Special Thanks to Amanda Dennis and Dave Gollner at Dave’s
Card Shop in Phoenix and Cameron Moriarty at Showtime Sports Collectibles in
Tempe for access to all of the cards, their rarities, and their texts.

Set Contents:Secret
Rare2

Ultra Rare10

Super Rare10

Rare17

Commons69

PGD-000Ring of Destruction---Hobby Secret Rare

Trap Card

Destroy 1 face-up Monster
Card and inflict Direct Damage equal to the destroyed card’s ATK to the Life
Points of both you and your opponent.

PGD-001Molten Behemoth

Fire/Pyro/5 stars/ATK
1000/DEF 2200

“A giant born from magma,
it attacks with a magma punch.”

PGD-002Shapesnatch

Dark/Machine/5 stars/ATK
1200/DEF 1700

“A bow tie with horrible
power, it attacks an opponent by controlling others.”

PGD-003Souleater

Earth/Fish/4 stars/ATK
1200/DEF 0

“A living wonder of
mystery.”

PGD-004King Tiger Wanghu---Rare

Earth/Beast/4 stars/ATK
1700/DEF 1000

As long as this card
remains face-up on the field, all monsters with an ATK equal to 1400 or less
that are Normal Summoned or Special Summoned (excluding Flip Summon) are
automatically destroyed.

PGD-005Birdface

Wind/Winged Beast/4
stars/ATK 1600/DEF 1600

When this card is sent to
the Graveyard as a result of battle, you can add 1 “Harpie Lady” from your deck
to your hand.

PGD-006Kryuel

Dark/Fiend/4 stars/ATK
1000/DEF 1700

When this card is sent to
the Graveyard as a result of battle, toss a coin and call it. If you call it
right, destroy 1 monster on your opponent’s side of the field.

PGD-007Arsenal Bug

Earth/Insect/3 stars/ATK
2000/DEF 2000

If there are no face-up
Insect-Type monsters (except this monster) on your side of the field, both the
ATK and DEF of this monster become 1000 points.

PGD-008Maiden of the Aqua ---Short Print

Water/Aqua/4 stars/ATK
700/DEF 2000

As long as this card
remains face-up on the field, the field is treated as “Umi.” (However, there is
no increasing or decreasing of ATK/DEF due to “Umi’s” effect.) If there is an
active field card on the field, this effect is not applied.

PGD-009Jowls of Dark Demise---Rare

Water/Fiend/2 stars/ATK
200/DEF 100

FLIP: Take control of 1
monster on your opponent’s side of the field until the end of the turn that
this card’s effect is activated. When the controlled monster attacks, it may
attack your opponent’s Life Points directly.

PGD-010Timeater

Dark/Machine/6 stars/ATK
1900/DEF 1700

If this monster destroys a
monster on your opponent’s side of the field in battle, your opponent skips
his/her next Main Phase 1.

PGD-011Mucus Yolk---Short
Print

Dark/Aqua/3 stars/ATK 0/DEF
100

This card may attack your
opponent’s Life Points directly. Each time this card inflicts battle damage to
your opponent’s Life Points, increase the ATK of this card by 1000 points
during your next Standby Phase. The ATK increase lasts as long as this card
remains face-up on the field.

PGD-012Servant of Catabolism

Light/Aqua/3 stars/ATK
700/DEF 500

This monster may attack
your opponent’s Life Points directly.

PGD-013Moisture Creature---Rare

Light/Fairy/9 stars/ATK
2800/DEF 2900

If you Tribute Summon this
monster by offering 3 monsters on the field as a Tribute, destroy all Magic and
Trap Cards on your opponent’s side of the field.

PGD-014Gora Turtle---Rare

Water/Aqua/3 stars/ATK
1100/DEF 1100

As long as this card
remains face-up on the field, monsters with an ATK equal to 1900 or more cannot
attack.

PGD-015Sasuke Samurai---Super Rare

Wind/Warrior/2 stars/ATK
500/DEF 800

When this monster attacks a
face-down Defense Position monster, destroy the face-down monster immediately
with this card’s effect without flipping it face-up or damage calculation.

