It uses my own custom game engine that has been written from scratch. Stuart I've seen your videos and your engine is impressive, moving thousands of ships around hundreds of systems at stable fps, what you think about games like Stellaris from great studios like Paradox, a game with a fps drop in ...

Shields usually works the same way but with a difference, shields can be depleted, armours not, some weapons will be more effective against shields or bypass them completely and others will be more effective against armour (penetration).

so just by having 1 armor you mitigate 50% of all incoming damage? Not if the enemy is shooting you with a weapon way more powerful than your armor, but if your armor and their damage are equal then you mitigate 50% of the damage, if you are super armored then you mitigate 90% It's what I think but...

I'm sorry Stuart but I'm more excited about what I readed on youtube than what this post says. [Stuart] Currently looking into the idea of early access, rather than the planned "release only when its finished". The exact price tag hasn't been decided yet, but I would have thought no more t...

Damn Dan! I wanted to be the first >.< :x It's great to read news from you again Stuart :D Nice work in the guts of the game, looking forward for new logs this year :clap I readed the word "testing" on this log and now I have an overdose of HYPE... tell my mom I love herrrrrrr dkdjjc...+``...