Hi everyone! This is my new project, I've been working on it for some weeks and now I think it's time I start showing it to you to get some feedback. It's a world I've been planning in my head for months, so there's a lot I want to explain about it, here we go:

THEME AND ENVIRONMENT

Unlike my previous worlds, this one is not based on any real place in particular. It is located in an invented setting that I'm creating from different ideas, my own and others', with a base that might be more or less realistic. This world will feature some fantasy elements which I'll try to integrate into the landscape in a natural and believable way.

The world is located in an indefinite physical and historical setting, in a fictional planet located in a fictional universe.

The degree of technology in this world is similar to the one in the Middle Ages, so there aren't any electrical devices or modern technology. Because of that, in order not to break this atmosphere, you will find that some game objects and lot types are missing.

In general, the landscapes in this world are tropical, lush and wild. The world is an island with very high mountains and cliffs, with rivers, waterfalls, jungles, beaches, etc. My biggest sources of inspiration are the world Pandora from the movie 'Avatar', the 'Tepuys' in Venezuela, Guyana, and Brazil, and several pictures of fantasy landscapes I've found on the Internet:

The architecture is mostly inspired by buildings from ancient cultures such as Hindu temples, Greco-Roman cities, Incan houses and terraced fields, for example. Also my own ideas and Internet pictures:

I also drew some sketches of some parts of the world before starting it:
(My mum threw them out by mistake, that's why they are so crumpled xD)

- Large map size (2048x2014), the world will have many areas to explore, but not too many lots (I'm aiming less than 100), and they won't be as big and overloaded as Barcelona's ones.
-Roadless world, there will only be paths, so no cars or taxis.
-Some CC is being used. No Store content.
- It includes custom recolors and lightning files.
- It will be populated, in fact, sims will play a very important role in this world
- It will require the following EPs:

*Also a few objects from Late Night, but not really the expansion as a whole

BACKSTORY

Uranesia is a lush tropical island set in a semi-fantasy planet. The island is located at the edge of the known world, far away from other lands. Because of that, Uranesia and the communities that have inhabited it since ancient times have often been overlooked by the rest of the world. This hasn’t stopped them from developing thriving civilizations, however, parts of the island still remain practically unexplored by the current population: areas that are still ruled by the power of nature, gods, and spirits, and full of mysteries still to be uncovered.
You can read more about Uranesia's history HERE

With this backstory in mind I'm building the different areas of the island. This will not be a world for regular gameplay, it will offer a different playing style, more focused on exploring and uncovering mysteries. So, to provide a more interesting experience I'm going to create a challenge to play in Uranesia, but I'll reveal more details about that in the future.

PARTS OF THE WORLD

City in the mountains (no name yet): A rich and and prosperous city nestled in the mountains, in a strategic position overlooking the ocean in three directions. It's a walled city with stone streets, public buildings, temples, water canals, etc. and a port that allows the city to trade with the outside world. Its inhabitants are part of a very organized society, with a strong focus on religious beliefs and the unity of their community. They are the descendants of refugees who fled from the Continent many centuries ago, and accidentaly reached the island of Uranesia, which at that time was completely deserted.

Pirate settlement: Located on the coast, by the ruins of an old Uranesian temple, built by the inhabitants of the City near the place where their ancestors first landed. The Pirates conquered the area after a battle against the inhabitants of the City, and now control a significant stretch of the coast. They created a small settlement with a port that acts as some sort of trading colony. They live on the natural resources they get from the island. They are free folk, adventurous, and fearless, with a society far less complex than the one of the Uranesians.

The Great Jungle: Great area of wilderness, practiaclly unexplored, located on the top of the cliffs, from where super tall waterfalls flow. It's one of the most mysterious places in the island.

The Floating Rocks: Rocky area where one can find big rocks floating in the air, with waterfalls flowing down from them, a big community of birds and wild vegetation. It's another barely explored and mysterious area.

Volcano: The central point in the island, it goes up higher that some clouds. (It's an active volcano, with a lava lake. In one of its slopes there are some lava flows that reach the sea. It is suspected that in its interior lives the god of fire and also that the gateway to hell is located here - I still have to see if I end up making all this).

These will be approximately the different parts, there might be some changes or even new areas depending on the how the world turns out. Apart from these particular areas, there will be some sims who will live away from the civilization in different places of the island, for example: an inventor, a healer, a philosopher, etc. Also there will be some supernatural Sims.

NAME

-Uranesia (from the Greek Î¿á½ÏÎ±Î½ÏŒÏ‚ (sky) + Î½á¿†ÏƒÎ¿Ï‚ ) - "The Sky Islands". Related to the height of the mountains pointing to the sky, the floating rocks and the deco clouds effects I'll add.

