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---------------------------------------------------------------------------------idTech is real ... and it will finally arrive in a brand new game, Rage. Simultaneously developed for PC, Mac, PS3, and 360, Rage will use the second generation of id's "Megatexture" technology. What does that mean? 20GB worth of texture information will be squeezed through the engine's technology to deliver visually stunning scenes. Regardless of the compression, the game will require two DVDs for all platforms ... but the PS3.

The need for added space in the HD-era of games is clear. Blu-ray's added storage allows the game to run on a single disc. The game itself is a departure for id, where it will try to combine "60 percent shooting and 40 percent driving." After a comet smashes into the Earth, players will have to fight the monsters that roam the wasteland.

id plans to make Rage a 20 hour single player experience, and plans to offer co-op. Also, in a surprising change of pace, their aiming for a suspiciously safe Teen rating. The game will ship "when it's done."

The creator of classic computer game "Doom," id Software, unveiled on Friday its eagerly anticipated next game, "Rage," in which players fight an oppressive government in a post-apocalyptic world.

The new game will be released for computers running either Microsoft Corp's Windows or Apple Inc's Macintosh operating system, as well as Microsoft's Xbox 360 and Sony Corp's PlayStation 3 video game consoles.

"It's a bit of a classic story and you are the outsider who comes in and tries to turn the tide in favor of good," id Chief Executive Todd Hollenshead said in an interview.

"Rage" is being built with all-new graphics technology designed by id co-founder John Carmack, who showed off the game at id's annual "QuakeCon" event in Dallas, Texas.

Privately held id did not give a release date for "Rage" or the name of the publisher. Activision Inc the second-biggest U.S. video game publisher, handles other id games such as "Doom 3" and the upcoming "Enemy Territories: Quake Wars."

Since the breakaway success of "Doom" in 1993 established the "first-person shooter" as a major gaming genre, id's games have been characterized by fast-and-furious gunplay and claustrophobic environments.

"In addition to the shooting elements and killing bad guys with cool guns -- everyone knows we can do that well -- we wanted to show off some stuff that would surprise people," Hollenshead said.

The graphics technology, or engine, underpinning "Rage" is also important since id makes one of a handful of such software packages that are licensed by other game makers.

Hollenshead said the new "tech5" engine would make it easier for developers to design games that are better looking and can be easily modified to run on different gaming systems, a process that normally takes months and pushes up costs.

"It allows a single studio team to make four versions of our game without outside help," Hollenshead said. "You can have massive outdoor environments and make them look glorious down to pixel level without any performance issues."

-Open World FPS using Id's new Tech 5 engine.-Takes place 80 years after a devastating asteroid collides with earth and kills most of civilization.-The player controls a character that was part of Project Eden, a program that buried hundreds of pods or "arks" containing 12 people in cryosleep that would aid in rebuilding society once they emerge from cryosleep. The players ark opens sooner than it was supposed to due to an earthquake.-The asteroid caused mutations to some people so there will be mutants and stuff.-You get a vehicle that you get to keep throughout the whole game (it appears that way anyways), that you can upgrade and personalize. "Unlike in other games where vehicles are disposable, in Rage, we want your vehicle to be an extension of you first-person avatar".-The hero will be a nameless silent protagonist.-There appears to be quest like structure to the game, you get quests from people and complete them.-No good/evil mechanic in the game.-You can build stuff like weapons and sentry bots with an engineering mechanic, or you can purchase them.-Regeneration health system so no med packs.-There are races that you can compete in to get certificates used to purchase exclusive upgrades and parts. There will also be race leaderboards. You can do vehicle combat during the races as well and get bonuses for destroying opponents.-There will be the ability to play stealthy if that's what you prefer over guns blazing. The article describes a mission that involves guiding a remote control car with a bomb on it to infiltrate an enemy hideout.-There is a show called Mutant Bash TV that you can participate in, it's like a battle arena that is televised.

DLC free with new copies of RAGE

Pre-order bonuses also detailed.Rage screenshot

New copies of id Software's post-apocalyptic shooter RAGE will ship with free The Wasteland Sewers DLC when the game releases on September 16, id creative director Tim Willits announced at Bethesda's BFG press event in Utah last week.

Very little info on The Wasteland Sewers was revealed, but Willits did state it features a series of mutant-infested tunnels.

It wasn't made clear if The Wasteland Sewers will also be made available as premium DLC for those picking up used copies of the game, but we see no reason why it won't.

