Download the Deathmatch Made in Heaven Pack for four new multiplayer modes, weapons, items, burst and new arcade mode. In Dead Men Walking co-op mode, fight waves of enemies as Max and Passos, earning Grit, which is used to unlock new areas of the map, weapons, weapon attachments and ammo. Play as the villainous Saci, Captain Baseball Bat Boy's nemesis, in Run and Stun mode; start with a stun gun and kill players to turn them to your side. Settle vendettas to score points in Marked Man, get kills as fast as you can for score multipliers in Time Attack, or play Checkpoint Challenge in Arcade mode.

Based on The Lord of the Rings motion picture trilogy, LEGO® The Lord of the Rings follows the original story-lines of The Lord of the Rings: The Fellowship of the Ring, The Lord of the Rings: The Two Towers, and The Lord of the Rings: The Return of the King, taking players through the epic story events re-imagined with the humor and endless variety of LEGO play.

Trusted with the dangerous task to destroy an ancient magical ring that threatens all that is good, Frodo is forced to leave his peaceful home. But the ring wants to be found and the road to Mount Doom, the only place where it can be destroyed, will be perilous and riddled with Orcs and fouler things. To help Frodo, a Fellowship is formed —Aragorn the Ranger, Gandalf the Wizard, Legolas the Elf, Gimli the Dwarf, Boromir a Man of Gondor, and Frodo’s Hobbit friends Sam, Merry and Pippin. Players relive the legend through the LEGO mini-figures, as they explore wonders, solve timeless riddles, and overcome endless foes in their quest to destroy the Ring.

The freedom of The Sims 3 will inspire you with endless creative possibilities and amuse you with unexpected moments of surprise and mischief! Create over a million unique Sims and control their lives. Customize everything from their appearances, to their personalities and even the home of their dreams.

Rev: 66648- Full controller support added! "Telekinesis"-enabled objects can now be controlled with the right stick of the gamepad. Keyboard & mouse play is still supported, but mouse usage is no longer required when using a gamepad.- In-game tooltips & controls screen updated to communicate new Telekinesis gamepad controls.- Misc. minor level updates to support updated Telekinesis controls.- Logitech Wireless Gamepad F710 tested & added to list of officially supported controllers.- Manual, readme & store page updated with latest information

Other fixes:- Fixed Liir_Zuul battle cruiser not launching assault shuttles- Fixed Liir getting battle cruiser sections on cruisers- Fixed database handling of unicode characters- Fixed not getting research project for super novas- Fixed issue where ship toolip would not show up in starmap- Fixed frequency of supernovas- Fixed node cannons not firing when moving- Fixed subverted drones attacking friendly ships after docking- Fixed swarm queen not firing- Fixed group list not showing up when using the number group select in combat- Fixed new fleets not being able to deploy on the turn they were created

Other changes and additions:- Loa fleets now presented with an option to slowboat when deploying missions- Can now deploy fleets on missions that are returning home or patrolling- Can now order planets in planet manager- Selecting a fleet from the fleet list while in the starmap now dulls out stars outside of that fleet's range- Many strings exposed for localization- Can now cycle systems in the build screen- Open localization added. Russia, German, French strings added (DE/FR 80% complete)- Change language option added to Launcher app. Game defaults to region, but drop-down will allow change of language.

Known issues:- Old Savegames will continue to use old AI algorithms.- Turn times may be slightly longer as we continue to optimize new AI algorithms

- Offline single-player for Steam version of Miner Wars 2081 – in other words, now you don’t have to be connected to internet and logged into our servers to play the campaign. - Optimizations and bug fixes, more info: http://www.minerwars.com/CurrentBuildFeatures.aspx- Two new add-ons available for free as part of Miner Wars 2081 installation:o Cheats – infinite ammo, immortality, skip to any mission, and more (Ctrl+F1 in game)o 2.5D Experiment - multiplayer 2.5D add-on for MW 2081 - available as a set of 2.5D death-match maps (all 2.5D sectors have 2.5D as a prefix)

-Visual appearance of the game in fullscreen mode was improved (especially in Windows 7).-Campaign was changed. Players now start the campaign with all cards unlocked, and learn upgrades to the cards during the campaign. Upgraded versions of cards are available in the campaign only.-Now it is possible to select cards and slots with arrow keys (useful on laptops).-Blitz duels were implemented in the online league. Each player has 15 seconds for their turn - these battles are quick as lightning!-Good news for players with unreliable internet connections: now it is possible to reconnect after a broken connection and finish the duel.

Build 0.0.7.793 is currently available!Next time you restart your Steam client you will download this update.

If you hadn't already, please delete your user files:In the previous build, we had updated a few things that require you to delete all files recorded in ..\My Documents\My Games\SimBin\...Please browse to ..\My Documents\My Games\ and delete the folder called "SIMBIN"

