10-Point Create-a-class -Treyarch describes as “Pick 10”. -“Pick 10 lets players take any 10 pieces of content from the game, including weapons, weapon attachments, perks, grenades or equipment, and assign them to a pre-determined slot.”

Lethal Grenades Grenade — Produces lethal radius damage upon detonation. Semtex — Grenade that sticks to surfaces before detonating. Combat Axe — Retrievable axe that causes instant death upon impact. Claymore — Directional antipersonnel mine that triggers a proximity-based explosion. C4 — Plastic explosive device that can be set and triggered remotely. Bouncing Betty — Proximity mine that launches into the air before detonating. Can be avoided by crouching or going prone.

Tactical Grenades Sensor Grenade Flashbang Concussion Shock Charge — A deployable charge which stuns enemies that enter its proximity. EMP Grenade Tactical Insertion Smoke Grenade Black Hat PDA — Hack equipment and care packages, or disable enemy vehicles. One additional point can be spent on any tactical grenade to bring two of the same type into battle when you spawn.

Wildcards Primary Gunfighter — Allows a 3rd attachment for the primary weapon. Secondary Gunfighter — Allows a 2nd attachment for the secondary weapon. Overkill — Take a primary weapon as your secondary weapon. Danger Close — Take a second Lethal. Perk 1 Greed — Take a second Perk 1. Perk 2 Greed — Take a second Perk 2. Perk 3 Greed — Take a second Perk 3. Tactician — Take a Tactical grenade in place of your lethal Grenade.