Oblivion Mod Review - The Underdark

This is a large and promising mod that is obviously meant to give you a Dungeons & Dragons Underdark experience. However, the overall difficulties in actually finding anywhere interesting to go make this mod very annoying and a time-waster.+ Huge worldspace to explore.+ Quite a few quests that don't emphasize killing or simple "Fedex" style delivery/fetching.- Irritating autoload feature for area transitions. This makes actually finding area transitions hard as area transitions in vanilla Oblivion are marked with doors on your map.- No fast-travel map markers, which are important to locate landmarks and to avoid tedious running around. And this mod uses large worldspaces with a heck of a lot of running around.

- Ridiculous Health inflation on creatures. Driders, for example have 85 health per level. A mere level 10 drider therefore has 850! Nowhere as bad as Deathtrap Dungeon's thousands-of-Health, though.- Vast, repetitive landscapes with not a lot of interesting sites.- Mostly all that there is to do is kill. Pretty much everything is hostile to you.