Changelog- Fixed a game crash when NumPad "+" was pressed while a ghost was on the track - Aquila is not put into orbit anymore when driving over anti-cut bumpers (aka "anti-gravity stones").- Various localization fixes- Various menu fixes to allow for longer text labels.- The Cancel button on the controller template selection popup now works - User should no longer end up with no steering input applied to his car - Fixed an issue where the visible Start / Finish line would not match the actual invisible plane that triggers the lap completion. - Enabled handbrake for all cars. Only works if the track is a hillclimb stage. - Various menu tweaks- Driver's helmet in prototype cars is no longer affected by motion blur - Apex Hunt now features challenges for each track layout the user owns. - Fixed an issue where some items in the crowd were not affected by motion blur.- The "i" button (Information) on an Apex Hunt challenge now brings you to a more polished information panel- Fix for Motec (now called "Data display") that became transparent in certain driving views.- Fixed a freeze that occured on some machines when "RESTART" was clicked. - Fixed a case where the selection of Apex Hunt challenges could break- Fix for "Server Returned Error 103" on Leaderboard Challenge at Bathurst with the BMW 635csi- In Track Test, with AI drivers OFF, a raceline can now be enabled- Fixed a case where split times information would not be displayed in Motec after hitting restart - Motec split times now correctly compare to the all time best time- Wheel rotation setting is now applied from pause menu without requiring to reload the track- Menus should no longer contain any placeholder assets- Apex Hunt challenges now display the car class icon.- Fixed backfires animations on ghosted cars that were not affected by ghosting effects - Player's car no longer looses its contact shadow when an AI car is nearby.- Fixed a glitch with the initial position of the cockpit steering wheel when cycling through driving views- Canhard R51 no longer hits the rev limiter in Portimao Club Chicane straights- Various art fixes on cars (holes in the 3D model seams)- Various fixes to blinking shiftlights that were triggered a lot.- A.I. tweaked so that it doesn't hit cones while exiting the pitlane in Bathurst - Fixed a sound glitch occuring when restarting a replay- The Canhard r51 driver arms are now correctly disabled if the user selects to disable driver arms rendering in the options.- A.I. tweaked so that the Corvette can now negotiate first and third corner of Hockenheim Short correctly- Ghost no longers hides the brake markers of the raceline- Clicking the "BACK" button multiple times and quickly no longer makes the in-game browse disappear. - Ghosts no longer shoot constant backfires - Enabled support for diphtongs in menu and HUD- Camera is now properly reset in its correct position when the user hits RESTART right after hitting a wall - Cougar C14/1 and C14/2 - Leaderboard Challenge replays are now correctly saved - Fixed a case where backfires would still be triggered even if the engine is turned off- Fixed a case where binding "Neutral" to a button would cause issues with gear changes- McLaren's brake callipers now correctly receive shadows- Sector times notifications now remain displayed on HUD longer

Version 1.1-Tower prices reduced by 20%-Fixed Leaderboard title issues-Fixed a bug related to placing towers next to items-Fixed a bug with Machinegun Towers un-slowing units-Fixed a bug which allowed player to place free towers -Additional bug fixes and optimizations

For the first time in SpellForce, you play not as the hero to tell his story, but rather as one of the NPCs. The stories of the scenarios are set before Faith in Destiny and are briefly mentioned there. The scenarios pick up these discussions of their past and tell these stories in detail.

The Golden Fool

Ever since Amun Kar invented the game of stones Drakkar, there has been a legend of the golden fool, a stone that was created only once, and defeats every other stone. After Carla was defeated in Shadow Wars, she risks everything to find that stone to regain her reputation as Drakkar champion. The search begins in the Tuscari Desert, but she soon realizes that she isn't the only one looking for the fool. A bitter battle for the golden fool soon arises...

Crashes/Freezes• Further fixes for crashes that occur during gameplay and loading screens• A fix for incompatibility with AVG has been added.• Improvements to how the game now handles destruction of large objects• Fixed a crash related toclicking the Ranked Match button on the main menu

Balancing/Gameplay• When Zombies are killed they no longer spawn where they die• Some improvements to map specific spawn points• The player can no longer move faster by jumping or falling when carrying game mode objectives• Improvements to placement of individual blocks• Further improvements to Constructs to prevent players from becoming trapped• Sniper Rifle fix for accuracy at distance• Land Mines can now be destroyed by direct weapon fire

Graphical/HUD• Following requests from the community the reticule now adds a visual indication when you hit someone (turns red briefly)• Additional graphics settings have been added to the settings menu• Some improvements to ATI graphics card compatibility• On the choose match screen the correct minimap is now shown for Double Dragon

User Interface• Minor improvements to menu screens

Language Specific

German• Improvements to text in menus

French• Improvements to text in menus

Spanish• Improvements to text in menus

Russian• Improvements to text in menus

Italian• Improvements to text in menus

Polish• Improvements to text in menus

Update Notes 11th January 2013Build 2055

Servers• Reduced lag

Crashes/Freezes• Destroying large structures no longer crashes the game• Significant number of fixes to crashes occurring in game, and during loading• Resolved desync between client and server, which in turn has fixed multiple other gameplay issues

Balancing/Gameplay• Improvement to the range of the Snow Blower• Increase to the range of the Sniper Rifle• Decreased RPG's damage to players and landscape• Decreased RPG's knockback on players• Increased RPG's splash damage• Landmines now explode when buried• General minor balancing for the Shotgun• Rocket Turret's countdown timer is no longer visible beyond approximately a 20 block radius• Timers for Dynamite & Rocket Turrets are no longer visible to the opposite team• Players can no longer be trapped inside blocks placed by other players• Synchronised hit splash effect and audio feedback when successfully shooting players• Unintentional voice chat function has been disabled• Choosing 'Quick Match' or 'Ranked Match' now provides a searching message to reassure players that the mode is loading

A stack of FREE content is up for grabs in our brand new Winter pack update - the debut of the classic Capture the Intel game mode, a brand new weapon, the Snow Cannon and 4 new maps, including Heisville, the hugely popular World War 2 map from 0.75, created by the Ace of Spades map-making competition winner, SIMOX, which was voted for by the Ace of Spades community.• New Map: Castle Wars – inspired by RuneScape’s minigame namesake.• New Map: Heisville – World War 2 mayhem created and chosen by the community.• New Map: Block Ness – a lake, a frozen monster, a host of possible tactics.• New Map: Arctic Base – unleash a Cold War, literally.• New Map: Double Dragon – because one dragon just isn’t enough.• New Game Mode: Capture the Intel –CTF Ace of Spades style• New Weapon: Snow Cannon – A winter themed weapon that fires snow blocks.

