oh yes ... the highlights-problem... I know. But for a view onto a water surface I think that blinking will be ok in the animation - even an advantage.

But in general a great view und great waves.

Last Nitpicking (for today )I guess in movement the foam will look even better. As still shot the whitecaps look a bit like massive material. But I couldn't even come close to this great look. Well done!

Yes, the distant whitecaps could disturb. You can do the same with highlights, btw. There's an issue here with some vdisp/twist to the left; some small black areas. Did you get the cloud foam spatters to work here, or what are they, stones?

That's nice. It would work well for a river, where stones will redirect the waves and give such disturbance. It would almost look like if you'd raise these waves quite a bit the returning waves may cause the ongoing to break! Probably it won't work that way unless with use of tilting, but the idea is nice.

One more. At least I could make the foam pattern, which is a static texture, be distorted horizontally. The crests are made by use of the intersect underlying feature with an additional compute terrain node. Still far away from perfect, but I'll keep on researching.On Monday I'll be in Greece for two weeks. Maybe I can get some inspiration there...

Dramatic. Very nice work Hannes! Just needs some ocean sounds and some vomit sounds. Love the greenish tints and the sitting whitewater. What's amazing is that it keeps looking better. I want to learn how you did this (tutorial?). Question. If you had a large object like a rock jutting out, the water wouldn't react right? Really cool!