Ever accidentally get snarky with one of your companions? This mod may help.

The first time I met Nick Valentine, I was accidentally an asshole to him. I liked the guy. He was very noir, almost exactly like what I would imagine a [spoiler] robot humanoid Dick Tracy would look like. However, dialogue options in Fallout 4 show paraphrased versions of what your character will be saying during conversations, and more than once I've selected an option that ended up being completely different from what I thought it would be.

Thanks to Full Dialogue Interface, an English translation of Shadwar's Russian NewDialog mod for Fallout 4, the full responses from your character will be included for all conversations, with persuasive options still colored.

"This mod makes the game display the full lines of what your character is going to say in conversation, instead of just a paraphrase," the description reads. "Thanks to shadwar's work, it also revamps the interface so that the game will now display dialogue options in a list and use the number keys for input, instead of clustering all of them together and forcing you to use the arrow keys."

The Hungry Samurai:I haven't saved Valentine or met him yet and if you have just explained to me that he's a Synth WTF spoilers?

Considering that half his face is missing and he outright tells you that, I don't think it's much of a spoiler.

Fair enough. So far the only Synth's i've met have tried to kill me.

Yeah I had no idea until I actually saw him in person about that, and it was a pretty big surprise to me. Apparently he was in some of the promo material, but I can't say I saw it myself (I tried to go in as blind as possible).

Point is, I'd still consider it a spoiler. Nothing major, but it was a pleasant surprise when I met him.

Edit: on topic, totally getting this mod as soon as possible, now to just get a mod that flies my power armour to my location Iron Man style, then two of my biggest gripes so far will be sorted ^^

Zulnam:Nice one Bethesda. Now, besides fixing the bugs, the modders also have to fix your schitty design choices.

Except for it isn't a shitty design choice... it is a design choice You (and others) happen to not agree with, but there is nothing wrong with their design choice. It works well for both PC and Consoles, the interface is quick to maneuver with, without taking a huge amount of space.

You may not like it, that is your opinion and you are more than welcome to it. In their opinion it was the interface that functioned best for the requirements they had. Just like Lizzy's opinion that the mod makes dialogue better (which really should read dialog interface, I think) is her opinion

Zulnam:Nice one Bethesda. Now, besides fixing the bugs, the modders also have to fix your schitty design choices.

Except for it isn't a shitty design choice... it is a design choice You (and others) happen to not agree with, but there is nothing wrong with their design choice. It works well for both PC and Consoles, the interface is quick to maneuver with, without taking a huge amount of space.

You may not like it, that is your opinion and you are more than welcome to it. In their opinion it was the interface that functioned best for the requirements they had. Just like Lizzy's opinion that the mod makes dialogue better (which really should read dialog interface, I think) is her opinion

It's hard to argue that the short dialogue responses aren't bad design... half the time, you don't know what you're saying.For example, there's a baseball enthusiast in the game who has a pretty funny idea of how the game is played. One of your responses are "not how you play baseball", but the full line is something like "that's not how you play baseball, you fucking idiot".

I get the intent of the choice, it's to minimize the amount of reading the player has to do, presumably because they figured people felt bogged down by the large amount of dialogue in previous games. You can't deny that there's a problem though, when what your character is saying isn't properly reflected by the shown options; It's bad (or as Zulnam put it, shitty) design.

I've picked the "negative" choice a few times when I thought the person I was talking to was unreasonable, but I've regretted it almost every time since the Sole Survivor comes off as an obnoxious moron, as if they were a third grader on the school grounds.

Zulnam:Nice one Bethesda. Now, besides fixing the bugs, the modders also have to fix your schitty design choices.

Except for it isn't a shitty design choice... it is a design choice You (and others) happen to not agree with, but there is nothing wrong with their design choice. It works well for both PC and Consoles, the interface is quick to maneuver with, without taking a huge amount of space.

You may not like it, that is your opinion and you are more than welcome to it. In their opinion it was the interface that functioned best for the requirements they had. Just like Lizzy's opinion that the mod makes dialogue better (which really should read dialog interface, I think) is her opinion

It's hard to argue that the short dialogue responses aren't bad design... half the time, you don't know what you're saying.For example, there's a baseball enthusiast in the game who has a pretty funny idea of how the game is played. One of your responses are "not how you play baseball", but the full line is something like "that's not how you play baseball, you fucking idiot".

I get the intent of the choice, it's to minimize the amount of reading the player has to do, presumably because they figured people felt bogged down by the large amount of dialogue in previous games. You can't deny that there's a problem though, when what your character is saying isn't properly reflected by the shown options; It's bad (or as Zulnam put it, shitty) design.

I've picked the "negative" choice a few times when I thought the person I was talking to was unreasonable, but I've regretted it almost every time since the Sole Survivor comes off as an obnoxious moron, as if they were a third grader on the school grounds.

Ding! It's objectively a bad design choice in a purported RPG. If you can never quite tell how your character reacts then there is no RP. Moreover, the choice to use arrow keys instead of the numbers was clearly a horrible idea ergonomically.

