Maybe as 4th option (like one if is in mountain than you have better magic..... in forest than better archers..... (as there are 3 options to where your castle would be now i guess)) and here if you are by sea you have improved ships/trade/natural defense.....

Just a few things with this post. First, why would living high in mountains give you a better magic ability. Also, archers need a good distance between themselves and a target so they can hit them before they are killed by the rushing infantry or cavalry. A forest does not allow for this due to the fact there are so many trees cutting off the archers' line of sight. That's just my opinion.

well you are absolutely right, but hey we dont walk around on a plain with a bow now do we? The foresters got their bow skills since they trained with it since they were little, HOWEVER they might not be able to kill like the other archers on their territory they pay for it with skill. Also instead the plainsmen would be better swordsmen and others. (needed for fighting other tribes since the woodlands are too hard to find them in.) tough i do think that top of mountain magic thingie is just weird but perhaps if there was a temple there. (that i destroyed) then MAYBE

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One day, someone showed me a glass of water that was half full. And he said, "Is it half full or half empty?" So I drank the water. No more problem. ~Alexander Jodorowsky

well u cant farm in a forest, so ur main source of food would be by hunting, thus where the bow and arrow comes in, thus why they would have skilled archers. and mountainous regions i think would have extremely good defenses castle wise, but nothing special when it comes to units. great plains would have strong calvary. swampy areas..no idea.

Just a few things with this post. First, why would living high in mountains give you a better magic ability. Also, archers need a good distance between themselves and a target so they can hit them before they are killed by the rushing infantry or cavalry. A forest does not allow for this due to the fact there are so many trees cutting off the archers' line of sight. That's just my opinion.

Y i was wrong here little, tho was trying to say as later blue said about different landscape support more x units. And that was old post =P.

With that said, I know a lot of you are curious about naval warfare, but it's not an integral part of the game unless our publisher wishes otherwise. There will be some small battles and some rogue pirates, but your fleet will be small and mainly be used to get from A to B and carrying resources. You'll also hire ships much like mercenaries rather than building docks. We'll look into this more down the road, but for now, we've recently rehired another level designers (you may remember his son who registered in this forum not long ago) and he and another level designer are starting work on 20 or so small towns throughout Mythador including harbour towns where you can hire ships and at least one island stronghold while Joseph works on the dragon realm. And like the larger towns, you'll be able to lay siege to any of these small towns fairly early into the game.

It's a possibility that naval warfare will get emphasized in a sequel or expansion, but for now, it's a relatively small part of a large game.

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"The sky grows lighter my friends. The break of day should cheer the heart. But for us, sunrise brings only bloody war. Make thou ready. Defend my people well." - Prince Erian IV, Dawn of Fantasy