World Environment Artist

A World Environment Artist creates vast, expansive, and epic lands. From mountain ranges to forests, and other regions of Azeroth. Experience with hand painted art styles, creating terrain, foliage, and natural elements are the key areas of strength to have in this role on the World of Warcraft team.

DAY TO DAY TASKS

Create concept and color keys for outdoor environments Sculpt and model 3D trees, rocks, grass, and other elements found in the zone Paint hand-painted textures for grounds and other natural surfaces in the world Paint sky domes for exterior areas Enthusiasm for working closely with other Artists Communicate with Production, Design, and other departments

YOUR BACKGROUND

2+ years of experience in game development modeling and texturing natural elements Solid background in traditional arts included but not limited to animation, illustration, design or traditional media A good understanding of form, shape, structure, and silhouette regarding modeling Eye for light, shade, color, and detail in creating painted texture maps Self-motivation, good communications skills, and a great team-player attitude Knowledge and understanding of the World of Warcraft art style and universe

SEND US

Resume Portfolio website

Cover letter which should include: Why you are interested in working at Blizzard What games you are currently playing

3D Animator

Blizzard Entertainment’s Overwatch team seeks an animator ready to step up and breathe life into a menagerie of heroes for our newest gaming universe. Join the team creating Blizzard’s first first-person shooter (FPS) game which has enjoyed one of the most successful launches in our history. Norman McLaren famously said, “animation is not the art of drawings that move but the art of movements that are drawn.” Our character animators readily agree. Done right, movement communicates a character’s purpose, thoughts, and emotions. Consider the graceful yet deadly dance of a demon hunter, pirouetting through the hordes of hell, or the belly-busting laughter from a drunken dwarf as he topples from his stool. Despite wildly different personalities, each character and their story are brought to life through the imagination and skills of a talented animator. An animator like you…Your skills as an artist, technician, and gamer will drive you forward into the thick of development. Exceptional understanding of traditional and 3D animation techniques will drive the creative engine that will bring a bevy of new heroes, villains, and creatures to life. Your technical skills and ability to problem solve will come in handy as you work closely with gameplay engineers to develop the technology that powers your creations. As a gamer you’ll have a very close relationship with the game designers where you’ll create a perfect marriage of design and animation, resulting in a truly phenomenal game play experience.

In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly immersive game experience. If you’re ready to tackle the challenge of helping build the world of Overwatch, we want to hear from you!

Responsibilities

Develop, maintain and create animations for real time game assets. Assist designers and engineers with gameplay prototypes. Work with lead animator to ensure timely completion of character assets at the desired quality bar. Serve as an active participant in team art discussions, critiques and reviews.

Requirements

A minimum of 3 years’ experience in game development animating characters using Maya or equivalent 3D program Exceptional skill in animating the human bipedal figure as well as other organic forms Strong understanding of traditional animation principles and how they can be used to enhance gameplay Self-motivation, good communication skills, and a great team-player attitude Able to work creatively as part of a large or small group Proven problem-solving / prototyping ability Able to effectively collaborate with game designers and programmers Understanding of the visual style of Blizzard games and a passion to push it to the next level A passion for video games

Pluses

Have shipped an AAA PC or console title as a character animator Experience in FX and particle animation Outstanding 2D animation skills Cinematic or television animation experience Skill in one of more related disciplines – illustration, modeling, rigging or technical art

Application Requirements

Cover Letter is required Portfolio and / or reel demonstrating relevant artistic skills required Only online artwork submissions will be accepted (e.g. website, blog or online album). Must be willing to complete an art test if requested to do so Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!

3D Artist

Blizzard Entertainment is looking for an exceptionally skilled 3D artist to work on Starcraft 2. The ideal candidate has extensive experience designing, modeling, and texturing a diverse visual range of in-game vehicles, characters, and props. Whether creating insectoid zerg, gritty terran or the sleek protoss, this person has a solid grasp of form, color, and lighting for both 2D and 3D art assets, to help bring our amazing Blizzard universes to life. The ideal candidate should also have skill in at least one other form of art (illustration, animation, FX or concept drawing).

Come join our team to help us continue creating epic worlds!

