NeedToKnow

NeedToKnow lets you monitor specific buffs, debuffs, cooldowns, and totems as timer bars that always appear in a consistent place on your screen.

Note that 4.0 is a pretty big update. I recommend backing up your WTF folder before upgrading just in case there's a problem!

NeedToKnow is especially useful for monitoring frequently used buffs, debuffs, and cooldowns. For example, a rogue could configure NeedToKnow to show timer bars for Slice and Dice, Rupture, and their own stack of Deadly Poison VII. A death knight could use it to track their own diseases on a mob.

General options are available in the Blizzard interface options menu. You can type "/needtoknow" or "/ntk" to lock/unlock the addon. To configure individual bars, right click them while unlocked. Bars work while locked. If you only see full bars that aren't changing in response to anything, they are unlocked! Just type /ntk to lock them and get them working for you.

You can enable more groups of bars by going into the Interface settings off the main menu and choosing the AddOns tab.

When entering your settings, be careful with your spelling and capitalization. Also remember that buffs and debuffs sometimes have different names than the items and abilities that apply them. The Death Knight ability Icy Touch, for example, applies a DoT called Frost Fever.

On each bar you can enter in multiple buffs/debuffs deliminated by commas. They are prioritized according to order.
i.e. "Rake, Lacerate" - If both are applied, will display Rake until it expires and then it will track Lacerate
i.e "Curse of Recklessness, Curse of Exhaustion, Curse of Shadows" - Good way to track single instance curses

If you wish to use SpellID, make sure you are using the correct one!

Videos
Some folks have put together videos showing off how they configured NeedToKnow

Why won't NeedToKnow work for me? I set it up but the bars just sit there at full, not moving or tracking anything.

The bars only time things when the addon is locked. Type "/needtoknow" or "/ntk" to lock/unlock the addon. You can also use the buttons in the AddOns tab of the Blizzard Interface Options menu.

Why won't NeedToKnow track this buff/debuff? It works for other things.

Check your spelling and capitalization. Also remember that buffs and debuffs sometimes have different names than the items and abilities that apply them. The Death Knight ability Icy Touch, for example, applies a DoT called Frost Fever. If you're using a SpellID, make sure you have the correct one.

How do I track multiple buffs or debuffs on a single bar?

Enter the name of each buff/debuff separated by commas. They are prioritized according to order. For example, "Rake, Lacerate" will display Rake until it expires and then it will track Lacerate. "Curse of Recklessness, Curse of Exhaustion, Curse of Shadows" is a good way to track single-instance curses.

How do I get more bars?

You can enable more groups of bars by going into the Interface settings off the main menu and choosing the AddOns tab. If four groups of six bars isn't enough for you, consider another timer bar addon. Also consider rethinking your UI.

How do I get NeedToKnow to track my own DoTs but not those applied by other members of my class?

Select "Only show if cast by self" in the bar's configuration menu.

4.0.18
- Fixed WoD issues:
- Updated TOC
- Bars were not correctly becoming click-through when NTK was locked
- Visual cast time overlay was getting the wrong cast time if set by spell name
- Removed the weapon imbue tracking, since weapon imbues are gone

4.0.17
- Tried again to make some of the profile code more robust, specifically fixing up users who have corrupted data from previous bugs
- Fixed a bug with the "tooltip numbers"
- Updated the toc for 5.4

4.0.16
- Fixed a bug with naming a profile "Default"

4.0.15
- Removed a debug trace I accidentally left in for spell charges bars

4.0.14
- Updated toc for 5.3
- Fixed a bug with the "buff to watch" dialog occasionally restricted to a few characters
- Added support for spell cooldowns with charges. This defaults to on for any spell that has charges. For now, I've got it counting up (whereas the action bars count down) and we'll see how that works for folks.

