‘assassin’s creed iii’ Posts

Part of Assassin’s Creed III’s ample appeal lies in its fastidious recreation of Revolutionary War-era America, a time of great uncertainty and even greater promise. Developer Ubisoft Montreal has gone to considerable lengths to accurately recreate historic locations across the U.S. Eastern Seaboard, referring to era maps and historians in order to bolster the game’s authenticity.

We recently spoke with lead designer Steve Masters and creative director Alex Hutchinson to learn more about the game’s slavish attention to detail in recreating late 18th century colonial America. Enjoy!

“In Boston, you’ll see a lot of places you could see today, from the old statehouse to Fenway Market to a pub called the Green Dragon Tavern. Using maps from the era, we recreated Boston at a 1:3 scale, including a lot of the surrounding countryside with towns like Lexington and Concord.”

Benedict Arnold’s secret plot to betray West Point and sabotage the American Revolution earned him the ultimate mark of infamy: a name that will forevermore be synonymous with deceit and treachery. And on October 30th, the most reviled turncoat in American history will be virtually resurrected in Assassin’s Creed III to pay his dues once more — but only on PlayStation 3.

The PS3-exclusive four-mission arc begins with a special request from General Washington in exposing a rumored plot to overthrow West Point, a critical link in the defense of the Colonies against Great Britain. Across four missions, Connor will flush out Loyalist spies and work undercover for Benedict Arnold, culminating in a full-blown assault on West Point that Connor must halt at all costs.

Here we go again! This week’s Blogcast is jam-packed with informative interviews, starting with a 20-minute discussion on the hotly anticipated real-time tactics PS3 game XCOM: Enemy Unknown that pits Earth’s finest against a gruesome menagerie of ETs. Then we step into the shadows with Assassin’s Creed III and Assassin’s Creed III: Liberation with three new interviews that shed new light on the evolution of Ubisoft Montreal’s signature series.

Meet Ezio, the dashing hero of the Italian Renaissance in Assassin’s Creed II as he embarks on a quest to avenge his fallen family members and uncover a despicable plot that threatens to plunge all of Italy into chaos! Assassin’s Creed Brotherhood picks up immediately following the events of AC2, and follows Ezio as he delves deep into the heart of corruption in Rome, and rises to a position of prominence and leadership in the Brotherhood.

The month of October is an exciting one for PS3 gamers, with a plethora of AAA titles hitting store shelves over the next four weeks. I’m excited to announce today that eight of the hottest upcoming titles will be available on PlayStation Network the same day they hit retailers through a new program called PSN Day 1 Digital!

To celebrate the launch of this new program, we’re giving you access to participate in “digital game launches,” so you can get your hands on great games releasing in October, without having to leave home. We’re also giving you the chance to pre-order select games ahead of their release date and offering 10% discounts on a number of titles for PlayStation Plus members.

The frontier of Assassin’s Creed III offers an incredible bounty of wildlife for a skilled and dedicated hunter. The wilderness positively sprawls before Connor, ensuring that its boundless resources are always available. Adventure awaits beyond the protective city walls of Boston, and I’d like to give you a glimpse of a tiny fraction of what you can expect to find within the forests and glades of the frontier.

Let’s begin with the simpler game Connor can capture, and a few examples of how he can put them to use.

The animals pictured in the image above can be found roaming the countryside in AC3, and you’ll find them the easiest to catch. Hares, foxes, deer, raccoons and beavers shouldn’t present much danger to a canny trapper like Connor, but these animals (so frequently preyed upon by the larger predators) can be incredibly skittish and will bolt if they detect a human presence.

Nothing seems to elicit more reaction from gamers than putting Call of Duty on our cover. But love it or hate it, there’s no denying that the franchise is still the king of the FPS hill. This time, our senior editor Scott Butterworth sat down with the Call of Duty: Black Ops II devs for a deep dive into the myriad of changes they’ve incorporated into the game’s online multiplayer. It’s difficult to predict how the laundry list of revisions will affect the overall experience, but it seems the COD battlefield has fundamentally changed.

Elsewhere, we delve into the forthcoming Resident Evil 6 by chronicling the first two chapters of each of the game’s three major campaigns. We also take a look at the opposite end of the gaming spectrum with a feature on the next wave of indie games coming to PSN.

The shadow war between the Templars and the Assassins spills from the gilded halls of Renaissance-era Europe to the rowdy seaports of the Thirteen Colonies this fall with Assassin’s Creed III, the highly anticipated PS3 threequel. The seismic shifts in geography and time period have introduced changes both large and small in regards to combat, equipment, terrain traversal, and much more.

But the game’s most dramatic evolution lies in the form of its thrilling naval battles, first witnessed during PlayStation’s E3 2012 press conference (skip to 10:58). But during Gamescom, I finally got a chance to control one of Assassin’s Creed III’s massive warships for myself. I learned that guiding the craft was a deceptively simple affair largely dictated by the sail configuration. Full sail propels you along faster but limits your turning radius; a button tap drops you to half sail, reducing your speed but giving you nimbler handling and higher cannon accuracy.