Although born to poor gypsy parents, the champion known as Twisted Fate was able to gamble his way to prosperity as a card shark in the seedy underground gambling circuits of Demacia and Noxus. No matter how close the authorities came to catching him, the rogue always found a way to slip through their fingers. Despite his good fortune, he was never able to win that which he truly desired - the ability to control magic. When Twisted Fate learned of an experiment being conducted in Zaun that might help him with his wish, he did the only thing a gambler of his worth could do - he went all in and volunteered for the experiment.

Conducted by the infamous Dr. Xavier Rath, Twisted Fate was told that the wager for such participation might be steep. He might change forever, or nothing might happen, or he might die horribly. Pain, however, was likely a part of the deal no matter the outcome. These were hardly the worst odds the gambler had faced; his hopes raised, Twisted Fate underwent the experiment, enduring what he must for a chance at his dream. Then, it ended - with seemingly no effect whatsoever. The gypsy rogue flew into a murderous rage, but, before he could strike down the team, he suddenly teleported himself miles away. With a sly grin, he realized his luck had won out yet again. He now brings his luck and rakish charm to the Institute of War, where he is the Champion of choice for many - especially the gambling kind. To this day, Twisted Fate has avoided his inevitable reunion with Dr. Rath. The Card Master knows, however, that a confrontation is coming.

While the future may be mysterious and unknown to most, Twisted Fate is certain that his future lies within the cards.

After playign several bot games with fate I just loved him so I quickly knocked out this version of him.Pick a Crd is represented by A set blast linked with variable so Gold would put 2 points raising the blast from a 6 to a 7 while then adding 7 points to add a ranged affliction PL7 Limited Degree with 1 point left to spend on Improved crit or something else Red card would be similar but adding Burst to the PL7 blast. i made it a variable to add some spice to him, giving him a bit of something special but it feels limited enough to not be abuse-able.

Over all he is a lot lower power than the other champions I have made but makes up for it in accuracy and versitiliy.

By the way I have slightly modified all of the champions I have worked on after playing the game a bit more, mainly dropping down the range of some ablilites and increasing the aoe areas. They have all been changed to refelct this

Last edited by WanderingMystic on Mon Aug 01, 2011 3:53 pm, edited 4 times in total.

Trolls have never been well-regarded beings on Valoran. Generally speaking, they are barbaric, cannibalistic, and sneaky. They are creatures relegated to the murky recesses of the world, hidden away from most intelligent beings. Despite their maleficent natures, however, the Ruhgosk never deserved the grisly fate that was visited upon them. Generations ago, a twisted necromancer known as Hakolin the Bonecrafter attempted to enslave the Ruhgosk tribe. These trolls are considerably more gentle than their ill-mannered brethren, although still uncouth by human standards. The Ruhgosk fought tooth and claw against the necromancer, ultimately driving him from their land. As a parting gift, Hakolin afflicted the trolls with a leprous disease, forever cursing the members of the tribe. The leprosy would have rotted their flesh away to nothing were it not for the trolls' natural ability to regenerate. Caught forever in a hideous rotting state, the Ruhgosk endured their curse while desperately in search of a cure. They never found one. A wise Ruhgosk shaman learned that he could magically bind the disease to a single troll, provided that the troll could bear the weight of the entire tribe's curse upon himself. However, there was no such troll...until the birth of Trundle. His ability to regenerate is so profound that it appeared as if he did not carry the disease. As Trundle grew, he came to understand his gift and what it could do for his people. When he came of age, he took the curse from his tribe in a baptism of searing agony. Through the shaman's ritual, Trundle became a horrifying creature whose flesh constantly sloughs off his body, only to be re-grown in an unremitting cycle. He has joined the League of Legends in hopes of eventually finding someone who could dispel the heinous curse completely. "I've learned a thing or two about pain! Let me show you!" – Trundle

