AE Release! (2010-05)

The newest version of Oni: Anniversary Edition is here!

I would like to personally apologize at how long it took us to release this (10 months!). Real life has been kicking both my and Iritscen's butts. However, we have persevered and through a bit of hard work finished off the work needed to release.

Additional AE Mods:A few mods are also considered an official part of the AE, but are made available for download separately because of their size. As long as your bandwidth is not very limited, we highly recommend downloading and adding them to your Edition/updates/ directory:Download links removed, download these packages from within the new Installer.HD menus and mission screensHD textures for Chapter 0 - TCTF Training

Installing AE into vanilla Oni (no Edition/ folder in your Oni folder):PC:1) Download the .zip file linked to above.2) Extract the contents of the zip file to your Oni folder.3) Run the installer from the Edition\install\ folder and follow the instructions it gives.

Mac:1) Download the .zip file linked to above.2) Extract the contents of the zip file to your Hard Drive.3) Open the application "Install the AE", and follow the instructions it provides.

Updating from AE 2009-07:If you already have the 2009-07 release of the Edition installed, follow the directions for your platform:Windows:Extract the patch available HERE to Oni\Edition\ (download link removed)The installer file inside should replace your old one in Oni\Edition\install\. Run the installer there (NOT the one in the updates folder) and it will walk you through the update process.

Mac: Extract the zip available HERE (download link removed) to anywhere, open the application "Install the AE", and follow the instructions it provides.

Last edited by Iritscen (4/4/13 12:32)

Iritscen:Iritscen: it's amazing this program even worksGumby: i knowIritscen: and that statement applies to my code, not just yours

Re: AE Release! (2010-05)

It's been a flurry of last-minute work, so hopefully we didn't forget anything. Please have patience with us if you find any bugs, and we'll fix them as soon as we can.

Just a word or two on what we were trying to do with this release, and where we're going next. This release was started shortly after the July 2009 release came out, with the main goal of improving the Installer and fixing some issues that were bugging our modders. We didn't ever plan on adding much new content to this release, but then again we also thought this release would be done much much sooner than this.

Over time, as we worked in dribs and drabs on the Installer, some new packages showed up and we've incorporated those into this AE, but the main mission here was to basically improve on the "1.0" release on a technical level. That's why this AE is not full of new content (most of the "new" material here was already released on its own).

Of course, we know that content is king. You can have all the tools and frameworks in the world, but without people to make content it's not going to energize the community and give new life to Oni, and that's what we all want. So the AE Team is going to focus its energies on content creation now. There are still ways to improve the Installer, but those can wait. The biggest things I can think of that will benefit Oni are adding multiplayer and adding a new level (BGI), so those will probably be our focus for the foreseeable future. I'm feeling quite hopeful for Oni's "dark" future, and look forward to seeing how the rest of this year develops.

Re: AE Release! (2010-05)

Re: AE Release! (2010-05)

I found a bug in the training program, I can't complete it because when I run out of amo, nothing happens, and even if I cheat with superammo and break all glasses, the robots remain invincible. But the menu is very beautiful, and I enjoy the texturing. Another thing : robots have blood ^^

Re: AE Release! (2010-05)

Actually I found this awhile ago, though I don't know what is causing it. In every cutscene, the speeches are being played to fast after each other. It seems that the sleeptime between the sounds in cutscenes has been changed.

Re: AE Release! (2010-05)

Just a note on the scram cannon for people who are going "Why does secondary fire only shoot 1 rocket?" That's what I thought at first, but the trick is to hold the mouse button down, it then repetedly fires 1 rocket at a time. I really like the new Scram cannon

"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

Re: AE Release! (2010-05)

It is just secondary fire of the old one.

@Script: I was trying to keep the blood splatters subtle. I should probably hold a poll on which people like more.It would be possible to add blood if falling from a high place, I suppose. You would want to edit the effect that is played when Konoko lands.

Iritscen:Iritscen: it's amazing this program even worksGumby: i knowIritscen: and that statement applies to my code, not just yours

Re: AE Release! (2010-05)

Iritscen does the patch include the new mods ? or if i want those i just have to install the full one ? ( I can't easily download it and test it cz my connection takes forever, and I don't want to download it twice so full or patch ?)

Re: AE Release! (2010-05)

The reason for the patch vs. full release for Windows, and the reason for the pre-installer for the Mac, is that Installer 1.0, which came with the 2009-07 release, did not have a way of handling updates. In other words, to update to this Edition you would have had to delete your old Edition folder and place the new one there, remembering to save any custom mods you had, as well as your save-game file, etc.

The question was how to get the new Installer, v1.1, into place so that it could smartly install the rest of the Edition as an update. Gumby and I each had our own solutions to the problem. Our update system also supports delta patches, i.e., you only include the files a person needs to get from one version to another, but we're not using that here. All of these downloads include all the AE files (besides the HD mods as explained in the read-me).

Re: AE Release! (2010-05)

ok .. after downloading the patch ... i ran the installer as it said ... it said new version available ... it did it's thing reglobalized ... and the updates folder became empty ... however none of the new mods got replaced or added to the install\packages folder ... they just disappeared from the updates folder.

Re: AE Release! (2010-05)

keep all the mods you already have in the packages folder, and add any new ones i the updates i guess... For me, I extracted all things seperately, and replace/merged as needed.

Works great for me, and for the people that arnet seeing some of the changes, be sure to go into the installer check to see if there's any new mods that aren't checked offMost of the stuff is in packages

"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

Re: AE Release! (2010-05)

ok I added them manually but I think Iritscen intended it to be automatic .

first congratulations on the release ... a lot of new doors open for bsl ! I was always discouraged to work with bsl cause it couldn't be made a package easily .. not anymore

second some notes :

there are a few issues I wish u addressed that I &others mentioned earlier :

Examples:1-Loser's Brutal AI package still makes all AI not use their supers. as mentioned by me and love_Oni before in several threads.an alternative version by Edt gives a much better result of a Brutal Konoko and Brutal AI who can use their supers.

2-Still there is no easy way to add character classes except by manually telling the installer (user) to go copy them to the globalize folder ...and none of my custom characters work anymore ... because I used a character variant which got re-globalized and replaced by a new ONVLvariant_list.oni .. it would have been nice of u guys to include the ONVL-variant-list which supports all the characters others and I have made, and not just the old BGI ... it's already ready. http://mods.oni2.net/node/112

3- the new SeverED package is giving me white textures for Konoko's and Shinatama's head except for the Konoko in the blue uniform ... but not Muro or Barabas or the furies .. note : I had SeverED texture package before and it worked fine before the update.

also just a side note : The BGI characters package in my opinion should have been removed since they are only space holders as have been mentioned before ... or at least updated to include some of the newer BGI characters ? instead of all those repeated characters in master chief's uniform ( the godzilla one btw is missing the earthquake particle) ( the new ... Jubei Akane ... Bgi agents ... Black & White Chief ?)