James Gordon says: "The backgrounds are well detailed, and in certain parts
actually move, and appear to be 3D. The animations in the game are fairly
choppy, but you really won't notice if you're paying attention to the game.
Menus and labels are clear and easy to read, and enemies are easily
distinguishable. I was very happy with the graphics, but not astounded."

bigcj34 says: "You’re walking through a dark hallway. The antiquated stones look grim, its damp, and you’ve only got a whip at hand. The only form of light is from the small candles and the large moon gleaming outside, and there’s bats everywhere. Take a few steps and the pillars begin to animate. A few more and a mummy or skeleton will as well, and at the end of the corridor it turns out you can only go up. The castle master Count Dracula, has been unsealed by Camilla, and yourself, Morris (a veteran Vampire ..."

korubi says: "Anyone that's been playing games for a while will tell you that games simply aren't as difficult as they used to be. Games were probably more difficult in the past because they lacked the longevity and breadth of content that we're accustomed to in this day and age. But something has always been true about these hard (but fair) games: Finally completing them is just oh so satisfying. Castlevania's debut on the Game Boy Advance rekindles that fire of yore by delivering one of the most challenging..."

mardraum says: "It's no secret that Castlevania: Symphony of the Night was absurdly easy, but I've always found a certain beauty in that. While I wouldn't want every game to be like it, there's something satisfying about seeing enormous boss monsters strut their stuff and then slaughtering them before they have the chance to pull off a single attack. Turning Alucard into an unstoppable machine was half the fun, and it was no accident; in the final battle, Dracula summoned earlier bosses and crushed them in the ..."

overdrive says: "If I were forced to come up with one flaw in Konami’s masterful Castlevania: Symphony of the Night for the Playstation, it would involve that game’s lack of difficulty. For a person who had nearly cried bloody tears after suffering his millionth death at the hands of Dracula, Death and pals in Castlevania III, the utter ease at which I was able to bully my way through C:SotN was a bit disconcerting.
"

psychopenguin says: "The Castlevania series has long been heradled as one as the most influential and innovative video game series of all time. You will rarely ever find a person that does not have anything good to say about the series. It is definitely one of those series that is loved by many and hated by few. In case you are not familar with my stance on the Castlevania series, I will explain it really quickly. I don't like the Castlevania series as much as hardcore fans of the series do, but I do enjoy most of t..."

ratking says: "The Castlevania saga does not die. It continues on in this game in the form of Nathan Graves, who recieves the whip from his master, however also bringing on the jealousy of his bestfriend. This is more of an RPG like Castlevania with the leveling up system, and that just increases the fun of the game. This game strongly resembles that of the playstation hit Symphony of the Night, and it serves the games legacy well. This is one of the best in this outstanding series and here is why:
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Castlevania: Circle of the Moon Reviews Around the Internet

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