Hello, first time posting here, so I hope I present it the right way. Oh and while I'm here, Thank you guys! you are really amazing.

When creating an operative, I noticed some points:

1) in the character sheet, the cell showing speed (ex: Walk 30', Climb 30') doesn't include Quick Movement (operative talent) or Improved Quick Movement (Ope exploit) (though they are described in the following pages of the character sheet under "Class Features". Maybe because of multiple pre requisites (light or no armor, different speed at diff lvls, + improved quick movement only adds twice and not three times...)? No idea if it can be done.

2) In the character sheet, under Class Features, the specialization exploit is written even at level 1 even though we receive it at lvl 5 (for example if my spe is Ghost, I should receive Cloaking Field only at lvl 5)

3) At lvl 10, lvl 10 operative exploits open as normal in Feats and Abilities > Character > Operative exploits but they show me as Qualified even if I'm not because of pre requisites (example: Stunning shot opens, even if I didn't take Staggering Shot)

English is not my primary language, I hope I explained it enough for you to understand.

twister wrote:Hello, first time posting here, so I hope I present it the right way. Oh and while I'm here, Thank you guys! you are really amazing.

When creating an operative, I noticed some points:

1) in the character sheet, the cell showing speed (ex: Walk 30', Climb 30') doesn't include Quick Movement (operative talent) or Improved Quick Movement (Ope exploit) (though they are described in the following pages of the character sheet under "Class Features". Maybe because of multiple pre requisites (light or no armor, different speed at diff lvls, + improved quick movement only adds twice and not three times...)? No idea if it can be done.

2) In the character sheet, under Class Features, the specialization exploit is written even at level 1 even though we receive it at lvl 5 (for example if my spe is Ghost, I should receive Cloaking Field only at lvl 5)

3) At lvl 10, lvl 10 operative exploits open as normal in Feats and Abilities > Character > Operative exploits but they show me as Qualified even if I'm not because of pre requisites (example: Stunning shot opens, even if I didn't take Staggering Shot)

English is not my primary language, I hope I explained it enough for you to understand.

Thanks

You write better English than I do whatever language you natively write.

1) I'll have to look at it later. None of that is currently coded. (Which is why we're soliciting feedback to catch overlooked items)2) Fixed.3) Hmm, will have to add the PRExxx.

Great work on the Starfinder stuff so far. Much appreciatedI am building my first character, have purchased inventory including Armor.Go to the Character sheet and no Inventory is listed and the Armor mods (Second Skin) are not included in the AC calcs