Both games use the No Quarter framework, which allowed me to prototype them very quickly. They feature old-school vector-based graphics, for all you old-school vector-based graphics fans. I have some videos that I’ll try to throw together in the next couple days that show the progress of the prototypes. It won’t be as cool as Petri’s video for last months EGP but oh well.

I’m glad you squeezed this one under the deadline. Very tricky! I really like the concept, but both are a bit too hard for me. I like the graphic style. If you flipped skateboarding’s colors, it would fit very well with XKCD.

Reply to “No Quarter: V-Sides”

Name (required)

Mail (required)

Website

Please note: JavaScript is required to post comments.

We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.