4.0.12
- Fixed Chi support, as 5.1 changed its power type index
- Added Combo Points as a type of power (even though it's not technically a "power")
- Added some sanity checking to hopefully prevent creating new profiles from gumming everything up. This was pretty rare and I still have no idea what caused it.
- Added a new appearance option: Font Outline
- Added a third "tooltip number" for power bars, which is the percentage. This was suggested by eightball1985 for arcane mages

4.0.09
- Can now show up to three "tooltip numbers", such as the current AP boost for Vengeance
- Fix for last raid recipient in cross-realm groups (ticket 137)
- Fix for taint issues in 5.0.4 (Blizzard fixed it already in 5.0.5)
- Fix for showing stacks without showing name (ticket 109)
- Some performance enhancements (removing some global function accesses)

4.0.08
- Fixed Last Raid Recipient in 5.0.4

4.0.07
- Fixed some LUA errors caused by adding and deleting profiles

4.0.06
- Reverted version compatibility shims, upped toc to 050001

4.0.05
- Initial MoP support (Still supports Cataclysm, so I left interface version at 040300. You'll have to enable out of date addons to use it.)

4.0.03
- Added "Last Raid Recipient" as a target for buff bars. Great for spells like Beacon of Light, Lifebloom, Earth Shield, etc.
- Improved the system used for "Detect Extends". Hopefully this will fix the occasional occurrance of wildly incorrect extends. This also improves performance of those bars a little.
- Fixed a bug with talent swapping and talent spell cooldowns

4.0.02
- Fixed: Cancelling out of the interface options could cause values set to false to reset to true the next time the profile was loaded
- Tweaked "boss only" blink bars so that if the target is friendly, NTK will track if anyone in the raid is in combat with a boss
- Improved the look of the per-bar configuration menu, getting rid of radio button backgrounds
- Improved the usability of the equipment slot feature, changing the buff/debuff name into a submenu when equipment slot is chosen
- New feature: Import/Export bar settings. This allows settings to be copy and pasted between bars, or shared between users, or with me as tech support. This replaces the old "clear settings" menu option. To clear the settings now, just blank out the import/export string.

4.0.01
- Fixed: Characters which had never used NTK before could only use the first bar group (Ticket 116)

4.0.00
- Major update to support profiles
- Greatly improved the UI for selecting fonts and bar textures
- New bar type: Equipment slot
- Increased the maximum bars per group
- Reduced the minimum bar scale to 25%, allowing for very thin bars
- Updated toc for 4.3

3.2.08
- Fixed: blink didn't work with weapon imbues

3.2.06
- Updated combat log hander for 4.1 (targettarget bars). Also tried to make it a little more efficient
- fixed: "sum stacks from all casters" only worked for buffs
- Fixed problem with cooldowns sometimes not working after spec switch

3.2.05
- Added some sanity checks around weapon imbues. Should prevent the lua errors, though the corresponding bars won't work. It'll complain (a lot) in your chat window.
- Listening to ACTIVE_TALENT_GROUP_CHANGED as well as PLAYER_TALENT_UPDATE
- Listening to SPELL_UPDATE_COOLDOWN as well as ACTIONBAR_UPDATE_COOLDOWN
- Fixed: The code that was supposed to stop cooldown bars from disappearing was actually preventing it from detecting cooldown resets sometimes.

3.2.0
- internal cooldown bars can now be told to reset to 0 based on the presence of another buff. (for example, eclipse resets Nature's Grace)
- Fairly massive restructuring to split up the monolithic Bar_AuraCheck function (Ticket 56)
- Fixed berserk tracking on multiple weapons. This never worked before, it turns out. (Ticket 84)
- Some changes for perf improvements
- Spell cooldown bars try a bit harder to figure out what you meant to watch. Before, Swipe would end up watching cat Swipe (same name as bear Swipe), which has no cooldown. Explosive Trap works now, too. (Ticket 85)
- A bar watching your pet will update when your pet changes
- Min scale reduced from 0.6 to 0.25

3.1.9
- Fix Lua error tracking certain DK spell cooldowns

3.1.8
- Fixes cooldown tracking in 4.0.1

3.1.7
- Maybe works with Cataclysm now?
- More robust rune vs spell cd detection for DKs (Ticket 72)
- Added support to the text override for a list of names, corresponding to the list of spells to watch for (Ticket 43)

3.1.6
- Can now turn off the display of stack count (Ticket 52)
- Can now override the name that is displayed (Ticket 43)

3.1.5
- Spell cooldowns for spells like Stealth will now start when the spell ends, instead of looping when the spell is cast
- The logic to hide a cooldown that was just the GCD has been improved. Spell cooldown timers will no longer disappear when they become GCD limited (if there was 1s left and you begin a 1.2s GCD, the bar would disappear before.) This logic has then been extended to cover DK rune cooldowns (if you had a spell which required runes, but the runes had a longer cooldown than the spell had remaining, the bar would display the cooldown for the runes.)