It is said that the man now known as Dr. Mundo was born in the city of Zaun without any sort of conscience. Instead, he had an unquenchable desire to inflict pain through experimentation. By the time he was five, most of the pets in the Zaun neighborhood where Mundo grew up had gone missing. By his teenage years, his parents were nowhere to be found. By the time he had legally acquired his license to practice medicine, he had been acquitted of thirty-eight separate charges of murder by the Zaun authorities; the lack of evidence made prosecution impossible. Dr. Mundo has become equal parts serial killer and mad scientist, though no one is entirely sure how his butchery qualifies as science. However, he has made tremendous strides in mapping the pain response in the human brain and body, going so far as being able to suppress it, even in the most excruciating of circumstances. He has also tapped into the primal parts of the brain through chemistry, learning how to enhance aggression and adrenaline, as well as dulling conscience and the survival instinct. In short, Dr. Mundo's life's work has been how to create the perfect science-enhanced killer. Unfortunately, the city-state of Noxus regards such behavior as a sign of initiative and ambition, rather than inhumanity. Originally fighting for Zaun, Dr. Mundo was recruited to also fight for Noxus in the League of Legends; the Madman dual faction status represents the fruits of a blossoming relationship between Zaun and Noxus. He continues his experiments to this day, even using himself as an experimental subject, as evidenced by his disfigured appearance and his... unique manner of speaking. There are rumors that the High Command in Noxus has given him free reign to pursue his life's work in his spare time. "Beware the Madman of Zaun. In his eyes, you are already dead."

In a world far away where an ancient war still rages, Kayle was a great hero - the strongest of an immortal race committed to destroying evil wherever it could be found. For ten thousand years, Kayle fought tirelessly for her people, wielding her flaming sword forged before time itself. She shielded her delicate features beneath her enchanted armor, the sole remaining masterpiece of an extinct race of craftsmen. Though a beautiful, striking creature, Kayle, now as then, avoids showing her face; war has taken a terrible toll upon her spirit. In her quest for victory, she sometimes would try to lift the wicked up from their morass of evil, but more than often she instead purged those she herself deemed beyond redemption. To Kayle, justice can so often be an ugly thing.

Ten years ago, Kayle's war against evil was nearly won... until her rebellious sister Morgana, a pariah amongst their people, suddenly gained powerful new allies: magicians of a hitherto unknown world called Runeterra. Morgana traded servitude to a number of the summoners in Runeterra's League of Legends for powerful new abilities that, if mastered, threatened to bring Kayle and her people to their knees. To save her world, Kayle had no choice but to make a pact with the League herself. She approached the leader of the League, High Counselor Reginald Ashram, with a deal of her own. In exchange for a thousand years of Kayle's service, Ashram halted all League interference on Kayle's world. With Ashram's disappearance five years ago, Kayle has new causes on Valoran: find out who or what caused Ashram to disappear, defeat her sister Morgana upon the Fields of Justice, and bring her own brand of justice to the League of Legends.

Since Riot changed Kayle I figures I would update herAdded her new passive Holy Fervor,Removed the easily removable from her spellsdropped range attack 4 in favor of just making her range combat skill for her spells in general.Lowered the power of her basic melee attack from 10 to 6 and lower the power of flames from 12 to 10biggest change I feel was switching tiring to distracting since it only has about a minute cool down

The mystics of Ionia delve into the deepest mysteries of Valoran, pioneering the most inner depths of spirituality. Their adepts are some of the most devout proponents of enlightenment and harmony...but as is always the case, there are those who follow a very different path. Born in a grassy clearing under a red moon, Udyr has always been compelled by the primal drive within him. His will was not untempered, simply undomesticated. As a boy, he toiled on his father's farm, but he felt a much deeper connection with the mustangs that would graze in the distant fields than with the townsfolk who would visit. Oftentimes he was dragged into the house at night with a swat and a scolding when his parents would find him sleeping beneath the stars.

