4th Edition Spoiler
(378 cards)

Aladdin's LampBuy, 10, RareArtifactX, tap: Instead of drawing a card from the top of your library, draw X cards but choose only one to put into your hand. Shuffle the leftover cards and put them at the bottom of your library. X cannot be 0.

“After these words the magician drew a ring off his finger, and put it on one of Aladdin's, saying: ‘It is a talisman against all evil, so long as you obey me.'” —The Arabian Nights, Junior Classics trans.Illus. Dan Frazier

Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing.Illus. Margaret Organ-Kean

Ankh of MishraBuy, 2, RareArtifactEach time a player puts a land into play, Ankh of Mishra deals 2 damage to that player.

Illus. Amy Weber

Armageddon ClockBuy, 6, RareArtifactDuring your upkeep, put one doom counter on Armageddon Clock. At the end of your upkeep, Armageddon Clock deals X damage to each player, where X is the number of doom counters on Armageddon Clock. During any upkeep, any player may pay 4 to remove a doom counter from Armageddon Clock.

Illus. Amy Weber

Ashnod's Battle GearBuy, 2, UncommonArtifact2, tap: Target creature you control gets +2/-2 as long as Ashnod's Battle Gear remains tapped. You may choose not to untap Ashnod's Battle Gear during your untap phase.

This invention shows why Ashnod was feared by her troops as well as her foes.Illus. Mark Poole

By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.Illus. Jeff A. Menges

Black Mana BatteryBuy, 4, RareArtifact2, tap: Put one charge counter on Black Mana Battery.tap: Add B to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Black Mana Battery, add B to your mana pool. Play this ability as an interrupt.

Illus. Anson Maddocks

Black ViseBuy, 1, UncommonArtifactAt the end of target opponent's upkeep, Black Vise deals that player 1 damage for each card in his or her hand in excess of four.

Illus. Richard Thomas

Blue Mana BatteryBuy, 4, RareArtifact2, tap: Put one charge counter on Blue Mana Battery.tap: Add U to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Blue Mana Battery, add U to your mana pool. Play this ability as an interrupt.

Illus. Amy Weber

Bottle of SuleimanBuy, 4, RareArtifact1: Sacrifice Bottle of Suleiman. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman deals 5 damage to you. Otherwise, put a Djinn token into play. Treat this token as a 5/5 artifact creature with flying.

Bronze TabletBuy, 6, RareArtifactComes into play tapped.4, tap: Remove Bronze Tablet and target card opponent owns from the game. You become owner of opponent's card, and opponent becomes owner of Bronze Tablet. Opponent may prevent this exchange by paying 10 life; if he or she does so, destroy Bronze Tablet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt.Remove Bronze Tablet from your deck before playing if not playing for ante.

Illus. Tom Wänerstrand

Celestial PrismBuy, 3, UncommonArtifact2, tap: Add one mana of any color to your mana pool. Play this ability as an interrupt.

Tawnos won fame as Urza's greatest assistant. After he created these warriors, Urza ended his apprenticeship, promoting him directly to the rank of master.Illus. Jesper Myrfors

Clockwork AvianBuy, 5, RareArtifact Creature [0/4]FlyingWhen Clockwork Avian comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Avian is assigned to attack or block, remove a counter.X, tap: Put X +1/+0 counters on Clockwork Avian. You may have no more than four of these counters on Clockwork Avian. Use this ability only during your upkeep.

Illus. Randy Asplund

Clockwork BeastBuy, 6, RareArtifact Creature [0/4]When Clockwork Beast comes into play, put seven +1/+0 counters on it. At the end of any combat in which Clockwork Beast is assigned to attack or block, remove a counter.X, tap: Put X +1/+0 counters on Clockwork Beast. You may have no more than seven of these counters on Clockwork Beast. Use this ability only during your upkeep.

Illus. Drew Tucker

Colossus of SardiaBuy, 9, RareArtifact Creature [9/9]TrampleColossus does not untap during your untap phase.9: Untap Colossus. Use this ability only during your upkeep.

From the Sardian mountains wakes ancient doom:Warrior born from a rocky womb.Illus. Jesper Myrfors

Recent research suggests these creatures were invented by Urza's and Mishra's original master, Tocasia, and that both brothers used them.Illus. Dan Frazier

Green Mana BatteryBuy, 4, RareArtifact2, tap: Put one charge counter on Green Mana Battery.tap: Add G to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Green Mana Battery, add G to your mana pool. Play this ability as an interrupt.

Kormus BellBuy, 4, RareArtifactAll swamps become 1/1 black creatures. The swamps still count as lands but cannot be tapped for mana the turn they come into play.

Illus. Christopher Rush

Library of LengBuy, 1, UncommonArtifactSkip the discard phase of your turn. If a spell or effect forces you to discard, you may discard to the top of your library rather than to your graveyard. If the discard is random, you may look at the card before choosing where to discard it.

