Mecanim brings state machines and blending to 2D bone animation. The state machine editor allows for designers and programmers to visually create a Finite State Machine (FSM) to control when animations should play. Mecanim also allows for blending so an animation can transition smoothly between two...

With GAF converter you get a highly optimized texture atlas and a config file. You don't need to take trouble over cumbersome sprite sheets. You can easily modify an already working in Unity animation and play around with the animations parts whenever you need.

No-nonsense workflow allows you to create your artwork in programs much better suited for the task like Illustrator and Inkscape for example, while Spine itself focuses only on the important task of skeletal animation.

The atlas font editor that comes with ex2D is fantastic and makes it very easy to manage and modify the fonts in your project. Key features: Support fonts export from BMfont and Hiero. Multiple fonts can be put together in one big texture atlas to save draw calls. Fonts can also be put...

The UX for editing sprite animations with ex2D is simply better then any of the alternative frameworks. You can: Scale and scroll enabled time line editor. Move, add, remove and insert Frame Element by dragging and dropping them directly. Adjustable single frame length to make animati...

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