So here we are, with the old year firmly behind us. I have to admit that I am currently still at the stage, fairly early in the year, where I keep throwing around ideas and messing with different projects until something sticks and I find just the thing to re-start my proper creative process. So for now, I have decided to mess around with some neglected models, seeing how getting long neglected stuff painted was such a successful part of 2018. So let’s take a look at my laboratory:

I. Crash and burn

Here’s the first thing I am currently working on, a contribution for the monthly hobby challenge over at Azazel’s blog, Terrain is the name of the game this time around, which provided me with the perfect reason to tackle something I have wanted to do for ages: Finally getting some paint on the crashed aquila lander from the old Battle for Maccrage boxed set:

I’ve had those pieces for ages, courtesy of my cousin Andy, and as you can see, some of them have been subjected to a prior, mostly unsuccessful attempt at painting them — seriously, what was I thinking?

Now for the second attempt, I’ve made some small tweaks to the piece with the cockpit:

Something that has always bothered me about this otherwise cool terrain piece is its complete hollowness, so I knew I needed to add in a pilot as well as the suggestion of a cockpit, so I whipped something up with a couple of leftover bitz:

It’s not that easy to make sense of what the pilot looks like right now, but I took a lot of inspiration from the pilot morbäck built for his fantastic “Scarabée Intrépide” conversion a couple of years back — I didn’t sweat the details, though, knowing that only a part of the pilot would really be visible inside the finished cockpit. Oh, and while I was at it, I also glued in some bitz to suggest cockpit controls — I’ll show off the whole assembly once the model has been painted!

Anyway, the lander’s complete “hollowness” also leads to the rear of the piece ending in a massive hole. Of course I had to close that off as well, both to make it look less awkward overall and to camouflage the fact that there’s no fully realised interior, nor a full cockpit, as I merely built the parts that you can see from the outside. So I added in a hatch (from an old model truck kit) and tied it into the rest of the design with a few bitz:

While the whole ensemble looks pretty improvised when you look behind the curtain, so to speak,…

…the rear hatch has the added benefit of covering it all up, so when the terrain piece sits on a flat surface, you only really see the elements you are supposed to see.

Everything has already been undercoated, which ties it all together rather nicely:

Now to get it all painted in time for the challenge! I’ll be taking quite a few cues from Ian Wilson’s absolutely fantastic “re-assembled” Aquila lander here, among other sources. Wish me luck! 🙂

II. Big time!

And while I was already hard at work breathing some life into ancient projects, I came across another straggler from my cupboard of shame: A couple of years ago, I dug this out of a box of odds and ends over at my FLGS:

In case anyone’s wondering, this is half of one of the old 54mm Inquisitor models that GW released alongside the original game back in the late 90s. The character in question was Delphan Gruss, a Magos explorator of the Adeptus Mechanicus, basically the only AdMech model readily available back then, long before the AdMech became a playable 40k faction. Here’s the complete stock model:

As you can see, the parts I had were in a pretty sorry state (caked in the thick remains of a prior paintjob, and glued together with hell’s own superglue), and the model was also missing its legs. The problem with 54mm models is, obviously, that in order to replace missing parts, you either need a supply of 54mm bitz, or you need to get creative. In my case, I chose a solution in-between those two options, but the model still didn’t go anywhere for years. But after seeing PowerHungryMonkey’s recent Tech-Marine conversion, I somehow felt drawn back to the old model, and have managed to give him legs (and a pretty impressive gun to boot). Take a look:

Did anyone recognise those “new” legs? They actually came from the somewhat infamous vintage Nagash model, often seen as one of GW’s worst models of all time:

I have to admit, however, that I have a bit of a soft spot for the model: Nagash was actually the first big multipart metal model I ever bought from GW, and also the first model at that scale I have ever painted — and for a while there, I thought both the sculpt as well as my paintjob were absolutely rad! I blame my love for Masters of the Universe as a kid — those who grew up oving Skeletor as a villain had no choice but to like a character with a skull face.

And back when I got those Delphan Gruss bitz, I rediscovered the different parts of poor old Nagash in my bitzbox and thought the legs might work — as an added bonus, a conversion using Nagash as a base did indeed appear in the original rulebook…

Another fun fact: I’ve been keeping off this particular project for so long that I have actually managed to obtain a complete, boxed as new Delphan Gruss in the interim — all the more reason, however, to make sure this model looks suitably different from the stock model, eh?

