Well, goodbye everyone

Post by hatman555

Well, I thought I would just slip away quietly, but decided I just wanted to say goodbye to you all.

I have left the game. My last subscription ran out on Nov 20th.

I am leaving because leveling is no longer fun with CRZ.

Let me tell you why that is important to me. I started playing back in Nov 2008. I started playing Horde on Nordrassil and ended up in a great guild. I played my Frost Mage and had tons of fun Raiding in ICC. Then I decided to level up other toons for professions I needed. Soon, I was having more fun leveling than Raiding. When Cata came out the Raiding got really frustrating and boring, and they were constantly asking me to Raid, when all I wanted to do was level up other toons.

So, I left that guild, formed my own, and leveled up nearly all the classes. Then I came up with this idea:

So, I set about leveling up all Alliance classes to 85 also. In the end I completed it and continued leveling the two personal guilds I had. This got boring though, so soon I took up the Ironman Challenge. It was fun for a while, and then someone posted about a re-roll guild over on Hyjal. I jumped at the chance to level more, and got some toons to 85 over there, and was leveling up more. I ended up with 27 level 85s.

Then MoP hit. Pandaria was really fun, and the Panderan starting zone was great. I leveled three Pandas to about the 20s, and got two level 90s. But, I was still leveling up other characters out in the world, and leveling professions, and it was really starting to get frustrating and the effort/reward was starting to skew to too much effort.

I so wish they hadn't implemented CRZ. I loved the game, and CRZ ruined it for me.

You may or may not dis-agree, depending on how much you like leveling or not, but it was really important to me.

So, it's goodbye. Goodbye to all the members of wowhead I've come to know over the years. Goodbye to the blues and greens (Ashelia, Perculia, asakawa, hatmann etc.) who have been such a credit to this site. I really hope you all continue to enjoy the game, and this site continues to be the best of the best.

I'm playing GW2 and Civ 5 now. GW2 is more co-operative and could actually benefit from CRZ lol. Civ 5 is single player. These are more my cup of tea now I guess.

I don't know if the mods will delete, move, or lock this, but I just wanted to say goodbye.

Post by Poposhka

Post by hatman555

I'm interested in hearing how exactly did CRZ ruin the game for you? I thought with the title you would at least offer up the reasoning behind the decision.

Post by Twizelbang

I'm interested in hearing how exactly did CRZ ruin the game for you? I thought with the title you would at least offer up the reasoning behind the decision.

Eats Cookies... yes, also interested in this question.

Post by lankybrit

Well, I guess I better respond, as people are bringing up stuff:

1. poposka - I am not burned out. I've played for 4 years. 27 85s and 3 90s is not a lot over 4 years. I wanted to get 30 level 90s.

2. poposka - no, you can't have my stuff. All stuff is sitting there in the hope that they eventually get rid of CRZ.

3. trenshod - I said - effort/reward was now skewed to too much effort. It takes too long to do quests now, with others doing the same quest and having to wait for re-spawns etc. for the leveling it gives. In Zang, there were 4 players waiting for Bogalash to re-spawn. Ridiculous. Also, flying around Zang and only seeing 1 or 2 mining nodes in the whole zone (because others are doing it also) was very depressing. It's not the bugs or anything, it's the actually concept of CRZ that did me in.

Cheers.

Post by trenshod

Is it not your goal to level through the content to get to level 90? Surely you have BOAs? With BOAs that grant XP you can do every quest in Hellfire and a handful of dungeons and nearly be at the right level to start Wrath. Why on earth would you wait for Boglash to respawn? Zang has several quest hubs right at the start but you insisted upon waiting on a Boglash respawn?

Leveling mining in BC has always been bad I always dread flying around Hellfire looking for Fel Iron. Makes me shiver thinking about it but CRZ has little to do with that.

Its alright to say your burned out in the game no one is going to point fingers at you. But when you come up with a game mechanic that is only attempting to bring life back into zones all I can think of is selfishness. The game was never designed to allow a character to fly around every where except Pandaria and expect to get every mining node. I like CRZ even with the bugs that are currently in it. I would much rather see others in the world then just me running around. In all honesty I think they should combine more realms than they currently have the zones still look quite barren to me.

Post by Hamandeggs

It takes too long to do quests now, with others doing the same quest and having to wait for re-spawns etc. for the leveling it gives. In Zang, there were 4 players waiting for Bogalash to re-spawn. Ridiculous. Also, flying around Zang and only seeing 1 or 2 mining nodes in the whole zone (because others are doing it also) was very depressing. It's not the bugs or anything, it's the actually concept of CRZ that did me in.

It bothers you that 4 players are waiting for Boglash to spawn, but it doesn't occur to you to say to one (or all) of the players:

"Hi, care to group up for these Zangarmarsh quests, so we can get them done faster?"

Sitting there refusing to group with CRZ players because you "concept" is cutting off your nose to spite your face.

Post by hatman555

Oh Lanky,

I can't help but to laugh a little bit at all this. I hope you don't take it the wrong way. It's mostly because I don't understand your perspective on your game play, and on CRZ. So please don't take my humor the wrong way. If you are truly sad about this, I'm sorry.

I don't level as much as you, but I have leveled characters since CRZs were implemented. It's true that sometimes with empty servers some players may get a mentality about a wow being a Solo RPG, but it was never made to be that way. WoW is an MMO, it was meant to be an immersive world where people could do things together. CRZ's brings the game closer to that old goal.

If that's not for you, and your years of playing solo have set your mindset to another thing, then I'm truly sorry, because you are losing something you love.

I don't think CRZs will go away. I think they might be tweeked a bit in the future, but they will not go away.

I hope you will come back to the forums and contribute in other ways.

Cheers,Hat

Post by Sas148

In all honesty I think they should combine more realms than they currently have the zones still look quite barren to me.

I agree. It's a massively multi-player game so there should be a large number of players in these zones.

Lanky, I feel like you wish WoW was a solo environment where you could just chain-level characters without the involvement or interruption of others.

Post by trenshod

"Leaving WoW for good", I can't tell you how many times I said that over my WoW career. Attempts of making a home in other MMORPG has never panned out. I was dead set on making GW2 my baby and saying bye to WoW forever. Well that didn't work out so well and here I am back into the thick of things. Even those that swear up and down that they are leaving for good in the back of there mind there is always that chance that they will come back. All it takes is a string of bad MMOs to not be what you want in a game and your back to battle.net resubbing to WoW.

You'll be back might not be soon but you'll be back.

Post by lankybrit

Hey Hamandeggs.

3 of them were from the other faction, just one from mine. Invite request was ignored. And, you can't group with people for Gathering :)

Here's another example. You know the mob guy on the island just outside Booty Bay. I got the quest to kill him. While swimming over, noticed someone else from my faction just ahead of me. Invited to group and he ignored me, and tagged the boss as quickly as he could.

As to you greens. WoW has been an MMO for 7 years before CRZ. There are group aspects to it, and solo aspects. Group aspects are Raiding and Dungeons and PvP and Scenarios. Solo aspects are Gathering and Questing.

Cheers.

Post by trenshod

Why is it that you dwell on quests where your after a named mob? First it was Boglash and now the island giant. Surely your not doing it for story after all you been there done that countless times. Why would you ultimately leave a game that you truly love over such a petty thing? Blizzard has done a outstanding job of providing variety but you insist on the narrow minded approach. The only time that Blizzard has failed in that regard is Cata.

I think there is another deeper seeded reason why your leaving but you won't provide that to us. Either way enjoy the attention your getting here because you'll be back to WoW before to long.

Post by Rystrave

Well, you can choose to quest alone and be miserable, or you can chose to get the job done quicker and a lot less painful by grouping up for a minute. I honestly think it's the dumbest thing ever to put the blame on CRZ... it's really your choice on how you want to play the game. It's no different from when WoW was becoming popular and you ran into players all the time. You'd come across someone questing, you grouped, you grouped up again later on, and ended up being friends.

Post by lankybrit

You two just don't get it.

It's not just named mobs. It's every mob, every drop for every quest, and all nodes for gathering. Quests that used to take 1-2 mins were taking 5-10 mins. Dead mobs, people waiting for re-spawns etc. Why is it that questing in Pandaria felt fine, whereas questing everywhere else was a PITA? That's because the amount of nodes, and re-spawn rate on mobs and nodes was so good in Pandaria. And, anyone participating in a named mob kill got credit.

So, Blizzard is really admitting they implemented CRZ wrong, when they haven't brought the old zones up to Pandaria quality.

And, BTW, I'm not the only one who feels this way. Just go read the main forums, especially the CRZ (laughably called) update thread.

Cheers.

