Review is based on clearing true stage. This game contains 5 stages and 2 extra stages. For the most part the game was very fun to play but some screens were extremely cancer for no reason except to be hard (looking at Orpheus). Stage X and True Stage are where the difficulty spikes and become extremely hard with generic jumps. I highly recommend playing stages 1-5 and possibly stage X but tread with caution when playing true stage.

This is a needle game with 2 areas. One is blue and the other is red. Red area certainly had the more interesting level design as blue are was generic and had the better tile-set. So it made the areas equal in terms of how much fun I had with them. The save balance compared to other PDPlayer games were much better than I thought and I genuinely liked it expect 2 saves which were both drops in the game. I recommend this game for a grind and only people who enjoy doing cancel and squished jumps.

This game was a masterpiece just like I wanna die to the spike. What separates this game is the overall design and unique needle style yoyo made using 32px needle. The atmosphere of this game felt saddening but the music made it feel more mysterious with each passing minute. Honestly, I just would have liked if the game had any align markers to make jumps easier. But besides that this game was absolutely amazing it had very good save balance and never felt it dragged on. I highly recommend the normal game to any experienced needle player or any average player looking to have a challenge and get better at needle.

Normal Game Rating: 9.0
Difficulty: 75

Extra is certainly interesting, the first room is probably the worst screen in the game ending with awkward jumps and has a precise corner drop at the end. The second screen is definitely very good and only has 2 hard jumps one being a diagonal drop after a ledge and the second last jump which is a frame perfect turnaround full jump. The third screen is the easiest and changes from the format of 1 room saves to multiple saves with the only hard save being the first that has a Leehe jump in it. The last screen was very fun and had a few very hard jumps being a frame perfect 9 jump and stutter diagonal drops which by far are the hardest in the room. I'm not sure if I would recommend this game the needle in it got very annoying and sometimes didn't feel fun to grind. It felt very fly the far away styled for the first 3 rooms and the only room I found remotely fun was the third screen why couldn't the rest of the game be designed like that.

This is a game was surprisingly pretty fun to play. However, some of the rooms were beyond cancer that I wanted to rage-quit and never return to this. This game is very very long and it will test you to nearly killing your fangame spirit. This game has a "Invert Boss Rush" that even plays K3 music. I had fun until Invert Boss Rush since its 4 very precise invert jumps. The last segment is a steak climb with a background which makes it hard as hell to see. I would only recommend to extremely advanced players with lots of jump cancel/1 frame experience but as a warning this game will test you and could eventually break whatever pride you had.