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I have played most, if not all, the RPG games published in the past 10 years or so...as single player. I am very curious to try playing on line. I am looking for suggestions as to what to play. I have some guidelines which may narrow the scope. I am not really interested in playing for a guild or a team, I want to be able to explore the world on my own, interact and fight other people or creatures. Basically what I have been doing with single player but with other people populating the world. Any suggestions? Don't mind if it's free or pay.

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You can play nearly any modern day MMORPG solo reasonably well. Old school MMOs are typically less forgiving to solo players, but it's even possible to play solo in some of them. Really just pick any MMO that might interest you and chances are it will allow for solo play at least up to a certain point.

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Originally posted by god7fatherI have played most, if not all, the RPG games published in the past 10 years or so...as single player. I am very curious to try playing on line. I am looking for suggestions as to what to play. I have some guidelines which may narrow the scope. I am not really interested in playing for a guild or a team, I want to be able to explore the world on my own, interact and fight other people or creatures. Basically what I have been doing with single player but with other people populating the world. Any suggestions? Don't mind if it's free or pay.

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well, maybe mmo's aint your thing m8. But if you want the things you sayd i would highly recommend GW2, its is very soloable, it has a personal (instanced) story, you can go WvW, go crafting on your own or just wander around the world exploring (and gettting rewarded for it ).

Altough the difference between single player rpg and mmo's is that in a single player game you'l be in top gear when you max lvl but in online mmo's the grind for epic lewt just dtarts there.

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World of Warcraft is definately the best bet for someone who wants to play solo 95% of time. Even if you 'never' group you will be able to outlevel some dungeons and stuff and explore them at your lesiure. You won't get any good rewards due to being higher level but you can still check them out.

GW2 is also a good option since you essentially work with other players often even though you arn't actually grouped with them.

.. and who knows, once you reach endgame you might feel like getting involved in more group activities.

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I realize I was a bit vague. I have really enjoyed playing the Elder scrolls , Dragon Age 1 & 2, Baldur's Gate and the Witcher series.

As for the questionnaire I like freedom to roam and adventure, some game provided activity, but nothing long term and a long arc personal story that plays like a SP RPG. Not a fan of Asian High Fantasy and I would like some grouping, some soloing with some Mixed, some cooperative and some competitive (fighting other players). Not interested in any game where cash determines performance. I want progression by doing tasks, and not really interested in killing mobs over and over. My main issue with team play is that I don't want to be at the whim of others schedules, time zones etc to be able to play. Having said that I am intrigued about encountering other (human) characters and either befriending or killing them if needed LOL But mostly want to quest and fight creatures. I have been looking at Guild Wars 2 as a possibility.

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GW2 is extremely volatile design right now. I wouldn't suggest it to someone right now. They keep changing their core gameplay. We like grind, we don't like grind. We don't want to force dungeon crawling, oh look, we made a set of gear and put it into a dungeon. You aren't forced to group, oh we changed our mind, now you have to group to do achievements which you used ot be able to solo. Their chat turned into people looking for groups and no one talking. The nicest way I can put it is... they have 2 heads and both of them have a face. They turn the face to what is needed for each argument as a masked hydra would. Don't believe me - read their official forums. I don't think you would want the drama of trying to figure out what the heck the game is supposed to be offering you and what to be certain will be always true. Something more consistent makes more sense to me.

I can't believe I'm typing this but for a beginner, I would say WOW is the defacto standard to start a quest driven game. You are going to see so many games compared to it, if you want to talk the talk you may as well play the game and know what they are talking about.

If you can accept only ok graphics you could play some runescape to get an idea of what multiplayer online will be like. That can get you in the door with no fee just to get an idea of whether or not you like the chatter of people around all the time.

The only real change is going to be seeing people run past you every so often and chat on your screen. There will be plenty of annoying people in chat too so you'll have to learn how to ignore them.

The biggest suggestion I'll make to you starting in MMOs is NEVER join a guild that sends you what is considered a "blind invite". Those are guilds that just send you an invitation without saying anything or grouping with you. Those guilds are always trash. They don't look to get compatible people together, they just want to make a big guild.

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Guild Wars 2 or TERA are probably good starter MMOs. If you want something more meaty go for Lord of the Rings Online, Age of Conan, or even EverQuest II for a classic MMORPG experience. Vindictus has the best combat but it comes at the cost of less exploration.

Don't go to World of Warcraft. The game itself treats you like you have the brains of a 5 year old. The community is worse than the bottom dregs of Xbox live. Toxic game.

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Originally posted by god7father

As for the questionnaire I like freedom to roam and adventure, some game provided activity, but nothing long term and a long arc personal story that plays like a SP RPG. Not a fan of Asian High Fantasy and I would like some grouping, some soloing with some Mixed, some cooperative and some competitive (fighting other players). Not interested in any game where cash determines performance. I want progression by doing tasks, and not really interested in killing mobs over and over. My main issue with team play is that I don't want to be at the whim of others schedules, time zones etc to be able to play.

Good information! My response for suggestions is three. Rift, GW2, and Lord of the Rings Online in that order.

My perception of these: Rift is hungry for players and cranks out content and features additions at an amazing pace. GW2 is solid but still in the process of resolving a few design issues, nothing game breaking. LOTRO is mature in terms of development and nicely polished. To my knowledge, all three are healthy in terms of gameplay and population.

I'd give honorable mentions to TERA and AOC. TERA is one that I don't know much about the gameplay, but it certainly is eye candy and seems to have a decent reputation. AOC is a bit of a disappointment in my eyes. Fantastic looking game, with a great SP style starting area (wonderful storyline), a client that is more buggy than I care for, and mid-level zones that for me were beyond boring.

Somewhat remote honorable mention is Vanguard. It's an MMORPG in classic styling, was pretty much dead for a while, but showing signs of life as a Free 2 Play conversion. Not typical on today's standards, but depending on perspective that can be a good thing.

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The best long arc personnel stories I have ever seen in a MMO were in SWTOR. So I would reccomend that. If you prefer fantasy I would recommend AoC, but the problem there is the personnel story drys up too soon.

Having a personnel story, one that takes you through from level 1 to top is rare. Maybe others can suggest another such MMO's? WOW is not a bad start, but you may not like the graphics. GW2 is very in fashion but I would try something else first, of all the games mentioned it is the most recently released. While all the others have had time to add extra content which allways helps.