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Sometimes, when you combine two weapons, you get something with a completely new set of properties - like combining a gun and a sword into a gun that shoots swords. Or you might get a more traditional Swiss Army Weapon - for instance, a gun that can turn into a sword. But the rest of the time, you get a Mix-and-Match Weapon - two weapons combined that retain the uses and elements of both. The classic example is a bayonet, which is nothing more than a knife strapped to a rifle, creating a weapon that can shoot or stab at will. Compare Bifurcated Weapon, contrast Morph Weapon.

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Examples:

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Anime & Manga

In Kämpfer, Shizuka wields two chain-linked daggers. The chain extends so she uses this primarily as a ranged weapon. Not only can she block bullets and cut fireballs in half, she can even maneuver her daggers around corners.

In Rurouni Kenshin, Kamatari has a giant Sinister Scythe, already an Awesome, but Impractical weapon, which has a very heavy iron ball at the end of a very long chain. It's intended to act as a counterbalance to allow use of the absurdly large scythe, but of course it ends up being a weapon in its own right. Interestingly, this is a scaled-up version of a real weapon called the kusarigama.

Probably the earliest instance is the Gundam Mk.II's Super Gundam configuration from Mobile Suit Zeta Gundam, whose beam cannon could generate a beam blade. Later on, the titular Gundam could do this with its Hyper Mega Launcher. This feature is even carried over to its modified successors in the photo novel, Gundam Sentinel.

Gundam SEED's Providence and Blitz both feature a specially designed shield housing both a beam weapon and a beam saber on the same arm.

Gundam SEED Destiny has the Akatsuki, which could attach its beam saber to its beam rifle for a more traditional bayonet weapon.

All of Setsuna's Gundams from Gundam 00 features a gunblade in some form.

Exia's GN Sword has a Rifle mode when the blade retracts.

00 dual-wields mid-length swords that can double as rifles. When it gets its 0 Raiser upgrade, it can bring both swords together and fire either a massive energy beam or sustain the blast and bring it down like a massive sword. Later on it gets a GN Sword like Exia but has a greater energy output.

00 Quanta is much more straightforward with the blade being able to fire beam shots but can fire a wave motion blast when its GN Sword Bits combine with it.

Additionally, Cherudim's GN Beam Pistols feature axe-like blades on the underside. This was actually the result of a compromise between its pilot Lockon (who didn't think a melee weapon was necessary) and chief engineer Ian (who insisted he have something to at least protect against enemy blades).

In Gundam Build Fighters Try, Meijin Kawaguchi's Amazing Red Warrior wields a weapon that's actually called a gunblade and is a beam rifle with a solid blade built under the barrel.

In Gundam Build Divers, Riku Mikami's Gundam 00 Diver/00 Diver Ace retains the 00 Gundam's GN Sword II weapons and its similar functions. When he upgrades to the Ace, the GN Sword II become Super GN Sword II, adding a grappling line to them.

Alices Cheshire Silver is a two-handed sword which can split into two separate blades or become a dust-powered pulse rifle.

Aureas Sole and Luna, a cudgel (Luna) which turns into a carbine (Sol).

Venus' shotgun tonfas.

One of the VLFM's soldiers wields a dust-infused Whip Sword hidden as a belt. A 'Flex-Segmented Dust-Activeated Blade', according to Ruby.

Another VLFM member uses a longsword that doubles as an energy weapon; a 'High-Energy Rail-Sword'.

In My Huntsman Academia, Izuku's signature weapon, the Emerald Gust, is a set of gauntlets and boots with built-in pump shotguns, allowing him to pump his enemies full of buckshot with every punch and kick. He also has the sense to install safeties in case he ever needs to avoid using them and Mei refits them so the Power Fist portion retracts when Izuku needs to pull off a 100% Smash.

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Films — Live-Action

In Abraham Lincoln: Vampire Hunter, Abe's axe starts out as a completely vanilla weapon, but in a later fight scene, it's revealed that a hidden gun was installed into the handle when he surprises his opponent with it. We later even see a bayonet on it.

