Hey, im working on a converter for dos to nes version and maybe will add support for other, have decided between those because file format similarities, and im starting parsing with the Nes Editor all rom important data, will post update here, with more info.

salvadorc17 wrote:I found this program in my pc, allowed to convert dos/nes to apoplexy/snes. So why not post it and let you try it.

What do you mean by "found"?

Problems:* It needs the png folder from Apoplexy. Without it I get an endless stream of ArgumentNullException errors.* Only level 1 is shown correctly. Other levels show mostly-empty rooms with a few scattered random tiles. * Level 4 room 5 and further rooms seem to show distorted versions of level 2 rooms.* I get an IndexOutOfRangeException if I increase Room beyond 23. * By the way, rooms should be numbered from 1 to 24, not 0 to 23.* I get an endless stream of IndexOutOfRangeException errors if I try to load level 11.* SNES Export gives me a NullReferenceException and creates a zero-byte file.* XML Export creates a file with an empty <level /> tag. * Well, it has some xmlns attributes, but no level data.* The L/R/U/D buttons don't work. * Are those "00"s meant to be the numbers of adjacent rooms?* Certain tiles don't show up. Example: the level door on level 1.* NES empty rooms (stored as a 0xFF byte) are not handled well. Example: level 1 room 12.* Tiles don't overlap as they should.* Options -> Tiles -> Palace doesn't work.* File -> Save does not save anything.

Found it, because it was creatd time ago, and now i recovered files, also seems weird you get all those issues, it works good for my in most cases, i can confirm it need apoplexy png files and yes 00s are for adjacent rooms.

The website popot.org has a lot of content, but it's not my goal to include everything on it. It really only includes software and documentation that is solid and user-friendly. There are some exceptions, but these exceptions are included only for legacy or historical reasons. If, for example, FreePrince would've been released today then I would not list it. There are many programs and documents related to PoP modding not available on popot.org.

Your PrinceConverter is a program that I cannot run properly on Linux with emulation.Its window shows up, then I get a bunch of messages...

...and then the program closes. If I'm unable to test/run a program myself, I almost never mention it on popot.org. An good example is the Roku port of PoP, which is probably pretty solid software, but still it's not listed.

Your PrinceConverter is also not open source or free software. From the start, almost all the software created by community members has been free and open source software. All the way back to at least 2003, when the GPL was picked for Princed software (source). The About page of Princed still mentions "Free Software", as it did in 2008 (source) and even further back in 2004 (source).

Looking at David's feedback, where he mentions (potential) problems/bugs, it's also not clear to me what the target audience of your PrinceConverter would be today. As I see it, it is closed source software, that I cannot run, that appears to not yet be solid and user-friendly enough to list. This is why I choose to, at least for now, not list it. Hopefully you understand my reasoning and choice. If people believe a different approach is preferable, I'm open to suggestions.

Norbert wrote:Your PrinceConverter is also not open source or free software.

Looking at David's feedback, where he mentions (potential) problems/bugs, it's also not clear to me what the target audience of your PrinceConverter would be today. As I see it, it is closed source software, that I cannot run, that appears to not yet be solid and user-friendly enough to list. This is why I choose to, at least for now, not list it. Hopefully you understand my reasoning and choice. If people believe a different approach is preferable, I'm open to suggestions.

Yes i forgot that converter is target for the converting dos/nes levels into apoplexy or snes standalone. It does requieres apoplexy png folder, maybe i should include that into download link. Seems some errors are caused by parsing wrong the binary level files.