Archive for January, 2015

The growing field of technoethics is based on the premise that it is of vital importance to encourage dialogue aimed at determining the ethical use of technology, guarding against its misuse, and devising thoughtful principles that help to guide new technological advances for the benefit society in a variety of social contexts and ethical dimensions. Technoethics is not only an intellectually analytical process, it is also a cultural product with serious implications for understanding some of the ‘none-too-visible’ dimensions of how policies and decisions about technology are made.

The momME alternate reality game (ARG) was designed by a team of tween-aged girls at 101 Technology Fun (my doctoral study makerspace). The innovative ARG honours the creative energy that builds, bonds, and nurtures life. Teams of mothers and daughters (and even grandmothers) must unite together to save Mother’s Day from its “looming demise” by undertaking collaborative game missions that help them to unravel The Infinite Evil’s wicked plot.

“The highest form of research is essentially play” provokes Neville Scarfe (1962), founding Dean of the Faculty of Education at the University of British Columbia.

Scarfe demonstrates how play is, “the most complete educational process of the mind, and is Natureʼs ingenious device for ensuring that each individual achieves knowledge and wisdom.” He cautions that “we neglect at our peril to ensure that the spirit of play continues throughout all school and adult educational studies.”