Our goal has always been to make the player a participant in our games. The worlds of Rapture and Columbia are dripping with detail and story. Combat is full of player-driven options. We don’t want you to observe Booker DeWitt as he fights his way through BioShock Infinite. We want you to be him.

BioShock Infinite’s city of Columbia is a place of mystery, danger and action. And after nearly five years of building it, I’m proud to tell you it no longer belongs to Irrational Games. It belongs to gamers.

]]>http://blog.us.playstation.com/2013/03/26/bioshock-infinite-is-out-today-on-ps3/feed/54http://blog.us.playstation.com/wp-content/uploads/2013/03/LEAD_BioShock.jpg4.43Creative Director and Co-founder, Irrational Games540BioShock Infinite: Ultimate Songbird Edition, Premium Edition Revealedhttp://blog.us.playstation.com/2012/10/18/bioshock-infinite-ultimate-songbird-edition-premium-edition-revealed/
http://blog.us.playstation.com/2012/10/18/bioshock-infinite-ultimate-songbird-edition-premium-edition-revealed/#commentsThu, 18 Oct 2012 12:01:36 +0000http://blog.us.playstation.com/?p=87896Robb Waters, the concept artist who visualized the cover of System Shock. The Trickster in Thief. Man-Bot in Freedom Force. BioShock’s Little Sisters. Sander Cohen. And BioShock Infinite’s Songbird.
Now imagine you can get him to personally conceive and oversee the production of the coolest statue in the world.
Then imagine we put that huge sucker in a period-style box, with custom artwork by Robb and Irrational concept artist Jorge Lacera. And that box went in the collector’s edition box, so you could leave that guy unpunched in his original packaging while you tear happily into the rest of the goodies.]]>So, you wanna buy a nice collector’s edition? I can get it for you retail.

Now imagine you can get him to personally conceive and oversee the production of the coolest statue in the world.

Then imagine we put that huge sucker in a period-style box, with custom artwork by Robb and Irrational concept artist Jorge Lacera. And that box went in the collector’s edition box, so you could leave that guy unpunched in his original packaging while you tear happily into the rest of the goodies.

Now imagine that nine-and-a-half-inch statue looked like this:

That monster is what’s in the Ultimate Songbird Edition of BioShock Infinite. But if your sugar daddy won’t pony up for the whole megillah, there’s also the Premium Edition, which includes a giant pile of swag:

A 3-inch baby version keychain of the sold-out Murder of Crows vigor bottle replica.

Of course, all of the above is also included in the Ultimate Songbird Edition. And for the true nerds in the audience, the Songbird statue, the Murder of Crows keychain, and the Handyman all come in separate custom packaging.

You owe it to yourself (and to poor, sad Ken Levine, who can always be spotted by his tiny crutch that sits forlornly by the Christmas dinner table) to check the thing out in this lovely display made by our amazing web team. I like it. My mother likes it. So it must be good.

All collector’s editions are available for pre-order now in the US and in Europe and Australia starting Monday, October 22nd.

]]>http://blog.us.playstation.com/2012/10/18/bioshock-infinite-ultimate-songbird-edition-premium-edition-revealed/feed/57http://blog.us.playstation.com/wp-content/uploads/2012/10/bioshock.jpg4.04Creative Director and Co-founder, Irrational Games571Watch 15 Minutes of BioShock Infinite for PS3http://blog.us.playstation.com/2011/07/08/watch-15-minutes-of-bioshock-infinite-for-ps3-now/
http://blog.us.playstation.com/2011/07/08/watch-15-minutes-of-bioshock-infinite-for-ps3-now/#commentsFri, 08 Jul 2011 22:32:59 +0000http://blog.us.playstation.com/?p=54533www.irrationalgames.com.]]>Okay, we’ve teased you for long enough. We showed you a teaser on PlayStation’s E3 stage. We leaked out dribs and drabs of content over the past few weeks. Yeah, we’re S.O.Bs. But we’re S.O.Bs with an expiration date! And today’s that date.

Here it is, a video of the full demonstration that we showed to the press at E3, all 15 minutes of it. We’d love to know what you think at our forums at www.irrationalgames.com.

]]>http://blog.us.playstation.com/2011/07/08/watch-15-minutes-of-bioshock-infinite-for-ps3-now/feed/121http://blog.us.playstation.com/wp-content/uploads/2011/07/Untitled-13.jpg4.72Creative Director and Co-founder, Irrational Games1211BioShock Infinite to Support Move, PS Vita Game In the Workshttp://blog.us.playstation.com/2011/06/06/bioshock-infinite-to-support-move-ps-vita-game-in-the-works/
http://blog.us.playstation.com/2011/06/06/bioshock-infinite-to-support-move-ps-vita-game-in-the-works/#commentsTue, 07 Jun 2011 01:38:28 +0000http://blog.us.playstation.com/?p=52205BioShock universe hasn't always treated the PlayStation community super well. The first game came out on PS3 over a year after launch on other platforms. To Sony fans, that probably read as, "Hey, what are we? Chopped liver?"
Irrational Games came to the press conference to say Sony fans are not chopped liver. How's them for bold words? They're fans who have embraced innovation. Who champion cool, weird stuff like Flower and LittleBigPlanet. Who seek out content from all over the globe.
But I'm also here to back our commitment up with action. Like Move integration. Like a new game set in the BioShock universe on PS Vita. Like a free copy of BioShock 1 with each copy of BioShock Infinite on PS3 to ensure that everyone in the PlayStation world gets a chance to see how the whole BioShock magilla began.]]>Let me dish out some home truths here. The BioShock universe hasn’t always treated the PlayStation community super well. The first game came out on PS3 over a year after launch on other platforms. To Sony fans, that probably read as, “Hey, what are we? Chopped liver?”

Irrational Games came to the press conference to say Sony fans are not chopped liver. How’s them for bold words? They’re fans who have embraced innovation. Who champion cool, weird stuff like Flower and LittleBigPlanet. Who seek out content from all over the globe.

But I’m also here to back our commitment up with action. Like Move integration. Like a new game set in the BioShock universe on PS Vita. Like a free copy of BioShock 1 with each copy of BioShock Infinite on PS3 to ensure that everyone in the PlayStation world gets a chance to see how the whole BioShock magilla began.

I know I didn’t give a ton of details today about the Move stuff and the new game on PS Vita. That’s because we’re still very much in Santa’s elves mode on them. But we wanted to make sure we got out there today and showed a new commitment to PlayStation fans.