Stat Caps are good IF there's a system in place to keep players growing/feeling stronger. Something like a Passives system for instance, or changing the way spells work where they are slowly mastered and can become more powerful overtime with usage and such.

I also do not think we should have a specific-limited cap system but a total-limited system, if a cap system was implemented.

What I mean by total-limited is players are given a total pool that represents their character's potential to grow (I would actually name this potential if it were used because Cap makes people think of specific-limited and often brings bad feelings about) and their overall stats can total up to this potential.

For instance, I am an Ice Make Mage born in Fairy Tail with a Potential of 2,500 -- this means my non-vital stats (Hp/Magicka/Stamina) can total 2,500. Another strong point of a total-limited system is that characters can be customized more to your liking, and passives/special methods can be implemented to improve the 'potential' of the character.

An example would be a change to the guild passives -- Each guild has their major passive, and a Potential bonus. For instance, most guilds give +100 to the player's potential, but Dark Guilds, Fairy Tail, and Sabretooth being known for their powerful mages have a passive +100 potential on top of that (effectively +200 potential).

Basically, if there is a cap system, it should be something that is not entirely limiting, but does cause players to think about where they spend their stats so to speak.

Basically your idea with the potential is interesting, except one point..

Kurei wrote:

cter.

An example would be a change to the guild passives -- Each guild has their major passive, and a Potential bonus. For instance, most guilds give +100 to the player's potential, but Dark Guilds, Fairy Tail, and Sabretooth being known for their powerful mages have a passive +100 potential on top of that (effectively +200 potential).

So the only populated villages will be FT and ST. Why going with something that got weaker potential in general?

Those are examples, again. If someone wants to be mean and make kitties and fairies the strongest, they can try, but ultimately it really ends up coming down to how someone uses that potential difference. XD TBH, that was probably a bad example though.

Again, extremely bad example and I should've edited it out. I -do- think there should be something to do with those level points we receive from leveling up though, like actually putting in a blasted character trait/passive system, and each passive purchase gives you like +500/600 potential.