The long awaited announcement of NVidia's next generation of graphics chips has arrived. Nvidia has announced several different graphics configurations for high-end, low-end, and mobile users as follows:

ROB'S OPINION
Although cards featuring most of the GeForce4 chips will not be available for a few weeks, reviews of several of the cards are available at AnandTech and Tom's Hardware.

Praise for the GeForce4 Ti series of cards was easy to see and find, with them performing up to 20-50% faster than their GeForce3 predecessors. Also speedy were the GeForce4 MX chips. However, the GeForce4 MX doesn't fully support the DirectX 8 feature set.

Both Tom's and AnandTech had some choice words for Nvidia about this little snafu.

AnandTech states:The GeForce4 MX features no DirectX 8 pixel shaders and only limited support for vertex shaders. The chip does support NVIDIA's Shading Rasterizer (NSR) from the original GeForce2 but that's definitely a step back from the programmable nature of the GeForce3 core … by purchasing the GeForce4 MX you're actually working against developers bringing DX8 features to the mass market.

Tom's Hardware states simply:The name “GeForce4″ has already lost its meaning on the day of its introduction.

The GeForce4 MX and GeForce4 Go chips are really nothing more than jacked up version of the GeForce2 MX, it seems. Many expected Nvidia to release the NV17 core, which the GF4 MX and GF4 Go chips are based on, as a GeForce3 MX line, but they didn't arrive until now. Even as a GF3 MX, the core would have been lacking the DirectX 8.0 feature set that other GeForce3 cards supported.

The new graphics cards from Nvidia are all very fast, and that is appreciated, but scoring 160 frames per second in Quake III at 1600×1200 resolution and 32-bit color isn't an excuse for crippling the features and misnaming 6 of your 9 new chips. So, while the GeForce4 Ti is a sweet chip, gamers hoping for a united DirectX 8.0-supporting market leading to new and exciting game effects will be stifled by manufacturers packing GeForce4 MX chips into their boxes.

USER COMMENTS 73 comment(s)

Direct X(1:53pm EST Wed Feb 06 2002)But, DirectX is a proprietary Microsoft interface. It's full of bugs too. How can a video card supporting this antisocial and anti-community interface possibly be a good thing.

– by Get a Grip

re: Get a Grip(1:58pm EST Wed Feb 06 2002)DX8 isn't *that* bad, and it's mainly used for games anyways. What to watch out for is open standards/interfaces not being supported. – by Ziwiwiwiwiwiwiwiwiwi

Is that sarcasm?(1:58pm EST Wed Feb 06 2002)Are you really serious about that GaG or just trolling? DirectX 8.0 is a unifying standard for game developers and most games under development in Windows base their programming featureset on which current version of DirectX is (or will be upon release) most widely supported by current graphics cards. – by Not a troll

But, let's be clear DirectX *is* a Microsoft standard. There is no public body or RFC for it. Which is also why there have already been 8 versions in such a short time. Public body standards take so long to finalize a standard that if DirectX were an open standard, we would still be on version 2. Dictatorship does have some advantages.

Although, I wish they'd bring back Glide. I always loved the way Voodoo cards rendered with Glide, SOOO smooth!

– by The Scavenger

Direct x makes the difference when using Nvidia's video card(2:20pm EST Wed Feb 06 2002)Hey Get a grip,You want to talk Dictatorship? Look in your own back yard (Steve Jobs). Now, that's a dictator if I ever saw one. Let's see shall we… Doesn't allow more that one CPU manufacturer, Sets his own prices, doesn't allow for backward compatability…(G3's having issues using G4 stuff like Apple LCD Monitors) and basically that he rules the mac faithfull. Bill Gates may rule the majority of the PC people yet PC's have hundreds upon hundreds of options when configuring their systems and, having the luxury of many companies competeing against each other which results in LOWER PRICES !!!You should get grip, getagrip! – by Macs cant win

Re: OpenGL(2:23pm EST Wed Feb 06 2002)They do support OpenGL. And the framerates are as good under it as under DirectX. And you get equal performance under Linux and Windows (notice I said Linux AND Windows, this is not a pro-Linux/anti-MS remark). – by Yoda

omfg(2:25pm EST Wed Feb 06 2002)mac's can't win. this is a GF4 article. take your basking and eat it with a hefty portion od D!@K. – by bye bye

Not again…(2:28pm EST Wed Feb 06 2002)Macs cant win, you need to find a better tag line. Why do you care about a platform that holds a 5% market share? Does it frighten you that they might make another standard that shifts over to the PC? Or are you just jelous that maybe the Apple camp has more creativity than the MS camp?

