Markers are no longer visible to opponents in PvP, and do not grant their buffs to PvP opponents.

Rally Point Marker:

Instant Shield Healing value increased by 50%.

The Hull and Shield Healing values can now be increased using Hull Repair and Shield Emitters skills, respectively.

Concentrate Firepower:

Duration extended from 15 seconds to 20 seconds.

Free "High Yield I" Mode now only triggered by Torpedo hits to ensure it is not granted to a player that cannot use it.

Any ally that receives the free High Yield I Mode will also instantly have all torpedo cooldowns reset.

Resolved an issue that was preventing the extra Kinetic Damage from reliably being added to Torpedo hits.

Command Bridge Officer Abilities and Kit Modules:

Many Command Abilities did not previously have correct Shared Category Cooldowns in place, allowing for unintended stacking capabilities when using more than one copy of the ability at different ranks.

The following Shared Cooldowns now affect all ranks of the listed ability, whenever any are activated:

Space:

Overwhelm Emitters – 15 seconds

Concentrate Firepower – 15 seconds

Reroute Power from Life Support – 15 seconds

Rally Point – 30 seconds

Subspace Interception – 60 seconds

Needs of the Many – 30 seconds

Ambush Marker – 30 seconds

Phalanx Formation – 30 seconds

Emergency Artillery – 15 seconds

Suppression Barrage – 20 seconds

Ground:

Take Cover – 20 seconds

Hammer and Anvil – 20 seconds

Overwhelm Shields – 10 seconds

Shock and Awe – 30 seconds

Strategic Analysis – 10 seconds

Delegated Devastation – 15 seconds

Timely Intervention – 30 seconds

Coordinate Bombing Strike – 15 seconds

Return Fire – 15 seconds

Sanctuary – 30 seconds

The healing bonus applied by the Regenerative Integrity Field console now scales better on high-end ships, offering a bonus that is far closer to the actual value reflected on the tooltip.

Neutronic Torpedo Launcher:

Resolved an issue that was causing it to reference incorrect damage values with Torpedo Spread:

Torpedo Spread 1 = Base Damage increased by ~42% per Torpedo

Torpedo Spread 2 = Base Damage reduced by ~17% per Torpedo

Torpedo Spread 3 = Base Damage reduced by ~36% per Torpedo

Number of torpedoes and damage of Radiation AOE remain unchanged

Resolved an issue that was causing it to reference incorrect damage values with Transport Warhead:

Transport Warhead 1 = Unchanged

Transport Warhead 2 = Base Damage increased by ~17%

Transport Warhead 3 = Base Damage increased by ~33%

Damage of Radiation AOE remains unchanged.

The power drain inflicted by the Neutronic Torpedo can now be resisted by things like Power Insulators.

Updated the Polarized Tetryon Beam Array and Polarized Dual Tetryon Beam Bank from the mission rewards of "The New Link".

In order to reduce confusion with other Polarized weapons, these are now labeled as "Resonating Tetryon" weapons.

These now have two mods: [Chance] and [Dmg].

This means that their damage output should be comparable to other blue Tetryon weapons of the same type.

Their [Chance] mod means that they have a 5% chance to cause extra shield drain which is down from the previous 10%, because they now inflict more base damage.

These weapons are now fully supported by the Upgrade system.

Embassy Console Plasma Procs:

Resolved an issue that was allowing the damage of these procs to scale with consoles that improved Plasma and/or Energy Damage, including themselves.

Resolved an issue with their damage scaling potential that was causing them to benefit disproportionately from Mk XIII, Mk XIV and Gold-quality upgrades.

Aceton Assimilator: Now drains the amount shown in the Tooltip, minus any resistances the target may have.

Load Viral Torpedo: Resolved an issue where multiple Viral Torpedoes could get loaded within a single reload period when triggered by Tactical Team.

The "Chroniton Flux Torpedo" reward from "The New Link" was just a Chroniton torpedo with [Dmg]x2, and it now displays as such.

It can be upgraded like a normal Chroniton torpedo.

Resolved an issue with Enhanced Armor Penetration that was causing it to give 50 Armor Penetration instead of 5.

Resolved an issue that would sometimes cause Voth set items to not provide set bonuses such as "Hunker Down".

Bio-molecular weapons now gain the appropriate bonus to damage based on their quality level.

Timely Intervention no longer attempts to rescue turrets and drones.

It can only be activated to save Players and Bridge Officers.

Ionic Turbulence:

The immunity period applied by being knocked by this ability now lasts 20 seconds versus Players.

NPCs still only receive a 10 second immunity period if knocked by this ability.

Resolved an issue that was preventing the Lockout/Immunity Period from working correctly.

Altered the power's activation sequence so that it now travels to the target's current location, instead of tracking them.

In other words, the projectile can now be avoided if the player moves quickly enough.

Resolved an issue with the Command Battlecruiser Console Set Bonuses that was causing some bonuses to flicker and/or not reliably apply.

Foundry:

Resolved a crash that occasionally happened when swapping between a map and editing mode in the Foundry editor.

Added a Bluegill Boss NPC Group.

Added the following NPC Contacts to the Foundry:

Dewan Arthropods

Rihan Sailbacks

Risian Feather Monkeys

Risian Lizards

Risian Tropical Birds

Snowman

Voth

UI:

Resolved an issue which was causing UI lag in the space power tray.

Resolved an issue which would cause the icons of valid powers to grey out when a power is moved to the power tray.

A Secondary Deflector category has been added to the Exchange.

Resolved an issue where a Carrier’s Launch Fighter UI would always be grayed out.

Added a Select/Deselect All button to the PvE Queue reward filter.

Character:

Substantial improvements to cloth outfits that allows them to hang much more naturally and have more realistic weight and movement overall.

The Mirror Universe Bajoran Combadge has been adjusted to better fit on all Female captains.

Caitian and Ferasan:

Tucked Ears have been removed from the options in "Feline Head".

Tucked Ears were meant only for the "Hats and Hoods" category.

Caitian and Ferasan captains now have a Tails option when wearing the Kobali Armor.

Ferasan Teeth (Fangs), and Ferasan Facial Hair now appear correctly when in the head category "Hats and Hoods".

Resolved an issue in numerous Female Uniform Uppers where elbows would look incorrect while in the Thoughtful pose including:

Dyson Uniform

Hirogen Uniform

Klingon Bortasqu’

Padded Romulan Fed

Romulan TOS

Sierra Uniform

Talaxian Panel Upper

Resolved an issue with clipping on the back and arms when wearing the Female Khan outfit.