Biggest thing I have done is all the rendering, and I have texture switching for the player. Now I need to add in some sort of enemy, text rendering (really easy), and then I need to finish the game! Could have the base game done by today and expand it if I want tomorrow! I'm using my NEngine library to complete this, I never mentioned that.

It looks shitty, but thats because the background graphics are made by me My friend has already made some nice sprites for the persons, but currently I only display one specific (and yeah, not the whole person should be tinted ).

I think our idea could be best compared with a game like lost vikings (if we manage to complete it), where you control multiple units and have to get to a target zone...

Things as basic such as tile collision detection just isn't working, and I want to scream! I'm having a lot of fun though!

Edit: Quick update, got enemies rendered (I don't actually know what they are yet!), and they follow the player. Text rendering is working, and I've decided to scrap collision detection for tiles for now. Next up is collision between entities and the secret power! You only get one power per level, and you can only use it once to kill the enemies. You have to survive for 20 seconds to get to the next level, and each level adds one new zombie. Screenshot:

When Ludum Dare started, people would head to Quill's channel, dvcolgan's channel, that's normal, but when notch starts streaming there's no point in really doing anything, seeing as nobody will watch whatever you have to offer.

Usually when I do stream, I end up stopping 5 minutes into it. The chat keeps distracting me

Depends. If your resources folder isn't part of the build path then the string you load the sound file by should be something like "res/whatever/something.wav", if otherwise, it would be "/whatever/something.wav" AFAIK.

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