A Wicked CurseA Wicked Curse is a top-down adventure game set in a small procedurally generated open-world, with roguelike elements, and strong fairytale inspirations. Alongside upgradeable stats and equipment, it features a "curse" system, making each play through unique!

As mentioned above, the game includes a curse system in which you eat a cursed apple at the beginning of each run. These curses will alter your current witch, such as making anything she 'kills' turn into a frog, alter a stat or two, etc.

Additionally, there should be a full-fledged upgrade system. You will be able to upgrade stats, health, and purchase new equipment which should make each subsequent run a bit easier, and different than the last.

ArtistI'm working with Fervir, who is also working on his own game, Elysis.

Really digging the combination of concept and art direction here, I think you've really got those two things working together! That giant whale is especially awesome haha

In terms of critique, I just have a few small suggestions:

- Humpty Dumpty's art feels outside of the same art style as the rest of your monsters. It's especially obvious when comparing him to the giant muffin (which I love). I'd take another pass at that. The coins also feel a little too separated style wise from everything else.- The text that appear when you pick up the coin is really tiny, and I could barely make out that it said "gold." I'd just keep a consistent gold counter in the corner of the screen to avoid cluttering your main play area with extra graphics, as the game already seems like it's pretty busy with all the character fighting. I could see myself getting lost in the swarm of stuff happening.

This looks interesting for sure. I've seen a few gifs you posted on twitter (I asked about if the screen showed the only setting, pics of settings look nice by the way!). This looks great and original though! I'm interesting in seeing how the fairy tail elements permeate through the game.

@Tanner Fruit Fly Thanks for the criticism. Humpty's sprite isn't quite yet finalized, but should be soon. As far as the coins and text go, those are currently placeholder, and yea, they sure do look ugly compared to the rest.

@Mixer Feel free to make fairy tale suggestions that you'd think be cool in the game, especially in a specific dungeon.

@Pixel Noise Glad you enjoy the muffins! I worked out a small tweak to their AI tonight, which makes them scatter a bit more, attempting to cut off any escape routes.

Here's a couple of mockups of the game's two shopkeepers, Merlin and Rumpelstiltskin:

Merlin sells you new spells, obviously and Rumpelstiltskin sells you new clothes / equipment, given his skills with a spinning wheel.

I don't have much else to show right now, as I have been tweaking enemy AI, and the dungeon generation. I'll just leave this random GIF I made while debugging some issues with the gnome enemy:

After seeing that GIF I do notice that the arc on the gold isn't exaggerated enough. All of the loot drops have a nice arc-in effect, but it looks like the death explosion hides it a bit. I'll have to adjust that arc, and embellish it more.