We hope you’ve enjoyed this snippet we created to introduce A Spy Story?! If you’d like to see more, you can head over here for a longer interactive cut. As a heads’ up, we’ll be going into greater detail into the characters and their origin stories for our next post!

We’re sorry for the long wait – besides working on this latest game, we’ve also been swamped with other projects; publishing previous titles to PS4 and Switch, getting HPWIS on mobile, localising different languages and so on! Keep your eyes peeled for them, oh, and –

Plugging aside, we’ll be back with updates every week or so. So here’s a quick rundown of what we’ve been up to in the past week!

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Bear with Me

Our artists have been hard at work, making our assets sharper! Can you tell the difference between the two buildings? We’ve also undergone a resizing – scaling every potato-spy, building and tree to proportion. The downsizing also makes it easier to click on different buildings now!

Concerns regarding the potato sprites’ outlines were raised too: due to the use of 3D sprites previously, constant rendering in the game produced image noise. As such, we’re running with 2D sprites instead! Let’s hope they don’t go off the grid!

Here’s to the starch of something great! As always, thank you for reading, and ghhs iulhg ryhu erlohg~