OK, from some study it looks like I need to use the TextureRenderer directlyinstead of the TextRenderer or Overlay.

This is quite cool. Wish there was a little more docs for those of us whoare not so far along in jogl and/or Java2D. Am still kinda confused onall the functions and copies (backing to texture to screen).

Not sure from the class docs why I seem to need both begin/end OrthoRendering,and drawOrthoRect. But I guess it will hopefully become clear after more experiments.

But yeah, just wildly cool. I was kind of depressed looking at fonts in openGL earlier.This came at a perfect time.

All: I'm ashamed that it took me over six months to update the (one line of) source code to account for the change from sync() to markDirty() in the BezierAnim3D demo. Mea culpa. I've updated the source code and webstart binaries linked in the blog entry accordingly. I'll hopefully post a more interesting demo in the near future...

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