gwoodard41 wrote:There's usually a dark square under your renders sit, if that doesn't exist or your renders are outside said square, you will not see shadows.

Poser doesn't show them until after you render them by default (I think there's a way you can show them before rendering but I'd imagine that would take a really good computer to do that). Unlike 3Ds Max, Poser's shadows are generated depending on the lighting, and aren't their own object, which allows them to change with ease if the light source is moved. Poser was specifically designed for animation (that little "reveal" scene I had to reveal the 2011 TMMC champion was done in Poser in about 10 minutes, not counting the clouds), and not modeling, for which 3Ds Max is pretty much the standard. On its own, Poser is pretty awesome, but the problem is that it's potential for NR2003 renders is reduced because it doesn't always play nice with the .3ds files that are created for NR2003 render scenes.

But the big advantage I see in using Poser as opposed to 3Ds Max for NR2003 renders is that Poser actively supports adding humans to the scene (which if you go back and watch the old TMMC promo from 2007 I demonstrated... that scene took 8 hours to render IIRC... but that was my shitty older computer).

I think what I did wrong was set the lights to be global lights instead of spotlights (the globals work fine in the single-car scene with nothing in it...). I'll fix it later tonight.