Propounding my half-baked ideas on role playing games. Jotting down and elaborating on ideas for campaigns, missions and adventures. Talking about general industry-related matters. Putting a new twist on gaming. NOTE: Comments are moderated but accepted in 99.9% of cases.

Friday, 17 March 2017

The Secret Game Within 5th Edition

Page through the free "Basic" DMG for 5th edition put out by Wizards of the Coast, and you notice something odd: it has full stats for all kinds of small animals that, surely, nobody in their right mind would need stats for. Some examples include bats, cats, crabs (yes - really), frogs, octopodes, owls, rats, weasels.... Now, I can just about imagine a scenario in which you might wants the stats for an owl if it was a wizard's familiar going for a PC's eyes, but do you really need to know that a bat has a STR of 2, that a crab does bludgeoning damage of 1, that a sea horse can breathe underwater, or that a frog has "no effective attacks" (tell that to a fly) but can jump quite far? These aren't giant versions of these animals, you understand. They're the actual normal-sized ones.

Apparently we do need them. That must be because there is a secret game going on underneath 5th edition's epic fantasy exterior: animal fantasy. They're setting us up for Redwall: The RPG. Get your sea horse paladins, crab druids, frog fighters, and weasel clerics at the ready - not in the same party though. That might pose logistical difficulties.

Animal fantasy is not well developed as a genre. Let's survey the lay of the land. What's out there? The aforementioned Redwall books (mice, badgers, hares, other stalwarts of the English countryside). Dunston Wood (moles). Watership Down (rabbits). Mouse Guard (which I believe may be something to do with mice). Alan Dean Foster's Spellsinger books (which I haven't actually read - something about otters?). The Rats of NIMH books. Most if not quite all of it involving pleasant familiar mammals who act either entirely like humans or with a certain character trait exaggerated (rats are sneaky, mice are ironically brave, and so forth). The Dunston Wood books and Watership Down make certain attempts to get inside the heads of moles and rabbits respectively, but those seem like outliers for that reason.

Where are the animal fantasy settings in mangrove swamps, African savannahs, Patagonian wilderness, New Guinea rainforest, Canadian tundra, Siberian taiga? While we're on the topic of crabs with their bludgeoning damage of 1, picture a society of crabs in a mangrove swamp. Several times a day the tide comes in and out and fundamentally changes everything. Big predators - fish, monkeys, etc., might strike at any moment. There are other mud dwellers (mud skippers, insects and so on) who could be allies, rivals, or something else. What would an intelligent society of such crabs look like, and construct? What is crab magic like? Do intelligent crab societies actually have druids?

I was joking about the secret game in 5th edition, but I am serious about the potential for animal fantasy to be a billion times more interesting than it is. Good fantasy and science fiction often involves taking a set of weird and crazy assumptions and then treating them as though they are absolutely serious and following through on them accordingly. You can boil this down to something even more essential and basic and say that good speculative fiction typically involves postulating a set of strange elementary principles and asking: what next? Hence: all the animals on the African savannah are as intelligent as humans and can also do magic. What next?

I think mutant animals is a different thing, because that usually ends up being even more a matter of humans with animal aesthetics. The turtles might be mutant turtles but they're basically just human teenagers who happen to have shells. Everything that is interesting about it (how would a humanoid turtle actually act?) is totally ignored.

I was lucky enough to have a short trip to a game reserve in southern Tanzania and was pretty amazed by how coordinated lions are as hunters (even if they aren't always successful)- they don't have language, how the hell can they organise like that? I shudder to think what they'd do with magic.Hyenas - those sneaky fuckers would be shapeshifting, going into human villages and doing all sorts. No idea about the others.

Yeah, the things that some social animals can do without the power of language is pretty incredible. The decision-making processes are fascinating: how do the lions decide between themselves which wildebeest to go for?

I'm running a game where most of the party is, bafflingly, toads or frogs. Big ones, mind you, but still. They dress up like humans and live in villages, but they area also much more comfortable in the swamp. https://coinsandscrolls.blogspot.ca/2017/03/osr-session-1-characters.html

We haven't explored their society much, but I'm definitely adding in druidic crab-people.