Nice job.
I've never run the game, and I'm still figuring out how the rules can handle some situations. But these Marvel characters' adaptations offer me some clues.

PS: sorry for my English.

Dragonfly

02-09-2012, 06:15 PM

Nice job.
I've never run the game, and I'm still figuring out how the rules can handle some situations. But these Marvel characters' adaptations offer me some clues.

PS: sorry for my English.

Hi Novaexpress!

I'm glad my write-ups are helping you figure out the system. I come from playing VERY complex systems. I played Champions (by HERO Games) for over 20 years, Mutants and Masterminds for another 10 years, and pretty much every other major supers game under the sun. At first I was put off by the simplicity of Supers!, but I now appreciate its ability to let me do just about anything with a simple mechanic and the freedom to improvise.

Feel free to post stuff that you're not sure how to do with the system. I may not have the answers, but I sure enjoy trying to come up with solutions.

Best,

Dragonfly

novaexpress

02-10-2012, 04:35 AM

Thanx.
I have a big bag full of questions.
Therefore, as I'm still re-reading the game, I'll write them down and post them on this forum.
Thank you for your help.

This does well for Avengers: Earth's Mightiest Heroes Hulk, who is pretty much always the Hulk, but the Green Goliath brings up a question:

How would you design a character who has two alter egos in SUPERS!?

Would classic Hulk merit a Disadvantage for the fact that he transforms when angry? Would that Disadvantage appear on the character sheets for both Banner and the Hulk? How many dice should banner be built on? In short, what would you guys do in order to make a character like this in the comics using SUPERS!?

Best,

Dragonfly

novaexpress

02-13-2012, 10:58 AM

Unfortunately, my knowledge of the rules is still in its infancy to bring the rightest answer, but I would create an ad/disad "Two identities".

Personally, I would create Bruce Banner with a number of dice around 10D maybe (with optionally, a power of super brain at 1D or a Genetic Aptitude with a specialisation at 4 or 5D). And I'd make the Two Identities a disadvantage for Bruce Banner.
Furthermore, I won't let the player turn into the Hulk easily.
For instance, if the player meets an angry person looking for trouble (or tries to make him angry), I will ask the player to make a Will roll to stay calm and focused in order not to turn into the Hulk. I see it like a Jekyl/Hyde curse.
This kind of disadvantage authorizes the player to dish out more dice to create the Hulk.

Simon W

02-13-2012, 05:20 PM

Unfortunately, my knowledge of the rules is still in its infancy to bring the rightest answer, but I would create an ad/disad "Two identities".

For instance, if the player meets an angry person looking for trouble (or tries to make him angry), I will ask the player to make a Will roll to stay calm and focused in order not to turn into the Hulk. I see it like a Jekyl/Hyde curse.
This kind of disadvantage authorizes the player to dish out more dice to create the Hulk.

That would be more like an attack against his composure...

Dragonfly

02-13-2012, 05:53 PM

That would be more like an attack against his composure...

That would be interesting! When Banner reaches 0d in Composure he Hulks out!

What do you think, though, Simon? Is novaexpress on the right track with his suggestion on how to model classic Hulk? Would you:

1) Build the Hulk as a character and then tack on a Disadvantage (Two Identities) instead?

2) Would you build Banner and then tack on a Disadvantage (Two Identities) to him instead?

3) Would you build BOTH characters and then tack on the Disadvantage to both?

4) Would you make both characters, not assign the Two Identities Disadvantage to either, and then just work it out with the GM?

And while we consider how to build Hulkie - here's shell head!
And today we have...
http://farm8.staticflickr.com/7054/6844225447_29d058171b_b.jpg (http://www.flickr.com/photos/45079249@N06/6844225447/)
Marvel-IronMan (http://www.flickr.com/photos/45079249@N06/6844225447/) by Eletarmion (http://www.flickr.com/people/45079249@N06/), on Flickr

Simon W

02-14-2012, 02:31 AM

That would be interesting! When Banner reaches 0d in Composure he Hulks out!

What do you think, though, Simon? Is novaexpress on the right track with his suggestion on how to model classic Hulk? Would you:

1) Build the Hulk as a character and then tack on a Disadvantage (Two Identities) instead?

