(The set's Ultra Rare cards are also available in Ultimate Rare form, one card in the set is also available in Holographic Rare form, and four of the Normal cards in the set are Normal Rare.)

- A lot of the latest cards from the Yu-Gi-Oh! ZeXaL anime
- New Xyz Monster as well as cards to support their Summoning, cards for already existing themes and cards of a brand-new concept.

JOTL-JP001 Dark Zexal Weapon - Chimera Cross 「ＤＺＷ－魔装鵺妖衣」
DARK/Demon - Effect/1/0/0
During your Main Phase, you can equip this card from your hand or that monster you control as Equip Card to a "CNo. 39" Monster you control. Also, while this card is equipped as Equip Card, the equipped Monster cannot be destroyed by battle. At the end of the Damage Step when the attacking equipped Monster failed to destroy an opponent's monster, the ATK of that opponent's Monster becomes 0 and it can attack that Monster once again in a row.
Rare

JOTL-JP002V Salamander 「Ｖサラマンダー」
FIRE/Spellcaster - Effect/4/1500/1300
When this card is successfully Normal Summoned, you can select 1 "Aspiring Emperor, Hope" Monster in your Graveyard and Special Summon it. During your Main Phase, you can equip this Monster on the field to a "CNo. 39: Aspiring Emperor, Hope Ray V" you control. While this card is equipped this way, once per turn, you can activate this effect by removing 1 Xyz Material from the equipped Monster. Negate the effect(s) of the equipped Monster, destroy all Monster your opponent controls and inflict for each destroyed this way 1000 Damage to your opponent Life Points.
Rare

JOTL-JP003 Preventomato 「プリベントマト」
EARTH/Plant - Effect/2/800/800
Activate by removing from play this card in your Graveyard. During this turn, Effect Damage you would take becomes 0. This effect can be activated during your opponent's turn.

JOTL-JP004 Magic Recycler 「マジック・リサイクラー」
DARK/Spellcaster - Effect/1/0/0
Activate by removing from play this card in your Graveyard and selecting 1 Magic Card in your Graveyard when an opponent's Monster declares an attack. Send the top card from your deck to the Graveyard, and return the selected card under your deck.

JOTL-JP005 Xyz Agent 「エクシーズ・エージェント」
LIGHT/Spellcaster - Effect/2/900/300
If this card is in your Graveyard, you can activate this effect during your Main Phase by selecting 1 "Aspiring Emperor, Hope" Xyz Monster you control. Place this card in your Graveyard as Xyz Material under the selected Monster. The effect of "Xyz Agent" can only be used once per duel.

JOTL-JP006Super Defense Robo - Lio 「ＳＤロボ・ライオ」
EARTH/Machine - Effect/4/1200/1600
When this card is successfully Normal Summoned, you can Special Summon 1 "Super Defense Robo" Monster or "Orbital 7" from your hand. Also, once per turn, when 1 "Super Defense Robo" Monster or "Orbital 7" is added from your Graveyard to your hand, you can Special Summon that Monster.

JOTL-JP007 Super Defense Robo - Elephan 「ＳＤロボ・エレファン」
EARTH/Machine - Effect/8/1400/2500
When this card is successfully Normal Summoned, you can Special Summon 1 "Super Defense Robo" Monster or "Orbital 7" from your hand. Once per turn, you can activate this effect by selecting 1 "Super Defense Robo" Monster or "Orbital 7" that you control. The selected Monster's Level becomes 8 until the End Phase. Also, if this card is used as Xyz Material, it must be for the Xyz Summon of a Machine-Type Monster.

JOTL-JP008Super Defense Robo - Monke 「ＳＤロボ・モンキ」
EARTH/Machine - Effect/3/800/1200
When this card is successfully Normal Summoned, you can Special Summon 1 "Super Defense Robo" Monster or "Orbital 7" from your hand. Also, once per turn, you can activate this effect by removing from play 1 Machine-Type Monster in your Graveyard. Add 1 "Super Defense Robo" Monster or "Orbital 7" in your Graveyard to your hand.

JOTL-JP011 Holy Lightning - Sword 「光天使ソード」
LIGHT/Angel - Effect/4/1400/1000
Once per turn you can activate this effect by sending 1 "Holy Lightning" Monster from your hand to your Graveyard. Until the End Phase, this card gains ATK equal to the original ATK of the Monster sent to the Graveyard.

JOTL-JP012Umbral Ghoul 「アンブラル・グール」
DARK/Demon - Effect/4/1800/0
Once per turn, you can activate this effect during your Main Phase. The ATK of this card becomes 0, and Special Summon 1 "Umbral" Monster with 0 ATK from your hand.

JOTL-JP013Umbral Unform 「アンブラル・アンフォーム」
DARK/Demon - Effect/4/0/0
When this attacking card is destroyed bybattle and sent to the Graveyard, you can Special Summon 2 "Umbral" Monster from your Deck. The effect of "Umbral Unform" can only be used once per turn.

JOTL-JP014 Umbral Will o the Wisp 「アンブラル・ウィル・オ・ザ・ウィスプ」
DARK/Demon - Effect/1/0/0
When this card is Normal Summoned or Special Summoned successfully, you can activate this effect by selecting 1 other "Umbral" Monster in your Graveyard or that you control. This card's Level becomes the Level of the selected Monster. Also, when this face-up Attack Position card on the field is destroyed by battle and sent to the Graveyard, destroy the Monster that destroyed this card.

JOTL-JP015 Schwarzschild, the Limit Dragon 「限界竜シュヴァルツシルト」
DARK/Dragon - Effect/8/2000/0
If your opponent controls a Monster with 2000 ATK or more, you can Special Summon this card from your hand.

