Andrew the Droid is a retro-looking title that utilizes the familiar level rotation concept found in a number of games. Work your way through over two dozen levels, avoiding hazards as you unlock exits, collect chips to grant new abilities, and rotate the stage to let gravity pull you where you need to go.

A tile-based platform adventure at heart, you control Andrew with the [arrow] keys as you wheel left and right across the stage. Each level has a diamond-shaped teleporter exit somewhere in the maze that must be activated by touching the green controller icon found elsewhere. Certain blocks can destroy Andrew (so, you know, avoid them), and you'll eventually come across new types of obstacles such as glass blocks that break after you step on them.

Here's where the game gets really fun: upgrade chips. Six chips found throughout the game grant Andrew new abilities that help him navigate his increasingly treacherous world. The first two allow you to rotate the game world clockwise and counterclockwise respectively, forming the central focus of the puzzle elements in the game. Can't reach the teleporter at the top of the level? Rotate everything a few times and gravity will do the rest. Later you'll earn more powers that add extra layers of strategy and challenge to the game.

Analysis: Andrew the Droid doesn't introduce anything we haven't seen in a game before, but it manages to put everything together in a way that's balanced, fun, and pleasing in every way possible. Why re-invent the wheel when you can just put on some shiny new hubcaps and maybe a unicorn sticker or two?

Using items to upgrade Andrew adds the always-nice sense of accomplishment to the game, especially since many of the abilities are basic moves most platform games grant from the start. Restricting your actions forces you to get creative, and when you solve a puzzle in this "gimped" form, you've earned it. Adding abilities like jumping makes you feel infinitely more powerful in a minimalistic sort of way.

As far as the puzzles are concerned, Andrew the Droid doesn't throw anything too difficult at you. You'll get stuck a few times, but a little experimentation will get you through the day. Don't expect to stretch your brain too much, as most of the puzzles are action-based.

Simple and polished to a bright, reflective shine, Andrew the Droid is a superb example of how to create a puzzle platform game that keeps calling you back level after level.

At first look, this seemed to be a very fun game. However it quickly got repetitive and boring, as it lacks some variation. Where are the moving enemies, the doors and keys, the attacks, the scrolling levels? I know this is a puzzle game, but make it an interesting one!

Geez. 19 was insane. You have but a micro-second on the last turn to the exit to get it just right, or else you have to do the entire sequence over again.

And I did it over and over and over again. No less than 30 times before I got it just right. :(

Half the time the robot kept hitting a corner of the rock right next to the exit, and the corner was sticking so far out in space it was invisible. Seriously, the collision detection seemed way off on that one.

It gets very frustrating very quickly that the game doesn't keep the green light lit after you die. I kept finding myself getting bored and quitting after a few levels, because if I died more than once it became tedious to start from the beginning of that level and repeat the whole sequence again.

I really want to like this game but it definitely needs an update before I'll even try to play it again. :(

completely stuck on level 11.
a question for those that have managed to pass it:

Whenever I rotate the world, I can't rotate it again until I've landed somewhere. This is in contrast to when I can fall off of a platform and rotate mid-fall, before I land. It seems to me that level 11 needs the first ability, but I must either be wrong or others are able to do this.
Can anybody else do the multi-rotate in one fall?

First jump then turn clockwise two times and land on double glass. This is the point where you can reach both the gem and the remote. Get the gem first. After getting the remote, land on the floor which has a glass floor next to it. Then get a position that the deadly rocks are on top and lava on the bottom so you will be in line with the exit. Jump, turn through exit and turn again when you are on top of it.

Well, not a very successful description, I can post a video if needed.

This game is so good! I've made it to level 14 but I just can't do it ¬¬ Any help? Oh, level 11 is just tricky... you must go the other way, not the narrow thing you are trying to go through :D I noticed that after 20 tries :D

OK, I'm really stuck on 23. I've gotten the red gem on every other level and can't complete the last level without the last gem.

I can complete level 23, but I'm having a hard time getting the gem and getting out of the level. I've tried both going over the top by going up and across the bottom by going right and down. Either way I can get to the red gem, but then I'm stuck on where to go from there.

If someone who write a spoiler for that or post a vid, I'd appreciate it.

To beat the game don't worry about getting all of the red jewels until you have all of the special moves. You can't do it otherwise and you cant beat the game without all of the jewels. Once you have done all that go back to the last level (25), get the jewel and then the mystery box (the last resort move). You cant use it though until you have used your other moves and are about to die by falling into the wall. It will make sense when you get to it.

Finally done with the whole game.
(for those who have all gems and are stuck on 25, use double jump and twin invert room then hit N and ur done, LAST resort u know:)..)
well was kind of a fun game, got addicted very fast and jus had to complete it.
4/5

Okay, for level 23, getting the red gem, drop to the first mirror, then fall/rotate to the second, then fall/rotate to/past the next mirror, and get the remote. then jump off to the right, and rotate , landing on the mirror where the gem is. Fall to collect the gem, mirror the room, then rotate onto the mirror to the left. Fall off, and rotate so you fall to the right, and rotate again to fall on that piece of rock. then jump/rotate to the glass above, fall to the next one, and rotate to land in the portal.

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