February 24

- Minotaur Heavy Cannon: New support heavy weapon that knocks back enemy ships! Use to help your friendly airships keeps enemy airships out of gun arc or to prevent rams. Has arming time, Primary Damage is piercing, Secondary AoE is shatter. Fires like a Carronade where each ‘buckshot’ causes knockback. Knockback is equally distributed across both Primary and Secondary damages. The farther from a ship’s center of mass you shoot, the more ‘spin’ you will add to that ship.
- Workshop support for voice commands
- Game Grumps RubberNinja Voice Packs in game store.
Ross has lent his amazing voice talent to record 2 sets of voice commands (varied by how much they stay on script :D) for us. They are available through the in game store. All proceeds from the sales of the voices will go to Child’s Play, Ross’s designated charity.
- New Workshop items (Only a subset of new Workshop items that people submitted are presently integrated into the game due to a 1-2 weeks delay in Steam’s creator revenue sharing feature. Once Steam’s feature is ready, we’ll be able to patch those items in, add them to our store, and start revenue sharing with item creators.)
- Storm Ryder (Decal) by ¬°GeoRmr
- Flying Hare (Decal) by Rookster
- Gears of War (Decal) by Herr_Razor
- Holy Sun (Decal) by Skargil
- Ramming Speed (Decal) by A_Harmless_Fly
- Triple Horn (Decal) by SassyKat
- Gold and Sheepskin Goggles (Goggles) by AIB (aka AnInnocentbaby)
- Winged Panama (Headwear) by Il Mostro
- Wooden Moustache (Goggles) by Mr. Lambert

New Features:

- Capture Point Mechanic Redesign
With the new capture point design, capture and de-capturing are based now on superiority of ship numbers at the capture point. Once a team has more ships at the point than the enemy ship, the team can start capturing or de-capturing. Teams no longer have to wait to root out the enemy team completely. Also, each ship kills is now awarded 20pts toward the goal as well. With the change, capture point maps should be more fluid and dynamic.
- State why player's name is refused at registration and rename
- Remove bubble help when hovered by mouse cursor
- Search for friend list
- Confirmation for "Abandon Match"
- Updated Gunner Tutorial (Banshee)
- Show matches with your clanmates in Friend's match list.
- Music: changed drums conditions; they no longer trigger based solely on enemy proximity.
Drums trigger when you are spotted or spot enemies, and intensify when spotted enemies are near
Drums trigger and intensify with the amount of damage your ship has taken
Drums trigger when your ship is firing and intensify if your ship is hitting an enemy
- Music: Spectators now hear combat music
Drums trigger based on spot status and health of all ships in the match
Melody triggers on any ship kill
- Humbly added a shortcut for players to review the game for us.

-Screenshot Contest:
Start sending your favorite screenshots to feedback@musegames.com with the title “Screenshot Contest.” The best screenshot gets any item of their choice! Winners will be announced at the end of March!

February 24

Sorry everyone, we were removing some old log data in our server to free up some space, and it's taking longer than expected. The servers probably will need another hour to restart, and we plan to start before 8AM EST or 1PM UTC. Thank you for your patience!

About This Game

Hop aboard a steampunk airship with friends and play as Gunner, Engineer, or Pilot. Gun down dirigibles, repair your way out of danger, pilot the ship into combat. Are you a decisive Captain or dutiful Crew? Teamwork is required to survive the skies of the premier airship combat game: GUNS OF ICARUS ONLINE!

Raising the stakes on team-based PvP combat with an emphasis on strategic competition and truly cooperative play, Guns of Icarus Online is the best airship-to-airship combat game that’s all about teamwork, tactics, and fast-paced action. With a good ship and the right crew, you can conquer the skies!

This game taught me one thing: Metacritic score is bullcr@p! It's an absolute gem with more than 95% of the reviews being positive, and what score do the critics give? 62/100? Are you serious?

Yes, it's still not as polished as TF2, let's say. Yes, it's somehow harder to wrap around it, to understand the mechanics (rather unique). Yes, there are bugs and there is an in-game store (purchases are purely cosmetic - like other games like TF2, CS:GO, DOTA2, etc.). But the GAMEPLAY is amazing.

