Quote:YO: Keep in mind that there’s an arcade version of Altered Beast, but unlike the arcade version, the MegaDrive version has two layer scrolling, and without those two layers, you really don’t have a foothold to start working on stereoscopic 3D. The arcade version basically doesn’t have any parallax scroll at all.

Uhm... Okay. In the arcade version - when you kill some of the enemies -pieces of them fly forward, which was actually scaling the sprites (I guess). IIRC, there was no scaling in the Genesis version.

I hate to say it... & the nicest way to say it is - this way was easier.

eta:

Alrighty, I see what they mean.

I'll get to the point and say it would be nice if they could redraw the backgrounds and foregrounds of the arcade version, then put them on different layers. But I guess that wouldn't be 'accurate' (or maybe the arcade version couldn't handle it?). If we're so worried about accuracy then just throw out the 3D.