Shadows Gather Darkly

Guardhouse

As we move through Florentine we are blamed for the attack, and called on for help. Locals continue to loot the area and Kathal and Leopold are separated from us. Alec is knocked unconscious and we move both Shendir and Alec into an alleyway. An mob of locals are chasing us and throwing things. The doors are open and we move further down the alley. The mob passes us by. We meet up with a group of Des Sankta Glavos and Guardia. They are carrying Kathal and an Inquisitor and are heading to the local guardhouse.

After reaching the guardhouse all injured receive healing and they regain consciousness. We are questioned by the Inquisitor (Volk) while Leopold arrives with injured people and more Guardia Volk calls a meeting stating that we need to recapture or kill the witches and warlocks. 3 teams are set up, with our group in the backup team, led by Alec. While waiting a mob arrives wanton g shelter. We extend the guardhouse to protect the mob. Checking the new people for brands and noting names. Building a barricade into them market outside. Some of the foot solders caught but no witches or warlocks.

Next morning the square is full of people. Move barricade to include the square and a well. We need to find food. Head out and look through warehouses. Find grain, flour and semolina. Return with the food. There is group of screaming locals outside a church. They are setting the church on fire, while people are inside. Shendir sings to calm the crowd. Most move away leaving 8 people. Group continues to set the fire throwing oil and a lit torch. Then the group runs of. We attempt to put out the fire, but it has taken hold. We enter the church to help get out the people and important relics/equipment. Return with the food and ten priests.

Inshabul is waiting and requests that all three groups attend Volk. Volk has found a warlock who has taken refuge in a amnion. He is controlling the crowd outside and the four inquisitors (Volk, Haldain, Roban and Lyko) present cannot enter the mansion.

Florentine Conclave Attacked

Darryl, Shendir, Shendir’s wife, Kathal and I have been called to Florentine for the Great Conclave. We are expected to be involved in the huge parade, wearing the parade uniform that is both useless on combat and heavy to wear. There is also going to be a section for captured witches and warlocks from the Crusades against magic.

The navel fleet in the harbour fired on the parade and surrounding area of Florentine. The city is reduced to chaos, with LOL, Des Santka Glavos, prisoners and locals madly looking for cover/protection/escape. We come across a girl being attacked. She is actually a witch and aided by a stranger (Leopold) we were forced to kill her. Escaped witches and warlocks use the chaos to advantage, casting spells which affect the party. Kathal attacks both us and a group of Des Sankta Glavos. Prisoner guards attack our group and people start acting against their normal ethical beliefs. A mist appears what talk to us all and we have aching heads because of it. Kathal and Darryl are knock out, but are healed and return to the fighting. Madness continues to flow through the streets with the navel fleet attempting one last attack on Florentine. Shendir is knocked out and as the people riot we move an unconscious Shendir further into Florentine.

The Broach of Tara

Clyster – Jaques, Anton, Eric and Kathal

Kantorbridge – Pardus, Darryl

[Note: Sometimes where text appears in relation to other text is important as they contain intellectual or chronological links. This has not made the transition to electronic document very well, bear this in mind. RS 19/05/2009]

Immediately suspect papers have been rifled, many conclusions missing. That, or was being controlled, but suspect an academic competitor, or someone covering up a conspiracy.

Discovered (supposedly) by young archeologist Morley was “Red Book of Hergest”. Gets Mount Morley named after him. Land there is a bit barren and blasted.

Local lead : Parcere Bretwold, priest of Axbridge.

Terrible illness started when worker landed badly near the site’s door and broke his legs. Then he sweated blood, infectious. Stopped by quarantine and a local doctor [LOOKHIM UP!!] last victim was P Bretwold, who was taken to Braieton Hospital and never returned (at least to the dig).

glyphs are warding versus evil ‘dark spirits’. Blood grooves apparently flowed up against gravity over the walls! and ceiling!

“A great Treasure” buried with a king outside Netherford.

