Guide: Choosing your ideal Warframe

Updated for Patch 22 “Plains of Eidolon” – 34 Warframes covered in total

Introduction

Click here for reading the intro and explanations on the ratings below

Having played over 1800 hours of Warframe I came to the conclusion that lengthy guides are way too hard to keep updated with fresh information. Things I write down today may be outdated by next week, as Digital Extremes (DE) is constantly balancing frame skill sets, mods and the general gaming meta with every patch.

I’m going to focus on keeping this page as a quick lookup-reference. The advantage is that I can easily and quickly update the information on the fly. If you are still confused after reading this or have no idea what the hell I’m talking about, make sure to visit my Warframe Beginner’s Guide and the official Wiki for further details.

So how does this work out for you?

This guide is aimed at beginners or people who don’t know which one of the many Frames to aim at as for their next building goal. The vast amount of different resources and blueprints in this game can be somewhat overwhelming, yet even retrieve, so building the wrong thing could cost you a few days worth of time and quite a lot of resources. To make things easier, the guide will be updated regularly to reflect the current gaming meta, and I will try my best to follow it through with every patch, as long as i still play and enjoy the game.

However, keep in mind that this is my personal judgement of the game. I’m not crunching numbers, statistics or do extensive math to back up my decisions, but I played every frame a fair deal to know its strengths and weaknesses. This game is always about finding what works best for you, so please, feel free to express your opinions on the comment section, but don’t regard neither your nor my opinion as fact!

What’s up with the categories and ratings?

To make finding your ideal Frame easier for you, I came up with 4 different categories with individual star-ratings.

Offense: How well does the Frame deal damage to enemies? How good can you clean whole rooms with ease?

Defense: How capable is the Frame of escaping or mitigating deadly situations. Abilities like “Fear, Invisibility, Teleport, Invulnerabilities”, as well as base shields and armor are considered here.

Utility: How versatile are the Frame’s abilities? Does it provide team-support? Solo-oriented Frame’s are usually rated lower here. These traits get more important in team-based and endless missions like Survival, Defense, Interception.

Mobility: How fast can the Frame move or traverse open areas? This is important when you want to do missions that involve a lot of running (i.e. Survival, Exterminate, Capture)

2016-01-14: V1.8: Holy cow, I completely forgot about Ivara. Such a fun frame!

2016-04-07: V1.9: Inaros added.

2016-05-29: V2.0: Added new stars to Volt and Mag due to their rework. Gave Trinity and Mirage a utility rating reduction due to Patch 18.13 nerfs.

2016-09-17: V2.1: Added Titania and gave Nekros a rating and text update due to his rework (buff).

2017-01-14: V2.2: Added Nidus to the list (new)

2017-05-03: V2.3: Added Octavia to the list (new). Reflected the Oberon and Limbo rework. Adjusted Mag’s ratings due to her rather unpopular rework.

2017-05-03: V2.4: Added Harrow to the list

2017-11-12: V2.5: Added Gara to the list

Ash

Being the “classical” Ninja of Warframe, Ash is currently in a decent spot. His stealth may not be as good as Loki’s, but he’s more durable and suitable for melee combat due to having higher armor and stamina. With his bladestorm being buffed to decent levels he’s now more endgame viable than ever, though still lacks that last bit of utility to be useful in any situation. His ability mods help to overcome that weakness somehow, but in terms of general team support there still are way better frames to choose.

Offense: Defense: Utility: Mobility:

Atlas

Atlas fits into the “brawler” frame category, featuring high armor that almost rivals that of Valkyr combined with his inherent immunity to knockdowns as long he has the feet on the ground. Atlas also sports a decent amount of utility, allowing him to distract, crowd-control and hinder enemies with a diverse kit of abilities. However being bulky and slow, Atlas is not ideal when you need to escape fast or clean a room quickly. Most of his abilities suffer from short range or a longer cast-time – something that can get you killed pretty quickly as high armor values alone won’t help much in high-level situations. Atlas is a ton of fun to play, but his kit lacks the special “oomph” that other specialized frames have to offer. Play and consider him as a heavy battle-mage with some utility and go for Valkyr or Chroma if you want to focus solely on melee combat.

