SubstanceWork: Bark [EP37]
Don't forget to ► Like ► Comment ► Subscribe
Experimenting with nodes in Substance designer looking at bark and building on elements seen in a reference. This is more of a exploring the program and playing with nodes to see what happens when one is combined with the other.
►1h 37m
[2:55] Showing the asset that were building the material for as well as the scene.
[9:29] Substance time! shortly after we look at the reference as well.
[1:22:31] Take a quick question about a problem in Substance Designer.
If you'd like to Donate to show support for my time and efforts you can do so at: https://twitchalerts.com/donate/dinusty
►Live Tuesdays and Thursdays 7pm GMT+1Watch live at https://www.twitch.tv/dinusty
►Subscribe at:
https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ
►Follow my artstation at:
https://www.artstation.com/artist/dinusty
►Subscribe to by blog at:
http://estjeremy.tumblr.com/
►My portfolio at:
http://www.artbyjer.com/

In this video we take a look at how to use layers in the texturing process.
Support thread: https://forum.allegorithmic.com/index.php?topic=6297.new#new

published:13 Aug 2015

views:71745

In this tutorial series we take an introductory look at using SubstancePainter. This series is designed for users new to Substance Painter and showcases how to use the software.
In this video, we cover the basic workflow and UI. We also discuss how to import meshes and images.

published:19 Jun 2014

views:161055

The "War on Drugs" has been a complete disaster since 1971. Now police have alternatives to incarceration that actually help people -and save money for the taxpayers. WATCH MORE: https://www.youtube.com/watch?v=XJf1o5G6HMY&list=PLQ9B-p5Q-YOP2OVnCPdYKLSmPkqLA2igT&index=3
You can fight back. Join us: http://www.youtube.com/subscription_center?add_user=bravenewfilms
http://www.bravenewfilms.org/overcriminalized
It’s simple. Diversion programs work better than incarceration – for everyone. In cities like Seattle, San Antonio, and Salt Lake City, we see that successful solutions are a viable option to help end serious social problems. These services alter the course of people’s lives in a positive way and save taxpayers huge amounts of money. We cannot continue to isolate and imprison people who suffer from mental illness, substance abuse, or homelessness. We must treat them with compassion and care to better serve our communities and our pocketbooks.
It's time we got serious about pulling our money out of incarceration and putting it into systems that foster healthy communities. Hundreds of thousands of people are locked up not because of any dangerous behavior, but because of problems like mental illness, substance use disorders, and homelessness, which should be dealt with outside the criminal justice system. Services like drug treatment and affordable housing cost less and can have a better record of success.
This summer, news stories from around the nation provided the American people with a litany of issues about how police officers respond to community members. By highlighting programs like Crisis Intervention Training (CIT), Law Enforcement Assisted Diversion (LEAD), and Housing First, OverCriminalized explores the possibility of ending incarceration for millions of Americans who, through successful intervention programs, can put their lives back on track.
OverCriminalized focuses on the people who find themselves being trafficked through this nation’s criminal justice system with little regard for their humanity and zero prospects for actual justice. They are victims of unwillingness to invest in solving major social problems, and the consequent handling off of that responsibility to the police, the courts, and the prisons. They are the mentally ill, the homeless, and the drug addicted. Sometimes they are all three.
http://www.bravenewfilms.org/overcriminalized
Quick facts on over criminalization:
• Approximately 20 % of state prisoners and 21 % of local jail detainees have a “recent history” of a mental health condition.
• Approximately 26% of homeless adults staying in shelters live with serious mental illness and an estimated 46% live with severe mental illness and/or substance use disorders.
• In 2012, it was estimated that 23.1 million Americans needed treatment for problems that related to drugs or alcohol.
• Pew Research finds that 67% of Americans say that the government should focus more on providing treatment for those who use illegal drugs such as heroin or cocaine. Just 26% think the government’s focus should be on prosecuting users of such hard drugs.
http://www.bravenewfilms.org/overcriminalized
ABOUT BRAVENEW FILMS Robert Greenwald and Brave New Films are at the forefront of the fight to create a just America. Using new media and internet video campaigns, Brave New Films has created a quick-strike capability that informs the public, challenges corporate media with the truth, and motivates people to take action on social issues nationwide. Brave New Films’ investigative films have scrutinized the impact of U.S. drone strikes; the war on whistleblowers; and Wal Mart’s corporate practices. The company’s films have received more than 56 million views online.
WATCH MORE: https://www.youtube.com/watch?v=XJf1o5G6HMY&list=PLQ9B-p5Q-YOP2OVnCPdYKLSmPkqLA2igT&index=3
You can fight back. Join us: http://www.youtube.com/subscription_center?add_user=bravenewfilms
NEW VIDEOS EVERY WEEK!
WATCH our Feature Films - FREE!
Set up a free screening in your community: http://bravenewfilms.org/screenings
Like us on Facebook: http://www.Facebook.com/BraveNewFilms
Inequality: http://www.Facebook.com/BNFInequality
Security: http://www.Facebook.com/BNFWarCosts
Justice: http://www.Facebook.com/BNFJustice

published:09 Oct 2014

views:29491

Output’sSubstance is a new type of sound design engine.
While focused on bass sounds, this flexible engine is a powerful and intuitive tool for shaping and layering to create unique sounds and voices.
In this 4 part ADSR Tutorial series, ADSR InstructorStephen Ellestad walks you through the basics of sound design and the Substance interface.
In Part 1 you will learn the basics of the Substance interface and walk through some simple sound design while exploring the available tools and controls.

published:30 Sep 2016

views:4240

In this video we take a step-by-step approach to texturing of an asset in SubstancePainter. This video is aimed at new users looking to get into Substance Painter quickly by exploring the core concepts of the software.
IMPORTANT: At 41:57 there is an edit mistake. The part about adding Opacity is missing. You can view the missing section here. https://youtu.be/vMMD_TXsFaw
Source files can be downloaded from Substance Academy.

published:16 Jun 2017

views:259153

Christ's Substance Is Determined by His Work and Expressions
I
Christ’s substance is determined by His work and expressions.
With a heart that is true, He completes what’s entrusted,
worships God in heaven and seeks His Father’s will.
This is all determined by His substance,
and so too are His natural revelations.
So-called because His expressions aren’t imitations,
or from years of man’s cultivation or education.
They’re not learned or self-adorned, but inherent.
They’re not learned or self-adorned, but inherent.
II
Man may deny His work, His expressions and humanity,
they may even deny His life of normal humanity,
but not His true heart when worshiping God in heaven.
No one can deny that He’s here to fulfill the will of the heavenly Father.
And no one can deny the sincerity with which He seeks God the Father.
His image may not be pleasing to the senses,
His discourse may not possess an air of sensation,
His work may not be as earth-or heaven-shattering,
as what is believed in man’s imagination.
But He’s indeed Christ, who fulfills His Father’s will,
with a true heart, and total submission and deathly obedience.
It’s because His substance is that of the Christ.
A truth that’s hard to believe but is indeed in existence.
A truth that’s hard, hard to believe but is indeed in existence.
A truth that’s hard, it’s hard to believe but is indeed in existence.
from “The Substance of Christ Is Obedience to the Will of the Heavenly Father” in The WordAppears in the Flesh
Recommended:
God Has Come God Has Reigned | "ChineseGospelChoirEpisode 18" https://youtu.be/zA6mQFHyOao
God Is an Everlasting God | "God Is the Beginning and the End"
https://youtu.be/jrJaIdF5D9I
Tai ChiDance | New Heaven and New Earth “The Significance of the Appearance of God” https://youtu.be/pW8YsAOTcXg
Gospel Movie | Attend the Feast of the Kingdom of Heaven "Break the Shackles and Run" https://youtu.be/YpoXf-RDFDM
New Gospel Movie | Disclose the Mystery of Kingdom of Heaven "Awakening From the Dream" https://youtu.be/PwNDZF8yQtM
Eastern Lightning, The Church of Almighty God was created because of the appearance and work of Almighty God, the second coming of the Lord Jesus, Christ of the last days. It is made up of all those who accept Almighty God's work in the last days and are conquered and saved by His words. It was entirely founded by Almighty God personally and is led by Him as the Shepherd. It was definitely not created by a person. Christ is the truth, the way, and the life. God's sheep hear God's voice. As long as you read the words of Almighty God, you will see God has appeared.
The Church of Almighty God: https://en.godfootsteps.org
Gospel of the Descent of Kingdom: https://www.holyspiritspeaks.org
The Church of Almighty God YouTube: https://www.youtube.com/godfootstepsen
The Church of Almighty God Facebook: https://www.facebook.com/godfootstepsen
The Church of Almighty God Twitter: https://twitter.com/churchAlmighty
The Church of Almighty God Blog: https://en.blog.hidden-advent.org/
The Church of Almighty God Instagram: https://instagram.com/thechurchofalmightygod
Gospel Hotline: +1-347-422-1980， +1-416-371-8825
Email: info@almightygod.church
Special statement: This video production was produced as a not-for-profit piece by the Church of Almighty God. This video may not be distributed for profit to any third party, and we hope that everyone will share it and distribute it openly. When you distribute it, please note the source. Without the consent of the Church of Almighty God, no organization, social group, or individual may tamper with or misrepresent the contents of this video.

Substance to UE4 [EP39]
Don't forget to ► Like ► Comment ► Subscribe
►2h
[5:44] StreamStart
[9:28] Talk about bark substance im currently working on for the tree in my scene. Do some breakdowns for people that are new to substance designer on how it tends to behave and why.
[47:23] Here I'm baking normals for the tree I sculpted in a previous EP in substance Painter.
[1:12:23] Exporting the Normal from Substance Designer to get it into Unreal. I continue getting it into unreal to test it out on the tree mesh. understanding whats going on with the material as well as showing where we currently have issues and how we should fix them.
[1:39:45] Shader work
If you'd like to Donate to help support for my time and efforts you can do so at: https://twitchalerts.com/donate/dinusty
►Live Tuesdays and Thursdays 7pm GMT+1Watch live at https://www.twitch.tv/dinusty
►Subscribe at:
https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ
►Follow my artstation at:
https://www.artstation.com/artist/dinusty
►Subscribe to by blog at:
http://estjeremy.tumblr.com/
►My portfolio at:
http://www.artbyjer.com/

published:18 Feb 2017

views:2468

In this video we will look at a workflow for merging SubstancePainter texture sets using Substance Designer.
We will look at a preferred method for working with material groups within a single texture set as well as a method for merging texture sets from multiple materials.
Merging texture sets is a feature that is planned for Substance Painter. The goal of this video is to provide a workaround until merging texture sets are officially supported in Substance Painter.
The substance utility shown in this video can be found on Substance Share. This utility is designed to help further automate this process and can be used with the free Substance Player for those who don't have Substance Designer.
https://share.allegorithmic.com/libraries/2325Free Substance Player:
https://www.allegorithmic.com/buy/download

God is also usually defined as a non-corporeal being without any human biological gender, but his role as a creator has caused some religions to give him the metaphorical name of "Father". Because God is concieved as not being a corporeal being, he cannot (some say should not) be portrayed in a literal visual image; some religious groups use a man to symbolize God because of his role as the "father" of the universe and his deed of creating man's mind in the image of his own.

