Are gatling guns good in MP? I just unlocked them but I'm afraid to use them because of both the cost and that I never see them used.

I've only had experience with gatling guns once...

They're powerful enough to be able to single-handedly shoot up the center of an enemy charge, but you'll get much more strategic value out of normal artillery, as they force your enemy to act - and in a multiplayer game, I'd assume most players are intelligent enough to mostly avoid gatling guns anyway.

Gatlings, while devastating, engage from a relatively short distance and as all artillery pieces are very vulnerable. Human players will try to avoid them, but if you place it right it will massacre anything coming at it. Just be sure to have melee troops very close behind it that can rush forward when the enemy charge reaches your gatlings.

Edited:

Also fighting FotS armies with original Shogun 2 armies instantly makes you man.

What is it with people and losing? I was just playing on a game that was for Lower levesl (1-4) me and this other level 2 guy were just hiding in the woods while I was using my Wooden artillery (its pretty useless but I still like using it during battles) then I get moaned at from the other team "For fighting without honor" then both of them left leaving me and my ally to face a fuck ton of troops running towards us.

Gatlings, while devastating, engage from a relatively short distance and as all artillery pieces are very vulnerable. Human players will try to avoid them, but if you place it right it will massacre anything coming at it. Just be sure to have melee troops very close behind it that can rush forward when the enemy charge reaches your gatlings.

Edited:

Also fighting FotS armies with original Shogun 2 armies instantly makes you man.

I played a 2v2 siege yesterday. My team consisted of me (FOTS) and another FOTS player, both rank 1's. the other team was 2 level 5 bronze Shogun 2 players. who. actually had Bigger armies then us two.

you'll get much more strategic value out of normal artillery, as they force your enemy to act - and in a multiplayer game, I'd assume most players are intelligent enough to mostly avoid gatling guns anyway.

that was exactly what i thought

also god oh my god just god

Once i reach large fund battles I'll have these fuckers + US Marines + Royal Marines to rain heelllll

Just tried out the L'Ocean class Ironclad in a medium MP battle. That is, L'Ocean + General ship vs Entire Enemy Fleet.
Took out the entire thing from a distance while only losing a handful of men on my general's ship.
I am drooling from every orifice. Fuck marines, European ships are THE SHIT. (Also probably overpowered maybe? Or maybe the guy just sucked trying to broadside me from the moon.)

Just tried out the L'Ocean class Ironclad in a medium MP battle. That is, L'Ocean + General ship vs Entire Enemy Fleet.
Took out the entire thing from a distance while only losing a handful of men on my general's ship.
I am drooling from every orifice. Fuck marines, European ships are THE SHIT. (Also probably overpowered maybe? Or maybe the guy just sucked trying to broadside me from the moon.)

The pathfinding in Naval battles is RIDICULOUSLY BAD.

So it might have been that.

27th March 2012
Last edited by cr2142; 27th March 2012 at 11:01PM.
Post #544

I Guess I was just lucky
I had 2 full Black bear infantry lines while the guy that I was taking on had 3 Impieral infantry. 1 of his lines were shrunk down due to taking on my ally. the other 2 came and attacked me. my Skirmishers started to pick them off as well as my Bowmen firing all they have at them, my 2 lines started to brake a little into the battle. I just pulled the lines away and let the Skirmishers finish picking them off. as soon as they were wavering I pulled my Lines back into the battle and finished them all off. at the end of it my Ally only had his Avatar General left. I had my whole army left. so We just started to run after there routing armies.

Was a fun game

Here are the results. I know both our armies kind of beat them in terms of size. but there units were JUST Veterans, and they were pretty high leveled veterans too.

Just tried out the L'Ocean class Ironclad in a medium MP battle. That is, L'Ocean + General ship vs Entire Enemy Fleet.
Took out the entire thing from a distance while only losing a handful of men on my general's ship.
I am drooling from every orifice. Fuck marines, European ships are THE SHIT. (Also probably overpowered maybe? Or maybe the guy just sucked trying to broadside me from the moon.)

My entire navy consists of a single Roanoke class. It's taken out several other navies by itself, and I have yet to lose more than ten crew members in a battle.

I considered building another one at one point, but I actually cancelled the construction because I realized there was no point to having two.

I cant build navies for shit. I just keep the ones from the start and just upgrade them a bit when I have tons of money to spend. I really dont use the Sea that much. Which I really should now since there are alot more threats from the sea now then there was on land

28th March 2012
Last edited by gamerman345; 28th March 2012 at 12:56AM.
Post #548

Tosa Riflemen kick ass, I bought two units of them to support a small force that was going to travel up a river to steal a castle due to the lack of things nearby to conquer, and I was really doubted they would be any use.

