The Shadowrun universe began as a tabletop RPG. But the compelling Cyberpunk world its creators built spawned several other properties, including some excellent video games. The separate Shadowrun games for the Super Nintendo and Sega Genesis brought deep Western RPG gameplay and gritty Cyberpunk story telling to console known more for colorful Japanese side scrollers.

Those games came out in 1993 and 1994, respectively, and the franchise has stayed out of the digital world since. Well, there was 2007’s misguided Shadowrun FPS, but let’s just try to forget about that. After a successful Kickstarter campaign, 2013’s Shadowrun Returns is finally blazing onto PCs and Android and iOS tablets and smart phones!

The new Shadowrun unites the storylines of both the Sega and SNES games from 20 years ago. It’s set in a dystopian futuristic Seattle where technology has run rampant and supernatural creatures like orcs and elves are real and roam the streets. It’s a universe based as much on William Gibson’s Neuromancer as Dungeons and Dragons.

Like the older games, you find yourself in the shoes of a “Shadow Runner” who runs secret missions for governments, cartels or other organizations. Everything about the game is true to the Shadowrun universe and a nod to the classic earlier games, from the art style to the gameplay.

Shadowrun is going for $9.99 on Android and iOS, and the PC version on Steam is going for $19.99. For more info, the Google Play description follows below:

Description The hit crowdfunded RPG of the summer arrives on Android! “Shadowrun Returns drops players headfirst into this richly realized fiction, combining classic role-playing storytelling with modern tactical battles . . . running the shadows has never been more fun.” – 8.5/10 – Game Informer MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner – a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done… by any means necessary. The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

KEY FEATURES: – The complete Shadowrun Returns campaign (12+ hours of gameplay!) optimized for touchscreen input – Explore a grim cyberpunk future where magic and technology rule the streets – Make every action count in gripping, turn-based tactical combat – Create and customize your character from one of six unique archetypes – Over 350 different weapons, spells and abilities: sling fireballs, kneecap enemies with your shotgun, or roundhouse kick them in the face! ***NOTE: Shadowrun Returns requires a tablet device with at least 1GB of RAM and Android Version 4.0 (ICS) or better. A WiFi connection is required for download. Please ensure you have approximately 1.7 GB of storage space. To OPTIMIZE your playing experience, you may also want to close other apps before playing.***

And here’s a bit more info straight from the developers of Shadowrun Returns:

Created almost 25 years ago, Shadowrun remains one of the most original and cherished role-playing settings. The game world’s origin story mashes-up the dystopian Cyberpunk future of a Blade Runner with the high fantasy creatures and races of a Lords of the Rings in an organic way that produces iconic characters, environments, and situations.

Here’s how it works:

According to the Mayan Calendar (and lots of tabloids), the world will end on December 21, 2012. It’s part a 5,200 year cycle of death and rebirth that, in Shadowrun, actually charts the ebb and flow of magic from the Earth. So, on 12/21/12 magic will return, end this world, and wreak holy havoc while starting the next. Aboriginal cultures, who maintained their mystical traditions, are the first to feel the return of magic and use their newfound power to reshape the political, financial, and physical world around them. As the magic increases, Elf and Dwarf babies are born to very surprised parents who carry the right combination of long-dormant genes. But all of these events pale in comparison to the horror of “goblinization”, which painfully reshapes the teenage bodies of those unlucky enough to carry dominant Ork or Troll genes. And then the first Great Dragon rises from its 5,200 yearlong hibernation and circles over Tokyo, signaling that the world has truly AWAKENED.

Fast forward two generations, to a world transformed not only by the growth of magic but by the acceleration of cyber technology—a continual effort to improve upon the gifts that nature gave humanity; by the inevitable maturation of the World Wide Web into the Matrix—a network directly accessible by the human brain; and by the near elimination of governments as they are replaced megacorporations—monolithic entities who see only customers, not citizens.

And moving through the dark shadows cast by the gleaming towers of the corps, are Shadowrunners – disposable assets and corporate pawns scratching out a living using a combination of technology, magic, and street smarts. Shadowrunners live between the cracks and operate outside the law, doing the dirty work that corporate wage-slaves won’t soil their hands with and occasionally acting as the only protection the citizenry can turn to.