Animal Crossing: Sweet Day Eat and Run

In this attraction, guards are trying to keep animals out of a candy orchard. Players may play as either the guards or the animals. The player with the GamePad plays as the guards, and the players with the Wii Remotes are characters dressed up as animals. The goal for the animals is to steal pieces of candy before the guards catch them. This attraction emphasizes group work from the candy thieves and emphasizes focusing and multitasking from the player controlling the gatekeepers.

The players using the Wii Remotes (up to four) look at the main screen, which displays a heart meter and a "Candy to go" counter. The entire team of candy theives shares these three hearts, one of which is lost when any one of the animals is tackled by the guards. The candy theives' objective is to collect all the required candy pieces before losing all three hearts, while the GamePad player must simultaneously control two guards and try to tackle the animals before all the candy has been collected.

The candy theives must run around the map to find candy, which they then have to place in a dish of sorts marked by a flag with a leaf on it (see picture below). Players use (2) to pick up candy and (1) to drop it. There is an element of strategy here, because each time a player picks up an additional piece of candy, their animal hat grows larger and slows them down. This makes it hard to escape from the guards, so players must be careful not to take too much candy at once.

The GamePad player has an enhanced map on his screen with the theives' locations on it. The trick to playing as the guards is figuring out how to control both guards at once (one with each analog stick) in order to catch the animals efficiently, while the theives must coordinate amongst themselves in order to avoid the guards. In essence, this attraction is all about coordination!