App rejected. Eligibility issues from Google Play for Android TV

Hi,
I build my app with Unity 2018.1.2f1 with Android TV compatibility, android Game and of course icons and banner for TV.
It builds ok but when I publish the App in Google play and they run tests for TV they always reject it with this reasoning:

App status: Your app has not been accepted into Android TV. This does not affect your app’s status on Google Play.

Eligibility issues by APK version:

No full-size app banner
Your app does not contain a full-size app banner or is it not visible in the launcher. We are targeting 1080P, which we consider xhdpi. Apps should include the banner in the xhdpi (320 dpi) drawables folder with a size of (320px × 180px). Please refer to our Home Screen Banner and UI Patterns documentation.

I didnt upload my project because it will not show anything. The android builds perfectly in both internal and cradle export but and runs perfectly in my xiaomi mi tv but when I submit it in Google play I always get rejected for the same reason. I check my manifest and banner and its all there.

Hi,
I build my app with Unity 2018.1.2f1 with Android TV compatibility, android Game and of course icons and banner for TV.
It builds ok but when I publish the App in Google play and they run tests for TV they always reject it with this reasoning:

App status: Your app has not been accepted into Android TV. This does not affect your app’s status on Google Play.

Eligibility issues by APK version:

No full-size app banner
Your app does not contain a full-size app banner or is it not visible in the launcher. We are targeting 1080P, which we consider xhdpi. Apps should include the banner in the xhdpi (320 dpi) drawables folder with a size of (320px × 180px). Please refer to our Home Screen Banner and UI Patterns documentation.

My banner is checked under Icon in players settings. Its not missing but Google keeps rejecting my app for this reason. I thought that something else in your code is confusing Google? Maybe the manifest?

I submitted with the new Unity 2018.2.0f2 for TV Google play and I got rejected again for the same reason.

No full-size app banner
Your app does not contain a full-size app banner or is it not visible in the launcher. We are targeting 1080P, which we consider xhdpi. Apps should include the banner in the xhdpi (320 dpi) drawables folder with a size of (320px × 180px).

As you can see, everything is there.
I have wrote to Google about it but I dont expect any answer.

Unity Technologies

https://developer.android.com/training/tv/start/start#banner
The banner should be an xhdpi resource with a size of 320 x 180 px. Text must be included in the image. If your app is available in more than one language, you must provide separate versions of the banner with text for each supported language.