In X-Wing: Starfighters of Adumar, the traditional Adumari blastsword, a sword with a low-power blaster embedded in it with the emitter placed where the point of the sword should be. The blaster is triggered by an impact with the tip.

Wes Janson: So it's like a blaster you have to hit someone with. I have to have one. Tycho Celchu: Don't give him a new kind of weapon. It would be like giving a lightsaber to a two-year-old.

My Vampire Older Sister and Zombie Little Sister: Taori wields a combination of an oversized, triple-bladed chainsaw and a crossbow. The chainsaw is powerful enough to cut down large trees easily, while the crossbow shoots bundles of bolts that separate after firing to bombard an area. The whole thing weighs over 70 kg, and she can only use it due to having Super Strength.

Kamen Rider Ex-Aid gives several characters multi-form weapons; Ex-Aid himself has a combination sword/hammer, Snipe has a handgun that folds out into a sniper rifle, and Lazer has a bow that splits to become two sickles.

In the episode "Hollywood Babylon" of Supernatural, the Concept Art of the monster from Hell Hazers II: The Reckoning shows him holding a flaming fraternity paddle with chainsaw blades around it.

Agents of S.H.I.E.L.D.: On two separate occasions, both when fighting Lash, Mack expresses his desire to own and use "a shotgun-axe combination of some sort". In the episode "Watchdogs", Mack creates a jury-rigged version by duct-taping a meat cleaver to the end of a shotgun, and by the time of the season finale he's finally crafted a proper shotgun-axe which he continues to use in later seasons.

Podcasts

Kip from the Cool Kids Table game Star War wields a lightsaber that can switch to blaster mode.

Certain armies  chiefly those of Chaos, the Imperium and the Orks  can field "combi-weapons", which consist of a standard gun (a bolter or shoota, as appropriate) with some kind of special weapon attached to it, like a rocket launcher or flamethrower. The special weapon portion can be fired once per battle, instead of the regular gun. Orks create these weapons by literally bolting bits of one gun onto the other.

Guardian Spears are polearms that combine a power blade with an integrated bolter (a fully automatic rocket-propelled grenade launcher) note Earlier editions differed as to the exact weapons used with some replacing the power blade with a vibro-blade and/or the bolter with high powered laser weaponry. These spears are highly symbolic weapons that are only wielded by the Imperiums greatest warriors such as the Watch Masters of the alien hunting Deathwatch and the Adeptus Custodes, the Emperor's personal bodyguards.

Some members of the Adeptus Custodes wield Sentinel Warblades instead of Guardian Spears. These massive swords, as long as a Custode is tall, incorporate a double-barrelled Bolt Caster into the crossguard that fires a hail of short range bolt rounds.

The executioner pistols wielded by assassins of the Eversor Temple are specialist combi-weapons consisting of a bolt pistol and a needle pistol. These weapons are able to unleash a hail of mass-reactive bolts before quickly switching to firing highly toxic darts that can kill with the merest scratch.

Tau Pathfinders thought bolting two guns together just wasn't enough gun, so they wield pulse carbines with an under-barrel grenade launcher and over-barrel markerlight.

The Kroot Rifle is a heavy musket-like gun that features downward-pointing blades under both the barrel and the stock, in imitation of the traditional Kroot fighting-staves.

Some versions of the Warscythes used by the Necrons combine the weapon's heavy energy-blade with a gauss flayer.

The Maugetar, a massive shuriken shrieker cannon wielded by the Phoenix Lord Maugan Ra, incorporates a deadly powered scythe blade into the barrel. Not only does this add to Maugan Ra's Grim Reaper visual aesthetic, the arcane weapon allows him to slaughter his enemies at both range and in close combat with equal skill.

Necromunda and Dark Heresy have the "Exterminator", a single use flamer that can be attached to a weapon to turn them into this trope. While in Dark Heresy the Exterminator can only be attached to melee weapons, Necromunda allows the player to attach them to any basic or special ranged weapon as well, turning them into cheap combi-weapons.

The 3rd Edition of Necromunda introduces a number of new forms of combi-weapon that reflect the nature of the Hoses that use them including the Escher needler-bolter, that utilises the pharmaceuticals of the female dominated House, and the more rugged and brutal Goliathplasma-stub combi-pistol.

Dragonlance Kender weapons tend to provide several attack forms, tool or other utility function and a musical instrument (at least chime or bullroar). Hoopak: rod with a sling and spike at its ends acting as a shortspear, alpenstock, staff, sling staff and slingshot. Chapak: axe with prongs on the back side used as beaked prying bar or, again, slingshot arms, with haft hollowed to use as a blowgun or flute. Hachak: a poleaxe with a spike and hammer/beak on the other end, with shaft midsection detachable and hollowed to store a few darts. Battak: studded club with a spearhead at the end, useable as a sort-of-sling when the spike is removed from its slot. Bollik: bola/flail belt. Polpak: staff with a detachable short sword on the end, saw-toothed on one side. Sithak: shoulder-yoke that's weaponized by attaching blades at both ends and can be strung as a recurved bow shaft. Whippik: whip with a loop at the end making it ready to use as a dart launcher, noose or fishing pole.

Forgotten Realms Tritons has tapal as their weapon of choice. It's a crystalline piece with bent between boomerang's and fisher hook's, handle on the inside, edge on the outside and sharpened ends. Which allows the short arm to be wielded as a dagger and long arm as a short spear (when inverted), scythe or long saber (as a streamlined balanced "wing" it's the optimized for swim-by cut).

Exalted has quite a few of these in canon, though many of them have only one attack mode anyway. The Daikalbar is a polearm with an ungodly mess of slashy and stabby bits on both sides, though it essentially has only one combat mode with them. The Chain Daiklave, meanwhile, is actually not a chainsaw (that's a chainklave); it's a short daiklave attached to a dire chain that can be used as a sword, a dire chain, or a sword on a chain.

You have to be superhumanly strong to use most of them, but Naruni: Wave 2 for Rifts contains a series of mercenary multi-rifles, which tend to combine three weapons in one, such as the Silverfire, which contains a gun which fires silver projectiles, a flamethrower, and a laser; and others that combine plasma cartridge, laser, plasma beam, grenade, micromissiles etc. together, usually in combinations of three. Some can even have a vibro-bayonet mounted, for extra cost.

Many magical weapons in Rifts, such as rune or techno-wizard weapons, can also be used as both ranged weapons and melee, with both also having other features such as deflector shields or poison, and the ability to use spells (rune weapons having a varying amount to cast, while techno-wizard creations usually end up with a specific set which requires the creator's or another techno-wizards' work to upgrade). One example is a sword introduced in Federation of Magic, with massive damage, and the ability to increase it a lot, protection for the user, and the ability to fire charged particle beams.

If you like the idea of using Zorg brand weapon clusters in your OGL science fiction games, there is a blatant copy in the OGL supplement 1001 Science Fiction Weapons. You will need to be proficient in both energy and slugthrower weapons to use the General Weapon System Mark 183, which contains a shotgun, particle beam, laser, micromissiles, and grenade launcher in one single handy pod. The more advanced Mark 490 contains an X-ray laser, stun ray, plasma gun, armour-piercing force bolt, and an antimatter gun.

In medieval and renaissance Europe, a bewildering variety of polearms was used for different purposes, with combinations of axe blades for chopping, spear heads for stabbing, hooks for dismounting, etc. The tendency of fantasy RPGs to try to use all of them was parodied in an issue of The Space Gamer magazine, published by Steve Jackson Games in 1985. One entry into a "Write a table for generating something useless" contest was a "Random Polearm Generation" table. It starts simply enough, with things like "ox tongue", "bill hook", and "glaive", but it works its way up to such nonsense as "glaive glaive" and "glaive glaive glaive guisarme glaive". Since that last one is seemingly inspired by the Spam Sketch, The Order of the Stick later borrowed it for their parody of the Cheese Shop Sketch.

