Ambermoon is an exciting
new role playing game from Thalion Software which will be
released on the Amiga at the start of 1994. It is the
sequel to the highly acclaimed Amberstar. The development
of Ambermoon has taken over seven person-years, ensuring
that it easily surpasses its predecessor and firmly takes
its place at the front of the Amiga rpg market. Ambermoon
comes on 9 (!) disks and will give you an intense playing
experience lasting weeks or months. Not because it's
hard, but because it's big! Right till the end there will
be new twists and surprises and new graphics and music
for you to discover. Now we will take you on a quick tour
to show you why we believe Ambermoon is the best rpg on
the Amiga. Ambermoon features a complete two dimensional
graphics system which is used to display the interiors of
houses and buildings in 32-colour graphics.

Ambermoon
contains a complex story telling system which makes rich
interaction possible and creates involving events,
dialogues and encounters. Here you see an example of a
dialogue with one of the more outlandish persons
inhabiting the world of Ambermoon.

Not everything in
Ambermoon takes place in houses or dungeons. There is an
entire world for you to explore, with many different
terrain types and hidden corners. And there's more than
just one world...

Additional
to the two dimensional system, Ambermoon also contains a
revolutionary real-time texture-mapping system allowing
you to move freely through three-dimensional cities and
dungeons. Here are some pictures of the cities you will
visit in Ambermoon.

And here is
one of the many dark and dangerous dungeons which you
will explore in Ambermoon...

To make navigation in the
dungeons and cities of Ambermoon easier, you have access
to a sophisticated automapper, which draws a map as you
go along and even allows you to return quickly to places
you visited before.

In Ambermoon you will regularly find
hidden chests filled to the brim with treasures, weapons
and magical artefacts.

The entire user interface
of Ambermoon has been re-designed and fine-tuned to
ensure that it is as intuitive as possible. Allowing you
to meet the challenge of solving the game instead of the
challenge of trying to make it do what you want.
Ambermoon can be controlled entirely by mouse, and
keyboard short-cuts are available for the experienced
player.

Here is the inventory
screen where you determine what each character in your
party wears and carries around in his or her backpack.

Although Ambermoon is not
a "hack and slash" rpg where you have to fight
monsters every step of the way, when you explore gloomy
dungeons you will regularly encounter inhabitants who are
less than enthusiastic about your presence, and who
express their views using swords, claws and teeth!

Combat in
Ambermoon is not executed in real-time where the person
who can hit the mouse-button the fastest wins. It is a
tactical affair requiring thought as well as daring and
bravery. Combat is displayed using real-time zooming. All
monsters are drawn in 32 colours and are stunningly
animated. Each combat spell has its own special effect.

We believe playability is
more important than size. However, we are still quite
proud of the size of Ambermoon. It contains:

9 disks of fun and adventure

No fancy ray-traced animations or
digitized speech!

34 atmospheric pieces of music by
Matthias Steinwachs

Over 100 magical spells and over
250 different objects

Ambermoon supports the Amiga 500, 500+,
600, 1200, 2000 and 4000. You need at least 1 MB memory
when playing from floppy disk or 1,5 MB when playing from
hard-disk. All additional memory is used. Special
routines are included which exploit common turbo-boards
and the faster processors of the Amiga 1200 and 4000. The
game can naturally be installed on hard-disk.