Well, on NSMB it's easy: There's a table that maps tileset numbers to files. There are lots of "repeated" entries that map to the same files. Changing these to point to new files, we can get new tilesets.

The true problem is that adding files to the ROM is difficult, and reusing the minigame ones is a shitty hacky method to add new tilesets or BGs.

Also I've committed a new revision that should fix the so-called "rom lock". The editor was simply not closing the ROM file ray and nsmb_pro: please test it out and tell me if it's fixed...

Originally posted by dirbaioWell, on NSMB it's easy: There's a table that maps tileset numbers to files. There are lots of "repeated" entries that map to the same files. Changing these to point to new files, we can get new tilesets.

The true problem is that adding files to the ROM is difficult, and reusing the minigame ones is a shitty hacky method to add new tilesets or BGs.

Also I've committed a new revision that should fix the so-called "rom lock". The editor was simply not closing the ROM file ray and nsmb_pro: please test it out and tell me if it's fixed...

ok thanks But the last time I had the ROM-LOCK is 20 days ago But it is good to know, that you have fixed this problem

dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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