Contents

Lore

Biography

Story

2nd bio

1st bio

Twisted Fate is an infamous card sharp and swindler who has gambled and charmed his way across much of the known world, earning the enmity and admiration of the rich and foolish alike. He rarely takes things seriously, greeting each day with a mocking smile and an insouciant swagger. In every possible way, Twisted Fate always has an ace up his sleeve.

Born to the nomadic river-folk of the Serpentine, the boy was taught the magic of the cards at an early age and soon learned what it was to be hated. Tolerated for the exotic goods they peddled, but shunned for their strange ways, the boy's people found only short welcomes wherever they berthed their colorful river barques. His elders claimed this was the way of the world, but their refusal to fight back against this prejudice always rankled the young boy's sensibilities.

When men who'd lost their fortunes in the gambling tents of the river folk returned in the dead of night to exact vengeance, they came bearing cudgels and emboldened by cheap rotgut. They beat the river folk back to their boats with curses and blows, eventually turning their weapons upon the boy's family. The boy could take no more and fought back, driving the men away with swift blows from their own clubs.

Proud of what he had done, the boy was stunned when his people turned their back on him. Retaliation went against the code of the river, and there could be only one punishment. Exile. His whole world falling apart around him, the boy watched helplessly as the barques of his folk sailed away without him, leaving him with nothing, alone for the first time in his life.

The boy grew to manhood drifting from town to town, trawling the gambling dens of every city he came to, using his preternatural skill at cards to earn coin to survive. That he was able to relieve the boastful, the arrogant, and the cruel of their cash was just an added bonus. Though always careful to let his opponents win at least some hands, he soon learned more ways to fight when many a disgruntled opponent sought to reclaim their lost fortunes.

Across one table, he met a fellow named Malcolm Graves and, recognizing a kindred soul, joined forces with him. The two spent years cutting a ruinous swathe across Valoran. With every con, swindle, and heist, he sought ever more dangerous means to make the cards bend to his will.

That search ended badly when a heist went wrong, resulting in Graves being taken alive, though the riverman ran free. The exact circumstances of that night and its dire consequences for both men remain shrouded in mystery, for the gambler never speaks of it. Seeking to begin again, he returned his birth name to the waters and took another: Twisted Fate.

In the time since, Twisted Fate has continued to ply his games of chance in the high parlors and low dens of every city he visits, earning countless fortunes along the way – though none can say what becomes of these winnings (other than his fine clothes) or why he seems driven to amass such wealth. He has been imprisoned with great fanfare on dozens of occasions, but there is no cell in Runeterra that has been able to hold him. Twisted Fate is always gone with morning's light, leaving only a mocking calling card to speak to his being there at all.

In Bilgewater, Twisted Fate and Graves finally had their day of reckoning. After a highly destructive running battle, and narrowly avoiding death at the hands of Gangplank, the pair finally put aside their differences, and are now once again working together.

Nigh-on impossible to track, Twisted Fate has been said to vanish into thin air every time an enemy believes they have him cornered. A useful skill indeed for a man who has parted thousands of souls from their gold...

All eyes in Fortune's Glory were on Twisted Fate. He felt the gambling hall's many patrons regarding him with a mixture of envy, vicarious excitement, and spiteful longing for him to lose everything on the turn of the last card.

Beyond the avarice common to dens of chance, Twisted Fate felt a singular purpose at work here, a noose being slowly drawn around his neck. The cards were twitching in agitation, warning him of danger. He knew he should fold and get out before whoever was hunting him sprang their trap, but the opportunity to make a pauper of the man across the table was too enticing to forego.

He grinned at his opponent, a greedy merchant whose fortune was built on the whipped backs of enslaved miners. The man's robes were expensive: Freljord furs, hand-tooled leather, and Bilgewater sea charms. Every finger boasted a ring of blood gold worth more than most men would see in a lifetime. Aromatic smoke drifted from clay pipes to hang over the fortune in coin, jewelry, and deeds lying between them like a pirate's treasure horde.

Twisted Fate nodded toward the merchant.

“I do believe it's your call, Master Henmar.”

“I am aware of the rules, river rat” said Henmar, as Twisted Fate ran his tattooed fingers in a repeating spiral pattern on the backs of his cards. “And do not think any of your fancy sleight of hand is going to distract me into making an error of judgment.”

“Distract you?” said Twisted Fate, exuding laconic confidence in every gesture. “I declare, I would never stoop to such a low and dishonorable ruse.”

