Cinema 4D users now have a powerful new way to create photorealistic imagery, thanks to MAXON Computer’s recent work with AMD. First integrated in 2017, AMD’s Radeon™ ProRender is an intuitive physically based GPU render engine – and in Cinema 4D R20, it has grown even more powerful, with new features like motion blur, subsurface scattering and multi-pass rendering designed to help it slot into modern production pipelines.

Being based on OpenCL™, the open standard for GPU computing, Radeon ProRender will work with virtually any combination of CPUs and GPUs on both Windows® and macOS® (via support for Apple® Metal® 2). However, as a leading proponent of OpenCL, AMD’s professional graphics cards are specially optimized for the job. First integrated in MAXON Cinema 4D R19, Radeon ProRender enables artists to create photorealistic imagery quickly and intuitively, adjusting only a small number of settings.

“Radeon ProRender is a fast, highly interactive way to render images,” says Oliver Meiseberg, MAXON’s Chief Product Officer. “Artists can achieve the results they like much faster, and present changes to clients. It saves a lot of time iterating on designs.”

Created by Makoto Tamura using AMD Radeon™ ProRender for Cinema 4D™

In Cinema 4D R20, Radeon ProRender has been even more deeply integrated into the software, with a set of new features helping the renderer slot seamlessly into standard modern post-production pipelines. “In 2017, we wanted to get Radeon ProRender into our users’ hands. This year, we’re integrating it even more deeply into Cinema 4D,” says Andres Hildebrandt, MAXON’s Vice Director for Marketing. “In Cinema 4D R20, Radeon ProRender supports render layers, subsurface scattering and motion blur. Having those things is a gamechanger.”

The pivotal changes to Cinema 4D are empowering artists with the features they want, and the streamlined workflows they need. MAXON Computer’s and AMD combined effort have created a powerful and integrated render engine.

MAXON Cinema 4D R20 is available now, and you can see it in action by visiting AMD at IBC 2018 from September 14 – 18.

A few decades ago, the PC revolution brought about the mobile office. The evolution of the PC continues to amaze us with ever shrinking form factors that power ever complex applications. The time has come when thin and light will not power that graphics intensive application that we need to run with the performance that we’ve come to expect. Fortunately, one need not choose between performance and mobility as there already exists a solution that offers both and throws in manageability and security for free.

Virtual desktop infrastructures or VDI separates the heavily lifting of rendering an entire desktop and its applications with the relatively light task of displaying that desktop. This separation places the calculation intensive processing in the datacenter, allowing the desktop stream anywhere at any time. The problem of managing individual desktops across different locations simplifies the job of managing consolidated servers and the virtual desktops (virtual machines or VMs) running inside of them. The added benefit is that intellectual property created inside these virtual machines remain secure within the servers.

VDI needs GPUs, but GPUs make sense in datacenters only if they are scalable and the only way to scale a GPU is to virtualize it. AMD’s approach to the GPU virtualization resulted in the industry’s first hardware-based virtualization solution we now call MxGPU technology (short for Multi-User GPU). It is an elegant solution because of its simple implementation. Rather than creating another software layer to manage all the properties and attributes required to enable different users to share graphics resources, AMD designed a whole new class of GPUs and implemented these properties and attributes in silicon. Instead of devising proprietary methodologies in software, we utilized existing hardware standards to build MxGPU from the ground up.

At the core of the MxGPU architecture is a well-established and proven PCIE standard extension called SR-IOV (Single Root I/O Virtualization). This extension defines the specifications for a virtualizable PCIE device that can replicate itself on the PCIE bus. Rules governing what should be implemented in hardware are found in this extension which introduces the concept of the physical function or PF (the physical device) and virtual function or VF (virtual copies of the physical device). The remaining nuts and bolts of how the PF interacts with the VFs completes the MxGPU architecture and is an orchestrated effort between the hardware scheduler implemented in silicon, the host driver that interacts with the PCIE bus and the Radeon Pro driver that is loaded in the virtual machine.

The hardware scheduler is very predictable in its operation. With a very consistent cadence, it assigns the entire GPU’s resources to a particular VF at a particular time slice. Once the VF’s time slice has expired, the scheduler initiates a context save and the active VF relinquishes the GPU resources to the next VF in the queue. By implementing this “fair time slicing” model among the virtual functions, MxGPU asserts a high quality of service (QoS) for all the users sharing the same physical GPU.

