Cross-platform

> Ipad development

Mobile Game Engines for iPhone, iPad, & Android: Cocos2D, Corona, ShiVa, Torque, & Unity3D. So you want to make that killer game for a mobile device?!

If you want to jump into making the game, then you don’t want to spend time writing the engine (rendering, physics, sound, etc). Here are a few top picks for mobile game engines: Cocos2D Cocos2D is an open source (free) engine (LGPL MIT license) available for developing on the iPhone or Android. Several popular games have been published with Cocos2D.

More information is available on their site: or I have had several students develop with Cocos2D, but none have published a game yet. Corona SDK by Corona LabsIf you’re interested in developing 2D games or graphic software for multiple platforms, Corona provides a smart choice. iTorque by Garage Games I have been a torque developer for many years (back in the days of TGE). Marmalade by IdeaWorks3D Marmalade is very popular with a lot of developers and has some big name apps under it’s umbrella. Cost: $400 for basic/per platform Dev. What direction am I going?
HTML5 Is An Oncoming Train, But Native App Development Is An Oncoming Rocket Ship. HTML5 versus native apps.

It’s a debate as old as — well, at least three years ago. And pretty much since the beginning of that debate, there has been a general underlying current among the geek community that HTML5 is good and native is bad. Native is what we have to deal with as we wait for HTML5 to prevail. But what if that never happens? Let’s be honest: right now, most HTML-based mobile apps are a joke when compared to their native counterparts. Developers often state their love of HTML5 and their commitment to it going forward.

Terms and Conditions This is the Android Software Development Kit License Agreement 1. Introduction 1.1 The Android Software Development Kit (referred to in this License Agreement as the "SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of this License Agreement. 2. 2.1 In order to use the SDK, you must first agree to this License Agreement. 3. 3.1 Subject to the terms of this License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable and non-exclusive license to use the SDK solely to develop applications to run on the Android platform. 3.2 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK.