What if you could infuse the power of social learning into virtual
reality or augmented reality? While they offer deeply immersive experiences for
individuals, both can be primarily a solo experience. Learn how Visa is using connected
mobile devices in concert with AR and VR hardware to create collaborative experiences
for learners.

In this session, you’ll explore Visa’s successes and lessons
learned and receive guidance for how you can leverage social VR/AR with your employees.
You’ll also learn about Visa’s human-centered design process for developing such
experiences, including how they engage users through UX design. Plus, you’ll ideate
how social VR/AR can be used within your organization.

Carol Combs

Senior Instructional Designer

Visa

Carol Combs is the senior instructional designer for learning and
innovation at Visa University, where she focuses on the introduction of
compelling and innovative learning experiences. In her role at Visa,
Carol develops learning experiences that leverage emerging
technologies in mobile, social, and gamified environments. Carol is a
graduate of the University of Wisconsin and has a background in
computer engineering and information technologies.

Kierra Dotson

Creative Technologist

Visa

Kierra Dotson is a creative technologist with Visa, where she explores and designs new concepts and technologies to create new learning paradigms. Kierra is responsible for developing new technology solutions within the Visa University learning ecosystem that shape how data is captured and analyzed.