Mech Assault Walkthrough :

This walkthrough for Mech Assault [X-BOX] has been posted at 22 May 2010 by wednesday and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up wednesday and share this with your freinds. And most important we have 2 other walkthroughs for Mech Assault, read them all!

Walkthrough - FAQ/Walkthrough

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V. 1.10
This guide is copyright 2003 Marcus Hirshhorn marcush312@hotmail.com
_______________________________________________________________________________
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------------------
Table of contents
------------------
1.)Introduction/Legal stuff
2.)Version History
3.)Story
4.)Controls
5.)Mechs
-Atlas
-Belial
-Bowman
-Catapult
-Elemental
-Hackman
-Kit Fox
-Mad Dog
-Mad Cat
-Owens
-Prometheus
-Puma
-Ragnarok
-Summoner
-Thor
-Timberwolf
-Uller
-Uziel
-Vulture
-Ymir
6.)Upcoming mechs
-Chimera
-Corvus
-Hell Bringer
-Loki
-Raven
7.) Weapons
- Ballistic
- Energy
- Missile
- Other
8.) Special weapons
9.) Salvage
10.) Walkthrough Part 1
-Going down hard
-Suffer the silence
-Friends indeed
-Dry me out
-Sailing away
-Catnap
-Catnap 2
-Bright lights: Dark city
-Bright lights: Dark city 2
-Thor on the rocks
*Boss: Champion*
-Wolf in sheep's clothing
-Under the guns
-Size matters
-Size matters 2
-Not on my watch
-Payback
-Worst day since...
*Boss: Ragnarok*
-Ready to Rok!
-Ready to Rok! 2
11.) Enemies List
12.) Multiplayer
-Local Xbox
-System Link
-Xbox Live
13.) Maps
14.) FAQ
15.) Tips
16.) Credits
###############################################################################
1.) Introduction/Legal Stuff
###############################################################################
This guide will provide you with almost all you need to know about mechassault.
If this guide does not cover something, or you still need help with this game,
feel free to email me at marcush312@hotmail.com. Now for the legal stuff.
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
###############################################################################
2.) Version History
###############################################################################
--Version 1.10- February 15.2003
-Added some more mech notes
-Made section for multiplayer maps
-Added some downloadable content
--Version 1.00- February 5, 2003
-Completed Walkthrough
###############################################################################
3.) Story
###############################################################################
As an elite member of Wolf's Dragoons, you've been contracted to land on planet
Helios ahead of a dragoon regimental strike force. Your job is to disrupt the
word of Blake's orbital guns to let the regimental strike force pass by without
being shot down.
###############################################################################
4.) Controls
###############################################################################
Left thumb stick: Move/Jump Jets (You have to push it in to use jump jets)
Back:
Pause: Pauses Game
Right thumb stick: Move upper torso/Special (Push in to use you mech's special)
White button: Scoreboard (Multiplayer)
Black Button: Toggles global/team chat (Multiplayer)
A Button: Fire current selected weapon
B Button: Select missile
Y Button: Select Ballistic
X Button: Select Laser Weapon
Right trigger: Fire current selected weapon
Left trigger: Cycle through your weapons
###############################################################################
5.) Mechs
###############################################################################
In mechassault you pilot giant robots called "mechs". There are 3 different
classifications of mechs: Light, Medium and Heavy. Light mechs prove to be
very maneuverable and fast, but they have weak armor and not many weapons.
Medium battle mechs have decent armor, decent weapons, and decent speed. Heavy
mechs have great armor, strong weapons, and tend to be a tad bit slow. They
make up for their slowness by their supreme firepower and armor.
~*~*~*~*~*~*
Atlas
~*~*~*~*~*~*
Type: Heavy
Speed: 20 mph
Tonnage: 100
Offensive weapons: 4 Pulse lasers. 4 autocannons, and 2 javelin missiles.
Special: None
Notes: A lot of people like to use the Atlas for its autocannons. The
autocannons can be used to knock enemy mechs down, then when the enemy mech is
on the ground, switch to your pulse lasers and pound it while it's vulnerable.
The atlas is the second slowest mech in the game. This is also the mech which
people like to go after first, as it is the biggest and slowest moving target
in the game.
~*~*~*~*~*~*
Belial
~*~*~*~*~*~*
Type: Medium
Speed: 35 mph
Tonnage: 50
Offensive weapons: 2 Gauss Rifles, 1 Pulse Laser, and a crossbow missile
Special: Jump Jets
Notes: This mech is a great sniping mech. The Gauss rifles can knock a mech off
its feet and can do some serious damage. The only downside is it has no real
defense. When a PPC comes flying your way, you better hide or else you are in
serious trouble. This mech has little defense and can get stomped easily. This
mech is best used in Frosty or Colosseum because there are plenty of hills to
hide behind. Your main weapon will be the Gauss rifle. This is because it only
has 1 pulse laser and 1 C.Missile.
~*~*~*~*~*~*
Bowman
~*~*~*~*~*~*
Type: Medium
Speed: 25 mph
Tonnage: 65
Offensive Weapons: 2 pulse lasers, 2 machine guns, 2 war hammer missiles
Special: Chaff, Jump jets
Notes: Not my favorite mech. You need a lot of skill to use this mech.
