Visual Computing-Human Perception

2018/2019

Prerequisite/Recommended prerequisite for
participation in the module

2nd Semester or similar

Content, progress and pedagogy of the
module

Objectives:

One of the cornerstones in Medialogy is to build systems that
automatically react to humans in ways that may or may not involve
visual output. In this module the focus is on doing so using visual
computing, i.e., automatically analysing visual information
recorded by one or more cameras. For example, a computer game
controlled by human movements or a dynamic art installation
reacting to the constellation of people in an environment. Having
humans as end-users also means a need to consider what we can and
cannot perceive, and how we use perceptual information in relation
to digital media application.

The students will work with a concrete problem where automatic
analysis of visual data is central. The problem will be analysed
and a concept for a solution suggested. The concept (or parts
hereof) will be designed, implemented and evaluated using relevant
theories and methods from the sub-fields of visual computing: image
processing, programming and perception.

As specified by the Study Board for Media Technology, a
sub-theme description is formulated in connection with the project.
In connection with the project a minimum of five related seminars
/lectures are offered.

Learning objectives

Knowledge

Students who complete the project module will obtain the
following qualifications:

Must have knowledge about the terminology
within visual computing

Must be able to understand how a particular
visual computing system, e.g., the semester project of the student,
works

Must be able to understand and compare a
particular visual computing system, e.g., the semester project, to
similar systems and to the surrounding society

Must be able to understand and explain the
mathematical fundamentals of visual computing

Skills

Students who complete the project module will obtain the
following qualifications:

Must be able to analyse a problem and (if
possible) suggest a solution that uses relevant theories and
methods from visual computing

Must be able to analyse a system that is based
on visual computing and identify relevant constraints and
assessment criteria. This relates both to the usability of the
system, the technical aspects of the system and (if relevant) the
usefulness to society

Must be able to design and implement (apply),
a system (or parts hereof) using relevant theories and methods (if
possible) from visual computing

Must be able to test and evaluate (analyse) a
visual computing system (or parts hereof) with respect to the
aforementioned assessment criteria

Must be able to communicate the above knowledge and skills
(using proper terminology) both orally and in a written
report

Competences

Students who complete the project module will obtain the
following qualifications:

Must be able to discuss relevant theories and methods of visual
computing and general theories on perception and
apply to concrete problems and situations

Must be able to apply current knowledge on
human perception and visual computing in the evaluation of an
implemented systems