This is an idea for people with FAR more skill than I have, but I've been thinking. You know how on certain psp games, like Persona 3 Portable or Birth By Sleep, you can install your game and it will make the load times "supposedly" faster. I say supposedly, because my psp never wants to install the suckers. But what if you could impliment psp translations where they would be read the translation like an installed game would be read from the disk. If such a thing is possible, I think it would be useful because it would promote buying the actual disk. It wouldn't be illegal, and it would satisfy gamers that the chances of getting their favorite series titles officially brought to the US be a slim to none chance like most Tales games.

Anyway, it's an idea to think about. I'll leave people with brighter minds than I to see if the idea is possible or not.

An idea I've had for a long time, but can't seem to ever getting around to doing (time, skill, what have you) is to hack General Chaos in order to make its soldiers appear as 16-bit versions of Team Fortress 2 characters (where possible). This is basically for personal reasons, since I consider that title a kind of spiritual predecessor to Valve's game (the link would be much more noticeable had Valve gone ahead with their idea of adding a general system in the game, as they had once planned).

But I'm not even sure if all of GC's characters are editable that way, so, yeah, that's it for me.

I might have said this many a year ago, but I'd kind of like to see a Megaman hack that works like a Donkey Kong Country game where you have to go through a few different levels before reaching a robot master. Unlike all those Endless hacks, the levels are not random, but they're about as short. Possibly the name of the level appears on the screen before you start a level instead of "Ready!"

i think my game megaman odyssey might be what you said maybe. It's something i never originally ever intended to do in the first place.But the 8 robot master guys would all be made of 2 seperate levels.

And they have their own seperate level names too. If you ever heard of odyssey or tried the demo before, then you'll already know what i mean. Duplex and Bolt had 2 seperate levels, and their own level names you'd see on: Stage Select, Time Attack select, and Pause menu screen.

How about a way to scroll weapons in the NES MegaMan games by using the select button? It's been done on the ps1 ports by using the L and R buttons, but I feel it would be a nice feature for the NES versions. The only setback is that it would be one way...

There's tons of rom hacks including mine, that do exactly that. About select button. only able to go in 1 direction though, not both unfortanetely.

But there is 1 or 2 hacks out there that attempted to program Left AND right...but it's very very un-comfortable and in-convientient. Something like holding the select button, then press left/right D-pad to scroll through weapons.

I just think that sucks because it interupts gameplay....because you gotta come to a dead stop just to do it...it's just not worth the time.

There's tons of rom hacks including mine, that do exactly that. About select button. only able to go in 1 direction though, not both unfortanetely.

But there is 1 or 2 hacks out there that attempted to program Left AND right...but it's very very un-comfortable and in-convientient. Something like holding the select button, then press left/right D-pad to scroll through weapons.

I just think that sucks because it interupts gameplay....because you gotta come to a dead stop just to do it...it's just not worth the time.

Hmm not if Megaman: The Wily Wars is used as a base for a hack. Genesis had 6 buttons which could be used. A, B, C and X, Y, and Z. In addition to that there was also Start and Mode. In addition to that if someone is REALLY good and can mess with ASM, it could be turned into a Sega CD project in which MP3s could serve as the music. This was done with Sonic Megamix.

Also Matrixz kinda messed with The Wily Wars a bit in a number of ways:

Original poster's note: This post and the post that immediately follow were moved to this topic by my request. Sorry for the confusion!

Greetings! I have a rather odd question/request...

Is it at all possible to hack Mega Man & Bass for the Game Boy Advance to allow players to push a single button to make Bass dash? The game is most definitely a fine addition to the classic series and this port is, in my opinion, nearly flawless save for this one stupid oversight. I'd love to be able to do this as I'm pretty much dependent on there being a button dedicated to dashing, as there was in Rockman & Forte on the Super Famicom. Fighting Astroman using the buster alone becomes impossible for a fumble-fingers like me if I keep having to press left or right twice in succession to get out of the way. I'd prefer to be able to press R to quickly zip out of harm's way and keep fighting, even at the expense of being unable to fast-switch weaponry. (Of course, that button could easily be plunked on to the Select button, if I desperately need to scroll either way through weaponry...)

Anyway, here's to hoping this is something that can be fixed! Thanks for reading!

I know Im not the only one to think of it but it bears repeating, there should totally be a level editor for a Kirby game. I can so see Kirby hacks getting just as big and popular as Mario hacks if not more so.

How about hacks that nobody has undertaken before. Sega Master System and Game Gear seem to have lots of neglect. Most people only seem to do NES or SNES hacks. There has got to be at least some Sega lovers around here.

I recall when looking through it in hex there is supposedly a "five minute mode", but no one I've talked to about it yet seems to know how it is accessed.It'd also be interesting to have a mode which simply omits the time limit, making a straight-and-simple solid Famicom port....Speaking of which!