MonoGame 3.2 NuGet packages are GO!

MonoGame 3.2 NuGet packages are GO!

Just over a week ago the MonoGame released the latest full package for the MonoGame framework, now baselined at Version 3.2. This release brought numerous fixes, improvements and new features to the MonoGame platform and updated the Windows installer that had long needed some love.

It took a while but I finally managed to find some spare few hours to get the MonoGame NuGet releases updated to the 3.2 release, with a few extra surprises.

Added some new support that was added with 3.2, including GamePads, keyboards and a few other tidbits.

Still only supports Windows based platforms but we are working on a plan to increase the scope of the portable project for all client platforms

MonoGame Portable is still maintained by me separate to the main MonoGame repo, so any issues please direct them to me and the separate MonoGame.Portable fork. once the new way of generating the Portable package and it gets consumed by the main project, this too will join the official family.

A note about the recent release of Windows Phone 8.1

At present MonoGame doesn’t support Windows Phone 8.1 APP projects, this includes the new Universal App templates. Nearly managed to add support through the NuGet packages but there are just enough subtle differences still between Windows 8.1 and Windows Phone 8.1 that it will require code changes to handle.

Although I suspect a PR will no doubt appear soon enough to resolve this.

When MonoGame can support Windows Phone 8.1 App projects, the Nuget’s will get a refresh.