As part of our coverage of Blizzcon 2018, I decided to take a bit of a deeper look into something in particular that’s driven fans (and some attendees) into a bit of a frenzy, and that’s the announcement of Diablo: Immortal.

It’s about time that we, the gaming community as a whole, had a serious discussion. Not about microtransactions or the price of getting into our hobby, but about how the people that make our games are treated.