Offense: Defense: Utility: Mobility:

Banshee

Always being one of the underdogs in Warframe, Banshee is actually woefully underrated. Her Silence and Sonar skills give her excellent stealth capabilities outside the usual “invisibility” that Ash and Loki provide without being restricted just to herself. In addition to that, her ultimate provides excellent utility and crowd control up into late game. Her ability mods add to the already high utility, making Banshee viable up to late game as added weak spots make enemies much easier to dispose off.

Offense: Defense: Utility: Mobility:

Chroma

As a recent addition to Warframe, Chroma strikes a balance between Valkyr’s offensive close-combat focus and Frost’s defensiveness while still providing some unique team-utility via the use of his different energy color alignments and build options. In addition to that Chroma has excellent self-buffing capabilities, allowing him to be played either as melee-heavy brawler or ranged sentry via the use of his “Effigy” ultimate. While still being relatively mobile compared to the other tankier frames, Chroma has no quick escape buttons or movement options at his disposal. Currently he only has a lackluster ability mod at his disposal, which will hopefully soon be rectified with new mod additions being made to the game. All in all he is a very balanced frame that is fun to play and very versatile to use for any playstyle.

Offense: Defense: Utility: Mobility:

Ember

Ember always was a difficult frame to get right and manage in high level scenarios. She’s been buffed and nerfed constantly as her sole focus on fire-based spells is somewhat hard to balance in a game with different types of damage. That said, the recent buffs to Ember made her a bit more viable as battle caster, but her fragility and lack of real team utility (outside of buffing fire spells) make Ember still stand in a tough spot. She’s one of those frames that can be lots of fun to play, but she’s a rare sight in many high-level scenarios due to her strong focus in one direction.

Offense: Defense: Utility: Mobility:

Equinox

Added with update 17 as an 8-part boss drop, Equinox is quite difficult to obtain and somewhat harder to get used to. The frame basically has 2 forms you can switch in between, either allowing you to heal teammates and reduce incoming armor or buff your teammates while damaging the enemy. Equinox is a kind of in-between mixture of Oberon and Trinity with a bit of Saryn thrown in. Being a jack of all trades this frame doesn’t excel in any particular field, however the focus on a slash damage aura provides very good utility against infested. Equinox is not as easy to use as other support frames, requiring you to constantly position yourself in between enemies or allies in order to be effective. This frame is a ton of fun to play and offers both decent utility and crowd control, but it fits a rather small niche between the many other strong supportive and defensive frames such as Trinity. All in all it is a nice choice if you want to play something completely different.

Offense: Defense: Utility: Mobility:

Excalibur

As a starter Frame Excalibur has been around for basically the entire game. Over time this led to most of his abilities becoming made obsolete by new game mechanics and other frame’s powerful abilities. However, after his rework on Patch 16.10 Excalibur recieved a major buff to his kit that brings him up to par with most other frames, especially his melee-focused counterparts Chroma and Valkyr. While his radial blind is as useful than ever, the new “Exalted Blade” skill gives him extreme damage and good survivability against projectiles when being attacked from the front. His ability mods furthermore emphasize his melee focus, making Excalibur a very interesting and recommendable choice for people that want to rely mainly on melee combat paired with well-rounded stats, defense and mobility.

