ShackNews has interviewed Trent Oster and are providing a preview of that interview with the news that Sony wanted Baldur's Gate Enhanced Edition for PSN.

Quote:

"We were approached by Sony to bring the game to PSN, so I counter-proposed what I thought it would cost for us to do it right," Oster said. "For me, to make BG:EE a good experience on a console would require a very heavy redesign for the entire control and input scheme. We're big fans of Baldur's Gate, so we want the game to be great. Without a large scale effort we just could not make a product we could be proud of and Sony decided not to proceed. I believe they wanted to proceed with a quality product, but we just couldn't make the numbers work."

Yeah - I can't see the Infinity Engine games working on a console. Touch screens like tablets, sure - natural fit. Controlled via a typical game controller? Not so much.

darkling

November 16th, 2012 03:33

Didn't they try to jam BG on consoles at the time and find it didn't work?

I kinda remember reading something along those lines. I am probably wrong, though.

ToddMcF2002

November 16th, 2012 04:36

Are you thinking of the Dark Alliance series?

JDR13

November 16th, 2012 09:03

Quote:

Originally Posted by Caidh
(Post 1061171207)

Controlled via a typical game controller? Not so much.

I think it's certainly doable, but you would obviously have to use the pause function a lot more to compensate for the likely decrease in cursor speed and accuracy.

darkling

November 16th, 2012 09:08

Quote:

Originally Posted by ToddMcF2002
(Post 1061171221)

Are you thinking of the Dark Alliance series?

No! A port of Baldur's Gate for the PS1. It did get made! It looks like they finished it, and it was supposed to be released in 2000 but it never happened. Looks like someone leaked it in 2009, though! The screenshots make it look pretty darn awful! Heh.