Assassin’s Creed Developer Diary Part 3 released

The third Developer Diary for Assassin’s Creed 2 was released today. In this 4 minute video, Ubisoft talk more about the new features in the game, specifically the new missions and mission structure, choices, locations and game cinematics and cutscenes. The video talks about inclusions of collectible quests, climbing puzzles (seemingly similar to the “View Points” in the first game) and pick pockets who will rob you of your cash, resulting in you having to chase down and kill them (believe me, I was just as surprised as I was amused when I heard about it, let alone actually saw it). Also, regarding the in-game cutscenes, in the first game Altair, the protagonist, could walk around and move the camera while being lectured by mission givers and such. However in Assassin’s Creed 2 it seems like there will be “mini interactive cutscenes”, where the timing in which the player “triggers” a cutscene will bring about different effects, i.e it determines whether Ezio hugs a lady or, if you trigger it at the right time, if he “does something else”. Details are scarce on that so I’m just as intrigued as you are as to what’s implied by that, but basically from what I can deduce there will be interactive cutscenes that will take the player along different paths in missions depending on whether your timing, during one of these cutscenes, is correct or not.

Assassin’s Creed 2 looks like it’s coming along awesomely so far and the game is simply overloading with new features, changes and upgrades compared to the first game. Check out the video below. Assassin’s Creed 2 will be released on the 17th of November in the U.S, and on the 20th in Europe, on PC, PS3 and Xbox360.

trailer shows some awesome depth in the game which just lacked in AC 1. should create a more immersive environment and it seems to be structured away from the irritaion of RPG’s and such games. should make for an awesome experience.