Personally I think the newness of Pandaria has faded off and subscriptions are going to be in decline. I predict 8.5million subs, that means 1.5million lost.

..and you base that on..what?

"It’s not the job of the artist to give the audience what the audience wants. If the audience knew what they needed, then they wouldn’t be the audience. They would be the artists. It is the job of artists to give the audience what they need."

Wrong, I want WoW to be successful and thus I like high subscription numbers. If numbers drop, Blizzard has less money, less money means a decrease of quality.

When sub numbers dropped they reported record profit

---------- Post added 2013-02-03 at 10:37 AM ----------

Originally Posted by Firebert

The first hit for 12m subs was on the cusp of 2009, between patch 3.0.3 and 3.0.8 (both WotLK prep patches), and then hit 12m again around October 2010, patch 4.0.1, the Cataclysm prep patch.

Pretty sure that made WotLK the best expansion ever. However, to those that think that subs are going to drop to 9m, the last time that happened was mid-2007: Patch 2.1.0 (the Black Temple) had only been out for a month.

Other than it does not reflect the loss in subs when WOW had licensing problems was unavailable before switching to Netease in China and it does not have the last two quarter's numbers. yep it is pretty much spot on.

The first hit for 12m subs was on the cusp of 2009, between patch 3.0.3 and 3.0.8 (both WotLK prep patches), and then hit 12m again around October 2010, patch 4.0.1, the Cataclysm prep patch.

Pretty sure that made WotLK the best expansion ever. However, to those that think that subs are going to drop to 9m, the last time that happened was mid-2007: Patch 2.1.0 (the Black Temple) had only been out for a month.

Was WoW dead during 2.1.0?

I'm rather sure you're not silly enough to believe that. The gain from 11.5mil to 12mil was because people expected something new and got smacked in the face. Don't get me wrong, I enjoyed WotLK but except for Ulduar I enjoyed it for the people I played it with and not the content. In the BT patch, subs didn't drop to 9mil, the were rising to 9mil, there's a slight difference. WotLK was actually the first expansion WoW started losing people (some to being burnt out because of playing too much in the past years, some didn't enjoy the content, etc). WotLK was only launched in Asia around sept 2010 when we were getting Cataclysm so that's what saved the numbers.

That being said, I really don't give a rats ass how many people play a game as long as I enjoy playing it. I'm just allergic to bullshit.

I'm rather sure you're not silly enough to believe that. The gain from 11.5mil to 12mil was because people expected something new and got smacked in the face. Don't get me wrong, I enjoyed WotLK but except for Ulduar I enjoyed it for the people I played it with and not the content. In the BT patch, subs didn't drop to 9mil, the were rising to 9mil, there's a slight difference. WotLK was actually the first expansion WoW started losing people (some to being burnt out because of playing too much in the past years, some didn't enjoy the content, etc). WotLK was only launched in Asia around sept 2010 when we were getting Cataclysm so that's what saved the numbers.

That being said, I really don't give a rats ass how many people play a game as long as I enjoy playing it. I'm just allergic to bullshit.

This thread is about the sub numbers of WOW not any other game the clue is in the name of the forum it is posted in. For some unknown reason you seem determined to turn it into some form of game vs game argument. Other games going free to play has no bearing on this report.

Originally Posted by Alastaircrawly

Bullshit.

Blizzard did not start reporting any sub losses till after cata.

WOTLK was the peak for subs.

In fairness they did report small loses during WOTLK it is detailed in this post;

This thread is about the sub numbers of WOW not any other game the clue is in the name of the forum it is posted in. For some unknown reason you seem determined to turn it into some form of game vs game argument. Other games going free to play has no bearing on this report.

How the fuck is he not infracted for non stop derailing trying to make it game vs game? He been warned by a mod once already in this thread

Other games and F2P model has nothing to do with Subscription predictions for next quarter

stop trying to derail it Benbos

So how many times you tried to click on the report button to see the TRUTH:

WOW subscriptions are directly related to what was going on in this MMORPG industry: subscription based MMO's went free to PLAY and so the subscriptions of WOW are under pressure in this new "world of free to play MMo's".

Nah, learn to see it the intelligent way of how predicting subscriptions are set in this INDUSTRY as a whole.

WOW Subscriptions of 2010 were set in a world where the industry was subscription based by default,

2012/2013 WOW subscriptions are set in a world where the industry is set as FREE to PLAY by default.

BIG difference to evaluate.

Much more influence than any moaning or QQ about a class nerf actually. I guess you know that, you just want to not see the whole economy picture and discuss the "little things" to moan about (which are effectively trivial at best).

If ANY moderator with a brain would want to stop me for giving the general analysis of WOW subscriptions within this changed industry, I think he should think twice.

So how many times you tried to click on the report button to see the TRUTH:

WOW subscriptions are directly related to what was going on in this MMORPG industry: subscription based MMO's went free to PLAY and so the subscriptions of WOW are under pressure in this new "world of free to play MMo's".

Nah, learn to see it the intelligent way of how predicting subscriptions are set in this INDUSTRY as a whole.

WOW Subscriptions of 2010 were set in a world where the industry was subscription based by default,

2012/2013 WOW subscriptions are set in a world where the industry is set as FREE to PLAY by default.

BIG difference to evaluate.

Much more influence than any moaning or QQ about a class nerf actually. I guess you know that, you just want to not see the whole economy picture.

Well

Originally Posted by MoanaLisa

Markets aren't the same thing as other game titles and speculation about game specifics which generally aren't available isn't overly useful.

Since I asked nicely, I'm sure you will find a way.

Right there a mod tells you no

---------- Post added 2013-02-03 at 11:05 AM ----------

Originally Posted by Goldfingaz

According to that graph, Subs started Declining at the start of '09, which is before Cataclysm. That again, is simply going off of that graph.

Teh graph as pointed out is fan made and not from a credible source. Blizzard did not start to report sub loss till after cata but during wotlk keep reporting sub gains

I actually believe that. BC was far to inaccessible for anyone not doing Karazhan, Cata locked out casuals and PuGs from content as low as heroics until LFR and shorter dungeons were released. Naxx was more than enough content for everyone, Ulduar was by far the best set-up raid WoW's had, running from zone content to raid content, Trial of the Crusade had Faction Champs ('nuff said), and we finally finished the storyline we started back in earlier Warcraft games by killing Arthas.

Originally Posted by Ichifails

WotLK was actually the first expansion WoW started losing people (some to being burnt out because of playing too much in the past years, some didn't enjoy the content, etc).

WotLK started with 12m and ended with 12m. I don't see how that's "losing people".