I actually got bored before i finished my post as i was just repeating the fact that there are more requirements to counters than simply taking damage. As for the guardian excerpt, i like you earlier in the thread was using that as an example.Do you really need an official response to this, pretty clearly never going to happen.

I get that, except that I used guardian as an example, whereas you used it in a way that was actually critical to your argument. That's the only reason I brought it up again. And yes, it would be nice to hear something on this, regardless of how you unlikely this change seems to you.

I used guardian to highlight the relationship between maxhp and counterskills, playing through the guardian era showed how important it was that they could be bypassed, the tradeoff being that the ways around it would drain resources in some way much like the cannot be attacked status. To see just how big of an issue it was head over to http://alteil.gamepotusa.com/index.php/ ... card-filesYou said yourself that if a counterskill unit is too strong you should nerf the unit, how is this not equally aplicable in reverse, if the counterskill units are too weak then buff the unit rather than changing the games mechanics.

Edit: i actually typoed in my earlier post and meant to say should not check at each stage.

I'd like to note that none of those guardian counters rely on Max HP hate as a counter, with the exception of Warning Knife, which was already discussed. I suppose we could buff all the units with counter, but why not just fix what I've argued to be a flawed game mechanic? I'm not seeing how this would significantly impact gameplay other than allow a unit who is hit with an attack that lowers Max HP to counter. It is highly unlikely that this change will make those cards overpowered, and the resistance to the proposed change seems to stem from the fact that this is a game mechanic and not from some misgivings about what the change might affect. I'm not even asking for this to happen for grimoires, which was the primary solution to guardian and star dragon in the first place. If they tell me it's too much to code or program or whatever, then okay. But as it stands, I'm not seeing a solid reason not to change this.