Paradox Reveals its Grand Strategy for the Game Developers Conference

This year, Paradox Interactive will be out in force at the 2016 Game Developer's Conference in San Francisco. On Tuesday, March 15, 2016, Paradox will host a press conference in San Francisco to highlight a number of forthcoming projects for the year, and share their latest news with fans and media. Those not attending GDC can watch the presentation in a live stream on Twitch, beginning March 15 at 5:00 p.m. Pacific Time on http://www.twitch.tv/paradoxinteractive .

In addition, some of the guiding personalities in the development of the studio will be presenting their thoughts and expertise during GDC, and we encourage you to learn some of the secrets behind one of Europe's most successful developers and publishers.

Johan Andersson (EVP Creative Director): Andersson has led the design vision at Paradox Development Studio for over 15 years, leading the development of the early Europa Universalis titles and directing design of most of Paradox's games since.

Chris King (Senior Game Designer): King is a veteran designer whose dedication to the intricacies of the historic modeling that Paradox prizes can be seen in his design of Victoria II and Hearts of Iron III - one a beloved curiosity and the other one of Paradox's best-selling games .

Fredrik Wester (CEO): Throughout his years as CEO, Wester has earned a reputation for his outspokenness and willingness to challenge conventional wisdom in the games industry. In the process, he has helped turn a small studio of a couple of dozen people into a development and publishing power that employs hundreds.

Paradox will also be offering demo sessions for a handful of its in-development titles, including Hearts of Iron IV, Stellaris, and a game to be revealed soon. To inquire about demo appointments, please contact [email protected] .