JOTL-JP016War God - Yamato 「武神－ヤマト」
LIGHT/Beast-Warrior - Effect/4/1800/200
Once per turn, you can activate this effect during your End Phase. Add 1 "War God" Monster from your Deck to your hand. Afterwards, send 1 card from your hand to the Graveyard. You can control only 1 face-up "War God - Yamato" at the same time.
Super Rare

JOTL-JP017 War God Relic - Murakumo 「武神器－ムラクモ」
LIGHT/Beast - Effect/4/1600/900
During your Main Phase, if you control a "War God" Beast-Warrior-Type Monster, you can activate this effect by removing from play this card in your Graveyard. Select 1 face-up card your opponent controls and destroy it. The effect of "War God Relic - Murakumo" can only be used once per turn.
Rare

JOTL-JP018 War God Relic - Hetsuka 「武神器－ヘツカ」
LIGHT/Beast - Effect/4/1700/1200
When a "War God" Monster you control becomes the target of a card effect, you can activate this effect by removing from play this card in your Graveyard. Negate that effect. This effect can be activated during your opponent's turn.

JOTL-JP019War God Relic - Taruta 「武神器－タルタ」
LIGHT/Beast - Effect/4/1100/2000
While this card is face-up on the field, other Beast-Type, Beast-Warrior-Type or Bird-Type Monster you control cannot be destroyed by battle.

JOTL-JP020 War God Relic - Habakiri 「武神器－ハバキリ」
LIGHT/Bird - Effect/4/1600/300
You can activate this effect during Damage Calculation when a Beast-Warrior-Type "War God" Monster you control battles an opponent's Monster by sending this card from your hand to the Graveyard. The ATK of your battling Monster becomes twice its original ATK for Damage Calculation only.

JOTL-JP021 War God Relic - Orochi 「武神器－オロチ」
LIGHT/Bird - Effect/4/1700/500
During your Main Phase 1, you can activate this effect by sending this card from your hand to the Graveyard and selecting 1 "War God" Monster you control. During this turn, the selected Monster can attack your opponent directly.

JOTL-JP022Phantom Beast Plane, War-Buran 「幻獣機ウォーブラン」
WIND/Machine - Tuner/1/300/300
If this card is sent to the Graveyard as Synchro Material Monster for the Synchro Summon of a Machine-Type Monster, Special Summon 1 "Phantom Beast Plane Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0) to your field. During the turn this effect was applied, you cannot Special Summon a Non-WIND Monster. While you control a Token, this card cannot be destroyed by battle or card effects. Also, activate this effect by Releasing 1 "Phantom Beast Plane" Monster you control. This card's Level is increased by 1. Only 1 effect of "Phantom Beast Plane, War-Buran" can be activated and only once that turn.
Rare

JOTL-JP023Phantom Beast Plane, Blue Impalas 「幻獣機ブルーインパラス」
WIND/Machine - Tuner/3/1400/1100
If this card is used as Synchro Material Monster, it must be for the Synchro Summon of a Machine-Type Monster, and the other Synchro Material Monster must be "Phantom Beast Plane" Monster from your hand or that you control. While you control a Token, this card cannot be destroyed by battle or card effects. Also, if your opponent controls a monster, and you control no monster, you can activate this effect by removing from play this card in your Graveyard. Special Summon 1 "Phantom Beast Plane Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0) to your field.
Rare

JOTL-JP024 Phantom Beast Plane, Coltwing 「幻獣機コルトウィング」
WIND/Machine - Effect/4/1600/1500
When this card is successfully Special Summoned, if you control a "Phantom Beast Plane" Monster other than this card, Special Summon 2 "Phantom Beast Plane Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0) to your field. The Level of this card is increased by the sum of the Levels of all "Phantom Beast Plane Token" you control. While you control a Token this card cannot be destroyed by battle or card effects. Also, once per turn, you can activate this effect by Releasing 2 Token. Select 1 card your opponent controls, and destroy it and remove it from play.

JOTL-JP025Phantom Beast Plane, Harri-Ard 「幻獣機ハリアード」
WIND/Machine - Effect/4/1800/800
Once per turn, when a Monster you control is Released for the activation of a card effect, except this card's effect, Special Summon 1 "Phantom Beast Plane Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0) to your field. The Level of this card is increased by the sum of the Levels of all "Phantom Beast Plane Token" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Also, once per turn, you can activate this effect by Releasing 1 Token. Special Summon 1 "Phantom Beast Plane" Monster from your hand.

JOTL-JP026Solitary Flame Star - Roshishin 「孤炎星－ロシシン」
FIRE/Beast-Warrior - Tuner/4/1100/1400
If this card is used as Synchro Material, it must be for the Synchro Summon of a FIRE Monster. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 "Flame Star" Monster other than "Solitary Flame Star - Roshishin" from your Deck. If you control this card when a "Flame Star" Monster is Special Summoned from your Extra Deck, you can select 1 "Flame Dance" Magic Card from your Deck and set it to your field.

JOTL-JP027 Fierce Flame Star - Tenrei 「猛炎星－テンレイ」
FIRE/Beast-Warrior - Effect/4/1100/2000
During the End Phase of the turn this card was destroyed by a card effect and sent to the Graveyard, you can Special Summon 1 Level 4 "Flame Star" Monster other than a "Fierce Flame Star - Tenrei" from your Deck. If this card is sent to the Graveyard for the Synchro Summon of a "Flame Star" Synchro Monster, you can select 1 "Flame Dance" Magic Card from your Deck and set it to your field.

