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See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

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Screen 1

Organisation:

44X50 meters grid area

4 Defenders (Reds) in 2-1-1 formation

5 Attackers (Blues) in GK-2-2 formation

Set of balls inside the goals (where the GK is)

Note: There is a Target Man for Attackers (T)

Instructions: Start play from the Goalkeeper and then Blues combine in order to get the ball to Target Man (T). When that happen T play a unopposed pass to Blues and is not allowed to go beyond any defending member.

Progressions:

- Defending team is advised to shoot after 5 passes.

Coaching Points:

Coaching the individual

- Pressure on the ball

- Get in line

- Put the brakes at the correct distance

- Body position

- Stay on toes (ball of feet)

- Be patient (in particular the Striker)

- Slow attackers down/jockey

- Decision to win the ball (can you win it?)

- Distance of second defenders

- Don't cross legs when moving

- Tracking players

- Know when to pressurize and when to drop off

- Win 100% of the ball

Coaching the unit

- Press Centre Backs after they enter our defensive half

- When pressing show outside, but try to screen the unit in behind and stop the switch

- Striker and number 10 try to play in opposite halves

- The units should not be further than 6 yards apart

- Avoid being alongside with other units (be in angles!)

- Look to swoop the relationships between defending players (one press, the other covers)

- When Striker is defending Centre Backs, Number 10 to stay as close as possible to Red line to stop forward pass to Target Man.

- Two Midfielders in Reds should aim to be a yard close to direct opponent and should also ball being played to target man

- Shuffle across as a unit when the attackers switch possession to other side

- When ball is played over the top, Reds to drop off immediately and Number 10 should try to recycle possession if Blue Midfielders have a poor touch

- When ball is played backwards by Blue team, then Reds use that as an opportunity to move up on the field

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Save Image:

Screen 2

Organisation:

Reds in GK-2-4-1-1

Blues in GK-4-2-1-1

Full width and 75yrd Long

Instructions:

Play normal game. If Blue team score in small goals counts as 2 goals

Progressions:

- Reds to score within 10 seconds

Coaching Points:

- Press as a unit

- Wingers should not pressurize full backs too early

- Wingers should aim to stop infield pass and should prevent goals being scored in small goals