It’s hard to believe that even this long after the US/EU/JP servers went live for FFXIV’s “Reborn” launch, there are still servers preventing character creation. Hopefully this will be a way for friends and guild members to finally get together for the first time since open beta.

Due to login and character creation restrictions set in place after the start of official service, many players were unable to create characters on their desired Worlds. In order to address this issue, players will be allowed to use the World Transfer Service free of charge from Tuesday, October 15, 2013, to Monday, October 21, 2013, 01:00 a.m.

Using the World Transfer Service, players can move characters on their service accounts to be from one World to another.

Although multiple characters can be transferred from one World to another with a single use of this service, multiple characters from different Worlds cannot be transferred to the same World, nor can multiple characters from a single World be transferred to separate Worlds.

World Population Status (October 10, 2013)

Crowded Worlds

Japan Data Center

NA/EU Data Center

Alexander

Behemoth

Anima

Cactuar

Atomos

Excalibur(LEGACY)

Carbuncle

Hyperion(LEGACY)

Fenrir

Moogle(EU)

Garuda

Ultros

Ifrit

Ramuh

Tiamat

Titan

Uncrowded Worlds

Japan Data Center

NA/EU Data Center

Asura

Coeurl

Belias

Brynhildr

Pandaemonium

Faerie

Unicorn

Famfrit

Yojimbo

Goblin

Zeromus

Lamia

Lich(EU)

Malboro

Mateus

Siren

Zalera

* Characters cannot be transferred to a World which has already reached the limit for character creation.
* Characters can also be transferred between data centers.

Transfers Involving Legacy Worlds

In order to allow the economy of newly established Worlds to stabilize, the following restrictions have been set in place for Legacy Worlds.

Transferrable

Current World

Destination World

○

Non-Legacy World

->

Legacy World

○

Legacy World

->

Legacy World

×

Legacy World

->

Non-Legacy World

How to use the World Transfer Service

Step 1: Confirm Your Eligibility

The following conditions must be met before using the World Transfer Service:

1. You must possess an active service account for FINAL FANTASY XIV: A Realm Reborn.
2. You must be logged out of the game.
3. Your character cannot be enlisted in a free company, holding a free company petition, or signed to a free company petition.
4. Your character cannot have items for sale on the market.
5. Your character cannot have items entrusted to the Calamity Salvager NPC.
6. Your character must rehire any retainers carried over from Version 1.0.
7. Your character must be logged out outside of any instanced areas.
8. The character you wish to transfer must be at least three days old.
9. Your service account cannot be suspended due to a violation of Terms of Service or a hold on the account.
10. Furthermore, characters can only transfer 3 million gil, while retainers can only transfer 1 million gil. Please be aware that excess gil will be lost.

* Regarding Login Restrictions During the Transfer Process

Once you begin the World transfer process, you cannot create new characters or log into the game until the transfer is complete.

Characters will be transferred in the order applications were submitted. Furthermore, additional time may be required for all transfers to complete. A notification will be sent to the e-mail address registered to your Square Enix account when the transfer is complete. Do not attempt to log in before receiving this notification, as doing so may cause an error in the transfer, prolonging the process.

* Please check your e-mail filters to ensure e-mail from the domain name @account.square-enix.com is not sent to your junk mail folder.

A large number of players are expected to make use of the World Transfer Service during this free period. As a result, transfers may require several days before processing is complete.

Step 2: Log into the FINAL FANTASY XIV: Mog Station

Log into the FINAL FANTASY XIV: Mog Station with the Square Enix account containing characters you wish to be transferred. The status of your service account and available characters can be confirmed on the Account Services page.

To begin the application process, select World Transfer Service on the Optional Services page.

* In the event you possess multiple service accounts for FINAL FANTASY XIV, please select the tab of the service account containing characters you wish to be transferred.

