We originally ran this article in May 2015, but with the release this week of Windows 10, we thought we'd revisit DirectX 12 on the launch version of the OS, using the latest drivers in order to update the benchmark data. We've also replaced the AMD A10 7800 benches with the same tests run on an FX 6300 - this is a more direct equivalent to the Core i3 4130. We also re-tested Call of Duty: Advanced Warfare and found that significant issues remain with AMD's DX11 performance on less capable processors on both Windows 8.1 and Windows 10.

There's a palpable air of excitement surrounding the arrival of Windows 10 and DirectX 12 - a sense that the PC will finally shrug off the shackles holding it back and that the cutting-edge components released by AMD, Nvidia and Intel will finally reach something approaching their full potential. We experimented with Windows 10 this week and came to a highly satisfying conclusion - DX12 offers huge advantages to virtually all PC owners, but it will be a boon to AMD in particular, perhaps going some way to restoring a degree of plurality to the PC hardware market.

In the here and how - in the era of DirectX 11 - life isn't particularly easy for AMD. Its problems in the CPU market are well documented. Its Bulldozer architecture bet the farm on numerous, slower cores in a world where DX11-driven gaming benefits more from fewer, faster cores, giving Intel a virtually unassailable advantage. AMD still produces 32nm and 28nm processors, while Intel is now down to 14nm, giving it power efficiency advantages on top of its inherent performance improvements.

"Return of the indies," reads the banner outside Kyoto's Miyako Messe, the host location for this year's BitSummit. True enough, the event was back for its third year, but Japanese indies hadn't really gone anywhere. The scene may have been scattered and relegated to the shadows before the BitRider came along and gave it a shot of adrenaline, but the familiar faces in the crowd suggested these indies have always been here.

It was apropos then, late in the afternoon on the opening day, July 11th, that someone watching Triangle Service's Toshiaki Fujino give a presentation about his experiences in the industry might have also spotted Sony Computer Entertainment President of Worldwide Studios Shuhei Yoshida listening along, or spied a glimpse of famed Castlevania producer Koji Igarashi.

There have only been a few times, if ever, anyone could've imagined a independent games festival in Japan attracting hordes of fans, international media, and luminaries such as Igarashi, or Mega Man co-designer Keiji Inafune, let alone a high-ranking executive from a major gaming company. It was a testament to how bright the spotlight is becoming.

Among the most ambitious 'free to play' titles available today, World of Tanks gets a visual overhaul on Xbox One that few expected. It's unique for being the only game on Microsoft's box to have cross-platform play with its older Xbox 360 release - where owners of both consoles can play in the same 15v15 online battles. But Xbox One gets plenty of upgrades over and above this, from remade map assets, a new lighting model with high dynamic range (HDR) and improved physics and effects. It's a makeover that puts PC behind in some regards, but can Xbox One claim to offer the true, definitive version?

First up, the basics: Xbox One keeps several features from the existing, bespoke Xbox 360 release that are not available on PC. Developed on the Bigworld engine by Wargaming's Chicago and Baltimore studios, the two console versions offer weather effects such as rain, plus unique time of day settings for each map - features that are not officially available on the PC release without mods. The game design and mode selection are identical between the two consoles too, right down to the camera's field of view setting, and a new Proving Grounds option where players can practice against AI opponents. Microsoft's two machines essentially have parity in their core gameplay features, while PC takes an independent path.

The similarities on console stop there. Xbox One runs at a full native 1920x1080, storming ahead of the last-gen release's 1280x720 image. That drives image quality up hugely in direct comparisons, especially when picking out details to the far end of giant maps like Abbey. Unfortunately the use of what appears to be FXAA post-processing keeps absolute clarity at bay - though jagged edges are treated well enough. Compared to the PC's superior TSSAA option (as added via recent patch 9.9), Xbox One owners miss out on a super-sampling pass, while a temporal component helps PC to avoid pixel crawl during motion. As it stands, Microsoft's platform turns in only adequate results for image treatment, though running at 1080p is obviously a big plus.

I've always loved a good progress bar. Without a progress bar, I might begin to install or download something, then use that unquantifiable amount of time to read a book, or donate money to a really cool charity. The progress bar eliminates that possibility, by compelling me to stare at it. It transports me into a one-dimensional universe, transforms me into a point on a line. In this universe, there is no hate, no anger. There is nothing but progress towards a utopia of 100 percent.

My love of progress bars isn't blind. I mean, there is no progress bar more hostile and insulting than that endless barber's pole. And some love affairs have turned sour: I was once infatuated with the Windows 95 defrag progress bar. This was a window containing a massive grid of colour-coded squares. Each square was a section of your hard drive, and you could scrub around with the scroll bar, watching as Windows built a beautiful nest out of contiguous files.

If you strayed away from the main defragging action, sometimes you'd find a lonely chunk of information. And sometimes, just sometimes - you'd see that piece of information disappear, presumably returned to its lost adjacent sisters. If you didn't cry at the presumed anthropomorphic drama of that off-screen reunion, the only explanation is that you are a beastly cow.

Fallout 4's £100 Pip-Boy Edition may be sold out everywhere and Bethesda has been clear that it can't make more, but there is another way. Gamer and 3D printing enthusiast Yvo de Haas has released a schematic for how one can print a Pip-Boy 3000 Mark IV.

Like Bethesda's official model, this fan-made interpretation is designed with housing a smartphone in mind, so you'll be able to interact with Fallout 4 via the mobile app you'll have strapped to your wrist.

It won't come with all the bells and whistles of the official Bethesda brand, but it's still pretty fancy with a couple or orange LED lights. It even has a tape player. I mean, it won't actually play said tapes, but it will pop open and accept them.

A beta will go live on 3rd September for Kickstarter backers. A limited number of folks late to the party can still snag early beta access by pre-ordering the game for £35 on developer Andalusian Games' official site. If you don't care about beta access, you can reserve Tangiers for much less at £15.

Video game developer Farhan Qureshi has recreated much of Kojima Productions' now defunct horror game P.T., the playable teaser for the since cancelled Silent Hills game.

Developed in Unity over the course of 104 hours, Qureshi's one-man recreation of P.T., dubbed PuniTy, certainly doesn't look as good as its source material, but it's still an impressive effort for a single developer. And since P.T. has been removed from the PlayStation Store forever, it's the closest thing one can get to the vanished horror game should they have missed out on it.

PuniTy isn't a full remake, though. Many of the puzzles have been removed, there's no narrative arch framing it, and some of the interactions are just different. You start out with a flashlight in this one, for example.

Re-Logic's 2D sandbox hit Terraria is heading to 3DS and Wii U in Q1 2016, publisher 505 Games has announced.

Both versions will feature touchscreen controls with online and offline multiplayer. The Wii U version will support up to eight-player multiplayer with four-player split-screen available. The 3DS version, however, is capped at four players total.

Oft likened to a 2D Minecraft, Terraria originally launched on PC in 2011 before being ported to Xbox 360, PS3, Vita, iOS and Android in 2013. It then arrived on PS4 and Xbox One last November.

Ubisoft has detailed some of the changes it's made to Zombi, its recently announced rendition of ZombiU for PS4, Xbox One and PC.

As detailed on the Ubiblog, one of the most notably differences is that there will be more melee weapons. While ZombiU limited players to a cricket bat, Zombi will feature two additional short-range implements: a shovel and a nail bat. The former has a longer range and can hit multiple foes in a single swing. The latter can also do that, plus it deals additional damage and increases your chances of a critical hit.

The flashlight will also be altered as it will now feature the option to switch to a further-reaching beam at the expense of battery life. It will also take a full 30 seconds to recharge should it run out of juice.

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http://www.eurogamer.net/article.php?article_id=1771602Fri, 31 Jul 2015 17:18:00 +0100There are now more than 100,000 achievements on Xbox Live

How's your Gamescore getting along? Nearly 10 years on from the launch of Xbox 360, Microsoft's gaming awards system has now passed the 100,000 available achievements mark.

3100 titles have now launched with achievements, with a total of 2,300,227 Gamerscore spread between them.

A TrueAchievements infographic breaks that down even further: 76 per cent of all current achievements are on Xbox 360, followed by 14 per cent on Xbox One and then five per cent on Windows Phone.

My favourite part of any of the Batman Arkham games has always been keeping an eye out for the spectacularly subtle comic book references. Over the years, developer Rocksteady has become adept at slotting these secrets into the various grim and gritty environments of Gotham. And honestly, I'll take a couple of hours playing spot the reference over driving the Batmobile any day of the week. You know, I think that's actually part of the reason I don't like the Batmobile's inclusion in Arkham Knight; it makes it that bit more difficult for players to appreciate these little nods when they're speeding past at 100mph and definitely not killing the bad guys they collide with because science.

Anyway, that attention to detail is still alive and well in Arkham Knight. How many of these secrets did you catch?

"Doesn't it get a bit old, Victor, doing the same things over and over? Slaying monsters. Looting chests."

Humour is dangerous stuff for games, particularly this kind of humour - and particularly this kind of game. Victor Vran's a fairly classical ARPG, a problematic genre when things starts to become self-aware. ARPGs are all about hitting things in order to kill them and in the hope that they will cough up magical trousers while dying which, if worn, will allow you to hit things a bit harder and kill them a bit quicker. People who don't like ARPGs sometimes argue that they represent the video game void staring right back at you - endless escalation, empty acquisition - which is why it's always weirdly embarrassing when onlookers gather near you as you play Diablo or Titan Quest. The crowd never seems to get the appeal: it's just hitting stuff and collecting loot? Yes, it is just hitting stuff and collecting loot. But that can feel fabulous.

And it feels fabulous in Victor Vran, thankfully, so the game gets away with its jokes. At times it even earns them. While this is a very recognisable genre piece from the off, it has a range of interesting ideas at its core that makes it well worth checking out, even if you're hot off the back of Van Helsing 2 or other relatively similar games.

Nidhogg developer Mark "Messhof" Essen is releasing his next game, a minimalist platformer called Flywrench, on PC and Mac via Steam next month.

Essen revealed this on Twitter where he linked to the following trailer showing Flywrench in action.

Confused? Here's how it works: Your avatar is a morphing spaceship that changes colour based on its maneuvers. Based on the trailer, it looks like falling keeps you white, boosting turns you red, and flapping makes you green. Match the coloured lines to pass through them. Otherwise they will kill you. A lot.

As covered on Star Wars Battlefront's official site, this will be a fairly conservative 10 vs 10 team-based competitive mode. The game ends when either a team reaches 100 kills, or the 10-minute time-limit expires. Whichever happens first.

Lead level designer Dennis Brännvall explained that every map alters its properties to custom suit each game mode. "Say you've just played Walker Assault mode on Hoth and then switched to Blast, still on Hoth. Thanks to variations in lighting and time of day, you'll definitely see a difference," he stated.

Yooka-Laylee, Playtonic Games' spiritual successor to Banjo-Kazooie, now has a publisher with Worms developer Team17.

That may strike some as odd since Yooka-Laylee raised over £2.09m on Kickstarter last month, but the developer explained that Team17 won't be providing any funding. Instead, it will handle the more tedious administrative affairs that come with publishing a multiplatform game.

"From the very start we said that we'd welcome only a partner that could genuinely improve the creation of our game, while respecting the independence and creative autonomy of our development team," explained Playtonic creative lead Gavin Price.

Endless flyer Race the Sun is free today for PC, Mac and Linux on Steam.

This is in honour of developer Flippfly releasing the iOS version of its ambient score-chasing arcade game. You can snag that for £3.99 / $4.99.

Race the Sun also just received its Sunrise DLC. "This beautiful new mode has all the speed of the original but without a setting sun, an increasing difficulty, or a leaderboard," Flippfly noted on Steam. "Just settle in and zone out for one infinite region of bliss."

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http://www.eurogamer.net/article.php?article_id=1771389Thu, 30 Jul 2015 22:35:00 +0100Brothers: A Tale of Two Sons dated for PS4 and Xbox One

Starbreeze's fantasy adventure Brothers: A Tale of Two Sons is coming to PS4 and Xbox One on 12th August, publisher 505 Games has announced.

A retail release will follow on 4th September in Europe and 1st September in North America.

This updated version of the acclaimed adventure will include a director's commentary, soundtrack and art gallery.

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http://www.eurogamer.net/article.php?article_id=1771367Thu, 30 Jul 2015 18:34:00 +0100ZombiU is coming to PS4, Xbox One and PC in August

Ubisoft's wonderful Wii U launch title ZombiU is coming to PS4, Xbox One and PC on 18th August with a minor name change removing the superfluous U from its title.

Zombi, as it's now called, will be a digital only affair. It certainly looks better than its 2012 Wii U counterpart, though there's no mistaking it for a triple A game on these more powerful pieces of hardware.

