Witches in the Iliac Bay have gathered in groups to perform their actions from ancient times. What these actions are in detail probably only a witch knows, but the fact is covens possess an exhaustive knowledge of ancient lore. Witches are therefore able to summon the various Daedra Princes, thus giving one the opportunity to find one of the lost artifacts of ancient power. It's also rumored that witch covens have a vast knowledge of herbalism and curing diseases, and even the Mages Guild is said to rely on their services from time to time. On the other hand, the guild and the various temples in the bay paint a rather dark and wicked picture of the activities performed by these covens. Whether these rumors are true or not, most people believe in them, thus covens are often confronted with distrust and suspicion. In any case the witches represent a power that must be acknowledged and getting on good terms with them may result in advantages probably not found anywhere else.

Witch covens can be found either in certain dungeons—but only during one of the knightly order quests—or in houses in settlements. Dungeon covens consist solely of a lone witch standing in a room, always found when embarking on an artifact quest from the knight order one is a member of. Covens also exist in houses, consisting of a single warlock. The witch of a dungeon coven and the warlock of an indoor coven are always associates of the Glenmorial Coven.

The headquarters of any coven is located somewhere in the wilderness of the Iliac Bay. They often consist of a big mound the size of a house, two guards at the entrance, with more witches and the leader of a coven, the beldam, inside. An example for such a coven is the Glenmoril Witches in Ilessan Hills.

To find an outdoor coven, a map with the location might be handy, though unnecessary if you know where to look. All you need to do is to know which square they are in (e.g., 2 squares north of CITY and 2 squares east of TEMPLE will put you there). These directions give you the closest starting location already visible on the map. Traveling nearby and exploring will make the coven appear on your map. When finding these covens, continually check your fast-travel map. Pay attention to exactly when the red line moves as you travel. Think of the location of each town, temple, cemetery, etc. as a "square". Moving in a direction (say north) you can travel within a "square" until you reach the northernmost border, at which time the red line will move one "square" north. When you hit the "I'm At" button, it will tell you whether you are in the square containing the coven or not. When you get near the coven (you probably won't see it beforehand since, compared to the overall area of a square, a coven is rather small) you'll get a message saying, for example, "Entering Coven on the Bluff" and a black dot will mark the coven on your map. From now on, you can just click this dot on the fast-travel map and it will take you right there.

There are fourteen Witch Covens in the Iliac Bay. All of their major gathering places can be found in the wilderness. The number of minor covens that may be found in dungeons, settlements, towns and cities is unknown and variable.

Location – Daenia, North Central, south of Greenham Manor, north and slightly east of the Old Masterhouse Shack

Description – This coven is inside a mound, with two spear-wielding female guards outside it. Inside is the beldam surrounded by a Circle of Dancers; same layout as the Coven of the Dust and the Glenmorial Coven.

Notes – This coven can be fairly easily discovered by using dungeon maps. Antiphyllos houses only 9 dungeons, coven included, so there is a high chance that the second dungeon map you get or find will already reveal the coven's location.

Notes – Sometimes called Glenmoril Coven (no "a"), although the map says its name is Glenmorial Coven. All covens inside cities are affiliated with it: they can summon Hircine and they offer the standard coven quests, upon completion of which you earn reputation with the Glenmorial Coven.

Location - Daenia, City of Graybrone Court, "House for Sale" - Directly south of two Armories next to each other on the far west and north side near the city wall. Sticks out since it is brown with wood paneling and the other houses nearby are white.

Description – There are two large grey statues in a marsh like landscape. North of them stand two spear wielding women. Near the statues are two staff swaying women and two kneeling women. The beldam stands between the two statues.

Notes – You can also obtain the location of the Kykos Coven by taking a Nobles Quest to deliver a holy relic. No matter in which region of the Iliac Bay you are, you'll get the location of the Kykos Coven.

"House for Sale of Graybrone Court" - In Daenia, city of Graybrone Court, open 9am to 5pm - Can summon Hircine.

(Northwest part of region) - House for sale directly south of two Armories next to each other on the far west and north side near the city wall. Sticks out since it is brown with wood paneling and the other houses nearby are white, and includes a cow in the back yard. While this house claims to be for sale, it is not possible to buy.

Even when one knows the approximate location of a coven it is still very hard to find it. Since the Iliac Bay has an enormous dimension, a small place like a coven can be considered as one grain of sand in a dune. To make it even easier to find a specific coven in this vast landscape without using a cheat, following table shows the exact coordinates of the Covens on the world map.

Summoning daedra in a witch coven is slightly different than summoning in a Temple or a Mages Guild. Covens will only summon a random daedra, no matter what the summoning day is — useful if you just missed a summoning day for a daedra and don't want to wait for a whole year.

The Glenmorial Witches Coven in Ilesan Hills summon Hircine - as does any coven in cities and the witch appearing during the artifact quest. Going to any of these covens on the numerous so-called "summoning days" will prove the only daedra the Glenmorial Coven will summon is Hircine, no matter whose day it is.

Unlike at guilds, a failed summoning will result in waves of daedric foes coming after you.

If you are running patch 2.12 or later and have cheats enabled (by adding cheatmode 1 to Z.CFG) press CTRL-F1 while not on the map screen). When you then go into the map screen, all the fast travel locations will be visible. Witches' Covens will show up as black dots—select "Dungeons" only to make it easier to see. Not all provinces have covens. You can hit CTRL-F1 again to restore the map to only the destinations you have come across "naturally".