I think you're a secret Mac user who punches his clown when ever an Apple Ad appears on your TV, just wishing you had enough money to buy one. Sure, you can build a PC with $400… but it's going to take a lot more to compete with a G4.

Back to the argument at hand…The DirectX is a poor API compared to OpenGL, ask anyone who writes games! But since PC's are where the money is, people are >forced to use it or else. – by Macman

direct x…(2:28pm EST Wed Feb 06 2002)>>>DirectX 8.0 is a unifying standard for game developers and most games under development in Windows base their programming featureset on which current version of DirectX is (or will be upon release) most widely supported by current graphics cards>>>

no thanks. i'm with john Carmack on this one. DirectX will be a big boo boo if it takes over and give MS another stranglehold. use open GL with or instead of it. – by keep things free

OpenGL(2:58pm EST Wed Feb 06 2002)Pesonaly in any game that gives me a choice i will choose OGL over D3D. – by Little0831

Re: Macman(2:59pm EST Wed Feb 06 2002)>>>The DirectX is a poor API compared to OpenGL, ask anyone who writes games! But since PC's are where the money is, people are >forced to use it or else.>>>

People aren't forced to use DirectX! Many games use OpenGL and work perfectly fine. The good programmers of the world use OpenGL (hello John Carmack) whereas everyone else uses DirectX. – by Yoda

Macman(3:34pm EST Wed Feb 06 2002)I've read that it is much easier to PROGRAM a direct X game. I've heard that the OpenGL API requires a lot more work and complexity to do the same tasks that DirectX 8 does. Of course, I am not a game programmer, so I can't comment authoritatively. However, that statement does seem to make sense. Afterall, if OpenGL worked just as good or better, developers would naturally choose it. I think game developers are more concerned about making deadlines (the benefit of D3D) than the performance of the game (the benefit of OpenGL).

Also MS did a good job with D3D. My D3D games are always more reliable than my OpenGL games. I can always spend more money on hardware to get a D3D game to perform like an OpenGL one. I don't want to spend a weekend tweeking files and hunting for drivers to get a game working.

Finally, why would a game company need anything but DirectX? Do OpenGL games run on GameCube or PS2? The product lines that have made any significant profit are games made for PC's or consoles. Ask Loki if you don't believe me. – by Steven

OpenGL must be better in some way(4:15pm EST Wed Feb 06 2002)I'm no good programmer, but as a gamer… I remember the day I switched UT to run under the “unsupported (blah)” OpenGL – and the difference at seeing 1024×768 run faster than 800×600 under Direct3D, and without the jerky motions I would get alot.

My lesson from then was, on anything that supported OpenGL – that was the choice. If not, then Direct3D – but I don't like it based upon my experiences with UT and a couple of other games I no longer remember.

This was on my GeForce 2 GTS card. – by Lunatic Fringe

Enough about DirectX8.0, What about DVI support???(4:38pm EST Wed Feb 06 2002)The DX8.0 stuff has been betten to death, at least half of us out here are more concerned with high resolution DVI support than 3D game performance…

So what I want to know (but haven't found out yet) is whether the NV25 or NV17 support TDMS speeds adequate for 1600×1200 (or2048x1536 -) DVI? The Gforce3 could only handle 1280×1024 without an external TDMS controller.

So did they fix it or not???

– by dw

XGPU(4:47pm EST Wed Feb 06 2002)The Xbox gpu(N2A) still does more polygons per clock than the GF4. It can do 116.5 million at 233Mhz and the GF4 does 136 Million at 300Mhz. The N2A can do 1 every 2 clock ticks but it takes the Gf4 a little more time to do the same work. I wonder why that is? GF4 has more bandwidth, more memory, and the same 2 vertex shaders. The only thing I can think of is maybe the cache sizes and maybe because it doesn't go through an AGP slot. – by Jason O.

Sheesh…(4:47pm EST Wed Feb 06 2002)I love the way some people like to spread misinformation to support their opinions.

DirectX is a great API that has helped developers deliver a less buggy more widely supported product to gamers. A lot of people like to knock it because it's geeky to be anti-MS these days. I don't care who makes it, it does it's job well. OpenGL is good too, but it requires developers to reinvent the wheel too much. Most games out on the market use DX8 and more and more of them are dropping OpenGL support. It's not very hard to figure out why. By creating DX8 Microsoft is pushing gaming technology and at the same time standardizing it. Not to mention DX8 is a GAMING API, not a GRAPHICS API. DX8 covers video, sound, and controllers. Maybe if the creators or OpenGL would have worked on making OpenGL a GAMING API, it would still have a future.

