Greetings, fellow Scenario Designers. I'm just letting you know that the Help Thread has been emptied so that you won't have to shuffle through 25 pages of questions and answers before you ask your questions. Instead, take a look at the Scenario Design Page that Angel AoErat has provided and already posted for us in his other thread, and take a look at everything there is to know about Scenario Design before asking any questions.

Can anyone tell me the trigger to add things to the objective list? Thanks for the help in advance.

It's not a trigger. It's in the trigger main menu, where you can configure name, loop and starting state settings. Set the 'Display as Objective' switch to 'Yes' and write the text for the objective in the 'Trigger Description' box.

ArnieFett, I simply made a new player, made that player and enemy to the unit's player, and then made the invisible target a unit under the enemy. Therefore, the unit will attack the IT like it was an enemy.

Uh... what are you talking about? I know how to use ITs. But AA won't attack them. So I'm asking how to make AA attack it. Not how to use ITs. Please read the question before you say something.

DarthMarcClone Trooper

posted
05-11-04 01:13 PM
EDT (US)
754 / 2270

Quote:

Uh... what are you talking about? I know how to use ITs. But AA won't attack them. So I'm asking how to make AA attack it. Not how to use ITs. Please read the question before you say something.

I'm not telling you how to use ITs. I'm telling you that if that's what you did, then the unit should attack it. Please read the answer before you say something.

Obviously I have tried that. I know how to use ITs, but AA units will not attack them. I am asking how to make AA units attack thin air. Did you even try that idea with an AA unit?

BloodyBronkoClone Trooper

posted
05-12-04 04:52 AM
EDT (US)
756 / 2270

Hey, I installed the mod allunits by mace and i removed it later, now some units are still renamed, is there anyway to change it back or can i download the original name file around somewhere without reinstalling star wars galactic battlegrounds game????Plz tell

pbguy1211Clone Trooper

posted
05-12-04 10:27 PM
EDT (US)
757 / 2270

okay, i'm relatively new at the scenario making... so pardon my complete stupidity and my lack of time to search the previous 14 or so pages of this thread...anyway, here we go. if i want to make a unit, that's gaia i guess, but i dont want anyone to have control over it until a certain time, do i simply set a timer and a condition for that unit's possession and it'll just sit there until those conditions are met? so this way, say a plane flies over my unit, that still wont change the ownership of it.

I think that with that, you need a looping trigger that changes ownership to gaia until you turn off that trigger. Or you could use an ally player for the unit(s) and then set a change ownership trigger at the time you need it.

Shadow JediClone Trooper

posted
05-13-04 06:05 AM
EDT (US)
759 / 2270

I think you could make it so that it changes a gaia unit over to gaia (that should keep it gaia) and have it change to whatever player it's going to when the condition is met.

As the demon sleeps, man turns on manHis own blood and madness soon cover the EarthFrom the depths of despair awaken the RazgrizIts raven wings ablaze in majestic light -- Ace Combat 5

[This forummer has been edited by Jesus Christ. (Edited 8-2001)]

dark milesClone Trooper

posted
05-16-04 12:55 PM
EDT (US)
760 / 2270

how do you make ultimnte map revelers act like swicthes like in shadows of the empire specil adition?

You said we where going to Taco bell notbespin gas platform-Han

ArnieFettBanned

posted
05-16-04 02:01 PM
EDT (US)
761 / 2270

Em, of all the stupid questions...Just use an "objects in area" or "bring object to area" with the area as the square with the ultimate map revealer on. Then make desired effects.

dark milesClone Trooper

posted
05-16-04 09:14 PM
EDT (US)
762 / 2270

ya but how for them to work right?

You said we where going to Taco bell notbespin gas platform-Han

XcalClone Trooper
(id: Xcaliber)

posted
05-17-04 11:05 AM
EDT (US)
763 / 2270

Bring object to area is where you set an object and set an area, so you set the area as right of the revealer. Let's say you want it to unlock a gate, so you have that then you have it where you set the unlock trigger and set the gate. Simple.

Long question short, which file should I download to stop units moving unless I use triggers.

James Skywalker Resident since 2002.

UlicClone Trooper

posted
06-06-04 03:35 PM
EDT (US)
774 / 2270

You download Immobile Units AI Gold.

U l i c

Proud Member of Rogue Creations

Current Project: The Conflict of Haguuin

[This forummer has been changed by Christ]

WiseeClone Trooper

posted
06-13-04 11:18 PM
EDT (US)
775 / 2270

In your healing ai and template I have it all working except I copy the - sign but when i go to the other part to paste it, the program won't allow me to paste it have you any sollutions to my problem?Wisee

AstroClone Trooper
(id: Astro_mech)

posted
06-13-04 11:27 PM
EDT (US)
776 / 2270

You have to right click and select "paste" to paste it, ctrl + V does not work.

- Astro

MaStEr_0_RaZ0RClone Trooper

posted
06-14-04 07:19 AM
EDT (US)
777 / 2270

OK, now guys, how can I erase the ugly lines surrounding a unit? I mean, so they look like they stay "hidden" behind a building... I did it before but yeah, I forgot.

EDIT: Very alive, Isnt this place?

Master RazorCurrently Working OnTales of the Republic SEMandolorian TC modClassics Total Conversion

Darth Fett, if your refering to the shadows of the empire campain. Tevious placed the units he wanted to die in the flood in a different place on the map that looked the same except for the terrain and the troopers to simulate flooding

ArnieFettBanned

posted
06-16-04 04:20 PM
EDT (US)
779 / 2270

Right, I have another problem. I have a Wookiee worker, in a cutscene. When I task it the first time, it goes fine. Then, it starts going its own way. It passes through an area where it gets tasked in another direction, but it just turns for a split second, then goes on again. I've looked at all the triggers, and there are no looping triggers that would cause it to keep going, or tasks that go to the other side of the screen. A worker is really necessary for the cutscene, not that Wookiee hero. (Since when do Wookiee slaves go about with guns? ) Please help.