Not much has seemingly changed other than the upgrade multipliers under /base/stats/functions.txt.

One thing I dislike is that each of the unique cyborgs were removed from /stats/bodies and instead replaced with two generic categories, light cyborgs and heavy cyborgs. I liked the idea of each cyborg having a slightly different speed, armor and HP

EDIT: NVM, I forgot that individual cyborgs can be modified in weapons.json instead of body.json. In 3.1 the cyborg weights and HP's could be modified in either body.txt or weapons.txt so there was some redundancy there. It's good that the cyborg bodies have been generalized to two categories.

KlassKill wrote:
this is another change that breaks how we used to play with 3.1 series
balance is way off from where it was and the whole tech tree needs fixing now
it is like the game is getting more arcade than anything else by removing all the strategy elements without a good reason
vexed, per, cyp, please add these back the community wants them!
it is like the ntw people are trying to ruin the game for everyone by dumbing it down for everyone since they never use strategy

Oops, I misread the original statement. I thought it said the optimal/short/long range functionality was removed. But it says the optimal/short/long range GUI was removed from unit menu. If the functionality still exists, I think it should remain on the unit menu.

Values come from these two files:
3.1.5 /mp/stats/functions.txt
3.2.0 /base/stats/functions.txt (3.2.0 doesn't have functions.txt under /mp/stats)

how are you doing this?
here is how we are looking at the balance problems
run 3.2 and 3.1.5 at same time and have each player try the same thing on each version and you will see how different they are