How is the Harrison treating you? I am honestly loathe to run a 5 mana card that doesn't do anything if you aren't playing the warrior mirror/midrange hunter matchup. Has it been good enough in those matchups to justify it in your opinion?

Here's what I'm playing at the moment. Haven't dropped a game yet from rank 18 to 14. Not sure I'll try for legend this month, but if this deck keeps running well, you never know.

Inner Rage is one card that doesn't look great to me. I haven't actually tried it (being that I somehow don't own any), but I was never that sad to see my opponent playing it in the past. Patron for zero's just that good, I guess?

About a week from now Warsong Commander will be changed from "Whenever you summon a minion with 3 or less Attack, give it Charge" to "Your Charge minions have +1 Attack". WTF!?

Better nerf might have been to change it to simply "Your minions with 3 or less Attack have Charge". No raging Patrons can attack. No pumped up Berserkers can one-shot kill. Or just don't nerf it at all since Patron Warrior seems a whole lot less popular now than it was a couple of months ago.

Just such a strange change, turning a unique card into a worse Raid Leader...

It was strong, no doubt. But if it needed a nerf, destroying a unique card in the process seems like the wrong way to do it. Commander is 100% unplayable in anything now, even casual decks. Could have given +2 attack, or costed 2 mana, or something! Raid Leader is a terrible card, and this is far worse.

A more fair nerf would probably be to change berserker to only activate when friendly minions are damaged so that it wouldn't punish the opponent for playing the fucking game. I'm okay with the nerf, though. I was shite with the deck and still got so many wins just from power level alone, and would actually use it as my main deck late in the month. The main reason it needed a nerf was because they printed a whole new expansion, and this deck remained on top without playing a single new card. That shows a failure in game design.

Patron Warrior was brought back to life with the release of the Old Gods giving us Ravaging Ghoul and Bloodhoof Brave. Made it to legend with an incredible win percentage popping me right into 6th in NA. Made it as high as 3rd before I lost one.

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About the only bad match-up this deck has is Call of the Wild Hunter, though Priest can be tricky at times. Don't think I lost a single game to Mage or Paladin, and maybe 95% win rate against Shaman (and aggro decks in general). Warlock is easy if they're playing zoo and still a good matchup if they're playing hand lock. Rogue and Druid are rarely played these days, but you can beat them easily enough too just because they're bad.

I'll post a decklist later. There are only 3 or 4 flex slots with this deck, which I've filled with Blood to Ichor, Loot Hoarder, Slam, and Ragnaros.

The loss of Death's Bite is going to hurt like hell, but I imagine it could be done successfully (says a guy who hasn't played any standard).

I'd probably recommend another Blood to Ichor, another Loot Hoarder and something strong to take Dr. Boom's slot. Maybe Sylvannas? Might try Emperor Thaurissan too, though he became a lot worse for this deck after it became an attrition deck instead of a combo deck. Even that 7/7 Scarab guy could be reasonably good. Taunt minions are decent in this deck just because they protect your patrons.