ItemRack

This is a mod to make swapping equipment easier through popout slot menus, equip slot buttons, gear sets and automated swaps.

__ Quick Start Guide __

Minimap button:
* Right-click the minimap button to open options or create sets
* Left-click the minimap button to choose a set
* Shift-click the minimap button to unequip the last set equipped
* Alt-click the minimap button to toggle events on/off

Dockable buttons:
* Alt+click slots on the character sheet to create/remove buttons
* Alt+click yourself in the character sheet to create/remove a set button
* Alt+click the created buttons to toggle their auto-queue status
* Shift+drag buttons to break them apart if they're docked to each other
* Drag the menu's border around to dock it to a different side of buttons
* Right-click the menu's border to rotate the menu
* Size, alpha, spacing, etc are in options

Creating/equipping sets:
* You create sets in the Sets tab after right-clicking the minimap button
* Select slots for the set, choose a name and icon and click Save
* Once a set is saved, there are several ways to equip it:
1. Left-click the minimap button and choose the set
2. Mouseover a set button you've created (Alt+click yourself in character sheet)
3. Use a key binding you define in the set ("Bind Key" button)
4. In macros with /itemrack equip setname
5. In events or scripts that use EquipSet("setname")

Popout menus:
* Click an item or set in a menu to equip it
* Shift+click a set in a menu to unequip it
* Alt+click an item in a menu to hide/unhide it
* Hold Alt as you mouseover a slot to show all hidden items

While at a bank:
* Items/sets in the bank have a blue border.
* Selecting an item or set that's in the bank will pull it from the bank to your bags.
* Selecting an item or set that's not in the bank will attempt to put it all into the bank.

In the unlikely event that another mod (or default UI in the future) uses these function names, you can use their long version ItemRack.EquipSet(), ItemRack.UnequipSet(), etc. This mod only commandeers the shortened names if they appear to be unused.

__ Events __

2.2 (re)introduces events. These are scripts to automatically equip and unequip gear as things happen in game.

To use an event:
1. In the 'Sets' tab, create or make sure you have a set you'd like to equip when the event happens.
2. In the 'Events' tab, click the red ? icon beside the event you want to use.
3. Choose the set for this event.
4. Ensure the event has a check beside it.

As events are enabled, a separate process watches for those events and equips (and unequips if chosen) as they happen.

If you want to create or edit an event, there are four types of events:

Buff: These events equip gear as you gain buffs. ie, Evocation, Drinking and being on a mount.
Stance: These events equip gear when you change stances or forms. ie, Battle Stance, Moonkin Form, Shadowform
Zone: These events equip gear when you're in one of a list of zones. ie, the PVP event includes all arena and BG maps.
Script: For those with lua knowledge, you can create your own event based on a game event. A couple examples are in the default events.

When dealing with events, it's good to keep some things in mind:
* You'll get the most predictable behavior by having sets that don't overlap. If you're a warrior with a Tanking, DPS and PVP set, consider not including weapons in those sets. If you decide to make an event to swap in a 2H when you go into Berserker Stance and a 1h+shield when you go into Defensive Stance, you won't step on the toes of events that swap in PVP gear in a BG/arena or a tuxedo in a city.
* A gold gear icon on the minimap button (and on the sets button if you've created one) means that events are enabled. If you decide you want to temporarily shut down all events, Alt+click the minimap button or the sets button. (You can disable events in options also)
* For non-English users, you might want to edit the events that have English text within them. I try to keep it locale-independant when possible (ie, warrior and most druid stances use the numbers instead of names), but you'll never enter "Stormwind City" on a deDE client for the city event.
* Script Events do not have a "set" defined to them like other events do. They need to EquipSet("setname") explicitly. Its set button will always be the macro keys icon.
* Advanced users of 1.9x may notice the lack of a delay option in scripted events. I've decided to pull this down into the scripting system to streamline the event process. For now, you can use ItemRack.CreateTimer and ItemRack.StartTimer defined in ItemRack.lua.

