Good for cathing fleeing enemies and also for escaping.
From patch 1.0.0.100 it's toggle,so you can toggle it when you need. That's actually pretty good buff because enemies won't see that you're coming to kill them. Turn it on when you're really close to them and when they already see you.

Note:This won't reveal stealthed characters,but you'll still have the buff.

Infinite Duress
Warwick lunges at an enemy Champion, stunning them for 1.7 seconds. While they are stunned, Warwick quickly strikes the target 5 times for 33% of his attack damage plus 40/60/80. Infinite Duress gains an additional 30% lifesteal bonus.

Warwick's ultimate is really strong early-mid game,but late game it isn't really good. Use this to kill enemy champions in combo -->. From patch 1.0.0.100 it also surpress summoner spells,so ultimate is not cleanseable anymore!

Position of Warwick in current meta-game

Most of you already knows what's the current most popular meta game. But for those uninformed:

Another great thing about Warwick is that he can go solo top lane. And he's really good there! Very sustained and have ability to zone non-sustained enemies. I put whole topic about lanewick, so check it out!

Summoner Spells

Smite every lower level ( or runeless ) Warwick must have!You need it for early jungling.

Exhaust is really good spell,it slows and reduces physical and magical damage of target. Great for nullifying damage from every dangerous enemy,especially from hybrid champions!

Early game-jungling phase

Warwick also can choose whether he'll take Smite or not. While I really recommend you to grab Smite, you can also do jungling without it and you'll be fine.

Warwick can also take various paths,depends on your confidence and situation in the beggining of the game.

LVL 1
Get Hunters Call.Go to wolves camp and clear it, afther them go to Ancient golem Smite him to get the kill. After it go on your wraiths kill the big one first , get Hungering Strike and kill little ones.

LVL 2
Go to the lizard. Kill him and the little ones , go recall. Buy Boots of Speed.

Counter jungling

In the last few weeks,I'm playing Warwick more and more. Also,in 50% of cases enemy team in normal games have jungler,so I can try counter jungling. It's so effective and funny tactic that it can completely destroy enemy jungler! My favourite enemies to counter jungle are: Shaco,Akali,Olaf,Xin Zhao,smiteless WW... basically everyone who have low health on lizard.

As you can see in my video,I put ward at enemy Lizard. Be careful,and watch your map. Enemy jungler will probably come to Lizard at the same time you come. In 99% cases you'll have more health than enemy jungler. So,when you see that the enemy jungler is doing lizard,go on him,wait until he's got very low health,attack him and use Ghost and Exhaust to ensure kill. After kill or disrupt,kill enemy lizard fast and get back! Enemy team will probably try to gank you in their jungle!

Some notes about counter jungling:
1.Ask your teammates to protect you while putting ward on enemy lizard. Sometimes enemy team will guard whole jungle in order to protect their jungler.

2.In lot of cases enemy junglers are faster than you ( in the beggining of jungling ). They'll start lizard little before than you. So,wait few seconds and don't start attacking your lizard. Enemy jungler will probably start attacking lizard. Fast go in bushes close to lizard from where you can easily steal their lizard and even kill enemy jungler. Mid lane can also help you with little push,so you can take faster way ( BLUE PATH ) and get sooner to enemy jungler. If you can't do that,take RED PATH. Also,if you're still in smaller side of jungle ( GREEN ELLIPSE ),you can take 2 GREEN PATHS,depends on your position.

3.You can do this tactic with Smite jungling! Take same starting items as in smiteless jungling and same jungling setup.

Early game- lane phase

If you're lanewick ( which I strongly suggest if you have another good jungler in team ), your place is at top lane. Start with Doran's Ring. Farm every minion you can, try to harras your enemy, especially if he doesn't have self heal. However, be conservative with your mana. Until you get 1 or 2 more Doran's Rings, you can't spam your Hungering Strike. Coordinate with your jungler, at your level 6 jungler should gank because kill is almost guaranteed if you have harrased your enemy. One more thing: buy that damn Sight Wards! Don't think that support will go to top lane only to put ward ( some ppl thinks that support should roam and put wards ). Map awareness is OP! Srsly...

