Text adventures have been quietly experimenting with narrative gaming for thirty years. Five authors from the amateur interactive fiction community discuss the design ideas in their games -- reordered storylines, unreliable narrators, deeply responsive NPCs -- and how they apply to other kinds of games. (Rob Wheeler (mod.), Robb Sherwin, Aaron Reed, Emily Short, Andrew Plotkin)

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Text adventures have been quietly experimenting with narrative gaming for thirty years. Five authors from the amateur interactive fiction community discuss the design ideas in their games -- reordered storylines, unreliable narrators, deeply responsive NPCs -- and how they apply to other kinds of games. (J. Robinson Wheeler (mod.), Robb Sherwin, Aaron Reed, Emily Short, Andrew Plotkin)

; GET LAMP Panel/Screening

; GET LAMP Panel/Screening

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: (Friday, March 26th, 9:30pm, Naga Theatre)

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: (Friday, March 26th, 9:30pm, Naga Theatre (210))

Premiere of [[Get Lamp]]!

Premiere of [[Get Lamp]]!

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The current plan: the main GET LAMP episode at 9:30, followed by a panel on stage of people interviewed for the film, and then some showings of a few more features of the DVD, including the Infocom and Bedquilt episodes. (Hosted by Jason Scott.)

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The current plan: the main GET LAMP episode at 9:30, followed by a panel on stage of people interviewed for the film. (Hosted by Jason Scott. Panel: Steve Meretzky, Dave Lebling, Brian Moriarty, Nick Montfort, Andrew Plotkin, Don Woods)

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; [[PAX Speed-IF]]

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: (Saturday, March 27th, 1:30pm-2:30 pm, IF Suite)

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Write a short IF game in two hours! Actually, we'll give you until 10pm, so you can attend the rest of the convention too. Work alone or in groups. The game theme will be a surprise, but I will provide I7 and TADS 3 templates for people to jump start their work. Included in the template will be standard Infocom spellcasting capabilities which will be required for the Speed-IF. I would actually like as many people as possible to code up at least one minimally implemented spell. We'll share all the coded spells before starting the event. (Hosted by me, David Cornelson)

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[[ClubFloyd]] Update (from Jacqueline): We'll be playing some of the PAX East Speed IFs over the next ClubFloyd or two. If you didn't attend PAX but want to submit a game, or if you already wrote a game but would like to update your game file, David Cornelson will continue to accept files and update the list below over the next week. See you at 2pm EST on April 3 in the Toyshop on ifMUD!

Parsely: Action Castle is the runaway hit of 2009, debuting at GenCon and PAX! Now you can “ GO EAST ” and “ LIGHT LAMP ” with the best of them. Canst thou master Action Castle before death claims thee? Parsely games are inspired by Ye Olde Text Parsers from days of yore, but substituting a live human for the computer parser. This was the secret event at PAX Prime for two years running, coming finally to the light of day with PAX East. Audience participation required!

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; No Hints Please -- Adaptive Difficulty Strategies

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: (Sunday, March 28th, 1:30pm-2:30pm, IF Suite)

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Jim Munroe, Aaron Reed, Dave Gilbert.

; Purple Blurb

; Purple Blurb

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Emily Short and Jeremy Freese present IF at MIT. ([http://nickm.com/post/2010/02/purple-blurb-spring-2010/ Purple Blurb] hosted by Nick Montfort.)

Emily Short and Jeremy Freese present IF at MIT. ([http://nickm.com/post/2010/02/purple-blurb-spring-2010/ Purple Blurb] hosted by Nick Montfort.)

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== IF Fans Attending ==

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== IF Fans Who Attended ==

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(People who have said they're attending at least some of the con)

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{| border=0 cellpadding=16 cellspacing=0

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|-valign="top"

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NOTE: Is there a way we can turn this into a table and find out exactly when people are arriving and departing? It would also be good to create a mailing list to communicate with people as most people will have smart phones. People could offer phone numbers for texting as well, but not on the wiki page of course. That would have to be a private document. Not sure how that could work as some people are very private.

In addition to the fans and panelists, a number of Infocom alumni attended, including [[Stu Galley]], Chris Reeve, and Mike Dornbrook.

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I (zarf) have reserved a large suite on the top floor of the Back Bay Hilton. (Room number TBA.) We have the room from Thursday afternoon until Monday morning, although I currently plan to clear out on Sunday evening.

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== The IF Suite ==

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This shall be called the "[[People's Republic of Interactive Fiction]] Hospitality Suite".

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I (zarf) have reserved a large suite on the top floor of the [http://www1.hilton.com/en_US/hi/hotel/BOSBHHH-Hilton-Boston-Back-Bay-Massachusetts/index.do Back Bay Hilton], room number 2305. This shall be called the "[[People's Republic of Interactive Fiction]] Hospitality Suite". It is currently open for business, from noon to midnight on Friday and Saturday, March 25-26, and from noon to 4pm on Sunday, March 27.

