#001 - Present. On the beach the Prince lands on initially has a treasure chest on the end of the beach near the bottom of the stairs.

#002 - Present. Almost in plain sight on the cliffs after making several ledging and columns exercises.

#003 - Past. In the room where the Prince fights some enemies past the first time portal.

#004 - Past. The room outside the timed crawl space gate to the second life upgrade. In the present, the first Karasuman enemy was found here.

#005 - Past. On the ground floor of the room labelled Antechamber on the game map. This room also has the ninth life upgrade.

#006 - Past. In the Sacrificial Chamber after fighting Shadee (the girl in black) a second time.

#007 - Past. In the Hourglass Chamber, after meeting with Kaileena (the girl in red).

#008 - Past. Platform Device Room (Central Hall). Clock Tower path.

#009 - Past. Platform Device Room (Central Hall). Garden Tower path.

#010 - Past. In one of the pits the Prince needs to get by using Slow Time and fast retracting grates.

#011 - Past. Garden Tower, Water Maiden room. On the ground next to one of the side statues.

#012 - Past. Garden Tower. Water Maiden room, second floor. Use ladders and jumps to reach the higher level, then wall run and jump to this platform with the chest. Chest number eleven is just below.

#013 - Past. Garden Tower, "Jungle" room. The overgrown vegetation room with the first of two water switch puzzles has a chest on the ground floor. The entrance to the fourth life-up is found in this area.

#014 - Past. Garden Tower. The Statue Turning room with the second of two water switch puzzles has a chest on ground level.

#015 - Past. Garden Tower. The Statue Turning room with the second of two water switch puzzles has a chest near the room with the water switch and life-up.

#016 - Past. Garden Tower. Water Maiden room. On the high balcony, there is a wall switch that extends a retractable platform with a chest nearby.

#017 - Past. Clock Tower. Past the first golem, there is a chest next to some stairs.

#018 - Past. Clock Tower. First Gear room. The side-room with a ladder has a gallery chest.

#019 - Past. Clock Tower. Right after using slow time to shoot past the upper half of the spinning gear, there is a small paltform with a chest on the left.

#020 - Past. Clock Tower. The spinning shaft room in the water paddle room has a chest.

#021 - Past. Clock Tower. Before fighting the second golem, there is a walkway with a treasure chest.

#022 - Past. Clock Tower. After fighting the second golem, there is a chest in the impassable spike tunnel room just beyond.

#023 - Past. Clock Tower. In the second gear room, where the Prince lowers four giant gears by virtue of turnstile switches then wall runs over closed shutters (and the third golem who throws explosives), there is a chest at the final gear shaft.

#024 - Past. Clock Tower. One more treasure chest is above the entrance to the room to the explosive throwing golem.

#025 - Past. The throne room.

#026 - Past. The throne room.

#027 - Present. The Catacombs. In the rising tomb room where the three weights are.

#037 - Past. Antechamber. Right next to the box for life-up number nine.

#038 - Past. Sacrificial Chamber. At the broken stairs before heading back up to the save fountain.

#039 - Present. The Mask of Wraith Caves. Right before fighting the Griffon, there is a save fountain with a chest next to it.

#040 - Past. Garden Tower. Statue Turning room. On the way out from the Mask of the Wraith cave to the Garden Tower, the area previously inaccessible is now accessible.

#041 - Past. The Collapsing Area. At the second "pit stop" there is a chest in the corner.

#042 - Past. The Collapsing Area. At the end of this section, there is a floor with the chest. You have six seconds in Slow Time to grab the chest then break the wall with a charge attack.

#043 - Past. Fortress Entrace. In the room where the Prince attacks his old self with an axe, there is a chest in the cut-scene's background. Backtrack slightly to grab it before moving on.

#044 - Past. Foundry. On the ground floor next to the wall switch.

#045 - Past. Foundary. On the ground floor on the side with the multiple switch blade traps (or as we call them, mechanical faididi).

#046 - Past. The Caves. Right before a rather obvious drop, the chest is in the distance. Wall run to grab it.

Misc. Weapons

Teddy Bear - Present. Clock Tower. Go to the room where the second golem was fought and look for the flooded dead end. Crack open the wall and nab the data on the teddy bear. Incidentally, it will restore the Prince's life with each hit on an enemy.

Hockey Stick - Past. Platform Device Room (Central Hall). Head down to the third life-upgrade and crack the wall next to the doorway. The hockey stick increases the damage of the Prince's attacks.

Pink Flamingo - Present. Garden Tower. Go to the Water Maiden room and ledge past the large rock on the balcony. Jump to the opposite side and activate the wall switch. The retractable platform lets the Prince access the small platform on the opposite side of the room, where the wall is.

