I would like to thank Professor Lee for allowing me to conduct my research on Computer Game Addiction, even when it seemed like such a laughable subject. He helped me get IRB approval, conduct the study, and write a thesis, all the while believing that I could finish it all. I am happy to report that he was right. I would also like to thank Professor Chapman, her long hours with me in the library culminated in my results section. Without her patience and guidance, completing this paper would have been impossible. Finally, I would like to acknowledge Jonathan Handali for proofreading my paper.
Abstract

As computer games grow in popularity, the negative effects of usage should be studied. Computer games (games played on a computer, tablet, or any web-enabled device) have salient qualities, especially MMORPGs, that cause addictive symptoms. I investigated computer game addiction and usage in Trinity College students. A sample of 114 students (M =20.4 years of age,
61% female) was divided into a non-addicted, social player, and computer-addicted group based on Young's Diagnostic Questionnaire. My results showed that there is no…...

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...leading problem concerned by the society regarding gaming is Game addiction which leads to a lot of complications. Many people find computer games a great way to escape from the stressful reality as these games provide a high level of quick gratification. You are almost constantly being rewarded and, when you lose, you get to easily start over to work on your goal. This fact predisposes the risk of game addiction. As people get addicted to computer games, they will prefer staying in front of the computers all the time that they skip meals, refuse going out for work or school, do not sleep and exercise enough. They start to lose their social ability and also mix up the real and virtual world which may pose a risk not only to themselves, but other people especially their close relatives. Only earlier in May this year, A heavily game-addicted South Korean couple who left their baby to starve while raising a "virtual child" on the Internet were given prison. This revealed how game addiction can lead to harm of others.
The excessive gaming of game addicts also poses harm to their own health. There are many computer-related diseases. One most common disease is Repetitive Strain Injury, an injury of the musculoskeletal and nervous systems, mainly in the upper limb for gamers, due to repetitive use of their upper limb in playing the computer games. Also, Computer vision syndrome condition resulting from focusing the eyes on a computer display for protracted, uninterrupted periods......

...The Problems Of the Younger Generation Addicted to Computer Games
No one can deny the overwhelming influence of media on the present day society. It is surrounding people wherever they are, as media is the books and newspapers that people read, TV shows and movies they are watching, radio they are listening. There is almost no escape from it. Media forms people’s opinions and experiences they rely on in their lives. Even though the influence of media is not always positive, people don’t want to be isolated from the rest of the world and not participate, at least emotionally, in the major events. Through media people get useful information about current affairs in their country and in the world and get news in their areas of interest. Along with the positive influences of media, people can get addicted to receiving these or those experiences.
Computer games are essential part of life of many children and young people all over the world. Once one gets to the world where everything is possible, it is very hard to switch into something else. Basically, computer games were created for the entertainment purposes. But the diversity of game and the amount of people that spend their all free time “dooming” and “racing” indicates that those games have addictive influence on their personalities. Addiction is generally defined as a constant craving for something tat drives the person t consume that “something” in increasing amount or with raising frequency. As a result, the......

...Over recent years, there has been a dramatic increase in computer use. Especially as regards, computer games became the paramount focus of entertainment for most youngsters; resulting with a luck of forming traditional social skills which has both negative effects on children and parents. However, there are some ways to reverse these occurrences.
Firstly, nowadays due to extremely busy lifestyles lead by parents, this results in have less time for their children. Children now have easy access to computer and TV at home, without exposing them to a steady stream of computer games or unwanted materials. In addition, parents should not go their separate ways instead act together helpfully in the general interest of the family. Basic arrangements are helpful to entertain children who will learn to use their own imagination. For instance, girls can help mothers for coking while boys help father’s gardening.
Secondly, the computer games are time consuming and addictive which may cause loss of interest in other activities. Furthermore, it may also subtract from socializing with others. For example, activities including work or studies can be damaged as youngster spent more and more time playing computer games. Thus, by limiting the time they spend on it can be used in a more productive way.
Thirdly, young children’s physical health may also be in threat due to excusive time on the computer. This can cause increasing weight problem called obesity .Nevertheless,......

... 75
Effects of Computer Gaming on High School Students’ Performance in Los Baños, Laguna, Philippines
Maria Daisy S. CORTES＊, Jhoana V. ALCALDE＊＊, Jose V. CAMACHO, Jr.＊＊＊
Abstract This study examined the effects of computer games on school performance of high school students in Los Baños, Laguna, Philippines. Allowance, gender, peer group and year level positively affect student’s decision to play while time spent on studying, year level, previous grade, number of books and time spent playing computer games are found to be significant in affecting student’s performance. Results showed that the probability of a computer gamer to fail is 39%, given the student has more than four siblings, a previous grade of at most 84, lesser teachers, lesser hours on studying, living near a computer shop, and spends more hours playing computer games. Moreover, 60% of the students’ daily allowance is spent on playing computer games.
Keywords : investment in human capital, computer games, education production function, high school performance, Logit regression model
＊ Maria Daisy S. Cortes graduated in 2010 with a BS Economics degree at the University of the ＊ assistant professor, College of Economics and Management, University of the Philippines Los Baños. ＊
Philippines Los Baños, Laguna and currently works at Deutsche Knowledge Services, Taguig City 1634 Philippines.
＊......

