If you have a problem or feature request, please use Github's Issue Tracker, I'm more likely to react to that in a timely manner. If are wondering why so many versions were skipped, you may find them here. You may also contact me trough my discord.

If i add some new ores from another mod, will i have to create a new world for them to generate?

Since ores aren't animals or vegetation, if you want the new ores to appears in the places you've already visited you'll have to generate a new world. However, If you explore to new virgin lands, those new ores will be there.

I'm trying to add the fossil and amber ore from the fossils and archeology mod, but for some reason the underground biomes version of the ores are textureless (black and purple). And i can't seem to figure out why. Heres the JSON file by the way:

Don't rely on your bad english, use instead https://translate.google.com. Type in your own language on left side and it'll translate to the selected output language (english by default usually). Copy that new english text and paste it as your description.

Also be extremely wordy, looks like you were trying to be concise and ended up losing a lot of your meaning.

Hi, I'm currently trying to make this compatible with the fossil blocks from the JurassiCraft mod. The problem is that each of their fossil blocks has 4 texture variants, but its all the same block (seems to be done with blockstates / variants). I tried to achieve it by putting the texture variants on the block with 4 different entries with meta values from 0 to 3, but to no avail - all variants get replaced by the same single texture one :-(

Could you please take a look at that?

In general though, thank you very much for this awesome mod. I'm especially looking forward to the next version with the speleothem integration for Quark :-)

Hi, I'm currently trying to make this compatible with the fossil blocks from the JurassiCraft mod. The problem is that each of their fossil blocks has 4 texture variants, but its all the same block (seems to be done with blockstates / variants). I tried to achieve it by putting the texture variants on the block with 4 different entries with meta values from 0 to 3, but to no avail - all variants get replaced by the same single texture one :-(

Could you please take a look at that?

In general though, thank you very much for this awesome mod. I'm especially looking forward to the next version with the speleothem integration for Quark :-)