Step 3: Apply for a World Transfer

Follow the onscreen instructions to complete the World transfer process. Please also bear in mind the following before submitting your application:

Subscription Type Restrictions

Accounts with entry subscriptions are only allowed one character per World; therefore, for these accounts, characters cannot be transferred to a World on which a character is already present. With a standard subscription, players are allowed up to eight characters on a single World.

Characters with the Same Name

In the event the name of your character has already been chosen by another character on the destination World, you will be required to change your character’s name when logging in for the first time.

Although it is possible to confirm the availability of your character’s name when submitting your application, multiple applications bearing characters with the same name may necessitate the renaming of your character, depending on the order in which the applications are processed.

* Once service fees are instated for this service, characters transferring from another World will take priority in the event a character on the destination World has the same name but is associated with an inactive service account at the time of transfer.

Retainers with the Same Name

In the event the name of your retainer is already being used by another retainer on the destination World, you will be required to change your retainer’s name upon first summoning them. Please be advised that it cannot be determined beforehand if your retainers will require name changes.

Data Retained After Transfer

– The following will be transferred along with your character:

All items, including gear and minions
Retainers and all items in their possession.
Moogle letters
Gil (3 million gil per character, 1 million gil per retainer)
* Please note that any gil exceeding the above limit will be lost.

– The following will not be transferred along with your character:

Friend lists
Blacklists
Linkshells
Free companies

* The World Transfer Service cannot be used for characters enlisted in a free company. Please make sure your character is not a member of a free company before using this service.

* Characters will be withdrawn from linkshells automatically.

– The following data will be updated automatically.

Character data on the Lodestone
Blogs and comments posted on the Lodestone

* World transfers will not affect your list of followers and those whom you are following.

Character avatars on the official forum

Disclaimers

The World Transfer Service cannot be used when the Square Enix Account Management System, FINAL FANTASY XIV: A Realm Reborn, or the FINAL FANTASY XIV: Mog Station is undergoing maintenance.

With the introduction of the World Transfer Service, there may be cases where players are requested to transfer to other Worlds due to fluctuations in population. We may also consider the splitting or merger of Worlds. Because of this, there may be instances where players who have used the World Transfer Service are requested to move to a different World. Please note that in such cases, applications for World transfers cannot be canceled or refunded.

If you should encounter problems when using the World Transfer Service, please contact the Square Enix Support Center. Please note that the Square Enix Support Center cannot assist with certain problems if more than one week has passed since using this service.

Service Fees

Please note that the paid service is estimated to start at the end of October. Details on the paid service will become available once they are finalized.

I get that MMOs want to extend their reach to add console gamers. For real MMOs (especially MMORPGs), that market segment is virtually untapped. However, I don’t see consoles replacing my mouse+keyboard experience. FFXIV:ARR is a good example of that, especially when looking at tanks. Almost all of the tanks that struggle with positioning that I’ve run with have been console gamers (or just new to the dungeon).

For MMOs like Defiance and those that offer first person views, the overall game would probably be similar between consoles and PCs, but communication will always be substantially behind on consoles and only a small percentage of gamers are using Ventrilo, RaidCall, or other VoIP software.
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As long as video game consoles have had internet connections, enterprising studios have been creating massively multiplayer games for them. Early notable efforts include Sega’s Phantasy Star Online in 2001 and Everquest Online Adventures in 2003.

Still, despite these groundbreaking games, there’s no denying that for most MMO experiences, PC gaming has always been where it’s at. Until now, at least.

Sony’s Playstation 4 and Microsoft’s Xbox One are more PC-like than ever, and now talented AAA console development teams are finally wrapping their heads around how to create persistent online worlds and long-term character growth. As a result, next-gen might be the era that console MMOs finally come into their own. Below are the hottest console MMOs, both launched and upcoming, that you should be sure to keep on your radar.

Note: It’s still up in the air whether some of these titles will truly feel like traditional MMO experiences when they launch. The lines are blurring. Massive battles with hundreds of concurrent players might not constitute an MMO if the world isn’t persistent. A persistent world might not be an MMO if you can only explore it with small, controlled groups. However you define an MMO, these games are all, at the least, MMO-like experiences worth your hype and attention.

