AaronReed.com

Learning XNA - O'Reilly Books

I am the sole author of two textbooks published by O'Reilly Media. The inspiration behind the books came from a graphics and game development course I taught at Neumont College of Computer Science. The first iterations of the course used DirectX but when XNA was launched I started using that in the classes. The problem: there were no great textbooks available on the subject. I found myself teaching using three books and skipping from random chapter to random chapter in each.

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Thus, Learning XNA 3.0, and later 4.0, were born. The books have been very positively reviewed on O'Reilly's website and on Amazon.com. Both books have been used as college-level textbooks at over 50 universities nationwide including: DePaul University, Michigan State University, Northeastern University, The Ohio State University, San Diego State University, and the University of Kentucky.

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The source code for Learning XNA 4.0 can be found here. The source code for Learning XNA 3.0 can be found here.