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Feywrot Mire was once called Liabo's Cradle, but that was long ago, well before the many wars of mortals, well before the Miasmic Verge spread out to encompass the Mire in her death grip. All that marks the area's origins are the limestone cliffs at its northern edge.

Situated northeast of New Ta'Faendryl and southeast of the base of the southern edge of the Dragonspine, a massive maze of muck and mire stretches out toward the sea. The Miasmic Verge. Here, the swamps and the bogs have taken over, covering the land with inky black waters and filling the air with roiling mist. Here, sludge can turn into a pit of death, swamp goblins boldly steal newborn babes, spirits of the long-dead creep past in every other shadow, and the trees from a soiled land trap you in their spindly limbs and boughs so that they might devour you. Here, the land, what little there is, seems to constantly move, and many a soul has lost his way, never to be seen again.

The Merchant Consortium opens the Feywrot Mire once a year for an Eve of the Reunion celebration. It is here, on an old mining stake, that a carnival troupe sets its flashy charms to work, bringing but a speck of light to the dim murk of the Mire. All around, abandoned buildings and mining equipment plague the land, which is riddled with old tunnels and watery graves and beasts -- poisonous serpents, gators, bog wights, swamp trolls, witches, and goblins -- that plague such places, each its own fodder for stories with which parents might terrorize their children.

Whether you come to see the wonders of a carnival, spend your silvers on wares from all corners of Elanthia, search out the spirits of the long-dead legends of the swamp, play a game or two to win a prize or two, drink a bit of swamp water, dig-dig-dig up putrid corpses, or quite simply explore, be warned: the Mire is dangerous, the Verge, even more-so. The Merchant Consortium cannot possibly promise to keep you safe, but for your risk, they offer entertainment, treasure, and adventure!

Eve of the Reunion Celebration, 5113

The Merchant Consortium of Greater Elanith invites you to join in celebrating this year's Ebon Gate event in the Feywrot Mire, located within the Miasmic Verge, an area with a long history couched in legend and lore, where there is much to discover and explore. To avoid the many "mishaps" that occur in travel through the Verge, the Merchant Consortium has built portals around Elanthia that will allow for safe passage directly into the Mire.

Struggling with defeat from the dryad, the satyr from Coraesine Field has fled to Feywrot Mire to extract his blight in the swamp. His target being the Great Banyan situated in the center of the Mire.

Key to Love

A young lass named Trelphyn was traveling to the Mire for the festival when she received word that a sickness had overcome her intended's hold. She rushed to nurse her love, but alas, was too late to help him. He had left her a letter and a small locked box with a key. The letter instructed her to take the box on to the festival, and when she arrived to open it. When she arrived at the Mire, Trelphyn found that she had dropped the key.

Explore What Came Before

Deep underneath the Feymist Cemetery lies a tomb long since forgotten. Closed off to the Mire for centuries, the depths have been unexplored, leaving many treasures behind to be found. But the adventure into the Necropolis won't be so simple, as it is overrun by undead that wander endlessly, and teleportation is far too weak to work within. Explore at your own risk! A goblin miner will "escort" you into the Necropolis, should you wish to enter.

Mining the Cemetery

Many a miner passed through the true Ebon Gate whilst in the Feywrot Mire. Some considerate soul thought it proper to give their bones and prized possessions -- everything from weapons and rings to oil-stained rags and strange flasks -- a home in the Feymist Cemetery, 'neath the spreading limbs of the willows. The perfect spot for burial. The perfect spot for grave-robbing.

"It's All Fun and Games Until Somebody Loses..."

Carnival workers and swamp denizens alike dare never pass up a good game. Play at your own risk! Game times will be noted in the FESTIVAL listing.

Feywrot Favorites

Try your hand at tugging your team to victory on a field of rotting ooze. Drink the night away at the Rumrunners' Tavern to win a few silvers. There's that bull's eye -- try, try, try again to hit it with a knife or an arrow! Carnival workers might beckon you to play these and other games on the new Halfway Midway! Some will play for the thrill of the win, others for a pretty prize. Or maybe you can try your hand at Swamp Grab, where you may end up with a treat... or a trick!

The Key to the Midway

The Carousel is back at the Halfway Midway this year! Speak to the gypsy woman to gain the Key to the Midway and access to the Carousel! Those with prizes from last year can bring the prize back to the gypsy to have it recharged for another year!

Search the Deserted Cottage

Though many of the buildings in the Mire are old and abandoned, there is one deserted cottage that is especially... odd. And what about the tunnels that run below your feet? Some are flooded, some completely collapsed, but some may hold stories of the past. Just 'ware that you don't lose your way when you wander out toward the Verge.

Shops to Visit

Merchants from near and far (mostly far) have taken up temporary residence in the swamp to sell their wares during the Eve of the Reunion celebration. The wares inside range from weaponry to fusion arms to special daggers to enhancive items to fancy clothing for both men and women. Several shops will be open only to indidivuals who frequent the Isle of the Four Winds. Some of the shops you might find include: