--.--| |. .,---.
| |---|| || _.
| | || || |
` ` '`---'`---'
,---. | o |
| _.,---.,---.,---. | .,---.|---
| |,---|| |`---. | |`---.|
`---'`---^|---'`---' `---'``---'`---'
|
a long short FAQ by GValko
(logo goes to Eric Schroeder)
Legal:
THUG does not belong to me. (At least not my copy)
Iron Man, is owned, but only in old comics. >_>
Gene Simmons, I do not own, he owns me.
I don't own THUD.
I don't own Tony Hawk.
I do own this FAQ by the copyright standards set by the Berne Convention
If you want permission to host it, drop me a line.
Permissed sites:
cheatcc.com
gamefaqs.com
my homepage
Version History:
11.04.03- Beta version 1.0, All gap names except for Vancouver, Moscow, and
HTH, only Jersy and Hangar are completed fully.
11.05- Alpha 1.1 Finished working out most gaps in Vancouver (2 left) and all
the gaps in San Diego. Finished: Manhattan, Slam City, Tampa Bay, San Diego,
Venice Beach, Hotter Than Hell, School 2, and Hawaii. Over 250 gaps added today.
11.07- Its done, ant errors or corrections email me and I'll make the fix.
12.29- I decided to clarify some gaps I've had emails on.
Table of Contents:
1. Intro
2. Gaps list
a) New Jersey
b) Manhattan
c) Tampa Bay
d) San Diego
e) Hawaii
f) Vancouver
g) Slam City
h) Moscow
i) Hotter Than Hell
j) School 2
k) Venice Beach
l) The Hanger
3. Final Notes, Stats, and Contact info.
(*) denotes areas that are incomplete at this time. It may range from all but 1
goal to all goals.
============================
| 1. Introduction |
============================
I'm not going to rave on about how much I love this game. I just do.
Gaps are one of the funniest things to do in this game.
They are also essential, you may build a line around a particular gap. They add
to your multiplier and raw score for a combo. Some of them are blatnatly
obvious, others are "WHAT THE F*** WAS NEVERSOFT THINKING! "
I'm writing this list as I get these gaps, but as I write this, I'm about done
with 9/12 levels.
I'm also adding the THPS2 levels, despite there being a perfectly good FREE
guide at IGN(!) for the 3 THPS2 levels that lists all the gaps. (Well except
for one, but if you played 2, you know where it is)
I'm going to list almost all of the ones for first 5 levels, Slam City and the
last 3. I may not update this for a week, because of college admissions and a
pesky project, but it should be complete
quickly.
=================================
| 2. GAPS LIST |
=================================
Example:
# on list.
Instructions
These are going in the order they appear on the in-game list
If it has Manual, Lip, Grind, Air, Spine, transfer types will not be listed,
since its obvious.
R2R means ramp to ramp.
Reverse means if you have to go "Rail 2 Ledge", then do the same thing as
"Ledge 2 Rail" just in...well reverse.
NEW JERSEY
Secret Tape: Under the bridge on a walkway.
Hidden level is in the train station, on hospital side.
1.On The Pipe Again (GRIND)
Grind the long pipe on Elm Street
2. Factory Rail Lip
By the train station, lip the rail over the furthest quarterpipe.
3. Hidden Factory Lip
Cross the bridge, and climb the ladder thats on the left behind the metal
barrier. Lip the pool that you climb to.
4. Hotfoot! (grind)
On the ground levle of the factory, transfer b/t any 2 rails.
5. Low House Lip
In the make shift halfpipe in the center, lip the lower roof of either house.
6. On The High Wire (grind)
Use a kicker to get on a telephone line
7. Rail2Rail (grind)
Transfer a grind b/t 2 rails.
8. Barrier (grind)
Coming from the sewers, grind the last wall before the playground, jump, and
grind the concrete barrier.
9. Bench Hop (grind)
Grind on 2 benches in the train station
10. Clinic Hop (grind)
Transfer a grind between the clinic's perimeter wall, and a wall accross the
street.
11. Crazy Train Spine
Must be done for "Jersey Spine Trickspot" goal
12. Grind Over Sewer
Grind in the drainage area over the back wall, ollie over the sewer and
continue to grind.
13. High House Lip
Same as Low House Lip, just go higher an lip.
14. Low House Shuffle
Grind the last porch on the left of Elm Street (heading to the burnt house) and
transfer to the grind to the wall running perpendicular
15. On The Gutter (grind)
Grind a gutter on the right side of Elm Street.
16. Playground Spine
Spine between a quarter and the pool in the playground
17. Spine Over Sewer
SHould be completed for "Eric's Challenge" goal.
18. TOMBSTONE (lip)
Lip the top level of the open air structure by Headstone Harry's.
19. Tri-Level Transfer (Grind)
Transfer between any of the three 3 ledges on the factory. Use the bumps to
jump a level.
20. Vert Over Sewer
Like Spine Over Sewer, except go ramp to ramp.
21. Get Around To It (grind)
Complete a lap of the traffic circle closest to the bridge by the train station.
22. Spining Down The House
Spine from the roof of the green house to the wodden qurter below.
23. Arson Investigation (lip)
Lip the telephone wire above the burnt down house. Its difficult.
24. Conditioned Response (lip)
Lip the air conditoner in the make-shift half pipe.
25. Crooked Factory Spine
Spine to the factory form the "Hidden Factory Lip" bowl
26. Ridin' High On Hog (grind)
Grind one arch jump and continue grinding on the other arch of the bridge.
27-30 Train Transfers (air)
Air over a track on one side of the track level of that station. Repeat for all
4 gaps.
31. Transferring The House (air)
Air bewteen the green house and the one next to it.
32. Raised The Roof (air)
Jump from the make-shift halfpipe to the top of the green house.