The war hammer missiles are the strongest in the game, but they cannot track
so you will have a hard time hitting anything. Stick with the pulse lasers
and machine guns. Try charging up the Warhammer missiles for 2-3 seconds, then
launching it at close range combat. The splash damage is so great, even if you
don't hit the target you will deal out lots of damage. This mech is great on
River City and Frosty.
~*~*~*~*~*~*
Catapult
~*~*~*~*~*~*
Type: Medium
Speed: 25 mph
Tonnage: 65
Offensive weapons: 4 pulse lasers, 4 javelin missiles
Special: Jump jets, Target Jaming
Notes: Pretty nice mech, all you have to do is upgrade all of its weapons
to level 3 and it should be a force to be reckoned with! The only downside is
that it is pretty slow. The best maps for this mech are Colloseum and River
City.
~*~*~*~*~*~*
Cougar
~*~*~*~*~*~*
Type: Light
Speed: 40 mph
Tonnage: 35
Offensive Weapons: 2 Pulse lasers, 1 autocannon, 2 javelin missiles
Special: Jump jets
Notes: One of the best light mechs, it has a good variety of weapons. It is
also VERY fast! Do not go into a huge firefight with this mech because you will
get slaughtered.
~*~*~*~*~*~*
Elemental
~*~*~*~*~*~*
Type: Light
Speed: 30 mph
Tonnage: unknown
Offensive Weapons: 1 Pulse laser, 2 crossbow missiles
Special: Jump Jets
Notes: Don't use this mech... you will find out why in the first mission. It
has horrible defense. You wont last a minute in multiplayer =D.
~*~*~*~*~*~*
Hackman
~*~*~*~*~*~*
Type: Light
Speed: 45 mph
Tonnage: 35
Offensive weapons: 1 Gauss Rifle, 2 Crossbow missiles
Special: Null Signature
Notes: A nice mech if you are aiming to steal kills from somebody. Just don't
get in a firefight with this mech as it is really weak. I must say, my favorite
mech. If you can get all of its weapons to level 3, you can knock an enemy mech
down, then launch missiles at the fallen mech. To use this mech correctly, you
must use an "Alpha attack". Fire a single gauss rifle, then switch weapons and
use 2 missile attacks. Then, after you use the missiles, you switch back to
gauss rifles. Repeat until all enemies are destroyed.
~*~*~*~*~*~*
Kit Fox
~*~*~*~*~*~*
Type: Light
Speed: 40 mph
Tonnage: 30
Offensive weapons: 1 pulse laser, 1 war hammer missile
Special: Jump jets, Null signature
Notes: This mech is fast, but has barely any armor and no good weapons. There
are people, however, than know how to use this correctly.
~*~*~*~*~*~*
Mad Cat
~*~*~*~*~*~*
Type: Heavy
Speed: 20 mph
Tonnage: 100
Offensive weapons: 2 PPCs, 4 javelin missiles, 2 machine guns
Special: Target Jamming
Notes: The best all around mech in the game. You will be using this most
of the campaign. When playing multiplayer, expect to get yelled at a lot
because everyone dislikes Mad cats because they are "Too cheap".
~*~*~*~*~*~*
Mad dog
~*~*~*~*~*~*
Type: Medium
Speed: 30 mph
Tonnage: 60
Offensive weapons: 4 crossbow missiles, 2 Pulse lasers, 1 autocannon
Special: None
Notes: My favorite medium mech. When you get the crossbow missiles upgraded to
level 3, you will launch 12 crossbow missiles. The only downside to this
mech is that it has no special.
~*~*~*~*~*~*
Owens
~*~*~*~*~*~*
Type: Light
Speed: 45 mph
Tonnage: 35
Offensive weapons: 2 machine guns, 2 crossbow missiles.
Special: Target jamming
Notes: My favorite light mech, it is also the fastest mech out yet.
Be careful, however, everyone likes to gang up on the little owens.
~*~*~*~*~*~*
Prometheus
~*~*~*~*~*~*
Type: Medium
Speed: 30 mph
Tonnage: 70
Offensive weapons: 3 medium lasers, 2 gauss rifles, 2 war hammer missiles
Special: Chaff
Notes: A really good fighter, and pretty good speed. You could probably kill
a lot before you are finally taken down.
~*~*~*~*~*~*
Puma
~*~*~*~*~*~*
Type: Light
Speed: 40 mph
Tonnage: 35
Offensive weapons: 1 PPC, 2 Machine guns, 2 crossbow missiles
Defensive: Jump jets, Null Signature
Notes: This mech has the best variety of weapons on a light mech.
I suggest all beginning players start with this mech when playing
online. The Puma's Null Signature can make you invisible. This means you can
get around to enemy mech's backs easier.
~*~*~*~*~*~*
Ragnarok
~*~*~*~*~*~*
Type: Heavy
Speed: 15 mph
Tonnage: 110
Offensive Weapons: 1 Lava Cannon, 2 Gauss Rifles, 4 Javelin missiles
Defensive: Energy Shield
Notes: This mech is the most powerful in the game. It is also the
slowest. The Ragnarok's energy shield blocks all damage except damage
by Other Lava cannons. You must complete campaign to unlock this mech. The
Ragnarok's gauss rifles can take down a light mech in seconds. The javelin
missiles are also good for taking out weaker mechs.
~*~*~*~*~*~*
Summoner
~*~*~*~*~*~*
Type: Medium
Speed: 30
Tonnage: 70
Offensive weapons: 4 pulse lasers, 2 autocannons, 1 warhammer missile
Special: Jump Jets
Notes: Another good all round mech, it's just a tad bit slow. It's warhammer
missile doesn't tack, either. This is probably one of the hardest mechs to use.
