VR Planet Defense 1.2 Released

As always, we would like to thank you all for playing my second game! If you are feeling generous with your time, please take a moment and leave a review on the App Store or Play Store. Your feedback is an invaluable treasure.

A wave of 5-star VRPlanetDefense reviews

I wasn't paying attention to VRPlanetDefense during the holidays as I was on vacation. One day I was just curious about how it was doing during Christmas, and I saw a great boost:

VR Planet Defense Daily Units Sold

What I am more happy with are all the following 5-star reviews.

From Spamalicious2014:

Wow. The most fun you can have with your pants on! 💟

From Schickmeister:

Intuitive game play prefect for the medium, cute graphics and music. This could be a VR classic.

From TexanReviewrr:

Best. Probably the best VR game out there It has amazing Graffics and awesome gameplay even my grandpa plays this game!

From Corndogl337:

Great little game. And works awesome for cardboard. This is a must download for people just getting into VR and Google cardboard. It's simple, fun, intuitive. Most other 3rd party VR apps are not as put together.

VR Planet Defense Numbers

It has been one week since I released VR Planet Defense today. I took a look at the stats, and I’m a little bit surprised by it. So it might be interesting to share it too.

Number of downloads

App Store: 1.12K
Play Store: 52
While ~1K in the first week matches my expectation, I thought most of the downloads would come from Play Store. Since Cardboard should be more popular in the Android community. There two reasons I can think of, and likely both of them are true at some level.

There are so many Cardboard games on Play Store. The discoverability is much poorer than App Store.
Cardboard is actually equally or more popular among the iOS users.

Number of players

Since the game requires Cardboard, the number of actual players should be less than downloads. I was expecting something like less than 20%. But it’s actually around 50%. I got this number from Game Center. It has around 550 meaningful game scores. So half of the downloaders have played the game.

If we assume the number of players who do not login to Game Center and the number of players who play without a Cardboard are the same, there should be half of the downloaders have a Cardboard.