Andrin

In Andrin, a mountainous land in eternal winter, the main source of warmth is in their dragons. To have a dragon, even a small sickly one, is to live. Maybe not comfortably, but to live. Wild dragons do still fly in these mountains sometimes, but their numbers are much less. The wealth of the people of the land lies in their bred dragons.

The breeding of dragons has always been a job of guesswork. Those of monstrous sizes have little use, they eat too much and are too hard to control. Over the centuries, the “domestic” dragons, dragons willing to help the lesser races, have been tamed, put under the will of those they served, and bred to smaller sizes and calmer demeanors.

But now, the dragons are starting to grow sick and die. They loose their fire first and then are useless pets. At least dogs can bark to let you know when someone’s coming, even without all four legs. The meat of these small dragons, though soft and tasty, tend to make people sick. They get put out in the snow and freeze to death. Dragons! They are freezing now!

Rumors are going around that dragons were the first sentient creatures to roam the world. That they bred the hardy goats, horses, and cows of the land to eat them. That they brought a mythical warmth that was called summer for several moons. That they had a language and culture much more advanced than any of the lesser races. And that they taught and raised the lesser races.

Those who believe these rumors also believe that those dragons that were too nice to the puny two-legs let themselves be enslaved to sorcerers and mages, let their power be harnessed by them, let the lesser races rule them and treat them as animals. That by being treated as animals, the dragons would cease existing.

o o o o o o o o o o o o o o o o

You players will start in a trading outpost for reasons that you make up, a regular patron, the owner, the owner’s relative, a traveler stopping by the trading post, etc.

We are all new to this, I have not narrated before hehe, so here some information for creating your character:

Nature: What your character does for a living/ what describes them best.

Strength: What your character is good at, I have noticed that positive personality traits make good strengths rather than what your job is. ex. Helpful instead of White Magic if your nature is a White Mage.

Subplots: Really, anything that can drive your character motivationally, ex. find your father, get a dragon, make money, etc. I find that the description for this is much more important than the title.

There is a few examples I included, but you can make your own. Make whatever character you like, from anywhere, we can all consult on it, and lets make a story together =)