Comment by P0wersurge

Before attempting repeatedly: Each attempt costs 100 Nethershard. Dying counts as a failure. The first time costs nothing. Make sure you repair after every few attempts. if you go in with broken gear, you cant get a refund on your shards.PREPARATIONS:-As a BM hunter, it is crucial that your pet does not die. Your pet will tank Tugar for you up until it dies, even after being revived it will not taunt back.Eventually, however, your pet will rip aggro back from sheer damage. This will make the fight a lot more complicated, and there is enough you need to deal with already. This fight is very difficult for any class with an interrupt cd longer than 12 seconds. Luckily, BM hunter has other utilities in it's arsenal.Though,it all requires high precision to land the frost traps with everything else going on.

-This is not a dps check. There is no enrage timer, though the longer the fight, the better your chance of messing up. This is an average of 7-15 minute fight depending on your dps. With 700k sustained dps, it took me about 8 minutes to complete.

--pet does not need to be tenacity spec, mend pet can heal through the small amount of auto attack damage.

-You CANNOT exit the main area. You are trapped in by a (currently) invisible gas cloud that takes 30% of your hp per tick. Make sure to stay in the fighting area.-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------Initially, Jormog has 90% damage reduction. 9 stacks of 10%. Once all stacks are cleared (explained how to clear later), it is safe to kill Tugar. There are a few ways to go about this, and they each depend on your gear. If you have the legendary legs or the neck, you do not need to worry about Jormar's health before finishing Turag. Once Turag is dead, all adds that are currently up will despawn and Jormgar will return to his normal spot, if not there already. If you do not have sufficient self heals, it is recommended that you get Jormgar's health to at least 70% before finishing off Turag since that phase will be a dps race for you.

-The key to success for this fight is not let any Fel Burst get casted. If one does get off it can be very difficult to recover from. This will always be casted on Tugar's current target. Fel Burst can also be mitigated with Aspect of the Turtle . If you are below 3 mil HP it will one shot you without any damage reduction. If it does leave you alive, you will have very little health left and will probably die to other mechanics soon after.Your pet can survive this blast with a cast of Hunter's Advantage. With impeccable timing, you can interrupt all of his casts from utilizing Frost Trap, your T5 talent choice and your Counter Shot. It can be difficult to manage all interrupts, but getting it down will ensure you the victory. The rotation i found that works best for this is: Counter Shot > Frost Trap, and Intimidation as a backup. if done correctly, you'll never have to use intimidation.

-Kill the eggs that spawn throughout the fight. This is fairly easy to do, in fact, all you need to do is Multi-Shot and let your pet beast cleave them down.the eggs will spawn a worm with the remaining HP that the eggs had left. These worms are easy to deal with, even at full hp. These spawn during each Earthquake. Every third earthquake spawns an addition egg for you to kill.

-Tugar does an Earthquake ability. This causes his pet, Jormgar, to burrow and circle around the room. During that period Jormog will occasionally charge at your current location (he does this after poking his head out), for a total of 3 times per earthquake. If hit, he will stun you for 2 seconds. This is easily avoidable by simply moving away from the fixated location. Make sure you're in the center during his circling phase or you will take damage from him if he passes through. Additionally, rocks fall from the ceiling which will always land somewhere in the center. Make sure you're not near them while they fall or you risk taking a large chunk of damage. Jormgar must be aimed at the rocks to remove his damage reduction stacks, losing one stack per rock. It is possible for him to hit multiple rocks at once. this is a crucial part of the fight. You need to get him to hit 9 total rocks throughout the encounter. Once that is achieved you no longer have to worry about aiming him and can just worry about dodging.

-Fel Shock is an unavoidable dot that ticks for a fair amount of damage. This can be healed through with a spirit beast pet and Spirit Bond.

-tugar will summon a Fel Surge Totem that has a cast, when the cast finishes it will stun you for 4 second (non-orcs.) These totems are easy to deal with, only taking one hit to go down.He will usually put one down right before casting a Fel Burst. (if you're having trouble catching them, macro /target Fel Surge Totem to one of your main abilities. This will take care of them without any effort. Just make sure to swap back to Turag quickly.)

-Jormgars enrage phase:When Turag dies, Jormgar will enrage for 150% damage. his auto attack will not be an issue with a pet up, however, he will spew venom at you dealing large amounts of damage. Every 20 seconds Jormgar will let out his screech. This must be interrupted with Frost Trap and Intimidation. You wont get them all, but with healing legendaries it wont be an issue for you. Without them, however, this part of the fight is a dps race. if three screeches get off, it's over.

These solo scenarios were intended for people progressing through heroic ToS, but it is still very possible. suggested ilvl 890+, there is a lot of damage you cant avoid, so you do need a high gear lvl. Don't be discouraged if you're having a hard time, everyone is. Just enjoy the attempts :^)

I completed this at 891 ilvl with legendary wrists and boots and a spirit pet in tenacity spec. This is 100% doable, there is no enrage timer.

Comment by flatluigi

This quest starts the scenario that leads to obtaining the challenge appearance for your artifact. Currently, these scenarios are incredibly difficult to the point where it might genuinely be impossible to complete unless you're better geared -- and by 'better geared,' I mean 910-920+ ilvl. Don't expect to make any headway until Tomb releases, is what I'm saying.

It would've been very nice to have the above communicated in-game before you were one-shot and came here to figure out what happened, but oh well.

Comment by Chickenbomb

When the worm burrows, I had it burrow into something that stunned it, but wasn't able to replicate it.

*Edit*What I learned on my 2nd attempt.

1. Tugar casts Earthquake, which makes stalactites drop form the ceiling and leaves behind a rock in the ground. Move your pet to where the rock is and stand close to it, for the worm to burrow into the rock and lose 1 stack of its armor buff.

Your #1 goal is to keep Tugar interrupted, then keep all adds clear, then do damage, in that order. Use Infernal for your cooldown, and always delay it for a cast so you can get a stun interrupt. You'll want your interrupt rotation to look something like Spell Lock > Grimoire > Spell Lock > Shadowfury. You may have to eat one cast inside every 1.5 minute cycle - Always always cooldown this cast with Unending Resolve and immediately healthstone it or Drain Life your health back to full. You can get bursted down very, very fast.

Generally, the mechanics aren't hard, they're just fast and happen at the same time too often for comfort. Save a Conflag charge at all times for totems, so you can quickly one-shot them. Keep Wreak Havoc on the worm when he's up, but he's a secondary target. Stay out of stuff on the ground. When the eggs spawn, switch to them with Havoc and burst them down together quickly - but be prepared for a cast during this, it almost always happens at the same time. The worm will occasionally interrupt you if you're caught casting. You can keep an eye on him and be prepared, it's on about a 30 second timer after the first Earthquake. It's not the end of the world if you eat an interrupt - luckily we've got lots of spell class options, and if nothing else you can just Drain Life and get some health back while everything else is down.

This is incredibly difficult, but is mostly a survival check. Still, you'll want to put out some decent DPS - at iLevel 900 I can get the worm eggs down pretty solidly, but I think much lower than about 890 and it'd be impossible.

Good luck, and godspeed, fellow warlocks. Any of you who get it before the inevitable DBM update tomorrow are true heroes of legend.

Minor edit: After some discussion with Council of the Black Harvest, it seems like Mortal Coil's fear will interrupt him as well. It may be a viable use over Shadowfury, but with the longer cooldown the timing would be very tight. Use personal discretion.

Update: I finished it off. Running Mortal Coil is excellent. You can fear him out of the Earthquake prior to 50% to stop worms from spawning, which makes Soul Conduit more viable than Wreak Havoc. Thought I'd leave the original guide untouched for posterity's sake.

Here is the talent layout I ended up finishing with. What I described above is still viable, just depends on what kind of reaction time you have and how well you can deal with the worm.(##RESPBREAK##)2##DELIM##perculia##DELIM##

Comment by TitanUranusSun

I just wasted 12 attempts to cheese it after I figured out a glitch for killing Tugar in the first 2 seconds.If you stand on the stonebridge and kill command your pet in to start the engagement the worm kills Tugar in 1.7 seconds.Surviving thereafter seems to be not intended as you can heal/turtle stance to recover after he's died.

All mechanics stop and he just throws fire at you followed by which doesn't seem to be 50 yards like the other version of the spell.Pets remain healthy but yea... you don't more than 2 sonic screams :(

Comment by Ashkara

Pet appears to be UNABLE to pick up aggro once he is Rez'd. Is anyone else having this problem?

Comment by WuSage3

You have to interrupt every cast of Tugar Bloodtotem. It's the fel fireball or whateverFel Burst, it will one-shot you. It happens roughly every 15sec, but sometimes a little sooner or later. He and the worm are both susceptible to stun, and he can be incapacitated, in a pinch. His spellFel Burst goes on cooldown regardless of how you interrupt it. This is top priority. I *HIGHLY* recommend setting up a focus-interrupt macro. Worm on the edge of the platform has a finnicky hitbox though, he only seems to want to be hit from the left.

Don't target the wormJormog the Behemoth first thing off pull. I don't know what mechanic it was but it was always on the worm - a 30% MAX HP/sec DoT noxious gas whenever I got too close to the worm in the first like 2 seconds. I don't know what all that was, but it ruined a couple of my attempts. After those couple seconds it seemed like I could still cleave off Tugar to the Worm though (although at that point he was taking 10% dmg so no big deal).

Tugar can be stunned, but will always cast Earthquake on-time and will cast it through stuns. He seems to be able to cast Earthquake while moving, but he'll lag behind a bit doing so. During Earthquake, kill the eggs top-priority (but still interrupting Tugar and killing the Fel Totem stun - Fel Surge Totem / Fel Surge).

You have to avoid every spike-cross in the ground.

Tugar will cast Fel Shock - this is essentially just unavoidable damage. I believe it's a 'magic' effect for dispels? Similarly, the worm will cast Sonic Scream when he's on the side of the platform. This is essentially unavoidable damage, as well as an interrupt.

Set a /targetexact macro at the Fel Totem thing (Fel Surge Totem / Fel Surge) that stuns you and put a ranged instant ability on it. Cast immediately. It will die to one shot of ANY ability basically. The totem has a small Brand (like from Tich) as an indicator. Tugar will also make the 'placing totem' sound.

During Earthquake, don't get hit by the falling stalactites but you can stand on them after they land. The worm is predictable, he will always go to the outside edge and circle around where the stalactites fall (they always fall in the center there). You can get stunned if you cross the worm during this circular path as well as during the mound-charge. Look for his ground mound and put a stalactite between you and it (still killing fel totems - Fel Surge Totem / Fel Surge, eggs, and interrupting fireballFel Burst). Sometimes you can have the worm hit two stalactites, but this is not needed as he charges 3 times (no harm if you do though). Each stalactite reduces his dmg taken debuffFel Hardened Scales by 1 stack. The worm will pop out of the ground shortly before charging you (it's untargetable but it looks like a snake jumping out to catch something, then it quickly retracts into the ground and does a mound-charge), that's your indicator. He'll follow you slightly if you move but it's more like a veering than a B-line. You can dodge the worm every time like this and get 3 stacks of the debuff removed. Further Fel Hardened Scales stacks removed at 0 stacks does not further increase damage taken. BEWARE: Stalactites do NOT protect you from the worm stun if he runs into them.

Right after the worm burrow phase (after about 3 mound-charges), the worm will spawn back at the side of the platform where he started. Go to the worm and cleave off the worm onto the boss. You need to pop lust/second pot/big dps cooldowns/drums off the worm and boss when worm has no stacks. While the worm is up he will cast a Sonic Boom thingSonic Scream for a moderate amount of damage a couple times. As a Windwalker, my Transcendence: Transfer/Healing Winds HoT, Healing Elixir talent, and Chi Wave were enough to keep me healed through unavoidable damage, although I had to use them fairly frequently (almost on-cooldown), with Touch of Karma being my oops button.

You're aiming to kill both of them at the same time, as when one dies the other gets a 100%150% damage done buff - Fel Rage or Fel Rage, and they really hurt. The worm's Sonic Scream quickly becomes overwhelming, and Tugar just starts meleeing really hard.

EDIT: Thanks to wowhead user 'dkdi' - the monk ability Paralysis can interrupt Sonic Scream on the worm for every cast (as can any stun/incapacitate), meaning you don't need to kill them at the same time. Just FYI, long-term CC like Paralysis will only last 3-4 seconds.(##RESPBREAK##)2##DELIM##Wowhead##DELIM##

Comment by Dormstar

Let me guess: tanks will be able to do this day one.

Comment by Chrie

Trying this fight as a discipline priest is rather annoying, only interrupt we got is our fear and got to know exactly when to summon the shadowfiend/mindbender and use fade to make sure he focuses on the temporary pet to use Fel Blast on. I am sure once higher gear is available it because slightly more bearable, especially with taking the 3 million damage blast and not having to be at full health just to survive it.

make sure you have full hp, a full PW:S, 2x Focused Will and fade/maso for the ones you can't avoid.

Earthquake/adds every 1 minute. The rocks spawn in a triangle.

You can precast halo as the third rock & eggs are falling.

Don't bother dpsing the eggs/spitters if running Purge the Wicked - just spread the dot with penance for some extra passive healing.

Stuns (kill the totems, kite the burrowing worm) and fel bursts are really your only threats. Talent choices depend on your health pool and how defensively you need/want to play. I chose to spec aggressively, using 2x prolonged power. Did not oom. Good luck!

As a healer, the worm enrage is nothing to worry about. Focus on killing Tugar/removing worm armor stacks before dpsing the worm.(##RESPBREAK##)2##DELIM##Wowhead##DELIM##

When you kill the first boss, just stand still and dps, your legendary pants and neck will out heal the enrage.

If your health is running low fighting the worm, he can be stunned or trapped, giving you time for your pants to heal you back up.

If your pet dies just leave and try again.

Comment by Invisibledft

Took me 10 tries as a 904 WW monk using Sephuz's Secret and Bracers. Make sure you focus target Tugar to kick him whenever he casts, if no kick available use Paralysis or Leg Sweep. Make sure to keep your Transcendence down in a safe area for heals or an escape (I would suggest inside 1 of the tented areas). Make sure to bring food, flask, pots, augment runes, and Drums for Hero.

The fight is pretty complex, you have to interrupt Tugar's Fel Burst every single time or you will get 1 shot. He will also spawn an "X" shaped spike that will rise from the floor, all you have to do is move out of it.

When he casts earthquake make sure you are OUT of the center of the room (near the tents) the stalactites will fall in the exact same place every time. Jormgar will burrow underground and it is crucial that you dodge his trail, if Jormgar does manage do hit you, you will be stunned briefly and receive a large amount of damage. During earthquake it is essential you break Jormgar's % dmg stacks by running him through a stalactite on the ground. The way you do this is when you see him pop up from underground he is going to be charging you shortly after. This is when you position yourself between where he popped up and a stalactite (there are 3). You want to get all 3 each time so you can get rid of his 9 stacks within 3 earthquake casts. After you break Jormgar's damage reduction you CANNOT stack more making him take increased damage. Also during earthquake there will be eggs that spawn, you will need to kill these pretty quickly to avoid taking unnecessary damage. If you do not kill them within their cast they will hatch into a worm which will have the % of health you had gotten them during egg phase.

During all of this he will periodically spawn a totem that will stun you after a medium cast length (regardless of where you are to the totem). You want to kill this totem as soon as possible the easiest way for me was having sound on and listening very closely for the totem drop sound. It has very little hp and just about any damaging ability will kill it, so killing it does not take much time. Make sure when you are focusing the totem you don't forget to interrupt his Fel Burst as they will likely cast as the same time.

You want to be focusing down similarly in % as killing one before the other causes a 150% damage increase enrage to the other. My suggestion is burst into Tugar 1-2 times because Jormgar will have his damage reduction up. As soon as you break Jormgar's damage reduction you should probably put a fair amount of damage into Jormgar. Once they are equal %, main target Tugar while cleaving Jormgar. It will take a while and more than likely more than 1 attempt. Keep trying and I wish you the best of luck!(##RESPBREAK##)2##DELIM##perculia##DELIM##

Comment by nirv

Thanks for the BM Hunter tips -- especially "Darkdemon6578." I tried so many combinations of gear, pets, and macros and eventually found a winning combination. I had intended to make a video with commentary but I gave up after three videos of doing the commentary and then failing the attempt. I didn't want to do a voiceover and instead wanted to commentate live, but I was fed up by the time I successfully did it. But I still hope this video will help BM Hunters even without commentary.

I included all the macros and information I used in the description and this is the highest quality video I ever uploaded to youtube for the most difficult solo boss I ever attempted on my Hunter in 11 years.

Comment by Failwhip

but a lot of what people are saying in the comments is accurate.. for visual learners.. check it out!

Comment by ACD5401

Just cheesed the heck out of this as an 888ilvl WW MonkKilled Tugar first, ignored the worm as much as I could, didn't even damage him. Avoided mechanics, interrupted stuff, etc. etc.After Tugar was dead, it was just a matter of using Paralysis or Leg Sweep every Sonic Scream and the worm was basically just a big bag of HP at that point, burned him down, and was done.

Comment by CloverDreams

No matter what I do or what pet I use or what build they have, I always take hate. I take hate from both mobs at the beginning and nothing I do shakes it. I really, really hate this encounter. I know people are saying do this, do that, get this gear, it's not impossible, blah blah. But it is impossible for me. I just take hate immediately every single time. I like 'challenging' but this is kind of ridiculous.

Edit: Tried this with different pets and different builds for each, they never cast Growl on their own. Is anyone else experiencing this?

Comment by SilverDragon234

Ice Blast would be a better spell for Tugar than Fel Burst.

Comment by Yinichi

For Windwalker monks that are having trouble on this fight.

You can do this fight with 36 traits and probably a low ilvl depending on your skill. This challenge is no where near to a tough dps check its just long.I completed this in brewmaster gear with the following stats/legendaries:

My stats were definitely not optimal for the fight meaning its very possible to complete without the perfect gear. I had only a flask, no food, rune or lust. I used old war potions but I think I actually forgot to prepot on my kill or at least failed miserably at prepotting.I used the following macros in order to simplify the fights cc:

Spear Hand Strike macro:#showtooltip/target Tugar Bloodtotem/cast Spear Hand Strike (I did not add target last target because 90% of the time I was able to cleave the worms that spawned while targeting him)

Use paralysis when Jormog resurfaces and as he is about to go under for earthquake in order to interrupt sonic screech.

Use spear hand strike to ensure you are targetting Tugar when you attempt to spear hand strike so you dont accidentally blow it on a worm/egg/totem.

Use crackling jade if you are too far from a fel totem to destroy it one tick of crackling jade will destroy it.

During the Tugar part of the fight you are not required to kill the eggs before the worms spawn as the worms do no actual damage on their own. The only damage they cause are from the pools where their bile spray is about to land so just make sure you dance out of it if some pop up. You can also abuse the worm spawns as they drop health orbs after they die unlike the eggs which heal you for 30% of your health. Make sure you stand on the stalactites that have already fallen to bait Jormog's charge into them as they will reduce the stacks of his Fel Scale buff for when you enter the second part of the fight.

After killing Tugar the rest of the fight is easy just make sure you rotate your cc and self healing. Slowly heal yourself from chip damage with transcendence transfer and healing tonics and interrupt his sonic screams with a paralysis. Jormog does receive DR from your paralysis so if you stand close enough to him you can interrupt two sonic screeches with paralysis and then use a leg sweep to interrupt the third. You repeat this for the rest of the fight and can substitute leg sweep with karma for a 30% heal as well as extra damage to make it go by a little faster.

I finished this fight with a potato 400k so I was by no means pulling a perfect rotation, and I failed to maintain hit combo at least 10 times during the fight so again the only thing that needs to be perfect is your cc and your placement so you're not standing in fire.(##RESPBREAK##)2##DELIM##perculia##DELIM##

The aim of this fight is to interupt -every-Fel Burst cast by Tugar. You can survive one if you're lucky, otherwise you're dead. Cast Fear AS SOON AS Tugar begins casting Earthquake. If you do this, the eggs do not spawn and you do not have to worry about the adds spawning. This is VERY important to getting the fight down smoothly, it means you can keep Havoc on the worm and not lose dps on Tugar.

Keep a Conflagrate charge for the totem that spawns. It is possible to order your pet to kill this so you don't lose dps, but if it's too far away, your pet won't make it in time.

Keep Havoc on Jormog as much as possible, but it's not imperative, as you can single target him down after Tugar is dead. You will need to watch the worm though because he casts an interupt. When he burrows, I found he will emerge and then aim for where you are, then burrow and charge. Just move after he submerges, I found kiting around the sides of the room to be the most efficient way to avoid his stun. Try and put a stalactite between you and Jormog, he loses a stack of his shield for each one he hits. Each stack reduces his damage taken by 10%, so you will need at least some of his stacks dropped. I managed the fight with 3 stacks left on him (30% dmg reduction).

Start the fight by popping cooldowns, havoc the worm, and use Summon Infernal to interupt the first Fel Burst cast. The next cast should be interupted by your felhunters Spell Lock, followed by the Grimoire Felhunter summon, then first pet, then Shadowfury as needed. The fight is long enough you should be able to get a second Infernal stun to interupt the Fel Burst. If you are going to get hit by a Fel Burst, use Unending Resolve so you don't get one shot, and Healthstone/Drain Life to get your hp back before it gets whittled down.

Note: Stuns do not interupt the Earthquake, save that for Fel Burst, use Fear.

Strat: I removed any unnecessary spells from my action bars as I tend to start smashing my fat fingers against the keyboard once I'm frustrated. As previous posters have mentioned, this fight is entirely about keeping Tugar interrupted. You can survive maybe 1 Fel Burst without defensives, and maybe 2 with defensives, but the Fel Bursts hurt more as time passes so eventually they will overpower anything. A rotation of Spell Lock > Grimoire:Felhunter > Mortal Coil > Spell Lock > Fear/Defensives works best. I suggest trying to time the 5th Fel Burst interrupt so that you can use Fear because you will keep more health and can keep your defensives for clutch moments. Immediately cast Fear when Tugar starts casting Earthquake to prevent eggs from spawning. Killing the eggs will divide your attention further and you will already have your attention maxed out. While Jormog (the worm) is burrowing, try to aim his charge at the fallen stalactites to break off Harden Scales. You should try to aim for at least 1-2 scales fallen off each phase. You can also knock off more than one scale per charge if you line Jormog up correctly.

I used Summon: Doomguard for ease of use because the Summon: Infernal requires you to aim the AOE which will waste precious moments during interrupts. Best to just avoid IMO. I made the same decision when choosing Mortal Coil over Shadowfury. Mortal Coil has no cast time, heals you, is instant cast, and causes a short fear (which can interrupt both Fel Burst and Earthquake, unlike Shadowfury). Shadowfury's cast time caused a lot of failed interrupts for me. Additionally, you do not need to keep 1 Conflagrate charge for the totems. I switched between Conflagrate and Drain Life depending on what button my finger was on and had zero issues. That being said, always kill the totems asap, BUT not at the expense of ignoring Fel Burst interrupts. Tugar will often drop a totem and start casting Fel Burst immediately after.

If you have the attention span, you can keep Havoc up on Jormog as you dps Tugar as this will help after Tugar is dead. Once Tugar dies, Jormog enrages and does 150% additional damage. I almost died to Jormog because I didn't dps him earlier in the fight. Obviously, use Drain Life to regain health whenever you take damage as you will be taking quite a bit. Mortal Coil will help with this, but make sure to keep it for interrupts not heals.

Tips: 1) I created macros to cast Life Tap whenever I cast Unending Resolve or Dark Pact. Don't forget that one of Destro's artifact traits causes 9+% damage reduction for 6 seconds whenever Life Tap is cast. Since Life Tap is off the GCD, you can use it to lessen incoming damage a bit. The health:damage tradeoff is definitely worth it.2) I also created a macro to constantly make Jormog my focus as I dps'd Tugar. I dont have a "fancy"UI so this allowed me to watch for when Jormog cast his interrupt while I beat down Tugar. Jormog's focus will be lost whenever he burrows so you'll have to keep applying his focus.3) Make sure you always face Tugar. It's easy to get turned around as you constantly run out of mechanics.4) Don't panic if you get Spell Locked by Jormog. Either use what spell you still have available or take a second to take a deep breath while dodging mechanics. It's easy to get overwhelmed with how hard to fight is.5) Make sure to have Healthstones. I often forgot about them as I focused on the fight. Don't bother with a Soulstone because once you die you have to leave the instance regardless.6) I kept my felhunter on passive as I dps'd Tugar because it seems that his fear duration would last a second longer. This is up to your discretion.7) There's no timer on the fight so take your time. As long as you maintain your interupts you won't die despite Tugar's attacks becoming stronger.

