razisgosu wrote:I actually find Sako has slightly higher single target damage than Kisaragi. Strictly auto attack speaking at least. Once you take poison into account I think Kisaragi does do more overtime.

Running with Sako, Kisaragi, Tomoe, Alice myself. Thinking about throwing in Shin at some point, but I really don't want a second squishy in the party and I also don't want to ditch Alice.

Yeah, Kisaragi makes up her for her mild lack of damage with status affects. My main are Tomoe, alice, Kisaragi and Ran

Hi, I was wondering what % of the char's lines is voice acted in this game. I'm thinking of importing but I have an easier time with spoken Japanese than i do with written Japanese so the higher % of spoken dialogue the better for me. Thanks for replying!

Does anybody know if the choices you make in the dialogue trees/selections actually affect much? I've tested it a couple times, and while you'll get a different response at first, they always default to the same interaction in the end.

I only cleared the Morass Block earlier, so I might be missing something that comes up later, but just curious.

Dreiko wrote:Hi, I was wondering what % of the char's lines is voice acted in this game. I'm thinking of importing but I have an easier time with spoken Japanese than i do with written Japanese so the higher % of spoken dialogue the better for me. Thanks for replying!

All of dialogue by the girls is spoken but there are items along the way and NPC's who don't have voiced dialogue that will probably cause you to miss roughly half the story/subtitles. Also good luck dealing with Japanese riddles :P

lazyfan wrote:Does anybody know if the choices you make in the dialogue trees/selections actually affect much? I've tested it a couple times, and while you'll get a different response at first, they always default to the same interaction in the end.

I only cleared the Morass Block earlier, so I might be missing something that comes up later, but just curious.

I'm on the Fifth floor of the tower and nothing that I can tell. Hell sometimes if you don't pick the right option it lets you try again to pick the right one.

lazyfan wrote:Does anybody know if the choices you make in the dialogue trees/selections actually affect much? I've tested it a couple times, and while you'll get a different response at first, they always default to the same interaction in the end.

I only cleared the Morass Block earlier, so I might be missing something that comes up later, but just curious.

I'm on the Fifth floor of the tower and nothing that I can tell. Hell sometimes if you don't pick the right option it lets you try again to pick the right one.

Thanks, I figured as much. It seemed like it didn't affect much, but I didn't want to get locked out of anything.

I've just picked up this game. I wanted to motivate Alice for the first tutorial battle but I'm curious what would happen if I picked Ran? Just wondering if Alice is the only one whose not allowed to be motivated at the beginning. I picked Sako because she was the 2nd to the bottom so she worked. I know you can motivate Kisaragi because I watched the stream for this game.

If you motivated Alice, you would deeply regret it. XD Ran would probably work, too. The point is that you REALLY want a powerful physical fighter at the start of the game, because they're the only character you've got. Having someone like Alice would make it near-impossible to proceed. XD;

Haha, I was thinking about motivating Alice as the next person for the miniboss but I thought twice about it and said "nah".

I failed to smack the temptations on the first motivation but it gave 100 EXP which is good enough to get the next person to learn attack in the next successful motivation. Still on the tutorials but I like the mini boss battle music, reminds me of the "In the Hall of the Mountain King" orchestral.

Finally started, some early thoughts (on first floor of Morass, haven't played much yet):

- Overall I'm liking the writing, at least, but it feels more like a DRPG (in that there just isn't much writing at all to speak of) right now, but that could improve later since I'm so early in. I do like that you see the little characters on the side (a huge improvement over DRPGs), and in fact I think I like those pictures more than their portraits. Get us some avatars of those, eh? On the other hand, the speed you move through dungeons is pretty slow and right now, the maps aren't too exciting, but the latter could improve later at least.

- Battle system is... not what I was expecting, and I'm more than a little disappointed, but I'll blame that completely on my misunderstanding what I read about it combined with not researching it further. I assumed the characters would disobey you when you gave them orders and how well they would listen would improve as the game progressed, not that what you could tell them to do was just randomized every turn... but they still listened every time. This isn't bad, and it's definitely unique, but I was hoping for something else.

- The minigame... really kind of sucks for all the hype it's gotten. I mean, from a honest to goodness gameplay perspective, you touch the touch screens for a few seconds and that's it (at least Monpiece had you frantically running around trying not to screw up), and it's much less S&M as I think some hoped and just more straight punishment for the sake of it as far I can tell. Which still works for what the game is trying to accomplish, but I dunno. All in all, it feels like a whole lotta nothing given all the controversy it somehow got. Also, since you have to do it twice to level up, why not just charge double instead?

- Sako is the best right now. She hits hard, and once you unlock Shout, you can just sit next to an infirmary and call for enemies to come over then heal right after. Good stuff.

Prolly gonna play more later. Wanna try to get this at least a little out of the way before I'm overrun by Neptunia games.