Entries in VR
(2)

No apologies, but it's been a pretty busy time, with the move to Sweden in the spring, and my computer was in mothballs on a ship for a really long time. Then no internet for a bit except for at work...but I am coming across a bit like Job here. It's kind of the opposite, as I feel like there need to be times that you can rest for a bit, relax and experience life for a bit before diving back into creating again.

Why not start with a simple bot again, made in my favorite tool, Google Blocks in VR?

This new robot, Gustav, seemed to be in need of a story. He's lost his little pet, Fritz, who is always disappearing to find new and interesting food in the city. Fritz can sense when Gustav is near, though...

I had tried the download from the web and import option for Blocks before to Modo and Unity, and it seemed pretty clunky, not offense to the Google VR team, I just saw this as part of the workflow that would sit on the backlog. I have been doing 3d long enough that I just assumed that due to how new the Google Blocks and Poly tools are, that we'd have to wait a while to really see the next stage in the evolution - where we could create and edit in VR, then drop directly into an engine to move the ball forward. But here it is, nested right inside Unity! Granted, there is no scaling to speak of, and the meshes are combined into odd groupings, but the colors are there, and it's a good representation of the models.