Games Radar echoes statement of "Mass Effect: Andromeda" game producer Michael Gamble during his interview with OXM. Gamble says the game is certainly not an open world game in its traditional sense. The producer further corrects some of the terminologies that has been associated with the game ever since BioWare decided to unlock the information gates.

According to Game Spot, Gamble certainly refuses to call the game open world. Instead, he prefers to refer to "Mass Effect: Andromeda" as an exploration based game. According to Gamble, the game maintains a solid story and every other great things expected from Mass Effect.

Gamble clarifies that in the case of "Mass Effect: Andromeda", an additional top layer is added, that is the exploration layer which could, but not always occur on open spaces. Gamers can take their rovers on a cruise in the Noman planets. But Gamble insists that the game is nowhere near the tradition sandbox games.

That makes sense, considering the producer describes "Mass Effect: Andromeda" as very much similar to the original Mass Effect where gamers were free to explore different worlds. Gamers can take their Mako or explore by foot as they prefer.

But the game's main story along with every single side mission were interlaced through more linear moments. Game producer adds that "Mass Effect: Andromeda" did not become "Grand Theft Auto" in space just because the Nomad has better handling than the Mako.

Playing "Grand Theft Auto" in space sounds like a very good idea. But Gamble says that the idea just won't fit the "Mass Effect: Andromeda" or BioWare's frame. Share your thoughts!