Marvel announced today its plans to release a series that will chronicle the events leading up to Star Wars Jedi: Fallen Order. The comic will follow a young Cere (who plays a major role in the game) and her Jedi Master Eno Cordova as they visit the planet Ontotho. It's unclear exactly how this will tie into Fallen Order, but based on Cere's appearance in the game and in this comic, it looks like it takes quite a few years before Cal's adventure kicks off.

The book is being written by Matthew Rosenberg (Uncanny X-Men and The Punisher) and illustrated by Paolo Villanelli (Vader: Dark Visions) and you can see the first issue's cover below. The first issue will be available in September.

Since 2064: Read Only Memories launched in 2015, it has built momentum with subsequent console releases. This has allowed the niche point-and-click adventure game, which stood out for its a cool cyberpunk backdrop and intriguing characters, to gain a dedicated following, propelling it to over 200,000 copies sold. Now MidBoss is back to top its previous efforts with a sequel called Neurodiver.

In an exclusive reveal with Game Informer, MidBoss shared the first details about the game alongside screenshots and a trailer. Neurodiver takes place in the vibrant world of Neo-San Francisco just like its predecessor, meaning you’re bound to run into a few memorable faces, from gene-spliced lawyer Jess Meas to former police-officer-turned-private-eye Lexi Rivers. The familiar backdrop doesn’t mean there aren’t any surprises and new additions, though. Neurodiver introduces new characters, locations, and mechanics. The game centers around its newest gameplay addition and namesake, a genetically engineered device allowing you to dive into people’s memories.

If you subscribe to the digital edition of Game Informer, you can now access our newest issue featuring Respawn's Star Wars Jedi: Fallen Order. Following our recent cover reveal, our digital issue is now live on web browsers, iPad/iPhone and Android devices to subscribers. The individual issue will be available for purchase later today. You can download the apps to view the issue by following this link. All of these digital options are included in a standard subscription.

The issue launches later this week on our third-party subscription apps including Google Play, Kindle, and Nook.

Given that Apex Legends takes place in the Titanfall universe, players often wonder if titans could eventually drop from the sky to mix things up in the popular battle royale. Respawn has previously laid out the complications it experienced when originally trying to add them to the mix, but we checked in to see if the studio stumbled any breakthroughs in that department.

"We prototyped it for like nine months during development, and we couldn't get it to work well," says executive producer Drew McCoy. "Titans were created back in the day as a power item. As a sense of I am now a badass, don't mess with me. That fantasy fulfillment is destroyed immediately in battle royale once you've balanced them to a point where they don't ruin battle royale. We could never pull enough levers – how you get it, how strong it is, how fast it is, how big it is, what kind of weapons it has, when do you have it – all that kind of stuff. So I think for now, titans are just not a thing. We're no longer considering it."

There you have it – don't expect to prepare for Titanfall any time soon in Apex Legends.

We've seen what Stadia, EA, Microsoft, Bethesda, Ubisoft, and Square Enix had to offer for E3, and now it's Nintendo's turn to deliver some worthwhile gaming news. Join Dan Tack, Leo Vader, and me as we watch and react in real time to all Nintendo has to offer.

You can be notified when one any of our E3 press conference streams start by subscribing to our YouTube or Twitch, or just head to gameinformer.com during the conference. Next up is Netflix's E3 Coliseum presentation which is happening on Wednesday, June 12 at 12:00 p.m. PT/2:00 p.m. CT.

Google's Stadia streaming platform launches later this year with a handful of fast-paced, competitive action games like Destiny 2 and Mortal Kombat 11. We've seen developers like id Software take the stage at Google events proclaim latency won't be a problem for kinetic experiences like Doom, but not every developer agrees with that assessment.

We have about a million questions about the Breath of the Wild sequel after Nintendo revealed it with a teaser, but one question we can answer right away is, "What does that reverse music sound like when it is being played properly?" You can check out the video above to hear what the teaser's music sounds like played in reverse, but it doesn't shed a lot of new light on the sequel. It sounds like it could be new Breath of the Wild music played in reverse to help lend to the teaser's overall creepy tone.

If you have more insight or theories, let us know in the comments below!

Nintendo ended its E3 Directo conference with a big surprise: a sequel to The Legend of Zelda: Breath of the Wild. We knew a new Zelda game was in development, but getting to see a glimpse of it, and learning that it is a Breath of the Wild sequel was very unexpected. In the teaser, Link and Zelda are both exploring some kind of cave, where a demented-looking sage becomes animated, complete with red, glowing eyes. It never becomes graphic, but it's certainly unsettling in the best way.

That's all the info we currently have on the game, with no subtitle, release date, or even a release year. It'll be a while before we get more details on the game, but it's very exciting to have this game confirmed for development.

Nintendo just announced that the remake of the action RPG Trials of Mana is getting a global release in early 2020, while the newly revealed Collection of Mana is going to be available later today on the Nintendo eShop. Though many have played Secret of Mana, the sequel was never released in the US.

Expect more impressions from the Game Informer crew later in the week in our ongoing E3 2019 coverage.

John Romero is probably best known for his time at Id Software and Ion Storm crafting some of gaming's best (DOOM, Quake, Wolfenstein) shooters as well as some of its most infamous (Daikatana). Today, Romero revealed a new game his company, Romero Games, is making with Paradox, and it's a far cry from such shooters.

Empire Of The Sun is a "character-driven" strategy game set in 1920s Chicago. You play one of 14 district bosses vying for power in the violent time of the Prohibition. Romero Games promises a city filled with a cast of characters you can "schmooze, coerce, seduce, threaten, or [kill] to get your way." Outside of diplomacy and bribery, Empire Of Sin will feature turn-based combat when disputes have to be settled with more than words.

We'll have more on Empire Of Sin later in the week. For more on John Romero, read all about the new Doom level collection he put together.

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