33. Cleared The Bridge (air)
Clear the bridge to clear chapter 3
34. You earned that $5
Complete "Walk Charles" goal
MANHATTAN:
Secret Tape: Climb ladder by Metro Center Sign/Ticker
1. Morph Lip
By the Banks, near Radio City, spine into a pooel on top of a building. Lip the
billboard.
2. Bench Hop (grind)
Transfer a grind b/t two benches @ 78 Waterstreet
3. Caught In The Act (grind)
Lets put it this way. Grind these objects in order.
anchor->lines above subway station->fire escape
JCS points out to me that you don't need the anchor, just the power lines->fire
escape.
4. Craven Moorhead (grind)
The diagram was confusing, so here's what I think is a better description.
Grind the rails on the second flor of the Cash building. As yo approach the
elevator, notice how the rail turns inward. Also notice how there is a gap and
then another rail that also leads inward. Jump from to that rail.
5. Credit Check (lip)
Lip the really high "CASH" sign that is a quarterpipe.
6. Hittin' The Pipe
Use a quarter by the parked cars in the Banks, to grind on a wire, and
well...grind the pipe...ahhhhh...
Thanks to JCS for pointing out my lack of mentioning the quarter.
7. Ledge Hop
Easy grind. Transfer grinds b/t two ledges in the memorial.
8. Light 'Em Up
Grind a lightpost. Easiest done in 78 Waterst. grind the bench that angels up
and grind the lightpost across.
9. Off Cars (grind)
Grind on parked Banks to a grind on the ledge by the wall.
10. On Break
Grind and grind two separate washer carts in a combo. Try getting this with
"Alley Gap"
11. On Cars
Reverse Off Cars.
12. Rail Hop
Transfer from one rail grind to another.
13. Wire Hop
This is a little hard. Grind the wire by Pyramid ledges, heading to Banks and
ollie and grind the wire crossing the street.
14. Across The Street
Grind The Metro Center's glass to a grind across the street in 78 Water
15. Alley Gap
Ok. By the memorial, see the billboards? Remmber the Golden Arches one's
position.
Climb the ladder by the scaffolding, and find the ladder heading to the roof.
Get to the upper level.
Grind the billboard, and try to land ina grind on the window washer's cart. Do
it and get the gap.
16. Around We Go
Use the eleveator on the 3rd Floor of the Cash Building and get into the VIP
lounge.
Grind the "U" so you are angled to jump the kicker at the end. Land in a grind
on the top loop, and hold it.
17-18. Bench 2 Ledge (or 2 Rail)
Do I really need to explain these?
19. Can I Please Have Some Shoes (grind)
Follow the fun grinding instructions!
Bench->anchor->wires above subway
20. Chase Hop (grind)
Get the "Wire 2 Ledge" and go Ledge 2 Awning.
And if you didn't notice, the cash Logo bears resemblance to the Chase Banks
logo.
21. For The Workers (grind)
In the construction, use the kicker to jump into a grind on the blue walkway on
the scaffolding.
22. Fountain Hop (grind)
In 78 Water, come from the Docks. Follow the outside wall on the inside, and
grind it. Make the jump over the water and into a grind.
23. Freeway Stall
By the anchor, use the bowl to lip the freeway.
24. Get Me Outta Here! (lip)
Hard one. In the banks, head for the B-Ball court. Lip the white wall using the
quarter below.
Now Jump and lip the wire above. It'll take several tries to find the right
place.
25. Ghost Dog!! (air)
On the roofs in "Alley Gap", R2R from low to high.
26. Human Fly
This is fun. Starting by the Banks near the harbor, skitch a car heading to the
end of the banks.
Let go before it makes a turn, and using the concrete barrier by teh cops,
launch and grind the window washer on Radio City Music Hall
27. Javits Gap
At the Metro, grind the blue rail and then the glass to get this.
28. Junk In Da Trunk!
Grind all the parked cars in the bank.
29-30. Ledge 2 Bench (or 2 Rail)
'nuff said.
31. Market Crash (Grind)
Jump out the third floor of the Cash building into a grind on the Memorial
Planter.
32. No Train For You! (Manual)
Manual down and up a subway station.
33. Out The Window
As Market Crash, but aim for the waterfall ledges in the litte park above the
memorial.
34. Pyramid Jump (grind)
Use the ledges as kickers to get up to te scaffolding or brick ledge. Use the
streetside faces.
35-36. Rail 2 Bench (or 2 Ledge)
mmm...Reverses...
37. Shall I Push The Button (grind)
Grind all the ropes/chains from the anchor to the Chinese place. Grind on the
flags to keep the it going. NO MANUALS!
38. Some Assembly Required (grind)
In 78 Water, use the ledge by the construction as a kicker to grind on the
orange and white POLES that lead to the barrier.
Not the barrier itself, the sawhorse pieces.
39. Wire 2 Ledge
By 78 Water, coming from the Science Institute, to Banks, use the kicker to get
on the wires.
Transfer to a grind on the Cash bulding ledge.
40. Back And Fourth (grind)
doa slow grind on the anchor, so you just keep going back and forth without
jumping off.
41. Bling Bling!!
Market Crash, 'cept your heading for the rail that is in front of the Cash
building.
Its on the street that runs from Sceince to Banks
42. Look Out Below
Like Alley Gap, but try to drop on the Memorial ledges.
43. To The Banks!
Grind the guardrail by the memorial (concrete barrier with the rail on top) and
land in a grind on the Banks barrier.
44. Extreme Stall (lip)
Ready? Get Set...GO!
Skitch a car heading from Banks to Metro along Docks. Before the turn by Metro,
release, go down ramp and lip the window washer's cart.
its a B*itch.
45. High Lip
Lip the ledge bythe Science Insitute.
