Skulls of Arkhone in-game campaign starts tomorrow Friday 21st.
You will also receive one cosmetic item for each faction when you log in over Skulls for the Skull throne weekend, three chests and Eldar get a helmet. It's pretty skully and unique for this weekend. They won't be available again.

• Reduced maximum range for weapons to match character relevancy distance.
• Apothecaries now have access to MKIII and MKIV backpack appearance items.
• Fortress Agnathio has a new side entrance on defender's right/attacker's left of the fortress.
• The end of the "secret" pipe on Agnathio is no longer out of bounds, so it is possible to shoot into the new side entrance.
• Maggon Station has had many of the "far" spawn points moved closer to the B and C capture points. Defenders should find themselves spawning 150 meters away instead of 200+ meters now.
• Settings screen overhaul to allow for further advanced options and settings to be added.

Balancing Updates

• Loadout point costs for many weapons have been reduced. Every "Mastercrafted" weapon was reduced at least by a little.
• Defensive Bash of the combat knife, ceremonial knife, spiked knuckle, 'urty syringe, and Narthecium now result in short stagger instead of long stagger.
• Many trinkets have been changed to be percentage-based modifications.
• Black Bolt Defense: Added an extra tank and two extra transports to the attackers. These are available on the right side spawner (when facing towards the fortress).

Bug Fixes

• Fixed a bug where the announcer sometimes voiced messages from the wrong faction. He should no longer be affected by the warp.
• Olipsis Refinery: Increased height of vehicle blockers to prevent Eldar vehicles from entering capture point B.
• Fortress Ronan: Repositioned vehicle spawning icons on the 2D map to be closer to their respective vehicle spawner.
• Fortress Ronan: Fixed gap in ruin that characters can get stuck in.
• Medusa Relay: Added blocking volume adjacent to fuel tanks in capture point C to prevent characters from being trapped behind them.
• Fixed a bug where the Warlock plays the pistol grip animation when using Destructor, Embolden, Enhance, and Force psychic powers.
• Silva Shoota (available via Steam DLC) now uses the correct "Big Shoota" barrel mods.

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It's a small, small, very small step, but in the good directions !

Btw. I think I love you Devs for this patch ! But I'm not gonna tell you why it's my secret ! MUHAHAHA !
I'm still testing something .