Description:

TOUGH
You’re strong and can take a lot of physical punishment. You might have a large frame and a square jaw. Tough characters frequently have visible scars.
You gain the following characteristics:Resilient: +1 to Armor.Healthy: Add 1 to the points you regain when you make a recovery roll.Skill: You’re trained in Might defense actions.
Additional Equipment: You have an extra light weapon.

FIRST-TIERWARRIOR
Stat Pool Starting Value
Might 10
Speed 10
Intellect 8
You get 6 additional points to divide among your stat Pools however you wish.
Effort: Your Effort is 1.
Physical Nature: You have a Might Edge of 1, Speed Edge of 0, and an Intellect Edge of 0.
Cypher Use: You can bear two cyphers at a time.Practiced With All Weapons: You can use any weapon. Enabler.
Starting Equipment: Appropriate clothing and two weapons of your choice, plus one expensive item, two moderately priced items, and up to four inexpensive items.
Special Abilities: Choose four of the abilities described below. Extra Edge: Your physical nature grants you an Edge of 1 in both Speed and Might, rather than one or the other.No Need for Weapons: When you make an unarmed attack (such as a punch or kick), it counts as a medium weapon instead of a light weapon. Enabler.Practiced in Armor: You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You can wear any kind of armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice. Enabler.Physical Skills: You are trained in two skills in which you are not already trained: climbing, running. Enabler.

MASTERSWEAPONRY
You have worked long and hard with one particular type of weapon: swords, axes, daggers, whips, or whatever you choose. Thus, you are a swordsman, an axemaster, a mistress of knives, or whatever is appropriate to your chosen weapon. A master of the rapier is different from a master of the warhammer.
You might wear a symbol—a badge, a pin, a tattoo, an amulet, certain colors, and so on—that indicates the school in which you trained, the style of fighting you have mastered, or the name of your mentor. Your weapon is almost certainly your finest possession. Not only is it well cared for and of high quality, but you probably keep it in a beautiful scabbard, harness, belt, case, or something similar.
Additional Equipment: You have a high-quality weapon of your choosing.
Weaponry Abilities: If you cast spells or have similarly overt abilities, your attacks always look like your chosen weapon. So a force blast appears to be a large weapon made of force. These alterations change nothing other than the appearance of the effects. As another example, Barrier becomes a wall of swirling blades of energy. This alteration changes the ability such that it is not a solid barrier but rather inflicts 1 point of damage to anyone who touches it and 4 points of damage to anyone who passes through it.
Minor Effect Suggestion: The target is so dazzled by your expertise that it is dazed for one round, during which time the difficulty of all tasks it performs is modified by one step to its detriment.
Major Effect Suggestion: Make an immediate additional attack with the weapon as part of your turn.

Tier 1: Weapon Master. You deal 1 additional point of damage with your chosen weapon. Enabler.
Tier 1: Bringing the Pain: You deal 1 additional point of damage with every attack you make. Enabler.
Tier 3: Rapid Attack (3 Speed points). Once per round, you can make an additional attack with your chosen weapon. Enabler.

SECOND-TIERWARRIOR
Special Abilities: Choose two of the abilities described below. Skill With Defense: Choose one type of defense task in which you are not already trained: Might, Speed, or Intellect. You are trained in defense tasks of that type. You can select this ability up to three times. Each time you select it, you must choose a different type of defense task. EnablerSkill With Attacks: You are trained in attacks using heavy bladed weapons. Enabler.

ADVANCEMENT
Increasing Capabilities: +4 to Pool
Moving Toward Perfection: +1 to Edge: Speed
Extra Effort: +1 Effort
Option: Select a new type-based ability from your tier or a lower tier.Physical Skills: You are trained in two skills in which you are not already trained: balancing, jumping.

THIRD-TIERWARRIOR
Choose three of the abilities described below (or from a lower tier) to add to your repertoire. In addition, you can replace one of your lower-tier abilities with a different one from a lower tier.Experienced With Armor: The cost reduction from your Practiced in Armor ability improves. You now reduce the Speed cost for wearing armor by 2. Enabler.Skill With Attacks: You are trained in attacks using medium bladed weapons. Enabler.Skill With Attacks: You are trained in attacks using light bladed weapons. Enabler.