A) put it in the discard pile because it does not have a shadow effectB) put it in the staging area and deal its protected cardC) put it in the staging area and deal its protected card AND deal another shadow card to the original enemy?D) something else?

At one point I was playing it with B because I wasn't sure how many clue cards their were. But then 3 clues come out. And the creature from hell that gains plus 2 attach per clue card was out. And then I died. I need to learn how to shuffle better.

Have to wonder if they tested this one properly. Sure the quest is easy... unless you just can't manage to grab one of the objectives because they keep getting discarded as shadow cards. Then you cycle through the encounter deck again...and again...and again. This quest almost made us quit playing the game. They should have seen that this element of the design was an extremely bad idea. It is painful and not fun. Shouldn't fun be the first priority?

We house ruled it so the objectives are not valid for shadow cards and go to the top of the encounter deck just like they do if you lose them due to a damaged or removed from play hero. This speeds things up. I'm all for theme and the concept of what they were going for on this one, but fun should win out over "aggravating slog simulator".