Two guys that make indiegames

We are building all the rooms and changing a bit the order – the idea is to have something that “grows” with a rhythm while you move from one to another, something that feels right and is fun to play.
It’s important that things seem to have a logic, feel well connected and that anything has the right time(s).

Of course it’s all about hard work on good ideas BUT also to remove all the extra things that kills the game balance – something like “more is less” (maybe: less is more clear and nicer to play).
We are trying hard, hope it will work. ;)

Hi people!
How is it? We were stingy :P with the news, but the hard work never stopped.
SO: we are still on Sector-10. Do you remember the maps from last post? Yes? Ok, forget them :P

We are changing almost everything because we weren’t happy with the mechanics and ideas. We made some prototypes but the gameplay didn’t work as expected and wasn’t that fun. When the gameplay becomes tedious we aren’t happy and if we aren’t happy we want to stop.

So, at the end, we decided to change and try different stuff even if the idea to use more SynBs at the same times remains. We developed different ideas but we haddiscardedall for the same reason. -_- On one we found out that our engine has a a limitationthatwe nevernoticed and that make us change some part of the level designs (but that’s a secret ;) ).

Here some image from current prototype:

As you can see it’s in early state and we will maybe split it in 2 parts and add stuff before and after.

Just to avoidtediousness we added a new shortcut for making the SynBs change faster: you can still change between last SynB with SPACE + LEFT MOUSE BUTTON but from next beta version if you press SPACE BAR + move the MOUSE WHEEL you will change SynBs as you do with the weapons. Pretty cool, isn’t it? ;) We noticed that it was necessary when you need more then 2 SynBs and it works very well.

We also fixed many mini bugs that we found out when we have tried the first version of Sector-10 (collisions, overlap on fighting animation and more) so then game is a bit more solid.

Ok that’s all for today. Hope next time to show more ;)
Take care and have Great time.

finally we have the NEW TRAILER, here is it with a very cool rock song by the nice group The Spin Wires, take a look:

When we listened to their music we were really impressed by the quality and the sound so we decided to use one song on the video. We think it works very well, don’t you think? ;)
You should check also their other songs, very good stuff. ;)

And from today we have also uploaded the new DEMO on STEAM , so if you love the platform and want to try the game or have friend that would like, now it’s finally possible.

The demo has 3 different Sectors/levels from current BETA.
The first for introducing you to the story and the game mechanics, the second with an advance puzzle session and last for some cool action.
Enjoy and share to your friends please!

Next step: as told, we are on last sector, S-10, which is last. We are still on designing and defining what will it have – you know, we have many ideas but we want to have a balanced level and not just a “box” with as many things as possible. Maybe next week end we can show something.
In the mean time, some more design wip pics:

We have a new update, just for the week end so you can play happy again with you favorite THE BODY CHANGER ^_^.
First of all, as told, we have finally a intro for the game with a better introduction to the story, more info about what’s going on and how you got involved with the no-end mission.
We used 3D cut-scenes made with game engine plus some 2D gfx for building fake e-mails. We are pretty sure you will like it. ;)
Of course you need to start a new game for seeing it.

We fixed also other stuff (maybe take a look to STEAM discussion for more details…) and added more info for some puzzles here and there. We added also some automatic position change for the camera, for making some things more clear: we are trying to avoid situations where you do some action and you hear a sound but it’s not clear what’s going on.

Because we thought that using the Dart Shock Beam could be difficult sometimes we added an animated “crosshair“:

Have you seen it in the screenshot from last news? ;) You still need to be precise but at least you have a better idea where you will throw your Shock Beam – here’s a super short video that shows how cool the animation is:

EHI! We finally have uploaded the cards, wallpapers and the emoticons! Sadly I found out that I forgot to make 3 wallpapers, so this week-end will be time to finish the job :P

We had also the opportunity the install the game on a Microsoft Surface (with Windows 8) and it works perfectly:

The resolution of 2160×1440 pixel is quite amazing :D

Ok that’s all for today, enjoy the game and tell your friends!
And don’t forget to share us your thoughts and comments, together we can make the game even better!

Btw have you tried last BETA? You should.. ;)
…in any case before moving on last Sector we have fixed some bugs and written the list of toDos – it’s on the picture, it contains many things plus some new stuff for a higher replayability – you will find out. ;)

What are you saying? You can’t read it? Ehi, we know you hate spoilers! :P
What is missing is a little discussion for next video-game events we would like to be part of, but it’s too soon to make any type of announcement now even because we don’t have a clear idea where to go.

We are also recording the game, finally, for a new trailer and polish a bit some stuff here and there after some new thoughts.
Next update (soon) will have some new improvement like this one:

Can you spot the difference?
Btw we had also a new nice LetsPlay this week, take a look:

that gives us some hints (done and fixed!) and we had also a nice interview with Nelson from #GamesMatter, you can watch it here (an listen to my bad EnGrish :P):