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Re: ±±Custom Jutsu Submission±±

Water release: Sticky Bomb|Suiton: Sutikkībomu Type: Supplementary Rank: A rankRange: Short-Mid (Made short range of the user,can act up to Mid range)Chakra: 30Damage: N/ADescription: The user starts by gathering Water molecules in the palm of his hand,and then making it dense and sticky,much like the water in (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field.The user then uses shape manipulation,creating a bubble like form of water on the user’s hand.This "bubble" is sticky on the outside,and contains chakra infused water on the inside.This “bubble” does not stick to the user due to it being the users chakra on it and is about the size of a small baseball.The user can then use this “bubble” of sticky water,to plant it onto the opponent like a sticky bomb when hitting or using close range attacks against an opponent.Then by forming the Snake  Rat handseals,the user will manipulate the “bubble’’ to form an orb of water around the area where it was planted.If the user plants the “bubble” on the opponent’s arm,it would form a orb of water around it,using the chakra inside it to create it’s own water source.The user can create up to two “bubbles” of water,but the orbs would then be smaller due to it being divided.The orb formed can reach up to the size of a large basketball,depending on the situation and the chakra inserted.

-Can only be used four times
-No A rank and above Water techniques for the next turn
-Can only be taught by –L-____________
-Declined- DNR, this "bubble" variation of water release is exclusive only to Utakata bios

Genjutsu: Watashi ni dekiru yō ni |Illusionary Arts: Allow MeType: Supplementary Rank: B rankRange: Short-MidChakra: 20Damage: N/ADescription: After performing a single handseal and uttering the words “Allow me” ,the user will place the opponent in a Genjutsu.This Genjutsu focuses on making the opponent feel that they should allow an action the user of the Genjutsu has asked.It acts a mere persuasion to the opponent but it does not force them into doing what needs to be done,they only feel more drawn to do it.The more complex the task,the less compelled the opponent will feel.This Genjutsu is mostly used for menial tasks outside of combat.It could potentially be used in combat,but only as a distraction to make the user ponder on the task asked,allowing the user an opening of sorts.

-Can only be used four times
-Can only be taught by –L-_____________
-Declined- DNR, too broad and unreasonable.

Katon: Moyasu! | Fire Release: Burn!Type : Supplementary Rank: A rankRange : Mid rangeChakra : 30Damage : N/ADescription : The user starts by forming several sharp flower like petals (like Byakuya Kuchiki's,only smaller) made of materialised Fire,by greatly concentrating their Katon chakra and using shape manipulation.These shapes are fairly small and due to the speed at which they travel,barely noticeable to the human eye,but not impossible.Using hand gestrures,the user can send these Fire petals into a certain part of the opponent's body.Then after it has enter the skin,the users will form two handseals,and cause these petals to release small burts of Fire that would greatly distract the opponent.The effect would be like touching a hot plate on the stove,immediately causing a reflex action.Due to only bursts being released,this technique merely serves for supplementary purposes,and can stay dormant in the skin for up to two turns.

-Stays dormant for 2 turns
-Can only be used up to three times
-Can only be taught by -L-_____________
-Declined- DNR, done before countless times.

Re: ±±Custom Jutsu Submission±±

Fūton: Majesutikku Kaze Megami | Wind Release: The Majestic Wind Goddess
Type: Offensive
Rank: Forbidden
Range: Mid/Long
Chakra: 50
Damage: 90 (-10 to user)
Description: The Majestic Wind Goddess is a very advanced wind release technique where the user really has to have a perfect understanding of the wind element and it also requires precise and dainty chakra control. The user of the technique is also required to have high intellectual capacities, since this particular technique compliments the wind element by showing how powerful and deadly it can be. Furthermore, due to the special and majestic nature of this particular technique, it has been noted that only those with the inherent affinity for wind are able to utilize it. Not to mention, that, due to the requirements for this technique to be used, the technique itself has come to be known as the mark of a true and powerful wind user. Likewise this technique is considered to be one of the most powerful techniques of its nature. After performing one (1) handseal, the user builds up a lot of his wind-nature chakra and sends it directly into the sky above him, creating a wind storm. After putting more chakra into the storm the user manipulates it so that it creates a gigantic, humanoid, ethereal goddess, which comes directly out of the wind storm; only the upper body part of the goddess comes out of the wind storm). Afterwards the wind goddess extends her hands in such motion that she forms, in a circular, evasive movement, that builds up a lot of energy, a massive, swirling wind-nature vortex that completely surrounds the opponent. As the vortex rapidly surrounds the opponent, he can't move around freely within it, because of the circular motion which is causing the air around the opponent and in the whole inner vortex to get reduced, thus making it hard for the opponent to breath within it. Basically the more the opponent stays into it, the worse it will get. Likewise, from the point, where the wind goddess has extended her hands and created the vortex around the opponent, she will next proceed by rapidly exhaling several blades of wind directly at the target, in this situation the opponent. Also, because of the cutting abilities of the wind element, the goddess's wind blades are capable of slashing anything traveling inside their path. In order to maintain the technique, the user must keep channeling his chakra into the sky so he can also maintain its form, otherwise it will disperse. Not only that, but also while holding the whole technique, obviously, the user can't use any other techniques until it ends and it also leaves the user with small cuts, mainly because of the powerful wind vortex.
Note: Can only be used once per battle
Note: The technique lasts for two (2) moves
Note: The user will be left exhausted after the technique ends
Note: No wind release techniques above S rank, same or next turn
Note: Only DRAGYZ can teach this

______________
-Declined- DNR, i don't think i need to say anything about it.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Akasha

(Seishitsu no Mai) - Dance of the NatureType: SupplementaryRank: SRange: Short - LongChakra: 40 for activation (+5 to change already infused element)Damage: N/A Description:
Konan will infuse paper with elemental chakra (Wind, Fire, Water or Earth element) and give paper specific set of abilities. If the user infuses Suiton chakra, paper will become wet and havier and its movements will become much slower. It will also stick to other paper and thing with whick it comes in contact. If paper which is infused with Suiton chakra ensnares the opponent, it will make movements of him/her much slower because as it will stick to a certain part of his/her body, the opponent will have notably harder time moving his/hers legs, performing hand seals, etc. Paper which is infused with Suiton chakra is fairly harder to control than normal paper. If the user infuses Katon chakra into the paper, heatness of it will change. The paper will become much hotter and be able to cause second degree burns if it touches the body of opponent, as well as destroy any clothes that witch which it comes into contact. If the user infuses Doton chakra into the paper, it will become much more sturdy, almost unbreakable by normal physical power, being able to go against swords and similar metal objects and still remain moving in the same speed as it was. If the user infuses Futon chakra, the paper will become much lighter and its movement will become much faster and very hard to follow for a human eye. Also, paper cutting capabilities will increase as well, being able to cut deeper into the human flesh, leaving serious injuries. The technique itself is used to change properties of paper that is already scattered near the user or used to perform particular Paper Ninjutsu techniques. If the user performs Paper technique combined with the paper influenced by Dance of the Nature, the power of the created technique will be equal to the element alone; for example, Paper technique of B-rank with infused Wind chakra will be equeal to power of a B-ranked Futon technique. Activation of the technique is instant and lasts up to 4 turns. The user is able to change the element with which paper is infused, unless paper is infused with Water chakra where it become to hard to contorl it in such a way due to the mentioned propertie.

Note: Can only be used twice per battle.Note: Lasts for 4 turns.Note: Can only be used by Konan.Note: Can only be taught by Akasha.

 Declined  Problem here is that we are talking about paper. Paper if infused with water enough to be wet would be unable to be controlled (its a weakness for paper ninjutsu), Fire if infused enough to heat it would make it burn thus disabling it. Lightning cannot be infused as Paper is an insulator and cannot be infused with electricity. The only elemental natures I see possible are Earth (to make them harder and heavier thus increasing impact damage or ligther, increasing speed) or wind (increasing sharpness by engulfing the paper in a wind aura or making it faster through the same method).

(Seishitsu no Mai) - Dance of the NatureType: SupplementaryRank: ARange: Short - LongChakra: 30 for activation (+5 to change already infused element)Damage: N/A Description:
Konan will infuse paper with elemental chakra (Wind or Earth element) and give paper specific set of abilities. If the user infuses Doton chakra into paper she will be able to change properties of paper in two ways. First way is to make paper much more sturdy,almost unbreakable by normal physical power,being able to go against swords and similar metal objects as well as having bigger impact damage but at the same time being heavier. Second way is to by manipulating earth chakra to make paper much more lighter thus increasing speed in which paper is moving. If the user infuses Futon chakra, the paper will be engulfing in a wind aura which will either increas sharpness of paper,being able to cut through human flash, or make the paper lighter making its movements much faster. The technique itself is used to change properties of paper that is already scattered near the user or used to perform particular Paper Ninjutsu techniques. If the user performs Paper technique combined with the paper influenced by Dance of the Nature, the power of the created technique will be equal to the element alone; for example, Paper technique of B-rank with infused Wind chakra will be equeal to power of a B-ranked Futon technique. Activation of the technique is instant and lasts up to 4 turns. The user is able to change the element with which paper is infused upon leaving body of the user.

Note: Can only be used thrice per battle.Note: Lasts for 4 turns.Note: Can only be used by Konan.Note: Can only be taught by Akasha.______________
-Declined- Still has a long way to go, you need to describe if it can be added to paper techniques as in conjunction with them or not, And 3 times per battle and lasting 4 turns is too much, i'd accept it as a technique that enhances paper ninjutsu you use (after you use a separate paper technique) but not as a mode, you can't control paper and use wind elemental chakra simultaneously, also how much faster does it travel when using earth to make it light? and infusing wind chakra doesn't increase speed nor makes it lighter, it only increases sharpness.

Re: ±±Custom Jutsu Submission±±

Doton - Kōhai no o kikkake | Earth Release - The Wake of DesolationType: Offensive,Defensive Rank: S-RankRange: Short - MidChakra: 40 (-5 per turn)Damage: N/ADescription: This jutsu is based on the nature of earth chakra being able to infused into/onto almost any object. The user will form a single handseal then skilfully with chakra manipulation ebb or release earth chakra out, through or around them. This will be manipulated in form in shape of small earth granules. When coming into contact with these granules they will embed themselves, infusing the users chakra in the object or substance thus shifting its density. The shift in weight and its effect on an object has been said to be very similar to The Light Weight Rock Technique or The Added Weight Rock Technique. The granules will reflect the nature of the effect, light granules will make the object lighter and vice versa. The range in which this technique can reach is limited, and it's effect lasts for two turns on the opponent. Like most earth jutsu the granules can be manipulated and remain controlled by the users chakra, though doing so exhausts the users reserves and with basic manipulation he can take away his chakra deactivating the technique.

- Only one state of earth granule can be released per usage of this technique
- This jutsu can only be used three times
- This jutsu lasts for three turns
- The user cannot perform any earth techniques above A-Rank while this is active
- This can only be taught by Ndlovu____________
-Declined- DNR

Doton - Ichiji Bakuhatsu | Earth Release - Temporal Blast Type: OffensiveRank: S-RankRange: Short - LongChakra: 40 Damage: 80Description: The user will form a tiger and snake handseal then spew a powerful pressurised stream of non-flammable adhesive mud. The mud is released at a rate powerful enough to crush through rocks but also acts in a symbiotic fashion crawling or launching in, around or on top of an object with chakra manipulation. It will only spring once it has made contact with an object reaching up to short range from the main stream. This technique can be used on a wide scale but doing so reduces the distance of the jutsu (Mid range). The wide scale version has been said to be very similar to Water Release: Great Exploding Water Colliding Wave in the intensity and volume of mud released. Similar to many jutsu the full volume of the mud when released can be manipulated into a various amount of shapes like spheres, waves, spires, circling torrents, etc through chakra manipulation and an additional handseal.

- This jutsu can only be used three times
- The user cannot perform earth techniques above A-rank this turn
- The additional handseal is unavoidable even a specialist must perform it
- This jutsu can only be taught by Ndlovu
- The user cannot perform a Forbidden Rank jutsu in the same turn
- This technique cannot be used twice in a row_____________
-Declined- DNR, spewing adhesive mud is done before, the rest of the technique is unacceptable.

Hiru Rīchisutairu - Kyūketsuki no Seishin | Leech Style - Vampiric SpiritType: OffensiveRank: A-RankRange: ShortChakra: 30 Damage: 60Description: Utilising their ability to siphon chakra, a nin-leech will bite down deeply and suck on an entity or living being that contains chakra, person, animal,etc withdrawing chakra. After performing this technique the nin-leech will use the newly acquired chakra into their mouldings when they perform a technique. This will increase the damage of their techniques by 20, if the victim/source of chakra survives, but by 15 if it does not as they didn't reach maximum consumption. This only lasts until the summoning time expires. If re-summoned the techniques effects will have dissipated and will need to be performed again.

