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Why yes, things like that. I note, too, that the creator of this clip went above and beyond in some places. Swapping Morrison and Reyes is pretty obvious, but it was a bit surprising to see Zeigler with Sombra's kit, and not too long after that what appears to be Zarya with Mercy's gear and Widowmaker wearing Ana's duty uniform (a not-immediately-obvious, but 'sensible' swap, given that both are sharpshooters). Bonus: the Morrison seen at 1:44 sort-of exists ingame already (the 'Grillmaster 76 skin).

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White Knight of the Order of Mihoshi Enthusiasts
"Destroyed overnight, or the next one's free."Arc Nova

Lucio:
-Can now Wallride around corners
-Can now Wallride on the same wall after leaping off of it, provided he's far enough away from his leap off point.
-Wallride less likely to be interrupted
-Booping no longer uses ammo

Symmetra will be moved to the Defense category, will no longer be considered a "Support".
Her turrets will now be fired like rockets in stead of being placed manually. Upon impact they will stick the surface and deploy like normal. They will also have more health (30HP each instead of 1HP each), do more damage and cause more slowdown but the max she can have out at one time is reduced to 3.

Primary fire will no longer be lock-on, will instead be a straight beam with longer range and greater thickness. It will take 2 seconds of continuous fire to increase the damage level of the beam instead instead of 1, but damage has been increased from 30/60/120 DPS to 65/130/195 DPS. Damaging barriers with primary fire will have Sym regenerate ammo instead of spending it, which will make her very effective against heroes that use barriers.

Alternate fire will have its charge time reduced by half and projectile speed increased but it will no longer pierce enemies; it will instead explode on impact, dealing area damage. Damage is still being iterated on but currently direct hits do 130-ish damage.

Teleporter will be her E instead of her Ultimate. It will work like a version of Reaper's Shadow Step that can be shared with her teammates, though it will have less distance to work with. She will able to place an exit up to 25 metres in front of her and upon use will place the entrance right in front of her (the entrance can thus now be attacked by enemies). Teleporter health will be reduced to 300, the teleporter will now have a short duration and if one side of the teleporter (exit or entrance) is destroyed, the other will also be gone as well. They're still working on what can and can't be sent through the teleporter but currently in testing things like Torb turrets, exploding D.Va mechs and Junkrat tires can be sent through.

Her Ultimate will be a heavy rework of her current E ability "Photon Barrier" and instead of being a moving barrier it will be a stationary barrier with an effectively infinite size that has 5000 health; it will be placed like a Mei wall. Because of its effective infinite size, it can even be placed from within spawn and still be useful, much like a Hanzo ult. (Shield Generator will be removed from the game.)

All of this is subject to change and we probably won't be seeing the rework for a while because they are still working on the visuals.

Putting the 'weak' ultimate aside that version of Symmetra seems insanely broken. She sounds like this weird 'bastard child' of Zarya/Moira, Pharah/Junkrat and Reaper rolled into one

Pharah Rockets deal ~ 120 damage for direct impacts (granted they have no charge time) and 'firing turrets' like rockets just seems like a modified concussion blast.

4 seconds to max out the beam and effectively 1hko squishies with what will seemingly be a moira style tentacle laser just seems really unbalanced. Maybe you won't be able to just 'lock-on' to a Tracer/Genji and melt them, but you're not really going to care if you get into a team fight and you can just wave around what is now this insanely lethal laser sword.

Her ultimately ability (as fun as a 5000 hp Mei Wall is) just sounds like it would be a Widowmaker shield unless it has some sort of timer on it. The shield prevents being 'counter-sniped', placing it way back means many heroes will suffer 'damage drop off' if they try to attack the shield (so it'd stay up even longer). Even if your entire team tried to focus fire down the shield, chipping away at 5000 hp with minimum damage whilst getting sniped freely by a Widowmaker does not sound like fun.

Wrecking Ball:
HP: 600 total (500 health, 100 armour)
Quad Cannons (Primary Fire) - 80 ammo. Automatic weapon.
Roll (LShift) - Transforms into a ball form, gaining increase speed but losing his primary fire. Acrivating again switches back to mech form.
Adaptive Shield (E) - Gains 100 barrier health plus an additional 100 barrier health for each nearby enemy. If in ball form, activating this will automatically switch to mech form.
Grappling Claw (Secondary Fire) - If in mech form, activating this will automatically switch to ball form. Grapples onto a surface, allowing him to swing like an actual wrecking ball, granting even greater top speeds and can even launch him into the air as well as knock back enemies.
Piledriver (Crouch while mid-air in ball form) - Drops down to ground, dealing splash damage in the impact zone and knocks enemy back. Appears to stop any momentum gained from secondary fire.
Minefield (Ultimate) - Deploys a field of proximity mines.

Also on PTR:
Damage Falloff changes
-Bastion in both Sentry and Recon, McCree and Soldier:76 now do 50% damage at their respective max ranges (up from 30%)
-Mei secondary fire no longer suffers from damage falloff
-Widowmaker's automatic fire now suffers from damage falloff (50% at max range)

Hanzo nerf: Storm Arrows now lasts 5 seconds (down from 6) and has a cooldown of 10 (up from 8)

Sombra Rework:
-Stealth is now infinite in duration but only gives a 50% speed increase (down from 75%), can't be used to contest points and can be detected from 4 metres away (up from 2 metres)
-Translocater is now infinite in duration, can be cancelled by using "interact" button and now can be destroyed by enemies (has 5 HP)

2CP change: Time for each capture point is now 4 minutes (down from 5 minutes)

A Hamster? Really?
I gotta hand it to Blizzard. They troll fans into thinking Hammond was another monkey only to reveal it's a hamster.
At least this gives the possibility of Jetpack Cat becoming a reality.

Funny thing about Jetpack Cat... if you read up on D.Va's development history, you can probably quite easily deduce that she is what became of Jetpack Cat. Nothing really concrete is stated, but it's known that D.Va was originally going to have a cat mascot instead of a bunny mascot, and of course her mech has jet boosters. And early in D.Va's concepts, they had many different ideas for mech pilots before they settled on a young girl.