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visual studio templates for wave engine 2.0 and abobe

I know that currently we have the wave editor for generate the projects and the solutions, but my problem is that I’m a blind programmer and the wave editor, is completely inaccessible; this is the other issue that you’ve to solve, but it is for other conversation.

Exist any method to generate new solutions for use wave engine 2.0, but only with visual studio?
I know that I’ve to use the editor for manage the content and other things, but thinking only on the programming side of the solution, how to I can generate new wave engine solutions only with VS? Witch templates I’ve to install?

I found some sln files on drive:/program files (x86)/wave engine/v2.0/tools/visual editor/templates/, but all of these solutions are un-openable with my current VS installations.

On Wave Engine 2.0 we removed VisualStudio, Xamarin Studio and Monodevelop templates, because they have limited template systems and they are very expensive to maintain. Right now Wave Engine developers must create a project from Wave Visual Editor and then open their project with VisualStudio/Xamarin Studio/Monodevelop to code their game.

I attached a project create from Wave Visual Editor for you then you can use it as game template and open it with Visual Studio.

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Hello Jorge: Do you speak Spanish? I ask you, because your name xd. Well, thanks for the created project, I'll try with it, for have a clean project and start play with the engine. For the other side, yes, I know that I've use the wave visual editor to create and manage my projects, but as I said in the previous post, the big problem is, that the entire program is inaccessible. Can you try, in future versions of the editor make it accessible for the blind and visually impaired? You code the editor from scratch? Or you use monoDevelop as a base for wave visual editor. For example, monoDevelop like Xamarin studio, both are completely inaccessible, but visual studio works fine with JAWS for windows, or NVDA. Well, thanks for all Jorge, and I'll try use the blank project that you give me, to start a work and deside if I choose wave engine for my project, o find a other monogame engine :3 Thanks for all!

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Hello Jorge:
Do you speak Spanish? I ask you, because your name xd. Well, thanks for the created project, I'll try with it, for have a clean project and start play with the engine.
For the other side, yes, I know that I've use the wave visual editor to create and manage my projects, but as I said in the previous post, the big problem is, that the entire program is inaccessible.
Can you try, in future versions of the editor make it accessible for the blind and visually impaired? You code the editor from scratch? Or you use monoDevelop as a base for wave visual editor.
For example, monoDevelop like Xamarin studio, both are completely inaccessible, but visual studio works fine with JAWS for windows, or NVDA.
Well, thanks for all Jorge, and I'll try use the blank project that you give me, to start a work and decide if I choose wave engine for my project, o find a other monogame engine :3
Thanks for all!
pd: I forget to ask...
The project with which version of vs is compatible? 2010, 2012,2013, o 2015? O i can use any version.

Thanks!

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Yes, I'm spanish. On the other hand, I added to our roadmap that is necessary working on Wave Visual Editor accessibility, so it will be available on future release. Moreover Wave Engine is a new and original engine so is not based on monogame.

Finally, you can work with VisualStudio 2013 Update 4 or higher and Visual Studio 2015.

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Hello Jorge and other members of the Stuff of this awesome project. First of all, sorry for revive this very old topic, but. Jorge sayd that this post is a good place for talk about the accessibility of wave engine. Well. In this a long period of time... What improves have wave engine respect the accessibility? Currently exist any significant change to the blind people can use the editor, at least for create a new visual studio empty project and add some assets to the project? I want hear from you what new changes or features have your engine respect to this. I wanna start to build a new game project in the next months, and if your engine is now accessible for the developers... well, is a very good option to consider use it, specially that in the past I used cocos sharp, and I have a lot of problems with the audio files that randomly some are played on windows, but other aren't played on android, or vise versa. Well, thanks for all. ¡I wanna hear news from you!

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Thanks for your interest, currently we have that task in our internal roadmap, but we need to close some other things that we are working at this moment before go in deep with that. This is a challenge that we need to accomplish with GTK# (our GUI toolkit)

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hello, @DavidAvila.
First of all, thanks for your answer :3, sorry for the late of mi answer :3

Well, OK. If you have update about this topic in the future, please if you can, post here the updates and news about the ccesibility ^^

respecting the GTK. yea, you have a very interesting challenge to acomplish this situation, because and as I Know, GTK have very good accesibility features, but for GNOME enviromments,, but on Windows... xD Good luck with that. I want see that in the future, I can use this tool withtout sighted helo ^^¡thanks for your Support!
^^