MIT TechTV - Videos tagged with mitsgutschVideos from MIT TechTVhttp://techtv.mit.edu/tags/6501-mitsgutsch/videos.rss
Part 1, "Behave!" Censoring Game Sex
Konstantin MItgutsch , brilliant as he is, can't figure out how video games are rated. And that's saying something, given that Mitgutsch is a scientific board member of Europe's game-ratings group, Pan European Game Information (PEGI).
"Game content rating system like the Entertainment Software Rating Board and PEGI were
established to help educators and parents to make informed decisions on buying computer
games," Mitgutsch says as an introduction to three videos he and colleagues at the
Singapore-MIT GAMBIT Game Lab are releasing about U.S. and European ratings systems.
"But both groups have three core problems."
First [mistake about playability]... Second [cultural differences]... Third [lack of
context]...
For the videos, GAMBIT researchers invited members of the local video game industry,
academia, and journalism to discuss various topics of game censorship -- violence, sex,
and politics. Mitgutsch is incorporating this research into a report for PEGI suggesting
changes to the European ratings system.
The first video in the series, "'Die!' Censoring Game Violence", will be released on
Monday, March 28, 2011, with the second, "'Behave', Censoring Game Sex" to follow on
April 4. The series will finish with "'(REDACTED)', Censoring Game Politics" on April
11. Videos can be seen at the Singapore-MIT GAMBIT Game Lab Website. Video Produced by Generoso Fierro, Edited by Garrett Beazley]]>
Thu, 31 Mar 2011 17:12:51 -0400http://techtv.mit.edu/videos/11826-part-1-behave-censoring-game-sex
http://techtv.mit.edu/videos/11826-part-1-behave-censoring-game-sex
Part 1, "Behave!" Censoring Game Sex
Singapore-MIT GAMBIT Game Lab Part 2, "Behave!" Censoring Game Sex
Konstantin MItgutsch , brilliant as he is, can't figure out how video games are rated. And that's saying something, given that Mitgutsch is a scientific board member of Europe's game-ratings group, Pan European Game Information (PEGI).
"Game content rating system like the Entertainment Software Rating Board and PEGI were
established to help educators and parents to make informed decisions on buying computer
games," Mitgutsch says as an introduction to three videos he and colleagues at the
Singapore-MIT GAMBIT Game Lab are releasing about U.S. and European ratings systems.
"But both groups have three core problems."
First [mistake about playability]... Second [cultural differences]... Third [lack of
context]...
For the videos, GAMBIT researchers invited members of the local video game industry,
academia, and journalism to discuss various topics of game censorship -- violence, sex,
and politics. Mitgutsch is incorporating this research into a report for PEGI suggesting
changes to the European ratings system.
The first video in the series, "'Die!' Censoring Game Violence", will be released on
Monday, March 28, 2011, with the second, "'Behave', Censoring Game Sex" to follow on
April 4. The series will finish with "'(REDACTED)', Censoring Game Politics" on April
11. Videos can be seen at the Singapore-MIT GAMBIT Game Lab Website. Video Produced by Generoso Fierro, Edited by Garrett Beazley]]>
Thu, 31 Mar 2011 17:10:04 -0400http://techtv.mit.edu/videos/11824-part-2-behave-censoring-game-sex
http://techtv.mit.edu/videos/11824-part-2-behave-censoring-game-sex
Part 2, "Behave!" Censoring Game Sex
Singapore-MIT GAMBIT Game Lab Part 3, "Behave!" Censoring Game Sex
Konstantin MItgutsch , brilliant as he is, can't figure out how video games are rated. And that's saying something, given that Mitgutsch is a scientific board member of Europe's game-ratings group, Pan European Game Information (PEGI).
"Game content rating system like the Entertainment Software Rating Board and PEGI were
established to help educators and parents to make informed decisions on buying computer
games," Mitgutsch says as an introduction to three videos he and colleagues at the
Singapore-MIT GAMBIT Game Lab are releasing about U.S. and European ratings systems.
