Final Fantasy VII Remake battles are action-based, cover optional

We can see this with Cloud taking cover behind a box, which allows him to escape the line of fire from opposing forces.

As there is no denying that "Final Fantasy 7" is the most popular title in the Square Enix series of games, many fans of the game are excited about the arrival of "Final Fantasy 7 Remake".

In an interview with Famitsu, Nomura spoke on the battle system and how it will be quite a bit different from the original.

To understand what this all means, the classic Final Fantasy games used a turn-based game system that used a variety of player commands and this was then later built upon with the Active Time Battle setup.

There's not yet a release date for Final Fantasy VII Remake, but we'd love to know your thoughts on the combat system. "Because it's seamless, I showed that there can be actions in response to various scenes", Nomura told Famitsu.

Apart from the likelihood of maintaining the original story, it is said that it is also possible for "Final Fantasy 7 Remake" to retain the powerful spells, summons, and Limit Breaks featured in the original game as these are some of the most beloved and remembered elements by the fans. As let's face it, what we're seeing with Final Fantasy XV isn't a new thing.

Again, the Guard Scorpion's map will have parts that are destructible, and the battle will be a flashy one that consists of numerous attacks that weren't in the original version. The game is now in development for PlayStation 4 with no release date or window.

Admittedly, we have still yet to see a good chunk of the game in action, so there may still be hope but if the game is more action based it may alienate the very people it hopes to appeal to.