An Unofficial Guide to how to win the Scenarios of Rollercoaster Tycoon 3, Soaked! and WILD!

I have been a fan of this series of computer games since early in its release of the very first game. That game was done by one programmer, Chris Sawyer, and it was the first I recall of an internet hit. Websites were put up in dedication to this game where people showed off their creations, based on real amusement parks. These sites were funded by individuals, an expense that was not necessarily as cheap then as it is now. Nor as easy to program then as it might be to build a web page now.

Prima Books released game guides for each iteration of the game, Rollercoaster Tycoon 1, Rollercoaster Tycoon 2 and Rollercoaster Tycoon 3 (RCT3) but not for the expansion sets. And unlike the first two works, the third guide was riddled with incorrect solutions. As I played the game that frustrated me. And I took to the forums that Atari, the game publisher hosted to see if I could find a way to solve those scenarios that the Prima Guide had written up in error. Not finding any good advice, I created my own for the scenarios that the “Official” Guide had gotten wrong.

Solutions that if you followed my advice you would win the scenario and move on. But if you followed the
“Official” version you would fail and not be able to complete the game. My style and format being different than the folks at Prima, I continued for all the Scenarios that they had gotten right as well, though my solutions cut to the chase and got you to the winner’s circle more quickly, more directly.

My contributions to the “Official” Forum, got me a place as a playtester for both expansions to the game, Soaked and Wild. And for each of these games, I wrote the guides during the play testing phase so all the play testers could solve the scenarios, and then once again after the official release to make changes in the formula in case our aiding to perfect the game had changed matters. For this, Atari and Frontier (the actual programmers of the game) placed me within the game itself.

And for the longest time, these have been free at the “Official” Forums, as well as my own website dedicated to the game. But a short time ago, I noticed that Atari, after one of its bankruptcies had deleted their forums. So now I am releasing the Guide for one and all. I have added new material and it is over 150 pages, for all three games. It is available for the Kindle at present for $7.99. It is also available as a trade paperback for just a little bit more.

Not only are all 39 Scenarios covered, but there are sections covering every Cheat Code, Custom Scenery, the famous Small Park Competition, the Advanced Fireworks Editor, the Flying Camera Route Editor which are all the techniques every amusement park designer needs to make a fantastic park in Rollercoaster Tycoon 3.

I have been a fan of this series of computer games since early in its release of the very first game. That game was done by one programmer, Chris Sawyer, and it was the first I recall of an internet hit. Websites were put up in dedication to this game where people showed off their creations, based on real amusement parks. These sites were funded by individuals, an expense that was not necessarily as cheap then as it is now. Nor as easy to program then as it might be to build a web page now.

Prima Books released game guides for each iteration of the game, Rollercoaster Tycoon 1, Rollercoaster Tycoon 2 and Rollercoaster Tycoon 3 (RCT3) but not for the expansion sets. And unlike the first two works, the third guide was riddle with incorrect solutions. As I played the game that frustrated me. And I took to the forums that Atari, the game publisher hosted to see if I could find a way to solve those scenarios that the Prima Guide had written up in error. Not finding any good advice, I created my own for the scenarios that the “Official” Guide had gotten wrong.

Solutions that if you followed my advice you would win the scenario and move on. But if you followed the “Official” version you would fail and not be able to complete the game. My style and format being different than the folks at Prima, I continued for all the Scenarios that they had gotten right as well, though my solutions cut to the chase and got you to the winner’s circle more quickly, more directly.

My contributions to the “Official” Forum, got me a place as a playtester for both expansions to the game, Soaked and Wild. And for each of these games, I wrote the guides during the play testing phase so all the play testers could solve the scenarios, and then once again after the official release to make changes in the formula in case our aiding to perfect the game had changed matters. For this, Atari and Frontier (the actual programmers of the game) placed me within the game itself.

And for the longest time, these have been free at the “Official” Forums, as well as my own website dedicated to the game. But a short time ago, I noticed that Atari, after one of its bankruptcies had deleted their forums. So now I am releasing the Guide for one and all. I have added new material and it is near 100 pages, just for the first of the three games. It is available for the Kindle at present for $2.99.

Not only are all 9 Scenarios covered, but there are sections covering every Cheat Code, Custom Scenery, the famous Small Park Competition, the Advanced Fireworks Editor, the Flying Camera Route Editor which are all the techniques every amusement park designer needs to make a fantastic park in Rollercoaster Tycoon 3.

I have been a fan of this series of computer games since early in its release of the very first game. That game was done by one programmer, Chris Sawyer, and it was the first I recall of an internet hit. Websites were put up in dedication to this game where people showed off their creations, based on real amusement parks. These sites were funded by individuals, an expense that was not necessarily as cheap then as it is now. Nor as easy to program then as it might be to build a web page now.

Prima Books released game guides for each iteration of the game, Rollercoaster Tycoon 1, Rollercoaster Tycoon 2 and Rollercoaster Tycoon 3 (RCT3) but not for the expansion sets. And unlike the first two works, the third guide was riddle with incorrect solutions. As I played the game that frustrated me. And I took to the forums that Atari, the game publisher hosted to see if I could find a way to solve those scenarios that the Prima Guide had written up in error. Not finding any good advice, I created my own for the scenarios that the “Official” Guide had gotten wrong.

