**FalloffEnd 3000->3250 (An inconsistency fix, will be the same value as BE Shotgun. Will deal very slightly more damage within 3250 range.)

+

*NF & BE Shotgun

+

**CycleTime 0.9->0.85

+

**JumpingSpread 0.3->0.06 (Roughly the same as the spread of other stance, as shotgun spread is mostly determined by the nature of the weapon, not the stance of player. '''Will make shotgun usable when jumping''' )

+

**JumpingSpreadModifier 0.15->0.07

+

**'''Below shotgun changes can be ignored. They don't really affect gameplay but are changed to remove the potential of unwanted behaviors. They are written for logging purpose.'''

FalloffEnd 3000->3250 (An inconsistency fix, will be the same value as BE Shotgun. Will deal very slightly more damage within 3250 range.)

NF & BE Shotgun

CycleTime 0.9->0.85

JumpingSpread 0.3->0.06 (Roughly the same as the spread of other stance, as shotgun spread is mostly determined by the nature of the weapon, not the stance of player. Will make shotgun usable when jumping )

JumpingSpreadModifier 0.15->0.07

Below shotgun changes can be ignored. They don't really affect gameplay but are changed to remove the potential of unwanted behaviors. They are written for logging purpose.