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The Future of Low Risk High Reward Builds In Guild Wars 2

With the latest installment of the skill bar changes, I am voicing my concern for the future of pvp in GW2.

I fear that low risk, high reward builds are a bit disenheartening, and while most of us complain about P/D thieves or turret engis, anet isn’t doing much to make higher risk, high reward builds more viable than their low risk high reward counterparts.

The biggest offender I see in for the future is PU mesmer. Right now, it is regarded as the most toxic build in the game, and anet is buffing it with torment on autoattacks. Thankfully, its overreliance on stealth will still cripple it in higher level spvp, but we didn’t need this build to gain more gw2 gold.

The adrenaline changes will likely make more warriors thanever cling to their longbow for condition clearing, as cleansing ire procs will be less reliable with other weapons, and the longbow apparently has the best adrenaline generation of any warrior weapon (correct me if I’m wrong about that).

P/D Thief is in a similar position to the PU mesmer, and now many could run venom share instead of maxing out trickery or shadow arts to provide group damage benefits with their buffs.

D/D elementalist is another low risk high reward build, albeit with a higher skill cap than most of the others, and I’m glad that it won’t be facing any major changes, although staff ele, a more complex build may be less viable without meteornado. Turret engineer seems to face a minor nerf, and other than that will remain a somewhat braindead build.

Finally, spirit ranger, a build said to be cheesy for spamming 1 while being in a perpetual state of evasion and protection. With the new axe, their mightstacking potential with a celestial amulet and appropriate runes, or a more condition focused build, will beanother low risk high reward build. I am more okay with rangers getting crazy might stacking, because D/D eles pretty much ousted spirit rangers out of the meta, and now with might, they’ll be able to compete for that team support role more, albeit with lower mobility. And with axe being so great in that patch, the issues of autoattack spamming with shortbow will likely disappear.

And then theres the necro and guardian, and we don’t know entierely what they will get, but I’d be kind of sad to see buffs to minions or spirit weapons made viable.

The builds a tend to run in pvp right now are glass S/F ele, glassish power necro, and some hybrid/condition ranger with traps or spirits. S/F ele is very high risk, high reward, while powernecro is barely even viable and simple at that, while the type of ranger builds I play will be extremely buffed by the new axe, while I don’t think the longbow changes would entice me enough to make a high risk high reward ranger build.. since it barely works compared to thieves, mesmers, guardians, or eles with that mindset.