JOTL-JP028 Magical Sky Knight - Tout Le Monde 「魔導天士 トールモンド」
LIGHT/Spellcaster - Effect/9/2900/2400
When this card is successfully Special Summoned by the effect of a Spellcaster-Type Monster or a "Magic Book" Magic Card, you can select 2 "Magic Book" Magic Cards in your Graveyard and add them to your hand. During the turn you activated this effect, you cannot Special Summon other Monster. When cards are added to your hand by this effect, you can activate this effect by revealing 4 different "Magic Book" Magic Cards in your hand to your opponent. Destroy all other cards on the field.
Super Rare

JOTL-JP029Trick Daemon 「トリック・デーモン」
DARK/Demon - Effect/3/1000/0
If this card is sent to the Graveyard by a card effect, or if it is destroyed by battle and sent to the Graveyard, you can add 1 "Daemon" Card other than a "Trick Daemon" from your Deck to your hand. The effect of "Trick Daemon" can only be used once per turn.
Rare

JOTL-JP030 Daemon Cavalry 「デーモンの騎兵」
DARK/Demon - Effect/4/1900/0
If this card on the field is destroyed by a card effect and sent to the Graveyard, you can select 1 "Daemon" Monster other than a "Daemon Cavalry" in your Graveyard and Special Summon it. The Monster Special Summoned by this effect cannot attack this turn.

JOTL-JP031 Terrifying Evil Emperor - Genesis Daemon 「戦慄の凶皇－ジェネシス・デーモン」
DARK/Demon - Effect/8/3000/2000
You can Normal Summon this card without Release. If this card is Normal Summoned this way, its original ATK and DEF is halved, and it is destroyed during the End Phase. While this card is face-up on the field, you cannot Special Summon Non-Demon-Type Monster. Also, once per turn, you can activate this effect by removing from play 1 "Daemon" Card in your hand or Graveyard. Select 1 card on the field and destroy it.
Rare

JOTL-JP032 Atla, the Insect Fascinating Demon 「アトラの蟲惑魔」
EARTH/Insect - Effect/4/1800/1000
This card is unaffected by effects of "Hole" or "Trap Hole" Normal Trap Cards. While this card is face-up on the field, you can activate "Hole" or "Trap Hole" Normal Trap Cards from your hand. Also, while this card is face-up on the field, the activation and effects of Normal Trap Cards you control cannot be negated.
Rare

JOTL-JP034 Kazura, the Insect Fascinating Demon 「カズーラの蟲惑魔」
EARTH/Plant - Effect/4/800/2000
This card is unaffected by effects of "Hole" or "Trap Hole" Normal Trap Cards. If you activate a "Hole" or "Trap Hole" Normal Trap Card, you can select 1 "Insect Fascinating Demon" Monster except "Kazura, the Insect Fascinating Demon" from your deck and add it to your hand or Special Summon it. The effect of "Kazura, the Insect Fascinating Demon" can only be activated once per turn.

JOTL-JP036 Thalia, the Cherry Blossom Princess 「桜姫タレイア」
WATER/Plant - Effect/8/2800/1200
This card gains 100 ATK for each Plant-Type Monster you control. While this card is face-up on the field, other Plant-Type Monster on the field cannot be destroyed by card effects.
Super Rare

JOTL-JP038 Maskleon 「カメンレオン」
EARTH/Reptile - Tuner/4/1600/1100
You can Normal Summon this card only if you control no Level 5 or higher Monster. When this card is successfully Normal Summoned, you can select 1 Monster in your Graveyard with 0 DEF and Special Summon it in Defense Position. The Monster Special Summoned by this effect has its effect(s) negated. During the turn you activated this effect, you cannot Special Summon Monster, except from your Extra Deck.

JOTL-JP039 Flying G 「飛翔するＧ」
EARTH/Insect - Effect/3/700/700
When your opponent successfully Normal Summons or Special Summons a Monster, you can Special Summon this card from your hand to your opponent's field in face-up Defense Position. While this card is face-up on the field, this card's controller cannot Xyz Summon.
Normal Rare

JOTL-JP040 Yellow Duston 「イエロー・ダストン」
EARTH/Demon - Effect/1/0/1000
This card cannot be Released nor be used as Material for a Fusion, Synchro or Xyz Summon. When this card on the field is destroyed, this card's controller selects 1 Monster in their Graveyard and returns it to their deck. You can only control 1 face-up "Yellow Duston" at the same time.
Normal Rare

JOTL-JP041Phantom Beast Plane, Concoruda 「幻獣機コンコルーダ」
WIND/Machine - Synchro Effect/7/2400/1200
Tuner + 1 or more Non-Tuner Monster
While this card is face-up on the field, Token you control cannot be destroyed by battle or card effects. If this card on the field is destroyed by your opponent and sent to the Graveyard, you can activate this effect by Releasing all Token you control. Select 1 Level 4 or lower "Phantom Beast Plane" Monster in your Graveyard and Special Summon it.
Super Rare

JOTL-JP042 Strength Flame Star - Rishunki 「罡炎星－リシュンキ」
FIRE/Beast-Warrior - Synchro - Effect/8/2000/2800
FIRE Tuner + 1 or more Non-Tuner "Flame Star" Monster
When this card is successfully Synchro Summoned, you can select 1 "Flame Dance" Magic or Trap Card from your Deck and set it to your field. While this card is face-up on the field, Monster your opponent controls lose 100 ATK for each face-up Magic or Trap Card you control.
Rare

JOTL-JP043 Mist Bird Clausolas 「霞鳥クラウソラス」
WIND/Bird - Synchro - Effect/3/0/2300
Tuner + 1 or more Non-Tuner Monster
Once per turn, you can activate this effect by selecting 1 face-up Monster your opponent controls. Until the end of the turn the selected Monster's ATK becomes 0, and its effect(s) is negated.