I rather like the more subdued pose, to be honest. Oh, and the backpack is just the strangest amalgamation of bitz, to create something that looks suitably tech-y and AdMech, and at the right scale, no less: Underneath it all is actually a Space Marine plasma gun backpack (from the plasma gunner that came with Dark Vengeance), while the weapon system was simply made by combining half a Heldrake foot and one of the smaller gun arms from the Kataphron kit. And I added some suitable bits and bobs, such as an omnispex array from the Centurions, some cabling, stuff like that.

Even if thi should stay a one-off 54mm project, painting the Magos should still be a rather interesting experience — plus I am pretty sure I’ll get quite some mileage out of that modern AdMech decal sheet 😉

III. Daemonic desktop infestation imminent!

Waiiit, you didn’t think we’d bypass the ruinous powers, did you? No way! Because while I was wildly fluttering around in “crazy hobby butterfly mode”, something unwholesome from the warp has started to “manifest” on my desktop…

Still very early days, admittedly, but this should be interesting as well…

So as you can see, I am just trying different things before committing to the next bigger project. So keep watching this place to see those three projects – plus half a dozen others, I’d imagine – take shape. Or not. Anyway, I would love to hear your thoughts on these current “sketches”, so feel free to leave a comment!

And now, as the old adage goes, for something completely different: In between all the enthusiasm for plastic 30k, I found myself itching for a bit of INQ28 related painting. And since my muse is such a fickle creature, I know better than to second-guess her, once she deigns to show herself.

So INQ28 it was, and my gaze fell on some of the models for a possible Adeptus Mechanicus warband I had converted a while ago. I managed to paint two of them and would like to share the finished models with you today, so here goes:

First up is my Chimeric Servitor conversion, aldready shown in a previous post:

The idea behind this model was to create the kind of hideous fusion of organic and mechanical parts that we used to see in many pieces of AdMech artwork. As it happens, the model was actually inspired by a particular piece of art from the Inquisitor rulebook:

Combat-servitors can be glimpsed in the background, and a closer look hints at the extent of their augmetics — which is the kind of look I definitely wanted to capture with my own model (hence the insectile lower legs and the addition of a third leg, in order to achive a less human silhouette).

When painting, I tried to make the organic parts of the creature look as hideous and distressed as possible. Meanwhile, it fell to the various implants and augmetics to create a kind of common visual heritage with the rest of the warband. In the end, the model actually took quite a bit longer to come together than I had expected, but I am happy enough with the result. Take a look:

I originally painted the Kastelan gauntlets in a darker shade of red, but that led to the model looking like it simply didn’t belong when placed next to the other models in the warband. So I used a colour closer to that of the priests’ robes, and suddenly it worked. Some of the decals from the Skitarii decal sheets were also instrumental in giving the model the “official” AdMech look.

In a moment of spontaneous inspiration, I tried to use one of the new oval bases on the model, and it worked far better than a Terminator or monster base might have: In fact, it seems like the perfect canvas for the creature, if you ask me!

So all that remains is to share the short background vignette on Chimeric Servitors that I have come up with:

Chimeric Servitors

Where most of the Tech-Priests of Korhold favour fashioning their automata according to well-established and streamlined design templates, Genetor Grendel’s servants are invariably more artistic – and also far more grotesque – creations . For the Genetor is fascinated with the fusion of the organic and the mechanical, and so most of his so-called “Chimeric Servitors” are a seemingly haphazard exploration of those two materials, influenced by nothing more than the Genetor’s own aesthetic sensibilities. Most of them are lumbering brutes, their heavily muscled bodies crudely augmented with tools and weapons crafted from Mechanicum ingenuity. Beneath the multitude of implants and bionics, the provenience of the organic bodies used in these experiments is impossible to ascertain: Were they vat-grown for this purpose, or did they once belong to abhuman thralls or even to unfortunate humans? With the organic tissue grotesquely swollen and often covered in patches of bristly hair due to extensive genesplicing and hormone therapy, the organic parts of the Chimeric Servitors have grown so far removed from their origins that nobody can really tell where the Genetor procures his most valued specimens.

Some of these creations are quickly abandoned, their aesthetic qualities incapable of holding the Genetor’s attention for long, while others may serve their master for years or even decades, repaired and reshaped time and time again to their creator’s needs. Karras Grendel is a true artist, and even among his colleagues, there are few who can understand his mercurial moods.

The other model I want to share with you today was similarly kitbashed, albeit with a slightly different aim: If there is one thing about the – brilliant – AdMech release, it’s the lack of even more types of robed Tech-Priests: I really think GW could have – should have – explored that angle more, but the good news is that the enterprising hobbyist can always work around oversights like these, right?

