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Cthulhu

Just a heads up for those still struggling, we are working on a partial for this (check the translations section for Yugi's thread, will be posted there when done). Having weapons, armor, skills, and items translated should be of some help. Just going to be a little longer since the item and skills lists are huge. (over 900 skills, lol)

Demon Girl

In addition to translation, it is also an issue where people does not understand the use of the H abilities.

It is actually a good thing to make use of your specials (3rd option in battle menu
).
These skills require TP, which you can gain through out the dungeon, either from traps, suffering H attack during battle, or interactive element (like the pond north of the armor merchant in the last dungeon).

Just a little explanation of the mechanics:
The girls work in yuri-pairs. Red Head x Black Hair, and Blonde X Purple.

For those having trouble with in-battle H restraints, the very last skill ????
rescues their partner.
For example, if the red head is caught, the black hair can set her free (the other 2 cannot help).

Their most useful skills are the "H-Heals":
Red and purple have the futa skill:
Black and blonde has the enema skill:
These skills heals the user 75% HP & MP. Note that the futa skill requires the pairing's support to use, while the enema skill is self-sufficient.

They also require items to be used:
These are sold from the blonde NPC in your base.

Additionally, the blonde has a super TP skill:
This heal the entire team and negate status effects. (However, it takes too long to build the require TP to make this reliable for tough fights)

Sadly, most of the H attacks are too weak...

If for whatever reason you need to build TP for your H attack in battle, just craft
from the white robot. You would then be able to masturbate to built TP.

Demon Girl

As for party setup:
Except for the very last boss in the bonus dungeon, I just use this from mid-game onward:

At lv50, the ancient artifact give the girls an S+ ranked spell attack. Unfortunately, S+ rank spell does significantly more damage than everything else in this game... so I got lazy and just brute force it.
The first 3 girls get S+ spell for wind, water and fire respectively. The forth girls get S+ earth attack, but I switched her to fire for sake of using debuff all + Poison (S) + Fire (A).
Normally, one S+ rank spell + an A rank spell is enough to wipe out most mobs even on hard mode difficulty (exception being those lone high health mob in the middle of the group).

Red Head: Primarily Nukes with
. She also have holy magic as backup, and a B rank heal all.
Black Hair: Primarily nukes with
. Can also buff everyone's spell attack with
, but usually don't bother with it. She also have single target heals.
Blonde: Either nuke with
or spam heal
during certain hard mode boss fights (because she is slow, she can heal up all the damage during that round). She also have an A rank poison and A rank physical holy attack:
.

Red Head and Black Hair are the main DPS since things are usually dead before blonde gets a turn. That's why I prioritize giving the MP cost reduction items to them.

As for purple hair, she debuff bosses with
. For attack, she has a S rank poison spell that does respectable damage. She also uses consumable to res, cleanse stats debuffs, recover MP, etc. during boss fights.

Jungle Girl

Welp, that's REALLY a LOT of HELP. Without a translation is almost impossible to put a good strategy in the fight. This is really a minus and put the things in a really bad way. Again, thank you for the explanations.

Demon Girl Master

So I found a way to trick the game.
It is possible that you get stuck when you dont know how to perfectly approach a boss (on nightmare difficulty obviously, but even on lower ones, depending on how badly you play. I certainly play rather badly since all I can do is compare brute stats when the game is japanese xD)

Anyways, you canot powerlevel since monsters vanish on contact if you are too highly levelt.
However the game only reads your main character (most left girl) for that calculation.
So when you dumb most left girl´s armor and let her go low, then you can easily let her go down each fight, while all other are alive.
She won´t get exp and you can powerlevel.

Jungle Girl

Jewels/crystals/scrolls/rings (eventually 6 each) are the items described in the walkthrough for switching your chars between elements (just remember to do the switching outside the dungeon or it consumes certain rare item (though eventually avaiable in one of the shops)). Most of the rest are event items (as their description says) - triggers to events.

@Welkin2: still can't figure out how to get the skill and I'm already at the bonus dungeon. Scene 32 is as such the last one missing from the standard set.

Jungle Girl

@Welkin2
...well, that's not quite correct...
It all hinges upon Yue dying in some unspecified conditions; that gives the enema skill and enables shower scene 11, which in turn enables scene 32.
But those death conditions are not clear to me.

As for shower 17, did you get the item from the bucket in the picture room of school dungeon ?

Unfortunately, I do not remember the exact trigger for the enema...
I purposely run into all the traps and let them get GOR all the time when I play, so the scene trigger automatically for me.
Hopefully someone here can help you out.

Scene #68: Return with pregnant party members a heap lot of times until the monster holding pen in the basment is full (don't remember how many; just a lot IIRC, since you need several 'births' to make one monster pop up in the holding pen), then feed them a few times at the monster pen (through the North biohazard door at the 5-door room in the basemeent with the other four doors leading to holding cells for capturing the Seiryuu/Byakko/Suzaku/Genbu quartet).

1) Get the Blood-Soaked Music Sheet from the School otherworld (pick up the Black Music Sheet in one of the rooms, then clean it using the bucket of blood in the art room).

2) Obtain the Mountain Crystal: Yatsufusa guardian stone for Shigure (black hair). You get it by defeating the idol Momonoki Momoka at the Event Square (IIRC need to trigger all the movie events first, making it only available at the same time you gain access to the Mines Underworld, that is, after clearing the Mansion Otherworld/Garden Otherworld).

See Shigure's Tower event (as part of entering the Sky Otherworld at the Moon-Watching Tower), then trigger Yue's GOR event (equip the Eau de Tentacule 触手アロマ accessory on Yue to increase the chances for her event, then party wipe).

For boss fights, consider Yatsuha (redhead)'s White Guardian Stone, as it gives you a semi-unique party-wide buff (Golden Glory*, 金色の栄光) that gives everyone the Psyched-Up status effect (+All stats). Usually this can only be gotten one-at a time using H-skills, and only if the relevant part of their costume is destroyed (e.g. Pantyflash Kick with bottomless Yatsuha gives Shigure the Psyched-Up state). She also gets Second Coming of the Four Kings (四王の再臨), which buffs all her stats two levels (self-only) and stacks with the Psyched-Up buff.

(*Kokia [purple hair] also gets Golden Glory on her Ancient Guardian Stone, but she's usually better off being the stat debuffer instead with Mountain's Demonslayer or Fire's Pigrim Link.)

She doesn't get a S+-ranked attack skill with this, but Yatsuha already inherently has an S-ranked physical technique, and her stats and equipment are more inclined towards physical attacks than spells anyway (even if you pick Magic as her fleshball stat boon in the opening dream scene). The White Guardian Stone also gives a S-ranked spell as a backup element that also has a chance of freezing and sealing enemies.

Also consider Shigure (black hair)'s Fire Guardian Stone, which gives her the Aihiga Sanba アイヒガ・サンバ support spell that buffs all stats for all party members (again, stacks with the Psyched-Up status effect) by one level. She only gets access to A-ranked attacks though.

For normal fights, you can equip Yue (blonde) with speed-increasing equips if you want her to go before enemies (so long as you aren't using her Fire Guardian Stone, which penalizes her speed severely). Useful if you need AoE Decay or AoE Metal spells to exploit elemental weaknesses.

Kokia is too slow with just a +Speed accessory (well, maybe possible on Dream/Normal), unless you also equip her with the Thundercutter Kodachi (or give her Speed Boon and collect enough fleshballs).

Kokia's Wind Guardian Stone has a buff (Charm, チャーム) that gives an ally the "Lust Absorb" status effect (not the same as the "Aroused" status effect), which adds 25 to their Lust Bar/TP every turn. The Strong Aphrodisiac (not the Aphrodisiac Spray) item can do this to your entire party, but it is somewhat rare.

