"You know, I've been in this game for a lot of years... and I got out alive. If you want my advice, give this shit up."

— Michael De Santa

Grand Theft Auto V is a game released for the PlayStation 3 and Xbox 360 on 17 September 2013, with an Updated Re-release for PlayStation 4 and Xbox One released on 18 November 2014 and (after a handful of delays) Windows PCs on 14 April 2015. The latest entry in Rockstar North's Grand Theft Auto series, it is set in the Los Angeles pastiche of Los Santos and its surrounding countryside of Southern San Andreas based on the greater Southern California, primarily the Mojave Desert. In a first for the series (unless you count Grand Theft Auto IV's Episodes fromLiberty City adding in new characters), the game features three playable protagonists as opposed to just one, all from different backgrounds. They are (in order of unlocknote In regular gameplay. This doesn't include the initial "prologue" mission):

Franklin Clinton, an ex-gang banger in his twenties who works a dead-end job as a repo man for a shady car dealership, and lives with his sexist, ungrateful aunt in Strawberrynote The game's version of Crenshaw. He feels trapped in the ghetto by both his job and his friends, who in turn see him as "soft" and unfaithful to his roots. After a botched job repossessing the car of 20-year-old deadbeat Jimmy De Santa, Franklin meets the guy's father...

Michael De Santa,note Real name: Michael Townley an ex-bank robber in his late forties who, after a job gone bad, decided to retire, disappearing into the FIB's Witness Protection. He is now living in a mansion in Rockford Hillsnote The game's version of Beverly Hills with his unfaithful wife Amanda and their disrespectful children Tracey and Jimmy. Try as he might, he's soon forced back into crime after the stress of his home life makes him inadvertently lash out at a powerful criminal. Michael has a long history with...

Trevor Philips, an ex-military pilot permanently grounded due to his severe mental instability. Left without a job, he soon befriended Michael, which led them to be partners in crime. Unlike Michael, Trevor never retired, instead remaining a drug-abusing career criminal, living out in a trailer in the small desert town of Sandy Shoresnote Based on the real-life towns of Desert Shores and Salton City north of Los Santos, running a "company" that deals in drug-trafficking and gun-running. After he learns that Michael is alive and residing in the city nearby, he decides to track his old buddy down and partner up again.

Together, They Cause Crime. Players can switch between the three at any time once they meet the characters (with a few mission-related exceptions), and a major part of gameplay is heist missions in which all three characters take part. On the fly, the player can switch between, say, the guy taking hostages inside the store, the guy sniping cops outside, and the guy rappelling down the side of the building, while the game seamlessly takes over control of the character just vacated.

Several weeks after the release of the base game, the multiplayer component, Grand Theft Auto Online, launched. GTA Online is structured similarly to an MMORPG, with character customization, player housing, and a story to go with it. Rockstar has gone on record stating that its goal for GTA Online was to revolutionize multiplayer shooters in the same way that Grand Theft Auto III revolutionized the Wide Open Sandbox genre. A gameplay trailer was released 15 August 2013 and can be seen here.

To date, there have been several DLC packs for the game, consisting of item packs that grant new vehicles, weapons, and clothes for Online players. Heists for Online Mode were also announced prior to release, but fans were left waiting for... quite a while. Thankfully, they were finally added on 10 March 2015. Unlike GTA IV, which had two major DLC-based missions released (later compiled for a physical release), there have (as of 2018) been no such releases for GTA V.

A upgraded version with improved HD graphics and some other tweaks (such as a revised music selection on the radio stations) was released for PS4 and Xbox One in 2014. The PC port of the game was released in April 2015 to critical acclaim.

Updates

Social Club Gear: Adds in a new SMG and Sports Car. Requires a connection to the Rockstar Social Club, which is mandatory for the PC version.

Collector's Edition Vehicles: Anyone with a Collector's Edition version of the game gets some special vehicles, weapons and a friggin' blimp. The special edition got the same stuff minus the vehicles and most pre-orders for regular versions got the blimp.

Stimulus Package: Released as an apology by Rockstar for the buggy launch of Online—anyone with an account before October 2013 got $500,000.

The Beach Bum Pack: Added in a new pistol and a broken bottle melee weapon, beach-themed clothing and vehicles. Released 19 November 2013.

The Christmas Update/Holiday Gifts: On Christmas Day, Los Santos was covered in snow—hope you've got an all-wheel-drive car. Also had Christmas themed masks and suits which, if not bought, disappeared after Christmas. Released, obviously, around Christmas Day 2013.

Capture Mode Creator: Added in in Spring 2014. Adds the Capture multiplayer mode in, and allows players to make their own.

The Valentine's Day Massacre Special: Added in some spiffy new 1920's mob-styled suits, a classic 1920's limousine and a Tommy Gun, the Gusenberg Sweeper. Released on 13 February 2014 to celebrate Valentine's Day, but the ability to buy the clothes was removed on March 2nd. If you bought clothes from the pack before then, you keep them.

The Business Update: Released 4 March 2014. Added in the first new plane, three high-performance cars, a new high caliber pistol and an assault rifle. Also, put the Interaction Menu into Single Player.

The High Life Update: Adds a new assault rifle called the Bullpup Rifle, a new motorcycle, two high-performance cars and a sports SUV. For Online players can now purchase two new properties, something people had been waiting a while for, as well as new apartments. Players also now have a "Mental State" which increases when killing civilians and cops — this is to help keep separate players who kill others for the sake of pissing them off, and players who want to simply explore. Released 13 May 2014.

The "I'm Not A Hipster" Update: Released 17 June 2014. Adds in new Hipster-themed cars (seven of them) and clothes, alongside a new dagger and pistol. Several of the exclusive single player vehicles (Including the ones the playable characters drove) were made purchasable through in-game websites.

The Independence Day Special: Released 1 July 2014. Made to celebrate the Fourth of July. Contains new America-themed clothes, a monster truck, a motorcycle, fireworks (and a launcher to go with them) and a musket. Like the Valentine's Day Massacre Pack, any clothes not bought in Online were removed in August.

The San Andreas Flight School: Released 19 August 2014. Adds in the Flight School for Online, allowing players to level up their Flying levels faster (Normally it takes a long time to do this—as in, some reports say you get one percent to your skill for ten minutes of flying). Also adds in a new Corvette Stingray style muscle car and new helicopters and planes.