So I wanted to create a character that serves as a mix between scribe, hacker and, given the Adeptus Mechanicus’ relegious overtones, supernatural seer: I imagine that the mere act of collecting and maintaining data will already be interpreted as sacred observance by the Tech-Priests, and so I wanted to create a model to reflect that. So without further ado, here’s my Datascryer:

At the heart of it all lies a fairly straighforward kitbash achieved by combining legs from the WFB Empire flagellants and a torso from the Skaven Stormvermin. A very useful combination that will work for all kinds of hunched-over robed acolytes and servants! In fact, I’ve used it before for a traitor psyker, and I am not really sure about whether or not I’ve shown you the model yet:

While the basic recipe is similar, the Datascryer also received a healthy dose of AdMech bitz, of course. These mostly came from the Sicarian Ruststalkers and Skitarii, with the most important addition being the secondary set of (mechanical) arms. I also added a leftover servo-skull to show how the Datascryer’s equipment is really geared towards the collection of, well, data.

The model was painted with a recipe matching the one I had used on my prior Tech-Priest models, and once again, some decals were used to add a bit of oomph to the model.

So here’s the finished Datascryer:

One small effect that was important was to show lines of scrolling code on the portable cogitator’s display, but since I had learned a pretty solid recipe for that while painting the cockpit of my Chaos Knight, I was able to re-use the effect here:

Datascryers

At first glance, the Datascryers seem like mere menials to the priesthood of Korhold, yet in truth they play a far more pivotal role in the hierarchy of the Forgeworld.

The gathering of knowledge has ever been one of the chief pursuits of the Adeptus Mechanicus, yet the Datascryers’ task reaches far beyond the mere accumulation and archiving of data: Their task is to delve deeper into the datastreams, to cross-reference and spot hidden patterns or singularities. And to coax hidden meaning from the memory banks of ancient artefacts. Towards this end, they are often equipped with sophisticated auspex and cogitator arrays as well as powerful noospheric uplink capabilities and accompanied by coteries of servo-skulls and sensor-seraphim.

The Machine Lords of Korhold have made it their business to know things, even beyond the usual remit of their order, and none of them could possibly afford to forego the Datascyers’ service, as their ancient memory vaults are said to house both unimaginable repositories of ancient knowledge as well as vast amounts of information that, if only revealed or suppressed at the right time, might be forged into raw political power…

And with that, I can add two more models to the collection of INQ28 characters I have managed to paint this year. And what’s more, my AdMech warband is finally starting to resemble an actual warband! Here are the two Magi and the Datascryer:

And here’s the entire gang so far:

Only four models, but the Chimeric Servitor is definitely adding some presence to the warband, don’t you think? In any case, I am very happy with this project finally coming together at long last — although there’s still a bunch of models I will have to paint before I can call the warband finished:

And it’s pretty likely, of course, that I’ll let myself get sidetracked at the very first occasion in order to build something totally different again. Oh well, such is life 😉

Anyway, I’d love to hear any feedback you might have about the new models! And, as always, thanks for looking and stay tuned for more!

Hey everyone, I only have some new kitbashes for todays’s update, seeing how I am currently swamped with work — and both my plans for the Age of Sigmar starter box minis as well as the paintjob for my “Stormcast Inquisitor” will still take some time to gestate into something tangible. In the meantime, I have returned to my various AdMech plastic kits for a spell of converting, and I realised once again that the Mechanicus models may just be some of the most visually arresting 40k kits currently available!

So I put in some more work on my growing INQ28 Mechanicus warband, which will basically fulfill two goals: One, I want to explore the Adeptus Mechanicus in its different shapes and sizes with this warband, creating a rather eclectic and eccentric collection of models — just as eclectic and eccentric as the Adeptus Mechanicus itself, that is. Two, since I don’t want to assemble an entire army of these guys, this warband will serve as a “best of collection”, so to speak, allowing me to have fun with the AdMech kits I like most.

Speaking of which, my dear cousin Andy recently gave me a box of Sicarian Ruststalkers as a slightly belated birthday present, which was awesome! The kit is chock-full of amazing little bitz — and it has provided me with the material for several conversions. So let me show you what I am currently working on:

First up is the leader of the warband, a slightly tweaked Tech-Priest Domius serving as an Archmagos Veneratus for the Velsian branch of the Adeptus Mechanicus. Now the stock model is so beautiful that I didn’t want to change anything major, but the huge weapon on the Magos’ right side seemed a little OTT for an INQ28 character, which is why I already tried replacing it with an alternate lower arm earlier:

But while the idea seemed sound enough, the look just wasn’t there. Enter the wonderfully creepy chord claws from the Sicarian Ruststalkers kit, one of which provided the perfect alternate hand for the Magos. Take a look:

