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Network identity

- [Instructor] In the last video, we established…the bare basics required to make this…a network multiplayer game at the scene or game level.…But before any network interactions…can begin working, we need to establish…which items in our game need to be network-enabled.…The idea behind our game is that each player…controls their own tank, so clearly the tank…needs network components on it.…In contrast, the terrain isn't under anyone's control,…it's just there in everybody's copy of the game,…so it doesn't need any special attention.…Let's focus on our tank.…

Any game object in your game that will be…controlled by a player in the game…needs a network identity component attached.…Select the Tank, and let's add…a network identity component.…Now before I do this, I'm going to go ahead…and roll some of these components up…so that we have a little bit more room.…I'll select Add Component,…and I still have Network here.…That helps, and we're looking for Network Identity.…It's about the third or fourth one down,…and I'll select that.…

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Author

Released

3/1/2017

Adding a multiplayer component can enhance a game's overall playability—not to mention its staying power in the marketplace. In this course, boost your network development skills and discover how to use Unity 5 to add multiplayer network components to your games. Bruce Van Horn starts by covering a little network game theory, and then dives into the creation of a multiplayer tank combat game. Learn how to adapt this classic game concept into a network-playable LAN game that can be played over the Internet. Along the way, learn about setting up the Network Manager, adding health indicators, fragging the enemy, and more.