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Version v1.6a

+ bugfix: changed a few keywords: paintcans and camera clutter are now in their correct categories and not under misc

Version v1.6

+ tons of new clutter - something like 20 new pieces?
+ new categories! cleaned the menus up a lot, so everything is now in subcategories
+ updated the retextured pre-war bookshelf texture to become a bit, imo, better looking. I can upload the old ones as an optional file if anybody liked them better

Version v1.5

+ metal shelves in new sizes - short, narrow, small (the narrower versions will fit the clutter better). ALSO metal shelves now come in a shiny pre-war metal! It's as if the war never happened.
+ new small clutter: 4 armours, 2 chems, 2 clothes
+ also added a fixed version of the bureau! Your settlers will stop leaving drawers half-open. Those lazy bastards.

Version v1.4.1

+ added new counters

Version v1.4

+ added several recolours to the fridge, including 2 prewar retextures
+ added recolours for the drawers to match the light and dark prewar bookshelf
+ added a cluttered up bookcase door!
+ fridge now snaps into evanpox's Modular Kitchen
+ fixed snap points for wetbar

Version v1.3

1.3 adds a ton of new stuff - from drawers to working fridge- and bureau doors - plus integration for Dino's Decorations, which now has its own menu within the DIY menu (provided you have both mods installed)!

Added a bunch of new shelves:
+ fridge with a working door (and repaired shelves for even MORE FOOD) (fridge in DIY -> shelves, door in DIY -> misc)
+ bar/diner counters of different shapes and sizes (3 counters)
+ wetbar
+ a little metal table

ALSO ADDED:
+ drawers! for the bookcases (they'll snap in all shelves but will probably only look good in the bookcases) (in misc)
+ bureau door! that snaps to the bureau (found under DIY -> misc)
+ all shelves that look like they could probably stack (apart from the clean metal ones) now stack as high as you can go! (I assume no responsibility for any damage caused by falling shelves!)

Version v1.2a

+ modular storage has come to the Commonwealth! Now provides two versions of the clutter - a static and a container version, found in different categories within the Do It Yourshelf category. Now you won't just have to [i]pretend[/i] you're storing things in shelves anymore + added more shelves: a couple of shiny metal shelves and a smaller bookcases! Also, added the fancy bureau! (it's a little wider than vanilla, to make the clutter fit) + added even more clutter! Some weapons and some tools for gardening! And some ammo and paintcans for the small clutter. Plus a few more things

+ (1.2a): fixed a couple of bugs

Version v1.2

+ modular storage has come to the Commonwealth! Now provides two versions of the clutter - a static and a container version, found in different categories within the Do It Yourshelf category. Now you won't just have to [i]pretend[/i] you're storing things in shelves anymore
+ added more shelves: a couple of shiny metal shelves and a smaller bookcases! Also, added the fancy bureau! (it's a little wider than vanilla, to make the clutter fit)
+ added even more clutter! Some weapons and some tools for gardening! And some ammo and paintcans for the small clutter. Plus a few more things

Version v1.1

+ now adds less esps to your load order - sadly that means you'll have to place a few items again, specifically the half-shelf clutter and the retextured wooden shelves. To make up for the inconvenience I've added a few new things for this update as well :P
+ a few institute themed clutter, a raider themed clutter and a few more assorted things + an institute wall shelf.
+ the garage wall cabinet and cabinet are now containers as they are in vanilla (replace already placed ones to activate the container function)

Version v1.0

+ 3 new shelves: two garage cabinet (including the wall one) and a larger wall shelf.
+ 2 new, clean retextures of the wooden shelves, including the wall shelves.
+ new clutter that only takes up half a shelf, and can be placed next to other half-shelf clutters.
+ new fomod installer
+ workshop menu now added by script to the furniture category, in order to avoid compatability issues and category bloat (there's now sub-categories!).
+ new version of cartman1975's extra clutter which includes half-shelf ammo clutter! There are two versions with different building costs - one with low costs similar to the core clutter, and one with exact costs (e.g. the 5.56mm costs 1800 ammo and scraps into 1800 ammo as well) to imitate proper storage