Last Team Standing Update: Released 2 October 2014. Adds new jobs for the Last Team Standing game type, new 'soldier' themed clothing, reserve parachutes, a new Sniper Rifle and Shotgun, two new motorcycles and a new supercar.

The Festive Surprise: Released 18 December 2014. The first full content pack for the eighth-generation consoles, added new Christmas-themed clothes in Online, two new cars and new weapons—the Proximity Mine and the Homing Launcher.

Heists Update: Released 10 March 2015. Adds single-player-esque Heists into Online mode as well as new Heist-related content such as more vehicles and clothes. Originally intended to be included at launch, but design issuesand shifting prioritiesdelayed it for over a year. Unlike previous packs, weapons and vehicles released in this pack are not available in Single Player.

Ill-Gotten Gains Part 1: Released 10 June 2015. Designed for players who have made a large amount of money from the Heists, this pack adds incredibly expensive new clothes, weapon designs, cars and gold tinted planes and helicopters.

Ill-Gotten Gains Part 2: Released 8 July 2015. The follow-up to Part 1, this update adds in newer, slightly less expensive vehicles, clothing, & tattoos; a new single-shot break-action pistol and a pair of knuckledusters; and the ability to create jobs inside Fort Zancudo and Los Santos International Airport. It also added in The Lab FM to consoles, and, to signal its release, the Independence Day Special content. This is the last content update released for the Xbox 360 and PS3 versions of the gamenote Technical limitations of the Xbox 360 and PS3 were reached; however, the 7th-gen console versions still receive periodic cheat and bug fixes for Online so long as Microsoft and Sony still support their respective consoles' online services as well as the last update to consistently add content to the single player gamenote However, Lowriders added the Machete and Machine Pistol and the Doomsday Heist added the Blonded 97.8 radio station to the single player game.

Freemode Events Update: Released 15 September 2015. Allows players to experience "a completely new way of playing GTA Online" by introducing new game modes, activities, and other features, ranging from mundane things such as attempting to take over a heavily guarded location to weirder things such as hunting a superpowered player across the map with attack choppers. It also adds the Rockstar Editor to eighth-gen consoles while adding in new features to the PC version.

GTA Online: Lowriders: Released 20 October 2015. Another Online-only update, this centers around lowriders; As such, it includes new vehicles and vehicle options, a new customs shop in Strawberry, some new missions from Lamar Davis, new clothing and tattoos and other cosmetics, and two new weapons - the Machine Pistol and the Machete. The update also allows players to open car doors, trunks and hoods, switch on the engine, neon lights and radio via the Interaction Menu; the option to purchase a fourth property; and new luxury designs to some other weapons.

Halloween Surprise: Released 29 October 2015. Made to celebrate the Halloween season. This update adds in two new vehicles, new vehicle customization options, a flashlight, a new Adversary Mode where one player hunts other players in dark areas, new masks and face paints, and two new character actions. Like the Valentine's Day Massacre and Independence Day specials, the content will be removed on 16 November, but players who bought any of the content will keep them.

Executives and Other Criminals: Released December 2015 added more opportunities for Crews to work together to take on each other's in freemode, along with two new helicopters and five completely new cars, one of which is a limousine with a mini gun turret, plus versions of cars already in the game with heavier armour, a choice of new luxury stilt apartments in Rockford Hills or new customisable apartments in Eclipse Tower for the added fifth property slot and a selection of three customisable luxury yachts which act as a floating and somewhat mobile apartments, and come with their own selection of Jetskis, boats and helicopters.

GTA Online Lowriders: Custom Classics: Released 15 March 2016. Adds the Vapid Slamvan to the list of vehicles customizable at Benny's, as well as adding the brand new Dundreary Virgo Classic, and gives the Willard Faction the new upgrade style "Custom Donk", which features huge wheels. Two new weapons were added; the Compact Rifle (an AK with a short receiver and no stock, and therefore has higher recoil) and the Double Barrel Shotgun (a break-action Sawed-Off Shotgun that fires both barrels at once), both of which can be fired from bikes.

Further Adventures in Finance and Felony: Released 7 June 2016. Continuing the eternal quest to become the kingpin of Los Santos, this update expanded the systems from Executives by adding offices to plan your exploits, warehouses to store "cargo", new vehicles, a weird van/RV hybrid, a plane , a helicopter, new clothing, and a boat. Drum magazines that hold more ammo than the Extended were also added to select guns.

Cunning Stunts: Released 12 July 2016. Adds stunt race tracks and specialist racing vehicles. Also adds a stunt race creator which was unlocked on 4 August 2016.

Bikers: Released 4 October 2016. Adds the ability for players to form their own motorcycleclubs (MC's), complete with clubhouses, and also adds various business ventures to go along with it, such as drug running, contract killings and more. Also brings 13 motorcycles (including the return of the Zombie and various others from The Lost and the Damned) as well as six brand-new weapons such as a compact grenade launcher, a battle-axe, and the Street Sweeper Shotgun. The ability to use melee weapons as well as kicking from a motorcycle was also introduced.

Import/Export: Released in December 2016. As a sort of continuation to Further Adventures in Finance and Felony, players are now able to sell cars for profit. Many new cars and motorcycles were also added, as well as a bunch of new vehicles with new and awesome abilities, such as the Knight Rider-inspired Ruiner 2000.

Gunrunning: Released June 2017. Allows the player to start an illegal arms business inside an underground bunker. Also included are various military-themed armed vehicles and the ability to research and purchase new modifications for your favorite weapons.

Smuggler's Run: Released August 2017. In this update, players can buy their own aircraft hangar and customize certain aircraft within it, including some older Pegasus-only aircraft. Some of the new aircraft have the ability to drop bombs, while others can deploy flares to get homing missiles off their tail (the humble Flare Gun was buffed to also have this effect). Additionally, the hangar is also the place to help Ron Jakowski smuggle contraband around the state of San Andreas, in a manner similar to special cargo in the Further Adventures in Finance and Felony update.

The Doomsday Heist: Released December 2017. An airheaded genius and eccentric billionaire named Avon Hertz has determined, with the help of his AI companion Cliffford, that all-out war is brewing in the United States, and Los Santos is sitting right in the epicenter. Hertz enlists the help of Lester, the online protagonists, and eventually Agent 14 to find out who's the mastermind behind all of this. The eponymous heist is a three-part storyline, each encompassing its own heist, similar in length to the older ones. Players can buy an underground facility to start the heist, and it comes optionally equipped with an orbital cannon that can vaporize any player on the map for a measly $500,000 per shot.

