feel your cheekbones. they probably poke out most below your eye sockets and slightly towards the sides. remember that the eye sockets flow into the cheekbones, they're very interrelated. nose was a bit thin, and the separation between the ball of the nose and the nostril seemed extreme. ear looked a little long and low to me. there's a somewhat significant indention (in most folks) above the top of the nose, between the tops of the eye sockets. the chin protruded quite drastically so i moved it in some. he lacked lips. due to the prominent chin, as well as the placement of the indention in the upper lip, the maxilla still seemed recessed. trapezius muscles were underdeveloped and the shoulders seemed to slope off too suddenly.

@ Kiwi: looks interesting, but you have a bad workflow!Block out basic shapes > color and shade according to light source > detail and refine (includes textures, dithering, AA). The shape and shading of the face are still very off, so your effort on the beard and hair might be wasted if you have to redo them.Also take care of dithering, with this incredibly contrasted palette it will be searing. See how Mis-Bug didn't dither the face at all.

@Manupix: About the searing dithering, I wanted it, I wanted to make a piece pretty hard to look at XD
I also like the shape of the nose, but I have to change something inside. I also have to change the lips, because now I see they're so verily off XD

I'll take the opportunity to practice portrait from life > autoportrait.Step 1: sketches.

<1 <2

1: today's; to compare with 2 = last years for the Fibonacci Faces challenge. None of these look like me, but surprisingly mixing the three does! 0.0

< mix

I might pixel from that, but I'll sketch more anyway. Practicepracticepractice!

Adcrusher: looks good, something looks a bit off with the eyes position, the nose shape too, and shading on the left side cheek / cheekbones. I can't point what precisely.

Redsnake: no dithering, this palette can't stand it! But you need to give volume to that face with shading: it's all flat now. Use references, yourself in the mirror, have someone pose, anything.No prob with the hat colors I think.

I'm not quit sure what's going on. Either that's his back and he's spinning his head around or a really weird chest. Both ways it looks kind of funky, do you have a reference? And I think you did go overboard with the dithering. Personally, I think you should only dither at the very end when you have done all you can with the colors you have. So fix the body and it will look a lot better.

Lot of cool stuff going on!! This is an exciting challenge. Here's what I've got so far but I need a little advice to finish it up, I don't know what it needs but I know it needs something! Advice/crit?

step 2: more sketches, different angle (not easy to make self-portraits other than facing!). Again, 2 tries that don't look like me, and a mix that does a little more. Uncanny!

step 3: start pixelling, blocking out shapes and basic shading.

Proportions are a bit off; I can't say I like the color use but I don't think I can do better.

Fawful: the shading doesn't really look like the actual effect of a light-source on an actual volume. With light coming from above as dark eye sockets indicate, there wouldn't be that highlight on the chin, the chin and jaw underside (= lower half) would be dark, the lower lip would cast a shadow on the chin (it always does), the forehead would cast a shadow on the nose bridge, etc. Use refs!

alcheim: the dithering in the mouth makes it undecided: lip or tongue? The chin is very pointy, and the right side (ours) cheek / cheekbone line looks a bit off, by a very few pixels probably. The hair would cast more shadow on the forehead.

@eliotfellow: Your piece looks wayyy more androgynous than the ref. some tonal change using perhaps the light green might help.

@Manu (and generally): The peachy colour really is the perfect intermediate. the pale green + light purple are fairly similar value wise so they mix quite well, even using dither. I edited yours too, lightened it a bit. The cyan does seem the most unpaletteable x_x

I had a little go at it earlier, dimensions are different and the colours may be different slightly:

Jeremy: thanks! I really want to avoid using the light brown as main skin color, it's off by just the wrong dose (too much to be natural, not enough to be deliberate crazy). And I found the perfect excuse to be green! ;)

@ManupixI like the abstract coloring better too, great sketches there too! A self portrait never even crossed my mind when thinking about this one, I tried some sketches earlier - it's a brilliant way to practice drawing, you know where you're going wrong way more acutely.

@FawfulThe headdress is fantastic, but the face is still letting it down, the chin looks like its dislocated off to the left, flattening the piece (the cheek and chin lighting might need touched to help with this too, I don't think you need more than one highlighting color really here). That and the eyes sockets, even if there are to be no eyes in them they look unfinished being just a solid band of black, check Cure's great edit again for ideas. The headdress and color usage is lovely, go the extra bit now and do yourself justice!

@Manupix: The only small problem I see is that you look sad XD, try not to stress too much the small shadow near to the upper lip(I'm not sure the focus of the problem is there, but that's what I would do)
@Guest666:AWESOME I LOVE IT :D

@Manu, coming along nicely, and thanks for your critique (again!). I definitely like the red background better because it has a cool effect with the green, the push-and-pull thing. But I'm not sure I like the cyan clouds. . . they feel a little jarring and distracting to me. Everything else comes together nicely except that, I think.

You were definitely right about picking a poor reference pic, but it's too late now. I guess I picked it because I know my hair won't look that good again for quite some time, ha ha.

@IEvangeline: Get used to crit, honey! That's what it's all about! I like the face, but I would suggest adding some texture to the hair. It's kind of uncertain right now. And welcome to PJ!

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