http://www.eclipseorigins.com/category/29RSS for NodeMon, 21 Jan 2019 22:06:09 GMTSat, 19 Jan 2019 20:52:34 GMT60Might sound dumb, but is it in the same image format?
]]>http://www.eclipseorigins.com/topic/86508/help-sprite-sheet-directx7-engine-ebo-enginehttp://www.eclipseorigins.com/topic/86508/help-sprite-sheet-directx7-engine-ebo-engineSat, 19 Jan 2019 20:52:34 GMTHi Darkmg,
To create guilds, like Daro said in shoutbox, just use the /guild help command

-moved topic to QnA

]]>http://www.eclipseorigins.com/topic/86504/hello-how-do-you-create-a-guild-on-the-skywyre-primitive-v5-enginehttp://www.eclipseorigins.com/topic/86504/hello-how-do-you-create-a-guild-on-the-skywyre-primitive-v5-engineMon, 07 Jan 2019 00:42:01 GMTAssuming you have access to the source code, just hide the selection box for selecting a class, and set it so they start as whatever class you want.
]]>http://www.eclipseorigins.com/topic/86503/classes-in-gamehttp://www.eclipseorigins.com/topic/86503/classes-in-gameFri, 04 Jan 2019 07:22:44 GMTAlright, I’ll give that a shot, as far as the bug goes, it’s not game breaking just annoying. Doesn’t need to be fixed right away. I love the work you’ve done with this and appreciate everything, Keep up the good work!
]]>http://www.eclipseorigins.com/topic/86490/mouse-offset-eclipse-renewalhttp://www.eclipseorigins.com/topic/86490/mouse-offset-eclipse-renewalThu, 01 Nov 2018 02:43:41 GMTDid you install the runtime files?
]]>http://www.eclipseorigins.com/topic/86486/runtime-error-339-richtx32-ocxhttp://www.eclipseorigins.com/topic/86486/runtime-error-339-richtx32-ocxWed, 26 Sep 2018 15:18:43 GMTThank you for the reply! That answers my question perfectly.
]]>http://www.eclipseorigins.com/topic/86482/base-graphics-free-to-usehttp://www.eclipseorigins.com/topic/86482/base-graphics-free-to-useWed, 19 Sep 2018 18:39:46 GMTI’m willing to bet it’s not a built-in ability in the engine. You’ll have to modify the source code to acquire new attributes.
]]>http://www.eclipseorigins.com/topic/86478/how-add-a-new-attribushttp://www.eclipseorigins.com/topic/86478/how-add-a-new-attribusMon, 17 Sep 2018 23:33:43 GMTIt’s attached to the form as a background picture directly. You’ll need to simply reassign that property or write a line of code at runtime to load a different image.
]]>http://www.eclipseorigins.com/topic/86081/final-frontier-main-menu-backgroundhttp://www.eclipseorigins.com/topic/86081/final-frontier-main-menu-backgroundMon, 17 Sep 2018 23:31:13 GMTmany thanks!
it was all so simple ><
Thank you very much again for your help.
]]>http://www.eclipseorigins.com/topic/86474/сhat-in-cyrillichttp://www.eclipseorigins.com/topic/86474/сhat-in-cyrillicSat, 01 Sep 2018 06:51:05 GMTIt’s on the download page. You need to download the runtimes in order to run the engine. https://www.eclipseorigins.com/downloads
]]>http://www.eclipseorigins.com/topic/86471/mswinscn-ocx-missing-win-8http://www.eclipseorigins.com/topic/86471/mswinscn-ocx-missing-win-8Sun, 12 Aug 2018 19:38:29 GMT@ssjgod

]]>http://www.eclipseorigins.com/topic/86468/how-to-starthttp://www.eclipseorigins.com/topic/86468/how-to-startWed, 01 Aug 2018 16:07:35 GMT@kouga On a modern server, yes, but EO servers are written in a 32-bit language, so the server won’t use more than 2gb of Ram or more than 1 CPU core. You can have more, but it won’t be used. And more players means more calculations for the server, so you’ll want a faster CPU to increase performance.

@Squizy I don’t know, only 1 core would be used, and I don’t know the speed of the core.

You can change the port that is used by the server by going into the config file (/server/data/config.ini or /server/data/options.ini), and changing Port= 7001 (the number might be different, but most engines have it as the default).

Hopefully that answers your question.

