STORMBLOOD UPDATED: Samurai and Red Mage Requirements. Learn the job reqs for ALL jobs in FFXIV!

Update: Stormblood Jobs: Samurai (SAM) and Red Mage (RDM) included.In this guide we list down all known pre-requisites to unlock every known job in FFXIV. Unlocking every job is not quite equal, so read on if you’re lost.

For those wanting to ‘begin the game’ as Dark Knight, Astrologian, Machinist, Samurai or Red Mage – you can’t. Read on.

If you aim to become a Rogue or Ninja, you can start the game as any other class. You may consider Marauder or Arcanist since you would be in Limsa already (but in the end it, doesn’t really matter…)

Stormblood Jobs

Here we detail how to unlock the 4.0 Stormblood Jobs, Samurai and Red Mage.

1- You must have an existing Level 50 combat class (DoW or DoM).

Where & what are the unlocks quests for Samurai and Red Mage?

Job

Quest

Location

NPC

Samurai (SAM)

The Way of the Samurai

Ul’dah: Steps of Nald (X:9 Y:9)

Ul’dahn Citizen

Red Mage (RDM)

Taking the Red

Ul’dah: Steps of Thal (14 11)

Distraught Lass

Strangely, the SB jobs have no MSQ requirement.

Heavensward Jobs (DRK, MCH, AST)

Here we detail how to unlock the Heavensward jobs Dark Knight, Astrologian and Machinist.

1) You must have an existing Level 50 combat class (DoW or DoM).
2) You must have completed “Before the Dawn” (all story quests prior to 3.0).
– Only then will the job unlock quest open up…

Where & what are the unlocks quests for Dark Knight, Machinist and Astrologian?

Job

Quest

Location

NPC

Dark Knight (DRK)

Our End

Ishgard: The Pillars (13,8)

Ishgardian citizen

Astrologian (AST)

Stairway to the Heavens

Ishgard: The Pillars (15,10)

Jannequinard

Machinist (MCH)

Savior of Skysteel

Ishgard: Foundation (8,10)

Stephanivien

Reference links: (To be linked)

If you’re a new player wanting to rush into either Dark Knight, Astrologian or Machinist:

You gotta get to 50 first, ey? Since cross-class skills no longer exist, you can pretty much select any class to rush to 50. The suggestions below are for the sake of “familiarity” with the job you’re getting in to.

Dark Knight: Start the game as Gladiator (to Paladin). Once you’ve done the requirements above – switch to Dark Knight.Astrologian: Start the game as Conjurer (to White Mage). Once you’ve then once you’ve done the requirements above – switch to Astrologian.Machinist: Start the game as Archer (to Bard). Once you’ve done the requirements above – switch to Machinist.

2.0 Jobs Requirements

All of the “el classic” Jobs must be unlocked via having Level 30 in a base class! You MUST COMPLETE THE JOB QUESTS! They removed the L15 requirement some time ago, thankfully!

You may start the game as any base class except Rogue. If you wanna rush to Ninja, pick any base class and switch once you’ve gained the right to switch classes (Level 10 AFAIK, or locked behind L10 MSQ? It’s quite near).

The quest to receive the job crystal is from the respective base class guildmaster.

ANY and FREE represent melds that you can or should save in case any thresholds appear in the next tier. They are likely irrelevant in 3.3.

If any stat “tresholds” appear for rotations, this will be updated.

Craftin BiS Notes

***Stat summary is WITHOUT the ANY or FREE melds, and as you can see is more than enough stats for a baseline set in preparation for the next tier, with enough open melds to be able to compensate for any tresholds that may come.

Weapon? GET EITHER ONE, seriously. Both are a significant upgrade to the previous tiers weapon. Of course, they still aren’t equal.

FRESH OFF THE BAT: Augmented Keep is slightly better.
WITH MELDS: Crafted of course, comes out ahead.

So this all depends on your budget and red scrip amount. Personally? I’ll pick up crafted.

Earring? Bracer? Necklace? If you have a GODLIKE ASTRAL BIRCH ACCESSORY – use it. Otherwise, “not so tryhard” melding these is okay if you’re coming in with anything lower.

They aren’t “practical to cap” I listed that as ANY / FREE above. But they are cappable as of now using the below meld:

Capping Earring Bracer:
CON V – CRA V – CP IV – CP IV – CON II

Augmented Keep set? Worth it?

While an upgrade is an upgrade, I highly advise AGAINST getting any of these unless you are absolutely swimming with red scrip. EVEN THEN I WOULD ONLY CONSIDER THE CHEST PIECE.

