3. If you could build VF4 from scratch, would you do it on Naomi 2, Xbox, or some other hardware (old or new)?

4. VF4's aesthetics marked a big departure from VF3, especially in the "cleanliness" of the image and in particular aliasing and texture quality. Is there a specific reason for this (i.e. arcade programmed with PS2 in mind) or is it simply a matter of Naomi 2 restrictions?

5. How many updates to VF4 do you envision making in its lifecycle?

6. What is the REAL reason for excluding Taka in VF4?

7. Where do you get your feedback from in updating VF4? From specific players, specific arcades, media sources, or from select focus groups?

8. What is the rationale for removing the E button in favor of the stick? Did you not go through the same process when designing VF3 in deciding which method to use? What factors changed to cause your team to decide on using the stick to dodge for VF4?

9. What do you think of Tekken 4 and how would you compare/contrast VF4 to T4?

10. What do you think of DOA3 and Itagaki san's inflammatory comments in various magazines? Is it true you assisted him in programming DOA?

11. How did you recruit the team responsible for VF4? What criteria were you looking for in your artists, programmers, and designers?

12. Can you walk us through the development cycle for VF4? Design considerations, things that were cut at the last minute, etc.

13. Can you give us an estimate of how technically advanced VF5 will be?

14. What was the team's inspiration for VF.net?

15. There was some early experimentation with network play for arcades. How is this progressing? Will VF5 be network playable?

16. What do you think is the future of arcades?

17. Were any considerations made for markets outside of Japan when designing VF4 or the PS2 version?

18. How would you grade the PS2 version in comparison to the arcade?

Etc. Oh yeah...can't forget:

19. Were the DC version of VF3tb and the PS2 version of VF4 specifically programmed to be "faster?"

And:

20. How would you like a motivated, VF-loving, accomplished Duke grad with varied working experience to be on the VF5 team?

Did Ferrari give you a 355? And do you know any Martial arts? What demons from hell do you have sex with to get the kind of ideas you do? =) well maybe not the last one, thats when I'd get dropped by Bodyguards. lol.

I'd ask if he would ever introduce Internal Damage to VF (at least as an option). For example brakeable bones, disabling whichever moves belong to a certain limb for the rest of the match(not round). And true knockouts. And concussions (accuracy and getting-up speed is affected; any further strikes to head cause severe damage). ..And...And...

Kataoka's sort of the "second-in-command" for all of the VF games, and has considerable influence over their development. He's also done stuff like Outtrigger and (most importantly to me) the FV series.