That's about as much as I have for now! I would like to thank the previous poster XylariaVG and Sabbykins. After reading their posts, I was able to make my own effective strategy. Good luck my fellow Destros! Those that finish before the inevitable DBM update are part of a truly awesome class of warlocks in my mind! To everyone, I sincerely hope this helps! (Also, I have never raided Mythic difficulty in current content so don't feel like you can't succeed! I believe in you!)(##RESPBREAK##)2##DELIM##perculia##DELIM##

Comment by Smolensk

After ~35 attempts with my disc priest I decided to give up.The problem for me here is visibility of worm when he's under earth.Situation when he stuned me for 1sec just before I cast swp on totem was gg for me.Then totem stuned me for another few sec and boss done his job with his fel burst.

Comment by Kelxzta

Completed as an 890 Windwalker in about 15 attempts.I assume you could probably even do it as an 880 or lower, damage isn't a big deal in this encounter so follow mechanics completely and let your dps be trash if you have to.

Strategy

Start building up hitcombo stacks with BoK and RSK as he will cast his first fel burst soon after pulling which will interrupt your FoF cast, avoid being near the worm also as it has an aura that reduces your health by 30% every sec at the start of the encounter.

Dodge the swirls during earthquake as they do substantial damage and watch for the rumbling of earth to track the location of the worm during its Burrow phase

The worm will begin its burrow phase by circling then it will pop up and make a charge at your location, simply make sure there is a boulder in between you and the worm when it sets course and then jump out of the way to avoid the stun

The eggs that spawn aren't a huge priority as the worm that hatches has health reflective of the health the egg was on thus allowing them to hatch is acceptable, their attacks can be dodged by moving out of green swirls, if you do get hit by one promptly Detox yourself to remove the poison debuff

When fel totems spawn use Crackling Jade Lightning, Chi Wave or Flying serpent Kick to kill them, getting hit by one isn't the end of the world however a stun may chain into Fel Spike or earthquak/worm charge.

I wouldn't really bother cleaving the worm and Tugar until you have removed 6-7 stacks of the worms scales by charging him into boulders.

The adds spawned will gradually increase in number towards the end of the fight and this is where it can get messy, keep a clear head and use 2nd pots/lust/2nd charge of SEF if you're feeling overwhelmed

Once Tugar is dead your only job is staying alive, you must use paralysis to interrupt the worms cast, every few casts paralysis won't be up and you can soak it using ToK, if you can't use ToK or Paralysis simply try to stay at full health before it hits, remembering healing elixirs, trascendence and even effuse spamming to top yourself

Some tips:

Trascendence Transfer on cd if below 90% health

Save your 2nd charge of SEF for the final add phases when he spawns 3+ worms, never SEF just the boss unless you're confident you have the damage

If you want to lust similarly save this for a rough add phase towards the end of the fight

/cast paralysis - a very handy macro to use, simply place Tugar as your focus target and use this to interrupt his Fel cast, the vast majority of my wipes were simply to letting this cast go through as I was killing adds or kiting the worm and thus out of range and not paying attention to his casts. I unlocked my focusbar and placed it centrally so I could always see his casts and if I was out of range simply used paralysis to interrupt

Having an Ancient Healing Potion handy goes a long way especially if you're in a tricky situation, if you can get your hands on Fang of Tichondrius or some gear with leech it'll help your overall sustain if attempting this at a lower ilevel.

Comment by Vegedock

Comment by BioZombie7

Just completed it at 888 ilevel. 4 piece with Prydaz and Sephuz

Comment by tequilaloverz

Destruction Warlock tips and how to manage this:

First of all as stated before u need to talent 1-1-2-3-1-2-3 for this fight. This talent build is the you should be going and you should use Grimoire : Felhunter for the extra interrupt. When you start the fight after you interrupt his first cast he will cast the spike-cross in the ground roughly at the same time the worm will interrupt you so when you see the spike-cross in the ground use your unending resolve and keep casting so you dont get interrupted by that.You can keep doing this because the cd of your unending resolve scales with the worm's interrupt. His earthquake ability is only interrupted by Mortal Coil or Fear so use them accordingly. Your top prio should be interrupting his cast " Fel Burst" throughout the fight. I didn't have a sequence for that i just kept calm and interrupted his cast with whatever spell is available ( off cd ) during the time he is casting. When the rocks spawn in the earthquake phase make sure you pass worm on them to lower his stacks or you will have problems even if you kill tugar , because worm will have 7+ stacks and will be impossible for you to burst it down.I basicly fear'd or mortal coil'd earthquake after 3 secs and i never got any eggs or adds during the fight. In 3 seconds he will spawn enough rocks for you and when you repeat it 3 times worm will have no stacks on him so interrupt earthquake in 3secs not after or earlier. Also you dont need to havoc on the worm because when tugar dies worm is very easy to burst and you can easily cc his aoe spell with fear or mortal coil everytime.During the fight tugar will spawn totems(1 at a time) when totems spawn u can basicly 1 shot them with conflagrate and make sure you do it because if totems finish their cast you will get stunned and a cast from tugar which you cant interrupt at the same time will kill you. Just concentrate on tugar and interrupting , pass the worm on the rocks , kill tugar and kill worm after, flask food runes and drums can be used and drums will reset each try you enter to fight him if you wipe. Best of luck to everybody who is trying to do this.

Comment by CypherTwelve

The scenario seemed pretty easy as disc priest. It only took me a few tries to figure out the mechanics of it and perfect a strategy, but at that point it didn't seem to hard.

Important things to look out for:- the interruptable cast from the boss, Fel Burst, hits for ~3 Million in the later stages. - the totem that the boss summons stuns after a ~5 second charge period, similar to the old Capacitor Totem, except it stuns anywhere in the room, not just around it.- when borrowed, the worm stuns (shorter duration then the totem).Less important things:- the boss casts a magic dot on you, that deals some lowish damage.- the little worm adds that are spawned shoot some acid towards a ground area, that leaves a poison dot on you if they hit.- the big worm periodically does an interrupt. It's nice if you can put him in focus and not get interrupted by that, it is a cast.

How to deal with these:- you can interrupt one out of two casts of Fel Burst with Psychic Voice. I haven't tested, as I did not get this idea earlier, but it's possible that Shining Force also interrupts the cast. Either way, with my setup of talents, I interrupted the second, fourth, sixth casts, and so forth. - I used drums when the boss was at ~40% to try to nuke through his later stage. - I used Halo whenever there were worms and a totem up. It seems that halo damage hits the totem, as opposed to totems from shamans in pvp.- Each time I did not have psychic voice for a Fel Burst, I used a Shadow Mend on myself for Masochism and a Fade, plus a fresh shield on myself.- I saved Pain Supression and PW:Barrier for the later stages, as well as Rapture, because it seemed as if I'm taking more and more damage as the fight progresses. - I dodged the worm and never left the totem charge. It is worth mentioning that I did get stunned twice by the worm, almost died one of those times.- The dot that the boss does on you does generally insignificant damage. It might be worthwhile to dispel it before shielding yourself for Fel Bursts.- The worm adds that get spawned can simply be slowly mowed down by purge the wicked, they have around 700k hp. During that time, PtW will add up to the atonement healing you receive. I did not find there was need for me to specifically target them beyond that. - You should focus on avoiding to be interrupted by the big worm.- The big worm can be ignored, so all his stacks drop off. You can kill him after the boss, it doesn't do enough to stop you.

Bonus:- I got an overheated Light's Wrath proc during the scenario. It was after the boss had died, but before the big worm was dead. This leads me to believe that overheated LR can happen in this scenario. If that is the case, then I recommend doing world content before entering the scenario until it procs. This way, you will have a ~6 million hit at the ready to burst down the boss even faster. If it is possible, use it in tandem with your mindbender: you can also atone the mindbender for 10% more damage with the empowered LR proc.

