Laser Mod - Updated to 1.7.2 and 1.7.10!

Can you play the mod through the source code? adfoc is blocked on my computer

Rollback Post to RevisionRollBack

97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If you're the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature.

One of the things I always wanted to do with the original Laser mod was integrate it with Redpower to use its gems. Now that Project Red has brought the gems back could you add some integration? So many sparkles going to seed and not being used. They also have a screwdriver.

Another thing I would like to see is a signal upgrade that lets the beam emit redstone signal along its length. This could in turn trigger a larger laser grid.

I think I saw the reflector emitting lasers in more than one direction during the spotlight... if you don't already have that capacity I want something that does. I'm not sure if the reflectors can be directly adjacent and transmit along a line of them. You might want Shift-rMouse with the screwdriver to toggle the face opposite the one you click to accomplish that. A truly solid laser grid needs that kind of density. The signal upgrade could also light up a line of lasers but a reflector line could emit up to 4 laser walls around the line's axis. An nxn elevator would also be enabled.

One more block... a redstone broadcaster. It aims in one direction and sends signal in a 5x5 beam 6-10 blocks long, passing through any blocks in its path once activated by an outside source. I usually attach engines directly to my steam boilers and would like an easier way to activate them all at once. The broadcaster, the signal upgrade, and some well-placed reflectors would do the job.

Hello! I'm Dah_Kihng, an unimportant player trying to make an awesome laboratory with mods! This mod'll work! I currently have SecurityCraft, Mutant Creatures Mod, Damage Indicators Mod, Rei's Minimap Mod, and soon this mod! If you have any suggestions to help me in my noble mod-quest, please tell me! By the way.. <-< ...="">-> This mod is awesome! Will there be any chance of a laser that you simply can't walk through, acting like a barrier that you can turn on or off?

Hello! I'm Dah_Kihng, an unimportant player trying to make an awesome laboratory with mods! This mod'll work! I currently have SecurityCraft, Mutant Creatures Mod, Damage Indicators Mod, Rei's Minimap Mod, and soon this mod! If you have any suggestions to help me in my noble mod-quest, please tell me! By the way.. <-< ...="">-> This mod is awesome! Will there be any chance of a laser that you simply can't walk through, acting like a barrier that you can turn on or off?

Great mod, its nearly like the old one, maybe not as fancy yet, but i really loved the old one, so i love this one too

But i have a few suggestions:

You schould be able to put a color-upgrade or something on the advancedlaser-Block.
The lasers schould be able to be more powerful with upgrades for example diamond or diamond block.

for detector lasers:(or upgrade)
if an animal goes through a laser, wich has a power of 1 the laser schould be interrupted and not continue along.
if a monster goes through a laser, wich has a power of 1-3 the laser schould be interrupted and not continue along.
if a monster goes through a laser, wich has a power of 1-6 the laser schould be interrupted and not continue along.
it would be good for building elevators, because you can detect if the person leaves the elevator or if someone goes in.

I looked at the post, but I couldn't find anything about permission to add the mod to a modpack. I'm planning on doing a series on YouTube (with some other mods I found), and people might ask for a modpack download. Sooo...do I have permission? I'm not planning on making any money from it, claiming it as my own, or anything like that.