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Rise of the Tomb Raider's first shot pans over the vast, foreboding landscape we'll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara's journey, after we've seen her through this adventure, and experienced everything the world has to offer, it's clear that promise was kept.

Aside from its graphics, Rise of the Tomb Raider is another third-person action/adventure game that plays better with a controller than with a mouse and keyboard. Running, sneaking and shooting all work fine with a mouse and keyboard, and as usual I’m much more accurate when using a mouse. But platforming and puzzle-solving feel odd with a keyboard input.

Setting foot in Croft Manor is an enjoyable afternoon experience, doubly so if you're an early adopter of PlayStation VR. While not integral to the Tomb Raider story, there's something to celebrate if you've already waited this long for the complete...

Overall, I'm kind of disappointed. Not by this game, not at all, it's great! It's just that not alot of people played it last year, what being an Xbox One exclusive coming out the same day as Fallout 4. The game itself is fantastic, it has some of the...

Rise of the Tomb Raider isn't very different from its predecessor, which is not necessarily a bad thing, since the core is solid. Expect more gun-toting heroism, crazy cults, and supernatural oddities.

The platforming elements can be a bit finicky at times, leading to various deaths, but when it works, stringing together the acrobatic moves just makes the experience all the more exciting. Rise of the Tomb Raider’s PC debut is nothing short of phenomenal, and provided you have the PC to back it up, it can look and run substantially better than its Xbox One counterpart.

I like Rise of the Tomb Raider a lot, yet sadly I really don't think it got the attention it deserved; so much so, that at points around its release I felt a bit like its only cheerleader in a stadium full of opposition fans. Of course, this was almost...

I liked Tomb Raider (2013) more than I realised while I was playing it. The ways in which it divorced itself from the Tomb Raiders before it were distracting to me at first – pairing back the puzzle elements, streamlining the platforming, adopting...

My love for action adventure genre of video games started with the original Tomb Raider series. The puzzles, exploration and action along with the charismatic hero Lara Croft made the series one of my favourites in gaming. When the news came that Square...

Rise of the Tomb Raider's first shot pans over the vast, foreboding landscape we'll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara's journey, after we've seen her through this adventure, and experienced everything the world has to offer, it's clear that promise was kept.

It's a handsome and solidly entertaining, if seldom inspired, way to while away a dozen hours. It has a famous name and an avatar of real dynamic power at its centre. It has tombs to raid. That ought to be enough. It shouldn't have to reach. But reach it does - for an emotional hook it doesn't have, and for trendy gimmicks it doesn't need.