What would you like to see in Star Trek Online?

Ok here are a few things that I think would be really cool to see in Star Trek Online.
1) Visible Space Station from the Academy. The space station in orbit around Earth is so big that it would be visible from the Academy. Why not?
2) More to do on Earth, not just events which range from great to kinda boring an repetitive. Maybe make a Holodeck game where you can "train" and in order to use them you need some type of holodeck currency which long past events that you still have stuff for can be traded for example.
3) The ability to choose your ships interior rooms for example say you get the Voyager engineering and Enterprise Med-bay.
4) Access to your bank or better yet a storage only accessible on your ship and those items can be selected if you start the mission on your ship.
5) Once you get to a high enough rank you can have a ship in your fleet follow you with all its load and you can make a bridge officer its Captain and assign other crew members to it numbers very per class and like before the higher rank you are the higher rank the ship can be ( Admiral escort ship can only be ranking of LT and so on).
6) Memory Alpha an actual library and missions that show you the Federation's timeline from Enterprise to current time.
7) Personnel in their assigned areas. (Examples XO in the XO seat, Chief Engineer in Engineering, Chief Medical in Medical)
8) Mixed race option in Character Creator where you can select Human and Andorian then be able to create a Character using both race options and as far as traits it's randomized between the 2 races and it's noted that your character is half Human half Andorian.
9) crew uniform pallet, Where you can select and edit the crew uniforms walking around your ship specifically Command, Science, Engineering, Security and Medical.
10) Do something with the upper and lower areas of the space station
11) Board a shuttle to Earth, your ship or the Captian's area load screen is leaving space station to land in the area you selected to go.

- T6 & Fleet T6 Vor'Cha. The T-5u is already awesome (my main ship), but it's a T-5u!
- K'Vort class battlecruiser
- The Warship Voyager (http://memory-alpha.wikia.com/wiki/Warship_Voyager)
- Axanar ships. Have to wish for that.
- Single Cannons: rear arc and heavy versions
- Cannon abilities: Cannon Overload-all cannons fire simultaneously with increased damage. Example, Star Trek:Insurrection when the Scimitar fires on the Valdore vessel and blows the wing apart.
- Dreadnoughts and destroyers like the Galaxy X and Mat'Ha raptor should have a heavy weapons slot to mount the spinal lance or other heavy weapons because the spinal lance is pretty much a heavy weapon. It would also free up a console space for the Mat'Ha raptor.
- When a player reaches Fleet Admiral, ships in inventory are actually used in game along with the ship your flying instead of just in in the admiralty window. Episodes that have ships warp in to assist you could be those ships. A fleet signal much like the Delta or Pirate Distress signal.
- Automate the admiralty like the duty officers. Paperwork isn't fun. Blowing stuff up is.
- More ways to earn Romulan Rep marks.
- Klingon Shipyard improvements. It needs a bank and exchange.
- EC/Dilithium exchange. I don't want to spend/waste my life saving up for a 250 million credit ship, but I'll happily spend Zen on it.
- An actual in-game holodeck to experience "historical" missions from the TV series.
- More space battle zones for the reputation marks.
- PVP battlezone system. Fly in at your own risk and no whining on why you always get blown up. No rewards except maybe a "kill" counter and monthly display at your home world for your ego.
- Veterans only store with vet only stuff at the Captain's lounge.
- Lingerie for my females.
- Character gender reassignment via genetic alteration or transporter accident because someone mentioned it, I thought it would fit the 25th century, and be funny to see my dude wearing a skirt (at least at first, but could be a kilt)
- One flyable Borg ship. Just one man with the ability to assimilate npc ships!

1. Get married, have kids.
2. Buy a house on Earth and decorate.
3. Missions that require multiple toons to complete but not at the same time.
4. Gamma Quadrant sector space.
5. Time travel to the future. 30th century.

Well some of the things I've wanted for a very long time are coming to STO now (colony development, new planetary fleet holding) so I'm quite happy already.

Still wouldn't mind seeing more attention given to developing new playable species though, especially with unique abilities like the Caitians have. Highest on my list are Voth, followed by Xindi.

