DESCRIPTION

Creates a world of falling blocks that build up and up.

OPTIONS

-visualvisual
Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
visual.
-window Draw on a newly-created window. This is the default.
-root Draw on the root window.
-delaynumber
Per-frame delay, in microseconds. Default: 10000 (0.01
seconds.).
-wireframe|-no-wireframe
Render in wireframe instead of solid.
-fps Display the current frame rate, CPU load, and polygon count.
-sizenumber
Size of the base/carpet.
-spawnnumber
Likeyhood of a new block being created per frame : 1 high, 1000
very low.
-camXnumber
Initial camera X location in the world.
-camYnumber
Initial camera Y location in the world.
-camZnumber
Initial camera Z location in the world.
-rotate|-no-rotate
Add/Remove rotation to/from the animation.
-no-carpet
Remove the base/carpet.
-no-nipples
Remove nipples on the blocks (also applies to udders) (has no
effect in blob mode).
-blob Run in blob mode, blocks become over sized spheres.
-rotateSpeednumber
Varries speed of world rotation.
-follow Camera follows blocks as they fall instead of camera being semi
static (stays with top block).
-maxFallingnumber
Maximum number of objects created before recycling occurs.
-resolutionnumber
Resolution of tubes, disks and spheres.
-maxColorsnumber
Number of different colors available to falling objects.
-dropSpeednumber
Varries speed of falling objects.
-override
Overrides camera settings and provides a tunnel view.