About:Lake Ridden is an atmospheric, story-driven mystery game. Your sister gets caught in the middle of a fierce conflict, and it’s up to you to find clues and solve puzzles to save her. Luckily, you are not alone.

You are Marie, a 13-year-old girl and the year is 1988. The warm summer is giving way to the first signs of autumn. Reluctantly, you join your younger sister and her friends for one last camping weekend in the wilderness of Maine. It was going just great, but the second night by the sizzling campfire, an argument with your sister ended with her running off into the forest. While searching for her, you stumble upon an old forgotten estate. To solve the mystery, and ultimately find your sister, you must find clues, solve tricky puzzles and communicate with former residents. Uncover an old conflict driven by poisonous envy, eccentric puzzles, and buried secrets.

A Beautiful, Haunted SettingUncover an old estate filled with mysteries, explore a stunning forest and experience a thrilling time-bending adventure.

Challenging Puzzles and InvestigationSolve tricky puzzles and look for clues as you investigate your sister's disappearance.

Experience a Rich StoryImmerse yourself in a narrative where you'll get to know Marie and other characters as you dive deeper into the mystery.

Adventure, Mystery, and ExplorationLake Ridden is a story-driven puzzle mystery, focusing on narration and atmosphere. It's not a horror game or a walking simulator.

About: This is the Lake Ridden soundtrack, composed between 2016-2018 by Swedish composer Patrik Jarlestam, in both FLAC and MP3.

The OST comprises 18 songs which are in the game, and 8 that either didn’t make it into the game (20, 23-26), are versions of what did end up in the game (21-22) and 19 is a standalone version of Sofia’s theme which is found throughout other tracks in the game. Track 17 Music for ghosts contains all the themes for the ghosts in the game, even though this track is only heard in snippets here and there, and the ghost’s themes are usually quoted in other tracks instead which are found throughout the game.

You might wonder why the tracks are named just after places in the game instead of having more evocative poetic names. Well, I felt that this was the right way to go, since that is how it was composed originally. The tracks’ names are modeled on the places they represent, but the music in itself, tells its own story, hidden melodically and thematically within the game.

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► ChangeLog

Patch 4 (15 June 2018)Controller support

Patch 4 (14 June 2018)Big improvement on performance in low and medium graphics presets for nights (could result in 20 fps higher on some devices)Improved fog visibility around the villageMinor text tweaksIf you experience bugs in the game make sure to drop us an email to support@midnighthub.com and we'll do our best to help you out!

Patch 3 (4 June 2018)Added a map of the village area Increased contrast on some screens, especially at night Improved performance when moving between zones in the game Improved performance in the garden Improved saving/loading for Island puzzles Improved performance and reliability of saves Added new frame smoothing for mouse input The camera would turn wildly during scene loads The game no longer runs in the background Changing resolution in the game would be unreliable on some PCs Minor tweaks to hints and objectives Lots of additional minor fixes

Patch 2 (18 May 2018)Lake Ridden Changelog 1.2A lot of performance improvements, especially in the beginningStart game screen was missing an inventory button hintLights would pop in and out in certain places around the gameThe player could get stuck in drawersMinor texture tweaksFixes that are potential spoilers:Ingredients could be added to a finished brewThe laundry box could disappear under certain conditionsThe projector and its sound should now turn off when leaving itThe spring was invisible before the player could get it

Patch 1 (15 May 2018)A player could previously fall through the ground when clicking continueThe player should no longer be stuck in the basementV-sync should now be properly set on startupChanged some texts to make it easier to find placesFixed outer bounds were a player could move outside of the worldIt is now easier to rebind shift and ctrl for other functionsGate rotation puzzles now work better with low-resolution texturesKeyholes added to doors that were missing them