There are now four Energy Shield passives behind Chaos Inoculation. There are three 8% additional Energy Shield nodes and a new notable (Infused Shield), which adds a 20% multiplicative Energy Shield bonus.

Life Gain on Hit is now scaled by the Damage Effectiveness of a skill.

Bug Fixes:

Fixed a bug where it was possible for Increased Item Quantity/Rarity supports to stack too many times under some conditions.

Fixed a bug where you would not be told why you couldn't drop items with microtransaction effects on their gems.

Restored the PvP arena that uses the Ship Graveyard tileset, now that bugs with it are fixed.

Renamed the one-handed Ezomyte Axe to Butcher Axe, because the name clashed with another item.

Fixed a bug where you can't vote in a bandit fight if you portal out and back in again.

Fixed problems with the PvP announcer voice occuring at the same time as death screams.

Fixed some discrepancies between Nessa's text and her audio.

Fixed a problem with the visibility of sewer map nodes in higher difficulties.

When you get the Emperor's Road quest, the map is now updated correctly in all difficulties.

Fixed a bug where Hargan might not give you the Act Three sewer quest.

Reduced the size of the Bandit and Blackguard blood.

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1) Nice to see you've done something with CI. However, it would appear that this isn't really what you want. Since you stated you wanted to keep ES (boosts) and CI separated, which clearly didn't happen. So, back to square one I guess.

2) TY for finally making the quality gems "superior". Been waiting for that one.

Sweet ES boosts for CI, was planning on running cyclone on a CI shadow when it drops, now I'll have more survivability :). Just gonna make a mara today and breeze through to a3 to get the gem tomorrow for the shadow. I'd rather he not have to press on till cruel to get his main AoE.