I'm thinking this may have something to do with counter-abilities. If it's about perception and intuition then possibly 'anticipating' an enemies anctions using the power of the gods foreseight could be pretty epic.

My guess is that it will involve gathering some sort of an energy, perhaps. 5-xTalk 20:16, May 13, 2013 (UTC)

I highly doubt it will be about anticipating an enemy's actions, creating an entire new skill just for that would be stupid (no offence). My guess is it will have something to do with the upcoming 2nd God Wars of Gielinor. It's a shame updates like this take so long, I CAN'T WAIT!!! :-)

Its been confirmed that one is going to be gathering like woodcutting and mining and one will be production, like crafting and smithing. Also been leaked that one will be called divination. So your tehory doesnt seem to support the evidence.

It's gonna involve the power of the gods (like mod mark said) AND there's gonna be a second god wars. We'll just have to wait and see.

based on the name and the fact that its a 'gathering' skill I'm thinking we will be acquiring the gods 'favour' (hence 'old school skill' - doing a repetitive task for a reward of basic goods) and receiving possibly blessed weapons and armour ('new school rewards') Sethowar (talk) 22:09, June 3, 2013 (UTC)

Anyone else think it may be gather resources so the production skill can make items that go in the pocket slot. I also think the skill will be really slow to train (hence the old-school skill) but with pocket slot items (new-school rewards). This would make sense in my opinion, as currently the only way to get pocket items is through creating scrimshaws in the POP minigame.

Without going too far away from Divination, do you think the composite skill would be bindingi? If you divine power and 'produce' it into something, that power would have to be 'bound' into a portal, or chamber to entrap demons and the like.

It would also fit in quite nicely with the most recent skill (dungeoneering), and the Mahjarrat storyline, which we know is both associated with Daemonheim and the God Wars.

How divination fits in with the emissaries, however, is yet to be seen.

Anyone else notice, from the concept art, that divination looks like the runespan? I mean, there's no obvious way to get the stuff, it's magical, and it's coming from the ground. 174.91.52.201 13:55, July 15, 2013 (UTC)

Please add the following information from the premium club newsletter, "you'll be able to transmute resources into smaller amounts of higher-tier resources - yew logs into magic logs, for example - and there'll be a new group of items that give you and those around you a quick burst of resources and skill training." —The preceding unsigned comment was added by 95.145.164.151 (talk) on 15:38, August 9, 2013.

MOD MARK JUST CONFIRMED DIVINATIONS RELEASE TO BE THIS WEEK the week of August 19th! —The preceding unsigned comment was added by Karatydolphi (talk). 16:33, August 16, 2013 (UTC)

Please remember that XP values entered into the XP table should be experience gained without a boon active. I'm as yet unsure whether the 10% bonus from boons affects the XP given by energy deposited with the memories; however, XP from depositing just the memories should be divided by 1.1 before being entered into the table. --Volons (talk) 07:29, August 21, 2013 (UTC)

The XP table is now up-to-date. Thank you everyone. --Volons (talk) 01:57, August 25, 2013 (UTC)

Added a picture of several players harvesting an enriched spring. If anyone can isolate the spring and unpoked wisp itself in a picture however and add it to the main article that may be enriching.Zomblified (talk) 07:59, August 21, 2013 (UTC)

Wouldn't it be better to just add a note that using Enriched memories will provide double experience and thus having only 3 experience columns instead of 6? Would make the table a bit more practical, imo. IP83.101.44.209 (talk) 11:28, August 21, 2013 (UTC)

Hrm. I just did my weekly tears of guthix, and divination was my lowest skill (41), but it was my next lowest skill (hunter, lvl 79) that got the xp. Does anyone know if divination has been deliberately excluded from ToG (and for how long), or if this is just a glitch?Matchgirl42 (talk) 04:25, August 22, 2013 (UTC)

For a few weeks after a skill is released said skill cannot be the target of xp items/minigames. It has always been this way so people couldn't stockpile experience boosts and level it up way too quickly.68.35.69.217 05:45, August 22, 2013 (UTC)

Noticed at the Glimmering location. Occasionally the spring will absorb a regular memory and turn it into an enriched memory. Don't know if this happens at all locations, don't know if this only happens at enriched springs (the only time it happened for me - only happened twice). It has a unique message in chatbox. Further testing? Zomblified (talk) 11:29, August 22, 2013 (UTC)

I noticed this wasn't in the article, and I'm sure it happens everywhere, so I added it in. It happens if you're one of the first four people to touch it (pid seems to play a part) and you have a normal memory in your inventory. 174.92.83.8 16:30, August 24, 2013 (UTC)

After 2 days of the skills release there is already some1 at level 78. Was this skill made too easy? Asd1230 (talk) 11:30, August 22, 2013 (UTC)

Think of it in terms of experience gained, not levels gained. It's been two days and the maximum experience gained is not even 2 million. And really, these are from people who are "no-lifers" (no offence). So it'll take a week or so for someone to get 99. 99 Dungeoneering took a month, but really, everyone was running around like headless chickens when dungeoneering was released. No one knew the best methods until a few weeks in, and there were fewer no-lifers back then. It's just how advanced the community is nowadays and really, how simplistic (not easy) the skill is (click on a spring, get memories, convert to experience). Haidro(talk) 11:46, August 22, 2013 (UTC)

On top of that... it's well designed (in the way that the next tier = better exp/hour, opposed to willows till vlv 50 in the days of early(?) wc)... furthermore, you can also buy energy/energies(?sp.), use them with the memories to achieve even more exp/hour. So... for a fuller picture: no-lifers + simplistic + easily understood efficientcy + wealth. . . . Yours, Enquidou Talk . . 11:52, August 22, 2013 (UTC)

I've been taking note of the times of death and respawn of Enriched Wisps and instead of spawning in "20minutes and 15 seconds" intervals or whatever the other rumours are, they spawn in three spawns, each of which has a respawn time of 60 minutes. This means that when one node spawns at 13h:47m:16s and dies on at 13h:48m:18s, two different enriched wisps will spawn before the same wisp then spawns again at 14h:48m:18s and dies at 14h:49m:13s, it will then spawn again at 15h:50m:13s and so on. These numbers are from a notepad I have been filling in the last two days. Father of Laika(80.95.142.99 12:01, August 23, 2013 (UTC)

Yeah. it seems that there has been an update and this has been changed yet another time. —The preceding unsigned comment was added by 80.246.149.35 (talk) on 16:27, August 23, 2013.

A hotfix on August 23 updated enriched wisps so that their spawn times are now reset frequently. The only reason their spawn times were larger than 20 minutes to begin with was because of server lagg. I've added this to the main article. Volons (talk) 02:22, August 25, 2013 (UTC)

They have apparently been changed to spawn every 10 minutes now. —The preceding unsigned comment was added by 93.162.73.46 (talk) on 17:36, December 5, 2014 (UTC).

That is a skiller's weekend promotion; it'll go back to every 20 minutes after 12pm GMT on 8 Dec 2014. IP83.101.44.209 (talk) 17:42, December 5, 2014 (UTC)

I'm not sure the xp boosts are working... When harvesting Sparkling energy, you get 5 xp for each normal memory, and 10 xp for each enriched memory. With the boon, that should be 5.5 xp and 11 xp, right? So why do I only get 5 and 10? Is it because I created the boon with Glowing energy before going to the Sparkling energy area? http://img255.imageshack.us/img255/6670/squirrel3kk9.gifWolbee 17:43, August 24, 2013 (UTC)

Double check that you made the boon? MolMan 17:45, August 24, 2013 (UTC)

According to Jagex... "Boons increase the amount of XP and/or energy that you get when converting memories of that tier.". See if the XP you're getting from conversion is higher than the guide XP. -- C ø D E 19:05, August 24, 2013 (UTC)

Ya, we figured that out like hours ago. ;) MolMan 19:08, August 24, 2013 (UTC)

As well as including information about waterskins etc for the desert location, also include that combining the Tome of Frosts effect of lowering the desert damage, and the Regeneration Bracelets effect of increasing natural healing speed will be sufficient protection from the desert heat (ie you can stay there forever with only those two items equiped).
86.146.33.42 12:13, August 30, 2013 (UTC)

Mod Hew stated in the Divination Q/A that the Suspension (No Bonus XP) was going to last 2 weeks - 1 Month. Has their been any new news or confirmed time period? Obbyshaggz (talk) 01:19, September 4, 2013 (UTC)

Would it be worth it to note the difference in GEP for initial resources and resulting resources: For the purpose of being able to show wether selling initial resources, potentially skill obtained resources, would earn more gp than selling the resulting resource? Essentially what I'm asking is would it be beneficial to show whether or not it would be worth transmuting an item. Mister Sulu 14:15, October 5, 2013 (UTC)

Doesn't the table here tell you? If the profit is negative, you'll get more money selling the original resources + energy; if the profit is positive, you will get more money transmuting and selling the result. IP83.101.44.209 (talk) 14:34, October 5, 2013 (UTC)

After having joined a faction in World Event 2, you can get the following message in your chatbox (in plain white text), randomly (uncommonly to rarely) when poking a wisp:
"Bandos rewards your loyalty! You have an increased chance to find super memories for the next three minutes."
I gathered some data regarding the ratio of normal to enchriched memories, and how this is affected by this 'random event'. The data was gathered with Divination 97, at the Incandescent wisps. In 500 memories gathered under normal circumstances, 26.8% were enriched memories. Out of 500 memories gathered while the boost was active, 39.6% were enriched. IP83.101.44.209 (talk) 15:30, December 29, 2013 (UTC)

Did Jagex flub the amount of experience for converting sparkling memories with energy and boon? 17.5 is 16.7% more than 15, as opposed to 10% with other boons (which would be 16.5 xp). I've personally confirmed both the 13.2 and 17.5 xp amounts (w/o and w/ energy; both w/ boon), which doesn't follow the +25% formula for converting with energy that the other types seem to follow. Can somebody without boon confirm 12 and 15 xp without it? —The preceding unsigned comment was added by 173.69.162.100 (talk) on 04:47, August 16, 2014 (UTC).

I just had two Chronicle fragments spawn simultaneously (or within a few seconds of each other). The wiki page doesn't note this as a possibility, instead claiming that Chronicles have the opportunity to spawn approximately every minute. Has anyone else seen this?