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General Information

This page is a gear reference for Marksmanship Hunters. It lists your
best items and Legendaries, gives you gearing advice, and shows you how you will
be competing for loot with other classes.

The other pages of our Marksmanship Hunter guide can be accessed
from the table of contents on the right.

About Our Author

This guide has been written by Azortharion, the main theorycrafter of the spec. He is also an
accomplished player who raids in Vanguard. You can also watch his stream on Twitch.

1. Trinket Rankings

1.1. Single-Target

1.2. 3 Targets

For Survival in particular, it is worth noting that when a simulation has a lot of one stat to start with, statsticks with that stat on it will be devalued somewhat. We recommend simming statstick trinkets for yourself to decide between them.

(M) is for Melee (Survival-only trinkets). If it does not say (M), it is
either a ranged trinket, or the trinket is usable by both melee and ranged
specs. The margin of error is 0.1%, so 300-450 DPS (depending on the DPS values
of the sim itself).

Naraxas' Spiked Tongue requires you to stay 20 yards away from the
target at all times, which is not often possible. So that trinket is
overpowered somewhat in SimCraft compared to a more realistic scenario where
you might be standing close to the boss for some periods.

1.3. Trinkets to Look For

All stat stick trinkets are very powerful for their item level, and a stat
stick trinket with your best stat on it will keep you happy for a long time.
Stat sticks also scale indefinitely with multiple targets, while trinkets with
single-target procs do not benefit your multi-target DPS in the same way. A ton
of world quests can drop stat sticks with a random stat on them, and these are
always worth doing if you don't have one. Additionally, Guarm in the Trial of
Valor raid drops a statstick trinket with a random stat, and Nightbane from the
Return to Karazhan dungeon drops a 875+ item level Mastery statstick.

Naraxas' Spiked Tongue is the best single-target dungeon trinket that
is available right now. It drops from Naraxas, the third boss worm in the
Neltharion's Lair. It does not do maximum damage unless you are at least 20
yards from the target, but if you are, it is a powerful single-target option.
It is not good for multi-target and especially not Mythic+, which drags it down
a fair bit.

Unstable Arcanocrystal is essentially the best trinket in the game.
It drops from the world boss Withered J'im which is not always up. When the
world boss is up, you should absolutely use your bonus roll coins to try and
get this trinket. Since it gives pure stats and has no procs, it is just as
good for multitarget as it is for a single target.

Aran's Relaxing Ruby is an extremely powerful single-target and
especially AoE trinket. It drops from the Shade of Medivh boss in the Return to
Karazhan dungeon, and it is absolutely worth rolling for. If you combine it
with the chest item Hauberk of Warped Intuition that drops from
Nightbane, its proc will do 30% additional damage, so it is worth bonus rolling
Nightbane as well, both for the chest, but also for the powerful
Ethereal Urn statstick trinket, and the many good relics he can
drop.

The Devilsaur's Bite is a world quest trinket that drops from the
"Life Finds A Way" world quest in Suramar, where you have to control a
dinosaur. It has a very powerful single-target proc like Naraxas' Spiked
Tongue, and thus also suffers from the same drawbacks. It's 1-second stun
effect can be useful for Mythic+, although you cannot control when it
happens.

Six-Feather Fan is a random BoE world drop trinket with a powerful
single-target proc. It has an extremely low drop chance from any world mob. It
is not necessarily worth farming for, but if you have more gold than you have
gear, you might be able to find a good deal on the auction house to get you
started.

Bloodthirsty Instinct is a very powerful trinket that drops from
Ursoc in the Emerald Nightmare. It has a small Haste proc that has a lot of
uptime (40%+ on most encounters). It also procs more frequently on lower health
targets.

.

2. Legion Legendaries

This is a comprehensive list of the non-spec specific legendaries that are
available to Hunters in Legion. Legendaries can drop from daily loot chests,
the Class Order Hall Mythic+ loot chest, the PvP loot chest, 5-man dungeons of
all kinds, world bosses, and raid bosses from all difficulties. The
spec-specific Legendaries will be listed under their respective class
guide.