3.1.4
- Cyrillic fixes from kolod on curseforge (ticket 74)
- Groups can only be sized such that the bars are an integer number of pixels tall. Hopefully this will improve ticket 70
- Fixed non-deterministic texture ordering on the bars, which could put the visual cast time under the bar. (Ticket 73)

3.1.3
- Fixed a LUA error caused by 3.3.5 edit box changes when entering the name of the spell to watch

3.1.2
- Added zhCN & zhTW localization. Thanks, wowui.cn!
- Change tooltip anchor to above group
- Added new options panel: Appearance. Moved texture, font, bar spacing, bar padding, and background color options to it
- Changed lock/unlock button to config mode / play mode buttons
- Fixed a LUA error if the addon was loaded with totems out
- Replaced use of StatusBar widget with custom Texture management both because our bars have two textures and because Blizzard can't set their texture coordinates correctly any more. Fixes ticket 51
- Fixed a bug with the double-bar feature when resizing the group. This was done automatically for the main texture before, but not for the second. Now it's done for both, yay.
- Small memory optimization
- The second texture gets image and color updated the same time the primary one does, meaning it will update without a /reload
- Updating the bar appearance was being shortcut if the bar was currently blinking, so had to set the color twice.

3.1.0
- Fixed: All the numeric dialogs in the config menus were using the same help text.
- New option for buffs/debuffs: Show all stacks. Can be used to watch a category of spells (like HoTs), or to watch procs from Berserker
- Auto Shot now works as a spell cooldown
- Fixed bar texturing tiling instead of stretching in 3.3.3
- Fixed "infinite" duration buffs not correctly displaying
- Add new bar type: Usable. Designed with Victory Rush in mind.

3.0.3
- Watching the offhand enchant would display the name of the mainhand enchant, which could cause a lua error if there was no mainhand enchant
- Reverted a partial import/export feature that snuck in

3.0.2
- Fixed a bug with blink. It defaults to 0.5 alpha and disabled, by the legacy loading code saw the 0.5 and figured it should enable blink. Worked great if you still had old settings, but starting from scratch was a bit of disaster. Sorry new users!

3.0.1
- Fixed a bug with the "Unit" setting from a buff or debuff bar causing other bar types (like spell cooldown)
- Removed the display of charges from buff cooldown bars. Easy enough to put back if people miss it, but it surprised me.
- Fixed a small pef bug: every bar was doing one extra loop checking for the presence of the buff ""
- If the internal buff cooldown was shorter than the duration of the buff, the bar wouldn't disappear (and the spark would go negative)

3.0.0
- Created a "Settings" submenu whose contents depends on the BuffOrDebuff variable. This should allow for more bar types without confusing the menu too much.
- Added new bar type: "internal cooldown" for proc cooldown timers
- Added new bar type: "spell cooldown" for tracking spell and item cooldown timers
- Fixed: Temporary weapon enchants now use a substring search. "Poison" will pick up all rogue poisons. This also fixed a lua error that could occur when watching weapon buffs
- Added: Can show an asterisk when the bar is tracking a spell cast by the player
- Improved: Added a blink enable besides just setting the alpha to 0. The alpha thing confused too many people
- Added more blink options: only in combat, only if boss, and a label for blinking bars

2.8.6
- Improved: Blinking bars try to be a little smarter about when to blink and when to just be hidden. Especially the case of debuff bars blinking when no target.
- Improved: Weapon imbue names now capture (I hope) the full name from the tooltip to compare against. The name to watch for (in the NTK config) is then regarded as a substring search. So you could configure NTK to watch for Poison to catch all poisons.

2.8.5
- Added: Option to show a spell icon to the left of active bars
- Added: Option to change the font used on NeedToKnow bars (in the interface options dialog)

2.8.2
- Beta Support for temporary weapon enchants. Only tested with elemental and restoration shaman (not enhancement or rogues.)

