"I enjoy discussing iPad and other edtech resources with my colleague and friend Sylvia Duckworth almost every week through Twitter. Sylvia is a leader in the French teaching community in Canada, and has created an enormous amount of resources for language teachers to use. I asked her if she wanted to collaborate on this post, and she quickly agreed to do so. Below is a list of iPad apps that we both use in our language classrooms. The ones marked with an * are the essential, must-have ones. We have divided the list into two categories: Content consumption apps and content creation apps."

One school in Pennsylvania is using open-source tools wherever possible to keep students close to the code behind the machines they use. This stance is opposite to the very restrictive policies of many schools, but could allow students more freedom to explore what makes devices work.

The purpose of this article is simply to remove some of the negative connotations around smartphones and to consider new possibilities which we have at our disposal. In order for students to use smartphones in school responsibly, it is important that we set limits and rules beforehand.

Conveying information in a striking, concise way has never been more important, and infographics are the perfect pedagogical tool with which to do so. Below, you’ll find my experience with designing an infographic-friendly classroom research project, explained in a step-by-step process you can implement in your own classroom.

infographics present the greatest opportunity to increase the effectiveness of what is being taught. Designing visual representation of information is more than translating words to pictorials. The construction involves filtering the information, drawing relationships, revealing patterns and representing the information as meaningful content.

The results of the project have been published in a form of a magazine "Designing the future classroom" Nº2, available in five languages. The articles include stories from teachers and project partners, as well as a preview to the iTEC school pilot results and training activities, including the Future Classroom Scenarios course.

Plotagon is a tool that lets anyone create an animated movie directly from a written screenplay. Write your story, choose actors, environments and music. Press play and your movie is done. It's that simple.

Plotagon is completely free! It is in a beta stage, but you can start using it right now. No ads, no crap.

This generation is the first for whom the freedom to express every impulse to the entire world is as easy as it used to be to open your mouth and talk to a friend. How does all that change the monotony and joy and pain and wonder and turmoil that is the average teenager's life? What is it like?

"Take the rules of Instagram. Wyatt just learned them today in the honors English class she teaches. "I was ribbing on this one boy a little bit. He was on Instagram and I asked him, 'What the heck is Instagram?' He said, 'I was just liking pictures. I can't be a ghost.' I said, 'What do you mean, a ghost?'""

And that's true, for this generation, if they do not have a social network profile and if they do not check it everyday, it's like if they do not exist.

Interesting in that these kids (albeit only those in this article) say that technology and information isn't overwhelming because they grew up in it. I can think of a new horror movie called, "Kids No Tech". Can you imagine the horror and pain of having to live where there is no internet? A world where there is no one to quantify and validate your existence? Now that would be overwhelming for many of this generation. Times are changin'. I'm glad I was born when I was.

How does that impact on the future of Science communication? Research of this generation will soon take the lead in scholarly production. They will use their own IT language and tools (and there are many). We better all get ready for this...

Last week at the Riding the Wave conference in Gimli, Manitoba someone asked me for suggestions on sites that her students could access to find story prompts. StoryToolz.com was the first thing that came to my mind then. I also suggested Make Beliefs Comix. Those are two of the ten options that are included in my slideshow of suggestions embedded below.

This a conversation dating back to Socrates and others. It is not so much that it changes how we think although it does. The more important point is we remain aware and work with that understanding. How does it impact teaching and learning in the classroom?

"Emerging technologies is, can be, should be a driving force of this evolution towards Education 3.0. Information access, communication methods, the ability for creative express is qualitatively different than any other time in history due to technological advances."

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