Enjoying it immensely, even though I managed to get myself killed by a Brimstone Spider. Plenty to explore, lots to find, all manner of hidden passages neatly tucked away - this is excellent and I am very grateful for the hard work.

2) Also, oddly enough, I can't seem to actually sell those Mithril Orakur weapons at shops. The shopkeeper quotes me a price, and I hit "Okay," but then nothing happens. Rather odd! I wonder if that's a more global problem with custom items or something. I'll have to run some tests tomorrow... A couple of those items have a zero "max condition" (I assume this might make them indestructible?), and I'd assumed that's what did it, but the sword (and one of the others) has a condition of 5000, so that wouldn't be the problem on those. (If the zero-condition thing wasn't intentional, that might be another small bug.)

First off, thanks for the mod - it's great fun and I'm enjoying it a lot.

But I've come across a weird problem. Having made it pretty far I loaded up my game and have found that my character suddenly has over 6000 pounds of encumberance! I've looked through the inventory and there's nothing particularly heavy. It seems to be a problem when I load the game. I loaded from another, earlier slot and got the same problem.

I've made it into some of the rooms in the lost city and was standing next to the bench with the mythril cog; I'd just picked it up, and also the alchemy ingredients next to it. I was ok at that point and saved. When I reloaded, I was Too Heavy To Move

The previous load was from when I was just about to go lava wading off to the east. Again, I was fine when I saved the game.

I've never seen this in the 'regular' game so I'm wondering if this is somehow down to the mod. I mean, I know I've probably been eating a few too many roach legs (mmmm, roach legs) but I don't think I'd put on that much...

Quite strange, certainly... It's not my mod, but I'd be curious to see the savegame. Could you upload the slot somewhere? I hadn't run into that on my playthrough, but I also don't think I ever loaded the game from a save, so it could be something related to that.

Have you tried dropping all your items one by one to see if there's one in particular which was causing it?

Quite strange, certainly... It's not my mod, but I'd be curious to see the savegame. Could you upload the slot somewhere? I hadn't run into that on my playthrough, but I also don't think I ever loaded the game from a save, so it could be something related to that.

Part of the data structure for the items tells the engine how many of an item are in a stack (most often seen with food, arrows, and potions). One of the Orakur Hands in your inventory had a "quantity" field of 65535... Even though it wasn't marked as stackable, the engine was still seeing that data and concluding that the item weighed 6,553lbs. That's interesting about the duplication - I'll try and see if I can reproduce the issue later. In any case, here's a fixed version of your "char" file which only has one Orakur Hand, and has it weighing properly: http://apocalyptech.com/eschalon/misc/fixed-char.zip

On a side note, that's interesting about dropping it. I'll have to check that out as well. I know that after I got out of the mine, I stored mine in a barrel somewhere, so it was possible for me to get it out of my inventory. I hadn't tried dropping it outright, though. Edit: Yeah, the hand is of an item type "Special," which the game won't let you drop, but it will allow you to store it in a container.

Edit: I should perhaps also mention that I don't actually know why/how the quantity of that item got changed to 65535. That's something I couldn't reproduce yet, and it didn't happen on my playthrough. So I'm not sure how that came about, but at least it's something fixable.

Last edited by xolotl on March 19th, 2014, 3:54 pm, edited 1 time in total.

So I figured out why the custom items were duplicating like that (you can do the same with other custom items in the mod), and also why I wasn't able to sell some of them to a merchant.

Turns out that that can happen if the "quantity" field on the item is set to zero. Even for non-stackable items, the quantity has to be set to 1 in order for the items to behave properly. I'll put a bug in place to get the editor to use 1 by default instead of zero, in the future. I should be able to get that fixed by tonight.

xolotl wrote:Turns out that that can happen if the "quantity" field on the item is set to zero. Even for non-stackable items, the quantity has to be set to 1 in order for the items to behave properly. I'll put a bug in place to get the editor to use 1 by default instead of zero, in the future. I should be able to get that fixed by tonight.

Fantastic, thanks! I've loaded up the fixed character and it's all working great, thanks for your help!

Good thing, too - with my character broken I was forced to do other stuff, like work, tidy up, talk to the wife and kids, sleep, eat... but now I can get back to Rockhammer