Zulnam:Nice one Bethesda. Now, besides fixing the bugs, the modders also have to fix your schitty design choices.

You say that like it is a new thing with Bethesda? I mean seriously, I couldn't imagine playing Skyrim without UI mods for more than a half an hour, before I would succumb to the urgent need to bite my own hands off.

OT: It was only a matter of time, and it's only going to get better. Looking forward to being able to get my companions to stay at the

This is real nice, but I'm going to hold off using any mods until I've had my first fill of everything at least once without mods.That and it amuses me to pick the sarcastic response without first knowing what will be said.

Making it more descriptive is certainly a decent change. Too bad the system itself is still incredibly flawed and so simplistic that really impactful dialogue choices are rare as fuck. The only fix for that would be a complete overhaul of the system that drops VO, increases options, and adds more consequences for your dialogue choices - something we won't see until "Skyrim 2" is released.

Zulnam:Nice one Bethesda. Now, besides fixing the bugs, the modders also have to fix your schitty design choices.

Except for it isn't a shitty design choice... it is a design choice You (and others) happen to not agree with, but there is nothing wrong with their design choice. It works well for both PC and Consoles, the interface is quick to maneuver with, without taking a huge amount of space.

You may not like it, that is your opinion and you are more than welcome to it. In their opinion it was the interface that functioned best for the requirements they had. Just like Lizzy's opinion that the mod makes dialogue better (which really should read dialog interface, I think) is her opinion

Yes. I've been saying since Bethesda first announced this entire dialog system that there is literally no downside to it. People will either like it or they won't and within the first couple months modders will change it back to something like the old system and get rid of the player voices, either way everybody gets what they want before long, instead of just the ones that DON'T like the dialog system. People that have and continue to be whining about the new dialog system just hate change too much to recognize that they'll get exactly what they want if they just wait a bit and are too selfish to care about anybody else.

Most downloaded mod ever for Skyrim is SkyUI, fixing Bethesda's shitty UI design.2nd most downloaded mod for Oblivion (Oblivion Mod manager is first) is Darnified UI, fixing Bethesda's shitty UI design.Fallout 3 and Fallout New Vegas had so many different UI replacer mods, there were even mods created for the sole pupose of organising and tailoring all of of the different UI mods you wanted to run together, to replace the shiity UI design.

When it comes to UI design, Bethesda are about as much use as Anne Frank's drumkit.

Yes. I've been saying since Bethesda first announced this entire dialog system that there is literally no downside to it. People will either like it or they won't and within the first couple months modders will change it back to something like the old system and get rid of the player voices, either way everybody gets what they want before long, instead of just the ones that DON'T like the dialog system. People that have and continue to be whining about the new dialog system just hate change too much to recognize that they'll get exactly what they want if they just wait a bit and are too selfish to care about anybody else.

Instead of dismissing the criticism of the dialogue as "whining about change" out of hand, how about actually examining it and responding to the arguments? I read the pre-release complaints too, and I dare say they have been proven right; the system is a noticeable downgrade that effectively and severely restricts role-playing.

This mod only really solves the problem of the incredibly vague wording of choices as others in this thread has mentioned. There are still the problems of only ever having four dialogue choices, the choices themselves having a very limited impact, and Charisma being the only thing ever used for speech checks.

Zulnam:Nice one Bethesda. Now, besides fixing the bugs, the modders also have to fix your schitty design choices.

Except for it isn't a shitty design choice... it is a design choice You (and others) happen to not agree with, but there is nothing wrong with their design choice. It works well for both PC and Consoles, the interface is quick to maneuver with, without taking a huge amount of space.

You may not like it, that is your opinion and you are more than welcome to it. In their opinion it was the interface that functioned best for the requirements they had. Just like Lizzy's opinion that the mod makes dialogue better (which really should read dialog interface, I think) is her opinion

Yes. I've been saying since Bethesda first announced this entire dialog system that there is literally no downside to it. People will either like it or they won't and within the first couple months modders will change it back to something like the old system and get rid of the player voices, either way everybody gets what they want before long, instead of just the ones that DON'T like the dialog system. People that have and continue to be whining about the new dialog system just hate change too much to recognize that they'll get exactly what they want if they just wait a bit and are too selfish to care about anybody else.

I'm sorry but heavily crippling an RPG's roleplaying to the bare minimum is by any definition inherently bad.Instead of telling others to install mods and fix the game, maybe you and people like you shouldn't be playing RPG games if you don't like RPG games. Fallout 4 is at best an action shooter thanks to people that don't like roleplaying, reading and actually thinking about what they need to do.

Zulnam:Nice one Bethesda. Now, besides fixing the bugs, the modders also have to fix your schitty design choices.

Except for it isn't a shitty design choice... it is a design choice You (and others) happen to not agree with, but there is nothing wrong with their design choice. It works well for both PC and Consoles, the interface is quick to maneuver with, without taking a huge amount of space.

