Files posted by Flareon350

Roughly two years ago, I attempted at a project that would have been my ultimate CC1 set - Walls of CCLP1. I was inspired enough by Joshua Bone's Walls of CC1 to attempt it but as a CC1 set. However, after about 20 levels were made, I lost sight of the project for one reason or another and aborted it completely. Though I savaged most the levels made for it and placed them into JoshL6-extended, but the thought of doing a walls of set with a different set of walls remained in the back of my mind since then.
Then Walls of CCLP4 came out. That... brought back the inspiration to try a walls of set again. Though, I had already placed the ones with CCLP1's walls into JoshL6 so reattempting it, didn't make much sense. CC1's and CCLP2's walls is already being done by Joshua Bone and mobius respectively as CC2 sets. J.B. started up his own Walls of CCLP1 set, which is better suited for him than me. So what other official set is left?
CCLP3
I initially planned to not release this till it was completely done, however, iterative releases are a fun way to get other members involved with the process of any set and honestly aren't done much anymore these days. This first release holds 40 levels - I'm planning on releasing another update once 70-80 levels is reached, which should provided plenty of time to make any adjustments and/or fixes to these levels, if any exist.
Feedback is very appreciated! Any input on how the levels play out, look, etc. would be helpful to make this set as good as it can be.

This is an update to my CCLP4 submissions set. If there's ever a CCLP5 or something, and I'm not around, here's all the levels I choose to submit for such an occasion. I give all permissions for it, if it ever happens. Hopefully one day it does!

Contains 350 levels - most of which were submitted for CCLP4 already. The 37 levels that made it in that set, were removed and replaced with 37 newer levels I've made since then plus a few other changes. A couple of my earlier levels were removed due to them being simply outdated and have no hope of seeing them in an official set. I've also added 50 of the 70 levels from my recently released set - JoshL7.

All have been played and solved, in both rulesets. Take it seriously if you wish, I know some others did with the older version. But again, it's not assembled by difficulty. Have fun!

As it turns out, I had more ideas, even after extending JoshL6. I cannot promise I won't make any more CC1 levels anymore.
This is my 7th levelset in the JoshL series! Contains 70 brand new levels compatible and solvable in both MS and Lynx rulesets! Various levels here once again, use wall configurations seen in other sets. Few feature somewhat new concepts that I personally haven't seen done before. Very few were designed for create competitions. Even fewer were even re-designed or re-purposed from an older set in some way! And of course... there's mazes! Lots of them.
Overall, I'm very pleased with how this set turned out! I did my best with the ordering and I tried to explore areas I particularly don't tackle in level design much anymore, such as monster manipulation and fairly difficult puzzles that aren't annoying to play over.
I'm very excited to hear some feedback on these.
I hope you enjoy! Feedback thread can be found here.

An updated appearance to the MSCC tileset previous found here to use for your CC2 designing/playing experience.
Various tiles have been recolored or changed out entirely to look smoother.
To use, simply place it in C:\Program Files\Steam\SteamApps\common\Chip's Challenge 2\data\bmp (The exact file path may vary depending on where you installed Steam, but you get the idea.) It is recommended to back up your original chips2.bmp first though.
When using this, keep in mind that the thieves are switched here; the cyan thieves are the actual boot stealing thieves like in the original CC game and likewise the red thieves steal your keys. Another thing is because of the lack of a upward facing teeth tile, when teeth chase you going north they will be facing downward. Walkers also do this for some reason. Not many of these tiles are animated, though some are still like the force floors and water.
I do not take complete full credit for this.

While first released on August 28th, 2014, it was brought to my attention that not many of my newer levels were showcased in the original, thus realizing I had completely rushed the original release and well... also realizing there were a lot of crap levels in the original release.

...so here's a brand new, much better, re-released JCCLP2 - my second official "best-of" level set! Special thanks to the one and only J.B. Lewis, for the idea to overhaul this set for without him, I never would have considered it!

Like JCCLP before it, this set holds my best 145 levels from my latter three JoshL sets (4, 5, and 6) and is fully Lynx-compatible! It is also arranged by difficulty and includes 2 levels from my rejects set that I feel have been liked enough by various community members to be showcased here! It also includes 2 brand new levels - made specifically for this set.

As for the levels themselves, most of them retain the changes I've made to them for CCLP4 consideration while others have altered time limits. In addition, there's also secret hints scattered across the set! Find one and you get a password for a certain level you can skip to, if you want to do that! Although most of you might have disabled passwords to start with or just look in the editor... still it's fun to reach them!

--THE LEVELS--

JCCLPRejects - 2 levels

These two levels were ultimately rejected at first because I was not that pleased with them upon creation for one reason or another. But after giving them some time in the spotlight in the previous version of JCCLP2, I realized others enjoyed them, enough to make me actually like them myself. So theoretically, these two were falsely rejected but they are here to stay and can be found towards the end of this set.

JoshL4 - 25 levels

In terms of my designing career, this set is where I found a style I was comfortable and happy with. Unfortunately my choices of making difficult levels instead of easier ones makes this set less fun than the others...

JoshL5 - 73 levels

Taking nearly a full year to make, this one is definitely my best set and the one I am the most proud of. It is also my personal favorite! It manages to retain simple to understand, original concepts, but still contains a ton of variety. The only thing I regret with this set is I wish I had arranged the levels in a more orderly fashion than what I did.

JoshL6 - 47 levels

Not as good but this one is a close runner up to its predecessor! Unlike JoshL5, this one is heavier on the aesthetics given the design trope of monsters on top of unusual tiles but still contains a wide variety of gameplay. Even so, levels from this set can be considered as a "mix" between the difficulty levels of JoshL4 and 5.

