Woodysgamertag: PS4 is more powerful. You can tell the difference between PS4 and XB1

Who is Woodysgamertag? One of the most popular YouTube gamers, if not THE most popular one. He gets invited to early access events by EA/Activision and has already played the next gen consoles.

The guy quit his 6 figure job because he was making more money off youtube videos lol.

Oh.... and he has always shown a strong preference for 360. So to hear him admitting that PS4 is indeed the stronger console, and that you can tell the difference between PS4 and XB1 says a lot. It seems like a lot of former 360 players are moving to PS4 now.

I hate that guy, he is more fake than silicon tits. He is an Xbox fanboy so I bet this hurt him having to admit the PS4 is more powerful.

He was honest that's what was important. most of the media are still trying to confuse people & make them think that the systems are almost equal & that the advantage that the PS4 has isn't going to make much difference.

Yep the cat is out of the bag. Some bigger "so-called" gaming sites still ignoring straight the fact that the PS4 is indeed more powerful then Xbone. Still trying to convict their readers that both systems are equal. But there are not. Only 3 weeks to go and the truth will be visible for all mankind.

Yep the cat is out of the bag. Some bigger "so-called" gaming sites still ignoring straight the fact that the PS4 is indeed more powerful then Xbone. Still trying to convict their readers that both systems are equal. But there are not. Only 3 weeks to go and the truth will be visible for all mankind.

I would't put all my money on one horse solely on performance specs and launch eye candy. The Vita is way more powerful than the DS. Both 360 and PS3 were not only more powerful than Wii, but also digital HD instead of analog SD.

I'm not sure why it matters so much to a lot of people who "wins" anyway. If the console you bought gets a lot of good games, doesn't lose multi-platform support, has a fair number of highlight exclusives, why do you care how the other console fares so long as it doesn't put your preferred console manufacturer out of the games business? (Same goes for XOne diehards. Why do they care if PS4 does well for Sony, so long as XOne does well for Microsoft, too?)

Remember, there really was no contest last generation. Wii won by a landslide. You still banging out the hours on Wii Sports Resort?

I think it's pretty much already known that at their current state, the PS4 is showing more promise than the One is. Let's revisit this in six months, a year, etc., and see if Microsoft has been able to narrow the gap, or get rid of that gap. I think the gap will widen though.

I think it's pretty much already known that at their current state, the PS4 is showing more promise than the One is. Let's revisit this in six months, a year, etc., and see if Microsoft has been able to narrow the gap, or get rid of that gap. I think the gap will widen though.

Agreed. PS3 developers narrowed the gap with Xbox 360 but the PS3 always had more performance power to tap, it was just a lot of learning and practice to tap it. XOne developers will have a rougher time climbing a hill rather than picking up speed rolling down a hill. But I wouldn't count them out. I used to work in both the games and graphics software industries, more in project management with public image concerns than engineering -- really what I did was PR, we just didn't call it PR -- but I worked closely with the principal software engineers and system designers. A lot of those men and women, the less you gave them to work with in minimum specs, the more they took it as a challenge, the more power they squeezed out of those lower end machines. The high-end graphics packages that only ran on monster workstations, anyway, a lot of the engineers got lazy and less creative with their code.

Anyway, I'm substantially pleased to see PS4 coming out of the gate so strong. I've always loved my PS3 and its games and I didn't want Sony to turn a marketing stumble last gen into a life-threatening fall down a flight stairs this gen. The danger, though, is public opinion handing Sony the crown almost solely on performance specs. That's not guaranteed to make Sony cavalier about game quality and innovation but it reasonably runs the risk.

I'm still looking forward to our launch XOne, too, though. I want to play Ryse and Dead Rising 3, and later Titanfall. Just as much as I want to play KZ SF and Knack, and later Second Son. I've been spending too much time on these forums, I think. It's getting under my skin. I'm all for countdown hype, and the 720p jokes are funny enough, but ultimately it doesn't matter much. I'm getting COD Ghosts for PS4 because I can play it first on PS4, not because it runs at 1080p. These are things that are very hard if not impossible to tell much difference while actually playing the games. They're what you can tell a difference running both systems side-by-side watching somebody else play the games. If I set up our PS4 and our XOne side-by-side with two identical TVs and I buy two copies of COD Ghosts, a copy for each platform, and I have one son play on the XOne and the other son play on the PS4 while I stand there trying to tell which version of the games looks better and by how much does it look better, well, somebody needs to pack me off to a comfortable institution for a nice, long rest and a handful of rainbow-colored pills every bedtime.

I'm not sure why it matters so much to a lot of people who "wins" anyway. If the console you bought gets a lot of good games, doesn't lose multi-platform support, has a fair number of highlight exclusives, why do you care how the other console fares so long as it doesn't put your preferred console manufacturer out of the games business?

Because your console can get even MORE of those things the better it sells.

Look at Resident Evil 4 as an example. That game was supposed to be a GameCube exclusive. The creator even said he would cut off his hand if it left the GameCube. But since the PS2 simply couldn't be ignored, it ended up being ported.

The more your console sells, the less games you'll miss out on. Plus, more of your friends will own the system, which is important due to the interconnectedness of today's consoles.

The challenge in optimizing PS4 performance will be in utilizing GPUCompute and hUMA. The challenges in optimizing performance in the XBox will be maximizing bandwidth usage by utilizing the ESRam and also in utilizing the cloud for whatever the heck it is good for.

One has very real practical applications when it comes to designing your game for the PC market as well as consoles, the other seems a lot more tailored for a closed system with a unique and constricted architecture. I shudder to think what will haven to the XBox One if it sells very slowly. If there's simply not a big enough carrot on a stick for game developers to utilize it, then it will be full bore on PS4 porting. The Xbox will likely never catch up once that happens.

