Ok, first thing's first: Amazing job with this. It's absolutely fantastic! I love seeing how some of my images look in Minecraft form... Even though they look the exact same, until I zoom in.

Something to note would be a feature that tells you the dimensions of the image. That way people can plan out how much space it will take and look for spots where it'll fit. I'm not a big fan of using MCEdit, I go the traditional route and rely on the hand pickaxe to get things done, so I'm without knowing how much space it'll take. Just giving the dimensions of width and height in blocks would be so handy.

Another thing would be the total blocks needed. Which would go hand-in-hand with the dimensions, just multiply the height by the width and you have a nice number to show people how much work they'll need to do. again, handy for those lacking MCEdit.

I have absolutely no problem with the program, but there will always be something that somebody will want to see, and that's what I'd like to see in this tool. Great jobs guys!

Just a minor update - all Spritecraft purchases and donations go straight to Child's Play charity now. So feel free to get generous, or continue to download full for free. Pretty much nothing has changed except the money goes to charity now!

EDIT: Duh, the program looks at the dimensions of the image rather than the dimensions of what's inside the image. I found a smaller version and got better results.

I'm running into a bit of trouble when trying to convert small, simple, pixel images.

I am trying to blueprint out a Kefka sprite:

I counted the number of pixels of width and height and came out to 16 x 24, respectively. Yet when I use those dimensions in Spritecraft, I receive this:

Also, when I increase the dimensions to perhaps better accommodate the program, it adds shades in that are unnecessary.

I get the idea of the program: it is more designed to turn real images to blocks rather than pixelated images, but I'm trying to use it for the latter, and I'm running into difficulties.

Kefka!! What are you doing here?!

Rollback Post to RevisionRollBack

[Some overused quote] OR [Some obscure quote]
[A few clickable sprites with no other purpose other than to show the length of user's e-Penis(tm)]
[A desperate plead to click said sprites]
[A support banner or two]

For an image that is not specifically low-resolution sprite art (less than 60 pixels tall or wide) you will want to use the full version. However the image you are using is very large so you will end up getting something way too big to put vertically in the game. You could place it horizontal in MCEdit along the ground like I have seen some people do with very large pieces of art. You could also try different pixel dimensions to see where the best combination of size and resolution is, because the full version lets you specify your own pixel dimensions (maybe something like 200 pixels tall wouldn't look too bad).

When you are trying to make something 60 blocks tall, your "in-game" canvas really only has 60 pixels to paint with. It's not easy to take a 1000 pixel tall image and draw it using only 60 pixels and make it look good.

I have this problem. The problem is, whenever I select the "Browse" option to use one of my own pictures, in comes into the "Open" tab, and tries too load everything. The problem is, nothing ever loads. It just sits there, and whenever I mouse over where the documents should be, it gives the "working" symbol as the cursor. I have tried the Free and Full version. Also restarted my computer. Nothing works. Help?

I have this problem. The problem is, whenever I select the "Browse" option to use one of my own pictures, in comes into the "Open" tab, and tries too load everything. The problem is, nothing ever loads. It just sits there, and whenever I mouse over where the documents should be, it gives the "working" symbol as the cursor. I have tried the Free and Full version. Also restarted my computer. Nothing works. Help?

What OS are you using and what file are you running the jar from?

Jado, it should be compatible with Win7 64 bit (it was developed and tested on it). It could be a permissions issues, are you an administrator?