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DirectX 11 Competition Winner and Showcase!

Last month we threw out the challenge to create something intensely-crazy-amazing in Unity 4 with DirectX 11. We put forward $10,000 and a trip to the greatest conference ever (Unite 2013 in Vancouver of course) as a reward to capture the awesome.

We had a great turnout of submissions which made judging one tough cookie, so as well as presenting the Grand Prize Winner and runners up, we have a little showcase of everything that made us giddy. A massive THANK YOU to everyone who entered, we hope you all had fun and learned something new.

So without further ado, I present to you, the Winner, Runners Up and Honorable Mentions.

RUST LTD and co did a marvelous job of putting together this interactive demo, it not only showcases impressive technical ability and great visuals, it also encompses a narrative, making it an all round great project. Check out more of their stuff at http://www.rustltd.com/

Magnificent items from you, man. I’ve remember your stuff previous to and you’re just too wonderful. I really like what you’ve got right here, really like what you are stating and the way wherein you are saying it. You’re making it entertaining and you continue to care for to stay it sensible. I cant wait to learn far more from you. That is really a great site.

I do accept as true with all the concepts you have presented to your post. They are very convincing and will definitely work. Still, the posts are very brief for beginners. May just you please extend them a little from subsequent time? Thank you for the post.

Why Unity doesn’t have their own demo of DirectX 11 running in webplayer?? One movie with single explosion in Butterfly Effects should be enough? The actual gallery is so out-of-date! No Mecanim, no Flash, no DirectX 11, no Linux, no Shuriken good real-time demos. Are you so shy? Clients should can try the most important features on main publish platforms.

I would have chosen the same winners. Their entry is pretty, it’s funny (For those who haven’t played the first person demo yet, I recommend you do that as soon as you can) and it’s very well presented. I’d only want to tweak the movement and camera controls, and add a ‘skip’ button to the start, for second when you play it a second time. (Then again, I always want to add skip buttons…)

The voxel cone tracing demo obviously looks wonderful. I hope Kurt Loeffer will have the time to improve performance and to reduce the number of artifacts in the lighting technology. I’m also very curious to see the custom scene he was planning to use.

And you can’t really go wrong with Saint-saëns music and pretty views. This was the entry most of my friends understood the best. They agreed that the other entries looked pretty too, but with this one they could actually point out why.

The screenshot you took of my entry looks better than what I managed to do :). (Although, it seems to be missing, at the moment. Too much water in the wordpress internals?)