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Re: low cost virtual tours

I ve gone through this before. I started back on an Amiga using Turbo Silver ( I think that was what it was called, seems like a lifetime ago). I eventually

Message 1 of 46
, Aug 12, 2009

I've gone through this before. I started back on an Amiga using Turbo Silver ( I think that was what it was called, seems like a lifetime ago). I eventually ended up working for a company in Ames, Iowa called Engineering Animation Incorporated. I then went freelance and I was very good at it. Unfortunately, the entry barrier to the industry dropped and soon any half-talented person with discretionary funding could equal my work (at least from an indiscriminate consumer's perspective). To make matters worse, my new competitors had no business sense and were planning a bankruptcy. They were on their way out of business, too stupid to know it and taking me with them.

What did I do? I went back to college, finished my engineering degree and got a job where I was no longer competing with the uneducated masses. Now I compete with the educated masses of the world, but at least my competitors are smart enough to work for a sustainable wage.

So what's the moral of my story? It took years for me to figure it out. It was painful to lose control of a viable career in art, but I eventually realized that I didn't pursue it for profit. I pursued it because I loved the creative avenue digital arts provided. Believe it or not, once I realized that the engineering work became a complimentary avenue of creation as well. Bad feelings are gone and I just enjoy playing with at my leisure and totally at my whim.

My hard earned advice: Make virtual tours because you want to and don't place yourself in a position where you have to. If you want to get rich, go to a good school and get a bankable degree in something really hard. Some will make a good profit at virtual tours, but the odds are that most will not.

I ve gone through this before. I started back on an Amiga using Turbo Silver ( I think that was what it was called, seems like a lifetime ago). I eventually

Message 46 of 46
, Aug 12, 2009

I've gone through this before. I started back on an Amiga using Turbo Silver ( I think that was what it was called, seems like a lifetime ago). I eventually ended up working for a company in Ames, Iowa called Engineering Animation Incorporated. I then went freelance and I was very good at it. Unfortunately, the entry barrier to the industry dropped and soon any half-talented person with discretionary funding could equal my work (at least from an indiscriminate consumer's perspective). To make matters worse, my new competitors had no business sense and were planning a bankruptcy. They were on their way out of business, too stupid to know it and taking me with them.

What did I do? I went back to college, finished my engineering degree and got a job where I was no longer competing with the uneducated masses. Now I compete with the educated masses of the world, but at least my competitors are smart enough to work for a sustainable wage.

So what's the moral of my story? It took years for me to figure it out. It was painful to lose control of a viable career in art, but I eventually realized that I didn't pursue it for profit. I pursued it because I loved the creative avenue digital arts provided. Believe it or not, once I realized that the engineering work became a complimentary avenue of creation as well. Bad feelings are gone and I just enjoy playing with at my leisure and totally at my whim.

My hard earned advice: Make virtual tours because you want to and don't place yourself in a position where you have to. If you want to get rich, go to a good school and get a bankable degree in something really hard. Some will make a good profit at virtual tours, but the odds are that most will not.