- This technique can only be used once by each nin-leech per summoning.
- This technique does not work on elemental techniques.
- Once the summon is gone the user cannot perform nin-leech techniques above A-Rank for two turns
- This can only be taught by Ndlovu_____________
-Declined- Why would sucking chakra from an external source make their techniques stronger?

Re: ±±Custom Jutsu Submission±±

The User does the Ram -> Tiger -> Boar hand seals and traps the opponent in a genjutsu. When trapped in the genjutsu If the opponent take a step, more than 1 feet around him he will see an illusion like a deep pit hole starts to form below the position where his feet is. the pit hole size grows upto 4 feet in radius.the time take for the pit hole to form completely is 1 second. The pit hole will disappear if the opponent moves to his position where he initially was i.e the pit hole will not appear only in the area where the opponent was when the genjutsu was casted and at a radius of 1 feet around that position. In-case if the opponent falls into the pit hole, he will suffer a sever mental stress and his body will be paralysed for 1 turn.
Note:
~Can only be used thrice per battle~
~Must have a 2 turn gap before using it again~
~Can only be used when the opponent is on a earthen terrain. i.e Cannot be used when the opponent is on water~
~Can only be taught be Sudharsan~_____________
-Declined- Why would the opponent feel mental stress and be paralyzed if he fell into a hole? he should be able to move normally, and falling doesn't cause actual damage, also it's a bit unreasonable for the hole to disappear if the opponent moved to another location, how would he be able to move in the first place if he's falling?

A piranha or piraña is a member of family Characidae in order Characiformes, an omnivorous freshwater fish that inhabits rivers and lakes.They are also called caribes. They are known for their sharp teeth and a voracious appetite for meat.Piranhas are normally about 14 to 26 cm long (5.5 to 10.25 inches), although some rare ones are up to 43 cm (17.0 inches) in length.All piranhas have a single row of sharp teeth in both jaws; the teeth are tightly packed and interlocking (via small cusps) and are used for rapid puncture and shearing. Individual teeth are typically broadly triangular, pointed and blade-like.

Piranha have a reputation as ferocious predators that hunt their prey in school.They are timid fish that schooled for protection from their own predators, such as cormorants, Sharks, and dolphins.__________
-Approved- Assume that they can't move if they aren't summoned in a water source, differing in size to the actual size of the summon.

Re: ±±Custom Jutsu Submission±±

Originally Posted by McKnockout

(Fuuton: Kozumikku Hakyoku) - Wind Style: Cosmic CataclysmRank: Forbidden Type: AttackRange: Short-LongChakra Cost: 50Damage: 90Description: This jutsu is one of the most advanced Fuuton techniques ever created as it literally creates elemental natures out of thin air and as such, is a true testament to a user's mastery of Fuuton Release. The user performs two handseals (Dog -> Monkey) and holds the last handseal for the rest of the turn, concentrating a huge amount of Fuuton chakra into the surrounding air to create numerous, incredibly dense and fast moving, chaotic air currents around the battlefield capable of leveling large buildings with ease. The air currents are in the shape of 'figures of 8'; with a overall large 'figure of 8' current produced that effectively blankets a large area of the battlefield (up to mid range) with smaller 'figure of 8' currents branching off from the main current (up to long range) - this adds to the cosmetic effect of the jutsu creating an intricate pattern amongst the atmosphere. However, the main reason for this arrangement, is to allow the air currents to 'infinitely' (obviously, not infinite but rather provides a continuous current/cycle) spiral/travel amongst itself allowing the wind to seemingly perpetually and exponentially increase in velocity/kinetic energy and suction. These rapidly moving/spinning currents of wind travel so chaotically and with such velocity that static friction (electrically charged regions within the wind) and heat (as a result of the friction) begins to be produced thereby creating a huge maelstrom of superheated, electrically charged wind to ravage the battlefield. The result are that static lightning bolts, equal to A-rank, are produced from the wind which discharge violently outwards towards the surrounding, normal air around the currents capable of creating large craters in the ground and causing fatal damage; and because this is natural lightning, the user cannot manipulate or control these lightning strikes. The large amount of friction within the wind in conjunction with the continual generation of lightning strikes (which also produces heat) generates a significant amount of heat, increasing the temperature of the wind drastically to the point of nearly vaporising water - the temperature and heat of any surrounding water is high enough, equal to A-rank, to cause significant second-degree scalding/burns to a person (including the user) adding salt to injury. If left to run its course (2 turns after creation) i.e. not released prematurely, the maelstrom of elements becomes uncontrollable by the user and erupts catastrophically in around/amongst/within the large 'figure of 8' current aforementioned i.e. the explosion is mid range. As such, this technique is extremely risky for the user as: one, the user must maintain the last handseal for 1 turn in order to 'build up' and create the air currents leaving the user vulnerable to attacks and two, the user cannot manipulate the lightning strikes produced and as such, is also vulnerable to the lightning and three, the user is unable to manipulate/control the maelstrom 2 turns after creation making the user vulnerable to the resulting explosion.
*Note: Can only be used once per battle.
*Note: Lasts up to a total of three turns.
*Note: User takes 25 damage due to chakra and mental strain (due to the high amount of mental concentration required in order to perform and maintain such precise charka control).
Note: The user's speed is reduced in half for 2 turns after activation.
*Note: The user is also affected if he is near the lightning and resulting explosion.
*Note: No techniques above S-Rank for 3 turns after usage and can not use wind techniques above A-rank for 2 turns nor above S-Rank for the rest of the fight.
*Can only be taught by McKnockout

 Declined  The whole lightning strikes and heat parts are ok as descriptions but the moment you rank its effects and describe them as so powerful and so severe, the technique becomes unapprovable.

(Fuuton: Kozumikku Hakyoku) - Wind Style: Cosmic CataclysmRank: Forbidden Type: AttackRange: Short-LongChakra Cost: 50Damage: 90Description: This jutsu is one of the most advanced Fuuton techniques ever created as it literally creates elemental natures out of thin air and as such, is a true testament to a user's mastery of Fuuton Release. The user performs two handseals (Dog -> Monkey) and holds the last handseal for the rest of the turn, concentrating a huge amount of Fuuton chakra into the surrounding air to create numerous, incredibly dense and fast moving, chaotic air currents around the battlefield capable of leveling large buildings with ease. The air currents are in the shape of 'figures of 8'; with a overall large 'figure of 8' current produced that effectively blankets a large area of the battlefield (up to mid range) with smaller 'figure of 8' currents branching off from the main current (up to long range) - this adds to the cosmetic effect of the jutsu creating an intricate pattern amongst the atmosphere. However, the main reason for this arrangement, is to allow the air currents to 'infinitely' (obviously, not infinite but rather provides a continuous current/cycle) spiral/travel amongst itself allowing the wind to seemingly perpetually and exponentially increase in velocity/kinetic energy and suction. These rapidly moving/spinning currents of wind travel so chaotically and with such velocity that static friction (electrically charged regions within the wind) and heat (as a result of the friction) begins to be produced thereby creating a huge maelstrom of superheated, electrically charged wind to ravage the battlefield. The result are that static lightning bolts, equal to A-rank, are produced from the wind which discharge violently outwards towards the surrounding, normal air around the currents capable of maiming natural structures or the target or user alike; it's properties/characteristics are similar to that of 'Lightning Release: Wave of Inspiration'. And because this is natural lightning, the user cannot manipulate or control these lightning strikes. The large amount of friction within the wind in conjunction with the continual generation of lightning strikes (which also produces heat) generates a significant amount of heat, increasing the temperature of the wind drastically to the point of nearly vaporising water - the temperature and heat of any surrounding water is high enough, equal to A-rank, to cause minor scalding/burns to a person (including the user) and simply evaporates any residual moisture within the air thereby adding salt to injury. If left to run its course (2 turns after creation) i.e. not released prematurely, the maelstrom of elements becomes uncontrollable by the user and erupts catastrophically in around/amongst/within the large 'figure of 8' current aforementioned i.e. the explosion is mid range. As such, this technique is extremely risky for the user as: one, the user must maintain the last handseal for 1 turn in order to 'build up' and create the air currents leaving the user vulnerable to attacks and two, the user cannot manipulate the lightning strikes produced and as such, is also vulnerable to the lightning and three, the user is unable to manipulate/control the maelstrom 2 turns after creation making the user vulnerable to the resulting explosion.
*Note: Can only be used once per battle.
*Note: Lasts up to a total of three turns.
*Note: User takes 25 damage due to chakra and mental strain (due to the high amount of mental concentration required in order to perform and maintain such precise charka control).
Note: The user's speed is reduced in half for 2 turns after activation.
*Note: The user is also affected if he is near the lightning and resulting explosion.
*Note: No techniques above S-Rank for 3 turns after usage and can not use wind techniques above A-rank for 2 turns nor above S-Rank for the rest of the fight.
*Can only be taught by McKnockout

 Declined  Still not on an approvable level by any means.

New:(Tentou: Seirei Katawa) – Heavenly Illusion: Spirit Distortion Rank: SType: Supplementary/Attack Range: Short-MidChakra Cost: 40Damage Points: 80Description: This technique involves the manipulation of the chakra network of a target in order to create a unique sensation. This illusion inhibits the target’s ability to visually focus on the surrounding environment in a unique manner, effectively disrupting their ability to properly react to their opponent. It manifests itself as a slight blurriness around moving objects causing them to be incapable of clearly focusing on the object (emulating a type Akinetopsia, an inability to perceive motion) as well as correctly interpreting the speed, distance, motion, trajectory etc. of such moving objects thereby causing them to experience slight dizziness, nausea and lightheadedness. This technique can also disturb the target’s ability to carry out visuomotor tasks such as reaching for objects, moving one’s own body etc. as when doing such tasks, the target’s feedback/perception of their own motion is also impaired. Due to the perceived visual blur, targets of this technique often demonstrate decreased reaction time.
*Note: Can only be used 2 times per battle.
*Note: No genjutsu S-rank and above in the same and next turn.
*Can only be taught by McKnockout

 Declined  How does this do damage? This is at best a B-Rank illusion. And it needs handseals...

(Fuma no Enko) – Halo of the Wind DemonType: Supplementary/Defense/OffenseRange: Short-LongRank: SChakra: 40 (+10 per turn)Damage Points: 80 (-10 to the user, if created short range) (+10 Taijutsu)Description: An original Fuuton technique created by McKnockout which has been noted to be deceptively complex despite its appearance. The technique involves the formation of a highly concentrated, thin disc of Fuuton chakra that takes the form/shape of a ring/halo – however, in actuality, this disc of Fuuton chakra is actually formed from countless tiny rings (like a thin blade of wind in the shape of a circle) and circular tubes (like a hollow hula hoop) made of wind which alternate within a concentric arrangement, reminiscent of the orbits of planets around the sun thereby giving the general form of the Halo. Within the many tubes are miniscule spheres of concentrated wind which have been rapidly condensed at a single point in space, giving an incredibly dense amount of Fuuton chakra with relatively small volume. In fact, these spheres are so dense that they are almost tangible akin to solid matter; and these miniscule spheres travel at incredible velocities which orbits around the halo around the central axis, akin to how electrons orbit an atom’s nucleus albeit in a more organised fashion – the direction of the orbits is manipulated by the user but they are usually rotating in the same direction. The addition of these spheres of wind inside the halo augments the technique’s mass, rotational velocity and chakra density. The result is a ring of wind, or Halo as it is often dubbed that rotates at ferocious speeds and possesses an incredibly sharp edge, capable of cleanly slicing through rock and steel without noticeable resistance. Through its rapid rotation, the Halo is capable of drawing/suctioning smoke, toxic gases or molecules, water droplets/moisture and particulates such as pollen, spores, kikaichu, dust, sand etc. into itself. To the naked eye or the inexperienced, the Halo appears just like a regular disc of wind, however, its complex minuscule structure, semi-tangibility and chakra density makes it a highly destructive and multifaceted technique.

The size of the Halo is up to the user’s manipulation, up to a limit: It can be maintained around the user’s wrists/arms which can be used while moving around vigorously and simultaneously in combat, however using the Halo in such a way (creating it within short range of the user) does often damage the user slightly; tainting the Halo with the user’s own blood, giving the Halo a unique crimson, pink colour when wielded by the user directly. Alternatively, the Halo can be created around a target (up to mid range) with its maximum size being slightly larger than a regular shinobi’s arm span.

Projectile Manipulation: After succeeding in forming a stable version of the technique, McKnockout moved onto transitioning the Halo of the Wind Demon into a skill of practical use. This feat was accomplished by simply exerting control over the halo in terms of both its rotation around a conceptual axis and its position relative to other objects. With time it became possible to launch the halo towards objects much like other rotating projectiles through his will alone, resulting in devastating results on targets struck by the technique – the target becomes ferociously maimed by the multitude of slicing wind rings while the miniscule spheres of wind effectively penetrate into the target’s body and utterly shreds the target due to the semi-tangible nature of the spheres. Once the ring of chakra is removed from direct interaction from the user such as its use as a projectile, it will dissipate into an A-rank gust of wind that sucks everything around it (up to short range) into its epicentre after a short time, if the user doesn't continually infuse it with chakra. That is, if the user wants to use and control the Halo as a projectile he must continually infuse it with chakra and hence becomes restricted in the types of jutsus he can use while he does so, unless he relinquishes control over the Halo thereby having it dissipate. To conserve energy, users often only use the Halo for a single projectile strike, instead of wasting chakra in an attempt at hopefully chasing a target down.

