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Welcome to Unknown Horizons

Unknown Horizons is a 2D realtime strategy simulation with an emphasis on economy and city building. Expand your small settlement to a strong and wealthy colony, collect taxes and supply your inhabitants with valuable goods. Increase your power with a well balanced economy and with strategic trade and diplomacy.

We hope you enjoy your stay at our page and learn more about the interesting world of Unknown Horizons.

All in all, the new release Unknown Horizons 2014.1 provides a more stable gaming experience with new content and a bit of eye candy added as well.
As some of you may have noticed already, there are several big changes happening around our engine FIFE right now. As a result of this, some new features (like the color overlays spotlighted above) are only available after a new engine release, or if you're running a development snapshot.
There is more work ahead to fully adopt our code to more of those changes, like replacing the currently used guichan library with its FIFE-maintained improved fork fifechan. Look forward to advanced text styling, many new cool widgets (e.g. for in-game statistics) and full UTF-8 support!

Get Involved

Interested in helping with the development of Unknown Horizons? Great, we are looking for help in all areas and could use every available hand. Everyone can help, especially you! Check out our Get Involved page and get in touch!

just a quick sign of life: Yes we are still here. Everything is moving slowly, but we are still alive.

The following update is interesting only for very tech savy users that compile FIFE and Unknown Horizons themselves and do not use our prebuild packages.

Maybe some of you noticed a lot of fun segmentation faults running Unknown Horizons from GIT together with the latest revision of the FIFE Engine recently. Helios2k was able to figure out that it is a problem with rebuilding FIFE.

You need to clean up everything and rebuild FIFE afterwards. So pull the recent changes and run scons -c distclean.

Building Bliss

This month Kilian implemented the code for a new building in the Settler's tier, the weaponsmith, allowing the player to manufacture swords from iron and charcoal! This building will eventually become the prerequisite to arm your troops for battle. UnknownScribe created the neat new graphics for this building.

UnknownScribe also added some wear and tear to the warehouse and barracks of the same tier as they seemed a bit too shiny for our liking!

Translations Elation

We hit the 50% completion mark for translations this month. A big thank you to everyone who has contributed to our translation progress. We still have a way to go until completion. So keep up the great work! Go to weblate translations now!

Settlement-range Excitement

Nihathrael was working on ChrisOelmueller's settlement-range code to make construction and destruction of the warehouse, storage tent and lookout tower work intuitively. They should now increase the range of the player's settlement when constructed, and decrease it again after destruction.

we are back with some news on the Unknown Horizons development. Development has slowed down a bit in the previous weeks, which is the reason for the quiet time.

Weekly Dev-Day

To get development speed going again, we have decided to have weekly development days every wednesday. This day is meant to bring everyone together and work on the project for a few hours as a team.

Our first goal was getting all of our automated tests to pass again, which we achieved today. Next we will be ironing out bugs and crashes and then start implementing new features.

If you are interested in taking part in the development feel free to join us at 20:00 UTC+1 in #unknown-horizons on freenode. Everyone is welcome and there are interesting tasks for every kind of interest.

The nature around the deletion cursor now transparent. Thanks to Zappaman for this feature!

Contributions

Check out all the awesome contributions we received on Github in the past days and weeks: