Description

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.

Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.

GOD-SIMULATIONYou control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

SANDBOX GAMEEach game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

CRAFTINGOne feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

RTSAt the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

TOWER DEFENSEEspecially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

MAGICAs a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

Shopper Reviews

Squandered Potential

This game is special in its own right; a satisfying blend of RTS, tower defense, crafting sandbox, and godsim. However, it really could have been a lot more successful had it not employed some questionable design choices.

Mana is replenished at a glacial rate of 1 mana per 3 minutes - in the mid to late game you have 200+ mana, meaning it takes 10+ hours to refill it all. The crafting grid obnoxiously requires you to drag each material to one of nine slots on the "table", the first time you craft anything. Progressing through the crafting tier requirements often means making a bunch of garbage you'll never use, just to unlock the next tier (looking at you, clay and clay pots). Standard co-op gameplay on a fresh new world doesn't exist unless you purchase the multiplayer DLC, Dig with Friends.

And the AI... boy is the AI dumb/simplistic. If you give your dwarves too many orders (like, more than 2 or 3 per dwarf), they get confused. If you have too many portals open, they get confused. If you order your dwarves to attack something, they *all* stop whatever they were doing, drop whatever they had in their backpack, and go RUNNING at whatever you targeted, even if they are halfway across the map and there are 10 other dwarves much closer than they were.

I have 300+ hours in the game, so it is far from terrible to play; it really could have just been so much more, and better, than what it is.