To clarify, by overlapping I do not mean overlapping between said components, but rather, let's say I have:
My entity contains components, and a parent-children system. Call it a mandatory Hierarchy ...

I'm using Love2D and my own physics engine to create a 2D platformer. Y collision works fine, but X collision... well, it's a bit buggy. When I move off of a small platform I've created, I fall but it ...

I'm reading the Love2D Development book, which i think i will stop reading because is outdated and very instable, sometimes i got a lot of troubles. Backing to the question, i made a tileset map with ...

and apologies in advance for this fairly random question.
I'm using Love2D 0.9.1 and Box2D to create two bodies joined by a revolute joint. A simplified representation of the two bodies is a Sphere ...

I've already had some experiences about the work of 2 dimensional square-based playfields and moving a player on them. Though, when a square has multiple pixel sizes, and player moves e.g. 1 pixel per ...

Question
How do you implement a camera with pan/zoom/rotation for a 2d game? Is it acceptable to multiply together a series of transformation matrixes to generate a final transformation matrix that ...

I made an animated main menu introducing my game. In the menu there is snow and fog to create a more alive feel to it. Now I want to add a hawk that randomly spawns and flies across the screen in the ...

I have been working on a 2D top-down space strategy/shooting game. Right now it is only in the prototyping stage (I have gotten basic movement) but now I am trying to write a function that will stop ...

I'm making a game using LOVE, so everything is programmed in Lua. I've been experimenting with using classes and object orientation recently. I've found out that a nice system to use is having most of ...

I have an entity component system and a 2D rendering engine. Because I have a lot of repeating sprites (the entities are non-animated, the background is tile based) I would really like to use batch ...

Making a simple game in Love 2D framework where if I click on an object then it disappears.
Do I check to see if I've clicked the enemy inside a function in the enemy object? Or just in my main.lua? ...

When I try to create a triangle collider for my game it sometimes leads to an assertion fail. I use the physics engine that comes with love2d (Box2D). That's the error message that appears when the ...

I am currently using Love2D as my game engine of choice and have come across the situation where I have had to retype out similar code over and over. In particular, if I want to add a new color to a ...

Lua has been really awesome to learn, it's so simple. I really enjoy scripting languages, and I had an equally enjoyable time learning Python.
The Love engine, http://love2d.org/, is really awesome, ...