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So a few years ago, some modders set out to work on "retexturing" the original Half-Life to have the graphics and physics of the Half-Life 2 Source engine, and most of us haven't heard from them since...

... until now.

Black Mesa is slated to be released September 14, and it looks awesome

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On Sickness: "Like someone filled my journal with junk data and then set it to defragment and gave me the lowest priority possible."

Heard about it year ago.It good to see some modder willing to sacrifice time & resources to produce this mod.Hopefully it turn out good.Oh my,it really got me remember those good old time when I was squash by a big head Alien.

On September 14th you will see the first release of Black Mesa! This will include our re-envisioning of Half-Life all the way up to Lambda Core. We believe this is a great way to provide a complete-feeling 8-10 hour experience with a solid ending, make our fans happy and help us make the best overall game possible.

We are still working hard on Xen and BMDM, but instead of making you wait we are giving you Black Mesa as soon as it's ready! We're doing our best to help bring the immense vision of this project into reality, and we are very excited for what the future brings!

I read that the game generates faces procedurally now, allowing for a significantly wider range of faces to be rendered. The game is incredible: I especially love the weapon firing and reloading sounds.

Playing Black Mesa feels like meeting an old friend, only to realize that while you still like them, and that they're now easier on the eyes, they now gained a few questionable quirks through the years along with seeing some of their frustrating qualities as they truly are. Stuff like crouch-jumping are as painful as I remember them, and certain puzzles became hair-pulling because of them (that laser mine criss-crossing labyrinth). Some puzzles also got changed along the way inspired by Half-Life 2, but without the subtle tutorial to teach you that said puzzles exist, unlike how Portal or HL2 does it, leading to some situations where my nostalgia-based solution clashed with what I was supposed to do.

Still, despite parts like On A Rail getting truncated lots, the game really is as awesome as I remember it as. Just awaiting Xen so we can complete the saga, and if it looks as beautiful as a preview we see in the game looks, then I'm sure the Xen parts will be quite awesome this time round, depending on how they do it.

Playing Black Mesa feels like meeting an old friend, only to realize that while you still like them, and that they're now easier on the eyes, they now gained a few questionable quirks through the years along with seeing some of their frustrating qualities as they truly are. Stuff like crouch-jumping are as painful as I remember them, and certain puzzles became hair-pulling because of them (that laser mine criss-crossing labyrinth). Some puzzles also got changed along the way inspired by Half-Life 2, but without the subtle tutorial to teach you that said puzzles exist, unlike how Portal or HL2 does it, leading to some situations where my nostalgia-based solution clashed with what I was supposed to do.

I got wiped out by some of the new sentry choke points, whereas in the original, you could jump over them without tripping anything. The room with the boxes also became significantly harder. That said, I'm basing my comparison from what I've experienced and the walkthrough videos I've seen on YouTube of the original. Insofar, I find the game to be most enjoyable.

Playing Black Mesa feels like meeting an old friend, only to realize that while you still like them, and that they're now easier on the eyes, they now gained a few questionable quirks through the years along with seeing some of their frustrating qualities as they truly are. Stuff like crouch-jumping are as painful as I remember them, and certain puzzles became hair-pulling because of them (that laser mine criss-crossing labyrinth). Some puzzles also got changed along the way inspired by Half-Life 2, but without the subtle tutorial to teach you that said puzzles exist, unlike how Portal or HL2 does it, leading to some situations where my nostalgia-based solution clashed with what I was supposed to do.

Still, despite parts like On A Rail getting truncated lots, the game really is as awesome as I remember it as. Just awaiting Xen so we can complete the saga, and if it looks as beautiful as a preview we see in the game looks, then I'm sure the Xen parts will be quite awesome this time round, depending on how they do it.

So true that.

I'm only on Blast Pit but I heard about the On A Rail part... they also have some other level that is missing some stuff at the end because the person doing it quit during develpoment. And they never said if they will the missing parts back in.

But it's a nice mod. Only things that I don't liked so far was the useless magnum iron sight and the fact that soldiers of an unit that was supposed to fight in hazardous environments don't bother to wear gloves.