In this update we've reworked how the matchmaking rating system works for both ranked and unranked players, changing to a six-month seasonal system. These regular seasons will ensure that MMR is both recent and accurate for all players, which will lead to better quality games for everyone.

During each season all players will earn a medal for their profile based on peak skill for that season. There are seven different medals, and within each medal there are five stars of progress to earn toward the next medal. Your current medal as well as your previous season’s medal will be displayed to all players before each match.

At the start of each season all players will recalibrate MMR, seeded by their previous season’s MMR. Your current historical preseason MMR value will be recorded and selectable in your profile, and ranked players will continue to be able to track their current seasonal MMR value.

A new type of gamemode is available too - Turbo Mode which is similar to the -apem gamemode from Dota 1 days.

Dota Turbo has been added to the search queue. This new game mode keeps the same rules as All Pick but shortens match time by granting more Gold & XP to heroes; making defensive towers weaker; and reducing respawn time. Turbo's relaxed rules and buy-anywhere shop system allow for casual, quick matches perfect for trying new heroes and strategies, or introducing friends to Dota in a more forgiving environment.

Ability draft is also reworked with a shiny new draft UI and the missing heroes were added, along with Pangolier and Dark Willow, while also fixing some of the broken combinations. The rework also brings the ability to chat during the spell selection, as well as the ability to change spell order (for example, if you want your first picked spell to be your 3rd spell).

The ping wheel was added. Now you can use the ping wheel to convey your hero's movement objectives, call out ward spots, and give the classic attack/retreat commands. Pings will appear on both the map and mini-map, and will be accompanied by a location callout in team chat.

When it comes to general changes, there are some big additional changes to matchmaking;

All Pick drafting order is now: A-BB-AA-BB-AA-B

Each day 10 heroes are selected automatically as bonus heroes for the day. Bonus heroes provide you with a free mango on selection (cannot be sold).

Randoming no longer gives bonus gold. It instead selects a hero from the set of bonus heroes and grants an extra iron branch (in addition to the mango).

Removed repicking

Captains Mode now has an extra ban in the first phase (6 bans total in the mode).

The remaining Unique Attack Modifiers have been removed

Heroes will start with a TP scroll now which won't be usable at the moment you start the game but rather after the cooldown. Glyph will now make your creeps invulnerable for the duration of it. Denies XP granted to the enemy (the player being denied) reduced from 70% to 25%. Denied XP gained by the denier reduced from 30% to 25%. Neutrals killing lane creeps is now considered the same as the enemy creeps killing them—it's not a deny, and gives full XP. You must deny the creep yourself to deny its XP.

Shrines are removed from the base itself, the jungle shrines have been slightly moved. Speaking of the jungle, the neutral creeps will now sleep at night and will have zero aggro range. Roshan now drops a single use refresher orb after his 3rd death.

As for items, couriers now cost 200 gold and will upgrade themselves automatically at 3 minutes, thus resulting in the flying courier item upgrade being removed. They can't refill your bottles anymore and you can't buy additional couriers either.

While there are a lot of item changes, we'll list just the reworks and the new items:

Aether lens now provides more mana, cast range and mana regen but the spell amp is removed.Battle Fury now requires a Demon Edge instead of Claymore + Broadsword (cost is 400 cheaper).Bloodstone now requires Perseverance instead of Soul Ring + Recipe.Initial charges increased from 12 to 14No longer heals in an area around your hero upon death.Diffusal Blade no longer dispels, no longer has charge limits can't be upgraded and the cooldown is increased to 15 seconds.Eye of Skadi no longer requires an Orb of VenomIron talon has been removed from the game, hopefully your jungles won't have any LCs anymore.Monkey King Bar has a different recipe now, with the overall cost being reduced by 1000 gold. It will provide +60 Attack Speed, +75% Accuracy + 60 Pure damage proc (the attack that procs the accuracy also procs the pure damage, pierces Spell Immunity) .Magic wand now requires a mango instead of a circlet Necronomicon:Removed Mana Burn from ArcherLevel 3 Archer now gains Purge (Slow + Dispel, targets enemies only). Cooldown: 15 secondsRequires:2x Sage's Mask (650)Belt of Strength (550)Recipe (1300)Provides:+10/15/20 Strength+100/125/150% Mana Regen Poor man's shield is removed.Satanic now requires Claymore instead of Mithril HammerSoul ring now requires:Ring of Regen (300)2x Gauntlets of Strength (270)Recipe (185)Total: 755

Passive: Whenever you take damage and are below 80% health, you apply a strong dispel on your hero and you gain a 2.5 second buff that reduces all incoming and outgoing damage to zero. Cooldown: 100. Only triggers on player-based damage.

