I’m taking a class right now where a bunch of designers are just working on a bunch of games by themselves. It’s weird, because there are so many unfinished games. I was just playing one of them to help give some feedback. There are lots of problems with it, but you can’t really judge it at this stage, because it isn’t done. This experience makes me realize why game designers don’t like showing off their work early on. When we do get footage of a game, it is leaps and bounds beyond the rest of the game. I played an early version of Wet almost a year before it came out. It was pretty gross, but an interesting experience.