Invigorating Challenge: The Stalwart Defender can issue a challenge to draw the attention of nearby enemies. Foes within 20 feet who fail a Will Save (DC = 5 + Stalwart Defender's Taunt Skill) will be forced to Attack the Stalwart Defender for at least one round (spellcasting is NOT interrupted). For 30 seconds, the stalwart defender will receive a -50 penalty to Hide and Move Silently skills. At 3rd level, it will also grant temporary health points (for 30 seconds), to the Stalwart Defender and his allies, equal to 10 + 2 per Stalwart Defender's CON modifier. At 9th level, the radius doubles, increasing to 40 feet. This ability has a 30 seconds cooldown and does not affect hostile PCs.

Uncanny Dodge1: The character [is intended to] retain his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Improved Uncanny Dodge: Grants total immunity to sneak attacks.

Improved Defense: The Stalwart Defender receives +1 dodge bonus to AC at 1st, 4th, 7th, and 10th level for a total of +4 dodge bonus to AC by 10th level.

Defensive Stance: The Stalwart Defender can become a bastion of defense. He cannot move from the spot he's defending, but he gains Immunity to Knockdowns, +4 to Armor Class, and +2 bonus to all saves. This ability can be toggled on and off with a 30 seconds cooldown. (Note: This will not appear in the combat modes UI, you will have to drag the feat to the action bar like normal active feats.)

Ultimate Bulwark: The Stalwart Defender and all allies within 40 feet gain damage immunity to all sources equal to 10% + 1% per Stalwart Defender's CON modifier. This is a permanent aura. (Note: this reduction is applied after every other form of mitigation and multiple Ultimate Bulwarks originating from different Stalwart Defenders do not stack.)

1Bug (2/22/17) Uncanny Dodge is currently bugged, and does not function.