I use a rnd generator in transport.cpp that triggers 4 x rnd on the Selbina docking. Then if the random is at a certain level it selects the pirate in Selbina and/or Mhaura. The other 2 are for Sea Horror / Sea Monk.

Hey Jono does this still work? I was thinking of playing with this as I heard Master branch doesn't have it implemented. Did you add the Mhaura Zone script to just Mhaura or is it in Selbina Zone as well? Did you have to do anything other than add those scripts lines to transport and Mhaura in order to get pirates working?