2 NEW LEVELS

These were very last minute creations. Thanks to the inspiration I got from seeing Jeffrey's medley levels from two of his sets, I just had to attempt to make two of my own - one for JoshL5 levels, and one for JoshL6 levels. For the most part, I am fairly proud of these but they could have been better. The difference between the two levels is the JoshL5 medley uses 16 8x8 sections while the JoshL6 medley uses 16 7x7 sections. Some edits were made to both of these, but they both still are fun to play and neither of them aren't too difficult. If you know what you're doing that is.

JCCLP3 might be a thing in the near future if I can make it happen! But don't count it

Thanks for sticking around with me and my levels for all these years. I wouldn't have made it this far without this community.

This set holds my best 149 levels and is fully Lynx-compatible! Many of the levels are from my previous sets (JoshL1, JoshL2 & JoshL3) but also some are brand new and never seen before. Most levels from my previous sets have been slightly modified to match my design style today and/or to be less tedious.

This set is also somewhat arranged by difficulty. Expect a challenging level or two at all times

This is my 6th levelset of the JoshL series. Originally first released at 40 levels then updated to have a total of 90 right before CCLP4 submissions ended. And now after many months of constant inspiration and even more level ideas, it now contains a grand total of 149 Lynx-compatible levels all rearranged mostly by difficulty once again!

A recurring theme in this set is monsters placed on top of unusual tiles (i.e., pink balls on top of sockets, etc.). You will be seeing this a lot throughout playing. Another theme I've used is using wall layouts from preexisting levels to create new levels out of them. Many thanks to all the various community members for providing great wall layouts! All of them were fun to use.

In the downloads, you'll find three files:
The fully rearranged 149 level version, which will be the official version from here on and any updates needed will be made only to this one. This is also the one to report times for, if you wish to do so.
A set containing the 59 newest levels are included for those who wish to only play the new stuff, however, this does not have a proper curve of any kind as they are in the order they were designed and will not be further updated.
Version 1.0+ with the original 90 levels is also included and this will no longer receive updates as well.
A detailed level listing and updates made to any older levels can be seen here. This will also be used to add and explain any further updates, if any are to occur. No major changes have been made to any of the older levels so any times submitted for these levels are still valid.

As always, any feedback or review/comments are more than welcome, as well as bust reports, if there are any!

The scoreboard for this set can be viewed here. Please feel free to submit your scores if you wish! You can also read up on the various fun facts/trivia to all the levels I've created for this set, old and new! Including which walls I've used from other levelsets.

The 5th set to the JoshL series. After just shy of a full year, this set now consists of 149 levels of moderate difficulty, 10 of which were seen in JCCLP. Entirely Lynx compatible and somewhat arranged by difficulty; the hardest levels are towards the end of the set. Most levels have been tested in both rulesets by Michael, Tyler, J.B., and myself. But if we missed something, please let me know!
This is also the source set of many of my levels seen in CCLP4.

This is my 4th levelset in the JoshL series. Holding 80 very puzzling levels, 24 of which were seen in JCCLP! Highly recommended for veteran players, as most levels are 5 star difficulty. There are some breather levels so don't feel overwhelmed.

Hello all! This is my 2nd level set, titled JoshL2! It consists of 150 levels, some being easy, some being moderately difficult, some being pretty puzzling at first.

In this set, you will experience:

-Great levels that should be strongly considered for CCLP1!
-Quite a bit of block pushing (sorry about that)
-Amazing and hilarious concepts
-Levels that will lie to you
-Levels that might make you scream your head off

This is my first ever created level set, which was made by me some few years ago. It used to be worst with 201 levels, but this has 120 levels and is compatible in Lynx!
Disclaimer: I still don't recommend playing this since these levels are very unoriginal.

Looking through an old PC from years ago, I found this levelset, containing levels I made almost 9 years ago. Sharing here for the fact that most of these are hilarious to look at now and I want people to bash on these.

I, of course, do not recommend playing as I don't even know if all these are even solvable and I can definitely say this isn't Lynx compatible as some invalid tiles exist here.

Hopefully my newer levels can be appreciated upon looking at this piece of junk. : ^ )

These are the entries for the June 2016 create competition. Being the first ever Chip's Challenge 2 competition, the goal of this was to create a tutorial styled level, since the main game lacked on proper introductions to some elements.

Grandiosely envisioned and hastily constructed by the CCLP4 staff as our April Fools 2016 joke. This set is intended to be awfully bad. Likewise this is not CCLP4 and definitely will not be like the real thing. First, last, and only version released April 1, 2016.

Some of the tiles here, however, are different compared to the download there. I went ahead and swapped out some tiles such as the ice block and blue teeth, and replaced them with ones that were made by Tyler Sontag, to make it look a little nicer.

Ice block, blue teeth, yellow tank controller, green walls, bowling ball, and the extra chip tile were made by Tyler Sontag. Everything else is either from the original game or was made by the original uploader.

As noted on the link, to use simply place it in C:\Program Files\Steam\SteamApps\common\Chip's Challenge 2\data\bmp (The exact file path may vary depending on where you installed Steam, but you get the idea.) It is recommended to back up your original chips2.bmp first though.

When using this, keep in mind that the thieves are switched here; the cyan thieves are the actual boot stealing ones like in the original CC game and likewise the red thieves are the key stealing ones. Another thing is because of the lack of a upward facing teeth tile, when teeth chase you going north they will be facing downward. It's silly I know but it can't be helped. Also if it's not obvious already, not many of these tiles are animated, though some are still like the force floors and water.

All submissions for July 2014's create competition, where the objective was to create a summer themed level with at least one partial post. Level order is the order I received the entries. A winner has yet to be determined.

These are the levels submitted for the create competition of April 2013. The goal of this competition was to make a level based off at least 3 colors using the MSCC tileset. The colors of the titles below are the colors the designers who submitted used.