In theism, God is the creator and sustainer of the universe, while in deism, God is the creator, but not the sustainer, of the universe. Monotheism is the belief in the existence of one God or in the oneness of God. In pantheism, God is the universe itself. In atheism, God does not exist, while God is deemed unknown or unknowable within the context of agnosticism. God has also been conceived as being incorporeal (immaterial), a personal being, the source of all moral obligation, and the "greatest conceivable existent". Many notable philosophers have developed arguments for and against the existence of God.

Eastern Lightning

Eastern Lightning (Chinese:东方闪电; pinyin:Dōngfāng Shǎndiàn) is a millennialChinese Christian new religious movement which has been characterized as a cult. The official name for the group is the Church of Almighty God (Chinese:全能神教会; pinyin:Quánnéng Shén Jiàohuì), but it is known by many names, prominently also as Church of the Gospel's Kingdom (国度福音教会 Guódù fúyīn jiàohuì). The group has been described as a cult and a terrorist organization. The name "Eastern Lightning" comes from the New Testament, Gospel of Matthew 24:27: "For as the lightning cometh out of the east, and shineth even unto the west; so shall also the coming of the Son of man be".

History and beliefs

The group was founded in 1990 in Henan by Zhao Weishan (赵维山, born 1951) who later fled to the United States from where he continues to lead the church.
The followers believe that the biblical God has returned to earth as a woman named Yang Xiangbin "born to an ordinary family in the northern part of China" in order to guide mankind for the third and final time. According to the group, the first and second times of active guidance of mankind were as Yahweh of the Old Testament and as Jesus in the New Testament.

Substance Work: Bark [EP37]

SubstanceWork: Bark [EP37]
Don't forget to ► Like ► Comment ► Subscribe
Experimenting with nodes in Substance designer looking at bark and building on elements seen in a reference. This is more of a exploring the program and playing with nodes to see what happens when one is combined with the other.
►1h 37m
[2:55] Showing the asset that were building the material for as well as the scene.
[9:29] Substance time! shortly after we look at the reference as well.
[1:22:31] Take a quick question about a problem in Substance Designer.
If you'd like to Donate to show support for my time and efforts you can do so at: https://twitchalerts.com/donate/dinusty
►Live Tuesdays and Thursdays 7pm GMT+1Watch live at https://www.twitch.tv/dinusty
►Subscribe at:
https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ
►Follow my artstation at:
https://www.artstation.com/artist/dinusty
►Subscribe to by blog at:
http://estjeremy.tumblr.com/
►My portfolio at:
http://www.artbyjer.com/

Substance Painter Tutorial – Fundamentals 07: Working with layers

In this video we take a look at how to use layers in the texturing process.
Support thread: https://forum.allegorithmic.com/index.php?topic=6297.new#new

13:35

Substance Painter Getting Started 01 - Introduction

Substance Painter Getting Started 01 - Introduction

Substance Painter Getting Started 01 - Introduction

In this tutorial series we take an introductory look at using SubstancePainter. This series is designed for users new to Substance Painter and showcases how to use the software.
In this video, we cover the basic workflow and UI. We also discuss how to import meshes and images.

The "War on Drugs" has been a complete disaster since 1971. Now police have alternatives to incarceration that actually help people -and save money for the taxpayers. WATCH MORE: https://www.youtube.com/watch?v=XJf1o5G6HMY&list=PLQ9B-p5Q-YOP2OVnCPdYKLSmPkqLA2igT&index=3
You can fight back. Join us: http://www.youtube.com/subscription_center?add_user=bravenewfilms
http://www.bravenewfilms.org/overcriminalized
It’s simple. Diversion programs work better than incarceration – for everyone. In cities like Seattle, San Antonio, and Salt Lake City, we see that successful solutions are a viable option to help end serious social problems. These services alter the course of people’s lives in a positive way and save taxpayers huge amounts of money. We cannot continue to isolate and imprison people who suffer from mental illness, substance abuse, or homelessness. We must treat them with compassion and care to better serve our communities and our pocketbooks.
It's time we got serious about pulling our money out of incarceration and putting it into systems that foster healthy communities. Hundreds of thousands of people are locked up not because of any dangerous behavior, but because of problems like mental illness, substance use disorders, and homelessness, which should be dealt with outside the criminal justice system. Services like drug treatment and affordable housing cost less and can have a better record of success.
This summer, news stories from around the nation provided the American people with a litany of issues about how police officers respond to community members. By highlighting programs like Crisis Intervention Training (CIT), Law Enforcement Assisted Diversion (LEAD), and Housing First, OverCriminalized explores the possibility of ending incarceration for millions of Americans who, through successful intervention programs, can put their lives back on track.
OverCriminalized focuses on the people who find themselves being trafficked through this nation’s criminal justice system with little regard for their humanity and zero prospects for actual justice. They are victims of unwillingness to invest in solving major social problems, and the consequent handling off of that responsibility to the police, the courts, and the prisons. They are the mentally ill, the homeless, and the drug addicted. Sometimes they are all three.
http://www.bravenewfilms.org/overcriminalized
Quick facts on over criminalization:
• Approximately 20 % of state prisoners and 21 % of local jail detainees have a “recent history” of a mental health condition.
• Approximately 26% of homeless adults staying in shelters live with serious mental illness and an estimated 46% live with severe mental illness and/or substance use disorders.
• In 2012, it was estimated that 23.1 million Americans needed treatment for problems that related to drugs or alcohol.
• Pew Research finds that 67% of Americans say that the government should focus more on providing treatment for those who use illegal drugs such as heroin or cocaine. Just 26% think the government’s focus should be on prosecuting users of such hard drugs.
http://www.bravenewfilms.org/overcriminalized
ABOUT BRAVENEW FILMS Robert Greenwald and Brave New Films are at the forefront of the fight to create a just America. Using new media and internet video campaigns, Brave New Films has created a quick-strike capability that informs the public, challenges corporate media with the truth, and motivates people to take action on social issues nationwide. Brave New Films’ investigative films have scrutinized the impact of U.S. drone strikes; the war on whistleblowers; and Wal Mart’s corporate practices. The company’s films have received more than 56 million views online.
WATCH MORE: https://www.youtube.com/watch?v=XJf1o5G6HMY&list=PLQ9B-p5Q-YOP2OVnCPdYKLSmPkqLA2igT&index=3
You can fight back. Join us: http://www.youtube.com/subscription_center?add_user=bravenewfilms
NEW VIDEOS EVERY WEEK!
WATCH our Feature Films - FREE!
Set up a free screening in your community: http://bravenewfilms.org/screenings
Like us on Facebook: http://www.Facebook.com/BraveNewFilms
Inequality: http://www.Facebook.com/BNFInequality
Security: http://www.Facebook.com/BNFWarCosts
Justice: http://www.Facebook.com/BNFJustice

11:07

Working with Substance 01 - Intro & Basic Sound Design

Working with Substance 01 - Intro & Basic Sound Design

Working with Substance 01 - Intro & Basic Sound Design

Output’sSubstance is a new type of sound design engine.
While focused on bass sounds, this flexible engine is a powerful and intuitive tool for shaping and layering to create unique sounds and voices.
In this 4 part ADSR Tutorial series, ADSR InstructorStephen Ellestad walks you through the basics of sound design and the Substance interface.
In Part 1 you will learn the basics of the Substance interface and walk through some simple sound design while exploring the available tools and controls.

1:05:56

Substance Painter: Texturing an asset from start to finish

Substance Painter: Texturing an asset from start to finish

Substance Painter: Texturing an asset from start to finish

In this video we take a step-by-step approach to texturing of an asset in SubstancePainter. This video is aimed at new users looking to get into Substance Painter quickly by exploring the core concepts of the software.
IMPORTANT: At 41:57 there is an edit mistake. The part about adding Opacity is missing. You can view the missing section here. https://youtu.be/vMMD_TXsFaw
Source files can be downloaded from Substance Academy.

6:15

A Hymn of God's Word "Christ's Substance Is Determined by His Work and Expressions"

A Hymn of God's Word "Christ's Substance Is Determined by His Work and Expressions"

A Hymn of God's Word "Christ's Substance Is Determined by His Work and Expressions"

