Well, Fenrir only kills Odin at Ragnarok.
Ragnarok hasn't happened yet.
Actually, you know what would be cool? A game about an apocalypse, and oh shit, the gods of a lot of religions exist, then you just have a big old god war in the modern era.

There are indeed a lot of characters in smite that aren't gods.
Hercules isn't a god, but a demigod.
Loki is half Æsir, half Jotunn.
Ao Kuang is the dragon king, not really a god I believe.
Sun wukong is the monkey king.
Guan Yu is pretty much just a strong human..
etc.

Well, in my head, you play as a random guy, not a god. And it wouldn't be a fucking MOBA. And it would be in modern times.
The only relation is a shitload of gods. If anything, it'd be closer to something like Darksiders.

Yeah, if he times his chains right they hit for something like 1080 + 200% I believe, also a nasty slow and a cripple. An Ares with Spear of Magus, Gem of Isolation and Voidstone is ridiculously strong.

Guardians are tanks, yeah, but Ares is a little bit more specific than the others. His method of protecting others relies more on killing the enemies before they can kill his allies, and he has an insane damage output that can outclass most mages when built more bruisery.

Yeah, if he times his chains right they hit for something like 1080 + 200% I believe, also a nasty slow and a cripple. An Ares with Spear of Magus, Gem of Isolation and Voidstone is ridiculously strong.

Well, I cam from league and I am still not used to everything in Smite, that's why atm I have auto-everything while I try to learn a bit of every god and then I'll center on objects and nice builds. I prefer knowing every god mechanics and then how to optimize their dmg

Makes sense, as I said mechanical skill is way more valuable than anything else up until around Lv15. I remember making a smurf at Lv24 because my brother was starting, and I played as Bacchus but played him as a damage dealer. I ended up playing 12/0 and decided to play guardians as guardians to not frustrate starters.

Guardians are tanks, yeah, but Ares is a little bit more specific than the others. His method of protecting others relies more on killing the enemies before they can kill his allies, and he has an insane damage output that can outclass most mages when built more bruisery.

Yeah, if he times his chains right they hit for something like 1080 + 200% I believe, also a nasty slow and a cripple. An Ares with Spear of Magus, Gem of Isolation and Voidstone is ridiculously strong.

When I want to play a carry on Arena, I pick Ullr because he has some of everything and has pretty high defense compared to the other carries.
I start off with boots and then rush Qin's Sais and max my 2 after putting a single point in 3 and 4 whenever I can.

Well, I cam from league and I am still not used to everything in Smite, that's why atm I have auto-everything while I try to learn a bit of every god and then I'll center on objects and nice builds. I prefer knowing every god mechanics and then how to optimize their dmg

Makes sense, as I said mechanical skill is way more valuable than anything else up until around Lv15. I remember making a smurf at Lv24 because my brother was starting, and I played as Bacchus but played him as a damage dealer. I ended up playing 12/0 and decided to play guardians as guardians to not frustrate starters.

Guardians are tanks, yeah, but Ares is a little bit more specific than the others. His method of protecting others relies more on killing the enemies before they can kill his allies, and he has an insane damage output that can outclass most mages when built more bruisery.

Yeah, if he times his chains right they hit for something like 1080 + 200% I believe, also a nasty slow and a cripple. An Ares with Spear of Magus, Gem of Isolation and Voidstone is ridiculously strong.

Yeah, her dueling potential is pretty high. Summon the boar, put the trap right under their feet, use your 2 and attack until they try to get away and then slow them with your 3. She also has the highest damage output because of her ridiculous 15% crit chance and 75% attack speed boost.

When I want to play a carry on Arena, I pick Ullr because he has some of everything and has pretty high defense compared to the other carries.
I start off with boots and then rush Qin's Sais and max my 2 after putting a single point in 3 and 4 whenever I can.

Well, I cam from league and I am still not used to everything in Smite, that's why atm I have auto-everything while I try to learn a bit of every god and then I'll center on objects and nice builds. I prefer knowing every god mechanics and then how to optimize their dmg

Makes sense, as I said mechanical skill is way more valuable than anything else up until around Lv15. I remember making a smurf at Lv24 because my brother was starting, and I played as Bacchus but played him as a damage dealer. I ended up playing 12/0 and decided to play guardians as guardians to not frustrate starters.

Guardians are tanks, yeah, but Ares is a little bit more specific than the others. His method of protecting others relies more on killing the enemies before they can kill his allies, and he has an insane damage output that can outclass most mages when built more bruisery.

Yeah, if he times his chains right they hit for something like 1080 + 200% I believe, also a nasty slow and a cripple. An Ares with Spear of Magus, Gem of Isolation and Voidstone is ridiculously strong.

Ok, thanks for the info, I lvoed him, I loved the fact that with the ult you can arrive mroe than fast to the ganking lane and deal damage at the same time, which is pretty dope. I'm just level 8 and till this moment I have just played Artemis because I found her pretty easy

Yeah, her dueling potential is pretty high. Summon the boar, put the trap right under their feet, use your 2 and attack until they try to get away and then slow them with your 3. She also has the highest damage output because of her ridiculous 15% crit chance and 75% attack speed boost.

When I want to play a carry on Arena, I pick Ullr because he has some of everything and has pretty high defense compared to the other carries.
I start off with boots and then rush Qin's Sais and max my 2 after putting a single point in 3 and 4 whenever I can.

Well, I cam from league and I am still not used to everything in Smite, that's why atm I have auto-everything while I try to learn a bit of every god and then I'll center on objects and nice builds. I prefer knowing every god mechanics and then how to optimize their dmg

Makes sense, as I said mechanical skill is way more valuable than anything else up until around Lv15. I remember making a smurf at Lv24 because my brother was starting, and I played as Bacchus but played him as a damage dealer. I ended up playing 12/0 and decided to play guardians as guardians to not frustrate starters.

Guardians are tanks, yeah, but Ares is a little bit more specific than the others. His method of protecting others relies more on killing the enemies before they can kill his allies, and he has an insane damage output that can outclass most mages when built more bruisery.

Yeah, if he times his chains right they hit for something like 1080 + 200% I believe, also a nasty slow and a cripple. An Ares with Spear of Magus, Gem of Isolation and Voidstone is ridiculously strong.

I usually don't see Janus used in Conquest, but his damage and powerful rotations make him a great mid.
If you can coordinate with your jungler and use your ultimate to gank solo/duo and use the element of surprise you can easily get kills for both yourself and the jungler.

Ok, thanks for the info, I lvoed him, I loved the fact that with the ult you can arrive mroe than fast to the ganking lane and deal damage at the same time, which is pretty dope. I'm just level 8 and till this moment I have just played Artemis because I found her pretty easy

Yeah, her dueling potential is pretty high. Summon the boar, put the trap right under their feet, use your 2 and attack until they try to get away and then slow them with your 3. She also has the highest damage output because of her ridiculous 15% crit chance and 75% attack speed boost.

When I want to play a carry on Arena, I pick Ullr because he has some of everything and has pretty high defense compared to the other carries.
I start off with boots and then rush Qin's Sais and max my 2 after putting a single point in 3 and 4 whenever I can.

Well, I cam from league and I am still not used to everything in Smite, that's why atm I have auto-everything while I try to learn a bit of every god and then I'll center on objects and nice builds. I prefer knowing every god mechanics and then how to optimize their dmg

Makes sense, as I said mechanical skill is way more valuable than anything else up until around Lv15. I remember making a smurf at Lv24 because my brother was starting, and I played as Bacchus but played him as a damage dealer. I ended up playing 12/0 and decided to play guardians as guardians to not frustrate starters.

Guardians are tanks, yeah, but Ares is a little bit more specific than the others. His method of protecting others relies more on killing the enemies before they can kill his allies, and he has an insane damage output that can outclass most mages when built more bruisery.

Yeah, if he times his chains right they hit for something like 1080 + 200% I believe, also a nasty slow and a cripple. An Ares with Spear of Magus, Gem of Isolation and Voidstone is ridiculously strong.