Psyker; Iron Will; Independent Character (unless leading a retinue). An Inquisitor Lord must be accompanied by a retinue of 3-12 Henchmen.; Word of the Emperor; Force Weapon (x1); Psycannon; Artificer Armour; Bionics; Psychic Hood; Refractor Field

Acolyte

1

-

3

3

3

3

1

3

1/2

8

4+

[23]

If an Inquisitor with an Acolyte suffers a wound, he may allocate that wound to the Acolyte. This must be done before any saving throws are attempted. See C:WH, pg. 16 OR C:DH pg. 14.; Laspistol (x1); Close combat weapon (x1); Bionics; Carapace Armour

Acolyte

1

-

3

3

3

3

1

3

1

8

4+

[16]

If an Inquisitor with an Acolyte suffers a wound, he may allocate that wound to the Acolyte. This must be done before any saving throws are attempted. See C:WH, pg. 16 OR C:DH pg. 14.; Boltgun; Auspex; Carapace Armour

Acolyte

1

-

3

3

3

3

1

3

1

8

6+

[23]

If an Inquisitor with an Acolyte suffers a wound, he may allocate that wound to the Acolyte. This must be done before any saving throws are attempted. See C:WH, pg. 16 OR C:DH pg. 14.; Combi-Plasmagun

Warrior

1

-

3

4

3

3

1

3

1

8

4+

[25]

The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15.; Gun Servitor

Gun Servitor

1

[15]

Frag Grenades; Krak Grenades; Heavy Bolter (x1); Targeter

Warrior

1

-

3

4

3

3

1

3

1

8

4+

[25]

The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15.; Gun Servitor

Gun Servitor

1

[15]

Frag Grenades; Krak Grenades; Heavy Bolter (x1); Targeter

Warrior

1

-

3

4

3

3

1

3

1

8

4+

[45]

The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15.; Gun Servitor

Gun Servitor

1

[35]

Frag Grenades; Krak Grenades; Plasma Cannon (x1); Targeter

Sage

1

-

3

3

3

3

1

3

1/2

8

6+

[10]

If accompanied by a Sage, the Inquisitor benefits from +1BS. If he has more than one Sages in his retinue, the Inquisitor or a member of his retinue tmay re-roll a failed roll to hit during the Shooting Phase to hit. See C:WH, pg. 16 or C:DH, pg. 15.; Laspistol; Close Combat Weapon

Sage

1

-

3

3

3

3

1

3

1/2

8

6+

[10]

If accompanied by a Sage, the Inquisitor benefits from +1BS. If he has more than one Sages in his retinue, the Inquisitor or a member of his retinue tmay re-roll a failed roll to hit during the Shooting Phase to hit. See C:WH, pg. 16 or C:DH, pg. 15.; Laspistol; Close Combat Weapon

Mystic

1

-

3

3

3

3

1

3

1/2

8

6+

[6]

If a unit of Daemons, a Greater Daemon or Deep Striking unit enters play within 4D6" of a retinue with a Mystic, the retinue may immediately take a free shot at them. These shots are taken before the unit moves as an exception to the normal turn sequence. If the retinue has two or more Mystics, then a unit within 12" of the retinue may be nominated to take these free shots. See C: DH, pg. 15.; Laspistol; Close Combat Weapon

Mystic

1

-

3

3

3

3

1

3

1/2

8

6+

[6]

If a unit of Daemons, a Greater Daemon or Deep Striking unit enters play within 4D6" of a retinue with a Mystic, the retinue may immediately take a free shot at them. These shots are taken before the unit moves as an exception to the normal turn sequence. If the retinue has two or more Mystics, then a unit within 12" of the retinue may be nominated to take these free shots. See C: DH, pg. 15.; Laspistol; Close Combat Weapon

Elite: Inquisitor (7#, 153 Pts)