Pre-order incentives were also revealed, though at the time of the presentation only US details could be confirmed.

Pre-order and your regular edition of RAGE will be upgraded to the Anarchy Edition, which comes complete with:

- One-handed Double-barrelled shotgun.- Fists of RAGE melee weapon.- Rat Rod Buggy vehicle- Crimson Elite Armour, which is a combination of three different armour types that you have to choose between at the start of the game.

You know all about Doom and Quake. Now get ready for Rage. Famed programmer John Carmack announced id Software's newest game at QuakeCon 2007 in Dallas today, and it represents a departure of sorts from the company's traditional first-person shooters. Rage will have shooting action, but it will also feature racing and driving gameplay, along with adventure in a post-apocalyptic world that seems inspired by the classic action movie The Road Warrior. The game, which the public was given an early glimpse of during Apple's Worldwide Developer Conference in June under the name id Tech 5, is being simultaneously developed by id for the PC, Mac, Xbox 360, and PlayStation 3.

The name Rage was chosen for several reasons, and not just because it fits into id's tradition of giving its games terse, one-syllable names. The game is set after a comet destroys civilization, and your character, who Carmarck described as sort of a Buck Rogers-sort of man out of time, finds himself aiding settlements and villages in their battle against an oppressive regime. Hence, you will rage against the machine, and since the game also features vehicular action and combat, you can experience road rage. Last but not least, creative director Tim Willits and CEO Todd Hollenshead told us that you can't spell the word "garage" without "rage", and you will be able to have a garage full of vehicles that you customize in various ways.

Willits told us that the game will feature a mix of about 60-percent first-person shooting action and about 40-percent combat, though the game will also feature what Carmack calls "adventure elements" as well. It's the kind of game where Willits said that you can stop your vehicle at any time, get out, and explore. The size of the game's world will be positively huge. Carmack noted during his keynote that the game has about 80GB of uncompressed data, and even compressed it will fill up two full DVDs for the PC, Mac, and Xbox 360 versions, and one Blu-ray disc for the PS3 version. Another way to put it is that the two biggest levels in the game would fill up about 10,000 monitors each, he estimated.

Such worlds are possible thanks to id's new megatexturing technology, which is being introduced in Enemy Territory: Quake Wars, the upcoming multiplayer action game that will release on October 2. However, as you'd expect, Rage's version of the technology will be much more evolved than in Quake Wars. For instance, it will have basically two megatexturing engines, one to handle the terrain and another to handle everything else in the game. Creating such a large amount of content would be daunting, however one of the advantages of the game's engine is that it was designed so that multiple artists can work on a single level simultaneously, and they can tweak the game's textures right up to the last minute without worry about breaking the game. That's because the textures have no impact on the game's performance or gameplay; an artist can add as many textures as he or she wishes and Rage will run as smoothly as before.

Carmack showed us the game running on all four platforms simultaneously, and said that each version of the game is essentially identical. The id Tech 5 engine is "platform agnostic" and no platform will have an advantage or disadvantage. He did note that id is developing Rage to be a T-rated game, a departure from the company's dark and Mature-rated titles. "We did make the decision that, 'Yeah, the game would probably be a little bit more fun with exploding bodies, but it won't kill us to keep it down at a T rating,'" he said.

Multiplayer also sounds interesting and a departure in some ways. id's games are known for their multiplayer gameplay, and Willits did confirm that Rage will feature some kind of cooperative gameplay that allows you to play missions with at least one other player. You won't be able to play the entire single-player game in co-op, though, due to its size. You will be able to play special co-op missions, though.

Rage is a departure for id in many ways. The one thing that we noticed about the game is that it's the first id game in a very long time to be drenched in sunlight. Carmack noted that the company could have done another corridor shooter. In fact, it almost did. After the completion of Doom 3 in 2004, Carmack went to work on a new game, codenamed "Darkness", that would have been an action horror shooting game on an island. However, after a year of development the team felt like the game wasn't coming together and decided to ditch it for a new concept. That concept became Rage.

QuakeCon was just the revealing of Rage. It still has plenty of more development to get through, and when asked when it would be finished Hollenshead, Carmarck, and Willits all just answered, "When it's done." There's still a lot more to be revealed of Rage, and we'll have all the details as they develop. For now, id is happy to reveal Rage, and the fact that it's taking a risky step with an entirely new franchise that's unlike anything that the famed developer has done before.

