Drowned City of Skalla

Drowned City of Skalla

Expansion

Patch

Type

Level

70 (Synced to 70)

Time limit

90 minutes

Party comp

x2 x1 x1

Bosses

Kelpie, The Old One, Hrodric Poisontongue

The Drowned City of Skalla is a dungeon in Final Fantasy XIV: Stormblood, released in patch 4.1, The Legend Returns. The dungeon takes place underground in the Lochs and is part of the Main Scenario quests.

Contents

Long ago, in the dawn of the Fifth Astral Era, the modest nation of Skalla was founded in the land of Gyr Abania. Over the span of several centuries, its people constructed a grand city of stone at the bottom of a steep-walled ravine, but even this natural defense could not protect Skalla from destruction during a terrible age of war. When the great flood of the Sixth Umbral Calamity later swept across the realm, the hollow ruins of the city were lost to sight, its remnants submerged beneath a raging sea. Haunting the depths of what is now Loch Seld, Skalla's silent walls lure adventurers into the salt-laden waters with the promise of mysteries unsolved and treasures unclaimed.

Kelpie

Level

70

HP

1,381,442

Abilities

Torpedo, Hydro Push, Rising Seas, Hydro Pull, Bloody Puddle

At the start of the fight the arena will turn into a box shape and the outside of the box will debuff players with Dropsy and damage players. throughout the fight Kelpie will use the following abilities.

Torpedo- A moderate damage dealing tank buster.

Rising Seas- Group wide AoE damage.

Hydro Push- at the end of the cast will push players away from the boss.

Hydro Pull- will pull players towards the boss.

Bloody Puddle- Targets players with an AoE, and orbs will tether to players chasing them around the arena.

Players will venture into the depths of the dungeon arriving into the ruined halls of the ancient city of Skalla. After each pull players will find a magic circle on the ground and this will transform them into a monster that will allow them to traverse a chasm that will kill players.

In this area players will face Lightless Homunculus, Zangbeto, Rotting Royals, and an Accuresed Idol.

Hdrodric Poisontongue

Level

70

HP

2,229,315

Abilities

The Spin, Ring of Chaos, Eye of the Fire, Cross of Chaos, Words of Woe, Circle of Chaos, Rusting Claw, Tail Drive

Entering the treasure chamber, the party is faced with the guardian Hrodric Poisontongue a lost relative of the Mad King Theodric. The boss will use many abilities that can be dodged by looking at his animations.

The Spin-The boss will crouch on the ground and create a proximity marker.

Ring of Chaos-A player will be targeted with a donut AoE.

Eye of the Fire- Look away from the boss or players will get confuse.

Cross of Chaos- A player will be targeted with a cross marker, don't move as much to avoid getting other players caught.

Words of Woe-Faces a random player and will shoot a laser in their direction giving a vulnerability debuff.

Rusting Claw- The boss will raise his right claw, move away from the front to avoid a damage down and vulnerability debuff.

Tail Drive- Raises tail in the air, move away from the backside of the boss to avoid damage.