A Pathfinder Roleplaying Game GM'S RESOURCE by Richard Green
The PCs stand triumphant over the bloodied bodies of their fallen enemies. As they bind their wounds and begin to loot the corpses they ask, “So what’s that fighter’s armour like, anyway?” An answer such as “it’s a masterwork suit of chainmail” is somewhat of an anticlimax, but who has the time... [click here for more]

A Pathfinder Roleplaying Game Compatible Player's Resource by Mike Welham
With the possible exception of the paladin’s mount, most PCs’ mounts are just a horse with no interesting or unique features or characteristics. After all, very few GMs or players have the time to create interesting details such as the appearance, personality and traits of a mount. So What’s The Exotic Mount... [click here for more]

A Pathfinder Roleplaying Game Compatible GM's RESOURCE by Mike Welham
With the possible exception of the paladin’s mount, most PCs’ mounts are just a horse with no interesting or unique features or characteristics. After all, very few GMs or players have the time to create interesting details such as the appearance, personality and traits of a mount.
So What’s The Mount... [click here for more]

A GM'S RESOURCE by Liz Smith
Your PCs are deep in the dungeon and have just encountered a terrifying monster which they have no chance of defeating. Luckily, the monster is bored and challenges the party to a riddling contest instead of simply just killing them. Alternatively, the party have encountered a sentient statue that will not let them past until they have answered three riddles correctly.... [click here for more]

A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Liz Smith
Your PCs are deep in the dungeon and have just encountered a terrifying monster which they have no chance of defeating. Luckily, the monster is bored and challenges the party to a riddling contest instead of simply just killing them. Alternatively, the party have encountered a sentient statue that will not let them past until they... [click here for more]

A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Liz Smith
Your PCs are deep in the dungeon and have just encountered a terrifying monster which they have no chance of defeating. Luckily, the monster is bored and challenges the party to a riddling contest instead of simply just killing them. Alternatively, the party have encountered a sentient statue that will not let them past until they... [click here for more]

A Pathfinder Roleplaying Games compatible GM'S RESOURCE by Landon Bellavia
Your PCs have come across a wizard’s spellbook. Perhaps they found it as loot in a dragon’s hoard, or perhaps they are just sneaking a look at it in a wizard’s private library. Beyond just the spell list, the PCs ask “So what’s the spellbook like, anyway?”
So What’s the... [click here for more]

A Pathfinder Roleplaying Game GM'S RESOURCE by Richard Green and Liz Smith
Once again, your PCs have emerged from the dungeon ready to celebrate their victory or raise tankards to their fallen comrades. Returning to town they ask “So what’s the tavern like, anyway?” At that point, likely or not the GM glosses over the tavern or wildly improvises! Unsurprisingly, PCs spend a lot... [click here for more]

A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Richard Green
Once again, your PCs have emerged from the dungeon ready to celebrate their victory or raise tankards to their fallen comrades. Returning to town they ask “So what’s the tavern like, anyway?” At that point, likely or not the GM glosses over the tavern or wildly improvises!
Unsurprisingly, PCs spend a... [click here for more]

A Pathfinder Roleplaying Game GM'S RESOURCE by Richard Green
The PCs stand triumphant over the bloodied bodies of their fallen enemies. As they bind their wounds and begin to loot the corpses they ask, “So what’s that fighter’s weapon like, anyway?” An answer such as “it’s a masterwork longsword” is somewhat of an anticlimax, but who has the time to prepared... [click here for more]

A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Creighton Broadhurst
Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line... [click here for more]

A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale
Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features... [click here for more]

A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Creighton Broadhurst
Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line... [click here for more]

A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale
Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features... [click here for more]

A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale
Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features... [click here for more]

A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale
Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features... [click here for more]

A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale
Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features... [click here for more]

A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale
Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features... [click here for more]

A Pathfinder Roleplaying Game GM’s Resource supplement by Ben Armitage and Creighton Broadhurst
Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random... [click here for more]

A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst
So your PCs have wandered into a nearby town. Perhaps they are relaxing in the tavern talking with the locals, haggling with a merchant or trying to gather information about a nearby ruin from a sage. Then they ask “so what’s the elf called, anyway?” At this point, the GM normally uses the first name that pops into... [click here for more]

A Pathfinder Roleplaying Game GM’s Resource by Andrew J. Martin and Liz Smith
Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend’s bodies for return to the surface, they look around and ask “So what’s in the dragon’s hoard, anyway?” At that point, unless the GM has prepared a... [click here for more]

A Pathfinder Roleplaying Game GM’s Resource by Ben Kent
Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend’s bodies for return to the surface, they look around and ask “So what’s in the dragon’s hoard, anyway?” At that point, unless the GM has prepared a detailed list of treasure... [click here for more]

A Pathfinder Roleplaying Game compatible GM’s Resource by Creighton Broadhurst
Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare that... [click here for more]

A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Creighton Broadhurst
How often do your PCs spend the night in the tavern but the actual evening is glossed over? Want to have a good excuse to start a rollickingly good barroom brawl or simply fancy changing the pace and theme of your gaming session?
Dragon and the Thief is a ready to play game of chance your PCs can enjoy as they relax... [click here for more]

Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Encounters: Wilderness is for you!
Presenting ten ready-to-use random encounters all suitable for... [click here for more]

Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Encounters: Wilderness II is for you!
Presenting eight ready-to-use random encounters all suitable... [click here for more]

