Man, being a developer is a thankless job. People complain if you want to charge a decent price for your game ($5), people complain if you have ads in your game, and people complain about in app purchases. How exactly do people want developers to monetize their apps? I've got news, a lot of these good games and apps wouldn't be profitable enough to be worth the effort if they only sold for 99¢ or relied on a small, unobtrusive banner ad for revenue. If you want quality games and apps, there is a price that comes with it.

I don't mind a price coming with it- but it has to be a defined price. Not some sleazy, unknown, changing, never-ending, semi-surprise type price. And we should know up front that it is not a full game.

The best model yet has been having a demo version, a full-price complete version, and an ad-supported version (or some combination of those). What I have seen with in-app purchases is mostly just slimy.

I am so tired of these games with in-app purchases. What the hell happened to buying a game, then playing the hell out of it? And it's thanks to the people that buy this crap that this model has taken off. It's also why I only have three games on my One. They don't need in-app garbage. They offer, but absolutely not necessary to play at all.

I am in the same boat. Have a few more than 3 but If i get to a point on any game that i have to pay to move one thats about the time i uninstall. Would definitely pay $5 - $10 for a GREAT game with no IAP's or ads. But they better have a demo version too.

I wonder how much of the IAP thing is due to piracy? I would think that the IAP model was designed to directly deal with the issue. I agree that some games take IAPs too far, but I have no problem with Devs trying to get paid while trying to protect their IPs from getting stolen. Maybe there's a better way, but at least with IAPs you can choose what you pay for.

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