In Episode 18 the D6G crew puts on their brown coats and discuss the Serenity RPG in detail, after giving an overview of the concept of Role Playing Games for folks who've never had the pleasure of trying them.

But that's not all. We also get to interview Jamie Chambers, of Margaret Weis Productions (yes, the Margaret Weis from Dragonlance). Jamie designed the Serenity RPG, and developed their upcoming Cortex game system, the same system used for their Battlestar Galactica RPG. We have a nice long chat with Jamie about how he got involed in the industry, what it's like to design these games, and what future products are coming out.

All that and our usual 'not too horrible' humor, with features such as:

In Episode 17* the D6G crew dives in deep with Monsterpocalypse, covering the game with a detailed review. After that we have another "Raef's Round Table" with topics ranging from Raef finally playing Warhammer Online, Space Marines, and Craig's Halloween game ideas.

All that and our usual 'not too horrible' humor, with features such as: