I'm no acting critic by any means, but I personally felt the acting was not bad at all. There were 1 or 2 rough spots, but for the most part, it was all very well done. As far as the plot of the game goes, from what I've seen so far, it seems like it could be extremely interesting - there's so many possibilities when your dealing with a time travel story, that it would be a real shame if they didn't take full advantage of it. I definitely found myself wanting to do more and learn more about what was going on, and that fact alone tells me I was interested enough in the story to want to keep playing. That is after all, the heart of every adventure game - the story. If you don't care, or aren't interested in the story by the end of the demo, it's a pretty safe bet your not gunna like the game :-)

The sub-title wording in some areas needs SERIOUS help tho. I don't know the 1st thing about Hungary or the hungarian language, but I can tell you for a fact, that if this guy, the main character(John hunt I think his name is) was really from NYC, there is no way he'd EVER say things like "I don't think I shall bother him at the moment, he looks busy." It'd be more like,"AY! Stop what your doing and take care of me. NOW!" LOL

Loved it! Have polled the game and am not surprised to find that my opinion is the same as most others. I thought the Hungarian language added to the ambience, but would perhaps have like this 'new yorker' to have perhaps spoken in English when talking to himself! I would prefer a DVD based version rather than online.

Does anyone have any idea how long we will be waiting 'til it comes out??

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Women and cats will do as they please, and men and dogs should relax and get used to the idea.

I played the demo to completion and even found the item referred to in the coded message, somewhere in the town sights... I wont tell you where it is..that would spoil your game, but it is there alright.

My comments are:1. Subtitles whistle past so fast that one can scarcely see the scene and read the comment. Add some delay where there are no overlaps with subsequent subtitles. Many others noted this.

2. The right corner menu and buttons is a bit too large really, so use 0.7 times as large an overlay. Too much of the wonderful scenery is covered up, to my mind.

3. This game reminds me of "A Quiet Weekend in Capri". Same wandering round the actual town, but this is better done, excellent interface, and a more interesting game plot (probably) when we get the rest of it. Looks very promising so far.

4. Anti aliasing can be set in the options for great scenery, if one has a more modern computer. Very good scenery.

5. Clicking on map locations rather than actually walking there seems a bit of a cheat but is essential for some out of town sites. Walk where you can.

6. Add English conversation sound but do not bother with Lip sync. That Hungerian lip sync will do.

Finally found some time to play this demo. It's nice and long. Liked the graphics a lot, acting is mostly very well-done and I agree there should be more hotspots. There's so many things I would like to know more about, even it if was just a small remark like "this is a sculpture depicting St. George" or "a traditional local delicacy called langos" or something similar. Would definitely buy this game.

I have now finished the demo - with great help from the tread in the hints forum about this. I tried to figure out how to decipher the code by myself, but couldn't. So thank you very much for this whoever translated the eastern code.

As I said in my first comment about this game, this is one I'm getting. Just need a job first, though --- but I'll be getting it.

I don't mind if the game is offered as download, but I think I'll be prefer being able to order a real tangible touchable physical disk, too.

Thanks for all your input, opinions, critics and votes concerning Yomurjak's Ring. I would also thank for Becky and Gameboomers for the opportunity, it was really useful. Some more exclusive stuff is on the way, so stay tuned on the forum

We did not want to influence the comments and the votes with any explications thus far, but as most of you already formed an option, we feel it's time to collect all your ideas, and also give you a background about the current state of the game, and how we plan to move forward with the full release.

Thanks for all the opinions going for the subtitle version - in fact, we have votes from more gamers who would enjoy the subititles, than votes for dubbing. As the video and audio cannot be separated technically in the game, we will only have a single audio version of the game, so no option for choosing game audio... But as an important number of votes suggested that for the game to be fully enjoyable, the English language audio is necessary, we will start organising the possibilities to create the full audio localisation of the game. We will certainly need a publisher partner's help with that, as this is a huge venture: the game is pretty long - some of you noted that the demo was also long, but the full game is much bigger, with more than 25 hours of average playtime, increasingly challenging puzzles, non-linear actions and also some nice twists in the storyline.

I think it was very important to get feedback on the translation of the game - we will need to work on making the dialogues more "American" for our hero. Basically, we wanted to create a character who is a bit "out of his time" even without actual time travel involved (whoops, spoiler alert), so Jonathan is quite an old school guy in the Hungarian original version as well. As it seems that we cannot really play that duality we could do with the Hungarian dubbing (every character was speaking a more recent Hungarian than our hero, who learned the Hungarian language from his mother living in the US in the story). It does not really work in English, so we will make our main character more "up-to-date" in his dialogues.

The speed of the subtitles was also raised in several posts. Unfortunately, the text speed and quantity is "determined" by the audio, and there is a lot going on in the game dialogues - and for this to work, the subtitles need to be synchronised to the spoken text. That being said, we will take care when translating the dialoges, that without loosing the style and the information, as compact translations would be created as possible, to make it easier to follow the story. These small details are very important to us, as we are used to quick subtitles here. A lot of movies are shown as subtitled only in Hungary, so it was never an issue to consider before - it might be less usual for someone in the US, though.

As for more drastic changes in the game, for example regarding the panorama navigation, there is not much we can do, as the game is a "finished" product from the point of view of the technology used, as it was released in Hungary already (although you can adjust the rotating speed in the settings menu). As there are more FMV projects about to start, we will take the ideas in consideration when creating these, in the meantime trying to polish the technology for working with real action video and photos to make the two different source materials (also a 3rd one, the puzzles) work as seamlessly as possible.

Thanks again for all participants, and I hope we will have some news shortly on the game, and also some other Private Moon projects

Thank you for the update and explanation of what is happening. It is much appreciated that you are listening to the gamers and are incorporating feasible solutions for the present and the future games.

I just found this thread this week, although I've been following the release of Yoomurjak's Ring with much interest, so much so that I downloaded the Hungarian demo several months ago before subtitles were available. Needless to say, since I don't speak Hungarian, I didn't get far!

I'm thrilled at the prospect of an English-language localized release. I watch many subtitled films and didn't have any problems keeping up with the demo subtitles, although I found numerous instances where no translations were provided (clicking on certain objects would elicit a Hungarian response).

I've noticed many comparisons to A Quiet Weekend in Capri on this thread. Although I've only played the demo for AQWIC, comparing it to Yoomurjak seems a bit unfair; Private Moon clearly has the upper hand on graphics (smooth, seamless panning) and FMV. Like its earlier Agon releases, Yoomurjak is a labor of love and is full of small, charming touches that bring Eger to life.

As other gamers have mentioned, I'd love to buy this on DVD. I'm content with the subtitles and in-game translations of critical documents, although I would enjoy Yoomurjak's Ring more if *all* comments were translated into Hungarian. Keep up the great work!