They say if you stare into the black abyss of the dungeon entrance long enough you will see it. The Runes of the great Dwarven Stronghold of Tinnis-Kur are etched into the pure black stone. They are normally not visible but occasionally, when the moon is right, they shine.

You have stood outside the dungeon entrance long enough. Mustering your courage, you utter the magic phrase that was given to you by the old man in the nearby village. The huge stone door slowly swings opens. A musty smell emanates from the damp, dark corridor beyond. You light your torch, take a deep breath and move cautiously into the darkness. Stepping down you have arrived in the first room on Level 1 of the dungeon.

CHARACTERSPlayers may choose any one of the four characters to start their adventure.All characters have 15 hitpoints to start. When a character reaches zero (or below) they are dead.

Brute - Strength +5, Dexterity +1, Intelligence -5, Attack +6Notes: The strongest character. Since monsters make up the largest percentage of challenges, Brute is built to survive.Background: Learned early that he could pick up heavy things. Or smash them to bits. Sometimes both.

Flair - Strength +0, Dexterity +5, Intelligence +0, Attack +4Notes: No real weaknesses and built to take what the dungeon dishes out with a reasonable chance of success.Background: At home in forests but equally adept at navigating dungeons. What Flair's attacks lack in brawn they more than make up for in style.

Nimble - Strength -2, Dexterity +5, Intelligence +2, Attack +2Notes: Can overcome any one skill challenge (not a monster nor a role-play encounter) instantly and unerringly. Can only be used once in the entire adventure and must be done in place of a challenge roll (not after).Background: Lurking in shadows and being opportunistic has allowed Nimble to thrive. Let the others do the hard work and be there for the cleanup.

Fizzle - Strength -2, Dexterity +5, Intelligence +5, Attack -2Notes: Can defeat any one monster with a Fireball instantly and unerringly. Can only be used once in the entire adventure and must be done in place of an attack roll (not after).Background: Believes that Arcane Magic is the key to life and is far more sophisticated and effective than a clumsy sword or awkward bow.

Please pick a character now to start your adventure. Add your single entry to this geeklist to begin.

EDIT: Please be patient as there are a limited number of Game Masters for the adventure. As the early people exit the dungeon, some will come on board as additional game masters to help run the adventure.

The Dungeon has been capped at 800 adventurers total. Fire and Zoning laws prevent any more players. Thanks for your understanding.

After witnessing yet another would-be adventurer make their way through the dungeon entrance, Cypher spit on the ground in contempt. He didn't believe in the legend of the Dwarven stronghold--or the treasure supposedly contained within--but he wasn't one to pass up an opportunity so graciously presented.

Perhaps one or two of the unlucky souls entering before him would get lost in the dungeon and perish. Maybe he'd give fate a little prod in that direction. *shrug* Surely those adventurers wouldn't miss any items or coin they carried, being dead and all.

Fingering his trusty daggers, Cypher pulled his cowl lower over his head and quietly stepped into the darkness.

Nimble - Strength -2, Dexterity +5, Intelligence +2, Attack +2Notes: Can overcome any one challenge instantly and unerringly. Can only be used once in the entire adventure and must be done in place of a challenge roll (not after).

After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.

Your god Odin seeks to possess the Amulet, and with itto gain deserved ascendance over the other gods.

You, a newly trained Stripling, have been heraldedfrom birth as the instrument of Odin. You are destinedto recover the Amulet for your deity, or die in theattempt. Your hour of destiny has come. For the sakeof us all: Go bravely with Odin!

Fiona, the neutral human Valkyrie, is seeking the Amulet of Yendor in a new location. She will need more that her trusty shield and sword for this adventure. She will need the blessing of the gods, and some help from her little dog, Cerberus.

Brute - Strength +5, Dexterity +1, Intelligence -5, Attack +6Notes: The strongest character. Since monsters make up the largest percentage of challenges, Brute is built to survive.Background: Learned early that he could pick up heavy things. Or smash them to bits. Sometimes both.