>Along those same lines, is anyone else as frustrated with the general
>level of 'throwbackiness' inherit in muds? Why are there player 'levels'?
>Why are rooms separated by 'zone', and not loaded statically into a grid
>array? Why in god's name do we still have 90% of all muds using those same
>tired six stats for characters?
Because that's the way Diku was, which was based upon AD&D, and that's
how AD&D is... ;)
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