Streamers in the mist.

PlayerUnknown’s Battlegrounds’ September patch is coming to test servers today, bringing foggy weather, a new town, a new semi-automatic rifle and more details on the upcoming vaulting feature.

In a post on the PUBG Steam page, players have been given a look at a host of new features, bug fixes and soon-to-be-added features. Coming immediately to test servers will be the introduction of foggy weather to lower visibility. Don’t start sweating just yet though, as this will be a, “low probability,” weather effect in the live game (it was noted however that this will occur more frequently on the test servers).

A new town has also been snuck onto the game's sole (for now) map, just East of Stalber. Users on Reddit have confirmed that it's a coastal settlement called Kameshki. Along with that, Stalber itself has apparently been updated, adding several more buildings on its west side.

Also coming immediately to test servers is a new gun, the Mini-14. It’s a “lightweight and compact 5.56 semi-automatic marksman rifle,” that will take sniper rifle attachments for both muzzle and magazine slots. It also takes any type of optic sight and is designed to have, “lower damage stats than other DMR's, which is compensated by very high muzzle velocity and low bullet drop”. In other weapon updates the Tommy Gun is now only available as a world spawn weapon and the Crossbow has had a huge reload speed buff of 35%, so we can all miss long range shots even faster.

The developers also addressed the problem that idle players can still earn currency saying they have, “…implemented rules that will not allow idle players to earn BPs.” And that they’ll continue to monitor the problem.

In a more future-facing commitment, the developers and community team outlined why the much requested vaulting system is taking longer than expected. “First of all, our vaulting system is not built on predefined objects or locations in the map. There are tens of thousands of objects that should be vaultable or climbable in Erangel. To perform the action, the geometry and properties of each object have to be dynamically detected and analysed.” This, as the devs say is, “quite complex,” so adding the feature as quickly as fans have expected without rigorous testing could be game breaking. They did however say they are planning a test this November and until then they’ll continue working internally.

The patch notes are pretty extensive - you can see an exhaustive list on Steam.

Although the game's sales are huge, the game isn’t actually out of early access yet, with the developer reiterating that, “the entire team is hard at work to stay on track with the current roadmap and move out of Early Access before the end of Q4 2017.” More information on the official release is to come later this month.

John is a freelance writer for IGN UK with a love for all things stealthy, ginny and noisy. To set up a game of Spies vs Mercs or hear his less coherent ramblings, get him on Twitter.