Command & Conquer - Red Alert Cheats

Command & Conquer - Red Alert
Cheat Codes:
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Submitted by: Paul Murphy
Get Allied & Soviet buildings:
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I ussally play 8 player PC games allot, and this morning i found a good trick. First
of all select 0 tanks in the skirmish menu, then keep on restarting a game until the
enemy's MCV is really close to it, then build a barracks and 5 engeneers, send them
all out to the main part of the base, if you did it quickly enough then the base
should be yours (it changed colour), then simply take another engeneer to repair
it and you will have allied & soviet buildings (except the war factory), but this
cheat will only work if you are the soviets and the enemy is the allies or the other
way around.
Hints:
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Submitted by by: Dj Simo
* When the game starts press Ctrl, Alt, Del, O, R, E, Enter. Now Ore Truck
collect ores everywhere. This works only with allies.
* Get your injured tank to service depot. When you hear repairing noise get
tank away to service depot. Now get a same tank to service depot and it
will be repaired ten time faster.
Gametip:
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Submitted by: Khalid M
Build a Mine Layer and put in a group with something slow like Mammoth Tanks.
Then make them a group (Ctrl 1-9) and then a formation (f).
All the units will travel the speed of the Mine Layer.
Change aspects of the game:
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Submitted by: Jordan Thoms
Important:ALL WAYS CREATE A COPY OF RULES.INI BEFORE CHANGING AS IF YOU MAKE
A MISTAKE UNLESS YOU CAN FIND IT YOU WILL HAVE TO REINSTALL RED ALERT. To
change nearly all things in this game,open "rules.ini" (in the folder in
which you installed Red Alert)in notepad(or something simular).If you scroll
through this file,you will see that the is a unit name in brackets like
this:[unit name].After that it will have what wepon it uses, who can use
them, like: "owner=allies,sovet"(if both sovet and allies can buld this
unit),and also there will be all the different speeds of unit,cost and
other things. Before this section there are all the strenghs of the
different countries,and after the units there is all the wepons.
Gametip:
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Submitted by: Gokulavasan, Chennai
E-mail: gokulavasan@rediffmail.com
If you want the units (including soldiers and tanks) to attack on ground,
just press CTRL and click on the location you want to attack.
Hint: When you are fighting against the enemy, bettter fight with them
on their nearest minerals so that they will get destroyed when bombs are
being poured! This way it will help you to reduce their minerals and they
will have no choice but to come nearer to you get the minerals and you can
easily attack them.
This Hint works for allieds (only):
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E-mail: autosam35@hotmail.com
Submitted by: samuel
When U're fighting near bank of a river or sea, and Ur enemy('s) are desturbing
U. use mine layer to deploy mines as close as posible to the water the will not
be able to deploy by sea again.(Do not put rocket luncher or destroyes near the
mines)
20 Tanks:
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Type in XPEINA518 when the game is loading and this will start you off with 20
medium tanks.
No more silo's needed:
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If your silo's start getting full, just build an expensive building. If the
building is finished, cancel the building.
Discover submarines:
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Select a gunboat or destroyer and move the cursor into the radarmap. If the
cursor turns into a attack cursor, then there is a submarine.
Fast building of vehicles:
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You need more than one warfactories for this. If a vehicle is almost finished,
quickly change the primary building and start building the same type of vehicle.
Both vehicles will be finished at the same time.
Discover mines
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If a building is finished and you get the placing - roster, go with this building
around your base. If a part of the roster turn red and there is no obstacle near,
then there is a mine.
Here's a tactic of Red Alert
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TanyaShift
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Build a ChronoSphere, build a barracks but don't deploy it, hold the training
of Tanya before end, and build a MCV. When the ChronoShift is ready, Shift your
MCV near your enemy's base. Then deploy the barracks near it and make it your
primary building. Quickly click the Tanya you've holded and with that Tanya;
DEMOLISH your enemy's base!!!
Cruiser Speed Up
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Play as the Allies and group the cruiser together with a transport and then put
them in formation. When they move together to the same spot, the cruiser will
have the same speed as the transport.
Free Men
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Build a missile silo. When the missile is ready, sell the silo and immeidately
launch the missile. If you were quick enough, the sale will have stopped and
some troops will come out of the silo.
Long Range Grenadiers
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In multiplayer or the regular game, play as the soviets. Next, build a grenadier
and have him force fire on the ground around him. Right before he throws it,
click anywhere on the map and the greade will SAIL over to that point.