Good luck everyone.(##RESPBREAK##)2##DELIM##Wowhead##DELIM##

Comment by Jeolene

Gee, maybe they should allow us to group up for RAID bosses. Just a thought.

Comment by robustrobert

As an 893 Discipline Priest

Tugar Bloodtotem has ~76 million health and castsFel Burst every 12-30 seconds and WAS hitting me for over 3 million damage sometimes up to 3.5 million.Stalactite (His Earthquake cast last around 10 seconds - however, these were only dropping on me for about 840,000 when I was standing in the AoE)Fel Shock around every 40 secondsFel Surge Totem - has negligible health, its spellcast is called Fel Surge and the cast time is ~6 seconds.Melee hit for ~31,000

Bile Spitter takes leftover health from the egg it spawned from and castsSpit Bile with a 2 second cast time(however, this was only hitting me for about 63,00-91,000).Melee hit for ~50,000

I made 3 Weakauras for Fel Surge TotemFel Burst andSonic Scream

Comment by XaiXevion

Windwalker Monks, rejoice it is quite doable!

I grinded about 2600 nethershards up against this to be able to get my appearance. Definitely a hard, but not impossible fight to be sure. It is a bit over-tuned but very doable as long as you can keep your cool and focus on killing tugar.

3) never roll as it will hurt you more than you know for being out of range of either boss

4) use flying serpent kick to get to the Fel totem and kill it easily, some are using crackling jade lighting but I find its simpler to do that than stand still and wait for the tick.

5) Cleave the eggs and worms, don't focus on killing the eggs quickly.. you will not get healing orbs from the eggs only the worms.

6) Don't rush yourself.. play it cool and focus.

7) Keep your transcendence up and use it's healing regularly as well as healing elixir (I also used Chi Wave).

Guide

Killing tugar is your main focus here, once you kill him the worm will get an enrage for 150% damage, however if you use paralyze on the worm to interrupt the cast, it wll go on cooldown for the boss. NOTE: you will suffer diminishing returns doing this, so always paralyze once, then twice then use Leg sweep to stun the worm, then repeat the paralyze process.

During the first part of your phase just focus on doing normal rotation use your abilities smart and don't over do it, this fight is entirely about stamina and being able to focus on 6 things at a time. The macros and weak aura scripts I have put down at the bottom of this comment will help you in that regard.

When the boss submerges, Tugar will start casting earthquake. This is uninterruptible even with stuns. Do not be standing in the middle of the room near the fire/cauldron. The stalagmites will always fall in the same spots, always. Eggs will then fall as well. Move yourself and Tugar over to one of the stalagmites and watch the worm moving around the room from the dust cloud. The worm will surface for a moment, and lunge which does nothing. That however is your cue to move, he will then charge your location underground and your goal is to make him hit one of the stalagmites.

Don't fret if you miss one or two, you are only trying to remove the 9 stacks.

The worms that spawn from the eggs are easily cleaved by Fists of fury or Strike of the windlord: or Storm, Earth and Fire. I found it useful to wait a minute, attack the eggs slowly while I watched the worm and since the HP you do to the egg carries over to the worm, I got them halfway before killing the worm when it spawned. This netted me 2-4 health orbs depending on how long the fight was going on as more worms spawn later.

During this entire fight, Tugar will be dropping a totem called Fel Totem. This will stun you for a long time and needs to be killed fast. The cast on it is quite slow and I used Flying serpent kick to get to it and kill it with the end of it before returning to tugar.

After tugar goes down, its a simple rotation of interrupting the worm and doing dps.

Comment by Kaemas

Did this last night on my 905 windwalker. I used Prydaz, Xavaric's Magnum Opus and The Emperor's Capacitor. Prydaz REALLY helped (it actually saved me from a missed interrupt), and I just didn't have a legendary better suited than Capacitor (I would probably take sephuz if I had it)

My tips:1. I used a macro for Chi Wave to deal with the totem. I removed chi wave from the rotation to make sure it was up for every totem, making it easy to deal with.

/target Fel Surge Totem/cast chi wave/targetlasttarget

2. With 4/4 split personality and Convergence of Fate, SEF was up for every egg phase.

3. Pick up the afterlife heal orbs after killing the little worms!

4. I didn't DPS the worm at all. Make sure to remove his stacks, but once the tauren is dead the fight only has 1 mechanic, which is to interrupt the worm scream. You can use Paralysis to interrupt several screams until he becomes DR immune. Then leg sweep. You can take a hit or two of the scream (esp with prydaz), and by then he will be vulnerable to paralysis again.

Comment by Kenji1987

Comment by impulse102

A couple of tips from a 903 destro lock that just finished it in 25-30 attempts.

Props to the other great write ups from the other destro locks here, I wouldn't of been able to do it without them.

What made my life easier:

Talents:1/1/2/3/1/2/1 - Why Wreak Havoc? Well I had killed Tugar in one attempt, but couldn't get Jormog as he had 6 stacks of the dmg reduce buff, and nearly full health.This could of been possibly overlooked by standing closer to the rocks during his submerge phase, but this is what worked for me.

Macros!

** I use a stock standard UI, so I set Tugar as my focus target.

Keep Havoc up Jormog:

/target Jormog the Behemoth/cast Havoc/target focus

Stop what you're doing to fear earthquake:/stopcasting/cast Fear

Use Fel-Hunter Silence on Tugar:/cast Spell Lock(Special Ability)

Use Grimoire - Fel-Hunter on Tugar:/cast Grimoire: Felhunter

Gear: Although this particular challenge doesn't require anything specific, Pyrdaz and Sephuz will make life easier

General word of advice - Don't freak out. Take it nice and slow.- Anytime you interupt a Fel Burst, take a second to see what your next interupt will be. Sometimes it will have to be fear.- Be wary of silences, take it slow, if you're worried you will get silenced, only cast fire spells so you can still use fear. If you use chaos bolt and get silenced, you're locked out of all your abilities.- Mortal coil over shadowfury cause it's instant and you don't need to target where it goes. Same with using doomguard over infernal.

Good luck!(##RESPBREAK##)2##DELIM##perculia##DELIM##

Comment by kylista6

Going in, my focus was outputting as much damage as possible. Because of this, I used Icon of Rot for more crit and the dot, but I doubt it is needed (it was the only dps trinket I had). My second trinket was Darkmoon Deck: Promises.

As for talents, I ran Castigation, Masochism, Psychic Voice, Mindbender, Power Infusion, Halo, and Grace.

I found that interrupting the first 2 earthquakes is a very large dps increase overall, leading me to be able to burn down an additional 10% of his health. The Fel Bursts at the beginning of the fight didn't seem that threatening, so I just made sure I had a shield up for each of them, and It would take me to about 50% hp.

Around the 3 minute mark, it becomes increasingly important to make sure you are at full health when the worm is up and spitting, because the combination of Fel Burst + Sonic Scream + Fel Shock = 6 million damage. For those, it's very important to ensure you have your fear up for the main boss so you don't get combo'd to death, or make sure pain suppression is on you if you need to eat one that aligns with the worm's cast.

The worm itself is a complete joke with Aegis of Wrath. While enraged, his Sonic Scream would drop me to about 20% health with PW:S and Fade.

Don't be afraid to use all of your mana on Tugar. I actually ended up using a mana potion with Tugar, and dealt with the full health enraged worm with about 9% mana.

I am not going to lie I spent over 8k shards on this meaning that I did the fight over 80 times and here is what I learnt;

Tugar Bloodhoof - is your main focus there has been a macro provided by two people to help when using Spear Hand Strike to interupt Fel Burst so as to not accidently waste it on egg/totem ect..Spear Hand Strike should be off cooldown each and every time he casts, as a fail-safe use Leg sweep. When he is casting Earthquake, move, do not risk getting hit by a stalactite, and that is the majorty of what you will have to worry about in regards to Tugar during this encounter.