I am really happy with the result — this is such a minor conversion, really, but that creepy metallic claw just complements the rest of the model rather well, don’t you agree? Plus it still makes for an impressive enough weapons, without looking as OTT as one of the “deathrays” that come with the model 😉

While we are on the subject of Sicarian Ruststalkers, these are easily some of my favourite GW models right now: There’s just something about them that perfectly encapsulates the idea of a lithe, sinister cyborg assassin, which I love immensely. So I might be forgiven for actually assembling two of the models from the kit mostly unchanged:

I only added a small halo taken from a servo-skull to this first guy, which I think rather fits the model. This guy is one of the feared Clockwork Assassins, used as a terror weapon by the Machine Lords of Korhold against their enemies.

I also built the Princeps, once again without any major conversion, save for a different chord claw (to give him a creepy “come hither” pose):

I already mentioned in my review of the Skitarii release how this model didn’t look so much like a unit champ to me, but rather like a more warlike Tech-Priest: All the telltale signs are there — the flowing robes, the cowl, the face full of tubes 😉 So I am seeing this guy as some kind of “Magos Militant”, overseeing the performance of the Skitarii on the front line or counseling the sector command when it comes to military questions. I actually considered swapping in some of the more esoteric pieces of equipment from the Sicarian Infiltrators, such as the servo-skull and “grimdark notebook”, but truth be told, I would rather use those bitz on a different model altogether, and the Princeps just has a visual balance that I love — hence a mostly unconverted model, for a change.

Interestingly enough, fellow hobbyist Plus Four pointed out that there’s a precedent for a very similar character in the novel “Priests of Mars”:

As far as the Tech-Magos is concerned you need look no further than Magos Hirimau Dahan from Priests of Mars who is described as having a “muscular body of plastic hued flesh…regular pair of arms…with augmenting energy blades…..a second pair of arms…tipped with a forked weapon….purple lightning arced between the bladed tines”. This would suggest that a combat oriented Secutor Magos looks nothing like the archetypal GW Magos!

So yeah, these guys may be hardly converted at all, but I am still pretty happy with them. And that’s what counts, right?

I did create two slightly more involved pieces, however, even if the first one was basically stolen from somebody else 😉

A while ago, curnowmade an excellent Skitarii conversion resembling a Japanese Ashigaru foot-soldier. I loved the idea so much that I simply had to borrow his recipe and make a very similar model, since it seemed like the perfect addition to my collection. I made some small changes to his formula, but the resulting model still owes an enormous debt of inspiration to his. Take a look:

I am really happy with the model, even if I am feeling slighly guilty for borrowing curnow’s excellent idea 😉 Several people over at The Ammobunker have taken issue with the length of the rifle, and while they raise some excellent points, I think I’ll keep it this way: I really want it to look as cumbersome as possible: Not only does it provide a fairly unique silhouette, but it’s also a nice sign of the AdMech’s eccentricities. I also think it really adds something to the Ashigaru look mentioned above. Plus it differentiates this guy from the other, slightly sniper-esque Skitarius I have built for the warband:

Speaking of which, this will probably turn out to be quite a band of characters (as per my original mission statement), incorporating such colourful individuals as a “typical” Magos in the warbend, complete with cog-axe and everything, a wraithlike Magos Genetor without a lower body, a burly Magos Explorator, a slack-jawed Magos Xenobiologis with hideous metallic claws, a weird, pseudo-Japanese sniper, a gladiator-esque Clockwork Assassin with a stylised halo, and yeah, a lithe and deadly Tech-Priest on stilts. So what else is new in the 41st millennium? 😉

Here’s the unpainted part of the warband so far:

Before today’s post ends, there’s one last kitbash I would like to share with you: It came about rather organically as an attempt to make a slightly more involved conversion using the Sicarian Ruststalker kit. Plus I also realised that the servo-skull that came with the Tech-Priest Dominus looked far too evil and sinister to be denied a body 😉 Check this guy out:

He’s not quite done yet, possibly, but I like where the model is going. I kept thinking “Cyborg Eversor” while making him, for some reason…

So that’s it for today! I would love to hear any feedback you might have in the comments section! And, as always, thanks for looking and stay tuned for more!

