The Help Menu

Here you can find out all about the various
options available to you from the drop down help menu.

Open The Manual: Use this command to bring up this help
file.

Key Bindings: This option opens the Key Binding
Editor where you can redefine the GameMaker: Studio
keyboard shortcuts. More information on this can be found
below.

News: Here you can see the most recent news about the
GameMaker range of products and the company YoYo
Games.

Website: Connects you to the YoYo Games official
website.

Forum: This will connect you to the GameMaker
Community (GMC) forum, where you can find help with any
problem as well as tutorials, resources and much more all related
to GameMaker: Studio.

Knowledge Base: This will take you to the GameMaker
Knowledge Base where you can find plenty of official
information about the use of GameMaker products.

Required SDKs: This will take you to the page on the
GameMaker Knowledge Base where you can find
updated SDK information for each of the available target
platforms.

Release Notes: Opens a tab in your browser to show the
current build and accompanying release notes for your version of
GameMaker: Studio.

Helpdesk: This link will take you to the YoYo Games
Helpdesk and Knowledge Base where you can find additional tutorials
and FAQs, as well as ask questions about the product.

Report A bug: While we make every effort to make sure
GameMaker: Studio is bug free, in a program as large and
complicated as this it is a nearly impossible task. So, if you find
something you think is a bug, then please use this
link and report it to us and we'll do our very best to fix
it.

Open GameMaker in Explorer: Use this command to open the
folder location of GameMaker: Studio in Windows
Explorer.

Open Project in Explorer: Use this command to open the
folder location of your current project in Windows Explorer.

Open Project Data in Explorer: Use this command to open
the local appdata folder location that your current project is
using.

Update Licence: if you have bought a new licence to
upgrade GameMaker: Studio to a new version or to add a new
target module, then you should select this option to activate it. Note that if you bought
GameMaker: Studio through Steam this option will not
be present.

About GameMaker: Studio: Gives information about
this version of GameMaker: Studio, including the product key
and the user it's registered to.

Note that if you have any Sony console license or the Xbox One
licence as part of your GameMaker: Studio licence, then you will
also see an option here to install the appropriate SDK and module
resources.

Key Bindings

The help Key Binding Editor permits you to re-assign the
default GameMaker: Studio IDE keyboard shortcuts to those
that you choose. When you open the editor you will be presented
with the following window: Along the top of the window are the tabs
for each of the editors available, as well as a "General" tab for
the main IDE keyboard shortcuts. Each tab is split into three
parts:

Shortcut: The name of the command to create a keyboard
shortcut for.

Key: The key (or key combination) to be assigned to the
shortcut command. Note! Not all IDE commands permit a
keyboard shortcut.

Anchor: The Anchor letter in the IDE name for the
keyboard shortcut. This is the letter that will be underlined in
the IDE, meaning that you can also use the <ALT> key
plus the underlined character key to call the command.

To change a Key, simply right-click on it and select the
key, or key combination, that you require from the lists presented
and your shortcut will be created. Note that you can also create your own custom
bindings if those that are presented by default do not match what
you require by selecting the Custom Keys option. This will
open a window another window which will detect and show the keys
that you are currently pressing: You need to hold the key combination for 3
seconds and then it will be added to the Key Bindings for that
command.