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2. Lore

Aggramar is the penultimate boss encountered in Antorus, the
Burning Throne.

Once the noble Avenger of the Pantheon, Aggramar was struck down by
Sargeras and reborn as a titan of destruction. He now stands at the core of
Argus, guarding a power that could unmake the universe.

Not even demons are permitted to tread within the titan's halls, and
any mortals bold enough to trespass will be reduced to cinders by Aggramar's
burning blade, Taeshalach.

3. Outline

Aggramar a three-phase encounter, punctuated by two intermission
phases. While a high amount of damage and healing are necessary to succeed in
this encounter, the prime focus is on the clean execution of the fight's
lethal mechanics.

4. TL;DR

4.1. Tanks

The two tanks should stay together, as Aggramar's melee attacks
are copied to the tank's closest ally.

4.5. Positioning

The DPS and Healers should split into 2 groups in Phases One, Two, and
Three. Each group should stack on each of Aggramar's back legs,
forming a rough triangle between the 2 groups and the Tanks. When
Flame Rend is being cast during Taeshalach Technique, the tanks
should face it toward one of the groups, alternating back and forth with each
successive Flame Rend.

The group should spread out around the platform during the Intermission
phases, applying crowd control to as many Ember of Taeshalachs as
possible. The raid must also burn down one Flame of Taeshalach
immediately. As more of the Embers are killed, the group can slowly group up
and finish the remaining Flame.

Players with Scorching Blaze should move backwards and outwards,
away from their group.

5. Bloodlust/Heroism/Time Warp

We advise you to use Bloodlust/Heroism/Time Warp
in either Phase Three or the second intermission phase, based on whatever is
causing you more problems. There are pros and cons to either choice; there is
high DPS efficiency in using it during the final phase, but the second
intermission has the most moving parts of any phase.