The fact that FFVII sold nearly 10 million copies blows my mind. Even at an average price of $30 (not sure what the percentage of original vs. GH is, so let's go with $30), that's $300 million dollars from a single game. I guess I just never realized what a huge hit it really was. I know it's probably the most accessible game in the series and was a technical wonder at the time, but RPG's are usually not a mass-market type of game. I'm also curious how that compares to some of the other heavy hitters in the gaming market (i.e. Madden, Halo, GTA, etc.)

I'll be very interested to see how XII ends up. I'm hugely excited for it, but the real time system is certainly going to be a radical change in the series. It's something I'm very skeptical of, but I'm sure it will be implemented well.

I'll be very interested to see how XII ends up. I'm hugely excited for it, but the real time system is certainly going to be a radical change in the series. It's something I'm very skeptical of, but I'm sure it will be implemented well.

I'm looking forward to it too, despite the demo. While the real-time combat struck me as fine in concept (basically a clone of KOTOR's system), the controls were absolutely horrid. It took way too many button presses to do anything. and micromanaging the party became a pain. Given the reviews and word-of-mouth for the Japanese version though, I'm forced to believe that either they streamlined the combat system or that the gambit system makes micromanagement unnecessary.

Although, even if I hate the battle system, at least FF III DS is coming out soon and should satisfy any of my old-school FF turn-based combat cravings. I was reading some previews and the game just looks fantastic. The graphics really remind me of FFIX, which is my favorite FF by far.

Given the reviews and word-of-mouth for the Japanese version though, I'm going to assume that either they streamlined the combat system somewhat or that the gambit system makes micromanagement unnecessary.

Everything I've heard is that it takes a couple of hours for the combat system to click so I don't think it's surprising that it doesn't demo well. I've seen it described as "yawn", followed by "hmmm, this is kind of cool", to "OMFG, Awesome!!!! Best Combat System EVAR!!!" a few hours later.

I'm looking forward to the gambits myself. There are so many times in RPGs where I find myself using the same strategy repeatedly that I really wished they had a sort of learning system where the game notices that everytime I fight a certain enemy I use certain attacks and weapons or heal at a given point, etc. The fun in these games for me is initially finding a good strategy that works well, but once I've found that strategy, I like that FFXII will let me automate that so battles go quicker and let me think about other aspects of the game since I'm not bogged down in that minutia.

The language is Turkish and its a very interesting chart. I just wanted to throw in my comments with Kevin and say I agree about FF12-I am very excited for the gambits and I think the demo wasn't long enough to showcase them properly.

see,if number 7 has sold so well...wouldnt it be BAD business...NOT to do a remake/updated version for current next gen?(or maybe toned down version for DS)

Despite Square's repeated denials, I would be very, very surprised if we didn't eventually see a FFVII remake for one of this hardware gen systems. Hell, it would practically give them the license to print money, so why wouldn't they do it? I do wonder, however, if they're waiting to do one until they see how the hardware wars shake out. If the PS3 actually ends up as gloom and doom as some are predicting, maybe we'll see the remake on the PSP or DS instead.

I think Square did a good job of marketing VII to non RPG players. On a personal level I don't care for JRPGs at all and somehow I own 2 copies. It reminds me of Star Wars Episode 1: The Phantam Menace. I hated the move yet somehow I saw it in the theater twice, bought it on VHS and own 2 copies on DVD.

I think Square did a good job of marketing VII to non RPG players. On a personal level I don't care for JRPGs at all and somehow I own 2 copies. It reminds me of Star Wars Episode 1: The Phantam Menace. I hated the move yet somehow I saw it in the theater twice, bought it on VHS and own 2 copies on DVD.

I think you should have your head examined by a medical professional.

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"If it weren't for Philo T. Farnsworth, inventor of television, we'd still be eating frozen radio dinners." - Johnny Carson

The only real reason IMHO that Final Fantasy 7 did so insanely well was because Square absolutely flooded the CRAP out of TV advertising with the game. You couldn't watch a 30 minute TV show without seeing two commercials for the game.

Which were 100% CGI mind you. They showed absolutely no gameplay, so people thought the game was this crazy action type game that looked mindblowingly good.

That is why it sold so well.

And as an old-school gamer, the game was crap compared to the likes of Final Fantasy 6.

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"All opinions posted are my own, and not those of my employers, who are appalled."

The only real reason IMHO that Final Fantasy 7 did so insanely well was because Square absolutely flooded the CRAP out of TV advertising with the game. You couldn't watch a 30 minute TV show without seeing two commercials for the game.

Which were 100% CGI mind you. They showed absolutely no gameplay, so people thought the game was this crazy action type game that looked mindblowingly good.

That is why it sold so well.

That's why I bought it. Then I was bored to tears playing it. Then I read people saying how good it was. So I bought it again thinking I just didn't play long enough to "get it." Then I realized that JRPGs are not my cup of tea.