its the magazine release. Lets say its a very simplified version of it Another bad example of how to safe some poly's on unnecessary detail.
The weapon hit the poly limit so there will be no more detail added

is thta how the model really looks? The edge of the gun seems liek it was ripped out of a piece of paper. But the gun looks pretty sweet. I would like to see more detail on that thing, and then it would be pretty damn tight.

My plans for the long shot is make nearly all weapons to have add ons that can be choosen at the start of the round as some sort of balanced package. Tihs will of course take a lot of thought and coding. So dont expect it to be available anytime soon.

@ gator. Geometry is only hard to replace with textures. very well done textures can fake a lot of detail but the lack of geometry does show on the current models. there is a reason we decided to pimp the 1st person geometry to a more state-of-the-art levels. Trauma did already an amazing job on the player models and none of you wants to miss those models after you have played the next version of tce! I'm 100% sure of that.

I think everyone on this project has high expectations and our collective goal is to deliver quality that comes close to that of commercial games. So expect more polygons and bigger textures

all crying about copying anything etc. is just bs in my opinion. it should be well done and adding a high quality to the gameplay that#s the importand thing. who gives a shit about other games, that used this weapons too.