This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively.

This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.

This book is excellent as it goes step by step in the process of character creation working from a sketch and creating a fully rigged, animated and textured model. It covers the new cutting edge features of Blender when it comes to mesh creation, sculpting, and retopology. This is the first book that I have read that was able to explain in detail the different techniques that can be used in Blender to apply re-topology to meshes. It covers each topic in detail and allows for the application of several techniques to accomplish tasks. While this book seems geared towards an intermediate level of blender experience, a beginner should be able to easily pick up the topics in this book and be able to learn complicated processes is very little time.