On the day of his sixteenth birthday, Udyr bade his family farewell and struck a path to the east, determined to shed the trappings of ''civilized'' society. Freed of the shackles of cultural expectations, Udyr tapped into a well of inner ferocity he hadn't known before. His feral senses roiled to the surface and he let them overcome him. It was at this point in his life that Udyr truly lost his humanity. Poachers and travelers who entered his territory did so at terrible risk, and rarely managed to leave it.

A monk on a long journey passed through his woods one day, and Udyr decided to scare him, leaping from a nearby brush. The monk casually turned and redirected Udyr to one side. Udyr, enraged, tried time and time again to best him, but the monk was unassailable. When Udyr was exhausted, the monk wordlessly beckoned him to follow, and together they walked in silence to the Hirana Monastery. The monks there took him in, and taught him to harness and control his animalistic fury...most of the time.

The twisting magical energies unleashed by mages during the Rune Wars caused an incredible amount of devastation to the natural world. The League was established to control the use of this magic by confining it to the Fields of Justice. By limiting its use to there, they thought that they could prevent it from doing further harm to the environment. It seemed that they were successful until Maokai came into being. During a League match on The Twisted Treeline, Maokai, an ancient oak that stood above the upper jungle, spontaneously roared to life. Ripped from the natural balance by arcane forces, his sentience was forged in chaos. Before the Adjudicators of the League could step in and suppress him, he slew all six champions participating in the match. The scholars of the Arcanum Majoris took a keen interest in him, as they were eager to discover the secrets of his animation.

Maokai was furious, however. He abhorred the existence was that thrust upon him; he felt it was a corruption of nature. He learned to communicate with people in hopes of finding a way to be returned to his former, true state. Seizing the opportunity, the League offered a trade. They would research a way to revert him so long as he agreed to fight in the League of Legends. Maokai was indifferent to verdicts rendered by the League, but he was eager to punish summoners for their wanton use of magic. He agreed to the terms under one condition: once they learned how to turn him back, they would never animate another tree again. He wears a lantern on the Fields of Justice to set him apart from the other trees, and as a warning to the animals that would do him harm.

Nunu, The Yeti Rider (& Willump the Yeti)Freljord is an unforgiving land covered in snow and ice. Travel, especially in the winter, can be very dangerous. The elements often claim even those who have spent their entire lives there. The boy known as Nunu is defined by such tragedy. One day when he was a young child, Nunu rode on his father's back as they returned from a trapping expedition in the mountains. An unexpected blizzard came upon them, forcing them to seek refuge in a cave. The tempest was the worst in countless years, and it lasted for days. Nunu's father left to find food, but he never returned.

The blizzard eventually cleared, and the young child lay dying on the mountainside. Fortunately for Nunu, this was the land of the yetis, who are powerful beasts with whom Nunu's father had secured and arrangement for safe passage. A young yeti boy named Willump found Nunu and brought him home. From then on Nunu was raised by the yetis, whose culture remains a mystery to most Runeterrans. The boy quickly discovered that the seemingly savage creatures were in fact deeply spiritual beings living in harmony with their environment. They are very territorial and unafraid of defending themselves if called upon to do so. The yetis have watched the rest of Valoran, and they can smell the change on the wind. When the League of Legends was formed, the yetis knew they needed a champion. Riding his brother Willump, Nunu became that champion. Those who follow the League know that the boy is mature beyond his years, but, while he appears human, his mind is that of his adoptive kin.