46. Mike Valley (air)
In the banks, skate to the police cars. Air off a bank, over walkway, and land
by the subway.
47. Waterfront Grind
Grind the wire that goes from the bowl by the anchor to the bowl on the other
side of the level.
48. Who's Your Daddy?
Skitch a car heading to the construction site. Use the kicker to launch onto
the steet by the docks.
49. Bust'N Out (air)
Jumpout a window in the Cash Building.
50. Going The Distance (grind)
Grind the freeway from the anchor to the Banks.
TAMPA BAY
SPoT= Skate Park of Tampa
Hidden tape: Climb the wire heading to the glass buildings from the
drycleaners. Drop into the little gap between pools.
1. Bench Hop
Transfer grind between 2 benches.
2. Ledge Hop
Transfer grind between 2 ledges.
3. Picnic Pop
Transfer grind b/t the picnic tables by Bro Bowl.
4. Pipe 2 Pipe
Transfer a grind b/t two pipes in SPoT.
5. Pipe 2 Rail
In the SPoT Comp area, grind a pipe and transfer grind to a railing leading
down.
6. Planter Pop
Transfer a grind b/t two planters.
7. Rack Up (grind)
Heading to Strip Club by SPoT, Grind the bike racks to land on the higher pipe.
8. Rail 2 Pipe
Reverse Pipe 2 Rail
9. Rail Hop
Transfer a grind b/t two rails.
10. Rail Up
After performing Ride 2 Rail, do it again so you wallride and grind the pipe
that runs above you.
11. Wet Beaver (air)
Air over the rollin by the boat shack
12+13. Bank Break-In(and Out)
Spine the quarterpipes in front of the bank, and then go back out the same way.
14. Bart's Chili (Air)
Spine over the boat shack, when the boat is docked behind it.
15. Bart's Sausage Melt (Air)
Air over the strip club lower entrance
16. Blue 10
Grind the blue rail by the drawbridge.
17. Chapin Gap
Olly over the hill that leads down to the boat shack.
18. Cheese'N Eggs (air)
In the outdoor area of SPoT, spine over the fence. (Its behind the halfpipe)
19. D'Amato Lip
Lip the D'Amoto building. Its the one that says "D'Amoto" on it. >_O
20. Fine Art Appreciation (grind)
Grind that yellow thing by D'Amoto's.
21. Inspector Ledge
Grind the ledge below the drycleaners.
22. Ledge 2 Rail
Grind the ledges in the park leading to the water. Jump onto the rail.
23. Over The Bank
In SPoT Comp street, Olly over the banked area.
24. Pipe Lip Gap
Lip a pipe on the ceiling of SPoT
25. Porterhouse T-Bone and Eggs (air)
Use the mound on the sidewalk to acid drop into the Bro Bowl.
26+27. Power Down (and Up)
Using the fence by SPoT going to the Strip Club, use the kink to get on the
power lines. Then, using the power lines, drop onto the same fence.
28. Rail 2 Ledge
Now grind the rail (which drops off by the boat shack) the other direction back
to the ledges.
29. Ride 2 Pipe
Wallride and grind the redpipe on the side with the sign grind.
30. Ride 2 Rail
Wallride to a grind on SPoT by the parking garage.
31. Rob's Patty Melt Plate (air)
Ollie over the giant stair case by the west parking garage.
32. SPoT Bowl Transfer
In non-comp SPoT transfer from a quarter to the bowl.
33. SPoT Channel
In SPoT Comp, same side as Over The Bank, R2R over the little channel.
34. SPoT Sign Grind
Ride 2 Pipe 2 Sign
35. Waterway Grind
Ok, b/t the Secret Tape building, and Tower, there's a quarter. Caveman out on
top of it. Grind the white rail.
36. Waterway Manual
Now manual this passage.
37. Wilt's Soup Of The Day (air)
Go ramp 2 ramp over the parking garage entrance.
38. Wire 2 Wire (grind)
On the power lines, jump from one wire to the other wire.
39. Alex's Iced Tea (BIG AIR)
Get used to this one. Spine from the buildings you got the Secret Tape from, to
the street.
40. Big SPoT Channel
Ok back in SPoT Comp opp. side of SPoT Lil' Channel. Launch from the big
quarter to the one parallel that forms a mini vert with the one by hte
bleachers.
41. Bro Bowl Grind
Complete "Bowl Grind" Goal
42. Cheesesteak Omlette (Grind)
Back to the bowls near the secret tape. Now grind the wire that leads behind to
the circular tower. Grind it baby.
43. Chopsteak Dinner (air)
On top of the skybridge, spine back into the bank's second level.
44. Gaping Wallride
In SpoT comp. Get up to the pipe ring on the ceiling. Make sure your grind is
heading so you can make the transfer by the wall that has the doors to outside.
When you get to the entrance, ollie wallride wallie back into a grind on the
other ring. You can't grind the straight one in the middle for it to count.
45. Johnny's Chicken Melt (Grind)
Get to the top of SPot, cross to the second bulding, and then use the gray
ledge to get into the bank. Continue to get on the skybridge.
46. Pecan Waffle (Grind)
Get on the D'Amoto building, Caveman grind the traffic light on the other side
of the road.
47. SPoT Wire Bridge (grind)
Grind a wire that runs from both the SPoT buildings. Very simple.
48. Wallplant Combo
Gotten by doing the "Wallplant Combo" goal.
SAN DIEGO
Most of these are mirrors. Do it one way, then go back the other way to get
another gap.
R2R= Ramp 2 Ramp.
High/Big-Going from high to low.
Low/Lil'-Going from low to high.
Secret Tape: Wait for the demo. Go up the rollin on the left side onto the
upper level, and collect it.
1. Bank to High Bar (grind)
Must be done to complete Chapter 13.