Offense: Defense: Utility: Mobility:

Frost

Frost always was and still is the “get-go” Frame for pure defensive endless-type missions. As of Update 17, Frost has been reworked, making his all of his spells more useful than before. With his amount of defensive capabilities paired with good damage and CC, Frost is amongst the top-tier frames to get, even with the Prime version not being available outside of player trading anymore. Many of the newer enemies are now capable of dishing out tons of splash damage, making Frost’s larger (and now permanent) globes more valuable than before. Though very immobile without mods, Frost is a valuable asset for longer mission runs, allowing for very good offensive and defensive builds alike. His good ability mods add further utility to his already great kit and allow for a more “battlemage” oriented build if you so desire. Don’t hesitate to add Frost to your arsenal – you’ll always be a welcome sight for those fragile caster frames out there.

Offense: Defense: Utility: Mobility:

Gara

I’m having a hard time to give Gara a decent spot among all the other frames. Don’t get me wrong: Gara is quite powerful. She can do damage, has good and reliable crowd control and her “Mass Vitrify” wall is nice to keep enemies out in tough situations. However, Gara also has clear weaknesses compared to Frost’s snowglobe and her kit feels very static to use. It’s more of a subjective view but for me it’s her lack of definition and impact while using abilities. Being released after rather interesting frames such as Nidus and Harrow makes it hard for me to find her interesting. I’m also having trouble defining a niche for her to shine. Gara is definitely sortie-capable even without forma, but also not a must-have frame in my book.

Offense: Defense: Utility: Mobility:

Harrow

Harrow’s gameplay is all about sacrifice: deplete your shields for firing rate and reload speed, sacrifice energy to gain more for both you and your team. Harrow is like an offensive version of Trinity with all her benefits, even more CC and more team buffing potential on top. However, his main problem is having a very situational kit and the reliance on headshots. Sacrifice your shields at the wrong time and you are highly vulnerable. Screw up the damage prevention ultimate or your energy sacrifice and you get zero benefits. Overall Harrow is very powerful and versatile, but his kit is difficult to use and can be awkward or even counterproductive at times.

Offense: Defense: Utility: Mobility:

Hydroid

Hydroid always had and still has a niche in Warframe, and he actually is one of the rarest Frames i ever see in the game. While his undertow and tentacle swarm add decent utility and crowd control, his other abilities are pretty lackluster. Aside from that he lacks any defining traits and – most importantly – skills that other Frames can’t do better. Being bulky in looks, his armor doesn’t really allow for melee combat either, which is a real shame. His ability mods add a great deal of utility to his kit, but are very situational to use and require your teammates to be nearby. As Hydroid is still in a weird spot at the moment I wouldn’t recommend getting him unless you really need something to level.

Offense: Defense: Utility: Mobility:

Inaros

Inaros is one of the tankiest frames out there, mostly due to the introduction of a ridiculously large health pool which also acts as a resource for his abilities. As a result he is very easy to mod defensively to support his close-combat oriented playstyle. His abilities combine a good amount of crowd control with team-healing utility, so Inaros can be placed somewhere in between Wukong, Excalibur and Oberon. Most controversially his weird mix of abilities also renders his kit rather stiff and counterproductive to handle: His blinding 1-key ability “Desiccation” is ridiculously powerful, cheap and quick to cast, which renders his very slow moving “Sandstorm” ability nearly useless as a CC tool. His heal is useful for the team in theory, but people need to pay close attention for that, which barely happens in fast-paced game such as Warframe. Sand clones from his devour ability are handy, but tedious to “produce” and maintain. His damage output and crowd control is overall decent, but lacking compared to other frames. Sooo…as it stands now, I’d recommend doing the great Inaros quest solely for lore-reasons, but he definitely is not a must-have frame until his kit is overall buffed in terms of fluidity and synergy.

Offense: Defense: Utility: Mobility:

Ivara

Ivara is another welcome addition to stealthier frames. She does offer weaker mobility during stealth as Loki or Ash, but gains a ton of team utility and damage in return. Ivara has many interesting ways of play thanks to her versatile “Quiver” ability. She’s also one of the few Frames being capable of providing both mobility and stealth to other frames, which is more than welcome in heated battles. Overall she’s both capable of standing on her own feet whilst fitting into any team setup. Ivara may lack in raw “room-cleaning” power, but she more than compensates that with her fun way to play and interesting set of mechanics! A definite recommendation from me, and a must-have for anyone in search of a more versatile and complex-to-play Warframe.

