In this Stories You Might’ve Missed segment, we’ll be covering the final week of March, from the 25th to 31st. Quite a few interesting stories broke in this time, so buckle up while we run you through them. (Also, Skyrim VR launched for PC yesterday if you’re interested in checking it out.) Unreal Engine shows off a stunning Star Wars real-time ray-tracing demo If the video above looks visually-pleasing, get this: it’s rendered in real-time. Visuals like this used to take hours, if not days, to render. So how is this possible? Through a technology called real-time ray-tracing. Nvidia is pushing real-time ray-tracing for its

At the Game Developers Conference (GDC) earlier this year, LG debuted a new VR headset. This headset was a SteamVR-powered prototype with an OLED display, a 110 degree field of view and a 90 hz refresh rate. Aside from the previously-mentioned tech specs, this headset also boasts a unique “visor” form factor, which allows much better display adjustments…up to and including flipping the display off without needing to remove the headset. Specs aside, Mobiel Kopien stumbled upon an LG trademark for something called the LG UltraGear. The UltraGear is a VR headset, according to the trademark. It stands to reason, then, that the UltraGear is the

Valve Corporation sent out a short press release citing that SteamVR Benchmark is not the only piece of VR software the company is working on. During the next week’s Game Developer’s Conference, the company plans to introduce a compilation of different VR demos, targeting their SteamVR platform (read: HTC Vive). Without further adue, this is the press release in its entirety: “VALVE ANNOUNCES THE LAB March 7, 2016 — Valve has announced plans to debut “The Lab,” a compilation of new VR experiments, at next week’s Game Developers Conference in San Francisco, CA. Set in a pocket universe of Aperture Science, “The Lab” offers multiple ways

People are always talking about when digitally created art will surpass the point of realism, well, today may actually be the day that it happens. There have been countless CGI faces created from scans of real people’s faces and others that were drawn by artists, but the most realistic ones still come from digital scans of real people with vast amounts of depth data and minute flaws. This virtual world of computer generated people has slowly but surely been moving towards a point where one cannot tell the difference between a computer generated image and one that is simply a photo or a video of

AMD’s Mantle API, since its inception has been considered to be a fairly exclusive program with AMD getting hundreds of requests (if not thousands) from developers all around the world to test out Mantle. Obviously, a company of AMD’s size isn’t entirely capable of supporting thousands of developers, yet. AMD is still struggling to achieve profitability and cannot commit enough engineering resources to the Mantle team in order to really give Mantle the attention it needs. Yes, Mantle is a proprietary set of low-level APIs and does give game developers unparalleled flexibility and that is why so many developers are excited to take a crack