This card cannot be Special
Summoned. This card returns to the owner’s hand during the end phase of the
turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. If
this card is Normal Summoned, Flip Summoned, or flipped face-up, destroy all
face-up monsters except this monster on the field.

PGD-018Royal Keeper

Earth/Zombie/4 stars/ATK
1600/DEF 1700

You can flip this card into
face-down Defense Position once per turn during your Main Phase. When this card
is flipped face-up, increase the ATK and DEF of this card by 300 points until
the end of the turn that this card is flipped face-up.

PGD-019Wandering Mummy---Rare

Earth/Zombie/4 stars/ATK
1500/DEF 1500

You can flip this card into
face-down Defense Position once per turn during your Main Phase. After you use
this effect, shuffle all face-down Defense Position monsters on your side of
the field and return them in face-down Defense Position to your side of the
field.

PGD-020Great Dezard---Ultra
Rare

Dark/Spellcaster/6
stars/ATK 1900/DEF 2300

When this monster destroys
the following number of monster in battle, the following effects are activated
in order:

One: As long as this card remains
face-up on the field, negate the activation

and effects of all Magic and Traps that specifically
designate this card as a target and destroy them.

Two: You can Special Summon
1 “Fushion Richie” from your hand or your

Deck by offering this card as a Tribute during your
Main Phase.

PGD-021Swarm of Scarabs

Dark/Insect/3 stars/ATK
500/DEF 1000

You can flip this card into
face-down Defense Position once per turn during your Main Phase. When this card
is Flip Summoned, destroy 1 monster on your opponent’s side of the field.

PGD-022Swarm of Locusts

Dark/Insect/3 stars/ATK
1000/DEF 500

You can flip this card into
face-down Defense Position once per turn during your Main Phase. When this card
is Flip Summoned, destroy 1 Magic or Trap Card on your opponent’s side of the
field.

PGD-023Giant Axe Mummy

Earth/Zombie/5 stars/ATK
1700/DEF 2000

You can flip this card into
face-down Defense Position once per turn during your Main Phase. When the ATK
of a monster on your opponent’s side of the field that attacks this card in
face-down Defense Position is lower than the DEF of this monster, the attacking
monster is destroyed.

PGD-0248-Claws Scorpion

Dark/Insect/2 stars/ATK
300/DEF 200

You can flip this card into
face-down Defense Position once per turn during your Main Phase. When this card
targets a face-down Defense Position monster on your opponent’s side of the
field in battle, the ATK of this card becomes 2400 during that damage step
calculation only.

PGD-025Guardian Sphinx---Ultra Rare

Earth/Rock/5 stars/ATK
1700/DEF 2400

You can flip this card into
face-down Defense Position once per turn during your Main Phase. When this card
is Flip-Summoned, return all monsters on your opponent’s side of the field to
the owner’s hand.

PGD-026Pyramid Turtle---Rare

Earth/Zombie/4 stars/ATK
1200/DEF 1400

When this card is sent to
the Graveyard as a result of battle, you may select 1 Zombie-Type monster with
a DEF of 2000 or less from your Deck and Special Summon it to the field in
face-up Attack or Defense Position (no Tribute is required for monsters of
Level 5 or more). The Deck is then shuffled.

PGD-027Dice Jar--- Short Print

Light/Rock/3 stars/ATK
200/DEF 300

FLIP: Both players roll a
six-sided die once. The player with the lowest result takes Direct Damage equal
to his/her opponent’s result X 500 Life Points. However, if a winner’s result
is 6, the loser takes 6000 points of Direct Damage. If the results are the
same, both players roll again.

PGD-028Dark Scorpion Burglars---Short Print

Dark/Warrior/4 stars/ATK
1000/DEF 1000

When this card inflicts
Battle Damage to your opponent’s Life Points, your opponent selects 1 Magic
Card from his/her Deck and sends it to the Graveyard. The Deck is the shuffled.

PGD-029Don Zaloog---Ultra
Rare

Dark/Warrior/4 stars/ATK
1400/DEF 1500

When this card inflicts
Battle Damage to your opponent’s Life Points, you can select and activate 1 of
the following effects:

nSelect
1 card from your opponent’s hand randomly and discard it to the Graveyard.

nSend
2 cards from the top of your opponent’s Deck to the Graveyard.

