How come no one ever brings up Beast Trousers +1 in their KE build? Is the effect different from what I'm thinking or is it just not worth it to give up the stout servant/haste/etc on the ferine pants?

I think it's mainly because the effect is so small compared to all the other pieces (Beast Trousers/+1 are 1% Killer effect, so that would add 0.5% PDT/MDT/Damage dealt, but depending on the rest of your setup that 0.5% might disappear due to mathematical rounding). So, yeah, it's a large trade-off that I'd only make if I didn't have other options available for that slot.

****! beast trousers are only 1% KE? I didn't realize that, no wonder no one used them. I was looking forward to digging them out of storage too, I used to wear them all the time.

Khamsin on BG today reported that he saw no improvement of his damage or intimidations when using Yuly against Treants and Funguars in Dynamis - Valkurm. What is that about? Have you guys intimidated anything in Dynamis?

I think I've had my pet be intimidated in Dynamis, but I can't say for sure. I wouldn't be surprised if there's something funky going on with Nightmare mobs in Dynamis though. I tried to do my dark damage magian staff trial in Dynamis Valkurm, the one that requires killing beast type mobs in dark weather/darksday. For some reason, I couldn't get credit for killing Nightmare Sheep.

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Lyonheart, like Eorzia, will be reborn in FFXIV!

FFXI veteran (Lyonheart and Lakiskline of Lakshmi) 1/467 on signed HQ Weskit!!!

Did you have a THF? I keep thinking everything is a weird family until I remember Bully.

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Maybe if we wait long enough, he'll tell us about how he walked barefoot uphill through snow both ways in Uleregand and defeated the evil Snoll Tzar with nothing but a stack of pebbles. Men were men back then. Mithra were men, too, but they don't talk about that.

Mellowy is awesome, now.

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I'm sorry. My hoovercraft is full of Summoners. As soon as I claim a thread, they just flood out and cover the whole place. Slippery suckers, those Summoners.

Khamsin on BG today reported that he saw no improvement of his damage or intimidations when using Yuly against Treants and Funguars in Dynamis - Valkurm. What is that about? Have you guys intimidated anything in Dynamis?

I think I've had my pet be intimidated in Dynamis, but I can't say for sure. I wouldn't be surprised if there's something funky going on with Nightmare mobs in Dynamis though. I tried to do my dark damage magian staff trial in Dynamis Valkurm, the one that requires killing beast type mobs in dark weather/darksday. For some reason, I couldn't get credit for killing Nightmare Sheep.

I've seen something odd in dynamis as well, a Tiger intimidating the nightmare funguars. The only thing out of the ordinary was that the particular BST was using an Artio's Axe. I think i saw it happen more than once, but i don't have the screenshot anymore. Could have just been a server lag hiccup. Was rather shocking at the time though.

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Mellowy wrote:

It is not that SE does not listen to good ideas, they just seem to place their post-its at the wrong workstations.

Khamsin on BG today reported that he saw no improvement of his damage or intimidations when using Yuly against Treants and Funguars in Dynamis - Valkurm. What is that about? Have you guys intimidated anything in Dynamis?

And even though I knew it was silly to try, here was a check to see if Nightmare Monsters were from the Demon or Arcana family: Ferine Gausape +2, Tatami Shield, Sanctus Rosary - 965 Ferine Gausape +2, Tatami Shield, Jack-o'-lantern, Nyx Gorget, Diana Corona - 965

Oh yeah! I thought of something to test! While Killer Instinct is active, what happens when you switch pets?

Do the effects stay the same for the mob family, or do they change? (i suspect they stay the same) I'll test this when I get home if you don't hit it first. The duration was so short before, it wasn't really a valid question.. now it might be useful to know.

This is kind of an adjunct from reading the Pet: -PDT thread, though definitely related to things discussed in this thread...

I've been working on a Beastmaster Killer Effects/-DT set, and was checkin' out its effectiveness using 1000 Needles tests, and I think with 50% DT/50% KE/Killer Instinct's -15% damage taken you can reach -68.125% DT. It looks like each type of damage reduction is its own step in the calculation, so in the example picture there, the damage received was 1000 dmg x 0.85 (Killer circle) x 0.75 (augmented killer effects w/50% killer effects in gear/food) x 0.86 (14% PDT gear) = ~550.

This is kind of an adjunct from reading the Pet: -PDT thread, though definitely related to things discussed in this thread...

I've been working on a Beastmaster Killer Effects/-DT set, and was checkin' out its effectiveness using 1000 Needles tests, and I think with 50% DT/50% KE/Killer Instinct's -15% damage taken you can reach -68.125% DT. It looks like each type of damage reduction is its own step in the calculation, so in the example picture there, the damage received was 1000 dmg x 0.85 (Killer circle) x 0.75 (augmented killer effects w/50% killer effects in gear/food) x 0.86 (14% PDT gear) = ~550.

ahhh.. I see what you mean. That makes sense. we already did confirm that the killer effects from gausape, killer instinct and gear damage reduction are separate steps, so this is what follows.

Couple of questions. So killer instinct only buffs the player and not any extra buffs to the mob? Will meritting killer effects do anything to this? Lastly if you duo with another bst with the same merits and helm+2 does that mean we can have ki boosts indefinitely? (By staggering our ja)

Couple of questions. So killer instinct only buffs the player and not any extra buffs to the mob? Will meritting killer effects do anything to this? Lastly if you duo with another bst with the same merits and helm+2 does that mean we can have ki boosts indefinitely? (By staggering our ja)

yes, killer instinct only buffs players. It doesn't make you weaker if its towards the wrong mob type. (ie you have lizard pet vs beat mobs you will not get penalized for using killer instinct. you will not be buffed either). No, Meriting killer effects will not affect the potency of killer instinct. HOWEVER, if you are using ferine gausape +2, like you should be, then you will get a boost to damage, etc which will stack w/ the killer instinct effect. yes, staggering Killer isntinct in a party w/ 2x bst can keep it up indefinately. Shucks, you can keep it up 3:55/5min w/ a solo bst already.

Instead of making a new thread, I just wanted to share a funny Killer Instinct bit.

I was helping farm Sobek for empyrean weapon and ofcourse there is always alot of competition to claim gakumatz.

we were done and I was going amongst the peiste to d3. as I finished building the train which included all Peiste, I saw that Gakumatzu was intimidated...

I had KIller instinct up... too bad I had no hobgoblin chocolate. There was a whole other party trying to get gakumatzu, but he was kinda hard to target in the middle of the middle of the flowing crowd of peiste. I set lulush on gakumatzu and pulled the rest away while party members got another ki off him.

It was the most fun way I've every pulled an NM. I'm pretty sure I could train all the reptiles in that area of abby misareux if I maxed the killer effect and -pdt gear w/ regen atma and phalanx...would be funn to make the most massive CW kill ever w/ a blue mage along.

When I did d3.. I pulled all the raptors, all the peiste, and started on the buggards before I went down.