Contents

Combos

Hisui Point

Starters

These all work anywhere. For all starters involving 5A 6AA 2C, delay the 2C as long as possible or the followup combo may drop. All starters ending in 6B or 5A 6AA can lead into j.[C], allowing for a rejump or hard knockdown for okizeme.

(5B / j.B / j.C / j.[C]) 2B 5C(1) 5A(whiff) 6AA 2C 6B ~Aircombo

Basic starter.

(5B / j.B / j.C / j.[C]) 2B 5C(1) 2C 5A(whiff) 6AA ~Aircombo

Alternative starter. Leads to slightly less damage than 2B 5C(1) 5A(whiff) 6AA 2C 6B, but involves one less reverse beat so you'll get better damage from your oki if you just go into j.[C] afterwards.

2B 5C(2) 5A(whiff) 6AA 2C 6B ~Aircombo

If you are at a range where 5C(1) 5A connects (rather than whiffing the 5A), you can go for both hits of 5C and a 5A whiff instead for more damage. Requires close spacing. 2B 5C(1) 5A 6AA 2C 6B works from farther, but does much less damage.

2B 5C(2) 2C 5A(whiff) 6AA ~Aircombo

Alternative 2B 5C(2) starter; has the same spacing restrictions. Shares the benefits and drawbacks of the alternative 2B 5C(1) starter above.