We have received an extra 20 € which the developer will allocate on one of the features. In case there is no need in this phase the extra amount will be used for the development of new features in the future.

Developer's corner

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Plee the Bear

22 subscribers

Your son has been kidnapped! Let's rescue him! But wait... Why the long face? Are you sure you want to rescue him?...

Plee the Bear is a platform game in which you play an angry bear whose son has been kidnapped by god. Here is a guy hard to brave! Jump in this amazing journey to find and rescue your son. Because you want to rescue him, don't you? Or to slap him? Maybe both….

The game has been released for Windows and Linux as a free software, available under the terms of the GNU GPL 2 and the CC by-sa 3 license. It is developed by a team of friends on their spare time. Unfortunately we have not enough spare ...

Plee the Bear is a platform game in which you play an angry bear whose son has been kidnapped by god. Here is a guy hard to brave! Jump in this amazing journey to find and rescue your son. Because you want to rescue him, don't you? Or to slap him? Maybe both….

The game has been released for Windows and Linux as a free software, available under the terms of the GNU GPL 2 and the CC by-sa 3 license. It is developed by a team of friends on their spare time. Unfortunately we have not enough spare time anymore to keep developing the game in these conditions. But you can resolve it!

With three levels of the storyline and four mini-games, Plee the Bear did receive very positive criticisms. The players loved the fun, the graphics and the music; the community around the free software movement appreciated the overall process and the quality of the resources, remarkable for a free game; and the indie gaming community was pleasantly surprised by the technical skills and the details of the game.

After having finished and published the last version of the game, we have written on digital paper the whole content of the game (in french): in a game bible describing every element in the game and a script explaining the storyline between the levels. These documents allowed us to estimate the cost and the effort to put in order to complete the game. Now we propose the finish the game and to publish it under the terms of the same licenses (GNU GPL 2 and CC by-sa 3). With those elements in your hands, we invite you to contribute to the project as follows:

give us some money for the next development steps,

comment and critic the process to help us improving it,

share this announcement with your neighbors.

In which state is the project?

Since the last published version of the game, we initiated some improvements and evolutions not yet published. In particular, we have pushed the graphics toward a more fun, clear and pleasant style:

We also have reworked the animations of the hero, initiated the second world, reworked the tools, and confirmed our tech by releasing a first game: Andy's Super Great Park.

Where will the money go?

We have all the skills to continue the game now, all we miss is a remuneration for our time.

Developing one step of the game (three complete levels and two mini-games) costs more or less 15,000 € (approximately $20,000). Even if it is possible to obtain the same result for less money, we expect to come back on the project with no useless pressure. Thus, the money will be used mostly to pay the developers and the artists. Nevertheless we still offer the first step of the game, the tools and the engine.

The first funds obtained will be used to refresh both the content of the game and its techniqual aspect. Then the following calls will be used to add more content to the game according to the game bible.

The source code and the resources will be available in a public Git repository, under the terms of the aforementioned licenses. If we have enough time, we may also continue to transfer some sprites into OpenGameArt.org.

By Co-funding this project you enable the developer to choose what feature to develop, so that the software on the whole makes better sense for you. Once the development is done, you will receive an e-mail to test the new feature and give your validation.

Back the project

By contributing to this order you will be delivered the professional quality feature you always wished for. Once the feature is developed, you will receive an e-mail to test it and give your validation.

The goal of this feature is to refresh the existing game content as follows:

Drop the old 800x600 resolution for 1280x720,

Replace the assets of the forest theme used in the existing level with a new set of assets using the new style,

Replace the carrots of the forest levels with the Grodtears as described in the game bible,

Replace the slopes with real curves for a smooth movement, as in Andy's Super Great Park,

Complete the music of the forest theme to reach one minute and a half,

Remove the multiple exits of the forest to keep only one and make the level easier,

Remove the two-players specific parts of the levels,

Remove the two-players mode from the story mode, keep it in the mini-games,

Adjust the behavior of Plee to make him slower and having more natural movements,

Complete the animation of Plee walking.

This work is estimated at 7.5 man-days. According to our current schedule, it will approximatively correspond to three calendar weeks. Please note that there will be additional time to spend on the installation of the public repository and the releases.

The style of the game will change from this:

to this (same level, same place):

And the new animation of Plee walking should look like the one on the black stripes, compared to the old one on the bright stripes: