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Crit mastery (4%) needs to be removed

Yeah honestly, i don't care about crit past the first few levels, in fact i think it's a great mechanic as the game progresses.

However the RNG bull**** at early levels is ****ing stupid. Losing a lane or winning one because you got hit or landed multiple crits level 1-3 is beyond stupid for anything competitive.

I don't know about dodge, but getting your teeth kicked in because the other guy landing multiple crits for 1/3 to 1/2 your hp bar is not enjoyable

edit* Runes are pretty **** too tbh, almost just as bad. However you're sacrificing other things like arp, armor, hp, hp regen you name it in order to have those runes, and they can backfire pretty hard after the first few levels if you don't give yourself a strong advantage.

However yeah, they are still ****ing annoying to deal with just not as bad imo.

Edit* People don't seem to be understanding the issue. Let's say in a REALLY high level game at a tournament in the championship game , top was losing because for 3 lucky crits in the first 2 levels. Obviously REALLY good players can offset this to some degree and adjust accordingly, but does that sound fair, especially when you're playing for real money and bragging rights.

In other words they have an advantage regardless of how little the advantage is because of luck.

The point isn't it happen 1 out 50 games, the point is that it's happening at all is the problem. The idea is to improve the competitive aspect of the game as much as possible not to ignore obvious things that are clearly wrong.

Agreed, it sucks so hard to lose simply because of free RNG. If they had to give up stats to use crit runes or something it would be fine but for default crit while giving up nothing in the offense tree? Super dumb.