JOTL-JP044Balmung, the Underworld Fighter 「魔界闘士 バルムンク」
DARK/Warrior - Synchro - Effect/4/2100/800
Tuner + 1 or more Non-Tuner Monster
When this card is destroyed by a card effect and sent to the Graveyard, you can select 1 Level 4 or lower Monster other than this card in your Graveyard and Special Summon it.
Super Rare

JOTL-JP045Armades, the Keeper of Illusions 「幻層の守護者アルマデス」
LIGHT/Demon - Synchro - Effect/5/2300/1500
Tuner + 1 or more Non-Tuner Monster
If this card battles, your opponent cannot activate Magic or Trap Card or the effect(s) of Effect Monsters until the end of the Damage Step.
Super Rare

JOTL-JP046 Psychonductor Behemoth 「超念導体ビヒーマス」
EARTH/Psychic - Synchro - Effect/6/2400/1800
Tuner + 1 or more Non-Tuner Monster
After Damage Calculation, when this card battles with an opponent's Monster, you can remove that Monster and this card from play.
Rare

JOTL-JP047Star Form Dragon 「星態龍」
LIGHT/Dragon - Synchro - Effect/11/3200/2800
Tuner + 1 or more Non-Tuner Monster
This card can only be Special Summoned by Synchro Summon. The Synchro Summon of this card cannot be negated, and when this card is successfully Synchro Summoned, the effects of Magic, Trap or Effect Monster Cards cannot be activated. If this card attacks, this card becomes unaffected by other card effects until the End of the Damage Step.
Ultra/Ultimate Rare

JOTL-JP048 CNo. 39 Aspiring Emperor, Hope Ray Victory 「ＣＮｏ．３９ 希望皇ホープレイ・ヴィクトリー」
LIGHT/Warrior - Xyz - Effect/Rank 5/2800/2500
3 x Level 5 Monster
If this card attacks, you opponent cannot activate Magic or Trap Cards until the end of the Damage Step. Also, if this card has an "Aspiring Emperor, Hope" Monster as Xyz Material, it gains the following effect: ● When this card declares an attack on an opponent's face-up Monster, you can activate this effect by removing 1 Xyz Material from this card. Until the end of the turn, that opponent's Monster has its effect(s) negated, and this card gains ATK equal to the ATK of the opponent's Monster.
Ultra/Ultimate Rare

JOTL-JP049 Fanged Shark Emperor - Shark Kaiser 「牙鮫帝シャーク・カイゼル」
WATER/Fish - Xyz - Effect/Rank 3/1800/2000
3 or more Level 3 Monster (max. 5 Monster)
Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Place 1 Shark Counter on this card. Also, for the duration of the Damage Step when this card battles, this card gains 1000 ATK for each Shark Counter on this card.
Rare

JOTL-JP050 Radiant Light Emperor, Galaxyon 「輝光帝ギャラクシオン」
LIGHT/Warrior - Xyz - Effect/Rank 4/2000/2100
2 x Level 4 "Photon" Monster
Once per turn, you can activate this effect by removing up to 2 Xyz Materials from this card. Apply the following effect according to the number of removed Xyz Materials for the activation of this effect: ● 1: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand. ● 2: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your Deck.
Super Rare

JOTL-JP051 Garbage-Eyes Fat Dragon 「廃品眼の太鼓竜」
EARTH/Machine - Xyz - Effect/Rank 8/3000/2500
2 x Level 8 Machine-Type Monster
Once per turn, you can activate this effect by removing 1 Xyz Material from this card. This card gains 1000 ATK until your opponent's next End Phase. If this card with Xyz Materials is destroyed, you can remove from play 1 "Super Defense Robo" Monster in your Graveyard to Special Summon this card from your Graveyard. Afterwards, you can select 1 "Super Defense Robo" Monster in your Graveyard and place it under this card as Xyz Material.

JOTL-JP053 No. 102 Holy Lightning - Glorious Halo 「Ｎｏ．１０２ 光天使グローリアス・ヘイロー」
LIGHT/Angel - Xyz - Effect/Rank 4/2500/2000
3 x Level 4 LIGHT Monster
Once per turn you can activate this effect by removing 1 Xyz Material from this card and selecting 1 face-up Monster your opponent controls. The selected Monster's ATK is halved, and has its effect(s) negated. If this card on the field is destroyed, you can remove all Xyz Material from this card instead. During the turn you used this effect, Battle Damage you would take is halved.
Rare

JOTL-JP054 No. 66: Master Key Beetle 「Ｎｏ．６６ 覇鍵甲虫マスター・キー・ビートル」
DARK/Insect - Xyz - Effect/Rank 4/2500/800
2 x Level 4 DARK Monster
Once per turn, you can activate this effect by removing 1 Xyz Material from this card and select 1 other card you control. While this card is face-up on the field, the selected card cannot be destroyed by card effects. If this card on the field is destroyed, you can send 1 of the cards selected for this effect to the Graveyard instead.
Rare

JOTL-JP055 No. 104 Masquerade Magician - Shining 「Ｎｏ．１０４ 仮面魔踏士シャイニング」
LIGHT/Spellcaster - Xyz - Effect/Rank 4/2700/1200
3 x Level 4 Monster
During the Battle Phase an opponent's Effect Monster activates its effect, you can activate this effect by removing 1 Xyz Material from this card. Negate that activation, and inflict 800 Damage to your opponent's Life Points. Also, once per turn, you can activate this effect during your Main Phase. Send the top card from your opponent's Deck to the Graveyard.
Rare

JOTL-JP056CNo. 104 Masquerade Magician - Umbral 「ＣＮｏ．１０４ 仮面魔踏士アンブラル」
DARK/Spellcaster - Xyz - Effect/Rank 5/3000/1500
4 Level 5 Monster
When this card is successfully Special Summoned, you can select 1 Magic or Trap Card on the field and destroy it. Also, if this card has "No. 104 Masquerade Magician - Shining" as Xyz Material, it gains the following effect: ● Once per turn, when the effect of an Effect Monster your opponent controls is activated, you can activate this effect by removing 1 Xyz Material from this card. That activation is negated. Afterwards, you can send 1 random card from your opponent's hand to the Graveyard and halve your opponent's Life Points.
Ultra/Ultimate Rare

