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cannot enable with blender2.65

I have a same problem as #107.
I have used this addon but after updating my blender v2.65a to v2.65, the addon got unable to tick.
I deleted addon files and retried setting up following Stunton's document but it didn't work.
I cannot find any massages on Python console.
This addon is useful so I'd like to use again but I could't figure out how to solve this problem.

I have a same problem as #107.
I have used this addon but after updating my blender v2.65a to v2.65, the addon got unable to tick.
I deleted addon files and retried setting up following Stunton's document but it didn't work.
I cannot find any massages on Python console.
This addon is useful so I'd like to use again but I could't figure out how to solve this problem.

Does anyone have some advises?

Mac OSX 10.7.5
Zbrush4R4
blender v2.65
GoB_addon_263_MAC.zip

I found error messages were showed in console.app.
Bad magic number error is occurred when version of python is different from one used to compile.
I think ext_GoB.pyc must be compiled with python 3.3.0. But I can't get a source code of ext_GoB.pyc, right?

GOB on Blender 2.65 On Mac - Can't tick

I've been using GOB on the Mac (10.8.2) with Blender 2.63 and with 2.64a. Now with 2.65 I too can't tick the box in the blender preferences to activate GOB. I do not have any other installations of python. Zbrush settings for Goz is set for Blender 2.65. I don't see any errors in the python console window in Blender or in the Mac Console app. Please help.

the __init__.py file try to import the other file but it doesnt work.
This error may occurs when you have installed a differnet version of Python.

This script do not need Python because it use only module provided with Blender.

If you have installed Python and dont use it you can uninstall it.
If you use Python you can install the same version used by Blender (Python 3.3.0) (or check env var)

Thank you for replying Stunton! I have installed Python 3.3.0 and set my /usr/bin/python to symbolic link of python 3.3.0, but still not working.
If you don't mind, I want to try with not compiled source of ext_GoB.pyc. Can you open .py code?

>dougt
In my case, I can see errors in Mac Console app, so your problem maybe different from my one.

Does this work with skinned meshes as well?

Thanks for the great plug-in!! I have it working on OSX and Blender 2.65. I was just wondering if anyone knew of a way to preserve skinning/weighting when bringing a mesh back from Zbrush? I want to make mesh tweaks to a skinned/weighted mesh, but I am lose the skinning/weighting when I bring the mesh back to Blender.

Hello operator23,
You cannot avoid skinning to be lost, so you need to use one copy and the "Copy Attributes Menu" add-on (File->User Preferences then "Addons" tab and search for "Copy Attributes Menu" addon).

For the copy, you can do it after lost the skinning:
- Create a dummy mesh object like the default cube, in example.
- In the "Object Data" tab select the old mesh data containing the skinning info
- then add one (or more) vertex group to retrieve the skinning.

Now you can use "Copy Attributes Menu" addon to copy skinning between the old mesh and the new one.
Select the new object (without skinning) then select the (with skinning) and press Ctrl+C to display the copy menu.
Select "Copy Vertex Weights", et voilà.