The demo is finally out, there is a lot of story pieces missing because I wanted to get the root gameplay worked out first.

Basically it's just a no plot demo right now to get feedback on the battle system and gameplay elements, nothing big nor fancy. However, since this is the farthest I ever got in creating a game I would appreciate some feedback and what I can do to improve the game for the final release.

The final release will have a ton more features and things then this, but I cannot add anymore until I recieve feedback on whether the root gameplay method is sufficient to carry on a storyline in your opinions, don't want to make a game no one wants to play.

There are a few things to note:
-Leveling up through random battles is required in this game, but only in certain areas.
-Yes, when you leave the tower, you are suppose to go back down to level one, however, your familiar retains their level.
-The game lags in some places because of the amount of detail on the screen.
-If you are stuck in the tower, walk along the wall and look for irregularities in the pattern of the stone, there are a lot of breakaway walls.
-It is suggested you check out my game forum and read about the game before you play, otherwise you'll find yourself quite lost and quite dead quite often.
-If there are any bugs please let me know.
-Weather and seasons are suppose to change as time passes, so dont be surprised if you come out of the dungeon and its raining outside, or snowing
-If you are familiar with Azure Dreams, this game is slightly based on it.
-Data is in file 2.