Character

Game

Tales of Maj'Eyal: Age of Ascendancy 1.5.5

Addons

Better Item Description 1.5.5

This addon makes items description easier to read and determine on a glance it's usefulness
- sorts all stats by category - DPS/DEF/MISC
- item's passive power always the same blue color (not a random blue-yellow-pink-green)
- item's usable power - always yellow
- all rarity categories are displayed
- encumbrance value moved to the right under item name
- "on hit" powers always green
- "Stats" have an ornage highlight and placed before others because it's most important one
- Removed many extra-explain details, which any veteran player would not want to read each time
for example, stat "S.pwr/crit" shorten from "Spellpower on spell critical (stacks up to 3 times)"
means you do remember that it can stack only 3 times, and is not so super important anyway
- DLC supported - Orcs/Ashes
- few bug-fixes along the way

Most important thing to remember
- Requirements only shown for those you don't meet. If you want to see all reqs - hold CTRL
- "Phasing" stat means - "Damage Shield penetration", the name was taken from the source and looks good to me, and short enough
- The "-" minus sign at the end of stat mean immunity or reduction of some sort, for example "Blind-" = "Blindness immunity",
- "Max.summ" = Max wilder summons
- "Summ.HP.reg" = Life regen bonus (wilder-summons)
- "Def/telep" = Defense after a teleport
- "Res/telep" = Resist all after a teleport
- "Dur/telep" = New effects duration reduction after a teleport

Items Vault 1.5.0

Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0

This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed.

In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled.

Killed by orc warrior at level 2 on the 17th Voratun 122nd year of Ascendancy at 16:15
Killed by orc archer at level 2 on the 17th Voratun 122nd year of Ascendancy at 17:15
Killed by The Mouth at level 5 on the 21st Voratun 122nd year of Ascendancy at 02:07
Killed by Ce'Nassra the corrupted war dog at level 10 on the 5th Profit 122nd year of Ascendancy at 09:27
Killed by Ce'Nassra the corrupted war dog at level 10 on the 5th Profit 122nd year of Ascendancy at 10:31

Effective talent level: 1.0Use mode: ActivatedRange: melee/personalCooldown: 10Travel Speed: instantaneousUsage Speed: Spell (100% of a turn)Is: a spellDescription: Activate the rune to teleport randomly in a range of 6.
Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%.
Its effects scale with your Magic stat.

Class Talents

Cursed / Strife

1.30

Effective talent level: 1.3Use mode: ActivatedHate cost: 4.4Range: 2Cooldown: 8Travel Speed: instantaneousUsage Speed: Standard (100% of a turn)Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 3 turns and vulnerable to attacks. They will lose 4 Armour, 7 Defense and your attacks will gain 25% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.

Dominate

1/5

Effective talent level: 1.3Use mode: PassiveDescription: Your preternatural senses aid you in your hunt for the next victim. You sense foes in a radius of 2.0. You will always sense a stalked victim in a radius of 10.
Also increases stealth detection by 29 and invisibility detection by 29.
Stealth and invisibility detection improves with your Willpower

Effective talent level: 0.0Use mode: SustainedRange: melee/personalCooldown: 10Travel Speed: instantaneousUsage Speed: Instant (0% of a turn)Description: Rather than hide from the onslaught, you face down every threat. While active you have a 2% chance of repelling a melee attack. The recklessness of your defense brings you bad luck (Luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
Repel chance increases with your Strength, and when equipped with a shield.

Repel

0/5

Cursed / Slaughter

1.30

Effective talent level: 2.6Use mode: ActivatedHate cost: 2.2Range: melee/personalCooldown: 8Travel Speed: instantaneousUsage Speed: Standard (100% of a turn)Description: You slash wildly at your target for 121% (at 0 Hate) to 171% (at 100+ Hate) damage.
At level 3, any wound you inflict with this carries a part of your curse, reducing the effectiveness of healing by 33% for 15 turns. The effect will stack.
The damage multiplier increases with your Strength.

Effective talent level: 0.0Use mode: SustainedRange: melee/personalCooldown: 10Travel Speed: instantaneousUsage Speed: Instant (0% of a turn)Description: While active, every swing of your weapon has a 12% (if one-handed) or 25% (if two-handed) chance of striking a second nearby target for 25% (at 0 Hate) to 25% (at 100+ Hate) damage (+25% for two-handed weapons). The recklessness of your attacks brings you bad luck (luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
The Cleave chance and damage increase with your Strength.

