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If you donÂt spam and fire at min spread, they have exactly the same 100% hit rate - in fact, the lower HRec of the Howell may have a slightly better hit rate. There is possibly a 5m window where the F-H Optical is better. Yes the SIPS both got halved, but now the absolutely difference is smaller in practice, since both have excellent hit rates within their 3BTK range.

There are much more effective 80-100+ m weapons. The place where the F-H is better is well outside their optimal and intended range.

Burst Length differs per stance, where the shooter shoots until Hitrate drops below 25%, then stops to recover Spread, before repeating.

...so they matter in this thread, as the methodology has not changed, since the first post.

I know you do your's in a different way, and that is perfectly fine. What I tried to find out here are, to take a couple of extreme examples....

- I'm a Medic or Support, I'm advancing on and objective, and I'm 100m away. I see a scope glint from the objective, and then the *crack* of a near-miss from a Scout Single-Action Rifle. Do I stop and engage? Or do I zig-zag and attempt to close the distance?
(What I got: If I have the BAR 1918 Telescopic , M1909 Benet-Mercie Telescopic , Autoloading 8 .35 Marksman , Huot Automatic Optical , Parabellum MG14 Low Weight (DLC2) , M1909 Benet-Mercie Optical , or Selbstlader M1916 Marksman ... listed in order of effectiveness... then I engage. He has the advantage but I have a decent chance. If I have anything else, I do not think about it.)

- I'm a Support with the BAR 1918 Telescopic , and I know that there is an Assault in that building. He killed a couple of my teammates already, so from the kill feed I can see what he is using. Do I rely on my Hipfire to go in after him? Or do I stand-off and Limpet / Crossbow Grenade the building?
(What I got: Pretty much only if he has the Hellriegel 1915 Defensive ... up to Model 10-A Slug if you think he will miss his first slug. Otherwise, heck no, I'm staying out here and taking the building down!)

Yes I realise that I am taking some of these weapons out of their comfort zones. In the chaos of Battlefield though, they do get used in all manner of engagements against a variety of opponents. So, I wanted to find out here, perhaps learn the strengths and weaknesses, before finding out for real in the game.

Also, since all guns get subjected to the same scenarios, with the average working out to be 32.5m, things should balance out. I know some disagree, but these pass my "smell test" of my own usage and what I observe from the engagement results in the BF1 rounds I play.

At least his methodology takes hold in reality and not in fiction. You have some weapons that are where they are like the 1900 SLUG. But stuff like 1903 exp being nr 1 sniper, or hellriegel being the worst smg. His methodology makes much more sense.

Idk the experimental sucks, how you should be doing the ttk for scouts is a cross between 1 hit head shots and paired with 1 hit body shot to quick swap to pistol to finnish the kill. This is imho how the class is played and you will see any effective scout playing like this with the bolt actions.

Secondaries Only

As InterimAegis pointed out, the Howell is currently hampered by having pre-TTK Patch values for Spread-related values.

When I plugged in the expected values, the Howell Automatic Factory (DLC4) improves from the current 55th to 44th overall, and 18th to 13th amongst Medic weapons. The Howell Automatic Sniper (DLC4) is unchanged.

So, my current take is that you should unlock the Howell Automatic Factory (DLC4), which is something you would just automatically do as a Medic anyways (requirement: 50 Medic kills and nothing else). However, once done, maybe still stay away until the hotfix drops. The only reason to use it now is to unlock the Howell Automatic Sniper (DLC4), and I just don't think that the Sniper is groundbreaking enough for you to bother.

Once the hotfix drops, though, the Howell Automatic Factory (DLC4) is one of the best Factory Medic, as the only one with Bipod (not simulated here but can be excellent if you make use of it... no downside anyways) and the (excellent) AA Sight.

I have the Parabellum MG14 Low Weight (DLC2) achieve 1v2 2.57% faster than IMG 08-18 Low Weight (DLC4). The former shoots slightly faster, but the latter is slightly more accurate within the burst.

You'd think that the IMG 08-18 Low Weight (DLC4) can make that up with its Useability... and I thought so too... until Miffyli updated the BF1 Reload Mechanics. It's, um, about the worst in the game... it is only ahead of the gate-loading revolvers.

I unlocked it last night, and although I went like 24-3 with it in a one-battalion steamroll of Empire's Edge Operation, with 1.3 KpM, I can confirm that its Reload is TER-RI-BLE.

I will keep on using it as my "main" belt-fed LMG, though, because it is easy to unlock (just 50 Support kills with ANYTHING, even gadgets and grenades). Unlike the Parabellum MG14 Low Weight (DLC2), which I don't have, because I never managed to get the killing-shot on that 2nd plane... so that Assignment is still incomplete for me

I do have the Parabellum MG14 Suppressive (DLC2), but the IMG 08-18 Low Weight (DLC4) is ranked ahead of that, so the latter is an easy pick. That also means the IMG 08-18 Suppressive (DLC4), which I will unlock in due course, will be a "don't bother" for me.

Also I look at Hipfire up to 25m, and up to that range I still have the Automatico M1918 Trench killing faster than any other Assault SMG. (Remember that the Maschinenpistole M1912 (DLC3) went down to 900RPM)

Finally, they've always have had ridiculously good Reloads since the very beginning.