Southern San Andreas Super Sport Series: Released March 2018. Adds additional racing-oriented vehicles and new race modes, including "Target Assault", where the driver races through checkpoints while the gunner on a turret shoots at targets. The driver and gunner switch places after each lap.

Adventure-Friendly World: Online Los Santos has tons of crap to do at any time, and you can find yourself caught up in someone else's adventure at any time. Walk down a particular block and you'll find a squad of cops chasing another player, a shoot out between players, an impromptu drag race, or a heist in progress. If you choose, you can even play favorites—for example, involving yourself in a police chase by ramming the cops of the escapee's trail or screwing the other player over just for the hell of it.

Rockstar themselves have said Online aims to revolutionize online multiplayer gaming the same way Grand Theft Auto III revolutionized single player games!

The Passive mode prevents other players from randomly gunning down the passive player whilst they're on foot. Doesn't work while in a car, and you can't return fire either. This was changed in the next-gen versions to be a complete ghost mode, making one completely untouchable by other players. However, damage from nearby exploding vehicles can still kill you, which players can use indirectly. You can also still come under attack from NPC characters and your only options are to run, or disable Passive Mode (which isn't instant and which has a cooldown before you can re-enable it)

Zig-zagged with the Simeon vehicles, as while it is possible to force the list you've been given to refresh in case you can't find any of the cars on the list, you cannot 'deny' the request and as such may end up with a two-star Wanted rating because you're stealing a car Simeon wants, even if you have no intention of delivering it.

The audio from the microphone chat can be completely muted, which is very useful if you don't want to hear 12-year-olds and living room background noise constantly.

Any vehicle that you're in becomes invincible if your controller disconnects, as the game doesn't pause.

In the Prison Break heist, the pilot has to evade a Lazer fighter jet using a Velum, one of the slower and more awkward planes to fly. To prevent the pilot's job from being impossible, the Lazer can't fire homing missiles.

A small one, but any car you buy automatically comes insured. It's a small thing, but it can save a ton of frustration when you're taking your new vehicle for a spin and you happen to run into a player who's not hesitant about being a "bad sport".

A new feature added for griefing is ghost mode. If you hold back from attacking somebody who's chasing you around and harassing you by repeatedly killing you then you get the option to become a "ghost" to them and them alone for a limited time, letting you get away. A nice feature for those who want the randomness of other players but still don't want to be killed by the same person.

In the Gunrunning update, trailers that become detached from the Phantom Wedge during delivery missions will respawn right-side up after a short time instead of being marked destroyed. This is likely in response to criticisms of the Bikers update whereas any vehicle that got stuck would be considered destroyed after a short time.

Anti-Grinding: Robbing stores too often causes the wanted level for each robbery to gradually rise. Likewise, after selling a stolen car to a mod shop, they won't accept any more for a period of time. You can also only export a Simeon vehicle once every 24 hours from the list he gives you.

They quickly patched being able to immediately replay the same job request over and over after some players grinded their way to earning the most expensive apartment. To wit, executing the same job over and over automatically makes the same job harder each time you pull it off (for example, the Where Credit's Due mission- for each subsequent times you do the job, the game throws in gangsters to protect the car and subsequently increase their numbers, and then increase the aggressiveness of the police by having them come in larger numbers, move in on you faster, etc. Not playing the mission for a certain amount of time on the other gives a cooldown timer that resets the difficulty of the job.

Played straight with body armor in Online, however. A basic Pistol can rip even Super Heavy Armor to shreds in no time.

Ascended Meme: A "shed" was seen by fans in many pre-release screenshots and some trailers, prompting players to speculate what could be inside it. While it turns out it was actually a cable car station, the parachuting mission involving diving off it is called "The Shed".

Carrying a tank by a cargo bob and using it as an improvised attack aircraft, as popularized by Achievement Hunter, is used in one of the resupply missions of the Gunrunning DLC.

Awesome, but Impractical: The luxurious Swift Deluxe Helicopter and Luxor Deluxe Jets allow you to hang out with other players inside and drink champagne. Too bad that they cost incredible amounts of money, and are magnets for griefers everywhere. Fortunately, both vehicles were later added to the in-game internet in Story Mode, for those who want to enjoy the luxury without the threat of being blown up. You'd better hope you have it insured though!

The megayachts from the Executives and Other Criminals update can fall under this too. Depending on customization, the price can range from $6,000,000 to nearly $10,000,000. However, they are nothing more than pieces of property that don't even come with a garage. Furthermore, the yacht is always out at sea, making it too far from stores or other conveniences.

However it does come with a respawning helicopter, which is a valuable transportation feature. You can also set them to attack anyone in an air vehicle near them and disable the use of weapons while on board. Its the only property where its 100% impossible to spawn camp, especially with proximity mines as the yacht doesn't even exist in the game until its owner does.

While a lot of cars in the game can be this when you look at performance vs price, the cars that get the most attention are low riders. A well pimped out lowrider could run you the same or higher cost than a hypercar, but don't really boast many advantages over the common cars they are based off of, many of which can stolen for no cost to the player. The hydraulics system is useful for changing the clearance and center of G when going from roads to uneven terrain, that's about all they can do that other cars can't. They really exist to show off and boy do they.

The Mobile Operations Center (MOC) that came with gunrunning. It's a gigantic semi hauling an absurdly huge trailer. While both are heavily armored, more so than the Insurgent, and the trailer can have turrets fitted, the trailer is so huge that turning corners without hitting another car, sign or anything else is impossible, several overhead things are slightly too short to pass under without having to abandon the trailer, such as the bridge frame leading to the Mount Chiliad tunnel. Granted since its required to do certain things, most notably modding weapons and doing special mission that greatly discount the other gun running DLC vehicles, its not entirely useless.

The newly added Vigilante. The stupid thing is the Writing Around Trademarks love child of the 1989 Batmobile and the Tumbler armed with machine guns and missiles. The car is powerful enough to send vehicles flying by running into them and it has a stupidly powerful rocket engine that recharges almost instantly and can blow cars away just by activating. However, the car isn't inherently bulletproof, thus the cops and anyone else can make short work of you, there is no horn, thus hitting the horn will trigger the rocket engine and the rocket engine is so powerful that, if you're not careful, could send you flying halfway across the city and into the ocean!