Inquisitor

1

Elite

4/5

4/5

3

3

2

4

2

8

4+

153

Psyker; Independent Character (unless leading a retinue). An Inquisitor may be accompanied by a retinue of 0-6 Henchmen.; Close combat weapon (x1); Storm Bolter

Warrior

1

-

3

4

3

3

1

3

1

8

4+

[45]

The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15.; Gun Servitor

Gun Servitor

1

[35]

Frag Grenades; Krak Grenades; Plasma Cannon (x1); Targeter

Warrior

1

-

3

4

3

3

1

3

1

8

4+

[45]

The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15.; Gun Servitor

Gun Servitor

1

[35]

Frag Grenades; Krak Grenades; Plasma Cannon (x1); Targeter

Mystic

1

-

3

3

3

3

1

3

1/2

8

6+

[6]

If a unit of Daemons, a Greater Daemon or Deep Striking unit enters play within 4D6" of a retinue with a Mystic, the retinue may immediately take a free shot at them. These shots are taken before the unit moves as an exception to the normal turn sequence. If the retinue has two or more Mystics, then a unit within 12" of the retinue may be nominated to take these free shots. See C: DH, pg. 15.; Laspistol; Close Combat Weapon

Mystic

1

-

3

3

3

3

1

3

1/2

8

6+

[6]

If a unit of Daemons, a Greater Daemon or Deep Striking unit enters play within 4D6" of a retinue with a Mystic, the retinue may immediately take a free shot at them. These shots are taken before the unit moves as an exception to the normal turn sequence. If the retinue has two or more Mystics, then a unit within 12" of the retinue may be nominated to take these free shots. See C: DH, pg. 15.; Laspistol; Close Combat Weapon

Sage

1

-

3

3

3

3

1

3

1/2

8

6+

[10]

If accompanied by a Sage, the Inquisitor benefits from +1BS. If he has more than one Sages in his retinue, the Inquisitor or a member of his retinue tmay re-roll a failed roll to hit during the Shooting Phase to hit. See C:WH, pg. 16 or C:DH, pg. 15.; Laspistol; Close Combat Weapon

Sage

1

-

3

3

3

3

1

3

1/2

8

6+

[10]

If accompanied by a Sage, the Inquisitor benefits from +1BS. If he has more than one Sages in his retinue, the Inquisitor or a member of his retinue tmay re-roll a failed roll to hit during the Shooting Phase to hit. See C:WH, pg. 16 or C:DH, pg. 15.; Laspistol; Close Combat Weapon

Elite: Inquisitor (7#, 113 Pts)

Inquisitor

1

Elite

4/5

4/5

3

3

2

4

2

8

4+

113

Psyker; Independent Character (unless leading a retinue). An Inquisitor may be accompanied by a retinue of 0-6 Henchmen.; Close combat weapon (x1); Storm Bolter

Warrior

1

-

3

4

3

3

1

3

1

8

4+

[25]

The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15.; Gun Servitor

Gun Servitor

1

[15]

Frag Grenades; Krak Grenades; Heavy Bolter (x1); Targeter

Warrior

1

-

3

4

3

3

1

3

1

8

4+

[25]

The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15.; Gun Servitor

Gun Servitor

1

[15]

Frag Grenades; Krak Grenades; Heavy Bolter (x1); Targeter

Warrior

1

-

3

4

3

3

1

3

1

8

4+

[10]

The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15.; Veteran Guardsman

Veteran Guardsman

1

[0]

Frag Grenades; Krak Grenades; Hellgun; Targeter

Sage

1

-

3

3

3

3

1

3

1/2

8

6+

[10]

If accompanied by a Sage, the Inquisitor benefits from +1BS. If he has more than one Sages in his retinue, the Inquisitor or a member of his retinue tmay re-roll a failed roll to hit during the Shooting Phase to hit. See C:WH, pg. 16 or C:DH, pg. 15.; Laspistol; Close Combat Weapon

