Ghosts, Zombies, Vampires and other monster boggiewoggies. Halloween is a great time to get into the scarier movies and games to give yourself a good fright. Last year on ModDB I created a video for the top ten voted spooky mods by our community, it had some interesting results to say the least with the popular but not always scary mods took the cherry. This year we will do something a little different, I have compiled a list of singleplayer mods (because we all know being alone in the dark really sets the mood) for different engines that you should check out if you want to get your spook on.

Mistake -1 is the prequel to 'Mistake' and tells the story of Steve Rick, a patient from the Andrew Parker asylum, who harbors a dark secret. A very spooky mod that uses the Goldsource engine very well. Creepy lighting and visual map changes creates something very unique and exciting.

You arrive to the moon research station to work as heavy machinery engineer. From now on you are on your own. Created as more of an experiment for different means of showing audio-visual styles Hollow Moon boasts no environmental sounds, but what is produced is a thick atmosphere that few games or mods can come close too.

You will play the role of a Russian officer of the secret service. Your first impressions are that this mission will be just like any other, but you really have no idea what nightmares future events have in store for you. Paranoia is one of the very best mods to come out of Half-Life for both engine expansion and content. A must download!

Curse episodes is an Egyptian themed action/horror/puzzle/exploration FPS where the further you creep into the world of Curse the harder and more frightening the entire experience gets, its up to you how you want to play. A very unique and very amazing mod worthy of your attention and bandwidth!

A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. If you want a very spooky interactive ghost story Dear Esther should be the mod for you, highly recommended by all the staff here on ModDB.

There are hundreds more mods and games out there that will help create a fantastic Halloween experience for you all, these are just some of the truly stand out mods that deserve to be the major source of your ghostly ahhs and eeiies. Hope you have a very frighting Halloween!

Thanks Guys 1- the enemies are the way they are it is for reason, not technical reason, but i agree they are a bit unconvincing in some ways, but they are not the main issue of the game, more like supportive characters, you will find out when you get the whole story. 2- the sound - no sounds will be added, i do agree about inside sounds, breath, even changing depending on the way your character behaves and some steps trough the suit, also some steam on the glass was in plan, but someone got to program this, and we do not have this someone for like more then year.

One of the things your mod shares with Half-Life 2 is a sense of immersion. The level design is such that things don't seem to be just thrown in to make it look pretty--they're functional for the people inside this fictional world as well.

I also really like the idea of an FPS that is more adventure game than shooter, so I think the notes that are left behind are a great incentive for the player to keep going. On the flip side of that coin, the alien encounters seem to detract from the experience in my opinion, because the AI is so poor that it's like a constant reminder that I'm playing a game, removing the immersion aspects. I prefer the puzzle-oriented play, moving cranes and shifting boxes in order to discover what exactly is going on in the base. Obviously you need something to fill the space between puzzles, but I'm not sure blasting aliens fits the atmosphere this mod is going for.

I have to say the suit and rover HUDs and the black and white approach is the best thing for the game so far, but part of me agrees that some sound is needed. I like the claustrophobic feeling, but at the same time I think you could add in something like the rustling of the astronaut's body inside the suit, or his breathing, that could get heavier at certain trigger points, and still achieve the same effect.

I really like your mod, idea and all is very good. Its a shame you cant complete it fast enough for us fans here though. IMHO if this mod was done the right way, it could be considered art more than an actual game. Anyone get the floydian impression on this mod?

I played a lot of UT2K4 mods 'back in the day' and this one left the biggest impression on me. I wish you all the best for the future of your mod. Maybe some day I'll reinstall UT2K4 to play the full version of Hollow Moon. ;)

First of all - we are not dead - just very slow. We are only two people on the mod so you can understand how hard it is, and we've promised the mod at the beginning of this year and didn't keep it but we just weren't satisfied with the results. We work not only on the new map which is just being polished, but also the old maps to fix minor things to go better.

regarding the music - Part of the idea is to make the music detached from the events, Sorry if it annoys some people but we will have to keep it that way. But we try to make it longer and more interesting now so it won't loop to much.

I have to offer my congrats on this one, this is the first game that actaully come close to the genre that i find unnerving.. From playing the mod i can appreciate the lack of sound, it works pretty well and i understand why you have done it..but i would say that instead of looping the music, get it to react to the players actions? I found myself spinning around occasionally when the louder sections kicked in, expecting something to be appearing behind me and being somewhat disappointed. :p
And i noticed in the intro there is a radio that picks up a lot of static, as some dont like the silence of the game, might it be worth adding this into the game, random messages from human..and alien sources might add to the atmosphere a little.
I dont know, a few suggestions, very good so far ;)