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Monthly Archives: August 2011

An IGDA Detroit social gathering will be on Monday.

IGDA Detroit, the Michigan chapter of the International Game Developers Association, will be having its August meeting on Monday [August 22]. Every other chapter meeting (even months) is a social event, or “pure networking” if you prefer, at an area establishment.

For the first time in memory, this IGDA Detroit meeting is on a Monday (which, thankfully, means that I have no time conflicts, as I have for the last few meetings). I look forward to seeing a good turnout. Find me or Sherry and mention this blog entry and Digital Gamecraft will buy you a drink. As always, one can also follow IGDA Detroit on Facebook.

Digital Gamecraft continues on.

Despite the loss of a founding partner, Rick Tumanis, we at Digital Gamecraft are still committed to making fun, high quality games, following the vision that he helped refine.

While Rick’s artistic talents will surely be missed, his guidance and friendship cannot be replaced. When I last saw Rick in person, I joked about how our plans for the year, and even the annual company meeting, had slipped to the point that we were actually setting our 2011.5 goals. However, we did establish our goals for the next year and planned the tasks to achieve them; despite the serious setback, we aim to maintain our decided course of action.

Interestingly, in the requisite reassessment in the wake of our Art Director’s sudden and unexpected death (of natural causes), I found that there was no need or desire for any significant course corrections, professionally or personally, as we were already moving toward what we wanted (i.e., “what is really important”). The only change may be my level of commitment: I am extra focused on development (and spent a lot of time on that this past week), somewhat less likely to blow off a workout, and still grateful for time I get to spend with my family (including a nice vacation day in the very near future).

We still have a game in the development pipeline with Rick’s artwork, plus another at Goodsol Development, so look for those to be released before the end of the year.

Our good friend and Art Director has passed away.

Last Friday, Richard A. “Rick” Tumanis, my long-time business partner and longer term friend, died unexpectedly in his sleep. Rick served as Art Director for SophSoft, Incorporated and Digital Gamecraft, of which he was a founding member.

Raised in Battle Creek, Michigan, Rick received a degree in English from the University of Michigan, followed by a law degree from Cooley Law School, but he chose to pursue a career in video game artwork, as well as his personal love of making music. Rick began in the video game industry in 1987 when he joined Quest Software and provided artwork for the classic title, Legacy of the Ancients (Electronic Arts); he followed that up by creating all of the artwork for its quasi-sequel, Legend of Blacksilver (Epyx).

In 1995, Rick joined up with (then) Sophisticated Software Systems, contributing to games such as Mission Critical (Legend Entertainment), ZPC (Zombie), Vegas Fever (Encore), Card Crazy 2 (Encore), Slot City 2 (Encore), and MVP Backgammon Professional (MVP Software). He was lead artist on Bicycle Card Collection (Microsoft), included in Microsoft Plus! Game Pack: Cards & Puzzles. This led to a collaboration with Goodsol Development, for which he provided almost all artwork for more than 10 years, on games including Pretty Good Solitaire, Most Popular Solitaire, Action Solitaire, FreeCell Plus, and Pretty Good MahJongg.

At the time of his death, Rick was working on a couple of upcoming iOS games and completing work on his most recent solo album, Earfull.