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First to those saying they would simply become crafters and stay in the city to make uber gear. That is a bit hard to do since in MMOs you have to venture out to get the raw materials. Even if you do that in a situation like this, there are no new characters coming in, so by staying in the city, every other character will either level up passed where the materials you have access to are not useful anymore, or they will be killed. If you want to make good gear, you have to level up yourself to get the better raw materials.

I played WoW a lot and was one of the best healers on my server so in a generic RPG I would probably be a healer, but in SAO there is no magic. With this, I would definitely become a dual dagger user because they are always quick and can usually do heavy damage in a small amount of time while being agile enough to dodge slow but high damage attacks and are usually able to run away when need be.

For my profession I would probably become an alchemist type. With elixirs and potions in an RPG where they would be in very high demand (especially healing potions) this would be a good way to make a living. Given the possibilities of potions out there you have pretty much an infinite way to combine your mixes to get incredible abilities for a limited time. There may even be an elixir of life that can stop someone from dying if they reach zero HP if used within a certain amount of time.

The poster did not specify that he wants a SAO world survival strategy discussion (which he totally could have) so I'm just voicing my doubt.

I apologize, the topic was made when I was half asleep and monir put me on the spot to make an opening post so I just threw a couple thoughts together for it without really getting a chance to think about it.

I edited my post to be more clear. Hopefully those who made posts outside of what I meant will see it.

I think you would die of over fatigue in the real world. But guess the pots will do it work. I like the scheduling because you focus more in mastering and sharping your skills. Just add more like 2-3 hours to your sleeping and that'll be good...

question is there an archery skill in soa (yes i know its not sword but niether are spears axes or maces)? because archery combined with hide skill is usaully potent combo most rpg's so it should work well in soa as well

question is there an archery skill in soa (yes i know its not sword but niether are spears axes or maces)? because archery combined with hide skill is usaully potent combo most rpg's so it should work well in soa as well

While most people train during the day, did anyone else think of training during night? With most people camping areas with best experience during the day, during night those spots would be free.

Quote:

Originally Posted by Xellos-_^

probably a few but most people do have a natural aversion to night time.

Good early on, bad when the orange/red guilds pop up later on once their personalities open up to the place.

For me, I don't think I'll be able to sleep much if I know that I'm trapped in a virtual world where the only ways out are to win or die. Knowing me, I'll probably do my utmost to clear the game as soon as possible, even if it means having to go against those in my way.

Good early on, bad when the orange/red guilds pop up later on once their personalities open up to the place.

For me, I don't think I'll be able to sleep much if I know that I'm trapped in a virtual world where the only ways out are to win or die. Knowing me, I'll probably do my utmost to clear the game as soon as possible, even if it means having to go against those in my way.

Yeah, to be honest, when you actually think seriously through the SAO scenario and the rules and dangers.. Other than perhaps being a tiny bit "too" lonerish, Kirito actually did what most reasonable, sharp-minded and strategic people would do..

Reminds me when I used to play an old MUD (I'm surely making myself sound old now) ..

I was a pretty timid player at low levels, but leveled slowly but surely, mostly solo, and explored the world as much as I could to familiarize myself with quests, drops and easy XP mobs..

And then I slowly but surely become one of the highest level people on the server, and was champion of my own guild with "unique" weapons! -- seems like people cared less about "balance" in those kind of worlds versus the MMOs we have nowadays..

It's true that while there are less people during nighttime it's safer to play during the day to avoid player killers and nights also have a negative effect on the mind we tend to be less vigilant than during daytime.