JOTL-JP057 War God Emperor - Susanoo 「武神帝－スサノヲ」
LIGHT/Beast-Warrior - Xyz - Effect/Rank 4/2400/1600
2 x Level 4 "War God" Monster
This card can attack all Monster your opponent controls once each. Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Select 1 "War God" Monster from your Deck and add it to your hand or send it to the Graveyard. You can only control 1 face-up "War God Emperor - Susanoo" at the same time.
Ultra/Ultimate Rare

JOTL-JP058 Saint Declarer 「聖光の宣告者」
LIGHT/Angel - Xyz - Effect/Rank 2/600/1000
2 x Level 2 Monster
You can activate this effect by removing 1 Xyz Material from this card, and selecting 1 Monster in your Graveyard. Add the selected Monster to your hand, afterwards, return 1 card from your hand to the owner's deck. The effect of "Saint Declarer" can only be used once per turn.
Super Rare

JOTL-JP059Rank-Up Magic - Numeron Force 「ＲＵＭ－ヌメロン・フォース」
Normal Magic Card
Activate by selecting 1 Xyz Monster you control. Xyz Summon 1 "CNo." Monster from your Extra Deck with the same Type and 1 Rank higher than the selected Monster, and place your selected Monster under it. Afterwards, negate the effects of all face-up cards except of the Monster Special Summoned by this effect.
Ultra/Ultimate Rare

JOTL-JP060Xyz Reception 「エクシーズ・レセプション」
Normal Magic Card
Activate by selecting 1 face-up Monster you control. Special Summon 1 Monster with the same Level as the selected Monster from your hand. The Monster Special Summoned by this effect has its effect(s) negated, and its ATK and DEF becomes 0.

JOTL-JP061Ancient Battlefield of the Different Dimension - Sargasso 「異次元の古戦場－サルガッソ」
Field Magic Card
Each time a Player successfully Xyz Summoned, that Player takes 500 Damage. Also, a Player that controls an Xyz Monster, takes 500 Damage during each of their End Phases.

JOTL-JP062Sargasso Lighthouse 「サルガッソの灯台」
Quick-Play Magic Card
Activate this card when the effect of a Magic Card is activated, that inflicts damage to you. Damage you would take from that effect becomes 0. Also, while this card is in your Graveyard, Damage from "Ancient Battlefield of the Different Dimension - Sargasso" you would take becomes 0. When this set card is sent to the Graveyard, you can add 1 "Ancient Battlefield of the Different Dimension - Sargasso" from your Deck to your hand.

JOTL-JP063War God Advent 「武神降臨」
Normal Magic Card
If your opponent controls a Monster, and if you control no Monsters, you can activate this effect by selecting each 1 "War God" Monster in your Graveyard and of your "War God" Monster that is removed from play. Special Summon the selected 2 Monsters. If you use the Monsters Special Summoned by this effect as Materials for an Xyz Summon, it must be for the Xyz Summon of a Beast-Type, Beast-Warrior-Type or Bird-Type Monster.
Rare

JOTL-JP064Vertical Landing 「垂直着陸」
Quick-Play Magic Card
Activate by Releasing any number of Non-Token WIND Monster you control. Special Summon a number of "Phantom Beast Plane Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0) to your field equal to the number of Released Monster. Only 1 "Vertical Landing" can be activated per turn.

JOTL-JP065 Flame Dance - "Youkou" 「炎舞－「揺光」」
Continuous Magic Card
When this card is activated you can select 1 face-up card your opponent controls. If you do, discard 1 Beast-Warrior-Type Monster from your hand to destroy the selected card. Also, while this card is on the field, Beast-Warrior-Type Monster you control gain 100 ATK.

JOTL-JP066 Daemon Palace - Labyrinth of Demons 「伏魔殿－悪魔の迷宮」
Field Magic Card
While this card is on the field, Demon-Type Monster you control gain 500 ATK. Also, you can activate this effect by selecting 1 "Daemon" Monster you control. Select and remove from play 1 other Demon-Type Monster you control, and select and Special Summon 1 "Daemon" Monster with the same Level as the first selected Monster from your hand, Deck or Graveyard. This Effect of "Daemon Palace - Labyrinth of Demons" can only be used once per turn.

JOTL-JP067Transturn 「トランスターン」
Normal Magic Card
Activate by sending 1 face-up Monster you control to the Graveyard. Special Summon 1 Monster with the same Type and Attribute but 1 Level higher than that Monster from your Deck. Only 1 "Transturn" can be activated per turn.
Rare

JOTL-JP068Black-White Wave Motion 「黒白の波動」
Quick-Play Magic Card
Activate only if there is an Xyz Monster with a Synchro Monster as Xyz Material on the field. Select 1 card on the field and remove it from play, then draw 1 card.

JOTL-JP069Single Purchase 「一点買い」
Normal Magic Card
Activate only if you have 3 or more cards beside this card in your hand, and there is no monster among them, by removing all cards in your hand face-up from play. Add 1 Monster Card from your Deck to your hand. During this turn, you cannot Normal Summon or Special Summon a Monster except with the same name as the Monster added to your hand.

JOTL-JP070 Reverse Glasses 「逆さ眼鏡」
Normal Trap Card
The ATK of all face-up Monsters on the field becomes halved until the End Phase.

JOTL-JP071Xyz Revenge Shuffle 「エクシーズ・リベンジ・シャッフル」
Normal Trap Card
When an Xyz Monster you control is selected as attack target, you can activate this card by selecting 1 Xyz Monster in your Graveyard. Return the Xyz Monster that was selected as attack target to the owner's Extra Deck. Afterwards, Special Summon the selected Xyz Monster from your Graveyard, and place this card as Xyz Material under it.

