Masteries

Offense:
21

Defense:
9

Utility:
0

ok this build may look very sketchy to all who may not have tried it.
this Ap build is a semi hybrid as poppy has great strength in both and is well worth it.

Q - Devastating blow

this is the move that really just gives Poppy her name. it will make your opponents go pop. using this move soon as you get in range gives you the best possible chance in 1v1 fights or even in team fights. this move at max rank has a very short Cd making it extremely good to obliterate your opponent. also amazing to get the kill/last hit.

This move is extremely useful to have at least 1 rank in early. it gives you better ability to chase and run away opponents. although this build does really utilize this move as efficiently as As build poppy. But with this build you can pretty much spam this to get you to anywhere quicker. its also useful to line up your E move to aim for a wall.

move description - Passive: Upon being hit or attacking an enemy, Poppy's armor and damage are increased for 5 seconds. This effect can stack 10 times. Active: Poppy gains max stacks of Paragon of Demacia and her movement speed is increased for 5 seconds.
Passive: Upon being hit or attacking an enemy, Poppy's armor and damage are increased by 1.5/2/2.5/3/3.5 for 5 seconds. This effect can stack 10 times.

Active: Poppy gains max stacks of Paragon of Demacia and her movement speed is increased by 17/19/21/23/25% for 5 seconds.

Cost
70/75/80/85/90 Mana
Range
600

E - Herioc Charge

This move is underrated by most opponents who havnt played poppy. You will use to move to initiate damage on an opponent aslong as its not on Cd. it does have much a Cd tho. the stun interrupt is very useful when helping or saving yourself. as it can save team mates from opponents like Warwick with his ult, Malzahar with is Ult and Nunu with his ult. its especially fun to trick Nunu and make him tower dive thinking that he can survive he uses his ult to kill you fast enough. but you pop Herioc charge before his ult charges up and it will subsequently do almost no damage to you and will stun him in your tower giving you and easy kill.

move description - Poppy charges at an enemy and carries them further. The initial impact deals a small amount of damage, and if they collide with terrain, her target will take a high amount of damage and be stunned.
Poppy charges at an enemy and carries them for a short distance. The initial impact deals 50/75/100/125/150 (+0.4) magic damage. If they collide with terrain, her target takes 75/125/175/225/275 (+0.4) magic damage and will be stunned for 1.5/1.5/1.5/1.5/1.5 seconds.

Cost
60/65/70/75/80 Mana
Range
525

R - Diplomatic Immunity

this move is just fun when taking on two opponents. you just Pop this move and voila you will seriously increase your damage output on one person leaving the other person obsolete just to watch their team mate die in front of them unable to do a thing (unless their sona or other various healers, which is why i have ignite.) Diplomatic immunity renders you immune to all damage and spells from every source other then your target leaving you free reign to wreak havoc on their formation.

Poppy focuses intently on a single target, dealing increased damage to them. Poppy is immune to any damage and abilities from enemies other than her target.
For 6/6/6 seconds, Poppy is immune to any damage and abilities from enemies other than her target.
In addition, Poppy's attacks deal 20/30/40% increased damage to the marked target.

Cost
100/100/100 Mana
Range
900

innate passive - Valiant Fighter

now this passive is a little underrated. for instance coming up against a fed Shaco or Tryndamere who can hit very hard in 1v1. this will significantly lower their damage output on you making it severely easier to surivive an onslaught by heavy hitters.

move description - Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.

why i have chosen those items - sure poppy can be played pure Ap/AD/As or tank.. but that wouldnt be fun now would it. Ap purely relies on Q to do all damage and when its on Cd your useless. But with this build it allows you to do Insane damage for it and still do a constant flow of hurt on your enemy. Q will make your opponents cry and run away. that is why they made her W and E moves extremely effective for chasing so you can hurt them more by Popping Q again and again.. if they survive more then one hit which usually only good tanks could.

if you have any suggestions to modify my item build or runes please do

yes i know i dont have boots but i recommend them while you still only have 5 items. once you are ready to buy Lich Bane or Trinity force DO IT! seriously increases your damage and will subsequently will cause tryndameres to die without being able to pop their ult.