Warm Fuzzies

Warm Fuzzies is my first Cocoa game. Looking back at it now, I can see that it makes a mess of the whole Model-View-Controller paradigm, and the display works in entirely the wrong way (a legacy from HyperCard programming.) However, it's still a playable non-violent action game. Men who are afraid to eat quiche probably won't like it, I first made the game on an Amstrad when I was an eight-year-old girl so the theme is very eight-year-old-girly.