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The Limit command has a low chance of appearing when a character is around 25% of their HP, but the odds improve the lower their HP is, and the odds can be further increased by having the Aura status. When a Limit Break is available an arrow appears next to the Attack command and choosing reveals the Limit command. The player can reset a character's turn by pressing , and repeatedly doing so until a Limit Break shows up can be used when a player wishes to unleash one.

Limits are unusable while a character is under the Curse status, or in Ultimecia Castle when the Limit command is sealed.

The Limit Break's chance of appearing is determined by a hidden stat known as the Crisis Level. The character's Crisis Level rises the lower their HP is, the number of KO'dparty members, and the more status ailments they are afflicted with. With knowledge of the Crisis Level system the player becomes able to easily manipulate the Limit Break system, able to unleash Limit Breaks almost at will.

Each character has a unique Limit Break, and permanently playable characters have unique Limit commands as well; Laguna's party only has one Limit Break each, and unleash their attacks via the basic Limit command.

Squall's Limit is Renzokuken. Depending on the Limit Level, the Limit Break is activated and will do anywhere between 4-8 hits on a selected enemy. The hits are indicated by a bar of light that sweeps through the gauge at the bottom of the screen, and pressing the when the light passes into the box on the left will make that particular hit a critical hit.

Quistis's Limit Break is Blue Magic, which allows her to use various enemy abilities for a wide arrange of effects, ranging from healing, buffing, debuffing, or damaging. Blue Magics must be learned via use of specific items in the inventory, although Quistis starts with Laser Eye. There is a total of 16 Blue Magic spells to learn, and the power and effects of each are affected by Crisis Level, outside of White Wind and Degenerator.

Zell's Limit Break is Duel, which consists of inputting various commands within a time limit to continue the Limit. To learn new Duels, the player must collect and read Combat Kingmagazines found from around the world and purchased in Esthar City book store. The abilities can be used before being unlocked by inputting the correct button combination, but they will not appear as an option. Duel has four finishing moves: Burning Rave, Meteor Barret, Different Beat, and My Final Heaven. The amount of time given for Duel and the starting move varies upon the Crisis Level.

Selphie's Limit Break is Slots, which randomly gives a spell and amount of uses for that spell upon selecting it and each time "Do Over" is selected. The spells chosen and amount of uses for the spell vary depending on what slot the player is in, as well as the Crisis Level at the time of using Slots. Any spell cast via Slots does not count towards Selphie's stock magic. There are four unique spells to Slots: Wall, Full Cure, Rapture, and The End.

Combine is Rinoa's default Limit Break, and calls forth her dogAngelo to perform various abilities. Angelo Cannon and Angelo Rush are learned by default and the other abilities must be learned by finding and reading Pet Pals magazines, then selecting the ability to learn from Rinoa's Status window, and finally by walking around on the world map or field while Rinoa is in the party. Each ability takes certain number of steps to learn, and once learned, will randomly be chosen when Combine is activated. Not all Angelo skills can be used from the Combine command, however, as the healing, item searching and counterattack abilities only activate randomly during battle when certain criteria are met.

Angel Wing.

Angel Wing is Rinoa's second Limit Break gained after the events on the Ragnarok. It will put Rinoa into a Berserk-like state where she will constantly attack using random magic from her stocked magic without expending them. The power of these spells is increased and the status cannot be removed outside of KOing or petrifying her. If Rinoa has no magic stocked she will attack with physical attacks instead, and her attacks deal increased damage. Rinoa will never use curative or buffing magic during Angel Wing.

Irvine's Limit Break is Shot, in which the player is prompted to select an ammo and use the to fire off as many bullets as possible in a given time limit. Each ammo has a different delay between shots and various effects. The max limit for items is 100, and to use a given Shot Limit, the player must collect the corresponding ammo. Shot cannot be performed if the player does not have any ammo in their inventory.

Seifer is unique in that he can unleash his Limit Break without needing to be in critical health. The attack Seifer performs in the opening FMV resembles his Limit command, as he always starts it by casting a fire spell, although the spell is not actually an elemental attack when used as part of his Fire Cross.

Edea is playable briefly during the time the party crosses the Great Salt Lake and during the Siege of Esthar. Edea's Limit Break is the Sorcery skillset, in which there is only one subset, Ice Strike. Ice Strike inflicts massive non-elemental damage to one enemy with a base power of 120 and is unaffected by Crisis Level. Edea uses her Limit Break once in a cutscene.

The PlayStation demo takes place during the Siege of Dollet where Rinoa replaces Seifer and Selphie for the portions they are playable in the final game. She has no Limit command and Angelo never appears to counterattack. Squall has Renzokuken and Fated Circle, and Zell performs a scripted Duel instead of allowing the player to input the commands.

In the PC version demo Squall's and Quistis's Limit Breaks work as normal, but their range of abilities is limited and they cannot learn new ones.

Lion Heart is Squall's Champion summon ability. It inflicts neutral physical damage to one enemy, ignoring defense. It also grants Accuracy+ to all allies. It is unlocked after completing chapter 14 and costs 1★ gauge to use. When used "Don't Be Afraid" from Final Fantasy VIII plays.

Rough Divide is an active physical ability that inflicts neutral physical damage on a single target for 7 AP. It has high critical chance and low topple strength. It can be used by Lann (Squall's Champion Jewel).