Right away I realized that the trials do not mess around in difficulty even
in the early segments, Having to cancel reverse dp motions into qcb-hcf and
still having continue after that. this shows that you require a large memory
and very good execution early on,

Trial 6

The starting of this trial was difficult, You have to do 2 super hops into
a D+HP, The first was to be timed as late as possible. the next was timed as
early as possible,

Trial 7

Many people have issues with doing dp motions on the left side of the screen.
this is because using the back of your left hand makes it akward to rear it
forward, Anyone with this issue would have huge issues with this trial, Having
to cancel a srk motion into a reverse srk motion 6 times in a row perfectly
will test your execution,

Trial 8

DF+HK into a HCB+HK requires you to return the joystick back to neutral, On
top of all that you have to cancel the HCB+HK into a DP+HP, The problem with
that is it will come out as a super every single time, The motion I had to use
to overcome this problem was,,, DF+HK,,, Return stick to neutral,,,
Forward.Down Forward.Down.Back+HK,,, DP+HP then canceling that into QCF+HK,
Doing this in quick succession was very challenging,

Trial 9

The interesting part of this trial was performing an air super near the end,
I had to tiger knee motion qcb-hcf then juggle the super again,

Trial 10

I had little problems performing this one, You need quick fingers to perform
qcfx2 right on the first hit of the super, This is a normal task for any