AI characters and multiplayer characters have different animation sets

No more “gliding” animations that look off, animation realism is a focus

Captured their own war audios (bullets, tanks, helicopters, etc) at different distances to ensure realism

Better audio cues for certain actions, more easily able to listen for threats

Plan on better, more immediate post release content

More unlocks than BFBC2

Dice trying to find a good balance between customization of your character and not having “pink rabbit hat(s)”

4 classes

Will talk about squads “later”

Looking into a theater mode but can’t talk about it

Will have co-op

There will be a kill-cam but it can be turned off

BF3′s team is almost twice as big as the team for BFBC2

They want the pacing of the single player mode to be balanced, with highs and lows. Makes the comparison to a song vs a guitar solo.

Part of the single player mode takes place in Sulaymaniyah – Iraqi Kurdistan.

“Fuck” will be used often, so M rated for sure

There will be an earthquake in a level. The destruction sounds very impressive. 7 story building collapses, looks very well done

Significant narrative that goes with the SP mode

More than one setting, you’re not in the middle east for the whole game

PC version is lead version

Why 64 players for PC only? No complaints from the console crowd.

No mod tools at release. Maybe none down the line either. Frosbite 2.0 is complex and mods tools would have to be dumbed down, so does Dice really want to put their time to that or would it be better spent elsewhere?