When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and put it on top of his deck.

4

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Energy Stream (DMC-27)

Collector Number: 43

Rarity: Common

Type: Spell

Mana Number: 1

Cost: 3

Civilization: Water

Artist: Katsuya

Card text:

Draw 2 cards.

1

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Falconer, Lightfang Ninja (LoH)

Collector Number: 37

Rarity: Common

Type: Creature

Race: Guardian/Shinobi

Power: 3000

Mana Number: 1

Cost: 3

Civilization: Light

Artist: Shin "JASON" Nagasawa

Card text:

Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you didn't use a "Ninja Strike" ability, you may summon this Shinobi for no cost. At the end of the turn, put this Shinobi on the bottom of your deck.)When you put this creature into the battle zone, one of your creatures gets "blocker" until the start of your next turn.

1

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Hanzou, Menacing Phantom (LoH)

Collector Number: 3

Rarity: Very Rare

Type: Creature

Race: Demon Command/Shinobi

Power: 5000

Mana Number: 1

Cost: 7

Civilization: Darkness

Artist: EDA

Card text:

Ninja Strike 7 (Whenever one of your opponent's creatures attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)

* When you put this creature into the battle zone, choose 1 of your opponent's creatures. During this turn, that creature gets -6000 power.

* When this creature is destroyed and you have at least 1 darkness card in your mana zone, you may put 1 of your shields into your graveyard instead.

* Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3

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Hyperspatial Gallows Hole (DMR-01)

Collector Number: 50

Rarity: Uncommon

Type: Spell

Mana Number: 1

Cost: 6

Civilization: Water

Artist: Murakami Hisashi

Card text:

* Choose 1 non-psychic creature in the battle zone and return it to its owner's hand.

* Put a water or darkness psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

3

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Hyperspatial Guard Hole (DM-39)

Collector Number: 20

Rarity: Rare

Type: Spell

Mana Number: 1

Cost: 7

Civilization: Light/Darkness

Artist: sansyu

Card text:

* (This spell is put into your mana zone tapped.)

* Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.

* Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone.

3

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Jenny, the Dismantling Puppet (DMX-01)

Collector Number: 33

Rarity: Common

Type: Creature

Race: Death Puppet

Power: 1000

Mana Number: 1

Cost: 4

Civilization: Darkness

Artist: Syuichi Obata

Card text:

* When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.

* Whenever another creature is put into the battle zone, you may draw a card.

1

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Orochi, of the Hidden Blade (LoH)

Collector Number: 2

Rarity: Very Rare

Type: Creature

Race: Cyber Lord/Shinobi

Power: 3000

Mana Number: 1

Cost: 6

Civilization: Water

Artist: Okera

Card text:

Ninja Strike 7 (Whenever one of your opponent's creatures attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)When you put this creature into the battle zone, choose 1 other creature in the battle zone and put it on the bottom of its owner's deck. That creature's owner reveals cards from the top of their deck until they reach a non-evolution creature, puts that creature into the battle zone, and then puts the rest of the revealed cards on the bottom of their deck in any order.

3

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Rose Castle (DMX-01)

Collector Number: 22

Rarity: Uncommon

Type: Fortress

Mana Number: 1

Cost: 3

Civilization: Darkness

Artist: Akira actagawa

Card text:

* Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)

* All of your opponent's creatures get -1000 power.

3

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Time Tripper, Shadow of Stagnation (DMX-01)

Collector Number: 8

Rarity: Rare

Type: Creature

Race: Ghost

Power: 1000

Mana Number: 1

Cost: 3

Civilization: Darkness

Artist: Ippei Soeda

Card text:

■ Your opponent's cards are put into his mana zone tapped

王が残した遺産の一つを、この影は密かに受け継いでいた。
This shadow secretly took control of the King's lost inheritance.

Blocker* This creature can't attack.* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature. Evil Soul

* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)* Quadruple breaker (This creature breaks 4 shields.) Evil Soul

* Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following effect.)

Your opponent chooses a card in their hand or battle zone and puts it into the bottom of his deck.

* Double breaker

* Awaken: At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.

Evil Soul

* Each of your opponent's creatures in the battle zone gets -5000 power.

* Each of your other creatures in the battle zone gets +5000 power.

* Quadruple breaker (This creature breaks 4 shields.)

* Release (Whenever this creature would leave the battle zone, flip it instead.)

Evil Soul

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Gallows Cebu Kaiser/Gallows Devil Dragon, Dead Sea Dragon (DMR-01)

Collector Number: V1

Rarity: Victory Rare

Type: Psychic Super Creature

Race: Cyber Command/Alien//Devil Command Dragon/Alien

Power: 6000/120

Cost: 6/24

Civilization: Water//Water/Darkness/Fire

Artist: Adachi Yosuke

Card text:

* When one of your opponent's creatures attacks, you may draw a card.

* Double breaker (This creature breaks 2 shields.)

* Your opponent can't cast spells or summon creatures without cost.

* When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands.

Awaken: At the start of your turn, name a card. Look at the bottom of your deck. If the named card is on the bottom of your deck, show it to your opponent, shuffle your deck, and flip this card.SlayerEvil Soul

Whenever this creature would battle, destroy the other creature instead of battling.Triple BreakerRelease (Whenever this creature would leave the battle zone, flip it instead.)Evil Soul

With their new power of awakening, the forces of darkness shattered the Fiona Pact.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (While battling, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

* When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Your opponent returns those shields to his hand.