Backside Spin - A spin where the rider rotates with the back of their body towards the kite first. Sometimes mistakenly referred to as a "blindside spin".

Blind - The rider does not pass the bar so they land with the bar behind their back with their back facing the kite Referred to like a "Tantrum to Blind", or "Front Flip to Blind" Sometimes backside spins are mistakenly referred to as "blind" spins

Bone- To bone out a grab or bone out your leg means you straighten it all the way out So I "boned out grab" is one where your leg or legs are straightened out while grabbing.
- Nosebone - Bring back of board to your body by bending back leg & stretching front leg
- Tailbone - Bring front of board to your body by bending front leg & extending back leg

Butt Check - When the rider lands a trick and drags or slaps their butt on the water. Generally this is considered a sloppy landing.

Corked Spin - Another name for an off-axis spin. When a rider spins and the rider leaves their vertical axis and the board rises up to shoulder level or higher while spinning.

Fakie/Switch - A term from skateboarding that means riding the board in your normal riding position, but travelling the other direction. This isn't really done in kiteboarding since you don't change your foot position mid-trick, so fakie is often interchanged with the term "Switchstance" in kiteboarding, which just means that the rider is riding the board with their opposite foot forward.

Flip - The term can be interchanged with "Invert", but in kiteboarding a Flip is usually a term used to define a tip over tail upside down rotation. There are a few exceptions though.

Frontside Spin - A spin where the rider rotates with the front of their body towards the kite first.

Goofy Foot - Riders who ride with their right foot forward.

Grab - While in the air, if the rider reaches down to the board and clasps their hand on it, it's a "Grab". There are lots of different types of grabs that can be done alone or added to other tricks.

Handle Pass - When the bar is passed from one hand to the other, it's called a Handle Pass. It's usually only used to referred to when the rider passes the bar behind their back.

Invert - When the rider goes upside down while in the air, it's called an Invert.

Mobe or Mobius - An invert that also contains at least a 360 degree spin in it.

Monkey Spin - Another name for an off-axis spin. When a rider spins and the rider leaves their vertical axis and the board rises up to shoulder level or higher while spinning.

Off-Axis Spin - When a rider does a spin but goes off the vertical axis so the board usually gets up to shoulder level or above.

Ole - When the rider does a spin and instead of passing the bar just lifts the bar over their head.

Ollie - When the rider pops the board into the air by pushing down on their back foot and jumping up leading with their front foot. Just like a skateboarding ollie.

Pop - This is when you release from the water.

Progressive Edge - A progressive edge is when the rider builds the edge on approaching the jump so that the hardest edge is right before sending the kite.

Raley-Based Tricks - Tricks built around the Raley. This means they are all tricks with your body extended back with the board above your head, but aren't inverted flips.

Regular/Natural Foot - A rider who rides left foot forward.

Revert - Used to describe landing Switch/Fakie A Roll To Revert is a Back Roll with a 180 causing the rider to land backwards, or Revert.

Roll - An invert where the board travels in an edge over edge rotation. However, some tricks that follow that rotation aren't called Rolls, and a Back Roll has a tip over tail rotation, so it's very confusing.

Spin - A spin is when the rider and board rotate around on a vertical axis.

Standing Tall - When the rider is about to pop they want to stand tall, which means extending at the hips and knees so they don't absorb the energy

Stomp - When a rider lands a trick in a smooth or clean manner, they have "stomped" the trick.

Style - The look a rider has while riding. A unique style is a unique look to their ride. Things usually considered stylish are well-held grabs, smooth landings, tweaking out tricks, etc. Style usually equates with exceptional technical mastery.

Surface Trick - A trick performed with the board on the water the whole time.

Switchstance - See "Fakie"

Tweak - When a rider moves the board or legs while making a grab. Tweaking out a Method Grab means the rider would grab the board, then possibly bone out one leg.

Wrapped - Landings where you spin 360 frontside and land with your arm wrapped around your back.

Diesel - A toeside Front Roll with a frontside 360. Handle is rotated above the head.

Discombobulator - A Heelside Backroll to Blind with a frontside 540.

Double Back Roll - A heelside double Backroll.

Elephant - A Scarecrow with a rewind 180 back to forward.

Front Flip - An end over end cartwheel style flip.

Front Flip to Fakie - Front flip with a frontside 180.

Half Cab - Double Backroll A Half Cab Roll into a Toeside Backroll.

Half-Cab Front Flip - Switchstance frontflip with a frontside 180.

Half-Cab Roll - A switch Roll To Revert.

Heelside Backroll - Board and rider perform what is most easily described as a "reverse cartwheel". Imagine the board is riding all the way around the inside of a pipe.

Iron Cross - A Moby Dick to Blind.

Mexican Roll - A Heelside Backroll where the rider throws his head and body down instead of to the side. It's normally considered an uglier version of a Backroll, but it's the rotation style used for a Roll To Blind or KGB. It's sometimes referred to incorrectly as a heelside Front Roll.

Orbital - An over the line, inverted, backside 360.

Orbital 540 - An over the line, inverted, backside 540.

Remix - A front flip with a frontside 360 to Blind. AKA Slim Chance to Blind.

Roll to Revert - Backroll with a frontside 180. AKA "Backloop to Toeside" From heelside make a backloop & an extra 180 on the end to land fakie

Scarecrow - Front roll with a frontside 180.

Slowball - An extremely stalled out heelside Front Flip where the body is kept very straight.

Slurpy - Rider loads with both hands behind back and performs a toeside backroll with a backside 360.

Special K A - Toeside Backroll to blind approached with both hands behind the back.

Speedball - Heelside double Front Flip.

Spiderman - A heelside tantrum with a backside 360. Handle rotated over the head with the backhand. Basically a whirlybird with the back hand on the handle.

Tantrum - A heelside backflip.

Tantrum to Fakie - Tantrum with a frontside 180.

Temper Tantrum - A double Tantrum.

Toeside Backroll - A toeside backflip.

Toeside Roll To Revert - A toeside backflip with a frontside 180.

Toeside Front Roll - Rider throws their head and body down in a somersault fashion.

Whirlybird - A tantrum with a backside 360. Handle rotated above the head.

Baller - This is a term used for when a rider does the handle pass of their spin by passing the bar between their legs.

Flatline - Spin A spin where the rider goes over their lines instead of passing the bar.

Front 360 Grab - Single front rotation with a grab.

Front Roll - Simple 360 front rotation.

Off-Axis - When a rider does a spin but goes off the vertical axis so the board usually gets up to shoulder level or above.

Osmosis - When the rider performs a spin by tossing the bar from one hand to the same hand again, bypassing the other hand. A spin where the rider does a shifty one way, then back the other, then spins back in the direction of their initial shifty.

Shifty - Board is shifted 90 degrees in one direction and then shifted back in the opposite direction.

To Blind - The rider lands with the bar around their back instead of passing the bar.

Kite Loops

Hooked Kite Loop - A normal jump with a kite loop, being hooked.

Kite Loop 900 - Kiteloop with double backroll landing switch.

Hooked Kite Loop Backroll - Kiteloop with a backroll being hooked.

Unhooked Down Loop - Looping the kite forward through the wind window, being unhooked.