Spencer Lueders returns with his new, content packed Houdini course. This CGWorkshop will take you to the next level using Houdini to simulate fluids, fire and smoke and will teach you the secondary elements required to produce high quality, dynamic simulations.

CGWorkshops - Fluids FX using Houdini 13

Starting with the basics of voxels you will learn about smoke solvers, micro solvers and the Pyro Solver. You will then move on to gain a firm understanding of the Houdini FLIP Solver, particle manipulation and heuristics while working on your own simulation projects.

This course will fill quickly as it is the perfect next-step for the many students who have worked with Spencer on any of his previous, highly successful CGWorkshops

Week 1: Voxel Sounds Like A City In Europe - The Anatomy of a VoxelWeek 2: Where There's Smoke? There's… - Smoke Solver and MicrosolversWeek 3: Fire! - The Pyro Solver and SOP SolverWeek 4: Is It Me Or Are Particles Still Lazy? - Using Voxel Fields To Manipulate ParticlesWeek 5: Stuff Which Pertains To Everyday Life - FLIP FluidsWeek 6: More Froth Always Sells A Shot - Generating Secondary ElementsWeek 7: You Can Talk The Talk But What About Walking - Simulation Workflows Week 8: CGI Always Looks Plastic - Rendering Fire and Fluids