This was my contribution in a larger team project in which we were each assigned a shot. In the short, this bug character is sneaking around on a dock not wanting to be seen. In the subsequent shots he will

This was my contribution in a larger team project in which we were each assigned a shot. In the short, this bug character is sneaking around on a dock not wanting to be seen. In the subsequent shots he will

Reflection Overall I do think my animation turned out well. I learned a lot through this process and I am aware that there are still many things I need to work on, namely fluidity of motion and expressiveness. I enjoyed

Reflection Overall I do think my animation turned out well. I learned a lot through this process and I am aware that there are still many things I need to work on, namely fluidity of motion and expressiveness. I enjoyed

This is a troll that I rigged and animated. For the animation I started with motion capture, then used layered animation over top to adjust the limb animation, add the bat, and add facial expressions. The cloth and hair are

This is a troll that I rigged and animated. For the animation I started with motion capture, then used layered animation over top to adjust the limb animation, add the bat, and add facial expressions. The cloth and hair are

This is an animation I created of a Jellyfish. For this character I had to have two separate rigs with a total of 51 bones. I painted the texture and set up some shader nodes to achieve a bioluminescent effect.

This is an animation I created of a Jellyfish. For this character I had to have two separate rigs with a total of 51 bones. I painted the texture and set up some shader nodes to achieve a bioluminescent effect.

I took this sequence back to formula and reanimated it from scratch. I had been using a path constraint to animate the Squid’s forward movement, but the constraint creates a constant motion that cannot be adjusted or keyframed. The inability

I took this sequence back to formula and reanimated it from scratch. I had been using a path constraint to animate the Squid’s forward movement, but the constraint creates a constant motion that cannot be adjusted or keyframed. The inability

This is a squid I designed, textured, and rigged for an ongoing project. Currently there are 81 bones in the rig. I am testing my octoped walk cycle. Also, here is a starfish I just finished. I created a few

This is a squid I designed, textured, and rigged for an ongoing project. Currently there are 81 bones in the rig. I am testing my octoped walk cycle. Also, here is a starfish I just finished. I created a few