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separate noisy and pitched sounds

here’s a little fun trick how to use the not so well known clarity mode of supercollider’s built in Pitch tracker. set the clar argument to 1 and then grab the second value returned. by default this is a binary hasFreq flag, but with clar=1 it becomes a continuous value 0.0 to 1.0.
the example below includes a one second delay to be able to hear the sounds you make being panned left-right depending on how ’clear’ they are. there’s also a short lag and a curved mapping to make the example work better.