Comments

Comment by Beltane

Currently on live this is only giving half the displayed agility and it is on a 1 minute cooldown.

Some Blizzard guy

After reviewing the data and player feedback, we remain concerned that on-demand burst damage remains too high in PvP. After investigation, we determined that the on-use PvP trinkets are a major contributor to extremely high burst output. As a consequence, in the near future we will be applying hotfixes to smooth out the damage provided by these PvP trinkets. In the case of the Gladiator's Badges this means cutting the amount of primary stat or PvP Power provided, but also cutting their cooldown in half. For the Kor'kron and SI:7 manuals, the cooldown of those trinkets will remain unchanged, but the amount of stats provided will be reduced and the duration of the buff will be increased. The overall damage provided by these trinkets should not be affected; only the burst they are capable of providing.

For example: The Dreadful Gladiator’s Badge of Victory will shortly provide 2553 Strength once every minute, instead of 5105 Strength every 2 minutes. Please note that due to limitations in hotfix technology, the item tooltips and buffs will still incorrectly display the original stat value of 5105.

These are the trinkets that are currently slated for adjustment:Dreadful Gladiator's Badge of ConquestDreadful Gladiator's Badge of DominanceDreadful Gladiator's Badge of VictoryMalevolent Gladiator's Badge of ConquestMalevolent Gladiator's Badge of DominanceMalevolent Gladiator's Badge of VictorySI:7 Operative's ManualKor'kron Book of Hurting

We are aware of the possibility that certain PvE trinkets could become more attractive for PvP in the wake of these hotfixes. While that is somewhat unlikely given that adopting those items would represent a significant loss of PvP Power and Resilience, we will nonetheless keep a close eye on the situation and make adjustments to the appropriate items if necessary. It is also possible that it could become too difficult to land reasonably consistent kills in PvP. If that proves to be the case, then we currently plan to increase the effects of the Battle Fatigue healing debuff to compensate, which is an adjustment that we’ve been considering for some time. On the other hand, if burst damage remains too high after these changes, we are prepared to take additional steps as needed.

Comment by MoHcmp

Gives 2363, not 4042 agility

Comment by Thunderbearz

Something I didn't understand untill I upgraded it, is that the <Use> agility also increases when you upgrade it. Just in case I'm not the only one.

Comment by Blackbolt22

It's not 2363, that's incorrect. Your talents or buffs must have been active. The correct agility is 2021. I've personally tested this on my Resto druid with no buffs or talents modifying agility.

All 2 Min CD "Badge" trinkets were changed to 1 minute and the stats were consequently cut in half. In this case 4042 became 2021.

Now you just have to decide whether you want a random proc. with ICD of 55 sec with higher agility (2,853) or on demand 2021 agility that will be there when you need it the most. -Fluffy

Comment by Random0090

This does NOT stack with the same trinket. Ergo. You cannot use 2 of these to get 8,082 agility sadly. If you use 1, the other is also put on Cooldown. So I recommend getting Dreadful Gladiator's Insignia of Conquest if you are looking to Maximize your damage. As it also has 1,223 PvP Power. Which is 4.62% extra damage towards other Players.

It's better than a PvE trinket like Flashing Steel Talisman even though the agility is less. The PvP power more than makes up for it. I find that being able to do more damage is better than 'Mobility' in PvP. Especially since Dreadful Gladiator's Medallion of Cruelty only gives 293 PvP power which is only 1.11% and the Cooldown is 2 minutes. Being able to dispel those effects can often still result in you dying anyway...and the Agil proc trinket procs very, very often. So I think it's a better choice.

Also don't listen to the weird and incorrect posts that the trinket only gives 'half' its displayed Agility. Because both the 'Use' and 'Proc' trinkets give their entire stated amount. Please see this small picture for proof: http://i.imgur.com/aoyClNR.png