- Let's take a look at a simple scene that I've set up…to demonstrate depth of field and motion vectors.…We're taking these renders into Nuke…and applying these effects later.…Let's pull this picture viewer out of the way…just temporarily, so I can scrub through…and show you what's going on here.…To hit play,…you'll see I have some dice.…I've brought this in from the CINEMA 4D Content Browser…and I've set up a cloner in a grid.…And I set it up this way…so we could use one render to demonstrate…both motion vector and depth of field.…

So, it's nothing too complicated going on here.…We got Plain Effector that's running through the scene…from back to front…and it's bringing the dice down from above…and it's also rotating them in…just to give them some extra rotation…and some extra movement.…We have a couple Delay Effectors on here as well…and that's just to give it some extra bounce…and kind of even this in smoothness to the animation…but nothing crazy.…So I want to stop on frame 50 here for a second…and let's pull this back up here.…

Resume Transcript Auto-Scroll

Author

Released

8/21/2015

Like a cake, a render isn't fully "baked" until you've added the finishing touches that take motion graphics from good to great. This course shows you how to take a render directly from CINEMA 4D, or any other 3D package, and bump it up a notch with NUKE. Author Craig Whitaker shows how to combine UVW passes with ST maps to retexture objects, build RGB mattes, create glows and gizmos with Fresnel shaders, and add depth of field, motion blur, and other effects.