Contents

The upper left room is hemispherical, and there is a large cannon aiming through a small window with some ammunition placed around. A beamer is also here, missing some parts that are mostly spread through this location. The player can go down using a ladder.

At the bottom there is another instrument of warfare, along with some pipes. There is also a device, which is activated by pulling three smaller devices located at Layer 2, Layer 4 and this one, and gives the battery needed for the beamer.

There is also a lever which activates a metal door that locks the access to the right part of the room. However, the Player can bypass this using the navigator, only to find that in the other side of the door there is a picture with the correct positions of each lever in the lever puzzle.

A ladder leads upwards on the right side to another hemispherical room, but the access is locked.

There is also a small room at a lower level, accessible only through another layer, that contains some more pipes and the lever of this area.

The above-mentioned locked room is accessible. The resulting area is very similar to the mirroring area on the left side; however, this room has added chalk scribbles, a security camera, and no beamer.

The door is closed and blocks access to the entire left portion of the armory.