The Nationalists' offensive started with a heavy artillery bombardment on the 14 December and Franco's troops occupied the town of Boadilla del Monte. As a countermeasure, the Republicans sent a detachment of Russian tanks led by General Pavlov and two International Brigades (XII and XIV) at Boadilla and re-occupied it. Yet they finally became cut-off in the town by Nationalist counterattacks, and took a defensive stance.

Really good fun for the return/switch sides - once again we had a real ding dong battle over the bridge hex, won in the end by Neil as my Commissar proved to be a liability, breaking twice on NMC! I got squads into the hex but ended up locked in melee, great game tho!

2019-01-11

(A) Gordon Jupp

vs

Neil Brunger

Nationalist win

Another great playing - I lost most of the Tanks, but then so did Neil and I managed to squeak it on the last turn by recapturing the bridge hex, great fun!

2018-08-24

(A) Gordon Jupp

vs

Derek Cox

Nationalist win

An absolutely cracking game! I played this in 2012 and always wanted to play it again...so glad I did, burning tin cans, CC galore and DC'S going off, fantastic :)

2018-08-05

(A) Juan Garrido

vs

Solo

Nationalist win

The game lasted until the last CCPh, where 3 different CCs took place in victory building locations.

2017-04-08

(A) Jeff B

vs

Pierce Mason

Nationalist win

Nationalists bum rushed the east, VBM freezing the token force left to guard the two victory buildings there, and securing both by Turn 2. The west was a different story, as most of the invading force broke in their onslaught. So this was where the meat of the reinforcements headed Turn 2. Turn 3 saw the central building change hands and the Republicans in desperate need of reinforcements. By the time they entered the fray however the Nationalists had the south bank pretty well in hand, having taken the bridge on Turn 4, and the western buildings Turn 5. The tank battles were fairly even, but WA played a huge part in Nationalist survival. By game end they were down to one tank however, having lost two to enemy fire and three to malf'd guns. The Republicans ended with two mobile tanks and one immobilized. They did end up taking the bridge back, and this hex provided for a very exciting last turn, but that was as far as they got, and the Nationalists ended the game with a decided victory, both in building VPs and CVP (which have no bearing on the end). Great early war scenario.