Also, as far as the XBox is concerned the developers have a hugh library of elements that are already included. Read this article, it kinda makes you not want to be a PS2 developer.

– by Necr0

DX8 is great(5:06pm EST Wed Feb 06 2002)I agree. I'm a graphics/game coder as a hobby and I do a lot of DX & OpenGL coding. I always liked OpenGL better than DX, not mainly for performance reasons but because it was better to code in. When MS released DX8 they changed everything.. ways you would code one thing in 7 became much easier and less time consuming. DX8 is by FAR my first choice when coding graphics now. A lot of the tasks are done already, saving me loads of time. Not to mention OpenGL does not really perform better than DX8. Your unreal tournament ran brutal in DX because that engine wasn't designed to be run primarily in DX. Some games will run better in one API while another will run better in the other. It's the way the individual games are optimized for one.

I for one thing MS is doing a great thing with DirectX. – by Zeus

GF4 Ti 4600 support DX8?(7:48pm EST Wed Feb 06 2002)Am I correct in that the Ti boards support DX8 and the MX do not? – by Need2know

Boo hoo!! (7:58pm EST Wed Feb 06 2002)About Direct X 8:GeForce 4 MX isn't really a gaming card anyway. No one in their right mind would give up their GeForce 3 for the MX. It is more an OEM card that will be packed with low end Dells and the like, replacing GeForce 2 cards that are currently featured in these systems. The big news here is GeForce Ti, and you once again blew it with your news reporting. – by WHERESTHEREALNEWS?

They also had a link to a bonehead mistake at Best Buy for a pre-order on the VisionTek GeForce4 Ti 4600 for $129.99. Best Buy has already corrected the mistake, but not before I pre-ordered two of 'em for myself!– by NoIDon'tWorkForOCP

I've got itch for this G-force 4!!!!(12:22am EST Thu Feb 07 2002)one thing I'm not too pleased with the need to have a new faster pc to run the lastest G force 4but then if I had money for a extrem machine then I pick a fastest amd with 0.13 microns with sis mainboard!

That will make me buy this beast! – by computerwiz21

OK… So they're all useless!(1:17am EST Thu Feb 07 2002)Thanks for the pointer to the DVI info, but if HArdOCP is correct, then all the cards that use the built-in TDMS controllers on either the N17 or N25 are effectively useless…

Talk about NOT being future-proof, but 1280×1024 isn't current-proof! We'll have to see whether or not the board manufacturers step up to plate and use external controllers to fix this problem.

My current Hercules GF3 card handles 1600×1200 DVI and it's nearly a year old, it's a step backwards, and foolishly so, since the digital display market is starting to really explode now…

jason N(9:59am EST Thu Feb 07 2002)silly that is for the lap tops gooffy the ones with less ram probalby eat less battery power good for lapt top games who dont mind turning the graphics down when traveling with no avalible outlet – by F-U

Direct X conundrums(12:56pm EST Thu Feb 07 2002)Direct X is dictating advances in 3D gaming technology. I have never heard of nVidia releasing a new card based on NEW technology available in OpenGL. Someone said the problem with DX is that it has had 8 versions. Bravo Microsoft because look at the technology the 8th version gives us over the first. What has OpenGL offered us? It was DX8 and nVidia which made T&L and programmable vertex shaders a household name in the game industry.

Open GL is easier to program with, but it doesn't offer all the new high powered features that these new cards offer, or at least, in order to enable them, you need to do some severely aggresive engineering. (T&L and Vertex shaders in OpenGL, without an API, y carumba)! DX8 give you an API that mirrors the abilities of the new video cards, so in the long run, it is easier to develop games in DX8.

OpenGL is best suited for industrial/scientific 3D where you don't need all the new fancy hyped up features, DX8 is best for gaming 3D, period. – by – –

SMAC–>down(2:00pm EST Thu Feb 07 2002)OK, OK, nobody ever said that Sid Meier's Alpha Centauri needed a GeForce4 or DX8. Unfortunately, it seems that when you load the new (recent?) nVidia Detonator drivers with your GeForce3, you have to run your PC at 640×480 or the “movie” interludes will crash your system harder than dry superglue if you touch the keyboard. Well, it does that to mine, at least. So, let's see, I can play my foolish (but addictive) game and run my hot system and LCD at 1988 resolution or …

Arrgh ….

