Riku (Kingdom Hearts) Discussion: The Path to Dawn

Riku is the best friend of Sora, in the first game he had been consumed by the darkness, which is why he now walks the road to dawn, which is his way of using the Darkness for light. He has had many iterations, but only has been playable twice, and to differentiate him from Sora, he won't be based off of his Dream Drop Distance iteration, but his Re:Chain of Memories game play.

Riku is a good character in the series and is an interesting and well designed character. I think he should be included due to his importance to the Kingdom Hearts story (so far) and is a great character over-all, and a fun character to play as. He has appeared only twice on a Nintendo system, a boss character at the end of 358/2 days (DS) and as playable character in Dream Drop Distance (3DS).

Playstyle: As this is based on his Re:CoM version he will have a deck of cards which I will have as 45 overalll cards, which is either 45 attacks or 15 fully charged smash attacks or Sleights. Card meter will be shown above Riku for all attacks and a card meter will show next to his percentage like Little Mac's in Smash 4.

Card Meter:

Regular Attacks/SleightsUp SmashDown SmashSide Smash

TiltsJab: A stab, a swing upwards, and finally a strong blow downwards.

AerialsNeutral: A three hit combo carrying opponents (Think Sm4sh Bayonetta), an upwards strike, a downwards strike, than a spinning attack (This attack can be used to hit all foes around Riku)Side: A stab followed by a quick strike sidewaysBack: A spin backwards and then a lungeUp: A quick stab diagonally upwardsDown: A spin then a slash downwards (can spike)

SmashUp: A Thunder attack, holding down will decrease deck by more cards (Quick activation 1 card, small charge two cards, all the way 3 cards) as well as increasing damage and shock wave (can spike, can stun)Down: A Gravity Spell, holding down will decrease deck by more cards as well as increasing range and damage (can spike, flattens opponents on the ground then launches them)Side: A Fire Spell, holding down will decrease deck by more cards as well as increasing range and damage (A long range projectile, ignites foes)

SpecialNeutral: MM Miracle (Riku's Side, charging increase strength, card usage, and health gained) Mickey knocks back, damages, and stuns enemies, while restoring Riku’s HP and reloading Riku’s deck Up: Warpinator (Sora's Side) Warps to the closest platform/edge, instantly doing damage to those around when landing. Not always successful, doesn't work on groundDown: Aqua Splash (Sora's Side) Spray melted ice at the enemy over a period of time, inflicting Ice damageSide: Holy Burst (Riku's Side) A back to back attack with Mickey and bothe fire off shots in both directions (3 shots per input)

Final Smash

Dark Mode:

Riku goes into his Dark Form mode, which allows him to use all regular and Smash attacks more powerfully, as well as the us of four new specials.

Neutral: Dark Firaga (Riku's Side) Riku launches a blast of dark fire (inflicting Fire damage) Side: Dark Aura (Riku's Side) Riku unleashes a ferocious assault on any enemy caught in his path (stunning and confusing them)Up: Dark Break (Riku's Side) Riku jumps into the air and comes down on enemies up to six times Down: Inverse Burst (Riku's Side) Multiple shots with your back against the king's (Enemies become confused when hit)

Supporters:(Kzinssie)

Last edited by DestinyIntwined on Thu Aug 25, 2016 12:32 pm; edited 4 times in total

No. Before we get Riku, we need Cloud and perhaps another FF rep, and maybe even a Bravely Default rep. But anyways..

Neutral Aerial needs to chill. Seriously. Too much for an N-Air.

Neutrals are really just boring sword slashes when it comes down to it.

Smashes seem cool but you give no information about them or what they do. Only the element they are.

Neutral special is weird and kinda seems like a projectile in a way. Up special is literally just Zelda's teleport. Down special is cool I suppose, good that you didn't make it a counter. Side is very interesting, nothing bad about it.

Include grabs.

Also, what is a Sora's Side and a Riku's Side? Very confusing, explain this stuff before the moveset.

Anyways..

Reasoning is trash, sorry to be brash but it's bad. It's all just opinion. "He's good and important to Kingdom Hearts" tells me nothing. Why does this series need a 2nd rep? What has Riku done for Nintendo? What has he done for gaming? Come on.

No. Before we get Riku, we need Cloud and perhaps another FF rep, and maybe even a Bravely Default rep. But anyways..

Neutral Aerial needs to chill. Seriously. Too much for an N-Air.

Neutrals are really just boring sword slashes when it comes down to it.

Smashes seem cool but you give no information about them or what they do. Only the element they are.