~*~*~*~*~*~*
Thor
~*~*~*~*~*~*
Type: Medium
Speed: 30
Tonnage: 70
Offensive weapons: 2 medium lasers, 4 machine guns, 2 crossbow missiles
Special: Jump Jets, Target jamming
Notes: This mech has 4 machine guns which can bring death faster than
most other mechs. Not to mention the Thor's target jamming stop missiles
and PPCs from hitting it.
~*~*~*~*~*~*
Timber Wolf
~*~*~*~*~*~*
Type: Heavy
Speed: 20
Tonnage: 100
Offensive weapons: 2 pulse lasers, 2 gauss riffles, and 4 crossbow missiles
Special: None
notes: This mech is probably my favorite heavy mech as it has the best variety
of weapons for heavy mechs. The only problem is that it overheats very fast
and it has no special.
~*~*~*~*~*~*
Uller
~*~*~*~*~*~*
Type: Light
Speed: 40
Tonnage: 30
Offensive weapons: 2 Pulse lasers, 1 crossbow missile
Special: Chaff, Jump Jets
Notes: The most useless mech, in my opinion. It isn't very tough, and has
cruddy weapons. Not wroth it unless you are a die hard fan of it.
~*~*~*~*~*~*
Uziel
~*~*~*~*~*~*
Type: Medium
Speed: 35 mph
Tonnage: 50
Offensive weapons: 2 PPCs, 1 machine gun, 1 crossbow missile
Special: Jump Jets, Chaff
Notes: My second favorite medium mech, it's fast and it has PPCs.
~*~*~*~*~*~*
Vulture
~*~*~*~*~*~*
Type: Medium
Speed: 30 mph
Tonnage: 60
Offensive weapons: 1 machine gun, 4 javelin missiles, 2 lasers
Special: Chaff
Notes: Pretty good mech. A bit weak, but you don't have to worry about
missiles because you have Chaff. Javeline missiles are the second strongest
missiles.
~*~*~*~*~*~*
Ymir
~*~*~*~*~*~*
Type: Heavy
Speed: 15 mph
Tonnage: 110
Offensive weapons: 1 Lava Cannon, 2 PPCs, 4 Autocannaons
Special: Energy Shield
Notes: This mech is great! Use the auto canons to knock a mech over
then use your PPCs or Lava cannons to finish them off.
###############################################################################
6.) Upcoming mechs
###############################################################################
These are the mechs that will be coming out for download sometime in
January 2003. You must have a subscription to Xbox Live to be able to download
these mechs.
~*~*~*~*~*~*
Chimera
~*~*~*~*~*~*
Type: Medium-Heavy
Speed: Unknown
Tonnage: 40-70
Offensive weapons: Unknown
Special: Unknown
Notes: Just a rumored mech. Don't expect anything until more info comes out.
~*~*~*~*~*~*
Corvus
~*~*~*~*~*~*
Type: Light
Speed: 42 mph
Tonnage: Unknown
Offensive weapons: 2 Pulse laser, 1 autocannon
Special: 2 Target Jam (lasts 2X as long)
Notes: Would be a great mech for capture the flag as its target jam can stop
anything from hitting it. All you have to do is pick up the flag, put on target
jamming, and run back to home base. This mech is the second fastest in the
game, but it is also one of the weakest. This is also the varient of the
Corvus.
~*~*~*~*~*~*
Hell Bringer
~*~*~*~*~*~*
Type: Heavy
Speed: Unknown
Tonnage: Over 90
Offensive weapons: Unknown
Special: unknown
Notes: None as of yet. It is supposed to come out after the Raven and corvus.
All the information I know of is that it is the varient of the Loki.
~*~*~*~*~*~*
Loki
~*~*~*~*~*~*
Type: Heavy
Speed: Unknown
Tonnage: Over 90
Offensive Weapons: Unknown
Special: Unknown
Notes: None as of yet. It is supposed to come out after the Raven and corvus.
~*~*~*~*~*~*
Raven
~*~*~*~*~*~*
Type: Light
Speed: 42 mph
Tonnage: unknown
Offensive Weapons: 2 lasers, 2 machine guns
Special: 2 Null Signature (lasts 2X as long)
Notes: None yet, but this mech will also be a good mech at capture the
flag as it can become invisible to radar and on screen.
~*~*~*~*~*~*
Chimera
~*~*~*~*~*~*
Type: Medium-Heavy
Speed: Unknown
Tonnage: 40-70
Offensive weapons: Unknown
Special: Unknown
Notes: Just a rumored mech. Don't expect anything until more info comes out.
###############################################################################
7.) Weapons
###############################################################################
There are 4 different types of weapons in mechassault: Energy, ballistic,
missile, and other. *Note* Other consists of only the Lava cannon, since the
Lava cannon fits no where else.
~*~*~*~*~*~*~*~*~*~*~*~*~*
Energy: Consists of lasers
~*~*~*~*~*~*~*~*~*~*~*~*~*
Pulse laser: This laser is rapidly fired and will be mainly used against
tanks and vehicles. When it is upgraded to level 3, it is extremely powerful.
These are really only good at close range, so make sure not to try and snipe
somebody with them.
Laser: Bigger version of the pulse laser. These are strong, and have a
slower rate of fire. You will use these against enemy mechs and boats. You may
also try to snipe people with these since they are long range lasers.
