If it's an "Easy" team, such as the IWAY warriors, IW mesmers, or the VIM trapper rangers, continue placing your traps. They will usually run into your traps and die. Occasionally though, an IW mesmer will be behind the others after casting imagined burden, in which case you can easily lay traps around him and kill him, as his IW attacks do not interrupt traps.

If it's the Obsidian Spiker Elementalists, move to the back of the spawn point and recast FS. They will usually spike a spirit and proceed into the traps, killing them all. Gang up around any surviving eles and trap them to death.

If it's the mixed Degen team, go to the back of the spawn point and allow the ranger(s) and warrior(s) to die at the traps. proceed to recast FS and trap the remaining mesmer(s) and necromancer(s) to death. This team is considered the hardest to kill with trappers, and some teams go so far as to bring a character with hex/condition removal for the sole purpose of countering this.

Keep in mind that a trapper's most important attribute is Wilderness Survival, so one would normally run a 12+1+3 setup on it. The rest of the points should be placed in Expertise. With 12+3 Expertise, one should usually have enough energy that +energy equipment is not needed, unless using spells like (Arcane) Echo. The remaining 6 attribute points may be put in beast mastery for the sake of Viper's Nest, or any other attribute to improve secondary skills. One may also choose to take a rank off of expertise to put more points into beast mastery or another attribute.

This trap is a good non-elite alternative to Spike Trap for a knockdown, if combined with Barbed Trap. If you're taking Spike Trap, consider not bringing Tripwire, since it doesn't do much damage on its own.

Prevents Warriors from the degen team from triggering traps too early when they Sprint. Put this spirit as far forward as possible to affect them sooner, since they won't be targeting the spirit anyways.

When used with Dust Trap, it can greatly increase damage output. Always remember to use your stance first, then Arcane Echo, then Echo, then Dust Trap. Use the copied Echo to recopy Dust Trap. With Serpent's Quickness, you will be able to use six Dust Traps before the echos end.