Psychic Shield 50 Prevent all effects of attacks, including damage, done to Dusclops by your opponent's Pokémon-ex during your opponent's next turn.

2

x

Average price:

Dusclops Lv.40 (D&PSF)

Rarity: Uncommon

Type: Psychic

Weakness: D+20

Number: 35

Subtype: Stage 1 Pokémon

Resistance: C

Hit Points: 80 HP

Retreat Cost: C

Card text:

Confuse Ray20

Flip a coin. If heads, the Defending Pokémon is now Confused.

Trick Room40+

If you have a Stadium card in play, this attack does 40 damage plus 20 more damage. If your opponent has a Stadium card in play, remove 2 damage counters from Dusclops.

1

x

Average price:

Dusknoir Lv.47 (D&PSF)

Rarity: Rare

Type: Psychic

Weakness: D+30

Number: 17

Subtype: Stage 2 Pokémon

Resistance: C

Hit Points: 120 HP

Retreat Cost: CC

Card text:

Poké-BODY: Spirit Pulse

As long as Dusknoir is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon that has any Energy attached to it between turns.

Darkness Mist60+

If the Defending Pokémon already has 2 or more damage counters on it, this attack does 60 damage plus 20 more damage.

1

x

Average price:

Dusknoir Lv.49 (Stormfront Blisters) (DPBSP)

Rarity: Promo

Type: Psychic

Weakness: D+30

Poke#: 477

Number: DP33

Subtype: Stage 2 Pokémon

Resistance: C-20

Hit Points: 130 HP

Retreat Cost: CC

Card text:

Dark Hide - Once during your turn (before your attack), you may flip a coin. If heads, look at your opponent's hand, choose a Pokemon you find there, and put it on the bottom of his or her deck. This power can't be used if Dusknoir is affected by a Special Condition. (Poke-POWER)

If Dusknoir is your Active Pokémon and would be Knocked Out by damage from your opponent's attack, you may discard all cards attached to Dusknoir LV.X and put Dusknoir LV.X as a Stadium card into play instead of discarding it. This counts as Dusknoir being Knocked Out and your opponent takes a Prize card. As long as you have Dusknoir LV.X as a Stadium card in play, put 1 damage counter on each of your opponent's Pokémon between turns. If another Stadium card comes into play or Dusknoir LV.X is discarded by the effect of any attacks, Poké-Powers, Poké-Bodies, Trainer, or Supporter cards, return Dusknoir LV.X to your hand.

4

x

Average price:

Duskull Lv.15 (D&P)

Rarity: Common

Type: Psychic

Weakness: D+10

Poke#: 355

Number: 80

Subtype: Basic Pokémon

Resistance: C-20

Hit Points: 50 HP

Retreat Cost: C

Card text:

Disable Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.

Telepass - Once during your turn (before your attack), you may search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this power. (The Supporter card remains in your opponent's discard pile.) You can't use more than 1 Telepass Poke-Power each turn. The power can't be used in Gardevoir is affected by a Special Condition. (Poke-POWER)

Psychic Lock60 During your opponent's next turn, your opponent can't use any Poke-Powers on his or her Pokemon.

1

x

Average price:

Gardevoir Lv.61 (Platinum)

Rarity: Rare Holo

Type: Psychic

Weakness: P+30

Number: 8

Subtype: Stage 2 Pokémon

Hit Points: 120 HP

Retreat Cost: C

Card text:

Poké-POWER: Psychic Connect

As often as you like during your turn (before your attack), you may move a Energy attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Gardevoir is affected by a Special Condition.

Energy Burst20+

Does 20 damage plus 10 more damage for each Energy attached to Gardevoir and the Defending Pokémon.

Psychic ResearchSearch your discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your discard pile.)

TelekinesisChoose 1 of your opponents Pokemon. This attack does 40 damage to that Pokemon. This attacks damage isn affected by Weakness or Resistance.

1

x

Average price:

Metagross (HSU)

Rarity: Rare Holo

Type: Psychic

Weakness: Px2

Poke#: 376

Number: 4

Subtype: Stage 2 Pokémon

Hit Points: 130 HP

Retreat Cost: CCCC

Card text:

Pulse Blast60

Double Leg HammerChoose 2 of your opponent's Benched Pokémon. This attack does 40 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)

2

x

Average price:

Metang (HSU)

Rarity: Uncommon

Type: Psychic

Weakness: Px2

Poke#: 375

Number: 33

Subtype: Stage 1 Pokémon

Hit Points: 80 HP

Retreat Cost: CCC

Card text:

Energy CraneSearch your discard pile for up to 2 Psychic Energy cards and attach them to your Pokémon in any way you like.