That's all for now, If you read this you've survived reading my whole posts I'm looking for some feedback on it, so if you have any ideas or suggestions please tell me!
Unlike Barcelona, this world gives much more space for creative and different ideas so you know, I'm waiting to read what you think about it!

but very hindi... since the world a summer one ist, maybe you.ll find some nice words for Summer Island oder something like that...
I would like to propose "Inesia" . It is not mystical but it sounds so. I took the female Name Ines to your "nesia" and if you name one of your goodesses Ines, it would fit ...
Maybe that's silly but I found your world so very beautiful as well the idea behind it, that I had to say something.
Thank you for still making so beautiful dream places.

A lot of the architecture reminds me of the architecture in Atlantis: The Lost Empire with the combination of Greek, Mayan and Indian architecture. Great movie for worldbuilding, would definitely recommend a watch for at least the scenery.

I would go for Rahasyanesia, we haven't really had an Indian world yet

Now that... looks like something that would be really fun to play with. Although I'm not usually attracted to bright and sunny landscapes, this one does looks quite dreamy. It's like some kind of upgraded Castaway-esque setting, and like, Sunlit Tides-y, but still not. It's got a very distinctive look to it, very... ethereal. Nice work you've done there!

Thank you all so much for the positive feedback! I'm glad you like the world and I can't wait to show you more

@Cheesetruck, thank you!

@hafuhga, I like the name Ines for one of the godesses, maybe "Iness" would sound more exotic Looks like most people prefer the name Rahasyanesia, if I end up choosing it, I will probably use the other two names (or variations of them) for areas of the world. Daimonesia or Daimonia would be perfect for the black magic tribe's island Uranesia for the floating rocks?

@jje1000, wow I didn't know the settings in Disney's Atlantis looked so cool. And they look incredibly convenient for what I'm doing. I'm so reconsidering the way I wanted to make Sacred island after seeing this

@MW_thesism3, I want the city to be very inward looking and closed on itself, without nearby buildings out of the walls. However, I like the idea of having a poorer section inside of it, like a working class area (of farmers mainly).

@Prismatic, Thank you! I'll try to create a darker/gloomy weather type that will appear from time to time, so it won't be always sunny

@cc1999, No, Actually Showtime and Seasons are the EPs I will use the least. From Showtime I only want to add a live show venue (as an open air theater like those of Greeks and Romans) and some recolored posters, nothing else

@jje1000, wow I didn't know the settings in Disney's Atlantis looked so cool. And they look incredibly convenient for what I'm doing. I'm so reconsidering the way I wanted to make Sacred island after seeing this

I think the concept might also work in the city- canals will definitely make things more interesting, and many Indian cities have an element of water in their design. Having canals will also help you fill space without having to fill it completely with lots. I think a multi-tiered fortress city with canals would look fantastic!

Very well done so far. I had to have a second look at some of your pictures,because I suddenly doubted whether it actually was from Sims, haha (That's meant as a compliment)
I had some minor "Far Cry" flashes....

This is one of the most gorgeous world I have seen . Waiting with baited breath for further updates
As for the name I support Rahasyanesia ( for obvious reasons ofcourse ). Rahasya can also mean mystery!

@cc1999, I forgot to add, I will probably use the Spanish window/door/arch, but you're not going to have any problems if you miss Showtime.

@jje1000, Thanks again for the pictures, that Waterfall City looks so cool! I will definitely place some canals, not many, and also some aqueducts

@Tigerdyhr, Far Cry hasn't been one of my inspirations, but the scenery looks similar to what I want to do, so I'll add it to my inspiration list :P

@icemunmun, Thanks, nice to see someone from India liking it! Do you mind if I ask you questions on tumblr about words in Hindi if I need a translation? You know, Google Translate isn't very reliable...

@icemunmun, Thanks, nice to see someone from India liking it! Do you mind if I ask you questions on tumblr about words in Hindi if I need a translation? You know, Google Translate isn't very reliable...

Ok, so I've run into a problem with the world. After checking the routing data, I've seen that the water objects I've used block the routing in so many places:

I was wondering, would it be possible to create a new cloned water object from a much smaller one? so the routing-blocked area would take just a tiny space? Is there any modder who could help me with this? I would be eternally grateful.

If anyone is interested, the water object I've used is the one called "River Water Single Short" or "waterRiverUpperChina02" in S3PE

Well, I just happen to conveniently have the edited river objects lying around somewhere from a long time ago as they're intended to be used in my world. If I remember correctly, I made them to take up one tile marked as non-routable (which is, very small) at the start of the objects. So, if you haven't already gotten help or solved it yourself, I'll be glad to help you out!

My file is a cloned object, so if you wish to use it, you'll have to replace EA's river object with this one in CAW, which isn't very hard to do.
On another note, I can't think of what horrors would happen if it was a default replacement, lol. I imagine China would become broken, with EA's standards.

So, do I like... attach the file to the post, or do you want me to give you a link to a download?

I'm glad to be of assistance! I was so bothered by the huge non-routable area caused by the river back then, what were they thinking?
Is it working? Just making sure that one's the correct file (but I'm like, 99.99% sure it is).
I'm kind of thrilled to see this world develop further!

Also, I've got the edited long river object (the flat, curved, one, UpperChina02) too, in case you need it. I didn't edit the multi-direction one though, for I had no need of it at that time.