So, some folks know that I've been working over three years now on my next game. It's called Misery Bubblegum. It's about sad, strong, vulnerable, glorious people trying to find acceptance and maybe even love.

It makes me cry when I play it, in a good way.

It's so small you can carry everything you need to play it in your pocket, so fast you can play a whole session from scratch in the time it'd take you to finish an average board-game, and so consistently awesome that it has converted player after player who joined up for con games just to humor me, despite thinking they loathed the genre.