o Removed note to leash Mordaur.
o Changed "head north away from raid" to the more explicit "take fireball out the north door".
o Changed fireball "duck" to the more explicit "duck and stay ducked"
o Changed "chopping block" noise to only play for the targeted player. They can, perhaps, use this to get out alive.

Champion of the People Revisions
o Made VtG's triggers more explicit. It is not enough to just 'back off', rather, one must run far away.
o Made the 'return close in' trigger more explicit. Made tigers secondary.
o Changed one 'hazardclear' twing to 'can stop kiting'.

Dispelling the Shadows
o Changed "raises sword" and "aims cut" to hide behind the MT
o Changed "glances around" from "back off" to "move out of LoS" -- hopefully to reduce healing. Added in the "hazard clear" twing.
o Changed "points at" to move up and hug. The targeted player will (probably) die anyway, but at least the MT won't have to go hunting.
o Added "celestial darkness" and resist messages for both Hemisphere spells to the exciting generic flip.

(No, I have not forgotten that I said I would split out the individual expansions into distinct zip files.)

Houses of Thex
o "Soooo Cold" Bone Crusher AE warning. This is only a 5s warning, so back well off quickly.
o "the one called" emote (from both sides) warning. Move away from raid and return after 10s. The audio itself is 10s long, for your comfort.
o Noise for "An energy pulse moves toward". Kite the cloud (again) to the NE.
o Nose for "You are zapped". Either somebody didn't kite, or the cloud is moving over you to its target. Move away to stop the zappy zappy.

o A "be prepared" noise for when Xaric steps into the shadows. It may (or may not) preceed the appearance of the Crystals of Death. No specific action associated with it, other than to watch for the crystals.
o A "run away" noise attached to a /shout.
o "Kill Xaric" noise. (Remember: they must be close!)

o Added noise for aura spawning: check where it is and get out of the way.
o Added noise for mobs going out of balance. Balance! Really!
o Added noise for getting out of the aura of which the first noise tried to warn you.
o Added noise to INVIS and move to the banner.

o REMOVED "invis to banner" (we're already AT the banner, geesh.)
o REMOVED "check for aura". It happened way too frequently and quickly became annoying, ignored, or both. Replaced with:
o Added new sounds for the beam targeting the left, right, and centre panels. Centre is where the banner is. Left and right are from the perspective of the aura-shouter, from their perch on the wall.

This post also marks the last time that I'll upload the complete "audiotriggers.zip" file that covers all expansions. It's up to 40+ MB now, which is getting a bit much when, typically, only a few hundred K changes at a time.

Instead, I'll create a set of zip files, each named after the expansion they contain. Anything previous to CNCall is likely to remain static.

I've update the OP to provide links to three most recent expansion-based zip files (CNDarkened, CNCall, CNRain). If somebody who uses the zips instead of the patcher can take a look through them to ensure I didn't miss anything when making the transition, I'd appreciate it.

If everything is working, I'll include links to the rest of the (much) older content in a spoiler block somewhere.

o Four noises for Lany moving to each of the four islands. Players should STAY on the main island on these triggers.
o Noise for Lany's explosion upon reacing an island, indicating it is safe for groups to enter.
o Noise for Lany kicking a player off the island (click out).
o Noise for Zebby PBAE.
o Noise for a relic being clicked.