A Pathfinder Roleplaying Game GM'S RESOURCE by Ben Kent
Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Hill Encounters is for you!
Presenting eight... [click here for more]

A Pathfinder Roleplaying Game GM'S RESOURCE by Davd Posener
Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Marsh Encounters is for you!
Presenting... [click here for more]

A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst and Julian NealeA Pathfinder Roleplaying Game GM'S RESOURCE supplement by Creighton Broadhurst and Julian Neale
Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don't have the time to prepare them? Bored of pointless random encounters comprising bands of generic... [click here for more]

A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst and Julian Neale
Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don't have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Woodland Encounters II... [click here for more]

A Pathfinder Roleplaying Game GM'S RESOURCE by Julian Neale
Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they divide up the choicest items, sell the dross and other unwanted treasures and gleefully count their share.
Then, they ask "So what's for sale in this town, anyway?" At that point,... [click here for more]

A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale
Once again, your PCs have emerged from the dungeon ready to spend their loot on all manner of magical equipment. Returning to town they ask "So what's for sale in this town, anyway?" At that point, likely or not, the game grinds to a halt as the GM frantically generates what items are available for purchase or he simply... [click here for more]

A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale
Your PCs have emerged from a dungeon buried deep in the hills or mountains. Low on resources and needing somewhere to rest, they head toward the nearest dwarven hold. Once they’ve rested and sorted their loot, the inevitably ask “So what’s for sale in this place, anyway?” At that point, likely or not, the... [click here for more]

A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale
Your PCs have emerged from a forgotten dungeon buried deep in an ancient forest. Low on resources and needing somewhere to rest, they head toward the nearest elven settlement. Once they’ve rested and sorted their loot, the inevitably ask “So what’s for sale in this place, anyway?” At that point, likely... [click here for more]

A Pathfinder Roleplaying Game GM’s Resource by Julian Neale and Trevor Self
Your PCs have final emerged from the dungeon laden with loot pried from the clutches of their slain foes. Heroically returning to civilization, they divide up the choicest items, sell the dross and other unwanted treasures and gleefully count their share. Most are happy to spend their loot on normal magic items,... [click here for more]

A Pathfinder Roleplaying Game GM'S RESOURCE by Marc Radle
Having returned from their most recent adventure, the PCs rest and recuperate in a nearby town. Of course, being adventurers it's not long before they start to explore every nook and cranny of their new home in search of adventure! Before the hard-worked GM knows it, they are exploring every un-detailed portion of the town and asking questions... [click here for more]

A Pathfinder Roleplaying Game GM'S RESOURCE by Richard Green
Deep in the dungeon, the PCs have finally bested the foul ogre after an epic struggle and with glee loot their fallen enemy’s chambers. With excitement in their eyes, they ask “So what treasure did the ogre have, anyway?” An answer such as “300 gp in gems, three pieces of jewellery worth 200 gp each and a large rug”... [click here for more]

A Pathfinder Roleplaying Game GM'S RESOURCE byThomas King and Chad Perrin
Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend's bodies for return to the surface, they look around and ask "So what's in the dragon's hoard, anyway?" At that point, unless the GM has prepared a detailed list of treasure the... [click here for more]

A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst
So your PCs have wandered into a nearby town. Perhaps they are relaxing in the tavern talking with the locals, haggling with a merchant or trying to gather information about a nearby ruin from a sage. Then they ask “so what’s this bloke called, anyway?” At this point, the GM normally uses the first name that pops... [click here for more]

A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst
So your PCs have wandered into a nearby town. Perhaps they are relaxing in the tavern talking with the locals, haggling with a merchant or trying to gather information about a nearby ruin from a sage. Then they ask “so what’s this bloke called, anyway?” At this point, the GM normally uses the first name that pops... [click here for more]

A Pathfinder Roleplaying Game GM'S RESOURCE by Aaron Bailey
So your PCs have wandered into a nearby town. Perhaps they are relaxing in the tavern talking with the locals, haggling with a merchant or trying to gather information about a nearby ruin from a sage. Then they ask “so what’s this bloke called, anyway?” At this point, the GM normally uses the first name that pops into his... [click here for more]

A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst
Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they find a tavern, divide up their loot and relax. Then they ask “So what are the people like here, anyway?” At this point, the GM likely panics and either replies “nothing... [click here for more]

A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst
Your PCs have set out on an ocean voyage in search of loot and glory. As they cruise the waves, they see a distant ship on the horizon and turn toward it. As they draw closer they can make out that the ship is a pirate vessel! At that point, they ask “So what’s the pirate ship like, anyway?”
So What’s... [click here for more]

A Pathfinder Roleplaying Game GM'S RESOURCE by Greg Marks
From out of the darkness shuffle the living undead - poor creatures animated with a semblance of life and sent forth to do their dark master’s sinister bidding. Sadly, often zombie are normally nothing more than faceless carbon copies of one another hacked apart in the search for gold and glory.
So What’s the Zombie Like,... [click here for more]

A Pathfinder Roleplaying Game Compatible GM's Resource by Landon Bellavia
After surviving a long, dangerous stint in the untamed regions of the world, your players eventually find themselves back in civilisation. Upon entering a settlement, the players decide to scope out the area and get a feel for the local goings-on by talking to inhabitants and gathering information.
At this point, they ask... [click here for more]