Dawngate was a proposed multiplayer online battle arena video game developed by Waystone Games and published by Electronic Arts for Microsoft Windows. It was meant to be a free-to-play game likely to be supported by micro-transactions.[1] News about the game began to leak during early-mid April 2013 with few details on mechanics, gameplay, or other elements.[2] Testing period began on May 24, 2013,[3] and the community beta was released on April 9, 2014.[4] The open beta was released on May 19, 2014; on November 4, 2014, it was announced that because the beta was not shaping up as they had hoped, all development would stop and the game would be fully shut down in 90 days.[5] In 2015, it became a registered trademark of EA[6]

Dawngate maps contained two lanes. Each lane was controlled by three powerful bindings per side. Lines running the length of the lane informed players of the status of their bindings and enemy bindings.

Surrounding the lanes was the jungle, a neutral area containing passive creatures. Just like minions and shapers, these creatures could be killed for vim. The jungle was also a way to cut across the map to other lanes - but players use this area to hunt each other as well.

Within the jungle were four Spirit Wells that passively gathered vim for each team. Also within the center of the jungle was the Parasite, a powerful creature not to be trifled with alone.

When starting the game and formulating a team, players could choose what roles they would like to provide. The role was not dependent upon shaper choice, though some shapers had an advantage in some areas. Role choice also provided role-specific benefits. Once players had chosen their shapers, final decisions could be made on what player would be assigned what role.