Requirements

A passion for video games Self-motivation, good communications skills, and a great team-player attitude A minimum of 2 years’ experience in game development modeling and texturing 3D assets using 3DS Max and Photoshop (or equivalent 3D and 2D programs) An exceptional understanding of form, shape, structure, and silhouette in regard to modeling Superior eye for light, shade, color, and detail in creating texture maps of different material types Understanding of Blizzard’s visual style, and a passion to push it to the next level

Pluses

Have shipped AAA PC, or console titles, as a 3D artist Experience with Mudbox, ZBrush, (or equivalent modeling programs) and the process of converting high-poly sculpted environments into lower poly game assets Experience with the creation of next-gen shaders and materials Strong foundation in the traditional arts including, but not limited to, figure drawing, environmental, and /or architectural illustration

Required Application Materials

Resume Cover Letter

Portfolio, and/or reel demonstrating relevant artistic skills Only online artwork submissions will be accepted (e.g. website, blog, or online album) Must be willing to complete an art test if requested to do so

Art Outsource Supervisor – Animation

Blizzard is looking for a highly motivated and talented Animation Supervisor to join its embedded outsourcing team in Irvine, California. This is a position requiring hands on direction, management, and engine integration of animations.

The ideal candidate would have strong leadership skills and be able to manage, direct, and provide detailed feedback to external animators. They must also be an experienced animator who understands the process and challenges of making a AAA game. Finally, they should be able to coordinate with production and the internal animation team to build relationships, and help identify animation needs.

Responsibilities

Manage communications and provide feedback to external vendors, and help maintain a strong creative relationship between external and internal art teams. Generate detailed documentation, visual reference, examples, procedures, and engine requirements to support the external vendors. Own the quality control over all incoming art assets, providing detailed feedback and approvals to the vendor in order to deliver quality assets to the development team. Implement approved assets into the game engine, along with making any needed fixes to keep assets consistent and game ready. Work closely with the lead animator, production team, and outsource manager to determine outsourcing needs and pipelines. Coordinate with production and the outsource manager to schedule and track incoming assets. Identify and research possible vendors.

Requirements

Expertise in 3D animation software including Maya Strong demonstrable character animation skills Clear and concise communications, leadership, and people skills Must be highly organized, self-driven, customer focused, and a great team player Good understanding of the visual style of Overwatch and Blizzard games and has a passion to push it to the next level Have shipped AAA PC or console title as an animator

Pluses

Experience working with outsourcing teams Experience in an art director or lead role Required Application Materials

Resume Cover Letter which should include: Why you are interested in working at Blizzard What games you are currently playing Portfolio, and / or reel demonstrating relevant artistic skills **Only submittals with Cover Letters will be considered.

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!

Associate External Art Manager

The Hearthstone team is looking for a motivated and organized individual to expand our art production capabilities in Irvine California. This associate management position would work directly with our Art Outsource Manager and be in frequent contact with external artists with the goal of creating a large body of “Epically Charming” art for both in-game and publishing-related assets. The ideal candidate would have the strong art pipeline management and communication skills necessary to be able to manage, direct, and provide detailed feedback to external artists. They will work with the Art Director to assure all incoming artwork maintains an aesthetic aligned with the Hearthstone art style, and convey this style in a nuanced manner to all external artists.

Responsibilities

Work with external artists (both illustrators for the in-game cards as well as the artists creating golden card animations) to generate high quality, finished assets for use in game. Manage contracts/invoices, and maintain constant contact with external artists throughout the process. Coordinating with internal teams including legal/finance/business dev to get contract negotiated/paid Follow up with Artists to assure all appropriate payment paperwork is in order and filed, and that the art assets are being submitted in a timely manner. Downloading the assets from external locations and adjusting the final product for use in game including cropping, color adjustment etc. and getting the results into the game itself Exhibit quality control over all incoming Golden Card Animation art assets. Coordinate with the Art Producer to conduct reviews the with the Hearthstone leadership team. Work with the Art Director to provide detailed/consistent feedback and approvals to the Golden Card Animation artists.

Requirements

Clear and concise communication and people skills. Must be highly organized, detail oriented and self-motivated. Must be able to take and build on Art Direction provided by the game team and share it with external artists to build towards creative, epic Golden Card Animations. A passion towards fostering connections with existing artists and groups of artists not to mention emerging new talent.

Pluses

Experience working with external artists, primarily in the Illustration community Strong working knowledge of Adobe Photoshop and/or Unity

Required Application Materials

Resume Cover Letter which should detail why you are interested in working at Blizzard

Character Artist

A Character Artist on the World of Warcraft team is responsible for bringing to life new characters, creatures, armor sets, and weapons to the world of Azeroth. The position requires a strong sense of anatomy, design, and color theory mixed with video game art production methods.

DAY TO DAY TASKS

Create concept art for characters, armor sets, creatures, weapons and other assets 3D model characters, armor sets, creatures, weapons and other assets Texture characters, armor sets, creatures, weapons and other assets Create assets that fit within the World of Warcraft style Enthusiasm for working closely with other Artists. Communicate with Production, Design, and other departments

YOUR BACKGROUND

2+ years of experience in game development concept, modeling, and texturing of characters Solid background in traditional arts included but not limited to painting, illustration, design or traditional media An exceptional understanding of anatomy Eye for light, shade, color, and detail in creating painted texture maps Self-motivation, good communications skills, and a great team-player attitude Knowledge and understanding of the World of Warcraft art style and universe

SEND US

Resume Portfolio website Cover letter which should include: Why you are interested in working at Blizzard What games you are currently playing

Sr/Concept Artist

We pride ourselves in forging amazing worlds and experiences for our players to dive into! To accomplish these epic goals, we need passionate, creative, smart, driven people with kickass talent.

We are looking for a concept artist to join our team on an unannounced project. This is a hyper-creative role for an artist with a vibrant imagination coupled with a high degree of artistic skill. You will be expected to assist in defining the overall look and feel of a wide variety of characters, weapons, environments and other elements. This role requires a strong sense of design as well as the ability to render highly detailed concepts. We value a tightknit team that celebrates artistic passion and pushing the creative bounds. If you have the desire to push your talents to help us create an awesome Blizzard experience, then join us!

Responsibilities

Work in conjunction with the 3d character artists to create a high-quality asset from beginning to finish. Create environmental concepts that include landscape/architectural designs, props, and occasional mood paintings. Create original character and object concepts for every aspect of the project, including character sheets and multiple object view angles. Iterate on in-game assets with production artists via paint overs, studies, and group critiques. Work with the art director and leads to flesh out the creative aspects of the project.

Requirements

Self-motivation, good communication skills, and a great team-player attitude Strong understanding of digital content creation tools such as Photoshop, Painter, etc. Excellent illustration skills, deep understanding of composition, anatomy, color theory, values, form, shape language, and silhouette Able to carry an idea from the conceptual phase to the finished illustration and to full implementation A passion for games

Pluses

Previous experience working on a first-person or other action-oriented game Working knowledge 3D art techniques and software packages such as Maya, 3Ds Max, or Zbrush Strong foundation in the traditional arts, including but not limited to figure drawing, landscape painting, and illustration Have shipped AAA PC or console titles as a concept artist

Required Application Materials

Resume Cover letter Portfolio demonstrating relevant artistic skills Only online artwork submissions will be accepted (e.g. website, blog or online album) An art test may be required if the work presented doesn’t adequately demonstrate an ability to match our desired style for the game

FX Artist

An FX Artist on World of Warcraft creates explosions, spell casts, ambient world effect and larger world destruction animations. You will be the bridge between art and design communicating gameplay ideas to the player all while creating a compelling visual storytelling experience. An FX Artist on the team should be swift and efficient along with having a skull full of great ideas.

DAY TO DAY TASKS

Create spells, creature attacks, explosions and more FX animations in the World of Warcraft FX style Strong hand painted texturing skill that fits within the larger world Ability to prototype and create block-out FX Enthusiasm for working closely with other Artists Communicate with Production, Design, and other departments

YOUR BACKGROUND

Experience developing particle systems and geometry based visual effects Background in animation with an eye for timing is a plus Understand real-time game development needs Self-driven, passionate, creative problem solver, and a great team first attitude Ability to explore a wide variety of ideas that push the World of Warcraft style

SEND US

Resume A demo reel link Cover letter which should include: Why you are interested in working at Blizzard What games you are currently playing

Outsource Supervisor – Character Art

The minions of hell grow stronger! Our family of diabolically talented developers is expanding. Our backgrounds are varied but we all share a passion for the dark, the gothic, and the macabre. If you value a tightknit team that celebrates self-expression and a multi-disciplinary approach, then join us on the Diablo team!

