[Overview]
<p>Although Mime Jr. may seem outclassed by other sweepers such as Abra, it does have a few qualities that prevent it from being completely outclassed, particularly having more bulk and the ability to incapacitate Pokemon with Hypnosis. Mime Jr. has just the movepool to hit many common Pokemon for super effective damage, or to support its teammates. In addition, it has a low Defense stat, and with priority moves such as Sucker Punch everywhere, Mime Jr. can be easily revenge killed. Overall, however, when given the right support, Mime Jr. is a Pokemon one must look out for.</p>

[SET COMMENTS]
<p>Choice Scarf Mime Jr. may not be able to sweep very well, but it can instead act as a revenge killer. With a Choice Scarf equipped, Mime Jr. reaches 24 Speed, outspeeding all Choice Scarf users with 15 Speed or lower. Psychic is a powerful STAB move that can 2HKO most neutral targets. In the next slot, Hidden Power Fighting is the recommended option as it can strike Dark- and Steel-types that Psychic cannot handle. Note that if you opt to use Hidden Power Fighting, you need to add 4 additional EVs to Special Attack, Special Defense, and Speed to get the maximum boost. Shadow Ball can be used over Hidden Power Fighting to hit opposing Psychic-types if Dark- and Steel-types aren't troublesome. Hypnosis is a great move, as it can render an opponent useless even though it has sub-par accuracy. Trick can be used over Hypnosis to help cripple walls, such as Bronzor and Munchlax, who would usually wall Mime Jr..</p>

[ADDITIONAL COMMENTS]
<p>Although Mankey cannot switch in on Psychic and, to a lesser degree, Thunderbolt, it can safely switch in on any other attack—Trick is negated if Mankey is carrying a Choice Scarf, Hypnosis is stopped by Vital Spirit, and Hidden Power Fighting deals only 36.4% - 45.5% damage. Mankey can then outspeed Mime Jr. and scout with U-turn. Croagunk is a good switch-in against Mankey, because it resists all of its moves bar Ice Punch and can KO back with priority attacks. Any Choice Pokemon will enjoy switching into Trick, especially Pokemon who carry U-turn or Pursuit. Substitute Carvanha is a good teammate, as it is able to set up a Substitute on a Choice-locked Pursuit before hurting the opponent’s team.</p>

[SET COMMENTS]
<p>With the ability to pass stat boosts to its teammates, Mime Jr. can be a useful Baton Passer. Mime Jr. also has the distinction of being one of only three Pokemon with the ability to Baton Pass Nasty Plot boosts that makes it much more attractive as a Baton Pass user. Hypnosis allows Mime Jr. to render an opposing Pokemon useless and gain a free turn to set up. Psychic may also be used to damage opponents, especially against Taunt users. Substitute lets Mime Jr. scout the opponent’s switch-in. If the opposing Pokemon is faster, then keep on using Substitute until Salac Berry is activated. Mime Jr. is almost always faster after the Salac Berry boost kicks in, and can set up Nasty Plot or Calm Mind before Baton Passing to a teammate. The receiver of the Baton Pass will now have an easy time sweeping with the boosts.</p>

[ADDITIONAL COMMENTS]
<p>If Hypnosis is not used, then a teammate who can put opponents to sleep is helpful. Venonat gets a special mention, as it has Sleep Powder and Compoundeyes, which allows it to sleep opposing Pokemon much more consistently than other common sleep-inducers. Soundproof prevents Mime Jr. from being phazed by Roar, and is useful when Baton Passing. Petaya Berry can be used in place of Salac Berry if you have a fast special sweeper such as Elekid and need the Special Attack more than the Speed. The EV spread allows Mime Jr. to outspeed as many Pokemon as it can, while still retaining a lot of bulk. A Calm or Bold nature can be used if even more bulk is desired.</p>

