BattleTech: A Time of War the BattleTech RPG

It is the 31st century. Mankind has spread to the stars and spawned titanic stellar empires, each controlling hundreds of worlds across a thousand light years and beyond. Yet the sins of man have followed him from the cradle of humanity.

Political machinations of feudal lords plunge whole sectors into war; unscrupulous merchant starship captains smuggle weapons to their own faction’s enemies; greedy military commanders demand tribute from worlds they’re protecting; animalistic pirate kings harvest high technologies and human slaves in lightning raids; betrayals from oath-bound allies leave honorable soldiers growing cold on forgotten worlds; death at the tip of knife from a concubine turned assassin to avenge a world and love lost: it is a time of war.

What empire will you swear allegiance to: a warrior merchant of House Steiner; the honorbound samurai of House Kurita; the vat-bred warriors of the Clans; a mercenary that fights only for the highest bidder?

Choose your life in the universe: a MechWarrior piloting the thirty-foot-tall BattleMechs that turn the tide of any battle; a spy deep behind enemy lines discovering critical secrets; a merchant carrying critical supplies; a scientist unleashing the latest cutting edge technologies?

Of all the RPG's I am thinking on running recently, this has to be one of the top few. I have always enjoyed the Battletech universe and this book is no exception, it fits in perfectly with the history and game-play of not only the table top game but [...]

The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=26539. Player: Eject! Eject! GM: Eject? What are you talking about? Player: My Mech is about to blow up and [...]

A Time of War is, in my opinion, one of those "genre-definitional" games that people should get if they are at all interested in a certain genre of game; science-fiction giant combat machine action being the genre of choice. It's made by Catalyst Game [...]

I have been playing versions of the Battletech RPG for about a decade now and this is by far one of the best organized and thought out. The way characters are generated is more even (a single dice roll can no longer really hurt your character durring [...]

Battletech has always tried to make the leap to roleplaying, and not done too well....until now. While I dislike some of the source material (Taken from the old war game/Minatures game) THis book is pretty badass. These guys obviously really care for [...]

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