Archive for the ‘’ Category

I’ve been playing alot of Battlefield 3 lately, and it’s a fine piece of game, it is!

Our wonderful platoon, logo can't be faulted!

I also quite like the Battlelog front-end. For one, it works, which is more than you can say about BF2’s server browser. Another really neat feature is that you can continue to browse/IM/whatever while you waiting in line to get in on the server. It even starts to load the level minimized, so it only pops up and take over focus once it’s actually ready to play. I hope this will be the future of multiplayer frontends for PC because it’s pretty dandy.

One thing that sucks is that you can’t chat with your Battlelog friends while in-game. There’s the Origin layer you could communicate through, but they don’t sync friends across the two services. Sucks. Also Origin itself isn’t very good – the layer is not very snappy, and worst of all, the service often disconnects you for no reason. Or it is just down all-together, stopping you from playing for a day or so. Sucks. In fact, everything with Origin pretty much sucks.

Another thing that bugs me is the loadout. Why can’t I access it between matches? That way, I’d have something to do while waiting for the next round, and I wouldn’t waste match time. Why can’t I access the loadout from Battlelog, for the same reasons? Why can I ONLY access the loadout while in a match, wasting match time? Whyyyy?

I have more, but that’s just nit-picking. It seems BF3 gives you pretty much the same experience as BF2 did. A game that is too fun to miss out on, but riddled with surrounding problems that makes you want to chew off your own leg each time you play.

Oh well. Back into the fray, I have a longest headshot record to beat.

I’ll be going to GDC in San Francisco this year and show off Ittle Dew to anyone’s who’s interested – why not meet up for a tet-a-tet?

Me and Julie from our partners Bandello will set up shop at W or in the Moscone Gardens if the weather’s nice. We’re looking for partners to help us get Ittle Dew out onto digital console channels. Check out the Ittle Dew trailer below for a little sneak peek. And we can also send playables before the meeting if you’d like, email me here.

Recently we’ve been taking on some new talent, and we’ve also expanded our offices a little.

First I’d like to tell you about our new designer and “Head of R&D” (I guess?) Juha Kangas who will be fully devoted to dream up and prototype new game concepts for us. These prototypes will end up on our Play page for all to enjoy for free, along with a little statement and the ability to give feedback. When it’s time to move on to our next big project, one of these concepts will be the foundation for that game. At that point, Juha will step up as visionary and lead for that project, and Daniel Remar will rotate over onto full-time prototyping.

We hope this process will yield wonderful results, not to mention a Play section full of awesome stuff.

Next up I’d like to introduce interns Mikael and Helén who will be fighting eachother to the death for a permenent spot on the team. They’re both really talented artists and will absorb what wisdom Anton can bestow upon them in the coming months.

Stefan is back on coding duty for a new un-announced game due out this fall, and Andreas is writing game design for yet another project that will revolutionize the Swedish School system sometime in the coming years.

Oh, and it looks like Ludosity will be releasing four games in 2012. Boulder Dash XL, Alien Chaos 3D, Ittle Dew, and a new secret game! Blimey!