One of the advantages of illustration is the capacity to create new objects, new worlds or new environments; in this case I’d like to talk about Sci-Fi, I remember when the first time I saw Mad Max II at the auto-cinema in the 80’s; the day after I was de-constructing my car collection, cutting pieces from one kenworth truck to put exhausts to a bmw cast model.

Cinema has been one of my inspirations, I am not too good in Star Wars but movies like Fahrenheit 451-1966 directed by Truffaut, the t.v. series created by Irwin Allen, or the Star Trek saga.

But it was also comics where I got my influences, Heavy Metal magazine and fantastic art like Frazzeta’s or Moebious’

This is a step by step video, where it shows how 2 vanishing point perspective works, it is very important to consider the line as the beginning, its relationship with the horizon line and the 2 vanishing points in the corners. Projection, there is another key for the composition, two points of the main line are shot to the VPs, after that we have a long plane at each side of the line. We have to work with the concept of the square and its angles, there is a 45º diagonal that cuts a regular square, so it is used to calculate the depth of the plane in perspective. Using the projection lines as guides we can conform the next planes, just as show in the video we use 5 different projected squares to make our final composition in Adobe Photoshop.

This exercise consists in showing an illustration process in reverse mode, through the tools of Adobe Photoshop. This example is intended to clarify the relationship between isometry and human figure composition; using a robot as a model, built from a general line, a sequence of polygons is shown and later it becomes a humanoid character.

These relationships are important to give relevance to the initial processes of sketching, its geometric relationship with the human figure and a final render where the robot character is delivered.

With the rise of technology, significant changes have been made in the pedagogical processes of all areas of knowledge, today the inclusion of digital media in education is growing exponentially in student groups and academic communities, however The Graphia team has detected from teaching experiences that there are still large communities that demand conventional models of learning due to the little contact they have had with the use of software or information technologies.

This is how Graphia proposes a mixed learning model that allows specific communities to have access to new forms of education through the teaching of art and design; the combination of the analogue with the digital and the generation of new virtual contents that are mixed with the physical experiences are part of the courses of our business model. For years we have been working with courses focused on multimedia without losing the value of the experience of traditional tools such as paper, pencil or ink; These bases are fundamental in the art learning process and in turn are enhanced through new technologies.

GRAPHIA’S general objective:

Achieve effective academic experiences through the mixture of teaching models with traditional languages ​​and new media.

specific objectives:

Generate communities and loyalty through free seminars in different spaces around the world and through different organizations.

Produce educational content in high quality design.

Link learning models with high performance and use of virtual tools.

Provide a portfolio of courses in the different areas of design that meet particular needs.

Our Vision to 2020 is to be globally recognized as an academic option in design that provides effective educational experiences through strategies in traditional and digital media.

Within the proposals to continue the project 3/4, teaching plays a very important role; The courses proposed below can be offered both traditional and on-line through Moodle platform. The contents of these courses can be organized according to the particular requirements of the educational institution.

STOP MOTION, a fun workshop.

Through a practical workshop and using simple tools, a computer and a camera or a Smartphone, we can generate attractive and fun animations in Stop Motion, one of the traditional animation techniques. Combining the principles of animation, a basic story and the participation of hand-made characters or toys, we will generate an animated proposal for children between 8 and 12 years old.

CREATIVE ILLUSTRATION, The illustrated book.The illustration brings together concepts of drawing, color, composition and communication; It is used in various print and digital media and is part of the design branches. The tools used within this theme are endless and are defined by the creativity of the artist, paper, collage, inks, pencils, computer software, etc. With a practical workshop we will tackle different techniques of analog and digital illustration to produce a series of graphics and their relationship with a script that can be used in this course to produce an illustrated book. (All audiences)La ilustración reúne conceptos de dibujo, color, composición y comunicación; es utilizada en diversos medios tanto impresos como digitales y hace parte de las ramas del diseño. Las herramientas utilizadas dentro de este tema son infinitas y son definidas por la creatividad del artista, papel, collage, tintas, lápices, computer software, etc. Con un taller práctico abordaremos diferentes técnicas de ilustración análoga y digital para producir una serie de gráficos y su relación con un guión que podrán ser utilizados en este curso para elaborar un libro ilustrado.

16 hours / 4 per session.

BASIC PREMIERE

Video editing is a fundamental part of audio visual communication, in this course we will learn the basic concepts of technical script, video formats, editing and publishing using the Adobe Premiere tool; know the concepts of timeline, color, assembly, balance, etc. in order to be able to produce high impact videos for our organizations.

Melomanos is an app designed for Corfecali, an organization from Cali, Colombia that has the mission of producing La Feria de Cali. In 2016, Darío Bolívar brought to this corporation an idea about augmented reality, the intention was to design an app with augmented reality to have a new vision and experience during “La Feria”.

After a couple of meetings with Luz Adriana Latorre, Corfecali’s CEO, Melomanos appears. Mixing the interaction of three 3d characters this app shows different possibilities of playing, the first one is dancing, due the importance of salsa music in Cali; the second one is “maracas”, a very popular and easy instrument to join the sounds of this traditional rythm; The third one is the record player, because this device is part of every fan of salsa music, the melomanos.

The app was made with Unity and Vuforia, the graphis design and characters were made with Adobe CC and Maya. It works with android and IOS.

The Idea came from VISOR, a videogame for deaf children where Dario Bolivar worked as Concept Artist and also wrote a book mixed with augmented reality.