The Criminal Enterprise Starter Set. For 40 real-life dollars, players can start off their criminal career on the right foot by automatically obtaining with a collection of locations, vehicles and gear along with a cool million totaling just over $10 million in-game dollars. Sounds cool, right? Well, when they call it a "starter set", they mean "starter set"; everything they give you is the cheapest you can obtain yet leave out a Hangar, warehouse and Facility, the vehicles are either average or the worst choice you can have, the weapons are unimpressive and the clothes and tattoos are most likely not your cup of coffee.

The orbital cannon. Yes, it may be fun nuking people from orbit without any fear of retaliation. However, it costs $500,000 per shot ($750,000 if you're using automatic targeting). This thing will drain your money quickly if you go overboard with it.

Beach Episode: The free Beach Bum update, adding a number of beach-themed clothing, vehicles, and Jobs.

Book Ends: In the heists update the titular heists start and end with a bank robbery, the second one is obviously far more dangerous but also pays out much better.

Boom, Headshot!: Killing an enemy with a head shot results in the player immediately gaining 25 reputation points.

Black Market: You can eventually become a member of the black market as either a CEO or as a Motorcycle Club President. The products that you can sell range from hard drugs, to counterfeit goods, to high-end cars. If done correctly, this can be quite lucrative.

But Thou Must!: In the mission "Diamonds are for Trevor", you have to make your escape with Trevor's boat, even when you could take a helicopter or any other faster, much better transport.

The Heists are especially bad about this. Of note is "Series A Funding - Coke", where the goal is to storm a yacht and steal the cocaine onboard; the crew is split into two teams; two players attack the yacht by boat, two by helicopter. Despite both teams going to the same location, the mission won't progress if a member of the boat crew tries to take the helicopter, or vice versa.

And in the Prison Break, the first guard the 'prisoner' and 'guard' players pass by will inexplicably become hostile even if both players are blending in perfectly, resulting in an immediate shoot-out. There is no way to sneak past him, so shooting first is pretty much the best option.

Averted with several setups for heists that can be massively optimized by use of glitches and/or workarounds. In Pacific Standard- Signal, you are tasked with driving a bunch of Jetskis to an island, shooting a bunch of cops, rescuing a guy, and escaping on a boat. You can skip the Jetski part, and find helicopters that have spawn points around the city. Picking the guy up by helicopter is massively easier than using the boat.

Also, the finale of the Pacific Standard Job has been optimized to perfection. Usually, you need to break into a bank. Two of the four heist members have the ability to grab the money. This money is constantly decreasing as the people with the money get hurt. If one person does it, then the other members can protect him. Also, the game expects you to make your escape on bikes, which obviously offer little protection. If a player has the Armored Kuruma car in a specific garage, he can go get it mid-mission and then pick up the person who has all the money, who has stayed in the bank and is relatively safe from gunfire. Enjoy actually getting $1,250,000 to split between your guys, instead of far less.

Butt-Monkey: An entire faction gets this. The Lost must have fallen severely out of favor with the Plot Gods, because they are a constant and recurring target for various quest givers (Trevor especially).

Capture the Flag: Added to the game sometime after release. In an update, players can make their own CTF missions with the Mission creator tool

Cash Gate: Subverted. The game will keep telling you to get an apartment or garage, but it's possible to reach the highest level in the game without having one. It does make it difficult or impossible to get certain things, like cars you only can purchase through the Internet namely any high end or luxurious sports cars you can't merely steal off the streets and take to a mod shop to buy insurance.

Character Customization: Players can create their own character for play online. Options allows the player to determine their character's appearance based on who would've been that character's parents, including everyone from Story Mode (in addition to characters from previous GTA games, and even John Marston from Red Dead Redemption), in addition to options for hairstyles, facial structure, and starting stats.

Checkpoint Starvation: The multiplayer missions. Some of them tend to be quite lengthy, and have all of them have no checkpoints at all. Do a mission where you must ambush a drug deal, go to the mountains, hack the computer, and then run to the other side of town to ambush more Mooks at the airfield? Failing will be quite devestating.

This was later averted in heists, however.

Chronic Backstabbing Disorder: Tolerated, if not flat out encouraged by the game mechanics. Some jobs allow the person who completes it to keep all the cash for themselves, players can rob each other for money, and can put a bounty on each other. Of course, you Troll, you can just do it just to piss people off, too. If you get too carried away, you will be labeled a "Bad Sport".

Pegassi gives us the Faggio Mod and Faggio Sport motor scooters, as well as its sports bikes known as the Esskey (based on the Ducati Scrambler) and the Vortex (based on the Ducati 1199 Panigale Streetfighter).

Shitzu gives us its sports bikes known as the Defiler and Hakuchou Drag (returning from Grand Theft Auto IV: The Lost and Damned), based on Suzuki's Bandit 1200 Streetfighter and Hayabusa, respectively.

Western Motorcycle Company proudly presents: the Nightblade, Wolfsbane, Zombie Chopper (all returning from The Lost and Damned), Zombie Bobber and Rat Bike, all respectively based on the Harley-Davidson models Night Rod Special, 1200 Custom, Fat Bob Custom, and KKF 14.

Cool Car: Many of the fancier rides in the game such as the Infernus, Entity XF, Cheetah, Turismo, etc are these. Unlike single player, you unfortunately can't just steal them off the streets and take them to your garage or to LS Customs for modification. You have to save up your money and then purchase them off the ingame website LegendaryMotorSports.com

Conspicuous Consumption: Online is built around this trope. From megayachts to gold jet-planes to high-rise offices to being able to store up to 130 personal vehicles, note 10 of these must be motorcycles players can expect to spend quite a bit of money.

The orbitalcannon introduced in The Doomsday Heist update takes this Up to Eleven - not only is it $900,000 just to install, but it also costs $500,000 just to fire (plus another $250,000 per shot for lock-on capability). That's US$9.99 per shot.

Cooperative Multiplayer: In addition to deathmatches and other standard multiplayer modes, you can plot your own heists, stick ups, and other missions with friends. Interestingly, the person who actually grabs the money is the one who decides the payout between the other members of your crew, so it's possible to take all of it for yourself and completely screw everyone else over.

The Cops Are Cheating Bastards: Though the cops of V were noticeably smarter and deadlier than previous games in the solo campaign, they're downright inhuman at times Online, likely for balance against numerous players. Their accuracy and damage are significantly higher, to the point where a cop armed with a shotgun can chip off a good 75% of your health in a single hit from 4 or 5 city blocks away. Cops also spawn more rapidly and pursue the player more relentlessly. Couple that with the removal of an arrest system so any wanted level = kill on sight and you've got some pretty bloodthirsty and bullshitty peacekeepers of Los Santos.

