300 Mechanics

http://www.squidi.net/three/index.php
"Originally, it was a challenge to myself to create a new game idea or gameplay mechanic once per day for 300 days. I failed this challenge and stopped updating around entry #050. However, it is still my intention to fill up this notebook of ideas to the full three hundred one day, though at a more leisurely pace. "

Basically, this guy thought of 300 mechanics he had never seen before, and put them on a website; However, he did mean these to be used in Video games, not board games. Most of them are for turn based games, which can easily be used for board games, and those that aren't can still give inspiration.

Many of what he presents is darn near or exact to what has been running through my mind since I started really thinking about designing board games. It's a breath of fresh air to read these things. I haven't formalized or articulated my ideas like he has....and not explored them nearly as far as he has. There's a forum on that site that looks good to.

In referance to the above link, this is pretty much where I was going with my first iteration of my game "The Dream" Because there was going to be this overworld, then under the pyramid would be the labyrinth. The little hut was going to be a casino. And there was so much els that I could go into but it would take up many pages.http://www.bgdf.com/node/908