When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.

2/5

{4}{G}

Creature — Spider

Reach

When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.

2/5

Taurean Mauler

Taurean Mauler

{2}{R}

Creature — Shapeshifter

Changeling (This card is every creature type.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.

2/2

{2}{R}

Creature — Shapeshifter

Changeling (This card is every creature type at all times.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.

2/2

Vow of Malice

Vow of Malice

{2}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control. (A creature wit intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

{2}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.)

Anya, Merciless Angel

{3}{R}{W}

Legendary Creature — Angel

Flying

Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half his or her starting life total.

As long as an opponent's life total is less than half his or her starting life total, Anya has indestructible.

4/4

Arachnogenesis

{2}{G}

Instant

Put X 1/2 green Spider creature tokens with reach onto the battlefield, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

Arjun, the Shifting Flame

{4}{U}{R}

Legendary Creature — Sphinx Wizard

Flying

Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

5/5

Awaken the Sky Tyrant

{3}{R}

Enchantment

When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, put a 5/5 red Dragon creature token with flying onto the battlefield.

Banshee of the Dread Choir

{3}{B}{B}

Creature — Spirit

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.

4/4

Bastion Protector

{2}{W}

Creature — Human Soldier

Commander creatures you control get +2/+2 and have indestructible.

3/3

Blade of Selves

{2}

Artifact — Equipment

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of that creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

Equip {4}

Bloodspore Thrinax

{2}{G}{G}

Creature — Lizard

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)

Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.

2/2

Broodbirth Viper

{4}{U}

Creature — Snake

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

Whenever Broodbirth Viper deals combat damage to a player, you may draw a card.

3/3

Caller of the Pack

{5}{G}{G}

Creature — Beast

Trample

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

8/6

Centaur Vinecrasher

{3}{G}

Creature — Plant Centaur

Trample

Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.

Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand.

When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.

4/2

Dawnbreak Reclaimer

{4}{W}{W}

Creature — Angel

Flying

At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.

5/5

Daxos's Torment

{3}{B}

Enchantment

Constellation — Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.

Daxos the Returned

{1}{W}{B}

Legendary Creature — Zombie Soldier

Whenever you cast an enchantment spell, you get an experience counter.

{1}{W}{B}: Put a white and black Spirit enchantment creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of experience counters you have."

2/2

Deadly Tempest

{4}{B}{B}

Sorcery

Destroy all creatures. Each player loses life equal to the number of creatures he or she controlled that were destroyed this way.

Dread Summons

{X}{B}{B}

Sorcery

Each player puts the top X cards of his or her library into his or her graveyard. For each creature card put into a graveyard this way, you put a 2/2 black Zombie creature token onto the battlefield tapped.

Dream Pillager

{5}{R}{R}

Creature — Dragon

Flying

Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast nonland cards exiled this way.

4/4

Ezuri, Claw of Progress

{2}{G}{U}

Legendary Creature — Elf Warrior

Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.

At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.

3/3

Ezuri's Predation

{5}{G}{G}{G}

Sorcery

For each creature your opponents control, put a 4/4 green Beast creature token onto the battlefield. Each of those Beasts fights a different one of those creatures.

Fiery Confluence

{2}{R}{R}

Sorcery

Choose three. You may choose the same mode more than once.

• Fiery Confluence deals 1 damage to each creature.

• Fiery Confluence deals 2 damage to each opponent.

• Destroy target artifact.

Gigantoplasm

{3}{U}

Creature — Shapeshifter

You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield except it gains "{X}: This creature has base power and toughness X/X."

0/0

Grasp of Fate

{1}{W}{W}

Enchantment

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)

Great Oak Guardian

{5}{G}

Creature — Treefolk

Flash (You may cast this spell any time you could cast an instant.)

Reach

When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.

4/5

Herald of the Host

{3}{W}{W}

Creature — Angel

Flying, vigilance

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

4/4

Illusory Ambusher

{4}{U}

Creature — Cat Illusion

Flash (You may cast this spell any time you could cast an instant.)

Whenever Illusory Ambusher is dealt damage, draw that many cards.

4/1

Kalemne, Disciple of Iroas

{2}{R}{W}

Legendary Creature — Giant Soldier

Double strike, vigilance

Whenever you cast a creature spell with converted mana cost 5 or greater, you get an experience counter.

Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.

3/3

Kalemne's Captain

{3}{W}{W}

Creature — Giant Soldier

Vigilance

{5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments.

5/5

Karlov of the Ghost Council

{W}{B}

Legendary Creature — Spirit Advisor

Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.

{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.

2/2

Magus of the Wheel

{2}{R}

Creature — Human Wizard

{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards his or her hand, then draws seven cards.

3/3

Mazirek, Kraul Death Priest

{3}{B}{G}

Legendary Creature — Insect Shaman

Flying

Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.

2/2

Meren of Clan Nel Toth

{2}{B}{G}

Legendary Creature — Human Shaman

Whenever another creature you control dies, you get an experience counter.

At the beginning of your end step, choose target creature card in your graveyard. If that card's converted mana cost is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

For each creature attacking you or a planeswalker you control, put a token that's a copy of that creature onto the battlefield blocking that creature. Exile those tokens at end of combat.

Mizzix of the Izmagnus

{2}{U}{R}

Legendary Creature — Goblin Wizard

Whenever you cast an instant or sorcery spell with converted mana cost greater than the number of experience counters you have, you get an experience counter.

Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.

2/2

Mizzix's Mastery

{3}{R}

Sorcery

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.

Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Mystic Confluence

{3}{U}{U}

Instant

Choose three. You may choose the same mode more than once.

• Counter target spell unless its controller pays {3}.

• Return target creature to its owner's hand.

• Draw a card.

Oreskos Explorer

{1}{W}

Creature — Cat Scout

When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library.

2/2

Pathbreaker Ibex

{4}{G}{G}

Creature — Goat

Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.

Creatures named Lightning Rager can't attack you or planeswalkers you control.

At the beginning of each player's upkeep, that player puts a 5/1 red Elemental creature token named Lightning Rager onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."

Sandstone Oracle

{7}

Artifact Creature — Sphinx

Flying

When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

4/4

Scourge of Nel Toth

{5}{B}{B}

Creature — Zombie Dragon

Flying

You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.

6/6

Scytheclaw

{5}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.

Equip {3}

Seal of the Guildpact

{5}

Artifact

As Seal of the Guildpact enters the battlefield, choose two colors.

Each spell you cast costs {1} less to cast for each of the chosen colors it is.

Shielded by Faith

{1}{W}{W}

Enchantment — Aura

Enchant creature

Enchanted creature has indestructible.

Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.

Skullwinder

{2}{G}

Creature — Snake

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from his or her graveyard to his or her hand.

1/3

Synthetic Destiny

{4}{U}{U}

Instant

Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.

Thief of Blood

{4}{B}{B}

Creature — Vampire

Flying

As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.

1/1

Thought Vessel

{2}

Artifact

You have no maximum hand size.

{T}: Add {1} to your mana pool.

Verdant Confluence

{4}{G}{G}

Sorcery

Choose three. You may choose the same mode more than once.

• Put two +1/+1 counters on target creature.

• Return target permanent card from your graveyard to your hand.

• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Warchief Giant

{3}{R}{R}

Creature — Giant Warrior

Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)