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Foxhole

Foxhole is a Free-to-play massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. This is the ultimate game of collaborative strategy and tactics. Every action you take can have a powerful effect across a world in a state of war.

If you would like to play it I HIGHLYrecommend watching a tutorial on how to first play the game, as there is no proper in-game tutorial and you will be likely be completely confused in how to do anything, but it is very simple and easy to get into. This one is good: https://www.youtube.com/watch?v=3DLm519-Qlk

The game is currently in Pre-Alpha but updating frequently.

Feel free to ask me any questions. I hope you guys will try it out and let me know what you think, thanks. :)

I have been playing FoxHole since day one release on steam and I can say that the improvements it has gone through since start till now is amazing and even the growth.

I think this game can be something that we can play from now and then cross divisions but I do not think it has enough player base at this moment nor long lasting day to day playing content for now. A month or two ago it had 120 players at max playing it on the weekly wars which ends in a day or two and throughout the weekdays it has 10-30 players only; which becomes very annoying. It has grown a lot in the last two updates to up to 1k+ players on the weekly war starting but it still lacks a good player base on the weekdays on non war game play.

When it gains more content with wars to wars (Rather than weekly only) and when it gets thousands of more players, I think this game can be a great addition to TAW since our structure will fit right in with ease. Especially logistics management and field leadership will come highly important to winning and numbers can also dominate the war as well.

Looking forward for this small but fun game to grow and progress and eventually come into TAW when it has more to offer player wise. Pureitech, I can catch up with you and play sometime. :)

Game ObjectiveThe objective is for a faction to conquer all towns on a map, which is done by destroying enemy Town Halls(the town's foundation) and rebuilding it for your own faction.

Game mechanicsThe very core of the game requires soldiers to collect resources (Salvage) and convert it into Materials, which is then used to make and do everything in the game (e.g. create weapons, ammunition, vehicles or defensive structures). Players have naturally created different "roles" in the game, some of which I will list, although not official:

Front-line soldiers - See the heat of the action, fighting at the front-lines, have to clear the way and protect supply routes for teams to progress and capture towns.

Logistics - These people will carry the team. They help collect materials, produce munitions and help transport them via supply routes in cargo trucks. Considered to be one of the more boring roles, but highly respected since materials are vital to the progression of the war.

Medics - Carry first aid-kits and trauma kits to heal and revive soldiers, mostly found over at the front-line.

Artillery squads - Artillery squads will consist of 2-3 people, one to help push the cannon, one to aim and fire and sometimes another to help co-ordinate the strike (Binoculars), similar to demolitions but less mobile and can provide long-range support.

Of course nobody is limited to one specific role, and you can be a mix of all of them if you would like, but you will often see people localize and stick to specific roles, but it may depend on the current situation of the war. Player ProgressionEach player has a Level and a Rank. Levels progress from just doing anything in game, but I believe ranks progress purely by other players giving you a Commendation. (Not 100% sure)I am not too sure on how level affects the game.

Squad/Clan SupportPlayers can form a "Coalition" which will allow protection of coalition resources from random players, and allow creation of "missions" which are indicated on the map. However, you must be a higher ranking officer (Warrant Officer class 2) in order to form a coalition.

I haven't played Running with Rifles (RwR) but after watching a gameplay video of it I think I can make a few comparisons.

RwR seems to have a more modern theme but Foxhole has a unique WW1/2 theme.RwR has a singleplayer as well as multiplayer. Foxhole is purely Multiplayer.RwR has far more fast-paced action and upgrading equipment is significantly faster. Foxhole tries to be more "realistic." Resources are very limited and take time to create. If you die, you drop all your equipment, and respawn with only a pistol and hammer.

In foxhole you can create structures including walls, storage, barracks/HQ(Spawn points), manned defensive structures etc. The battlefield is constantly changing and fortifications can be created anywhere and destroyed.I would say that RwR is slightly more arcadey than Foxhole.

Also, RwR seems to have reached release, whereas Foxhole is still under heavy development.

Hey Adanu, you never know when it will pick up interest again. Fill out the VG interest form here if you have not already (You can do it again). And if enough interest develops, we will look into it again. No reason to not to. What you can do to help is by keeping the forum thread up to date with exciting news and asking those who play with you to fill out the form. It will carry out from there.