Students who helped on the dig after permission was at last obtained were Richard McFarland and Lawrence Daniels.

An evil miasma hung over Netherford, milky white stinky-ass crap.

First dig at Gilbert Morley’s Mound failed due to bad weather. The second dig found tomb of Mulan king and artifacts. Possibly Sir Morley (or someone else) entered before, rearranged things and left. List of treasure included extremely old broach adorned with gold.

SETFOURTEEN
Work Details

Daniels → Library of Valoret to follow references to Red Book of Hergest. Only copy located at “Celeano Library”. No place/family called that.

McFarland → Braiton University to identify the broach.

SETFIFTEEN

glyphs actually translate (roughly) to “keep those of air” at bay, facing outwards, like a trap or prison.

C – The Aerth Books of Vallander and Malthor

A tower rose and fell three times (Vortigern) need the blood of a child with no father to make it strong Ambrosia turns out to be more of a seer than an advisor, not a support structure.

C – Lester Cartwright (Librarian of Braiton University) contacted about Red Book by Professor Galloway. Will help him find information in others since no longer in collection [CHASE UP WHERE IT IS OR WHEN/WHOLASTHAD IT]

C – A crumbling old book called “Le Morte Vallydyne”
Malthor (Merlin) get the Lady (Viviane) to make Excalibur (Caliburn) for Vallendyne (Arthur)

To complete Logres has to have Grail, Spear, Dish and Knives.

Dragon (Ganthor) defeated by Viv and Malth then they go rest at the lake. Viv nicks Mathor’s magic, backstabs him and locks him in a tower of air, buried alive under a stone, trapped sealed in a stone vault, trapped in a glass tower. [WHOARETHEHOLDERS OF THETRUST? connected with Deynora(?)]

Clyster group going to Braieton?
Maybe. Apparently we need Vahnan, and have two plans a) kidnap b) legal clout.
Only real recourse is Hesketh, go see him to reverse Tyrus’s imprisonment of Vahnan. No dice.
Canterbridge group → Netherford. Pardus yaks on and on about Malthor re-entering the world. Apparently a Council of the Secret should be called and research on the Myrradin be done by n00bs and collected for Pardus.

Kylster: The Myrradin will be in Klister in 5 days. Shendir’s child will be born, Myrradin wants it. Using the guise of Bretwold, will show up in person, so Anton will stay in Clyster with Shendir in the protected home to face him. Kathal, Eric and myself head to Braieton to get the broach. Pardus, Darryl, Alec and Hastings go to Netherford.
(note – 970 early entry at Netherford(ed-??))

Netherford group. On the road there is a mass exodus from Netherford. Not plague, says one fleeing, sneezing, hacking wretch, just death. The vapors in the air. Scarves seem to work for protection. Pardus and Hastings retch from the awful smell and white slimy sludge. Necromantic magic hangs about like an evil miasma. Town centre smells of lime, and windows have been closed off. They demand and receive entry to the records. No Dencris records, so they camp outside the city and wait. After three days, the messenger (Evelyn) arrives. Pardus is unhappy from the lack of creature comforts and hygiene. Eric is hauled from the tent to receive the message. All is discussed and takes a very long time. It turns out there are various interpretations of Vallender, ranging from him being 100% good to pretty evil.

Notes
As we move out of the alcove to investigate, I will try to move to an unobtrusive position, clutch the magic staff more tightly, and cast detect magic and look at the signs, and around. For some unknown reason, I’ll try to avoid looking down (again).

They radiate strong abjuration. There is a faint hint of necromancy from below.
Are any of the fallen elder signs visible as a magic aura anywhere on the way down? I might subconsciously stop just before I’d have to see it.

The seal you are looking at starts to have a new glow – one of strong evocation. As the glow gets stronger, the seal becomes less distinct. The seal starts to look out of focus.
I’ll look at the others, moving up if required. If this is the only seal acting like this, I’ll examine the highly magical stick I’ve been carrying around and consider hitting the seal with it, if nothing happens.