BTW, anybody got a fix for this problem? – by GaryG

Poor MAC users…(10:57pm EST Thu Feb 07 2002)Macman, go ahead and beat up your own clown because Steve Jobs just announced new G4 systems with geforce MX's. That means no hardware directx8 support for mac's. Heck, I can build a $800 PC supporting all the features available out there today. I guess that your no-good G4 system that costed $4,000-something is one expensive piece of clown you're beating at right now because it CANNOT compete with where the money goes (i.e.–PC's)!!Man, I love putting Mac users face-down right into the mud after they ludicrously brag about their crappy G4's. Since you guys are basically non-existent (far less than 5% of the market), we have no fear of you guys at all. So long. All you guys can do is discover something for us PC guys to use. Thank you! – by Macs cant win 2!

Geforce4, OpenGL, etc(11:30pm EST Thu Feb 07 2002)It's funny how so many nonprogrammers comment on OpenGL vs DirectX. OpenGL has been around far longer than DirectX, the Nintendo 64 (and all of its games which dwarfed the pc game market) used an API very similar to OpenGL. Any OS besides Windows uses OpenGL and a lot of Windows software uses it too. All professional graphics apps (such as the ones they use to make movie effects…) use OpenGL. Many good games and programmers (John Carmack and all the quake engine games being the shining example) use OpenGL. It's not going anywhere. DirectX has simply been growing closer and closer to a clone of OpenGL as far as programming interface over the last few versions. By the way, OpenGL and pro graphics accelerators had support for hardware T&L over a decade ago. DirectX was that slow in getting there and so were consumer graphics cards.Now as for the Geforce 4, woohoo. The 4 MX name is really silly, but the fact is, for most people, it does do everything it needs to. Most games don't and won't use pixel shaders, and it does support most vertex shader functions (just relying on the CPU to help with part of that). It also has very little heat and power consumption.Personally, though, I'm just downright thrilled to see dual-monitor support for the higher end models. I've been using a Geforce2 MX 440 for a while now – because dual monitor was more important than the best gaming performance, but I wanted decent performance too. Now I can have dual monitors, with good drivers (unlike ATI…), and great gaming performance. I'll probably get some dual Ti 4200 to replace my 2 MX. – by Belandrew

BestBuy mistake(4:49pm EST Fri Feb 08 2002)If you want to learn more about the BestBuy mistake on the GeForce4, goto – by SkywalkerOS8

Darker times ahead(6:12am EST Sat Feb 09 2002)The gfx market will never be the same after 3dfx went belly up. I used to own a V5500, but had to buy a GF3 when i got a new motherboard. I MISS my old card. NVidia is turning into something of a monster – releasing overpriced, crappy cards, that aren't good for anything but boasting insane framerates. The drivers are below any standard that SHOULD be expected from any leading manufacturer. Let's all hope ATI can get their act together… – by Sulaco

???(6:24pm EST Sun Feb 10 2002)When Quake3 came out it pushed the power of a 650mhz, 32mb ram and a voodoo3000.But where is a game that can bring down a 1.2-1.8 mhz,256mb ram and a Geforce4. If I was designing a game right now It would have display settings to run on a 650mhz and also be ready for something like a 3GHZ or 4GHZ, like more poly detail option, greater color depth texture option and would be multiprocessor capable. Then the sales of video cards would escalate and so would proccessors after all its demanding Videos, Games,multimedia and 3D Graphics software that are going keep computer sales Thriving. Programmers need to be slightly ahead of the hardware developers not behind. They can keep the computer Hobby alive. Future looks like this to me game consoles will take over most of the console market Nvidia inside logo, game copying will almost end, game console and internet together.personal computers used mostly for word processing or CGI. Sales of computers will follow the same pattern of tvs, stereos. Mores law will slow way down for personal computers. They try to keep there tricky console programming tactics to keep the big boys richer and wash out the little guys. – by CJ

u know what sux…(10:48pm EST Sun Feb 10 2002)…nvidia is trying to juice everyone of you for your last penny. There's nothing a GF4 Ti 4600 can do that a GF3 Ti 200 can't. YOU PEOPLE ARE ALL MORONS! OPEN YOUR EYES!! Buy a good card for under $170, be it a GF3 or a GF18 for crap's sake! There is no noticeable(to the human eye)difference between any cards using the NV20 or NV 25 core! Why don't we all just go out and buy some recently reduced nVidia cards and play aquanox at 1600×1200 on our Athlon XP speed demons until our eyes fall out of our sockets. Now isn't that a fine idea? – by an edumacated buyer

addendum to edumacated buyer(4:18am EST Mon Feb 11 2002)I wonder how many (a lot since it was sold out at several sites)paid full price, or close to it for a GF3 because they just HAD to have it (with very very few games utilizing it),and couldn't wait a few months to get a GF4 (which incidently should be good for a few years while developers catch up) or at least a now much cheaper GF3 or other card. Unless you're Mommys little rich kid, and/or just plain ignorant, you never ever buy computers/periphials when they are first released. It's the oldest marketing ploy in the world, and it sux in the guy who has to have the fastest processor, etc. every time.Maybe I could interest some of them in ordering our new DVD sequel:'Dumb and Dumber II'! Idiots love company.– by BestBuy sales dept.

