Mordheim: City of the Damned

Mordheim: City of the Damned is a PC and console adaptation
of the Games Workshop’s classic tabletop game Mordheim from 1999. Developed by
Rouge Factor and published by Focus Home Interactive, it was initially released
for PC in November of last year but now finds a home on both Xbox One and the
Playstation 4. For the purpose of this review I must state I have experienced
it for the first time on Playstation 4 and can therefore offer no personal
comparison between console and PC.

Mordheim is set directly after a comet has struck the city
and has scattered a valuable material known as Wyrdstones across the city and
the rivalling warbands are all competing to collect this rare material.
Wyrdstone is the raw currency of the game meaning that it is traded for gold
and then the gold is used for all your commerce related actions. The narrative
is set up quite spectacularly with a narrated comic book like cut scene upon
launching of the title, this gives a quite a detailed set up to what has taken
place and gives clarity to the motives of all the classes in the game.

Mordheim consists of four base classes to choose from and
one paid DLC class. These classes are:

·With Hunters (DLC) – Hunters of all things evil
much like the mercenaries but more organised.

·Sisters of Sigmar – Branded as witches but have
much more pure motives.

·Cult of the Possessed – Inhuman, subhuman and
nonhuman that possess power of a darker variety.

Each class has its own campaign to play through but must be
noted that very little to no variety is added in this aspect. When I say little
variety that is in reference to the overall narrative but of course each class
does have its own unique features and battlefield feel.

Each warband consists of a leader, heroes and henchmen. Your
leader and heroes each have special skill sets and abilities whereas your
henchmen are as they sound, generic soldier units with no real over the top abilities.
This by no means that the henchmen are disposable due to a perma-death mechanic
each character needs to be managed and looked after. As you progress through
each battle you need to be wary and calculated as death to any member has to be
replaced by another which cost money, where the money needs to be used
elsewhere to improve your units. With this mechanic in play it does yield a
very thoughtful approach in order to achieve any level of success.

Movement is controlled like any other traditional 3rd
person action game but everything else plays out like a turn based strategy
game. In each “turn” units can move a certain distance based on their
initiative score and can attack based on their available pool of points.
Staying true to its roots as a tabletop game adaptation there is a virtual dice
roll in the background that governs a level of success whenever there is a
variable at play. Staying true to its traditional predecessor buildings, height
and positioning of units makes a lot of difference in success rates. When
moving units around a green circle on the ground indicates where it is possible
to position yourself in said turn and it is not necessary to use all allocated
movement and attack points in a certain turn some can be reserved for the likes
of counter attacking and such.

A very valid point was raised when conversing with my good
friend and colleague Lucas, which was "would true die hard fans of this medium
be more likely to play the physical adaptation of the game?" In a nut shell the
overwhelming conclusion was yes but this title would also serve as a good
practice tool and help close the distance between fans and expand the amount of
human players you can pit yourself against. With this being said I must raise
the point that this title would have a very cult like niche following and the
abundance of knowledge required to succeed would need to be at a level of that
would be found in someone familiar with table top version. Although this being
said, avid turn based combat game players would quickly find their feet and find
great enjoyment out of it.

The graphics are definitely not something to write home
about but it also does not have the price tag of a fully fledged AAA title. The
same can be said about the soundtrack but the narration is spot on and second
to none within the genre so all-in-all it is not a knock on the quality merely
an observation. Where the game truly shines is its turn based mathematical
heavy combat with all its variables taken into consideration. There is a lot of
hours of gameplay here reserved for the purists not only of Games Workshop but
the strategy gamer alike.

A lot of things need to be taken into consideration when
deciding whether to recommend this game or not and unfortunately there I do not
have an impeccable dice rolling mechanic installed in my brain so I must go
with my gut and say this is for you if you have previous and or intimate
knowledge of the Games Workshop Mordheim/Warhammer lore or you are really into
games like Wasteland and X-Com.

I would love some feedback from anyone who has either
previously played this on Steam or who have picked it up on a console and see
how you think it fares. As always we a contactable through many avenues and the
comment section below is but only one of them but for the most swift response I
can only recommend you head over to our Facebook page and converse directly
with us there.