This update is mainly focused on the inventory, chests, a central player menu and the power off abitlity. The game is doing great so far. Many reviews (Rock Paper Shotgun, and Indie Statik) and let's play video. More than 800 downloads in one week!!!

FarSky update:- add: Inventory- add: Central menu to navigate between Inventory, Energy Slicer and Map- add: Player skills at the bottom of the screen when in central menu- add: Chests- add: "Power Off" ability- add: Warnings when pressure is too high or temperature too low- add: Game can be launched in window mode- add: Audio volume control in the option menu- add: Invert mouse option- add: FarSky version printed in the top right corner of the screen- update: Harpoon arrows are limited- update: Heating skill image & text description- update: "Piece of ship" name to "part of the vessel"- update: Difficulty equalization- remove: Shell enemy- fix: Shark weird behavior around cliffs- fix: Player shooting when exiting ingame menu- fix: If BufferedImage type is 0, fix it to TYPE_4BYTE_ABGR- fix: ChunksElements draw method called but building is not over

- add: new level- add: harmless fish can be killed- add: double click to take item- add: max depth information in the ingame GUI- add: Render Distance option- add: FarSky version to log file- update: pressure is directly indicated as depth- update: ingame GUI design- update: second level is now made of giant alga- update: cutting the light does not affect suit resistance- update: shark is slower and easier to fight in first level- update: first level is really bright and colorful- update: water color in different levels- update: octopus has been renamed to "Kraken"- update: energy slicer design- update: inventory items are not rotated anymore- update: item quantity is directly visible in the inventory- remove: temperature skill- fix: bug when taking item when no item is selected- fix: jetpack speed into current blocking speed

For some reason my bug dissappeared and I can see everything now!The models look all very good and the lighting too!But sometimes when beeing in the vessel the head seems to be too high over the ground and its sometimes very difficult to go up the ladder...

@Drenius: Yep, I solved the problem . I actually needed to set texture id each time I'm changing of shader. A bit weird, but anyway, it works now @opiop65: Actually there is a trick. Creating Overbind was such a great experience, and I learnt so many things that I decided to leave my job (I'm crazy like that) some months ago and to work on FarSky project on a daily basis. Design and code is so much work, I think it's hard to make a complete 3d game just on your spare time. With the alpha, I really pay a lot of attention on players' feedbacks. And when I have something good enough, I'll launch the beta on Desura and Steam Grenlight (and the website), and I'll cross my fingers!!!

Wow, major props for doing this! I would love to code my own game for a living, I hope it all works out for you and I'll be sure to buy a copy when it comes out Just a question, how long have you been unemployed and how are you making money? Savings? Very cool that you did that, I wish you the best of luck!

@opiop65 : thanks! It's been a bit less than 7 months now, I only live on my savings. I'll launch the beta (at a lower price than futur release version) before the end of this year and hope I 'll have enough money to continue

@EgonOlsen: I don't think it will cause any problem as it does not have the same meaning, and there is no google interference between FarSky and Farcry, plus there are gaming names like: postal/portal, or Call of Duty/ Call of Juarez, Crysis/Dysis , Dark Omen/ Dark Ore/Dark Reign/DarkSiders/Darkstone/Dark Void/..., and more...@Mickelukas: I made the launcher by myself, and I deploy it with Launch4j. Works well, and it is simple to use

@Troncoso: sorry, I missed it . I'm completely alone, but I'm now in contact with a musician to implement some good tracks. I used some of my code from the "Overbind" game that I made a year before to have some basis on this project.

- fix: water sound playing for no reason- fix: arrow item stays in inventory even if 0 arrow is available- fix: player hold weapon but can not shoot- fix: no workshop table interaction when facing it without item selected- fix: sharks going thru bases- fix: thread unwanted interaction

Hey man, Im in love with your game Really unique, unlike any game i've really seen out there.Also very fun. Even now, before its incomplete state.

Ive done work with 3D modeling (Blender) and I'd love to help, so if your interested in me doing a model or two for you (free of charge of couse!) just shoot me an email (Saucymeatman@gmail.com) with a description of what you want and a file format to return it in (.fbx, .obj etc.)Ive also done work with animations so if you need me to rig a model and animate it i'd be happy to do so.

@saucymeatman: thanks a lot! Actually, I will think about the modding aspect of the game, so that people can add stuffs if they want to, and I would be able to integrate it if people enjoy them.@Longor1996: I will now work on the beta version. The features you mentioned will be included in the first beta version, I did not have time to do it before.

I'm very impressed! I searched far sky gameplay on youtube (searching just Far Sky turns up a bunch of results for some Japanese band ), and there's already a bunch of videos out there! I think its really cool how you're doing this, and I think you deserve more attention than you get because I mean look at the game, I could never have imagined one person could do that!

This update is mainly focused on the game saves, way bigger maps with a better generation algorithm, the submarine, craftable chests, the radio dialogs, music tracks and the resources extracting system.You can buy it on my website http://www.farskygame.comIt was a bit long since last update, I had to build a company (called FarSky Interactive ) which is pretty time consuming..As I said earlier, I'm working on the game as a full time job. When you buy this game you support its development and help me to spend more time and money into it, plus it includes all updates and the final release!The alpha version is still available for free of course!Hope you'll enjoy it

Wow I've been quietly lurking this thread while you were working on the alpha. Now you've released your first beta version, I cannot believe how far you came from your first version, the only one I've played before. I really hope this gets way more attention!

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