Posts tagged “Multiwinia”

Lewie, when marching into the purely-conceptual RPS office to deliver his beautiful Bargain Bucket also brings news that Introversion have made their source code for Darwinia and Multiwinia available. For thirty quid at the Introversion store you gain access to the full source code to nose at and mod to your heart's delight, the ability to add your own branches to share, access to the…

We're a little late with this, but Introversion have released a new demo of Multiwinia. And, listening to the major complaint about the last demo, they've released it with online multiplayer. In other words, download it and you can play any of the demo levels. Also, if joining a LAN game set up by a player with a full copy of the game, you can…

Chris Delay writes at length on the Introversion forum about Multiwinia's release: Multiwinia has the highest conversion rate we’ve ever seen. What this means is that every time somebody plays the demo version, there is a percentage chance that they will go on to buy the game, and that percentage is higher than any of our other games. This is excellent news, and generally lines…

UK indie development heroes Introversion have dropped us a line to say that the boxed version of Multiwinia hits UK stores on Friday. Not that I care, I already have my copy of this effortlessly charming abstract RTS warfare game. I wish there was a demo Use this demo to convince yourself of its retro-beauty and simple efficiency. All I can do is point to…

Probably should have mentioned this yesterday, but Multiwinia is now available from the Introversion store, and there's a splendid collector's edition available alongside the boring old standard box. You can also pick it up on Steam. We've really enjoyed our pre-launch sessions with the game, and we'll probably cobble together some kind of in-depth overview next week. Y'know, if we have time. I suppose those…

Goodness, what a lot of tech problems we're having with the site today. We're hopefully on the road to recovery now, but it does mean my intended ramblomatic post about ancient horror RPG The Legacy: Realm of Terror will have to wait until tomorrow. Instead, for today's last snack you'll find the latest video for Introversion's upcoming slice of indie loveliness Multiwinia beneath the cut.…

The latest explanatory trailer for Multiwinia has arrived (actually it turned up ages ago, but I only just got around to posting it), including some lovely tutorial animations and a load of in-game battle-footage. I've been playing our Multiwinia preview code over the last couple of days and rather enjoying it. It's beautiful, obviously, but it's also just complex enough, in the way all good…

Introversion declare that Mondays are to be Multiwinia Mondays for the next six weeks, as they build up to the release of the multiplayer reworking of Darwinia. In response I'm declaring Tuesdays as Tuna Tuesdays, where we all eat tuna-based food. Just so we all know. So yesterday the first video tutorial for one of the six game modes was revealed, Domination, and it's below.

I've been in the possession of Multiwinia preview code for the last month or so. It's a slice of the game, playable against bots, and is the first anyone outside of the Beta have really had a chance to play. Which means I'm going to yabber on at length as I Know Things You Don't Know. It's fundamentally multiplayer Darwinia, returning to the Future War…

According to this post on the Multiwinia forums, the beta sign up is commencing, with folks being signed up in batches of fifty. Chris says: We will start the process soon with a small number (around 50) of testers running a non-playable "Hardware Test" build. This build will pit 4 AI players against each other and will report back to us with frame rates, hardware…

While at GDC '08 I met up with Mark Morris and Chris Delay from Introversion. We talked about their forthcoming games, Multiwinia, Subversion, the state of the industry, and their aspirations towards being indie publishers. RPS: Busy year? Chris: Yes, lots of projects, lots of stuff. Multiwinia is the big one, with Subversion being the longer one. Multiwinia is really good, really there. Well, Mark…

If there's one thing that makes me happy about 2008 as a year for PC games, it's that it's going to be really diverse. There's not going to be anything else much like Multiwinia ("Survival Of The Flattest"), the multiplayer wargame that indie-chums Introversion are currently developing. It's based on retro-sweetheart Darwinia, which stole our hearts away in 2005, but there are some pretty significant…

One of the PC's finest features is its ability to allow small, eccentric development teams to create great games without constraints. The spirit of the bedroom programmers of the '80s is just about living on PCs across the world. One such home-grown PC team are the British IGF winners, Introversion, who have been something of an inspiration in their attitude towards game development: the kinds…