Save Points in GTA San Andreas

In Grand Theft Auto: San Andreas, there are 37 save points that Carl Johnson acquires throughout 1992. These are divided into basic save points, which are granted to Carl as he progresses through the storyline, and safe houses, which are save points with added amenities that Carl may purchase after unlocking them by completing certain missions. All safe houses are needed to complete the game (contributing 15% of the total), costing a total of $879,000.

Contents

Main save points and safehouses

There are 8 main save points and safehouses that are made available to Carl as he completes missions in the game's story. All are free of charge with one exception. These may or may not be inside an enclosed structure, but consist of no more than a save icon, and in three cases, a usable garage. Only the Johnson House has a wardrobe of them.

Other safe houses

There are 29 other safe houses scattered around the state that are unlocked at various points in the story. These safe houses are purchasable properties containing a save icon as well as a wardrobe, which distinguishes them from save points. Safe houses may also contain usable garages, capable of storing up to four vehicles.

Glitches

Saving your game in a safe house with a garage attached to it will often remove custom graphic paint jobs from Loco Lo Co. or Wheel Arch Angels. It is best to keep these vehicles in a garage you won't save at to prevent this from happening.

Custom Color paint, two-tone, interiors, and vinyl roofs, however, will stay intact even when saving at that garage. Body modifications and rims also remain untouched.