Testing, testing, never resting.

Just to make this post somewhat useful, here’s the conclusion I came to about something I was thinking about today:

The extent to which games will have a rigid method of creation is inversely proportionate to the amount that games are an art form.

Let me explain that a little bit. I’ve been working hard on a personal programming project, so I’ve been thinking a lot about how much to plan ahead and how much to leave until I have to deal with it. Being mostly an artist, the obvious analogy appeared between games as an art form and drawing/painting. Again, let me explain a little…

When you set out to create a drawing, you have a general idea of where you’re going, but often once your idea gets on paper you have to make alterations and adjustments so that it can be the best drawing possible. Initial ideas don’t always account for certain aspects that can negate them.

In terms of game design, this means that while we may know approximately what sort of game we want to make (and may even make plans on that assumption), we need to be open to things changing throughout the course of production.

Anyway, places to go and things to do. Hope this little blurb has sparked some thought (and will post to wordpress correctly).