Spirit Visage
You wanna more lifesteal? Then this is the item for you! It passive affects your passive and Hungering Strike,so you'll heal yourself more. This become my favourite item every game and I take this item almost always immediately after finishing my core items.From patch 1.0.0.100 it also gives you additional health instead of health regen. That's good buff! Note:Credit for Heat 'n' Serve for this advice!

Frozen Mallet
Survivability+damage+slowing effect is ideal against heavy physical teams and as your last core item. However, there's another option:

Sunfire Cape
I have ignored this item for too long. It gives you great defensive stats and also passive which really helps you farm and deal some AoE damage in heat of the fight.

I won't put here core build anymore. From 4 items, you choose 3 and only one is not optional.

After core Madred's Bloodrazor
After getting some defense, this item is very good upgrade from Madred's Razors. Traditional choice, good for longer and tied games.

Note:Those 2 stats are most useful on those 2 items. Free ward is really good thing at it MUST be used always when you can. CDR is other story. It really complicates offensive stats comparison. First, lifesteal becames almost identical because you can use your Q more often in battle. Also,that indirectly increases your damage,because you can cast your abilities more often. If we include these informations in our comparison,we'll get this numbers:

Damage: 0,5 : 1
Lifesteal: 1 : 1

So,lets see combined scores from all stats:
Combined: 5,5 : 5

Conclusion: Spirit Visage is better item. Combined scores seems almost identical,but defense is much more important for Warwick,so that makes difference bigger. Take Wriggle's Lantern ONLY if enemy team is heavy physical or you plan to solo Baron as soon as possible in game.

Armor penetration-without armor penetration,jungling is much harder,especially killing dragon. He has 21 armor,that's around 17% damage resistance. That's why I have 21.65 starting armor penetration which reduces his armor on 0 and you do 100% damage on him.

Armor/magic resistance per level runes-Warwick is weak late game,and those runes makes him much stronger and harded to kill even in mid game.

Mastery setup is pretty usual,but I'm not going deep into any tree.Nothing unusual to explain.

Note:Rest of the theorycrafting section is outdated,but I'll leave it here.

ITEMS The Black Cleaver
I thought that this item is better than Madred's Bloodrazor in mid game.But,lets count damage from ulti on 2 enemies.
1.enemy:Ashe without any defensive items at lvl 14
Health-1465
Armor-56.9
Magic resistance-30

Working in the team

EARLY GAME
Most of advices for early game are in earlier sections,but let's sum it up: you must jungle fast and safely. Try to get dragon as soon as possible and do some ganks. Remember,don't stay whole laning phase in jungle! If one of your towers is in danger,you should come and help your teammates or if your teammates are recalling,you should come and protect your tower until they come back. That's jungler purpose: to secure buffs,to gank and to protect his team in early game if needed.

MID GAME
Team fights should start now. Check their team,create priority list ( strongest targets first ) and try to use Infinite Duress on that target. You don't even have to do sneaky approach to your target,just walk through enemies and wreck your tagret. To ensure approach,don't go until team fight starts. Also,in this stage of the game you're not so tanky and,if focused,you'll die fast. Don't worry,after getting 2 defensive items,you'll be pretty hard to kill. Remember, mid game is maybe the most important! If you scare your enemy,they'll focus in even in late game where you're freaking hard to kill!

LATE GAME
In this stage of the game one ace can decide the game. You still do your job-focus one target and kill it! If you're doing your job right ( and if they're scared of you from last few fights ),enemies will focus you as soon as they see you attacking their carry. When they realize that their carry is dead,you still have more than half health and you're ready for more blood,they have only one choice-escape from you or face death. Sometimes you won't ace their team,but situation will be around 3v1 or 4v2. Tower pushes will mostly be like this-they'll be outnumbered,but safe because they're under tower. But,you're really great towerdiver and you can kill your enemies under their tower with help of your teammates.

If you're doing everything right ( and your teammates too ) you'll most probably see that big,sweet word VICTORY on your screen.

Creep Jungling

Always when you can,take small camps and get free and easy gold.Also,keep your buffs up,especially lizard buff which has great synergy with your ultimate.

