Some particularly skilled masters of Magic
can learn advanced Spells that combine elements
of many Facets of Magic; this is called
High Magic (replaces PowS: Metapsionic).

There are also those, called Wildlings,
who have a smattering of abilities (replacing
Wild Talents and using the Elemental Control
option).

WILLING

In the World of Masertika the practice of
Magic, called Willing, can be manipulated
by any fortunate enough to know how. A single
Power Skill: Willing Way replaces all of
the Psionic Disciplines.

Further, some people are born with innate
Magical Powers (replacing Wild Talents).

CONVERTING D&D 3e PSIONICS

While solid and functional, the provided
Psionics System does not model the D&D
3e version of Psionics very well.

To put it into popular parlance, in my opinion
3e Psionicists "got the SHAFT".
3e Psionicists are basically watered down
Wizards. They use the same basic mechanic
as the D&D 3e Magic System, except that
they are put at a disadvantage at every
turn.

It looks like an attempt at "nerfing"
that went too far, IMO, resulting in a frustrating
mess that's just interesting enough that
you want to play it, and just broken enough
that you are stymied at every turn.

However, if you are of a mind to use the
3e model of Psionics, use the following
guidelines.