The World has been Broken and only the surviving Wizards can restore it. Frozen in crystal form, they cannot act alone. The Wizards must recruit the Heroes of the land and assemble parties of adventurers to restore each Fragment of the Broken Land. Explore each Fragment, build your town, form alliances and delve numerous dungeons in your quest to rebuild the World.

In terms of mechanics, this game is something like a cross between Master of Magic and Wizardry (or, somewhat less radically, Heroes of Might and Magic and Might and Magic). You play as a wizard who can manage towns, recruit heroes and form parties, then send them out across the world map to explore various dungeons, accomplish objectives and level up. (You’ll also want to keep some parties close to your towns to prevent roaming monsters from sacking them.) The dungeon delving portion puts you in direct control of the party, pushing through procedurally generated labyrinths in first person turn-based fashion.

I checked out an alpha build of the game way back in August 2013; Ellem has been working on improving it consistently since then, and I must say that it’s looking considerably spiffier in its new launch trailer:

It does look very 16-bit (or even 8-bit) graphics, to me. But what I find problematic is the Eye of the Beholder gameplay, which has never interested me after the first few ones in the original series.