Comments

Comment by unconscious

Lieutenant Murp is back! Thank you Blizzard! (Murp was a Lieutenant on the Horde side in the good old AV-days)

Comment by bshido

This guy is hard to find sometimes.

Comment by Sunsilk

He spawns really late, but just keep waiting in the keep and he'll show up eventually.

Comment by RellikMDK

Alright after much searching of the area and even going so far as to stealth around Wintersgrasp under alliance control I can't find him

There is only one logical explanation:Murp is a lie...

Comment by colar

He's around but it appears he's up only during the battle while horde has control of the fort.

Comment by Bongo2k

I spoke to a GM yesterday on the EU servers and he said there are currently some issues with Murp, he doesnt respawn at either the base or the flightpath. Hopefully this will be fixed in 3.0.4

Comment by beest

i hearthed and returned to wintergasp using portal and there he was.

Comment by MacArthur

Alright, here's how to find him. If you go at any random time to your landing site or the keep when a battle isn't scheduled any time soon, he'll most likely be there. However, both at the start and end of a battle, I assume as part of the process that resets Wintergrasp, EVERY quest NPC despawns. A few minutes after the start of the battle or the end of it, they'll spawn where they're supposed to be, either at the landing camp or in the fortress.

Edit - Example Process:

Alliance controls WG, 30 minutes until battle Murp is spawned at the Flight Point orHorde controls WG, 30 minutes until battle Murp is spawned in the Fortress

Battle Begins Murp is despawnedAbout 5 minutes into battle Murp respawns at wherever he was before the battle started

Battle Ends Murp is again despawnedAbout 5 minutes after battle Murp respawns in Fortress if Horde won, at the base camp if Alliance won

Comment by Rankkor

whoa this big fellow is awesome.

at the dawn of the 3.3 patch, thrall decided to take actions against the forsaken for their inmence screw up on the wrathgate, and as such he cracks down the UC.

sends the kor'kron to place the apothecary under house arrest, and imidietly orders the dismantle and replacement of all abominations in UC; saying that we can't trust apothecary constructs anymore.

as such, the horde no longer employs abominations, but some notable exeptions still exist, murp is one of them, and gordo is another one.

why would the orcs let these specific abominations live is behond my understanding.

Comment by theorcmaster

Heard in WG once on my DK: Murp is dead? OH SH*T WE ARE F******!We then lost the battle.Moral of the story? Protect murp at all costs or your WG group is screwed

Comment by IbFeeshin

why would the orcs let these specific abominations live is beyond my understanding.

Theres an explanation actually.

Murp has 2 reasons1- He's an independant abomination not controlled by apothacaries, Murp makes his own decisions.2- Murp has shown his loyalty to the horde as a lieutenant and has fought alongside orcs and helped us take over alterac valley.

And Gordo has a reason as well.

He's level 30, the worst thing that could happen if he turns against us is he'll go berserk, kill Gamon and then get 2 shotted by a guard.Edit- thanks to cataclysm, he wouldn't even kill Gamon now.