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Europa Barbarorum 2.01 released!

Announcement:

Dear Europa Barbarorum Fans,

Our initial release was a moderate success, but several people have had big problems getting the mod to run, with permission denied messages, weird texts showing up in game, non-Steam multiplayer not working and more. We hope that this new release will make this better for most or all of you, so if you didn't get 2.0 working on your computer, this release could be what you need! There are a lot of other important changes as well, including an updated campaign AI which many of you have already plugged into 2.0 and found to be better, and a fix for an unavoidable crash on turn 302.

THIS RELEASE IS NOT SAVEGAME COMPATIBLE. None of them will be.

Installation instructions:

1. Download the EBII installer using one of the provided download links.

2. Uninstall the previous version of EBII (there's a shortcut for it in your start menu).

3. The downloaded file is a zip archive, which means you need to unpack the installer files from the zip file. Windows Explorer should allow you to simply copy the contents out. If not, you can download 7-zip for the purpose.

4. Run EBII.exe.

5. Step through the install wizard.

6. Wait for the installer to copy all the files.

7. If you have never run M2TW vanilla after installing it, run that now. Start a campaign, then quit.

8. Run the mod using the shortcut placed in your start menu or desktop.

In the wizard, the default installation path is where your copy of M2TW is installed. Unless you know what you're doing, leave this unchanged.

As with the initial release, the game runs pretty well for the team members, but you may encounter problems, possibly even at the start of your campaign.

If the game crashes, please remember to post the log and savegame where it happened in the tech help subforum, this will help us a lot. Along with a description of what you were doing when it crashed, obviously. But before you do that, remember to check if there are any hotfixes available - it might just be that your problem has been solved already.

Changed the way the game starts on non-Steam installs, it no longer overwrites the configuration file.
Added text files to avoid the common strings issues.
Updated to use GRANTO's campaign AI v2
Unavoidable crash in turn 302 fixed (KH was missing a historic event description).

Adjustment of battle speeds.
Fix for Saka Silver Surfer general & captain
Fixed Hayasdan reform script error
Added/Fixed pix for 5 provinces
Fixed several Wonders/Specials (Barb & Indian) to include adding pix and fixing text
Added additional portraits for Indian civilians
Fixed Mauryan independence affecting AI
Added/removed "mixed" HR to allow camp conversions (northern Iberia) and prevent them (interior of North Africa and Baltic regions)
Reduced the effect of corruption. It is still a noticeable drain for very large factions, but most cities should now produce a surplus after upgrading law (but maybe not in practice, with the garrisons required to hold them).
Revised map to fix bug (eliminates two landbridges) and move Korinth to maintain troop access between Athens/Sparte
Fixed a number of "medievalisms" and typos in the main menu screens.
Add CTD warnings to the two Tutorial campaigns
Added pix for Province #106 (Pontos Paralios)
Added Hellenistic Metropolis to Syrakousai
Inserted text on use of images in EB2 (section XI)
Overhauled the religion-based portraits in cul_4, cul_5, and cul_7 to eliminate both known and potential problems (retained the unique looks for each culture and religion)
Updated traits and command stars for the Boii general in an attempt to increase difficulty (Battle of Sentinum).
Changed command stars for the generals in hopes of raising the difficulty (Battle of Sentinum).
Fixed the Phrygia-Kappadokia-Kilikia borders. Presence of PSF prevents a better appearance to the borders, but continuity between Seleukid provinces now exists.
Disabled cutscenes for gate opening, general dying etc.
Added missing music pieces from TPC. Not integrated yet.
Grammar in some temple descriptions
Cleaned up the Roman gentilical trait descriptions...
Fixed the Getic archer with the over-high attack. In the hope it doesn't get overwritten again.
Religion tweaks for settled Arab provinces
Making the Sabaean General and Nobles the same armourwise, as they share models
Unique buildings hinterland fix
Added an alpha channel on the military occupation icons for Gandhara, Hayasdan, Pontos, Numidia.
Increased the defense of the Sabaean nobles
Various typos reported by Auxor
Reduced the max number of samnites spearmen from 21 to the usual 2 on the oligtwo government.
Removed a couple of Romani spelling errors.
Lowered the velocities of the javelins, pila, and soliferra.
Only Numidians and Nabataeans recieve religion boni from nomadic farms
Fixed Persepolis Wonder bug (in two cities), fixed two Pergamon temple probs (Dionysios text in Athena, no Farming Temple text)
Fixed issue with having HA recruitable in South Arabia. -Moros
Removed the mention of cannons for naval bonus.
Fixed all the short javelin ranges found for infantry
Removed all mentions of Casse in visible building text
Swapped the skill traits for the starting KH diplomat and spy, they were switched around.
Corrected a site => sight.
Changes to unit stats related to stat_heat, as well as fatigue and morale tweaks
Fixed alignment issue with loading screen
Battle of Gaza added
Improvement of missile troops to make them more reliably fire their weapons
Changes to cavalry stats
Added portraits for the cul_4, cul_5, and cul_7 Rebels (all were showing up as Greeks)
Arrow towers now work in siege battles
Deleted duplicate text in the Makedonian faction description.
Small pontos reform fix
Added/Fixed pix for 2 provinces and a Wonder.
Fixed the spear attribute
Fixed wrong filename for one file reference in descr_skeleton
KH diplomats are now available in the most governments
KH congress building can now be built
KH congress messages will no longer show up for other factions

