Changed mouse click handling to be more defensive. A click must now start and end in the same block to count.

Awesome, with this I personally see no reason to add further misclick safeguards.

Thief STABBER trait changed to do extra damage to full health enemies.

Nice to see. The ability would still greatly benefit from more intelligent battle predictions, but at least it's much more forgiving now.

The highlight of today's update for me, though, are the signs added to the god puzzles. I'm absolutely in love with them.The one puzzle (from the ones that have signs now) that I still think might be a bit too difficult for beginners to figure out as it is is Mystera's 3rd puzzle, but everywhere else they seem very helpful.They also have some pretty nice flavor, which is always awesome.

Edit: Forgot about GG's 3rd puzzle, where even with the sign there it still feels like stacking beads for resistance is a solution that comes more naturally than going for Enlightenment, but maybe that's just me.

That which is not dead may eternal lie, and with strange aeons even death may die.

They should make it so that with the theif stabber trait and other class traits that add an a temporary attack boost to a strike against a certain monster with certain requirements, the battle prediction screen actually changed the attack stat number to the actual attack stat it will be for just that monster you're attacking, and it would help if the number changed to a different color as to show that it's only a temporary bonus for that certain condition.Did that make much sense.? Sometimes I am not good with wording at all.