Texturing

Texturing this environment was really fun! Â I mixed a lot of textures from photos and graphics; I used a displacement map on the ground, close to the camera (I mixed almost 100 maps to create the colour map); I used VRay Fur to do the grass, and on the half-pipe ramp I used some real graffiti from photos. Â Here are some of the layouts (Fig18 - 21)

Ground Colour Map:

Fig. 18

Ground Displacement Map:

Fig. 19

Land Colour Map:

Fig. 20

Half-Pipe Colour Map:

Fig. 21

Compersition

Final step: compositing!Â In the compositing stage I experimented a little; my main goal was to create the mood as I wanted something visually creepy-looking - something weird on the eyes, like a gas attack or something with a science-fiction feel mixed in with an underground urban style. Â Here are some of the final passes used (Fig22)