Meet The Team: Cameron Austin-Connolly

Meet the Team is a regular feature in which we interview members of the Pipeworks team working on Prominence Poker to give you a brief introduction to the people working behind the scenes to maintain and improve your favorite poker game. Today, our subject is Senior QA Tester Cameron Austin-Connolly.

Can you give us your name and title?

My name is Cameron Austin-Connolly aka LowkeyCamo, I am a Senior Tester and Pipeworks’ resident SoccerDie World Champion.

Where are you from, and how long have you been working in games?

I was born and raised here in Oregon, and I’ve been working in games just over 3 years, all with Pipeworks.

What have you worked on in the past that people might know?

I was lucky enough to test the console versions of Payday 2. We had a lot of fun working on that game. It wasn’t uncommon to hear, “Grab the bags of cocaine!” or other crazy things coming from QA.

Can you tell us what you do on the Prominence Poker team?

I am the QA lead on the project, so along with testing the game on a daily basis I also work with Design and Production to write test plans so QA can effectively test Prominence Poker.

What makes you passionate about working on Prominence Poker?

The entire team is passionate about making Prominence Poker the best game they can, and the passion is contagious. Also, this is the first project I’ve been the QA lead on so it’s been a big opportunity to learn and progress in the game industry. It makes me proud knowing that I was able to contribute in some way to the development of the game.

What would you like to tell players about the future of Prominence Poker?

The team has a lot of great ideas to keep improving the game, so I only see it getting better and better in the future.

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This game really needs to be tightened up! No where in the real world does so many flushes, straights, full houses and so on come up in each hand. Not very realistic of real poker. Also... often when in tournament and down to last player vs. Player... sometimes they disconnect leaving one player on autoand you have to play through each annoying hand until the final. There should be after lets say 10 hands of no response a warning rhat pops up and if not acknowledged they will forefit. This would be very nice

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I love the game but am having a hard time with understanding how on a million table you go all in with pocket Aces and get called with a 6 2 off suit and the 6 2 wins almost every time. I don't think this emulates real life poker and shouldn't be rewarded by the game, or having a straight on the flop and getting called with bs. They have nothing, and the river gives it to them. Just saying....