As long as it's a "regular" one (not a "lesser" one), it's fine... really, just about any tattoo type would be fine, almost no exception.
That's because it will grow alongside your character and you can always use a newly acquired RoBF to reink it later on, so it's as if you had the RoBF from the start.

On a reink, if memory serves right, the first tattoo keeps its level and changes into the second tattoo type, the second tattoo is sacrificed regardless of level, so be careful which one you select in which slot (it should be relatively self-explanatory though, there should be enough hints on the appropriate page).

I'm on the fence between the two. A FF would be better against multi-minion teams by hitting all members throughout the entirety of ranged rounds. The RoBF's damage wouldn't kick in until melee, becoming more or less useless for a single FB mage, especially given the suicidal nature of fireball. However, the RoBF would grant the evasion necessary to defend against archers, which are more often found on fewer-minion teams.

If you were sporting a single MM mage, I'd say RoBF since you'd target fewer-minion teams, but a FB mage will probably be better suited for multi-minion ones anyway.

The RoBF's antimagic effect is simply to reduce any magic damage dealt to the minion wearing it, regardless of source, but has no effect whatsoever on the opposing team nor on other minions in your team (it's not an enchantment and not affected by any DM).

It reduces damage caused by enemy spells, reduces damage caused by self-inflicted damage due to enemy AMF cast on you, MIGHT be reducing damage from enemy RoBF (not absolutely sure on that one) and also reduces damage from any enemy SoD fire. Reduction is a percentage based on level of tattoo, quickly ramping up to 10%, then slowing down rapidly, with medium-sized tattoos at around 20% reduction and huge tattoos barely reducing over 25% damage.

Of course, it also deals non-GA-retaliable physical-like damage (1/5 of tattoo level each round) and grants some evasion (1/10 of tattoo level), so leveling up the tattoo does matter to some degree (it's most useful early on though).

It all depends on what you are trying to achieve. If quick ranged kills are what you are after, you'll want one of the ranged familiars (steel, fire, halidon) but the RoBF may be better if you intend to draw your battles out a bit more.

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