You're right; I grabbed whatever was on the link in your post at the time I saw it, but maybe it wasn't updated yet or something, but it downloaded a v2 instead of a v3.

I've redownloaded from the link and have v3 now, and it appears to be working as before; Camera can be zoomed out regardless of which zone I'm in. I wonder if there's a way to automate it though, so you don't have to update it every time it breaks, but I'd rather the effort go toward figuring out a way to override the FOV right now, haha. Thanks again for your work, and let us know if we can help with pinning down the FOV thing.

I hope i'm not the only one checking back here like its my dayjob hoping this tool is updated. I know quite a few people who cant play games with this small of an fov/draw distance and this tool helps way too much to play the game without it.

(03-10-2018, 04:18 PM)ZenHeadshot Wrote: I hope i'm not the only one checking back here like its my dayjob hoping this tool is updated. I know quite a few people who cant play games with this small of an fov/draw distance and this tool helps way too much to play the game without it.

You are definitely not the only one. I hope OP posts the source code on github so we can try to get a community effort going.

(03-10-2018, 04:18 PM)ZenHeadshot Wrote: I hope i'm not the only one checking back here like its my dayjob hoping this tool is updated. I know quite a few people who cant play games with this small of an fov/draw distance and this tool helps way too much to play the game without it.

You are definitely not the only one. I hope OP posts the source code on github so we can try to get a community effort going.

i am back had some trouble irl will download the update now to update the tool

Yes i can post the source on git and write a small guide to find the pointer etc

Discovered this from a post on reddit and wish I knew about it weeks ago since I've been seriously affected by the disgustingly close camera and low FoV in this game (which uses Vert- FoV scaling and is terrible on widescreen displays, notably 21:9 like I have; been playing in 4:3 or 16:10 resolution because of it).

Unfortunately, it doesn't seem to be working.

We just start it while the game is running and we're on a character and it works, right?

Doesn't matter what FoV I put in, if I sprint in town or a dungeon.. just doesn't change anything.

Edit: Works after a client restart, weird.

Regardless, surprised someone did this for a relatively unpopular korean game. I myself unpacked the files and tried to see if there was a way to modify the FoV and whatnot, but nothing seemed relevant and all the core game control files are in a password protected archive (in data12), so I felt like we were SOL with community based fixes.

(03-16-2018, 11:44 AM)DAOWAce Wrote: Discovered this from a post on reddit and wish I knew about it weeks ago since I've been seriously affected by the disgustingly close camera and low FoV in this game (which uses Vert- FoV scaling and is terrible on widescreen displays, notably 21:9 like I have; been playing in 4:3 or 16:10 resolution because of it).

Unfortunately, it doesn't seem to be working.

We just start it while the game is running and we're on a character and it works, right?

Doesn't matter what FoV I put in, if I sprint in town or a dungeon.. just doesn't change anything.

Regardless, surprised someone did this for a relatively unpopular korean game. I myself unpacked the files and tried to see if there was a way to modify the FoV and whatnot, but nothing seemed relevant and all the core game control files are in a password protected archive (in data12), so I felt like we were SOL with community based fixes.

Hook me up in discord and i can make a fix for you my discord ID is HappyMajor#9305