...COMPUTER GAMES ADDICTION: ITS EFFECTS ON TEENAGERS
--
A Term Paper Submitted to
Ms. Maria Carmela B. Baloloy
National College of Business and Arts
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In Partial Fulfillment
of the Requirements for the Course
English 2
--
by
Andrea Isabelle R. Mercader
BSA-1st yr.
Introduction
Computer games is defined as any of various games, recorded on cassette or disc for use in a home computer, that are played by manipulating a mouse, joystick, or the keys on the keyboard of a computer in response to the graphics on the screen. (www.collinsdictionary.com/dictionary/english/computer-game) Computer games are very popular among grown ups specially in young adults and children but it is very alarming to note that the latter almost dominates the computer world. It says alarming because as computer chunks the bigger portion of a slice for children thereby they tend to neglect their priorities like values at home, their studies and other aspects that they has to be given priorities while they are in the stage of growing.
Computer game addiction has become a major problem in our society, since many children and teenagers play an excessive amount of hours of computer games a day and develop countless problems such as violent behavior and social isolation. In the past, not many people really cared about computer games being violent, it was not a hot topic as it is today. But within the past few years, with games becoming more realistic and violent, there have been......

...planning may raise questions like, Do my students have access to a computer beyond the school? How far do they live from the local library? Do students have responsibilities at home? Even a few minutes of
To learn more: ELL Students Speak for Themselves: Identity Texts and Literacy Engagement in Multilingual Classrooms http://www.curriculum.org/secretariat/ files/ELLidentityTexts.pdf
INSPIRING STUDENTS’ INVESTMENT IN LEARNING
When we know each student well, we are in a position to affirm the very best we see in them ... Holding high standards is not about making the work “more difficult,” but about motivating through relevance and personalization. Jim Cummins (2006) uses the term “inspired instruction” to refer to the type of teaching that we all want for our own children and for ourselves as life-long learners. Inspired education is about the sorts of classroom experiences and lessons that we remember throughout our lives and that motivate us to want to learn more. Inspired instruction … • is social and interactive – student self-reflection, peer to groups, student to teacher, student to family, student to broader community, including the global community through technology • asks higher-order thinking questions while providing the support needed to explore the questions in an in-depth way – individually and collaboratively
2
day-to-day conversation – about local events or last night’s hockey’s game – yield rich knowledge about a student as well as help build a......

...everyday life. “Games, video, computer, online games, Playstations, etc can be used as entertainment and stress relief by many.” (Woolley). Games are created to give people some time of pleasure and fun, time to get away from the world and don’t think about the problems they face. But entertainment has become a business. Companies dealing with entertainment business make millions of dollars by (for example) putting a single computer game on sale. Their success depends on their products, and if the product is an MMO (mass multiplayer on-line) Game then their success will be great. Because even though MMO Games are created with the same purpose of a normal game – to entertain, they do cause addiction.
In 1949, a young engineer named Ralph Baer was given an assignment to build a television set. He wasn't supposed to build just any television set, but one that would be the absolute best of all televisions. This was not a problem for Baer, but he wanted to go beyond his original assignment and incorporate some kind of game into the set. He didn't know exactly what kind of game he had in mind, but it didn't really matter because his managers nixed the idea. It would take another 18 years for his idea to become a reality, and by that time there would be other people to share in the glory, like Willy Higginbotham, who designed an interactive tennis game played on an oscilloscope, and Steve Russell, who programmed a rudimentary space game on a DEC PDP-1 mainframe computer. And then......

...ago, a Filipino consider his/her childhood complete if he experienced playingtrumpo (top), playing
sipa
(the Philippines' national sport), playing taya-tayaan (a game of tag)or playing other physical games. Filipino children really loves hide and seek which we call tagu-taguan. I also experienced playing these games which made me consider my childhoodcomplete. Today, the children here in the Philippines consider computer games more fun thanthe physical games which I used to play. If a person asked a kid if which of these he/she prefers,the kid will likely answer computer games. I admit that these games are really addicting whichmade me think if these things have good effect on a person.Computer games can be dangerous to children. It can be a threat to their physical healthbecause these computer games can lead to obesity, seizures, muscular, postural or evenskeletal disorders. These things happen due to overindulgence and addiction to a certain game.Another disadvantage of computer gaming to a child is seen in playing violent games. Violentgames can cause physiological arousal, increased aggressiveness behavior of a child anddecreases a child's pro social helping. (Gentile, D.)Even though video games are harmful, there are also things which computer games canprovide which can be beneficiary to children. Computer games can develop better following of instruction; improve problem-solving, hand-eye coordination, fine motor, spatial, planning,resource management and management......

