30-Jan-2018:* Added unified lightmaps, enabled by default, can be disabled by \r_mergeLightmaps 0* Changed default \com_hunkMegs from 96 to 128 for client and from 56 to 64 for server* Reverted condump changes* Drop error to local client on gamestate overflow* ioq3: Fix exploit to bypass filename restrictions on Windows

08-Jan-2018:* Faster map loading* Do not take (blank) screenshots and print warning when minimized and FBO is not active* Always save CPU when minimized* Slightly optimized VBO rendering and fixed \r_showtris colors with VBO

I think I found another one. When started with:./quake3e +set fs_game cpma (latest release of CPMA) and then going to the demo browser via menu, only the pk3-ed demos are shown (four.dm_68 (baseq3), apheleon_cpm15.dm_68 (cpma)) and a few others.So it seems to not look at baseq3/demos on the filesystem. ioquake3 works.Again Linux x86 32bit as above.

Cyrax wrote:Thanks for report Its OSP-specific behavior, however fix is ready, updated zip will be posted a bit later with other small fixes.Source file named quake3-1.32e-src.7z and located in the same directory

Arrgh, didn't test proberly. Now the vid_restart (at least not looping:) happens after warmup count down is finished.