Final Fantasy XIV: A Realm Reborn

PC, PS3, PS4
After a notoriously poor launch, Square-Enix doubled down on FF XIV, relaunching the game a full three years later, to critical and commercial success. It’s arguably one of the biggest turnaround stories in video game history.

Somewhat lost in all the headlines was the “small” detail that the relaunched game released not just for Windows, but on Playstation 3 as well, with a Playstion 4 version coming in 2014. The console version is fully playable with just a controller thanks to a completely revamped UI, or players can just plug a keyboard and mouse. FF XIV is the highest-profile MMORPG currently available on consoles and is an easy recommendation for console gamers.

DC Universe Online

PC, PS3, PS4
DCUO launched on PC and PS3 in 2011 to so-so reviews and managed to amass only a modest player base. But Sony Online Entertainment stuck it out, continuing to gradually improve and expand on the superhero MMO. The game gained notable momentum after switching to a freemium business model 10 months after launch.

The game makes excellent use of the DC universe via top-notch voice acting, an active, ever-expanding story, and hundreds of famous and not-so-famous characters and locations from the DC Universe. DCUO is tuned to get players to the level cap and into endgame content as fast as possible, making it a great MMO for superhero nerds to download and try out.

Planetside 2

PC, PS4
Sony Online Entertainment’s massive PC FPS hit Planetside 2 is due out on the PS4 later this year. Many were skeptical about Planetside 2’s massive scale and free-to-play model, but after trying it out for themselves, most came away believers. The payment model never gets in the way, and vehicular and on-foot warfare is always raging, with thousands of players all vying for territory control at once. Thanks to a solid class system and a steady stream of unlockables, Planetside 2 should have something for everyone when it hits PS4.

Destiny

PS3, PS4, Xbox 360, Xbox One
For how much we know about Halo developer Bungie’s ridiculously ambitious “persistent world shooter” Destiny, there’s an awful lot we still don’t know. Bungie itself has refrained from actually calling the game an MMO, for starters. Instead, the game provides players with a feeling of constant connection via seamless matchmaking that all happens in the background, with other players entering and exiting your game world on-the-fly.

Destiny’s emphasis on dynamic world events and “loot drops” also contributes to its MMO feel. Players will be able to socket and customize their weapons with powerful items dropped from foes. Dynamic events will help keep the world of Destiny fresh and keep players on their toes. We’ll have to wait until 2014 to find out just how MMO-likeDestiny truly ends up feeling.

The Division

PS4, Xbox One, PC
When a man-made pandemic collapses civilization, ruthless gangs vie for power in the ruins of New York. Sounds like a good setting for an MMORPG to us! Like Destiny, at this point we still aren’t sure how genuinely MMO-like Ubisoft’s dystopian FPS/RPG hybrid The Division truly is. But what has been revealed looks extremely promising.

Players are plunked into The Division’s unforgiving game world with three days’ worth of food and supplies. From there it’s up for you to explore and scavenge what you need, leveling up your character RPG-style along the way. Although solo play is an option, The Division includes extensive options for player-run clans and groups as well as drop-in/drop-out multiplayer, encouraging and rewarding players who team up and work together to tame its persistent, dynamic online world.

The Crew

PC, PS4, Xbox One
Like Destiny and The Division, just how MMO-like Ubisoft’s persistent world racing gameThe Crew truly is still isn’t known. But what we’ve seen so far is extremely promising. The arcade-style racing action takes place across the entire United States. A condensed version of it, sure… but still. Racing from Seattle to Miami in a seamless online/offline game world filled with hundreds of racing challenges? Yes, please!

The game will seamlessly and constantly fill your game world with hundreds of other real world players, giving the game its “MMO” label. You can party up to compete in races or cooperative events like taking down a single superpowered opponent. Yes, almost like a raid.

Elder Scrolls Online

PC, Mac, PS4, Xbox One
Elder Scrolls Online, in development for six years, is finally nearing its 2014 release window. Set 1000 years before the events of The Elder Scrolls V: Skyrim, the game’s major claim to fame is that it takes place across the entire continent of Tamriel. Not just a single country or region like all the other modern single player Elder Scrolls games.

Early impressions were mixed, wih many describing the game as a World of Warcraft clone set in the Elder Scrolls universe. While that’s still a plenty exciting concept on its own, many gamers wanted more. Thankfully, Zenimax Online listened. The game now has a first-person mode, a new Skyrim-like UI, further refined storytelling and plenty more tweaks that truly allow the game to feel like Skyrim with (thousands) of friends.

Plenty more!

The seven games above aren’t the only ones to keep in mind, but they’re probably the highest profile console MMOs in the works. Other upcoming console MMOs include:

War Thunder: A freemium flight sim MMO that’s been making waves on Steam. Due out for PS3 and PS4 in November. Watch the gameplay.

Warhammer 40K: Eternal Crusade: Not due out until 2015, this MMO based on the classic sci-fi license is slated for release on PC and both Xbox One and PS4. Read the news.

World of Tanks: Wargaming.net’s notorious PVP-heavy tank combat game has been available on Xbox 360 since this summer. Read the news.

Phantasy Star Online 2: Sega’s PSO sequel is out now on PC and Vita… in Japan. A US release date hasn’t yet been announced. US Release News?

Dragon Quest X: Like PSO 2, Square Enix’s Dragon Quest MMO hit Wii and Wii U in Japan last year to critical acclaim. But a US release is still up in the air. Watch the epic trailer.

Call of Duty: Black Ops II was the #1 game played for August. However, Raptr’s focus on this month’s review is about DOTA2 and LoL. For me, I really only cared about RIFT and the fact that their F2P subscription model continues to impress. Oddly, they did not reveal top PC, Xbox 360, and PS3 titles as they’ve done the past few months.

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RAPTR’S MOST PLAYED GAMES: AUGUST 2013 — DOTA 2 TOPS LEAGUE OF LEGENDS

A new champion has taken the field. And we’re not talking about Call of Duty: Black Ops 2, which is once again in at the top slot overall.

No, the big news is that after a few brief shots at the crown, Valve’s DOTA 2 surpassed Riot Games’ smash-hit League of Legends in both total players and total playtime for the month of August based on gameplay data from Raptr’s 18 million members.

Italicize that last part in your mind if you need to — Raptr’s membership skews more North America-centric than the total gaming audience, so we aren’t saying categorically that more people spent more time playing DOTA 2 than LoL. But among Raptr members, they definitely did, although it was close. Also, this list includes PC and Xbox 360 games only — Sony and Nintendo don’t let players share gameplay data publicly.

LoL vs. DOTA 2 Analysis

League of Legends shot to the top of our playtime charts due in part to its wildly popular spectator modes, tournament livestreams, and world championships. DOTA 2 officially launched (after an extended beta) on July 9 and just concluded its own livestreamed championship event, The International, which ran August 7-11.

No doubt that had a strong effect on DOTA 2′s numbers. LoL’s Season 3 World Championships just finished up last week, giving Riot a big opportunity to recoup.

But Valve’s challenger has nipped at LoL’s heels for months now. DOTA 2 first passed LoL in total players on March 3 — coincidentally, right when LoL servers went down (possibly due to a denial-of-service attack). That gave DOTA 2 a free shot at taking the lead for a day. A few isolated days followed where DOTA 2 came within a few hundred players of LoL’s total…or leapfrogged it by six or seven thousand without warning.

Those events occasionally coincided with Riot releasing major patches — typically a source of downtime for online games. But even with servers up and running at capacity, Riot’s numbers have taken a substantial hit of late. Total LoL playtime hours have dropped 13% in the last 30 days. New members in that same timeframe are up a healthy 27%, but overall unique active members are down 6%.

That suggests older, established players are drifting away, and the new players coming in aren’t engaging as deeply.

