It gives me great pleasure in announcing the release of Scorched3D version 43.3. This is a minor bugfix release. This release is NOT compatible with any previous versions of Scorched3D.

I'd like to thank everyone that participated in the development and beta testing of this version. There have been a substantial number of fixes/improvements made and the test effort was fantastic. I'd especially like to thank Thrax for amongst other things the test servers and Armor for letting me use his great new mod (AWE). I'd also like to thank Laptops for creating a brand new website theme with which to launch with.

Main changes:- Saved game can now be loaded- Brand new mod (AWE for a different and faster paced gameplay experience).- Many other bug fixes

Full change log:

Code:

Fixed deform textures not working for textures with <> 3 channelsFixed some weapon defaults being overwrittenFixed tanks not falling when eroding napalm is being usedUpdated shader check to check for number of available varying floatCommit of awe data files and none mod image filesCompressed apoc mod bmp files into jpegAdded AWE modConverted some textures to jpg to save spaceImage utilities updated to cope with different image component sizeUpdated to support single channel jpeg fileUpdated to support single channel alpha mapUpdated jpeg to output errored files.Double memory free fix.Small compilation fix for linuxMore memory leak fixes for the client.Updated mod download progress to include KB done.Fixed mod download progress so it doesn't reset to 0% during download.Updated mod info files for removal of option.Changed server so mod files are loaded from file system rather than cached in memoryMore memory leak fixes.Fixed landscape pattern being repeated over the border for the options screenAdded surroundtexture option to the file based landscape texture fileAdded option to mod info to stop mods shipped with the game having all of their files loaded into memoryFixed some memory leaks or isues hiding memory leakAdded command line option to allow server to exit after a time period (exittime)Updated make files for latest fedora buildFixed isue where WeaponTankVelocity and WeaponSelectPosition could return wrong infoAdded more sync logging to the WeaponTankVelocityAdded sync option to exit server when errors are detectedFixed isue with projectile number parser being called on the client onlyAdded more logging to number parsers so they know their ownerAdded WeaponAimed sync checkingAdded ability for custom weapon sync messages.Added group name to the WeaponAimed syncUpdated server message to say the mod its loadingFixed compiler code ambiguity issueAdded sync check support for weaponChecking added to force the use of losless image formats for levelFixed bug where death animation was different across clientAdded sync checking for initial target placementFixed compilation issues on Linux.Fixed server sometimes hanging when tanks with tank types try to buy.Added landscapeerosion tag to WeaponNapalm to allow it erode the landscape.Fixed sound dialog not be accessible on some screenFixed buy time not being correct on the progress dialogFixed not being able to use the camera modes when buyingFixed WeaponAimedOver targeting dead tankAdded admin "change name" function to allow admins to force a player name change (available via command line, web and in-game)Fixed a bug where players could be forced to play against no opponents when a spectator joinFixed rounds not ending due to lives being awarded to dead players.Fixed admin players being able to kill players in the wrong stateAI Tanks now join all at once rather than being added slowly one at a timeFixed player dialog resetting for each player in single player (offline) modeFixed online player parameters not being remembered correctlyFixed players getting stuck when crashing during loadingFixed not being able to kick players that do not have a destination (connection)Updated projectiles and rollers so they can use local or global groups. A local group is only visible to the instance of the weapon that fired it. Added "localgroupname" and "globalgroupname" tags to rollers and projectiles (removed "groupname"). Added "ringtextureset" and "ringradius" to lasers to allow rings to be drawn around the laser, defaults to 0 (off)Fixed spelling for loser in turn typeAdded "scale" attribute to weapon roller to allow the model to be scaled (like projectiles), defaults to 1Added "wobblespin" and "wobbleamount" to weapon projectile to allow a wobbly path to be used, defaults to off, good values < 1Updated sniper shots to hopefully remove malformed shotAdded "watertransparency" attribute to landscape texture files to allow the water transparency to be configured, defaults to 1Added new explosion type "directionalring" that uses the velocity of the current WeaponExplosion as the axis for the explosionUpdated ultra display options for even more goodneFixed UPnP port forwarding for PPP routers for PnP server hostingAdded