“But at the same time, there’s a give back the other way too because everything we do in the game and the scope of the game has also been like, RAGE is the deepest game we’ve ever done. And part of that is that we want to make sure we’re not just appealing to a hardcore PC audience, but also to the console audience as well," says Todd Hollenshead in a video interview on RipTen. "So as much as the consoles may take away, I think they actually give back more in terms of what we’re able to do just to build out the game." Thanks PC Gamer.

Beamer wrote on Sep 21, 2011, 09:43:When you go 8 years without releasing a game or licensing your engine your Ferrari supply dwindles. Doesn't really effect Todd or Carmack, as they get cuts from licensing, but sure will hurt the pockets of everyone else.