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Before posting a bug report, please check the following: 1. That the issue has not already been disclosed 2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone) Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.

Hi,Can you please fix it where phoenix foam and splash is updated during animation while update static geometry is unchecked. Liquid gets treated as movable proxy but particles don't

And the second bug. During rendering the first a c ouple of frames water looks fine but in frame 3 and up not only render time went up by 100% water is now dark. Another octane mystery. I am not even sure how to trouble shoot it.

hi Paride,here is the scene. if you simulate 20 frames and then render the animation foam and splash will be static and wont update because update static geometry is off. So octane is not treating particles as movable proxies. thanks