welcome on board.your army is well thought but i would make some remarkes though.1/ your body count is low especially in troops you could maybe decrease the enhancements of the dreads and vehicles to enhance the number of your termies or give the skulls to Mordrak (if it's possible, or use an unnamed GM) forget the techmarine which is good but not so good compared to the brotherhood champ or the GM.2/ use 2 doomfists for the DK and not the gatling but the cinnie and the heavy psycannonAubec

you'll never achieve S14 (max is 10)i understand the fact that the hammer is appealling : is strength and penetration are very interesting, but if i'm right (don't have the codex on hand) you have to sacrifice 1 gun to get the hammer and i think that it's not really worth it. 4 S10 ( 5 on charge) attacks and 2 guns (let's say 1 cinnie and 1 heavy psycannon) are a better compromise ... but hey it only my humble opinion ! to be true i like the hammer too. there just the sword that is desapointing : S6 is to low even with the rerolls.to conclude though i think that the psilencer gatling is crap ... so i strongly recommand you another choice Aubec

1. i agree with the body count being too low. I like 6 man termie squads, but the purifiers should really be 10 man squads. I would also drop the DHammers down to only 1 if any in the termie squads.

2. i also would drop the techmarine. While kind of a cool idea, the points could be better utilized in your list.

3. vehicle upgrades- Truesilver- unless you are fighting against daemons its totally useless. Extra Armor- your vehicle has psychic pilot with the fortitude power and leadership 10, the Extra armor is also not needed. Searchlight- probably taken because you had an extra point left. this is an upgrade that you would only use 1, maybe 2 turns, even the 1 point becomes too much for its use.

4. Dread Knight- I actually dont mind the gatling psilencer in this list since you already have the two psibolt auto cannon dreads. I would drop the hammer since you lose the extra attack for two Nemisis Doomfists by using it. The only advantage gained is the initiative 1/crew shaken on successful wounds. the price paid for that doesnt outwiegh the extra attack in my estimation.

5. Razorbacks really arent a good transport for purifiers. The main object with them is to get into the enemy as quick as possible. Your razorback would then ideally be moving 12" a turn till you get there meaning no shots from your weapons. Storm bolter really is a bad idea with psybolt upgrade. It turns the stormbolter into st5 so it is no longer a defensive weapon. So if you move your firing either that or the assault cannons. I think a rhino would better suit the purifiers squad.

"you'll never achieve S14 (max is 10)i understand the fact that the hammer is appealling : is strength and penetration are very interesting, but if i'm right (don't have the codex on hand) you have to sacrifice 1 gun to get the hammer and i think that it's not really worth it. 4 S10 ( 5 on charge) attacks and 2 guns (let's say 1 cinnie and 1 heavy psycannon) are a better compromise ... but hey it only my humble opinion ! "

I have looked throught the rule book and the rules for doomfist max you out to 10strength due to dreadknought close combat weapon but the use of the hammer uses the rule for thunder hammer which does not give you any max to strength. The hammer only replaces a doom fist and not any long range weapons. As per the weapons I personally think that a gatling psilencer and heavy incinerator would be the best combo as I find a template weapon of the pyscannon can be very inaccurate due to unpredictable direction that it can go with a model with bs4.

Daryl wrote:I have looked throught the rule book and the rules for doomfist max you out to 10strength due to dreadknought close combat weapon but the use of the hammer uses the rule for thunder hammer which does not give you any max to strength. The hammer only replaces a doom fist and not any long range weapons. As per the weapons I personally think that a gatling psilencer and heavy incinerator would be the best combo as I find a template weapon of the pyscannon can be very inaccurate due to unpredictable direction that it can go with a model with bs4.

Actually, thunder hammers use the same rules as power fists and it has a max of S10 also

_________________"Though we face the power of hell, and death is at our side, we fear not, for the Emperor is with us through it all. If we live, we live for the Emperor. If we die, we die for the Emperor. So whether we live or die, we are the Emperor's. We are Grey Knights and this is why we came to be." --Grandmaster Rivan

"It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle." --Sun Tzu (from ancient Earth)

The sword and hammer are very different weapons, one is for infantry of all kinds, the other is for vehicles and walkers.Keeping in mind that the DK is a MC and has 2d6 armour pen plus HH I don't really think that S6 is that concerning. If anything the sword is more flexible than the hammer.