Smash hit Rocket League will be getting a mix of both paid and free DLC.

As detailed on the PlayStation Blog, the Supersonic Fury DLC Pack will add two new cars (the American muscle car, Dominus, and the Japanese street racer, Takumi) along with six different decals for each of these. There will also be two new Rocket Boosts, two new Wheel sets, five new Paint Types and more Trophies.

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http://www.eurogamer.net/article.php?article_id=1771353Thu, 30 Jul 2015 17:20:00 +0100New World of Warcraft expansion to be revealed next week

Update, 4.40pm: In the video below, Oli Welsh and Chris Bratt get together for an additional round of the speculation that Blizzard obsessives so enjoy. Why has the announcement of this expansion been brought forward from its traditional, biennial BlizzCon slot? Are Blizzard looking to release smaller expansions more frequently? If it's not going to be WOW, what might Blizzard's big reveal at its November fan convention be? Oli and Bratterz don't know, but they have fun guessing!

Original story, 10am: Blizzard will announce a new World of Warcraft expansion next week.

A WOW event at Gamescom will be streamed on Thursday, 6th August at 5pm UK time.

Creative Assembly has released a trailer that offers a close look at a battle in its strategy game Total War: Warhammer.

The video, below, features a scripted battle demo taken from work-in-progress code, and shows a fight between the Empire, led by Emperor Karl Franz, and a Greenskin army led by Orc Warboss Grimgor Ironhide. We see units clash, guns fire and spells smash down onto the battlefield. It looks great!

The Battle of Black Fire Pass is a quest battle available specifically to Karl Franz, Creative Assembly said, and is one of many optional encounters you unlock as you progress through a campaign.

The PC prison sim has been in alpha for some time, but Introversion has improved the game with a raft of updates. (Paul Dean took a look at the Prison Architect alpha for Eurogamer back in February 2014.)

Alpha 35 launches today and includes an update for the gangs system that means prisoners can now trade contraband in the prison for cash. It also means protection rackets. The video, below, runs through today's announcement.

Plenty of games take advantage of players being a little too greedy, but I've been especially impressed by the way in which The Swindle and Invisible, Inc. manage it. Both of these games feature an ominous countdown, warning of a challenging final mission on the horizon, and it's these countdowns that get inside your head.

In either game you can leave missions behind at any stage, with whatever loot you've grabbed so far, but I find myself rarely taking that sometimes obvious, sensible decision. Because I know that I'm working with a limited number of missions and because I know that I'm building towards a difficult finale, I want everything.

I'll admit, this isn't a particularly attractive trait to recognise in yourself, but I'm fascinated by the games that manage to exploit it. Join me below, as we explore why this works so well.

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http://www.eurogamer.net/article.php?article_id=1771142Thu, 30 Jul 2015 10:21:00 +0100One of F1's most exciting new talents has just signed up with a sim racing team

Max Verstappen, one of the most promising young talents in the F1 field, has just signed up with one of the most prominent sim racing teams, joining Team Redline. It all feels a bit like GT Academy, the Sony initiative that gets players into race seats, played out in reverse.

Verstappen's an F1 rookie, but he's already impressed this season, earning fourth in last weekend's dramatic and exciting Hungarian Grand Prix. He'll be in good company at Team Redline - Nicky Catsburg, his fellow Dutchman who was at the forefront of Marc VDS' victory at the Spa 24 Hours over the weekend, is also a member of the sim racing team.

Team Redline, meanwhile, bills itself as the world's most successful virtual racing team, fielding its team of drivers in the iRacing World Championships and hosting other big-name GT drivers like Richie Stanaway and Kelvin van Der Linde. It's been active for some 15 years, and races predominantly across iRacing, Assetto Corsa and rFactor 2.

That's pretty great for a game that has yet to see an official release. Perhaps it's no surprise though, as Vlambeer has quite the following with the likes of Luftrausers, Ridiculous Fishing, and Super Crate Box under its belt.

Like other Vlambeer titles, Nuclear Throne's appeal is instant and gratifying. You select a creature then go about shooting every goddamn thing you can before it shoots and or eats you.

Toy Soldiers: War Chest, the third game in Signal Studios' tower defense/action hybrid series, will arrive on 11th August for Xbox One and PC. PS4 players will receive it the following day.

The game's standard edition will include four fictitious armies, but you can add an additional four licensed armies by either purchasing the game's Hall of Fame edition ($29.99), snagging the Legendary Heroes' Pack ($14.99), or buying them individually ($4.99 each).

The Witcher is getting a pen-and-paper role-playing game spin-off, developer CD Projekt Red has announced.

This RPG will be a collaborative effort between CD Projekt Red and its friends at R.Talsorian Games, the company behind the classic 80s pen-and-paper RPG Cyberpunk 2020. As you may recall, CD Projekt Red is making a video game based on Cyberpunk with its creator Mike Pondsmith.

Unlike the Witcher video games, this RPG will allow players to create a character rather than just pick his clothes and haircut. "The Witcher Role-Playing Game will allow tabletop RPG fans to re-create an array of characters known from the Witcher universe and live out entirely new adventures set within the world of Geralt of Rivia," CD Projekt Red teased.

Memorabilia-crafting company Loot Crate has teamed up with Bethesda to create a Limited Edition goodies collection based around Fallout 4.

For those unfamiliar with Loot Crate, here's how it works: Loot Crate asks customers to spend a certain amount of money (in this case $13.95, plus shipping) a month. Then each month they'll receive a surprise gift related to the package they purchased.

The Fallout 4 Loot Crates will begin rolling out on 11th November to coincide with the release of the game.

The Five Nights At Freddy's movie ostensibly has a director with Gil Kenan (Monster House, City of Ember, Poltergeist remake) at the helm.

This info comes courtesy of Deadline, where it's noted that Kenan will pen the script with Sleeping Dogs scribe Tyler Burton Smith.

As previously reported, Abraham Lincoln: Vampire Hunter scribe Seth Grahame-Smith will be producing the project with David Katzenberg and Vertigo Entertainment's Roy Lee (The Departed, The Lego Movie).

Created by Harebrained Schemes founder Jordan Weisman back in 1984 as a board game called BattleDroids, the series changed its name to BattleTech in its second edition following a copyright squabble with Lucasfilm who'd already claimed the word "droid". The franchise went on to spawn numerous editions, novels, and video games. It even spawned the famous MechWarrior series.

Harebrained Schemes's upcoming BattleTech title will be the first turn-based BattleTech game for PC in over 20 years. Little is known about the game, but the developer said it will "feature an open-ended Mercenaries-style campaign that blends RPG 'Mech and MechWarrior management with modern turn-based tactics."

Just a few short years after its predecessor was released, Microsoft today launches Windows 10 onto the mass market. Rather than radically overhauling the Windows experience once again, this latest version of the world's most ubiquitous desktop operating system retains much of the UI functionality found in Windows 8, with many of the more interesting developments taking place under the hood.

The stated purpose of Windows 10 is to build on the previous release of Windows 8 to provide a cross-platform operating system that supports a wide range of Microsoft platforms such as PCs, phones, tablets and - of course - the Xbox One. It will also provide a common platform for future product lines that Microsoft has in development, including the upcoming HoloLens technology which will have its own applications for gaming.

Rather interestingly, Microsoft has chosen to make Windows 10 completely free for those who currently have Windows 7 or Windows 8 installed on their gaming machines. This free release is the full version of the operating system, with no content limitations or restrictions. There is a limit on the availability of this offer, however - if you want to make the Windows 10 upgrade for free, you'll need to get it downloaded and installed by 29th July 2016.

The news was announced in a press release today along with reassurance that, "All other branches of the Yager Group remain unaffected with their projects continuing as planned." Affected employees wages for the upcoming months are "secured".

Yager managing director Timo Ullmann said: "As single-purpose company, Yager Productions was assigned to the development of the Deep Silver title Dead Island 2. The insolvency filing is a direct result from the early termination of the project and helps protecting our staff. In the course of the proceedings, we gain time to sort out the best options for reorganising this entity.

Knights Of The Old Republic 2 is a game I'd love to see the pitch for. Did Obsidian actually say that the plan was to systematically tear down, subvert and scornfully rip great chunks of flesh out of the Star Wars universe and George Lucas' shallow sense of morality and storytelling? or was it more on the lines of "So, we're thinking three bladed lightsabres this time," with Chris Avellone accidentally left locked in the car?

Either way, it happened. It's not the best Star Wars game by a long stretch, but it is one of my favourites - a bit like Planescape: Torment, in part because it was so completely different to what I expected. It's back in the news now because along with a port to Mac and Linux, developers Aspyr have added Steam Workshop support to it. Why? Why not. It's not likely to spark a whole modding scene, but it does add one big advantage - easy, one-click access to the Sith Lords: Restored Content Mod. This is pretty much essential if you want to play.

