In case you ever wanted to know more about how a video game title sequence was put together, here's a great interview with the three folks most responsible for The Last Of Us' gross intro.

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You might think that all those swooshing cells and infection (see below) was done on a computer, but nope. Those are practical effects, achieved by sticking a camera very close to a wide range of liquids and resins.

The full interview over at Art of the Title is fascinating. Even if you're not into effects work, it boggles the mind to see just how much time, work and effort was put into a clip that runs for just over a minute and that most people will only ever see once.

It paid off, though; the game's title sequence has been nominated for a gong at SXSW's Title Design Awards, and is the only video game to make the grade.