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1

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1John Nash

John Nash, Art Manager, Blitz Games Studios

My Thoughts

This talk explained Blitz’s academy in a compact 15 minutes. All from how it started to how it’s turned out with some interesting figures. Things flew by, I missed bits and pieces, and as he said there are more detailed articles online. The probably topic altered a bit from the original title – I noted the subtitle below, and his Gamasutra article on this at the end.

Notes

Training as a Productivity Multiplier

About training – Blitz has internal training. Training in general in the games industry is done every day on the job. It’s very ad-hoc, so Blitz wanted to formalise it about 2 ½ years ago. One big reason to do this is the maturing of the industry – “invest in your people!”

Sources for training could be from anywhere – external, in-house, conferences (GDC, WIGC!), look for convergent skills (ie; steal people from other industries like the film industry).

Hard and Soft skills – content creation vs. communication and management. Training the different disicplines, some differences were found very very fast:

Need commitment from EVERYONE! (in the company!) and the logistics need to be thought about – time consuming, infrastructure. They setup The Blitz Academy – has a secondary role of talking to academics too.

Need to identify the needs and trainers – look at the project schedules to find out what they need, and look at the generation change (all the hardware changes, hard, painful!) and get the gurus in the company to train.