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I'm sure we all know that it's broken at the moment. Hitting a player in melee who just jumped, his body could hit you despite it moving upward and knocking both of you down. Or how you can't even stand beside them when they're about to hit the ground. Or just tripping down when they fall even the tiniest distance near you. I don't have any gifs of instances where the body collision was absurd, but I could ask for it if the devs need it.

Anyways, what I wanted to say is that it started in Superfighters Deluxe Beta 1.0.1, specifically:
*Changed how player-player collision works (for optimization reasons).

I think that an easy way to fix this would be to just undo whatever was done here, if this is a major change to body collisions. If not, it definetely started somewhere in the recent updates.

I'm sure we all know that it's broken at the moment. Hitting a player in melee who just jumped, his body could hit you despite it moving upward and knocking both of you down. Or how you can't even stand beside them when they're about to hit the ground. Or just tripping down when they fall even the tiniest distance near you. I don't have any gifs of instances where the body collision was absurd, but I could ask for it if the devs need it.

Anyways, what I wanted to say is that it started in Superfighters Deluxe Beta 1.0.1, specifically:
*Changed how player-player collision works (for optimization reasons).

I think that an easy way to fix this would be to just undo whatever was done here, if this is a major change to body collisions. If not, it definetely started somewhere in the recent updates.

I dont want to think about how many times i've died due to this while having really low hp.