Content:
• Resolved a potential crash when speaking to Lorca during, “Impossibility of Reason”.
• Resolved an issue that was preventing Discovery Captains from accessing the Klingon War Arc on new accounts.
• Updated rewards for "Impossibility of Reason" so that players receive both the Nanofiber Jacket costume unlock and the special bat'leth on first play.
• Added the Nanofiber Jacket Costume Unlock to "Impossibility of Reason" replay reward options, for players that may have missed it on their first play.
• Warden Vosker should no longer disappear after Landry saves Aakar during the episode, “Plausibility of the Possible”.

Systems:
• Faulty Section 31 Holo-Disguise Updates:

○ Updated the Faulty Holo Disguise to only allow a single instance of the Toggle to be active at a time.
○ Resolved an issue where the Faulty Holo-disguise wasn’t appropriately interacting with meleeing.
○ Resolved an issue that was causing the entire stack of Faulty S31 Holo-Device to be consumed when using 1.

• Item now comes as a stackable box which opens into an unstackable version.

○ Updated tooltips and descriptions for the Faulty Holo Disguise.

• Covert Minelayer Suite Updates:

○ Resolved an issue that was causing Quantum mines to never leave creep mode.
○ Resolved an issue that was preventing the Mine Creep from working on leveless versions of the console.

• Resolved an issue that was preventing various Universal Consoles from being affected by Unconventional Systems.
• Resolved an issue that that prevented the Mind Meld Device from being redeemed if it had been discarded.

Known Issues:
• Completing a Duty Officer assignment with unbound officers causes them to become bound.
• Many abilities (particularly ground weapons) may be missing one tick of damage per activation, decreasing their expected damage output over time.
• There is a known issue that prevents players from unboxing their Jem'Hadar Vanguard ships in some cases.

Common (10 Points)

That known issue that a tick of damage will be missing from some abilities and weapons sounds like its affecting more than ground weapons but especially ground weapons. This can have a huge impact for pretty much everyone.

So i hope the next patch where they fix it will come very soon. Because a known issue means its not fixed in the current patch.

You know, when I was doing the daily stuff yesterday the ground combat did feel like a bit of a slog compared to usual and I noticed the same thing in space, so this hug could be more widespread than it appears.

You know, when I was doing the daily stuff yesterday the ground combat did feel like a bit of a slog compared to usual and I noticed the same thing in space, so this hug could be more widespread than it appears.

Is there something seriously wrong with weapon damage across the game?

I now seem to have an increased cooldown between shots on all my ground guns, even rapid firing things like the Hur'q lobi gun. It's really messed up the ground combat as it seems to be seriously limiting the ability of my toon to actually shoot when I want to.

Also in space I seem to be almost unable to damage enemies in those new missions despite not having issues with the same build in other content. I swapped my beam boat to using UR beams now over VR before and suddenly it feels half as effective as before the patch even though the guns should be more powerful?

Is there something seriously wrong with weapon damage across the game?

I now seem to have an increased cooldown between shots on all my ground guns, even rapid firing things like the Hur'q lobi gun. It's really messed up the ground combat as it seems to be seriously limiting the ability of my toon to actually shoot when I want to.

Also in space I seem to be almost unable to damage enemies in those new missions despite not having issues with the same build in other content. I swapped my beam boat to using UR beams now over VR before and suddenly it feels half as effective as before the patch even though the guns should be more powerful?

Feels like something has been really messed up by this patch.

Most likely the remaining bug mentioned under Known Issues about missing ticks from damage abilities and weapons. Hopefully they fix it soon.