2. Channel Planter R2R High
In the area you start in, skate to the street. Look left. You gotta R2R over
the water, from the high side.
3. Lofty Grind!
Grind a high ledge by launching from a quarter.
4. 9 1/2 point landing (grind)
Hey...Nice Spear! -> grind on curb by purple statue
5. Balcony Hopping! (grind)
Transfer a grin b/t two balconies. They should be near the Bell Tower.
6. Lip The Lights!
Lip the light ring when the demo is set up.
7. Lofty Lip
Don't grind. Lip a ledge instead.
8. Rail 2 Rail
Transfer a grind b/t 2 rails.
9. Concrete VS. Metal (grind)
From the tunnel, grind the metal rail and jump to the concrete planter on the
other side.
10. Hey...Nice Spear! (grind)
Grind The Horseman's spear
11. 10 Point Landing!
Ok. Spine up to the atruium (* below)
t-towers, q-quarter, H-Horseman, b-Bell building
| b |
t|q |H| q*| |
Grind the high ledge heading towards the Horseman. You'll got to a wire.
Now land on the purple statue.
12. Big Ledge Hop (grind)
Transfer a grind b/t the two ledges in front of the museum.
13. Big Rail 2 Rail
Transfer a grind b/t 2 green rails that are high up. Look at the Atrium.
14. Channel Planter R2R Low
Reverse of of Channel Planter R2R High
15. East Exit R2R
R2R over the doors you see as you skate outta the Museum area.
16. Flag Flyin' (grind)
Powerlines->line of flags
17. Founder's R2R East Lil'
18. Founder's R2R West Lil'
This is the area that is the one that you did the East Exit on, just the
courtyard inside.
Do the transfers from the higher ledges.
19. High Wire Act
Grind the wire for 10 Point landing, getting on by using the Horseman's quarter.
20. North Side Bell R2R
The Bell Building. On the museum side of it, R2R over the wall by the fountain.
21. Over The Horse! (Air)
Spine over the Horseman
22. Sawhorse Gap!
Complete "Rooftop Technician" Goal
23. South Side Bell R2R
Same side, but R2R the wall by the Horseman
24. Theatre Arm R2R West High
Ok non-secret tape arm of the theater. Skate away from the main building, and
R2R the lower one in the theatre proper.
25. West Exit R2R
Skate staright through the tunnel. Go straight to the R2R setup. R2R over the
magic enter this and die level boundary.
26. Theatre Stairs East R2R
27. Theatre Stairs West R2R
R2R over the stairs that lead up to the ampitheater. They're near the Horseman.
28. Big Organ Side Stage R2R High
Non-secret Tape arm of Theater. Skate to the big building, and air to the
bottom left quarter.
29. Down The Horse's Spine!(air)
Acid Drop the statue from the second story of the building facing it. You gotta
do it to get the special trick slot for this level.
30. Founders' R2R East Big
31. Founders' R2R West Big
Reverse of Founders Lil'. Start low, go high.
32. Over The 20 Set (air)
Ollie the Museum's stair set w/o touching any of them.
33. Rooftop Arch Manual
Manual b/t the bell building's arches.
34. Steeple Lip!These are the little pointy things on the top of the end of the
arms of the theater. Lip 'em.
35. Theatre Arm R2R West Low
36. Tower Jump
Acid Drop from one of the two towers near the Horseman. There's a ladder going
up top.
37. West Exit R2R Loose
Instead of West Exit R2R go off the one by the Skateshop to the further one.
38. Atrium Gap!
Air over the upper levels of the atrium. You need to do this to complete "Air
Over The Atrium" Goal.
39. Big Organ Side Stage R2R Low
Reverse Big Organ Side Stage R2R. This one is hard.
HAWAII
Hidden Level: Jump in the Tiki on the far side of the level.
Secret Tape. Grind down one of the wires from the Big Surf hotel.
1. Bench Hop
Transfer a grind b/t 2 benches
2. Bowl Transfer
Spine transfer between the pools at the Big Surf
3. Breakwater Hop
Grind around all the break waters in the ocean.
4. Chainlink Transfer
In the mini-skatepark by the freeway, somehow spine over it.
5. Ledge Hop
Grind transfer b/t 2 ledges. Try the entrance of the Big Surf
6. Planter Pop
Grind transfer b/t two planters. Try near Off The Walls
7. Rail Hop
Transfer a grind b/t two rails.
8. 88 Bowl
Third Wallows Gap
9. Air Bowl
First Wallows Gap
10. Awning Hop
Transfer grind the awnings of the Pink Palace
11. Banyan Tree Grind
Grind the branch of the tree in the cage by the Pink Palace.
12. Bench 2 Rail
O_O O_o O_O O_o
Nothing to see here. Its GODDAMN SIMPLE!
13. Big Tree Transfer
Spine over the Tree in the Trinket Palace
14. Branch 2 Branch
Transfer two grinds b/t branches of the damned Banyan tree in the Trinket
Palace.
15. Grab a Branch
Lip a branch. Try the one above the quarter next to hte gypsey.
16. Kayak Hop (grind)
Grind the volleyball net and jump onto the kayaks and complete the grind.
17. Park and Ride Pop
Grind the rail above the wavy roof hotel, and transfer it to one of the bus
huts on the playground.
18. Rail 2 Bench
o_O O_O o_O O_O
!ELPMIS NMADDOG stI .ereh ees ot gnihtoN
19. Surf's Up
Grind both sets of surfboards on the beach in one combo.
20. Tube Bowl
Second Wallows Gap
21. Wavy Roof Gap
Grind the ledge by the bus hut and use the kink to get a grind on the way roof.
22. Welcome To Wallows (Air)
Where the pickup truck is, spine the halfpipe in the deadend to get to Wallows
23. Big Surf Suicide!
On the Big Surf Rooof, spine down to the ground by the Pink Palace
24. High Lip
Lip the high non-roof ledge on the Big Surf.