PGD-030Des Lacooda

Earth/Zombie/3 stars/ATK
500/DEF 600

You can flip this card into
face-down Defense Position once per turn during your Main Phase. When this card
is Flip-Summoned, you can draw 1 card from your Deck.

PGD-031Fushioh Richie---Ultra Rare

Dark/Zombie/7 stars/ATK
2600/DEF 2900

This
card only be Special Summoned from your hand or your Deck by offering 1 “Great
Dezard” that has fulfilled the condition as a Tribute. You can flip this card
into face-down Defense Position once per turn during your Main Phase. As long
as this monster remains face-up on the field, negate the activation and effects
of all Magic or Trap cards that specifically designate this card as a target
and destroy them. When this card is flipped face-up you can Special Summon 1
Zombie-Type monster from your Graveyard in face-up Attack or Defense Position.

PGD-032Cobraman Sakuzy

Earth/Reptile/3 stars/ATK
800/DEF 1400

You can flip this card into
face-down Defense Position once per turn during your Main Phase. When this card
is flipped face-up, look at all Set Magic and Trap Cards on your opponent’s
side of the field and then return them to their original position.

PGD-033Book of Life---Super
Rare

Magic Card

Special Summon 1
Zombie-Type monster from your Graveyard I n face-up Attack and Defense Position
and remove 1 monster in your opponent’s Graveyard from play.

PGD-034Book of Taiyou---Short Print

Magic Card

Flip 1 face-down monster on
the field into face-up Attack Position.

PGD-035Book of Moon---Rare

Magic Card: Quick Play

Flip 1 face-up monster on
the field into face-down Defense Position

PGD-036Mirage of Nightmare---Super Rare

Magic Card: Continuous

During your opponent’s
Standby Phase, draw cards until your hand has 4 cards. During your Standby
Phase, randomly discard the same number of cards you drew with this card’s
effect to the Graveyard.

PGD-037Secret Passage to the Treasures

Magic Card

Select 1 face-up monster
with an ATK equal to 1000 points or less on your side of the field. During the
turn this card is activated, the selected monster can attack your opponent’s
Life Points directly.

PGD-038Call of the Mummy

Magic Card: Continuous

If there is no monster on
your side of the field, you can Special Summon 1 Zombie-Type monster from your
hand. You can use this card’s effect once per turn.

PGD-039Timidity

Magic Card

Both players cannot destroy
Set Magic and/or Trap Cards on the field until your opponent’s next End Phase.

PGD-040Pyramid Energy

Magic Card: Quick-Play

You can select and activate
1 of the following effects.

nIncrease
the ATK of all face-up monsters on your side of the field by 200 points until
the End Phase of the turn this card is activated.

nIncrease
the DEF of all face-up monsters on your side of the field by 500 points until
the End Phase of the turn this card is activated.

PGD-041Tutan Mask

Trap Card: Counter-Trap

Negate the activation and
the effect of a Magic or Trap Card that specifically designates 1 face-up
Zombie-Type monster as a target and destroy it.

PGD-042Ordeal of a Traveler---Short Print

Trap Card: Continuous

You can activate this
card’s effect when your opponent attacks. Your opponent randomly selects 1 card
in your hand and calls the Type of the card (Monster, Magic, or Trap). If your
opponent calls it wrong, the attacking monster is returned to its owner’s hand.

PGD-043Bottomless Shifting Sand

Trap Card: Continuous

At the end of your
opponent’s turn, destroy the face-up monster(s) with the highest ATK on the
field. During your own Standby Phase, if you have 4 or less cards in your hand,
this card is destroyed.

PGD-044Curse of Royal---Rare

Trap Card: Counter-Trap

Negate the activation of a
card that includes the effect of destroying 1 Magic or Trap Card and destroy
it.

PGD-045Needle Ceiling

Trap Card

You can activate this card
only when there are 4 or more monsters on the field. Destroy all face-up
monsters on the field.

PGD-046Statue of the Wicked---Super Rare

Trap Card

When this face-down card is
destroyed and sent to the Graveyard, Special Summon 1 “Wicked Token”
(Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) in Attack or Defense Position on
your side of the field.