Illus. Daniel Gelon

Mana VaultBuy, 1, RareArtifactMana Vault does not untap during your untap phase. If it remains tapped during your upkeep, Mana Vault deals 1 damage to you.4: Untap Mana Vault. Use this ability only during your upkeep.tap: Add three colorless mana to your mana pool. Play these additions as interrupts.

Illus. Mark Tedin

MeekstoneBuy, 1, RareArtifactNo creatures with power greater than 2 untap during their controllers' untap phase.

Illus. Quinton Hoover

MillstoneBuy, 2, RareArtifact2, tap: Take the top two cards from target player's library and put them into that player's graveyard.

More than one mage was driven insane by the sound of the Millstone relentlessly grinding away.Illus. Kaja Foglio

Mishra's FactoryBuy, UncommonLandtap: Add 1 colorless mana to your mana pool.1: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until end of turn. Assembly Worker still counts as a land but cannot be tapped for mana the turn it comes into play.tap: Target Assembly Worker gets +1/+1 until end of turn.

Illus. Kaja Foglio

Mishra's War MachineBuy, 7, RareArtifact Creature [5/5]BandingDuring your upkeep, choose and discard one card from your hand, or Mishra's War Machine deals 3 damage to you. If Mishra's War Machine deals damage to you in this way, tap it.

Primal ClayBuy, 4, RareArtifact Creature [*/*]When Primal Clay comes into play, choose whether to make it a 1/6 wall, a 2/2 creature with flying, or a 3/3 creature.

Illus. Kaja Foglio

Red Mana BatteryBuy, 4, RareArtifact2, tap: Put one charge counter on Red Mana Battery.tap: Add R to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Red Mana Battery, add R to your mana pool. Play this ability as an interrupt.

ShapeshifterBuy, 6, UncommonArtifact Creature [*/*]Shapeshifter has power and toughness that add up to seven, but neither may be more than seven. Set them when Shapeshifter comes into play; you may change them during your upkeep.

Illus. Dan Frazier

Soul NetBuy, 1, UncommonArtifact1: Gain 1 life when a creature is put into the graveyard from play. Use this effect only once each time a creature is put into the graveyard.

Tawnos's WandBuy, 4, UncommonArtifact2, tap: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2.

TetravusBuy, 6, RareArtifact Creature [1/1]FlyingWhen Tetravus comes into play, put three +1/+1 counters on it.During your upkeep, you may move each of these counters on or off of Tetravus, regardless of who controls them. Counters that are removed become Tetravite tokens. Treat these tokens as 1/1 artifact creatures with flying. These creatures cannot have enchantment played on them and do not share any enchantments on Tetravus.

Illus. Mark Tedin

The HiveBuy, 5, RareArtifact5, tap: Put a Wasp token into play. Treat this token as a 1/1 artifact creature with flying.

Illus. Sandra Everingham

The RackBuy, 1, UncommonArtifactAt the end of target opponent's upkeep, The Rack deals that player 1 damage for each card in his or her hand fewer than three.

Invented in Mishra's earlier days, the Rack was once his most feared creation.Illus. Richard Thomas

Throne of BoneBuy, 1, UncommonArtifact1: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast.

Illus. Anson Maddocks

TriskelionBuy, 6, RareArtifact Creature [1/1]When Triskelion comes into play, put three +1/+1 counters on it.0: Remove one of these counters from Triskelion to have Triskelion deal 1 damage to target creature or player.

A brainchild of Tawnos, the Triskelion later proved both versatile and useful.Illus. Douglas Shuler

Urza's AvengerBuy, 6, RareArtifact Creature [4/4]0: Urza's Avenger gets -1/-1 until end of turn and your choice of flying, banding, first strike, or trample until end of turn.

Unable to settle on just one design, Urza decided to create one versatile being.Illus. Amy Weber

Even the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikemen held off a trio of rampaging Craw Wurms.Illus. Sandra Everingham

White Mana BatteryBuy, 4, RareArtifact2, tap: Put one charge counter on White Mana Battery.tap: Add W to your mana pool and remove as many charge counters as you wish. For each charge counter removed from White Mana Battery, add W to your mana pool. Play this ability as an interrupt.

Illus. Anthony S. Waters

Winter OrbBuy, 2, RareArtifactNo player may untap more than one land during his or her untap phase.

Illus. Mark Tedin

Wooden SphereBuy, 1, UncommonArtifact1: Gain 1 life for a successfully cast green spell. Use this effect either when the spell is cast or later in the turn but only once for each green spell cast.

After Kroog was destroyed while most of its defenders were at his side, Urza vowed that none of his allies would ever need to fear for their own defense again, even while laying siege to a city far from their homes.Illus. Christopher Rush

“Healing is a matter of time, but it is sometimes also a matter of opportunity.”—D'Avenant proverbIllus. Harold McNeill

Amrou KithkinBuy, WW, CommonSummon - Kithkin [1/1]No creature with power greater than 2 may be assigned to block Kithkin.

Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.Illus. Quinton Hoover

Angry MobBuy, 2WW, UncommonSummon - Mob [*/*]TrampleDuring your turn, Angry Mob has power and toughness each equal to 2 plus the total number of swamps opponents control. During other turns, Angry Mob has power and toughness 2/2.

BalanceBuy, 1W, RareSorceryEach player sacrifices enough lands to equalize the number of lands all players control. The player who controls the fewest lands cannot sacrifice any in this way. All players then equalize cards in hand and then creatures in play in the same way.

Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the Hero.Illus. Douglas Shuler

“They're not your friends; they despise you. I'm the only one you can count on. Trust me.”Illus. Pete Venters

CastleBuy, 3W, UncommonEnchantmentUntapped creatures you control get +0/+2 when not attacking.

Illus. Dameon Willich

Circle of Protection: ArtifactsBuy, 1W, UncommonEnchantment2: Prevent all damage against you from one artifact source. If a source deals damage to you more than once in a turn, you may pay 2 each time to prevent the damage.

Illus. Pete Venters

Circle of Protection: BlackBuy, 1W, CommonEnchantment1: Prevent all damage against you from one black source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.

Illus. Jesper Myrfors

Circle of Protection: BlueBuy, 1W, CommonEnchantment1: Prevent all damage against you from one blue source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.

Illus. Dameon Willich

Circle of Protection: GreenBuy, 1W, CommonEnchantment1: Prevent all damage against you from one green source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.

Illus. Sandra Everingham

Circle of Protection: RedBuy, 1W, CommonEnchantment1: Prevent all damage against you from one red source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.

Illus. Mark Tedin

Circle of Protection: WhiteBuy, 1W, CommonEnchantment1: Prevent all damage against you from one white source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.

Eye for an EyeBuy, WW, RareInstantYou may cast Eye for an Eye only when a creature, spell, or effect deals damage to you. Eye for an Eye deals an equal amount of damage to the controller of that creature, spell, or effect. If another spell or effect reduces the amount of damage you receive, it does not reduce the damage dealt by Eye for an Eye.

Illus. Mark Poole

Fortified AreaBuy, 1WW, CommonEnchantmentAll walls you control gain banding and get +1/+0.

Island SanctuaryBuy, 1W, RareEnchantmentDuring your draw phase, you may draw one less card from your library. If you do so, until start of your next turn the only creatures that can attack you are those with flying or islandwalk.

Illus. Mark Poole

KarmaBuy, 2WW, UncommonEnchantmentDuring each player's upkeep, Karma deals 1 damage to that player for each swamp he or she controls.

Land TaxBuy, W, RareEnchantmentDuring your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand. Reshuffle your library afterwards.

Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune.Illus. Melissa A. Benson

MoraleBuy, 1WW, CommonInstantAll attacking creatures get +1/+1 until end of turn.

“After Lacjsi's speech, the Knights grew determined to crush their ancient enemies clan by clan.”—Tivadar of Thorn, History of the Goblin WarsIllus. Mark Poole

“Look to the north; there you will find aid and comfort.” —The Book of TalIllus. Douglas Shuler

Osai VulturesBuy, 1W, UncommonSummon - Vultures [1/1]FlyingAt the end of any turn in which a creature is put into the graveyard from play, put a carrion counter on Vultures.0: Remove two carrion counters to give Vultures +1/+1 until end of turn.

Illus. Dan Frazier

Pearled UnicornBuy, 2W, CommonSummon - Unicorn [2/2]“‘Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before!' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'”—Lewis CarrollIllus. Cornelius Brudi

Personal IncarnationBuy, 3WWW, RareSummon - Avatar [6/6]Owner may redirect any or all damage done to Personal Incarnation to self instead. If Personal Incarnation is put into the graveyard from play, owner loses half his or her remaining life, rounding up the loss. Effects that redirect or prevent damage cannot be used to counter this loss of life.

Illus. Kev Brockschmidt

PietyBuy, 2W, CommonInstantAll blocking creatures get +0/+3 until end of turn.

“Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success.” —The Qur'an, 24:52Illus. Mark Poole

“As the cavalry bore down, we faced them with swords drawn and pikes hidden in the grass at our feet. ‘Don't lift your pikes ‘til I give the word,' I said.”—Maeveen O'Donagh, Memoirs of a SoldierIllus. Dennis Detwiller

PurelaceBuy, W, RareInterruptChange the color of target spell or target permanent to white. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.Illus. Tom Wänerstrand

Savannah LionsBuy, W, RareSummon - Lions [2/1]The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless, flat plains of their homeland.Illus. Daniel Gelon

Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.Illus. Douglas Shuler

Spirit LinkBuy, W, UncommonEnchant CreatureGain 1 life for every 1 damage target creature deals. You may gain more life than the toughness of the creature or the total life of the player Spirit Link enchants.

