[Theme 1.1.3 Character Sheet]
Name : Seltern Age 33 Str: 10 11
Sex : Male Height 137 INT: 18/218
Race : Demon (Adanrog) Weight 88 WIS: 18/70
Class : Sorceror Social Class 100 DEX: 18/41
Body : Player CON: 18/130
God : Melkor Bauglir CHR: 18/157
+ To Melee Hit -34 Level 39 Max Hit Points 310
+ To Melee Damage -36 Experience 2302753 Cur Hit Points 310
+ To Ranged Hit -12 Max Exp 2302753 Max SP (Mana) 1313
+ To Ranged Damage 1 Exp to Adv. 2500000 Cur SP (Mana) 1280
AC 22+74 Gold 287121 Piety 30091
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Fair Blows/Round: 1
Bows/Throw : Very Bad Searching : Good Shots/Round: 1
Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 3d4-36
Stealth : Bad Magic Device: Legendary[15]Infra-Vision: 80 feet
Tactic: coward
Explor: running
(Character Background)
You were one of the first beings to be corrupted, and you
consider that to have been your true birth. Your glowing
red eyes radiate contempt.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 25 (1250')
Barrow-Downs: Level 10 (500')
Cirith Ungol: Level 25 (1250')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Erebor: Level 60 (3000')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Withered Heath: Level 23 (1150')
The Helcaraxe: Level 40 (2000')
Your body is a Player.
You are currently in the town of Minas Anor.
You have defeated 2412 enemies.
You saved 11 princesses.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 17th Quelle of the 2890th year of the third age.
You have been adventuring for 31 days.
adefkmnopsuxz{|@
Add Str : ...............+
Add Int : 3.344..........+
Add Wis : 3.3.....5......+
Add Con : ....4..........+
Add Chr : ........5......+
Mul Mana : +...............
Mul SPower: +...............
Add Stea. : ......2.........
Add Sear. : ........5.......
Add Infra : 3...............
Add Tun.. : ..............1.
Slay Evil : .+..............
Slay Und. : .+..............
Slay Demon: .+..............
Slay Troll: .+..............
Slay Drag.: .+..............
Elec Brand: .+..............
Fire Brand: .+..............
Sust Str : ................
Sust Int : +..+............
Sust Wis : +.......+.......
Sust Dex : ........+.......
Sust Con : ......+.........
Sust Chr : ........+.......
Invisible : ..+.............
Mul life : ................
Sens Fire : +...............
Reflect : ................
Free Act : ....+.++........
Hold Life : ...............+
Res Acid : ......+++.......
Res Elec : ......+.+.......
Imm Fire : ......+........*
Imm Cold : *.....+.........
Res Pois : ................
Res Fear : ......++.......+
Res Lite : ................
Res Dark : ........+......+
Res Blind : +...............
Res Conf : ..+.............
Res Sound : ..+...+.........
Res Shard : ..+.+...........
Res Neth : ......+.........
Res Nexus : ..+.............
Res Chaos : ..+.............
Res Disen : ......+.+.......
Aura Fire : ...............+
Levitate : ....+...........
Lite : ........+.......
See Invis : +.+....+........
Digestion : ....+...........
Activate : ....+...+.......
Drain Exp : ..+.............
Blessed : ....+.+.........
Cursed : ..+.............
Hvy Curse : ..+.............
Orc.ESP : ......+.........
Troll.ESP : ......+.........
Giant.ESP : ......+.........
Evil.ESP : ....+.+.........
Corruption list:
Balrog Aura:
Surrounds you with a fiery aura
But it can burn scrolls when you read them
Smaug's Breath:
Fires a fire ball.
Damage=2*level Radius 1+(level/20)
Level=20, Cost=10, Stat=CON, Difficulty=18
Glaurung's Gaze:
Tries to make a monster your pet.
Power=level
Level=12, Cost=12, Stat=CHR, Difficulty=18
Saruman's Power:
Move an object in line of sight to you.
Max weight equal to (level) pounds
Level=9, Cost=9, Stat=WIS, Difficulty=14
Carcharoth's Nose:
You can detect nearby precious metal (treasure).
Radius 25
Level=3, Cost=2, Stat=INT, Difficulty=12
Swap Position:
You can switch locations with another being,
unless it resists teleportation.
