3.
<ul><li>To give stakeholders a voice in national and state policy </li></ul><ul><li>To collect unique data from stakeholders </li></ul><ul><ul><li>Benchmark with national and state data </li></ul></ul><ul><ul><li>To inform programs, policies and purchases </li></ul></ul><ul><ul><li>High value of having an outside “unbiased guardian” collecting the data </li></ul></ul><ul><li>To support specific initiatives such as online learning, 1:1 programs or new teacher professional development programs </li></ul><ul><ul><li>To validate direction and approach – pre and post </li></ul></ul><ul><ul><li>To build support </li></ul></ul><ul><ul><li>To generate new ideas </li></ul></ul><ul><li>To model for students the value of being part of the national discussion – civic engagement </li></ul><ul><li>To be recognized as innovative and part of a national initiative </li></ul><ul><li>To demonstrate to students, teachers and parents that their ideas are valued by their education leaders </li></ul>Why do schools, districts, states participate?

4.
<ul><li>Speak Up is facilitated annually </li></ul><ul><li>by Project Tomorrow </li></ul><ul><li>(formerly known as NetDay) </li></ul>Project Tomorrow is the nation’s leading education nonprofit organization dedicated to the empowerment of student voices in education.

10.
<ul><ul><li>“ Digital disconnect” is alive & well: </li></ul></ul><ul><ul><li>the gap between how </li></ul></ul><ul><ul><li>today’s students learn and </li></ul></ul><ul><ul><li>how they live! </li></ul></ul>Key findings from Speak Up data:

11.
<ul><ul><li>“ Digital disconnect” is alive & well: </li></ul></ul><ul><ul><ul><li>Between students and teachers </li></ul></ul></ul><ul><ul><ul><li>Between advanced tech students and other students </li></ul></ul></ul><ul><ul><ul><li>Between girls and boys </li></ul></ul></ul><ul><ul><ul><li>Between older and younger students </li></ul></ul></ul>Key findings from Speak Up data:

12.
Let’s get to know each other! Audience Response How would you assess your own technology skills compared to your peers? A. Beginner B. Average C. Advanced

20.
On the horizon – coming quickly to a tipping point near you! <ul><li>Virtual worlds </li></ul><ul><ul><li>38% of students gr 3-5 participate regularly (a 58% increase from 2007) </li></ul></ul><ul><li>Create/modify digital media </li></ul><ul><ul><li>32% of students in gr 3-9 </li></ul></ul><ul><ul><li>50% in focus groups have posted a video </li></ul></ul><ul><li>Writing collaboratively </li></ul><ul><ul><li>19% of middle/high school students using these tools now </li></ul></ul>

23.
How satisfied are today’s students with technology use at their school?

24.
How satisfied are today’s students with technology use at their school? Students say: Not very!

25.
<ul><li>Top responses: </li></ul><ul><li>School filters and firewalls block websites I need </li></ul><ul><li>Teachers limit our technology use </li></ul><ul><li>Too many rules! </li></ul><ul><ul><ul><li>Cannot use my own devices </li></ul></ul></ul><ul><ul><ul><li>Cannot access my communications tools </li></ul></ul></ul><ul><ul><ul><li>Rules that limit use of my school’s technology </li></ul></ul></ul>Besides time, what are the major obstacles students face using technology at your school?

26.
<ul><li>Top responses: </li></ul><ul><li>Let me use my own laptop, cell phone or mobile device </li></ul><ul><li>Give me unlimited Internet access </li></ul><ul><li>Let me access my school projects from any computer – home or at school </li></ul>How schools make it easier for students to work electronically?

31.
<ul><ul><li>Cell phones </li></ul></ul><ul><ul><li>Computer games </li></ul></ul><ul><ul><li>Console video players </li></ul></ul><ul><ul><li>Handhelds </li></ul></ul><ul><ul><li>Web-based single user game </li></ul></ul><ul><ul><li>Web-based multi-user game </li></ul></ul>Audience Response: Girls are most likely to use which device for their gaming activities?

