The command 'track', issued by itself, will examine the tracks in your location
and (after a delay) tell you who and what has passed by. A particular set of
tracks will be more or less visible depending on what made it, how long ago,
what the weather is, and the terrain. Tracks will also fade faster if it is
raining or snowing.

If you are unlucky, you will see fewer tracks - you might see more if you
'track' again. A tracker can discern various qualities of the tracks he or she
is pursuing and classify them according to a descending scale: apparent, clear,
plain, vague and faint. Also, bleeding prey tends to leave tracks that are
easier to find and follow.

Issuing the command 'track <target>' looks for the most recent tracks of the
specific person/thing you are looking for. Furthermore, if you follow the
tracks, by moving in the same direction, or with the PURSUE command, you will
automatically keep on tracking your target until you find it, or lose the
trail, or issue the 'track' command again. To stop following the trail, issue
the 'track' command without arguments.

Typing 'where <target>' also looks for tracks of target in the room you are
currently in, but you will not keep looking for tracks as you move around. See
HELPWHERE for more details.

Some creatures, such as fish, birds, and spirits, will not leave tracks.

In addition to the ability to follow the tracks of other creatures, people who
are skilled at tracking may be better able to find their way through terrain
which would confuse a less skilled person. This will not be the case if the
light is bad, however.

Being a more skilled tracker will not only make it possible for you to find
well-covered tracks, but you will also track faster. Be aware that there is a
limit to how fast you can actually track somebody though.