Need a one-shot adventure for new characters?!THE PALACE OF EVENDUR is a "one-shot" adventure designed to last a single session of about 3 or 4 hours, for 1st level characters. The adventure has a fairy folklore theme, and would be ideal as a game to run for fans of the ethereal and the enchanting.
The party is approached by a local storyteller who spins them a... [click here for more]

The people of the mounds contains the stat blocks and lore for three monsters based on ancient Irish legends. The Abhartach; a dwarf sized magician that seems impossible to kill, the Dearg-dul; an Irish vampiric creature who feasts on the blood of the living, and finally The Banshee Dalcassia; a powerful banshee that haunts the burial barrows known... [click here for more]

The Tomb of Char - a side quest or a Cult of the Nine Eyes supplement for 2nd level characters.
In this short dungeon, the characters must get past puzzles, traps, and monsters to reach the end of the tomb - where Char, now re-animated as a mummy, is waiting for them. If they defeat him, then his treasure is theirs. If not, their bodies will lie in the tomb until they crumble into dust.
If you... [click here for more]

"The Wisdom of Sylvasum" is an exploratory outdoor adventure set around the magical remains of an ancient tree of great power. Hidden repositories of knowledge hold mystical power, and two sources of great evil lurk in the poisonous depths.
Two factions work toward their own goals, and the PCs can help either faction, or both.
This first level adventure should take around 4 hours, and... [click here for more]

This monster hunting adventure is inspired by the Hand of Fate games from Defiant Development, using a deck of playing cards to determine random encounters and magical items. It is roughly suitable for adventurers of 2nd to 5th level, given its custom rules.
It takes place in and around a forgotten village in a monster-infested forest, that can be slotted into your Forgotten Realms or Curse of Strahd... [click here for more]

Beyond the Material Plane, deep into the elemental planes of chaos, a disturbance has occurred. Somewhere between the Plane of Water and the Plane of Earth, a foul land lies. Slime, oozing masses, foul creatures made of gelatinous goo. This is the Plane of Ooze. It is a realm full of brainless, formless aberrations. But suddenly, from the depths of pure ooze, an intelligence rises. The oozes... [click here for more]

Greetings!
This is an easy to DM adventure made for around 11-15th level characters! The party will be on a quest to hunt a newly arrived black dragon in the region. This adventure will take the party on a treck through a truly vast jungle as they hunt this legendary monster and fight to navigate and survive the deadly wilderness!
I designed it to fit in easily in a pre existing adventure and... [click here for more]

Travel Montage“You travel a few days and arrive at your destination.” * NOPE *
Your PCs must travel through miles of forest, hills, and mountains to reach their goal. Besides the occasional wandering monster, how do you liven up the trip without side tracking them, boring them or taking up too much time?
We were never a big fan of “you travel for four days and... [click here for more]

Travel Montage“You travel a few days and arrive at your location.” NOPE
Your PCs must travel through miles of forest, hills, and mountains to reach their goal. Besides the occasional wandering monster, how do you liven up the trip without side tracking them, boring them or taking up too much time?
We were never a big fan of “you travel for 4 days and arrive at... [click here for more]

This adventure is the first in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific... [click here for more]

Have you ever wanted to roam free, with the wind in your sails, the fresh smell of the sea in your face, the squawking of seagulls, the rolling waves, and the open ocean ahead of you as you seek out your fortune? Yo ho ho, it's a pirate's life for you!
Treasure Island is the name of a fantastic classic story written by R.L.Stevenson, and is one of the most original and iconic pirate stories ever,... [click here for more]

Tusker Valley
This is one in a series of modules that emphasizes wilderness exploration. This module is centered around a certain landmark: Hag's Rock, which is home to a green hag named Agazaris. Her servants are a new type of fey cursed by their mistress with invisibility. Agazaris is a reasonable hag, willing to exchange potions for things such as pixie wings, elf ears, and ogre teeth. However,... [click here for more]

This file includes plenty useless or cursed items that adventurers might come along in your adventures. These items might be useless or cursed but they are quite good at giving your stories a bit of humor or flavour.
This file contains 21 useless items and 16 cursed items ready to be used in any adventure :)
Please make sure to rate this product and don't forget to check my other creations. Thanks... [click here for more]

For 8th through 10th level characters. This is the sequel of Guilty until proven innocent. Originally, when I wrote the module for my group I anticipated Yerk biting the big one. Never assume as a DM I know. Well in my adventure Yerk lived. So I wrote this sequel. But I was thinking even if he died, ever hear of resurrection? This was designed to go a couple of modules later than Guilty until proven... [click here for more]

