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READ BEFORE POSTING - Ideas, ruled out, subforum guidelines:

Below are ideas submitted by users for Supercell to consider. It does not imply they are being worked on. Please do a forum search before starting new feature requests, especially if they are listed below.

Major Additions:
* Clan villages = all clan members contribute, leaders control
* Add more single player levels (permanent ones)
* Add a featured temporary single player map - 1 per week/month/update on a rotating basis.
* Add single player challenges/maps - beat with specific/limited troops or troop counts, all air, tier 1, etcClan Related:
* Way to designate sister/feeder/associated clans to link clan chat in a separate tab
* Ability to sort clan info besides trophies: By Donation, level, position, league, etc
* Remove clan join request from clan chat if they've joined another clan already
* Troop Donations: Don't reset when leaving clans, have a running total, average per reset period
* History button on clan app - see stats: Last x clans, time in, donations given/received, kicked/left, etc
* Make kick/promote menu for leaders/elders to operate from names in clan chat as well as clan interface

League Related:
* Alter matchmaking to FIRST match within your specific league, then proceed outside if necessary

New defensive buildings: Ice Tower, dragon cave, poison dart tower, healing tower, spear towerOther Buildings Related:
* Add decoy buildings that still get targeted by troops, but yield nothing (fake mine/cannon)
* Add a boost option for builders (work at 4x speed for X number of hours) (ie clock tower in main base)
* Clan Castle - Have both an offensive and defensive area (Great for challenges)
* War Clan Castle - Dismiss troops 1 at a time, not entire group of troops

Battle Related:
* No default troop selected upon entering battle - avoid accidental battle starts
* Remove/Reduce TH loot penalty on revenges - will make original attacker pick more wisely
* Make use of the water with ships/water-related attacking/defending/units
* Bonus for x wins in a row: Loot, bonuses, troop modifiers, att or def advantages, other random perks
* Ability to save single player battle replays (and hence, also share)
* Ability to revenge an online and/or shielded opponent
* Ability to send message to player after raiding them

Miscellaneous:
* Add push notification for Clan Castle full
* Change music setting from on/off to allow multiple volume settings, ie low/medium/high or slider bar
* Add a small gem reward at each level up, or even every 5 or 10
* Gem lottery- pay gems for a chance to win more
* Additional price points for gem purchases

Builder Base:
* Ability to still send a Friendly Challenge from Builder Base.
* Notification in Builder Base when troops in Main Village are cooked and ready.
* Notification in Builder Base for Clan War events (War Day stars, players attacking).
* Ability to spectate your matchup live if you finish before your opponent.
* Friendly Challenge for Builder Base.
* Ability to toggle between bases in troop training interface.
* Battle log to stand out more.
* Another way of switching bases (other than pressing the boat).
* Spectating Clan Mates/Friends battles (like in CR).
* A warning before attacking if the received loot does is not going to fit into storages.
* Gem/resource value packs available in Builder Base.
* Closing attack log by clicking anywhere off the info screen (like all other info screens)
* Troop AI improvements.
* First layout editor slot at BH3 rather than BH4.
* Leagues (or some form of ranks to easier determine trophy levels and player skill).
* Add the "Centering Dot" to the ground like in the main base (Helpful while in edit mode).
* Leave a comment when sharing a replay.
* To see clan mails from Builder Base.
* Clocktower boost to 7 hours, instead of 8.
* Able to still attack while barracks is upgrading (especially once the upgrades start to take days).