Level=15, Cost=12, Stat=DEX, Difficulty=16
Illuminate:
You can emit bright light that illuminates an area.
Damage=2d(level/2) Radius=(level/10)+1
Level=3, Cost=2, Stat=INT, Difficulty=10
Skills (points left: 0)
. Archery 01.000 [0.300]
- Sneakiness 01.500 [1.100]
. Stealth 01.000 [0.600]
. Disarming 01.000 [0.200]
- Magic 50.000 [1.500]
. Magic-Device 40.700 [1.300]
. Spell-power 44.400 [0.600]
. Sorcery 44.400 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Udun 01.200 [0.400]
. Necromancy 32.400 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 00.830 [0.550]
. Prayer 03.000 [0.500]
- Monster-lore 01.500 [0.500]
. Summoning 01.000 [0.300]
Abilities
* Perfect casting
* Undead Form
[Fates]
You may find a Rod Tip of Trap Location on level 7.
You may find a Scroll of Summon Monsters on level 8.
You may meet Roac, son of Carc on level 9.
You may meet a Giant brown bat on level 1.
You are fated to find a Scroll of Blessing on level 7.
You may find a Potion of Slime Mold Juice on level 1.
You may meet a Fruit bat on level 1.
[Character Equipment]
a) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
It can be wielded two-handed. It increases your
intelligence, wisdom, infravision and spell power by 3. It increases
your mana capacity by 60%. It sustains your intelligence and wisdom.
It provides immunity to cold. It provides resistance to blindness.
It renders you especially vulnerable to fire. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
d) The Small Wooden Boomerang of Celeith (1d4) (+4,+1)
It does extra
damage from electricity and fire. It is especially deadly against
dragons. It is especially deadly against trolls. It strikes at
demons with holy wrath. It strikes at undead with holy wrath. It
fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
e) The Ring of Power of Akhorahil the Blind (+3% of critical hits)
It increases your intelligence, wisdom and ability to score
critical hits by 3. It makes you invisible. It provides resistance
to confusion, sound, shards, nexus and chaos. It allows you to see
invisible monsters. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 50 of Paths of
the Dead.
f) a Ring of Intelligence (+4)
k) The Amulet 'Gwenthlon' (+4)
It can be activated for protection from evil (dur level*3 +
d25) every 225+d225 turns if it is being worn. It increases your
intelligence and constitution by 4. It provides immunity to
paralysis. It provides resistance to shards. It allows you to
levitate. It allows you to sense the presence of evil beings. It
slows your metabolism. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
m) The Phial of Galadriel (+4)
n) an Elven Leather Scale Mail of the Maiar (-1 to accuracy) [11,+27] (+2 to
steal
It grants you the power of berserk if it is being
worn. It increases your stealth by 2. It sustains your constitution.
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to acid, electricity, fire, cold, sound, nether
and disenchantment. It allows you to sense the presence of orcs,
trolls, giants and evil beings. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Nightcrawler on level 70 of Paths of the
Dead.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it
is being worn. It provides light (radius 1) forever. It increases
your wisdom, charisma, searching and luck by 5. It sustains your
wisdom, dexterity and charisma. It provides resistance to acid,
electricity, dark and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) a Pick (+1)
[Character Inventory]
a) a Fireproof Tome of the Blowing Wind
b) a Tome of Translocation
c) a Tome of Knowledge
d) a Book of Beginner Cantrips
e) a Spellbook of Essence of Speed
f) a Spellbook of Fireflash
g) a Spellbook of Remove Curses
h) The Tome of Chaos
It can be activated for mass genocide every 1000
turns.
You found it lying on the ground on level 1 of Barrow-Downs.
i) The Magical Honey Jar
It can be
activated for mass genocide every 1000 turns.
You found it in the remains of a Dreadlord on level 68 of Paths of the
Dead.
j) The Altruistic Assassin
It can be activated for acquirement every 3000 turns.
You found it lying on the ground on level 45 of Paths of the Dead.
k) a Silver Rod of Disarming (100/100)
l) a Wand of Dig[1|1] (20 charges)
m) a Ring of Levitation
It
allows you to levitate. It cannot be harmed by acid, cold, lightning
or fire.
