Like anyone else playing WoW for PvE, I've been busy instancing. The LFG tool makes it easy to find groups and as someone who hasn't had too much trouble finding them in general I can imagine this is a whole new ball game for those who did.

I have to share a funny comment someone made when asked "How many bad tanks have you had? (Lfg tool)"

They answered:In lower level instances, it's about 50/50. Most people trying to tank seem to be tank specced at least, but some have horrible gear and/or don't understand basic principles of tanking.

Okay....a tank in a lower level instance, in horrible gear and doesn't really know how to tank?

Quelle surprise.

I heard someone say tanks should group as dps, in essence spending twice as long getting gear - because you need dps gear first then hope and pray the tank will let you roll alongside him for loot.

Of course if you spend time dpsing, you're not really getting any experience actually tanking.

Groups want experienced, knowledgeable, well-geared tanks. But how do you think they get that way?

My horde paladin is almost 80 now, so it won't help that character any.

But I have another alt I want to level up just for the profession and I'm happy to hear with the patch I'll be able to send over all of the BoA heirloom items I have to it. Actually I think I only currently have 3 that would be useful - shoulders and some weapons, looks like there are 12 items total!

I doubt I'm going to bother trying to get all 12, but a stronger character will be easier to level and the xp increase would be sweet! Not to mention the hit on some of the items, you normally don't get hit on low level stuff.

Sunday, December 6, 2009

I found out with only 2 days to spare that an achievement, Proof of Demise is being changed to a feat of strength due to the new LFG cross-realm system.

I have three left so if Patch 3.3 is released Tuesday there is no possible way for me to finish it up.

I've had more than a year to do them, but always felt I'd get around to them just like the nine other ones.

It bugs me enough to blog about it, but I'm going to let it go because if it really meant that much to me I'd go ahead and try to finish it on the chance the patch isn't released. And I really don't feel like it.

I hate to feel in some way punished for simply not choosing to do some things in game. It bugs me to see Hand of Adal titles and Amani War bear mounts, because if I had just played more than I felt comfortable I probably could have gotten them. But I'm not being punished, I'm really just not being rewarded. It feels kinda like when a buff to one class is a nerf to the rest.

In the end, I continue to try to work on playing the game because I *want* to not because I *need* to.

So if Tuesday comes and Proof of Demise is moved? I can at least consider it as an achievement I don't have to bother with.

Wednesday, December 2, 2009

I have an alliance main that I raid on twice a week max and an horde alt I'm leveling that I have no plans of raiding on.

As a raider in a less-than progressed guild, raiding gets very dull because we've reached a place where I don't think we're going to down any of the remaining bosses. People are starting to bring alts and that's a sign we've done all we're going to do.

I could chase after achievements but I'm at the point the achievements I could get take grinding. They don't give me a bite of the carrot on the stick that makes them fun.

But an alt does. Every time I play my alt I feel progression. I found out I could purchase a blue tanking libram with just 20 or so minutes of playtime and did just that last night.

Playing my alt is filling in for the lack of progression my main is missing. I'm hitting a sweet spot and it feels good!