Update x4: AdditionalScreenshots shown (its early but progressing, first Libretro Core Running on PS4)
At some point we know we will eventually see a port of RetroArch on the PS4, just look at all the devices the multi-emulation project already supports with its Libretro Cores and RetroArch frontend . However, could we be getting closer to seeing not only a great PS4 Homebrew hit the console but a port of RetroArch to natively hit the PS4? With recent advancements in the scene such as OpenGL ES (via flatz) it now seems that the early steps have begun as developerfrangarcjhas started to push some commits in relations to a PS4 port as seen here on the developer's Github account. Looks like we are early in the journey and development has just begun and likely will take sometime for a proper release (so be patient), but nonetheless its great to see the progress being made by the developer who made similar possibilities on the PS Vita / PSTV. Also in a slightly unrelated note, there has been alot of progress on the PS2 port of RetroArch being developed as well (checkout latest details from the developer).

@frangarcj is a very valued team member, since he pretty much did the PS Vita port as well along with some help from xerpi. Anyway, great to see this! Between this and the PS2 port, RetroArch will soon have a port on all PlayStation platforms (except for PS1 OFC).

Obviously what you see is not ideal yet, height is split in half right now, but what you see there is RetroArch running on a PlayStation4! It's using the OpenGL video driver and running XMB. It's early days but the promise of this port is that we will be able to leverage OpenGL!-Libretro

Developer Rinnegatamante whom we recently interviewed in the Power Supply Series and who has ported a Nintendo 64 emulator to the PS Vita / PS TV recently with the release ofDeadalus x64. Has another emulation project that many will be excited for as this shapes up, especially after seeing the great progress of d x64's n64 emulation so far to this point. Now ReDream (A Sega Dreamcast Emulator) is being ported to the PS Vita as a libretro core running on RetroArch (Vita), so far its early progress, However, it looks like potential could be untapped from a developer who has some experience with the platform and emulation porting.. So far its rendering of graphics are in the early stages, so stay tuned for more progress reports from the developer..

Until then tell us in the comments below what is your favorite Dreamcast Game or memories from SEGA last hardware adventure.​

Following theprevious updateof ManaGunz, homebrew developer and creator @Zar of the project has updated the popular ps3 homebrew to version 1.38, this update provides full 4.86 support (CFW CEX + HEN). Also in this update an added feature for viewing pictures (PictureViewer) in various formats that include DDS / GTF / BMP / WEBP / TIFF / GIM / TGA and other's as well. This update also provides several fixes; now in the file manager within ManaGunZ the scroll bar is now visible, also a fix to a language bug has been provided. See all the changes in this latest update in a popular AIO homebrew manager. multiMAN and IRISMAN are great choices as well for the PS3 but ManaGunZ is a popular choice as well. All 3 apps give a very diiferent approach and unique experience and also exclusive features.

Developer @Zar still have plans for the project and some features in development did not make the cut in this version but could seen possiably in a future update as the developer states with this release here in the psx-place forums that " The features I was working on, like dump BR, are disabled because I didn't finish yet.". So that is something that hopefully we see from this hobbyist developer when time allows. Until then checkout what the developer has brought us in v1.38 below in the included changelog​

Remember back in the old days when instead of installing an Kernel/Web-Exploit like nowadays, you asked "how I can install an Custom Firmware (CFW)" or something like "how I can Downgrade my Console"? Of course, todays attempts aren't that bad since you get a similar functionality in terms of running Homebrew for instance, but not quite for 100% compared to the old days. Especially not when we talk about the possibilities of modifying a PlayStation 3 compared to the PlayStation 4 today. In fact, there was a time where everyone wanted to "Downgrade" his/her PS3 from an higher System Firmware (OFW) to bring the functionality of Homebrew back to their PS3. Or can you remember when your Blu-ray Drive wasn't working anymore due to its age or because of an failed Downgrade process so everytime when you wanted to install a newer, higher CFW, it failed with displaying an error message and you had to install those "noBD" CFWs? While the latter one was already achieved for older Firmwares below <4.75 in the past, it will be still interesting to achieve both a Downgrading possibility and a "noBD" support for higher Firmwares on a PS4 as well. The good thing is, well-known Developer @TheoryWrong asked the same question to himself. And it gets even better; he is ready to show his progress so far So lets have a look at it. ​

I have retroarch on my tablet, PC, and the Wii.
To have this on the PS4 someday will be a dream for me. (Better controller!)

Keep up the good work.
I agree with @antonioks and believe it's important to keep spreading these emulators into the next generations. That is my opinion is the best way to preserve a way we can play games we all enjoy.