Shattered Earth - WIP

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I was on my way back from a Kuiper Belt run when it happened. June 27, 2248, 22:15 solar standard time. One second the earth was there. The next it wasn't. The official story is that the planet was destroyed by hostile Galactopod invaders. Now I'm not saying that's a cover up. I'm just saying it's mighty convenient that anyone who could prove whether or not there were any Galactopods within 3 light years of here is dead.

My name is Dex Nebula. I fly a supply ship. I'm pretty good at it. That's why what's left of EarthGov hired me to search for survivors. Buncha poor bastards who weren't killed instantly and are now drifting through the rubble waiting for their life support suits to crap out. Unless I can find them and get them to a space station before that happens.

Your goal in Shattered Earth is to fly your ship through the constantly shifting debris field that used to be earth, collect 4 survivors and get them to the relative safety of the space station before their space suits run out of air (the cockpit of your space freighter only has room for one, so they have to ride in the cargo hold). The space station will be cloaked (there's always a chance the Galactopods could come back to finish the job, assuming they were ever really here to begin with) until you've found 4 survivors. At first the only obstacle you encounter will be the debris itself, but in later levels you'll have to deal with surviving orbital defense satellites that, with the central command system that was on earth gone, are now unable to distinguish friend from foe and fire at anything that moves, including you. When you successfully dock with the station, you'll get a bonus and move on to the next level.

The joystick moves your ship in eight directions. Press the fire button to launch a photon missile in the direction you're moving. The select switch can be used before the game to start at level 1, 2 or 3. The reset switch takes you back to the level select screen.

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A mostly under the hood update. Expanded to 8K and (hopefully) fixed a bug that was sometimes preventing the astronauts and space station from appearing when and where they should. I also adjusted the timing of the zapper so it's less invincible. New ROM in the first post.