Author
Topic: GLB V14.497 Internet update (Read 4445 times)

Is it me or is this update faultyEditorE.exe - System Errormissing mfc140.MSVCP140.dllVCRUNTIME140.dll

downloaded v14.01 and tried again, Same thing.Oh well can't do anything with v14.01

Not been doing much for Android this year, is this type of code still validLOADSOUND GETCURRENTDIR$()+"atomicnew.wav", 1,1as none of my media loads after a compile. the media is in the APK and these are previous working projects, not 100% if they were compiled with v12 or v14

new compiler? im have missed this one. Can im now try and implemement Steam Works, which required a newer compile since im tried last? Howover the DRM and DLC that way im using works quite fint. But its more for archivements etc.

Logged

Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.

I use a lot of the GCC command line options, also I link to some external C++ source files at compile time. Will this bork my Windows compile?

Logged

Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC. As potential programmers, they are mentally mutilated beyond hope of regeneration.”(E. W. Dijkstra)

I'm using GLBasic in a locked down desktop which I don't have the access to install updates.After update GLB stop working due to the new required runtime.

The method I use to deal with it is to download all required files from other sites and put them into GLB folder, includes:api-ms-win-*.dll (check the error message)mfc140.dllmsvcp140.dllvcruntime140.dll