For boss battles, it's trivial to start with 90 Lust. Just warp out and buy some ice-creams from the 'ice-cream' vendor* at the (waterfront) Promenade for 1000MJ (expensive when you first unlock her, but trivial past midgame).

(*The blue-haired girl who looks like Pukis from Demon Ground, and the tutorial fairies in the Lily Knight games. Also, her boobs get bigger as you progress through the storyline.)

White Orb: Wandering Fairy Tale (白玉 放浪者オトギ)
Obtained at the basement of the Mountain Museum from the stack of books in the middle, after putting the four suit cards into the nearby chests.
n.b. Can be obtained as early as the School Otherworld arc, provided you haven't unlocked the School Otherworld yet . Otherwise, fucking Byakko will camp in front of the books for half of the fucking game, blocking you access until you've cleared the Sunken Dragon Otherworld (yes, I'm still salty.)

Ancient Orb: David (古玉 ダヴィデ)
Obtained from the Card Fan Girl at the suspicious shop (the one that sells monster drops) in the Backalley. To get her to appear, you need to make Yatsuha star in a risque Idol Video (go to their studio at the Jetty after defeating the idol at the Event Square, and IIRC starting from the Byakko/Zombie arc). Now talk to the Card Fan Girl, go get the card she wants from a boy at Card Green Forest in Downtown (trading an uncensored lewd pic from the Idol Video shoot for it), then trade the card to the girl for the Guardian Stone.

Fire Crystal: Shanba Leshia (シャンバレシア)
Douse the bonfire found in the Guardroom Station map (near the lever) in the Dark Souls Painting Otherworld (unlocked by progressing through Shigure's Modeling Events). Note that doing so will douse all other bonfires in the otherworld, so that you can no longer get free heals here.

White Crystal: Evangelist Karna (伝道者カルナ)
Clear the Game Otherworld, then head back to the Game Dev building. You will find one of the other players there (the chuunibyou white-haired girl) who will congratulate you and give you the Guardian Stone.

Ancient Crystal: Iskandar (古晶 イスカンダル)
Pick up from a sparkling point in the basement of the Game Dev building (can be gotten before entering the Game Otherworld, also note the sparkle will only appear after getting White Orb: Wandering Fairy Tale).

Yue

Wind Talisman: Wind God / Thunder God (風符 風ノ神・雷ノ神)
Interact with the core/interface located behind the final boss for the Rootstock Otherworld (the alien ship otherworld).

Forest Talisman: Kuda-Gitsune (林符 クダギツネ)
Open the chest at the bottom of the well at the Ayakashi Otherworld (the Japanese-style mansion otherworld found behind the Shrine).

White Talisman: Priestess Miohime (聖職者ミオヒメ)
Obtained after defeating Otoshigo (bonus boss at the Mitsukino Mountains, found at one of the dead ends on the path leading to the Ayakashi Otherworld, with a dead tree next to it. She will only appear after clearing the Sunken Dragon Otherworld).

Yes, she's Yue's daughter. You bastard (not that Yue minds). That's why Yue already starts off with 1 birth in her journal when she first joins. The boss' name translates as "bastard child".

Ancient Talisman: Charles (古符 シャルル)
Interact with the white tackle box found at the jetty, near the spot where the guy fishes (he will move upwards after you clear the Ocean Otherworld). I think you can get this as soon as you get Wandering Fairy Tale, in which case, fuck you again, Byakko.

Kokia

Wind Ring: Lolo Layla (風輪 ロロ・ラーラ)
Bought in the Dream Otherworld (at the house-looking section) for 9999 MJ). To get to the Dream Otherworld, you need to sleep while in the Byakko arc (after clearing the Sunken Dragon Otherworld), possibly a few times if you have other higher-priority sleep events queued up. Also you likely need to get the Wandering Fairy Tale and trigger some other optional event in the Byakko arc (I think it's Kokia's first 'jellyfish' event at the beach).

