Tagged Questions

Relating to how combat is planned and played out in a game, in individual encounters or in larger group situations. This encompasses tactical concepts directly tied to game mechanics, as well as more abstract discussions.

In my group, there is a shaman whose spiritual companion is a panther.
The problem is that he is too afraid to go on the front lines, and as consequence he sends his panther to take care of it, but ...

On my ranged rogue I have the Daring Gamble utility power, which, once activated, gives me CA for the rest of the encounter on any enemies that attack me before the start of my next turn.
How can I ...

Dakeyras' answer in this thread got me thinking about how a player would/could counter an enemy that used hovering flight to its full advantage.
What specific items/powers/etc. can a character use to ...

In a similar vein to a question on tactics sources, I'm interested in knowing what are common tactics for monsters to use. The DMB and the MV mention monster groups, which are very useful, but I want ...

I have often seen 3-4 people try to form a small shield wall but it falls apart. From this I would have to guess that this is not a viable tactic, at least not with those numbers of people involved.
...

I'm currently thinking about the Battle of Albridge in my Reavers of Harkenwold campaign.
One of my players stated he wanted to have a big battle with the Rebellion troops against the Iron Circle. I ...

Based on my prior question on signalling alternate end states and Redefining Combat, how do I present PCs with the ability to assign their own tactical goals beyond "clear" to a hostile environment ...

I have a personal preference for hexes over squares - the latter present some problems in terms of diagonal movement, and aliasing for certain area effects, that are just handled better with hexes.
...

While DMing for DnD Encounters, I had an interesting rules concern come up, that I can't see handled in the rules specifically. We always assumed that when a character or monster goes unconscious via ...