Summary: Surface light field advances conventional light field rendering techniques by utilizing geometry information. Using surface light field, real-world objects with complex appearance could be faithfully represented. This capability could play an important role in many VR/AR applications. However, an accurate geometric model is needed for surface light field sampling and processing, which limits its wide usage since many objects of interests are difficult to reconstruct with their usually very complex appearances. We propose a novel two-step optimization framework to reduce the dependency of accurate geometry. The key insight is to treat surface light field sampling as a multi-view multi-texture optimization problem. Our approach can deal with both model inaccuracy and image to model misalignment, making it possible to create high-fidelity surface light field models without using high-precision special hardware.