Want an Amani Battle Bear? Tips and Tricks to Completing the Speed Run in 4.1 [Archive]

Staff note: This guide is outdated but kept up for Archival purposes due to the positive feedback it received when it was relevant.\r\rItching for a new mount or sad you never got an Orso da Guerra Amani first time around? There's a new Orso da Battaglia Amani in Zul'Aman and it can be yours if you follow these tips to shave off a few minutes when clearing the first four bosses and freeing their prisoners. We'll assume you've already acquainted yourself with the basic flow of the instance, either by running it several times this week, reading our Dungeon Guide for boss strats or were familiar from the BC version.\r\rAnyway, here are our favorite tricks to beating the timer this early on. You'll only have 25 minutes to get this mount, so listen closely!\r\rGeneral Advice\rAs with most speed runs, make sure you have a well-balanced party, but also take reliable players that you know will remain focused and won't die to avoidable things. Minimize all possible RL distractions that could cause an afk. Try to get as many key synergistic buffs as possible covered in your party--Brama di Sangue\/Eroismo\/Distorsione Temporale is great, as well as a form of CC, replenishment, possibly an in-combat rez, Trucchi del Mestiere for chain-pulling, and Ruggito Impetuoso for speed boosts. Remember to bring a Tavoletta dei Troll to complete Vudù di Zul'Aman which will grant Potenza degli Amani.\rMap out your route in advance instead of wasting time during the timed event discussing the strategy. Loot items without fuss instead of debating their merits--you can trade the items after the event is over--and save the special chest items, gold, and hex sticks until after the run is complete. Most importantly--don't panic and lose focus. It's possible to pull an extra scout or lose a player to a sloppy trash pull and still win if you recover quickly.\r\rCombat Tips\rWhen starting the encounter, you will have 15 minutes. After killing the initial pack by the gong, mount up and head down the left staircase towards Akil'zon, skipping the trash that patrols between the central staircases, as well as the pair of mobs at the foot of the hill to Akil'zon's altar. When activating Akil'zon's gauntlet, drag several groups of Vagavento Amani'shi and Protettore Amani'shi up the hill instead of fighting two at a time, taking care to interrupt Catena di Guarigione. Engage the Tempesta Amani'shi at the top of the stairs as soon as possible to prevent new mobs from spawning.\rDefeating Akil'zon will add 5 minutes to the timer. Chain pull the trash packs to Nalorakk, taking care to once again avoid the initial patrols, riding on the grassy hill between the two staircases if necessary. If you stun their mounts at roughly 30%, Araldo della Guerra Amani'shis on Nalorakk's altar will not dismount and add precious seconds to your time spent in combat. Defeating Nalorakk will add 5 minutes to the timer as well.\rIn addition to being on top of killing the Esploratore Amani'shis on the way to Jan'alai, patrols with low HP that summon extra mobs if not killed quickly, you must master handling the previously skippable Ierofante Zandalari and Forzuto Zandalari, nasty trash mobs that are immune to CC. The Zandalari Juggernaut is buffed with Placca Tettonica which triggers Scossa Sismica Minore--move away! They can also cast Richiamo Ancestrale. Both mobs can cast Benedizione di Zandalar which makes them immune to damage. They are then buffed with Gloria degli Zandalari, which allows them to cast various uninterruptable sigil debuffs on the party: Sigillo della Morte, Sigillo delle Fiamme, and . The longer they stay alive, the greater chance they have to stack debuffs on party members which will drain a healer's mana and slow down the party. These debuffs can be removed without causing additional damage to the player via self-immunities.\rThere is much less trash on the way to Halazzi in 4.1 and much can be skipped save for a patrol with Crocolisco Amani Domato and Domatore di Bestie Amani'shi by the lake. If you have a Death Knight, you can skip this pack too by using Sentiero di Ghiaccio to ride over the lake. Don't aoe and aggro extra neutral Crocolisco Amani though. Interrupt the Beast Tamer's Addomesticamento.\rThe path curving around Halazzi's altar is now a gauntlet with three spawn points for packs of Lince Amani--continue running through instead of AOEing one group down at at time. Use cooldowns on the tank and heavily AOE multiple sets down at the base of the stairs by the entrance to Halazzi's room.\rDecide in advance if you plan on killing Halazzi's Totem dell'Acqua or moving him away from the green healing circle. Split dps is bad. It's riskier, but to save time, keep up the Water Totem and have everyone stand in its Flusso Ristoratore and ignore the Spirito della Lince. Your party will take extra damage, but the healing from standing in the Refreshing Stream will help offset it and you will ultimately save some time by continuing to focus Halazzi. Your tank must be alert and keep dragging Halazzi out of the green puddles so that he doesn't heal.\rIf you fail the timer, it's not the end of the world. Your group can continue requeuing for a "Random Rise of the Zandalari Heroic" and have unlimited attempts per day.\rIf you successfully complete the timed run, free Kasha the prisoner inside Halazzi's room. She will run around spawning piles of gold and eventually blast open an urn to reveal Sacca di Kasha. Inside is a Orso da Battaglia Amani for one lucky player to win the roll on.\rEnjoy your bear!\r\r

