http://digiart-project.eu
Tue, 22 May 2018 12:58:38 +0000en-UShourly1https://wordpress.org/?v=4.9.6Sensor City Light Night Eventhttp://digiart-project.eu/2018/05/sensor-city-light-night-event/
http://digiart-project.eu/2018/05/sensor-city-light-night-event/#respondTue, 22 May 2018 12:58:31 +0000http://digiart-project.eu/?p=1157For the Sensor City Light Night, LJMU set up a demonstration of the updated Virtual Anthropology Museum, for visitors to engage with and evaluate. For this, the Virtual Anthropology Museum was demonstrated on a custom-built VR-ready PC, with an i7 quad core processor, 64GB RAM, and an NVIDIA GTX 1080 with 8GB RAM. Additionally, an Oculus Rift Head Mounted Display (HMD) was set up, providing users with a more immersive virtual environment. Oculus Touch controllers were also connected, to allow users to reach out freely with their hands and interact with the artefacts located within the virtual world, providing a more interactive experience. This hardware configuration provides the player with a strong physical presence inside the virtual world, with many players acknowledging the quality of the interaction, being able to look around freely and be more hands on with the environment around them.

The users were assisted by LJMU staff who provided controller demonstrations, ensured the user was able to safely use the Oculus Rift, provided advice on the purpose of the game and what the aims are, and generally answered any questions pertaining to the virtual museum. For a portion of the users, A virtual experience through HMD and Touch controllers was a novel experience, and provided positive feedback on the experience, citing the added immersion of feeling like they’re there and able to interact with the objects, as a huge bonus. Additional feedback included the use of gaming technology to ‘gamify’ learning, which they felt would be beneficial to children and young adults as it would entice them to play. On the technical aspects, feedback was given in regards to the playability of the virtual museum, with several users requiring additional support to figure out the controls, and also a number of users discussing the rendering issues of informative text.

]]>http://digiart-project.eu/2018/04/digiart-consortium-workshop-video/feed/0DigiArt – Nice Workshop April 2018http://digiart-project.eu/2018/04/nice-workshop-april-2018/
http://digiart-project.eu/2018/04/nice-workshop-april-2018/#respondWed, 25 Apr 2018 09:06:52 +0000http://digiart-project.eu/?p=1141DigiArt met in Nice for its consortium meeting and technical workshop, as guests of CNRS – University of Nice Sophia Antipolis. Along with technical demonstrations of DigiArt’s research into virtual reality experiences for cultural heritage, and scanning technology, the consortium invited guest speakers to present their fascinating work.

]]>http://digiart-project.eu/2018/04/ljmu-digiart-nice-workshop-programme/feed/0Interactive Cloud Retrieval Systemhttp://digiart-project.eu/2018/04/interactive-cloud-retrieval-system/
http://digiart-project.eu/2018/04/interactive-cloud-retrieval-system/#respondTue, 03 Apr 2018 08:06:29 +0000http://digiart-project.eu/?p=1117DigiArt consortium members CNRS, are developing a content based 3D shape retrieval system for non-expert users and low cost sensors. The National Center for Scientific Research is one of the largest research institutions in the world. Internationally recognized for the excellence of its scientific work, the CNRS is a reference in the world of research and development as well as for the general public.

They say, “Our CB3DR solution allows to scan an object on the fly (with a free manual acquisition) and retrieve similar shapes from a database.”

“First the user scans an object with a 3D low-cost scanner, finding the most similar shapes by a similarity search. Then, we present an interactive learning algorithm based on Support Vector Machine which requires very simple positive-negative annotations from the users. We have evaluated our system on several standard 3D datasets (Cat10, Cat31, Cat60, RGB-D, ModelNet10, and our own low-resolution shape dataset made with the manual Occipital Structure Sensor considering multiple state-of-the-art descriptors. We investigate how point cloud resolution can affect the results and show that our framework can deal with different quality acquisition sensors.”

“The final goal of this work is to provide a framework for 3D object acquisition and retrieval which should be manageable by non-experts such as, for instance, archaeologists or paleontologists when they are on an archaeological site and they would like to quickly and easily scan an artifact in 3D to query it in remote large 3D object databases.”

“So far, we have brought three main contributions to the community:

First, we made an extensive evaluation of global descriptors for representing 3D shape point cloud object. Then, we built a 3D search engine based on similarity search and interactive learning, and finally, we evaluate how our system deals with a 3D point cloud acquired by a low-cost device as a shape query and retrieve its category on a 3D CAD object dataset and conversely.”

Below, you will find a video showing how our interactive Learning scheme works:

And below you will find a video showing how we can retrieve objects directly from the iPad by scanning partial or full views

]]>http://digiart-project.eu/2018/04/interactive-cloud-retrieval-system/feed/0The DigiArt Consortium Workshop in Nicehttp://digiart-project.eu/2018/03/the-digiart-consortium-meeting-in-nice/
http://digiart-project.eu/2018/03/the-digiart-consortium-meeting-in-nice/#respondFri, 23 Mar 2018 14:06:02 +0000http://digiart-project.eu/?p=1104DigiArt and it’s consortium members will be meeting at the University Nice Sophia Antipolis on the 11th and 12th of April 2018, holding a two day workshop showcasing the research and work they have undertaken during this exciting project.