________________________________________

Fixes, Tweaks, and Additions

Servers• Addition of Australian servers

Crashes/Freezes• Crashes due to running the game in translated versions have been fixed.• Crashes relating to spectator mode have been fixed.

Balancing/Gameplay• The Rocket Launcher has received some balancing tweaks.• The Jetpack has received additional balancing.• The SMG has been rebalanced.• The Shotgun has been rebalanced.• The Sniper Rifle’s scope now has improved zoom.• The Sniper Rifle has been tweaked to reintroduce recoil.• The Pistol now has a reticule in and out of aim.• Fix for Grenade damage.• Ammo amount for the Drill Gun and Dynamite has been tweaked.• Melee damage is more consistent.• Knockback from explosions has been tweaked.• Land Mine has received some balancing tweaks.• The Rocketeer’s walk speed has received a slight increase.

Graphical/HUD• New Gravestone model introduced

Update Notes 19th December 2012Build 1881

Here are the latest build notes...

Crashes/Freezes• Zombie mode servers no longer result in a blue or grey screen on joining• Zombie Mode no longer results in the game crashing during the loading screen.• Various mid game crashes have been resolved.• Crashes whilst choosing class have been resolved.• Various game loading crashes have been resolved.• Various map change crashes have been resolved.• Temporary fix for crashes caused by special characters in Steam names.

Balancing/Gameplay • Additional tweaks to Jetpack balancing.• Crates can no longer be completely hidden by placing blocks inside them.• Additional balancing to death and gravestone explosion damage.• Respawn timer extended to allow for class change without a point penalty• Balancing to the number of blocks a player spawns with.• Balancing to character movement speeds• Increased aim speed for Rocketeer’s turret.• Balancing world block health and prefab block health• Soldier body health is slightly lower• Engineer non-jetpack jump height is lower• Dynamite has had multiple balancing changes• Super spade has received multiple balancing changes• Rocket Launcher has received multiple balancing changes• Sniper rifle damage increased, ammo increased and recoil removed

User Interface• Improvements to the server select page to help players better identify servers, and choose the server that will provide the best performance for their location.• Various text corrections.• Various fixes to font sizes.• Improvements to control settings menu.

Graphical/HUD• Colour of the sea is no longer changed by crouching.• Diamond carrier’s view is no longer obstructed by diamond icon.• Graphical fix to game loading screen when maximising window.• Game resolution is no longer reset after reloading the game.

For the first time in SpellForce, you play not as the hero to tell his story, but rather as one of the NPCs. The stories of the scenarios are set before Faith in Destiny and are briefly mentioned there. The scenarios pick up these discussions of their past and tell these stories in detail.

The Golden Fool

Ever since Amun Kar invented the game of stones Drakkar, there has been a legend of the golden fool, a stone that was created only once, and defeats every other stone. After Carla was defeated in Shadow Wars, she risks everything to find that stone to regain her reputation as Drakkar champion. The search begins in the Tuscari Desert, but she soon realizes that she isn't the only one looking for the fool. A bitter battle for the golden fool soon arises...

Version 1.1-Tower prices reduced by 20%-Fixed Leaderboard title issues-Fixed a bug related to placing towers next to items-Fixed a bug with Machinegun Towers un-slowing units-Fixed a bug which allowed player to place free towers -Additional bug fixes and optimizations

Patch 1.4.13.0 – Major patch today, this update addresses several major issues and crashes players have experienced, it deals with both some great old ones as well as a few issues of the lesser castes. We’ve also added a little treat for you, a free challenge you can pick up in the steam store; Free Jólnirs Workshop. A big thanks to everybody who posts well described reports on the different forums. That really helps! - Added free challenge DLC; Free Jólnirs Workshop. FREEEEEEDOM!- Fixed the crash with the “Magicka has stopped working” windows prompt due to dependencies not being installed correctly. This should now be greatly improved. Crash of the Titans - Fixed a crash when host attempted to change level with gamepad in online play lobby. Tango & Crash - Fixed a crash when cutting the rope in the tutorial and any other physical objects in the game, while using the Which Dr. Robe. Crash Gordon. See a trend here?- Fixed an issue where players would only be able to select a few game modes when hosting an online game. What can we say, we’re gracious hosts - Fixed an issue where chapter select for Adventure and The Stars are Left would be empty. And though Adventure and The Stars are Left put their issues aside, they still parted ways. –insert sad trombone noise–- Fixed a crash in Chapter 5 of the campaign when players killed the boss by freezing him and blowing him to bits. W-Men: First Crash. Getting difficult to keep this up.- Fixed a crash when hosting online games using Italian language setting. I’m running out of movies to use. Oh wait, how about Jumpin’ Jack Crash? Yeah, that works. - Fixed several issues related to playing with gamepad and not running the game in BigPicture. Amongst other issues, we fixed a crash caused by a gamepad-wielding player trying to write in the chat with the gamepad as well as not being able to create a new profile using gamepad but not running steam in BigPicture. You think us putting “crash” into action movie titles was to promote The Showdown Effect? Naaaaaah, we’re not that smart. *coughMarch5cough*- Fixed an issue where the main menu would sometimes lock itself before the tome is opened. Reminds me of that scene in Army of Darkness where Crash—I mean, Ash—unlocks the Necronomicon, except none of you are being attacked by the game when the tome opens. Sadly.- Fixed an issue that caused the Revive Magick to be unavailable in the Vietnam Rescue Mission. Wait, why did we change that? Back in ‘Nam, we didn’t have no fancy Revive Magick. If someone went unconscious, we carried them in the mud. Barefoot. Uphill. Both ways. No bathrobe.- Fixed an issue where the boss of The Stars are Left chapter 2 couldn’t drown and ending up in the water would result in the player being unable to progress. “What is dead may never die, but rises again, harder and stronger."- Fixed an issue where the Cultist Robe would be unavailable even though the Fthagn Once More achievement had been acquired. Just don’t drink the punch!- Fixed an issue where some people couldn’t put on their Bathrobe. Yay!- The Change Level button now correctly updates when changing language. Change is good, my mommy said so before sending me to boarding school.- Some minor improvements done to main menu and leaderboards. We didn’t want to overstimulate you with major, stupendous improvements.- Fixed a visual issue with the versus map description for Pool of Undeniable Moisture as well as improving the presentation of map descriptions in general. Because maps are people too. No, wait, that’s actually not true. They’re just maps. We treat maps like people, though, and that’s what counts.- Fixed a bug where gamepad-wielding players could not change robe if the chat window was hovered with the mouse. Now this one was pretty specific. I mean, you had to 1) have a gamepad 2) have chat open and 3) have a mouse hover over the chat window. Bravo to you who found this, we can barely do two things at once and three things is just asking for someone to get blown up.- Fixed a bug causing all remaining players in a lobby to get their robes changed when someone leaves the lobby. That was our version of a quick-change Magick act. For our next trick, we’ll be making a goblin’s head disappear.- Improved the process of logging out profiles in game lobbies as well as the method for exiting them. DON’T LEAVE US!!! WE DON’T WANT TO BE ALONE!!!!- Improved focus when scrolling through community buttons in main menu using gamepad. Because a community that slays together, stays together. AWWWWWWWW. Trust fall time!

