If you're new, you're probably reading this. Or, you're a troll. Whichever, you're here to see what I have to say about what new players should think about.

The first thing they should do, is the tutorial. DUH. If you're new, please do the tutorial so that you will understand some of the things I tell you to look for.

The first thing a new player should do, is build a colony in a safe place that he/she thinks is safe. Then, spend the next 100 ticks building up your..Metal Mine, oil well, and farm up to level 5. Or if you are in a fantasy world..Gold mine, lumber mill, and farm to level 5.

The increased production will give you an increase on troop creation, and worker income.

This is very very good, and will easily get you a solid army foundation.

If you lose 1000 metal worth of troops, in 3 or 4 ticks, you could have enough to rebuild them, and maybe even have some left over for later.

If you have a low income, it'll take (the WORST i've seen) 15 ticks to get 1000 metal/gold back. This is bad, cause most of the time, you'll always have to be on your toes against your opponent.

While you are creating level 5 income buildings, you should also get the energy reactor or mana pool up to level 3. And also think about what alliance you will apply for, if any at all. You CAN just watch your first era just to get the hang of things, or you can jump right into an alliance, and let them help you learn. However if they want experienced players, don't tell them that you are a noob

If you find yourself getting more metal or gold and more lumber or oil then what you're using, it's time to start building some other structures. Like the...Beam workshop/piercing workshopExplosive workshop/ Crushing workshopDamage upgradeRange upgrade.

If you get all that built before tick 100, along with lvl 5 farm, metal, oil; or farm, gold, lumber; you'll be on your way to a very good player!

Then, you'll need to start getting your army ready for the wars of the world once your shield reaches zero, cause then you are fair game for other alliances.

Here's a rundown of what building does what...

Metal mine or Gold mine: Increases your facility and worker output for that

Lumber mill or Oil Well: Increases your facility and worker output for that

Farm: Increases worker growth rate.

Energy/mana reactor: Increases income for mana or energy

Converter: You use this to convert resources you don't need, into something you do.

Shield Generator: Let's you convert energy into a shield, that you can charge for up to 12 ticks. You use energy to charge the shield by 3 ticks each, and can do it up to 12. The shield automatically kicks in when the tick an attack is supposed to land on your colony would hit. Instead, the shield kicks in, and the attack is delayed. They can build up the amount attacking, as you can build up the amount defending. Can also be turned off if it isn't active, so that you don't waste the shield battery.

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