- Stormblood will explore Ala Mihgo - Main focus is to regain control of Ala Mihgo from the Garlean Empire - 20 years have passed since Garleans have had control - Main atagonist to be Zenos Yae Galvus, XIIth Legion Legatus and de facto ruler of Ala Mihgo - Woman depicted in trailer to potentially be revealed in future 3.X patch - Warrior of Light's main job in 4.0 is Monk (akin to DRG for 3.0) - Area shown in teaser trailer is Rhalgr's Reach, the HQ of Ala Migho's main resistance. - Multiple new jobs to be discussed at future date - Yoshi-P wore a t-shirt of Marvel's Scarlet Witch, said that was the only hint he'd give at this time - New Level Cap: 70 (for all classes) - More actions for each job to go with new cap - Revamped battle system to go with new actions - Additional Skill System to be overhauled, with skills shared by roles instead of jobs, and can choose from shared role ability options - Reassessment of unused/ineffective actions - Example used is Dragoon's Blood of the Dragon buff, where in 4.0 an icon/gauge showing how much time is left will be better visible on screen so players aren't just staring at the current icon - New Areas to be introduced, comparable in size to Heavensward areas - Stormblood will be a full standalone game's worth of content - New Primals to be introduced, including known names and all-new original-to-FF14 ones. - New Dungeons to be introduced with new battle and dungeon concepts to be introduced - High-End Raids to also be added, with possibility of different story depending on difficulty, with normal on odd patches, savage on even (NOTE: I may have transcribed this backwards. Please look forward to more information on it). - New Alliance Raids to be added. Big news, but will wait until Tokyo Fan Fest, but will be, "very, very Final Fantasy" - Expanded form of Exploration to be introduced: The Forbidden Land of Eureka (they really like FF3!), something different from Diadem and will expand its own entire area, unique to Stormblood. There might even be Notorious Monsters that only appear once every 72 hours. - Eureka may also be used for next set of high-end weapons, akin to Relic/Anima, rather than upgrades in "normal areas." - New Gear and Recipes, including winners of Fan's Gear Design Contest - Item Inventory Exansion (this got the biggest cheers so far), looking to increase "as much as humanly possible." There is uncertainty in how this will be implemented due to the server needs, and it will be addressed in a future Live Letter - A 4th Residential Area to be added. Where? "Sorry, can't tell ya." - In-game footage of new areas shown - Screenshots now being shown of new areas - Indications are that Ala Mihgo is crossed via a wall in The Black Shroud, which will be shown in Patch 3.5. Yoshi joked that Dragoon Jump won't work to scale the wall, but that The Warrior of Light has a lot of practice falling off of things. - Ala Mihgo will not be just deserts and wasteland. Forests are also part of it. - All areas of 4.0 will be accessible by flying mounts, but there was an indication that it will again by quest-based like in 3.0. At groans from the audience, Yoshi said it will be easier than Moogle Quests. - That's all the information for now from this keynote. More information will be released in other Fan Fests elsewhere, Live Letters, and so forth. "This is just the start." Yoshi teases he wants to say more everytime the audience cheers, but then he'd be dead and Stormblood wouldn't come out. - Two final announcements: 1) Changes to Windows version Minimum Specs requirements. Current minimum specs are geared towards components you can't even buy anymore. So, for the best gaming experience possible, they've decided to raise their minimum specs. "If possible, maybe upgrade to 64-bit OS" but they will still support 32-bit. They just suggest 64-bit will be best gaming experience. 2) End of PlayStation 3 support. This got the second biggest cheers. They've been examining numbers and have seen a large migration of PS3 to PS4 so they have decided it is the right time to end PS3 support. To show appreciation to their PS3 fans that helped them get to where they are now, there will be a special FREE PS3 to PS4 upgrade campaign. - Keynote ends with Yoshi saying, in English, "Please look forward to it."

Also worth noting, I've seen it mentioned in a few places on the OFs that SE nearly tripled XIV's budget for 4.0 compared to what it was for 3.0. This is allegedly sourced to SE financial reports. I can't confirm this first-hand, though. If true, that's a fantastic sign for the health of the game and its place in SE's future plans.

- Item Inventory Exansion (this got the biggest cheers so far), looking to increase "as much as humanly possible." There is uncertainty in how this will be implemented due to the server needs, and it will be addressed in a future Live Letter

Perhaps they can re-design their client-server interactions so they aren't the dumbest thing I can think of... Seriously... full character data transmitted and saved every 15 seconds? Why? That's dumb.

