Yor'sahj the Unsleeping Strategy, Loot, Discussions

Since the fall of the Bastion of Twilight, Yor'sahj the Unsleeping has eagerly assisted Deathwing, providing the Destroyer with the means to release more faceless ones from their prisons deep beneath the earth. Their numbers are endless and their power is beyond reckoning, and Yor'sahj intends to reap a grim reward for his faithful service.

Call Blood of Shu'ma
Yor'sahj the Unsleeping calls to the might of Shu'mas, summoning three differently colored globules of his blood. These globules path slowly towards Yor'sahj, infusing him with additional powers if they reach him. In Heroic difficulty four slimes answer Yor'sahj's call.

Fusing Vapors - The blood globules emit a vapor that fuses with all other nearby globules when attacked. The vapor heals the nearby globules for 5% of their maximum life.

When one globule dies, the surviving globules completely fuse and gain immunity to all forms of damage.

Glowing Globule - When a Glowing Globule reaches Yor'sahj, it infuses Yor'sahj with the Glowing Blood of the Shu'ma.

Glowing Blood of Shu'ma - Yor'sahj's Void Bolt now hits all nearby targets for 59000 Shadow damage in addition to the primary target component. Yor'sahj uses his abilities twice as often, and his attack speed increases by 50%.

Cobalt Globule - When a Cobalt Globule reaches Yor'sahj, it infuses Yor'sahj with the ability to summon Mana Voids.

Mana Void - A Mana Void leeches all the mana from every ranged spell caster and healer, storing the mana within itself. Destroying the Mana Void evenly returns the total of the leeched mana via Mana Diffusion to players within 30 yards.

Searing Blood - Yor'sahj sears the blood of three random players, inflicting a base of 73000 Fire damage. The further the target stands from Yor'sahj, the greater shock received from the blast. In 25 player raids, Yor'sahj sears the blood of eight random players.

Dark Globule - When a Dark Globule reaches Yor'sahj, the corruption of the blood seeps out into the Mouth of Shu'ma. This vile corruption then periodically creates Forgotten Ones that attack the players.

Forgotten One - These creatures fixate on a random target.

Psychic Slice - The Forgotten One emits a wave of psychic force at its current target, inflicting 57200 Shadow damage.

Acidic Globule - When an Acidic Globule reaches Yor'sahj, the mouth of Shu'ma infuses with the acidic blood and stimulates further Digestive Acid production.

Deep Corruption - Yor'sahj's Deep Corruption spreads to every player, causing every fifth healing or absorbtion effect cast on a player to trigger a violent detonation, inflicting 97000 Shadow damage to all players.

Noticed Searing Blood pretty much always hit the same eight people, including all of the hunters. So, it's not random, as the spell description states. Assuming it chooses the eight people furthest away from him, meaning you can assign people to take it. Is this video current enough that that's how it's likely to stay?

Am guessing someone will have an addon ready to kill which globule asap? Would be nice if DBM / BigWigs etc include this

I don't know if it's that simple. Depending on the raid, you might be required to kill different ones in order to allow specific combination. I don't think there's any one glob that will take priority at any given time - it's about what you'll have left over to deal with as well.

Originally Posted by Myrkur

IS this fight the same on Heroic, just MOAR DAAAAMAAAAGE!!!! ?

I asked this in an earlier thread, and I'm pretty sure there's an extra glob as well.

I don't know if it's that simple. Depending on the raid, you might be required to kill different ones in order to allow specific combination. I don't think there's any one glob that will take priority at any given time - it's about what you'll have left over to deal with as well.

My understanding of the fight was that once a glob is killed the rest become immune to damage and Yor'sahj absorbs them giving him special abilities. None of the PTR videos show killing ALL of the globs

My understanding of the fight was that once a glob is killed the rest become immune to damage and Yor'sahj absorbs them giving him special abilities. None of the PTR videos show killing ALL of the globs

I don't think the post you quoted said anything to dispute this fact.

What he said is it's situational which of the three globules you will want to kill, thus it is not likely an addon will be able to tell you what to do.

It's like handling the drakes on Halfus, everyone can do it a different way.