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[FfH II Art Team Blog]

Wow, nice one esvath, I've always wanted some druid skins to use for teh neutral civs - I think summer works for Amurites, winter for Sidar and spring for Hippus, with the regular skin for everyone else. Any chance of a special autumn (fall) druid for the Lanun?

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I did almost nothing. WarKirby already prepared the skins, all I do was put them into dds and reskin the model.

The autumn druid is the "regular" druid created by WarKirby, IMHO. If you'd like another type of druid for Lanun, you might use my Enchantress reskin She fits Lanun nicely

Actually, WarKirby created many skins for the druid. One of them is with green robe. We can created (almost) unlimited combination of robe-color and hair-color. All we have to do is switch back-and-forth with his skins.

I already reskinned three druids to match theme of Season Druids. The one from WarKirby is autumn IMHO, so I created Spring, Summer, and Winter Druid. They fits with many human civs (Summer for Balseraph, Winter for Doviello etc). This will lead to more flavourful human civs. Same Druid, different reskins. I only need WarKirby permission to upload the reskins.

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I certainly don't mind, feel free. But you've got a horrible grasp of colour
Try swapping the hairs around on summer and spring, I think. The blonde hair was never meant to go with the yellow robe, there's zero contrast. I never tested the other colours ingame, but seeing those screenshots now, the green robe is a lot lighter and more faded than I intended. I'd suggest darkening it and upping the saturation a fair bit

I'm not sure what the etiquette is on suggestions, I feel bad making even constructive criticism given what a amazing job you all do. That said, I think the Losha Valus model could be greatly improved with some minor modifications. It's not a bad model over all, but there is something terribly awkward about how she holds her arms, it looks likes she's trying to do a gorilla impression. If they were just more at her side, the way that most human beings (and depictions of vampires ), I think the model would look a lot more natural.

Again, great work on the unit models in general! It plays a central part in making FFH stand out as a immersive and coherent game, and not just a simple mod.

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I fixed this in FF, by switching her .kfm from maceman, to lightswordsman. Not sure what people were thinking doing her as maceman in the first place.

The lightswordsman kfm looks far better, the arms hang loosely at the side, the attack animations are one-handed, and it gets rid of the silly chain swing noise on every attack, too.

Losha's current nif really is fine. The bowed arms problem is entirely caused by the fact she's using animations designed for a burly male soldier, when she's anything but.

The lightswordsman.kfm is currently in use by assassins, so you can see what the animations look like there. If you just copy the kfm line from the assassin artdefine, into losha's one, she looks 10 times better, moves more convincingly, and no longer has silly sounds.

Losha's current nif really is fine. The bowed arms problem is entirely caused by the fact she's using animations designed for a burly male soldier, when she's anything but.

The lightswordsman.kfm is currently in use by assassins, so you can see what the animations look like there. If you just copy the kfm line from the assassin artdefine, into losha's one, she looks 10 times better, moves more convincingly, and no longer has silly sounds.

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Nope. She is just a modification from Calabim Mage. I add ... (what is it called in English? upper-cloak?) like the Vampire Lord. Not sure whether she looks different enough from the Mage.

Kael also has not add Elohim Archmage yet. I wonder what is wrong with her. I think, rather than upgrade Elohim Mage into a bald-old man, she is definetely better.

EDIT : here is a good collection of desert (berber) units by Bakuel. Some might go to Malakim

I am nearly done with porting the Maar Nasai unit from Kohan 2. It is basically a sort of cobra-woman with a sword:

It was suggested that the animations might be useful for the Lamia unit. Does anyone have the files for the Lamia unit mesh shown in this post?

Spoiler:

If someone can upload the files, I would like to try out rigging the Lamia mesh to the Maar Nasai animations. I don't know much FFH2 lore, but I understand that the Lamia are meant to be arcane units. In order to create a suitable attack animation I can either use the melee attack without the sword, or the original unit has a casting animation as well.

I am nearly done with porting the Maar Nasai unit from Kohan 2. It is basically a sort of cobra-woman with a sword:

It was suggested that the animations might be useful for the Lamia unit. Does anyone have the files for the Lamia unit mesh shown in this post?

Spoiler:

If someone can upload the files, I would like to try out rigging the Lamia mesh to the Maar Nasai animations. I don't know much FFH2 lore, but I understand that the Lamia are meant to be arcane units. In order to create a suitable attack animation I can either use the melee attack without the sword, or the original unit has a casting animation as well.

Colubra are snake-men with the lower bodies of snakes, snake heads and humanoid arms. There is a wide variety within their species, some are poisonous, some exceptionally large or strong, other have two heads or a variety of other mutations. They can be powerful warriors and spell casters, which is unusual outside of those descended from Nemed (humans and the derived races). It isn&#8217;t known if this talent is due to some human ancestry or the influence of Ceridwen. Colubra often work as mercenaries for less ethical warlords, and tend to inhabit remote locations sacred to Ceridwen, which usually means the site has its own unusual properties.