Is there a trick to get the displacement to work with SimbiontMAX 2.5?
I've just started to use it, and I've seen pictures where the shader
deforms the surface but when I apply it, nothing happens.
I've tried to apply a UV-map with XYZ->UVW and so on.. and I've
made sure that the map channel is the same..
I can't for the love of god figure out what goes wrong.
The shader works in that sense that the material is shown but only
in 2D on the surface.

Thankful for any help.. perhaps a tutorial?
I've searched everywhere and emailed Darksim but
nothing yet. I use MAX 7 and in this case, the standard renderer.

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08-16-2005, 07:48 PM

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