Second Life

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Second Life Wiki. Pathfinding in Second Life. From Second Life Wiki Overview At a high level, pathfinding provides tools and functions to enable smoother and smarter movement behavior for non-avatar entities in Second Life (for example, monsters in a game, rats in a haunted house, wisps in a fantasy forest). We refer to these entities as characters; in gaming terminology, they are sometimes called NPCs (non-player characters) or mobs (mobile objects). Up till now, content creators had to use resource-intensive scripting workarounds to emulate intelligent character movement.

With the addition of pathfinding, content creators will have a much easier and better performing way of creating characters that can move around in the world. User group Please go to the simulator user group for questions related to pathfinding. Transcripts: LSL functions The pathfinding LSL functions enable you to create characters that dynamically avoid obstacles while performing typical behaviors you might want in a game or other virtual experience, including:
Take a Sneak Peek at the Pathfinding Experiments B. An ethereal wisp glides through a fantasy forest and then vanishes, only to reappear at your side a few seconds later.

Dozens of beetles and rats creep across the floor of a decaying,decrepit building, scurrying away whenever you get near. A hideous, scaly beast chases you up hills and across regions, dodging anything that gets between it and dinner. These experiences are possible because Linden Lab is about to unveil a new, robust pathfinding system that will allow objects to intelligently navigate around the world while avoiding obstacles. Pathfinding is a new set of LSL calls and Viewer tools that allow for smoother and smarter movement for non-player characters and objects in Second Life. These new tools will allow Residents to create objects that move around corners, climb inclines and cross region boundaries.

Building Resources

60 SL blogs you should read. Export to World * How to export. Discussing How to save Second Life textures to your hard drive in Linden Village. ▓▒░ TORLEY ░▒▓ says: ... so you can upload them to Flickr!

The following info is also in the official Second Life Knowledge Base. You can export any fully-permissive texture from Second Life and save it to your hard drive (or other storage medium). By fully-permissive, this means you must have ALL "Modify", "Copy", and "Resell/Give away" (transfer) rights for the texture. You can check this by right-clicking a texture in your inventory and selecting Properties. Example of a fully-permissive texture: By default, textures you upload yourself, whether it's via File menu > Upload Image or the Snapshot button > "Upload a snapshot", will be fully-permissive for you.

So here's how to do it: * Double-click the texture in inventory to view it. * Go to File menu > Save Texture As. * Give it a name (it doesn't auto-copy the name of the texture), and save it to a directory. If you go to that directory on your computer, you should see a "texture.tga" file. Why are there two icons for textures?
Log Stripper. How to Make SL Mesh Shoes With Blender 2.5 - Tutorial. Second Life Marketplace. Community Virtual Library. LSL Portal. Second Life: New World Notes. SL Flickr of the Day: Moos Makes the Metaverse His Canvas "Lost" isn't some mid-century masterpiece you forgot you once saw, it's a screenshot Second Life (at least it started that way): Moos Hultcrantz is the man who made the metaverse his canvas in this way, and the rest of his many SL photos (some more post-processed than others) is a perfect stream of moody eye candy for the weekend.

Here's a stream featuring the late-lamented Venexia in SL: Continue reading "SL Flickr of the Day: Moos Makes the Metaverse His Canvas" Posted at 01:55 PM | Permalink | Comments (1) Would You Love to Be Above the Virtual Sea in a Chair Held Aloft by Balloons? Of course you would, of course you would. Continue reading "Would You Love to Be Above the Virtual Sea in a Chair Held Aloft by Balloons?
" Posted at 12:36 PM | Permalink | Comments (0) Virtual Reality Movies Are "Not Storytelling", Says Pixar Co-Founder; VR Pioneer Jacki Morie Agrees -- For Now His point: Here's the challenge, as she sees it: The Times, Mr.