The main issue is that the target of this beta hasnt been accomplished. Half of the army is still unplayable, old bad units are still bad and some good ones got a nerf. Just the Weapon Teams and the Magic Items seem like a good deal...
And there still are strange point costs comparing with Dwarves, why the Overlord is 45 points more expensive than a King?

I am not sure why you find Taurukh antoined and wolf riders as awful. First got cheaper and have access to permanent S6 while AP lose is general rule, so it is worth trying. By the way, can they parry as technically not mounted? Second is regular chaff alternative to hobgoblin hero. Incarnates can’t be used as flanking solo piece now but without frenzy overrun I wouldn’t call them awfull either. Rocket battery is just points value but I see will for improvements here.

On the other hand titan situation is hopeless and really shame that this unit ended like that. Argumentation that he was too good 2 years ago is beyond me. He should be expensive and terrifying. Also Lammasu point costs worries me a lot ,interesting unit remains unplayable.

I am not sure why you find Taurukh antoined and wolf riders as awful. First got cheaper and have access to permanent S5 while AP lose is general rule, so it is worth trying. Second is regular chaff alternative to hobgoblin hero. Incarnates can’t be used as flanking solo piece now but without frenzy overrun I wouldn’t call them awfull either. Rocket battery is just points value but I see will for improvements here.

I find Wolf Riders awful because the Chieftain is flat out superior in almost every way. He can shrug off light-arms fire (which wolf riders cannot) he is more maneuverable and easier to hide, is not restricted to 2 copies per army. He makes them worthless, which is a huge shame. The hobgoblin hero IS the chaff.

Anointed are terrible now. Got marginally cheaper in exchange for strider and Thunderous (and if they want to buy that strength back it makes them cost more than before), and they lost the Vial of Mercury <-this is the death sentence.They were already an overpriced unit before, now they are flat out worse.

Kadim Incarnates never had frenzy overrun in the first place. Their only job was to be independent flank harassers, which they can no longer do.

325 points when I can get a Titan Mortar for less, which is superior is almost every single way. I am not saying I will not try it (to prove 325 is too much) but I feel like I have frankly spent too long losing with this army to take sub-par choices on purpose.

On the other hand titan situation is hopeless and really shame that this unit ended like that. Argumentation that he was too good 2 years ago is beyond me. He should be expensive and terrifying. Also Lammasu point costs worries me a lot ,interesting unit remains unplayable.

Besides that, what annoys me the most is, that, as long as you do not run the 75pts Shield (4++ against AP3 or more), there is no way to get to a 4+ WS/Reg Save on a Bull. The Death Cheater doesn't work (cause Reg and Fireborn, yikes) and there is no mundane 4++ anymore. Also, due to the loss of the Hardened Shield, any good armour combinations costs an arm and a leg (ESPECIALLY, since the Basalt Infusion secondary effect (Fireborn, which is worth 20pts) is useless). I just want something simply like +1 Armour for 10-15pts (btw. that would also help the Subjugate, since he needs something like this to be viable, especially if you could combine it with the +1S/+1AP Item and the Lugar's Dice)

In general, I have toyed around a lot with ridden Chars in the last two days, but it always boiled down to the same problem, either the damage is lacking or the protection is garbage. Basically nothing changed in this regard compared to 1.2/1.3

Greetings,
Kathal

"When four Kings abdicate their thrones, do you really have a Kingdom anymore?"

True with hobo hero as chaff but that is not wolfriders fault. What would you expect of them? They are an optional chaff if you have heroes slot full, got 5 w instead of 2 and it is easier to chaff with 5 models - like two unit at once, so they have some small advantages.
With incarnates I ment that I rather have new frenzy than old one if they must have it.
Antoined arent top choice but they aint crap either. With IW they are a bit more expensive but got permanent S6 and gained battle focus. I wisch to try them at least, in specyfic list .
I would gladely see ID with all units strong and playable ,yet I don't think that comparing all units to top picks is the right way. So antoined arent our worst problem imo.

The post was edited 1 time, last by hypnotic (Dec 23rd 2017, 10:50pm).

How does Icon of the Inferno actually work? We got some discussion in our group. My pov is than everytime a spell is cast, the icon casts for free blaze. But cn it cast blaze twice in a turn? Can blaze be casted after a wizard casts blaze?

Asked the same question, they told me it auto-cast a Blaze on a succesful cast, and nothing say you cannot cast a Blaze twice or more, since it is an automatic spell which triggers anytime a Pyro spell goes off

The more I think about rocket batteries, the more I think I have to use them. 4D6 ST7 AP2 48" shots? That seems broken to me. It's a giant no-monster/elite unit zone. On paper they look like a mixed bag because of price but on the table, I can see them being freak'n amazing! If anyone gets some time to test them, I'm very curious what your thoughts will be!

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In my first 2.0 gameplay Rocket Battery was a huge disapointment. The enemy Quatl killed him with 3 fireballs casted with 1 dice in turns 2-3-4 (with +2 to cast, he has a 66% provability to cast it, and even with a 3 in the dice you need 2 dice to dispell it, so it is almost a win-win for him), and in his 4 rounds of shooting, even with avobe average shoots (7-8-8-9) hi e did arround 2 wounds each turn, and with AP2 he even got +6 AS with a salamander, saving the fatal wound.

In my next game I will try 2 grenade launchers. Shorter range for sure, but better survavility (5 Health points with heavy armor vs 8 Health points with infernal armour), can split the damage, better amount of shoots (2D6 vs 2D6+2), 1 point less of S (a little worse against monsters), can reposition themselves to gain better LoS and even can work as chaff if needed.