Destiny’s graphics nearly identical on PS4 and Xbox One: Maybe the Xbox One can hit 1080p after all

This site may earn affiliate commissions from the links on this page. Terms of use.

Back in July, when Bungie was running a public beta for Destiny, there was much ado over the resolution differences between the Xbox One and PS4 versions. Bungie promised that the disparity would be ironed out before launch, and much squabbling was had on forums across the net. Destiny is finally out now, and the whole community has been going over it with a fine-toothed comb. So, did Bungie keep its promise?

Over at Eurogamer, the Digital Foundry team has dutifully analyzed both the PS4 and Xbox One builds of Destiny. As it turns out, both versions run at 1080p with FXAA (fast approximate anti-aliasing) turned on. In terms of effects, textures, and resolution, the game seems identical on both current-gen consoles. What abut performance, though? Can the Xbox One’s frame rate match the PS4’s under heavy load?

As you can see in the video above, the frame rate stays pegged at 30 fps almost the entire time. There is a slight drop encountered on both platforms, but Digital Foundry seems fairly certain that the problem lies with the engine’s ability to stream in the assets fast enough. The GPU isn’t necessarily the bottleneck here, so the performance gap between the PS4 and Xbox One doesn’t seem to make a difference in this instance. Even with the occasional dropped frame, the performance seems consistent across the board. Just like we were promised, the game is visually indistinguishable on either platform — with one tiny exception, that is.

Unfortunately, the Xbox One version of the game still doesn’t deliver the frames at a consistent rate. Sure, the engine delivers 30 frames over the course of one second, but the time between each frame is inconsistent on the Xbox One. While this isn’t the end of the world, it does make the frame rate appear lower than it actually is — the human eye can perceive the stuttering. (This is similar to the frame pacing issues that we’ve discussed recently in some dual-GPU PC setups.) It’s a relatively slight ding on the Xbox One version, and hopefully Bungie will fix the issue sooner rather than later.

Sure, the PS4 version has Remote Play functionality and some exclusive content. Those are certainly nice perks for Sony fans, but it’s not enough to make a real impact on the Destiny experience. If you already own an Xbox One, just play it there with your friends. There are plenty of reasons to buy a PS4, but this isn’t one of them. The differences are extraordinarily minor, so everybody can just sit back, relax, and enjoy the game. If you’re an Xbox One owner who’s been waiting for vindication that your console isn’t actually 50% weaker than the PS4, this is probably it.

Tagged In

The framerate is capped at 30fps – take the limit off and then we’ll see if there is a difference.

“If you’re an Xbox One owner who’s been waiting for vindication that your console isn’t actually 50% weaker than the PS4, this is probably it.”

The PS4 has 50% more shaders, why would you suggest that it doesn’t?

Cookies

I thought we killed the clock-speed myth long ago.

50% more shaders != 50% more performance.

It brings me memories watching arguments used all those years ago resurfacing for modern consoles.

Andrew

A better equation would be, 50% more shaders = better performance

VirtualMark

Exactly.

VirtualMark

No, but there should be a difference. Better hardware is better hardware, it doesn’t matter how you dress it up.

What?

There is a difference, no one is denying that. People, along with experts, are just saying it won’t be anywhere close to 50% difference. Most of the time, it won’t be distinguishable to the end user unless you are bent on looking for it.

DarthDiggler

@disqus_RecDHOlAlI:disqus

You are making invalid statements…

Besides, none of the games released so far had really optimized for the current consoles. Big titles like Titanfall, COD, Battlefield and Dead Rising 3 were made for the ps3 and xb360. That extra 50% of shader power won’t show up until a year later when developers fully utilize hardware. Even then, I won’t bet on anything obviously noticeable.

Please find me any statement from any developer of those games that say they did not engineer the games for the new systems?

Battlefield’s code is designed to scale to the hardware, there is no way DICE just ported the PS3 and X360 versions to the new platforms and called it a day.

Titanfall, COD and Battlefield all showcased a next gen polish. The only game that appears to be a crappy port is Dead Rising 3.

I will agree with you that the games of 2015 will look better than 2014 on average. It’s not because the 2014 games weren’t optimized its because the games in 2015 will have the benefit of experience and the optimizations will be much better.

Matt

I agree with you, both systems will be optimized with comparable experience, so the hardware advantage will still go to PS4.

Zorlac79

Sure, a hardware advantage, but being that these are video GAME consoles, the only advantage that really matters is the one who has good games.

Drone Drone

Hardware advantage has ALWAYS gone with Sony but, the better online experience has ALWAYS been on Xbox.

Josh101

I don’t concur. I’ve played on both and the only big difference I’ve noticed is people are a bit more serious on Xbox. People sending hate mail when you kick their ass on a multiplayer game. On PSN you never get that. The PSN isn’t bad at all, I always hear this but can you explain how it’s worse than XboxLive? Down for maintenance time? As long as you log in within 24 hours of the maintenance start time, you can play all your MP games without problem.

sampson3121

when this company said they’re going for parity with this game? well lol, do i need to really spell it out for you?

VirtualMark

Yes, true it shouldn’t be 50% difference in overall power. And you’re right, who cares, it’s not the most important thing. I’ve got over my disappointment in the lack of power with this generation. I was expecting a 1080p generation of gaming, and a lot of games have failed to meet that.

I’ll probably end up buying an Xbox One when the Halo collection comes out, I love those games.

If they’re both running at the same resolution the Xbox version will have lower framerate, more screen tear, and/or less visual effects, or the PS4 hardware isn’t being pushed. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago. Apparently it’s taking some people a LONG time to come to terms with reality.

Every console or gaming device has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox, and good PCs have an even higher budget.

Forza 5 or Horizon 2 would run better on PS4, and Driveclub would run worse on Xbox. Quantum Break would run better on PS4, and The Order would run worse on Xbox.

Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

“PS4 is off the shelf, brute force” is a myth. PS4 has several important customizations to GPGPU compute (8 ACEs, onion+ GPU cache bypass bus, and volatile bit flag), and unified GDDR5 RAM.

PS3 was more powerful than 360, but a nightmare to code for. PS4 is both more powerful AND easier to code for. It’s a win/win for PS4.

GDDR5 is superior to DDR3+on-die ESRAM in pretty much every way in terms of actual games performance.

Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

DDR3+ESRAM is still a size and bandwidth bottleneck and difficult to code for. The DMA registers help transfer data between DDR3 and ESRAM, they aren’t super special sauce.

PS4’s large GPGPU advantage will widen as devs take advantage of it. It’s not just 2 to 8 ACEs (asynchronous compute engines), but the volatile bit flag, unified memory, and onion+ GPU to RAM cache bypass bus. Not only does PS4 have more CUs to do compute on, but it can do compute work more efficiently with less impact on rendering.

Examples of GPGPU include Resogun’s voxels, Infamous’ particle system, The Order’s soft body, cloth, and object destruction physics, and MGS’s simulated weather. To port those to Xbox devs will need to reserve already limited CUs for compute or remove those features entirely.

PS4 version of Wolfenstein has higher average resolution and higher shadow quality over Xbox. The Xbox version lowers resolution down to 960×1080 to maintain 60 fps. The Xbox version of wolfenstein is 1080p if you’re staring at a wall or empty room. Otherwise it’s lower during actual gameplay.

PS4 version of Thief has higher res, framerate, and mostly higher visual effects. It’s superior in almost every way aside from trilinear filtering being traded off for parallax occlusion mapping over Xbox.

PS4 version of Trials Fusion has higher resolution and framerate over Xbox. Texture data is identical with texture streaming times dependent on hard drive speed.

PS4 version of BF4 has higher resolution, higher average framerate, and better effects over Xbox.

Some use cherry picked screenshots from where a streamed texture was 0.01 seconds from fully loading and try to use it as false proof PS4 has worse textures. This is wrong and deceptive. Hard drive speed is the main issue in texture streaming load times. Installing a SSD in PS4 decreases texture streaming times dramatically. The texture data on most multiplats is identical.

Texture data is identical between console versions. Sometimes texture streaming issues crop up in one or the other version, or even on PC. That’s generally dependent on hard drive speed. If you run a game off an SSD texture streaming issues are much less.

Texture streaming issues can also happen if you start a game before it’s fully installed to the hard drive, or if you load from a save file and some textures haven’t been loaded from the drive into RAM yet.

Texture streaming is a complex issue with multiple possible causes including drive speed, whether the footage is from a recently loaded save file where the textures haven’t been streamed into RAM yet, or whether the game hasn’t been fully installed to the HD yet.

“Sharper colors” is just the crushed blacks bug on the Xbox that can be replicated by adjusting the contrast or sharpness on your display. Oversharpening and crushed blacks are a bad thing for visual quality.

Xbox One AAA multiplats (Watch Dogs, Witcher 3, CoD: Advanced Warfare) will run 720-900p for the lifetime of the system.

PS4 could run Ryse, Forza, Dead Rising 3, or any Xbox exclusive at higher res/framerate/effects, as it has more powerful hardware.

Infamous is technically superior to Ryse in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc. Almost all of Ryse’s cutscenes are pre-rendered movies.

The Order, Uncharted 4, Driveclub, and pretty much any Naughty Dog game will trump Ryse’s visuals while running at a higher resolution and framerate.

Driveclub at E3 2014 was widely called the best looking console racing game, and impressions of The Order frequently cited that they couldn’t tell when the cutscene ended and gameplay began due to the CG-like nature of the visuals.

Sure there is. If the SDK’s, drivers, API and OS on one platform, is running code much more lightly and efficiently than on the other, that’s a huge deal. It’s nothing to do with hardware performance, but it’s the real deal. If there are features on either console that are difficult to utilize, developers would rather not waste precious time trying to use them, over figuring it out or spend an insane amount of time trying to figure out. On the contrary, if in the next SDK update, the hardware vendor has made those features easier to leverage, they are on the up and up.
People forget, too, that software is a large, layer of complexity that adds latency and takes up resource. Not just the games, but apps, services, API, the drivers(audio, video, network…), security protocols and the overall efficiency of the OS itself…it all adds up.
Developers often throw out there, the term “theoretical hardware performance”…because only they can understand that, things on paper, are not how they are at the end of the day…they only serve as a guidelines for how much headroom you have. You really don’t see a console squeezed for “nearly” every percentage of it’s theoretical performance, until the next generation of consoles is around the corner, after development, coding and the SDK’s have tightened up that much more…then you start to see the hardware advantages matter more on console “A” versus console “B…” in more ways than just mere pixel quantity, anti-aliasing and filtering.
Keep in mind, too, the hardware in the Xbox One was designed around DX12+ technology and DX12 was not ready come Xbox One launch. DX11.+ is a beast compared to DX12 because DX11 attempted to automate tasks that developers would much rather have control over and that costs resources to automate. DX12 puts full controls back into the developers hands, freeing up some much needed gaming power and customizability for their game development process, which means, better use of the hardware.
…at the end of the day, we’re arguing and comparing multi- platform titles, which is moot. These titles are not exactly tailored to any one system and make trades/ compromises in order to make development easy for each console’s very different environments and OS’s.

X360’s SDK was far superior to PS3, but that didn’t stop Naughty Dog from making Uncharted II.

Software does count. So does hardware. :) Hardware won’t make the code for you.

Matt

I agree with you, but software, no matter how cleverly written, is no substitute for hardware. They’re not on equal footing, one is dependent on the other.

Graeme Willy

Better to say, “hardware does not know what to do, without instructions.” How those instructions are sent/ scheduled/ timed and managed is where the real war is at. I’m not saying anything in favor of Microsoft, just giving the lesser privileged(?) hardware specs the benefit of the doubt. All PC gamers that have played since the 90’s, have always known, as well as I, that OpenGL has always been faster than DX. Here’s to hoping that DX12 is everything that Microsoft has been promising.

Now here’s a kicker. The PS4 hardware was clearly designed to handle large data. Meaning, crunching games in a very “PC-like,” fashion. The Xbox, however, was clearly designed around next generation Tiled Resources(search up Granite SDK or DX Tiled Resources). If you have any idea about hardware, the writing is all over the wall; 32mb of ESRAM, split into 4*8mb caches; additional move engines/ command processors(as outlined at Hotchips 2013), DDR3 etc. This is a low-latency, low power consuming build. What does this mean? Easy…

A couple years ago Microsoft did a demonstration on technology that would be making its way to Xbox One. They rendered their latest Microsoft Flight Simulator using Tiled Resources, as well as a 3.5GB image/ map of Mars, using not but 16mb of RAM. They do this by streaming the textures in small, 128×128(roughly) pixel files, instead of doing the PC/ PS4 thing and taking the entire 3.5GB image into memory, thereby requiring a high quantity of fast GDDR memory in order to keep up with the task, free of bottleneck. The Xbox can’t do that very well because of the DDR3 memory and the divvied up chunks of 8mb ESRAM…clearly, not designed for that purpose, otherwise it would have at least been one, lump pool of 32mb+ of ESRAM.
Tiled Resources only streams the data visible on your screen, and not the entire environment as a whole. As your pan/ walk your character, data is unloading and new tiles flying in to assemble the image(very Matrix-like, if you imagine it in slow motion). Here, low latency is the key. Because you are not focused on processing extremely large texture files, you do not require the amount of stream processors you would doing otherwise.

I’ve gotten flack for mentioning this before…namely, by fanboys that want to continue to live in glory. Don’t feel threatened, Sony guys…I’m not saying that Sony is necessarily and all of disadvantaged because even Sony is now researching a solution to Tiled Resources(Granite SDK), I’m saying, these two pieces of hardware were designed with different methods in mind. Sony wanted to design a PC-like unit, easy to develop for. Microsoft simply said, “we’re changing how rendering is handled with our future SDK’s and DX12.” It would be interesting to see how Sony pulls off TR-like solutiosn, in comparison to Xbox One, considering GDDR5 is typically 11-12ms latency, compared to ESRAM’s near 0. For now, though, Microsoft is forced to play the large file handling game, under poor DDR3. We’ll see how long they do this for before actually making TR a reality.

Zorlac79

There again, what good is better performance with a total lack of games?
Oh yeah, that’s right, they will be here in a year or two. . . What a great victory. O_o

spoffle

I get the impression that you don’t understand what a total lack of games actually means.

Pro tip: it means there aren’t any games available at all. Are you really going to go with that?

DarthDiggler

@GraemeWilly:disqus

Well the PS4’s OS is what they intended it to be and did not suffer from major feature changing day 1 patches nor did it suffer an additional patch to return processing power from the camera back to the system.

justerthought

SDK’s, drivers, API and OS are software that optimise the hardware’s usage. Both platforms can update such software until eventually the hardware is being used 100% efficient then there is no more to be gained.

The hardware you are optimising is cast in stone and cannot be updated. The PS4 has a 50% advantage across the board in terms of raw GPU processing grunt and memory speed to feed that hungry GPU. That fact will always place the PS4 way out in front.

The XB1 can slightly close the gap in the short term by updating hardware usage software and dumping Kinect to achieve parity on less demanding enclosed map games like Destiny, COD and Halo. But as time goes on, software benefits will have less effect as they approach 100% efficiency, and the PS4 will be doing stuff that is impossible on the XB1 hardware.

Open world games are the future of gaming and the XB1 will always struggle with them because they are very demanding and unpredictable. The dev cannot predict where or what the player will do so everything has to be processed in real time. No preloading like in Destiny where you morph to a new hub map area via a load screen.

Complex open world games have multiple systems running simultaneously to make the world come alive. That means parallel processing, so the more compute units you have in you GPU, the more you can run. The PS4 has 50% more compute units than the XB1. 18 vs 12. All that number crunching requires lots of data rapidly streamed into RAM in real time. The XB1 DDR3 RAM is large enough but not fast enough. The XB1 ESRAM is fast enough but not large enough, so you have a memory bottleneck, leaving the GPU waiting for data.

No software can change that on the XB1. The only solution is to draw less frames (lower frame rate), draw smaller frames (lower resolution), or allow half drawn frames (screen tear).

Ace Korneya

Even if you have better hardware, it doesn’t mean is enough to maintain a game at 1080p@60fps.. if a game is not above 60fps the whole time. developers are going to lock it to 30FPS instead.. the point is, it doesn’t matter how much more powerful the ps4 is compare to the xbox one, it just doesn’t have enough GPU power to maintain a 60fps..

VirtualMark

Yeah that’s a good point. It might be running at a steady 45fps, but that’s useless if you want it locked at 60. Fair comment.

DarthDiggler

@acekorneya:disqus

if a game is not above 60fps the whole time. developers are going to lock it to 30FPS

Not true, there are creative ways you can limit screen tearing and I heard that on Destiny for the XBONE version they managed to get the screen tearing above the scan lines.

Killzone Shadowfall does 60fps fairly well but offers a 30fps lock for those who prefer it. I bet that feature carries over to other games.

DarthDiggler

@cookies4you:disqus

Define “we”?

Cookies

Anyone who knows what a GPU is and comprehends the AMD vs Nvidia wars.

spoffle

It’s adorable that you think you know what you are talking about

Cookies

If you’re an expert on the field, then by all means, give your explanation.

spoffle

I don’t have to be an expert to know you’re making staments that are incorrect.

You’ve talked about the clock speed myth, and somehow related it to GPUs, because I think you aren’t aware of how they work and why in some circumstances, there can be non linear returns on performance. This is usually to do with other components of the GPU not being increased to keep the balance. This isn’t the case with the PS4.

If your statement was correct then we would never see multiple GPUs scaling at or very close to 100% scaling as we can get with Crossfire and SLi set ups, providing the graphics cards aren’t being CPU limited, or the VRAM or memory bus isn’t being saturated.

Cookies

Look, I asked for an explanation, not a mess of incredibly vague information.

“This is usually to do with other components of the GPU not being increased to keep the balance. This isn’t the case with the PS4.”

What does this even mean?

You can’t talk about a GPU being limited by its components, but not being limited for the PS4. Are you talking about lacking a lower-level API? That’s a software issue, not a hardware one.

Besides that, we still haven’t gotten to 100% scaling with SLI. But this isn’t relevant to the discussion.

Are you sure you aren’t the confused one here?

I get the gist of what you’re trying to say, but come on man, be more clear.

spoffle

Your lack of understanding isn’t my issue.

Yes we can and do get to 99/100% scaling with crossfire and SLi, depending on the criteria I set out. I’m guessing you’ve never used a multi GPU set up if you’re not aware of this.

I’m not talking about APIs. It seems that you think a GPU core is just blocks of shaders. There is a lot more to a GPU than just the shaders. I would suggest you take a look at some GPU architecture break downs, they usually include diagrams of specific GPU architectures, and explains the different parts, what they do and the effects they can have on performance.

To put it simply, if a fast GPU has a narrow memory bus, doubling up shaders will give little improvements in performance if the memory bus was being saturated before.

This means that if the GPU can’t pull data from its VRAM quick enough, due to the narrow memory bus limiting how much data can be transferred to the GPU each second , its performance will suffer as the cores are spending time waiting for more data to process.

DarthDiggler

@cookies4you:disqus

Yeah but you employing a logical fallicy. A bandwagon isn’t the same thing as truth. :)

What clock speed myth? Clock speed and shaders aren’t the same things.

Cookies

A phone with a battery that’s 50% larger doesn’t last 50% longer.

It’s a concept known as diminishing returns.

