Ogre Butcher spells

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Along with the career project, I'm currently working on Ogre Butcher magic, or Great Maw divine blessings. I thought I might post to help with inspiration. Ideas and thoughts would be appreciated.

Great Maw magic is practised only Ogres, as their patron god demands satiated hunger. All Great Maw magic requires eating a particular substance. While usually deadly to other beings, the Butcher career abilities allow the Ogre to eat food which would kill a lesser Ogre. Transfusing the prayers to the Great Maw is not an easy task, as the body can still be ravaged by the coursing magic. Most, if not all blessings, harm the Butcher with wounds and critical hits. As well, the more Great Maw spells currently running through the Butcher's system, the harder time he has to cast his spells. This is represented by extra Misfortune/Difficulty dice when blessings are recharging.

Thankfully, the Butcher has methods of mitigating damage. Comets on all blessings can be converted into healed wounds and, at higher levels, healed critical wounds.

Now for the blessings.

Rank 1.

Uttergnaw. By consuming the utters and tongues of a great beast, the Butchers causes the enemy tongues to swell, inflicting great pain to those who seek to use words to gain favor.

Spinmarrow. By consuming fresh spinal fluid, the Butcher gives his own men a spine to stand against fear.

Bullgorger. By consuming the heart of a large beast, giving his allies the strength of the bull.

Eyecram. By consuming eyes, the Butcher gives the eyesight of many to his allies, but at the cost of causing the eyes to bleed.

Windchaw. By consuming lungs, the Butcher converts portions of his allies lungs into a stomach, allowing them to eat or drink to breath.

Knucklenibbler. By consuming the fingers of nimble people (mostly Gnobblar), the Butcher causes his allies to gain dexterous fingers or causing his enemies joints to swell.

Soledevour. By consuming the feet of small quick people (such as halfling), the Butcher gives his allies nimble feet and movement, or causing his enemies feet to blister.

Rindhusk. By consuming the skin of his enemies, the Butcher peels the defences from his enemies, causing the body to bloat and become unwieldy for his armor, causing a reduction in Soak.

Fangfeast. By consuming a handful of teeth, the Butcher allows his allies to grow a bite comparable to a savage beast.

Rank 2.

Gutbuster. By consuming the upper guts of various beasts, the Butcher causes an enemy's stomach to eat themselves or, if used on an ally, gain a acidic vomit attack.

Bonecrusher. By consuming bones, the Butcher causes other enemy's bones to break, in the form of non-soakable Critical Hits which give wounds equal to severity.

Toothcracker. By consuming granite, the Butcher causes his allies skin to harden and gain soak and resistance to critical hits.

Juicemar. By consuming the blood of a particular subject, the Butcher knows the direction and location of his enemies or cause harm to him.

Matemeal. By consuming the fresh flesh of a humanoid, he grants his allies the ability to cause greater harm to the same race consumed.

Rank 3.

Braingobbler. By consuming a brain, the Butcher causes his enemies to become demoralized.

Trollguts. By consuming the acidic troll's guts, the Butcher gives his allies the trollish Regeneration.

Bilecanker. By consuming the rotting corpse of a long dead animal, the Butcher can force entropy into his enemies, causing them to become fragile and vulnerable to wounds.

Rank 4.

The Maw. By consuming vast sums of meat from a beast, the Butcher can summon a massive personification of the Great Maw onto the battlefield to consume his enemies.

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Those are great. I'd mimic the Ogre warhammer battles book as much as possible. I'd generally copy Spells already in existence for mechanical effect and tweak them enough for theme.

jh

The problem with the Ogre Kingdoms book is the lack of spells. Between the first two books there are a total of seven spells, all represented within the list. While a decent variety, seven spells would not enough for most players. With that in mind, I hope I captured the body horror of Great Maw spells.

As well, I've been on the fence on the names for the various careers. Butcher and Slaughter Master are a given, which represent the Intermediate and Advanced Careers. I'm considered Tenderfoot Butcher (or just Tender Butcher) or Carver or for Rank 1 and Slaughter Lord for Rank 4.

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I am glad you have classed Butchers as priests. Firebellies are obviously fat Bright Mages.

Rhinox cavalry is missing, as are the Lead Belchers and the Ogre Artillerist.

Again this is just the kind of stuff that would fit brilliantly into an issue of Liber Fanatica or even a special project if you felt like writing something more complete. Link here: http://www.liberfanatica.net/

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I am glad you have classed Butchers as priests. Firebellies are obviously fat Bright Mages.

Rhinox cavalry is missing, as are the Lead Belchers and the Ogre Artillerist.

Again this is just the kind of stuff that would fit brilliantly into an issue of Liber Fanatica or even a special project if you felt like writing something more complete. Link here: http://www.liberfanatica.net/

Thanks.

I'm also cleaning up the rough draft on Great Maw spells, Ogre abilities and talents.

Rhinox cavalry? I was considering doing a Rhinox chariot, but I'm not aware of Rhinox cavalry, but eventually decided against it until chariot rules have been established. Do you know where I can find the source material for cavalry?

The same goes for artillery. I wanted have rules for cannons, stone throwers and other siege weapons before I add in Leadbelchers or others. I've also steered away from Gnobblars, as they would be less than accepted in the Empire. An empire mercenary captain would be willing to allow a Thundertusk in his army for support, but would never allow a green-skin in his ranks.

I may or may not approach Liber Fanatica with my work, but currently, I'm just trying to get exposure. I want a free exchange of ideas and thoughts. Before I even consider making cards with utility program, I want to make sure the rules work as intended. And more importantly, they must be thematic and fun.

Edit: I've also been considering adding in a second career path for the Hunter which allows access to Sabretusks.

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Rhinox Cavalry were produced by Forge World and there were rules for them in one issue of White Dwarf, I forget which one. The Ogre Artillerist is the one in the latest army book who wields the "Giants" cannon pulled by a Rhinox. Think of the career progression from Leadbelcher.

You will certainly get exposure on here and on Liber Fanatica as well as a free exhange of thoughts.

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Rhinox Cavalry were produced by Forge World and there were rules for them in one issue of White Dwarf, I forget which one. The Ogre Artillerist is the one in the latest army book who wields the "Giants" cannon pulled by a Rhinox. Think of the career progression from Leadbelcher.

You will certainly get exposure on here and on Liber Fanatica as well as a free exhange of thoughts.

Awesome! I've been looking for a transition career between Mournfang and Beast Rider.

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You have successfully invoked a Great Maw blessing, but have less favour than the blessing requires. If you are engaged with an enemy, add 1 Misfortune to your dice pool. You must eat 1 encumbrance of food per Rank of blessing.

1 success: You pray to the Great Maw, Gain 2 favor

2 success: As above, but gain 2 favor.

3 success: As above, but gain 3 favor.

2 Boons: Recover 1 fatigue

1 Bane: You suffer 1 fatigue

2 Banes: You suffer 1 wound.

Curry Flavor

Reckless

Basic, Divine, Rally

Piety (WP)

You have successfully invoked a Great Maw blessing, but have less favour than the blessing requires. If you are engaged with an enemy, add 1 Misfortune to your dice pool. You must eat 2 encumbrance of food per Rank of blessing.

1 success: You pray to the Great Maw, Gain 2 favor

2 success: As above, but gain 4 favor.

3 success: As above, but gain 6 favor.

1 Boon: Recover 1 fatigue

1 Bane: You suffer 1 fatigue

2 Banes: You suffer 1 wound

Chaos Star: You suffer 1 critical wound

Butcher Blessings

Spinemarrow

Conservative

Rank 1, Great Maw, Ongoing

3 Recharge, 1 Challenge Die

Invocation (Fel)

5 favor, target within close range. Must consume 1 encumbrance of spines.

Special: Add 1 Misfortune die for every Great Maw spell recharging.

1 Success: Your target gains the Inspired condition as long as Spinemarrow is charging.

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You really need to start gettiing this stuff onto the Strange Aeons cards. It really doesn't take too long but makes reading them that much easier. They are so easy to change as well when you want to change them after more thought or playtesting.

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You really need to start gettiing this stuff onto the Strange Aeons cards. It really doesn't take too long but makes reading them that much easier. They are so easy to change as well when you want to change them after more thought or playtesting.

I have half of the Butcher spells translated to Strange Aeons cards. Sadly, I have more access to a word processor than Strange Aeons, so the above format will have to do.