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“I think people are using the way [voice] works on Xbox 360, which was an accessory we built five years after release, as how it's going to work here,” Microsoft's head of product development, Albert Penello, told OXM. “But it's so much more elegant and so much more integrated, and in many ways it's a lot faster and more convenient. Whereas on Xbox 360 it's a lesser version of doing the thing you're used to doing on your controller.

“This is the part of the internet that's frustrating, because everybody wants to assume there's a [units volume] issue. And yet I'm showing real hardware here at Gamescom – a real, final, retail kit. Which I have yet to see my friends show me.

“People assume there's a volume issue which in fact there isn't. You're actually seeing pre-orders pop back up now because we're able allocate the countries' volumes back in. It's there, the problem is localisation. And once people see the system and how integral it is, it's not just text integration.”

Penello went on to reiterate the Xbox One is a region-free console, using Switzerland as an example of a country where gamers could import a console and not experience any problems.