Rayman Fist - Present. Catacombs. This is the only weapon the Prince does not need a Scorpion Sword for, but is far more danagerous to get since you must get it as the Dahaka is chasing the Prince. After pulling out the first of three weights to raise the tomb to escape, the Prince may take either a left or right at a fork to the subsequent weights. The left path (the one with the rolling obstacles) has the secret weapon in a small niche before the first rolling obstacle. It is on the left and behind the camera, so you may want to use Slow Time to give yourself some room for error. Said the freelancer who wrote this guide about a picture of the area -- Not just no, but HELL no.

Light Sword - Past. Mystic Caves as the Sand Wraith only. This weapon is in the room past the room with the fog cut-scene. A single floor switch in a pit has the breakable wall. Be warned that the light sword will drain the Prince's life when it strikes enemies.

Life-Upgrades

Life Upgrade 1 - Past. Sacrifical Chamber. After fighting the girl in black a second time, pull the large altar on ground level of the sacrificial chamber to reveal a secret door. Go through the trapped hallway and bag the life upgrade. If you miss this, you can still get it as a Sand Wraith or by rotating the turnstile switch in the platform device room to 12 o'clock and braving the altar hall again.

Life Upgrade 2 - Past. Courtyard Area. This is after Slow Time is earned. From the room where the Prince has a cut-scene with the maggot man creature, head back out into the large courtyard like room with a timed floor switch next to some stairs. This floor switch opens a low gate at the top of the same set of stairs. Go through that low gate for the trapped hallway and life upgrade. You can get this upgrade as long as you have access to the Central Hall and the surrounding areas.

Life Upgrade 3 - Past. Platform Device Room (Central Hall). This is after the Serpent Sword is earned. Go to the central room ('Central Chamber' on the map) that connects the Clock Tower and the Garden Tower. Rotate the turnstile switch directly opposite the facing of the Serpent Sword switch to create platforms to a door at the bottom of the chasm. Use long wall jumping to slow the Prince's descent down to the level of the door. Past that door is the trapped hallway and life upgrade. This is the easiest life-up to get and can be earned almost any time the Prince is headed to the throne room for one purpose or another.

Life Upgrade 4 - Past. Garden Tower. When exploring the Garden Tower, look for a room that is overgrown with vegatation and is the vicinity of a box and folding bridge puzzle. This is the room/area of the first "turn the water on" switch for the Garden Tower. A break in the fencing in the vegetation room allows the Prince to drop off and use ledges to access a door below. The life upgrade is past the trapped hallway. This upgrade is permanently barred from the Prince after fighting the Empress the first time.

Life Upgrade 5 - Past. Garden Tower. In the second area of the Garden Tower where the Prince needs to turn statues to get to a "turn the water on" switch. In the room with the turnstile switch that actually turns on the water, wall run up to the trapped hallway and bag the life upgrade. The Prince can get this life-up as long as he can reach the Statue Turning room.

Life Upgrade 6 - Past. Clock Tower. When exploring the Clock Tower, look for the third golem that throws explosives. One breakable wall is a save fountain, but a second breakable wall on the other end of the room leading to the life upgrade. Head left at this illustration to find the wall. This upgrade is permanently barred from the Prince after fighting the Empress the first time.

Life Upgrade 7 - Past. Area Between Catacombs and Library. After gaining the Scorpion Sword and fighting the mummy golem, a ladder leads to a Roman courtyard room above the boss golem's room; two breakable walls are here as well as the way on (which is naturally open). Behind one breakable wall is a switch, the other breakable wall has the timed door. Use slow time to reach and pass the door. This life-up can be earned when the player returns to this room as a Sand Wraith, but not afterwards.

Life Upgrade 8 - Arriving in the Library, the Prince goes must pull out two bookcases to access some bars. The Prince will fight a ninja on one of two circular ledge/beams shotly thereafter. Detour to the second circular ledge/beam and jump to the wall with the three levels of ledges and crappy Ottoman lattice work. The door on the wall is the trapped hallway to the life upgrade. This upgrade is permanently barred from the Prince if missed the first time around.

Life Upgrade 9 - Past. Antechamber. After passing the Library and reaching the platform device room once more, turn the switch in the room to the 12 o'clock (original) position to reach the 2nd floor balcony. This is back when the Prince was chasing Shadee (the girl in black). Take the same route and locate the room where the first ninja on a ledge/beam was encountered. Climb the floors and inspect each of the gates in the corner floor sections; one is conspicuously cracked with a box past it. This box can be pulled out (after the gate is busted) to allow the Prince to access the life-upgrade hallway. This upgrade can be earned any time so long as the Prince has the Scorpion or Water Sword and may access the platform device room (Central Hall).