A world-exclusive first-look of the game appeared in the January
edition of the Official Xbox Magazine. One
of the biggest announcements is that Logan Keller, the lead
character from the previous game, has been removed in favor of
having the player create his own character to play through the
campaign. The player will assume the role of Bishop, a member of
the Rainbow squad with a great deal more experience who is more
deeply involved in the story. The game is billed as "part sequel,
part prequel", as the events of the campaign run both before and
concurrently to the story of Logan Keller and continue after where
the first game concluded.

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New features include an enhanced version of the "Persistent
Elite Creation" system. Players can now customize their character.
Where in the first game, the player could only customize the
multiplayer character, in this game there will be only 1 character
for single player and multiplayer game modes. This further shows
itself in the fact that experience points are now achieved through
all the game modes, online as well as offline, whereas in the first
game, XP was only obtained by playing the online multiplayer game
modes. There will be a new sprint button that will allow players
the weave in out cover at a quicker pace. But note that sprint only
last for 5 seconds, and your armor will affect how fast you
run.

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In single-player, the developers claim to have vastly improved
teammate AI, so that now teammates cover each other as they
advance. There are also several new commands, including the ability
to suppress an area or throw a grenade at a specific point. In
co-op, players will now be able to experience the full
single-player campaign—the previous game skipped several cut-scenes
and all of the in-game media (such as the picture-in-picture
talking head briefings given out during each mission and Logan's
responses to the NPCs). As a result, the co-op experience has been
reduced to a maximum of two players, down from four in the first
Rainbow
Six Vegas. Unlike the co-op mode in the original Rainbow Six:
Vegas, the AI teammates will remain in the game during co-op and
can be given orders and go-codes by the primary player.

It has also been revealed that the campaign will now focus on
the seedier side of Las Vegas, with more outdoor combat and daytime
missions. Also, certain missions will now see a real-time day/night
cycle. Certain kinds of cover can now be penetrated by
weapons-fire, and parts of the environment are now destructible.
The player can now sprint for a short distance. Rather than two
difficulty modes, the game now has seven.

An additional system implemented in the game is the "Advanced
Combat Enhancement and Specialization" or ACES, where players will
be rewarded with different weapons based on tactics used in the
game. The ACES system is divided into three parts: Marksmanship,
Assault, and Close-Quarter Battle. Every single kill the player
makes is organized into one of these three categories and scored
based upon how the kill was performed (a headshot would count
towards Marksmanship, or shooting through a wall would count
towards assault, or killing an enemy while blinded by a flashbang
would count towards CQB). By getting a high enough score in a
category, the player unlocks a specific item for that category; for
example, the Assault category might reward the player with a new
type of grenade, while the Marksmanship category might reward the
player with a new type of sniper rifle. Even though the ACES system
goes across modes there are certain rewards that can only be
unlocked in single or multiplayer. NEW ARRIVAL DATE- 3/18/08.

Players who played the original Rainbow Six Vegas will be
rewarded in Vegas 2. Those who reached the rank of Elite or
completed the Story mode on Realistic difficulty will be rewarded
with enough XP to obtain the rank of Private First Class.