Posts Tagged ‘ballpoint universe’

“More games need to take place under water,” I always say before reminding myself that the briny depths often play host to some of gaming’s most annoying/irritating/blub-blub-blub-drowwwwning sequences. There really is no better place for unrelenting weirdness and instinctual fear than under the sea, though. I’m pretty sure they said exactly that in the Little Mermaid song. That in mind, I’m pleased to see games like SOMA, We Need To Go Deeper, and now – perhaps most ambitiously of all – Diluvion at least trying to make, as Jules Verne put it in Twenty Thousand Leagues Under The Sea, “The Cold Downthereplace” more interesting and less patience-testing. Trailer for this very nicely arted game (it comes from the makers of Ballpoint Universe) in this post’s Cold Downthereplace.

Hey, remember pens? Once upon a time, humanity used them for chewing into gnarled oblivion (and also writing) before we evolved the ability to channel our psychic whims through keyboards, touch screens, and the like. Depressingly, there will probably soon be a generation that actually needs that explained to them. They’ll then nod astonishment through their VR displays before adding, “Wait, what’s a keyboard?” At which point I will fall down. I will fall down and burst into outraged (and very real) flames. But until then, can we all come together and appreciate just how completely incredible Ballpoint Universe‘s entirely ballpoint-drawn universe looks? I mean, goodness. The exploration platformer/shmup (yes, that is a thing) looks brilliant in motion too, and you can experience it via either a trailer after the break or a free demo.