2.8.1
- Fixed: Watching totem by spellid did not work
- Fixed: Logging in when the character was in the second spec would use the first spec's setting

2.8.0
- Added the ability to track increases in spell duration, especially useful for dps druids
- Marked as being a 3.3 addon
- Fixed: Took advantage of a new 3.3 API to get the spell id of active buffs and debuffs. Bars that check spellid should be much more reliable and, for example, be able to tell the difference between the two different Death's Verdict procs
- Fixed: Totem timing is much more accurate
- Fixed: Visual cast times now updates based on changes in haste and other casting-time-affecting abilities
- Refactored the internal structure a bit, which results in easier hooking by other addons

2.7.1
- Fixed: Accidentally removed the background color picker

2.7.0
- Added options for how the time text is formatted. The current style is the default, with mm:ss and ss.t as other options
- Added "visual cast time" overlay which can be used to tell when there's less than some critical amount of time left on an aura
- Hid the spark when the aura lasts longer than the bar (either an infinite duration, or using the Max duration feature.)
- Hid the time text when the aura has an infinite duration

2.6.0
- Added support for a new "Buff or Debuff" type: Totem. Type in the name of the totem to watch for (can be a partial string.)
- Fixed a parse error in the DE localization
- Slightly improved performance of "target of target"
- Added two new /ntk options: show and hide. They can be used to temporarily show and hide the ntk groups.

2.5.2
-Changed event parsing to try to be more robust (see autobot's errors)

2.5.1
-Trying a different strategy for identifying "only cast by me" spells
-When editing the watched auras, the edit field starts with the current value
-Configuring by SpellID is automatically detected and does not need a menu item checked

Version 2.0.1
- Updated for WoW 3.0
- Can now track (de)buffs applied by others
- Added option to only show buffs/debuffs if applied by self

Version 2.0
- Added support for monitoring debuffs
- Added support for variable numbers of bars
- Added support for separate groups of bars
- Added support for monitoring buffs/debuffs on target, focus, pet, or target of target
- Bars are now click-through while locked
- Reminder icons have been been greatly expanded in functionality and split off into their own addon: TellMeWhen
- Cleaner bar graphics
- Users of older versions will need to re-enter settings

Version 1.2
- Updated for WoW 2.4 API changes

Version 1.1.1
- Icons should now work properly with item cooldowns.
- Reset button should now work properly when you first use the AddOn.

Version 1.1
- Icons will now show when reactive abilities (Riposte, Execute, etc.) are available.
- Added options for bar color and texture.
- Added graphical user interface. Most slash commands gone.
- Added localization support. Translations would be much appreciated.
- Users of older version will need to re-enter settings.

One thing that I would like, and have kinda been working on is something like this, but that tells me if my target is NOT debuffed with certain debuffs that I can cast. Does this support something like this, or is that something that could be added?

Originally posted by Bashui . . . something like this, but that tells me if my target is NOT debuffed with certain debuffs that I can cast.

What you're talking about is definitely doable, but it's not in this mod and should probably be a separate mod in itself. Basically it'd be like the cooldown icon bar here, but the icons would show when your target doesn't have the relevant debuff. You should make it. You could even cannibalize my icon code and just rewrite the Show()/Hide() conditions.

Note: It wouldn't be able to distinguish between 'your' debuff and one that someone else cast, though. Blizzard delibrately keeps that functionality out of the addon API.

Tracking debuffs on mobs or other players is much much more complicated than tracking them on yourself. You have to 'figure out' information that Blizzard deliberately witholds from the UI. It involves a whole lot of extra code, making the AddOn bigger and slower. And since there are other AddOns that do it already, I don't see myself tackling that problem anytime in the near future. Sorry.