In ancient times, men built wonders, laid claim to the stars and sought to better themselves for the good of all. But we are much wiser now.
“Speculations On Pre-Imperial History”

Given my gushing and rather wordy reviews of the Skitarii and Cult Mechanicus releases, you may have wondered why I haven’t actually boarded the AdMech train yet, at least when it comes to conversion and painting projects. The reasons for this are simple: I only wanted to start showing my own AdMech models once I had managed to come up with something that doesn’t feel like a cheap knock-off of Jeff Vader’s fantastic recent projects, for one. The other reason is that working with some of these kits requires quite a bit of planning beforehand: The Skitarii Vanguard/Rangers, for instance, are wonderfully sculpted models, yet their construction means that any and all conversion projects involving the kit require some thought. The same goes for the Kastelan robots: While the models themselves are spectacularly versatile, it behooves the converter to know where he’s going with these models before getting out the modeling knife 😉

Anyway, to make a long story short, I have finally arrived at the point where I am comfortable with showing you some of my AdMech conversions. So allow me to share some of the things I am currently working on:

1. “Wir sind die Roboter”

I have gone on record stating that the Kastelan robots are possibly one of the most promising parts of the recent Cult Mechanicus release — and indeed, they were the first kit from that release I actually picked up. I started messing around with the kit with the vague plan of building one or two walkers for my World Eaters and/or Iron Warriors Killteam — to give credit where credit is due, TJ Atwell’s idea to use the kit in order to build a plastic Contemptor was what originally led me down this road.

After giving the matter a bit of thought, I decided that I didn’t want to build a straight-up Contemptor: Doing so would have required a fair bit of sculpting and/or plasticard work, for starters, and there was also the fact that the more humanoid look of the robots appealed to me. So my plan was to embrace the basic look of the models and see whether I could make them seem more baroque and chaotic.

The first step towards this end was to find out how to replace the heads. While I don’t hate the blank 50s SciFi robot heads, it didn’t seem like the right choice for a Chaos walker. Nehekare’s very helpful thread over at The Bolter & Chainsword really helped me out, though, because it showed me that the options for alternate heads I had been considering would work really well. And so a short while later, I had these early mockups:

As you can see, it’s really easy to replace the stock heads. The “head” and faceplates from the Defiler kit work really well, as does the head from the Tomb Kings Necrosphinx (seen on the right). In both cases, a plate from a CSM Rhino turret hatch was glued inside the Kastelan’s chest cavity, with the head added on top.

The next goal I had was to go for a slightly more involved pose than what you see on the stock Kastelans. Because the kit is really amazingly versatile when it comes to posing the legs: I don’t understand why GW doesn’t make a bigger fuss about this particular feature, but once you cut off the little nubs that lock the legs into a certain position, the world’s your oyster. As you can see, I have gone for a running pose, and it was really easy to achieve! I also added some early bitz in order to transform my Kastelan robot into a Khornate killing machine, as you can see:

Fortunately enough, there were a couple of very happy coincidences that helped me with this conversion:

the hammer-wielding hand from the Nemesis Dreadknight turned out to be a pretty perfect fit for the Kastelan. What’s more, the hammer head I still had left from the Bloodthirster kit provided the perfect replacement for the stock hammer head, so I ended up with a suitably Khornate weapon!

I realised that one of the breastplates from the Bloodthirster kit was a pretty good fit for the Kastelan torso, so I cut it to size and bent it around the torso, in order to make it fit more snugly.

I was able to use various armour plates from the Skullreaper/Wrathmonger kit to make the rest of the Kastelan’s body look more baroque and fittingly chaotic and to get rid of some of the rounded, clean aesthetic of the stock model.

All of this quickly led to my first finished Kastelan. Here’s the model I ended up with:

As you can see, I snuckin a few additional touches along the way: Some GS was used to fill in the various recesses on the head. and to extend the middle section a bit, in order to make the model slightly less tubby (an excellent suggestion by Bruticus, that last bit!). The arms were slightly extended as well, mostly by attaching the hands at a lower point.

As for the various details, I really wanted to keep one of the stock model’s “Contemptor-esque” fists, yet I added a weapon muzzle inside the palm, to hint at some kind of integrated flamethrower. And the empty eye sockets of the Necrosphinx skull were filled with proper optical lenses — I hope these will end up looking pretty stunning when painted in bright blue.

And finally, I’ve made a simple press mold of the Bloodthirster’s hoof print and tried to duplicate the Khornate rune on the Kastelan’s left sole:

This element will require some cleanup work, but I think it should look pretty cool in the end.

All in all, I am really pretty happy with the way the model has turned out: This guy should be a pretty excellent addition to my menagerie of chaotic walkers, as he towers over a regular Dreadnought — Alpha Helbrute, anyone?

