Attack: Deal physical damage to one target.Goblin Punch: Deal physical damage to one target.Aera: Deal wind damage to one target.Wind Slash: Deal wind damage to all targets.Jump: Deal physical damage to one target.Shock: Deal lightning damage to one target.Treatment: Recover some HP.Haste: Grant Haste to one target.Protect: Grant Protect to one target.Shell: Grant Shell to one target.

Attack: Deal physical damage to one target.Critical: Deal physical damage to one target.Dischord: Inflict Reduced Level on one target.Daze Dance: Sleep one target.Flash: Blind all targets.Hurricane: Deal damage to one target proportional to HP.Rocket Punch: Deal damage proportional to HP and Confuse one target.

Notes

*When Gilgamesh transforms, he becomes vulnerable to Blind

05

05

11 STAMINA

【Rewards: First Time / Completion / Mastery】

Beastmaster Wardrobe Record, Hero’s Soul, Mythril x1

3000 Gil

White Orb x5, Wind Orb x5

【Target Score】

Defeat Exdeath without being KO’d.

Exdeath

HP

~30000

Elements

WEAK

Holy

ABSORB

–

RESIST

–

NULL

Poison

Break Resistance

Power

RESIST

Armor

RESIST

Magic

RESIST

Mental

RESIST

Debuff Vulnerabilities

Slow / Interrupt

Abilities

► Normal

Attack: Deal physical damage to one target.Vacuum Wave: Deal physical damage to one target, and chance for an additional hit.Bio: Deal poison damage to one target.Gravity: Halves one target’s remaining HP.Doom: Doom one target.Earth Shaker: Deal massive earth damage to all targets.Flame: Deal fire damage to all targets, proportional to their HP.Hurricane: Deal damage to one target, proportional to HP.

► Weak

Attack: Deal physical damage to one target.Vacuum Wave: Deal physical damage to one target, and chance for an additional hit.Firaga/Blizzaga/Thundaga: Deal heavy fire/ice/lightning damage to one target.Earth Shaker: Deal massive earth damage to all targets.

Notes

When Exdeath goes below 50%HP, he acts twice a turn.

06

06

34 STAMINA: 11/11/12

【Rewards: First Time / Completion / Mastery】

Gilgamesh MC, Faris MC, Mythril x1

3000 Gil

White Orb x5, Wind Orb x5

【Target Score】

Defeat the Gargoyles without being KO’d.

Gargoyles

HP

~23000 each

Elements

WEAK

–

ABSORB

Holy

RESIST

–

NULL

–

Debuff Vulnerabilities

Poison / Slow / Stop / Blind / Sleep / Interrupt

Abilities

Attack: Deal physical damage to one target.Critical: Deal moderate physical damage to one target.Separate: Revive a KO’d target to full health.Transfusion: Bring own HP to zero and fully recover one target.

Notes

When one Gargoyle is dead, the other Gargoyle will revive it on its next turn using Separate.

The battle ends when both Gargoyles are defeated simultaneously.

Beware of the never ending cycle of Transfusion and Separate. You can either disable them with Sleep/Stop or kill them fast with AoE.

Meteor: Deal heavy magic non-elemental damage to all targets.Aqua Breath: Deal special magic water damage to all targets.Maelstrom: Bring all targets’ HP level to 1%Blizzard: Deal special magic ice damage to all targets.Blaze: Deal special magic ice damage and Sap all targets.

Notes

Be patient when fighting againt Gogo, wait until another set of dialogue appears before attacking him. Otherwise you’ll have to eat his fatal counterattacks.

Attack: Deal physical damage to one target.Rush: Deal physical damage to one target.

#3: Gilgamesh (2nd Battle)

【Target Score】

Defeat Gilgamesh without being KO’d.

Reduce Gilgamesh’s ATK.

