Killer Instinct: Once per session you can ignore the armor against a single attack

Dream Void: The effects of this trait remain unknown to the player. The character isn’t even aware of this important trait.

Tough: Your character can take more punishment than others. Tough/3 adds that many points to the amount of damage a character can take, to each of his physical characteristics. A character with Tough/3 is treated as being able to take an extra three points of damage each to his Strength, Dexterity, and Endurance (9 extra damage total).

Gifted Metabolism: The character’s body processes foods, drugs and poisons better than other people. He gains a +2 DM to resist the effects of poisons, toxins or drugs.

Trouble Magnet: Your character acts as a sort of cosmic beacon for horrible things. Even if he tries to avoid them unusual happenings still seem to find him . Unless he is resourceful
and combat trained, it is likely his lifespan will be short.

Bio:

Calls himself “Beta” because he has no memory of his past before age 27 and someday hopes to unlock the memories of his “Alpha” identity. He knows ‘who’ he was because of his documentation and e-trail: however he knows nothing of that person, and the fact that his parents have both passed on some years ago has not helped.

Service from the period he can’t remember: His papers list him working as a Mining Company Pilot Surveyor for 5 or 6 years, then as a drifter working odd Scavenger jobs until he was almost 28.

Service from his post amnesia period: Mars Colonial Settler until present.