Wednesday, June 1, 2016

The MMO landscape is
crowded-enough these days, so developers who want to somehow succeed, need to
come up with a more or less unique approach to their newly created titles, and
that's exactly what the motley crew of Sloclap, a studio made up of former
employees of Ubisoft - and the company behind Absolver - accomplished. Their
MMO, Absolver, is based on melee combat - more precisely martial arts - rather
than relying on the age-old recipe of weapon-based combat. Other than that, the
game is a fairly run-of-the mill MMO
which will have players do battle for experience to get stronger and to
be able to take on even stronger opponents. There's a twist on that lackluster
generic MMO mechanic too though: in Absolver, every encounter can have a
multitude of outcomes, meaning that two characters who meet up, may end up
fighting to the death or as allies...and every outcome then unfolds a different
story. Everything considered, the game is indeed rather revolutionary and its
unique selling points, coupled with the beautiful visuals, may just end up
turning it into a major success.

As said above, martial arts
represent the main combat-vehicle in the game, though there will be some
weapons as well as magic. A tension-shard system will make sure that players
are able to unleash impressive-looking combos on their opponents at the right
times and that there is indeed true depth to the combat system. Fighting style
can be customized through a combat deck, which will include certain moves, as
well as dodges and parry-moves. By the looks of it, Absolver will essentially
marry fighting games to MMOs, creating a peculiar but nonetheless attractive
hybrid, which may just nail the recipe of success.

More details about the game
will be reveled at the E3 in June. Absolver will eventually be released
sometime in 2017.