From DC Database

Contents

History

Storm was the name of an oversized domesticated seahorse that lived in the underwater continent of Atlantis. Aquaman developed a close telepathic relationship with Storm and employed him as his personal mount. Aqualad rode atop a younger, more playful seahorse named Imp.

Notes

Although this character was originally introduced during DC's Earth-One era of publication, their existence following the events of the 1985-86 limited series Crisis on Infinite Earths remains intact. However, some elements of the character's Pre-Crisis history may have been altered or removed for Post-Crisis New Earth continuity, and should be considered apocryphal.

Storm was also prominently featured in many episodes of the Aquaman animated series.

From Final Fantasy Wiki

Tornado (トルネド, Torunedo), also known as Whirlwind, Hurricane, Twister, Maelstrom, or Cyclone, is a recurring spell and ability in the series. It most often deals strong Wind-elemental damage, but may also reduce targets to single digit health.

Tornado (SNES Weak) is a Black Magic spell that affects one target, reducing the target's HP to single digits for 25 MP. Palom learns this spell at level 48, and Rydia learns it at level 51 in the original releases and at level 58 in DS release.

Maelstrom (SNES Storm) is a stronger version of Tornado which affects the entire party and reduces HP to minimal digits. It is usually used by Barbariccia and several other enemies as a counter spell in this game.

Whirlwind (SNES Tornado) is an enemy ability used by Storm Dragon and Sand Worm. It inflicts major non-elemental damage to the party.

Final Fantasy IV: The After Years

Whirlwind is an enemy ability used by the Sand Worm and Belphegor enemies. It deals lesser damage to all characters.

Tornado, used by the Strato Avis and the Gargoyle enemies, lowers the character's HP to critical.

Tornado is one of Terra's HP attacks. She summons three tornadoes to circle her, striking opponents multiple times, before the three tornadoes converge into one and inflict HP damage. Tornado is also the most powerful form of Shantotto's Spirit Magic: Air, and summons a large tornado that draws in opponents.

Hurricane is a Brave attack used by Exdeath, learned at level 10 (for the ground version) and level 33 (for the air version), which summons a tornado around Exdeath.

Cyclone is an HP attack for Garland, learned at level 37. It repels almost any kind of attack and surrounds Garland for a brief period of time.

Maelstrom is the ability used when summoning Barbariccia. It swaps the combatants' Brave values after the opponent uses a summon.

After breaking through the industrial area, SPARTAN-117 meets up with a group of approximately five Mongoose ATVs and commandeers one with a Marine riding 'pillion' using a M41 Rocket Launcher. They immediately engage a squadron of Anti-Air Wraith tanks to secure a landing zone as Brute Choppers and Ghosts attack. The Covenant are being consistently reinforced by Phantoms. Hornets and Banshees fly above, vying for control of the skies. Although they manage to take the landing zone, the victory ends up being short-lived as a Scarab arrives to crush the UNSC forces. After destroying the massive construct, the UNSC forces prepare to push into a Brute controlled warehouse.

Transcript

Ghost Town

Military Operations Urban Terrain.

{Gameplay}

A convoy of three Warthogs: two M831 TT Warthogs and one M12 Warthog LRV roll down a tunnel of Tsavo Highway, with the Chief riding shotgun in the LRV. (On co-op, Thel 'Vadam and N'tho 'Sraom ride shotgun on the TTs, but Usze 'Taham uses the Turret of the Warthog the Master Chief is riding on).

Miranda Keyes (COM): "Chief, the Prophet of Truth has found the Ark. Our only chance of stopping him is a surprise aerial assault. Clear this sector of Covenant anti-air defenses. Make a hole for the Admiral’s ships. Good hunting. Keyes out."

The Warthogs emerge from the tunnel in a parking lot scattered with destroyed Warthog chassis and Marine and Grunt corpses. The Warthogs roll to a halt as the Marines and Master Chief walk out, and the Marines form a perimeter outside the locked door.

MarineSergeant (Reynolds): "Ready when you are, Chief. Open the door and take point. We’ll cover you with the .50."

or

Marine Sergeant (Stacker): "Ready when you are, Chief. Open the door, take point; we'll cover you with the .50!"