As for the other Kastelan, I am still committed to turning him into a member of my Iron Warriors Killteam, and a recent conversion by Jeff Vader, attempting to bring the Kastelan more in line with Jes Goodwin’s vintage drawings for the Colossus robot, have provided me with all the inspiration I need. Watch this space…

2. The Adeptus Mechanicus Velsen

It’s not all about the chaotic side of things, however! I have been a fan of the Adeptus Mechanicus for a rather long time, so it would be heresy to merely use the new kits for chaotic conversions. Because of that, I have also been working on a small collection of actual Mechanicus models. Here’s the first early family portrait of what may or may not become a dedicated AdMech warband for the wonderful world of INQ28:

Like I said, I am not sure yet whether this will become an actual warband. Maybe the models will end up in various INQ28 warbands. That said, I really like the idea of a warband representing a gathering of high-ranking Magi from the Velsen Sector’s resident Forgeworld of Korhold and a few of their Skitarii bodyguards. One image from the 40k lore that really speaks to me is the idea of a small team of Tech Priests where each of the Magi looks quite distinct (and rather inhuman), and the one thing where I think the AdMech releases have let us down a little is how they haven’t actually given us all that many actual Tech Priests. So that was what I wanted to rectify. Let’s take a closer look at the models I’ve come up with:

Something simple for starters: I picked up this Forgeworld servitor a while ago, because I think he makes for an excellent Tech-Priest (I want him to be a Magos Xenobiologis). I switched his original left hand with a creepy claw from the Datasmith model, and while it’s a very small detail, I really like the change: In spite of his slack face, he looks rather keen to dissect come Xenos, doesn’t he?
Maybe I should remove the Inquisitorial symbol on his breastplate, but I am also partial to the idea that he has been closely working with an Inquisitor for so long as to almost be seen as a traitor by his fellow Tech-Priests? Anyway, we will see…

Next up, the Datasmith from the Kastelan kit. Now I already pointed out in my review how much this guy reminds me both of the artwork for Delphan Gruss and of a piece of artwork depicting a Magos Explorator, so that’s what he will be used as: The model’s bulk and extensive weaponry really fit the life of a Magos Explorator, dedicated to rediscover lost knowledge in long forgotten (and dangerous) places.

I actually didn’t convert the model beyond an attempt at uncluttering it a bit: I got rid of the smaller servo-arm on the chest as well as the cable connecting the chest apparatus to the head. Both elements seemed a bit too clunky for my taste, and I like the cleaner silhouette created by these alterations. A lovely model all in all — painting him should be a treat!

I also simply had to pick up the Tech-Priest Dominus, because I simply love the model. I have started assembling it, and this is what it looks like right now:

I’ve only made two very small changes so far: I clipped off the proboscis-like piece of tech dangling from the Tech-Priest’s facemask, because I like it better that way. And I am considering swapping out his right weapon arm with a kitbashed forearm with a converted Necron hand, because the gun option seems rather OTT for an INQ28 character. What do you think, should I keep the arm I have or go back to one of the guns after all?

The Tech-Priests will also be accompanied by their bodyguard, so I have started working on a couple of Skitarii models. Here’s the first test model:

To be perfectly honest, the recipe for this guy was stolen wholesale from one of Dave Taylor’s Skitarii. I am normally opposed to lifting entire conversions from fellow hobbyists like this, but what can I say? Dave’s model was just perfect, and I wanted a guy like that in my own AdMech warband…

So, nothing all that interesting yet, eh? Well, I tried to be a bit more adventurous with my first two kitbashed Tech-Priest models:

First up, I wanted to try whether I could come up with a Tech-Priest mostly based on Skitarii parts. In order to achieve the robed look I consider compulsory for Magi of the Adeptus Mechanicus, I used a slightly shaved-down Empire Wizard set of legs I still had in the old bitzbox. Here’s the result:

As you can see, the conversion is fairly straightforward, although I did want to make sure the model read as something more than just any old Skitarius. Which is why I built a custom axe from a Dark Vengeance cultist axe, the condensator unit from the arc pistol, an Empire flagellant staff and some cabling.

The pistol, on the other hand, was a weapon I had originally converted for Brynn Yulner. After shortening the barrel a bit, it ended up looking pretty cool on the Tech-Priest — like an archeotech raygun of sorts (think Marvin the Martian 😉 ), with all of the weapon’s mechanisms completely internalised and hidden beneath a curved casing. Something not often seen in the 40k setting!

Oh, and maybe my favourite part of the conversion is how I replaced the original foot with a Skitarii foot. Not very flashy, but a nice detail, don’t you think? 😉

I also made some changes to the backpack in an attempt to make it look less like standard Skitarii issue:

I added a lantern, simply because I thought it might look pretty eerie and cool when painted with subtle blue glow. Speaking of which, I decided that I wanted this model to become my first test model for a possible AdMech painting recipe, so I started painting it right away. And here’s the painted model as it looked only a short while later:

I would have been happy enough with the model, but Jeff Vader suggested adding some kind of decorative trim in the cog style typical of the Adeptus Mechanicus. And while I couldn’t possibly have freehanded anything convincing, the Skitarii decal sheet had just the design I needed. So I added it and it really adds something to the model, if you ask me.

