Cultivation is a game about a community of gardeners growing food for themselves in a shared space.

Cultivation is quite different from most other games. It is a social simulation, and the primary form of conflict is over land and plant resources---there is no shooting, but there are plenty of angry looks. It is also an evolution simulation. Within the world of Cultivation, you can explore a virtually infinite spectrum of different plant and gardener varieties.

All of the graphics, sounds, melodies, and other content in Cultivation are 100% procedurally generated at playtime. In other words, there are no hand-painted texture maps---instead, each object has a uniquely "grown" appearance. Every time you play, Cultivation generates fresh visuals, music, and behaviors. You can read more about what I was trying to do with Cultivation in this essay

Read my open letter to the other Slamdance Finalists about the controversy surrounding SCMRPG.

Requirements

Required:

OpenGL

Mouse

Recommended:

3D card that can render OpenGL

400 MHz or faster processor

Stereo headphones

Notes:
Development and testing took place on a 250 MHz PPC computer without a 3D accelerator card (in other words, using software OpenGL rendering).
Cultivation is actually playable on a meager system like this, though it runs a lot smoother on a faster computer with a 3D card.

If you have an older computer, you may be able to improve Cultivation's performance by disabling some of the more complicated graphical features. Open the included file features.txt with a text editor (changing a "1" to a "0" will turn a given feature off).

Downloads

Play instructions are included with your download.
Cultivation also includes an in-game tutorial.