Home Improvement Update for Pit People Announced and Detailed

Home Improvement Update for Pit People Announced and Detailed

The Behemoth announced the Home Improvement update for Pit People today. The update will be releasing on PC February 2, and on Xbox One February 14.

Pit People is currently in Early Access on Steam and is part of the Xbox One Game Preview Program. The Home Improvement update is focused mostly on polishing the game, which includes adding more in depth information for the player. You can check out the full list of changes the update makes below:

USER INTERFACE

House Menu now has tool tips.

House Menu mouse controls improved.

House Menu now shows % chances for weaponry as well as elemental defenses.

(Please note: Not all readouts are displaying as intended, primarily with Mushrooms, Octoclops, Troll Mom, Wraith and Mascot)

House Menu now shows portrait of character being moved in Lower House Menu.

R key now sorts fighters by type in Lower House Menu

Pause Menu now allows player to see their overall unlock progress.

Pause Menu now has Survival Guide accessible from it.

Pause Menu backdrop changed for easier reading.

Survival Guide updated with all new creature information.

How to Play help area updated with notes.

The Pit (a.k.a. Arena) Lobby online/offline button changed.

The Pit (a.k.a. Arena) Lobby Spectator button placement changed.

The Pit (a.k.a. Arena) Lobby now has more clear and fun visuals on how it all works!

Options Menu has had some wording and organizational changes.

AllChat and Teamchat default inputs have been changed to T and Y.

Players can now adjust their Online search distance to far (for players having trouble finding people in their region). Please note that we DO NOT RECOMMEND changing this if you have not experienced any problems, due to potential introduction of lag or disconnects when set to far.

”Trade-offs” have started to be introduced to weapon categories. Critical chance, Damage, Armor Pierce, Dodge, Stun, Defense, Weight Reduction have all been given to weaponry at the cost of other stat reductions. Approximately 100 existing weapons with no stat changes have received this treatment so far. No shields, helmets or creatures have received these new Trade-offs at this time but are being considered.

Trade-offs are usually limited to 2 max in house inventory. There is unfortunately no marker in the house that indicates a Trade-off item at this time. Some can be guessed by changes in stats scrolling through the House Menu cosmetic area. (Indicator & further information on these coming soon™!).

Weaker versions of Fire and Acid have been introduced to a couple weapons. Acid is currently not displayed (The Dismantler Sword and Tech Support Bow have both received Weak Acid). Yes, this means that Red Hot pepper everyone’s been talking about does Fire damage now

Recruits are now randomized in level within a preset range. AKA Recruits will no longer be set to level 1.

Rewards have been shifted in the Pit to focus more on Gold. Lots of special loot’s outside that gate!

Level balance is a very delicate thing. We’re making a change here and seeing how it affects things for everyone rather than doing anything too violent with the math. The amount of ‘power’ gained (primarily damage stat) is up from 0.12% per level to 0.24% per level. Fighters you’ve already leveled will adjust accordingly. 6 fighters at level 99 will have 24% more power than before individually. This adds up to quite a lot!

Octoclops has now gained a Confuse chance roll on top of their Ink chance roll.

Confuse status introduced. Confused fighters will not be able to distinguish friend from foe and can still be controlled on movement. You can still move a confused fighter to a position where the only target in range is your enemy.

Gnome flinging of their own friends is now more accurate/reliable than it was before. (If you have any issues with Gnome flings please save a replay and send it our way!)

PROGRAMMING

Captured/bought fighters start with a random level and number of kills.

The item count is red in the equipment grid if you own the maximum number of that item.

The Esc key is now context sensitive; the pause key can be used to pause the game in some menus.

Subtitles are hidden when the game is paused.

Changed warning to a non-interactive notification if you don’t have a hero on a team.

Spectators can now return to the city from a battle using the pause menu.

When items are dropped on the world map, they go back to their original owner if they’re picked up (when possible).

Damage flags use team colors.

Spectator game is saved when receiving gold.

Show a warning if system clock is out of sync with server.

Show version numbers in options menu.

Show the insane mode animation less frequently.

Add a HUD icon to show ghost partner teams on the world map.

Vampiresses now take damage when landing on a hazard.

Audio is no longer muted when the window loses focus.

Added Russian language support.

Players can press A on a gamepad to join the game (rather than needing to press F2).

The comm icon menu can be clicked on.

Memory usage is reduced when running a 32-bit OS.

Players get the default set of quests even if the save was created before some of the quests existed.

Players cannot flee battles with elite teams on the world map.

The scroll wheel direction has been changed for cycling through pages of items in the house.

Fixed a bug that prevented other users from finding your session after you disconnected from a prior session.

Updated all Unfair and Normal enemy teams to use updated gear and skins.

Replay Folder now generated upon bringing it up.

Various Quest/Mission updates.

Added Muscley Nipples as a possible name (<– very important)

The game recently entered Early Access and the Xbox One Game Preview Program after a closed beta last year. Saves from the closed beta version of the game carry over into the Early Access version. Pit People is currently available on PC and Xbox One.