Share this post

Link to post

Share on other sites

receiving some errors trying to get this to work, I did change the folder structure to something similar to service_points so it reads the files properly, applied fix from @juandayz for the elevator_build.sqf but I still am running into undef variables from elevator_init.sqf.

Share this post

Link to post

Share on other sites

receiving some errors trying to get this to work, I did change the folder structure to something similar to service_points so it reads the files properly, applied fix from @juandayz for the elevator_build.sqf but I still am running into undef variables from elevator_init.sqf.

Share this post

Link to post

Share on other sites

I can corroborate others findings. I'm able to get the elevators working, but I cannot add more than one stop. I've tried changing it to woodfloor_preview_dz and have both that and the metalfloor preview in the variables. Neverwinter, would love to see your files as to what you changed to accommodate 9 stops?

Sign in

Similar Content

Hello all,
My name is Joseph. I am looking for active members on Arma 2-Overpoch to join a Team. You must have some knowledge in playing the game and you must have a working mic (No Echo).
We will be playing on a server that has recently started up but has big hopes for its self. The staff/Admins are really helpful and have helped to create other servers in the past.
We will be working together as a team to attend and capture missions also Helping with base building ECT. How you play is entirely up to you if you (this meaning if you want to be a bandit or a hero)
You must be over the ages of 16 and have a strong sense of humor.
------------------------------------------------------------------------------------------------------------------------------------------------
Please ensure you have one of the following programs:
------------------------------------------------------------------------------------------------------------------------------------------------
Team-speak
Skype
Discord
------------------------------------------------------------------------------------------------------------------------------------------------
Please fill in this form if you are interested in joining us.
------------------------------------------------------------------------------------------------------------------------------------------------
Age-
Name
SteamName-
SkypeName-
DiscordName-
Playtime-
And last one: Are you from the UK?-
------------------------------------------------------------------------------------------------------------------------------------------------
If you would like to contact me
Discord: Joseph_Richards#3973

I know of some questions in the forums regarding custom loot crates with available missions systems. I have managed to create a custom loot crate thanks to @DAmNRelentless help, that randomizes items and weapons from user customizable arrays and integrate this with the mission system. This for the time being works for DZAI on Epoch 1.0.6.2.
Following is my custom lootcrate.sqf , all the classnames used is from the official epoch 1.0.6.2 github repo with thanks to @salival found >here<
From here I have added the following script to my custom DZAI spawns found in \z\addons\dayz_server\DZAI\init\world_spawn_configs\custom_spawns\cust_spawns_panthera2.sqf. Obviously you will use the sqf appropriate to your map etc.
["staticspawn",10,2,true] call DZAI_spawn_units;
if {DZAI_spawn_units && DZAI_despawnWait == true} then {
execVM "\z\addons\dayz_server\custom\lootcrate.sqf";
};
This method might need some tweaking and someone else might have a more effective way of doing this, but for me this works perfectly. Fully tested with random loot spawns after new AI group spawned.

Can anyone familiar with DZAI help me with a way to time my custom crates to respawn with DZAI custom static AI. I have the randomized crate spawn at server startup, and essentially will be looted once the base has been cleared from all AI. Currently it will "refill" the crate based on a sleep timer. I would like to have the crate refill once the next round of AI spawns based on these values set:
DZAI_respawnTimeMin = 300;
DZAI_respawnTimeMax = 600;
Any help will be appreciated. This is my current loot crate configuration. Thanks for @DAmNRelentless who guided me in creating this script.

i have seen a lot of people looking for epoch 1.0.6.2 class names with very little information available on where to find the full lists if you are planning on doing some custom loot crates for static mission spawns. I found on the Epoch Github Repo all the items available to 1.0.6.2.
I hope that others find it as useful as I have.
>Full lists here<

Yes we are backed! Ranked #7 overall back in 2014 on Gametracker. We are a CLASSIC Epoch inspired server. We pride ourselves on actually being a SURVIVAL server. No starting money... no spawn selection... no parachute spawn... no heavy military... Classic Epoch.... period! Where AS50s and M107 sniper rifles are rare. Where Vodniks and Blackhawks are rare. Where building a base takes TIME!
Here is what we do have!
Snap Building & Vector Building.
Single Currency System (Coins).
Full Day/Night Cycle with Active Weather.
Custom Trader Locations Including a Hunting Trader & Black Market Trader.
Custom Military Bases and Airfields for looting.
Junkyard for used vehicles, great for new spawns to get a car!
Dynamic AI missions.
Custom static AI missions with high loot. We have an Aircraft Carrier!!
Custom View Distances.
Deploy bike, motorbike, mozzie.
Destructible Base & Garage Doors.
Heli Evacuations.
Auto Refuel at Gas Stations.
Smoke and grow narcotics.
Claim vehicles and change/copy vehicle keys.
Hide from Zombies by smearing guts on yourself.
Tow & Lift.
Active admin staff!
Discord Channel!
Website under construction!
Updated weekly!!
I am the main server admin and I am constantly updating the server. I love suggestions from my players and we vote for new features and changes on our Discord server.
Server connection Info: 144.217.62.76 Port: 2302
Discord connection info: https://discord.gg/kP3gJwS
Respectfully,
Tricks