You'll definetly need a microphone. You'll need good communication skills and hope to get an experienced captain (or become one). And then, you're set to go. It's loads of fun and it's worth it, both your time and money.

Play as one of these three classes : navigator (captain) - one per ship; engineer or gunner. Four guys on the same ship (captain's choice) form a crew. You'll repair and rebuild components, you'll shoot down other ships or just speed past them, you'll flank, you'll use flamethrowers and mines, you'll develop strategies with your allies and have the time of your life doing so. Even if you lose, cause defeat IS imminent. But when you taste the success, oh it will be SWEET!

I see people giving negative reviews, but they've played for 1 or 2 hours. It took me 1 hour to finish the tutorial and 2-3 more hours to understand the game playing novice games. Yes, if there's no communication between crew, it's just a game where you run on the deck, hit things with your wrench and put out fires. The whole thing comes alive when you're communicating, when you're making strategies. It's that thrill when you're an engineer and your haul is down, but instead of repairing it you take the cannon and shoot the enemy, knowing you'll be able to bring him down first. It's that split-second decision that makes it thrilling. It's that pre-buffing that you put on your weapon that makes the difference. It's that able stearing that lets you evade or flank, hide just enough to repair or get on your enemy's blind spot with a flamethrower. And yes, you won't understand all these things after 3-4 hours of playing. There's a learning curve, but in the end it's worth it!

Also, people complaining about the "latest" Matchmaking system - it has been changed. Developers are trying to listen to the players and the community is fun and friendly (for the most part).

Some later edits:1. Don't buy this game for your 4yo son / daughter. It actually requires some maturity and sense of responsability to be played. Please, just don't. Rather play it yourself.2. NO SPEAK ENGLISH - NO GOOD! Find someone that speaks your language to play with, don't jump into a random ship with people who can't understand you and who you can't understand and start wondering why you're losing all the matches.3. Respect more experienced players. If you're level 1-7, and all the enemy ships are high-level, you might lose the game for your team. It's frustrating for you and is frustrating for your teammates. Try to hop into balanced games for the best experience.4. Just wanted to say last Satuday I had the best time I've ever had on my computer, and it was playing this game. If you manage to make some friends in-game, chances are you'll bump into cool and funny guys. It's both the in-game jokes and the funny, weird ship-loadouts and strategies that shouldn't work yet they do that will make you not to want to go to bed (even if it's 5AM and you're working the next day).

Guns of Icarus Online takes place after a large war which has run the earth barren. Humanity has developed technology which allows them to traverse the skies in airships.They do so seeking resources and trade to protect their livelihood. Rising from the ashes of a ruined planet, humanity has split into factions each with their own views, rules and aesthetic style. Ranging from the Mercantile Guild – seeking material gain, but never forgetting their origins – to the Arashi League – living in the harshest of environments, forced to co-operate with eachother.

From sluggish flying fortresses to scrappy little vessels, each of the different airships you can pick from have their own distinct visual design, deck layout and maneuvering capabilities. Captains can customize the loadouts for different gun stations on their ship with a nice assortment of weaponry ranging from harpoons, flamethrowers, and machineguns to cannons and rocket launchers.Beyond their armament slots, the unique ship designs are a blast to work on and around in battle. You'll climb scaffolding to hop into a gun station, run below deck to make crucial repairs, and even precariously balance along tail rudders to reach engine propellers.Figuring out the location of key systems on each ship and the quickest ways to access them is crucial, and running around to frantically fix damage as you're bombarded by incoming fire delivers a particularly panic-stricken thrill.

Captain: Tasked with keeping the crew working smoothly, piloting the ship and handling the strategic aspects for the entire crew. this is one of the most demanding yet rewarding classes to choose. If you’ve got a mic and are willing to work with the team, you’ll do great with this class.

Gunner: Pretty much explains itself to be honest. Your job is to transfer as much ordinance into the enemy ships as possible. While all the crew are important, without actually attacking the enemy it renders other tasks moot.

Engineer: Backbone of a ship, you need to keep a flying Junker aloft long enough for the rest of your crew to do their job and you will find yourself scuttling around hitting machines with your trusty wrench to keep them repaired, You’ll also chances to fire some shots off between repairs so the a few kills are not beyond your ability.