This is a complete remake of the 2008 game built on a new engine which includes updated graphics and gameplay, additional and expanded maps, leaderboards, new minigames, and a map editor which is currently in beta. Currently, you can share maps with other players and we are working on a map browser feature that will allow an easy portal for downloading custom maps from other players. We are also working on a voting system for custom maps which will grant players who beat your map the ability to rate it.

Recent patch notes:- Fixed a bug that caused the camera to be inverted on the desert stage for some players- Changed the lava mechanics to include a fallout timer- Added custom map renaming- Added additional tiles and objects to the map editor- Made improvements to the map editor controls

• Workshop now available for Left 4 Dead 2.• Added Workshop Manager upload tool to Left 4 Dead 2 Authoring Tools.• Add-ons screen now supports browsing the workshop and subscribing to workshop content.• Moved add-on menu option to main menu• Added the ability to filter add-on content by tags.• Fixed scoreboard not showing the campaign name for custom campaigns.• Fixed "Rescue" label not drawing correctly in the scoreboard for campaigns with more than five maps.• Cleaned up DLC add-on file dependencies and simplified talker file structure - the manifest has changed.• Fixed an issue where some L4D1 vocalizations that were also present in L4D2 weren't firing. • Fixed transition dialog in L4D1 campaigns.• Various fixes for character dialog including conversations, weapon spotting, defibs, and other misc audio.• Added data on L4D1 characters so corresponding Talker rules would work (ie Elevator Speech in No Mercy)

It all takes place in the reworked map “Trainstation” where you can enjoy that Anti Christmas spirit in all its gory glory. Remodelled enemies, new sounds, new music (“Jingle Bells” on steroids, if you get our drift), some environment changes, and an altered path to stake through will make you ask for more.

Added Least Played mode to matchmaking! In this mode players can only choose from a list of their least played heroes. This mode is great for learning new heroes since everyone will be on equal footing.

GAMEPLAY- Faceless Void: Fixed Backtrack working on HP Removal.- Medusa: Mystic Snake now returns to restore you when it is blocked by Linken's Sphere.- Meepo: Fixed an exploit with boot selection- Riki: Fixed an issue with Permanent Invisibility on respawning.- Slark: Fixed Impale based stuns not getting removed by Dark Pact.- Issuing the haste command to the courier with the new UI no longer interrupts channeling spells on the primary hero.- Fixed an exploit allowing items to be combined from multiple owners.- Fixed Thunderclap being purgable.- Fixed Malefice being purgable.- Fixed Poison Touch being purgable and its interaction with BKB- Fixed Brewmaster's Dispel not dealing damage to illusions.- Fixed illusion damage interaction with other things that modify outgoing damage percentage (like Quelling Blade).- Fixed being unable to target yourself with Force Staff if you are magic immune.- Least Played Mode: The top 20 winning heroes for each player will be disabled. Heroes with less than 3 wins will not be disabled.

UI- Fixed an exploit that let you bring up the panel to repick after the game started- The Balanced Shuffle button now shows up for all non-league private lobbies.- Fixed Nightstalker's darkness indicator persisting across games.- Abandoned games are marked in the match history

BOTS- Added Drow bot.- Added Warlock bot (and Warlock Golem bot).- Added support for bots using unique attack modifiers to harass while laning.- Fixed bug that was causing bots to farm for buyback much earlier than they should.- Fixed bug that was causing some bots to get stuck when trying to use a Tango.- Bots that are lanemates of a carry will no longer jungle during the laning phase.- If a hero is already jungling during the laning phase, additional bots will not jungle.

WORKSHOP- Added Import Courier and Import Ward.- Added support for animations and attachment points.- Added Quicksave & Quickload import buttons to make it easy to redo a previous import.- Added Centaur Warrunner, Batrider, Mirana, Keeper of the Light, Shadow Demon, and Slark to the Hero list (and http://www.dota2.com/workshop/requirements).- Preview now allows you to add multiple cosmetic items onto the preview Hero.- Preview now has a Portrait camera view.- Preview now allows you to select a skin on models with multiple skins.- Preview now visualizes attachment points on models that require attachments to be valid.- Improved validation of polygon and bone count of submitted models.

