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We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

New submitter OldTimeRadio writes "Over the last month, both game publishers and gaming communities alike were surprised to find their GameSpy multiplayer support suddenly disabled by GLU Mobile, who purchased GameSpy from IGN this August. Many games, including Neverwinter Nights 1 & 2, Microsoft Flight Simulator X, Swat 4, Sniper Elite, Hidden and Dangerous 2, Wings of War, Star Wars: Battlefront are no longer able to find (and in some cases even host) multiplayer games. While games like Neverwinter Nights are still able to directly connect to servers if players know the IP address, less-fortunate gamers expressed outrage on GLU Mobile's 'Powered by GameSpy' Facebook page. In an open letter to their Sniper Elite gaming community today, UK game developer Rebellion explained it was helpless to change the situation: 'A few weeks ago, the online multiplayer servers for Sniper Elite were suddenly switched off by Glu, the third-party service we had been paying to maintain them. This decision by Glu was not taken in consultation with us and was beyond our control. We have been talking to them since to try and get the servers turned back on. We have been informed that in order to do so would cost us tens of thousands of pounds a year — far in excess of how much we were paying previously. We also do not have the option to take the multiplayer to a different provider. Because the game relies on Glu and Gamespy's middleware, the entire multiplayer aspect of the game would have to be redeveloped by us, again, at the cost of many tens of thousands of pounds.""

Deathspawner writes "Perhaps hinting at the fact that the official Steam for Linux launch isn't too far off, Valve has begun updating some game pages to include Linux system requirements. Some games don't list only Ubuntu as the main supported distro, with some listing Linux Mint and Fedora as well. A common theme is that Valve recommends you always use a 'fully updated' OS, regardless of which distro you use. And based on the system requirements laid out so far, it's safe to say that Serious Sam 3: BFE will undoubtedly be the most system-intensive game released at launch."

Barence writes "Great Big War Game, a popular iOS and Android app, made only £52 in its first week on Windows RT. In an angry blog post titled 'Windows RT — Born to fail,' UK-based developer Rubicon blamed Microsoft for the paltry sum and said it won't be bringing any more of its titles to the fledgling platform. It seems Microsoft refused to promote the app as it would only run on Windows RT devices. However, Microsoft quickly got in touch with Rubicon, and the post was deleted and replaced with an apologetic response saying, 'Microsoft have graciously decided work with us to iron out the problems and get us past this incident.' Rubicon will be hoping that £52 figure improves quickly, as it spent £10,000 porting the game to Windows RT."

MojoKid writes "The time we spend making calls on smartphones pales in comparison to the other activities we use it for, like surfing the web, logging into Facebook, streaming music and video, and of course playing games. It's that latter functionality that a startup called Green Throttle wants to tap into, and given the horsepower of today's smartphones, it makes a lot of sense. The company envisions harnessing the power of today's well-equipped Android smartphones and tablets in order to play console-like games on your HDTV. Right now the concept is limited to select devices — Google Nexus, Samsung Galaxy S II and S III, HTC One X, Kindle Fire HD, and Asus Transformer — though the company says it's adding to the list quickly. The system is fairly simple. You load Green Throttle's Arena app on your compatible device and start gaming using the company's Bluetooth-enabled Atlas controller, which looks a lot like an Xbox 360 controller, then push your phone's HDMI output to an HDTV."

KingSkippus writes "At midnight Pacific on Saturday, December 1, NCsoft shut down the City of Heroes servers for the final time. Since announcing the closure, a group of players has been working hard to revive the game by getting attention from the gaming press, recognition from celebrities such as Sean Astin, Neil Gaiman, and Felicia Day, and assistance from fantasy author Mercedes Lackey. Meanwhile, NCsoft has been drawing negative publicity, including a scathing article about the shutdown from local news site The Korea Times, noting that the game was earning $2.76 million per quarter and that 'it is hard to comprehend what NCsoft means when they say they closed it for strategic reasons.' NCsoft's stock price has fallen over 43% since the announcement in August, almost 30% below its previous 52-week low, right when investors were counting on the success of the recently launched Guild Wars 2 to help boost the company."

