Resolved an issue in which the Zapper Trap would not build properly when thrown on slopes or uneven terrain.

B.R.U.T.E.s will now be launched away if they touch the Floating Island’s Cube.

The B.R.U.T.E.’s Stomp attacks now deal consistent damage to other vehicles.

Previously, they would deal either double or triple damage to other vehicles.

The color of the B.R.U.T.E.’s cooldown meter now updates properly to correspond with the cooldown value.

Gameplay

Moisty Palms

The Rift Beacon at Paradise Palms has created this new POI! In addition to its swampy nature, this Rift Zone is known for being a good place to keep a low profile.

While in the Rift Zone, crouching will disguise players as a random prop. They can exit the prop state by using the Primary Fire button.

Players are still able to take damage while in prop form.

ADS lets players lock in place and look around for unsuspecting victims.

Greasy Grove

A Rift Zone has brought back Greasy Grove! But this time, Durrr Burger is out, and Tacos are in!

Periodically, Spicy Tacos will rain down from the sky. Their smell is so overwhelmingly appetizing that players in the Zone can’t help but dance!

While dancing, players are invulnerable to damage from others and will regenerate health at 20 HP per second.

Dancing does not block Storm Damage or regenerate Health in the Storm.

Spicy Tacos can be consumed for 10 Effective Health (sum of a player’s Health + Shield) and a temporary increase in movement speed (40% increase for 20 seconds).

The Spicy Tacos don’t last long — grab them before they expire!

Community Choice

Players will get to vote on what’s featured in the Item Shop!

The first community vote starts this week. For more information about Community Choice, check out our blog post.

Bug Fixes

POIs no longer load at different distances depending on the angle of approach.

Resolved an issue in which players would enter edit mode for a building piece that their reticle was not on.

Reviving a squadmate no longer causes the reviver to get disconnected.

Playground

Bug Fixes

Resolved an issue in which players were able to damage each other on the Playground Hub.

Performance

Improved the performance of Shield Bubble collisions.

Art + Animation

When players’ characters are near a wall, they will lower their weapon while in their idle pose.

This is to reduce instances in which the hands of players’ characters appear through walls.

Bug Fixes

Changed the lace color of the Jets 2019 - 2020 NFL Outfit from white to green to accurately match the real uniforms.

The Flowerprint wrap no longer appears incorrectly on assault and sniper rifles.

Damaging a tree no longer places a rock texture on its leaves or causes its wood texture to become transparent.

Audio

Lowered the volume of the open and close sounds of teammates’ Gliders by 50%.

Bug Fixes

Resolved an issue in which the Battle Bus’ audio would be silent for a short period of time.

UI

Bug Fixes

Sending feedback during a replay no longer causes players to get stuck in the Player Reporting or Feedback menu.

Eliminating another player using a Junk Rift Triceratops will now indicate that they were sent to the Cretaceous period in the elimination feed.

Previously, the elimination feed would say that they were sent to the Jurassic period, but Triceratops only existed during the Cretaceous period. We apologize for this Tyrannosaurus Wreck of an oversight.

Replay

Resolved an issue in which mouse controls would not function properly in some replays.

Going near ammo no longer causes the “Can’t hold more of this item!” message to appear when this action is shown in replays.

Mobile

New Settings

Building and Editing

Players can now adjust the touch sensitivity settings for both building and editing.

Toggle Targeting

Sets targeting to be an on/off toggle or a hold.

Turning this setting off will require players to hold the ADS to aim.

The setting is turned on by default.

Toggle Aim setting now includes touch as well as controllers on mobile.

Edit Confirm On Release

This setting will allow players to confirm an edit anytime they release their edit selection.

Touch Acceleration multiplier

A value of 1 will have full touch look acceleration, and a value of 0 will have no touch look acceleration.

This is is not synonymous with sensitivity. Lower values do not necessarily translate to slower look speeds.

New Button

Edit Select Reset button

This button is located in the HUD Layout Tool.

This will reset the edit state of build pieces upon opening them for editing.

Added 60 FPS support to the iPhone X.

Updated autofire reticle to increase visibility when against high value surfaces.

