Race Info

Main Race

Safety

The NCMC main race will be ridden in a semi-closed track. There will be some walking traffic on the area – spectators and outsiders. For this reason there is one dismount location and a pedestrian priority on the track, marked in the map. There is also a possibility for truck/car traffic on the track.

The volunteers will try to escort the cars. Racers are always responsible for obeying Finnish traffic rules and will ride with care, as in real traffic. The most probable areas for the cars entering the track are the corners of the Easter Loop and around the Töölön pyörä and OFXD X TQHCFR checkpoints (see map). The road on the right side of the track has the most traffic. Please be careful when close to the roads.

Racers always yield to outside traffic.

When there is a car on the track or you hear it shouted, you should shout “Auto!” to warn others. If you hear the shout “Auto”, you should slow down. If there is a dangerous situation or you hear it shouted, you should shout “Seis”. If you hear the shout “Seis”, you should stop. Failing to comply with these rules can lead to penalties or disqualification. When the danger is over some of the staff will shout “continue”. You should repeat this. The competition continues normally.

On the toughest corners there is staff controlling the traffic. Please mind their signs for stopping or slowing down.

Passing rules

You are allowed to pass other contestants when it is safe. Unsafe overtakes lead to penalties or disqualification. You are never allowed to pass in these places: 1. The Butchers Tunnel 2 The inside banks of the Eastern Loop . When there is “auto” shouted you can’t pass anywhere before the shout.

You should introduce yourself to the track before the main race info. Please follow announcements when this is possible.

Everyone rides at their own risk and the organizers are not responsible for possible injuries or broken equipment. All racers need to sign a waiver of liability before the race (download PDF).

All racers are responsible that their equipment is safe to ride. Every racer wears a protective helmet.

Lanes

Some of the roads are one-way and others two-way. All the two-way lanes are right-sided. Mostly the lanes are marked separate. Even though the lane would not be marked, no U-turns are allowed except on the marked places at Fartvägen, the checkpoints with two lanes and the two roundabouts. If you drop something you are allowed to dismount and retrieve your possessions. Turning rider yields, the rider entering roundabout yields. Riders yield to all outside traffic.

At the checkpoint

All checkpoints have dedicated bike parks, don’t enter the CP with your bike. You need to point out which places you need marked in your manifest. If you see a mistake after leaving the CP, you need to return there respecting the track rules. So please check the stamps at the CP. If you take too much time at the checkpoint, you will be moved to the back of the line.

Bike locking and the backdoor

HQ/BC Hellsinki and Töölön pyörä requires you to lock your bike. HQ has a backdoor which can be entered on foot by the Alleyways. The backdoor has a cranky old elevator which can be a bit unstable. How it has been behaving lately will be told before the race.

Bags

You will need to deliver some stuff, which is easiest if you have a bag. And a pen, you are a messenger after all.

Penalties

If the checkpoint staff see you fuck up or be a prick, penalties of 1, 5 or 10 minutes can be issued. Penalties will be also issued for not finishing optional manifests. These will be informed to you at HQ. In extreme misconducts, you can be disqualified.

Manifests

The main race does not have preliminary heats, so it will be crowded. The goal is to be fast. The fastest people will get to ride the next manifest.

Time penalties from the previous manifests will be issued before the final manifest. The first to cross the finish line, without FUs, should be the winner.

New manifests will be given and time penalties will be served at HQ/BC Hellsinki

More details about the manifests will be announced before the race.

Cargo Race

Safety

The NCMC Cargo race will be ridden in a semi-closed track. There will be some walking traffic on the area – spectators and outsiders. For this reason there is one dismount location and a pedestrian priority on the track, marked in the map. There is also a possibility for truck/car traffic on the track.

The volunteers will try to escort the cars. Racers are always responsible for obeying Finnish traffic rules and will ride with care, as in real traffic. The most probable areas for the cars entering the track are the corners of the Easter Loop and around the HUG Bike Shop and OFXD X TQHCFR checkpoints (see map). The road on the right side of the track has the most traffic. Please be careful when close to the roads.

Racers always yield to outside traffic.

When there is a car on the track or you hear it shouted, you should shout “Auto!” to warn others. If you hear the shout “Auto”, you should slow down. If there is a dangerous situation or you hear it shouted, you should shout “Seis”. If you hear the shout “Seis”, you should stop. Failing to comply with these rules can lead to penalties or disqualification. When the danger is over some of the staff will shout “continue”. You should repeat this. The competition continues normally.

On the toughest corners there is staff controlling the traffic. Please mind their signs for stopping or slowing down.

Passing rules

You are allowed to pass other contestants when it is safe. Unsafe overtakes lead to penalties or disqualification. You are never allowed to pass in these places: 1. The Butchers Tunnel 2 The inside banks of the Eastern Loop . When there is “auto” shouted you can’t pass anywhere before the shout.

You should introduce yourself to the track before the main race info. Please follow announcements when this is possible.

Everyone rides at their own risk and the organizers are not responsible for possible injuries or broken equipment. All racers need to sign a waiver of liability before the race (download PDF).

All racers are responsible that their equipment is safe to ride. Every racer wears a protective helmet.