Jormog the Behemoth - however is a massive pain in the ass, I would not have been able to finish the encounter if I wasn't interupting his Sonic Scream I used two macros to accomplish this, one for Paralysis(as listed by Yinichi and XaiXevion) and one to have him CONSTANTLY set as my focus so I could see when he is casting

/target Jormog the Behemoth/focus/targetlasttarget

To NOTE: this worm has two features that could potentially ruin your attempt, one as stated above, the Sonic Scream from what I experienced he WILL cast this after he has resurfaced, so that is an easy oppertunity to both Paralysis him and focus him and then again a sort while after but just before he burrows, the second feature is his burroring during Earthquake if you do not move you will be stunned by Jormog's Fury I didn't pay particular interest in kiting him toward, stalactites to remove his Fel Hardened Scales as by the end of the enconter it is more than likely they are all gone anyway from him tunnling under them himself, so just avoid the arrupting ground as he moves and you should be set, there will also more than likely be other things happening during this, i.e Fel Surge Totem and Eggs so perfecting this part is tricky, after Tugar gets to about 40% health ALOT is going on, trail and error is key here and to note that if you mess up and get stunned it is increasingly harder on you, your goal for the fight is not to worry about dps, the encounter doesn't appear to have an enrage, you will solely need to stay focused and make the correct move in terms of tactics.

Abilities - there is no reason not to use Touch of Karma when needed (for me I would pop at <30% or if there were active eggs spawning)Touch of Death should be used on cool down. Afterlife was my main source of healing along with Chi Wave I was picking up orbs after killing the totem and the worms that hatch from the eggs, when my health was below <60% as the heal for a steady amount. I didn't feel the need to use Healing Elixir myself during the fight as they themselves would proc below 35% health as my own little failsafe.

The Emperor's Capacitor and Drinking Horn Cover (maybe Cenedril, Reflector of Hatred was a better choice here for extra damage)

During the Tugar Phase: I ignored the damage that Sonic Scream does, and focused solely on add killing and Felburst kicking. The healing Elixir combined with the heal from using Transcendence: Transfer is enough to outheal both the magic debuff as well as any Sonic Screams. As I myself got caught by Earthquake a lot during early attempts I always made sure to mark where they would spawn during downtimes on Felburst. Aside from that, I always saved up enough Chi / energy to kill the totems with either an auto attack, or Spinning Crane Kick if there were adds up at the same time. Aside from that, I made sure to be in position for Jormog to hit at least 1 rock on every charge, occasionally aiming for two so that I could focus more on other tactics during the earthquake periods. I would also save Leg Sweep for when the small worms were up, so that I could kick both Felburst and Bile Spit at the same time.

During the Jormog Phase: If you get to this point you pretty much win. Try and pool some energy so that you have a Paralysis for every Sonic Scream, it hits you for about 1.3m during this phase. Make sure that you keep yourself topped up with Elixirs and place a Transcendence Spirit on the spot where you fight the worm so you can keep that going as well. You can also use Touch Karma to soak one scream and heal up with it. If you decide to use Fists of Fury, make sure you are close enough to hit him, but not too close to falling off the cliff by accident (I didn't want to find out if falling off was possible, so I never used Fists of Fury during this last phase, instead using Crackling Jade Lightning with 20 stacks more often due to repeated Blackout Kick usage.

That's pretty much it, thanks for reading! Congrats on the appearance if you got it, and if you don't have it yet, I wish you the best of luck in getting it! Personally I think while the appearance is really cool, I wish it looked better on Gnomes, as it's waaaay too big :<

P.S. If you fail repeatedly, make sure to take the occasional break. The attempt I killed was on the last day of the Mage Tower being up, and the other 21 attempts were all done straight after one another on the first day.

Comment by Smolensk

Boss hits me for 4.8M dmg with fel burst. How is this possible? Isn't that a little bit too much to avoid?

Comment by woundedheart

Completed after about 20 attempts!

Windwalker Monk, 881 ilvl, no set bonuses, Drinking Horn Cover and Cenedril, Reflector of Hatred. I am so incredibly happy i was able to do it at such a low ilevel without too much struggle.

Fun fact --- the worm's casts of sonic scream after Tugar has died are NOT all interuptible by paralysis, he appears to start casting them more frequently than 15 seconds when he gets to low health. Luckily they only hit for about 1.3 mil, just save ToK for the "oh %^&*" moment.

Interrupting Fel Burst is the most important thing as it will one shot you, and will nearly kill you even with Touch of Karma active.

It is crucial that you always kill the totem when it spawns, or else it stuns you for 5 seconds. It can be hit by all types of AoE and spells. I used Crackling Jade Lightning to kill it if I was too far away.

Take advantage of Paralysis. Try to use it on the big worm right as he comes back up from Earthquake, as his Sonic Scream is a heavy hitter.

Let the worms spawn, then kill them so you can use the chi orbs that spawn to heal yourself. Whatever the percentage the egg is when it finishes summoning the worm, that will be where the worm's health is too (ex: egg has 50% health when it summons the worm, the worm will have 50% health).

Leg Sweep works on everything in the instance. Use it when you start to get overwhelmed.

When he starts casting Earthquake, just focus on avoiding the things that fall from the sky. There will always be 3 of them and they deal massive damage. Tiger's Lust is very useful in this situation.

When fighting the big boy worm itself, use Paralysis and Leg Sweep to prevent it from casting Sonic Scream. It deals a lot of damage and will kill you if left unchecked. You are going to have to keep track of diminishing returns. Tip: if paralysis fades in less than a second, it will be immune to Paralysis again for a short while. Make sure you are taking advantage of the healing from Healing Winds. I recommend using Touch of Karma at the very beginning of the worm fight so that you have it later on, if it's not already on CD.

And that is all there is to it. Once you fail a few times, the interrupts and killing the totem becomes second nature and you'll find it's actually not too difficult at all. Good luck everyone and remember, it's just a game!

Comment by somnomania

I really wish there was something in the quest text or an aside from the NPC or something that indicated what this quest actually was. I have zero desire for what it rewards, so it was basically just a free, confusing death.

Comment by Yasmini

Hello guys,I did it few min ago. ilvl 892 with my disc priest.42 traits.Talent choice:3/3/2/3/3/3/1Health: 3.29milConsumables: Fishbrul Special, int flask a defiled augmented rune and a mana potion during combat.I dont have any of those useful legendaries. mine are the N'ero band of promises and the Norgannonès foresigh.You can check my armory here: Ýasmini Argent DawnI bought the darkmoon trinket yesterday and i found it to have helped a lot.

My suggestion is to use fear to counter the earthquake untill he reaches 40% health.After that only use fear on fel burst if it s combined with sonic scream.

Anyway.. there are a lot of ppl that made exaustive guides and i m still shaking.Just... dispell the dot... really.. maybe ppl with a much higher ilvl dont care about it but it was hurting me a lot.I ll add more if some1 has any question.

Bye byeeeee

P.s. Dedicated to all my night elves brothers and sisters.

Comment by Wowhero111

Comment by Ghash

I'm not going to post an entire guide; there are plenty of those. That being said, I will provide some tips that others may not think to mention in their guides. This might be a little lengthy but I think it will help those of you who are struggling. I completed this as an 896 Windwalker with Drinking Horn Cover and Kil'jaeden's Burning Wish legendaries. I averaged about 440k DPS. I'm currently 902 equipped as of this writing, but you can check my character out here.

First let me say that if you have Prydaz and Sephuz legendaries, this fight becomes a ton easier. On my first attempt on my Horde Monk with both of these legendaries, 57% of my "healing" was Prydaz. Most of the unavoidable damage is completely negated, and you get a huge damage boost out of it due to the constant interrupts proccing Sephuz. Anyway, here are the tips I feel people should know as a Windwalker:

1. This is not a DPS race, but lower gear levels can find the incoming damage an issue, especially without Prydaz. Here are a few ways you can get some health during this encounter without having to stop and spam Effuse (which should never be necessary unless you seriously screwed up):

Your primary way of healing should be Chi Wave and Transcendence. Remember that one of your artifact traits causes Transcendence: Transfer to heal you for 20% (3 points) of your max health over 6 seconds. I would recommend using a new Transcendence for each Transfer so that you don't have to worry about where you're going to be teleported to (in essence, you'll be teleporting on the spot).

On my successful attempt, my main method of self-healing was Healing Spheres. If you let the eggs spawn during Earthquake, killing the worms will net a healing sphere (one for each worm). The eggs do not spawn healing spheres. The totem that casts Fel Surge also generates a Healing Sphere. Remember that they last for a minute or two so you can leave them to be used later if necessary.

