Q&A: Jos Stam, Autodesk Principal Research Scientist

StudioDaily

Abstract

Ask animators and VFX artists what was the most challenging part of their work and the answer is invariably: cloth and liquid, and don’t even try to create hair that looks and reacts properly. And then there is the painstaking task of getting the various animated objects and characters to interact properly. But the introduction of Maya Nucleus unified simulation framework takes the first step in easing many of these challenges - and possibly opening the door for a new modeling techniques down the road - by taking a new approach with the animation solver.