Here’s the finished Tech-Priest, Magos Zoltan Phract:

Zoltan Phract is a Tech-Priest of the Velsian Adeptus Mechanicus, whose recent accomplishments have made him a rising star within this secretive order, in spite of his relative youth. His rise to prominence began during his tenure as representative of the Adeptus Mechanicus in the directorate controlling the ore-rich mining world of Silon Minoris. When the mutant workers of the world raised up their arms in protest against their life of slavery, it was Magos Phract’s decisive and, some would say, chillingly efficient chain of countermeasures that ended the workers’ revolt and insured the mines didn’t suffer from a noticeable decrease in productivity.

All in all, I was really very happy with this first test model, because it looked like I had found a good recipe for my AdMech models. But Phract ended up looking very much like the archetypal Tech-Priest: A slender, robed figure — yet still fairly human, at least with regard to his anatomy. I also wanted to explore the more deranged side of the Adeptus Mechanicus, however, so the next Tech-Priest I built was a floating Magos Genetor without a lower body, and I went for a creepier look this time around:

My favourite part about the model is that it was basically converted using nothing but leftovers: The head is the face from the plastic Commisar model with lots of added cabling from various kits. The upper body came from the Skaven Stormvermin, while the arms are from the Skitarii and Tech-Priest Dominus kits. And the cloak is a piece of cloth from the WFB Vampire Counts Coven Throne. All in all, these bitz made for a fairly creepy and original character, don’t you think?

In-universe, I imagine the lack of a lower body means that he can easily connect himself to the massive machine that makes up the centre piece of his surgical theatre via the cabling dangling from his torso. And when he decides to venture out of his lab, a set of antigrav stabilisers keep him floating, his hanging robes working as an attempt at passing as a halfway-human figure when he has to deal with regular, unaugmented persons.

I was really happy with the conversion and started painting the model right away. Since Magos Phract had turned out so well, I basically used the exact same approach. So here’s the finished model:

A mix of Ecclesiarchy and Skitarii decals was used to add some holy AdMech scripture to the parchment dangling from the Genetor’s back:

“There are those within our order who consider my fascination with the organic a waste of time or even misguided. To those I reply: There can be no question as to the superiority of the divine machine over the frailties of the flesh. Yet it is only by considering the flawed, organic machines willed into being by this universe, that we may find the tools necessary to mend that which was created broken.”

Genetor Karras Grendel, Discourses on the Merits of the Organic

Grendel is a model I am really happy with, because he comes so close to the archetypal picture of a mad scientist in the back of my head: There are several more or less conscious inspirations for him (such as the villain from City of Lost Children, for instance), but when all is said and done, he seems fairly human at first and becomes pereptually less so the closer you look at him. What can I say, I really achieved the look I wanted on this model 😉

And finally, one last AdMech work in progress before we tune out for this week:

Did you ever have that feeling where you just want to build something cool, and you start aimlessly messing around with some bitz, but then things kinda get out of hand, and next thing you know, you’ve build a biomechanic monstrosity? Yeah, well, what can I say. This kinda happened:

So, whatever is the deal with this thing? All I can say is that the general plan was to build a huge, monstrous combat servitor of some sort. Maybe working on Genetor Grendel made me consider a more radical, disgusting approach, but there you have it. I had picked up the Blood Island rat ogred ages ago, with some half-formed ideas for converting them into Dark Eldar Grotesques or big mutants, but I never got around to using them. When the new AdMech models came out, I actually realised that they share some common ground with the rat ogres (those metallic tanks on the model’s back are fairly close to the tanks the Tech-Priest Dominus has, for example), so I thought I’d give them another look. The other thing that inspired this conversion was an illustration from the Inquisitor rulebook, where some monstrous, heavily augmented servitors can just be glimpsed through the fog.

Anyway, in spite of these ideas, the model really came together quite organically: I wanted to replace the lower legs with sharp augmetic stilts (originally Heldrake claws), and the expressionless facemask (from the Blood Angels Librarian Dreadnought) just seemed more interesting than yet another monstrous face. In fact, Neil101 pointed out that the mask gives the model a golem-like quality, which I like quite a bit!