You'll also find that civilians and store keepers are far more aggressive in Online than they are in story mode. If you hold up a store, there's a much greater chance that any civilians outside will start plugging away at you while you're holding the storekeeper at gunpoint, additionally you really don't want to turn your back on the storekeeper after the robbery is complete...

Conservation of Ninjutsu: Averted to all hell in later waves of Survival, where the enemies get military-grade weapons and tank plating for armor. While this can be (slightly) justified with the police, it gets a bit jarring when meth-addled hillbillies and common thugs have the same equipment.

Crime of Self-Defense: Online has no code defining what counts as self defense. As such, you'll get a wanted level for fighting back against hostile NPCs or players, and if you destroy another player's personal vehicle, it doesn't matter if they pummeled you, shot you or blew you up, you'll invariably have to pay their insurance. This gets especially aggravating if explosions are the only consistent way of killing them if they're driving (i.e. driving an armored Kuruma or an Insurgent).

Cutting the Knot: Tired of everyone killing you when you get the high priority Simeon vehicle? Want no competition in destroying the target vehicles or planes? Want to survive a bounty placed on you for some easy xp, money, and an achievement? Just go into an invite-only session without inviting anyone else and enjoy not being gunned down by racist 12 year-olds.

Disc-One Nuke: The armored Kuruma car in GTA Online is a defensive form of this trope, and an ideal choice if you are getting tired with 12 year olds gunning you down. Unlocked during the very first heist mission string, it features armor plated body panels and windows that offer near-total protection from bullets, making nearly every mission vastly easier to complete because players can simply turtle inside the vehicle while shooting out of its window slits. While the $525,000 price tag is hefty, players who preordered the game and received a huge bonus cash grant were able to immediately afford it and a cheap safehouse to put it in. The Insurgent, which is like the armored Karuma, but with the ability to survive a few rockets, can be bought after unlocking it from a certain heist. An update made the Insurgent available to purchase right away without having to beat the heist and its price tag is around $600,000, which most have gotten by now thanks to the double cash events Rockstar periodically holds.

Playing it a bit more straight are the DLC Weapons, like the Special Carbine, Bullpup Rifle, Heavy Shotgun, and the Homing Launcher. The Special Carbine is a Carbine Rifle that's a little bulkier, but you can get it from the start, and upgrading it is worthwhile for heists, the Bullpup is a basic Advanced Rifle that is not nearly as strong,The Heavy Shotgun is a straight upgrade to the already overpowered Assault Shotgun, which only has a better fire rate, and the Homing Launcher will not be discussed here, except to say, if nothing else, it can be bought at level 1, while the normal rocket launcher is locked at level 100.

Disproportionate Retribution: It's rare for a game mode to have an objective that actually warrants the amount of force being employed (especially by the authorities). Criminals escaping via motorbike into the hills? Send fighter jets after them!

The Heists Update introduced a side activity in which Lester asks you to distract the police. You only need to drive into the area to get the cops after you. While this could be justified by you potentially disrupting a police operation, you'll eventually get helicopters and NOOSE sent after you.

Double Unlock: You have to reach a certain level to unlock some items, and then you have to buy the item with in-game currency.

Excuse Plot: Most game modes give a flimsy reason for teams of players murdering each other. Cops confiscated our weed? Start a massive shoot-out in the streets. Crooks made off with important evidence? Storm their HQ and kill every last one of them. The most blatant is probably Deathmatch, which just tells you to kill as many people as possible for their money.

Experience Points: Successfully completing missions, pulling off robberies, winning races, and other activities will earn you Reputation Points that allow your character to increase in rank and unlock better weapons, vehicles, and other purchasable items.

The Heists Update added Adversary modes, PvP game modes in which hunters with infinite lives try to eliminate runners or defenders, depending on the game mode. While the circumstances in each mode sound good on paper, either side will have a gross advantage over the other.

In Come Out To Play, the hunters have to chase down the runners on motorcycles and wielding the sawed-off shotgun, while the runners have to reach a point while on foot, but have many good weapons at their disposal. Due to the mechanics of firing while on a motorcycle and the pathetic range of the shotguns, the hunters have a hard time hitting the runners, let alone kill them, and due to the range and accuracy of the runners' weapons, they'll likely end up killing the hunters a great many times.

In Siege Mentality, the defenders are limited to a certain area, but have heavy weapons at their disposal. The attackers have, once again, sawed-off shotguns, but much greater mobility. However, depending on the map, the defenders would very well end up killing the attackers over and over from a relatively safe position.

In Hasta la Vista, no one has weapons. The runners are on bicycles, running from hunters driving Hauler semis. The runners have a head start, but that doesn't matter, because the Haulers are actually faster, and the advanced mobility of the bikes barely makes a difference in that the hunters can simply steer to compensate.

Online gives your character the ability to carry reserve armor vests and snacks to restore health. So of course, any armor you can buy may as well be made out of papier-mache, while enemies seem to have invisible full body suits that can protect them from anything that's not a headshot, point-blank shotgun blast or explosive.

Due to Online's very nature, it's rather safe to say that the game will never truly have "balance". There's always going to be something that is simply better. And there's always those asshats who in being so, ruin the game for others.

In the days after launch, the overloaded Rockstar cloud servers began to break down and prevent players from accessing their created characters. Players were instead given an innocuous prompt to start a session with a new, generic character, not realizing that this would overwrite all previous online character data and reset their progress. Rockstar was forced to put out a PSA warning against the generic-character feature before patching the whole thing out.

The servers themselves are a continuing problem; Rockstar released a large sum of money to all Online players as an apology for the server woes early in release, but they missed the original stated date by several weeks because they were worried the servers would nullify the deposits.

The original update that added Online Mode caused a little-known bug for a number of unlucky players who found their single-player games utterly broken, with all mission hubs inaccessible and progress rendered impossible as a result. Additional updates have corrected this bug but those affected must still replay from the beginning to get their progress back.

There's currently a money hack running rampant that allows players to attain billions of GTA dollars from store robberies and bounties. The hack is so easy to do that some players believe it to be a honey pot* An intentionally obvious security flaw designed to trap unsuspecting hackers.

Rockstar responded and removed the ability to hack yourself or other players to multi-millionare-dom. All hacked money was removed from players' bank accounts. Those who were hacking also had penalties applied while innocent players who just got the money were left alone.

