Hi, i did succeed in the end. Here was the solution for me:
For some reason, the binding project with Unified API has some errors in it's project file.
After creating the project, i saved it. and opened it with a text editor.

Look for the Importproject element that claims to import the ObjCruntime, this line has a faulty path. It should be:

@BradMoore Thanks for posting the binding project man! I tried to build it, but some errors popped up. In the "ApiDefinition.cs" file, the using statements below are in red (error CS0103: The name '*****' does not exist in the current context):

using System.Drawing;
using ObjCRuntime;
using Foundation;
using UIKit;

I tried to change the reference names to something like "MonoTouch.UIKit" but the issue is still there. I also tried to add in a monotouch reference manually (Library/Frameworks/Xamarin.iOS.framework/Versions/Current/lib/mono/2.1/monotouch.dll) but that didn't fix the problem.

This binding is built using the unified API so there should be no MonoTouch.xxx (other than its own namespace of MonoTouch.FlurryAnalytics). The reference used in it is
/Library/Frameworks/Xamarin.iOS.framework/Versions/Current/lib/mono/Xamarin.iOS/Xamarin.iOS.dll

I'll double check the binding and throw in a sample app to be sure it does actually run.

Change your build settings to use just armv7 and arm64. Even Apple seems to be downplaying armv7s support, which was only useful for iPhone 5 and iPad 4. Prior iOS devices didn't support it, and subsequent iOS devices support arm64. It's just not that useful.

The portable works fine on Android with all the latest updates, but I'm having trouble with iOS. Has anyone run into this issue?

Edit: This crash is occurring when I call: Flurry.Analytics.Portable.AnalyticsApi.LogEvent(action, additionalInfo); on the iOS side. I break pointed and it definitely occurs after calling AnalyticsApi.StartSession() in FinishedLaunching

Hi @MatthewLeibowitz.0553, what is the licensing situation for your Flurry project? I noticed the license file in the root of your GitHub is empty and the other one in the NuGet component just repeats the Flurry license. Is there any licensing that applies beyond Flurry's own license? I just want to make sure, are Xamarin developers free to use both your GitHub or NuGet projects for Flurry in their iOS apps? Many thanks for sharing the bindings!