Pyramid of Shadows (4e D&D)

This was the third in the series of official releases from Wizards of the Coast. I segued from the end of Thunderspire Labyrinth directly into this one. It was…ok. A grindy, combat-filled dungeon in an extraplanar space filled with an odd assortment of monsters and traps. Fun enough but I don’t think it was especially memorable. The “most” memorable sections were the parts I changed or added, and the repercussions that carried through to the next campaign arc, The Sea of Fallen Stars.