Java on the GameBoy and Java Speech Synthesis

Welcome, readers, to the Java newsletter. Here's what we've published on
ONJava.com this week:

One of the persistent goals of computing is reliable speech processing,
both synthesis and recognition. As you'd expect, Java has an API for this.
New authors Mandar Chitnis and Lakshmi Ananthamurthy explore JSAPI, the Java
Speech API, building a simple application that speaks its text. Read more in
The Java Speech
API, Part 1.

If you've heard any Java marketing this year (or if you're up on your game
industry buzz), you know that Java's one of the next big things in the gaming
world. You may not know that Nintendo's GameBoy is still the undisputed
champion of handheld gaming. What happens when you combine the two? Howard
Wen explores JEMBlazer,
a Java development kit for the GameBoy Advance, and he interviews its lead
developers, Mike Masters and Kurt Mahan.

In the news-from-the-other-side-of-the-house department, your editor has
written an article entitled Five
Lessons You Should Learn from Extreme Programming. XP was designed to
solve several problems in specific circumstances. You may not share those
circumstances or you may not be able to adopt XP right now, if ever. That's
OK. It's still worth considering XP's suggestions and goals; if you haven't
solved these problems already, you will face them soon.

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