[SET COMMENTS]
<p>Nasty Plot Mime Jr. is a force to be reckoned with, hitting 32 Special Attack after just one Nasty Plot, backed by an above-average 16 Speed and Special Defense. Psychic is Mime Jr.’s main option of hurting opponents as it can deal huge amounts of damage to many Pokemon after a boost. Hidden Power Fighting complements Psychic well, hitting Pokemon who resist or are immune to Psychic, such as Steel- and Dark-types, for super effective damage. Note that if you opt to use Hidden Power Fighting, you need to add 4 additional EVs to Special Attack, Special Defense, and Speed to get the maximum boost. Thunderbolt gives good neutral coverage, which is very important since without Thunderbolt, Psychic-type Pokemon such as Slowpoke will wall this set. Encore allows Mime Jr. to set up a Nasty Plot easier. Mime Jr. can switch in to a set up move, proceed to Encore, then use Nasty Plot as the opponent is forced to switch out. Substitute is also a good option because it allows Mime Jr. to scout for switch-ins, while also helping against Pokemon who carry Sucker Punch such as Houndour and Stunky. Hypnosis is the final option, allowing Mime Jr. to put a Pokemon to sleep and set up without getting hurt. Its shaky accuracy makes Hypnosis a risky move, however.</p>

[ADDITIONAL COMMENTS]
<p>Life Orb further boosts Mime Jr.'s damage output. However, Oran Berry is also a viable option to set up a Nasty Plot while not worrying much about hard-hitting Pokemon. Filter is used over Soundproof to take super effective hits better. A Timid nature allows Mime Jr. to hit 16 Speed, outspeeding many threats and allowing Mime Jr. to sweep more easily. The EV spread allows Mime Jr. to reach 19 HP, maintaining bulk while only taking 1 damage from Life Orb per turn. The Special Attack and Speed EVs allow Mime Jr. to hit a stat of 16, while the 36 remaining EVs are dumped into Special Defense to allow Mime Jr. to take special hits a bit better. Wynaut is a great teammate for Nasty Plot Mime Jr., helping it set up via Encore. Stealth Rock is also helpful, neutering Focus Sash Pokemon and just weakening the opponent in general.</p>

[SET COMMENTS]
<p>Mime Jr. is a solid user of dual screens, and is not completely outclassed by other dual screens Pokemon such as Abra because it has more bulk and access to Hypnosis. Reflect and Light Screen halve the damage dealt to Mime Jr. and its teammates, meaning set-up sweepers greatly benefit from the support. Hypnosis allows Mime Jr. to put counters to sleep, and eases setting up dual screens. Psychic lets Mime Jr. deal damage if it has been Taunted, and is a good move in general thanks to STAB and its high Base Power.</p>

[ADDITIONAL COMMENTS]
<p>Set-up sweepers such as Gligar appreciate dual screens as they can easily set up several boosting moves before smashing through teams. Filter allows Mime Jr. to take some super effective attacks, while its EV spread not only gives Mime Jr. acceptable bulk, but also allows it to outspeed a lot of opponents. Like the previous set, Mime Jr. can use a Bold or Calm nature to allow it to set up a bit easier.</p>

[Team Options]
<p>Offensively, Gligar is a good teammate to Mime Jr., as it resists Mime Jr.'s Bug weakness and can help break down walls. The only Pokemon who can take on both Pokemon is Bronzor; Bronzor only needs to slightly worry about a boosted Hidden Power Fighting. Therefore, Magnemite is a great teammate as it can trap Bronzor via Magnet Pull, and defeat it with Thunderbolt. Wynaut makes a good teammate to all of Mime Jr.’s, allowing Mime Jr. to set up for a sweep or a Baton Pass.</p>

[Optional Changes]
<p>A third attack option could be used on the Nasty Plot set over Encore or Substitute, though Mime Jr. already has a lot of coverage with only the two moves. Though outclassed by Nasty Plot, Calm Mind can be used on a bulky offensive set to boost both Mime Jr.'s Special Attack and Special Defense stats in one turn. Charge Beam can act as a pseudo Thunderbolt that has a good chance of boosting Mime Jr.'s Special Attack. Thunder Wave can be used to cripple Pokemon who switch-in on Mime Jr.. Finally, Magic Coat can be used to bounce back status moves.</p>