You may not like it, that is your opinion and you are more than welcome to it. In their opinion it was the interface that functioned best for the requirements they had. Just like Lizzy's opinion that the mod makes dialogue better (which really should read dialog interface, I think) is her opinion

Yes. I've been saying since Bethesda first announced this entire dialog system that there is literally no downside to it. People will either like it or they won't and within the first couple months modders will change it back to something like the old system and get rid of the player voices, either way everybody gets what they want before long, instead of just the ones that DON'T like the dialog system. People that have and continue to be whining about the new dialog system just hate change too much to recognize that they'll get exactly what they want if they just wait a bit and are too selfish to care about anybody else.

Whatever you may think of the dialogue system, the fact of the matter is that this could have EASILY been an editable option from the Settings menu, thus pleasing everybody.

Want proof for that? It took seven days for a mod to be released that changes the dialogue system.

OOOhhh, we can't put a few larger buttons with more text in our game. It might bug the AI!

While this makes the system slightly better (and shows how wacky Bethesda is for not including this in the first place) the dialog system as a whole remains terrible. This is a flaw that I don't think will be easily fixed by modding.

I to agree that it was a "shitty" design choice.....ive made a few mistakes talking to people although i always save just before i do almost anything in fallout because you know......the slight glitch can cause a game breaking nuclear fallout :)

I knew it was only a matter of time before a modder fixed this mistep, but it's still a shame that by hamstringing themselves with the 'wheel' which is really more of a dialogue cross we're left with fewer options.I suppose that's the price of a voiced protagonist though.

Thanks for spreading the news about this.Going to download it right now.

Mikeybb:I knew it was only a matter of time before a modder fixed this mistep, but it's still a shame that by hamstringing themselves with the 'wheel' which is really more of a dialogue cross we're left with fewer options.I suppose that's the price of a voiced protagonist though.

Thanks for spreading the news about this.Going to download it right now.

If that's the cost for a voice protagonist, then it's just another reason to show why you SHOULDN'T make a voice protagonist (and even if you did, there is enough room - Mass Effect also had up to six choices, which worked well enough)

Blazing Hero:Thank god a modder fixed that dialogue system. I have very few complaints but that was the biggest one. Bethesda really screwed up with that ideas implementation...

Well they did and didn't, the game was "improved" towards a mass market and the mass market wants the simplest path through the game, if they made it play mostly by itself they would probably get even better sales figures.Now the small percentage of people who give a shit might get upset by this, but when you really want to make the big bucks those are not the people you worry about.

Luckily we still have the option of mods, and for now they don't come at $15 a piece.

Whatever you may think of the dialogue system, the fact of the matter is that this could have EASILY been an editable option from the Settings menu, thus pleasing everybody.

Want proof for that? It took seven days for a mod to be released that changes the dialogue system.

OOOhhh, we can't put a few larger buttons with more text in our game. It might bug the AI!

Yes, it took seven days for a mod to be released that changes the dialogue system...

The full nude mod for FO4 was on the Nexus on the 14th, which would be four day for a mod to change something Bethesda did. Does that mean that they should have included a settings option for the nude preference by default in the game? Because by your logic, it does.

FYI that mod has also been downloaded 30k more times than the UI Fix (granted probably because it has been available longer) it is currently the 3rd most downloaded mod, behind the Configu Tool tweaks, and the enhanced wasteland presets.

Smilomaniac:It's hard to argue that the short dialogue responses aren't bad design... half the time, you don't know what you're saying.For example, there's a baseball enthusiast in the game who has a pretty funny idea of how the game is played. One of your responses are "not how you play baseball", but the full line is something like "that's not how you play baseball, you fucking idiot".

I get the intent of the choice, it's to minimize the amount of reading the player has to do, presumably because they figured people felt bogged down by the large amount of dialogue in previous games. You can't deny that there's a problem though, when what your character is saying isn't properly reflected by the shown options; It's bad (or as Zulnam put it, shitty) design.

I've picked the "negative" choice a few times when I thought the person I was talking to was unreasonable, but I've regretted it almost every time since the Sole Survivor comes off as an obnoxious moron, as if they were a third grader on the school grounds.

While I agree that more information (such as this mod has given) would certainly be an improvement, I would say that the issue of the character saying things like "that's not how you play baseball, you fucking idiot" when the indiction is "that's not how you play baseball" is less about the UI and more about bad writing. Either the line wasn't written well to begin with or the description to inform the player of what sort of response they would be given was badly written.

I don't see the voiced character as much of a problem. Sure, I would have loved 4 ways of saying yes to a quest, but this is Bethesda we're talking about here. Fallout 3 has some of the worst writing I've ever seen in a game. They just don't have the chops, or at least the inclination to make a game with meaningful dialog. Lets not forget that they didn't make New Vegas. I prefer a simplified dialog system that has mostly logical sentences and responses to Fallout 3's garbled mess.Should we ask for better? Sure. Bethesda however has made it abundantly clear that they don't give two shits about writing convincing dialog.

That said, I have to agree with everyone that one word descriptions of a response sucked ass, and so did clicking those microscopic buttons.