Forest Ring: Bubblish (林輪 バブリーシュ)
Found in the female baths at the Hot Springs Otherworld (unlocked after clearing the Ocean Otherworld).

Fire Ring: Kyuubi (火輪 キュウビ)
After defeating Byakko; have Kokia interrogate her in her holding cell.

White Ring: Kunlun (白輪 コンロン)
Retrieved as part of the extended (automatic) event following the defeat of the School Otherworld final boss.

Ancient Ring: Caesar (古輪 カエサル)
Found at the shrine (outside Yue's house), at the foot of the sacred tree. Only available after talking to the two kids at the NW corner of the map (and those two kids only appear after unlocking [not necessarily entering] the Torture Otherworld). And like all the other Ancients, you need to have gotten Wandering Fairy Tale first.

Could somone tell me how to unlock the store alien world and hospital alien world? I just finshed the game alien world ver 1 but i can't find any other alien world to continue. Also where is the best place to make money cause i need a lot for equips and combine?

Visit the Dock Warehouse District （港の倉庫地区）. Enter the broken sliding door to reach the Warehouse Otherworld. Kill the boss there to unlock the Hospital Otherworld.

Second part of the Game Otherworld is unlocked after you cleared this arc (Warehouse -> Hospital ->Warehouse -> Graveyard).

For money (MJ/ Mare Jewels), make sure you equip the White Snake Skin accesory (白蛇の抜け殻) on one of your party members (I recommend Kokia, because she's slow and participates the least in non-boss combats), which is obtained from one of the Occult Club members at the school after you cleared the School Otherworld. This accessory DOUBLES all money drops in battle.

Money grinding is best done by grinding mobs of the hardest dungeon that you can still 1-turn wipe with AoE spells/techniques. At your stage, the wooden warehouse part of the Warehouse Otherworld works the best, because you go up against Dancing Shoes quite often that can drop themselves as accessories which can be sold for 600 MJ a pop (make sure you equip the Zashiki-Warashi Soul to double loot drop chances [maximum 1/1]). Later on you can also grind Zombie Soldiers at the Graveyard Otherworld, which drop Magic Silver Lances at 1300 MJ a pop.

Edit:
Every single attack in this game has an element.

Basic three physical elements are bludgeoning, piercing, and slashing (the usual fantasy BPS). Generally speaking, things with tentacles and vines are weak against slashing but strong against bludgeoning. 'Hard but brittle' enemies, like those with shells/carapaces, or animated objects are generally weak against bludgeoning but strong against slashing. Piercing deals extra damage to 'bloated' enemies (like the kind the look like they're going to pop), but generally resistances/weaknesses against piercing are harder to figure out.

Robots tend to be strong against BPS though. Later game animated objects as well. Basically BPS resistances become more common in the end game.

Magic is a good element with few resistant enemies, and tends to work well against armored enemies who are strong against BPS. Some caster types are strong against magic though. Notably, Magic normal attacks use SPIRIT to determine damage instead of ATTACK. Most of Yue's staves deal Magic damage (pity her final-tier weapons don't though), and Yue has a few inherent Magic-elemental spells.

Your next four elements are Wind, Forest, Fire and Mountain (named after fuurinkazan, a pseudo-historical battle standard derived from the Art of War). They correspond to the usual Air/Water/Fire/Earth elements found in fantasy RPGs (yes, forest confusingly is water/ice) Each of this element is weak against the next element; Forest windbreaks Wind, Fire burns Forest, Mountain smothers(?) Fire, and Wind weathers Mountain. Enemies (and guardian stones) are resistant to the same element, and are sometimes also resistant to the element they dominate over as well. They take extra damage from the element they are weak against. WiFoFiMo alignment is usually somewhat apparent judging from enemy sprites and names.

Next four elements are paired opposites; Holy and Evil, plus Metal(Electric) and Decay. Holy resists Holy and is weak against Evil, while Evil resists Evil and is weak against Holy. Likewise for the Metal/Decay pair. Japanese youkai are usually evil-aligned (some tentacle monsters too). Mechanical monsters are usually Metal. Undead and aberrations are usually Decay-aligned.

