Cast-Iron StomachYou have a +5 racial bonus to saving throws against poison.

Dwarven ResilienceYou use your Second Wind as a minor action.

Dwarven Weapon ProficiencyYou gain proficiency with the throwing hammer and the warhammer.

Stand Your GroundYou can move 1 square less than the effect specifies on forced movement and immediately save against forced prone.

Bonuses+2 Strength, Constitution, Endurance, Dungeoneering.

CLASS FEATURES

Guardian Might: EarthstrengthWhile you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.In addition, when you use your second wind, you gain an additional bonus to AC equal to your Constitution modifier. The bonus lasts until the end of your next turn.

Font of LifeAt the start of your turn, you can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting you on your current turn. If you save against being stunned or dazed, you can act normally on your turn. If you save against ongoing damage, you avoid taking the damage.If you fail the saving throw, you still make a saving throw against the effect at the end of your turn.

Nature's WrathOnce during each of your turns, you can mark each adjacent enemy as a free action. This mark lasts until the end of your next turn.In addition, you gain the warden’s fury and warden’s grasp powers. You can use these powers against enemies to prevent them from harming those you protect.

FEATS

Axe ExpertiseYou gain a +1 feat bonus to weapon attack rolls you make with an axe. This bonus increases to +2 at 11th level and +3 at 21st level. Also, when rolling damage for a weapon attack you make with an axe, you can reroll one damage die that results in a 1, but you must use the second result

World Serpent's GraspWhenever you hit a slowed or immobilized target with an attack, you can knock it prone.

BACKGROUNDS

Gray Vale+2 Nature

AT-WILL POWERS

Thorn Strike

Weight of Earth

Warden's Fury

Warden's Grasp

ENCOUNTER POWERS

Grasping Winds

Form of Mountain's Thunder Attack

DAILY POWERS

Form of Mountain's Thunder

Endure Pain

EQUIPMENT

Adventurer's KitThis kit includes a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days’ worth of trail rations, 50 feet of hempen rope, and a water skin.

Climber's KitThis kit includes all the items grouped beneath its entry: a grappling hook, a small hammer, and ten pitons. When you use a climber’s kit, you gain a +2 bonus to Athletics checks for climbing.