25. Kalakaua Ave Gap (air)
Get some speed, and use the kicker to get to the roof of the wavy-roof building
26. Nuthin' But Net
Start a grind on the ledge on the Big Surf and transfer the grind onto the
volleyball net.
27. Off The Walls Manual
Manual one length of the Off The Walls area.
28. Off The Walls Manual Rewind
Go one length, ge thte gap, then go back in the same combo.
29. Off The Walls Transfer
R2R the concrete barrier to an Off The Walls quarter.
30. Pink Pad Manual
Manual the Pink Palace's walkway to the right of the entrance.
31. Pink Place Entrance (air)
R2R over the PP entrance.
32. Pink Roof Transfer
R2R to the roof of the entrance.
33. Planter Grind
Hold a grind around the yellow planter in front of the Big Surf.
34. Pool Drop
Acid Drop from the roof of the Big Surf into the pool below
35-38. Ludicrous Spine Transfers.
These are done in the "Hawaii Huge Spine Transfer" goal
39. High Wire
From the bowl in the Pink Palace roof, find the wire that runs to the street.
Grind it. You need to grind it for the "High Lines" goal.
40. Holy Hotel Gap!
Launch from the Big Surf Roof to the Pink Place roof
41. Wallows 3 Bowl Combo
Get all 3 wallows bowl in 1 combo.
VANCOUVER
Secret Tape: Over one of the glass domes. Skitch, and use the pagoda to gain
the neccessary height and speed to get it.
Note on pools. Directions from facing Court from Hotel. These ones are on the
highest level of the court.
1. 1500 Georgia Banks Rail
This is the building on the opposite side of Slam City. Grind the rail locate
in the waterfall.
2. Golden Rail
Grind "The Goodmount" sign that goes to the 1500 GA
3. Slam City Wire
Get to the second highest ledge on the hotel heading to Slam City and grind the
wire that goes around it.
4. Top Loop
Grind around the second level of the hotel. DO NOT use the kickers. Instead
dring out the other way w/ the tables. When you enter a new room, ollie right
and catch the tables again.
5. Offwire
Grind The Slam City Wire and jump to the handrail that goes around the second
level.
6-9. SJ 2 (something)
Grind the handrail and ollie and grind on whichever object it calls for on the
street.
10. SJ Rail 2 Rail
Grind the curb next to the building on the second floor. Jump to the handrail.
11-12. Out Of Hotel Across Street 2 Truck
Grind the pagoda's right side. Jump into the hotel, and ollie right onto the
curved rail.
Land in a grind, ollie out window and grind on the truck by Slam City.
13. Beak Rail
Grind the statue's beack near the hockey rink
14. Claw Rail
Grind the statue base.
15. Court Pool (grind)
Grind the middle pool by the courthouse
16. Hawkbowl Rail
Grind the blue rail behind the Hawk Statue
17. Hawkbowl Transfer
Use the diagram below. || is the statue.  are the planters. Use the quarters
to Hip transfer into the bowl.
_______
/ \
| |
 || 
18. Hawkwing Transfer (air)
By the Hawk statue, use the quarters that border it and land in a grind on the
wings.
Use the left or right and transfer to the middle (and grind)
19. Hotel Goodmount Front.
Grind the big awning. Easiest to get up, then Caveman grind the sign.
20. IN (grind)
Grind the dome from the outer-most ledge. Ollie thorugh the doors into grind on
the black ledge.
21. Judge Pool
Leftmost pool
22. Ledge Hop (grind)
Grind jump and grind both ledges on the Museum.
23. Museum Drop (air)
Get to the roof of the museum. Head to the front, and spine the quarter to the
ground.
24. OUT
Reverse "IN"
25. Over The Dome (air)
Useing the concrete kickers and air over the dome to the otherside.
26. Pagoda Transfer (air)
Spine the glass pagodas, and jump off the higher level.
27. Plaza Pool
Grind the lowest level pool.
28. Rail Hop (grind)
On the pedestrian bridge byt the court, grind one rail and jump to the other.
29. Round Fountain (air)
Jump over the fountain by hawkbowl.
30. Superior Pool
Rightmost pool
31. Superior Small Rail
Grind the court pool, ollie, grind the small edge of the planter.
32. Superior Staircase rail
As above, but aim for the longer edge.
33. Then Up To Slam City (grind)
This is continued from "Out Of Hotel Accross Street 2 Truck"
Simply ollie off the truck onto the handrail.
34. Triple Transfer
Behind the Hawkbowl, there are 3 quarters. R2R over the middle one.
35. Walkway Rail
Grind the entire ledge from the courthouse to Slam City. It goes under the
purple flags.
36. Wing Rail
Grind the wings of the Hawk Staute
37-39. BC Transfers
Gotta get done for the "Vnacouver Spine Transfer Challenge" Goal
40. Front Desk Manual
Jump into the Goodmount by the front desk, manual, and jump out the window on
the other side of the lobby.
41. High Hotel Drop (grind)
Using the kickers in the second floor, grind out the windows, and land in a
grind on the dome.
42. Hotel 2 Dome
43. Hotel 2 Superior Court
Well, I'll eliminate my overly complex explination.
Get to the top floor of the Hotel on either side. Grind the balcony off the
black rail.
For Dome land on the pagoda
For Court land on the bank by the court area.
44-46. Superior Spines
Spine between all the bowls. Also, if you want Adio shoe deal, you gotta do
these
47. THROUGH
If you do "IN" and "OUT" on the same combo, you'll get THROUGH.
48. Through Hotel High (grind)
Like "Out The Hotel" excecpt hold the grind and jump on the ohter pagoda.
49. 2nd Floor Spine
In one of the second floor rooms, using the quarter, jump out the roof and
spine to the ground.
