Factsheet

Description

Journey through a nightmarish universe full of hellish, bloodthirsty creatures. Exploration, intense combat and a very twisted religious world awaits you in this action platformer, by the studio that brought you The Last Door.

History

About the game

Blasphemous is an action-platformer that combines the fast-paced, skilled combat of a hack-n-slash game with a deep and evocative narrative core, which is delivered through rewarding exploration of an intricate world comprised of non-linear levels. Submerge yourself in an uniquely awkward dark fantasy, carefully created by our awesome team of pixel artisans.

Gameplay

The core of Blasphemous is the fast, intense and non-stop action combat. You will fight and slay creatures, each one bigger and more fearsome than the last. Chain encounters at the right pace and you will be unlocking the Martyr’s Excommunication mode, during which you will become almost unstoppable. Epic boss battles await you in your journey through the lands of Orthodoxia. If you manage to survive their minions, your skills will be challenged by the enormous and fierce creatures that rule this damned universe.

The Story

Set in the decaying land of Orthodoxia, a place where religion is of the utmost importance in the eyes of the populace, superstition runs amok, and churches outnumber people two to one. You will find yourself in this agonizing territory in the wake of the Age of Corruption, during which practically the entire population was transformed into hideous beasts as a punishment for their mutual blasphemy and inadequate worship; creatures that had deepened their profound faith, developing an unstoppable bloodthirst you now have to contend with...

Kickstarter campaign

Blasphemous development started around November 2016. We have been lucky enough to be able to fund the first stages of development by ourselves, thanks to our previous game, The Last Door. That has enabled us to get our hands dirty and start the work on the playable prototype, while simultaneously creating the materials for the campaign.
Kickstarter, with the campaign launching on May 23rd, was our way to go mainly for two reasons: The first being we wanted to remain creatively independent while giving shape to the game; And the second, we wanted to develop the game towards its community of players in an open fashion, as we did with first game.
We are aiming for a goal of 50,000 USD, enough to let the project advance to its next major milestone: a playable alpha that fully delivers the vision we have in mind. Beyond that point, we're hoping to sign up with a nice indie publisher that helps us make the game even bigger, support more platforms (ideally all major consoles) and launch on more countries with a proper language support.

Features

Awesome pixel art, featuring very large sprites with smooth animations, entirely created using traditional pixel by pixel, frame by frame techniques.

Explore a huge, doomed land, a universe that feels open, delivered through a non-sequential level design that puts you in control of where to go next.

An insane focus on pleasant combat, meticulously crafted so every push of a button delivers a rush of dopamine directly to your brain.

Blasphemous’ levels tell a story that is challenging to decipher, but very rewarding to those who dare to put all its pieces together.