Camera Brush

The Camera Brush is a useful brush when you want to manipulate how players see your map. It can be used for subtle actions like zooming in on a location or more in depth work like completely altering the games perspective.

The Camera brush is actually a simple one to use. You can create a camera and move it to any position you need. You will start out with a generic camera but it can be changed later. Get it roughly in the position you need and then double click it to bring up a more in depth menu offering higher customization options.

The options will allow the user to alter how the camera behaves. From here you can change how much is shown, the angle it is displayed at and other things to get the exact shot you desire. You can also rename the camera and change it's color. These options are most useful when building large scale maps that involve dozens of triggers and various events. Labeling each camera and giving them unique colors will help you identify them when building triggers to activate them.

The Camera Brush is not to be used alone however. To make the best use out of this, users must set up triggers. Triggers will activate the cameras when the player "triggers" an event. With out any sort of activation, the camera will remain useless and the game will use the default one the entire time. More on triggers can be found over at the Triggers Module page.