-- 3.3.5-1.5.8
- Fixed a regression that prevented any Trade Good that wasn't an Enchanting mat from being scanned.
-- 3.3.5-1.5.8
- Menu entries which can not be made in amounts greater than one will no longer show a number at the end.
- Enchanting materials can now be used directly; using a Large Prismatic Shard (for example) may give the option to make a Prismatic Sphere and/or a Small Prismatic Shard (depending on amount, of course).
- Added a few more items to the non-disenchantable list.

-- 3.3.3-1.5.7
- The "Okay" button in the popup box is now disabled until something is typed in the edit box.
- Fixed the "Okay" button - previously, the only way to make a specific amount of something was to press the Enter/Return key after typing in the amount.

-- 3.3.3-1.5.6
- Fixed bug with creating multiple items - it now works again.
- Fixed bug with Vellums not being automatically enchanted.
- Revelation will no longer try to Disenchant, Mill, or Prospect worn equipment.

-- 3.3.2-1.5.5
- Fixed case where information wasn't available - and thereby caused errors - for people who do not use AddonLoader.

-- 3.3.2-1.5.2
- Added skill difficulty filtering - a minimum and maximum difficulty level can be set to display in the generated menu.
- Data that doesn't pertain to tradeskills you know will no longer be loaded.
- Minor code fixups.

-- 3.3.2-1.5.1
- Fixed a localization entry which was causing an error.
- Changed two localization entries to be more sane - translations needed.

-- 3.3.2-1.5.0
- Fixed the default second modifier key - was previously set to ALT/RightALT and is now ALT/None.
- Default mouse key changed from Left to Right.
- Settings are now global rather than per-character.
- Fixed Disenchanting to no longer be English-only.
- Added support for Prospecting.
- Added support for Milling.
- Added support for Lockpicking.
- Removed loud sound when opening a menu.

-- 3.3.2-1.4.0
- Added the ability to disenchant items from the menu.
- Enchanting and Runeforging no longer require a second click on the item.
- Minor code cleanup

-- 3.3.2.1.3.6
- Runeforging works now.

-- 3.3.0-1.3.5
* ToC version bump.

-- 3.2.2-1.3.5
* I was wrong. Another library fix.

-- 3.2.2-1.3.4
* Fixed another library issue - methinks the last.

-- 3.2.2-1.3.3
* Fixed a library issue.

-- 3.2.2-1.3.2
* The entries in the menu are now sorted descending alphabetically.

-- 3.2.2-1.3.1
* Added the number of things which can be crafted in parentheses to the right of the spell name.
* Fixed staves so that things like "Enchant Staff - Whatever" will show up in the menu. Really. I was able to test it this time.

-- 3.2.2-1.3.0
* Re-worked internals to no longer require Dewdrop library, which shaved off about one third of the filesize.
* Added support for Right or Left ALT/CTRL/SHIFT as modifier keys.
* Replaced several localizations with pre-existing versions in the WoW client.

-- 3.2.0-1.2.7

* Added "Staff" recognition, so those types of enchantments will be supported.
* Made some under-the-hood changes for better logical flow.
* Fixed options table entry.

-- 3.1.3-1.2.6

* Changed tooltip to use the recipe's hyperlink, rather than that of the resulting item.
* The LDB launcher will now close the options frame if it is open.
* Added Ara_Broker_TradeSkills as an OptionalDep to the TOC.
* Removed last vestige of unnecessary garbage creation.

* Performed a multitude of under-the-hood changes, mostly to improve performance and memory usage - In version 1.2.2, a menu with 24 entries (19 of which had sub-menus) would use 36.809KiB of RAM _every_ time it was invoked, making it rather easy to reach and even exceed 1MiB of usage. In this version, memory is allocated as needed on the first invocation and each invocation after incurs a mere 0.035KiB per call, making it extremely difficult to get beyond 150KiB of RAM usage.

-- 3.0.9-1.2.2

* Added 42 enchantments for level detection - these should be the only ones which were missing.
* Updated Russian translations.
* Added Simplified Chinese translations.