Version v0.9.4

Version v0.9.3

+ added 2 new ammo options
+ added 2 snap points to the grocery shelf
+ moved a snap point on the metal shelf - there was always one under the shelf, on the ground, but it might actually snap properly now
+ changed snap points around a bit - there should be no noticeable difference, except things should actually snap properly to wall shelves now
+ everything has been renamed for better sorting - all items from this mod are still in the furniture-> shelves category and they now have the prefix DIY - this includes shelves
+ on the same note, "01 dinoShelf" has been renamed to "DIY 01 yourShelf" (and "02 dinoshelf" to "DIY 02 yourShelf" and so on) for the sake of consistency
+ reduced settlement budget cost on some clutter items

Both straight donations and premium membership donations accepted

The aim of this mod is to offer an easy way to fill up those empty bookshelves and make a settlement look a little more lived in. I've been brainstorming ideas on how to make shelves a little less empty in my settlements, but without the work of placing every item individually every time. What I've come up with is this: shelves with snap nodes, and pre-made clutter in shelf size with snap nodes. Place a shelf, snap clutter in.

_____________Changelog:

(+ in celebration of the new patch v1.4.1 has the new trading counters as well (they're mesh replacers and are found in the stores tab). )

v1.6+ tons of new clutter - something like 20 new pieces?+ new categories! cleaned the menus up a lot, so everything is now in subcategories+ updated the retextured pre-war bookshelf texture to become a bit, imo, better looking. I can upload the old ones as an optional file if anybody liked them better

(v1.6a) + bugfix: changed a few keywords: paintcans and camera clutter are now in their correct categories and not under misc (SO SORRY it took so long!)

v1.5+ metal shelves in new sizes - short, narrow, small (the narrower versions will fit the clutter better). ALSO metal shelves now come in a shiny pre-war metal! It's as if the war never happened.+ new small clutter: 4 armours, 2 chems, 2 clothes+ also added a fixed version of the bureau! Your settlers will stop leaving drawers half-open. Those lazy bastards.Next step:+ sorting the menu a little more - it's getting a little cramped! Sorting shelves either by material (wood/steel) or texture (pre-war/post-war). Sorting clutter by I don't know. Thinking about that one still!+ more clutter?

_________How to: NOTE: To make the snapping work, you'll need to first place the custom shelves - named "DIY 01 yourShelf", "DIY 02 yourShelf" and so on. In the same category, there is pre-made clutter in shelf size, which will snap into the dinoShelves. Clutter may be placeable on certain vanilla shelves but they won't snap.

If the clutter is a little difficult to snap into place, try moving backwards and make sure you're looking directly at the shelf - if that doesn't work, move the shelf a little bit away from the wall, and try again.

All items are added via script in their own category under furniture -> do it yourshelf. Put down a bookcase/shelf first and add the clutter by snapping it in - like you'd do with doors into doorways. For minimum hassle, put the bookcase/wall shelf in its intended place before adding clutter.+ All free standing shelves snap together, but must be held fairly close together in order to snap.+ Grocery shelves snap together back to back as well+ Not all clutter will fit on the wall shelves, but everything should fit in the other shelves

_________________Uninstallation: Craft the chem "Uninstall Do It Yourshelf" with the chem station - it's under utility. Use it first, save your game, then uninstall to make sure you retain the "Furniture" category.

If you lost your furniture menu, see the furniture fix file under misc files. If you have any other problems check to see if they're covered in the FAQ in the comments section.

If you're using cartman1975's full cost ammo clutter, remember to scrap that first, or you lose the ammo you've used to build it with.

___________To do list: + More stuff for shelves - chems, armor, weapons, institute stuff, raider stuff and more are on the list+ Re-add non-container version for clutter

________________________________Noteworthy things to note: + I tried to be reasonable with crafting costs, so some of the things may be a case of 4 tatos for the price of 1 etc.+ Clutter snaps to walls, which is a side effect, really, but may come in handy?+ Fairly costly in terms of settlement budget, so keep an eye on that, if you don't want to expand your building budget+ All clutter (and the shelves) use vanilla textures and thus should automatically apply any texture replacers you may have

__________________Compatability:Should be compatible with pretty much anything as it adds its menu by script.

The FO4 patch v1.4.1 adds new trading counters and this mods contains meshes with snap points that overwrite those. Next version will have non-overwrite versions.

While this can work fine as a standalone, I recommend it with Place Everywhere for even more freedom to put random things in and on your shelves and OCDecorator for even more stuff to put there! You can never have too much clutter.