Lanes

Some of the roads are one-way and others two-way. Mostly the lanes are marked separate. Even though the lane would not be marked, no U-turns are allowed except on the marked places at Fartvägen, the checkpoints with two lanes and the two roundabouts. You can also turn to “Slalom track” at dismount spot from both ways.

If you drop something you are allowed to dismount and retrieve your possessions. Only exception is The Yard where you are only allowed to stop on Pelago or HQ. You can dismount and walk with your bike but no stopping.

Turning rider yields, the rider entering roundabout yields.

NOTICE! There are some exceptions compared to mainrace map.

At the Checkpoint

No bikes inside the office! Leave your bike outside and keep track open while loading your bike. No locks needed.

First sign your cargo from the office and then load your bike. You have to pick up everything you sign and no refill without riding off from CP.

You can stop at all the checkpoints (except Pelago) as many time as you want and pick up cargo.

At HQ there is a Landing zone for deliveries. First check in to the office with your manifest and then you are allowed to drop your cargo to Landing zone.

Bikes, gear and cargo

You will need to deliver some serious stuff and that may require extreme means. Cargobike is the best option but all bikes(no e-bikes), racks and bags are allowed.

REMEMBER YOU ARE A COURIER and the stuff is owned by the customer! Everything must be in 100% condition when delivered to Landing zone.

Penalties

If the checkpoint staff see you fuck up or be a prick, penalties of 1, 5 or 10 points can be issued. These will be informed to you at HQ.

Leaving signed cargo to CP gives you penalty for double the value of left goods. Undelivered cargo gives you the same penalty.

Being late means 5 points penalty for every starting minute.

Destroying cargo equals big penalties.

In extreme misconducts, you can be disqualified.

Manifest

One manifest. Race time is 40 minutes.

The goal is to deliver as much as you can to HQ Landing zone. You get points from delivered objects and list will be on manifest (quantity/locations and points). Some objects are rare. You can also get points from The King and Measure your load -task (See Misc).

Rider with most points wins. If we have a draw time counts.

HQ closes for deliveries after 40minutes. You may still finish(see Penalties) , but you miss the points you are carrying.

More details about the manifests will be announced before the race.

Misc

The King: There will be one epic object available. When you see it on CP you can pick it up and move it to an another CP (no HQ or Pelago). You can do this only once.

Slalom: There is a optional slalom track at the end of the Butchers Tunnel dismount spot. This is only relevant if you are going to Pelago to measure your load. Before entering the Slalom track you need to check in. Your task is to manage the track without your feet touching the ground or loosing your cargo. If you need to try again you can enter the track from both ways at the dismount spot. If you drop your cargo you will lose it.

Measure your load: At Pelago you can measure the height of your load during the race. Before entering Pelago you need to finish Slalom (above) with the load you want to measure. It will be measured as it is so it’s not allowed to adjust the load after slalom. Only load on bike will be measured(ground to a highest point of cargo) so being a tall guy won’t help on this. You may try this as many times as you want as far as you don’t sign the result to your manifest.

King and Queen of Fixed

There are two categories in this competition: King and Queen of Fixed and every contestant has to decide which would be suitable for them. Both categories compete separately and the category cannot be changed during the competition.

Contestants try to collect as much points as possible and the person having the most points in the end will be crowned as the winner of their category. In a draw situation there will be an 1-on-1 trackstad between the people with most points.

Everyone rides at their own risk and the organisers are not responsible for possible injuries or broken equipment. All contestants need to sign a waiver of liability before the race.

All contestants are responsible that their equipment is safe to ride. Every racer is advised to wear a protective helmet. Contestants have to be over 18 years old.

Part 1: Backward Circles

Every contestant has one try to do as many full backward circles as possible without touching the ground or riding forward.Stopping is ok but the rotation direction has to be decided in the beginning.

If contestant doesn’t want to try at all they get 0 points. However if contestant tries and can’t make a single full circle they get -1 points. Everybody doing one or more circles will get 2 points

After first round the top 10 will get a second try. The better score defines the final result and the points are given again according to the scale in addition to the 2 points earned earlier.

Part 2: Skids

Contestants will be shown a starting point where they start pedaling towards the skidding line where they have to start skidding. The rear wheel has to be locked before this line or otherwise the contestant will be disqualified.

If contestant doesn’t want to try at all they get 0 points. However if contestant tries and can’t make to the ~10 meter line they get -1 points. Everybody over the ~10 meter will get 2 points.

After first round the top 10 will get a second try. The better score defines the final result and the points are given again according to the scale in addition to the 2 points earned earlier.

Part 3: Track Stand

Contestants of King of Fixed without any points will be removed from the competition before track stand. Everybody in Queen of Fixed continue to track stand.

Track Stand will be a freestyle competition. The organiser gives contestants orders to do stuff and they have to obey within the given time frame. Last one standing is the winner and the points are given again according to the scale.

Part 4: Foot Down

Only top 20 (and tied) of both categories will continue to Foot Down.

In Foot Down contestants ride in a counter-clockwise ring and try to get others to put their foot down to ground. Contestants may stop, trackstand and ride shortly backwards but not to change their direction. Releasing hands from the handlebars means instant removing from the race. Last 10 up riding will earn points according to the scale.