Bungie is making changes to just about every aspect of Destiny 2 next month. We already knew a number of exotic items, including a fan-favorite, would see some nerfs. This week, Bungie outlined some changes it's making to how players make their way to the new raid, Crown of Sorrow, as well as the real-money Eververse shop.

Destiny 2's raids have normally launched after the start of their respective seasons. The Crown of Sorrow, however, will launch on the afternoon of the first day of the season, and accompanying that change are some tweaks to how players make their way up to it, as well as the race to be the first fireteam to clear the raid.

Before you can even enter the raid, you'll have to complete a new quest that will reward you with 690-level gear not just for one character, but for all characters on your account after completing it just once. Until Crown of Sorrow is beaten, the two previous raids (Last Wish and Scourge of the Past) will be unavailable to prevent players from saving up Ethereal Keys (items acquired at the end of the Last Wish raid) from using them all at once to gain a large amount of power quickly.

This weekend we get one of the biggest fighting game events of the year, some hot Counter-Strike action, and the beginning of the Hearthstone Grandmasters league.

Combo Breaker is probably the biggest fighting game event this side of Evo, and lots of heavy-hitters and coming to compete in just about every fighting game you can think of. The event's 24 (!!!) tournaments include new hits like Mortal Kombat 11 and Soulcalibur VI, and Super Smash Bros. Ultimate, as well as classic games like Capcom vs. SNK 2, Darkstalkers 3, and more. (Streams and Schedule)

There's also Momocon, which will host a number of other games, inlcuding Super Smash Bros. Melee, Puyo Puyo Tetris, and more. (Streams and Schedule)

June is rapidly approaching. The days are getting warmer and longer (though it is sometimes hard to tell), and what better way to enjoy the beautiful weather than to ride a virtual motorcycle around zombie-infested Oregon? Some of us jump back into Days Gone, some live out their dreams of being a robot in Observation, and some go a different direction all together. Here's what the gang is playing. Let us know about your games of choice for this weekend in the comments!

Imran Khan (@imranzomg) – This weekend, I’m flying home for a bit to visit family, which means a five-hour plane ride. I don’t do well in one seat for multiple hours, so I’ll be putting my Switch in my carry-on and playing more Final Fantasy XII. I have officially reached the part of the game I quit at in 2006, the Sandsea, and the fact that there is a 4x Fast Forward mode and per-room checkpoints makes it a lot less anxiety-inducing now. I also realized I never finished Splatoon 2’s campaign or ever even started its DLC, so I might bring that with me just in case.

Kotaku's Jason Schreier took to Twitter today with some powerful tweets, allegedly confirming the title of Infinity Ward's 2019 installment of the Call of Duty franchise as "Call of Duty: Modern Warfare." We're dangerously close to E3, so this reveal was probably due to hit in a few weeks.

I can confirm this is true, and that it's hilarious. The first one was "Call of Duty 4: Modern Warfare" so obviously the fourth one is "Call of Duty: Modern Warfare." Video games are absurd https://t.co/Ghb1m2srC4

While the name may not make a whole lot of sense right now, Schreier also dropped some more information in a followup tweet - that the game is allegedly a "soft reboot".

What if Red Dead Redemption II was done in the style of The Magnificent Seven? YouTuber USNIM has a channel dedicated to creating film-inspired trailers out of popular video games, and Red Dead Redemption II is the most recent to receive the Hollywood treatment.

The trailer, inspired by the 2016 blockbuster The Magnificent Seven, perfectly captures tone of the film through scenes and dialogue from the game. USNIM also gave Red Dead Redemption II a Logan-inspired trailer that is a bit more melancholic, showing a different side to the game. Both look like they would make great movies.

USNIM's channel is filled with trailers, from a Mission Impossible: Fallout-inspired Uncharted 4 trailer to a Spider-Man: Homecoming-inspired trailer for 2018's Spider-Man, among others.

It's no secret that fans have been clamoring for an N64 Classic to follow Nintendo's popular NES and SNES Classic consoles. However, YouTuber Madmorda has skipped the 64-bit console and jumped right to the following generation with a "GameCube Classic."

The miniaturized console actually uses a Wii motherboard, since it's smaller than the GameCube's and has backward compatibility. Madmorda then trimmed the motherboard down to the size of a GameBoy Color cartridge, which she details on her blog. The four controller ports are compatible with GameCube controllers through a headphone jack adapter, but the console is also compatible with the Wii U and Switch GameCube adapter through a USB port. There's also a USB port for game data, serving as the memory card. For the console's shell, Madmorda found an old gummy candy case in the shape of a GameCube.

The project took around nine months, and the work to fit all of the necessary components into this tiny gummy case is insane. Even the Wii motherboard wasn't small enough to neatly fit in the case, so Madmorda had to cut parts of it and reassemble it like Frankenstein's monster.

When Overwatch first released, there was a big problem people who didn't play Bastion had where getting Play of the Game was actually pretty hard. Blizzard explained it's really hard to fix what a computer thinks is cool, so it had to mostly go by numbers. Now it seems like Blizzard is putting the power in your hands by giving players camera tools and the ability to do a replay of the match they were just in.

Announced by Blizzard today, the new feature is given the greatly simplistic name of "Overwatch Replays." The tools will let you speed up, slow down, change camera angles, spectate specific players, and more. It seems a lot like their spectator tools for the Overwatch League, but now in your hands.

This could be useful if you wanted to know exactly how you managed to die in the chaos of that last match, you're analyzing your competitive play for weakness, or perhaps you just did a cool or funny thing and want to show your friends using the in-game editing tools. The blog post says not to abuse dramatic slowdown, but I think you should use it as much as you want and set it to a singing chorus. Other people will just have to deal with your creative vision.

Of all the Star Wars licensed titles in video game history, Bioware's Knights of the Old Republic might be the most venerated. The 2003 RPG put players into a Star Wars universe 4,000 years before the movies and was well-loved for its strong character writing and exploration of the Star Wars mythos. The game is so well-liked that it reportedly influenced director J.J. Abrams during concept meetings for bringing the series back with The Force Awakens.

It makes sense, then, that Disney and Lucasfilm would consider adapting the title as a Star Wars movie. According to a report from BuzzFeed, that's exactly what they're doing.

BuzzFeed's sources report that the movie is currently being written in preparation for next steps. Kathleen Kennedy, president of Lucasfilm, has told reporters that an adaptation is being looked at, but BuzzFeed's report states that it is currently in active development. The same story identifies Laeta Kalogridis as the writer, who is best know for her work on Shutter Island, Alita: Battle Angel, and the Netflix show Altered Carbon.

There aren't enough animated game trailers out there and I genuinely appreciate that Dead Cells provides them at weirdly regular junctures that are pretty fun. This one is to celebrate the release of the Rise of the Giant DLC, a free semi-expansion that has been available on PC for some time. It's now on PlayStation 4 and Switch, so players can enjoy the new bosses and new areas it provides.

You can check out the animated trailer below.

In addition to the trailer and the DLC, Motion Twin has confirmed that Dead Cells has sold two million copies across all systems. This is a pretty unqualified success for Motion Twin, which functions somewhat experimentally as a developer with a flat structure in terms of hierarchy. In absolute terms, two million in the indie market is huge, and speaks to how a critically successful idea can take off.

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