Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

ALSO: Itch.io has an experimental game downloader over here. You may find it useful.

Oh man, I love this. The food being synced up to the music is awesome, and everything just feels so satisfying. The way you gradually introduce new obstacles is intuitive, and the sudden increase in tempo when you go to space is a nice test of the skills you practice in the slower section. Really solid game!

Seriously though, the game was pretty nice. My complaint is that the non-food items aren't distinct enough. I feel the red outlines blend in too well, if they were white it might have worked. Also, I found everything blinking in and out of visibility every so often. Not sure if that's a glitch or just the game trolling me.

My god, what a gem we have here. It's insanely fun for such a simple concept, but fuck me if those last few levels- and the space level especially, aren't the most difficult things I've ever played.

The visual design is great, it's clear from the getgo what you want to eat and what you should avoid, the music is a glorious epic tune fit for billy's epic quest to morbid childhood obesity and adds a fun rhythm to play to.

All around, it's a really well done game, super difficult but super rewarding when you finally beat it.

Couldn't find a reason to go lower than five in any category, congratulations guys you all did great work here.

When I first saw the picture posted as a screenshot I was expecting something that was going to be shovelware or just a joke screen submission, but when I booted up the game I was really, genuinely surprised at how fun it felt. The red around the negative pickups is a little unclear and some things throw you into unwinnnable situations with dodging beams and the negative items, but damn. This has a surprising amount of kinetic feedback that was really unexpected. Very fun, surprisingly so! 5 stars for usage of both themes, and well I must say. Great stuff.

this is fun, frantic, with energetic music (key change!) and beeps that are on the beat. lots of crazy pickups, funny character, pixels! and planes and aliens wow. Great game! i got up to the big city before i lost :(

Funny, but gets irritating right around the city area. Dangerous items aren't distinct enough, and powerdowns are super irritating. Also, the way that the background is scaled up looks really bad and blurry, nearest neighbor scaling would've looked better.

I think the timer aspect of the game was a bit unsatisfying... I think there are better losing conditions than the time running out, because when you lose it's like "oh, I guess I lost", and if you are slow at the start then there's not much you can do.

Fortunately when I died I tried again and I managed to beat it :) I had fun playing this game, thanks for making it!

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.