I'm trying to create an app in Xcode 4 based on geofencing. The app will notify the user when entering a region with certain center coordinates and a certain radius given in meters. All my regions are saved in a p-list. However I get multiple callbacks and more locations than I want gets called (i.e. locations not even in the right location gets called. Below you can see our code. I have also added a kml-layer which you can ignore because it has nothing to do with the fencing. My p-list is an array and contains of 20 items with the type dictionary and the keys are title, latitude, longitude and radius. The radius is set to 50 meters.

#import "AppDelegate.h"
#import "ViewController.h"
@implementation AppDelegate
//DERAS ALLTSÅ KML!!
@synthesize window;
@synthesize viewController;
//
//Deras alltså KML!!
#pragma mark -
#pragma mark Application lifecycle
//
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
self.viewController = [[ViewController alloc] initWithNibName:@"ViewController" bundle:nil];
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
//Deras alltså KML!!
[window addSubview:viewController.view];
//
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application
{
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
- (void)applicationWillTerminate:(UIApplication *)application
{
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
//Deras alltså KML!!!
- (void)dealloc {
[viewController release];
[window release];
[super dealloc];
}
//
@end