Gaming Worlds Collide in Madballs in...Babo:Invasion

Madballs in...Babo:Invasion
updated with new features and full support for new Avatar Marketplace items

Its here folks, the Madballs in...Babo:Invasion
update that you've been waiting for, and its arrival couldn't have hit at a more
appropriate time. As you may already know, the Xbox 360 received a generous
update earlier this week that, along with other social features, encourages
users to spend MS Points on virtual goods in order to outfit out their Avatars
in all sorts of crazy fatigues: everything from Star Wars Clone Trooper and
Gears of War armor to stylish TokiDoki and Quick Silver hats.

Now you can bet that the folks at
PlayBrains were the first in line to strap these ornaments on their Avatar's
noggins and put them all through the rigors of MiBI's Avatar Attack mode. In
Avatar Attack mode, the Avatar's head is carefully removed from its body,
equipped with a weapon of the player's choice and dropped into a free-for-all
battle for supremacy. After what could be deemed an Avatar fashion show, sure
enough, very single new head piece exploded into a beautiful array of
multi-colored confetti along with the Avatar head of course.

Here is a full list of the items
included in the title update:

Visual stutter fixed! - addressed
the visual stuttering issue that some users were experiencing. This will
ensure that all players get the silky-smooth gameplay that is the cornerstone
ofMiBI.

Game browser changes - changes to
help players find the best matches

o Ping ratings - we've modified
the behavior of the game browser to more clearly communicate the ping
ratings of all servers

o Sorting - playerscan sort the
list of servers returned by the game browser by pressing in on the Right
Analog Stick [R3]

o Match size filtering - the
match size filter (accessed via [RB] button) in the game browser now filters
correctly according to the max # of players for the match...

CTF scoring change - players now
get 400 points for scoring in CTF - previously players only received 100
points, which wasn't enough of a reward vs. simply defeating other players.

*Default* max-players now 8 -
changed *default* max players in versus matches to 8 - players with higher
bandwidth can set the max players to higher limits (up to 16 players). This
was addressed due to some players not having adequate bandwidth to host
12-player matches.

Quicker spawning - changed the
spawn delays so that players who change their layout aren't penalized (do not
have to wait maximum spawn time after altering their character and weapon
selection)

QuickJoin change - QuickJoin
feature will now only suggest games that have friends in them (before it would
recommend *candidate* games that sometimes might be on servers far, far away
from you - resulting in laggy matches.

Repeating sound fix - fixed sounds
not being cut off at the end of some matches

What are you waiting for? Go make
some gaming worlds collide with Madballs in...Babo:Invasion.