That is, IF it was even possible for it to in the first place, which all indications seem to be pointing to it not.

Because your console can get even MORE of those things the better it sells.

Look at Resident Evil 4 as an example. That game was supposed to be a GameCube exclusive. The creator even said he would cut off his hand if it left the GameCube. But since the PS2 simply couldn't be ignored, it ended up being ported.

The more your console sells, the less games you'll miss out on. Plus, more of your friends will own the system, which is important due to the interconnectedness of today's consoles.

But we're not talking about an unmitigated disaster. Neither XOne nor PS4 will come out an Atari Jaguar. I think right now it's simpler than the reason you define. I think it's that people in general are extremely attached to their purchase choices and having the sense they made the "right" choice. PS4 people are all talking specs. XOne people are all talking game quality over specs. Right now, pre-launch, neither argument can be faulted. We can speculate on the potential flaws in those arguments, but we can't yet tell what points will trip up the consoles performance in the markets.

It's iPhone or Android. Before that it was Mac or Windows. Before that it was Ford or Chevy. In free-market consumerist societies we often define ourselves most by what we choose to buy and then we defend our choices as if our whole identities will crumble if our purchase choice performs poorly, or just less well, in its market. There's room in a still-growing games market for WiiU, XOne and PS4. Some people will buy a couple, some all three, some just one. None of them need be objectively "better" than the others. Each one can play to its particular strengths. If that's how consumers presented their expectations to the manufacturers and developers, we'd get better, more diverse games. The vendors are going to play to the consumers' expectations for quality and tolerance for limitations. I think that's how we wound up with the quickly snatched back XOne DRM scheme. MS got such a head full of their own smoke they told themselves, We can shove anything we want down our 360 diehards' throats. Flip the last gen in the HD console market and Sony would have likely tried the exact same thing. The more open, gamer- and developer-friendly PS4 is a direct result of a very rough start for PS3.

We complain about what companies do to us but to a great degree we are telling them very clearly what we'll let them do to us.

That is, IF it was even possible for it to in the first place, which all indications seem to be pointing to it not.

We put men on the moon by sticking them in a tinfoil capsule and lighting a can of kerosene under them and they got back in one piece. I think it's a little early this console generation to determine how one platform will ultimately perform versus the other.

The install base in the first 2 year period is crucial because that's when the "lead platform" is selected by third party devs for the next 5 years.

Right now the devs are optimising for the power of both systems because it's a clean slate, but when there is a clear difference in the numbers, things will change, Devs may only put the effort in for the one that is most profitable. So if PS4 is at 60% or 70%, we wont have to suffer lowest common denominator curse of this gen, Where Devs did not bother optimising games for the CELL.

But we're not talking about an unmitigated disaster. Neither XOne nor PS4 will come out an Atari Jaguar. I think right now it's simpler than the reason you define. I think it's that people in general are extremely attached to their purchase choices and having the sense they made the "right" choice. PS4 people are all talking specs. XOne people are all talking game quality over specs. Right now, pre-launch, neither argument can be faulted. We can speculate on the potential flaws in those arguments, but we can't yet tell what points will trip up the consoles performance in the markets.

It's iPhone or Android. Before that it was Mac or Windows. Before that it was Ford or Chevy. In free-market consumerist societies we often define ourselves most by what we choose to buy and then we defend our choices as if our whole identities will crumble if our purchase choice performs poorly, or just less well, in its market. There's room in a still-growing games market for WiiU, XOne and PS4. Some people will buy a couple, some all three, some just one. None of them need be objectively "better" than the others. Each one can play to its particular strengths. If that's how consumers presented their expectations to the manufacturers and developers, we'd get better, more diverse games. The vendors are going to play to the consumers' expectations for quality and tolerance for limitations. I think that's how we wound up with the quickly snatched back XOne DRM scheme. MS got such a head full of their own smoke they told themselves, We can shove anything we want down our 360 diehards' throats. Flip the last gen in the HD console market and Sony would have likely tried the exact same thing. The more open, gamer- and developer-friendly PS4 is a direct result of a very rough start for PS3.

We complain about what companies do to us but to a great degree we are telling them very clearly what we'll let them do to us.

Originally Posted by sanfordmay

We put men on the moon by sticking them in a tinfoil capsule and lighting a can of kerosene under them and they got back in one piece. I think it's a little early this console generation to determine how one platform will ultimately perform versus the other.

But we're not talking about an unmitigated disaster. Neither XOne nor PS4 will come out an Atari Jaguar. I think right now it's simpler than the reason you define. I think it's that people in general are extremely attached to their purchase choices and having the sense they made the "right" choice. PS4 people are all talking specs. XOne people are all talking game quality over specs.

The gap will widen. Sony has over a dozen studios who all share their knowledge and expertise so when Naughty Dog comes up with some bat$#@! crazy new kung fu, all first party will know about it etc. XB1 will make improvements and will shift up a bit from where it is now but you can't do too much about those physical limitations.

Did anyone actually fall for "ESRAM" and "CLOUD" ? I cant imagine what the lags going to be like if they ever use the cloud for anything more than keeping your gollem role playing character roaming middle earth while your asleep , or as it seems they are already planning to keep your driver racing while your not playing ......... load of rubbish.

Well everybody has to come clean now regardless of how they feel because it's pretty much obvious as soon as one lays eyes on both and compares them, even the guys behind COD Ghosts tried to put it in pretty words when explaining why it runs at 720p on XBone and 1080p on PS4.

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