Lastly, you can use Healing Elixirs (before you hit 35% health) or Touch of Karma. If you are going to use Touch of Karma, you're probably going to want to do it with worms spawned, or you can eat a Sonic Scream. Nothing else is really safe to use since you'll also be stunned.

2. Interrupt early, not late. The cooldown on Fel Burst cuts it very close to your Spear Hand Strike cooldown, to the point that there will be times where you'll be spamming it to interrupt due to it coming off cooldown mid-cast. Make sure you successfully interrupted him before moving to kill worms or a totem. Being hit with Fel Burst will cause a wipe virtually every time barring dumb luck. Leg Sweep or Paralysis can be used in a pinch to stop his cast and will still result in Fel Burst going on cooldown. Try to use Spear Hand Strike or Leg Sweep though, since you want to save Paralysis for Sonic Scream.

3. Get comfortable using Crackling Jade Lightning. It makes killing the totems a breeze, especially if you're in the middle of a bunch of the fiery whirlpools that spawn stalagmites and his Fel Burst is about to come off cooldown. One tick will do the trick, but remember that the first tick takes about a second to hit so try not to cancel early.

4. Pay attention to the worm when he's not charging. Using Paralysis on him each time he Sonic Screams will vastly reduce the incoming damage on this fight, as it hits for over a million. DBM does a good job of warning you on this.

5. Do not overthink the Fel Hardened Scales buff. I literally never focused on making the worm hit the stalactites, and every time I got Tugar down, the worm had zero stacks left. Unless you're killing Tugar in 5 minutes (not likely unless you're pulling 800k+ sustained DPS), you shouldn't really have to care about it. That being said, if for some reason he still has stacks, it's not the end of the world. The incoming damage when you're down to the worm is easily healed through by Leg Sweep/Paralysis on Sonic Scream, and periodic use of your Transcendence: Transfer to heal through the saliva damage. It will just take longer to kill him.

6. The only avoidable damage in this fight that will result in an automatic wipe is Fel Burst. Do not be discouraged if you get hit with a charge, totem stun, or stalactite. Relax, make sure you interrupt the next Fel Burst, then take steps to heal (healing spheres, Transcendence, Touch of Karma, etc.).

7. This is going to be a long fight. Most of my attempts were 8-9 minutes at 896 item level. DBM will do most of the work for you. I had two Tugar kills pre-DBM and it was so much rougher than now, especially trying to keep track of Sonic Scream and Fel Burst while trying to DPS worms and such.

8. When Tugar dies, if you have little worms up, you can focus on killing them before moving to the big one. If he's still charging, he will finish that sequence before popping up to start spitting on you, so you'll have some time. Even if he comes up while killing them, just use Paralysis on his Screams and get the little guys down. You don't want their damage on you while you're fighting him.

9. Leg Sweep is an absolute requirement for this fight. It's useful during the Tugar phase because you can use it as an interrupt if the CD of Fel Burst doesn't coincide with Spear Hand Strike, but it's absolutely necessary for the worm phase. The reason for this is that in this scenario, the use of Paralysis operates under PvP rules, complete with diminishing returns. What this essentially means is that if you try to use Paralysis on Sonic Scream more than 3 times in a row, it won't work. My strategy was to use Paralysis three times, then Leg Sweep, then begin with Paralysis again. I believe the cooldown for diminishing returns is 15 seconds of non-use, so this should easily cause it to reset by the time his next Scream rolls around. It's also a good idea (unless you're very undergeared) to use Touch of Karma when it's off cooldown to give you some extra damage by eating a scream.

10. The last tip, but possibly the most important: When you get Tugar down and are just fighting the worm, make sure you find a good spot to stand. He has a really buggy hit box. Test it with Fists of Fury. If you're connecting with Fists of Fury in a certain spot, then plant yourself there and don't move. You can be standing right in front of him and Fists of Fury and Leg Sweep will not connect, and it is imperative that Leg Sweep connects when you need it to or you could find yourself falling behind due to eating Screams. Don't think that FoF or Leg Sweep are connecting just because you can use your single target abilities; make sure those abilities specifically are working before planting yourself. It is still safe to use your Transcendence as long as you don't move to do it (recast Transcendence on that spot and Transfer without moving).

Comment by Vitalious

Completed as 893 Destro Lock in about 30 attempts - Thanks for the tips in the previous comments!

Sephuz and Demo Kazzaks belt (my only two legendaries) were used.

Mortal Coil build - 1123323

Building on what other Destro locks have said...

1. I used Mortal Coil for earthquake cast - eliminating the egg mechanic if done within the first couple seconds.2. Felhunter pet and Grim: Fel Hunter for the interrupt.3. Learn when to use what interrupt on his Fel Burst. I personally found it much easier to hold on to your interrupts for as long as possible by fearing him to stop the Fel Burst cast. If I couldn't stand still to fear, I would use one of the 2 interrupts that are from the Fel hunters. I never used MC to interrupt Fel Burst but that's an option - but you'll want to fear him to stop Earthquake/egg spawns. 4. I used Infernal twice to interrupt Fel Burst. You have to be SPOT ON to use it reliably. You have to be ready to cast it to count for the infernal flying through the air and hitting the ground. It takes some practice. 5. I used Dark Pact and Unending Resolve with the worm burrowed and started going around. I personally caught myself getting stunned taking a lot of damage during this phase, so those two cool downs helped mitigate that (They lined up very well with this phase) 6. I took Soul Conduit over WH because I wanted to pressure Tugar as much as possible. I put havoc on the worm as much as possible but it wasn't my concern. Staying alive and getting Tugar dead was.7. Once Tugar was dead, I switched to Imp pet to help ST target damage. I would always Drain Life until I was full health before going through normal rotation. I didn't care about interrupting his silence. It just did about 30-40% of my health, so I would just DL back to full and continue normally. Rotate UR and Pact to mitigate damage. No rush in this phase, hard part is over.

I found the Demo Challenge harder, but this challenge was more reactionary than anything. It took me more attempts than the demo challenge because I found myself using interrupts wrong and letting casts go off and getting myself killed... A LOT. Fight has a lot going on. Just took me reps to get the feel of when abilities are coming.

Good luck to all who are attempting these this tier! It's very rewarding.

What I must say is I interrupted almost (i missed 1 time at 5% of boss hp) every EarthquakeLittle worms were way too annoying for me. With Prydaz, Xavaric's Magnum Opus and Aegis of Wrath I was able to absorb most of his Fel Burst.With the fight progress boss hits harder and his cds reduce. At the end of fight he can hit with fel burst for about 6milion dmg.When I noticed he cast fel burst more often i start interupt him with Arcane Torrent. Without that I would die.I used Pain Suppression during stun + boss starts cast fel burst. Fade: every cd on fel burst cast.Clarity of Will: for extra dangrous situations few seconds before i feel fel burst will one shot me.Power Infusion: every cd and at the beging of fight.What is important also: Before every attempt I overloaded weapon for Overloaded with Light.After failure I just fly and do some WQ , Sentinax's rare or just Sentinax's portals mobs until i got buff.With that kind of boost I used Light's Wrath at beging of fight and every cd (once Overloaded with Light procs during fight also).

Comment by Roothroo

The only healing legendary I had was The Shadow Hunter's Voodoo Mask, and even with a spirit beast I'm not able to pull it off because the only way to heal with this item is to feign, which about 20% of the time causes the fight abort. The bosses do not respawn, therefore, the 100 Nethershards are wasted.

Comment by Faenia

Finished this today on my hunter which is quite something for my unfocused brain. I was lucky to get Roots of Shaladrassil a few days ago. I've tried plenty of times without this legendary and it just didn't work out. If you don't have this legendary, you have to interrupt Jormog using either Intimidation or Wyvern Sting. You have to keep in mind that Wyvern Sting has a cast time whereas Intimidation does not. The thing with Intimidation is that your pet has to be close to Jormog, which is tricky imo.If you have the legendary you don't have to care about Jormogs Sonic Scream at all.

I used Counter Shot, Freezing Trap and Intimidation to interrupt Tugar.

Pet: Core Hound (for heroism); alternatively use a Spirit Beast for Spirit MendTip: spec your pet as tank if you are not too sure about interrupting every single Fel Burst. It will not get one shotted by Fel Burst if you miss an interrupt.

