What's happening

Call for papers

In the last 15 years, the field of User Modeling has
produced significant new theories and methods to analyze and
model computer users in short and long-term interactions.

New trends in HCI create new and interesting challenges
for User Modeling. While consolidating results in traditional
domains of interest, the User Modeling field now also
addresses problems of personalized interaction in mobile,
ubiquitous and context-aware computing and in user
interactions with embodied, autonomous agents. It also
considers adaptation to user attitudes and affective
states.

Previous successes in User Modeling research reflect the
cooperation of researchers in different fields, including
artificial intelligence, human-computer interaction,
education, cognitive psychology, and linguistics.

VSPACE="2"> Topics of Interest

The areas of interest include, but are not limited to:

theoretical issues of user modeling

construction of user models

exploitation of user models to achieve

applications of UM techniques

practical issues of UM

VSPACE="2"> Submissions

Papers and Posters: Submissions are invited that describe
original academic or industrial research on some aspect of
user modeling. The page limit is 10 pages for paper
submissions and three pages for posters.

Workshops and Tutorials: The purpose of the workshops is
to provide an informal forum for practitioners and
researchers to discuss novel applications and techniques of
user modeling. The purpose of a tutorial is either to offer
an introduction to a fairly broad topic for newcomers to user
modeling or to enable experienced participants to deepen
their knowledge of a more specific topic.

Doctoral Consortium: The Doctoral Consortium is a great
forum to receive useful feedback from a knowledgeable
audience, to exchange ideas, compare approaches and meet
fellow researchers in the field. Submissions should describe
Ph.D. research that is at a stage where feedback from the
broader UM community might be of value.

VSPACE="2"> Important Dates:

November 11, 2002: Preliminary workshop proposals

November 18, 2002: Papers

November 25, 2002: Posters

November 25, 2002: Final workshop proposals

November 25, 2002: Tutorial proposals

January 25, 2003: Doctoral Consortium submissions

2nd ACM UIST Interface-Design Contest

15th Annual ACM Symposium on User Interface Software
and Technology

October 27-30, 2002

Paris, France

UIST 2002 will feature the second UIST Interface-Design
Contest. Teams will have an opportunity to design and
implement an interface to solve a challenging real-world
problem prior to the symposium. The problem has been crafted
to accommodate a wide range of possible interfaces. During
the competition teams will use their interfaces to solve a
variety of problem instances, competing against other teams
in a tournament. Prizes worth an estimated $1,000 will be
awarded to the winners. The goal of the contest is to
encourage participants to explore interface software and
technology in an applied setting, and to provide an
opportunity for participants to showcase their work to the
UIST community in an exciting and entertaining format.

The contest will consist of several rounds, with a
different problem instance for each round. Performance will
be aggregated over all rounds to determine the contest
winners. Each round will last 30 minutes, during which all
teams will work simultaneously. Problem instances will be
announced verbally, so each contestant is responsible for
entering the quadruple of numbers accurately into their
computer.

Prizes will be awarded in three categories: the best
single-user interface, the best multiuser interface, and the
best interface designed by an all-student team.

2. Four days of one-on-one or small group mentoring with
Dr. Susan Weinschenk. The content of the four days is
customized to suit each participant. Small groups of up to
four can attend if all participants are from the same
company.

3. Participants receive a full library of usability
engineering books.

The certificate program can be started at any time.
Scheduling is flexible.

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