At least the version I played it was ridiciously easy, just pumped out tanks, and went straight for the buildings, didn't lose a single tank. And then I just cleaned up the map of any soldiers.

Few points to balance it a bit:

- Too much funds at beginning, easy to build large force and destroy the enemy.- Too many enemy soldiers not doing enough damage.- You should get like $100 every 60 seconds or something, so you can build more.

To hard to implements I think, and changes the gameplay to the better.

thx for the input i'll try fix the bugs ASAP, unfortunetly i'm away for the next 2-3 days but i'll try fix them when i get back, also the ideas for improving the gameplay are very good, i'll try add them too.

Level 2 can't be beaten. They send in new infantry to attack faster than I can replace my forces. I think the gameplay is way out of whack right now.

I had 2 infantry blast away at another infantry unit, and the enemy had 1 infantry vs my tank. Later he was reinforced with another infantry unit to attack my tank. Those two killed my tank faster than my 2 infantry could kill his two infantry. That makes no sense to me whatsoever. How can a tank get beaten by 2 infantry, and even more importantly, how can 1 infantry unit plus a delayed reinforcement by another destroy a tank faster than 2 infantry units can destroy another infantry unit?

My only option after that total slaughter was to put down a turret and hope it would help. 3 enemy infantry units took my turret down in seconds. The turret didn't kill anyone After that I had no money and 1 half-dead infantry unit and they had gotten 5 infantry units to me.

Another weirdness, it took forever for me to click on the Turret button to buy a turret. I clicked on it, moved my mouse over to place it, but aparantly it didn't have the turret selected? So I went and clicked it again, same result. I clicked it 3 times, still couldn't do a turret. Then I got mad and just wailed on the buy turret button and finally it let me do it. I had more than enough money to buy a turret this whole time.

Also I keep seeing occurances of infantry units not facing where they're shooting. Like... they don't even turn to face what they're shooting.

One thing that annoys me though, and that is when you tell your unit(s) to attack something, they shoot it once, and then they automatically start shooting something else. Like I told like 6 tanks to attack the main building, they shot it once, and then they just start shooting the soldier guys coming out of the stupid building.

ok i've fixed the turret button issue, was working but the limit was still set on $4k rather than $3k, infantary now face the direction they shoot in (hopefully). as for the targeting issue still have to resolve that, i'll try get it resolved quickly.

as for the gameplay it is quiet a tricky business to strike the right balance, not making it too hard while at the same time not too easy, i've made the attacks less frequent now but hopefully should be a little more blanced, well just have to see how it holds up. i guess its just a case of trial and error until you get a good balance.

Well I managed to beat 3, and almost beat 4. I destroyed all the construction yards for the enemies on level 4, and then like... time stopped. I stopped earning money, units stopped attacking. I could still move, and my units would still turn when I told them to attack something, but they wouldn't attack. I still consider that a victory I might have still won! Strange bug though.

Also, the way you're handling timing, I presume with Thread.sleep() is bad. It makes my system clock run double time. I played your game up to level 3, then looked down at the time, then looked over at my desk clock, and they were 10 minutes different. No good

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