50. Garden Spine
Spien one of the planters near the courthouse to the hill below.
51. Goodmount Transfer(air)
R2R over the Goodmount box sign.
52. High Lip
Lip the qurterpipes you needed to hawkwing transfer
53. Plaza Spine
Reverse of Garden Spine
54. Ramp Transfer
"Triple Transfer" but you only need to R2R adjacent ones.
55-56. Hockey Scores
Knock the puck into a goal and grind while it says "GOAL!"
Do it for both goals.
SLAM CITY
Secret Tape: Grind the light rig and break through the monitor.
1. Billboard Hip
Hip Transfer by the Slam City Billboard
2. Brick Wall
Grind the brick wall in street.
3. Ho Brah! Dass DJ Qbert!!
Grind the DJ's table. He's by the street judges. It also changes the track you
play.
4. Ledge Hop
In street, grind ollie and grind the blue boxes.
5. Rail Hop
If you sakte from the Billboard, there is a rail on a funbox. Grind it and the
one right ahead of it. (ollie)
6-10. Sections A-E (grind)
Grind down the rails after you go through the doors leading upstairs.
11. Section F (grind)
You gotta hop off in th right place, b/c no door leads here. Its two sections
to the right of D.
12. Side Jump'n (grind)
Grind one of the funboxes that has a few ledges and transfer b/t the ledges
once.
13. Sponsored
Grind the rail behind the bllboard and ollie and grind on the green fence
14. Tall Hip
Hip the Quarter that has the "VANS" logo. The really tall one (duh).
15. Turntable Hip
Hip over DJ Qbert
16. Double Side Jump
Do "Side Jump'n" and do it one more time. Best to be going slow.
17. Drop Manual
Grindone of the red rails, drop and manual over the big funbox that leads by
sections A and B.
18. Glass Hop (grind)
Carry a grind on the glass barrier, and hop over any gaps in it. (try by
Section C)
19. Glass On The Side (grind)
When the glass makes a sharp turn, ollie the way you need to continue it.
20. Into The Big Halfpipe
Reverse of Outta the Halfpipe
21. Jesse's Grind
Grind the Stretchers behind the rollin for the Vert Pipe.
22. Light Rig Lip
Lip the light rig. Best done in half pipe
23. Outta Big Halfpipe
Build up some speed, and SPine out of the Vert Pipe. If you're in the right
place you'll transfer to a quarter in the
street area.
24. Across The Floor Manual
Manual down the bumpy floor, all the way to the white rails on the other side
of the street area.
25. Impressn' The Judges Transfer (air)
R2R over the bumpy/wavy floor that you go down for #24
26. Impress'n The Judges Manual
Manual in front of the street judges table
27. Speaker Lip
Lip one of the speakers over the Vert Pipe
MOSCOW
Glad I'm a nice guy. This level has the most gaps and the most vaguely named.
Hidden Level: Near Lenin's Tomb, jump through the left-center window of the
building near the dome.
(Where it bulges out. Jump through the one just left of center.) Its the 5th
formthe left.
Secret Tape: Its floating around St. Basil's (The Pointy thing.) Jump around
for a little while. You'll get it.
GUM Building-This is the building you start near (the one with the security
cameras)
1. Elisey's Tour
Lenin's Statue, grind the U-shaped bench onto the planter.
2. Arch Transfer
Spine over the arch b/t the GUM building and Statue Plaza.
3. Ledge Hop
Grind transfer between 2 ledges.
4. Middle Level Lip
Grind the second level lip of the GUM.
5. Necropolis Grind
Grind the black ledge behind Lenin's tomb.
6. Over The Stairs
R2R over the steps by Lenin's tomb.
7. Planter 2 Stairs
In the Statue plaza, grind from a Planter 2 stairs.
8. Rail Hop
Transfer a grind b/t 2 rails. Its evil, but you have to jump from the solitary
spire in the plaza to the fence outside of it. (The one you have to grin the
upper levels of GUM to launch into Basil)
9. Andrew's Photo Op
Lip the pipe by the armory.
10. Anton's Transfer
Transfer over the staircase leading down to the armory.
11. Basil 2 Stairs
Transfer a grind from St. Basil to the semi circle steps around the spire.
12. Big Red Lip
Lip the big red wall.
13. Bleachers to Lenin
Transfer a grind b/t the bleachers to Lenin's tomb. Doing this on the highest
level yields "Gettin' High On Lenin"
14. Blind Drop
Spine transfer b/t the dome on the roofs to the alleyway near the Statue. Use
the statue as a guide to line yourself up.
15. Blocked Alley
R2R over the alley that is blocked by barriers. Its by the GUM building.
16. Break On Through
Get ready? Get set go. Break the window by Lenin's tomb that leads by the
Secret Level. Next thing to do is simple. Wallride Lenin's tomb, jump into a
grind on the ledge, and grind down the staircase out of the building.
17. Bridge Cross Over
Transfer b/t the 2 edges of the bridge by Statue plaza.
18. Cannon Air
R2R over a cannon.
19. Catherine The Grind
I need to do a diagram.
w=walkway, h=halfpipe, x=transfer grind here.
|w| | _
|w| | / \
|w| |_| | Fence. Grind the blade of the first helicopter.
13. Freak Hop
High Line->Metal bar above Freak show.
14. Freak!
Lip the metal bar above freak show.
15. Get To The Copter!
Rail Hop, then grind on the busted copter.
16. Going Up!
Continue the "Get TO The Copter" and nail the grind on the freak show.
17. Light Stall
Lip the light rig to the left of the Freak Show.
18. Over Peter Criss
Spine over the drums on stage. Do it as KISS is playing for extra kudos.
