@Riot: Why does the new league system hide our Elo/MMR from us?

@Riot: Why does the new league system hide our Elo/MMR from us?

For what its worth, I think League rating would be a lot more relaxing then elo. You KNOW you're basically going to stay in bronze/silver/gold/whatever, its just a judgement of where you're at compared to a subset of players. If you don't always go up/down on visible league rating, then there's less rage in 1 win/loss, as it has a less visible effect.

Honestly, we don't have enough information about the system right now to tell what they're planning to do with it. I'm just basing my thoughts off of the SC2 ladder system.

If you've been around for 30 minutes you'd see the constant ELO hell complaints based on a stupid number. Its a good change really, will also make people feel less worried about losing ELO all the time and make ranked less stressful probably.

It's because the granularity of the numbers doesn't really mean that much. Someone 30 Elo below you doesn't exactly perform "30 Elo worse" than you. The reality is, you tend to fluctuate in rating, so at any given point there's a large pool of people roughly as skilled as you. Now we simply declare that pool openly, while still relying on the very granular metrics (behind the scenes) to give you guys the best matches we can.

Getting tied up in the specific number doesn't seem to give any positives, except in the highest points of the ladder (which we've addressed).

I dont really care if 30 elo doesnt make a difference, when I put hours into this game, and at the end of the night in 30 elo higher, im happy with that. Me, like what I assume would be a lot of other player, dont gain or lose elo quickly, so iv made it my goal to always try an end with a higher elo then before, even if its by one. How is removin this helping at all?

I dont really care if 30 elo doesnt make a difference, when I put hours into this game, and at the end of the night in 30 elo higher, im happy with that. Me, like what I assume would be a lot of other player, dont gain or lose elo quickly, so iv made it my goal to always try an end with a higher elo then before, even if its by one. How is removin this helping at all?

So, consider "League points' your new metric? For you, the system should actually be easier to see tighter gains.

I feel like this new system obfuscates where you actually stand in comparison to other players and I don't really like that. I get that elo is not really a set number but it still provided a much clearer picture of where you stand in comparison to being 87/250 in the third division of gold tier.