Antares
13 4000x4000 Maps prime for battle locations, including towns dungeons and unusual terrain. Each map has a 50x50 grid and works very well with virtual tabletop games such as tabletop simulator and roll20.
Licence agreement included within. ... [click here for more]

Crisp and clear printer friendly versons of A Continent pack containing an overworld map and 12 location maps within the continent all in a 40x40 grid at 4000x4000 resolution. ... [click here for more]

A town calls for aid. Will you answer?
A bandit lord going be the name Revan Bloodhart is raiding villages and the township of Mallerhiem is in search of information reguarding a mystical artifact known as the Diamond Dragon. Journey into the depths of Sanars treasury to retrieve the artifact before Bloodhart finds it and destroys all in his way.
This adventure has enough content to keep players... [click here for more]

A small town has unknowingly found an ancient evil in the form of a odd red music box.....
What does this mean for the small town? And what effects will it have on unwary visitors?
A D&D 5TH ed adventure for four characters of 1st level
Cover art by Free! Fantasy Stock Art by Daniel F. Walthall is licensed under the Creative Commons Attribution 4.0 International License. (CC BY 4.0) ... [click here for more]

A 1-2 session adventure for level 6-8 characters. A recent earthquake has brought forth ancient evil from beneath the waves, to terrorize a sleepy coastal town. People are disappearing. The heroes will sail to an ancient, steam powered temple in the ocean. They'll encounter mad fishmen, deadly traps and ancient horrors that slumbered until now. ... [click here for more]

This adventure was created with a group of 4-5 2nd level adventurers in mind, specifically for new players & DMs.
This is my first post to the DMs Guild (or anywhere else).
After travelling as guards for a merchant caravan for some time, your party was let go as the merchants decided that the roads were a little too safe. After resting a night in the tavern of the town you were left in you... [click here for more]

For levels 3-5. This is the first of four modules in a series. In this module we learn of an impending demon war, and go in search of a magical sword. Full of battles, riddles and puzzles. ... [click here for more]

Dear fellow DM/Player The Sanguine Tide is a homebrew campaign focused on events happening around the same time as events outlined in the Sword Coast Adventures Guide. These adventures focus upon the story setup in the previous 4 adventures. The setting takes place in and around Neverwinter city and it can be used in conjunction with or after playing through the D&D Starter Set. This is my... [click here for more]

An ancient evil has been awakened. You must find and face the Queen of Spiders before the people of Hilltop Springs are exterminated. This is a challenging adventure for characters between 10-12 levels. ... [click here for more]

Wanderers emerge out of the desert in the dead of night, bending low against the driving sandstorm. They are adventurers, heroes whose tale has yet to begin. And they are in trouble.For he last three days, a raging sandstorm has harried you. Your faces and hands are rubbed raw by the driving sand. Worse, not once has the sun risen in that time: 3 days worth of unbroken night. Finally,... [click here for more]

This product contains 20 random encounters that could be in any early campaign setting levels 1 – 5, the first page contains the rules for random encounters and a D20 table that will allow you to easily pick an encounter as quickly as rolling a 1 on a D20.
This amazing product has been reviewed by what I consider to be the most important people I know
“Wow! These 20 random encounters... [click here for more]

Many of the local lords had gathered for a peace moot. A perfect opportunity for the demon-possessed Aeldrith Forkbeard to murder them all in cold blood.
The PCs, attending the moot, must now flee for their lives. Harried by a Northlander warband, the party is forced to flee into the dreaded Witchwood. To reach the safety of the Kingdom of Marshes they must traverse the depths of the forest, avoiding... [click here for more]

This module contain three handy encounters for the time your players have to face a mighty river.
The encounters are varied and can be faced with violence or wits, wathever you players choose to.
The encounters leads from one to the other so you can run the three in the same session if you are lucky or you can save some for another river.
The encounters are adjusted for characters level 1, level... [click here for more]

The forest parth curves right up ahead, and the camp fire has dwindled to mere embers. The bundle inside the blanket looks like a man, asleep. He makes no noise, no snoring, no movement. Your ears prick up to the sound of yipping and growling voices arguing further along the path... ... [click here for more]

Twenty Chillingly Creepy Encounters
Welcome traveller to the darkest and cruelest corners of the realms. Where your worst nightmares hide just beyond your sight. Where all is not at it seems and evil lurks in shady corners. Where you are lucky to get out alive and with your sanity intact. Welcome to Twenty Chillingly Creepy Encounters.
In this module you, the Dungeon Master,... [click here for more]

Introduction: A group of goblins, led by a druid named Otag, have infiltrated an old, and once thought lost, temple of Maglubiyet. Their group has been terrorizing the area to supply their endeavor. (This is part 2 of our other adventure, The Dwarven Stragglers, but can be used as a stand alone adventure.) ... [click here for more]

Oakenfield once defended itself against evil and won the day. Yet evil conquered is not always evil destroyed; and after many years of peace, the village is again under siege, even though no one may yet know of it. An old threat long though eliminated raises its head in a new form, and heroes must rise up to challenge it once more!
Introuces a new monster: Ashpit Scavenger ... [click here for more]

Tales of the Black Pharaoh abound in several lands, stories of the ruler of an ancient empire unrivaled in his power and depravity. Nefer Ankh Ahmen was once the terror of the world, sometimes even worshipped as a god on earth. A score of heroes gathered from many nations ended his reign and freed his people, but their civilization never recovered from his depredations and soon after fell into ruin.... [click here for more]

As the group travels between two towns, they run into a dwarven caravan stopped in the road. The caravan leader, a dwarf by the name of Hadix Coldhammer, approaches the party and tells them of his plight. His brother, and family, have lagged behind, and he worries for their safety.
... [click here for more]

Introduction: The Blade of Oblivion was supposedly the most powerful artifact ever created in the long ago days when such things were still possible. Its power was supposedly such that it destroyed anything the blade touched, the ultimate weapon. The myths of that age tell how its wielder defeated all who stood against him. Fortunately, it was lost millenia ago, never seen in the world of man again.... [click here for more]

The western road out of Northport has long been an important trade route for those businesses not large enough to afford the buy in costs of a ship's cargo hold. Unfortunately for these smaller traders, they usually cannot afford adequate security either, and a group of goblin raiders has figured this out. Now most every underdefended trade caravan on the coastal road is being attacked! Can the group... [click here for more]

The small town of Oxenfjord, has been having trouble with a local pack of wolves. Normally the wolves just kill a few livestock, and the farmers go and hunt down a wolf or two, and go back to life as usual. However, recently the wolves have been far greater in number and have become far more aggressive in their nature. Where before, it was just the occasional lamb or young calf, now packs of wolves... [click here for more]

Introduction: This is an in-depth and highly detailed look at the Villainous Villain the Black Pharaoh as featured in our 99 Cent Adventure, Cult of the Black Pharaoh. This gives a detailed look at the Black Pharaoh at his full power. ... [click here for more]

A new mini-module by Dungeon Master's Guide author Monte Cook introduces us to a wily white dragon named Charasta.
Drop A Frigid Demise, into your new Forgotten Realms campaign in the North of Faerûn, or use it in any setting you like.
Dragon encounters are traditionally time consuming and difficult to prepare, so save yourself some time time by picking up this challenging... [click here for more]

This product is designed for level 4 characters and uses monster stat blocks from the Monster Manual and Volo's Guide to Monsters
Many generations ago, the once prosperous Forest of Grull suddenly became a land of death and disease due to an unknown cause. This event is known to historians as Terra Shorn, or the Unhollowing to locals.
In the present day, few dare to travel into the Mire. The swamplands... [click here for more]

Set sail for a 5e Pirate themed adventure aboard the Ambalis. Will the party play the story as the heroes, or the villains of this adventure?
This one shot also comes with basic maps for you to use ... [click here for more]

A Chult Adventure to hunt the "Unicorn Bunny."
Not all of the adventurers flocking to Chult are great adventurers. Some of them are just trying to make a living, the same as their families have for generations. When one of them is captured while hunting the almiraj, or the "Unicorn Bunny" as they are called by the youth of Waterdeep, it is up to the characters to mount a rescue mission in the jungle.... [click here for more]

The peaks of a nearby mountain range have been home to Krikk, an old white dragon, for as long as anyone can remember. Aside from claiming ownership of a few villages and settlements near her range, she hasn't posed much of a threat or even taken much notice of political events around her.
Last week, a king's prophet had a vision of golems made of ice that wouldn't melt smashing through the royal... [click here for more]

The party arrives in the quiet frontier town of Ansberg to find it under siege by giant ants. With the guards fully occupied depending the town, it is up to the party to follow the ants back to their nest and put an end to the threat.
This adventure has a focus on combat, with some skill checks and traps, and can be used with any setting. Includes overview maps for the DM sized for easy printing,... [click here for more]