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Now this is getting a little preposterous. God of War has long enjoyed a rabid fan-following, and is recognized as a heavy-hitter. The third (and final? yeah that’s what we thought about Halo as well!) iteration is hitting stores next month.

And it will come packed on a dual layer Blu-Ray discs.

Because it is a whopping 35 GB of data!

Metal Gear Solid 4 was actually too big for a dual layer Blu-Ray disc (50GB). Whereas the latest advancements in the technology allow dual-layer Blu-Rays to support up to nearly 67GB of data.

So here are some questions:

How far are we from swapping dual-layer Blu-Rays in a single playing session?

How far are we from a time when the gaming industry will step into hardware development roles because their creations will be too large for the existing hardware to handle?

More importantly, if our largest current data capacity discs have an insufficient amount of space for the requirements of contemporary games, are gaming companies sacrificing game elements, cutscenes or even mechanics to accommodate storage capacities?