Hi there! My name is Felix. I grew up with the Speccy. On my first day with the machine, having neither games nor a manual, I just poked at it until something worked: printing a number, and drawing a short line. Could never give up programming again after that...

More recently I made a couple of Spectrum games using the ZXBasic cross-compiler, but that can be quite involved, so despite my best intentions a third never materialized (even though the second one has been my greatest success so far). I did have a plan however, which will end up being repurposed for this jam. It's very modest, but hey, the point is having fun, right? Line-number BASIC rocks, and it still has plenty of fans, too. So unless something goes wrong, count me in.

P.S. Call me spoiled, but I'm going to use BASin. Nostalgia has its limits. :P

This looks fun. I use to program little 'Choose your own Adventure' style games in BASIC when I was a kid on my 48k. Mainly learning from the magazine type ins. I picked up a ZX81 Basic book at a charity shop last year and have finally gotten round to reading it this afternoon in preperation for the Jam. Though I'll probly do the game with the 48k in mind as thats the spectrum that I'm fondest of. I actualy learnt machine code a couple years ago with a mind to programming a speccy game but never got round to it. I think doing it in BASIC sounds alot more fun though.

Anders from Sweden here. The ZX80 was the first computer I ever touched, back in 1980, when I was six years old. My father bought it as a kit, if I remember correctly. We added the ZX81-like ROM, some extra RAM and a sound synthesizer to it, and in 1982, we bought the 48k ZX Spectrum.

Andy here. Had an '81, then a Speccy. Did a lot of recreational programming back then, dabbled with assembly. Done a lot of hobby programming since (currently enjoying Arduino things), but I still return to the Spectrum. It's so comfortable!

Today I've messed around and decided on what I'm trying to do - faffing and seeing how fast I can make things move as I'm trying
for something arcade-game-y. I'm using the attributes to check for
collision, and having a lot of fun. I might even be up to the stage where I am 'designing levels' - ooh ya. I'm going to knock together something crude to do that on the speccy too - if I have time maybe it'll be a level editor too!

Great stuff! I will check it out when it's done :)Sinclair BASIC is great for simple ideas. Imaginative approaches to the limits of Sinclair BASIC is a lot fun to solve and there's a great feeling when you get something that works really well.

Wohoo, i just "won" a game against myself in my game! Well there is no win state in the program yet, but i finished the goal. Adding win check will be easy plus i have to add check for no possible legal moves. But after that 2 player version is done and i'll start to work on AI.

Hello, I'm Matteo Trevisan aka Toolkitman, i started with my first basic computer with a C64 at 6 years old in 84'. I never used a Spectrum until this year that i found fuse emulator and i made by myself a fully recreated compatible keyboard working also with my built ZX Sinclair Spectrum system for Raspberry pi. I started programming some games with the book of Gary Plowman and able just to code in Applesoft and Microsoft Basic i made my own programs and games. I hope to be soon an owner of an original and true Sinclair Spectrum. In this Jam session i have published some games and soundtracks i have made. I hope you all enjoy my works.. because programming for fun or not for fun is alwayse a work! ; )

Hi everybody! My name is Marco, I'm from Italy. My first computer in the 80s was a Speccy (actually a +2); it heavily influenced my life, since it made me fall in love with computer programming. I still love old computers and particularly Sinclair machines and In my (little) free time I like to develop simple programs for them, mainly using C, but I am also learning Assembly. My BASIC is a bit rusty, BTW I will try to submit something to the Jam!

Oh, wow, this was totally worth the wait. Better presentation than any game that made it in the jam, smooth gameplay, and it's fascinating to see what backgammon used to look like seven thousand years ago. :P Congratulations!