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^ @Klashikari: well, that suck for the EU players. i dont think the pre-order bonus is anything good.
i got the sound track for pre-ordering, i havent even open it up to listen either yet.
there was like 5 or 6 songs in that sound track. not really all that worth it much for me.

Soundtrack was ok, nothing too amazing. A serious Persona 4 Arena soundtrack would have been nice, one with a ton of songs from the games. Of course it was a pre-order bonus so didn't expect too much from it.

It wouldn't make sense whatsoever for them not to region lock this content.
So I wouldn't expect any opportunity to play it before 2013, which is by itself enough to lost interest completely. I can't believe how badly Zen United messed up this.

It wouldn't make sense whatsoever for them not to region lock this content.
So I wouldn't expect any opportunity to play it before 2013, which is by itself enough to lost interest completely. I can't believe how badly Zen United messed up this.

Zen have repeatedly said it's because they've yet to receive the EU-ready build from Atlus.

Different region lock. Region lock is a coding thing, coding is Atlus's job technically since Zen United, as a localiser and publisher, don't actually directly touch the code. If Zen says a proper build for EU has not been received from Atlus, I'm inclined to believe that excuse.

SCEE requires all PS3 games released in EU work on all "EU Regions". For the purposes of region-lock, Australia/NZ, UK/Ireland, Mainland Europe and Russia are all seperate regions. Yes, Europe is 4 regions. Yes, Australia and New Zealand count as Europe for console gaming purposes for whatever reason.

What I actually blame on ZU is the fact they barely give any information what was going on, having silly FB comments regarding random trivia and tournaments that hardly anyone would care about unless you live nextdoor to these (as, let's face it, there are hardly any EU events for P4U, aside in Uk and that's still scarce over there).

It isn't like ZU can do anything in term of technical aspect of it, yet they are the only ones that are in touch with Atlus for this matter, so having barely 2 announcements (1 for the "faq" after the shitstorm, and 1 for the "nope for 2012) doesn't really equal to anything but mess.

And I still don't get what stop atlus to have a proper coding: regular blu ray already have the "proper" region lock for EU, UK, Australia etc, so it is hardly anything new in term of coding. In fact, even coded movie blu ray already count Australia and NZ.

And I still don't get what stop atlus to have a proper coding: regular blu ray already have the "proper" region lock for EU, UK, Australia etc, so it is hardly anything new in term of coding. In fact, even coded movie blu ray already count Australia and NZ.

Region locking on PS3 for games is not based on what Blu-ray region, it's instead based on what data center the PS3 is set to authenticate with when connecting to PSN. It's a backend system setting that cannot be changed.

Region locking on PS3 for games is not based on what Blu-ray region, it's instead based on what data center the PS3 is set to authenticate with when connecting to PSN.

Not applicable here: P4U has a similar region locking than usual locked blu ray, as in: code that would prevent a device to play the said disc, if not of the same region.
And that's the primary objective for atlus: to prevent the game to be playable on a console that isn't of the same region, which means it shouldn't rely on the PSN whatsoever (which isn't a real region lock to begin with).

If you imply that it solely relies on the datacenter used for the PSN connection, that basically means you would just need an access to US PSN to play a US disc of P4U, regardless of the PS3, which is not the case.

Not applicable here: P4U has a similar region locking than usual locked blu ray, as in: code that would prevent a device to play the said disc, if not of the same region.
And that's the primary objective for atlus: to prevent the game to be playable on a console that isn't of the same region, which means it shouldn't rely on the PSN whatsoever (which isn't a real region lock to begin with).

You're missing what I meant, it doesn't connect to PSN, it simply relies on the same code that determines what data centre to connect to.

It doesn't rely on the data centre, it's just determined by the same internal backend setting of the PS3 that sets the data centre it will connect to.

For starters there are 13 PS3 regions (2 are unused). To see which one your PS3 is, check the SKU number. CECHxXX, where x is a letter and XX is a number.

For example: CECHA00 = Japan, which has a target ID of 0x83 and therefore must connect to data centre 00 for authentication before connecting to any region of PSN.

If you mean the code in the disc that force "the PS3 to access to a certain shop, and if not possible, burst" (as in, EU account forced to access to US PSN for instance), I'm not even sure if it is the same, considering that code is actually affecting what the PS3 will try to reach, and absolutely not related to its hardware (since any PS3 can reach any PSN, the issue with the datacenter is more like how an account is the "lock").
I would be either way curious of the details, if you have the source of this.

Regardless what kind of code it is, it doesn't exactly justify how long it takes them for this, where they planned this stunt for a while and still didn't have the US version delayed.

It's not a code in the disc, it's a code in the backend of the PS3's firmware.

Ok, so here's the rundown.

Every PS3 region has a different target ID. The target ID is a hexadecimal code that determines what kind of system it is (there's also target IDs for non-retail PS3-based systems such as arcade boards)

Before log in to any region of PSN is complete on your PS3, it must authenticate with a "local" server, determinate by the the target ID.

In previous generations, region lock was done by matching a code in the software to one in the consoles firmware, locking to 1 code. PS3's region locking doesn't work like that. It's more accurate to call it "region denying". Instead of setting a single code to lock to, games can deny PS3s with certain target IDs from loading up the software.