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The Indirect Punch and How to Implement it in a Dojo

The indirect punch is a little known/used secrect of Bruce’s Lee’s Jeet Kune Do. The reason it is so little known about or used is because of the general lack of the fundamental footwork as described here. As a corollary we should understand the usefulness of the indirect punch is versus an opponent that has strong defense in the form of footwork, distancing, and parrying. Without these things the indirect punch is not only not useful but often dangerous since it becomes never the correct strategy versus our opponents tactics. In other words if our opponent doesn’t rely on parrying together with distance, then the indirect punch won’t work.

The indirect punch then is the product of partners or opponents that repeatedly battle with ever evolving footwork and defense. Eventually the “aggressor” learns to circle around the parry while never at all drawing back the arm. So a new movement is created and learned that is always moving forward yet naturally curls around the parry. It draws the parry yet corkscrews around it. Some fighters do both naturally or purposefully use such a technique, but in general its the leaks in players footwork that halts the progress and evolution of footwork and parrying so much that the indirect punch has seemingly not evolved.

Implementing it in a dojo then takes careful consideration of the mini games created by the new footwork as well as with new games that are created when slowly adding in parrying and indirect punches. Always with and without footwork as the relation of the two can only be seen then. Often there are only a few useful and standard “games” and most relatable to boxing-this is fine as the roots. Then students/partners can slowly move into more open and creative games.

The indirect punch leads from progressive indirect attack back towards a simple attack, and thus complete a missing kula ring in the art of fighting that might eventually drive the current possibly stagnating “sport”.