Interesting stuff... light on details unfortunately, but interesting.

____________________________

svlyons wrote:

If random outcomes aren't acceptable to you, then don't play with random people.

The source is the investor reports you can find on SE's site. I can only get to their JP site easily (guess due to account being region locked lol.) but you should be able to click this link if you live in the US: http://www.hd.square-enix.com/eng/ir/

Heavensward had a 15 million budget, hence playing safe. Stormblood has a 37ish million budget, which means there SHOULD be a lot more they can do compared to HW, which is always my gripe that "keeping the same formula and never changing" is a bad idea, especially when the means are there.

A big reason for the increase according to the reports are the mogstation (XIV specific) and general SE revenue (BE, Various other mobile games, the recent steam releases of FFX/X2 HD and FFIX "HD"). XIV and DQX itself actually did poorly compared to the last year, which is why they omitted it from the quarterly report when they usually have them listed first.

The main core changes that hopefully will change is indeed the interactions - they should NOT copy your entire character data each time you join a trial for example, that above all is the big reason this game has some of the latency problems it does.

The main core changes that hopefully will change is indeed the interactions - they should NOT copy your entire character data each time you join a trial for example, that above all is the big reason this game has some of the latency problems it does.

Well sending all that data every 15 seconds is just an absurd thing to do. For instance it includes all your retainer data as well.... why.... why do that? The only data that really needs sending is data that changed, and 15 seconds is too short an interval... you could double it to 30 seconds and you'd be perfectly fine and be using half the bandwidth.

Interesting stuff about the budget numbers. I want to see what they do with it.

____________________________

svlyons wrote:

If random outcomes aren't acceptable to you, then don't play with random people.

So is anyone on board with me thinking that the lady in red, which by the way I have deemed a DNC job class, is quite possibly Yda? It would make sense with the recent storyline mission regarding her Ala Mihgian roots with a small preview of her background. I'm wondering if she is some kind of royalty or a head of a major clan in Ala Mihgo. Maybe Papylamo is a servant or caretaker of hers. It could be why he's so harsh with her.

As someone always looking for a reason to come back to this game, nothing in this announcement made me want to give it another shot. Just sounds like more of the same. Not suprised, but always dissapointed. Who knows what they announce in the coming months though.

There is no universe in which that woman was not a Dancer. Probably just means DNC is a melee dps, maybe with a couple of supporty skills like NIN.

I think it is hard to tell if the red clothed girl is a dancer or monk, but the former is clearly plausible. If anything, Yda is never officially a monk, and that NPC is not using what is typically monk attire. She was always assumed to be Pugilist and was not in the monk storyline. I do think the Marvel reference is Red Mage and not referring presumed-to-be-Yda NPC. And there are NPCs that job are very Red Mage like (Ilberd and Alisea), so Red Mage fits the storyline.

Edited, Oct 15th 2016 5:20pm by scchan

____________________________

Amanada (Cerberus-Retired) (aka MaiNoKen/Steven) -- Thank you for the fun times in Vana'diel

Art for the sake of art itself is an idle sentence. Art for the sake of truth, for the sake of what is beautiful and good — that is the creed I seek. - George Sand

A designer knows he has achieved perfection, not when there is nothing left to add, but when there is nothing left to take away. - Antoine de Saint-Exupéry

There is no universe in which that woman was not a Dancer. Probably just means DNC is a melee dps, maybe with a couple of supporty skills like NIN.

I guess she looks like a Dancer but she's literally just using Monk moves for most of the trailer with some added flair, and even straight up mirroring the WoL at some points. I'd expect Dancer to be more unique with its magic use and stuff. Unless they make it so it's another split off Job with Pugilist?

It's probably DNC and they just want to "prevent spoilers" because god forbid they just..give information lol.

However since it's just a teaser CGI trailer (much to the dismay of people on OF thinking it's "in-game footage due to PS3 being dropped") we won't know anything until the JP fan fest, since that's the final and last event until E3 when they can realistically reveal info, since 3.5 is taking priority, then the 5-7+ month delay.

Waiting for a DF penalty to end, so here are my quick impressions on each topic:

- Stormblood will explore Ala Mihgo - Main focus is to regain control of Ala Mihgo from the Garlean Empire - 20 years have passed since Garleans have had control - Main atagonist to be Zenos Yae Galvus, XIIth Legion Legatus and de facto ruler of Ala Mihgo

Cool stuff. Glad to be getting back to the Garleans.

- Woman depicted in trailer to potentially be revealed in future 3.X patch

I'm not onboard the Yda Train. Yda has the tattoo and appears to have a darker complexion. About the only real similarity I see are the locks of blond hair.

- Warrior of Light's main job in 4.0 is Monk (akin to DRG for 3.0)

Still not touching monk.

- Area shown in teaser trailer is Rhalgr's Reach, the HQ of Ala Migho's main resistance.

Some good opportunities here for SE to have campaign/beseiged/behest content. Will it happen? Probably not, but one can hope.

- Multiple new jobs to be discussed at future date

Red mage or bust.

- Yoshi-P wore a t-shirt of Marvel's Scarlet Witch, said that was the only hint he'd give at this time

!!!!

- New Level Cap: 70 (for all classes) - More actions for each job to go with new cap - Revamped battle system to go with new actions- Additional Skill System to be overhauled, with skills shared by roles instead of jobs, and can choose from shared role ability options - Reassessment of unused/ineffective actions - Example used is Dragoon's Blood of the Dragon buff, where in 4.0 an icon/gauge showing how much time is left will be better visible on screen so players aren't just staring at the current icon

Excited to see what the revamped battle system entails. Is it just referencing the other items listed above? Or will combos work differently so the hotbars aren't so crowded?

- New Areas to be introduced, comparable in size to Heavensward areas

Nice. Heavensward zones were perfect.

- Stormblood will be a full standalone game's worth of content

Of course. This is just like HW.

- New Primals to be introduced, including known names and all-new original-to-FF14 ones.

Same old.

- New Dungeons to be introduced with new battle and dungeon concepts to be introduced

Now THIS is interesting. Hoping to see some elements of PoD become more normal.

- High-End Raids to also be added, with possibility of different story depending on difficulty, with normal on odd patches, savage on even (NOTE: I may have transcribed this backwards. Please look forward to more information on it).

I might be excited about this once we learn more about how these raids are tuned.

- New Alliance Raids to be added. Big news, but will wait until Tokyo Fan Fest, but will be, "very, very Final Fantasy"

I get the feeling these won't be "same old."

- Expanded form of Exploration to be introduced: The Forbidden Land of Eureka (they really like FF3!), something different from Diadem and will expand its own entire area, unique to Stormblood. There might even be Notorious Monsters that only appear once every 72 hours. - Eureka may also be used for next set of high-end weapons, akin to Relic/Anima, rather than upgrades in "normal areas."

And THIS has promise. Could SE finally be delivering what Diadem should have been?

- New Gear and Recipes, including winners of Fan's Gear Design Contest

OK.

- Item Inventory Exansion (this got the biggest cheers so far), looking to increase "as much as humanly possible." There is uncertainty in how this will be implemented due to the server needs, and it will be addressed in a future Live Letter

Why can't people just throw things away?

- A 4th Residential Area to be added. Where? "Sorry, can't tell ya."

Doesn't really matter anymore, now that we apartments.

- In-game footage of new areas shown - Screenshots now being shown of new areas - Indications are that Ala Mihgo is crossed via a wall in The Black Shroud, which will be shown in Patch 3.5. Yoshi joked that Dragoon Jump won't work to scale the wall, but that The Warrior of Light has a lot of practice falling off of things. - Ala Mihgo will not be just deserts and wasteland. Forests are also part of it. - All areas of 4.0 will be accessible by flying mounts, but there was an indication that it will again by quest-based like in 3.0. At groans from the audience, Yoshi said it will be easier than Moogle Quests.

Will be fun to have new areas to explore. Heavensward was awesome to explore during the first month. That's always a rush to get out there and see new places.

- Two final announcements: 1) Changes to Windows version Minimum Specs requirements. Current minimum specs are geared towards components you can't even buy anymore. So, for the best gaming experience possible, they've decided to raise their minimum specs. "If possible, maybe upgrade to 64-bit OS" but they will still support 32-bit. They just suggest 64-bit will be best gaming experience. 2) End of PlayStation 3 support. This got the second biggest cheers. They've been examining numbers and have seen a large migration of PS3 to PS4 so they have decided it is the right time to end PS3 support. To show appreciation to their PS3 fans that helped them get to where they are now, there will be a special FREE PS3 to PS4 upgrade campaign.

And excited to see what this dev team does with more streamlined development goals and a tripled budget. That's awesome news. SE wouldn't be pumping up the game's budget if the game wasn't making good money. Hopefully, they finally understand they need to solve the retention issue while they're still able to capitalize on roping in so many new players.

The 6 month content delay doesn't bother me so much since I haven't even touched this patch, or all of last patch's content yet, so I'll take my time with getting that done and maybe level a few Jobs. Then I'll just unsubscribe until Stormblood hits.

Yeah, doesn't bother me either. My static still hasn't touched Sephy Ex or Nidhogg Ex, and we haven't been able to do Sophia Ex yet because one member isn't up to snuff on her iLevels. So really, we should have plenty to work on over those six months. I wish we could get to content faster, but synchronized adulting is way harder than XIV's dance routines.

- Revamped battle system to go with new actions - Additional Skill System to be overhauled, with skills shared by roles instead of jobs, and can choose from shared role ability options - Reassessment of unused/ineffective actions

This part right here is what I'm most interested in hearing more about. We started talking about this two years ago when HW was first announced, but they pretty much HAVE to prune abilities, or change the way abilities work. Otherwise the battle system will become unplayable as another 10 levels worth of abilities are added. My DRG already presses 20ish buttons every fight. 12 in just the base combos alone. My brain can only keep track of so many things at once, and my keyboard only has so many easily pressable buttons.

It's also interesting that they talk about unused abilities, because almost everything is at least situationally useful. That's a large part of the ability bloat problem to begin with. The problem isn't that there are a ton of unless abilities. It's that everything stays useful forever, giving you an ever increasing number of buttons to press.

And YES, ability pruning! Long, long overdue. There's such an overload of repetitive/redundant abilities in this game it's mind boggling. When people are focusing more on their rotations than the boss it's time to make some changes.

As for the "revamped battle system" ...ehhh, I'll wait and see on that one before I get my hopes up. Honestly not expecting anything drastic.

As someone always looking for a reason to come back to this game, nothing in this announcement made me want to give it another shot. Just sounds like more of the same. Not suprised, but always dissapointed. Who knows what they announce in the coming months though.

I'm in the same boat, but I feel the last expansion was worth it alone, even though it only kept me around for 3-4 months. I'll probably spend the 30-40$ on this one, play the crap out of it for 2-3 months and take big hiatus again. Hopefully the revamping of abilities and what not leads to bigger and better things. This EX fight, dungeon with mundane bosses, and bland steps for relics thing is getting beyond boring. Most things are fun for one run through and that's it.

You've got a big player base, you've got a base just waiting to come back to try new things. So give it a go. If it doesn't work out, you revert back to your old ways and move on. Abyssea in XI strayed from the norm, and for me personally it was the best time I had in that game in a LONG time. I know not everyone agrees and some feel it chased them out. That's always going to be the case though, you can't please everyone.

And YES, ability pruning! Long, long overdue. There's such an overload of repetitive/redundant abilities in this game it's mind boggling. When people are focusing more on their rotations than the boss it's time to make some changes.

As for the "revamped battle system" ...ehhh, I'll wait and see on that one before I get my hopes up. Honestly not expecting anything drastic.

Edited, Oct 15th 2016 7:36pm by BrokenFox

I read that as the PRUNING IS the revamping of the battle system.... soooo yeah i wouldn't really call that a revamp lol

That trailer looked cool as always. Not sure how anyone can be convinced it has anything to do with dancer to the point where it is clearly dnc and not mnk. I mean anything is possible but feels a lot more like some are just seeing what they want to see.

I think the woman in red is a monk. Reason being, Yoshi mentioned that monk would be the "story class" in Stormblood, like Dragoon was in Heavensward. My theory is the woman in red is simply the Estinien of the Stormblood story.

I didnt know Monks danced around and wore/fought in Dresses.... that definitely dosnt look like "Badass, story Monk character attire"

Don't fall into the trap of RPG tropes. Just because someone isn't dressed the way you feel they should look, it doesn't mean they can't do whatever. Really just another form of the stereotype like mages need to be frail weaklings that can't use heavy equipment.

Otherwise, if you've ever actually partaken in martial arts training, there are things like katas that are essentially a routine of motions you go through for the sake of training. Or perhaps more simply, imagine Tai Chi where it often seems like someone is keeping relatively still despite focusing on various arm gestures and breathing techniques. Katas just tend to be a bit more, and yes, dance-like at times. Some schools even utilize them as means to advertise themselves, which include more flamboyant clothing over the practical/badass.

