What’s Beyond Reality? What’s only possible in the virtual world? Once you let go of photorealism, things start to get really interesting.
This talk explores very powerful tools for designing immersive realities. Level layout, motion, player interactions, and even texturing need to be approached differently for VR. We’ll discuss why and go through practical examples. Plus Mike will give his helpful hints and tricks to developing AR/VR

About Mike:

Mike is an accomplished and well known Virtual and Augmented Reality Director, Designer, Storyteller, Consultant, Interface Designer, and Digital Artist. Mike has worked with many companies and startups including TriHelix VR, OtherWorld, and USC's IMAP.