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Thursday, February 24, 2011

The Evolution of the Fighter in D&D

This is a by-the-number comparison of your average first level Fighter found in the various versions of D&D. The ground rules followed for this comparison were: Human Fighter with the average stats that would be expected from using the standard stat generation method for a given edition. Stats were arranged in the same order for each fighter with Strength the highest stat and descending to Charisma with the lowest. Equipment would be long sword, shield, and the best armor (all AC's are stated as ascending AC's to make comparisons between editions easier) that average starting money would allow. After generating the fighters for each edition, they would then be paired up against an unending stream of Goblins (also from that edition), one at a time, to see how effective they were. The tests were run 1000 times each in a javascript program.

FIGHT!
It will take the Goblins an average of 22.2 rounds to kill this Fighter.
The fighter will take down an average of 10.1 Goblins with him.

Notes: Increases in ability scores, hit points, and improved to-hit chance has again made the Fighter tougher than in previous editions. Critical hits were taken into account for this Fighter due to them finally being made a standard rule in 3e.