The Master Chief opens the door into an empty factory section and then into a next section with Covenant. An M12 Warthog LRV and a file of Marines follow him in.

Prophet of Truth (Pedestal): "With my gentle encouragement, our Lord's holy relic springs to life. It is unfortunate that our enemies also bear witness to its glory. But soon their dull eyes will be closed; seared by the Rings' unforgiving might."

Marine Sergeant: "Chief, open the door; we can roll on through!"

A set of doors is opened, leading to a factory tunnel full of Brutes, Jackals, Grunts, and even a pair of Ghosts. Beyond that is another door that will lead to Lake Bed A. After cleansing the tunnel, the UNSC forces open the next door, revealing a massive expanse with cruising Ghosts and a heavy Covenant garrison.

Master Chief and the remaining Marines exit the lake bed into the confines of the factory again, where a War Chieftain wielding a plasma turret and his attendant Brutes, Jackals, and Grunts have a pair of Marines pinned down in the adjacent section.

After the Chieftain and his troops are killed by the Chief and Marines.

Marine: "We’ve made a hole. Hurry, before any more Covenant show up!"

If Warthog survives and the player brings it into the section.

Marine: "We've got a hog."

The Marines defending the warehouse open the door. The Chief and accompanying Marines head through. (And the Warthog if survived)

Female Marine: "We're down to our last mags, sir. Thought those last ones had us."

Marine: "We've got a Phantom Overhead!"

A Phantom hovering overhead above a glass roof frightens the Marines a little. The Master Chief and Marines quickly move to the next section as the glass roof shatters and a horde of Drones descend. Eventually they are fought off and the Master Chief and Marines enter the next factory tunnel section.

The Marines open the tunnel door. The Chief takes a Mongoose {or can take any other vehicle of choice} and joins the Marines in the assault on the Anti-Air Wraiths in the neighboring lake bed. While a small squad of Marines are pinned down on the "boardwalk" on the northern side of the lake bed, Covenant vehicles mill in the center.

A few Choppers along with Phantoms carrying Ghosts overwhelm the lake bed with Banshees above. The Second Anti-Air Wraith is taken out. The ATVs, Hornets, and Mounted Missile Launchers eventually clear the lake bed of Covenant armor resistance.

A massive Scarab walker lumbers down from the roof of the factory onto the lake bed, and dust rises as its legs slam into the ground. Marine vehicles and a pair of Marine-manned Missile Pod turrets open up in volleys.

The Chief, Marines, and Missile Pod emplacements eventually take out one of the Scarab Tank's joints, forcing it to lower and consume all power into getting back up again, and deactivating its primary weapon.

The door opens up, leading to a dirty tin-walled section filled with wounded Marines and civilians laying on the floor and several grim-faced Marines behind sandbags, tending to the wounded, and operating the sole UNSC field radio.

The Master Chief and Thel 'Vadam pass through a stained area of bolted tin plates until they reach the periphery of the warehouse, where a trio of Marines are pinned down under sandbags as Spiker projectiles fly through the air. Farther forward is a steel bridge where a pair of Marines frantically open fire on Brutes all around them with a turreted Heavy Machine Gun.

Master Chief, 'Vadam, and surviving Marines make their way into the next section, where behind a mass of stacked crates a Brute violently throttles a construction worker. Three other workers armed with pistols flee from the Brute and his other Brute companions. The throttling Brute roars out.

The next section is empty and has a door leading to the outside of the factory; the anti-aircraft emplacement is nearby. The door is opening up, and a group of four construction workers runs in. However, they are cut down by two massive green beams of energy blowing up the fusion coils: a pair of Hunters appears.

After the two Hunters are killed, the Marines, Master Chief, and Thel 'Vadam run past the Hunter corpses and through the open door to a series of low-roofed buildings where a BruteChieftain awaits with numerous other Brutes, Jackals, and Grunts. The Prophet of Truth sermonizes from a holographic pedestal behind them.

The assault force finally defeats the Covenant defenders and continues on ahead.

Prophet of Truth (Hologram): "Darkened skies and lashing fire are all that remains for them when we, the worthy, have passed to the beyond."

