XForceP

So this is made with enlarging the rendering viewport, right? How do you plan to improve it?

Well I planned to modify the vertices. So that the minimap tiles will be not draw to the full viewport and not stretched then i planned to add a drawing function before drawing the blips so you can add a texture which is drawn behind a the blips

ssalil

@XForceP- All the blips ensemble & overlaps each other when in the wanted zone or whenever it starts. Please fix that in the next version.
@julionib- Health colour changes to red when the bar decreases to less than 25%, also when using special god mode via Simple Native Trainer, the health bar becomes too long. Kindly fix these two @julionib- I mean health colour remains green, it should change into red. Fix this and the above mentioned bug.

Lorenzo3024

@julionib- Health colour changes to red when the bar decreases to less than 25%, also when using special god mode via Simple Native Trainer, the health bar becomes too long. Kindly fix these two
@julionib- I mean health colour remains green, it should change into red. Fix this and the above mentioned bug.

thank you very much man! i worked a lot on the script and now you use the julionib's radar! thanks!

I have endured a lot of criticism, people who put me in a hurry and I have always given my best to get good results, but this apparently was needless.

however i have to show you that his minimap isn't like gta 5, because is too big and the position isn't correct.

ssalil

Lorenzo3024- man why you and Sharing becoming so rude over Julio's work. I totally respect and appreciate your work too but at present you were busy in fixing your version so just tested and reported him back, I do the same with you also

julionib

first: i didnt made a squared map, just made borders and bars to work with the squared map version that works here in my gta copies (1.0.4.0, 1.0.7.0, EFLC and ViIV), unfortunately version from package didnt worked here even trying other ASI loaders.

second: its completely compatible with squared map from that package, user just need to disable borders and bars drawing in .ini, i have a note about this on blog post release

third: i dont think i need a third argument ^^

my objective is not make people change to another mod, is just make possible use the features in any condition

ssalil

@julionib- Hey man can you please help @Lorenzo3024 over how you correctly aligned or placed map borders very properly with that to squared map in your own version of Character Switch mod I believe a experienced scripter & a famous modder like you should help newbies so that their ideas also help the communities enjoy & use it as a proper mod & I am requesting it from my side too Anyways thanks for giving attention to my suggestion about the bugs. The latest version 1.4.2 is fabulous & works like a charm without any errors.

julionib

i use a method to obtain radar position and size, then based on this i draw my lines, the size and position returned is on screen percent and i need to convert to pixel because i use perFrameDrawing event: