S.T.A.L.K.E.R.: Shadow of Chernobyl - Artifacts List/FAQ

S.T.A.L.K.E.R.
_______________________
Тень Чернобыл
(Shadow Of Chernobyl)
Артефакты и аномалии
(Artifacts & anomalies)
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Artifacts - Stuff you cram on your belt
Artifacts are found as rewards, as loot from corpses, or as part of the
landscape from "anomalies". When you first approach an anomaly, there are
sometimes artifacts that are already produced and floating on the ground (esp.
true when you first enter a map). Later on, you may find artifacts respawning
(rarely) near anomalies after you pass a lot of in-game time (this is a very
rare occurence that borders on a possible bug). You can speed up in-game time
using the NUMPAD / and NUMPAD * keys, so if you can actually verify this is
true, you can load up on food and grab artifacts near anomalies.
Anomalies that occur in large groupings seem to create artifacts easier
(unproven) since all the times simalcrum saw artifacts "spawn" on a map, the
anomaly detector was constantly pinging. Could be a one time thing, but the
following is a list of artifacts from the game, with their anomalous origin,
and a personal brief of their abilities (note you can set up a fake
multiplayer artifact hunt with bots and check the items).
Artifacts can be classified as "common", "uncommon" and "rare". Common and
uncommon artifacts are "anomalous" artifacts since they are created from
anomalies and usually are found near them. Rare artifacts are those earned as
rewards from side jobs (not all side jobs award you with rares) and the very
occasional random spawn (the rare Spring for example, simalcrum found in the
bloodsucker village silo). Do you best to keep rare artifacts so you can gloat
over owning them.
Positive benefits (green)
Positive benefits usually mean the reduction of injury from -- or increased
resistance against -- a certain class of damage. There are several types of
damage in the STALKER game, chiefly bullet damage, but also impact (falling),
bleeding, chemical burn, electric shock, radiation. et al. It should be noted
that resistances are sometimes given in points and sometimes as a percentage.
Radiation functions as a pure point scale, since such items actively reduces
radiation gain by direct subtraction; some armors will instead do a
percentage, but if you manage to get several items that can reduce radiation
gain to zero or less, you never get irradiated no matter how long you stay in
the hot zone.
Negative benefits (red)
Typically, negative benefits mirror positive ones but do your character more
harm than good. Artifacts that add radiation will start to affect your
radiation bar over time (adds RADS as time passes) whereas the ones using
percentages may mean either a larger loss when a damage instance occurs, or in
the case of bleeding, a shorter period of time is needed to increase the
damage effect's severity. Only rare artifacts are free from negative effects;
for that reason alone, they are worth keeping around.
Burn -- Damage from fire. Mostly from burner anomaly and fires.
Impact -- Damage from falls. Falling from higher heights without being injured
is good.
Chemical burn -- Damage from acid. Rare and avoidable, unless you're a dumb
ass.
Rupture -- Damage from melee attacks (dog bite, claws, etc.).
Electric shock -- Damage from electro mostly; not sure if it affects the Gauss
Gun.
Radiation -- Defence against gaining radiation and ridding it in non-
irradiated areas.
Bullet Defence -- Resistance against bullet damage. Often reduced to gain
something else.
Explosion -- Damage from explosives like grenades, mines, barrels and some
anomalies.
Life (not shown) -- Regeneration rate of life bar (if not bleeding).
Endurance (not shown) -- Affects endurance recovery rate.
Bleeding (not shown) -- Affects bleeding rate.
c00lizz (IGN)
Anyways, just pointed out that artifacts that say X percent health does not
add to your health, they add to your health regeneration.
Simalcrum sez: Damn. Thanks! This is now safe to assume that you don't want to
stack those artifacts that give you life, since you want to expand other
regeneration rates. Stacking .... doesn't seem to work with three moonlight
artifacts and 49.9 kgs. Spread out your abilities or get bent!
Burner
Droplet -- Deducts 10 radiation at the cost of 18% endurance
Fireball -- Deducts 20 radiation at the cost of 18% endurance
Crystal -- Deducts 30 radiation at the cost of 18% endurance
Burnt Fuzz
Thorn -- Defends 10 radiation but increases bleeding.
Crystal Thorn -- Defends 10 radiation but increases bleeding.
Urchin -- Defends 30 radiation but increases bleeding.
Electro
Sparkler -- Adds ~30% endurance but electricity hurts 10% more.
Flash -- Adds 76% endurance but electricity hurts 10% more.
Moonlight -- Adds 109% endurance but electricity hurts 10% more.
Fruit Punch
Slime -- small amount of anti-bleeding (ain't worth dick)
Slug -- moderate effect against bleeding (~200%)
Mica -- large effect against bleeding (400%)
Springboard
Jellyfish -- Adds 5 radiation, decreases bullet damage by 2%.
Stone Flower -- Adds 5 radiation, decreases bullet damage by 3%.
Nightstar -- Adds 5 radiation, decreases bullet damage by 30%.
