THE TERRIFYING CONCLUSION IS COMING.Amnesia: Fear in Hands

STORY

Set ninety years after A Machine for Pigs, Daryon Wolfinger, a bankrupt detective now finds himself lost and desperate for unknown answers about his disappeared wife, that left him after a fight in their house. Daryon is a very agressive husband and a terrible father, living in the shadows, hiding from the monsters in his head with the famous potion of Amnesia, also known as the very popular beer. He takes care from a poor girl named Sofia, his daughter of only 11 years old and for him she is everything that he has left in his life. He will do anything for her, but she wouldn't do the same, since she hates him for everything that he has done with her mother. Daryon, in a last attempt to set things right, tries to track down his now ex-wife Nathalia. He fails and again run to the nearest bar to forget his total failure.

A shadow emerges... It start running in Sofia's direction. She is sleeping at her room, but Dary isn't at home. When he comes back home, he find a letter from an unknown man, with all the answers that he wants. He has his wife and daughter and he can't believe in what his eyes are seeing. He pursues the man but end plummeting from a cliff, in the thoroughfare of the outskirts of Brennard City... He wakes up in a forest, bleeding, destined to die. With no memory except from hallucinations of a man with a gas mask, holding the had of a girl, he now must ask himself his purpose and true legacy to save the ones he once loved.

FEATURES

- 3/4 hours of gameplay to complete 100%
- 3 main campaigns: Play as Daryon Wolfinger, the main protagonist, or choose the path taken by his daughter or the main villian to discover all the secrets behind this deep psychological story-driven experience.
- Open World Environment: access any room, district or location since the beginning of the game.
- Side-Quests: help the citizens around Brennard to find your way out to the kidnapper of your daughter and wife.
- No Jump-Scares
- Multiple languages support (Russian, Brazil Portuguese & English), with possible future updates for more language supports.
- Custom models, particles, billboards, textures, shaders, gameplay features, soundtrack, FX sounds and much more, to make your experience the most unique and terrifying possible.
- Professional Voice-Acting
- Unique gameplay features: Detective Sense (Daryon Wolfinger), Switch between lighting sources, Vitae syringe consumption (Daryon, The Torturer) and much more.

DISTRIBUTION & PLATFORMS

Amnesia: Fear in Hands will be available in two different versions: Normal Custom Story and Total Conversion (with extra features). Also, the game will be available for Windows, Mac & Linux OS. You will be able to download it for free on: ModDB, IndieDB, Linkr, Viby, Desura and on Steam (when available).

Since August 2nd of 2012, when we first announced FiH, we never worked so hard in something than we did with this marvelous game that we call Amnesia: Fear in Hands. It took almost 1 entire year to unite and hire all the cast that would work on the game. The pre-production of the game started on the end of 2010, when we started writing the storyline for the game. The inspirations were many, but Divine Comedy and some very cult movies did the work pretty well. We ended by creating a story with no cliches or anything like that. We wanted to be really unobtrusive and different with all the storylines we would be creating at the moment and for the future.

On 2012, we announced Fear in Hands with a song and a poster. The song was "The Humbling River MANNACHINE REMIX", a score that was confirmed on the game. 3 years later we still think that this song is the best description of the game. The lyrics itself tells the story better than any kind of synopsis you would probably be trying to create. Because of that, the new released teaser trailer for Amnesia: Fear in Hands features this song, giving you guys a more detailed glimpse of what is coming.

Scenaries have been changed to create a more beautiful landscape and environment for the game. We went to Dublin on Ireland (where Brennard City has took inspiration) to create a deep and horrific version of it. Brennard still is a fictional city and is not trying to be the perfect copy of the capital. We also hired third-party composers like Jackson Thomaz (Soundcloud.com) & Efe Tozan (Soundcloud.com) to create the best Original Soundtrack for our horror game. The immersion that FiH will bring to you is indescribable and shall make you scare your pants off.

In the meanwhile, our best level designs are always hearing the opinion from the public here on ModDB or in our Facebook page, YouTube comments to create a tense atmosphere for the game. Putting more details on the rooms and giving a dark view to the outdoor landscapes.

Since October 25th of 2013, we have been also doing a lot of researches for the level design of the game. We've downloaded ALL the available models/props/entities packs on the Add-Ons page and started moddeling our own custom models and textures. Exporting models to HPL is a tricky adventure but we were decided to bring this to our community. Our legion of fans that are expecting to see something different from the usual in our Custom Story.

And a final announcement. By the end of this year we will release the demo of Amnesia: Fear in Hands and way before that, we will be launching a crowfunding campaign to start getting funds for the development of another game that is already in production for a long time. Most people here on the ModDB page has already heard about Canis Lupus, that is a game project being made by an entirely different team here on Blaster Lizard. During the demo, we will be gathering all the information possible that people will be doing on Facebook and in their YouTube channels during their playthroughs of the game. During that time, we will be focusing on the Canis Lupus project.

We still will be working for Amnesia to get things 100% done, but doesn't expect us to return until the final preparations for the full release of the game (the game updated, new features, bugs and glitches corrected and everything that we gathered seeing your videos and feedback).

Well, are you guys all prepared to face your most hidden fears? We are... Ready or not. We're coming.

I see in the description that there will be materials (monsters I presume) from all three Amnesia games. Well if you guys wanted to go all-out, you could also include Penumbra NPCs. Those dogs always scared the hell out of me lol

hello! can i use some of your custom stuff for my mod amnesia revelations? if you say yes i will put you in credits and get me a link to the custom stuff. mine will most likely be later on probs 2016 mine will come out! kinda just started! really exited by the way and you can pm me the link of stuff privatly.

When we release our custom story, you'll be totally free to take everything you want from it and use in your custom story, but be careful to not credit the wrong person! There still are a lot of stuff that WE are using that were made by other developers. If you are seeking to use something that you saw in the screenshots, please take a look on the Update #8: Game Credits to see the true owner of that 3D asset.

Thanks for the feedback, we appreciate your opinion! We will be aiming to give to the game a more rich perspective, full of minimum details to make your experience full and scary. Hope that you will love our game when we release it!