Christ's Substance Is Determined by His Work and Expressions
I
Christ’s substance is determined by His work and expressions.
With a heart that is true, He completes what’s entrusted,
worships God in heaven and seeks His Father’s will.
This is all determined by His substance,
and so too are His natural revelations.
So-called because His expressions aren’t imitations,
or from years of man’s cultivation or education.
They’re not learned or self-adorned, but inherent.
They’re not learned or self-adorned, but inherent.
II
Man may deny His work, His expressions and humanity,
they may even deny His life of normal humanity,
but not His true heart when worshiping God in heaven.
No one can deny that He’s here to fulfill the will of the heavenly Father.
And no one can deny the sincerity with which He seeks God the Father.
His image may not be pleasing to the senses,
His discourse may not possess an air of sensation,
His work may not be as earth-or heaven-shattering,
as what is believed in man’s imagination.
But He’s indeed Christ, who fulfills His Father’s will,
with a true heart, and total submission and deathly obedience.
It’s because His substance is that of the Christ.
A truth that’s hard to believe but is indeed in existence.
A truth that’s hard, hard to believe but is indeed in existence.
A truth that’s hard, it’s hard to believe but is indeed in existence.
from “The Substance of Christ Is Obedience to the Will of the Heavenly Father” in The WordAppears in the Flesh
Recommended:
God Has Come God Has Reigned | "ChineseGospelChoirEpisode 18" https://youtu.be/zA6mQFHyOao
God Is an Everlasting God | "God Is the Beginning and the End"
https://youtu.be/jrJaIdF5D9I
Tai ChiDance | New Heaven and New Earth “The Significance of the Appearance of God” https://youtu.be/pW8YsAOTcXg
Gospel Movie | Attend the Feast of the Kingdom of Heaven "Break the Shackles and Run" https://youtu.be/YpoXf-RDFDM
New Gospel Movie | Disclose the Mystery of Kingdom of Heaven "Awakening From the Dream" https://youtu.be/PwNDZF8yQtM
Eastern Lightning, The Church of Almighty God was created because of the appearance and work of Almighty God, the second coming of the Lord Jesus, Christ of the last days. It is made up of all those who accept Almighty God's work in the last days and are conquered and saved by His words. It was entirely founded by Almighty God personally and is led by Him as the Shepherd. It was definitely not created by a person. Christ is the truth, the way, and the life. God's sheep hear God's voice. As long as you read the words of Almighty God, you will see God has appeared.
The Church of Almighty God: https://en.godfootsteps.org
Gospel of the Descent of Kingdom: https://www.holyspiritspeaks.org
The Church of Almighty God YouTube: https://www.youtube.com/godfootstepsen
The Church of Almighty God Facebook: https://www.facebook.com/godfootstepsen
The Church of Almighty God Twitter: https://twitter.com/churchAlmighty
The Church of Almighty God Blog: https://en.blog.hidden-advent.org/
The Church of Almighty God Instagram: https://instagram.com/thechurchofalmightygod
Gospel Hotline: +1-347-422-1980， +1-416-371-8825
Email: info@almightygod.church
Special statement: This video production was produced as a not-for-profit piece by the Church of Almighty God. This video may not be distributed for profit to any third party, and we hope that everyone will share it and distribute it openly. When you distribute it, please note the source. Without the consent of the Church of Almighty God, no organization, social group, or individual may tamper with or misrepresent the contents of this video.

Substance to UE4 [EP39]

Substance to UE4 [EP39]
Don't forget to ► Like ► Comment ► Subscribe
►2h
[5:44] StreamStart
[9:28] Talk about bark substance im currently working on for the tree in my scene. Do some breakdowns for people that are new to substance designer on how it tends to behave and why.
[47:23] Here I'm baking normals for the tree I sculpted in a previous EP in substance Painter.
[1:12:23] Exporting the Normal from Substance Designer to get it into Unreal. I continue getting it into unreal to test it out on the tree mesh. understanding whats going on with the material as well as showing where we currently have issues and how we should fix them.
[1:39:45] Shader work
If you'd like to Donate to help support for my time and efforts you can do so at: https://twitchalerts.com/donate/dinusty
►Live Tuesdays and Thursdays 7pm GMT+1Watch live at https://www.twitch.tv/dinusty
►Subscribe at:
https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ
►Follow my artstation at:
https://www.artstation.com/artist/dinusty
►Subscribe to by blog at:
http://estjeremy.tumblr.com/
►My portfolio at:
http://www.artbyjer.com/

33:59

Substance Painter Merge Texture Sets Workflow

Substance Painter Merge Texture Sets Workflow

Substance Painter Merge Texture Sets Workflow

In this video we will look at a workflow for merging SubstancePainter texture sets using Substance Designer.
We will look at a preferred method for working with material groups within a single texture set as well as a method for merging texture sets from multiple materials.
Merging texture sets is a feature that is planned for Substance Painter. The goal of this video is to provide a workaround until merging texture sets are officially supported in Substance Painter.
The substance utility shown in this video can be found on Substance Share. This utility is designed to help further automate this process and can be used with the free Substance Player for those who don't have Substance Designer.
https://share.allegorithmic.com/libraries/2325Free Substance Player:
https://www.allegorithmic.com/buy/download

11:31

Substance Abuse Social Work

Substance Abuse Social Work

Substance Abuse Social Work

13:58

Substance Painter Layers and Masks

Substance Painter Layers and Masks

Substance Painter Layers and Masks

In this video I cover working with masking and layers and the polygon fill tool.

Substance Work: Bark [EP37]

SubstanceWork: Bark [EP37]
Don't forget to ► Like ► Comment ► Subscribe
Experimenting with nodes in Substance designer looking at bark and building on elements seen in a reference. This is more of a exploring the program and playing with nodes to see what happens when one is combined with the other.
►1h 37m
[2:55] Showing the asset that were building the material for as well as the scene.
[9:29] Substance time! shortly after we look at the reference as well.
[1:22:31] Take a quick question about a problem in Substance Designer.
If you'd like to Donate to show support for my time and efforts you can do so at: https://twitchalerts.com/donate/dinusty
►Live Tuesdays and Thursdays 7pm GMT+1Watch live at https://www.twitch.tv/dinusty
►Subscribe at:
https://www.youtube.com/chann...

published: 05 Feb 2017

Working in Substance Painter for the very first time

In this beginners tutorial I will show you around the basics of the user interface in Allegorithmic's SubstancePainter. The purpose of the video is to make you a little bit more comfortable with the user interface so you can jump in on your own and have some fun.
I will only cover the very basics but more in depth videos are coming.
Don't forget to subscribe :
https://www.youtube.com/user/MikeHermes65
Please check out my playlist : https://www.youtube.com/playlist?list=PLyMuCmXTUZG4uMfXMExf8KGJmXTYH4GIW
Want to join MH Tutorials H.O.G. ( Hang Out Group ) ?
Here's the link : https://www.facebook.com/groups/294359217578724/
You can support my channel with Amazon purchases ( see below )
My current YouTube setup :
Software :
Autodesk Maya 2016
http://amzn.to/25NObOv
Screen recording...

Substance Painter Tutorial – Fundamentals 07: Working with layers

In this video we take a look at how to use layers in the texturing process.
Support thread: https://forum.allegorithmic.com/index.php?topic=6297.new#new

published: 13 Aug 2015

Substance Painter Getting Started 01 - Introduction

In this tutorial series we take an introductory look at using SubstancePainter. This series is designed for users new to Substance Painter and showcases how to use the software.
In this video, we cover the basic workflow and UI. We also discuss how to import meshes and images.

The "War on Drugs" has been a complete disaster since 1971. Now police have alternatives to incarceration that actually help people -and save money for the taxpayers. WATCH MORE: https://www.youtube.com/watch?v=XJf1o5G6HMY&list=PLQ9B-p5Q-YOP2OVnCPdYKLSmPkqLA2igT&index=3
You can fight back. Join us: http://www.youtube.com/subscription_center?add_user=bravenewfilms
http://www.bravenewfilms.org/overcriminalized
It’s simple. Diversion programs work better than incarceration – for everyone. In cities like Seattle, San Antonio, and Salt Lake City, we see that successful solutions are a viable option to help end serious social problems. These services alter the course of people’s lives in a positive way and save taxpayers huge amounts of money. We cannot continue to isolate and imprison peo...

published: 09 Oct 2014

Working with Substance 01 - Intro & Basic Sound Design

Output’sSubstance is a new type of sound design engine.
While focused on bass sounds, this flexible engine is a powerful and intuitive tool for shaping and layering to create unique sounds and voices.
In this 4 part ADSR Tutorial series, ADSR InstructorStephen Ellestad walks you through the basics of sound design and the Substance interface.
In Part 1 you will learn the basics of the Substance interface and walk through some simple sound design while exploring the available tools and controls.

published: 30 Sep 2016

Substance Painter: Texturing an asset from start to finish

In this video we take a step-by-step approach to texturing of an asset in SubstancePainter. This video is aimed at new users looking to get into Substance Painter quickly by exploring the core concepts of the software.
IMPORTANT: At 41:57 there is an edit mistake. The part about adding Opacity is missing. You can view the missing section here. https://youtu.be/vMMD_TXsFaw
Source files can be downloaded from Substance Academy.

published: 16 Jun 2017

A Hymn of God's Word "Christ's Substance Is Determined by His Work and Expressions"

Christ's Substance Is Determined by His Work and Expressions
I
Christ’s substance is determined by His work and expressions.
With a heart that is true, He completes what’s entrusted,
worships God in heaven and seeks His Father’s will.
This is all determined by His substance,
and so too are His natural revelations.
So-called because His expressions aren’t imitations,
or from years of man’s cultivation or education.
They’re not learned or self-adorned, but inherent.
They’re not learned or self-adorned, but inherent.
II
Man may deny His work, His expressions and humanity,
they may even deny His life of normal humanity,
but not His true heart when worshiping God in heaven.
No one can deny that He’s here to fulfill the will of the heavenly Father.
And no one can deny the sincerity with which ...

Substance to UE4 [EP39]

Substance to UE4 [EP39]
Don't forget to ► Like ► Comment ► Subscribe
►2h
[5:44] StreamStart
[9:28] Talk about bark substance im currently working on for the tree in my scene. Do some breakdowns for people that are new to substance designer on how it tends to behave and why.
[47:23] Here I'm baking normals for the tree I sculpted in a previous EP in substance Painter.
[1:12:23] Exporting the Normal from Substance Designer to get it into Unreal. I continue getting it into unreal to test it out on the tree mesh. understanding whats going on with the material as well as showing where we currently have issues and how we should fix them.
[1:39:45] Shader work
If you'd like to Donate to help support for my time and efforts you can do so at: https://twitchalerts.com/donate/dinusty
►Live Tues...

published: 18 Feb 2017

Substance Painter Merge Texture Sets Workflow

In this video we will look at a workflow for merging SubstancePainter texture sets using Substance Designer.
We will look at a preferred method for working with material groups within a single texture set as well as a method for merging texture sets from multiple materials.
Merging texture sets is a feature that is planned for Substance Painter. The goal of this video is to provide a workaround until merging texture sets are officially supported in Substance Painter.
The substance utility shown in this video can be found on Substance Share. This utility is designed to help further automate this process and can be used with the free Substance Player for those who don't have Substance Designer.
https://share.allegorithmic.com/libraries/2325Free Substance Player:
https://www.allegor...

published: 04 Oct 2016

Substance Abuse Social Work

published: 20 Jun 2017

Substance Painter Layers and Masks

In this video I cover working with masking and layers and the polygon fill tool.

