Tutorial for Concepts 071 – Price Tags

Using the Price Tags

Sometimes you just need to tag something. These tags are nice little companion graphics that can be used on slides as a
way of highlighting pricing or other descriptive information. Some of
them are old-fashioned and others are contemporary in appearance. Some
of them are preformatted with color and others are primitives,
requiring fill and line colors.

Customizing the Price Tags

Adjust size

If you want to change the size/shape of the PowerFramework, be sure
to group it and resize the entire group. Once resized, ungroup to
proceed with other customizations.

Color variations

Color can be applied to all of the tags, either to match your template's color palette or with colors that are normally seen on tags. Some of the precolored tags are typical color schemes.

2007 options

These effects add another use for the tags: metal tags or medallions. The add another level of realism to the "paper" tags as well (see third from the left above). Even the strings can accept a bevel effect to appear 3D. When presenting real objects, it's nice to have these added formatting options to help sell the concept.

3D variations

If you choose to use 3D, be sure that the depth is extremely small. Otherwise, they cease to look like tags. This is an example of a 3D effect.

Shadows

Shadows lift the object off the page. Use shadows with these tags to add a little more realism. But use them carefully. Use shadows that fall very close to the tags.

Gradients, patterns, and pictures

Gradients can sometimes add a bit more realism. Remember, this is not a design element, it is a representation of an actual item. You want to format it so that it continues to look like a tag. See the example for shadows above, it has a slight gradient applied.

Animations

Since there are no movable parts on a tag, restrict the animation to the tag flying onto the slide or zooming in with text or prior to adding the text, which can be added with on clicks. See the downloadable animation example for a possible animation scheme.