日期：2017年6月14日

While Nintendo has yet to announce plans to bring Virtual Console to Switch, the company is well aware of the demand for legacy content on the console.

“We know that our fans, our players, want access to all of our digital content, we know that,” Nintendo of America president and chief operating officer Reggie Fils-Aime told IGN when asked if the company is interested in bringing Virtual Console to Switch.

According to the Nintendo exec, the company is currently working on finding the best way to deliver its classic content to Switch owners. “What we’re working through is, ‘okay, what’s going to be the best way to make that happen, to make that available?'” Fils-Aime said. “Certainly, we recognize there’s an appetite for all of our great legacy content.”

Fils-Aime also discussed My Nintendo and what the future holds for the company’s rewards program. “From the Nintendo of America standpoint, we have it as a priority to make My Nintendo much more meaningful moving forward,” he said. When asked if physical rewards might ever come to the program, Fils-Aime said “it could” before discussing a few of the challenges that come with doing something like that in the Americas.

“The challenge I would just share is, unlike Japan, which is a very concentrated market, I’ve got to create solutions that are going to work for Canada, that are going to work for Latin America,” he explained, noting that because it’s a “much more diverse marketplace… physical goods gets a little more challenging.” That isn’t to say Nintendo is ruling it out, though. “Could I envision unique physical goods as part of the program? Sure. But it really needs to work for all of our consumers, not just the consumers in the United States,” he added.

We also asked Fils-Aime about Switch game sales and how digital sales compare to physical. “For Nintendo, truly every game is different, and franchise drives some of this, as well as how the consumer wants to experience that game,” he explained. Fils-Aime used The Legend of Zelda: Breath of the Wild as an example, noting it had a “strong digital percent, but not as strong as Mario Kart 8 Deluxe on a pure percentage basis.”

With regard to why a larger percentage of Mario Kart 8 Deluxe sales are digital purchases, Fils-Aime said he thinks it’s “because the nature of Mario Kart 8 Deluxe is something that you always want to have on the device. You’re out on the go, and so someone is eyeing your Nintendo Switch, eyeing those Joy-Con controllers to pop it out and immediately have a multiplayer experience, I think is part of what makes Mario Kart 8 Deluxe special.”

In the case of Breath of the Wild, it’s a very different type of experience that isn’t as conducive to the aforementioned scenario. “Zelda is a one-on-one experience. It is my game, it’s my 100 shrines, it’s what I’m doing, and so it’s just not as conducive to pop it down and to share a remote, which is why I think the digital percent is maybe a little bit different,” Fils-Aime explained. He also spoke to the success of Snipperclips, noting “the sell-through of that game has been phenomenal here in the Americas.”

Nintendo knows it’s not meeting Switch demand currently, but the company is working to improve the situation.

“What we are doing, as quickly as we can, is scaling up the production to make more available into the marketplace, to get to the point where every consumer who wants a Nintendo Switch can find a Nintendo Switch,” Reggie Fils-Aime, Nintendo of America’s president and chief operating officer told IGN in an interview at E3 2017.

“That’s what we’re trying to get to. I’m not going to tell you when we’ll get there, but our goal is to improve our supply chain so that more product is available to more consumers. And that is a key focus.”

One of the biggest additions coming to Destiny 2 is the Guided Games system, which will essentially act as a form of matchmaking for Raids and Nightfall Strikes. Today, however, game director Luke Smith revealed that Guided Games will be restricted to normal-difficulty activities.

In a conversation on Kotaku’s E3 2017 podcast, Smith confirmed that Heroic-level Raids and Nightfall Strikes will still require players to have their own groups to play with. “I don’t know exactly how the Challenge Mode layers are going to work [with Guided Games], but the normal-tier activities will be Guided Games, and the Heroics will be find-your-own.”

Raids and Nightfall Strikes, the two highest-level activities in Destiny, did not have any sort of matchmaking in the original game. In Destiny 2, Guided Games will provide a form of matchmaking for players who cannot find their own group. This system is undoubtedly a positive addition, but it’s still disappointing that players still won’t be able to access the most valuable activities without a large group of friends.

Speaking to GameSpot today at E3, Rebellion Developments boss Tim Jones talked about how the Sniper Elite developer’s new game Strange Brigade will run “beautifully” on Xbox One X. Asked about the improvements that Xbox One X owners can expect when playing Strange Brigade, Jones didn’t list any specific things, but stressed that the graphics on the new box are on “another level.”

“We can’t go too much into specifics, but we can say it’s going to be running beautifully smoothly in 4K with HDR and all those sort of bright, shiny new things you expect,” he explained. “It looks the business. It is really exciting to see it at the crisp resolution. It does bring the visuals to another level.”

Strange Brigade is on display on Microsoft’s Xbox booth on the E3 show floor, running on Xbox One X. A co-op shooter set in the 1930s, Strange Brigade supports solo play or co-op for up to four players. The game is coming to PS4, Xbox One, and PC, but you should not expect a Nintendo Switch version of the game anytime soon, if it ever happens at all.

“We thought about it,” Jones told GameSpot when we asked if Switch was considered for Strange Brigade. “It’s not the right fit for us at the moment with Strange Brigade. I’m not going to say never. We love the platform. I personally love the platform. Certainly Strange Brigade [on Switch] would be cool but we have no plans for that.”

GameSpot played Strange Brigade this week at E3. Check back later this week for more on the intriguing-looking shooter.

Life is Strange: Before the Storm does not feature any supernatural powers. There will be no rewinding in Chloe Price’s 16-year-old life, no alternate realities or time-bending. This is not Life is Strange 2, which DontNod is quietly working on in Paris.

Instead, Before the Storm is a prequel developed by Colorado-based Deck Nine Games, and it’s focused on Chloe Price and her relationship with Rachel Amber. And relationships, says Deck Nine, are what fans loved from the original.

It’s certainly what I loved from the original, and what I’ve seen from Before the Storm, it’s going to offer all the wonderful angst that comes from close teenage friendships, or indeed, romantic relationships. Chloe and Rachel’s relationship was ambiguous in the original Life is Strange, which opened up a lot of options for exploring what it might have looked like in the prequel.

Playing as Chloe looks very similar to playing as Max, minus the time-travelling (she even has her own version of photography in graffiting). What’s markedly different is her attitude, and the more mischievous options that are available to her in Arcadia Bay.

The beginning of the hands-off E3 demo, for example, saw Chloe sneaking into an illegal rock concert in an old mill at the edge of town. She spots a t-shirt vendor leaning against a car trying to sling band tees for 20 bucks, which she does not have. Walking around to the driver’s side of the car, Chloe is given the option to release the handbrake. She does, the vendor goes flying, and Chloe steals both the t-shirt and the $200 bucks resting under it.

More chaotic choices like this are peppered throughout the demo, and Deck Nine reminds us that these choices have consequences, both in the short and long term. Chloe goes on to spend the money on weed (from Frank Bowers, returning from the original), and, glancing at a dartboard, mutters “reminds me of the way I make important life choices.”

Our demo of Life is Strange: Before the Storm ends with a couple of quieter scenes, reminding us that underneath the tough girl veneer Chloe is just a 16 year old girl searching for meaning in her life. A fight with an uncharacteristically moody Rachel sees her struggle with words as she tries to tell her how much she means to her, as either ‘a friend’, or ‘something more’. The direction that relationship takes is entirely up to you.

Lucy O’Brien is an editor at IGN’s Sydney office. Follow her ramblings on Twitter.