Gran Turismo 5 standard cars damage modelling detailed

Gamersmint: A reader named GT fan has sent us two high res off-screen screenshots which show off the damage modelling of standards cars is Gran Turismo 5. As you can clearly see it doesn’t look as bad as many thought it would and dents and scratches are clearly visible on the car.
(Gran Turismo 5, PS3)

I thought you guys were all about quality over quantity...that statement right there says that as long as it's in there, no matter how play dough-like it looks, you're happy.
I think we should all just agree that this game will not revolutionize anything as far as damage is concerned, it has been done better before.
Notice how I didn't mention any specific other game but you know it will be dragged into this
@spidey, Dirt does what it does 100% it doesn't need to do more than that because it's about QUALITY, not QUANTITY, isn't that what you guys are always saying? Now that GT5 is about quantity, suddenly "I'm just happy it's in there." You can't have it both ways

@Nd1bu_Regardless of how GOOD your damage looks, it means nothing if it doesn't affect your driving performance. Be rest assured, both premiums and standard have this EQUALLY.

GT5 TT demo proved to the gaming world that the physics are extremely punishing, add to that damage that affects your driving performance, then you would know WHY this is called the driving simulator than a crashing simulator.

Secondly, these "damage" on GT5 are dynamic. As opposed to Dirt or Forza 3's scripted damage. Bumps and deformations appear in places where THEY should be. Not bad for it's first try on damage right? That my friend IS QUALITY.

since when has GT been soley about quantity?sorry Nd1du but as a long time series fan, grand turismo has always been about quality And quantity, you can say 'you cant have it either way' but GT is such a popular franchise because when it comes to racing sims PD just have a knack for bringing the two together.

Yes I am a Kinect defender, but I'm not lecturing anybody about quality, I'm just pointing out the hypocrisy of the quality > quantity mantra that doesn't seen to apply to this title. They have the most cars available in any game...but look a little closer you'll see 40 Skylines, 20 S2000's and so on.
Also of the 1000 cars, 800 are standard(quantity) only 200 are premium(quality) and feature good damage and interior view.
Also that list consists MOSTLY of Japanese cars.
Let's not talk about quality when it comes to damage and cars in gt5 because quality obviously came first

@nd1bu im not even gonna get on the fact of how much your generalizing right now
but the damage doesent have to be 100% to be good.
i guess your not used to quality and qauntity being the same disc lol

No, only premium vehicles have interiors...you know, because this is the real driving simulator and as in life, only premium cars have interiors, cars like the Veyron are driven from the bonnet.
Why am I being a jerk? Because when I said Forza 2 DIDN'T have internal view in any of the cars then Gt5 can be forgiven for standard cars, GT 5 loyalists flamed me like I said something bad...so there
No internal view, says someone who has played it http://n4g.com/news/649765/...

Well sorryBut that's crap. So that also means that only 200, less than a quarter of the cars have interiors and minimal damage. Also this means when the beautiful weather changes to rain you won't get the true feel if you have no interior view. I won't be driving anything but a premium if that's the case. Now let's not bring any other racing game into this and can anyone hand on heart be happy that only 200 cars are so called premium, I would rather them have taken out 500 crap cars and had say 500 premium with all the damage and every track with weather, I mean why is that only some tracks have the weather? . Less sometimes is more. Oh and by the way I'm no troll iistuii is my psn tag and I'll be on GT5 on wednesday, however it seems like after the long wait it's a bit of a piss off about the above mentioned things. Rant over.

Based on those two shots the standard cars look pretty damn good imo. Better than I was expecting.

Some people care way to much about graphics and damage. And why do you guys want realistic damage anyway? Do you want to crash into every object you see instead of trying to win the race? I always try to avoid damaging my car. And be happy there is atleast some damage. All that really matters to me is that this game will have a **** load of stuff to do and will be fun to play. Just quit whining, be happy with what there is, and ejoy the game.

So you are basically saying that if GT6 had THE MOST ADVANCED damage system ever, you wouldn't want it?

Gran Turismo has always been about quality, and damage improves the quality of the game by making it realistic. The only people who don't want damage are the people who suck at the game and the blind fanboys.

I tip my hat to PD for adding any form of damage to the cars as it shows you they want to create the most authentic racing experience.

And also, who are you to tell people to stay away from the game? Its not YOUR game!

Is it so hard to understand that the damage of cars in GT5 was strictly prohibited by the car manufacturer's. This after Kaz expressed his desire to do realistic damage in the game. Dont blame PD for that, lay the blame squarely on the various car manufacturer's. That said GT5 excells in the area where it matters, driving physics.

Because it's not realistic damage. Every car is damaged the exact same way and in the exact same "canned" texture. It's a generic, one size fits all damage model.

Polyphony Digital wants to be as realistic as possible, and while the PS3 hardware may be somewhat limiting, the car manufacturers certainly aren't helping. PD isn't allowed to total a car to the point where it doesn't run anymore. But GRID does this all day long.

What crapPD are a sim so they're not allowed yet because Grid or Dirt are so called arcade they are allowed. Maybe if you all take off your Playstation goggles you will see that PD HAD to try damage to keep up with this gen. They may have done it but not as good as they would have liked.

For those complaining about the damage, keep this in mind: There is a difference between a racing game designed from the ground up around the premise of damage VS a game that is not designed from the ground up with a damage engine. Yes, many racing games have better damage... However, that's their main focus. I love what they have done with the damage in GT5, it complements the type of game it is. And for damage not being the main cosmetic focus of the game, I think they have done an excellent job. GT games are about simulating how each car drives... and in that respect, they are second to none.

The focus may very well be on accurate mechanical damage simulation with less apparent visible damage.

I think from a development point of view, damage could have been accurately based on to use interpolative models generated from accurate crash simulation models -- but this does not appear to be the decision made during development.

Like everyone else, I'll have to try this myself and see how mechanical damage is modeled along with visual damage.

So far it looks like visual damage is limited, but soon I'll be able to try this for myself and that's the opinion I know I can put my trust in.

Standard Car Drivers have an unfair advantage in GT5 alreadyJust realised. During the rain, premium car guys (like me, the Ferrari whore that i am) will have to put up with rain hitting the windscreen leaving streaks and wipers and so on, whereas standard car guys will have an unobstructed view from their bumper cam.

When a premium car gets damaged and the bonnet is crumpled up obstructing the view, the damaged standard car guys will not have any problem cause again they are in bumper cam.

Sure, i could just switch to bumper cam, but this is a SIM, i don't want to drive a car from the bumper cause in real life you don't.

Nice Z32 in the picture above. That just so happens to be one of my real life cars and my screen name ( Z = car Black = color TT = TwinTurbo ). I have a black Toyota Supra as well...... so waiting for this game!