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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

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IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

Comments

At the beginning I did not understand how to run it (got an error), but after downloading DOS box (thanks Paul Sinnett), I was able to run it. I find it really nice that you wrote that in assembler, (this is the first game I see in assembler in this Ludum Dare). I will try to read the code and hope I'll understand. I understand that the only thing you do is eating those characters right ?

Thanks for all the comments so far! :) This game is definitely not complete - maybe I should have worked on it for an additional day and submit it into the Jam. Originally it's intended to be a minimal roguelike game, but since you can't see your stats and can't die, it is hard to notice. :D

@DdlyHeadshot: I think I'll work on this further after the compo, 'cause it's fun to keep one's assembly expertise above a certain level - even if you don't actually use the ancient language otherwise, thus it has little practical advantage; assembly does great to the programmer's soul - I don't know who said that but it's true! ;)

@whitetigle: You are right, it was rather a coding amusement; gameplay was a secondary concern - I know it might not be the spirit of Ludum Dare, but I had fun anyway.

@berkano: It can be even smaller if you remove my signature text integrated into the .COM file - since it is never printed or referenced, it wouldn't affect the program. ;)

I don't know what you mean when you say it might not be in the spirit of LD, this kind of thing is exactly what makes LD such a great competition, this is totally a successful entry!

Having worked very limitedly in ASM before, I am damn impressed you decided to use it for an LD entry. I wish there was more to the game itself but if you do continue to work on it I think that'd be amazing!

If you ever need some inspiration, Roller Coaster Tycoon was written mostly in ASM. Which still blows my mind! :D

I'd just like to let you know that I'm working on a more polished version of the game - of course it will still be quite minimal, but still somewhat playable. For those who are interested, follow me on Twitter for updates!

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