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Tell the Developers WhatYou Think

Make yourself heard while there is still time to change things before release.

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further.
If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development.
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WHAT OUR DEVELOPERS HAVE TO SAY:

Why Early Access?
"Stardock has always believed in extensive pre-release testing periods for our games. Involving our fans earlier
in the process allows us to gather crucial gameplay, design, and balance feedback. Getting the game out on thousands
of machines is a key part of hardware compatibility testing for us as well."

Approximately how long will this game be in Early Access?
"Galactic Civilizations III will be in Early Access until April 2015, according to our current schedule (which is
of course subject to change)."

How is the full version planned to differ from the Early Access version?
"Currently, the beta is fun but incomplete. We’re still adding in major gameplay systems – diplomacy, trade, and the
United Planets should be added in October with the combat viewer scheduled to follow later this year. Four more races
will join the beta as time goes on as well. Plus things like polish and balance, of course, as we go along."

What is the current state of the Early Access version?
"Multiplayer is fully functional. Core gameplay systems work. AI is pretty dumb by 2014 standards. Half the races
aren't in the game yet, nor are diplomacy, trade, the United Planets, or the combat viewer."

Will the game be priced differently during and after Early Access?
"Galactic Civilizations III may be part of promotions both during the Early Access period and after, but the base price will remain $49.99."

How are you planning on involving the Community in your development process?
"We’ve already gotten a ton of valuable feedback from our community, both on design/gameplay issues as well as help in
tracking down bugs. We actively monitor the forums both on Steam and at http://www.galciv3.com, and we do weekly livestreams
at http://www.twitch.tv/stardock where lead designer Paul Boyer shows off internal builds and answers community questions as
well as soliciting feedback on specific design points that we're actively working on."