The Hunting Hounds of Cthon

Apparently we have split into two groups – Netherford for research and Kylster. Hastings is currently going to Klyster and stay there. He is not in good favor currently.

On the mid morning of the 30th, a messenger tries to find Eric, Anton and Darryl
regarding the messy murder of Professor Ronald Galloway.
We go to the crime scene, only I have forbidden lore and one single paw print embedded in stone makes me twitch.

Hunting Horrors of Cthon, wild Hunt of Keros, Hounds of Tindalos.

Tindalos, probably, but a bit smaller than usual. This is a hound of Cthon. BAD news. They don’t give up, immune to normal weapons. Daylight is BAD for them. Baying of the hound scare all normal animals especially horses. We go in. Hounds leave prints only in natural stone.
A scholar’s house. A faint magical aura lingers. Study – nothing magical, some nice first editions and history books. Study a mess, splattered with blood and papers. Random page reveals a report on interesting items (druidic) located on another page. I draw the character for Kathal and Eric as we look for it. Kathal gives up after a while of asking “Is this it?” “No.” “Is this it?” “No.”

We take the ‘evidence’ i.e. the papers, books, tables and expensive books downstairs to the Legion HQ for later perusal. Lo-Are (captain) doesn’t help me, but Eric phrases it more militaristically (small words). Eric says that Anton is “busy” but will get someone, possibly Qualm’s secretary. Eric asks Qualm what they should do. Secretary will work on blood soaked papers.

Eric says the Myraddin is probably involved. Will be at Netherford in a few days and we should be there.

Search the artifacts in boxes, and order loose papers. Qualm gets told about me, and is down with it. Wants more reinforcements, unfortunately only about 20 experienced Legionnaires around.
Eric lays it all out. GM doesn’t want to send in heaps of men to be slaughtered. Secrecy (Qualm) vs survival (Eric). I end up going through the boxes and papers until we go to Netherford.

Less Stygian Darkness

Dawn arrives, or at least less stygian darkness. A restrained huge werewolf lies near the fire, tents providing inadequate shelter. We discuss weather or not to take it or kill it here. Tannis is not a valid choice. I have been screaming about twin moons. This is not usual behavior, and action is needed here.

Legion operations say kill.

Darryl says no.

We wait some more.

Anton suspects I am using magic. Not good but at least I don’t get burnt. Alec cuts it up, but its hide resists. Kathal and Darryl hold it with spears while Alec slowly beheads it with his sword. One dead Beast. Kathal is ordered to drop it on the fire. Anton becomes my ‘counselor’.
Back to the Inn. Adriana is still there, so is Pardus. Pardus looks manicured and relaxed. And smug. Adriana is lectured by Anton and then leaves. Kathal looks for her, but she is gone.

Head to Netherford to thwart the Myrradin by the broach of Tara.

Pardus says Tara’s Broach is one of the thirteen treasures of the land. Artifact. Ying-yang design, symbol of kingship. Hur, King of Tara first wore it. Said smith becomes yelps afraid others min control. In the book of Willtai by Dioderan.

A very long and oldsheet discussion ensues about past evening and here if all sys up. Then I mention Netherford and it all falls into place – the Myradin. So Kylster, research the Tara. Set Alec to paperwork, and then go east.

If we go to Klyster, could I research (research prof 14)

Curathians (contained) – No

Great Wyrm – No

Tara’s Broach – Yes

The war of Tsthogguia v Cthon – Yes

Professor Ronald Galloway – No

Holders of the Trust. – Yes

One group goes to Klyster. Glass tower is located off central coast of Cornumbria, south of Movent (a bit).

