Modern Air Combat by Eagle Dynamics Coming this Autumn!
Developed by the same studio that brought you the wildly successful Lock On, Modern Air Combat (MAC) brings you one game with 14 unique combat aircraft to own the sky! MAC aircraft include:
F-15C Eagle. US air superiority fighter with 104 kills to 0 losses record.
Su-27 Flanker B. Russia's dominate heavy air superiority fighter.
Su-33 Flanker D. The Russian navy's carrier capable version of the Flanker B.
Flanker B+. The Chinese version of the Flanker B, with R77 active homing missiles.
MiG-29 Fulcrum A. Russia's widely exported light air superiority fighter.
MiG-29S Fulcrum C. The modernised version of the Fulcrum with latest weapons and defences.
A-10A Warthog. The USAF's massively successful 'flying tank', designed to kill ground targets.
Su-25A Frogfoot. Russia's primary ground attack and close air support jet.
Su-25T Frogfoot. A modernised version of the Frogfoot with enhanced sensors and weapons.
F-86F Sabre. America's iconic top fighter during the Korean War.
MiG-15bis Fagot. Russia's 1st generation jet fighter that opposed the Sabre over Korea.
F-5E Tiger II. The US light-weight fighter that has been operational since the Vietnam War and operated by over 30 countries.
MiG-21bis Fishbed. Russia's most successful fighter of the Vietnam war. A supersonic fighter that closely matches the Tiger II.
L-39ZA. A Czech designed, two seat trainer that was then adapted to a light attack aircraft.
Each aircraft's flight model, sounds, external model and cockpit is recreated to an exceptional level of detail and accuracy. Great care has been given to offer scalable gameplay that suits your personal levels and wishes. This includes intuitive and consistent keyboard controls between aircraft, selectable difficulty settings, option for more forgiving flight dynamics, and even the ability to fly these aircraft with just your keyboard.
As with Lock On and the Flaming Cliffs series, MAC is focused on east and west counterpart aircraft, and this includes such legendary match-ups such as the Eagle and Flanker, Warthog and Frogfoot, Sabre and MiG-15bis, and the F-5E and MiG-21bis. MAC is a blend of both east and west, and this allows you to re-fight historical conflicts from the Korean War to today, and to create your own "what-if" missions.
You can generate an unlimited number of missions using the Fast Mission Creator and Mission Editor. MAC also includes numerous instant action and single missions, as well as campaigns for most of the aircraft and is fully compatible with DCS World online! There are no limits to content.
In addition to the full Caucasus map, MAC also includes a limited part of our Nevada and Persian Gulf maps.
Key Features of MAC:
14 exceptional combat aircraft from the United States, Russia, China and Czech Republic.
Shallow learning curve with consistent key controls between aircraft, and easy to fly with just a keyboard.
Professional level flight models, but with option for forgiving flight dynamics.
Play instant action, single missions and campaigns for most aircraft in single player or fly online.
Supports Virtual Reality like Oculus Rift, HTC Vive and Windows Mixed Reality.
Includes the Caucasus map and portions of Nevada and the Persian Gulf.
Purchase MAC aircraft individually or as a pack at a reduced price.
Flaming Cliffs 3 owners can purchase the MAC pack at a great discount.
DCS World 2.5 Update
This week we merged the current DCS World 2.5 Open Beta to the DCS World 2.5 Release version.
Next week, 18 July, we plan the next DCS World update to include many fixes and improvements to the Hornet, DCS World 2.5, the Persian Gulf Map, and other modules.
DCS World Dedicated Server Update
With the launch of 2.5 earlier this year, we have been working diligently on an item we've been wanting to bring to DCS World for quite a long time: a dedicated server. It however was not until the launch of DCS World 2.5 was this possible, and hence the length of time this has taken.
As a dedicated server, the software will not require any graphics rendering, so no dedicated graphics card will be required and there is no audio requirement. This all greatly reduced server load overhead.
There will be a new web GUI to control the server. Operation of the dedicated server through the web GUI will operate much as the existing online server does now, but allow you to make changes remotely.
We plan to release the dedicated server in Autumn 2018. Afterward, we will investigate adding additional features to expand its capability.
Sincerely,
The Eagle Dynamics Team

DCS 2.5.2 TTI Mission Update
Performance Updates
- Re-added statics of AI plane spawns. This should mitigate lag for enemy pop-up groups.
Mission Complete Spawn Delay
- We had several issues with this yesterday. Bugs and kinks have been worked out, so I think we're all good here;
Missions will spawn 3 minutes after they are initialized. Please see notes above for more details
FC3 Module Balance
- Too many players are reporting issues with player spawns and balance;
FC3 dominate the AO before full fidelity modules are able to start up and ingress into the AO of their choice.
