I'm working on it, but all the "traditional" console cheats are cheat protected.

aasStats show AAS statistics AC_qos automatically connects to the best (ping-time) server found acceptVidMode Save the video mode settings activateAFs activates idAFEntity based entities activateContent Activate DLC activateSoundMixer activates a sound mixer addChatLine internal use - core to game chat lines addObituaryLine internal use - core to add obituary lines addPerformanceQuery Displays a new performance query admin perform administration commands allocatorMemoryReport applyServerConfig Applies a named server config. autoConnect automatically connects to the first server found bind binds a command to a key buildFrequencies build a frequency table for the fixed huffman compressor calcMinDist calc required min dist given [prevmindist] [prevmaxdist] [distmult] [newmaxdist] [newdistmult] callvote call a vote to change server settings, etc camera Sets the current view to a named camera entity, or clear the camera if no name is given cameraNext Sets the current view to the next camera found in the map cameraPrev Sets the current view to the previous camera found in the map campaign perform campaign commands cancelEvaluateServers Cancels the Evaluate Servers Message box cancelHostMigration Cancels the Host Migration Message box cancelSessionSearch Cancels the Session Search Message box chatPlayerProfileIndex Chats to the user of a specified client index clanJoinMatch Matchmake into clan challenge for given index. clear clears the console clearCCFModelCache removes any old entries from the ccf model cache, so systems that don't use the cache can make use of them clearGlyphCache clears the glyph cache clearLights clears all lights clearPerformanceQueries Removes all performance queries clearToolTipCookies clears all tooltip state cookies, so they will be played again clearVirtualCache Clears physical cache, requiring all pages to be reloaded clientReady Sets player ready for first spawn collisionModelInfo shows collision model info combineCubeImages combines six images for roq compression compileRenderProgram runs through the specified (all, if no argument) renderProgram and processes it into its text form, ready for compiling compressVirtualPageFile compress a page file conDump dumps the console text to a file connect connects to a server connectHijack hijack and connect to a dedicated server crash causes a crash createChallenge creates a challenge with a given map createTournament creates a tournament with given playlist settings cubeToSkybox converts a cubemap to a skybox (uses less memory than a full cubemap but only stores half a sphere) cutNetDemo cuts a network demo if valid markers are set cutsceneWeaponFire Fire off the weapon for all animated actors currently not hidden. cvar_restart restart the cvar system cvarAdd adds a value to a cvar cvarMultiply multiplies a value to a cvar cycle cycles a cvar damage apply damage to an entity deactivateContent Deactivate DLC deactivateSoundMixer deactivates a sound mixer debugMapIntro Debug map intro for players. declMemoryReport provides a memory report for loaded declarations deleteCharacter Delete a profile character. demiGod enables demi god mode. Can never have less than 1 health. devmap spawns a map dir lists a folder dirtree lists a folder with subfolders disconnect disconnects from a game dumpCVars writes out all cvars to base/cvars_.txt dumpMemoryUsage Dumps various list* results to csv file dumpPhysicsSet Dumps out the models for a specified physics set. dumpProficiencyData Dumps out the proficiency events. dumpScript unloads scripts dumpSounds dump all sound sample info to sound_dump.csv dumpToolTips dumps out all the tooltips to tooltips.txt dumpWarnings dumps warnings to a text file

echo prints text endGame Force end a game. Optional team that wins enterChallenge sets server info to enter a given challenge entityCommand runs the specified command on all sdCommandEntities currently spawned envshot takes an environment shot error causes an error exec executes a config file exit exits the game exportGameScriptEvents exports code for using entity events from game script findFreeString finds the next free string id findServers Starts a Session Search task finishBuild finishes the build process fireteam perform fireteam related commands flythroughBandings Launches the flythrough camera and dumps fps bandings to csv file when finished. freeze freezes the game for a number of seconds fs_flushCache Flush ram and disk caches. game_memory displays game class info gameCrash cause a crash in the game module (dev purposes) generateBitmapFont generates a bitmap font from a vector one generateNetDemoKeyFrames generate a keyframe file for a network demo generateSmileyFont generates a bitmap font with all in-game button smileys getServerRules Stops a Session Search task getviewpos prints the current view position (x y z) yaw pitch roll gfxInfo show graphics info give gives one or more items giveItem gives an item giveProficieny Dumps out the proficiency events. god enables god mode gpuPerformanceQueries Add a standard set of gpu performance queries (this needs an instrumented nvidia driver) halfSphereToCube converts spheremap to cubemap halfSphereToSkybox converts spheremap to a skybox health sets the players health hideSurface hides surface for testmodel htmlCVars write out the cvars to cvars.html in_restart restarts the input system in_rumble Enables (1-255) or disables (0) the rumble and sets mode to off|deep|forceful|full|gentle|tingling incap incapacitates the player invitePlayer Shows the GUI to invite a player keepTestModel keeps the last test model in the game keyFrameNext advances to the next key frame while playing back a network demo keyFramePrev reverses to the previous key frame while playing back a network demo kill kills the player killAllBots causes all bots on the server to suicide and respawn killClass removes all entities of 'class' killMoveables removes all moveables killRagdolls removes all ragdolls killType removes all entities of 'type' leaderboardReadFriends Reads leaderboard entries for user and their friends leaderboardReadPivot Reads a number of leaderboard entries pivoted around current user's rank leaderboardReadRank Reads a number of leaderboard entries starting from a given rank leaderboardWrite Writes score entry to a leaderboard for the current logged in user listAbilities lists abilities - optional parameter is the client number listActiveEntities lists active game entities listAnimDefProblems list the differences between security average and resistance average