January 17, 2013 -- Valve, creators of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced the launch of Steam Guides, a new capability of the platform that allows players to create and/or find guides for their favorite games or Software titles on Steam.

Steam Guides lets players create and share guides, walkthroughs, and tips for their favorite games or software to help others who might be stuck or who simply want to learn more about the game. Players may easily create guides through Steam, where they may upload images, add screenshots, and embed YouTube videos. Guides are then quickly accessible through Steam, via the Steam Community and in-game via the Steam Overlay.

Changes:- Added list of favorite and popular Guides to overlay- Fixed layout of installation wizard when installing multiple apps.- Fixed rare occurrence of prompting a user to accept the same Steam Subscriber Agreements multiple times.- Fixed stopping game installation when pressing cancel button in installation wizard- Disabled trade menu item in multi-user chats- Fixed retail disc install error "missing app configuration"- Big Picture: Added support for notifying the user when logging into an account that has already logged in on another machine- Big Picture: Fixed bug where chat notifications might not be displayed when in game.- Big Picture: Fixed possibly displaying multiple countdown timers in the store- Big Picture: Fixed loading animations disappearing before loading was complete- Big Picture: Fixed crash when entering Big Picture mode while in a voice chat- Big Picture: Fixed potentially losing input focus while searching the store- Big Picture: Fixed size of main menu UI sometimes being incorrect when navigating backward in the store- Big Picture: Added displaying a list of all DLC for an application in the store- Big Picture: Fixed copied text range sometimes being incorrect if you selected the text to copy in a backwards direction via the mouse- Big Picture: Support closing URL open dialog in friends chats with cancel hotkey/button- Big Picture: Fix favorite counts not updating in all games view when you add/remove favorites prior to next restart- Big Picture: Fix pending friend invites showing up as background of community rather than actual friends- Big Picture: Improve perf loading community tab background/friends list - Big Picture: Fix rendering issue with some panels with rounded corners and box shadows with –fulldesktopres command line param- Big Picture: When in the main Steam view (not in-game overlay) support clicking notification toasts to activate- Big Picture: Fix footer in main Steam window being disabled while a game is running even if you alt-tab back out to Steam- Big Picture: Fixed missing string in delete local content confirmation for applications- Big Picture: Fixed friend and group chats scrolling to bottom on new message even when you are actively trying to scroll the chat yourself- Big Picture: Fixed mouse wheel scrolling of carousels sometimes getting stuck on leftmost panel- Big Picture: Added list of favorite and popular Guides to library and overlay

The Raven Strike DLC Pack is a throwback to traditional Ghost Recon gameplay. It features larger maps, complex missions and an increased level of difficulty. There are three campaign missions and a new Guerilla Mode map, each playable with up to four players.

2070. Our world has changed. The rising level of the ocean has harmed the coastal cities and climate change has made large stretches of land inhospitable.

Build your society of the future, colonize islands, and create sprawling megacities with multitudes of buildings, vehicles, and resources to manage. Engineer production chains such as Robot Factories, Oil Refineries, and Diamond Mines, and trade with a variety of goods and commodities.

Play Magicka for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Magicka at 75% off the regular price!

There's even more free action with the new DLC Free Jólnir's Workshop, A “chilling” new challenge with 20 waves of blizzards and beasts. Help Jólnir reclaim his workshop from all new creatures while battling the harsh weather at the same time.

If you already have Steam installed, click here to install or play Magicka. If you don't have Steam, you can download it here.

วันพฤหัสบดีที่ 17 มกราคม พ.ศ. 2556

- Added Server Report panel. Player can use this panel to report server for things such as inappropriate content and bad performance etc.. This menu is accessible from the Pause Menu.- Improved competitive matchmaking algorithm to further reduce wait times.- Fixed 'rebuy previous' not working after the first round of rebuying.- Spawn points are now randomized every round.- Whitelisted con_filter convars for debugging.- Fixed damage taken and given not being fully reset in modes that aren't round-based.- Changing mp_warmuptime takes effect immediately.- Added concommands mp_warmup_start and mp_warmup_end, which restart and early terminate warmup, respectively.- Fixed exploit where cl_interp restrictions could be bypassed.- Alias command no longer allows aliasing over existing convars and concommands.- Fixed rare case of maps not matching requested game mode on dedicated servers- The client-side headshot feedback sound no longer plays for the local client when damaging another player in the head with a grenade explosion or when shooting them in the head through another surface (penetration)- Slightly reduced the client-side headshot feedback sound volume (spatialized sound is unaffected)- Fixed nameplate flicker in free cam mode during demo playback.- Fixed wall penetration on Linux dedicated servers- Fixed exploit where grenade projectiles were used to boost teammates.- Fixed a very rare server crash when firing a weapon.- Improved the error message shown when finding a game fails to locate an acceptable dedicated game server formerly reported as DS.- Improved memory management on servers with GOTV enabled.- Changed holiday cheer level to match CS1.6.

