Upcoming Accuracy Bug Fix / Countermeasure Update

Countermeasures should work with their accuracy and reload times. If the reload time is reached, then it should try again if there is a projectile. Accuracy is the chance it will shoot the projectile (minus the projectile evade). Anything else is just a garbage excuse to create more damage to the players. I will be watching this.

I do agreed with you. Why have a reload time at all if they only fire ones. Simply just silly medling with what they dont can figure out.

Roll back and call it a day. You have after all failed totaly. Accept the jugment from the community.

now that you made turrets useless maybe should should look at base attacks now .every attack they run by a defense fleet straight to op so they get there 100% and minimal dmg because they wont engage a fleet just a weak base.. maybe you should consider making defense fleets part of base damage so they have to sink the fleet to get that 100% .

The skyfire missions are now out of reach too. Those rocket turrets do too much damage with the current counter measure system. Even when using remote targeting it only takes 3 hit from these rockets to wipe the entire fleet.

Why does KIX release such a "fix" without ajusting the targets?My 4 manticores with 6 sprint and 2 phalanx 4 would shoot down EVERY SINGLE MISSILE in the "mega mayhem" daily.After this "fix" my phalanx will shoot down some of thte mega launched missiles, but none from the rhinos.

With improved ressists, full armor, and up-to-date tech you would ASSUME that manticores would perform better than appolos. My manticores take more than 1,5 hour repair for the full campain. My appollos would do this with instant repair. Where is my "improved game experience'" and "players first" in this example?

Why does KIX release such a "fix" without ajusting the targets?My 4 manticores with 6 sprint and 2 phalanx 4 would shoot down EVERY SINGLE MISSILE in the "mega mayhem" daily.After this "fix" my phalanx will shoot down some of thte mega launched missiles, but none from the rhinos.

With improved ressists, full armor, and up-to-date tech you would ASSUME that manticores would perform better than appolos. My manticores take more than 1,5 hour repair for the full campain. My appollos would do this with instant repair. Where is my "improved game experience'" and "players first" in this example?

Why does KIX release such a "fix" without ajusting the targets?My 4 manticores with 6 sprint and 2 phalanx 4 would shoot down EVERY SINGLE MISSILE in the "mega mayhem" daily.After this "fix" my phalanx will shoot down some of thte mega launched missiles, but none from the rhinos.

With improved ressists, full armor, and up-to-date tech you would ASSUME that manticores would perform better than appolos. My manticores take more than 1,5 hour repair for the full campain. My appollos would do this with instant repair. Where is my "improved game experience'" and "players first" in this example?

Of course you were shooting down everything before. You had a + 100% Accuracy on your boat that you do not have now.. then top it off the sprints were not tagging the missiles correctly. they were shooting like they were anti morts.

So to sum it up, you are only shooting at each missile once now, and you lost accuracy.. So of course you are not shooting everything down.

Why does KIX release such a "fix" without ajusting the targets?My 4 manticores with 6 sprint and 2 phalanx 4 would shoot down EVERY SINGLE MISSILE in the "mega mayhem" daily.After this "fix" my phalanx will shoot down some of thte mega launched missiles, but none from the rhinos.

With improved ressists, full armor, and up-to-date tech you would ASSUME that manticores would perform better than appolos. My manticores take more than 1,5 hour repair for the full campain. My appollos would do this with instant repair. Where is my "improved game experience'" and "players first" in this example?

Of course you were shooting down everything before. You had a + 100% Accuracy on your boat that you do not have now.. then top it off the sprints were not tagging the missiles correctly. they were shooting like they were anti morts.

So to sum it up, you are only shooting at each missile once now, and you lost accuracy.. So of course you are not shooting everything down.

Why does KIX release such a "fix" without ajusting the targets?My 4 manticores with 6 sprint and 2 phalanx 4 would shoot down EVERY SINGLE MISSILE in the "mega mayhem" daily.After this "fix" my phalanx will shoot down some of thte mega launched missiles, but none from the rhinos.

