Design work on the next Sleuthhounds game is ongoing for both high level story direction and lower level puzzle design. One such puzzle not seen in a Sleuthhounds game before is of such a nature that it has needed a different approach to designing it. While many puzzles can simply be thought through or else sketched out on paper, the moving parts of this particular puzzle required a more hands on design tool: board games and Lego. Read More

The next Sleuthhounds game is of sufficient size that it’s tricky even just figuring out where to begin in breaking it down into reasonably sized chunks. The result is that I’m approaching the game design from multiple different angles. One such angle is the geography of the game environment. Read More

Feature Length Design Challenge

Janaury 26, 2018

As pre-production of the next Sleuthhounds game continues the big challenge is to take the basic concept – Pureluck Homes and Jane Ampson work together for the first time to solve a mystery on a cruise ship – and break it down and refine it to the point where an actual adventure game can be constructed from it. This will be the first “feature length” Sleuthhounds game and as such it has different design challenges from the previous games in the series. Read More

The New Sleuthhounds Cast

Janaury 12, 2018

Pre-production work has begun on the next Sleuthhounds computer game. This entails plotting out the story, determining locations, piecing together puzzles, and, of course, coming up with character designs for all the suspects that will inhabit the game world. It’s this last that I’ve been most focused on in the past few days. Read More