Offense: Defense: Utility: Mobility:

Limbo

Even with his recent rework, Limbo is the frame with the weirdest and most difficult to handle skillset in the game. However that does not mean he is not powerful – he actually features the strongest CC, great survivability and great damage on top IF you do it right. Due to his strong focus on “Rift” phasing mechanics paired with his low durability you have to cast quite a lot of abilities in order to suceed. Potentially limbo has great team utility, but phasing out team members and enemies comes with a lot of drawbacks that will most likely get people angry. Limbo’s ability mods also add a great deal of (team) utility and damage to his kit, but don’t make his spells less complicated to use in teams. All in all, Limbo is not the best teamplayer but excels at Spy and Defense missions as you can avoid lasers and negate a lot of damage even on hostages or other escort targets due to the rift mechanic. I do not recommend this Frame for beginners but rather for Tenno with a very distinct taste.

Offense: Defense: Utility: Mobility:

Loki

Loki was and still is one of the more “advanced” to use Warframes. He has better invisibility and mobility than Ash, but is also more fragile and energy-dependent, heavily relying on his stealth to survive. That said, Loki is a great frame for solo and team situations alike due having a very diverse skill set. His great Radial Disarm ability can even be amplified further with the use of the ability mods, making Loki one of the best choices to have for late game against high level enemies. As Stealth 2.0 was just added into the game, Loki is a great and very meaningful addition to your Warframe repertoire and almost essential to have for any “stealthy” mission.

Offense: Defense: Utility: Mobility:

Mag

Being one of the easier Frames to handle and “get right”, Mag was and still is one of the better choices for beginners. She has very high base shields, which can be further boosted with her “Polarize” ability in combination with ability augment mods. Mag is a good mixture of crowd-control, team support and damage, providing lots of cheap hard CC for little effort. However her damage output and overall niche use hasn’t been rectified with her rework, making her a rather unpopular choice at the moment.

Offense: Defense: Utility: Mobility:

Mesa

Being a rather new addition to Warframe, Mesa is quite capable in multiple mission types due to her flexible mixture of damaging and team-supporting abilities. She’s one of the few frames gaining passive benefits when just wielding one or two sidearms, and watching her “work” with her built-in handguns is quite enjoyable. Although Mesa has some defensive spells at her disposal, they do not always reliably keep her alive in the heat of battle, but provide decent protection against ranged fire.

Mesa is a ton of fun to play, but her lack of real crowd control and high-end scaling abilities prevent her from being one of the top ranking frames and make her rely on allies to keep her alive while dishing out damage. Her ability mods are situational and provide less overall utility than most abilities of pure support frames. Get Mesa when you need to have an “easy way” out of any defense mission, but keep in mind that her kit is best used with a team to back her up and protect. Mesa excels in stationary defense and farming missions and is thus rarely seen outside of these.

Offense: Defense: Utility: Mobility:

Mirage

Mirage is an interesting mixture between deceiving caster and brute force thanks to her buffing capabilities and multiplied damage from her Mirror Images. While the latter help keeping her alive by also drawing fire, they don’t work reliability against higher end enemies and splash damage, making Mirage still somewhat dependant on other teammates also due to her lack of mobility or direct escape. As a big positive factor her ability mods provide excellent additional value, making her a lot more useful in situations that require high (team) damage output. As she stands now, Mirage is not quite top-tier, but still great in a lot of situations and thus quite high on my list of personal recommendations. If you can’t make fragile casters like Ember, Mag or Nova work, give Mirage a chance instead.

