I like how local multiplayer is one of the things a lot of console players cite as a reason why consoles are superior to PCs, but fewer and fewer games these days do local co-op.

I couldn't find a single 4 player co-op racing game on Xbox. Nobody's made it in 7 years of the console being out!??

That's because if you invite your friend, who doesn't own a console or the game, to play with you, they are basically playing the game for FREE (THE SAME AS PIRATING!!), thus the company will not get MORE MONEY.

I'm rather looking forward to all the gear and stuff, I wonder how much it'll affect stats. Mac flips ridiculously quickly as it is.

Also, I know this is a minor point but I think the whole Geotag thing is awesome and I am really excited about carving around mountains picking them up and effectively playing hide-and-seek on snowboards

I'm rather looking forward to all the gear and stuff, I wonder how much it'll affect stats. Mac flips ridiculously quickly as it is.

Also, I know this is a minor point but I think the whole Geotag thing is awesome and I am really excited about carving around mountains picking them up and effectively playing hide-and-seek on snowboards

I know right? That said, I don't really know the best route down. I think I need to start using those tunnels, the only one I take is the wide one on the left with a big kicker before it

Near the beginning of the track there's a railroad under which there are two red pipes (middle and right) and a normal path on the left. Follow the path, it'll then have a little path on the left side going up which will then lead you to a MASSIVE drop going straight to the round tunnel.

So I put my opinion that I think it's simplified and easy and possibly too fast, any reason why that's dumb?

Should I give it another go? It just seemed impossible to crash unless you try since the board gravitates to the ground.

You seem to think that SSX should be the Skate of snowboarding.(try being really realistic) SSX at its core was always fast pace and crazy and now there is hardware that can handle it's vision.

Your complaint about it being too easy because your borard gravitates toward the ground is also kind of empty because your board only does that if you stop rotating/tricking. Anyone who is capable of playing SSX will probably not use that feature because it cuts off score; at most it is to help beginners get adjusted.

Lastly, about not being able to crash. I would assume that the idea behind making it easier to stay on your board is not to try and make the game easier but to keep the game going fast. It's punishment enough to lose your combo or speed from making a bad decision.

You seem to think that SSX should be the Skate of snowboarding.(try being really realistic) SSX at its core was always fast pace and crazy and now there is hardware that can handle it's vision.

Your complaint about it being too easy because your borard gravitates toward the ground is also kind of empty because your board only does that if you stop rotating/tricking. Anyone who is capable of playing SSX will probably not use that feature because it cuts off score; at most it is to help beginners get adjusted.

Lastly, about not being able to crash. I would assume that the idea behind making it easier to stay on your board is not to try and make the game easier but to keep the game going fast. It's punishment enough to lose your combo or speed from making a bad decision.

Yeah, as I found out yesterday, it is really very possible to screw up runs, and you can definitely be punished for mistakes. It's not so bad when you're just playing casually, but when you really go for it every millisecond of error means a lot.