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Extract textures directly into Fireworks using Extension Manager

Its definitely not rocket science so if you have textures to share, I’d recommend you to create an extension and share them with others. Here’s the MXP so you can install it and see how it works.

First create an MXI file, list your textures, description, UI access etc.., and then package the MXI file in Extension Manager to produce the MXP file. One benefit for creating texture extensions is they easily be turned off or on when you want from extension manager without deleting the textures. This is one way to manage a ton of textures.

For others wanting to find in-depth information about MXI files, they can review the PDF on our site.

Personally, I prefer to start with a text file and rename it as ext_name.mxi, but others prefer to use the MXI Creator or MXI Wizard which guides you through the MXI creation process. I’ll have to admit I like the MXI Creator better than the MXI Wizard, but try both of them and see which one works better for you.

When your finished editing the MXI file by adding textures and changing the description and UI access information, open Extension Manager if its not already open and go to:

File > Package Extension

Browse and select the MXI file (note the MXI file needs to be in the same directory as the textures to work)

Name your MXP file and save it.

Here’s what the MXI file looks like below. Feel free to use the template and replace the textures with your texture names.