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"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."

My major Cities XL functionality bugbears are still there:
The 'filler' it adds around buidlings (grass & tress for residential, pavements for commercial etc.) still needs to be demolished before you can build metro stations or whatever on it, rather than just re-forming about added buildings. (Meaning you have to plan where you want all your metro stations, bulldoze the filler, add them and then re-lay the filler).

Roads still need to be destroyed to make them wider. New roads do not match the old ones which means you have to demolish buildings on both sides of the road to make it wider, rather than just one side and widening that way.

I've only played for a few hours, but it seems to be unchanged formula wise. What I was hoping for was that they fixed the whole lagging issue because that's what makes the game unplayable after a certain point.

SC5, Yet another game with a $60 US price tag...and one that forces you to be strapped to the boat anchor of an online service. This time it's Origin. I don't like it when Steam pulls this shit, Origin isn't gonna get any pass on it either. City simulators are inherently a single player experience and shoehorning it into the online realm simply reeks of an excuse to slap on oppressive DRM. Which is exactly what we got with FO:NV, Civ5 and Skyrim.

Allows you to build high density neighborhoods with mass transit as subway and bus stops no longer take up precious real estate that could better be spent on buildings.

Add buildings, roads, graphical overhauls, et cetera, from SC4Devotion and Simtropolis to taste. Some people also swear by the Colossus Addon Mod and the Industry Doubler as interesting rebalancing of the game, but such will fuck with games that are heavy on the building addons.