Introduction to MassFX in 3ds Max 2012

Throughout these tutorials, we'll learn how to utilize rigid bodies using the MassFX toolset.
We'll start off by learning the basics of rigid bodies in 3ds Max.
Then we'll move on into planning out our scene to give us the result we're looking for.
Then we'll utilize some helpful scripts that will allow us to cut apart our geometry.
Once the scene is prepared, we'll jump into applying dynamic, kinematic and static rigid bodies to create the destructive scene we desire.