2) Would you build Banner and then tack on a Disadvantage (Two Identities) to him instead?

3) Would you build BOTH characters and then tack on the Disadvantage to both?

4) Would you make both characters, not assign the Two Identities Disadvantage to either, and then just work it out with the GM?

5) Something else entirely?

What say you?

Well you could go the way of two character builds.

However, I'd treat his change kinda the same way you'd build IronMan's armour. They're really quite similar when you think about it; Iron Man is only "super" in his suit, Hulk is only "super" when he's green. So you'd build Hulk with complications for his super-leap, super strength, armour etc of "only in Hulk form". There is an example of this approach in the rulebook for the sample character "Megalith".

Dragonfly

02-14-2012, 11:10 PM

Ah! Thanks, Simon. Makes sense! The only tricky part with that solution is that Banner and the Hulk have two different psyche's, two different personalities, two different skill sets (at least most of the time). Hulk, for example, doesn't have the skill Academia 4d (Radiology), and Banner MIGHT have a higher Composure and CERTAINLY a lower Fortitude.

Ah! Thanks, Simon. Makes sense! The only tricky part with that solution is that Banner and the Hulk have two different psyche's, two different personalities, two different skill sets (at least most of the time). Hulk, for example, doesn't have the skill Academia 4d (Radiology), and Banner MIGHT have a higher Composure and CERTAINLY a lower Fortitude.

How would you handle someone like this (or like a werewolf)?

Best,

Yeah, good point. Then, I suppose 2 different versions would be the best way to go.

How do other systems handle it? Like Icons, Champions, M&M or Bash?

novaexpress

02-15-2012, 08:00 AM

I know that in Icons, Bash, or even Tri-Stat, most of the time, they advice to create two different psyche, for the two character have different personalities. Except if the character and the Super in which he turns into have the same mind and same personality.

In my first example of two identities (on page 1), I was more troubled with a character turing into a monster, but with the same personality, memories and therefore the same basic aptitudes, plus the new ones acquired, added to new powers.
Like if Doc Banner turned into the Hulk and kept his mind, his intelligence, his memories and most of his skills. In game terms, it would mean that the Hulk aspect would have more dice to dish out without bringing any real disadvantage to Doc Banner.
But maybe this kind of situation can be easily ruled by giving the player the same starting number of dice than the other players, and ask him to create two characters (Doc Banner and Hulk) with this number of dice.

Yeah, good point. Then, I suppose 2 different versions would be the best way to go.

How do other systems handle it? Like Icons, Champions, M&M or Bash?

Hi Simon,

In Champions the Hulk would purchase a power called Multiform. Multiform allows a character to have multiple forms, with distinct personalities, powers, skills, and abilities. In the Hulk's case, the power would be purchased with the Limtiation "No Conscious Control."

In Mutantd and Masterminds you would build both forms - each one with a Disadvantage called Transformation.

In BASH UE you would build the Hulk and give him the Disadvantage Normal. The Narrator and player would then work out under what conditions the character is Normal and how many points the normal form is built on.

It would be nice for SUPERS! to have some sort of Multiform mechanic. Certain characters really depend on it. I'm working on a conversion from Champions 4th Edition right now - the Jaguar. This character has two forms. One is a competent detective and adventurer, with a set of very useful investigative skills. The other is a were-jaguar form, that has a different personality and a completely different set of abilities. Obviously this character needs two forms, but what power (or mechanic) should be employed to allow a character to such forms?

Best,

Dragonfly

Simon W

02-16-2012, 02:25 AM

I think I'd go with if you want "2" characters, build them both from your initial allocation of dice.

So a 20D "hulk-alike" might spend 5D on their "Dr Bummer" and 15D on "The Bulk".

novaexpress

02-16-2012, 05:25 AM

Indeed, as I said, that seems to be the best choice to me.
Except if Dr Bummer needs to be built with 20D as well because he's the greatest scientist in the world for instance and he needs a lot of dice in his Aptitudes.
So, 20D for Dr Bummer and 20D for Hulk-alike ?