"But both groups have three core problems."
First [mistake about playability]... Second [cultural differences]... Third [lack of
context]...
For the videos, GAMBIT researchers invited members of the local video game industry,
academia, and journalism to discuss various topics of game censorship -- violence, sex,
and politics. Mitgutsch is incorporating this research into a report for PEGI suggesting
changes to the European ratings system.
The first video in the series, "'Die!' Censoring Game Violence", will be released on
Monday, March 28, 2011, with the second, "'Behave', Censoring Game Sex" to follow on
April 4. The series will finish with "'(REDACTED)', Censoring Game Politics" on April
11. Videos can be seen at the Singapore-MIT GAMBIT Game Lab Website. Video Produced by Generoso Fierro, Edited by Garrett Beazley]]>
Thu, 31 Mar 2011 17:06:43 -0400http://techtv.mit.edu/videos/11823-part-3-behave-censoring-game-sex
http://techtv.mit.edu/videos/11823-part-3-behave-censoring-game-sex
Part 3, "Behave!" Censoring Game Sex
Singapore-MIT GAMBIT Game Lab GAMBIT Research Video Podcast Episode 13, Part 1 "Serious: Learning in Serious Games?"
Konstantin Mitgutsch gets advice from his fellow GAMBIT researchers about the formation of his new paper on serious games. Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. The goal of the monthly four part Research Video Podcast Series is to provide a rarely seen transparency of the research process here at GAMBIT. These video podcasts will serve to showcase our unique mission here to not only the games industry but to academics who still remain unclear as to the nature of video game theory, our particular methodology and the background of our researchers." Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Abe Stein.]]>
Sat, 26 Feb 2011 20:44:15 -0500http://techtv.mit.edu/videos/10804-gambit-research-video-podcast-episode-13-part-1-serious-learning-in-serious-games
http://techtv.mit.edu/videos/10804-gambit-research-video-podcast-episode-13-part-1-serious-learning-in-serious-games
GAMBIT Research Video Podcast Episode 13, Part 1 "Serious: Learning in Serious Games?"
Singapore-MIT GAMBIT Game Lab GAMBIT Research Video Podcast Episode 13, Part 2 "Serious: Learning in Serious Games?"
Konstantin Mitgutsch gets advice from his fellow GAMBIT researchers about the formation of his new paper on serious games. Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. The goal of the monthly four part Research Video Podcast Series is to provide a rarely seen transparency of the research process here at GAMBIT. These video podcasts will serve to showcase our unique mission here to not only the games industry but to academics who still remain unclear as to the nature of video game theory, our particular methodology and the background of our researchers." Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Abe Stein.]]>
Sat, 26 Feb 2011 20:40:29 -0500http://techtv.mit.edu/videos/10803-gambit-research-video-podcast-episode-13-part-2-serious-learning-in-serious-games
http://techtv.mit.edu/videos/10803-gambit-research-video-podcast-episode-13-part-2-serious-learning-in-serious-games
GAMBIT Research Video Podcast Episode 13, Part 2 "Serious: Learning in Serious Games?"
Singapore-MIT GAMBIT Game Lab GAMBIT Research Video Podcast Episode 13, Part 3 "Serious: Learning in Serious Games?"
Konstantin Mitgutsch gets advice from his fellow GAMBIT researchers about the formation of his new paper on serious games. Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. The goal of the monthly four part Research Video Podcast Series is to provide a rarely seen transparency of the research process here at GAMBIT. These video podcasts will serve to showcase our unique mission here to not only the games industry but to academics who still remain unclear as to the nature of video game theory, our particular methodology and the background of our researchers." Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Abe Stein.]]>
Sat, 26 Feb 2011 20:38:10 -0500http://techtv.mit.edu/videos/10802-gambit-research-video-podcast-episode-13-part-3-serious-learning-in-serious-games
http://techtv.mit.edu/videos/10802-gambit-research-video-podcast-episode-13-part-3-serious-learning-in-serious-games
GAMBIT Research Video Podcast Episode 13, Part 3 "Serious: Learning in Serious Games?"
