There still multiple flares spawning. One for every Player. I knocked the Z distance down to 28 and reduced the sleep time to 1.3.

When it ignites, it stays still and you can't see the multiple flares. Is this OK or will it cause problems if I place alot of them? I don't intend on tripping them all at once or anything crazy like that.

Would it be possible to make this some thing a player could place himself in game?

Heya mate, do you mean Like a deployable booby trap? If so Yes quite possible. I have made a Deployable IED so I think we could change that script around a little to serve your purpose. You can find that here http://www.ofpec.com/forum/index.php?topic=32584.msg224159#msg224159. if you have trouble changing it around let me know. I will have a look later today at it aswell when I get a spare moment.

EDIT: G'day again Ok I modified the IED script. I think I fixed the drop effects to setpos'ing the flare 5000m away from the trigger area when it first drops then setpos'ing back for the loop. anyways 1st for this method to work you will have to delete your "tresflare1" Logic.

//////////////////////////////////////////////////////////////////// rovingFlare.sqf // Created by: Odin// Usage; This script is called upon using the action from the menu In-game//// //Trigger ====>//// sleep 0.001;// trgz = createTrigger["EmptyDetector",getPos IED];// trgz setTriggerArea[30,30,0,true];// trgz setTriggerActivation["EAST","PRESENT",false];// trgz setTriggerStatements["this", "execVM ""findIED.sqf""", ""];// trgz setTriggerType "NONE";// // When using the trigger, be sure to change which side is to activate the Trigger, eg.//// trgz setTriggerActivation["EAST","PRESENT",false];//// This is set to EAST, to change to WEST, use.//// trgz setTriggerActivation["WEST","PRESENT",false];////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////// defuse.sqf// Created by: Odin// USAGE:// This script will delete all actions, the Flare object, the created trigger and the marker,// then re-add the Deploy TripFlare action again.//////////////////////////////////////////////////////////////////

On another note concernig the actual trigger. I'm going to try to make it "Rectangular", with a=30, b=1. Place it so one end is about 5m from :"player", running along the direction the "player" is facing. Will also be onetime use set off by anyone.

Again, its so close I can taste it. but this time it will be better. Like before it was "cake", but now it's "German Chacolate Cake". OH YEAH!

G'day again, srry for the late reply, but I have been as flat as a lizard drinking water, Xmass time is crazy in the building Game .

Anyways I Have tried again to fix this even tested it on a dedicated server, where it worked. I have simplified the script so it is now a one time use (Deleted the marker and defuse action)

I looked through Xeno's Domination scripts to see how he adds actions and this is the result, not sure if it is correct but it works I think Only thing I can't help with is the trigger location from player so I added a 5 second sleep befor it is created after the action is finished, so in otherwords if You don't want to set it off yourself Run!! after deploying.