Force Commander, Rogue Squadron and Ep1 Behind Scenes do not a decent collectors release make !

If they really wanted to show off what they could do, and release games people actually want, then they shouls have released :

Jedi Knights + MOTS
Supremecy
Pod Racer
X-Wing Alliance

This set represents FPS, Strategy (did not have beautiful graphics, but then again, it didnt NEED ful blown drool inspiring 3D which needed a top line machine. Never have I seen such depth in a strategy), Racing (best god damn racing game EVER ! WipEout can kiss its ass god bye on this one !), and the PREMIER fly'em up.

None of this ****e they make today... (Flame retardent clothes on about now me thinks...."

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Nova Squadron, the Elite B-Wing flight group stationed aboard the Nebulon B Frigate 'Oracle', home of the tech library.

Originally posted by Fondas:Although I do agree with you, there is a perfectly logical explanation behind LA's release: Marketing

Do you want to clarify that ?

How does issuing a substandard collection of crap do well for you in the Marketing Department.

Being a business studies student, I have looked at this, and think that if LA realy wanted it to look good, it should have included its better, and now hard to find, games, not this ****e they are producing currently (although Pod Racer Revenge and Rogue Leader show potential)

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Nova Squadron, the Elite B-Wing flight group stationed aboard the Nebulon B Frigate 'Oracle', home of the tech library.

I do know of Jedi Knights 2, and looks DAMN fine. E3 demo was shown, had everyone's jaws on the floor, and then they were told that what they had shown was only TEN WEEKS worth of work ! OH YEAH !

But I am more interested in new project 'Knights of the Old Republic' - by Bioware (Baldurs Gate) and will be in same style and use same system ! I am hoping that the Exar Kun storyline comes up at some point in it... But I anticipate it to be DAMN fine if Bioware are allowed full control, with no interference from LA (sorry, but latest stuff from LA just hacks me off)

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Nova Squadron, the Elite B-Wing flight group stationed aboard the Nebulon B Frigate 'Oracle', home of the tech library.

Since you are a business student, you shouldn't forget the first rule : Maximizing profit while minimizing the cost.

What did that "collector's pack" cost LA ? nothing ! What profit is it possible to make ? some.
There are some people, focusing on what specific target groups want. They made surveys and found out that this specific combo can flow cash to their company , without lifting a finger.

It' common secret by now that LA is not what it used to be. They are focusing on younger target groups, while abandoning the mature ones. Just take a look at their latest releases.

they call it strategy , I call it incompetence. It's that simple.

Can you really think of a LA game, AFTER XWA, that could satisfy the 22-30 target group ? I dodn't think so.

They like it or not, the title "Star Wars" is not good enough by itself. With the pressure of the competition breathing heavily on them, they simply cannot afford to release second rate games...

..to think about it, even the mighty Sierra got sold...

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"No matter how pretty the bait,
a hook is still a hook !"TZG+7

rogue leader and battlegrounds at least look promising. I'm excited about battlegrounds since there's suppose to be tons of units, and that scenerio editor. at least EVERYTHING isn't revolving around episode 1. i liked the episode 1 games, mainly the phantom menace since you could do alot in that game. At least they're not going to try to make another xwing game, i think they have EVERY right to be afraid to make one. these are the questions they probably went through:

Will it be good enough for the fans?

Will we accidentally port it to console a month before its release and tick a great number of fans off?

What more new craft can we add?

Should we base the game off of books?

I think by not going ahead and making another space combat simulator, they decrease their chances of angering even MORE fans if it doesn't live up to expectations. IF they'd take the chance and nobody would like it, they'd lose profit and business.

forgive me if none of this makes any sense. i'm just typing to keep from getting bored.

Perhaps you didn't read the REASON why the AT-AT was called a Heavy Dual Mech instead of an AT-AT....it's for easy of play. It would take a great deal of time to memorize what every unit is CALLED for 10 different civilizations.

But so what if they change a name. You still have a whole shed load of units whom you will want to remember. Whether the names are real (which they should be - lets face it !) or a new set of anmes, you will still want to remember them for the purposes of discussions.

I think it was pointless !!!!

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Nova Squadron, the Elite B-Wing flight group stationed aboard the Nebulon B Frigate 'Oracle', home of the tech library.

If there's one thing I hate about games these days, it's this increasing trend to making them way too short. To take an LEC example, Starfighter. It showed potential, good engine (if a bit simplistic at times), OK story (could have done with some revamping though), but could be completed in about half a day. Another one of my favorite new-ish console games, Zone of the Enders, does the same thing. Inspired engine, great story, takes under 7 hours ( ) to complete. Compare this to older games, some of which could take weeks to finish (A prime example being the great Day of the Tentacle).

Unfortunately, the same thing is creeping slowly into PC gaming. (*cough*Rogue Squadron*cough*) Before long we're going to be playing space sims with one mission.

Think about AOE2. EVERY civilization had some kind of mobile heavy seige catapult, but not everyone called it a trebuchet. But in AOE2, they called them all trebs. Battlegrounds odd unit names are exactly like that.