-- 3.0.8-1.2.1-Locale

* Added updated German and new Russian translations.

-- 3.0.8-1.2.1

* Added checks to ensure that two-handed weapon enchants did not show up as options for one-handed weapons - somehow I missed this when I added similar checks for main-hand and offhand weapons.
* Added check to ensure that two-handed weapons can be enchanted with non-two-hand-specific enchantments.
* Fixed localization typo which was giving people errors for "Right button".
* Fixed modifier key configuration - was producing a menu in places where the user didn't want to see one.
* Added enchantment level detection - low level items will no longer show menu entries for enchantments which have higher level requirements. There are currently 86 enchantments which are detected. I may have missed some.
* Added support for Armor and Weapon Vellums - localizations are needed.

* Added menu element icons for easier identification.
* Added meaningful tooltips for menu elements - you can now see exactly what will be crafted or the effects and reagents of an enchantment.

-- 3.0.8-1.1.6

* Corrected German translations.
* Smelting now works - I was erroneously using the Blacksmithing spellID.
* Added theoretical support for Runeforging.
* Added theoretical support for Inscription shoulder enchants.

-- 3.0.8-1.1.5

* Added translations for French, German, and Spanish - hopefully this will make clicking a piece of equipment work for enchanting in these languages.
* Fixed a bug which would only show 2H weapon enchantments for 2H weapons.

-- 3.0.3-1.1.4

* Modified function hooking - hopefully this fixes the taint issues some people have reported.
* Added difficulty colors to recipe menu.
* Changed how enchanting recipe matches were done so that 2H weapon enchants would not match on 1H weapons.
* Made enchanting recipes not have quantity sub-menus since queuing multiple enchants is not possible.

-- 3.0.3-1.1.3

* Removed frame-name-checks which prevented menus in certain places. This allows Revelation to continue working no matter what bag AddOn is in use.

-- 3.0.3-1.1.2

* Removed top-level menu element, since it was essentially the item you were clicking on. Now you go straight to the goodness!
* Fixed issue where right-clicks were getting through.

-- 3.0.3-1.1.1

* Fixed annoying bug which would confuse one tradeskill with another.

-- 3.0.3-1.1.0

* Overhauled much of the code. Now supports every (that I am aware of) tradeskill out-of-the-box. Menus for overlapping tradeskills integrate nicely, and things such as "Bracers" and "Bracer" no longer clash.

-- 3.0.3-1.0.5b

* Added tooltips for items - apparently Blizzard thinks only Enchantments are relevant, as I get nothing for my Alchemy recipes and assume that is the case for other tradeskills.
* Fixed mistyped function name which broke things such as stack-splitting.
* Minor code cleanup.

-- 3.0.3-1.0.4b

* Fixed the "fix" for "Enchant Bracers".
* Minor code optimization.

-- 3.0.3-1.0.3b

* Fixed issue where "Enchant Bracers" did not show up, yet "Enchant Bracer" did.
* Re-organized some internals, put some removed code back to hopefully fix enchanting in the trade window.

-- 3.0.3-1.0.2b

* Fixed issue where Revelation did not work with some Bag AddOns (Baggins, Bagnon)
* Code cleanup.

-- 3.0.3-1.0.1b

* Fixed issue with linking an item from the Character Equipment frame.
* Added code to pacify AdvancedTradeSkillWindow.

Originally posted by Torhal 1. Should work just fine with Skillet - it did for me.

2. You didn't have all of (or enough of) the materials needed for the enchant.

Yep works fine with skillet, maybe it was a fluke because I double checked the material count vs my bags. Oh well.

Question, how hard would it be to set the command to ctrl + alt right click item, since I do use the built in alt click features in baggins from time to time (even if it's just me modifying the lua) I've been using mods for a long time, I figure it's time to start learning how they actually work.

Originally posted by Auraka Yep works fine with skillet, maybe it was a fluke because I double checked the material count vs my bags. Oh well.