Autofire adjustments to Drum and Tactical Shotgun.

Reduced max autofire range to match effective range of projectiles.

Bug Fixes

Resolved an issue in which weapons would fire automatically after placing a trap.

Vending Machines no longer give the incorrect item when using touch input.

Known issue: Players using the dedicated pickup button may still receive the wrong item. We are working to resolve this.

Team Elimination count will show the accurate amount of eliminations.

Fixed an unopenable chest located northeast of the frozen lake in Greasy Grove.

Corrected mislabeled B.R.U.T.E. buttons on the HUD.

Emoting while driving a B.R.U.T.E. won’t mute all sounds and will not lead to a crash.

Closing the Settings menu while still scrolling won’t make it impossible to scroll again when reopening it.

Maximum Audio Volume achievable on Android is higher.

SFX will now play when shots are fired from the Storm Sniper, Green Assault Rifle, Silenced Pistol, and Hand Cannon.

Quick Heal button won’t persist after using the last healing item while in the Storm. It also won’t disappear upon entering the Storm.

Low-end devices can see the writing on World Cup trophies.

Fire Mode screen will not display pink tiles on Android.

In Team Rumble, quick slot input won’t be blocked by the Goal and Elimination counters.

We’ve made some graphical and audio improvements for the following:

Battle Bus

Synapse Outfit

B.R.U.T.E. Navigator Outfit

Glow Stick Harvesting Tool

Renegade Roller Harvesting Tool

Axeroni Harvesting Tool

Sparkle Supreme Outfit

Laser Pick Harvesting Tool

Lollipopper Harvesting Tool

Star-Spangled Ranger Outfit

Freestyle Outfit during Emote animations

Rift Edge Harvesting Tool

Shifu Outfit

Dynamo Outfit

The AC/DC Harvesting Tool will play the proper SFX in the Locker.

Detonator Backbling will now show on players when equipped.

Mauler Pickaxe will show swing trail.

Recap

From hotfix on September 5

Made some balance adjustments. The details of these adjustments can be found in our blog post.

From hotfix on September 6

Teammates' arrow markers will no longer disappear in large team modes when the teammates are still visible.

From hotfix on September 6

Temporarily disabled Ziplines to resolve an issue.

We plan to have this issue resolved in the next update.

Creative

What’s New?

Heroes & Villains
Show off your allegiance to good or evil with four new Prefabs. Assemble a hero’s mansion or develop your diabolical villain lair.

Vending Machine
Long awaited. Set and customize Vending Machines to match your game.

Class Devices
A highly configurable set of devices that allow you to create your own player classes with unique traits.

Islands

The My Island settings screen has been updated in terms of layout and visuals. The screen now appears as a tab in the main in-game menu but can also be accessed in the same way as it can be now.

Bug Fixes

Fixed an issue where players would occasionally be disconnected when their island saved.

Fixed an issue where an island would be invisible and players would be left floating.

Gameplay

Added new options to My Island settings:

Default Class Identifier: Sets the default Class assigned to players at the start of each round.

None, 1-16 (Default: None).

Revert Player Class To Default When: Determines when a player’s Class should be reverted to the default Class.

Round Ended, Game Ended, Player Eliminated (Default: Game Ended).

Bug Fixes

Temporarily removed keybind blocking when Allow Building is set to Off since this was breaking trap placement on some existing islands.

Fixed an issue where the game would end immediately if Last Standing was set to On and one team had infinite spawns.

Fixed an issue where entering a vehicle that was on top of a rift could cause players to lose some movement functionality after teleporting.

Players will no longer get stuck respawning when returning to the hub after spectating in game.

Fixed an issue where players were unable to cancel their prop gun disguise if they tried to cancel while colliding with another object.

Weapons + Items

Added the Legendary Bolt-Action Sniper Rifle to the Creative Inventory.

Added the Rare Pistol to the Creative Inventory.

Added the Zapper Trap to the Creative Inventory.

Bug Fixes

Flags will no longer remain in a player’s inventory after elimination.

Prefabs & Galleries

Added 4 New Prefabs.

Villain Lair

Decayed Villain Lair

Hero Mansion

Decayed Hero Mansion

Added 6 New Galleries.

