Установленные патчи&#58;

v 1.03b

* Loading a save where you had marked characters of interest or non-interest will no longer crash the game.* Fixed a bug with the de jure modifier not being initialized correctly for most kingdoms and above.* Fixed a tooltip crash in the Realm Tree.* Fixed an issue with long MP game connection times.* Fixed an issue with burgher heirs retaining burgher laws when inheriting a feudal demesne.* Fixed several script errors with the special CoAs in Dynasty CoA Pack DLC.* The texture in the Dynasty CoA Pack DLC now works correctly on all graphics cards.* Children of rulers now automatically get the appropriate claims when you start a new game (they don't need to be scripted in).* Fixed the Steam install script so it won't run every time you start the application.* In order to ask for an invasion CB, you must be at peace and either have a claim on a primary title of the target's, or have fewer holdings in your realm.* AI will now change tech focus.* Revised reverse demands for CBs to make them more interesting.* Diplo AI: Will not allow matrilineal marriages with unimportant characters.* Diplo AI: Will say no to marriages that would make valuable courtiers (councillors) move.* Diplo AI: Will be reluctant to let skilled courtiers move to marry.* Diplo AI: Will now sometimes grant titles to unlanded courtiers again!* Diplo AI: Fixed a bug where a completely beaten AI would surrender too easy.* Diplo AI: Muted AI spam about marriages if player already declined offer.* Diplo AI: Will not declare religious wars for overseas territories that de jure belong to an independent duke or king of its own faith.* Invasion AI: Better at not disembarking into an enemy army.* Invasion AI: Optimized prio target selection.* Invasion AI: Fixed an issue with pointless counter-invasions.* Invasion AI: Will now load armies in port when possible, in order to avoid loading armies onto the wrong fleets.* Invasion AI: Should now understand how to target peasant rebels.* Resigning now changes the checksum, so you cannot join an MP game without restarting the game (which would cause an OOS anyway.).* Boosted the strength of peasant rebel units by 50%.* Upped the length of truces to 10 years (from 3).* Added fractions to the revolt risk in the province view.* Added a monthly law vote check to make sure laws pass when they should.* Fixed a bug with port buildings not giving more galleys.* Fixed a problem with running the game on large TV screens.* Raised mercenary hire costs a little bit.* Flank leader damage bonus changed from 1% to 2% for each point in martial.* Fixed an issue where granting titles would disband troops.* Fixed an issue with a plot where the target would retain his title even when he folded.* Fixed a problem with playing the Earl of Durhamn causing immediate game over.* Ask for ransom interaction can now be initiated with the liege.* Ask to ransom interaction in the diplomacy window now has a proper title when selecting target.* Rebalanced the initial situation between William, Harald and Harold.* Gave Edward III a claim on France so the 100 years war bookmark will work correctly.* Corrected the history of Gevaudan to avoid dead "Serene Doges" of France at startup and make sure it has prince bishops at the end.

