Animating
your drawing under LiveMotion is easy. Once you drawn something push the
CTRL+T keys and the TimeLine Editor will appear. One of the major features
of LiveMotion is that it uses exactly the same Adobe AfterEffects styled
timeline. So every amateur cineaste won't be disrupted. For each object
of your composition you have to click on a button in the timeline editor
to make the different animation properties to appear and to eventually
create a key frame. You can animate object using the following properties:
position, opacity, rotate, incline/ladder, special effects, text. Then
select an attribute and move the timeline cursor and change the attribute
settings in the palettes related to the object or directly on the object
by rotating it or resizing it. Each attribute can be assigned independently!
Then you can watch your animation by else clicking the main toolbar animation
button or by rewinding the animation in the timeline editor and push the
play button. Sure you can easily change the duration of your animation
and when it starts by sliding the correspondent arrows. When your animation
is playing the Adobe LiveMotion logo of the main toolbox will be also
animated, fun. The timeline editor is great and generates good-looking
animations. However it can be sometimes painful to use when you've got
a lot of object to animate in a different manner for each one. Indeed
to display the good attribute you should click on several little rollover
arrows that are very small! Another feature retained or attention: you
can import into a new project an existing project of LiveMotion: it's
great to reuse easily existing animation effects. Notice that you can
create an animation group to animate several objects in the same way.
You can also paste the animation effects from one object to another. Every
animation you create can be previewed in the browser of your choice using
the appropriate LiveMotion command. Every object can be assigned a specific
behaviour when the user click on it such as go to an URL, go to a specific
time, go to label. LiveMotion also includes support to launch Java script
applets, wait for download and more… Finally all the animation effects
you add to your project are non-destructive ones. That is to say you can
apply/remove/change them without recreating the objects! It's really cool!

Here are two flash animations i made using LiveMotion, simply click the
links below to watch them:Animation 1Animation 2

Sound

You can add to every animations sound including MP3 file formats! But
the most interesting thing is that every animation sounds will be converted
& exported directly in MP3. It's great to reduce the size of any animation.
You can also import a wide variety of sound files including the following
file formats: *.wav, *.au, *.aiff, *.mp3. 1For sound objects you can change
their volume settings during the animation, apply a loop, trim, or a panoramic
effect. That's all… We regret that the software doesn't include a small
sound editor to add special effects, cuts parts of it, etc. like in Adobe
Premiere.

Export

Every animation
project can be exported in the well known Flash format SWF. LiveMotion
automatically generates for each Flash animation two HTML pages: one containing
the animation and another containing a report of it that gives you advanced
information on your animation. When you export your animation you can
change the color palette and decide which picture quality you wish to
have (high/medium/poor). But you can also export your projects in the
following web standard formats: GIF,JPEG,PNG,PSD 5.5,animated GIF. Webdesigners
know that making a small animation is very important in order most of
web surfers can view it: the Export preview feature of LiveMotion will
tell everyone the size of each selected object and whether if it'll be
exported as a vector one or a bitmap.