- Fuel and loadout adjustments were made to equal the playing field for all modules/slots on the TTI server.
Example: Hornet/Mirage/A-10C startup time is ~4-6 minutes for a thorough and complete startup.
Starting up the Su-27 for example takes less than 30 seconds. The lack of fuel and weapons at startup will balance things a bit more.
Hornet Spawn Changes
- Clean loadout at spawn
- Hornets at Khasab have an empty loadout and fuel qty.
- Added 257Mhz AM as Preset 9 on COMM 1, also listed in kneeboard page with hornet help
- Added WPT 17 as "BULLSEYE"

F/A-18C Hornet: Night Vision Goggles Mod (JSGME ready)
Type - Mod
Author - GER | z0ck3y
Date - 13.06.2018 08:48
Simple .lua mod that enables NightVision in the F/A-18C Hornet. Works by using the A-10C's nightvision profile ported to the Hornet, keybinds must be set up under the command "Nightvision On" in the controls menu.
FA-18C Hornet Night Vision Goggles Mod
modified to work for the Hornet by DanBeast1337/z0ck3y
with the Help of Werewolf's Mirage NVG Mod.
(Original File-Mod by Werewolf. Files taken from Werewolf's Mirage NVG Mod!)
(a lot of the text here on this page is copied and a little altered from Werewolf's Mirage NVG Mod, check his Mod out, which was pretty much the Base for this mod to be able to be made! Also useful to read for other important Things.)
(https://www.digitalcombatsimulator.com/de/files/1741266/)
- Use at your own risk, all files are JSGME Ready. If you don't wish to use JSGME you can drag and drop but please back up your original files, I am not responsible for corrupt files through the install of these mods.
- Install Instructions included in the Readme in the zip.
The default keybind
for NVG is N. To alter the brightness use PageUp/PageDown to adjust. Feel free to change your keybinds but
note installing this mod will wipe your existing Keyboard keybinds but not any other keybind categories such
as "Throttle" "Stick" "joystick" etc...
** MOD WILL OVERRIDE YOUR EXSISTING KEYBOARD KEYBINDS AND RETURN THEM TO THE DEFAULT BINDS! **
** This Mod does NOT break the Integrity Check for Servers! **
Have Fun landing on your favourite Carriers at 1 a.m.
~Dan / z0ck3y

Hi Treasure,
Welcome to the forum.
To answer your question yes you are welcome to join us on the DCS Server.
Also go to our Discord page discord.gg/ZmXEBSU read the rules and chat with the guys on Team Speak. (anztac-servers.com)
In game we use SRS and TS links, to SRS can be found in the mission briefing.

What is ATC Joint Aviation Squadron
The ATC JAS is an entity within the "Australian-New Zealand Tactical Community" (ANZTAC) and who share the same interest in DCS World as the "Through The Inferno (TTI) Community". Our goals are to offer an advanced online collaborative PvE experience in DCS, for various pilots and in a respectful and developmental environment.
We focus on overcoming dynamic and challenging scenarios, we achieve this by working collaboratively with each other. During our events, we try to replicate real life tactical situations that can only be completed by everyone pulling their weight. Therefore, we operate differently from other virtual squadrons out there, this is why we are a JAS; Joint Aviation Squadron. We think we can offer more than just flying and operating an aircraft.
In contrary to a regular squadron that might focus on a couple of aircraft/platform and run a catered mission for those, Through The Inferno (TTI) provides us with a dynamic battleground and environment. Randomized targets, moving assets and AI mixed with real life weather just to name a few. All this combined with human AWACS / ATC / FAC services enable us to offer the most wholistic PvE experience out there, using everything that DCS has to offer.
Because of this philosophy, we organize the squadron based on what is best for our Mission Commanders (MCOMs) to use during an event. Like a strategy game for DCS, some units are used for certain roles or some units can be specialized into one. As a member of ATC, pilots train to be as proficient as possible in the role that they are to provide during an operation. Providing an efficient asset to the whole squadron is the key to succeeding in the very challenging situations the JAS has to tackle.
Each flight resultant of this organization is a different entity with its own operating rules as well as specific attitude and values. We proud ourselves in the fact that we can fit people of various interest in flight-simming into the right flight.
Another way to describe where the ATC is in terms of simulation and game play is how you would describe the difference between Squad and a full fledge Arma 3 combined arms COOP mission. They both are realistic and cooperative, but only one of them does it on full scale and collaboratively.
