Preview

1. Modeling Virus

Step 1

Step 2

Create a GeoSphere in the perspective viewport with the Radius as50 and Segments as 20.

Create a GeoSphere

Step 3

Open the Modifier List and apply Displace modifier onto the geo
sphere.

Displace modifier

Step 4

Click on the None button of Map. It opens the Material/
Map Browser window. Select Cellular and click on OK.

Material/ Map Browser

Step 5

Press M to open the Material Editor.

Material Editor

Step 6

Drag and drop the Cellular map from Map channel to any empty
slot of the Material Editor.

Cellular map

Step 7

Change the value of Size to 30.

Change the value of Size

Step 8

Increase the Strength of displacement to 20. You will see the
blobs appeared on the geo sphere mesh. Change the map option to Spherical.

Increase the Strength

2. Animating Virus

Step 1

With the virus mesh selected, turn on Auto Key button. On every 10thframe, animate the Spread value from 0.6 to 1. On the 1st
frame, set the Spread value to 0.6 and on the 10th
frame set the value to 1.

Following the same range, keep animating the Spread
value till 100 frames as shown in the following image.

Auto Key button

Step 2

To make the spikes of the virus, increase the Mid threshold value to0.5. You can also animate this value following the previous steps.

Mid threshold value

Step 3

Apply TurboSmooth modifier on the virus mesh to make it look smooth.

TurboSmooth

3. Applying Material

Step 1

Press M to open the Material Editor.

Material Editor

Step 2

With an empty slot selected, click on Diffuse channel. It opens the Material/Map Browser window. Select Gradient Ramp and click on OK.

Material/ Map Browser

Step 3

Set the colors in Gradient Ramp Parameters as shown
in the following image.

Gradient Ramp Parameters

Step 4

Set the Specular color as shown in the following image. Change the
values of Specular Level to 100 and Glossiness to 70.