hola sifus out there ..pls help me..
im starting to use the opengl by using C++ to create basic shapes like triangle,cylinder and rectangular...i just want the codes and pls guide me to set the shapes at the exact place so it won't be on top of each..
please help!
kudos to u peeps!

ugluk

01-14-2011, 02:33 PM

Lol, you need a modeling program like the almighty blender (some would disagree). Once you've modeled a house in there you're pretty much set. You've got all vertex attributes set correctly. Now you export the model and then import it somehow into your app. You can write your own Pyhton script to do that. Anyway, the question you've asked is artistic in nature and not suited well for this forum. Ask questions like: how the heck do I export those normal maps and import them into my app, my fragment shader chokes on them :)