I know that neither my playing experience nor playing acumen with side-scrolling shooters can compare with Ben's, but I know a below average shooter when I see one, and RayCrisis: Series Termination is such a game. It does have a few things going for it. I found Taito's gimmick to give players a say in determining the length of each level to be an interesting one and the graphics were quite nice.

After playing a game like Bangai-O, it really puts a spotlight on the fact that there are some very different types of gamers out there. Extremely rare is the disc that can please all (or even most) gamers, and Bangai-O is a perfect example of the type of title which clearly tells you which type of player you are since it strikes me as a "love it or hate it" type of affair.

Originally released two years ago in Japan for the Nintendo 64 under the title, Bakuretsu Muteki Bangaioh, the U.S. Dreamcast release of Bangai-O continues a long and excellent Treasure tradition of fast and furious arcade thrills that began with the Sega Genesis game Gunstar Heroes and culminated with Treasures magnum opus, the Sega Saturn import Radiant Silvergun. Bangai-O reunites Treasure with Silvergun collaborator ESP, and not surprisingly, it marks a triumphant return to hardcore shooting madness.

I don’t think I was thinking about Thelma & Louise when I created Hana and Rain. I think it was closer to Xena and Gabrielle instead. Regardless, the relationship between Hana and Rain was not my main focus when I wrote the story for Retro Helix. I think it just got blown out of proportion due to the ads and the media coverage.

Few things can be truly credited with changing our world, but the things that do are generally agreed upon in consensus across the world. Language is probably the biggest one. Others would certainly mention the wheel, medicine and electricity as extremely significant. However, I also believe that one thing which may not be mentioned quite as often as other notables would be war.

After playing and reviewing Fear Effect 2: Retro Helix, I knew almost instantly that I wanted to interview its creators at Kronos Digital. The unique blend of Hollywood-esque production values, trendy anime cyber-punk, and eastern-style mysticism topped off with gratuitous doses of ultra-violence and candid sex appeal had me wondering just what kind of mind is able to process all these different sensibilities and produce a videogame of such artistic quality.

There's a very special time when a new console system comes out, the time when developers dont have a clear idea of what they can or can't do with the hardware—a time that frees them to try new things.

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