Posts Tagged ‘Paragon’

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1) I am delighted that Paragon, the Epic Games MOBA whose characters mostly resemble GrIm and GrItTy Todd McFarlane toys, has released a music video to announce that its next warrior is a pop star.

2) I’m disappointed that Shinbi’s costume is so bland! She seems to be a generic idea for a generic K-pop or J-pop star (or A-pop, Pip suggests, thanks to the game’s setting of Agora) but K-pop stars usually look amazing, especially when they’re going into battle. Allow me to demonstrate via the medium of music videos. Read the rest of this entry »

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“Monolith is more than just a new map, it’s really our reimagining of what we actually wanted Paragon to be in the first place and it’s our better attempt at delivering that.”

Monolith is the rescaled and rebuilt map which each match of Epic’s third-person MOBA [official site] is played on. Lead hero designer, Cameron Winston, is the one telling me about its development. Monolith is replacing the older Legacy map as the team focus on improving the experience. The main goals were to trim down the size of the map (thus also eliminating the need for the travel mode aka auto-sprint which helped you get anywhere in a reasonable timeframe but messed with combat), offering more meaningful choices to players and bringing down the average length of longer matches. Read the rest of this entry »

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Epic Games’ free-to-play MOBA Paragon [official site] received a spooky new hero this week, the Countess. She’s a lean, mean, fighting machine, and specializes in misdirection and unpredictability. You can utilize her best in hit-and-fade type attacks as she’s an expert at picking off single targets quickly and then vanishing before the opposition can react. Read the rest of this entry »

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The shooty third-person MOBA Paragon [official site] has entered its free open beta, taunting Overwatch and Smite loyalists to come see what all the fuss is about. It’s been in early access since March but has cast off the $20 entrance fee for now. Oh, there’s also a cinematic trailer with a man pumping you up and goading you to be aggressive, like a psychopathic future cheerleader. Be aggressive! Be! Be! Aggressive.

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Paragon [official site] is getting a new hero in the tiny but mighty fairy fighter The Fey. She’s a support character harnessing the power of nature to really annoy the opposition. She specializes in crowd control and commands a number of area of effect abilities to ensnare your foes while doling out blasts of pixie dust (fine, energy damage).

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Last week Epic Games, the developers of the early access MOBA Paragon [official site], filed a lawsuit in the state of California over the creation of a powerful suite of hacks allegedly created by a German player. Including an aimbot, triggerbot, and 2D and 3D radar, the defendant, Robin Kreibich, was reportedly selling the hack online for a monthly subscription fee (via Polygon).

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Birds do it, bees do it, even MOBA character rosters do it. What am I talking about? Having an individual whose job it is to shoot a hook of some kind out to grab those that would disobey them, obviously.

Dota 2 has Pudge, Heroes of the Storm has Stitches, Overwatch has Roadhog and now Paragon [official site] has Riktor.

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The MOBA rush has passed the point of straight-up copying DotA and LoL, and moved into the more interesting phase of lifting bits and easing them into other genres. Unreal and Gears of War creator Epic’s own crack at this is Paragon [official site], merging MOBA and third-person shooter (Monday Night Combat was ahead of its time, man). Paragon will be free-to-play eventually and launches into open beta this summer, but right now it’s in paid early access. Epic are still adding new characters every few weeks, and the latest is here: a robot named GRIM.exe with a fairy buddy.

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Nvidia have unveiled their next top-end GPU, the GeForce GTX 1080, which they say can draw lots of really nice pictures really fast. Look, I’m sure Jeremy and his Week in Tech will have more to say about that soon, but what’s interesting to me is the software they announced alongside it. Nvidia Ansel will let people take fancier screenshots, pausing the action to rearrange the camera, apply effects, take ultra-high-res snaps, make 360-degree panoramas compatible with VR goggles, and so on. Support for Ansel is coming to Nvidia GPUs for games including The Witcher 3, The Witness, and No Man’s Sky, and it’ll work on many cards older than the 1080 too.

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We’ve got 500 keys to give away for Paragon [official site], Epic’s third-person science fantasy MOBA. It takes the now traditional three lane setup in which each lane is protected by towers and minions and uses its third-person perspective as an opportunity to use height to provide and obscure vision. Its closest relative is Smite, but it feels more like a shooter, leaning on its developers legacy in that other genre.

Eventually Paragon will be free-to-play, but like many MOBAs it’s begun life in a paid early access period, access to which costs $20. This code will get you in now for free.