Compression: While adhering to the premise of forming and directing the ring-shaped blade of wind towards targets, the true nature of the technique turned out to be far greater than was initially imagined. By exercising an addition level of control McKnockout learned it was possible to rapidly condense the halo at a single point in space, concentrating a great deal of Fuuton chakra in a specific location. When released this concentration of chakra expands/explodes outward from its epicentre with a decimating force (A-rank, up to mid range) spraying the countless spheres of wind in all directions in the process (the spheres of wind are similar to ‘(Fūton: Shinkūgyoku) – Wind Release: Vacuum Sphere’ except they’re much smaller) which is capable of obliterating and shredding through matter. This can only be used 4 times per battle.

Expansion: After witnessing the technique's interaction with other elemental techniques, an extremely destructive yet uncontrollable combination, McKnockout’s imagination was sparked. Modifying the technique slightly, he was able to elongate/expand the Halo axially effectively turning the flat Halo (circle) into whirlwind/vortex shape (cone) by displacing the countless rotating rings and tubes of wind along the central axis. Basically, by moving the rapidly rotating rings/tubes of wind upwards, the user creates a funnelling effect on the air due to the rapidly rotating rings on top of each other i.e. a funnelling air draft of upward current is created, a vortex of wind (for understanding: http://www.liveweatherblogs.com/blog...rnado_map3.jpg). The result is that the user is able to manipulate the Halo to form a huge whirlwind/vortex of rapidly rotating wind containing countless spheres of wind that orbit/rotate around the vortex (S-rank, up to mid range) that explodes upwards and expands outwards similar in effect as the ‘Planetary Rasengan’. The inclusion of the rotating spheres of wind which orbit around the vortex adds to/maintains its semi-tangible nature and abrasiveness which allows it to penetrate into matter and utterly shred the target. This can only be used 3 times per battle.
*Note: Can only create up to 2 Halos (short range) or 1 Halo (mid-range) per use.
*Note: Can only be used once per three turns.
*Note: Cannot use any jutsus except Ninjutsu, Taijutsu, Genjutsu, Fuinjutsu and up to S-rank Fuuton while maintaining the Halo(s).
*Can only be taught by McKnockout

 Declined  DNR. As much as you want to develop this and make it seem different, in the end it has been done before: its a disc of wind. Not to mention that in one technique you added enough abilities to make 9... All of these mimics of existing techs in one way or another. I know you like wind but your stretching it a bit too much, way beyond reasonable.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Khallil

(Mokuton: Shinrin no Ha - Wood Release: The Forest's TeethType: offensive/defensive/supplementaryRank: ARange: short-longChakra: 30 (-5 each turn)Damage: 60Description:This is a pretty weird technique, but has the same principe as turning i.e. your arm into branches and vines. The user performs the Tiger handseals and channels their mokuton chakra into their teeth, and cause all their teeth to transform into wood vines. The wood vines can be controlled by the user, and could be stretched out of the mouth. The wood vines are extendible and have sharp tips. They could grab or pierce the opponent, but the vines could also intertwine together, to make attacks even stronger, or for defensive purposes to protect the user from certain techniques. The wood vines won't disappear if only a part is destroyed, as they're extendible and could 'regenerate'. However the wood vines could still be neutralized by a lightning technique like nagashi, or the wood vines could be destroyed from the "roots". These roots are inside the gums, and attached just like teeth roots. So if the jaw, or the gums get destroyed with a strong technique, or if the opponent manages to place/perform a strong technique in the user's mouth, it would get destroyed as well. The vines could also be destroyed if they carry fire and fry the inside of the user's mouth.If the roots of the vines will be destroyed, the user won't have teeth anymore. The vines aren't very heavy, so it shouldn't be a problem at all for the head, just like Kakuzu's threads. Kakuzu can release a countless amounts of threads out of his mouth, and doesn't have any problems with it. Though when the wood vines are reached up to long range, and being 'controlled/manipulated' in the air, the user can't move his neck freely, as that would be too heavy.
-Can only be taught by -Khallil-
-Can only be used twice per battle
-Lasts for a maximum of 4 turns
-This technique has a 1 turn cooldown
-While the user is 'controlling' or 'extending' the wood vines, he can't perform other ninjutsu techniques.
-The user will lose 5 chakra points each turn this technique is maintained.

 Declined  Wood is wood and its heavy. The technique you based this on (where Yamato unleashes pillars and branches from his arm to attack) actually supports most of its weight directly on the ground and is only Mid range. Long range = more than 15 meters to potentially infinite like 100 meters away from you. Like Adachi said, while theoretically possible, this is very very unusable. Sorry but I'm not seeing this working not will I approve something that in my mind, even if supposedly harmless and easily defendable, doesn't make sense.

(Mokuton: Shinrin no Ha) - Wood Release: The Forest's TeethType: offensive/defensive/supplementaryRank: ARange: short-midChakra: 30 (-5 each turn)Damage: 60Description:This is a pretty weird technique, but has the same principe as turning i.e. your arm into branches and vines. The user performs the Tiger handseals and channels their mokuton chakra into their teeth, and cause all their teeth to transform into wood vines. The wood vines can be controlled by the user, and could be stretched out of the mouth. The wood vines are extendible and have sharp tips. They could grab or pierce the opponent, but the vines could also intertwine together, to make attacks even stronger, or for defensive purposes to protect the user from certain techniques. The wood vines won't disappear if only a part is destroyed, as they're extendible and could 'regenerate'. However the wood vines could still be neutralized by a lightning technique like nagashi, or the wood vines could be destroyed from the "roots". These roots are inside the gums, and attached just like teeth roots. So if the jaw, or the gums get destroyed with a strong technique, or if the opponent manages to place/perform a strong technique in the user's mouth, it would get destroyed as well. The vines could also be destroyed if they carry fire and fry the inside of the user's mouth. If the roots of the vines will be destroyed, the user won't have teeth anymore. The wooden vines are pretty heavy and hard to control, the reason why it can not reach up to long range. This technique supports most of its weight on the ground, and requires a lot of effort to manipulate/control the vines. The longer the vines are, the harder it is to move your neck.
-Can only be taught by -Khallil-
-Can only be used twice per battle
-Lasts for a maximum of 4 turns
-This technique has a 1 turn cooldown
-While the user is 'controlling' or 'extending' the wood vines, he can't perform other ninjutsu techniques.
-The user will lose 5 chakra points each turn this technique is maintained.____________
-Declined- No to the duration, this should be a technique that does what you want it to do and then stop, like guarding or attempting to attack someone, if he avoided/guarded then the technique is over, also i'm a bit iffy with that whole part of "regenerating"

(Genjutsu: Mukashi Mukashi- Owari) - Illusionary Technique: Once Upon a Time- The EndType: Supplementary Rank: ARange: Short-MidChakra: 30Damage: N/ADescription: The user makes one handseal (Tiger), placing the opponent under an illusion where an open storybook appears to fall out of the sky. The pages of the book will suddenly shine bright and suck the opponent into the book, causing the opponent believe that they turned into a drawing belonging to a random fairytale, unable to move. "Once upon a time-" is written next to the drawing, and once the the book hits the ground, the book will close, showing the text "The End" on the back of the book cover. Of course the opponent will not be able to see the text "The End". In reality the opponent is just standing, paralysed because they believe that they're trapped as a drawing inside a book. Note: Only usable twice per conflictNote: Unable to use Genjutsu above S rank in the next turnNote: Only usable/trainable by Khallil____________
-Declined- This should be a B-rank at best, it's not that complicated.

(Mokuton: Washi no Kigen. ) - Wood Release: The Eagle's OriginType: Offensive/supplementary Rank: ARange: Short-LongChakra: 30Damage: 60Description: The user performs the Snake handseal and causes a piece of ground to scatter into a large amount of wooden eagles, by manipulating wood chakra. The wooden eagles will fly away. The result of this would be a crater, because the earth turned into a lot of eagles that flew away. If the user want to, they could cause the eagles to strike down, and attack the opponent. The larger the piece of ground that scattered, the more wooden eagles will be created.Note: Only usable twice per conflictNote: Unable to use S rank wood techniques the same turnNote: Only usable/trainable by Khallil____________
-Declined- You should define the number and size of each eagle, and also the speed they travel at, and when you stop concentrating on the technique and perform another technique the eagles can't be controlled anymore, they would just follow the momentum they were traveling at according to their speed and you can't redirect them anymore.

Re: ±±Custom Jutsu Submission±±

Summoning Animal: ShrimpScroll Owner: RojuroOther Users who have signed contract: naSummoning Boss if existing:Other Summoning Animals tied to contract: naDescription and Background:
The muscular abdomen has six segments and has a thinner shell than the carapace. Each segment has a separate overlapping shell, which can be transparent. The first five segments each have a pair of appendages on the underside, which are shaped like paddles and are used for swimming forward. The appendices are called pleopods or swimmerets, and can be used for more purposes than just swimming. Some shrimp species use them for brooding eggs, others have gills on them for breathing, and the males in some species use the first pair or two for insemination. The sixth segment terminates in the telson flanked by two pairs of appendages called the uropods. The uropods allow the shrimp to swim backwards, and function like rudders, steering the shrimp when it swims forward. Together, the telson and uropods form a splayed tail fan. If a shrimp is alarmed, it can flex its tail fan in a rapid movement. This results in a backward dart called the caridoid escape reaction. these shrimp can be summoned onto land without having the need of water as they have been seen on rock structures during breeding times.

tattoo for the summon is as shown

 Declined  Even if you have seen them in rocks, the truth is they are not terrestrial animals, they are sea animals and require water to live. An orca can swim to the sand but it will eventually die if it stays there. Same here. So if you want these as summon animals you need to explain in detail how this will work in terms of summoning in battle.

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Doton musha bisha (Earth warrior bisha)Type: summonRank: A rankRange: Short- longChakra:30Damage:60Description:
this meerkat has a very particular vision called the binocular vision it is a large peripheral range that can be enhanced to even greater distances by utilizing there chakra with there eyes they can track the earths movements fast from any range. being that meerkats are normally earth based animals while utilizing the chakra points at there feet the meerkat can notice any changes in there earthen surrounding, should an enemy channel chakra into the earth in the meerkat will instantly feel the changes upon there paws. that being known meerkats are able to form handsigns and use earth chakra greater then shinobi can. a well known species for tunneling throughout the earth they can easily slip into the ground and cover vast distances faster than above the ground. there ear's are very special that they can close while underground to avoid dirt blocking there ear's. while underground searching for an enemy the meerkat can differentiate between the weights of objects in the surroundings on the ground above them. like any animal meerkats can communicate normally with shinobis and or use there regular meerkat signals such as waving there tail's, hand gesture's or different cries. meerkats have very sharp claw's and teeth and will eat almost anything while foraging for food from lizards to fungi, and even snakes. they have been known to be immune to some deadly venoms such as scorpion venoms and snake venoms.

restrictions
: can only be summoned once per battle but remains on the field until killed or five turns
: can form any earth jutsu requiring handsings with half the handsigns.
: can only use up to A rank Earth jutsu's
: can only see fast moving objects up to long range such as distinguishing that of a headband is simple.
: must have signed meerkat contract.____________
-Declined- You spent half of the submission talking about the Meerkat abilities and forgot about the summon's specifications, size and special abilities, also this binocular vision wouldn't allow a meerkat to track things moving inside the earth, and no to detecting enemies chakra in the earth, and up to 4 turns max on the field.

Shoton Hana kyuuzou (Crystal Flower explosion)Type: OffensiveRank: A RankRange: Short-MidChakra: 30Damage: 60Description: the user begins by forming a single handsign and proceeds to place there hand on the ground. sending a wave of condensed crystal chakra through the ground the user is able to form flower's which rise up from the ground. adding chakra too the flower's after they are built i can charge the flower's with chakra making them explosively charged, by adding an additional handsign the user can set off a sequence of exploding flowers. the flower's are in a multitude of color's ranging from clear to red, pink, saphire, jade. they radiate with heat upon building up energy and build upon power until they glow and will not grow anymore powerful in that aspect of explosion. the flower's can span a full range of field in condensed area of that range surrounding an enemy or scattered amongst the ground or tree's of the surround area.
restrictions:
:can only be used once per turn and three times per battle.
: no S ranks crystal or above in the same turn.
: can only be used by guren.
: can only be taught by Rojuro______________
-Declined- DNR, countless elemental explosion based techniques has been done already

Re: ±±Custom Jutsu Submission±±

(Kuchiyose no Jutsu: Tanmirā) - Summoning Technique: Tanmirā
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Tanmirā is a female Tanuki that stands at four and a half feet tall. She wears a traditional straw hat, holds a bottle of sake in one hand and a hand mirror in the other. Tanmirā was never fit for direct combat lacking the physical ability for taijutsu and the use of elemental ninjutsu. But she was quite intelligent and discovered a gift for trickery through genjutsu. She developed her own personal technique in which she mirrors techniques used during a battle, though only as an illusion. In the illusion the opponent sees the technique cast and if hit they experience the effects. For example if the illusion is used to cast gushing water imprisonment, the target will see themselves caught in the water prison. Any technique that is supposed to cause damage will break the illusion when the target is hit, though of course no real physical damage comes to them. The rank of the illusion matches the rank of the technique copied, though Tanmirā can only copy techniques up to A-rank. She can also transform herself into a hand mirror which when held by the user gives him access to this genjutsu. Since it is now the user using the genjutsu, they are allowed to copy any technique that has been used during the match.
-Lasts four turns.
-Casting the illusion counts as a move in the user's turn.
-Can only copy techniques used after summoned.
-Can only copy A-rank and below techniques._____________
-Declined- Nice one, but it's way too broad, approving something like this will only cause confusions and problems in the future.

