Forum rules
This forum is for posting and collaborating upon third party work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.When posting content, please consider including a screenshot to help users to see what a game is like.

PlotLab Rats 2 takes place several months after the events of it's prequel. You have graduated from university, and during your search for a job you stumble upon a foreclosed chemistry lab. You decide to buy it (taking out a hefty loan to do so) and start up a business making and selling doses of the mind-effecting serum you helped develop over the summer. Your goal is to hire employees, research new serum traits, produce serum to sell, and grow your business! Use serum on your own employees to ensure they're happy, skilled, and willing to do whatever is necessary to secure a sale!

Features

Procedurally Generated Characters - Potential employees are generated from a combination of body style, breast size, skin colour, eye colour, hair style, hair colour, height, and personality! There are thousands of different combinations already, and more options are being added with every update!

Dynamic Clothing System - Not satisfied with a collection of predefined outfits? Create your own! Lab Rats 2 lets you create outfits by picking from a collection of bras, panties, shirts, skirts, pants, socks, and shoes! Tell your more obedient workers what they should wear, or create a uniform for all of your employees!

Highly Interactive Sex System - Sex scenes aren't just a series of images and text any more! Once you've seduced a girl you can choose what position you want to have sex in and what you're having sex on. Strip girls down as you go, pull off her panties so you can have sex, and bend her over your office desk! The more satisfied you leave your partner, the stronger the effect of any serum she has taken will be and the more corrupted she will become!

Custom Serum Creation - Research different serum traits and use them to produce your ideal serum! Increase Suggestability to make her more open to manipulation or her Sluttiness to make her more willing to have sex and wear slutty outfits. Serums can also change girls over long periods of time, growing or shrinking breasts, height, or providing a passive increase to happiness! Sell serum you don't plan to use yourself for profit to help keep your business going!

Business Policies - Use your hard earned cash to purchase business policies that make it easier for you to corrupt your business and increase profits! Impose ever sluttier uniform policies, require daily serum doses be taken by your employees, and focus your marketing on men to gain a larger boost from skimpy employee outfits!

Random Crises - Make difficult choices or seize unlikely opportunities when random crises strike! Accidental exposure in the lab gives an unexpected chance to observe the effects of your serum on one of your employees, and special training opportunities let you improve your staff by spending some cash.

Lab Rats v0.3.1 is live and available to everyone! The direct download links are provided at the bottom of the original post, or you can find them here: https://www.patreon.com/posts/17681652

Lab Rats v0.3.1 brings in several major additions to the central gameplay. In addition to a huge number of quality of life updates and bug fixes, there have been two major features added to the game. First, the introduction of business policies. These are business upgrades purchased with cash that allow you to improve your profitability or corrupt your employees more completely. Second, the first of many crises have been added to the game. These are events which take place between turns and require player input to resolve. They can offer a lucky opportunity, giving you a chance to test serum on your employees or improve the skills of your staff.Other noteworthy additions to this version of the game include: A character creation screen, an employee overview screen, support for dynamically coloured clothing (to be expanded on in v0.4), support for multiple facial styles (to be expanded on in v0.4), sex skills for all characters which influence how fast arousal is gained, uniforms can now be assigned to your employees once the correct policies are researched, restrictions on map movement have been lifted until there is a mechanical reason for it.Enjoy the new version of the game, I'm already hard at work on the next one!Here's a full change log, detailing all of the changes from v0.2.1 to v0.3.1:

Spoiler (click to show/hide):

Lab Rats v0.3.1 brings in several major additions to the central gameplay. In addition to a huge number of quality of life updates and bug fixes, there have been two major features added to the game. First, the introduction of business policies. These are business upgrades purchased with cash that allow you to improve your profitability or corrupt your employees more completely. Second, the first of many crises have been added to the game. These are events which take place between turns and require player input to resolve. They can offer a lucky opportunity, giving you a chance to test serum on your employees or improve the skills of your staff.

Other noteworthy additions to this version of the game include: A character creation screen, an employee overview screen, support for dynamically coloured clothing (to be expanded on in v0.4), support for multiple facial styles (to be expanded on in v0.4), sex skills for all characters which influence how fast arousal is gained, uniforms can now be assigned to your employees once the correct policies are researched, restrictions on map movement have been lifted until there is a mechanical reason for it.

Enjoy the new version of the game, I'm already hard at work on the next one!

**CHANGES AND ADDITIONS*** Introduced crisis system - end of turn events which require immediate player interaction.* Modified end of turn logic. NPC turns are now done in two phases. Location based interaction is done first, then time is advanced, then NPC's are moved to their new appropriate location. Crises trigger after NPC interactions but before time is advanced.* Added a new event whenever a serum design is finished research. Allows for testing on your R&D crew.* Employees can now become dissatisfied with their jobs and will have a chance of quitting each day.* Added a quitting crisis event. A dissatisfied employee will come to you before they leave, giving you a last chance to convince them to stay.* Outfit creator now shows preview of clothing items when you hover over them.* Girls can now be asked to wear specific outfits that are already in their wardrobe.* You can now give girls a 10% raise. A salary over their base expectations will increase job satisfaction reduce the chance they will quit if unhappy.* Added two new facial designs to the game, along with rendering support for creating more in the near future.* Added new Policy system - business upgrades that can be purchased with cash.* Added first policy - "corporate uniforms".* Added ability to give different divisions uniforms. Requires "corporate uniforms" policy to be purchased before they can be assigned.* Added "broken AC" crisis event.* Added "Mandatory Serum Testing" policy - Allows you to give serum directly to your employees.* Girls can no longer be given serum directly until after "Mandatory Serum Testing" has been purchased.* Employees can now be assigned a corporate uniform. The maximum sluttiness of the uniform is limited by a policy line.* Added a line of policies to control uniform slutiness limits. Line includes: "strict uniform policy","relaxed uniform policy","casual uniform policy","reduced coverage uniform policy","minimal coverage uniform policy","corporate enforced nudity policy", and "maximal arousal uniform policy"* Added ability to set daily serum doses for your company, either for everyone or by division.* Added "Daily Serum Dosage" policy - Unlocks ability to set daily serum doses for your company.* Added support for dynamically coloured clothing.* Multiple sets of bras, panties, and shirts changed to support dynamic colouring. Default options are provided for now, player options will be supported at a future date.* Added Recruitment batch size line of policies, hire levels allows you to view more people at once in a recruitment batch.* Added "Male Focused Marketing" policy - Increases serum value based on the sluttiness of your marketing uniform.* Added an "Accidental Exposure" crisis to the lab and production lines.* Added an "Water Bottle Accident" crisis to the entire office.* You can only directly modify a girls wardrobe if her obedience is 120 or greater.* Added "late night drinking" crisis to entire office.* Added character creation screen at the start of the game.* Introduced sex skills for main character and girls. Higher skill increases the other persons arousal faster for specific position types.* Added character sheet screen to check on the stats of your character.* Added sex skill overview to "detailed information" screen for girls. In the future this will be hidden until you have learned the information.* "detailed information" and girl UI now shows a girls current job, if she is employed by you.* Added "Special Training" crisis - Gives chance to spend cash to raise an employees skills.* Added value note to serum production screen for all serums.* Added serum tooltip shown when mousing over serum in serump production screen.* Added serum tooltip in all inventory screens when hovering over serum.* Added last name and current position to quit warning message.* Consolidated serum production notifications into single end-of-day message.* Added background to end of day highlights and statistics to increase readability.* Added scrollbar to highlights box to allow for long lists.* Added employee overview screen to business page.* Temporarily removed movement restrictions (until they have a mechanical use). Player can now move anywhere on the map with a single click.* Complimenting a girls outfit now gives the largest bonus when the outfit is just on the edge of what she would normally wear.

