Plaguebearer

Death Coil and Frost Strike also infect your target, adding 4 sec to the duration of Frost Fever and Blood Plague, and adding an additional stack to Necrotic Plague.

Purgatory

Purgatory

Passive

An unholy pact that prevents death when you sustain fatal damage, instead absorbing incoming healing equal to the amount of damage prevented, lasting 3 sec.

If any healing absorption remains when this effect expires, you will die. This effect may only occur every 3 min.

Death's Advance

Death's Advance

30 sec cooldown
Instant

You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed.

When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.

Blood Tap

Blood Tap

Instant

Every 15 Runic Power you spend will generate a Blood Charge. Max 12 charges.

Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.

Death Siphon

Death Siphon

40 yd range
1 Death

Instant

Deals 1,786 Shadowfrost damage to an enemy, healing the Death Knight for 400% of damage dealt.

Gorefiend's Grasp

Gorefiend's Grasp

30 yd range

1 min cooldown
Instant

Shadowy tendrils coil around all enemies within 20 yards of a target (hostile or friendly), pulling them to the target's location.

100

Major Glyphs

Glyph of Death Coil

Blood, Unholy

Passive

Your Death Coil spell is now usable on all allies. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs up to 2,348 damage.

Glyph of Dancing Rune Weapon

Blood

Passive

Increases your threat generation by 100% while your Dancing Rune Weapon is active, but reduces its damage dealt by 25%.

Glyph of Blood Boil

Passive

Increases the radius of your Blood Boil by 5 yards.

Minor Glyphs

Glyph of Horn of Winter

Passive

When used outside of combat, your Horn of Winter ability causes a brief, localized snow flurry.

Plaguebearer

Plaguebearer

Passive

Death Coil and Frost Strike also infect your target, adding 4 sec to the duration of Frost Fever and Blood Plague, and adding an additional stack to Necrotic Plague.

Anti-Magic Zone

Anti-Magic Zone

30 yd range

2 min cooldown
Instant

Places an Anti-Magic Zone for 3 sec that reduces spell damage taken by party or raid members by 20%.

Death's Advance

Death's Advance

30 sec cooldown
Instant

You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed.

When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.

Blood Tap

Blood Tap

Instant

Every 15 Runic Power you spend will generate a Blood Charge. Max 12 charges.

Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.

Death Siphon

Death Siphon

40 yd range
1 Death

Instant

Deals 1,786 Shadowfrost damage to an enemy, healing the Death Knight for 400% of damage dealt.

Desecrated Ground

Desecrated Ground

2 min cooldown
Instant

Corrupts the ground in a 8 yard radius beneath the Death Knight for 10 sec. While standing in this corruption, the Death Knight is immune to roots, snares, and effects that cause loss of control. This ability instantly removes such effects when activated.

100

Major Glyphs

Glyph of Blood Boil

Passive

Increases the radius of your Blood Boil by 5 yards.

Glyph of Death Coil

Blood, Unholy

Passive

Your Death Coil spell is now usable on all allies. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs up to 2,348 damage.

Minor Glyphs

Glyph of Horn of Winter

Passive

When used outside of combat, your Horn of Winter ability causes a brief, localized snow flurry.

Glyph of Death's Embrace

Passive

Your Death Coil refunds 20 Runic Power when used to heal an allied minion, but will no longer trigger Blood Tap when used this way.