Archives for posts tagged ‘interactive’

Daniel Rozin Work from his ongoing exhibition at Bitforms. “Since the late 1990s, Rozin’s constructions in software and sculpture have investigated the psychological and optical cues inherent to image building, such as pattern and the materiality of the picture plane. In a departure from the traditional rectilinear grid, which was the foundation of his 2010 […]

Perspective “Perspective is an experimental platformer. The player avatar moves in a 2D space that transforms when the player changes perspective in 3D space. The player needs to use this mechanic navigate the 2D avatar to a goal in order to progress from level to level.” – via Rhizome.

Jim Hodges Work from his exhibition at Gladstone (2011/24th Street). “Gladstone Gallery is pleased to announce an exhibition of new work by Jim Hodges, which will be mounted across both gallery spaces in Chelsea and marks the artist’s first project at the gallery’s New York locations. For over two decades, Hodges has employed a broad […]

Daniel Rybakken and Andreas Engesvik Work from Colour. “Using sheets of coloured glass placed freely in front of a light source, Colour invites the user to mix various hues. I was also intrigued here by the exploded concept of a lamp, formed not only of multiple components, but by multiple objects too.” – Daniel Rybakken via Zero […]

Alexandros Tsolakis, Bastian Wibranek and Sebastian Kriegsmann Documentation of “Disconnect“. “Disconnect, a full-scale installation by Alexandros Tsolakis, Bastian Wibranek and Sebastian Kriegsmann, starts from a simple proposition: more often than not, public space is communally occupied. Despite the immutable forms of architecture, space transforms the moment it’s inhabited; what we do, and what we don’t […]

Jeremiah Johnson Work from Void Gaze. “VOID GAZE is an interactive text experience with an accompanying series of computer drawings by Jeremiah Johnson. In the style of early text adventure games, the player uses words to interact with the gameworld by entering them at a command prompt. Themes related to vision and sight run throughout […]

Alexi Shulgin Work from Form Art. “In 1997, he released his first interactive work, Form Art, in which only minimum factors are programmed in the form of HTML. Shulgin describes this page as a “formalistic” aesthetical art site”. Navigating this site requires aimless click-throughs of blank boxes and links, which lead the viewer through countless […]

Alain Barthélémy Work from his oeuvre. http://www.sixteenmillioncolors.com, http://www.allthethingsyoucandowithacomputer.com, http://www.halfanhourabovearedline.com, and http://www.dimensionsvariables.com. “Coming from an engineer training at the Institute of Applied Sciences (INSA) of Lyon in Art Option, Alain Bathélémy leads for several years an artistic research that comes and goes between theorical reflexion and experimentations, conceptual productions and formal propositions, using such mediums as video, computer programs, […]

Onformative Work from Fragments of RGB. “An ordinary situation in a technoid world: strolling through the streets and passing enormous LED screens consisting of tiny points of light that generate an impression of reality. This reality is such a familiar and an integral part of our daily life that the viewer hardly reflects on it. […]

Duncan Malashock Work from Catchments. “Duncan Malashock uses the Internet as a point of departure for his analysis about reality. Through visual experimentation his work talks about how we relate with the web intended as a world of exchange where concept and ideas take form and flow. His concepts, mostly expressed through the conceptual titles […]