I’m using the clock-speed myth as a reference.

spoffle

That has literally got nothing to do with shaders at all. It depends on the architecture and the software. Increases in shaders can and does have linear returns with regards to performance, the same way a 6 core CPU is 50% faster than a quad core CPU of the same architecture and clock speed. If the software can feed the hardware adequately then you will see linear returns.

The battery example is invalid because of how batteries work, not because of diminishing returns.

VirtualMark

Actually if you double the capacity of the battery, you’ll double the battery life. Basic physics, a battery is just stored energy.

If that was the case wouldn’t it be like that for every game ? the stuff you people say.

VirtualMark

I assume that you’re trying to speak English, yet I can’t work out what you’re trying to say.

Zorlac79

He is trying to say what you said was absolutely dumb and ignorant, lol.

Yeah, it is a great business move to handicap one platform so the other doesn’t look bad.

Wow, you kids have no concept of reality and will say anything to make you feel like you have something better. It is sad really, but most kids grow out of it.

VirtualMark

How interesting, Professor Zorlac please tell me more…

This Guy

LOL, so a game by a company so bitter with MS they signed every exclusivity deal imaginable outside of being console exclusive to PS4 decided to say the hell with it and nerfed the PS4 version. Is that what you’re saying? Man what a middle finger to Sony that would be.

All the PS4 fans keep telling X1 fans to just deal with the fact that the console is underpowered when ironically it’s the them who need to deal with it.

If they’re both running at the same resolution the Xbox version will have lower framerate, more screen tear, and/or less visual effects, or the PS4 hardware isn’t being pushed. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago. Apparently it’s taking some people a LONG time to come to terms with reality.

Every console or gaming device has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox, and good PCs have an even higher budget.

Forza 5 or Horizon 2 would run better on PS4, and Driveclub would run worse on Xbox. Quantum Break would run better on PS4, and The Order would run worse on Xbox.

Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

“PS4 is off the shelf, brute force” is a myth. PS4 has several important customizations to GPGPU compute (8 ACEs, onion+ GPU cache bypass bus, and volatile bit flag), and unified GDDR5 RAM.

PS3 was more powerful than 360, but a nightmare to code for. PS4 is both more powerful AND easier to code for. It’s a win/win for PS4.

GDDR5 is superior to DDR3+on-die ESRAM in pretty much every way in terms of actual games performance.

Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

DDR3+ESRAM is still a size and bandwidth bottleneck and difficult to code for. The DMA registers help transfer data between DDR3 and ESRAM, they aren’t super special sauce.

PS4’s large GPGPU advantage will widen as devs take advantage of it. It’s not just 2 to 8 ACEs (asynchronous compute engines), but the volatile bit flag, unified memory, and onion+ GPU to RAM cache bypass bus. Not only does PS4 have more CUs to do compute on, but it can do compute work more efficiently with less impact on rendering.

Examples of GPGPU include Resogun’s voxels, Infamous’ particle system, The Order’s soft body, cloth, and object destruction physics, and MGS’s simulated weather. To port those to Xbox devs will need to reserve already limited CUs for compute or remove those features entirely.

PS4 version of Wolfenstein has higher average resolution and higher shadow quality over Xbox. The Xbox version lowers resolution down to 960×1080 to maintain 60 fps. The Xbox version of wolfenstein is 1080p if you’re staring at a wall or empty room. Otherwise it’s lower during actual gameplay.

PS4 version of Thief has higher res, framerate, and mostly higher visual effects. It’s superior in almost every way aside from trilinear filtering being traded off for parallax occlusion mapping over Xbox.

PS4 version of Trials Fusion has higher resolution and framerate over Xbox. Texture data is identical with texture streaming times dependent on hard drive speed.

PS4 version of BF4 has higher resolution, higher average framerate, and better effects over Xbox.

Some use cherry picked screenshots from where a streamed texture was 0.01 seconds from fully loading and try to use it as false proof PS4 has worse textures. This is wrong and deceptive. Hard drive speed is the main issue in texture streaming load times. Installing a SSD in PS4 decreases texture streaming times dramatically. The texture data on most multiplats is identical.

Texture data is identical between console versions. Sometimes texture streaming issues crop up in one or the other version, or even on PC. That’s generally dependent on hard drive speed. If you run a game off an SSD texture streaming issues are much less.

Texture streaming issues can also happen if you start a game before it’s fully installed to the hard drive, or if you load from a save file and some textures haven’t been loaded from the drive into RAM yet.

Texture streaming is a complex issue with multiple possible causes including drive speed, whether the footage is from a recently loaded save file where the textures haven’t been streamed into RAM yet, or whether the game hasn’t been fully installed to the HD yet.

“Sharper colors” is just the crushed blacks bug on the Xbox that can be replicated by adjusting the contrast or sharpness on your display. Oversharpening and crushed blacks are a bad thing for visual quality.

Xbox One AAA multiplats (Watch Dogs, Witcher 3, CoD: Advanced Warfare) will run 720-900p for the lifetime of the system.

PS4 could run Ryse, Forza, Dead Rising 3, or any Xbox exclusive at higher res/framerate/effects, as it has more powerful hardware.

Infamous is technically superior to Ryse in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc. Almost all of Ryse’s cutscenes are pre-rendered movies.

The Order, Uncharted 4, Driveclub, and pretty much any Naughty Dog game will trump Ryse’s visuals while running at a higher resolution and framerate.

Driveclub at E3 2014 was widely called the best looking console racing game, and impressions of The Order frequently cited that they couldn’t tell when the cutscene ended and gameplay began due to the CG-like nature of the visuals.

Thanks for the Merriam Webster answer to the question of whether the PS4 is more powerful than the X1. Too bad it has nothing to do with what I said in my 7 and a 1/2 line comment. I’m sure everything you said is correct, but the fact still remains that the graphical disparity between both next gen versions of Destiny is almost non-existent.

Unfortunately whenever something like this happens, instead of giving credit where credit is due and saying that either the X1 is pretty powerful afterall, or the devs did a great job optimizing the hardware, PS4 fans like yourself ignore the current circumstances and regurgitate a spec sheet 2 miles long of why the PS4 is so powerful, or you blame the dev for nerfing the PS4 version.

This is exactly what I was talking about in my previous comment that Sony fans need to come to terms with the fact that the PS4 is not the second coming of Jebus and is only marginally better than the X1.

demfax

Wait for Naughty Dog and Santa Monica Studios to show the larger power gap indicated by the specs. The numbers don’t lie, PS4 is exactly more powerful as the specs indicate.

This Guy

I’ve seen those and I see nothing here that tells me the PS4 is a great leap over the x1. Frankly the order doesn’t look that great to me. Infamous does look pretty good, but there’s very little environment interaction. These are opinions by the way and opinions are never wrong or right.

Also worth noting, it would be nice to use actual released games as examples. Of all those listed only one was actually finished and released. I’ve learned that until it’s finished it’s not a final product and a lot can change between now and then for the better or worse. Destiny is a finished product and the pride and joy of the PS4 and yet doesn’t actually make the PS4 look all that great.

Mind you I will never deny the hardware advantage of the PS4, it is marginally better than the x1, but remember, graphics doesn’t win gen wars.
Last gen: Wii
Gen before that: PS2 despite Xbox having better graphics
Gen before that: PS1 despite N64 having better graphics.

demfax

PS4 is selling on price/performance, better PR and global appeal, long term 1st party support, large number of 1st party studios, more total games and dev support including Japanese and indie devs, wider variety of games, improved PSN since the PS3 days, and PS+ value. It’s seen as the best console for multiplatform games.

PS4 has many great games that gamers love. That’s why it’s 10+ million in sales and growing. Sony’s large number of well funded 1st parties will ensure PS4 has a ton of great AAA exclusives, as many or more than PS3.

All 3 consoles have good exclusive games, and pros and cons, it’s only fanboys blindly hating one or the other.

PS4 has plenty of features with more coming in firmware 2.0.

Phobos

Does that make such a big difference? After all it has a measly 32MB of ESRAM.

DarthDiggler

@disqus_kIbCg3m60Y:disqus

ESRAM very fast memory so it does make a difference but doesn’t quite have the same performance as using GDDR5 RAM (vs. ESRAM & DDR3).

Without the ESRAM the XBONE games would likely be worse off then they are now.

demfax

Sorry pal we are better off than you already….another sdk update and dx12 soon. You the one worse off.

DarthDiggler

@disqus_ARBNmpch0o:disqus

Sorry pal we are better off than you already….another sdk update and dx12 soon.

DX12 won’t be a huge difference for XBONE, this has already been discussed.

“I think there is a lot of confusion around what and why DX12 will improve. Most games out there can’t go 1080p because the additional load on the shading units would be too much. For all these games DX12 is not going to change anything,”

“They might be able to push more triangles to the GPU but they are not going to be able to shade them, which defeats the purpose. To answer the first question, I think we will see a change in the way graphics programmers will think about their pipelines and this will result in much better systems hopefully.”

Did you eve read my message? Or is your understanding of English less than your understanding of technology?

Phobos

How much of a difference?

DarthDiggler

@disqus_kIbCg3m60Y:disqus

I am not 100% sure, but considering your best video cards all feature GDDR5 and not DDR3 I assume there is a reason for that.

You could look up the performance differences between them to get an idea, but that isn’t necessarily a real world application.

spoffle

Than, not then.

DarthDiggler

Thanks, corrected. :)

spoffle

No problem. :)

VirtualMark

I doubt it can make much difference. It’s probably like a cache, and boosts performance slightly. But I’d rather have the 50% extra shaders.

Mirimon

Against the 256mb ddr3 ps4valso has on the side??

demfax

Slooooow ddr3….yeah ! and dont forget about the complete joke known as PSN. Ps4 is junk compared to xbox one.

DarthDiggler

@disqus_ARBNmpch0o:disqus

Hardware-wise the PS4 is superior and the games coming to PS4 will continue to be superior, except in cases where developers dumb down the PS4 version in order to not upset XBONERS like you.

PSN for PS4 pretty much matches all the features of Xbox Live, MS really has no advantage in the network arena any more. Sure Azure sounds good and they have showcased some cool stuff, but as of this time it hasn’t been a major point of value for XBL.

alban bejko

Lol you guys sound like a group of girls fighting over whos boyfriebd has the biggest dick i have both systems and a monster tower i am a god muahhhaaha

DarthDiggler

@albanbejko:disqus

I didn’t see any dick talk until you showed up. Maybe that showcases some latent homosexual tenancies you have, I am no therapist though. :)

kingpink

Ummm…No. The PSN is no where near as stable as Xbox live . Not even close. PS4 better graphics? yep, but not super noticeable. Their online is not as good for shooters and general multiplayer experiences. I have both systems and you are wrong.

Josh101

How is it not as stable as XboxLive? You do realize that 90% of the online multiplayer games are on rented servers right? The publishers/developers rent their own servers. You think Sony and Microsoft host all the releases on their servers? No they don’t.

DarthDiggler

@kingpink:disqus

Ummm…No. The PSN is no where near as stable as Xbox live

What evidence do you have to support this claim beyond your love for all things XBOX? I have been using PSN since it was established, while the PS3 lacked some features of XBL, that isn’t the case any more. The only time I had issues was when the PSN was down for a month and during launch nights for very popular games. Even on those launch nights I don’t usually loose PSN service, some features are just slow. From what my XBOX friends tell me, that situation is not unique to PSN. All networks have congestion at times.

PS4 better graphics? yep, but not super noticeable.

Time to visit your eye doctor son. There are clear differences in many games that you either choose to ignore or can not see due to bad eye sight.

Their online is not as good for shooters and general multiplayer experiences.

Your experiences online with XBONE and PS4 will have more to do with your internet connection rather than if you are connecting to PSN or XBL. Most multiplatform games are using the publishers resources which will be nearly identical on both platforms (if the ISP is the same).

You don’t know what you are talking about. If you have issues with XBL over PSN in a multiconsole house it’s likely due to the fact your router isn’t setup to handle 2 game systems. If you set the XBONE to be the DMZ host (and your router only allows 1 DMZ host) you will have more problems on your PS4.

If you get a gaming router you can have multiple IP addresses outside of your router’s firewall.

Lol you guys & your PS4 specs

I will not judge either of them on the terms of hardware because its not about the graphics its about games and game play. In terms of hardware it is a fact that both systems are outdated. They are no where near todays top notch computers and yes computers arent consoles but I dont see them comparing todays best available hardware. Now about whose online community and security is superior XBL is better because XBL isnt constantly hacked. PSN may have all the nice things that XBL provides but they are lacking in security its not even funny anymore

Zorlac79

Oh man, there you go again with the dumb comments.

They don’t sabotage their games to help another platform, LMAO.

Also, tell me what games are superior? Yikes. . . get a grip!

DarthDiggler

@Zorlac79:disqus

Oh man, there you go again with the dumb comments.

Now that you are here, the commenting intelligence will hit an all time low! :)

They don’t sabotage their games to help another platform, LMAO.

Developers don’t sabotage games. They may spend more time on a challenging port (XBONE’s Destiny got the lion share of attention post BETA) but they aren’t going to go back to the reference port and give it parity with the lower end system. If that was the case why didn’t Destiny look exactly like the XBONE? If that was the case why didn’t Destiny look worse than it did during the Alpha / Beta?

There is no conspiracy to make the XBONE look like an inferior machine next to the PS4. It just is inferior. Not by much, but by a significant margin that can be quantified and it shows in the screenshots and videos. If you like your XBONE and you like the games you have on it, more power to you. But that doesn’t change the fact that the PS4 will run any multiplatform game you own on XBONE better.

Also, tell me what games are superior?

I am not here to fill you in on the last years worth of game news. Catch yourself up, starting with launch titles. :)

Slow.. as in, the same speed of the MAJOR portion of operational memory used in the xb1. Yoh xbots have been claiming ddr3 is better for the xb1 since it doesn’t just do games… yet when the other platforms use ddr3 it’s fail?
1. The ESRAM in the xb1 is slightly faster than ddr3, but not gddr5.
2. Xb1 is using ddr3 for graphics as well as the esram (optional for devs), both of which are worse at graphical rendering workloads compared to gddr5. Ps4 on the otherhand, is using that ddr3 for exactly what ddr3 is usually used for, while using graphics oriented memory for graphics. They are simply using the right tools for the job, unlike MSFT.

3. PSN is one heck of a joke, now supporting close to 10 times the online population XBL has. The only joke here is that yoj still think xbl is all that, it’s been 6 years since xbl ever had any advantage against psn.

One of these days you might get tired of looking lime a raving lunatic…..

DarthDiggler

@charlesseizinger:disqus

it’s been 6 years since xbl ever had any advantage against psn.

To be fair PSN only started XBL parity with PS4, many features missing from PSN for PS3, but we did get free games with PS+ so was easy to overlook them. :)

Beck

That’s what I’m saying! All my PS friends always showed me the more exclusives, the better graphics and the blue ray… And I was like pfft… XBL!!! And we all just bowed to each other. Now that PSN is a pay network, the perks we have on XBL as well as the slightly better stability will all be a wash within the next year, when that revenue starts playing a factor. I mean really, $50-60 a year… I drank that last night! Lol game on gamers!!!

Beck

Whoa there sir… Im not going to argue any specs or preferences, just that saying PSN has 10 times the population as XBL… That’s pretty ridiculous. Back in 2009, PSN had only 46% more at under 60 million, to XBL slightly over 30 million. Last numbers I heard they were around 97 million vs – 73 million PSN-XBL. Soooo 10 times as much would be 970 million… Almost a billion ppl online… Cmon dude, let’s get some locical perspective here.

Mirimon

Xbl is still at ~30 million active users, and dropping. Psn hosts nearly 260 million active users right now. Sure, I exaggerate, the difference is just over 8.6 times the users.. but psn is steadily growing (having seen 90% growth 6 months following the 2013 e3 announcement), while xbl has been losing nearly 1 million accounts since that same expo. So, I was off by 1.4 with my broad statement, or I simply forcasted the near future.

Er.. 90% groth in only a few months… that is pretty close to double you know, right???

And no, accounts do not equate to systems sold, as having an account does not require ownership of a console (fyi, its pc, mobile, tv, ps3, vita, and ps4.. all of which could be on one account or each their own….)

Nice try though.

Beck

What the link and myself are saying is that PSN had around 110 million users TOTAL just a year ago vs XBL with 48 million. So just over double, like 2.6 times not “10 times” or ” 8.6 times” Also I said systems, not consoles meaning all PSN users and not gamers. Unfortunately I forgot the N in PSN, just as you forgot the W in growth. So there my have been some confusion. Now to go from 110 million lifetime users to 260 million in just one solitary year would be the ONLY thing any gamer would be discussing right now. Not resolution, not exclusives, not hardware, not parity… Just 150 million new users in 365 days more than doubling the 110 it had obtained in well over a decade! Funny what all stats one can find on the interweb.

So as you say “nice try though”

DarthDiggler

@charlesseizinger:disqus

The 256MB DDR3 I believe is discreet memory for the “back end” system that the PS4 has. I believe that portion of the system is strictly for the dashboard.

Mirimon

It is, for background ops, dl, patching, etc…

Just saying, thag was all the esram was really meant for as well. In the end, we have every section of the two showing greater amounts of room and potential on the ps4, why is why we understand the various shortcuts and compromises taken to bring 1 or 2 performance values in line with the top perofming platforms.

xfatalxzero

Then tell me, Metro Redux is 1080 PS4, 912 XB1 both 60fos but Xbox puts out better texture surfacing with more detail

actually just like the 1080p incident with destiny, if the ps4 was capable of 60fps they would have made it that way. maybe you want to do research on the order 1886, everythying is not
so perfect on the PS4 (Windowed mode & 800p oh yes and 30fps). looks
like your hardware isnt too powerful now.

VirtualMark

My hardware? What makes you think that I own a PS4? Or do you think that I own Sony?

p1t8u11

oh hold on let me just read my message, thats right i didnt saysyou had a ps4. you was stating a performance gap and then mentioned if the cap was removed. My whole message was that if the game could be run without the cap the developer would make that possible

DarthDiggler

@disqus_j0O76u2Gec:disqus

You should have stayed awake in English class buddy.

p1t8u11

that is right all becasue i forgot a comma, fuck off you faggot. yep i got that one right

DarthDiggler

@disqus_j0O76u2Gec:disqus

Care to speak in English to make your points?

The Consoles will still look great 2+ years from now — why? Because unlike the PC where you have a new video card being released every 5 minutes, the consoles constantly improve their software. That single spec that is the consoles that you point to as a detriment also helps keep them relevant in their later life cycle.

Long after your video card has lost support from developers the PS4 and XBONE will still be having fresh ideas attached to it. That is why games on consoles still look good even though the hardware is old. The hardware actually sticks around long enough for people to master it.

p1t8u11

You make no sense, how does you text bare any relevance to what i had wrote? The whole argument is that he took to this forum and told everyone that Destiny on PS4 is 30fps just to bring it on par with the Xbox One.

PS4 is more powerful (Yes), Xbox one is better media aligned (Yes) but does the PS4 sacrifice anything to bring it on par no.

In testing both consoles struggled with the 60fps output

Actually i own all 3, yes i said all 3 (in English!!!!!!)

I do believe that console gaming is best because of the support and the ease.

You need to get your tongue out of his arse.

loudpacg

The ps3 was a more powerful machine.You sony fanboys are mad xbox wont go away.

VirtualMark

Incorrect. The PS3 had the edge on CPU performance, but the 360 had the edge with GPU performance.

Anyhow, I owned a 360 and am buying an Xbox One, so how does that make me a Sony “fanboy”? Explain please.

