DLC requirements

Mods requiring this file

Author's instructions

Use as you will

File credits

Credits:-Brumbek's noble chairs and quill from his essential Static Mesh Improvement Mod-Noble furniture textures from NobleSkyrimMod HD-2K-Model ship textures from Langley's Texture Workshop-Animated banner meshes from Animated Solitude Banners, and Imperial Banner texture from Designs of the Nords-Tamira, Insanity Sorrow, and Jet4571 for their excellent modders' resources!-Texture Resource by Mr Dave-Textures from Textures.com-All the brilliant, generous people involved in the design and upkeep of Blender, NifSkope, and Gimp-Bethesda for Skyrim and Creation Kit

Paintings Credits:The beautifully detailed frames are edited meshes from HQ Real Paintings Modders Resource by morganmarz, betterbecause, and jet4571 (http://www.nexusmods.com/skyrim/mods/65703/?). Thanks to that team for putting it together and allowing the modding community to share!! The images I used to create these paintings/murals are either from free to use Skyrim screenshots, or the artwork created by the following artists, who have graciously given me permission to use their artwork to create Skyrim assets. If you’d like to use their artwork in your mod, including the assets I’ve created with their art, plz contact them directly for permission:-Nick Deligaris [email protected]-Pablo Hernandez pablofernandezartwrk.deviantart.com-Chevsy (Vuk Kostic) chevsy.deviantart.com-Adele Lorienne Meadowhaven.net-Sandarasandara.deviantart.com

Translations available on the Nexus

Version 1.6

Optimized all textures

Deleted/moved a few resources that were interfering with other mods...not worth making a patches

Removed the optional SFCO Patches from the main installer and added to an optional SFCO Patches mod. Will be much easier to manage patches this way without having to re-download the entire main file every time I add/change a patch.

Version 1.5.2

Removed Legacy of the Dragonborn patch from the main installer, fixed the missing master issue, and added it as an optional file for further testing.

Version 1.5.1

Fixed a couple small issues with the Legacy of the Dragonborn patch...no need to download 1.5.1 if you don't use LotD.

Version 1.5

Version 1.5
- Simplified the file path scheme for those having issues with too long file path in Win 73

- Used an older version of 7zip for people having issues downloading my file that was made using the newest 7zip

- Added new compatibility patches for Interesting NPCs, Legacy of the Dragonborn, and No Exteriors to the installer, and updated a few of the other patches.

Version 1.4

Version 1.3

uploading new version with one less revision digit (1.3 vs 1.2.3)...may fix dowloading issues for some people?

fixed Multiple Adoptions patch not downloading.

Version 1.2.3

Fixed environment map on NobleBed02_Plaid01a

fixed masters load order on main USLEEP ESP, Non-USLEEP ESP, and No Player Homes ESP.

Version 1.2.2

Added the Multiple Adoptions Patch to the fomod

Version 1.2.1

Fixed the installer so Arthmoor's Villages Patch works

removed the No Player Homes patch from the installer...just us the on in Optionals

Version 1.2

Made an All in One Installer for all options and patches

Fixed and improved some textures and meshes

Made a few fixess to player homes/childrens clutter

Version 1.1

Added SFCO - No Player Homes version of the main file. Use this if you are using mod/s that edit vanilla player home and you are having compatibility issues.

Fixed issue with painting blocking secret door in Volkihar Keep

Fixed issue in Ragged Flagon

Added ANIMATED Snazzy Imperial banners!

Added more toys and stuff to all childrens rooms, including all player homes.

Updated all Main files, fixed a few minor texture issues, and made the replacer mush smaller file...didn't need the paintings or a handful of other assets that aren;t used in the replacer version.

Added a few more de-saturated textures

Added a patch for Clothing and Clutter Fixes to Optional Files...only necessary if you don't load my Snazzy Furniture and Clutter Overhaul.esp AFTER CCF.

Based on popular demand (and because it will make it much easier and more efficient to update with new content and patches) I present an all-in-one compilation/overhaul of my previous furniture and clutter mods, with many new improvements and additions!

I took some time to clean things up, add content more "Immersively", and add many new cool items and re-textures, including a desaturated version for ENB users, or for anyone who would like these assets to blend in a little more with the bleakish Skyrim environment.

I also created compatibility patches for several of the more common/popular mods that impact the environment.

I hope you enjoy!!

Here are some videos of a few of the individual mods...

So this looks cool, but what the heck does this mod actually do??Replaces vanilla noble chairs and beds with a variety of custom noble chairs and beds...I created/customized new noble chairs and bed meshes. I then created several styles and colors of chair and bed textures (2K res) and hard-coded them to these meshes. I then went through skyrim cell by cell and replaced most of the noble chairs and beds with my custom ones, choosing colors and styles to best fit the environment. I also set specific styles with the generic skyrim nomenclature to replace any of the chairs and beds that I didn’t change. So all noble chairs and beds in skyrim will have one of my new textures, including any added by new mods, as long as they use the generic skyrim nomenclature…noblebedsingle01, noblechair02, etc.

