I have never played a pen and paper RPG before due to social pressures, and none of my friends have ever voiced interest in doing so until recently. Usually most people I know look down on RPG playing ...

In my limited experience, the GM provides a story to the players, ant their "main" characters mostly react to the environment. Having a look at a couple of random highly-voted (and IMO high-quality) ...

I first encountered this term a couple of months ago. A site search here found it tied into the gaming social contract here. Now that I've found it over here, I'd really like to know.
What exactly is ...

According to the GNS Theory, there are three main different sorts of games: Gamist, Narrativist, and Simulationist. I won't bother giving their descriptions here because the link sums them up better ...

It seems that there is some model-agnostic thinking around skill-check based systems, and I'm interested in finding out what designers use to model them.
Ignoring the dice for a moment, and stating ...