printGuiStats Prints statistics for a gui printModel prints model info printRenderWorld prints a render world printUserGUID prints the guid of the currently logged in user prof_draw Enables or disables drawing graphs prof_fullscreen Enables or disables drawing graphs using the entire screen profileDefaultPlayerClass Sets the default player class for character currently loaded profileWeaponPrimary Sets the default primary weapon character currently loaded profileWeaponReset Resets the default weapons for character currently loaded profileWeaponSecondary Sets the default secondary weapon character currently loaded ps_restart Restarts the particle system. ps_spawn Spawns a particle system based on the specified decl. ps_stop Stops the particle system. quit quits the game rcon sends remote console command to server reconnect reconnect to the last server we tried to connect to reconnectOnlineServices Reconnect to Online Services recordNetDemo records a network demo recordPhysicsDemo Starts recording physics for the given set. refreshCurrentServers Refreshes all the servers in the current server list refreshServer Refreshes an individual server in the current server list refuseInviteMessage Refuse a sdnet invite message. regenerateVirtualPageFile regenerate a page file reloadAnims reloads animations reloadDecls reloads declarations reloadEngine reloads the engine down, including the file system reloadGuiGlobals reloads gloabal gui properties reloadImages reloads images reloadLanguage reload language dictionaries reloadModels reloads models reloadScript reloads scripts reloadSoundEffects reloads all sound effects reloadSounds reloads all sounds reloadSurface reloads the decl and images for selected surface reloadUserGroups reloads user groups reloadVirtualMaterials reloads virtual materials remove removes an entity renderNetDemo plays back a network demo, capturing frames to disk reparseDecls reparses declarations reportAnimState Reports the entity number's current animation state reportImageDuplication checks all referenced images for duplications reportPakChecksums reports a set of MD5 hashes for pak files reset resets a cvar resetAllBotsGoals causes all bots to dump their current goals and start fresh resetPhysicsSet Resets the objects in a physics set to their spawning positions. resetSurfaces shows all surfaces for testmodel restoreVidMode Restore the video mode to the last valid setting resumeFileSystem rewriteSoundShaders loads all sound shaders from disk and writes them back out to disk, useful to enforce a once off formatting change s_restart restarts the sound system savedata_ForceDevice Test function to test forcefully changing the storage device saveVidMode Save the video mode settings say text chat sayFireteam fireteam text chat sayTeam team text chat screenshot takes a PNG screenshot screenshotTGA takes a TGA screenshot sdnetDeleteAllFavoriteServers Delete all favorite servers sdnetPrintAuthPeerList Print information about the auth peers list sdnetPrintPanicStates Print information about all peers and their panic state sdnetSetPresence Forcibly set presence sdNetTaskCheck Lists undeleted sdNetTasks sdnetTestSteamIntefaces Test Steam interfaces sdnetUpdatePresence Forcibly update presence selectPerk Give an ability. selectTask serverInfo shows server info serverMapRestart restart the current game serverStartDemos forces all clients to start recording demos set sets a cvar seta sets a cvar and flags it as archive setActiveScreen sets which local client to view from setCharacter Set a profile character as the current. setGuiProperty Sets a property in the named gui setHydraVerboseMode set the verbose flag within libcurl for debugging Hydra calls setInviteMessage Simulate the reception of a sdnet invite message. setLightInfo setMachineSpec detects system capabilities and sets com_machineSpec to appropriate value setNoReverb sets the current reverb to NULL setp sets a cvar and flags it as archive and profile setReverb sets the current reverb sets sets a cvar and flags it as server info setSpectateClient switches to spectating the client specified, either by name or index sett sets a cvar and flags it as tool