19. Quickie Huh
There are 3 quarters left of the Freakshow. Nail them all in one grind
(Including the offset one)
20. Staying Up There
Grind Transfer b/t the two catwalks.
21. Around The Tracks
Carry a grind along the tracks around for more than 1 lap.
22. Over The Speakers
Skitch the cart, and launch yourself over the off the quarters in the back to
spine over the speakerss
23. Tabletop Manual
Manual one of the picnic tables in the area where there are 3 sets.
24. Ramp Transfer
R2R the quarters all the way in the far back near the freak show. (Not all the
weird curved ones, just the straight 3) Carry past the offset one.
25. Rooftop Manual
Manual the rooftop of the vendors who are open.
26. Got Skill
Transfer a grind from the outer catwalk to the tracks on the ground.
27. Secret Tape Gap
On top of the giant speaker wall. Grind the sign, use the kink to air over both
catwalks and land back in a grind.
28. KISS Concert
Hit all 4 letters in KISS.
You should get this when yopu get the video. If not, you're screwed. Sorry.
29. Over The Copters
Use the dune Buggy to launch over the helicopter on the dirt course.
30. Above All
Launch above the entire concert using the dune buggy using the kickers. This is
the largest gap score in the game @10k
~~~~~~~~~~~~
THPS2 LEVELS
~~~~~~~~~~~~
FOR ADDITIONAL HELP ON ANY OF THESE LEVELS
IGN HAS A FREE* GUIDE. ITS FOUND AT:
http://guides.ign.com/guides/14304/index.html
*-yes thats an oxymroon with IGN
SCHOOL 2
Rancho-Area that has all the lockers
Carlsbad-Area that you gotta climb the wall to get o.
Gym- Grind Opunsezumee rail.
1. Gym Rail 2 Rail
Transfer a grind b/t the 2 rails in front of the gym.
2. Over The Wall...
Use the lower kicker in Carlsbad to go over the wall.
3. Overhang Stomp!
Gym Rail 2 Rail, but jump and grind on the overhang instead.
4. Planter On Edge
Manual the planter in front of where you start.
5. Pole Stomp
Down by Bendy's and TC's ollie into the lightpost by the planter. Then grind
off Bendy's curb ollie and grin the downed pole.
6. Rack 'Em Up
Transfer a grind b/t the bike racks by the wall b/t the stage and Carlsbad.
7. Roll Call! Gonz Rail!
All the awy in the back of the level, use the kicker to launch on the rail and
grind to the bottom.
8. Roll Call! Opunsezumee Rail
Going from Rancho to the classroom area, grind the kinked rail. Doing it opens
the Gym.
9.Table Transfer
Grind and grind on the other picnic tables near Nightmare Rail
10. TC's Roof Gap (air)
Its the little gap b/t the twp temporary classrooms/trailers. Use the kicker to
get on it, and get the gap.
11. ...And Down The Bank!!! (air)
Go over the wall and land in the yellow striped area
12. 2 Wheelin' TC's Roof (Manual)
Manual, jump over TC's, another manual
13. 3 Points!
R2R over the backboard in the gym.
14. Arch Extension
Lip the arch to the left of where you start.
15. Awning Hop
On the far side of Rancho, grind the planters, and use the kink to launch to
the awnings
16. Bank 2 Ledge
The Bank is the one for...And Down The Bank!!! Launch off of it and grind the
ledge that's on the wall.
17. Bendy's Curb
Grind the bent curb by Gonz! Rail
18. Bendy's Flat
Now manual it.
19. Big Rancho Bench Gap
Grind and transfer the gring b't the brick benches in the rnacho area on the
close side.
20. Carlsbad 11 Set
Ollie the Carlsbad 11 set.
21. Drop Out Roof Gap
Wallie the bell where you start. Get up to the overhang and jump out the window.
22. Leap Of Faith!!!
Don't go down the Nigtmare rail. Jump over the fence onto the area with the
picnic tables.
23. Ledge on Edge
Manual the ledge in Bank 2 Ledge.
24. Overhang Air
Jump over the gym overhang.
25. Pole 2 Brix
Do as it says.
26. Rock The Bells
Wallride the bells
27. Roll Call! Nightmare Rail!
That imposing kinked rail in front of where you start.
28. Starting Block Extension
In the pool in the gym, lip the starting blocks.
29. 2 The Roof (air)
In rancho, gain speed off the quarter, and follow the tire tracks. Jump ot the
roof.
30. Carlsbad Gap
Ollie the grass next to the 11 set.
31. Crazy Roof Gap!
After Drop Out, make the grind and ollie to the next roof to get this.
32. Flyin' The Flag
From "2 The Roof" use a kicker to grind on the flagpoles to get to Carlsbad.
33. Huge Transfer!!!
Its R2R with the quarters by the Gonz Rail. Hope you like hitting the ground. A
lot.
34. Mad Skeelz Roof Gap (air)
Get to Carlsbad, without getting "Flyin' The Flag" IE no grind, just air.
35. Stage Rail 2 Rail
Transfer grind Rail 2 Rail in the Rancho area.
36. Backboard Dance
Grind the other backboard in the gym by using the kicker.
37. Balcony 2 Awning!
Roll over to the fence where you get "Leap Of Faith!!!" Now see the ledge on
the left? Grind it. Transfer the grind to the awning below.
38. Lil' Guppy Extension
Lip the lower diving board.
39. Suicidal Roof Gap!
After Crazy Roof Gap, continue until you get to the one with the air
conditioner. Ollie for the building where you can get TC's.
40. Are You Serious!?
Using the higher kicker in Carlsbad, go over the wall and land on the building
with AC ducts.
41. High Dive Extension
Lip the highest diving board.
42. Mid Squide Extension
Lip the middle diving board.
VENICE BEACH
1. Up! (air)
Remember this? In the pit area, its in one of the little alcoves. Launch
yourself into the air using a the quarter by where the S was in THPS2.
