This is a screenshot taken from my map editor. The map
editor and the game itself share the same engine, so,
besides for the interface, the game looks like that
too.

Image info:
The image was rendered on a Thunderbird 750 MHZ, Vanta
TNT2 8MB VRAM, 256 MB RAM.
My shadows use the stencil buffer, so they require 32
BPP. All the shadows are dynamically generated,
and if the sun position moves, so will they.
There are about 7000 triangles in that picture.