After exploring algorithmic and generative composing for a while, I want to make an app that is intuitive and easy to use, fits for all kinds of music, increases the chance you come up with something you want and easy to change a single note, the result is ITVL (Interval).

"JEG", means I in English. A theatre play for kids. It examines identity and the line where I starts and end. One of the actors is deaf, the other can hear. Both use sign-language. The voice is prerecorded voiceover.

First version of “Into the Void”, a series of audiovisual installations exploring physical structures creating light and shadows with immersive audiovisual spaces.
A array of triangles is placed on the floor, each one has a LED strip on the back which are connected to an Arduino.

Please write a message, but who will answer you? Another visitor of the exhibition or our chatbox robot? Can you tell the difference? The installation consist of two chatbox stations placed in different exhibition spaces, the stations can communicate with each other or through a computer bot.

This installation refers to characteristic soundscapes of Krakow.
By moving hands above a map of the city, visitors can experience various soundscapes of different parts of the city.
It’s built using light sensors which react on the changing of the light while hovering the map with hands.

An interactive installation which aims to create a sonification of stars and constellations data through a dedicated interface.
Since there’s no sound in space, I wanted to to conceptualize a link between electromagnetic and sound waves allowing visitors to learn about specific stars through sound information.
Two players can use the system at the same time, by moving their right hands over the two black, circular sensors.
The data rendered for each star are: temperature (color index: red star = old and cold, blue star = hot and young), brightness (as seen from Earth), distance (from Earth) respectively mapped into: frequency (Hz), amplitude (dB), duration (ms).
The project has been developed using Arduino, Leap Motion and Max7.