It is not by accident that VFs will look and operate like mini physical GPUs once they are assigned to virtual machines. Each VF will carve out its own physical region of frame buffer or video memory. Each VF will appear with device IDs in the operating system’s device manager in its respective virtual machine. Apart from hardware enforced mechanisms implemented to a) restrict one VF’s access to another VF’s data and b) restrict the VF’s ability to change virtualization configuration parameters, the VFs are functionally identical to the parent PF. OpenGL®, DirectX® and even OpenCL® applications running on any AMD graphics cards can be directly ported to virtual machines with MxGPU enabled. To be exact, the same great Radeon Pro drivers developed for AMD’s professional class graphics cards can be used, unaltered, in a virtual environment with MxGPU.

The high QoS to all users sharing the same device, the hardware enforced data and access boundaries, the ability to use native professional graphics drivers and the simplicity of a hardware implementation through an industry standard, makes MxGPU an exceptionally suitable solution to deliver graphics in the datacenter.

Tonny Wong is the Cloud Graphics Product Manager at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third-party sites and references to third-party trademarks are provided for convenience and illustrative purposes only. Unless explicitly stated, AMD is not responsible for the contents of such links, and no third-party endorsement of AMD or any of its products is implied. Use of third-party names or marks is for informational purposes only and no endorsement of or by AMD is intended or implied.

FOOTNOTES:

DirectX is a registered trademark of Microsoft Corporation in the US and other jurisdictions. OpenCL is a trademark of Apple Inc. used by permission by Khronos. OpenGL is a registered trademark of Silicon Graphics, Inc. used by permission by Khronos.

ALLPLAN prides itself on precision, and AMD further increases this with the recent independent certification from Allplan on AMDs entire professional graphics range.

For over 30 years, ALLPLAN has provided software solutions to architects and engineers. With over 20 languages and 240 thousand users, the company prides itself on providing specialist software. Allplan Architecture, is one such BIM tool for building design from the German company. Allowing you to work in 3D, or combined 2D and 3D. The strength of Allplan is its precision across the planning phases, whilst ensuring a secure data exchange with third parties. With a large user base, Allplan is a critical tool within the industry, where reliable graphics performance is key.

Enter AMD’s Radeon™ Pro Series, the professional range of graphics cards (GPUs) for today’s leading Architects and BIM specialists. The Radeon™ Pro range of GPUs offer acceleration and certification for a wide range of popular packages in 2D/3D design, visualization and complex simulation. This list continues to grow and we are excited to announce that ALLPLAN has now joined this list of over 80 applications fully certified and recommended by Independent Software Vendors (ISV’s) like Nemetschek.

“Architects and Engineers are embracing new design processes using 3D modelling technology. This process, known as BIM (Building information modelling), is transforming the construction industry and as a result, our clients rely on the performance of graphics cards to support their everyday design tasks. We are pleased AMD are long-standing partners, and that AMD graphic cards provides performance Allplan users can rely on.” says Kevin Lea, Senior Vice President Product Management ALLPLAN

Both companies understand that you may not be using the latest hardware, so to ensure productivity remains high, Allplan also certified the previous generation AMD FirePro™ professional GPUs, which were replaced by Radeon™ Pro graphics. This ensures maximum compatibility and peace of mind with the latest version of Allplan.

The ‘Certified and Recommended’ status for Allplan covers the entire range from entry level WX 2100 to the high-end WX 9100, as well as the Radeon ProDuo and Radeon Vega Frontier Edition. This offers extensive coverage for Allplan 2015 to 2018, on both Windows 7 64 and Windows 10, providing users with the optimum choice combined with AMD’s price to performance heritage.

This certification is particularly important when you consider Allplan is widely known for its unique multiple-viewport experience, allowing you to view and work within several floating views simultaneously, across multiple displays. No other piece of computer hardware is tested as much as the GPU when working in this way.

Allplan has two ways of displaying data within the viewports, with the advanced functionality, like hardware accelerated shadows, being reserved for OpenGL® 4.2 and DirectX®. (It’s worth noting all AMD professional GPUs offer OpenGL® 4.5 support as standard.)