After seeing how well the Kastelan power fist worked on the servitor, I changed the other hand to a Kastelan fist as well, only I used one of the guns this time around. I also added some cabling and cleaned up some details, and here’s what my “Chimeric Servitor” looks like right now:

As you can see, the model has had another augmetic leg grafted on — I thought this was a cool way of making the servitor look even more disturbing and less human. The kind of thing you only come up with in the middle of a kitbashing spree, eh…? 😉
Anyway, so much for my first few conversions involving the new AdMech kits! I hope you like some of these — I think I can safely say that we’ll be seeing more of this particular project in the near future. Until then, feel free to let me know any feedback you might have. And in closing, let me share another picture of Genetor Grendel and Magos Phract — in a a way, these guys are pretty much on the opposite ends on the craziness spectrum, but I just love them both.

Here’s another model I built for the retinue of Inquisitor Antrecht. It’s also the first model I ever built for Inquisitor.

Magos Explorator Hiram Zeiss

Magos Hiram Zeiss has always been a treasure hunter of sorts, but in his case, the treasure in question is knowledge. Educated on Mars, Magos Zeiss quickly displayed a thirst for knowledge that even his senior Mechanicus priests found slightly disquieting. Additionally, all attempts to keep his questing mind contained within the confines of a Mechanicus Forgeworld proved futile. Magos Zeiss was thus elevated to the rank of Magos Explorator and inducted into one of the Explorator fleets constantly scouring the galaxy for lost knowledge from the Dark Age of Technology. It was during this quest that Zeiss and his team came under attack from a Xeno-cult on the world of Varunth Minoris, and the Explorator party was nearly wiped out. It was only through the intervention of Inquisitor Antrecht that Magos Zeiss survived. He has been a member of the Inquisitor’s entourage ever since.

It would, however, be very naive to think that his association with Antrecht is based on some kind of gratitude: Aloof and emotionless beyond measure, Magos Zeiss has simply realised that the Inquisitor’s highly unconventional modus operandi is very likely to lead him to all kinds of forgotten places and, by extension, to many caches of forgotten knowledge as well.

In his pursuit of knowledge, Hiram Zeiss has gone further than most members of the Mechanicus, and it is his relentless quest for things some would say were best left forgotten that have alienated him from his fellow Magi. At best, the techpriests of Mars regard him as a wayward child. But there are also those who think that Magos Zeiss is walking a very dangerous road and that his quest had best be ended before he ever reaches the end of it…

Let me start off by saying that I think that there is a severe shortage of Mechanicus models. Sure, you’ve got the Enginseer and a FW Magos, but apart from that, the Mechanicus doesn’t get much love from GW, which, in my opinion, is pretty hard to justify: Those guys are just oozing the gothic madness that is Warhammer 40k. So it was clear to me that one of my Inquisitor models would have to be a Magos. Once again, I was drawn to Phil Kelly’s models for inspiration. It doesn’t take a degree in rocket science to see that I was quite heavily inspired by his Magos Demitri model when I built Hiram Zeiss.

The base for the model were a WFB Empire flagellant body, head and right arm. I think that the tattered robes are a very good fit for an obsessed Magos on the run. I added a respirator and bionic arm from the Cadian Command sprue and cobbled together some kind of servo harness from a couple of bits. This piece of equipment helps him on his quest for knowledge by providing all the tools you might need in dark and abandoned places, i.e. a chainblade and some kind of plasma cutter. The upside is that the tools can also be used to tear through any competition if need be 😉

Looking back on it now, it might have been better to go for some believable Mechadendrites instead of the clunky backpack, but oh well…

All that was left were some finishing touches: The head of the chainaxe (a nod to Phil Kelly’s Magos Dimitry) came from the Khorne Berzerkers and the original (bare) feet of the model were replaced with feet I cut off an old Space Crusade android. This was supposed to show that Hiram is a bit more augmented under the hood than you might initally suspect.

When painting him, going for red robes was a no-brainer. I did however try to make them look threadbare and stained. For his skin, I went for a bloodless, dead look. The rest were various shades of metal and rust. I did also try to add a (fairly primitive) lighting effect to his plasma cutter.

All in all, I wanted him to be clearly identifiable as a Mechanicus model, but at the same time to look somewhat unkempt and frayed around the edges. Just the right appearance for a rogue Magos who is obsessed with his quest for knowledge…

So there, my second INQ28 model. Hope you enjoyed the ride 😉 C&C are always welcome!

A quote:

You fools! Your gods have blinded you with visions of glory and power, of a golden future that awaits you in their service. But our lord has shown us more than you could ever imagine. There are no empires awaiting you. In the endless cold between the stars, there is only the hunter and his prey. And those who were once the former and are now the latter. All that remains is the hunt, for only the hunt is eternal.