Solutions that if you followed my advice you would win the scenario and move on. But if you followed the “Official” version you would fail and not be able to complete the game. My style and format being different than the folks at Prima, I continued for all the Scenarios that they had gotten right as well, though my solutions cut to the chase and got you to the winner’s circle more quickly, more directly.

My contributions to the “Official” Forum, got me a place as a playtester for both expansions to the game, Soaked and Wild. And for each of these games, I wrote the guides during the play testing phase so all the play testers could solve the scenarios, and then once again after the official release to make changes in the formula in case our aiding to perfect the game had changed matters. For this, Atari and Frontier (the actual programmers of the game) placed me within the game itself.

And for the longest time, these have been free at the “Official” Forums, as well as my own website dedicated to the game. But a short time ago, I noticed that Atari, after one of its bankruptcies had deleted their forums. So now I am releasing the Guide for one and all. I have added new material and it is near 100 pages, just for the first of the three games. It is available for the Kindle at present for $2.99.

Not only are all 12 Scenarios covered, but there are sections covering every Cheat Code, Custom Scenery, the famous Small Park Competition, the Advanced Fireworks Editor, the Flying Camera Route Editor which are all the techniques every amusement park designer needs to make a fantastic park in Rollercoaster Tycoon 3.

An Unofficial Guide to how to win the Scenarios of Rollercoaster Tycoon 3

I have been a fan of this series of computer games since early in its release of the very first game. That game was done by one programmer, Chris Sawyer, and it was the first I recall of an internet hit. Websites were put up in dedication to this game where people showed off their creations, based on real amusement parks. These sites were funded by individuals, an expense that was not necessarily as cheap then as it is now. Nor as easy to program then as it might be to build a web page now.

Prima Books released game guides for each iteration of the game, Rollercoaster Tycoon 1, Rollercoaster Tycoon 2 and Rollercoaster Tycoon 3 (RCT3) but not for the expansion sets. And unlike the first two works, the third guide was riddle with incorrect solutions. As I played the game that frustrated me. And I took to the forums that Atari, the game publisher hosted to see if I could find a way to solve those scenarios that the Prima Guide had written up in error. Not finding any good advice, I created my own for the scenarios that the “Official” Guide had gotten wrong.

Solutions that if you followed my advice you would win the scenario and move on. But if you followed the
“Official” version you would fail and not be able to complete the game. My style and format being different than the folks at Prima, I continued for all the Scenarios that they had gotten right as well, though my solutions cut to the chase and got you to the winner’s circle more quickly, more directly.

My contributions to the “Official” Forum, got me a place as a playtester for both expansions to the game, Soaked and Wild. And for each of these games, I wrote the guides during the play testing phase so all the play testers could solve the scenarios, and then once again after the official release to make changes in the formula in case our aiding to perfect the game had changed matters. For this, Atari and Frontier (the actual programmers of the game) placed me within the game itself.

And for the longest time, these have been free at the “Official” Forums, as well as my own website dedicated to the game. But a short time ago, I noticed that Atari, after one of its bankruptcies had deleted their forums. So now I am releasing the Guide for one and all. I have added new material and it is near 100 pages, just for the first of the three games. It is available for the Kindle at present for $2.99.

Not only are all 18 Scenarios covered, but there are sections covering every Cheat Code, Custom Scenery, the famous Small Park Competition, the Advanced Fireworks Editor, the Flying Camera Route Editor which are all the techniques every amusement park designer needs to make a fantastic park in Rollercoaster Tycoon 3.

An Unofficial Guide to how to win the Scenarios of Rollercoaster Tycoon 3, Soaked! and WILD!

I have been a fan of this series of computer games since early in its release of the very first game. That game was done by one programmer, Chris Sawyer, and it was the first I recall of an internet hit. Websites were put up in dedication to this game where people showed off their creations, based on real amusement parks. These sites were funded by individuals, an expense that was not necessarily as cheap then as it is now. Nor as easy to program then as it might be to build a web page now.

Prima Books released game guides for each iteration of the game, Rollercoaster Tycoon 1, Rollercoaster Tycoon 2 and Rollercoaster Tycoon 3 (RCT3) but not for the expansion sets. And unlike the first two works, the third guide was riddled with incorrect solutions. As I played the game that frustrated me. And I took to the forums that Atari, the game publisher hosted to see if I could find a way to solve those scenarios that the Prima Guide had written up in error. Not finding any good advice, I created my own for the scenarios that the “Official” Guide had gotten wrong.

Solutions that if you followed my advice you would win the scenario and move on. But if you followed the
“Official” version you would fail and not be able to complete the game. My style and format being different than the folks at Prima, I continued for all the Scenarios that they had gotten right as well, though my solutions cut to the chase and got you to the winner’s circle more quickly, more directly.