PGD-047Dark Coffin---Short
Print

Trap Card

When this face-down card is
destroyed and sent to the Graveyard, your opponent must select and execute 1 of
the following effects:

nDiscard
1 card in his/her hand

nSelect
1 monster on his/her side of the field and destroy it

PGD-048Needle Wall

Trap Card: Continuous

During
your Standby Phase, roll a six-sided die once. Treat your opponent’s Monster
Card Zone as #’s 1-5, counting from your right. Destroy the monster that is in
the same Monster Card Zone as the die result. If the result is 6, roll again.

PGD-049Trap Dustshoot

Trap Card

You can activate this card
only when your opponent has 4 or more cards in his/her hand. Look at your
opponent’s hand, then select 1 Monster Card and return it to its owner’s Deck.
The Deck is then shuffled.

PGD-050Pyro Clock of Destiny

Trap Card

Move the turn count forward
by 1 turn. The turn in which this card is activated continuous as normal.

PGD-051Reckless Greed---Rare

Trap Card

Draw 2 cards from your Deck
and skip your next 2 Draw Phases.

PGD-052Pharaoh’s Treasure---Rare

Trap Card

After activation, put this
card face-up in your Deck and shuffle it. When you draw this card, it is
immediately sent to the Graveyard. Then add 1 card in your Graveyard (expect
this card) to your hand.

PGD-053Master Kyonshee

Earth/Zombie/4 stars/ATK
1750/DEF 1000

“A wandering Kyonshee
searching for a strong rival to defeat. They say he was known as the master of
all martial arts.”

PGD-054Kabazauls

Water/Dinosaur/4 stars/ATK
1700/DEF 1500

“A huge monster in the
shape of a hippopotamus. The sneezing from his gigantic body is no fierce that
people mistake it for a hurricane.”

PGD-055Inpachi

Earth/Machine/4 stars/ATK
1600/DEF 1900

“A log that attacks lost
travelers in the forest. Originally a big tree, it was cut down and possessed
by a wicked spirit.”

PGD-056Dark Jeroid---Rare

Dark/Fiend/4 stars/ATK
1200/DEF 1500

When
this monster is Normal Summoned, Flip Summoned, or Special Summoned, select 1
face-up monster on the field and decrease its ATK by 800 points. This effect
lasts until the selected card is destroyed or removed from the field.

PGD-057Newdoria---Rare

Dark/Fiend/4 stars/ATK
1200/DEF 800

When this card is sent to
the Graveyard as a result of battle, select 1 monster on the field and destroy
it.

PGD-058Helpoemer---Ultra
Rare

Dark/Fiend/5 stars/ATK
2000/DEF 1400

When this card has been
sent to the Graveyard as a result of battle, this card’s effect is activated.
As long as this card exists in the Graveyard, your opponent discards 1 card
randomly from his/her hand at the end of his/her Battle Phase. Neither player
can Special Summon this card from the Graveyard.

PGD-059Gravekeeper’s Spy---Short Print

Dark/Spellcaster/4
stars/ATK 1200/DEF 2000

FLIP: Select 1 monster that
includes “Gravekeeper’s” in its card name with an ATK of 1500 or less from your
Deck and Special Summon it in face-up Attack or Defense Position. The Deck is
then shuffled.

PGD-060Gravekeeper’s Curse

Dark/Spellcaser/3 stars/ATK
800/DEF 800

When this monster is Normal
Summoned, Flip Summoned, or Special Summoned, inflict 500 points of Direct
Damage to your opponent’s Life Points.

PGD-061Gravekeeper’s Guard

Dark/Spellcaster/4
stars/ATK 1000/DEF 1900

FLIP: Select 1 Monster Card
on your opponent’s side of the field (regardless of position) and return it to
its owner’s hand.

PGD-062Gravekeeper’s Spear Soldier---Short
Print

Dark/Spellcaster/4
stars/ATK 1500/DEF 1000

When this card attacks with
an ATK that is higher than the DEF of your opponent’s Defense Position monster,
inflict the difference as Battle Damage to your opponent’s Life Points.

PGD-063Gravekeeper’s Vassal

Dark/Spellcaster/3
stars/ATK 700/DEF 500

The Battle Damage this card
inflicts to your opponent’s Life Points is treated as the Effect Damage of this
card.

PGD-064Gravekeeper’s Watcher---Rare

Dark/Spellcaster/4/ATK
1000/DEF 1000

When your opponent
activates a card that includes the effect of making your opponent discard from
his/her hand (this does not include the cost of discarding costs), you can
activate this card by discarding this card from your hand to the Graveyard.
Negate the activation and effect of the card and destroy it.

PGD-065Gravekeeper’s Chief---Super Rare

Dark/Spellcaster/5
stars/ATK 1900/DEF 1200

You
can have only 1 face-up “Gravekeeper’s Chief” on your side of the field at any
time. As long as this card remains face-up on the field, your Graveyard is not
affected by “Necrovalley”. When you Tribute Summon this monster, you can
Special Summon 1 monster that includes “Gravekeeper’s” in its card name from
your Graveyard.

PGD-066Gravekeeper’s Cannonholder---Short
Print

Dark/Spellcaster/4
stars/ATK 1400/DEF 1200

Offer 1 card that includes
“Gravekeeper’s” in its card name on your side of the field as a tribute to
inflict 700 points of Direct Damage to your opponent’s Life Points. However,
you cannot offer this card or another “Gravekeeper’s Cannonholder” with this
card’s effect. Monsters used for a Tribute Summon or that are offered as
Tributes due to other cards’ effects are excluded.

PGD-067Gravekeeper’s Assailant

Dark/Spellcaster/4
stars/ATK 1500/DEF 1500

You can activate this
card’s effect only when “Necrovalley” is active on the field. When this card
attacks, you can change the battle position of 1 face-up monster on your
opponent’s side of the field.

PGD-068A Man with Wdjat

Dark/Spellcaster/4
stars/ATK 1600/DEF 1600

When you Normal Summon this
monster and during each of your following Standby Phases as long as this card
remains face-up on the field, select 1 Set card on your opponent’s side of the
field and see it. Return the card to its original position.

PGD-069Mystical Knight of Jackal---Ultra
Rare

Light/Beast-Warrior/7
stars/ATK 2700/DEF 1200

You can return your
opponent’s own monster that is sent to the Graveyard by this monster as a
result of battle to the top of his/her Deck.

PGD-070A Cat of Ill Omen

Dark/Beast/2 stars/ATK
500/DEF 300

FLIP: Select 1 Trap Card
from your Deck and place it on top of your Deck. If “Necrovalley” is active on
the field, you can add the selected card to your hand.

PGD-071Yomi Ship

Water/Aqua/3 stars/ATK
800/DEF 1400

When this card is sent to
the Graveyard as a result of battle, destroy the monster that destroyed this
monster.

PGD-072Winged Sage Falcos---Rare

Wind/Winged Beast/4
stars/ATK 1700/DEF 1200

You can return your
opponent’s face-up Attack Position monster that is sent to the Graveyard by
this monster as a result of battle to the top of his/her deck.

PGD-073An Owl of Luck

Wind/Winged Beast/ 2
stars/ATK 300/DEF 500

FLIP: Select 1 Field Magic
Card from your Deck and place it on top of your Deck. If “Necrovalley” is
active on the field, you can add the selected card to your hand.

PGD-074Charm of Shabti

Earth/Rock/1 star/ATK 100/DEF
100

Discard this card from your
hand to the Graveyard to make the damage inflicted to monsters that include
“Gravekeeper’s” in their card name 0 until the End Phase of the current turn.
However, the damage to your Life Points is calculated normally.

PGD-075Cobra Jar

Earth/Reptile/2 stars/ATK
600/DEF 300

FLIP: Place 1 “Poisonous
Snake Token” (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200) in Attack and
Defense Position on your side of the field. When the Poisonous Snake Token is
destroyed as a result of battle, inflict 500 points of Direct Damage to your
opponent’s Life Points.

PGD-076Spirit Reaper---Rare

Dark/Zombie/3 stars/ATK
300/DEF 200

This monster is not
destroyed as a result of battle at any time, although damage calculation is
applied normally. When this card is specifically designated as a target of the
effect of a Magic, Trap, or Effect Monster Card, this card is immediately
destroyed. When this card attacks your opponent’s Life Points directly, 1 card
is randomly selected from your opponent’s hand and discarded to the Graveyard.

PGD-077Nightmare Horse---Short Print

Dark/Zombie/2 stars/ATK
500/DEF 400

This monster can attack
your opponent’s Life Points directly even if there is a monster on your
opponent’s side of the field.

PGD-078Reaper on the Nightmare---Super
Rare

Dark/Zombie/Fushion/5
stars/ATK 800/DEF 600

“Spirit Reaper” +
“Nightmare Horse”

This monster is not
destroyed as a result of battle at any time although damage calculation is
applied normally. When this card is specifically designated as a target of the
effect of a Magic, Trap, or Effect Monster Card, this card is immediately
destroyed. This monster can attack your opponent’s Life Points directly even if
there is a monster on your opponent’s side of the field. When this card attacks
your opponent’s Life Points directly, 1 card is randomly selected from your
opponent’s hand and discarded to the Graveyard.

PGD-079Dark Designator---Rare

Magic Card

Declare 1 Monster Card
name. If the declared card is in your opponent’s Deck, add 1 of that card to
your opponent’s hand.

PGD-080Card Shuffle

Magic Card: Continuous

Pay 300 of your own Life
Points to shuffle either you or your opponent’s Deck. You can use this effect
during your own turn, once per turn.

PGD-081Reasoning

Magic Card

Your opponent calls a
Monster Card Level. You then pick up (not draw) cards from the top of your Deck
until a monster is picked up. If that monster is the same Level as the one
called by your opponent, all picked up cards are sent to the Graveyard. If not,
Special Summon the monster that was picked up in face-up Attack or Defense
Position and send the remaining cards that were picked up to the Graveyard.

PGD-082Dark Room of Nightmare---Super Rare

Magic Card: Continuous

Each time you inflict
damage other than Battle Damage to your opponent’s Life Points, inflict 300
points of Direct Damage to your opponent’s Life Points. This card’s effect is
not applied to the effect of “Dark Room of Nightmare”.

PGD-083Different Dimension Capsule

Magic Card

After this card is
activated, it remains face-up on the field until your 2nd Standby
Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from
play and place face-down. During your 2nd Standby Phase, destroy
this card and add the removedcard to
your hand.

PGD-084Necrovalley---Super Rare

Magic Card: Field

As long as this card
remains face-up on the field, all effects of Magic, Trap, and/or Effect Monster
Cards that involve Graveyards are negated and neither player can remove cards
in the Graveyards from play. In addition, increase the ATK and DEF of all
monsters that includes “Gravekeeper’s” in their card name by 500 points.

PGD-085Buster Rancher

Magic Card: Equip

Only a monster with an ATK
equal to 1000 or less can be equipped with this card. During damage
calculation, increase the ATK of the monster equipped with this card by 2500
points only when the opponent’s monster that battles is in Attack Position and
its ATK is equal to 2500 or more, OR when the opponent’s monster that battles
is in Defense Position and its DEF is equal to 2500 or more.

PGD-086Hieroglyph Lithograph

Magic Card

Pay 1000 of your own Life
Points. During the current Duel, the limit of your hand at your End Phase
becomes 7 cards.

PGD-087Dark Snake Syndrome

Magic Card: Continuous

Inflict Direct Damage to
you and your opponent’s Life Points during each of your Standby Phases. The
first damage begins at 200 points and is doubled following each of your Standby
Phases.

During your Battle Phase
only, increase the ATK of all monsters on your side of the field by 200 points.

PGD-090Metamorphosis

Magic Card

Offer 1 monster on your
side of the field as a Tribute to Special Summon 1 Fushion Monster of the same
Level in face-up Attack or Defense Position from your Fushion Deck. Monsters
used for a Tribute Summon or that are offered as Tribute due to other card’s
effects are excluded.

PGD-091Royal Tribute

Magic Card

This card can only be
activated when your “Necrovalley” is active on the field. Both players must
discard all monster cards in their hand to the Graveyard.

