The Secret Lives of Heroes

Spells in the Secret Lives of Heroes

Because of the essential differences between Secret Lives of Heroes and the standard fantasy roleplaying of the d20 system, certain spells are not appropriate for a Secret Lives of Heroes campaign. Specifically, any spells that reference alignment should not be used, as well as spells that allow direct travel to other planes.
However, certain spells might have general effects that make them suitable for a Secret Lives of Heroes game even though they also feature additional effects based on non-existent game elements such as alignment. For such spells, simply ignore the irrelevant features.

Technomagic
Certain spells in this game have a special tag: technomagic. Such spells are cast normally, but the technomagic tag indicates that their magic specifically references and interacts with computer systems and electronic devices.

Spell-Like Abilities
If you have a Spell-like ability, and are able to cast spells, you add the spell to the spells you are able to draw from. For classes that prepare spells, you add the spell to your spell-list or item that contains spells (like a spellbook) and if you spontaneously cast spells, you add the spell to your list of spells known. Note that adding the spell does not necessarily mean you gain the capacity to cast it; this means that if the Spell-like ability is a 5th level spell, but you can only cast up to 3rd level spells, you are not able to cast the spell yet.