JOTL-JP072 Sin Key Law 「罪鍵の法－シン・キー・ロウ」
Normal Trap Card
Activate by selecting 1 Xyz Monster you control. Special Summon 3 "Umbral Mirage Token" (Demon-Type/DARK/Level 1/ATK ?/DEF 0). The ATK of these Tokens becomes the ATK of the selected Monster. These Token cannot attack directly, and cannot be Released except for an Advance Summon. When the selected Monster is removed from the field, destroy all Token Special Summoned by this effect.

JOTL-JP073Vain - Scorn of Betrayal 「Ｖａｉｎ－裏切りの嘲笑」
Continuous Trap Card
When an Xyz Monster your opponent controls declares an attack, activate this card by selecting that 1 Monster. The selected Monster cannot attack, and has its effect(s) negated. While the selected Monster is on the field, send the top 3 cards from your opponent's Deck to the Graveyard during each of your opponent's End Phases. When the selected Monster is removed from the field, destroy this card.
Rare

JOTL-JP074The Sword-Manifesting War God 「剣現する武神」
Normal Trap Card
Select and activate 1 of the effects below:
● Select 1 "War God" Monster in your Graveyard and add it to your hand.
● Select 1 of your "War God" Monster that is removed from play and return it to your Graveyard.

JOTL-JP075War God Pursuit 「武神逐」
Normal Trap Card
Activate by Releasing 1 "War God" Beast-Warrior-Type Monster you control. Select 1 "War God" Monster with a different name than that Monster in your Graveyard and Special Summon it.

JOTL-JP076Sonic Boom 「超音速波」
Normal Trap Card
Activate during your turn by selecting 1 "Phantom beast Plane" Monster you control. During this turn, the selected Monster's ATK becomes twice its original ATK, is unaffected by any other Magic or Trap Card's effect, and when it attacks a Defense Position Monster, and its ATK exceeds the DEF of that Monster, the difference is inflicted as Battle Damage to your opponent's Life Points. Afterwards, during the End Phase of this turn destroy all Machine-Type Monster you control. During the turn you activated this card, only the selected Monster can attack.

JOTL-JP077 Insect Fascinating Trap Hole 「蟲惑の落とし穴」
Normal Trap Card
Activate when a Monster your opponent controls that was Special Summoned during this turn activates its effect. Negate that effect and destroy that Monster.
Super Rare

JOTL-JP079 Shapesister 「シェイプシスター」
Normal Trap Card
After activation, this card becomes a Monster Card (Demon-Type - Tuner/EARTH/Level 2/ATK 0/DEF 0) and is Special Summoned to the Monster Card Zone. This card is also still treated as Trap Card. Only 1 "Shapesister" can be activate per turn.
Rare

JOTL-JP080Designator of Demise 「終焉の指名者」
Normal Trap Card
Activate by removing 1 card in your hand from play. During this duel, neither player can activate the effect of a card with the same name as the card that was removed for the activation of this card.
Normal Rare

Light support time already?
We didnt even get ANY REAL wind support -__-..
Short end of the stick everytime.. Where's the Wind Elemental Lord already?
They made Gadgets/Machines/Kakauri/XX-Saber broken with grandsoil
Made Mermails and FROGS broken with Glacia
Even gave synchro spam lavals and evolsaurs a Elemental Lord..why? idk!

Dart, why so stupid? There's no light elemental art. There is a Light Spiritual Art wich is completely different. You don't even know what you're talking about.

If you say there will be a new Light boss monster, talk about Light Spirit God, not Light Elemental Lord, cause you sound as stupid as those who translated Earth/Ice/Fire Spirit God to "Elemental Lord".

lightray support?!

So I heard Konami weren't gonna make a LIGHt set? lol

The Light Elemental Lord's not going to have any use in anything other than Macrosworn, I'm thinking. (Dimension Fusion) I hope the new archetype will be LIGHT combined with one of the less usual types (LIGHT Dinosaur and LIGHT Fish groups only have 1 member!!) and a rather original concept, which I'm thinking'll be Columns. And on that accord, the deck will probably be able to go into Rank 6s fairly easily as well; on that note, given we've already got a Machine archetype in Beastcraft (dammit Konami Y U no WIND REPTILES?!) they're probably going to be LIGHT Rocks. Not too bad, I guess.

Did we forget about Set Colors and Order already?

This is Set 805, the MAJOR Light Support isn't until the 8th set of each series (the White Pack). Remember that the last White Pack was Galactic Overlord, as in the pack that gave us G-EPD and the first Photons.

Dark Cards are 7th and Light Cards are 8th. So we shouldn't be worrying about "Chaos" for at least two more sets (including this one, which isn't out until April).

We probably could see new Photons since Kaito and the show doesn't really focus on any other heroes except Yuma, Shark and Kaito anyway, but that won't be the BIG Light set until 808.

When we hit 806, we can start worrying about "the next set" since that will be the coming Chaos of 807 and 808.

This is just Series Half-Point, the Blue Set.

Blue:
----------------------------------
Common Theme: Series-Halfpoint, radical change, other place for new mechanics.

Oh good, another internet troll pretending to have the "better" answer...

... only to look like the idiot he is when proven absolutely wrong for trying to make himself bigger.

EVERY set is random by that logic... but logic I mean not having one when you don't see what's going on.

-- Ancient Sanctuary was the original "The Agents", including Archlord Zerato and LIGHT/Sanctuary support for them.

-- Enemy of Justice had...oh I don't know... THE HERALDS, COUNTER ANGELS, MORE CYBER, MAJESTIC MECHS, BATTERYMAN! Voltanis, anyone?! How about VICTORY VIPER?!! Herald of Green and Purple Light (which lead to Orange and Herald of Perfection!). Not to mention, new Banisher cards, including Radiance and MACRO COSMOS!

ALL THOSE TEAMS WERE LIGHT!!! They were over 80% of the monsters in the set AND you had their support. LIGHT support!

-- -- The Shining Darkness, besides the anime monsters that were LIGHT and ones like Spore, Fairy Archer, Biofalcon and Magidog, you have LYNA, the LIGHT CHARMER, MORE WATT monsters, MORE "Gradius" type monsters, MORE BATTERYMAN, HERALD OF PERFECTION (we remember THAT deck, don't we?), CHAOS GODDESS and the set had some LIGHT, WATT and Banisher support (but it was mostly anime support in the first place).

You yourself already acknowledge the other 8th sets were LIGHT sets, so your fake theory is SHUT DOWN!

BTW--- since most of this set is out and there's a LOT of WIND support, only LIGHT monsters are anime and anime-related, not a LIGHT Spirit God, not the other parts the others got, this got WIND Spirit God and such. HUGE WRONG for you. I won't be nice if you're already going to be nasty.

LIGHT SUPPROT YAY!..... NOT!

Guys, this set is not about light support, it is about synchro monsters. (Synchro monsters are white, hence judegment of the light) I mean the titile says it itself, NEW SYNCHRO MONSTERS, BETTER THEN EVER. I personally am happy that they are not making a light support pack.

Synchros are back!

Huh?

number 66 Master key beetle

This card is quite disappointing though it can protect up to two cards from being destroyed by card effects all that says to me is it makes master key beetle one big target and for any deck which prides itself on pure attack strength and constantly special summoning a 2500 atk monster is nothing to fear from not only that but its defenses are laughable so cards such as block attack will render something as weak as doron able to destroy it.

number 66 Master key beetle

Prepare your bodies for karakuri spam into starform dragon
Love the fact that karakuris have new toys with geargia gear in a hybrid or even mecha phantom beast with that monster that can synchro from hand into burei

Star form dragon

ARCHFIEND SUPPORT!

Well I never did. LIGHT set indeed. Garbage-Eyes Fat Dragon is awesome (in both effect and name), and has also got be anticipating how majorly they will buff the Super-Defence Robos. Utopia Ray Victory looks like it's just come out of Vanguard, Numeron Force is a bit dull, new Tytannial is hopefully heralding new Plant support (other than itself, of course). All quite aight; however I do desperately hope this is not all the info we're getting, as it looked like to me that these cards were merely featured on a poster or something like that, not in the actual V-Jump. I'd think we'll get more info tomorrow, hopefully.

Words cannot express my level of disappointment.

Just saw the scans, I was unaware Konami was able to make cards this bad anymore. Yuma cards are flat-out boring, Holy Lighting are not only bad, but their art is abysmal, all Vector cards are terrible except maybe the magician guys, No. 102 has the worst art I've seen in...ages. Super-Defence Robos are again a huge letdown, art, effects and all.

The Archfiend Support - I admit, it's good. However, the theme is completely different from the Chessfiend one and Pandemonium has just been replaced, making Archfiend General obsolete as well. The art's probably tied with Fire Fist as best art of the reveals, and that's the sad thing.

The Bushin - I had my hopes set so high for this archetype. Legendary Japanese beasts - ACTUAL beasts - which were assumedly shining and stuff, that revolved around
banishing given Vivid Knight. And given the former's art, I assumed they were going to look great!...nope. Extremely unimaginative art (it's just some peach-coloured weapon/animal things pasted on a generic blue background, and they look really ugly at that, and hardly Beasts. And only 1 Beast Warrior! I can't even tell what Susanoo is, but what I can tell is that his art is a mess.) and EXTREMELY unimaginative effects. It's practically just a "Summon boss, attack with boss" deck, which I really dislike. It just really feels to me like they're scraping at the bottom of the pan to salvage ideas now, it's pathetic.

Konami could not fall lower at this point. They took every bit of potential and threw it out the window. 0/10, Cyberdark Impact 2.0.

Re: Words cannot express my level of disappointment.

I can understand a bit about the artwork and some of the effects for the Bushin but I rather like them myself still and I do expect that there will be more Beast-Warriors for the set in the future. I think they will be great, not sure if Tier 1 but they might be.

Disappointment and Ciberdark Impact 2.0? We got Synchros back (the Psychic one is good for have another option besides Psychic Nightmare and Star Form Dragon is better than almost every xyz in date) and you dare to call this set like this? Zexal era is affecting the players in a bad way... It's even worse than GX era.

Re: Words cannot express my level of disappointment.

I'm also a few dissapointed, but it's not becouse of the artworks or the "bad effects" of the new cards. It's becouse most of the new archtypes are based on rank 4 xyz-spamming without too much novelty (IMO, they aren't bad, but now there are so much archtypes that are nearly totally based on summoning only rank 4: Evilswarms, Geargias, Noble Knights, Burning Knucklers, Heraldic Beasts, and we now have 3 more that are only centered on it, and only one of these new archtypes appears to have enought support to be considered original and competitive by itself, the War Gods). I hope that they at least will have some future support to make them more unique archtypes.
Also, i think that some cards have very unneded limitations (some of them are the "You can only use this card for the summon of a Machine-type Xyz monster" of Super-Defense Robo Elephan or the "You can only control one copy of this card face-up on the field" of War God - Yamato), really, these cards aren't going to be broken without these limitations.
Anyway, i also think that the new synchros are nice cards, and it's good to see more support for the Phantom Beast Planes, Archfiends, Fire Fist, and some new C-Numbers. And i think that this set it's not an excelent set but it's a decent set, it's far away to be as bad as the Cyberdark Impact.

