OK, D&D combines bodily movement and finger useage dexterity when the word literally means finger skill. You rightly call bodily movement agility. So where did the finger involeved ability go?
i admit you beat my 14 attribute system. Did you decide not to go to 19?

Thanks for the download and the review! We went with 18 attributes after much trial and error. We eventually decided that the 18 Attribute System gave us the appropriate flexibility for our formula based, attribute guided system. As for where did the finger related ability go? It is in our Precision attribute which affects things like aim, balance, and melee attacks. Mix Agility with Precision and Perception and you pretty much have the traditional Dexterity. Again, thanks for the review! Keep an eye out for our next release!

Rather good with one or two distractions.
A tendancy to explain too much. On one page I found WAM and some other items explained twice each withword for word identical titled paragraphs. And do we really need to be told a rope climbing skill is used to climb a rope?
You never gave us the promised starting characters. Just character sheets with no names attributes, skillls or other identification at all.
Uh, Of is spelled with an o, not an i. Admittedly my spell checker insists I misspell a lot, but a two letter word?

Thanks for the review. Your feedback is greatly appreciated. The Worlde of Legends™ Design Team is always open to the questions, comments and criticisms. We take all comments seriously, and we will surely consider your comments when we finalize the QuickStart rules that are scheduled to release in Spring of 2017. If you read this reply, do you think we explain too much if you are a brand new player who has never played a tabletop fantasy RPG? Again, thank you for the feedback. It is truly appreciated.