I really like the changes to Tikki Tooki, it convinced me to use him for the first time, and as a result, I finally beat Hard Rock(oh how I hate those bosses) with a gnome sorcerer. The extra xp is fantastic for that dungeon since you almost never get to fight above your level. So there you have it, TT spellcaster ftw (:

Tikki Tooki has become quite powerfull now. The XP-boost is what was needed to actually prioritise killing weaker enemies, which gives you piety for poison, which gives you piety...

The gods' balance has reached the point, where almost always another god has at least one boon situationally better than the remeining boons of your current god. I find myself worshipping two gods very frequently now. While you lose ~25 piety by converting, carefull matching of your actions to your current god usually gives back more piety than that. Also you get to pick the raisins out of the boon pool. For example i just had a dwarvish paladin (a rather bad combination), who started with some quick Taurog gear (armour, blade and boots) by picking mainly on spellcasters. Then i switched to GG for enlightment and humility. I still had 100 piety left for the boss fight, because it's much easier to sanctify with Taurog's help. Also you have inventory space for Wuuargharbl if you are not going full Taurog.At that point i still could have improved my position by worshipping another god. Especially Dracul, i guess. He at least converts dwarves in halflings with more and more powerfull refills. It's just that i really enjoy smashing altars in this game.

Whether it is the balance tweaks or just that i have learned to get lots of piety from every god, multiple worship opens much more possibilities. It also increases the benefit of getting to worship early. For me the random worship preparation finally has become an alternative to the altar scout.

bla0815 wrote: It's just that i really enjoy smashing altars in this game.

So it's not just me?

I actually kind of wish there was a way to smash altars when not dedicated to a god. Smash all altars for some sort of "forsaken" status. Maybe an item that can be created out of shards of three altars or something?

bla0815 wrote:The gods' balance has reached the point, where almost always another god has at least one boon situationally better than the remeining boons of your current god.

This is perfect, we're actually aiming for advanced players to god-hop and find inter-deity synergies far more than just going down a specialised path.

Having the option for monotheistic worship with simpler gods (especially Taurog) is an avenue we want to keep open for players opting for a simpler experience, but making sure we hold onto that AND viable inter-worshipping strats is where we really want to get to with the design.

bla0815 wrote: It's just that i really enjoy smashing altars in this game.

So it's not just me?

I actually kind of wish there was a way to smash altars when not dedicated to a god. Smash all altars for some sort of "forsaken" status. Maybe an item that can be created out of shards of three altars or something?

Smash an altar while not worshiping any deity - desecration penalty, 250 conversion points. Or maybe 25 gold. Useful but not overwhelmingly powerful, and without adding too much additional complexity to the game.

Sometimes a sensible god switch blatantly goes against the flavor and actual purpose of a god. My gnome warlord of GG found himself switching to Taurog for the second half of the crypt boss fight so he could cast more, of all things. The -2 piety from Taurog per CYDSTEPP cast was no problem at all, while the -10 piety on mana potion use from GG was a dealbreaker.