RavenMUD was originally started by a handful of people from
Da Shadow's Domain and ShadowMUD. After many modifications
from its original code Raven now has many unique features
including: improved A.I. Mobs (NPCs) using special procedures
and more recently DG Scripts, multi functional magic items,
numerous operational cities, and an online creation system,
just to list a few. Player grouping and role playing
are quite popular with 11 classes and 11 standard plus 9
remort races to choose from. Exploring Raven's vast and
ever expanding areas will not be a hassle, with saved aliases
and abbreviated commands to ease the amount of typing. Clans
and custom clan housing that offers to many options to list
add greatly to an already rich role playing environment.
Planned and impromptu quests are frequently run with various
themes and objectives that range from capture the flag, city
defense, seek and destroy, rescue missions, treasure hunts,
capture the flag, and many many more. A talented Imm and
mortal staff continuously produce original areas and improve
game play in many facets. An entire city is devoted to players
new to MUDs is available to start in with helpful and
informative mobs and help files to get your journey underway.
Raven is very stable and has been around for quite sometime
and will continue to exist indefinitely. Whether new to the
game or a veteran this is everything you are looking for in a
MUD.

Like some many others that had a friend or relative get them started
in mudding, my brother got me hooked on Ravenmud. He came from
another game around the time Raven first started. I have seen many
players come and go over the years including myself. One thing keeps
us coming back; the feeling of family and friendships that no matter
how heated things become between our characters. We come together and
have each others backs when it matters.

The last few years have been tough on the mud between our founder
retiring, changing servers and the rollover of long time staff
members who gave Raven a sense of continuity. I, personally, have
been gone for two years and was happy to see that Raven is still as
strong as ever with enough unique areas, auto quests, eq and
adventuring that even after 12 years I still find new
things I never noticed before. If you like to be a loner and only
occasionally group, then Raven is perfect for you. A player can get
max levels by exploring the world and earning the respect of their
peers to be asked to join large eq runs and better themselves without
having to 'know' somebody to level.

If you prefer to make friends who will be your buds for years even
after you have stopped mudding, then Raven is for you. You can sit
around all day just chatting and no one will pester you to stay in
character or do something. There are many world channels to talk on
when you need to ask a question or are just bored and want to pester
the imms. If you want to learn to build Raven has their builders port
and academy.

Raven has everything that you would expect from a long time mud.
Player killing, clans, 11 classes, remort races, all the trimmings.
Even with everything the code has to offer, Raven has one thing that
keeps us coming back, freedom. Freedom to be anything you want,
whenever you want, however you want.

If you're looking for an extraordinary MUD with many features,
including clans, quests, 11 standard races, 9 'remort' races, and 11
different classes to choose from you will find it extremely difficult
to not find a mixture that suites your needs. On top of that, you will
be highly rewarded for exploring the game itself and seeking adventure
automatically!

The MUD itself is huge, there are so many different zones to choose
from. Each area has its own unique and individual perks. Runs are made
often, large amounts of players gather together to defeat some of the
harder runs! This is the place to go!