The Shadow Hunter's Voodoo Mask is a Legendary helmet which heals you
for 20% of your maximum health whenever you use Feign Death, as well as
an additional 5% of your health every second for 10 seconds for as long as you remain feigned. This can be an
extremely useful self-heal when needed during raid encounters and Mythic+
encounters.

Prydaz, Xavaric's Magnum Opus is a Legendary necklace which gives you an
absorb shield for 15% of your health for 30 seconds if you do not take damage
for 5 seconds. This effect can only trigger once every 30 seconds. Your
effective uptime on this will be very high for most raid encounters and
dungeons especially, which sort of makes it a 15% buff to your overall health
pool. This makes it the strongest survivability legendary, especially since you
will passively benefit from it. From a progression raiding standpoint where
damage output is often not the primary concern, it is an incredibly strong
legendary. It is being buffed in 7.1.5 as well, and it may well be worth using
over most DPS legendaries for progression.

Roots of Shaladrassil are a pair of Legendary leggings that cause you
to gain 4% health every 3 seconds for as long as you stand still. The first
heal occurs 3 seconds after you stop moving. This is the weakest survivability
legendary, since the healing done does not add up to nearly as much damage
prevented as Prydaz does, although the high item level of a high-budget item
like legs makes it decent as far as non-DPS legendaries go.

Sephuz's Secret is a Legendary ring that gives you 70% increased
movement speed and 15% Haste for 10 seconds whenever you apply a crowd control
effect (slow, stun, root and so on). This is generally considered to be a PvP
legendary, but it can act as a damage and mobility boost on add-heavy
encounters where you have to slow enemies. It is worth noting that Survival can
use Ranger's Net to keep 33% uptime on this buff, even on raid bosses.
This potentially makes it a very potent Survival legendary.

2.1. Trinkets to Look For

2.2. Marksmanship Legendaries

Magnetized Blasting Cap Launcher are a pair of Legendary bracers that
increase the damage done by Bursting Shot by 800%, and increases its
range by 30 yards. This elevates Bursting Shot to your multi-target
damage priority (>2 targets), instead of only being used as a crowd control ability. It
is especially powerful for Mythic+ dungeons, but its usefulness in raids is
limited unless you can combine its AoE damage with its crowd control capability in a
meaningful way. It makes Bursting Shot very susceptible to ninjapulling in dungeons. It does not make Bursting Shot worth using on a single target unless you have absolutely nothing else you can do.

War Belt of the Sentinel Army causes each enemy hit by
Multi-Shot and Sidewinders to increase the damage done by the
next Aimed Shot by 10%, stacking up to 20 times. This is a decent
single target legendary, but it is mostly powerful in AoE scenarios where you
can stack the buff up and then fire an extremely high-damage Aimed Shot
consistently.

Ullr's Feather Snowshoes are Legendary boots that reduce the cooldown
of Trueshot by 1 second each time you cast a damaging ability (except everything but Arcane Shot, Multi-Shot, Marked Shot and Aimed Shot). On
average, these boots will reduce the cooldown of Trueshot by ~35-45
seconds. This makes them the best legendary as a general statement, though
their benefit will depend on whether the cooldown reduction will grant you an
extra cast of Trueshot in the fight. Since the cooldown reduction is so
drastic, however, this is fairly likely to happen. It is not worth using anything but Sidewinders even if you have the boots, even though other talent choices would cause the boots to reduce your cooldown even more.

Zevrim's Hunger is a Legendary ring that gives Marked Shot a
15% chance to not consume Hunter's Mark, allowing you to cast them
back-to-back. This is a pretty weak single-target legendary, but quite a strong
AoE one since Marked Shot constitutes a lot of our AoE damage. It does not
change your rotation in any meaningful way, and you should simply spam the
extra Marked Shots that it gives you back-to-back.

2.2.1. Marksmanship Legendary Ranking

This is an approximately ranked list of the Marksmanship-specific
Legendaries based on DPS output and occasionally flexibility/utility in raiding and Mythic+ dungeons.