Element values

The game is kind of ambiguous regarding what the elements stats do, at least for me. What does the "X element is increased by Y" mean? Also is the element value on SP (when adding points) equivalent to that Y value. And how does fairy work with all this? Where could I find this info? Thanks.

Yes, the element system is quite difficult.
As a short version, we could say the following:
Skills and shells that increase elemental dmg give a flat increase, like +100. That also includes the shells that say "increase ele dmg by 70%", that is a text error and also just flat +70.
Fairies and the points on SPs give % increase.

For a more detailed formula, I found two guides in the German forum: here and here.

I can't say for sure that they are 100% correct, but they are there for quite a long time now and no one took them down yet, so...^^

They explain the elemental dmg as follows (note that this is only ele, there is also normal dmg, crits, etc. that don't count in here):

Let's go through them step by step:
The equipment might have elemental energy, as described above, through shells or orange effects.
There are also the elemental buffs increasing that, and there are the skills that say stuff like "fire energy increased by 2000". These get simply added up, not that difficult. Then comes the FairyDmg, that also gets added. We will look at that a little later, for now let's just remember that the fairy dmg gets added to the others, so the fairy does not increase the skill dmg.
Then, once we have our dmg calculated, this dmg gets multiplied by a bonus.
This bonus can be calculated as follows:
fire>shadow>water>light>fire>... = x1.5
fire<=>water = x2
light<=>shadow = x3
with element>without element = x1.3

So if you are attacking a shadow mob with a light skill, the elemental dmg. is multiplied by three, if you are attacking a shadow mob with fire, the dmg is multiplied by 1.5, etc.
Then the whole think gets reduced by the target's ressi, so if your target has, for example, 70% ressi, then the whole thing gets multiplied by (1-0.7) = 0.3.

One important point here is that the targets armor is irrelevant for the Eledmg. No matter how much armor the target has, your ele-dmg will hit fully, armor can only reduce crits or normal dmg.

Now for the last part, let's look at the fairy dmg.
This dmg is calculated based on the normal dmg you do, so it takes into account your base dmg, weapon dmg, attack skills, weapon +, skill bonus ("increases ranged attack by 500"), etc.
Then the fairy dmg looks at follows:
FairyDmg = (NormalDmg + 100)*(fairy% + skillpoints)

So if you have a 50% fairy and your SP has 40% in Ele, then you get (NormalDmg + 100)*0.9.
If you have a 80% fairy and 80% in ele, this factor is already 1.6, etc.

So as you can see, the dmg system is really complicated.
And this was only the elemental dmg, there is also normal dmg, crit, soft crit, armor, moral, leveldifference,...
For some of these, the community is still not completely certain how they work exactly, at least from what I've heard.

TheHealersGod

elemental effect is only in R7: how ever about how much is elemental value. if its shell with effect elemental i would say if 200 it will be 200+ your damage with the equiped fairy, something like water fairy + 1500 normal damage will be 1700 i did test this many times, if weapon has already water property or any other weapon like lvl 88 fc weapons it will be 200 + 200 shell + 1500=1900 point .
you have to know that element build works on magic monsters more than the other ranged or undead or short ranged. monsters like reborns in lod.

Why would ranged/melee/magic monsters matter for element builds? It all depends on the target's resistance which can easily be checked. Pretty sure there is no extra bonus/defense based on monster attack type.

Non elements tend to have high resistance, but even that is just a common thing not a rule.

Actually defence power can reduce ele damage after you resist all the physical damage.
It is useful for mobbing no element mob.
I guess most people didnt notice it at all.

What do you mean by it being useful when fighting no element mobs? Are you saying things such as the no element chicky fairy add non-elemental(therefore no resistance) element damage to attacks?
I thought those fairies didn't add any damage to your attacks

As I know, we don't have any ways to inflict this kind of "No element" ele att.

I'm talking about those mobs like GK with "No element(X%)".
You can block these "No element" ele att by high enough def power.
I havn't really tested this out, but it seems that no element>with element will have less bonus ele att (less than x1).

TheHealersGod

every fairy in game has different option in game: even chicky fairy has option. how ever non ele monsters die faster from short ranged attack and ranged attack which gose to swordman and archer, another thing i find it unfair to give full info to learn gamers everything in easy way, we have lost the time and real cash to learn the game secrets, so when someone give you a hint go and test tell you find the full answer.
Good Luck.

every fairy in game has different option in game: even chicky fairy has option. how ever non ele monsters die faster from short ranged attack and ranged attack which gose to swordman and archer, another thing i find it unfair to give full info to learn gamers everything in easy way, we have lost the time and real cash to learn the game secrets, so when someone give you a hint go and test tell you find the full answer.
Good Luck.