Finally back in action! WanderingMystic has been putting me to shame cranking out Champions like there's no tomorrow and still maintaining a high standard of quality. We've each done over 10 Champs apiece, but since a few of them are restats, this will officially be the 20th Champ posted. To celebrate this momentous occasion, I finally get out my favourite tanky support character(s), Nunu & Willump! First of all, I think it's an absolute crime how Willump, the Yeti behind--or rather beneath--the Yeti Rider gets so little credit for all he does. Nunu just sits up there and soaks up all the glory, even though you can barely make him out flopping around on Willump's shoulders half the time. It is my fervent hope that this post will encourage others to appreciate this humble yeti. Seriously, though, these two are the best duo in the League, tighter than Batman & Robin, which made for the first big decision about statting them up: do I make them two characters, which is the logical way they'd work as PCs, or do I make them one big gestalt character, which is essentially how they work in-game. I chose to go with the latter for simplicity, but may try doing a hero+sidekick build in future. I used both the Powerhouse and Mystic as a base, blending their basics together and shaving away quite a bit to make them fit PL and point limits. In the end I dropped Nunu's Intellect quite a bit to keep his Awareness up, for a more shamanistic feel to his magic discipline. Willump's a little low in the Fortitude department as well, but the cold Immunity feels like it helps that somewhat. Skills and Advantages are mostly based around survival and wilderness skills, with a little bit of magic tossed in. The Second Chance: Perception was the only real concession I made to the fact they're two people with separate sets of senses. Blood Boil & Consume were two inexpensive powers I put into one slot in that way that I do. Blood Boil is a movement and attack speed buff that lasts a relatively long time, and works on yourself and your target at the same time, making it great for teamwork. I simulated the buff with a fading Athletics Boost and a Favored Environment bonus based on having Blood Boil in effect. (I'd seen some characters on ATT with FE: Stealthed, which gave me the idea.) Consume is a close range bite that also give a big heal, essentially eating your target, only in chunks instead of all at once like Cho'gath. It also does "true" damage, which in-game means it is unaffected by armor or magic resistance. I attempted to simulate this with Alternate Resistance: Fortitude, which is how they do the new Crimson Avenger's cursed pistols in DCA H&V. Ice Blast is relatively straightforward and incredibly effective in-game, doing damage and slowing targets down in the equal-yet-opposite way that Blood Boil speeds them up. I'm tempted to make the Freezing and Damage effect different ranks with different attack bonuses to keep them matching PLs, but I'm not sure if it would work properly. I'll probably come back to that. Absolute Zero is arguably the most iconic ultimate in the League, so I wanted to make sure I did it justice. The overall effect is Nunu (& Willump) standing completely still and generating a huge area of cold around them, slowing everyone inside it, and then inflicting a big chunk of damage depending on how long the cold is maintained. (Incidentally, if there's a way to fire it early in-game, I don't know what it is. ) Originally I just had an extra big area on Damage and a Freezing Affliction, with the Damage flawed to go off after the freezing went at least a round. The trick is that since they're both AoE, they're PL limited at 10, which seemed a little lame for the power. So I fiddled for a bit, realized that the affliction really had an Instant Recovery, and with the extra points built the Weaken Toughness aspect (also with Instant Recovery) to give AbZero the potential to do much more damage . . . provided Nunu is prepared to be a sitting duck for several rounds. Feels good.

Last edited by JDRook on Wed Aug 10, 2011 9:31 pm, edited 1 time in total.

Sorry, I can't hear your argument for realism over the sound of my eye beams.

Your total skill modifier (which includes not only the skill ranks but also your stat modifier and so on) is capped at PL+10. This is quite a bit above that (+32 would be a PL22 total ). I think it would probably be simpler (and cheaper) to just use Speed/Leaping anyway. Just a thought.

Yeah, I didn't really notice that until I was finishing up, and I thought I'd attempt to ignore it. As I mentioned in my design notes, LoL is relatively low speed to keep it strategic, and using Athletic boosts instead of plain ol' Speed felt right for concept. Also, Fading Athletics makes for an excellent timer for the effect. This particular build makes it funny since a) the boost lasts a really long time (15 seconds ingame, which I figure equates to at least a full minute of DCA combat) and b) Willump is really strong, so his base Ath is already pretty high. It's like wanting good Deflect for a PC who already has a high Stamina so his Toughness nerfs it.

