Some food for thought. Since you're distributing eclipse now you might want to think about including a JVM and setting up to use the embedded version. Thinking is that some people are going to be unwilling to use because of all the hype about java security issues.

Making a samples repo would probably make alot of sense. For instance in the 'combo-box' example widget picture is showing selection between some BRDFs. A physically based BRDF playground example would probably make a fair number of people try it out

Changelog:- Code Preview is now available for GLSL programs created in JSX script (by ProgramFactory or Synthclipse.loadFragx()) - useful when using "#include" directive in GLSL shaders.- Fixed handling texture Uniform Controls in programs created in JSX scripts- Synchronized UCs are now printed in the Console View afer program/shader is loaded- Fixed spherical camera bug: When in scripts one set spherical camera and showed the Camera View, Free camera was always selected

Changelog:- Added Frame Stepper buttons in the Rendering View (see screen below).- "Preferences -> General -> Workspace -> Save automatically before build" now works as expected (no more "Do you want to save?" dialog before launching).- Added synth_CameraPosition uniform (same as "Eye" uniform - it is just alias).- Fixed refreshing texture issue when loading presets- Checkbox Uniform Controls are now toggled when clicking anywhere within control space (not only by clicking on a checkbox)- Fixed Shadertoy import of textures tex14.png, tex15.png (they use different filter and wrap mode than default)

Changelog:- Round brackets are now optional in direction and rotation Uniform Controls- Added "Pause" after build mode in the Rendering View- If "Repeat" Checkbox is selected in the Rendering View, frame stepping loops to the beginning or to the end, depending on stepping direction- Added "Refresh" button to the Viewport View- Added "Auto load default preset" button to the Uniform Controls View- Added "Keep parameters between builds" to the Uniform Controls View- Fixed Shadertoy exporter

Changelog:- Added buffer size presets and autoscaling (to chosen ration of the Viewport) in the Rendering View- Now buffer size can be changed without the need of rebuilding a shader or script- Added Rotation 2D Uniform Control (for float and mat2 uniforms)- Fixed bug in Color Uniform Control parser

I've finally build native binaries for the Linux. Now one can play a music or capture an audio input on the Linux as well. I've tested x86_64 binaries on Mint 17 Linux distribution. 32-bit version haven't been tested by me yet. Hope it also works.

Let me repeat that I'd be a good idea to package a JVM with the program. Kills the previous issue and opens the program up to a much wider audience. I'll leave to others to suggest the easiest route to do this.

Changelog: - Redesigned Uniform Controls View. Now it uses "accordion panel" which saves more space. Also its state (which sections are opened and the scroll position) is remembered between successive builds of the same shader. - Added "Take screenshot" action to the Synthclipse main menu and to the Viewport View's toolbar. The action can be also triggered by a key shortcut. - Improved CheckBox Uniform Control Widget - Changed frame time units from seconds to milliseconds in the Rendering View - Fixed Shadertoy importer - Fixed "GLSL Sandbox" importer

As of including JVM with Synthclipse I've abandoned this idea. I'm targeting software developers so it shouldn't be to difficult for them to install Java 8 environment. Especially with flag "-Dosgi.requiredJavaVersion=1.8" which shows an error while trying to open the Eclipse with older version of Java.

To test Shadertoy audio try importing this great shader: Music Toolbox - by nimitz. Audio support works on Windows and Linux. Sorry Mac folks.

The Timeline is based on a timeline included in Ultra Fractal (though there are small differences), so people familiar with UF shouldn't have problems creating animations with it. For those who are not I will write an animation tutorial on the Synthclipse official page. But don't expect it before 2-3 weeks. I need to finish something first and then I will update whole site.Nonetheless creating animations is pretty intuitive so don't waste time waiting for the official guide

Synthclipse has enough features, is stable and mature enough, and it is the right time (today is my birthday :]).Here is Synthclipse 1.0.0, ladies and gentlemen . Downloads.

It's been almost 2 years since I started development of Synthclipse (all has begun around September 2013). It's been fun creatingsuch tool but now I need to get rest a little from the project. I need to write more shaders, less shader tools Of course I will fix Synthclipse bugs and release from time to time a new version but I will be less eager to add a new feature. At least for some time.

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