BBSD(11:57am EST Tue Feb 12 2002)BRAVO!!!!! – by Lerxst

Geforce/GL/D3D(11:02am EST Wed Feb 13 2002)I am a gamer… hands down love gaming… Lan parties/online/portables/consols, you name it, I love games. With that out of the way I can say that I actually prefer to use D3D. The Geforce series cards have never given me issues (as compared to OpenGL). DX is one of the things that I feel that microsoft has done correctly, I have benched both API's and all that and find that sometimes OpenGL works much better, sometimes DX is the obvious choice (but I never would've said that when I owned my Voodoo5!). I try to stay on top of the graphic's chip market as best as I can & I like to see people argue both sides. Thanks for having these posts… it saves me sooooo much time. Lemme also say that @ the LAN party I went to, my computer store buddy had purchased the ATI Radeon 8500 and while I wasn't too impresses w/ the pixel shader demo (beautiful) because it ran a little choppy on one of the highest end systems @ the LAN Party, give ATI some credit… it looked better than the 3dmark kill your graphics card test (we all know the high poly 8 lights?) Well this demo was roughly the same thing in terms of graphical horsepower and ATI is a wonderful alternative to Nvidia. I am not a dissappointed Nvidia customer or a loyal ATI nut, but when I build or upgrade my sys, I generally go by this philosophy… “hmmmmmm, if I get the AMD chip instead of the Intel, I can probaby use the extra money to get the Nvidia card because c'mon, only at a geek convention is anyone gonna really know that I don't have a brand name card anyway.” So to sum it up. Find a card that fits your budget either in ATI or Nvida and keep the FPS up …. way up baby. Or I'll personally hunt ONLY YOU while playing Quake or UT! =)– by CyberBetty!

addendum to CatGuy(8:29pm EST Thu Feb 14 2002)Exactly what I've been saying! If you're gonna buy a computer part (preferably a vid. card or processor), wait until it's successor arives and you will most likely see a drop of %40-%60 of the products price within a month of it's successor's release. Let's all be edumacted buyers and not waste our money on technology we don't need. I'll stick with my 1800+ and GF3Ti 200 for now – by an edumacated buyer

OGL vs DX(12:48am EST Mon Feb 25 2002)There is a good reason why Direct X is the norm and the OGL is the exception in today's PC games. Direct X is more forgiving on the hardware than OGL. (more on this on a bit)

Open GL existed well before PC games went 3D, and it's use in games was due to convinience and not on purpose. Direct X, on the otherhand, was designed for gaming from the onset, and was made to compliment the 3D excellerator hardware.

Simply put, OGL forces the hardware to render every FX it tells it to, whether the system supports those FX in hardware or not. So if sys A does not have FX X in hardware, it will have to emulate it through the CPU, slowing things down to a crawl.

In DX, if the hardware does not support the said FX, then it just skips the FX and moves on, thus much easier on the hardware.

In gaming frame rate is king, so it's no wonder DX is so much more prevalent.

There are guys who play games in tournaments and such that will hunt down a GF4 Ti 4600 for the extra few frame rates to gain a competitive edge in tournies. For them, it's worth it. – by Not I. I'm poor.

Fools(9:00pm EST Sun Mar 10 2002)We all know that games are gonna kick a GF3 down to size… take Medal Of Honour Allied Assualt set the graphics high to about 1280X1024 32Bit (Everything Maxed Out) u can (to the game gurus eye) see a massive drop in the frame rate… now take the Ti 4600 and run the game in the same res and depth the game runs well over triple that of the GF3 and looks f**ing amazingly good… and as for Doom 3.. if i am right its gonna be the first game out there to use Pixel Shader to the full, now we all know none of the MX cards out there can even think about doing them kind of Features… wether u like it or not if u want to run the latest games u are gonna have to get the latest GFX Cards. So for u ppl out there that think Nvidia is Ripping u off think again… they made Games like MOHAA and Max Payne possible… id love to see how a voodoo 5500 would run them games.