Some other things that have been suggested in the (sometimes distant) past and which could be very fun to have are

- taking command of a small task force, with your Boffs acting as XO's on your other ships
- have some of the game take place during the time of the Galactic Union
- a server-wide event with a large scale invasion where players have to take the initiative and organise the defence of countless worlds and stations. Could be something like the Borg, which shouldn't be too problematic for lower level players in terms of why they are attacking
- Exploration

Oh and more randomised content would be nice. Different enemies showing up in a queue, different spawn points etc. Making things a bit less predictable wouldn't hurt.

AoY LTS race unlock. Any would do since it is supposed to be a faction. But one of the iMudd androids would be great. I would say caitians but that is hardly unique.
Though a new AoY purchase caitian species that has unlocks for the regular caitians and ferasans would be good.
More maps designed for us to use the summer jet packs.
Cosmetic option for space suits so we can use the various full armours we earn as a space suit. A Maco walking on the hull of DS9 sounds awesome for example.

Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.

When you right click on a Player Character and select info, I'd like to be able to see their loadout, or ships loadout if you're in space. At the moment, for reasons unknown, you can't even see what ship they are flying as it usually tells you what small craft they have even when they are in their starship.

This would be good as there are several times, on both ground and space STFs, where someone has blown me away with their loadout and I can't figure out how they are so powerful. I thought it was upgrading everything to XIV, but I've done that now, and got sets from the reputations system, yet I still come across people with some awesome builds.

Sometime I just want to know they ship they are flying as I haven't seen one before, but you can't even get basic info. Or am I missing something?

- BOFF's that can be upgraded and learn traits from BOFF's of other races. (Tired of using all Nausicaans to get the best DPS boost.)

- Ferengi Trading Authority trading post. Instead of using replicator to sell garbage items, gamble with the Ferengi trading authority. You may get a little more...or you may get less. Those darn Ferengi!)

Ok here are a few things that I think would be really cool to see in Star Trek Online.

4) Access to your [own] bank or better yet a storage only accessible on your ship and those items can be selected if you start the mission on your ship. Agreeing with this one!

5) Once you get to a high enough rank you can have a ship in your fleet follow you with all its load and you can make a bridge officer its Captain and assign other crew members to it numbers very per class and like before the higher rank you are the higher rank the ship can be ( Admiral escort ship can only be ranking of LT and so on).Agreeing with this one too!

6) Memory Alpha an actual library and missions that show you the Federation's timeline from Enterprise to current time. Liking this suggestion!

7) Personnel in their assigned areas. (Examples XO in the XO seat, Chief Engineer in Engineering, Chief Medical in Medical) Hear, hear (I second this nomination)

8) Mixed race option in Character Creator where you can select Human and Andorian then be able to create a Character using both race options and as far as traits it's randomized between the 2 races and it's noted that your character is half Human half Andorian. Intriguing idea?

9) crew uniform pallet, Where you can select and edit the crew uniforms walking around your ship specifically Command, Science, Engineering, Security and Medical. Being able to select the desired uniform of your ships npc crewman is a no-brainer that should already be part of the mix?

Ability to choose the mods when we upgrade somethings, example - I don't need the mods that boost the exotic radiation damage on my tactical or engineer toon, but I'm ok with it on science toon. The randomness of not getting the mods that I want is getting in the way for me to upgrade my dish or my beams or anything that has mods in it. Thanks goodness that console, and kits don't have mods.

It would be nice to be able to buy NPC's/consoles for trader, exchange, etc and place them on my bridge rather than be restricted only to certain ships. Sure some ships can have them as a free feature, but I'd like to be able to add them to any ship.

It would be nice to be able to buy NPC's/consoles for trader, exchange, etc and place them on my bridge rather than be restricted only to certain ships. Sure some ships can have them as a free feature, but I'd like to be able to add them to any ship.

I'd also like to see this.

I wouldn't mind if they added all services to our bridges actually. Oh, and full interiors for the ships that don't have them. That's another thing I would want, even if it's just the default interior linked to an unique bridge.

Low Tier PvP with a level matching feature which blocks the list of resistances and buffs that make the active power icons an obstruction rather than a useful feature.

If one logs into T1 queues, he is limited to only gear and abilities a Level 9 captain can access, so no reputation or commendation passives, no ship traits, no skillpoints, etc, with gear quality limited to white MkII output, and so on.

The most difficult challenge facing potential PvP players is the players with years of traits, reps, and skills. (Gear is far less of an issue than typical PvE players will ever believe. I engaged in PvP with a pair of MkX plasma beam arrays on my T5 freebie torp boat, for example.) So long as access to those things requires play time, the old guys will never meet a fair challenge and the new guys will never catch up. If the game itself is unfairly penalizing those with less game time and disproportionally rewarding those with more, it doesn't take long for the average player to abandon it, as can be seen in STO's current PvP queues.

With level matching to reduce all of the abilities to the level an average captain of that tier posesses, PvP once again becomes a competitive feature. While there are certainly are a lot of PvP haters, there are many more who tried, got trounced repeatedly without ever understanding why, and then left frustrated by the futility of going head to head with players who would always be five years ahead of them.

This doesn't mean I want to eliminate the PvP we already have, but to simply make it the top "Unlimited" tier, with Tier 1 through 6 queues being level-matched.

I agree. Just rolled a Caitian about a week ago. I loved AOY, and would have played it again if I could have chosen Caitian. But the four standard choices are BORING.

Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk

> @kabutotokugawa said:
> A starship upgrade system (one that costs Zen) that lets you upgrade ships from T-1 to T-5U in a manner similar to this (or whatever the game mechanics will support).
>
> T-1 to T-2 (1 Token at 500-Zen)
> T-2 to T-3 (1 Token at 500-Zen, or 2 Tokens from T-1/1000-Zen)
> T-3 to T-4 (1 Token at 500-Zen, or 2 Tokens from T-2,/1000-Zen or 3 Tokens from T-1/1500-Zen)
> T-4 to T-5 (1 Token at 500-Zen, or 2 Tokens from T-3/1000-Zen, or 3 Tokens from T-2/1500-Zen, or 4-Tokens from T-1/2000-Zen)
> T-5 to T-5U (1 Upgrade token at 700-Zen)
> Each upgrade should add the appropriate number of consoles, hull points, and weapon hard points for ships of a particular type (cruiser, destroyer, escort, warbird, raptor, etc.).
> This way keeping ships in drydock (and thus buying more drydock slots and ship slots) becomes more desirable instead of just dismissing dilithium-cost ships you get for playing the game because at level 50+ they start becoming useless compared to C_store ships. In this way, C-store ships are still more desirable, but the dilithium and lower-level C-Store ships get a new shine to them that players may be willing to spend some Zen on to keep these older ships in service in their fleets.
> Cryptic could (if it is cost effective) even add new skins or "bling" to the upgraded ships to make them more appealing. Like adding classes of ships that currently are not in this game (FASA ships would get my vote since I would think that CBS/Paramount owns the rights to all of that material as FASA is now defunct, and all their RPG ships were made under license from CBS/Paramount).
>
> The system could even be attached to a "Miracle Worker" reputation tier system where you have to complete each level for your character to qualify for each token (using marks, ec, reputation points and dilithium in the same manner as other reputation tiers).
> That way it doesn't detract from C-Store ships. In fact, if you could upgrade ships like the Klingon Somraw class Raptor, or the TOS Connie (T-1/500 Zen), or the Romulan T'liss Warbird, I can see players spending Zen to do so especially as their characters advance in level.
>
> Admiralty stats should remain the same for upgraded ships so as not to detract from ships in the C-store or that are higher level (which would keep ships that are not upgrades more desirable).

Miracle Worker has already been selected as the name of the next Specialization. Aside from that no to the whole "upgrading ships" idea.

> @kabutotokugawa said:
> azrael605 wrote: »
>
> Miracle Worker has already been selected as the name of the next Specialization. Aside from that no to the whole "upgrading ships" idea.
>
>
>
>
> That's one nay opinion.
> Do we have any "Yeas"?

The idda has been brought up enough to almost qualify for the fct & it has been shot down each time for a laundry list of reasons.

This is a logical idea - apply the kit/module and ship/console logic to ground weapons - and opens up all manner of possibilities, as discussed here. And, as a respondent thereto notes, this can also extend to tricorders (that is, treating them like ship deflectors)... imagine, for example, a tricorder that provides a bonus to turrets/drones/etc.; or one that provides a short-duration +CrtH on triggering of any tactical ability.

Closely related would be a concept familiar to players of WoW among others: weapon reskinning.