This includes recent (yesterday’s) statistics from Shi0n. I haven’t gotten any new information from Anonymous about Akira route, but I suppose we’ll get in contact in a longer while after he’s finished with it. Also, for now there are no updates in our repository in Motoka’s route. This time the stuff in the repository wasn’t changed (only on translators’ PCs), so there is no new patch this month.

Anonymous is still at it and he uploaded another chunk of Akira’s route. shi0n and xtryui also uploaded their parts, though shi0n’s Nao route I got is probably a bit out of date. The good news is that Akira’s route is slowly approaching completion. That means that I’ll have to wrap some things up: there is a very low quality translation of one longer scene in Akira’s route from before Anonymous started and it needs solid translation check (or more like retranslation of half of the lines), there are H-scenes to translate (Anonymous is skipping them) and generally it’d be good to take a look at the whole route if translation is correct and consistent.

Cheers to 4chan guys that collected some of our most embarrasing mistranslations in non-complete routes (with solid emphasis on the part of Akira’s route that I mentioned above). They were so bad that I was also laughing at them. Of course this has to be fixed and we’ll do our best to correct them before releasing a “complete” route.

Xilexio: It’s been a while. Sorry for “posting” last update only as a comment, but there wasn’t much going on either. It seems it is a pretty busy season for both me and Shi0n. xrtyui also didn’t get much time to work on Motoka. Here’s the progress update:

Sora: 8288/8288 (100.00%)

Nao: 5095/7311 (69.69%)

Akira: 6473/8793 (73.62%)

Kazuha: 6634/6634 (100.00%)

Motoka: 1889/6261 (30.17%)

Common: 2096/2096 (100.00%)

Total: 30475/39383 (77.38%).

For recent patch download instructions click on “Download” at the top of this page.

I asked Shi0n to share some of his thoughts here, so here you are:

shi0nmaku: I’ve been given a chance to add my insights about the translations for YNS. Last year, I messaged Xilexio to be a part of this group again. I was the translator of Akira, yet I failed to deliver the scripts. I needed to study more Japanese then, and last year, I felt like I could do it. I think it was October of last year, so I can promise you guys… I’ll do my best to finish Nao’s script before that month. I actually have dropped other projects just to speed up Nao’s translation. I had a hard time on some lines (Xi knows that), and at some point, I feel like slacking playing FPS all night. Oh well, that’s all for now, I’ll do my best! 😀 皆さん！僕は頑張ってにするよ！ｗｗｗでも、やっぱり。。。このポーストは、本当に恥ずかしいよｗｗｗ(TL: Everyone! I’ll do my best! LOL. But, as I thought… This post is really embarrassing. LOL)

I felt challenged by your comment… I suddenly had the urge to translate and finish everything that’s in my back log…*challenge accepted*

I will do more Nao-chan! ❤

shi0n has not given the exact date of completion, but at least number of translated lines per month will be higher than up until now! Assuming shi0n has around 64% of it done, he has only 36% left (of course QC will be performed after it). がんばってください, shi0n! (tl: Give it your best, shi0n!)

Total: 30030/39383 (76.25%). So yeah, progress on Nao and Motoka, Akira’s route was not touched this month.

I checked and there has been no progress since last time for Haruka na Sora. The stats are the same as last time:

Sora: 639/5535 (11.54%)

Yahiro: 0/4197 (0.00%)

Kozue: 1173/4944 (23.73%)

“Countdown”: 17/341 (4.99%)

Karaoke: 0/365 (0.00%)

Akira intro: 0/100 (0.00%)

Nao intro: 0/111 (0.00%)

Sora intro: 117/117 (100.00%)

Kazuha intro: 0/120 (0.00%)

Motoka intro: 0/100 (0.00%)

Kozue intro: 0/158 (0.00%)

Total: 1946/16088 (12.10%).

Some people have been asking about Haruka na Sora patch. Well, I can produce it, but it will look ugly. HNS differs from YNS a bit. Technical explanation for it is below.

The main problem is that YNS has line width width space for 28 full-width characters (like kanji) or 56 half-width characters (like latin characters). In HNS all characters are treated as full-width, so after placing English into it, only half of the line is used. It’s bad enough that in YNS line scrolls quite often (that’s because English is sometimes more than 2 times as wide than Japanese after translation). In HNS we can only use half of this line. Here is a screen from HNS to show this problem:

Of course it is possible to take care of, but it will probably require hacking the application itself (.exe), not only the file with scenario (.csx). This is a time-consuming step. I will get to it eventually, but since there is no progress on HNS and we’re focused on YNS right now, I plan to do this after YNS is completed.

If you still feel like checking it out, mail me at xilexio.yns@gmail.com, but I can almost guarantee that you will not enjoy it.