Tag Archives: Dolphin Viewer 3

I’m sure there are one or two people wondering what is going on with the Dolphin Viewer lately.

To put it simply, my life has been quite hectic the last few months, and it still is. I have a new job that demands a lot of my time and attention. I’ve moved to a different province because of the job, and when I am actually home (the new job involves a lot of travelling), I’m just too damned tired to spend time on working on the viewer.

That being said, there will be a new version, that will have all the new shinies from the Lab. The CHUI interface, SSA, Materials, you name it.

Just … please do not ask me when. “When it is finished” is all I can say right now.

P.S. If you click on the link on the login page that says “Click here to update your viewer” (see screenshot), you will get the original viewer from Linden Lab, not a new Dolphin Viewer.

A menu option to collect a calling card from an avatar near you by right-clicking on them has been adopted from the Starlight skin made by Hitomi Tiponi.

RLV has been updated to 2.8.4, fixing one bug and bringing in one new feature:

Do not allow to “Attach to” on an object in-world, when @unsharedwear is active. This means that it is not possible anymore to circumvent the @unsharedwear restriction by rezzing an object in-world and then attaching it by right-clicking it and choosing “Attach to…” from the menu.

Allow to click on an in-world object when in Mouselook, even if the control keys are grabbed by a scripted object, but you have to hold Shift or Control or both to do so. This basically means that now you can stay in mouselook and still open doors even while wielding a weapon.

The underlying codebase has been updated to the latest sources from Linden Lab.

Haa haa, got you there. The last one … this side of Christmas and New Years Day 😛

No new features in this one, but a whole bundle of fixes from the Lab under the hood, and the RLV version number has been upped to 2.08.03.05. Oh, and the “Report avatar entering draw distance” stuff now finally works even without having the People panel open all the time.