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Gomo is a game that had a lot going for it at the start, but ran out of juice real fast. The artwork, world, and sound are all great, but the gameplay itself feels tedious and drawn-out, which shouldn’t be possible given how short it is. For those expecting anything deep or meaningful in this point-and-click adventure, you might want to search elsewhere. If just as much work was put into the gameplay as was put into the artwork, it would have been a true gem. If you want to play a charming, no-pressure sort of game that can help you kill an hour or two, and would rather spend $8 on a game than on that fast food you were totally craving, go for it. Just know that its charm is the only thing it has going for it.

Overall Gomo is a pleasant point and click title, filled with charm and a good variety of puzzles, if you fancy a rather short-lived game which won’t tax the brain cells. Gomo does lack substance, which can be disappointing. If you’re a casual gamer and want a quick hit of something a little bit different, then Gomo may just be up your street, however, hardcore puzzle solvers may find themselves completing this title in no much time at all.

Overall the challenge level is geared towards younger gamers; if you rush through the game you can complete Gomo in maybe just over an hour. The story is simple and the characters you meet have a simple charm to them and the pace of the game means you'll be able to whiz through it to see the next kooky scene. Some might find the asking price a bit much for a short adventure but Gomo delivers a simple but fun point-'n'-click experience.

Completable under an hour, Gomo is short. Three minigames can be unlocked if one explores carefully, but they are insubstantial and add nothing to the main game. Regrettably, the story never develops into anything more than a straight line to a happy ending, rendering the game as transparent as a point-and-click could ever be. At its core, Gomo is best suited for young adventurers who lack the experience to take on badder aliens and higher ransoms.

The game is a short ride, and can easily be finished in a sitting. I cleared it in less than an hour and a half. You have the choice to play through it again and hunt down special pieces of paper that unlock three bonus minigames, but it wouldn't be worth your time. They are basically Whac-A-Mole games except that you wallop the dognapping alien instead of rodents. Gomo is a short, stylistic adventure that has some interesting features, but ultimately its brevity and lack of challenge keep its charms from being lasting ones.

Gomo does have some real charm in its simple yet appealing visuals and its strange sense of humour, but it is seriously lacking in the gameplay department. It is far too short and even the most inexperienced point and click gamers won’t take more than a couple of hours to complete the game. After that there is nothing to really come back to, and neither the puzzles nor the plot are interesting enough to warrant a second play-through. You can see Gomo’s indie roots clearly, and maybe it would have found its place better in its original flash-based format.

I might buy this game as an exercise in logical thought for my six year old child (if only I had one) to show it how the correct answer is usually the most obvious one, but it isn’t good for much else. In the sea of high-quality Point & Click games being released these days, this game drowns like the weighed down bag of unwanted kittens it is. It’s cute, but it’s useless. Let’s just call it what it is.

Gomo takes an hour or two to play through. There’s nothing wrong with short experiences, and sometimes they’re preferred, but when there is nothing special about this game, it is harder to justify a purchase. Here we have a brief, short experience available for purchase against a massive library of fantastic point and click adventures. This might very well be the hardest genre to stand out in due to vast quantities of titles. Gomo fails to rise above the rest or even keep pace with the rest. Instead, it leaves players bored. At least it didn’t fall into the trap of extending game length with ridiculous puzzles. If given the choice between Gomo and another adventure game, choose the other one.