Chaos Undivided

The World of Warhammer Re-imagined

Game 2: Prologue - Part 2

The plot thickens as the party encounters a Masonic platoon with artifact in hand..

Once the battle with the goblins is over, the party finds two separate sets of tracks winding out into the Slann marshes. Choosing the larger set of tracks to follow, the party winds through the thick undergrowth before happening on a cave strewn with goblin bodies. An Owlbear emerges and quickly proves itself to be quite the match for the party. While Tesera creates a temporary distraction, she, Ikran and Farstrider begin to flee. Grimlock, however, decides to take another shot at the beast and misses, losing his footing and tumbling right into the Owlbear’s cave, landing at its feet. The group re-doubles its efforts and manages to slay the mighty creature. Emerging from the cave, Tesera and Grimlock find a wounded goblin crawling away from the cave. Promising it a stay of execution in exchange for directions, the goblin leads them to where they intended to set sail with the artifact stolen from the Slann.

Upon reaching the clearing and beach where the goblins had docked, the group sights two Masons on horseback discussing their acquisition of the artifact from the goblins who had returned to find their ship destroyed. The group decides to emerge and confront the Masons who lead them back to their encampment further into the swamplands.

The encampment is staffed by 15 Masons and a Captain who are parlaying with a representative of the Slann and a smattering of lizardfolk warriors. The group is quickly placed in a sealed hut for reasons not made clear while the Slann and Masons discuss the fate of the artifact the group was sent to retrieve. Prying loose the back of their hut, the party manages to slip underneath and find some horses tied next to the hut. Within the satchel of one of the horses lies a glowing sphere pulsing with great energy. Convinced they have found the artifact, the group manages a stealthy retreat on horseback into the jungle.

Evading the Masons and lizardfolk in pursuit, the group returns to their schooner and sets sail for Millbury, anxious for an explanation as to why Masons were present in Slann lands and also vying for an artifact they had been contracted by Masons to retrieve.