When the Capture the Flag game mode was first released, players discovered that hovering over the capture point in a helicopter with the objective in tow resulted in millions of experience points per hour. Rockstar responded by removing every CTF map containing a helicopter.

Servers have issues with keeping some players in a session with other people. While this is usually just an annoyance in public lobbies, this issue become greater in missions, where all the enemies will likely tear apart lone players, and will likely cause some hairs to be torn out during Heists and Lamar missions, as these will be failed if there are less than 4 players in the session at one time.

Griefer: With a name like Grand Theft Auto Online, its to be expected that other players will try to wreck your shit for the lulz factor at any given moment. Obnoxious players in particular (preferably with a high bounty on their heads) will often patrol the streets of Los Santos in a Rhino Tank blowing up anything that moves land or sky. Unless you have an RPG, expect to get killed repeatedly even if you are just minding your own business and have no intention of trying to kill said griefer.

For the lucky few who can afford the incredibly expensive Deluxe versions of the Luxor or Swift, they can expect griefers to be hot on their tail. The only way that the player can avoid having Griefers destroying their prized aircraft is to use Passive Mode or get the vehicles insured as quickly as possible.

People in a chopper with rockets or a military jet (which has the benefit of better lock-on targeting) can be just as bad as their fellow trolls in tanks as they can more easily get away from your line of firing.

You can also be said griefer if you so choose though ironically repeating said behavior will likely put you in the "bad sport" lobby complete with a dunce cap!

With the heists update, you can be a jerk and not give your fellow crew members their fair share of the score.

And, sadly, the personal vehicle system also makes it harder to respond to somebody being a jerk, because if you destroy their vehicle while they're attacking you in it, then you risk having a penalty put on you that puts you in servers with other people who are much more likely to do horrible things for no reason.

Hackers have become more and more rampant in Online as time has gone by, and the nature of the hacks used has also become more advanced and more malicious over time. Money hacks and invincibility are one thing, but spawning masses of objects into the world that can negatively affect performance to the point of crashing the game for other people is entirely another. It has technically reached a point where the advice by many honest senior players to new players is to launch a private friend-only or solo session and stay out of the public ones.

Guide Dang It!: The game is pretty good at telling you most things, however there are a few spots it does miss.

The game relies on giving you various hints during the loading screens or when they are needed due to nearby events. This is normally ok, but sometimes the hints that it gives you could be more useful if they appeared before, such as information about Armored Trucks or that high end vehicles you find on the street can't be made into personal vehicles and must be bought.

On the prison break finale, the two players busting into the prison are expected to start a shootout as soon as they get off the bus. The game doesn't mention this, and the way the mission is set up heavily implies that you're supposed to be keeping the disguise up until you meet the target, rather than start firing as soon as you enter the prison. The only hint is one guard who, after you pass him, inexplicably starts shooting at you for no noticeable reason.

On the Pacific Standard setup where you're tracking the locator, one player drives and the other uses an app on their phone that will point out the rough location of several mail trucks. The driver is supposed to take the tracker to these trucks so the tracker can take a picture of its licences plate. What the game doesn't mention is that, while using the tracker app, pressing the D-Pad directions will put an arrow up on their driver's screen pointing in that direction, allowing players to communicate the location without a mic.

Hello, [Insert Name Here]: Zig-zagged in a very strange way. The game lets you name your characters online, but after that, you'll probably never see said name again, unless you've created multiple characters and are in the character select screen- the parts of the game with voice acting will never mention your name, and in cases where names are shown, only the player's Social Club nickname ever comes up, not the name of the character that the player has designated.

Heroic Mime: Zigzagged. The multiplayer protagonist doesn't speak during the cutscenes, for obvious reasons. But they can "speak" during gameplay if the player talks through a mic, complete with generic mouth flaps.

Hold the Line: The Survival missions in Online require the players to hold off 10 increasingly difficult waves of computer-controlled enemies.

Improbable Aiming Skills: Whether they're shooting at you from a moving vehicle while your behind cover, or from a chopper about 200 feet in the air, the enemy NPC's WILL end you.

Improbably Cool Car: Despite the in-game website claiming that only 10 were made, it is entirely possible for all 30 players in a lobby to drive around in their own Truffade Z-Type.

Karma Meter: The High Life update introduced a stat called "Mental State", which starts at 0% and works its way up whenever a player kills other players, NPCs or blows up cars. Harming other players causes it to raise the most. Staying out of conflict and/or playing anything outside of Free Mode empties it.

Level Editor: A relatively simplistic one, called the "Content Creator", was launched soon after the game, allowing players to create their own deathmatches, races, and Capture missions, some of which may be "Rockstar Verified".

The Load: In Heists, the person who got "Bronze" rank usually ended up as this. It pretty much always goes automatically to whoever used your team life, and aside from that, it goes to the person who accomplished the least related to the task or did the worst job at it (reached the destination slowest, killed the fewest targets, took the most damage). Depending on your group, though, this can often just be a bad luck run, and someone always has to take the role, so it's zigzagged from the player's perspective, while the game sees it as being played straight.

Macguffin: Any game mode involving a "package" that has to be captured or protected. What the actual package is (money, drugs, evidence, etc.) is completely interchangeable and exists to give both sides something to fight over.

Major Injury Underreaction: Because damage sustained by the player character takes a while to fully disappear, the player can be casually walking around Los Santos with gaping holes in their face and major organs.

Mundane Utility: There really isn't anything stopping you from using a supped up hypercar to reduce your commute time.

With the addition of Sercuroserv CEOs its far from uncommon to see people using their Ceo abilities to call in Buzzard attack helicopters, and then using them run various errands faster.

Or if they're rich enough, buying an Akula gunship helicopter and using its stealth mode to simply get around without appearing on a potential Griefer's minimap.

Some players will only go shopping in their choice of armored car, or better yet with a Securoserv protection detail in a turreted limo guarding the door.

The hydra is a fighter jet the player can own, which already makes it a must-have. However with its fast speed and VTOL capabilities its not uncommon to see people use them to pick up groceries at the convenience store and then rob said convenience store.

Have to get through a hilly windy road? There is nothing better for that than the Ruiner 2000 with its parachute and jump functions.

The APC is the most heavily armored and one the most heavily armed vehicles in the game. Its also both amphibious and a personal vehicle making it a great choice for going mudding or getting to your yacht without having to switch to a boat.

