Comments

Comment by Delnoir

So lemme get this straight. We retribution paladins are getting the option to take one of our most key abilities, give it a ranged component, then turning the weapon damage into something that, at least as far as I can remember, has no natural means of mitigation whatsoever?

I'm sorry, but am I the only retribution paladin in the audience totally hyped?

Comment by JonTargaryen

Comment by GeneralAladeen

Comment by GeneralAladeen

Awww come on. It was nerfed to 185% weapon damage. It was just fine at 280%.

Comment by feyne

So this skills diffrent from Templars Verdicts becouse its holy damage? And is holy damage magic, so armor wont reduce its damage? Can somebody clear this to me.

Comment by nav01

Wasn't Scourge Strike at one point pure unholy damage? It must have been nerfed because it was very powerful, so what if this goes the same route? Not to mention all the other benefits it offers with the addition of one of the draenor perks that can allow Final Verdict to grant a free Divine Storm, which is buffed by Final Verdict itself.

Comment by Artey86

How is the DS damage boost going to help though? Since Icy Veins still suggest replacing it with DS from 2 targets already in the rotation. Is it worth weaving it in the rotation at all to get the DS damage boost? If so, Icy Veins would need to update their rotation descriptions.

Comment by TheOldBear

With this talent, I use this rotation for single target - Max out Holy Power (priority being Hammer of Wrath(if up) > Crusader Strike > Exorcism) > Final Verdict > Divine Storm(if proc'ed for free cast) > Repeat. For AoE - Max out Holy Power (priority being Hammer of Wrath(if up) > Hammer of the Righteous > Exorcism) > Final Verdict > Two Holy Power generators > Divine Storm > Repeat. While I've not done any sims on the actual effectiveness this talent VS the others, I seem to be doing pretty decent DPS(if I'm on top of my rotation of course) - usually first or second, in heroic WoD dungeons, even with questing blues and greens.

Also, I'd like to mention that the sound and animation for this ability is somehow very satisfying. The dull crush-whump sound, and the one-handed smash, not to mention the golden hammer visual itself; it just looks and feels so much better than Templar's Verdict. Personally, even if Final Verdict ends up not being the best out of the 100 row, I will still keep it, simply because of that.

Comment by nmb3000

For anyone looking to track this spell's buff effect on Divine Storm with an addon like WeakAuras, the player buff applied after using Final Verdict is actually the same as the Final Verdict spell itself. Name is "Final Verdict", spell ID is 157048.

Comment by ForeverSol

In 6.1 PTR the tooltip has been updated to damage has been buffed to 240% Holy damage and the radius has been reduced by 50%.