Then, I watched them survive 3 battles against the odds without taking a single casulty. And at the same time killing 100+ men in every one. On the fourth 10 died to arrow barrages from Rebel Archer Kachi.

Which reminds me.

There are far, far too many fucking rebellions in this game. Every two turns I have to manually fight the same battle again and again in every region I have conquered because of revolts due to modernization. You would think that by the 5th rebellion in a year the idiotic populace would think twice about trying to charge a 500 man gunline with spears.

Tosa Riflemen kick ass, I bought two units of them to support a small force that was going to travel up a river to steal a castle due to the lack of things nearby to conquer, and I was really doubted they would be any use.

Then, I watched them survive 3 battles against the odds without taking a single casulty. And at the same time killing 100+ men in every one. On the fourth 10 died to arrow barrages from Rebel Archer Kachi.

Which reminds me.

There are far, far too many fucking rebellions in this game. Every two turns I have to manually fight the same battle again and again in every region I have conquered because of revolts due to modernization. You would think that by the 5th rebellion in a year the idiotic populace would think twice about trying to charge a 500 man gunline with spears.

Also:
>Samurai revolt!
>Entire army is made of levies.

Like I said about the Armstrong guns. If you have the Tosa riflemen, Fucking kick ass. If the enemy has them, Fuck life...

i brought a line entirely made of them to a battle and just tore up the enemy's lines before they could even come into range. I can't believe I ever doubted the use of them. you can even put them in fucking loose formation

28th March 2012
Last edited by Sector 7; 28th March 2012 at 03:47AM.
Post #555

i brought a line entirely made of them to a battle and just tore up the enemy's lines before they could even come into range. I can't believe I ever doubted the use of them. you can even put them in fucking loose formation

and the best part is that in any other Total War game it's always kind of shitty to abuse a unit like that, but in FotS you're just ahead of the curve.

What the interaction like between infantry units, gun to gun? Can someone toss me some gameplay footage? Because I'm really curious as to whether a fight between cartridge-based weapons in the game would feel like Napoleon and Empire, or more like something out of WWI.

Okay, I'm gonna be honest:
It's not the most complicated total war ever. The first half of the campaign is about desperately gunning down Samurai in an attempt to keep them from reaching your lines, and the second half of the campaign is about blowing up thousands of people with artillery.

But it's probably the most gratifying.

Remember those rare, awesome direct hits mangonels sometimes got in Rome? Well, in FotS, almost every shot with an Armstrong gun is a direct hit that kills twenty-or-so people on ultra unit size, and they've got the most range and highest rate of fire of any siege weapon in the series. It's basically World War One with swords.

You can certainly play with tons and tons of strategy if you want, but you probably won't. Your ninja-building dojos will quickly get demolished in favor of modern military academies and factories, though there are benefits to having traditional troops mixed with your armies - riflemen are generally shitty at melee.

The campaign map, however, is a lot more complicated. Ships close to shore can provide HUGE barrages of off-map artillery fire to land battles. You can build trains, allowing you to transport armies and agents between regions instantly. You can hire foreign veterans, who have funny stereotypical accents and can train your troops out of combat and give you in-battle benefits like faster reloading. The "Empire vs. Shogunate" dynamic is a lot more interesting than the "Everybody at the Same Time vs. You" dynamic in standard Shogun 2.

What the interaction like between infantry units, gun to gun? Can someone toss me some gameplay footage? Because I'm really curious as to whether a fight between cartridge-based weapons in the game would feel like Napoleon and Empire, or more like something out of WWI.

rifle-based line infantry are like murder machines. They fire so accurately, so deadly that it's not unlikely that if you were to charge them with a full set of samurai kachi (about 200 men on ultra settings) you'll lose over 50 men just charging to them in the first volley. If the distance of the charge is even longer and they get off another volley...you'll be down another 50 or so men. Hell, wait until they get kneel firing researched and both ranks fire simultaneously. That shits painful.

If you use french marines, for example, they actually used bolt-action rifles so their firing rate is significantly quicker.

Skirmishes are therefore quicker, bloodier and quite satisfying. You seriously tear men apart with every volley. It's a faster-paced deathmatch between line infantry, usually relying on veterancy and morale to turn the tide.

What the interaction like between infantry units, gun to gun? Can someone toss me some gameplay footage? Because I'm really curious as to whether a fight between cartridge-based weapons in the game would feel like Napoleon and Empire, or more like something out of WWI.