Aha! Wow. Got a question already LOL. I see "max amount of staff" (MX.STF) in the upper left corner... does that mean this officer can lead 10 staff? and 10 staff can lead about (with 100% HQ coverage) 100 troops?

Indeed, 10 staff doesn't lead much, but it also can mean .. speculating here... that there are officers almost from platoon level and up. So the usual HQ can lead up to anything, any force you build, but officers can only lead so much...until they maybe get promoted... mmm are there "medals" involved say like Panzer Corps has?

Are this officers random? Are they normal units (can be killed, must walk or be transported) or additional abstract things (like in PT)? I didn't like PT officers, to be honest (I don't like abstract leaders at all in strategy games XD).

I like it too (I liked the leaders in Peoples Tactics and was disappointed by their absence from AT) - great addition to the game!

quote:

And they'll be much like the officers in the DC series.

Commanders in DC-series are very good and interesting. How much the commanders/leaders in AT will be like them? They will have some (random) selection of command cards (similar in effect to the ones in DC), command points for executing these cards and some parameters for calculating the effects of the cards plus some flat bonus to subordinated units or just the later? And in the case of first concept ("orders" via command cards as in DC - this will be awesome!) how they will be "played"? On individual units or on all subordinated to the HQ in question (probably the first option?)? And another (last) question: will AI be able to play with officers switched on or they will be only for human players?