Dragonfly

02-16-2012, 10:44 PM

Okay, moving beyond the Avengers ... here's Spidey (although I guess he is an Avenger these days)...

As simple a build as The Thing is, this write-up has me asking some questions. I'm keen to hear what your take would be.

The question has to do with Elemental Form (Stone). Should he have it? On the one hand, the Thing is CERTAINLY rocky. He LOOKS like he should have it. His resilience, however, is probably best modeled by Armor, given that he should be able to take multiple blows from multiple foes in a single round. So - would you give him:

1) One or the other?
2) Both?
3) If both, what value would you assign to his Elemental Form (Stone)?

What say you?

Best,

Dragonfly

Dustland

02-26-2012, 02:38 PM

If you had to choose one I'd say Armor for two reasons:

1) Since the Thing is a brick, he should be able to effecively defend against multiple attacks.
2) Elemental Form allows you to travel through the element in question. I don't think that's something the Thing is known for (I could be wrong).

Him being rocky could be handled as simply cosmetic if you drop the Elemental Form power.

Dragonfly

02-26-2012, 02:52 PM

If you had to choose one I'd say Armor for two reasons:

1) Since the Thing is a brick, he should be able to effecively defend against multiple attacks.
2) Elemental Form allows you to travel through the element in question. I don't think that's something the Thing is known for (I could be wrong).

Him being rocky could be handled as simply cosmetic if you drop the Elemental Form power.

Hey Dustland!

I'd totally forgotten about Elemental Form granting the ability to move through the element in question! That cinches it for me. I'll take the Elemental Form off of the Thing's character sheet.

I'll re-post him tomorrow with the change.

Thanks for the feedback!

Best,

Dragonfly

novaexpress

02-27-2012, 03:59 AM

Hi,
I'm coming after the war is over, but I would have said the same thing as Dustland. It's purely a cosmetic aspect of Armor.

Dragonfly

03-08-2012, 09:18 PM

Hey folks!

Instead of posting a character today, I'm posting SUPERS! benchmarks and rankings for the Marvel write-ups that I've done thus far. These are the product of my taking a break from the write-ups to calibrate the characters I'd worked on thus far, and the work generated a few changes to my old write-ups. I'm not going to repost the write-ups, because that would take too long, but anyone who is interested in a Word Doc of the new work can PM me with an email and I'll send them your way.

In the meantime, I would love your feedback on the rankings that I'm posting in this message. I know that everybody will have slightly different interpretations of these characters, so there is no right way of doing them, but I always value feedback, as I'm somewhat unsure of certain values that I've assigned.

Anyway, I'm going to resume doing new write-ups this weekend. Until then, here are the rankings...

A few notes:
1) Wizardry is meant to emulate "The Power Cosmic"
2) Please feel free to critique this. I'm not a huge Silver Surfer fan, so I don't know him as well as I know other characters.
3) I'll probably create a new Space Flight power at some point.

Cheers!

Dragonfly

Dustland

03-09-2012, 10:21 PM

Ooh, meant to comment about the Banchmarks earlier, thanks for posting those! That's something I'm going to include in the book, lots of benchmarks for various actions (climbing, swimming, etc). That's been the one area I've struggled with in Supers!, how hard are particular actions, how strong is my character compared to known supers, etc. So thanks again!

Dragonfly

03-09-2012, 10:45 PM

Howdy Dustland,

Thanks for the kind words about the benchmarks! So they look about right to you? Feel free to tell me where you see something "off". Again, I know this is somewhat subjective, but some characters I know better than others, and I welcome constructive criticism - especially on a Resistance like Composure, which is somewhat harder to quantify. I think I have a handle on it, but again - I welcome feedback.

I CAN'T WAIT to buy your supplement! It's going to be SO useful! Benchmarks for actions would be GREAT to have.

Best,

Dragonfly

Dragonfly

03-28-2012, 08:03 PM

Okay, back to the Marvel write-ups. I decided to go back to alphabetical order, so here is Quicksilver. I'll post Rogue tomorrow, if I have the chance. I don't have many left to go before I start working on completely new ones.

