You could also try making separate name files for the pilots, such as making all pilots only have the first name "Pilot" or adding "Pilot " to the beginning of every first name. Or, since you have pilots wearing different armor from regular soldiers, you can look at the soldiers' armors to see which are the pilots and which aren't.

You could also try making separate name files for the pilots, such as making all pilots only have the first name "Pilot" or adding "Pilot " to the beginning of every first name. Or, since you have pilots wearing different armor from regular soldiers, you can look at the soldiers' armors to see which are the pilots and which aren't.

Adding to the name would be my preference though. Easily identifiable in the menus and also in combat. Even a symbol, maybe, to save character space.

List of changes:* Updated HKs and craft with the latest features from OXCE+, including escorts (both for craft and HKs on Termination (retaliation) missions. If you'd like to give direct feedback to Meridian for his great work with the new HK interceptors features, you can do it at this thread* Renamed several aspects of gameplay to better develop and reflect the lore, the most significant change being renaming Tech-Com to Tech-Comm (explained in notes below)* Redesigned several base facilities and names* Fixed several missing strings and replaced the vanilla mission warnings and briefings (until someone points me the ones I missed)* Started designing the new mission structure and types of missions

Notes: * The noticeable changes are regarding the new Tech (manufacture & psionics) and Comm (research & radar/hyperwave) designations. The respective base facilities have also been combined together, although you only get the psi and hyperwave facilities once you unlock the respective comm project. * The idea behind comm is that it specializes in Skynet's AI, software and networks while tech is responsible for all hardware, both human and Skynet's.

List of changes:* Updated HKs and craft with the latest features from OXCE+, including escorts (both for craft and HKs on Termination (retaliation) missions. If you'd like to give direct feedback to Meridian for his great work with the new HK interceptors features, you can do it at this thread

Hi, everybody!

I'm testing the new aircombat mechanics, they are very good. I've send my Osprey to a ground mission and an A-10 to escort them and they found some HK. It was quickily dispached by the Warthog. The escorts work well!

And the name change of "Tech" and "Comm" seems logic.

Another thing: I know this is not the correct place to ask, but... how can I add new sprites for the aircrafts? I'm kinda bad making sprites (and almost every "graphic-stuff" xD), but I want to try, and If this weird experiment works, offer you my sprites!

I'm still waiting for the release of OXCE+ in Android, so I can play Tech-Comm, 'cause my bus trips to the University are boring.

Another thing: I know this is not the correct place to ask, but... how can I add new sprites for the aircrafts? I'm kinda bad making sprites (and almost every "graphic-stuff" xD), but I want to try, and If this weird experiment works, offer you my sprites!

I've attached the files containing the sprites for the Hawkeye. You'll need to use the game's palettes, or can I convert them after you draw them. Thanks!

Is there some program can I use to make the sprites? Besides PhotoShop, of course. Or some tutorial on the forum?

Enviado desde mi Blade A510 mediante Tapatalk

I use GIMP then fix the palettes using Grafx2 (open source). I've attached the game palettes - you'll be using either the Basescape or Geoscape, depending on where the craft sprite is used - either on the base or during combat. Those craft sprites are simple to make - I could do then myself despite my also limited sprite skills, but I have more priority things to implement right now

I use GIMP then fix the palettes using Grafx2 (open source). I've attached the game palettes - you'll be using either the Basescape or Geoscape, depending on where the craft sprite is used - either on the base or during combat. Those craft sprites are simple to make - I could do then myself despite my also limited sprite skills, but I have more priority things to implement right now

Awesome! Thanks, I'll start as soon as possible. I hope to finish them in a few days, I've been busy with the school of laws. xD

List of Changes:* Added several new terrains to HK crashes/landings, taken from the Terrain Pack/Area 51. The terrain also reflects the Geoscape, ie, mountains, polar, etc., as well as the already existing HK landings in cities. * Redo of the Resistance missions: there are now 8 possible Assault, Defense, Destroy, Escape, Protect, Rescue, Recovery and Extraction missions, as well as several new terrains. Some terrains are temporary (i.e. Skynet facilities) until more proper terrains are designed and the mission objectives/descriptions will be further implemented in the next days. There will also be additional terrains possible for mission later on. * Abandoned Base also got a new terrain, Factory (first pic on the following post)

As a tip, when you play new missions be sure not to leave any items in the ground during the soldier equipment screen - in some missions like Escape, Defense and Extraction you won't start in the craft but elsewhere on the map.

List of Changes:* Added several new terrains to HK crashes/landings, taken from the Terrain Pack/Area 51. The terrain also reflects the Geoscape, ie, mountains, polar, etc., as well as the already existing HK landings in cities. * Redo of the Resistance missions: there are now 8 possible Assault, Defense, Destroy, Escape, Protect, Rescue, Recovery and Extraction missions, as well as several new terrains. Some terrains are temporary (i.e. Skynet facilities) until more proper terrains are designed and the mission objectives/descriptions will be further implemented in the next days. There will also be additional terrains possible for mission later on.

As a tip, when you play new missions be sure not to leave any items in the ground during the soldier equipment screen - in some missions like Escape, Defense and Extraction you won't start in the craft but elsewhere on the map.