With well-balanced offensive stats and a fantastic prf weapon, Elincia wants to focus on her offenses if at all possible, at the expense of her bulk.

Boon

+ATK: +ATK is Elincia's best boon. Amiti's Brave effect means that Elincia's Attack stat is more important than her Speed when it comes to damage dealing.

+SPD: Elincia can run a +SPD boon effectively if she's supported by her skills and buffs from the rest of her team.

Neutral

DEF: A Defense stat of 24 leaves Elincia already highly susceptible to being one-shot on any retaliation, particularly if she's running a quad build. Therefore, you want to keep Defense as high as possible without affecting her Attack or Speed.

RES: Resistance is a good neutral choice, allowing Elincia the option of running a few Ploy skills or Res-based Specials.

Bane

-HP: HP is Elincia's best bane, as it offers her the best mixed defensive bulk to take on a single hit from either dragons, mages, or physical units, while not detracting from her powerful offensive stats.

This is Elincia's most straightforward set, and it serves to optimise her offensive and nuking potential. With Amiti, Death Blow and the Quickened Pulse seal, an Attack boon Elincia can deliver two hits with an effective 54 Attack before buffs, with the second hit activating Moonbow. Hit and Run allows Elincia to distance herself from other enemy units after defeating her first target. Def Ploy 3 is her ideal C slot skill, but Threaten Def can serve a similar purpose.

With the above build, an Attack boon is recommended for maximum damage output, but Elincia's skills can be fine-tuned to fit the boon/bane of your unit. Swift Sparrow or Life and Death are fine alternatives for players looking to ensure more 4x attacks, though if utilizing Life and Death, her bulk is mitigated far too much to successfully run Ploys. For use in a Flier emblem team, her C slot is most effective being Fortify or Ward fliers, as she wants to take offensive buffs from her teammates.

Elincia's Sacred Seal options depend on the rest of her team. The safest options for offense are Quickened Pulse, Attack +3 or Speed +3, though Heavy Blade 3 and Guidance 3 can be much more effective depending on Elincia's teammates. Heavy Blade 3 is strongly recommended if Elincia can reliably receive buffs to her attack, or is +ATK and has Death Blow. This puts her in-combat Attack stat at 57, which will often be enough to trigger Heavy Blade's Special reduction. This can be further boosted by buffs.

This build relies on a Speed boon to be effective, though she can get a huge help from her fellow teammates if you run Goad or Hone Fliers on your team. With the above build and a Speed boon, Elincia can reach 42 Speed when initiating, 44 if you opt for Darting Blow 3 over Swift Sparrow 2. This is before buffs have been considered, meaning a Hone Speed, Drive Speed, or Flier buff can push this number even higher. Life and Death is not recommended for this build, as the nature of quad builds means that Elincia would need to sustain a counterattack in order to commit all four attacks.

Chill Spd is the best B slot skill for this build. Inflicting -7 Speed to the fastest enemy almost guarantees that Elincia will make four attacks against every enemy hero she engages combat with. If the extra speed is unnecessary, Desperation can be a fine alternative: it allows Elincia to deliver all four strikes uninterrupted and activate Luna at the same time. It is worth stressing that Elincia will be very reliant on the bonus damage from Luna against some high Defense enemies, especially if Darting Blow 3 is being used in place of Swift Sparrow 2. Nevertheless, Galeforce is also a good alternative option, which will allow Elincia to initiate twice in a single turn if she uses all four attacks against an opponent who can retaliate onto her.

Elincia has the offenses capable of making a Firesweep build work very well for her, and Firesweep builds can be optimally run one of two ways: the first is through utilizing Moonbow/Life and Death/Heavy Blade for an offensive spread of 54/44, which can be further buffed by her allied fliers to 60/50. The purpose of this build is for Elincia to double and activate Heavy Blade, which enables a Moonbow hit on her second attack.

The second option sacrifices some of Elincia's damage potential in order to give her a Galeforce proc through running Heavy Blade in her A slot and Quickened Pulse in her Seal slot. This generally relies on her to have flier-buffing allies, as her final offensive spread is only 49/39. When combined with merges and Chill Spd in her B slot, however, this Elincia can ravage through enemy teams, killing two units on the very first turn.

Introduction

Princess Elincia makes her appearance in Fire Emblem Heroes as a sword-wielding flier with fantastic offensive stats. 34 Attack and 36 Speed is already impressive, but the royal sword Amiti grants her even greater offensive capability: 11 might and a brave effect with only a -2 Speed penalty makes Elincia a fearsome attacker, even outside of class type teams. Her HP pool and Defense aren't great, but her Resistance stat is decent enough to grant her respectable magic bulk. Though she faces a major threat in her weakness to archers, her brilliant offensive power and mobility make the Princess of Crimea a top-tier threat.

