Wire circuits just don't break by themselves—it's scientifically impossible. Someone, or something, must have eaten through the wires down below. And yeah, you're gonna have to go investigate if you want there to be a New Year celebration. See that Old Well over there? Jump down it and check the wiring for any flaws or breaks in the caves below. Bring me back any variables you may find to deduce the system failure at hand.

Before we can proceed with the necessary repairs, we (meaning YOU) need to retrieve Spare Fuses and some Electrical Tape that I left down there. Why don't I just go and get it, you say? Darnit Hero, I'm a scientist, not an adventurer! Go back to the caves and bring back 3 Spare Fuses and 1 roll of Electrical Tape so I can fix the circuits. Unless you don't want a happy new year? Quickly I say!

I can get those circuits fixed in no time at all. 10 milliseconds, tops. But I refuse to go down there if that accursed Yeti has not yet *hibernated,* if you know what I mean. In the furthest depths of the cave, you will find Grand Master Yeti. Using deductive reasoning, he is the catalyst responsible for the majority of the damage. Confront and defeat the Yeti in order to induce him in a long winter's nap. Bring me back a tuft of his Faux Foe Fur so I know the deed has been done. Go!

Science has saved the day! Well, with your help, too, I suppose. I have already fixed the wires--10 milliseconds, like I said--so the 2010 New Year festivities can go off with a bang. Literally. MWUAHAHA!

Requirements: Must have completed previous quest.Note: This quest can be completed only once.

Thankfully cutting tubing is a lot less complicated than time travel. If this works, you shouldn't need to enter the timestream. I hope. I think 6 cuts in the tubing should be enough to permanently displace the steam conduction. Without that, the apparatus will have insufficient energy to function!

What, is the TUBING made out of durablinium, too?! Hm, if we can't cut the tubes, maybe we can shatter the hourglass?

Items Required:

Pipe Remains Unsevered x6

Click on the blue arrows around the map

Rewards:

400 Gold

400 Exp

Thanks to Tendou no Mazo.

Requirements: Must have completed previous quest.

Those Chaorrupted Albino Rhino Beetles have some pretty sharp horns! I bet we can use one to puncture the class when we hit it with my mallet. Bring me a Sharpened Albino Horn for the job! Any dull ones you find I will put to good use in… other things. Don't ask. You wouldn't understand. SCIENCE!

*SLAM* *WHAM* Did you feel that, Hero!? Iadoa's Chaorrupted Polar Bears must have been sent to attack us. He'll want to prevent our success while he's gone. Slay 18 of the Polar Bears, and then we should be able to finish our task!

I don't know how much time we'll have until Iadoa returns! Hurry! And you'd better save that note that dropped off the final polar bear. It looks useful, if cryptic. I think… I think Iadoa might be toying with us.

Requirements: Must have completed previous quest.Note: This quest can be completed only once.

Those buttons and dials have to got to be related to the SHUTDOWN sequence! Try to find the right combination and maybe you can just… turn it off. That Temporal Key note you got might have a clue. Looks like the first part of each sequence refers to a time. Looks like the rest is about… colors?

Iadoa's back, and he's right on time! Of course. You're going to have to squinch him, or he'll cause no end of trouble! And there's no telling how much of your Time he'll take up if Drakath decides to use him as an agent of Chaos.

Take this Pockey Puck and head into the forest - /greenguardwest. One of the Pockey-Mogs ran off in that direction, so you'll probably find it there. It looked like some kind of horrible mutation between a moglin and a frogzard. I'll just call it a… Mogzard.

The next one that escaped was a hybrid of a moglin and… a slime. I call it: Mucklin. I didn't actually see where it went, but I'm betting it's hanging out with the slimes in /swordhaven. Grab yourself a Pockey Puck and go nab it!

Next, I'm sending you after the Linix. No, it is NOT a moglin-based operating system! It's a moglin that partially mutated into a Phoenix. It looked like it was flying toward the Tower of Magic in /arcangrove.

This next one's a cutie… it's almost a shame to turn him back into a normal moglin! I call him Pockey-Chew because, well, it's what he keeps saying. I guess he wants more Pockey to nibble on. When he ate the last of it, he ran off toward Aria's pet shop here in Battleon.

As you might expect, we get a lot of burns here in the Alchemy Academy. If you happen to accidentally create any medicinal salves while you are brewing your mixtures, I'd gladly take them off your hands and even give you a little extra Alchemy Reputation!

Just the other day i was asking myself why we don't keep more vials of antitoxins on hand, considering half the student in the infirmary are there due to accidentally poisoning themselves. If you happen to create some I'll buy them off of you and give you some extra credit Reputation too!

Here, take these scanners! I've made some adjustments based on how I think this time-data should theoretically work. Place them around the area - try to get them evenly spaced. They should be able to detect any anomalies nearby. Find the anomaly, you'll find your virus.