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v 1.04

-MAJOR-* Revised the Message Setting system.* Religion groups are now marked playable in the religion file (no more hard coded rule).* AI: Improved marriage acceptance. Smarter about "Desires Better Alliance". Values prestige gain or loss higher.* Added some useful status info to the delayed character tooltip (similar to the info in debug mode).* Cooldown added to excommunications (only for the same Pope though).* Doubled the flanking damage bonus in combat.* Increased the flank leader Martial skill bonus in combat by 50%.* Fixed a CTD that can occur in a rare situation with characters having multiple wars against each other.* Nerfed taxes given by bishops to Anti-Popes by 50%.* Holy Orders now cost maintenance if you're in at least one offensive, non-Crusade war.* Halved all peasant revolt risk factors.* Added an "Isolated County" revolt risk modifier and cut the special events that used to simulate it.* Peasant Army size is now determined by the biggest holding garrison size (so they will always be dangerous).* The Succession War CBs now have the proper success outcome.* Fixed a bug with the usurpation of titles that would hand over all vassals too.* AI: More wary of expensive assassinations.* AI: Fixed some issues with the correct Casus Belli choice.* AI: Tweaked vassal revolt risk to depend more on ambition from traits.* The duchies of Cornwall and Brittany are now de jure part of the Kingdom of Wales.* Buffed the Caliphates and the Seljuks. Nerfed the Byzantines.* Added vassal Seljuk mercs; the Ghilman.* Now shows a portrait of the target in available player plots.* Hooked in missing plot icon in available player plots.-MINOR-* Upped the chances of dying due to disease a little bit.* Increased the effects of the genius, quick, slow, imbecile and inbred traits.* Reduced the levy size effect of some of the "recently occupied" modifiers.* Nominated bishops are now properly disinherited at once.* Fixed a bug with the guardian opinion modifiers given when entrusted with a ward.* Combat events will not happen until three days into a combat (to avoid commander deaths and such when overrunning tiny forces).* When an Anti-Pope is installed in Rome, the old Pope no longer becomes an Anti-Pope.* Waived the opinion penalty for held elector titles for elective duchies and below.* Fixed a CTD issue that could occur in tooltips when hovering over Holding modifiers as they expire.* Vassal mercs can now always be employed by their liege, no matter their religion.* Scaled wealth effects and triggers are now based on nominal peacetime income.* Fixed an error in the opinion warning when banishing characters (not the correct figure.).* The game will now also auto-generate an appropriate number of traits for children with not enough scripted traits.* Added a text warning/explanation for DoW on a revolter.* Traits are now read from multiple files, facilitating modding.* Fixed an issue with event ids in a namespace.* Fixed an issue with flipping "random god names" tooltips in fire event effect tooltips.* Fixed a bug with the decision 'Demand Duchy from liege' with duke tier lieges (should not be available).* Fixed a tooltip issue with the "any" type event triggers.* Better tooltips for event triggers 'higher_tier_than' and 'lower_tier_than'.* Re-enabled selection of the same type of plot again for players.* Fixed an issue with save/reload of the last selected plot/ambition.* Fixed an issue with protected inheritance not always working under Gavelkind.* Exported MAX_ELECTOR_TITLES_LEGALLY_HELD to defines.* Exported the max duchies held opinion penalty to defines.* Exported the tax penalty for bishops loyal to the Pope or Anti-Pope to the defines.* The "recently conquered" holding penalties are no longer applied during civil wars or wars between vassals.* AI: Fixed a bug where the AI would grant titles to vassal mercs.* Added 'same_guardian' trigger.* Slightly nerfed William of Normandy's initial army size.* Switched the portraits of Harold and William the Conqueror.* Changed some title colors to conform better to their cultural region.* Added proper history for the Prince-Bishopric of Agen.* The Earl of Atholl is now a _legitimate_ bastard.

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v 1.04b

* Fixed a random "freeze" issue that could occur during normal gameplay.* Fixed a resign CTD and related issues with Holdings not being entirely reset on resign.* Fixed a problem with white looking terrain on certain graphics cards.* Fixed an issue with historical characters not getting some random traits at start.* The console command "observe" should no longer crash the game.

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v 1.04c

* Reverted to 1.03b version of audio code for greater compatibility with older machines.

Особенности игры&#58;

* Start a game at any point between 1066 and 1337 and play until 1453.* Pick a Christian lord and make sure his dynasty survives as you play a succession of his descendants through the ages.* Gain Prestige for every successive character you play, furthering the glory of your Dynasty.* Expand your feudal domain - and keep it from falling apart.* Unravel the plots of your courtiers and vassals, each with their own opinions and agendas.* Take up the Cross and fight the Moor, the Heathen and the Heretic.* Defend against the onslaught of the Mongol Horde.* Struggle with the Pope for control of the bishops.* Relive the Middle Ages with up to 32 other players in a competitive multiplayer mode.