Without it, and to some extent either way, KOTOR 2 is a mess. There's no getting around that. Few games have made it to the shelves in recent years so patently unfinished, and we're not just talking a few missing textures. It was made on a tight schedule and then had its deadlines cut near the end, so it's not too surprising. Still, it's a game whose opening hours are torturously boring, with a finale that just collapses on a world full of dropped plot elements and endless corridors masquerading as fun, and with a boss battle involving flying lightsabres that desperately needs someone to patch in the Benny Hill music. Modders, get to it.

Has any film opening topped the excitement of Raiders of the Lost Ark? The initial approach of our fedora-sporting hero plunging through jungle ruins (braving copious quantities of tarantulas in the process) is ominous, but nothing our hero can't handle. A runaway boulder presents a greater challenge, but even this is all in a days work for Dr. Jones. Then a tribe starts spitting venomous darts at Indy and by this point all bets are off. Start the damn plane!

For adventurers, the worse things get, the better. As a result, these sequences of derring-do are riveting in film, but don't always translate so well to video games. Make the escape too easy and we feel pandered to. Ramp it up too much and failure leads to frustration as each retry becomes increasingly methodical and wearisome. Swiss developers Adrian Stutz and Florian Faller at Bits & Beasts cunningly navigate this tightrope in their debut title Feist by doing away with scripted sequences and giving players just enough leeway to bounce back from a near fatal error. When things go pear-shaped, they only get more exciting.

Feist begins with your character, a wooly fluffball, freeing themselves from a beast's trap. From there the concept is simple: go right. It's an uncomplicated set-up, cut from the cloth of Mario and Sonic, but an effective one all the same. In many ways, Feist is as remarkable for what it doesn't include as much as for what it does. There's no plot, dialogue or collectables to hamper the pacing. Feist isn't a game about collecting knick-knacks or spinning a yarn; it's about just one thing: fleeing.

Razer and a new Ouya publishing entity will work to satisfy previously involved Free the Games

"Razer has a real interest in supporting indie developers and furthering the expansion of Android (FtG) developers, while creating a more open, sustainable distribution model that benefits gamers and expands revenue opportunities for all parties involved.

Editor's note: In accordance with our review policy, this is an early impressions piece based on our time with the first episode of King's Quest. Our final review will be live once the series has reached its conclusion.

It's funny to think that it wasn't so long ago that the idea of "episodic games" was a weird novelty, and pretty much unique to Telltale Games. So strong is that studio's imprint on the concept that it's only recently we've seen games - such as Life is Strange - start to strike out and find their own direction.

At first, it seems this long-awaited reboot of beloved 1980s adventure series King's Quest, which was once going to be produced by Telltale, might struggle to distinguish itself. Thankfully, developer The Odd Gentlemen has something more ambitious in mind, and the end result is a delightful and worthy reinvention of a neglected classic.

Square Enix said the Steam version of the fantasy role-playing game has an improved in-game battle camera, full Steam achievements and trading cards, scalable motion blur settings and a customisable dynamic screen shot mode. There's also controller support and upgraded graphics resolution levels.

There's also a curious crossover with Valve's MOBA, Dota 2. If you pre-purchase Final Fantasy Type-0 HD on Steam you get the Master Chocobo as your courier and Moogle (Class Zero) as your ward in Dota 2, as well as a Final Fantasy Type-0 HD loading screen.

Mafia 3 is developed by Hangar 13, the California studio recently created by 2K. 2K Czech is also involved. We don't have much else to go on, save the image, below, which depicts four shadowy figures standing next to a swamp.

The Town of Light has a spooky doll in it - an inclusion that, ordinarily, would point fairly strongly toward a generic experience. However, having made my way through a twenty minute demo, I can safely say that The Town of Light is something a little bit different.

Set inside a faithful recreation of the infamous and now long-abandoned Volterra Psychiatric Hospital in Italy, The Town of Light is part urban exploration, part psychological thriller. Imagine Gone Home took place in a crumbling ruin full of grim medical documents and rusty wheelchairs and you'll be on the right track.

Check out the video below to see the game in action while I ruin the immersion by blabbering my first impressions over the top of it.