Elderborn

Hi, we are Hyperstrange. It's nice to have you here.

Hyperstrange came into existence at the exact time of sun eclipse in April 2015.
Przemysław Miliński and Łukasz Jarząb first met as co-workers in another indie company based in Warsaw, where they had developed their first games. Several years of working together on various projects kind of glued them.

While no longer working together, they started taking part in game jams, what had eventually been followed by the idea of creating something bigger, but for the moment those were only mrzonki.

Some time later, after another reunion, one of them shared a dream of a game. Epic as Dark Forces, demanding like Dark Souls and colourful like My Little Pony. The idea was born.

They both left their jobs, putting all their life savings at stake. Galvanized by the surging voice of Ronnie James Dio, they decided on bringing to life their biggest desire. Intense Heavy Metal First Person Melee Slasher. ELDERBORN.

Combining their unique powers, loads of enthusiasm and yet shabby office in Warsaw city centre, they embarked on their journey as indie developers.

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Description

The strongest warrior of a nomadic tribe, selected in trial by combat, goes on a pilgrimage
to learn the secret of immortality. He will soon discover that eternal life is as much as a
blessing as it is a curse. To overcome dangers in his way he'll need to use his cunning and
his blade.

The game is a First Person Slasher focused on melee combat exclusively. Each enemy
whether human or not, has it's own behaviour patterns which will require players to adapt
their fighting technique. The levels will have a lot of verticality, so the player will be able to
solve every situation in a variety of ways; however, the enemies aren't the only dangers of
this world, deadly traps and chasms await.

A week after the launch of Early Access we would like to present you our roadmap with updates we are planning. Your feedback is very important for us and it is already proving to be fruitful, for which we want to thank you.

There will be two types of updates: Tech Updates, with changes to performance and general user experience, as well as Content Updates with new areas, weapons, etc. The roadmap contains only the key points for each update but there will be more coming, including achievements, weapon balance, gameplay elements and so on – we will be sharing with you more details in advance, so please stay tuned for future posts!

ELDERBORN EARLY ACCESS ROADMAP

Tech Update #1 – November 2018

Improvements to optimization

Key bindings

Enemy AI improvement

Content Update #1 – January 2019

First boss fight (Janus)

Intro (the first version for lore introduction, will be improved later)

The day has finally come for an official announcement! We are teaming up with Crunching Koalas, who will be publishing ELDERBORN. The game will be available in Early Access on October 11th – add it to your wishlist not to miss it.

We want the Community to play a huge role in how ELDERBORN shapes and that’s why we want to give you access to the game early. What can you expect from this version?

3 weapons of your choice
Speed, power or balance?

Several types of enemies
Slash, kick, block or parry, depending on who do you fight against.

Various levels
Keep climbing up while avoiding enemy attacks, then enter a labyrinth filled with traps.

Git gud or die trying
Just like that.

Gore, heavy metal and death
Waiting for you behind every corner.

As the game is a work in progress project, we would love to hear your feedback. Make sure to join our discussion forums.