By contrast, in the same 30-day window, DOTA 2 saw an 11% increase in unique active members while new signups were down 3%. It’s the exact opposite of LoL’s problem…players are engaging long term, but the influx of new blood is starting to dip.

Pushing into the first week of September, it looks so far like a fairly even split between days favoring League of Legends and those carried by DOTA 2. With the glow of The International pretty much faded and LoL’s incredibly popular World Championships happening last week, it’s likely LoL’s numbers will angle straight up again in the middle of the month. But the recent erosion of its player base should be a serious cause for concern if the trend continues after the World Championships. And DOTA 2′s numbers prove that if Riot Games opens the door, Valve’s increasingly popular MOBA will walk right on through.

Selling $800 million in the first 24 hours, GTA5 sets a massive new record for best selling game of all-time at launch. Kinda makes the huge budget of $260 million seem paltry by comparison!

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Grand Theft Auto V’s main characters, Michael, Franklin, and Trevor.

Grand Theft Auto V sales added up to more than $800 million during its first 24 hours, making it the best-selling video game of all time for first-day sales.

Take-Two Interactive Software, parent of game developer Rockstar Games, said today that the title achieved first-day sell-through sales that beat those of any previous Grand Theft Auto game and any other title the company has sold.

Launched on Sept. 17 for the PlayStation 3 and Xbox 360, the title is an open-world game with a narrative that focuses on three urban criminals. It was developed over five years with a budget estimated at $260 million.

GTA V is launching soon in Japan and Brazil.

“All of us at Take-Two are thrilled with the initial response to Grand Theft Auto V. Once again, the team at Rockstar Games have outdone themselves, setting the entertainment industry’s new standard for creativity, innovation and excellence,” said Strauss Zelnick, chairman and CEO of Take-Two. “Beginning at midnight on Monday, consumers around the world gathered in anticipation to be among the first to experience the evolution of this remarkable series. In North America alone, more than 8,300 stores opened their doors at midnight to welcome fans whose loyalty and enthusiasm were rewarded with what the New York Times called ‘the most immersive spectacle in interactive entertainment.’ We are incredibly proud of Rockstar Games’ creative achievement and could not be more pleased with the success of this launch.”

The game is both a critical and a commercial success. It has a 98/100 rating on review aggregator Metacritic for the Xbox 360, based on reviews from 38 critics. Our own Giancarlo Valdes gave it a stingy 95 out of 100, making it our highest-rated game in a long while. It’s rated Mature by the Entertainment Software Ratings Board.

Given the amazing new loot system expected to launch in Loot 2.0, the Auction House certainly would have less appeal. However, I wonder just how much cash has actually been made via the AH thus far? Regardless, six months in *ample* notification.

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When we initially designed and implemented the auction houses, the driving goal was to provide a convenient and secure system for trades. But as we’ve mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo’s core game play: kill monsters to get cool loot. With that in mind, we want to let everyone know that we’ve decided to remove the gold and real-money auction house system from Diablo III.

We feel that this move along with the Loot 2.0 system being developed concurrently with Reaper of Souls™ will result in a much more rewarding game experience for our players.

We’re working out the details of how the auction house system will be shut down, but we wanted to share the news as soon as we made the decision in order to give everyone as much advance notice as possible. Please note that the shutdown will occur on March 18, 2014. We will keep everyone informed as we work through this process.

Josh Mosqueira and I wanted to provide everyone with a little more information behind this decision, so please have a look at the video, and stay tuned to this site for further updates in the months ahead.

The game isn’t even two weeks old yet, but Final Fantasy XIV: A Realm Reborn has started its first holiday event: Moonfire Faire! You, too, can earn a stylish swimsuit AND a brand new title.

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Signs of an Old Flame

Before the fall of Dalamud, which would bring about the end of the Sixth Astral Era, a Bombard invasion set ablaze panic in the hearts and minds of the people, threatening to reduce our cities to smoldering rubble and ash. Thanks to a band of adventurers who unwittingly joined the Cascadiers, the igneous invaders were vanquished, and the realm was spared a fiery fate, or so reports had us believe.