What is expected of you as an ATC pilot
A simple way to put it is to say that an ATC pilot is someone that is interested in more than just flying an aircraft but also interested in how it’s done in real life. That includes being a good teamplayer, procedures so that everyone gets to fly safely and not crash into each other and just a good dose of common sense.
As a way to try to describe what being an ATC pilot is, here is a list what an ATC pilot is not:
Not being interested in flying and helping other members of ATC (anztac.com)
Endangering and impairing other pilots experience by lack of communication or collaboration.
Only interested in how many kills you can get, regardless of the tactical situation.
Dis-respectful of others and incapable of having mature discussions.
Role & Platforms:
During many events, the ATC refined which roles are valuable to effectively succeed in an ever-changing tactical scenario. Here is a quick detail of them, see if there is one you like:
CAS (Close Air Support):
Maximum air to ground support for troops in contact.
Offer long loiter time for countering enemy ground assets.
Maximum versatility in weapon employment
Carrier based BAI (Battlefield Air Interdiction):
Provide command with an easy to project flight package. Utilizing carrier or FARP brings that valuable flexibility
Medium-fast speed response to CAS if needed
Medium versatility in weapon employment
Strike / Anti-Ship:
Deliver strike capability on hard to access targets while guaranteeing a safe return
Autonomous flight package that can execute pre-planned assault on land or sea with little to no guidance from AWACS
Take ownership of the anti-ship mission
SEAD:
Excel in the technique of “Wild Weaseling” to secure a hot AO fly-zone before the rest of the package arrives.
Medium fast response time with medium loitering time.
Long range weapon employment and, other specialized weapon delivery. This include future SLAM-ER, JSOW, etc.…
Rotary-wing multi mission:
Utilize the capabilities of rotary-wing platforms to perform various mission from attack / CAS to escort and the transportation of cargo
Operate as a single unit while flying different platforms together
Assume the role of an AFAC with modern sensors and lasing technologies.
Carrier based OCA (Offensive Counter Air):
Provide air interdiction in an offensive setup. Deployable from an aircraft carrier for added flexibility
Provide escort for strike / attack groups.
Specialize in close combat and utilizing terrain for getting behind enemy BARCAP
Land / Carrier based DCA (Defensive Counter Air):
Secure the airspace friendly forces operate in. Establish BARCAP and excel in BVR combat in order to suppress enemy air assets.
Assume the fleet defense mission. Can be carrier based for the purpose of the mission but not necessarily.
Maximize BARCAP time. Keep weapon use to a minimum to assume multiple engagement during a sortie.
Carrier based Multirole (Support):
Provide the tactical commander with assets that can respond quickly in-flight for air to air or air to ground tasking.
Excel in reading tactical situation and able to re-plan quickly
Carrier based for maximum flexibility
AWACS
Provide GCI (Ground Controlled Interception) services to aircraft under their command
Provide FAC (Forward Air Controller) and Mission Command
Provide ATC services
Each role specialization come with cons as well (not detailed here) so that’s why working together makes up for it.
Flight organization:
To assume all these roles, the ATC created a ‘flight’ per role. Each of this flight utilizes the platform(s) (module(s)) of their choosing to best accomplish their mission / role within ATC. Some flights use a single aircraft, some use more than one, some use all helicopter modules.
Some even use the same aircraft as another flight, especially with upcoming modules. The goal of ATC is to have pilots as who perform to a high standard in their chosen role, no matter the aircraft.
ATC flights are autonomous in a sense that internal organization is left up to the single flight lead. This is made to keep a very flat structure at the top of 107th. Training and different positions within the flight is also left at discretion of the flight lead.
All flights only share two common items: the check ride and basic proficiency. Regardless of flights organization and training course, each pilot must pass their check ride that validates that they can perform the role assigned to their flights proficiently in an event. Said pilot should also demonstrate a basic proficiency in skills shared by all the flights to operate together, namely Communication and Traffic rules for ATC. Carrier operational qualifications is an added requirement to operate aboard the 107th ships.
This organization lets us provide various level of flight-simming for pilots looking for the right level of rigor or sim experience to suit their liking. Some roles require a high level of decision making or rigor, while others are more specialized and require a large amount of knowledge to operate the various kinds of weaponry associated with their flight compared to others that are more about pure flying skills for example. A complete list of ATC flights is available for browsing and each flight member can easily answer questions regarding their flight on Discord.
