a note on maps from the readme (a work in progress): MAPS 1. The GJS strategic map has always been an abstract consideration of the Normandy landscape. Considering the large area covered and the detailed landscape that must be embraced, there are a number of geographical generalizations and untruths which must be tolerated in the context of only 46 maps. 2. The strategic map and connections from GJS 4.4 were largely preserved. A few map names were changed to better represent geographical reality. A handful of connections were realigned. 3. Some maps were retired/replaced with new maps. 4. A total of two additional maps were added to the strategic map. 5. Every map was exhaustively recoded to eliminate errors (many errors were perpetuated and carried through other modded version of GJS), and also recoded for consistency. GJS 4.4 maps were coded by numerous individuals with varying interpretations of how maps should be represented. This resulted in wildly inconsistent results between certain maps along with some glaring errors. We all worked for free so what did you expect? 6. Map .btds checked for location and VL spelling, etc. VLs added to many maps. 7. VLs moved to the extent possible, to minimize a player’s ability to take VLs with tanks or other AFVs. Boots on the ground matter. 8. Deleted hidden connection b/n Rauray and Lingevres where a player could hop over Tilly-sur-Seulles map. To my knowledge, this was never intended in original GJS. 9. All new and historically accurate Lebisey Woods map and le Hamel map. 10. Campaign/op BTD messages rewritten, mostly with historic quotes from German, Canadian, and British generals, commanders, and soldiers who experienced the conflict and horror of the Normandy invasion first-hand.

Was hoping for news of a final LSA patch soon--this will influence when this mod is released. Here's a quick video look at where things are at. Work in progress for a couple of forcepools, battlegroups:

Another GJS video preview: A Stug III is threatening a narrow lane. A CO commander unit is engaged in an overrun attack and is repeatedly directed to disengage (before they commit suicide on another ineffectual overrun attack). Meanwhile a PIAT unit attempts to get a shot. Before the command unit pulls completely away, one of the CO unit soldiers successfully hucks a gammon bomb. GJS infantry tank assault

if its german inf in LSA your talking about its probably because of lack of panzerfausts to destroy the tank in close assaults...altho a few of the better german BG's do have fausts with there grenadiers and command squads,shreak teams too.. so id have to say its the coding..dumbed down from other CC games. i have noticed the shreaks and the fausts are very poor shots. in the past the faust at 30m was pretty deadly as it should be.

no you cant play the mod in GR as far as i know...hopeing there going to do something for us there, but you can play the mod thru hamatchi and / or using multiplayer and TCP in the stock game if you use the right ports.