Shadow Equipment

On the second floor of Eden (@go eden) you can find the Shadow Blacksmith NPC which will allow you to refine your shadow equipment.She only allows normal Elunium and Oridecon and the safelimit is +4, after that it has a chance to break.Alternatively, you can use the refine UI to upgrade your shadow equipment. Simply double click on normal Elunium or Oridecon to open the UI.

HP + 50.
When refined to +7, increases HP by 1%.
If equipped with Hard Shadow Armor with Champion's Shadow Shoes, HP and SP increased up to the sum of combined refine level.
When the sum of combined refine is over 15, additional +1% HP increase.

HP + 50.
When refined to +7, increases HP by 1%.
If equipped with Hard Shadow Armor with Champion's Shadow Shoes, HP and SP increased up to the sum of combined refine level.
When the sum of combined refine is over 15, additional +1% HP increase.

Increases attack power by 10 + the refine level of the Shadow Physical Weapon
Increases M attack power by the refine level of the Shadow Physical Weapon
If refined to +7 or higher increases attack power by 1%
If the set consisting of the Shadow Physical Earring, Shadow Physical Weapon, and Shadow Physical Pendant is worn together.
Attack Power increased by the total combined refine levels of all three items.
If the total combined refine levels of all three items is greater than 22 then attack power is increased a further 1%

A sacred earring which is believed to protect it's wearer. It also draws the wearer's potential abilities.

Increases Attack Speed by 1%
If refined to +7 or higher increases attack speed by an additional 2%
Increases Max HP by 10 per refine level.
If the set consisting of the Shadow Physical Earring, Shadow Physical Weapon, and Shadow Physical Pendant is worn together.
Attack Power increased by the total combined refine levels of all three items.
If the total combined refine levels of all three items is greater than 22 then attack power is increased a further 1%

Increases attack power by 10 + the refine level of the Shadow Physical Weapon
Increases M attack power by the refine level of the Shadow Physical Weapon
If refined to +7 or higher increases attack power by 1%
If the set consisting of the Shadow Physical Earring, Shadow Physical Weapon, and Shadow Physical Pendant is worn together.
Attack Power increased by the total combined refine levels of all three items.
If the total combined refine levels of all three items is greater than 22 then attack power is increased a further 1%

A sacred earring which is believed to protect it's wearer. It also draws the wearer's potential abilities.

Increases Attack Speed by 1%
If refined to +7 or higher increases attack speed by an additional 2%
Increases Max HP by 10 per refine level.
If the set consisting of the Shadow Physical Earring, Shadow Physical Weapon, and Shadow Physical Pendant is worn together.
Attack Power increased by the total combined refine levels of all three items.
If the total combined refine levels of all three items is greater than 22 then attack power is increased a further 1%

A sacred necklace which is belived to protect its wearer. It also draws the wearer's potential abilities.

Increases the wearer's Max HP by 100 + (Refine Level of the Shadow Physical Pendant * 10)
If refined to +7 or greater increases the wearer's max hp by +1%
If the set consisting of the Shadow Physical Earring, Shadow Physical Weapon, and Shadow Physical Pendant is worn together.
Attack Power increased by the total combined refine levels of all three items.
If the total combined refine levels of all three items is greater than 22 then attack power is increased a further 1%

A sacred necklace which is belived to protect its wearer. It also draws the wearer's potential abilities.

Increases the wearer's Max HP by 100 + (Refine Level of the Shadow Physical Pendant * 10)
If refined to +7 or greater increases the wearer's max hp by +1%
If the set consisting of the Shadow Physical Earring, Shadow Physical Weapon, and Shadow Physical Pendant is worn together.
Attack Power increased by the total combined refine levels of all three items.
If the total combined refine levels of all three items is greater than 22 then attack power is increased a further 1%

Increase Max HP by 10 per refine level
Reduces SP Cost of skills by 1%
If refined to +7 or higher reduces SP Cost of skills by 1%
If refined to +9 or higher further reduces SP Cost of skills by 1%
When the Spellflow Shadow Set is worn together
Spell Casting can no longer be interrupted
Increases SP Costs of skills by 40%
Reduces SP Cost of skills for each refine level of the set.

Increase Max HP by 10 per refine level
Reduces SP Cost of skills by 1%
If refined to +7 or higher increase Max SP by 1%
When the Spellflow Shadow Set is worn together
Spell Casting can no longer be interrupted
Increases SP Costs of skills by 40%
Reduces SP Cost of skills for each refine level of the set.

Increase Max HP by 10 per refine level
Reduces SP Cost of skills by 1%
If refined to +7 or higher
Increases SP receovery by 5
When the Spellflow Shadow Set is worn together
Spell Casting can no longer be interrupted
Increases SP Costs of skills by 40%
Reduces SP Cost of skills for each refine level of the set.

CRI + 5.
When refined to +7, +5 CRI
When equipped with Critical Hit Shadow Weapon increases ATK by the sum of the combined refine levels.
When the combined sum of refine is over 15, increases additional critical damage by 1%

When refined to +7, increase critical damage by 1%.
When equipped with Critical Shadow Armor increase ATK by the sum of the combined refine levels.
When the combined sum of refine is over 15, increases additional critical damage by 1%

Increases Magic Attack power by 10 + the refine level of the Shadow Magical Weapon
Increases Attack power by the refine level of the Shadow Magical Weapon
If refined to +7 or higher then Magic Attack is increase by an extra 1%
If the set consisting of the Shadow Magical Earring, Shadow Magical Weapon, and Shadow Magic Pendant is worn together
Increases the wearer's magic attack by the combined refine levels of all three items in the set.
If the total combined refine levels of all three items is greater than 22 then Magic Attack is increase by an extra 1%

A sacred earring which is belived to protect its wearer. It also draws the wearer's potential abilities.

Increases the wearer's Max Hp by 10 for every refine level on the Shadow Magical Earring
Decreases Spell Cast Time by 1%
If refined to +7 or greater
Decreases Spell Cast Time by and additional 2%
If the set consisting of the Shadow Magical Earring, Shadow Magical Weapon, and Shadow Magic Pendant is worn together
Increases the wearer's magic attack by the combined refine levels of all three items in the set.
If the total combined refine levels of all three items is greater than 22 then Magic Attack is increase by an extra 1%

A sacred necklace which is belived to protect its wearer. It also draws the wearer's potential abilities.

Increases the wearer's Max HP by (Refine Level of the Shadow Magical Pendant * 10)
Increases the wearer's max SP by 50
If refined to +7 or greater increases the Max SP of the wearer by 1%
If the set consisting of the Shadow Magical Earring, Shadow Magical Weapon, and Shadow Magic Pendant is worn together
Increases the wearer's magic attack by the combined refine levels of all three items in the set.
If the total combined refine levels of all three items is greater than 22 then Magic Attack is increase by an extra 1%

HIT + 10.
When refined to +7, +10 HIT
When equipped with Kingbird's Shadow Weapon increase ATK by the sum of the combined refine levels.
When the combined sum of refine is over 15, increases additional long distance damage by 1%.

When refined to +7, increases long distance damage by 1%.
When equipped with Ancient Shadow Armor, increase ATK by the sum of the combined refine levels.
When the combined sum of refine is over 15, increases additional critical damage by 1%

An armor worn on top of normal armor for additional DEF. Can be equipped alone but needs a set to have any effect.

HP+100.
If refined to +7 or greater, increases Max HP by 1%.
If the set consisting of Malicious Shield Shadow, Malicious Armor Shadow, and Malicious Shoes Shadow is worn together, enables 4% chance of gaining 2% of DMG inflicted upon an enemy as HP with each physical attack.
Increases additional 1% of DMG inflicted upon an enemy as HP per every 5 refine level of all three items in the set.

Shoes worn on top of normal shoes for additional DEF. Can be equipped alone but needs a set to have any effect. Max HP+1%. If refined to +7 or greater, increases Max HP by 1%.

If the set consisting of Malicious Shield Shadow, Malicious Armor Shadow, and Malicious Shoes Shadow is worn together,
enables 4% chance of gaining 2% of DMG inflicted upon an enemy as HP with each physical attack.
Increases additional 1% of DMG inflicted upon an enemy as HP per every 5 refine level of all three items in the set.

A small shield worn on the arm for additional DEF. Can be equipped alone but needs a set to have any effect.

HP regeneration+5%.
If refined to +7 or greater, increases additional HP regeneration by 5%.
If the set consisting of Malicious Shield Shadow, Malicious Armor Shadow, and Malicious Shoes Shadow is worn together, enables 4% chance of gaining 2% of DMG inflicted upon an enemy as HP with each physical attack.
Increases additional 1% of DMG inflicted upon an enemy as HP per every 5 refine level of all three items in the set.

Reduced damage from small, medium, and large monsters by 1%.
If refined to +7, damage received from small, medium, and large monsters is reduced by another 1%.
If refined to +9, damage received from small, medium, and large monsters is reduced by another 1%.
If equipped with Infinity Earring Shadows and Infinity Pendant Shadows, ATK + 1%.
When total refine is above or equal to 15, the size penalty for the weapon disappears.

Reduced damage from small, medium, and large monsters by 1%.
If refined to +7, damage received from small, medium, and large monsters is reduced by another 1%.
If refined to +9, damage received from small, medium, and large monsters is reduced by another 1%.
If equipped with Infinity Pendant Shadows and Infinity Earring Shadows, ATK + 1%.
When total refine is above or equal to 15, the size penalty for the weapon disappears.

An armor worn on top of normal armor for additional DEF. Can be equipped alone but needs a set to have any effect.

DEF + 5. Additional DEF + 1 for each refine.
If Immortal Armor Shadow and Immortal Pendant Shadow are worn together, will increase DEF by the sum of refine.
When total refine is above or equal to 15, the armor can't be destroyed.

MDEF + 1. An additional increase of MDEF + 1 per 2 refines.
When equipped with a Durable Pendant Shadow and a Durable Armor Shadow, the DEF is increased by the sum of refine.
When total refine is above or equal to 15, the armor can't be destroyed.

Shoes worn on top of normal shoes for additional def. Can be equipped alone but needs a set to have any effect.

1% reduction to after-cast delay.
When refined to +7, additional 1% reduction to after-cast delay.
When refined to +9, additional 1% reduction to after-cast delay.
When wearing (Shoe, Shield, Armor) additional 1% reduction to after-cast delay.
When total refine is above or equal to 25, the after-cast delay is reduced by 5%.

Shield worn on top of normal shield for additional def. Can be equipped alone but needs a set to have any effect.

1% reduction to after-cast delay.
When refined to +7, additional 1% reduction to after-cast delay.
When refined to +9, additional 1% reduction to after-cast delay.
When wearing (Shoe, Shield, Armor) additional 1% reduction to after-cast delay.
When total refine is above or equal to 25, the after-cast delay is reduced by 5%.

Armor worn on top of normal armor for additional def. Can be equipped alone but needs a set to have any effect.

1% reduction to after-cast delay.
When refined to +7, additional 1% reduction to after-cast delay.
When refined to +9, additional 1% reduction to after-cast delay.
When wearing (Shoe, Shield, Armor) additional 1% reduction to after-cast delay.
When total refine is above or equal to 25, the after-cast delay is reduced by 5%.