Animations/Requests

since I dont wish to continue my AOTD thread for favor of my kickflick thread, I'm going to be taking requests here on tricks. no guarantees I will animate the trick, and I prefer a singular trick or at best a very short line (one grind or manual) or something special. Here's one I did for my friend emerson

You one upped your friend baha. Ive been on a boneless kick in real life myself lately. Aspirations;; Quad fingerflip boneless body varial. Uh, tossed salad? Also boneless half fingerflip to darkslides with a half shuv out. Either one of those would be sick as I've yet to get them everytime. Keep doing your thing man.

just another compilation video of some anims from recently. Im particularly proud of the nollie 360 hardflip down the 12 stair/flat hubba at 1:54, the backflip boardslide at 0:17, and the kickflip-blunt-double heel out at 1:23

just another compilation video of some anims from recently. Im particularly proud of the nollie 360 hardflip down the 12 stair/flat hubba at 1:54, the backflip boardslide at 0:17, and the kickflip-blunt-double heel out at 1:23

not an ollie but heres a nollie 360flip with hopefully enough "weight" and "gravity" to satisfy bohemian. I only gave him 12 frames of airtime.

@hitmanx they're all made from autodesk crowd character meshes, instead of painstakingly modelling everybody I just do that to get a basic shape then retexture/reshape the mesh as desired. I could always sculpt my characters in mudbox or zbrush, but the problem is that doesn't make for very poly-count conscious meshes, so I'd be making cool anims but none of them would likely be applicable to a mobile platform, and they'd all take twice as long to render.

Dope comp Wray.. Those grinds look smoooth. Over the shoulder cam is crazy, like a more detailed SKATE. Would love to see a really long grind being balanced haha. Looks like an extensive process animating too, overwhelming to me even.