And on another note, of OpenGL was better than DX8/9 why woould the game programmers be making games to run with latest OpenGL 1.3 and 1.4? like a comment made previously it depends on the GFX engine to wether it likes DX or OpenGL. – by We are Spectators…

What's it matter(7:55pm EST Mon Mar 11 2002)OGL or DX – It all comes down to the specific game. Neither one will likely come out as the single API. From my experiences, Quake engines tend to run better off OGL while other games using a new engine seem to favor DX (Max Payne, for instance). What should be done is to keep both API's supported. It's more work for card manufacturers, but overall it's better for the consumer because games will work with any card so long as both API's are supported.

GF/3/4/Ti/MX – Buy based off your budget. MX's are crap, benchmarks can prove that. But I've got a Kyro2, roughly equivalent to a Geforce 2, and I only just now need to upgrade. Buying one or two steps behind cutting-edge saves your wallet but makes sure you're up to speed. Sure, you can go out and buy a GF4Ti4600, but a GF3 can do much of the same for less. Not only that, but most people don't think about picture quality, for most it's just framerates. Anything past about 60 frames per second is adequate since the human eye can't tell very easily. If you're getting 120 fps, but the picture looks like crap, where does that leave you? Nvidia is overcharging for its cards and needs to slow down production of new cards to concentrate on turning out a smaller variety of well-made cards than a huge jumble of crappy ones. Personally I'm going to buy a Hercules GF3 or Radeon 8500, since IMHO Hercules boards seem to perform better. – by w00t

Well some ppl dont get it…(7:13am EST Thu Mar 14 2002)When u buy to budget… like most ppl u get the best u can afford… but with ppl that dont have a budget they seem to have more money than brain cells.. take my brother he has a P3 800 with 256MB RAM and he thinks spending £350 on a GF4 is gonna solve his problems and aslo he thinks that its worth getting the creative labs one at £50 more and u actually get less performance than the lesser priced Leadtek Card… which also over cloaks way more because leadtek are the ooling kings on there cards.. it seems to me that since Nvidia is doing the hard part in making the chip which in turn makes it easier for shite manufacturers to make batter cards thus the leadtek comes out king, simply because the bigger makes charge for the name…

i try to ballance my system based on my budget but since i build computers i dont really have one because what i make building goes right back into my computer…

However Nvidia may be pumping cards out way too fast but that is good for us guys… that means the cards come out that fast that the new ones get old very fast take the GF3 its not old but it is compared to the GF4 even though there are no differences other than speed between the two. and they have a massive verity of cards which makes it easier to build systems… since most ppl want office performance. u stick in a nice Athlon XP bassed computer and give a good 64MB MX and it does well performance wise and it playes the latest games with some power…. but lacks good looks.

one last thing OGL when writtn right beats D3D… but since D3D plays better in windows XP its D3D for me… – by no one u know

GF4 kick's GF3's ass(10:21am EST Thu Mar 14 2002)Geforce4 TI has twice as much memory, over 2GB higher bandwidth, 50% more efficient with memory than GF3 TI500, and can run DX-8 games at high resolutions with all the Antialising and filtering set to max, without lagging like GF3 does. Not to mension multiple monitor support and some high end build in video editing support – by ice_chill

dont get to crazy(10:02pm EST Sun Mar 31 2002)agp 8x 2003 – by danh

I have the ti4600 nvidia card(10:04pm EST Sun Mar 31 2002)and it has direct x 9 fuckers – by danh

the games are not even out yet (10:08pm EST Sun Mar 31 2002)for my ti 46oo card that supports directx 9 got 8 is old ass news it got (DIRECT x 9) only us who own the card know the real deal! – by dan h

only the real geeks know (10:19pm EST Sun Mar 31 2002)agp 8x 2003 quad memory banks (QMB) in july of this year. 333 mother boards,only perform better along with pc2700 ddr memory. frontside bus cpu chips are only 266 fsb for amd 2.1ghz untill they hit 2.8 in january at 2.9 they move to the sledghammer with faster fsb speed. Nforce mother boards support hyper transport wich only works with two sticks of ddr memory to make work are we getting all this ? – by dan h

edumacated steps back in the ring(3:15am EST Sat Apr 06 2002)Budget, it's all about the budget. If you're the little prick on the block with his wallet always stuffed to the max with $100 bills, go out and buy a geforce4. won't make you any better at MOHAA or counterstrike, it'll make you $600 poorer than you were yesterday. It's all propoganda. – by an edumacated buyer

representing the neutral side…(10:55pm EST Mon Apr 08 2002)I would like to be the first here to say that I am completely not able to argue with any of you because I have no substancial grounds to do so. I plan to work in graphic design though so anybody (GF4 or GF3) that would like to start a PC revolution in the design world is welcome to help me thwart the evil, cute, and overpriced world of Macintosh. At the moment I only have a GeForce2 GTX and it still does a nice job even with MOHAA. – by just some guy

