The illustrations that accompany the patent look less like something out of a Hollywood movie (or a futuristic Mark Coleran interface) and more like the Office Space-ish alternate dimension that birthed Clippy.

The overall idea is pretty simple: The patent describes the common user interface problem of wanting to be able to group windows for certain apps according to a given task – say, a split screen browser and word-processor setup for taking notes. In Microsoft’s world, application windows are grouped (as in OS X’s Spaces) only instead of being tucked away, they’re placed somewhere in a three dimensional space, specifically so their location can be preserved in humans’ powerful but under-utilized spatial memory.

One thing worth noting about Microsoft’s proposed three dimensional interface is that it’s just that – deep.

Unless you’ve got a super fast scroll wheel, it almost looks as if you’d have to fight your way from one level of the interface to the next. Perhaps the designers took their inspiration from the second level of the NES classic Contra?

Separated at birth?

Intriguingly, the designers imagine users navigating this interface not as a three dimensional desktop so much as an actual place. That’s you, user, in the lower left hand corner!

It’s not clear which will come first – the three dimensional Microsoft interface, or the widespread adoption of the 3D mouse required to navigate it. Perhaps they’re just getting ahead of the curve, and this means Microsoft’s ill-fated touch-screen Surface initiative will be replaced by another attempt to leapfrog the upstarts in Cupertino – namely, a working holodeck.