Enemies ( and how to deal with them )

AKALI

She's one of those glass-cannons which can really tear your team apart if she's fed. If she's good,she should be your target priority. However,her Twilight Shroud can be tricky to deal with. So,get Oracle's Elixir.

Annie
Similar to Anica,she can do an super OE stun with Summon: Tiber's,so try to stun her before she stun your team. That will scare her and she'll use her ultimate to defend from you,instead of attacking your teammates.

Blitzcrank
He's not problem alone,but his Rocket Grab can be really tricky to avoid. In team fights he can't do too much to you and therefore he isn't your main target.

Caitlyn
Similar to Ashe,she hasn't so scary stun,but she can escape from you easy as Ashe can. However,this shouldn't stop you from wreaking her!

Cassiopeia
Haven't seen her much in game,but same rule applies as with any other fed AP carry.

Corki
You'll rarely kill him 1v1 because of his Valkyrie,but that means that he'll be out of fight fight seconds and he can't do anything to your team. And that's your job,isolating their carry,isn't it?

Fiddlesticks
He's not so strong 1v1,but his Crow storm can devastate you team. Try to stun him while he's channelling or even before. Otherwise,run from him and kill him after his ultimate.

Galio
He can be played as a tank and as an AP nuke,but in both cases save your Infinite Duress to interrupt his Idol of Durand. Without ult,he's not so strong and you should be able do defeat him in 1v1 combats.

Gangplank
OK,he is one of your worst enemies. Stunning him with Infinite Duress won't make any effect because he still can use his Remove Scurvy. Also,in late game he deals absurd amount of physical damage,but you can't really interrupt him because of reason stated above. One way to deal with him is to force him to attack you. Exhaust is really useful here and use it on him if you have. Try to weaken him early game so he won't do so much trouble to your team.

Gragas
Bulky AP champion who can really make mess with his Explosive Cask. So,use same tactic as with Annie-stun him before he uses his ult. However,if he's under farmed,he shouldn't be your primary target.

Heimerdinger
Some buffs finally made him viable,but he shouldn't be your main target. Only if he's super fed focus him.

[Fidelia]]
Damn hard target ( if built right ). She is really strong 1v1,so don't focus her in team fights. If you're gonna attack you 1v1,save your Infinite Duress and use it after her Equilibrium Strike.

Janna
Great supporter,but don't focus her. She'll simply save her Monsoon and push you back after your ult. So,save Infinite Duress and use it while she's using ultimate.

Jarvan IV
Pretty strong tank,initiator and team disruptor. If he's building pure AD,he's doing wrong. He shouldn't be your main target,but care,his Cataclysm can lock you in his arena! Save Infinite Duress for leaving that arena.

Jax
Well fed Ajax will make you team cry,like Gangplank. He's one of the rare champions who can defeat you 1v1. Try to weaken him early game. In team fights force him to attack you. You have bigger chance to survive 1v1 encounter with him than your carry.

Karma
She's supporter, so she shouldn't be your main target. Only if she's super fed,focus her.

Karthus
If he's strong,focus him. He really isn't problem 1v1,but try to kill him away of team fight. You can't interrupt his Requiem ( almost all Kath's will use it after their death,but if they use it in team fight,don't miss your chance, interrupt him! ),but he shouldn't harm you team with his Defile.

Kassadin
Smart Kassadin's will jump in team fight,quickly burst one target and get out of quickly. If you're fast,ult him before he finishes his combo. Isolating him is the best thing you can do!

Not finished yet!

Summary

Warwick is really good and fun champion. He's really strong in early-mid game. When you're playing him,try to win game in 35 mins because Warwick loses his power in long games. But,that shouldn't stop you from choosing Warwick. His early contribution to the team is amazing ( level and gold advantage ).
I hope you enjoyed reading this guide! Rate it and leave your comments. Please,I want only constructive criticism,not comments like "bad guide". Good luck and see you ingame!

Replays from guide readers!

I wanna encourage you to try and to use one little,but very good program,which is called LOLReplay! Download link is below!

It will make replay of your game. During recording,you won't experience any lags,and replay is only 5-10 MB big! So,if you wanna show your pro skills,or you wanna blame yourself ( or anyone else ),put links to your replay files in comments section.

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!