Illus. Kaja Foglio

Swords to PlowsharesBuy, W, UncommonInstantRemove target creature from the game. The creature's controller gains life equal to its power.

Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: “In the death of your savior will you find salvation.”Illus. Mark Tedin

Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the Knight had just laid waste.Illus. Daniel Gelon

These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.Illus. Richard Thomas

Animate ArtifactBuy, 3U, UncommonEnchant ArtifactTarget artifact becomes an artifact creature with power and toughness each equal to its casting cost; target retains all its original abilities. Animate Artifact does not affect artifact creatures.

Drain PowerBuy, UU, RareSorceryTarget player must draw all mana from his or her available lands; then, all mana in target player's mana pool drains into your mana pool.

Illus. Douglas Shuler

Energy FluxBuy, 2U, UncommonEnchantmentDuring each player's upkeep, destroy all artifacts that player controls. The player may pay an additional 2 for each artifact he or she wishes to prevent Energy Flux from destroying.

ErosionBuy, UUU, CommonEnchant LandDuring his or her upkeep, target land's controller pays 1 or 1 life, or target land is destroyed. Effects that prevent or redirect damage cannot be used to counter this loss of life.

Hurkyl's RecallBuy, 1U, RareInstantAll artifacts in play owned by target player are returned to that player's hand.

This spell, like many attributed to Drafna, was actually the work of his wife and former student, Hurkyl.Illus. NéNé Thomas

Island Fish JasconiusBuy, 4UUU, RareSummon - Island Fish [6/8]Does not untap during your untap phase.Cannot attack if defending player controls no islands. If at any time you control no islands, bury Island Fish Jasconius.UUU: Untap Island Fish. Use this ability only during your upkeep.

Illus. Jesper Myrfors

JumpBuy, U, CommonInstantTarget creature gains flying until end of turn.

Illus. Mark Poole

LeviathanBuy, 5UUUU, RareSummon - Leviathan [10/10]TrampleComes into play tapped and does not untap during your untap phase.During your upkeep, you may sacrifice two islands to untap Leviathan.Leviathan cannot attack unless you sacrifice two islands during your attack.

Illus. Mark Tedin

LifetapBuy, UU, UncommonEnchantmentGain 1 life each time a forest controlled by target opponent becomes tapped.

A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.Illus. Melissa A. Benson

Magical HackBuy, U, RareInterruptChange the text of target spell or target permanent by replacing all occurrences of one basic land type with another. For example, you may change “swampwalk” to “plainswalk.”

Of royal blood among the spirits of the air, the Mahamoti Djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.Illus. Dan Frazier

Merfolk of the Pearl TridentBuy, U, CommonSummon - Merfolk [1/1]Most human scholars believe that Merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from Merfolk who adapted themselves in order to explore their last frontier.Illus. Jeff A. Menges

Mind BombBuy, U, UncommonSorceryMind Bomb deals 3 damage to each player. All players may discard up to three cards of their choice from their hands. Each card a player discards in this manner prevents 1 damage to that player from Mind Bomb.

Pirate ShipBuy, 4U, RareSummon - Ship [4/3]Cannot attack if defending player controls no islands. If at any time you control no islands, bury Pirate Ship.tap: Pirate Ship deals 1 damage to target creature or player.

Illus. Tom Wänerstrand

Power LeakBuy, 1U, CommonEnchant EnchantmentDuring the upkeep of target enchantment's controller, Power Leak deals 2 damage to him or her. That player may pay 1 for each damage he or she wishes to prevent from Power Leak.

Illus. Drew Tucker

Power SinkBuy, XU, CommonInterruptCounter a target spell if its caster does not pay X. Target spell's caster must draw and pay all available mana from lands and mana pool until X is paid; he or she may also pay mana from other sources if desired.

“Leviathan, too! Can you catch him with a fish-hook or run a line round his tongue?”—Job 40:25Illus. Melissa A. Benson

SindbadBuy, 1U, UncommonSummon - Sindbad [1/1]tap: Draw a card. If it is not a land, discard it.

Illus. Julie Baroh

Siren's CallBuy, U, UncommonInstantAll of target opponent's creatures that can attack must do so. At end of turn, destroy any non-wall creatures that did not attack. Play only during opponent's turn, before opponent's attack. Siren's Call does not affect creatures brought under opponent'scontrol this turn.

Illus. Anson Maddocks

Sleight of MindBuy, U, RareInterruptChange the text of target spell or target permanent by replacing all occurrences of one color word with another. For example, you may change “Counters black spells” to “Counters blue spells.” Sleight of Mind cannot change mana symbols.

