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id Software Starts Work On Doom 4!

05-07-2008, 05:50 PM

Phoronix: id Software Starts Work On Doom 4!

In addition to the good news we broke this morning that Valve is porting the Source engine to Linux, id Software has announced today that they have begun work on Doom 4! In addition, id Software has announced they'll be expanding their development team for this Doom 3 successor. They are currently looking for new creative developers and if you think you'd be a good fit for this Texas game company, head on over to the id Software careers page...

After what Doom3 turned out being, I wonder what will this title be about... In Carmack's own words: They didn't want to go with a horror-theme game for Rage, but it looks like there is going to be one to showcase the idTech 5 engine, all the same... I'm not sure what is left there to explore in the Doom Universe (the developers already set the mood in Doom 1 and 3, gone to Hell to fight the bad guys in Doom 2 and RoE, what is there left to do?)

Comment

After what Doom3 turned out being, I wonder what will this title be about... In Carmack's own words: They didn't want to go with a horror-theme game for Rage, but it looks like there is going to be one to showcase the idTech 5 engine, all the same... I'm not sure what is left there to explore in the Doom Universe (the developers already set the mood in Doom 1 and 3, gone to Hell to fight the bad guys in Doom 2 and RoE, what is there left to do?)

Comment

Actually I don't believe they'll push the envelope that much. There's been as of late kind of a tacit agreement between IHVs and ISVs to shoot for mainstream hardware rather than aiming for the highest end. One of the aspects that has endangered so much the PC gaming scene are two factors: Price, PC gaming is much more expensive than console gaming, having into account that a single mid-to-high end video card can cost as much as a new-gen console system, a hard-core gamer buys in the order of 1 a year, at least. The other aspect is the highly variable hardware configurations. By aiming to a more common ground in hardware, the companies have kind of settled for mid-range products (which, by the way are the ones that are the bulk of sales for companies such as nVidia, rather than high-end products). Hopefully id will have that into account