In light of recent confusion and rumors, the co-owner of Wandering Samurai Studios and I are here to clear some things up.

First and foremost there has not, nor has there ever been, any legal action or threat of legal action leveraged against the MechWarrior: Living Legends development team. This was an assumption of a small amount of volunteers based on incomplete information.

To clarify, the decision to discontinue development of MechWarrior: Living Legends was made by the founders and owners of the project. On behalf of all the people involved in MechWarrior: Living Legends we must sincerely apologize to all parties affected by this miscommunication.

In closing, development on this project has officially come to an end. We thank you for your support and express our hope for the continued success of the MechWarrior franchise.

We here at Wandering Samurai Studios would like to present to you our Final Public Release:

MechWarrior: Living Legends 0.7.0

First, I must present you with some important news.
This letter doubles as a thank you and a farewell.

Over the years, we’ve strived to create the greatest, most innovative Battletech/MechWarrior game ever conceived. We feel our efforts re-inspired faith in the MechWarrior IP and paved the way to show that hard work and perseverance can bring anything to life given enough blood, sweat, and tears. Created by fans, for fans, we present to you this culmination of 6 years of work and whatever else we could slap together in time to release this final update to you; our community. You’ve stood by us over the years; providing critiques, discussions, and arguments that have bettered this game and made it into one of the best MechWarrior Communities I’ve ever seen.

As developers, this is a hard patch to free into the wild. It’s a compilation of everything we’ve made functional up to this point with more than likely a few bugs thrown in for good measure. We are unable to include or finish various features and assets that were in development, and many of the things we’d planned will never come to realization. When we started this project we had great ambitions, and in some respects may have been a bit much, although as our enthusiasm grew, so did the scope and possibilities. Given enough time, anything is possible, but in this day and age time is a luxury. You may not have as much time as you may believe. In turn, do what you can while you can to make a lasting impact on the world around you. In our case, we’ve made a lasting impact on an intellectual property we love. We’ve paved the way for innovation and have proven the viability of new ideas.

In terms of overall scope, I believe we’ve met and exceeded our initial expectations set forth when creating our original design document. Many things have changed, many things have been included or excluded, but in the grand scheme of things it’s exactly what we envisioned; a Combined Arms Battletech Experience. It has been amazing seeing it come to life before our eyes through the tips of our fingers. Over the years we’ve won multiple consecutive industry awards and were noted in various international print and digital publications. We don’t close our doors feeling any regrets; we close our doors knowing we’ve provided one of the most unique and in-depth Battletech/MechWarrior experiences ever created; with gameplay innovations and graphical fidelity that matches and even surpasses many AAA titles to this date. There will never be another experience quite like this.

We will move on to greater things as individuals, always remembering and presenting MechWarrior: Living Legends as our shining beacon of accomplishment. A testament to what can be accomplished by the devoted players who see fit to take game development into their own hands, with their own vision, on their own time. To create a unique experience that will be remembered by players and industry leaders alike for years to come. We hope you’ve enjoyed the ride as much as we’ve enjoyed the journey. Thanks for supporting us, and have fun playing MechWarrior: Living Legends.

– Free Reticle
– New Tank Hud
– New Mech Hud
– Three new mech camos
– Camo for tanks and hovercrafts is now partly supported
– The ejection key has to be tapped twice now to trigger the ejection
– Crysis Wars radio messages reworked for MWLL

We here at Wandering Samurai Studios would also like to inform you of our list of incompletions.

These are features, assets, and game-play mechanics that are at various stages of development but will never see the light of day due to recent events. We thought you, as our community, would like to know what you will not have just as much as you’d like to know what you will have. These items listed below were other milestones we planned to meet that we did not have time to finish by this final release but were notable based on our long-term goals. All of these items had substantial work done but were left incomplete.

We’ve got some awesome Mech Goodness for you based on the upcoming .7 release we’re working feverishly on. To get you just as excited to play as we are to release, here’s a few screenshots to get you going.

The release of MechWarrior: Living Legends 0.6.0 saw the single largest content update in the history of the project. Despite this, the MWLL team wanted to up the ante even further and so we decided to include an extra special and unannounced asset that has long been one of the most-requested community favourites: the Inner Sphere Rifleman Heavy AA ‘Mech.

The Rifleman is purpose-built to play a fire support and anti-aerospace role within the Inner Sphere lineup. The platform features extreme torso pitch and rotation capabilities allowing it to track targets at all angles. Such an advantage does not come without a cost; the chassis is not armoured for front-line combat and does suffer from speed and rear armour deficiencies.

Variants for the Inner Sphere Rifleman heavy ‘Mech in MWLL are as follows: