Been saying that from day one. Even when trying to build your own identity there is no need to constantly re-invent the wheel just for the sake of not being like another game. PR's FOB system is very robust, sure enough if you're by yourself or far away from the FOB you can abuse it and net some easy kills, but no system is perfect and I think having a HAB that you spawn in addresses the edge cases that happen in PR in a good enough fashion. Hopefully it sinks into the Devs that the current system doesn't work as intended and that there's no shame in applying the lessons learned years ago.

Not sure how the prescription(?) laws are in the US, but a German company could've only filed a lawsuit until Dec. 31 2015 for MW3 due to the claim being in the general 3 year period.
I hope AM loses this tbh. They have the right to protect their intellectual property, but claiming it now is ****ing retarded. CoD is a well-known franchise, are we supposed to believe they only noticed it NOW, 10 years after MW1? No way in hell.

Forcing the player to be out of focus for a brief period of time when scoping in or after body movements(standing up, crouching down, going prone, strafing) would be really neat to have. That way it takes just ever so slightly longer to pick up a target when in CQB, and we all know how much fractions of a second count in CQB.

@IrOnTaXi, you play a game based on gameplay, not because of the thematics. If a person is not interested in the tactical teamwork approach he will neither touch Squad nor PS, and those who are will have the option to play either of the two, going with whichever theatre of war they prefer.
If 2 years ago I would've had to choose between Squad and PS I probably would've went with PS. Some people might buy both, ok. But you can't play both at the same time, causing the number of daily players to split between the two, which isn't a concern for you from a business perspective, but to me, as a player, it is. Especially since Squad isn't a mainstream game whatsoever. You can find 100s, if not 1000s of people playing CS 1.6 to this day because Counter Strike has such a ridiculously large fanbase that it can handle being split three ways(although CS: Condition Zero died out rather quickly), but Squad? No way! In the end PS may end up like Forgotten Hope 2, with the same 100 players playing it every day; I think having it integrated as part of Squad would be a better alternative, especially from a gamer's perspective, but ultimately it's the choice of Breizo and his team.