http://www.nomoreroominhell.comI don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And﻿ I guess I should be thankful for that. - StrelokHas anyone really been far even as decided to use even go want to do look more like?

Not sure if I already posted this, but my portal1 map pack is definitely not getting finished. Bit off way more than I could chew, lost enthusiasm towards the tail end, eventually working on it became a chore instead of a pleasure.Oh well, live and learn.

I'll check if I still have the vmf files. If I do, I'll gladly package and post them here. The levels are largely complete, they would just need some bug fixes, playtests, and a little bit of polish. I never really planned an ending, so after the final puzzle the player gets dropped into this empty room, complete with a broken elevator and some partially-working sound effects.

I don't lose maps, I basically only test and test and test, Im like chells mapping counterpart, never really do anything meaningful, but test. I have some many maps testing dynamic lighting, dof blur, ssao framerates. God that stuff took tons of time up for just about no reward.

Hopefully the reward is you know stuff about hammer that a lot of people don't, and you have a few maps that may be half done but they have shmexy effects on them. You'd be a valuable mod member just for that niche expertise. A lot of mappers can map stuff out but are just lacking that artistic or technical spark to make a good map great.

Regardless, techxploration maps are every bit as interesting (if not more so) than level maps I think, you should post something and let the lopers decide how bad it is.

LiamFarley1998 wrote:I don't lose maps, I basically only test and test and test, Im like chells mapping counterpart, never really do anything meaningful, but test. I have some many maps testing dynamic lighting, dof blur, ssao framerates. God that stuff took tons of time up for just about no reward.

Sounds like what I did first 2-3 years of mapping.. mainly just testing different smaller things and how different styles of mapping looks like. I only had released few smaller fy_ maps for CSS (mostly because I had school and friends taking so much time and slow PC, so I could only compile smaller maps in short time). Then I got new PC, I joined (new)NMRiH team and started building huge maps.

TicTac wrote:I'll check if I still have the vmf files. If I do, I'll gladly package and post them here. The levels are largely complete, they would just need some bug fixes, playtests, and a little bit of polish. I never really planned an ending, so after the final puzzle the player gets dropped into this empty room, complete with a broken elevator and some partially-working sound effects.

Do you guys want me to post it?

While I probably won't have time to do it, it sounds like it could be fixed quite fast.