KAA Gift Exchange Rules

Each participant brings 4-5 gifts, totaling $20-$25.
Gifts should be properly wrapped (no plastic bags!).
At least one gift should be a “highly desirable” one you think people will fight over.

OVERVIEW

The gift exchange consists of several rounds (described below).
All gifts are placed in a central communal area.
The starting player is chosen randomly or by agreement.
Each turn, a player rolls a pair of 6-sided dice. If they roll doubles, they take an action.
After a player rolls the dice, they pass the dice to the left.
The round continues until the time expires.
When the time has expired, each player gets one additional roll of the dice.
Play continues for all rounds.

ROUNDS

Round 1: Gift distribution–upon rolling doubles, a player
selects a gift from the communal area. [no time limit; play continues
until all gifts have been distributed]

Round 2: Stealing round–upon rolling doubles, a player steals a gift from another player. [10 minutes]

Open gifts–unwrap all gifts and show them to all players.

Round 3: Stealing round–same as Round 2. [10 minutes]

Round 4: Trading round–upon rolling doubles, a player exchanges a single gift with another player. [10 minutes]

Cache one gift–each player may choose one gift in their
possession and place it out of play; cached gifts cannot change
ownership during the game.

Round 5: Trading round–same as Round 4 [10 minutes]

Round 6: Force Trade round–upon rolling doubles, a player dictates a trade between two other players. [10 minutes]

Cache one gift–same as the previous cache.

Blitz round setup: each player selects the person 17 places to their left and chooses one gift to remain in front of them.

Round 7: Blitz Force Trade round–same as Round 6, but with only the one selected gift for each player. [5 minutes]

ADDITIONAL RULES

Minimum Gift Requirement: Players must be in possession of at
least three gifts after distribution. A player with three gifts may not
be the subject of a steal. At the end of each round, the players with the
most gifts give away gifts (if necessary) so that every player has at
least three gifts.

MULLIGAN: One time during the game, each person is allowed to
make a Magical Unique LateraL Instantaneous Gift AgreemeNt (MULLIGAN). A
MULLIGAN allows a player to substitute any one of their gifts when they
are the subject of a steal/trade. Each player may only make one
MULLIGAN during the entire game.

Gift of Burden: After opening gifts (between Rounds 2 and 3),
select one gift to be the “Gift of Burden” (GoB). This gift should be
the most undesirable gift out of all the gifts. To select the GoB, each
person submits one of their gifts as a GoB candidate. All participants
then vote to determine the GoB. In the event of indecision, the GoB is
selected from the candidates using a stochastic device. The GoB enters
play in the 3rd round and has the following function: whenever a player
ends a round in possession of the GoB, they are permitted to exchange it
for any gift from any player. In a round where a gift is cached at the
end, the GoB exchange occurs before the cache. The GoB only has this
function in round 7 if it is selected to remain in play.

Multi-Wrapping: Each player may choose to bring one gift
wrapped multiple times. At the end of each round after the initial
unwrapping (between Rounds 2 and 3), another layer is removed. There is
no limit to how many layers of wrapping can be on the gift; it is
possible that a gift may remain wrapped at the end of the game.

Polyhedra: A second set of dice is passed around, in addition
to the 6-sided dice. These dice are 20-sided. A player who rolls
doubles with the 20-sided dice takes two actions.