(Bijutsu: Bijuu Keshin) - Tailed Beast Skill: Tailed Beast Incarnation
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is an advanced clone technique that was created in order to bring forth the tailed beasts into the human world in forms much more acceptable to the people around them. The Jinchuriki will form three hand seals and finish with the typical hand seal for the shadow clone technique. Rather then using their own chakra to create the clone they allow their Bijuu to channel its chakra through them providing what is necessary for the clone. This results in the creation of a clone that is made purely of their Bijuu's chakra, but given a human form. The clone has three seals on the back of its neck. The first reads "spirit" which is used to bind the Bijuu's consciousness to the clone. The second reads "control" which the Jinchuriki can use to bind the clone, a safeguard in case the Bijuu decided to act in undesirable ways. The third reads "vanquish" which when activated disperses the clone, returning the Bijuu's consciousness and chakra to the Jinchuriki. While in this clone form the Bijuu can use techniques of the elements it specializes in (Sand and Wind for Shukaku, Lava, Earth and Fire for Son Goku, etc.) as well as Bijutsu and Taijutsu. As the clone is made of the Bijuu's chakra, it can use it in the same way as the Jinchuriki to create the Chakra Shroud technique, but, as the clone possesses only a limited amount of chakra it cannot go into its incomplete or complete transformations. If the clone uses the chakra shroud once the technique ends the clone disperses. This technique is not without its drawbacks. Any passive ability (i.e. Gaara's Shield of Sand or the Jinchuriki's immunity to genjutsu) is lost, though elements such as sand, lava, bubbles, etc. are still usable as the majority of the Bijuu's chakra still remains within the host. The host also cannot go into their incomplete or full transformation until the clone disperses.
-Can be used once per battle.
-No other clones can be in use at the same time.
-Must have mastered non-medical fuuinjutsu.
-The clone using the Chakra Shroud counts towards the user's three usage limit.
-Host loses their immunity to genjutsu while the clone exists.
-Host cannot use the incomplete or full transformation.___________
-Declined- It does exactly what the normal Shadow Clone Technique does, it's not an advanced version of it, it's actually a weaker version, you can see when Madara faught Naruto and used the Wood Release: Deep Forest Emergance, Naruto "clone" had the Kyuubi give him more chakra, even though he was a clone, also when Naruto was training, some of his clones were turning into the Kyuubi's chakra cloak, it means that the bijuu is within every clone you make, i don't mind if you still want this though, but you need something special for it to make it unique and not a rip off of the Shadow Clone Technique.

(Bijutsu: Bijuu Keshin) - Tailed Beast Skill: Tailed Beast Incarnation
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is an advanced clone technique that was created in order to bring forth the tailed beasts into the human world in forms much more acceptable to the people around them. The Jinchuriki will form three hand seals and finish with the typical hand seal for the shadow clone technique. Rather then using their own chakra to create the clone they allow their Bijuu to channel its chakra through them providing what is necessary for the clone. This results in the creation of a clone that is made purely of their Bijuu's chakra, but given a human form. The clone has three seals on the back of its neck. The first reads "spirit" which is used to bind the Bijuu's consciousness to the clone. The second reads "control" which the Jinchuriki can use to bind the clone, a safeguard in case the Bijuu decided to act in undesirable ways. The third reads "vanquish" which when activated disperses the clone, returning the Bijuu's consciousness and chakra to the Jinchuriki. While in this clone form the Bijuu can use techniques of the elements it specializes in (Sand and Wind for Shukaku, Lava, Earth and Fire for Son Goku, etc.) as well as Bijutsu and Taijutsu. As the clone is made of the Bijuu's chakra, it can use it in the same way as the Jinchuriki to create the Chakra Shroud technique and incomplete transformation, but as its chakra is limited it can't use its complete transformation.If the clone uses the initial transformation once the technique ends the clone disperses. This technique is not without its drawbacks. The host also cannot go into full transformation until the clone disperses.Since this clone is the Bijuu incarnate, once per battle it is able to use the tailed beast bomb (no transformation needed), though since its not the full power of the bijuu the damage is reduced by 20.
-Can be used once per battle.
-No other clones can be in use at the same time.
-Must have mastered non-medical fuuinjutsu.
-The clone using the Chakra Shroud counts towards the user's three usage limit.-Host cannot use the full transformation while the clone is active.____________
-Declined- All of it is fine apart from the usage of the tailed beast ball without transformation and using the incomplete transformation, that won't be accepted, also if you wanted for your bijuu to communicate with other people you can just make a standard shadow clone and the bijuu can speak through it, like how Kurama spoken to Kakashi and Gai through Naruto xD

Cut back on its drawbacks, added that it can use initial transformation and the TBB (though reduced effect) as a unique ability since it won't need to transform to use it. I figure the stuff with the consciousness, sealing and bijuu abilities is enough to separate it from standard shadow clones. To be honest the main reason I wanted this was so the bijuu could interact directly with other people during battles/RP, so its fine if its a little less practical than a normal shadow clone.

Re: ±±Custom Jutsu Submission±±

Lightning Release: Dragon Blitz Barrage (Raiton: Doragon Dengeki Danmaku )Type: AttackRank: ARange: Short-MidChakra: 30Damage: 60Description: The user will first punch their less dominant hand before pulling back their dominant hand while twisting their upper half so that their is more power behind the punch while charging lightning chakra into their pulled back hand until their is an aura of lightning arcing off of it similar to the lightning blade or chidori only toned down a bit. After this is done the user will punch his/her fist forward while releasing the chakra in the form of many green dragons that will track down the opponent. Due to it being the user's chakra they can control them all and change their direction but only once. The lightning dragons are green due to intensity of the lightning. If used in close-combat, the lightning aura will paralyze the opponent, the user will punch the opponent in the stomach then release the chakra all at once as this happens the opponent will be launched back by the force while this happens a dragon large green dragon will come out and grab the opponent biting him/her across the abdomen then slam them against the ground.

Note(s)/Restriction(s)
-Can only be used/taught by Sonnelion
-Can only be used a maximum of 6 times
-Requires 1 turn breaks between use

3:34 - 3:42

 Declined  How can lightning produce green dragons? >_> DNR. Its similar to other things and makes little sense.

When life gives you a bad dayremember to look on the brightside of life

Re: ±±Custom Jutsu Submission±±

Originally Posted by sagemode jinchuuriki

(Kuchiyose no Jutsu: Velax Kashikoi) Summoning technique: Velax the wise
Type: Summoning
Rank: S
Range: N/A
Chakra: 30
Damage: N/A
Description: Velax the wise is the boss of all Julia Creek Dunnart. Velax's size is 30 feet tall and about 60 feet long. Velax was responsible for teaching his fellow dunnarts in their woodland and grassland home about how to use the wind to increase their over all destructive capabilities. Velax can use S rank or below jutsus in wind style. His apparent favorite wind style jutsu is to release his charka around himself while shaking creating a centralized tornado going horizontal towards his target. Velax happens to find this technique to be slightly boring stupid. After a few years of practice he figured out how to make a wind attack that looked like himself that charges at the target and hits the opponent causing the opponent to get thrown around inside out it until the wind compresses and explodes. The technique takes on the physical appearance of a Dunnart. However the technique itself is S rank and the moment it’s launched requires Velax to return home. The technique itself has two stages to it. The first stage of the technique is when the front part of the technique makes impact with the target. The massive wind pressure would hit the target as if the nose of the Dunnart slammed into him. The second stage is when the technique starts to get a more spherical shape to it. As this happens in a mid-range area most things would get cut to ribbons as the wind takes on the form of rather large blade before spiraling outward.
Note: You need to have signed the Julia Creek Dunnart contract to summon him
Note: He can only stay summoned for 4 turns
Note: Can't be used more than once in combat

(Kuchiyose no Jutsu: Riagaria) Summoning technique: Riagaria
Type: Summoning
Rank: S
Range: N/A
Chakra: 30
Damage: N/A
Description: Riagaria is the mate to Velax and unlike him discovered that she could not use wind but rather could use lightening. She is equal in size to her mate and often is rather hard to handle when summoned because of her shy behavior making it hard for her summoners to communicate with her properly. She figured out how to use lightening style charka to boost her agility up to Sannin Rank and accuracy as well as destructive abilities. She can use Lightening style jutsus up to S rank that doesn’t require hand seals. Her favorite technique is creating ball of lightening that's 5 feet across and send five lightening bolts down at her target. She also figured out how to create ball of lightening that spins at such a high speed causing it to pick up pieces of earth in the wind it creates. Once the attack is launched at the target the ball itself condenses because of the increased amount of pressure on it causing it to explode on contact. Like her mate her special attack is S rank and requires her to return home once she has fired the technique. When she first starts the technique its creation starts in her mouth rather than outside of her. Once the ball of lightning forms she forces the charka to spin into sharper edges of the sphere and forces its speed to increase as she decreases the size at a slow rate. Just before the technique can harm her in any way she opens her mouth and releases it. The technique gets most of its speed of the initial release from her mouth in sudden burst (similar to the affect of sugar or Mentos in a coke bottle full of coke) . As the attack travels forward the speed of the lightning and the sharpness of the attack cause earth to break apart (similar to a chidori getting slammed into a wall) however due to the rotation small gusts of wind pick up around it and hold the earth in place. Just before impact enough earth surrounds the ball of condensed lightning causing it to condense further (it increases slightly after she releases it). On impact the technique rapidly expands hitting anything mid-range of the attack and discharges a massive amount of lightning in a large explosion.
Note: You need to have signed the Julia Creek Dunnart contract to summon him
Note: She can only stay summoned for 4 turns
Note: Can't be used more than once in combat
Note: She can't be summoned after you summoned Basilian

(Kuchiyose no Jutsu: Basilian) Summoning technique: Basilian
Type: Summoning
Rank: S
Range: N/A
Chakra: 30
Damage: N/A
Description: Basilian is the brother to Velax but found his personal affinity fit earth more than wind or lightening. Since he couldn't do wind or lightening he decide to change his focus from attack power to defensive and counter attacks more. This gave way to his unique fighting of combo of hitting his opponent into the air with an earth pillar he than breaks a piece of the pillar off with a bat of his paw and takes the broken piece of the pillar into the air with his tail and the causing a few spike to shoot up and skewer the opponent. He can use earth style jutsu up to S rank that don't require hand seals. He also tends to far lazier than his brother and more out going than his brothers mate giving him the title of most annoying summoning because he complains when he gets summoned. He also tends to create a fissure that opens up between him and his target. The fissure is approximately 10 feet in width as the target falls into the pit several sharp jagged spikes come out on each side of the fissure. As the fissure closes the spikes skewer his target. He starts this S rank jutsu which like his brother forces him to leave the battle the moment he casts by lifting his front two paws up slightly. As he makes contact with the he release earth charka into the ground the effect results in a tiny crack going from his paws all the way to his target. As his technique gets close it expands until it reach ten feet in width from where his target is. The ground directly in front of him also expands to ten feet. However unlike most fissures this one doesn’t stay opened. Just before it close he focus the remainder of his charka into the fissure creating spikes on the walls of the fissure. As the fissure closes the spike impale the target before the target gets squashed by the fissure closing.
Note: You need to have signed the Julia Creek Dunnart contract to summon him
Note: He can only stay summoned for 3 turns
Note: Can't be used more than once in combat
Note: He can't be summoned if he brother has already been summoned

 Declined  Same as above. Following template is key. If you don't get the time and spend the energy to do a simple copy paste and follow the instructions in the first post why should I check it?