Allplan uses a more recent version of OpenGL® than typically found in AEC software. As such this places more demands on the GPU, to keep up with its advanced viewport acceleration features, however if you’re not using a Radeon Pro GPU, you can disable these advanced features. By using AMD Radeon Pro graphics you ensure the GPU and software are working together, to drive better viewports and increase graphics performance for the operator when needed.

AMD has a strong commitment to industry leading graphics stability. According to a third-party assessment in 2018 commissioned by AMD, QA Consultants determined that “AMD has the most stable graphics driver in the industry” 1 . This assessment highlights AMDs continued commitment to driver enhancements. 1To download a more detailed version of the report, visit: qaconsultants.com/stabilityaudit.

Like ALLPLAN, Vectorworks has also had a longstanding, collaborative relationship with AMD, both on the CPU and GPU side, testing hardware for compatibility and performance.

As a 3D design and BIM program, Vectorworks makes heavy use of the GPU for the display of CAD and BIM graphics. It recommends at minimum a card with at least 1GB of memory. Luckily the entry-level desktop and mobile GPU from AMD professional graphics has twice this, with 2GB.

For very large projects, particularly when being displayed in modern, large, high resolution displays, users will benefit from Vectorworks multicore support. In the latest Vectorworks release, version 2019, Vectorworks has been enhanced even further, allowing multiple CPU cores to feed information to the AMD graphics card many times faster than before. This is a huge time saver when preforming photo-realistic renderings and make it possible to create smooth real-time walkthroughs of the model.

Vectorworks recommends you keep up to date with graphics drivers. The majority of display problems reported to their technical support department have been traced to older drivers. This is a good recommendation for all your BIM/CAD software and does not apply to Vectorworks only.

“As part of our focus on AEC, we are pleased to partner with ALLPLAN to deliver superior solutions to market. We know that quality and stability are what drive productivity for users. This certification ensures a robust experience, making AMD Radeon Pro and ALLPLAN the ultimate choice for your firm.” – Andrej Zdrakovic, AMD Corporate Vice President of Software and Platform Solutions.

In summary, this latest independent certification for ALLPLAN highlights AMDs commitment to tailoring the GPUs to the software you love, whilst ensuring stability and reliability remain key.

Few people push MAXON Cinema 4D™ harder than Günter Nikodim. Over the past five years, the freelance CG artist has worked on a series of ambitious visual effects sequences for Austrian movies and TV series, ranging from simulating floods and landslides to recreating the city of Vienna in 3D.

“Cinema 4D is the perfect tool for smaller businesses,” says Nikodim. “In most jobs, my highest priority is to deliver things quickly. Cinema 4D has a very streamlined workflow, and good connections to compositing software like Nuke.”

That makes Cinema 4D ideal for Cybertime, the boutique VFX house with which Nikodim often works. For 2016 TV mini-series Das Sacher: In Bester Gesellschaft, set around Vienna’s famous Hotel Sacher, Nikodim and four other artists turned around 200 VFX shots in two months, including a full CG sequence showing the city of Vienna in the background (see the title image): again, created entirely in Cinema 4D.

Created by Günter Nikodim using Radeon ProRender for Cinema R20

Recently, Nikodim has been pushing the stability of AMD Radeon™ ProRender, AMD’s physically correct GPU renderer, to its limits. In his work as a beta tester, he has been trialing the new Radeon ProRender features in Cinema 4D R20 on his own personal test scene: a production-quality model of a T-Rex dinosaur. Again, the asset was modeled, painted, rigged and animated entirely in Cinema 4D: Nikodim originally created it to test the sculpting tools in Cinema 4D R14 and has been updating it steadily ever since.

Created by Günter Nikodim to demonstrate the new Subsurface Scattering shader inRadeon ProRender for Cinema 4D R20

“The beauty of a GPU renderer like Radeon ProRender is that you have beautiful lighting immediately,” he says. “I could just change the HDRI file to experiment with how the model would look in different environments. You get a first impression extremely quickly.”

MAXON Cinema 4D R20 is available now, and you can learn more at the links below.

AMD continues its support of nurturing talent and knowledge within the Autodesk® 3ds Max® community by supporting a key user group in London.

A user group has always been one of the best ways to informally learn from the experience of others, particularly when using software you repeatedly rely on. This ethos remains at the heart of the 3ds London User group, and since its inception over 14 years ago the user group has gone from strength to strength.

