Description

Last updated at 21:53, 3 Aug 2009Uploaded at 18:41, 25 May 2007

This mod adds a walled abandoned village that isinfested with zombies and undead. There is also a threelevel cave in the village.The abondoned village shows up as a map marker halfway between the Imperial City and Cheydinhal on the road.There are not any quests, just a respawning hack andslash.

IMPORTANT: Deactivate/remove previous Zombie Innsif you have them since this mod will conflict with them. This is the fourth version of Zombie Inn. This version was made post v1.2.0416 patch.

1. INSTALLING THE PLUGIN

1- Place all the files into your "Oblivion/Data" folder. If asks to overwrite, choose "Yes".

2- When launching the game, select data files and double click this mod

2. MOD FEATURES

-The Undead are leveled so it is for any level player character. -Summon Undead Mount spell included from Nitocris's mod. Available from Falanu Hlaalu in Skingrad alchemy shop.

3. COMPATABILITY

This mod has been test running with 150+ mods so it should work. VERY IMPORTANT: Deactivate/remove original Zombie Inn and or Zombie Inn II or III if you have them.

4. SPECIAL CREDIT

Credit for the Undead Mount goes to Nitocris.

5. VERSION HISTORY

1.1 fixed bug where companions would get stuck exiting buildings. If they still get stuck enter and reexit building untill they unstick or open console (~ key), click companion, type "tcl" (no quotes), hitenter key, close console. Once they are free repeat "tcl" command. 1.2 ownership/faction on a couple beds fixed. Leveled loot added. 1.3 more zombies added to flesh out the village a little better. 1.4 container level list items bug isolated and repaired. 1.41 north markers adjusted 2.0 Companion/summon getting stuck bug fixed. Many improvements made