Book 2: Session 6

Returning to life at the tavern became more difficult during the days of Blood Veil, but the party tried to make do as best they could. People had become more reclusive and paranoid, and they only travelled out of necessity, poverty, bravery, or foolishness.
The Sheriff called once again though, with a lead. Apparently some of the plague carriers had gotten lazy, and there were rumors that they were dumping the bodies in areas other than the burning grounds.
The party investigated, and found not only a pile of bodies dead from the plague, but some unusually pale ones. A closer look revealed a nest of vampire spawn who had taken up residence under a toy shop (and murdered the owner).
After a back and forth scuffle, the group cleansed the undead from the city, and the Sheriff resolved the problem with bodies piling up.

Book 2: Session 5

During this session, the party was summoned by Shawn Dhatri to meet at the church. Upon arriving, they found dozens of people pressing against the doors of the church, with all the signs of Blood Veil. Guards were posted at the doors, refusing entry, but Rhialla gained access and met with the Priest. He told of bad situations that were becoming vastly more dire as time goes on. Disease stands at the very edge of being an unstoppable plague.
The priest asked to be brought to Kroft to discuss options, and required an escort and invitation. The party obliged, and upon arriving, found a meeting in session. The queen had put together a group of Plague Doctors, and a military force of Grey Maidens; and was co-ordinating their efforts with the Korvosan Guard and the Sable Company.
Introductions were made (including the introduction of the doctors and Doctor Davalaus), and the next day, an edict had been posted all over the city.

Book 2: Session 2

Well, a week or so had passed, and things had gotten to be a little closer to normal. The party kept the sickness of their own quiet, and none were the wiser for it. Business continued, and life kept rollin’.
But there was one rumor that kept coming up, one that was hard to ignore. Apparently some of the Korvosan guards had started to go missing – and the characteristic common to ‘em all? Ladies.
Sheriff sent a messenger, askin’ for a hand with a discrete investigation, and the group got right to it.
They interviewed the remaining two ladies (apparently the Guard started with a dozen), as well as another guard, Vasquez, that was friends with Suzy Q (and was friendly with most of the others). It was the search of Suzy Q’s house that yielded the most results, though, in the form of a black flyer full of cryptic information. The group was able to deduce that the flyer was “advertising” a new level and kind of martial prowess, and gave an code that referred to an “address” in the Shingles.
Following the lead, the group found a fairly open section of the Shingles that was home to a few homeless fellows and a Choker. Jack made very short work of the the second, and managed to find evidence of a struggle – 4 assailants, 1 victim. The trail dropped straight to the ground, and was lost in the day to day traffic of the city, but went west from the place where the initial conflict was resolved.
By this point, it was very late. They decided to call it quits for the night.

They spoke to the Sheriff again in the morning, and discovered that another woman hadn’t shown up to work – the newest gal on the squad. Immediately they made their way to the eastern edge of Korvosa where she lived. Peeking through the window, Rhialla was winged by a shot from within. They found the poor girl within, nearly incoherent with fear, sure that her time was near. But thanks to some calm words, they brought her down, and reassured her that they were on the case!

Book 2: Session 1

The party had enjoyed a right restful and profitable couple of months since the Blackjack’s rescue of “Trinia” (more accurately, her stand-in) from the hangman’s noose.
They had established the very fine The Ugly Duckling Saloon, and made somethin’ of a name for themselves, ‘specially among the merchants of the area who just wanted to unwind after a long day of hagglin’. It’s turned out to be not only a great place for making money, but a fine way of keepin’ tabs on the various goin’s on ‘round town.
One such piece of information came just the other night, when the people were talkin’ about some kind of pirate or ghost ship shinin’ a yellow light (something that Shaggy remembered signified a ship in quarantine). Apparently the Korvosan Guard sank it to the bottom of the Silt River when it refused to identify itself (Some even whispered to Rhialla of ghosts aboard, or no one at all!)

Grau stopped in to the Saloon in the days followin’, wide eyed and frantic (but sober and decent – looks like he cleaned up his act). He was desperate for someone to come take a look at his niece, Brienna. Apparently she’d taken real ill all of a sudden, and went from a picture of health to death’s door in nearly no time at all. It was no minor affliction, that’s for sure. One of the Clergymen, Shawn Dhatri, was busy at work with herbal remedies that were seeming to have no effect. Turns out the Church policy is payment for miracles, regardless of one’s station in life, and these poor folk just couldn’t get the money together.

Well, Shaggy, Voltain, and Rhialla fixed the girl up usin’ some proper alchemy and old fashioned doctorin’. Looks like she’s out of the woods, but Rhialla and Voltain look like they may have caught themselves a bit of a souvenir..

Fortunately, the doctor (and his assistant Zyneste) was IN, and the disease was out – even though Rhialla needed to head on back to Shawn for a miraculous healin’. That combined with the Preacher‘s ministrations was enough to get her back into fightin’ form.

Session 4

Ready to press further in, the party entered upon a grisly scene where a Derro was busily draining the blood from a body using a Stirge. A skirmish took place, and in the midst of it, another captive returned to consciousness and joined the fight. The party learned that his name was Edwin Silverhand, and he agreed to accompany them.
Derro reinforcements were called, and one Herp Aderp, was charmed, and agreed to show the party the various sights.
He led them through the various caverns in the warren, and aided the party in defeating a berserk Carrion Golem, vaguely befriending another derro, Derp Aherp. During the fight, Herp was gravely injured (as well as contracting Tetanus and Filth Fever) and fled the scene. However, another slow-witted Ogrekin, Cabbagehead was charmed and agreed to help the party in return for vengeance against a tormentor: a derro necromancer named Vreeg. Several prisoners were rescued from Cabbagehead’s Pits, and set free with a promise that more would be coming.
The party continued through the warrens, and finally came to Vreeg’s quarters, whereupon he attacked them…