v0.8.3c* Support for Dassault-Mikoyan's Blade Breaker Deserter start, vengeance fleets* Remove free storage at starting location when using free start* Asgard's large module has asymmetric loadouts with DynaSector* Fix a procgen crash with some start settings* New game dialog tweaks

v0.8.3b* Fix rebellion suppression fleet crash* New game dialog: Fix Prism Freeport toggle resetting sector generation sliders* Throw exception if max player/officer levels in config are too high * See http://fractalsoftworks.com/forum/index.php?topic=13195.0 for details* Use American English for defense station fleet name* Compatibility with old Save Transfer versions

Note on using Save Transfer (and other console commands)You may want to use the ResetRelationships command to start with fresh faction relationships (particularly if some factions died in the last run).

The SetMarketOwner <market_or_location_name> <faction> command can be used to give a market to another faction (including one not currently alive in the sector).

Known bugsConsider using the Bitbucket issue tracker for bug reports, it makes them less likely to be lost/forgotten.

Text can get cut off at bottom of faction directory (just click the button again to displace it up)

Faction relationships with factions that have an alliance may not be reset properly if the player leaves their current faction

What is this?This is my personal fork of Exerelin, given its own thread because I wanted to be able to maintain my own OP. It is essentially a reimplementation of Zaphide's project (and in fact uses it as a codebase), but updated for new Starsector versions. It is compatible with most faction mods.

How do I win the game?You win when all the other factions are either friendly or better towards your own… or dead. Other factions can also win in the same way; you get an ally victory if you're at least friendly with whoever wins.

How do I remove a vanilla faction?Open its faction config in data/config/exerelinFactionConfig and set the playable tag to false.

How do I customize the followers faction?Faction name, logos and portraits are defined in Nexerelin/data/world/factions/player_npc.json. (Portrait Pack doesn't affect them at present)Ship variant choices for non-DynaSector are also stored there.

For DynaSector, you can have the followers automatically use different tech from the DS-integrated factions with DynaSector/nexerelinOptions.json.If you're really hardcore you can achieve full control over the ship choices by editing player_npc.json, ship_roles.csv and weapon_categories.csv DynaSector\data\factions

To change the dialogue lines, go to mods/Exerelin/data/campaign/rules.csv and look for the section "# Player fleet greeting lines"

How do I make my mod compatible with Nexerelin?There are a few things you need to do.(note: add needed files and csv entries in your own mod, so you don't need a new Nexerelin release before your mod becomes Nexerelin compatible)

1) Stop it from crashingYour sector generation code should have something like this:

If you don't want to use Nexerelin as a library, it may be possible (in principle) to check for Corvus mode at the new game stage, simply by checking if Corvus (or some other vanilla system/planet) exists. I haven't tested this yet however.

Be careful with any code that targets a specific planet or star system by name! Make sure you disable it in non-Corvus mode, and don't assume a given planet will always belong to its original owner.

2) Add your faction to the listOpen data/config/exerelinFactionConfig and make a .json file with the name of your faction. Actually, copypaste one of the existing ones, like Templars, because it’s faster that way.

Now open your new file and edit it. See this page for details on the various tags and what they do.

Then open data/config/exerelinFactionConfig/mod_factions.csv and add your faction to the list.

3) Add your faction to rules.csvNo longer needed!

4) Corvus mode supportOpen data/config/exerelin/corvus_capitals.csv and corvus_spawnpoints.csv and add the appropriate entries for your faction. This tells Nexerelin where to spawn the player at start, and which planet or station changes the system relay's faction when captured.

My wishlistRevamped capture systemEconomy development(note: doing any of this depends on whether I still want to work on stuff at that point; none of this may ever get done)

CreditsZaphide: the original ExerelinDark.Revenant: much coding help; SS+ compatibilityPsiyon: backgroundsTartiflette: Prism FreeportThe SS mod community: various content, tips, pointers and feedbackAlex, David, Ivaylo, StianStark: Starsector, what keeps us here And lastly you, for playing this

Nice to see (N)exerelin back, good work Histidine. I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff.

Since it didn't worked in Exerelin, would it be possible to use ships instead of wings to mine too? I made a mining destroyer that beg to be put to good use, and should be more efficient than a wing since it's quite bigger. I already commented out the corresponding entry for when it become possible (unless you already changed that in this case thank you).

Tried a few times with just Lazylibs, Shaderlibs and common radar. Most of the [urban] textures seems to be missing or something.

Hmm, that's odd.

What OS? I'm wondering if the Linux/Mac installers don't have the (unused in vanilla, AFAIK) urban graphics included.Vanilla folder graphics\illustrations should contain files urban_0[1-3].jpg, with the corresponding entries in settings.json->illustrations:

Thank you I appreciate this.Also this should be moved to the mods thread instead of hiding in the modding area.After adding all the mods you mentioned, and after making a character, when it is starting the game by "creating trade fleets", it crashes, saying something like: out of bounds:10.

Dude, why isn't Exi in here? They were around in 54 and especially in 62!

Logged

Stop trying to balance the game around a few minmaxers...Programming is like sex:One mistake and you have to support it for the rest of your life.

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