Post by trenshod

I have heard plenty about CRZ and how its turned the game upside down and backwards. The only individuals that have a word worth listening to are those that are effected by some of the bugs that come along with CRZ. The rest that complain about node farming and seeing other people and those people killing mobs they want to kill are just not getting it. The game is MASSIVE as in massive multipler online no where does it state that anyone should have solo rein of a zone and be able to accomplish what they set out to do 100% of the time.

Sorry but the game is not designed to be that way, you my friend have been spoiled.

Post by Rystrave

I guess on my realm, the CRZ isn't an issue. Yes, there are people questing, but it's not like 20 people at a time fighting for the same drop, same tag, whatever. There might be 2-3 other people. The respawn rates aren't bad either. I've gone and completed something else and came back to a spawn.

I also think that people who don't like CRZ are those people who just want to play alone with no other player interaction (which totally defeats the purpose of MMO). It's just like going to a burger joint and waiting in line for food in this case: you have to wait your turn to get what you want.

No matter how you like it, you can't avoid human interaction. It's not even like that in real life.

So, like everyone else and you said, Lanky, going to a single player game is your best bet. Even D3 would be a good option for you.

Post by ElhonnaDS

To be fair, the there does need to be a balance that ensures that the game is adequately designed to handle the population it supports. Even a single player game, if it spawns too many enemies (making it painfully slow to get anything done on the story or quests) or has a lack of either enemies or resources, that leave you unable to progress at a reasonable speed in the game, will drive players away. If the average profession required about 3 hours of farming to earn every point from 1 to 600, people would find the effort not worth the reward. If enough of the game takes more effort than the reward seems to be worth, people find other games.

I don't think that the vast majority of people who dislike CRZ want a solo-player game. I think they want a well-balanced game. They want a game where the mob respawns, the resource supply and the general design of the game are balanced to accommodate the number of people who are playing it. And I think that is a perfectly acceptable thing to expect from any game, including an MMO.

If wow implemented a zone where you physically couldn't get from one side to the other without constantly fighting off mobs, you'd want it fixed to a reasonable level. If they implemented a zone where the average time to complete a quest was about an hour and a half, then we'd be getting rather bored/frustrated with leveling at the rate of 4-5 quests a night. If they decided to have levels requiring 1 million XP, but had every quest and mob reward 3XP, that would be needlessly tedious, and would really not be an enjoyable game experience for a lot of people.

I personally think that CRZ as it is implemented, in terms of dumping players of a number of realms into the same zones, was an elaborate fix to a problem that didn't bother very many players. I can't remember the last time I heard someone complain about an empty zone. They might be annoyed at a lack of resources on the AH, a lack of PvP presence of their faction, or a lack of raiders to pick from, but not just company in the area while questing. However, I find the side effect of being able to join RealID friends on other realms and quest to be absolutely fantastic.

I don't think that CRZ is the evil thing that will end WoW, but I do think they got the balance wrong. I think there's a happy medium between a zone being empty and feeling like a solo game, and a zone being overcrowded to the point where it does affect the flow of the game significantly. I don't think they reached that happy medium. I'm sure they will with time, and I don't think the current level of crowding is an emergency situation or makes the game unplayable, but it does add a level of tedium to a process that they have up til this point tried to streamline so that leveling time was not drawn out more and more with each expac. I can understand that people are having issues with the system- I don't think it's necessarily fair to say that someone who feels that the balance is off is being selfish or wants a single player game.

Post by Magician22773

I can actually understand lanky's position here.

Since leveling is his "thing", I can see where making a substantial change to how that process works could be the final straw.

Personally, I have grown to despise leveling, and one of the things I hate about it the most is having to deal with other players, especially opposite faction, competing for the same mobs. This is why when I have to level, I usually would play during off-peak times, and try to level in the less populated areas. I even held off leveling for a few days after MoP release, just because it was frustrating to deal with so many people in the zones.

I would not imagine it would be to difficult to allow a player to choose a server that did not have CRZ's, should that be the way they would like to play. Yes, WoW is a MMO, but lets be honest, it has really not been all that "Massive" outside of end-game and major cities for at least the last 4-5 years. And while many players may enjoy seeing more company in the lower zones, there are plenty of people that also liked the way it has been for quite a long time.

To lanky, good luck. And remember, you don't have to play WoW to hang out here, so hopefully you will stop in and let us know how its going.

Post by OverZealous

I'll refrain from commenting on CRZ and the state of WoW in general because I haven't played for a long time; but I do hope you'll find another game (sounds like GW2 and Civ5 better match what you want from a game than WoW currently does) that suits you. Have a good one mate.