Спасибо! Мы напомним за час до начала ICO

Its goal is to create an ecosystem where every participant, including the viewer, the streamer and the eSports tournament organiser, is part of a seamless interactive system. Everybody can be part of peer-to-peer interaction and everybody — even the viewer — can earn tokens. We have been featured in numerous ratings, and have already hit the soft cap!

MVP of the streaming platform has already been launched. Check it out!

What problem are you solving?

eSports is a good example of an industry that has become “stuck” because existing technology did not allow for what participants in the industry really wanted:

· To move beyond just viewing and chatting, to interacting directly with the games and players
· To have personalization options
· To influence content generation
· To monetize their interest or their input to the business, without having to go through laborious administrative procedures and long waits
· To avoid being bombarded with advertising content

Other issues that have become boiling recently:

· Lack of opportunity for amateurs in lower leagues of games, because most funding is being skewed towards professional players.
· Cheating, both within the gamer community and within the betting community.
· Monetization of digital goods earned in games is problematic. Related to this is skin gambling. There is no secure way to sell these digital assets to other players or across games or geographical borders, and to convert skins to fiat currencies.

Why is Play2Live the best way of solving the problem?

The economic model of the platform empowers streamers and users to determine the type of content they want, the way it is displayed and its monetization type. All users incur costs — paid for in Level Up Coin (LUC) to P2L. But they can all also earn LUC.

Streamers can earn money from a very first stream regardless of the size of the followers base and withdraw money instantly. The platform offers top-notch mechanisms for the streamers to boost their followers count: a system of interactive tasks during a stream, betting service, enhanced communication in the chat, and other engaging activities!

Whereas viewers can monetize their content in 5 ways - compared to zero elsewhere in the eSports video streaming industry. They can earn income through watching adverts (by default, the platform is ads-free), performing tasks set by streamers, voting for content, and sharing their internet bandwidth via peer-to-peer CDN. Viewers can place bets with bookmakers without leaving the P2L site and can purchase games using LUC tokens received through various activities within the platform.

Ultimately, P2L has 15 sources of revenue, which is three times more compared to the streaming industry leaders.

Level Up Coin

The key feature of the streaming platform is its internal currency, Level Up Coin. It would be impossible to implement various features described in the Whitepaper without a blockchain-based token. LUC is the only currency on the platform, which ensures maximum utilization across all of the monetization options available.

We will buy back and eliminate 80% of the company's gross profit prior to reaching a break-even point in profits (we plan to continue to burn it afterwards).

Token Sale details

Project Roadmap

Play2Live's roadmap highlights key milestones, which the team plans to achieve in 2-years time. We expect that by the start of the 2020, MAU of Play2Live will have climbed to 20 million users. It is truly ambitious, but achievable.

The team

Play2Live has a very dedicated team onboard — it is run by trailblazers of gaming and eSports industries in CIS as well as prominent tech folks with high-grade projects in their portfolio.

Справка

Юридическая информация

Следите за нами

Disclaimer

KICKICO is an online blockchain technology-based platform for reward-based and donation-based crowdfunding, which provides an access to online fundraising tools carried out with the help of blockchain technology and smart contracts. KICKICO does not represent or act as a professional representative, agent, consultant, advisor, etc. and the information provided to you does not constitute any offer, proposal, recommendation, financial or legal advice.

All current market valuations of digital tokens are derived from a third-party indexes, and no assurance can be given as to the accuracy of these prices and no liability is accepted for reliance thereon;

2)

Before any User decides to purchase, hold and use digital tokens, the User should make certain that he fully understood all risks, including but not limited to risk of losing access to tokens due to loss of private key(s), risks associated with the ethereum platform protocol, risk of hacking and security weaknesses, risk of uninsured losses, risks associated with uncertain regulations and enforcement actions.

The above summary is not a complete list of the risks and other important disclosures involved in purchasing, holding and use of digital tokens and is subject to the more complete disclosures contained in the documents of each crowdfunding campaign, which must be reviewed by the User in full and carefully.