ThoughtlaceBuy, U, RareInterruptChange the color of target spell or target permanent to blue. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.

Illus. Mark Poole

Time ElementalBuy, 2U, RareSummon - Elemental [0/2]2UU, tap: Return target permanent to owner's hand. You cannot use this ability on permanents with enchantment cards played on them. If Time Elemental blocks or attacks, destroy it at end of combat. In this case, Time Elemental deals 5 damage to its controller.

Unstable MutationBuy, U, CommonEnchant CreatureTarget creature gets +3/+3. During each of its controller's upkeeps, put a -1/-1 counter on the creature. These counters remain even if Unstable Mutation is removed.

“This ‘standing windstorm' can hold us off indefinitely? Ridiculous!” Saying nothing, she put a pinch of salt on the table. With a bang she clapped her hands, and the salt disappeared, blown away.Illus. Richard Thomas

A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path.Illus. Richard Thomas

Water ElementalBuy, 3UU, UncommonSummon - Elemental [5/4]Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.Illus. Jeff A. Menges

Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed.Illus. Heather Hudson

AbominationBuy, 3BB, UncommonSummon - Abomination [2/6]At the end of combat, destroy all green and white creatures blocking or blocked by Abomination.

Illus. Mark Tedin

Animate DeadBuy, 1B, UncommonEnchant Dead CreatureTake target creature from any graveyard and put it directly into play under your control with -1/-0. Treat this creature as though it were just summoned. If Animate Dead is removed, bury the creature in its owner's graveyard.

Illus. Anson Maddocks

Ashes to AshesBuy, 1BB, UncommonSorceryAshes to Ashes removes two target non-artifact creatures from the game and deals 5 damage to you.

“All rivers eventually run to the sea. My job is to sort out who goes first.”—Maeveen O'Donagh, Memoirs of a SoldierIllus. Drew Tucker

DeathgripBuy, BB, UncommonEnchantmentBB: Counter target green spell. Play this ability as an interrupt.

Illus. Anson Maddocks

DeathlaceBuy, B, RareInterruptChange the color of target spell or target permanent to black. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.

Illus. Sandra Everingham

Drain LifeBuy, 1B, CommonSorceryDrain Life deals 1 damage to a target creature or player for each B you pay in addition to the casting cost. You then gain 1 life for each 1 damage dealt. You cannot gain more life than the toughness of the creature or the total life of the player Drain Life damages.

Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly—they fell, but soon formed again, with the same mocking look on their faceless skulls.Illus. Sandra Everingham

El-HajjajBuy, 1BB, RareSummon - El-Hajjâj [1/1]Gain 1 life for every 1 damage El-Hajjâj deals. You cannot gain more life in this way than the toughness of the creature or the total life of the player that El-Hajjâj damages.

Illus. Dameon Willich

Erg RaidersBuy, 1B, CommonSummon - Raiders [2/3]If you do not attack with Erg Raiders during your turn, it deals 2 damage to you at end of turn. Erg Raiders deals no damage to you the turn it comes into play on your side.

“There are some qualities, some incorporate things, / That have a double life, which thus is made / A type of twin entity which springs / From matter and light, evinced in solid and shade.”—Edgar Allan Poe, “Silence”Illus. Douglas Shuler

Lord of the PitBuy, 4BBB, RareSummon - Demon [7/7]Flying, trampleDuring your upkeep, sacrifice a creature. If you cannot sacrifice a creature, Lord of the Pit deals 7 damage to you. You cannot sacrifice Lord of the Pit to itself.

When Raganorn unsealed the catacombs, he found more than the dead and their treasures.Illus. Drew Tucker

Nether ShadowBuy, BB, RareSummon - Shadow [1/1]At the end of your upkeep, if Shadow is in your graveyard with at least three creature cards above it, you may return it to play. Shadow can attack the turn it comes into play.

Illus. Christopher Rush

NightmareBuy, 5B, RareSummon - Nightmare [*/*]FlyingNightmare has power and toughness each equal to the number of swamps its controller controls.

The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.Illus. Melissa A. Benson

ParalyzeBuy, B, CommonEnchant CreatureTarget creature does not untap during its controller's untap phase. That player may pay an additional 4 during his or her upkeep to untap it. Tap target creatures when Paralyze comes into play.

Illus. Anson Maddocks

PestilenceBuy, 2BB, CommonEnchantmentAt the end of any turn, if there are no creatures in play, bury Pestilence.B: Pestilence deals 1 damage to all creatures and players.

Illus. Jesper Myrfors

Pit ScorpionBuy, 2B, CommonSummon - Scorpion [1/1]If Pit Scorpion damages a player, he or she gets a poison counter. If a player has ten or more poison counters, he or she loses the game.

