Contents

Experience to level by level (as of level 90 cap)

This section needs to be cleaned up to a higher standard of quality. Reason: Percentage changes need to be applied to XP values.

This table shows the character's current level and the amount of XP required to advance to the next level (e.g. "22: 24000" means that if you are level 22, you need a total of 24,000 XP to advance to level 23). This is a compilation of the tables below with all current values. This also shows the difference (percent change) in current XP requirements as compared to before Wrath of the Lich King. Note that this percentage, when added to one, is the same as RF(CL) (discrepancies are caused by rounding).

Experience to Level by Level (Pre- Wrath)

This table shows the character's current level and the amount of XP required to advance to the next level (e.g. "22: 24000" means that if you are level 22, you need a total of 24,000 XP to advance to level 23). This also shows the difference (percent change) in current XP requirements as compared to before Patch 2.3.0. Note that this percentage, when added to one, is the same as RF(CL) (discrepancies are caused by rounding).

Selected data from above in graph form.

Lvl

Max XP

Lvl

Max XP

Lvl

Max XP

Lvl

Max XP

Lvl

Max XP

Lvl

Max XP

Lvl

Max XP

1

400 (NC)

11

8700 (-1.1%)

21

22400 (-11.1%)

31

41600 (-18.1%)

41

78500 (-18.1%)

51

126100 (-18.1%)

61

574700 (NC)

2

900 (NC)

12

9800 (-3.0%)

22

24000 (-12.1%)

32

44600 (-18.2%)

42

82800 (-18.0%)

52

131500 (-18.0%)

62

614400 (NC)

3

1400 (NC)

13

11000 (-3.5%)

23

25500 (-13.3%)

33

48000 (-18.1%)

43

87100 (-18.1%)

53

137000 (-18.0%)

63

650300 (NC)

4

2100 (NC)

14

12300 (-4.7%)

24

27200 (-14.2%)

34

51400 (-18.2%)

44

91600 (-18.1%)

54

142500 (-18.1%)

64

682300 (NC)

5

2800 (NC)

15

13600 (-5.6%)

25

28900 (-15.0%)

35

55000 (-18.0%)

45

96300 (-18.8%)

55

148200 (-18.0%)

65

710200 (NC)

6

3600 (NC)

16

15000 (-6.3%)

26

30500 (-16.2%)

36

58700 (-18.0%)

46

101000 (-18.0%)

56

154000 (-18.0%)

66

734100 (NC)

7

4500 (NC)

17

16400 (-7.3%)

27

32200 (-17.2%)

37

62400 (-18.0%)

47

105800 (-18.0%)

57

159900 (-18.0%)

67

753700 (NC)

8

5400 (NC)

18

17800 (-8.2%)

28

33900 (-18.1%)

38

66200 (-18.1%)

48

110700 (-18.1%)

58

165800 (-18.0%)

68

768900 (NC)

9

6500 (NC)

19

19300 (-9.4%)

29

36300 (-18.1%)

39

70200 (-18.1%)

49

115700 (-18.1%)

59

172000 (-18.1%)

69

779700 (NC)

10

7600 (NC)

20

20800 (-10.3%)

30

38800 (-18.1%)

40

74300 (-18.1%)

50

120900 (-18.2%)

60

494000 (NC)

70

—

The total experience needed to reach level 60 is 3,379,400. This is a decrease of 705,300 experience from pre-2.3.0.
The total experience needed to reach level 70 after level 60 is 6,268,300.
The total experience needed to reach maximum level (70) is 10,141,700 (3,379,400+494,000+6,268,300) .

Pre-2.3 Table

This table shows the experience needed to advance, by level, before Patch 2.3.0. The table shows the character's current level and the amount of XP required to advance to the next level (e.g. "22: 27300" means that if you are level 22, you need a total of 27,300 XP to advance to level 23).

Selected data from above in graph form. Regression fits are shown. Note general agreement with the equations given above.

Lvl

Max XP

Lvl

Max XP

Lvl

Max XP

Lvl

Max XP

Lvl

Max XP

Lvl

Max XP

Lvl

Max XP

1

400

11

8800

21

25200

31

50800

41

95800

51

153900

61

574700

2

900

12

10100

22

27300

32

54500

42

101000

52

160400

62

614400

3

1400

13

11400

23

29400

33

58600

43

106300

53

167100

63

650300

4

2100

14

12900

24

31700

34

62800

44

111800

54

173900

64

682300

5

2800

15

14400

25

34000

35

67100

45

117500

55

180800

65

710200

6

3600

16

16000

26

36400

36

71600

46

123200

56

187900

66

734100

7

4500

17

17700

27

38900

37

76100

47

129100

57

195000

67

753700

8

5400

18

19400

28

41400

38

80800

48

135100

58

202300

68

768900

9

6500

19

21300

29

44300

39

85700

49

141200

59

209800

69

779700

10

7600

20

23200

30

47400

40

90700

50

147500

60

494000

70

—

The total experience needed to reach level 60 was 4,084,700. The total for 60 to 70 was 6,762,300, making 1 to 70 10,847,000 points in total.

The total number of same-level mobs that must be killed to reach level 60 with no rest or quests was 16,971 which would take approximately 76 hours at 16 seconds per kill.

An amusing but probably not very significant figure is that the half-way point to 60 for raw experience point accumulation is 12,550 XP into level 48. Halfway to 70 for raw experience point accumulation is 344,500 XP into level 62. In actual practice, quests contribute significantly to XP so the half-way point is somewhere below this.

Rest XP

The maximum amount of "rest" that one can accumulate on a character is 150% of XP for the current level, (or 30 "bubbles") half of which is "earned" XP and half of which is "bonus" XP. This is because, every time you kill a mob, both the earned XP and the bonus XP is deducted from your rest. So, for example, if you are lvl 10 and 80% through the level (or 6080/7600) the maximum rest would be 11400. If you grind mobs until your rest is gone (and complete no quests1), it will take you to level 12 at 1180/9800, or 12% through level 12, having earned 5700 XP from killing mobs and gotten 5700 XP "free" for being rested.

1Quest (and discovery) XP does not count against your rest. Watch your rest marker when turning in a quest, and you will see it jump by the same amount as did your current XP.