I have a simple idea: dropped items don’t collide with eachother so there won’t be any more quivering laggy masses of items. And maybe gibs shouldn’t collide with eachother. A well placed grenade can cause a lot of lag.

Took me abot 900 games to finally get to 10 brains, and I have been stuck there for another 900. I am still all in favor of introducing the manual redeem option; This means that you ‘can’ redeem when you kill 4 humans, or choose not to, and stay a zombie. This would make it easier to get zombie 2nd / 1st.

Like, when you get 4 brains, it doesn’t auto-redeem you, but a exit-able, flashy box comes up that says “Press F2 to redeem!” If you close the box you can continue with your zombie streak. A simpler option would be an F4 tick-box.

Yeah it would be a checkbox in the F4 menu. Else this would be exploitable by remaining in the “redeemable state” until wave 6 is nearly over, then redeeming and winning.

Another idea would be a countdown that counts from 5 to 0; you have to decide in those 5 seconds whether you should redeem or not. This would however still would give you an advantage, so I’d stick with the checkbox in the options menu.

Should I open a new thread about this or is it a stupid idea? Nvm, didn’t read that you already had posted it.