Pitstop menu now automatically confirms the requested changes upon entering the pitlane.
Added an input meter graph showing steering and pedals axes and a keybinding to toggle it on/off from the HUD. It was made to also be working in replays and render no matter the camera. Position and scale of this new HUD element are up to user’s preferences through hud_options.xml. Default has been aligned with FFB meter.
Added a “Fixed Setup” option to dedicated servers. When enabled, players are only allowed to modify the fuel and the brake pressure.
Added support for upcoming “Fixed Setup” time attack competitions.
Cockpit steering animation setting now has an extra option to render the steering wheel in a static position. Useful for cars featuring a data display on the steering wheel (ie. BMW M235i Racing or Formula cars)
Added more data to Dedicated server results .json: StartPosition, StartPositionInClass were added to Session. Sector Times, PositionInClass and a boolean stating if the lap was valid or not were added to Lap.
Updated to libcef 3.3282.1742 / Chromium 64.0.3282.119. Should help with certain crash reports and users reporting black screens.
Game now waits a full minute for http requests and ghost uploads after some users reported failed upload of leaderboard entries.
Changed so laps completed, invalid laps & best lap time statistics are not sent to the backend if cut track rules are disabled.
Changed so driving at high speed on grass (ie: on the side of a straight) now triggers a yellow flag event.
Changed so a car causing a yellow flag event is allowed to overtake other cars inside the yellow zone.
Fixed LED’s of the Fanatec CSL Elite that were lighting up by group of 3 instead of 1 by 1.
Fixed a bounce of the vehicle that could be observed with certain cars upon spawning on track.
Fixed a case where some users would still receive penalties upon spawning on the starting grid.
AI - Fixed a reported game crash related to DRS / PTP zones.
AI - Fixed a case where AI would sometimes be caught pitting before the pitlane opened.
AI - Added some variations to their tyre management to increase pitstop strategy differences.
VR - Added a loop for VR initialization so it tries 3 times before returning failure. In case it's just a temporary error.
VR - Fixed an issue where some system chat messages could not be seen (such as “user has joined the server” messages)
VR - Fixed a reported game crash
VR - Fixed an issue where the head position would move erratically when transiting to another racing session.
Tweaks to the revlimiter code to get more of a dogtooth effect in the rpm.
Tweaks to pitlane speed limiter to reduce some bouncing over the speed limit in certain cars. Just like in a real car, it is recommended to not apply full throttle while on limiter.
Tweaks to the slow-down penalty messages to make it more explicit that the user has to give up a certain time advantage.

Today's update adds the remaining cars for the future rounds of this outstanding competition: the AMG-Mercedes CLK DTM 2003, the AMG-Mercedes C-Klasse DTM 2005 as well as a competition-only version of the Mercedes-AMG C 63 DTM 2015.

FFB - No longer sends Jolt effects on extreme forces, which caused strong effects being felt when the car was bottoming out.

FFB - Fixed various reported issues with Direct Drive wheels

FFB - An issue was spotted with the effect creation for Fanatec devices. While this is being investigated on Fanatec side, a workaround has been introduced, solving the ffb loss, framerate and freezes issues reported when resetting FFB or loading multiple game sessions.

Input meter - Fixed an issue where the meter would render before a racing session started.

Fixed an issue where cockpit gauges would sometimes be showing wrong values when coming back from an instant replay (spotted in the Zakspeed Capri)

Content

Mid-Ohio - Fixed a cut track detection when driving near the pitlane entrance in the last two turns.

Laguna Seca - Fixed wrong pitlane speed limit

Sepang - Fixed some minor texture flickering on the back of the pit building

A new track is now available! Joining the list of WTCC venues comes Twin-Ring Motegi. This track, located in Japan, was on the calendar of the final three seasons of the FIA WTCC series: 2015, 2016 and 2017.

This is not all, we're also bringing a complete overhaul of various cars. The biggest change being a big merger between GTR 1 and GTR X car classes. They're now upgraded to our highest physics quality level and closely balanced together.

For those of you who were around in 2012 when RaceRoom was in open beta, you'll remember the Nissan GTR GT1. After all these years sitting in a dark virtual garage, this car has now been unleashed and added to the GTR 1 class as well.

The Pagani Zonda R was also upgraded and now lives in its own single-make cup class with many liveries available.

Another car received some physics upgrades: the Formula RaceRoom Junior. Alex Hodgkinson, our physics designer, has treated you with his own version of what this car should handle like, all based on the data and experience collected when he was racing such cars a few years ago.

On the sound side, we're improving as well! Anthony Monteil, our sound engineer, has been busy delivering many new reasons for our ears to rejoice! Read about it all in detail below!

We are thrilled to introduce GT4 race cars to the RaceRoom platform in this update. Not only that, we've also been busy bringing numerous features and improvements to the simulator, and we're very excited to share the fruit of the work of these past months with you all.

