Augmented reality (AR) is a widely used technology in games,
marketing, and everyday apps, but what about learning and development? Where do
you get started? Where do you use it? How should you use it? Finding answers to
these questions can cause developers to overlook the potential this technology holds
and just how easy, effective, and affordable it can be to get started.

This session will demonstrate how easy it is to get started using
AR in development. You will be introduced to free and low-cost tools and resources
that will make developing an AR project simple, effective, and engaging. During
this session you’ll be hands-on creating an AR experience and have the opportunity
to live test some existing AR projects. You will leave this session with the working
knowledge of how to plan, build, and share an AR project with the world.

In this session, you will
learn:

The differences between augmented, mixed, and
virtual reality

About free and low-cost tools that are available
to create an AR project

What elements make a successful AR project

How to incorporate AR into your design workflow

About AR project ideas that can be implemented into
your organization

How to build an interactive AR project you can showcase
after the conference

Destery Hildenbrand

Sr. Instructional Designer

GP Strategies

Destery Hildenbrand is a senior instructional designer at GP Strategies.
Destery has over 15 years of experience in training and
development for corporate and higher education. His main focus is
creating immersive experiences to engage learners using augmented
reality, virtual reality, and 360 video. As an event speaker, Destery
spends his time encouraging others to expand their use of technology
and to share their own stories in learning and development.