It's like the original namco x capcom, or super robot taisen endless frontier for the fighting minigame if you've played that series. Basically movement is grid-based but when you attack you do this little fighting mini-game where you try to string together combos for moar bonuses and damage. I really hope they don't have the srw forced evasion in this game because that was just piles of frustration and suffering. It was one of the problems with the original namco x capcom in that strategy game players don't want their damage to be based on a fighting game style mini-game and fighting game players don't want to wait forever in a turn based movement system. So battles are probably going to take awhile ,but most srpgs are like that and I'm not super bothered by it.

Having played the demo stage a few times I think I'll most likely pass on this. The combat system is kinda neat but not enough to carry the whole game imo. There's virtually zero chance of the game actually having a good story and I'm not feeling the roster much either.

Preordered it on newegg for $33 and to get the limited edition, shipped already, should be here tomorrow. Disagree with some of the characters choices included but as I said before, those 3 companies have such a huge stable of characters to choose from they can't put all the fan favorites in there. Just glad megaman x is finally in a crossover game(and regular megaman in smash, it must be a good year for megaman), will post with first impressions tomorrow.

Played quite a bit of it, for people who fear stages that take a long time, the battles do indeed take quite awhile, even in the beginning. The game has a weird break the environment system to get items similar to endless frontier. Also, the game is really easy, there's no real danger of getting your guys killed so feel free to experiment/wander around the map to find breakable objects. Most fun thus far is the remixed theme music and identifying all the moves the characters use.

oh and there's a system that's kind of like forced evasion where they have a guard bar you need to break before you can hurt them and if you let them touch the ground, the barrier comes back. It's better than forced evasion though as your turn doesn't just end.