Ive noticed this qouted quite a bit in recent weeks "the diff between PS4 and XB1 is less than that of PS3 and X360". Do people really have that short of a memory. Last gen diff was a few FPS here a few FPS there nothing really to say either version was better than the other difinatvely. (There are a few exceptions on both sides, see Beyonetta and FF 13) however this gen there is double pixle count or twice the FPS in some situations but sppl are still clinging to last gen diff are much bigger. I just dont get it, can someone explain this?

Currently Playing:

Last gen the PS3 was a lot more powerful, just harder to optomize for than the 360.

This gen, the PS4 and One use the exact same architecture and the PS4 only has marginally better components. As devs get better at optimizing for x86 on the consoles, games will probably look much more similar either way.

Heck, the One has the best looking game currently (Ryse), and even with lower pixel counts the games look almost identical in real life.

Currently Playing:

Last gen the PS3 was a lot more powerful, just harder to optomize for than the 360.

This gen, the PS4 and One use the exact same architecture and the PS4 only has marginally better components. As devs get better at optimizing for x86 on the consoles, games will probably look much more similar either way.

Heck, the One has the best looking game currently (Ryse), and even with lower pixel counts the games look almost identical in real life.

Why would optimization decrease the gap, surely it would improve both equally.Edit: Not to mention "best looking game" is subjective and entirely based on preference, if you like particle effects then surely ISS is the best looking game currently.

Currently Playing:

Last gen the PS3 was a lot more powerful, just harder to optomize for than the 360.

This gen, the PS4 and One use the exact same architecture and the PS4 only has marginally better components. As devs get better at optimizing for x86 on the consoles, games will probably look much more similar either way.

Heck, the One has the best looking game currently (Ryse), and even with lower pixel counts the games look almost identical in real life.

Why would optimization decrease the gap, surely it would improve both equally.

Optimization for the x86 platform will allow devs to make great games on both consoles that look pretty much identical. It isn't like last gen where games had to be seperately optomized for the Cell and PowerPC architectures. Now it's just plug and play in terms of optimization.

Games are already seeing tons of parity now, at least much more than at the beginning of the generation. I expect that trend to grow.

Last gen the PS3 was a lot more powerful, just harder to optomize for than the 360.

This gen, the PS4 and One use the exact same architecture and the PS4 only has marginally better components. As devs get better at optimizing for x86 on the consoles, games will probably look much more similar either way.

Heck, the One has the best looking game currently (Ryse), and even with lower pixel counts the games look almost identical in real life.

Why would optimization decrease the gap, surely it would improve both equally.

Secret sauce xD. Lol jk but I heard Xbox was harder to make for and theyres been less and less of a difference so maybe.

Currently Playing:

Last gen the PS3 was a lot more powerful, just harder to optomize for than the 360.

This gen, the PS4 and One use the exact same architecture and the PS4 only has marginally better components. As devs get better at optimizing for x86 on the consoles, games will probably look much more similar either way.

Heck, the One has the best looking game currently (Ryse), and even with lower pixel counts the games look almost identical in real life.

Why would optimization decrease the gap, surely it would improve both equally.

Optimization for the x86 platform will allow devs to make great games on both consoles that look pretty much identical. It isn't like last gen where games had to be seperately optomized for the Cell and PowerPC architectures. Now it's just plug and play in terms of optimization.

Games are already seeing tons of parity now, at least much more than at the beginning of the generation. I expect that trend to grow.

Correction, Destiny is seeing parity.

Clearly, one optimization hits 1080p 60 or at least 1080 p 30 then we're gonna see a lot more content in games, like open world or hundreds of thousands of npcs etc...

If optimization is equal and both the XB1 and PS4 hit that target, then even still the PS4 will still be able to do more.