Specialists is designed, it's true, to ultimately produce 250 point characters. But because of the way it's built, it's actually quite easy to produce less-expensive characters. Just stop tacking on specializations, basically! And you can probably adjust the Basic Action Template down a bit some as well, to have more points available for specialization. It gives everyone Luck automatically, for instance, as part of the general goal of being good for Action-style games. In a less-genre-oriented setting, you could drop that, cut another 10 points from other required traits, and then allow characters to choose 3 specialization packages, instead of two.