Comment by Pyroshen

Comment by frankster

this is probably good for bosses... normally I spot my rage is high then heroic strike e.g. 5 or 10 times in a row until i avoid a hit or two and my rage is low again... just as you take imp heroic strike to spam heroic strike for longer, this will do the same.

however it depends how much threat is an issue in wotlk - people are saying threat will not be an issue for warriors, but if that's the case u may as well /afk!

If this is wrong, please provide math to prove otherwise. Thanks for the correction Aenonar.

Comment by Zakkhar

I kinda dont get it. HS is rage dump usually, gaining rage of using HS just wastes the rage, since there is no other thing you can use off global cd and your most rage costly move has 6s cd (SS - 30/27).Unless you are a Fury warrior or Prot PvP (HS does waay more damage than devastate, not to mention on crit) i dont see really a major use for this.Looks nice in theory on paper with all the stuff, but in practice... thats what it is. A waste.

Only thing i wonder about in here is that as far as i remember you gain threat for rage gains (eg bloodrage creates threat). The actual scale of this function is yet to test.

Comment by Dredmon

It's not a waste for a tank because...

1. Most warriors are not going to take the 3/3 Improved Heroic Strike. Without the Improved Heroic Strike 3/3, after a Revenge you will not gain rage when your Heroic Strike does not crit and you will only gain rage on critical Heroic Strikes following a Revenge.

2. Not all of your Heroic Strikes are rage gainers with these 2 glyphs. You still generate zero rage from the actual hit damage on a Heroic Strike laden hit... so you are still dumping rage, just not as fast. You will still be dumping rage since not all of your Heroic Strikes will be following Revenge while it's on cooldown. During the 5 second cooldown of Revenge a good 1.6ish weapon is going to allow you to get in 2 Heroic Strikes that are not "free" The +10 rage gain on the critical hits minus the Heroic Strike cost of 12 (no Imp Hero Strike) or 9 (Imp Hero Strike) means you are still burning rage even on the critical hits.

All that being said, not being able to burn all of your rage is not a bad thing if you can still get all of the major available mitigation talents and none of the glyphs available are mitigation glyphs. If you are able to use any skill you want as needed while firing Heroic Strike every swing because you have a rage-pool and still can't burn your rage... you are in a good situation...

Also remember, rage gained = threat.

Comment by Ranou

Changed in PTR, now only 5% more crit chance, prot warriors wont notice, fury warriors will

Comment by Lucid

In its previous state of adding 10 rage when you crit with heroic strike, I didn't pay much attention to it as a prot warrior.

But now this glyph has a bit more use for boss encounters, due to the unlimited rage I'm using heroic strike for every single hit. This glyph might bring prot warriors much closer to proving more contribution to overall damage.

Comment by clavarnway

Changed back in new PTR build to 10 rage on crit. Much better for Fury, and Prot won't care so much. :)

Comment by Zanuff

Now shows it as +100% chance to crit with heroic strike.

Comment by CKaz

>.><.<

so net net no change to this one... alrighty then

Comment by Orthis

This can make heroic strike hold itself up forever as long as it keeps criting.

you start at 10 rage. and you crit with it and gives you 10 more rage.

10-10(crit)+1010-10(crit)+1010-10(crit)+10(And so on)

Comment by Nimmersatt

This is not needed for a tank in heroic gear and above given you almost never run out of rage. I have 4 macros on my T9 geared prot warrior to use heroic strike whenever I Rend, Devastate, Shield Slam or Revenge and rarely have rage issues. Indeed on bosses like Marwyn in hero HoR, I will HS 35-50 times (depending on the DPS) and only auto-attack 1-2 times, always with my rage at 50 or higher, and I do not have this glyph. This is of more use to either leveling tanks or Fury warriors. Given as Fury you want to pop HS as often as possible to reduce the number of auto-attacks that miss or are glancing, this rage gen, along with Fury's high crit chance, helps. A raid-buffed T9+ geared Fury warrior will likely have a 40-45% chance to crit, and with this glyph, that roughly translates into HS costing 4-4.5 less rage.

Edit:

If as Fury, you have a 40% chance to crit and use HS 20 times a minute, with this glyph you'll generate 80 rage (20x.4x10=80), which, given the 20% haste from Improved Icy Talons or Improved Windfury Totem along with haste from your gear would allow a 2.5-2.6 swing time on a base 3.5 sec 2-hander, is not only possible but probable.

Comment by Aezay

Patch 4.0.1 changed this from a "Heroic Strike" to "Heroic Throw" glyph.

As for this new Heroic Throw glyph, it seems kinda "meh". If the cooldown of heroic throw was less than 30 seconds, or sunder armor lasted longer than 30 seconds, this could be a neat tool to keep sunder up on two targets in a dual tank situation.Using this glyph as Arms or Fury doesn't make any sense either, even if you got a heroic throw in while charging/running to the mobs, I doubt that 4% armor reduction would increase your dps a whole lot.

Comment by RuuddieBoy

If I tested it correctly, it seems that the extra Sunder Armor stack actually adds threat as well. However, in my tests (5800 gearscore prot warrior) Heroic Throw deals around 7.5K threat unglyphed and 8.9K threat glyphed. So it is a gain, but just a fairly minor gain compared to the threat HT does unglyphed. So, I can't quite recommend this glyph as the effect isn't extremely high in my eyes. Adding an extra 1.4K threat every 30 seconds isn't a big winner in my eyes. Just hit the mob you pull once with white damage and you are at the same threat level as the glyph would give you.

Comment by johanponken

Wonder how this will do at low levels, as in 4.1 warriors get Heroic Throw at level 20!Happy pulling :)!Anybody on PTR here?

Comment by krmtdfrog

So yea, Glyph of Heroic Throw becomes Glyph of Gag Order in Mists. As of the time of this comment, it gives Pummel and Heroic Throw a 3 second silence, which makes it pretty great for PVP and a useful method for rounding up casters.

Comment by PriestessAur

In Mists of Pandaria this glyph has changed. Gag Order is no longer a Prot. talent, but is still available as a glyph.

Comment by CSM101

As of Latest 5.1 PTR version(Build 16713)

Glyph of Gag Order no longer works against players.

Disappointing change, but I guess Warriors having a range silence on a 30s CD, and a melee range silence on a 15s CD was too OP. Rather than put an ICD on the effect against players, they decided to outright nerf the glyph, severely neutering Warrior effectiveness against casters.

Comment by RyanGosling

This will no longer silence players in patch 5.1, which pretty much makes this glyph useless. That's just my opinion, of course.

The silence provided by Glyph of Gag Order is no longer effective against players.

Comment by Kinespojk

Finally, noobs will be noobsGet tired of fakecasting for a while and still getting that punishment in form of Silence!

Comment by Goodwinn

In Warlords of Draenor, is now automatically learned by Warriors at level 25.

Here is a table showing all Warrior Glyphs that were removed or became auto-learned in Warlords of Draenor: