Mario Kart 64 not loading Hi Res

Emulator v2.3 does not load high-definition textures. I actually tried other versions as well. I followed the tutorials, but the result is the same.
But after setting, the screen looks different, so the emulator should not be loading the textures:
Please help.

Fix

Originally Posted by robsonbyte

The pack is "Kerbs_Fixed_Pack", plugin is Glide64 For PJ64: 2.1.0.210, Glide64 'Final' Date: May 8 2012 and RiceVideo 0.3.0 Release, and nothing works as well.

Hey, so for the past few days I have been having the same issue. Problem for me is that I had the texture packs working... then they didn't.
Took a bit of working out, but I got that pack and a few others working on PJ64 2.3. Spoiler has details.

Spoiler:

For .htc files I had to use GLideN64 Public Release 1, on the other hand files like Kerbs Pack I had to use the most up to date GLideN64 2.0.

To start I put both GLideN64 releases into separate folders within my %PJ64% /Plugin/GFX folder, and titled one "GLideN64 P1" and the other "GLideN64 P2".
Then having separated the plugins so they don't interact I put a cache file in each folder. For example I would put my .htc files:

C:\Program Files (x86)\Project64 2.3\Plugin\GFX\GLideN64 P1\cache

as for my textures with open folders (png mostly) I put those into the base textures folder.

C:\Program Files (x86)\Project64 2.3\Textures

For any games that are using .htc files (which I have lots of trouble with) I simply go to the games settings and use the appropriate plugin "GLideN64 Public Release 1"
I have my base plugin set as "GLideN64 Public Release 2.0" because it likes to load easier that way.

My settings for GLide 2 are adjusted as follows:
(anything not mentioned is not changed)

VRAM usage limit: 999 (I also added the 4gig patch as I have the ram to do so)