all spriests called it. they nerf the spriest instead of DI which was making the spriest what they are. i predict below average without DI and average with it. i hope all raids have a lock if there is a spriest.

all spriests called it. they nerf the spriest instead of DI which was making the spriest what they are. i predict below average without DI and average with it. i hope all raids have a lock if there is a spriest.

DI was an insane buff indeed and unfortunately it seems they are taking it for granted.

Originally Posted by venfayth

I'm with you. I like being the best, but probably due to the nature of VE we will never have the highest damage output of any class.

edit: To clarify.. I mean that from a design standpoint, not a mechanics standpoint.

I wouldn't mind nerfing our damage even more if shadowpriests' VT and VE was the same as in TBC and our AOE as powerful as in wrath. But now i am not sure about how likely we are to be included in a progress raid setup.

all spriests called it. they nerf the spriest instead of DI which was making the spriest what they are. i predict below average without DI and average with it. i hope all raids have a lock if there is a spriest.

We are in the same spot now that feral dps were in ever since the mangle debuff existed. If there was a feral tank/warrior applying trauma/mangle, they were fine dps-wise. If there wasn't, they were mediocre at best. They've made mangle/trauma last 60 seconds near the end of WotLK to make ferals less setup-dependent.

Someone might want to bring this up on the US forums in relation to DI and spriests(/and perhaps moonkins).

We are in the same spot now that feral dps were in ever since the mangle debuff existed. If there was a feral tank/warrior applying trauma/mangle, they were fine dps-wise. If there wasn't, they were mediocre at best.

That's not quite true. After Ferals got buffed for 3.1 they were quite good until the end of WotLK, even without a mangle-bot. Arp was nice.

You mean why not revert the mastery change, right? I've HATED playing shadow in 4.0 because our ramp-up and reliance on such huge % buffs from an RNG element. Now, if they're unhappy with how fast MS + MB is bursting people in and of itself without orbs or dots, I can see the nerf to Shadow Power making sense, but as the big problem (I'd have to assume) is with the size of 3 orb hits/crits and how much damage the dots are doing with Emp Shadows up, nerfing the easy % isn't really fixing the problem.

You leave hunters/dk/warlocks op from release till 3 days ago and now that oh wait, WHAT! A SHADOW PRIEST is doing GOOD!?!?! You announce the nerf 3 days later. Fun. <--- For that word to be true to its meaning, leave us like we are now for 1 month. Then it will be fair. Or maybe next time, NERF every class equally. Also why does it matter that a shadow priest does good dmg? Holy Sh*t the only thing we bring is DAMAGE. Bring the player not the class, yeah right thats some BS right there. You just need 3 interrupts for nefarian (10man), you just need a mage for heroic Halfus(10man), must I go on? Bring the player not the class.... yeah @!##ing right. Ask any raid leader if they are willing to bring a class that brings litterally nothing great, doesn't do competitive damage and doesn't have an interrupt.

You are the ones to blame, don't say things you can't deliver.

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*Bring the player, not the class. *
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Wrote this on 4.0.6 hotfix, it pretty much resumes everything i have in mind.

lulzerbeams

They add a 10% boost of RNG goodness, then nerf a static 10% buff. At best, we're right back where we started. Real-world numbers, we'll probably come out lower than before. That's the life of the Ginger-class in WoW. The only people left playing this class are people who like to have their nipples nearly tore off with biting during sex.