Sometimes the smallest nuisance can be the greatest pain.Illus. Scott Kirschner

Plague RatsBuy, 2B, CommonSummon - Rats [*/*]Plague Rats has power and toughness each equal to the number of Plague Rats in play, no matter who controls them. For example, if there are two Plague Rats in play, each has power and toughness 2/2.

During the dark times, the rats seemed to grow ever stronger.Illus. Anson Maddocks

Rag ManBuy, 2BB, RareSummon - Rag Man [2/1]BBB, tap: Look at target opponent's hand. If that player has any creature cards in hand, he or she discards one of them at random. Use this ability only during your turn.

Trained in the arts of stealth, the Royal Assassins choose their victims carefully, relying on timing and precision rather than brute force.Illus. Tom Wänerstrand

Scathe ZombiesBuy, 2B, CommonSummon - Zombies [2/2]“They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes;It had been strange, even in a dream,To have seen those dead men rise.”—Samuel Coleridge, “The Rime of the Ancient Mariner”Illus. Jesper Myrfors

Scavenging GhoulBuy, 3B, UncommonSummon - Ghoul [2/2]At the end of each turn, put a corpse counter on Scavenging Ghoul for each creature put into the graveyard during that turn.0: Remove a corpse counter from Scavenging Ghoul to regenerate it.

Illus. Jeff A. Menges

Sengir VampireBuy, 3BB, UncommonSummon - Vampire [4/4]FlyingPut a +1/+1 counter on Sengir Vampire each time a creature is put into the graveyard the same turn Sengir Vampire damaged it.

Illus. Anson Maddocks

SimulacrumBuy, 1B, UncommonInstantAll damage done to you so far this turn is instead retroactively applied to a target creature you control. Further damage this turn is treated normally.

“That was the worst experience of my days: standing there helpless as they killed my whole troop.”—Maeveen O'Donagh, Memoirs of a SoldierIllus. Ron Spencer

Xenic PoltergeistBuy, 1BB, RareSummon - Poltergeist [1/1]tap: Target non-creature artifact becomes an artifact creature with power and toughness each equal to its casting cost. Target retains all original abilities. This change lasts until your next upkeep.

Noted neither for their good looks nor their charm, Manticores can be fearsome allies. As dinner companions, however, they are best left alone.Illus. Daniel Gelon

DetonateBuy, XR, UncommonSorceryBury target artifact. Detonate deals X damage to the artifact's controller, where X is the casting cost of the artifact.

Illus. Randy Asplund

DisintegrateBuy, XR, CommonSorceryDisintegrate deals X damage to target creature or player. The target cannot regenerate until end of turn. If the target receives lethal damage this turn, remove it from the game entirely.

Illus. Anson Maddocks

Dragon WhelpBuy, 2RR, UncommonSummon - Dragon [2/3]FlyingR: +1/+0 until end of turn. If you spend more than RRR in this way during one turn, destroy Dragon Whelp at end of turn.

“O to be a dragon . . . of silkworm size or immense . . .” —Marianne Moore, “O to Be a Dragon”Illus. Amy Weber

Dwarven WarriorsBuy, 2R, CommonSummon - Dwarf [1/1]tap: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2.

Illus. Douglas Shuler

Earth ElementalBuy, 3RR, UncommonSummon - Elemental [4/5]Earth Elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.Illus. Dan Frazier

EarthquakeBuy, XR, RareSorceryEarthquake deals X damage to each player and each creature without flying.

To become king of the Goblins, one must assassinate the previous king. Thus, only the most foolish seek positions of leadership.Illus. Jesper Myrfors

Goblin Rock SledBuy, 1R, CommonSummon - Rock Sled [3/1]TrampleCannot attack if defending player controls no mountains. Rock Sled does not untap during your untap phase if it attacked during your last turn.

Illus. Dennis Detwiller

Gray OgreBuy, 2R, CommonSummon - Ogre [2/2]The Ogre philosopher Gnerdel believed the purpose of life was to live as high on the food chain as possible. She refused to eat vegetarians preferring to live entirely on creatures that preyed on sentient beings.Illus. Dan Frazier

Hill GiantBuy, 3R, CommonSummon - Giant [3/3]Fortunately, Hill Giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.Illus. Dan Frazier

Hurloon MinotaurBuy, 1RR, CommonSummon - Minotaur [2/3]The Minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.Illus. Anson Maddocks

InfernoBuy, 5RR, RareInstantInferno deals 6 damage to all players and all creatures.

“Any scrap of compassion that still existed in my soul was permanently snuffed out when they cast me out into the flames.”—Mairsil, called the PretenderIllus. Randy Asplund

Ironclaw OrcsBuy, 1R, CommonSummon - Orcs [2/2]Cannot be assigned to block any creature with power greater than 1.

Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw.Illus. Anson Maddocks

Keldon WarlordBuy, 2RR, UncommonSummon - Lord [*/*]Keldon Warlord has power and toughness each equal to the number of non-wall creatures you control, including Warlord. For example, if you control two other non-wall creatures, Warlord is 3/3. If one of those creatures leaves play, Warlord immediately becomes 2/2.

