Hi everyone. I'm having problems on a project I'm working on, and I made a personal goal for myself that I would be able to bring down my 10 million poly sculpt into a game useable model of around 5k polygons. I've pretty much decided now due to time and other class assignments to put that aside, but I was wondering if anyone could share with me their workflow when sculpting a high poly character/creature for games and bringing it down for a game resolution model? I have been using Zbrush, Maya and Topogun, but I would be glad to hear anyone's workflows regardless of the software they use.

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