With improved ressists, full armor, and up-to-date tech you would ASSUME that manticores would perform better than appolos. My manticores take more than 1,5 hour repair for the full campain. My appollos would do this with instant repair. Where is my "improved game experience'" and "players first" in this example?

Of course you were shooting down everything before. You had a + 100% Accuracy on your boat that you do not have now.. then top it off the sprints were not tagging the missiles correctly. they were shooting like they were anti morts.

So to sum it up, you are only shooting at each missile once now, and you lost accuracy.. So of course you are not shooting everything down.

Why does KIX release such a "fix" without ajusting the targets?My 4 manticores with 6 sprint and 2 phalanx 4 would shoot down EVERY SINGLE MISSILE in the "mega mayhem" daily.After this "fix" my phalanx will shoot down some of thte mega launched missiles, but none from the rhinos.

With improved ressists, full armor, and up-to-date tech you would ASSUME that manticores would perform better than appolos. My manticores take more than 1,5 hour repair for the full campain. My appollos would do this with instant repair. Where is my "improved game experience'" and "players first" in this example?

Of course you were shooting down everything before. You had a + 100% Accuracy on your boat that you do not have now.. then top it off the sprints were not tagging the missiles correctly. they were shooting like they were anti morts.

So to sum it up, you are only shooting at each missile once now, and you lost accuracy.. So of course you are not shooting everything down.

the CMs were out performing what they should of been doing.. that was fixed.. now you are griping that its not doing what the fix specifically stopped..

Your ability to miss the point is legendary.

I am fully aware of the 100% acc bonus, and that it needed to be fixed eventually, just like the countless other bugs that needs to be fixed.

However, as you properly can see in the countless forum threads about this, the TARGETS were designed with this bug in mind. It's time to correct the targets again. IF kix had tested their targets before rolling out the fix, thousands of tickets, thousands of man-hours could be SAVED, for a few hours worth of testing.

Why does KIX release such a "fix" without ajusting the targets?My 4 manticores with 6 sprint and 2 phalanx 4 would shoot down EVERY SINGLE MISSILE in the "mega mayhem" daily.After this "fix" my phalanx will shoot down some of thte mega launched missiles, but none from the rhinos.

With improved ressists, full armor, and up-to-date tech you would ASSUME that manticores would perform better than appolos. My manticores take more than 1,5 hour repair for the full campain. My appollos would do this with instant repair. Where is my "improved game experience'" and "players first" in this example?

Of course you were shooting down everything before. You had a + 100% Accuracy on your boat that you do not have now.. then top it off the sprints were not tagging the missiles correctly. they were shooting like they were anti morts.

So to sum it up, you are only shooting at each missile once now, and you lost accuracy.. So of course you are not shooting everything down.

Well seems you have it all figuered out.

So tell me 75% reload on ship, + 23-24% reload from retro lvl then you also have reload specials of either 50% and/or 25%.As the counters are now i have only same type counters on my ship's no mix. And they all have a accuracy of 70% or better from retro lvl.

So why do not my phralax or my tridents/sprints fire on uav's or missils anymore? And rockets just so i dont forget whats on the bp's as targets. with the reload time that short they should indeed fire more than ones pr. wapon on the ships. But the nerfing has made them all useless.

I dont care about 100% accuracy, i would tho like them to engage the incomming targets and now they dont. Ya, 1 shot pr, target, So how come with a reload of like 125% and 2-3 sec native reload nothing is targeted.

There is only one way to see this, as it is we need 1 counter pr. ship adding more has no effect, and reload we have used weeks to retrofit has no effect either so just scrap it all. New ones are inbound in the game but in limited versions. What a joke this game has become.

Supposedly the changes came, this last update. I say supposedly, because i didn't see any change. So far i've only hit the 82 FM target, the only thing i can hit, other than salvage to progress. To my surprise, i noticed no difference in damages. To be honest, if the counters were not working properly, i got no problem with them fixing them, that was never the problem. The problem comes, with the announcement that they'd "adjust the damages".

