Dream:Infinite sizeHighly morphicNo elemental or energy effectsUnalignedUnique among all the planes, it is impossible to bodily visit Dream. Nonetheless, after much discussion, sages have deemed it a true plane. Dream is the ephemeral world visited at night, when you are asleep. It is the most varied of all the planes, for everything that ever has been or will be dreamed of is found here. Most humans visit briefly, float aimlessly whilst there, and forget their travels on waking. A few, though, know more.Dream has its own inhabitants, creatures and people of every size and shape imaginable. Indeed, the vast majority are shapeshifters. Though they are truly on the plane, their forms and actions are strongly shaped by Dreamers. Whilst the plane of Dream is highly morphic, affecting it conciously is difficult. The first step is realising that you are dreaming at all. Those skilled in lucid dreaming (requires 4 skill points) can make a DC 15 Will save on entering Dream to realise. Other than that, a save may be made for every full 24 hours spent in Dream. Coma patients are the only people likely to be able to make those saves, and they often tend to make very powerful Dreamers indeed. Once you are aware you are in Dream, the merest thought is enough to alter reality. A DC 16 Wisdom check is needed to make minor changes to the surroundings, while higher DCs apply to more substantial changes, at the DM's discretion. This is a standard action that provokes attacks of opportunity. Undoing a change that someone else has made has a DC equal to their check result. Unless conciously maintained, such changes fade in 1d4 minutes. Travel in Dream is literally at the speed of thought. You can travel as fast as you can imagine yourself travelling, and a DC 20 Wisdom check can teleport you anywhere within Dream, as long as you have a clear enough image of where to go. It is possible to find and even communicate with other Dreamers. This can be a good way of passing messages to those far away, so long as they are dreaming at the same time as you. Should they be unaware that they are in Dream, however, they will almost certainly forget or disregard the message when they awaken.

DreamshaperHit die: d4Prerequisites:Special: Must have spent a consecutive period of at least one week aware in Dream prior to taking the first level. Furthermore, must spend at least one day aware in Dream before each subsequent level. Must not be native to Dream.

Level

Base AttackBonus

Fort

Ref

Will

Special

1st

+0

+0

+0

+2

Master of Dream

2nd

+1

+0

+0

+3

Improved Dream Shaping (no AoO)

3rd

+1

+1

+1

+3

Improved Dream Shaping (move)

4th

+2

+1

+1

+4

5th

+2

+1

+1

+4

Waking Dreams I

6th

+3

+2

+2

+5

Improved Dream Shaping (swift)

7th

+3

+2

+2

+5

8th

+4

+2

+2

+6

9th

+4

+3

+3

+6

Improved Dream Shaping (immediate)

10th

+5

+3

+3

+7

Waking Dreams II, Dreams Never Die

Master of Dream (Ex): You automatically realise when you're in Dream without having to make the Will save. Also, while in Dream, add your class level to all saves and to Wisdom checks to influence the Dreamscape.

Improved Dream Shaping (Ex): At second level, you no longer provoke attacks of opportunity when making wisdom checks to shape the Dreamscape. At 3rd level, you can Dreamshape faster, making the check as a move action. At 6th level this improves to a swift action, and at 9th level you can Dreamshape as an immediate action.

Waking Dreams (Su): As your skill at manipulating Dream increases, you learn how to reach out and touch the minds of those who are stil awake. At fifth level, while in Dream, you can make a DC? wisdom check to enter the mind of someone you have met before, as long as they are daydreaming. You can communicate with them mentally, or attempt to drive them mad (mechanics needed). If the target is on the plane of Faerie, this check is made at a +5 bonus. At 10th level, you can affect the target even if they are fully alert.

Dreams Never Die (Ex): At 10th level, you have mastered Dream to the point where you are practically part of its fabric - or possibly it is part of you. Should your physical body die while you are on Dream, your conciousness translates and you become a native resident of Dream. This does not cause you to lose the abilities from this class.