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Necrotic Ooze Discussion

8 hours ago

I've been playing Jarad for a while, really fun in my opinion. Wall of Blood and Essence Harvest are a couple of my favorite cards, so it's great to see them in the list.

I didn't know Copperhoof Vorrac existed before your list, very interesting, might have to add him. I've also been meaning to get me a Mossbridge Troll, thanks for reminding me.

Ramunap Excavator
is like Crucible of Worlds on a creature, can help you get back lands that you've sacc'd for extra uses.
Doesn't look like you have too many activated abilities, but
Necrotic Ooze
can be a second copy of your Wall of Blood (provided it's in the gy), and your opponent's might have some cool abilities in their GY.

Hermit Druid
Elvish Piper
Doomed Necromancer
are all creatures that I run that my Ooze could potentially use the abilities of if they end up in my GY. I like running creatures like these because if they can take the place of a spell, that's one more creature in my GY buffing Jarad and other Llurgoyf like creatures. Also, because they are creatures, they are more easily retrieved from the GY to be used again.

One last thing, been playing recently with
Mirage Mirror
and I honestly think I'm going to start putting it in all of my decks, just so many uses you can get out of it. Recently I made it copy someone's
Amulet of Vigor
and then played a fat
Splendid Reclamation
. Was too much fun. Get the mirror while it's still reasonable.

15 hours ago

This one you need to be holding counters for, so it's de facto more complicated then I prefer. Basically you use the stack with this one so sequence is everything. 1: Play Lab Man 2:Activate a draw a card caged ability or play a card draw spell 3: In response, activate Mairsil's caged MMP ability and shuffle Mairsil into your deck 4: Put your entire deck into your graveyard since a card named "Mirror-Mad Phantasm" is not in your deck (the wording on the ability reverts back to "mirror-Mad Phantasm" as soon as Mairsil leaves play, even though the ability is on the Stack. 5: The card draw resolves and you win because you have no card to draw and Lab Man is on board.

The additional advantage of running the Phantasm is that he acts as a risky AF version of
Traumatize
ing yourself if you cast him and activate. You may reveal him ten cards from the top, but also maybe 80 cards from the top.

Technically not game ending and slightly mana intensive but once you have demonstrated that unless the opponents can remove Mairsil you have established a lock all but the most stubborn opponents will scoop.

Technically not a Mairsil combo but synergizes with many cards you will be running anyway, specifically
Buried Alive
. I have found this combo makes the deck far more deadly because it 1: Doesn't rely on the Commander and 2: Is incredibly hard to interfere with. If you need an explanation of how it works, ask and I'll elaborate but it's a pretty well known combo that appears in a lot of decks. I definitely recommend running
Chainer, Dementia Master
and possibly some GY recursion like
Reanimate
and
Animate Dead
though if you're going to run this.

On the subject of the wheels and Niv-Mizzet/ Locust God/ you forgot Nekusar. You could just do that as a different deck TBH.If I was going to play one, and you should be hard up for slots by this point really so I would only pick one, I'd go with Locust God as he provides chump blockers and if removed can be caged. Also, most smart players will remove Nekusar on sight.

As for counters: Perfect. Turn Aside and Negate are exactly the type of cards I'm talking about.

You're right. Most of the cuts have to do with the fact they're infinite mana enablers but not much use besides that. As for the two you specifically mentioned, Deadeye is just a personal bias. I think his CMC is too high in a deck where mana, especially blue mana, is such a precious resource. He's amazing when you can get him online (though not perfect, he doesn't do anything against board wipes) my concern is getting him on board able to protect himself AND Mairsil from one removal spell is 8 mana. Think of it this way, if Deadeye Nav said "to cast this card tap all your lands and skip this turn you may not cast instants or play abilities until your next turn" would you play him? I imagine the answer is no, but that is pretty much his casting cost in a deck where keeping a few lands open as much as possible is so important.

As for the poltergeist, your protection via caged effects should be limited to the littlest slots possible, this deck is trying to accomplish alot and 100 card syndrome hits is hard and even though Cavern Harpy and
Thalakos Scout
are 100 times better as caged protection, even that is not the best case scenario. This deck CAN live without Aetherling, but it is arguably the most important card in the deck. Protecting Mairsil doesn''t amount to much if you aren't caging things while you do it. I'm looking at Poltergeist and going "That slot could be a
Corpse Connoisseur
that gets me Aetherling or a combo piece" (This is where your deck durdling comes in)

Finally, here's my suggestions to add in terms of creatures and I'll give each a quick purpose blurb

Anyway, that's all I have for now. Once again, check out the MTG Muddstah video's featuring Harry's Mairsil deck, you'll find it very enlightening. Hope you start enjoying the deck more and let me know how it works out if you stick with it.

2 weeks ago

cEDH people are too obsessed with Commander Tier lists. Can it combo off on turn 3? If "yes" than it's good enough. Recently played my Mairsil build at a F2F event cEDH table and got ridiculed. Won on turn 3 by reanimating
Necrotic Ooze
with
Phyrexian Devourer
and
Triskelion
in the yard.

2 weeks ago

ForsakenxEDHx The very short answer to all of your questions is that I have essentially abandoned this list for the most part. I was really excited when Lazav first got spoiled, but I found out very quickly that he does not fit my preferred playstyle at all. My meta is also rampant with graveyard strategies, and with that comes graveyard hate to hose all of the graveyard-based decks. This list was a project to see how Lazav can be abused, and while I found him to have the potential to be blisteringly fast, I opted against building him for more preferable commanders based on what I personally like to do in a game and what the rest of the table likes to do in the game. He just didn't make the cut for me. No shade on him though, I think Lazav could work in some metas, just not mine I'm afraid.

Gurmag Swiftwing
is just bad. I guess you could declare Lazav as an attacker first as a copy of Swiftwing, but it feels a lot safer to just give him a static haste enabler for the turn with
Blighted Bat
and then turn him into
Invisible Stalker
before declaring attackers if you're going that route. Otherwise, you NEED
Blighted Bat
to pull off any hasty
Necrotic Ooze
combo. Swiftwing doesn't warrant a slot for that reason alone. It would just be fluff at that point.

Careful Study
is okay, but it's not actual card advantage. The transmute cards you listed are fine, but if I were to revise this list I don't think I would run any transmute cards because the obtainable targets are very conditional. The only reason why I have some in here is that they're also Nooze targets in the graveyard.

I stayed away from the
Megrim
effects as I wanted this to not have a heavy discard focus (you'll see I cleand up a good amount of the discard). The goal is more of play good threats, and evenutally when they and other creatures die, bring out the commander for a second round.

3 weeks ago

You look like you have a clean build. My Sidisi's Milkshake has a reanimation sub theme to make sure to be able to pull muldrotha out regularly. It is currently a lands matter deck built around scapeshift and crucible of worlds.
I have a link in the comments to the best Sidisi deck I have seen. I have had good luck with
Hell's Caretaker
and
Necrotic Ooze
for reanimation.

Necrotic Ooze occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Golgari: 0.13%

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