Bang casts a waterbolt spell on the Head Jock.
The Head Jock circles the Bang.
Bang casts a waterbolt spell on the Head Jock.
Mend-wounds spell cast on Bang.
The Head Jock circles the Bang.
The Head Jock circles the Bang.
Bang casts a waterbolt spell on the Head Jock.
Mend-wounds spell cast on Bang.
The Head Jock circles the Bang.
Please wait 1 more second.
Bang casts a waterbolt spell on the Head Jock.
Mend-wounds spell cast on Bang.
The Head Jock circles the Bang.
Please wait 1 more second.
Please wait 1 more second.
Bang casts a waterbolt spell on the Head Jock.
The Head Jock maims Bang!
Mend-wounds spell cast on Bang.
Clera casts a mend-wounds spell on Bang.
The Head Jock circles the Bang.
Bang's raybans fell apart.
Please wait 1 more second.
Bang casts a waterbolt spell on the Head Jock.
Mend-wounds spell cast on Bang.
Alliance mana bonus tick.
The Head Jock maims Bang!
Please wait 2 seconds.
Please wait 1 more second.
Clera casts a mend-wounds spell on Bang.
The Head Jock maims Bang!
Bang casts a waterbolt spell on the Head Jock.
Bang defeated the Head Jock.

As i watched this battle it appeared that the headjock circling bang had absolutly no affect on his ability to cast waterbolt on it. Is this intentional and the HJ circle is only meant to intefere with melee attacks? or is this a bug?

ive always pictured a mage carrying a wand and using it to cast spells, much like harry potter. but then wonko told me that you chant an incantation to cast a spell. thats why mute prevents you from casting. so because chanting is not physical, circling doesnt worry a spellcaster. i guess the circling will make it a bit hard to aim though because its supposed to confuse your opponents. bash is more physical. you may be finishing an incantation, but when you are bashed to the ground it is ended with a cry of pain. <duuusttguuaaarrgh!!> also i read in harry potter that they eventually learn to cast spells without a wand, even without saying anything. maybe as you gain levels, you can cast spells easier. eg. levels 1-10 use a wand and chant, circling can stop you and mute and bash. levels 11-14, just chanting, circling cant affect you but mute and bash still can. 15 onwards, theres no way that your spell can be interrupted.

hmm.. i never thought of that. i dunno, magic is magic isnt it? while missiles... say you throw a ball, your target can easily move and you miss. it would be good to make this game a little more logical.

no, they realistically shouldn't. Look, there is a balance between casting and hitting stuff. If you hit stuff you can a:miss or b:normal hit or c critical hit. Hiitting stuff does less damage than spells, but it dosn't take mp and it can critical hit.

Casting a spell can a: fail b: costs mp c: but has the potential to do more damage per cast. If you added a "miss" factor into spells as well as they have to cost mp and can fail they would be bit unfairly disadvantadged over normal physical combat. High level combat characters rarely miss hitting monsters, and often critical hit, and in the same way mages (who are the best casters in the game.) rarely fail spells.

If this is really a concern for people then just imagine that the fireball spell you just cast moves so fast it is impossible to avoid, or that it is monster seeking. or that the mage places his hand in close proximty to the target and then releases the spell.

furthermore some spells cost large amounts of mp. It would really annoy me if my high level spells that i have to tick for suddenly started to "miss" for no apparant reason. and then i'd have to go back and sit around a tick room waiting for my mp to come back.