If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

VGC 2012 Phillie tailwind doubles team

VGC 2012 Phillie tailwind doubles team

Hi. I'm desprite for input I'm going to the last VGC of 2012. Any suggestions are welcome, and item replacements are welcome aswell. Please help me! x3 Changes will be bolded once advice is given. Thank you again. -Emii

One of my leads to set up tailwind, calm mind to endure more, recover hp when needed, and dragon pulse stab everything. My metagross tailwind sweeper tangos well with Latias i've found so those are my main leads, or as optional leads I use my Ferrothorn and Meinshao

My other optional lead to take out rain teams, trick room teams(if mienshaos taunt wears off), sandstorm teams, etc. He hits hard with stab gyro ball or power whip after one or two curses or none at all. Protect buys a turn with fire types on the field.

My tailwind lead sweeper metagross comes out to play when their is my levitating latias lead so he can earthquake everything, ice punch when needed, or metor mash at will. Protect helps him if there is a fire type on the field and their isn't a tailwind up yet.

Another tailwind sweeper/sun team counter, he can use stab flare blitz with a fire gem one turn to devistate the opponent, stone edge to rip a hole in foe fire types, or extreme speed to pick off weaker foes.

My fake out optional lead that usually tangos with my ferrothorn, he can use stab hi jump kick or stone edge power without worrying about bad accuaracy because of wide lens. Fake out helps ferrothorn set up a curse while the opponent flinches. U-turn restores his HP on the swap and helps him against psychic types.

Its better than entei because you also get intimidate support. And I think over taunt on mienshao you should have U-turn. It would be good againced psychic types. And on zapdos over detect I suggest tailwind.

Its better than entei because you also get intimidate support. And I think over taunt on mienshao you should have U-turn. It would be good againced psychic types. And on zapdos over detect I suggest tailwind.

Thank you for your input, but if I replce Entei for Arcanine I would need to use it as a tank, because then I would have too much sweep not enough bulk. Do you know any bulky Arcanine sets?

I just got rid of tailwind for detect though x3 Oh well i'll reteach Zapdos tailwind on W2

Mienshao originally had U-turn, but taunt isn't working out well anyway so i'll reteach him U-turn

This set lets you survive a draceo meteor dragon gem from a timid latios. This set is also a counter to drizzle teams by having sunny day. You can survive a modest life orb kindras muddy water in the rain only with a passho berry which might be helpful. Or have a fire gem to KO Metagross without occa berry and to KO scizor with an occa berry.

This set lets you survive a draceo meteor dragon gem from a timid latios. This set is also a counter to drizzle teams by having sunny day. You can survive a modest life orb kindras muddy water in the rain only with a passho berry which might be helpful. Or have a fire gem to KO Metagross without occa berry and to KO scizor with an occa berry.

Thank you. I'll definatly try it out, but Arcanine don't learn Moonlight, they learn Morning sun. Does that effect the set at all?

Oops. But no it doesn't effect the set because it does the same thing.

Ok thank you so much again. I'm about to RNG the growlithe atm. Btw Would a more physical oriented set work well aswell like 32 in atk instead and crunch inplace of hp and flare blitz in place of heat wave? Plus I have 4 physical attackers if I make aracanine physical although aracanine has a higher physical atk stat. Maybe making his set mixed like having crunch(to counter cress) and heatwave. What do you think would be best; mixed, physical, or special?

Ok thank you so much again. I'm about to RNG the growlithe atm. Btw Would a more physical oriented set work well aswell like 32 in atk instead and crunch inplace of hp and flare blitz in place of heat wave? Plus I have 4 physical attackers if I make aracanine physical although aracanine has a higher physical atk stat. Maybe making his set mixed like having crunch(to counter cress) and heatwave. What do you think would be best; mixed, physical, or special?

The only reason why I did a spiecal attacker is because I didn't want to have flare blitz. Flare blitz takes out your health so it won't be good on a defensive set. Also close combat wouldn't be good on a defensive set. But mixed attacker is a good idea just not sure what nature to give it:/ Also later I can test this set out on PO to see which one is the best