UPnP external IP address detection for PnP server hostingUpdated some tank textures with the latest textureChanged the rules key to bring up the player dialogAdded a new ultra display setting with most things turned up to 11topped round from ending when a new bot is about to fill a vacated placeFixed compilation for GCCFixed some GCC -Wall warningFixed a small memory leak in the sync check codeFix for object groups not returning consistent object countAdded XMLDiff to sync checking to make it easier to distinguish resultFixed some minor gcc compilation errorFixed sprite actions causing sync check errorPlayer/tank dialog correctly selects the players current model, team and color.Tank types can now be defined as the default typeTank types can be selected from the player dialog (shows description via tooltip)Added tank types to the player dialogChanged progress dialog to also display game settings (will be expanded next version)WeaponProjectiles and WeaponBounce can now be added to object groups using the <groupname></groupname> tagCommitted some missing fileFixed fuel selection not being removed when switching to another weaponGeneralized object groups so particles can be added to groups as well as targetFix for not committing TargetDamage classDecoupled referenced actions from player id to allow tankets to fire non-referenced actionAdded usenormalmoves option to target definitions to allow the AI to shoot out with the normal move setting (Just shoots based on the AI shot time)Targets can now be assigned AIs via the tankai tag in target definitionMore additions to add AIs to targetFixed ship placements not spread out the ships in the groupSome minor performance fixes after using CppcheckMoved AI portion out of tank into tanket, to allow targets with AIFixed game crashing due to sound errors when quitting to main menuAdded nocameratrack attribute to explosions, naplam, rollers and projectileAdded groupname parameter to weapon aimed under and over. When set the weapon will target items from the group rather than near by tanks. Added parameter deformsize to weapon explosion to allow the deform size to be set independently. This defaults to the size if not set. Added gravityfactor to WeaponProjectile and WeaponRoller. Added TankFallingDamage to game settings to prevent tank falling damageAdded billboard option to target definitions to allow models to be billboardedAdded spinaxis option to projectile weapons to allow them to spin on a different axiAdded mushroom texture option to explosions so you can set the mushroom cloud textureSped up the landscape deformation delay and added a display.xml setting for itChanged the default display settings to windowed at 1024x768.Fixed a compilation error on some gnu compilers.Fixed mod files not being removed from the client if removed from the server.Fixed burn actions for targetAdded collision actions for targets, tag <collisionaction>Added accessories can be added to the explosion death animation by adding them to the "deathaction" accessory groupUpdated copyright and GPL textPlayers can talk while downloading modProgress while downloading mods is now shown in K to better show appreciable progreLimit movement type now correctly shows the available positionBackdrop dialog now animates birds and shipAdded most tanks from the pro mod (courtesy of ArmorWraith)Fixed bug where players could be left orphaned on the serverFixed games and rounds not being updated in the online game stats.- Increased rolling time on roller- Added the default Dirt Charge (only as a death event for now)Fixed lack of particle texturesetFixed smoke texture setting not being honoured for projectileFix to saved game bug

Nice. Thanks for the continued effort G Man.Oh and I guess the Bunny should get a nod too.

Perhaps once the new stat series is started those of us still lingering around could do a push to try and get the old hacks we still have contact with to return.Not gonna hold my breath that it'll work, but it's gotta be worth a try!

I really like AWE mod being included in S3D, graphics look much better, even sounds are better!

-Graphics are the same as the default, I just tweaked some. But I get what you mean.

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At some point performance is still okay, but I'll have to check how it will go online.

-Preformance shouldnt be too much different, I havent tested a server full of 24 people yet, but if there is a preformance problem ill look into it.

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I would rather like that game uses whole graphics (fire, etc) and sounds from AWE

-Main should really be kept original, its the classic and mother of all mods.

Im glad you like it Tom, be sure to stop into the online server at some point, I will be updating it quite regularly. I will also be listening to players input for new weapons, pricing, weapon effectiveness, and general complaints.

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