Did I get jacked?(5:33pm EST Fri Apr 19 2002)Sorry but I have to know from the geekiest… I got an AsusA7v333, 512mbs of 333mhz ddr ram, and for the video card(i'm not a hardcore gamer…but want to play madden2002)Gainward GForece2 ti450, 64mbs 4.5ns ddr. $95 for that card. Am I gonna be in line for an upgrade on my card ? – by hmmm

Gforce3 on a P41.5ghz w/256 Rambus(12:57am EST Tue May 21 2002)I had this PC with a TNT2 ultra, then got a visiontec Geforce3 ..and for some reason i don't think its a s fast as it should, i though getting this card would crush anything i had, yet MOHAA can still push my PC (damn) …of course i can lower settings , but why do that, Geforce3!! P4 1.5 ..still not good enough? …even Ssam can push it. though i am in 32bit color , yet i think it should run better. Quake3, i can max out everything though , and run just fine.. UT ..well it's ok.. UNREAL runs nicer than UT. Soo, what can i get to see if my setup is runing slower, or faster or runing like it should, maybe i just did not realize how powerfull these games are. Bascily i think for what i got it should be faster.. i could play at 1024×768 32bit, which looks perfect, but … i don't know, my tnt2 ultra is NO where near it, i just did not think there was any game that would push a Geforce 3 ..now i feel i have to get a 4? but would that even be enough.. ALSO i am having OPengl problem, Glsetup says there is no drivers for my card??! why.. nvidia Geforce?! …I am very ahppy with it though… don't get wrong.GLNINja@yahoo.com – by ILLNinja

voodoo(12:39pm EST Thu Jul 18 2002)voodoo graphics cards although not capable of the same graphics as the geforce series provided the user with more reliablity as well as brillaint graphics i still use my voodoo 1 in my other 166 pc and it runs even the latest games fine. then again thats proberly cos it has 512 mg ram…. – by voodoo rocks

HA HA HA(12:42pm EST Thu Jul 18 2002)WHY THE HELL DONT U JUST ALL GET OUT MORE??? IF U SPEND ALL UR TIME ARGUEING OVER SILLY GRAPHICS CARDS THEN U WILL GET NOWHERE IN LIFE!!!!! – by UR ALL GEEKS

please cease(12:46pm EST Thu Jul 18 2002)PLEASE CEASE IN THIS OFFENSIVE BEHAVOIR, ALTHOUGH YOU MAY CALL US GEEKS WE ARE IN FACT JUST OF A HIGHER INTELLIGENCE THAN YOURSELF. DONT YOU UNDERSTAND THE IMP0RTANCE AS WELL AS BRILLIANCE OF GRAPHICS CARDS? PLEASE TAKE YOUR OFFENSIVE SHENANEGANS ELSEWHERE THANK YOU. – by TREKKIE

OGL VS. D3D(7:51am EST Fri Jul 19 2002)I have been programming in OpenGL and D3D for the last 2 years and this is my conslusion.

D3D is cool exept that it takes away all control I have over what I need to do.It is very bulky and I cant rely on the correct version always being installed on a users PC.It does hoever do alot of things for me so my dev time goes down.

OpenGL on the other hand is less bulky it comes standard with Windows for any 3D enabled card and I have Full control over everything I need.

It does however take A bit of time to write all the exta bits….

But if you write code properly it can be re-used in every other project you are developing.