Magnetic MountainBuy, 1RR, RareEnchantmentBlue creatures do not untap during their controllers' untap phase. During his or her upkeep, a player may pay an additional 4 to untap a blue creature he or she controls.

Illus. Susan Van Camp

Mana ClashBuy, R, RareSorceryYou and target opponent each flip a coin. Mana Clash deals 1 damage to any player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time.

Illus. Mark Tedin

Mana FlareBuy, 2R, RareEnchantmentWhenever a player taps a land for mana, it produces one additional mana of the same type.

Illus. Christopher Rush

ManabarbsBuy, 3R, RareEnchantmentEach time any land is tapped for mana, Manabarbs deals 1 damage to that land's controller.

Illus. Christopher Rush

Mons's Goblin RaidersBuy, R, CommonSummon - Goblins [1/1]The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his Raiders are the thunderhead that leads in te storm.Illus. Jeff A. Menges

Power SurgeBuy, RR, RareEnchantmentDuring each player's upkeep, Power Surge deals that player 1 damage for each land he or she controls that was untapped at the beginning of the turn, before the untap phase.

Illus. Douglas Shuler

PyrotechnicsBuy, 4R, UncommonSorceryPyrotechnics deals 4 damage divided any way you choose among any number of target creatures and/or players.

While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.Illus. Melissa A. Benson

Sisters of the FlameBuy, 1RR, CommonSummon - Sisters [2/2]tap: Add R to your mana pool. Play this ability as an interrupt.

We are many wicks sharing a common tallow; we feed the skies with the ashes of our prey.Illus. Jesper Myrfors

SmokeBuy, RR, RareEnchantmentNo player may untap more than one creature during his or her untap phase.

Illus. Jesper Myrfors

Stone GiantBuy, 2RR, UncommonSummon - Giant [3/4]tap: Target creature you control, which must have toughness less than Stone Giant's power, gains flying until end of turn. Destroy that creature at end of turn. Other effects may later be used to increase the creature's toughness beyond Stone Giant's power.

Tempest EfreetBuy, 1RRR, RareSummon - Efreet [3/3]tap: Choose a card at random from target opponent's hand and put it in yours. Bury Tempest Efreet in opponent's graveyard. The change in ownership is permanent. Play this ability as an interrupt. Before you choose the card to be switched, the opponent mayprevent effect by paying 10 life or conceding game; if this is done, bury Tempest Efreet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Remove Tempest Efreet from your deck before playing if not playing for ante.

Winds of ChangeBuy, R, RareSorceryAll players shuffle their hands into their libraries and then draw the same number of cards they originally held.

“‘Tis the set of sails, and not the gales, Which tells us the way to go.”—Ella Wheeler WilcoxIllus. Justin Hampton

Aspect of WolfBuy, 1G, RareEnchant CreatureIncrease target creature's power and toughness by half the number of forests you control, rounding down for power and up for toughness.

Illus. Jeff A. Menges

Birds of ParadiseBuy, G, RareSummon - Mana Birds [0/1]Flyingtap: Add one mana of any color to your mana pool. Play this ability as an interrupt.

Illus. Mark Poole

Carnivorous PlantBuy, 3G, CommonSummon - Wall [4/5]“It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion.”—Vervamon the ElderIllus. Quinton Hoover

ChannelBuy, GG, UncommonSorceryUntil end of turn, you may add colorless mana to your mana pool at a cost of 1 life per one mana. Play these additions as interrupts. Effects that prevent or redirect damage cannot be used to counter this loss of life.

Illus. Richard Thomas

CockatriceBuy, 3GG, RareSummon - Cockatrice [2/4]FlyingAt the end of combat, destroy all non-wall creatures blocking or blocked by Cockatrice.

Illus. Dan Frazier

Craw WurmBuy, 4GG, CommonSummon - Wurm [6/4]The most terrifying thing about the Craw Wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.Illus. Daniel Gelon

FungusaurBuy, 3G, RareSummon - Fungusaur [2/2]At the end of any turn in which Fungusaur receives damage but does not leave play, put a +1/+1 counter on it.

Rather than sheltering her young, the female Fungusaur often injures her own offspring, thereby ensuring their rapid growth.Illus. Daniel Gelon

Gaea's LiegeBuy, 3GGG, RareSummon - Gaea's Liege [*/*]Gaea's Liege has power and toughness each equal to the number of forests you control; when Gaea's Liege attacks, these are instead equal to the number of forests defending player controls.tap: Target land becomes a basic forest until Gaea's Liege leavesplay.

