Curtain Call: A Sharn Adventure

Curtain Call: A Sharn Adventure is an introductory Eberron adventure for 1st to 4th level characters. Written by Keith Baker (creator of Eberron), Robert Adducci (Guild Adept), Wayne Chang, this is a great adventure for new Dungeon Masters to Eberron and includes sidebars to help DMs and players get familiar with the world of Eberron.

A paying job in Sharn to find out what happened to a missing noble turns into a myriad of street chases, personal grudges, spy agencies, cultists, and charlatans as you take an exciting tour through the City of Towers.

This is a DMs Guild Adepts product. The DMs Guild Adept Program was started and is managed by Wizards of the Coast. It brings together some of the best talents creating for the DMs Guild for creative development. DMs Guild Adepts products are identified by the gold ampersand logo.

This title includes a .mod file for use with Fantasy Grounds!

Get part 2, Trust No One, written by Keith Baker, Wayne, Chang, and Anthony Turco.

Hello all. Can anyone give me an idea of how long it took you to run this game? Thanks. :)

Ryan FOctober 24, 2018 10:36 pm UTC

PURCHASER

Took me 4 hours at a decent pace.

Ryan FOctober 28, 2018 9:59 pm UTC

PURCHASER

This is a one-shot adventure runs 3-4 hours. It is in the level range for lvs. 1-4. Most will advance 1 level.

Vis SOctober 10, 2018 4:17 am UTC

You should edit a link to part 2 (Trust No One) into the product description!

Michael BSeptember 29, 2018 2:51 am UTC

Will this be AL legal anytime soon? Happy to buy it when it is.

Christopher CSeptember 17, 2018 3:12 pm UTC

PURCHASER

Great Adventure for a group getting started in Sharn. Taking the player's to multiple districts, gives some great insight for DM's and Player's into what you can expect in Sharn.

Enjoy seeing the love Eberron has gotten lately. I'm new to running the setting as a DM, but it's been something that's alway's interested me (since the day's I played DDO).

Maybe someone can help me out with a little Detail i can't seem to figure out: The gnome student made a song about "exploring the depths of Tower 13 and the Deep Hollows". No idea what this is a refrence to and haven't been able to look it up. Is this just some made up fluff or in refrence to something relevant? I just know my player's would have follow up questions, easy fix to change the songs subject, but now i'm interested.

Robert ASeptember 28, 2018 6:49 pm UTC

CREATOR

Good catch! It's a reference for an upcoming product! :-)

Robert ASeptember 17, 2018 2:52 pm UTC

CREATOR

Hey folks, just wanted to let you know that this product has been updated with a .mod file for Fantasy Grounds!

Thomas CSeptember 07, 2018 8:58 am UTC

PURCHASER

How long (roughly) would you estimate this adventure would take to finish? I want too run it for a group but I am only going to have 2 sessions (they go for about 3-4 hours each) to do so, do you think this would be enough time to finish this adventure?

Wayne CSeptember 09, 2018 8:27 pm UTC

PURCHASER

The adventure was intended for approximately 3 to 5 hours with additional content for another 2 hours. Two sessions is plenty of time!

Matteo PAugust 27, 2018 7:58 pm UTC

PURCHASER

I just noticed an incongruity:
On page 14 Vassilia Kan Santiar is described as a human commoner, while in the Appendix she is a female gnome reporter.

Felix CAugust 16, 2018 6:17 pm UTC

PURCHASER

Looking forward to this AP. Got my copy today probably will start this weekend! Only wish the Artificer was available in DnD Beyond.

Andreas SAugust 16, 2018 3:48 pm UTC

PURCHASER

How many pages are there in this adventure?

Ryan FAugust 16, 2018 3:54 pm UTC

PURCHASER

24 page PDF

Rizeus DAugust 16, 2018 3:23 am UTC

PURCHASER

If I am to understand this section goes from level 1 to 2, and later sections will continue up to level 4

Robert AAugust 16, 2018 1:08 pm UTC

CREATOR

And even higher...

Jordan VAugust 16, 2018 3:46 pm UTC

Wait, the description says this goes up to 4...which is it?

Also I assume having the Wayfarer's guide is enough background to run this adventure? I've been debating making up a campaign using some of the plot hooks from that, but I feel like I'd have to do a ton of research on Eberron so I don't mess up any lore or something...makes it super daunting so it's nice to have an adventure published already. I know I should just go for it but this lets me delay that to do more research I guess...

Robert AAugust 17, 2018 7:15 pm UTC

CREATOR

It's for 1-4th level characters, so character of that range can play it. It should take 1st level characters to 2nd level.

Yest the Wayfinder's Guide to Eberron is all you need. If you have Sharn City of Towers it'll help, but is not needed.

Ben DAugust 15, 2018 9:04 pm UTC

PURCHASER

This is the start of an adventure path right? When can we expect future installments?

Robert AAugust 16, 2018 1:08 pm UTC

CREATOR

Yes, this is the start of an adventure path. Details are being worked out now, although release dates haven't been nailed down yet.

Ryan FAugust 14, 2018 8:52 pm UTC

PURCHASER

I have an upcoming convention I'd like to run AL content at including this adventure. Would this be AL legal at by Sept. 9th?

The adventure is a fantastic intro to Sharn and Eberron. It's also written in a way that is hugely DM-friendly. I really appreciate the specific callouts to the Wayfarer's Guide and the pacing. Our group of five L2 PCs with experienced players but rela [...]

I've run this module for a party of 3 lvl 2 characters. We enjoyed it a lot: it was a very good introduction to Eberron and Sharn for them. I have the Wayfarer's Guide to Eberron, as well as a bunch of older source material, and it all helped t [...]

Curtain Call is an outstanding introduction to Sharn and a great jumping off point for an Eberron campaign. The scenarios presented provide a great opportunity to find out about Sharn as well as a lot of themes that make Eberron so gre [...]

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