You might want to add some tags to help the user search for your map, things that you can include are EDM and/or Dance (genre of music as posted on soundcloud: ), and anything else you feel might identify the song.Your audio file's bitrate is insanely high. Your audio file's bitrate is 1411kbps while the maximum allowed is 192kbps. This is why your mapset's filesize is so large. You definitely want to either compress your audio file or re-retrieve it at a lower quality. You can access your audio file by going to the path: C:\Users\YOURUSERNAMEHERE\AppData\Local\osu!\Songs\631944 Mercy X - Caught Fire (feat Ashley Lawless)Consider adding custom combo colors to better represent the song.Hey, for once I found a map that actually uses a countdown with enough time for it to be visible. good job! c:O, you might want to map the beginning of the map instead of using a countdown though. Theres piano and vocals that can be mapped.The OD seems to be a little low, maybe increase it by at least 0.5 if others feel the same.You could probably crop the audio or fade it out quicker. Theres about 13 seconds of unneeded audio at the end of the song, unless you're planning on adding a storyboard at the end. Its not really required, since 13 seconds is only about 14.44% of the song, but it'd just be nice and reduce filesize.Don't forget to make a full difficulty spread if you are trying to get this map ranked. (even if you don't try to get this ranked, please decrease the audio file's bitrate. Its absurdly high.)

00:13:549 (1,2,3) - The flow could be better here. Each of these 3 hit objects are 1/2 a beat apart, but the spacing between them is very variable 00:25:949 - The slider here is active for less time than the slider before it, yet it is longer in length. Consider decreasing the intensity of SV changes or make it more noticeable that this slider is quicker than the one before it? (SV change goes from 0.75x on the previous slider to 1.5x on the current slider, that a 2.0x increase in speed)00:39:149 - Map this sound with a spinner or slider?00:46:749 (1,1,1) - Make these three objects one combo?Overall, I think that new combos are being started too often. If the map is filled with tons of short combos, the player will be awarded geki frequently.Geki give a boost to your lifebar whenever you finish a combo with only 300's. If your map is filled with short combos, the difficulty of passing your map will be decreased. Consider either making overall longer combos, or increasing your HP drain.

Firstly thank you for your mod i'll try to explain some of my choices and the changes i've made

tatatat wrote:

You might want to add some tags to help the user search for your map, things that you can include are EDM and/or Dance (genre of music as posted on soundcloud: ), and anything else you feel might identify the song.DoneYour audio file's bitrate is insanely high. Your audio file's bitrate is 1411kbps while the maximum allowed is 192kbps. This is why your mapset's filesize is so large. You definitely want to either compress your audio file or re-retrieve it at a lower quality. You can access your audio file by going to the path: C:\Users\YOURUSERNAMEHERE\AppData\Local\osu!\Songs\631944 Mercy X - Caught Fire (feat Ashley Lawless)I'll try to do it, when i will find a correct audio file i will change itConsider adding custom combo colors to better represent the song.Might to do it but i'm not good at it i don't want to ruin the cc with mine :pHey, for once I found a map that actually uses a countdown with enough time for it to be visible. good job! c:O, you might want to map the beginning of the map instead of using a countdown though. Theres piano and vocals that can be mapped.The OD seems to be a little low, maybe increase it by at least 0.5 if others feel the same.DoneYou could probably crop the audio or fade it out quicker. Theres about 13 seconds of unneeded audio at the end of the song, unless you're planning on adding a storyboard at the end. Its not really required, since 13 seconds is only about 14.44% of the song, but it'd just be nice and reduce filesize.Don't forget to make a full difficulty spread if you are trying to get this map ranked. (even if you don't try to get this ranked, please decrease the audio file's bitrate. Its absurdly high.)As i said before i will do it when i'll find a good audio file

00:13:549 (1,2,3) - The flow could be better here. Each of these 3 hit objects are 1/2 a beat apart, but the spacing between them is very variable I know want you mean there but for me it's like i want to correctly show that it's at 00:14:349 (3) - that the singer start singing and so the music00:25:949 - The slider here is active for less time than the slider before it, yet it is longer in length. Consider decreasing the intensity of SV changes or make it more noticeable that this slider is quicker than the one before it? (SV change goes from 0.75x on the previous slider to 1.5x on the current slider, that a 2.0x increase in speed)I intentionnaly made the second slider shorter and quicker to emphazise the pre-drop but i might change the sv if it is a problem in general00:39:149 - Map this sound with a spinner or slider?meeehh it's more like it as to be without any object to show that the drop begins and that it is 2 differents part00:46:749 (1,1,1) - Make these three objects one combo?Yes i'm going to remove some combo color so this one is going to be changed Overall, I think that new combos are being started too often. If the map is filled with tons of short combos, the player will be awarded geki frequently.Didn't know about it so as i said i'm going to remove some combo colorsGeki give a boost to your lifebar whenever you finish a combo with only 300's. If your map is filled with short combos, the difficulty of passing your map will be decreased. Consider either making overall longer combos, or increasing your HP drain.