Substance Work: Bark [EP37]

SubstanceWork: Bark [EP37]
Don't forget to ► Like ► Comment ► Subscribe
Experimenting with nodes in Substance designer looking at bark and building on elemen...

SubstanceWork: Bark [EP37]
Don't forget to ► Like ► Comment ► Subscribe
Experimenting with nodes in Substance designer looking at bark and building on elements seen in a reference. This is more of a exploring the program and playing with nodes to see what happens when one is combined with the other.
►1h 37m
[2:55] Showing the asset that were building the material for as well as the scene.
[9:29] Substance time! shortly after we look at the reference as well.
[1:22:31] Take a quick question about a problem in Substance Designer.
If you'd like to Donate to show support for my time and efforts you can do so at: https://twitchalerts.com/donate/dinusty
►Live Tuesdays and Thursdays 7pm GMT+1Watch live at https://www.twitch.tv/dinusty
►Subscribe at:
https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ
►Follow my artstation at:
https://www.artstation.com/artist/dinusty
►Subscribe to by blog at:
http://estjeremy.tumblr.com/
►My portfolio at:
http://www.artbyjer.com/

SubstanceWork: Bark [EP37]
Don't forget to ► Like ► Comment ► Subscribe
Experimenting with nodes in Substance designer looking at bark and building on elements seen in a reference. This is more of a exploring the program and playing with nodes to see what happens when one is combined with the other.
►1h 37m
[2:55] Showing the asset that were building the material for as well as the scene.
[9:29] Substance time! shortly after we look at the reference as well.
[1:22:31] Take a quick question about a problem in Substance Designer.
If you'd like to Donate to show support for my time and efforts you can do so at: https://twitchalerts.com/donate/dinusty
►Live Tuesdays and Thursdays 7pm GMT+1Watch live at https://www.twitch.tv/dinusty
►Subscribe at:
https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ
►Follow my artstation at:
https://www.artstation.com/artist/dinusty
►Subscribe to by blog at:
http://estjeremy.tumblr.com/
►My portfolio at:
http://www.artbyjer.com/

Substance Painter Getting Started 01 - Introduction

In this tutorial series we take an introductory look at using SubstancePainter. This series is designed for users new to Substance Painter and showcases how to...

In this tutorial series we take an introductory look at using SubstancePainter. This series is designed for users new to Substance Painter and showcases how to use the software.
In this video, we cover the basic workflow and UI. We also discuss how to import meshes and images.

In this tutorial series we take an introductory look at using SubstancePainter. This series is designed for users new to Substance Painter and showcases how to use the software.
In this video, we cover the basic workflow and UI. We also discuss how to import meshes and images.

The "War on Drugs" has been a complete disaster since 1971. Now police have alternatives to incarceration that actually help people -and save money for the tax...

The "War on Drugs" has been a complete disaster since 1971. Now police have alternatives to incarceration that actually help people -and save money for the taxpayers. WATCH MORE: https://www.youtube.com/watch?v=XJf1o5G6HMY&list=PLQ9B-p5Q-YOP2OVnCPdYKLSmPkqLA2igT&index=3
You can fight back. Join us: http://www.youtube.com/subscription_center?add_user=bravenewfilms
http://www.bravenewfilms.org/overcriminalized
It’s simple. Diversion programs work better than incarceration – for everyone. In cities like Seattle, San Antonio, and Salt Lake City, we see that successful solutions are a viable option to help end serious social problems. These services alter the course of people’s lives in a positive way and save taxpayers huge amounts of money. We cannot continue to isolate and imprison people who suffer from mental illness, substance abuse, or homelessness. We must treat them with compassion and care to better serve our communities and our pocketbooks.
It's time we got serious about pulling our money out of incarceration and putting it into systems that foster healthy communities. Hundreds of thousands of people are locked up not because of any dangerous behavior, but because of problems like mental illness, substance use disorders, and homelessness, which should be dealt with outside the criminal justice system. Services like drug treatment and affordable housing cost less and can have a better record of success.
This summer, news stories from around the nation provided the American people with a litany of issues about how police officers respond to community members. By highlighting programs like Crisis Intervention Training (CIT), Law Enforcement Assisted Diversion (LEAD), and Housing First, OverCriminalized explores the possibility of ending incarceration for millions of Americans who, through successful intervention programs, can put their lives back on track.
OverCriminalized focuses on the people who find themselves being trafficked through this nation’s criminal justice system with little regard for their humanity and zero prospects for actual justice. They are victims of unwillingness to invest in solving major social problems, and the consequent handling off of that responsibility to the police, the courts, and the prisons. They are the mentally ill, the homeless, and the drug addicted. Sometimes they are all three.
http://www.bravenewfilms.org/overcriminalized
Quick facts on over criminalization:
• Approximately 20 % of state prisoners and 21 % of local jail detainees have a “recent history” of a mental health condition.
• Approximately 26% of homeless adults staying in shelters live with serious mental illness and an estimated 46% live with severe mental illness and/or substance use disorders.
• In 2012, it was estimated that 23.1 million Americans needed treatment for problems that related to drugs or alcohol.
• Pew Research finds that 67% of Americans say that the government should focus more on providing treatment for those who use illegal drugs such as heroin or cocaine. Just 26% think the government’s focus should be on prosecuting users of such hard drugs.
http://www.bravenewfilms.org/overcriminalized
ABOUT BRAVENEW FILMS Robert Greenwald and Brave New Films are at the forefront of the fight to create a just America. Using new media and internet video campaigns, Brave New Films has created a quick-strike capability that informs the public, challenges corporate media with the truth, and motivates people to take action on social issues nationwide. Brave New Films’ investigative films have scrutinized the impact of U.S. drone strikes; the war on whistleblowers; and Wal Mart’s corporate practices. The company’s films have received more than 56 million views online.
WATCH MORE: https://www.youtube.com/watch?v=XJf1o5G6HMY&list=PLQ9B-p5Q-YOP2OVnCPdYKLSmPkqLA2igT&index=3
You can fight back. Join us: http://www.youtube.com/subscription_center?add_user=bravenewfilms
NEW VIDEOS EVERY WEEK!
WATCH our Feature Films - FREE!
Set up a free screening in your community: http://bravenewfilms.org/screenings
Like us on Facebook: http://www.Facebook.com/BraveNewFilms
Inequality: http://www.Facebook.com/BNFInequality
Security: http://www.Facebook.com/BNFWarCosts
Justice: http://www.Facebook.com/BNFJustice

The "War on Drugs" has been a complete disaster since 1971. Now police have alternatives to incarceration that actually help people -and save money for the taxpayers. WATCH MORE: https://www.youtube.com/watch?v=XJf1o5G6HMY&list=PLQ9B-p5Q-YOP2OVnCPdYKLSmPkqLA2igT&index=3
You can fight back. Join us: http://www.youtube.com/subscription_center?add_user=bravenewfilms
http://www.bravenewfilms.org/overcriminalized
It’s simple. Diversion programs work better than incarceration – for everyone. In cities like Seattle, San Antonio, and Salt Lake City, we see that successful solutions are a viable option to help end serious social problems. These services alter the course of people’s lives in a positive way and save taxpayers huge amounts of money. We cannot continue to isolate and imprison people who suffer from mental illness, substance abuse, or homelessness. We must treat them with compassion and care to better serve our communities and our pocketbooks.
It's time we got serious about pulling our money out of incarceration and putting it into systems that foster healthy communities. Hundreds of thousands of people are locked up not because of any dangerous behavior, but because of problems like mental illness, substance use disorders, and homelessness, which should be dealt with outside the criminal justice system. Services like drug treatment and affordable housing cost less and can have a better record of success.
This summer, news stories from around the nation provided the American people with a litany of issues about how police officers respond to community members. By highlighting programs like Crisis Intervention Training (CIT), Law Enforcement Assisted Diversion (LEAD), and Housing First, OverCriminalized explores the possibility of ending incarceration for millions of Americans who, through successful intervention programs, can put their lives back on track.
OverCriminalized focuses on the people who find themselves being trafficked through this nation’s criminal justice system with little regard for their humanity and zero prospects for actual justice. They are victims of unwillingness to invest in solving major social problems, and the consequent handling off of that responsibility to the police, the courts, and the prisons. They are the mentally ill, the homeless, and the drug addicted. Sometimes they are all three.
http://www.bravenewfilms.org/overcriminalized
Quick facts on over criminalization:
• Approximately 20 % of state prisoners and 21 % of local jail detainees have a “recent history” of a mental health condition.
• Approximately 26% of homeless adults staying in shelters live with serious mental illness and an estimated 46% live with severe mental illness and/or substance use disorders.
• In 2012, it was estimated that 23.1 million Americans needed treatment for problems that related to drugs or alcohol.
• Pew Research finds that 67% of Americans say that the government should focus more on providing treatment for those who use illegal drugs such as heroin or cocaine. Just 26% think the government’s focus should be on prosecuting users of such hard drugs.
http://www.bravenewfilms.org/overcriminalized
ABOUT BRAVENEW FILMS Robert Greenwald and Brave New Films are at the forefront of the fight to create a just America. Using new media and internet video campaigns, Brave New Films has created a quick-strike capability that informs the public, challenges corporate media with the truth, and motivates people to take action on social issues nationwide. Brave New Films’ investigative films have scrutinized the impact of U.S. drone strikes; the war on whistleblowers; and Wal Mart’s corporate practices. The company’s films have received more than 56 million views online.
WATCH MORE: https://www.youtube.com/watch?v=XJf1o5G6HMY&list=PLQ9B-p5Q-YOP2OVnCPdYKLSmPkqLA2igT&index=3
You can fight back. Join us: http://www.youtube.com/subscription_center?add_user=bravenewfilms
NEW VIDEOS EVERY WEEK!
WATCH our Feature Films - FREE!
Set up a free screening in your community: http://bravenewfilms.org/screenings
Like us on Facebook: http://www.Facebook.com/BraveNewFilms
Inequality: http://www.Facebook.com/BNFInequality
Security: http://www.Facebook.com/BNFWarCosts
Justice: http://www.Facebook.com/BNFJustice

Working with Substance 01 - Intro & Basic Sound Design

Output’sSubstance is a new type of sound design engine.
While focused on bass sounds, this flexible engine is a powerful and intuitive tool for shaping and la...