The non-universal nature of this set is really a pain in the butt.

The Ironworks Crafting chest requires a bit of an investment for it to beat the Augmented Keep chest, but the pros heavily outweigh the cons. You can buy some chests for the core classes while gearing up, but don’t invest into any other piece.

Suggested melds for “ANY V” and “FREE”?

Again these are HIGHLY dependent on stat tresholds and budget. But at the very least SUREMELDS should be considered.

Control? Every bit of CON helps.

CP? Again, every bit helps.

Craftmanship? This purely depends on tresholds, and

So you can’t be sad if you stick CON V and CAP CP on each piece you can. And just try to cram in Craftmanship later on if you need it.

Again, it’s impossible to recommend a general scenario for everyone.

Core crafting reminders for 3.3

The MOOGLE BEAST TRIBE QUEST LINE Rewards DoH Materia! This starts out in Churning Mists:

Tricks and Stones

Disciple of the Hand level 50

The Churning Mists (X:27.2 Y:34.5)
NPC: Seething Stonemason

Players must first complete the main scenario quest “Into the Aery” and the quest “Laying the First Brick.”

Unless I’m mistaken, there seems to be a chunky amount of pre-requisite sidequests so good luck with that sir. I don’t know if the high level dailies give V’s, but the latter Rank Up quests do, so that’s worth it in any case.

Well that’s about it for Crafting BiS changes in this patch. Thank the heavens that they gave us a solid universal set!!!

So your 1 key hasn’t worn out yet and you’re back to being a “Robot Sympathizer” which isn’t too popular with the Eorzeans! Thankfully, MCH got some pretty beefy buffs – so GL getting your 3.2 MCH BiS! Thanks to Tiffany Faye for the help!

Quicknotes: Of course, is very similar to BRD BiS. The most glaring difference I can tell you is that SS is absolutely garbage for MCH.

So with that, we’re stuck. You may not like it, but we HAVE NO CHOICE.

Why not use Midan Body? It has CRIT! Well, there’s this other stat that’s slightly more important that Crit sometimes – it’s called ACCURACY. The 50~ Crit lost from body more than makes up for the tons of accuracy WE ACTUALLY NEED. It’s just a 50~ point loss, shh bby is ok.

B-but Mahiko Senpai, the piece I bought dropped the next week! Don’t blame me. Blame yourself, or God. Not “God Mahiko”, just God. Or yourself.

Midan Normal Parts

MIDAN NORMAL PARTS

“what should MCH’s pick up in Midas normal”! Is a common question, so here it is! This is a general thing, and people might have varying levels of gear or goals but as a catch-all good enough recommendation:

MCH

M1N

M2N

M3N

M4N

Week 1

chain

bolt

spring

spring

Week 2

pedal

pedal

spring

spring

Week 3

bolt

lens

crank

crank

Week 4

bolt

bolt

lens

ANY

So we’re avoiding body here since we’re picking up lore ASAP. Every other body piece is pure value and will serve you as far as A8S! The stats are surprisingly great. BOLTS = Ring > Neck > Any. Week 5+ ANY.

Click the above!!!

MCH Crafted Gear Viability

I’ll be updating this in the second pass just so I can finish more BiS pages asap. 90% of the info you’ll need is already here, though.

Beastmen daily quests are repeatable quests which give decent rewards and an opportunity to get reputation with certain beast tribes. The higher reputation you have – the more rewards you can obtain from them.

How many can I do in a day?

You’re given 6 allowances every day. At Neutral reputation, you may only spend 3 allowances per tribe a day. You can spend all 6 on a tribe once you have reached Recognized or above.

What are the currently implemented beastmen i can gain reputation for?

Don’t waste time worrying about your Gathering Gear – and get that DoL class to 50!

Confused about when or what DoL / Gathering gear you should get? When and what are the best gathering gear upgrades, and why? Find out all about that here – and save money on your road to a level 50 gatherer!

Why upgrade your Gathering gear?

Moreso than crafting, better gathering gear = faster levelling. We all know how “exciting” it is levelling a gathering class, ey?

The importance of high Gathering Stat:

Striking at a node and not getting anything means ZERO exp, BROKEN CHAINS and ultimately, wasted time (and money! since you could have gotten the item!) So first and foremost you’re going to want as much gathering as possible.

