[b]Features (Overview):[/b][list][*]Quickstart: start immediatly with large scale battles[*]Place dragons, gnomes, elves, fighters...[*]Place single characters, groups or armies![*]Order them to skirmish, fly, evade...[*]Create world-hex-maps[*]Fully modable![/list][url=https://youtu.be/5Y9QEOXj-iA][img]http://fs5.directupload.net/images/170910/qxjmlmr9.png[/img][/url][list](Click on the image to start the clip)[/list]|[b]Mapping:[/b][list][*]Create your own hexmap...[*]... or scan in a jpg/png of a topographic map and convert it to a hex-map[*]... or import a map from hexographer![*]Automated generation of 3d maps from your hex-maps[*][url=https://youtu.be/e_9Ec6L4Fbg]Mark dominions, countries[/url][*]Position capitals, cities, towers, keeps...[*]Export your hexmaps as jpg in any resolution[*]Let the computer calculate the civilisation-status of the terrain[/list][url=https://youtu.be/RbwU_R-kvTk][img]http://fs5.directupload.net/images/170910/zhe77nrc.png[/img][/url][list](Click on the image to start the clip)[/list]
[b]Fully modable:[/b][list][*]Classes, weapons, armors, spells, mounts etc. are modable tables[*]As are dominions, countries, settlements [*]Mod hit-rules, change damage-rules and add and modify the spells in the script-editor with a powerfull scripting-language[*]Include your own 3d-models[*]Clone the vanilla-files with one single click and immediatly start modding the tables and scripts to simulate your favorite gaming-mechanics[/list][url=http://fs5.directupload.net/images/170910/spody3ub.png][img]http://fs5.directupload.net/images/170910/plgndtqd.png[/img][/url][list](Click on the image to enlarge the picture)[/list]|[b]Fierce battles:[/b][list][*]Watch the characters, groups and armies engage in fierce combat[*]Using melee-weapons, arrows or balistas[*]Wielding fireballs and sleep-spells[*]Running, riding mounts, levitating and flying over the battlefield[/list][url=https://youtu.be/mcBFn8h_4E0][img]http://fs5.directupload.net/images/170910/yrq9iyks.png[/img][/url][list](Click on the images to start the clips)[/list]
[b]Search for the easter eggs:[/b][list][*]Disputing elf and orc[*]"Cheerful gorin"[*]"Driving gorin" [*]"Spell-bound gorin"[*]"Gorin putting trackers of scent"[*]"Talented gorin"[*]"Ambitious kobold"[/list][url=https://youtu.be/7_zZJUO-9sA][img]http://fs5.directupload.net/images/170910/zqdircrl.png[/img][/url][list](Click on the image to start the clip)[/list]|[b]Plenty of character-templates:[/b][list][*]Dragons of different colors[*]Orcs[*]Wizards[*]Pegasi[*]Wolves[*]Balistas[/list][url=https://youtu.be/vyKwWe9czhE][img]http://fs5.directupload.net/images/170910/bh7aavcf.png[/img][/url][list](Click on the image to start the clip)[/list]
[b]It´s free but please be good![/b][list][*]Aklandas Fantasy Simulator is charityware! You can use it for free, but I ASK you to donate 5 Dollars to a charity-organisation of your choice if you use it more often or like it![*]For more information on this: Download the demo, start it and choose the panel "Disclaimer and License"[/list]|[b]No limitation to a specific game-system![/b][list][*]The provided data is not specific to a special rpg-system[*]Compability to any rpg-system is not guaranteed[*]Though you can edit the provided scripts and tables[*]There is also a [url=http://goo.gl/q3QEq1]guide to the simulator (pdf)[/url] [*]If you have questions or need assistance, found bugs, have some suggestions or whatever else: Fell free to place them here in this post![/list]

Enjoy!
Aklanda

Last edited by aklanda on Sat Nov 04, 2017 10:02 pm, edited 18 times in total.

Had a discussion with a friend of mine, who pointed out, that it is difficult to use the simulator without at least some kind of documentation.
Thus I made a small guide, explaining the basic functions. You can download it from here:basic guide to the simulator

No installation needed: Just download the zip-file, unzip it and start the programm "AklandasLaBaSi.exe".

BTW:
Windows10 signals a warning, when you start the .exe-file. This is nothing to wonder about, as windows 10 assumes ALL files downloaded from the internet to be unsecure. You can override the warning by clicking on "more information". There is NO malware in the simulator. If in doubt: Run your favorite anti-virus-software over the download.

As already stated I would like to add a strategic element to the simulator. Therefore I have to create some overview-maps.
First try was a 3D-map of the Peninsula around Thyatis. Click on the picture to have a closer lock on it:

If anybody wants to have a look at it in 3d, I can post the 3d-file in obj-format (importable in blender and most other software).

Spend more time on the 3d-map-making in the simulator. As this is not only related to the simulator I started a new post in the "Geographical Mapping" theme: If you want to have a look behind the mechanics or have any suggestions, take a look over there:

Just wanted to give a quick overview over the the simulator at present time. I facelifted some of the screens with pictures from the movie "Durian" (a Blender Open Movie Project at https://durian.blender.org/), though I am not sure it will stay like this. What do you say?
Download-Link for an update of the simulator might come soon.

The initial primary use is to generate Mystara-style hexmaps. Similar to hexographer, but there are a lot of unique new features I want, and plus it's fun to reinvent the wheel. Long term I intend to use it as a display component for games or simulations.

At present my map file format is a custom binary format. I have roads and borders and stuff, as well as swappable tile sets, so my format needs to handle those. Presently it is evolving as I have need, and it is versioned so not hard to extend. Presently my maps are stored in a rectangular backing array so I just write the dimensions and then dump the contents in bulk, rather than addressing each hex. (At some point I will need other geometry, or a sparse data format, but that's still future.)

I have a notion to add a text-based file format but haven't put much thought into it. It wouldn't be difficult to support the format you are using.

Mike wrote:The initial primary use is to generate Mystara-style hexmaps ... as well as swappable tile sets

Just to make sure: you probably have seen thorfs tilesets, do you?

Mike wrote: so my format needs to handle those

Thought of this too, but had no priority right now.

Mike wrote: At some point I will need other geometry, or a sparse data format, but that's still future.

That was my intent, when I developed my file-format. But with all this strings in it for settlements, dominions and countries, it went bigger than a huge rectangular-array with numbers would have grown. I thought I might have a glimpse on this some time later on: http://netlib.org/linalg/html_templates/node90.html

Mike wrote:I have a notion to add a text-based file format but haven't put much thought into it. It wouldn't be difficult to support the format you are using.

I too have the feeling, that we will cope with the export-function, if need be.
By the way: Do you have a sample-file of the hexographer? I`d like to write an import-function but I havn't got the software myself.

In case it´s about Thorfs tilesets: I wasn´t seeking for them, I just wasn´t sure you have them. As far as I understood they can officially be downloaded here at the piazza: Link to Thorfs tileset though you might have a look at the license, which forbids commercial use.