What happened to the GGA?

What has changed? The short story is that the amazingly extravagantawards ceremony of the past couple of years has been replaced with more meaningful content; lectures, discussion panels and industry collaborations. We’re modelling the event closer to the international Game Developers Conferences, rather than the Oscars. 😀 Our goal is to create a better space to learn, find inspiration, connect and network.

We still have a huge public exhibition of games and animations. We still bring in experts from all over the world to play, examine and give feedback to the students. We still have a great party planned for the last evening. But we’re also opening the exhibition floor to sponsors, partners and industry. We’re having jurors perform double duty – both spending quality time with our students and giving public talks and hosting discussion panels. The focus is no longer handing out awards but rather to talk, listen and learn.

Expect a more diverse jury than ever – more journalists, more publishers, more moving pictures people, more researchers and more diversity. It is still too early to start dropping names of all attending talent, the list is still very much in flux but we’re making good progress. The website is a timeline (scroll left to go back in time), publishing names and faces as we confirm speakers, exhibitors, partners and jurors.