2K Pro-Am will feature instant matchmaking, with no waiting and games will start immediately. That means, no "Got Next" spots in 2K Pro-Am.

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Grab your friends, design your own logos, jerseys and arenas for full branding of your team. After your identity has been stamped, rise up the leaderboards with your team to compete against the best in the world in 5 on 5 matches on full-sized courts with NBA rules in a venue that supports 40 players playing simultaneously.

2K Pro-Am will feature daily, monthly and overall leaderboards with league leaders, power rankings and more. You can completely customize your team and create your own uniforms with the ability to change colors, number size, stripe configurations, collar types, mesh patterns, resizing text and logos (which can be imported) and so much more.

You can also completely customize your arena from the ground up by selecting from various jumbotrons, scorer's tables, baskets and sound effects. If you don't like a particular floor pattern, change it up (Herringbone, Honeycomb and more), along with colors of any line you can think of (out of bounds, key, center circle, half court, perimeter, etc.). Users can create customized text on the floors and sidelines, along with the ability to upload custom images.

The NHL Board of Governors approved a change to the regular season overtime rules in late June. The old 4-on-4 setup was ditched for a new 3-on-3 setup. However, those rules will not be in NHL 16, at least not when the game launched.

On new NHL rules (3-on-3 OT, coaches challenge, etc.) in the game: “Not for launch, but that’s something that we will look at it. It’s part of the new rules of the NHL, so it’s something we’ll look to potentially add post-launch.”

It would not be the first time rule changes were implemented after the season began, but this seems like it would come via an actual patch rather than just a "basic" tuning update.

We already knew the NHL 16 team was focused on getting more signature chants into the game, and it was previously confirmed that Daniel Bryan's iconic "Yes!" chant was going to be in the game, but it's nice to see it now in video form.

The Rocket League Supersonic Fury DLC Pack is coming in August, check out the trailer here. It will include 2 new Battle-Cars (over-the-top American muscle car Dominus and a souped-up Japanese street racer Takumi), six unique decals for each new Battle-Car (12 total), 5 new paint types, 2 new rocket boosts, 2 new wheels and plenty more customization options.

A new game update is also scheduled to arrive in early August, which brings in Utopia Coliseum, more than 70 new country flags and "Spectator Mode".

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Besides the new Battle-Cars, the DLC Pack also includes two all-new Rocket Boosts (“Nitrous” and “Burnout”), two new Wheel sets (the soccer ball-themed “Cristiano” and the very-cool “Spinner” set), five all-new Paint Types (“Brushed Metal,” “Carbon Fiber,” “Metallic Pearl,” “Pearlescent,” and “Wood”), and a handful of new Trophies. This entire collection will be available in early August for $3.99.

In addition to the Supersonic Fury DLC, we will also release a free game update that offers an assortment of new content, including our first new map, Utopia Coliseum, and more than 70 new country flags. The long-awaited “Spectator Mode” will be in there too, allowing viewers to watch live games in real-time from any angle in the arena. Spectator controls are very similar to that of our existing “Replay Viewer’s,” so start practicing now and get ready for the drop!

Further enhancements, like updated Goal explosions and Demolitions, are planned for the free update as well, along with the brand new song, “Firework,” from the critically-acclaimed electronica group, Hollywood Principle.

Rocket League is still available for free on PlayStation Plus until August 4th.

Konami has just released a couple of PES 2016 videos. The first one shows cover athlete Neymar Jr. playing PES European Product Manager, Adam Bhatti. Neymar has a couple of goals and rubs it in Adam's face, as he celebrates with his friends, it's actually quite funny.

Today we're going to look at some tips on how to handle aiming without the shot arc, which involves a couple of factors: the wind and your lie.

Beyond that, approaching each hole with an overall strategy is a good idea too. When you crank up the difficulty in Rory, the game can be particularly unforgiving. If you can't see the video above, check it out on its dedicated page.

If you don't want to spend an hour watching the whole thing, here is an overview of what was discussed:

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EA has advised fans to not stay up past midnight, since the Beta download link is likely to go live Thursday morning or afternoon, whenever Sony and Microsoft update their respective marketplaces.

Each player class will have its own default height and weight that cannot be changed. This should help make the gameplay more realistic, and will prevent people from exploiting the height/weight system by gaining extra speed for a power forward or additional toughness for a sniper.

Any player class can accept a fight, though the more physical classes (grinder, tough guy, defensive defenseman) will have more stamina and more powerful punches.

The "playoff beards" feature will work during the EASHL's monthly playoffs. Created players' beards will become thicker as your team progresses from the opening game to the final game. The playoff tournament is four games long.

The positional indicator colors are back to the old system of red for center, dark blue for right wing, green for left wing, light blue for left defense, yellow for right defense, and purple for goalie.

NHL 16's menu music will once again be an original orchestral score. The licensed soundtrack will only play inside the arenas.

EA has fixed a bug that prevented players from aiming five hole in previous NHL games.

YouTube users are allowed to upload Beta footage.

The Beta will only let EASHL teams choose from the official NHL jerseys of this year's Stanley Cup Playoffs semifinalists. The final version of NHL 16 will let EASHL clubs pick from any jersey that's available in the game. You cannot create custom jerseys.

Fans will leave the arena early if the home team falls behind by a large margin.

Celebration animations are still limited to two-person interactions in NHL 16. Five-man celebrations are being considered for future versions of NHL.

Three-on-three overtime will not be immediately available in the EASHL, but EA is looking to add it sometime after NHL 16's release.

Each EASHL team is currently given three pauses per game, but EA will be monitoring this situation in the Beta to see if it's worth changing for NHL 16's final release.

EASHL teams cannot practice. The only way to play with your club is by starting a full, normal game.

In the Beta, all EASHL player classes will have the same skating attributes. Keep in mind, however, that height and weight also affect skating ability. Fan feedback will be used to determine whether or not this system should remain in the final version of NHL 16.

There will be a post-Beta survey where fans can give EA direct feedback. The developers will also be checking EA's official forums every day.

Regardless of what professional racing series an individual may follow, it does not change the fact that each series has certain locales that are, simply put, more exciting than the others. This fact rings true just as much in the genre of video game racing as it does in real life. And what I mean by this is that certain tracks promote better racing in regards to strategy, passing and overall approach. With that in mind, and with the new F1 2015 title from Codemasters hitting retail shelves last week, here is a look at my five favorite tracks in F1 2015.