DarthDiggler

@VirtualMark:disqus

Nope just makes you a bad consumer. :)

LOL Just kidding (ducks for cover). :)

DarthDiggler

@disqus_DzOES4cJYw:disqus

On paper yes it was, XBOX having some advantages with unified memory, but there are some advantages without unified memory as well.

The problem with PS3 especially in the infant years was it’s API. It wasn’t until Team ICE at Sony put together a workable API that the games started looking good.

Most games that came out after year 3 or 4 of the console maintained parity with X360 and some featured better rendering techniques on the PS3.

Pasquale Ranalli

Amount of shaders doesn’t necessarily equate to better performance. On PCs, AMD cards usually have exponentially more shaders than nVidia cards, yet are far inferior.

VirtualMark

So you think that less shaders is more powerful? Ok, thanks.

Pasquale Ranalli

The performance of a GPU is far more complex than the number of shaders. Time and time again Nvidia cards outperform their AMD counterparts with fewer shaders.

You are correct that the PS4 is more powerful, but for the wrong reason. Reaching the correct answer by accident doesn’t suddenly make your premise correct.

VirtualMark

I see. So for identical GPUs, the one with more shaders is less powerful? Thanks again for sharing your wisdom.

Pasquale Ranalli

Do the PS4 and Xbox One use identical GPUs with the only difference being the # of shaders?

VirtualMark

You tell me, you’re the expert.

Surely you haven’t been commenting on something that you know nothing about? And then telling me I’m incorrect? Lol, surely you wouldn’t be that dumb?

Pasquale Ranalli

I haven’t commented on PS4 vs Xbox One. I commented on you incorrectly stating that # of shaders tells you about the performance difference between GPUs. That is empirically false, as demonstrated by the entire history of the GPU wars on PCs.

And I looked it up, they are different GPUs. In particular, the fact that the PS4 GPU uses GDDR5 over GDDR3 is significant. There’s more to the story than the # of shaders.

I don’t know what purpose being rude serves.

VirtualMark

It serves a purpose – it shows that I consider your comment to be both irrelevant and useless.

If you think that stating the obvious over and over again somehow makes you interesting to talk to, then you are sorely mistaken.

But it’s nice to know that you now know what GPU the PS4 and Xbox One has, glad you could now get hold of this information that most of us were talking about several months ago.

Pasquale Ranalli

You may want to look up the meaning of “rhetorical question”.

Anyway, glad I could help you learn something about GPUs and how their performance is measured by more than the # of shaders. For example, the Radeon R9 280 has more shaders than the GTX 970, yet has inferior performance.

VirtualMark

And I’m glad that you’ve learnt how to deduce that someone is being sarcastic and patronising.

Pasquale Ranalli

More like detecting when somebody can’t handle being offered even the friendliest of corrections and instead decides to be aggressive, condescending and to pretend like they knew the right answer all along even though this entire comments section is littered with them saying the exact opposite.

Anyway, best of luck to you. Might want to learn how to be a bit friendlier next time.

VirtualMark

Yes, it’s always helpful when someone who knows nothing about a subject comes along and offers “advice”. Lol!

Pasquale Ranalli

So, I have an honest question for you. Am I wrong, is my answer “obvious” (and therefore correct), or do I know nothing? You’ve literally stated all three of those things about me, without offering a single word of useful information.

You may consider Googling around for Nvidia vs AMD shader performance to learn a lot about how “shader” is a very generic term and all are not created equally. This would be demonstrated by the last 5-6 years of higher shader count (AMD) cards being outpeformed by Nvidia cards.

Single sentences attacking people that offer zero information about the subject at hand is of no use to anybody. I would love for you to find a research paper or reliable article about more shaders always equalling better performance.

You must also believe that more cores and higher clock speeds mean better performance for CPUs. Perhaps that the sky is green as well?

VirtualMark

Your constant mentioning of Nvidia vs AMD says it all. These are both AMD cards and are very similar, yet you didn’t even know that most basic piece of information.

And your blind assumption that I think that all graphics cards are identical also shows that you’re a bit of an idiot, as I never, ever said that.

Next time, before joining a conversation, perhaps it would be wise to learn about the subject of discussion, and to read the conversation before commenting.

Pasquale Ranalli

You wrote, and I quote, “I see. So for identical GPUs, the one with more shaders is less powerful? Thanks again for sharing your wisdom.” You might want to double check what you wrote 5 minutes ago before trying to throw it in somebody’s face.

But to help you better understand… You have to recognize that “shader” is just a generic term for a small processing unit on the GPU. A shader, like a CPU, can be used in a variety of ways. They can vary in the frequency in which they are run and in the number of operations that they can perform per clock cycle.

Back in the day, there were times when AMD cards had almost 8x more shaders than Nvidia cards (800 vs 128) yet didn’t perform as well. Now GPUs tend to have them in the thousands.

And it doesn’t matter whether they are both AMD or not. If you took a modern day GPU and only put 800 shaders on it, it would dramatically out perform the 800 shaders on an old AMD card. In addition to more shaders, the PS4 runs them at a higher clock rate with more available RAM that is also running at a higher clock rate. In this case, it just so happens that the GPU with more shaders is faster. But that’s correlation not causation, because if one of them decided to go with an Nvidia card you’d likely see similar performance from a GPU with fewer shaders.

HTH.

VirtualMark

“You wrote, and I quote”

Then I said:

“And I’m glad that you’ve learnt how to deduce that someone is being sarcastic and patronising.”

Clearly I was mistaken – you’re dumber than I gave you credit for!

Pasquale Ranalli

Yeah man, those dumb people that provide evidence and explanations for what they say. And, *gasp*, people that are nice!

VirtualMark

The funny thing is, no “evidence” was ever required! Because I already know about shaders, and have explained this to you several times. Yet you still persist in telling me that not all shaders are equal.

Are you autistic by any chance?

Pasquale Ranalli

Oh, so you agree with me then. Sorry about that getting confused. Usually when people tell me I am wrong and incessantly call me names it’s because they are disagreeing.

You have a really weird manner of speaking if all you really mean is “Yes, I agree with you.”

VirtualMark

So, autistic then?

Your post was irrelevant, and demonstrated that you don’t know anything about the subject of discussion. I’ll let you work out why, I’ve already explained it a few times.

Pasquale Ranalli

So, now you don’t agree with me again?

VirtualMark

I agree with the point you made, but then I also agree that 2+2=4. And I wouldn’t have brought either point into this discussion.

Pasquale Ranalli

Ok, great.

Onehandband1t

50% more shaders means bugger all in terms of performance. Just has more Direct compute potential

VirtualMark

Lol! Wrong.

Dozerman

So it appears that the PS4 version is capped at 30FPS for the sake of making it equivalent to the XBO version. Why do we see studios doing things like this? In their position, I think I would rather let the PS4 version run to its full potential and just concentrate on optimizing the XBO version, but we don’t see that. It’s almost the same as desktop gamers when we complain about console games holding back the quality of desktop games. Why?

Richard Melito

Frame rates are capped to prevent screen tears, not maintain platform parity. If it was a PS4 exclusive it would still stay at 30fps.

Josh101

“If it was a PS4 exclusive it would still stay at 30fps.”
Killzone Shadowfall would like to have a word with you. Infamous Second Son would also like to have a word with you.

DarthDiggler

@disqus_3aEalADMcy:disqus

You are showcasing a great deal of ignorance about how game development is done.

Killzone Shadowfall doesn’t have 16 player coop instances. I don’t recall any zones in Killzone nearly as big as anything I have encountered in Destiny.

Infamous: Second Son is 100% single player.

You can’t just look at GAME X and say hey why can’t GAME Y be just like this one?

Josh101

Well a more apt comparison could easily be Planetside 2. Which has a massive player count. That game looks better than this one. But yes, I can look at game instances across genre’s and make a comparison to be honest. The foliage in Destiny is terrible, they have wide open spaces mostly with some pretty clouds. That doesn’t take much power.

DarthDiggler

@disqus_3aEalADMcy:disqus

With all due respect, you do not know what you are talking about.

You can’t just look at the cosmetics of games and compare it to other games without accounting for what each game does.
There is more going on in a game than just putting pixels on a screen.

Well a more apt comparison could easily be Planetside 2. Which has a massive player count. That game looks better than this one.

So in lieu of comparing Destiny to Killzone Shadowfall and Infamous: Second Son you think that a better comparison would be PlanetSide 2?

PlanetSide 2 doesn’t even have a release date secured for it. As far as I know there haven’t been any open beta tests. I am not even sure we have seen actual PlayStation 4 screenshots or videos for it. I am not sure what you are basing these opinions on considering there is no way you are playing PlanetSide 2 on PS4.

PlanetSide 2 doesn’t have NPCs as far as I know, there may be automated turrets but I think that is about all of the AI the game contains. That takes a gigantic ball of wax out of the whole equation. Also most of what makes PlanetSide 2 great is the server side.

Destiny took a much different approach to their game. They share little in common. I look forward to playing PlanetSide 2 on PS4 when it finally comes out and I am sure I will like that game for different reasons than I like Destiny.

I can look at game instances across genre’s and make a comparison to be honest.

You could very well make any comparison you want, feel free to waste your time in whatever way you please. There is only so many processing cycles in any given system so if a game has more features that require CPU cycles NPCs, AI, etc there may be some concessions made to other things.

If you were looking to make valid comparisions it would be best to stick within genres or at least the categories (Shooter, RPG, MMO, etc.). Games of similar genres generally are within those genres because of certain design princples that make then similar.

Otherwise one could say Hey Tetris is the best game graphically because it can play on my system at 4K resolution at 120 frames per second and all my shooters look like crap.

Genres matter greatly in game design. I will grant you that genres are now feeding off each other given the spread of RPG elements into other genres. Which really has only been realized due to more processing power on the client end.

The foliage in Destiny is terrible, they have wide open spaces mostly with some pretty clouds. That doesn’t take much power.

Says they guy who has solidified the fact that he hasn’t got a clue about game design. This comment is so chock full of ignorance I can’t even begin to address it completely.

Destiny is more than open spaces, trees and clouds. Given that is all you can say, it’s pretty obvious you don’t own the game.

But have fun NOT playing Destiny because it doesn’t look as good as Infamous Second Son and PlanetSide 2 (release date TBD). LOL

Stuart Vogtsberger

Wow… tetris. Lmao! That was priceless. Thanks for the laugh, too bad I woke up my o’lady and she called me an asshole for waking her (worth it).

Josh101

Matter of fact, lets go ahead and take Infamous Second Son for instance. If you were to get rid of ALL the buildings and have a barren landscape with some foliage, I’m positive it would look better. Infamous doesn’t have loading screens, but if it did have them like Destiny, it could easily replicate and best the graphics of Destiny.

DarthDiggler

@disqus_3aEalADMcy:disqus

Read my response to your first message man. You are not understanding the process of game making at all.

It’s a constant comprise between what you want to do and what the hardware will allow.

Let me use your logic then to compare Infamous.

Why doesn’t Infamous have 16 player coop if that game’s engine is truly better than Destiny?

The answer is, the Infamous Second Son engine isn’t necessarily better it is different than Destiny because both games have different ambitions.

Infamous – You get to play a superhero pre-created for you in a world pre-created for the character.

Destiny – You get to tailor your character and play in a world with other tailored characters within a world pre-designed to handle up to 16 tailored players in an instance.

There is a lot more going on with the “back end” of Destiny that just never happens on Infamous.

I am kind of offended that you really think that all graphics should be “equal” across all games. That is the very crux of your ignorance.

Killzone single player- 1080p 30fps and the multiplayer 60fps and not 1080p lol

Josh101

No, the single player is 1080p/60fps. There is an option to cap it at 30fps. Look up temporal reproduction. Multiplayer is 1080P, not upscaled either. It still produces a 1080 image. More than what can be said about 90% of XboxOne “1080p” games that are simply being upscaled.

DarthDiggler

@djquadinero:disqus @disqus_3aEalADMcy:disqus

Why don’t you guys save this conversation for people who understand the technology?

Neither one of you guys have a real command of the knowledge that you think you do.

ShoNuff

it is not rendering 1080P on any given frame during multiplayer. That is why people say it is not 1080P. What it does is render half the pixels of the vertical plane and then reuse half the pixels from the vertical lines of the previous frame.

“As good as it looks, the PS4 launch game isn’t actually running at full 1080p. Shadow Fall uses a horizontal interlace, with every other column of pixels generated using a temporal upscale – in effect, information from previously rendered frames is used to plug the gaps,” the report explains. “The fact that few have actually noticed that any upscale at all is in place speaks to its quality, and we can almost certainly assume that this effect is not cheap from a computational perspective. However, at the same time it also confirms that a massive reduction in fill-rate isn’t a guaranteed dead cert for hitting 60fps.”

Josh101

It still produces 1080 resolution using that method. It’s not 1080P, but it still produces 1080 up to 60FPS. I’m use to typing 1080p, so that was a mistake in my first sentence.

DarthDiggler

@Malkill:disqus

If I am not mistaken that quote you are pulling is referencing the effects only and not the base rendering.

ShoNuff

no it is not
“Games often employ different resolutions in different parts of their
rendering pipeline. Most games render particles and ambient occlusion at
a lower resolution, while some games even do all lighting at a lower
resolution. This is generally still called native 1080p. The technique
used in Killzone Shadow Fall goes further and reconstructs half of the
pixels from past frames.”

p1t8u11

actually this is incorrect, it uses pixels from 2 seprate non 1080p images and merges them together to create a 1080p image. this is pretty much just like 1080i which is very much like 720p

DarthDiggler

@djquadinero:disqus

SP is 60FPS but you can lock at 30FPS if you like.

MP is 1080p they used some tricks to get lower res effects to look as good as the rest of the 1080p rendering. Nothing that hasn’t been done on the PC before I might add. :)

DarthDiggler

@richardmelito:disqus

Where is the evidence they did this?

Graeme Willy

Developers want the same experience on all platforms…and to minimize criticism and tainted press regarding one platform’s “current” shortcomings. I say, “current” because mark my words, the issues will go away. No big deal.

Josh101

People who are spending north of $400 on a console care. When you have two competing products, people make comparisons.

Skeet

I spent north of $800 and bought both consoles and I don’t care.

Mike McKee

Oh what the heck, I might as well get in on the fun. I spent north of $5,000 on a custom-built Falcon Northwest gaming rig, and when it came time to buy a “next gen” console for the living room I chose the XBOX ONE. I initially thought about buying both consoles, but the XB1 just represented a better fit for my home theater system and the various types of entertainment that we use it for. I was certainly aware of the (slight) difference in hardware between XB1 and PS4, but both provide a great experience and the vision that Microsoft has for XB1 (if whiny fanboys will just stop trying to live in the past and let them implement it) goes so much farther than Sony’s current games-only focus.

If I really feel the need for cutting edge graphics, I have my Falcon, but I find I use it for different types of games (primarily resource-hungry simulations). For general gaming in a comfortable environment, I love my XB1 and have absolutely no complaints about it.

So there.

Shaun Phillips

I’m so very sorry, Most of us would never spend $5,000 on a gaming rig. Your point basically means nothing. As for their vision, it suck balls and that’s why their vision isn’t their vision any more. If people were afraid of the future we wouldn’t be using technology like we do. You’re just completely glossing over all the other things MS wanted to do. As for me, I don’t need an under powered system that controls my living room. Nor, do I need to talk to my system.

By the way, was making users pay to use Netflix part of this great vision MS had? It’s too bad that MS had to copy the “live in the past” PS4 and not make people pay a fee for something I didn’t have to pay for on the PS3 which came out a long time ago. I’m so tired of living in past. Let’s pay for stuff and detect my body heat and restrict borrowing games and restrict selling games and all the cool vision stuff MS had in store for us!

Joe shickler

You’re such a cunt.

Mike McKee

My point regarding the PC I had built is that it is capable of graphics that are FAR beyond those produced by either console, yet I am also quite happy with the results that the XB1 produces (and would be similarly pleased with the PS4’s graphics). I was trying to point out that there is a vastly greater difference in graphics between my Falcon and either console than there is between the consoles themselves, but I don’t feel like I’m missing much by playing on a console. If we were talking trying to run Flight Simulator X, Rise of Flight, Battle of Britain, or any other complex sim on a console then it would be a different story because of the resources and specific peripherals (like TrackIR) that they require.

As for your whining about things like not being able to sell used games, you proved my point. The future is clearly digital downloads, not physical media. If you need proof, just try to find a video rental store these days. Besides, is it really such a big deal to give up the few measly pennies Gamestop might pay you in exchange for the convenience and flexibility of digital? And as for the crying about having “to pay to access Netflix”: How many people seriously buy either console and don’t pay for the corresponding online service? They are both crippled without it, so why the angst over Netflix being behind the Xbox Live wall?

Besides, your information is out of date as Microsoft has moved those apps outside the wall now anyway.

Josh101

“The future is clearly digital downloads, not physical media.”
That clearly explains why retail stores have been selling games, dvd’s/bluray/cd’s/records for decades. That would explain why all the internet companies have no download caps and there is no throttling. That explains most of the tech giants putting billions of dollars into R&D on physical formats.

“Besides, is it really such a big deal to give up the few measly pennies Gamestop might pay you in exchange for the convenience and flexibility of digital?”

Alot of people keep thinking it’s about Gamestop. Not in all cases. I like to borrow games and each new generation I give my nephew the previous. From PS1/Xbox until now. I like to be able to go onto ebay or craigslist, I like to buy and barter with normal regular people. Every other product on the planet is bartered in this fashion, games do not get a special treatment.

“And as for the crying about having “to pay to access Netflix”: How many people seriously buy either console and don’t pay for the corresponding online service?”

That was an abomination that Microsoft started. I’ve enjoyed all free apps on PSN. This is a result of you being use-to being charged for it. The vitriol came from charging for even the WEB browser, which you have to admit, pretty greedy.

spoffle

Ughhh “rig”

Stuart Vogtsberger

I spent $4k on my Alienware back in 07 that I took to iraq in 07 and 09. Favorite aspect of it was playing crysis on maxed graphics with the “real life environment” dlc’s. Since getting back in 2010 and out of the army, haven’t touched it however I play 360 almost daily and am debating which system to get. I’m leaning toward PS4 due to its better hardware and the fact that it’s centered around being a gaming console as opposed to XBO bang more of a multimedia entertainment center. If I end up getting both, XBO will probably be in the bedroom so me and my o’lady can use it for the multimedia aspect.

DarthDiggler

@GraemeWilly:disqus @richardmelito:disqus @disqus_dZk4OizpWs:disqus
& Anyone else who seems to think that Bungie capped the PS4 version because of XBONE.

If Destiny was PS4 exclusive we really don’t know how it would look, but it would have likely not had the budget behind it that Activision gave, so in all honestly I think Destiny is looking about as best it can on both platforms. I would venture to guess that the XBONE version likely got more attention leading into launch, given the dramatic uptick in performance from the beta. That does nothing to take away from the PS4 version.

Digital Foundary points out some of the differences…

However, the Xbox One version still suffers from similar frame-pacing issues originally encountered in the beta. Microsoft’s hardware averages at a 30fps output but the ordering of its frames is uneven, causing certain stages to feel less smooth as a result. The Dark Beyond mission, for example, has single frames dropped and added while enemies swarm out of a temple in our tests, causing a jittering sensation, while PS4 remains entirely consistent with a 33ms render-time per frame.

In the very same mission and spot, the PS4 version shows no issues
whatsoever. It’s a similar scenario for multiplayer sessions; the Xbox
One is clearly capable of rendering at 30fps, but with a different setup
to PS4 that results in occasional bouts of uneven frames. It’s a small
shortcoming given how closely it matches the PS4 in every other regard, but curious nonetheless. It’s most apparent in the Rusted Land stage, where the cause for the frame-rate fluctuation isn’t quite clear.
Despite the Xbox One’s resolution boost, it’s difficult to pin the blame
on the GPU here bearing in mind that there is still the same 30fps
average overall.

The fact is this website seems to want to white wash every resolution gate that Microsoft has. So ExtremeTech doesn’t even have a great deal of credibility making these claims. During the beta they were trying to say that the 900p XBONE Destiny looked just as good as the 1080p PS4 Destiny.

Maybe the guys at ExtremeTech need glasses or maybe they could try to add some integrity to their articles. Funny thing is Video Games aren’t really apart of the Tech Industry, it’s apart of the Entertainment Industry.

DarthDiggler

To expand on that point here is one of the images they said “looked pretty much the same” during the Beta.

acrtually being part of an early test i can tell you that framerates were not stable, yes they were extremely bad on the xbox one but the PS$ was no better. both are capped as that is truly the best thing for perfomance of both consoles. the Cap was not introduced for the sake of being equivalent or the game would have been 900p too when they first announce it.

If they’re both running at the same resolution the Xbox version will have lower framerate, more screen tear, and/or less visual effects, or the PS4 hardware isn’t being pushed. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago. Apparently it’s taking some people a LONG time to come to terms with reality.

Every console or gaming device has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox, and good PCs have an even higher budget.

Forza 5 or Horizon 2 would run better on PS4, and Driveclub would run worse on Xbox. Quantum Break would run better on PS4, and The Order would run worse on Xbox.

Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

“PS4 is off the shelf, brute force” is a myth. PS4 has several important customizations to GPGPU compute (8 ACEs, onion+ GPU cache bypass bus, and volatile bit flag), and unified GDDR5 RAM.

PS3 was more powerful than 360, but a nightmare to code for. PS4 is both more powerful AND easier to code for. It’s a win/win for PS4.

GDDR5 is superior to DDR3+on-die ESRAM in pretty much every way in terms of actual games performance.

Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

DDR3+ESRAM is still a size and bandwidth bottleneck and difficult to code for. The DMA registers help transfer data between DDR3 and ESRAM, they aren’t super special sauce.

PS4’s large GPGPU advantage will widen as devs take advantage of it. It’s not just 2 to 8 ACEs (asynchronous compute engines), but the volatile bit flag, unified memory, and onion+ GPU to RAM cache bypass bus. Not only does PS4 have more CUs to do compute on, but it can do compute work more efficiently with less impact on rendering.

Examples of GPGPU include Resogun’s voxels, Infamous’ particle system, The Order’s soft body, cloth, and object destruction physics, and MGS’s simulated weather. To port those to Xbox devs will need to reserve already limited CUs for compute or remove those features entirely.

PS4 version of Wolfenstein has higher average resolution and higher shadow quality over Xbox. The Xbox version lowers resolution down to 960×1080 to maintain 60 fps. The Xbox version of wolfenstein is 1080p if you’re staring at a wall or empty room. Otherwise it’s lower during actual gameplay.

PS4 version of Thief has higher res, framerate, and mostly higher visual effects. It’s superior in almost every way aside from trilinear filtering being traded off for parallax occlusion mapping over Xbox.

PS4 version of Trials Fusion has higher resolution and framerate over Xbox. Texture data is identical with texture streaming times dependent on hard drive speed.

PS4 version of BF4 has higher resolution, higher average framerate, and better effects over Xbox.

Some use cherry picked screenshots from where a streamed texture was 0.01 seconds from fully loading and try to use it as false proof PS4 has worse textures. This is wrong and deceptive. Hard drive speed is the main issue in texture streaming load times. Installing a SSD in PS4 decreases texture streaming times dramatically. The texture data on most multiplats is identical.

Texture data is identical between console versions. Sometimes texture streaming issues crop up in one or the other version, or even on PC. That’s generally dependent on hard drive speed. If you run a game off an SSD texture streaming issues are much less.

Texture streaming issues can also happen if you start a game before it’s fully installed to the hard drive, or if you load from a save file and some textures haven’t been loaded from the drive into RAM yet.

Texture streaming is a complex issue with multiple possible causes including drive speed, whether the footage is from a recently loaded save file where the textures haven’t been streamed into RAM yet, or whether the game hasn’t been fully installed to the HD yet.

“Sharper colors” is just the crushed blacks bug on the Xbox that can be replicated by adjusting the contrast or sharpness on your display. Oversharpening and crushed blacks are a bad thing for visual quality.

Xbox One AAA multiplats (Watch Dogs, Witcher 3, CoD: Advanced Warfare) will run 720-900p for the lifetime of the system.

PS4 could run Ryse, Forza, Dead Rising 3, or any Xbox exclusive at higher res/framerate/effects, as it has more powerful hardware.

Infamous is technically superior to Ryse in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc. Almost all of Ryse’s cutscenes are pre-rendered movies.

The Order, Uncharted 4, Driveclub, and pretty much any Naughty Dog game will trump Ryse’s visuals while running at a higher resolution and framerate.

Driveclub at E3 2014 was widely called the best looking console racing game, and impressions of The Order frequently cited that they couldn’t tell when the cutscene ended and gameplay began due to the CG-like nature of the visuals.

thi has to be one of the worst cut and paste jobs i have ever seen lol. go home you deluded Sany fanboy

Just Awesome

I don’t own a gaming console, but many of my friends own. The graphics on gaming consoles are not really impressive, they look like cartoons for me. I only like to play games on my PC. I have an Nvidia GTX 660 2GB VGA. I can play any game at 1080p @30-50 fps. The Graphics are far more superior to gaming consoles.

gameoholic007

One: We already know this.
Two: Very few really care, that’s one of the reasons why consoles always leave PC sales in the dust.
Three: This article has nothing to do with PC’s in the first place, so I don’t even know why your wasting your life writing with this.

Just Awesome

If my comment is a waste, then why did you waste your time by replying me?

No to PC Troll-masters all articles are Consoles vs. PC. The PC Master Race is collecting as the PC Califate. Convert or die!

Phobos

Ha!

DarthDiggler

With an online functionality that is ripe for cheaters and hackers. YAY PC!

ipeedonyou

You wanna cookie or something?

gameoholic007

Just because the developers dress up both ver’s the same, doesn’t mean both consoles are on equal ground with performance. Bungie did this purposely, they even said it themselves.

DarthDiggler

@Demented007:disqus

Bungie did this purposely, they even said it themselves.

That claim deserves a link don’t you think?

gameoholic007

Nope.

DarthDiggler

@Demented007:disqus

Generally if you make a provocative claim it is wise to back it up with evidence (on the internet a URL usually suffices). This way you don’t look like some assclown just making stuff up.

Your comment really sounds like you are making it up, but providing a link would certainly elevate your credibility, that is if you are concerned about those matters.

gameoholic007

I read an article a while back(don’t remember where, I don’t keep track since I read a lot of articles between sites), in which developers said they were making Destiny identical between PS4/X1. If you know how to use Google, have at it, because I don’t play these little source games in forums. If you don’t believe me, I simply don’t care, I’m definitely not going to lose sleep over it slick.

Josh101

I will confirm this statement. Bungie themselves did say they were aiming for parity across systems. A game like Killzone Shadowfall has graphics that are insanely better than those in Destiny. Planetside 2, the same. Which is a better comparison.

DarthDiggler

@disqus_3aEalADMcy:disqus

Aiming for parity doesn’t mean, we will dumb down the PS4 because of XBONE. All developers aim for generational parity. You take aim and get as close as you can, that is exactly what Bungie did here.

Josh101

Ok, if that’s the case, a PC that is more capable than BOTH consoles gets a “parity” multi-platform release. That doesn’t mean the PC version wasn’t dumbed down to seem like it’s equal across platforms? IS that not what PC gamers a complain about with just about every PC release?

I know how to use Google just like everyone else. I also know Google is saturated with webpages, so sometimes to find a specific webpage it is required that you have specific information.

You can’t find something if you don’t have any clues as to what you are looking for.

Given all the comparison articles out there about Destiny on XBOX ONE and PS4 it would be difficult for me to find it on my own, given the scant information you provided.

Generally I can recall my sources and find them if need be. This is no superpower it is just normal human cognitive function. :) If you read the article you may recall the author, or the website, or a few words verbatim that you can search for.

If Bungie just remarked the versions would be the same that doesn’t exactly mean they were going to be carbon copies of each other. Also that doesn’t mean one version suffers because of another.

Thank you sir, that article is actually derived from an inverview on VentureBeat.

@Demented007:disqus

Here is the actual quote thanks to MrPete987. :)

GamesBeat: Does the complexity of the art have something to do with that, or is it something else that means you have to target 30 versus 60?

Sussman: It’s a lot of different things. I could get really technical, but I’d bore you to death. A lot has to do with performance. We’re cross-platform, so we had to be very delicate with all four consoles, making sure they have the same experience, that it looks as good as it possibly can on all these consoles. A lot goes into that, from geometry to textures to post effects to particles to how many players you get on the screen. We’re always balancing that out to make sure everyone gets the same experience.

Now that we have that information established, lets dig into it a bit. :)

Here is the quote that proves me right, Bungie did not dumb this game down for ANY platform, but they did make descisions that helped them develop the game on all 4 platforms.

We’re cross-platform, so we had to be very delicate with all four consoles, making sure they have the same experience, that it looks as good as it possibly can on all these consoles.

Note that portion in bold doesn’t say: we will cater to the lowest possible denominator.

Josh101

You think they would admit that they would cater to the lowest possible denominator?

gameoholic007

Why so serious?

Daniel evans

i am really hoping that developers dont follow bungie’s parity bollocks and just make games that actually take advantage of the system they are programmed for and not deliberately keeping things the exact same. if 1 system is more powerfull then so what, who is actually going to cry about it. im sure when people baught the xbox they knew exactly that the ps4 was more powerfull so it be funny if they start crying because ps4 games look better lol. so at the end of the day, it be a lot better if developers just made games using full capabilities from all the systems.

Speak for yourself. You’re the one who doesn’t know the difference between upscale and full HD. Lol

DarthDiggler

@ipeedonyou:disqus

I tend to use it a bit, but only when responding to someone who clearly doesn’t have a clue which seems to be about 35-55% of ExtremeTech’s audience.

If we as a society could come up with a way to capture ignorance perhaps we could find a way to solve the world’s energy issues.

XenoSilvano

*kisses teeth* xbone keeping PS4 owners back.

Phobos

Why did they cap the frames at 30? If the ps4 is more powerful let it stretch it wings, now if the x1 can’t achieve the same quality why don’t they compensate by given them exclusive content, like different weapons or maps etc.

DarthDiggler

@disqus_kIbCg3m60Y:disqus

Frame rate isn’t the only way developers can provide performance.

Do you really want developers to ONLY use frame rate as a barometer for “next gen performance”?

Games are as much developed as they are evolved. Often you set out to do one thing and you discover things about your game mechanics and the game changes. Many of the best games on the market are great not ONLY because of what they included its because of what they were willing to cut. This may included near release levels or mechanics that didn’t mesh with the rest of what the game was.

Look at Last of Us vs Uncharted. The games are very similar in many ways and I have often wondered how much of Last of Us was actually at one time Uncharted before it got cut. Crafting system seems like something they have have cut from Uncharted (I am speculating here).

A developer on the fence about using 30fps vs 60fps generally isn’t on that fence because of graphical performance alone, the game mechanics and other systems play a big role in it too.

Phobos

Seems like more excuses.

DarthDiggler

@disqus_kIbCg3m60Y:disqus

How many times have you created a program on your computer? (BASIC, Pascal, C, C++, whatever your pleasure…)

Have you ever done anything that resembles game development?

Do you have any close relationships with game developers?

Phobos

I actually have used the unreal engine primarily for level/map editor. Have you? if so please elaborate.

TomDobo

Because the PS4 couldn’t handle it either. Both of these current gen systems are underpowered and won’t last very long.

DarthDiggler

@tomdobo:disqus

The last generation of systems were even more underpowered yet the PS3 and X360 are still on the store shelves today.

Games are still being made for them too. Weird maybe those devs didn’t get the memo that these consoles are all out of date because some ASSHAT on the internet thinks so.

Can’t you find some porn to look at on your PC and leave us console guys alone? We don’t care how beast your PC vs how small your manhood is.

TomDobo

Let me clear one thing up. I don’t have a gaming PC of any sort. I’m a console gamer only (PC sucks). Also I own the PS4 and Xbox one (feel free to add me if you want TomDobo92 for both consoles). The reason PS3 and 360 are still on shelves is because there is more profit on them consoles (I think it’s about 160+ million between them to about 16+ on current gen). So until sales boost of these current gen consoles you will be seeing games release on them for a few years to come.

If they’re both running at the same resolution the Xbox version will have lower framerate, more screen tear, and/or less visual effects, or the PS4 hardware isn’t being pushed. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago. Apparently it’s taking some people a LONG time to come to terms with reality.

Every console or gaming device has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox, and good PCs have an even higher budget..

Forza 5 or Horizon 2 would run better on PS4, and Driveclub would run worse on Xbox. Quantum Break would run better on PS4, and The Order would run worse on Xbox.

Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

“PS4 is off the shelf, brute force” is a myth. PS4 has several important customizations to GPGPU compute (8 ACEs, onion+ GPU cache bypass bus, and volatile bit flag), and unified GDDR5 RAM.

PS3 was more powerful than 360, but a nightmare to code for. PS4 is both more powerful AND easier to code for. It’s a win/win for PS4.

GDDR5 is superior to DDR3+on-die ESRAM in pretty much every way in terms of actual games performance.

Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

DDR3+ESRAM is still a size and bandwidth bottleneck and difficult to code for. The DMA registers help transfer data between DDR3 and ESRAM, they aren’t super special sauce.

PS4’s large GPGPU advantage will widen as devs take advantage of it. It’s not just 2 to 8 ACEs (asynchronous compute engines), but the volatile bit flag, unified memory, and onion+ GPU to RAM cache bypass bus. Not only does PS4 have more CUs to do compute on, but it can do compute work more efficiently with less impact on rendering.

Examples of GPGPU include Resogun’s voxels, Infamous’ particle system, The Order’s soft body, cloth, and object destruction physics, and MGS’s simulated weather. To port those to Xbox devs will need to reserve already limited CUs for compute or remove those features entirely.

PS4 version of Wolfenstein has higher average resolution and higher shadow quality over Xbox. The Xbox version lowers resolution down to 960×1080 to maintain 60 fps. The Xbox version of wolfenstein is 1080p if you’re staring at a wall or empty room. Otherwise it’s lower during actual gameplay.

PS4 version of Thief has higher res, framerate, and mostly higher visual effects. It’s superior in almost every way aside from trilinear filtering being traded off for parallax occlusion mapping over Xbox.

PS4 version of Trials Fusion has higher resolution and framerate over Xbox. Texture data is identical with texture streaming times dependent on hard drive speed.

PS4 version of BF4 has higher resolution, higher average framerate, and better effects over Xbox.

Some use cherry picked screenshots from where a streamed texture was 0.01 seconds from fully loading and try to use it as false proof PS4 has worse textures. This is wrong and deceptive. Hard drive speed is the main issue in texture streaming load times. Installing a SSD in PS4 decreases texture streaming times dramatically. The texture data on most multiplats is identical.

Texture data is identical between console versions. Sometimes texture streaming issues crop up in one or the other version, or even on PC. That’s generally dependent on hard drive speed. If you run a game off an SSD texture streaming issues are much less.

Texture streaming issues can also happen if you start a game before it’s fully installed to the hard drive, or if you load from a save file and some textures haven’t been loaded from the drive into RAM yet.

Texture streaming is a complex issue with multiple possible causes including drive speed, whether the footage is from a recently loaded save file where the textures haven’t been streamed into RAM yet, or whether the game hasn’t been fully installed to the HD yet.

“Sharper colors” is just the crushed blacks bug on the Xbox that can be replicated by adjusting the contrast or sharpness on your display. Oversharpening and crushed blacks are a bad thing for visual quality.

Xbox One AAA multiplats (Watch Dogs, Witcher 3, CoD: Advanced Warfare) will run 720-900p for the lifetime of the system.

PS4 could run Ryse, Forza, Dead Rising 3, or any Xbox exclusive at higher res/framerate/effects, as it has more powerful hardware.

Infamous is technically superior to Ryse in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc. Almost all of Ryse’s cutscenes are pre-rendered movies.

The Order, Uncharted 4, Driveclub, and pretty much any Naughty Dog game will trump Ryse’s visuals while running at a higher resolution and framerate.

Driveclub at E3 2014 was widely called the best looking console racing game, and impressions of The Order frequently cited that they couldn’t tell when the cutscene ended and gameplay began due to the CG-like nature of the visuals.

Well I only read a bit of that as I don’t give a fuck about power. I care about games and content. Why do you do damage control constantly ? For your information I own a ps4 as well as an Xbox one because I aint a stupid fangirl like you.

ima flyGuy

Notice they said ALMOST that’s because if you look at comparison vids there both 1080p 30fps but it looks better graphically on ps4. And it also looks better on x1 beta build 900p than x1 final release 1080p witch kinda proves they made graphical sacrifices to hit 1080p. Source = digital foundry on you tube, go look.

DarthDiggler

@imaflyguy:disqus

Shhh!!! you are providing evidence that this article is BS! :)

Matt

I know what you’re saying. I can’t put my finger on exactly what is different, but the PS4 version looks more life-like, while the Xbox has a more cartoony look to it. I’ve seen this on other comparison videos as well. It’s a combination of all the graphical effects, no compromises seem to have been made on the PS4 version.

demfax

Ps4 inferior to xbox one little ponies. After a year delay your inferior indie box cant even match forza5s 1080p 60fps. Driveclub can only hit 30fps with 50 cars, no customizatio, no licensed tracks, no weather system at launch. Madden 15 looking and performing much better on xbox one. What is the matter with your inferior ps4 little ponies ? And PSN is a frickin joke compared to xbox obe….ps4 sucks and thst is fact !

Jeros

Match Forza 5s cardboard cut-out PS2 crowd graphics? Who wants to do that? We had that on sony consoles back in ’01!

demfax

No lets put a bunch of detail into the crowds that are nothing but a blur at 200mph for 99% of the time. You can have driveclub that runs at 30fps with detailed crowds so you can look at them on the pause screen. Ill take my 60fps forza 5.

Carl

You know, there’s Forza Horizon 2 (a more next-gen game than Forza 5) running at the glorious 30fps…

demfax

Yup the same 30 fps as your fixed track confined driveclub with only 50 cars, no customization, no weather system at launch and puny car clubs. Except forza horizon 2 has 200+ cars, full customization, a massive completely open world, full weather system and car clubs of 1,000 people ! Lolololol

Carl

If your club has 1.000 people, then what’s nice about it? 100 of them race coninuously and you and 899 others take the glory along with them?

