Hello
I live in Latvia, I don't have any programming knowledge, but I very interested 3D modelling.
I like X2 very much, for me X2 are the best space game.
X3R and X3TC also are good, but they definatly not X2, in x2 are that magnificent space atmosphere, that not in the newest games.
I'm very interesting in X2 modding and also I like very 3D modelling.
I remember when I start to working on my first mod for x2, that was more than 1,5 year ago, at first I don't understand almost nothing about modding, but after more than 1,5 year, I have learned many modding things, while working on mod. You can see my modding progress in the P. X. D. mod, it is just begining for me, I also planning to create new mod for X2, but that will be in near future.
I'm planning to modding X2 long time, 3 - 5 years, or even more and that's seriously.
I'm very interested to join into Pandora modding team, I want to help Pandora team with all I can.
About my modding knowledge:
I know how to create 3D objects, like - ships, stations, lasers and other staff and add into the game, maybe I don't have too many 3D modelling skils, but I trying to do all what I can.
I use 3DS MAX 6, also I have GMAX, but I don't used it, I have easier to work with 3DS MAX.
I don't have scripting experience or obj code editing.
Here are my unfinished 3D projects, some projects are in early stage, some are almost finished, so you can see my 3D modelling skills, all screenshots are mode from 3DS MAX, here are galery link - http://www.radikal.ru/users/zeron-mk...ed-3d-projects

We all started at a beginner-stage once and I can't say that you're a total noob in modding. I mean, you can get your models into game already, this is a difficult part in creating ships
The grade of detail will rais the more you have in mind what you want to make. I usualy make myself sketches to get a first impression of my works.
Personaly I think texturing while building helps a lot to avoid missing texture-faces which cause a game-crash. Further it helps to get a view of the model while beeing build - that's always exciting

If you are interested in scripting I might be able to help you. If I can't, I'm sure Chris will be ready to explane something too modding is the same

talking of modding: we all use gmax here. 3ds max is basicly the same thing, with more functions tough. However I see the difference between both programss especialy in texturing models. (I still can't texture anything without gmax )
As long as you can work better with 3ds there should be no problem. it's just that our output-files are *gmax while yours are *max (if I remember correct).

Well those are things that we can discuss after your joining
From my Part I have nothing against - we need help as you know
Which Race are you going to make then? We set every race to one modder so that a system is seen within the same race (and it works!)
We have:
Argon (some are done already by a Modder who left/hasn't shown up for a long time)
Split
Xenon

Which Race are you going to make then? We set every race to one modder so that a system is seen within the same race (and it works!)
We have:
Argon (some are done already by a Modder who left/hasn't shown up for a long time)
Split
Xenon

Argon I think, if other modder not doing that anymore, but if can't Argon, then Xenon.