Movesets for Singles

What is a good competitive moveset for Zigzagoon? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.

Zigzagoon is a decent Normal-typed Pokemon. Zigzagoon is not a Pokemon anyone usually expects sees on the battlefield. Zigzagoon's only type-related weakness is Fighting.

Physical Sweeper Zigzagoon (Quick Feet)

Zigzagoon is a pretty decent Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Zigzagoon is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Zigzagoon from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Zigzagoon at the end of the turn which will activate Zigzagoon's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Zigzagoon is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Zigzagoon a sweet boost.

♦Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Zigzagoon is burn/poison/paralyzed). ♦Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil). ♦Seed Bomb is a physical 80-base power Grass-type move that deals a substantial amount of damage. ♦Thief is a physical 60-base power Dark-type move (if your Zigzagoon has no item, it steals the target's). ♦Protect is a status move (prevents moves from affecting your Zigzagoon this turn).

No additional EV spread were found for this set at this time.Array
(
)

Special Sweeper Zigzagoon (Quick Feet)

Zigzagoon is a fabulous Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Zigzagoon is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Zigzagoon from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Zigzagoon at the end of the turn which will activate Zigzagoon's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Zigzagoon is statused its speed is 1.5x; ignores speed drop from paralysis.

♦Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes). ♦Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive). ♦Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target). ♦Protect is a status move (prevents moves from affecting your Zigzagoon this turn).

No additional EV spread were found for this set at this time.Array
(
)

Movesets for Doubles

What is a good doubles moveset for Zigzagoon? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.

Doubles Physical Sweeper Zigzagoon (Quick Feet)

Zigzagoon is a pretty decent Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Zigzagoon is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Zigzagoon from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Zigzagoon at the end of the turn which will activate Zigzagoon's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Zigzagoon is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Zigzagoon a sweet boost.

♦Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Zigzagoon is burn/poison/paralyzed). ♦Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil). ♦Seed Bomb is a physical 80-base power Grass-type move that deals a substantial amount of damage. ♦Thief is a physical 60-base power Dark-type move (if your Zigzagoon has no item, it steals the target's). ♦Protect is a status move (prevents moves from affecting your Zigzagoon this turn).

No additional EV spread were found for this set at this time.Array
(
)

Doubles Special Sweeper Zigzagoon (Quick Feet)

Zigzagoon is an awesome Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Zigzagoon is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Zigzagoon from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Zigzagoon at the end of the turn which will activate Zigzagoon's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Zigzagoon is statused its speed is 1.5x; ignores speed drop from paralysis.

♦Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes). ♦Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive). ♦Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage). ♦Protect is a status move (prevents moves from affecting your Zigzagoon this turn).

No additional EV spread were found for this set at this time.Array
(
)

Movepool

Wondering what moves can Zigzagoon learn? Here is the list of moves this Pokemon can learn in this selected generation.Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.

Cat

Type

Movename

Damage

Accuracy

PP

Effect

Blizzard

110

70%

5

10% chance to freeze foe(s). Can't miss in hail.

Charge Beam

50

90%

10

70% chance to raise the user's Sp. Atk by 1.

Echoed Voice

40

100%

15

Power increases when used on consecutive turns.

Grass Knot

--

100%

20

More power the heavier the target.

Hyper Voice

90

100%

10

No additional effect. Hits adjacent foes.

Ice Beam

90

100%

10

10% chance to freeze the target.

Icy Wind

55

95%

15

100% chance to lower the foe(s) Speed by 1.

Mud-Slap

20

100%

10

100% chance to lower the target's accuracy by 1.

Round

60

100%

15

Power doubles if others used Round this turn.

Shadow Ball

80

100%

15

20% chance to lower the target's Sp. Def by 1.

Shock Wave

60

--

20

This move does not check accuracy.

Snore

50

100%

15

User must be asleep. 30% chance to flinch target.

Surf

90

100%

15

Hits adjacent Pokemon. Double damage on Dive.

Swift

60

--

20

This move does not check accuracy. Hits foes.

Thunder

110

70%

10

30% chance to paralyze. Can't miss in rain.

Thunderbolt

90

100%

15

10% chance to paralyze the target.

Water Pulse

60

100%

20

20% chance to confuse the target.

Whirlpool

35

85%

15

Traps and damages the target for 4-5 turns.

Body Slam

85

100%

15

30% chance to paralyze the target.

Covet

60

100%

25

If the user has no item, it steals the target's.