GTR4 Release trailer:

Also don't miss out on the (ok, a bit lenghty) interview we had with RaceDepartment.com surrounding this update :

Content
Added GTR4 car class with KTM GT4, Lotus Evora GT4 and Porsche Cayman MR
Added the full grid of the Cayman Trophy by Manthey Racing for the Porsche Cayman Clubsport GT4
Added a GT2 version of the P4/5 Competizione

Game
Reworked our approach towards driving assists. In Single Player events, the player can now fully customize which assists are enabled and at what level. The assists available in multiplayer sessions will depend on the settings defined by the host. Competitions and leaderboards will still offer the familiar “novice”, “amateur” and “get real” options, enforcing equality in such competitive environments.
Dedicated server : Interface reworked for easier server management. Added settings for the driving assist, either enforcing specified assists levels or allowing connected players to freely pick and choose.
Dedicated server : Qualifying session timer is now frozen while the server is empty if there is no practice session and the “freeze session if empty” option is enabled.
Reworked the Multiplayer lobby page to better present servers overall. More filters are now available to narrow down a search we also added the required information regarding which assists are allowed or enforced for each server.
Introducing additional assists : ESP and Countersteer assistance.
Reworked the Assisted Braking to become more targeted towards not missing the braking points. Useful when learning a new track.
Implemented a weight ballast system for assists that do not naturally make the car slower.
Further tweaks to Slowdown penalties
Added Look to Apex, Pitch camera lag and Roll camera lag sliders to options menu.
Reorganized the option menus for easier navigation.
Lowered default volume values for Roadfeel and Suspension Squeak sound effects
Cockpit camera now has some movement from G-forces by default.
Car selection menu no longer shows cars in order of their release dates but alphabetically.
Further improvements to serving of Slowdown penalties after all the great feedback from the last update.
In a Multiplayer session with “Wrecker Prevention” option enabled, a player sitting idle on the track without accelerating will be presented with a message asking “Are you still there?” and to press Throttle to confirm. Failure to comply will result in being brought back to the garage.
Reduced the distance at which the green flag is presented after passing a yellow flag incident.
DRS in a multiclass race will no longer become available from following a car having a different performance index.
AI no longer defends its position in the first turn of an s-curve
AI now makes better defensive decisions based on the type of corner ahead.
AI no longer goes defensive on the first lap of a race if there is a car in front.
AI should now respect a bit more distance to opponent cars

Bug fixes
Reduced vibration of opponent cars in multiplayer (mostly noticeable when standing still)
Fixed a case where the game would not validate the serving of a drivethrough penalty if the player stopped at the spot. Also removed the pit area markers if “serve drivethrough” is selected in the pit menu to stop luring players into stopping.
Fixed some rendering issue occuring after altering visual settings in the menus and letting the game revert the changes by not confirming.
Fixed a case where the game would stop the car at the spot if serving a drivethrough with AI assistance in pitlane.
Fixed an issue where, in certain cases, some incident points would be missing from the results file generated by the dedicated server.
Fixed the lap time not being invalidated from driving in the wrong direction.
Fixed a Triple Screen rendering issue where smoke or dirt clouds would not appear properly.
Fixed a replay issue where sounds from cars could fail to play properly after switching quickly between cars.
Fixed an issue with the cockpit perspective shift feature that would make the cockpit camera act up in replays.
Fixed the cockpit perspective shift going the other way when looking back.
Fixed cockpit perspective shift affecting onboard cameras (accessible through Home key)
Fixed an issue where a spectator client started from a rrre:// link would fail to show the broadcast overlays.
Fixed some wrong live diff timing values on the first race lap around Nordschleife VLN and 24H layouts
Fixed an exploit where a player could serve a drivethrough penalty by entering and leaving the pitlane from the same side.
Fixed tyre changes in GTR3 car class that played a very long loop of sounds.
Fixed “Time Left” being wrong when broadcasting a multiplayer event with 2 race sessions.
Fixed an issue where player would lose control of the car upon entering a pitlane in the wrong direction if AI assistance in pitlane was enabled
Fixed spectator overlays showing wrong time left when joining an event with more than 1 race session.
Fixed a HUD timing overlay that would sometimes not go away after a practice run on a hillclimb.
Fixed pitstop menu being locked after entering the pitlane with no action selected.

Experiment for now. But it should NOT be a short experiment. I will be interested in seeing how it will impact steam reviews and the retaining of players in the game on the long run. With this update we are improving on two aspects that keep coming back in negative reviews on steam: not enough free content and too hard to drive

Added AI Selector to Single Player event menus. Allows to pick and choose what AI's will drive, down to the livery. You can save and load AI selections.
AI - Various improvements to AI behavior when navigating through slower traffic in a multiclass event.
Test Drive from the store now allow free choice of driving assists, and also allow access to the car setup.
Default driving assist preset is now Amateur instead of Novice.
Improved the Challenge Ghost download procedure to reduce download failure errors.
Fixed a mis-alignement of the text in the position bar after cycling through the position bar styles.
Fixed the multiplayer server list that wasn't always updating even though new server information was available.
Fixed a Driving Asssist issue where disabling the factory traction control in car setup had the result of enabling the artificial traction control.
Fixed the wear / fuel multiplier 'X4' icon in the MP server list that was showing greyed out.
Fixed a motion blur issue with triple screen when vehicle was moving backwards.
Fixed a crash on startup when the servers were in maintenance mode
Fixed a crash occuring while browsing through trackside cameras
Fixed a crash occuring upon multiple track loading sequences