The Mobile Operations center is essentially a mobile fortress that's hauled by a trailer. You can use it quickly lose your wanted level by just entering the trailer. Or you can use the built-in closet to throw together an outfit on the fly.

If you want to forgo practicality, you could install a living quarters on one and just use it to hang out with friends in it.

Nipple and Dimed: Just like in the main game, you can visit the Vanilla Unicorn. Unlike the main game, the girls keep their tops on during private dances.note This has been changed in the Xbox One, Playstation 4, and PC versions. 360 and Playstation 3 versions still play this trope straight. A female protagonist will also shower with a bikini top on, which is odd considering due to camera angles you only ever see a character's back when showering.

Bizarrely, Online does still contain nudity; if you go to the Playboy mansion lookalike, you can encounter a woman wearing nothing but her bikini bottoms.

For a while at least, there was a glitch a player could do to make their female character appear topless!

No-Harm Requirement: The first and the last heist require half of the crew to keep the people in a bank foyer down without killing them, while the other half gets the money. Failing to do so, or killing one of them will fail the mission in the first heist and spawn N.O.O.S.E. teams in the last heist. You will however need to kill armed guards in the last mission.

Non-Indicative Name: Most mission names are appropriate and often have a nice pun to them, but a few have no apparent relation to what's going on. Rooftop Rumble, for instance, has nothing at all to do with rooftops.

Not the Intended Use: Muggers can be hired, for $1000, to mug a specific player, causing the mugger to steal a portion of the cash they have on hand, rather than deposited at a bank, by the mugger running up and attacking the player. However this has the extra effect of basically ragdolling the player, presumably to keep retribution from being swift and effective from the mugged party, and also causes the mugger to steal any vehicle the target player may have been in. Considering the closest a player gets to knocking somebody over is killing them, muggers are a solution to keeping their target alive.

The longer a mission goes on, the more money and RP it gives out upon completion. This was made to keep shorter games and longer game from paying out differently, so 2 short games would basically pay out as much as 1 longer one, but people who know the mechanics may intentionally stall at some points to reach the time goal to increase the rewarded payout. note it's roughly 3 minutes from the first tier to the second tier of payouts.

The VIP/Bodyguard system can be used to have fun with your fellow Organization members, as it allows for launches due to friendly fire being off by default.

While they are usually miniscule amounts, the bounties NPC characters rarely call on the player are basically free money if you prefer to play alone, since they can only be claimed by other players.

Obvious Beta: How many players feel about Online, since there are several Game Breaking Bugs and exploits that still haven't been patched, several Game-Breaker vehicles and weapons that still haven't been balanced, and the pervasive use of mods that can easily give one God Mode with virtually zero repercussions. Most speculate that this constant rebalancing and bug-fixing is the #1 reason why heists, the most-anticipated feature of Online, were MIA over a year after Online's unveiling.

Optional Sexual Encounter: Like in single-player, you can pick up hookers. Unlike in single player, they have a strange habit of running screaming from your car after you're done. You can also get the numbers from the girls at the Vanilla Unicorn once you've gotten an apartment, but they'll only answer if you've got a particularly high end apartment. And then subverted; turns out they're just there to give you a free private dance with constant touching.

Police Are Useless: Zig-zagged. In some missions where the police are explicity involved, they can do a very good job of shooting you dead or trapping you, but in all the rest they're entirely absent.

Police Brutality: Entirely possible depending on who's playing as a cop in most game modes. Since the cops are basically just palette-swapped versions of the crooks, it's likely to see police cause as much wanton destruction and death as the crooks themselves.

Also, the police in Online never attempt to arrest someone with a wanted level, and will always shoot to kill.

They will also kill civilians on a regular basis. If a large grouping of cops either kills or loses their target(s), they will mill about for a while in the area. There is a good chance that a pedestrian will then bump into one accidentally and be promptly slaughtered. this gets even more horrifying if one or more civilians nearby has a gun, as they will try to defend the victim from the cops, with predictable results usually.

Also, there's a good chance that this will lead to a spiral in a populated area, such as the downtown streets. Get a bunch of police together in one tight intersection, wait for the chance civilian bumping into a police officer, and then watch as the police open fire, cause nearby civilians to panic, speed away and hit a police officer in their panic, get ruthlessly gunned down, and the cycle continues.

Power Creep: Applies to many vehicles added in the various updates, as well as some weapons to a degree. The High Life update introduced the Pegassi Zentorno, a supercar outclassing every other one in general performance which led many players flocking to its ownership overnight, all until a bit over a year after, when the Progen T20 became the best all-around supercar. It even happened with some Muscles and Sport Classics - the Lampadati Casco, a late 1950s sports coupe introduced with the Heists outclasses most other Sport Classics, including a Miura-based 1960s supercar; and the Coquette Black Fin, which beats out modern Muscles and even Supercars!

The DLC weapons aren't really that balanced for being available from Rank 1, especially the Homing Launcher, which can basically replace the RPG. The rest of the guns aren't too bad, but they do often replace or remove the need for more conventional weapons earned by leveling, with the only weapon class not having a straight-up replacement within the DLC weaponry being sniper rifles.

The Power of Friendship: It's more profitable to tackle missions as a team than alone. Not only are they easier to accomplish, you get twenty percent more EXP for completing them as a team, and you get even more for doing them with members of your Crew. Of course, just watch out for that "Disorder" mentioned above.

Power Limiter: The game prevents players from simply stealing high-end vehicles off the street by preventing them from driving the vehicles into garages with the in-universe explanation that such vehicles are tagged and easily traceable. Instead, players will have to pay millions of in-game currency obtained either by playing missions or purchasing cash cards with real-world money. Also, stealing cars can result in a bounty being placed on the player's head and end up targeted by other players looking to make a quick buck.

Present Day Past: GTA Online's story takes place a few months before GTA V's single-player campaign, cementing it in early 2013. Despite that, many content updates contain cars based on ones that appeared after that (such as the Vapid FMJ which is heavily based on the 2017 Ford GT), current to the real-life present.

With every title update GTA Online's setting and story descend into anachronism as more modern vehicles and weapons being released and characters discussing or referencing contemporary issues and events note in one MOC mission, Agent 14 explicitly mentions that 'it's 2017' Either that, or as some fans suggest, Online's timeline moves with the real world while GTA V's timeline is stuck in 2013.

