E

EK - Abbreviation for Engine Kill. A method used to preserve the kinetic energy to mimic Newtonian law. That means that the ship will continue to fly on it's vector (i.e. direction) when engine was killed.

F

F1 - Method of disconnected, reconnecting, or closing Freelancer. Also refers to a deliberate disconnection from the server to avoid being pirated, shot, or otherwise avoiding a roleplay interaction. Against the server rules.

Import - A ship model or faction from another science fiction universe, eg. Star Wars, Battlestar Galactica or Homeworld. Import models were common in 4.84, and are gradually being phased out to be replaced with unique Discovery models.

Indie(s)/Independent(s) - Players who carry out acts according to a role they play without belonging to the official faction which is representing that faction. Indies are Discovery Freelancer's most common players.

J

JG - Jump Gate. Jump Gates are man made portals, as opposed to naturally occurring Jump Holes, making travel from one system to another possible in Sirius. Ageira Technologies is the sole manufacturer of a Jump Gate technology in Sirius and builds them as a sub-contractor for the 4 Sirian Houses. Ageiras counterpart in Gallia is EFL Oil & Machinery

JH - Jump Hole. Jump Holes are a natural phenomenom in space (a wormhole) making possible to make a jump from one system to another in Sirius.

Jousting - Head to head firefight. Usually ships move in more-less straight line towards each other shooting with all guns. They turn after each pass and repeat.

K

Kanzler - The term referring to the Chancellor used by the Rheinlanders.

Keiretsu - In corporate culture, keiretsu refers to a uniquely Japanese form of corporate organization. The keiretsu system is based on an intimate partnership between government and businesses. It can best be understood as the intricate web of relationships that links banks, manufacturers, suppliers, and distributors with the Japanese government. For more information see Keiretsu. In the Freelancer Universe, Kishiro Technologies & Samura Industries are the two keiretsu in Kusari.

M

Merc - Short name for Mercenary.

Metagaming - Gaining knowledge outside the scope of the game, such as through forum posts or other social media platforms and then acting on the knowledge which the person's character would not normally be privy to. Considered OOC behavior and strongly frowned upon, and against the rules (though hard to report).

O

OOC - Abbreviation for Out Of Character. Expressing oneself in a manner not suitable for roleplay on the server. Should be avoided if not necessary. The commonly used notation for something which is OOC is "//" (//Please do not re-engage). OORP, Out Of RolePlay, is also a term used for this.

P

PC - Abbreviation for Player Character, i.e. your or another player's ship.

Perishable - Items listed as Perishable and Highly Perishable degrade over time. If you are carrying these items you will notice a slowly decreasing bar under the icon. This shows the spoilage of one unit of cargo. When the bar reaches zero one unit will be deducted from your cargo and the bar will fill again for the next unit of cargo. During a normal run (For example New London to Denver or Kurile to Cambridge) you can expect to lose about 10 units of cargo depending on trade lane disruptions and your docking quickness. The number lost is not based on your cargo size. Losing 10 cargo out of 80 might not be worth it, but losing 10 out of 5000 is negligible.

Pirate - A pilot who uses violent methods to extort money or cargo from other vessels.

Powergaming - The use of exploits, loopholes, borderline RP behavior, or roleplaying another player's character without consent to gain advantage over other players. Extremely frowned upon.

Powertrading - The practice of repeatedly performing a trade run for profit rather than roleplaying reasons, and not responding to any RP by other players (pirates, other traders, etc.). A person who does this is a 'powertrader'. Not against the rules, but bad form.

PVP Whore - Refers to players who care only for the pvp aspect of game and do not wish to involve in other forms of interaction.

Q

Quickdock - Cruising or thrusting very close (less than 100m) to trade lane ring, docking ring or station hangars and pressing the docking button which almost instantly initiates docking. Saves time and is quite effective in case the ship is pursued by enemies.

R

Rep - Short name for Reputation. Indicates the attitude towards the other factions. Scales from hostile to neutral to friendly.

Rep fixing - Changing oneself's reputation toward a NPC faction.

Rephack - This Discovery mechanic locks reputation of specific factions to be below certain level and is based on your mounted ID. The only positive rephack which cannot drop from max level is the one that maximizes the reputation of the faction which represents your mounted ID. Almost all IDs have rephacks. The game applies any necessary adjustment (rephack) to the ship's reputation, each time the ship undocks. [Rephack viewer]

S

Sanctionlancer - A term used to describe the act of reporting a player on a hair trigger instead of an attempt at reason, or just letting the incident slide and for the purpose of getting the player sanctioned.

Sayonara - "Goodbye" in Japanese.

Shieldrunning - It is the act of actively stopping the attack in the enemy vessel when your shields have dropped, and instead focusing on dodging until the shields are back online. Considered as a controversial tactic.

T

Tech Chart or Guidelines for Technology Usage - A component of the rules that determines what guns and ships any player may use as determined by their ID. See here.

Tech Nerf - An adjustment to power regenaration based on your ID choice and technology/ship you have. Native technology to your ID has no technerf. Technology from allies usually sets your regenaration rate to 90%. Technology from friendly or neutral factions sets it to 75%. Technology from unfriendly or hostiles sets it to 10%. [Technerf viewer]

W

X

Y

Z

ZoI - Abbreviation for Zone Of Influence. A collection of systems where a faction's presence is frequent. This is usually the RP explanation for the server rules to restrict factions from conducting hostilities outside of this Zone.