1)as a mod specifically designed on a private scale (ie for lan parties), it would not suggest to me that coroner is trying to do anything necessarily marketable or noob friendly, but something very personal. I reckon that means it is more likely to be wicked, as long as I get to have a go!

2)there is very little he or anyone could do to significantly increase the playerbase beyond people who have played before, and a small percentage that find out due to these or other reasons. The quality of what you do is not judged by how many play it (compare TC:E .48 playerbase to Q3TC 1.x)

I'l be fascinated to see what you come up with. also please ignore dragonathan.

Among the earlier post here was a bug list. It could be a helpful contribution of the community to compile a bug list with the bugs (and detailed description) sorted by importance/impact on the gameplay. I remember we had a bug tracking system back then but I cant remember the bugs and how far I got in fixing them. Unfortunately my SVN repository is offline for unknown time and I don't have access to the tracked changes. I am working off my internal 0.491 code which already has a couple of fixes as far as I remember.
Again, I would like to mention that the hypothetical result of this sparetime project will NOT BE TCE 0.50 and NOT A BUGFIX FOR TCE 0.49b. Fixing bugs, however, would be meaningfull for the project, too.

Being not able to shot around corners when not iron-sighted, as listed somewhere, is not a bug, btw, it is a feature.