Thursday, 13 February 2014

Titanfall - LOCK ON

At first glanceTitanfall's Smart Pistol MK5 looks like the biggest wind-up imaginable. A silenced sidearm that locks on for rapid headshots - Black Ops 2's target finder cheat sight taken to another, aimbot like level. Stick around for the full skinny though and you'll see that the automated shooting is only really useful for breezing through AI controlled grunts. Try and cheese human players and you'll waste time acquiring multiple lock-ons and doing marginal damage. Makes you wonder about how Titanfall is considering balance. With all these disposable bots racing around begging to be killed, are Respawn pitching for a Sandy Ravage experience for every player?

I got onto the Titanfall Beta last night. I’ve got to say I’m really impressed. I was very ‘meh’ about the whole game and signed up for a beta key on a whim. But having played through the training missions last night I think it’s going on my list.

It won’t set the world alight, it doesn't introduce anything new. But its LOADS of fun and very easy to play. The wall running and double jumping is really easy to execute and it harks back to the wonderful simplicity of the original Unreal Tournament. And then you add in Titans. Stomping around in massive robots is so much fun. Reminds me of the old classic Mechwarrior games.