...impact of computer games on society
Playing computer games has its benefits and its drawbacks. It is extremely important to highlight both of these aspects due to the hundreds of millions of people and children who play them. In this report, we will explain four benefits and four drawbacks of playing computer games.
Benefits
Social connection
The majority of computer games in the modern day allow for gamers to be involved in multi-person play, whether this is with people present in the same room or people all around the world which are connected online. This means that playing computer games is an extremely popular social activity, and one which is discussed among gamers among themselves. If somebody doesn’t play computer games, they might find themselves left out of the conversation. This is definitely not a bad thing, and does not mean that everybody has to play computer games; it just shows how popular computer games are as a social activity. Having friends online can help people deal with daily struggles in their life, which is why the social connection is one of the most important benefits of playing computer games.
Better vision
Playing computer games can vastly improve one’s visual skills, including eye-to-hand co-ordination and improved reaction times. Also, gamers will learn to think fast in pressured situations. All these are skills which can be used in everyday life. Research has been carried out on older drivers, which concluded that playing video games......

...LITERATURE REVIEW ON
SOFTWARE ENGINEERING FOR COMPUTER GAMES
Name:
Course:
Date
Page 1
Abstract
Games have often been very common in the past period of time, but with the discovery of
computer games, they have penetrated. In spite of the third vista to computer games which is
verifiable, it pertains to investigating what characteristics those who play such games anticipate
from the gaming using the computer. Permit us state the meaning of a computer game as a play
which is undertaken with an aid of a computer program. This meaning still leaves behind some
flexibility because it does not imply that the whole game happens in the computer. For instance,
Chess may be played on the computer screen and on a true-globe board, heedless to whether the
one who objects to the play is a computer application. Huizinga in his classic work defined play
as ``an activity which proceeds within certain limits of time and space, in a visible order,
according to rules freely accepted, and outside the sphere of necessity or material utility. The
play mood is one of rapture and enthusiasm, and is sacred or festive in accordance with the
occasion. A feeling of exaltation and tension accompanies the action, mirth and relaxation
follow``. A lexicon likewise states the meaning of game as `‘a universal form of recreation
generally including any activity engaged in for diversion or amusement and often establishing a
situation that involves a contest or rivalry’`. Besides,......

...2. Computing games showing violence seem to be increasingly prevalent. Should such
games be censored? Refer to one or more countries as examples.
In recent years, computing games increasingly influence modern society especially teenagers and children. There are increasingly more game makers trying to design the best games that could gain rapid popularity and are favourable among gamers. Currently, computing games that show violence seem to be increasingly prevalent. For the purpose of this essay, ‘computing games’ can be defined as electronic entertainment that is designed for the society. This essay will argue that computing games showing violence should be censored. The reasons for the argument followed by these points; firstly, sensitivity to culture, secondly, the promoting brutality in behaviour and thoughts and lastly, Inculcation of prejudices on certain groups of people. The country in reference are China, Japan, South Korea, and United States of America (USA).
Firstly, computing games showing violence should be censored for concerns on sensitivity of certain cultures. This is because some games are based on real-life characters. For example, Battlefield 4 which adopt the storyline of dethronement of Chinese Government has been censored in China and been regarded as “culture invasion” (Jiayi, 2013). Another example, Fallout 3 which is a game relating to nuclear issues has been tweaked to be released in Japan. In addition, there is a nuke launcher named as......

...Over the past few years, computer games has become a public concern which has generated a great deal of attention in the country. We are now facing the modern era of technology and this is the computer age. One of the greatest inventions of man for all time is the computer. Many of us cannot deny that they are relying or depends on computer. It is inevitable that others may become addicted to computer because of its amazing features and satisfy their gratification because it makes everything easy and possible. We all enjoy the benefits of the computer, and for many of us it is also an indispensable tool for work, education, and communication. While time spent on the Internet can be hugely productive, for some people compulsive Internet use can interfere with daily life, work and relationships. When you feel more comfortable with your online friends than your real ones, or you can’t stop yourself from playing games, gambling, or compulsively surfing, even when it has negative consequences in your life, then you may be using the Internet too much. Learn about the signs and symptoms of Internet addiction and how you can get balance back in your online life. The benefits are easier research, better gaming, it's easier to communicate with, it makes business better, it makes it easier to shop, etc. The researchers conduct this research to know how students depends on computer. How the computers do contributes to their daily life and how it affects their physical, emotional,......