I have spent the past few years back here in the United States wanting to produce some work of art, and various things keep getting in the way. The truth is that I let them get in the way, of course, and so my New Year’s Resolution for 2018 is to actually finish making something. I’m honing in on that something being a game, since I’ve wanted to make one for a while and the various things I’ve learned and figured out how to make work have added up to what I think could be a solid game concept.

RPG Maker MV remains a great utility, and a great community that periodically unloads important updates and powerful plugins into the public sphere, ready for integration.

I’m going to try to catalog my ongoing developer project here, starting with the broader concepts at play in the game and then talking about how I go about problem solving and overcoming the barriers to the game being the way I want.

In my perfect world, I’d finish the game using vanilla assets – those assets which come with the game maker utility – and then, upon doing so, contract with artists and programmers to create the original assets necessary to make it its own unique game.

Somebody once told me I shouldn’t say “I hope I stick with it” because the one who determines whether I stick with it is me. So I’m going to say that I will. Stay tuned for more info as I get this project off the ground.