all things Terragen

Tag-Archive for » beta «

TG2 alpha has just been released! Pre-purchasers were sent an e-mail including a link to the download page. According to Matt, “All the emails have been sent but they can take a few hours to be processed by mail servers”. Experience shows that some of those mails will not arrive at all. So far there has been no announcement on how users who have chosen not to receive any e-mail will get the update.

The Alpha fixes a long list of bugs and comes with some new features. In particular, transparency and multithreading are finally implemented! The complete changelog has already been announced last week and can be found in the planetside forum.

During the next few weeks, we’ll take a closer look at the release. What is the speed-up of multithreading? Do single-core systems benefit from the new engine too? How do the new features work?

Do you have any questions yourself? Let us know in the comments and we’ll try to answer them in our next article!

Matt has just announced that a build of the current TG2 alpha will be released within the next seven days! This potentially unstable release will be available to pre-purchasers only.

We now (at last!) have alpha builds that we think many of you will benefit from, and we will make something available to licensed pre-purchasers within the next 7 days. You should consider it “unstable” – we wouldn’t recommend using it in production or using it if you are concerned about new crashes and render problems – but it is ready for those who would like to test the new features and fixes we’ve made while the application is still a little unstable.

[...]

[T]here will be a separate Beta release at a later date. We’re not quite ready for Beta (i.e. feature-frozen for final release), but we are very close. The unstable release is essentially an alpha build that we’re making available to those who really want to get their hands dirty or get a glimpse of what’s new.