Offense: Defense: Utility: Mobility:

Nezha

Nezha is a support frame that delivers a weird mixture of offensive, supportive and crowd control abilities. Think of Ember, Oberon and Volt mixed into one Jack-of-all-Frames. Nezha is one of the most fragile frames which kinda bottlenecks him into using Quick Thinking and Flow mods to keep his low health pool somewhat protected. His “Warding Halo” provides some kind of protection similar to Rhino’s Iron skin but is far from being a “Get out of fail free” card. Playing Nezha as quick in- and out of combat frame can be somewhat rewarding, but at the moment I consider him more of a gimmick and would recommend getting some of the more useful support frames first. However his playstyle is a lot of fun so don’t ignore this frame all together, as fun is still more important than just following the “Meta”. 🙂

Offense: Defense: Utility: Mobility:

Nekros

Nekros has seen a lot of changes since his release, most of which helped to further define his play style. At the moment he’s one of the Warframes that is very useful in almost any scenario, with Survival missions being his prime moment to shine. Nekros already has a lot of utility under his belt, which in turn he sacrifices for mobility and raw damage output. However, thanks to his outstanding ability augment mods he’s becoming a very unique frame, being able to instantly revive teammates, play a tanky role or support the team with debuffs while providing additional health and loot on top. Don’t miss out this frame in your collection!

Offense: Defense: Utility: Mobility:

Nidus

Nidus is a great example of a well-designed Frame, with four useful and fun to use powers. Best described as a hybrid of Oberon and Trinity he delivers smaller heals and buffs to the team while adding quite reliable CC to the mix. His ‘mutation stack’ mechanic can make Nidus quite survivable – similar to levels of Atlas, Wukong and Inaros. Once his mutation counter reaches high numbers, his damage easily scales into the thousands, making him an overall great choice for any longer mission with a lot of stationary fights. Overall a very well-rounded choice that you cannot go wrong with.

Offense: Defense: Utility: Mobility:

Nova

Nova has always been one of the top-tier frames when it comes to outstanding (team) utility paired with the raw damage output. She’s a glass-cannon in the purest sense of the word, which makes playing her both fun and rewarding but also highly risky without further support from defensive frames. Nova has been passively struck by the recent change to enemies being more long-ranged and ability resistant, but her new ability mods can somewhat rectify that issue. She still is amongst the top tier frames and a must-have addition to every collection, especially when you manage to learn using her powerful abilities in the right fashion.

Offense: Defense: Utility: Mobility:

Nyx

Same like Banshee, Nyx has often been in a weird spot. Thanks to her huge utility she’s a great Frame for playing a major role in both solo and in high-end team missions. She sacrifices pure mobility in exchange for many possible build variations, most of which automatically benefit your team. Loki’s powerful ability mods (mainly Radial Disarm) outshine Nyx in many situation, which is also due to her own ability mods being somewhat lackluster. Even with this point standing, Nyx still is one of the most powerful and end-game viable team supporters out there and still brings a lot of unique traits to the table, making her one of the best Frames to own for nearly any mission scenario.

Offense: Defense: Utility: Mobility:

Oberon

Oberon always has been the “Paladin / Hybrid” in the classical sense – being a jack of all traits without any special characteristics. He has team healing, provides decent utility and is both suitable to be played as melee or caster. However, being average in most fields gets him outranked quickly when it comes to higher-end scenarios. Trinity outshines him as a healer and the caster frames do more damage, which is also why Oberon is not often seen in many higher level content. At the moment he is in a mediocre spot, but has lots of fans and is far from being useless. Even after his recent rework he needs unique traits (maybe within his already decent Ability mods) to compete with the other, more specialized Warframes out there.