(Kuchiyose no Jutsu: Velax Kashikoi) Summoning technique: Velax the wise
Type: Summoning
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: Velax the wise is the boss of all Julia Creek Dunnart. Velax's size is 30 feet tall and about 60 feet long. Velax was responsible for teaching his fellow dunnarts in their woodland and grassland home about how to use the wind to increase their over all destructive capabilities. Velax can use S rank or below jutsus in wind style. His apparent favorite wind style jutsu is to release his charka around himself while shaking creating a centralized tornado going horizontal towards his target. Velax happens to find this technique to be slightly boring stupid. After a few years of practice he figured out how to make a wind attack that looked like himself that charges at the target and hits the opponent causing the opponent to get thrown around inside out it until the wind compresses and explodes. The technique takes on the physical appearance of a Dunnart. However the technique itself is S rank and the moment it’s launched requires Velax to return home. The technique itself has two stages to it. The first stage of the technique is when the front part of the technique makes impact with the target. The massive wind pressure would hit the target as if the nose of the Dunnart slammed into him. The second stage is when the technique starts to get a more spherical shape to it. As this happens in a mid-range area most things would get cut to ribbons as the wind takes on the form of rather large blade before spiraling outward.
Note: You need to have signed the Julia Creek Dunnart contract to summon him
Note: He can only stay summoned for 4 turns
Note: Can't be used more than once in combat

(Kuchiyose no Jutsu: Riagaria) Summoning technique: Riagaria
Type: Summoning
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: Riagaria is the mate to Velax and unlike him discovered that she could not use wind but rather could use lightening. She is equal in size to her mate and often is rather hard to handle when summoned because of her shy behavior making it hard for her summoners to communicate with her properly. She figured out how to use lightening style charka to boost her agility up to Sannin Rank and accuracy as well as destructive abilities. She can use Lightening style jutsus up to S rank that doesn’t require hand seals. Her favorite technique is creating ball of lightening that's 5 feet across and send five lightening bolts down at her target. She also figured out how to create ball of lightening that spins at such a high speed causing it to pick up pieces of earth in the wind it creates. Once the attack is launched at the target the ball itself condenses because of the increased amount of pressure on it causing it to explode on contact. Like her mate her special attack is S rank and requires her to return home once she has fired the technique. When she first starts the technique its creation starts in her mouth rather than outside of her. Once the ball of lightning forms she forces the charka to spin into sharper edges of the sphere and forces its speed to increase as she decreases the size at a slow rate. Just before the technique can harm her in any way she opens her mouth and releases it. The technique gets most of its speed of the initial release from her mouth in sudden burst (similar to the affect of sugar or Mentos in a coke bottle full of coke) . As the attack travels forward the speed of the lightning and the sharpness of the attack cause earth to break apart (similar to a chidori getting slammed into a wall) however due to the rotation small gusts of wind pick up around it and hold the earth in place. Just before impact enough earth surrounds the ball of condensed lightning causing it to condense further (it increases slightly after she releases it). On impact the technique rapidly expands hitting anything mid-range of the attack and discharges a massive amount of lightning in a large explosion.
Note: You need to have signed the Julia Creek Dunnart contract to summon him
Note: She can only stay summoned for 4 turns
Note: Can't be used more than once in combat
Note: She can't be summoned after you summoned Basilian

(Kuchiyose no Jutsu: Basilian) Summoning technique: Basilian
Type: Summoning
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: Basilian is the brother to Velax but found his personal affinity fit earth more than wind or lightening. Since he couldn't do wind or lightening he decide to change his focus from attack power to defensive and counter attacks more. This gave way to his unique fighting of combo of hitting his opponent into the air with an earth pillar he than breaks a piece of the pillar off with a bat of his paw and takes the broken piece of the pillar into the air with his tail and the causing a few spike to shoot up and skewer the opponent. He can use earth style jutsu up to S rank that don't require hand seals. He also tends to far lazier than his brother and more out going than his brothers mate giving him the title of most annoying summoning because he complains when he gets summoned. He also tends to create a fissure that opens up between him and his target. The fissure is approximately 10 feet in width as the target falls into the pit several sharp jagged spikes come out on each side of the fissure. As the fissure closes the spikes skewer his target. He starts this S rank jutsu which like his brother forces him to leave the battle the moment he casts by lifting his front two paws up slightly. As he makes contact with the he release earth charka into the ground the effect results in a tiny crack going from his paws all the way to his target. As his technique gets close it expands until it reach ten feet in width from where his target is. The ground directly in front of him also expands to ten feet. However unlike most fissures this one doesn’t stay opened. Just before it close he focus the remainder of his charka into the fissure creating spikes on the walls of the fissure. As the fissure closes the spike impale the target before the target gets squashed by the fissure closing.
Note: You need to have signed the Julia Creek Dunnart contract to summon him
Note: He can only stay summoned for 3 turns
Note: Can't be used more than once in combat
Note: He can't be summoned if he brother has already been summoned__________
-All Declined- Why is the range "N/A"? They should be short ranged, the range in summoning techniques refers to the area where you are capable of summoning your animal. The second summon, in it's special ability of that condensed lightning ball, it's similar to a cannon technique, being a ball and exploding, third summon can't use all S-rank earth techniques, because he has to have contact with the ground for some earth techniques to be made, specifically techniques that manipulate the ground itself, aso the pillar attack part is confusing. You have to mention that all of their techniques, special or not count as moves per turn.

Re: ±±Custom Jutsu Submission±±

(Kuchiyose No Jutsu: Ekikappa) – Summoning Technique: EkikappaType: Supplementary/Attack/DefenseRank: SRange: ShortChakra: 40Damage: N/ADescription: Ekikappa is a bit larger than Gamachi when it was summoned by Naruto in the Pein arc, and has bluish-grey scales. He is very assertive and proactive in combat, intervening whenever possible to save his user when in difficulty by initiating independent actions. He is one of the strongest monitors, as well as the fastest swimmer among them. He also has a particularly long tail which he can viciously whip around to attack or to swiftly deflect kunais and shurikens. Due to his speed on land and in water, he is usually in charge of carrying the user along with objects such as scrolls. His ingenuity and strength are revered by the monitors and he is believed to become the next boss after Ekitenshu.Notes: Can only be summoned by those who have signed the Bengal Monitor contract.Notes: Ekikappa specializes in Suiton and can accordingly use up to S-rank water techniques proficiently.Notes: The summoner of Ekikappa must be S-class rank or above.

Re: ±±Custom Jutsu Submission±±

(Ninjutsu: Shitateya no Chikai) Ninja Art: Vow of a TailorRank: CType: Defensive, Supplementary, OffensiveRange: Short-LongChakra Cost: 15 (+2 maintance for each string)Damage Points: N/A (+30 if used offensively)Description: Through the usage of motions, such as pointing, gesturing and so forth, the user can release one and up to several(4-5) silky like strings of chakra, which can either stay attached the point of release, or be shot onto something else within the range of this technique. These strings are molded so, they appear transparent and only to be truly visible for Dojutsu users or through the means of chakra senseing. Once a string have been established it appear to be very flexible and mobile in its creation due it can expand and retract by great speeds as the user wills. These strings can be used in multiple ways such as pulling an object towards either of the string ends, restraining a target, and comes very much in handy as it appears transparent. Despite being just a silky-like string, it carries the stength to move boulders without breaking. Using the strings individually counts as a move, however using several strings simualtaneously also only counts as one move.

 Declined  DNR. Puppeteers chakra threads as well as other techniques have been submitted using this concept.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Flash07

(Kuchiyose no Jutsu: Nyoka) Summoning technique: Nyoka
Rank : S
Type : Summon
Range : Short
Chakra cost : 40
Damage points : 80 (Death after 3 turns)
Description :
Nyoka is a regular sized black mamba. Though she is very friendly when with the summoner, she is known to be highly aggressive and strikes with deadly precision otherwise. She is also the fastest land snake in the world,capable of covering the mid-range distance in a second. As such, her movements can only be tracked by people who have ocular abilities of 2t sharingan or better. This makes it easy for her to dodge projectiled jutsus (irrespective of the rank) with ease. As a result of her fast slithering, she is able to glide (or fly) in the air for 2 turns by beating her body muscles against the air. Although she doesn't have any ability to use elemental ninjutsus, what makes her so fearsome is the fact that she can strike upto 12 times in a row without stopping, and her single bite is capable of killing anywhere from 10-25 adults. The venom is a fast acting neurotoxin. Her bite delivers about 100–120 mg of venom, on average; however, it can deliver up to 400 mg. Her bite is often called "the kiss of death" because, before antivenom was widely available, the mortality rate from a bite was 100%

The initial symptom of the bite is local pain in the bite area. In the first turn itself, the victim experiences a tingling sensation in the mouth and extremities, double vision, tunnel vision, severe confusion, fever, excessive salivation (including foaming of the mouth and nose) and pronounced ataxia (lack of muscle control). It also includes rapid onset of dizziness, drowsiness, coughing or difficulty breathing, convulsions, and an erratic heartbeat

If the victim does not receive medical attention, in the secongd turn, symptoms rapidly progress to severe abdominal pain, nausea and vomiting, pallor, shock, loss of consciousness, hypotension, pallor, ataxia, nephrotoxicity and cardio toxicity. The bite induces muscle paralysis by preventing the ability of nerve endings to properly release the chemical that sends the message to the next nerve. This is followed by a period of massive over excitation (cramps, tremors, spasms), which finally tails off to paralysis

Eventually, in the third turn, the victim experiences convulsions, respiratory arrest, coma and then finally death.

- Can only be taught by Flash07
- Can only be used once in a battle.
- Stays on field for 4 turns.
- Dodging jutsus count as a move.

 Declined  Speed is too much, Flying stuff is too much, no size, venom is oped...ridiculously oped. One more go then DNR

Reduced the speed, took out flying and introduced defence, added size, took out various effects of the venom and changed death to coma.

(Kuchiyose no Jutsu: Nyoka) Summoning technique: Nyoka
Rank : S
Type : Summon
Range : Short
Chakra cost : 40
Damage points : 80 (Coma after 3 turns)
Description :
Nyoka is a regular sized black mamba around 5 meters in length. Though she is very friendly when with the summoner, she is known to be highly aggressive and strikes with deadly precision otherwise. She is also the fastest land snake in the world,capable of covering the mid-range distance in couple of seconds. As such, her movements can only be tracked by people who have ocular abilities of 1t sharingan or better. This makes it easy for her to dodge projectiled jutsus (irrespective of the rank) with ease. She is able to harden her skin to have the strength of steel by channeling chakra to outer layer of the skin. Once a match, she can withstand 1 (one) S-rank elemental jutsu. She can also break through S rank defenses to attack the opponents. Although she doesn't have any ability to use elemental ninjutsus, what makes her so fearsome is the fact that she can strike upto 12 times in a row without stopping, and her single bite is capable of killing anywhere from 10-25 adults. The venom is a fast acting neurotoxin. Her bite delivers about 100–120 mg of venom, on average; however, it can deliver up to 400 mg. Her bite is often called "the kiss of death" because, before antivenom was widely available, the mortality rate from a bite was 100%

The initial symptom of the bite is local pain in the bite area. In the first turn itself, the victim experiences double vision, severe confusion, pronounced ataxia (lack of muscle control). It also includes rapid onset of dizziness, drowsiness, coughing or difficulty breathing and an erratic heartbeat.

If the victim does not receive medical attention, in the second turn, symptoms rapidly progress to severe abdominal pain, hypotension, ataxia. The bite induces muscle paralysis by preventing the ability of nerve endings to properly release the chemical that sends the message to the next nerve. This is followed by a period of massive over excitation (cramps, tremors, spasms), which finally tails off to paralysis

Eventually, in the third turn, the victim experiences convulsions, full body paralysis and finally coma.

- Can only be taught by Flash07
- Can only be used once in a battle.
- Stays on field for 4 turns.
- Dodging jutsus count as a move._____________
-Declined- DNR, speed is still too much, i won't accept a custom summon that can move past what normal eyes are capable of tracking, also the breaking through S-rank defenses is too much.

Originally Posted by Flash07

(Suiton/Futon: Merissa no fukushu) | Water/Wind Release: Melissa's revenge
Rank : S
Type : Attack
Range : Short-Long
Chakra cost : 40
Damage points : 80
Description : The user forms a single handseal to manipulate the air and moisture in the air to create 1000 bees made of water and wind. The user may also channel his chakra in the water source and manipulate it to get the desired result. These bees have the body of regular sized bees, four small wings that enables them to fly and an inch long stinger which are as sharp as a needle thanks to the wind element. These bees are made from a total of 100 meter cube of highly viscous sticky water, that when bursted, can immobilise the opponents and reduce their area of activity. Once created, the user can form the seal of confrontation and compress the bees till they burst like an explosive, causing damage and spill the viscous liquid all over the enemy. This happens due to the wind chakra present in them, which bursts on too much compression. 5 bees are capable of causing destruction as good as a single paperbomb.
- Can only be used thrice in a battle
- Can only be taught be Flash07
- Jutsu drains all the moisture from the atmosphere and makes it dry (arid).
- 20 bees can be used to lift the user off the ground.

(Suiton: Merissa no fukushu) | Water Release: Melissa's revenge
Rank : S
Type : Attack
Range : Short-Long
Chakra cost : 40
Damage points : 80
Description : The user forms a single handseal to manipulate the air and moisture in the air to create 1000 bees made of water. The user may also channel his chakra in the water source and manipulate it to get the desired result. These bees have the body of regular sized bees, four small wings that enables them to fly and an inch long stinger which are as sharp as a needle which is achieved by proper shape manipulation. These bees are made from a total of 100 meter cube of highly viscous sticky water, that when busted, can immobilise the opponents and reduce their area of activity. Once created, the user can form the seal of confrontation and compress the bees till they burst like an explosive, causing damage and spill the viscous liquid all over the enemy. Since the liquid is so viscous, it bursts as good as a normal explosive. 5 bees are capable of causing destruction as good as a single paperbomb.
- Can only be used thrice in a battle
- Can only be taught be Flash07
- Jutsu drains all the moisture from the atmosphere and makes it dry (arid).
- 20 bees can be used to lift the user off the ground._____________
-Declined- DNR, you can't manipulate moister in the air and the air itself using only water release.

(Kage no Sentō: Erebasu no odori) | Shadow Combat Style: The Dance of Erebus
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: By using the ability of the shadows to materialise, and also their own ability to use it directly from their body, the users of Shadow Combat will place both their palms on the ground to release a large amount of shadows from his palm into the ground. Just like "Dance of the Young Ferns", the user is able to create an entire forest of shadow spikes that rise from underground, which can be as many as thousands, up to the tens of thousands. The spikes of shadow indiscriminately slaughter whoever stands on the ground's surface. The shadow spikes can even reach up heigher than the height of the greatest summon Gamabunta. The user can freely manipulate the spikes as long as his hands are in contact with the ground. Straight after creation, the user can detach themselves from the created source after which he will no longer be able to control the spikes. Until the user detaches himself from the spikes, he won't be able to use any other jutsu other than Shadow manipulation. Even if the opponent destroys part of the forest, the user can simply recreate it by adding +15 more chakra.
-Lasts four turns after which the shadows fade away.
-Can only be used by the users of Shadow Combat.
-Cannot use any other jutsu while still connected to the spikes.
-Can only be used twice.____________
-Declined- DNR, rip off of Dance of the Young Ferns technique.

Re: ±±Custom Jutsu Submission±±

Resubmitting last 2 jutsus. Changes made are in bold.

Originally Posted by -Jiraiya-

Resubmitting the second one(Summoning). Changes made are in bold.

Crocodile summoning technique: Demon brothers of Ryūgū-jō swamp (Kurokodairu kuchiyose no jutsu: Ryūgū-jō numa no akki doubou)Type: Summoning animalRank: SRange: ShortChakra: 40Damage: N/ADescription: The user draws some blood and performs the Boar -> Dog -> Bird -> Monkey -> Ram hand seals to summon the twin brother Crocodiles from the great swamp of Ryūgū-jō located in the village of the Crocodiles. The brothers are born as Siamese twins from a single egg with a single body and two separate heads. Even though they share a single body, they have separate chakra system of their own.
The one who shares the right side of body is Suijin, who is an excellent water element user. The one on the left side is Sarutahiko, who is proficient in using earth element and he is the one who has control over the limbs. Their body is 20 meters long from head to tail covered by dark grey armor like skin.Abilities:

Suijin, who is an excellent water element user can use water jutsus up to A rank without any hand seals.

Sarutahiko, who is proficient in using earth element can use earth jutsus up to A rank without any hand seals.

Their skin has very tough scales which is very thick and rugged with several sharp projections over it from their head to tail with only non spike area between their heads on where the summoner can stand. Thus their skin acts a formidable armor over their body and prevents damage from simple projectiles like kunai, senbon, shuriken.

Because of their tough, hard, armor like skin, they do not take damage from B rank and below earth and fire jutsus.

Their skin has several sensory pits, visible as small, black speckles on the skin. These pigmented nodules encase bundles of nerve fibers. They respond to the slightest disturbance in surface water, detecting vibrations and small pressure changes as small as a single drop. This makes it possible for crocodiles to detect prey, danger and intruders, even in total darkness (Natural ability, this is passive ability since they're naturally present on their skin through which Crocodiles detect their prey).

Like all Crocodiles, they have very good night vision. They have vertical-slit shaped pupils, using which they can exclude excess light, which helps them to protect their eyes during extreme bright daylight (Natural ability, passive since pupils normally constrict during excessive light involuntarily).

Their Crocodilian sense of smell is also very well developed, aiding them to detect the opponents or other animals that are either on land or in water (Natural ability, passive since it is a natural way of detecting the prey by Crocodiles during their normal, involuntary respiration). Their sense of smell is far greater than average human and below the level of an Inuzuka.

They can use the claws in their front legs and their tail to attack.

They are excellent swimmers (Natural ability).

The brothers can communicate among each other within their minds, without speaking.

____________
-Declined- Let me put it another way, either they use up to B-rank each, or they only use a single affinity, also remove the defense to Fire and Earth of B-rank and all that. You mention the natural abilities a lot, if it's mentioned in the submission of your contract, then no need to mention it here, all the summons have the basic abilities mentioned in the contract's description.

Illusionary technique: Multiple dislocation (Genjutsu: Maruchipuru dakkyuu)Type: Supplementary / OffenseRank: ARange: Short - MidChakra: 30Damage: 60 (Due to stress)Description: The user performs two hand seals and puts the opponent under an illusion in which the opponent feels a sudden tight grasping sensation around his both shoulder joints, elbow joints, wrist joints, knee joints and ankle joints as if they're very tightly held by two hands which begins to pull away the joints. This makes the opponent to become motionless in real world.
The user then quickly snaps his fingers making the opponent to feel that his above mentioned joints becomes dislocated, all at once, with a distinct knocking/breaking/crunching sound, due to the intense pull of the joints. As the joints are dislocated, the opponent perceives a severe excruciating pain. The damage is due to the mental stress due to intense pain.
Alternatively the user can also create several ropes, chains or a bendable material to erupt from the ground which will bind the opponent at the above said joints which begins to pull the joints and as the user snaps his fingers will tighten more and dislocate the joints all at once producing the same effect.Notes:
- Can only be used 3 times per battle.
- If the illusion is successful, the opponent will be motionless only for that single turn when the genjutsu is used and in the next turn the opponent's movements will be clumsy and he will not be able to perform fast/sudden movements like jumping, running.
- Can only be taught by me (-Jiraiya-).__________
-Declined- The Alternatively part is what supposed to be the core of the technique, since he needs to feel something holding the limbs to actually believe it, it doesn't magically happen with no outside factors.

Wood release: Allergy (Mokuton: Arerugi)Type: Supplementary / OffenseRank: BRange: Short - LongChakra: 20 (-5 per turn active)Damage: 40Description: By utilizing the ability to make the trees to flower, the user focuses his wood chakra while performing the snake hand seal and creates a forest of flowering trees. As created, the flowers release a type of pollen which is infused with the user's chakra into the air. This chakra infused pollen has severe allergy inducing potential to the living things(humans and animals) other than its creator(as they are made of user's own chakra).
The pollen itself possess an inherent irritant property which when comes in contact with the skin or mucus membrane (like mouth, nose, eyes) of the opponents will produce allergic reaction and will cause severe itching, redness of the skin, watering from nose & eyes and later form itchy blisters over the skin(in the next turn if the pollens are not countered by then).
Further, if the opponents inhale the pollens, they also develop continuous sneezing due to the irritation of nose and may not be able to concentrate and execute jutsus via their mouth properly.Notes:
- Can be used 3 times per battle.
- Capable of affecting multiple opponents within range. The user is immune to the pollens as the pollen is made of the user's own chakra.
- Once created, the flowers release pollens for a total of 2 turns unless they're destroyed before that. After that the flowers wither down ceasing the effect.
- The effects of the pollen last as long as they're in direct contact with the opponent's body.
- Can only be taught by me (-Jiraiya-).__________
-Declined- How big is the forest created? also reduce the duration of the flowers on the field to 1 turn, and when exactly do the symptoms affect the opponent? right after being exposed to it?

Illusionary technique: Multiple dislocation (Genjutsu: Maruchipuru dakkyuu)Type: Supplementary / OffenseRank: ARange: Short - MidChakra: 30Damage: 60 (Due to stress)Description: The user performs two hand seals and puts the opponent under an illusion in which the opponent sees and feels that several ropes or chains or any bendable material created by the user in the illusion erupts at great speed from the ground/surroundings from around him and binds him at the his both shoulder joints, elbow joints, wrist joints, knee joints and ankle joints simultaneously. This makes the opponent to become motionless in real world.
The user then quickly snaps his fingers which quickly tightens the grip of the illusionary rope/chain around the above mentioned joints which begins to pull his joints away from his body.
This makes the opponent to feel that his joints becomes dislocated, all at once, with a distinct knocking/breaking/crunching sound, due to the intense pull of the joints. As the joints are dislocated in the illusion, the opponent perceives a severe excruciating pain. The damage is due to the mental stress due to intense illusionary pain.Notes:
- Can only be used 3 times per battle.
- If the illusion is successful, the opponent will be motionless only for that single turn when the genjutsu is used and in the next turn the opponent's movements will be clumsy and he will not be able to perform fast/sudden movements like jumping, running.
- Can only be taught by me (-Jiraiya-).___________
-Declined- Way too many illusion technique already made that involve using chains to bind the opponent, DNR.

Wood release: Allergy (Mokuton: Arerugi)Type: Supplementary / OffenseRank: BRange: Short - LongChakra: 20Damage: 40 (If pollens contacts the opponents)Description: By utilizing the ability to make the trees to flower, the user focuses his wood chakra while performing the snake hand seal and creates a forest of flowering trees. The maximum size of the forest that can be created is about 30 meters anywhere within the range.
As created, the flowers release a type of pollen which is infused with the user's chakra into the air. This chakra infused pollen has severe allergy inducing potential to the living things(humans and animals) other than its creator(as they are made of user's own chakra).
The pollen itself possess an inherent irritant property which when comes in contact with the skin or mucus membrane (like mouth, nose, eyes) of the opponents will produce allergic reaction.Sneezing, severe itching, redness of the skin, watering from nose & eyes occur immediately on contact with the pollen dust. Continuous sneezing due to the irritation of nose may impair the opponent's ability to execute jutsus via their mouth/nose properly.
Late reacions include itchy blisters over the skin(in the following turns if the pollens are not countered by then) and aggravation of existing allergic reactions.Notes:
- Can be used 3 times per battle.
- Capable of affecting multiple opponents within range. The user is immune to the pollens as the pollen is made of the user's own chakra.
- Once created, the flowers release pollens in that turn only but their effects last until the opponent gets rid of the pollens on his body and his surroundings by any valid means.
- The effects of the pollen last as long as they're in direct contact with the opponent's body.
- Can only be taught by me (-Jiraiya-)._____________
-Declined- 30 meters is way too big for a B-rank technique, also reduce the effectiveness of the allergy, it's also too much for a B-rank, also you have to put a note that only Hashirama and Madara can use it, because they are the only ones who can use the flower variation of wood release.

Resubmitting the last jutsu. Changes made are in bold.

Originally Posted by -Jiraiya-

Resubmitting the summoning jutsu and CW. Changes made are in bold.

Elephant Summoning Technique: Ares (Zou Kuchiyose no Jutsu: Ares)Type: Summoning animalRank: SRange: ShortChakra: 40Damage: N/ADescription: The user draws some blood and performs the Snake hand seal to summon Ares. He is a giant elephant with an intimidating appearance.
He is about 10 meters high with proportionate trunk & tusks to his body size which projects in front of his head. His trunk can reach up to short range in front of him when fully extended and can be used to grab objects or persons.
He has a hard spiked metal armor covering his head & face with spiked metal knee cups with several war wounds over his entire body.Abilities:

Ares is capable of using fire jutsus up to A rank without the need of hand seals using his mouth/trunk.

Because of his heavy armored body, he can destroy small obstacles with ease and can break defenses up to B rank by dashing against them.

When summoned he can intimidate other summoning animals which are smaller in size compared to him and can momentarily paralyze them with fear for one turn (passive ability).

His skin is dry & rough (which is a natural ability of elephants) and can resist damage from simple projectiles like kunais, shurikens, senbons.Note(s):

Can only be summoned once per battle & must have signed Elephant contract to summon Ares.

Can stay in the field for 4 turns once summoned.

Can use fire jutsus up to A rank without the need of hand seals and each move counts as the user's move.

Can resist damage from simple projectiles like kunais, shurikens, senbons.

Can perform ordinary physical attacks using his trunk, tusks, legs at close range and can grab objects/persons with his trunk.

Removed storing chakra part. Changes made are in bold. added further explanation.SulfurasType: WeaponRank: SRange: Short (can be thrown up to mid range)Chakra: N/A (40 when summoned via scroll)Damage: N/ADescription: Sulfuras is the legendary war hammer made from the combination of various metals extracted from the molten lava from the volcano within the very depths of Iwagakure.