Insert unnecessary title

You're right, this set isn't Cyberdark Impact when directly compared, but in context, yes it is. Apart from Bushin, what is actually good in this set? I'm not counting the Bushin in the overall review of the set because these days it's standard to get a Tier 1 archetype/an archetype that will become Tier 1 every set. No, don't say Archfiends, because if I'm quite honest whilst the support is good, it's nothing
compared to the current meta. (Same goes for Bushin I suppose, but I'm pretty sure that will change in a few set's time.) Also, if any of you actually think the new Synchros will make an impact, then lol. The only Decks we will see any of the new Synchros in (WINNING in, mind) are Incarnates and maybe Mermail; and that's just the Level 5 and Starform. Plus, there's no new Synchro archetype or Tuners for any of the non-Fist/Mecha (which can't summon any of the new Synchros other than their own anyway) themes here, and no generic new Tuners either other than the rather bad Shapesister. They've hardly brought Synchros back.

RE: Insert unnecessary title

Hmm... it's true, it's really disappointing the fact that they haven't made more tuners apart of the Mecha/Fist ones and Shapesister. Although, i think that appart of the Starform Dragon and Armades, Mist Bird is also a decent synchro (it have a decent defense, allows you to make pseudo-direct attacks over your opponent monsters (while also negating their effects, which can't be ignored) and in emergency situations, it can even self-sacrifice itselt while taking down one opponent monster, appart of being one of the few synchros to overpass the Evilswarm Ophion effect, and being a Debris target). Between the other generic synchros, Balmung can do some loops with cards like Des Counterblow (while you have a copy in your field and another in your graveyard), while also being a good target for the effects of cards like Scrap Dragon, but it needs too much previous procedures to work, and the loop can be easily stopped by destroying it in battle; and Behemoth is a powered "D.D. Warrior Lady" (it can work as beatstick for 1 or 2 turns and then if its necessary, it can banish itself and take down an strong opponent monster), but the original Warrior Lady (or another similar cards like D.D. Assailant) can do a better work.

About the new archtypes, War Gods have much potential, they can use cards like Horn of the Phantom Beast (with the multi-attack effect of Susanoo) and The Big Cattle Drive to generate huge amounts of hand adventage per turn, but they need another way to summon Susanoo (appart from WG-Advent and some obvious revival cards like Call of the Haunted and Monster Reborn). I think that if Umbral gets more support, it's going to be like Dark World, a decent archtype with a bad time against side-decks, with the cards that it have now, it can easily get a Shock Master (or similar cards) and like the water archtypes makes with Salvage, this archtype can easily recover cards from the graveyard with Recurring Nightmare, also, it can be combined with the Stygians (for some synchro summons), or with light monster (for a Chaos deck), anyway, it has even few support. IMO, Super Defense-Robo is like the Mist Valley archtype, a good idea with a poor execution, nothing more, nothing less. And the most dissapointing part of the set for me is the Holy Lightning archtype, that is outclassed in nearly everything by the Contellars and the Thunder Family, perhaps the only real adventage of them against these two is Archlord Kristya and Fairy Cheer Girl (with its Chaos Xyz) becouse even their xyz monster can be summoned by these archtypes (as its effect is generic and it can be summoned with any 3 light level 4 monsters).

Ah, and the archfiend archtype new support isn't bad, with the last support they got, they are very different than before (while before they were based on dice-negation effects or Skill Drain, now they are based on power, easy xyz summons and banishing), they have a new searcher (able to search any Daemon card, even the spells or traps) and a new field spell that boost their ATK and summons monster for xyz summons even from the deck, also, they now can use the Virus cards.

Fire Fists

shapesister

Have people completely overlooked the fact that the shapesister trap card is a trap monster that acts as a tuner. This is huge because to my knowledge they have never introduced a tuner as either a spell or trap monster before. I mean sure you can consider that there are cards that can turn monsters into tuners like light wave tuning but hopefully this is a turning point and a new direction taken for synchros and i hope this is not the first and last we see of these types of cards.

Does Trick Archfiend really search for ANY Archfiend card or just the monsters? @ Shriek.

Debris Junk Crane?

I forgot to put a comment on the starter deck 2013 but do you think Crane Crane would be useful in a Debris Junk deck? It can be useful in many ways like special summon Junk Synchron from your graveyard and synchro a level 6 synchro monster or xyz a rank 3 xyz monster. And with Crane Crane having 300 ATK it can be summon from the graveyard By the effect of Debris Dragon and synchro a level 7 dragon synchro. I figure this comment would be helpful since this pack is bring back synchro monsters.

hunder

i read the white pack is a light based pack with different light support

did you think hunders get support in that set?

i read but i dont know that is right about a baby hunder Level 4 that have 0 ATK 0 DEF and the effect says

when this card is normal summon you can special summon a level 4 thunder type with 1600 ATK or lower ATK from your deck, when another hunder monster is on the field this card cannot be as a attack target

or other thunder Monster i read is Anion and Cation

and after that Thunder Sea Horse is a money card what do you thinking?

No Light lord/knight and Yellow Duston is Earth

Despite Tormondo's cheatness level too damn high, does nobody care about the lone card in the game that fetches fastly and furiously Bottomless Trap Hole while dodging this very same card? Oo
Plus Flying G that is a very good side card for lots of meta decks that can be countered by Evilswarm...

Insert title here

Oh yeah those Fascinating Fiend's are super awesome in my opinion.. And that Flying C.. That Flying C.. First thing that came to mind was Rabbits and Tour Guides crying in its face. Unless they have Ultimate Offering..

Maskleon

Anyone know what the actual last effect is for Maskleon/Kamenleon?
The effect here says
"...During the turn you activated this effect, you cannot special summon monster from your extra deck."
but on yugioh wiki it says
"...You cannot Special Summon other monsters, except from your Extra Deck, during the turn you activate this effect."
There is a big difference between those two effects, and I'd like to know for sure which is right. Regardless, I'm excited for this card