Kata town.

The grave of Hajil (Hagil?) and a tip about his descendant who also repairs bridges.

2 more cool things in the shop. Dragon mail and dragon sword. 7200 and 7500 gold.

Kata town in Gailardia 3

Kata cave.

Nothing really hard. Some chest with spider silk on first floor.

Elixir and cell key on second floor. The white gem is a bit east from the cell key.

There is a chest locked behind cell door, so you may want to get back a bit to collect it. Fire ring is inside.

Now let’s loot all the places where cell doors were standing in the way:

Calandora, SW corner – a herb and the purple gem.

Calandora, east – useless talks with prisoners.

Sage shrine near Raiton – 2000 gold, miracle leaf and THE hero helm.

Mizury tower, SE from Mizury. Floor 3 has a hole to floor 2 behind the cell door. According to the incription – You need to cast Escape to get away after this. But the party refuses to go inside the hole. (You need the grapling hook (later, see below))

Colma. When you have cell key, the Colma city’s Traveler merchant will have a Ruby shield for you. 9000 gold. Universal – anyone can wear It.

Now let’s go Northeast.

Northeastern continent.

Howard castle

To enter this area – You need:

The cell key

To find the entrance (see map, right here —>).

To be able to fight higher tier monsters.

Howard castle.

It is in the north-northwest part of the continent.

Shop sells Muramasa. Samurai/ninja weapon. 9800 gold.

You learn there is a creepy cave southeast of the castle and there is a device pointing the directions somewhere (The compass needed for Mizuri desert)

You will find a hole behind a cell door in the castle. Another hole like the one in the Mizuri tower. Remember this place for later, when you get the hook.

The king is lame, so…

Go outside and explore.

West of the castle is a chest with an elixir.

East of the castle is a sage who explains there is only one correct way in the nearby cave.

The cave.

Floor 1

If you follow right hand rule, you will reach a chest with the Ice ring.

If you follow left hand rule, you will reach floor 2

Floor 2

Puzzle. Need to remember the rooms. Each of them is unique and if you make an error, you get back to room 2.

Entrance room 1. This is a small room with just one exit to the North.

Room 1 leads to larger room (2) with 4 exits to each direction. South exit leads back, east exit leads to west exit. North exit leads to south exit. The only good choice is West exit.

Room 2 leads to C-shaped room (3) with 2 possible exits. South is bad – room 2. The other east exit leads to room 4.

The area below is a big hall with a chest at north area, guarded by a boss monster:

Blue Rex in Gailardia 3

Blue rex has 1500 life and when defeated gives 9000 xp, 1500 gold and the blue horn.

Same tactics as all Rex monsters: Curtain, bless barrier (Blue rex has cold breath) and high tension on fighters, so they score more damage. Blue rex does not like fire and Giga fire will do 90+ damage.

The chest behind him contains the Compass.

Time to go traverse this elusive small east desert. Strangely – you are not lost in the big desert around Mizuri, but a small desert is an obstacle.

Teleport to Mizuri and go east. Elisa town is just a bit east after the sign, so go make your stand there. It is a big town. Much bigger than what it was in Gailardia 1.

Elisa town and Elisa tower

Elisa town.

You learn about hooks and holes and about a crystal capable of dozing any fire.

There is a Rex tower to the south.

There is anb old lady collecting all 7 pearls.

The cellar accessible at northeast has mabe pearl and work permit.

Shops have lots of new armor and weapons, so go buy and equip. You will probably need around 85000-90000 gold to buy everything.

If you are short on money, go around Elisa town and grind a bit.

There is a sage in a shrine, southeast of Elisa. He will explain you need to extinguish the horns in order blue, green, red. (It is about the horns again – have patience and read below)

Elisa tower.

Level 1.

Nothing hard. Occasonal fire breathing green dragon or cobra.

Travelers wing hidden in a pot (Northwest corner of level 1)

Use the northwest hole to fall to level 2, the other 2 holes drop to level 1.

Level 2 has 3 areas.

Hole room which you can access from level 3 by falling. This room also has a staircase to climb to level 3.

Empty room where you can come from level 1.

Main area with stairs up and down.

Level 3

3 holes and stairs to level 4. Through the stairs, you will reach level 4’s chest room.

Through the NW hole, you will fall on level 2. The 2 other holes fall on level 1.

Level 4

Area with 2 chests - Ruby helm and freshwater pearl.

Another area with corridors and stairs to level 5.

Level 5.

Just go North and fight the Rex.

Metal Rex in Gailardia 3

Metal rex has 2000 life.

Casts giga thunder, so use Magic barrier all the time.

Curtain – all the time.

High tension on fighters.

When you manage to slay him – 12500 xp, 2000 gold and the Arctic crystal.

Once you get the Arctic crystal and all 3 horns, you are ready for Romario area.

Teleport to Colma city, man the ship and sail west. When you hit the rock of the east continent, turn south for 10 squares and enter the area.

To enter, you need:

Cell key.

Arctic crystal.

All three horns.

The cursed cave.

Town Of Despair Area in Gailardia 3.

3 areas:

At East you have a room with 3 inscriptions.

At North is a path blocked by black squares.

At West is a fork-like area where you must “light” the horns.

A horn is lit by going to Item menu and using it in the corresponding branch of the fork-like area.

The 3 branches, explained by the middle text inscription from left to right are:

Red,
green,
blue,

And the order to light them is Green, red, blue. (Center – green, left – red, right – blue).

Now you need to extinguish them in order Blue, green, red. This is done by using the Arctic crystal on the fires:

Right – blue,

Center – green,

Left – red.

This removes the curse and the way out is open. But you immeditely enter another cave.

Level 1 of the cave is trivial. Long corridor with monsters. Most of them you’ve already met. Only the paralyzing tarantula is new, but you will manage. Your chars are probably around levels 39-40 by now.

Level 2 is like underground archipelago. There are dozens of small islands with chests, passages to level 3, bridges and barrages.
There are 3 chests.

23 Responses to “Gailardia 3 walkthrough (and maps) – Part III”

I got a piece of info for this walkthrough because I just finished the game : Luminos has around 4000 HP and his egg around 1600 HP.
Hope I help you out with that, and thanks for doing this walkthrough that prevent people from being stuck ingame.

Hello this is again a great walkthrough. Just one question. I have six pearls. The oyster, black, white mabe, arctic and the sea pearl. What am i missing? Cos it seems like you only put info on those six no matter how many times i read through your walkthrough. Thanks!