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Re: Alien Invasion: Earth Group

Erik takes off to the north and west, in an attempt to get at the new robo threat, and prevent it from getting to the door with his companion. Moving as fast as he can, hot on the robo's mechanical heels. Miran follows suit, and reaches the side of the building, running west, trying to perform a pincer maneuver with Erik, yelling "Going to try to get to Robert!". Kell, yelling "Haha, das right you sonuvabeech!", runs at the remaining small robo with his baton and swings at it, but the hit glances off of its armor. Donald yells "Where is it taking him?" while taking a shot at the remaining robo, missing his target, and nearly hitting Kell. The remaining robo, seeing Paul, levels a laser sight on him, and fires, hitting him right in the head! Paul goes down, wordless, and unmoving. The new robo threat continues west and moves around the building, and up to the door, which opens for it. It appears that it will be in the door within moments.

The Original Narrator for the SMBG "Werewolf" gameWEREWOLF CENTRAL
Avatar by SampiLET CHAOS RULE:Turquoise bicycle shoe fins actualize radishes greenly!It's not about making money, it's about taking money; destroying the status quo. Because the status...is not quo.

Re: Alien Invasion: Earth Group

Erik, while still chasing the kidnapping robo shouts "Hang on, Robert, I'm coming!" Another few seconds and he'll be around the corner. Mirian, rounding the corner, sees the robo, and Robert. He fires a shot at the robo, hitting it and damaging it a little. Kell yells out "Vat? No!" as his squadmate Paul goes down, and hefts his baton, but missing the small robo in his grief. Donald, firing a shot at the robo, trying not to get Kell in his line of sight, gets distracted by Kell's yell, and almost hits him (you were this close to hitting him, bad roll I guess...), but again, only almost. Mirian sees the robo take off into the factory, the door opening. As it proceeds into the structure, you hear machinery working, almost like the sound of a lift. The last small robo fires on Kell, provoking an attack of opportunity, but missing Kell in the process.

((OOC: Kell, go ahead and roll your attack of opportunity, if you want. Also, Sorry about the late post, been sick all weekend. Still sick today, but needed to get a post in. Lastly, please check the OOC thread, as I have AP bonuses to hand out.))
Revised Map:

The Original Narrator for the SMBG "Werewolf" gameWEREWOLF CENTRAL
Avatar by SampiLET CHAOS RULE:Turquoise bicycle shoe fins actualize radishes greenly!It's not about making money, it's about taking money; destroying the status quo. Because the status...is not quo.

Re: Alien Invasion: Earth Group

Contingency 1:
Mirian move south slightly to get Kell out of his firing path, before lining up the robot with his sights, firing.

Spoiler

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Attack: (1d20+4)[20]
damage: (2d12)[17]

Contingency 2:
Mirian moves to the door into the facility. Should he see the robot that took his teammate, he fires at it again. If he doesn't, he'll attempt to find a way to bring what sounded like a lift back to the door.

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Using attack rolls from above if necessary, search: (1d20+3)[17] to find lift controls if necessary.

Re: Alien Invasion: Earth Group

Kell's attack on the small robo's opening was a resounding success! The robo falls into a heap of scrap metal.

((OOC: Once we get everyone else's actions (an kobold and NEO) we can continue))

My Awsome Sig!

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The Original Narrator for the SMBG "Werewolf" gameWEREWOLF CENTRAL
Avatar by SampiLET CHAOS RULE:Turquoise bicycle shoe fins actualize radishes greenly!It's not about making money, it's about taking money; destroying the status quo. Because the status...is not quo.

Re: Alien Invasion: Earth Group

Rounding the corner, you all see Mirian in the doorway, staring agast. The inside of the small factory seems...larger. This is probably something to do with the fact that what part of the factory you can see from outside is just the top. You see an obvious lift, with some kind of trapdoor beneath it. It seems to work on some kind of rotation, like a bicycle chain, so when one comes up, another goes down, always with the trap door below shutting once it passes through. Too the far west side of the structure, you see some stairs that go down and to the left, probably a stairwell. There are several monitors around, showing some kind of status on building...something, though unless you take a closer look, you probably wouldn't be able to tell.

For everyone:

Spoiler

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A few things:
1) Can any of you read Craeon?
2) Do any of you have Knowledge (architecture and engineering)?
3) Do any of you have any kind of Craft (robotics) skills?
4) Do any of you have Knowledge (technology) or a Craft skill of the same?
5) I need a spot check from everyone looking in the door (combat is over).

The north lift goes down, while the south lift goes across to the north, then down. The lifts are 10' by 15'.

Last edited by DungeonMaster77; 2008-02-20 at 09:02 AM.

My Awsome Sig!

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The Original Narrator for the SMBG "Werewolf" gameWEREWOLF CENTRAL
Avatar by SampiLET CHAOS RULE:Turquoise bicycle shoe fins actualize radishes greenly!It's not about making money, it's about taking money; destroying the status quo. Because the status...is not quo.

Re: Alien Invasion: Earth Group

Originally Posted by DungeonMaster77

Spoiler

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A few things:
1) Can any of you read Craeon?
2) Do any of you have Knowledge (architecture and engineering)?
3) Do any of you have any kind of Craft (robotics) skills?
4) Do any of you have Knowledge (technology) or a Craft skill of the same?
5) I need a spot check from everyone looking in the door (combat is over).

Spoiler

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1: I don't think you ever told us we could take the read: Alien script.
2: No
3: No
4: No
5: Spot: (1d20+2)[20]
I do have K: Current events of +7.. (1d20+7)[15] if that makes any difference.

Re: Alien Invasion: Earth Group

For NEO and Lochar:

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You see, in the northwest corner of this room, a small camera, pointed right at the entrance. You also see a lot of wiring and pipes, all seeming to go down, though one large pipe seems to curl its way to the top of the building. It is likely that this pipe is where the exhaust comes out of the top of the structure.

For Vaz and kobold

Spoiler

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You see a lot of wiring and pipes, all seeming to go down, though one large pipe seems to curl its way to the top of the building. It is likely that this pipe is where the exhaust comes out of the top of the structure.

My Awsome Sig!

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The Original Narrator for the SMBG "Werewolf" gameWEREWOLF CENTRAL
Avatar by SampiLET CHAOS RULE:Turquoise bicycle shoe fins actualize radishes greenly!It's not about making money, it's about taking money; destroying the status quo. Because the status...is not quo.

Re: Alien Invasion: Earth Group

Mirian finds that with his laser sight, hitting a non-moving camera is easy enough, and destroys it.

Moving down the stairs a level or two, you come to a long hallway. On either side of it (it runs east and west by the way, as seen below), both north and south, you see multiple robotic arms working on some kind of assembly line. They alternate between one holding a welding tool, and another placing a part on whatever product seems to be being produced. You arrive at the bottom of the stairs just soon enough to see the door at the end of the hall close. The walkway is 5' wide.

The Original Narrator for the SMBG "Werewolf" gameWEREWOLF CENTRAL
Avatar by SampiLET CHAOS RULE:Turquoise bicycle shoe fins actualize radishes greenly!It's not about making money, it's about taking money; destroying the status quo. Because the status...is not quo.