I'm not 100% certain about the Element Control (Wind). He does make whirwinds with his super speed. Maybe I should give it less dice? Maybe I should put some sort of Complication on it? What do ya'll think?

Thanks, Simon. If you don't know Ant-Man/Giant-Man, and if you are a fan of superhero fiction, do yourself a favor and watch this:

http://www.youtube.com/watch?v=tlUOgN6catE

Unfortunately, he doesn't use his growth powers until later in the series, but this gives you a good sense of who the character is (and it's only like 7 minutes long).

If you like what you see, I highly recommend the whole series! Watch all 20 micro-episodes first, as they introduce you to the characters, and then dig into the main series. WELL worth it, IMO.

Again, the show is Avengers: Earth's Mightiest Heroes.

Best,

Dragonfly

Just a little off topic. Have you decided to abandon BASH?

Simon W

04-30-2012, 12:44 PM

Just a little off topic. Have you decided to abandon BASH?

We don't talk about BASH on these forums!

Dragonfly

04-30-2012, 07:47 PM

Just a little off topic. Have you decided to abandon BASH?

Howdy Golden Age Superhero! Fancy meeting you here! :) Mum's the word on that other game. (How's that, Simon? :) ) We can talk about that in person this summer. In the meantime, does the fact that you have an account here mean that you are gonna give SUPERS! a try? :)

Cheers!

Aldo

P.S. BTW, Simon, Golden Age Superhero and I have played quite a bit of BoL at his gaming table. Loads of fun!

Simon W

05-01-2012, 01:23 AM

P.S. BTW, Simon, Golden Age Superhero and I have played quite a bit of BoL at his gaming table. Loads of fun!

Cool.

Oh and hi & wecome to GAS.

(Oh and we do talk about BASH but only if we are saying how superior SUPERS! is ;))

As simple a build as The Thing is, this write-up has me asking some questions. I'm keen to hear what your take would be.

The question has to do with Elemental Form (Stone). Should he have it? On the one hand, the Thing is CERTAINLY rocky. He LOOKS like he should have it. His resilience, however, is probably best modeled by Armor, given that he should be able to take multiple blows from multiple foes in a single round. So - would you give him:

1) One or the other?
2) Both?
3) If both, what value would you assign to his Elemental Form (Stone)?

What say you?

Best,

Dragonfly

Super Strength seemed kind of low, I imagined Ben picking up more than that

Dragonfly

05-02-2012, 06:10 AM

Howdy Golden Age Superhero:

Actually, that's a typo. It should be 64 Tons. Also, you just made me realize that I forgot to add Namor's Super Strength. Doh! I need to go back and edit these for accuracy. I'll do exactly that once I finish Wolverine.

As for the 64 Tons. It's still a bit low relative to the comics, but if you assign much higher it doesn't play right. I'm actually devising an optional rule for SUPERS! that allows characters lift their baseline with no difficulty, but roll on their Super Strength to perform even greater feats of Strength. That should allow the system to accomodate the feats of strength you see in the comics w/out getting ridiculous on the die codes.

As to BASH v. SUPERS! - I'll tackle that one when I leave work this afternoon. :-)

Cheers!

Dragonfly

Dragonfly

05-02-2012, 05:49 PM

Howdy fellas,

So Golden Age Superhero asks why SUPERS! is better than BASH UE. I actually don't consider it better per se. I'm a HUGE fan of BASH UE, but I am an equally HUGE fan of SUPERS!. I am, however, currently more in the mood to play SUPERS!, and I do believe that SUPERS! serves my current needs more than BASH UE.

Why? Because SUPERS! is more simple. As simple as BASH UE is relative to games like Champions and Mutants and Masterminds, it's still what I would call a medium crunch game. The fact that the task resolution system employs die multipliers, result bonuses, and die bonuses is an example of this. As easy as this is for ME to keep track of such things, my primary group of players is far more interested in story-telling and role-playing than they are in system mechanics, so they tend to get lost with BASH UE - not NEARLY as lost as they would be playing Champions and Mutants and Masterminds, but they do get lost. I experienced the same thing at your house, Golden Age Superhero, where many of the folks at the table seemed easily confused by the game mechanics. Not you, of course, but almost everybody else had trouble getting a handle on it, at least the couple of times that I played it with you guys.

SUPERS!, on the other hand, is even more simple than BASH UE. Roll a bunch of D6, add them together, compare your total to the opposing total (be it rolled or a static Rating), and determine the result. That's it. The same players that got lost in BASH UE were instant pros in SUPERS!. I even had a total newbie to table-top gaming play in my first SUPERS! session ever, and he instantly got it.

BASH UE is still very attractive to me, because it's just freaking fun. It has a genius all of its own, and sometimes I'm just in the mood for how it feels. SUPERS!, however, is just as fun for different reasons. The game mechanics encourage role-playing and narrative detail, which makes the give-and-take of combat (and other contests) more unpredictable and creative than most RPGs I've encountered. Defenders, for example, can defend an attack with any Aptitude, Resistance, or Power, as long as they provide a plausible (preferably cool) explanation of the maneuver.

Example) Red Giant picks up a boulder and hurls it at the super-intelligent hero Computo. Red Giant's player rolls the villain's Super Strength 7D to attack, scoring a total of 24 on his roll. Computo's player states that Computo is using his super-intelligence to analyze the boulder in mid-flight in an attempt to determine its structural weak point so that he might shatter it with a mere tap of his collapsible multi-tool. Computo's player rolls the hero's Super Brain 6D, scoring a total of 21. Red Giant's attack delivers 1D of effect, which Computo's player applies to his Fortitude. The player explains this decision, stating that the boulder shattered as planned, but that small fragments of rock made it past his defense, causing minor damage. The player could just as easily have taken the damage to his Composure, stating that despite his impressive defense, Computo is still awed by the close call at Red Giant's awesome strength. With the right group, this shared story-telling provides for a really dynamic role-playing session.

Anyway, that's just ONE thing I like about SUPERS!. It's a pretty darned cool little game, and it deserves much more attention than it gets.

Cheers!

Dragonfly

Golden Age Superhero

05-02-2012, 07:10 PM

Cool. Although I think the people in question where more confused concerning the genre than actual gameplay. Still I will eagerly play Supers! if you agree to run for me and mine. Still I think adding dice is just as simple as multiplying. I will take a look at the rules again tonight.

Dragonfly

05-02-2012, 09:15 PM

Cool. Although I think the people in question where more confused concerning the genre than actual gameplay. Still I will eagerly play Supers! if you agree to run for me and mine. Still I think adding dice is just as simple as multiplying. I will take a look at the rules again tonight.

Hey G.A.S. - I think it was both genre and gameplay. :-) BTW, I agree that multiplying and adding are equally easy. However, having a system where sometimes you add a number to the die roll (die bonus) before multiplying it (the multiplier) and then maybe add a number to that result (result bonus) is a bit more complicated than simply adding numbers. :-) Again - that level of complexity is no big deal for me. (Heck, CHAMPIONS was no big deal for me. It ran that system as if it were second nature.) Unfortunately, my players are less committed to learning game systems.

Anyway, take a look at the rules and see what you think. The power and versitility of SUPERS!, however, is not evident at first glance. I made two passes at it before diving in and discovering how good it actually is.

Oh, and make sure you download the latest version of the rules. The rulebook and companion were combined after the initial publication. The file you download should be called SupersPlus.

Finally, I'd be honored to run SUPERS! for you and yours. I miss you guys, and can't wait to gather round ye 'ole gaming table. :-)

Cheers!

Dragonfly

Jaysun

05-06-2012, 06:35 PM

How about writing up stats for the Next Avengers?
James (Son of Captain America & Black Widow)
Torunn (Daughter of Thor)
Azari (Son of Black Panther)
Pym (Son of Wasp and Giant Man)
Hawkeye (Son of Hawkeye and Mockingbird)

Dragonfly

05-07-2012, 03:30 PM

How about writing up stats for the Next Avengers?
James (Son of Captain America & Black Widow)
Torunn (Daughter of Thor)
Azari (Son of Black Panther)
Pym (Son of Wasp and Giant Man)
Hawkeye (Son of Hawkeye and Mockingbird)

Hey Jaysun,

The Next Avengers sound cool, but I don't know those characters. Maybe if I get around to reading them I'll work something up. Too bad Tony doesn't have an heir to his mantle (or is he serving as mentor, or some such thing).

