That's actually extremely generous. What they really mean is 70% of current play station universe readers. A self-selected bunch of hardcore Sony fans. I would bet their Vita adoption rates are far above the average PS3 owner.

entr0py wrote on Apr 25, 2012, 22:11:That was weird how they gave the public the impression months ago that it was already funded and development was underway. When it turns out they only made a screen shot and a press release. Seems dishonest.

You guys announced this back in October. Why are you asking for the funds now?

This must be the #1 question asked all over the internet today! We announced in October that we secured the development and publishing rights to the original Leisure Suit Larry franchise (series) of games. We showed a 1-room "proof of concept" that helped us secure the rights, so we showed those images in our press release at the time. We originally planned on getting VC (venture capital) funding so we can re-make the entire franchise from scratch for all the new platforms with the best graphics style, voice overs, orchestrated sound, etc. The response we received shocked us. This is what they literally told us "we like your company but we want nothing to do with Leisure Suit Larry since it will tarnish our good name". So it took us a few months to re-think our strategy and when we went to DICE to do the interview with Spike TV, we saw what amazing success our friends at Double Fine had and Tim convinced us to do the same.

Reading is fun!

Yeah, I know. That's where they admitted it really had zero funding and zero progress back in October when they announced a release window and gave long list of platforms. There was no need to lie to people back then, and I don't know why fans would donate money right after they revealed that their first announcement was a sort of hoax.

That was weird how they gave the public the impression months ago that it was already funded and development was underway. When it turns out they only made a screen shot and a press release. Seems dishonest.

KilrathiAce wrote on Apr 17, 2012, 19:00:gfwl is garbage, if they allowed crossplatform play on it between xbox and pc then at least there be something usefull but no, as it stands its just something i look for games not to require, if they do then its no buy.

They allowed cross platform play 5 years ago, so it's doable. I think the problem is there's just too huge of an advantage for PC gamers who have better controls, not to mention a higher frame rate and resolution. It caused too much rage.

Though if they limited it to only games where PC gamers don't have a real advantage in controls (3rd person brawlers, fighting games, racing games) that could work.

I'm just catching on to their inclusion of Xbox LIVE in Win 8. Does this mean Microsoft will actually try to make people pay a monthly fee to play peer to peer multi-player games? I thought they learned their lesson with the disastrous GFWL launch.

My bet is that they will be making hardware designed to get into your living room, but not a console or PC. I think it's more likely they'll do a streaming set top box, and some fairly innovative controller that is comparable with games designed for a mouse and keyboard. Your gaming PC in another room will be doing all the work.

Drezden wrote on Apr 12, 2012, 21:28:I'd love a full on tabletop simulation. Turn basted Strategy based on 40K. But it'll never happen. I think I'm in the minority.

Everyone wants that except Games Workshop. Playing with minis is kind of a big, big hassle. But to be fair, it's hard to imagine it turning out well for them. I'm kind of surprised none of their also-ran competitors have tried it, though.

It's been done before with in Final Liberation 15 years ago. I think publishers just underestimate the market for turn based strategy games. Maybe Fraxis's remake of XCOM will help change that.

Tumbler wrote on Apr 12, 2012, 15:55:I really wonder if there isn't a partnership between GW and EA that just isn't announced yet because it's clear they're trying to make these vehicles look exactly like the 40k ones. (Epic 40k to be technical)

No, THQ has exclusive rights to publish videogames in the 40k setting. But I agree that if you stripped off the Command & Conquer logo, anyone would think these were screenshots from a 40k game.

I have only one question, is it possible to get a refund up until launch?

If so, it differs from a normal pre-order only in that you have to pay everything up front. But if there are no refunds before you can even see if the game works with your hardware, it's an outragously bad deal.

I'm shocked that they caved to the pressure. But ultimately that pressure came from their customers, so if the vast majority are actually dissatisfied, and not just a vocal minority, it's smart to give them what they want.

*spoilers obviously*

Personally, I was only mildly disappointed by the ending, but there was a lot that I liked about it. I thought the leadup was engrossing including all the last bits on earth and the confrontation with the illusive man. And the ending did a nice job of finally explaining what the Reapers are, aside from unsympathetic death robots. I even like how you were forced to make an unexpected and difficult choice that involves huge sacrifice whatever you choose.

And I certainly don't need to know what happens to every character for the rest of their life, I hate endings that try to do that. What bothered me were the inconsistencies. Why is EDI still alive when I choose to kill all synthetics? Why was Joker joy riding through mass relays when the final battle was taking place?

Also, I would have preferred that the ending be determined largely by my actions throughout the game and even previous games, not just a choice foisted on me at the end.

Unfortunately they've got the limitation of accommodating the laggy jab-and-smear controls of tablets. So the gameplay can't require either precision or reflexes. But I guess a really old school turn-based RPG would work.

JohnBirshire wrote on Mar 29, 2012, 23:07:I'm actually very relieved to see their MMO fail, and I'm a huge MMO player and half obsessed with 40k. 40k is one of the darkest grittiest settings imaginable...and they were making a strawberry candlyland carebear version of it. Good riddance!

Will it be better if they make a strawberry candyland carebear version that's less-than-massively multi-player?

This sort of nonsense can only encourage piracy. Because the average paying customer who has never pirated a game now has to go forth into the internet to find a crack just to fix the over zealous DRM. There's no reason they couldn't have an Origin requirement and an in-game store, and still not require you to be online at startup. Even steam has a limited offline mode.

My bigger concern is to what degree SimCity will be designed for multi-player. I don't really want some internet jerk fucking up my city with pollution from his industrial scum hive. That doesn't sound like a fun feature. But that scenario was the basis of their announcement trailer.