Contents

Origins

Its description is a reference to the Sesame Street song Rubber Duckie.

Statistics

Class: Sneaky

Tribes: Party Pet Zombie

Trait: Amphibious

Ability: This gets +1/+1 when it hurts the Plant Hero.

Set - Rarity: Galactic - Super-Rare

Card description

Zombie Ducky, joy of joys. When it squeezes, you make noise!

Update history

Update 1.16.10

Added to the game.

Update 1.22.12

Tribe change: Vacation → Party

Strategies

With

Ducky Tube Zombie has a weak ability and low stats for a super-rare card. In fact, Ducky Tube Zombie's ability is a downgraded version of Swashbuckler Zombie's, as its has no synergy with other zombies. However, Ducky Tube's advantages over Swashbuckler Zombie are its low cost and the Amphibious trait, which allow Ducky Tube Zombie to safely whittle at your opponent, all while getting gradually stronger, making it a perfect zombie for pressuring opponents without aquatic defenses. But even then, Ducky Tube Zombie will only get +1/+1 a turn under normal circumstances, so it is recommended to boost its stats, whether it be direct stat-boosting cards (as Brain Freeze or Neptuna), or bonus attacks while the lane is empty via Lurch for Lunch, Electrician, or Carried Away (as Super Brainz or Huge-Gigantacus, although Carried Away is Super Brainz-exclusive). Smoke Bomb also goes well with it, as you can move Ducky Tube Zombie to somewhere safe if your opponent plays some Amphibious plants.

Since it is a pet zombie, Brain Freeze can use it in conjunction with Zookeeper and Cat Lady to activate their respective abilities. Ducky Tube Zombie being very cheap is also a bonus.

If you choose to play it on a non-aquatic lane, you have the benefit of environment and Fusion support (excluding Buried Treasure since it does not benefit Ducky Tube Zombie, and Killer Whale can be played on the aquatic lane anyway). As Impfinity, you can play it in Moon Base Z or on Disco Dance Floor to boost its stats before combat. And as any Sneaky hero, Laser Base Alpha can boost it if it manages to survive during combat, on top of destroying all plants in front of it. But as mentioned before, Swashbuckler Zombie is better on the ground or heights (although he can't be Fused due to his Gravestone trait), because Ducky Tube Zombie differentiates only with its ability to go on the aquatic lane.

Against

The zombie is very weak and should not be hard to deal with. The only complication to this zombie is its Amphibious trait, but just like any other low-health Amphibious zombie, something like Sting Bean or Lima-Pleurodon should be able to deal with it. But if you don't have any Amphibious plants, you should use damaging, instant-kill, or moving cards to fight this zombie outside of the aquatic lane, although most instant-kills are more of a last resort for when Ducky Tube Zombie grows to be troublesome. Either way, you should not leave this zombie alone on an empty lane for too long, or it will be difficult to deal with. Should that occur, Bounce it to reset its stats, or play removal cards like Shamrocket and Squash.