Beer and I played it and as with early access it has a ways to go BUT, it was fun! You are either a pirate or British and you attack each other by either ramming/boarding or cannon fire.

The cannon were pretty straight forward to use but, being alone on a ship it gets to be a pain to load and run them out as you try to steer etc..

I hope they fix it so you can actual aim them up and down basically you just wait until they appear in your line of fire.Character development is thin and not very well defined but, maybe they will improve soon. Water was good graphic wise as were most items.Hopefully, they will add more to it $20.00 bucks.

Hey guys, we just want to give you all an update on the most recent patch. 3.0 required a lot of code to be rewritten and we have essentially back tracked on our progress bug wise. After a year in early access you'd expect us to be near complete by now, but this is not the case. To see why visit the news post below. For a TL;DR: We were not happy with the direction we were headed design wise and decided to overhaul some fundamentals of the game, ignoring any existing bugs because we saw no sense in patching things that would be changed.

This genre is still young and unprecedented, with little reference to go off of we were not surprised when halfway through Early Access we would completely change course. By that time we had seen enough public play to know where we wanted to go.

One could argue we were putting content before bugs, which is half true. We were in a constant tug of war with retaining players long enough to have incentive to fix bugs. According to negative reviews from 2.0 and previous, players stopped playing due to lack of content, not because of a buggy experience. Because of this we shifted our focus onto content and only prioritized gamebreaking bugs that could be recreated almost all of the time. We would much prefer a content rich game that has some bugs to fix than a polished game that doesn't hold you.

Before going live 3.0 was tested as extensively as it could have been for those who volunteered to join the testing branch. As far as bugs go we have many on our list and are working as quickly as we can. We have been asked by server owners to actually slow the rate of our patches because it's causing them to restart too often.

It is worthing noting that many bugs can be fixed by simply reconnecting. In some cases a single error during connect will botch the state of the game and cause a multitude of seemingly random bugs.
Obvious signs that this has happened are invisible ships, being unable to jump, or seeing players on deck with the swimming animation. We are working to at least warn a user that this error has occurred while we investigate more into the issue. It doesn't appear to be consistent at all (making it difficult for us to get logs of what really went wrong).

As for the design and forts, this is being tweaked constantly. We also have analytics in place. A lot of things are currently happening that aren't exactly bugs, but oversights in design that we would never have known until the patch was public. As expected we are now patching reactively to these "tactics".

Please keep in mind 3.0 has only been out for 5 days and there are only two of us (minus any outsourcing to speed things up). Only one being a programmer. We're knocking bugs out as quickly as we can and we definitely won't stop until things are cleared up.

Overall the amount of positive feedback we've gotten has been overwhelming. We're much happier to see the game head in this direction even if it means going through a rough patch from such a large overhaul. Bugs have never been more crucial to us than they are now.

Dakota & Tyler

Side note
There seems to be a misunderstanding about our plans to leave early access being mistaken for planning to stop updating the game, this is not true. Also this initial bare bones 3.0 patch is not all of 3.0, we just released it in its rawest form to make bug fixing easier. Other features are done and not turned on yet. (See our 3.0 preview post in news history)