General :- Added Unit Color items to customize portraits and 3D models (Necromancer applies its color on his puppets)- Added Barracks in the inventory section. Barracks can be bought from the shop and provide recruitment of lvl 1 units- Added some new Events- Added many Missions and fixed some existing ones- Fixed some crash when browsing/applying for missions- Tweaked mission results UI- Added blocking UI in mission registration process to properly synchronizater data- Replaced the Training map with 9 new maps (3 factions on 3 difficulty levels)- Fixed some situations where AI could be stucked- Beginner map has 60s/turn and no orders- Removed beginner map after lvl.5- Tweaked the AP formula; as a result, most units AP costs changed slightly- Changed some skills AP costs- Some units saw their characteristics change to better fit their roles; their AP cost was changed respectively- Added brackets to matchmaking: players must now queue to games with fixed AP limits, and prematch page will always be displayed- Due to the AP brackets changes, all starting teams were changed to better fit the first bracket- Prematch compensation tweaked to better assess composition when reaching the timeout- Added small rewards for FriendChallenging mode- Fixed issue with friend last disconnected time- Added 10-turns limit to Deathmatch mode- Tweaked friend recruiting system- Fixed many English and French localization- Fixed localization to use English as default instead of French (this is mostly intended for Russian and German languages not fully translated)- Fix issue with player being stucked at the end of the match, wich prevented next reconnections to succeed- Fixed missing music in lobby and in-game- Added Injuries to Unit's tooltip- Fixed issue where Lobby could still be displayed ingame- Fixed some crash in combat- Standardized company informations in a Company Card. Used in many places in the Lobby- Decreased bandwidth (from friendlist update)

Gameplay :- Fix issue with prematch timeout that could lead to an invalid units count- Fix issue with prematch that could not start- Added Keyboard shortcuts for using Skills (mapped on keys "1", "2", "3" of the regular keyboard)- Fixed 3D messages for Surrounding estimations- Automatically end a caster activation if he has already consumed his action and his mana/faith- Simplified Opportunity formula (based on ACC against DOD instead of DOD against DOD + ACC against PAR)- Fixed IceRing granting protection against magic damage- Fixed Disabling Shot to apply its malus only if the shoot is successful- Fixed Putrefaction to trigger the end of the match if the only playable unit dies on the beginning of the turn- Fixed enemy attack estimation- Fixed cast estimation to not show false informations coming from regular attacks estimation- Added Immunity / Fear to the Gargoyle unit- Added some call/cast limits to some Miracles (Occult Erosion / Crepuscular Princes)- Fixed the way that Martyr / Devotion worked (self buffs)- Changed the effects and AP costs of "Possessed" and "Fierce"(changed the way that Fierce works when the unit dies)- Added an Insensitive ability to the Flesh Golem- Reduced the Dual Shot malus- Reduced the numbers of cast / activation for primary spells- Reduced received damages for Justice Incarnation (from 15 to 10)- Offensive and Defensive Stances (from Orders) now apply until the beginning of the next activation (instead of until the end of the turn)- Added a debuff effect to the Celestial Scourge spell- Some talents trees updates