Posts Tagged ‘3D Art’

I felt that I had built enough pieces to create the urban scene that I wanted. The experiment was a success! It is fully possible to use SmartFolders in Cheetah 3D to lay out pieces created in seperate files and render a proper scene. This is great news for my future projects.

I wanted to get a different kind of look for this render so I went with matte white. No specular, no normal maps, nothing. Nothing except polygons and the lighting engine inside of Cheetah. I took the roof off because it really lets the sunshine in and blasts out the white to nice full range of gray tones.

This is actually a composite of several pieces put together but they all basically work to form a staircase. I can use pieces of this for other purposes so this work should prove useful many times over. The stellar staircase!

I’m not all that inspired this morning so this seems like a good time to do some of the basic pieces I’ll need. I can also rotate the one on the right 90 degrees to get a nice vertical window so these should fit the bill nicely. The wiztastic windows!

I’m going to do an experimental project in Cheetah. I’m going to try to heavily abuse it’s “Smart Folder” system to create a system like some game engines use where the assets are stored once in a package or folder and then instanced all over the game world. This should be doable but I’m not 100% sure. Let’s find out!

The scene I’m going to shoot for is some sort of human/urban concrete and steel scene. Girders, barrels, support beams, windows, etc. I’m going to create each thing one time, put it into a smart folder, and see if I can them compose them all together in a fresh scene and render it out.

Here’s our first asset. The majestic girder!

The scene will be untextured and done in a matte finish (meaning, no specular highlights). On to the next piece…