The video revealed the most 3DS footage yet, which differs mostly thanks to a cartoonier, cel-shaded aesthetic. Sakurai went so far as to analyze its technical details to assure fans that portable Smashing would run at 60 frames per second (with the exception of background details and "helper" characters running at 30 frames).

The video revealed the most 3DS footage yet, which differs mostly thanks to a cartoonier, cel-shaded aesthetic. Sakurai went so far as to analyze its technical details to assure fans that portable Smashing would run at 60 frames per second (with the exception of background details and "helper" characters running at 30 frames).

Won't this look weird?

I dunno, but I seem to recall that in many cel-shaded anime, the foreground and background framerates were different (and generally both under 30 fps). I suspect most people won't be that bothered by it, especially if it ends up being a situation where pans across the background occur at 60 fps but updates to it only occur half as often.

Also, I am disappointed that Nintendo has sunk to new lows when it comes to game naming. Names like "New Super Mario Bros Wii" were bad enough, but now they are actually putting for (system name) in the title??

Can't wait for "Super Mario for Nintendo Wii U Game System" later this year!

Oh and they seem to have misnamed the portable version, shouldn't it be "Super Smash Bros. For 3DS and 2DS" ?

Smash Bros shouldn't be about "oh man look how COOL Mario's fireball is now! check out those flame graphics!"

Also, I am disappointed that Nintendo has sunk to new lows when it comes to game naming. Names like "New Super Mario Bros Wii" were bad enough, but now they are actually putting for (system name) in the title??

Can't wait for "Super Mario for Nintendo Wii U Game System" later this year!

Yes because one game promo they have represents all of the promotional videos they have.

Smash Bros shouldn't be about "oh man look how COOL Mario's fireball is now! check out those flame graphics!"

Also, I am disappointed that Nintendo has sunk to new lows when it comes to game naming. Names like "New Super Mario Bros Wii" were bad enough, but now they are actually putting for (system name) in the title??

Can't wait for "Super Mario for Nintendo Wii U Game System" later this year!

Yes because one game promo they have represents all of the promotional videos they have.

But! Counterpoint, the official Mario page at the Smash bros website:http://www.smashbros.com/us/characters/mario.htmlSo maybe it's just Mario? Same angry look and prominent fire. I don't need Mario to look "badass" in order to like him. And my question was sincere; did this start with Smash Bros Brawl and I just missed it? Melee?

Smash Bros shouldn't be about "oh man look how COOL Mario's fireball is now! check out those flame graphics!"

Also, I am disappointed that Nintendo has sunk to new lows when it comes to game naming. Names like "New Super Mario Bros Wii" were bad enough, but now they are actually putting for (system name) in the title??

Can't wait for "Super Mario for Nintendo Wii U Game System" later this year!

Yes because one game promo they have represents all of the promotional videos they have.

Right, cause I can't wait to play as the "Wii Fit Trainer" (!?) right?

I get your point, but couldn't you pick a better example?

But! Counterpoint, the official Mario page at the Smash bros website:http://www.smashbros.com/us/characters/mario.htmlSame angry look and prominent fire. I don't need Mario to look "badass" in order to like him. And my question was sincere; did this start with Smash Bros Brawl and I just missed it? Melee?

So you couldn't wait to play as people dressed up as Donkey Kong in the commercial you originally linked?

The fact that you're trying to take a stab at Nintendo for trying to play up the "cool" angle of the Smash series also just shows how nostalgia-laden your posts are right now because:

Fact of the matter is the fact that the only people paying attention to their announcements are the kind that do get hyped by seeing their characters do cool things, so OF COURSE they're going to design their videos in that way.

The commercial you posted was just that; a friggin' commercial designed to grab as much attention as possible.

Smash Bros shouldn't be about "oh man look how COOL Mario's fireball is now! check out those flame graphics!"

Also, I am disappointed that Nintendo has sunk to new lows when it comes to game naming. Names like "New Super Mario Bros Wii" were bad enough, but now they are actually putting for (system name) in the title??

Can't wait for "Super Mario for Nintendo Wii U Game System" later this year!

Yes because one game promo they have represents all of the promotional videos they have.

Right, cause I can't wait to play as the "Wii Fit Trainer" (!?) right?

I get your point, but couldn't you pick a better example?

But! Counterpoint, the official Mario page at the Smash bros website:http://www.smashbros.com/us/characters/mario.htmlSame angry look and prominent fire. I don't need Mario to look "badass" in order to like him. And my question was sincere; did this start with Smash Bros Brawl and I just missed it? Melee?

So you couldn't wait to play as people dressed up as Donkey Kong in the commercial you originally linked?

The fact that you're trying to take a stab at Nintendo for trying to play up the "cool" angle of the Smash series also just shows how nostalgia-laden your posts are right now because:

Fact of the matter is the fact that the only people paying attention to their announcements are the kind that do get hyped by seeing their characters do cool things, so OF COURSE they're going to design their videos in that way.

The commercial you posted was just that; a friggin' commercial designed to grab as much attention as possible.

