[REALLY] Tired of Blizz RPGs and looking for a nice MAC MMO...

Have you played good mmo lately? For me a good MMO is the one that let you do most of the choices around your character and that have amazing landscapes and a nice gameplay. Freedom, is the word for me.

World of Warcraft is not about freedom anymore, so I decided to move along, Any hints?

Have you played good mmo lately? For me a good MMO is the one that let you do most of the choices around your character and that have amazing landscapes and a nice gameplay. Freedom, is the word for me.

World of Warcraft is not about freedom anymore, so I decided to move along, Any hints?

Guild Wars 2 is currently in beta for mac the last time i checked "could be wrong here"

Guild Wars 2 is pretty tedious. If you're bored of WoW, I don't see you finding much fun in GW2. Most quests I experienced were "defend this place" "kill a set amount of mobs" or "escort this guy here." It was those 3 quests cycled every new quest hub I went too.

Bare in mind, GW2 got me to level 26 before I stopped playing due to boredom.

Tera on the other hand is an interesting game. I didn't buy the retail but did play the Beta, but since it's coming F2P soon. It's a title I'm looking on trying out again. It would be one I'd recommend.

i enjoyed a lot the approach of skyrim reguarding character developement.

There is no class per se that you chose at the start of your adventure. Yuo just play your character the way you feel confortable, the way you enjoy it and you end up strengtening the characteristic you use the most.

For example, if you play melee, you will gain skill in armor, be it light or heavy depending what you are wearing. If you using mainly bow, you will specialize in archery, if you use a specific school of magic, you will gain skill in that school.

Somehow, someway, you end up creating your own play style and your own class, defined by its skills and perks. The ideal way to progress a character in RPG IMO. I wish MMO would somewhat inspires from this. I know TESO will have class, but i also know that regardless of the class, you will be able to have the gameplay you want. A healer rogue, a heavy armor mage, a range warrior, you name it, so i will keep an eye on that one.

i enjoyed a lot the approach of skyrim reguarding character developement.

There is no class per se that you chose at the start of your adventure. Yuo just play your character the way you feel confortable, the way you enjoy it and you end up strengtening the characteristic you use the most.

For example, if you play melee, you will gain skill in armor, be it light or heavy depending what you are wearing. If you using mainly bow, you will specialize in archery, if you use a specific school of magic, you will gain skill in that school.

Somehow, someway, you end up creating your own play style and your own class, defined by its skills and perks. The ideal way to progress a character in RPG IMO. I wish MMO would somewhat inspires from this. I know TESO will have class, but i also know that regardless of the class, you will be able to have the gameplay you want. A healer rogue, a heavy armor mage, a range warrior, you name it, so i will keep an eye on that one.

Skyrim... I simply LOVE IT. It is one of the greatest games I ever played. The customization and professions are amazingly designed and that design is what we will see around Elder Scrolls Online

I must ask, what is your definition of "freedom"? As yours and mine are probably different, because to me WoW has tons of freedom.

Also, TES beta just started accepting beta testers, how do you know it'll pan out in your grandmaster scheme? From what I've seen there's not a ton of information available on the actual gameplay. Are you jumping the gun a bit?

I would give GW2 a try. People who call it a grind, got no idea what grind means. Yes, it takes a long time, but if you play casually you can get the best gear quite fast. Also compared to WoW it got an actual story, that you progress through from 1-80.

I heard since they dont have to keep you playing, it is pretty solid design and not about endless grinding like wow.

The grind in GW2 is even more monotonous.

Originally Posted by Salech

Yeah, there is no needed grind in GW2 though, you can "choose" to grind, but it won't make you stronger.

After 100% World completion and all events/jump puzzles, seen all story/explorable dungeons (you get to this point quite quickly even playing casually), the game becomes nothing but a grind. Grinding Tokens/Karma, Grinding DE's, Grinding WvW and Grinding Dailies.

I heard since they dont have to keep you playing, it is pretty solid design and not about endless grinding like wow.

That is true. Don’t rush to the supposed “endgame”. Enjoy the game as you wander around in the world. I have been level 80 for a long time now, and I am still enjoying it. Played since launch. Play it casually and you will enjoy it.

GW2 is what you want, buy to play, fastest selling MMO as well as a rising population with monthly content patches. The only thing you NEED to grind for is a legendary weapon, and they said themselves that they're working on improving that as well. Also, if you decide to take a break for a few months, you won't get punished like you will in WoW or other "carrot on a stick" games. Everyone's biased though so I wouldn't take anyone's advice, especially on this forum since it's a WoW focused site. Go check out the mass info thread in the GW2 section on these forums to decide for yourself if you like it.

Originally Posted by Fawxey

The grind in GW2 is even more monotonous.

After 100% World completion and all events/jump puzzles, seen all story/explorable dungeons (you get to this point quite quickly even playing casually), the game becomes nothing but a grind. Grinding Tokens/Karma, Grinding DE's, Grinding WvW and Grinding Dailies.

Karma is only used if you want a legendary, tokens you'll only want if you want a dungeon set/legendary (there's a lot of different looking gear and different ways to get them), the "dailies" only take about 15 minutes to do each day, and the reward is something you might not even want, so it's not forcing you to do them. I'm not even going to bother to argue against the grinding WvW either, that comment is ridiculous to say the least.

Also, as a side note, I've been playing GW2 since pre release and I've been playing for hours every day, I've only just completed world completion and I still need to see some explorable paths in dungeons, so no, you don't get to that point easily if you play casually, the way you get to that point fast is if you force yourself to do it all in one go, rather than just play different parts of the game whenever you feel like it. Which is what Anet intended.