32.
<ul><ul><li>Cell phones </li></ul></ul><ul><ul><li>Computer games </li></ul></ul><ul><ul><li>Console video players </li></ul></ul><ul><ul><li>Handhelds </li></ul></ul><ul><ul><li>Web-based single user game </li></ul></ul><ul><ul><li>Web-based multi-user game </li></ul></ul>Girls are most likely to use which device for their gaming activities?

34.
<ul><ul><li>Competition 49% </li></ul></ul><ul><ul><li>Findings ways to be successful 46% </li></ul></ul><ul><ul><li>Interactivity 44% </li></ul></ul><ul><ul><li>Gets harder with more play 36% </li></ul></ul><ul><ul><li>Customizing to my interests 35% </li></ul></ul><ul><ul><li>Making my own decisions 34% </li></ul></ul>Besides winning, what do you like most about playing games?

39.
What if you could design the ultimate school . . . . what technologies would have the greatest impact on your learning? Many districts are looking at this data to inform stimulus funding decisions

40.
<ul><li>Digital media tools for creating projects </li></ul><ul><li>Games and virtual simulations </li></ul><ul><li>Personal laptops for each student </li></ul><ul><li>Student access to email and IM at school </li></ul><ul><li>Using mobile devices for learning </li></ul><ul><li>Online classes </li></ul><ul><li>Digital content </li></ul>Audience Response: What do students say is the #1 tech tool or service that will impact their learning?

41.
<ul><li>Students in Kindergarten thru 12 th grade say the same thing every year: </li></ul>What do students say is the #1 tech tool or service that will impact their learning?

42.
<ul><li>Students in Kindergarten thru 12 th grade say the same thing every year: </li></ul>What do students say is the #1 tech tool or service that will impact their learning? “ Give me a laptop for my personal use at school and at home”

44.
<ul><li>And what if students could design their own games . . . </li></ul><ul><li>what would they design? </li></ul>

45.
<ul><li>And what if students could design </li></ul><ul><li>their own games . . . </li></ul><ul><li>Speak Up asked that question! </li></ul>

46.
<ul><li>Speak Up: Students design their own games </li></ul>A sampling of student designed games: An online game where the students pick a job in science, math, history A game that would help students with money management and social skills A game about High School.. where you can make choices like those you make in high school, drugs, girls, skipping school A game where you create cities. Your city would then be confronted with physical, political, and environmental issues that we as a world face today. My game would be a video game in which you are a factory owner. As the owner, you would use math and other skills to produce the most products A game about issues that affect the world like World Hunger and Global Warming + 100,000 more like this

47.
<ul><ul><li>Is your school doing a good job </li></ul></ul><ul><ul><li>preparing students for jobs of the future? </li></ul></ul>

48.
<ul><ul><li>Is your school doing a good job preparing students for jobs of the future? </li></ul></ul>Response: Yes Principals 56% Teachers 42%

49.
<ul><ul><li>Is your school doing a good job preparing students for jobs of the future? </li></ul></ul>Response: Yes Principals 56% Teachers 42% Parents 32% Students 39%

56.
<ul><li>“ Imagine you are the President and your #1 education goal is to make sure every student is prepared for the jobs and careers of the future. What is the one thing you would do to improve schools?” </li></ul>Special Speak Up 2008 Question

57.
<ul><li>“ Imagine you are the President and your #1 education goal is to make sure every student is prepared for the jobs and careers of the future. What is the one thing you would do to improve schools?” </li></ul>Special Speak Up 2008 Question over 150,000 responses from students nationwide! See new Speak Up video with students’ comments

58.
Get ready! Speak Up 2009 in October New online surveys for: K-12 Students Teachers Parents Administrators and Pre-Service Teachers (ssh – not announced yet!)

59.
Get ready! Speak Up 2009 in October New online surveys for: K-12 Students Teachers Parents Administrators and Pre-Service Teachers (ssh – not announced yet!) More info to be released @ NECC 2009 New topics New reports Data back to you

60.
If you have any questions about Speak Up, please contact: Julie Evans Project Tomorrow [email_address] 949-609-4660 x15 Copyright Project Tomorrow 2008. This work is the intellectual property of the author. Permission is granted for this material to be shared for non-commercial, educational purposes, provided that this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the author. To disseminate otherwise or to republish requires written permission from the author.