(Note that Zombies are strong against all the above elements, except for Fire, Holy and Magic, which they are weak against. They are not weak against Metal).

The final 'special' element is Star, which acts like a 'colorless' element in this game. Nothing is weak against Star, but nothing resists Star either. Spell Reflect also doesn't work against Star spells.

Enemy H-attacks are another class entirely; they check against the character's Lewd Resistance and Lewd Meter stats. Lower Lewd Resistance and higher Lewd Meter result in increased susceptibility and damage taken (confusingly though, some H-attacks also have a physical component that can be partially reduced by Defense). Some accessories and souls also provide resistance or immunity to certain type of H attacks (e.g. tentacles, large tentacles, bestiality, etc.)

New member

Hello there (General Kenobi), I don't mean to be rude, since some people don't like the idea of just handing over their saves for people that didn't do anything and just want to see the cg so i understand if no one wants to do so, but if you could be so kind to let me have a save with the complete gallery I would be very grateful, even if that gratitude is worth little to anyone.(I know of the save file in page 8, but i would rather have a complete one).

Tentacle God

Ok, got this game up and running, but I can't tell, in the options/prologue section, is it telling me that some things are only accessible in nightmare mode, or is it telling me that nothing is unique to the nightmare mode?
Well, it's not an MV game, so I guess I can use the hard mode and just cheat if I have to.

Tentacle God

I'm currently stuck in the second world. Hill/ghost mansion thing. I need seven charms to cross the bridge, I'm missing #5. I did the doll-thing, found the one in the toilet, beat the window-girl, found the trap in the graveyard.

Evard's Tentacles of Forced Intrusion

I'm currently stuck in the second world. Hill/ghost mansion thing. I need seven charms to cross the bridge, I'm missing #5. I did the doll-thing, found the one in the toilet, beat the window-girl, found the trap in the graveyard.

IIRC, #5 is located in a zen garden at the right wing of the Japanese mansion. Enter the main doors, go E-> NE -> SE (that is, SE from the room with the dolls), and you should reach it. There's a small shrine there that should sparkle. Interact with it.

Ok, got this game up and running, but I can't tell, in the options/prologue section, is it telling me that some things are only accessible in nightmare mode, or is it telling me that nothing is unique to the nightmare mode?
Well, it's not an MV game, so I guess I can use the hard mode and just cheat if I have to.

Nightmare gives an achievement trophy item if you finish the game from start (selecting difficulty) to end (defeating the post-game bonus boss) all the way in Nightmare difficulty, without changing difficulty even once (not sure if changing from Nightmare to Nightmare will disqualify, or even entering the difficulty selection option from Yatsuha's computer, so don't try if you're going for the achievement).

That's it. That's the only thing it gives (and only if you stick through it to the end). In exchange...
1) Enemies stats are jacked up compared to Dream/Normal.
2) You are prevented from crafting stat-increasing consumables.
3) You cannot access cheat options (you also can't on Dream/Normal; this option is only available on Slumber/Easy)

Hello there (General Kenobi), I don't mean to be rude, since some people don't like the idea of just handing over their saves for people that didn't do anything and just want to see the cg so i understand if no one wants to do so, but if you could be so kind to let me have a save with the complete gallery I would be very grateful, even if that gratitude is worth little to anyone.(I know of the save file in page 8, but i would rather have a complete one).

(PublicData contains the CG unlock status. Save file is a full clear on Nightmare with all end-game items/equips in inventory. Talk to Puck the Tutorial Fairy in the corridor if you want to start a New Game Plus with inherited items.)

Edit: WARNING: If you replace your PublicData file with the 100% clear, you will lose your current progress. So, if you want to just take a peek at the events before going back to unlock the events yourself (because, well, for personal achievement reasons, or if trying to figure out which events you missed is hard if everything in the CG room is unlocked), make sure you back up your PublicData file first.