Units do have a base armor of 0, but there is a scaling with levels for all your units. Your hero does start with armor and MR, but it's not provided in the Atlaspedia. MR does not scale with levels, and can only be gotten by purchasing upgrades.

Heroes also start with differing amounts of armor (e.g. Eris: 0, Hydros: 10), but I think they all start at 0 for magical resist? Not 100% sure as I haven't checked the in-game tab for all of them just yet.

I've updated charts to present Atlaspedia info. I've also implemented a scraper in my script that generates them, so it should be fairly painless for me to keep them up to date as the game changes (except for the upgrade flowchart, and I have no idea if any of those have changed since the 1000 player test).

If anyone thinks any other charts would be useful, please let me know.

@Hazard I would love to make some graphs that account for ability use. Ability numbers, though, aren't on the website, and I don't want to have to manually get those numbers from the client and keep them up to date.

Accounting for abilities would still be a largely manual process, but at least if I could automate getting numbers, I'd be more inclined to do so.

I'd also be happy to share my scripts (they're python) with anyone if they'd like to play with them. I'd have put them on github by now if it weren't for the NDA.

I'm gonna piggyback off of Aethallyn's thread to add an image for the merc charts. This was difficult for me as I was struggling in-game to figure out what I needed to get in order buy what I wanted. The visual representation has helped me, maybe it'll do the same for others. It'll be easy to update with changes the way I've set this up: