Fans & Clans

Welcome to the "CryENGINE 3 Developers" group .
The CryENGINE 3 Developers group is all about creating levels, mod, Total modifications, addon's, machinima videos, Indie games, using Sandbox3 for Crysis or using the free standalone CryENGINE 3 SDK tools.

Hey! I am Andreas, the Project and Art Lead of the upcoming title called 'Elite'. My work includes the creation of our Game Design Document, Team Management, Researching and Level Design. I am here to present you for our Modeling Team, as well as showing you a bit of our work, which is still Work In Progress.

Our Senior Modeler, Justin, has been busy not only creating different pistol models based on our 'Objects Wikipedia', but he has also been leading the Modeling Team. Here he is introducing organization elements, maintaining strong communication with the Lead team, as well as guiding the different modeling teams. He is also leading one of our small Modeling teams, the 'Weapons' team. His job there is to get proper structure and organization, as well as ensuring that all deadlines for work are met. Aleks Markelj who was in the Weapons team, worked close together with Justin and they got some good progress on the Glock 17 as seen below. The Heckler & Koch USP is not far from being finished, and the Colt M1911 is being worked on as well.

In the 'Indoor' team has work gone into Architecture and indoor props (chairs, tables, etc). The team is build up upon Larry, whom is the Leader for this team, then we got Angel, and last but not least we got Piotr. These 3 guys are working close together, and they are currently working with the texturing of their objects. Larry has done different Chairs and Sofas, Angel has done various 'different' assets such as computers, TV's, to different fences and signals. Piotr has been working hard on the creation of bottles and boxes as well as a few tables, and he is helping with exporting as well. Here is an 'old' TV:

A wooden fence:

A PC Laptop:

And last but not least, a Primitive Chair:

Thanks for your time and I hope you enjoyed this little update and the little bit of work we showed you. We do have an Environment- and Gear team as well, but both of those are not filled, meaning work has not began on these teams. Special thanks to Vinnie, our CE 3 expert. We're expecting our website to be up by next week (hopefully Monday!), and there we will upload both Features and a Q&A. Don't forget to like our Facebook and follow our Twitter, and we're still looking for a few roles! (see below)

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3x 3D Hard Surface ModelerResponsibilities:-- You will be part of our modeler team and work with mock-ups, prototypes, hi-res/hi-poly and optimized in-game assets (mainly focusing on Vehicles, Environment assets or Gear).-- You will be working close with the modeler team as well as the whole team, updating the lead modeler at least twice a week in form of pictures.Skills required:-- Experienced with Autodesk Max or Maya (Zbrush and MudBox is okay as well).-- Skilled in creating assets (focusing on building props, gear as well as firearms).-- Skilled in creating mock-ups, prototypes, hi-res/hi-poly as well as optimized in-game assets.-- Skilled with texturing of assets.-- (OPTIONAL) Experienced with exporting from Max/Maya/MudBox/Zbrush to CryEngine 3.-- At least 2 years of experience in the modeling branch.

2x 3D Character ModelersResponsibilities:-- You will be part of our modeler team and work with mock-ups, prototypes, hi-res/hi-poly and optimized in-game assets (mainly focusing on Characters or Animals).-- You will be working close with the modeler team as well as the whole team, updating the lead modeler at least twice a week in form of pictures.Skills required:-- Experienced with Autodesk Max or Maya (Zbrush and MudBox is an extra plus).-- Skilled in creating assets (focusing on Characters or Animals).-- Skilled in creating mock-ups, prototypes, hi-res/hi-poly as well as optimized in-game Characters.-- Skilled with texturing of Characters/Animals.-- (OPTIONAL) Experienced with exporting from Max/Maya/MudBox/Zbrush to CryEngine 3.-- At least 2 years of experience in the modeling branch.