Engine------* New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.* New: command line option -showScriptErrors introduced to show errors in scripts on-screen* New: Direct analogue throttle and brake for airplanes now available.* New: More flexible configuration of Flares in the config (brightness, size)* New: Mission name (with * indicated unsaved work) displayed in the mission editor* New: Keyboard shortcuts in the mission editor* Improved: better handling of gravitation for shots (esp. for grenades)* Improved: Building destruction* Improved: Better airplane HUD visibility both night and day* Optimization: Reduced frame stutter near map borders.* Hotfix: Players are forced to reconnect after MP Load on server.* Fixed: no particles effect when hit object with destructNo* Fixed: grenade could destroy a building just by impact* Fixed: grenades may explode only on the final impact* Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now* Fixed: missiles should pass through vegetation* Fixed: Player connected to loaded game was sometimes frozen.* Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.* Fixed: Possible crash with laser designator active.* Fixed: Sometimes crew of a close vehicle was visible through the vehicle.* Fixed: Infinite looping of commands 'Stop' in radio.* Fixed: Leaning 'limits' do not work in TrackIR.* Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.* Fixed: Rainbow could be visible even with sun below horizon.* Fixed: 3D Editor - civilian and resistance units did not work correctly* Fixed: Sea surface was not rendered in NE area out of map.* Fixed: Terrain surface was sometimes using wrong parallax map.* Fixed: Grenade could sometimes destroy a building just by impact* Fixed: Radio messages sometimes echoed* Fixed: Team switch did not work when player died* Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.* Fixed: Prevent killed AI units reporting who killed them.* Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity* Fixed: Leaning 'limits' did not work with TrackIR* Fixed: MP client frozen in Receiving... screen sometimes* Fixed: Problems with saving and loading games in cooperative campaign

Missions---------* Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)* Improved: autosave logic to not save when it was not safe* Improved: Eye for an Eye in Scenarios