Question, how hard would it be to set the command to ctrl + alt right click item, since I do use the built in alt click features in baggins from time to time (even if it's just me modifying the lua) I've been using mods for a long time, I figure it's time to start learning how they actually work.

Actually, it wasn't a fluke if the name was "Enchant Bracers". In earlier versions, it only showed "Enchant Bracer". No idea why Blizzard put an "s" on some but not others.

As for the CTRL+ALT-right-click, no need: I've made Revelation work only on ALT-left-click.

Maybe I misunderstood the function of this AddOn. On first look I saw "Facilittes quick execution" and "menu of the tradeskills which can be performed with the materials on hand". I took that literally to mean that the resulting menu can be used to commence exectution of a recipe or pattern by clicking on a menu item.
I haven't installed or used this yet, so I haven't been able to confirm or not. Does this indeed facilitate execution of the recipes through the menus, or simply display the lists for viewing only?

Originally posted by Jaim Sandar Maybe I misunderstood the function of this AddOn. On first look I saw "Facilittes quick execution" and "menu of the tradeskills which can be performed with the materials on hand". I took that literally to mean that the resulting menu can be used to commence exectution of a recipe or pattern by clicking on a menu item.
I haven't installed or used this yet, so I haven't been able to confirm or not. Does this indeed facilitate execution of the recipes through the menus, or simply display the lists for viewing only?

I've cleared up the wording of the description a bit after reading this, however:

A list shows a list of items.
A menu shows a list of items for which there is a choice.

Originally posted by Torhal As for the CTRL+ALT-right-click, no need: I've made Revelation work only on ALT-left-click.

I believe their issue was that they already used alt-left click for some other purpose.

__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

Originally posted by Seerah I believe their issue was that they already used alt-left click for some other purpose.

In his case, he was using Baggins (which has an ALT+RightClick menu) with a version of Revelation which worked on both buttons. Since I restricted it to only the left button, that should solve his issue. And though I am loath to add configuration for such a single-minded AddOn, I may at some point add a slash-command to toggle CTRL on or off (thereby allowing CTRL+ALT+LeftClick) since there will inevitably be other AddOns which use ALT+LeftClick and such.

For Enchanting: it did show a list of enchants for equipped items on the character panel that I ALT-left clicked on. However, it even does that if a required runed rod is not in inventory. Is that intentional? I would think it wouldn't respond with any enchants if there is no rod. Other than the rod thing, this is good.
When I don't have enough required enchanting materials (excepting the rod problem), if I ALT-left clicked on an equipped item a frame pops up saying, "Either no recipe or no reagents were found". OK, that's good.

For Enchanting, Blacksmithing, Mining (Smelting), and Tailoring: although I have all the materials for making something, when I ALT-left click on any of the appropriate materials in inventory bags (or an armor/weapon item to enchant) nothing happens. No list of patterns/recipes, and no message about a lack of recipes or reagents. This is even if I am near a required forge, anvil, or loom, and have any required items such as Blacksmith Hammer.
Apparently a problem with Bagnon, maybe?

For Enchanting: it did show a list of enchants for equipped items on the character panel that I ALT-left clicked on. However, it even does that if a required runed rod is not in inventory. Is that intentional? I would think it wouldn't respond with any enchants if there is no rod. Other than the rod thing, this is good.

It is intentional only as far as Blizzard's API is concerned - if you have enough materials for the tradeskill item, I can get the number available. The API does not take into account things such as rods for enchanting or, say, a Philosopher's Stone for transmuting.

Originally posted by Jaim Sandar For Enchanting, Blacksmithing, Mining (Smelting), and Tailoring: although I have all the materials for making something, when I ALT-left click on any of the appropriate materials in inventory bags (or an armor/weapon item to enchant) nothing happens. No list of patterns/recipes, and no message about a lack of recipes or reagents. This is even if I am near a required forge, anvil, or loom, and have any required items such as Blacksmith Hammer.
Apparently a problem with Bagnon, maybe?

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