Interesting map - worth playing. As with lots of 'open air' MH maps, it's not altogether clear what route one should follow in navigating the map (nor indeed how one gets to certain places without a translocator). Other comments

1 The setting is a futuristic city in space, nicely and imaginatively done - in my view anyway, the presence of brutes, titans etc is just a bit incongruous - true it does have mercs which fit the setting and it does have spacemarines but these have Unreal weapons which, again, is a little incongruous2 The skaarj warriors on the building to the right of the starting point are superfluous as there is no need (and no way) to go to attack them, plus players/bots are out of range of their projectiles3 Nothing much in the log apart from the usual Script Warnings about brute projectiles and merc rockets - the only two things of note were (a) "ScriptLog: Error - use creature factory to spawn pawns' and (b) 'Warning: Failed to load 'Sound Announcer.Winner': Failed to find object 'Sound Announcer.Winner'' 4 The brute ambushes from above are a nice idea but most of the other pawns are placed in the map and so are visible from a distance - more use could be made of ambushes (in one form or another) at ground level and possibly of the weapon carrying Skaarj (say Skaarj Commandos and Mercenaries - these in particular go well with futuristic settings)5 The usual overpowered monsters at the end are a bit of a cliche as is the use of supersized bosses of monster groups - it's less predictable and so more of a surprise to have some normal sized monsters with greater health and stronger projectiles within a group

Overall, as I say, worth playing but somehow not entirely gripping and a bit predictable (and confusing) in places.

Note: Map is coming with some decorations packages - really nice ones. But... I'm curious when some "dragon smart" head will make a copy of these packages in order to do a mess toward future mapping stuff - same as BBoyShare BBoyShars, WarNukingGround WarNukingGroundfix, etc.So to speak it's good to have this share not entirely as a map as much as these resources that can be MyLevel-ed in future or... depleted using plugins in poorly decorated maps. Hat off for decorations... because map will be compressed as 7z and will sit elsewhere for undefined time.

I wasn't expecting mismatches but... dummy files for no purpose are not a surprise...By example, map is running/loading using file "ThunderboltRunePack.u" and deleting file "ThunderboltRunePack.utx" because textures are located in the same U package and "utx" it's entirely useless, I'm not sure if is even loaded. Maybe we have to make more copies into a UMX and UAX for completing stage in using useless files, we can even duplicate ALL these multiple times for making 20 GB archive for a single map. Why not ? ...

I always try to stay with the older file I have already installed, so I hope there is nothing important changed...At least I can start the map, haven't played it yet completely.

EDIT: I tried both texture files now and with both there are many textures in the map that looks not masked and have black border. The same issue I saw in MH-EpicAdventure2016, I think an older map of him. Apart from that I played the whole map with the old texture file and it played well.