XSE sounds more 'easy' to use though, but the only 'difficult' part -for me- is to get used to it... :\

anyways, it's a nice scripting tool indeed, and thankies for making it -HackMew-. :3

Yes, I agree with there bud...
getting used to XSE is very hard...after using pokescript after all this time XD..
Anyways, the new interface looks very good, well I have to admit but it looks better than pokescript. I love it! Nice work....

OMG! How do people manage to ask the noobish questions?
He clearly said everything that you will need and everything upcoming. Those who need a tutorial, loook in the "Documents and Tuotrials" section. There's a freaking tutorial called "XSE scripting tutorial, for crying out loud.

Those who need help with their scripts, refer to there too, it tells you how the new layout of XSE is. People are disgracing this program with noobish questions, making it look like something that "I can't do" (not me, but people in general).
Now, XSE is a beautiful program, - HackMew - has worked hard on it, I think about 2-3 months? Show some respect and search around a bit before asking questions.

I just felt the wrath of an angry programmer! xD
Anyways, it need to be said. Sorry for any harm done, I just couldn't hold it in much longer...

OMG! How do people manage to ask the noobish questions?
He clearly said everything that you will need and everything upcoming. Those who need a tutorial, loook in the "Documents and Tuotrials" section. There's a freaking tutorial called "XSE scripting tutorial, for crying out loud.

Those who need help with their scripts, refer to there too, it tells you how the new layout of XSE is. People are disgracing this program with noobish questions, making it look like something that "I can't do" (not me, but people in general).
Now, XSE is a beautiful program, - HackMew - has worked hard on it, I think about 2-3 months? Show some respect and search around a bit before asking questions.

I just felt the wrath of an angry programmer! xD
Anyways, it need to be said. Sorry for any harm done, I just couldn't hold it in much longer...

well, said *claps*, some people keep spamming this thread with questions to script problems... please don't do it here, ask somewhere else, this thread's for tool discussions.

Quote:

Now, XSE is a beautiful program, - HackMew - has worked hard on it, I think about 2-3 months? Show some respect and search around a bit before asking questions.

Thanks anyone for the comment and the feedback I got. During those days I've worked a bit on XSE to implement a couple of new features and to make it even better. To update, simply use the Live Update, available on the Help menu.

Some of the things that were added:

Offset linking
From now on, if you press your left mouse button while holding the Ctrl key, XSE will put your caret where the selected pointer points to in the script, if any.
Doing the same except pressing Ctrl + Alt will bring the caret to its previous position.
Quite useful when reading long and complex script, this feature works for both static and dynamic offsets.

Color Codes
Isn't annoying to write all those codes like \c\h01\h01 etc.? Not any more. XSE includes all the color codes needed, both for normal and trainer battle messages.

EDIT: I've almost forget... today I'm releasing my complete script dumps too:
all the scripts of all the maps, decompiled and put together. (Ruby + FireRed + Emerald).
Now XSE is 100% accurate while decompiling/recompiling the original scripts from the game.

Quote:

Originally Posted by swampert22

Anyway, thanks for this HackMew. Definately worth waiting for. I have a question though, when will the comprhensive scripting guide be up and running in the help section. I really want to look at the advanced stuff!

Nice one buddy, and I'll ask cheekily, Do you have any other treats planned for the future ;)

I dunno exactly, the guide is going to be very large you know... We are talking about hundreds of commands, screenshots and such... :P
Just be patient ^^

Quote:

Originally Posted by score_under

EDIT: Whoever said "Say goodbye to pokescript and scripted", you're wrong - XSE seems to use the same command database format as ScriptEd.

Yes, it may seems so. But it's not. XSE uses a new command database format which is, compared to the rubikon.dat, shrinked and better. And that's the reason why...

Quote:

Originally Posted by Teh Baro

Ah, so I could edit the *.dat with the command list with rubikon2Keditor? Gotta try it.

... it won't work.

Quote:

Originally Posted by C3LEBI-愛

getting used to XSE is very hard...after using pokescript after all this time XD..

No, it's not that hard. You just need a bit of practice.

Quote:

Originally Posted by FriendsRoxYourSox

whenever i open the script i made in advanced map, it looks like this:

If you compile a script using either ScriptEd or PokeScript you can't pretend to get your script decompiled fine by XSE since those programs didn't respect the scripting standards/commands really good.

Quote:

Originally Posted by joshable

Idea can u make a better sprite editor the overworld one is good but all my sprites no matter whati do it says not 16 bit

16 colors maybe, I guess. Could you post the image you're using perhaps?

Thanks anyone for the comment and the feedback I got. During those days I've worked a bit on XSE to implement a couple of new features and to make it even better. To update, simply use the Live Update, available on the Help menu.

Strange, for me, it just downloads a zip file, and then stops doing anything. Extracting the files inside the zip file doesn't seem to work either. And after cancelling, it refreshes the XSE window and adds a file called "DeleteOld_173821.bat". Running it causes it to loop itself infinitely.

Anyway, I know you get dozens of replies like this, but I've tried out XSE and it's great! I even learned some new things from the guide ^^

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