Summons are very... well very dull, in the normal game they are the uncontested best skillset with Short Charge. Now I'd like to change that, their formula has been altered, to coincide with their names, they, along with the Geomancers use well... the Geomancy formula.

The Esperblade's purpose is to be a mage-fighter, the Red Mage will still have a lot of use though. Since... he'll be a bit more versatile, the Esperblade's strength is his relatively decent HP, but his weakness is his lack of versatility, to even use his skillset, he'll have to use his swords power, which is very low.

In addition now is the ability to use 4 Summons each with each separate blade. Each blade is given a new purpose and role. It allows the EsperBlade to play many roles as the case is. Though as before, break the sword, break their power.

The Spriteworks of the EsperBlades

Quote

Esperblade - Subjected to a paradigm shift. The esperblades will only be able to summon Espers tied to their equipped weapon, thanks to ARH. There are 4 subgroups with 4 espers each, to the tune of: Healing, Support, Elemental, and Non-elemental. Highly specialized but highly effective. All spells are Faith-based, and all spells in the elemental and non-elemental brances have a 100% chance to hit. Also forgive me for imprinting summon functions from my own patch :3.

are they still going to have the same size AoE although it comes from an attack? is bahamut going to dragoons or EsperBlades? Geomancy formulas for damage or saying that Grass = Ramuh, Rocks = Ifrit, etc? Moogle/Fairy/Silf?

- Summoner knows a variety of summons from the skillset. - Spell blades ALLOW summoning... some of them will prolly have different effects.- Skillset will have one ??? skill like all other generic skillsets in the mod (Band of abilities I am assuming)- Esperblade's Spellblade is required to use the skillset, in or out of the job. Bring Equip Spellblade if out.

also LD:

very amazing job with the weapon edit... if you can send me the models as pictures, I can try my hand editing some in photoshop

Thank you for your help, Voldemort, I must admit, I was Very tired yesterday, when I wrote this, therefore I was far from clear...

Though Voldemort has it right, the Spell Blade weapon type, is the only thing that allows Summoning, to if you wish to use this outside of it's set, you would need Equip SpellBlade. The Geomancy's formula, is just that, the Damage Formula, [PA + Y] /2 * MA, to make it, along with Geomancer another PA-MA class, this balances the quota, with 7 PA, 7 MA, and 2 hybrid.

Now, we need ideas for the Summons themselves, obviously I don't want them to keep their same exact effect as they arein 1.0 obviously enough. Hopefully this made things a little clearer.

« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »

"Moment's anger can revert to joy,sadness can be turned to delight.A nation destroyed cannot be restored, the dead brought back to life."

Seems like an awesome idea. I have a question or two about it (I've been wondering about the concept of this for a while now...).

How exactly is this SpellBlade requirement being implemented? Did you change swords into the Knight Sword class and make the regular sword class a SpellBlade class instead? Or did you somehow get to the code that comes after the checks for a Materia Blade requirement and change it to check for something more generic instead?

I apologize if my questions don't quite belong here (or are in poor taste), but I've been wanting to make abilities that require a certain weapon class to be equipped without giving up my swords (or making them "knight swords"), and was hoping that at some point, someone would find the code for these checks and figure out how to modify it to run different checks instead.

I think Salamander and Ifrit can both stay, They're both Fire elemental yes, but one is an upsurging fire, while the one is basically an explosion, if possible, I would still love to try my hand at the four hidden Summons, heh...

Also Gamesoul Master...

This idea has been of... a slight cost, all normal swords have been classified as Ninja Sword, (With Ninja's gone this doesn't make a large difference...) But that's really it, then using the basic "requires sword" ability for it all, since you never have a Holy Knight on your side to fully optimize, and only Gafgarion on the side of the Dark Knight, which is just Dark and Night Sword, which don't neccessarily need a Sword to look right.

« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »

"Moment's anger can revert to joy,sadness can be turned to delight.A nation destroyed cannot be restored, the dead brought back to life."

The other's are quire interesting, but for Fairy reviving in an AoE, would need a Lot of MP to justify such. Other then that, it looks good. Midgar Zolom is a very nice addition. Zodiac as a normal summon? I don't know... he Is after all the thirtheenth Zodiac, I wonder if he should really be as such. Also you said his attack looks very focused, in which I agree, I think a 1 AoE, Massive Damage, Massive MP would make that worthwhile. Sylph, I was hoping to go for something more similar to FF4, in that it absorbed a random amount of HP and give it to the caster.

« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »

"Moment's anger can revert to joy,sadness can be turned to delight.A nation destroyed cannot be restored, the dead brought back to life."

The other's are quire interesting, but for Fairy reviving in an AoE, would need a Lot of MP to justify such. Other then that, it looks good. Midgar Zolom is a very nice addition. Zodiac as a normal summon? I don't know... he Is after all the thirtheenth Zodiac, I wonder if he should really be as such. Also you said his attack looks very focused, in which I agree, I think a 1 AoE, Massive Damage, Massive MP would make that worthwhile. Sylph, I was hoping to go for something more similar to FF4, in that it absorbed a random amount of HP and give it to the caster.

Why not Zodiac do more then just Mediocre damage, like add a certain status or something. Not sure what that would be because Zodiac is the fucking 13th Zodiac!

Ifrit could reduce PA and MA as its effect. Around 2 each would be good and be useful for everyone. Since of course its a demon spraying fire everywhere, why not demoralize or weaken the enemy through it?

Why not Zodiac do more then just Mediocre damage, like add a certain status or something. Not sure what that would be because Zodiac is the fucking 13th Zodiac!

Ifrit could reduce PA and MA as its effect. Around 2 each would be good and be useful for everyone. Since of course its a demon spraying fire everywhere, why not demoralize or weaken the enemy through it?

Zodiac can definitely be a stronger, focused spell like LD said

About Ifrit lowering stats, I'm not sure about stat lowering if it is in the mod