Posts

Kieran and I managed to get together for a game of 40K the other week. We've decided that we're going to turn the occasional games (including Coldsteel Dan) into a campaign - the Fourth Edethorian War. Read the background to that setting here and I'll be doing some posts in the coming weeks about what we have in store.

I had a chance to play Trench Raiders today, my WW1 skirmish wargame I wrote a few weeks back. Popped over to my brother's house and had a quick game - it was supposed to be a full wargame when it was conceived, but a combination of the fast play, emphasis on simplicity and popup terrain make it very portable and quick to play.

So we got started, Ollie taking control of the German Sturmtruppen and me as the Russian defenders (Western Front opponents coming soon!). We rolled for objectives and got the Map Trenches result. The German officer had to map the enemy defences in preparation for a larger attach by entering every quarter of the board.

We rolled a six for selecting support, which meant that Ollie could pick any level from a stealthy scout raid to a full Fuerwaltz barrage. Opting for the middle ground the Battalion-Level Bombardment was picked. This would give a nice mix: light enough so as not to kick the hornets' nest, but heavy enough to suppress the defenders.

My last fluff update was an overview of the current situation on and around Palladia. Now, we're going to go a bit more into detail with the lives of the ordinary Palladian soldiers. A lot of the fluff focuses on the commanders and heroes, so this will give you a better idea of what it's like to be a PBI in the Palladian Guard.

Hi everybody! I'm very pleased to be able to say me and Coldsteel Dan managed to get in a game of 40K this weekend - a fantastic cut-and-thrust, back and forth game that came right down to the wire. Dan has written up a report, which you are ordered to check out here.

To summarise what happened, it was a random game length scenario (written by Dan), where the Blades of Fire defenders had 1,000pts to stop my 1,500pts of attackers from destroying the launch pad of a Stormraven attempting to escape. My attackers came on in waves, but 2 Platoon had to hold out on its own for three turns as I rolled a spectacular succession of '1's until turn three, when most of my army rolled on.

It wasn't until turn six that my numbers decisively told, and I managed to start shooting at the launch pad. But it was very tough, and only through some excellent work from my Veterans and their meltabombs, coupled with two 4+ rolls to keep the game going into turn eight, that I managed to sc…

Recently Zzzzz of Devos IV fame did a post summarising the Liberation Campaign so far. It was a very enjoyable read (as always), and it got me thinking about my own fluff. A lot of mine is written in an 'in universe' style, which makes it very biased. Also, there is a large amount of fluff written which means it's difficult to just dip in and get a feel for the army. To remedy this, I'm going to write few introductory posts and talk a little bit about who the Palladian Guard are. Today, I'll talk about the Palladian Sector and the ongoing campaign on the moon of Edethor Luna.

The Palladian Sector

Palladia is a restive three-world solar system of hive worlds, very close to Cadia. Usually the 27 regiments that make up the Palladian Guard (about 300,000 men) carry out garrison and police duties, although recently they have been attached to Crusades and deployed on Cadia and Devos IV, outside their system.

Welcome To Palladian Guard

I'm Ed, and welcome to the Palladian Guard blog. This site formerly followed the fortunes of my 40K army, but now I also post about my wider interest in historical gaming, as well as all my painting and modelling.

If you like what you see, or want to know more, email me at colonelscipio(at)yahoo.co.uk.