The plan is to have the door open through Friday, Saturday, and some of Sunday. It will be both a rendezvous/hangout point for mudders and IF community folks, and a publicity center for newcomers interested in IF.

The plan is to have the door open through Friday, Saturday, and some of Sunday. It will be both a rendezvous/hangout point for mudders and IF community folks, and a publicity center for newcomers interested in IF.

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=== Plans ===

=== Plans ===

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(Final scheduling details will have to wait until we have a PAX event schedule. Hopefully that won't be ''too'' late in February...)

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The room will be open noon to midnight Friday, noon to midnight Saturday, noon to 4 pm Sunday.

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The room will be open noon to midnight Friday, noon to midnight Saturday, noon to (4 pm?) Sunday.

* [http://ministryofpeace.com/blog/?p=474 Second Thoughts on PAX East 2010] by [[Mark Musante]].

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* [http://paulobrian.livejournal.com/25231.html Prelude to PAX: Drive Like The Wind], [http://paulobrian.livejournal.com/25435.html PAX East Part 1: The Suite Life of Zarf & Co.], [http://paulobrian.livejournal.com/25752.html PAX East Part 2: There's More At The Door], [http://paulobrian.livejournal.com/25914.html PAX East Part 3: Do You Like Movie?], and [http://paulobrian.livejournal.com/26345.html PAX East Part 4: Saturday They'll All Be Back Again] by [[Paul O'Brian]].

* [http://inventory.getlamp.com/2010/04/04/pax-east-panel-video-rough-cut/ Video] and [http://inventory.getlamp.com/2010/04/04/audio-only-version-of-get-lamp-pax-east-panel/ audio] of the GET LAMP post-screening panel (recorded by [[Jason Scott]]).

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* [http://gameshelf.jmac.org/2010/04/pax-east-2010-the-if-videos-mo.html Video] of the "Outreach" and "Adaptive Difficulty" panels, plus Purple Blurb (recorded by Jason McIntosh). Also has links to jscott's video, so you can watch 'em all.

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* [http://www.youtube.com/watch?v=cMjZdByphrE IF Suite playing Speed-IF games] by [[David Cornelson]].

CONGRATULATIONS EVERYBODY!

IF Summit 2010 at PAX-East

IF-Related Events

Storytelling in the world of interactive fiction

(Friday, March 26th, 5:30pm-6:30pm, Wyvern Theatre (312))

Text adventures have been quietly experimenting with narrative gaming for thirty years. Five authors from the amateur interactive fiction community discuss the design ideas in their games -- reordered storylines, unreliable narrators, deeply responsive NPCs -- and how they apply to other kinds of games. (J. Robinson Wheeler (mod.), Robb Sherwin, Aaron Reed, Emily Short, Andrew Plotkin)

The current plan: the main GET LAMP episode at 9:30, followed by a panel on stage of people interviewed for the film. (Hosted by Jason Scott. Panel: Steve Meretzky, Dave Lebling, Brian Moriarty, Nick Montfort, Andrew Plotkin, Don Woods)

Write a short IF game in two hours! Actually, we'll give you until 10pm, so you can attend the rest of the convention too. Work alone or in groups. The game theme will be a surprise, but I will provide I7 and TADS 3 templates for people to jump start their work. Included in the template will be standard Infocom spellcasting capabilities which will be required for the Speed-IF. I would actually like as many people as possible to code up at least one minimally implemented spell. We'll share all the coded spells before starting the event. (Hosted by me, David Cornelson)

ClubFloyd Update (from Jacqueline): We'll be playing some of the PAX East Speed IFs over the next ClubFloyd or two. If you didn't attend PAX but want to submit a game, or if you already wrote a game but would like to update your game file, David Cornelson will continue to accept files and update the list below over the next week. See you at 2pm EST on April 3 in the Toyshop on ifMUD!

Parsely: Action Castle is the runaway hit of 2009, debuting at GenCon and PAX! Now you can “ GO EAST ” and “ LIGHT LAMP ” with the best of them. Canst thou master Action Castle before death claims thee? Parsely games are inspired by Ye Olde Text Parsers from days of yore, but substituting a live human for the computer parser. This was the secret event at PAX Prime for two years running, coming finally to the light of day with PAX East. Audience participation required!

In addition to the fans and panelists, a number of Infocom alumni attended, including Stu Galley, Chris Reeve, and Mike Dornbrook.

The IF Suite

I (zarf) have reserved a large suite on the top floor of the Back Bay Hilton, room number 2305. This shall be called the "People's Republic of Interactive Fiction Hospitality Suite". It is currently open for business, from noon to midnight on Friday and Saturday, March 25-26, and from noon to 4pm on Sunday, March 27.

The plan is to have the door open through Friday, Saturday, and some of Sunday. It will be both a rendezvous/hangout point for mudders and IF community folks, and a publicity center for newcomers interested in IF.

Plans

The room will be open noon to midnight Friday, noon to midnight Saturday, noon to 4 pm Sunday.