]]>http://www.eclipseorigins.com/topic/15346/i-forgot-how-to-change-iphttp://www.eclipseorigins.com/topic/15346/i-forgot-how-to-change-ipThu, 26 Apr 2018 21:50:19 GMT@mohenjo-daro I will search for it
Pet problem solved
]]>http://www.eclipseorigins.com/topic/86420/three-questions-from-newbhttp://www.eclipseorigins.com/topic/86420/three-questions-from-newbWed, 25 Apr 2018 20:52:48 GMTI tried to do it by myself but it didn’t work. If someone could help me I will be grateful
]]>http://www.eclipseorigins.com/topic/86413/locking-classeshttp://www.eclipseorigins.com/topic/86413/locking-classesWed, 25 Apr 2018 14:25:54 GMT@dark I’m glad you like the programs and that it worked for you. Andur has a few problems with the scrollbars, it’s most likely caused by different form measurements from computer to computer (eg. form borders)
]]>http://www.eclipseorigins.com/topic/86415/tilesets-and-editor-problemshttp://www.eclipseorigins.com/topic/86415/tilesets-and-editor-problemsThu, 12 Apr 2018 22:09:35 GMTAE has an anti speed hack, but haven’t tested it myself
]]>http://www.eclipseorigins.com/topic/86416/how-secure-is-the-eclipse-enginehttp://www.eclipseorigins.com/topic/86416/how-secure-is-the-eclipse-engineWed, 11 Apr 2018 21:03:40 GMTthats what i thought. thanks so much!
]]>http://www.eclipseorigins.com/topic/86412/coding-and-eclipsehttp://www.eclipseorigins.com/topic/86412/coding-and-eclipseThu, 05 Apr 2018 02:21:55 GMTGlad that’s confirmed
]]>http://www.eclipseorigins.com/topic/86374/auction-exploithttp://www.eclipseorigins.com/topic/86374/auction-exploitTue, 06 Feb 2018 03:33:44 GMTNo problem, I marked the fix as the answer so anyone in the future can get the fix as well Have a good one!
]]>http://www.eclipseorigins.com/topic/86373/a-little-problemhttp://www.eclipseorigins.com/topic/86373/a-little-problemMon, 05 Feb 2018 19:57:57 GMTAlso please check the tutorial board and use the search button…
]]>http://www.eclipseorigins.com/topic/86345/new-mapshttp://www.eclipseorigins.com/topic/86345/new-mapsMon, 08 Jan 2018 01:56:09 GMT@mohenjo-daro thanks man been a long time since i have checked in on this site. I see it has came a long way.
]]>http://www.eclipseorigins.com/topic/86336/ruleshttp://www.eclipseorigins.com/topic/86336/rulesFri, 05 Jan 2018 05:25:32 GMTWASD/ARROW KEYS - move
Shift - sprint
1- (=) - shortcuts
Space - Pickup
Enter - chat
CTRL/F - Attack
]]>http://www.eclipseorigins.com/topic/86310/controls-for-andur-enginehttp://www.eclipseorigins.com/topic/86310/controls-for-andur-engineFri, 15 Dec 2017 22:05:57 GMTyep like Daro said, if ER dosen’t get translation then might make the language, part of the scripting.

P.S don’t forget to mark the thread as solved

]]>http://www.eclipseorigins.com/topic/86296/hello-tell-me-is-it-possible-to-change-the-language-in-the-engine-andurhttp://www.eclipseorigins.com/topic/86296/hello-tell-me-is-it-possible-to-change-the-language-in-the-engine-andurSat, 25 Nov 2017 23:51:12 GMTUnfortunately it differs from engine to engine. With ER, you just have to line up the paperdoll to the character and select which paperdoll is used in the item editor. For AE, there’s centering if I recall and I don’t know how it all works.

About the players making their own character… You would have to provide a base spirit to work with (of course), but that’s the simple part. The complex part that you have to code would be to have the client send the image data to the server, have the server check that it’s the right file type (don’t just check the extension), and save it with a proper number/name.

I don’t know much about vb6 file sending, so I can’t help much. However, I would suggest just using the player’s name to save the file and recode the sprite code to work with that (I like moving away from the number names).

]]>http://www.eclipseorigins.com/topic/86291/character-customizationhttp://www.eclipseorigins.com/topic/86291/character-customizationSat, 18 Nov 2017 05:03:39 GMTSounds like a visual basic error, most likely did not register it correctly. I’d try finding the file online through a trusted site and install / register it again.
]]>http://www.eclipseorigins.com/topic/86288/collaborationhttp://www.eclipseorigins.com/topic/86288/collaborationWed, 15 Nov 2017 23:19:20 GMT