Monday, June 12th, 2017

The transcript of Josh’s fantastic talk on machine learning, voice, data, APIs, and all the other tools of algorithmic design:

The design and presentation of data is just as important as the underlying algorithm. Algorithmic interfaces are a huge part of our future, and getting their design right is critical—and very, very hard to do.

Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.

In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.

Saturday, March 18th, 2017

Using Switch Control, and tapping a small switch with his head, my son tweets, texts, types emails, makes FaceTime calls, operates the TV, studies at university online, runs a video-editing business using Final Cut Pro on his Mac, plays games, listens to music, turns on lights and air-conditioners in the house and even pilots a drone!

Sunday, January 22nd, 2017

Under the hood it’s the same Blink engine that power’s the regular Opera browser (and Chrome) but I really like the interface on this experiment. It’s described as being a “concept browser”, much like a “concept car”, which is a nice way of framing experiments like this. More concept browsers please!

A book about the history of telegraphy might not sound like the most riveting read, but The Victorian Internet is both fascinating and entertaining. Techno-utopianism, moral panic, entirely new ways of working, and a world that has been utterly transformed: the parallels between the telegraph and the internet are laid bare. In fact, this book made me realise that while the internet has been a great accelerator, the telegraph was one of the few instances where a technology could truly be described as “disruptive.”

After I finished reading the final Iain M. Banks novel I was craving more galaxy-spanning space opera. The premise of Ancillary Justice with its description of “ship minds” led me to believe that this could be picking up the baton from the Culture series. It isn’t. This is an entirely different civilisation, one where song-collecting and tea ceremonies have as much value as weapons and spacecraft. Ancillary Justice probes at the deepest questions of identity, both cultural and personal. As well as being beautifully written, it’s also a rollicking good revenge thriller.

China Miéville’s books are hit-and-miss for me, but this one is a direct hit. The central premise of this noir-ish tale defies easy description, so I won’t even try. In fact, one of the great pleasures of this book is to feel the way your mind is subtly contorted by the author to accept a conceit that should be completely unacceptable. Usually when a book is described as “mind-altering” it’s a way of saying it has drug-like properties, but The City & The City is mind-altering in an entirely different and wholly unique way. If Borges and Calvino teamed up to find The Maltese Falcon, the result would be something like this.

When I sent off my recommendations, I told Matt:

Oh man, it was so hard to narrow this down! So many books I wanted to mention: Station 11, The Peripheral, The Gone-Away World, Glasshouse, Foucault’s Pendulum, Oryx and Crake, The Wind-up Girl …this was so much tougher than I thought it was going to be.

And Matt said:

Tell you what — if you’d be up for writing recommendations for another 3 books, from those ones you mentioned, I’d love to feature those in the machine!

Station Eleven made think about the purpose of art and culture. If art, as Brian Eno describes it, is “everything that you don’t have to do”, what happens to art when the civilisational chips are down? There are plenty of post-pandemic stories of societal collapse. But there’s something about this one that sets it apart. It doesn’t assume that humanity will inevitably revert to an existence that is nasty, brutish and short. It’s also a beautifully-written book. The opening chapter completely sucker-punched me.

On the face of it, this appears to be another post-Singularity romp in a post-scarcity society. It is, but it’s also a damning critique of gamification. Imagine the Stanford prison experiment if it were run by godlike experimenters. Stross’s Accelerando remains the definitive description of an unfolding Singularity, but Glasshouse is the one that has stayed with me.

This isn’t an easy book to describe, but it’s a very easy book to enjoy. A delightful tale of a terrifying apocalypse, The Gone-Away World has plenty of laughs to balance out the existential dread. Try not to fall in love with the charming childhood world of the narrator—you know it can’t last. But we’ll always have mimes and ninjas.

I must admit, it’s a really lovely feeling to get notified on Twitter when someone buys one of the recommended books.

Tuesday, January 20th, 2015

No one believes any longer, if anyone ever did, that “if it’s on the Web it must be true,” but a lot of people do believe that if it’s on the Web it will stay on the Web. Chances are, though, that it actually won’t.

Brewster Kahle is my hero.

Kahle is a digital utopian attempting to stave off a digital dystopia. He views the Web as a giant library, and doesn’t think it ought to belong to a corporation, or that anyone should have to go through a portal owned by a corporation in order to read it. “We are building a library that is us,” he says, “and it is ours.”

Friday, July 26th, 2013

A really terrific piece by George Dyson taking a suitably long-zoom look at information warfare and the Entscheidungsproblem, tracing the lineage of PRISM from the Corona project of the Cold War.

What we have now is the crude equivalent of snatching snippets of film from the sky, in 1960, compared to the panopticon that was to come. The United States has established a coordinated system that links suspect individuals (only foreigners, of course, but that definition becomes fuzzy at times) to dangerous ideas, and, if the links and suspicions are strong enough, our drone fleet, deployed ever more widely, is authorized to execute a strike. This is only a primitive first step toward something else. Why kill possibly dangerous individuals (and the inevitable innocent bystanders) when it will soon become technically irresistible to exterminate the dangerous ideas themselves?

The proposed solution? That we abandon secrecy and conduct our information warfare in the open.