Unreal Tournament 2004 Preview and Interview

I'm most proud of UT 2003 succeeding in a market dominated by tactical military sims. Everyone at Epic and DE loves Counter-Strike, but every now and then I like to do a double jump in low gravity!

It's a shame that we didn't ship with vehicles and assault in UT 2003. When you develop a game with brand-new technology, a game mode like assault suddenly becomes exponentially more challenging to implement. Now that things have leveled off, so to speak, bringing back the "Mother Of All Gametypes" makes a lot more sense.