PPC: The second strongest weapon in the game. You have to hold down the
right trigger to charge it up. The more you charge, the harder it hits. It
also has homing capabilities. When upgraded to level 3, nothing can stop it. It
can take out half the life of an Owens in one hit.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Ballistic: Consists of bullet weapons
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Machine Gun: This gun is the weakest weapon in the game. It has a very fast
rate of fire and can hurt a lot when upgraded to level 3. Use it to kill tank
or buildings. The Thor's best weapon is actually the machine gun. It has 4X
machine guns which means it does a lot of damage in a short amount of time.
When upgraded to level 3, these things can tear hole in an Atlas.
Autocannon: This weapon is great. It has a slow rate of fire, but it can
do some serious damage if upgraded to Level 3. It also generates a lot of
heat, so expect your heat meter to go up fast. Also, these can knock enemy
mechs down to the ground.
Gauss Rifle: The Gauss Rifle is the strongest ballistic weapon in
mechassault. It has a slow rate of fire, but even if you miss you target,
it will still do some damage. It is very accurate and is a good sniping
weapon. When upgraded to level 3, it will become the third strongest weapon
in the game. Once upgraded to level 3, these can also knock mechs down to the
ground.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Missile weapons: Consist of explosives
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Crossbow missiles: These missiles are the basic missile weapon in the
game. They have really good homing capabilities, but do light damage.
The good side to these missiles is that each time you upgrade them,
2 times as many missiles are fire when you press the "Right trigger" button.
Hammer missiles: The strongest weapon in the game. When upgraded, these
weapons can take an Atlas out in 3-4 hits. The only problem is that they are
dumbfire missiles. You have to get real close to your enemy to hit them with
these missiles.
Javelin missiles: The second strongest missile. The only problem is that
they are only long range. When somebody is right next to you, you cannot hit
them with these missiles. These missiles are a pain in the butt when upgraded
to level 3.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Other: Consists of the Lava Cannon
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Lava Cannon: This gun is bad arse! This gun fires 3 concentrated balls of
napalm at the enemy. This gun cannot heat seek, so you will have to use
dumbfire techniques to use it. The only mechs who carry this are the
Ragnarok and Ymir. Watch out, this gun generates probably the most
heat in the game.
###############################################################################
8.) Special Weapons
###############################################################################
This section is all about the special weapons in mechassault. They are also
called "defensive" weapons. To use Jump Jets, press the "Left thumb stick" IN.
All the rest of the special weapons are used by pressing the "Right thumb
stick"
in.
Jump jets: This special allows your mech to fly for a certain amount of
time.
Some mechs can fly longer than others. This is good for getting over obstacles
like water, lava, or rocks blocking your path.
Null signature: This special will make your mech invisible on screen and
on radar. Be warned, however, that the more heat you generate, the more visible
your mech becomes.
Target jamming: When this special is used, no enemy mech may lock on to
you.
As you might have already guessed, this is good for dodging missiles and PPCs.
Chaff: This special is like a miniature version of the target jamming.
It places a flare on the ground which attracts all missiles to it. It lasts a
short amount of time, so use it only when you have to.
###############################################################################
9.) Salvage list
###############################################################################
Salvage is what lets you upgrade your weapons and heal yourself. You get
salvage by killing mechs and destroying some buildings. There are 4 types:
armor, energy, missile, and ballistic.
Armor: This will heal you if you're hurt or damaged and looks like green
pieces of metal on the ground
Energy: This will upgrade your laser type weapons. You can only pick up 2 of
these. They look like blue energy core things.
Missile: The missile salvage will upgrade your current missiles. You can only
pick up 2 of these and it looks like 3 red missiles on the ground.
Ballistic: This will upgrade all of your ballistic weapons. Once again, you
can only pick up 2 upgrades and they look like a yellow crate with bullets in
it.
###############################################################################
10.) Walkthrough
###############################################################################
This part of my guide is to help everyone get past the game. Some parts are
a little tough, but that's what makes this game fun!
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Going down hard
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Objectives: -Level Salvage base
-Stop convoy
-Level infantry base
Mechs: Cougar
Ok this one is easy. Just take your time and get used to the game. First off,
see a helicopter drop off some laser/missile infantry at your feet. Switch to
missiles and shoot the copter down. Now switch to lasers and shoot/step on the
infantry. Keep going forward. Briefing boy tells you to use your jump jets
to hop over the small rock ridge. Do it by pressing the Left thumb stick in.
After that you should keep heading forward. Snipe the salvage base with your
missiles, lasers, and autocannons. Once your done with that objective, you
will get a message from the commander that there is a convoy nearby and it is
going somewhere. Time to find out where and stop it!. Head to the left of the
base and keep going forward. You should reach a road/highway. Wait for the
convoy to come by. This convoy is being escorted by missile tanks! Take out
the missile tanks with your lasers and missiles, then shoot the convoy
truck. Keep following the road. You will come to another salvage base.
The only difference to this base is it is being guarded by missile turrets!
take them out far away with your missiles, then quickly look to the left of
the base. You will see another base guarded by more missile turrets. Take out
the turrets and then enter the base. When you enter the base, you are ambushed
by hybrid power armors. They look a lot like elementals and are fairly easy
to take out. A few missiles should take all 4 out. After you are done with
them,
enter the base and wreak havoc to the Infantry Headquarters. You just beat the
mission.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Suffer the silence
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Objectives: -Destroy communication tower
-destroy defending forces
Mechs: Cougar
Puma
A little bit harder than your last mission, but not by much. Just head forward,
you should find two tanks blocking your path. Dispose of them however you like
and move on. As you move forward you will encounter some infantry. Just use
you machine guns (if you have the puma) and move on. You will eventually reach
a pretty heavily guarded bridge. Destroy the tanks/infantry with your weapons.
