THE DELIGHTFUL PUZZLE ADVENTURE 'LUME' COMES TO iOS

State of Play Games announced today the launch of Lume, the hit
puzzle adventure game made entirely from paper and cardboard, on
iPhone, iPod, iPad and the Mac App Store.

Following on from its Independent Games Festival 2012 Finalist
nomination in Excellence in Visual Arts, and its huge success on
the PC, Lume brings a fresh and beautiful approach to games and has
a tactility and charm perfect for the iOS devices.

Created by the makers of hit iOS game Headspin: Storybook, Lume
is a game with a style unlike any other, with a handmade set filmed
in sumptuous high definition. The iPhone4 and iPad versions now
have a higher resolution than the original and look gorgeous on the
devices.

You play as a young girl called Lumi. Power to your
grandad’s house has failed. What’s more, he’s
nowhere to be seen. Immerse yourself in Lume’s photoreal
world, solve perplexing paper puzzles to help restore the power,
and uncover a deeper mystery behind the blackout.

The game is available to download from Thursday 23rd February
2012 for the iPad, iPhone, iPod and Mac App Store.

"Undoubtedly one of the most unique-looking games around." -
Eurogamer

"The best of point and click gaming... amazing visual
presentation." - Jay is Games

"Wow! The effect is breathtaking." - Rock, Paper, Shotgun

"A rare treat. Even Lume’s main menu is more beautiful
than most big-budget shooters." - Bit-Gamer

"Charming to the extreme." - Games TM

Luke Whittaker, Director of State of Play Games says,“We
are extremely excited about launching Lume to the iOS market. We
have had fantastic feedback from fans of the PC game, it’s
been great to be able to bring it to a new audience. In fact we'd
designed the original with iOS devices in mind and really delighted
we can finally bring it to the handheld market, it feels like a
perfect home for the game.

We really went to town with the style of Lume, building a model
rigged with miniature lighting and placing the character in a real
setting that just feels more tactile than any we could have created
with 3D software. All this shines on on these devices.

We've also added plenty of additional detail for iOS, new sound
effects and an improved interface for touch devices. To cap it all,
the iPhone4 and iPad versions are now in a higher resolution than
the original PC release, and look particularly
spectacular.”

The Making of Lume - by Luke Whittaker

“Lume is a point and click puzzle adventure game with a
unique idea. You’re actually exploring a real life model as
you play the game.

The game really is made from paper and cardboard, and we built
real miniature lights into the model, so that when you finally do
restore power, all these intricate lights come on and provide
lovely realistic pools of light and shade.

The initial idea for the game started with another of our games
called Headspin:Storybook, where we created an interactive popup
book. People felt a real connection to this very tactile object, so
we thought we could push this idea even further. We decided that
rather than making it just look like a game was made out of paper,
we could actually do it for real. We wanted to say ‘look,
this is something which exists, which you can touch, which you can
explore like you explored things as a child'. We wanted people to
have that connection to their experience.

Making a game like this meant completely rethinking how we went
about design. We knew that once we had our model, that was it, we
couldn’t change anything. So we developed a black and white
wireframe model of everything first, and tested everything there.
We were able to move puzzles around, test them out, and then
finally say ‘ok’ we’re happy, let’s make it
for real. And making it for real was such incredible fun, it was a
whole new set of creative conundrums every day.“

NOTES TO EDITORS

About State of PlayState of Play Games is an Indie games team
based in London, making lovingly crafted games. It's headed by Luke
Whittaker and the team works with a number of developers, artists
and right now an architect. Games include the IGF Excellence in
Visual Art Finalist Lume and Top 10 iPhone and iPad app Headspin:
Storybook. They have won a number of international awards including
The Flash Award at SXSW, Texas.

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