Title

Screenshots

A whole new combo system for the action that the first game failed to give

You can (finally) jump to evade or land more blows

Input the right buttons during UNLEASH to deal a killing blow

Enjoy an enthrilling story full of nonsense

Controls

This game is keyboard and joystick compatible.Player 1

Move - I,J,K,L / joystick directional pad

Basic attack - Z / joystick button 1

Skill attack - X / joystick button 2

Jump - A

Unleash - S (only when unleash bar is full)

Operate menu - mouse

Exit to menu - ESC

Player 2

Move - arrow keys / joystick directional pad

Basic attack - numpad 1 / backspace / joystick button 1

Skill attack - numpad 2 / enter / joystick button 2

Operate menu - mouse

Exit to menu - ESC

Pointless Development Facts

Though this is Final Flames 1.7 officially, it did not get its numbering until Final Flames 2 was in progress. The numbering was done to show when each game happened chronologically.

This is the first game that introduced Naira. She was initially just a normal enemy character mimicking Joriel's attire labeled as Stalker. We later gave her a name, Marisa. We wanted to give her a fresh start as a major character in the series. So she had a new appearance and a new name, Naira. The name Naira was formed by flipping Brian backwards, nairB. We just changed the B into an A afterwards.

Naira was planned to be a party member but was scrapped

Joriel used to have condoms as one of his projectiles for STUFF

RPG Tournament was planned to be a traditional free roaming RPG but was later dumbed down into a practice project for making an RPG in Game Maker. The game files has a map where Joriel can run around in. There was even an escape option for battles.

The game used to have an items option where Joriel can access Coke instead of using a healing spell

The Final Boss was planned to have a special UNLEASH skill called World Wide OW, which was taken from a Final Fantasy flash game with AOL Broadband.

Development was delayed due to an immature humor among the team consisting of editing Megaman enemy sprites into belly creatures

This game is supposed to take place in the future, but King's sprites were still from Final Flames 1, where he was still a child.

King's sprites had to be scaled down to fit proportions, but this caused him to lose one eye and look stupid, starting an official personality trope that King is slightly dumb

Chair suddenly just decided to turn a normal enemy into a major character in the series and got obssessed with this pairing that she made crappy retracings of art for them

Naira's disgusting first sprite when she was just a normal Stalker enemy

Naira sprite when she was planned to be playable

Why would you throw something pleasureful if you want to hurt an enemy

There's no escape for tournaments

Temporary HUD

Belly Ogre... one of the many belly creatures of the team's inside joke