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v0.8 to v0.9 glitch and gameplay fixes

Same idea as the 0.75 to 0.8 topic. Won't be as thorough though, since I haven't been keeping as good a track this time around.

Bug/Gameplay fixes:

- All characters except Raiden and Rock have their Mary Arm and Leg snap animations- New gethit sprite created for Mary's special throw- New gethit sprite created for Clark's DM throw- AI glitch for Rock (passing through floors) fixed- AI glitch for Adel's punch throw fixed- Head Pos x,y fixed for all characters for Mary and Shermie's new throws- Mai gains new anti-air Ninja Bees special. Burning Mai moved to DM and Air DM becomes SDM- Joe regains Golden Tiger Kick and lose DM version of Exploder punch- Mai's firetail has new timing variations between weak and strong- Athena's absorb recovery time reduced- Jenet's Strong Harrier has its invincibility reduced for balance- Athena and Robert's kick throws fixed to give selfstates to opponents when completed- Airthrow whiff velocities fixed for all characters- Helper fixes for Kyo, Saisyu, K' and Kula, switching them to projectiles so they cannot be countered.- Some characters where missing sprites like Krauser and Vice. Sprites added.- Robert's DM Ranbuu start up time fixed. Was too slow.- Fixed Kasumi and Athena's hit spark issues with Psycho sword and kasanete- Athena invincibility adjusted for strong Psycho sword

Features:

- Upgraded to Mugen RC8- Iori gains new music ('98 theme)- Yamazaki gains new stage- Saisyu gains new music ('98 Masters theme)- Credits updated. New cast and crew added- Select screen updated to accommodate for new cast- New HSDM special KO screen

Cosmetic:

- Joe has a new taunt- Joe and Andy have a new special intro- Andy has a new jump in intro- Lifebar portrait for Nameless and Chizuru fixed- New special intro for Kula and Angel- Special intro removed form Krizalid and Nameless- Saisyu has 4th victory pose- Kim's weak haki kyaku shockwave changed- Mature was missing a gethit sprite. Sprite given.- Raiden's dropkick effect for his rush DM removed.