The best part is you've got everyone pulling pretty regularly. So even if one person is good at jenga, eventually someone who is bad will have their turn come around. Plus if someone is using it regularly to strengthen themselves, you can start giving them multiple pulls. You can also institute extra pulls depending on the amount of desperate strength they are trying to call on. Rising from the dead could be a 5 pull kind of scenario, especially if they've been pulling a lot.

The benefit of this by the way is that many medevil societies considered it meritorious to kill outlaws. Why summon an army of mages when you can simply say hey it isn't murder to kill these people to any and every common human around. Also it is generally forbidden to offer outlaws food, water, and shelter. Doing so can lead to being declared an outlaw yourself.

Have them exiled and declared outlaws. Being an outlaw meant you weren't allowed to access a town and all of the food and social advantages that would make available to you. If you're recognized (even outside of town) you can be killed on sight and there in general is no penalty for killing an outlaw. If you extended that order throughout the Lord's alliance then no nation or vassal region of a Lord's alliance member would willingly give you sanctuary in their towns walls. A group could have a Lord or someone of similar stature remove their outlaw status but only with acts of great heroism and penance.

Im using a similar mechanic with a Jenga tower instead of a d100 roll. The downside is if the tower falls terrible things happen to everyone. Took it from a DM who used it in Curse of Strahd to define when Strahd would show up to fuck over the party.

I asked my group to vote prior to that game on what they thought the most disgusting accent was. They agreed on a specifically sleezy variant of the french accent (the overbearing striped shirt and beret wearing stereotype i believe many american's are familiar with.) So then Glabagool was a flirtatious frenchman as a result. He was forever a classic.

It renders strength pointless unless you want to maximize damage with a two handed weapon. Otherwise yes you're right. And the scag cantrips make for a great use of quickened spell. If you go sorcerer then you take mobile and just step back 5 feet to avoid disadvantage. Also the stone option gives you enough tankiness to not have to walk away from a melee build but extra spell slots for utility purposes. It's not better than the fighter but being more spell focused doesn't make the fighter better than it either.

The Stone sorcerer makes up for that by giving the character a great AC option. Paladin's do require strength but there is nothing wrong with a strength based hexblade. Just wear heavy armor instead of going for a dex build. If you want to be a dex fighter though you are correct yeah a regular fighter is better than a paladin.

morenn_ mentions fighter below as an option. To his credit, fighter has a ton of short rest recharge which does a lot for good warlock synergy. I would still say paladin and sorcerer edge out over it because of charisma synergy and the ability to feed the warlocks short rest recharges into making their long rest abilities more sustainable. It's a great option though for sure. See battlemaster especially for the most awesome shenanigans.

The big thing I think as a warlock when picking invocations is you really should try to avoid anything that's once per long rest in usage. Warlocks are meant to burn themselves dry and recharge consistently throughout the day. Grabbing too many long rest powers takes you away from the core of what you are. An explosive little dynamo of whatever you choose to do.

While playing one, don't be afraid to spend spend spend resources. If you focus as much as possible on at will and short rest abilities then you'll likely always have something you can play around with. Dont be afraid to ask the party for a short rest nap either. Your slots look limited, but if you can wrangle 2 short rests in an adventuring day then you have essentially the same casting capacity as any other full caster. If you can get 3 you start to surpass them quickly.

Warlocks can shine in a lot of different ways and fulfill many different roles in a party. You've got a melee build and that's fine. Pick the feats and invocations that'll buff your melee stuff the most. Consider multiclassing paladin or sorcerer. Paladin will let you spend your short rest recharge warlock slots on smites, give you armor proficiencies, and give you a fighting style (dueling or great weapon fighter are best in my opinion. let that guide your feat choices as well if you multiclass). You should also consider if you can get to level 6 as a paladin. That gets you charisma to all your saving throws and all of your buds saving throws if they cluster around you. It also gets you extra attack. That frees up an invocation that would previously have been spent on 2 attacks.

Sorcerer is another good option. It would let you spend slots on sorcery points and give you more magics. If UA is allowed check out the Stone sorcerer for a super great AC boost and access to smites. Not to mention you get your hands on that sweet sweet quickened spell metamagic that'll help you up your damage potential with a quickened eldritch blast every bonus action after you do your melee attack. Picture coming in slashing for two attacks and then blasting your opponent 10 feet away from you with an eldritch blast so they cant come at you all in the same turn. Quickened booming blade is also fun.

"some hand picked miniatures, plus other useful goodies that you didn't know you needed!" specifically are the things im curious about as those are what make up the difference between whether or not this service would be worth it for me.

I would be curious to get some more detail on what other things you're offering besides miniatures as that appears to be driving the cost up substantially from what people are expecting. Your example box on site has a figurine box (something like $14) a dice box ($11 at my local game store), a single figurine (likely less than $3 but possibly more) and a random printed terrain piece (?) So we're coming out to something around or slightly above a $30 value before shipping which im assuming is included.

That's coming close to exact value so I'm assuming you're saving some costs both on being able to maintain a consistent inventory through a subscription based orders system, not having to maintain brick and mortar shops and on purchasing at wholesale prices. However, I saw you comment earlier that the example box is actually smaller than what you would receive in the current iteration of the 35$ box. Could you give me a clear picture and valueof what a current 35$ box? As it stands, it seems like a decent value though i would also probably benefit strongly from just paying 15 or less once a month for figurines at my game store and setting aside the other 20 dollars a month to purchase assorted gaming goodies that are exactly what i want. If you're actually offering more than what's in that picture though then i'm getting a value that's enough to make me consider your service.