A Hard Place

Tracked a clearing with chanting werewolves & wolves. Pardatus interrupted from hiding with fingers of an unseen servant. We crept up, and Eric stabbed one through the head unknowing that she was actually the Beast. We killed one elf with Hold Person and set up a circle of protection (in the lousy rain!) to buy time. After the fight, she offers to trade “valuable info” for “the bodies of her sons”. After a short discussion, Eric says “Kill them”. Somehow also some people are receiving fell and evil cuts from nowhere. Painful, not killing.

Suddenly, Alec’s throat gushes blood as he falls off the rock. Kathal grabs at him, but slips on the blood. Anton crazily jumps off after him, landing on the body to “save him from wolves”. Then he gets off Alec’s body and starts to heal him. Then Kathal jumps down to save Anton, but hurts himself on the way. He sets up a defensive wall of steel. From below are screams and growls of wolves.

Pardatus drops Fear across the clearing. We all pass, and the wolves flee in terror.
Kathal keeps hacking, shouting that these things should be dead and would not be so.

Then I alone saw something that costs 5 SAN. The vampric touched (Pardatus) werewolf started to shudder. Hastings and I sit out the rest of the battle, gibbering incoherently and crying.

The wolf knocks Anton’s holy symbol away and prepares to eat him. All is tense – Darryl half stunned and groggy, Anton disarmed, Kathal bleeding badly, Eric running and myself gibbering.
The wolf lifts Anton up by the throat, demanding the bodies of her children.

Anton casts something desperately, and then she crumbles for no good reason, leaving Anton to decide whether to kill them. Darryl asks about it, but Anton shrugs and wanders about looking for his holy symbol.

I cast locate object, “find” and give it to Anton. We return to the kill or not discussion. We restrain it.

Eric, Pardatus and Jaques go back to town for oil to burn the bodies, and tent making equipment – this rain and mud really suck.

The fire is started, cooperative set up, bodies are burnt. I snoop her sleeping mind for information on who sent her, but it hurts. A lot. But I get answers.

Great Wyrm, where is it, who moved it.

Bracelet of Tara, priest, Curathions?

And I wake up screaming loudly and declaiming

_“Twin moons of madness
I saw them, and they saw
Me. They saw me!
The Great Wyrm shall rise”._

Drew the Myradin with flame flowing from his eyes, with the heads of the party steaming apart. Then I slept while everyone was brought up to date on him. I gave raw info and will work out how to reveal I could have possibly known that.

The Rock

Anton declares were bear not out, and realizes the same does not apply to the veshanti witch. Discussion ensure on Evil. Both suspect each other, but both wrong.

Hastings is with us. Cottage is on fire, but due to rain (hurray!) not a problem. Got hammered by wolves and grab ow. They set the fire, and something unusual about them.

Witch (Veskinga)
Were bear (Edonia)
Going to take them prisoner and watch them.

Rough plan

Visit veshanti – something accusing, not sure why. Few attacks. Be cautious.
Discussion of attack just to kill her.

The Veshanti Witch, Pt II

Visit, yes. Question violently. [Still out day time]. Eric says kill her. Debate. Cathal returns his sword and rest at Inn with Alex to guard Edonia. Be at site 2 hours before sun set, with Alec primed, in case we are delayed. Plan to visit gypsy, then Inn, then site.

I linger to cast ESP. They are out. Eric says we should have killed them when we had the chance. Hastings can’t understand why we save evil things. Early afternoon back at the Inn. Eric orders Cathal to guard Edonia. Rest. Set out. Arrange weapons. Send a scout to Inn to get Kathal, as we need a ranger. Cathal arrives and tracks. Find limping set and big set of humans, and close by many wolves in single file – unusual.

Cathal estimates 30+ wolves and 2 figures. We find a defendable rock close to the figures and need to jump the last bit.

Pardartus interrupts with Unseen servant before other leap out and attack. Eric stabs the woman with the spear in the head.

Detect magic, conjuration/alteration, and many pretty sparkles partout (That’s Chaubrette for everywhere). Small magic field about heads.

