Aspyr Media has announced an August 29 release for the Mac version of BioShock Infinite. Developed by Irrational Games and brought to the Mac by Aspyr, BioShock Infinite introduces an "entirely new narrative experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky."

Set in 1912, players assume the role of former Pinkerton agent Booker DeWitt, sent to the lost city to rescue Elizabeth, a young woman imprisoned there since childhood. During their daring escape, Booker and Elizabeth form a powerful bond – one that lets Booker augment his own abilities with her world-altering control over the environment. Together, they fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.

With the original BioShock, Irrational Games won "Game of the Year" awards from Game Informer, IGN, G4's X-Play, and BAFTA and redefined what players expect from a first-person shooter. Bioshock Infinite has won over 75 editorial awards, including the Game Critics Awards’ Best of Show during E3 2011.

Rush for Gold: Alaska is available to download and purchase at Mac Game Store. The time management sim gives players the chance to join the search for gold in frontier Alaska. Rush features 40 locations, four seasons, and both time limited and free play modes.

Who says the time of the great gold prospectors has passed?! You have an opportunity to be one yourself. Explore locations for gold and other useful resources, protect your workers from wild animals and robbers, and build the town of your dreams in Alaska!

Burgoon Entertainment recenly announced its first game, Tom vs. The Armies of Hell, and launched a Kickstarter campaign to help fund the indie action adventure title. In the game players take the role of Tom, a low level software engineer who must become a hero when his office complex is transported into Hell. Burgoon has also released an early demo to give players a chance to check out the concept.

Tom vs. The Armies of Hell is an indie action/adventure game with light RPG elements being developed for PC and Mac. The gameplay is fast paced and dynamic and the art is colorful and cartoonishly violent. The story follows Tom, a low level software engineer who is reluctantly thrust into the role of hero when the office complex he works in is transported into the depths of Hell. During the initial chaos, Tom is nearly killed by a demon, but ends up being revived no worse for wear, aside from the fact that his left arm is now missing, having been replaced with the arm of a demon.

The gameplay can be best described as Ratchet and Clank meets Bastion, whereas the story and world are best embodied by Office Space meets Army of Darkness. Throughout the game, Tom gains access to an arsenal of experimental weapons, as well as a variety of mysterious demonic powers, including the ability to transform into a nearly indestructible demon.

What really makes this game unique, however, is that it hasn’t been put together by a large team of people. In fact, it hasn’t been put together by a team at all. Tom vs. The Armies of Hell, or AoH for short, is the work of one dedicated developer named, Sean Burgoon. A veteran of both game development (Champions Online, Star Trek Online, Tombraider) and film visual fx, Sean left his job at Industrial Light and Magic (where he worked on Transformers 3, Battleship, Cloud Atlas, The Lone Ranger, and Pacific Rim) to make a game completely on his own, aside from the music, which is being provided by superstar indie game composer Danny Baranowsky.

During the Activision Blizzard 2013 second quarter financial results conference Blizzard Entertainment's Mike Morhaime revealed that the company's upcoming Next-Gen MMO will not be a subscription based MMO. Codenamed Titan the game is apparently also undergoing other changes as Morhaime noted the company is taking the project in a "new direction."

“I wanted to say a few words about our unannounced project code-named “Titan”. We are in the process of selecting a new direction for the project, and we are envisioning what we want the game to be.

And while we can’t talk about the details yet, it is unlikely to be a subscription-based MMORPG. I also want to reiterate that there has not been an official announcement or projected release date.

What I can say is that the commitment to quality has always been at the core of Blizzard’s values, and we have gone through these type of iterative development process several times in the past on the way to define genre-defining games.

As we continue our assessment, we have shifted some of the resources from the team to other franchises including World of Warcraft and Diablo III, and Blizzard All-Stars — which we believe will add immense value to those projects.”