Each player will come up with their character's name and class. These are entirely up to you guys. They can be as specific or as detailed as you want. You can even create a short paragraph about your character. I don't care. All I want is to be able to create a minifig for the character that is somewhat what he/she should look like. The less you give me, the more liberty I will take in the minifig's creation. I don't want any pictures though. I want to have a little wiggle room so I can work with what I have.

Next, I want each player to come up with 1 or 2 items for their character to be equipped with. The items are Ranged Weapon, Close Combat Weapon, Shield, and Explosive. Again, you can be as specific or unspecific as to what these items are and I will try and match what you want as best as I can. I just need you to categorize each one of them with one of the 4 categories. If you just want to give me the category, then that's fine too.

Each player will have 5 skill points to spend to create their character. Stats are loosely based off of the Brikwars rules. You may spend your skill points on Skill, Move, Armor, Ranged Weapon, and Close Combat Weapon to a maximum of +3 skill to that attribute. These skill points will improve the appropriate skill or weapon by +1 skill each. (Note: If you have more than 1 Ranged or Close Combat Weapon, please refer to them as Ranged Weapon 1 or 2 or Close Combat Weapon 1 or 2)

Each character is going to have 1hp, just like a normal minifig, so if your character dies, then that's the end for you (unless they get raised as a zombie or something). There will also be a system sort of like the Almighty Benny system where if the GM (me) decides that if an action preformed by a character pleases me, then they will be awarded a skill point to be allocated as soon as it's received. These actions can include, but are not limited to, killing 3 enemies with one blow, slaying a dragon single-handed, or preforming a 900 while using your fallen enemy as a skateboard. The giving out of skill points is to promote exploration and awesomeness in the game, which is what I believe makes a game fun.

For this game though, I'm going to try something a little different. We are not going to have a group of 10 fighting a bunch of NPCs. Instead we are going to have what's left of the party try to claim victory while a bunch of other players control normal faction groups who are both going to be allied with and going

Here are the current stats for Rade, Jeremiah, Ambassador Nadine, Duke Crystoph, Alphafalcon's Son, Scribonius the Seer, and Khaar. I will need to know what weapons you will want your guys to have and where you want your skill point for surviving last game distributed. (I'm not sure if Alphafalcon is still active. If he doesn't respond, then everyone else will get another skill point.)

And here are the other factions that will be included in the battle (Names in parentheses mean that the faction is being reserved if that faction's owner wants it. They will open at a later date otherwise.)