We are seeking a highly motivated and talented character artist to help set the foundation for outsourcing character related art. This position requiring hands on creation, feedback, management, and engine integration of outsourced character art. The ideal candidate can give precise feedback, in many cases providing demonstrations on how to implement feedback and direct external artists to successful results. You must also be an experienced enough to hit our internal standards on characters from start to finish. You will make art and teach others how to meet our internal standards.

Responsibilities

Manage communication, provide feedback to artists, and help maintain a strong creative relationship between external and internal art teams. Generate detailed documentation, video reference, and examples of art asset production, procedures, and engine requirements to support the external vendors. Own the quality control over all incoming art assets, providing detailed feedback and approvals to the vendor in order to deliver quality assets to the development team. Implement approved assets into the game engine, along with making any needed fixes to keep assets consistent and game ready. Personally create high quality models, materials, weapons when needed. Work closely with the art director, art leads, production team, and outsource manager to determine outsourcing needs. Coordinate with the outsource manager to schedule and track incoming assets. Identify and research possible vendors. Travel may be necessary to help train and coach approved vendors.

Requirements

Experience in game art asset creation in a variety of software packages including Maya, 3ds Max, Zbrush, and Photoshop Strong character, weapon, and environment modeling experience and skills a must Clear and concise communications, leadership, and people skills Must be highly organized, self-driven, customer focused, and a great team player Understanding of the visual style of Blizzard games and a passion to push it to the next level Have shipped AAA PC or console title as an environment, character, or technical artist

Pluses

Experience working with outsourcing teams Experience in an art director or lead artist role Fluency in a language other than English, including Chinese, German, Spanish, Italian, or Russian

Required Application Materials

Resume Cover Letter which should include: Why you are interested in working at Blizzard What games you are currently playing Portfolio, and / or reel demonstrating relevant artistic skills Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work/life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!

Prop Artist

Blizzard Entertainment is seeking a Prop Artist to champion prop art asset creation on World of WarCraft.

A Prop Artist can work on everything from an Orc battle wagon to a melted candle. Props in World of Warcraft tell a story and the team is looking for someone that can not only tell a story with their props but can also concept, model, and texture props start to finish.

DAY TO DAY TASKS

Concept props for various cultures in the World of Warcraft style Model efficient assets that fits within the style of the game Strong hand painted texturing skill that fits within the larger world Ability to prototype and create block-out assets Enthusiasm for working closely with other Artists Communicate with Production, Design, and other departments

YOUR BACKGROUND

2+ years of experience in game development concepting, modeling, and texturing objects Experience animating objects is a plus Understand real-time game development needs Able to collaborate closely with other Artists Ability to explore a wide variety of ideas that push the World of Warcraft style Software experience such as 3ds Max or Maya

SEND US

Resume Portfolio website

Cover letter which should include:

Why you are interested in working at Blizzard What games you are currently playing

Senior Environment Artist

The minions of hell grow stronger! Our family of diabolically talented developers is expanding. Our backgrounds are varied but we all share a passion for the dark, gothic, and macabre. If you value a tight-knit team that celebrates self-expression and a multi-disciplinary approach, then join us on the Diablo team! Blizzard Entertainment has an amazing opportunity for a Senior Environment Artist to join its next great game! The ideal candidate possesses outstanding artistic abilities, communication skills, and a truly collaborative spirit! Our ideal candidate is able to model and texture compelling assets in the latest engines using PBR. Essential skills include a solid grasp of form, color, and light for both 2D and 3D art assets. You are capable of concepting, modelling, and texturing your work! You are also up on the latest tools and technology related to Physically Based Rendering pipelines. The ideal candidate works well in an environment of peers who are passionate about working on the dark gothic world of Diablo, making great games, killing millions of monsters and getting loot!