Best,

Dragonfly

Jaysun

05-07-2012, 05:12 PM

Indeed he was serving in a mentor role. I only know of them from the Marvel Animated movie: Next Avengers: Heroes of Tomorrow (http://en.wikipedia.org/wiki/Next_Avengers). My kids loved the flick and actually want to play some sessions using James, Torunn, and Hawkeye. I figured I'd ask here about them before attempting them on my own.

According to the wikipedia page:
The Next Avengers made their comic book debut in Avengers #1, as part of Marvel's Heroic Age[/URL] event. In the preview, the team is shown fighting Immortus. This reality has been designated as Earth-555326.
They appear in the first six issues of the Avengers (2010), but play a small role. When the current Avengers travel forward in time, they are knocked out by the Next Avengers and brought to Hulk and Iron Man. Later, they perform recon work, and witness the defeat of Ultron by Kang and his Legion. Finally, they kill Immortus after he murders their reality's version of Stark and Hulk.[URL="http://en.wikipedia.org/wiki/Next_Avengers#cite_note-2"] (http://en.wikipedia.org/wiki/Heroic_Age_%28comics%29)

Dragonfly

05-07-2012, 07:48 PM

Ah! I vaguely remember that cartoon coming out, but I never saw it. Sounds neat! You should try your hand at doing write-ups and posting them! :)

Here's a question: Should I get rid of the Super Weaponry? Maybe that's just a function of him using his Insubstantiality as an attack power?

What say you?

Cheers!

Dragonfly

urbwar

05-11-2012, 02:50 AM

I think given the broad use Super Weaponry has, it fits for the attack. Which actually leads me to a question that came to mind: Since SW comes with an automatic complication (Device or Touch Attack), does said complication add 1D to the power (as per the complication rules), or is just considered part of the power with no benefit? The description doesn't really state, but my guess would be it does add 1D, since it is a complication.

It's a nice build. So, is Wonderman next? Also, any chance you plan on tackling some villains soon? I'd love to see your take on Doctor Doom, Kang and maybe Green Goblin (since you did Spiderman), or some lesser villains (like some of the various villains who have been in the Masters of Evil/Frightful Four over the decades)

Dragonfly

05-12-2012, 10:49 AM

Thanks for the reply, urbwar!

Good question about Super Weaponry, BTW. The wording IS a bit vague, so this is how I've played it:

1) When a super weapon has the device and/or touch attack complications, I DO grant it the extra dice. I take Simon's use of the word "automatically" as a reminder to apply those complications depending on the concept.

2) Conceptually, there may be expressions of Super Weaponry that don't deserve either Complication. Say I'm Porcupine Man, covered with quills that I can use to puch people with or even to launch from my body at opponents that are beyond my reach. The attack is not a gun, a bow, a sword or some other such weapon, so I don't think it deserves the device complication. It can be used at range, so it probably doesn't deserve the touch attack complication. MOST super-weapons, however, probably do deserve one or the other (or both).

All that being said, I just noticed that I forgot to apply the touch attack complication to Vision. I'll edit that and repost at a later date.

Thanks!

Dragonfly

urbwar

05-12-2012, 10:54 AM

2) Conceptually, there may be expressions of Super Weaponry that don't deserve either Complication. Say I'm Porcupine Man, covered with quills that I can use to puch people with or even to launch from my body at opponents that are beyond my reach. The attack is not a gun, a bow, a sword or some other such weapon, so I don't think it deserves the device complication. It can be used at range, so it probably doesn't deserve the touch attack complication. MOST super-weapons, however, probably do deserve one or the other (or both)

Makes sense, unless you mean Porcupine from Marvel. Since his powers came from the suit, Device would work as a complication. On the other hand, the mutant Quill did it naturally, so neither complication fits.

Andrew Collas

08-08-2012, 07:00 PM

Outstanding!

