I've been puzzled of late as to why my rage generation seems to be really lackluster at times. I know RNG has a lot to play, with crits and the 0.03% chance to parry (I'm going RPS) but something didn't feel right. I keep Mangle on CD and use it on procs, prioritise Lacerate over FF, keep Thrash up.

Turns out FF resets swing timer... this a known thing? I've only played bear as my main since Mists, so not sure if it's a recent happening or not /shrug

Yeah, after a few nights of testing dummies and my usual other activities, it definitely resets one's swing

This seems to be true, looking at a log of a protectors of the endless kill:

I've tried to explain some of the additional discrepancies in swing timer as best I could, but there are still some left. However, almost all FF coincide with a discrepancy, unless they line up exactly with the swing. (we pop hero towards the end of asani and it lasts until the boss dies)

note that the bold numbers are never less than the current swing timer.

In return I would like to offer my best recipe for pancakes:
Mix flour egg and milk, pour into pan, done.

First Page of this thread is your friend.

Originally Posted by Arielle

Armor: The physical damage reduction provided by the armor of the lower level combatant decreases as the level of the higher level combatant increases. To find out what kind of damage reduction you receive, use this simple formula: DamageReduction = TargetArmor / (TargetArmor + 4037.5*AttackerLevel – 317117.5).

On
"Might of Ursoc Increases your current and maximum health by 30% for 20 seconds. Health is lost when the effect ends. This is the other half of the old Frenzied Regeneration as a new tanking cooldown."

No Health is lost when the effect ends, we just return to the previous "maximum health". Since the "maximum health" that you get is the current health that you gain... I mean. You've, let's say, 200k / 500k hp(current / maximum health) and you use Might of Ursoc, you have now 350k / 650k (current / maximum health).

Even if you drop bear form, the health will still be there... Just not the Maximum Health, this is incredibly useful as cat... Since you are, let's say, 50k /400k, you use might of ursoc, and you get like 170k / 520k... then you can just change back to Cat and you should have, "the current health gain", 170k, this is mainly useful for dailies and stuff...

Last edited by Evelol; 2013-02-01 at 11:24 AM.

(Regarding DS LFR -> 5.0 LFR)
The loss of the ability to pass on loot is the loss of the ability to choose. This is communism.

Something interesting that I don't think has been mentioned here:
If you are asked as Guardian to pop HotW and heal the raid, if you rejuv spam in cat form, you double dip from HotW.

You get a spellpower boost directly by 100% and then also for the cat dps aspect you get 100% more agi in cat form which translates to spell power through Nurturing Instinct. You can cast rejuv in cat form because of the special clause in HotW for Guardians allowing it to be cast in any form.

With my current gear, a rejuv hits for 9k, with HotW hits for 19k, and with HotW in cat form hits for 30k (all per tick obviously)

intresting, i never read the latest updated version of it, i still though it was only castable in bearform

Same.

I can't really believe that's intended to work that way though.

No Health is lost when the effect ends, we just return to the previous "maximum health". Since the "maximum health" that you get is the current health that you gain... I mean. You've, let's say, 200k / 500k hp(current / maximum health) and you use Might of Ursoc, you have now 350k / 650k (current / maximum health).

Even if you drop bear form, the health will still be there... Just not the Maximum Health, this is incredibly useful as cat... Since you are, let's say, 50k /400k, you use might of ursoc, and you get like 170k / 520k... then you can just change back to Cat and you should have, "the current health gain", 170k, this is mainly useful for dailies and stuff...