The sd2snes and sd2snes pro support like 99.9 percent of the games even those with copy pretection. There are a small number of BSX games that have some issues and 6 special chip games that do not work as of yet.i can not remember them at the moment but you can see a list on the sd2snes.de blog

Contacted him and copied the contents of the latest version from the website into the SD2SNES folder and that fixed it, but Doom's instruments eventually got quiet in the first level. Is that normal?

I don't honestly know if that's normal. The last time I sat down and really played Doom on SNES was when I was around 8 or 9. I only touched it recently just to see how it worked on the SD2SNES. I'm glad you got it working tho.

Does anyone know when kirby super star will be fixed in 1.10.2 or if a new firmware will fix it?

If my theory is correct the Japanese version known as Hoshi no Kirby Super Deluxe has hardly any bug glitches in it. It's also vastly superior to Super Star...

How exactly is the japanese version of kirby superstar better?

A different strobe on the splash title screen before the start icon appears, different strobe effects in gameplay a really cool water effect on the Fountain of Dreams, food that was later carried over to the Smash Bros series games as due to changes internationally a lot of food sprites were later changed to more common foods outside of Japan.

The PAL version known as Kirbys Fun Pak was actually based on the build of the Japan version but had it's food changed but unlike the NTSC version the effects are based off the Japanese build.

As for effects it's too hard to remember them all, you may notice the title screens strobe being a different color or if I recall it was cut entirely out of the Kirbys Super Star game. A lot of other stuff was changed too.

And lastly why it runs better is that odd line going through the sprites is non existant when on the SD2 SNES, it still has the odd line on a few static idle sprites but its less noticeable than the other versions.

Of course later versions of this game no matter what platform they came on became inferior due to the whole Pokémon Shock Incident, but why the NTSC version removed so many effects is still a mystery I haven't gotten my head around especially as this game was a 96 based one on release...

So to sum up the japanese version has a lot of visual effects removed from the American version? This I didn't know.

I'm with ya on that one. Especially since we have a wonderful Gameboy flash cart from krikzz. Pair that with a super gameboy 2 and you're in a wonderful world of 8 bit hand held gaming on the big screen. I can understand where people are coming from to a point. It's convenient and easier on the wallet if the sd2snes does everything but people need to curve there expectations.

The only problem is the SGB2 is unusable unless you have a Japan SFC a lot of us only have the regular SGB which works on international SNES consoles. Also it's interesting to note the SGB2 rom actually loads on a stock SD2SNES but nothing responds on it so you cannot use that custom boarder anywhere... besides I prefer the stock SGB boarder even though I prefer to use custom SGB boarders that load up with any game.

Any japanese super nintendo cart will work fine in an american snes. There are 2 plastic tabs inside the snes cart slot only present on the american units in both the original and small redesign. If you cut off or snap those tabs off the japanese carts will fit and work fine. That is literally the only thing keeping japanese games from being played. I did it with a pare of needle nose pliers.The super gameboy 2 works great on my american snes and gameboy carts are region free out of the box. They dont require any modification to work and will fit in both japanese or american super gameboys or hand helds. When it comes to pal or european snes carts they may fit like japanese titles but the difference with pal and ntsc signals will most likely result in no picture or a flashing image due to the different refresh rates. Just thought id add that too just to be thorough. So yes you have nothing to worry about if you wanna get a super gameboy 2 instead of the original since the 2 has the correct cpu clock speed.

I ordered a custom NTSC style shell and label from an etsy repro seller for my SD2SNES (rev. J purchased from krikzz.com came in their SFC style shell). I understand I'll have to dremel the new shell to make room for the extra contact pins and the USB & SD slots. When I did a dry fit for with the new shell I was surprised to see that the top corners of the PCB seem to run outside of the boundary of the NTSC shell.

There don't appear to be any traces on these areas of the pcb. Would it be safe to cut down these spots to fit this case? Or did I get a repro case that's somehow different from a standard one that should fit easily?

Thanks.

Short answer? No. Someone who makes the thing would have to chime in to be 100 percent sure but many pcb's have hidden layers which you will damage by trying to cut part of it off. Your best bet is just buying a universal shell or an american shell for the sd2snes specifically or just cut the shell you have there but not the pcb. Better to do that than risk ruining a 200 dollar piece of tech my man.

I'm with ya on that one. Especially since we have a wonderful Gameboy flash cart from krikzz. Pair that with a super gameboy 2 and you're in a wonderful world of 8 bit hand held gaming on the big screen. I can understand where people are coming from to a point. It's convenient and easier on the wallet if the sd2snes does everything but people need to curve there expectations.

Could the Sd2Snes Pro can emulate GBA as a Super Retro Advance Carteidge?Maybe? 😜

the super retro advance cart is literally a clone gba system on a chip. the snes isnt even used for anything other than power and controller input. it doesn't even process or display the graphics of the cart. the cart has a 3.5m output for RCA audio and composite. I am pretty sure what you're wanting to do just isn't feasible.