Europa Barbarorum II uses images from a wide variety of sources, either to inspire our own derivative work or the original images themselves, modified or altered to some degree. Should image owners recognize their work, we will either credit it specifically or remove it at your request.

_XII. SPECIAL THANKS TO

AngelStudios|Arkay
edikm1|Hereje
Medievalworlds|Monty Python
resprog

Yughues aka Nobiax(at shareCg) for some his wonderfull vegetation models.

the 0AD Team for allowing the use of some of their soundtracks.

the De Bello Mundi mod team for graciously allowing us to use their settlement models.

Jarlaxe from the Hegemonia City States mod team for allowing us to use his settlement models.

johnwhile for his tools and support offered, they were crucial in our modeling and animation phases.

wilddog and makanyane for their help with terrain, vegetation, porting of settlement models,
and solving settlement-related bugs and CTDs.

Voice of Treason for his change to the map ground types file which helped the CAI navy use.

the Org staff for their help and hosting our internal fora.

the Total War Center staff for their support with our fora.

Ludens for moderating our fora, having graciously accepted our request to do so.

the always supportive Tosa Inu, who sadly did not live to see the day of our release.

EB2 has had a lot of contributors come and go over a long time,
and the current team has probably forgotten about some of those along the way.
If your own contribution has been forgotten (and you want to be listed in the credits),
please contact us in the forum and we will sort it out.

And a very special thank you to the people who this modification was created for: the keyboard consuls, screen watching strategoi,
philosophising players and mouse clicking chieftains. Thank you to every fan of Europa Barbarorum, whoever you are and wherever you are.
Thank you for sharing in our passion, thank you for supporting us and above all, we hope you have fun.

Thank you from the Europa Barbarorum II Team

Files listed as changed in version control cannot be included on TWC because the post then becomes larger than the forum accepts. Please refer to the Org announcement for the full list.

Special thanks to not_a_strategist_yet, for his work on fixing the javelins.

Best Regards,

The Europa Barbarorum Team

Last edited by z3n; October 18, 2015 at 06:18 PM.
Reason: updated links and credits

Having problems getting EB2 to run?Try these solutions.
================
I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
================
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

Re: Europa Barbarorum 2.01 released!

The link doesn't work? It does for me...

Edit: Apparently it only worked because I was logged in as me. Will investigate.

Last edited by bovi; September 12, 2014 at 03:11 PM.

Having problems getting EB2 to run?Try these solutions.
================
I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
================
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

Re: Europa Barbarorum 2.01 released!

This time it seems I managed to make the torrent file public. Try again!

Having problems getting EB2 to run?Try these solutions.
================
I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
================
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

Re: Europa Barbarorum 2.01 released!

If you mean the config file getting overwritten when you tried to set it to windowed mode, yes this should be fixed. If you mean something else, I don't know.

Units were not the focus for this release, but rather getting the game working for everyone.

Having problems getting EB2 to run?Try these solutions.
================
I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
================
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

Re: Europa Barbarorum 2.01 released!

I do not know of any changes made to prevent crashes specific to fullscreen, sorry. But at least you can now set the options and they won't get overwritten.

Having problems getting EB2 to run?Try these solutions.
================
I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
================
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

Re: Europa Barbarorum 2.01 released!

Re: Europa Barbarorum 2.01 released!

Originally Posted by bovi

Units were not the focus for this release, but rather getting the game working for everyone.

...

Having problems getting EB2 to run?Try these solutions.
================
I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
================
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

Re: Europa Barbarorum 2.01 released!

Originally Posted by Tureuki

Me and some others couldn't play in fullscreen mode(always a ctd at early campaign), Kull said it was something about resolutions.

That's hardcoded in M2TW. The game was built in 2006, long before all the current resolution options existed. In addition to windowed mode (which always works) another workaround is to change your monitor's resolution to 1024 x 768. That is a supported M2TW resolution, so full screen should work.