Guns of Icarus Online is full of gorgeous scenic maps which have a sort of desolate, forlorn beauty to them. Vast spanning desert, littered with scrap, surrounded by dust clouds and sandstorms. Craggy peaks protruding out of rough oceans, washed blue with lightning.A desolate city, crumbling from disuse. The variety is excellent and the sky-boxes are just as good. Piercing blue skies contrasting the yellow-orange deserts.Grey skylines erupting in shards of blue lightning. All of this is accompanied by a wonderfully orchestrated soundtrack which only drives to accentuate the scenic views.The ships themselves almost contrast the beauty of the maps in their scrap-like appearance, making great use of rusted reds, browns and dull greys.

Firing weapons sound like they should and you’ll quickly cringe in fear as your ships hull takes damage. The crackling of fire after an enemy flamer pass will quickly send you scurrying to put them out and the drum beats guiding you into battle will prepare you for the fury to come. All I can really say is it all works great.

While it can be touted as its biggest strength, it’s also its biggest weakness. The fact co-operation is absolutely required can often put you in the situation where you need to play with random players. While the majority of the community is a pleasure to deal with, you often-times run across people without microphones and sometimes bad eggs. This is normal for any game, but when co-operation is such a big thing, it stings a bit more.

Guns of Icarus Online is a great example of a co-op game and does plenty of things right. There aren’t really any comparable games, but it does what it does and it does it well. If you’re looking for a fun co-op romp with friends this is definitely one to look at.

Sorry for my bad english. This is my review account, because the low playtime.Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.Your help is greatly appreciated :)

Before I begin, let me clear a few misconceptions that are common in the negative reviews:

"♥♥♥♥ the micro-transactions in a $15 game."The in-game store only sells cosmetic items such as costumes and ship decorations. You cannot gain an in-game advantage by paying $$$. Half of the catalog can be earned without paying real money by levelling up your classes and doing achievements.

"Long waiting times in lobby, takes forever to find/start a match"This problem has been solved in the latest patch with the addition of an actual matchmaking system. The lobby now has a time limit.

"This game requires voice chat."There is a voice and signal command system accessed by pressing the V key that allows you to give a variety of commands spoken by voice actors. Voice chat is no longer required, especially if you are an Engineer or Gunner as you most of the time you receive commands instead of giving them.

"New players are stomped by experienced players."True. However there are new player-only matches that cannot be entered by experienced players. New players are automatically put into these matches, although they may opt out of them. Also, the new matchmaking system is effective in avoiding stomp matches as long as there are enough players online.

"Balanced matches are hard to find."This problem has been solved in the latest patch with the addition of an actual matchmaking system, except when there are less than 50 players online.

"Poor graphics."It's actually quite good for Unity graphics. There is 12x AA, water reflections, real-time shadows, dynamic lighting and a post-processing filter available.

"Laggy FPS."This is usually caused by unexpected bugs in new patches that are quickly fixed.

"Laggy Ping."Low ping is not required to play this game since it is not a twitch shooter. I live in Hong Kong and regularly play with no issues on US servers (150ms ping) and EU servers (200ms+ ping).

"Huge rebalancing between patches."The latest patch contains the first major buff for any weapon in months.

"Shallow game, no strategy or skill required."This is like saying Counter-Strike is shallow and requires no strategy or skill because it is a game about shooting back at enemies on de_dust2. In fact Guns of Icarus not only has a lot of high-level strategic depth, it also gives many opportunities for players to show off and excel with their mechanical skills. Examples of high-level play include ship positioning, flanking, ship loadouts, and min/maxing of engineering efficiency and gun damage. Examples of mechanical skills include engineering parkour tricks, reactionary piloting, and using hard-to-aim or long-range guns.

The game's long-time competitive community (going all the way back to beta) is a testament to the depth that this game actually has.

"Lack of new gameplay content."Mostly true only for the PvP mode. In the latest patch two new 2v2 maps have been introduced. There is plenty of new cosmetic content every patch. A co-op mode where you fight AI ships is in the works for 2015 and has already been demoed in September at PAX 2014.

