Hell’s Gate Harper’s Hell 3

Mission Background: So here, we are at the final battle over Hells Opened Gate. The Russians are determined to push the Americans and PMF deep into the grounds of Russia so to take over what they believe is rightfully theirs. After several meetings with high command, the Russians sent forth their entire 3rd Army toward the last PMF base, not knowing what surprises would await them in the near future.

The United States Army is on its last leg as constant battles against the Russians and PMF have pushed their soldiers to the limit. The generals believe that if they destroy the PMF’s main base that they could pull their forces back and prepare for whatever the Russians throw at them. For now all they can do if prepare for the final battle.

What started as a fight for money, land, and the start of a revolution has now come to one last stand against the two giants of the world. The PMF know what they will face in the near future. Their leader believes that if they can hold their main base from the Russians then there could be a chance of their revolution to survive. Until then, they are forced to rely on guerrilla tactics to slow their enemies march. The casualties climb every day with little sign of progress. Will they survive?

Registration:
Grenade/Rocket Rules: All grenades have a 10’ kill radius/ Rockets have a 20’ kill radius
Pyro/Smoke allowed: YES
Death rags are required: You must have a death rag to play this game. If you don’t have one, we will gladly sell one to you for $2.00.

1-CONTROL THE CENTER OF THE BATTLEFIELD. There will be 3 pipe’s with each teams color. Turn your teams Pipe over so your color is pointing up. For every 30 minutes, your colors up you will gain 20 points. If your ally or enemies have their pipe turned over as well, you will only gain 10 points every 30 minutes. ANY TEAM CAN FLIP THE OTHER TEAMS PIPE

–SPECIAL UNITS — (AMOUNT OF MEDICS AND ENGINEERS YOU START WITH IS HELD UNTIL GAME DAY)

-Special Units-(Medic)

Medic Set up: All medics will be given a limited amount of bandage strips. All medics will have Red Duck Tape crosses on their uniforms. All medics can heal themselves ONCE.

Medics and Healing: When a player of your team has been shot, you can run over and tie one of your wraps on their right arm. This brings them back into the game. Each soldier can only be revived once.

-Special Units-(Engineers)

Engineers Set up: Engineers will have Yellow Arm Bands to represent their ability to repair/destroy buildings.

Engineers and Repairs: If a building is destroyed then the engineer can repair it. The engineer must protect the building for 20 minutes once they radio in the rebuild process to their commander.

Engineers and Destroying buildings: To destroy a building the engineer must reach the building with a satchel Charge and place it inside a Box found in the building.
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Attending but team not states:
JGomez
AHart
PMendoza
Strik3
ZTanguay
Prophet
Kilo
gprather +2
Cloudyrains ?
Darius (sun)
K&M will be out on Saturday with their rental guns, If you have any friends that want to try out airsoft here is an opportunity for them to try out some different guns and see how well they enjoy the game.
Basic M4 Package $25.00 (M4, 2x HiCaps, 7.5v lipo battery, 2000 bb’s, Mask)
Basic M4 Gun Rental $15.00 (M4, 2x HiCaps, & 7.5v lipo batter)
Pistol Rental $10.00 (WE1911 + 1 Mag)
Cash on Site only.
To reserve prior to game send email to kmarentals@gmail.comhttp://kmairsoft.miiduu.com