Offense: Defense: Utility: Mobility:

Octavia

Octavia surely isn’t lacking originality: A frame that demands you to move to the rythm of its own music to get buffs isn’t exactly made for beginners. The music you can compose with her (within the arsenal) is somewhat limited and the whole concept of a DJ-frame may be worth of discussion in a game featuring space ninjas. However that doesn’t mean that Octavia cannot deliver: with her overall very defensive kit she provides the most varied set of buffs to herself and her teammates: invisbility, speed, damage – and all of it in spades. If you continously manage both your rythm and the buff timers to keep the music rolling, enemies will not be able to touch you. On the other hand her playstyle is overall not very engaging, as you will have to remain stationary most of the time to perform well – or constantly recast your spells if that is what you prefer.

Offense: Defense: Utility: Mobility:

Rhino

Rhino is what you can easily call a “Classic” amongst the Warframes to own and also very beginner-friendly. He is one of the tankiest frames and one of the few that is able to completely ignore status-effects, an ability that is very important due to the recent addition of versatile enemies. He provides one of the best team damage buffs in the game whilst also being able to solo most of the content by his own. However, his ability mods are overall lackluster and the end game utility-part of his iron-skin ability is falling short as it just provides flat values to his defensive. That said he’s still is a high ranking Warframe to own just for any “don’t bother with it” scenario. If you still can grab his “Arcane Vanguard helmet” you can rectify his speed deficits, making him one of the fastest sprinters out there. Overall you’ll never regret adding Rhino to your arsenal, but keep in mind that there are better choices available for tackling the most difficult content out there.

Offense: Defense: Utility: Mobility:

Saryn

Being one of the tankier frames, Saryn still is a nice pick if you want to go heavy into melee without bothering about the stealthy parts all too much. Saryn offers a nice blend of close combat and range damage casting abilities, but usually you have to decide which direction you aim at. This can be a problem as the build options either force you to choose a clear direction when building her, sacrificing either defensive stats for burst. The sole focus on poison can limit Saryn’s versatility, albeit in a lesser way when compared to Ember as poison and corrosive is a much more versatile damage type to have. The use of ability mods increase Saryn’s survivability a great deal, but don’t do much to rectify her rather weak team support. Choose Saryn when you want to solo most content with melee and clear rooms pretty decently if you so desire.

Offense: Defense: Utility: Mobility:

Titania

Titania is really hard to put a finger on in terms of whether I like her or not. Similar to Trinity she’s mainly played as a team support caster and as such greatly profits from cast speed and power efficiency mods. On the contrary her abilities feel somewhat lackluster and same’y, as most of them revolve around debuffing or CCing the enemy. Since Titanias buffs and debuffs stack in small amounts and also depend on which enemy you hit with your “Tribute” Spell, players must expend a lot of energy, good aim and patience to keep buffs rolling. Her ultimate is nice for mobility, but other than that lacks defining traits or spectacular room cleaning abilities of the other frames. She’s not techically bad, but also doesn’t really stand out a lot compared to other casters.

Offense: Defense: Utility: Mobility:

Trinity

Trinity is a phenomenon. She’s often seen as one – if not the most powerful and survivable Warframes out there and has seen tons of changes over the course of her existence due to her abilities always being borderline overpowered. In addition to that her build setup is flexible as she can be either built into a full-blown supporter or a nearly indestructible caster-tank when played right. Trinity is definitely best in slot if you want to go for lengthy high-end missions and raids, as she carries a whole team with ease whilie surviving easily on her own.

However as of patch 18.13 Trinity has taken a huge blow to her team utility, as heals and protective parts her “Blessing” are now longer simple map-wide “fire and forget” skills. However she still has the best power and health regenerating abilities in the game and definitely is a must have if you’re looking for a more complex Frame to play. Her ability mods are somewhat useful and further strengthen her utility, if you can make room in your valuable mod slots that is.

