Changes for Campaign Antietam 2.02
- Added 2D magnified zoom mode.
- Multiple bug fixes.
Changes for Campaign Antietam 2.01
- Change to scenario editor and main program to fix alignment problem
with new 3D hand drawn maps.
Changes for Campaign Antietam 2.0
- First John Tiller Software release.
- Restored snapshot feature for entire map.
- Added Mixed Organization Penalty Optional Rule for -1 morale modifier
when units from different brigades are in the same hex.
- Added ability to construct Trenches in certain scenarios based on
Parameter Data Trench Construction value.
Changes for Campaign Antietam 1.02
- Added an option for Mouse Wheel Zoom.
NOTE: Starting with this version, no CD-check is performed by the
main program and all documentation is supported only in PDF format,
available from the Help menu in each application.
Changes for Campaign Antietam 1.01
- Several new scenarios including both a Consolidated and a Sectional
artillery Battle of Antietam (see scns 200 and 201)
- AI firing is now by stack instead of by unit.
- Activate AI when under Manual control now only activates AI Firing and
not AI Movement.
- Added toolbar button for Command Range.
- Added new Proportional Opportunity Fire Optional Rule that causes
Opportunity Fire generated by firing units to be more proportional to
the total strength of the units firing.
- Added new Parameter Data value that controls when artillery crews are
killed.
- Added new Alternate Fixed Unit release Optional Rule that releases Fixed
units within 5 hexes of an enemy unit regardless of Line-of-Sight to that
unit.
- Fix for some screensavers causing game to go blank.
Changes for Campaign Antietam 1.0
- Added ability to fire after Retire by Prolonge.
- Added new Ammo Artillery by Cannon optional rule.
- Added ability to specify alternative arrival hexes for a reinforcement.
- Added Alternate Melee Resolution rule which separates melees into
separate phase.
- Added fix for Uncrewed or Spiked artillery spotting enemy units.