Skills

Skills are specific set of keyword abilities (bolded text referring to larger effects).

Skills are differentiated from other keywords in that they can appear on a unit with no other text. For example, a unit can have the FlyingFlying: Can only be blocked by other units with flying. or WarpWarp: You can play this from the top of your deck. skills as stand-alone keywords, but cannot have InfiltrateInfiltrate: This does something the first time it hits the enemy player. or StunStun: Exhaust a unit. It doesn't ready on its owner's next turn. (Exhausted units can't attack or block). without some additional context. Note that some skills can appear as stand-alone on spells (e.g. LifestealLifesteal: When this deals damage, you gain that much ., EchoEcho: Get an additional copy when drawn.) while other cannot (e.g. AmbushAmbush: Can be played to block an enemy attack or at the end of their turn., BerserkBerserk: When this attacks, you may give it Reckless to attack a second time this turn. Can only be used once.

Skills are defined in the Eternal Rulebook [1] as "bolded terms with no additional text." However, there are some cards which use different sets of skills for their effects.

As of Defiance, there are only two cards that reference "skills" as opposed to "battle skills" - Divining Rod and Crown of Possibilities. Divining Rod refers to all of the skills listed on this page, while Crown of Possibilities will never give PledgePledge: On your first turn, a card with Pledge can be played as a Sigil., VoidboundVoidbound: This card can't leave the void., or WarpWarp: You can play this from the top of your deck..