History Main / ItsHardSoItSucks

* ''VideoGame/FinalFantasyXIV'':** The Steps of Faith trial, which was the final battle quest in the ''A Realm Reborn'' saga, was notoriously known for being very unforgiving if the party had made a few mistakes; the boss is advancing towards the city of Ishgard and it does not stop moving. If it reaches the city, the battle is a failure and everyone must restart. The boss had ''tons'' of HP, its attacks could potentially OneHitKill anyone who got caught, and the only way to do major damage was to use cannons and dragonkillers whose use had to be timed perfectly or the boss would dodge the attack. Many players [[ScrewThisImOuttaHere preferred to eat the 30 minute penalty for abandoning the party instead of staying to help and fight]] whenever the trial popped up in the trial roulette. Overall, nearly everyone complained how brutally difficult the trial was and said trial was required to complete in order to get access to the ''Heavensward'' expansion pack zones. In about a month, the developers severely nerfed the boss's HP and strength to the point where parties can easily kill it with their own strength alone no matter how much they screw up on the mechanics.** The first raid level of Alexander was notorious for being extremely tight with DPS checks and mechanics. Not enough damage done? The boss enrages and kills everyone. Screwed up a mechanic? Very likely everyone was going to die. The raid was so difficult that many raiders [[RageQuit swore off from the raiding scene entirely]] and many raiding groups were broken up over it. The fight was eventually nerfed while the developers made sure that future raids didn't have the same intense difficulty.

* The folks at Rayark went all-out making challenging charts for ''VideoGame/{{Cytus}}''[='=]s "L" DLC chapter, and fans feel that [[GoneHorriblyRight they went too far]], resulting in charts that are so dense and [[FakeDifficulty so slow]] that they're just straight up not fun. Rayark ended up having to release a new set of charts for these songs that are still challenging but don't involve super-slow scanlines, although the original charts can still be accessed through a hidden method.

** ''VideoGame/PokemonSunAndMoon'' is criticized for this. Not only does it bring back the aforementioned EXP System from Black and White where higher-leveled Pokemon get less experience, but the low encounter rate makes it harder to find certain Alola Pokemon. It also removes several of the things from Gen VI that fans loved about ''[[VideoGame/PokemonXAndY X and Y]]'' and ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', including the National Pokedex, Super Training, and Horde Encounters, and threw in some SOS battles and [[ThatOneBoss some tough Totem Pokemon battles]], and there's even a notable number of Pokemon and items that can only be found in the aforementioned SOS battles.

to:

** ''VideoGame/PokemonSunAndMoon'' is criticized for this. Not only does it bring back the aforementioned EXP System from Black and White where higher-leveled Pokemon get less experience, but the low encounter rate makes it harder to find certain Alola Pokemon. It also removes several of the things from Gen VI that fans loved about ''[[VideoGame/PokemonXAndY X and Y]]'' and ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', including the National Pokedex, Super Training, and Horde Encounters, and threw throws in some the new SOS battles and [[ThatOneBoss some tough Totem Pokemon battles]], and there's even a notable number of Pokemon and items that can only be found in the aforementioned SOS battles.

* ''VideoGame/PokemonBlackAndWhite'' would be this for some people. The most prevalent reason? Higher-levelled Pokemon gets less experience points. The problem kicks in when your Pokemon is higher-levelled than the local wild Pokemon, but lower than of the local gym leader's: you can't efficiently level grind up to the Gym Leader's levels. Adding to the problem are the DemonicSpiders in some routes, more cases of Gym Leaders' ArtificialBrilliance, Pokemon in this generation not being able to learn as many TM moves to counter type disadvantages, and the relative lack of rematch opportunities.** Similarly, ''VideoGame/PokemonSunAndMoon'' seemed to suffer from unfair difficulty as well and could therefore also be seen as this in the eyes of some players. Not only did it bring back the aforementioned EXP System from Black and White where higher-leveled Pokemon get less experience, but the low encounter rate made it harder to find certain Alola Pokemon. It also removed several of the things from Gen VI that fans loved about ''[[VideoGame/PokemonXAndY X and Y]]'' and ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', including the National Pokedex, Super Training, and Horde Encounters, and threw in some rather frustrating SOS battles and [[ThatOneBoss some tough Totem Pokemon battles]], and there's even a notable number of Pokemon and items that can only be found in the aforementioned SOS battles.

to:

* ''Franchise/{{Pokemon}}'':** ''VideoGame/PokemonBlackAndWhite'' would be this for some people. The most prevalent reason? Higher-levelled Pokemon gets less experience points. The problem kicks in when your Pokemon is higher-levelled than the local wild Pokemon, but lower than of the local gym leader's: you can't efficiently level grind up to the Gym Leader's levels. Adding to the problem are the DemonicSpiders in some routes, more cases of Gym Leaders' ArtificialBrilliance, Pokemon in this generation not being able to learn as many TM moves to counter type disadvantages, and the relative lack of rematch opportunities.** Similarly, ''VideoGame/PokemonSunAndMoon'' seemed to suffer from unfair difficulty as well and could therefore also be seen as this in the eyes of some players. is criticized for this. Not only did does it bring back the aforementioned EXP System from Black and White where higher-leveled Pokemon get less experience, but the low encounter rate made makes it harder to find certain Alola Pokemon. It also removed removes several of the things from Gen VI that fans loved about ''[[VideoGame/PokemonXAndY X and Y]]'' and ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', including the National Pokedex, Super Training, and Horde Encounters, and threw in some rather frustrating SOS battles and [[ThatOneBoss some tough Totem Pokemon battles]], and there's even a notable number of Pokemon and items that can only be found in the aforementioned SOS battles.