Cross the bridge and enter the base. To your left will be a tunnel. Destroy it
to stop making tanks/trucks come out. Finish killing off infantry and missile
tanks. Now head forward ahead of the base. Watch out as there are some red
laser
turrets, infantry, and even more hybrid power armors. Take out the turrets
first, then the power armors. Use your PPC to take the power armors out. Keep
going forward, killing any missile tanks, infantry, and red laser turrets as
you can. You will eventually run into the front of a base with 2 entrances and
6 red laser turret. Quickly destroy the turrets. Now as the gates open, missile
tanks poor out of the base. Dispose of as many as you can, because an Owens
light mech follows the tank convoy. Kill off the remaining tanks, and then
focus on the Owens. It cannot deal much damage, so use your PPC, machine guns,
and lasers to take it out. If you need life, there is a dock to your right. On
that dock is an armor power up. If you have additional problems, just e-mail me
and I can give you a more detailed battle. Once you are done with the Owens,
jump into the base and start pounding buildings. In the back of the base, there
is the communication tower. Destroy it and go home to the Iccarus.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Friends Indeed
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Objectives: -Stop Word of Blake forces from destroying the town
-Stop word of Blake forces from destroying the city and the
rebels
Mechs: Cougar
Puma
Ok this is where it gets to be tough. At the beginning, head forward and you
will get a message that some laser helicopters are harassing a group of
civilians trying to escape. Take them out with your missiles. Keep heading
forward until you reach the town. You find out a Uller light mech is trying to
destroy the town. Fire your PPCs, missiles, and lasers at it until it starts to
run away. Follow it, but make sure you
destroy it before you reach the base (it will island hop to a salvage base).
Once you reach the base, you fight an autocannon boat, and some power armors.
Dispose of the little devils, then look on your radar to see where you should
go next (look for a yellow arrow on the radar). Once you reach the base, you
will be assaulted by some mechs (2 owens and an Uller). This is tough. Notice
some trucks on the ground? Shoot them and you should get 2 armor power ups.
Charge a PPC and launch it at an Owens or Uller. Focus on that Owens or Uller
until it is destroyed, then pick up its armor before you are about to die. Do
the same to the other 2 mechs and you should have no problem. Eliminate the
rest of the forces in the city and it's mission complete! *Note: Don't worry
about the cutscene where the rebel HQ is destroyed; it is all a part of the
story*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Dry me out
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Objectives: -Destroy tank plant
-Destroy airbase/bombers
-Destroy special weapons plant
Mechs: Cougar
Puma
Uziel
Start this mission out by picking the Uziel. It has 2 PPCs and can take a mech
out in a few seconds. You start the level by being ambushed by a group of
tanks.
Take them out with your missiles and move into the city. Watch on the ledges as
there are missile turrets waiting to shoot you. Snipe them with lasers or PPCs
and move forward. In the back of the city is the tank plant. Take this out with
your PPCs and look to your right to see a red laser turret which has probably
been shooting at you. Take it out. Destroy the buildings in the tank depot
area for some armor salvage and other weapons salvage. Now head down the hill
to the right of the tank depot. You should reach an air base. Briefing boy will
notify you that there is a squadron of helicopters headed your way. He will
also tell you that you need to destroy all of the bombers on the air field.
Take out the laser helicopters with missiles and then destroy the bombers
scattered around the air base. Some bombers are out in the open while others
are inside hangars. You will also see a giant plane on a run way. Charge up
some PPCs and fire at it to destroy it. Keep heading forward until you trigger
a tough fight with a Uziel. No matter what, use your PPCs on it. Once you kill
it, feel free to wreak havoc on the WOB base. Now follow the yellow arrow on
your radar until you find the last building you need to destroy. Once you
destroy it, two Ullers come out to fight. Concentrate all your PPCs on one mech
at a time. If you can take out one mech, you can grab his salvage and you can
face the other. Now concentrate more PPCs at the second Uller. You should win.
if you're lucky, the first Uller's explosion will cause the second Uller to
die. Once you beat them, the mission is over.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Sailing away
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Objectives: -Destroy barges carrying parts for the orbital guns
-Destroy the escort boats
Mechs: Cougar
Puma
Uziel
Belial
Start out by choosing the belial. One shot from it's gauss rifle can destroy a
barge or escort boat. Now once the mission starts, follow the river to find
your first boat. Destroy it and move on. You must keep following the river, and
picking off boats as you go. When you get to a base, cut through the base so it
takes less time to get to the boats. Also it is a good idea to run from the
mech battles as you need time to kill the boats. This mission was pretty hard,
so if you're having a problem, just e-mail me and I will try and give you a
better strategy.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Catnap Part 1
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Objectives: -Defend the Icarus from WOB forces.