MAJOR:- Merchant Republic gameplay (Duke or higher tier Republics with a coastal capital)- Added a 'Grant Independence' diplomatic interaction- Titles can now automatically change name depending on the culture of their top liege- The Reign length opinion modifiers are now dependent on how long a character has been the liege of someone, not how long the primary title has been held- Added 1241 Bookmark - "The Mongols"- Save file transfer now works on Mac- Reduced max demesne size from ruler tier, especially for Dukes- Reduced the effect of Stewardship on max demesne size (now 15%, down from 25%.)- Added a max demesne size bonus (+1) for dukes with more than one duchy- Increased the Prestige effects of a rank difference in marriages by a factor of 5- All merc regiments now grow in max size over time- Added more mercenary bands: Finns, Lapps, Abyssinians, Nubians, Lithuanians, Scots, Irish and Alans- Added Ultimogeniture succession law- Added Tanistry succession law

MINOR:- Fixed a bug with religions that have become or stopped being heresies not being correctly reset on reload- Sunset Invasion: Slightly increased the arrival strength of the Aztecs- Increased the strength of the Timurids- Added a hidden event that clears diplomatic immunity from faction members if the faction leader dies while waiting for the liege response to an ultimatum- When forming the Roman Empire, de jure assimilation into the Byzantine Empire is now carried over- Fixed a bug allowing you to declare excommunication wars on lieges above your immediate liege (the war would then invalidate)- AI: Will not attach units to allied units unless they are in the war target area- Fixed a bug where a king who was also emperor lost the empire title in a civil war, but retained all dukes as vassals under the kingdom- Fixed a crash in the province view- Retinues no longer cost maintenance when you are out of money ( since they do not reinforce when you are out of money )- Fixed a rare crash that could occur when a character was exiled from the last existing republic- Fixed a bug with de jure withdrawal out of empires where the counter would reset and nothing would happen- AI: Infinitesimal chance that the AI will fold to faction demands from tiny factions- Fixed some bugs with the outcomes of the Imperial Reconquest CB- Fixed a bug with characters not always returning correctly from foreign courts- Fixed a CTD with the GamersGate in-game store API if there was a network error- Forbidding councillors from leading armies is now saved- Forbidding councillors from leading armies will no longer lead to an out of sync in multiplayer- Fixed issue where a settlement could be awarded to an enemy after a siege was won- Character screen no longer moves to front when it updates its data- When creating a new unit one subunit will automatically transfer over if the selected unit has at least two- Added a message for when someone takes over as a faction leader- Prerequisite building missing text in building tooltip is now localized- Fixed issue where character browser was showing some rulers when set to "all characters" and "no rulers"- AI: Fixed a somewhat borked odds calculation vs attached units- Army AI: Fixed an indecision issue - will be more determined to hunt down certain armies- Army AI: Fixed a bug with splinter armies putting the whole agent into retreat mode- Army AI: Fixed a rare collection livelock issue if a splinter army was besieging a holding- Army AI: Fixed a glitch with the potential target province calculation due to moving enemy units- Claimant Factions are no longer valid for non-elective titles if the claimant has no claim- Fixed a confusing "any demesne title" trigger tooltip- Removed the kingdom of Pommerania from the de jure HRE- Liege levy maintenance cost is now shared with sub vassals- The old liege now only gets weak claims on members of successful independence factions- Fixed a rare crash in AI flank leader unit assignment- Fixed an issue that could allow vassals of vassals to launch independence faction wars- Independence faction wars are now invalidated if the pre-war liege becomes vassalized himself- Fixed a bug where the successor of an Ecumenical Patriarch (or a vassal Pope) could change religion to the liege's.- Vassals of vassals can no longer start claimant factions for claimants in another realm- You now correctly gain Piety for granting bishoprics to courtiers- Muslim rulers no longer get Piety for creating a random mosque holder- Hamburg and Celle now have ports- Province of Alexandria adjusted to include the site of the actual city- Gender corrections to certain characters- Added missing parents for Roupen I of Armenia Minor- Fixed broken House Oitir dynasty- Fixed several Mongol characters having the wrong religion- Constantine de Hauteville is no longer female- Gytha Thorkelsdottir now has the correct deathdate- Louis d'Evreux now has the correct mother- Fixes to Václav II and descendants- William 'Adelin' now has the correct deathdate- Miscellaneous database corrections to the de Luxembourg dynasty- Miscellaneous database corrections for the Normans and the 1st Earl of Chester- Fixed the birthdate of Saint Louis IX of France and his brother Robert of Artois- Switched culture for two characters from Irish to Scottish- Fixes to Danish and Norwegian bastards- Added the Hvide Bishops of Roskilde- The culture of Khwarizm now changes to Turkish at the correct date- Updated the Jarls of Västergötland- Fixed various issues with wrong or missing mothers for Frankish characters- Fixed the lineage of Erik III of Denmark- Added new Maghreb Wikipedia links- Tweaked deathdate of Mubashir, Duke of Mallorca, and made him eunuch- Fixed the spelling of the de Cuiseaux dynasty- Corrections to the Af Sverker family- Fixes to the ruler history of the Perigord and La Marche counties- The Pirate King Kyrillos is now correctly imprisoned when captured through event- Added dynasty and descendants to Umar ibn Khattab- Fleshed out the the Rassid dynasty of Yemen- Additions to the Banu 'Amir dynasty and its descendants- Various changes and additions to the Hammudid dynasty- Added the Mayzadids of Hillah- Updated the Scottish name list- Minor changes and additions to the Italian name list- The Umayyad and Hashimid now have Muslim-style Coats of Arms- Added some missing Dukes of Brittany- Namechanges for several Scottish characters- Constantinople is now protected by the Theodosian Walls- Some corrections to Swedish kings and their families- Links for Hungarian names added- Changes to the Baltic pagan setup- Corrections to Birger Jarl's family line- All Armenian characters are now Miaphysite- Added descriptive texts of all buildings- Fixed issue with certain buildings referring to an obsolete Seljuk title- Updated the credits- Basra and Tigris now have the correct ruler in 1152- Blocked claimant factions for vassals of vassals under Medium or higher crown authority- Blocked most factions for vassals of vassals under Medium crown authority in addition to High and Absolute- Fixed a problem with the limit of children for heirs- AI: Fixed a bug with it not dismissing liege levies when done with them- The pre-spawned 1066 conquest armies in England now suffer normal attrition- Event spawned civil war armies now suffer normal attrition- Made the bastard birth event (450) more common- If married, women now fool their husbands about the parentage of children born from the bastard birth event (450)- Fixed a bug with kingdom adjudication and barony tier titles under lieges with split allegiances- Lowered the inheritance chance a bit for most congenital traits- Fixed some glitches with the Mongol conversion events- There is now a chance that the Ilkhanate will convert to Nestorianism- There is now a small chance that the Golden Horde will convert to Nestorianism- AI: Tweaked the effect of the Content trait on the creation and joining of Claimant factions- AI: A bit smarter about launching claimant ultimatums- Diplomacy View: Fixed a minor prestige tooltip issue when marrying lowborn characters- AI: Vassals of a conqueror's title should not support claimants of another culture- DoW AI: Now more aware of the possibility of mercs and the military value of Gold- AI: More keen on using mercs if even slightly outnumbered- AI: Very rich states are now more likely to use multiple merc regiments if needed- Renamed the merc fleets after sea zones- Added a hidden event to disband William's special invasion fleet- AI: Lords and their heirs always answer each other's call to wars- AI: Fixed a bug that could prevent the passing of laws- AI: Smarter about trying to institute Agnatic-Cognatic law- Retinues are now correctly passed on to the _player_ successor, not the primary title successor- Fixed a crash bug in the Diplo and Province views with character with a null list of enemies- Fixed a bug where characters inherited debts- Fixed a minor bug in the effect 'vassalize_or_take_under_title' that would allow vassalization of unvassalizable titles like the Hashashin- The religious CB now vassalizes lords of your own religion in the target Duchy- AI: Fixed an issue where lords would marry off their councillors matrilineally to lowborn courtiers- Fixed a bug with succession law opinions of children not of their parent's dynasty- Optimized the line of succession calculation code- AI: Fixed some bugs with elective successor choices- Fixed (hopefully) a gross bankruptcy bug with the 'transfer_scaled_wealth' effect- AI: External powers now more aggressive against civil war revolters- Various code speed optimizations- Fixed another bug with dead character in the Allies list- AI: Husband and Wife always answer each other's calls to war- Reversed the order of rulers in the Title History View (latest now on top)- Invasion AI: Fixed a bug where fleets were afraid of loaded armies on enemy fleets- Army AI: Fixed a brain death issue when under invasion by a Mercenary company whose unit was destroyed- Army AI: Fixed an issue where it would not raise its own demesne ships- AI: Will tend to hand out the latest acquired baronies rather than the oldest- The Traitor opinion is now inherited by ruler successors- Calling someone to war now makes them dislike you by the same amount you will like them for answering- Conquerors (rulers of conquered titles) can now call on rulers from back home (Cultural Bonds) while defending against other cultures- Fixed a rare crash in the Diplomacy View- The 'vassalize_or_take_under_title' effect now correctly restores the taker liege afterward- Fixed a bug where certain event effects in CBs could take Patrician titles- Fixed a bug with the backend poster not having a HTTP POST timeout- Fixed a bug with the random seed in event effect descriptions not matching the actual effect- Fixed a bug where rampaging mercs would make an invalid DoW- Fixed a bug preventing you from nominating bishop successors- Muslim pulse events are now triggered correctly- Fixed misplaced IF in decadence_invasion- Added additional rulers to Chalkidike in the history database- Chancellor event while improving relations is now properly triggered- Fixed error in polygamy event- Fixed issue with event where a character tries to free his/her spouse- Added missing parents to several Arabic characters- Added additional Alan dynasties- Fixes to several Welsh dynasty names- Some Armenian dynasty names are now Greek as intended- Fixed the dynasty of Udalard de Besalu- Characters older than 50 will no longer fight in tournaments- Fixed pronoun error in Guardian event- Removed superfluous church opinion effect from several Muslim-only event modifiers- Fixed issue where the wife of a courtier could suggest a new Lord Spiritual- Fixed option effect in event 1009- Added additional Irish and Welsh dynasties and characters- Added missing parents for the Riyahdids- Added Muslim Hafsids of Crete and the Anemas dynasty- Tatikios now has Greek culture and is employed by Alexios Komnenos- Various additions to Norwegian and Irish family trees

