Table of Contents

New Cards

Blackrock Mountain contains thirty-one new cards. Eighteen of these cards will be class specific, with each class getting two cards. Like the Curse of Naxxramas Adventure, cards are obtained by completing tasks in the adventure and cannot be opened up from booster packs or crafted. Cards can be earned by:

Defeating Bosses (17 Cards)

Finishing Wings (5 Legendary Cards)

Completing Class Challenges (9 Class Cards)

Cards which have been officially released can be found below.

Class Cards

Eighteen of the new cards in Blackrock Mountain are class-specific. Each class gets two cards.

Hey Gang. Something unbelievable happened to me. I won this Heroic Challenge on the first try on a Hunter on the 4th round. I did fail a number of times trying to refine a Druid deck with the cards I had and just kept failing over and over. As the guide suggests with this encounter, pack your deck with some big hitters; so I went crazy adding all my biggest hitters and all my mana-generation, and just couldn't keep up.

It eventually occurred to me the way this mechanic works I didn't really need to pack the deck with big hitters, I just had to make which minions I did put in it big, not necessarily a deck full of big ones ... a select few. The other part of the mechanic is beating down Coren's minions before they overwhelm you; so in this case I just picked a few big minions with some effects, and the rest was mostly damage ... both turns kind of damage (*Secrets*). Like I said I got very lucky and got it on the first try on the 4th round, not sure if I could reproduce that luck, but I was so bug-eyed I couldn't believe it was happening!

I have a couple cards, (Blood of The Ancient One) - [if both are in play at the end of my turn they become (The Ancient One) - [a 30/30 minion], I've never been able to proc on my own so I thought I'd try to use this encounter as an opportunity to try it out, and it's basically what won the game for me. The complete link for the deck build will be included at the end of this post, but as a 4th turn win, precious few of them even got a chance. There was one minion, (Y'Shaarj, Rage Unbound - Legend) - [At the end of my turn summon a minion from my deck], that doubled my summoning power in this exchange because it Just happened to be the 1st minion Coren summoned for me. when coupled with Coren's Hero proc, I basically matched his summoning power.

Also as the guide tips you off to the fact he'll use (Get'em!) - [Summons 4 1/1 Dwarves w/ Taunt], so I chose to counter that with problem with (Unleash the Hounds) - [Summons a 1/1 Hound w/Charge for every enemy minion]. They made fast work of them on the 3rd turn. Long story short I got both my (Blood of The Ancient Ones) into play on the 2nd and 3rd turns which made him (The Ancient One) at the end of turn 3. Here is the progression of my plays each turn;

I never even used my Hero Power. Once (The Ancient One) was in play at the end of turn 3, Coren threw everything he had left and could use by the 4th turn straight at the big 30/30 minion who also had another 10/10 on his side. And that was it! Good Luck on your builds out there, and I hope my guide helped. Here's the link the the Deck Build, but just in case the link breaks in the future here is the list here as well :)

The two last bosses I beat relatively easy. The ones I had the most trouble with were High Justice Grimstone and Maloriak, as they would quickly establish board control.

For Atramedes I didn't even build a custom deck. I simply used a Freeze Mage deck I constructed for Omnotron (see below). I had a Water Elemental attack Atramedes every turn, thereby freezing him so that he couldn't use his weapon. I used spells to control the board, so he couldn't kill off my elemental with his minions.

will it ever be sorted so we can do heroic on these things we paid for, with new cards? as it stands it's pretty much impossible to do heroic without cards that went out of rotation. I bought both of the expansions so I should really get a fair shot at earning the card back(s) from said add on's.

Does anyone know how to beat these bosses with the cards we have now, please? I'd really like that card back.

Gang Up - made mill rouge a completely playable deckImp Gang Boss - seen in a lot of lock decksFireguard Destroyer - Played in shaman overload decksBlackwing Corruptor - played in dragon decks (priest is the most popular)