-Destroy the convoy escorting the Mad Cat
Mechs: Cougar
Puma
Uziel
Belial
Choose the Uziel as your mech for this mission. First thing that happens is
a group of enemy tanks come by trying to destroy the Icarus. You will
eventually
fight a light scout mech. Take him out with your PPCs and you will be informed
that the Icarus is out of danger. Now time to capture the Mad Cat. Look on your
radar and follow the yellow arrow to find a city. If you go into the city, find
the convoy and level it. I think there is one mech that you have to kill, but
I'm not sure. Kill everything EXCEPT the Mad Cat. You will fail if you kill
everything. Lt. Foster will come and pilot the mech out of there. Stay in the
city and kill any mech that comes your way. Now you get a message from the
Commander telling you to level a WOB tank base at the north end of the city.
Follow your yellow arrow to the top of the city and find the base. Destroy the
tank depot first, as it will keep producing tanks to come harass you. Now level
the base and it's mission over.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Catnap Part 2
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Objectives: -Defend the Icarus
Mechs: Cougar
Puma
Uziel
Belial
Mad Cat
Let me just say that from this mission on you will be using the Mad Cat for
every mission except mech specified missions. Briefing boy lends you a hand in
this mission so you shouldn't have a problem. Destroy the tanks with your
Javelin missiles, destroy the helicopters the same way. Destroy the Uziel with
your PPCs and you should win this mission.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Bright lights, Dark City Part 1
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Objectives: -stop enemy reinforcements
-open gates to reactor
-destroy reactor
Mechs: Cougar
Puma
Uziel
Belial
Mad Cat
Start this mission off by shooting the tanks with Javelin missiles. Now destroy
the bridges with your PPCs making sure not to be under the bridge when it
collapses. Next, all you have to do is continue killing tanks until they are
all destroyed. Now 2 Pumas will come out of where the stone gate is. Take them
out with your PPCs and javelin missiles. Hopefully if you kill one, the other
will fall with the first Puma's explosion. Now just follow the yellow arrow on
your radar. If I remember correctly, there is also a new mech, named the
Catapult. This mech is a long range medium mech and pretty easy to take out if
you keep launching PPCs at it. Continue following the yellow arrow and it
should be mission complete.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Bright lights: Dark City Part 2
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Objectives: -Gain entry to nuclear reactor
-Destroy the nuclear reactor
Mechs: Mad Cat
Now it's time for part 2. Follow the arrow and you should be attacked by hybrid
power armors. Kill them with your javelin missiles and move on. Keep heading
forward and enter the control center for the nuclear power plant. Once you
enter, look for a tank and helicopter depot. Destroy them so they stop spawning
missile tanks and laser helicopters. Now a Belial should attack you. Watch out
as it has 2X Gauss rifles and they can tear you apart. Use your Target Jam and
PPCs to take this mech out. After you destroy the Belial, pick up the salvage
it leaves behind. Now follow the yellow arrow again to find the generators
controlling the gates to the power plant. Destroy both of them to open the
gates to the nuclear reactor. Exit the control center and follow the arrow to
the real nuclear power plant. Destroy everything outside the power plant gates,
then enter the power plant. An Uller and another Belial immediately attack you.
Go after the Uller first as it is the weakest. Use your PPCs and dodge its
missiles with your Target Jam. Once the Uller is destroyed, go after the
Belial. You should have powered up PPCs and should take it down fairly quickly.
Pick up your salvage and IMMEDIATELY find the mech depot. It looks like the
tank depots and helicopter depots. If you do not destroy this building, it will
constantly make mechs for you to deal with. After this, find the nuclear power
plant. This shouldn't be too hard because it is the biggest building. Destroy
it and you win the mission.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Not again!
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Objectives: -Make it back to the Icarus
-Defend the Icarus
Mechs: Mad Cat
This mission is fairly easy. Just follow the path. Use you machine guns and
missiles to kill the tanks and helicopters. You will eventually come across and
Uller (I think). Take this mech out with you PPCs as it shouldn't pose a big
threat to your mech. Keep walking until you come across a Uziel. Quickly put on
your Target jam as the Uziel has 2X PPCs. If you can quickly kill it with your
own PPCs, you shouldn't have a problem killing it. Keep heading for the Icarus.
Once you get here, tanks and helicopters will attack you. Destroy these and
wait for an Uziel and a Mad Cat to attack you. This can be the easiest fight in
the game. There is health all around you so all you have to is keep launching
PPCs at them. The Uziel will be your first target as it is the weakest. After
you destroy the Uziel, attack the Mad Cat. By now you should know how power a
Mad Cat is, so try not to get too cocky. Once you destroy the Mad Cat, it is
mission complete.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Thor on the rocks
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Objectives: -Destroy Towers
-Defeat "Champion"
Mechs: Mad Cat
Cougar
Puma
Uziel
Belial
Timber Wolf
All you have to do is destroy the 5 sensor towers that will pinpoint where the
Icarus has landed. Just follow your arrow to find the towers. When you destroy
the first tower, the Icarus will come under attack by helicopters and tanks.
Once you stop them from attacking the Icarus, move on. Continue destroying
towers until you reach a giant ice bridge. When you are about half way under
it, you will receive a message saying the bridge has been blown up. IMEDIATELY
run backwards so the falling bridge does not destroy you. Continue movie
forward, while destroying towers, until you reach a point where the Word of
Blake commander tells you that he sent his "Champion" to come and fight you.
