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Topic: Out of VRAM (Read 4489 times)

So I was happily following along with the new toturial series on Allegorithmic's youtube channel, when Substance Painter started to crash constantly. First I was pussled as to why this happened, but when I looked in MSI Afterburner it became apparent that my GPU was using all of its VRAM. I have been running a size of 2048 just like in the toturial and lowering to 1024 do help, but once I start tweaking things the VRAM usage will quickly jump up and Substance Painter crash.

My GPU has 4GB of VRAM which is decent enough, so I don't know if SP just demands insane amounts of VRAM or there is some issues with the application. Are there any other who have similar experiences?

I got the exact same problem, yes apparently its vRAM issue and i think tis is very bad im thinking 12Gb nvidia TITAN Z or another 4k card running in crossfire mode, not sure if this can really help though now i really really hope there will be a workaround/fix to this soonest...or im screwed too I cant switch to 4k maps even when im done with all the tweaking...Video card gadget shows Memory Usage so its pretty much all 4Gigs there already, so i guess no way to make a workaround or something...

memory leak still not fixed in 1.01 is it going to be in 1.02??? i think theres still a bug also that prevents switching to 4k and gives an app crash when you got different maps resolution in your document, also PLEASE make a tooltip information to texture resolution you got in your channels and in the shelf...Jeremey i got 3 texture sets, and i cant preview and export them all in a single app session, bit frustrating