Anime News Network (ANN)

Steam Username

Japanese language

Development skill

INTRODUCTION:
Hello world, we are Saturday Crush! We're proud to announce our very first project...
PLOT:
As the title would suggest, Our first game will be an adaptation of "The Little Red Hen". I'm certain many of you may remember this story from your childhood. It's the story of a hard-working hen who makes her own bread from scratch, and enjoys the fruits of her labor. We at Saturday Crush hope to breath new life into this timely tale. By transforming the simple archetype characters into lovable fleshed out kemonomimi cuties, we're certain this slice-of-life comedy spin will put a smile on your face.
CAST:
PROGRESS
Story - 50%
Art - 30%
Music - 60%
Coding - As I go
Links:
Dev Blog Coming Soon!!

Hello all!Today is a super exciting day! It's our indie gaming company's first game and kickstarter launch day. I would love to present to you, Love Mythos: Sanctuary Island!!!
Love Mythos: Sanctuary Island is an all-inclusive, one of a kind Visual Novel and Puzzle game for PC, Mac, and Linux. This venture features a balance of immersive story, as well as a mini game to progress both relationships and dialogue. But Love Mythos isn’t just pure titillation (not that there’s anything wrong with that, amirite?). As the main character, you can help guide your fellow wounded companions through rehabilitation, or let them slip into bitterness and revenge. Your decisions, your words, your actions shape the entire world and who these fey will come to be.This is an indie game created from the love of a very small team. Our goal is to create a dynamic, immersive experience with story that leaves you wanting more, and enough game play to provide an engaging challenge. We hope to bring a new type of sexy to the table, one that’s frank, honest and well-written. A type of sexy where fetishes aren’t shamed or vilified, and there’s a little som’something for everyone. We believe there’s a real demand out there for erotica with substance, which is exactly what Love Mythos will provide.
Features include:· Choose how you want your main character to be represented, with Male Pronouns, Female Pronouns, or They/Them!· 8 love interests to choose from, 4 female and 4 male, hailing from all over the world. Craving a beefcake bara daddy? Check. Looking for a total nerd with killer hair? Check. Whatever your flavor, you’ll find something you like here.· 25+ in-game locations that you can explore with the other inhabitants of the island. Swim in the ocean with a mermaid, run through a meadow with a centaur, go to physical therapy with a minotaur. There are even special, hidden locations unlocked through certain endings.· Interact with mythological creatures from all over the world, ranging from Alkonosts to Manticores!· 19+ unlockable endings, with drastically different outcomes. You can save characters, or send them teetering over the edge.· Friendship options in case doing the down and dirty isn’t your scene. Ace and Asexuals are welcome in our party.· A bubble-shooter game, with consequences to characters and the storylines you’ve unlocked so far.· A catchy, mood-driven sound track guaranteed to pull you in and immerse you in the world of Love Mythos.
Here are some of the characters that hopefully you'll come to know and love!
Support our Kickstarter Here!
Support our Steam Greenlight Here!
Thank you so much for coming on this journey with us, and supporting us! If you have any questions or feedback, feel free to leave it below!

DOWNLOAD FREE FROM:
TRAILER
Did someone ask for: * 90 unique-ish endings?
* 30 profound-ish life lessons to learn?
* Sock puppet humor and violence galore? The Story of Socks
Serena "This isn’t even the worst place I’ve been locked in.
* sigh * We don’t think about that, Serena."
What would you do if you were trapped somewhere for a long time? Put A Sock In It! dares ask the question: How far would you go to entertain yourself? With all her coworkers gone for the weekend, no way of contacting the outside world, and no hint of rescue in sight, Serena will discover that maybe, just maybe, her best friend is actually herself. And these puppets she just made from her socks...
You play the game by selecting each pair of characters, for a total of four combinations: Princess x Wizard, Ghost x Stable Boy, Wizard x Ghost, and Stable Boy x Princess. Each pairing gives you control of the situation and relationship from one of the characters' point of view. For example, in the Princess x Wizard pairing, the Wizard has abducted her and you play as the Princess, guiding the story with her reactions -- do you hate him, or could this be love?
Princess
Hobbies: Being happy, exploring, upkeep of castles, keeping tabs on neighboring princes.
Dislikes: Stuffy high society, imprisonment. Wizard
Hobbies: Being powerful, subjugation, kidnapping, stealing, hexing, destroying enemies, summoning magical creatures.
Dislikes: Disobedience, paying for things. Ghost
Hobbies: Being spooky and mysterious, haunting, revenge.
Dislikes: Traitors, killers. Stable Boy
Hobbies: Spending time with animals, pitchforking things, dreaming of princesses.
Dislikes: Non-vegetarians, the dark past. Summary
Having locked herself in a stairwell, Serena is quickly beginning to run out of distractions. Thankfully, she has two colorful socks and a penchant for amusing herself. So, to pass the time she will weave short, humorous skits based on your selections between characters of your choice, with storylines ranging from romantic melodrama between princess and stable boy to violent quarrels with an evil wizard. This game features one setting (Magic Kingdom) with four characters (Princess, Ghost, Evil Wizard, Stable Boy), altogether coming in at a little over 20, 000 words with all the variations.
* The game has sock puppet violence, and some suggestively risqué dialogue on the odd occasion.
Genres
♦ Comedy
♦ Slice of Weirdness
♦ Romantic Misadventure
♦ Tragic Nonsense Team
♦ Writing: Leonid Pilchin
♦ Character Art & Animation & UI: Leonid Pilchin
♦ Background Art: Alexander Kaloyan
♦ Programmer: Istvan Orosi
♦ Music: Various Wonderful Contributors Progress
♦ Writing: 100%
♦ Sprites: 100%
♦ CGs: What CGs?
♦ BGs: 100%
♦ UI: 100%
♦ Programming: 100% Questions
♦ How did you like the game (and what about it)?
♦ Who is your favorite sock character?
♦ What were some of your favorite endings/developments (use the spoiler tag please)?
♦ What did you think about the lessons (did you learn them all and finish the game)?

