Sunday, April 12, 2015

Cube Chuck!

Originally, I was going to call this Sling Box, but that's already a thing. So is Chuck Box, so here's Cube Chuck!

To be fair, this is definitely a smaller offering than some of my other game-a-weeks, but I did have less time than I usually have - I also wanted to experiment a bit with this odd idea I had for an infinite level, where the game world is a cylinder that keeps rotating.

There's not much of a hook to Cube Chuck, but I think it's a little deeper than it seems at first glance. I got really excited when I realized I could have the player move the cube left and right with rigidbody.addTorque (which always results in some weird behaviors). And once I had this cube bouncing and spinning around, it sort of became a bit charming. I immediately had to add the sparks effect and the little plinks to every collision (stealing a bit from Chibi Robo).

I also took the opportunity to steal the death effect from Super Smash Bros.

The background music for this week's game comes to us from SouljahdeShiva under this license