Comments

Comment by jjanchan

This Legion legendary, Aman'Thul's Wisdom, makes it very easy to pre-HoT targets with Rejuvenation. Essentially, each tick of the heal will reset the full duration of the HoT until damage is taken or 10 seconds has passed.This means that a single druid with this legendary can put a full duration Rejuvenation on 7-11 targets (based on Haste and GCD) prior to the HoTs starting to tick down.The consideration for this, of course, would be the mana which said healer would start the encounter with.

Lore

Aman'Thul is a male aesir titan, and is oldest and wisest of his ancient race. He is the leader of the Pantheon (the titan high council), and brother to Sargeras (who was his closest advisor and supporter until he turned to evil). His consort is Eonar the Lifebinder.

When the titans left Azeroth, they tasked the dragonflights with the protection of the world.The following is the blessing of the Bronze Aspect that Aman'thul bestowed upon the bronze dragon Nozdormu:

Unto you is charged the great task of keeping the purity of time. Know that there is only one true timeline, though there are those who would have it otherwise. You must protect it. Without the truth of time as it is meant to unfold, more will be lost than you can possibly imagine. The fabric of reality will unravel. It is a heavy task--the base of all tasks of this world, for nothing can transpire without time.

UPDATE: The latest Beta patch has adjusted many of the passive effects of these legendaries. The following represents the most current in-game data as of August 26/16 (many of the Wowhead tooltips have not been updated yet!)

This is one of the new legendary world drops that are coming in Legion. Some of these drops are class-specific, and others are shared between classes (or have no class requirement at all!)

At the beginning of Legion, only 1 legendary item can be equipped at a time. Over time, as the expansion progresses this cap will be increased (Source).

Here is some further information about these items:

The legendary items are intended to be used for the entire expansion. They are currently item level 895, and it remains to be seen whether this will change prior to release, or during Legion itself (for comparison, Mythic mode gear from The Emerald Nightmare is iLvl 880).

Thus far, it appears that legendaries will drop from dungeon bosses, raid bosses, PvP Strongboxes, Mythic+ Weekly Caches and World Quest Caches (rewarded after completing 4 world quests). As it stands, these will be the ONLY sources that will yield legendaries. Blizzard may expand where they can come from in the future (Source: Legion Summit Dev Interview, Video | Text Summary; June 16 Legion Live Developer Q & A, 53:30)

While the legendaries are rare drops, they are not fully random - there will be ways to target specific items (Source).

More difficult content will have a higher chance of dropping these items (Source)

It should be nearly impossible to get a duplicate legendary item. (Source: Legion Summit Dev Interview, Video | Text Summary)

Some level of bad luck streak protection also applies to legendary items (i.e. the chances of you getting a legendary will slowly increase if you don't have one drop). (Source: Legion Summit Dev Interview, Video | Text Summary)

If the slot for the item is transmoggable, you can transmog these legendaries to other appearances, and vice versa (unlike legendary items from previous expansions) (Source)

Legion legendary procs/effects will be disabled in instanced PvP (Source)

Blizzard plans to institute a "suppression aura" in effect for a certain number of weeks after Mythic raids are available, which would disable any legendary item passive effects (they would still function normally as high-ilvl regular items, with the primary/secondary stats intact). (Source)

UPDATE - As per the latest information, Legion legendaries WILL BE allowed in all raid situations, INCLUDING Mythic difficulty. The previously noted "suppression aura" in Mythic will not be implemented. (Source: Legion Summit Dev Interview, Video | Text Summary)

All legendary bonus effects are passive "Equip" effects (there are no "Use" effects on these items)All Legion legendaries are Bind-on-Pickup, and cannot be sold, traded or listed on the Auction House.

After not taking damage for 5 sec, you gain an absorb shield for 15% of your maximum health for 30 sec. This effect may occur once every 30 sec.

Comment by Reignac

The flavor text is part of Aman'Thul's quote to Nozdormu when he became a Dragon Aspect:

Unto you is charged the great task of keeping the purity of time. Know that there is only one true timeline, though there are those who would have it otherwise. You must protect it. Without the truth of time as it is meant to unfold, more will be lost than you can possibly imagine. The fabric of reality will unravel. It is a heavy task--the base of all tasks of this world, for nothing can transpire without time.

Comment by Mouser91

Got the item from Dreamweavers Provisions on 9/3 on Sen'Jin horde side

Comment by ginnypinny

Just got this Legendary today from the Warden's Field Kit.

Comment by Mattarias

I can't help but think Nozdormu thinks about this phrase every day. In some ways, his was the heaviest burden.

Comment by lunawren

This works with Germination as well.

Comment by restolife1982

got this item last night after installing patch. tested in random heroic. Effect only seems to work on self (and cant use to prehot in arena). seems very underpowered compared to other leg procs. can anyone explain the benefit?

Comment by defektunge

This is one of those items that makes you think it should be possible to do something really clever and useful with it, but in the end you just have to accept that this item really is utterly useless. But at least it doesn't have versatility...?

If it could trigger from Rejuvenation ticking on a full health target, it would be a phenomenal item, but as it is it's only good for pre-HoTing and there exists no place or boss or imaginable scenario where resto druid pre-HoTing isn't more than enough already. You're just going to overheal extra much during the first 20 seconds of the fight.

It's getting changed in patch 7.2 from only working when cast on a full health target to working any time it ticks on a full health target.