An area of your choosing explodes as pure force ricochet around the entire area.

Effect: Choose a point within 50 feet of you. Each creature in a 20-­‐foot-­‐radius of that point must make a Dexterity saving throw.A creature takes 6d4 force damage on a failed save and half damage on a save. Unattended objects are tossed randomly around the area.

Special: When you cast this spell using a spell slot of a level higher than 3rd, the damage increases by1d4 for each level above 3rd

Divine voices-you hear voices from a God-when you have a social encounter,roll a standard mettle check. If you fail, you take a -3 penalty as you now simultaneously talk with your god at the same time.

Dwarves Heritige-feat, racial-you may not be a dwarf to take this feat-you gain a+1 bonus on saves vs poison, spells , and spell like effects. In addition, you always know which way is north underground.

How about another Pathfinder feat? This time for those with a mix in their family history.

Elf Blood-Feat, Racial-You must not be an elf to take this feat-Somewhere in you family line, you have elf blood-You gain immunity to paralyzing effects and a +1 bonus to saves vs. enchantment. You only need to sleep half as long as a normal member of your race.