Greetings Capsuleers,Coming tomorrow in the June 2017 release, the damage output of Fighters will see a reduction by the game design team. After a long weekend sifting through some passionate feedback and taking into consideration previously ongoing design work, let’s take a look at what’s coming.

The Data:Let’s set the stage for the decision by taking sample of 5 days in June. During that timeframe 10.6 Trillion ISK was rewarded in bounties. Of that:

22.3% (2.3T) of the ISK was generated by 1.4% of characters earning bounties, using Supercarriers

24.2% (2.6T) of the ISK was generated by 4.8% of characters earning bounties, using Carriers

19.1% (2T) of the ISK was generated by 16.6% of characters earning bounties, using T1 Cruisers

Just under half (46.5%) of the bounties earned during the time period was generated by Supercarriers and Carriers, meaning a small percent of the population received a huge portion of the total bounties.

Why:Our primary goal for this change is reducing the combat power of Carriers & Supercarriersin PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is due to NPC Bounties.

This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players.Our secondary goal is that Carriers and Supercarriers are too effective in PvP, even for the investment it takes to create them. This change will shift the PvP balance, but we’re confident that Carriers and Supercarriers will remain powerful options for PvP battles.

We are working on changes to Anomalies that will reduce the effectiveness of Carriers and Supercarriers. These changes will be announced at a later date.

We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players. Some of you have asked 'Why not just reduce the bounties?'. The focus of this change is Supercarriers and Carriers. We don't want to effect the income of ships besides those with this change.

Why:We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties.This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players.We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but we’re confident that Carriers and Supercarriers will remain powerful options for PvP.

NPCs are 15% more likely to shoot at fighters than they are currently.

We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.

FGS I just bought i Super grrrr. But again when you have a fleet of caps and supers CCP this will not make much difference. Youre nerfing the ratters PVE not PVP. No one solos in supers and caps anymore

GreenSwarm

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How about removing carriers and supercarriers. Its not like they are useful after recent fighter nerf.

Immortalis Inc.

Shadow Cartel

I do wonder if CCP even play their own game. We also think that Carriers and Supercarriers are a bit too effective in PvP now., so now they do no damage before instantly dieing because of the previous nerf? :D RIP.

Move along there is nothing here

All PVE rewards were balanced against player and ship power in the ~2010 era.

Player ships have been 'rebalanced' multiple times since then. Almost all of these changes have been significant power increases. Level 5 missions and 10/10 sites used to be nontrivial fleet sites, now they are readily soloed.

The key to addressing this balance issue is to increase the combat capabilities of NPCs in line with the increases player ship power has experienced.