Driveclub’s decision to have clubs of just 6 people is the right one, it makes the game more personal, it’s you and your closest buddies racing together, not some 100s of strangers.

demfax

Its an online thing for big boys with xbox ones…you wouldnt understand with your inferior ps4. See you can drive freely, anywhere in an open world and meet other people there and talk with them race with them compete with or against them in over 700 events or just free roam with them in a massive open world. You start a club with your friends and recruit new friends and soon you have a massive club….kicking ass whether you are online or not. You happy with 6…have at it….ill take 1,000. You got the wrong system bud….cloud power is what you want !

Josh101

“….cloud power is what you want !”
HAHAHAHAHAHAH, *GASP*, HAHAHAHAHAHAHA. This isn’t misterxmedia’s blog. Scuttle along little fella.

demfax

No i think ill stay here little fella and play my superior open world 200+ fully customizable car 1000 person car club racer coming in 2 weeks while you still have no racing game and a dud is on the way… hahahah gasp back at you pony fruit.

You are flat out wrong

Just what is “pony fruit” supposed to be anyway, Flopzafailever?

DarthDiggler

@disqus_ARBNmpch0o:disqus

OK Mr. Tough Guy — I bet you $100 that GTA 5 looks better on PS4 than it does XBONE. PS3 version already looked better than X360. But given your fantasy about the XBONE being more powerful I am sure you will have no problems accepting my wager. :)

Come at me bro!

DarthDiggler

@disqus_ARBNmpch0o:disqus

Seriously how old are you?

I thought 11 but maybe I was being too generous.

Are you like 8? Why don’t you go away and let the adults talk and stop rattling off your XBOX talking points that aren’t even all that honest. :)

Matt

You’d take a dick in you mouth if it had Microsoft written on it.

DarthDiggler

@disqus_PCDHtaUwEw:disqus

In the mouth, the ass, in the ears and two in each hand. Dude would be air-tight. :)

DarthDiggler

@disqus_ARBNmpch0o:disqus

You do realize that racing games are pretty much an on-rails experience, Hell the Wii U could do 1080p racing game. They were doing 1080i on the PS2 with Gran Turismo . :)

If you really must respond, please go bone up on some actual knowledge you sound like an 11 year old that just looked at their Sears catalog to compare specs.

Matt

There is no anti-aliasing in Forza (you forgot to mention that). It looks like you’re driving in Lego world.

Carl

Poor little fella, I show compassion to you just because you are stuck with 900p/30fps games for the next 5 years or so.

ipeedonyou

Awwww someone’s still upset about the last 9 months lol.
:)

demfax

Upset about not being able to play 1,000 worthless indies, the absence of a decent exclusive, having inferior features and a joke of an online service on a ps4…..thats it !

DarthDiggler

@disqus_ARBNmpch0o:disqus

Demfax you are over your head here bro. Your scant knowledge about the game industry which seems to be focused only on Fortza Horizon is really no match here.

You are out classed and these people are responding to you below their pay grade.

Get a clue bro and move on to your tinker toys.

DarthDiggler

@disqus_ARBNmpch0o:disqus

Your comments only showcase how little you actually know about the consoles.

The PS4 is superior to the XBONE and this is documented by various developers and enthusiasts alike. Anyone trying to suggest otherwise only makes themselves look like a fanboy and not a very smart one at that.

You would be better off professing your undying love for Halo as for your reason for picking up the XBONE. That would at least make sense and not make you sound like such a fool. :)

demfax

PSN only crashed for half a day during the Destiny launch…maybe the ps4 and its joke of an online network isnt a total waste of money…just vastly inferior to xbox live.

Both have problems it’s just PSN is constantly having problems. I’ve had it 5 months now and I’ve had quite a bit of down time. I’ve had Xbox one since launch and that hasn’t had as much downtime as the PS4 since I’ve had it.

It’s not my internet as I get 153mb/s down and 32mb/s up.

DarthDiggler

@tomdobo:disqus

Quite a bit of down time? What part of the country / world are you?

I haven’t had issues with down time, but there has been times when the network is congested and that usually only happens during the evenings of popular game releases. General symptoms are laggy friend list mostly, but it usually clears up.

Most of this is just the success of the PS4 and Sony playing catch up on the back end network to support the new users. Which they have been doing a pretty good job of. Given the XBONE sales vs the PS4 sales its not that surprising they have fewer issues.

TomDobo

I’m from the UK.

demfax

Yep…they are tweaking another fantastic feature that ps4 doesnt have. Streaming any NFL game straight to xbox one via the NFL app. PSN is down everyday for some percentage of the ps4 idiots…take a look.

Josh101

Yeah, that’s a lie. Xbox has been down 3 times as much in the past month than PS4.

DarthDiggler

@disqus_ARBNmpch0o:disqus

PSN historically offered the same deal, I believe it was a partnership with DirecTV. Also PSN did it first.

You lose again bro. Stop responding with your stupidity and ignorance. You so dumb and you don’t even know it.

Doesn’t seem like the most creative or intelligent guy I have met on here.

Richard Melito

A lot of people seem upset about the 30 fps cap and are accusing the XB1 of holding back the PS4’s frame rate for the sake of platform parity. That is definitely not the case in what is going on here.

The frame rate is capped because in console games the frame rate is almost always capped; a capped frame rate means no screen tears. PC gamers know exactly what I’m talking about, it’s the difference between turning VSync on or off.

The game is capped at 30 fps because Bungie decided to use system resources to make the game look prettier rather than smoother. It takes twice as much system power to make a game run at 60 fps than it does at 30. Neither console is powerful enough to maintain such pretty visuals while also running at 60 fps.

If they kept the graphics and uncapped the frame rate it would average over 30 fps. However, Bungie is correctly assuming that most people have TV’s working at 60 or 120 Hz refresh rates. By simple arithmetic, you can show that those refresh rates must be divided by multiples of 30 to yield integers. If you don’t get integers–by say running the game at 45 or 50 fps–the TV responds with ugly screen tears.

Josh101

Killzone Shadowfall says no. A launch game that looks much better than Destiny. So, no, your logic is flawed and false.

demfax

Must be why all of 6 people played it in the last month….hell of a game !

Josh101

I admit, it’s not as fun as Killzone 3 for sure. Mechs, tanks and jetpacks online were amazingly fun.

DarthDiggler

@disqus_3aEalADMcy:disqus

I never messed with the Mechs on KZ3. I thought KZ2 was a much better MP experience that didn’t come off as a COD inspired multiplayer.

It was hard for me to go from 32 players to 16 players. KZ3 never felt like the warzone that KZ2 did.

gameoholic007

I’d rather play with those 6 people on KZ, than play with all the idiots on COD or BF. =)

DarthDiggler

@Demented007:disqus

COD agreed, Battlefield at least not everyone is worried about their killstreak and actually play some objectives, not just camp objectives for kills.

gameoholic007

That’s why I stopped playing most games with objectives, not everyone is on board with them. That’s why I love kill streaks, I love slaughtering everyone.

Richard Melito

No, my logic is correct. For Destiny to run consistently at 60 fps graphical settings would have to be toned down. If Killzone’s devs wanted they could do what Bungie did and run the game at half the frame rate and better resolution/lighting/textures/whatever. I’m not going to get into an argument over whether Destiny or Killzone looks better, I’m just saying how GPUs work.

Josh101

I perhaps should have quoted the one thing I was refuting, the parity clause. Games released on both systems, 1st party, look far better than Destiny. So, I have a hard time believing any 3rd party developer saying this is the best the systems can handle. WHen that is obviously a lie.

DarthDiggler

@disqus_3aEalADMcy:disqus

Please you really need to stop this line of non-logical thinking based on your own presumptions about game design and gaming hardware.

Some developers shoot for 60fps — some shoot for 30fps. As Richard Melito was saying who seems a great deal more informed about this than you, there are concessions to be made when you decide which frame rate to target for. Killzone opted to go the 60fps route, which means they likely made some concessions in order to maintain that frame rate.

I will say this the Killzone ShadowFall AI doesn’t hold a candle to the KillZone 2 AI. I bet if they went with 30fps the AI could have been much better.

Comparing Destiny to Killzone Shadowfall is kind of comparing apples to oranges. They may both be shooters but that is where the comparison ends. The only way Killzone would come close to Destiny is if they had 16 player coop with a screen full of enemies. Given how much they pushed the engine with KZSF, I don’t think they could add a feature like that without going to 30fps.

Josh101

Idk, 1st party studios pump out much higher quality games than 3rd party. It’s been proven consistently for decades. Did you play Killzone SF on expert? or hard? The AI is miles better than the “normal and “easy” modes.

Josh101

“The only way Killzone would come close to Destiny is if they had 16 player coop with a screen full of enemies.”
But Destiny doesn’t have 16 player co-op. Only 3-player co-op.

DarthDiggler

@disqus_3aEalADMcy:disqus

I don’t know if you posted this before or after my responses to you about Killzone and Infamous, but you don’t understand game design enough to make these comparisons.

Your logic is flawed due to presumptions that you are making. Your presumption is that all game development is equal and it is not. Game development depends very much on the kind of game you are making. Genres and Game Mechanics mean something.

Josh101

I posted these before. But I still think my point stands. If you don’t like Destiny and Planetside 2 comparisons. Lets move to a more apt comparison. Call of Duty Ghosts and Killzone SF. Killzone is indisputably better looking than Ghosts. Developer skill has more to do with it than balancing. Destiny given to Naughty dog for example I am positive would have been better. I have issue with developers saying this is the best that can be done. When Uncharted 1 looks worse than 3. Call of duty World at war looks worse than call of duty ghosts.

Graeme Willy

I love these articles. People just don’t get it. Both consoles are AMD GCN. There’s not a single feature you will see one console pull off that the other cannot. I could understand if we were arguing Nvidia vs AMD setups and that, both consoles weren’t using the same chip manufacturer because then, you would see Nvidia vs AMD GPU’s being exploited for their different strengths and advantages, in games…but this is just moot. It has solely become a pixel/ FPS war. Keep in mind, the human eye is hard pressed to notice anything above 60fps. What happens when all games are a solid FPS? What then are we left to comparing brands? Just resolution? Well, prepare for a lifetime battle because there will always be a new resolution format and we won’t be happy until we can spot a flee’s hair from 5ft away, which we can’t even do with our own eyes.

Richard Melito

Give me 8K @ 144 fps or give me death!

DarthDiggler

@GraemeWilly:disqus

Both consoles are AMD GCN. There’s not a single feature you will see one console pull off that the other cannot.

But each system has different specs, the clock speeds are different, the GPU features are different, you are oversimplifying this. Sure they are both close in terms of performance so there is no reason why the XBONE couldn’t run any games that run on the PS4 as long as the developers properly optimized it to the XBONE.

Clearly the games being released demonstrate there is a difference. Its not a huge difference (not like the early days of PS3 vs X360) but it is noticeable. If someone is shopping for the most powerful console out there, that information is relevant, no matter how much you want to downplay it.

After hearing from XBONERS all last gen about how great their system was can we PlayStation guys finally get a win here? LOL

I just love how all last gen all the comments from XBONERS (even late in the gen when the differences between games was near nil) how much better everything was on the XBOX 360, PS3 FAIL, PS3 can’t do AA, yada, yada, yada.

So now the PlayStation side of the camp has some specs to brag about, all of a sudden it doesn’t matter?

:) :) :) :) :)

Graeme Willy

I’m not denying anyone a “win,” I’m saying, that we’re no longer arguing graphics, we are arguing pixel quantity, which is not graphics, but it a display output standard. I’m saying, that if these slight differences mean so much, buy a PC and skip the miniscule nitpickiness that console gamers are arguing. Even, the differences between PC and console have become small, considering the resource disparity.
For the record, there was hardly a noticeable difference between the two consoles last generation, either. It all boiled down to anti-aliasing and resolution as well…hence, “the era of diminishing returns.” We’re no longer comparing PS2 vs Xbox Original or PS2 vs N64…each generation, there’s less and less graphics to compare. It’s all down to the pixel numbers. This generation, we’re comparing AMD GCN against AMD GCN…both capable of the same graphical features, but one more capable at pushing a higher number of triangles.

If they’re both running at the same resolution the Xbox version will have lower framerate, more screen tear, and/or less visual effects, or the PS4 hardware isn’t being pushed. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago. Apparently it’s taking some people a LONG time to come to terms with reality.

Every console or gaming device has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox, and good PCs have an even higher budget.

Forza 5 or Horizon 2 would run better on PS4, and Driveclub would run worse on Xbox. Quantum Break would run better on PS4, and The Order would run worse on Xbox.

Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

“PS4 is off the shelf, brute force” is a myth. PS4 has several important customizations to GPGPU compute (8 ACEs, onion+ GPU cache bypass bus, and volatile bit flag), and unified GDDR5 RAM.

PS3 was more powerful than 360, but a nightmare to code for. PS4 is both more powerful AND easier to code for. It’s a win/win for PS4.

GDDR5 is superior to DDR3+on-die ESRAM in pretty much every way in terms of actual games performance.

Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

DDR3+ESRAM is still a size and bandwidth bottleneck and difficult to code for. The DMA registers help transfer data between DDR3 and ESRAM, they aren’t super special sauce.

PS4’s large GPGPU advantage will widen as devs take advantage of it. It’s not just 2 to 8 ACEs (asynchronous compute engines), but the volatile bit flag, unified memory, and onion+ GPU to RAM cache bypass bus. Not only does PS4 have more CUs to do compute on, but it can do compute work more efficiently with less impact on rendering.

Examples of GPGPU include Resogun’s voxels, Infamous’ particle system, The Order’s soft body, cloth, and object destruction physics, and MGS’s simulated weather. To port those to Xbox devs will need to reserve already limited CUs for compute or remove those features entirely.

PS4 version of Wolfenstein has higher average resolution and higher shadow quality over Xbox. The Xbox version lowers resolution down to 960×1080 to maintain 60 fps. The Xbox version of wolfenstein is 1080p if you’re staring at a wall or empty room. Otherwise it’s lower during actual gameplay.

PS4 version of Thief has higher res, framerate, and mostly higher visual effects. It’s superior in almost every way aside from trilinear filtering being traded off for parallax occlusion mapping over Xbox.

PS4 version of Trials Fusion has higher resolution and framerate over Xbox. Texture data is identical with texture streaming times dependent on hard drive speed.

PS4 version of BF4 has higher resolution, higher average framerate, and better effects over Xbox.

Some use cherry picked screenshots from where a streamed texture was 0.01 seconds from fully loading and try to use it as false proof PS4 has worse textures. This is wrong and deceptive. Hard drive speed is the main issue in texture streaming load times. Installing a SSD in PS4 decreases texture streaming times dramatically. The texture data on most multiplats is identical.

Texture data is identical between console versions. Sometimes texture streaming issues crop up in one or the other version, or even on PC. That’s generally dependent on hard drive speed. If you run a game off an SSD texture streaming issues are much less.

Texture streaming issues can also happen if you start a game before it’s fully installed to the hard drive, or if you load from a save file and some textures haven’t been loaded from the drive into RAM yet.

Texture streaming is a complex issue with multiple possible causes including drive speed, whether the footage is from a recently loaded save file where the textures haven’t been streamed into RAM yet, or whether the game hasn’t been fully installed to the HD yet.

“Sharper colors” is just the crushed blacks bug on the Xbox that can be replicated by adjusting the contrast or sharpness on your display. Oversharpening and crushed blacks are a bad thing for visual quality.

Xbox One AAA multiplats (Watch Dogs, Witcher 3, CoD: Advanced Warfare) will run 720-900p for the lifetime of the system.

PS4 could run Ryse, Forza, Dead Rising 3, or any Xbox exclusive at higher res/framerate/effects, as it has more powerful hardware.

Infamous is technically superior to Ryse in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc. Almost all of Ryse’s cutscenes are pre-rendered movies.

The Order, Uncharted 4, Driveclub, and pretty much any Naughty Dog game will trump Ryse’s visuals while running at a higher resolution and framerate.

Driveclub at E3 2014 was widely called the best looking console racing game, and impressions of The Order frequently cited that they couldn’t tell when the cutscene ended and gameplay began due to the CG-like nature of the visuals.

Clearly you are Sony biased and you are definitely not one for the quality of modesty what so ever. Anyone intelligent and educated enough on hardware and the future of developmental trends, is capable of giving other configurations the benefit of the doubt and recognize their advantages…

While, PS4 excels and is equipped to run large textures at a fast rate, thanks to the generous quantity of stream processors and fast/ plentiful GDDR5, CLEARLY the X1 was not designed around such a concept. Instead, it was designed entirely around DX12 and it’s Tiled Resource update. Otherwise, why the heck would MS have opted for slow DDR3 and a fragmented ESRAM setup? Why not, then, just use one, lump chunk like he 360? Because they are ret*rds, whoo does not have access to competent engineers, as a multibillion dollar company? That would be so much easier for such a devout Sony owner to believe, after all. Oh, and why is Sony now kicking the “Granite SDK” idea around? You can bet your arse that they are well on their way to discovering a texture streaming solution to Microsofts TR, and AMD Mantel’s Sparse Textures…and this is where the light shines bright for Microsoft. The entire point and purpose for its move engines, 0-latency ESRAM and low latency DDR3. Mark my words, in a 1 year or 2, you won’t see much of a discrepancy, if any, in either of these consoles.

From what I have seen, I am amazed that the Xbox One is doing what it is doing, using a fragmented ESRAM setup and slow DDR3 memory, using PC-like development methods and no custom tailoring…and FYI, the Xbox 1 has 2 CU’s locked away as well, but unlike Sony, Microsoft isn’t touting use of GPGPU. Instead, like Sony’s statement prior, we are still left to believe that those 2 CU’s are locked away for “yield” purposes. .

You’re making it sound like the Xbox doesn’t have tricks. You’re pulling titles out of your a$$ that were launch titles. Even more recent titles, like Titanfall and even, Metro were developed solely off of old SDK’s, which is their reasoning for not being 1080p…and especially, Ryse. Quite honestly, I have seen Metro at 900p and because of the post process anti-aliasing, I literally cannot tell a difference between that and 1080.

…and let me clue you into something else, mutli-platform titles are always going to be a disappointment, for comparison’s sake. Most developers strive to make an equal experience on both platforms, rather than become subject to scrutiny for one version, over the other. They don’t want one platform selling millions, but the other platform only selling a fraction. Not to mention, the games have to be coded down the middle for the two consoles and make compromises…and not to forget, they have to bear the 360 and PS3 in mind.

Normal, unbiased, sane people recognize PS4 exclusive games look better, which makes sense given they’re running on more powerful hardware.

Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago. Apparently it’s taking some people a LONG time to come to terms with reality. It’s going to be a very long generation for you.

You know well you’d get laughed at and banned for your delusional crank nonsense on any tech forum like beyond3d. That’s why you slum around disqus pretending down is up. Your subjective fanboy opinions do not equal “Xbox must be more powerful”.

Graeme Willy

Wow, as if I couldn’t have expressed it enough…who’s the “fanboy?” You are talking at me as if, I chose a side and decided to defend it and make claims about one being more “powerful?” You see things in black and white…either, one agrees with you regarding this “power” discrepancy, or they are fuel for argument.