Flights list:
As stated before, each flight is different from the other. Take the time to learn about them and see where you could fit based on the kind of role you want to play within the JAS. Pilots get to choose which one they want to apply for and they can only train in one at a time. The AWACS club is the only one that can be trained for in parallel of another flight. Some flights allow “dual-membership” with others while some don’t.
To apply please fill in the template provided below in our Discord channel called #flight applications.
Flight
Role
Current aircraft
Future aircraft
Link to page
Grizzly
Rotary Wing
Ka-50
Mi-8
UH-1
SA342
Bo-105
Mi-24
Bear
SEAD
Su-25T, Su-25
F/A-18C, Su-25T, Su-25
Condor
Multirole
M-2000C
F/A-18C
Pandion
CAS
A-10C
A-10C
Gryphon
DCA/CAP
F-15C
F/A-18C, F-14B, F-15C
Shark
OCA/CAP
Su-33, Su-27
F/A-18C, F-14B
Vargar
Strike, Anti-Ship
AJS-37
AJS-37, F/A-18C
Kestrel
BAI
AV-8B
F/A-18C
AWACS Club
AWACS
Goggles
Paddles

Today in the Open Beta. Introduced two new features:
The first version of the video memory manager is presented, which will purge the video memory when the video memory budget allocated by Windows is reached. The resources that were not used in the last 10 seconds are first to be purged.
New OFFLINE mode is now implemented. User can turn on OFFLINE mode that allows the game to be used without internet identification and without a time limit. Note: user must turn off OFFLINE mode on the same PC. OFFLINE mode cannot be turned off from another PC even with the same user's login. DCS World
Update: Mavericks are bugged for the AV-8B N/A fix is on its way
New F-15C Aggressors BFM Campaign is available (be attentive - ONLY for Open Beta 2.5.1 and higher!)
Kh-25 and Kh-29 will follow the laser beam target point of the Su-25/25T optical station when player to shift the target point after launch.
Aircraft AI will be changing altitude between waypoints less aggressively.
Removing scenery objects via trigger will not be stay in the invisible mode, they will be removed completely.
MP. Added additional list of checkboxes for advanced IC server options: require pure textures, require pure models and require pure clients.
If an airbase has multiple runways in parallel the ATC will indicate which runway the player should take.
GUI. Input window. Device names in Input table can be customized.
Added China Asset Pack.
AI helo crew will not sink into FARP surface.
StaticObject.destroy() on cargo object will removes the cargo instead of killing it.
MP. Client will not gets wrong briefing from last played single player mission instead of the right briefing from current MP mission.
Fixed crash with Transport.dll
F10 map. labels in high resolution (1440p, 2160p etc) with turned on Scale GUI option will be in correct position on the map.
Fixed crash when briefing is set by trigger.
LAU-61 and LAU-3 rocket launcher will not looks empty when rockets in the tubes.
Multi Display. Fixed some freezes in 140 degrees FOV.
Deferred Shading render locked in the game and can not be turned off. DCS ceased support of old graphic render without Deferred Shading.
The SF key linked to user's account can't be activated with another account.
DCS Flaming Cliffs
MiG-29. R-27R aligned on launcher.
MiG-29A fuel tanks position corrected.
MiG-29. External light adjustments, headlight color tuned.
DCS Hawk T1 by VEAO
First round of changes to the FM behaviour.
Improvements to departure from flight logic.
Improvements to electrical system logic.
Fix for the taxi bug.
Improvements to AoA calculations.
System damage improvements.
PBR improvements to the external model and skins.
DCS AV-8B N/A by RAZBAM
EHSD Moving Map Enabled
EHSD Data pages
DMT axis control enabled
ECS System operational (oxygen and cabin pressure logic)
Hypoxia modeling enabled
Auto-start functional (deployed with EHSD updates)
Auto-stop functional (deployed with EHSD updates)
SAS Pitch, Roll, Yaw WCA indications functional
DEP RES WCA indication functional
Radios functional in non-easy comm (only controllable from UFC/ODU currently)
DCS M-2000C by RAZBAM
Added 9 Training Missions for NTTR from Baltic Dragon
Corrected overall hydraulic logic and fix loss of control when engine going off and using emergency hydraulics
Corrected control surface hard-over when on ground for high AOA (tail wind on aircraft when sitting on deck)
Corrected fuel pump switch being able to move when engine start cover it
Corrected Gun ARM, else SAFE joystick abstraction not working when going back into SAFE
Corrected transfer light not coming on during refuel
DCS SA342 by Polychop Simulations
Added SA342Minigun module
Added SA342Minigun addendum.txt file in module Doc folder
Corrected PBR textures, no more "roughmet" textures are used, according to particular light conditions some issues may still show
Multicrew mode, Nadir use has been moved to copilot, pilot is no more able to use the Nadir if a copilot is aboard.
