Melee (Revision 992)

Melee moves are more prominent than ever. While in RE4 and RE5 they were restricted to having to shoot a specific part of the enemy and then doing the corresponding melee attack, they can be done at any time in RE6. You can still do a different type of melee if you injure an enemy in a certain way, but you can also just do melees despite not injuring an enemy at all.

There is a stamina meter, which can be found on the HUD. Different moves/combos take off different amounts of stamina. If the bar is depleted entirely, no melee moves can be performed until some is regenerated.

Attack

Conditions Required

Attack 1

Press the melee button once.

Attack 2

Press the melee button twice.

Attack 3

Valid target (enemy) required. Press the melee button thrice.

Ground Strike

Attack when the enemy is prone.

Stunned Strike [Front]

Attack when the enemy is stunned (holding head).

Dodge Strike

Attack after successfully dodging an attack.

Ledge Strike

Attack an enemy near a precipice.

Dash Strike

Attack an enemy after sprinting.

Escape Strike

Attack an enemy after escaping their grasp.

Environmental

Attack an enemy near an environemental hazard.

Special Strike

Special instructions required.

Each character has two melees that they can do just by pressing the attack button (RB/R2). Pressing it once will do the first and pressing it twice will do the second. A third can be performed against an enemy.

There are also specific melee moves that characters do after dodging an attack correctly, which can be known as a "counter".

If an enemy is near a ledge, the character can push them off/over it.

Each character also has a specific attack that they can perform by using the dash function and then pressing the attack button (RB/R2).

When a character breaks a grapple from behind them, they will elbow the enemy in the head and push it forward. If the player then presses the attack button right away, another melee will be performed (spin kick or punch, depending on the character).

If an enemy is stunned near a certain type of solid object (such as a wall or table), the character will smash the enemy's head against it.

If the character is facing the camera and the melee button is used, they will throw a punch (males) or kick (females) behind them.

Hold down the ready button (LB or L2) and then hold the attack/fire button (RB or R2) and then release the latter to perform the Thrust Punch, in which Jake will thrust forward with an open palm to attack.

Press RB/R2 a second time to perform the Tiger Uppercut, which is an uppercut he performs with his left arm.

Press RB/R2 a third time to perform the Cobra Strike, which is similar to the Thrust Punch.

Press RB/R2 a fourth time to perform the Sweep, which is where Jake sweeps his leg underneath the enemy to drop them.

Press RB/R2 a fifth time to perform the finishing blow, Ground Strike, in which Jake will jump into the air and come down hard with his right fist.

When hand to hand combat is equipped and you use the dodge function, Jake will duck and move to the side instead of rolling to the ground. However, if you press forward on the joystick instead of left/right, he'll roll forward onto his back.

You can also do back flips (however many you want) by getting ready to do a Thrust Punch, but instead, pressing back and A/X (while still holding LB/L2). You do not have to continue holding RB/R2, but if you do, you can let go after a back flip to do the Thrust Punch.