Write once use alovertheplace:D

my 2 cents – by McCLaw

new king of the graphics castle(11:10pm EST Tue Oct 15 2002)To all the 4 real gamers that keep the gaming and graphic card worlds turning. $$$ is no object 2 get your game on (u listening edumacated?) But move, bitch get out da way, Geforce, ATI Radeon 9700 Pro 128MB is here and it is breakin' its foot off in nVidia's ass…. – by Gamer 4 life

um dx is just a format for hardware to talk to software and vsva(6:16pm EST Tue Nov 26 2002)lol open gl hehe not even the same think you need to learn more before you take – by just looking

gforce 4 mx 420(1:09am EST Sat Dec 07 2002)i dont play games with a microscope .I dont have much money i owned an ATI rage 128 xpert 16 meg card then just bought a gforce 4 mx 420 because thats as much as i could spend and it looks awesome to me – by gman

Geforce 4 MX 440(7:35pm EST Sat Dec 21 2002)True FrEaK,you cannot play midtown madness on pc becuase i have the same card,it shows all different coloured lines in the sky,And there are allot of problems with the drivers so i would go into options and everytime the game goes on just press down and select ''software renderer'',All drivers are buggy (all) and will make your computer become unusefull, IseekMe – by IseekMe

midtown madness 2(4:28am EST Tue Jan 14 2003)i canot play midtown madness 2, because graphics looks weird and messing cant ever see a smooth road it just being jumble all the different material wall and textures inside the game. it really crazy and cant able stop them and making it working okay! i am using Athlon XP 2400+ASUS Motherboard Chipset – 333 PC 2700256mb DDR RAMPNY Verto Geforce 4 MX440Hey, Running on Win XP!

can anyone help me? thanks

– by ANT

Midtown Madness 2(9:12pm EST Thu Jan 16 2003)I'm just gonna tagalong on Freak, Ant a.s.o. All friggin Geforce4 MX's I've seen is completely f*** in this game… With the option “Hardware (3d video card with T&N)” The game looses all “Moving textures” as wheels, lights and the arrow which points u into right direction. The other option “Hardware (3d video card)” Makes all the polygons crazed… Gettin friggin mad at this shit, and never comes an update, fix or whatever. Could someone please make my bloodpressure go down and tell me what to do. (Exept software mode, duh)

Another thing… That whiner who signed his name Geek, can make his money on his loony apple-picking-grass-clipping-forest-shitting and let us do some real stuff and make money in the computer business. “Get out more”, wtf do you know? I'll bust ur ass anytime in any questions about nature n shit. I could build myself a friggin hut in the amazonas if I would, but I don't becouse: What is the point? With my computer I make my living every day, why stop?– by Gudda

Midtown madness 2(5:00pm EST Fri Jan 17 2003)There is a patch available that will solve the gfx problems. I installed this patch and the game works great with the ASUS renderer on all resolutions.

I found it with Grokster (Morpheus, Kazzaa will work to)The name of the file: Midtown Madness 2 upgrade and patch – by Marcel

COMPLAINT(1:44pm EST Fri Feb 21 2003)What's this mess there? You people don't get it at all. What's important in life is beer. Besides of beer there's chicks. I won't tolerate NO Godamm VIRGINAL PC ADDICT to talk about LIFE till he has banged a lady!!!

AM I WRONG???? – by God

exstacy g4 420mx(1:37pm EST Tue Sep 23 2003)I have this card from vision tek who are out of bussiness shortly after i bought it (just like my voodoo 3000,i dont buy there computers either)trying to play moto gp2 need dx9 .It installs successfully but not there when you look for it. moto gp2 does not run error cannot find ddraw .dll from dx9.How do i find out if my graphics card is not compatible with dx9 (and what version of chipset or card i have?).No support from visiontek(g4),microsucks(dx9),THQ(moto gp2).I am told now i have to buy an ati card well i bought the g4 because it was supposed to be better?Now reeding your articles on g2 being g3 g4 well do i ever fell left high and dry ,wont be buying nividia computers and will be keeping an eye out for voodoo and nividia name changes and afiliates (i dont need to deal gangsters)every time a new game comes out you need a new graphics card or buy an x box and all new games and forget about your computer.Are these graphic card manufacturers trying to create a market,gain a larger customer base or just grab cash? Its obvious to me .Can anyone tell me what cards work with dx9 and moto gp(thq has a bench mark list ,but i dont think they know what there talking about).anybody know? – by dav

gforce crashes RTS games(2:31am EST Mon Nov 03 2003)I have DX9 and a nvidia gforce4 mx integrated gpu. This crashes my pc every time I try to play empire earth or other RTS games. Any answers?

– by rodman

Opengl(6:11am EST Tue Nov 11 2003)Sure thing! OPENGL is better! Could you play Quake 3 Arena with DirectX!? Are you crazy? – by Divarious

GFORCE4 MX440(7:28am EST Sun Jan 18 2004)I GOT A COPY OF DEUS EX BUT I CANT RUN THE THING AS IT SAYS I NEED A 3D CARD WITH A PIXEL SHADER? I HAVE A P4 & GFORCE 440 64MB. SO IT SHOULD RUN IT RIGHT? – by JON