GURPS IOU: Though not primarily intended as a weapon, the Po Peil Fishing Artifact (a parody of the Popeil Pocket Fisherman) is an ancient artifact made by a Precursor race that contains everything an interstellar fishing enthusiast might desire, in one compact device. This includes complex scanning equipment to determine food safety, a vast recipe database, essentially unbreakable hooks and lines, harpoon-shaped force beams and tractor beams for subduing and retrieving particularly stubborn quarry, and even a full suite of functions to terraform a world into an ocean planet and stock it with fish-like beings, should no such planet be handy . . . which is a bit inconvenient if you happen to live on the target planet. Unfortunately, its recipes (and its operating instructions) are all in a language no one has spoken or read for at least a billion years.

Gunblades reappear in Final Fantasy XIII, this time transforming between a sword mode and a gun mode which does fire actual bullets.

They also show up in Final Fantasy VII: Advent Children and some of the Compilation games as weapons for the bad guys, and look totally ridiculous (shotgun katana, anyone?)

They are also the main weapon of the Garlean Empire's forces in Final Fantasy XIV as well, here mainly being rifles with blades built along the barrel. In the expansion Shadowbringers, players can also use gunblades as part of the Gunbreaker tank job. Gunbreaker gunblades function more akin to the weapons seen in VIII: they cannot fire projectiles, but instead use magitek ammunition to empower the blade of the weapon.

Whenever Nepgear from the Neptunia transforms into Purple Sister, her default Beam Sword turns into a gunblade.

Gunblades exist in a completely different form in Gungrave Overdose. They're essentially two red katana blades, each of which is attached to a machine pistol. They're also owned by an undead swordsman.

While older models in God Eater where either melee or ranged, new types have a BFG turn into a BFS with shield included.

Every weapon in Painkiller has a drastically different second firing mode, which makes the seemingly modest five-weapon arsenal much more versatile (it's even possible to combine the primary and secondary firing modes with some weapons). To wit, in Painkiller you have a weedwhacker that fires laser beams, a machine gun that shoots rockets, a grenade launcher that shoots foot-long wooden poles, and of course, a gun that shoots shurikens and lightning.

Margaret Moonlight has a pair of weapons called "Le Croissant du Ange" [sic], or The Crescent of Angels. One is pictured above. These are sniper rifles with stocks that are scythes.

Matt Helms has a fire axe/flamethrower. As a transforming weapon, Nathan Copeland has mechanical arms / boombox rocket launcher. Suda51 was so disappointed that he had to take Nathan out of the first No More Heroes that he was the first boss worked into the second.

Ninja Gaiden has Ryu's Kusari-gama, which in form is virtually identical to its real life counterpart. It consists of a small sickle, with a long chain connecting to a weight or spike attached at the hilt. Also, in a more literal interpretation of this trope, we have the Vigoorian Flail, a massive pair of sickles attached at each end by a chain, and wielded much like a set of nunchaku. When used to their fullest in combat, expect Ludicrous Gibs galore.

The hidden blade is upgraded to work not only as a hidden retractable blade for assassinations and general knifing people in a cool way, but also as a gun.

There is also a syringe blade that injects poison on contact.

At one point it's also upgraded with a poison dart launcher. Then Assassin's Creed: Revelations takes it one step further by adding the "hookblade", although it's a tool for faster climbing rather than killing people. Correct use of the hookblade in the right areas can significantly increase the speed at which you can climb.

The Dead Kings DLC of Assassin's Creed: Unity has the Guillotine Gun, which is a grenade launcher combined with an axe.

You can get a pair of gunswords in Assassin's Creed IV: Black Flag, if you complete all assassination tasks. They aren't any more deadly than any other pair of blades in the game, but they do provide for some unique finishing moves, such as stabbing a guy and then using a gun blast to quickly get him off the blade.

RuneScape has the Ivandis Flail, a silver sickle on a chain attached to a long rod. It IS unwieldy and is meant to be - it was devised as a weapon against mind-reading vampyres, and, unlike all other silver weapons, works PRECISELY BECAUSE neither side knows where exactly the sickle will end up, thus not letting the vampyre perfectly dodge the strike every single time. It also is a Mix-and-Match Weapon in a different, more straight sense. Silver sickles by themselves are used as a focus for casting a certain spell, one that causes select scenery objects to produce items. The rods themselves are used for a different spell, used to hold juvenile vampyres in place. The Ivandis Flail can do both.