Cleave

0/5

Cursed / Endless hunt

1.30

Effective talent level: 2.6Use mode: SustainedRange: melee/personalCooldown: 0Travel Speed: instantaneousUsage Speed: Instant (0% of a turn)Description: When you focus your attacks on a single foe and strike them in melee for two consecutive turns, your hatred of them overcomes you and you begin to stalk them with single-minded purpose. The effect will last for 40 turns, or until your prey is dead. Stalking gives you bonuses against your foe that grow each turn you hit them, and diminish each turn you don't.
Bonus level 1: +6 Accuracy, +7% melee damage, +0.50 hate/turn prey was hit
Bonus level 2: +9 Accuracy, +13% melee damage, +1.00 hate/turn prey was hit
Bonus level 3: +11 Accuracy, +20% melee damage, +1.50 hate/turn prey was hit
The accuracy bonus improves with your Willpower, and the melee damage bonus with your Strength.

Stalk

2/5

Effective talent level: 1.3Use mode: ActivatedHate cost: 2.2Range: 10Cooldown: 10Travel Speed: instantaneousUsage Speed: Standard (100% of a turn)Description: The connection between predator and prey allows you to speak to the mind of your target and beckon them closer. For 7 turns, they will try to come to you, even pushing others aside to do so. They will move towards you instead of acting 27% of the time, but can save verses Mindpower to slow the effect. If they take significant damage, the beckoning may be overcome altogether. The effect makes concentration difficult for your target, reducing Spellpower and Mindpower by 5 until they reach you.
The Spellpower and Mindpower reduction increases with your Willpower.

Effective talent level: 0.0Use mode: SustainedRange: melee/personalCooldown: 10Travel Speed: instantaneousUsage Speed: Instant (0% of a turn)Description: Let hate fuel your movements. While active, you gain 4% movement speed. The recklessness of your movement brings you bad luck (Luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
The speed of your movements, combined with the balance and utility of two weapons, gives you 1 extra Defense while dual-wielding.
Movement speed and dual-wielding Defense both increase with the Willpower stat.

Surge

0/5

Cursed / Gloom

1.30

Effective talent level: 2.6Use mode: SustainedRange: 3Cooldown: 0Travel Speed: instantaneousUsage Speed: Instant (0% of a turn)Is: a mind powerDescription: A terrible gloom surrounds you, affecting all those who approach to within radius 3. Each turn, those caught in your gloom must save against your Mindpower, or have an 12% chance to suffer from slowness, stun or confusion for 3 turns.
This ability is innate, and carries no cost to activate or deactivate. Each point in Gloom increases the mindpower of all gloom effects (current: +6).

Gloom

2/5

Effective talent level: 1.3Use mode: PassiveDescription: Each turn, those caught in your gloom must save against your Mindpower, or have an 8% chance to be crippled by fear for 3 turns, reducing damage they inflict by -14%. The first time you melee strike a foe after they have been weakened will give you 2 hate.
Each point in Weakness increases the Mindpower of all gloom effects (current: +6).

Weakness

1/5

Effective talent level: 1.3Use mode: PassiveDescription: Each turn, those caught in your gloom must save against your Mindpower or have an 4.0% chance of becoming dismayed for 3 turns. When dismayed, the first melee attack against the foe will result in a critical hit.
Each point in Dismay increases the Mindpower of all gloom effects (current: +6).

Dismay

1/5

Effective talent level: 0.0Use mode: PassiveDescription: Your gloom has become a sanctuary from the outside world. Damage from any attack that originates beyond the boundary of your gloom is reduced by 0%.
Each point in Sanctuary increases the Mindpower of all gloom effects (current: +6).

Effective talent level: 2.0Use mode: PassiveDescription: Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.
When you are hit in melee, you have a 15% chance to increase your armour total by 17 for 5 turns and fully ignore the attack triggering it.
There is no cooldown to this effect, it can happen while already active.

Stoneskin

2/5

Effective talent level: 0.0Use mode: PassiveDescription: Money is the heart of the Dwarven Empire; it rules over all other considerations.
Increases Physical, Mental and Spell Saves based on the amount of gold you possess.
+1 save every 95 gold, up to +0. (currently +0)

Power is Money

0/5

Effective talent level: 0.0Use mode: ActivatedRange: melee/personalCooldown: 57Travel Speed: instantaneousUsage Speed: Standard (100% of a turn)Description: While the origins of the dwarves remain clouded in mysteries to the other races, it is obvious they share strong ties to the stone.
You can target any wall and immediately enter it and appear on the other side of the obstacle.
Works up to 1 grids away (increases with Constitution and talent level).

