Description of Neuromancer

Definitely the best cyberpunk game I've ever played, Neuromancer is an excellent adaptation of the classic book of the same name.

You play a hacker who is struggling to make ends meet at the beginning, only to discover that all is not well in cyberspace. Although initially there are not many locations for you to visit in the game, there is a great deal to find out and cyberspace locations ("WELLs") you can visit. For instance, you have a special connector attached to your head that allows you to insert silicon chips. These chips contain various "skills" which will enable you to achieve certain objectives that would otherwise remain beyond your grasp.

The skills, which include subjects like Psychanalysis, Sophistry, Evasion and even Cop talk, can also be upgraded, so while you might have the Cryptology skill chip, it may not decipher an encrypted code word until you find a way of upgrading it to version 2.0 or even 3.0. You will generally acquire skills and upgrades by talking to other characters within the game, and this brings us to the game's weakness: the specificity of its parser.

Neuromancer unfortunately falls into the guess- the-word category, particularly when you're presented with the option to ask a character, "WHAT DO YOU KNOW ABOUT ............". The word you type in may be one of several descriptions for a particular person or organization, and the parser will not accept anything less than the exact word the designer had in mind. It can be misleading because if your word isn't exactly what is required, you'll get a "I DON'T KNOW ANYTHING ABOUT THAT." type reply, which can throw you off track, when infact you need to keep hammering away with every variation of the name you can think of.

A notepad is absolutely essential for playing Neuromancer, as there is a lot of information and WELL addresses to keep track of. Neuromancer is undoubtedly the best "hacking" game in existence, as the thrill of hacking into forbidden sites, editing databases to further your cause, and generally finding things out is exhilarating (and harmless, as opposed to real life ).

Overall, no cyberpunk fan should pass up this overlooked classic. Two thumbs up!

Review By HOTUD

Captures and Snapshots

Comments and reviews

Being familiar with Gibson’s novel when this game came out, it was one of the best games of the time. It had such an in depth cyber future for a game at that time. It just inspired us to hack into more bbs systems at the time!

One of the most unique Western RPG's ever made. The twist on the conventional RPG mechanics is refreshingly novel - instead of a wizard, you are a hacker. Instead of a dungeon, you are fighting in a virtual cyberspace. Instead of fighting dragons, you are fighting AI and other hackers. Instead of casting spells, you are sending viruses and performing malicious attacks. And so forth.

At first it feels like a tiny world, with only a few "real world" locations to go to. But then the game's virtual reality universe opens up and the game slowly reveals the plot's depth. I enjoyed exploring hacked email servers and piecing the plot together from the dialog it created.

This game was a huge pioneer thematically - how many games before 1989 dealt with cybernetic augmentation, AI, hacking, in-game virtual worlds, et cetera, in a corporatist dystopia setting? Not surprising if you're familiar with the book or the cyberpunk genre, but the game world never saw anything close to such a collection of these themes before Neuromancer came out 30 years ago, and arguably hasn't seen a better execution of them since.

Tron - Actually, this game is based on the novel of the same name by William Gibson - one of the great daddies of Cyberpunk. Shadowrun takes elements from a lot of things, particularly Gibson's Cyberpunk stuff.

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