Desertscape Map
Whether you are playing in a fantasy, modern, or sci-fi game there will always be deserts, and these deserts will have ruins. The Desertscape DTT is a large map that will give PCs, and monsters, a large area to move around. This map could be a used a random encounter location, the entrance to a city buried beneath the shifting sands, or as the meeting location for a contact.
Whatever... [click here for more]

Engine Room DTT Map
Many wayfaring vessels and structures require massive power plants to supply the required energy for them to run. These power plants are often times more than a single story.
This DTT map is the main level of one of those huge power plants and is designed to be combined with the Engine Room: Sub-level DTT map, but does not the Engine Room: Sub-level DTT map to... [click here for more]

Engine Room: Sub-level DTT Map
Many wayfaring vessels and structures require massive power plants to supply the required energy for them to run. These power plants are often times more than a single story.
This DTT map is the sub-level, or maintance level, of one of those huge power plants and is designed to be combined with the Engine Room DTT map, but does not the Engine Room... [click here for more]

Armor is often the difference between life and death. It is passed from father to son down threw the ages. It is the make of a knights, kings, and the greatest warriors.
Wayfaring Era Armor often has powered systems. These systems are powered by charges and have durations. These cards allows you to keep track of all of the special options that these furturistic suits have.
This deck is a .pdf... [click here for more]

Wayfaring Era Building Cards
Pathfinder's® Ultimate Campaign source book provides rules for player run kingdoms. These kingdoms have settlements, and these settlements are made up of buildings.
These cards are designed to allow characters to keep track of each build in their settlements. The .pdf forms allow characters to fill in information for 8 individual buildings, save the information... [click here for more]

Wayfaring Era Room Cards
Pathfinder's® Ultimate Campaign source book provides rules for downtime activities. Among the various downtime activities are rules for buildings and organizations.
Downtime buildings are made of rooms, that given certain benefits and produce Capital for characters.
These cards are designed to allow characters to keep track of each room a given building.... [click here for more]

Wayfaring Era Room Cards
Pathfinder's® Ultimate Campaign source book provides rules for downtime activities. Among the various downtime activities are rules for buildings and organizations.
Downtime organizations are made of teams, that given certain benefits and produce Capital for characters.
These cards are designed to allow characters to keep track of each team for a given organization.... [click here for more]

"This is my rifle...", or something akin to it, is the mantra of every warrior EVER. As combat focused characters level up they gain feat that give them several different attack options for their chosen weapons.
Each sheet has 8 cards, front and back, to help you keep all of your information for your weapons at your fingertips. Just use any pdf reader to fill in your attack calculations,... [click here for more]

Engine Room: Main Level
This is the first level of the Engine Room series of maps for a Wayfaring Era setting.
This 12" x 18" battle map is designed to represent a Wayfaring Era (Sci-Fi setting) engine room in a Capital Ship or Military Compound. Full of computer terminals, a power generator, and hatches that lead to a lower level (see Engine Room: Lower Level).
This map is a great compliment... [click here for more]

Engine Room: SubLevel
This is the sub-level of the Engine Room series of maps for a Wayfaring Era setting.
This 12" x 18" battle map is designed to represent a Wayfaring Era (Sci-Fi setting) engine room sub-level in a Capital Ship or Military Compound.
This map is a great compliment your gaming collection.
Get your copy today!!! ... [click here for more]

The Raven Class Scout ship is a small scout craft with limited FTL capabilites.
Armed with two medium pulse lasers and a cluster missile system, this craft a good fit for a small band of adventures/explorers/heroes. ... [click here for more]

Star Cutter
The Star Cutter map is one of our largest maps. This 'smaller' Wayfaring Void-vessal has three decks, each a 24" x 36" map.
This map can be used as a PC base of operations, the site of an ecounter, or a multitude of other options.
Get your copy today! ... [click here for more]

Temple
This is a large map, 24" x 36" of a sundered era (high fanatsy temple), though this could be used in a discovery (modern) or wayfaring (sci fi) settings as well.
The map comes in 4 12" x 18" sheets that you place together. ... [click here for more]

House
The map is for a house in the Wayfaring (sci-fi) era of play. It can be used to represent the party's base of operation, a building that is owned by a character, or as a location for an adventure.
The map is a single 12" x 18" sheet and is suitable for small encounters. ... [click here for more]

Medical Bay Map
One of the great achievements of the Wayfaring Era is the advancement of medical technologies. With much time being spent by explores, adventures, militaries, and the like in deep space there is often not enough time to head by to civilized world when a medical emergancy occurs. For this reason many spacecraft have medical bays to treat the crew.
The Medical DTT map... [click here for more]

Mess Hall Map
Everyone needs to eat, even in the future. This is especially true on spacecraft and military installations.
The Mess Hall DTT map is a large dining hall that is perfect more Capital-class spacecraft or military installations. Akin to the sundered era tavern, these maps can be filled with a large number of enemies sitting down to an end of shift meal or it... [click here for more]

Star Cutter DTT Maps
The Star Cutter is a medium-sized FTL spacecraft that can be found in many Wayfaring Era (sci-fi) settings. They fill the roles such as transport, cargo craft, short distance partol, or long distance scout craft. For the party they can serve as a mobile HQ as the bounce around the galaxy seeking adventure. They may serve as lairs for major villians in low-level campaigns or as... [click here for more]

Sundered Era Fort
Most sundered era settings are isolated pockets of civilization surrounded by vast expanses of wilderness. Within these vast expanses forts and outposts are footholds used to bring civilization to the wilds.
The Sundered Era Fort DTT map is one of those forts that can be fond in the wilds of sundered worlds. They can serve as a base of operations of the party,... [click here for more]

Lava Map #1
Lava, and other sources of extreme heat are great places to farm energy. Many corporations and governments build structures to regulate, store, and collect this thermal energy and convert it to electricial power.
Whatever this map is used for, it is a great addition to your DTT library.
This product contains one .png file that can be used in DTTs, such as Roll20. The file is set to... [click here for more]

Storehouse Map
Wayfaring era structures can have a multitude of uses as their is a need for office space, storage depots, communitions, etc. The Storehouse does all of these to a limited degree. The map is a great place to have an encounter. Vital supplies can be kept in one the store rooms, the PCs may need to disable the power to the rest of building by disabling the power room, or they might need... [click here for more]