GuildWars2.com announces the official launch of Guild Wars 2, following a few days of early access to ArenaNet's MMORPG sequel. For those getting underway, this post has links to the game's Online Manual and a tutorial video to help you out. Word is:

Enter the ever-changing fantasy world of Tyria, where you control the story and your actions shape the world around you! With action-oriented combat, deep personal storylines, epic dynamic events, world-class PvP, and no subscription fees, Guild Wars 2 defines the future of online roleplaying games.

28 hours played so far, most of it on my Charr Warrior. I feel like I've barely scratched the surface of the game. I haven't touched any of the PvP yet, and crafting has been a nice diversion. Mostly I've been exploring, joining in on events, and jumping off of cliffs.

I'll say it again: dynamic leveling is fantastic. You won't outlevel an area, so you can always go back and play earlier zones while still getting a challenge, and rewards that fit your actual level. I strongly recommend exploring, there are lots of neat areas that you won't see on the map. They'll also put chests or other rewards in these out of the way areas, so it pays off.

My only gripe right now is the same as someone else mentioned: crafting components don't have any storage area, so it only pays to make them when you are going to use them.