"Game gets boring."If you like the game, appreciate its strategic depth, play with the mindset of improving yourself or simply find and play with friends, you'll discover this game's longevity in the same way people have played Counter-Strike or DotA for a decade.

"The community is horrible."This question needs to be answered in two parts: trolls and the actual community:

1) Trolls are introduced every time this game is on sale. Since they only buy the game to troll around, they leave after a week or two to troll the next multiplayer game on sale.

2) I won't deny that a sizeable portion of this community is made up of largely veterans, or that a precious few veterans can get extremely elitist, abusive and salty towards new players. However these people are quite rare and are drowned out by a mass of helpful and friendly players that are happy to help cooperative newbies.

"The game is dead (no one playing)."http://steamcharts.com/app/209080This game can hit 500 concurrent players on weekends without sales. Weekday numbers peak at around 300. Most players play in American and European timezones.

"No Australian servers."This is true because the "Oceania" server is actually located in Singapore (lol wtf devs) and the cost of renting servers in Australia is too much for the small indie studio that developes Guns of Icarus. However, low ping is not required to play this game, and there is a sizeable population of Australian players, including an entire clan (Sacrilege).

What should I know before playing: This game requires a lot of teamwork. Individual skill is rarely enough to win a match. Not listening to the captain's order or recommendations, running around the ship instead of cooperating with your fellow crew and leaving your allies to die while you try and fly past the edge of the map is not fun for anyone. It will only cause your ship to die over and over again while your team loses in five minutes.

This game has a steep learning curve (except flamethrowers, lol.) While most of the game's basic knowledge can be grasped within a few matches, the intricacies of piloting, the efficiencies of engineering and the specifics of gunning will take you many deaths and many losses to get good at. Very few people have truly mastered everything the game has to offer even with thousands of matches in game.

What's really good in this game: The requirement for teamwork combined with the setting and competitiveness of airships haphazardly wrecking each other makes for some truly magical highlight moments, as well as providing an environment that fosters communication and encourages friendships.

The game's high skill ceiling allows for continuous self improvement. It feels great to discover something new about the game, learn ways of maximising the efficiency of your ship, or find out how to beat a specific strategy and apply this knowledge in the next matches you play. As you cleverly circle into a Pyramidion's blind spot while you maintain your gun arcs, you smile as your recall how, once upon a time, you didn't know how to accelerate or decelerate.

JK it isn't that romantic. In reality you'll just suffocate yourself laughing while you crush an enemy ship into a building as your teammate is burning them into a crisp.

The huge amount of possible combinations of ships and weapons makes sure that, most of the time, no two consecutive matches will have the exact same ships in play. Also, you can experiment with new load outs or strategies and feel awesome when they work.

What's meh: Dealing with unresponsive teammates. In game that relies so heavily on teamwork, having crew members that refuse to change classes, take stupid loadouts and then steal the gunner's gun can get extremely frustrating.

Crazy King. Due to the large size of maps and unfamiliar mechanics, Crazy King games are either stomps when one team has captains that don't know how to play the mode, or drag into long stall-fests when both teams are tryharding.

Flamethrowers. Playing with flamethrowers is easy but playing against them is needlessly frustrating for new players. Fortunately flamethrowers are disabled in newbie lobbies and flamers are easily hard countered with the correct knowledge.

Analogy using another game: FTL, but your crew are real people.

Would I recommend: 11/10 would fly again, especially once you make some in-game friends.

There is simply no where else to get Guns of Icarus Online's unique blend of teamwork, strategy, airship flying and crazy highlight moments.

As you can tell by looking at the 4 digit number above this post, this game has entertained for quite some time already and I will likely stick to it a while longer. The learning curve for Guns of Icarus is quite steep, but once you get the hang on it you will be able to enjoy the tactical depth and the rich variety this game has got to offer to its full extend. I for one can state that Guns of Icarus is the best game I've ever played since I've picked up videogaming about two decades ago.