Martial arts, as a term, includes all canopys of skills. From hand to hand, to polearms, to swords.

Now, if Square Enix can make the difference in use of Swords between Red Mage and Gladiator/Paladin - then why can they not make difference be made betweeen different hand to hand forms? Why must it be monk exclusive, especially when it seems that cloth is an additional weapon in this circumstance as seen by the rather edited cuts of her striking with it?

I think it's a misnomer to presume that different styles of hand to hand combat should be treated any less similarly than different styles of sword combat in this instance. The addition of the cloth attack, and perhaps some not-as-of-yet revealed mechanics, can make a similar distinction as offensive/support magicks that we would, (presumably) see for Red Mage to differentiate the Sword Style.

I didnt know Monks danced around and wore/fought in Dresses.... that definitely dosnt look like "Badass, story Monk character attire"

Don't fall into the trap of RPG tropes. Just because someone isn't dressed the way you feel they should look, it doesn't mean they can't do whatever. Really just another form of the stereotype like mages need to be frail weaklings that can't use heavy equipment.

Otherwise, if you've ever actually partaken in martial arts training, there are things like katas that are essentially a routine of motions you go through for the sake of training. Or perhaps more simply, imagine Tai Chi where it often seems like someone is keeping relatively still despite focusing on various arm gestures and breathing techniques. Katas just tend to be a bit more, and yes, dance-like at times. Some schools even utilize them as means to advertise themselves, which include more flamboyant clothing over the practical/badass.

tl;dr You have no idea what you're talking about.

Well considering I study and am skilled in 3 martial arts. I'm well aware of that fact. I'm also aware of the fact that no one walks around dressed like they're expecting to get into a fight. That being said for example if a Monk was out of a date, at a dance or at prom with her boyfriend/date which shes obviously be wearing a dress during and for whatever reason a fight breaks out and or she has to defend herself, then that dress is what she'll have to fight in. That's common sense.

I do study a few forms of martial arts and quite honestly, all of that aside the BIG DIFFERENCE to remember:

People complain endlessly if you give genders separate outfits. Look at all of the AF gear that exists currently, while they clearly won't have an "open shirt" for females, they usually have the general same style with obvious alterations, e.g bandages covering boobs while still maintaining an open vest. However they never have VASTLY different gear designs and it's unlikely they'd have that much detail in "throwaway" glamour armor.

We also know all gear is designed on Hyur midlander male then adjusted to every other race and gender as stated back as far as Alpha 2 of ARR - so while the techniques are similar, a warrior in a cgi movie could fight hand to hand if he so felt inclined to. It's a CGI trailer, not actual gameplay. Remember as well, Yoshida said there will be no "branching" jobs ever again similiar to SMN/SCH, but it wouldn't be the first time Yoshida said something that 180'd lol.

So it could very well just be a special monk NPC since we're seeing her in 3.5 storyline, however we also got a "taste" of new jobs when they introduced new gameplay in the storyline and crystal tower (for example Yugiri) which also was to give us a preview of the new race - despite her being a miqote mannequin.

The style is very mid eastern, obviously, but typically for some kind of blade wielder or dancer - Not saying a monk can't have that attire, just some things are very very defined when taking martial arts because some attire can hinder your performance unless it's apart of the technique.

Since for whatever reason Yoshi is very against giving "spoilers" or just telling us, the teaser trailer obviously wouldn't give away much or it would defeat the infamous "please look forward to it" yes..there may be spoilers to 3.5, but spoilers are posted the second the game gets update even before the server comes up, so when they do come up all the info is on youtube or reddit anyway.

Remember as well, Yoshida said there will be no "branching" jobs ever again similiar to SMN/SCH, but it wouldn't be the first time Yoshida said something that 180'd lol.

He might but I doubt it. After ROG/NIN he said they didn't want to do any more base classes. That told me he was basically donezo with the class system and any new additions going forward would just be straight jobs like the HW ones. While I suppose it's possible for a new job not attached to a class to use an existing class' weapon, it sounds needlessly complicated to do that.

So I went back and watched the trailer again. She's fighting unarmed with the same style as MNKlander. But in the Stormblood logo she's got something attached to her arms that look like blades of some kind (it's hard to make out but there's clearly something there). Her outfit and her precombat dancing make me think Dancer, her fighting style makes me think Monk. Obviously there's no way to know for certain until we have more information than this to go on but there's support for both possibilities.