__ New in 3.02 - By Kharthus __

* TOC update for 7.2 patch

__ New in 3.01 - By Kharthus __

* TOC update for 7.1 patch

__ New in 3.00 - By Kharthus __

* Updates for 7.0.3 patch
* Removed helm/cloak hiding options

__ New in 2.98 - By Kharthus __

* Fixed items with different enchants

__ New in 2.97 - By Kharthus __

* TOC update for 6.2 patch

__ New in 2.96 - By Kharthus __

* Fixed green icons in Sets screen

__ New in 2.95 - By Kharthus __

* TOC update for 6.1 patch

__ New in 2.94 - By Kharthus __

* Properly remove disabled events

__ New in 2.93 - By Kharthus __

* Added support for bonus stats in WoD (Thanks Gello)

__ New in 2.92 - By Kharthus __

* Fixed black and white buttons and gear icons

__ New in 2.91 - By Kharthus __

* Code cleanup for 6.0.2

__ New in 2.90 - By Kharthus __

* Fixed helm/cloak hiding

__ New in 2.89 - By Kharthus __

* TOC update for 6.0.2 patch

__ New in 2.88 - By Kharthus __

* TOC update for 5.4 patch

__ New in 2.87 - By Kharthus __

* New option for Hide the ItemRack buttons during pet battles

__ New in 2.86 - By Kharthus __

* Hide the ItemRack buttons during pet battles

__ New in 2.85 - By Kharthus __

* TOC update for 5.2 patch

__ New in 2.84 - By Kharthus __

* Fixed Monk off-hands

__ New in 2.83 - By Kharthus __

* TOC update for 5.1 patch

__ New in 2.82 - By Kharthus __

* Fixed dual spec events

__ New in 2.81 - By Kharthus __

* Attempt to fix GlyphUI problem

__ New in 2.8 - By Kharthus __

* Updates for MoP

- Change log up to this version removed from hosting site and archived in Change Log.txt

Originally posted by gergemaine I've created a fix for the Dragon's eye unique(3) problem in Itemrack, but I need people to test it out.

If you do have prismatic gems equipped, it will take a fraction of a second longer to swap out your gear because it dequips the items with prismatic gems first. After swapping out your gear it will take another fraction of a second extra as it will attempt to move the dequipped items into the correct bag slots as to avoid cluttering up your bag.

You can download it at http://www.aenigma-guild.com/software/ItemRack_JC.zip (this should replace your ItemRack directory. You still need the ItemRackOptions directory.) please back up your addons/savedvariables data before trying out my code. I provide it with good faith that it will work for you but there are no guarantees or warranties.

Please let me know via PM or post if this does or does not work for you. Thanks!

-Yume (Burning Legion)/Elucidate (Gnomeregan)

Thank you so much for making this version for us JC'ers. So far, it seems to work just fine. The additional slight delay is not a problem.

Originally posted by forty2j Blizzard likes to keep their UI enhancements at the basics level. (See: Calendar.. was so basic to be practically useless.) I think there's an opportunity for someone (perhaps Gello himself, if he's interested) to integrate ItemRack's event management with Blizzard's set management.

Just read in another thread for one of his addons that events will not be supported in 3.1 for ItemRack. I'm hoping I misread something, but this will surely suck.

Originally posted by Toran Instead of creating their own equip mgr addon, Blizz should have just used this. Why they didnt' include events is beyond me.

Blizzard likes to keep their UI enhancements at the basics level. (See: Calendar.. was so basic to be practically useless.) I think there's an opportunity for someone (perhaps Gello himself, if he's interested) to integrate ItemRack's event management with Blizzard's set management.

Originally posted by gergemaine I've created a fix for the Dragon's eye unique(3) problem in Itemrack, but I need people to test it out.

If you do have prismatic gems equipped, it will take a fraction of a second longer to swap out your gear because it dequips the items with prismatic gems first. After swapping out your gear it will take another fraction of a second extra as it will attempt to move the dequipped items into the correct bag slots as to avoid cluttering up your bag.

You can download it at http://www.aenigma-guild.com/software/ItemRack_JC.zip (this should replace your ItemRack directory. You still need the ItemRackOptions directory.) please back up your addons/savedvariables data before trying out my code. I provide it with good faith that it will work for you but there are no guarantees or warranties.

Please let me know via PM or post if this does or does not work for you. Thanks!