A collaborative group of friends and I decided one summer's day to begin creating a visual novel like no other. Turmoil of the Seven is a sci-fi RPG visual novel that takes seven factions of cultures widely known around the world, and places them in a futuristic, but chaotic universe. The protagonists of the Visual Novels depend on which of the four characters you would choose to pick. Tristen Talon, Ryou Hidekari, and Heinz Ritter are currently the three protagonists we have right now, the fourth protagonist is still being decided. The seven factions in the game are: The Alliance of Free Systems, The Honorable Shogunate of Hidekari, The Imperium of Weisslande, The Holy Mandate of Alvan, The Absolute and Royal Systems of Arthuria, The Galacian Empire of Alyssandria, and finally, The Union of Ursan Republics. These seven factions are the primary forces in the game right now, while we are currently creating minor factions that will be somewhat nomadic during gameplay. Magic is in this game, and we are also devising how that will turn the tide of battle in the game. The game is currently in development and we need your support and feedback to make it a reality!
Feel free to check out our Kickstarter at:
Feel free to follow us on Twitter, where most of the game's updates will be posted
Twitter:
https://twitter.com/OfficialToTSVN
Thank you all so much for taking the time to look through our Kickstarter. Your contributions won't go to waste

Check out the trailer!:
Inspired by the likes of Dark Souls, Earthbound, and various tabletop RPGs, Karmasutra is an intense, erotic hybrid RPG/Visual Novel taking place in a rich, detailed, open world.
Karmasutra takes place in the world of Tattva - a mysterious, heavenly realm that acts as the final challenge for sinners who seek the call of Nirvana in other worlds. Once home to ancient, sacred civilizations, these eras have now passed; in the wake of this passing, the realm has become an afterlife, a final challenge for restless wandering souls who commit sins in other worlds.
As our protagonist awakes in this strange land, he's quickly introduced to concept of Samsara; the journey across Tattva that all "Wanderers" must undergo to cleanse themselves of sin. Confused by this sudden pitch, our Wanderer also learns that this so-called "call of Nirvana" is not absolute; in fact, there are some Wanderers that choose to ignore the call in exchange for the infinite sexual & material pleasures - and dangers - that this mysterious afterlife seems to offer.
In this foreign realm however, Wanderers are not the only residents. From the sacred gurus who guide Wanderers and the demonic Asurian tricksters to the monstrous manifestations of sin and the Gods themselves, Tattva is never truly what it seems. But in this mysterious world, where both the path of Sin and the path Merit seem to lead to their own rewards and consequences, which path is truly correct? And more importantly, which path will you, the Wanderer, choose?
Karmasutra is a hybrid VN; it plays as an RPG, and interactions with NPCs are done in typical visual novel form.It takes place in Tattva, a large world, filled with many, many unique NPCs - all with h-scnes - and various smaller events and interactions that can be pursued in parallel to the main story.
Some features include a morality system, which will change the way characters interact with you and dictate certain events across the world of Tattva,
a Dungeons & Dragons-inspired tabletop exploration system, featuring a number of interesting and unique locations,
and a turn-based combat system with a unique twist - instead of just fighting, enemies can also be conversed with, randomly generated with one of many possible personalities per-type of enemy.
And last but not least, here are a few more peaks at some of the game's characters during visual novel scenes:
And some more character art for fun:
There's monster girls too!
Progress
The game is currently scheduled for first quarter of this year, a lot of it is currently finished and holding for art. We're considering a crowdfunding campaign, but nothing is confirmed. Other
You can always follow us on Twitter for future updates and stuff: https://twitter.com/TopHatStudiosEN

Hello fuwa community.
This is PervyGames with our official announcement for our first visual novel entitled, Quantum Crusaders.
Quantum Crusaders is an epic, scifi/fantasy, comedy about three brothers whom are recruited by the Cosmic Federation to fight against the forces of the Kor.
The visual novel will have the choice of choosing between James Alderic Knight, Robert Knight, and David Knight.
We also have a yuri route planned if we get into stretch goal territory.
Progress:
Writing for demo ~ 66% complete. Missing David Knight's route.
Characters for demo ~ 15% complete. Using mostly placeholders for characters while we work on the story.
Music for demo ~ 0% complete. Working with composer, Emanuel Abrudean on the main theme.
Trailer for Kickstarter campaign ~24% done. Voice overs are done. Waiting on animation team to create the visuals for the anime trailer. Also waiting on Emanuel for main theme.
Rewards for Kickstarter campaign ~ 0% done. In planning stages for all rewards both physical and digital.
The visual novel and it's trailer are in development. We have slated the Kickstarter campaign to begin October 31st, 2017, and end December 9th, 2017.
For more information you can listen to my long winded podcast on Souncloud here --> Quantum Crusaders 1st Podcast
Or you can stay tuned to this forum post for future updates.
I can't wait to share this visual novel with all of you.
Have a great weekend,
PervyGames

Hello everyone, I just wanted to announce a project, Which I have been developing for 2 weeks, Is Danganronpa if.
From light novel to visual novel.
And release chapter 1.
but it's in Spanish. The language of my country
In any case I need help.
Add English language
I use the renpy engine
Yes, I know, I need to correct mistakes.
And if possible others add other languages.
thanks for your attention.