** ''VideoGame/ShinMegamiTenseiIV'' was hit hard by this from fans who were more familiar with ''VideoGame/{{Persona 3}}'' and ''[[VideoGame/{{Persona4}} 4]]'', and found themselves smashing their [=3DSes=] and/or outright giving up due to the [[EarlyGameHell brutal early game]], which has led to ''IV''[='=]s {{memetic|Mutation}} status as "the ''VideoGame/DarkSouls'' of ''Franchise/{{Persona}}''". Ironically, ''IV'' suffers [[ItsEasySoItSucks the opposite]] when it comes to those who have played previous mainline ''Shin Megami Tensei'' games.

to:

** ''VideoGame/ShinMegamiTenseiIV'' was hit hard by this from fans who were more familiar with ''VideoGame/{{Persona 3}}'' and ''[[VideoGame/{{Persona4}} 4]]'', and found themselves smashing their [=3DSes=] and/or outright giving up due to the [[EarlyGameHell brutal early game]], which has led to ''IV''[='=]s {{memetic|Mutation}} status as "the ''VideoGame/DarkSouls'' of ''Franchise/{{Persona}}''".''[[Franchise/ShinMegamiTenseiPersona Persona]]''". Ironically, ''IV'' suffers [[ItsEasySoItSucks the opposite]] when it comes to those who have played previous mainline ''Shin Megami Tensei'' games.

* ''VideoGame/TeamFortress2'' gets this a lot from people who are used to traditional FPS games where everyone's capabilities are more or less the same, and your skills tend to transfer from one game to the next. Due to the class-based nature of [=TF2=] however, any player that charges in expecting it to be like a normal FPS will die swiftly and often. This has the effect of turning off many players before they've had the time to learn how to play properly and realize that almost every class is DifficultButAwesome. In particular, the community has observed that ''VideoGame/CallOfDuty'' fanboys seem to fare worst at [=TF2=], to the point where a [=CoD=] player playing [=TF2=] for the first time is considered highly entertaining SnarkBait.

to:

* ''VideoGame/TeamFortress2'' gets this a lot from people who are used to traditional FPS games where everyone's capabilities are more or less the same, and your skills tend to transfer from one game to the next. Due to the class-based nature of [=TF2=] however, any player that charges in expecting it to be like a normal FPS will die swiftly and often. This Combined with a number of strategic and mechanical nuances and less-than-intuitive mechanics such as RocketJumping and stickbomb-jumping, this has the effect of turning off many players before they've had the time to learn how to play properly and realize that almost every class is DifficultButAwesome. In particular, the community has observed that ''VideoGame/CallOfDuty'' fanboys seem to fare worst at [=TF2=], to the point where a [=CoD=] player playing [=TF2=] for the first time is considered highly entertaining SnarkBait.

** Similarly, ''VideoGame/PokemonSunAndMoon'' seemed to suffer from unfair difficulty as well and could therefore also be seen as this in the eyes of some players. Not only did it bring back the aforementioned EXP System from Black and White where higher-leveled Pokemon get less experience, but the low encounter rate made it harder to find certain Alola Pokemon. It also removed several of the things from Gen VI that fans loved about ''[[VideoGame/PokemonXAndY X and Y]]'' and ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', including the National Pokedex, Super Training, and Horde Encounters, and threw in some rather frustrating SOS battles and [[ThatOneBoss some tough Totem Pokemon battles]], and there's even a notable number of Pokemon and items that can only be found in the aforementioned SOS battles.

* ''VideoGame/StreetsOfRage 3'' hit this pretty badly, [[BadExportForYou at least in the US version, as the Japanese version was actually rather easy]]. The US version made the enemies so aggressive and do so much damage that it quickly became unfair. And then there was the EasyModeMockery at the end of Stage 5 in the Easy mode - ''which was the Japanese version's normal mode!'' Most people just RageQuit there and then.

to:

* ''VideoGame/StreetsOfRage 3'' hit this pretty badly, [[BadExportForYou at least in the US International version, as the Japanese version was actually rather easy]]. The US International version made the enemies so aggressive and do so much damage that it quickly became unfair. And then there was the EasyModeMockery at the end of Stage 5 in the Easy mode - ''which was the Japanese version's normal mode!'' Most people just RageQuit there and then.

** The more modern ''VideoGame/XCOM2'' received a 7.5 out of 10 from EGM. The reason for its lowered score being the technical issues and the game being incredibly difficult. [[InternetBacklash Fans were not happy.]]

** Even amongst players, many feel that the 15th main game, ''Legacy of Lunatic Kingdom'', is too close to ''VideoGame/IWannaBeTheGuy'' for comfort, as the patterns are very brutal by their respective difficulty levels' standards in order to balance around the new Pointdevice Mode (which features {{checkpoint}}s and infinite lives), making them needlessly sadistic for Legacy Mode (i.e. traditional "limited lives and respawn where you died" mode).

to:

** Even amongst players, many feel that the 15th main game, ''Legacy of Lunatic Kingdom'', is too close to ''VideoGame/IWannaBeTheGuy'' for comfort, as the patterns are very brutal by their respective difficulty levels' standards in order to balance around the new Pointdevice Mode (which features {{checkpoint}}s and infinite lives), making them needlessly sadistic for Legacy Mode (i.e. traditional "limited lives and respawn where you died" mode). This is perhaps a case of BeCarefulWhatYouWishFor, as many players feel that the previous game, ''Double Dealing Character'', is particularly easy.

Community

Tropes HQ

TVTropes is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Permissions beyond the scope of this license may be available from thestaff@tvtropes.org. Privacy Policy