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Iggy & Scorch have now joined the battlefields of Epic’s third-person MOBA, Paragon [official site]. They’re classed as a single character but consist of a kind of dinosaur/pyromaniac double act. A dinomaniac, perhaps.

I’ve had a chance to have a kickabout with the pair of them and find out what their actual deal is so here’s the skinny. The 411. The lowdown. The field report. The… what do young people say when imparting information nowadays?

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Epic’s Paragon [official site] is getting a duo as its next playable character in the form of dino-and-pyro double-act Iggy & Scorch. They count as a single character, I do believe so no Cho’Gall pantomime horse shenanigans for this particular MOBA as yet.

Let’s take a closer look and I will try to fish some words out of my head that aren’t DINOSAUR DINOSAUR DINOSAUR even though it’s Friday and I’m just looking at the video and thinking DINOSAUR DINOSAUR DINOSAUR.

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Paragon [official site] has added its first new hero since it launched into paid early access earlier this month. Sevarog, a tanky guy who eats souls and carries an enormous hammer, will now be stalking the jungle bits of the first-person MOBA map. I’ll probably try to play as him later tonight and see what his deal is but for some reason I have to put all of my settings down to their lowest and that makes me sad. So I guess this evening will be “trying to see if I can fix that” and THEN “trying Sevarog”.

While I fiddle around with settings and drivers and other things that make me cross let’s run through what we know, starting with Sevarog’s look:

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Epic’s third-person shooter-ish MOBA, Paragon [official site], now has an early access release date – 18 March. The game will eventually go free-to-play with the full release in the summer but if you want to play before then you can buy your way in via a Founder’s Pack or, if you’ve signed up for the beta, there will also be a number of beta weekends during the early access period where you can play free of charge. Here’s how it’ll work:

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You can read about Paragon, Epic’s new MOBA, over here, but there were parts I had to cut out of the feature for flow and length. If you’re wondering about the game’s replay system, crossplay with consoles, approach to chat toxicity, and why Epic are making a MOBA in the first place, read on for some bonus materials from my conversation with creative director Steve Superville.

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A couple of weeks back Epic’s Paragon [official site] team brought their third-person MOBA – still in its alpha state – to London for a hands-on preview event. I managed to get several games in (two crushings and one tense victory) as well as spending some time with creative director, Steve Superville.

Superville says that Epic’s question of themselves when setting out to make Paragon was “can we bring action to the MOBA genre?” My own big question of Paragon is this: I play a lot of Dota, and if I want something shorter I head into Overwatch or Smite’s Joust or Arena modes, so what’s the thing that Paragon offers which would get me to carve out a wedge of time for that game?

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Today is the sort of day where you have to triple check an article because you’re tired and you keep mis-typing Epic’s third-person MOBA Paragon [official site] as “Pragon” and that is No Good when you are trying to talk accurately about its latest video about a mid-lane push. I think I’ve been thinking about dragons too much this morning.

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Oh! Oh! Epic’s mysterious new game Paragon [official site] is a MOBA! They finally explained that over the weekend, and I missed it because I’d stopped looking after a string of boring videos showing renders of generic characters posing. But! It’s a MOBA, as you may have guessed. It looks like it’s doing your usual MOBA things, but playing as a third-person shooter rather than a top-down clicky thing. Onwards to videos!

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No idea what this is yet, but Epic – they of Unreal and Gears of War – have just announced something brand new and PC-only called Paragon, and due for release next year. They’re saying almost nothing, but they have released a short video of a dude with a gun and some robo-hands. However, there’s talk of ‘heroes’ so I’m guessing it’s not going to be a singleplayer shooter – perhaps something more akin to Blizzard’s Overwatch? Or even to ex-Epic bigwig Cliff Bleszinski’s Lawbreakers?Read the rest of this entry »

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I was thinking about blogging about this weekend in City of Heroes being one of those double-XP-and-reactivate-all-old-accounts weekends that MMOs like to throw… but the news breaking on another interesting initiative pushed possible into definite. You’re aware that the Cities games have a level designer function, allowing players to design their own arcs? Well, since this is flexible and accessible enough, Paragon have started a Guest Writer program where they bring published authors to do a mission. The first four – from Bill Willingham (FABLES), Rooster Teeth (RED vs. BLUE) and Scott Kurtz (PvP) – debut on Tuesday, and you’ll find the details below…Read the rest of this entry »