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Seriously, though, I liked the video, but I only watched it very quickly at work, without sound. Will make sure to watch it again and give you some feedback. Two immediate reactions I had: 1) the trailer and especially the captions gave me the impression that the game is a combination of Papers, Please and Westport Independent - is there any way you can stress what makes this unique a bit more?, and 2) those little armoured troopers looked like they were out of a different game, aesthetically.

Thanks! The Idle Thumbs community loves them a good DOT GOBBLER, so I made the vid to advertise my 3D modelling skills for the new Wizard Jam, starting today. I'm gonna be modelling some Toads and Goombas for a game!

I dunno. It has more character for sure, but it doesn't seem to be much of an improvement, to me. Maybe it's just too washed out/bright. What do you all think?

My initial reaction is that the first looks better in regards to readability, it's a bit hard to tell if the individual location icons look better in the new one. Not sure if I like the massive X's as a marker of levels completed, they just seem somewhat too out of place compared to the rest of the icons used.

I must agree, the first is more readable. The contrast and big Xes are part of the problem as others mentioned. Another thing I'd add is that the detail of the watercolor gets a bit lost when shrunk so much, so it doesn't look as appealing as the bigger originals you showed before.

Originally Posted by Pyrian

Do you regret making Headliner a webgame in the first place?

Not really, I already made a few webgames before so I had a good knowledge and my own code to build upon, and it was a nice break from Unity before. It was a fun learning experience too. Though, I am considering going back to Unity on my next project, or perhaps giving UE4 a go.

The one thing I'm not clear on is the issue with the X's? Like, they're plenty high-contrast, and insofar as they contrast with the rest stylistically, I'm not sure that's a problem with the X's so much as with the too-small too-detailed icons. I don't like the old red push-pins, nobody knew what they were, at least the X's seem to be immediately obvious to anyone who sees them. What would you suggest changing them into? Thanks again.

Hmm the Xes arent the main problem, it's mostly the contrast/detail thing. The only issue I have with the Xes is they're too thick and cover too much of the icon. If that's ok, then leave it as is. Honestly, they're not a big deal to worry about, i'd focus on the icons themselves.

The only issue I have with the Xes is they're too thick and cover too much of the icon. If that's ok, then leave it as is. Honestly, they're not a big deal to worry about, i'd focus on the icons themselves.