GCDH International Spring School 2015

3D Modeling and Reconstruction with Blender & Unity

2–6 March 2015, University of Göttingen, GermanyOrganised by the Göttingen Centre for Digital Humanities (GCDH)

Introduction

3D visualisation technologies enable and advance the preservation of and research on all kinds of cultural heritage. Modeling, visualising and animating culturally important objects or sites via 3D technologies allow researchers a more detailed and high-resolution view on their research material.

Our spring school will bring together 20 international students who are interested in learning how to model 3D objects, how to manage 3D data, and how to create virtual worlds in 3D. You will be acquainted with the modeling of 3D objects using Blender, the 3D reconstruction with VisualSFM and MeshLab, and the creation of 3D virtual worlds using Unity 3D. In the morning sessions you will be taught theory and essential knowledge about photogrammetry, meshing, etc. In the afternoon, you will deepen and broaden this knowledge in instructor-led labs where you will apply the methods you have been acquainted with.

Blender: Download the .zip/.bz2 archive of Blender that's appropriate for your operating system at http://www.blender.org/download/. After downloading un-pack the archive and you should be able to run Blender (no installation required).

Unity3D 4.6: Download the newest version of Unity from http://unity3d.com/unity/download and run .exe or .dmg . Unity works best on Windows and Mac. It is not recommended to run Unity with Linux. In Unity: Asset Store: Download "New Sample Assets Beta".