I suppose I could just lower the Ath Boost on Boiling Blood to 8 and let that handle it. Or like you suggest, use Speed and . . . make it Unreliable so it last 5 rounds or some custom modifier similar to that. I'll come back to this.

Sorry, I can't hear your argument for realism over the sound of my eye beams.

I changed healing to Regeneration because I personally prefer how it works.Changed the Blood Boil slightly to met power caps, the speed 2 buff lets him move quicker but not at ridiculous speeds, and I felt that Improved Initiative fit better than Favored Environment (and I would not allow that to work as you wrote it, far to easy of a way to break PL imho)

on another note I am afraid that I have limited Trundles and Maokai's Skills and advantages but i was stumped at what else seemed apropriate

Warwick counted himself amongst the most powerful and revered men in his home city-state of Zaun. Over the course of his infamous career as an alchemist, Warwick won many honors for his craft, not the least of which was a lucrative offer for service in the Noxian military during their campaigns against Ionia. Sequestered in his labs far from the front lines, Warwick and his apprentice Singed toiled relentlessly to manufacture all manner of appalling concoctions for the Noxian army. So potent was his art that even the greatest of Ionia's healers - under the leadership of the Starchild Soraka - struggled to combat the poisons and chemical weapons generated by his despicable mind. Warwick's reign of terror grew so horrific that his very name became a curse in the eyes of his Ionian foes, and they began referring to him only as ''the Deathmaker.''

But even one under the protection of the Noxian High Command is not wholly beyond the reach of retribution. For as Soraka strode across the myriad of death and destruction left in the wake of one of Warwick's chemical attacks, her heart finally gave way. She called down the wrath of the cosmos on Warwick, wishing that his form should mirror the cruelty in his heart - a curse that would come at the price of her aspiring divinity. Within his laboratory, a terrible thirst took hold over Warwick. As his apprentice looked on in horror, Warwick threw open the doors to his bastion and sprinted off towards parts unknown, a bloodcurdling howling marking his passage. He had become a werewolf; a wild, murderous beast. Today, the Blood Hunter fights for Noxus within the League of Legends... thankful of the curse that his now-mortal enemy bestowed upon him.

''The rage of the beast now compliments his predatory spirit.'' -- Singed, the Mad Chemist, upon witnessing his master's transformation

There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity.

If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'Gath. It is an alien creature of malice and violence, a thing that causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, making most wonder how such a monster could be contained. Fortunately, the power of the League's summoning has confined Cho'Gath's presence exclusively to the League of Legends. It is here that summoners use Cho'Gath's Voidborn abilities to help decide the fate of Runeterra. The Terror of the Void knows what fate it would choose for Runeterra, given half the chance.

note this build uses our house rule that line effects are 60ft long so I was able to slap on limited 1/2 area if I didnt then i would use line area strength based damage +2 [line area +5 ranks] and steal the point from intimidate

I changed healing to Regeneration because I personally prefer how it works.Changed the Blood Boil slightly to met power caps, the speed 2 buff lets him move quicker but not at ridiculous speeds, and I felt that Improved Initiative fit better than Favored Environment (and I would not allow that to work as you wrote it, far to easy of a way to break PL imho)

on another note I am afraid that I have limited Trundles and Maokai's Skills and advantages but i was stumped at what else seemed apropriate

I do like Nunu's Sesame Street look.

Healing and Regen are just two different ways to recover damage, but how the power works is still the decision maker. Warwick and Nasus both have small heals from combat based events that are relatively continuous, so making them Regen with a Source makes their healing cheaper to build and simpler to play. By contrast Nunu's Consume is a huge heal tied to a less common action, and Healing can potentially remove several -1 Toughness penalties at once with a good roll, so I thought it would work better.

The rest works really well, though. I realize Blood Boil lasts so long between refreshes that it's probably easier to put no time limit on it. As written, it's also Sustained, so stunning Nunu or his boil-buddy would temporarily deactivate it.

Sorry, I can't hear your argument for realism over the sound of my eye beams.