Mystic

1

-

3

3

3

3

1

3

1/2

8

6+

[6]

If a unit of Daemons, a Greater Daemon or Deep Striking unit enters play within 4D6" of a retinue with a Mystic, the retinue may immediately take a free shot at them. These shots are taken before the unit moves as an exception to the normal turn sequence. If the retinue has two or more Mystics, then a unit within 12" of the retinue may be nominated to take these free shots. See C: DH, pg. 15.; Laspistol; Close Combat Weapon

Mystic

1

-

3

3

3

3

1

3

1/2

8

6+

[6]

If a unit of Daemons, a Greater Daemon or Deep Striking unit enters play within 4D6" of a retinue with a Mystic, the retinue may immediately take a free shot at them. These shots are taken before the unit moves as an exception to the normal turn sequence. If the retinue has two or more Mystics, then a unit within 12" of the retinue may be nominated to take these free shots. See C: DH, pg. 15.; Laspistol; Close Combat Weapon

Elite: Inquisitor (7#, 263 Pts)

Inquisitor

1

Elite

4/5

4/5

3

3

2

4

2

8

3+/5(i)

263

Psyker; Independent Character (unless leading a retinue). An Inquisitor may be accompanied by a retinue of 0-6 Henchmen.; Frag Grenades; Force Weapon (x1); Incinerator; Holy Relic; Master-crafted weapon; Power Armour; Psychic Hood; Refractor Field

Warrior

1

-

3

4

3/6

3

1

3/1

1/2

8

4+

[25]

The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15.; Combat Servitor

Combat Servitor

1

[15]

Frag Grenades; Krak Grenades; Power Fist & CCW

Warrior

1

-

3

4

3/6

3

1

3/1

1/2

8

4+

[25]

The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15.; Combat Servitor

Combat Servitor

1

[15]

Frag Grenades; Krak Grenades; Power Fist & CCW

Warrior

1

-

3

4

3

3

1

3

1

8

4+

[20]

The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15.; Veteran Guardsman

Veteran Guardsman

1

[10]

Frag Grenades; Krak Grenades; Meltagun; Targeter

Sage

1

-

3

3

3

3

1

3

1/2

8

6+

[10]

If accompanied by a Sage, the Inquisitor benefits from +1BS. If he has more than one Sages in his retinue, the Inquisitor or a member of his retinue tmay re-roll a failed roll to hit during the Shooting Phase to hit. See C:WH, pg. 16 or C:DH, pg. 15.; Laspistol; Close Combat Weapon

Mystic

1

-

3

3

3

3

1

3

1/2

8

6+

[6]

If a unit of Daemons, a Greater Daemon or Deep Striking unit enters play within 4D6" of a retinue with a Mystic, the retinue may immediately take a free shot at them. These shots are taken before the unit moves as an exception to the normal turn sequence. If the retinue has two or more Mystics, then a unit within 12" of the retinue may be nominated to take these free shots. See C: DH, pg. 15.; Laspistol; Close Combat Weapon

Mystic

1

-

3

3

3

3

1

3

1/2

8

6+

[6]

If a unit of Daemons, a Greater Daemon or Deep Striking unit enters play within 4D6" of a retinue with a Mystic, the retinue may immediately take a free shot at them. These shots are taken before the unit moves as an exception to the normal turn sequence. If the retinue has two or more Mystics, then a unit within 12" of the retinue may be nominated to take these free shots. See C: DH, pg. 15.; Laspistol; Close Combat Weapon

Holy Relic

1

See C:DH, pg. 17 OR Wargear, pg. 49.