From the beginning, the monthly meetup in central London has hosted presentations from many of the UK’s top studios working in architectural visualisation, visual effects, animation, games, architecture and immersive design, as well as most leading software brands in the M&E (Media & Entertainment) and AEC (Architecture, Engineering & Construction) industries.

For those not aware of this unofficial Autodesk® 3ds Max® focused meetup, the gathering attracts an average of 200 attendees all eager to share tips and tricks over a drink. This central London gathering occurs on the first Wednesday of every month allowing users to discuss ideas, technical methods and behind-the-scenes of key projects, whilst enjoying a relaxed and friendly traditional pub atmosphere near the iconic British Museum. Whilst traditional presentations form the backbone of the meetups, what drives people to keep attending is the wealth of knowledge and experience shared within the venues cellar bar.

Although the user group has moved around London in previous years it’s kept a strong following of some of the UK’s biggest brands and studios. The ethos of the user group is to be free to attend and for all abilities. This attitude has kept the sharing of information freely flowing while nurturing new talent within the local community (although it’s not usual for attendees to travel for a number of hours to attend.).

This ‘open to all’ principle is one that is close to AMDs own philosophy by helping to ensure users are not locked into proprietary methods. With it comes some challenges for the user group though, to keep serving its 1300 registered members, the user group needed support. With sponsorships already from a number of local companies, AMD has now become the technology partner of the user group, ensuring the community continues to expand and be supported during its bright future.

“As organizers of 3ds London, we’re thrilled to have the backing and support of AMD as a technology partner. This will allow us to build the best 3D meetup for our community while maintaining the friendly casual atmosphere everyone enjoys.”

– Simon Moir, 3ds London co-organiser.

It is not unusual to see AMD supporting the wider advancements of an industry, and recently became headline sponsor for the 2018 Annual CGarchitect awards, an online competition showcasing the best Architectural Visualisation talent in the world. You can read more about this here and explore the amazing winners’ work.

This commitment from AMD to supporting talent is echoed in the partnership of localised user groups like 3ds London. The ability to do so is of course driven by its hardware adoption and AMD has recently seen a renewed vibrancy within the community of 3D professionals, whether it’s from its ground-breaking CPU offerings like AMD Ryzen™ Threadripper™ or its high-end GPUs, like the AMD Radeon™ Pro WX 9100 graphics.

For rendering, the 32-core Ryzen™ Threadripper™ desktop processor is the World’s Most Powerful Desktop Processor1 offering blazing fast rendering speeds in industry standard plugins like Chaos Group V-Ray. Its professional range of GPUs continue to gain momentum with the launch of innovative technology like High-Bandwidth Memory (HBM) which offers up three times4 more bandwidth per watt than typical GDDR5 memory, and 94% less surface area5 ., which is hugely important when using large project files and textures within tools like Autodesk® 3ds Max®.

You may also be interested in a latest report into AMDs drivers. This new report,2 from QA Consultants3, a Toronto-based software testing and quality assurance firm, has put six of AMD’s most popular cards to the test (high, medium and budget level cards) against the competitive equivalent. QA Consultants found AMD to have “the most stable driver in the industry.”

“The AMD team has recognised the huge potential that 3ds London has to offer all 3D enthusiasts and professionals working in the industry. It’s a fantastic networking event and having AMD as a partner will mean we keep raising the bar for our members.”

– Nigel Hunt, 3ds London co-organiser and SiNi software CEO.

To become a member and be kept informed of the next speakers at the 3ds London User Group, please register with them directly. There is a wealth of information and big plans on being able to share more of this content online with you. Connect with the user group here. The next meetup planned for October features an impressive line-up of speakers, with the likes of RealtimeUK making a welcome return to the group. You can see a full list on the previous meetup page link.

For those reading this further afield, you may like to explore the following interview on a high-end London Arch Viz studio and the challenges they face on projects ranging from complex animations to unusual VR. More stories will be added over the next few months. Read the interview.

AMD is proud to support the 3ds London User Group and continue supporting great talent.

Make sure you go and say Hello at the next meetup.