Gathering is insanely useful in maximizing Levequest EXP. more on this later…

The importance of high Perception Stat:

If you’re doing a lot of grinding, Perception becomes very useful in boosting you EXP gains. Why? At max, you have a 15% chance to gather HQ items without a buff. Let’s compare a gatherer with 0% HQ chance versus 15% HQ chance: 100+[(2*100)*0.15] (HQ percent chance) = 30% Average EXP Bonus.

If you aren’t a level 50 calculator, then it’s fine. All you need to know is that being capped in perception gives you quite a sizeable exp bonus. 30% is not a joke, and it stacks with chains, food and rested EXP.

Perception however, isn’t useful if you’re planning to use levequests… why?

Gathering gear, Levequests and You:

Since getting HQ items is impossible during leves, Perception is useless during a leve attempts. Gathering becomes the single most useful stat, with GP as a supporting stat.

If you’re planning on grinding, both Perception and Gathering are important. However, Gathering is still your most important stat. Why? Again, ENSURING exp gains and ENSURING chains is your first goal. Then once that’s fulfilled, modify it with Perception for massive exp gains.

So we can conclude, during leveling up, Gathering is the most important stat, whether you choose to grind or use leves. And if you’re planning to do a bit of both, getting Perception is a great bonus to grinding. So what does this mean in terms of gearing up?

GP – How useful is it?

Going to level 50, GP isn’t exactly a sustainable resource to rely on. It’s a welcome boost, but not exactly necessary. At 50 though, that’s a completely different discussion…

Gathering gear upgrade strategy

Okay so you want Gathering, no matter how you level up. In terms of gear slots that would be the: Main Hand, Off-hand, Chest (coincidentally they also give huge perception, and are considered critical upgrades). So you want these no matter what you’re going to do. Upgrade as often as possible.

Two more pieces give Gathering: Gloves and Pants. These are less critical, and you should upgrade if you can afford it. Gloves are more powerful than pants! Around 50% more gathering is found on gloves compared to pants! Keep this in mind when buying upgrades.

Now for Perception… The most important pieces were already mentioned above (MH, OH, Chest). The rest are: Helmets, Boots and Belts. Again when thinking of bang for buck – Helmets are the best investment, which are usually 100% more powerful than boots. And belts are the worst investment, as they’re only half as powerful as boots typically!!!

Overall, a cost-efficient upgrade path will be discussed in the end of this post, before that – tables of what level you get upgrades…

Gathering Critical Upgrades – What Level?

The table below represents the levels you get a new DoL chest, Miner main and off-hands, Botanist main and off-hands, and fishing main hand. (All possible critical upgrades)

Level

Chest

MIN Main

MIN Off

BTN Main

BTN Off

FSH Main

1

x

x

x

x

x

x

2

3

4

5

6

x

7

8

x

x

x

9

x

10

11

x

x

x

12

x

x

x

13

14

x

15

x

x

x

x

x

16

17

18

x

19

x

x

x

20

x

x

21

x

22

x

x

23

x

24

x

x

25

x

x

x

26

x

27

x

28

x

x

29

x

x

x

30

x

31

x

x

32

x

x

33

x

34

x

x

35

x

x

36

37

x

38

x

x

x

39

x

x

40

x

41

x

42

43

x

x

x

x

x

44

x

45

46

x

47

x

x

48

x

x

x

x

49

50

x

x

x

x

x

x

Disciple of Land (DoL) Body pieces

The table is sorted by (at least in my opinion) importance. The left side being more important and more worth the investment, and gets less important as you go right. Gear marked (G) gives gathering, and (P) gives perception. So ignore the Perception pieces if you’re primarily thinking of getting to 50 using Fieldcraft Leves.

Level

Hands (G)

Head (P)

Legs (G)

Feet (P)

Waist (P)

1

x

x

x

x

x

2

3

4

5

x

x

x

6

x

7

8

9

x

10

x

x

11

x

x

12

x

13

x

14

15

x

x

x

16

x

17

x

18

19

x

x

20

x

x

21

22

x

23

x

24

25

x

x

x

26

27

x

x

x

28

29

30

x

x

x

31

x

32

33

34

35

x

x

x

x

x

36

37

x

38

x

39

x

40

x

x

x

x

41

42

x

43

x

x

x

x

44

x

45

x

x

46

x

47

x

48

x

x

x

x

49

50

x

x

x

x

Disciple of Land (DoL) GP pieces (Accessories)

While not super important while leveling up… you cant really be “sad” to have more MAX GP.

Level

Necklace

Earings

Bracelet

Ring

1

2

3

4

5

x

6

7

x

x

8

9

10

11

12

13

14

x

15

16

17

x

x

18

19

20

x

21

22

23

24

x

25

26

27

x

x

28

29

30

31

32

33

34

x

35

36

37

x

x

38

39

40

x

41

42

43

44

x

45

x

46

47

x

x

48

49

50

x

Summary: DoL Cost-efficient upgrade path

First of all – Everything below level 15~ is negligible. and you don’t need to really think about your gear before then.

Main Hand, Off-Hand and Chest should be upgraded when you can afford it.

As a side upgrade to Gathering: updating your Gloves are a good idea every now and then. Legs are less imporant. Here’s our suggestion for a cost-efficient upgrade path:

Dunno how effective this will be, but a welcome addition! This was implemented on Oct. 11, though.

All in all, patch 2.05 fixes alot of issues for us players, and hopefully makes Eorzea a little funner for all of us. The changes to end-game tome farming were much needed. Grinding AK for mythology became boring FAST, hopefully they come up with some creative ways to bring variety into it. I have to say, I’m quite excited for this one!

Things to look out for

A special pet “Demon Brick” drops with a 100% chance from a treasure chest just before the room of the first boss, on the left.

Psycheflayer

The fight start out with ‘Lunatic Priest’. After he hits around half health he will summon the real boss, Psycheflayer. Make sure you kill the Lunatic Priest as fast as possible once Psycheflayer is up.

Tanks – Make sure you hold aggro on Psycheflayer when he spawns. He can one-shot your healer. If you let go of Lunatic Priests enmity, it’s okay.

Healers – Use Stoneskin on your tank to prevent getting enmity when Psycheflayer spawns. Don’t use regen before this either. Make sure to use Esuna on “Disease”, as it halves healing.

DPS – Kill Lunatic Priest ASAP.

Psycheflayer has two main abilities. A heavy single target nuke, and an AoE attack. He will use this abilities throughout the fight.

Phase 2

Psycheflayer will periodically animate golems. These golems have 2 main abilities, A frontal line attack which should be dodged, and a heavy AoE attack.

Tanks – should try to stick to golems. As long as they dont go to your healer, you’re okay.

Healers – AoE damage can get pretty out of hand – get ready for it.

DPS – Save offensive cooldowns for when golems spawn. The faster they die, the less damage your team takes.

At lower life, Psycheflayer animates a Giant Golem, which does a massive AoE attack. This can be dodged by taking cover behind pillars, or simply moving out of the way. He will die when Psycheflayer dies.

Demon Wall

Demon Wall may seem like a daunting fight, but once you (literally) get the rhythm down, he’s not that bad.

The main mechanic of this fight is the “dance” you have to do. Demon Wall will spawn a black stripe you must avoid at the center of the lane. Following that, 2 black stripes at each side. This process repeats twice, after that he does Repel. Repel will push you off (resulting in KO), if you are not in the center of the lane.

After 2 Repels, he will spawn adds. These bees have very powerful AoE attacks that should ideally be dodged or avoided.

Helpful tips:

Stay at the edges after each repel since the first area to avoid is always the middle.

DPS Limit Break of any kind should be used on the bees if you have it. (Still totally doable otherwise)

Tanks / DPS – Stop the bee’s AoE if you can.

Healers – Spam healing if you have to. It’s a very short fight.

Also, after each repel he will move closer to the ooze at the end of the lane. Eventually resulting in a wipe if he is not killed on time.

Anandaboga

This fight is very easy, but one wrong move can cause things to go in an uncontrollable spiral. Anandaboga has three moves to look out for.

A frontal cone attack that should be avoided at all times.

A rear cone attack that should be avoided at all times.

>He periodically summons a ball of energy in the center of the room. Take cover behind the Gargoyle statues.

Healers : You must dispel disease at all times.

After a set amount of time, the statues will animate to become adds, in this order: Upper Left, Lower Left, Lower Right, Upper Right. Because of this, Anandaboga should be tanked in the right side of the room. Needless to say, kill gargoyles immediately after they spawn.

After two Gargoyles, he gains a new ability. A bright pink line will appear to be connected to a random non-tank party member. Whoever is affected by this line must run as far as you can from your team. A ball will soon appear where this party member is, and continue to damage anyone in a large area of effect around it. As you can imagine, you want this as far from your party as possible.

Since these gargoyles also serve as cover from his ultimate, once the last one turns into an add Anandaboga must die quickly after. You won’t have any cover left after the fourth one!