[CS] Muroco Rockhoof

An unusual member of the Sunspears, Muroco "Rockhoof" Grimtotem has lived a varied life. He first served as a Brave for the Grimtotem Tribe before being exiled. He worked as a guide, mercenary, and bodyguard for various individuals before joining the Horde as a border scout, before finally joining the Sunguard as a front-line soldier. What Muroco may lack in etiquette and academics, he makes up for in brutal instinct, cunning and combat prowess.

HERO MODE

85 | 1d10: crit on 7-10+2

Guardian [5]+25 HP in Hero ModeTaunt: You may now taunt targets by rolling 1d20. An 8+ is considered to be a successful taunt. Some bosses and creatures cannot be taunted. [Range: 10 ft.]

Pariah (TIER II) - Whenever your character attempts to perform a social challenge check, they will have a +4 to their threshold if the character is the same race as they are and they take double the DP damage to social options against them.

Equipment:

One-handed axe: 1d10: crit on 7-10+2Riposte[3]: Instant. When used, the player may roll 1d10>6 to attempt to counter attack a melee attack with the weapon where riposte is applied.

Shield:Guardian[1]: Target player takes half damage until their next turn. May be cast on self. May be used as an instant.

Class: Warrior

Movement: 30ft Walk / 50ft Sprint

Class Abilities:

Threatening Shout[1]: The warrior challenges nearby foes to engage them in battle. The warrior may target up to three enemy targets within 15ft to taunt them. They do not need to roll for a taunting check.Range: 15ft

Seismic Slam[2]: The warrior strikes the ground in front of them sending a powerful shockwave to all foes before them. The warrior deals 3d15+9 damage to all enemy units in a straight line for 15ft.Range: 15ft

Furious Charge[2]: The warrior bursts in speed towards an enemy target. The warrior may charge an enemy opponent within 15ft dealing 1d20 damage to them. The player may also attempt to stun a non-boss enemy unit by roll 1d2, where a 1 is considered successful. May be used in addition to normal movement during their turn. Range: 15ft

Prestige class: Dreadnaught

Prestige abilities:Dread Slash[2]: Deals 3d10+10 damage to a target. Damage is doubled on targets that are CC’d.Range: Melee

Runic Replenishment[1]: When leading the battle, the Dreadnaught may choose to restore their fallen soldiers. In order to determine number of soldiers reinvigorated, roll 1dx where x equals the amount of fallen soldiers within their unit.

Items:

Mammoth [Mystical Shield]

[+5 to HP] [+2 to Avoiding CC attempts][-1 to Wound rolls]

[Fortified Essence] x 0[Heroic Essence] x 1[Mystical Essence] x 0

Veteran Traits:+5 Health (From completing Legionfall Finale)

COMMANDER MODE:

100 | 1d40+15 | Melee

Subunit: Sunspear Battalion

Rank: Dawnward

Troop choice: Dreadnaughts

Chains of Ice[2]: Attempt to chain a target in place with freezing magic. Roll 1d20>12 with a 12+ considered to be successful. If a target is chained they cannot move until their next turn.Range: 30ftReaping[Passive]: Dreadnaughts deal double damage to any enemy force under the effects of CC.