Pretty nice game as a whole. This game has 3 stages consisting of HectorPaddy, Lemonxreaper, and SandSky. Each stage has a style of needle respective to each creator which keeps the player interested and wanting to play more. Personally, I enjoyed Lemon's area the most, but Hector's area had the best music in the game by far. Also, the save balance was generally pretty good, and my only problem is a required 1 frame in Hector's stage though... This game is a step in the right direction for a collab game. I highly recommend playing this game; for its challenge and its interesting background/level designs.

This was an interesting game with very unique level design especially with the "DEATH" and "GAME" written on both sides on the screen. This game had an unbalanced difficulty curve and sometimes some jumps were just pointless like the jump before the cancel plane. Also, 1 framing/jump cancelling is required and you cannot progress with the game until you learn it. The save placement was very bad and you will find yourself getting frustrated and might not want to play because of it. I recommend this game for the level design, challenge and for experienced needle players.

This is a needle game with interesting level design that could be mistaken for an underwater theme, however manages to mix in a bit of a technical overview which really makes this game shine over its predecessor in background design. This game had a worse save placement than outer side but that could be expected as this is the prequel? This game was very fun to play and I only found a use for jump cancelling like once or twice to make stuff easier but not required. I recommend playing this game more than outer side but the saves could be over welling at times.

This is a 2 stage needle game made by Anhimdm and Nickel with each stage centered around their respective creators. This was a fun game but in my opinion the Anhimdm stage was harder than the Nickel stage. However, both stages brought out a unique design with an excellent choice of music that helped me have better experience with the game as a whole. The difficulty balancing could use some work as some saves were much harder than others as well as save placements being in questionable areas. I highly recommend using jump cancels in this game as they make saves much much easier. Overall, I thought this game was pretty fun with some improvements needed however they didn't take away from the fun I had from playing this game to the end. I recommend playing this game.

Pretty hard needle game with 2 rooms and extra. This game was surprisingly really fun despite being hard at some points. The save placement may not always be ideal, but were put reasonable locations based on the layout of the screens. However, as a warning, telling the difference between a spike and a block is very hard at some points and should have some caution here. Recommended for experienced players for squished jumps.