Jamie Gwilliam is a Sr. Market Development Manager for AEC at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied. GD-5

‘3ds London’ is a valued partner of AMD. All imagery is provided by permission of ‘3ds London’.. The information contained in this blog represents the view of AMD or the third-party presenter as of the date presented. AMD and/or the third-party presenters have no obligation to update any forward-looking content in the above presentations. AMD is not responsible for the content of any third-party presentations and does not necessarily endorse the comments made therein. GD-84

Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied. GD-5

Dassault Systèmes SOLIDWORKS is one of the most popular CAD productivity suites and is used by millions of engineering and design professionals across the globe. It has been a mainstay primary toolset in design & manufacturing pipelines for everything from coffee makers to motorcycles, and even to AMD’s very own Radeon™ RX Vega graphics cards.

SOLIDWORKS 2019 started shipping in early October 2018. Continuing the long-standing technology partnership and product alignment between AMD and Dassault Systèmes, Radeon™ Pro WX-series professional graphics cards are now fully certified for this new release on both Microsoft® Windows® 7 and Windows® 10.

Certified Reliability

Graphic-level certification is a critical part of building a productive CAD pipeline, as it ensures that the user’s workstation is rock solid and compatible with new, features and optimizations as new SOLIDWORKS versions come to market. AMD’s engineering teams work very closely with Dassault Systèmes throughout the application development and certification processes to address potential performance optimizations and bugs long before products ship to customers. With a rigorous process for graphics card and workstation-level testing1 and certification, Dassault Systèmes ensures that its customers have peace of mind when picking a certified option from its list of qualified graphics cards and drivers.

New Era of Graphics Performance

Speaking of changes… SOLIDWORKS 2019 brings along hundreds of updates, as is typical for its annual major releases. However, one new feature that is particularly exciting to those working with massively complex assembly projects is the revamping of the SOLIDWORKS viewport graphics engine.

Like many CAD applications, the SOLIDWORKS graphics engine is powered by the industry standard OpenGL 3D graphics API. While all AMD Radeon™ Pro graphics cards support OpenGL 4.6 (the current standard), it is up to each individual software vendor to implement specific individual OpenGL features for their applications. Previous versions of SOLIDWORKS supported features from OpenGL 1.1 to 4.3, which spanned roughly 15 calendar years! While backwards compatibility is important for many enterprise-level customers, it is actually impossible for a customer to run SOLIDWORKS 2019 on graphics hardware from 1997. There is simply no combination of operating system and driver that would allow for this. By dropping backwards compatibility for obsolete OpenGL features, SOLIDWORKS 2019 is able to introduce an updated 3D graphics engine for the viewport that is much better-optimized for modern computer graphics hardware capabilities.

To try the new graphics engine, simply to go Tools > Options > Performance and tick the checkbox at the bottom of the page. Note that there will be a warning popup about the experimental nature of this feature.

NOTE: The new graphics engine is still under development, so performance and stability are not guaranteed for all scenarios. For this reason, the feature is disabled by default as users in mid-production-cycle environments would likely prefer the more time-tested graphics engine for stability.

SOLIDWORKS 2019 Built-in Test

The graph below compares the performance of the legacy graphics engine versus the new graphics engine using SOLIDWORKS’ built-in performance test and a Radeon™ Pro WX 8200 graphics card. There are significant improvements even for the relatively simple models used in this test. With the new graphics engine, performance was improved by up to 65% for simple models.

Working with Massive Assemblies

The performance uplift with the new graphics engine is much more pronounced when working with large assemblies with tens of thousands of parts and millions of triangles in the viewport. The graph below shows the average frame rate for manually rotating a complex aircraft assembly with 17M triangles and over 2400 components. With this complex assembly, viewport performance was improved by up to 3.6x when using the new graphics engine2. The improvement in user experience for this case was rather staggering – it was the difference between having a smooth interactive viewport versus one that was very choppy and not responsive. This kind of difference translates directly to user productivity and can revolutionize workflows by allowing designers to work with increasingly complex assemblies that were simply unpleasant to work with in the past.

Overall, this is shaping up to be an exceptionally exciting feature for upcoming releases of SOLIDWORKS with major ramifications for productivity. AMD is working closely with Dassault Systèmes to further optimize performance and stability of the new pipeline. Keep in mind that the new graphics engine is still in “beta” as of the SP0 release of SOLIDWORKS 2019, but it’s an exciting preview of what’s to come in the near future once it becomes production ready.

