Moderator

Order of operations will be of the following (I really want to try this way of issuing actions out)...(Move your mouse to reveal the content)Order of operations will be of the following (I really want to try this way of issuing actions out)... (open)Order of operations will be of the following (I really want to try this way of issuing actions out)... (close)

Team A sends out in no particular order
Team B sends out in no particular order
Team B issues Actions in no particular order
Team A issues Actions in no particular order
Referee
Team A issues Actions in no particular order
Team B issues Actions in no particular order
Referee
You get the drill

Restrictions: Weather Effects, Room Effects & Gravity only last until the end of a round, unless the same arena is rolled twice in a row, otherwise, Variable

Description: Yes, you better believe it! At the end of every round (And at the beginning of the match), the referee will roll a number between 0* & however many arena's there are in the arena compendium thread (Each representing an arena in the Arena Compendium Thread in chronological order). Whichever number you roll, for the next round, the battle will take place on that arena. Its as simple as that.

Description:The stage is dominated by two large connected orange platforms in the arena's center surrounded by pillars of crystal. Pillars and platforms made of orange and purple crystal float in the air and form a network of hexagonal platforms around the bottom of the central platforms. Some platforms of rock cannot be destroyed, but the platforms and crystal can be. In the background the Crystal of Final Fantasy IX can be seen spinning inside a large ring. The Ω version of the stage has crystal pillars and platforms appearing in the air in random battles, and the Bravery pool automatically rises each time this occurs. Destroying these features causes them to reappear and raise the Bravery pool faster.

Description:The arena consists of a ruined Blitzball stadium surrounding a circular platform over a field of lava. A massive replica of Sir Jecht's sword appears on the central platform. Long grind bars run along the outer edge of the arena, connecting the central platform to the ruined "stands" on the opposite side.

Omega Brawl - Mons don't have their own individual HP pools and cannot be knocked out. Instead, their HP is pooled into a single, match-wide total. Damage that would normally be dealt to a mon instead depletes this pool, while healing increases it. Passive damage can only reduce the pool to 1, not below. The mon that reduces the pool to zero wins the match and earns KOC for its team, distributed as the trainer sees fit!

In a dark, damp cave underneath the Misty Mountains, a strange creature lurks with a treasure beyond compare...Two Trainers have come to battle here, in the hopes of finding it, and using it to their advantage...but its current owner has issues with that...

Arena: Dark, damp cave. Low visibility unless Flash is used. Defog also helps, to a lesser degree. There is a large pond surrounded by rock, and Gollum's makeshift home(as well as The Ring)lie in the center. Gollum's raft is also here, for those who cannot swim. Attacks such as Energy Ball will fail.

Special Conditions: The big draw here is the One Ring. The first battler to reach the center of the pond can use an action to grab the Ring, gaining its powers of invisibility for four actions. The Pokemon can the move as it pleases, as well as attack. Nothing can hit it in this state. The Ring's powers of corruption are incredibly strong, so the Pokemon must take it off and leave it where the Pokemon currently is at that moment. However, the Ring is loath to leave a Master, so the Pokemon will suffer 25 flat damage upon taking it off. This does not cost an action, and the Pokemon will be so terrified of its power that it cannot pick it up again for another eight actions.

Gollum, however, lurks in the area, and is not very happy that two humans and their Pokemon have intruded on his territory. There is an equal chance for each Pokemon that Gollum will deal 15 flat damage at that Pokemon at the end of each round. However, Gollum does NOT like when someone snatches his Precious. He also has superior senses in the area, so it will be a fifty percent chance, with the other half divided among the other Pokemon, that Gollum will strike the wearer of the Ring.

The boat starts out on the players' side of the pond, and it takes an action to paddle/swim across. It is possible for the Ring to fall in the water. If Flash is used, Gollum will be paralyzed by the light and be unable to act that round. For Heat Rock Sunny Day, Gollum will do nothing as long as it is in play.

Any takers?

Click to expand...

We're still waiting for a ref on this one. Also Ullar, if I may make a few changes (namely, the fact that I never mentioned switch or items)...