Hi all,
Thanks to Dean for an interesting lispvan presentation last night.
I've uploaded a screencast of the meeting on my blog:
http://bc.tech.coop/blog/080620.html
--
Bill Clementson
On Fri, Jun 6, 2008 at 11:02 AM, Bill Clementson <billclem at gmail.com> wrote:
> Hi all,
>> Vancouver is often called "Hollywood North" because so many movies are
> filmed in the city. However, what may not be as well known is that
> Vancouver is also a hot location for another type of entertainment
> industry: Computer Games! With companies like Electronic Arts and
> Slant Six Games located in Vancouver, the city is a real hotbed for
> computer game development. I've written in the past about using Lisp
> for game development (see here - my write-up actually got referenced
> in Wikipedia, so it must be authoritative! ;-) ). Well, this month,
> we'll be hearing about using Lisp for game development from someone
> who is in a position to really know what he's talking about. Dean
> Giberson is currently a Senior Software Engineer at Slant Six Games
> and previously worked at EA. Here's a short bio:
>> Dean Giberson was a tool developer for 4 years working on several Star
> Wars game titles. After a short period teaching and contracting he
> returned to professional game development working on Sports titles for
> 3 years. He is currently employed at Slant Six Games working on
> "SOCOM: Confrontation" developing the next generation of workflow
> tools.
> Although we were hoping to be moving to a new location (with a
> projector and a special meeting room!) for this month's meeting, the
> new location is still under construction. Therefore, we will be
> meeting again this month at Calhoun's Coffee House and Restaurant
> There won't be a projector, so we'll have to VNC a couple of laptops
> so that we aren't all crowded around one laptop. We've done that in
> the past, so this shouldn't be a problem (so long as some people
> remember to bring laptops! ;-) ).
>> Here's the "official" meeting notice:
>> Topic: Using PLT Scheme for Game Development
> Presenter: Dean Giberson
> Date: Thursday, June 19, 2008
> Time: 7pm - 10pm (or whenever)
> Venue: Calhoun's, 3035 West Broadway, Vancouver (see map)
> Summary: Inspired by tools such as DabbleDb, Fluxus, Alice or
> Processing and driven by the problems of programming in the large Dean
> will explore the use of PLT Scheme in game development.
>> Solutions to distributed development, complex tools, and dynamic
> languages are explored with current solutions explained.
>> Concepts explored:
> Live coding
> Web interface for development
> Connecting external tools
> Version control
> Searching
> Join us for a beer/coffee and a chance to see/discuss how Lisp can be
> used for game development.
>> Any updates and links will be on my blog entry for the meeting:
>http://bc.tech.coop/blog/080606.html>> If possible, I will do a screencast of the presentation and link to it
> in a subsequent blog post.
>> --
> Bill Clementson
>