uniformrandom.h

/* * Copyright (c) 2000-2001,2003-2004 Apple Computer, Inc. All Rights Reserved. * * @APPLE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ *///// uniformrandom - uniformly distributed random number operators//#ifndef _H_UNIFORMRANDOM#define _H_UNIFORMRANDOM#include <security_cdsa_utilities/cssmdata.h>namespace Security {
//// Uniform binary blob generator.// This operator deals exclusively in byte arrays.//template <class Generator>
class UniformRandomBlobs : public Generator {
public:
using Generator::random;
template <class Object>
void random(Object &obj) { random(&obj, sizeof(obj)); }
void random(CssmData &data) { random(data.data(), data.length()); }
};
}; // end namespace Security#endif //_H_UNIFORMRANDOM