Once it hits PBR we're moving to SFM. Diffuse is disgusting now compared to the new industry standard. SFM is an amazing product, and it will become even more popular once PBR is introduced too the workflow.

>>513180It's easier and faster (but much less powerful) than animating / learning to animate in Maya / Blender / whatever and renders really quickly (of course this goes back to the problem of not knowing how to setup your non-SFM software)

>>514708SFM is all low poly garbage because the retards using it keep the game models as is instead of subdiving them / making the models higher poly. Hardly anyone uses proper muscle deformation / volume bones too.

Pron makers: If your model isn't going into a game don't leave it as some low poly crap, no one wants to see edges

>>514862Also game rigs are modelled standing in a neautral position because theyre just going to be walking around mostly. In porn there's lost of open legs and squatting. I think its best for porn if you model the neutral position with the legs slightly open

>>517993Of course it has many limitations. It's meant to render animations for source games from 2009. People use it because it's easy to jump in and make decent animations. Also already has IK rigs for thousands of game models.

Someone would have to already be advanced to make decent animations in blender/maya + setup their own ik, which isn't hard, just takes more time.

I'd personally switch to blender if I were being paid/commissioned to make animations.

Once SFM gets PBR workflows it will become a much better Animation and Render toolkit. Stated this when the thread started we will be switching all our renders to SFM because of the fast production level it can export. Renders take less time as well as the animation process is much friendlier. It's just that our entire material and asset workflow use PBR and we'd have to be very experienced in it to get anything close to the graphical fidelity at which we achieve in Maya. PBR will make it revolutionary.

>>518618It obviously won't replace them you idiot. But it will signifigantly lower costs because of the consistent license updates we do with over a dozen Mayas. We also license several plugins and SFM will be a good alternative. Maya and such will forever be King of rendering, but for what we are doing we don't need it if SFM gets PBR. Good job on reading comprehension you idiot.

>>513180I installed this today and tried to follow the Valve tutorial.Problem is it runs at 5 fps.Now, I don't have a top tier pc but specs are giid, and even though it's a laptop it shouldn't have this problem.

Key Specs:2.4 GHz quad core CPUNvidia 755m GPU12GB RAM

I've already tried disabling lightning and ambient occlusion and I only got 2 fps out of it.

If this happens what this guy >>521339 posted (SFM using your IGP instead of Nvidia GPU), do a clean driver uninstall and then get the drivers from Windows Update. Had this issue earlier and I couldn't render AO or view it in the viewport as well as DoF.

>>514487>>514517don't forget this guy, he was a supervisor for the Revenant.https://adeptussteve.tumblr.com/

Also real talk, you wanna know why SFM is used the most? because It's easy. Every lazy hack can pick it up, take a model someone ported over to it, open a patreon, and make thousands monthly animating a pastel coloured pony fucking Samus' ass raw.

S2FM is out and these fucks are so lazy at what they do, they don't move over to a better updated engine that supports .FBX files, they'd rather wait around for someone to convert to .smd or .dmx because these guys are too stupid to actually learn how to bring these models in themselves. Why else do you see D.Va (and other overwatch characters) get fucked with her jumpsuit still on? Because these fucks don't know how to even do a simple retexture. most of them are talentless hacks, and they make more money than most of us here.

>>518618I still remember when SFM first came out and some chuckle fuck actually said Pixar was watching what people made with this and will probably hire people using it.

>mfw

>>518498>Renders take less time as well as the animation process is much friendlier.Yo, ever heard of Maya's Viewport 2?check this shit out.https://www.youtube.com/watch?v=xetf8KqDF5chttps://youtu.be/AZu-zjtd6PQ