Commenti

Commento di hatman555

There is really only one way to improve your bear runs. Practice. Fortunately, with this guide in hand, a lot less practice is needed ^_^

The general advice is good. Since the most important advice is "Don't Panic" I think it deserves its own bullet point.

A couple of extra combat tips that could be listed are:

Even though the larger Hierophants and Juggernauts are not CC'able they are still able to be stunned. Stunning these larger adds, after they power up, can save a lot of damage and even stop the dangerous Spezzasigilli from the Zandalari Archons

A mage can spell steal many buffs from the trash. Stealing Placca Tettonica and Celerità Fiammeggiante will lower damage taken significantly as well as boosting a mage's damage to epic levels.

For the Halazzi encounter, you begin to describe the fight, and the option to kill the water totems and to kill the Spirit of the Lynx. Players should ALWAYS ignore the lynx and always use the water totems to their advantage. The mana regen from the totems eliminates the mana recovery before pulling the boss, and the lynx deals predictable damage which can be easily healed. Focusing the boss is the best strategy whether doing a bear run or not. Just make sure the boss doesn't stand in the totems =P

Formatting is clean, and the picture at the bottom provides great motivation!

Content: 7/10Formatting: 9/10

Overal Rating: 8/10

Cheers,Hat

Commento di crazydaddy

Another thing worth considering is skipping the mobs on the way to Jan'alai by letting the group run through them all and then all dying in one spot with at least one surviving by using Morte Apparente, Invisibilità, Reincarnazione, etc. and then Mass-Rezzing the party. You should however kill the nasty last group (the one at the stairs with 2 flamecasters) because otherwise the boss will pull them :-)

Commento di radu95

Nice guide, this helped me to obtain mount in only two tries :D

Commento di pyrannor2012

Another quick way my guild discovered to shave a minute or so of time off the run is at the "gauntlet" area just before Halazzi.

After clearing the 3 Lynx Packs, the tank should rush the group standing in front of Halazzi's room and run directly into Halazzi's room, just out of aggro range of the group's starting point. The group should be following closely behind.

Once everyone is in the room, just out of aggro range, there will be a wipe, but the key we found was having a Hunter with Mass Resurrection in the group. The group dies, but the Hunter uses Feign Death, the mobs you bypassed reset, the Hunter pops and rezzes the group right in time to engage Halazzi. Just make sure your healer has the ability to keep the tank and everyone else up and quickly because you'll be looking at another wipe or more wasted time if you engage too quickly without knowing you have the support.

If your DPS is slightly lacking, which ours was at the time, this is a great failsafe to rush past large groups to safe points. Needless to say, with the release of 4.3, this chivo will be infinitely easier, but for those still hitting up ZA regularly and not quite breaking into 4.3 content, this should assist with those slightly tougher groupings.

Happy Hunting!

Commento di bauscheusse

I got it on my first run since I was doing a mog run to see if there was any nice looking gear for my druid, pretty darn lucky I guess.