So it seems we’re all a bunch of mewling, puking crybaby halfwits who wouldn’t know a difficulty curve if it was rammed up our nostrils. That’s according to Mass Effect 2 producer Adrien Cho, who thinks new skool developers are letting the present generation of gamers off easy.

“Sometimes I think we’re pampering gamers too much,” he told us in an exclusive, one-on-one chatathon. “Just recently, a game like Demon Souls is fantastic because when you die, and you fail, it’s not because the game was cheap it’s usually because you didn’t do something properly.

“It goes back to that learning mechanism of “Well, I tried this – it didn’t work. I’m going to try something different.” And I think that’s going to be something in Mass Effect 2, we don’t want it to be a cakewalk, you want a challenge.

“I think gamers want a more sophisticated game, they don’t want a breezy game where you see all the cinematics and just put in your hours and play it through. So definitely there’s some serious consequences. Delicious consequences! You’ll have to play to find out.”

Delicious like a second-long, millimetre-wide window of opportunity in the rapid, chaotic movements of a “bullet hell” shooter boss, no doubt. We’re all over the idea of consequence, Cho. Bring the pain.

The full interview will be up shortly. Game’s out in the backend of next year’s January.

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