Two fairly large levels (2 and 3), with some interesting areas and a few tricky parts. Level 1 was originally seperate and doesn't fit with the other two, but I included it anyway just to get rid of it. It's not really that good, so you can skip it if you like, but it's pretty easy and starting with weapons makes the others easier.

Designed for single player, but it has multiplayer starts and might make for good deathmatch play with a few modifications.

Hey, these maps aren't so bad. And map03 allows a cool void glide wraparound route to the exit (first and so only map for which that has been shown to be feasible). So it's legendary, albeit for unintended reasons.

Three levels from September '96. Map01 isn't bad, just unfinished (you can run to the exit in twenty seconds, ignoring the keys). Map02 is the kind of formless, aimless, ugly dungeon maze nonsense that gives 1994 levels a bad name, except that this is from 1996. Map03 is a lot of cack too, a winding mazey dungeon, and yet it has one visually striking room - a network of pathways in a large dark cavern. But in the end I got stuck, and thought "phffft".