Max Files

An ideal tool to backup iPad files, convert and transfer multimedia files to iPad in a convenient way. With fast transferring speed, 4Media iPad Max Platinum helps you to backup iPad music/movies/photos/books/ringtones/SMS/contacts to computer or iTunes, and transfer files from local machine to iPad. The versatile conversion engine lets you to convert audios/videos in popular formats to iPad compatible music/movies; the advanced CD/DVD decryption utility can transfer any CD/DVD to iPad; powerful video downloader and converter can grasp online videos from popular video broadcasting websites; great video/audio clipping function enables you to create customized iPhone ringtones and so on.

An ideal tool to backup iPad files, convert and transfer multimedia files to iPad in a convenient way. With fast transferring speed, 4Media iPad Max Platinum helps you to backup iPad music/movies/photos/books/ringtones/SMS/contacts to computer or iTunes, and transfer files from local machine to iPad. The versatile conversion engine lets you to convert audios/videos in popular formats to iPad compatible music/movies; the advanced CD/DVD decryption utility can transfer any CD/DVD to iPad; powerful video downloader and converter can grasp online videos from popular video broadcasting websites; great video/audio clipping function enables you to create customized iPhone ringtones and so on.

An ideal tool to backup iPad files, convert and transfer multimedia files to iPad in a convenient way. With fast transferring speed, 4Media iPad Max Platinum helps you to backup iPad music/movies/photos/books/ringtones/SMS/contacts to computer or iTunes, and transfer files from local machine to iPad. The versatile conversion engine lets you to convert audios/videos in popular formats to iPad compatible music/movies; the advanced CD/DVD decryption utility can transfer any CD/DVD to iPad; powerful video downloader and converter can grasp online videos from popular video broadcasting websites; great video/audio clipping function enables you to create customized iPhone ringtones and so on.

In this series of 3ds Max tutorials we will discuss tips and techniques for creating low polygon game characters used in MMO style games. We'll start off by discussing how to set up our scene in 3ds Max that will help us work more effectively while creating our low polygon character. Then we'll jump right into modeling the torso and continue building the base body, all the while paying close attention to our polygon count limit. Once the base body is complete, we'll begin modeling the armor pieces for our character. Finally, once everything is complete, we'll learn optimization techniques and make any final modifications to the model.

In volume 5 of Quick Start to Modeling in 3ds Max, we'll begin reinforcing all of the concepts, tools and techniques from the previous levels and create a complete character. We'll also cover how to begin blocking in specific details of our model by creating some advanced control loops that will be crucial for proper deformation of an animated character. We'll cover how to break down the large task of modeling a character's body, head, hair and accessories. At the conclusion of this volume we'll have a finished character model that can be used in a narrative scene. These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 4 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.

In Volume 4 of the Quick Start to Modeling in 3ds Max, we'll build on the concepts covered in the previous volumes. We'll begin reinforcing all of the concepts, tools and techniques from the previous levels and begin blocking in the major forms of our model. We'll also cover how to begin blocking in specific details of our model by creating some advanced control loops that will be crucial for hard surface modeling. We'll cover more of the Graphite Modeling tools that will really allow us to focus on a speedy workflow that works best for us. At the conclusion of this volume we'll have a finished, highly detailed model that can be used in a narrative scene. These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume.

In Volume 3 of the Quick Start to Modeling in 3ds Max, we'll build on the concepts covered in volumes 1 and 2. We'll start by talking about numerous tools and techniques needed to create high poly models in 3ds Max. We'll reinforce what we've already learned by blocking out the forms of our model and discuss how to use the TurboSmooth modifier effectively. In addition, we'll learn about the Graphite Modeling tools which will give us some new ways to speed up our workflow. Finally, we'll learn how to retain the volume of our model by using control loops and how to create simple details using floating geometry. In the end we'll add another prop that will be used in our final narrative scene.

In Volume 2 of the Quick Start to Modeling in 3ds Max, we'll build on the concepts covered in volume 1. We'll start by talking about polygon modeling, also known as, edge modeling techniques. We'll discuss how using this technique will allow us to have more control over the topology and how to get the exact details we want out of our models. We'll also cover techniques that will allow us to begin saving time in our modeling. We'll find that modeling using this technique can propose some challenges when trying to modeling using quads exclusively and we'll learn many methods for overcoming those challenges. In the end we'll have another prop to add to our narrative scene.

Welcome to the Quick Start to Modeling in 3ds Max, a series of specially constructed courses meant to be followed in sequence and which include valuable exercises to reinforce learned concepts.The lesson format for these Quick Starts will be similar to other Digital Tutors introductory training. We'll go through 3ds Max Modeling in a very methodical, step-by-step, way, making sure to cover the tools and techniques that are most important in enabling you to get up and running quickly. Each volume of a Quick Start will build upon the previous volume, enabling us to progressively build up a complex project into a finished state.

At Baycrest, an old-age home in Toronto, we follow a social worker as she talks to residents, particularly Max, Claire, Ida, and Rachel. The film opens on Claire's birthday, she's 89; Max, a tiny cheerful man, is her close friend. Rachel is lonesome, missing her son, complaining he rarely visits. Ida relies on memory for her solace. Helen has no memory and doesn't recognize her daughter; her moods swing. Murray keeps his cap on and likes women. Staff members bring medication, provide care, and offer small talk. Memory is fleeting: Claire re-experiences the death of a close companion several times, each time without remembering her previous grieving. Lives are circumscribed.