[Counters]
<p>Houndour and Stunky can easily switch in on Psychic, and then proceed to use Sucker Punch or Pursuit to take out Mime Jr.. Gastly cannot truly counter Mime Jr. because a Psychic or Shadow Ball can prove fatal. However, it can switch in on Hidden Power Fighting or after a teammate has fainted, and eliminate Mime Jr. with Shadow Ball. Since Mime Jr has terrible physical bulk, taking advantage of it with faster physical sweepers such as Buizel and Magby is a good idea. Keep in mind that Mime Jr. will not be able to take repeated physical attacks, which will ultimately lead to its defeat.</p>

thunderbolt should be put on the choice scarf set. Make it: psychic / HP fighting or shadow ball / thunderbolt / hypnosis or trick. The lead set should be removed IMO, it's pretty terrible. Finally, is Mime Jr. really an underrated threat, or is it just an inferior abra (which I think it is).

Slash Thunderbolt on the Nasty Plot set, in the third slot? You've got a Life Orb and 32 SpA, so neutral coverage on everything is enough, right? Psychic-types wall the set as it is. Except Bronzor. But Slowpoke does, and Slowpoke is a bitch.

I'd suggest shaking up set order quite a bit, NP could do the most damage but it's going to be far less reliable due to low speed for a sweeper, horrible defense, and no priority. Even if it does set up, it's going to get revenged instantly. Drop it down several places. Need to change wording in a few places, like "Mime Jr. has just enough coverage to punch holes in the opponent’s team". ""Choice Scarf Mime Jr. may not be able to sweep very well, but can perform tasks that the previous set could not." policy I think is not refer to other sets. "counters may find themselves unable to counter it.".

Anyway, all the sets seem kinda outclassed, but could function passably in the right situation. Stamping.

assuming these changes are made(Move your mouse to reveal the content)assuming these changes are made (open)assuming these changes are made (close)

<Heysup> mime jr learns
<Heysup> calm mind
<Heysup> iirc
<ShinyAzelf> Ah yeah it does
<Heysup> can you slash that next to NP for the BP Set?
<ShinyAzelf> Should I mention it oin OC?
<ShinyAzelf> Oh okay
<ShinyAzelf> Sure
<ShinyAzelf> Thanks
<Heysup> as well, I'd recommend slashing Psychic next to hypnosis
<Heysup> most BP chains have Venonat
<Heysup> with Sleep Powder
<Heysup> so Hypnosis would be useless unless it's in a small chain

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[Overview]
<p>Mime Jr. is outclassed by Abra as a sweeper. However,Although Mime Jr. may seem outclassed by other sweepers such as Abra, Mime Jr. does have a few qualities that prevent it from being completely outclassed, mainly more bulk,(remove comma) and the ability to incapacitate Pokemon with Hypnosis. Mime Jr. has just enough coverage the movepool to hit quite a lot ofmany Pokemon for super effective, or to support its teammates. Despite its qualities, it has a low Defense stat, and with priority moves such as Sucker Punch everywhere, Mime Jr. can be easily revenge killed. Overall, when given the right support, Mime Jr. is a Pokemon one must look out for.<p>