Thanks glad you agree, the original Super Smash Bros into was in fact pretty hilarious. It's a bunch of toys being taken out of a box and made to fight. Go ahead and compare to the Smash Bros Brawl intro, which doesn't even include this "toys fighting" theme:https://www.youtube.com/watch?v=Wq7ReYOLrP0

If you can't tell the difference in theme and tone then that's fine, but don't dismiss those who do, and who don't like the direction that Nintendo has been taking their franchises (not just Smash Bros). If you want to argue that this new Smash Bros is just a continuation of the themes found in Brawl (even Melee?), I won't argue with you.

And of course I'm nostalgic, like I said Super Smash Bros on N64 is still one of my favorite games. The further they move away from that, of course the less interest I'm going to have. And I'll keep pointing it out when Nintendo does something that is completely ridiculous or awful, compared to their historically best games.

Even this article points out how "boring" the names of these new games are. "Mario looking angry with a giant flame" is just as ridiculous, to me.

In the grand scheme of things, these are small things, but they just add to the general disappointment I've had with Nintendo for... years now. If I didn't love Nintendo so much (especially the NES and SNES era), I wouldn't even care. At this rate, give me another 5 or 10 years and I'll just give up on them completely and you won't have to listen to my complaints. Or, you know, just ignore me...

ZomboeIf you can't tell the difference in theme and tone then that's fine, but don't dismiss those who do, and who don't like the direction that Nintendo has been taking their franchises (not just Smash Bros). If you want to argue that this new Smash Bros is just a continuation of the themes found in Brawl (even Melee?), I won't argue with you.

And of course I'm nostalgic, like I said Super Smash Bros on N64 is still one of my favorite games. The further they move away from that, of course the less interest I'm going to have. And I'll keep pointing it out when Nintendo does something that is completely ridiculous or awful, compared to their historically best games.

Even this article points out how "boring" the names of these new games are. "Mario looking angry with a giant flame" is just as ridiculous, to me.

In the grand scheme of things, these are small things, but they just add to the general disappointment I've had with Nintendo for... years now. If I didn't love Nintendo so much (especially the NES and SNES era), I wouldn't even care. At this rate, give me another 5 or 10 years and I'll just give up on them completely and you won't have to listen to my complaints. Or, you know, just ignore me...

I guess what bothers me (okay, "bother" is a strong word) is that Nintendo is damned if they do, damned if they don't. Frequently, the argument is that they bank too heavily on their nostalgia, and keep doing the exact same thing over and over, decade after decade. So now maybe SSB is changing in terms of tone and/or presentation. Now that's the problem? I want to keep playing SSB. But I don't want it to be the exact same game I played in '99.

Is it just me or this article is leaning strongly on the apathy side? From the snarky remark at the Mario Vs Charizard pic down to reference everything else as minutiae.

My original plan was to write the whole article about the design team's choice to divorce Zelda and Shiek as wholly separate characters, a decision that I both love and hate. I was nearly fired when I pitched it that way.

But, since we're in the comments thread...

Kyle and I were both giddy when we saw that Final Destination can now be skinned with <em>any</em> level's aesthetic. It's a cool little bonus. I'm also totally into the Mega Man level with a bad guy as a strategic element, but I know most hardcore players prefer gimmick-free Smash Bros levels.

Rosalina's special twist, of using Luna as a mimc fighter, is a really awesome addition to the kind of fighting I love in Smash Bros. I'm not as sold on Little Mac's punch-only abilities, however; I think he'll come off as OP in no-item tournament play, even though his mid-air powers are supposedly hella nerfed. Remixed Olimar/Pikmin looks great, especially with your Pikmin #s weighing down recovery efforts.

As I hinted to earlier, Smash Bros is done with the mid-fight character swap. Samus and Zero Suit are now their own entities, as are Zelda and Shiek and (assumedly) any other Pokemon who comes forward, now that Charizard is rolling solo. I seriously can't make up my mind about this'un; I really liked bouncing between Zelda and Shiek based on how fights were going, and I was hopeful we'd get one or two more experimental/weird entries in that vein this time. But I do like those characters getting better-defined move sets, and I will say, in practice, I rarely swapped characters mid-battle.

ZomboeIf you can't tell the difference in theme and tone then that's fine, but don't dismiss those who do, and who don't like the direction that Nintendo has been taking their franchises (not just Smash Bros). If you want to argue that this new Smash Bros is just a continuation of the themes found in Brawl (even Melee?), I won't argue with you.

And of course I'm nostalgic, like I said Super Smash Bros on N64 is still one of my favorite games. The further they move away from that, of course the less interest I'm going to have. And I'll keep pointing it out when Nintendo does something that is completely ridiculous or awful, compared to their historically best games.

Even this article points out how "boring" the names of these new games are. "Mario looking angry with a giant flame" is just as ridiculous, to me.

In the grand scheme of things, these are small things, but they just add to the general disappointment I've had with Nintendo for... years now. If I didn't love Nintendo so much (especially the NES and SNES era), I wouldn't even care. At this rate, give me another 5 or 10 years and I'll just give up on them completely and you won't have to listen to my complaints. Or, you know, just ignore me...