Clearly, I’m outlining the different methods for which these two consoles were designed to be leveraged. I’m not making claims of power or even power discrepancies on either company’s part. It’s too limiting and such tiny differences, this generation are not indicative of real world performance…it just doesn’t and will not equate to much. As soon as we new the finalized specs for both consoles, I already knew the difference was moot…and any majoring differences wouldn’t be felt/ noticed until the final years…but therein lies the problem…maybe, to you, a few more pixels and extra filtering is the world…to me, that’s not enough of anything to drool at. I mean, have we seen 50% difference so far? No, not even close…sure, the early SDK’s and drivers for the X1 were crap, games were regularly 720p, but we’re obviously past that now…

Real world performance is indicative to clever development, tricks, coding etc. not differences of specs on paper. At the end of the day, if you can’t tell that console “A” has a few more casted shadows or extra filtering then console “B,” then what are we arguing? A real difference would have been AMD’s next gen console GPU vs an Nvidia one…then, we would have something worthwhile to compare because both chip manufacturers approach things very differently.

By the way, my information does come from development forums, I was mystified by Tiled Resources and AMD Sparse Texturing since last generation, when I first read about them. The semi-recent Microsoft demonstration of TR was merely icing on the cake. I don’t see what’s delusional about it…if I wanted to take sides, I would say that my MSI R9 280x(6GB), would trash both consoles and put the conversation to bed, PC enthusiast does…

Sony’s machine is not nearly half the mystery that the Xbox One is because it’s a damn PC…I’m not mystified over how many CU’s there are…god, I already know that my PC has well more than either console and some of the top end dGPU setups on PC have well more than my card…nothing special in these consoles there…but what is intriguing, though, are the (seemingly) oddities of the X1 and it’s hardware. I mean, nobody even talks about the insane amount of DSP/ audio cores in the Xbox One. Again, Sony’s AMD True audio…not a big deal, but the audio block in the Xbox One is nothing like anything I’ve owned in a quad DSP SoundBlaster Z series card. There are like 8 DSP’s in the Xbox, all designed in-house, by Microsoft. I’m sorry, but no matter how you slice it, the PS4 is very PC-like and I have built many-a-gaming PC. Just not that interesting to me, by now.

In the Xbox, there are things outside the scope of normal PC hardware computing and development procedures. Microsoft built this console for DX12, I am excited to see it use it…sure, the X1’s GPU is majorly lacking in sheer numbers of stream processors and a large lump of your traditional, dedicated GDDR5, but that’s also because, again, it was designed to innovate development….but to the contrary, talk to any developer and they’re going to choose the Sony machine every time because it doesn’t’ threaten the way they do their work. Now, propose the Xbox One and every developer will be glad to bitch and spew to media about how difficult it is to leverage because it means they have to change the way they work. Why don’t we get this by now? We seen it last generation. Sony wanted to change how games were developed, their proposal was too steep…it hurt them the rest of the generation. Microsoft’s proposal is not so much a proposal, but something that is inevitable. Again, we seen proof in this when AMD revealed Sparse Textures…only, now we have a console designed around something similar and suddenly it’s this hard thing to believe…apparently.

“Destiny’s graphics nearly identical on PS4 and Xbox One: Maybe the Xbox One can hit 1080p after all”

Well, it depends on what do we mean by 1080p graphics. If Destiny is designed with Xbox One’s hardware in mind, then the PS4 version is just a port of the XB1 version and downgraded compared to what it could achieve if it was optimized for each console. Is this really a parity?

For commercial and business reasons, multiplatform titles like Tomb Raider that highlighted the hardware differences (20-30 fps on Xbox One with 900p cut-scenes and 1080p gameplay, 40-60 fps and 1080p on PS4) will likely cease to be. That’s what Destiny really is. A multiplatform game that needs to hit parity on both consoles due to pressure from platfom holders.

Matt

It’s in Bungie’s best interest to have parity. Did you see how many more copies of Watch Dogs were sold on the PS4 compared to the Xbone. Bungie is in it to sell games, and they don’t want have one system out performing the other.

DarthDiggler

Matt

It’s in Bungie’s best interest to have parity.

Yeah, that is a given – kind of a no sh!t situation :), every multi-platform developer aims (keyword aims) for parity. Aims for parity doesn’t mean PS4 will look just like the XBONE. Aims for parity doesn’t mean lets aim for the lowest possible denominator (if that was the case I am glad Destiny didn’t come to Nintendo DS LOL).

Bungie aimed for parity across all 4 platforms, given your definition of parity why don’t all the versions of Destiny look like a last generation game?

Did you see how many more copies of Watch Dogs were sold on the PS4 compared to the Xbone.

Have you noticed that the PS4 console is outselling XBONE every month since release? WatchDogs sold better on the PS4 because there were more PS4 consumers out there.

Bungie is in it to sell games, and they don’t want have one system out performing the other.

Bungie is out to sell games true. I don’t think they care which system they sell more games on, they are multiplatform now. Given that they had a contract with Sony that allowed Sony (and not MS) to advertise the game, I wouldn’t put much faith in your presumption that Bungie is 100% console agnostic. Given they have that contract do you think they really care if more people buy it on PS4 over XBONE?

Did EA or Activision care that their games mostly sold more on the X360 last generation?

As a matter of fact I would think that if one console completely failed that would benefit the publishers. One less platform to publish on = more profits.

Matt

I’m not going to go into picking apart your argument, I’m just going to point out that from Bungie’s perspective, it would be better to have a strong established user base on two platforms than it would on one. So, they don’t lose anything by having the game perform the same on PS4 and X1, but they everything to gain gain by doing so.

demfax

Ps4s gamelinup, features and online service are nearly as good as xbox one’s…..NOT ! Ps4 is junk conpared to xbox one. Hoppsy you are in charge of the pony propaganda internet brigade now….make sure you enter every xbox one article every day and post at least 5 negative comments per article.

DarthDiggler

@disqus_ARBNmpch0o:disqus

Dude you have no integrity and no credibility. You can hardly speak the English language, go away man.

No one cares about your presumptions, assumptions and speculations.

ipeedonyou

Conclusion: They gimped the game for parity on both systems. Sure, the playstation version has exclusive content and a slightly better frame rate, but i’m willing to bet that a much, much better ps4 version could have been achieved if the issue of pissing off microsoft and old halo fans wasn’t there. This has probably also been the case with the other multiplat releases we’ve seen so far. Think about it.

DarthDiggler

@ipeedonyou:disqus

100% assumption, presumption and speculation. You have no evidence to back up your wild claims.

demfax

Destiny barely stresses PS4 hardware. Compare that to a game like TLOU Remastered where the fans kick up to full blast almost immediately.

Pretty obvious devs just didn’t take advantage of PS4’s stronger hardware in this instance. Not necessarily “deliberately gimped” but hardware power was left on the table.

justerthought

Yes the XB1 has achieved parity with the PS4 on this one, but Destiny is not a true open world game. It is just a series of maps like COD that you morph between via a load screen hub system. This takes a lot of the strain off the XB1 and it’s memory bottleneck by slowly preloading data into the slow DDR3 RAM before the game can start.

It was important for MS to get parity on this one even if it meant dumping Kinect because Destiny is perfect for their customers who have grew up on Halo and COD FPS. But parity on Destiny proves nothing because the XB1 will still suffer with open world games or anything that needs a lot of data loaded fast into RAM in real time before the GPU can render the frame.

Skyrim on PS3 was a classic example of what happens with a large open world when you don’t have the RAM bandwidth. Far Cry 3 on PS3 was plagued by screen tear for the very same reason. The PS4 cures all that with the fast GDDR5 RAM.

DarthDiggler

@justerthought:disqus

Patching on Far Cry 3 pretty much eliminated screen tearing.

I believe SkyRim was greatly improved via patching for PS3 but they were slow as hell getting the patch to the platform.

DarthDiggler

This article is dumb, there are differences in the two, they aren’t great differences because Bungie took quite a bit of time to make them both look good.

If you were expecting to see the PS4 version running in 10K resolution and the Xbox One version running 640×480 then you don’t understand hardware. You should exit the conversation.

There are subtle differences between the two versions that appear to make the most of each platform.

Bitterbear

It’s all about the e-peen. Even minutiae such as telling that the Xbone can show hues like Beige, Créme, and Bone-white but the PS4 can show these three plus Eggshell is more than enough to make fans rage with the fury of a thousand suns.

Matt

It all adds up. When you put them side by side the PS4 looks more life-like while the Xbone looks cartoony.

ShoNuff

certainly when you have fanboy goggles on.
take those goggles off and you’ll see they both look the same. The video shows that they both drop down to 30fps a couple times and I saw xbox one go up to 31 at least once.

DarthDiggler

@Malkill:disqus

You don’t need fanboy goggles to see there is some slight differences which makes the PS4 version superior.

Given we just got through 6-7 years of XBOX fans constantly reminding us that the X360 was better than PS3, I suggest you be a little more patient. :)

ShoNuff

I really fail to see what patience has to do with my reply, And, yes, take the goggles off. They are exactly the same. And when it launches on PC it will look better than both consoles.

DarthDiggler

@angelham:disqus

I am just trying to provide some counter arguments to the “Bungie made the game bad on PS4 on purpose not to piss off Halo fans” conspiracy nonsense.

demfax

But wait…im not very happy with my indies. And now games like this are the same and why does madden 15 look and perform better on xbox one ? And why cant ps4 run a 1080p racing game at 60 fps like forza 5 on xbox one ? Why is my precious indie box only capable of 30fps with driveclub ? Why does xbox one have better features than my ps4 ? Why does PSN suck so much compared to xxbox Live ? We need to post some more negative comments in these articles !

Find me one instance where a game has superior resolution / frame rate on XBONE out of that list.

demfax

Ps4s gamelinup, features and online service are nearly as good as xbox one’s…..NOT ! Ps4 is junk conpared to xbox one. Hoppsy you are in charge of the pony propaganda internet brigade now….make sure you enter every xbox one article every day and post at least 5 negative comments per article.

Matt

Hey poser. Why do you feel the need to steal other people’s screen names?

demfax

Its me demfax..what do you mean ? Hey man we need to pist more negatice nobsense in xbox obe articles. Xbox one has better games and features and a massively superior online service….lets step it up Matt !

Matt

If this is you then why the change of heart? I’v seen you post sensible comments, and now you’re a douch.

demfax

Yeah its pretty obvious that xbox one has better games features and online service…so i changed sides.

Matt

I just wanted everyone to know how pathetic you are. You have steal other people’s screen name in some stupid attempt at standing up for a plastic box.

DarthDiggler

@disqus_PCDHtaUwEw:disqus

Well that isn’t the only reason. Dude thinks he can look up specs in a Sears catalog and be an expert or something.

I forget more about gaming than this guy has ever known.

Mirimon

^^^ what happens when an xbot doesn’t have any games to play or people to plah with, but hasn’t quite grasped such a concept while he spends all of his free time defending their brand name.

Matt

Can you imagine if Bungie spent an extra 3 month and direct collaboration with Sony to push Destiny to its limits on the PS4. We all wouldn’t even be having this conversation.

ShoNuff

I guess Sony doesn’t care about its fans

DarthDiggler

You dumb.

ShoNuff

It is, “you’re dumb,” by the way.

DarthDiggler

@disqus_PCDHtaUwEw:disqus

The problem with saying something like this is it is 100% your own invention.

You have no evidence to suggest that Bungie didn’t work hard on Destiny for PS4. The game looked good in alpha, the game looked great in beta and it looked even better for launch day.

Granted given the difference between Destiny XBONE beta and the retail release it’s obvious they put some last minute push on the XBONE.

I just don’t subscribe to this idea that Destiny could look tons better if it was a PS4 exclusive. As a PS4 excursive it would have never received the budget Activision have earmarked for it, and thus there may have been the chance the game would not look as good as it does now. That would be my speculation, but at least I am willing to say it is and not just pass off my speculations as the gospel.

You guys need to separate feelings and speculations from facts. Just because it all adds up in your own head doesn’t make it true. I don’t see much evidence that Bungie intentionally screwed PS4 players out of some exceptionally looking game because of XBONERS and Halo fans. Why would Bungie want to deliberately upset PlayStation fans with the first Bungie game in years that has appeared on PlayStation?

None of it even makes logical sense, especially when you consider the PS4 version is better looking than the XBONE version. Not by much, but if Bungie really wanted them to look exactly the same they could have very easily done that.

Why don’t one of you guys send a message to the developers on twitter. :) That way at least you may get some answers. Otherwise you just assuming and you know what they say about when you assume — you make an ASS out of U and ME. :)

demfax

Could you imagine if ps4 had some decent exclusives and not a bunch of worthless indies and a joke of an online service.

Matt

Hey poser. Why did you steal some else’s screen name?

Josh101

Awhh, someone is mad because they have nothing to hold over Sony. Everything you said has been proven wrong. :)

demfax

Really please tell me who proved these things. I would be especially interested in who proved that psn is not inferior to xbox live.

Josh101

Since everything you said is opinion, I have. Velocity 2X reviews alone refute what you say about indies. The network? I have never had problems outside of the PSN downtime from DDOS attacks. Which Microsoft have suffered as well. Downtime today for a fact. As well as a few days ago. While Playstation had no issues.

Daniel evans

honestly, just look at the shit demfax has been posting here lol. everything is opinion based or just straight up false garbage xD

demfax

Xbox live was uninterrupted duribg ddos attack. And uninterrupted during minecraft launch…unlike psn. Xbox live is updating live streaming of any nfl game to xbox one today and yesterday and is not down…but did have some sign in issue that have been resolved. Another feature that ps4 doent have. Psn had issues yesterday as well. If we get a list going of complete service outages…you will not be happy.

DarthDiggler

@disqus_ARBNmpch0o:disqus

You know for someone who loves his XBOX so much you sure to seem to spend a lot of time on the internet here and not playing your XBOX. :)

You are a very dim witted person. Extremely partisan and full of bias.

Mirimon

Your tears are stale now.. we figured you would have cried that tantrum out of you by now….

DarthDiggler

@disqus_ARBNmpch0o:disqus

Could you imagine a world where XBOX fans weren’t douche-bags who live in their parents basement and masturbated to animated gifs of Dora the Explorer?

Could you imagine a world where people actually obtained knowledge about things before opening their mouths and vomiting out nonsense?

Could you imagine if the gaming media had integrity and credibility and didn’t publish such non-informed nonsense in order to obtain page views from complicit dumbasses like yourself hell bent on regurgitating a few talking points that they are well versed in?

Could you imagine if your parents were stronger supporters of abortion, we may be saved from your vast lack of intelligence!

alban bejko

I own both and a pc no Neeed for me to bicker jeez you guys have pride over shitty 400 dollar systems

Josh101

I’ve said it before, I’ll say it again. Killzone Shadowfall is a launch game and destroys Destiny in graphics, handily. For you to say this is the best PS4 can do, Planetside 2 says hello (most apt comparison), Killzone Shadowfall, The last of us remastered, Infamous: SS. Need I say more? No, 3rd party developers will not show what the consoles are capable of. When it comes to 1st party developers, the story will change. Uncharted 4 will leave people in awe.

demfax

Please say more…killzone was sub 1080p and sony lied about it and is being sued. 6 people at most are still playing it. Last of us and infamous are 8 – 10 hour adventures that collect dust after a week. Played them both and started yawning after an hour or two. Uncharted will be a fun single player adventure with no lasting power again because sony’s joke of an online service cant handle a decent multiplayer experience. You want games with real replay value you’ll need an xbox one. Forza horizon 2 in just 2 weeks, sunset overdrive, halo collection, quantum break, crackdown, gears of war, tomb raider, Halo 5, scalebound….

Daniel evans

i think you need to check your facts pal, or actually play the games before judging lol.
number 1, killzone was full 1080p as far as the campaign goes, only the multiplayer was a little less so sony didnt lie lol.
number 2, theres still a huge community on the last of us multiplayer so the fact you said it collects dust after a week just shows what you really know.
infamous maybe, was quite short but i got 16 hours playing that which is more than enough for single player.
finally you meantion uncharted which let me tell you buddy, uncharted 3 on ps3 still has a online community to this very day and your comment about sony having crappy online, guess what, you fanboys allways say that but the ps4 would like to say hello, as the network has been no worse than xbox live so far so i dont know where you get your false facts from but you need to get information from more reliable sources. if its just a fact that your a xbox fanboy then i suggest you grow up and be a propper fanboy by playing and supporting xbox and stop spreading false shit to people.

demfax

Mixture of facts and opinion is what i provided….as the rest of us. When i see anti xbox one shit written all over xbox one articles stop Ill turn into a guy that doesnt care about this shit which is what i would rather be anyways.

Daniel evans

its exactly why i dont bother with all this console war stuff. id love to read and comment on articles where there is just no hate and weird arguments. im a ps4 guy and love it but i dont go to xbox articles to bash. so i agree its real silly and i just dont understand it. im sure both consoles have good games at the end of the day, microsoft are not exactly stupid im sure. i say we all just play our games and enjoy.

demfax

I agree with you completely….wish it was different. I love my xbox one and am happy for thise who like ps4. When i see negative comments mostly biased false BS…it pisses me off and there will be retaliation the other way. I wish these articles closed down the comments altogether. Peace

Foster Hampton

So because so saw negatives comments about the xbox, you turned into a snobby little brat.
You are a disgrace to gamers, whether that be pc, xbox, ps, wii or mobile

Mirimon

The onlything true is your po st here is that you have opinions, the rest os comoletely lacking in facts.

Josh101

Awesome, almost everything you said is opinion. 6 people playing Killzone shadowfall online? Yeah…What’s wrong with Sony’s online service? You do realize that most games have rented servers right?I don’t even know why I’m responding to someone that upvotes their own comments. Smh.

Ian Williams

all these engineers, they are here. Found them.

Jonathan Abbey

The XBox One isn’t 50% weaker than the PS4, it’s 33% weaker, at least in terms of GPU shader engines. Comparing in the other direction, the PS4 has 50% more GPU processing cores than the XBox One. Also, twice the ROPs and more memory bandwidth. The XBox One has 10% faster clocks, though.

demfax

Nnnnnooooo….but i saw on these forums that ps4 was more powerful. Im not very happy that all that power has gotten me are games that look and perform the same or worse. Madden 15 just came out and looks much better on xbox one….what is happening ps nation ? All that power has gotten me 1,000 worthless indies, no decent exclusives, inferior features and a complete joke of an online service ? Boooohooo

Quenepas

you are trying way too hard brah…

demfax

I am demfax….you should know how hard i try.

Quenepas

I also know how much you fail… miserably…

demfax

Demfax is known to be a complete fruitcake….you’re right. But the new and improved demfax speaks nothing but the truth.

If I am not mistaken, up until now both PS4 and XBox None offer the same multiplatform titles, except XBox 720 can’t even hit 1080p at 60fps. Not even at games like Garden Warfare.

demfax

Every multiplat since june has been the same resolution with as many performing better on xbox one as ps4. Madden 15, ufc, wolfenstein off top of head perform better on xbox one and sniper 3 and some others better on ps4. Prior to june there were some that were 1080p fifa, need for speed, nba..and agreed some not as the sdk was not ready at launch. And yes…ill take titanfall, forza 5, dead rising over infamous, last of us and killzone anyday. If you look at the # of people playing on each game it will show you that the xbox one exclusives are still heavily played because they are better games with long replay values. Last of us may still have people playing but the replay is low for all of them. Look at the games coming and i firmly contend that xbox one has better games.

Shaun Phillips

One game performs better on the Xbox one. The game released by EA. EA, being the company who made a deal with MS. Sony, being the company who said no to said deal.

If I were making games like EA, I would certainly favour MS over Sony. Your system will never be on par with Sony. The only reason games would ever look the same on both platforms is being the PS4 was capped and the only reason why games would look better on the One is being that company favours that console. There is a reason why the Rockstar has released footage only from the PS4. Want to guess why?

