Breeding Season is the unholy combination of a farming sim and a sex game. Breed a variety of sexy monsters together for sale to adventurous clients. Featuring Catgirls, Dickwolves, Harpies; you name it. Currently in early alpha.

Known Issues
- There's some weirdness with monsters with the Feral trait when you have Feral disabled
- There's some small cosmetic issues on the new ferals, and some ferals lack color variants or have unfinished colors
- Pen silhouettes for some monsters are currently incorrect and show up as base monsters instead
- Some animations have been disabled or are glitchy due to the new overhauls and colors
- Colors are incorrect in a number of pens and animations

Friday, January 22, 2016

Hey guys. Small delay on the 7.1.1 hotfix; we plan to be dropping it by Tuesday at the latest. This will be in addition to the 7.2 update that will we drop on the 1st of February. 7.1.1 will include the complete Yuelia winter solstice event (complete with minigame), as well as more color variations for the new feral monsters and various bug fixes.

In 7.2 we'll be splitting up the swf into multiple files (you'll still play the game by opening just the main swf or exe, but it will load the animations from external files). This might introduce a few bugs to begin with, but it will help us significantly in expanding the game to ultimately have all the animations we're planning.

I've also made significant progress on the breeding menu sorting system, and hopefully it'll be largely functional in 7.2. Stay tuned for a post on the ranch assistant system as well.

Tuesday, January 12, 2016

We're planning on having regular programming updates from now on along with the Monday art updates. This was supposed to go up on Friday, but...well...give us a little to get into the groove, alright :P?

We've done a number of bug fixes (futa demoness should work now, etc), will have some more colors working correctly, and will have the Yuelia event all good to go in our next hotfix (7.1.1), which we're planning to have go up early next week.

In other programming news, we're going to be splitting the game up so it'll no longer be a single swf, and will load animations from external swfs instead. We're trying to set this up in the way that will be least disruptive to players as possible (you'll just have a single .exe or .swf to actually play the game, and the other .swfs will be loading from an additional folder). It's necessary because a single .swf just wouldn't be able to hold the number of symbols required for the huge number of animations we have planned. Hopefully this will also make the game more stable and will reduce some big time bottlenecks we have while working with the game (publishing such a big .fla every time we test something was a big time waster).

Monday, January 11, 2016

Last week I've been talking about us working on the all the cat animations and today im showing the fruits of our labor a week later, as you can see the scenes now take a more complete form, almost ready for final polish, cut up, variants and then finally animation -

Also there's variety of other scenes Subtank has concepted and I have finalized which will be moved onto once cat animations are complete

Monday, January 4, 2016

Today im bringing in some news about what we're up to since the beginning of the month, Vanilly has been hard at work at re-cutting the Yuelia event animation so that the penetration cold work properly without horrid clipping

Subtank and I have been going down the animation tracker finishing up the existing gaps in base catgirl and neoteeny variation animations, to prepare them for the animation and cut up.

There's also been some additional animations Subtank concepted that I have brought forth into tangible shape

I would like to note though that we're animating the new content in the order they appear in the animation tracker, so the cats and wolfs will take priority first before demons , elves and what not.

Overall we've been progressing at monumental pace since Subtanks addition to the team and are looking forward to the most productive month yet.

For the desert here's a concept we've made at our spare time of the fabled mother of Margo, Mary-Anne

Saturday, January 2, 2016

I'm glad to say that all of the Feral variants are completed and in-game! A couple of them are still missing color variations, but with this update we'll have finished finalizing all of the base monsters and their variants! This means that starting with next update we'll be shifting our art focus almost entirely towards sex animations, as you've all been patiently waiting for.

And, on that topic, I'd like to introduce our newest permanent team member: Subtank!

Subtank has actually been working with us for a long while, helping with art whenever he could spare the time. Now he's going to be working with us full-time, and will help us significantly speed up the process of pumping out new artwork by adding his fantastic talent to the team!

We've already put him to work designing upcoming sex animations. Our next goal is to focus on filling out all the female breeder animations, followed by the male breeder animations. I'm also gonna give you guys a peek at an upcoming Kay event we're working on, along with the design for Margo's mom, Mary-anne.

Also, along with 7.1 for Patrons, I'll be posting up 7.0 as a public release. I'll try to make these public releases a lot more consistent moving forward.

7.1 Patch Notes

Additions
- All new Feral monsters with idles and variations! Tigirl, Tiguy, Dire Dickwolf, Dire Titwolf, Mustang, Brumby, Minotaur, Milftaur, Moloch, Empusa, Siren, Cockatrice, and Primogem
- Added additional pen silhouettes for different variants
- New Yuelia event's not in yet, but you can play the present jumping minigame by using the debug code "presento"

Bug Fixes / Balance
- You can now toggle whether the breeding menu puts the last partner of the currently selected monster at the top of the list, though the sorting system is still unfinished and doesn't work yet
- Fixed a cropping issue with monster portraits (you can see the full mandrakes' faces, etc)
- Many minor bug fixes

Known Issues
- There's some weirdness with monsters with the Feral trait when you have Feral disabled
- There's some small cosmetic issues on the new ferals, and some ferals lack color variants or have unfinished colors
- Pen silhouettes for some monsters are currently incorrect and show up as base monsters instead
- Some animations have been disabled or are glitchy due to the new overhauls and colors
- Colors are incorrect in a number of pens and animations

And lastly, because I told him I'd post this up forever ago, here is some awesome Elenor fanart that badplace made for us!