i personnaly played 2756 hours on factorio sins i bough it on steam and 179 hours the last two weeks ( thanks to the holydays ). i see a lot of people with 400-600 hours playing on some server, but never found some people crazy like me

I leave factorio running in background 24/7 just to boost my steam hours. I currently have 4792 hours.

Well. No. Ofc i don't. I don't even use steam for factorio. Most of the time i "spend on factorio" is time spent writing and debugging mods. Does that count? In that case i'd need a text editor with time tracking, but an estimate would probably be 2k-ish, unless you count time spent on the forums, helping other ppl, in that case add another 1k. And by the way one year has about 10000 hours if you work a 40 day week. And the devs are likely doing more. Do they count :P? I find time spent on a single map much more relevant than time total. 600h on one map means you are likely to have managed to build a megafactory, and probably not on the first try. I'm sorry. I just don't like steam hours, they mean nothing. Probably shouldn't have posted this :P.

Yeah my wish too. Got to pull an all nighter every Friday just to get my proper dose of Cracktorio.

Found the game May 2016 about iirc. Played about 5 maps with 5 days game time and currently 2 maps with 8 days each. Thats 900 hours I know of for a fact, then there is the almost 3 weeks straight game time for LAN and multiplayer and a couple hours more for all the bases I started and burned down halfway... almost 3000 hours? Seems about right. No Steam.

I say again, Factorio is the best game ever. Proud to be a spaghetti boi. Lol

I bought the game when there was still multi purchase options, so a long god dam time ago. I have played quite a lot, but the computer I originally installed it to is on the verge of death, so I haven't even touched the game since it went HD, just in case it crashed and burned. 500 hours...maybe?

Approaching 1200 hours (playtime, no idling... doesn't count hours spent researching things outside of the game) ... in a little over a year... on about a half dozen fairly well developed maps. Just started a new map which I plan to slowly build into a megabase of some sort.

I don't know I manage both Factorio and my day job...

Last edited by cvkurt on Tue Jan 16, 2018 1:57 am, edited 1 time in total.

I can't pull a purchase date out of the steam mobile app but I think I started in .12 whenever that was.

EDIT: looks like I bought it in May 2014, so 0.9. I don't think I really played it though until 0.12

Steam does say I've played 472 hours though and the vast bulk of that is real play time. I almost never feel the need to idle. I've also almost never played outside of steam, though I've probably played a bit in offline mode which doesn't get counted.

"So you completed the game with a spaghetti factory? Well I hand crafted a rocket and threw it into space with my bare hands!"

I'm at 550 hours in Steam before they had the anti-virus software thing going on in 0.14 that wouldn't let me launch the game and I switched to standalone. Since then I've completed Bob mods a few times, Vanilla 0.15, Angel Bob in 0.14 and 0.15, SpaceX and Seablock. Currently on an 0.16 Megabase where I'm trying to get down to <5 minutes per rocket (no matter how much I try to increase green circuits, they are never enough. Can't get above 2k/minute right now). I added it all up before completing Seablock and I was at like 800-1000 hours outside of Steam and I'm at 34 hours on 0.16. So total like 1500 hours-ish since June 2016.

Nope, just a random guy with a full time job who thinks Factorio deserves the best conditions to become the gem it can be. As I don't have the skills to join the dev team (and also already have a job that pays decently), I applied to help keep the forum clean and tidy.

And there is absolutely no way I could play at work XD. Also I mostly moderate on my free time, very seldom at work.

several hundred hours, mostly non-steam, no idea really, dont know where i could check. (i use the zip download and delete and rebuild the game each time there is a release)

to me this is a legos game, where i can build up and knock down huge piles at once.
My goal while playing is figuring out optimal base layouts that scale with belts. (custom maps with custom starting resource pools, etc)