My post was ironic. What I meant was that there is no easy step-by-step guide to create a perfect material like this. It will definitely require a lot of hard work. But I might try creating something similar later, why not...

My post was ironic. What I meant was that there is no easy step-by-step guide to create a perfect material like this. It will definitely require a lot of hard work. But I might try creating something similar later, why not...

I understand this...I try and get one sample material of everything I need... because I always....always.... forget how I did it... weeks later.When I spend a week in Photoshop and then go back to Max... I find I have forgotten stuff.... so I need a sample material I can tweak from.

One of the administrators posted a mat for wet tarmac with puddles... this works well for flat surfaces... but not wood.

Try something like this.Leave reflection level alone and adjust glossiness. Water will fill all the little cracks and make the wood look more glossy.Create a second UV channel for the wet map and link it.

Try something like this.Leave reflection level alone and adjust glossiness. Water will fill all the little cracks and make the wood look more glossy.Create a second UV channel for the wet map and link it.

Try out the following for fun, works for me from time to time:Remove all maps but diffuse and bump/normal, turn glossiness off, make the bump a touch harder and turn reflectivity to 100% with default Fresnel.

This gives a very "in your face wet" look. After that you can tone it with glossiness maps and so on. Works wonders for me especially on stone textures. Never tried it on wood though.

Try something like this.Leave reflection level alone and adjust glossiness. Water will fill all the little cracks and make the wood look more glossy.Create a second UV channel for the wet map and link it.

I don't have time to tweak the example, but you get the idea.

Many thanks, Dubcat :)

Okay, I am trying your method out. I want it more patchy.... where am I going wrong?How do I link the DIFFUSE maps like you did?