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The Black Executioner is a Majini that carries an enormous makeshift axe. The Executioner's role in the storyline is minimal, serving as the literal executioner in the death of Reynard Fisher. After some time has passed in the following swarm of Majini, the Executioner will enter the fray and try to kill Chris Redfield and Sheva Alomar. If the player does not kill him, he will disappear with all the other remaining Majini when Kirk Mathison arrives to blow open the gate. Jill Valentine and Josh Stone encounter the Executioner as they head to the communication facility.

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The Executioner is a very large foe wearing a blood-soaked black cloth over his head that conceals his face, and a large black apron, tattered and soaked in blood, very tall and has the physique of a power-lifter. He also has dozens of nails protruding from every few square inches of his exposed skin, including three very large hooks impaled into his back. His most notable feature, however, is his weapon of choice: a very large and heavy axe with what appears to be an oversized hammer opposite to the blade, attached with chains.

His first and only appearances in Story mode is in the very first level, Public Assembly. After a certain amount of time has passed during the initial swarm of Majini, he will make his appearance.

Several Executioner Majini appear in Desperate Escape.

He also appears in the Mercenaries and Versus modes as Public Assembly's and Prison's boss. Note that in Mercenaries and Versus, he is able to jump up to higher levels, unlike the one fought in story mode.

Killing the Executioner with normal weapons is quite easy to achieve on lower difficulties, provided the player picks up some hand grenades and keep shooting around his head area when he drops, or assault him when he drops. Upon dying, the Executioner will drop a gold ring.

The Executioner is slower than the Town Majini, and his attacks are quite reckless to the point of hitting other Majini; he can be used by the player to take out enemies close to him in Chapter 1-1. He's quite dangerous for players fighting him for the very first time in a new game, as they lack any proper firearms (shotguns and magnums), relying on the handgun and grenades, if any.

Despite being extremely dangerous, he's quite predictable due to being so slow. His Axe Slam and Choke attacks can be easily dodged, and his recovery from the attack is quite slow too.

Though risky, the player can engage to semi-close combat, moving close until he uses Axe Slam and move to his side. This works most effectively in New Game+ and The Mercenaries, since the player can have access to higher arsenal.

The Public Assembly has various steel gas oils and electric transformers that can be used to inflict heavy damage and stun him.

If, after using a reaction command, his back is turned to you, quickly move away, as he will most likely turn using Axe Swing, which is surprisingly fast.

Make use if he is in a crowd of Town Majini's, as his attacks can severely damage or kill easily.

He can be avoided easily when taking refuge on rooftops that has no stairway access or even inside the broken rundown bus, leaving the player to only contend with the Town Majini. In Mercenaries, however, rooftops are not an option when avoiding him as he can and will make a high jump. He can still be avoided when taking temporary refuge inside the bus.

Swings his giant ax-like weapon two times. Has wide range and usually does this as a retaliation after performing a melee combo on him. Can hit surrounding Majinis.

Dying status

Berserk

Swings his weapon continuously. Usually does this when his health is low. Can also hit surrounding Majinis.

Dying status

Grab

Grabs the player up in the air, prompting a QTE. Should the player fail to shake him off, he throws the player to the ground, prompting another QTE. He slams his weapon on the player should the player fail the QTE again.

Kneel - The Executioner will kneel down after being caught by almost any attack that damages him enough, allowing an opening for Uppercut for Chris, Somersault for Sheva, Sweep Kick for Jill, Tiger Uppercut for Wesker, Burton Kick For Barry, Disco Spin for Excella, Jump Hit for Rebecca and Backhand for Josh. Hand Grenades, Proximity Bombs and most of the Grenade Launcher ammo shots will always leave him in this state.

Recovering from Melee - The Executioner will only do this upon being hit by a melee attack. The player will be prompted to do Straight for Chris, Roundhouse for Sheva, High Kick for Jill, Cobra Strike for Wesker, Hurricane for Barry, High Heel for Excella, Flame Spray for Rebecca and Hammer Blow for Josh. [1] He will often use Axe Swing/Berserk after being victim of the second Melee, specially if his back is turned to the player.

The Executioner Majini appears in the Marvel vs. Capcom 3: Fate of Two Worlds prologue comic, where it is incorrectly stated he is a creation of Wesker. He confronts Chris Redfield and Jill Valentine at an unnamed research laboratory and appears to have the upper hand before there is a flash of light and the Hulk miraculously appears. The Hulk grabs the Executioner and quickly defeats him before proclaiming "HULK SMASH MONSTER EXECUTIONER!". The Executioner does not appear in the game nor in its update, Ultimate Marvel vs. Capcom 3.

The Executioner appears as a unique Infected card in the Resident Evil DBG. There is only one card of his kind in the base set. He has 30 Health, and can inflict 30 Damage if he is not defeated and has no effects. He is one of the few cards that is removed from the Mansion Area in Mercenaries Mode. He is worth 3 Decorations.