KnackChap

Posted 20 August 2007 - 12:22 PM

Think id's upcoming Rage looks a lot like Motorstorm? Well, the similarities are intentional. In an interview with Shacknews, id's Todd Hollenshead and Tim Willits talks about incorporating elements of Motorstorm into their genre-mixing FPS game. "There's obviously the first person shooting, then there are the driving games that are more arcadey. For me, I'm not a big Ridge Racer fan. The driving isn't going to be like that, it's going to be more like Motorstorm, more like Burnout. I really want people, when they play the game, to say, 'You know, it wasn't what I expected from id, but I had a great time doing it.'"

HundredProofSam

Posted 15 July 2008 - 09:24 AM

During its E3 press conference today, Electronic Arts (EA) announced a new partnership with iconic shooter developer id Software. The publisher will be delivering Rage, the new IP id announced last summer.

Rage utilizes id's Tech 5 technology, aiming for new levels of graphic presentation in artistic expression and fidelity. Gameplay consists of both shooting and vehicle racing, combining race track tactics and FPS action when you take to foot in combat scenarios.

"Rage represents a new direction for our games," said Todd Hollenshead, CEO of id Software. "Rage is a shooter unlike any other, developed on our cutting edge new technology, and built to the exacting standards id is famous for. We're excited to have the support of EA Partners to launch RAGE on the world."

"The Rage publishing deal is the epitome of EA Partners' mission: Provide the world's best developers with access to the world's best publishing resources," said David DeMartini, senior vice president and general manager of EA Partners

In an interview with Shacknews, id's John Carmack reiterated that the Xbox 360 version of Rage will look worse than the PlayStation 3 version.

Carmack said that the uncompressed build of Rage encompasses a terrabyte of data, and that id will need to use a "different type of compression" to fit the game on two dual-layer Xbox 360 DVDs.

When asked whether the difference will be significant, Carmack noted that "hero shots" should look similar, but that Xbox 360 players might find a rock that is more blurry when exploring the periphery of Rage's world.

id's post-apocalyptic open-world shooter Rage (PC, PS3, 360, Mac) will look worse on Xbox 360 due to the compression needed to fit the game's assets on two DVDs, programmer John Carmack revealed at tonight's QuakeCon keynote.

According to Carmack, the royalty fees to include a third disc in the Xbox 360 version would be so high that it simply isn't a feasible solution, with the programmer hoping for Microsoft to make a concession. He stressed that the issue is merely a storage problem and has nothing to do with the power of the Xbox 360 hardware, while adding that the PlayStation 3's Blu-ray format is Sony's one leg up on the competition.

Carmack also noted his belief that neither Doom 4 or Rage will be digitally distributed online, as id isn't looking into that sort of distribution for its major titles at this point.

During last year's QuakeCon talk, Carmack stated that the PlayStation 3 edition of Rage would ship on a single Blu-ray disc, with the PC and Mac versions likely to arrive in both Blu-ray and DVD form.

Yesterday, Rage lead designer and id Software employee Tim Willits quickly shot down a report claiming that that content had been cut from the upcoming shooter due to the limiting size of Xbox 360 DVDs.

Following the mix-up, I had a chance to sit down with Willits and put the issue to rest, as well as several other controversial topics related to Rage (PC, 360, PS3)--many of which were originally raised by id Software president John Carmack.

"As far as game content, I will swear on the lives of my children that nothing was cut," said Willits in an early shoot-down of the rumor.

But what of the compression issue? During his QuakeCon speech in August, Carmack put pressure on Microsoft to drop its royalty fees for additional Xbox 360 discs in order to free up more space for the game's content, saying the title would look worse on the Xbox 360 due to compression. Now Willits says the whole thing was a classic misunderstanding.

"Microsoft is not being dickheads," he said. "It was a simple kind of miscommunication. Microsoft does not charge a royalty per disc, but there is a cost of goods that goes along with manufacturing. "

However, Willits noted that the cost of manufacturing a third disc was not behind the decision to spread the game across two discs. Instead, the game's story structure was the decisive factor. The narrative Willits produced split well into two acts, and the company wasn't planning for enough content to justify a third.

"I had the story all written out, and we decided to make it into two acts, with a logical place in the middle where players will remove one disc and stick the other disc in, and they never have to load that other disc up," elaborated Willits. "The story is constructed in such a way that I would be very sad if we had to make it fit into three discs, because where would you switch the disc if it's three and you had a two-act story?"