[SET COMMENTS]
<p>Choice Scarf Mime Jr. may not be able to sweep very well, but it can instead act as a revenge killer. With a Choice Scarf equipped, Mime Jr. reaches 24 Speed, outspeeding all Scarfed Pokemon who have 15 Speed and carry Choice Scarf. Psychic is there for a powerful STAB move that can 2HKO most neutral targets.and is quite powerful. In the next slot, Hidden Power Fighting is the recommended option as it can strike Dark- and Steel-types whom Psychic cannot handle., having more coverage with Psychic. Shadow Ball can be used over Hidden Power Fighting to hit opposing Psychic-types if you do not fear Dark-types and Steel-types aren't troublesome (Just trying to avoid using "you".), and prefer the ability to hit opposing Psychic-type Pokemon instead. Shadow Ball is still a good option, getting neutral coverage on lots of Pokemon. (So does Psychic except on Psychics themselves.)(space)Hypnosis is a great move, renderingas it can render an opponent useless even though it has sub-par accuracyis not very reliable. The last move Trick can be used over Hypnosis tohelpagainst cripple walls, such as Bronzor and Munchlax,thatwho would usually wall it Mime Jr.. Common Pokemon who switch in such as Bronzor and Munchlax are both crippled by Trick.Trick is also a good move to use if you are not sure what Pokemon will switch in to you, allowing you to act accordingly afterward (I don't know why'd I do that. If I do that, then Mime Jr. isn't really a revenge killer anymore and there's a good chance you've Tricked something you didn't want to Trick like Stunky or Carvanha... though I guess they can't really use Substitute effectively afterward. As always, if you disagree, keep your last sentence but replace "Trick" with "It" to avoid two "Trick" starting sentences.).</p>

[ADDITIONAL COMMENTS]
<p>Although Mankey cannot switch in toon Psychic and, to a lesser degree, Thunderbolt (it deals 50% - 59.1% to Mankey), it can safely switch in to on anyother attack—Trick is negated if Mankey carries a Choice Scarf, Hypnosis is stopped by Vital Spirit, and Hidden Power Fighting deals only 36.4% - 45.5% damage— thing elsewithout much harm, (When fixing this part, don't put a space between the comma and the em dash.) outspeed, and scout with U-turn. (So what do I do to deal with this troublesome Mankey? What Pokemon can help me against it?)Due to Mime Jr. being able to use Hypnosis or Trick, counters may often be incapacitated, or Tricked a useless Choice Scarf, allowing Mime Jr. to deal with them much easier. Mime Jr. is not hard to counter once Sleep Clause is activated, and you know what move it is stuck on. Choice Scarf Pokemon love switching in on Mime Jr., then using U-turn to scout the switch-in. (I'm sorry, but idk if it's just me or not, but the parts that I redded felt pretty useless. SC already told me about Hypnosis and Trick. Mime Jr. is obviously going to switch out after using Hypnosis. And... Choice Scarf Mankey already told me that Choice Scarf Pokemon love switching into Mime Jr.. However, you could mention after the Mankey part that Choice Scarf U-turn Pokemon in general, such as Gligar, love switching into Mime Jr.'s Trick.)</p>

(I think Pursuit users who aren't KOed by one of Mime Jr.'s attacks and at least have one resistance to an attack could be mentioned here as threats? You can say that you can have teammates who can set up on a Pursuit once the deal is done, such as SubCarvanha, etc.)

[SET COMMENTS]
<p>With the ability to pass Special Attack stat boosts to its teammates, Mime Jr. finds itself being can be a useful Baton Pass user. Hypnosis allows Mime Jr. to render a Pokemon useless and gain a free turn to set up. Psychic may also be used to damage opponents, especially against Taunt users.(I honestly don't know how common they are, but it's better than saying it's a STAB move.) and is a good STAB attack. Substitute allows lets Mime Jr. to scout the opponent’s switch in. If the opposing Pokemon is faster, then keep on using Substitute until Salac Berry is activated. Usually Mime Jr. is almost always faster, and can set up Nasty Plot or Calm Mind before Baton Passing to a teammate. The receiver of the Baton Pass will now have an easy time sweeping with +2 Special Attack and +1 Speed, or +1 Special Attack, +1 Special Defense, and +1 Speed, respectively.</p>

[ADDITIONAL COMMENTS]
<p>If Hypnosis is not used, then a teammate who can put opponents to sleep is helpful. Venonat gets a special mention, having as it has Sleep Powder and Compoundeyes,(comma)meaning which means it can easily put a Pokemon to sleep. Soundproof prevents Mime Jr. from being phazed by Roar, and is useful when Baton Passing. Salac Berry is used so that the receiver of the Special Attack boost will also gain a Speed boost, which can allow it to outspeed many more Pokemon, and help more in the long run.(SC said that.)However,Instead of Salac Berry, Petaya Berry can be used if you have a fast special sweeper such as Elekid and need the Special Attack more than the Speed. The EV spread allowsyouMime Jr. to outspeed as many Pokemon as it can, while still retaining a lot of bulk. A Calm or Bold nature can be used if even more bulk is desired.</p>

[SET COMMENTS]
<p>Nasty Plot Mime Jr. is a force to be reckoned with, hitting 32 Special Attack after just one Nasty Plot, backed by an above-average 16 Speed and Special Defense allows Mime Jr. to be very capable of sweeping through teams (I think "force to be reckoned with" was enough.). Psychic is Mime Jr.’s main option of hurting opponents, gaining STAB and dealing as it can dealhuge amounts of damage to many Pokemon. Hidden Power Fighting complements Psychic well, hitting Pokemon who resist or are immune to Psychic for super effective damage, such as Steel-type and Dark-type Pokemon. Thunderbolt gives good neutral coverage, which is very important since without Thunderbolt, Psychic-type Pokemon such as Slowpoke will wall this set. Encore allows Mime Jr. to set up a Nasty Plot easier. Mime Jr. can switch in to a set up move, proceed to Encore, then use Nasty Plot as the opponent is forced to switch out. Substitute is also a good option, scoutingbecause it allows Mime Jr. to scout for switch-ins, while also helping against Pokemon who carry Sucker Punch such as Houndour and Stunky who would otherwise beat Mime Jr. Hypnosis is the final option, allowing you Mime Jr. to put a Pokemon to sleep and set up without getting hurt. Its shaky accuracy means Hypnosis is risky though.</p>

[ADDITIONAL COMMENTS]
<p>Life Orb further boosts the power of Mime Jr., and may prove helpful in many cases. However, Oran Berry is also a viable option to set up a Nasty Plot while not worrying much about hard-hitting Pokemon. Filter is used over Soundproof to take super effective hits better. Timid nature allows Mime Jr. to hit 16 Speed, outspeeding many common threats, and is important if Mime Jr. is to sweep. The EV spread allows it to reach 19 HP, maintaining bulk while only taking 1 damage from Life Orb per turn. The Special Attack and Speed EVs allow Mime Jr. to hit a stat of 16, while the 36 EVs are dumped into Special Defense to allow Mime Jr. to take special hits a bit better. Wynaut is a great teammate to Nasty Plot Mime Jr., helping Mime Jr. set up via Encore. Stealth Rock is also helpful, breaking Focus Sash Pokemon and just weakening the opponent in general, allowing which allows Mime Jr. to sweep easier.</p>

[SET COMMENTS]
<p>Mime Jr. is a solid user of dual screens, and is not completely outclassed by other dual screens Pokemon such as Abra because it has more bulk and access to Hypnosis. Reflect and Light Screen halve the damage dealt to youMime Jr., meaning set-up sweepers greatly benefit from the support. Hypnosis allows youMime Jr. to put counters to sleep, and eases setting up dual screens. Psychic allowsyouletsMime Jr.to deal damage if youhaveit has been Taunted, and is a good move in general thanks to STAB.</p>

[ADDITIONAL COMMENTS]
<p>Set-up sweepers appreciatedual screens, and bulky set-up sweepers such as Gligar appreciate dual screens as they can easily set up two Swords Dance several boosting moves before sweeping through teams. Filter allows Mime Jr. to take some super effective attacks,andwhile its EV spread not only gives Mime Jr. lots of acceptable bulk, but it still allows Mime Jr. to outspeed a lot of opponents. Like the previous set, Mime Jr. can use a Bold or Calm nature to allow it to set up a bit easier.</p>

[TeamOptions]
<p>Offensively, Gligar is a good teammate to Mime Jr., as it resists Mime Jr.'s Bug weakness and can help break down walls.being good teammates in terms of wall breaking. The only Pokemon thatwho can take on both Pokemon is Bronzor;(semi-colon)whichBronzor only needs to slightly worry slightly about a boosted Hidden Power Fighting. Therefore, Magnemite is a great teammate. It can trap Bronzor via Magnet Pull, and defeat it with Thunderbolt. Wynaut makes a good teammate to all of Mime Jr.’s sets except for the lead set, setting up Mime Jr. for a sweep or a Baton Pass.</p>

(TO was at the wrong area.)

[OptionalChanges]
<p>A third attack option could be used on the Nasty Plot set over Encore or Substitute, though Mime Jr. already has lots of coverage with only the two moves. Thunderbolt is an option to hit Water- and Flying-type Pokemon harder, but does not have much use otherwise. (?, I see several sets using it.) Though outclassed by Nasty Plot, Calm Mind can be used on a bulky offensive set to boost bothitsMime Jr.'s Special Attack and Special Defense. Charge Beam can be usedact as a pseudo Thunderbolt that has a good chance of boosting your Mime Jr.'s Special Attack. Thunder Wave can be used to cripple Pokemon that who switch-in to on Mime Jr., which allowsMime Jr. to outspeed and attack the opponent.allowing it to counter the opponent. Finally, Magic Coat can be used to bounce back status moves.</p>

[Team Options]
<p>Offensively, Gligar is a good teammate to Mime Jr., being good teammates in terms of wall breaking. The only Pokemon that can take on both Pokemon is Bronzor, which only needs to worry slightly about a boosted Hidden Power Fighting. Therefore, Magnemite is a great teammate. It can trap Bronzor via Magnet Pull, and defeat it with Thunderbolt. Wynaut makes a good teammate to all of Mime Jr.’s sets except for the lead set, setting up Mime Jr. for a sweep or a Baton Pass.</p>

[Counters]
<p>Houndour and Stunky can easily switch in on Psychic, and then proceed to Sucker Punch or Pursuit to take out Mime Jr.. (Mime Jr. does have a "period" but I'm sure that's just a part of its name and not a true period.) Gastly cannot truly counter it Mime Jr. because a Psychic or Shadow Ball from Mime Jr. can prove fatal. However, it can switch in on Hidden Power Fighting or after a teammate has fainted, and eliminate it with Shadow Ball. Since Mime Jr.’s has terrible physical bulkdefense stat is quite low, taking advantage of it with faster physical sweepers such as Buizel and Magby is a good idea. Mime Jr. will not be able to take repeated physical attacks, which will ultimately lead to its defeat. and it is a easy way to defeat it.</p>

I had some issues with the first set. It's either not enough information or the information is irrelevant or poorly portrayed. Otherwise, the analysis seems decent. Do note that if you caps Counters, Optional Changes, Team Options, and Overview, they will stay caped.

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[Overview]<p>Although Mime Jr. may seem outclassed by other sweepers such as Abra, Mime Jr. it does have a few qualities that prevent it from being completely outclassed, mainly more bulk and the ability to incapacitate Pokemon with Hypnosis. Mime Jr. has just the movepool to hit many common Pokemon for super effective damage, or to support its teammates. Despite its qualities, it has a low Defense stat, and with priority moves such as Sucker Punch everywhere, Mime Jr. can be easily revenge killed. Overall, when given the right support, Mime Jr. is a Pokemon one must look out for.<p> </p>

[SET COMMENTS]
<p>Choice Scarf Mime Jr. may not be able to sweep very well, but it can instead act as a revenge killer. With a Choice Scarf equipped, Mime Jr. reaches 24 Speed, outspeeding all Scarfed Pokemon who have with15 Speed or lower. Psychic is a powerful STAB move that can 2HKO most neutral targets. In the next slot, Hidden Power Fighting is the recommended option as it can strike Dark- and Steel-types whom Psychic cannot handle. Shadow Ball can be used over Hidden Power Fighting to hit opposing Psychic-types if Dark- and Steel-types aren't troublesome. Hypnosis is a great move, as it can render an opponent useless even though it has sub-par accuracy. Trick can be used over Hypnosis to help cripple walls, such as Bronzor and Munchlax, who would usually wall Mime Jr..<p> Jr..</p>