As each weapon in Perfect Dark has a secondary fire mode, a few of them fit this trope, but probably the coolest is the Dragon, an assault rifle that just happens to have a proximity mine built in.

One of the weapons in the online RPG AdventureQuest is a Sawed-Off Gunblade, which looks like a flintlock pistol with two two-pronged blades attached on the bottom. The normal attack is slashing, while the rare special attack is a double-barrel shot. Both do fire damage.

The Brutes of Halo have a penchant for sticking all manner of sharp objects on their weapons, since their phenomenal strength lets them deal as much damage in melee—if not more—as a shot from one of their guns. From smallest to largest: the Mauler has a small crescent-shaped knife along the hand guard, the Spiker SMG has a pair of hatchet blades, and the eponymous Brute shot is a grenade launcher whose underside is a fusion axe/scythe nearly the length of the gun. Even their Gravity Hammers are bladed!

Baten Kaitos Origins presents an interesting one. A spear-tipped long-handled battleaxe, with a scythe on the opposite side. It probably wouldn't be very good, but Rule of Cool allows him to beat the unexpecting hell out of you if you aren't prepared.

The Rangers in Opoona use fairly conventional gunblades as their standard issue. However the title character's Energy Bon-Bon is stronger and so he never uses one.

In Iji, there are six possible weapon combinations, one corresponding to each main weapon.

Dead Space 3: Plasma gun not enough? Add a sub-machine gun to it at any bench. In fact just about any two basic power supply elements can be added to one of two major frame types to create hundreds of different possible weapon combinations. Careful planning can result in some really deadly weapons.

Nazi Zombies: The map, Mob of the Dead contains the Blundergat, combining the compactness, appearance, and spread of a blunderbuss, with multiple barrels, and the sheer power of a gatling gun. There are also only two of these available, and one must be gain via the Easter Egg, but only if one had a Blundergat in the first place.

Lucca from Chrono Trigger apparently has one of these: a small mallet that also functions as a gun and a flamethrower (the last two seem to be located in the mallet's head). "Apparently" means it's not explicitly referred to in-game, but you can totally tell from the battle animations.

The flash shooter Enigmata has a variant: There are three "basic" weapons, and seven "rare" weapons. After picking up a rare weapon, you have to pick up a specific common weapon to get a much stronger fusion weapon.

In the 2014 remake of Strider, Pei Pooh receives a set of hook swords (or some similar Chinese weapon, it seems) with built-in machine guns, which she uses for both slashing and shooting fireballs.

Phantasy Star Zero introduces a hybrid weapon called a "Gunslash" to the series: when used normally, it functions like a sword, but when held in a defensive position, it can fire off spreading projectiles.

One of the many available weapons in Bloodborne is a "saw cleaver": a blade with teeth on one side, and a clean edge on the other. This allows it to be folded in half at the hilt and used as a saw, or folded out and used as a cleaver. Other "Trick Weapons" also have the ability to change into different types of weapons. Ludwig's Holy Blade for example is a massive greatsword whose giant blade is actually a sheathe for a smaller longsword. And the Reiterpallasch is a literal gunblade, albeit more realistic, being a rapier with a pistol attached.

Warframe has a fondness for exotic weapons, so it's not surprising that quite a few of these pop up.

The gunblade category of melee weapons features the Redeemer shotgun-sword and the Sarpa burst rifle-sword, which can fire off shots as charged attacks or as part of combos from the gunblade Stances.

Spearguns are guns that can be thrown as spears. The Grineer-manufactured Javlok lobs fireballs when fired normally and explodes when thrown. The Corpus-designed Ferrox acts as a sniper rifle that can tether enemies when thrown. The Tenno-created Scourge behaves like a machine gun and emits a field that attracts gunfire to nearby enemies when thrown.

The blade and whip category of melee weapons are not conventional Whip Swords but rather are bladed weapons with auxiliary cords attached to the hilt, akin to a kusarigama. The Jat Kusar ups the ante by incorporating rocket boosters into the design.

A couple regular whips also stand out in this regard. The Lecta and Secura Lecta are half taser, while the Atterax is tipped with a series of rotary sawblades.

While having many secondary weapons for most skills, Lance from EpicBattleFantasy uses his gunblade for normal attacks and certain skills.

The GLA specializes in this, as their units are hopelessly outmatched by modern US or circa-1970s Chinese units:

The Bomb Truck can be loaded with high-explosives, with anthrax or, (unlike the Scud Launcher, which can switch between both with every missile launched) both at the same time, though the cost of outfitting each truck gets prohibitive.

Technicals, Toxin Tractors, Quad Cannons and Marauders can run over the wreckage of enemy vehicles and recycle the parts to improve their own armaments. Most dramatic for the Technicals, who go from machine gun to missile launcher and the Marauders, who eventually get a second main gun.

Scorpion tanks can be given a surprisingly high-damage rocket against vehicles, while their shells can contain anthrax to greatly increase their efficiency against infantry.

The Angry Mob is armed with scavenged pistols (which can be upgraded to AK47s), Molotov Cocktails and rocks. And yet, they are scarily good at tearing down buildings.

The Chinese Overlord tank can equip a bunker for five soldiers, an Antiair and Anti-Infantry gatling turret or a propaganda tower that slowly heals all troops around it in addition to its twin main guns. In the expansion, the Emperor comes with a turret pre-installed, leaving room for another upgrade.

The US Humvee starts with a machine gun, but can be outfitted with a flying machine-gun-wielding Battle Drone (like all US ground vehicles), a missile launcher, and as loaded infantry fire out the windows, can fire missiles, grenades, sniper rounds...

Dawn of War: Some units have multiple types of guns mounted to deal with different targets, though only vehicles can use them simultaneously.

Despite being an artillery piece and thus not belonging anywhere near the frontline, the Basilisk has a front-facing heavy bolter in addition to its gigantic Earthshaker cannon.

The Tau Commander's XV-22 armor turns him into a Jack-of-All-Stats, giving him a flamethrower against infantry that gets too close, missile launchers against structures and vehicles, and a railgun against everything, and while able to use all three at once, the equipment needs to be rebought if he's killed.

Obliterators use heavy bolters against infantry, plasma guns against heavy infantry, and lascannons against vehicles and buildings, all from the same multi-barreled Arm Cannon that was fused with their body.

Several playable characters from Kiseki Series use this type of weapon.

While Randy Orlando from Zero no Kiseki uses a atun halberd as equippable weapon, one of common choices in Crossbell Police Department, he actually has one weapon he doesn't want to use anymore because it reminded him of [[his Jaeger days but had to during the "Ao" part of the duology; A mixture of submachine gun and blade called Berserga. Said weapon can be seen in his 3rd S-Craft.

Shirley Orlando, member of a jaeger group "Red Constellation" and Randy's cousin, has an even more extreme example. She has a mixture of chainsaw, rifle and flamethrower. All of the weapon's attributes can be seen in her S-Craft.

Fie Claussel from The Legend of Heroes: Trails of Cold Steel uses a pair of pistol swords (or combination of dagger and gun/pistol, your pick). Her crafts arsenal include slashing skill, gun skill or combination of both. This is advantageus since she has higher chance to unbalance enemies from the weapon covering three of four available attack types; slash, thrust and pierce, each with B proficiency.

Nacht Weiss from Akatsuki no Kiseki uses a standard bayonet as his weapon.

Juna Crawford, an upcoming character in Trails of Cold Steel III uses a weapon called "Gunbreaker", a mixture of guns and tonfas. As far as information from Falcom tells, she can change her combat style between "strike mode" and "gun mode".

Monty did it again with RWBY. It is used so much, Rooster Teeth has decided to create a shirt saying "It's also a gun." This trope applies to most of the cast:

Ruby's "Scythe Gun" named "Crescent Rose" is both a gun and a scythe, described in the page quote. It also has some kind of kinetic burst feature; shots can be used to propel the blade for both speed and penetration.

Weiss's Myrtenaster is a rapier with revolver chambers loaded with dust that have various effects when fired.

