Alexander O'Dwyer's LinkedIn Profile and a now deleted C.V. each apparently offered an October release window for Grand Theft Auto V. Whether this is accurate or not, it was quickly remedied, as the details for this Rockstar North character animator no longer mention the next installment in the open-world action series at all. Thanks Joystiq.

DG wrote on Apr 9, 2012, 18:36:Same engine? :/ Maybe things were improved on a decent PC over the 360 (not from what I recall of the commentary around release) but...

What annoyed me about IV was how blurred everything was a very short distance away, like Niko needed glasses.

On top of that the console/engine often felt pushed just beyond it's limits, so you get this laggy feel. Not long after I was playing Burnout Paradise, which is a kind of racing game in an open city but graphics are really sharp with a good view distance and it runs very smoothly at 60fps. Of course there's a lot less for the engine to deal with (no people, for one) but one of the main things I remember about it was how utterly awful the feel of GTA was compared to this.

There was a blur filter in use on console versions, I believe this is what you are talking about. You can (and should) turn it off in the PC version. Things look *much* better this way.

Also, you are correct that the console releases had notorious amounts of input lag, tested to be over 100ms IIRC. A modern PC is the only way to do IV any justice, IMO.

"What do I want? I don't really know. Most of the time I ignore my quest and walk into the homes of others, riffling through people's shelves... oooh, like those over there!"