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Assuming you mean a pixel*pixel scrolling engine, I personally don't see why this is so impressive. Not that I'm flaming you or anything, but people have been doing that since the late 90s, if not earlier, and it's really a very simple technique, and a lot of people use it for 2D games with maps (like RPGs, RTSs, etc.), so it's not really something to boast about. No offense or anything. [smile]

Unless you're using something other than a smooth-scrolling tile map (which is what I assume people mean when they say "pixel*pixel"), of course...

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Ha ha, that is good fun. It seems like a very polished little game and was quite entertaining. One thing...what size is the resolution supposed to be? On my laptop at work the game plays on a tiny, tiny window. But still cool. Good luck and keep up the old schoolness.

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the game runs in a 320x200x8 bit resolution. the game uses one single 256 color palette, it is never changed. to make the game fullscreen (or come out of fullscreen), hit alt+enter.

about the display being squashed, your monitor will store settings for various resolutions, and theres a chance you may have never run a 320x200x8 bbit app before on that monitor. try using the viewport adjustment controls on your monitor to fill the screen with the picture. it should not alter your settings for your normal res(s), and it should also remember your settings for any app you'd run that would use the same res.

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Guest Anonymous Poster

I've completed the demo, and have some opinions/suggestions and some bugs to feedback to you, but your sourceforge forum requires me to register and log in to post, so I'll just pass. Not really feel like to apply through all the tedious forms to fill and waiting for an activation e-mails and such, just sick and tired of forums with no public posting capability.