Star Citizen developer Cloud Imperium Games has posted its first monthly report on the status of the space simulation title. In it there were two main things of note: the Dogfighting Module has been given a release time-frame, and the development team size is 212 strong.

Star Citizen has now netted $39 million in funding, and the new $40 million stretch goal would add a procedural generation R&D team for “creating entire planets worth of exploration and development content.”

Star Citizen studio Roberts Space Industries and Kingdom Come: Deliverance team Warhorse Studios have announced an “unofficial partnership” that will see both teams sharing technical knowledge. Both titles are in development now in CryEngine.

Star Citizen has passed the $29 million mark in funding, and a new stretch goal has been announced which provides “additional funding for the Squadron 42 single–player experience.” A new video detailing the single-player portion has been released and is posted below. Star Citizen is slated for release on PC in late 2014.

Star Citizen creator Chris Roberts has addressed the likelihood of the crowd-funded RPG heading to consoles in future. While he’s loathe to dumb the PC title down for a “lesser platform” such as PS3 and Xbox 360, he’s not ruling out PS4 and Xbox One.

Star Citizen had a video available which Roberts Space Industries states is “rendered 100% in-engine in real time at 4k resolution” showing off the Hornet and three variants of it: Ghost, Tracker, and Super Hornet. As if a regular hornet isn’t scary enough on its own. You can also look over the specifications through the […]

Star Citizen has now hit $23 million in funding, which has unlocked the Xi’an scout plane. According to Cloud Imperium’s Chris Roberts, the goal isn’t “simply to add an extra ship to the game,” but to add a new type of ship which can be expanded upon. “Once we’ve put the effort into building an […]

Although its presented like a real commercial, this Star Citizen trailer introducing the 2944 Aurora does a great job of showing off how many options players have to customise their ship even within just one product line.

Star Citizen has passed the $20 million funding mark. Up next is the $21 million stretch goal which adds a salvage mechanic to the game. Meanwhile, the game has been given new video providing a 15 minute tour of the various ships and their sparkling paint jobs. Along with the Hangar updates, you get to […]