Anton realizes they are not evil at all. All wolves scream and howl as one as the woman died. An unearthly howl begins to wail from a rippling bulging wolf. Uh oh. Stands, no, towers 7 foot high man-wolf. And pass a SAN check, but still loose 1 for the transformation and 1 cause all this is new. Pardus cats Hold Person, I ESP, and wolves circle. Reading its mind hurts and tests my spell.

The Wolfman turned into Greigor, so we realize they were not the Beasts of Darathon.
Regularly keep taking gashes from nowhere – suspect standing, weakened.
Veshanti woman (wolf form) says, “Give me the bodies of my sons. Will trade info for them.”

At sundown, a huge lightning bolt lights up the whole valley. Turns out they were requested to do the ritual and have been called Beasts of Darathon. We should trade but Alec says, “Kill them all”. Eric suggests we could hold the bears til dawn. Eric shoots at hold by wolf. Alec says, “No! The wolves”

My Adventures with the Legion of the Light or 101 Reasons Why Perhaps You Should Not Open That Door

Foreword

Much of this document is fragmented and does not make grammatical sense. This is because much of what I have seen has seriously affected me and that often when I was scribbling my journal I was often fleeing for my life.

I hope these notes are able to assist others who associate with the Legion to live a longer life.

The Hunt for the Beast

Pardus and Hastings goes with main group at abbey wanting to take Varnon and Markus out to stop “Bad things”. What are the problems?

Legal!

Eric, Anton and Darryl huddle to discuss how to pass responsibility for breaking Varnon out or how to put it in the best light. Barabas and Kathal sit it out.

Could be burnt at the stake for doing this.

Discussion of pidgeons.

Discussion of fire.

Send pidgeon to Inquisitors and Klister saying “can we take V to save the world?”

Very late Sunday 19th – Tyrus “No.”

At noon Monday 20th – Vicar General “Obey the Church”

Morning Tuesday 21st – Renzey “Cryptic”

Varnon – Beasts of Darathon immune to normal man made weapons

Tells Darryl about where his sword is (in vault)

Noble metals especially silver good

Not many beasts, so take out before ritual

Ritual description – How to interrupt. Risk of C arriving if ritual unstopped.

Two hour ritual.

Interrupt early and often.

Tuesday the 21st 09:05 left for Clyster. Ended talking to Kathal for last four days. Jacques knows very little of the above.

23rd – Meeting with Vic Gen, explained, asked for permission to get sword from Vault. Says “no” and using evil weapons to fight is BAD.

Eric “lends” Cathyl his “special long sword” after his father’s sword might not work. Got one dagger and two long spears in silver. Eric paid. No pidgeon.

2 hours later arrive at just after dusk, but it had been dark all day anyway. Saw some butchered animal carcasses. Went to find Pardes and Hastings at tavern. Not there. Try Inn. Found innkeeper in a meal. Cathyl asked about Hastings, Pardartus and Alec. Asked where he is, upstairs. Go up to nice study. Asked why no V, Darryl says “church Trouble” Pardidus “This is a very bad thing”.

Trying to track but failed. Shape shifters of unknown number. Could be human, more of a question. Maybe other shapes as well. Horrible murders, aerial view shows sigil being traced out, have identified next strike place, either at dusk or apex of moon. Cloud cover is making it difficult. Will persist. All is a best guess. Possibly connected to murders.

Valley in a hill. Stygian darkness. Said Silver Weapons were very good, hadn’t got them here.

Order magical / good / useful weapons with right people. I got nothing, but basically pretty good.

Two Veshanti, Michael and Gregor, fetch us to their Grandmother, faced beast, and did tarot reading to find help – walking in rain through farm and woods.

Old woman on old bed of furs. Beautiful but ugly as well. Powers are growing as well. Only knows of one, only saw one. Ways to defeat include DO NOT gypsy ways NOR normal weapons.
They have come to fight. Born in Carath. Heavily bandaged legs – blood oozing through bandages.
It lives in a cottage deep in the south woods, in a valley. One beast. She gives directions.