Spongebob Saw Game is a new point and click type adventure game created by InkaGames. The evil Pigsaw has kidnapped Gary, and Spongebob will have to rescue him before it's too late. Good luck and have fun!Play Spongebob Saw Game

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can't seem to get the sun moon lightning thing right... my note says "then I summoned the rain maker right after I addressed the electric force not before I calmed the night goddess and the luminous star" have tried a lot of options, but nothing seems to work...

Well I am very far behind by the looks of it... The main things I think I need to do are 1- Find key to go into Squidwards. 2- Open chest on the ship. 3- Need a helmet to get into Sandys dome. 4- Get the snail back lol... Anyone have any clues for me please?? :)

There is a harpoon (or something) on the lounge wall. If you twist it, a hook appears on the floor. You have to tilt the fish by clicking on the anchor and then open its mouth using the other anchor. That will give you the door key

Brilliant! Today is one of the rare occasions I've finished one of these without peeping on here once! Sorry to hear some people experienced bugs, I know how annoying that can be, but the game went smoothly for me.

PATRICK’S HOUSE‘speak’ to the house and Patrick will open for youSpeak to Patrick and give him the doll that you got from Spongebob’s bath to get the key

SQUIDWARD’S HOUSE

Living roomTake the clue note from the left of the counterTake the flashlight from the counter top

StorageTake broken bike, crowbar and wrench

KRUSTY KRAB

Give Mr Krabs the dollarTake the anchor and the fan“look’ at the fan and use the screwdriver to remove the blades‘look’ at the bike and use the wrench to remove the front wheel and replace it with the fan bladesGive the bike to SquidwardTake the bowl

SANDY’S TREE DOMETake the medallion

THE FLYING DUTCHMANSpeak to the citizenGo up the rope

DeckTake acorn shaped metal plateGo left

Wheel deckGive the Dutchman the sockUse the crowbar to get the golden doubloon from the wheelGo right twice

Rear deckTake the metal plugsGo down

Below decksTake the shield behind the barrel and the metal wheel in front of itUse the flashlight on the hanging piece of paper – a figure should appear on the wallUse the medallion that you got from Sandy’s house on the figure on the wallGo upstairs and right

SANDY’S TREE DOMECombine the metal wheel from the below decks on the flying Dutchman with the acorn shaped metal from the first deck of the flying DutchmanPut that on the door – still can’t openPut the metal plugs that were just outside the captain’s quarters of the flying Dutchman onto the door – should open nowUse the fishbowl you got from the Krusty Krab and go insideTalk to SandyGive her the karate gloves and take the balloons that she drops

PIGSHAWS CASTLESpeak to the boatman and give him the gold doubloon you got from the wheel of the Flying Dutchman

EntranceTake the watch on the left of the doorNote the snail clue on the rightBlow up the balloons and talk to the guard then use the balloon armsCombine the two paper clues (one from the restaurant in the Krusty Krab and the other from Squidward’s house) Look at what numbers are under the green’d out part. Using the clue from the snail sign next to the door, put the code into the keypad – door should open‘look’ at the shield and put the gold crown shaped plate and the pink shell onto it

NeptuneAs soon as you enter click on the shield that you just assembled, take the star and go forward

Gem RoomTake the wrecking ballLook at the watch you picked up outsidePlace the gems in the same order as they appear on the watch – the door should open

Star RoomMove forward until you see a missing star shape. Put the star you picked up in Neptune’s room in and the lights go on and the door opens

Elements RoomTake the gaff hookLook at the clue you got from the captain’s treasure trunk and light up the symbols in the order that they appear on the note – don’t over think it

Gear RoomTake the large gear and put it on the left most side attach the belt if it came lose and push the button on the right side of the doorTake the keyAttach the small gear you found outside the Krusty Krab to the most right side that you can (under the bar across the door), take the belt and put it so that it is attached to the small gear. Push the button on the right of the door again and use the key

Computer RoomTake the ‘props arm’Do the puzzle on the computer so that all of the squares are over the clown faces

Winch RoomLook through the small window on the left of the opposite doorPlace the wrecking ball that you got from the gem room onto the hook and pull the lever on the left side of the door you entered fromPull the lever again to get the hook back and put the anchor you got from Mr Krabs’ office onto itPull the lever one last time to send it to the other roomGo right twice

Evil Plankton RoomCombine the rubber gloves and the hook from the elements roomUse the props arm on the button in the front of the plankton spaceship then quickly use the glove/hook combination on the wires at the top