While it possesses potent venom, the Giant Spider often chooses not to paralyze its victims. Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web.Illus. Sandra Everingham

Grizzly BearsBuy, 1G, CommonSummon - Bear [2/2]Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.Illus. Jeff A. Menges

HurricaneBuy, XG, UncommonSorceryHurricane deals X damage to each player and each creature with flying.

Illus. Dameon Willich

Instill EnergyBuy, G, UncommonEnchant CreatureTarget creature can attack the turn it comes into play on your side.0: During your turn, untap target creature Instill Energy enchants. Use this ability only once each turn.

Illus. Dameon Willich

Ironroot TreefolkBuy, 4G, CommonSummon - Treefolk [3/5]The mating habits of Treefolk, particularly the stalwart Ironroot Treefolk, are truly absurd. Molasses comes to mind. It's amazing the species can survive at all given such protracted periods of mate selection, conjugation, and gestation.Illus. Jesper Myrfors

“The standard cure for leeches requires the application of burning embers. Alternative methods must be devised should an ember of sufficient size prove more harmful than the leech.” —Vervamon the ElderIllus. Quinton Hoover

After years of training, the Druid becomes one with nature, drawing power form the land and returning it when needed.Illus. Sandra Everingham

LifeforceBuy, GG, UncommonEnchantmentGG: Counter target black spell. Play this ability as an interrupt.

Illus. Dameon Willich

LifelaceBuy, G, RareInterruptChange the color of target spell or target permanent to green. Costs to cast, tap, maintain or use a special ability of target remain unchanged.

Illus. Amy Weber

Living ArtifactBuy, G, RareEnchant ArtifactPut a vitality counter on Living Artifact for each damage dealt to you.0: During your upkeep, remove a vitality counter to gain 1 life. Remove only one vitality counter during each of your upkeeps.

Illus. Anson Maddocks

Living LandsBuy, 3G, RareEnchantmentAll forests become 1/1 creatures. The forests still count as lands but cannot be tapped for mana the turn they come into play.

Hardened by their life in the haunted Llanowar Forest, these fierce beings are outcasts among elvenkind.Illus. Anson Maddocks

LureBuy, 1GG, UncommonEnchant CreatureAll creatures able to block target creature must do so. Lure does not prevent a creature from blocking more than one creature if blocker has that ability. If blocker is forced to block more creatures than it is allowed to, defender chooses which of thesecreatures to block, but must block as many creatures as allowed.

Illus. Anson Maddocks

Marsh ViperBuy, 3G, CommonSummon - Viper [1/2]If Marsh Viper damages a player, he or she gets two poison counters. If a player has ten or more poison counters, he or she loses the game.

“All we had left were their black and bloated bodies.” —Maeveen O'Donagh, Memoirs of a SoldierIllus. Ron Spencer

Nafs AspBuy, G, CommonSummon - Asp [1/1]If Nafs Asp damages a player, it also deals 1 damage to that player during his or her next draw phase. Before then, the player may pay 1 to prevent this damage.

RebirthBuy, 3GGG, RareSorceryEach player may be healed to 20 life. Any player choosing to be healed antes an additional card from the top of his or her library. Remove Rebirth from your deck before playing if not playing for ante.

The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.Illus. Amy Weber

Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be.Illus. Anson Maddocks

Sylvan LibraryBuy, 1G, RareEnchantmentYou may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter thisloss of life.

Illus. Harold McNeill

Thicket BasiliskBuy, 3GG, UncommonSummon - Basilisk [2/4]At the end of combat, destroy all non-wall creatures blocking or blocked by Basilisk.

Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey.Illus. Melissa A. Benson

Titania's SongBuy, 3G, RareEnchantmentAll non-creature artifacts lose all their usual abilities and become artifact creatures with toughness and power each equal to their casting costs. If Titania's Song leaves play, artifacts return to normal just before the untap phase of the next turn.

Untamed WildsBuy, 2G, UncommonSorcerySearch your library for any one basic land and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards.

Illus. NéNé Thomas

VenomBuy, 1GG, CommonEnchant CreatureAt the end of combat, destroy all non-wall creatures blocking or blocked by target creature.

“I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone.”—Maeveen O'Donagh, Memoirs of a SoldierIllus. Tom Wänerstrand

Verduran EnchantressBuy, 1GG, RareSummon [0/2]0: Draw a card when you successfully cast an enchantment. Use this effect only once for each enchantment cast.

Some say magic was first practiced by women, who have always felt strong ties to the land.Illus. Kev Brockschmidt

Wall of IceBuy, 2G, UncommonSummon - Wall [0/7]“And through the drifts the snowy cliffsDid send a dismal sheen:Nor shapes of men nor beasts we ken—The ice was all between.”—Samuel Coleridge, “The Rime of the Ancient Mariner”Illus. Richard Thomas

Wall of WoodBuy, G, CommonSummon - Wall [0/3]Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking.Illus. Mark Tedin

I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.Illus. Jeff A. Menges