Hello everyone. I've been working on this game for about two and a half years; and somehow only just now found out about this place. I am rather poorly informed... Anyways, I've managed to get a fair bit beyond the demo stage and have a fair bit of content made. It still has a ways to go before it is finished, but I think I've got a pretty good start on it at least.
Relevant links:
Play Now: http://changermcgame.blogspot.com/p/new-play-now.html
Patreon: https://www.patreon.com/Changer
Walkthrough: http://changermcgame.blogspot.com/p/adventure-high-walkthrough.html
The plot
Adventure High takes place at a school for would-be adventurers, with the sole mission of training it's students to utilize their unique magical gifts to reclaim lost artifacts and technology from the old world and help make the town a better place to live. You are a first year student at the school, with a gift for Control magic. With this gift, you will develop spells that can be used to help others... or bend them to your will.
Will you resist temptation to become a true hero, allow yourself a few minor indulgences along the way, or take advantage of your powers to take complete control of everyone around you?
My main goal with the story is to give a lot of focus to player choice. Growing up, I was always disappointed with games such as Fable that promised a deep and rich system where you can be whatever you want to be, only to limit you to maybe 3-4 meaningful choices throughout the entire story. In this game, not only will you get to make numerous plot-changing decisions, but nearly every scene will allow you to cast the spells you've learned on the person you are speaking to. If you see the spell menu icon appear, it means at least one of the spells you can learn could be used in that scene. And the spell menu icon appears in nearly every scene.
The Art
When I first began work on the project, I was a horrible artist and had no money to pay for art. That has changed over the last year and more than half of my old art has now been replaced with higher quality artwork from other artists, and I have a goal of replacing the rest of my old art, especially the awful backgrounds, as quickly as possible. Here are some examples of some of the artwork present in the game.
Artist Credits:
RokuMoku: Avatars
Caveman Doodles: Splash images
Inaneoble: Monster art (Currently Inactive)
Old Artwork, for comparison:
Progress
This is a list of what was added in the last version of the game, which was 0.30:
- Avatar for Mr. Drape updated.- Updated Images added to make-out scene with Sarah after the first date.- Variation of Cassandra's Library scene added for her willing slave plotline.- Jane's library scene added.- 2 scenes added to Jane Tamed plot.- You can now command Molly to give you shop items for free (Note, will cause her to get fired if abused)- New shop interface with Derrick if Molly was fired.- 1 new scene added for Molly being fired.- 1 new Caveman Doodles image added to Bimbofication Ending.- Molly's personality change sequences added. (Avatar only changes for Classic art for now)- 1 new scene for Erin added- 1 new area added
Final Thoughts
So, while I have been working on this game a long time, this is still my first project of this scope. So, I'm sure there are numerous things I probably need to be made aware of, or fix. Any advice, or feedback would be appreciated, as I want to make this game be as good as I can possibly make it.

A few words before this post. Its a cope from our patreon. So as for now as "Rebuild" version we don't have a demo but anyway you can support us and allow move forward more quick.
https://www.patreon.com/EverlastingCold
So for now it's a few words about out team, project, idea, destiny and futute.
+ Some current music and graphic for habituation. Lately im going translate more info about synopsis, about our heroes and ongoing news about project.
Hi! I’m the head writer and author of the idea of Everlasting Cold. I'll tell you more about our project and explain some of details in this post. Also it should be noticed that English is not our team's native language, so this text right bellow can be a little rough.
About our story.
One of the main target for story – "globalising" from the start to the end. So it starts with simple idea – protagonist gets to a student base placed far away from civilisation.
And this base is not from our world. It looks positive and kind, and it seems nothing bad will happen here. That's not the worst place to spend your last days of life…
…Last days? Yes – this place is going to die. And all who lives here too. Can you change it? Can you stop it? Or you just want to take a rest before death?
More strange things will happen then. More new characters will be involved to the story. It starts with just one hero but will grow and grow. It transforms into game about this world. Then – many worlds like this place but not only one parallel world system.
Right now we have more then 10 characters in our story and 5 chapters that contains around 160 000 words. Story includes 3 big parts. First one is now complete. There is about 15 hours of gemeplay. Our objective time – ~60 hours. And if we will have enough support we can extend our universe for more chapters and side-chapters about LORE, characters or just interesting filler stories in it.
Which genre is it?
It is a complex story, so it consist of a lot of different things, Sometime it goes more psychologic thriller, sometime more like detective. also it contains a lot of philosophy about life in society, some magic, things bring us to fights, violence, sex, MORE MAGIC AND BATTLES and more philosophy. It's really hard to explain a genre of Everlasting Cold. It’s a complex composition of many things I want to see in one story.
What is the main problem for us?
Before I answer this question, I have to explain one important thing about this project. It’s a long story, but it will help you to
understand our present situation.
I started this novel at 27'th January of 2015. And started with simple idea whith a story about a man, who tired of world he lives in and can’t find place for himself. And those days I was alone without resources and experience in making novels. But the idea looked interesting.
So I made one of the most decision – take some graphics from another project to design the novel. So as my goal was to create interesting story and show it to people. It doesn't looks bad. I never wanted to make it commercial or so, just tried to find more audience to read it.
You can say it's bad idea or not, so it is a really long discussion, but that was the start.
Soon after that some people read the story and enjoy it. Some was inspired of idea and joined to team that started to grow. Arts, music and technical parts came to the project after that. And it goes bigger. We tried to work enthusiastic. But it's not so efficient.
So in fact it is some sort of modification (but almost nothing similar with novel I took resources from).
At 11.17.2016 we finished 1st part of story. And for now it’s bigger and way more complex then novel I took resources from. And we come to the conclusion “we can't move forward as a mod. We must to transform it to a full and independent novel”.
But major problem is just like at start – we don't have enough good artists who can draw a lot of backgrounds, arts, sprites to make it looks at almost professional level (I don’t think a good idea would be making average graphic content. Because it's a face of whole project, that's how it looks, how it feels. It's really important).
So now we are looking for artist who can help us. And looking for support to hire good artist.
But! Novels in our region are almost dead. #Minimal demand, poor audience, (that’s why it's almost impossible to make non-pop novels here. Forgot to say – we are from Russia).
And the only way to continue working on this big project is to translate it into English.
How it will looks as independent project?
It will be not just simple change of some resources. For now I call it like “Rebuild” version.
As I said – I start it with small idea and then team. In those days I didn’t know how big it will be. Opening chapters are not as good, as I want to. And it's not for wide audience – some things might take big attention to details.
So we are working on complete rewriting of opening chapters. Add new characters in it, solve some misc LORE differences with later chapters, #improve some character's identity, totally build our own setting. That's a lot of work for now.
Characters which was taken from that novel will be redesign completely and redrawn. As all backgrounds. So as “Rebuild” version it would looks a lot different as it looks now.
What is our main goal for now?
Finish 1st chapter and make it readable and playable again in Russian and English languages. We need to hire a high quality translator for this. Text have to look perfect (not like this post :D).
So any support can help us to speed up this process. This is because I spend a lot of time trying to find somebody, who can help us and spend thousands of hours to discuss it and it's not really helps a lot. So if I can focus on scenario and we will not have problems with graphics, we can release it faster then current development speed.
Just a quick answers at the end.
Will it be free? Yes, it will be completly free all time.
How it will releasing?
We are going to expanding story chapter by chapter as soon as it possible.
We had big plans for on going chapter, but was stoped becouse of this situation. So we go forward after rebuilding current material.
Here is our current main menu [youtube]www.youtube.com/watch?v=s1RO24UdRVQ[/youtube]
Some arts
And some music you can listen on soundcloud page, which we create recently
support us: https://www.patreon.com/EverlastingCold

Our visual novel will tell you the story about a brave chibi assassin who found herself on the mission of her life. But it’s up to you to decide whether she will blindly follow her creed and master’s words or will listen to her heart!
The Chibian East awaits you: the crown of the Overload, mysterious Master and Pigeon Guard…You will plunge into our version of midieval chivalric romance, but keep in mind that in such otome games even a lovely princess can punch you in the nose.
The main story covers a day of adventures of the main heroine and the fennec prince. We also added some extra material which will let you gain a greater understanding of the world of big-eared chibies. And, of course, we didn’t forget about the secret achievements and the harem ending.
Site Available in Google Play Previous game in Google Play
The game is entirely in English and is full of the most kawaii dialogues which will blow your mind! We even managed to add a hint of dating-sims to the plot…Sugoi!

The Cycle of Magic - A Prelude is a free to play Original Visual Novel with a fantasy setting. It was originally meant to be a project submitted to the Summer Novel Festival a year ago, and therefore neither involves money or will surpass a play-length of two hours.
The protagonist is Zevair - a tall, imposing demon male who is the last of his kind after a mass exodus that followed the supposed death of the magical energy that once flowed through the land. Players will follow Zevair on a small, yet integral part of his journey, where he is asked to find the young granddaughter of an old woman who had been attacked by the girl's kidnapper. In the "New World" where Zevair is feared and judged simply for his appearance by the youthful humanity, Zevair will discover that not all is at it seems, for there is a mystery to the girl, and a connection that neither of them dared believe real.
As it stands, the character sprites are complete. There are only three integral characters in the story: Zevair, the girl, and Zevair's mother, who plays a small, yet important part of the story.
This is Zevair - the protagonist of this short story. Despite his tall and imposing stature, Zevair is quite a stand-up fellow, and does what he can to help the people he comes across, even if they're never grateful and try to drive him away. Ten years of solitude have eaten away at his spirits, but he continues to drive forward regardless.
This is Zevair's mother - Jezela. She has a superiority complex towards humanity, and considers them to be naught but insects. Very hoity toity and proud, Jezela was once much warmer as a mother than she ended up in the end.
This is the girl who Zevair must rescue. About ten years of age.
The above artwork is done by akkalime. You can see some more of her work HERE
In regards to required assets, I am still in need of an individual willing to work on three to five musical numbers that have an overall genre of mystical fantasy. One song in particular is extra important, and is a lullaby. I already have the melody and lyrics I wish to use, I simply need someone who can bring it to life. Details of the needed assets can be provided upon inquiry.
I am also in need of someone who can make a project logo. It doesn't have to be super amazing, but still be decent for the sake of clarity and fitting the overall feel of the project.
I hope that this project can be completed and brought to those who enjoy visual novels, and I intend to work on a larger project in the future that will continue this world's story. If you think you'd be willing to help bring this story to life, please let me know. As I said before, this is a free, noncommercial project, so I hope to get any assistance possible.
I hope you find this project interesting, and will follow with the production as it comes along, however slowly. Thank you.

HQ and Finished Banner Coming Soon!
Hello, everyone!
One of our fans mentioned he posted on this site and told me about it and I'm super happy to see how much support FuwaNovel offers for OELVNs!
I suppose I should tell you a bit about the game. ZodiaX is in extremely early development. Currently, the game is targeted towards Yaoi audiences, though when we finally begin a KS, we plan to add a funding goal that, if met, will allow us to use a female character as the main protagonist. Ah also! The banner above is just our first designs of our characters. Already they're all going through changes; just wanted to give you guys a bit of an idea as to our very rough sketches. You can find all of our currently released characters, as well as their bios on our TUMBLR CHARACTER PAGE.
FEATURES:: • 12 Romantic Pairings to Choose From!
• 3 Routes for each Character! Some Romantic, some Lust-filled, and some Violent.
• Over 36 Different Endings! Good, Neutral, and Bad for each character.
• High-Def Still CGs!
• CG Gallery & Scene Replay!
• Gorgeous Original Character Models, Backgrounds, and Soundtrack!
• Expansive Decision Making.
• Your Choices Determine Relationship Status, Dialogue, Consequences, and the Outcome of the Main Story!
We also hope to have partial or full voice acting for the game, but that's something we plan to address when we're closer to release.
PLOT::
Your choices will play an absolutely integral role in the story. This game is a huge undertaking, and as there are over 36 different endings, we want to make each route as different as possible, so there's little to no repetition. We want to keep the replay value high, and offer our players the most interaction possible between characters. There will be an in-game meter that will keep track of your relationship status with each character, whether negative or positive. Each choice you make will cause that meter to rise or fall, depending on said character's preferences and feelings towards Aster.
ZodiaX will have many different branches, and each character's route will intertwine with one to three others, so that the player gets to see different sides and facets of each character depending on who they choose to pursue. Not only will players make romantic choices, but they'll also be making big decisions that affect the world around them. Do you save a little boy, and let Voidwalkers destroy and kill a family-run shop? Do you sacrifice one of your friends to keep the Barrier up and Elune safe? Do you side with the Company and figure the world needs a reset, or do you simply choose to wash your hands of your hometown and run away with your lover?
With a myriad of different decisions, we want to keep our players as engaged as possible.
TIMEFRAME::
We estimate that making enough content for a demo will take 4 - 6 months, which is when we'lll begin a CrowdFunding campaign, and the full game [ seeing as how huge it is ] should be in early Beta within 12 - 16 months.
ZodiaX was created by Noxius and Binary. The idea was formed in mid 2015, and they officially began working on the project in August of this year. They both came up with the concept, characters, and story. All art, music, and other media belongs to their respective artists and ZodiaX. We will be needing people to help spread the word, as well as Beta testers to give us feedback.
Character Art:: Noxius Programmer / Social Media:: Binary Background Art:: Spocar Original Soundtrack:: Glitch Nix
Seeing as how I'll be the one doing most of the talking, I'm pleased to meet you all! Feel free to call me Binary or 001. Right now, we're looking for people to help us spread the word about the game, as well as those familiar with Unity, and people who are interested to do a test-run on our early Alpha when it's available. Obviously, people who help us will be given lots of goodies~
I. Is the art style appealing? As a VN, our game will ride primarily on the quality / style of our work. II. How do you feel about the story? We get that the whole 'mysterious company' crap has been done before. Cliche? Could it work with a spin? Should we rework that part of the concept entirely? III. 12 characters. It's a lot. Do you think this is a good or a bad thing? How can we be sure to make each interesting? We plan to put in the same amount of time and effort into each route, but aside from that? IV. What do you think of the world building / story setting? We want the game to have an eerie feel to it the majority of the time as the Void creeps slowly closer to Elune. V. Have any general thoughts / questions? We'd be happy to answer and converse with you!
We mostly update everything through our TUMBLR. Links to our Twitter, FB, and Instagram can be found there as well. Currently, we're looking for people to give us their opinions and thoughts on the game, as well as to connect with other indie developers who create OELVNs! We hope to be a huge part of the Fuwa community, and sincerely look forward to it!
-- Binary, Co-Creator / Writer / Programmer

Hi!
Recently I have been creating a new world to set stories in. I am creating a series of shorter games and comics exploring this world. While I am not completely done, I feel as though your feedback would be very much welcome. I want to include you peeps in the development process.
What is it?
Rooted follows a town built on top of a giant creature wandering through the world.
The town is mostly self sufficient - they grow crops and trees on the creature, harvest the giant fur to sew clothes and other materials, and mine the horns of the creature to create more sturdy things such as weapons and foundations.
Every once in a while, the creature ceases its endless trot to slumber. For a short while, the giantfolk can visit the ground to trade and mingle before the creature wakes up.
To the people living on the creature there are two worlds. The familiar and constant soft and furry world of the town set in the fur of the creature, and the ever changing, moving world of the ground. The world of the ground is always different , forever changing as the creature continues walking onwards. The creature folk are forever moving this way, but also forever rooted to the creature.
Intent
I want to explore how life on the creature is. To explore their world and use that in context of my own worldview to gain a better understanding of myself.
Does the townfolk ever feel trapped? Do their youth run away to the unknown ground world? Does the town traditionally reproduce with people from the ground world to increase their gene pool? What does the ground world think of the creature? What if a city is trampled down, does people get angry and what do they do about it? What happens when they meet another creature with a townt? What if their giant is a predator, for example a spider?
Those are some potential plotlines set in this world. For now I am still creating the world and establishing just how it works though!
View from a small settlement on the edge of the giant.
What do you want from me?
I am involving you in the development of Rooted, if you would like to!
Here is how it works;
Every week or every other week, I will post a new update on the project. I will give you guys a script, a comic, a prototype or simply some artwork. In the same run, I will provide a feedback form, you will hopefully give feedback, and based on your feedback I will pivot accordingly!
While I have a vision, I believe it is important to listen to your audience and iterate from there. If you’re into it, I would love to take your opinion into consideration.
Okay, let me join!
You can leave some feedback and sign up as a tester here - https://docs.google.com/forms/d/e/1FAIpQLSfs_tElhyRJ2VJ0tuiVjBKdcRynAH2Zihld8DfQm_xjpVZe9Q/viewform
Who are you?
My name is Sebastian Larsson. I am a game design student from Sweden. I am into creating things ranging from games, to comics, to stories. I have been working on Rooted independently for the past couple of weeks.
You can follow the development of Rooted here - http://rootedstory.tumblr.com/
..or hit up my twitter here https://twitter.com/Mnniska
Thanks a ton for reading, let me know what you think :)

Link to Trailer
When a withdrawn virtual reality nerd has the opportunity to beta test a neural device that feels more “real” than reality itself, everything she assumed about the nature of existence is thrown into question.
Download the Demo
If you play, please take our feedback survey!
Steam Page
Story
Supernovas blaze in the night sky and major natural disasters are commonplace, but the gaming world is abuzz over a revolutionary virtual reality console. The Penta, developed by InterMense founder Jacob Lessard, promises a direct, neural connection more “real” than reality itself. But what does it truly mean for something to be real?
When VR nerd Lilya Martel arrives at InterMense as a beta tester, she expects to spend the weekend battling her social anxiety in exchange for the opportunity to enter Vitalia, the flagship Penta simulation.But the creatures of Vitalia seem more intelligent than any current AI could possibly simulate. And between the physical side-effects of the device and suspicious explanations from the developers, clearly all is not as it seems at InterMense. Ben Evers, another beta tester, claims that Vitalia is the world in which he belongs - permanently. When his life is threatened, Lilya sees that she has become involved in something much riskier and more eye-opening than she realized.
As Lilya, Ben, and Jacob’s fates intertwine, they must make some of the hardest decisions of their lives, and confront their own beliefs and perceptions of the nature of existence.
Features
A Thought-Provoking Narrative - with several mind-bending twists and two perspective characters, the story is both philosophically ambitious and deeply personal.
Choices That Matter - a heavily branching story line makes the game re-playable. Your decisions have major consequences - ranging from shifting a character’s attitude, to placing them on a different story branch, to re-directing the outcome of the entire game.
Expressive Character Art and Visuals - 14 characters (each with various poses and expressions), 12+ background scenes, 17+ CGs/special illustrations, 15+ ending panels.
Character and Relationship-Building - rich character development, affected by your choices, and with opportunities for both romantic and non-romantic relationship-building. Romance is optional, and may be pursued from either Lilya or Jacob’s perspective.
^ Work in Progress CG
Original Music and Sound Design - by the talented composer Chase Bethea.
Characters
More character sheets on the way!!
[Updated Oct. 26, 2016]
Writing: 95%
Editing: 25%
Character Art: 65%
Backgrounds: 50%
CGs: 40%
GUI: 60%
Music/Sfx: 15%
Programming: 70%
</reality> is being made by the folks at Fancy Fish Games. We are a tiny indie gamedev studio, passionate about making thought-provoking games.
Art & Writing: Natalie Maletz (RedOwl)
Code & Story: David Maletz (terra0nova)
Music & Sound: Chase Bethea
What we hope to get out of this thread
- Let you know we exist
- Share our progress, updates and announcements
- Receive feedback, comments, and critique
Does the story interest you? Why or why not?
Which part(s) of the story description entices you the most?
Is the character art appealing to you? Why or why not?
How do you feel about the character descriptions? Did they make you interested to know more about the characters? Why or why not?
What do you think of the background art?
The game focuses on plot/character development (romance is optional) - is that a downside for you?
Have you played or are you planning to play the free demo?
Any other comments, observations or critique? We want to hear it all!
Follow the project on Tumblr!
Follow us on Twitter!

Manuscript: Another Way[RenPy][0.3.21 DEMO]
We are recently released the first public demo of our game. Version 0.3.07, a Prologue and the First chapter, just the tecnical preview. This adult game is in a VN format, but also contains immersive RPG style aspects, including character development, combat and exploration systems.
Manuscript: Another Way storyline:
The main protagonist of this game was an ordinary, (or not?), college student; without a girlfriend. Two campus girls hold romantic interest for him, but he lacks the confidence to approach them. Our 'hero' finds himself in another world full of magic and adventure through a twist of fate, with monstergirl counterparts to his romantic interests in this world... Will he be able to accomplish in this fantasy realm, what he has lacked the willpower for in the real world?
Features :
- A lot of different endings that reveals new aspects of the story and characters.
- Choices made by the player during the game affect relationship levels and actions with the characters.
- The greater the intimacy of the protagonist to the girls, the more effectively they fight. And vice versa, any actions of the protagonist will affect the attitude of the girls.
- Several story arcs, that are depending of the protagonists choices.
- Development of romantic relationship between characters grows gradually, and future choices are dependent on their personal history and actions.
- Original graphics.
The main plot will be an all sex relationship between the protagonist and two girls, but there will be multiple sideplot scenes with different sexual content and fetishes.
Type of content & fetishes:
- Catgirl transformation
- Bunnygirl transformation
- Big breast
- Small breast
In the future versions we planning:
- Tentacles
- Fail over Rape
- M/F and F/F
- Threesome
- Female masturbation
- Futanari
- Mind control
- Dendrophilia
- Defloration
- Creampie
Expected release date: ~ 20 Oct
Here is a link to our Patreon page, where you can not only download a demo, but also support us. https://www.patreon.com/greatchicken
You can download latest demo from the Blogspot: https://greatchickenstudio.blogspot.com
VNDB link: https://vndb.org/v20090
Thank you for download the game. Please let us know what you think about it, we will glad to see the feedback!

"The Herbalist" is a calm and meditative logic puzzle game from the creators of "Everlasting Summer". Along with Slavya you will need to recreate magical potions recipes. The game features colorful anime style graphics, pleasant soft sounttrack and fruity plot scenes.
Plot:
One day Slavya came to spend summer at her Grandma's place, but nobody was there to greet her — the hut was empty. Slavya found an old book containing barely readable alchemy recipes. She decided to restore the knowledge lost — maybe she would be able to find out why did her Grandma disappear.
Game features:
Searching and gathering magical and normal herbs
Scores of unique potions and items
Lots of rich and spicy plot scenes
Game modding with new recipes, locations, events, etc.
Links:
Our Website Facebook Twitter Download free mobile version Steam Greenlight Download demo

Story Premise
Become Aurelia, a rare winged Sylph of Avalon who makes her living as an information broker in the red light district of Yoru. Despite Aurelia’s job, she prefers to live life as peacefully as possible— unless there’s an adventure involved. In her past lies many exploits, some so old they’re nearly forgotten, and some so fresh she can still feel the chills. But there’s one Aurelia cannot forget. One that has come back to haunt her.
In the dark depths of the mythical ruins of Atlantis, Aurelia and her best friend—known as the “Pirate Queen” Pax—searched for both knowledge and treasure. But when Aurelia unleashed something far beyond their realm of comprehension, the two barely managed to escape with their lives.
When Pax one day comes crashing through Aurelia’s window, only managing to whisper “...that thing...it’s back”, it’s with a resigned and grim determination that she takes on the task of correcting her mistake from the past. Having to choose between having the world obliterated or attempting to save it at the cost of their own lives, the two gather up an assortment of some of the most dangerous people in Yoru. It’s together with these men that they set off to try and stop the ancient and immensely powerful threat.
But how do mortals even begin to stop a power that presides over all creation?
How can mere mortals stop the power of Chaos?
About the Project
Mystic Destinies: Echoes is our second planned game, focusing on the antagonists of MDSOA and a new protagonist. This game is planned to be a dark epic that will explore mature themes. Since we have already reached our main Kickstarter goal for the Deluxe version of MDSOA we are now trying to reach the stretch goal for Echoes.
If you like what you see for Echoes please consider helping us out by pledging on our Kickstarter!
Mystic Destinies: Serendipity of Aeons is an ongoing otome visual novel that has been in development for over a year. To date, three routes have been released that are over 5+ hours each and completely stand alone as separate games.
Due to the large scope of our project, we're running low on funding to finish the last two routes in the way we want to and would also like to add extra features and content to flesh out the game. You can try the first three chapters of each available route on Steam.
The Team
Gesso - Lead Artist/Graphic Designer
Xelestial - Leader/Scriptwriter/Editor - [Fuwa]
Stormvalkyrie - Lead Creative Writer/Scriptwriter - [Fuwa]
Social Media
You can find us at:
Website || Tumblr || Twitter || Facebook || Patreon
Support us on Kickstarter here!
If you're interested MDSOA, you can find it here!