Omerta - City of Gangsters is a simulation game with tactical turn-based combat. Taking the role of a fresh-from-the-boat immigrant, with dreams of the big life, the player will work his way up the criminal hierarchy of 1920’s Atlantic City. Starting with small jobs, his character recruits a gang and expands his empire by taking territory from other gangsters. Eventually he establishes his own crime syndicate and becomes the de facto ruler of Atlantic City.

10,000,000 is Now Available on Steam and is 20% off until January 22nd at 10AM Pacific Time!

10,000,000 is an award winning hybrid RPG/Action/Puzzle game. Matching tiles controls your character enabling you to explore, fight and loot. When you are not facing monsters you will be back in your prison, constructing buildings and getting stronger for your next run. Can you score 10,000,000 and earn your freedom?

Version 1.1.3- Heater and sprinklers have been repaired, so no Christmas theme anymore- Postcards can still be found (though less of them, and no reward anymore for 10 postcards sent)- Minimum screen height reduced to 720, to support 1280x720 resolutions for some mac screens- Added 'reset career' option- Fixed bug that could cause drawings to disappear when deleting email messages

Bug fixed:----------Achievement for unlocking all Tarot Cards working properlyColosseum map - unlocking Tarot Card by collecting ammo now works properlyCompass range increased to point enemies that are further awayEasier to hit an enemy with the freezer (hit detection)Enemies on Survival levels don’t stop to spawnFreezing enemies in local coop doesn’t block progression through levelInitial loading of server list in Join Game lags removedSome sounds were non-hearable when player takes damage, this is fixed nowWeapon Stay option correctedSize of chosen monsters corrected for proper scaling

The Republic is the third expansion for the critically praised strategy / RPG Crusader Kings II. In The Republic you play as a Patrician in one of the great medieval Merchant Republics. Expand your trade empire as you compete with the other four Patrician families for the coveted position of Doge and the leadership of the Republic.

