Maker’s Gifts: Astorani are blessed with the Maker’s five gifts, and may be brought back to life four times.

Weapon Familiarity: Astorani are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” or “Astorani” in its name as a martial weapon.

Weapon Familiarity: Azurai are proficient with longbows (including composite longbows), spears, axes, short swords and shortbows (including composite shortbows), and treat any weapon with the word “elven” or “Azurai” in its name as a martial weapon.

Wild Heart: Your love of life pervades everything you do. +2 bonus to all saving throws against being held or charmed. +2 bonus to all saves versus Law based spells. +2 bonus to strength checks to break bonds and all escape artist attempts, including while grappled.

Elven Naturalist: Azurai Elves gain the wild empathy ability and can attempt to improve the initial attitude of an animal. This is a d20 roll, adding the Azurai’s Charisma bonus to determine the wild empathy check result. An Azurai who gains this ability from another source, such as levels in Druid or Ranger, instead receives a +2 racial bonus on wild empathy checks.

Languages: Azurai elves begin play speaking Azuul. Azurai elves with high Intelligence scores can choose from the following: Dwarftongue, Sylvan, Colossus, Myoan, and Common. Asurai elves who are non-spellcasters are illiterate.

Maker’s Gifts: Azurai Elves are not blessed with the Maker’s Gifts unless they follow the old ways (the Aztec gods) or convert to the gods of the Great Church (which requires the Conversion feat and associated ritual).

Rhymerai (Ice Elves)

Rhymeri Racial Traits:

+2 Int, +2 Cha, -2 Con. Rhymerai are bright and elegant, but they have the same frailty of form as their distant cousins the Astorani.

Medium Size: Rhymerai are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Rhymerai have a base speed of 30 feet.

Low-Light Vision: Rhymerai can see twice as far as humans in conditions of dim light.

Maker’s Gifts: Rhymerai are blessed with the Maker’s five gifts, and may be brought back to life four times.

Weapon Familiarity: Rhymerai are proficient with longbows (including composite longbows), longswords, whips, and shortbows (including composite shortbows), and treat any weapon with the word “elven” or “Rhymerai” in its name as a martial weapon.

Selari Racial Traits:

+2 Dex, +2 Con, -2 Int, -2 Wis. Selarai are swift and elegant, but living underwater gives them little use for study, and their carefree attitude leaves them vulnerable to opportunists.

Medium Size: Selarai are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Selarai have a base speed of 30 feet.

Aquatic: Selarai have a swim speed of 40 feet. They can move through water without making Swim checks. They gain a +8 racial bonus on any Swim check to perform a special action or to avoid a hazard. They may take 10 on Swim checks, even if distracted or endangered while swimming. Selarai may use the run action while swimming, providing that they swim in a straight line.

Low-Light Vision: Selarai can see twice as far as humans in conditions of dim light.

Gills: Selarai breathe salt water with ease. They can also breathe fresh water, but most find the experi- ence to be very uncomfortable and are treated as fatigued while doing so and for 10 minutes afterward. Selarai can survive out of water for 1 hour per point of Constitution (after that, refer to the suffocation rules on page 445 of the Pathfinder Core Rulebook).

Elven Immunities: Selarai are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Elven Naturalist: Sylphi Elves gain the wild empathy ability and can attempt to improve the initial attitude of an animal. This is a d20 roll, adding the Sylphi’s Charisma bonus to determine the wild empathy check result. An Azurai who gains this ability from another source, such as levels in Druid or Ranger, instead receives a +2 racial bonus on wild empathy checks.

Maker’s Gifts: Sylphi, if they follow the gods of the Great Church, are blessed with the Maker’s five gifts, and may be brought back to life four times.

Weapon Familiarity: Sylphi are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” or “Sylphi” in its name as a martial weapon.