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Valve updates CS:GO

Valve published today a new patch for Counter-Strike: Global Offensive, which brings a lot of updates.

With both weapon being tweaked, maps being updated, and some ordinary failures being changed, there will be a lot of stuff to try out.

Today both the deagle, the Mag-7, the XM-1014, the UMP-45 and the Mac 10 have received some changes.

The deagle have got an update on its accuracy.This isn't the first time this gun have been envolved in a update, back in February a smiliar update was released with the main goal of improving the deagles accuracy. The Mag-7 shotgun was a favorite in the eco-rounds, but with the update the price and the cycletime have been increased.Maybe it's time for the big brother, XM-1014 shotgun. It's been in the shadow of the Mag-7, but with the update comes an increasing of the armor ratio and cycletime, so maybe it's time to bring this new guy into the sun.

If we take a look on the submachineguns, the UMP-45 have received a price reduction but also a recoil reduction. The Terrorist favorite, the Mac-10 have got its maxspeed increased, meaning that the gun now shoots faster than ever before and the Mac also received a price reduction.

The snipers may be happy with the update, since the environment fog have been reduced when scoping.

In the Competetive game mode, you're now able of carrying two flashbangs, and four grenades in total. This have been something that everybody was used to in Counter-Strike: Source and older titles and leagues.

The full list of updates:

Gameplay:

Tweaked weapons

DEAGLE: Reduced inaccuracy

Mag-7: Increased cycletime. Increased cost.

XM-1014: Increased ArmorRatio. Increased cycletime.

UMP-45: Reduced price. Reduced recoil angle variance.

Mac-10: Increased maxspeed. Reduced price.

Classic Competitive now allows 2 flashbangs and 4 grenades total.

Implemented bodygroups penetration for maximum damage, now shooting through arms at the enemies head will apply headshot damage, or shooting through arms at the stomach will apply stomach damage multiplier.

Removed aimpunch resulting from getting shot in the arms or legs.

Auto switch when dropping a weapon (or after throwing a grenade) avoids weapons with 0 bullets in the clip.

Reduced environment fog when scoped with a weapon.

Maps:

CS_Militia: Fixed collision in CT spawn, added radar names

CS_Assault: Added radar names

CS_Museum: Fixed and updated radar and overview scales.

DE_Library: Fixed bug where some clients would crash on bomb explosion.

DE_Favela: Fixed bug were a prop was causing server lag, other gameplay tweaks

DE_Seaside: Fixed bug were players would get stuck near Terrorist spawn.

Mics:

Weapon inventory HUD now displays the number of grenades held of a single type.

Fixed a sound bug that resulted in ghost footsteps when taking over bots.

Fixed player money getting set to the wrong value if the player took over a bot in competitive and survived to the end of the round.

Added a server convar "sv_maxusrcmdprocessticks" to limit maximum number of user commands backlog, defaulting at 3; observed player speed by others will now always be within max movement speed even when user is cheating, experiencing high packet loss or exteremely low fps.

Vote kick will record user's SteamID in the banlist and remove user from ongoing competitive match even if the user disconnected from game server before required number of votes have been collected.

Spectating Operation Payback games via GOTV is now allowed without Operation Payback pass.