[ADDITIONAL COMMENTS]
<p>Although Mankey cannot switch in on Psychic and, to a lesser degree, Thunderbolt, it can safely switch in on any other attack—Trick is negated if Mankey carries is carrying a Choice Scarf, Hypnosis is stopped by Vital Spirit, and Hidden Power Fighting deals only 36.4% - 45.5% damage—outspeed, damage. Mankey can then outspeed Mime Jr. and scout with U-turn. Croagunk is a good switch-in against Mankey, because it resists all of its moves bar Ice Punch and can KO back with priority moves attacks. Any Choice Pokemon will enjoy switching into Trick, especially Pokemon who carry U-turn or Pursuit. Substitute Carvanha is a good teammate, as it is able to set up a Substitute on a Choice-locked Pursuit before hurting the opponent’s team.</p>

[SET COMMENTS]<p>With the ability to pass stat boosts to its teammates, Mime Jr. can be a useful Baton Pass user Passer. Hypnosis allows Mime Jr. to render a an opposing Pokemon useless and gain a free turn to set up. Psychic may also be used to damage opponents, especially against Taunt users. Substitute lets Mime Jr. scout the opponent’s switch-in. If the opposing Pokemon is faster, then keep on using Substitute until Salac Berry is activated. Usually Mime Jr. is almost always faster after the Salac Berry boost kicks in, and can set up Nasty Plot or Calm Mind before Baton Passing to a teammate. The receiver of the Baton Pass will now have an easy time sweeping with +2 Special Attack and +1 Speed, or +1 Special Attack, +1 Special Defense, and +1 Speed, respectively.</p>

[ADDITIONAL COMMENTS]
<p>If Hypnosis is not used, then a teammate who can put opponents to sleep is helpful. Venonat gets a special mention, as it has Sleep Powder and Compoundeyes, which means it can easily put a Pokemon to sleep allows it to sleep opposing Pokemon much more consistently than other common sleep-inducers. Soundproof prevents Mime Jr. from being phazed by Roar, and is useful when Baton Passing. Instead of Salac Berry,Petaya Berry can be used in place of Salac Berry if you have a fast special sweeper such as Elekid and need the Special Attack more than the Speed. The EV spread allows Mime Jr. to outspeed as many Pokemon as it can, while still retaining a lot of bulk. A Calm or Bold nature can be used if even more bulk is desired.</p>

[SET COMMENTS]<p>Nasty Plot Mime Jr. is a force to be reckoned with, hitting 32 Special Attack after just one Nasty Plot, backed by an above-average 16 Speed and Special Defense. Psychic is Mime Jr.’s main option of hurting opponents as it can deal huge amounts of damage to many Pokemon after a boost. Hidden Power Fighting complements Psychic well, hitting Pokemon who resist or are immune to Psychic, such as Steel- and Dark-types, for super effective damage, such as Steel- and Dark-type Pokemon. damage. Thunderbolt gives good neutral coverage, which is very important since without Thunderbolt, Psychic-type Pokemon such as Slowpoke will wall this set. Encore allows Mime Jr. to set up a Nasty Plot easier. Mime Jr. can switch in to a set up move, proceed to Encore, then use Nasty Plot as the opponent is forced to switch out. Substitute is also a good option, option because it allows Mime Jr. to scout for switch-ins, while also helping against Pokemon who carry Sucker Punch such as Houndour and Stunky. Hypnosis is the final option, allowing Mime Jr. to put a Pokemon to sleep and set up without getting hurt. Its shaky accuracy means Hypnosis is risky though makes Hypnosis a risky move, however.</p>

[ADDITIONAL COMMENTS]
<p>Life Orb further boosts the power of Mime Jr., Mime Jr.'s damage output.and may prove helpful in many cases. However, Oran Berry is also a viable option to set up a Nasty Plot while not worrying much about hard-hitting Pokemon. Filter is used over Soundproof to take super effective hits better. A Timid nature allows Mime Jr. to hit 16 Speed, outspeeding many common threats, and is important if Mime Jr. is to sweep threats and allowing Mime Jr. to sweep more easily. The EV spread allows it Mime Jr. to reach 19 HP, maintaining bulk while only taking 1 damage from Life Orb per turn. The Special Attack and Speed EVs allow Mime Jr. to hit a stat of 16, while the 36 remaining EVs are dumped into Special Defense to allow Mime Jr. to take special hits a bit better. Wynaut is a great teammate to for Nasty Plot Mime Jr., helping Mime Jr. it set up via Encore. Stealth Rock is also helpful, breaking neutering Focus Sash Pokemon and just weakening the opponent in general, which allows Mime Jr. to sweep easier.</p> general.</p>

[SET COMMENTS]
<p>Mime Jr. is a solid user of dual screens, and is not completely outclassed by other dual screens Pokemon such as Abra because it has more bulk and access to Hypnosis. Reflect and Light Screen halve the damage dealt to Mime Jr., Jr. and its teammates, meaning set-up sweepers greatly benefit from the support. Hypnosis allows Mime Jr. to put counters to sleep, and eases setting up dual screens. Psychic lets Mime Jr. deal damage if it has been Taunted, and is a good move in general thanks to STAB and its high Base Power.</p>

[ADDITIONAL COMMENTS]
<p>Set-up sweepers such as Gligar appreciate dual screens as they can easily set up several boosting moves before sweeping smashing through teams. Filter allows Mime Jr. to take some super effective attacks, while its EV spread not only gives Mime Jr. acceptable bulk, but it still also allows Mime Jr. it to outspeed a lot of opponents. Like the previous set, Mime Jr. can use a Bold or Calm nature to allow it to set up a bit easier.</p>

[Team Options]
<p>Offensively, Gligar is a good teammate to Mime Jr., as it resists Mime Jr.'s Bug weakness and can help break down walls. The only Pokemon who can take on both Pokemon is Bronzor; Bronzor only needs to slightly worry about a boosted Hidden Power Fighting. Therefore, Magnemite is a great teammate. It teammate as it can trap Bronzor via Magnet Pull, and defeat it with Thunderbolt. Wynaut makes a good teammate to all of Mime Jr.’s sets except for the lead set, sets, allowing Mime Jr. to set upsetting up Mime Jr. for a sweep or a Baton Pass.</p>

[Optional Changes]
<p>A third attack option could be used on the Nasty Plot set over Encore or Substitute, though Mime Jr. already has lots a lot of coverage with only the two moves. Though outclassed by Nasty Plot, Calm Mind can be used on a bulky offensive set to boost both Mime Jr.'s Special Attack and Special Defense stats in one turn. Charge Beam can act as a pseudo Thunderbolt that has a good chance of boosting Mime Jr.'s Special Attack. Thunder Wave can be used to cripple Pokemon who switch-in on Mime Jr., which allows Mime Jr. to outspeed and attack the opponent. Jr.. Finally, Magic Coat can be used to bounce back status moves.</p>

[Counters]
<p>Houndour and Stunky can easily switch in on Psychic, and then proceed to use Sucker Punch or Pursuit to take out Mime Jr.. Gastly cannot truly counter Mime Jr. because a Psychic or Shadow Ball from Mime Jr. can prove fatal. However, it can switch in on Hidden Power Fighting or after a teammate has fainted, and eliminate it Mime Jr. with Shadow Ball. Since Mime Jr.’s Jr has terrible physical bulk, taking advantage of it with faster physical sweepers such as Buizel and Magby is a good idea. Keep in mind that Mime Jr. will not be able to take repeated physical attacks, which will ultimately lead to its defeat.</p>