Cut

50

95%

30

No additional effect.

Dig

80

100%

10

Digs underground turn 1, strikes turn 2.

Double-Edge

120

100%

15

Has 33% recoil.

Extreme Speed

80

100%

5

Nearly always goes first.

Facade

70

100%

20

Power doubles if user is burn/poison/paralyzed.

Flail

--

100%

15

More power the less HP the user has left.

Fling

--

100%

10

Flings the user's item at the target. Power varies.

Frustration

--

100%

20

Max 102 power at minimum Happiness.

Fury Cutter

40

95%

20

Power doubles with each hit, up to 160.

Gunk Shot

120

80%

5

30% chance to poison the target.

Headbutt

70

100%

15

30% chance to flinch the target.

Iron Tail

100

75%

15

30% chance to lower the target's Defense by 1.

Last Resort

140

100%

5

Fails unless each known move has been used.

Natural Gift

--

100%

15

Power and type depends on the user's Berry.

Pin Missile

25

95%

20

Hits 2-5 times in one turn.

Pursuit

40

100%

20

Power doubles if a foe is switching out.

Retaliate

70

100%

5

Power doubles if an ally fainted last turn.

Return

--

100%

20

Max 102 power at maximum Happiness.

Rock Climb

90

85%

20

20% chance to confuse the target.

Rock Smash

40

100%

15

50% chance to lower the target's Defense by 1.

Rollout

30

90%

20

Power doubles with each hit. Repeats for 5 turns.

Secret Power

70

100%

20

Effect varies with terrain. (30% paralysis chance)

Seed Bomb

80

100%

15

No additional effect.

Super Fang

--

90%

10

Does damage equal to 1/2 target's current HP.

Tackle

40

100%

35

No additional effect.

Take Down

90

85%

20

Has 1/4 recoil.

Thief

60

100%

25

If the user has no item, it steals the target's.

Attract

--

100%

15

A target of the opposite gender gets infatuated.

Baby-Doll Eyes

--

100%

30

Lowers the target's Attack by 1.

Belly Drum

--

--

10

User loses 50% max HP. Maximizes Attack.

Bestow

--

--

15

User passes its held item to the target.

Captivate

--

100%

20

Lowers the foe(s) Sp. Atk by 2 if opposite gender.

Charm

--

100%

20

Lowers the target's Attack by 2.

Confide

--

--

20

Lowers the target's Sp. Atk by 1.

Defense Curl

--

--

40

Raises the user's Defense by 1.

Double Team

--

--

15

Raises the user's evasiveness by 1.

Endure

--

--

10

User survives attacks this turn with at least 1 HP.

Growl

--

100%

40

Lowers the foe(s) Attack by 1.

Helping Hand

--

--

20

One adjacent ally's move power is 1.5x this turn.

Hone Claws

--

--

15

Raises the user's Attack and accuracy by 1.

Mimic

--

--

10

The last move the target used replaces this one.

Mud Sport

--

--

15

For 5 turns, Electric-type attacks have 1/3 power.

Odor Sleuth

--

--

40

Fighting, Normal hit Ghost. Evasiveness ignored.

Protect

--

--

10

Prevents moves from affecting the user this turn.

Rain Dance

--

--

5

For 5 turns, heavy rain powers Water moves.

Rest

--

--

10

User sleeps 2 turns and restores HP and status.

Sand Attack

--

100%

15

Lowers the target's accuracy by 1.

Simple Beam

--

100%

15

The target's Ability becomes Simple.

Sleep Talk

--

--

10

User must be asleep. Uses another known move.

Substitute

--

--

10

User takes 1/4 its max HP to put in a substitute.

Sunny Day

--

--

5

For 5 turns, intense sunlight powers Fire moves.

Swagger

--

85%

15

Raises the target's Attack by 2 and confuses it.

Tail Whip

--

100%

30

Lowers the foe(s) Defense by 1.

Thunder Wave

--

90%

20

Paralyzes the target.

Tickle

--

100%

20

Lowers the target's Attack and Defense by 1.

Toxic

--

90%

10

Badly poisons the target. Poison types can't miss.

Trick

--

100%

10

User switches its held item with the target's.

Work Up

--

--

30

Raises the user's Attack and Sp. Atk by 1.

Combo List

These are a list of several common move combinations Zigzagoon can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.

Create a build

Have an idea in mind for Zigzagoon that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.