News

EvE gets another graphics overhaul in patch 118.9

12. October 2016.

EvE is one of the few games that can boast with a 10+ year career, but CCP always made it look as best as it can using cutting edge technology... This October patch polishes stuff up and makes the game even more shiny!

Firstly, the patch brings changes to the way post-processing is handled on all GPUs with most noticable performance boosts on AMD graphics cards. Also, market graphs have been revamped so all you traders can enjoy the dataflow with brand new looks.

In preparation for the upcoming November's fleet boost revamp, new blueprints for Command Burst charges will be available for all capsuleers. The full patch notes can be found below.

Defect Fixes

Graphics

Adjusted the targeting computer for Doomsdays to overcome warp interference.

Features & Changes

Audio

Graphics

The post processing (PP) system has been refactored. This has led to client performance improvements on all GPUs. In addition to giving our PP engine more horsepower, we have improved the bloom effect and consolidated options such as HDR and 'crepuscular rays’ into the PP system.

A new graph library has been developed and replaces the old market graphs, this makes visualizing data more interesting and interactive and will allow us to do more interesting things with data visualization in the future.

Science & Industry

The blueprints for Command Burst charges are now for sale, allowing players to build the charges in anticipation of November's fleet boost revamp.

Ships

The Caedes and Rabisu Alliance Tournament prize ships have been added to the game. You can check this forum thread for their stats and bonuses. Follow the Alliance Tournament XIV weekends on CCP's official twitch channel (October 8/9 and 15/16) and watch live to see who is winning the prize ships!

Stargates would occasionally express their envy of dynamic objects by moving to a different position in their solar system after downtime. They have now been properly anchored and should remain firmly in their intended positions. "Pity the poor stargate, destined to remain forever immobile whilst faithfully sending ships towards locations that it can never know."

Activation of Clone Vat Bays no longer prevents tethering.

Prevented a situation where the wrong ship could sometimes be ejected in to space when undocking after rapidly switching ships.

Graphics

Warp Disruptors and Warp Scramblers now have different graphical effects.

Fixed the visibility of eyebrows for certain colors.

Fixed an issue that would disable the autopilot under certain circumstances.

Unjammed the turret mounts on the Vehement so that they extend properly under siege mode.

Applied some grease to the wheels on the Vanquisher so that they turn again

PvE

Localization

RU

Improvements of several Russian translations to be clear, shorter and closer to the English original, e.g. "Shields" are not translated as «щиты» instead of «силовые поля», and "Damage" is now translated as «урон» instead of «поражающее действие».

"XL" and "Capital" when referring to a module or charge size are now consistently translated as «Сверхбольшой».

The market categories, ship bonuses, skill names and skill descriptions have been fully reviewed and adapted to be consistent with the new terminology changes.

Miscellaneous

Resolved an inconsistency in the description of skills using "Notice" instead of "Note".

Removed a number of occurrences where double-spaces and other incorrect punctuation appear in descriptions.

User Interface

Fixed a bug which sometimes caused a too high drone dps display in the fitting screen.

Made the market window more resilient against server lag and connection latency to prevent reloading the market data for an old item after having already selected a new one, which could have caused accidental purchases.

1 comment

Sir Lox 17. October, 2016. at 22:21h

You can say what you want about CCP but to make a game this old look that good is a huge achievement on its own. Hats off