Corrected Rockets range and effect
Corrected Mistral missile, now it's all aspects and 7km range
Corrected HOT3 effect regarding unarmoured vehicles (infantry, trucks ...)
Added Copilot Intercom functionality
Corrected Cockpit glasses
Reworked Gyro and AP logic
In order to prevent conflicts between the main joystick and a possible second joystick when targeting with the camera, a new option has been added in Options/Special/SA342 named "SECOND JOYSTICK FOR CAMERA", it has to be unchecked if you don't use a second joystick for the Camera (Viviane or else) and it has to be checked if you use a second joystick.
Due to latency issues, ability for the copilot to pilot the helicopter in multicrew mode has been removed.
Added missing keyboard or joystick assignments in controls, Warning, Due to new input additions, it could be needed to re-assign some inputs.
Restored behavior at ground, the helicopter will begin to roll or pitch around 45% torque
Corrected controls position for FFB or non-FFB sticks, including diamond, 3d stick in cockpit view, 3d stick in external view
Corrected ADF guage CAP flag
Cockpit lights have been fixed including writings flickering, issues may persist under specific light conditions
Replaced "Improve your skill" mission 2.5.0 version
Corrected sun glasses
A new document has been added to the module doc folder, named "Gazelle Multicrew 24-04-2018.txt" talking about multicrew limitations.
Damages due to negative g has been added
FM has been refined in some areas
Corrected camera control when in slaved mode
NADIR, Auxiliaries will display continuously i.e "AUX 1-6". Pressing AUX key again or using the EFF long key press will revert to previous display.
Weapons training missions changed for Caucasus and Nevada.
Minigun gunner animation is still WIP and will be corrected
The Gazelle module goes out of beta state, potential still existing issues will be corrected in time.
DCS A-10C
Adjusted default VR View.
DCS Combined Arms
UNCONTROLLED checkbox will disabled control of ground forces from F10 map for all roles except Game Master.
DCS Ka-50
Fixed crash in the Beslan airport when user asked taxiing.
DCS F-5E
Taxi/Landing lights corrected.
DCS F-86F
Corrected missions: training F-86F Bomb and 4 single player Street Sweeper, Flight Suit Attitude, Sabre Strike, First Jet Strike Fighter.
DCS NS430
fixed backwards scrolling breaks autofill/info for App/Dep
fixed NRST USR WPT screen not working.
fixed Night time kills pop out window.
Campaigns
A-10C BFT Campaign
BFT01 - Some minor vehicle updates.
BFT02 - Corrected voice over.
BFT04, BFT09 - Corrected bug after missed approach.
F-15C The Georgian War - missions 2, 11, 12 updated.
Mi-8MTV2 The Border - missions 6, 11, 13 updated.
A-10C Sturmovik - mission 10 fixed.
DCS C-101 by AvioDev
Updated CN localization.
Updated external model with new nose shape as it was too sharp.
FD command bars will stay in view with FD powered off only when battery power is available.
Kneeboard:
Solved the inability to assign page up and page down to kneeboard both with keyboard and joystick.
Solved the inability to assign shortcuts to kneeboard both with keyboard and joystick.
Solved the inability to mark current position in kneeboard map with joystick.
Inputs:
Fixed possibility to assign HSI Course and Heading Knobs to keyboard and joystick.
Fixed possibility to assign Speed Bug to keyboard and joystick.
Fixed possibility to assign Altimeter Pressute Setting to keyboard and joystick.
Updated EB keyboard and joystick input files. Multiple corrections and additions plus added rear cockpit.
Fixed TACAN range.
New Skins:
F-86F IIAF Imperial Iranian by carss.
KC-135 Turkish Air Force by c@sper.
F-5E IRIAF 43rd Tactical Fighter Squadron by jponti.
F-5E IRIAF by drPhibes.
MiG-29A IRIAF Sand-Blue skin by bounj.
Mi-8MTV2 NAJA Special Police by OfficerAMR.
Mi-8MTV2 Islamic Revolutionary Guard Corps Blue by OfficerAMR.
Mi-8MTV2 Islamic Revolutionary Guard Corps Sand by OfficerAMR. Known Issues
The some radio points in the radio menu is broken: Ка-50 do not works request to night goggles and helmet sight, Bf 109 do not work request for inertial starter.
Maverick picture on A-10A MFD is corrupted.
The names of cities on F10 map broken when map moved or zoomed.
SA342 TV sight is inoperative.
Known issues will be fixed ASAP.