Abstract
Children nowadays consume and manage lots of interactive digital software. This makes it more interesting and powerful
to use digital technologies and videogames supporting learning experiences. However, in general, current digital
proposals lack of in-situ social interaction supporting natural exchange and discussion of ideas in the course of creative
learning activities. Moreover, learning activities based on games should put the emphasis on the phase of creating
artifacts for the game ecosystem, not on just playing or consuming contents. With the aim of supporting learning
activities focused on “playing to create games”, this paper presents the implemented middleware to support this process
from a technical point of view. The system allows the creation on an interactive tabletop of both single and advanced
entities composed of shapes that can be enacted according to physics principles and rule-based behavior to create game
ecosystems for learning purposes.

BibTeX

@misc{issi_web:id:411,
title = "AGORAS: TOWARDS COLLABORATIVE GAME-BASED LEARNING EXPERIENCES ON SURFACES",
author = "Alejandro Catalá Bolós and Fernando García Sanjuan and Patricia Pons Tomás and Javier Jaén Martínez and Jose Antonio Mocholí Agües",
booktitle = "Proceedings of the International Conference on Cognition and Exploratory Learning (CELDA 2012),pp. 147-154, IADIS, Madrid, 19-21 October, 2012. ISBN 978-989-8533-12-8",
year = "2012",
eprint = "http://issi.dsic.upv.es/publications/archives/",
url = "",
abstract = "Children nowadays consume and manage lots of interactive digital software. This makes it more interesting and powerful
to use digital technologies and videogames supporting learning experiences. However, in general, current digital
proposals lack of in-situ social interaction supporting natural exchange and discussion of ideas in the course of creative
learning activities. Moreover, learning activities based on games should put the emphasis on the phase of creating
artifacts for the game ecosystem, not on just playing or consuming contents. With the aim of supporting learning
activities focused on “playing to create games”, this paper presents the implemented middleware to support this process
from a technical point of view. The system allows the creation on an interactive tabletop of both single and advanced
entities composed of shapes that can be enacted according to physics principles and rule-based behavior to create game
ecosystems for learning purposes."
}