Movies are an important part of the Quake and AFPS community. Not only are movies a great way of introducing new audiences to the game, we get to see some of the best moments, and share the movie maker's unique perspective of the game. The goal of the editor is to make the whole greater than the sum of the parts. And sometimes the editing is so powerful it reorients the way we think about the game itself.

This article contains a series of interviews with a variety of different movie makers, styles, and games. I will update this article with new interviewees so check back regularly! Lastly, there is a Discord channel for Moviemaking. Feel free to join if you'd like to talk movies, music, editing techniques, etc.!

KOS is by far the most skilled and influential quake moviemaker in quake history. His movies defined how to edit and also pushed the limits of what people thought possible. Id love to learn something about this mysterious creature. Also do creep.

I've tried to do that with the Notable Works at the top (which should all have links). At first, I was going to do all their works but then I foresaw some issues with folks who have a whole ton of works and others who's works may have been lost or maybe obscure. So I figured 2 notable works might be a nice middle ground.

there is /demoeditmode, but I'm not quite sure that's the same since I've never used wolfcam. You can watch the demos ingame, add and edit cams and cam-paths, timescale etc. and there should be a cfg with proper binds just for that somewhere.