Replaces vanilla display cases and weapon racks/plaques with a variety of custom display cases and weapon racks/plaques...I did some mesh improvement work on the vanilla display cases. Then I created custom noble, Dwemer, Nordic, and vampire textures for the display cases, as well as weapon racks and plaques. I then replaced most of the display cases and weapon rack/plaques in game with the style that best fit the environment…Dwemer style in Dwemer ruins, Nordic in Nordic ruins, Noble in nicer areas, etc. Some I left as vanilla because they fit the environment better.

** The noble chairs, noble display cases and noble weapon racks/plaques were built using the noble furniture texture from NobleSkyrimMod HD-2K by Shutt3r as a base. For best results I recommend using at least the noble furniture textures from NobleSkyrimMod HD-2K to cover the rest of your noble furniture in game.

Adds cool new paintings and murals...I started with the frames from HQ Paintings (See my credits section) and added collision, environment maps, and a few new textures as well like Dwemer and Nordic. Then I searched for cool artwork that I liked and got permission from the artists to use their work in my mod/s. I also collected many Skyrim screenshots. I took these images and modified them to look like paintings, did some cropping/recoloring/reshading, and added canvas and cracking paint textures. I then created a variety of paintings using these new frames and painting textures, and placed them in nearly ½ of the vanilla and DLC Skyrim cells, with environment theme in mind…dark and forboding in dungeons, playful in kids rooms, naughty in more seedy locations, elegant in palaces, shabby in shacks, etc.

Adds/replaces other cool stuff...

Draperies – I created custom textures for the draperies in Whiterun Dragonsreach and Hall of the Dead.

Riften Throne – I created 3 different styles, included the red version in this mod.

Chidrens’ rooms – I added some additional kids clutter in the childrens’ rooms around skyrim using assets from vanilla game, as well as from Tamira and Insanity Sorrow, with custom textures to some models.

Banners – I added custom textures to Thalmor and Imperial banners. Both of these banners are non-animated in vanilla Skyrim. I added animation to the Thalmor banners, and will add animation to the Imperial banners in the next revision.

Gutmaw specials – I included a custom Quill of Gemination and Model Ship (TG quest items), bloody rags, and a few other misc custom textures.

Compatibility and Load Order:

You will want to load the meshes and textures AFTER or overwriting any other mods that replace noble bed/chair/display case/weapon rack and plaque/Imperial and Thalmor banner meshes.

Load Snazzy Furniture and Clutter Overhaul.esp after (or below) Clothing and Clutter Fixes.esp...my mod carries over any changes made by CCF, so it' all good.

With the exceptions above, let LOOT sort the main plugin and any of the compatibility patches (but should look similar to the order in the "mergeable" section below)

Dawnguard, Hearthfire, and Dragonborn DLCs and USLEEP are required for the main plugin (there is also replacement esp available with no USLEEP requirement).

ALSO, YOU MUST DEACTIVATE ANY OF MY FOLLOWING MODS BEFORE EVEN TRYING TO USE THIS...

Immersive Artwork

Snazzy HD Furniture and Clutter

Snazzy HD Noble Beds

HD Model Ship

HQ Quill of Gemination

Animated and Improved Thalmor Banners

Compatibility PatchesIncluded are Compatibility Patches for some of the more popular and conflicting mods (also that are part of STEP SRLE/SRLE Extended). I will be looking at other patches as the need arises.

These plugins are mergeable. Best way to merge any/all patches is to

Let LOOT sot your plugins

Run Sort Masters in TES5Edit

Merge the patches based on your your load order.

If you have additional mods that change interior cell environment, outside of simple mesh/texture replacers, you'll ofc want to do your own CR patch over these.

FAQ:Q: Can I just use the chairs, or the beds, or the Vampire Display cases only from this mod...I don't want to use everything?A: Sorry, this mod comes as it is. Aside from the patches I provided it's all or nothing. Feel free to download my other individual mods to get specific content.

Q: I have paintings floating in the middle of the room?A: You probably have other mods installed that edit the area. You'll need to do your own conflict resolution patch with TES5Edit to make this, and any other mods that may conflict, compatible with your specific game load. Here's a video that can help with this...https://youtu.be/rqAvJKGdPbU

Q: Will you be adding more stuff...I want more, more more?!A: Yep, and will be much easier with this all in one mod!

Q: Can I just use the textures I want?A: Yes, use the Replacer Pack found in Main Files sections. Or, just rename the desired mesh (NIF) to match vanilla nomenclature and allow it to overwrite any other mod that may alter those specific meshes. All textures are hardcoded to the mesh, so no need to rename textures.

Q: Can you make a patch for "X" mod?A: I'm happy to take a look at creating additional patches, time permitting.

All the brilliant, generous people involved in the design and upkeep of Blender, NifSkope, and Gimp

Bethesda for Skyrim and Creation Kit

Paintings Credits:The beautifully detailed frames are edited meshes from HQ Real Paintings Modders Resource by morganmarz, betterbecause, and jet4571 (http://www.nexusmods.com/skyrim/mods/65703/?). Thanks to that team for putting it together and allowing the modding community to share!!

The images I used to create these paintings/murals are either from free to use Skyrim screenshots, or the artwork created by the following artists, who have graciously given me permission to use their artwork to create Skyrim assets. If you’d like to use their artwork in your mod, including the assets I’ve created with their art, plz contact them directly for permission: