Note You will need at least1GB Spare RAM to play this, also this map wasdesignedso you can play a game then press reset and play another, how ever due to the size of the map and chunk loading limitations this is no longerpossibleand will be a one play map

Having lag issues?Make sure you use these settings:Graphics:FastSmooth Lighting: OFFParticles: MinimalRender Distance: TinyPerformance: BalancedAdvanced OpenGL: ON (if you have a supporting GPU)If this still doesn't help you can right click "javaw.exe" intask manager (CTR+ALT+DEL) and set priority as high.Apart from that try running on a friends server or invest in a better computer.

Updated and checked links, all seems to be working fine except the multiplayer which I had to re-upload due to a spawning in problem.

Update #35 : 03/26/2013 12:22:44 pm3/26/13

Added .zip file type because .rar doesn't work on mac thanks to RoyalWolf1 and ExcitingSquid for letting me know of this.

Update #34 : 03/23/2013 11:34:13 am3/23/13

Fixed a bug with the redstone and re-uploaded

Update #33 : 03/16/2013 6:44:49 am3/16/13

Updated a few things on the pmc page, removed update text and put it in a different document instead.

Update #32 : 03/14/2013 11:21:16 am3/14/13

don't forget to post feedback :)

Update #31 : 03/13/2013 3:06:47 pm3/13/13

Fixed all texture pack and map problems I found before, re-uploading now.Re-uploaded all know problems fixed, have you found another post it in the comments below :)

Update #30 : 03/13/2013 2:27:39 pm3/13/13

Found several big problems with map + texture pack will fix asapanimated textures don't work will fix asap as welland I deleted all my saves by mistake gf :( luckly I have uploaded the map an hour before.

Update #29 : 03/13/2013 11:53:26 am3/13/13

Reuploaded multiplayer version with texture pack in it.working on single player version asap.

1.5 pre-release is outadded tombstone (give ammo back after death, keep all items is normal)added weather a minute before electric boss arrivesfixed a problem between insta-kill and double tapreuploaded (still not out yet)

Update #25 : 03/06/2013 11:41:15 am3/06/13

Snapshot 13w10b released, Jeb: "last one before pre-release?"Need to fix a problem I thought of with insta-kill (strange things you think of in a maths lesson : )

Very little work left to do.Added a potion for quick revive. (Multi)Changed price for quick revive for single player.

Update #13 : 02/21/2013 4:07:28 pm2/21/13

Been redecorating my room so had no time to play today.Desided that I wont include insta-killReasons:- a insta-kill weapon could only be given if players were teleported out of map then back to start of map- togglable beacons will insta-kill affect wont work due to unloaded chunks.- a insta-kill potion could only be given by dropper not /giveInstead I have replaced insta-kill with Carpenter.Added 800 points for nuke if both are active.Added sayings for power upsAlso added for single player as well as multiplayer.

Added turbine door at diner - no current use yet.

Update #12 : 02/20/2013 4:09:42 pm2/20/13

Added round system to single player version Identical to zombies in BOps 2 (24 zombie limit, same zombie kills per round) However I want all 150 rounds to be completeable and not take for ever and trying to kill 884 zombies on round 100 is not easy.So changed formula for single player to be identical to BOPS/10

Sayings: (Thanks to callofduty.wiki)Added to Start.Added to when downed and revived.Added sayings for Bus - ones for playerAdded sayings for T.E.D.D - random ones, crossing bridge, arriving at diner,power station and bus depot.Added sayings for turning on power.Added sayings to quick revive.Added sayings for juggernog and stamin up.Added Pack-a-punch and sayings.Added 27 more sayings for when killing zombies. (biggest part so far, took over 2 hours to type out 240 command blocks to then find out I only needed to use 3 *facepalm*)

Realized I forgot to update stamin-up so fixed that.Removed some on-map redstone to reduce lag.

Added power ups (nuke,double points,max ammo) however having problems on idea on how to do insta kill, will finish tomorrow.

Okay, I cna't stay quiet. Why is it that you can't go to a single map like this without someone in the comments nagging, "Make it with a gun mod. I'm not happy with this the way it is. Make your map all over again to cater to me." For christ's sake, just take it the way it is! Making a good map in vanilla minecraft makes it better, not worse.

of course it would be perfectly possible, electric traps and everything, however at the moment I don't have the time T[size=10pt]o make an map which takes the most time, also i choose not to use other peoples maps because they are inaccurate and i prefer to do it properly myself. but who knows maybe some day.[/size]

hey, could I try and make your map better? when it is done I would give it back to you and all you have to do is give me some credit, I plan to add a train system, round system where the zombies get more difficult, and better money system.

It sounds like you got too far away from the scoring/bus redstone and it despawned which is strange as it was located in the spawn chunks I might have to look into the minecraft update files and see if they changed anything to cause this to happen.

the turbine you have to find the three chests located within the starting room and open them to be able to use it, the mysterybox you press the button when you have enough points (make sure to stand by the box) and then open the box to receive your random weapon. - note you can only use the mystery box which is activated at the time (one with beacon light on) much like in the real game.

I said it looks like it moves, it doesn't physically move, you look like your spawn in the redstone because your lagging, the ready button tp's everyone who is set as a player, if you didn't stand on a pressure plate you are not a player, and its lagging because you have a shit computer, which is not my fault.

He is right you know, the spawn and rdstone are very unorginised. This needs to be improved and plus not everyone can afford a gaming computer with a gazilion gb ram and ultra power 5000 graphics card. Im reporting for update log abuse too as some updates have nothing to do with the map or require any effort.

The redstone is unorganized because it all has to fit into the spawn chunk. It is as organised as it gets with colour coordination for the players, red for the start up, pink for reset, orange for speech and green for buying things.

Quick question, I'm having problems running this on my computer and its frustrating because it seems like a great map, I have well over a gig of ram and 1.5 allocated to minecraft....I don't have any idea why its lagging up and completely freezing, anyone have any suggestions to fix this???