Singapore-MIT GAMBIT Game Lab GAMBIT Research Video Podcast Episode 13, Part 4 "Serious: Learning in Serious Games?"
Konstantin Mitgutsch gets advice from his fellow GAMBIT researchers about the formation of his new paper on serious games. Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. The goal of the monthly four part Research Video Podcast Series is to provide a rarely seen transparency of the research process here at GAMBIT. These video podcasts will serve to showcase our unique mission here to not only the games industry but to academics who still remain unclear as to the nature of video game theory, our particular methodology and the background of our researchers." Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Abe Stein.]]>
Sat, 26 Feb 2011 20:34:53 -0500http://techtv.mit.edu/videos/10801-gambit-research-video-podcast-episode-13-part-4-serious-learning-in-serious-games
http://techtv.mit.edu/videos/10801-gambit-research-video-podcast-episode-13-part-4-serious-learning-in-serious-games
GAMBIT Research Video Podcast Episode 13, Part 4 "Serious: Learning in Serious Games?"
Singapore-MIT GAMBIT Game Lab GAMBIT Research Video Podcast Episode 7, Part 1 "Playful Learning Experiences Meaningful Learning Patterns in Players' Biographies"Tue, 31 Aug 2010 12:35:21 -0400http://techtv.mit.edu/videos/8254-gambit-research-video-podcast-episode-7-part-1-playful-learning-experiences-meaningful-learning-patte
http://techtv.mit.edu/videos/8254-gambit-research-video-podcast-episode-7-part-1-playful-learning-experiences-meaningful-learning-patte
GAMBIT Research Video Podcast Episode 7, Part 1 "Playful Learning Experiences Meaningful Learning Patterns in Players' Biographies"
Singapore-MIT GAMBIT Game Lab GAMBIT Research Video Podcast Episode 7, Part 2 "Playful Learning Experiences Meaningful Learning Patterns in Players' Biographies"Tue, 31 Aug 2010 12:32:57 -0400http://techtv.mit.edu/videos/8253-gambit-research-video-podcast-episode-7-part-2-playful-learning-experiences-meaningful-learning-patte
http://techtv.mit.edu/videos/8253-gambit-research-video-podcast-episode-7-part-2-playful-learning-experiences-meaningful-learning-patte
GAMBIT Research Video Podcast Episode 7, Part 2 "Playful Learning Experiences Meaningful Learning Patterns in Players' Biographies"
Singapore-MIT GAMBIT Game Lab GAMBIT Research Video Podcast Episode 7, Part 3 "Playful Learning Experiences Meaningful Learning Patterns in Players' Biographies"Tue, 31 Aug 2010 12:31:21 -0400http://techtv.mit.edu/videos/8252-gambit-research-video-podcast-episode-7-part-3-playful-learning-experiences-meaningful-learning-patte
http://techtv.mit.edu/videos/8252-gambit-research-video-podcast-episode-7-part-3-playful-learning-experiences-meaningful-learning-patte
GAMBIT Research Video Podcast Episode 7, Part 3 "Playful Learning Experiences Meaningful Learning Patterns in Players' Biographies"
Singapore-MIT GAMBIT Game Lab GAMBIT Research Video Podcast Episode 7, Part 4 "Playful Learning Experiences Meaningful Learning Patterns in Players' Biographies"Tue, 31 Aug 2010 12:29:43 -0400http://techtv.mit.edu/videos/8251-gambit-research-video-podcast-episode-7-part-4-playful-learning-experiences-meaningful-learning-patte
http://techtv.mit.edu/videos/8251-gambit-research-video-podcast-episode-7-part-4-playful-learning-experiences-meaningful-learning-patte
GAMBIT Research Video Podcast Episode 7, Part 4 "Playful Learning Experiences Meaningful Learning Patterns in Players' Biographies"
Singapore-MIT GAMBIT Game Lab