Do you mean they typically have higher magical defense? Or that archers/swordies typically deal more overall dps with their crits while magicians have a large portion of their damage blocked by their typical high resistance?

Both of which are just common, not a rule for non-elemental mobs. You can check resistance and defenses on any mob pretty easily. I don't believe there is any actual bonus to weapon type based on element.

TheHealersGod

every fairy in game has different option in game: even chicky fairy has option. how ever non ele monsters die faster from short ranged attack and ranged attack which gose to swordman and archer, another thing i find it unfair to give full info to learn gamers everything in easy way, we have lost the time and real cash to learn the game secrets, so when someone give you a hint go and test tell you find the full answer.
Good Luck.

Do you mean they typically have higher magical defense? Or that archers/swordies typically deal more overall dps with their crits while magicians have a large portion of their damage blocked by their typical high resistance?
Both of which are just common, not a rule for non-elemental mobs. You can check resistance and defenses on any mob pretty easily. I don't believe there is any actual bonus to weapon type based on element.

i cant judge this right here because every character has weak defense against something, magical,short rang and long range simple:(This is Self Experience)
-archer born to deal high damage but weak if he fight a magic monster like reborn or dark raid boss so i use high res and element build to boss easy.
-Swordman is good in defense but weak in magic attack which makes him need element to fight magic monsters.
-mage is full to magic power but weak in attack which makes him need attack points.
you can check inside game guide click F11 then First steps and read more.

every fairy in game has different option in game: even chicky fairy has option. how ever non ele monsters die faster from short ranged attack and ranged attack which gose to swordman and archer, another thing i find it unfair to give full info to learn gamers everything in easy way, we have lost the time and real cash to learn the game secrets, so when someone give you a hint go and test tell you find the full answer.
Good Luck.

Do you mean they typically have higher magical defense? Or that archers/swordies typically deal more overall dps with their crits while magicians have a large portion of their damage blocked by their typical high resistance?Both of which are just common, not a rule for non-elemental mobs. You can check resistance and defenses on any mob pretty easily. I don't believe there is any actual bonus to weapon type based on element.

i cant judge this right here because every character has weak defense against something, magical,short rang and long range simple:(This is Self Experience)-archer born to deal high damage but weak if he fight a magic monster like reborn or dark raid boss so i use high res and element build to boss easy.
-Swordman is good in defense but weak in magic attack which makes him need element to fight magic monsters.
-mage is full to magic power but weak in attack which makes him need attack points.
you can check inside game guide click F11 then First steps and read more.

Ok.... But what does that have to do with weapon type bonuses?? As it is I'm pretty sure there are no weapon type bonuses for any element(including non-elemental).

You said magic damage does less damage to non-elemental mobs, so 1000 magic damage[not elemental damage like fire/dark/etc] would do less damage than 1000 ranged damage due to a hidden damage modifier.

As far as i am aware though, it is merely common for non-elemental mobs to have high resistance which affects magicians a lot since they deal mainly elemental(not magical) damage. Though even this is mostly just common because the most common non-elemental mob that you see are boings(which tend to have very high resistance).

Keep in mind that damage type and character class are not the same thing, and magic and elemental are also not the same thing. Just trying to get a clear understanding of what you are trying to say.

Calculate damages in pve isn't easy at all. Many monsters have "hidden" statistics.

For example : In the draco you have 2 types of monsters the giants and the others, they have the same sheet, but they will not tank the same at all.

It's very complicated + in PvE element represents the higher proportion of your total damages. Just try to hit any monster without fairy, it will be pretty sad.

The game is kind of ambiguous regarding what the elements stats do, at least for me. What does the "X element is increased by Y" mean? Also is the element value on SP (when adding points) equivalent to that Y value. And how does fairy work with all this? Where could I find this info? Thanks.

X element is increased by Y means that you got more basic element like your spells, your jewelry, your weapons, ... also the runes "+X% element".

When you add points on your SP as element, you increase your element multiplicator by 1%, it's like adding 1% to your fairy. Also, when you have element amelioration you gain 1% multiplicator.

+ It is very important, and only a few people noticed that attack improve your element.
That explains why a lv 1 with 100 element on his specialist will deal nothing compared to a lv 90.

To optimize your statistics you have to put some points in attack, otherwise the points you'll place in element wont be efficient as it should be.