This is your first boss and is as hard as hell.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Boss: Champion
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Depending on if you have upgrades or not will determine if this is a hard boss
fight. This boss fight is against a fully upgraded Thor. Launch PPCs and use
your Target Jam. Continue firing PPCs at him until he falls. This guy uses
Purple lasers and other level 3 weapons to destroy you. If you killed a mech
earlier in the level, try to run backwards and pick up its life. Once you
destroy the Thor, it's mission over.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Wolf in sheep's clothing
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Objective: -Sneak inside a WOB base
-Get info on the secret weapons cache and Ragnarok
Mechs: Thor
This is easy. Just head forward, not killing a single thing. Once you get past
the 2 Atlases. Look to your right once you enter the base. You can see a
communication tower. Go near it and get the info. Pretty soon 2 Atlases will
chase you and try to destroy you. Do not fight them! Instead, head straight to
the back of the base and turn to your right. You will see a generator. Destroy
it to open the base. Turn around and go out the back exit of the base. Just run
until you reach a bridge and your commander tells you to destroy the bridge so
they cant cross it. Do as she says and it's mission complete. If you need life
along the way, you will see little green trucks. Destroy them for health
pick-ups.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Under the Guns
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Objectives: Destroy 3 orbital guns in 7:00 minutes
Mechs: Mad Cat
Cougar
Puma
Uziel
Belial
Timber Wolf
Thor
Summoner
You will just have to keep following the giant walls until you find an opening
to go through. You will fight many different types of mechs: Mad Cats, Uziels,
Belials, and Ullers. You should be getting used to these by now, so use you
PPCs and javelin missiles to take them out. You can easily destroy all 3
Orbital guns in 5 minutes. Kill all tanks and turrets with you rockets and
machine guns. I will try to have a more in depth walkthrough for this level,
but right now I am making this guide by my memory of the game.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Size Matters Part 1
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Objectives: -Steal a mech from a word or blake base
-Destroy the mansion
Mechs: Elemental
This is a lot like the Wolf in sheep's clothing level. All you have to do is
run. When you start out, hop over the lava pools, and head forward. Kill the
Infantry and move forward. Once you get to the end, turn left and hop over the
stone gate. Once you do this, head forward and to the left. If you keep heading
left, you will get a message saying a light mech has spotted you! Keep heading
forward until you get to the very tall gates. Shoot them down and head forward,
turning right once you pass the destroyed gate. Go to the rock doors and they
should slide open for you. Now you have to hop from island to island using jump
jets. Keep running and stop for nothing. Keep following the path until you come
to a cave like structure. Head under the cave and make a U-turn when you come
out. Keep heading forward and you will be notified about a group of tanks. Just
run past the tanks until you reach the mech depot. Go to the stone door and
shoot the watchtower to the right of the stone door. This should open up the
gates and the first part of the mission is complete.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Size Matters Part 2
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Objectives: -Destroy the mansion
Mechs: Atlas
This mission is really easy. Just head forward and kill any mechs that get in
your way. They are all light to medium mechs, so you shouldn't have a problem.
When you get close to the end, they will start ganging up on you. Use your
pulse lasers and autocannons to take them out easily. Pretty soon an Atlas
comes down to meet you. It has all the same weapons as you, but I you can fire
autocannons and pulse lasers fast. You should get it fairly quickly. Now head
up to the mansion. You will see a new type of mech that looks exactly like the
Atlas. This mech is called the Prometheus and it can tear you to shreds if you
aren't careful. This mech's 2 gauss rifle will severely damage you if you
aren't careful. It rarely uses the war hammer missile, so you should not worry
too much about it. Use your autocannons to try and knock it over. When you do,
pummel it with level 3 pulse lasers and you should do fine. Destroy the mansion
with whatever you have left and it is mission complete.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Not on my watch
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Objectives: -Free civilian prisoners
Mechs: Mad Cat
Cougar
Puma
Uziel
Belial
Timber Wolf
Thor
Summoner
Atlas
Prometheus
Ok, first start this level off by moving forward. As soon as you move forward,
4 autocannon tanks and an Uziel will attack you. Charge up your PPCs (if you
have them) and use your Target Jam. Take this mech out and move forward. Once
you destroy this mech, keep heading up the winding path until you come across 2
autocannon turrets. Dispose of these and another Uziel will hop over the hill.
Dispose of this one with your missiles and laser weapons. Also do not forget to
use target jam as it can stop PPCs from hitting you. Continue forward into the
WOB base. Inside here is around 8-9 autocannon tanks and around 2 autocannon
turrets. Kill them all and move forward, destroying the buildings as you move
through the base. Keep heading forward until you come into a fork in the road.
Take either path you want as they both lead the same way. Once you get inside
the next base, 2-3 Uziels and 2 Mad Cats will ambush you. No needs to worry,
however, because they don't all attack you at once. Take care of the first
group and move on to the second group. This is easier than it sounds because by
now you should have fully charged PPCs and javelin missiles. Once you are done,
head forward and secure any salvage you find. Keep heading forward, killing
everything you find until you reach the POW camp. Head down the right path an
pick off any Red laser/Mortar turrets you see down the path. Once you go
inside, you will find out that this has been an Ambush and you are forced to
fight an Atlas. No problem at all, right? Just fire your PPCs and javelin
missiles until it dies. Now another drop ship comes in and drops 2 more Atlas
on top of you! This is a bit tougher, but not by much. Focus all your PPC power
on one Atlas. Once you destroy it, go and pick up its salvage. Now head in and
attack the second Atlas the same way. If you won this battle, you win the
mission once again.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Payback
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Objectives: -Destroy the WOB 2nd Lieutenant
Mechs: Mad Cat
Cougar
Puma
Uziel
Belial
Timber Wolf
Thor
Summoner
Atlas
Prometheus
This mission can be very easy. I suggest picking a Thor or a Summoner. Once the
mission begins, quickly head forward and look to your left. You will see a red
laser turret and a giant helicopter. Destroy them both with missiles and wait.