[30]

Troops: Inquisitorial Stormtroopers (10#, 130 Pts)

Inquisitorial Stormtroopers

9

Troops

3

4

3

3

1

3

1

8

4+

130

Frag Grenades; Hellgun (x7); Meltagun (x2); Targeter

Veteran Stormtrooper

1

-

3

4

3

3

1

3

2

8

4+

[20]

Frag Grenades; Hellgun w/ Targeter

Troops: Inquisitorial Stormtroopers (10#, 130 Pts)

Inquisitorial Stormtroopers

9

Troops

3

4

3

3

1

3

1

8

4+

130

Frag Grenades; Hellgun (x7); Plasmagun (x2); Targeter

Veteran Stormtrooper

1

-

3

4

3

3

1

3

2

8

4+

[20]

Frag Grenades; Hellgun w/ Targeter

Troops: Infantry Platoon (25#, 262 Pts)

Infantry Platoon

0

Grp: Troops

262

Command Squad

0

Grp:

[85]

Junior Officer

1

4

4

3

3

3

4

3/4

9

5+

[70]

Bionics; Honorifica Imperialis; Close Combat Weapon; Laspistol

Bionics

1

Ignores wound on a 6 (exceptions apply C:IG p34)

[5]

Honorifica Imperialis

1

Grants the stats of a Heroic Senior Officer (C:IG p35)

[25]

Guardsmen

4

3

3

3

3

1

3

1

7

5+

[15]

Lasgun (x3); Autocannon

Infantry Squad

9

3

3

3

3

1

3

1

7

5+

[81]

Vox Caster: One squad per turnmay use the leadership value of the Officer (exceptions apply p36); Lasgun (x8); Heavy Bolter

Veteran Sergeant

1

3

3

3

3

1

3

2

8

5+

[12]

Infantry Squad

9

3

3

3

3

1

3

1

7

5+

[96]

Vox Caster: One squad per turnmay use the leadership value of the Officer (exceptions apply p36); Lasgun (x8); Lascannon

If an enemy unit with the Infiltrate special rule sets up within 4D6" of a model with an auspex, then that model is allowed to take a "free" shot at them (or sound the alarm if sentries are being used). If the model is part of a unit then the whole unit may shoot. These shots are taken before the battle begins and may cause the infiltrators to fall back. Otherwise, the normal shooting rules apply. See C:WH, pg. 20, C:DH, pg 16, OR Wargear, pg. 38.

Bionics

If a model with bionics is killed, instead of removing it, place the model on its side. Roll a D6 at the start of the next turn. On the roll of a 6 the model is stood back up with one wound, but on any other result it is removed as a casualty. See C:WH, pg. 20, C:DH, pg. 16, OR Wargear, pg. 40.

A model bearing a Holy Relic may reveal it once per battle. This may be done at any time, as long as the model with ~this~ does not move in the turn it is revealed. On the turn ~this~ is revealed, all friendly models within 2D6" receive a +1 Attack bonus for the rest of the turn as they fight to prove their devotion. Note that ~this~ may be revealed in an opposing player's turn if you wish. One per Army. See C:DH, pg. 17 OR Wargear, pg. 49.

Master-crafted weapon

You may re-roll one failed to hit roll per turn. If the weapon selected has a ranged attack then the re-roll may only be taken on ranged attacks even if the weapon can also be used in close combat. See C:WH, pg. 22, C:DH, pg. 17, OR Wargear, pg. 53.

Declare that you'll use the psychic hood after an opponent has successfully made a Psychic test, but before they have used the power. Each player then rolls a D6 and adds their model's Ld value to the score. If the wearer beats the opposing model's score then the psychic power is nullified and may not be used that turn. If the opposing model's score is equal to or higher, it may use its psychic power as normal. The psychic hood can be used each time an enemy model uses a psychic power. See C:WH, pg. 22, C:DH, pg. 18 OR Wargear, pg. 55.

Refractor Field

See C:DH, pg. 18 OR Wargear, pg. 56.

Targeter

Allowed to pre-measure the range to a target before they decide to shoot at in the Shooting phase. After you have used a targeter Guess range weapons may not be used that turn. See C:WH, pg. 22 OR Wargear, pg. 61.