A second player can use a Wii-mote to do the following things in the corresponding single player games:

Balloon Trip Breeze: Aim at objects and press A to knock them out of place.

Donkey Kong's Crash Course: Point at player one and hold A to create a slow-down bubble.

F-Zero Racing: Aim at obstacles and press A to destroy them.

Octopus Dance: Point and press A on different objects to play various sounds.

Takamaru's Ninja Castle: Aim at enemies and press A to hold them.

View credits

Become a star player in all twelve attractions to view the credits. Note: You can press L and R during the credits to run around and shoot stars.

Viewing progress

To view your overall progress, stamps, prizes, etc., double tap your Mii in the plaza. To view your specific stamps, when you enter the game itself, notice the bar under your Mii with five circles with a rectangular orange icon to the right. Tap that icon on the GamePad to see which stamps you have unlocked, and their details.

Ghost magic in Luigi's Ghost Mansion

While playing as the ghost, hold L + R or ZL + ZR to start charging magic. Note: This will make you visible and immobile. Release the buttons when prompted, and the batteries of all flashlights will temporarily be drained.

Easy coins

Note: This trick requires extra Wii-motes. When the Double Coin marker goes to Animal Crossing: Sweet Day, set all the Wii-motes to play as guest Miis. Have the guards do nothing, and have only one animal collect all the candy. For example, if you have four Wii-motes, you will get five stamps for one round, which equals 120 coins. Then, switch the Miis, and repeat the process.

Proceed through Donkey Kong's Crash Course, and collect all the bananas along the way. Coins will spontaneously appear on the course.

Try picking up the presents in Yoshi's Fruit Cart. Some are worth 10 coins, and others have the check marks to help with the mini-game.

Completing Level 10 in Donkey Kong's Crash Course

The last turn in Level 10, just before the princess, can be difficult to complete. There are two ways to get past this area. The first method is to perform a very quick dive off the left side and land on the platform below, then whip back to the right to avoid falling off. It will then be a straight path to the flag. The second method is to slowly dangle your way off the right edge of the upper platform until the left wheel is on the upper platform and the right wheel/head are dangling below. You can then go off the left side and stick the landing. Both methods require precise timing.