A gaming freakazoid, Ray enjoys games on all platforms. Also loves board games, mind games, and all puzzles. Co-wrote the Entertainment Tonight trivia game and designed puzzles for two Law & Order PC games. Also a movie freak, bookworm, and travel bug. Thinks games of all kinds are a highly underappreciated force for social good, not to mention mental and psychological health.

Ray's favorite adventures include the "Broken Sword" and "Journeyman Project" franchises, "The Dark Eye," "The Feeble Files," "Sanitarium," "Limbo," "Machinarium," "Riven," "The Neverhood," and "Azrael's Tear." His favorite non-adventures include the "Thief," "Uncharted," and "Ratchet & Clank" franchises, all of the Bioware RPGs, Skyrim, and Final Fantasy XII.

Ray writes about the movies for the Bryan/College Station Daily Eagle, which is the old-fashioned thing called a "newspaper." He's been on eight game shows. He's taught in seven countries and has visited twenty-one. His favorite classic movie star is Barbara Stanwyck and his favorite novel is "The Hotel New Hampshire" by John Irving.

Time Hollow is a game which has virtues that eclipse its flaws and makes it easy to recommend. If you’re in a hurry and don’t have time to read every word of my fascinating review, here’s the bottom line: If you like graphic adventures, you should pick up this game.

Genre:Adventure
Release Date:September 23, 2008
These days lots of PC adventures are being ported

How important is “reality” in game world design and characters? Are we interested in “real” characters in “real” situations? Many of the games we play are set in purely and unapologetically fantasy-based settings, featuring goblins, wizards, space ships, flying purple dragons and a million other things we don’t generally see in real life . . . assuming we’re not total drug causalities.

How important is “reality” in game world design and characters? Are we interested in “re

It seems like just seven years ago when I sat down at this keyboard to write a review of a superb puzzle-adventure game called Safecracker.
Oh. That’s because it was. And I did.
However, I remember thinking, upon finishing that game, “I’d play as many sequels to this game as they cared to make!”

Genre: Puzzle Adventure
Dreams can come true again When everything old is new again. -- Peter All

Fargo’s new studio, InXile, licensed Snowblind’s Baldur’s Gate: Dark Alliance engine to use for their new game. And rather than a simple remake of one of the old titles, this Bard’s Tale is a complete rethinking of not only the original games, but of the RPG genre itself.

Genre: RPG
Release Date: October 2004
The original Bard’s Tale series was one of the m

Jensen, the legendary game goddess behind (among other things) the Gabriel Knight series of games, is currently pepping up the casual game world with her own distinctive attention to detail and storytelling.

The story begins in near future as your character, a pretty young archeologist (is there any other kind?) is in search of some very out-of-the-way Egyptian ruins. She inadvertently stumbles onto a mysterious, guarded excavation site that contains a portal to a mysterious alternate reality.

Release Date: September 2001
We American adventure players suffer great confusion when trying to ke

Arcanum sports the most brilliantly open and flexible character creation and development system I've ever seen in a role-playing game. You pick your character's name, sex, and race . . . and that's just the beginning.

Release Date: August 2001
When Fallout was released in 1997, it was hailed as a landmark RPG. Its