Active: In addition to urn behavior, casting on an enemy target now reduces enemy HP regen and heals by 70%, and drains 3% of the target's current health per second. Casting on an allied target now amplifies HP regen and heals by 20%, and increases the target's health by 1% of their current health per second. Nullifier:New Item

Each day 10 heroes are selected automatically as bonus heroes for the day. Bonus heroes provide you with a free mango on selection (cannot be sold).Randoming no longer gives bonus gold. It instead selects a hero from the set of bonus heroes and grants an extra iron branch (in addition to the mango).Removed repicking

WRAITH KING:HERO REWORKEDStrength gain reduced from 3.2 to 2.8Reworked Mortal Strike:Mortal Strike hero chance rescaled from 15% to 9/11/13/15% (same as creep chance)Mortal Strike hero crit rescaled from 150/200/250/300 to 300%Reworked Mortal Strike vs creeps. Grants a 9/11/13/15% chance to kill a non-player non-ancient unit in one hit and gain a charge counter.Can cast mortal strike to summon skeletons equal to the number of charges you have (max of 4/5/6/7 charges). Skeletons are not bound to you and will auto attack targets they find.Activation requires 75 mana and has a 50 second cooldown. Skeletons have 35-40 Damage, 1.2 attack rate, 350 MS, 350 Health. Grant 15 Gold/XP Bounty.Skeletons are summoned once per 0.25 seconds (first is immediate).Note: If you have Vampiric, you lifesteal as if your attack dealt enough damage to kill the creep.Casting Hellfire Blast on a target will order all skeletons to attack that target.

Each day 10 heroes are selected automatically as bonus heroes for the day. Bonus heroes provide you with a free mango on selection (cannot be sold).Randoming no longer gives bonus gold. It instead selects a hero from the set of bonus heroes and grants an extra iron branch (in addition to the mango).Removed repicking

What the fuck

Stupidest and most useless way to get people to play other heros, its not going to work and its going to get removed

StaffIt's never the right time to change or start anew, but today is always the day to do it

WRAITH KING:HERO REWORKEDStrength gain reduced from 3.2 to 2.8Reworked Mortal Strike:Mortal Strike hero chance rescaled from 15% to 9/11/13/15% (same as creep chance)Mortal Strike hero crit rescaled from 150/200/250/300 to 300%Reworked Mortal Strike vs creeps. Grants a 9/11/13/15% chance to kill a non-player non-ancient unit in one hit and gain a charge counter.Can cast mortal strike to summon skeletons equal to the number of charges you have (max of 4/5/6/7 charges). Skeletons are not bound to you and will auto attack targets they find.Activation requires 75 mana and has a 50 second cooldown. Skeletons have 35-40 Damage, 1.2 attack rate, 350 MS, 350 Health. Grant 15 Gold/XP Bounty.Skeletons are summoned once per 0.25 seconds (first is immediate).Note: If you have Vampiric, you lifesteal as if your attack dealt enough damage to kill the creep.Casting Hellfire Blast on a target will order all skeletons to attack that target.

I think that does fit the flavour better though - he's the king of Wraiths and doesn't do anything that'd fit someone of that stature.

Each day 10 heroes are selected automatically as bonus heroes for the day. Bonus heroes provide you with a free mango on selection (cannot be sold).Randoming no longer gives bonus gold. It instead selects a hero from the set of bonus heroes and grants an extra iron branch (in addition to the mango).Removed repicking

What the fuck

Stupidest and most useless way to get people to play other heros, its not going to work and its going to get removed

yup. instead of changing the ranked gamemode entirely and basing it around randomdraft they think its a good idea to give extra items to peoplequestionable at best

Not a fan of additional starting items, looking forward to everything else. Didn't play since August but can't wait to hop onto Dark Willow, better looking AA and have both wield that Meteor Hammer for some visual pleasure.