Open the pod bay doors and join us for a developer stream of Event[0]

What if you’re interacting with an NPC in a video game, and instead of clicking on pre-selected answers based on dialogue trees or your current stats, you were actually able to type in the responses you wanted to say as though you were role-playing with an actual game master?

It’s been a dream for some developers for a long time, but last week the developers at Ocelet Society actually did just that, when they released their newest game Event[0]. It’s a game where you struggle to survive not just by solving puzzles, but conversing with an in-game AI that’s running on some surprisingly sophisticated technology that can interpret your actual responses.

How’d Ocelet Society pull it off? Well our own Katherine Cross did interview them about the AI design yesterday, but you’ll be able to ask them yourself today at 3PM EST on our Twitch channel, when we interview Ocelet society’s co-founders Sergey Mohov and Emmanuel Corno on just how they brought this chatbot NPC to life.

It should be a good conversation for game designers and programmers alike, as we’ll have the rare opportunity to break down Event[0]’s logic system with the developers live. Be sure to tune in and start asking questions in the chat today at 3PM EST.