The story of Relics 2 finds Matthew Hunter on the trail of the next cursed family relic. He sneaks into an old salvage yard where a recent series of murders seem to be linked to the site.

Survival is the name of the game this time around as Matthew deals with not only the shot-gun toting alcoholic owner of the decaying salvage yard, but something much more sinister lurks in the shadows, stalking him.

Thanks Becky, I just finished the first game and found it quite entertaining. Looking at the screenshots it seems like there are more actors this time.

However I love to see somebody doing FMV these days. Except Casebook and Darkstar, there hasn't been much during the last years. Even nicer that there are still coming new games at this front.

Edit: If the developers read here, I have one suggestion for the second part:Please make exits more obvious and try to improve movement speed. The first part was not that bad at all, but sometimes I had problems to navigate, even if I revisited places I've been before. It would also be useful to have some more distance to walls. Hotspots for some doors could also be more obvious.

Beside that, the first one was a good beginning. For those who like to try it, BigFish games offers a sample to check it out.

I also would be interested, how much parts are planned in that series. -

Neon, I always read reviews and forum posts Navigation wasn't the best for Relics 1 for several reasons but the second game resolves this issue as well as hightens the interaction between the main character and environment. This game will be a lot scarier

As for sequels, there is no plan for a set number of games, we will hopefully keep making and improving on each game as long as they find a fan base.

As for sequels, there is no plan for a set number of games, we will hopefully keep making and improving on each game as long as they find a fan base. -Bryan

Thanks Bryan, I really liked Relics one and just knew that any games that continue the unfinished story would get better and better with what you have learned. Wasn't there mention of exactly how many relics went missing in the first game? I can't remember but wasn't it 9 or 12? I assumed then that since only one was found that each new episode would be about each remaining relic.

On another note, it must be really different for you to work with live actors in a game rather than developing them in your mind as in your other games. And what do you think of your experience in FMV?

Edited by GreyFuss (12/13/1110:24 AM)

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Thank you. We didn't specify the number of Relics in the game, it was intentionally left open for the purpose of not setting up a number of other games. We approached this more like a TV series where you have an adventure with a familiar cast but a new setting and location each time. The idea was to make it feel like a complete episode but leave it open just enough to elaborate in the future.

As for the FMV it was an amazing experience but in a lot of respects, shooting Relics was a ton of trial and error. It was the first project where I really pushed myself to delegate responsibilities and that had mixed results. Some parts of the production went well and some, well, kinda crashed and burned. Working with live actors who are also being seen (as opposed to only voice acting) was a blast. There are so many talented people out there!

If I could go back and do it over, I would have self-made a mini-production of the process to avoid the pitfalls we ran into when we were supposed to be shooting scenes and instead stood around talking about how we're going to address issues that have risen.

Almost all of the negative feedback in reviews and user comments I agree with. While I retain I'm proud of this game because of the labor that went into it and the obstacles overcome to create a cohesive experience, I see the flaws. They're the flaws of shooting scenes wrong that had to be cut, flaws stemming from coming back to the shooting location (the school) and EVERYTHING was completely re-arranged (apparently they decided to do some restructuring/remodeling the same week we were shooting) and some cases where the shooting script was a wrong version. (Again, footage that had to go to the trash heap.)

No game I've ever worked on was easy. This game, however, has the distinction of being one of, if not the most difficult. However, all of that experience translated into a much better production for Relics 2. If Relics 2 comes out, it will be a vastly superior experience on all fronts. The story, interactions, puzzles and horror elements really sing this time around!