Recommended Posts

However, Cura is slicing in such a way as to disconnect the two areas of the pieces. You can see it clearly using the Layers view in Cura; there's a big gap between the Lego mounting area and the GoPro mounting area.

I didn't try slicing it, but I suspect the two parts aren't properly unioned together in the STL file, but rather exist as two separate intersecting objects. That confuses the slicers, as they (correctly) assume that the bit that is inside two separate walls should be considered to be on the outside of the shape. The various 'Fix Horrible' settings try to work around those issues.

Share this post

Link to post

Share on other sites

There are 11 combinations of using those checkboxes. Try all 11 before giving up. Usually one will work. Checking both "a" and "b" - don't do that as that is identical to checking only "b" (or only "a" - I forget - just don't check both).

If none of that works you can try editing it using this procedure (meshlab is free):

Our picks

We're not only trying to always make Ultimaker Cura better with the usual new features and improvements we build, but we're also trying to make it more pleasant to operate. The interface was the focus for the upcoming release, from which we would already like to present you the first glance.

130 replies

Picked By

Designing for light-weight parts is becoming more important, and I’m a firm believer in the need to produce lighter weight, less over-engineered parts for the future. This is for sustainability reasons because we need to be using less raw materials and, in things like transportation, it impacts the energy usage of the product during it’s service life.