There has been talk of sightings around Costa del Sol in eastern La Noscea. However, one must always be wary of the whispers of sailors. Ever wont to make sea hares into giant sea serpents and moat carp into mermaids, their wild fabrications have led many an adventurer to misfortune and abashment. Although these were but simple rumors, I would be remiss to overlook reports now coming in from all corners of the realm. Talk of Bombards has spread like wildfire, and for the first time in five years, the Adventurers’ Guild has announced the return of the Moonfire Faire.

The Fallacious Festival Returns

Five long years have passed since the fall of Dalamud, and a new generation of adventurers has taken up arms in the absence of the Warriors of Light. But would they be so foolish as to run headlong into the proverbial oven that is the Moonfire Faire? There’s no mistaking the Cascadier officers thronging the streets with their pamphlets, permeating the air with platitudes and empty promises. It may not be long before even you, dear reader, come face to face with these ardent recruiters.

Though times may change, the insatiable desire for exotic garments and gear shall ever persist among adventurers. A sense of yearning can be seen burning bright in their eyes at the mere mention of garbs they would receive in preparation for battle. The Adventurers’ Guild is sure to entice adventurers to heed the call of the Cascadiers, but will it be enough? I can only hope the whimsical farce known as Moonfire Faire will both drive off this incendiary incursion and bolster our spirits.

Moonfire Faire Dates & Times

From Monday, September 9, 2013, at 1:00 a.m. (PDT)

* In light of current server congestion, the duration of the Moonfire Faire event will be extended. A separate announcement will be made regarding the ending date.

How to Participate

Speak to any of the Moonfire Faire chaperones, who will appear in each of the three city-states.

As one of the (un)fortunate players who was in during Beta Test 4 (a.k.a. “open beta”) and attempting to play during Early Access, I can attest to the overwhelming server and maintenance issues suffered by this game. However, I’ve never seen a game simply stop allowing sales before though. I hope this doesn’t come back to haunt them.

In an official notice on Square Enix’s Facebook page, the company writes:P

Due to the overwhelmingly positive response to FINAL FANTASY XIV: A Realm Reborn, we are currently experiencing extremely long wait times for users to be able to log in and play. As a temporary measure, we will halt sales of FINAL FANTASY XIV: A REALM REBORN’s digital download products so we can accommodate all of those wishing to play. We are working to expand our server capacity in the coming days.

Launch headaches are fairly common for big MMOs. On Square Enix’s Facebook page, of course there are FFXIV players upset about the congestion, the inability to play, and Square Enix’s shortage of servers.

Some, however, are looking at this in a positive light: MMOs that start off like this must be good! Ha, that’s not always true and don’t take this heavy congestion as a Good Housekeeping Seal of Approval. Just be prepared for a variety of issues as the game launches.

There are some BIG surprises here. RIFT has a MASSIVE month, absolutely crushing its nearest competition and pulls in more gaming hours than the bottom half of the entire Top 20 combined.

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RAPTR’S MOST PLAYED GAMES: JUNE 2013 — NOW WITH PC AND XBOX 360-SPECIFIC TOP 20 LISTS

Aside from newcomer State of Decay and a resurgent Fable III, June’s Most Played list doesn’t hold too many surprises. Total playtime was up 16% over the previous month, however, and MOBAs League of Legends and DOTA 2 both posted significant playtime gains as well.

Note: This list, based on playtime data from Raptr’s 18 million users, includes PC and Xbox 360 games only — Sony and Nintendo don’t let players share gameplay data publicly, so that’s why no The Last of Us or Animal Crossing in the rankings.

The Share number by each game represents that title’s gameplay time as a percentage of the total time spent on the top 1000 games played by Raptr users, and is useful for comparing the relative amount of play time between particular games.

