Even if they got him on board he wouldn't be able to write the entire game by himself. Whatever he writes would probably be good but then we'd have sidequests like beauty and the beast with a ghoul and a super mutant.

Chris doesn't like the direction the series is going in, he wants it to stay a wasteland.

Click to expand...

I've heard similar notions on the setting from Avellone as well. In that case, Chris could make a story where some mad individual (ala Presper) is planning to wipe the Wasteland clean (and the first casualty is the entire East Coast region)

They have billions of dollars and hundred employees whom the main purpose is to screw up the IP. They will screw up even more, looking for solution that we never thought possible to make it worse.

Click to expand...

I don't think they want to screw up the IP. I think they want to pander to the kind of people who can't be arsed to read/listen to more than a few sentences, and who struggle with the idea of skills in RPGs, which naturally leads to them screwing the IP because the audience demands it.

But I from rumors I've heard, Chris doesn't like the direction the series is going in, he wants it to stay a wasteland. This may be wrong, but it's what I heard.

Click to expand...

There is an interview where Todd Howard says that one thing he didn't like about Fallout 3 was how depressing it was. It was like they didn't fully realize that they bought an ip about the post-apocalypse until after making a game about it. Anyway, that seemed to be why they went away from a bleak wasteland in Fallout 4.

Incidentally, my favorite thing about Fallout 4 was the Glowing Sea...before I had gone there. I just liked the idea that there was this place somewhere that was still a wasteland and might present some possibilities that you wouldn't find elsewhere in the game world.

No. MCA is not a gaming equivalent of the Philosopher's Stone, no matter what his past credentials. One man doesn't make a difference.

Click to expand...

Definitely true.

If anyone wants proof of this, look to games like Broken Age (Tim Schaffer), Metroid: Other M (Yoshio Sakamoto), Mighty No. 9 (Keiji Inafune) and other infamous flops that had the presence of someone billed to be capable of capturing the essence of what made games in those niches great but flopped (or were disappointments).