Sulfuras is a heavy hammer about 3 feet in length and contains several flame shaped designs all over its body. In spite of its heaviness, the user can handle it pretty much like handling a light weapon because of his continuous training with this hammer for a very long time.
Sulfuras has a hammer-head from which several sharp spikes project outwards symmetrically. The weight of the head end and the handle is exactly the same which allows the user to handle it with ease.

The head end of the hammer is primarily used for most of the attacks and the handle is covered with a thick insulated material for better grip. Though Sulfuras is primarily meant to be used for producing severe blunt damage, because of the several sharp symmetrical projections on its head it can also inflict penetrating damage (up to few centimeters) while during an attack and the penetration by the spikes on its head helps in converting the entirety of the blunt force generated into a tearing force on contact with the opponents.

Sulfuras is usually carried strapped to the user's back with the handle upwards so that it can be taken out relatively with ease in a combat.

Abilities:

Sulfuras can be used a basic blunt weapon like an ordinary hammer but because of the spikes on its head, Sulfuras is also capable of producing penetrating injury along with blunt force injury which converts the blunt force attack into a tearing force when it comes in contact with the opponent's body.

Sulfuras being made from a combination of metals obtained from the volcano naturally has high thermal storage capacity and it can be heated to higher temperatures quickly without itself becoming molten.

The Sulfuras is capable of utilizing fire chakra and raw chakra from the user.

The user can channel his fire chakra into the hammer head via the handle and can heat up the hammer head up to 300 degree Celsius. This makes the hammer head and part of the handle glow with a faint orange-yellow glow. This heated up hammer head can be used to attack the opponents to produce severe third degree burns on hit. The only purpose of channeling fire chakra is just to produce severe burns on contact and channeling fire chakra doesn't enhance the force of the attack in anyway. The insulated handle of the hammer protects the user from thermal damage from handling the hot Sulfuras.

While not channeling his fire chakra, the user can channel his raw chakra through Sulfuras and store it within the hammer head, which can be released rapidly from its head end just at the moment of its contact with the target to produce a blunt damage which is equivalent to the damage caused by B rank taijutsu and can break down defenses up to B rank.

This raw chakra channeled Sulfuras can also be hammered forcefully on to the ground which sends tremors, rises up dirt and causes several cracks which progressively increase in size as it progresses forwards to develop on the ground in front of it up to mid range into which the opponents may get trapped. This attack is equivalent to C rank and affects the opponent only when he is standing over the ground. This attack can throw the opponent off their balance and the opponent's legs may get trapped in the fissures produced by the attack if the opponent is standing on the ground..

Restrictions:

Sulfuras is indestructible.

Sulfuras can only be wielded by me (-Jiraiya-).

The user can channel his fire chakra into Sulfuras up to 4 times per battle. The user channels his fire chakra which heats up the hammer head in the same turn and the heat lasts for another 2 turns without the need of continuous channeling of fire chakra.

The channeling of fire chakra to heat up the hammer head in the initial turn counts as a move.

The user can channel his raw chakra through Sulfuras and utilize it for attack only 5 times per battle and each attack utilizing raw chakra counts as user's move.

The user cannot channel his fire chakra or raw chakra into Sulfuras in the same turn.

The user cannot perform any hand seals while wielding Sulfuras but can use jutsus which require no hand seals.

The Unlimited Blade | Mugenjin (無限刃)Type: WeaponRank: SRange: ShortChakra: N/A (40 When summoned via scroll)Damage: N/ADescription: The Mugenjin is one of the highly searched, legendary sword even among the great five nations which has taken a countless lives during the 2nd ninja war.

This legendary sword was said to be forged by the master sword smith Arai Shakku, the head of Takumi Village (Literally meaning "Village of Artisans") during the formation of 5 great nations using a secret alloy combination which made the sword near hard as diamond and conferred protection against corrosion by rust.

It was rumored that the Mugenjin was lost in the chaos of the 2nd great ninja war somewhere in the depths of the hidden grass village. This sword came into the possession of -Jiraiya- while he went a stealth mission to the hidden grass village where he accidentally discovered it in a hidden cave. Since then -Jiraiya- became the wielder of the Mugenjin.

Externally the Mugenjin appears as a regular sword of normal size with a bright lustrous blade and a deep dark purple hilt of higher insulation quality residing in a deep dark purple sheath. But on very close examination of the blade, one can see a fine serrated edge flaked away in a regular pattern, which has become soaked in the flesh and body fat of the victims it had cut/killed over the years.

Abilities:

Each serration on the blade has a micro-pore leading to a blind end(of few millimeters) within the sword which acts by passive capillary action to store the oils/fats which comes in contact with blade.

Further the serration itself can grab the fat particles from the opponents owing to friction.

The wielder can also feed the sword with oil from externally by pouring it over the sword but the imbibing action/quality of the sword requires no special technique by the user as it is passive due to the capillary action of the micro-pores in the sword.

As a result above special qualities, the wielder can ignite the imbibed fat/oils using his fire/lightning chakra or lightning sparks or fire jutsus from externally.

The Mugenjin can be used as a normal sword when not using any special jutsus through it, but the oil/fat imbibing quality of the sword continues to work until the space in serrations and storage sacs are saturated as it is a passive quality of the sword due to capillary action and friction produced while coming in contact with the opponent's flesh.

Note[s]:

Can only be wielded by me(-Jiraiya-).

The sword is indestructible.

The user can incorporate combustible oils into the sword externally by pouring them over the sword from a storage container or through ninjutsus that produce oil.

The harvested oil/fat can be ignited using fire chakra, fire jutsus, lightning sparks.

Picture[s]:

Note: The serrations will be even smaller than what is shown in the picture, which will not be noticeable by the opponent under normal circumstances.

________________________________________________
 Both Approved 

Illusionary technique: Acid rain (Genjutsu: Sui ame)Type: SupplementaryRank: CRange: Short - MidChakra: 15Damage: 30Description: The user performs the Tiger -> Snake hand seal and puts the opponent(s) under illusion where they'll see and perceive that dark rain clouds gather above in the sky and starts pouring rain which is corrosive to their flesh. Thus in the illusion the opponent(s) feel severe burning pain as the illusionary acid rain falls over their body and chars their body producing smoke which smells of their burning flesh.In reality the opponent(s) will fall on the ground and struggle as if they are in severe burning pain. The damage is due to stress on the brain due to severe pain produced in the illusion.Note(s):

Capable of affecting multiple targets within range.

Can be used 4 times per battle.

Can only be taught by me (-Jiraiya-).

X-Pending-X Leaving for Scorps

________________________________________________
 Declined  Why the blue? I have said this countless times. You cannot control how your enemy will react unless you use doujutsu genjutsu. With normal genjutsu you control his senses, not his will. If he rolls on the floor in pain is up to him...and a C-Rank damage genjutsu surely won't make anyone roll around in pain... >_>

Illusionary technique: Acid rain (Genjutsu: Sui ame)Type: SupplementaryRank: BRange: Short - MidChakra: 20Damage: 40 (Due to mental stress because of pain)Description: The user performs the Tiger -> Snake hand seal and puts the opponent(s) under illusion where they'll see and perceive that dark rain clouds gather above in the sky and starts pouring rain which is corrosive to their flesh. The user can control the range and density of the rainfall within the illusion.
Thus in the illusion the opponent(s) feel severe burning pain as the acid rain falls over their body and chars their body producing smoke which smells of their burning flesh. Eventually their flesh starts to melt down as the rain continues to fall over them exposing their bones [b]and[b] produce very severe burning pain. The damage is due to stress on the brain due to severe pain produced in the illusion.Note(s):
- Capable of affecting multiple targets within range.
- Can be used 3 times per battle.
- Can only be taught by me (-Jiraiya-).___________
-Declined- No to affecting multiple people, also you need to explain what happens in reality, does this illusion distort his reality? in other words, does he only see the clouds and can't see what's happening around him, in case what happens around him is techniques or projectiles being thrown..etc.

Re: ±±Custom Jutsu Submission±±

(Raiton: Fugou no Kirin) Lightning Release: Mark of KirinType: AttackRank: ARange: Short-LongChakra: 30Damage: 60Description: To execute this technique, the user will first need to apply a special seal formula with lightning chakra simply by touching any physical surface, such as objects, basic weapons, opponents etc. The seal formula will have a bright blue glow to it, so it would be easy to spot when you're up close. After having applied an existing seal formula, the user does a tiger handseal that immediately casts down a powerful lightning strike that hits the location of the seal and destroys anything close to it, the lightning strike will hit without fail and will not stop until it hits the designated seal. The seal(s) is destroyed once struck and the user will need to apply more if he/she wants to use this technique again. The user can also summon multiple lightning strikes if he/she has multiple existing seals, however they divide in power.
-Only taught by Question.__________
-Declined- Nice one, remove the colored portion and mention what the radius of the lightning impact is, basically the area it affects around the opponent.

(Raiton: Otakebi no Rajin) Lightning Release: Roar of RajinType: Short-LongRank: ForbiddenRange: Short-LongChakra: 50Damage: 90 (-20 to user)Description: The user gathers lightning chakra at an immense rate that its temperature and vibration rises to an extreme levels than it naturally would. He/she then launches a massive arc of lightning (rivalling the size of Gamabunta) that disintegrates anything in its path. After the lightning blast is finished, the heat and vibrations left behind it rapidly heats the air and expands. In an interval between 5-10 seconds, the rapid air cools down which contracts, causing a sonic shock wave that blasts the entire area(where ever the lightning traveled) along with a loud rumble that causes distortion. Using any Wind jutsus will cause the heated air to expand greatly and contract it nearly instantly. This technique is dangerous even for the user and causes burns.
-Once per battle.
-Only taught by Question.___________
-Declined- DNR, ridiculously Oped.

(Fuuton: Fūjin no Hankan) Wind Release: Fūjin's RevoltType: Defence/Supplementary Rank: ARange: Short-LongChakra: 30Damage: N/ADescription: With the concept of shape manipulation, the user forms a cylinder shaped tornado around his/her arm. By swinging his arm cross, he releases a burst of gust forward that sends anything in range flying back. These winds are blunt and don't do much damage, as the technique is mostly designed to knockback attacks/opponents or strengthen existing jutsus, however it makes up with its force and range.
-No handseals required.
-No wind jutsu in the same turn.___________
-Declined- There's no such thing as a cylinder shaped tornado, a tornado is circular shaped, it's just a cylinder air gust, also either it's used for defense or for blowing back things in front of you, and it shouldn't do any damage whatsoever because you stated in the damage section "N/A"

Re: ±±Custom Jutsu Submission±±

(Suiton: Mizu Hitoya Satsugai) Water style: Water Prison KillingType: Offensive/AttackRank: A-RankRange: Short-LongChakra: 30Damage: 60Description: The user creates a flow of gushing water under the opponent wich traps them in a sphere of water. this part of the jutsu is similar to the water prison technique, though the user doesn't need to keep his arm in the sphere. When the opponent is in the sphere the user claps his hands together and creates 4 sharp blades of water inside the sphere, piercing through the opponents body.
Note: Can only be taught by Copy Ninja Hatake Kakashi.___________
-Declined- Rip off of the Water Release: Gushing Water Imprisonment.

(Suiton: Rasengan) Water Style: RasenganType: Offensive/AttackRank: A-RankRange: ShortChakra: 30Damage: 60Description: The user creates a rotating sphere of water in his hands with a large amount of water inside. the sphere rotates with speed and when the user hits someone/something with it the sphere exploades, releasing a powerful blast of water capable of making a hole on the area it hits.
Note: Can only be taught by Copy ninja hatake kakashi___________
-Declined- DNR, Rasengan variations are not allowed.

Re: ±±Custom Jutsu Submission±±

(Doton: Reikon Shurarado) - Earth Release: Ghost ShroudsType: OffensiveRank: BRange: Mid-LongChakra: 20Damage: 40Description: The user builds up large amounts of Doton chakra in his whole body and performs the Ram→Snake→Tiger→Dragon→Monkey handseals. He proceeds to slam his palm on the ground, as he releases all the built up chakra through it towards the ground. As a result of this, 4 ghostly looking, solid shrouds are created in 4 different directions, i.e. East, West, North and South of the opponent at equal distances which engulf the opponent in the shape of a circle with 4 points. These shrouds release very fast moving sharp spikes OR heavy mud coated balls from their mouth. Each shroud releases 2 spikes from it's mouth, the spikes which are targeted at the opponent's heart. The user has the choice of either letting the shrouds emit spikes or mudballs, the mudballs emitted are continuous, and the shroud can emit maximum 5 mudballs at a time after which it disappears into thin air. The shrouds can endure upto C-Rank Earth techniques and C-Rank Taijutsu.Note(s):
- Can be used only twice per battle.
- Requires precise chakra control.
- Can be only taught by -Ace._____________
-Declined- Either they release spikes or coated muddy balls, not both, also remove "very fast", and mention the size of each "shroud". Also note if you perform another technique and stop focusing on this one, you can't control them anymore unless by using the technique again and counting towards another move of your moves per turn.

