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Tomb of blood everflowing Remake

Here is my latest WIP of the tomb of Blood everflowing (form the adventure "Mad God's key") level 1.
There is a secret passage on the west, below the blood pool, I am struggling to draw.
The next level is more tricky, with blood falls... Does anyone have tip on drawing falls / falling liquids in top down?
I have the same trouble with the skull in the ceiling on top of the blood well : it pours blood in the well, and I am not happy with what I have drawn.

Two things, the CUSAC files have several fountains in them. You could also look at pictures of real fountains or waterfalls and try to recreate that effect. Blood is much thicker than water, so you aren't likely to get any spray near the top or bottom. I'd try industrial images of chocolate or some other viscous liquid being poured.

.TM7

Currently using Photoshop CS3, GIMP, MapTool, and planning to try Inkscape, Illustrator and Wilbur "real soon now."
Running and playing as much 4e as I can.
All work I post here and refer to as "mine" can be used under this Creative Commons license

Now I am in trouble with the second Map, here is the description of the location :
"The heavy scent of blood taints the air as the short corridor opens into a large ledge at the top of a vast open pit. This natural chasm drops over one hundred feet to an underground lake of blood below. Countless skulls line the walls of the pit shaft, each of which drains a torrent of blood into the lake in frothing red coils. Off to the left a small corridor slopes down into the darkness."
Here is my attemp at it.
What should I do do improve this? Please help me...

I can't tell what scale you're going for. The size of the countless skulls make me think it's smaller than you want, and the ripples on the blood make me think it's even smaller.

Also with the blood, the ripples would be spreading outward from where it's falling, and they'd be closer together with less height between the crests and the troughs. The pool of blood unfortunately looks more like a pool of curdling pudding.

The shadows don't match up. The walls drop shadows straight down, but have a hard light source above and to the north. The pit doesn't have any shadows at all. I'd lose the direct light, lose the shine, and stick to a soft, dim, ambient light while adding shadows to the pit.

I like each of the different stone textures, but together they don't make sense. The ground is one material, the walls are another, and the pit is a third. Maybe if they were all at least the same color pallete with the walls drifting off to black?