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Environment Sounds and ButtKicker Question

Hello All -

I would like for my ButtKicker sub woofer to "rattle" me around when I fly through clouds, turbulence etc. This would add more overall realism to the sim experience. Does anyone know if there are replacement environment sounds with the low frequencies to accomplish this? What have others done to achieve this effect?

This is not the answer to your question but might be interesting anyway.

I split the speaker cables and instead of having front L and R i actually have front and rear L and R speakers. No true surround audio I know but it really "puts you into the cockpit" with engine sound all around.

Also I use different speakers for the front and rear systems which enhances the dynamics of the sound further.

This is not the answer to your question but might be interesting anyway.

I split the speaker cables and instead of having front L and R i actually have front and rear L and R speakers. No true surround audio I know but it really "puts you into the cockpit" with engine sound all around.

Also I use different speakers for the front and rear systems which enhances the dynamics of the sound further.

Best Regards

Per Alm

Thanks for the info. I didn't know if there was a sound component for the clouds. I do know there are components for the wind. There must be some way to trigger off the event when flying thru different cloud layers....Is there anything in FSUIPC's weather interface that could be used to trigger such an event?

This is not the answer to your question but might be interesting anyway.

I split the speaker cables and instead of having front L and R i actually have front and rear L and R speakers. No true surround audio I know but it really "puts you into the cockpit" with engine sound all around.

Also I use different speakers for the front and rear systems which enhances the dynamics of the sound further.

Best Regards

Per Alm

I did the same thing. I'm using a pair of hi-frequency deficient tabletop speakers for the front left and right. This covers the wind noise pretty well and other sounds. The rear speakers are a more high-end and the responce is much better on them. It reproduces the hi pitch whine and hiss of the engines and gasper fans as well as the other sounds better than the other two.

Not exactly surround-sound, but much better than having all the sound coming from the glareshield.

I have a 100W powered 10" sub that takes care of the landing gear bump and doors, landings, engine rumble in reverse and AC rumble.

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Originally Posted by Michael Carter

I did the same thing. I'm using a pair of hi-frequency deficient tabletop speakers for the front left and right. This covers the wind noise pretty well and other sounds. The rear speakers are a more high-end and the responce is much better on them. It reproduces the hi pitch whine and hiss of the engines and gasper fans as well as the other sounds better than the other two.

Not exactly surround-sound, but much better than having all the sound coming from the glareshield.

I have a 100W powered 10" sub that takes care of the landing gear bump and doors, landings, engine rumble in reverse and AC rumble.

I was flying back to Atlanta Hartsfield Jackson on Tuesday and as we descended thru the clouds the plane (and my seat) started to shake. That's when I thought ...Why can't we reproduce that in FSX using the ButtKicker or something similar.

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Originally Posted by ddimm

I was flying back to Atlanta Hartsfield Jackson on Tuesday and as we descended thru the clouds the plane (and my seat) started to shake. That's when I thought ...Why can't we reproduce that in FSX using the ButtKicker or something similar.

The problem is I guess that you need to extract some sort of data from FS.....and in this case transform it into vibrations. This is easliy done if the data to extracted is sound but visual information is something different.

"Visual data (turbulence in FS) converted to movements (ButtKicker)"

It would be very nice and of course it can be done somehow!?? I guess......any ideas??

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I wonder if IanH1960's "screen motion simulation" could be used as an interface to accomplish this. Instead of screen output ... sound that drives the Buttkicker.

"As with my projector driver software the screen motion is derived from the live flight motion data using algorithms I've developed and is therefore closely matched to the aircraft motion." "You will need an up-to-date copy of FSIUPC installed as this is how the sim data is extracted."http://buggies.builtforfun.co.uk/Sim...tion-page3.php