Offense: Defense: Utility: Mobility:

Valkyr

Valkyr has always been a “special” Frame as her kit heavily and almost solely focuses on melee combat at the expense of “room clearing” abilities like those of most other Warframes. In exchange for that she’s one of the last characters that still offer a “true” form of invulnerability (as long as you stay out of nullifier fields). And therein lies the main problem: Warframe’s late game has changed a lot lately, making melee focused Frames very hard to play into high level. This change hit Valkyr especially hard as she has very little team utility and only melee based buffs for her teammates. Adding insult to injury, her ability mods are quite gimmicky and lackluster and don’t help at all to compensate for her innate weaknesses. Due to this she remains a fun to play Frame, but as she stands now, don’t expect to be welcome in many team setups.

Offense: Defense: Utility: Mobility:

Vauban

Now there’s an Engineer that is credit to team! Vauban is very fragile and susceptible to direct gunfire (like that of Grineer), but he more than makes up for that weakness by bringing some of the best crowd controlling abilities in the game. With Vauban you can completely lock down complete rooms or wrap enemies up in a nice pile. Being heavily focused on his abilities, Vauban has also taken a blow to his survivability due to enemies now being more ranged and having ability-resistant shields. However, Vauban still has so much utility under his belt which also scales well into high level. His ability mods are also very useful and turn him into an invaluable member in just about any team composition.

Offense: Defense: Utility: Mobility:

Volt

Volt always was and is one of my all-time favorites. He’s one of the fastest frames out there, making him ideal for soloing or repeating missions, which he also runs through with ease thanks to his high base shields. In addition to that his electrical damage is good for quick burst or crowd control, while still providing CC in late game. He provides indestructible stationary (and as of Patch 18.13 also carryable) shields for himself or his teammates to stand behind. And while those shields are way are smaller than Frost’s globes, they provide additional damage benefits and don’t require as much care after casting as they do not diminish under fire. Volt has very useful augment mods which all fully benefit his teammates, making him a great choice for most missions up into high-level content.

Offense: Defense: Utility: Mobility:

Wukong

Wukong is very similar to Valkyr and Chroma in his main purpose of being a survivable frontliner that heavily focuses on melee combat. His survivability mainly is based on “Defy” which basically keeps him alive as long as there is energy left. That also means that Wukong is vulnerable against nullifiers but otherwise can wreak havoc with his growing magical staff caused by his “Primal Fury”. Wukong is easy to mod and reliable to play with, but his kit also has two lackluster (and boring) abilities and no worthwhile team utility. This is the reason why I would highly recommend getting Chroma or Valkyr first if you are up to an full-on melee approach as both offer much more versatility and fun gameplay than Wukong.

Offense: Defense: Utility: Mobility:

Zephyr

Zephyr is one of the harder to acquire frames due to being exclusively built-in the Dojo. After completing her you will be rewarded with a very unique and mobile Frame that is very focused on quick aerial combat and precise strikes. Her self-defensive capabilities are useful and reliable against long-range combat, as is her ability to crowd control and lock down smaller areas with her Tornado. Her ability mods provide a certain amount of team-utility, but can’t hide the fact that Zephyr is more of a maverick that occasionally steps in to help teammates. Zephyr excels in areas where you can (and need to) roam freely, which is mostly the case in quick interception or survival missions. If you like to play alone a lot and have the spare materials (and a clan), Zephyr is definitely a great choice.

Offense: Defense: Utility: Mobility:

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38 Comments

Dear Sir or Madam “LeL”. Thank you very much for your constructive feedback – we always think very highly of customers delivering such elaborated work such as yours.

Of course we understand that your high sodium intake can have unwanted side-effects, leading to illusional states like misinterpreting LFG chat in such a way that Valkyr is mentioned and welcome in any setup.

Why do u call wukong bad?? He is literally immortal if there are no nullifies, and very fun to play with. (people call him selfish, because he has not support, and then say he is boring because of how survivable he is.

By himself he can do greatly, but his whole ability kit is so clunky and cumbersome to use that you will get flamed most of the time by other players. I’d love to play him more, but for the sake of the team I usually don’t.