Output’sSubstance is a new type of sound design engine.
While focused on bass sounds, this flexible engine is a powerful and intuitive tool for shaping and layering to create unique sounds and voices.
In this 4 part ADSR Tutorial series, ADSR InstructorStephen Ellestad walks you through the basics of sound design and the Substance interface.
In Part 1 you will learn the basics of the Substance interface and walk through some simple sound design while exploring the available tools and controls.

Output’sSubstance is a new type of sound design engine.
While focused on bass sounds, this flexible engine is a powerful and intuitive tool for shaping and layering to create unique sounds and voices.
In this 4 part ADSR Tutorial series, ADSR InstructorStephen Ellestad walks you through the basics of sound design and the Substance interface.
In Part 1 you will learn the basics of the Substance interface and walk through some simple sound design while exploring the available tools and controls.

Substance Painter: Texturing an asset from start to finish

In this video we take a step-by-step approach to texturing of an asset in SubstancePainter. This video is aimed at new users looking to get into Substance Pain...

In this video we take a step-by-step approach to texturing of an asset in SubstancePainter. This video is aimed at new users looking to get into Substance Painter quickly by exploring the core concepts of the software.
IMPORTANT: At 41:57 there is an edit mistake. The part about adding Opacity is missing. You can view the missing section here. https://youtu.be/vMMD_TXsFaw
Source files can be downloaded from Substance Academy.

In this video we take a step-by-step approach to texturing of an asset in SubstancePainter. This video is aimed at new users looking to get into Substance Painter quickly by exploring the core concepts of the software.
IMPORTANT: At 41:57 there is an edit mistake. The part about adding Opacity is missing. You can view the missing section here. https://youtu.be/vMMD_TXsFaw
Source files can be downloaded from Substance Academy.

published:16 Jun 2017

views:259153

back

A Hymn of God's Word "Christ's Substance Is Determined by His Work and Expressions"

Christ's Substance Is Determined by His Work and Expressions
I
Christ’s substance is determined by His work and expressions.
With a heart that is true, He completes what’s entrusted,
worships God in heaven and seeks His Father’s will.
This is all determined by His substance,
and so too are His natural revelations.
So-called because His expressions aren’t imitations,
or from years of man’s cultivation or education.
They’re not learned or self-adorned, but inherent.
They’re not learned or self-adorned, but inherent.
II
Man may deny His work, His expressions and humanity,
they may even deny His life of normal humanity,
but not His true heart when worshiping God in heaven.
No one can deny that He’s here to fulfill the will of the heavenly Father.
And no one can deny the sincerity with which He seeks God the Father.
His image may not be pleasing to the senses,
His discourse may not possess an air of sensation,
His work may not be as earth-or heaven-shattering,
as what is believed in man’s imagination.
But He’s indeed Christ, who fulfills His Father’s will,
with a true heart, and total submission and deathly obedience.
It’s because His substance is that of the Christ.
A truth that’s hard to believe but is indeed in existence.
A truth that’s hard, hard to believe but is indeed in existence.
A truth that’s hard, it’s hard to believe but is indeed in existence.
from “The Substance of Christ Is Obedience to the Will of the Heavenly Father” in The WordAppears in the Flesh
Recommended:
God Has Come God Has Reigned | "ChineseGospelChoirEpisode 18" https://youtu.be/zA6mQFHyOao
God Is an Everlasting God | "God Is the Beginning and the End"
https://youtu.be/jrJaIdF5D9I
Tai ChiDance | New Heaven and New Earth “The Significance of the Appearance of God” https://youtu.be/pW8YsAOTcXg
Gospel Movie | Attend the Feast of the Kingdom of Heaven "Break the Shackles and Run" https://youtu.be/YpoXf-RDFDM
New Gospel Movie | Disclose the Mystery of Kingdom of Heaven "Awakening From the Dream" https://youtu.be/PwNDZF8yQtM
Eastern Lightning, The Church of Almighty God was created because of the appearance and work of Almighty God, the second coming of the Lord Jesus, Christ of the last days. It is made up of all those who accept Almighty God's work in the last days and are conquered and saved by His words. It was entirely founded by Almighty God personally and is led by Him as the Shepherd. It was definitely not created by a person. Christ is the truth, the way, and the life. God's sheep hear God's voice. As long as you read the words of Almighty God, you will see God has appeared.
The Church of Almighty God: https://en.godfootsteps.org
Gospel of the Descent of Kingdom: https://www.holyspiritspeaks.org
The Church of Almighty God YouTube: https://www.youtube.com/godfootstepsen
The Church of Almighty God Facebook: https://www.facebook.com/godfootstepsen
The Church of Almighty God Twitter: https://twitter.com/churchAlmighty
The Church of Almighty God Blog: https://en.blog.hidden-advent.org/
The Church of Almighty God Instagram: https://instagram.com/thechurchofalmightygod
Gospel Hotline: +1-347-422-1980， +1-416-371-8825
Email: info@almightygod.church
Special statement: This video production was produced as a not-for-profit piece by the Church of Almighty God. This video may not be distributed for profit to any third party, and we hope that everyone will share it and distribute it openly. When you distribute it, please note the source. Without the consent of the Church of Almighty God, no organization, social group, or individual may tamper with or misrepresent the contents of this video.

Christ's Substance Is Determined by His Work and Expressions
I
Christ’s substance is determined by His work and expressions.
With a heart that is true, He completes what’s entrusted,
worships God in heaven and seeks His Father’s will.
This is all determined by His substance,
and so too are His natural revelations.
So-called because His expressions aren’t imitations,
or from years of man’s cultivation or education.
They’re not learned or self-adorned, but inherent.
They’re not learned or self-adorned, but inherent.
II
Man may deny His work, His expressions and humanity,
they may even deny His life of normal humanity,
but not His true heart when worshiping God in heaven.
No one can deny that He’s here to fulfill the will of the heavenly Father.
And no one can deny the sincerity with which He seeks God the Father.
His image may not be pleasing to the senses,
His discourse may not possess an air of sensation,
His work may not be as earth-or heaven-shattering,
as what is believed in man’s imagination.
But He’s indeed Christ, who fulfills His Father’s will,
with a true heart, and total submission and deathly obedience.
It’s because His substance is that of the Christ.
A truth that’s hard to believe but is indeed in existence.
A truth that’s hard, hard to believe but is indeed in existence.
A truth that’s hard, it’s hard to believe but is indeed in existence.
from “The Substance of Christ Is Obedience to the Will of the Heavenly Father” in The WordAppears in the Flesh
Recommended:
God Has Come God Has Reigned | "ChineseGospelChoirEpisode 18" https://youtu.be/zA6mQFHyOao
God Is an Everlasting God | "God Is the Beginning and the End"
https://youtu.be/jrJaIdF5D9I
Tai ChiDance | New Heaven and New Earth “The Significance of the Appearance of God” https://youtu.be/pW8YsAOTcXg
Gospel Movie | Attend the Feast of the Kingdom of Heaven "Break the Shackles and Run" https://youtu.be/YpoXf-RDFDM
New Gospel Movie | Disclose the Mystery of Kingdom of Heaven "Awakening From the Dream" https://youtu.be/PwNDZF8yQtM
Eastern Lightning, The Church of Almighty God was created because of the appearance and work of Almighty God, the second coming of the Lord Jesus, Christ of the last days. It is made up of all those who accept Almighty God's work in the last days and are conquered and saved by His words. It was entirely founded by Almighty God personally and is led by Him as the Shepherd. It was definitely not created by a person. Christ is the truth, the way, and the life. God's sheep hear God's voice. As long as you read the words of Almighty God, you will see God has appeared.
The Church of Almighty God: https://en.godfootsteps.org
Gospel of the Descent of Kingdom: https://www.holyspiritspeaks.org
The Church of Almighty God YouTube: https://www.youtube.com/godfootstepsen
The Church of Almighty God Facebook: https://www.facebook.com/godfootstepsen
The Church of Almighty God Twitter: https://twitter.com/churchAlmighty
The Church of Almighty God Blog: https://en.blog.hidden-advent.org/
The Church of Almighty God Instagram: https://instagram.com/thechurchofalmightygod
Gospel Hotline: +1-347-422-1980， +1-416-371-8825
Email: info@almightygod.church
Special statement: This video production was produced as a not-for-profit piece by the Church of Almighty God. This video may not be distributed for profit to any third party, and we hope that everyone will share it and distribute it openly. When you distribute it, please note the source. Without the consent of the Church of Almighty God, no organization, social group, or individual may tamper with or misrepresent the contents of this video.

Substance to UE4 [EP39]
Don't forget to ► Like ► Comment ► Subscribe
►2h
[5:44] StreamStart
[9:28] Talk about bark substance im currently working on for the tree in my scene. Do some breakdowns for people that are new to substance designer on how it tends to behave and why.
[47:23] Here I'm baking normals for the tree I sculpted in a previous EP in substance Painter.
[1:12:23] Exporting the Normal from Substance Designer to get it into Unreal. I continue getting it into unreal to test it out on the tree mesh. understanding whats going on with the material as well as showing where we currently have issues and how we should fix them.
[1:39:45] Shader work
If you'd like to Donate to help support for my time and efforts you can do so at: https://twitchalerts.com/donate/dinusty
►Live Tuesdays and Thursdays 7pm GMT+1Watch live at https://www.twitch.tv/dinusty
►Subscribe at:
https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ
►Follow my artstation at:
https://www.artstation.com/artist/dinusty
►Subscribe to by blog at:
http://estjeremy.tumblr.com/
►My portfolio at:
http://www.artbyjer.com/

Substance to UE4 [EP39]
Don't forget to ► Like ► Comment ► Subscribe
►2h
[5:44] StreamStart
[9:28] Talk about bark substance im currently working on for the tree in my scene. Do some breakdowns for people that are new to substance designer on how it tends to behave and why.
[47:23] Here I'm baking normals for the tree I sculpted in a previous EP in substance Painter.
[1:12:23] Exporting the Normal from Substance Designer to get it into Unreal. I continue getting it into unreal to test it out on the tree mesh. understanding whats going on with the material as well as showing where we currently have issues and how we should fix them.
[1:39:45] Shader work
If you'd like to Donate to help support for my time and efforts you can do so at: https://twitchalerts.com/donate/dinusty
►Live Tuesdays and Thursdays 7pm GMT+1Watch live at https://www.twitch.tv/dinusty
►Subscribe at:
https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ
►Follow my artstation at:
https://www.artstation.com/artist/dinusty
►Subscribe to by blog at:
http://estjeremy.tumblr.com/
►My portfolio at:
http://www.artbyjer.com/

Substance Painter Merge Texture Sets Workflow

In this video we will look at a workflow for merging SubstancePainter texture sets using Substance Designer.
We will look at a preferred method for working w...

