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'Humans Must Answer' Delayed Until 2013 - Screens

Humans Must Answer is a classical 2D horizontal scrolling shooter with a lot of shooting and evading but with some additional features such as puzzle elements.

You play as the pilot on board a Scout ship called The Golden Eagle, which is manned by a crew of intelligent and dangerous chickens. After discovering the Solar System in which we humans reside, they attempt to establish contact but are surprised when the only answer is hostile.

So starts their explosive trip towards their goal, the Sun, along which they'll meet the peculiarities of this bizarre future and show no mercy to the fleets of humans and robots that dare stand in their way.

Humans Must Answer has an emphasis on evading dangers, hidden bonuses, epic boss fights and a deep upgrade and points system. Placing temporary turrets and experimenting with different weapons is a must to pass through the most dangerous planetary defences.

After losing their jobs as testers/QA (and game designers on occasion) when GSC Game World were forced to postpone development on S.T.A.L.K.E.R. 2, Denis Matveenko and Eugeny Yatsuk looked towards the brighter side of the situation and jumped on the chance to make their own breed of games. As such, in late 2011 they formed Sumom Games with an aspiration to create interesting, challenging and original games that combine elements from their favourite genres. Having to teach themselves programming almost from scratch, the two of them set out to make their debut game within a genre they loved dearly - the sidescrolling shooter.

Eugeny Yatsuk, Co-Founder of Sumom Games says: "Knowing that we were going to be laid off, we prepared by starting to make our own game and teaching ourselves how to program. We were happy to do so as we didn't want to be cogs in the mechanism any more, but to oversee and work on every aspect of a game. It was difficult for us to take this step when we previously had a job with a salary and all. It was quite scary actually, but the GSC layoffs provided the impulse that pushed us to start doing what we really wanted to do."