I was responsible for building out the entire set that you see in the last moments of the trailer. We knew the path the camera would take so I only needed to build facades of the buildings and was able to get away with using 2D planes for some of the foliage. We were provided a matte painting and were required to match it as much as possible. I used the matte painting to project the textures onto the buildings and other props. I then had to go in and further paint in textures of areas of the models that were revealed once the camera was moving. This can be a challenge because the painting had all of the lighting information painted in and I needed to be able to texture in a way that was consistent with the original art.

I was also responsible for creating the hero elements of the trailer - Avacyn's tomb stone and the feather that was used throughout the trailer. I used a combination of 2D and 3D branches at the end. A lot of it was in shadow so it was easier to cheat here. Supplementing the complex 2D branches with the more simple 3D branches allowed for more convincing parallax and animation. All camera, branches, feather, and tombstone were rigged and animated by me.

Close up of the feather that I made for the trailer. I used a hair simulation for the downy base of the feather while relying on texture work for the rest of the feather.