Because at one point they honestly believed competitive 10 man would be healthy for the game and they had to balance around a mode where they had to assume you wouldn't have 1 of each class. Now in hindsight they realize the mistakes made.

Everything looks so much different in hindsight.

@Brusalk: We still have fel flame, the mana cost isn't so high that we cant use it to fill in most average movements... they just made the mana cost high enough to where we couldn't spam it constantly... and that's not to include us still having Conflag, RoF, havoc, Shadowburn.

I have to disagree with you on the fel flame mana costs. On sone fights that require heavy mobility after some rounds of fel flame spams and then when I go stationary I cant cast a single spell for a sec or 2

I have to disagree with you on the fel flame mana costs. On sone fights that require heavy mobility after some rounds of fel flame spams and then when I go stationary I cant cast a single spell for a sec or 2

If you're spamming that many FFs, you should have a lot of Embers. Fel Flame does act as a faster source of Embers than Incinerate, which is the reason for its high mana cost.

@ace: That's assuming you aren't banking intelligently and using all skills to your advantage. There are no fights this tier that require such heavy mobility that you'd guarantee tons of downtime due to mana starvation with felflame. There is nothing wrong with being unable to cast for 1-2 gcd's during a fight.