Russian Tip
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When playing as the Russians, build a Tech. Center. After you build it, sell
it. All the special characters you get from the Tech. Center will still be
available, and you get back all that wasted energy you used on the Te ch.
Center. You can now build more Tesla Coils to protect your base, and still
have Tanya and the Mammoth tank!
Sell Your Vehicles
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To sell your vehicles, build a service depot and place a vehicle on it. Next
put the SELL cursor on it and when it turns green press the left mouse button.
This doesn't work with V2 Rocket Launchers.
Selling Tanks and Harvesters
----------------------------
If you want to sell your vehicles, like the ones you don't want or you are out
of money and need that last little bit then this is the code for you. Here is
what you do: build a Repair Facility and drive a tank or vehicle onto it and
while it is on the very edge put the sell button on it and it will sell. (The
sell icon will be green if you catch it at the right time.) My suggestion is
to have the sell button ready.
Soviet Playing Tip:
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When playing as the Soviets, when you have a Iron Curtain and a Missle Silo,
send a tank into the enemy base. When he is attacked, use the Iron Curtain
on him. When lots of enemys come around him, launch the atom bomb.
View Credits:
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To view the ending credits, click on the Westwood logo on the title screen.
No way out:
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Submitted by: vijay
OK this cheat is very very hard a few people have told me they did it. This
cheat below will give you 25 light tanks 2 mcvs 25 mini gunners 15 rocket
men, you can only do this once a game.
Go to your game click on any tank then hold down shift and type tanksforever
then click on an infantry and hold down shift and type gunsforever. then you
will here a beep then your men will come. Note all must be done in at least
2sec so make sure you are a fast typer!
Derek Lake:
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Submitted by: vijay
On the main menu of Red Alert, hold down the left shift and left-click on the
speaker on the right hand corner. You will begin a campaign against huge
man-eating ants!
Tiger:
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Submitted by: vijay
mamoth tanks
airfields
subpens
1.go to multiplayer
2.select skirmish
3.pick eny colour
4.now pick russia
5.you should have mamoth tanks and airfields and subpens
Justin D:
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Submitted by: vijay
To view the credits of Red Alert hold the left shift button on the keyboard
down and left click on the Westwood Studios icon.
IceDagger:
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Submitted by: vijay
Engineer Capture Bug: When playing against more then 2 players, (AI or human,
no difference) You can cancel a hostile engineer attack. Simply ally with the
engineer right before he enters your building. Instead of damaging or capturing
it, he'll fully repair it instead!
Soon Qishan:
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Submitted by: vijay
Build a cruiser and a transport. Group them together and make a formation out of
them. The cruiser is moving at transport speed!
Hint:
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Submitted by: El Batty Massive
Build 1 transport, 5 APC's & 25 infantry units of your choice.
Put all the infantry into the APC's, then load the 5 APC's into the transport.
When you deploy the APC's from the transport, deploy the infantry from the APC's,
so you'll end up with 25 infantry & 5 APC's.
Hint:
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Submitted by: Crazy Alan
* For a lot of infantry, get the Airport, and make sure you have a good defense
so that you can withstand any attack, and keep sending paratroopers into your
own base.
* I ended up with over a handred men in my base, though I can\'t use them, my
enemy was on another island.
Create ants:
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Note: This procedure involves editing a game file; create a backup copy of the
file before proceeding. Make a map using Red Alert Map Editor, Save the map and
exit the editor. Use a text editor to edit the map file in the game folder.
Search for the following lines:
[Basic]
NewINIFormat=3 (this may be a different value in your game)
Name=River of Gold (this may be a different value in your game)
Copy the following entries below those lines.