Psypunch50

1

x

Average price:

Ralts (EX-DF)

Rarity: Common

Type: Psychic

Weakness: P

Poke#: 280

Number: 60

Subtype: Basic Pokémon

Hit Points: 50 HP

Retreat Cost: C

Card text:

Hypnosis The Defending Pokémon is now Asleep.

Psychic Boom 10x Does 10 damage times the amount of Energy attached to the Defending Pokémon.

1

x

Average price:

Ralts (Emerald)

Rarity: Common

Type: Psychic

Weakness: P

Poke#: 054

Number: 61

Subtype: Basic Pokémon

Hit Points: 50

Retreat Cost: 1

Card text:

Hypnotic Ray 10 The Defending Pokemon is now Asleep.

2

x

Average price:

Ralts Lv.16 (Platinum)

Rarity: Common

Type: Psychic

Weakness: P+10

Number: 89

Subtype: Basic Pokémon

Hit Points: 60 HP

Retreat Cost: C

Card text:

Future Sight

Look at the top 5 cards of either player's deck and put them back on top of that player's deck in any order.

Hypnoblast10

Flip a coin. If heads, the Defending Pokémon is now Asleep.

Section: Energy (19 cards)

3

x

Average price:

Double Colorless Energy (HG&SS)

Rarity: Uncommon

Type: Special Energy

Number: 103

Subtype: Special Energy

Card text:

Double Colorless Energy provides 2 Energy.

6

x

Average price:

Psychic Energy (Emerald)

Rarity: Rare

Type: Basic Energy

Number: 105

Subtype: Special Energy

5

x

Average price:

Psychic Energy (D&P)

Rarity: Common

Type: Basic Energy

Number: 127

Hit Points: 0 HP

5

x

Average price:

Psychic Energy (HG&SS)

Rarity: Common

Type: Basic Energy

Number: 119

Section: Trainers (16 cards)

2

x

Average price:

Bebe's Search (PLRR)

Rarity: Uncommon

Type: Trainer

Number: 89

Subtype: Supporter

Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)

1

x

Average price:

Fisherman (HG&SS)

Rarity: Uncommon

Type: Trainer

Number: 92

Subtype: Supporter

Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Search your discard pile for 4 basic Energy cards, show them to your opponent, and put them into your hand.

2

x

Average price:

Life Herb (HSU)

Rarity: Uncommon

Type: Trainer

Number: 79

Card text:

Flip a coin. If heads, choose 1 of your Pokémon, and remove all Special Conditions and 6 damage counters from that Pokémon (all if there are less than 6).

1

x

Average price:

Luxury Ball (D&PSF)

Rarity: Uncommon

Type: Trainer

Number: 86

Card text:

Search your deck for a Pokémon (excluding Pokémon LV.X), show it to your opponent, and put it into your hand. Shuffle your deck afterward. If any Luxury Ball is in your discard pile, you can't play this card.

1

x

Average price:

Miasma Valley (Platinum)

Rarity: Uncommon

Type: Trainer

Number: 111

Subtype: Stadium

Card text:

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Whenever any player puts a Basic Pokémon (excluding or Pokémon) from his or her hand onto his or her Bench, put 2 damage counters on that Pokémon.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Each player pays less to retreat his or her Pokémon.

4

x

Average price:

Rare Candy (HSU)

Rarity: Uncommon

Type: Trainer

Number: 82

Card text:

Choose 1 of your Basic Pokémon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokémon in your hand, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) (If you choose a Stage 2 Pokémon in your hand, put that Pokémon on the Basic Pokémon instead of on a Stage 1 Pokémon.)

2

x

Average price:

Roseanne's Research (POP8)

Rarity: Uncommon

Type: Trainer

Number: 11

Subtype: Supporter

Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Search your deck for up to 2 in any combination of Basic Pokémon and basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

Total price for the deck:

Deck Statistics

Distribution by Rarity

Common

21

35 %

Promo

1

2 %

Rare

9

15 %

Rare Holo

3

5 %

Uncommon

26

43 %

Distribution by Subtype

-

19

32 %

Basic Pokémon

11

18 %

Energy

6

10 %

Level Up Pokémon

1

2 %

Special Energy

3

5 %

Stadium

2

3 %

Stage 1 Pokémon

8

13 %

Stage 2 Pokémon

5

8 %

Supporter

5

8 %

Distribution by Type

Energy

19

32 %

Psychic

25

42 %

Trainer

16

27 %

Rating

Current score for this Deck, based on 3 votes:

2.00

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