**BALANCE CHANGES*** Basic Medical Applications trait now adds 10 to production cost (up from 5), adds 50 research to production (up from 25), and requires 200 research to discover (up from 50)* Improved Serum Production trait now requires 200 research to discover (up from 50)* Obedience Enhancer trait now requires 300 research to discover (up from 75), adds 75 research to production (up from 20), and adds 5 to production cost (down from 10), adds 5 to value (up from 0)* Improved Reagent Purification trait now adds 75 research to production (up from 50) and requires 350 research to discover (up from 100)* Aphrodisiac now adds 60 to research to produce (up from 25), adds 25 to value (up from 20), and requires 250 to discover (up from 150)* Advanced Serum Production now adds 25 to production cost (up from 15) and requires 800 to discover (up from 200)* Low Volatility Reagents now adds 150 to production research (up from 100) and requires 600 to discover (up from 300)* Futuristic Serum Production now adds 60 suggestability (down from 100), adds 500 to production research (down from 600), costs 3000 to discover (up from 600)* Breast Growth now adds 125 to production research (up from 50), adds 50 to value (down from 100), and costs 500 to discover (up from 50)* Breast Reduction now adds 125 to production research (up from 50), adds 50 to value (up from 40), and costs 500 to discover (up from 40)* Focus, Intelligence, and Charisma enhancements now all: cost 20 production points, add 30 value, add 150 to production research, require 800 to discover, and add +2 to their stat (up from +1)* Slow Release Dopamine now adds 500 to production research (up from 100), adds 20 to production cost (down from 100), and requires 2500 to discover (up from 300)

**BUG FIXES*** Fixed obedience and happiness changes from some interactions being inverted.* Fixed three new traits from v0.2 not appearing in research list.* Fixed happiness reduction from sexual encounters where obedience was required to proceed being inverted.* Fixed sluttiness increases from clothing compliments having strange decimal values.* Fixed "Detailed Information" screen for girls picking random choices on menus when exited.* Slightly widened choice buttons to prevent text overflow.* Resolved a crash where displaying a characters height would crash the game.* Edited button size to make resolve android port issues.* "Take a closer look" description no longer assumes you have x-ray vision.* Fixed two improper function calls leading to crashes in the "against wall" sex position.

Somehow I think the bad Event generator is broken...I hire a girl and the next timeshift she's comeing and telling me she wants to quit.It happens repeatedly until all employees are gone and they barely stay for 1 day...raising their happiness isn't helping at all.So unless I didn't get something this seems horribly unbalanced

After further Testing the interesting part is that it ONLY happens to Girls assigned to "procure supplys"

Last edited by Evangelion-01 on Fri Mar 23, 2018 2:02 am, edited 1 time in total.

I think I figured it out now...if the girl you hired has an obedience<100 she'll quit after a little while, so as long as you have girls with obedience>=100 everything is fine.Ultimately it makes save scamming or cheating more important...so not very happy with this current mechanic.

@ dannub: Transformation will definitely be a minor focus in LR2, mind control and corruption will be present, and incest will make its way back into the game as we go forward and I add in the key characters from LR1.

@ Evangelion-01: Job satisfaction is calculated as happiness + obedience + salary above default. If that's > 200 (ie. default happiness, obedience, and salary) they will stay, otherwise there's a 1% chance for every point they're missing that they'll quit each turn they're at work. If someone is thinking about quitting try talking to them and giving them a raise, it comes with a happiness boost that you don't get if you give them a raise when they try and quit, which makes it doubly effective. I'll take a quick look at the code to see if there are any bugs lurking around that might make it only happen in procurement. I've tracked down the other bug you reported and fixed it up, thanks for the report!

I tried that...happiness was 110+ obedience 94 and I gave a raise before and offered another one when she wanted to leave (Ok I got to make her stay...but her wage was way over the board now)Hiring a girl that asks 35+ giving her a raise twice makes her more expansive than a girl with far better stats.First I thought a girl with high charm and Human Resources would raise my chances getting happy employees...but that didn't play out either.You can be lucky and only have one girl with 90+ obedience, but I also had attempts when 4-5 girls quiettet within 2 days for that reason

Currently it's a reason to save before hiring and reload if the obedience is to low...you'll loose that girl anyway.Maybe if there were more commonly Events that raise obedience at the start that would be less likely for low obedience=quitters but right now it can lead to an early game over just by "chance".

I like the rest of the game so far and certainly look forward to the chance to get the girls from part 1 included^^On that note I wanted to ask if you are open for suggestions...since I think you can greatly increase difficulty and money management in a realistic way without makeing players lynch you right away :þAlso the game could really profit from a "cancel" or "back" button

Realy enjoyed the first one and curious to how this one ends and plays out.

Just a little request tho. Please dont make a Nora 2. I dont mind a chalange but with her starting out with only two events who where chance based to ocur (at least what i figured) it tended to get somewhat frustraiting to get her up. Seing you work on a sequel made me to play through the first one again in normal mode and i got quite unlucky getting those events. By the time i got to her first event (the science party) i was already able to bang the rest all over town and up the walls.

The major change for this update has been the complete re-render of all pieces of clothing in the game to make them compatible with the dynamic colouring system. The outfit creator screen has been given a major overhaul to go along with that, and a few default outfits have been created to show off the new clothing and system. Now that the backlog of images is rendered I will be adding new pieces of clothing, imaging positions, and accessories with every update.

A few other quality of life changes have been made to the game: Girls now have a default +10 job satisfaction added, which should limit them to quitting only when very unhappy. Actions that are usually shown but unavailable because of time, lack of people, ect. are greyed out instead of missing entirely. This will keep menus more consistently ordered.

Finally, there are some content additions to the game: Three new crisis events have been introduced into the game and a new sex pose has been rendered (missionary).

I'm looking forward to getting this update polished off and pushed out to everyone next week!

A full change log (v0.3.3 to v0.4.0):

Spoiler (click to show/hide):

** FEATURE UPDATES *** Bodies and clothing have all been updated and rerendered.* All clothing is now recolourable.* Clothing editor has been redesigned to present colour options.* Added "office flirt" crisis.* Raised job satisfaction threshold for quitting, girls will quit less often.* Added "review serum designs" page, which allows you to review your current designs as well as scrap designs you no longer wish to have.* Created new outfits using new clothing items and colours.* Options that are not available are now greyed out instead of missing.* Streamlined main gameloop to remove unnessesary information.* Added patron name and outfit suggestions.* Added "Not in uniform" crisis event.* Added "Get a drink" crisis event.* Added policy categories to policies page.

**BUG FIXES*** Fixed crash caused in "against the wall" position.* "Distilled Aprodisiac" now correctly increases research required when added to serum design.* Fixed location background not returning to normal during a crisis event that brings you to a different location.

killyspec Wrote:I can't turn a profit. I'm obviously doing something very wrong otherwise more people would be complaining about the difficulty I think. So, any tips?

The easiest thing to do in the current game is to research the "basic medical" trait first, then design a serum with that as it's only trait. Get your company set up selling that serum for profit (make sure you've got enough supply coming in, it can bottleneck production if you don't have enough!), and once you're making cash you can start spending your extra cash on business policies and hiring extra researchers.

killyspec Wrote:I can't turn a profit. I'm obviously doing something very wrong otherwise more people would be complaining about the difficulty I think. So, any tips?

The easiest thing to do in the current game is to research the "basic medical" trait first, then design a serum with that as it's only trait. Get your company set up selling that serum for profit (make sure you've got enough supply coming in, it can bottleneck production if you don't have enough!), and once you're making cash you can start spending your extra cash on business policies and hiring extra researchers.

In general, pay attention to the production point/value ratio. Also don't overstaff. Hire as few people as you can get away with. That's 1 marketer, 1 hr, 1 researcher, and 2 supply and production each. That should balance out nicely.

Honestly, overall, it feels too difficult to get started. There's a lot of places you can go right off the bat, and even with the tutorials, the process of researching and producing feels overly complicated. There's too many steps, essentially. I'm going to play another game and see if I can narrow down some suggestions.