@MrPyro‌
They started crypto-signing the moveset files, but I think anotak and dantarion are on top of it, so just sit tight until they release something. They presumably have the Poison/Hugo/Elena thing covered, as well. FAKEDIT: try this one from razor5070: https://dl.dropboxusercontent.com/u/95809562/OnoEdit.zip

I think I wanna try my hand at Character Modding. Or at most just costume color editing lol. Is it as hard as I think it is?

Character editing is hard until you learn exactly how most things work In game. Like any sort of coding/scripting, it requires a lot of knowledge on how the engine works and how things are handled in game. It took me about a year of using Ono before I was actually any good at it, and about 2-2/12 years to get to the point where I know pretty much exactly how to make things work the way I want them to.

The good thing is once you’re proficient at it, it becomes like second nature and is really just time consuming at that point. If you want to learn faster I suggest heading to the Gameplay modding thread here

Making custom colors shouldn’t be too hard; however, making full blown custom costumes is very hard and time consuming and requires a lot of knowledge on 3D modeling and rigging.

@LanceKusanagi‌
No way, it’s easy as long as you take your time and don’t start with any expectations. You can do all of the color editing you like with just the skinning tutorial and (if you want to get really fancy) the high-res texture tutorial. Once you feel comfortable with that, you can branch out into alpha (aka col-based) transparency and materials (i.e., shaders) in the EMM file. Model swapping and all that jazz come after that.

EDIT: as Will Smith mentioned, the gameplay/moveset editing is indeed complex and has a steep learning curve. The cosmetic stuff isn’t bad, however, as long as you’re patient.

@LanceKusanagi‌
No way, it’s easy as long as you take your time and don’t start with any expectations. You can do all of the color editing you like with just the skinning tutorial and (if you want to get really fancy) the high-res texture tutorial. Once you feel comfortable with that, you can branch out into alpha (aka col-based) transparency and materials (i.e., shaders) in the EMM file. Model swapping and all that jazz come after that.

EDIT: as Will Smith mentioned, the gameplay/moveset editing is indeed complex and has a steep learning curve. The cosmetic stuff isn’t bad, however, as long as you’re patient.