About

Defense Task Force

Based on a Sci Fi theme of resource mining in an alien planet Delta Atheni, you as the commander have to deploy towers to defend your mining platforms against the alien race known as Krakens. Offering large scale procedurally generated battles, as a commander you are immersed through FPS quality visuals. Enhanced by real time mazing and balanced intuitive gameplay you can expect an easy to play but difficult to master tower defense title.

Formulate unique strategies using tower types with different attack behaviours against 25 varied enemy alien species including Swarmers, Racers, Cloakers, Healers, and much more.. Intuitive gameplay is easy to play but difficult to master.

But we are only getting started and this is just a glimpse of the in-depth playability of Defense Task Force. Are you up for the challenge Commander?

Start the Experience

The fate of our planet rests upon the choices you’ll make. Commander make sure you get to know some of the Kraken’s that will attack.

Elite Field Unit: Its adaptive armor makes it resistant to most towers. Beam weapons, Missile and Tesla are the most effective against the Armadillo. Striking an almost perfect balance between speed and strength this is a unit to be feared.

Boss Regenerator Unit: Aptly named the plague its regeneration field is even stronger than both the Pestilence and the Scourge. This unit is able to heal other nearby Kraken units within a 15 meter radius by 15% per second. The Plague has no specific weaknesses or strenghts against our towers.

WHAT IS DEFENSE TASK FORCE?

Imagine large scale dynamically generated battles, where gamers are immersed through FPS quality visuals. Enhanced by real time mazing and balanced intuitive gameplay, you can expect an easy to play but difficult to master tower defense title. Like other awesome tower defense games, Defense Task Force is a rich yet complex game, that rewards players for strategic excellence. Your possibilities are endless.

PROCEDURAL WAVES

Enemy waves are infinite and procedurally generated. As waves continue, players can expect an increasing challenge only countered by strategic dominance.

TOWER STRATEGIES

Each of the 10 tower types have a completely different attack behaviour with customizable targeting priorities. By adding various upgrades players find themself infinitely consumed by exploiting resources and drawing strategic dominance from your tower’s upgradeable skill trees.

SKILL TREES AND RESEARCH

Combining the core elements of a RTS, players can utilize mined energy gained from missions to further improve tower defenses. Through research, towers can be upgraded to increase their damage, rotation and stun speed, range, and other attributes critical to the success of your mission.

THE KRAKEN

Our adversary, the Kraken, is made up of 25 enemy species within 8 different enemy classes. Enemy classes are RPG focused and unlocked as the player progresses through the missions. Each enemy class has different abilities to dynamically breathe complexity into the challenge of each mission.

ENVIRONMENT AND WEATHER

Replaying a mission has never been so immersive. Regardless of your Sector familiarity, dynamic background environments and weather are randomized to provide the player with a constantly evolving experience.

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Defense Task Force started in our spare room at home in New Zealand
Defense Task Force has a simple philosophy.

1. We built the game because we loved Tower Defense
2. We develop games with the intention to sell and earn a living by making every customer feel special, heard, and blown-away by their experience

3. Trust is everything and we make sure we speak on what’s actually happening at Defense Task Force, even our failures. When mistakes happen, we take responsibility
4. Our team and customers are our bloodline. End of Story