Hotkeys and commands

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Hotkeys are keys or key combinations for use within a match in which when pressed provide quick access to certain aspects of the game. Commands can be typed into the chat console either within a match, or in other PVP.net chat windows, though some (such as champion laughter, jokes, and dances) will only have the specified effect within a match.

Contents

Hotkeys

Note: The Hotkeys listed here bound on their standard keys on the QWERTY keyboard. For other keyboards, default hotkeys are bound to the keys which are in the positions occupied by the following keys on the QWERTY keyboard (e.g., ' is bound to a champion's 1st ability on the Dvorak keyboard).

Key(QWERTY)

Key(AZERTY)

Description

Q

A

Use champion's 1st ability. For abilities that target a champion, you must follow this by either left-clicking the champion or pressing F1-F5 to target a team member. Same for W, E, and R.

Commands

League of Legends in-game chat gives the possibility to perform some actions during the game:

Command

Description

/help

Lists / commands and provides descriptions

/surrender or /ff

Starts vote for team surrender

/joke, /j or Ctrl+1

Plays Champion's joke

/taunt, /t or Ctrl+2

Plays Champion's taunt

/dance, /d or Ctrl+3

Starts the Champion dance sequence

/laugh, /l or Ctrl+4

Plays Champion's laugh

PvP.net provides players with the ability to chat with friends who are currently in an active session of League of Legends. For players in the AIR client, this process is as simple as opening a chat window through your buddy list. Players in-game will be able to send messages to players in the PvP.net client, or even in other games of League of Legends by making use of the following chat commands, followed by a message:

Command

Description

/w or /msg "summoner name"

Will send a message to another player. Summoner names are case sensitive.

/r or /reply

Will send a message to the last player who sent you a message. Note that it will automatically add the recipient after /r.

/all

Will send a message to all players in the current match (useful if you forgot to press shift + enter).

PvP.net provides players with the ability to block unwanted messages from other players through the use of the following commands:

Command

Description

/mute "summoner name"

Will mute all text from a player for the duration of your current game session.

/ignore "summoner name"

Will mute a player during this game session and all subsequent game sessions.

File Location for Keybindings

Please read this section completely if you want to change this file.It can mess up your keybindings if not done properly and it is wise to test the changes in a tutorial game before using them in a real game...

ALWAYS BACK UP THE FILE!

The file that holds the keybindings can be found here:

*\League of Legends\Config\input.ini

Some people have trouble changing the keybindings through the in-game interface. Editing this file is an alternate way of changing your keybindings. In particular, the game UI forbids assigning Shift modified key-bindings to the basic champion abilities, so editing the file is the only way to achieve this. If the file does not exist it means that you have not changed your keybindings yet. If so, you can make a new file in the aforementioned folder and name it "input.ini", although it is recommended that you go into a practice game and modify some keybinds instead so you can be sure you're editing the correct file.

Another thing to note is that it's wise to test your keychanges in a tutorial game and if it does not work, go to the in-game menu for keybindings and press the "reset to default" button, or end the tutorial game and delete the "input.ini" file.

Below is a list of the items that can be changed. Be aware that the header shown in bold MUST be present. Also, it is not necessary to include all items, just the ones you want to change. So for example if you want to switch around the smartcast and normal cast keybindings, you just use the evtCastSpell1 through evtCastAvatarSpell2 section and the evtSmartCastSpell1 through the evtSmartCastAvatarSpell2 section. Any items not explicitly mentioned use the default values listed above.

As of the Skarner patch (V1.0.0.123), there is now a new keybinding available: Smart + Self Cast. This new setup is nearly identical to the old smartcast except in one regard: spells that you can target on yourself you can now cast to yourself by pressing the key with the mouse over any invalid target. For example, with this setup you can apply Morgana's Black Shield to yourself by pressing the self + smartcast key and having your mouse over anything that is not an allied champion. For those of you who want to edit the input.ini file, here is an example of self + smartcast applied to the standard keys:

Switching primary and secondary mouse buttons

LoL does not support the setting within operating systems that switch primary and secondary buttons, nor does it allow the changing of these within the in-game client. To switch these buttons you must use the following input.ini (which includes settings omitted from the previous example).

Added new keybindings for "Self+Smart cast" for abilities and Summoner Spells. Casting with these binds will first try to smart cast the ability; if there is no target or an invalid target under the cursor, it will attempt to self-cast the ability.

The level up spell hotkey has been changed to holding down Ctrl while pressing the spell hotkey (Q, W, E, R). It is no longer Alt. This can be changed in the keybinding menu.

Holding down Alt and pressing a spell hotkey will now cast the spell on yourself if it is self-castable, or cast the spell under your mouse cursor if applicable. This is referred to as "Smart Casting" and can be rebound in the keybinding menu.

F1-F5 keys can now be used to cast spells on yourself or your allies. Click the spell, then use one of the F1 (self) through F5 buttons (allies).

F1-F5 keys can now be clicked or held down to center the camera on yourself or allies.

Added new keybindings for "Self+Smart Cast" for abilities and Summoner spells. Casting with these binds will first try to Smart-Cast the ability; if there is no target or an invalid target under the cursor, it will attempt to Self-Cast the ability.