Neutral special is weird and kinda seems like a projectile in a way. Up special is literally just Zelda's teleport. Down special is cool I suppose, good that you didn't make it a counter. Side is very interesting, nothing bad about it.

Include grabs.

Also, what is a Sora's Side and a Riku's Side? Very confusing, explain this stuff before the moveset.

Anyways..

Reasoning is trash, sorry to be brash but it's bad. It's all just opinion. "He's good and important to Kingdom Hearts" tells me nothing. Why does this series need a 2nd rep? What has Riku done for Nintendo? What has he done for gaming? Come on.

No support. Your specials are okay, but improve the ground neutrals.

1. Shaq your so confusing, first you want Riku and Xehanort before the Soldier, then you want FF reps before Riku (which Riku isn't even a FF character he's an exclusive KH character)

2. In the KH series, when you start off all aerials are a 3-hit combo, which I put there.

3. Yes, but they are neutrals, and I based on a regular attack in KH, in Sora's thread, all attacks are based on abilities he gains throughout the game.

4. I shall go edit that shortly

5. MM Miracle, is one of the few Sleights Riku has, so it's there, it isn't a Projectile in the normal sense, it will knock opponents away, heal RIku a bit, and reload his deck. I had to change Warpinator from it's original ability (Instantly teleporting to an opponent killing them) and honestly if it's too much like Zelda's I could change it so he's sliding up really fast, and if an opponent is caught with it they'd be carried up, and hit for 70% - 80% all added up. Well, I'm moving away from counters (Mostly cause I keep forgetting I have one). Also thanks.

5. Again shall edit

6. In Re:Chain of Memories, you play the game as Sora normally, with tons of moves, but after beating that part, you unlock Reverse/Rebirth mode, or Riku's side. Which is why I included those details to differentiate the moves.

No. Before we get Riku, we need Cloud and perhaps another FF rep, and maybe even a Bravely Default rep. But anyways..

Neutral Aerial needs to chill. Seriously. Too much for an N-Air.

Neutrals are really just boring sword slashes when it comes down to it.

Smashes seem cool but you give no information about them or what they do. Only the element they are.

Neutral special is weird and kinda seems like a projectile in a way. Up special is literally just Zelda's teleport. Down special is cool I suppose, good that you didn't make it a counter. Side is very interesting, nothing bad about it.

Include grabs.

Also, what is a Sora's Side and a Riku's Side? Very confusing, explain this stuff before the moveset.

Anyways..

Reasoning is trash, sorry to be brash but it's bad. It's all just opinion. "He's good and important to Kingdom Hearts" tells me nothing. Why does this series need a 2nd rep? What has Riku done for Nintendo? What has he done for gaming? Come on.

No support. Your specials are okay, but improve the ground neutrals.

1. Shaq your so confusing, first you want Riku and Xehanort before the Soldier, then you want FF reps before Riku (which Riku isn't even a FF character he's an exclusive KH character)

2. In the KH series, when you start off all aerials are a 3-hit combo, which I put there.

3. Yes, but they are neutrals, and I based on a regular attack in KH, in Sora's thread, all attacks are based on abilities he gains throughout the game.

4. I shall go edit that shortly

5. MM Miracle, is one of the few Sleights Riku has, so it's there, it isn't a Projectile in the normal sense, it will knock opponents away, heal RIku a bit, and reload his deck. I had to change Warpinator from it's original ability (Instantly teleporting to an opponent killing them) and honestly if it's too much like Zelda's I could change it so he's sliding up really fast, and if an opponent is caught with it they'd be carried up, and hit for 70% - 80% all added up. Well, I'm moving away from counters (Mostly cause I keep forgetting I have one). Also thanks.

5. Again shall edit

6. In Re:Chain of Memories, you play the game as Sora normally, with tons of moves, but after beating that part, you unlock Reverse/Rebirth mode, or Riku's side. Which is why I included those details to differentiate the moves.

7. Shall edit soon

*. Anyway thanks Shaq

1. Where have your ears gone? Literally what do you mean by this? No, I named other Square Enix reps. Cause y'know KINGDOM HEARTS IS A SQUARE SERIES. Of course I want Riku before some faceless goon, but OF COURSE I WANT OTHER SQUARE REPS FIRST.

2. I've played the games but it's still a bit complex. True to the series I guess.

3. Then why don't you take a bit from Sora's thread? As in, look at his thread to make your neutrals unique. And neutrals don't have to be bland, you know.

I agree with Lego Shaq. I feel that we need a Square/Square Enix rep first before we could think about including Riku. Honestly, I feel that Sora would be a better rep for Kingdom Hearts if the series were to be included into Crusade. Riku could come in afterwards as a possibility.