In regards to child sprites, I always thought it'd be cool to start off as a kid and at say level 55, you become an adult and start using the adult spritesheet. When you're a kid, you can only wield shorter lighter weapons/armor, but once you grow up you can use bigger and better stuff. Gives the player a goal to work toward.

zick wrote:In regards to child sprites, I always thought it'd be cool to start off as a kid and at say level 55, you become an adult and start using the adult spritesheet. When you're a kid, you can only wield shorter lighter weapons/armor, but once you grow up you can use bigger and better stuff. Gives the player a goal to work toward.

Level 55 is way too high. I've played for years, and I still haven't reached that level yet if I remember my level correctly.

Well, since I have just come back, they were completely destroyed from my old hard drive. I can still edit the young boy one. About being a child in TMW, I would have to say a no, would require to much work to make on whole playerset based on child movements, plus I don't think any child would be allowed into a cave full of snakes or a dangerous mine.

Here is a recently updated version of Vincent. Instead of making his eyes bigger, I made him have a bit larger face. I believe it made it look a bit more like a child.