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After two and half years as Keeper of the Indy Community Map, Archead had been promoted to Wurm's Public Relations Department and he has stepped down as Keeper of the Map. Our congrats on the promotion and best wishes to him in his new position.

So once again the torch has been passed. As of July 5th, 2016 the Albia Roads Map of Indy has taken over from the retiring Indy Community Map.

To view or download the Latest Version of Albia Roads Map of Indy please go to...

We are hosting it on Google Drives, which lets you "zoom in" right there on line, as well as downloading it if you wish to use a picture viewer to enjoy it in Hi-Rez.

Adding Villages or Submitting Road Changes...

If you want anything to be added, post your request in here, with the X-Y map coordinates, and if possible a little image to show exactly where you want it to be placed. (You can use an image host such as imgur.)

Only a Mayor can make a request to have their deed put on the map and it has to made here in this forum.

So all you hermits out there, your secret location is safe! BTW, we do NOT reveal any "off Map" places we come across during our road and geography surveys or add them to the map.

BTW ... If a Mayor wants their deed removed, send me (Skyefox) a private forum message and I will remove it.

Finally, a big thank you to those who have helped with the old Indy Map in the past, including Darkmalice, Mystecore, Mammadarkness, Maximusi, Huserx, Wraithglow and of course Archaed. A special thanks to Maximusi for hosting the old Map download site for the past few years.

Indy is a lovely world with a great road system awaiting tourists.

We hope this makes your travels and adventures safer and more enjoyable.

Best wishes!

Skyefox and Hughmongus
Co-leaders of the Albia Consortium
Co-Administrators of The Albia Roads Map of Indy

New Features and further information about how the Albia Roads Map of Indy was created.

Back in October of 2012 we started work on the Albia Roads Map of Indy. Initially we did it as a private resource, when we found it was easy to get disoriented or lost using the old Indy map, when we were out exploring.

The map was created from a compilation of the original Community map by DarkMalice, Project FRAM data from the early years of Wurm, Rolf's map dumps and actual travelling of the roads by Hughmongus and myself. It took Hugh a year in his spare time to intergrate all the geography data. Then we started tile counting the roads and highways in October of 2013 with the North East Praires and north coast.

Any road that can be travelled on by foot or horse and cart is on the map. When we encounter roads that were behind locked gates/gatehouses we indicate what roads we can see.

Where we were permitted access to map a settlement's roads, Gates and Gatehouses are indicated by a pixel gap in the road or side road.

Where time allows, we are constanting updating the terrain and adjusting the coastlines, though in Wurm the landscape can change very quickly, so don't be surprised if some of it isn't exactly right. Thus, We do not guarantee accuracy due to the ever changing nature of a sandbox world.

You will notice a few extra items on our map as well as some changes to icons, such as the new Tar icon, a smaller version of the Guard Tower and Mailbox icon's.

The new Markers for Shrines, Temples, Obelisks and Pillars that were added in May of 2016 with more to come. The hollow Orange outline boxes surrounding the Guard Tower icons indicate the calling range for the guards - get the mob inside the boxed area and guards will respond to your call of "help" in Local Chat. Towers without the orange box we do not have an accurate position for yet, so only the GT icon is placed in an approximate location.

The legend on the top left has all the information.

Enjoy!

Skyefox

Co-Administrator of The Albia Roads Map of Indy
Co-Leader of the Albia Consortium

In the Hidden Part below is a list of the Mission Ritual Locations that were added to the Albia Roads Map of Indy in response to a suggestion from Zorako with the release of Albia Roads Map of Indy Update of May 29th, 2016.

To add a Shrine, Obelisk, Pillar, Pylon, Temple or Gate you discover in your travels....

Please post to this forum its Name (as seen on mouse over), it's Albia Map X - Y location and what type it is. IF you can please grab a screenie from our map of a 5x5 grid around what you have found, using a Paint program mark an "X" where you found it. Then please insert that image into your forum message as it would really help us to place it properly on the map.

A special thanks "AnotherNoob" for his assistance in helping us to get the improvement up and running. He provided us with an initial 11 locations of the where some of these can be found.

Spoiler

Cat Remeberance, shire, 48x 14y,

(Lothorian Meadows Canal, mid Colossus Lake)

Charge of Dreams, obelisk, 38x 47y,

(in Salodurum, SW side Crystal Lake)

Charge of Many, obelisk, 51x 59y,
(at Krondor in SE Elysian Bay)

Cherrys Challenge, obelisk, 06x, 61y,
(east side of Isle of Syhl, in SW corner of Indy)

Thank you both so much for all the work you put into this! It will be very helpful and I love the addition of GT range and tar pits! Excellent job! You are both great Wurmians and neighbors! On behalf of myself and the people of our Devonshires - <3

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Thank you both so much for all the work you put into this! It will be very helpful and I love the addition of GT range and tar pits! Excellent job! You are both great Wurmians and neighbors! On behalf of myself and the people of our Devonshires - <3

Thank you Magykal, appreciate the kind words. You were a wonderful host whilst we were mapping in your area.

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I ran into Skyfox over by Collosus lake as he was doing this. He said he was just surveying for a road not building a map for all of Indy's roads!!! This is probably the best thing since sitting. I love you for this and am sure as hell going to be using and abusing it for my travels.

Thank you so much!

Zachariah

Edit: The positioning of my deed "Narclaedra" seems to be a little bit off. My fault really as I was more approximating were it was at when I posted about it in the map thread. Below is really were it is at right in the influence of that guard tower.

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Edit: The positioning of my deed "Narclaedra" seems to be a little bit off. My fault really as I was more approximating were it was at when I posted about it in the map thread. Below is really were it is at right in the influence of that guard tower.

(photo removed to save space)

Thank you Zachariah, I have made the correction, which will come out on the next edition of The Albia Roads Map of Indy.