Elite Dangerous: Beyond – Chapter Two Launches with a New Trailer

Elite Dangerous: Beyond - Chapter Two gets a new trailer to announce its launch, and it comes with updates and some new ships.

On Thursday, the Elite Dangerous: Beyond – Chapter Two update was launched, and Frontier Developments shared a trailer on YouTube to announce its release.

With this most recent update, the Krait MKII, a reimagining of the Krait Lightspeeder, is now available as seen in a tweet from Elite Dangerous’ Twitter.

The Krait MK2. Effortlessly stylish and affordable, the Krait MK2 comes standard with features such as a coffee machine, and a selection of hardpoints for all your combat needs. Get yours now! pic.twitter.com/zmmbfPFnri

The Krait MKII is a medium-sized, multi-role ship that trades defensibility for speed, fire-power, and maneuverability. It is capable of carrying a fighter bay, can fit two crew members, and even has a coffee maker. The Alliance Challenger is also available with the update. It is another medium-sized ship based on the Alliance Chieftain that keeps its characteristic agility but comes with stronger armor.

As the game’s chapters coincide with its development, Chapter Two’s update is quite lengthy. Players will get new missions that will direct them to high threat USS’s as well as new wing mining missions. The complete update can be found below the trailer.

You can check out the trailer for Elite Dangerous: Beyond – Chapter Two below. The update is now available for free for PC, PlayStation 4, and Xbox One. Chapters Three and Four will be released sometime later this year.

Megaship and Installation Interactions

Added existing mega-ship interactions to installations

Added Escape Hatch interaction points to damaged mega-ships

Crime and Punishment

Players can now hand themselves into security contacts if they have outstanding bounties and a zero notoriety rating. Players that hand themselves in will pay off the bounty and be deported to the nearest detention center

Relaxed the friendly fire thresholds against NPC ships, to lower the number of erroneous crimes being handed out

Notoriety now decays whilst the player is docked

Players current notoriety level displayed in the cockpit will no longer be potentially out of date

Relaxed the rules for Multicrew gunners so that they are less prone to accidental assault/reckless weapon discharge crimes

Horizons-only Content

Weapons

New weapons now available at applicable Tech Brokers:

Large Plasma Shock Cannon (Fixed, Gimbal, Turret)

Large Guardian Shard Cannon (Fixed, Turret)

Large Guardian Plasma Launcher (Fixed, Turret)

Modules

The Guardian FSD booster is once again available at the Guardian Tech Broker, now with improved fuel efficiency

Narrative

New planetary sites added, with audio logs

Fixes and Improvements

Art

Fixed some missing effects on Guardian Artifacts

Audio

Fixed audio cutting out in supercruise near neutron stars

Background Simulation

Fixed war missions incorrectly offering influence rewards (influence during a war state has no actual effect)

Ensure that faction effects are the same from selling exploration data for pages as well as individual star systems, and balance those faction effects to have roughly the same galactic impact as before this release

Fixed an issue that prevented players from saving their avatar with the Frontier Expo suit equipped

Installations/POIs/USSs

Implemented a maximum scan time multiplier to prevent excessively long scans on large Mega Ships and Installations

Fixed an underground destructible panel at a Guardian Structure

Missions

Removed the timed element from assassination missions, so that targets are no longer limited to spawning within a time window. Players can scan the systems local nav beacon to find the target’s location.

Fixed Mentor missions showing incorrect reward choice upon completion

Raised pay-out rate for Elite Rank Mining Missions

Updated Salvage missions so that factions cannot be duplicated as both giver and target

Updated the mission timer for Massacre Thargoid Wing Missions so it matches the non-Wing variant of this mission

Fix wing mission rewards from trade missions to award trade rank to multi crew crew members as well as the helm

Colonia factions have started issuing mission tip-offs for the region

NPCs

Ramming a guardian sentinel will no longer give you a bounty

Outfitting

Fixed long description texts for experimental modules not appearing properly under the “Read More” section in Outfitting

PlayStation 4

Fixed an issue that could occur when playing the combat tutorial while background installation is in progress

Fix for an issue where the “Put Your Fighters Up” Trophy was not being awarded when fighter ships were launched from your ship by an AI pilot

Powerplay

Fixed Powerplay crimes incorrectly affecting notoriety

Ships & SRVGeneral Ship Fixes and Improvements

Fixed cases of Collector Limpets clipping through the top of several ships when returning cargo

Fixed some visual problems with short Ship IDs

Alliance Chieftain

Addressed a specular highlight in the canopy that could flicker in certain lighting conditions

Fixed a small gap in geometry

Fixed some clipping on hardpoints 1 and 2

Shrank the Shipyard schematic icon slightly to prevent clipping

Realigned nameplates

Fixed some clipping on the Ship Kit

Anaconda

Fixed scratches being present on Ship Kit parts when there is no ship wear and tear

The number of internal windows now correctly matches the number of external ones

Fixed an instance of Paint Jobs not rendering over a heat vent door

Smoothed out some overhead cables in the cockpit

Adjusted some internal module target locations

Fixed emissive decals on the Anaconda losing detail if the Fusion Paint Job is applied

Asp Explorer

Fixed a 2D Cannon alignment issue

Diamondback Explorer

Added Ship Kit cameras for outfitting

Dolphin

Fixed a texture issue with the Prestige paint job

Federal Corvette

Fixed some reflective areas on the Icarus and Prestige paint jobs

Lowered glossiness on Precision Paint Jobs

Fixed some missing textures on Paint Jobs

SRV

Fixed a visual issue that could occur with your commander when colliding in an SRV

Type 9 Heavy

Fixed a missing thruster texture

Fixed some texture and model position issues

Type 10 Defender

Fixed some clipping on certain Ship Kit parts

Fixed some texture and model position issues

Vulture

Fixed misaligned small lights

Stability Fixes

Fixed a crash to desktop that would occur when opening the galaxy map immediately after the game had loaded in a station

Fixed a server error that could occur when trying to apply an experimental effect to a module that was originally modified by another Engineer

Fixed a crash that could occur when using Collector Limpets

User Interface

Fixed an issue in the Systems panel that prevented the module health from updating correctly when repairing a module using an AFMU

Fixed legal salvage incorrectly showing as a loss when sold

Weapons & Modules

The heatsink launcher no longer has an incomprehensible DPS statistic

Human and Guardian Tech Broker blueprint requirements have been reduced

Ashley is a staff writer at DualShockers based near Chicago. She has a degree in English for Secondary Education from Bradley University. While she loves almost any story-driven RPG, she'd be happy playing the original Mass Effect Trilogy for the rest of time.