(Fuuton: Fuurixyuuha) - Wind Release: Wind Flow WaveType: Defensive/OffensiveRank: BRange: Mid-LongChakra Cost: 20Damage: N/A(if used defensively)/40(if used offensively)Description: The user builds up a good amount of Fuuton chakra in his stomach. He channels the chakra into his feet. Then, he performs the Hare→Dragon→Ram→Dog handseals and releases a massive wave of wind from his mouth, which he targets downward. As previously, the user has channeled chakra into his legs, the user slowly flies upwards, and gradually rides the wave of wind which advances forward with immense speed. The user then makes his chakra as sharp and thin as possible and performs the Rat handseal and increases the speed of the wind below him. Defensively, the wave of wind deflects projectiles thrown at it. Offensively, if the opponent is engulfed in it, the user can injure the opponent by inflicting slashes on him. Additionally, the user can channel more chakra and convert the wave into a very sharp tornado which increases the intensity of slashes and carries along the opponent along with him throwing him off at a long distance. While on the wave, the user can also use other jutsus.Note(s):
- Can be only used twice in battle.
- Requires good chakra control to convert the wave into a tornado.
- If the user converts the wave into a tornado, he has to jump off it, as he himself can get caught in it.
- Can be only taught by -Ace.____________
-Declined- DNR.

Re: ±±Custom Jutsu Submission±±

(Mushi Hassha-Tai) - Bug Projectile
Rank: B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description:This is a jutsu created by Torune which involves user to manipulate their bugs causing them the bugs to form 2 pillars from under the user[Can be feet],while acting like springs,it launches the user midair on hitting a surface[Can also be on water/any liquid due to the surface tension]
NOTE:Can also be used to launch diagonally
NOTE:Must be a bug user to use this jutsu.
NOTE: Needs one turn cooldown after each use(Kodana Mushi Bunshin) - Advanced Bug Clone
Rank: S
Type:Supplementary
Range:Short
Chakra Cost: 40
Damage Points: N/A
Description:This is a advanced version of (Mushi Bunshin) - Bug Clone whereby a user creates a bug clone from their kikaichi bugs,this clone is incapable of thinking on its own as it has no brain,the clone can use up to S rank Aburame and up to A rank taijutsu,the user can use the bug from this clone to perform other aburame jutsu
NOTE:The bugs can use up to S-rank and below aburame jutsus
NOTE:Must be a bug user to use this jutsu.___________
-Both Declined- DNR, first one already exists (Cannon), second one is made by McKnockout.

Re: ±±Custom Jutsu Submission±±

Background:
Fatal impact is a fighting style developed by Two young ninja by the names of Shady and Seventeen, They traveled across the entire world searching for a fighting style that fit them both, they searched for years and never found the right one, So one day they got tired of searching and decided to create one that was unique to in itself. They remembered the boomerang they used to play with as kids growing up, a toy of there's that they used to also use as a means for target practice. They knew they weren't kids anymore, but elite shinobi, so they worked many years together in order to create a deadly style based off of there childhood toy.. And they named the style Fatal Impact once they mastered their created style.

Description on the Abilities and Inner Workings of the Style:
The fatal impact style mainly revolves around the infusion of chakra into boomerangs and wielding them as weapons, whether its close or long range use. Once the boomerangs are infused with chakra they can be used in numerous of deadly and versatile ways. The basic skill of using fatal impact is infusing ones chakra into a boomerang(s) and allowing them to use it in many different ways depending on the chakra used. This allows one to use the fatal impact techniques whilst using several boomerangs at once if needed by using specific jutsu (will make jutsu for this). The controlled boomerangs can be altered for several different situations, such as using chakra to gift the boomerangs slicing abilities, defensive abilities, or even blunt attacks. The duo also found a way to expand their boomerangs to larger sizes or even make them smaller, allowing them to use the boomerangs efficiently in different situations.(Will have jutsu to alter boomerangs). An advanced usage of the fatal impact style is infusing element chakra into boomerangs, thus producing a mass amount of affects from the boomerangs. Some basic skills could easily be used with each element, such as using earth to make boomerangs more powerful in blunt attacks, or making the boomerangs lighter to move at many times faster than their base speed (fast as the users base speed). One could use lightning and wind for cutting properties and fire for burning affects. Those are just examples but there will be techniques created for different abilities. The user has his own specific boomerangs that will be specified in the bio, such as metal, large boomerangs, wooden boomerangs, plastic boomerangs etc etc..

Example techniques

Chishi Shindou: souran Fatal Impact: Altered SizeType: Supplementary Rank: ARange: Short-LongChakra: 30Damage: N/ADescription: User's of Fatal Impact have the ability to reduce or increase the size of their boomerangs by doing the snake hand seal and molding the boomerang(s) with chakra, This can be used on a maximum of 10 boomerangs at a time. The boomerangs size can be altered to be various sizes, ranging from the size of a shuriken/Kunai or becoming up to 10 meters in length. The greater the size of the altered, the greater Its mass, but the smaller the size the smaller the mass.
- Can be used 5x per battle

Fatal Impact: Ever changing defenseType: Defensive Rank: ARange: Short-MidChakra: 30Damage: N/ADescription: The user aligns his boomerangs into various formations as he applies chakra to them whilsts making them spin propeller-like. The rapid spinning of the boomerangs can be used to align a boomerang in front of an attack and intercept and disperse a technique outward, but only up to A-rank though.
- Can only use up to 3 boomerangs for this technique, thus allowing one to defend against up to three techniques.

- Users of this Style must carry a Boomerang of any size, and can passively control them

- Must be Sannin rank, Mastered Ninjutsu and at least 3 elements to learn or use the style.

____________________P a t e n t C e r t i f i c a t e

Shady Doctor, our loyal member, gave on the 19th of December, 2013 a request for a Patent on custom fighting style Chishi Shindou: Fatal Impact. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;

Chishi Shindou: souran Fatal Impact: Altered SizeType: Supplementary Rank: BRange: Short-LongChakra: 20Damage: N/ADescription: User's of Chishi Shindou have the ability to reduce or increase the size of their boomerangs near instantly by doing the snake hand seal and molding the boomerang(s) with chakra. This can be used on a maximum of 5 boomerangs at a time. The boomerangs size can be altered to be various sizes, ranging from the size of a shuriken/Kunai or becoming up to 10 meters in length. The greater the size of the altered, the greater Its mass, but the smaller the size the smaller the mass.

- Can only be used by users of Chishi Shindou___________
-Declined- A boomerang with 10 meters in length is too much.

( Chishi Shindou: Erementaru Shindou ) - Fatal Impact: Elemental ImpactRank: S-RankType: AttackRange: Short-long Chakra Cost: 40Damage Points: 80Description:
This is a simple, yet affective technique which increases the killing potential of a chosen boomerang(s) by using elemental chakra within them. There are 5 forms of using this ability, each form pertaining to a selected element. The 5 forms of elemental use in Chishi Shindou is as followed:

Sandā Shindou -
Or better known as the 'Thunder Impact' form. The user channels raiton chakra into a held or thrown boomerang in order to alter its abilities through the use of the lightning. Upon activation of this form, lightning envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting lightning coating the[/COLOR] due to the properties of the lightning element. The lightning itself is S-rank in strength, thus being able to cut straight through any rank of earth, and S-rank and below of other basic elements, if logical of course. Due to the lightning being S-rank, if the lightning is stopped with the same rank element (or A-rank wind) the lightning will be stopped, but the boomerang will continue as normal.

Kasai Shindou -
Or better known as the 'Flame Impact' form The user channels fire chakra into a held or thrown boomerang in order to alter its abilities through the use of the fire. Upon activation of this form, fire envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of blazing flames coating the boomerang. This allows the boomerang to increase in both power and killing potential due to the properties of the fire element. The fire itself is S-rank in strength, thus being able to power straight through any rank of wind, and S-rank and below of other basic elements, if logical of course. Due to the fire being S-rank, if the fire is stopped with the same rank element (or A-rank water) the fire will be stopped, but the boomerang will continue as normal.

Nami Shindou -
Or better known as the 'Wave Impact' form The user channels water chakra into a held or thrown boomerang in order to alter its abilities through the use of the water. Upon activation of this form, water envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting water coating the boomerang. This allows the boomerang to increase in both power and killing potential due to the properties of the water element. The water itself is S-rank in strength, thus being able to cut straight through any rank of fire, and S-rank and below of other basic elements, if logical of course. Due to the water being S-rank, if the water is stopped with the same rank element (or A-rank earth) the water will be stopped, but the boomerang will continue as normal.

Uzu Shindou -
Or better known as the 'Vortex Impact' form The user channels wind chakra into a held or thrown boomerang in order to alter its abilities through the use of the wind. Upon activation of this form, wind envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting wind coating the boomerang. This allows the boomerang to increase in both speed and killing potential due to the properties of the wind element. The wind itself is S-rank in strength, thus being able to cut straight through any rank of lightning, and S-rank and below of other basic elements, if logical of course. Due to the wind being S-rank, if the wind is stopped with the same rank element (or A-rank fire) the lightning will be stopped, but the boomerang will continue as normal.

Tsuchi Shindou -
Or better known as the 'Earthen Impact' form The user channels earth chakra into a held or thrown boomerang in order to alter its abilities through the use of the earth. Upon activation of this form, the boomerang(s) are coated with a thick layer of earth and take on a darker look, very similar to Kakuzu when using his earth technique. This allows the boomerang to increase in both power and killing potential due to the properties of the earth element making the boomerang gain more mass, thus more impact power. The earthen shell itself is S-rank in strength, thus being able to cut straight through any rank of water, and S-rank and below of other basic elements, if logical of course. Due to the earth being S-rank, if the earth shell is stopped with the same rank element (or A-rank lightning) the earth will be broken, but the boomerang will continue as normal.

One of the greatest strengths of this technique is a basic ability of even a Normal boomerang. The user can indirectly attack a target by throwing the boomerang(s) in a given direction and allowing them to arc and attack from a different direction. Or if an opponent so happens to dodge the boomerang it will curve back around and hit the target from the opposite direction, thus making each attack unpredictable.

- Usable 3x
- Only usable by users of Chishi Shindou cfs
- only can be taught by shady doctor_____________
-Declined- Remove that the boomerang will continue after being stopped by a technique in all the variations, and also mention the size of the coating that's around the boomerang. Keep in mind that it follows the arc it was thrown at, you can't use your chakra to divert it's trajectory.

Originally Posted by Shady Doctor

(Fuuton: Bekutorupurēto ) - Wind Style: Vector PlatesRank: A-RankType: Attack/SupplementaryRange: Short-long (created in short range but can be used to move up to long)Chakra Cost: 30Damage Points: 60Description:
The user initiates the jutsu by simply slamming his/her palms onto a surface or if in mid air can do 3 hand seal (Snake - Dragon - Snake) to activate it. By doing that, the user pools high quantities of Fuuton chakra into the ground within 5m of themselves, thus creating a glowing arrow that's about 7-8 feet long and about 3-4 feet wide. The wind chakra creates powerful air currents directly above the arrow up to 10m high. Whatever direction the arrow is pointing, the wind currents will be blowing in that direction directly above the vector plate, so the object or person above the arrow will be shot in that direction by high velocity wind that pushes them at twice their base speeds, allowing the user to dodge an attack or be shot at a target like a human Canon. The user isn't simply limited to a single arrow, as long as the arrows are created within a short range vicinity of the user they can create up to 5 arrows, all pointing in different directions if needed.

 Declined  Self use of this cannot be approved as it collides with a few customs. However, nothing stops you from making this to affect techniques in a defensive manner.

(Fuuton: Bekutorupurēto ) - Wind Style: Vector PlatesRank: S-RankType: Attack/Supplementary/DefenseRange: Short-long (created in short/Mid range but can be used to deflect techniques into long)Chakra Cost: 40Damage Points: N/A ( +15 to attacks redirected)Description:
The user initiates the jutsu by simply slamming his/her palms onto a surface or if in mid air can do 3 hand seal (Snake - Dragon - Snake) to activate it. By doing that, the user pools high quantities of Fuuton chakra into the ground within 10m of themselves, thus creating a glowing arrow that's about 7m long and about 5m feet wide. The wind chakra creates powerful air currents directly above the arrow up to 10m high. Whatever direction the arrow is pointing, the wind currents will be blowing in that direction directly above the vector plate. The winds are used solely for countering incoming attacks or even adding a speed boost along with wind to techniques used by the user himself. If an attack comes over the vector plate, the raw strength of the wind will 'deflect' the technique, rerouting it to the direction the plate is pointing. I.e. an opponent shoots a water bullet at you and it goes over the vector plate that is pointed back at the opponent; the water will be redirected at the opponent, along with adding wind force to the water, successfully countering and sending back a more powerful attack. This can also work on other wind techniques the same rank or lower and can work on fire one rank below (though it merely halts the fire in place). The user isn't simply limited to a single arrow, as long as the arrows are created within a short range vicinity of the user they can create up to 5 arrows, all pointing in different directions if needed.