Not surely settled on an exit plan or strategy for the next 20 years. Many things could change and will change till then.

What I’m sure about is about investing in the craft of design and the industries I work on to become a better designer day by day. Observing everything around me that might help me take next steps to feed this interest. Ultimately, I’m making moves on investments and plans for a more solo-preneur move for now while trying to find ways to spend as much time as possible with my family. We'll see where it leads :)

There's no denying the incredible talent that exist today on Facebook and of companies like Google, Twitter, etc.. From a couple of engineers I asked them about the CA fiasco what they thought about, I noticed a hint of shame and not so much pride on their response of the events that surfaced. On twitter, however, I saw some others saying they are proud to be working for Facebook. So, I guess for some depends where their morals and ethics stand. I've doubt anyone will quit as a result.

Anyways, let's all watch some FIFA 2018 now that we have been provided an streaming link ;)

I'm still hoping Sketch to implement the Cmd + J—very handy feature I use a lot on Illustrator—to join to separate nodes from different shapes. Good to see that I'm not the only having similar workflow as you :)

Oh and lastly as Gravit has been here 1,5 years before Figma and nowadays over half a million active users I guess your questions should've been better asked why Figma when there's already Sketch, Gravit and Affinity haha :p

Haha! Point taken ;) I didn't know this.

But regarding operating systems, I guess that will be welcome for that Windows and Linux audiences. Doesn't make much difference for a Mac user, though.

Pricing now is free but I'm sure you guys will be charging soon enough(?). Or how are you planning to sustain yourselves?

Figma doesn't work offline but AD and Sketch does. Figma though has the collaborative aspect of it, which is it's main selling point and differentiator from the others.

Prototyping is an interesting feature. I would like to see how you guys make that work.

Regarding exports I don't see anything particularly lacking in Sketch—which is the app I use.

Just as a corollary and considering the amounts of tools that are out there that do great job, it would be cool on your end if you demonstrate some of this benefits with facts. Perhaps some posts comparing with actual data, for instance, why Gravite exports better than Sketch or AD? Will these SVG exports help me load my website faster? Would it make it easier to animate them?. Show me your pixel precision vs Sketch pixel precision. Will your 'better' export is a reason enough for me to stop using Sketch? The fact that you have better and more features than Figma is a good enough reason to stop using it to collaborate with other designers on a project and find collaboration in another way? These are just some thoughts I have.

Don't get me wrong, it looks like a great and powerful tool but right now I'm seeing it as another tool in the pool of tools and it's hard for me to justify a switch. Having said that it's brilliant that you are reaching Linux — which sucks on tools like this — and Windows.

Looks quite interesting but I don't see how much more substantially interesting is than Sketch, Figma or Affinity Designer. At least I don't seem to see why should I start using your product. Would you be able to perhaps list a few things that your product does than the others don't or does better? Or what problems you solved with Designer that exist on the others?