Blake's "Gambol Shroud". It's a katana that folds into a sickle with a machine pistol in the handle.

Its sheath also has a handle and is sharpened on one edge for Dual Wielding.

Yang's Ember Celica is essentially a pair of shotgun gauntlets capable of firing explosive slugs at range or using its blasts to enhance her punches.

Junior's "Batzooka". It's a bazooka that can fire five rockets at once, and transforms into a large bat.

NoraValkyrie's Magnhild: a grenade launcher that can morph into a humongous warhammer. Like Crescent Rose, the grenade launcher function still works in hammer mode, but instead of increasing the velocity at which the weapon impacts, it adds an explosive effect to the impact.

Pyrrha Nikos' Milo, a .308 rifle that transforms into a blade or a spear, both with the capacity to launch themselves using rounds from the rifle portion.

Sun Wukong's Ryu and Jingu Bang, a pair of nunchuku that are shotguns and can be slotted together to form his namesake's staff.

Neptune's Gun, which fires energy bolts of some kind and can become a glaive or a trident.

Roman's Melodic Cudgel, which fires Dust bolts and is a cane he uses as its namesake.

Peter Port's low-tech blunderbuss with a battleaxe fitted to it.

Oobleck has a thermos that can become a bat or launch fireballs.

Emerald's Long-arm revolvers with extendable blades to become sickles.

Mercury's Greaves actually his legs, which he uses in his kick based fighting style, include a pair of shotguns as a boot based version of Yang's Ember Celica.

Adam uses Wilt and Blush, which are a katana and sheathe which incorporates a rifle, allowing him to fire the katana at enemies.

Qrow has Harbinger, a gunscythe like his niece Ruby, but its base form is a massive broadsword with a shotgun in the hilt.

Considering who created the series, it's unsurprising that only a few weapons don't fit this bill: Jaune's Crocea Mors (a sword and collapsible shield), Melanie's bladed shoes, Miltia's claws, Cardinal's mace, Neo's parasol (which is instead a different trope), Yatsuhashi's greatsword, Coco's minigun (its handbag form merely being its compact form... that's just as viable a weapon), and Ironwood's revolver (admittedly a very large revolver).

Jaune modded his ancestral folding shield so it can attach to the sword as extra blades, turning a sword-and-shield into a greatsword.

Homestar Runner: Dangeresque, star of a series of home-made action movies made by Strong Bad, has his trusty Nunchuck-gun.

Atop the Fourth Wall - Linkara is a big fan of swords (or axes) that can also be guns. Since quite a few Sixth Rangers wield them he gets to gush a lot. He does note, however, that what he likes are weapons that transform into other weapons; weapons that are two things at the same time note he cites gunblades as an example are silly.

Halfway through the first season, Ezra builds his own lightsaber with a fully functional blaster built into the hilt so he can still defend himself while practicing his swordplay.

Bo-rifles, traditional weapons of the Lasan Honor Guard, are capable of being rifles for distance or electrified staffs with 11,000 volts for melee. They're noted as being insanely heavy for non-lasat to wield, though the human Agent Kallus has been known to not only do so but do it one-handed. The weapon serves as Zeb's Weapon of Choice as well as Kallus' until he loses it due to the events of the season 3 finale.

Real Life

As mentioned in some examples above, the kusari-gama is one of these. Typically made from a handheld sickle with a chain that ends with a small weight, hence its name "chain sickle". Expect this to be stylized in fiction.

There were a lot of swords etc. with built-in pistols at one point. They almost all turned out to be horrifically inefficient — use it as a sword, and it's badly unbalanced, use it as a pistol and you've got this long, heavy weight throwing off your aim. Eventually they were made more or less obsolete by the introduction of the bayonet. There were also full-sized pistols with hatchet blades attached to the barrel, or in at least one case, the butt.

An odd version of this turned up in the form of combat knives with a derringer concealed in the handle. They're hopelessly inaccurate beyond a couple of yards but probably quite effective for catching your opponent unaware.

There were lots of compound polearms from the Middle Ages and (even more) the Renaissance.

The halberd included an axe, a spear (useful for seeing off cavalry) and a hook (useful for pulling people off horses).

The knightly pollaxe ("head axe", often misspelled poleaxe). Favoured by knights on foot combat. Combines an axe blade (which can also hook someone's leg from under them) with a spike (useful for seeing off cavalry), and another spike for piercing armour or hooking the opponent.

The bill had a meat cleaver, a couple of spikes and could be used to hook.

Axes could be designed for hooking shields.

The bec de corbin and the lucerne hammer combined a war hammer with a couple of spikes.

The guisarme - a 6-foot wooden pole with a hook for dismounting cavalry, a 3-foot blade, and a smaller blade poking out to the side so you could swing it.

Early handguns were so difficult to reload that many came with ornate and heavy butts so that they could be reversed and used as a club after being fired.

Brass-knuckles with blades really exist and are called trench spikes. They were invented for the vicious, hand-to-hand close combat of World War I.

Whip Swords, like the chain whip and Indian Urumi, though they usually lack the cutting power of a sword or the reach of a whip.

Many modern militaries issue assault rifles that can be modified by the addition of an underbarrel grenade launcher, shotgun, etc.

The TP-82, a triple-barrel gun used by Soviet and Russian cosmonauts from 1986 to 2006 with them on space missions. It featured 2 smoothbore barrels for 12.5x70mm rounds (about 40-gauge) and a rifle barrel for 5.45x39mm ammo. The buttstock could also detach and be used as a machete. Unfortunately, this cool gun has now been discontinued due to Russia's stockpile of its ammunition becoming unusable, and has now been replaced with a regular semi-automatic pistol. In case you're wondering, you don't need the gun in space, you need the gun when your capsule lands in the middle of Siberia and you have to fight off wolves for a day or two.

The US Marine Corps developed a powerful portable machine gun called the T33, nicknamed "the Stinger." The first T33 was initially made by salvaging a Browning M1919 A/N from downed aircraft, adding the buttstock and trigger from a M1 Garand, and the bipod and rear sight from a Browning Automatic Rifle. This was a field modification made by Marine Corporal Tony Stein (recipient of the Congressional Medal of Honor) during the invasion of Iwo Jima. They were later semi-mass-produced using the buttstock of a M 1919 A 6, producing the T33. It had a rate of fire in excess of 1,200 rpm, but tended to overheat, was not very accurate and chewed through ammunition at a prodigious rate.

The LeMat grapeshot revolver, from the US Civil War. Designed by a doctor from New Orleans, it's a 9-shot, .40 caliber revolver (which is More Dakka by revolver standards), with its cylinder rotating around a single 16-gauge shotgun barrel. The "business end" of the firing-hammer has a hinge, allowing it to be swung into the appropriate position for its two barrels. It was very popular with Confederate cavalrymen, and also proved moderately successful after the war, in France. The French version was redesigned for cartridge ammo rather than ball-and-shot.

Behold the Splitting maul otherwise known as a Sledgeaxe, it's a sledgehammer with a modified axehead on one side, meaning it's both a sledgehammer and an axe at the same time. Not actually a weapon though sadly enough.

The mattock, used for digging hard ground and dealing with tree roots. Axe blade or pickaxe spike on one end, adze blade on the other.

In the 17th century, someone had a custom made wheel-lock pistol that could also bludgeon people. While this isn't unusual they paid for it to be a mace that shoots people. The firearm resembles an ornamental war mace with a doghead and wheel sticking out of the side. There were also wheel-lock axes and a wheel-lockwar hammer that shoot 6 shots, 5 of which are shot out of the hammer's striking end.

During the Age of Sail, several sailors had flintlock pistols that also served as boarding axes. Considering that fights aren't going to be more than a few feet away at minimum and quite a few yards at max they didn't need to be very accurate or comfortable to shoot as their handles were very straight to make swinging it easier.

18th century flintlock fork and knife. Because if the food doesn't kill you...

Hook swords. The hooks let the wielder catch weapons or limbs, the spiked pommel makes up for the loss of the blade tip, and the knuckle guard protects the hand - plus, you may as well sharpen that too.

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