Talents:

Way of the Cobra

Dire Frenzy

Posthaste

Bestial Fury

Intimidation

A Murder of Crows

Killer Cobra

Useful macros:

Target Tugar Bloodtotem if he's not dead and interrupts him using Counter Shot. Otherwise just casts Counter Shot.

/target Tugar Bloodtotem/cast Counter Shot

Target Fel Surge Totem if it exists and is not dead, then casts Cobra Shot.

/target Fel Surge Totem/cast Cobra Shot

You could add /targetlasttarget to the end of either macro but I just tabbed.

I also bound Mend Pet on my most used abilities to make sure my pet stays topped up. If you use a Spirit Beast you can also bind Spirit Mend on your most used abilities for some extra healing to yourself (useful if you don't have the legendary):

/cast Spirit Mend

Comment by WebGremlin

I just completed the challenge as a BM Hunter. I made myself a couple of macros to make it somewhat easier, so here's what I did:

I used the Challenges plugin for Deadly Boss Mods. I disabled all warnings except for Fel Burst and Fel Surge. I gave both different warning sounds ("BEWARE" for the totem, "DESTRUCTION" for the Burst). Basically the only two abilities you need to watch out for as a BMH.

I used my Core Hound for the Bloodlust and had him in tanking spec.

I made a macro of Cobra Shot to target (and shoot) the totem whenever it was up. Otherwise, it would just cast as normal:#showtooltip/target Fel Surge Totem/cast Cobra ShotYou'll need to switch back to Tugar if a totem was up. Maybe /targetlasttarget at the end of the macro helps, but I haven't tried that.

I made a macro of Counter Shot to do the same to interrupt Tugar, just in case I was targetting something else:#showtooltip/target Tugar Bloodtotem/cast Counter Shot

Freezing Trap takes time to travel, losing valuable seconds for a timely interrupt. Secondly, my pet was sometimes out of reach for Intimidation when I was targeting the eggs/adds. So, since I tended to miss the second Fel Burst when my Counter Shot was on cooldown, I macroed both Freezing Trap and Intimidation to cast Misdirection on my pet as well:#showtooltip Freezing Trap/cast #showtooltip Intimidation/cast

The damage reduction from the Misdirection trait in combination with the pet being in tanking spec, was enough for my pet to soak a fel burst and remain at 30%-ish HP. I'd try to interrupt the second cast, but if it failed, at least my pet wouldn't die. Of course I needed to cast Mend Pet on cooldown to get his HP back up again. By the time a Fel Burst was cast again while my Counter Shot was on cooldown, my pet was at full HP again and Misdirection off cooldown.

With just the two warnings enabled in DBM, it was simply a matter of pressing the right button at the right sound, avoid stuff on the floor, and kill adds. Tugar died with two stacks of that damage reduction (20%) still up on Jormgar, but it was no problem to burn through it.

I used the legendary legs for healing, my other legendary was the belt. I never even bothered to interrupt the screech; the legs alone was enough to heal through it.

Hope this helps someone. Good luck!

Comment by ayelet

Disc Priest:- Use consumables. Seriously, just use them.- DBM-Challenges is an addon you should consider downloading.- Psychic Scream Earthquake, not Fel Burst. If the worms don't spawn, there is less to deal with.- Arcane Torrent if you are the master race.- Save CDs for 9%. At this point there is an ability overlap of Fel Burst, Sonic Scream, and the totem. Barrier/Pain Suppression to get through it, or if you're lucky enough to have the legendary neck (I'm not that lucky) you can hope it's up, fade, and Pain Suppression.- Yes, you can OOM your way through the worm once Togar is dead. Just keep up shield and fade.

Comment by multiversekyle

Posting because I assume this is happening to other people too, though it seems that many are able to get in okay.

This quest appears to be bugged, at least for me. I accepted the quest and asked for a port to the area and got a loading screen for about a minute and then reappeared at Broken Shore.

The second time I approached her she wanted 100 nethershards and I paid it and got the same thing, loading screen and then just appeared right back where I was.

I didn't try a third time, mainly because if the only reward is the appearance for a weapon that I'm going to transmog anyway, then why bother really. The new weapon appearances, at least for hunters, are beyond terrible.

Comment by cjr902

As a destruction warlock doing this, the most important thing I discovered after around 40-50 attempts was that you have to include unending resolve into your options for fel burst. The way things line up you will almost always run into a situation where you have no interrupts available, this will save you (I had Prydaz as well). Also, don't try to pre-cast fear to get rid of earthquake because if he is feared when he starts his cast it will go through the full cast (you also need a couple of rocks to fall to get the worm's armour down). Try not to panic and just do mechanics, he will go down. Good luck everyone!

Comment by thanyou

All the tips suggested throughout these comments were my guides, don't tunnel on the eggs and worms, make a macro to target the totem, etc... but one that I haven't seen suggested, and often discouraged was dispelling Fel Shock which I would try and do as often as possible. The reason I would do this is because in looking back at the logs of previous failed attempts, and in death recaps, Fel Shock would be the second highest source of damage taken, behind the sonic scream.

For Disc (and presumably other classes) the damage output from Tugar and the Worm increase as time goes on, and looking at the logs, this damage also increased. I started dispelling it as often as I noticed it, but never while I was doing something of higher importance like hitting a totem, or dotting up the eggs. It was what I would do while moving, or if I had taken notice of it before a Fel Burst was coming up soon. The reason I urge the importance of this, is it helps vastly in managing your health during this encounter, with the downside of spending more mana.

Even with careful timing, and proper usage of cooldowns before each undodgable Fel Burst the dot + eggs + Sonic Scream + Tugar melee swings would eat into your PW:S potentially, and either through increased awareness of the situation, or this trick of dispelling the dot, I was able to complete the scenario. I was oom just as I was killing the worm, but had around 40%ish mana going into the last 30% hp of Tugar, which is where I used Drums and Light's Wrath with the "heating up" proc to burst through his remaining HP. This is to show that it doesn't hurt your mana as much as it seems, as your big mana spenders are Power Word: Shield and Shadow Mend to mitigate and heal off the big damage mechanics of this encounter.

Another reason to dispel it is that it basically counters your atonement healing. It does just enough damage that over the entire fight, its damage equals the healing you would do with atonement alone. Overall though, less damage taken = less healing to worry about is the big takeaway.

Besides the dispelling, I would also suggest making weak auras to track the cooldowns of your Psychic Scream and Fade, as it is a way of tracking the cooldown of Tugar's Fel Burst. I made some myself, and they were critical in learning the timing of his abilities, and for feeling the flow of the encounter.

Good luck fellow priests!

Comment by dasbaum

Noteworthy: is only available when the mage tower is up / built.

Comment by zaxxory

I just completed this after around 25 attempts on my 887 ww monk, with Katsuo's eclipse as the only legendary. People here have already posted detailed guides, but the dbm addon for challenges helped me greatly. Most of my prevous deaths were due to failing interrupts or not killing totems in time, but after installing the dbm addon it only took me another 5 tries. After defeating Tugar, the worm still had almost full health. It seems that every fifth sonic wave he does is not interruptible, so be sure to pop defensive cooldowns if you're going with the method of killing Tugar first. I also saved drums and potions for the worm, as Tugar is mostly about avoiding stuff.

Tugar Bloodtotem is accompanied by Jormog the Behemoth and both will need to be defeated to complete the encounter.

Fel Burst - An interruptable spell that deals high damage to Torok's primary target. Earthquake - Causes rocks to fall from the ceiling. In addition, causes Jormog to burrow and periodically cast Jormog's Fury. If he hits a rock, he will lose one stack of his Fel Hardened Scales buff.Fel Shock - An unavoidable DoT that will be applied to the player.Fel Rage - Tugar gains a damage buff when Jormog dies.

Fel Hardened Scales - Jormog starts with 9 stacks which reduces his damage taken by 90%. Kite Jormog into rocks during Earthquake to reduce the stacks.Fel-Infused Saliva - Deals a moderate amount of unavoidable damage to the player.Sonic Scream - Deals a moderate amount of AoE damage and interrupts any spell casts.Fel Rage - Jormog gains a damage buff when Tugar dies.