A blog detailing my ongoing work on producing a tribute to the Journeyman Project games, created by Presto Studios.

Wednesday, 13 April 2011

Bryan's Antidote: render v2

Hello!

Here's the "fixed" render of the antidote. I've added some HDR lighting to the scene, as well as altering the glow effect on the edges. Rendered using the vSwarm network - total cpu rendertime for 96 frames: 83 hours!