Just you wait! If the Retribution damage buff goes through they're gonna be tremendously overpowered and definitely decently viable in RBGs becuase they have tons of utility, all they really need is some sustained damage. But 15 % is WAY too OP.

so a 15% damage buff is going to stop ret being the most fragile and easy to control melee whose entire toolkit isn't replicated by their healer spec?

when arms warriors were full retard in 5.0 they didn't get brought to rbgs, because they were melee and melee are fundamentally less valuable in rbgs because of their positional requirements. the two melee that are brought are brought for very specific gimmicks, rogue for smoke bomb, and dks for grip.

even if they gave ret a 100% buff on sword of light they wouldn't get bought because they still bring no real utility that can't be replicated by holy.

elemental is fine for rbgs, they have some of the scariest burst in the game and unlike ret they have utility that can't be replicated by resto from their knockback.

Get resto gear and queue as resto. Make some friends, and make sure you have both specs ready. Once you are in a group, sometimes things change and you can go dps. I found mostly the reason for ele's not being chosen is that there is already one rsham in the group, but if there is no shammy in the healing group, ele is sometimes sought after for tremor/grounding, and burst kills. Rshams are really strong for rbgs.

As a RBG leader I actually don't mind Ele at all. I would take one. Not all RBG's take a resto sham, so the utility is nice. Scary burst, KNOCKBACK(LM auto-win, just line it up with gorefiend's.) Also earthgrab is insane if used well, and capacitor doesn't hurt. Ele is nowhere near as useless as melee are. Hell, I'd even bring an ele shammy over a spriest because spriest utility is less and less useful in an aoe fight, especiall when you have multiple locks(which you pretty much need... havoc is OP as hell for RBG's).

so a 15% damage buff is going to stop ret being the most fragile and easy to control melee whose entire toolkit isn't replicated by their healer spec?

when arms warriors were full retard in 5.0 they didn't get brought to rbgs, because they were melee and melee are fundamentally less valuable in rbgs because of their positional requirements. the two melee that are brought are brought for very specific gimmicks, rogue for smoke bomb, and dks for grip.

even if they gave ret a 100% buff on sword of light they wouldn't get bought because they still bring no real utility that can't be replicated by holy.

elemental is fine for rbgs, they have some of the scariest burst in the game and unlike ret they have utility that can't be replicated by resto from their knockback.

Ele is not bad in 3s if you're team can get you peels and compensate for lack of defense but it is one of the harder casters to play. Ele burst is some of the highest in the game when chained together and doesn't rely on cooldowns. As far as RBGs go, fuck em, they are the worst PvP addition this game has had in a long time. Not worth the extra points to do an RBG or two.

Except you can't thunderstorm in EoTS anymore due to the invisible walls. Care to rephrase?

Yes, you still can. There's a small gap on the left side of the wall on the horde side at least where you can knock people off. Dunno about the ally side. Works very well, especially in combination with vortex/solar beam combo.

That's not much rating to go on IMO. Win like 12 games and ur at that rating. Locks are OP gods in RBG's so yeah. But you can definitely compete with mages and spriests. Your burst is insane and the sustained damage can be pretty high as well if you stay alive all the time. Good group utility like aoe freedom, aoe fear dispell, aoe knockback. In addition to that you have a ranged interrupt so if you set an enemy on focus you can ruin their day by shearing 24/7.

---------- Post added 2013-05-06 at 08:25 AM ----------

Just you wait! If the Retribution damage buff goes through they're gonna be tremendously overpowered and definitely decently viable in RBGs becuase they have tons of utility, all they really need is some sustained damage. But 15 % is WAY too OP.

Are you serious or just trolling now? The ret buffs (for pve) is simmed out to (at best) be a 10-11% dps increase, in pve that means ret is gonna be where rogues and dks are on single target. PvP we're still screwed as we dont bring any utility that's wanted and we're easily controlled. Not to forget that our survival after bubble is almost 0.

If you think 5.3 is a "god patch" too rets you don't know shit! It's gonna make our damage viable, which atm it really isnt...

Except you can't thunderstorm in EoTS anymore due to the invisible walls. Care to rephrase?

Invisible walls? They're rather visible on my screen :S

Beam/grip somewhere around the flag, people start to panic because it's 1700 and don't pay attention to where they're running. Then it's easy to ts dps and healers that try to run a bit back where there aren't any walls, or just ts some overextending derping warr/dk on your side of the flag. Also this group tried zerging blood elf and thunderstorms there can easily split like 7 people into small groups scattered more than 100 yards around where it's easy to kill off targets.

so a 15% damage buff is going to stop ret being the most fragile and easy to control melee whose entire toolkit isn't replicated by their healer spec?

when arms warriors were full retard in 5.0 they didn't get brought to rbgs, because they were melee and melee are fundamentally less valuable in rbgs because of their positional requirements. the two melee that are brought are brought for very specific gimmicks, rogue for smoke bomb, and dks for grip.

even if they gave ret a 100% buff on sword of light they wouldn't get bought because they still bring no real utility that can't be replicated by holy.

elemental is fine for rbgs, they have some of the scariest burst in the game and unlike ret they have utility that can't be replicated by resto from their knockback.

I said decently viable meaning that low rated teams 0-2200 MMR will definitely do just fine with them. I played with a Ret to 2,3k this season in RBG's before he got ditched and he did just fine.

---------- Post added 2013-05-07 at 09:50 AM ----------

Originally Posted by Coldhearth

Except you can't thunderstorm in EoTS anymore due to the invisible walls. Care to rephrase?

There is a patch in the wall where you can AoE grip and push everyone.

Yes, you still can. There's a small gap on the left side of the wall on the horde side at least where you can knock people off. Dunno about the ally side. Works very well, especially in combination with vortex/solar beam combo.

Does anyone have a screenshot or a video of this specific spot? I'd look for it myself, but the random eots doesn't have walls. :S

Don't have either, but I can try to explain where it is (from a Horde perspective). One you go down towards the middle, you have a small walkway before you get to the bigger middle area. Right before the middle area, you will see the spikes starting up. If you see to the left of you, you should see a gap between the first spike and the next. That's the spot to shoot people off.