I think what I like most about this title is the strong Teamplay focus. Guns of Icarus encourages you to run the ship like a well oiled machine by coordinating yourself with your fellow crewmates. As communication is the key to success in this game, a large fraction of the player base talks via microphone or is at least active in text-chat. As everyone on your ship is forced to play WITH you for the better or the worse, tips and gameplay-relevant info is commonly shared through these channels. Perhaps as a result of this GoIO has got the friendliest and most communicative game-community I've ever encountered.

Another aspect I really like about this game is the rich variety of loadout option you've got for your ships. Right from the start everyone has got access to a large arsenal of ships and weapons which can be combined by the captains as they see fit. Depending on your own fleets loadouts and the enemy fleet you encounter, you have have to adjust your playstyle, which ensures the game stays interesting in the long run. Sometimes the best way to engage an enemy is a straight rush to their position to force them into close and personal brawl engagements. In other Situations such tactics are doomed to fail and you might want to to stay back isntead as you've got the upperhand on mid or long range engagements. Sometimes it's a good choice to pick weapons which allow to kill your opponents as quick as possible. In other situations you might want to mix in a ship which is really good at taking out key components like weapons or balloons instead, even if this implies it isn't as good at delivering the killing blow.

To enjoy Guns of Icarus you will need to be able to understand spoken english. As mentioned previously, communication is a key-element of this game and english is the lingua franca. There are a few sub communities which speak different languages, but if you want to hop into the game without previously setting something up, it's very unlikely you will find a ship which is filled with french/german/russian speaking people.

Where to begin?! Well lets start with, this game is PvP orientated, but, levels mean nothing, just how much experience you have, the kit everyone has access to is all the same, it's just how well you use it that counts!The biggest part of using your kit, is team work!Each ship can have a crew of 4 people, Pilot who is often the captain and three crew members (2 engineers and a gunner) and its the crews job to keep that ship up, Voice comms is pretty much a must, unless you're an awesome typist or learn the ingame key bindings! Then there is the added bonus, team captains can communicate in battle, allowing for battle tactics to be planned out!This means more ofen than not, clans will dominate the game due to using the same tactics, discussed before the battle. There is no OP weapon or OP ship, just Team work and good communications! If someone is dieing too quick, someone was doing something wrong, or people were not communicating well! Remember, too much communication can be a bad thing too sometimes! :)

The best part of it all, the community is mostly awesome guys and girls with very few bad eggs. Often the bad eggs are solo players who don't like to play their part, or want all the credit and as you can imagine, they'll not get far in this game! :o

My personal experience in this game, I started as an engineer as it's often needed and reletively easy to pick up, but during one battle our ship captain went afk so I took the helm while our main engineer gave me an emergency flight school, in the middle of a fire fight! The fight was tough, tensions were high on all our team as I learnt my way around the helm of someone elses ship, but in the end, we succeeded! We played two more rounds together that night and now, thanks to that one guy, I have about 8 people who request me to pilot ships for them and their friends to be the final componant of a good crew! Last night by request to be a pilot of the crew and we had a 7 match win streak out of 8 matches! A captain is nothing without his crew, so don't treat 'em mean!

The gameplay mechanics take a bit of learning! Read through the tutorials carefully and don't be scared to let your crew know you're new and may needs tips when you come to join fights! You'll be surprised how many people will go out of their way to teach new players how to do well!

Would I recommend this game?Why are you not playing it already?!

Stop twiddling those thumbs lad! There's a war to be won! Pack your goggles and bow-tie, Pick up that spanner, hammer and spyglass! It's time for some adventures! Tales of daring do! Tally Ho!

GoIO is one of the few games to actually understand what teamwork is. You play as part of an airships crew, where each member of the crew have their own abilities and specializations, this requires constructive communication rather than the usual standard for "multiplayer games" of lexicological abhorrence.

This is one of the most fun team based games I've played. With only 4 players per team communication is key. It may seem, at first glance, to be strictly a shoot-em-up in a gunship, but there is a lot of in-depth strategy under the hood, especially in higher level matches. One of my favorite things about this game (other than pulverizing enemies and scrambling around a dying ship trying to sqeeuze out another breath of life from her) is the community. It's one of the best I've seen!

