love the map, but i was pickled when all my territories but alcatraz were taken. i kept deploying armies while the remaining two players fought each other. when one of them died, the other wiped me out in one turn. this was pointless and annoying because i might as well have been dead. is there some way to make it so that an enemy must take alcatraz before the last territory when attempting to kill someone off?

Hats off to whomever created or supplied the San Francisco map. I'm brand new to the site, just learning, and was pleasantly surprised to find this map. If you know who did it, please send along my congrats, I'm from the Bay.

Good day,

VestedPower

PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that

See, if you only hold alcatraz, you don't have any chance to win the game, you can't move anywhere, you can't even bombard. It's effectively as if you'd lost already. So making it a losing condition would be appropriate, and it would certainly be nice to freemiums who wouldn't have to hold a gameslot for a game they can't win.

natty_dread wrote:See, if you only hold alcatraz, you don't have any chance to win the game, you can't move anywhere, you can't even bombard. It's effectively as if you'd lost already. So making it a losing condition would be appropriate, and it would certainly be nice to freemiums who wouldn't have to hold a gameslot for a game they can't win.

Although in a teamgame, you can pass on knowledge learned from inside the rock to your partners on the outside....

PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that

natty_dread wrote:See, if you only hold alcatraz, you don't have any chance to win the game, you can't move anywhere, you can't even bombard. It's effectively as if you'd lost already. So making it a losing condition would be appropriate, and it would certainly be nice to freemiums who wouldn't have to hold a gameslot for a game they can't win.

Although in a teamgame, you can pass on knowledge learned from inside the rock to your partners on the outside....

Fair enough... that is one aspect I didn't consider. And I guess it would also affect assassin games, where eliminating your target would be easier by 1 territory...

natty_dread wrote:See, if you only hold alcatraz, you don't have any chance to win the game, you can't move anywhere, you can't even bombard. It's effectively as if you'd lost already. So making it a losing condition would be appropriate, and it would certainly be nice to freemiums who wouldn't have to hold a gameslot for a game they can't win.

Although in a teamgame, you can pass on knowledge learned from inside the rock to your partners on the outside....

Fair enough... that is one aspect I didn't consider. And I guess it would also affect assassin games, where eliminating your target would be easier by 1 territory...

Also, this isn't any different from being stuck in certain of the influence terts on the Iraq map.

Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls