History VideoGame / MechWarrior

* BetaTest: The planned official "release" was to be after the Mechlab was added and the game was feature-complete. The "Alpha" was the private build(s) used to test new content before being made public in the beta.0

* RageHelm: The [[SeriesMascot Atlas]] and Banshee assault mechs are almost always portrayed with a Demonic or scary Death's-Head Skull motif around thier heads/cockpits [[https://www.mechspecs.com/proxy.php?image=http%3A%2F%2Fi61.tinypic.com%2Fx6j3ls.jpg&hash=82eb1de43221a338472fd639b51ee541 Example]]

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* RageHelm: The [[SeriesMascot Atlas]] and Banshee assault mechs are almost always portrayed with a Demonic or scary Death's-Head Skull motif around thier their heads/cockpits [[https://www.mechspecs.com/proxy.php?image=http%3A%2F%2Fi61.tinypic.com%2Fx6j3ls.jpg&hash=82eb1de43221a338472fd639b51ee541 Example]]

* MinMaxing: Where there is unit customization and player progression there will be [[Munchkin plenty of munchkins]], this may lead to CripplingOverspecialization if the player is not careful.

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* MinMaxing: Where there is unit customization and player progression there will be [[Munchkin plenty of munchkins]], {{Munchkin}}s, this may lead to CripplingOverspecialization if the player is not careful.

* MinMaxing: Where there is unit customization and player progression there will be {{Munchkin plenty of munchkins}}, this may lead to CripplingOverspecialization if the player is not careful.

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* MinMaxing: Where there is unit customization and player progression there will be {{Munchkin [[Munchkin plenty of munchkins}}, munchkins]], this may lead to CripplingOverspecialization if the player is not careful.

* MinMaxing: Where there is unit customization and player progression there will be {{Munchkins}}, this may lead to CripplingOverspecialization if the player is not careful.

to:

* MinMaxing: Where there is unit customization and player progression there will be {{Munchkins}}, {{Munchkin plenty of munchkins}}, this may lead to CripplingOverspecialization if the player is not careful.

* MinMaxing: Where there is unit customization and player progression there will be [[Munchkin Munchkins]], this may lead to [[CripplingOverspecialization]] if the player is not careful.

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* MinMaxing: Where there is unit customization and player progression there will be [[Munchkin Munchkins]], {{Munchkin Munchkins}}, this may lead to [[CripplingOverspecialization]] CripplingOverspecialization if the player is not careful.

* MinMaxing: Where there is unit customization and player progression there will be [Munchkin Munchkins], this may lead to [CripplingOverspecialization] if the player is not careful.

to:

* MinMaxing: Where there is unit customization and player progression there will be [Munchkin Munchkins], [[Munchkin Munchkins]], this may lead to [CripplingOverspecialization] [[CripplingOverspecialization]] if the player is not careful.

* InSeriesNickname: Some mechs in ''Living Legends'' were given nicknames by the developers, such as the Bushwacker "[[YanksWithTanks Warthog]]" variant, which carries twin [[GatlingGood RAC/5 Gatling guns]], or the Mad Cat MKII "Beatstick", which carries a pair of [[ShortRangeShotgun LBX/20 shotguns]] and jump jets.

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* InSeriesNickname: Some mechs in ''Living Legends'' were given nicknames by the developers, such as the Bushwacker "[[YanksWithTanks "[[UsefulNotes/YanksWithTanks Warthog]]" variant, which carries twin [[GatlingGood RAC/5 Gatling guns]], or the Mad Cat MKII "Beatstick", which carries a pair of [[ShortRangeShotgun LBX/20 shotguns]] and jump jets.

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