Relics

Build example

Ares's Skill Order

Shackles

1X

13679

Bolster Defenses

2A

415161819

Searing Flesh

3B

28101113

No Escape

4Y

512141720

Introduction

This is a guide to farm easy elo when you have to support in low elo ranked games or just want to have some fun and press "w" on people. But you should have a solo laner with good peal, so not a Chaac if you want to win the late game.

And just one more thing. Everyone cries about Ares not having any peal when ever you pick him. That is not really true, yes you do not have any hard CC to peal with. But you do have a stupid amount of damage to peal with at least in the early and mid game.

But you definitely want some good CC from solo lane to make it in the late game teamfighta. It is not as bad as people try to make it aound though, cripple is also a really good form of CC even if it isn't a stun.

Pros and Cons

Pros

High single target damage
High movement speed
Beads burner
Auras

Cons

No peal
No hard CC
Not very tanky

Abilities

In this chapter I will present the stats of each ability and give you a short explanation of how you can use the ability.

Blessed Presence (Passive)

Passive
Damage
Buff

This gives every aura item an additional 30 power. So just buy aura items.

Shackles

Skillshot
Damage
Cripple
Slow
Movement speed

Chains extend from Ares' shield, doing damage to all enemies in its path. Hitting a god shackles them to Ares, cripples them, preventing movement abilities, dealing the same damage every second while slowing them and buffing Ares. While shackled, Ares can fire another chain for free within 2s.

This is your most important skill. It deals an insane amount of damage and the cripple and slow just makes it one of the most deadly abilities in the game. Just make sure to hit your chains, hitting just one or two chains is also not enough you need to hit them all. The extra movement speed you get from hitting individual chains is also great, so if you fight the enemy ADC and support you want to hit one chain on the enemy ADC first then hit the support and then hit the ADC again with your last chain.
I always get one point in this at level one and max it firts.

Bolster Defenses

Aura
Protections
CC reduction

Ares strengthens the defenses of himself and all nearby allies, granting protections and reducing crowd control durations. For each shackled enemy, the protection buffs are increased.

It is a pretty decent protections aura, with a potential 61 magical and physical protections (if you have three individual chains active) to everyone around you and a 30% CC reduction. This is honestly pretty crazy if you build Sovereignty, hearthward amulet and Gauntlet of Thebes you end up with 65-86 physical protections and 70-91 magical protections. The CC reduction is also great and you should always use this the second you or a team mate are about to get hit by some hard CC.
I normally get a point in this at level 4 and max it last.

Searing Flesh

Cone
Damage
Immunity

Flames pour forth from Ares' shield, engulfing enemies in a cone in front of him causing damage every 0.5s for 4s. Ares is immune to knockback for the duration.

This is kind of just a filler spell, you use it when your shackle is on cooldown. It is a very straight forward ability that just deals some decent amount of damage. But there is one thing to keep in mind and that is the knockback immunity (and knockup abilities). Great vs Anhur and Geb.
When this maxed out it actually deals a lot of damage, the 3% health per tick hits pretty hard and it makes it relevant late game.
I always put a point in it at level two and max it after Shackles.

No Escape

AOE
Damage
Pull
Stun

Ares throws chains out to all enemy gods in an area around him. All enemies hit by the chains are pulled to Ares after 2.5s, taking damage and are stunned.

This is the ability most people fear when they play against ares, and it is definitely a very dangerous ability. You want to try to always hit at least one person without Purification Beads when you use it. But it is a great way to burn multiple beads. This ability is best used in combination with blink, if you are blinking in on the entire team it is a good idea to use Bolster Defenses before blinking in to because the enemy team are likely to try and burst you down before you get to pull anyone in.
It is a great ability for ganking and diving towers or engaging on objectives if the enemy team is trying to take the fire giant or gold fury.
I always get a point in it at level five and prioritize it after Searing Flesh.

Items

In this chapter I will present your starter items and your core items and give a short explaination on each of the items.

Starter items

Great for early pressure, you get great mana sustain and some damage. And when you get to 75 stacks, which you should do pretty fast if you get some god kills/assists. You get some cooldown reduction as well. You could also warrior’s blessing or guardian’s blessing if you are a *****.

Just some early movement speed is great for securing early kills (6% > 0%) and getting a heads start on travlers shoes is great because you should be rotating a lot. Trying to gank all the lanes and burning beads so that your jungle can have some get some easy ganks.

Two healing potions is normally enough for me but you can go for three if you want to. But I like saving the 50 gold.

Again I prefer going just two, but you can go three if you want to. Mage's Blessing should be enough mana sustain, so you should not need the Mana Potions.

Core items

Travelers shoes

The movement speed is very important so that you can chase your target and rotate around the map. Shoes of the Magi is also a valid choice for the extra damage and penetration, but you got insane damage even with travelers shoes. So I would recommend going for movement, you are a support after all so you got teammates that can deal damage as well.

You want to keep the ball rolling, but you also want some defense. Void Stone is perfect for this, you get 20 penetration 20+30 magical power. So a pretty huge power spike as well as giving you 150 health and 60 magical protections. Physical protections are usually more valuable in the early game, but they can’t deal damage to you if they are dead.

Probably my favorite item for Ares. You get 100 health, 10% cooldown reduction and 10% movement speed as well as 30 power. The attack speed reduction aura at least gives you some protections as well. The 20% increased attack speed isn’t bad either, it actually lets you hit two AAs before using your next Shackles. But that is super risky and hard to manage without instant cast on.

Gameplay

In this chapter I will try to explain what you should be aiming to do in the different stages off the game.

Early Game

In the early game you want to be very aggressive in lane and try to deal as much damage as you can with Shackles. Without taking to much damage yourself, it can be a good idea to walk out of lane and come back in behind the enemy from the jungle. You can basically just repeat this over and over again. This will force the enemy ADC and support to retreat back to tower or force out a rotation. Or just give you some nice Shackles and maybe a kill.

If you manage to force them under tower or kill some of them you should invade the purple buff and red buff. And take the red buff to deal even more damage, but prepare for your mid/ADC to rage because he/she doesn't know how much damage you will deal with it compared to them.

As soon as you get 1100 gold you should back and get travelers shoes and maybe fill up on some potions if you have taken a lot of damage.

Now that you have travelers shoes you can start rotating towards mid an try and invade the enemy jungle.

Mid Game

Now you should have Void Stone finished and you can 1v1 everyone so just try and find the enemy jungle while he is doing some of his buffs and kill him. This will give your jungle a lead as well as giving your ADC solo farm so he/she should also get a lead.

Also try and burn beads in mid and on the enemy ADC. You should also try and look for some Blink Rune --> No Escape combos.

You want to just give your team a huge lead at this point by bullying the enemy team. Because late game you are going to fall of pretty hard. Also remember to ward, warding the enemy jungle is a good idea so that you can see when the enemy jungle is doing his buffs so that you can invade.

Quick Comment

Love it. Just played a game. Carried the hole team they almost surr at ten. I was not Late Game Dmg Carry. I was ALL GAME DMG CARRY! Liked it. I would put here the image of my stat but I cant put it here it was 23/3/22 Keep up the good work.

Marki is a great Ares player. He could probably make a Smite Roulette build work.

That said, I feel that full protections with just Spear of the Magus (or weaker effect being Void Stone is all the damage focus he needs. Getting auras just to get the passive 30 power per aura item isn't necessary...

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