Coalition Trades at a Cost

Would it be feasible to allow coalition members to trade cards for some cost? Perhaps an expenditure of mana jewels or trade coupons or whatever? Realizing that this would need to be a limited practice and that this is a business, is there a feasible way to accomplish this or would the coding be too problematic?

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What would stop a player from simply hopping around into different coalition after another completing trades? And if that is acceptable, why limit it to just trades between coalition members in the first place?

Ask me how to join the friendliest & most efficient mega coalition in the game!

First, it would cost, so regardless of which coalition they were in, the mechanic would be self-limiting. Second, keeping it to coalition members is simply an add-on for the coalition feature as a whole.

Honestly, I'd be happy with a donate feature. There are a lot of cards I'm sitting on like 7 of that people I know don't have. While I can understand not wanting us to hand out rares and mythics, I don't really see how hooking up a cast out for a teammate would hurt anything.

I appreciate your opinion Khurram, but just because things are broken doesn't mean they can't be made better. That's like saying the boat is sinking, so lets just plug the holes rather than plan to make it even more seaworthy. If we ask for it, if we demand it, then it might just happen and it might be a better game. Or we can say nothing, and nothing will be done. I'm not much for the later.

What would stop a player from simply hopping around into different coalition after another completing trades? And if that is acceptable, why limit it to just trades between coalition members in the first place?

^^This pretty much sums it up.

I'd much prefer a bug-free game and booster crafting. Let's keep our eye on the prize.

What would stop a player from simply hopping around into different coalition after another completing trades? And if that is acceptable, why limit it to just trades between coalition members in the first place?

^^This pretty much sums it up.

I'd much prefer a bug-free game and booster crafting. Let's keep our eye on the prize.

Can they not work on chewing down the street and walking gum at the same time?

What would stop a player from simply hopping around into different coalition after another completing trades? And if that is acceptable, why limit it to just trades between coalition members in the first place?

^^This pretty much sums it up.

I'd much prefer a bug-free game and booster crafting. Let's keep our eye on the prize.

Can they not work on chewing down the street and walking gum at the same time?

Yeah, got to side with the devs on that one, bug hunting can be a bit of a nightmare and with the bugs in this game we are bound to have issues like a game crashing in the middle of the trade at the point after the card is removed from your collection and before the card you traded for is put in. Better to wait a bit on this one, as much as I would like to see trading, possibly with a coalition or general trade market and wishlist system, let them get what we have already stable before putting in something else that would possibly introduced more instability.