Villain Lair Gallery

Decayed Villain Lair Gallery

Hero Mansion Gallery

Decayed Hero Mansion Gallery

Gray Cliff Grass Gallery

Hero/Villain Prop Gallery

Added the Dark Purple Car to Car Gallery B.

Added a Bat Swarm Particle to Particles Gallery B.

Bug Fixes

Changed some crates in the Container Complex Prefab to make them no longer searchable.

Devices

Increased the number of available Trigger channels from 32 to 50 and the number of available Receivers from 40 to 50.

Added Class Designer device.

This allows players to define custom player Classes. Each device configures the settings and starting inventory for a single Class.

Drop inventory items onto the device to define the starting inventory for the Class.

Use in conjunction with the Class Selector device to use Classes during Play mode.

Class Name: Specifies a display name for the corresponding Class to be used throughout the UI.

Fixed an issue with Explosive Device proximity being triggered when the game starts.

Fixed an issue where the Capture Area was not consuming items when it became enabled.

Fixed an issue where the Capture Area was pulsing but no score was being granted.

Fixed an issue where the Particles inside large Capture Areas became invisible when moving away from the center.

Fixed an issue with Team Visibility settings for the Explosive Barrel.

Fixed an issue where the Explosive Barrel could be destroyed while in the warmup phase.

Fixed an issue where damage particles were visible when hitting an invisible Objective Device.

UI + Social

Added a second way to access the My Island settings menu from the Creative Inventory. You can now open the menu and start a game just as quick as you can select a device to place on your island.

Added a Clear Items button to the following devices to remove all inventory items previously dropped on the device: Capture Area, Capture Item Spawner, and Class Designer. This will be rolled out to more devices in future releases.

Bug Fixes

The UI now displays a warning when a player has reached a device limit.

Players are able to remove an island with the same name as the currently loaded island.

The scrolling speed on certain inventory tabs is consistent.

Save The World

What’s New?

Penny Hits the Road Part 2
This week, help Penny make her way to the Radio Station in this edge-of-your-seat sequel where things get a little bit weird. Load up the truck and gather your group because it’s time to Hit the Road with a new weekly quest.

Field Agent Rio Returns
Get ready to load up the Phase Cannon and Phase Blast the Husks! Field Agent Rio Returns to the Event Store!

Missions + Systems

This week brings a special new quest to “Hit the Road” courtesy of Lars and his love of all things musical. Check your quest log for more information!

Removed some of the potential enemy spawn directions from several amplifiers in the Twine Peaks Storm Shield Defense map.

Removed “crossed” spawns that caused structures to be destroyed on Husk spawn. This made specific spawns very difficult to build enough defenses to survive certain waves.

Dialog will now appear if players attempt to start a Storm Shield Defense mission while their Storm Shield fort is still being disassembled. The fort must be stable (no more ongoing edits) before a mission / wait for assistance action can be started.

Pure Drop of Rain rewards for power level 140 missions have increased by 25%.

Example: a 64 Pure Drops of Rain reward prior to this update will now reward 80 Pure Drops of Rain.

For 4 Player Missions starting at power level 108, evolution material and PERK-UP rewards have been increased across the board. Some examples below:

A 4 Player Mission that would have rewarded 168 Pure Drops of Rain in a power level 108 zone prior to the 10.30 update will now reward 256 Pure Drops of Rain.

A 4 Player Mission that would have rewarded 168 Pure Drops of Rain in a power level 140 zone prior to the 10.30 update will now reward 320 Pure Drops of Rain.

A 4 Player Mission that would have rewarded 164 Epic PERK-UP in a PL 108 zone prior to the 10.30 update will now reward 204 Epic PERK-UP.

A 4 Player Mission that would have rewarded 164 Epic PERK-UP in a PL 140 zone prior to the 10.30 update will now reward 248 Epic PERK-UP.

Note: These are just examples. You may find yourself earning more or less than these examples depending on mission objective performance. Review this blog post for more information!

Bug Fixes

Players are now much less likely to spawn next to encampments at the start of a mission.

Players can now “find the meteor” from the bottom of the crater in the Comet Jr. quest.