MojoKid writes with Hot Hardware's summary of what it takes to run the newest Crysis: "We've been tracking Crysis 3 for a while, from the trailer a few months ago to the recent alpha multiplayer preview. The game is available for preorder and it will launch in February. Crytek has now listed the minimum system requirements for Crysis 3 and they're as follows: Windows Vista, Windows 7 or Windows 8, DirectX 11 graphics card with 1GB Video RAM, Dual core CPU, 2GB Memory (3GB on Vista). Those aren't particularly stringent parameters by any means, but as we all know, 'minimum requirements' rarely are. Crytek suggests upgrading to a quad-core CPU, 4GB of RAM, with examples of CPU/GPU combinations that include Intel Core i5-750/NVIDIA GTX 560 and AMD Phenom II X4 805/AMD Radeon HD5870."

An anonymous reader writes "Valve on Monday announced the public release of Big Picture, Steam's new mode that lets gamers access their games on a TV, in over 20 languages. Big Picture lets you use a traditional gamepad (as well as a keyboard and mouse) to access the complete Steam store and Steam Community from the comfort of the couch in your living room."

Jon Brodkin writes "The Wii U has been out for two weeks, with most of the attention naturally focusing on the console’s tablet-y GamePad and blockbuster titles such as New Super Mario Bros. U and Assassin’s Creed 3. But $60 games aren’t the only draw on Nintendo’s new system. There are exactly five games on the Nintendo eShop for $20 or less: Nano Assault Neo, Little Inferno, Mighty Switch Force! Hyper Drive Edition, Chasing Aurora, and Trine 2: Director’s Cut. You could call most or all of these indie games, depending on your definition of an independent developer." Read below for the rest of Jon's review.

Via Phoronix comes a link to an interview with prolific GNU/Linux game porter Icculus about the state of gaming on GNU/Linux. Topics include Steam, Windows 8, his experiences trying to push FatELF vs full screen games, and the general state of the game industry. From the article (on the general state of games on GNU/Linux): "It's making progress. We're turning out to have a pretty big year, with Unity3D coming to the platform, and Valve preparing to release Steam. These are just good foundations to an awesome 2013."

McGruber writes "The Wall Street Journal has an article about Theresa Christy, a mathematician who develops algorithms for Otis Elevator Company, the world's largest manufacturer and maintainer of people-moving products including elevators, escalators and moving walkways. As an Otis research fellow, Ms. Christy writes strings of code that allow elevators to do essentially the greatest good for the most people — including the building's owner, who has to allocate considerable space for the concrete shafts that house the cars. Her work often involves watching computer simulation programs that replay elevator decision-making. 'I feel like I get paid to play videogames. I watch the simulation, and I see what happens, and I try to improve the score I am getting,' she says."

JameskPratt writes "This Slate article talks about a single line of code — 10 PRINT CHR$ (205.5 + RND (1)); : GOTO 10 — and how it manages to create a complicated maze without the use of a loop, variables and without very complicated syntax." Now that amazing snippet of code is the basis of a book, and the book is freely downloadable.

Pecisk writes "While PC game development veterans are using Kickstarter more and more for their projects (see the already successful Star Citizen Kickstarter project, which already went home with $2 million, or Elite: Dangerous, a sequel of classic space sim series, which has yet to reach its set target), questions arise: why are devs trying this rather risky way of financing, anyway? For a long time there's also been discussion on Slashdot and elsewhere of game publishers like EA have a preference for unlimited sequels (e.g. the EA Sports series). David Braben, one of creators of first classic 3D space sim, Elite, and its sequels, and also the popular Raspberry PI board/computer, has commentary on that: 'Publishers had and still have now, established processes and a key part of that is the forecast ROI or return on investment. For that to work there has to have been a sufficiently similar game in the near past to base the forecast upon Anything else will be "too risky."'"

Probably -- if the device I want supports itProbably -- if it works as promisedProbably -- credit cards will be like checks in another decadeNot sure -- no strong opinions either wayDoubtful -- not a useful technology to meDoubtful -- it will be too fragmentedDoubtful -- privacy/security concernsDoes throwing my spare change at the cashier count as mobile?