The land rush is on! Sent south by Brevoy, the heroes have the unenviable task of venturing into the infamous Stolen Lands and annexing the territory, facing down monsters, bandits, and worse.

Venturing out in the wild forests, the party put the brave ranger out front. He noticed a few bear traps here and there, and pointed them out to the rest of the group. Unfortunately, the horses didn’t get the same message, and stumbled across them. Dawn, the peaceful, golden horse was grazing some long grass and munc- SNAP! A trap snapped closed on her face, gouging deep into her muzzle. 2 minutes, later the men managed to pry the trap off the poor horse, now called Red Dawn.

Later, everyone came across the remains of a dead trapper. Crushed by his own trap: a giant log. Well, it was good to see that the jerk who set all those traps got his comeuppance. Then they found the source of the Skunk River. A smelly spring of sulfurous water. Spotting two giant frogs, peacefully and languidly drowsing in the sun, the Ranger whipped out his bow to shoot them, with the Druid wildly cheering him on.

The next day the group stumbled upon an abandoned temple to Erastil. Charged by an enraged bear, the party went on the defensive until a color spray caught it in the face and brought it crashing down. Against everyone’s wishes Beacon the paladin finished the poor creature’s plight with a swift swipe of his scimitar. The whole area brightened up and it felt like a great weight had been lifted. The druid transformed into a gnomish druid, and we found out that he was cursed by his god for losing his faith and turning to other faiths.

Heading down to the old silver mines, the adventurers wanted to talk with the kobolds living there. They saw some dead bodies hanging from trees outside. But the guard at the entrance let us in and disarmed the traps in the corridor. Inside, there were more bodies strung up all over the place. Apparently, the kobolds were sacrificing warriors to appease their god and please him into returning their missing statuette. “You mean this statuette?” And the kobolds all were in shock as it was pulled out of a sack. The shaman whispered to us conspiratorially in Common, sure, that the other kobolds couldn’t understand us. He planned on having us claim that the god was pleased with the statuette’s return and that the shaman should be elevated to a new, higher position. Beacon, checked him for evil, and took a few steps back as the spiritual ichor from the shaman’s vile deeds laid bare. So, the party just told Chief Sootscale about how the Shaman planned to usurp him. Standing aghast, the shaman’s elaborate speech evaporated, and all he was left with was, “Why did you tell him that?” He was swiftly executed by loyal guards.

Later, reading his journal which was written in Undercommon, it was apparent that the shaman was a real piece of work. He was a gnome who was planning the destruction of his own village, but then died. His follow villagers thought he was a hero somehow, and reincarnated him into a Kobold. He got them all killed and then moved from one kobold settlement to another, killing them from the inside, like an infection.

Oleg’s wife, Svetlana, had her wedding ring returned to her. The friendly bandits got some food and bacon, after the party stumbled across Tuskgutter and killed him in one round, thanks to everyone’s favorite: Color Spray.

Finally, the party was returning home, when the encountered a lone hunter with a deer slung over his shoulder, Beacon strode forth to talk with him, but got a weird vibe. He detected an evil aura coming off him just as the hunter dropped his deer and took a swipe. It was a werewolf, but he was dispatched within one hour as well.

After the devastating defeat at the hands of mites and various vermin, the Greenbelt Syndicate were only left with 2 remaining heroes. Thankfully, a cadre of new adventurers were sent down by the same royal decree: to clean up the unlawful wilds. They met up with the Greenbelt Syndicate at Oleg’s Trading Post and grouped together.

They headed south, hoping that they would stumble upon the missing survey party. They came across a river and found a spindly, dilapidated BRIDGE spanning it. Crossing over without their mounts, they explored some more but didn’t find anything.

They moved on and stumbled upon a crack in a headland of rock. Boldly striding forth, the new paladin, Deacon Beacon struck out mightily at many a clump of moss, lichen and scum. After daring the cave to throw it’s worse at them, two party members fended themselves from an onslaught of cantankerous bats. It was discovered that the pyrite was indeed gold! They found a potential GOLDMINE.

Later the party came across the strewn and bloody remains of the previous survey party. They discovered a huge, dried out, dead TREE, with a large, man-sized hole tucked into the roots. A heated discussion took place whether to burn the tree down or not. Theh paladin decided to pretend that he was fearless, although he wasn’t experienced enough to feel the true conviction of his faith, and he jumped into the hole, to be followed by two others. Faizel and his guards defended the entrance and doused the whole area with flammable oil just in case a crafty escape plan was needed. After some battle with MITES and giant CATERPILLARS, the group tried to stop a guard from fleeing, and chased it down a hole and lost track of it.

The low ceiling was a hindrance to all but Jeromex, the gnomish Baruid. In his haste, Beacon miscalculated some handholds and fell into a gulch, to face off with a hideous, gargantuan caterpillar, which still had bits of monk, dwarf and half orc, dripping off it’s maw. Thankfully, Jeromex put the vermin to sleep and it was dispatched. Forging ahead, Dale and Beacon were ambushed by some more cowardly mites. They got jumped by a cute sounding TICKLEBACK, which was actually a monstrous blood sucker who nearly killed them both.

Meanwhile, Jeromex dealt with about 8 mites all by himself. Eventually, the party was able to kill the tickleback and slaughter the rest of the mites. The party found some loot from the previous survey party, and an odd looking STATUETTE of a crouching demon.

A blog for your campaign

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.