Tales of Symphonia: Dawn of the New World is the Wii's sequel to the popular Gamecube game of the
same name (minus the subtitle), which came out a couple years ago. Although Dawn of the New World is
a follow-up, the game does have a fair share of differences. First, it has two new main characters, Emil
and Marta, and obviously new bad guys. The original characters from the last game do however make
appearance in this one as well. Although you can only control Marta and Emil this time around, the otherTales characters will also join your party at times. Another new aspect are the monsters that yo can
make
pacts with and have fighting with you in your party. You can "catch" all the monsters you encounter in the
game, evolve them, and level them up just like party members. Nonetheless, despite the new features,Dawn of the New World is rather small compared to the original. The game is shorter, doesn't have as
much locations and side quests and has a much less epic scale. The world map is now point-and-click and
there are more cutscenes than actual gameplay. Regardless, the characters are engaging and it's great to
revisit the areas from the other game with a new storyline. Fans of the Tales series will be
entertained.

The world was divided in two according to the mandate of heaven , but was restored to its former self by
the Chosen of Regenaration. In place of the Giant Kharlan Tree that had been destroyed in ancient times,
a new World Tree was born.

With the reunited new world came the birth of new chaos. Before the world was restored, the world of
Tethe'alla was prosperous, while the world of Sylvarant was in decline. This gap in civilization only
brought division among the people as time went on.

Characters

Emil

He lost his parents in the Blood Purge that occured in Palmacosta. He has a straightforward personality, and an innocence that leads him to believe
anything he's told. Generally a coward, he's not succesful in anything that requires a great force of will.

Richter

Richter is the first "friend" Emil makes over at Luin. He is a mysterious stranger who shows up in town looking for a girl. Emil decides to help him out
and Richter becomes is mentor of sorts. He is harsh and cold, but has good advice for Emil.

Marta

Marta is a girl who lost her mother when the Great Tree rampaged throughout the world. Dtermined and unafraid to make her voice known, she is not satisfied
unless she can think of things in absolutes. She hates Colette, who killed her mother; and Lloyd, who attacked Palmacosta.

Tenebrae

A being shrouded in darkness, Tenebrae is one of the Centurions that accompany the Summon Spirit Ratatosk. Tenebrae's personality is calm and collected,
but he also likes jokes and can be rather gregarious; showing that he has a human side.

Alice

Alice is a eighteen-year old member of the Vanguard who acts like a little kid. Marta refers to her as the "sadist". She is always after Marta, who really
hates her with a passion.

Decus

Decus is a member of the Vanguard as well. He is full of himself and blindly thinks all the girls should be after him. Though he looks friendly at first
sight, he is without pity.

Luin

After getting out of bed, head out of the room to have a chat with Emil's mom. Leave the house afterwards
and head down to hear the mysterious howl again. Proceed west to the town's fountain. On your way
you'll notice all the water has evaporated from the lake. At the fountain, you'll meet Richter for the first
time. After the scene, ask around to find him again. He's standing east of town near the church. Talk to
him, then head back to the fountain for another scene at the town entrance. Exit to the world map and
enter Lake Shinoa Cave.

Before you even get to make a few steps, you'll be attacked by an enemy. Just try fighting him with what
you have now until the fight automatically interrupts. Marta will come to your rescue and help you defeat
the foe. After the battle, return to Luin. Head over to the mayor's place to find Richter. He's upstairs the
shop left of the church in the east part of town. After the talk, head back out to Lake Shinoa Cave.

Lake Shinoa Cave

Before going to the cave, head left to find a shipwreck. Look behind it on the right to find a chest hidden
there. There's a Life Bottle inside. Now head over to the cave and watch the scene. Once inside, head
forward through the gate. Richter will have you fight a monster for practice. You don't have any moves
yet, so just defeat it normally following the instructions. Continue forward after the fight to get another
scene with more explanations.

Proceed to a branching path and head down right to find a chest at the end containing 300 Gald. Head
back up to the save point for another scene. After the scene, head up to meet up with Tenebrae. Now
you'll finally be able to use artes. Follow the tutorial in the fight up ahead against Aqua's minion. After
the battle, head through the door ahead for another scene. The gate ahead is sealed, but you can now
use the Sorcerer's Ring to find another way in.

Before doing that however, return to the save point and go right from there into a path that seems like a
dead-end. Examine the shiny object on the wall and point the wiimote at it (then press A) to use the
Sorcerer's Ring and reveal a switch under the moss. Press the switch to open a door in the wall. Follow
the new path and at the end you'll find a chest containing Mittens. Now go back to the sealed gate and
head right from there until Tenebrae stops you for another tutorial. Forge a pact with the monster as
instructed to get the Imp in your party.

You'll have to forge a pact with the incoming Wolf as well. Once this is done, head up and follow the path
until you find another switch in the wall. Use the ring to uncover it and open another secret entrance in the
wall. Head down the middle path to find a chest containing Apple Gel at the end. Head through the right
path to find another switch to reveal with the ring. At the end of the passageway you'll find Cape in a
chest. Now head down the south path to find Richter. After the scene, head back down and through the
gate. Continue down to find Aqua and get her help.

Head back up to see Richter with Aqua. Continue north and save your game at the save point. Go through
the gate to find Lloyd and Marta ahead. You'll engage in a fight against Lloyd that you can't win. Just let
him kill you. After the ensuing scene, pick up Lloyd's Mask 1 laying on the ground at the left of the
altar.
Now you need to find a way to get out. First examine the gate from where you came to find out it's
locked. Head back up and examine the paper on the wall at the right of the exit. Marta wil make a
comment about it. Use the ring to burn it down and find a switch behind. Press it to open the door.

On the other side, open the chest on the right to get Bandanna. Now head up the stairs and leave the
cave for once. You'll end up in the Tower of Mana site. Leave the area, after getting the Cocoon in the
chest on the left, and the Red Ribbon in the chest north of the exit. When you're done picking up
everything, head out to the world map and return to Luin. On the way, Tenebrae and marta will stop to
explain some things to Emil.

Luin

After the scene, head over to the mayor's house. You'll be stopped by members of the Vanguard. Battle
them off, then head to the town's entrance to leave. You can't leave by the one at the right of Emil's house
though, so you'll need to go to the fountain west of there. You'll be stopped by the Vanguard there too.
Watch the lenghty cutscene, during which you'll fight off some Vanguard soldiers. You'll then battle the
commander with Marta's help. Once all that is over, go back to the other town entrance and speak with
the twins there. Go to the mayor's house afterwards for another scene. Head upstairs to speak with him,
then exit by the town entrance next to Emil's house.