Balance<ul> <li>Scythe</li><ul> <li>Reduced primary fire speed</li> <li>Reduced secondary fire damage</li> <li>Secondary fire now behaves the same as the Claymore</li></ul> <li>Buzzsaw Bow</li> <ul><li>Increased the cost of the blades by 4x</li></ul></ul></ul>

Bugs<ul> <li>Thompson will now count towards Commando stats</li> <li>Trenchgun now properly switches to Pistol for flashlight</li> <li>Ammo count now goes down to 0 for singleshot weapons (except the m99)</li></ul>

We are working to address the Killing Floor Mac DLC issue and hope to have a patch for it in the near future.

Red Orchestra 2, our 2011 multiplayer shooter of the year, is now on Steam Workshop. As I write, only one map and a selection of SDK tutorials have been posted, but phase two of Tripwire's $15,000 RO2 mapping contest should incite a blitzkrieg of community-made content for the WWII shooter.

Also, for the next few days, the Tripwire Interactive Bundle is 75% off on Steam. That's $15/£12.49 for Red Orchestra, Red Orchestra 2, Killing Floor and its DLC, The Ball, and Dwarfs!? (I wasn't angry and confused about that list, the game is called "Dwarfs!?" Or is it?!)

Halloween has invaded the grimly fun zombie co-op shooter, Killing Floor. Starting now and running until Nov 6, Tripwire's meaty shooter will get even meatier, with both free and paid for DLC dropping in their Hillbilly Horrors event. The free DLC delivers a new map, the residence of of the Wades, who make up the banjo-wielding new creatures that will hunt you down. But what will you use to kill them with? How about some community developed weapons?

Just like Team Fortress 2, Killing Floor will be bundling up community weapons as DLC. The Community Weapons Pack has four zombie killing armaments built by fans of the game, with the money kicking back to the modders. If you want to show Tripwire some gooey love, then you can always buy the new premium DLC character, the Chickenator. He's a half-chicken half-robot. There's also a bundle of new achievements that will lead to another unlockable character, the boney usher of souls himself: Death! Meanwhile, the game is 75% off while the event lasts, and all DLC is 50% off.

When your game is already about killing mutated monstrosities, you really need to push the boat out for Halloween. Killing Floor has always handled events with gusto and this year is no different, with zombie hillbillies after your blood and delicious brains in a new map. The Hillbilly Horror update also adds four new weapons, and the game and its DLC are on sale t'boot.

The Halloween fun takes place on a redneck homestead by a lake of glowing ooze, which has the unfortunate side-effect of turning the local population into brain-hungry fiends. Luckily, you're now armed with a nail gun, World War 2 trench shotgun firing incendiary rounds, vintage MKb42(h) assault rifle, and a medic grenade which heals chums while poisoning monsters.

If you need even more firepower, a pack of four community-made weapons selected from Steam Workshop submissions is out now, packing a scythe, Tommy gun, flare-firing revolver, and buzzsaw-launching crossbow. It'll regularly cost $7.99, with money going to the creators, but is currently only $3.99 in the sale.

The base game is now only $4.99, thanks to a 75% discount, while there's 50% off all DLC. This also includes the newly-cyborgified chicken man DLC character, The Chickenator. DLC!

Hillbilly Horror and the sale run until November 6. Hit the event page for more information.

Check out the new Map, Weapons, Achievements and Unlockable Character in the Killing Floor Hillbilly Horror Event now through November 6th! Additionally, take 75% off Killing Floor and 50% off all DLC's for the duration of this event!

Check out the new Chickenator Pack, who is part dead policeman, part robot and all foul.

The Community Weapon Pack is straight from the talented community modders of the IJC crew and is Now Available!

Hillbilly Horror Event:The Killing Floor Halloween event is back for a limited time with all new Hillbillly themed monsters!