Your suggestions do make a difference!The developers and moderators read every idea thread. These ideas are discussed and reported frequently within the staff and moderator circle. Some are interesting enough to be added to short-term to-do lists, some to long-term lists, some simply monitored to see if it fits a direction they want to go, and some are ruled out due to negatives overriding the positives or if they don't fit in the direction they want (or secretly can't say) the game is headed. YOUR direct input has led to numerous in-game changes such as:

Clan Related:
*Add other clan requirements to apply besides trophies, ex: Specific troop lvl, TH lvl, lab lvl, game lvl
*Customizable clan flag
*Add ability to send short message to rejected applicants similar to when expelling
*A large text area for clan rules that just the clan can see (separate from public clan description)
*Leader (and co-leaders) ability to delete messages in chat
*Modify clan msg of player joining with who invited player: xx joined clan, invited by xx
*Add clan rank to Clan Info Screen – Quicker to reference than scrolling to end of top 200 list
*Increase clan size: 75 or 100 are most common requests
* Separate Elder+ chat tab in-game

Defensive Structure Related:
*Ability to camouflage/purchase camouflage – (make AT appear as a barracks until within range)
*Ability to load current x-bow with elixir or dark elixir for extra bonus of some sort
*Stack def structures – ATs over walls, Teslas on top of barracks (truly hidden), etc.
*Upgrade to 2-story walls that hog riders/jump spell can’t penetrate (maybe limit #)
*Display both X-bow range circles at once for planning – different color on inactive one
*Modify clan castle – toggle defend/not defend (like heroes)
*Auto request CC troops in clan if you win a defense (shield didn’t activate, still attackable)

Other Buildings Related:
*Wizard Laboratory to create/upgrade wizard projectiles/spells
*Add a second laboratory or a second slot in current lab to do two researches at once
*Queue upgrades/builds
*Troop Armor Building. Research upgrades to troop armors/attack/speed, etc.
*Ability to turn on all def building radius circles at once to check coverage
*Trap/Explosives hut to upgrade/build bigger ones
* Lightning Rod to absorb lightning spell

Troop/Barracks Related:
*Queue troop donation notices when offline – display when back online or new interface to see info after
*Show total training time left above barracks
*Show total elixir costs of troops sitting in army camps
*5x or 10x button in troop training screens for faster queuing
*Modify healers to include healing air troops
*Troop carrier (Trojan horse-like) it moves on its own until damaged, then troops pop out
*Release a hero for every troop type (Some more may come eventually, but not EVERY troop)
*Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
*Have clan war troop donations count towards donation statistics
*Reduce Hero Heal time

Battle Related:
*Ability to filter matchmaking by resources or trophies available
*Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
*Bonus/award if attacker skips your village – partial payment to you on match fee
*On Offensive Battle Summary include resource cost of troops/spells used
*Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
*Ability to transfer a revenge to a clan member or public hitlist
*Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
*Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
*Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
*Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
*Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts

Graphical Interface Related:
*Separate tab in chat for troop requests
*Revenge list indicate online/shielded or currently attackable without having to click each person’s button
*Ability to hide certain attacks in battle logs
*Show loot/trophies which were available on battle logs in addition to what was earned
*When revenge used – defense log includes original attack results (resources/trophies/%/stars)
*Modify Att/Def Won stat to include losses as well, example: Attacks: 38/12 Defenses: 3/12
*Add comma or space at thousands space in ALL places: Upgrade buttons, spell/troop buttons, shop, etc.
*Allow iOS Device battery indicator icon to be displayed while in-game
*Ability to turn on white buffer lines without moving building/decoration
*Add a League Chat area

Miscellaneous:
*Resetting or restarting a specific village
*Rate base feature
*Keep replays through maintenance – increase from 4 to 6 or at least since last login
*Add a setting to disable village animations to improve performance on older devices
*Add gem use confirmation on all functions
*Botany Research- Ups spawn rate of obstacles and/or increase in chance/# of gems when removing
*Additional leaderboards based on TH level
*Add ability to play background music while in game natively
*Add push notification for Hero ready (healed/able to attack)
*Log gem usage/gains in gamecenter (or ingame) so users can look to see where they went
*Add an unmute option for accidental muting – or have a list showing all muted to pick certain unmutes
*Add custom sound notifications for Clash push notifications
*Add mini-games, something to occupy time

Last edited by twister; June 2nd, 2017 at 12:39 PM.
Reason: Add/Remove some ideas