Purely Aesthetic Gender: Zig-Zagged. The only things your character's sex affects are their animations, clothes available to them (recent updates tend to add unisex clothes, though) and some dialogue. There are no male prostitutes or strippers either, however, and prostitutes don't have unique animations for female characters, so every female Player Character is seemingly turned on by somone performing a jerking motion above their crotch.

Reality Ensues: Some guy won't stop killing you? Simply call the Police, and they'll take him down for you.

Rice Burner: Many vehicles you are tasked with retrieving in the Import/Export missions have... less than tasteful modifications applied to them.

Of course, players themselves can invoke this trope as well. You want a chrome Adder with pink dollar rims and green neon? There is absolutely nothing stopping you.

The high-priority vehicles. Woe betide the newbie who picks one up, goes through all the trouble of losing the cops, and pays all the money to repair/respray it, only to be gunned down the second they leave the Pay 'n' Spray and have it swiped from underneath them.

If you know that someone is lying in wait to kill you and steal the high priority vehicle, however, the schmuck status can be inverted by placing an ignition bomb on the vehicle so that if you get gunned down after exiting Los Santos Customs, you'll get the last laugh when they blow themselves up.

Custom deathmatches with titles such as "100000 RP + $$$ + Rank Up". The titles promise easy and quick RP and money. However, once you play them, you'll find that these deathmatches are rigged so that the creator always wins. Everyone spawns in an enclosed area armed with only melee weapons, but there is a tank, helicopter, or stash of guns in some hidden area that only the creator knows how to get to. The creator will then proceed to rush to his hidden weaponry and continuously spawn kill you.

The game tells you to press the chat key and sing in the shower to earn extra RP. Yes, it does give you RP- a measly 50RP. But you also broadcast your (probably terrible on purpose) singing to everyone on the server. The severity of the repercussions depends on whether you're in a public server, a crew-only or friend-only session, or alone, at that time.

With some careful placement, its possible to open a car's door place a proximity mine inside it, and shut the door with no one being any the wiser. If you see a special vehicle, or worse a target vehicle,note neither of which cost the owner/thief a dime if they blow it up from the Import/Export update just sitting in the road, there is a good chance it has proxy bomb in it.

"Shaggy Dog" Story: For Trevor at least, the Series A Funding heist turns out to be entirely pointless, as the drug deal at the end (with all of the product that he's just paid the four of you to get for him) is actually a sting operation by the DOA, and Trevor is forced on the run with nothing but an Impotent Rage figure as consolation.

Silent Snarker: In cutscenes for missions and heists the player characters sometimes react this way to the eccentricities of characters like Lamar and Lester.

So Last Season: Plenty of vanilla game content or content from earlier updates gets obsoleted or at the very least downplayed in its usefulness by later additions. The Rhino tank was once a fearless death machine, later becoming far more impractical due to better ways to blow up others such as spawnable Hydra jets. Various armed vehicles become supplanted by weaponized vehicles added in the Gunrunning update, which are not only more powerful (a flying bike that can shoot rockets, a muscle car able to shoot rockets and dual miniguns without the need of a second gunner, etc) but can be actually owned and called like any personal vehicle unlike the earlier Pegasus vehicles. The Annihilator helicopter is a cross-game example even, once fearless in GTA IV multiplayer but not even useful at the beginning of GTA Online's life, not armed with any rockets and more cumbersome handling, unlike the Buzzard.

Something Completely Different: In the meta sense; virtually every character in the single-player story, and especially the three protagonists, are deconstructions of the standard GTA game protagonist. The online protagonist, however, is the standard GTA protagonist played completely straight.

Spoonerism: The update named "Cunning Stunts" is just begging you to do this

In previous games people have commented on the absurdity of pulling out a large weapon out of nowhere (usually a RPG). The heists update has one of the characters say, "You know in those games where someone pulls out a rocket launcher and people say 'Where is he keeping that, that's so unrealistic!'. I say you haven't spent enough time in the US judicial system."

The gist of The Doomsday Heist is that the government has failed which has brought about The End of the World as We Know It and you're fighting back against it. The game was released in 2013 and the pack was imported in 2017. between the floating timeline and biting commentary on both sides of the political spectrum, it could easily be either of them.

Time Skip: The recent Gunrunner and Smuggler's Run updates seem to take place after the events of the single-player game. On one gunrunning mission, Agent 14 mentions that it is now 2017. And on the Smuggler's Run introduction, Ron states that Trevor had gone "Vinewood" on him and left the business to him to run.

Continuity Snarl: Owing to GTA Online's non-linear progression. Agent 14 doesn't give a definitive answer as to whether he and the player already met (the player may have bought a bunker before ever doing any heists) and the player can still do contact missions and the Series A heist for Trevor despite him "going Vinewood".

Troll: You can be an uber dick to other players if you so choose given the name of the game. i.e grab a random car off the streets or one of your fancy rides (that has insurance for obvious reasons), drive to the nearest LS Customs, order an ignition bomb, park it outside the entrance to said mod shop to where its impossible to enter it without moving the blocking vehicle and wait for an unsuspecting player to try and move it out the way.

Another popular method of trolling is to join high paying missions, such as Rooftop Rumble, pick up the package that needs to be delivered, kill the other players by running them over, and then refuse to deliver the package.

Unusually Uninteresting Sight: Unless avoiding the cops is specifically part of the challenge, the police will never be alerted during missions. This is especially glaring in Rooftop Rumble, in which you'll get into a large shoot out right down the block from a police station.

Videogame Cruelty Punishment: Killing two hostages in Online during the Pacific Standard Job will cause the tellers to raise the alarm and call NOOSE!

Visionary Villain: Cris Formage. You can rip him off in single player mode, but the first time you die in Online mode, you are confronted with Formage floating down from Heaven to meet you and tell you about passive mode. Maybe the Epsilon Program isn't such a scam after all...

Weaponized Car: Starting with the Import/Export update, the storage and customization of weaponized vehicles has been possible with the vehicle warehouse.

The Gunrunning update has added further to this with weaponized vehicles available as personal vehicles.

Zerg Rush: The Entourage PVP mode. 1 VIP in heavy armor and armed to the teeth, 1 to 5 bodyguards armed to the teeth, 2 to 6 assassins with barely adequate weapons. The VIP is able to tank massive damage but cannot run, and has to reach the evacuation point in 10 minutes, the bodyguards have only three Videogame Lives and must protect the VIP, the assassins respawn forever, and must kill the VIP.

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