The Mp3 quality is bad. Really bad. I won't jump to conclusions though...I've never watched this anime ( if this is an anime ) so maybe the song was played from a tv in that anime or something which would explain its bad quality . But even so , there should be better quality sounding mp3s out there. I highly recommend you source for a better quality mp3 file...In the event you choose to keep this mp3 file, i suggest you lower the volume of your objects. Currently the sounds they make are louder than the song itself, and that isn't good news.Change your Very Hard to Insane

wendao's Easy

All Distance Snap problems have to be fixed for EASY and NORMAL difficulties http://puu.sh/pzp2c/a9022f7ffd.png00:00:345 (1) - I don't see the need for so many inherited timing points here. I understand what you are doing though, trying to build up the song but at the moment , it doesn't make much sense.00:00:345 (1) - Another thing about the spinner, the beat starts at the spinner's end. Doesn't make for good gameplay if you ask me. Try doing this : Shorten the spinner to 00:02:301 and start mapping from 00:02:953. This way, you emphasize two major parts of the song , win win 00:10:453 (3) - This circle is off the editing grid. Not sure if this is rankable ( could be )I feel that in addition to 00:15:345 (4) - , 00:15:671 could use an object. I would put a slider but hitcircle is fine as well ( It might increase your maps Star Rating though..)00:27:084 (2) - Editor Grid 00:33:605 (3,1) - Editor Grid00:56:432 (3,1) - The flow on these 2 sliders aren't too good since one would have to reverse the mouse direction to hit the next object01:21:214 (3,1) - The reaction time between the hitcircle and the spinner is too low. I recomment you to remove the hitcircle and start the spinner where the hitcircle was.

Akitoshi's Normal

00:13:062 (4) - I would move this here x:224 y:27200:26:431 (1) - The hitsounds for this section onwards were rather irritating and unnecessary I think 01:01:649 (3) - Off the grid problem01:34:258 (1,1) - Same advice as in wendao's Easy

Hard

00:20:725 (1) - Cancel NCI don't understand why the portion between 00:25:127 (6) - and 00:26:105 (7) - is unmapped , consider putting a hitcircle on 00:25:290 , 00:25:616 and 00:25:94201:30:181 (4) - This place is missing an important beat. I suggest deleting it, adding a circle on 1:30:181 and a slider starting from 1:30:344 ending at 1:30:50801:34:094 (1,2,1) - I suggest you change the timing of these objects. Move 01:34:094 (1) - to 01:33:931 , 01:34:258 (2) - to 01:33:094 and the spinner to 01:34:258 , remember to extend it back to its original ending point.

Ars Novaa wrote:

wendao's EasyAll Distance Snap problems have to be fixed for EASY and NORMAL difficulties http://puu.sh/pzp2c/a9022f7ffd.pngwell if check it thoroughly, I use 1.0x distance snap for 2/1, and 1.1x distance snap for 1/1 (00:29:040 (1) - is exceptional), unless there's another inconsistency, I'll fix it00:00:345 (1) - I don't see the need for so many inherited timing points here. I understand what you are doing though, trying to build up the song but at the moment , it doesn't make much sense. eh? nobody said it would be that problematic?00:00:345 (1) - Another thing about the spinner, the beat starts at the spinner's end. Doesn't make for good gameplay if you ask me. Try doing this : Shorten the spinner to 00:02:301 and start mapping from 00:02:953. This way, you emphasize two major parts of the song , win win yeah I know that's a good solution there, but for me, spinner on Easy diff should have 4/4 measures break (instead of 2-4 measures)00:10:453 (3) - This circle is off the editing grid. Not sure if this is rankable ( could be ) lol, peppy's invented Grid Snap and thus it's perfectly fine to use itI feel that in addition to 00:15:345 (4) - , 00:15:671 could use an object. I would put a slider but hitcircle is fine as well ( It might increase your maps Star Rating though..) it's intentional pattern and I want to keep it00:27:084 (2) - Editor Grid ^00:33:605 (3,1) - Editor Grid ^00:56:432 (3,1) - The flow on these 2 sliders aren't too good since one would have to reverse the mouse direction to hit the next object logically there wouldn't another object on the right side, so, why not?01:21:214 (3,1) - The reaction time between the hitcircle and the spinner is too low. I recomment you to remove the hitcircle and start the spinner where the hitcircle was. nah, as far as I map, nobody got problem with the 1/2-tick-after-object spinner, it's absolutely fine

01:22:681 (1,2,3,4) - bad jump pattern ;w; for a start the distance between 01:22:355 (5,1) shouldnt have the largest spacing in the pattern nad the flow between (2,3,4) is awkward too. This is just an example but its something you can use for when you come up with something better http://puu.sh/pwIEZ/e178dc0eb2.jpg

01:24:801 (5) - curve this more to look like 01:24:475 (4) . would look better structured

01:34:910 (1,2) - increase spacing like the other couplets of jumps

01:34:421 (2,2,2) - Same as 00:13:551 (2,2,2)

Hard

00:13:551 (2,2,2) - same as 'very hard' no

00:20:725 (1) - delete NC

00:22:355 (5) - NC

00:23:171 (7,8) - Imho these should be the same object as they are the exact same sound. Make them both circles or both sliders

00:25:942 - Theres a sound here so you might as well map this as well

00:44:366 (4,1) - avoid touching. Overlaps are fine but when sliders touch like slightly it looks quite sloppy i dont think so

01:01:486 (4,1) - same with

01:05:888 (2) - curve more like (1). Would create a nicer looking patternThe structure is quite good in some places, like really good but in others its kind meh. Also I would suggest getting a mapper thats really good with rhythm to look over this diff ;P

Ars Novaa wrote:

Akitoshi's Normal

00:13:062 (4) - I would move this here x:224 y:272 other place but related from this00:26:431 (1) - The hitsounds for this section onwards were rather irritating and unnecessary I think :<01:01:649 (3) - Off the grid problem hm?01:34:258 (1,1) - Same advice as in wendao's Easy wat

Check AiMod because your title times are conflicting with each other so make sure they're all the same in each diff. You didn't add the star in the title to the other diffs.BG needs to be 1366 x 768, you're two pixels off right now.I can't tell if it's because of the bad audio quality of the MP3 or not, but your timing sounds off to me. I can tell you for the sure that the audio makes your hitsounds sound too loud in each diff.Why not just call the “Very Hard” diff an Insane diff because it's high enough to be an Insane?

Wendao's Easy

There's nothing pattern-wise I disagree with but make sure to use one measure of spacing and since you seem to be avoiding any note overlap, but just 1.10x spacing on the whole diff. Otherwise, nice map.

Akitoshi's Normal

01:22:518 (3,4,5) – The stack of (3) on top of (4) is really hard to read into this pattern for a newer player, reposition (3) so it doesn't stack.