The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.

Entertainment Design

The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.

Tattooing

As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.

Software

The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.

The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.

Creating a Female Hairstyle for Production with Maya XGen

with Bruno Tornisielo

Description

In this workshop, Bruno Tornisielo shares his process for creating a female hairstyle from scratch with Maya XGen and Arnold. He begins by showing how to create simple hair on a sphere to demonstrate XGen's fundamental principles and tools. Bruno then covers all the tools to create curves and modifiers, discussing how to create a clump, cut, noise and curl. Next, he explains his workflow for creating a ponytail hairstyle, illustrating why it’s better to work on layers, while covering the entire process of creating all the guides and layers for the entire hair groom. Finally, Bruno demonstrates the modifiers for each layer, the light-rig, shaders and finally how to achieve the final render in Arnold. For those looking to create realistic hair for cg characters in Maya, this title provides an in-depth look at production techniques and workflow.

Tags

Software Used

IMAGE GALLERY

Hair/Cloth TD at Sony Pictures Imageworks

Bruno Tornisielo was born in São Paulo, Brazil, where he studied Computer Science. After graduation he decided to pursue 3D as a professional career. Bruno started his career in 2010, working at commercial studios for six years as a CG Generalist. He has specialized in character modeling for games, both humans and animals, while also grooming for feature films. Bruno has worked on such films and cinematics as Middle Earth: Shadow of War, WARHAMMER: Total War, The Emoji Movie, Small Foot, Spider Man: Into the Spider Verse, and other exciting unannounced projects. He currently works at Sony Imageworks as Senior CFX artist.