Responsibilities

Author environmental assets for a PBR pipeline including concepting, modeling, and texturing assets for the Diablo World Work with Lead Environment Artist and the Art Director to ensure all assets are meeting the high quality bar Blizzard is known for Serve as an active participant in team art discussions, critiques and reviews

Requirements

A minimum of 5+ years’ experience in game development modeling and texturing environments using Maya, ZBrush, and Photoshop Experience and a portfolio demonstrating assets developed in a PBR pipeline. Experience working with a lead artist or art director in developing a unique and cohesive modeling and texturing style for environment assets Proven problem-solving / prototyping ability Superior eye for light, shade, color, and detail in creating texture maps An exceptional understanding of form, shape, structure, and silhouette in regards to modeling Able to work creatively as part of a large or small group Ability to mentor junior environment artists and provide meaningful feedback Self-driven, excellent communicator, big picture minded and a model team-player A passion for games

Pluses

Strong foundation in the traditional arts including, but not limited to environmental illustration Experience creating textures in a PBR rendering pipeline using tools such as Quixel, Substance Designer, or Substance Painter

Senior Technical Artist – Animation

Blizzard Entertainment is seeking an exceptionally skilled technical animator to join us in developing a character and animation pipeline. Your charge will be to create rigs and tools for animating a wide range of characters and creatures. You will help guide modelers and animators in the creation of this ensemble, supporting the crisp gameplay and stunning visuals that are hallmarks of Blizzard’s work.

Our ideal candidate has extensive experience rigging on one or more successful AAA console or PC games. We are looking for someone with extensive experience with 3D animation tools, great collaboration skills, and a passion for Blizzard games. You’ll be part of a team just as excited about making great games as you are, and together we’ll work to create some of the most epic entertainment experiences ever.

Requirements

Comprehensive knowledge of rigging in 3D content creation software, such as 3ds Max or Maya Strong technical background and a positive attitude Highly self-motivated and collaborative, able to help drive a character from start to finish Ability to communicate effectively with animators, character artists, and engineers Detail-oriented problem solving ability Expert-level knowledge of Python, MEL, or C++ Keen eye for good model topology Experience with technical simulation, such as physics or cloth A minimum of 3 years’ experience in game character rigging Passion for playing and making video games

Pluses

Experience with games that use a first-person perspective Modeling and animation skills in 3D content creation software Knowledge, understanding, and familiarity with Blizzard universes and lore Required Application Materials

Technical Artist – Character

The minions of hell grow stronger! Our family of diabolically talented developers is expanding. Our backgrounds are varied but we all share a passion for the dark, gothic, and macabre. If you value a tightknit team that celebrates self-expression and a multi-disciplinary approach, then join us on the Diablo team! Blizzard Entertainment is looking for an exceptionally skilled Technical Artist to work on all things Diablo.

Your tools and pipeline knowledge will give our team what they need to hack and slash through hordes of demons. You will help the animation team define, create, maintain and streamline the animation pipeline and processes for combat and monster slaying. Your responsibilities include forging tools, writing scripts and building rigs. You take on quests that will have you assisting with animation and dynamics such as in-game physics for cloth and ragdoll, as well as working with other teams to ensure that character models satisfy technical and animation needs.

Our ideal candidate possesses extensive experience working with 3D animation tools, the creation of character based rigs, as well as a deep understanding of good game play communication. You also work well in an environment of peers who are passionate about Diablo, have a basic knowledge of animation, enjoy making great games, killing demons and getting loot!

Requirements

A minimum of 3 years’ experience designing, creating and supporting complex character, facial and weapon rigs in Maya (or equivalent 3D program) Extensive experience building tools to improve animation, rigging and/or character pipelines Able to own the skinning process for a variety of characters, garments and gear High level scripting experience with Python (or equivalent scripting language) to automate the character animation process Familiarity with in-game character physics such as cloth and ragdoll Self-driven, good communicator and a great team-player Previously shipped AAA PC or console titles in an equivalent role

Pluses

Strong passion for developing games Knowledge and understanding of the Diablo universe Fundamental animation skills

Required Application Materials

Resume Cover Letter which should include Why you are interested in working at Blizzard What games you are currently playing Portfolio demonstrating relevant artistic skills required Only online artwork submissions will be accepted (e.g. website, blog or online album) Must be willing to complete an art test if requested to do so

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