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For Honor Preview – Heels with knights and vikings

Jun

20

2016

With the announcement of Ubisoft For Honor had seen at E3 last year not to be afraid to throw a bit of a different tack. Too many games of the French publisher began to show matching gameplay elements, so it was time for something new. For Honor was that ‘news’. The publisher released the world to a game that was meant as a “shooter, but with swords” and in which knights, Samurai and Vikings get to stick it together. That various groups in the real world are not really in direct contact with, each other is irrelevant. And rightly so: who wants the ultimate fighters are not seen standing opposite each other?

The focus during the last E3 in particular in the multiplayer mode For Honor. We were then given all the opportunity to play here, and did so in a multiplayer setting where you have up to four players against four other players. They were loose fights without clear purpose or reason. Not really: all attention went to the gameplay, which was quite difficult to master. The difficulty was to him especially in duels with other heroes. Outside those matches you just run across a battlefield filled with much weaker soldiers, you slap all down with one blow. Not that that was not important; also by interfering with the normal soldiers, help you move forward your army, and that may ultimately be crucial in battle. That the emphasis in the gameplay was in the battles with other heroes, however, was obvious.

We made last year so already familiar with the basics of the combat system, and therefore we went this time a little further into the depths. The basis is quite simple. Each fighter has his weapon three “modes”: you hold your gun left, right, or high, and the other fighter does the same. If you want to hit your enemy, it is important that you bet your attack from a position that is not your enemy itself. Does he have the same ‘stance’ as you, then he blocked your attack – and works the other way, of course, true. Thing is to block your enemy attack by copying his position, and then quickly switch so you can bet a successful attack itself. Sounds simple enough, but last year we noticed that it’s easier said than done. Eventually we were nevertheless often enough next.

At this year’s E3 we got in any case ample opportunity to hone our skills. We were back with a knight in the battle, and were even then the chance to try out one of the classes of the Vikings. Moreover we played in both cases, a piece from the single player campaigns For Honor. Each of the three factions will have their own campaign with its own story, and each campaign has a thousand-year war between the Vikings, samurai and knights’ like setting, so we now know. How long these campaigns are and what in it kind of missions we know do not. Ubisoft also no further information on the multiplayer out spent, other than what was already announced last year. But: half an hour of playing time and an entirely new faction to try out the E3 harvest was obviously pretty well.