Shaun Phillips

EA has a deal with MS. If I were to say no to that deal like PS4 did to EA, I would definitely make sure the console company who said yes got better looking games. So far you have one game with better graphics and one almost on par? lol?

You are flat out wrong

Flopzafailever, stop spamming.

And stop being wrong too. We’ve already established that Madden has frame rate issues on the Xbone, those screenshots you gloat over were at different times of day.

Charles – The Great and Powerf

This makes me want to buy Destiny. Good work guys!

Axleinc

I wonder if this cat feel’s dumb considering the 1st game out for xb1, Forza 5 was full 1080.

Josh101

Massively downgraded to attain 60fps with cardboard cutout side-line fans. It’s bad when you can compare Forza 5 to Gran Turismo 5 and be comparable across generations. With the biggest addition being high-resolution reflective mapping.

Axleinc

“I believe we’re uniquely positioned to deliver on that challenge,” Turn 10 Studios’ content director John Wendel told GameSpot. “We’re a huge epic game that’s going to be running at 1080p, 60fps on the next-gen console, so it’s an incredible opportunity on one hand, but you have to be incredibly flexible and agile and self-aware on the other hand.” no one care’s about GT5

Josh101

So, you post a PR statement from the company making the game as a reply? Millions of people play GT5 and in many ways it’s still better than Forza 5. As a simulator, it still is better than a game released on new hardware. Do you see people that play Forza being recruited to Nascar? No? Gran Turismo players DO get recruited to drive professionally, for NASCAR.

demfax

Ps4 still has no racing game at all. Forza 5 has a huge fanbase and is 1080 p 60 fps. Your ps 4 cant match that now or with the coming driveclub

Mirimon

Racing it has, but in terms of sim type games, no. But then again, racing really isn’t much of a seller.

Fyi, forza was soooo bad that they are publicly stating so and aim to fix it on the next fease of the series. Not hard to go fast and turn left, especially if all the rendering power goes into the cars only leacing the rezt of the game look like construction paper cut outs, and the crowd background looks like something from mortal combat on sega cd.

u a fool

Great racing game that cant be matched at 1080p 60fps and another open world beauty in 2 weeks on xbox one or no racing game and a 30fps featureless dud finally coming after a 12 month delay on ps4 ? You go your way and ill go mine.

Mirimon

Snoozing here….go eat some vagasil

loganharpdawg

If the graphics r on par between the two systems that just means bungee really didn’t push the game that much. What we got is what the One could handle and that’s it. Too bad. I actually thought a lot of the effects were flat and static looking on the ps4 compared to other games games I have. Still a fun game though

demfax retired

Dont be a fool…Do you think for one minute that an entire consoles power comes from one component…its gpu ? Ill argue that the single most important component to a consoles power is its ability to quickly access and leverage other resources. Xbox lives 400,000+ dedicated server infrastructure can power games that your ps4 cant run….watch the next batch of games son. Take your .53 teraflops and shove them up your pony shnozz. That Esram is there for a reason it moves massive amounts of code very quickly between multiple resources. Microsoft is a master software giant….and coding is changing because MS has the resources to teach these developers how to code for true next gen games. Your ps4 is inferior and nothing more than a last gen indie box with inferior architecture and a laughable online network.

demfax retired

Dont be a fool…. ….Do you think for one minute that an entire consoles power comes from one component…its gpu ? Ill argue that the single most important component to a consoles power is its ability to quickly access and leverage other resources. Xbox lives 400,000+ dedicated server infrastructure can power games that your ps4 cant run….watch the next batch of games son. Take your .53 teraflops and shove them up your pony shnozz. That Esram is there for a reason it moves massive amounts of code very quickly between multiple resources. Microsoft is a master software giant….and coding is changing because MS has the resources to teach these developers how to code for true next gen games. Your ps4 is inferior and nothing more than a last gen indie box with inferior architecture and a laughable online network.

Josh101

You made 2 different troll accounts on demfax. Wow, that’s sad. Like really sad.

Ben M

Both are under powered IMO and I’m frustrated with both. Sad that neither can take advantage of my 4k TV.

It really all comes down to ecosystem preference. Right now i don’t like to turn either of them on 8/

jdwii

listen its good news that the xbox one can do 1080P gaming but its still not changing anything special the only way for the xbox one to match the settings of a PS4 is for the PS4 to have a lesser copy then it could potentially have, i knew this would happen and its probably going to be the norm for most 3rd party games.

demfax retired

Dont be a fool…Do you think for one minute that an entire consoles power comes from one component…its gpu ? Ill argue that the single most important component to a consoles power is its ability to quickly access and leverage other resources. Xbox lives 400,000+ dedicated server infrastructure can power games that your ps4 cant run….watch the next batch of games son. Take your .53 teraflops and shove them up your pony shnozz. That Esram is there for a reason it moves massive amounts of code very quickly between multiple resources. Microsoft is a master software giant….and coding is changing because MS has the resources to teach these developers how to code for true next gen games. Your ps4 is inferior and nothing more than a last gen indie box with inferior architecture and a laughable online network.

jdwii

for one i don’t own a PS4 or any weak console for that matter. 2 microsoft can have 20 million servers it means nothing to gameplay-graphics unless its online. 3 GPU is and will always be the most important part in any system for gaming. 4 do not talk about coding i doubt you know anything when it comes to software engineering. And then 5 esram is nothing special and its been around for ages a Wii U has 32mb on embedded cache does that make it just as good as the PS4-one no. Its sad you think 32mb of cache is sooooooo goood for a video card when my CPU alone has 16MB of cache lol. You act like those extra shaders mean nothing but you will be surprised if you even look at simple benchmarks(facts not lies) you can tell that a GPU with 50% less shaders is a big deal and easily 30-40% slower. Then through in a lack of memory bandwidth(DDR3 its like we went back in time) we have a issue.

Delusion is a mental disorder and i advise you to see some professional help

what do you really want ?

He doesnt believe you….he thinks you are a little pony ps4 owner…..you are arent you ? You are talking nonsense like demfax….are you demfax ? Its as simple as this demfax….xbox ones has better games…..better now, better soon and better in the future. They are better because xbox one is a better console than ps4 and microsoft a better company. All your hatred hidden behind a false pc owners identity…..sad son….it is you that needs mental help. If what you really want to fight battles in these articles and have inferior games, features and a laughable online service…..have at it.

jdwii

Games are subjective, so games are not part of this discussion this is clearly nothing more then a hardware discussion, also a funny thing about beliefs they don’t matter only facts do and the hardware is simply better on the PS4. Also as a person such as you its hard for you to understand you are in your own delusion and its quite scary to be honest and i advise you to see professional help to if you can’t even see the differences of numbers being higher then another then i think you have more problems then just a delusion disorder.

Then we have to talk about your fallacious arguments which is something you seem to love doing

jdwii

also for the fun of it i can prove i own a gaming rig but once again nice try you little fallacious kid. Assumptions only make you look more like a blind fanboy who can’t even do math in your head.

Josh101

Holy shit, 3 dummy accounts you have made in this one thread. You have no life. This is becoming realllly sad.

Kylebn

Bungie had to remove the 3D rendering on the hud for the Xbox One version in order to get enough power to make it 1080p. The PS4 edition has full 3D rendering on the hud because of the extra GPU power! The articles on IGN.com!

Kylebn

Xbox One had a 2D HUD like PS3 and Xbox 360!

demfax retired

Dont be a fool.. ..Do you think for one minute that an entire consoles power comes from one component…its gpu ? Ill argue that the single most important component to a consoles power is its ability to quickly access and leverage other resources. Xbox lives 400,000+ dedicated server infrastructure can power games that your ps4 cant run….watch the next batch of games son. Take your .53 teraflops and shove them up your pony shnozz. That Esram is there for a reason it moves massive amounts of code very quickly between multiple resources. Microsoft is a master software giant….and coding is changing because MS has the resources to teach these developers how to code for true next gen games. Your ps4 is inferior and nothing more than a last gen indie box with inferior architecture and a laughable online network.

bmwman91

So, does this indicate that neither console can run the game at 60FPS? In order to avoid screen-tearing while also providing a smooth experience, the frame rate will have to be a divisor of 60Hz or 120Hz. So, if the game is locked at 30FPS, it would seem that neither can hit 60FPS since those are the only two options that cleanly divide the two most common refresh rates. Say the XB1 manages 30FPS on this title. 1.5x of 30FPS is 45FPS, which does not go cleanly into 60Hz or 120Hz refresh rates, so the PS4 version would still get locked down to 30FPS even with its (possibly) 50% more powerful GPU. That also sort of side-steps the issue of whether or not 50% more shaders actually means 50% better performance in practical uses, but that’s a whole different argument. I’d assume that the game developers would have the game run at 60FPS on whatever platform could achieve it as long as the special effects and details were kept the same across platforms.

Anyway, Destiny looks like a rad game and it should provide many hours of fun. Good job Bungie.

Shaun Phillips

The idea that the Xbox one was never going to release games that look just as good as the PS4 is laughable. It’s also laughable that people are saying Destiny proves the PS4 isn’t more powerful than the Xbox one.

Is this actually happening? Any freaking game developer can optimize a game to look the same on all platforms. Just look at what they did to Watch Dogs on the pc. It looks slightly better, but Ubisoft basically cut the balls off of the game on PC.

Destiny only proves the fact that certain developers want systems to have an even playing field. The idea that the PS4 isn’t more powerful is preposterous. Does .53 teraflops more mean nothing? Does 384 more shaders mean nothing? Does 8gb GGR5 ram mean nothing?

You Xbox fanboys are grasping at nothing. That’s like me saying a PC with .53 teraflops more than the PS4, 384 shaders more and 1gb more of GDDR5 ran isn’t any better than the PS4.

demfax

Dont be a fool…Do you think for one minute that an entire consoles power comes from one component…its gpu ? Ill argue that the single most important component to a consoles power is its ability to quickly access and leverage other resources. Xbox lives 400,000+ dedicated server infrastructure can power games that your ps4 cant run….watch the next batch of games son. Take your .53 teraflops and shove them up your pony shnozz. That Esram is there for a reason it moves massive amounts of code very quickly between multiple resources. Microsoft is a master software giant….and coding is changing because MS has the resources to teach these developers how to code for true next gen games. Your ps4 is inferior and nothing more than a last gen indie box with inferior architecture and a laughable online network.

Rees Stylez

I have both systems an xbox live on the one lags as much as the ps4 trust me

demfax

Dont be a fool…Do you think for one minute that an entire consoles power comes from one component…its gpu ? Ill argue that the single most important component to a consoles power is its ability to quickly access and leverage other resources. Xbox lives 400,000+ dedicated server infrastructure can power games that your ps4 cant run….watch the next batch of games son. Take your .53 teraflops and shove them up your pony shnozz. That Esram is there for a reason it moves massive amounts of code very quickly between multiple resources. Microsoft is a master software giant….and coding is changing because MS has the resources to teach these developers how to code for true next gen games. Your ps4 is inferior and nothing more than a last gen indie box with inferior architecture and a laughable online network.

sampson3121

wow! really? i mean they said they were going for parity…that’s like saying, i know you have a faster car but the other guy doesn’t…so you can only drive as fast as him, ok?
then after that peolpe are like, hey these two cars have almost the same speed! get my point…really isn’t rocket science.

Wow Really ?

Dont be a fool…Do you think for one minute that an entire consoles power comes from one component…its gpu ? Ill argue that the single most important component to a consoles power is its ability to quickly access and leverage other resources. Xbox lives 400,000+ dedicated server infrastructure can power games that your ps4 cant run….watch the next batch of games son. Take your .53 teraflops and shove them up your pony shnozz. That Esram is there for a reason it moves massive amounts of code very quickly between multiple resources. Microsoft is a master software giant….and coding is changing because MS has the resources to teach these developers how to code for true next gen games. Your ps4 is inferior and nothing more than a last gen indie box with inferior architecture and a laughable online network.

sampson3121

and the idiot spoke!

sampson3121

what i would like to see is a dev make a game where they fully use the ps4’s hardware and then try and make the x1 version…then i will come back and read what this site has to say.
we understand you can lift 300lb , but because the other guy can only lift 200lb, were only going to use 200lb weights..wow! these guys are almost the same strength cause they can both lift 200lb….lol

what do you really want ?

What i would really like to see is a game worth a damn on ps4. One that doesnt bore me after 8-10 hours. You know like forza 5 at 1080p 60fps that ps4 cant produce. Their 12 month delayed driveclub is a joke. You know a game like dead rising or titanfall all of which i am still playing the hell out of cuz they are great games. Look at what i will have in 2 weeks forza horizon 2….which your ps4 cant run cuz of its laughable lack of online power….or sunset overdrive…again which your inferior indiebox cant handle the 8 player open world coop….or halo collection which is full 1080p 60fps of 100+ of the best multiplayer maps ever made. And the coming gears, halo 5, crackdown and quantum break….you have at your indie box and ill have at my xbox one….that is really what i want.

sampson3121

1+1=2 , doesn’t matter what you say!
now live with the butthurt.
ddr3? 720p? lol

Matt

Every time I see one of your posts, I get this image of a ten year old boy with ADHD just spazzing out.

Wow Really ?

Wow really ?….Dont be a fool…Do you think for one minute that an entire consoles power comes from one component…its gpu ? Ill argue that the single most important component to a consoles power is its ability to quickly access and leverage other resources. Xbox lives 400,000+ dedicated server infrastructure can power games that your ps4 cant run….watch the next batch of games son. Take your .53 teraflops and shove them up your pony shnozz. That Esram is there for a reason it moves massive amounts of code very quickly between multiple resources. Microsoft is a master software giant….and coding is changing because MS has the resources to teach these developers how to code for true next gen games. Your ps4 is inferior and nothing more than a last gen indie box with inferior architecture and a laughable online network.

Matt

The gpu is the primary component that produces graphical fidelity, and as long as it’s not bottlenecked by the CPU or ram, then it is what matters when it comes to hardware. Anyone who’s been into PC gaming knows that it’s the graphics card (GPU + GDDR5 RAM) that runs games with higher resolution, frame rates, anti-aliasing, and better visual effects. It’s only Xbox fans, who are in denial, that can’t seem to grasp this simple obvious truth.

MS doesn’t have a monopoly on dedicated servers, which have been available to game developers for well over a decade. This great “cloud” thing is just empty bs to dupe people. If it were real, then give just one concrete example of a new thing it will do for the Xbox, that hasn’t already been available to every other online game. That should be easy to do for such a great new thing.

Josh101

4 accounts?? Dude, at least the real “Demfax” would post facts. Even if he did copy and paste, what he said was true and proven.

Antoine de Champlain

Looks like IGN commentors came on this topic to continue their console war XD. Both console will give similar result in a few years, the Xbox One is a bit less powerful but as cloud computing to help with some data handling so I would guess you would get the same outcome than a PS4… But to be honest the problem I see is when 4K is gonna get a bit more mainstream neither will be able to handle it… But PC will :D

Horus Shepard

Um, no

eric andre

All u fanboys are fucking fags I mean my god just buy what you want, jesus. No wonder all of u are 50 years old still living in your mother’s basement all you do is sit on sites like these and bitch and moan about how the stuff you like is “superior” to the competition whether it be video games or whatever your “hobbies” are. Your the type of people I pray for

George

PS4 FTW!

MiltoxB

There is a benefit of the Xbox one version over the ps4. With a digital copy of the game you can play on two Xbox ones paying only for one copy. My bro and I do this and we are in different countries. We pay for one copy of all or games and one membership to Xbox live. Only works between two xboxs per live account. Just set the second Xbox as the home machine and sign in with the account that has Xbox live on both machines. You just use a second account on the home machine and you have games on both if you buy on the live account and Xbox live on both.

Matt

If this is true, I doubt MS will let it go on for much longer. Remember, these are the people who want to DRM everything, and install a NSA spy camera in everyone’s home.

Josh101

It’s the same on the PS4/PS3. This isn’t something new. PS3 has had it since launch.

MiltoxB

It doesn’t work cross countries like the xbox one does. We’ve tried and being in different markets blocks this trick. I’m in south america, my bro in the US.

Horus Shepard

Actually, it does. I do it all the time with my friend who lives in Europe. Nice try buddy.

Tom

In short: both consoles are shite. Surprise, surprise!

Matt

If anyone would like to have a real conversation, then just ignore the spazzed out troll on here. He is mostly using demfax, but keeps creating new accounts.

JoeD

Just shows that Destiny is not pushing the PS4 to its limits. A game although 1080p, with only an average number of effects and simultaneous objects + with few physics calulations on screen doesnt push the GPU to its max.

TheStrongestSuperman

Forza 5 is 1080p 60fps since launch even before any Ps4 exclusive and Fifa 14 is 1080p 60fps is on both consoles . Titanfall, Forza 5, Dead Rising 3 was more reason than anygame since launch on any console that excited gamers Ps4 didn’t have any exclusive that came close to its success on Xbox One even though Ps4 has sold more consoles thw exclusives on Xbox did better as Killzone , Knack, Last of Us all failed to bring the excitement until gamea like Uncharted , Bloodborne, and Last of Us 2 actually come theres no much reason aside from claiming faster memory on Ps4 as Xbox One games performed 1080p at 60fps at launch.
Remote play is still not fully functioning on Ps4 yet so there goes that reason.
Bungie worked on the 360 for years which had a similar edram and 512mb unified memory given their Halo developement experience 1080p was very possible on Xbox One.
FACT BOTH CONSOLES HAVE OUTDATED GPUs that came out last 2 year old technology and are easily beat by a $160 graphics card at present time..so Please cut the more Power Bs as PC is the King of powerful Graphics at this time and for the next few years..
YOU CAN PLAY DESTINY ON A PC AT 4K RIGHT NOW that is why they didn’t release it so as to not make Ps4 and Xbox One look inferior. So if Destiny releases on Pc then gamers will see what current GPUs can do at 4k resolution its Destiny that it should be on Pc

Josh101

95% of this post is false. Remote-play is working on EVERY game that has been released for the PS4.

Matt

This is the same douch that’s been trolling this forum under new accounts spreading disinfo and bs.

Ps4 owners started the hatred

Ps4 owners started this hatred…you stupid f**cks. Look at microsoft….they now own mojang and minecraft and generously will let minecraft remain on ps4. How bout they buy some more big developers and keep all the best ganes off your laughable indie box….or how bout they buy your hankrupt company outright. Shut the f up in these comments sections. Xbox one is a fantastic machine…time to shut the f up….we all tired of this arguing. Be respectful and keep quiet if nothing nice to say.

Horus Shepard

LOL, actually they wouldn’t be able to wipe minecraft from other platforms. So nice try at attempting to portray MS as benevolent.

“How bout they buy some more big developers and keep all the best games off your laughable indie box”

-Go ahead, let MS buy up whatever they need to pad their pathetic exclusives line-up. They should by Uncharted. Oops, can’t have that one. Bloodborne? Nope. How about The Order: 1886? No to that one too? H1Z1? Little Big Planet? Nope and Nope. Face it, the xbots need all the help they can get this gen. What was that? MCC and Sunset Overdrive are the only exclusives releasing within the next 6 months? And one of those is a rehash of games released over the past decade??? Well, at least you have Games with Gold to give out free games for the XBOX One. What was that? Microsoft doesn’t give you any free games for the One? Awww, poor baby. Guess I’ll be sticking with my indie box, which happens to have 50% more graphical power than CableBox One. PS4 FTW baby

Nil0

watching 4 Raid streams right now and the Xbox 1 is Choppy as hell.