Chroma’s vex armor and stats make him the tankiest warframe, (not including Valkyr’s Hysteria) with the potential to deal immense damage because of the huge damage increase gained from vex armor, Casting Effigy makes Chroma the fastest warframe too, because his speed is increase by 20%, (from 1.00 to 1.20) not just his sprint speed, this technically makes him faster Loki, so Chroma should have 5 stars on speed and damage too, Equinox also need 5 stars in damage.

Atlas is very tanky with his high armor and knockdown immunity, i dont see why his defense isnt at least at 4, his utility should be maxed, because atlas is a helping hand sort of deal, his tectonics protects teamates, his petrify can freeze an entire army, and his rumblers can draw fire from enemies and help take them out

Yep, you’re right. In relation to the Tankier frames (and due to his recent buff) Atlas deserves a 4 in Defense. However in terms of Utility I still find him lackluster as his golems and wall are really situational and don’t always help where they are needed. Frost, Volt and Trin do a much better job at keeping the friends or objectives save, and their abilities work well all the time without any randomness-factor to them.

Hey there, thanks for the positive Feedback. 🙂 You are right, I fail to mention which these top tier frames really are – and..well, ranking them is kinda pointless in a game where borders for class separation and endgame are not really clearly defined.

With that said you can go by “whatever floats your boat”. If you are going for raids or really high-level content, utility and specialization is usually in higher demand than allrounders.

If i had to make a pick, go for the following order of importance: Trinity, Frost, Nekros, Nova, Loki, Excalibur, Mirage, Mag. The rest are all valid, just more niche in their particular fields.

Hi, as a new player I wanted to say that I found your guides very helpful. A huge fraction of the guides/info/etc I’ve read so far are focused on high level/end game play, go into gobs of detail that I neither need nor have the context to really put to use anyway at this point, or both, which really don’t make them very useful to someone still trying to figure out the basic outlines. I just wanted to thank you for putting these out there.

Also, a minor suggestion – in this guide, it would be helpful if each warframe had a link to its entry in the wiki, like the weapons in the weapon guide do.

So I’ve been playing Nezha for a while now and his Warding Halo is certainly a lot better than described on here certainly he’s weak in the beginning but I’ve been able to stay in combat longer than some Rhino’s I’ve played with coming out with 0-5% of damage taken while I’ve had to revive the Rhino’s and other warframes I’ve been playing with it’s basically come to the point where if I die it’s time to leave the mission.

Eh..i use frost for solo bosses somehow but it works well yet..im otw building oberon so which one is better due to their defensives type?(frost CC and oberon teammate healing and more) if u dont mind give me the message at zerokun55@gmail.com and also im lookin for clan mind if i join as new player?(IGN KamijouC rank 6)

If u hav any ideas about my volt in the future what kind of mods do i needs?and i still find some potato for my volt so…i failed build my volt last time….zerokun55@gmail.com reply on this email i will wait ur suggestions and ur help if u dont mind thx u

GameBytes – User recommendations

Not much is known about the sequel to “Ori and the Blind Forest” yet, but that doesn’t rally matter. Given the already high quality of the first part the trailer makes it clear that the sequel will even try and top that.

One can safely assume that the 2nd installment of Ori will not be doing things mind-blowingly different, but most-assuredly pushing the bar once more in terms of 2D/3D animation quality, sound design and overall presentation. It’s as “high-quality” indie as it can get.

No idea what this is all about about? Just watch the trailer and pay attention to the little details in it:

If you even remotely care about platformers, give this one a look – oh and please play the first one in case you STILL haven’t done that yet. 🙂

Things that might also be interesting to you:

Check, check and Check? Then “Dead Cells” might be interesting to you. The game oozes originality and polish already in its early stage, the combat looks satisfying as heck and versatile on top. However the long-term motivation needs to be proven, as this has always been a major problem with the roguelike genre.

With that said, this game might come out with its own flaws, but so far it is brimming with positive steam reviews, despite having started in Early Access just a few days ago. I’ll make sure to keep it very close on my radar.