Played through the extended example of play and took a turn playing through scenario 1 solo. Definitely will take a few more playings to get some of the nuances down - especially when your side is firepower deficient.

A couple of questions that came up from the playings.....in the extended example of play

Team with a LMG, and Squad with a LMG. I saw specifically in the rules in a text box (not in the rules themself) that the team can add 1 to a firegroup even outside its range of 2 due to using the LMG - is there a range limit on this or unlimited taking into account the Weapon's range?

In the extended example of play, a Squad was activated to fire at the Russian IG which was at range 7 while the squad has a max range of 5? How can the squad hit that target without using the LMG? The LMG was used seperately to make another attack roll? I'm following the logic for using them together to add a +1 to the attack but not when used seperately as it would seem to me that you would have to use the LMG to hit the target in the first place and gain a +1 for the squad supporting? How did the squad qualify in this case to fire seperately at the target?

I saw specifically in the rules in a text box (not in the rules themself) that the team can add 1 to a firegroup even outside its range of 2 due to using the LMG

Can you point me to this rules reference? If it indeed says this then it is incorrect: No piece can fire at a hex outside of it's current Range.

I think what he was asking is if a team can participate in a fire group by firing just its LMG, and not its inherent FP, thus adding +1FP to a fire group for just using the LMG. This would only limited by the range on the LMG and/or the squad. As an example, you could have one squad with LMG and one team with LMG all fire as a fire group at a distance greater than the team range (>2) for a total FP = squad FP + 1FP (LMG) + 1FP (LMG), assuming the range was less than or equal to the command modified ranges for the squad and LMG's. And since LMG's are weapons but not ordnance, they do not need a targeting die roll.

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure.

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I think what he was asking is if a team can participate in a fire group by firing just its LMG, and not its inherent FP, thus adding +1FP to a fire group for just using the LMG. This would only limited by the range on the LMG and/or the squad. As an example, you could have one squad with LMG and one team with LMG all fire as a fire group at a distance greater than the team range (>2) for a total FP = squad FP + 1FP (LMG) + 1FP (LMG), assuming the range was less than or equal to the command modified ranges for the squad and LMG's. And since LMG's are weapons but not ordnance, they do not need a targeting die roll.

Correct?

Ah, yes, this is correct. The only nitpick I have is in your first sentence: "...a team can participate in a fire group by firing just its LMG..." This is incorrect as the Team is NOT participating in this Fire Group - only its LMG is. This is an important distinction for Actions such as Marksmanship which requires that a Squad or Team be participating (firing) in order to be played.

Ah, yes, this is correct. The only nitpick I have is in your first sentence: "...a team can participate in a fire group by firing just its LMG..." This is incorrect as the Team is NOT participating in this Fire Group - only its LMG is. This is an important distinction for Actions such as Marksmanship which requires that a Squad or Team be participating (firing) in order to be played.

Thanks for the replies -- I finally sat down and started reading the entire rulebook. I had played through the extended example and thought I had enough of the concepts down to play a full game.

I read where a leader can add range to the shots -- that threw me before as I missed that going through the extended example as well as too much ASL/ATS play . I saw that FP was added but missed the other part about range increase

The confusing part from the rules....

Pg 12 O20.1 Suspected targets..... text box

........You could also activate a 2-range Team to fire even if the nearest enemy unit is three or more hexes away IF that Team is carrying a weapon capable of firing at the enemy unit.

This is what made me think that the Team adds +1 to the Weapon they are shooting even outside the 2 hex range of the Team's FP but I take it this just means the Weapons Team can activate and shoot their LMG out to full range or extended range with a Leader.

On Page 20 of the Playbook -- Alex plays a Fire Action (G-50) -....Firegroup with Squad, Team and 2 LMGs. So the only way this firegroup can hit the target with the +1 for the Team is due to the Leader's +2 Command Rating? If the range had been 5, then they would've lost the +1 from the Team's inherent FP? Leader +2 Range added to Weapon Team Range 2 FP.

Final Question -- If the Weapons Team with a LMG fired at a target at Range 2 and used the LMG is primary then the Weapons Team would add a +1 to the FP if used together or could fire seperately at another target within 2 hexes?

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure.

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On Page 20 of the Playbook -- Alex plays a Fire Action (G-50) -....Firegroup with Squad, Team and 2 LMGs. So the only way this firegroup can hit the target with the +1 for the Team is due to the Leader's +2 Command Rating? If the range had been 5, then they would've lost the +1 from the Team's inherent FP? Leader +2 Range added to Weapon Team Range 2 FP.

Correct.

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If the Weapons Team with a LMG fired at a target at Range 2 and used the LMG is primary then the Weapons Team would add a +1 to the FP if used together or could fire seperately at another target within 2 hexes?