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The 9th Age

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Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company. People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves.

Happy wargaming.
T9A

The latest issue of the 9th Scroll is here!
You can read all about it in the news.

News

Another great Infernal Zoo in Davis, CA. Kudos to Alex for throwing a consistently great tournament. I really liked that we had a pairings video to get the hype going an with the strongest turnout since the death of the game that was our local community feels like we have a lot of momentum. So, how did the intrepid egg hunters do?Final Results:
·I finished with 64 battle points in core rules terms, but did quite well on the special objectives bringing me up to a total of 78
·This placed me at 4th overall with 3rd best battle out of 36 players
·My goal was to podium overall, so I fell just short. Looking back at Turn 5 of Game 5, I left the points on the table right there to achieve my goal.

Thoughts on the List:MoCTBSB, Shield- Willow’s Ward, Heavy Armor- Alchemist Alloy, Talisman of the Void, Spear
Rating: A-
He did the job I needed him to do and I actually really like the build being able to fit in a 2+ and the Talisman. In contrast to my Buckeye list, his role as a magic user was much more subdued with the Master on Div/Pyro hogging most of the dice.High Prince, Destiny’s Call, Spear- Blazing Dawn
Rating: B
I actually think this is a pretty points efficient complement to the list and I liked that he turned the Wardens into a real blender unit. However, he suffers from being infantry and is actually not that well defended. I don’t think I made a single 4++ save all tourney with him, but he only died once. I’m not sure you’ll see him again, but combining him with the MoCTprince seems fairly cost efficient.Master Mage, Dragon, Essence of a Free Mind (Pyro/Divination)
Rating: B+
I liked this model a lot, I haven’t played much with Pyro or Divination and they were huge in many games. I took Pyro 4 times and Divination once.
However, the combat ability of the dragon did not play a huge role (did not see combat in 3/5 games). I think I can achieve the same role for almost 200 pts less by putting him on a YD w Death Cheater.Core Set Up:
·22 Spears, Champ/Std-Rending
·23 Spears, Champ/Std- Rending
·2x5 Reavers
Rating: A-
I’m giving this core set up an A- because I found it to be extremely points efficient, good scoring, plenty of bodies, the chaff I needed…I liked it a lot. Backed with flaming swords/awaken combo and rending banner they have the flexibility to fight up and down the spectrum of opponents and deliver solid output.5 Ryma Knights- Musician
Rating: A
I was really impressed with these guys. They took on some tough opponents and ended up killing two demigryphs, a blood chariot, two raptor chariots, two gyrocopters, a unit of marksmen and a kraken and I only lost them once. I will likely go for 2 units of these in future lists when able to.Shooting Set up:
·2 SGRs
·Sky Sloop
Rating: B
A relatively good set up, it ended up feeling a bit light as compared to 3 SGRs and its more expensive by 85 points. I liked the sloop, but it’s fairly fragile and (partially due to poor rolling) I felt it’s combat/zoning threat is more of a bluff than anything else and it died frequently.
That being said these units did crucial damage against the Empire artillery/Knight Commander on YG, Scourge and DP of Wrath, Dread Knights, Chariots and elf fast cav which were their intended target. I’m thinking about changing the sloop out for Grey Watchers/Queens Guard20 Flame Wardens, FC- Rending Banner
Rating: A
What can I say, I feel this unit is a fixture in my lists. Synergizes great with my magic, loved the addition of the SpearPrince to dial their damage output up. I really wish they synergized better with the hereditary, but it’s a small price to pay for their durability.Overall:
Rating: B+
I really liked this as a step in the evolution of the OotFH list I’d been playing for the first 9 months of the year. Not all of the new elements are must-haves for me and I’ve already moved onto a new list that I’ve been working on. I’m not upset with the overall outcome, my strength of schedule was very high, after the first game all 4 of my remaining opponents ended up in the top 8 and more importantly I got 5 great games in against some high quality opposition.

However, I’m really excited about the .205 updates for the HBE book, I haven’t gotten a game in yet, will likely wait a couple weeks to finish out the last of the .204 games I have planned. I’ve built a couple of lists and I’m seeing some really cool core and character set ups that I want to take for a spin, should be a fun holiday season of gaming (fortunately my wife doesn’t read this!).

As an aside, feedback is always welcome if you have anything you'd like to see in the blog going forward, feel free to reply here or PM me. [Read More]

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