My contributions to the “Official” Forum, got me a place as a playtester for both expansions to the game, Soaked and Wild. And for each of these games, I wrote the guides during the play testing phase so all the play testers could solve the scenarios, and then once again after the official release to make changes in the formula in case our aiding to perfect the game had changed matters. For this, Atari and Frontier (the actual programmers of the game) placed me within the game itself.

And for the longest time, these have been free at the “Official” Forums, as well as my own website dedicated to the game. But a short time ago, I noticed that Atari, after one of its bankruptcies had deleted their forums. So now I am releasing the Guide for one and all. I have added new material and it is over 150 pages, for all three games. It is available for the Kindle at present for $7.99. It is also available as a trade paperback for just a little bit more.

Not only are all 39 Scenarios covered, but there are sections covering every Cheat Code, Custom Scenery, the famous Small Park Competition, the Advanced Fireworks Editor, the Flying Camera Route Editor which are all the techniques every amusement park designer needs to make a fantastic park in Rollercoaster Tycoon 3.

I have been a fan of this series of computer games since early in its release of the very first game. That game was done by one programmer, Chris Sawyer, and it was the first I recall of an internet hit. Websites were put up in dedication to this game where people showed off their creations, based on real amusement parks. These sites were funded by individuals, an expense that was not necessarily as cheap then as it is now. Nor as easy to program then as it might be to build a web page now.

Prima Books released game guides for each iteration of the game, Rollercoaster Tycoon 1, Rollercoaster Tycoon 2 and Rollercoaster Tycoon 3 (RCT3) but not for the expansion sets. And unlike the first two works, the third guide was riddle with incorrect solutions. As I played the game that frustrated me. And I took to the forums that Atari, the game publisher hosted to see if I could find a way to solve those scenarios that the Prima Guide had written up in error. Not finding any good advice, I created my own for the scenarios that the “Official” Guide had gotten wrong.

Solutions that if you followed my advice you would win the scenario and move on. But if you followed the “Official” version you would fail and not be able to complete the game. My style and format being different than the folks at Prima, I continued for all the Scenarios that they had gotten right as well, though my solutions cut to the chase and got you to the winner’s circle more quickly, more directly.

My contributions to the “Official” Forum, got me a place as a playtester for both expansions to the game, Soaked and Wild. And for each of these games, I wrote the guides during the play testing phase so all the play testers could solve the scenarios, and then once again after the official release to make changes in the formula in case our aiding to perfect the game had changed matters. For this, Atari and Frontier (the actual programmers of the game) placed me within the game itself.

And for the longest time, these have been free at the “Official” Forums, as well as my own website dedicated to the game. But a short time ago, I noticed that Atari, after one of its bankruptcies had deleted their forums. So now I am releasing the Guide for one and all. I have added new material and it is near 100 pages, just for the first of the three games. It is available for the Kindle at present for $2.99.

Not only are all 9 Scenarios covered, but there are sections covering every Cheat Code, Custom Scenery, the famous Small Park Competition, the Advanced Fireworks Editor, the Flying Camera Route Editor which are all the techniques every amusement park designer needs to make a fantastic park in Rollercoaster Tycoon 3.

I have been a fan of this series of computer games since early in its release of the very first game. That game was done by one programmer, Chris Sawyer, and it was the first I recall of an internet hit. Websites were put up in dedication to this game where people showed off their creations, based on real amusement parks. These sites were funded by individuals, an expense that was not necessarily as cheap then as it is now. Nor as easy to program then as it might be to build a web page now.

Prima Books released game guides for each iteration of the game, Rollercoaster Tycoon 1, Rollercoaster Tycoon 2 and Rollercoaster Tycoon 3 (RCT3) but not for the expansion sets. And unlike the first two works, the third guide was riddle with incorrect solutions. As I played the game that frustrated me. And I took to the forums that Atari, the game publisher hosted to see if I could find a way to solve those scenarios that the Prima Guide had written up in error. Not finding any good advice, I created my own for the scenarios that the “Official” Guide had gotten wrong.

Solutions that if you followed my advice you would win the scenario and move on. But if you followed the “Official” version you would fail and not be able to complete the game. My style and format being different than the folks at Prima, I continued for all the Scenarios that they had gotten right as well, though my solutions cut to the chase and got you to the winner’s circle more quickly, more directly.

My contributions to the “Official” Forum, got me a place as a playtester for both expansions to the game, Soaked and Wild. And for each of these games, I wrote the guides during the play testing phase so all the play testers could solve the scenarios, and then once again after the official release to make changes in the formula in case our aiding to perfect the game had changed matters. For this, Atari and Frontier (the actual programmers of the game) placed me within the game itself.

And for the longest time, these have been free at the “Official” Forums, as well as my own website dedicated to the game. But a short time ago, I noticed that Atari, after one of its bankruptcies had deleted their forums. So now I am releasing the Guide for one and all. I have added new material and it is near 100 pages, just for the first of the three games. It is available for the Kindle at present for $2.99.

Not only are all 12 Scenarios covered, but there are sections covering every Cheat Code, Custom Scenery, the famous Small Park Competition, the Advanced Fireworks Editor, the Flying Camera Route Editor which are all the techniques every amusement park designer needs to make a fantastic park in Rollercoaster Tycoon 3.