The Discultimate Leveling Guide: Levels 40 to 50 In Five Days

Level Forty To Fifty: Tanaris Is For Lovers!

BY LEVEL FORTY, you should have this whole healing thing well in hand. Whether you’ve taken up with a sympathetic tank and the two of you terrorize the countryside, or you’ve become a past master of the Looking For Dungeon Tool, this stretch of leveling road is an opportunity to truly hone your craft.

Your Satchel of Helpful Goods these days will contain items for your shoulders and fingers; with two fingers, you’ll likely make out with three free blues in this leveling section, rather than two. Don’t forget and accidentally purchase those expensive, uber-sexy shoulders right when you ding 40.

Acquiring higher-end (read: more expensive) crafting mats should drive much of your choices about where to level. Mats for items in the 200-300 level range can be more expensive than top-tier crafting mats, and buying them on the auction house is likely going to bankrupt you (unless that tank you found happens to double as your sugar daddy). To add insult to injury, much of what you’re crafting at these levels isn’t going to sell for much, if anything. Mageweave in particular is tough on the pocketbook at this point, but can be farmed successfully in Felwood at this level. Tanaris becomes particularly profitable for miners and skinners from these levels forward, and you can quest there to boot.

And don’t forget to pick up your Journeyman riding skill and a sweet new mount when you hit 40.

LEVEL 40-50 SPELLS

40 – GREATER HEAL

A slow casting spell that heals a single target for X to Y.

Slow and big. Big and slow. Though the name couldn’t be more boring, and it is a spell geared towards Holy priests, this is a handy spell to rely on when you know your tank is about to take a massive damage hit. Also useful for topping yourself up from near-zero after a particularly nasty solo leveling run-in.

48 – PRAYER OF FORTITUDE

Power infuses all party and raid members, increasing their Stamina by X for 1.00 hour.

Prayer of Fortitude, like the later Prayer of Shadow Protection and Prayer of Spirit, is a party-wide buff that uses one Devout Candle as its reagent. You’ll be casting all three before every raid and instance, and it’s useful not to have to stand around and hit five people individually with Power Word: Fortitude. Party-wide buffs are your responsibility as a good healer, so do stock up on the candles.

LEVEL 40-50 TALENTS

MENTAL STRENGTH

5 out of 5 points: Increases your total intellect by X%.

Continuing from last time, you’ll finish picking up these talents at 41, 42, and 43. At this point, your mana pool can handle the drain of mana that all those more powerful spells will require.

FOCUSED POWER

Focused Power is a no-brainer, now that it increases your healing by 2% with the first rank and 4% with the second rank. Mass Dispel also gets a boost, but that will come in handy more in the Icecrown Citadel fights than in the earlier instances.

ENLIGHTENMENT

3 points: Increases your Spell Haste, and Spirit by X%.

It’s popular these days to pooh-pooh Spirit, but its importance to the size of your mana pool is undeniable. As mana management becomes more of an issue, Spirit’s importance grows. As you level, mana pool size is more important than it is during raiding, when gear can pick up the mana slack, so pick up both levels here. And in no universe is more haste not a good thing!

POWER INFUSION

1 point: Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.

Though I hesitate to add anything to your casting bar so early on, I go for Power Infusion this early in the game to give every aspiring Disco priest an opportunity to remember to use it. Power Infusion is a fantastic ability, but with its long cooldown and slightly obscure usage, its easy to forget to mash it when needed. Part of the reason you’re leveling as a Disco is to really learn to use your spells to their best effect: picking up Power Infusion early will hopefully increase your use of this, the most underutilized of utility spells.

IMPROVED FLASH HEAL

1 out of 5: Reduces the mana cost of your Flash Heal by X% and increases the critical effect chance of your Flash Heal by Y% on friendly targets at or below 50% health.

Start pushing points into a very unexciting but useful talent that improves your Flash Heal substantially by the time you take all five points (which you will, in the end). Though unsexy, you’ll be glad you did.

FOCUSED WILL

3 points: After taking a critical hit you gain the Focused Will effect, reducing all damage taken by X% and increasing healing effects on you by Y%. Stacks up to 3 times. Lasts 8 sec.

Finish out your talent tree to 50 by picking up all three ranks of Focused Will. Though ostensibly a PvP talent, if you find yourself running a lot of PUGs with tanks who can’t hold aggro, or solo/duo leveling, you’ll be glad you did. This makes it onto my list of essential talents in the as you finish up towards fifty solely because when you hit level 60, the Outlands instances you’ll be running introduces you to a massive influx of Death Knight tanks who have little to no experience tanking. There are exceptions of course, but chances are enormous that you’ll be on the receiving end of a larger number of hits than ever before. It’s nice to roll with the punches.

Hi, i am currently in the process of lvling my Priest and while i use shadow for the questing, i am finding it increasingly fun to heal as resto (have shammy, druid and pally alts, but this is really lots of fun!).

It’d be awesome if you found the will to complete the guide for the period post lvl50 (am currently seeing the happiness syphoned out of me because of the insane amount of DK tanks who are giving a try to the LFG tool without having a clue about the tanking building blocks….).

other than that, excellent website – like it a lot in terms of information, accessibility and absence of class jargon.