Typically when kixeye "adjusts" damage it is never in our favor or is never done equally in fairness. This change i noticed, no change in my primary target. Honestly i was afraid to say anything, Kixeye always screws something up. But finally decided to say thank you for, not impacting gameplay while fixing something, that might not have worked as intended.

I have heard many say, that base counters now are F'ed. I don't do PVP, therefore i do not know. I certainly do feel for you guys if that is the case

Why does KIX release such a "fix" without ajusting the targets?My 4 manticores with 6 sprint and 2 phalanx 4 would shoot down EVERY SINGLE MISSILE in the "mega mayhem" daily.After this "fix" my phalanx will shoot down some of thte mega launched missiles, but none from the rhinos.

With improved ressists, full armor, and up-to-date tech you would ASSUME that manticores would perform better than appolos. My manticores take more than 1,5 hour repair for the full campain. My appollos would do this with instant repair. Where is my "improved game experience'" and "players first" in this example?

Of course you were shooting down everything before. You had a + 100% Accuracy on your boat that you do not have now.. then top it off the sprints were not tagging the missiles correctly. they were shooting like they were anti morts.

So to sum it up, you are only shooting at each missile once now, and you lost accuracy.. So of course you are not shooting everything down.

Well seems you have it all figuered out.

So tell me 75% reload on ship, + 23-24% reload from retro lvl then you also have reload specials of either 50% and/or 25%.As the counters are now i have only same type counters on my ship's no mix. And they all have a accuracy of 70% or better from retro lvl.

So why do not my phralax or my tridents/sprints fire on uav's or missils anymore? And rockets just so i dont forget whats on the bp's as targets. with the reload time that short they should indeed fire more than ones pr. wapon on the ships. But the nerfing has made them all useless.

I dont care about 100% accuracy, i would tho like them to engage the incomming targets and now they dont. Ya, 1 shot pr, target, So how come with a reload of like 125% and 2-3 sec native reload nothing is targeted.

There is only one way to see this, as it is we need 1 counter pr. ship adding more has no effect, and reload we have used weeks to retrofit has no effect either so just scrap it all. New ones are inbound in the game but in limited versions. What a joke this game has become.

My IBs are shooting down 90% of the UAVs that are coming at me.

Do I see the shots no I do not, but I have also found out that if I stay at max range fewer UAVs actually swarm my boats. IE I am shooting more down.

I am currently doing 111s for insta repair in base. Which if perfectly fine with me as I use the IBs to finish off my FM while my IDs are repairing. The CMs are far from useless. They just got knocked back down to where they were last year. We have had almost 5 mths of over performing CMs, it is a bitter pill to swallow to go back to how we were before that.

Kixeye, you had a bug that gave out +100% accuracy (as you claim) and it took you months to figure it out. Bonus for your customers getting the benefit. Now you have a bug that is going the opposite way and costing your customers gold or time. Well the ones that aren't leaving yet.

Explain exactly how that ^^ happens? Give us a clear understanding of how the revised countermeasures work or fix the bug, waiting months to fix this will end up costing you alot of players.

FM is a just the tip of the iceberg, wait till raid. Everyone thought the raid 2 months ago was hard, HA, with Sprints not working the next one will be an absolute gong show.

from my perspective all this is ti kill the zelos because it shoots down everything; way to go

Thats not so m8, from scratch zelos are as use less as any other hull. To be usefull to us players we need atleast retrofit lvl 10-11 on counters othervice your zelos is dead real fast at top $ repare cost. When top retro lvl is reached they have done real good in the targets, but its a slow way of making progress on points. Zelos as we learned to love them are maybe gone after last "fixes"

Kixeye, you had a bug that gave out +100% accuracy (as you claim) and it took you months to figure it out. Bonus for your customers getting the benefit. Now you have a bug that is going the opposite way and costing your customers gold or time. Well the ones that aren't leaving yet.

Explain exactly how that ^^ happens? Give us a clear understanding of how the revised countermeasures work or fix the bug, waiting months to fix this will end up costing you alot of players.