“...A world is supported by four things...the learning of the wise, the justice of the great, the prayers of the righteous and the valor of the brave. But all of these are as nothing without a ruler who knows the art of ruling.”
- Frank Herbert
When your brother, the King, is killed in an ongoing war with the neighboring country of Tawar, you are named next in line for the throne.
No one said wearing a crown would be easy, however. It will take all of your charm, cunning, and strength as a ruler to keep it.
There is also the small matter of your suitors...
... An elegant former tutor who seems a little too determined to hold you at arms length, a tempestuous lord whose bid for your hand could decide the fate of the kingdom, and even a surprisingly witty ambassador from the very country you are at war with...
Settle the conflict in your kingdom and decide who - if anyone - will be at your side when it ends.
Play the official Queen's Crown demo HERE.
If you enjoy it, please consider supporting us on Kickstarter and give us an upvote on Steam Greenlight!
Nameable, customizable protagonist whose personality is determined completely by you!
A stat-building system made up of 3 different stats: Intelligence, Strength, and Charisma
Opportunities to build stats manually as well as in casual conversation for heightened role-playing potential!
4 romanceable characters with routes that branch heavily depending on your choices, plus a mini route for any yuri fans!
About 30 different endings
An estimated 200,000 words of content
World-building out the wazoo!
Agashi - Project Lead, Creator, and Writer
Nero279 - Sprite Artist
Saitoki1582 - Secondary Sprite Artist
Harliqueen - Graphic Designer
ShojiAmasawa - Logo Designer
LadyofGatsby - GUI Artist
Lady_Luck94 - Character Concept Artist
Noyemi K - Composer
Barzini - PR and Marketing
Atomic-Invasion - Promotional Artist
Bonesy - Programmer
UPDATED - 09/06/16 DEMO COMPLETE!
Only 5 days left in our Kickstarter campaign, and then we'll hit the ground running!
If you'd like to follow our progress more closely, we are on Facebook, Twitter, and Tumblr! Thanks all!

Hello everyone,
I want to make a visual novel with branching stories and a lot of choices with many endings. But Art style hinder me.
What kind of art style most people like? Is it Japan anime style or Western style? Which one do you like from the picture under this text?
And which kind of story people will like the most? Does Romance visual novel is too mainstream?
I have plan for 1. Fantasy Romance, 2. Crime/Supernatural/Romance, 3.Horror/Thriller/Romance, 4.Romance/Drama and 5.Romance/Comedy.
Please help me guys~ Thank you so much!

Hi everyone! Kooriiko here, the founder of DICESUKI (previously known as DICE and creator of Locked Heart). I am proud to present to you our second game!
We've been working so hard on this game ever since Locked Heart was released. The GUI is still not final and the screenshots posted are dummy ones, but otherwise, the overall design will be the same with some potentially minor changes.
There are a total of 10+ side characters throughout the game, all with their own unique backstories. You can find more about them once our website for Cinderella Phenomenon is up.
Like Locked Heart, we are planning to make this FREE to play. But we are planning on doing a kickstarter to get our funds back because of irl responsibilities.
QUESTIONS:
1. What do you think of the plot? Does it interest you?
2. How about the art? Has it improved since Locked Heart?
3. Which route will you pursue first? Any favorite character(s) so far?
4. Do you have any questions? Critiques? Feedback?
More updates will be posted on:
Facebook: Facebook Page
Tumblr: Tumblr
We'd really appreciate you following us there as well. Thank you so much for reading!

Released
"Treasure of blizzard" is a fantasy themed visual novel inspiring with beautiful arts and interesting game characters. The fate of the protagonist completely depends on your choice. Probably your character may meet his partner in life; however he may also meet the end of his life. You’re the ones to choose. Game features:
Based on the original story in a Fantasy World
Two girls to start a relationship (and one additional secret character)
10 alternate endings
Effects animation
Estimated Gameplay Length: 2-10 hours
Available for Windows, Mac, and Linux
High replay value
The young officer is transferred to the capital where he is supposed to be under 24/7 control of the Emperor’s people as a sign of loyalty towards his mutinous father. It’s ironic that the young officer is convoyed by his Childhood friend, Lin. Now she’s serving as one of the Emperor’s guardian and each mission will be valuable for her career. However first, these two have to get over the Mountain Pass and here is a rumor stating the mystical things happen in that place.
Steam was allowed to publish it without censorship(Girls Topless).
The level of censorship is selected in the settings.
Steam - http://store.steampowered.com/app/508260/
Twitter - https://twitter.com/Irich555
(Demo with old graphics) Old demo

In development by ZaSoft [RECRUITING]
Synopsis
Joto hasn't exactly made the best decisions in his lifetime, could he now have the chance to redo them?
And if so, what will negative effects will it have on the world around him?
One day after a mysterious dream, a series of mischievous events appear before his eyes. Could these events possibly be foretelling the abilities that he has yet to acquire?
Follow Joto as he stumbles upon a mysterious black orb and the chance of a lifetime, the ability to change his past and future.
A visual inspired by games and anime like Shin Megami Tensei, Jojo's Bizarre Adventure, Gantz, and many others!
Characters
Joto
The main protagonist of the story. Has made some regretful decisions, will he ever fix them?
Mystery Man
The mysterious individual that Joto sees in his crazy dreams.
Arabella
Joto's love interest and secondary protagonist.
Jed
Joto's annoying boss. How could he put up with such a guy?
Bob
Bob, a very very evil person. Better to stay away from the likes of him.
All these characters have been hand drawn with colored pencil, so they may look a little rough. They they WILL change eventually as the project goes on. If someone with artistic talent wants to join the team and help, just send me an inquirie please. Thanks
Progress (7/17/2016)
So far all character portraits, scriptwriting, and programming in TyranoBuilder has been done by me. Currently most of the music in the game is just placeholder until I get around to making original tracks. The artwork is just concept at this point, and is open to changes. I eventually plan to make update it and make it digitally, because as of right now colored pencil looks a little rough. I am definitely open to recruiting, so if you have a specific talent and would like to contribute, just shoot me an email at gemmanoyhlidhs@yahoo.com and specify what you would like to do.
I have created a demo up to the first branching option in the story. The download link is available for free via my Google Drive. So feel free to download and try it yourself.
**Added Mac OS Demo 7/24/2016
FREE DEMO:
Windows Download
MacOS Download
The demo is on Windows and MacOS, but I plan to extend support onto iOS and Android eventually.
The ZaSoft Team
Gary Emmanoyhlidhs
Full time programmer who likes to play a lot of video games and watch a lot of anime. I also like to draw and make music as a pastime, writing is sort of a new thing for me. I have a pretty good skill set, so currently I am in charge of the entire project but am interested in recruiting for sure
Social Media
I will start posting updates via the official Twitter page. Link is below:
Twitter
For Recruitment Inquiries: gemmanoyhlidhs@yahoo.com
Thanks for reading, and I hope you do download the demo.
Please, stay tuned!

