There seem to be a huge amount of problems going on with WAC though. My main issues are these:

Turret creator wont work properly, specifically the base. I try to spawn it and I only get the hinge thingy... shame, too. I really love turrets T-T

Ive read that the "errors instead of the models" thing is the model makers fault... I dunno what can be done there, but its still kinda sucky...

Theres a problem with the weapons, judging from the video there should be some sort of sway while wielding any of the sweps, but Im getting no joy, the sweps are as static as ever.

The rocket launcher in weapons creator causes masses of lag, and I think the giant smoke cloud causing said lag is not intentional.

Finally, I dont know how the heck it happened, but after installing this, gmod thinks I have a different keyboard setup... I have a german keyboard, but gmod takes the Ys as Zs and vice-versa... Im guessing it thinks the keyboards british o_O

So yeah... I dont know what else to say... but keep up the awesome work!

Turret creator wont work properly, specifically the base. I try to spawn it and I only get the hinge thingy... shame, too. I really love turrets T-T

Right click to switch between base and top spawner, left to spawn it.
First spawn the base, then the top onto it. You can link the lower model of each entity to a seat. And watch out to have models selected that fit to each other.

Theres a problem with the weapons, judging from the video there should be some sort of sway while wielding any of the sweps, but Im getting no joy, the sweps are as static as ever.

Do you have SharpeYe or Spacebuild Enhancement Project installed?
If the first, you will have to disable it to experience the custom view. If the latter, you will have to delete spacebuild experimentals or download sbep with svn.

Finally, I dont know how the heck it happened, but after installing this, gmod thinks I have a different keyboard setup... I have a german keyboard, but gmod takes the Ys as Zs and vice-versa... Im guessing it thinks the keyboards british o_O

That's not my addon. You can change the keyboard layout by right-clicking in the chat or console input area and select a different language.

Right click to switch between base and top spawner, left to spawn it.
First spawn the base, then the top onto it. You can link the lower model of each entity to a seat. And watch out to have models selected that fit to each other.

Thanks a million! My stupidity is almost as far-reaching as your knowledge! :classic_fillmore:

I'm having a problem with the weapons, about three fourths of them aren't "available," as in, when you click the icon it doesn't give you the weapon at all. There's also a bunch of icons called "scripted weapon" that look to be about as numerous as the ones that don't work, possibly related?

I'm having a problem with the weapons, about three fourths of them aren't "available," as in, when you click the icon it doesn't give you the weapon at all. There's also a bunch of icons called "scripted weapon" that look to be about as numerous as the ones that don't work, possibly related?

Alright, I'll just paste as much WAC related errors that I come across.

Code:

When Starting Server:
Hook 'wac_cl_customcrosshair_paint' Failed: WAC\shared\e_weapons.lua:244: attempt to call method 'Zoomed' (a nil value)
When zooming in with the two working snipers (m24 and intervention):
ClientsideModel cannot be called while rendering
weapons\w_wac_base\cl_init.lua:41: attempt to index field 'ScopeModel' (a nil value)
When firing the CSS Ak47:
Failed to load sound "weapons\jen.ak\fire.wav", file probably missing from disk/repository
(this also happens with the FAL reload, with it's own respective sounds)

As far as the spawning issue goes, there's not any errors that show up, it's just that the guns don't spawn.
The weapons that don't spawn are:

Can you make the "weapon bobbing" like this: http://www.youtube.com/watch?v=kkHCA9JU2iQ ?
Free aim + weapon bobbing = Real life way.
Ps: I know i can do it by change "view bounce" to 10. But i don't want to have a massive "Run bounce".

You planning on expanding this in to a pseudo-gamemode all it's own, 'cause that would be better. And really simple. Here's how it might work:

The Admin sets down Red and Blue team spawn points from the Entity menu, then if the gamemode system is enabled, any player wishing to join the conflict would press F2, a simple text GUI would pop up and he would select Red, Blue or Neutral. From then on he'd spawn at that team's spawn points.

This would be very versatile in it's simplicity. The players themselves could set up any number of scenarios using this system and the rest of the addons in this excellent mod.

Hey, do you know how I can get the Hl2campaign working? For some reason when I launch it up, and I get in the game I hear the Tf2 sound file, "YOU FAILED." and then it changes maps to the exact same map (d1_trainstation_01)

It doesn't work on any map... No matter what map I start on, it does the same thing every time. Even if I'm alive and doing the map, it will still say, "YOU FAILED." and reload the map (acting as if all players had died, even though I had just spawned and was alive.)

It doesn't work on any map... No matter what map I start on, it does the same thing every time. Even if I'm alive and doing the map, it will still say, "YOU FAILED." and reload the map (acting as if all players had died, even though I had just spawned and was alive.)

I'm also having an issue with that game mode, but instead of having issues in game, I only see a few of the included game modes in the list.
I downloaded solely from the SVN, is that the reasoning for all these errors?

I don't know.. they fuck your framerate anyway. Garry asked for the code and I hope he's on the way to fix it. (Yup, this is not my fault)
Did you try it without any addons? You don't have to delete them, just rename your addons- or the whole garrysmod folder.

I'm also having an issue with that game mode, but instead of having issues in game, I only see a few of the included game modes in the list.
I downloaded solely from the SVN, is that the reasoning for all these errors?

Alright, I'll just paste as much WAC related errors that I come across.

Code:

When Starting Server:
Hook 'wac_cl_customcrosshair_paint' Failed: WAC\shared\e_weapons.lua:244: attempt to call method 'Zoomed' (a nil value)
When zooming in with the two working snipers (m24 and intervention):
ClientsideModel cannot be called while rendering
weapons\w_wac_base\cl_init.lua:41: attempt to index field 'ScopeModel' (a nil value)
When firing the CSS Ak47:
Failed to load sound "weapons\jen.ak\fire.wav", file probably missing from disk/repository
(this also happens with the FAL reload, with it's own respective sounds)

As far as the spawning issue goes, there's not any errors that show up, it's just that the guns don't spawn.
The weapons that don't spawn are:

I dont know if this was fixed or not but since the recent update WAC Heli doesnt have any keyboard response anymore, "R" starts it up but WASD and other keyboard functions didnt work, Im reinstalling now but if the Lua Errors come up again after spawning it, you will hear from me again.

i was just wondering, how did you attach the tracks to the props in the vid, if i weld it dont work so ow else should i do it?
also both the modern warfare and the tactical sweps are big errors, could you fix it.