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The explosive growth of mobile gaming may be slowing down. Earlier this month, Konami reported its slowest mobile user growth in years. Today, Capcom released an English translation from its quarterly financial results showing the Japanese publisher sees a similar slowdown in its own mobile efforts.

When asked why Capcom has forecast a slowing growth rate for its mobile revenues, the publisher blamed the market.

"The main reasons are the fact that the market has stalled somewhat as a result of the diversification of devices and waning popularity for certain genres of games, and a slowdown in the pace of hit products being launched in the fiscal year ended March 2013. That said, we are concentrating our efforts on business areas with sustained growth through the introduction of newly created social games and the promotion of diversification in platform games in the current fiscal year ending March 2014."

Capcom has produced a variety of free-to-play games for iOS, Android, Windows Mobile, and Facebook in recent years. Smurfs' Village has been the company's biggest success, but it has also produced games based on the Ghostbusters and Peanuts brands.

Who had a dream of infinite growth?!?! I never heard of anyone and whoever had such a dream then he was.. well just dreaming :D

There is no such thing as infinite growth when you talk about humans. There are only so many of them out there who can afford to buy smartphones and tablets. However mobile has definitely a faster growth than any other game sector.

Having said that I feel it is possible that overall the two big stores have kind of lost momentum in terms of new IP growth but maybe despite certain companies doing fantastic perhaps we are reaching the limits of web to mobile transition that gave a huge boost to mobile games the last couple of years. Perhaps in that sense, the mobile games market started stalling, for the time being.

This is one of the reasons why i chose to develop on Windows Phone/RT first. I hope it proves a solid bet. While market share is still low, there is better exposure and the market is still growing fast, hungry for quality software!