I'm not really familiar with the tools that are available to do something like that. What would it take? How easy is it to modify the Shining Force I ROM to make those types of improvements versus importing maps and characters into a Shining Force II ROM? I would expect it to be much easier to do it the first way, but I'm much less adept and informed than many of you folks.

Personally I'd like more a full SF I remake using the SF II hacking related tools, with new redrawn map and battle sprites for all characters AND NPCs. But sadly there is no tool at the moment that is capable of much in terms of modifying the game cutscenes and music.

You'd be better off using an engine like Chaoswizard's if you wanted to truly make a "better" version of shining force with all the advantages of what SF2 had. But at that point you may as well make some other improvements.

Erikin84 wrote:You'd be better off using an engine like Chaoswizard's if you wanted to truly make a "better" version of shining force with all the advantages of what SF2 had. But at that point you may as well make some other improvements.

I've had it in the back of my mind to work on this at some point, but my time is already taken up with working on my own game. If anyone wanted to collaborate, however, I would be super down for remaking SF1 in Chaoswizard's engine. There's just no real reason to sidetrack myself with it alone at the moment.

Tyadran - Modding Sega Genesis games since 2013.Check me out on YouTube.

Tyadran - Modding Sega Genesis games since 2013.Check me out on YouTube.