Vortex
Wrenched -- Adds 5 radiation, decreases rupture damage by 2%.
Gravi -- Adds 5 radiation, decreases rupture damage by 3%.
Goldfish -- Adds 5 radiation, decreases rupture damage by 5%.
Whirlygig
Stone Blood -- Adds life but reduces defence from impact, bullet, and rupture.
Meat Chunk -- Adds 400% life but reduces impact, bullet, and rupture.
Soul -- Adds 600% life but reduces impact, bullet, and rupture.
Rare Artifacts
These artifacts are found by sheer luck, from side jobs, (sometimes) on NPCs,
or spawned randomly in supply caches as you go through the game. There's no
single method to get them all (unless you mod your datapack and buy the items
from modified traders). Remember the Monolith building in Pripyat? That place
has several uncommon or rare artifacts the first time you visit (randomized).
You might get lucky and find something great, or get shafted and find nothing
useful. When you find a rare artifact, keep it even if you think you want to
sell it. Rare artifacts have no penalties assigned to them, unlike the
anomalous artifacts listed above. Paul Hogarth also added the Kobolok, which
was one of those small things simalcrum left behind in a stash somewhere.
Battery-A -- Adds 30% resistance against electric damage
Battery-B -- Adds 30% resistance against burn damage (see below)
Kobolok -- Adds 5% resistance against rupture damage
Mama's Beads -- Adds 5% resistance against bullet damage
Pellicle -- Adds 30% resistance against chemical damage
Spring -- Adds 30% resistance against impact damage
Paul Hogarth wrote
You forgot Kobolok: 5000 rubles, +5% rupture protection, no negatives. Unknown
anomaly creation, never seen amongst, next or in an anomaly. I have only ever
seen it in two locations, however these may be random spawn locations of it,
one is in Pripyat in the large room with all the monolith guards swaying their
heads in a dillusional trance around a piece of debris that has gone through
the roof, plus in Yantar, when you first enter the compound you'll see it
above two sets of ladders ontop of the crane above the maintenance trench.
Kevin Sanders (moo2u52) (hotmail) wrote
There are two definite places to find two rare artifacts.
1. Garbage- After you get the call to go help Bes in the car junkyard, go out
the back from where the bandits came. Head towards the stacks of pipes. To the
left, there are a number of Whirlygig Anamolies. In the middle of them there
is a Soul artifact. It's hard to get to.
2. Agroprom Base- After you steal the documents, go up on the roof. There is a
ladder. Go down the ladder and head towards the tower. There's a gap in the
fence. Run out, and you'll see a brown line of dirt. Follow it. It leads you
to a highly radioactive place near a gate. There are two Night Flower
artifacts. There maybe only one, but so far I've been able to grab two.
Sin (Australia) wrote:
Anyway, there are actually two 'Battery' artifacts. One is (like you said) 30%
resistance to electricity. The other is a 30% resistance to burn. They both
have the same shape but are slightly different colours. Also, the first time I
stepped in to The Dark Forest (is that what its called? the one with X18) I
found two mama's beads just floating around that tiny little camp where the
dutyer is holding up a bandit. I also have come across two Pellicles. One was
near Big Ben and 'the family rifle' and the other I picked up in a stash
somewhere.
neil (ubcs) (blueyonder) wrote:
I discovered a curious new artefact called a "critter" which was in the sewers
where you are attacked by the invisible creature.Once having killed the
monster you will see in the room on the right hand side and about half way down
(i think) a candle and bouncing behind it a critter-i couldn't see the critter
but the word was there. I was playing the game with the night vision on and
came back to the sewer to look for goodies. Anyway the critter once shot and
picked up gives the player +30 radiation but -100 bleeding, it is also worth
5000.
Simalcrum sez: Sounds like an Urchin artifact, not a unique.
More?
Most anomalies are avoidable (except large swaths of radiation). There are
some large groupings of anomalies throughout the game, which in turn, may lead
to the spawning of artifacts. Here're some that you may find helpful:
Burner -- The Wildlands' underpass and the motor pool where the 203 launcher
sometimes spawns in has droplets on occasion (sell later). Not sure about the
presence of Crystal artifacts.
Electro -- Agroprom sewers. Near the entrance to the north facility, there is
a hallway (usually bandit occupied) that has a string of traps that spark down
the hallway. Sprinting through would be a good idea.
Fruit Punch -- Agroprom sewers has some "anomalies" that look more like
radioactive sewage made to look like anomalies. Not much comes out of
them .... but it could be no one wants to stick around. Strangely, random
fruit punch related artifacts have occured elsewhere.
Springboard -- There are a few spots in Cordon that have a mass of these
things, but nothing good (i.e., the Nightstar) seems to come out of it.
Nightstar being so useful, you might want to decline taking that side-mission
from anyone.
Whirlygig -- Near the bandit held area of Garbage (southwest area) there is a
load of whirlygigs that surround a stash. No artifacts were seen here (didn't
bother closing it). Might be interesting to look through on a replay.
simalcrum