You see...A cute little Chrono-Trigger style sprite and rows of different ground textures, all slowly scrolling diagonally. A FPS counter hovers somewhere around 1200. You see a white tower in the distance.

But is there supposed to be a big black void down the right and bottom edges of the screen? Almost looks like its space for a (rather large) C&C style HUD. Oh, and my mouse lags horribly. I've found that if you're not using fullscreen mode (and so have a wait-for-vsync pause) its a good idea to put a yeild() in near the end of your game loop.

It seems that it gets requested so often for testing/debugging that it might be easier to stick in it a sig, but then I fear it'd start looking like an overclockers forum/penis-measuring-contest with single line posts and 12 line system specs in sigs...

600+ fps (or, as I pointed out in another thread, 600+ interations of the rendering thread, per second, which is not the same thing).

Actually the smoothness of the display was more like 4 fps. I could actually count them! It was better on the G3 400Mhz iMac I tested it on last time, which got like 12fps, but at least the movement percieved by my eye was smooth, slow but smooth.

I've got a ton of question about how your going to do this; Where are you ripping the gfx from? Are you going to use scripting? Have you thought about the protocol your going to use between the server and client?

Hm, I get only 30 FPS on P3 1.13Ghz with 512MB RAM. Not the most up to date machine but should get more than 30 FPS? The video card I have is GeForce2 Go. Might anybody have a suggestion what I can do to improve the frame rate?

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