Healing and Regen are just two different ways to recover damage, but how the power works is still the decision maker. Warwick and Nasus both have small heals from combat based events that are relatively continuous, so making them Regen with a Source makes their healing cheaper to build and simpler to play. By contrast Nunu's Consume is a huge heal tied to a less common action, and Healing can potentially remove several -1 Toughness penalties at once with a good roll, so I thought it would work better.

The rest works really well, though. I realize Blood Boil lasts so long between refreshes that it's probably easier to put no time limit on it. As written, it's also Sustained, so stunning Nunu or his boil-buddy would temporarily deactivate it.

That makes sense I had never thought about it like that. In general I have felt that Healing especially at higher ranks is a bit powerful because you can heal multiple wounds. I can see using it really powerful effect however.

I have received good news from my GM, I get to put any champions I want into our world.Right now we have Corporate Mundo as the CEO of the company funding our Hero TeamGrungy Nunu living in the dumpTango Twisted Fates as a Casino Black Jack dealerInvader Heimerdinger as an Alien kept secret by the government after he crash landed in RoswellVandal Vladimir as the head of a Biker GangSeveral Work in the club "Burns Like Hell" an interdenominational barVizier Malzahar works as the second in commandGentleman Chogath can be found often drinking there

For all my alternate skins I have changed the names of all the powers so they are thematically appropriate. I have also changed a few small skills and advantages like Gentleman Chogath replacing his Intimidation for Deception, Mundo getting Business knowledge instead of Biology.

In addition to all of this our Gm has decided to add a Noxian Summoner as a villain for our group, so I have to get lots of the more Evil champions for him.

The lst additioon to our game is Free Week: every game i randomly role to determine 1-2 addition champions our summoner has avalibal to summon

It is unusual to see yordles outside of Bandle City, but the lure of science was something Heimerdinger could not resist. By the time he'd completed his third doctorate, he had already become the greatest of all yordle scientists and there was little his home could still offer him. The great academies of Piltover far to the north called to him, daring him to make his mark in the City of Progress. Knowing he would never thrive away from his own kind, Heimerdinger gathered like-minded yordles to join him in his quest, thus forming the backbone of the now famous Yordle Academy of Science & Progress. Since then, he has become one of the most respected minds of the modern age and his academy is one of the leading institutions in all of Valoran.

Heimerdinger has pioneered many new scientific achievements, delving deeper and deeper into the field of techmaturgy, including the development of the now ubiquitous star-rods that light many of the streets of the city-states. However, there is something strange about the Revered Inventor. In his quest to expand knowledge, he underwent an experiment of his own design to allow him to use a greater portion of his brain simultaneously. It most certainly worked, but at an unusual cost - Heimerdinger's brain increased in size. His head changed along with it and now the great scientist looks like a yordle with a giant brain-shaped head. Heimerdinger has turned his attentions to the current state of war on Valoran, however, and works to rectify what he considers is an unacceptable situation. Heimerdinger believes that science is the key to saving the world. Much more, he has rolled up his sleeves and is out to prove this as a member of the League of Legends - most definitely as the League's smartest champion!

This is my attempt at Heimerdinger I dont know if I feel all that comfortable with this build, it mostly stick true to the LoL version except with his grenade.

1: I made just about everything of his a device, this feels a little cheep how ever I think it fit Heimerdinger's character

2: Turret: I put this out of the array so you could leave it up. It is only a PL 5 so the fact that it is a free action dosnt feel that OP but I will have to wait until I can see it in game.Now I believe that i did this right, the sustained duration should allow the turrets to stay in place once activated and attack every round. This might be better served by the triggered extra so it fires at enemy in range every round for x number of rounds.

3: UPGRADE looks good but I did have to put eh blinding effect from the grenades into this power so they can be afforded and so the grenades has some perk if you used this power for them.

4: Defenses: Ouch, this is my main concern talk about a glass cannon, not only can he not take a hit, but he cant avoid one as well