Attack Potency:Street level (Can easily knock out people like Nikolai in two to three hits, can tear off heads from fresh corpses after the zombie had been imprisoned for centuries) | At least Street level (Significantly superior to a normal zombie due to the suit enhancing the zombie physically.) | At least Street level

Durability: Likely Street level (Can easily shrug off most shots by normal weapons although can still be damaged by them, immortality makes them slightly harder to kill.) | At least Street level (Extremely hard to damage with normal weaponry, armor protects the zombie inside, making him significantly harder to kill.) | At least Street level

Range: Human melee range | Human Melee range, Extended Melee with Flamethrower, and Several Meters via Electricity Projectiles and Extendable Claw. | Should have the same range as the previous zombies, but has slightly extended melee range when explodes releasing a gas as a Thraser, dozens of meters with Teleportation.

Intelligence: In both Call of Duty: World at War and Call of Duty: Black Ops, zombies retain some vestiges of human behaviour and intelligence. They are capable of limited speech, including shouting the words "Sam" when attacking the player, or "Monkey" when presented with a Monkey Bomb. Also, the Nazi zombies sometimes appear to march, and the Russian Zombies from Ascension will sometimes roll or sidestep to avoid being shot, a Spetsnaz battle maneuver.

Weaknesses: They are quickly downed by repeated shots to the head, weak in small numbers can be distracted (monkey bombs, Lil’ Arnie etc.), drops power-ups that could benefit attackers, struggle to move in Zero G environments.