I couldn't get it to run as fast as I was aiming for. The render pipeline in Descent Rebirth is not built to run quickly on low end systems, I've done some improvements but I think it would take me ages to get it running at a good speed so I'm calling it a day with this port.

I've also uploaded my full source code to AmiNet so maybe someone else can make it faster.

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This port is now an example of how to use my AGA SDL which has been the real winner here

This was the trick - when clicking left mouse, it would skip that page of dialogue and start a new one, so skipping to me meant pressing the left button a dozen times This time .. i loaded up and pressed ESC, and it went into the game, both RTG worked on a VA2000 and AGA ... both about the same speed but perfectly playable, and RTG looked a little nicer.

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Are you using the shareware or full game files? It's possible that it only works properly with the full game data files (I never tried it with the shareware data)

Ended up trying both, though in the first level they both looked the same, but in the end, doesn't seem to be the issue.... i might see about grabbing some other missions.

Thankyou Nova - for still answering after a couple of years and still had the correct answer (though a fix for the crash after briefing possible?)