DID YOU EVER WANT TO BE A STEAMPUNK MAN WITH A FLYING BOATDID YOU EVER WANT TO HAVE WIND IN YOUR HAIR, SUSPENSE AS YOU FLY THROUGH THE CLOUDSDID YOUR PARENTS EVER TELL YOU YOULL NEVER AMOUNT TO ANYTHING AND YOU CRIED YOURSELF TO SLEEP BECAUSE YOU COULDNT PROVE THEM WRONGTHIS IS THE GAME FOR YOU

YOU ♥♥♥♥ING GO CLANGCLANGCLANG AS AN ENGINEER, PEWPEWPEW AS A GUNNER AND AYYY MATEY WE'S GOING TO TREASURE PLANET J/K ♥♥♥♥ING GET ON THOSE GUNS YOU ♥♥♥♥♥ AS A CAPTAIN

ITS SO ♥♥♥♥ING GOOD, YOU ARE FLYING TO TREASURE PLANET ♥♥♥♥♥♥♥♥♥♥♥♥, BUT YOU GOTTA TAKE DOWN THEM ♥♥♥♥♥ ♥♥♥ HOES TRYING TO STOP YOU. ARE YOU GONNA LET THEM? ♥♥♥♥ NO.BUY THIS GAME AND HAVE THE MOST AMAZING ♥♥♥♥ING MULTIPLAYER FUNTIME OF INTENSITY CLANKING AND STEAMPUNK SINCE FOREVERI CAME

Floating warships duking it out in the skies of an apocolyptic wasteland. All in awesome steampunk fashion!4 man crews, 7 different ships, 16 varied weapons to outfit them. From hulky Galleons - the tanks of the fleet. To fast and nimble Squids that pester the enemy to death. There's a good variety to have fun with.

Simple concept, easy to learn, quick to get in/out. It's class based: pilot/engineer/gunner. It's so simple that it sometimes feel dull. Select a ship, assort the weapon placements, go out and pick a fight! Well, that's just the captains agenda. Of course you don't have to be the pilot.. The engineer and gunner class are just as fun. Engineers job consists of repairing/rebuilding/extinguishing fires/upgrading components/spotting. Gunner class is self explanatory, but may also overlap with engineer duties. It's all fairly straight-forward.

There are several components aboard evey ship, and each one is vital. They can all be damaged and destroyed by an enemy. When and what to repair is pivotal to the outcome of a dogfight. It's just as important to know what weapon to use at the time. This will all ultimately decide the fate of a battle. This is what determines a great crew from an average one. When it works out, it will leave you a happy clam:)

The weapons are all fantastic and totally diverse. Some will trade off raw power to be better equipped at taking out certain components, so you have to feel them out and equip your ship accordingly.There is almost nothing more satisfying than hosing down an enemy ship with flamethrowers and just watching them BUUUURRRNNN! Although, seeing an enemies futilile attempt at burning yours after youve chem-sprayed, is even more rewarding... I gotta admit, i got a stiffy once or twice from firing the Hwacha too ; ) The weapons are just flat-out gratifying to use. Which is great, because that's what the whole game revolves around - shooting down your enemy.

Cooperation is crucial, however, not always necessary if you have a competent crew. Coordination is also key.If you can get together some friends, it can make for some incredibly fun battles, some of the best you can have imo. I mean, who doesnt like a well-oiled killing machine!? The game is very balanced, and the only thing that is OP is communication.

Graphics arent too great, sometimes they suck. The audio is pretty well done, with just some minor gripes here and there. All-in-all, for $3 it's a fkn steal. I never pay full price, but this game is worth a lot more than a few dollars.

If you havent tried it, DO IT! everyone at least likes it for a little while. If you havent played in a while, come back and see the new changes. Theyve added a lot! Now with steam workshop!!

Where to start? Well this game is stunning!! Probably one of the most unique ideas I have ever played in a video game Guns of Icarus Online throws you into another world unlike our own. You are stuck on an airship with a group of strangers and your sole duty is to keep the flying fortress flying as you soar through crimson skys. On board all 4 players have a role they must repair the ship, man the arsonal of guns, and steer the ship from objects and your enemies. All of these roles need to be performed in unison or the entire ship will go down. An almost fairy tale universe that is best brought to life by you and your friends.