Depth at PAX Aus 2015

November 5, 2015

Transcript

Got some good news and some bad news.
Bad news is there's some sharks in these waters.
Nic Healey for CNET, here on the show floor at Pax Australia 2015 looking at some of the great indie games that are on show.
I'm speaking with Neil Reynolds with Digital Confections about his spine-chilling game, Depth.
Tell us a bit about the game.
So Depth is a asymmetrical multiplayer game.
We've got two sharks versus four divers.
Because sharks are a bit better in water than human.
The sharks are all melee combat.
So they had to get right up close and actually grab the divers with their mouths and shake them to death for the most part We do have specialty shark classes like hammerheads, which rely on crushing divers against walls.
The divers, they have underwater weaponry.
Most of it's actually Russian, from Russian frog men.
So we have an ADS riffle and an APS rifle, which is a fully automatic underwater assault rifle.
And most all of our weapons are based on guns that exist in real life.
The original idea came from a man named Alex Quick.
He was one of the original creators of Killing Floor.
We've been out on Steam for about a year now and we're here today to announce that we're coming to [UNKNOWN].
Remember, check out cnet.com for more great coverage of PAX Australia 2015.