Dragon Commander’s Call To Arms Pre-Order

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Divnity: Dragon Commander looks special. It looks mad and it looks silly. And it also looks like you can get into the beta right now if you pre-order. Adam has already played it, and he says: “I’d planned for dragons with jetpacks strapped to their backsides, but I hadn’t expected a skeleton to rebuke me for refusing to discriminate on grounds of gender and sexuality.”

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I feel like this and Saints Row IV represent the 'Ultimate' videogames. After these two games are released the games industry will have to pack up and go home because, really, once you've introduced 'Dragons with Jetpacks fighting Homophobic Skeletons' and 'Superpowered Presidents killing people with Dubstep Guns' to the world, where else is there to go?

I feel like this and Saints Row IV represent the ‘Ultimate’ videogames. After these two games are released the games industry will have to pack up and go home because, really, once you’ve introduced ‘Dragons with Jetpacks fighting Homophobic Skeletons’ and ‘Superpowered Presidents killing people with Dubstep Guns’ to the world, where else is there to go?

I made the purchase a few days ago and have played a few games (You can only play multiplayer currently, so none of the story is shown – you can play against bots however).

It seems like a good mixture of RISK, and Supreme Commander. You do tactical moves on a “per turn” basis on the World map where you purchase units, do unit/dragon research, and build upgrades on the various map pieces you conquer. Once you start fighting the game moves to the Classic RTS overview where you are to conquer Construction points where you can build various factories and spam units.

Your typical army size is about 50-70 units in the few rounds I’ve played, so you are expected to continue Building to replace losses continually.

The Dragon seems very soft initially however, but I assume this changes as the game progresses and more dragon research is done.

I was really turned off from the game after seeing the rts gameplay…it looked very generic and uninspired. The dragons role also made it basically feel like you just flip to it and go into vulnerable while you cast aoe spells, mode.

On the tactic map the icons were hard to see and it felt like there was a lot of tedium with using transporters and the like. Still that is forgivable I think.

The diplomacy seemed the most interesting part and is what got me to really look at the game, just the rts should be the manifestation of the game and right now it’s looking pretty shoddy, they really would do whatever they can to give it some more oomph, but I think their game design choices there have locked themselves in a box.