FM is a just the tip of the iceberg, wait till raid. Everyone thought the raid 2 months ago was hard, HA, with Sprints not working the next one will be an absolute gong show.

Address it, Acknowledge it, Communicate it, Fix it

PLEASE!

nothing boosts a sprints accuracy. So as you said 70%..

per Rampage, Sprints now tag missiles and only shoot once, just like a Phalanx does. You do not get 20 shots, you get 6.

It was addressed, it was explained what they were changing, they communicated the fix 2 weeks ago.. Its working exactly how they said it would.

There is the answer to your riddle.. It was answered in Rampage Reports and the CM thread.

Kixeye, you had a bug that gave out +100% accuracy (as you claim) and it took you months to figure it out. Bonus for your customers getting the benefit. Now you have a bug that is going the opposite way and costing your customers gold or time. Well the ones that aren't leaving yet.

Explain exactly how that ^^ happens? Give us a clear understanding of how the revised countermeasures work or fix the bug, waiting months to fix this will end up costing you alot of players.

FM is a just the tip of the iceberg, wait till raid. Everyone thought the raid 2 months ago was hard, HA, with Sprints not working the next one will be an absolute gong show.

Address it, Acknowledge it, Communicate it, Fix it

PLEASE!

nothing boosts a sprints accuracy. So as you said 70%..

per Rampage, Sprints now tag missiles and only shoot once, just like a Phalanx does. You do not get 20 shots, you get 6.

It was addressed, it was explained what they were changing, they communicated the fix 2 weeks ago.. Its working exactly how they said it would.

There is the answer to your riddle.. It was answered in Rampage Reports and the CM thread.

As VP_irate say the sprint BP has a value of 2 shot's and i do see why he bring that up.

What you are claiming is That Kix have changed the BP to only have 1 shot, Thats not what has been communicated at all from Rampage in his post's

If BP are changed it should be communicated up from, not beeing camo'ed as part of a bug fix for the 100% accuracy bug.

And why cant you guy's at kix comment on the official channels instead of trolling to make more possitive comments about bad changes for the players.? ? ? Why the incognito style.?

Kixeye, you had a bug that gave out +100% accuracy (as you claim) and it took you months to figure it out. Bonus for your customers getting the benefit. Now you have a bug that is going the opposite way and costing your customers gold or time. Well the ones that aren't leaving yet.

Explain exactly how that ^^ happens? Give us a clear understanding of how the revised countermeasures work or fix the bug, waiting months to fix this will end up costing you alot of players.

FM is a just the tip of the iceberg, wait till raid. Everyone thought the raid 2 months ago was hard, HA, with Sprints not working the next one will be an absolute gong show.

Address it, Acknowledge it, Communicate it, Fix it

PLEASE!

nothing boosts a sprints accuracy. So as you said 70%..

per Rampage, Sprints now tag missiles and only shoot once, just like a Phalanx does. You do not get 20 shots, you get 6.

It was addressed, it was explained what they were changing, they communicated the fix 2 weeks ago.. Its working exactly how they said it would.

There is the answer to your riddle.. It was answered in Rampage Reports and the CM thread.

As VP_irate say the sprint BP has a value of 2 shot's and i do see why he bring that up.

What you are claiming is That Kix have changed the BP to only have 1 shot, Thats not what has been communicated at all from Rampage in his post's

If BP are changed it should be communicated up from, not beeing camo'ed as part of a bug fix for the 100% accuracy bug.

And why cant you guy's at kix comment on the official channels instead of trolling to make more possitive comments about bad changes for the players.? ? ? Why the incognito style.?

1) im not a kix guy..

2) pre " fix " sprints worked like an anti mort. They kept shooting until everything was dead or you were out of salvos.. After the " fix " they now shoot at missiles ONCE just like every other anti missile in the game.

It is what Rampage communicated to us.. His specific words were sprints were not Tagging missile correctly, now they are.

3) IF people would just watch Rampage reports, and read the CM update ALL of this was stated in plain English well ahead of the fix. Like 2 WEEKs before the change went live.