[General]
;Warior Ant
[ANT1]
Name=Nin10dolord's Warior
Image=ANT1
Name=Warrior Ant
Prerequisite=weap
Primary=Mandible
Strength=125
Armor=heavy
TechLevel=1
Owner=allies,soviets
Sight=3
Speed=6
Cost=700
Points=40
ROT=8
Tracked=yes
Crewed=no
NoMovingFire=yes
GuardRange=5
;Fireant
[ANT2]
Image=ANT2
Primary=FireballLauncher
Name=Fire Ant
Prerequisite=weap
Strength=75
Armor=heavy
TechLevel=1
Owner=allies,soviets
Sight=3
Speed=8
Cost=700
Points=40
ROT=6
Tracked=yes
Crewed=no
NoMovingFire=yes
[ANT3]
Image=ANT3
Name=Scout Ant
Prerequisite=weap
Primary=DepthCharge
Strength=85
Armor=light
TechLevel=1
Owner=allies,soviets
Sight=3
Speed=7
Cost=700
Points=40
ROT=9
Tracked=yes
Crewed=no
NoMovingFire=yes
GuardRange=5
Rule the war:
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Design your own map with the map editor. Save it and exit. Go to "Skirmish" on Red
Alert and choose your settings. First, choose the map name that you created (it
will be at the bottom), then set it on "Easy" and "Al players-8". To make sure you
will win, place (with the map editor) a lot of gold where your future base will be
located. Then, put ridges around it so no one can get to your base. Build it close
to a shore so in case of emergency you will have an "exit". To make sure you will
get the correct starting location on the map you have to put little flags when
designing your map. They will be located at the bottom with a flag. After that,
all you have to do is build your base (and a lot of tanks).
Scare enemy base:
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Make about ten Tanya soldiers, then about thirty Rocket Soldiers. Make an Atom Bomb
and a few planes or choppers. Send your Rocket Soldiers down near the enemy base.
Send your Tanya Soldiers near the Rocket Soldiers for back up. While the Rocket
Soldiers attack the base, send your Tanyas in to attack one building after another.
When the Tanyas die, attack with an Atom Bomb and follow that with some planes or
choppers. After this attack, the remaining enemies will not attack too much. They
will use only their weakest men and just stay at their bases ruins, allowing you
to repeat this tactic.
Stealing Enemy weapons:
-----------------------
No matter which army you are (Soviet or Allies) keep sending Engineers into your
opponents buildings to make them yours. After they are yours, you can buy or
build their weapons.
Almost 30 units in one sea transport:
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Build 5 APCs and fill them to the maximum with any desired infantry unit. After
filling all 5 APCs with the units, place them in the sea-going transport. You have
almost 30 units in only one transport.
Build anywhere:
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To do this trick correctly, you either have to be Team America and have paratroopers,
or capture an air force base and get Paradrop. If you have an air force base, it will
work with Soviets and Allies. Once you have one of these, wait until you can drop your
troops. Do not drop them yet. Instead, construct the building you wish to place. Once
it is done, click on the building you want to place, and keep your mouse pointer on
the menu. Go to the Paradrop icon (you can change menu items while doing this). Click
the Paradrop icon. Once you have done this, move your pointer up to the little mini-map
above the menu. Your pointer should change to the "drop troops" pointer. Click the mini
map on the position where you want your building. It takes some practice to get used
to where the pointer is aimed at. It helps if you have the entire map revealed.
However, it should still work in the shrouded area; you will just not be able to see
where it is going. If it does not work the first time (for example, you tried to place
it in water), right click to cancel and try again.
Less power consumption:
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It is possible for both Allies and Soviets to build high-tech units and structures
without the presence of a tech center. Just build a tech center, then sell it. High
tech units/structures can still be built. However, this is not a good idea for the
Allies because the GPS Satellite would not be available.
Inactive Superweapons:
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In any campaign mission that involves your enemies using Superweapons, save the game
at the very beginning. Then, load it again and their (and your) Superweapons will no
longer function. This also works in skirmish games, but crates will also not respawn.
Defeating the Allies:
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When playing as the Soviets, build a Missile Silo and an Iron Curtain. When both the
Atom Bomb and the Iron Curtain are charged, send a tank into the enemy base. When all
of their troops come out to attack it, use the Iron Curtain on it to give the tank
invincibility. When the enemy is gathered around the tank, fire the Atom Bomb directly
on top of it. If timed correctly, the missile will hit when the tank still has the
effect of the Iron Curtain. This will destroy everything around the tank, but leave
the tank unharmed and allow you to infiltrate the enemy base.
Defeating the Soviets:
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If you are playing the Allies against the Soviets in a skirmish game, use airplanes
to destroy the Flamethrower Cannons. Attack the base with 20 or more soldiers, 2
medics, and at least 7 strong vehicles. When they attack you, crush them with your
vehicles. Then send the airplanes to destroy their Construction Yard. After a few shots,
it should be destroyed and the enemies will no longer be able to build things.