HIGHLIGHTS

Last month Rift enjoyed a big playtime bump among Raptr members due to a series of Raptr Rewards, but this month Rift’s transition to free to play was a significant factor. While we can’t quantify the F2P-related increase exactly, month over month Rift playtime is up 95%.

The rise and rise of popular free-to-play MOBAs League of Legends and DOTA 2 continued in June, with both posting their largest monthly playtime gains so far this year, up 36% and 45% respectively.

And if you’re wondering how Fable III, a game that came out in 2010, could suddenly catapult up 157 spots — it was a free download for Xbox Live Gold subscribers in the latter half of June.

State of Decay, on the other hand, earned its spot the old-fashioned way — by clearing over 250k copies in its first two days in the Xbox Live Marketplace and 500k in the first week, making it the second-best-XBLA seller after Minecraft. Not a bad debut for developer Undead Labs.

Borderlands 2 may have fallen a few spots this month, but the Tiny Tina’s Assault on Dragon Keep DLC (launched on 6/25) is responsible for the largest playtime bump we’ve seen for the game so far. In the final week of June Borderlands 2 was the sixth most played game on Raptr.

A steady stream of content updates are definitely having a positive impact for Guild Wars 2 over the last three months — the Dragon Bash event and Sky Pirates of Tyria update both launched in June, and playtime was up 64% compared to the game’s low point this year, March.

PC HIGHLIGHTS

Rift and Rumble Fighter both enjoyed Reward-related boosts this month, while a free Steam weekend and sale in early June bumped Civilization V up the ranks. In the three weeks post Steam sale Civ gameplay was still about double what it had been before.

F2P MMO Marvel Heroes had a good launch, but by the end of the month it was definitely fading and won’t be in the top 20 next month, barring new content or other events to reignite the community.

XBOX 360 HIGHLIGHTS

Not a lot to report here — aside from Fable III’s rocket up the charts (discussed above), a couple other old-timers got a boost. Call of Duty: Modern Warfare 2 playtime was up 25% month over month…and if you know why, tell us in the comments. And Dark Souls was the XBL Deal of the Week in early June.

During all the pre-launch hype for Defiance, the developers and TV cast made it clear that players would have opportunities to crossover into the the TV show from the game. Unfortunately, they didn’t really mean the “players”, they meant the player’s “characters”. That said, here’s the second push from the Defiance franchise to get players into the actual TV show. There are different ways to register based on using PC, Xbox 360, or PS3, so go to the official page to get specific details.

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PLAY THE GAME. JOIN THE SHOW.

The first Season of Defiance the Show has come to an end but your journey continues. Replay all of the Defiance cross-over content in the game from July 8th through July 30th and enter for a chance to have your character written onto the TV show. Get started now.

CONTEST DETAILS

How will the winner be chosen?
The top 10 ark hunters who complete the most arkfall events during the time period July 8th 10am PT to July 30th 10am PT will qualify to have their character written onto the show. The top 10 players will have their characters submitted to a Facebook voting contest. The top 5 players from this vote will then be submitted to the writers staff at Syfy. The final winner will be selected by Kevin Murphy, the lead creator the TV show.

How do I enter?
Follow the contest registration steps above, then complete the most arkfall events during the time period July 8th 10am PT to July 30th 10am PT will qualify.

What are Major Arkfall events?
Major Arkfalls happen in the game daily and are random events where players can salvage the most loot. When the event occurs the player will be notified on his player map.

What can I win?
The winner will have his/her character appear on the next season of Defiance the TV show. The writing staff will create the characters back story and give the character an appearance on one of the episodes.

When will winners be announced?
Top 10 finalists will be notified by email on August 2nd. The finalists will then be announced via Facebook on August 9th. Final Winner will be selected By September 15th.

How can I get alerts for future crossover contests?
Subscribe to the Defiance newsletter! You’ll get early info on upcoming contests, content, and offers from Defiance. To subscribe, log in to your Trion account, check the Defiance box in your “Newsletters” tab, and click “Save.”