I guess what bothers me (okay, "bother" is a strong word) is that Nintendo is damned if they do, damned if they don't. Frequently, the argument is that they bank too heavily on their nostalgia, and keep doing the exact same thing over and over, decade after decade. So now maybe SSB is changing in terms of tone and/or presentation. Now that's the problem? I want to keep playing SSB. But I don't want it to be the exact same game I played in '99.

I don't really seeing it that difficult to do both. Keep what works, throw in a few things that keep the feel of the original, then put in the new stuff on top (but don't force it down our throats if we don't want it). Best of both worlds.

I've been thinking about the dual release strategy and it's probably a great move for nintendo's bottom line more than a win for the gamer, i originally had planned just the wii u version but now i will end up getting both. i hope they have implemented something worthwhile then to make ownership of both worth the investment!

Is it just me or this article is leaning strongly on the apathy side? From the snarky remark at the Mario Vs Charizard pic down to reference everything else as minutiae.

My original plan was to write the whole article about the design team's choice to divorce Zelda and Shiek as wholly separate characters, a decision that I both love and hate. I was nearly fired when I pitched it that way.

But, since we're in the comments thread...

Kyle and I were both giddy when we saw that Final Destination can now be skinned with <em>any</em> level's aesthetic. It's a cool little bonus. I'm also totally into the Mega Man level with a bad guy as a strategic element, but I know most hardcore players prefer gimmick-free Smash Bros levels.

Rosalina's special twist, of using Luna as a mimc fighter, is a really awesome addition to the kind of fighting I love in Smash Bros. I'm not as sold on Little Mac's punch-only abilities, however; I think he'll come off as OP in no-item tournament play, even though his mid-air powers are supposedly hella nerfed. Remixed Olimar/Pikmin looks great, especially with your Pikmin #s weighing down recovery efforts.

As I hinted to earlier, Smash Bros is done with the mid-fight character swap. Samus and Zero Suit are now their own entities, as are Zelda and Shiek and (assumedly) any other Pokemon who comes forward, now that Charizard is rolling solo. I seriously can't make up my mind about this'un; I really liked bouncing between Zelda and Shiek based on how fights were going, and I was hopeful we'd get one or two more experimental/weird entries in that vein this time. But I do like those characters getting better-defined move sets, and I will say, in practice, I rarely swapped characters mid-battle.

Man, I can't wait to play this.

If you kept spelling her name as "Shiek" then it's no wonder that version of the article was scrapped.

One thing I found incredibly refreshing watching this announcement, in a game that focuses entirely on characters, levels and unlockables, there was not a single mention of DLC. For this, if nothing else, Nintendo is to be applauded.

Mind you, if they had a better ID-based store ecosystem, they might be more inclined.

One thing I found incredibly refreshing watching this announcement, in a game that focuses entirely on characters, levels and unlockables, there was not a single mention of DLC. For this, if nothing else, Nintendo is to be applauded.

Mind you, if they had a better ID-based store ecosystem, they might be more inclined.

1000 times this. I love the fact that Nintendo continues to publish finished games. Even in a genre like Smash Bros where it would be incredibly easy to break the game apart in to many small DLCs.

That said I wouldn't be opposed to a future large DLC/expansion which builds upon the original with a new package of characters/levels/etc. As long as it also is released as a complete package and not nickel and dimed.

I wouldn't be opposed to Mario Kart DLC as long as the base game continues to ship with at least 32 tracks. My issue is with games that launch with a handful of maps and then immediately announce 4 DLC packs.

Further evidence that Nintendo refuses to "get it": delaying the release of their most anticipated game on their flagship system that is desperately in need of games because... I guess over in Nintendoland the 3DS is seen as a portable money printing device instead of the last great gasp of a dying portable market.

Further evidence that Nintendo refuses to "get it": delaying the release of their most anticipated game on their flagship system that is desperately in need of games because... I guess over in Nintendoland the 3DS is seen as a portable money printing device instead of the last great gasp of a dying portable market.

You think they are delaying?

Where you see delay, I see 'finish'.

You prefer they instead ship an unfinished game early and then release $10 DLC packs later?

Further evidence that Nintendo refuses to "get it": delaying the release of their most anticipated game on their flagship system that is desperately in need of games because... I guess over in Nintendoland the 3DS is seen as a portable money printing device instead of the last great gasp of a dying portable market.

You think they are delaying?

Where you see delay, I see 'finish'.

You prefer they instead ship an unfinished game early and then release $10 DLC packs later?

I thought that was the standard development life cycle for AAA games now. You know:

WaterfallSpiralAgileRelease, patch, and charge

Soon they'll go to the charge to create model where we'll fund the development and still have to buy a copy when it is released; closed source of course.

I'm really exited by this game! Though i think I might resist the temptation and wait until the WiiU version is released... maybe there's gonna be a promo for buying both... maybe not. I was planning on buying both anyway, I just want to wait to see of there is going to be some sort of bonus, or discount for buying them together.

And I agree that separating Samus and Zelda's alters as their own characters has me both disappointed and exited. I love/hate the idea. For Samus, I hate the Zero Suit Version and that made me never pick up the final smash ball. For Zelda/Sheik i did like changing between them.