If you are overwriting your existing copy, please make sure you delete the plugins folder first, to make sure you don't get stuck with an old copy of GSDX. Once installed, set GSDX to "OpenGL (Hardware)" and give that a shot

(05-28-2017, 09:59 PM)refraction Wrote: There have been various shadow improvements done in the development builds since 1.4.0, have a download of the latest one from here and give it a whirl on there.

If you are overwriting your existing copy, please make sure you delete the plugins folder first, to make sure you don't get stuck with an old copy of GSDX. Once installed, set GSDX to "OpenGL (Hardware)" and give that a shot

Thank you for your reply. I have downloaded the most recent version and have done as you've said but it seems that the problem persists, with both OpenGL and Direct3D 11. To make matters worse I am limited to the Direct3D plugin as OpenGL slows down emulation too much-the driver of my graphics card is inefficient.

yeah it doesn't play well with AMD cards. Not sure if you can do anything then, you might have to just live with it since it is minor. You might be able to get rid of the shadows by using the skipdraw hw hack in gsdx (although I'd try things like the alpha hack first to see if they happen to fix it), but that may be your only option

(05-28-2017, 10:55 PM)refraction Wrote: yeah it doesn't play well with AMD cards. Not sure if you can do anything then, you might have to just live with it since it is minor. You might be able to get rid of the shadows by using the skipdraw hw hack in gsdx (although I'd try things like the alpha hack first to see if they happen to fix it), but that may be your only option

I've tried alpha hack, and it only appears to butcher the menus, nothing else. Just tried the game in software mode, and the shadows appear to look okay now. I'm not sure testing skipdraw from 1-100 is really time spent efficiently anyway, lol.