Dear John,
--Original Message--:
><snip/>
>Taking SVG-defined outlines and generating a font via FontForge
>is a *trivial* process. Converting these to OpenType allows them
>to be used as input to *text* rasterizers (e.g. DirectWrite,
>FreeType, ATS) as opposed to purely graphic renderers.
>Without the use of a text rasterizer, the results will not be
>subpixel antialiased, which typically includes rasterization
>techniques tuned specifically for text.
Our implementation already uses a different sub-pixel filling technique
when rendering the paths for an SVG font to improve text readability.
Your assertion is false.
Best regards,
Alex
><snip/>
>
>John Daggett
>
>
>