Songs of Prosperity contains new music composed by Andreas Waldetoft to enjoy while playing as a Republic.

Mediterranean Portraits adds new clothing and thousands of unique face combinations for both male and female characters while playing as Mediterranean Nations.

Download new and exciting content for "Family Guy: Back To The Multiverse" including The Griffins in their classic Gold Tuxedos, new weapon skins, new outfits and much more – lock, load and set your eyes to stun! These extra items are available to use in different game modes including Story Mode, Multiplayer and Challenge Mode. Whether you’re wielding a petrified cat like it’s a WMD, playing as Evil Mayor West in Multiplayer, battling chickens in an exclusive Challenge Mode level, or sporting Stewie’s Diaper outfit in all modes, your enemies will tremble at the sight of you!

You think Tower Defense games are all about building? You thought wrong. Sanctum is not your average Tower Defense title. When the havoc starts, you get to join the fray! As one of the world’s first First Person Shooter - Tower Defense games, Sanctum has taken the best of both worlds to deliver an epic, one-of-a-kind experience.

Includes three new playable characters and maps, plus awesome bonus items! Become the influential Governor, the resilient Highlander, or the fearsome Coyote Man. Journey through Charlestown, Fort St-Mathieu, and Saint Pierre as you stalk your enemies and fight to protect your team. Rally your troop, discover your power in numbers, and ignite the revolution!

In Sir Hammerlock’s Big Game Hunt, players will enter an uncharted territory deep in the swamps of Pandora where a massive Hyperion ship has crashed. The wreckage is rumored to have stockpiles of loot. But watch out, mutated creatures, and armies of savages also have an interest in the ship.

January 15, 2013 - Valve today revealed the fourth set of games and Software titles to advance through Steam Greenlight and be offered worldwide distribution via the popular platform for games and software.

Over 60 titles have advanced through Steam Greenlight and been offered Steam distribution agreements since Greenlight launched in August of last year.

These titles will be released independently in the months ahead (as they are varying stages of completion).Steam Greenlight is a new platform feature that enlists the community's help in selecting some of the next games to be released on Steam. Launched on August 30, Greenlight allows developers and publishers to post information and media about their game in an effort to convince Community members that their game should be released on Steam.

Pre-Purchase and receive "The Angel of Death Pack" and "The Dynasty Armory Pack".

A century after the tragic events of Might & Magic Heroes VI, that determined the heroic fate of a dynasty, Shades of Darkness recounts, in two original campaigns, pivotal moments in Ashan’s darker history that will define the future of a decadent underground people and decide the survival of the dying cult of the Spider Queen. Determine the fates of two legendary factions; the Dark Elves of Dungeon and the Necromancers of Necropolis.

As of this patch, if you do not have Silver VIP status or higher, you will earn diamonds from daily quests as if you had VIP status, but they will be unusable until obtaining Silver VIP or higher. Since we changed how outpost capturing works a few patches back, we inadvertently rendered the probe basically useless. In this patch we have gone ahead and re-armed it so it can once again fill its intended role. We have also added a really cool feature allowing infantry units to be able to dodge larger caliber shots like tank shells and artillery shots which should give them a bit more of an edge weaving through enemy lines en route to outposts. You'll also notice a new abduction sound when the Saucer is attempting to make off with your tanks and/or prized livestock. We've had a lot of good feedback on the new Crater map and consequently have been able to address a few of the lingering bugs, but be sure to keep your eye out and let us know if you see any 'funny business'. Here is the full breakdown of the changes this patch:

Updates:- New unit: Jammer Truck. (Currently in testing phase, but available to all)- Artillery now require having radar sight on their target(s).- New Ultimate Pilot: Ultimate Kira!- Added Pending VIP diamonds feature. If you aren’t VIP, you can earn diamonds which will display on the upper left, and unlock when you become Silver VIP or higher.- Changed VIP quests to be redeemable by anyone, with Locked VIP diamonds as the reward.- Added a Filter to Unit selection dialogue.- Added an additional Frankfurt Germany server.- Probes have been re-armed.- Added system for Infantry units to be able to have a chance to 'dodge' larger caliber shots, like tank shells. (will be tweaking)- Added option to disable the mouse wheel from toggling the build menu.- Continued work on Gamepad compatibility in menus (work in progress).- Some fixes to spectator camera movement.- Sound added to Saucer abduction effect. Bug Fixes:- Network desync bug fix regarding AI players and using a controller.- Fixed a crash bug in the game related to using the game location markers.- Fixed bad creep spawn locations on Crater.- Fixed a bug with pathing on Sandrim.- Fixed missing abduction sound on Pumpkin Saucer.- Updates to improve timing/display of vote kick buttons.- Fixed a bug with neutral artillery on Sandrim causing desyncs.

Travel across Europe as king of the road, a trucker who delivers important cargo across impressive distances! With dozens of cities to explore from the UK, Belgium, Germany, Italy, the Netherlands, Poland, and many more, your endurance, skill and speed will all be pushed to their limits. If you’ve got what it takes to be part of an elite trucking force, get behind the wheel and prove it!

Wargame: European Escalation is an intense and spectacular Real Time Strategy game, where realism and strategy are brought to the front lines. With a phenomenal range of vehicles and units (over 350 different models), build your army and enter a huge military campaign across Europe of the 80's, as the Cold War is about to become World War 3.