Once you see the beginning of a line of Catapults walking your way, start
firing. Whatever you do, don't fall down off the ridge. If you do happen to
fall, you will die. There are 7-8 Catapults down there and they can eat you for
lunch. Instead, snipe them from above. A Puma light mech will come up to where
you are. Take him out easily and wait. Once you see the end of the parade of
Catapults, jump down off the ridge. You can now attack them from behind. If you
hit them from behind, only one Catapult mech will chase after you instead of
the whole fleet. Keep working your way to the front of the line destroying
Catapults, and when the last Catapult is dead, you've won the mission.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Worst day since...
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Objectives: -Kill Strader
Mechs: Mad Cat
Cougar
Puma
Uziel
Belial
Timber Wolf
Thor
Summoner
Atlas
Prometheus
All you have to do in this mission is run and kill anything in your path. Keep
walking along the path and kill things for a few minutes. Once you get past the
part with 2 blake light mechs, make a shark U-turn until you a huge wall
surrounding the blake base. Keep following the wall all the way to its front
where a helicopter depot awaits you. Destroy the depot and continue to the
front gates. Destroy the watchtower by the gates to open the doors and walk in.
Once inside, head right and destroy the 2 generators that control the doors
leading to Strader. Now you should head all the way to the left of the
generators. Once you get to the other side of the base, 2 Hack Man mechs will
ambush you. Take them out, then take out the Mech depot to stop it from
producing Owens mechs. When you are done, head through the gate on your right.
In here you will see another mech depot, and a giant space shuttle. Destroy the
mech depot first, then the shuttle. You will now be attacked by a Thor mech.
Dispose of it and walk to another generator. Destroy this one and it will lead
you to Strader's ship. Shoot the ship for a while and Strader will tell you
that you now face "Ragnarok"
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Boss: Ragnarok
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
This guy can be pretty tough. It has shields which can block all damage done to
it. The Ragnarok uses its shields every 5-6 seconds. If you can remember the
Ragnarok's shield pattern, you can get a PPC shot every time the shields go
down. Stay far away, however, because if you get too close it will use the
"Lava Cannon" which sends 3 fireballs hurling at you. Hopefully you got the
power ups from the giant space shuttle earlier. This mech is slow, so you
should do really well against it. Once you destroy this mech, you have won the
mission.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Ready to Rok! Part 1
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Now I wont go into too much detail in this mission as it is mainly a mission to
have fun in. Just keep going forward, slaughtering mechs with your new toy. You
will eventually come across 2 mech depots. Destroy both of them and kill all
mechs in the area. Keep heading forward and it's mission complete.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Ready to Rok! Part 2
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Objectives: -Destroy Dooms day device
Mechs: ?
From the start of this, head forward. Across the lava pools are laser/missile
helicopters, so shoot them out. Head forward until you come across more
enemies. Kill the tanks and grab the salvage. Head forward until you reach the
dooms day device. Surrounding it are 2 Thors and 2 Atlases. Take out one of the
Thors first. Then kill the second Thor. Keep killing mechs until you have a
clear path to the drill. Press the A button to stop the drill and watch the
almost spectacular ending.
###############################################################################
11.) Enemies List
###############################################################################
This is a list of all the non-mech enemies in the game. I will be
updating this list often as there are many different enemies in the game. I
will also briefly describe them. At the end of some enemies "weapons" category
you might see something like "2X" or "3X". This means how many bullets are
fired with each round.
Ex. Name-----Armor Type-----Weapon
Laser Infantry-----Very Light-----Lv 1 Pulse laser
Name = Name of enemy
Armor Type = Strength of armor (Very light, Light, Medium, Heavy)
Weapon = Type of weapon(s) enemy has
Laser Infantry-----Very Light-----Lv 1 Pulse Laser
-Step on them to kill them.
-Barely harms you, even in groups.
Missile Infantry-----Very Light-----Lv 1 Crossbow M.
-Step on them to kill them
-Missiles hurt more than lasers, but nothing to worry about
Missile Tank-----Light-----Lv 1 Crossbow M X2
-Like missile infantry but tougher armor
-Weakness: Machine Guns
Laser Helicopter-----Light-----Lv 1 Pulse Laser
-Weakness: Pulse Laser, Machine Guns, Missiles
Missile/Laser Helicopter-----Medium-----Lv 1 Pulse Laser/Crossbow M. X4
-Weakness: Missiles
-Slow, but can hurt in groups
Red laser turret-----Medium-----Lv 2 Lasers
-Weakness: Lasers/Gauss Rifle
-Strong lasers can hurt light mechs
Autocannon tank-----Light-----Lv3 Autocannons X3
-Weakness: Machine guns
-Autocannons can seriously hurt when group with other tanks
Autocannon turret-----Medium-----Lv1 Autocannon
-Weakness: Missiles
-Nothing much to worry about, just snipe them with missiles
Mortar turret-----Heavy-----Lv3 ????????
-Weakness: Javelin missiles
-This turret's weapon can hurt seriously; destroy it before it destroys you
###############################################################################