The storyA dead man's soul cries out against the force of a ferocious blizzard. He cries for help. He cries for answers. Then he screams as he is torn apart like damp tissue paper.

This wasn't the first time, and it won't be the last.

The police are powerless to stop it, so the duty falls to the only who can. What force could be so powerful - and so malevolent - that it would destroy the very core of a life in order to get what it wants?

Rosa Blackwell and Joey Mallone mean to find out, even if it means risking themselves in the process.

ScreenshotsRosa fortifies herself with coffee. The dead don't sleep and neither can she.

Joey talks to a ghost in an abandoned building, who makes the usual amount of sense.

I got to stop staring at those backgrounds, for a moment I thought Joey did the ghostly floating animation at one point. I'm freaking myself out. Will be nice to see how you plan to raise the ante again after the climax of the last game. Looking forward to this.

Yeah, the backgrounds are really nice, and it's great to see Ben push his style in a slightly different direction. (It's quite inspirational to go back and look at the first attempts he posted on here, back in 2005. Not bad by any means, but it's come a long way since!)

I'm on board for another Blackwell game, though I hope Dave branches out a bit from just doing this series, ideally before he runs out of nouns for the titles!

Looking awsome! Agree with Xenogia, the best visuals yet! Stunning.The only thing I don't like is the sofa in Rosa's room. Too comicy(?) compared to the rest/that's not the critic's lounge, you fool! - I know, Darth, I know - sorry!