2. Seaside Rail
Grind the rail by th 20 set.
3. Shorty PLanter Pop
Jump over the short side of any planter.
4. Tabletop
Jump over a table
5. Cake Transfer
Turn right from start, skate foward and R2R the two adjacent quarters.
6. Canyon Jump
This is the roof gap over the Seaside Rail. Jump from high to low.
7. He Could Go... (Manual)
Manual the tables that are conected by plywood.
8. Ledge 9 Set
Jump the stair by The Venice Ledge
9. The Venice Ledge
Lets get you here first. From start go right to go down the ramp to the bowl.
Caveman on the top of the bowl. Now look at the beach. See the sidewalk? Jump
down and run along it. Jump to the new area.
Ignoring the 2 ramps, grind the ledge by the small stair set. Hell for memory's
sake, Tailslide it.
10. Up!!
Go higher than Up!
11. Wee Lil' Roof Gap
On the seashell roof, jump from the area with the rails over the corner to the
other roof. Just gotta be a short corner cut.
12. West Side Transfer
Roll straight from the start and turn left and head all the way to the back.
R2R the two far ramps.
13. 10 Point Landing! (grind)
Jump from the roof onto the Seaside Rail
14. All The Way...
continue the manual from "He Could..."
15. And Away!!!
Lets say it "Up! UP!! AND AWAY!!!". Get an insane hangtime in the air.
16. Bench Trippin'
Grind 2 benches in the bit area in succession.
17. Big Double 5 Set (air)
Ollie the set thats to the left of where you start.
18. Ledge 2 Ledge
Transfer a grind on the two ledges at the edge of the pit.
19. Lil' Vent Gap
Muska's Gap, but use the AC vent.
20. Muska's Gap
This is hard to find. On the roof by VB! Pit, ollie over the entrance of the
alcove that hides the ramp in the pit.
21. Nice Mid Size Roof Gap
same as Wee Lil', but lets make things interesting and cut a bigger corner.
22. Planter Pop
Ollie over the long side of a planter.
23. Roof 2 Ramp
Reverse of Ramp 2 Roof
24. VB! Ledge Transfer
R2R over the Venice Ledge
25. VB! Pit Transfer
By West Side Transfer, there is another quarter that forms a small half with
the left of the WST ramps. R2R into the pit using it.
26. Candy Cane Manual
Manual the Candy Cane shaped indentation on the roof by VB! Pit Transfer.
27. Ramp 2 Roof
By the entrance to the seaside rail, there's a quarter. Trasfer to the seashell
roof.
28. Uphill Canyon Jump
Jump up the canyon, not down it.
29. Vent 2 Roof Gap
Use the AC vent to jump the canyon.
30. Big Vent Gap
Use the Vent to jump over the Halfpipe where you get Skinny and Fatty transfers.
31. Fatty Transfer
Skate all the way to the other end of the pit, and make your way to a few
quarters. R2R over a huge section of roof.
32. High Wire!
Grind on the wire that runs over the pit. Try using a table to get at it.
33-34. Huge Ramp 2 Roof (and Roof 2 Ramp)
By The Fatty Transfer/Skinny Transfer, use the ramp for skinny but R2R to the
roof on the left. And then back down.
35. Massive 20 Set
Ollie the 20 set.
36. Sick Roof Gap!
Ok, same as Nice Mid Size, but if you miss this large one, you're going in
traction.
37. TOUCHDOWN!
Finish the "He could go...All the way..." manual
38. VB! Skinny Transfer
Same as Fatty, but just go over the skinny portion.
39. VB! Huge Transfer!!!
Sorry 'bout this...
Its The same as cake transfer, but you have to R2R to the second lower qp.
40. Round The Horn!!!
If you've emailed me, and I've confused this with Seashell roof, sorry.
Turn around and grind the pool behind where you start.
THE HANGAR
1. Chopper Hop (air)
Jump over the divider separating the room.
2. Downwind Lip
Lip one of the ramps in the windtunnel.
3. High Steppin'
Lip one the raised rails.
4. One Halfpipe Lip
Self Explanatory
5. Rail Drop
Grind from a high rail, and drop to a lower one.
6. Rail Guided Missle
Grind the little ridge near the plane, and jump to the divider
7. Rollin Gap (air)
R2R the rollin.
8. The Other Halfpipe Lip
Self Explanatory.
9. Upwind Lip
Lip the other ramp in the windtunnel.
10. Flyin' High (air)
R2R the windtunnel entrance IN the windtunnel.
11. Halfpipe Grind
Grind one of the rails over the pipe.
12. It's Cold Up Here (air)
Get big air off the quarter thats outside.
13. Lil' Light Hopper (grind)
Use the halfpipe to launch ot one of the hanging lights.
14. Air Over The Door
R2R the door going outside
15. Big Light Hopper (air)
Trigger the Helicopter. Use the unaccessible quarter to launch to the light
bank hanging over the center of the pipe.
16. Halfpipe Hangtime (air)
Jump over the halfpipe
17. Instrument Landing (manual)
Get Wingtip Hangtime gap, and land in a manual.
18. Light Corner (Grind)
Cut the corner b/t light banks.
19. Skycrane Hangtime
Ollie over the chopper.
20. Wingtip hangtime
Ollie over the airplane
=======================
| 3.FINAL NOTES |
=======================
WHat do you get for all of this?
The models of the Pedstrians, with Max Stats.
Thanks to Neversoft, CJayC and whoever else.
Drop me a line at greg_valko AT yahoo(dot)com
TOTAL GAPS: 488
COMPLETED: 488
Last date of revision: 12.28.03
Previous Dates w/ # of Gaps
11.7.03-486
11.4.03-144
11.5.03-426
Ziggy played guitar.