“No? Then why is it your eyes keep darting from the table?” said Henmar. “Listen closely, I have negotiated with the best of them, and I know the tell of a desperate man when I see it.”

Twisted Fate gave a sly grin, swapping the cards between his hands and theatrically doffing his wide-brimmed hat.

“You're sharp, sir. I can see that” he said, sweeping his gaze across the gathered crowd. The usual collection of hangers-on; men and women hoping that whoever won might be generous to those nearby. The cards trembled as Twisted Fate's eyes fell upon certain individuals and he felt his mouth fill with the rancid flavor of sour milk. He’d long learned to trust that reaction as a sign of imminent bedlam.

There. A man with an eye patch and a flame-haired woman. They were almost certainly armed and well aware of his slippery nature. Did he know them? Probably not. Were they working for Henmar, protecting his assets? Unlikely. A man like Henmar would make it obvious who he'd brought. Bounty hunters then. The cards were growing ever more alarmed in Twisted Fate's hands. He slipped them together and placed them flat on the table.

“You have a look that tells me you know you have already lost” said Henmar with the tone of a man who believes everyone to be his inferior.

“Then what say we make this a little more interesting, sir?” replied Twisted Fate, spreading the cards in a fan and watching as the hunters eased closer. “Care to double down?”

“Are you able to cover that much?” asked Henmar suspiciously.

“Easily” said Twisted Fate, locking his gaze with the merchant and lifting a heavy pouch of coins from the voluminous pockets of his long coat. “Can you?”

Henmar licked his lips and snapped his fingers. A flunky behind the merchant handed him a matching bag of coins. The patrons of Fortune's Glory gave a collective moan as it was added to the gold heaped in the middle of the table. Wars had been waged for less coin than was at stake here.

“You first” said Henmar.

“Always” agreed Twisted Fate, flipping over his cards as the bounty hunters made their move.

The man with the eye patch lunged at him with a capture collar. The woman shouted his name and drew a matching pair of pistols.

Twisted Fate kicked the underside of the table, spinning it into the air in a shower of coins, cards, and parchment. The pistols fired with deafening roars, blasting fist-sized holes in the table. The capture collar snapped closed, but when the smoke cleared and the screams stopped, Twisted Fate was nowhere to be found.

Henmar rose to his feet, his face twisted in outrage as he searched in vain for his opponent. He looked down at the broken pieces of the table and the color drained from his face.

“Where is the money?” he yelled. “Where is my money?”

Five cards fluttered face-up to the floor of Fortune's Glory.

A winning hand.

Although born to poor gypsy parents, the champion known as Twisted Fate was able to gamble his way to prosperity as a card shark in the seedy underground gambling circuits of Demacia and Noxus. No matter how close the authorities came to catching him, the rogue always found a way to slip through their fingers. Despite his good fortune, he was never able to win that which he truly desired - the ability to control magic. When Twisted Fate learned of an experiment being conducted in Zaun that might help him with his wish, he did the only thing a gambler of his worth could do - he went all in and volunteered for the experiment.

Conducted by the infamous Dr. Xavier Rath, Twisted Fate was told that the wager for such participation might be steep. He might change forever, or nothing might happen, or he might die horribly. Pain, however, was likely a part of the deal no matter the outcome. These were hardly the worst odds the gambler had faced; his hopes raised, Twisted Fate underwent the experiment, enduring what he must for a chance at his dream. Then, it ended - with seemingly no effect whatsoever. The gypsy rogue flew into a murderous rage, but, before he could strike down the team, he suddenly teleported himself miles away. With a sly grin, he realized his luck had won out yet again. He now brings his luck and rakish charm to the Institute of War, where he is the champion of choice for many - especially the gambling kind. To this day, Twisted Fate has avoided his inevitable reunion with Dr. Rath. The Card Master knows, however, that a confrontation is coming.

While the future may be mysterious and unknown to most, Twisted Fate is certain that his future lies within the cards.

The banks of the Serpentine River are home to a smattering of gypsy communities. On any given day, you can see a flotilla of paddleboats migrating up and down the rushing waters. Though their homes are constantly on the move, their communities are very stable. The Serpentine gypsies live and die by a single code: If you are my friend, you are my family. If you are my foe, you have made enemies of us all. The most famous of these gypsies is a man known only as Twisted Fate. In cards, no matter what hand he is dealt, he always finds a way to come out on top. But it isn't just his luck that makes him so famous. Just ask anyone who has accused him of cheating. They'll tell you he can kill a man dead at twenty paces—with nothing more than a playing card.

Patch History

25 mages have more mana regen and base mana, but less mana growth. 5 other mages have more mana regen.

We’re increasing mana regen on the champions most affected by the changes to Doran's Ring and Last Chapter. Mages are also getting some changes to their mana pools and their mana growth. Overall, they’ll be up a bit of starting mana and mana regen, but be substantially down on mana per level.

Though it might seem appropriate for a card sharp like Twisted Fate to employ underhanded tricks, he shouldn't be relying on hard-to-see visual effects. Underworld Twisted Fate was a triple offender: his cards blended into the environment, were smaller than the other skins', and his Wild Cards spun the wrong way (look at the edge of a card - it's just a line). Skins should be fun, alternative fantasies, not competitive advantages, so we're addressing these issues.

While we were working on skin consistency, we went ahead and standardized TF's Pick a Card... picker. Unhovered cards are now always darkened, making it easier to follow the active card as it cycles and better communicating the order the cards cycle in.

Visual effects

GHOST CARDS : The readability of Underworld Twisted Fate's visual effects has been brought in line with his other skins (still spooky green!)

PICK A HAT : The overhead indicator for W - Pick a Card has been standardized for Twisted Fate's base and all skins. The two unhovered cards are now darkened instead of transparent.

Like slow creeping fungus, Twisted Fate’s been an under-the-table force for a while and it’s not hard to see why. Unparalleled map presence and point-click stuns reign supreme when it comes to securing leads, and there’s no better time like preseason to take advantage of the chaos. Lowering TF’s mid-game spike and waveclear should buy teams enough time to withstand his pressure game while mounting a response.

"We're always looking for ways to help out champions in need, so we've slipped TF a few extra cards under the table. Stacked Deck now builds up on towers so you can pressure enemies even while pushing, and Gate uses an 'On My Way!' ping a la Rek'Sai to make coordinating cross-map ganks less of a gamble. Still a gamble. Just less"."

E - Stacked Deck

[NEW]IT'S THE LITTLE THINGS : Stacked Deck now builds on towers, but will not apply bonus damage

R - Destiny

BUT WILL THEY LISTEN? : Casting Gate now sends an "on the way" ping (similar to Rek'Sai's Void Rush)

BUGFIX Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances

v4.5
"We're finding a middle ground from our changes back in 3.10 to let Twisted Fate gank with a pre-picked card easier."

W - Pick A Card

CARD SELECTION WINDOW: 8 seconds ⇒ 6 seconds

CARD USE WINDOW: 4 seconds ⇒ 6 seconds

v4.4Twisted Fate was another Lich Bane fan who relied on its extra damage to stay strong. Now that we've knocked Lich Bane down a few notches, we're giving the Card Master a couple buffs to keep him happy.

v3.10Summary: Loaded Dice no longer grants global bonus gold, but instead gives Twisted Fate between 1-6 gold per kill. Pick a Card has been changed, too, giving TF players a smaller window to throw the card after locking it instead of one long window to both lock and throw the card.

Context: Loaded Dice was giving Twisted Fate and his team a lot of hidden power without feeling individually impactful. The change fits more thematically with his kit and allows his passive to feel more noticeable by giving TF more gold on average over the course of the match.

The Pick a Card changes are intended to introduce more counterplay to the ability, as many players were locking their card within a second or two of shuffling, then sitting on the locked card for the rest of the duration to intimidate opponents. While these changes mean TF players have more time to utilize Pick a Card, they'll have a smaller window to act once they lock in their card.

Loaded Dice (Remade)

Upon killing a unit, Twisted Fate rolls his dice, gaining anywhere from 1 to 6 bonus Gold. Naturally, Twisted Fate has a higher chance to receive a larger bonus

Pick a Card

Now has 8 seconds to lock the card and 4 seconds to throw it instead of 10 seconds to do both

v3.07With his huge global map pressure in early and mid-game, we wanted to reduce Twisted Fate's overall power without hitting the core components that make him fun. We're changing the passive cooldown reduction on Stacked Deck to attack speed to take out some of the free power he was getting without much gameplay interaction. Additionally, given Destiny's high impact, we've brought it more in line with other global ability cooldowns.

Tools

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