Hey all, looking for some advice on the best way to play the SU-122-44...I'm struggling big time with it. No matter what approach I seem to take, it seems to be an utter fail for me. I admit I mostly play mediums and a couple of heavies but not doing too badly in them for just over 2,000 battles.

I can't seem to get any traction so to speak with this thing...I feel I'm dying before I can even get into position to do anything and when I do my lifespan in the battle is pretty short-lived.

It is not a sniper tank and stick close to teammates. Use your high DPM and alpha to your advantage and don't get surrounded since you don't have a turret and you don't have the greatest track traverse. Make sure to face your enemies head on or reposition yourself to where you can hit the enemy while they are distracted. Stay at medium to short ranges for greater effect and do not always rely on your armor. You are an assault TD.

A lot depends on the tier make up of the game you are in. If you are top tier and there aren't many tier 7s in the game then be aggressive. If you are against 8s and 9s you aren't going to be around long if spotted.

I disagree in regards to you not being a sniper. You aren't a camp at the spawn and hit things across the map sniper, but you don't really want to do much brawling until late game. The tank has a high camo rating. You want to utilize that as best as you can. So you want to hang back far enough that you aren't spotted, but not so far that you have a problem hitting shots. Though being spotted is worse than having to miss and reload. So if you are going to error better to be farther back than closer up.

A lot depends on the tier make up of the game you are in. If you are top tier and there aren't many tier 7s in the game then be aggressive. If you are against 8s and 9s you aren't going to be around long if spotted.

I disagree in regards to you not being a sniper. You aren't a camp at the spawn and hit things across the map sniper, but you don't really want to do much brawling until late game. The tank has a high camo rating. You want to utilize that as best as you can. So you want to hang back far enough that you aren't spotted, but not so far that you have a problem hitting shots. Though being spotted is worse than having to miss and reload. So if you are going to error better to be farther back than closer up.

No. It's a brawling tank. It's literally so ridiculous if you an use it write. The armor is amazing if you wiggle. The gun has rediculously DPM. You should bully everything. The tank is literally an SU-152 on the chassis of a T-44, and there is no sacrifice in mobility. You can pretty much bully all tanks lower tier than you, and stock tier 8s. The biggest problem with the tank is the low profile, so tall tanks can chew you up. And mediums/lights are kinda annoying, but you can deal with them. You don't need to snipe bottom tier, just support. Hang back a little, but stay with the main group.

grim1yfiendish, on 13 March 2016 - 05:59 PM, said:

Are you aiming? I bet you're aiming. You're not supposed to aim, that's how Russian guns work.

Assault tank implies you should be leading the charge. That would be a mistake. The armor isn't that good. Though I have mauled the other team going that route when there were only a few 7s on the red team. You don't want to sit and trade shots with people. You might beat the first person you run into that way, but it leaves you short in health for the next person. Your health pool isn't great and armor is effective only against those lower tier than you.

Late game is where you play the assault tank role. Tanks aren't as concentrated and many are damaged enough where you will one shot them.

I have won over 64% of games in it playing 100% solo and with it being my first premium tank on console. So I think i bring some knowledge to the table here. Others might've better(I have no idea how to even check that), but that is what has worked for me.

Play the SU-122-44 as a medium without a turret, support in the brawling areas, and conserve your HP for late game cleanup on damaged enemies. Personally, I run it with Rammer, Vents, and Coated Optics to mitigate the main weaknesses of the tank and to maximise the potential damage output

I have never played su122 but it seems like a very fun td especially with that troll cannon but from my experience on battlefield facing su122 head on.. the reds normally play su122 very agressive up in your face kind of style Aswell as dealing some devastating damage!

Thanks all for the advice! One thing is for sure...I definitely got to learn to wiggle more in this thing. I have noticed too that it is very map dependent...some maps really play to its weaknesses and not its strengths and I have had a bad run of the negative types of maps (and a lot of bottom tiers lately)

Well I'll keep plugging away at it and am bound to get a handle on it...it is devastating

I understand the concept of wiggling I just don't understand why it's better than angling. If I'm wiggling aren't I reducing the effectiveness of my armor half the time? (when it's facing forward)

I've been angling as I pull behind cover during reload. Am I doing it wrong?

When you change angle towards incoming shell, the round bounces because you causing the shell to reflect of your armour.. same way a baseball bat hitting a ball but the timing of armour angle is key to the bounce. Also it makes reds harder to hit weakspots by moving, hope it make sense!

If its top tier play it like a turretless t-44. It's armor can bounce when top tier against most tanks and it has insane dpm. Tier 8 you need play a more supported role and take advantage of what you're fighting. Tier 9 mostly sit behind the frontline engagement and sweep in when things die down. It's not the most accurate sniper but is still doable.

I understand the concept of wiggling I just don't understand why it's better than angling. If I'm wiggling aren't I reducing the effectiveness of my armor half the time? (when it's facing forward)

I've been angling as I pull behind cover during reload. Am I doing it wrong?

Are you talking about wiggling in this tank specifically, or wiggling in general? I don't see this tank specifically as a wiggle tank. Wiggle tanks are ones that have specific weak spots. The British AT line are wiggle tanks. The Super Pershing turret needs to be wiggled.

There is a port weak spot on the 122-44, but it isn't really a problem at the distances I run most engagements. I play this tank as 2nd line support, maybe mid range sniper early in the match. Once the teams get damaged, then I use the mobility to be more flanker/brawler.