Mask of Disguise (-2):Because I have a powerful magical item that allows me to change my appearance, I may spend a Fate point to cause myself to appear to be someone else for a scene or longer. If I am imitating a specific person, those who are most familiar with that person may notice that my behavior isn't consistent, but will generally be fooled during casual or brief interaction. My magical disguise can be overcome by those with appropriate senses or magic against a Legendary (+8) difficulty.

Magical Dagger (-2):Because I have a mildly magical weapon, while wielding it I may use Roguish in place of Combatives and I gain +1 to attack.

Spell Adept:Because I am particularly good at casting a small selection of spells that I have an affinity or appreciation for,
I may choose a number of spell write-ups equal to my current (Clever + Careful + Arcane). I gain +1 when
casting any of the selected spells.

Note: though presented as an opponent, Dialla is equivalent to a player character
and could be used as a pregenerated player character.

Dialla is wearing her gear, and has a pouch with around 30 gp in mixed coinage.
She spent most of her funds on her mission of vengeance and to secure passage on
the Wanton Ways. She does however have one remaining potion of healing.

While Carefully Divine I may attempt to clear a specific stress box or consequence by overcoming a difficulty equal to the numerical value of the stress box or Consequence.

Known Spells

Dialla Marteme is but a journeyman arcanist (+2 Arcane), and thus only able to manage
cantrips and a handful of minor spells. Additionally, she can only have two active
spell Aspects in effect at any given time. Cantrips can take many forms, but the
following are the minor spells she is able to cast.
Here are the spells she has mastered and can cast with reasonable competency:

Create advantage while Sneakily Arcane vs a Good (+3) difficulty to create a spell Aspect on myself called Invisible for one (1) scene or until all invocations are used. While the Aspect is in play, I cannot be seen by normal senses. I may invoke the Aspect to gain a bonus on an action where being invisible helps me succeed, such as attacking an unaware opponent. The spell Aspect can be temporarily neutralized by those with unusual senses or magic or special items creating an applicable advantage; the ability or item will generally specify how it works or what the difficulty is. The spell Aspect can also be overcome and thus removed by some abilities that explicitly counter invisibility or dispel magic in which case the difficulty is determined as normal per the simple magic guidelines.

Create advantage while Sneakily Arcane vs an Average (+1) difficulty to create a spell Aspect called Arcanely Charming on myself or a sentient target in my zone for one (1) scene or until all invocations are used.
While this Aspect is active the target of the spell Aspect adds +1 to their Roguish Archetype in all social encounters with other sentient beings. The spell Aspect may also be invoked to grant an additional +2 bonus to social actions for a single exchange.

Create advantage while Carefully Arcane vs an Average (+1) difficulty to create a spell Aspect on a target zone called Alarum for 1 scene or until all invocations are used. When I do this, I note a list of people who will not set off the alarm and I also decide if the alarm will be audible and how loud or if it will instead just mentally alert me. While the Aspect is active any person or thing other than those I listed as exceptions causes a magical alarm to go off. The Aspect can be detected with mystical senses, and can be overcome by appropriate magic; the difficulty to do either is determined as normal per the simple magic guidelines.

Create advantage while Carefully Arcane vs an Average (+1) difficulty to apply the spell Aspect Magic Shield to myself. While this Aspect is active I reduce damage from physical and magical attacks by one (1). This Aspect may also be invoked to offer protection when defending from physical or magical harm.

While Forcefully Arcane I may attack a target within two (2) zones with a bolt of pure arcane force. I may also attack targets further away with this spell, taking a -1 shift penalty for each additional two (2) zones between us. If I succeed with style I cannot reduce the stress to gain a boost, but if my target defends against this attack with style they do not get a boost either.