I'm really enjoying the team we're putting together. Consistent with our cohortgaming.com/core-values it's a very non-toxic group. If you want to have folks to play with without having to worry about getting yelled at, check us out.

My setup is a 23.9 (or .6 or whatever) monitor with 2560x1440 and 90deg FOV, and I can't get on mark at 1000 m like you did in the video either. I have a pixel problem, where you can almost see the mouse tick from one pixel to the next. The target appears to be in between them sometimes.
I'm going to try to duplicate your settings later.

I really like this idea. The constant wave of defenders is unfortunate. I don't believe that a longer respawn timer based on number of enemies in proximity is a good substitute because the average gamer (which despite some shade about casuals, you do need to consider) already spends a lot of time respawning and walking.
The only exception I take with the quoted post is that other vehicles shouldn't be turned into ammunition carriers. Keep it pure logis.

http://cohortgaming.com/squad-rules
Enforcement Policies
If it is a blatant offense, like team killing in spawn, immediately kick the player.
Attempt to communicate any issues directly with a player to explain the rules or ask them to modify their behavior. If they fail to modify their behavior, kick them.
Only ban players after repeated offenses.
When admins are playing, they should also be in the Cohort voice chat.
If multiple admins are playing, play on both teams.
Appeals
If you have an issue with any of our moderation team, please join our discord and find tugowar#4483.
Squad Rules
These are the server rules for the CohortGaming.com Danger Close! squad server.
These rules are in addition to all of the Cohort community's core values and code of conduct.
All of the Cohort community's core values and code of conduct.
Do not consciously hinder your team. Examples of this include, but are not limited to, intentional teamkilling, building irrelevant superFOBs, sitting in main, etc. This is not about player skill; all skill levels are welcome as long as a player is making an honest effort to contribute to their team. This rule is an effort to facilitate teamplay.
Squad Leaders are required to have a microphone. We support and encourage new Squad Leaders to step up and try the reigns. However, we do expect you to utilize your voice comms to better facilitate communication and teamwork on the team.
Squad Leaders can kick you for any reason. Good squad leader etiquette is to tell you why you are being kicked.
No Intentional Glitching, Cheating, or Hacking.Intentional glitching will result in a kick, Cheating and Hacking will result in a ban, and will be promptly reported to the Squad Devs, with all available evidence.
No one man locked squads. We will give you a notice and then kick you.
No AFK when full. If you're AFK or unassigned while the server is full, we will kick you.
Admins should make an effort to promote a culture of teamwork and communication through their actions on the server and through the creation of server rules which do likewise. Toxic players will be kicked.
Admins should encourage a fair, friendly and sportsmanlike atmosphere when mediating interaction between players.
Licensed servers must have enough active admins to properly run the server to maintain the integrity of the community and the server itself. If there is not an active admin on the server, we will password protect the server to maintain the integrity of the server.
Admins should conduct themselves in a professional and respectful manner. Any reported racist, hateful or grossly offensive content in the server name, description, or any broadcast, chat or voice transmission made by server admins will be acted on accordingly.
Server policies should be made clear to players in game, and should be listed and kept updated in a thread on the Official Squad Forums, as well as, within server messages.
Admins should be active in the Game Server Feedback section in the Squad forums. Admins should actively investigate, and address any reasonable concerns or complaints posted for the attention of their server. Failure to maintain contact information and server rules within the official Squad forums is grounds to have your license removed.
All primary server admins should have an active forums.joinsquad.com account.
Admins should work to shape their server into a constructive environment for new players to learn in. Specifically, servers should encourage their community to welcome new players into squads alongside more experienced players, provided those new players listen and are willing to learn the game.
Admins should not impose server wide rules requiring microphones, provided players are willing to use text chat in it’s stead. The two exceptions are that it is acceptable for individual squad leaders to impose a "microphone required" rule for their squad at their discretion, and it is acceptable for a server to require squad leaders have a microphone.
Admins can select a single common language for their specific server if they want to, not required. This requires the players on each individual server to at least understand the selected language of the server to be able to effectively communicate with their squad/team. If the server admins choose to select a common language, this language should be portrayed within the server name.
Admins are free to kick/ban anyone that they feel necessary to protect the integrity of their server and community as long as this does not interfere with other administration guidelines.
Admins are present to enforce the server rules. The priority is to maintain high quality gameplay and good teamwork for the benefit of all players. They retain the right to act accordingly to any undefined disruptive behavior within the confines of the server administration guidelines.
Licensed servers now have the option to disable vehicle claiming on their servers. This is to be used at the discretion of the server admins, but ONLY when server admins are present to ensure fair and balanced gameplay.
To report problems with a specific server, use the contact form here: http://forums.joinsquad.com/forum/241-report-server-admin-abuse/

Heyo,
The Cohort is a gaming guild of players who like playing a bunch of different types of games together - Ashes of Creation, LoL, Civ, PUBG, Terraria, etc. Squad is a staple though, and we're growing our squad clan! Our members are EST/CST/PST, and you can find groups most evenings and weekends. We believe that gaming is about making friendships, but that it's more fun when you are winning. So, we're about people and progression but people first.
If you are someone who:
1) Is willing to actively communicate in voice chat,
2) Is compatible with our core values - http://cohortgaming.com/core-values and
3) Is willing to improve their skill level with our in game academies
Then we are probably a good group for you! Check us out at on discord http://cohortgaming.com/discord
Look for me on the discord. @tugowar Look forward to meeting soon!
Hugs and kisses,
tug

Heyo, a little internet disclaimer here: I'm going to disagree with you, but this isn't an attack on you...
I think there's a balance to be had here, and that the way you described it is too far on the pendulum.
I agree you generally shouldn't micro manage your squad. I don't like SL's who try to place my position. I'm competent enough that I understand how to get my own spacing and hold a perimeter.
I don't agree that you should let the whole squad go feral. If you know that there are some exceptional killers on your squad, then ya, I let them loose. But I only do that if I know from experience (not just their word...) that they are a killa. In all other cases, coordinated fire and call outs is needed for the average player (myself included...).
Also, making a little leap here, if you're not directing your squad, you are probably not playing the objective either. Assaulting the objective tends to lead to a negative K:D. Squad and SL especially is not about that K:D; it's about the win. Your team can win even with a negative K:D. Mission first. I realize that is personal preference, but at the point that you get a large portion of the community who doesn't believe in mission first, then the teamwork aspect of Squad will break down. This game isn't anything without teamwork.

Hi,
I agree with everything stated here, but I'd add a few notes around morale. It's pretty amazing to me that this translates to the virtual world, but that's how awesome Squad is.
Positivity is a force multiplier.
A few things that will kill morale:
1. Not managing your rally points well and making your squad run a lot, and
2. Throwing yourself at the same killing grind over and over again. If you find yourself unable to assault an objective, it's time to think of a new tactic, even if that just means engaging from a different direction.
A few things that will increase morale:
1. Your own positivity
2. Constant communication - share with them what the squad is doing, what the other squads are doing, what your objective is, how you think the best way to approach it. Also, I'll frequently ask for recommendations. "Hey, we're going to assault here, any recommendations on assault direction?" or "Hey, we're going to set up a FOB here, any recommendations on good locations?" I'm still new enough that I don't have all the maps down perfect, so rely on the others experience.
3. After we've finished an objective, I'll try to do a strategy update. "Hey guys, I know that was tough, but our team is in a good spot. We have 4 flags blah blah blah." A little pep talk.
Also, not related to morale, but use the shit out of your binoculars and map.
Hugs and kisses,
tug