Now what would be interesting is, if in co-op mode, you were capable of becoming separated from your partner and run around the levels trying to find them again. Might make things a tad more interesting and bring back that sense of isolation.

So basically don't play Dead Space 3 co-op? Noted. But I'll be honest, there was never any terror in Dead Space so twice the amount of nothing is still nothing. So I guess the whole co-op killing the tension and terror thing is a bit of a moot point.

Laura Miele, EA Marketing Head:We were hearing feedback that they love the thriller game, but it was pretty scary, and the obvious next step was that they wanted to play with someone. So we introduced co-op into the game.

It's true, when someone else is there, it does diffuse some of the tension of a horror situation...of course, you could argue having ONE other person with you can only do so much for your confidence when you're facing a slathering horde of THOUSANDS of twisted abominations from an insane asylum inmate's nightmares, some of them the size of a freight train. But that depends a lot on how immersed the two of you get into the game. If you both talk in calm tones and tense whispers about the game's content, that maintains focus and atmosphere. But if you start shooting the breeze about the Super Bowl or how much the latest Michael Bay film sucks, then that's definitely going to break the mood. Of course, as some have already pointed out, Dead Space hasn't been supremely scary in general; not in the same way as games like some of the Silent Hill franchise or Amnesia: The Dark Descent. I'd call it a good sci fi thriller with its good startling moments, but not often that genuinely SCARY. So adding a co-op really won't do all that much to it, I figure.

Oh, and as for the comic..."Cotton-Eye Joe" isn't bad, but I would have gone with "The Hamster Dance".

It is a play on "Spec Ops: The Line". "Cotton-Eyed Joe", the song they were singing and dancing to in the last panel, is a line dance, and they are playing Dead Space 3. Hence the "title Dead Space 3: The Line"

It is a play on "Spec Ops: The Line". "Cotton-Eyed Joe", the song they were singing and dancing to in the last panel, is a line dance, and they are playing Dead Space 3. Hence the "title Dead Space 3: The Line"

Some people may be outraged at the idea of a survival horror franchise going more towards action and less towards horror/terror, but hardly any series manages to keep up that aspect, inevitably after you'd been facing the same threat and just upping the ante, it's going to turn into an action series.

This isn't necessarily a bad thing, see Resident Evil 4.

Trishbot:I'm still shocked people forget that Dead Space: Extraction had co-op. But it was on the Wii, so, like, I guess nobody cared.

People didn't care when it was ported to PS3 with Move controller either.

People just don't care about rail shooters. I don't know why, or if that is even true, but yeah.

Dude, I seriously used to hum that while stomping on Necromorphs back in the first two. Also of note, the comic got that bit from the song wrong- its actually "I can feel it coming in the air tonight, Hold on". (Goodness knows I have heard me mum sing it enough...).

I don't know, if the game is frightening to begin with co-op can be scary. System Shock 2 used to be scary, but then again that meant there were even less weapons and ammo to go round. In a game like Dead Space that has no tension to begin with I can't see how it would matter.