The Heir Chronicles by Cinda Williams Chima currently consists of five books, The Warrior Heir, The Wizard Heir, The Dragon HeirThe Enchanter Heir and The Sorcerer Heir.

The Warrior Heir follows Jack Swift, who is set apart only by his scar and the medicine he always, always must take. And then one day, he doesn't, leading to a sudden surge of unexpected power that nearly kills someone during soccer tryouts. Soon, he is caught up between the Roses, rival houses whose struggle for superiority entails a fight to the death. Specifically, Jack's.

Seph McCauley takes the stage in The Wizard Heir. A Walking Disaster Area unable to control his powers, being enrolled in the Haves seems like a dream come true. He is, of course, wrong. While he is offered training to learn how to use his magic and entrance into a mysterious guild of wizards, the offer does not come without strings.

In The Dragon Heir, Trinity finds itself under siege. Everyone but Jason Haley has a part to play, or so he feels. Then he finds a huge opal called the Dragonheart, which leaves him awash in power. Power that not only he feels, as the talisman calls out to lure Madison Moss into delivering it to Trinity's enemies.

Set a couple years later, The Enchanter Heir and The Sorcerer Heir form a new story arc.

Provides examples of:

Elicitors like Madison can draw in magic like a sponge, which tends to leave the caster stunned.

Savants are immune to the conjured magic used by wizards, but not the powers of the other guilds.

Weirsbane is a magical potion that, when ingested, renders the weir temporarily powerless.

Better to Die Than Be Killed: More specifically, better to be slowly poisoned by a Wizard graffe than be taken by the White Rose, forced to enter a deadly tournament and maybe die, and be forced into a breeding program if you end up surviving.

Laser-Guided Karma: The Dragon, no, not that dragon, De Powers almost every member of both Roses and those who've been allowing things such as the Trade and the death-battles to settle their rivalries at the end of The Dragon Heir.

Our Dragons Are Different: Or rather, our dragons are almighty magical beings that can turn any weir into normal mortals, should they deem it right. One of the most satisfying cases of Laser-Guided Karma in literary history.

Trilogy Creep: The books, in order, are The Warrior Heir, The Wizard Heir, The Dragon Heir and The Enchanter Heir.

Truth in Television: The Trade is a human trafficking system used to buy and sell lower Weir between the wizard houses. Sadly, human trafficking is a very real issue.

Tykebomb: A favorite strategy of the Roses is to kidnap very young warriors and train them intensively.

Unequal Rites: very important to the series. Wizards are widely recognized(mostly by themseleves, as they don't care about anyone else's oppinion) as the most powerful weir, because they can use magic on people and things through their words. Enchanters can take over the minds of others just by speaking to them(though the strong-willed can resist, especially if they're aware of it), Sorcerers forge magical objects, warriors augment their physical powers with their magical ones. And shoot fire from their swords, and soothsayers have the amazing power of getting brief and incredibly confusing glimpeses of the past, present, and future. Ironically, despite being the most powerful(and well-rounded), all other weir have advantages over wizard: if a warrior can keep them from saying their incantations, they'll win, a soothsayer can forsee their attacks, sorcerers can make objects that limit their powers, and enchanters can enchant them.

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