I should probably let you all know I am a huge TES/Bethesda fangirl. I didn't discover the series until Morrowind (I've yet to play the first two) and the funny part is, I wasn't even sold immediately.

My first experience with Morrowind was creating an Argonian with the Serpent, casting it, and accidentally killing myself. (It takes hitpoints and gives to... something else, I forgot. I usually go with raw +stats or the Tower these days. Anyway, I actually left Morrowind for around two weeks before coming back and giving it another go.

...I haven't put it down since. Morrowind is actually installed right now, even. So is Oblivion, though I kind of need a side-program to actually run it. And all my water is bright purple.BUT THAT'S OKAY, since I have it on 360 where I've put countless hours into it. My favored race is, funnily enough, Argonians (4LYFE), which is funny since it was my first character ever that I killed myself with.

So yea. Judging from the gameplay videos, it still has that "Oblivion" feel to it, which I'm completely fine with. Todd Howard has also mentioned wanting to go back to Morrowind's original sense of weird discovery. While Oblivion was great, a forest was just another forest. Morrowind had ash lands, mushroom towns, and very strange wildlife. Pretty much the first time I saw an Alit or Nix Hound I was like "WHAT THE FRACK IS THAT." With Oblivion it was "Oh. Lion. Wolf. Deer. Minotaur. Goblin." Everything was clearly defineable, while Alits are... creepy.

And I love the hell out of snowy terrain in games, so that's a plus.

What I've always wanted to see the most, though? Raidable/Protectable caravans. Traders with armed guards escorting a carriage town to town, several different ones with many different routes which you can choose to help protect from bands of raiders, raid it yourself while they're busy fighting, or raid it solo in the ultimate test of stealth, assassination, and thievery.

But that's wishful thinking and I can't mod for crap beyond simple, static stuff like Houses and so on.

I'm pretty fond of how Bethesda really adapts as well. They're mending what they learned from Fallout into their TES games, which I feel is an entirely positive result. And I think the TES games have much more re-playability than Fallout does, as Fantasy settings tend to do.My problem with Fallout, and even in New Vegas (Which I know wasn't Bethesda but shut up) is the first several levels pretty much played the exact same no matter WHAT concept you had. You used guns, you scrounged for ammo, you did the quests you knew had the most payout first, etc etc. But with TES, rogues steal, mages blow stuff up, fighters punch faces. It splinters and overlaps a lot more than Fallout ever did, and I hope it remains that way.

So yea, there you go.

I should probably let you all know I am a huge TES/Bethesda fangirl. I didn't discover the series until Morrowind (I've yet to play the first two) and the funny part is, I wasn't even sold immediately.\r\n\r\nMy first experience with Morrowind was creating an Argonian with the Serpent, casting it, and accidentally killing myself. (It takes hitpoints and gives to... something else, I forgot. I usually go with raw +stats or the Tower these days. Anyway, I actually left Morrowind for around two weeks before coming back and giving it another go.\r\n\r\n...I haven't put it down since. Morrowind is actually installed right now, even. So is Oblivion, though I kind of need a side-program to actually run it. And all my water is bright purple.\r\nBUT THAT'S OKAY, since I have it on 360 where I've put countless hours into it. My favored race is, funnily enough, Argonians (4LYFE), which is funny since it was my first character ever that I killed myself with.\r\n\r\n\r\nSo yea. Judging from the gameplay videos, it still has that "Oblivion" feel to it, which I'm completely fine with. Todd Howard has also mentioned wanting to go back to Morrowind's original sense of weird discovery. While Oblivion was great, a forest was just another forest. Morrowind had ash lands, mushroom towns, and very strange wildlife. Pretty much the first time I saw an Alit or Nix Hound I was like "WHAT THE FRACK IS THAT." With Oblivion it was "Oh. Lion. Wolf. Deer. Minotaur. Goblin." Everything was clearly defineable, while Alits are... creepy.\r\n\r\nAnd I love the hell out of snowy terrain in games, so that's a plus.\r\n\r\nWhat I've always wanted to see the most, though? Raidable/Protectable caravans. Traders with armed guards escorting a carriage town to town, several different ones with many different routes which you can choose to help protect from bands of raiders, raid it yourself while they're busy fighting, or raid it solo in the ultimate test of stealth, assassination, and thievery.\r\n\r\nBut that's wishful thinking and I can't mod for crap beyond simple, static stuff like Houses and so on.\r\n\r\nI'm pretty fond of how Bethesda really adapts as well. They're mending what they learned from Fallout into their TES games, which I feel is an entirely positive result. And I think the TES games have much more re-playability than Fallout does, as Fantasy settings tend to do.\r\nMy problem with Fallout, and even in New Vegas (Which I know wasn't Bethesda but shut up) is the first several levels pretty much played the exact same no matter WHAT concept you had. You used guns, you scrounged for ammo, you did the quests you knew had the most payout first, etc etc. But with TES, rogues steal, mages blow stuff up, fighters punch faces. It splinters and overlaps a lot more than Fallout ever did, and I hope it remains that way.\r\n\r\nSo yea, there you go.

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