The default battle system is extremely boring and not dynamic at all. And so, here's a script that zooms in on the currently targeted enemy, using a parallax effect to make it appear somewhat 3D.Features

#__END__module Battle_Cam # the power of the parallax effect (0 - 1) # note - don't use anything too high or it will look a bit weird PARALLAX_AMOUNT = 0.3 # how fast to transition between targets (1 - 10) TRANSITION_SPEED = 7 # how much to zoom in on the currently targeted battler TARGET_ZOOM = 1.3 # how much to zoom in on the active battler ACTIVE_ZOOM = 1.2 # how much to zoom in if there are multiple targets MULTI_ZOOM = 1.1end

I don't really think that screenshot gives it justice. Maybe if it was a video it would look better, but as a still, all it look like is that you enlarged an enemy with zoom which doesn't really look 3D at all. Or am I miss understanding the concept?

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Blizz, you lied to me. Actually, I just assumed that you had made it yourself.@bigace - The camera focuses on the currently targeted enemy and does a parallax effect with the battleback to give the illusion of depth.

The only script? When I saw a few other scripts in the database, I thought that they looked like they had been used in CP. Such as, Aqua's HP states script. I had never noticed that, and then I made a script that basically did the same thing, only not using states, to replicate the feature from CP.

Edit - And what about Fantasist's transition pack? Or did you only use your own transitions?

Yup, I did my own ones. In fact, Fantasist was the one who was inspired by my game to make the transitions pack. xD There are actually a lot of scripts that have been inspired by CP. Since I didn't want to release the scripts, people made their own versions.