Evidence of this? Elemental Fury increases Critical Bonus damage by 50%, but the base spell crit bonus damage has always been 150% (except for Mages and Warlocks as of 4.0.1). There have been absolutely no patch notes documented or undocumented about the base spell critical strike damage bonus as an entirety being increased to 200%.

Evidence of this? Elemental Fury increases Critical Bonus damage by 50%, but the base spell crit bonus damage has always been 150% (except for Mages and Warlocks as of 4.0.1). There have been absolutely no patch notes documented or undocumented about the base spell critical strike damage bonus as an entirety being increased to 200%.

Not to mention, you can easily confirm this by running pretty much any kind of short test yourself in-game; the damage variation of a single cast is smaller than the difference we're talking about, so it becomes pretty clear pretty quickly whether the crit multiplier is 1.5x or 2.0x or 2.5x (confirming that the meta bumps it to 259% takes a bit more testing, but that didn't seem to be the dispute).

Not to mention, you can easily confirm this by running pretty much any kind of short test yourself in-game; the damage variation of a single cast is smaller than the difference we're talking about, so it becomes pretty clear pretty quickly whether the crit multiplier is 1.5x or 2.0x or 2.5x (confirming that the meta bumps it to 259% takes a bit more testing, but that didn't seem to be the dispute).

To make sure I am understanding: our stat weights will change. So is it a matter of running the sim after a new drop, and re-evaluating? I am questioning the 'don't stack any one stat', and want to make sure I am on the right path.

I imported myself for some testing without tinkering on rotation, just for getting stat weights. I got Haste > Mastery > Crit for single-target fight, which I expected, so I assume I did it correctly.

The confusing part is for any fight with more than 1 enemy. Simcraft gave my Crit huge weight for any fights with multiple enemies, even just 2 enemies, and my stat priority became Crit > Haste >> Mastery. I personally find this crazy, having always assumed Haste and Mastery are kings. Is Simcraft correct in saying that 150% critical damage heavily outweighs Haste/Mastery on spamming AoE?

Hey guys, I've been playing around with Elemental specc lately and I'm enhancement shaman originally.

I have a few questions:

AoE related:
Is it a dps gain to spam chain lightning (instead of LB on fights where there is 2-3 targets) instead of lightning bolt to proc fulmination more often?

Flameshock rotation?
In boss fights such as "The Stone Guards " in MSV or the first boss in Terrace, do I keep flameshock up on the secondary targets? Does this procc Lava burst more often, or not? Is it a dps gain? Should I prioritize keeping flameshock up on all 3 targets over using Fulmination?

Cancelling spell casts:
If I get the lava burst procc, do I always cancel LB and Elemental Blast? What are your thoughts on cancelling spells to use procc?

Mana Issues
It's hard to believe, I know... but sometimes I actually do die in a fight and have to use an ankh! The problem I've been experiencing is that I'm having serious mana issues after I'm dead. Even if I recast my lightning shield and use Thunderstorm when it's off cooldown. Any tips?

Hey guys, I've been playing around with Elemental specc lately and I'm enhancement shaman originally.

I have a few questions:

AoE related:
Is it a dps gain to spam chain lightning (instead of LB on fights where there is 2-3 targets) instead of lightning bolt to proc fulmination more often?

Flameshock rotation?
In boss fights such as "The Stone Guards " in MSV or the first boss in Terrace, do I keep flameshock up on the secondary targets? Does this procc Lava burst more often, or not? Is it a dps gain? Should I prioritize keeping flameshock up on all 3 targets over using Fulmination?

Cancelling spell casts:
If I get the lava burst procc, do I always cancel LB and Elemental Blast? What are your thoughts on cancelling spells to use procc?

Mana Issues
It's hard to believe, I know... but sometimes I actually do die in a fight and have to use an ankh! The problem I've been experiencing is that I'm having serious mana issues after I'm dead. Even if I recast my lightning shield and use Thunderstorm when it's off cooldown. Any tips?

Any tricks of the trade? Share em' with me!

Thanks in advance guys!

There are answers to each one of your questions in the first page, so look there

On the last note about mana problems, some fights you will have problems especially on a 2 target CL cleave. Outside of Lightning Bolt (w/ Lightning Shield up) and Thunderstorm on CD, your next best bet is to glyph TC for fights where mana will likely be an issue.

Hey guys, I've been playing around with Elemental specc lately and I'm enhancement shaman originally.

I have a few questions:

AoE related:
Is it a dps gain to spam chain lightning (instead of LB on fights where there is 2-3 targets) instead of lightning bolt to proc fulmination more often?

Re-read the guide, it should be in there.

Flameshock rotation?
In boss fights such as "The Stone Guards " in MSV or the first boss in Terrace, do I keep flameshock up on the secondary targets? Does this procc Lava burst more often, or not? Is it a dps gain? Should I prioritize keeping flameshock up on all 3 targets over using Fulmination?

Again, re-read the guide

Cancelling spell casts:
If I get the lava burst procc, do I always cancel LB and Elemental Blast? What are your thoughts on cancelling spells to use procc?

No, you should never cancel casts.

Mana Issues
It's hard to believe, I know... but sometimes I actually do die in a fight and have to use an ankh! The problem I've been experiencing is that I'm having serious mana issues after I'm dead. Even if I recast my lightning shield and use Thunderstorm when it's off cooldown. Any tips?

Any tricks of the trade? Share em' with me!

Thanks in advance guys!

There are no tips. If you die, your mana is very screwed. That said, single target DPS should be relatively mana neutral

with my own guild i am still raiding in Heart of Fear. But tonight I was asked by some friends to help @Protectors of the Endless.
Is Glyph of Unleashed Lightning absolutely needed in the 10-raid version?

with my own guild i am still raiding in Heart of Fear. But tonight I was asked by some friends to help @Protectors of the Endless.
Is Glyph of Unleashed Lightning absolutely needed in the 10-raid version?

It's pretty much a dps gain on every fight this tier, regardless of 10 or 25man.

It's pretty much a dps gain on every fight this tier, regardless of 10 or 25man.

And like the guide explicitly mentions, the DPS loss of using it in stationary fights is minor, while the DPS gain on movement fights that can't be completely covered with (glyphed) SWG is rather substantial.
Combined with the fact that there are no stationary fights and it smoothes out our rotation, in my opinion. It also helps newer players follow our ABC mantra better.

That's what I get for not reading the actuall guide... wow! Sorry guys, I asked those questions while drunk if that's an excuse! But I did get the answers I wanted, so ty for that

I must be very blind, because I cant find an answer to the question
'if there's 3+ targets that can be hit with chainlightning, is it a singletarget dps increase to use CL instead of LB?'

Im really curious about this, and if Im not being clear with what I mean it's mobs that can be cleaved but dont need to be dpsed (think alot of CM stuff or Protectors). The only mention of chain lightning I can find is in regards to the 1/3rd chance for elemental overload, but is there any chance to be directed to the maths/reasoning regarding the reduction in fulmination procs?