Looks like your anomaly is right by where Warlic's been hovering. I should have known - I'm not suprised he can sense that something is out whack over there! Now that we know exactly where it is, I bet his magic can help us reveal it.

Unfortunately, the PTMs aren't QUITE ready yet. They weren't registering toxin levels correctly in my last test. If you can get me some more supplies while I work on it, I'll be able to get it fixed much faster. I'll need some Purified Xenon - the Dwakels at the /crashsite use it in their own technology, so you should be able to get it from them. While you're there, see if you can find me a miniature pressure chamber, too.

Requirements: Must have completed previous quest.Note: This quest can be completed only once.

Ok, let's do a test run of this thing. Go ahead and grab a PTM from the box next to me. Then head east of here and get rid of some of the noxious clould and toxic fumes that are starting to gather. I'll make sure the meter is working properly, based on the amount of exposure you've had, when you come back.

Alright! Now that your PTM is fully functional, let's get you out there! There are a lot of forest creatures who have been sickened by Extriki's toxin. Try to save as many as you can. The flying ones… try to knock out, but not kill. And remember - keep an eye on your PTM! When it turns black, go back! In the meantime, I'll keep in contact with you through the PTM's com channel.

As we mentioned earlier, this entire village is swarming zombies. You're going to have to fight your way through them, and see if you can find any survivors. We might have to just turn this into a rescue mission and then burn the whole thing down.

Boy, do I have some fin in store for you! I'm going to need some samples of this Dragon Plague, and also some samples of the snot he's been sneezing out. Luckily, the town is crawling with copious amounts of both! Just beat up on the Wandering Plague and Snotgoblins until you can gloop some into a jar. Chop-chop, time's a wasting!

Now, I just need a test subject. You know, to test my cure on, before I mass produce it to… uh, the masses! Just go catch me a Plague Zombie - pick one, and keep hitting it until you wear it out enough to tie it up. You might have to try a few times before you find one who'll cooperate.

Requirements: Must have completed previous quest.Note: This quest can only be completed once.

Time to help me mix up a cure! I've altered the samples you brought me - with SCIENCE! - and now, they should neutralize the virus when the come into contact with it. Start with a glob of the… well, the snot. And then slowly mix 3 drops of the altered plague into it. Once you have it mixed, give it to our test subject here!

Click on "3 drops of altered plague virus" and "glob of snot" on screen 15. Hint

Rewards:

500 Gold

500 Exp

Thanks to Exreal and Lord Vordred 101.

Requirements: Must have completed previous quest.

I'm going to try adding some restorative herbs to the formula. You know what's one of the best herbal remedies around? Marsh Kelp. Luckily, there's a Marsh Monster lurking just outside of town. Beat him up, and take his kelp!

Requirements: Must have completed previous quest.Note: This quest can only be completed once.

Before I mix up a new test cure, I need you to go out and get me some fungus. But not just any fungus! What I need are Re-Shrooms! They rejuvenate, revive, and restore! You'll recognize them by their distinctive coloring: light green, with large white spots.

Requirements: Must have completed previous quest.Note: This quest can only be completed once.

Alright, let's try this again. Remember: Start with a glob of snot, then mix in 3 drops of Plague. Then add a handful of kelp, and exactly 2 of the mushrooms. As before, once you have it mixed, give it to our test subject.

Requirements: Must have completed previous quest.Note: This quest can only be completed once.

Maybe we need to shore up this science with a bit of alchemy - that's right, I'm taking potions! i don't have any with me, so I'll need you to get fetch some. Bring me a standard Health Potion, and and Airther Vitae. You can get the former from Reens in /arcangrove, and the latter from Phelan in /dragonhame.

Requirements: Must have completed previous quest.Note: This quest can only be completed once.

Third time's a charm? Well, let's hope so. DO you remember the formula? Glob of snot, 3 drops of Plague, handful of kelp, exactly 2 mushrooms. Then, add a dose of healing potion, and a dash of airther vitae, and give it to the test subject. And keep your fingers crossed!

First, let's get to work on curing the villagers. Fight them until you can get them sprayed down nice and good, and then send them outside to me. That way, we'll make sure they don't get re-infected before we can destroy the rest of the Dragon Plague!

Requirements: Must have completed previous quest.Note: This quest can only be completed once.

Now, you're going to go spray down the castellum - that's the big pool of water in center of town. It acts as the town's main source of water, so until it's disinfected, the Dragon Plague will continue to spread. Make sure you clear ALL the slime, without it, the SnotGoblin Prime will never leave.

So, after you killed Phlegnn, I decided to stick around and run some experiments on plague samples I still had. I HAVE MADE A TERRIBLE MISTAKE. I mutated the plague, and then I lost it! I'll sleep earlier if you tell me you've found and destroyed it.

But, you know. Don't tell me you've done it until you actually HAVE done it. That will be very uncool.