HP

~120000

Elements

WEAK

–

ABSORB

–

RESIST

–

NULL

–

Debuff Vulnerabilities

Slow / Blind / Berserk / Interrupt

Abilities

Attack: Deal physical damage to one target.Goblin Punch: Deal physical damage to one target.Aera: Deal wind damage to one target.Wind Slash: Deal wind damage to all targets.Jump: Deal physical damage to one target.Shock: Deal lightning damage to one target.Treatment: Recover some HP.Haste: Grant Haste to one target.Protect: Grant Protect to one target.Shell: Grant Shell to one target.

#4: Neo Garula

【Target Score】

Defeat Neo Garula without being KO’d.

HP

~25000 each

Elements

WEAK

–

ABSORB

–

RESIST

–

NULL

–

Debuff Vulnerabilities

ALL

Abilities

Attack: Deal physical damage to one target.Rush: Deal physical damage to one target.

Necrophobe is untargetable and immune to damage as long as Barriers are alive.

13 (+++)

+++

40 STAMINA

【Rewards: First Time / Completion / Mastery】

Major Earth Orb x2, Bravery Fragment (3★) x32

60000 Gil

Rosetta Stone x1, Major Holy Orb x3

【Target Score】

Reduce Bahamut’s MAG.

Reduce Bahamut’s DEF.

Afflict Bahamut with Slow.

Bahamut

HP

~205000

Elements

WEAK

–

ABSORB

–

RESIST

–

NULL

Earth

Break Resistance

Power

RESIST

Armor

RESIST

Magic

RESIST

Mental

RESIST

Debuff Vulnerabilities

Slow / Blind / Interrupt

Abilities

► Phase 1

Attack: Deal physical damage to one target.Megaflare: Deal very heavy special non-elemental magic damage to all targets.

► Phase 2

Attack: Deal physical damage to one target.Atom Ray: Deal moderate special fire magic damage to all targets.Frost: Deal special ice magic damage and Sap all targets.

► Phase 3

Attack: Deal physical damage to one target.Blaze: Deal damage to one target proportional to HP.Earth Shaker: Deal moderate special earth magic damage to all targets.

► Phase 4

Attack: Deal physical damage to one target.Aqua Breath: Deal special water magic damage to all targets.Lightning: Deal very heavy special lightning magic damage to one target.Lightning: Deal special lightning magic damage to all targets.

► Phase 5

Attack: Deal physical damage to one target.Maelstrom: Deal damage to all targets proportional to their HP.Blizzard: Deal very heavy special ice magic damage to one target.Blizzard: Deal special ice magic damage to all targets.

► Phase 6

Attack: Deal physical damage to one target.Poison Breath: Deal very heavy special poison damage and Poison one target.

► Phase 7

Attack: Deal physical damage to one target.Megaflare: Deal very heavy special non-elemental magic damage to all targets.Poison Breath: Deal very heavy special poison damage and Poison one target.Blizzard: Deal very heavy special ice magic damage to one target.Lightning: Deal very heavy special lightning magic damage to one target.

【Notes】

A lot of magic damage with occasional physical attacks, make sure Shellga is up at all times. Reducing his MAG with stacked Breaks/Breakdowns is a very good idea. Make sure to heal up after Maelstrom if needed.

Omniscient no longer has the “Return” mechanic. Instead, upon receiving physical damage, Omniscient will cast Curaga both on himself and on Minotaur. This will not occur if Omniscient is under Stop status.

Minotaur acts twice per turn.

Minotaur uses Holy as a final attack before he dies.

Dealing with Minotaur

Tauntaliate trivialises Minotaur, at least against his single target physical attacks. His group attack can hurt a bit, but Protectga and Power Break(down) should suffice.

Dealing with Omniscient

Carbuncle will bounce off all his spells during his normal phase. Carbuncle also helps in his weak phase to some extent, Omniscient gains AoE magic attacks so beware (Carbuncle can also help bounce off Minotaur’s Holy). Though, with Stop chaining, Omniscient becomes literally harmless.

Bartz’s first turn will always be Monk Kick, and it hurts a lot without mitigation (~3k-4k).
You can put characters in the back row to take less damage, or you can have characters Defend while others setup with RW and/or native SBs.