Mark Rein: Ah, yeah&#Array;I'm so excited about Unreal Tournament. Last week, the developers&#Array;we were doing a Sony PlayStation developer conference event in Japan. We had one of our guys speaking there, and out of the blue, two of our PS3 developers walked in with a dev kit, sat it down in my office and started connecting it to the TV on my wall. I was like, "What have you got, guys?"

"Well, you want to see the latest build of UT?"

I'm like,"Yeah!" [very excited]

It looks great and it runs really well. It's not finished&#Array;lots still to do, and certainly a ways to go on it, but it's fast and fun. That was really exciting. Now that we've got Gears of War out of the way, we're putting the same optimization skills and ideas on how to maximize the platform on PlayStation 3, so we'll be a strong engine across all three [PS3, PC and Xbox 360].

More importantly, the game is really fun. I can't add anything to it.

The big thing we're excited about bringing to console are mods. We're going to be an open game. We're gonna take mods from the PC and bring them over to PlayStation 3, and help their developers polish them up. There might even be a way for mod makers to make some money here, because they can sell it through the PlayStation network&#Array;