Hi! I've used itemrack with my druids very successfully, but I've just rolled a rogue and am having problems. I have a 'stealth' set and an 'unstealthed' one with the former on the 'stealth' event - this works when I stealth but does not change when I unstealth. It seems there is no equivalent of the druid 'humanoid form' so my unstealth set isn't tied to anything. I can make a macro to do this but I was hoping that this would happen automatically - the stealth tooltip implies that it will unequip when leaving the stance, do I have to do something to enable this? Any help gratefully accepted.

Originally posted by briand Since the SVN is dead and the author of wowaceupdater has moved to curse...more people are keeping there addon's updated from there he has just released a new version of the old updater they had...it would be nice if you could update your project over there I hardly use this site anymore w/ the updater being dead and ACE changing
Thanks.http://wow.curse.com/downloads/wow-a...ject-1186.aspx

Since the package hasn't changed since October, does it really matter what site he's hosting on?

Since the SVN is dead and the author of wowaceupdater has moved to curse...more people are keeping there addon's updated from there he has just released a new version of the old updater they had...it would be nice if you could update your project over there I hardly use this site anymore w/ the updater being dead and ACE changing
Thanks.http://wow.curse.com/downloads/wow-a...ject-1186.aspx

Originally posted by Nemnacill Hey! First of all, I love your add-on! I really appreaciate all the time you put in this project, it's really worth it to alot of wow players, I'm sure! So now my question: I'd like to make a custom event which switches my main hand weapon (or between 2 premade sets would also rock) based on whether I'm in close combat or ranged (it's for my hunter). So basicly I'd love to automaticly switch to a different weapon when I get into melee combat (and back). Would this be possible? If so could someone please help me out?

Hey! First of all, I love your add-on! I really appreaciate all the time you put in this project, it's really worth it to alot of wow players, I'm sure! So now my question: I'd like to make a custom event which switches my main hand weapon (or between 2 premade sets would also rock) based on whether I'm in close combat or ranged (it's for my hunter). So basicly I'd love to automaticly switch to a different weapon when I get into melee combat (and back). Would this be possible? If so could someone please help me out?

Originally posted by Tanque
I've seen that part of the code. I'm not sure how to include the Dragon's Eye gems since there are a bunch of them and they all share unique status to a limit of 3 rather than just 1. Otherwise it would have been simple to fix for a non-lua expert.

I've created a fix for the Dragon's eye unique(3) problem in Itemrack, but I need people to test it out.

If you do have prismatic gems equipped, it will take a fraction of a second longer to swap out your gear because it dequips the items with prismatic gems first. After swapping out your gear it will take another fraction of a second extra as it will attempt to move the dequipped items into the correct bag slots as to avoid cluttering up your bag.

You can download it at http://www.aenigma-guild.com/software/ItemRack_JC.zip (this should replace your ItemRack directory. You still need the ItemRackOptions directory.) please back up your addons/savedvariables data before trying out my code. I provide it with good faith that it will work for you but there are no guarantees or warranties.

Please let me know via PM or post if this does or does not work for you. Thanks!

Originally posted by Tanque I've seen that part of the code. I'm not sure how to include the Dragon's Eye gems since there are a bunch of them and they all share unique status to a limit of 3 rather than just 1. Otherwise it would have been simple to fix for a non-lua expert.

I'm really suprised Gello hasn't updated the mod, or that anyone else has taken over. Itemrack remains the most intuitive wardrobe mod while remaining relatively lightweight in terms of memory usage.

Actually.. after looking through it, it seems he made a collection of IDs, but left how to use them on his to-do list. Hmm.

As a workaround, you'll just need to keep some bag space open, create a "Get Naked" set, and swap to naked before you swap to the other set.

Originally posted by forty2j If you want to dive into the lua, there's already some code in there that deals with unique-equipped gems. It just needs to be patched with some "counts as" stuff for the sets.

I've seen that part of the code. I'm not sure how to include the Dragon's Eye gems since there are a bunch of them and they all share unique status to a limit of 3 rather than just 1. Otherwise it would have been simple to fix for a non-lua expert.

I'm really suprised Gello hasn't updated the mod, or that anyone else has taken over. Itemrack remains the most intuitive wardrobe mod while remaining relatively lightweight in terms of memory usage.