Story
Serment - Contract with a Devil is a Visual Novel - Dungeon Crawler - Management Simulation hybrid where you play as 1 of the 4 young and beautiful girls who recently died but is brought back to life by a devil (who also happens to be a young and beautiful girl).
Though, instead of claiming your ever so cliche human soul, the devil demands a huge sum of money for payment. You also learn of the dreadful fact that you will die again if the payment is not in time.
Can you make enough money in time to save your life?
Despite the premise sounding as dark as it is, most of the game will actually be light-hearted slice of life events.
Vndb link
Features
- Choose to play as 1 out of 4 main characters (named by players).
- All female characters (main and side).
- 3D first person perspective dungeon crawler.
- JRPG Classic turn-based Active Time Battles (Like Final Fantasy VII).
- Fishing, Cooking, Crafting minigames.
- Multiple difficulty options so anyone can enjoy the game.
- Potential GxG romance.
- Capitalism, ho!
Characters
Lucifer: The devil who revived our protagonist. One of the most powerful beings in the demon world, but that doesn't stop her from acting like a child sometimes.
Maria: Lucifer's assistant and also her best friend (though Lucifer doesn't want to admit it). An easygoing fairy who is a bit of an airhead.
Ninja: 1 of the 4 MCs. She enjoys freedom and usually just ends up doing whatever she wants without thinking about consequences.
Mercenary: 1 of the 4 MCs and the only one in the demo. Usually a rational girl unless money is involved since she loves money as much as her life. Imagine the horror when she find out about the contract
Mage: 1 of the 4 MCs. A dependable girl who's both resourceful and responsible. However, she appears to be carrying a secret ...
Freelancer: The last of the 4 MCs. She is rather shy and lacks self-confidence, despite being a jack of all trades.
Credits
Sprite/ CG Artist: Estherfunworld
Background/ Sprite Artist: Thai Chau Studio
Chibi Artist: Rosuuri (Artist of The Human Reignition Project/ Highway Blossoms)
Logo Artist: Atomic Invasion
Animal Artist: ScentOfIvy aka RazzWings
Composer: Joshua1207
Story writing and programming are done by our own team (NKT Studio).
Progress - 12 July 2016
We recently released a short demo, which can be downloaded here. The demo only has Mercenary as the main character and covers the game up to the first week. Playtime is approximately 1 hour.
In addition, Serment is currently on Steam Greenlight. Multiple in-game screenshots and a gameplay video (including the battle system) are available on the Greenlight page.
We're also running a crowdfunding campaign on Indiegogo. Do support us if you're interested!

A young (but in age of consent!) girl found herself in the infernal dormitory amongst the monster guys. A dating simulator came true for her? Will she tame a werewolf, seduce a demon or will she be bitten by a vampire? Or else instead of datings, there’s a fate of steak waiting for her? Oh, just wanderings: most likely, she’ll get the real power and become a new commandant!
Whatever it will be, you get a chance to meet our point of view about the monstrous romance in this anime novel completely in English. Kawaii dialogues, achievements, special secret endings and even a clicker fighting inside!
Available in Google Play Previous game in Google Play Site
I'm not a native English or Spanish speaker, so if you spot some misspellings or sort of bloopers which make a game ambiguous, would be kind of you to point me to it. Thanks.

Under development by EggDev.
Synopsis
Satan has urgent matters to attend to and must leave Hell!
He is unsure that the demons will properly live up to his expectations in his absence and be able to truly represent what Hell is. To remedy the situation he decides to issue a true test of demonic will power.
The Chaos Championship
An all out competition between the three highest ranking demons in Hell to see who can destroy and spread what Satan will deem as true Chaos. The victor is offered their very own circle of Hell to rule over. An entire domain personalized to their tastes, no request too large!
Faced with this irresistible offer, Jaya, Meridia and Kijo agree to undertake the challenge in order to prove which one of them is the greatest demon in all of Hell.
The Demons
Meridia
Resident bookworm and owner of the nicest hair in all of Hell. A stern believer in rules and an aspiring writer. (Rumor has it her books aren't very good) Her ghostly companion follows her wherever she goes and tries to keep her safe. (Emphasis on tries.)
She decides that using demons is the best way to win the Chaos Championship. What better way to raise Hell than using Hell itself?
Sprite
Jaya - (PROMO ART COMING SOON)
Brash and difficult to handle, Jaya acts before she thinks and has a huge appetite. Physically the strongest of all demons and she is usually seen bragging about it.
She decides to invade Heaven in an attempt to win the Chaos Championship.
Sprite
Kijo
The demon with the split personality. Incredibly lazy and always wanting to sleep. Everything is too much of a hassle and she has a difficult time controlling her sudden personality flips.
Ends up drawing the short straw and has to go to Earth in order to attempt to win the Chaos Championship.
Sprite
Other Characters Coming Soon!
The EggDev Team
We are a married couple that has dabbled in gamedev before. One day we decided to actually devote to it when we were able to afford a sandwich from our old crappy flash games.
Gauzra
In charge of all the writing/music and actual programming of the game. Fortunately I've got a bit of experience with audio and music and have worked in IT, giving me a somewhat rounded skill set.
Zombzilla
The in house artist. Been drawing since she was about 12 or 13 years old. Huge work load on her for all art assets but we are progressing at a rapid pace. Additionally responsible for ghost writing and catching any mistakes I make. (There are a lot of them.)
Progress Report - 6/28/16
Progress Report - 8/31/16
It's been a while since we've posted an update, we recently moved states and it took us about a month to finally get everything together and back on track. Never fear though, we've got a mockup teaser with a completed background. Hope you guys enjoy bright colors!
Social Media and More
Little bits and pieces of our day to day work can be found on Twitter, Instagram and Tumblr. You guys should follow us for instant updates!
Twitter
Instagram
Tumblr
We are planning on completing an 18+ version and a SFW version that will be hopefully releasable on Steam. There is also the possibility of taking our idea to kickstarter but there are no solid plans for that in place yet. At least not until we have more completed CG's and are further along production.
Thank you so much for taking the time to read this!
Stay tuned!