There definitely some cool video games within the racing genre such as Team Sonic Racing that will be released very soon which has many people excited. Along with the likes of Trials Racing and Dirt 2.0 which came out back in March 2019 another racing title is set to be released on a home based game console this upcoming month in May. It has been confirmed that Redout Racing a game co-published by 34BigThings, 505 Games and Nicalis which was initially released for Microsoft Windows and OS X back in 2016 will now appear on the Nintendo Switch on May 14th. Even though, Redout Racing was ported for the PlayStation 4 & Xbox One during 2017 the game was by the likes Gran Turismo Sport along Forza Motorsport 7.

If anything Redout Racing could definitely shine more on the Nintendo Switch especially it looks somewhat similar to Fast RMX which was released exclusively for the Switch in 2017. Redout Racing has amazing visuals thanks to the Unreal Engine 4 and has online multiplayer gameplay that can support up to twelve players as far as lobbies are concerned. The setting for Redout Racing is set in the futuristic time period of 2560 and is reminiscent of the F-Zero series as far as stage designs are concerned. This game presents players with seven different teams with each one having four different ships that included various attributes such as acceleration, top speed, grip, energy recharge speed, etc. Along with having five plus racing tracks along with seven of them being DLC there are various game options such as boss mode that will keep players busy and grab their attention as they indulge in this futuristic racing title. It will be interesting to see how popular Redout Racing will become following its upcoming release on the Switch console on May 14th.

As far as classic non-Mario platform games are concerned we got to see several cool titles for the NES during the 80’s and early 90’s. As far as games that stand out both Ducktales and Darkwing Duck both stand out mainly because of the popularity that both television series had back then. While NES platform games are well known for their notorious levels difficultly there were still many people who enjoy both Ducktales and Darkwing Duck on the 8-bit NES console. The Ducktales television series was popular among children after it started back in 1987. Scrooge McDuck who was the main character in Ducktales was known to be very wealthy and normally took part in numerous adventures to further increase his monetary status while serving as a caretaker of his three nephews. While the NES Ducktales is based off of the television series there are many people who would argue that the game is just as good if not better. The stages in Ducktales were challenging and the soundtracks were decent especially the “Moon” theme which is considered to be legendary.

Despite, how popular Darkwing Duck was after the series first premiered in Fall 1991 was a game that was not released for the Super NES which came out in 1990. By the early 90’s the NES console was starting to become old and more people began turning to 16-bit gaming on consoles such as the Super Nintendo along with the Sega Genesis. Darkwing Duck for the NES was cool especially considering the Mega Man vibes it give off allowing players to choose what stages they wanted complete first. Also, the ability to unlock various weapons throughout the game made Darkwing Duck somewhat similar the NES MegaMan games which made players really got into. Even though, the NES Darkwing Duck game May have had better visuals many would probably argue that the Ducktales title from ’89 was more popular overall due to the success of the series between the late 80’s-early 90’s. While Darkwing Duck is also considered to be an iconic kids show that was just as big as Ducktales the game itself is generally overlooked due to the growing popularity of more advanced game systems of the early 90’s.

As far as 2D crossover fighting games are concerned we have seen various titles that were considered be huge attractions over the past twenty years. Crossover 2D fighting games started to become popular shortly after the release of X-Men vs Street Fighter back in ’96 which eventually lead to the start of the Marvel vs Capcom series back in ’98. Shortly, after the release of Marvel vs Capcom: Clash Of Super Heroes back in the late 90’s the game became one of the most beloved arcade fighting titles in countries such as America & Japan. In fact, there are some people who would put Marvel vs Capcom: Clash Of Super Heroes above the likes of Marvel vs Street Fighter (1997), X-Men vs Street Fighter (1996) and even Marvel vs Capcom 2: New Age Of Heroes (2000).