Thel 'Vadam:(upon seeing the Prophet of Truth's pedestal) "I will not be shamed. Not again! Not by you!"

The Chief, 'Vadam, and the remaining Marines charge around the remaining buildings to the hill where the massive anti-aircraft emplacement stands. Before the hill's slope are a Marine, a Surface-to-Air Missile Launcher, and a few corpses behind sandbags and a weapons rack. Grunts tentatively run down the slope to face the onrushing UNSC forces while mid-way up the hill a Grunt manning a turreted Plasma Cannon stands side-by-side with a War Chieftain wielding a Fuel Rod Gun with his captains and bodyguards. The emplacement opens fire on a surging UNSCLongsword, destroying it and catching it on fire as the wreck soars into the cliffs below.

A CCS-class battle cruiser emerges from slip space to the east of Voi, and hurtles just over the Chief and 'Vadam. It is smoking with rancid fumes. The air takes on a darkened appearance, and smog rises, veiling the sun. As the ship loses altitude and crashes to the ground out of sight, a deep rumbling is heard, followed by silence. An omen of ancient evil is in the air.

Trivia

It is possible to fly a dumpster on this mission by getting a second player and have them both jump rapidly to make the dumpster ascend. It is possible to steer if both players jump in the same direction.

If you use a Power Drain or an over-charged Plasma Pistol shot, you can take down a Hornet but you can not fly it or use the passenger seats. If you do this while fighting the Scarab you can stand on top of the Hornet and jump on to the Scarab after the Hornet can fly again and gets close enough to the Scarab.

The Banshees at the anti-air defense guns fly around for no reason. They can be shot down for some points. But sometimes one or two will shoot at you for a second. If you manage to catch one in a Power Drainer, or use a Plasma Pistol on one of them, they can be boarded and you can fly around the place. The player will, however, die if they pass beyond the map borders.

A rare glitch occurs where you can exchange a Gravity Hammer with a dockworker, though they cannot use it in battle. You can also trade them an Energy Sword or Brute Shot. They will hold the sword in their right hand, and hold the brute shot with one, but with it down, unless they get hit, they will hold it like a rifle. They can also shoot the brute shot.

Oddly, at the start of this level the marine who weilds the battle rifle and the sargent will not follow you into the structure, unless they get in the warthog.

If you are wielding a turret, and drop it before the Cortana Moment occurs, then the turret will disappear.

Mistakes

Despite entering the city from the Southeastern edge, the turn off to Arusha calls for a right turn, while in reality the city of Arusha is on the other side of Kilimanjaro with respect to Voi. This would logically place the turn off on your left.

If you look at the name of the UNSC frigates firing on the Forerunner Dreadnought they all say Forward Unto Dawn and the ships' numbers are the same as well. Furthermore, on close observation of the cutscene, one can see that one Frigate actually fires its MAC gun twice.

There is a Marine in the workshop that is typing on a computer. If you melee the computer away, he will still keep typing.

When you leave Lake bed A and enter the area with the marines on the machine gun, the female Marine cries "We'll nail them with the .50". However, the gun that the marine is using is the AIE-486H Heavy Machine Gun, which, in fact, uses .374 cal ammunition.

If you manage to get into the boat either in theater or somehow in actual gameplay, there is a blurry picture of a pirate with writing under it in Swahili that says "Pimps at Sea", an April Fool's Day joke that Bungie made up.

References

When IWHBYD is active, if you listen to one of the construction workers as they are fighting, every now and then, they might say "I'm a cowardly fool!". This is a reference to a Pillar of Autumn Command Crewman in their fetal position in Halo: Combat Evolved. It's even the same recording/voice.

The last portion of the level is called "Scarab. BFG. End of World" in the level select. The BFG is a weapon in the Quake and Doom games whose name is short for "Big Fucking Gun" or, in the Doom motion picture, "Bio Force Gun."

From Marvel Database

Storm was princess of her tribe in Africa when Professor X recruited her for his (then thought) 2nd incarnation of the X-Men. Over the years she has matured to the point of leading a variety of teams, and eventually came to become Queen of Wakanda, by way of marrying The Black Panther. Storm possesses power over the elements, enabling her to summon wind, rain and even lightning at will.