Killing children in 'What Remains of Edith Finch'

August Celestials hotfixed to accomodate smaller groups

Just one hotfix was released last night, but it was a doozy for those looking to complete their legendary cloaks. All four Celestials on the Timeless Isle have had their health reduced to 25% of their original giant-raid-worthy health pool. If more than 10 players from the same faction engage with a Celestial, its health will scale up to compensate. The scaling will stop at 100% of their original health once 40 players are engaged in the encounter.

The last step of Wrathion's expansion-long chain to obtain legendary cloaks was easy enough when patch 5.4 went live, but these days fewer players are killing the Celestials each week. I know my server usually sees a lot of Celestial kills on Tuesday, but that number drops rapidly as the week wanes on, making it far more difficult for players that are trying to catch up and get their cloak. This change should hopefully make it a little more feasible for players to complete the quest.

While it's nice to see this change applied to the Celestials, I wish we'd see the same technology applied to the rest of Pandaria's world raid bosses as well. The Sha of Fear, Galleon, Oondasta, and Nalak all drop mounts, but it's difficult to find a raid group to take these bosses on so late in the expansion. As the expansion's end draws near, it would be nice to see that technology put in place for older content as well as the new. What do you guys think?