Did you know that an angel wrote a history of the future on a series of silver tablets, and buried them in Alaska? That one of Jimi Hendrix’s guitars can shoot fire? Or that the cloak of World War II-era crimefighter Fighting Yank can still be used to summon the ghost of his ancestor? If you didn’t, don’t feel embarrassed; most people are unaware of America’s rich occult history. But now, after years of research, we are prepared to share these and other marvels.

American Artifacts 3 gives full descriptions of 20 magical items uniquely suited to the New World. Some are rock solid, like the Molly Stone, while others are intangible, like the Lonesome Whistle; some, like the Black Bell, played an important role in history, while others, like the Ralston Rocket, have been forgotten by all but the most erudite.

All 20 artifacts are suitable for use in a wide variety of games. Each entry includes a description of the artifact, background information, and game mechanics. Though this book completes the American Artifacts trilogy, you do not need to have read either previous book to use this one.

American Artifacts 3 is 100% made in America, edited by Leighton “Cincinnati” Connor and Carter “Nashville” Newton.

For nearly two decades, one name has always stood apart in the field of Fantasy Adventure Role-Gaming: Qerth. After countless glorious Journeys into the Imagination™, though, Hex Games had to step away from Qerth for a bit. Let’s just say that we were resting; the rumors of lawsuits and vicious in-fighting are complete fabrications, and besides, the lawyers won’t let us say anything, so why not just pretend it didn’t happen? The important thing is that, at long last, Hex Games has returned to Qerth with the first in a new series of guides, The Comprehensive Soldier.

In the magical fantasy world known as Qerth, there are many Jobs, ranging from the flashy Cheesemaker, to the versatile Murderer, to the useless Knome. But one Job stands apart, central to the very fabric of the world yet often overlooked. We speak, of course, of the Soldier. The Soldier may seem boring at first glance, but take another look. Sometimes it’s refreshing to get inside the head of someone with the Soldier’s simple clarity of purpose: he just wants to kill some things and take their stuff. Deep down, isn’t that really what we all want?

Sweetness and light couldn’t save them. Rainbows and cute cat videos were powerless. Now the ultimate evil-mancer rules in Candyland. Unless.... Well, when the good can’t help, it’s time to turn to the naughty and wicked. Suicide Squad meets Yellow Submarine meets Babes in Toyland in this desperate gamble to save Candyland from Utter Destruction.

Hex Games has just released And One for All, a sourcebook for running games inspired by The Three Musketeers.

It’s a time and a place made for swashbuckling adventure. France has a weak king, a barren queen, a wicked first minister, a splintered populace, and enemies on every side. Into that breach step the men of the King’s Musketeers. Brave men to be sure, but brave in a foolhardy way that you can’t help but admire, even as you shake your head in disbelief. Still, thank God for them, because it’s going to take a fool like that (or a company of them) to save the crown and the nation’s honor!