PGD-092Reversal Quiz---Short Print

Magic Card

Send
all cards in your hand and on your side of the field to the Graveyard. Call the
Type of card (Monster, Magic, or Trap) on top of your deck. If you call it
right, exchange your current Life Points with your opponent’s current ones.

PGD-093Coffin Seller---Rare

Trap Card: Continuous

Each time your opponent’s
Monster Cards are sent to the Graveyard, inflict 300 points of Direct Damage to
your opponent’s Life Points.

PGD-094Curse of Aging

Trap Card

Discard 1 card from your
hand. Decrease the ATK and DEF of all monsters on your opponent’s side of the
field by 500 points until the end of the turn this card is activated.

PGD-095Barrel Behind the Door---Super Rare

Trap Card: Counter-Trap

When
an effect that inflicts damage to Life Points is activated (except Battle
Damage), switch the damage you receive to your opponent’s Life Points.

PGD-096Raigeki Break---Short Print

Trap Card

Discard 1 card from your
hand to the Graveyard to destroy 1 card on the field.

PGD-097Narrow Passage

Trap Card: Continuous

This card can only be
activated when both players have 2 monsters or less on either side of the
field. Once this card is activated, both players can only Normal Summon or Set
up to 2 additional monsters as long as this card remains face-up on the field.

PGD-098Disturbance Strategy

Trap Card

Your
opponent puts all cards in his/her hand back into his/her Deck. The Deck is
then shuffled. Your opponent then draws the same number of cards that he/she
put into his/her Deck.

PGD-099Trap of Board Eraser---Super Rare

Trap Card: Counter-Trap

When an effect that
inflicts damage to Life Points is activated (except Battle Damage), negate the
damage to your Life Points. Your opponent then selects 1 card from his/her hand
and discards it to his/her Graveyard.

PGD-100Rite of Spirit

Trap Card

Select 1 Monster Card that
includes “Gravekeeper’s” in its card name from your Graveyard and Special
Summon it in face-up Attack or Defense Position. This card’s activation and
effect is not affected by “Necrovalley”.

PGD-101Non Aggression Area

Trap Card

You can only activate this
card during your Standby Phase. Discard 1 card from your hand to the Graveyard.
Your opponent cannot Normal Summon, Set and/or Special Summon during the next
turn.

PGD-102D. Tribe

Trap Card

All monsters on your side
of the field are treated as Dragon-Types until the end of the turn this card is
activated.

PGD-103Byser Shock---Ultra Rare

Dark/Fiend/5 stars/ATK
800/DEF 600

When this card is Normal
Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field
to their owner’s respective hands.

PGD-104Question---Ultra
Rare

Magic Card

When
activating this card, your opponent cannot check cards in the Graveyard. Your
opponent calls the name of the first monster card found at the bottom of your
Graveyard. If he/she call it right, the monster is removed from play. If he/she
call it wrong, the monster is Special Summoned on your side of the field in
face-up Attack or Defense Position.

PGD-105Rope of Life---Ultra Rare

Trap Card

This card can only be
activated by discarding your entire hand when 1 of your own monsters is sent to
the Graveyard as a result of battle. Special Summon the monster just sent to
the Graveyard in face-up Attack or Defense Position, and increase its ATK by
800 points.

PGD-106Nightmare Wheel---Ultra Rare

Trap Card: Continuous

Select 1 monster. As long
as this card remains face-up on the field, the selected monster cannot attack
or change its battle position except by the effect of a Magic, Trap, or Effect
Monster Card. This cardinflicts 500
points of Direct Damage to your opponent’s Life Points during each of your Standby
Phases. When the selected monster is destroyed or removed from the field, this
card is also destroyed.

PGD-107Lava Golem---Retail Secret Rare

Fire/Fiend/8 stars/ATK
3000/DEF 2500

This monster must be
Special Summoned on your opponent’s side of the field by offering 2 monsters on
your opponent’s side of the field as a Tribute. This card inflicts 1000 points
of Direct Damage to the Life Points of this card’s controller during each of
his/her Standby Phases. When you Special Summon this monster, you cannot Normal
Summon or Set a monster during the same turn.