A writing workshop for people who want to build game worlds with a heavy emphasis on science fiction, fantasy and/or horror.

Class DescriptionInterested in science fiction, fantasy, and/or horror for your next game? Here's a writing workshop to get you started on populating your world with monsters, creatures, aliens, fantastical beasts, and more! Learn how to avoid pitfalls and clichés in genre fiction and discover how the story of the game world adds depth and coherency. Be prepared to write during the workshop. Existing story ideas are welcome, but not necessary, because writing prompts during class are intended to generate leads.

About the Instructor

A writer and game designer, Sande Chen has over 10 years experience in the industry. She studied science fiction and science writing at MIT. Her first published game was the epic space combat RPG, Terminus, which won 2 awards at the 1999 Independent Games Festival. She was later nominated for a 2007 Writers Guild of America award in Videogame Writing for the dark fantasy RPG, The Witcher. She runs the WGAE Videogame Writers Caucus and is SIG leader of the IGDA Game Design SIG. Find her on Twitter @sandechen and on the blog, Game Design Aspect of the Month.