**** COMMODORE 64 BASIC V2 ****

64K RAM SYSTEM 38911 BASIC BYTES FREE

SURVIVOR 2012

A HTML + CSS + JavaScript prototype, based on the Commodore 64 version of Survivor from 1983.

Original Atari 2600 game by Richard Carr, (C) 1982 Synapse Software. Created for the C64 by Ewing Soft (1983.)

It's 1982, and you're playing an arcade game. Of course it has a space theme -- it's 1982. Your mission: Destroy everything you can.

CONTROLS

Arrow keys drive the ship. SHIFT or CTRL can be used to fire (for the fastest firing rate, hold the key down.) Use the SPACE BAR to fire "smartbombs", which will kill any bad guys that happen to be chasing you.

HOW TO PLAY

The goal: Destroy the bases by shooting out the turrets attached to them. When all turrets are dead on a base, it will explode. When all bases are dead, you will pass the level.

Avoid crashing into "spaceballs" (green asteroid slimeball-like things), and shoot or steer clear of "bad guys" that will occasionally appear and chase you. As you destroy each, the speed of the game will increase slightly.

ABOUT

SURVIVOR was originally written for the Atari 2600 home arcade game system in 1982, and was ported in 1983 to the popular Commodore 64 computer system. This is a browser-based remake, written in 2012, that is a tribute to the spirit of the Commodore 64 version. It is a browser-based prototype demonstrating (and admittedly, ironically,) how HTML + CSS + JavaScript can be used to emulate games designed for hardware that existed thirty years prior.

*** LEVEL PASSED ***

This is the part where the game would say "level 2" and you would then get to replay the same scene, but with everything sped up -- since it was 1982, this was a way to make games increasingly difficult at the time.

Your mission, should you accept it: Repeat the level you just passed, but with everything moving around you 25% faster.