Bliss Seeker

Obvious clickbait is obvious (yes, I came regardless). The PS4 will and always will be the technically superior machine. Things such as more compute units, shaders, faster RAM etc. won’t go away.

Asadian

The arguments I see in this thread are retarded. The ps4 is far more powerful. This is a fact. The percentage is around 30% using hard factual number based on hardware. There is no way around this it is what it is. End of story. If this advantage is exploited by developers it IS noticeable. And it’s noticeable to more than those “bent” on looking for differences.

Games such as destiny are a perfect example of parity. The developer, in order to avoid creating different experiences across platforms, has aimed to make the game run and look the same across a broad range of systems. The extra power of the ps4 was not tapped into and instead you have nearly identical games on both platforms.

The lack of extra bells and whistles on the ps4 version does NOTHING to prove that the Xbox one is “catching up” to the ps4. Nor does it prove that the extra power of the ps4 is hardly recognizable in games. All it means is the developer decided to not take advantage of the extra hardware the ps4 has. It’s simple.

Skyrim maxed out @1080p will look exactly the same running on a $150 video card as it would running game on a $1000 card. This doesn’t mean the $1k video card won’t stomp the cheaper card into the dirt.

Jack

If you console retards actually care about power, then buy a PC. Othwerwise shut up and stop arguing about which of your crappy boxes is less weak than the other.

Macho Fernando Diaz Jr.

First this game is not next gen only also a frame rate cap if 30 . Come on stop lying to yourself . As a matter a fact I feel like they dumb down the real version only so that they can say it’s identical . Xbox cannot and does not have the processing power of the ps4. When you say it’s identical then your saying that the gddr5 sucks . Believe me no comparison . Destiny should have been able to hit 60 frames sad actually.

manic221

Yay someone else who doesn’t know what they’re talking about the Xbox One and PS4 are identically completely identical.

The only difference as you cleverly pointed out is the Ram on the PS4 you have GDDR 5 Ram which is great. Xbox One has GDDR 3 Ram HOWEVER to make up the difference the Xbox One is loaded with a very fast type of static RAM built in which all but makes up the difference the only problem is the RAM needs to be specifically utilised hence why first party titles like Forza 5 and Halo Master Chief Collection all hit 1080p 60 without any issue but 3rd party who don’t know how to utilise super fast static RAM are not.

It’s basically the reverse of last gen… The PS3 was slightly harder to develop for because of it’s special architecture which most but not all games ran better on 360 at first.

The same things happening here you can’t just straight port between Xbox One and PS4 the Xbox One version requires a little extra work which is why probably for a while the Xbox One will seemingly lag behind but in a year or two they’ll all but perform identically because they are identical.

Like it or not these are just facts i own both systems i’m not a fanboy i just know what i’m talking about you clearly do not.

That being said i’ll echo what everyone else is saying if you care that much about graphics and frame rate just buy a PC in a couple of years the next gen consoles will look awful next to PC they’re both horrible under powered and pretty soon they’ll all be running sub 1080p when the demand for better graphics happens again and it always does and the first thing to go when making graphics look nicer is frame-rate and resolution.

Matt

They’re not exactly the same. You only discredit yourself saying stuff like that. The ps4 has the better hardware. How does it feel to live in denial?

manic221

You’re the one in denial.

You’ve talked yourself into believing your own nonsense i bet you’ve never looked at the specs and if you have i bet you didn’t understand them.

It’s sad really.

There’s a reason the best looking game on Next gen so far (Forza 5) runs at 1080p 60fps thats because the hardwares the same or so close it doesn’t even matter.

If Forza 5 can run 1080p 60fps on an Xbox One anything can it’s just down to lazy developers.

It’s sad you’re a fanboy it truly is i wish i could just have nice discussions on the internet but everyones a fanboy… Congratulations on supporting a black box from a company that only cares about your money good for you. i’ll just be sitting here with the superior gaming experience owning them all and having a blast enjoy your one console.

Matt

I’ll bet you anything that I know more about every aspect of computing than you ever will. The fact of the matter is either you’re living in complete denial, or you have an agenda. Either way you can’t be trusted to be objective. So what’s the point in having a discussion with you?

manic221

Actually I’d say you’re the one who can’t be trusted to be objective seen as you’re the one showing all the signs of being a fanboy and fanboys can’t be trusted to be objective period.

Like i said the only thing that’s better is the GDDR 5 RAM however the SRAM in the Xbox One more then makes up for the speed difference.

Matt

I know you you are, but what am I. Nice one.

I know you’re full of shit. Everyone else knows you’re full of shit. I’ve been researching the hardware since it was announced, and you’re the only one saying they’re the same. Hmm… I wonder who’s the idiot in the room?

manic221

Ahaha sure you have.

Funny how you’re not acknowledging my points eh? That because you know I’m right? I know I’m right.

You can bury your head under the sand pretend the only hardware you bought is the most powerful.

While I’m happy with both consoles and able to play whatever the hell I want on whatever system I want.

Matt

So what is your TECHNICAL explanation for why the extra shaders don’t improve the performance of the ps4 over the x1? Also, notice this is something different between the two systems, disproving your main premise.

manic221

The higher clocked CPU, more RAM reserved for gaming and the eSRAM make up for that short coming.

If they’re both running at the same resolution the Xbox version will have lower framerate, more screen tear, and/or less visual effects, or the PS4 hardware isn’t being pushed. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago. Apparently it’s taking some people a LONG time to come to terms with reality.

Every console or gaming device has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox, and good PCs have an even higher budget.

Forza 5 or Horizon 2 would run better on PS4, and Driveclub would run worse on Xbox. Quantum Break would run better on PS4, and The Order would run worse on Xbox.

Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

“PS4 is off the shelf, brute force” is a myth. PS4 has several important customizations to GPGPU compute (8 ACEs, onion+ GPU cache bypass bus, and volatile bit flag), and unified GDDR5 RAM.

PS3 was more powerful than 360, but a nightmare to code for. PS4 is both more powerful AND easier to code for. It’s a win/win for PS4.

GDDR5 is superior to DDR3+on-die ESRAM in pretty much every way in terms of actual games performance.

Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

DDR3+ESRAM is still a size and bandwidth bottleneck and difficult to code for. The DMA registers help transfer data between DDR3 and ESRAM, they aren’t super special sauce.

PS4’s large GPGPU advantage will widen as devs take advantage of it. It’s not just 2 to 8 ACEs (asynchronous compute engines), but the volatile bit flag, unified memory, and onion+ GPU to RAM cache bypass bus. Not only does PS4 have more CUs to do compute on, but it can do compute work more efficiently with less impact on rendering.

Examples of GPGPU include Resogun’s voxels, Infamous’ particle system, The Order’s soft body, cloth, and object destruction physics, and MGS’s simulated weather. To port those to Xbox devs will need to reserve already limited CUs for compute or remove those features entirely.

PS4 version of Wolfenstein has higher average resolution and higher shadow quality over Xbox. The Xbox version lowers resolution down to 960×1080 to maintain 60 fps. The Xbox version of wolfenstein is 1080p if you’re staring at a wall or empty room. Otherwise it’s lower during actual gameplay.

PS4 version of Thief has higher res, framerate, and mostly higher visual effects. It’s superior in almost every way aside from trilinear filtering being traded off for parallax occlusion mapping over Xbox.

PS4 version of Trials Fusion has higher resolution and framerate over Xbox. Texture data is identical with texture streaming times dependent on hard drive speed.

PS4 version of BF4 has higher resolution, higher average framerate, and better effects over Xbox.

Some use cherry picked screenshots from where a streamed texture was 0.01 seconds from fully loading and try to use it as false proof PS4 has worse textures. This is wrong and deceptive. Hard drive speed is the main issue in texture streaming load times. Installing a SSD in PS4 decreases texture streaming times dramatically. The texture data on most multiplats is identical.

Texture data is identical between console versions. Sometimes texture streaming issues crop up in one or the other version, or even on PC. That’s generally dependent on hard drive speed. If you run a game off an SSD texture streaming issues are much less.

Texture streaming issues can also happen if you start a game before it’s fully installed to the hard drive, or if you load from a save file and some textures haven’t been loaded from the drive into RAM yet.

Texture streaming is a complex issue with multiple possible causes including drive speed, whether the footage is from a recently loaded save file where the textures haven’t been streamed into RAM yet, or whether the game hasn’t been fully installed to the HD yet.

“Sharper colors” is just the crushed blacks bug on the Xbox that can be replicated by adjusting the contrast or sharpness on your display. Oversharpening and crushed blacks are a bad thing for visual quality.

Xbox One AAA multiplats (Watch Dogs, Witcher 3, CoD: Advanced Warfare) will run 720-900p for the lifetime of the system.

PS4 could run Ryse, Forza, Dead Rising 3, or any Xbox exclusive at higher res/framerate/effects, as it has more powerful hardware.

Infamous is technically superior to Ryse in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc. Almost all of Ryse’s cutscenes are pre-rendered movies.

The Order, Uncharted 4, Driveclub, and pretty much any Naughty Dog game will trump Ryse’s visuals while running at a higher resolution and framerate.

Driveclub at E3 2014 was widely called the best looking console racing game, and impressions of The Order frequently cited that they couldn’t tell when the cutscene ended and gameplay began due to the CG-like nature of the visuals.

The reality is your extreme minority fanboy opinions mean nothing to the wider world where PS4’s games are widely considered to have superior visuals, which is backed up by real world numbers and performance. You can pretend down is up all day long, nobody reasonable gives it credibility.

TastiestDarren

When you say that PS4 has 540 extra flops are you referring to the god awful games being released on it?

Driveclub, The Order, Uncharted 4, etc. are technically superior as they run on more powerful hardware. Normal, unbiased, sane people recognize PS4 exclusive games look better, which makes sense given they’re running on more powerful hardware.

Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago. Apparently it’s taking some people a LONG time to come to terms with reality. It’s going to be a very long generation for you.

You know well you’d get laughed at and banned for your delusional crank nonsense on any tech forum like beyond3d. That’s why you slum around disqus pretending down is up. Your subjective fanboy opinions do not equal “Xbox must be more powerful”.

All 3 consoles have good exclusive games, and pros and cons, you just have a problem admitting tech reality.

TastiestDarren

“Sony’s ICE team, Naughty Dog, and Santa Monica Studios will fully utilize PS4’s stronger hardware, so it will stay ahead in graphics performance.”
Not once did I say anything to the contrary so I don’t know why you even brought that up.

“Driveclub, The Order, Uncharted 4, etc. are technically superior as they run on more powerful hardware. Normal, unbiased, sane people recognize PS4 exclusive games look better, which makes sense given they’re running on more powerful hardware.”
Again with the assumptions. You can’t say that games automatically look better just cuz they have better hardware, its down to how the devs design the game to look. Ryse looks better than Infamous for example. When both consoles are pushed to their max I 100% agree that the PS4 has the upper hand, not once have I said it doesn’t. But you can’t just wildly spout that a game is automatically better just cuz it’s on the PS4. And you call me a fanboy…

“Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago. Apparently it’s taking some people a LONG time to come to terms with reality. It’s going to be a very long generation for you.”
Twice I have stated that I agree that the PS4 has better hardware, I knew this when they were both announced. But I chose Xbox purely for the games that will be available on it. Personal preference of game series, not because I blindly think the Xbox is more powerful.

“Your subjective fanboy opinions do not equal “Xbox must be more powerful”.”
Not once did any of my “fanboy opinions” even suggest that the Xbox is more powerful, it isn’t. I know that, my friends who play it know that, pretty much every gamer knows that (just some won’t admit it).

“All 3 consoles have good exclusive games, and pros and cons, you just have a problem admitting tech reality.”

If you read some of my comments you’ll see I have absolutely zero issue admitting the ps4 has better tech, truthfully I think its an astonishing gaming platform and microsoft really screwed up with how they presented the xbox one originally. Sure they’re trying to make amends now, but its too late to make significant changes. They can patch and update all they like and reallocate how the xbox’s processing power is used, but they’ll never be able to provide an update that increases the amount of physical power available.

I’m not fanboying. Not trying to say the xbox is more powerful, spec figures speak for themselves. Not trying to slate the PS4.

Change my mind about what? I never said the PS4 had poor graphics, merely stating that different people see things differently. As I have said, even as an xbox player, the PS4 has far superior potential for detail. I’ve said this from the beginning, on and off forums and comment pages.

But, the xbox one will, and can already, hit 1080p and its only a matter of time before pretty much every game on both console will be achieving constant 1080p and 60fps although if we’re all truly honest to ourselves the graphics aren’t the most important aspect of the game and so far while playing my games on my xbox one not once have I found myself disappointed visually.

I think though, as gamers we should all be highly disappointed in that both consoles have been confirmed for no 4k

TastiestDarren

In all honesty, as an xbox one owner, I really haven’t been bothered in the slightest by the differences in power and can’t believe how many people get so worked up over the resolutions etc. Especially given that the difference between 720p and 1080p (to the average human eye) is barely noticeable unless you’re sat 2-3feet from your screen so for those making a big deal about multiplats being 1080p on PS4 and “only” 900p I hope that your TVs are 60inch+ otherwise you’re getting worked up over nothing. For me, as a GAMER, the only factor that was had anything to do with which console I went with was what games were available for them. If you’re really bothered about graphics go build yourself a gaming PC. Also, the comment made about the xbox graphics being cartoon like, I have to say I kinda prefer it that way. Reminds your that you’re playing a game and not a simulation and so it should be enjoyed and not scrutinized. Plus, I think I may have thought twice about killing the 1000s of innocent people on gta, the hundreds I massacred in the airport on Modern Warfare if they looked like real live people.
No one, not seriously anyway, can say that the PS4 isn’t more “powerful” than the xbox one. But nor can you say that the xbox one won’t handle certain games in the future. Look at the difference at the start of the last gen games compared to the back end, take halo 3 and halo 4 for example (not for fan boy reasons, just cuz they’re two games from the same series several years apart but on the same hardware) and the difference is insane. Both xbox one and PS4 are hugely improved over their predecessors so I’m certain that we’ll soon see many new games (multiplat and exclusives) that run native 1080p and 60fps. At the end of the day the console is only as good as the games that come out on it, and seeing as there is no definitive way to say what makes a game “good” as everyone has differing opinions and preferences we’ll just have to conclude that the better console is the one with the games that you want to play. I’ve never understood the hatred between PS and XB tbh, we should just take a step back and enjoy the games before we all develop severe arthritis in our hands at the age of 28 and lose the ability to do so :P (maybe thats what microsoft were anticipating when they tried to force the kinect on us, that we’d be unable to hold a controller in a few years haha) I realise my post is all over the place and its purely my opinion, but I had an urge to post haha.

Matt

Don’t be a fool. You can easily see the difference between 720 and 1080. This invalidates the rest of your opinion.

TastiestDarren

I never said you can’t easily see the difference between 720 and 1080. What I was suggesting, if you actually read the comment, is that the average person sitting 5-6 feet away from a 42inch screen won’t see a significant enough difference to warrant all this dispute. Looking at still images to compare a video (you know, MOVING images) games graphical prowess is as irrelevant an exercise as trying to determine the winner of an F1 race by simply looking at the cars. In motion the games will blur and lose focus in areas, show a number of people the video of the two games running side by side but remove the labelling and see how many can really tell the difference between the two. I’ll bet you its not as clear cut as you’d like it to be.
I’m NOT trying to say the xbox is on parity with the ps4 in terms of hardware specs, the numbers speak for themselves, but I don’t believe the advantage is as easy as 50% more. And, if the best the ps4 can manage with 50% more power is a few extra shades of colour in the scenery (which 99% of the time ignored and overlooked as it makes no impact on the actual gameplay and the other 1% of the time scrutinized purely for the sake of these “my console is better than yours” arguments) then I question if its even worth bragging about? If it is, I’ll repeat myself in suggesting you get in to the pc market where you can fap all day long at gloriously detailed still images of trees and backgrounds, ignoring the otherwise superb gaming experience and wondering why you wasted so much money on something to just look at computer generated scenery when theres an actual real life world out there…

arjun

give these companies time, once they know how to take advantage of esram in x1, there will no gap left….like the exclusives games run at 1080p….!!!!

Matt

There will always be a gap. The eSRAM was just to make up for the deficiency of the DDR3, which they decided to cut corners on because they wanted to save money on production costs.

arjun

Well cost was a issue for both the companies , but one of the reason ms went with esram and ddr3 is cause of the size . After the experience with Xbox 360 , they have made the console big enough so the system does not overheat , also with dx12 coming it will increase the load of gpu , which now won’t be a issue cause of the large ventilation . Esram + ddr3 has a bandwidth gap of 204 Gb/s which is more than gddr5 . Dx12 will help boost the performance of xbox one and will be more effective than opengl . But let’s see what happens…the only solution i see , buy both the console’s .

anolesoul

You can’t “fix” a LACK in FPS;which, the X-Blunder One…has;when,compared to the PS4—period! Also, the LACK of decent video support within that Blunder-One unit. THEY Microsoft–should make a “TWO” for the screw-ups…on the ONE.

Zeratul Zum

Of course the Xbone is not 50% weaker than the PS4 (That would mean the PS4 is two times stronger). Actually the PS4 is 50% stronger than the Xbone, that means the Xbone is 33% weaker.

I hope you are not making the same mistakes with your personal finances.

bdrew1111 .

Not to shit on logic or facts here but at the end of the day you can all blurt out what ps4 has in terms of hardware and you can blurt out what xbox one has in terms of hardware but the bottom line is its just numbers on a peice of paper i can assure you if you put any huge multiplatform title like cod or assasins creed next to eachother on two separate screens on the both consoles (consoles hidden) i bet my bottom dolar that 9 out of 10 people would not be able to tell the difference or distinguish which is the xbox or ps4. They are so close to one another that nobody could tell by the naked eye with multiplatforms and you cant compare exclusives as thats a neverending debate. My only advise to someone that has a bit of cash and wants to buy a next gen console is this, what exclusives do you want to play? If the answer is halo and gears etc.. then xbox one is for you, if your answer is uncharted and driveclub etc.. then ps4 is for you. Enough said, although ill touch on one point before i finish, if you look at the last gen ps3 was so much better than xb360 in terms of specs by a country mile some would say but xbox 360 won las gen console war hands down on community and games and considering the age gap between 360 and ps3, 360 held their own with graphics quite well too so i doubt the new gen will be much different really
…Thanks for reading…

klepp0906

“waiting for a vindication that your console isnt actually 50% weaker than a ps4”

dumbest line.. ever.

I want you to re-read that.. in its context.. and .. well if you finish and still dont understand, stop blogging. People read the web like its the bible and your contributing to making people dumber.

For everyone elses sake. I own both. You obviously own an xb1 and are a fanboy at that. Either way, not only does this prove nothing.. but its the truth anyways. the xbox one is dramatically weaker. Course we could go on about how ignorant it is to base your love of a console around its raw power. The wii u is weaker yet. And my pc makes my ps4 look like a nintendo.

its all relative.. but still. your.. comment.. /facepalm

This site may earn affiliate commissions from the links on this page. Terms of use.

ExtremeTech Newsletter

Subscribe Today to get the latest ExtremeTech news delivered right to your inbox.

Email

This newsletter may contain advertising, deals, or affiliate links. Subscribing to a newsletter indicates your consent to our
Terms of Use and
Privacy Policy. You may unsubscribe from the newsletter at any time.