Kombatants part 10

Kombatants

Cloak of Avoidance and Rolling Hatred are the two key special moves of Daegon. Being a character that works well when face-to-face with opponents, anything outside of midrange is ineffective for Daegon. Rolling Hatred can roll underneath projectiles, bring him closer to the opponent. Cloak of Avoidance has Daegon jumping back and then forward again for a strike. This is useful if you're up against poking characters.

Daegon's best combo comes from using Rolling Hatred and Fork It Over in drakeswords stance. After rolling forward and striking with Rolling Hatred, the opponent will be launched into the air. From there, the drakeswords strong moves, Fork It Over, will finish the job, ringing up 38% damage.

When using Raiden, you'll want to stick with his nan chuan stance. There's no shortage of moves that'll result in 20%-25% opponent damage. His Staff has an incredible reach, and can poke and strike the other combatant from a half-screen away. However, it is unwieldy, and the best moves with the Staff don't compare with the best moves of Nan Chuan.

Raiden's best combo combines Tricky Stick and Whirlwind Air Flow. Do Tricky Stick and at the end of the move Raiden will switch to the Staff. From there, quickly do the Whirlwind Air Flow. It'll knock your opponent away, but after taking away 31% of her life.

Shinnok's one of those characters that just fun to use. While his Judgment Fist, which shoots an enlarged fist from his hands (similar to Quan Chi's Skull Toss) is cheesy and not very effective, his Summoned Fiend and Tricky Portal are interesting. With Summoned Fiend, a giant skeletal hand pops out of the ground to grab and shake the opponent, while Tricky Portal warps Shinnok to the other side of the level where he body checks the opponent. While they're not very strong, you can use Summoned Fiend to grab a person as they're falling from an air combo, and then Tricky Portal as they're getting up.

Attacks with Shinnok's Amulet Staff are individually strong, but hard to but together into a combo. Turning Glowing Staff is the main move to use if you want to launch the opponent, and Shinnok knocks them high enough so that you have enough time to change stances and do either Red Crown or Shin Lord in his kuo shou stance for about 30% damage.