This is a Army I used at a
semi-local Uni-Con tournement (It was 30 miles away..local enough
for me). The mission was a Cleanse at 1000pt's, and the first day
we had 2 Eldar armies, 2 Space Marine armies, 1 Imperial Guard.
The second day we lost one of the Eldar players but gained a Dark
Eldar player. The first day i managed a 2nd place in the
competition loosing out to a Exquisitly painted Eldar army (these
where painted with a "UH DAMN!" comment. If only Iwhere
so good) I beat out the Eldar player and Imperial Guard player to
end up in a very close fight with the other Eldar player. 2nd Day
we made first draw with each other and despite him finding out
his Eldar army was 30 points under 1000 points, and adding to it
with permission. I managed to pull off a victory with a lot of
shooting and more than my fair share of luck, then went on to win
1st place the second day. Overall it was a blast and we all had a
lot of fun, I definitly plan to go next year (even if the
tournement did run long and i didn't get to LARP).

Unit Name

##

WS

BS

St

To

Wo

In

At

Ld

Armor

Cost

Ramus (Chaplain)

1

5

5

4

4

2

5

3/4

9

3+/4(I)+

204

Powered Armour
Bolt Pistol
Crozius Arcanum
Rosarius

Command
Squad

3

4

4

4

4

1

4

1

9

3+

[133]

Bolter (x1)
Flamer (x1)
Meltagun (x1)

Apothecary

1

4

4

4

4

1

4

1

9

3+

[48]

Storm Bolter

Narthecium

Ignore first
failed saving throw in unit every turn. May not be used
if the Apothecary is in base-to-base contact with an
enemy model. Cannot negate hits from S >= 2*T.

[25]

Sergeant

1

4

4

4

4

1

4

1/2

9

3+

[18]

Bolt Pistol
& CCWep.

Tactical Squad

5

4

4

4

4

1

4

1

8

3+

185

Bolter (x4)
Meltagun (x1)

Razorback
APC

1

-

4

-

-

-

-

-

-

11/11/10

[85]

Carries up to 6
Space Marines. Tank.
Lascn. & Plasma Guns

Sergeant
Linus

1

4

4

4

4

1

4

1/2

8

3+

[15]

Bolt Pistol
& CCWep.

Tactical Squad

5

4

4

4

4

1

4

1

8

3+

181

Bolter (x4)
Plasma Rifle (x1)

Razorback
APC

1

-

4

-

-

-

-

-

-

11/11/10

[85]

Carries up to 6
Space Marines. Tank.
Lascn. & Plasma Guns

Sergeant

1

4

4

4

4

1

4

1/2

8

3+

[15]

Bolt Pistol
& CCWep.

Dreadnought

1

4

4

6/10

-

-

4

2

-

12/12/10

105

Walker.
Dread. CC Weapon
Storm Bolter
Assault Cannon

Land Speeder
'Tornado'

1

-

4

-

-

-

-

-

-

10/10/10

85

Fast, Skimmer.
Assault Cannon
Heavy Bolter

Land Speeder
'Tornado'

1

-

4

-

-

-

-

-

-

10/10/10

85

Fast, Skimmer.
Assault Cannon
Heavy Bolter

Devastator Squad

4

4

4

4

4

1

4

1

8

3+

155

Heavy Bolter (x3)
Plasma Cannon (x1)

Sergeant

1

4

4

4

4

1

4

1

8

3+

[15]

Bolter

Total Army
Cost: 1000 Pts.

Notes:
And They Shall Know No Fear: Space Marines always regroup
if they fall back, even if they've taken 50% casualties.
They may act normally on the turn after they rally. If
pursued and caught, they auto-rally and the enemy is
treated as making a Sweeping Advance into them.
Drop pods: At the start of a battle where the Deep Strike
rules are allowed, you can declare that your Space
Marines are all using Drop Pods to deploy. Any model in
Powered, Terminator or Artificer armour, and Scouts,
Dreadnoughts and Land Speeders must deploy using the Deep
Strike rules. Any other models stay on board ship and are
not used in the game.

Codex, Dark Angels, Death Wing,
Eldar, Games Workshop, Genestealer, Necrons,
Space Marine, Tyranid, Warhammer 40k and Warhammer are trademarks of Games
Workshop Limited.
Used without permission. No challenge to their status is intended.