Moar!!! :d

Dragonfly

08-08-2012, 07:07 PM

LOL! It's good to be appreciated! :-P

Again - busy, but if you have specific requests, I'll consider slipping them in now and again. :-)

Cheers!

Dragonfly

Dragonfly

08-08-2012, 07:09 PM

BTW, I actually meant to tweak a few of these values, as some of them are kind of off. Send me a PM with an email address, and I can eventually send you the modified Word file with all of the corrections (once I get around to them).

Cheers!

Dragonfly

urbwar

08-22-2012, 08:22 AM

Dragonfly, I noticed you never posted the corrected Thing without the Elemental Form. Also, the Quicksilver image seems to be gone. I know you're working on Iron Gauntlet, but was wondering when you might be able to post the revised Thing sheet

Dragonfly

08-22-2012, 03:39 PM

Dragonfly, I noticed you never posted the corrected Thing without the Elemental Form. Also, the Quicksilver image seems to be gone. I know you're working on Iron Gauntlet, but was wondering when you might be able to post the revised Thing sheet

Howdy Urbwar!

Good question! I'm actually carrying around print-outs of all my Marvel write-ups in the satchel I use for school, waiting for a break in the hubbub of gading papers and lesson planning to tweak them. I have at least three other projects that I need to finish first, though, one of them being updates to The Freedom Ring files, one being the Iron Gauntlet, and the third being a paid gig. It might, therefore, be a while, but I WILL get it done.

Cheers!

Dragonfly

Dustland

08-22-2012, 04:42 PM

Be careful DF, you're starting to sound like me :)

urbwar

08-23-2012, 08:06 AM

Howdy Urbwar!

Good question! I'm actually carrying around print-outs of all my Marvel write-ups in the satchel I use for school, waiting for a break in the hubbub of gading papers and lesson planning to tweak them. I have at least three other projects that I need to finish first, though, one of them being updates to The Freedom Ring files, one being the Iron Gauntlet, and the third being a paid gig. It might, therefore, be a while, but I WILL get it done.

Would that paying gig be for Aslan perchance? :biggrin:

daddystabz

06-12-2013, 09:50 AM

How would you model the Hulk becoming stronger and stronger as he gets angrier?

Also, the Silver Surfer can transmutate the molecular composition of elements via the power cosmic and can even see somewhat into the future.

nijineko

06-12-2013, 02:14 PM

give hulk a boost type power with the complications that it can only affect his own strength, and unlocks in stages depending upon "anger events". each anger event applies another die of boost to his strength up to the limit of the boost.

look up the periodic table of elements and define his transmutation power as it can move an object as many steps along the table as he has dice in it, thus drastic change would require multiple actions on his part to perform. i imagine that changing a complex composite item (like a living creature) would be based on the simplest and/or most complex element present in its' makeup.

just some thoughts.

daddystabz

06-13-2013, 11:48 PM

Is there a way I can download each of these writeups in a doc format or pdf instead of jpg?

I'd love to see more of these too.

Dragonfly

06-15-2013, 10:11 PM

Is there a way I can download each of these writeups in a doc format or pdf instead of jpg?

I'd love to see more of these too.

Hey there!

Dustland just told me there was a little discussion on this thread, so I popped in to see. :-)

Anyhow, good question about the Hulk. I didn't give him the "madder Hulk gets, stronger Hulk gets" power for two reasons. First, I was new to the system back then and wasn't sure how to do it. Second, I initially meant to model the Hulk as he appeared in Avengers: EMH, where he seemed to be just as strong (although incredibly so) all the time. There are a couple of ways to do that Power. One is to buy Super Strength at a high level, and then have a custom Complication that limits the availability of some of those dice to Rage situations. The other is to use a new Complication that's going to be included in the Revised Edition to Supers! (assuming it makes it through play-testing).

As for Silver Surfer, the ability to transform matter and the ability to see into the future are both effects specifically addressed in the Revised Edition (again - pending play-testing).

Anyway, I'm glad to see that folks are still enjoying these. I don't see myself doing any more in the short term, although I do eventually want to do two things to these write-ups: 1) convert them to Revised once that comes out, and 2) create lower-power versions of them (closer to the point totals recommended in Supers!.