Plenty: 22 Minutes Of Kingdoms of Amalur

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Twenty-two minutes! That is longer than some wars. It’s a big watch, but I have to admit I am 67.34534% more interested in this fantasy RPG combat game now, having seen a little more of what it offers outside combat, combat, combat. I mean let’s not be tricky about this: there’s a lot of killing beasts going on in the breadth of these twenty-two minutes, but there’s some other stuff within its heaps of character customisation and wandering about in the hub sections of the game. It is also lavishly pretty in places. Possibly even a bit too much lipstick, some would say.

@Zepp: Uh, I believe they were poking fun at skurmedel. Also, your English is perfectly fine, so please don’t be one of those people who writes really well and then excuses themselves for no apparent reason.

February of next year they said at the end there. I am not sure when in Europe, you guys really should like boycott or something to get equal release dates =P I’m sure they would just delay North America dates instead of moving up European dates, but maybe in that extra time someone will accidentally play-test some of the crap before they send it out the door.

I’m definitely looking forward to Risen 2 the most out of those three games. I’m still not sure how I feel about this Reckoning game, and I think I will need to play it myself M/KB to see how that goes before I get too excited. I will be waiting another year or so for an on-sale GOTY version of Skyrim, most likely.

I agree with you. Risen 2 > Skyrim > This
For some reason I just don’t get that good a feeling when looking at the clips. It lacks a certain grittyness or something, I can’t quite put my finger on it. Will definitely wait for the review. Skyrim and Risen 2 are instabuys.

“For some reason I just don’t get that good a feeling when looking at the clips. It lacks a certain grittyness or something, I can’t quite put my finger on it. Will definitely wait for the review. Skyrim and Risen 2 are instabuys.”

WoW armor and neon lighting, everywhere. I mean, I’ll still play this unless they *really* screw up the gameplay. But my expectations are not high.

Yeah. I suppose you can’t grumble if a super-rich guy just dumps money into a studio so that there would be one more big rpg franchise, but I can’t help but wish that his nerd tastes would be slightly more refined than Salvatore and McFarlane.

Just because Zelda “pauses” the game after every press of the attack button doesn’t mean every other action RGP has to!

Seriously, I bloody hate that animation style in combat. Hit X to attack, you get an attack animation for 0.5 seconds, then the game seems to pause slightly, waiting for your next move. Press X again, you get another 0.5 sec attack animation and the game slows down again to wait for your next move. I fuckin’ hate that. Breaks any immersion I migtht’ve had. It’s as if the game is reminding me “oh btw, this is a game, so whatcha wanna do next?!” Please, make the combat seem fluid not real-time-with-a-forced-small-pause. Pfft. Hope someone understood what I meant.

That little delay is sometimes referred to as frame distortion, and it’s used to make an impact seem stronger, usually along with screen shake. I definitely think it can be effective, but when you see it after every attack, it just gets tiresome and routine and loses all intended purpose.

The newer Zelda games are extremely guilty of overdoing it. Smash Bros. isn’t shy about it either but it’s used more sparingly in that game.

Well, it looks fun, but it doesn’t seem to have anything special about it. The cartoonish graphics is too much reminiscent of WoW for my taste, and it remains to be seen if the whole execution of the game will alleviate somewhat boring design decisions. Hopefully the story, plot, characters and dialogue writing will be nice, and not another hurrrrrr gather 50 gold for an expedition in the derp roads.

It looks like a really fancy version of fable with a wider range of game mechanics and dragon age 2 crossed with fable style combat. All of the fable games at least held my attention so I’ll definitely play this.
I like all the glowing crap everywhere, way more interesting to stare at for hours on end than the repeated rock, tree, rock, shrub environments in most rpgs.