Masteries

Offense:
9

Defense:
0

Utility:
21

Introduction

Hello, I am GameOveRus and I welcome you to my Taric guide.
This is a AP Nuke\Support Taric (Maybe even tank, if it goes REALLY well)
It helps your team by a huge amount, but also doesn't leave you completely nothing without a team.

Masteries

9-0-21
Standard AP-carry mastery set.
Also viable:
0-9-21
A bit of a tanky support - take Strength of Spirit, not Nimbleness or any dodge masteries.
0-21-9
Full tank with a little bit of support.

Items

Rod of Ages, Rylai's Crystal Scepter and Abyssal Scepter - gives us the survivability, not forgetting about our burst damage and AP-nuking abilities.
Nashor's Tooth for even more burst, and trying to make the best out of Taric's Passive, replenishing mana with attacks.
Rabadon - just AP. Even more nuke, even more damage.

Skill Sequence

Maxing out Dazzle first gives us some damage coming with a stun for an enemy.
Taking Imbue next doesn't let our teammates die.
Shatter last for increasing our AD-carries damage (can take after Dazzle, if enemy team starts building armor, and your AD-teammates are having a hard time)
Radiance when can - use it when your team is pushing a tower, or in the middle of enemy team.

Summoner Spells

Ghost and Flash:
Awfully good summoner spells, making us almost uncatchable.
Also can take:
Clarity - mana spikes early game.
Clairvoyance - a nice support spell, rarely taken.
Rally - synergize with our Ultimate, helps pushing.
Ignite - if you want kills early game for better equipment.

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