Beamdog partners with Skybound to bring Baldur’s Gate and its other classic RPGs to console

Skybound Games has teamed with publisher Beamdog to bring a selection of classic RPG games to console, including Baldur’s Gate, Baldur’s Gate ll, Baldur’s Gate: Siege of Dragonspear, Icewind Dale, Planescape: Torment, and Neverwinter Nights.

The partnership will bring six of Beamdog’s" fan-favourite games" to PS4, Xbox One and Switch for the first time ever as both boxed and digital "enhanced editions". The team hopes it will "allow RPG fans the opportunity to experience epic Dungeons & Dragons adventures in a whole new way".

Specific release dates have yet to be confirmed, but further details will be unveiled "in the coming months". If you’re at PAX East next month, however, you’ll find a selection of Beamdog’s games on display in the Skybound Games booth, "all coinciding with the first anniversary of Skybound Games as the video game publishing arm of Skybound Entertainment".

"These games are iconic, including Baldur’s Gate, which has really set the standard for Dungeons & Dragons computer roleplaying games," said Skybound Games CEO Ian Howe. "We’re excited to bring Beamdog’s incredible slate to new platforms for both the dedicated fan and those who will soon discover these adventures for the first time. As longtime fans of Baldur’s Gate and Dungeons & Dragons it’s fantastic to partner with Beamdog as the newest member of the Skybound family."

"We are ecstatic to partner with Skybound Games to bring these great classics to new platforms,” added Trent Oster, Beamdog CEO. "Skybound’s accomplishments are amazing and they have a demonstrated love and respect for creators. We’re thrilled to find ourselves working with such a talented group."

In a recent interview with MCV, Mark Stanger, general manager for EMEA at Skybound Games, told us the company will continue to be ambitious "on a global scale".

“I think the ambition is really, on a global scale, to become a leading player in indie publishing and help define the highest quality of indie publishing by utilising expertise that the group developed over recent years," Stanger said. "But the challenge is to do that while remaining creative-centric, do what’s right for the game at every instance. But if we can execute on that, I think we have a really compelling proposition."

About Vikki Blake

It took 15 years of civil service monotony for Vikki to crack and switch to writing about games. She has since become an experienced reporter and critic working with a number of specialist and mainstream outlets in both the UK and beyond.