Gatecrashers is an old-school dungeon crawler with new-school visuals, interface, and design principles. In the vein of the Brogue/Shiren/Rogue style of gameplay, the items you pick up in the dungeon play a heavy role in progression.

I'm going to be posting a beta for the module contest, but am also posting an pre-release/alpha so anyone who is interested can try it out! I'm interested in hearing any feedback - PMs or replies to this thread are both great!

Huge thank you to Nicolas Casalini and Darren Grey for making great example modules!

Bat: One of the monsters you'll encounter early in the game - moves twice as fast as you do and can fly over water tiles (normally impassable on foot). There's something like 30 monsters in the current version, and like the bat they all have abilities that make them unique.

Goblin Ringleader: A monster from the middle dungeon floors. It's ability to summon allies and tendency to flee when injured make it tricky to fight, but fortunately its allies are as cowardly as it is.

Skeletons: These monsters are dangerous on their own, but become more dangerous as they kill enemies. When a skeleton kills a monster (the bow-wielding skeletons may do so accidentally, while the axe-wielding skeletons actively look for monsters to kill) they level up into deadlier skeletons.

Pots: Items with inventories, inspired by Shiren. Some are simple storage, others duplicate, transform, improve, or destroy their contents.

Gatecrashers is the perfect break from ToME, and ToME is the perfect break from Gatecrashers.

Are you tired of feeling forced to explore every level and kill every last stupid rat for the exp? Play Gatecrashers, there's no exp and you're better off avoiding fights where possible. Are you tired of avoiding fights, running out of food, and skulking about paranoidly? Play ToME to experience the satisfaction of mowing down enemies with a vast array of talents, items, and attacks.

The ring of passage was really the a-ha! moment for me. Prior to that I was assuming that there was experience/leveling but I just couldn't see it in the UI. Then I picked up the ring, and i was like what good is th- oh, I can/should avoid fights.

Who is online

Users browsing this forum: No registered users and 1 guest

You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot post attachments in this forum