Cassie-Ann, in its current state, is a good foundation for a spook game. The almost complete silence gives a bit more oomph to the jumpscare when it happens suddenly, and the low visibility also adds to the creep factor of everything. That said, I felt like I was either doing something wrong or the game somehow just didn't have the items in it. After multiple attempts, I was unable to collect or even SEE any items and rapidly lost immersion wandering around searching.

Issues aside, good job, dev. You have a lot of good elements in place, so I'm curious what will come of this as you work on it.

Spent some time playing it after the video and managed to get five items, but that was after three tries in forty-five minutes. Immersion was totally lost by that point and it was all about figuring out the item spawn locations...which were super difficult to spot when they seemed random. Pretty sure I looked directly at some spots more than once, then found the item there later.

Well this was certainly something! The scares were really good, but I struggled to find the items I needed.

Not sure if I was doing something wrong (although this is me, so I'm 99% certain that was the case), but the atmosphere is really good and with a little more story and slightly better mechanics this could be an awesome little minigame!

Disclaimer that I did play an older version of the game, but I like the design, the mechanics seem fair, and the doll is genuinely creepy. I might come back to this later down the line once the game is fully fleshed (or clothed in this case) out.

Just played this game and Woven Shadows. Cassie Ann has a lot of potential to it, it got me pretty good at first when I didn't know the mechanics or where Cassie spawned. I'll definitely be playing it when it releases fully!

Really cool game mechanics! Loved the environment and the sound effects, everything was super creepy. I might've slightly broken your game though... but karma came back to get me! Would love to see some kind of footsteps added for the monster, maybe even have them get fainter as the game goes on and it gets foggier!

I really dig the whole pier - amusement park combo you have going on! There aren't many horror games that go with that theme.Generally, as a concept of work your game is pretty good. The visual aspect is impressive for an indie game, especially the use of atmospheric fog and skylight that resemble a lot the Silent Hill series. Same applies for the sound. It is convincing, but the creaking sound effect of the pier appears to be a notch louder than it should be. (More of an audio mixing issue, I guess.)Regarding the gameplay aspect, it is simple yet manages to make you feel vulnerable mainly because of the fog. One of the mechanics that stands out is the use of the flashlight as a "weapon". I think it has potential to be more and as an idea it is cool.I managed to get all 6 parts of the doll, but there wasn't anything else I could do to finish the game, which again is understood, since this build is more of concept of work rather than a full fledged demo.The concept is cool and so is the setting. I believe if you keep adding to the game it has a lot of potential! I wish you the best!

Thank you so much for the comment :) I am actually changing the style a bit to a Tim Burton realistic Style. Creating more of a wacky, creepy atmosphere is something games aren't doing and it definitely works in this environment. Weekly updates will be applied if you want to join the ride!