DX-Ball 2 is based on Michael P. Welch's DX-Ball, in turn based on Megaball by the Mackey brothers. Gameplay uses the Breakout idea of using a bat to guide a ball around a screen smashing bricks, without letting it drop off the bottom of the screen. It adds power-up tokens, such as - multiple balls, mounted guns to shoot out bricks, a more destructive ball, and a larger bat. Sporting a completely revised game engine with new graphics, faster frame-rates and support for in-game music via Carlos Hasan's SEAL, DX-Ball 2 is sold as five different board packs - Board Pack 1, Board Pack 2, Board Pack 3, Memorial Pack, and Classic Pack. The demo version includes a sample of Board Pack 1. Among other new features, the game also introduced two new Power-Ups: Mega Ball and Eight Ball; an easy-to-play Kid-Mode; and a euro-techno soundtrack by SideWinder, accompanying the addition of an integrated module player. Version 1.2 added, among other new features, two new Power-Ups: Mega Ball and Eight Ball; an easy-to-play Kid-Mode; and a euro-techno soundtrack by SideWinder, accompanying the addition of an integrated module player.