First off id like to thank for the perfect addon for my rogue. Its the one addon that made my UI just perfect

I cant get the remindericons to work properly though, and allthough i dont really need reminding, it would be awesome to get them working, seeing as theyre implemented in the addon and all.
My problem is trinkets, and their inability to show up as remindericons. Ive tested with Insignia of the Alliance and the new "Earthstrikeish" trinket, Bladefist's Breadth.
Ive tested with showing reminders in and out of combat. When the trinkets are cooled down, their icons show up for a splitsecond, then disappear and stay gone.
The remindericon for Cold Blood works perfectly.

the mod looks pretty sweet in general. id still like to use the bars for cooldowns too instead of buff fades, as displaying abilities with short CDs like fireblast, CoC and blink (ye, im not a rogue ;P) would be very convenient via the bars. thus, making the bars a bit more customizable would clearly be nice

I'm not sure exactly what I'm thinking of here, but the idea that occurred to me is that I really never care about Arcane Intellect unless it has less than two minutes left. Then I suddenly start caring. So, it might be cool to have a "show only if less than N seconds" option on the bars. Most importantly, though, I want the bar to be there if I don't have my buff. (This is especially true of my poor sad druid, who has no fewer than THREE buff spells to keep up.) The reminder buttons might be usefully extended to show you a given spell/ability only if you don't currently have it on, not just when the cooldown has expired.

This mod is complete genious. I've been looking for something like it for a very long time now. This is going to take a lot of the bar-staring out of tanking...thanks!

I've got a couple of requests for a additional features:
I play a warrior and would like to monitor Heroic Strike with this. Heroic Strike is an ability that triggers on the next melee attack. Consequently, it is never unavailable...clicking it just toggles it between an "on" or an "off" state. I need this to be reflected in the display on Need To Know. If Heroic Strike is "on" then it shouldn't appear on the list as another click will switch it "off" before it has fired. Currently it always appears, making it pretty pointless to have an icon for it.

I'd like to see the global cooldown represented in some way so that I can time my attacks.

Currently you can't click through it. If this is in the centre of a target and I right click to attack, it blocks the click. That makes it difficult to place in the centre of the screen without it causing issues.

Only other thing is, I don't think it works well in conjunction with oCD - http://www.fuxsake.net/t20-otravi_Cooldowns.html

Personally, I find it more helpful when the width of the S'n'D bar isn't dynamic. The bar should only start at 100% when you fire off a 5 CP SnD. Thus the bar will have a constant speed of depletion.
Also the Blizzard borders are hideous :P An option to just disable them would be welcome.

Nice work! Like others, I've been looking for something like this for quite some time. I've used Flexbar & Discord Action Bars to set up similar behavior before. Since those are pretty much defunct now, I've been wanting a substitute, and this is pretty much it!

Couple suggestions for features that I would find really useful:

1) Drag & drop from spellbook in order to place abilities in the bar

2) Show whether an ability is out of range on the icons (colored red or whatever the default for the standard action bars is)

3) Show the cooldown spiral on the icons for the global cooldown only

4) Ability to set the # of rows & columns for the icons (so you could have 1x7, 2x4, 4x9, etc.). Basically, I would love to be able to set up the icons to mimic my hotkeys a bit closer.

Anyway, thanks again, and I hope to see this mod around for many versions to come!

This is an excellent AddOn. It's still working for me in WoW version 2.33. I consider it essential for my raiding rogue. I'm hoping this one gets adopted by a kind AddOn whiz who can advance and improve upon it someday.

however, in v1.2 (which i just installed) there are some idiosynchrasies.

as an example... when i try to configure a bar for my shaman's "Lightning Shield", i get a bar that does indeed appear to reflect the remaining time on the buff... but the bar's label reads "%d m - Lightning Shield". i assume there is some attempt to format a time, perhaps in minutes, into the text on the bar's label... but that does not seem to be functioning yet.

as well, typing "Lightning Shield" into an icon's configuration currently results in the lightning shield skill icon appearing, but without a text timer, any sort of spinner effect that could suggest remaining duration, the alpha remains consistently at 100% whether the buff is present or not, the icon is not operative as a means of casting the corresponding spell, and etc.

maybe a screen shot of the mod actually in use would help prospective users visualize what it can do (i see the screen shot, but it looks a lot like the the default configuration, and i am afraid i am still confused), and an actual full-spectrum example in the readme file would help prospective users configure it properly?

Originally posted by acapela the icon appearing, but without a text timer, any sort of spinner effect that could suggest remaining duration, the alpha remains consistently at 100% whether the buff is present or not, the icon is not operative as a means of casting the corresponding spell, and etc.

as mentioned in the addon description, the icons indicate currently only indicate when spells or items are off cooldown and are ready to be used. in future versions of the mod, they will be able to tell you if a buff is present or not, but that functionality is not yet implemented.