You bought it from the Magic shop.
n) 50 Empty Bottles
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Gondolin ]
a) a Scroll of *Destruction*
b) The Full Plate Armour of Marinor (-3 to accuracy) [25,+0]
c) a Mage Staff of Mana [Fireflash] (1d4) (-5,-23)(60%)
[Home Inventory - Minas Anor ]
a) a True Totem of Durin's Bane
b) The Ring 'Ataurth' (-3)
It decreases your intelligence,
charisma and searching by 3. It sustains your dexterity and charisma.
It provides resistance to nexus and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 41 of
Paths of the Dead.
c) The Ring of Durin (+2)
It grants you the power of midas touch if it is
being worn. It increases your strength, constitution and charisma by
2. It sustains your strength, constitution and charisma. It provides
resistance to life draining, acid, cold, dark, nether and chaos. It
allows you to sense the presence of evil beings. It drains experience
. It aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
d) The Necklace of Girion [10,+0] (+5)
It can be activated for grow mushrooms every 50+d50 turns
if it is being worn. It increases your charisma by 5. It sustains
your charisma. It provides resistance to poison and nexus. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
e) an Amulet of the Magi (-4,-4) (+2 to searching)
It
can be used to store a spell. It increases your intelligence and
searching by 2. It sustains your intelligence. It provides immunity
to paralysis. It provides resistance to blindness and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightcrawler on level 70 of Paths of the
Dead.
f) The Amulet of Faramir (+18,+0) [+8] (+5)
It increases your stealth by 5. It sustains your dexterity. It
provides resistance to confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Radbug, the Goblin on level 40 of Paths of
the Dead.
g) The Pearl 'Nimphelos' (+1)
It grants you the power of dazzle if it is being worn. It
provides light (radius 3) forever. It increases your searching and
infravision by 1. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Boromir, Son of Denethor on level 60 of Dol
Guldur.
h) a Polished Green Dragon Scale Mail (-2 to accuracy) [30,+21]
i) a Small Leather Shield [2,+7]
j) The Hatchet of the Night (2d6) (+34,+22) (+4)
It can be activated for vampiric drain (3*100) every 250 turns
if it is being worn. It increases your dexterity and stealth by 4.
It drains life from your foes. It is a great bane of undead. It
provides resistance to dark. It allows you to see invisible monsters.
It drains experience. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
k) a Bearded Axe of the Nandor (1d6) (+22,+22) [+19] (+2 to speed)
l) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be
activated for detect orcs every 10 turns if it is being worn. It
increases your dexterity and searching by 4. It is especially deadly
against orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your
constitution by 5. It is a great bane of dragons. It is especially
deadly against trolls. It strikes at demons with holy wrath. It
fights against evil with holy fury. It provides resistance to
disenchantment. It allows you to sense the presence of dragons and
demons. It drains life. It aggravates nearby creatures. It is
heavily cursed. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
o) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases
your strength by 2. It does extra damage from fire. It poisons your
foes. It is very sharp and can cut your foes. It is a great bane of
dragons. It is especially deadly against trolls. It provides
immunity to paralysis. It provides resistance to fire, poison and
chaos. It allows you to sense the presence of dragons. It slows your
metabolism. It speeds your regenerative powers. It drains life. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
p) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It
poisons your foes. It produces chaotic effects. It is very sharp and
can cut your foes. It is a great bane of dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It
fights against evil with holy fury. It is especially deadly against
natural creatures. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and chaos. It allows you
to see invisible monsters. It allows you to sense the presence of
evil beings. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
r) The Key of Thorin
It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
[Home Inventory - Caras Galadhon ]
a) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your
stealth and searching by 4. It provides resistance to acid,
electricity, fire, cold and dark. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Red Balrog on level 60 of Dol Guldur.
b) The Flail of Tirhorth (2d6) (+12,-1) (+2)
It can be wielded two-handed. It increases your ability to tunnel by
2. It does extra damage from acid and frost. It is especially deadly
against trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Golgarach, the Living Rock on level 36 of
Heart of the Earth.
c) The Harp of Thorin (+2 to stealth)

On 27.7.2005 06:36 ironswallow@gmail.com wrote:Still on the way, but this looks fantastic...yes, I did gain my first 30 levels outside of the dungeon. Sue me.

On 28.7.2005 05:10 ironswallow@gmail.com wrote:Even better....got through the Paths of the Dead and made out with a living crapload of useful artifacts and randarts...check out my junkart of Acquirement!!