Consider adding custom combo colors.As i said to someone before i actually don't know how to properly do nice combo colors i don't want to ruin the current one :p

Just my preference, but i don't think AR9 is fit for this diff. Maybe AR8meeehh I think AR 9 fits better as an AR 8 (for me) is more when you can actually dt it easily (tv size for example) but in this case i prefer leaving AR 9

((You forgot to hitsound ))Didn't forgot i just don't know :p i'll try to do it but if i find someone who can do it better than i do it will be better

00:29:149 (1) - Circle is the same space away from the last circle and the next circle, yet it is a full beat away from the last circle.I don't know if it as an impact somehow but if other people find that it needs a change i may change it

The timing is immaculate, no problems with where things land or happen. However, there's this general theme going on which I had a problem with (and am still fixing on my own beat maps currently): i don't see really any rhyme or reason. Perfectly fine depending on what you're aiming for (i.e. jump map). Also, you're using snap to grid which creates sliders that are a 9 ar readers worst nightmare. for instance, 00:22:749 (5) - . Now, keep in mind, all of this is subjective, others find this perfectly fine, however I find it worth bringing up. The intro just has weird jumps for me I guess. Everything after the drop is very nicely done, this seems to be a very well made jump map - shame I can't read above 6.5 AR haha, I'd love to play it.

tl;dr: snap to grid made some pretty awful sliders shapes. If you turn off the grid, I'm sure you could make this beat map 10x better. If you were aiming for jump map, you did awesome, if not, might want to find more of a rhythm for your slider/circle placement to follow.

Not safe anymore00:30:149 (2) - The slider extends past a very audible sound. This is not good I suggest this. http://i.imgur.com/P28RRxR.pngDone (not really certain about the design, might change it but still made the chhangement)

The timing is immaculate, no problems with where things land or happen. However, there's this general theme going on which I had a problem with (and am still fixing on my own beat maps currently): i don't see really any rhyme or reason. Perfectly fine depending on what you're aiming for (i.e. jump map). Also, you're using snap to grid which creates sliders that are a 9 ar readers worst nightmare. for instance, 00:22:749 (5) - . Now, keep in mind, all of this is subjective, others find this perfectly fine, however I find it worth bringing up. The intro just has weird jumps for me I guess. Everything after the drop is very nicely done, this seems to be a very well made jump map - shame I can't read above 6.5 AR haha, I'd love to play it.So to start i love when thing are where they should be and when they don't overlap each other for exemple unless extremly rare cases i don't have anything above another object that don't start at his head or tail) And so to bring out your slider shape problem it might not be from me but from you because you haven't played much for the moment, it's a pretty technical map for a 4 stars with some variation that are hard to read and so slider shapes may seem a little weird but actually there not ^^

tl;dr: snap to grid made some pretty awful sliders shapes. If you turn off the grid, I'm sure you could make this beat map 10x better. If you were aiming for jump map, you did awesome, if not, might want to find more of a rhythm for your slider/circle placement to follow.As i said i love when everything are where they should be so the grid is actually my best friend \:D/No didn't edit anything to export a .osz

Actually i shouldn't give you a kudosu because i didn't change anything on my map with your mod but it could be encouraging to have some of a reward if you do something so i give it anyway (also thank for taking the time to write it )

I can't find anything wrong, and I'm loving the song! I would love to do a GD for this, maybe, Another or Extra diff? I can't do any low star beatmaps, but loving this song! Good Luck and I hope this gets ranked!

I can't find anything wrong, and I'm loving the song! I would love to do a GD for this, maybe, Another or Extra diff? I can't do any low star beatmaps, but loving this song! Good Luck and I hope this gets ranked!

Thank you so much that's very kind of you and yes i will gladly take a GD as you want for the difficulty if it is well-mapped i will put it in my mapset (but if i don't take your GD don't take it personnaly it may be because you need to learn more about mapping so be sure if you're going to do this :p)

OML. This took me a while, but I finally got it finished, if there are any mistakes, I will fix them all! Or if you are uncomfortable with some, I will fix them also. I am sweating due to all this editing, which it probably wasn't worth because I know its already gonna get rejected T^T.

OML. This took me a while, but I finally got it finished, if there are any mistakes, I will fix them all! Or if you are uncomfortable with some, I will fix them also. I am sweating due to all this editing, which it probably wasn't worth because I know its already gonna get rejected T^T.

I'm sorry man i'm going to refuse it because you are a little bit too novice and so you is your difficulty you need to progress on your design and in some part with your rythme hope you get better in mapping !

00:23:149 (6) - NCI think it should not as it represent the end of a "part" and the following object are a new one (i don't know how to explain )

00:28:749 (4,1) - stack them or make a smaller gap, it's pretty confusing to have 1/2 after 1/1 with almost the same spacingdonemb 00:41:549 - add a circle just like 01:05:549 (2) - therefor me it's more like you don't click the sound but you release it so meehh unless other people tell me that it shouldn't be that way i prefer leaving it like this00:54:349 - ^01:07:349 (2) - just a suggestion to add a 0.5 velocity slider for example https://osu.ppy.sh/ss/8459177 but you can leve iti prefer leaving it like this because it's like she's breathing before another drop if you know want i mean like she's preparing herself 00:48:149 - ^ again just a suggestion00:46:149 (1) - make this slider look like 00:45:549 (1) - this, I think it's better in a visual wayIt was a changed i've made before it is because the sv is drasticly decreasing on this slider so it need to be visually understanding

idk but this beatmap seems fine to me, I don't have anything to add Good luck!

Last edited by [ IWeenox ] on 2017-07-09 22:10:00 UTC, edited 1 time in total.

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