What might be nice is a degree of control over what evolution your creature undergoes. I know you get to select what upgrades but it doesn't make too much difference and the end result is always the same.

Very well done so far. Was it even possible to get 10 tails? At 7 it seems currently one is 'trimmed' automatically so you go back to 6. (Your creature bleeds until it falls off although no red creatures are in the vicinity.)

I only really knew of JMonkeyEngine and Ardor3D before. I see there is Xith3D but people say it is inactive.

What are the notable 3D engines, what are their best assets, the reason to choose them etc. At some point soon I'm going to dabble with programming a basic 3D game for Java and I'd rather not get involved in a heavyweight 3D engine straight away (and risk demotivation due to overcomplication) just because it is well known when there could be a better alternative out there.

Is it worth considering JOGL even if I don't know much OpenGL at all?

Update: Of course, the term "best" is very subjective. Best in your experience, for your requirements etc. I'm not looking to start a flame war but an objective - positive - "I use X because of Y" etc.

It is my experience that far more projects get lost on personal servers than they do on the free services you deride. Nobody forgets to pay a monthly fee and lose the service, nobody suffers a hard drive failure and has no backup, redundancy means outages are rare, and when there are outages a team is on hand to fix them.

Keep going. 10 years passes quicker than we'd all like it to, and you're on your third game - not first. The original Freelords lives on as Lordsawar. The 2nd is playable. The 3rd is a new direction and a more solid foundation based on all the lessons learnt so far. Nobody becomes a good programmer overnight and good things take time, especially when you're doing it in your free time for fun.

Hi N_I_C_S, this is a really good start! I hope you keep developing this a bit more. Obviously the current enemies are a bit strange looking but the game runs very smoothly and is quite good fun for what it is.

This is really cool. If you drop us an email at Free Gamer (http://freegamer.blogspot.com) when you are done, we'll feature you there and get you some traffic. (Open source required though that seems to be your intention.)

I'd use lines to do the skid marks instead of particles. i.e. === instead of ooo. Also the steering seems to have an effect after releasing the key - are you simulating the turning of a steering wheel? That is a bit unintuitive, given there's no-screen indicators.

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