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> A PC that trains a given skill due to both race and class will be especially
> proficient with that skill.

This info is highly suspect in ADOM 1.1.1.

I have, and just did some tests that indicate that this is true. Class+race training will give you a higher skill score. However the increase-dice will be lower, as if you had pumped the skill by levelups.

Killing certain chaotic beasts draws the PCs alignment towards lawful ... I believe this works all the way up to level 50

...

The same effect can be experienced by lawfuls using whips, on some occasions.

...

Poison hands corruption does not prevent the PC from 'U'sing herbs such as spenseweed, or doing alchemy.

OK, one down and many to go. Killing chaotics pushing towards Law certainly does work for L50 PCs - I'll never forget the time I fell from champion status killing things on D:50. From then on I always kept a blessed amulet of balance handy in that situation.

The only thing I left out was lawfuls and whips. Is this simply not guaranteed? Try it repeatedly and it will eventually work?

It may be worth including a section discussing the effects and costs of prayers.

The IGB page on Piety/alignment is very very useful. http://adomgb.sweb.cz/piety.html
It includes crowning costs, prayer costs and priorities, alignment values, piety values, and effects on alignment changes.

Having said that I am of course not entirely sure of the accuracy of the contents of that page or the method through which the information was acquired - but a similar compilation of piety information would be a good addition to the GB imo.

OK, one down and many to go. Killing chaotics pushing towards Law certainly does work for L50 PCs - I'll never forget the time I fell from champion status killing things on D:50. From then on I always kept a blessed amulet of balance handy in that situation.

The only thing I left out was lawfuls and whips. Is this simply not guaranteed? Try it repeatedly and it will eventually work?

To be honest, I just haven't tested it--I know it happens, but I don't know the specifics. I'll see if I have a lawful character kicking around with some herbs, a whip, and good piety, and will get back to you about this.

[edit]Tested this. It's extremely unreliable. With a crowned character at very close, I whipped the character hundreds of times and had it happen only a few times--I'd guess maybe 1&#37; probability. You get the message "You feel remorse. You feel lifted of the dark spirits devouring your health."

Originally Posted by mike

Re: darkness, I was thinking of compiling a convenient list of things that do see in the dark. Off the top of my head:

I can't imagine that molochs and balors don't. [edit]Okay, apparently neither sees in darkness although they will fight back if you attack them first, good to know... I think some chaos monsters might too.. trying to remember what in the Mana Temple can hit in darkness.

It's just hard to believe that a skill can be THAT weak.
It's easy to identify ore types on sight, by looking at
thier wieght. I started wondering if it may also, even
slightly, increase the chance of generating ore from
mining. Smithing bores me though, so never had an
interest in testing.