Fans of the Mass Effect franchise are looking forward to Mass Effect Andromeda for its singleplayer campaign but there is a majority of fans who are eager to know about the multiplayer details of the game.

Speaking with GameInformer, Bioware revealed a ton of multiplayer details about the upcoming game. According to the devs, the biggest change to the multiplayer of Mass Effect Andromeda is how the abilities and powers work.

Unlike the global cooldown timer in Mass Effect 3, Andromeda will feature an individual cooldown timer for the abilities. Jetpack will also play an important role in the multiplayer which will let players traverse the map much faster.

However, not everything included in the multiplayer is going to please the fans as there will be microtransaction in Mass Effect Andromeda. But, Bioware has clarified that everything that can be bought for real world money can also be bought with in-game currency.

“Prestige XP” is another new addition to the multiplayer which the developer hopes will keep the player base intact. As players will play multiplayer they will earn XP and Prestige XP and each character type accumulates the Prestige XP differently.

There will also be some stuff in Mass Effect Andromeda multiplayer that will tie in with the singleplayer campaign. Below is the list of few things that lead designer Ian Frazier told GameInformer.

The mission funds you obtain in multiplayer have “tendrils going out into the rest of the game,” according to Frazier.

In the single-player demo we saw, there was an option on the pause menu to jump straight into multiplayer.

“You will have possibilities to send teams to complete kind of side missions, or to do it yourself in multiplayer,” Condominas says. “That’s the idea.”

The team doesn’t want solo players to feel like they are obligated to play multiplayer. “If you feel cheated, we’ve done something wrong,” Frazier says.

Mass Effect Andromeda is scheduled to launch in March 2017 for PC, Xbox One and PlayStation 4.