Role-playing games are defined and described by the choices they offer players. Having evolved from playground imaginings, to book-based adventures, table-top and into a successful video-gaming industry, one thing has remained the same: choice. MASS EFFECT and FALLOUT, in particular, are notorious for offering players difficult choices. This is by no means a new trend in games, far from it.

Josh Sawyer, lead designer and project director on the love-it-or-loathe-it FALLOUT: NEW VEGAS, wants the follow-up to pose players with even more difficult decisions, harking back to the end of the original FALLOUT titles as well as New Vegas which were designed to get under the player’s skin, to challenge them and offer an unbridled gaming experience.

Speaking to Eurogamer, Sawyer said: ‘FALLOUT games are best when the choices are - and this applies to role-playing games in general, but FALLOUT is a more desperate world - more agonizing. They feel more appropriate to the post-apocalyptic genre. So I hope that whatever twists and turns the story takes, it's more nuanced than a black-and-white choice.’

Bethesda Game Studios’ have been developing their latest project for over a year, and if rumours are to be believed the project in question is FALLOUT 4, which takes place, for a portion of the game at least, in and around Boston. Though unconfirmed, the evidence available makes for a compelling case.

Pete Hines, Bethesda marketing executive, has confirmed that the game will not be seen at E3.