Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]

Basic Information

In-Game Description

A special weapon used by certain members of the Healing
Church.
Spits searing flames by using blood-imbued Quicksilver
Bullets as a special medium.

Not the most efficient weapon by any stretch, but sometimes
a sea of flame is just what the doctor ordered.

Besides, the beasts of Yharnam can always use a good
cleansing.

Overview

To use the Flamesprayer, you hold down L2 instead of pressing it, and a continuous stream of fire comes out. The fire covers a wide area in front of your character and can hit an enemy three times per bullet consumed. The damage scales with your arcane stat rather than bloodtinge. The damage is fire elemental, so hitting an enemy with an Oil Urn will roughly double the damage, but it only works on the first hit. Using Bone Marrow Ash will increase the damage for one Quicksilver Bullet (roughly three hits). Hitting an opponent who is staggered (either through interrupting an attack with gunfire or via a charged attack from behind) will deal double damage on the first hit only.

By combining the use of Oil Urns and Bone Marrow Ash and staggering the enemy, you can quickly deal thousands of points of damage with this weapon for the cost of two or three bullets. Thanks to this synergy, the Flamesprayer can be as powerful as the Cannon; it requires more effort to setup, but costs less bullets. Even without the stagger or the Oil Urn, using Bone Marrow Ash on the Flamesprayer can deal a lot of damage to enemies weak against fire or decimate a group of weak foes.

Radiant Sword Hunter Badge: This badge can be found on the top of Healing Church Workshop. It is one of the most important badges to collect; obtaining it adds Bloodstone Shards to the shop's inventory, which will allow you to upgrade weapons easily. It also unlocks Fire Paper and Bone Marrow Ash; these are very useful support items.

Availability

Gilbert's Quest: speak to Gilbert in the evening after entering the Oedon Chapel for the first time

Notes

Staggering L2 strategy: It's possible to hit an enemy with Flamesprayer twice, while consuming only 1 bullet. To do so, you need to release L2 just before consuming second bullet. Flamesprayer will then fire enough to hit an enemy twice, basically doubling it's damage. If a player just holds L2 longer, for every hit Flamesprayer will roughly consume 1 bullet (or x-1 bullet for x number of hits, at best).

Continuous fire will consume 1.4 Quicksilver Bullets per second and doesn't consume stamina, you can walk while firing.

Good choice as early firearm for arcane builds and disposing most of the beast enemies.

Frame Data

Pistols

Rifles

Cannons

Continuous Fire

► For all pistols, the muzzle flash occurs on frame 10, with the bullet firing on frame 11. The total time for all pistols is 60 frames total.

► The muzzle flash occurs on frame 10, with the bullet firing on frame 12. The Blunderbuss' animation takes 60 frames total, while Ludwig's Rifle and the Piercing Rifle take 65 frames.

► Both cannons have a muzzle flash and fire their projectiles on frame 15. The Cannon animation takes 95 frames total, and the Church Cannon animation takes 75.

► The Flamesprayer and the Rosmarinus begin firing on frame 6. The Gatling Gun begins firing after 18 frames. Firing a single shot from the Flamesprayer or Rosmarinus lasts 20 frames total. Firing a single shot from the Gatling Gun takes 45 frames total.

Key

Damage

Requirements

Stat Bonuses

Special Attack

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are V / W / X / Y / Z:

V is Physical damage

W is Blood damage

X is Arcane damage

Y is Fire damage

Z is Bolt damage

The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

W is the Strength required

X is the Skill required

Y is the Bloodtinge required

Z is the Arcane required

The Stat Bonuses rating indicates the level of bonus you receive based on the associated Stat when you use a weapon. This rating can be S , A , B , C , D , or E (in order from most to least bonus for the associated stat). For more information about the scaling as a whole and its values visit the Scaling wiki page.