____________________________

svlyons wrote:

If random outcomes aren't acceptable to you, then don't play with random people.

The source is the investor reports you can find on SE's site. I can only get to their JP site easily (guess due to account being region locked lol.) but you should be able to click this link if you live in the US: http://www.hd.square-enix.com/eng/ir/

Heavensward had a 15 million budget, hence playing safe. Stormblood has a 37ish million budget, which means there SHOULD be a lot more they can do compared to HW, which is always my gripe that "keeping the same formula and never changing" is a bad idea, especially when the means are there.

A big reason for the increase according to the reports are the mogstation (XIV specific) and general SE revenue (BE, Various other mobile games, the recent steam releases of FFX/X2 HD and FFIX "HD"). XIV and DQX itself actually did poorly compared to the last year, which is why they omitted it from the quarterly report when they usually have them listed first.

The main core changes that hopefully will change is indeed the interactions - they should NOT copy your entire character data each time you join a trial for example, that above all is the big reason this game has some of the latency problems it does.

I am trying really hard to find where you are pulling these numbers from, I have gone through almost every report listed on this page. Can you please give more insight into where to go or post the numbers being discussed so we can see it for ourselves? Thank you.

It was originally listed on the Japanese page around the 13th/14th, which looking at the differences between these sites it seems they don't list every report on the English site.

I too would appreciate a direct link to the report. I was having similar discussions with someone on the official FFXIV forums who was saying the budget was triple than Heavensward but just directed to this site and said it was on the Japanese version of the site. However I have gone through the Japanese version of the site and found nothing to indicate a budget for Stormblood.

Well, I guess I should clear up what I mentioned in a previous post about the female in red "deemed" as a DNC class is mere speculation and wishful thinking. However, one should remember that FF is always reinventing their themes and lore within each new created world. I'm not saying Lady in Red is definitely a DNC but I wouldn't put it past Yoshi-P to give it a new style and look.

I'm not sure if many are referencing back to FFXI as the only DNC class they are familiar with, but they've been around since FFV where they brandished daggers and were skilled in unarmed combat. FF Tactics DNC's weapon of choice were cloths. Shoot, Mog from FFVI was a Dancer and Geomancer combo. You get where I'm going with this. I'm just letting the imagination run wild and using what I see as possible sneak peek into this new expansion. For instance, in the trailer, Lady in Red swung a cloth out towards the WoL, and the Amano logo art for Stormblood has her holding an unsheathed dagger in the air. I simply assumed that a DNC could still possibly exist.

In the end though, it could simply just be a female MNK wearing her own NPC specific attire eliminating my theory. Still crossing my fingers that it could be Yda, but I'll wait to see what the next patch has in store.

So pending what the actual battle system changes are, RDM is a "hybrid" class. It's classified as Ranged, so it's place in the battle system is ranged caster (so has caster LB) and while in melee range it uses the rapier and while ranged it uses white/black magic. So it's essentially playing how some people played gladiator in early 1.0 days lol.

SO unless they do actually make significant changes to the system, for now, think of being a blackmage that can swing a sword using a gap closer skill like spineshatter diver or Shukuchi.

And more importantly, Omega (8man raid) and "Return to Ivalice" (24 man raid) will have guest designers, so hopefully the designs will finally go back to coil level of interesting.

Details are too scarce to be sure of how RDM will work, since these "battle system changes" are still unclear.

Also, I think I may the only person who didn't want the involvement of Matsuno in the new alliance content. Aside the big PR push (which I think it's the reason they called him back) I just don't think he has done a good job since Final Fantasy Tactics (yes, I excluded Vagrant Story because its story is a mess).

Details are too scarce to be sure of how RDM will work, since these "battle system changes" are still unclear.

Also, I think I may the only person who didn't want the involvement of Matsuno in the new alliance content. Aside the big PR push (which I think it's the reason they called him back) I just don't think he has done a good job since Final Fantasy Tactics (yes, I excluded Vagrant Story because its story is a mess).

Edited, Dec 24th 2016 7:55am by xizro

I'm content simply because it's new people. I'd prefer if they let more XI team develop some content since the concepts are always really good but being confined to a core structure developed back in the late 90s only so much they can do with it, so having a more streamlined and modernized set of tools they could do a **** of a lot.

As the alliance content tend to be what gets spammed the most every update I can KIND of see the choice of him being chosen.