Also like I said, turn-based RPGs are still 'modern'. People still go out and buy them in droves and there's plenty of examples of that happening very recently. Hell, I completely forgot to mention Pokemon in my original post; that's still entirely turn-based.

I've yet to see evidence that enough people would have been disappointed by a turn based RPG staying turn based to make FFVIIr suffer greatly because of it. An expanded turn-based battle system for FFVII would both differentiate itself from mainline FF and KH and keep it in line with what the actual game was at the start. As you said, this seems to be entirely on the development team, not fan desires. Fans weren't asking for a FFVII remake with KH gameplay, they were just asking for a FFVII remake.

Wasn't SE also being run by an incredibly incompetent leader at the time the shift happened? All I remember is the company basically forcing the most ridiculous design ideas onto devs (f2p Just Cause, Triad wars etc) and causing themselves no end of financial woes.

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Member

It is almost impossible for whatever FF7RE ends up being for it to live up to fan expectations. At best its solid enough that old fans dont utterly despise it, but attracts a bunch of new fans who never played the original.

Member

Sure, FFXV wasn't a masterpiece (personally I really enjoyed it) but I felt he did as best he could given the state that game was originally in. Not only that, Crisis Core is perhaps the best thing to come out of FFVII.

I actually didn't like Type-0, but I feel his track record is better than most.

Member

I mean considering the amount of scrutinty he got for ff15 (regardless of your thoughts on the games quality) can you imagine the back lash when ff7r finally hits the market? You wanna talk about controversy ff7r could be the greatest game ever made and people will still trash it for whatever changes it makes.

Also like I said, turn-based RPGs are still 'modern'. People still go out and buy them in droves and there's plenty of examples of that happening very recently. Hell, I completely forgot to mention Pokemon in my original post; that's still entirely turn-based.

I've yet to see evidence that enough people would have been disappointed by a turn based RPG staying turn based to make FFVIIr suffer greatly because of it. An expanded turn-based battle system for FFVII would both differentiate itself from mainline FF and KH and keep it in line with what the actual game was at the start. As you said, this seems to be entirely on the development team, not fan desires. Fans weren't asking for a FFVII remake with KH gameplay, they were just asking for a FFVII remake.

Member

Sure, FFXV wasn't a masterpiece (personally I really enjoyed it) but I felt he did as best he could given the state that game was originally in. Not only that, Crisis Core is perhaps the best thing to come out of FFVII.

I actually didn't like Type-0, but I feel his track record is better than most.

Final Fantasy's greatest strength and weakness is that it dramatically changes with each new entry. This will lead to the series staying fresh with new ideas, but will also lead to some fans feeling alienated. The alienated fans will place their blame on the director of the game. (in this case, Tabata).

Member

Most, if not all of the AAA console RPGs today have action-based battle systems set in a large explorable sandbox, including Final Fantasy's latest flagship entry. That's the modern AAA video game trend today.

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Most, if not all of the AAA console RPGs today have action-based battle systems set in a large explorable sandbox, including Final Fantasy's latest flagship entry. That's the modern AAA video game trend today.

FFVII like Chrono Trigger has some of the best side quests in JRPG. They are either designed with strong narrative context, challenging but rewarding optional bosses or hidden, powerful items, fun mini-games, secret places to explore or random/interesting shit to find.

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Most, if not all of the AAA console RPGs today have action-based battle systems set in a large explorable sandbox, including Final Fantasy's latest flagship entry. That's the modern AAA video game trend today.

If we're talking Western RPGs then yeah, sure (thought XCOM and Mario Rabbids are turn-based RPGs in many ways), but when we take into account Japan as well you couldn't be more wrong. Persona 5, SMT, Dragon Quest, FFXHD and Pokemon are all highly successful turn-based JRPGs out today. Sure they're not 'AAA' but that's not a good reason to make such a surefire hit as a FFVII remake into an action game.

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The only factor in determining whether a Final Fantasy game is turn based or action based is the development team. Square Enix doesnt care, they actually gave FFXV a lower sales projection because they were afraid Final Fantasy fans would react negatively to an action based combat system.

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If I were Nomura and Kitase, i'd be putting in as much work as possible to make sure everyone knows that FF7R isn't going to be a 1:1 remake, or anywhere close to one. Just to dispell the expectations.

Banned

I'm surprised at the ammount of people who want VII to be a retread of the same mecahnics. If you want that, you can just play the same game again. It'll always be there. I'm up for experiencing the story and characters in a new way, personally, for worse or for better.

Neo Member

-Midgar segment replaced with CGI film: Avalanche:FFVII
-only control Cloud
-Episode Barrett
-Episode Tifa
-Episode RedXIII
-Explorable Towns and Cities replaced with bandit camps on the world map
-Epic cutscenes left unfinished
-Unfinished 2nd half of the game patched together with an on the rails train and loading screens

Member

-Midgar segment replaced with CGI film: Avalanche:FFVII
-only control Cloud
-Episode Barrett
-Episode Tifa
-Episode RedXIII
-Explorable Towns and Cities replaced with bandit camps on the world map
-Epic cutscenes left unfinished
-Unfinished 2nd half of the game patched together with an on the rails train and loading screens

Member

Sure, FFXV wasn't a masterpiece (personally I really enjoyed it) but I felt he did as best he could given the state that game was originally in. Not only that, Crisis Core is perhaps the best thing to come out of FFVII.

I actually didn't like Type-0, but I feel his track record is better than most.

Junior Member

Tabata is not a good director, period. He's had a full opportunity numerous times before XV, idk why people act like XV is his first time being a director. He's also done Type-0, 3rd Birthday, and Crisis Core. All of which are terrible outside of their production values.

Member

Tabata is not a good director, period. He's had a full opportunity numerous times before XV, idk why people act like XV is his first time being a director. He's also done Type-0, 3rd Birthday, and Crisis Core. All of which are terrible outside of their production values.

Member

-Midgar segment replaced with CGI film: Avalanche:FFVII
-only control Cloud
-Episode Barrett
-Episode Tifa
-Episode RedXIII
-Explorable Towns and Cities replaced with bandit camps on the world map
-Epic cutscenes left unfinished
-Unfinished 2nd half of the game patched together with an on the rails train and loading screens

Member

Final Fantasy's greatest strength and weakness is that it dramatically changes with each new entry. This will lead to the series staying fresh with new ideas, but will also lead to some fans feeling alienated. The alienated fans will place their blame on the director of the game. (in this case, Tabata).

Member

Tabata is not a good director, period. He's had a full opportunity numerous times before XV, idk why people act like XV is his first time being a director. He's also done Type-0, 3rd Birthday, and Crisis Core. All of which are terrible outside of their production values.

But now I'm curious... what did you like about FFXV? Like specifically? I mean I do think Noctis is cool. I hate how Luna was treated in the game. Same goes for Cor and other characters. I do like the combat alot.