Try a config using a Nodus command. Those cannot be changed (easily at least)... It's a great idea, just not enough research went into it!

-irc or something along those lines would do the job.

basically as it is a client side mod everything that is written for Nodus does not get sent to the server...example -irc toggle wouldn't be seen on the server gui therefore only the player knows he has typed it.

With that in mind, log in type -irc

The command would be processed on the Nodus Minecraft Client and would show "-irc help" but all non-Nodus users type '-irc' and will be logged in straight away.

If a Nodus User does manage to change the command '-irc' to something else that allows them to log in, a way to prevent this would be by creating a list of Nodus commands (-health, -disconnect, etc) then the plugin chooses one of these ''phrases'' at random. This makes Nodus users change their WHOLE config file if they want to log in. Laziness would prevail.

Expanding that, it would be quite confusing to other users but using the -disconnect feature would be brilliant. It would log Nodus users out (and ban them?) and allow the rest in.

On a typical keyboard there are over 100 keys the player could use; so say you ask them to use one at random... You have a 1/100 chance of picking the key they are using; and even once you do that, they can simply change the key in-game.

hehe ye lol, but, okay, the chance to pick someone out is very little, your right.
In my opinion I wouldn't use this anyway, forcing players to do something is annoying for them, also, there will not be a leak-closed solution unless bukkit and minecraft clients get a server to client by default (like spout)

Try a config using a Nodus command. Those cannot be changed (easily at least)... It's a great idea, just not enough research went into it!

-irc or something along those lines would do the job.

basically as it is a client side mod everything that is written for Nodus does not get sent to the server...example -irc toggle wouldn't be seen on the server gui therefore only the player knows he has typed it.

With that in mind, log in type -irc

The command would be processed on the Nodus Minecraft Client and would show "-irc help" but all non-Nodus users type '-irc' and will be logged in straight away.

If a Nodus User does manage to change the command '-irc' to something else that allows them to log in, a way to prevent this would be by creating a list of Nodus commands (-health, -disconnect, etc) then the plugin chooses one of these ''phrases'' at random. This makes Nodus users change their WHOLE config file if they want to log in. Laziness would prevail.

Expanding that, it would be quite confusing to other users but using the -disconnect feature would be brilliant. It would log Nodus users out (and ban them?) and allow the rest in.

TA da! Anti-Nodus Improved.

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you didnt account for the -chat (words here) feature that is included in nodus.... You can type anything in the ()'s and it still goes into chat... The entire idea is rendered useless for those who know how to use the client...

you didnt account for the -chat (words here) feature that is included in nodus.... You can type anything in the ()'s and it still goes into chat... The entire idea is rendered useless for those who know how to use the client...

Kudos for thinking about this, it's a really good idea. Turn those hackers' advantages back on themselves. I think that's a lot of the thought pattern that you need to have to get a grip on the cheaters... I definitely am going to keep solutions like this in mind (hopefully ones with a little less way to get around it and less of a bother to other normal players) in the future.

The greatest thing is, you don't even have to block everything, you just have to sit there and screw with people's clients and make it so difficult to actually hack that it takes effort. Minecraft players don't like effort, or at least not most of the kids that download a client and join servers proclaiming that they have just coded the best hacks in the world... So as long as you can piss them off so much and make it so annoying to cheat that they just end up leaving, you've done your job.

Kudos for thinking about this, it's a really good idea. Turn those hackers' advantages back on themselves. I think that's a lot of the thought pattern that you need to have to get a grip on the cheaters... I definitely am going to keep solutions like this in mind (hopefully ones with a little less way to get around it and less of a bother to other normal players) in the future.

The greatest thing is, you don't even have to block everything, you just have to sit there and screw with people's clients and make it so difficult to actually hack that it takes effort. Minecraft players don't like effort, or at least not most of the kids that download a client and join servers proclaiming that they have just coded the best hacks in the world... So as long as you can piss them off so much and make it so annoying to cheat that they just end up leaving, you've done your job.

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That's so true, and an excellent way to phrase it! Make the hackers feel frustrated; that's the way to go. If there's the occasional persevering one, a nice dose of NoCheat+ action will never hurt.

Speaking of that, I wish that you two would work together to make the ultimate hack stopper..
But sadly, it's hard collaborating, I'm sure...

Do you need some cough drops? That was a very long cough.

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I would link the whole issue about "HEY let's make one uniting plugin that will replace all the others! And then being left with just another alternative..." but you're right, and I don't want to get this thread off topic.

This won't be a very helpful plugin, the developer (Scetch) allows you to change what goes before the command (Example : !autogrief on) and he ENCOURAGES everyone who griefs to do so... griefers will always have a slight advantage over Bukkit coders because they actually change the client.

EDIT: Didn't see Neon's OP. and Obfsblahblah can easily be bypassed by griefers.. All they have to do is add in code where it surronds ores in blue, Obfsblahblah still shows a bunch of random ores, but the blue around the block will let the player know...

EDIT: Didn't see Neon's OP. and Obfsblahblah can easily be bypassed by griefers.. All they have to do is add in code where it surronds ores in blue, Obfsblahblah still shows a bunch of random ores, but the blue around the block will let the player know...

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How would that work? I wasn't aware the client could tell the difference between spoofed blocks and real ones.