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By Sherif Saed-VG247
In the transition from GFWL to Steam, Resident Evil 5: Gold Edition lost some code that allowed modders to enable splitscreen support
Resident Evil 5: Gold Edition ditched Games for Windows Live for Steamworks recently. The new release however lacks splitscreen support as well as some code that allowed modders to add it themselves. The release notes file that comes with the game has mistakenly listed a few development changes, which are usually kept from the public.

The file contents ended up on Pastebin and one of the notes mention “ripping out” the splitscreen code. Needless to say, users expecting this release to be the definitive Resident Evil 5 version have been disappointed.

The change was noted by a few NeoGAF members which resulted in a Capcom representative responding to the matter to try and clarify the reason behind this omission.

“To clarify though, the split screen code that was ripped out from the PC build is from the console version,” said wbacon. “As some of you may know, MT Framework is our multiplatform development tool/engine that is utilized across several platforms. The aforementioned split-screen code is an orphaned code base from the PS3/Xbox 360 SKU which simply does not work on a PC.

“The crux of the issue is that the PC code base has no concept of multiple controllers. In other words, if you plugged in two Xbox controllers, RE5 has no way of figuring out which gamepad controls which character — or what happens if one player uses a KB+M versus a gamepad. It’s a difficult problem to solve since the original game’s logic wasn’t designed with multiple controller devices in mind.”

Two of the modders who worked on enabling splitscreen support however did not agree with that statement. “I don’t understand why you claim the code ‘simply does not work on a PC’. As I was one of the key people who worked on the split-screen mod that enabled it on the GFWL initial release version for PCs. I can confirm that all the code is FULLY functional and it worked flawlessly for the GFWL version,” said one modder.

“We did not add anything extra to the game at all, it was simply enabled. The game has no problem at all distinguishing between two controllers. Evidently the game knows to assign PAD1 to Player1, PAD2 to Player2 vise versa. Otherwise no characters would have moved at all.”

Another modder agreed with the first saying, “PC version does at least have some code for handling multiple controllers. There’s an array defining which controller ID each player is using, and if you change player two’s ID from -1 to 1, then you’ll have two controllers controlling player 1 and 2.

“I was able to get splitscreen coop working fairly well except for a major problem with the game thinking player two is supposed to have their own savegame. I have no idea how difficult this would be to get working overall, but it’s a shame the feature isn’t there. I really wanted to play through the game in splitscreen with my girlfriend like I did with Rev 2.”

Capcom later told Eurogamer that some of the code had to be changed in the porting process.

“As the original Resident Evil 5 release on GFWL didn’t officially include local co-op, the mode is therefore not supported by the recent Steam release.

“Some game code from the original GFWL release did have to be changed in the porting process so both Resident Evil 5 and the new Untold Stories Bundle add-on content worked seamlessly together. Unfortunately this has meant the latest release currently does not work with the previous local co-op mod.”

This is how you can play Resident Evil 5 in splitscreen on PCBy Sherif Saed-VG247Having come under fire for seemingly “ripping out” splitscreen support from the Steam release of Resident Evil 5, Capcom has offered a few steps to help those looking to replicate the GFWL experience.

The steps were provided to Eurogamer by the publisher, but that doesn’t mean they’re officially supporting it.

“We have heard some feedback from fans who still wanted to be able to enjoy fan-made mods, so what we’ve done is made the original GFWL version available via the beta branch by following the steps below,” said a Capcom spokesperson. “Please note though that this won’t be an officially supported version and is not compatible with the recent Steam release, so you’re playing at your own discretion.”

Now that you can acess the GFWL version, you can go ahead and use any of the mods available to activate splitscreen. Capcom added that you should back up the installation files before switching, as Steam will attempt to redownload the full game each time you switch from one build to another.
again while i posted this information i do not play this game personally so i can not tell you/endorse anything that is said above so if you go tinkering trying this you do so at YOUR OWN RISK and if something goes wrong do not come back here complaining about it

The above information from Eurogamer is mostly correct, but you can't select the GFWL Beta without first inputting the Beta Access Code. For whatever reason, Eurogamer left that step out. Here is what the steps should look like:

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