"I cannot and will not allow you to spill blood upon our land!"

—Elincia, Radiant Dawn.

Strengths

Amiti

11 might Brave weapon with only a -2 Speed penalty grants Elincia an effective 45 Attack and 34 Speed with a Brave weapon before skills, excluding boons and banes.

The -2 Speed penalty can be offset by a Speed boon if desired.

Fantastic Attack and Speed stats

A neutral Attack stat of 34 is rather high, particularly for a Brave weapon user, and puts a +ATK Elincia at 48 Attack after considering the strength of Amiti.

Complemented by Death Blow, her base kit allows for an effective 51 Attack when initiating, or 54 with an Attack boon.

36 Speed is the fifth highest value in the game, and a Speed boon would grant Elincia a brave effect with 37 base Speed before skills.

Team Options

The obvious choice for ideal teammates for Elincia would be other flier units, given their access to class-specific buffs and spurs. High Defense infantry and armor units are also great teammates, as they can cover for Elincia's poor bulk. Dancers and other mobile units can also be great partners, to pull Elincia out of danger if she finds herself within enemy range without a free action.

Fliers: Many fliers, such as Beruka, New Year Azura, and Summer Corrin (F) can either provide color coverage or fill different niches than Elincia. They can also help buff her offensively to give her that little bit of extra damage.

Strong Greens: Hector, Frederick, Amelia, and Brave Ikeall wall out physical damage-dealers that Elincia would struggle with in battle otherwise.

Dancers: Elincia's highly Player Phase-oriented skillset means that she benefits from dancer support, such as that from Olivia, Performing Olivia, Bridal Ninian and Performina Inigo provide Elincia with valuable dancer support, and, depending on their build, may even provide her with an extra stat boost once she is danced.

Counters

As a flier with poor bulk, Elincia is easily countered if you catch her in the Enemy Phase.

Archers: Archers such as Bridal Cordelia, Brave Lyn, Takumi, Halloween Jakob, Leon, and Innes all easily snipe down Elincia from the skies with her low Defense, even without the use of a Brave Bow.

High Defense Blues: Blue units with high Defense who can use Elincia's attacks to charge their Specials, such as Nephenee, Lukas, Gwendolyn, Effie, and Corrin (F) can survive her easily and kill her in return with a Special activation.

User Submitted Builds

+Hp/-Atk is the first and only Elincia I ever pulled, but she has never left her place in my Flier Emblem team. The attack bane hurts her quite a bit, losing some match-ups she shouldn't so I fixed her with a Attack + 3 and swaped her weapon.

It's weird to ditch her Prf for a Ruby Sword but the Ruby Sword has 12 might (1 more than Amiti) and with that she can reliably deal with all greens and survive.
She's in a flier emblem team along with Spring Camilla, Cordelia and NY!Azura, so her job is to be a green check.
With Hone Fliers and double Goad, Elincia is able to double most green units and survive, while with Amiti even if she can quad, she can't survive Myrrh, Hector and Male Grima.

Elincia is IMO one of the best Flier units in the game due to her having Amiti which is a much better version of a brave sword+ which only reduces her spd by 2 but gives her 3 more might than if she had a Brave Sword+.

Standard build which includes moonbow for quick extra damage and reposition for movement aid. Then Life and Death 3 to help for more damage and potential quad opportunities and hit and run to help her retreat back to her other flying team members.

Since she is on a flier team she has fortify fliers to boost their stats.

Default A skill is really good for her, and helps boost her amazing Attack.

Her B skill has a lot of options. I used to use her default Flier Formation for Flier Emblem, but I felt it wasn&#039;t the best. Currently I swap between Desperation and Hit and Run, with the latter being the one I prefer usually (since I do run her with a Drag Back Cordelia and NY Azura).

Incredibly squishy, but very fast and strong and will not face any counter attack and occasionally double despite Windsweep due to high speed and amiti brave effect. +Atk is taken to help damage output and Phantom Speed helps ensure Windsweep activates, but Heavy Blade can help Elincia outright win more match ups by activating moonbow more but she could also use galeforce with heavy blade. Speed +3 can work as well. A Spd boon is possible however an Attack +3 seal may be needed to boost damage. Essentially you will need to ensure Elincia is safe by the end of your turn either by her killing the enemy or safely taking no damage while softening them to (ideally almost dead) for your Ally to kill. Reposition tactics can also keep her out of range. Basically strictly attack phase.

Requires another flier to give her a Hone Fliers buff, thusly she hits with 60 twice, which can kill many enemies, mist of which have less than 59 attack, activating heavy blade. Dragon fang hits for +30 damage which can kill even blue units.