Event Details<ul> <li>Free for everyone that owns Killing Floor - auto downloaded through Steam.</li><li> All new level, Hillbillly Horror, surrounded by heaps of redneck trash you and your friends must defend yourselves from monstrous hillbillies in the North Georgia mountains.</li><li> Replaces all specimens with Hillbillly themed monsters</li><li>15 all new achievements. Six of which are only available during the Hillbillly event</li><li>New official weapons: MKB42 assault rifle (a favorite of many heroes in the battle of Stalingrad), WWII Trenchgun with dragons breath incendiary rounds, Nail Gun with nails that can bounce around corners and nail the heads of zeds to the wall, Medic Nade that will heal teammates and poison zeds</li><li> 4 additional weapons as part of the first ever community weapon pack DLC: Scythe, Flare Gun wild west pistol, Thompson SMG, Saw Blade Crossbow with bouncing retrievable blades</li><li> “Grim Reaper” playable character unlockable for the duration of the Halloween 2012 event (To unlock players need to gain 6 Halloween 2012 achievements and 1 Hillbilly Horror map achievement)</li><li>“Chickenator” purchasable playable character DLC</li></ul>

Other Changes<ul> <li> Rebalanced the M99 - Slightly reduced damage, increased ammo price, reduced starting ammo amount, reduced ammo pickup amount</li><li> Hitting an already burning enemy with a fire based weapon no longer resets the culmulative burning damage. This results is more damage over time for fire weapons.</li><li> Added functionality for melee weapons to damage enemies in an arc in front of you. Does more damage closer to to the center of where you are looking, and less damage farther away (Used by the Claymore and Scythe)</li><li> Added a filter to the server browser for all game types</li> <li>All non-whitelisted mutators are now greylisted (Cannot unlock achievements or perk levels)</li> <li>Several small changes requested by the mod community</li></ul>

Bug Fixes<ul><li>Fixed a bug where players would lose ammo when dropping one pistol when they had two of the same kind</li><li>Fixed monsters severing more limbs than they had</li><li>Fixed a bug where crawlers can take burning damage indefinitely</li><li>Fixed a crash that could sometimes happen after burning damage</li><li>Fixed a case where Firebugs would not receive their intended fire resistance.</li><li>Fixed a case where Firebugs would not receive flame damage experience from husk gun projectile impacts.</li><li>Fixed a case where some melee weapons would not get blood decals</li><li>Fixed an exploit with medic weapon drops (on the MP7 and M7A3)</li><li>Fixed a bug with the Hunting Shotgun where the ammo count was not being properly kept</li> </ul>

Deep South? No? Neither did we, until recently. Turns out, not very surprisingly, that it has been leaking a glowing green goop into the local lake where Bubba and his kin have been dynamiting catfish for generations. Bubba did try to explain to the local Horzine execs that this was not what Al Gore meant by a "green revolution", but all he got was a face full of buckshot for his troubles.

Killing Floor knows all about mods, having been one itself. They never tidy their rooms, leaving files scattered all over internets and hard drives alike, and trying to organise them is like trying to herd cats. The multiplayer horrorshow is gathering all its mods in one place, the increasingly active Steam Workshop, which should make keeping track of maps and modes much easier. Tripwire will also be adding Steam Workshop support to Red Orchestra 2, which is receiving a paid for expandomod by the name of Rising Storm. I’ve got a load of notes about that which I shall compile later this week. There are booby traps, flamethrowers and kamikaze bayonet stabbings, all of which I approve of in games though I frown at them in life.

Excellent co-op kill-o-geddon Killing Floor now has Steam Workshop support, letting fans share maps, mods and weapons. The most popular mods include a version of Killing Floor that uses Doom 2 assets, a map set in hell, a version of classic Counter-Strike mod, Gun Game and a scythe. That's a pretty good cross-section of the sort of bonus extras we can expect from Killing Floor's active modding community.

Red Orchestra 2 will be getting Steam Workshop support soon as well. To celebrate, a Tripwire Steam bundle has been on sale all weekend at 66% off. There's still seven hours left on the deal, which includes Killing Floor (and all DLC character packs), Red Orchestra 2, Red Orchestra: Ostfront 41-45, The Ball and Dwarfs!?

Killing Floor and Red Orchestra 2 are on sale, and both are on their way to Steam Workshop. Project Eternity will be using the Unity Engine, more stretch goals coming on Monday. The Far Cry 3 Official Island Survival Guide, ¿Comprende?Oh yeah, there are some new Remember Me screens. The RaiderZ open beta starts on October 24. Horror game Anna has been released, launch trailer seems to have the wrong music.

Mark Hadley is making a follow-up to Slender, called Slender: The Arrival. Scurry away now. UK artist Olly Moss is "disappointed" that Gearbox seems to have borrowed elements of his work in a piece of Borderlands 2 art. Sanic The Heghog in Team Fortress 2. Enjoy.