Wow!
I'm blown away by that dragon fight!
That fire physics are amazing!
I can't believe what they showed us in February was actual gameplay, amazing!
I can't wait to play this game. It's still early too, so it's only gonna get better by release.

That dragon fight was really cool. I loved how he stopped time in the end of the clip. This certainly looks good, but I really wish there would be a single player option. It would be nice if I could choose to play with other people or not.

Cool the videos are two different playthroughs.
The imbedded video, the guy playing gets kinda lost so you get a tour of the whole level, which is quite small IMO.
But, it may be a lot bigger since there is teleporting
Man I would love to see the HD version of this. It's too amzing to watch in such a low res.

Maybe since we all want a SP experience with Deep Down, Capcom can give us some really cool tools to make our own levels.
It does randomly generate each level before you play online, so they should just flip that switch to manual (yeah right, lol) and let us do whatever with the level creating tools.

I think building dungeons, placing enemies, and setting up the boss battle would be so much fun.
You could then save your level, play it in SP or upload it and ply it in MP, or make another and link them together, rinse repeat until you've made your own game, so to speak.

Hopefully theres some different scenery other than dungeons and caves.
Would be nice to have a nice variety in level locations. That Panta Rei engine is just to damn beautiful to be just rendering dungeon walls.
If fire is that sexy looking, I really want to see water and smoke, the trees and grass, the sun flares and shadows.
I can't wait for more games to start using this engine. Capcom did good with Panta Rei!

Obviously everything I've said is my opinion and is just speculation. So do get on my ass for anything you don't like, lol.

I was pretty impressed by what I saw, it really looks like it's shaping up to be a game I'd play the $#@! outta. I'll wait to see more before I fully commit to getting hyped and all, but so far I'm excited.

No need to program any AI or a create story and hire voice overs and whatever else is needed.

Levels as well would take less time to develop, everything is dropped randomly in MP games unlike SP which has specific drop points for enemies and objects to interact with etc. (Even more so for Deep Down since the levels make themselves)

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