And what of the comments by Carmack that the game will look worse on the Xbox 360 due to compression and space limitations?

"Yes, I mean, technically that is correct, but realistically and practically they look the same," explained Willits. "The confusion over three discs was just a simple mixup here at id, not a disagreement.. John is so black and white. John is so technically correct. You know how John is."

Willits went on to explain that the engine's "reachability calculation" will determine whether the game needs to load resources based on the character's location. When pressed, he admitted that some differences will be noticeable: "If you know what you're looking for, you will notice it, yes."

However, the designer was adamant that the average user will not notice the compression, and that in the end, the whole confusion amounts to a very minor graphics compromise for the sake of a convenient place to split the story.

"Practically, it's not really gonna make a big difference. We're trying to make it look awesome on all the platforms," he said, while adding that Rage "would require a lot of design rework to turn it into a three-disc game."

Rage is still heavily in development, leading Willits to note that the issue of which console version will look better may still be undecided.

"We haven't solved all the compression issues yet. We're close to it. The PS3 streams things slower than the 360, so by the time we ship, there may be the case where getting things off the disk faster may ultimately look better. Until we are really done, and until we can get a reporter to come to id for a 'first look,' it's really difficult to predict, because DVD streaming may play a factor."

In his talk at the Austin Game Developer Conference, Willits told the story of the game's evolution toward a two-wasteland title, rather than five or six of the areas. But what does that even mean? For players, it won't be a major difference, as each wasteland essentially acts as an overworld that contains instanced dungeons.

"The wasteland is big, and then you'll drive up to something like an old bunker, and then you'll get out of your vehicle and you'll enter that bunker," added Willits. "And that will actually load the level, and it will be like a Doom 3 level--not like Doom 3 technology, but a first person, classic id style level. Then you complete your mission, and you'll come back into the wasteland. and drive back to your settlement, or you'll drive to another level, or you'll drive around and blow up bandits."

Not long after his speech, Willits left the conference early and returned to Dallas. His team is currently working toward a major milestone on Rage--a game which he is understandably enthusiastic about.

"We really are trying to make a fun game. We focus much more on the narrative, and on characters, on the story.. There's no flashlight. It's cool." ____________________________________________________

KnackChap

Posted 20 July 2009 - 12:24 PM

-Open World FPS using Id's new Tech 5 engine.
-Takes place 80 years after a devastating asteroid collides with earth and kills most of civilization.
-The player controls a character that was part of Project Eden, a program that buried hundreds of pods or "arks" containing 12 people in cryosleep that would aid in rebuilding society once they emerge from cryosleep. The players ark opens sooner than it was supposed to due to an earthquake.
-The asteroid caused mutations to some people so there will be mutants and stuff.
-You get a vehicle that you get to keep throughout the whole game (it appears that way anyways), that you can upgrade and personalize. "Unlike in other games where vehicles are disposable, in Rage, we want your vehicle to be an extension of you first-person avatar".
-The hero will be a nameless silent protagonist.
-There appears to be quest like structure to the game, you get quests from people and complete them.
-No good/evil mechanic in the game.
-You can build stuff like weapons and sentry bots with an engineering mechanic, or you can purchase them.
-Regeneration health system so no med packs.
-There are races that you can compete in to get certificates used to purchase exclusive upgrades and parts. There will also be race leaderboards. You can do vehicle combat during the races as well and get bonuses for destroying opponents.
-There will be the ability to play stealthy if that's what you prefer over guns blazing. The article describes a mission that involves guiding a remote control car with a bomb on it to infiltrate an enemy hideout.
-There is a show called Mutant Bash TV that you can participate in, it's like a battle arena that is televised.

MarketTantrik

Posted 31 July 2009 - 12:47 AM

In a ten-page reveal in its latest issue, Edge writes that the Xbox 360 version of Rage - which uses id's new Tech 5 engine - matches the 60fps framerate of the PC version, while PS3 runs at just "20-30fps".

It's not mentioned whether the PS3 framerate will be addressed by the game's eventual release.

"The PS3 lags a little bit behind in terms of getting the performance out of it," John Carmack told Edge. "The rasteriser is just a little bit slower - no two ways about that.

"The RSX is slower than what we have in the 360. The CPU is about the same, but the 360 makes it easier to split things off, and that's what a lot of the work has been, splitting it all into jobs on the PS3," he said.