We would like to invite participants (academics, museum curators) with interests in cultural heritage and 3D representation.

A team from Liverpool John Moores University is working with partners from Greece, Belgium, France, Switzerland and elsewhere in the UK to develop 3D capture systems, which will allow a deeper understanding of art using augmented/virtual reality technologies.

DigiArt, which is funded through Horizon 2020, is aimed at providing a new, cost efficient solution to the capture, processing and display of cultural artefacts. The project will change the ways in which the public can interact with cultural objects and spaces.

It has been developed by a consortium of seven academic, industrial and museum partners: Liverpool John Moores University, The Centre for Research & Technology, Hellas (CERTH), Centre national de la recherche scientifique (CNRS), The Museum of the Royal Tombs of Aigai, Pix4D, Scladina Cave Archaeological Centre and Vulcan UAV Ltd.

The project sets out to develop complex software to identify objects and automatically extract their meaning which will result in what the project terms, “the internet of historical things”; available anywhere, at any time, on any web-enabled device. A person connected to the internet will be able to hold a virtual museum object and will be able to find other similar objects elsewhere in the museum, or in a museum in a different country. The ambition is to present artefacts, linked to their context, in an immersive display with virtual and/or with augmented reality. This virtual reality will be the “story telling engine” that builds the context around the objects.

The diversity of the objects and spaces in the test museums will challenge the engineers to provide a tool useful for all museums in the future. This may go from using Unmanned Aerial Vehicle UAVs (drones) to fly and record large sites, to using scanners to record fine jewellery.

]]>http://digiart-project.eu/2018/03/the-digiart-consortium-meeting-in-nice/feed/0DigiArt At Liverpools World Museumhttp://digiart-project.eu/2018/01/digiart-at-liverpools-world-museum/
http://digiart-project.eu/2018/01/digiart-at-liverpools-world-museum/#respondMon, 29 Jan 2018 09:32:22 +0000http://digiart-project.eu/?p=1097DigiArt were kindly invited for a special evening event at the World Museum in Liverpool. The virtual museum game was showcased with the attendees enjoying learning about anthropology and the lives of people, and how they lived in the past.

On a busy night, it was a valuable opportunity to get feedback on the virtual museum game, and to show the visitors the technology that is used to created these new virtual worlds.

]]>http://digiart-project.eu/2018/01/digiart-at-liverpools-world-museum/feed/0DigiArt meet in Gloucesterhttp://digiart-project.eu/2018/01/digiart-meet-in-gloucester/
http://digiart-project.eu/2018/01/digiart-meet-in-gloucester/#respondMon, 22 Jan 2018 14:22:31 +0000http://digiart-project.eu/?p=1091The DigiArt consortium met in Gloucester, in southern England, to discuss the development progress made on this exciting project. Hosted by consortium member VulcanUAV, the visitors enjoyed a tour of the drone manufacturers facilities, as well as reviewing all the progress made on the virtual tours, and storytelling engine being developed for cultural heritage sites and museums.

The continuing research that is being undertaken to develop fast, cost effective scanning techniques to allow museums and sites to create assets for the storytelling engine and for future virtual reality experiences were also showcased.

]]>http://digiart-project.eu/2018/01/digiart-meet-in-gloucester/feed/0Make you own virtual tourhttp://digiart-project.eu/2018/01/make-you-own-virtual-tour/
http://digiart-project.eu/2018/01/make-you-own-virtual-tour/#respondTue, 16 Jan 2018 08:40:47 +0000http://digiart-project.eu/?p=1068We are happy to announce that the first publicly available version of the website for making virtual tours (games) is now available at:

The access is open for everybody, however, registration and login is required. Before start making your game, it is advised to read the Help web-page.

The process is also available in the following two videos:

Creating the tour

Compiling and playing

Some very simple 3D assets are available per Game Project. However, it is advised that you have your own 3D assets for creating the virtual museum. The specifications of these files can be found in this page. If you need help with the 3D material and the Story Telling Engine please Contact Us

]]>http://digiart-project.eu/2018/01/make-you-own-virtual-tour/feed/0DigiArt software at Githubhttp://digiart-project.eu/2018/01/digiart-software-at-github/
http://digiart-project.eu/2018/01/digiart-software-at-github/#respondTue, 16 Jan 2018 08:30:13 +0000http://digiart-project.eu/?p=1065The software developed by DigiArt can be found in the Github page:

The repository WordPressUnity3DEditor is the software that integrates the results of DigiArt into a Story Telling Engine. It allows to transform WordPress into a web tool that can generate virtual tours. The format of these tours is a Unity3D Game. The software, for the curator, does not require installation or programming in any phase of the game generation procedure as they all happen in the cloud.