Team Fortress 2

I want to know which particular loadout slots you think need more weapons. For instance; I think the spy needs another watch, the demoman needs another grenade launcher, and the engineer needs a new shotgun.

Something so that players can exploit ricochet shots and random physics of the envornment.

For instance, on 2fort say on on my balcony and a sniper is focused on bodyshotting me the second I walk out. Well with this little beauty I could chuck a nade or two at the Roofed bridge, use that angle to bounce a nade off it and right near the sniper!

The Barroom Bouncer (possibly with a beer bottle ducttapped to it.)

(white) Grenade rounds are round and behave as such(blue) Grenades bounce on impact(red) Grenades don't stop bouncing until timmed explosive runs out or contact with an enemy.

That, and an AoE heal mechanic on something for the medic, perhaps a syringe that when you right click, exchanges uber to heal everyone around you. A sort of "clutch" uber that's way less effective at the cost of being able to use whenever you have 20% or more, yet still allowing you to shoot.

The Serious Surgeon

(blue) Deploys a special heal aura with alt fire.(red) Aura depleats Ubercharge(red) Aura can only be used passed 20% Ubercharge(red) -30% damage