Unreal Media Server supports ingesting live streams from wide range of live software and hardware encoders that send streams over RTMP, RTSP, MPEG2-TS, MS-WMPS and UMS protocols. Incoming live streams can be instantly served to various players via two live streaming delivery modes: Near-Real-Time and Buffered. Conferencing applications can take advantage of 0.2 - 2 seconds latency provided by Near-Real-Time mode.
Supported live encoders include: RTMP hardware and software live encoders such as FMLE; RTSP and MPEG2-TS software servers and encoding devices such as IP cameras and broadcasting equipment; MS-WMSP encoders such as WME; Unreal Live Server which is our proprietary live audio-video encoder.