Tag: build

This should work on other Mountain Lion versions as well, but I have not tested it. First of all, let’s install a set of dependencies required for the building process.

The easiest way (at least for me) was to install them through macports.

Note: You need to install Xcode and the Xcode command lilne tools for macports to work. Xcode is a (very) large download. So, it will take some time to install. But, an advantage is many tools ask you to install Xcode since it brings in a lot of useful dependencies useful for dev. provided by Apple itself. So, you’ll need it anyway if you’re planning to do some C development 🙂

After installing macports, you need to install automake, autoconf, libtool, libxml2 and pkgconfig. Type in the following command:

sudo port install automake autoconf libtool libxml2 pkgconfig

Now, we are set to build the source. Check it out using the following command:

This will checkout the source code the a directory named axis2-c-trunk. Now, we need to apply this patch that fixes a constants issue. Download it and put it inside the directory axis2-c-trunk. Now execute the following commands to patch the source:

cd axis2-c-trunk
patch -p0 < unavailable_constants_macosx_fix.patch

Now, you are ready to build the source. Just execute the build.sh with the following command:

./build.sh

That should create a successful build in the axis2-c-trunk/deploy directory. If it didn’t you probably would need this patch as well. Patch your source the same way as above, and try running the build script again: