Basic Action Games is happy to announce our
new Award-Winning product
line , Honor +
Intrigue, is now available in PDF and
Print.

Honor + Intrigue is
a
new,
standalone
game from Basic Action Games. Inspired
as much by Hollywood as by history, Honor
+ Intrigue pays homage to the
swashbucklers of the silver
screen as
well as great works such as those of Dumas
and Sabatini. Game
Masters should feel free to use history as a
source of
inspiration, not a restriction.True
to
its
inspiration, Honor +
Intrigue plays
fast and cinematic, leaving the focus on
drama and action unfolding. Read more
about the game below.

The game engine is
based on
Simon Washbourne's acclaimed "Barbarians
of
Lemuria" rpg, and also contains a
number of new features as
well, designed for the swashbuckling theme. Honor
+ Intrigue also recently won the
"Judges Spotlight Award" at the 2012 ENnie
Awards.

Welcome
to the Age of the Baroque. It is a time
when daring highwaymen
ply the
coach-roads, musketeers protect the king, and
buccaneers cross swords
on the
high-seas. While the game assumes a 17th
century setting, there is also
advice to play it in any age from that of
Elizabeth to Bonaparte, or
even to make a completely fictional
setting.

It is a
dangerous and cruel
world, but fortunately there are men and women
who laugh in the face of
danger
and fight injustice. They swing into action on
chandeliers, and meet
their foes
with flashing steel and a sharp tongue. The
action in Honor +
Intrigue should
be as high-flying as any swashbuckling movie.
Yes, you can swing from a
tapestry, crash through the window, lunge at
your enemy, and parry his
attack
all in a single turn!

Among the
tangled webs of
intrigue, friends can become bitter rivals,
enemies can become allies,
and
lovers can betray you to your death. Rival
nobles who smile cordially
at one
another at court plot against one another in
secret, and often, heroes
are
caught in the middle.

Other
Features of the
game
include:
The power of Fortune to overcome overwhelming
odds, and a system that
rewards players for taking swift action.
After all, Fortune
favors the bold...

Fencing
rules that emphasize using maneuvers and
pressing advantage over your
opponent-- you don't simply take turns hitting
each other. There
are also 9 Dueling Schools, each with their
own unique style.

Character's back-stories are created as
a part of making the
Hero, so every hero has depth.

A Gazetteer containing a brief history of the
swashbuckling world,
as well as a number of secret societies and
powerful groups that can be
joined by the heroes, or their enemies...

An optional section covering Mysteries,
Horrors, &
Wonders, allowing the GM to incorporate
alchemy, sorcery, and
clockwork-punk mad science into the
game. A number of monsters
from ghost pirates and faeries to legendary
creatures such as the Beast
of Gévaudan and the Kraken are also
detailed.

Simple dice mechanics and character
creation-- so you
can dive right
into the 17th century action and swing from
the chandelier.