Stone Walking

0/5

Cursed / Cursed form

1.00

Effective talent level: 3.0Use mode: PassiveDescription: Your body's strength is fed by your hatred. This causes most forms of healing to be between 50% effective (at 0 Hate) to 100% effective (at 100+ Hate). In addition, after each kill, you store the waning life force to invigorate yourself, restoring 24 life (limited by the foe's maximum life, up to a maximum of 54 at any time). You can heal no more than 14.5 life per turn this way, and it is not affected by your hatred level or other effects.
Healing from kills improves with your Willpower.

Effective talent level: 1.0Use mode: PassiveDescription: You have learned to hold onto your hate and use your suffering to fuel your body's rage. Every turn you take damage, the damage you inflict increases, until it reaches a maximum of +10% after 5 turns. Any turn in which you do not take damage will reduce the bonus.

Seethe

1/5

Effective talent level: 0.0Use mode: PassiveDescription: You rise to meet the pain that others would inflict on you. Every turn you take damage, your Strength and Willpower increase until they reach a maximum of +1 after 5 turns. Any turn in which you do not take damage will reduce the bonus. While in effect, your body also has a 6% chance to overcome poisons and diseases each turn.

Effective talent level: 3.9Use mode: PassiveDescription: You become better at using your armour to deflect blows and protect your vital areas. Increases Armour value by 8, Armour hardiness by 43%, and reduces the chance melee or ranged attacks critically hit you by 11% with your current body armour.
(This talent only provides bonuses for heavy mail or massive plate armour.)
At level 1, it allows you to wear heavy mail armour, gauntlets, helms, and heavy boots.
At level 2, it allows you to wear shields.
At level 3, it allows you to wear massive plate armour.

Heavy Armour Training

3/5

Effective talent level: 0.0Use mode: PassiveDescription: You learn to maintain your agility and manage your combat posture while wearing light armour. When wearing armour no heavier than leather in your main body slot, you gain 4 Defense, 0% Armour hardiness, and 0% reduced Fatigue.
In addition, when you step adjacent to a (visible) enemy, you use the juxtaposition to increase your total Defense by 2 for 2 turns.
The Defense bonus scales with your Dexterity.

The target has a 40% chance to fail any spell it casts and a chance each turn to lose spell sustains.

Spell Disruption

beneficial effect

The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 6%.

Cursed Form

Quests

Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold.
Maybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow.
It has been long sealed away but still, from time to time adventurers go there looking for wealth.
None that you know of has come back yet, but you did survive Reknor. You are great.

From bellow, it devours

active

You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.
It looks extremely dangerous, however - beware.
You have slain Bill. His treasure is yours for the taking.

Hidden treasure

done

It is time to explore some new places -- dark, forgotten and dangerous ones.
The Old Forest is just south-east of the town of Derth.
The Maze is west of Derth.
The Sandworm Lair is to the far west of Derth, near the sea.
The Daikara is on the eastern borders of the Thaloren forest.* You must explore the Old Forest and find out what lurks there and what treasures are to be gained!* You must explore the Maze and find out what lurks there and what treasures are to be gained!* You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained!* You must explore the Daikara and find out what lurks there and what treasures are to be gained!

Into the darkness

active

You have begun to look for a way to overcome the curse that afflicts you.
You have found a small iron acorn which you keep as a reminder of your past.
You have destroyed the merchant caravan that you once considered family.Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him.

Keepsake

active

You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor.
When you arrived there you found nothing but orcs, well organized and very powerful.
Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news.
Let nothing stop you.

Reknor is lost!

done

Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.
Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.'

The Brotherhood of Alchemists

active

You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena

Shattering Blow:Level 2.0Pwr.cost 20 out of 4/20.Range melee/personalTravel.spd instantaneousDescription: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns.
Also if the target is protected by a temporary damage shield there is 60% chance to shatter it.
Armor reduction chance increases with your Physical Power.

This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!

These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows.
If you close your eyes a moment, you can almost imagine what dread sights they see...

This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.

Recall the user to the worldmap after 40 turns.Uses 202 power out of 400/400

This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.

Rod of Recall (1/1)

Transmogrification Chest 2.0
sher'tul chest[Plot Item]Unknown

While carried:Transmogrify all the items in your chest at once (also done automatically when you change level).Uses 0 power out of 1000/1000

This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.