While Marvel vs Capcom: Clash Of Super Heroes only had about fifteen playable characters along with a few hidden ones it was still very addictive because it was both challenging and fun. With the addition of characters such as Jin Saotome, War Machine, Captain Commando, Venom and Onslaught as the main antagonist Marvel vs Capcom: Clash Of Super Heroes was one of the most memorable 2D crossover fighting games of the 90’s. While Marvel vs Capcom: Clash Of Super Heroes was a big attraction for the Sega Dreamcast the PS1 port was generally criticized for its limitations since it was unable to live up to the standards of the arcade version.

Another game that was big back in the late 90’s was Tekken Tag Tournament which came out in Summer of ’99. While Tekken Tag Tournament was not considered be a crossover fighting game featuring characters from two different universes it was still a title that had tag team action and was considered to be very popular in arcade centers between 1999-2000. In fact, Tekken Tag Tournament has a much bigger roster than Marvel vs Capcom 1 with the inclusion of at least 35 different characters including Nina Williams, Michelle Chang, Jin Kazama, Heihachi Mishima, Forest Law and many other characters that had appeared in the first three Tekken games between ’94-’97.

Tekken Tag Tournament was also considered to be a big deal between ’99-’00 mainly because it was considered to be the first major 3D tag team fighting title that the gaming world got to see during the time. In terms of which game was more popular between Tekken Tag Tournament and Marvel vs Capcom: Clash Of Super Heroes depends on what one is looking for in a fighting game. Those who are huge fans of 2D fast paced crossover fighting titles with tag team action would probably argue in favor of Marvel vs Capcom 1. However, the Tekken series as whole had managed to remain more popular throughout the ’00s until Marvel vs Capcom 3: Fate Of Two Worlds was released in 2011. In terms of which game was more popular of the two in ’99 many probably argue in favor of Marvel vs Capcom: Clash of Super Heroes; especially since we have now seen three different sequels to the game with the latest being Marvel vs Capcom: Infinite from late 2017. The last Tekken Tag Tournament game that the world saw came out back in 2011 and there are still many people who would love to see a Tekken Tag Tournament 3 sometime in the future.

When we think about arcade classics within the fighting genre that were popular during the 90’s there various titles that comes to mind including the Street Fighter, Mortal Kombat, King of Fighters, Tekken and the Soul Calibur series. While the Tekken series was staring to be come big in arcade centers following its release in December ’94 it seemed like the first three titles within the series was more popular on the PS1 than arcade centers especially in America. The soundtracks along with the 3D gameplay and graphics for each Tekken game were very impressive during the mid to late 90’s. However, many people would argue that the original Soul Calibur game from ’98 had more superior visuals than the first three Tekken titles. Also, it seemed like the gameplay for Soul Caliber 1 was more faced paced than the three Tekken games.

The Soul series had introduced iconic characters such as Sophita, Ivy, Nightmare and Siegfried and others. While Tekken has its fair share of top characters such as Nina Williams, Heihachi Mishimaand Kazuya Mishima there are many people who would be inclined to agree that the series as a whole was bigger than Soul Calibur in general during the 90’s and the 00’s. While Tekken 2 was critically acclaimed following its release and was seen as the best 3D fighting of ’96 by gaming entities such as GamePro and Electronic Gaming Monthly. Also, Sony’s PS1 was more successful than Sega’s Dreamcast console was during the late 90’s; there is almost no question that Tekken 2 was more successful than Soul Calibur was during the late 90’s.

When we think about popular 3D platformers from the 90’s there are many games that instantly comes to mind including Crash Bandicoot for the PS1 and Sonic Adventure for the Sega Dreamcast. While the Sonic the Hedgehog series has been popular since it started back in ’91 there was no question that the 2D titles that were released on the Sega Genesis were way more memorable than any of the 3D games we saw on Dreamcast between the late 90’s-early 00’s. As cool as it was to see Sonic the Hedgehog in 3D games such as Sonic 3D Blast & Sonic Adventure those titles were not nearly as popular as Crash Bandicoot was when it came out on the PS1 back in Fall ’96. Since its release for the PS1 Crash Bandicoot has managed to reach close to seven million copies in worldwide sales and ended up becoming the eighth best selling game for the 32-bit console.

Despite, having inferior graphics in comparison to Sonic Adventure it felt like Crash Bandicoot was more of an attraction especially considering the fact that the character was brand new. By the late 90’s Sonic the Hedgehog was starting to become old in the eyes of some gamers along with the fact that Sonic Adventure was very different from what people were used to seeing from the series. Despite, all of that Sonic Adventure had great visuals, decent storyline, solid voice acting along with the option to play as multiple characters such as Sonic, Tails, Knuckles, and Amy Rose. While Sonic Adventure did end up becoming one of the top titles for the Sega Dreamcast in between ’98-’99 it was not on the same level as Crash Bandicoot was in terms of success between ’96-’97.

When it comes down to video games that were released back in the 90’s which developed by Capcom Cyberbots: Full Metal Madness is a one that a lot of people seem to forget about. After all, Cyberbots: Full Metal Madness was released exclusively in Japanese arcade centers back in Spring 1995 and was never really seen in America. There is no secret that 2D gaming was starting to decline shortly after 3D gaming became popular in arcade centers along with home consoles such as the PS1 back in the mid 90’s. However, when it came down to 2D fighting genre there was no secret that it had evolved dramatically between ’91-’98 and the visuals and quality of games such Mortal Kombat II (1993), Samurai Showdown II (1994) Street Fighter Alpha 2 (1996) and King of Fighters ’98 (1998) are examples of the evolution that was seen within those years.

As cool as Cyberbots: Full Metal Madness looked back in the mid 90’s the game would have definitely have been overshadowed if it came to America during that time period. Capcom has to compete with the likes of Namco, SNK, Midway and others when it came down to fighting games in general and the business had already struck gold with the Street Fighter II & Alpha series during the 90’s. The closest thing we got from seeing anything from Cyberbots in America was Jin Saotome’s appearance in Marvel vs Capcom: Clash Of Super Heroes in ’98 as a playable character.

There were so many cool fighting games that came out back in the 90’s that were considered to be very popular including the Street Fighter, Mortal Kombat and Tekken series. Back in the 90’s 2D fighting titles were considered to be big attractions in arcade centers. However, there are many people who would probably agree that a lot of SNK’s fighting titles were overlooked back in 90’s such as Fatal Fury (1991), Fatal Fury 2 (1993), King of Fighters ’94 (1994) and a few others. While SNK has produced many solid fighting games during the 1990’s decade games like Fatal Fury: Special along with King of Fighters ’98 were considered to be among the best that the company has ever developed.

While many people are divided on which game was more popular in arcade centers following their respective releases some would probably choose King Of Fighters ’98 over Fatal Fury: Special. King Of Fighters ’98 was arguably the best 2D fighting game of the 90’s decade with highly refined graphics in comparison to its predecessors dating back to 1994. The roster for King Of Fighters ’98 was robust with the inclusion of characters such as Ryo Sakazaki, Joe Higashi, Mai Shiranui, Kyo Kusanagi and others which became an arcade smash hit before it was ported to console such as Neo Geo, PS1 and Sega Dreamcast between 1998-1999. While King Of Fighters ’98 is considered to be a classic it remained a Japanese exclusive following its release back in the Summer of ’98 and did not come to America until it appeared on Dreamcast in the Fall of ’99.

As popular as KOF ’98 was during the late 90’s the game could have easily been overshadowed by titles such as Street Fighter: Alpha 3 (1998) and Marvel vs Capcom (1999) in America. Also, you had the growing popularity of 3D fighting games such Tekken 3 (1997) and Soul Calibur (1998) which were also very big in the United States back in the late 90’s. As competition grew within the fighting genre of gaming SNK seemed to have been unfortunately overlooked which is probably while King Of Fighters ’98 was not as popular as it should of been back in the day.