GOLDENEYE: ROGUE AGENT ARTICLES

January 16, 2005 - Are you a big import gamer? Did it physically pain you to learn that this week's Now Playing in Japan would feature just seven games -- five of them American, no less? Then you've followed the right link!
This weekly section on IGN will keep you up to date on what games were released over the previous week in Japan. If you want to keep informed of the import scene, be sure and check back every week.

November 22, 2004 - EA's GoldenEye: Rogue Agent is not a sequel to Rare and Nintendo's GoldenEye 007, which appeared on the N64. Some people are under that impression, and that's probably part of EA's plan. However, Rogue Agent is centered on the evil side of the James Bond universe and is really not a sequel in any way.
Essentially, GoldenEye: Rogue Agent is a standard first-person shooter that brings you to the "dark side" of the Bond world. Available on GameCube, PlayStation 2, and Xbox, you should definitely get our breakdown of the differences if you plan on playing it. Because, there are technical and content differences that might improve or sour your experience with it.

November 22, 2004 - In a fall season slammed with AAA first-person shooters, Electronic Arts' move to release GoldenEye: Rogue Agent only two weeks after Halo 2 and one week after Half-Life 2 can be seen as either gutsy or stupid -- either that or just plain bad luck. One really must wonder. However you dice it, EA took a chance with the Bond license, giving gamers the chance to play as an evil agent, an anti-Bond character with all the skills and smarts as the world's most famous British spy, but with none of the rules, restrictions or ethics. And they did it right before Thanksgiving. It's a chance that should be rewarded.

November 22, 2004 - EEEEVVVIILL, like the fruits of the devil, or at least that was the point. Enter, Goldeneye: Rogue Agent, the spiritual successor to Goldeneye 64. No doubt the name fills you with an unbearable compulsion to play four-player split-screen. Find out in our comprehensive video review if this game lives up to the legacy, or shamefully tarnishes fond memories of the coveted classic.

October 28, 2004 - When Electronic Arts first announced its plans to create a game in the GoldenEye universe, I went bananas. The idea that this could be the sequel to what has long been considered the ultimate console first-person shooter was mind boggling. Not only have we been waiting for something that special for a long time (although some people would say that Bungie's Halo IS that special game), but with the exception of James Bond: Everything or Nothing, EA had pretty much sullied the Bond license for five-plus years. That may sound harsh, but how often to you joyously return to Bond Racing or James Bond Agent Under Fire?

October 21, 2004 - GoldenEye: Rogue Agent is fast on arrival. In about one month, EA's evil Bond game will be in the hands of players not already fascinated/obsessed/knocked out by some other inconspicuous first-person shooters looming around the corner.

October 13, 2004 - The original GoldenEye on the N64 pushed console shooters further than they had ever gone before. It married a strong single player campaign with some of the sweetest multiplayer action seen up until that point.

October 11, 2004 - While it seems to have been under the radar for some time now, EA's Goldeneye: Rogue Agent is coming out from its secret mountain lair. EA dropped by IGN last week to show us the latest build, specifically the multiplayer aspects, and the result was that our small demo/capture room quickly erupted into a cursing, in-your-face frag-fest.

September 27, 2004 - Electronic Arts wants to deliver you unto evil. In Goldeneye: Rogue Agent, you play a character who has the potential to be James Bond, but falls from grace so to speak, and joins the underground criminal organization of Auric Goldfinger. You are the Bond that Bond cannot be in the movies, an "evil" 00 agent that doesn't let all those rules get in the way, but instead throws them off buildings, shoots down innocents, grabs villains and uses them as human "meat" shields, and sets up enemies in brutal traps.

July 15, 2004 - GoldenEye for N64 ranks among the very best games of all time. Creating a sequel with a team largely comprised of people who did not work on the original is a risky gamble, but one EA is willing to take. Perhaps riskier is the exclusion of Bond, James Bond. Instead of Bond, you play an exiled MI-6 agent now recruited by Goldfinger as an assassin. Your tools for death and destruction -- double-fisted pistols, assault rifles, rocket launchers, and your golden eye.

May 12, 2004 - Electronic Arts' struggle with the James Bond license has taken it from riding the tailcoats of Rare's massive Nintendo 64 hit Goldeneye 007 to the latest game in the license's history, James Bond Everything or Nothing, clearly the company's best videogame use of the MGM license to date. That's all about to change, we hope. A hand-picked development team including personnel from Bungie and Konami, the Splinter Cell and Madden teams among others was constructed to create Goldeneye: Rogue Agent, a game that gives players the chance to play the villain, not the good guy saving the world from evil.

May 11, 2004 - Riding the never-ending wave of sentimental love for the innovative Rare-developed Goldeneye 007, Electronic Arts is in development with a James Bond game that puts you in the shoes of the bad guy, the treacherous evil villain who puts lasers on sharks heads. Yes, it's called Goldeneye, but as a rogue agent who takes a bullet shot to the head by Dr. No, your eye is replaced with upgradeable technology that enables you to do some amazing things.

May 5, 2004 - Electronic Arts unwrapped the first details on its entirely new take on the James Bond universe today, with the first details on GoldenEye: Rogue Agent, a first-person shooter in which players take on the role of an brutish, violent 00 agent who takes the dark path.