Kobolds seem to make an apperance in in many Role-Playing games vut they vary substantially from one to another and I intend to once and for all discover the true koboldWill you help me?

The Kobolds im used to are small reptiallian creatures that are sneaky and clever but not really intelligent otherwise, i have also seem kobolds that are Gobliniods and are smarted cousins of Goblins. The sizes vary, the creature type varies, but they all seem to like mining... I think its time we united our views on Kobolds and made the one true kobold!

My Thoughts - I like the idea of Kobolds having dragon ancestry, maybe even Gobliniods with Dragon ancestors. The whole mining and building traps thing is good as well, but i want to know what you think a Kobold is or should be.

I dislike them being related to dragons in any way as well. Dragons are supposed to be powerful creatures capable of terror. Kobolds are like cockroaches, irritating as individuals, but major annoyances as massive groups.

I think the feel of kobolds has been more or less consistent in the games I've seen them. They are weak and not real bright, but wily, cunning and quite unscrupulous. They do work in groups, but without a lot of coordination. Undisciplened and unruly, but capable of following orders that give them gratification.

Appearance wise, I think of them more as rodent or dog like, a short, sometimes narrow snout, small tail, and light frame. Like an anthropomorphic chiuaua grifter.

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After a brief retirement while I got married and traveled the country, I'm back. Just getting back into the swing of things for now, but gearing up to hit things up like I used to.

Personally, my mental image of a kobold will always be skewed by the AD&D Monstrous Manual, which has them pictured as this freaky rat-dog-thing walking around as a biped.

They're small, weak, but potentially rather clever; used correctly, a lone kobold can be more of a challenge than an entire army of trolls.

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"I grab the sword!""Mmkay, you're dead.""What!?""You just grabbed the sword of the god you were just personally responsible for banishing from the world for the next ten thousand years. You just got zapped by around a billion volts of Angry Divine Power. You're dead."

It's from the Middle High German & means "goblin." Alternate definitions describe it as a being a type of elf, spirit, or gnome (note that these are not distinctively different from one another in mythology), and inhabits/haunts underground spaces or homes.

Any physical characteristics, game mechanics, or personality traits are all modern inventions, and are based on whatever game system you are using at the time. While D&D kobolde (proper plural of "kobold") are as described above, other games are different, such as the Palladium kobolde who are highly skilled metalworkers.

Personally, I've often wondered how much of the current D&D view of kobolde were based on an artist's interpretation, rather than the other way around.

Most Dungeon crawlers (Dungeons and Dragons players) remember the Kobold as the lowliest of monsters, not even a full hit die worth of hit points. In combat, the mage could best a kobold or three with his staff, while the warrior could defeat them with his off hand, sword sheathed. Generally played out as the little brothers of goblins, just as the goblins were the little brothers of orcs. You know what rolls downhill, as the expression goes.

I was captivated by a single word, Koboldwerk, in reference to kobold crafted chainmail. it was excellently made and black iron, a far cry from the ultra-light magic friendly mithril elven chainmail. All of a sudden they became something different to me, not just the first layer of sword fodder in the dungeon.

They were delvers, and makers, smithies and builders. They naturally compete with the dwarves, and perhaps instead of being a diminutive dog-faced mini-goblin they are more potent rivals. They craft steel and black iron weapons, sheath their bodies in chain armor, and though lacking the stubborn courage of the dwarves compensate with a cunning that makes them seem more animalistic than the stoic dwarves. Its all a matter of PR

A chicken is a small fowl-bird with atavistic wings and too much weight in meat to fly. They are used as food animals in many of the major nations of the Earth, especially in the modern age, where global commerce has brought the onset of chicken as the staple food of pretty much everyone.Stereotyped as a barnyard animal, they are characterized by their call: "bok-bok-bok-bok".

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Currently Reading: "Kafka On The Shore" by Haruki Murakami

Currently Listening To: "Piece Of Time" by Atheist

Rei

A chicken is a small fowl-bird with atavistic wings and too much weight in meat to fly. They are used as food animals in many of the major nations of the Earth, especially in the modern age, where global commerce has brought the onset of chicken as the staple food of pretty much everyone.Stereotyped as a barnyard animal, they are characterized by their call: "bok-bok-bok-bok".