Bill Ma is a Product Marketing Manager at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied. GD-5

FOOTNOTES:

1. Testing conducted by AMD as of Oct 11th, 2018 with the AMD Radeon™ Pro WX 8200 on a test system comprising Intel Xeon W-2145 CPU, 64GB memory, AMD driver 18.Q3.1 and Windows 10 Pro v1803. The internal SOLIDWORKS 2019 performance test, with the “enhanced graphics performance” feature enabled, scored 3.4s in the graphics test and 2.3s in the RealView test. With the “enhanced graphics performance” feature disabled, the benchmark scored 5.0s in the graphics test and 3.8s in the RealView test. The “enhanced graphics performance” feature improved performance by 47% in the graphics test and 65% in the RealView test. RPW-245

Welcome to the Tesseract Project, a workstation I designed with the purpose of being a 3D-4K product design rendering machine. The Tesseract Project has been an ongoing project, built to deliver excellent performance on the common packages I work daily (Autodesk Suite, MAXON and Luxion). This review and breakdown will explore my Tesseract Workstation and the performance it offers for professional applications.

Choosing Workstation Components

I wanted a clear view of the workstation’s purpose before deciding on components. For this system, I needed a high performing CPU that is up to task and within a certain price range. As you may expect, AMD’s Ryzen™ Threadripper™ 1950X was a no-brainer choice for this workload – 16 Cores, 32 Threads, at a very pleasant price. It offers excellent performance on Luxion KeyShot 7 and MAXON Cinema 4D across many engines.

While considering parts for 3ds Max, I needed a very powerful GPU that could perform excellently in OpenCL rendering. AMD’s Radeon Vega Frontier Edition GPUs were a perfect match, especially when combined with the Radeon ProRender rendering engine.

Workflow Experiences

After working on the Tesseract Workstation over the past few weeks, it’s clear how much faster my workflow is now compared to my previous workstation. On KeyShot 7 Pro, I was able to speed up my workflow tremendously. A complex scene with a high poly count is now being rendered in 4K-256 samples with 5 render views on the queue in just over an hour, where the previous workstation took over 2 hours with fewer render views. The additional cores and RAM increased the productivity on KeyShot 7 and the same gains were easily replicated on Autodesk VRED, MAXON Cinema 4D with Arnold and V-Ray Render Engines. I am very surprised with the scalability of those packages when it comes to core count. On the 3ds Max side is where it becomes a little interesting. Radeon ProRender has improved exponentially since its first release. As I have been evaluating the switch to the Radeon ProRender platform for 3ds Max for quite some time, I can quantify much it has improved it terms of materials, render speed, features and most importantly workflow. The Radeon Vega Frontier Edition GPUs are performing exceptionally well as far as I have been able to experience. Acquired in mid-August, the rendering speed and stability has improved significantly with each driver release. Now with Enterprise Driver 17.Q4.1, the overall stability for long time renders is in great shape. It is also worth mentioning that, as this workstation features a multi-GPU setup, Radeon ProRender scales very well when utilizing two cards. I haven’t been able to test beyond two cards, but I am considering it for the foreseeable future.

Building Process

The building process went smoothly as planned with no major issues except for the case size. As seen in the photos, the case is a decent size but unfortunately it is not easy to find a case that is able to host an E-ATX sized workstation. The Thermaltake Tough Power Unit also comes with rather tough power cables that make it a little hard to perform proper cable management in this case. It can be very time consuming if you are not familiar with PC building.

Final Thoughts and Future Upgrades

I am very happy with the end results of this project as it is performing better than I expected. As for future upgrades, the first will be moving this workstation to a bigger case. Following would be adding more RAM for 5K and above 3D product designs. As mentioned previously, I’ve been seriously considering the addition of more GPUs into this workstation. Therefore, in addition to a bigger case, I would take the opportunity to move the system cooling into a closed water loop solution, allowing the system to perform better with long workloads. Thanks for checking out my Tesseract Workstation! I hope my build and experiences brought some inspiration for your future workstation.

Cristiano Siqueira, is a 3D Product Designer and an Electrical Engineer Student. This is a third party testimonial and his postings are his own opinions and may not represent AMD’s positions, strategies, or opinions. Links to third party sites and references to third party trademarks are provided for convenience and illustrative purposes only. AMD has not verified the testing of these statements. Unless explicitly stated, AMD is not responsible for the contents of such links, and no third party endorsement of AMD or any of its products is implied. AMD provided Cristiano Siqueira with a motherboard, AMD Ryzen™ Threadripper™ 1950X and a Radeon Vega Frontier Edition for this workstation.