okay okay please don't fight over your CAP lol.Both your help is appreciated i learn a lot today.So i got another question after this.If you look at my screen shot i had a character in it , so the point is, I'm not throwing bubble like bust a move but more make the player jump according to the angle. The arrow is to indicate a jump angle.I use the platform behavior which have the jump th in thing in it but i can't find a way to make it jump at angle without rotating the player.

now start a duel and fullfil my wishes lol

I'll post my game soon but i just need to set this part of the game mechanic.

For the record, 'Every' can never trigger more often than once a tick. So Every 10ms can run at most every tick - if not, then less often. If you want to run something every tick, use Always, not a small value with Every.

[quote="Ashley":2sx1rd2y]Here's a really simple one using sin.[/quote:2sx1rd2y]

Hey, that's not fair... since we haven't been doing that stuf in scool yet. (i was about to make one with NO events using just an animation but.. 180 frames... naah) Looks like we both got beanten doppel.

wow thank doppel . simple but efficient (until ashley bring the math again )but yeah math make thing simpler the hard part is to find which math would do the job.DOPPEl: your jtpack effet make me wanna do a 2D tri Clone ! hehe

[quote="Jayjay":cyemt82q]Tribe as in Starseige Tribes?EDIT: I can't seem to download the Jet example, can you re-upload Doppel?[/quote:cyemt82q]Doesnt work? Well works for me... needless to say here's rapidshare version.