In this video we will look at a workflow for merging SubstancePainter texture sets using Substance Designer.
We will look at a preferred method for working with material groups within a single texture set as well as a method for merging texture sets from multiple materials.
Merging texture sets is a feature that is planned for Substance Painter. The goal of this video is to provide a workaround until merging texture sets are officially supported in Substance Painter.
The substance utility shown in this video can be found on Substance Share. This utility is designed to help further automate this process and can be used with the free Substance Player for those who don't have Substance Designer.
https://share.allegorithmic.com/libraries/2325Free Substance Player:
https://www.allegorithmic.com/buy/download

In this video we will look at a workflow for merging SubstancePainter texture sets using Substance Designer.
We will look at a preferred method for working with material groups within a single texture set as well as a method for merging texture sets from multiple materials.
Merging texture sets is a feature that is planned for Substance Painter. The goal of this video is to provide a workaround until merging texture sets are officially supported in Substance Painter.
The substance utility shown in this video can be found on Substance Share. This utility is designed to help further automate this process and can be used with the free Substance Player for those who don't have Substance Designer.
https://share.allegorithmic.com/libraries/2325Free Substance Player:
https://www.allegorithmic.com/buy/download

Substance Work: Bark [EP37]

SubstanceWork: Bark [EP37]
Don't forget to ► Like ► Comment ► Subscribe
Experimenting with nodes in Substance designer looking at bark and building on elements seen in a reference. This is more of a exploring the program and playing with nodes to see what happens when one is combined with the other.
►1h 37m
[2:55] Showing the asset that were building the material for as well as the scene.
[9:29] Substance time! shortly after we look at the reference as well.
[1:22:31] Take a quick question about a problem in Substance Designer.
If you'd like to Donate to show support for my time and efforts you can do so at: https://twitchalerts.com/donate/dinusty
►Live Tuesdays and Thursdays 7pm GMT+1Watch live at https://www.twitch.tv/dinusty
►Subscribe at:
https://www.youtube.com/chann...

published: 05 Feb 2017

Substance Painter: Texturing an asset from start to finish

In this video we take a step-by-step approach to texturing of an asset in SubstancePainter. This video is aimed at new users looking to get into Substance Painter quickly by exploring the core concepts of the software.
IMPORTANT: At 41:57 there is an edit mistake. The part about adding Opacity is missing. You can view the missing section here. https://youtu.be/vMMD_TXsFaw
Source files can be downloaded from Substance Academy.

published: 16 Jun 2017

Substance to UE4 [EP39]

Substance to UE4 [EP39]
Don't forget to ► Like ► Comment ► Subscribe
►2h
[5:44] StreamStart
[9:28] Talk about bark substance im currently working on for the tree in my scene. Do some breakdowns for people that are new to substance designer on how it tends to behave and why.
[47:23] Here I'm baking normals for the tree I sculpted in a previous EP in substance Painter.
[1:12:23] Exporting the Normal from Substance Designer to get it into Unreal. I continue getting it into unreal to test it out on the tree mesh. understanding whats going on with the material as well as showing where we currently have issues and how we should fix them.
[1:39:45] Shader work
If you'd like to Donate to help support for my time and efforts you can do so at: https://twitchalerts.com/donate/dinusty
►Live Tues...

published: 18 Feb 2017

Substance Painter Getting Started 03 - Layers and Masking

In this tutorial series we take an introductory look at using SubstancePainter. This series is designed for users new to Substance Painter and showcases how to use the software.
In this video, we cover working with layers, layer masks and masking tools.

published: 19 Jun 2014

Substance Designer Breakdown - Birch Tree Bark - Twitch Stream

Like my material work? Purchase a full set of materials here https://gumroad.com/l/CjYdJ
For as little as £14.99
This is a complete breakdown of how I created my Birch TreeBark using only SubstanceDesigner.
This was originally a live stream on twitch if you want to catch me live then head over to
www.twitch.tv/nathan3da

published: 17 Apr 2017

Substance Painter Merge Texture Sets Workflow

In this video we will look at a workflow for merging SubstancePainter texture sets using Substance Designer.
We will look at a preferred method for working with material groups within a single texture set as well as a method for merging texture sets from multiple materials.
Merging texture sets is a feature that is planned for Substance Painter. The goal of this video is to provide a workaround until merging texture sets are officially supported in Substance Painter.
The substance utility shown in this video can be found on Substance Share. This utility is designed to help further automate this process and can be used with the free Substance Player for those who don't have Substance Designer.
https://share.allegorithmic.com/libraries/2325Free Substance Player:
https://www.allegor...

published: 04 Oct 2016

Substance Designer #9 - Working with FX-Maps part 01

In this video, we take a look at how to use FX-Maps in SubstanceDesigner. In this two part series, we will be creating a custom scratches map.

published: 23 Jul 2014

GAI: Three Simple Steps To Great Textures In Substance Painter

https://www.gameartinstitute.com/p/character-artist-bootcamp-part-time
In this video, we look at three simple steps that you can take to make your texture map look amazing without having to hand paint everything.
The goal in the CharacterArtist Bootcamp is to learn to use the software to your advantage and cut through all the noise.
In both examples, I look at Larry Kameen's work in the bootcamp to demonstrate how he so effectively generates amazing results.
Make sure to apply to the Character Artist Bootcamp today here:
https://www.gameartinstitute.com/p/character-artist-bootcamp-part-time
15 minutes on the phone can save you years of struggling on your own.
-Ryan

published: 17 Aug 2017

MtoA 506 | Substance Designer Part 1 Creating Paint [1/4]

Welcome back to my channel and thank you for checking out this new and exciting tutorial!
In this video I will be showing you how to work with SubstanceDesigner. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Designer, and Part 2 will be about setting up the shader and render it with Arnold in Maya.
Here is the result of Part 1:
https://www.dropbox.com/s/f0fscr50vd5qacp/mtoa_506_part1_result.PNG?dl=0
ACCESS to resources like the model and reference image become a Patron here:
https://www.patreon.com/bePatron?c=755335&rid=1791624
https://www.patreon.com/arvidschneider
Modeller: AlecDrake
https://www.artstation.com/artist/arcdrake
If you like this video please leave a comment below and give this vide...

published: 29 Jun 2017

Substance Painter: Paint Normal/Bump Detail on a low poly model

PaintNormal/BumpDetail on a low poly (vertex wieghted) model and bake in the info so it will work correctly with smart materials etc.

published: 27 Nov 2017

How to Start a Career in Marketing - My Story - Marketing 101 | Style With Substance

In this video, I'm sharing with you all my career journey in marketing, right from university to the real world of work. For those that are interested in becoming future marketeers, I also share some hints and tips on how to land great marketing roles for big brands and kickstart your career in this exciting industry. Hope you find this useful. Enjoy!
DON'T FORGET TO SUBSCRIBE!
Xx
My blog: http://stylewithsubstanceblog.wordpress.com
My Facebook page: www.facebook.com/stylewithsubstanceblog
Follow me or come say "hi!" on:
Instagram - http://instagram.com/stylewithsubstanceblog
Twitter - https://twitter.com/swsblog
Pintrest - https://www.pinterest.com/nodreen/
Snapchat - nodreenkiwanuka

published: 27 Oct 2015

Substance Painter Overview and working in designer. [EP19]

SubstancePainter Overview and working in designer. [EP19]
Don't forget to ► Like ► Comment ► Subscribe
Starting with Crits from the work in progress in our discord we follow up with an overview of substance painter 2 then dive right into making the albedo for a material.
►2 hour stream
[3:38] Stream Starts.
[3:40] Looking at the art from the discord community. Super good stuff here!
[15:37] Talking about floating details and things to keep in mind to get information that you want into a normal map.
[20:22] Show the shader beveling that you can do in Modo. This is something everyone who is doing hard surface in modo should be using to cut back on time to build Highpoly and lowpoly.
[34:40] Overview of substance painter 2
[53:42] Baking maps from High poly to Low poly in substance...

Substance Work: Bark [EP37]

SubstanceWork: Bark [EP37]
Don't forget to ► Like ► Comment ► Subscribe
Experimenting with nodes in Substance designer looking at bark and building on elemen...

SubstanceWork: Bark [EP37]
Don't forget to ► Like ► Comment ► Subscribe
Experimenting with nodes in Substance designer looking at bark and building on elements seen in a reference. This is more of a exploring the program and playing with nodes to see what happens when one is combined with the other.
►1h 37m
[2:55] Showing the asset that were building the material for as well as the scene.
[9:29] Substance time! shortly after we look at the reference as well.
[1:22:31] Take a quick question about a problem in Substance Designer.
If you'd like to Donate to show support for my time and efforts you can do so at: https://twitchalerts.com/donate/dinusty
►Live Tuesdays and Thursdays 7pm GMT+1Watch live at https://www.twitch.tv/dinusty
►Subscribe at:
https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ
►Follow my artstation at:
https://www.artstation.com/artist/dinusty
►Subscribe to by blog at:
http://estjeremy.tumblr.com/
►My portfolio at:
http://www.artbyjer.com/

SubstanceWork: Bark [EP37]
Don't forget to ► Like ► Comment ► Subscribe
Experimenting with nodes in Substance designer looking at bark and building on elements seen in a reference. This is more of a exploring the program and playing with nodes to see what happens when one is combined with the other.
►1h 37m
[2:55] Showing the asset that were building the material for as well as the scene.
[9:29] Substance time! shortly after we look at the reference as well.
[1:22:31] Take a quick question about a problem in Substance Designer.
If you'd like to Donate to show support for my time and efforts you can do so at: https://twitchalerts.com/donate/dinusty
►Live Tuesdays and Thursdays 7pm GMT+1Watch live at https://www.twitch.tv/dinusty
►Subscribe at:
https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ
►Follow my artstation at:
https://www.artstation.com/artist/dinusty
►Subscribe to by blog at:
http://estjeremy.tumblr.com/
►My portfolio at:
http://www.artbyjer.com/

Substance Painter: Texturing an asset from start to finish

In this video we take a step-by-step approach to texturing of an asset in SubstancePainter. This video is aimed at new users looking to get into Substance Pain...

In this video we take a step-by-step approach to texturing of an asset in SubstancePainter. This video is aimed at new users looking to get into Substance Painter quickly by exploring the core concepts of the software.
IMPORTANT: At 41:57 there is an edit mistake. The part about adding Opacity is missing. You can view the missing section here. https://youtu.be/vMMD_TXsFaw
Source files can be downloaded from Substance Academy.

In this video we take a step-by-step approach to texturing of an asset in SubstancePainter. This video is aimed at new users looking to get into Substance Painter quickly by exploring the core concepts of the software.
IMPORTANT: At 41:57 there is an edit mistake. The part about adding Opacity is missing. You can view the missing section here. https://youtu.be/vMMD_TXsFaw
Source files can be downloaded from Substance Academy.

Substance to UE4 [EP39]
Don't forget to ► Like ► Comment ► Subscribe
►2h
[5:44] StreamStart
[9:28] Talk about bark substance im currently working on for the tree in my scene. Do some breakdowns for people that are new to substance designer on how it tends to behave and why.
[47:23] Here I'm baking normals for the tree I sculpted in a previous EP in substance Painter.
[1:12:23] Exporting the Normal from Substance Designer to get it into Unreal. I continue getting it into unreal to test it out on the tree mesh. understanding whats going on with the material as well as showing where we currently have issues and how we should fix them.
[1:39:45] Shader work
If you'd like to Donate to help support for my time and efforts you can do so at: https://twitchalerts.com/donate/dinusty
►Live Tuesdays and Thursdays 7pm GMT+1Watch live at https://www.twitch.tv/dinusty
►Subscribe at:
https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ
►Follow my artstation at:
https://www.artstation.com/artist/dinusty
►Subscribe to by blog at:
http://estjeremy.tumblr.com/
►My portfolio at:
http://www.artbyjer.com/

Substance to UE4 [EP39]
Don't forget to ► Like ► Comment ► Subscribe
►2h
[5:44] StreamStart
[9:28] Talk about bark substance im currently working on for the tree in my scene. Do some breakdowns for people that are new to substance designer on how it tends to behave and why.
[47:23] Here I'm baking normals for the tree I sculpted in a previous EP in substance Painter.
[1:12:23] Exporting the Normal from Substance Designer to get it into Unreal. I continue getting it into unreal to test it out on the tree mesh. understanding whats going on with the material as well as showing where we currently have issues and how we should fix them.
[1:39:45] Shader work
If you'd like to Donate to help support for my time and efforts you can do so at: https://twitchalerts.com/donate/dinusty
►Live Tuesdays and Thursdays 7pm GMT+1Watch live at https://www.twitch.tv/dinusty
►Subscribe at:
https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ
►Follow my artstation at:
https://www.artstation.com/artist/dinusty
►Subscribe to by blog at:
http://estjeremy.tumblr.com/
►My portfolio at:
http://www.artbyjer.com/

Substance Painter Getting Started 03 - Layers and Masking

In this tutorial series we take an introductory look at using SubstancePainter. This series is designed for users new to Substance Painter and showcases how to...

In this tutorial series we take an introductory look at using SubstancePainter. This series is designed for users new to Substance Painter and showcases how to use the software.
In this video, we cover working with layers, layer masks and masking tools.

In this tutorial series we take an introductory look at using SubstancePainter. This series is designed for users new to Substance Painter and showcases how to use the software.
In this video, we cover working with layers, layer masks and masking tools.

Substance Designer Breakdown - Birch Tree Bark - Twitch Stream

Like my material work? Purchase a full set of materials here https://gumroad.com/l/CjYdJ
For as little as £14.99
This is a complete breakdown of how I created ...

Like my material work? Purchase a full set of materials here https://gumroad.com/l/CjYdJ
For as little as £14.99
This is a complete breakdown of how I created my Birch TreeBark using only SubstanceDesigner.
This was originally a live stream on twitch if you want to catch me live then head over to
www.twitch.tv/nathan3da

Like my material work? Purchase a full set of materials here https://gumroad.com/l/CjYdJ
For as little as £14.99
This is a complete breakdown of how I created my Birch TreeBark using only SubstanceDesigner.
This was originally a live stream on twitch if you want to catch me live then head over to
www.twitch.tv/nathan3da

Substance Painter Merge Texture Sets Workflow

In this video we will look at a workflow for merging SubstancePainter texture sets using Substance Designer.
We will look at a preferred method for working w...

In this video we will look at a workflow for merging SubstancePainter texture sets using Substance Designer.
We will look at a preferred method for working with material groups within a single texture set as well as a method for merging texture sets from multiple materials.
Merging texture sets is a feature that is planned for Substance Painter. The goal of this video is to provide a workaround until merging texture sets are officially supported in Substance Painter.
The substance utility shown in this video can be found on Substance Share. This utility is designed to help further automate this process and can be used with the free Substance Player for those who don't have Substance Designer.
https://share.allegorithmic.com/libraries/2325Free Substance Player:
https://www.allegorithmic.com/buy/download

In this video we will look at a workflow for merging SubstancePainter texture sets using Substance Designer.
We will look at a preferred method for working with material groups within a single texture set as well as a method for merging texture sets from multiple materials.
Merging texture sets is a feature that is planned for Substance Painter. The goal of this video is to provide a workaround until merging texture sets are officially supported in Substance Painter.
The substance utility shown in this video can be found on Substance Share. This utility is designed to help further automate this process and can be used with the free Substance Player for those who don't have Substance Designer.
https://share.allegorithmic.com/libraries/2325Free Substance Player:
https://www.allegorithmic.com/buy/download

GAI: Three Simple Steps To Great Textures In Substance Painter

https://www.gameartinstitute.com/p/character-artist-bootcamp-part-time
In this video, we look at three simple steps that you can take to make your texture map ...

https://www.gameartinstitute.com/p/character-artist-bootcamp-part-time
In this video, we look at three simple steps that you can take to make your texture map look amazing without having to hand paint everything.
The goal in the CharacterArtist Bootcamp is to learn to use the software to your advantage and cut through all the noise.
In both examples, I look at Larry Kameen's work in the bootcamp to demonstrate how he so effectively generates amazing results.
Make sure to apply to the Character Artist Bootcamp today here:
https://www.gameartinstitute.com/p/character-artist-bootcamp-part-time
15 minutes on the phone can save you years of struggling on your own.
-Ryan

https://www.gameartinstitute.com/p/character-artist-bootcamp-part-time
In this video, we look at three simple steps that you can take to make your texture map look amazing without having to hand paint everything.
The goal in the CharacterArtist Bootcamp is to learn to use the software to your advantage and cut through all the noise.
In both examples, I look at Larry Kameen's work in the bootcamp to demonstrate how he so effectively generates amazing results.
Make sure to apply to the Character Artist Bootcamp today here:
https://www.gameartinstitute.com/p/character-artist-bootcamp-part-time
15 minutes on the phone can save you years of struggling on your own.
-Ryan

MtoA 506 | Substance Designer Part 1 Creating Paint [1/4]

Welcome back to my channel and thank you for checking out this new and exciting tutorial!
In this video I will be showing you how to work with Substance Designe...

Welcome back to my channel and thank you for checking out this new and exciting tutorial!
In this video I will be showing you how to work with SubstanceDesigner. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Designer, and Part 2 will be about setting up the shader and render it with Arnold in Maya.
Here is the result of Part 1:
https://www.dropbox.com/s/f0fscr50vd5qacp/mtoa_506_part1_result.PNG?dl=0
ACCESS to resources like the model and reference image become a Patron here:
https://www.patreon.com/bePatron?c=755335&rid=1791624
https://www.patreon.com/arvidschneider
Modeller: AlecDrake
https://www.artstation.com/artist/arcdrake
If you like this video please leave a comment below and give this video a thumbs up.
http://www.arvidschneider.com
https://twitter.com/arvidurs
https://www.udemy.com/u/arvidschneider/
https://www.facebook.com/ursproductions
http://instagram.com/arvidschneider

Welcome back to my channel and thank you for checking out this new and exciting tutorial!
In this video I will be showing you how to work with SubstanceDesigner. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Designer, and Part 2 will be about setting up the shader and render it with Arnold in Maya.
Here is the result of Part 1:
https://www.dropbox.com/s/f0fscr50vd5qacp/mtoa_506_part1_result.PNG?dl=0
ACCESS to resources like the model and reference image become a Patron here:
https://www.patreon.com/bePatron?c=755335&rid=1791624
https://www.patreon.com/arvidschneider
Modeller: AlecDrake
https://www.artstation.com/artist/arcdrake
If you like this video please leave a comment below and give this video a thumbs up.
http://www.arvidschneider.com
https://twitter.com/arvidurs
https://www.udemy.com/u/arvidschneider/
https://www.facebook.com/ursproductions
http://instagram.com/arvidschneider

How to Start a Career in Marketing - My Story - Marketing 101 | Style With Substance

In this video, I'm sharing with you all my career journey in marketing, right from university to the real world of work. For those that are interested in becomi...

In this video, I'm sharing with you all my career journey in marketing, right from university to the real world of work. For those that are interested in becoming future marketeers, I also share some hints and tips on how to land great marketing roles for big brands and kickstart your career in this exciting industry. Hope you find this useful. Enjoy!
DON'T FORGET TO SUBSCRIBE!
Xx
My blog: http://stylewithsubstanceblog.wordpress.com
My Facebook page: www.facebook.com/stylewithsubstanceblog
Follow me or come say "hi!" on:
Instagram - http://instagram.com/stylewithsubstanceblog
Twitter - https://twitter.com/swsblog
Pintrest - https://www.pinterest.com/nodreen/
Snapchat - nodreenkiwanuka

In this video, I'm sharing with you all my career journey in marketing, right from university to the real world of work. For those that are interested in becoming future marketeers, I also share some hints and tips on how to land great marketing roles for big brands and kickstart your career in this exciting industry. Hope you find this useful. Enjoy!
DON'T FORGET TO SUBSCRIBE!
Xx
My blog: http://stylewithsubstanceblog.wordpress.com
My Facebook page: www.facebook.com/stylewithsubstanceblog
Follow me or come say "hi!" on:
Instagram - http://instagram.com/stylewithsubstanceblog
Twitter - https://twitter.com/swsblog
Pintrest - https://www.pinterest.com/nodreen/
Snapchat - nodreenkiwanuka

Substance Painter Overview and working in designer. [EP19]

SubstancePainter Overview and working in designer. [EP19]
Don't forget to ► Like ► Comment ► Subscribe
Starting with Crits from the work in progress in our di...

SubstancePainter Overview and working in designer. [EP19]
Don't forget to ► Like ► Comment ► Subscribe
Starting with Crits from the work in progress in our discord we follow up with an overview of substance painter 2 then dive right into making the albedo for a material.
►2 hour stream
[3:38] Stream Starts.
[3:40] Looking at the art from the discord community. Super good stuff here!
[15:37] Talking about floating details and things to keep in mind to get information that you want into a normal map.
[20:22] Show the shader beveling that you can do in Modo. This is something everyone who is doing hard surface in modo should be using to cut back on time to build Highpoly and lowpoly.
[34:40] Overview of substance painter 2
[53:42] Baking maps from High poly to Low poly in substance painter 2
[1:09:02] Substance Designer albedo work
[1:52:23] Exporting maps in Substance Designer
[1:59:38] Showing the PBR albedo checker material in substance painter. super handy!
If you'd like to Donate to show support you can do so at: https://twitchalerts.com/donate/dinusty
►Music links
WinterBlanketDreams 2016
https://open.spotify.com/user/dinusty/playlist/0gzgtCGwKU611X1etLmlV6
FeelsRight 2016
https://open.spotify.com/user/dinusty/playlist/4fNIvGLdrl3BSDssf8u9Mc
80's Synth
https://open.spotify.com/user/dinusty/playlist/6tjLQD8qesuhwwjfgLPHed
►Live Tuesdays and Thursdays 8pm GMT+1Watch live at https://www.twitch.tv/dinusty
►Subscribe at:
https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ
►Follow my artstation at:
https://www.artstation.com/artist/frozan
►Subscribe to by blog at:
http://estjeremy.tumblr.com/
►My portfolio at:
http://www.artbyjer.com/ -- Watch live at https://www.twitch.tv/dinusty

SubstancePainter Overview and working in designer. [EP19]
Don't forget to ► Like ► Comment ► Subscribe
Starting with Crits from the work in progress in our discord we follow up with an overview of substance painter 2 then dive right into making the albedo for a material.
►2 hour stream
[3:38] Stream Starts.
[3:40] Looking at the art from the discord community. Super good stuff here!
[15:37] Talking about floating details and things to keep in mind to get information that you want into a normal map.
[20:22] Show the shader beveling that you can do in Modo. This is something everyone who is doing hard surface in modo should be using to cut back on time to build Highpoly and lowpoly.
[34:40] Overview of substance painter 2
[53:42] Baking maps from High poly to Low poly in substance painter 2
[1:09:02] Substance Designer albedo work
[1:52:23] Exporting maps in Substance Designer
[1:59:38] Showing the PBR albedo checker material in substance painter. super handy!
If you'd like to Donate to show support you can do so at: https://twitchalerts.com/donate/dinusty
►Music links
WinterBlanketDreams 2016
https://open.spotify.com/user/dinusty/playlist/0gzgtCGwKU611X1etLmlV6
FeelsRight 2016
https://open.spotify.com/user/dinusty/playlist/4fNIvGLdrl3BSDssf8u9Mc
80's Synth
https://open.spotify.com/user/dinusty/playlist/6tjLQD8qesuhwwjfgLPHed
►Live Tuesdays and Thursdays 8pm GMT+1Watch live at https://www.twitch.tv/dinusty
►Subscribe at:
https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ
►Follow my artstation at:
https://www.artstation.com/artist/frozan
►Subscribe to by blog at:
http://estjeremy.tumblr.com/
►My portfolio at:
http://www.artbyjer.com/ -- Watch live at https://www.twitch.tv/dinusty

Substance Work: Bark [EP37]

SubstanceWork: Bark [EP37]
Don't forget to ► Like ► Comment ► Subscribe
Experimenting with nodes in Substance designer looking at bark and building on elements seen in a reference. This is more of a exploring the program and playing with nodes to see what happens when one is combined with the other.
►1h 37m
[2:55] Showing the asset that were building the material for as well as the scene.
[9:29] Substance time! shortly after we look at the reference as well.
[1:22:31] Take a quick question about a problem in Substance Designer.
If you'd like to Donate to show support for my time and efforts you can do so at: https://twitchalerts.com/donate/dinusty
►Live Tuesdays and Thursdays 7pm GMT+1Watch live at https://www.twitch.tv/dinusty
►Subscribe at:
https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ
►Follow my artstation at:
https://www.artstation.com/artist/dinusty
►Subscribe to by blog at:
http://estjeremy.tumblr.com/
►My portfolio at:
http://www.artbyjer.com/

15:15

Working in Substance Painter for the very first time

In this beginners tutorial I will show you around the basics of the user interface in Alle...

Substance Painter Getting Started 01 - Introduction

In this tutorial series we take an introductory look at using SubstancePainter. This series is designed for users new to Substance Painter and showcases how to use the software.
In this video, we cover the basic workflow and UI. We also discuss how to import meshes and images.

The "War on Drugs" has been a complete disaster since 1971. Now police have alternatives to incarceration that actually help people -and save money for the taxpayers. WATCH MORE: https://www.youtube.com/watch?v=XJf1o5G6HMY&list=PLQ9B-p5Q-YOP2OVnCPdYKLSmPkqLA2igT&index=3
You can fight back. Join us: http://www.youtube.com/subscription_center?add_user=bravenewfilms
http://www.bravenewfilms.org/overcriminalized
It’s simple. Diversion programs work better than incarceration – for everyone. In cities like Seattle, San Antonio, and Salt Lake City, we see that successful solutions are a viable option to help end serious social problems. These services alter the course of people’s lives in a positive way and save taxpayers huge amounts of money. We cannot continue to isolate and imprison people who suffer from mental illness, substance abuse, or homelessness. We must treat them with compassion and care to better serve our communities and our pocketbooks.
It's time we got serious about pulling our money out of incarceration and putting it into systems that foster healthy communities. Hundreds of thousands of people are locked up not because of any dangerous behavior, but because of problems like mental illness, substance use disorders, and homelessness, which should be dealt with outside the criminal justice system. Services like drug treatment and affordable housing cost less and can have a better record of success.
This summer, news stories from around the nation provided the American people with a litany of issues about how police officers respond to community members. By highlighting programs like Crisis Intervention Training (CIT), Law Enforcement Assisted Diversion (LEAD), and Housing First, OverCriminalized explores the possibility of ending incarceration for millions of Americans who, through successful intervention programs, can put their lives back on track.
OverCriminalized focuses on the people who find themselves being trafficked through this nation’s criminal justice system with little regard for their humanity and zero prospects for actual justice. They are victims of unwillingness to invest in solving major social problems, and the consequent handling off of that responsibility to the police, the courts, and the prisons. They are the mentally ill, the homeless, and the drug addicted. Sometimes they are all three.
http://www.bravenewfilms.org/overcriminalized
Quick facts on over criminalization:
• Approximately 20 % of state prisoners and 21 % of local jail detainees have a “recent history” of a mental health condition.
• Approximately 26% of homeless adults staying in shelters live with serious mental illness and an estimated 46% live with severe mental illness and/or substance use disorders.
• In 2012, it was estimated that 23.1 million Americans needed treatment for problems that related to drugs or alcohol.
• Pew Research finds that 67% of Americans say that the government should focus more on providing treatment for those who use illegal drugs such as heroin or cocaine. Just 26% think the government’s focus should be on prosecuting users of such hard drugs.
http://www.bravenewfilms.org/overcriminalized
ABOUT BRAVENEW FILMS Robert Greenwald and Brave New Films are at the forefront of the fight to create a just America. Using new media and internet video campaigns, Brave New Films has created a quick-strike capability that informs the public, challenges corporate media with the truth, and motivates people to take action on social issues nationwide. Brave New Films’ investigative films have scrutinized the impact of U.S. drone strikes; the war on whistleblowers; and Wal Mart’s corporate practices. The company’s films have received more than 56 million views online.
WATCH MORE: https://www.youtube.com/watch?v=XJf1o5G6HMY&list=PLQ9B-p5Q-YOP2OVnCPdYKLSmPkqLA2igT&index=3
You can fight back. Join us: http://www.youtube.com/subscription_center?add_user=bravenewfilms
NEW VIDEOS EVERY WEEK!
WATCH our Feature Films - FREE!
Set up a free screening in your community: http://bravenewfilms.org/screenings
Like us on Facebook: http://www.Facebook.com/BraveNewFilms
Inequality: http://www.Facebook.com/BNFInequality
Security: http://www.Facebook.com/BNFWarCosts
Justice: http://www.Facebook.com/BNFJustice

11:07

Working with Substance 01 - Intro & Basic Sound Design

Output’s Substance is a new type of sound design engine.
While focused on bass sounds, th...

Working with Substance 01 - Intro & Basic Sound Design

Output’sSubstance is a new type of sound design engine.
While focused on bass sounds, this flexible engine is a powerful and intuitive tool for shaping and layering to create unique sounds and voices.
In this 4 part ADSR Tutorial series, ADSR InstructorStephen Ellestad walks you through the basics of sound design and the Substance interface.
In Part 1 you will learn the basics of the Substance interface and walk through some simple sound design while exploring the available tools and controls.

1:05:56

Substance Painter: Texturing an asset from start to finish

In this video we take a step-by-step approach to texturing of an asset in Substance Painte...

Substance Painter: Texturing an asset from start to finish

In this video we take a step-by-step approach to texturing of an asset in SubstancePainter. This video is aimed at new users looking to get into Substance Painter quickly by exploring the core concepts of the software.
IMPORTANT: At 41:57 there is an edit mistake. The part about adding Opacity is missing. You can view the missing section here. https://youtu.be/vMMD_TXsFaw
Source files can be downloaded from Substance Academy.

6:15

A Hymn of God's Word "Christ's Substance Is Determined by His Work and Expressions"

Christ's Substance Is Determined by His Work and Expressions
I
Christ’s substance is dete...

A Hymn of God's Word "Christ's Substance Is Determined by His Work and Expressions"

Christ's Substance Is Determined by His Work and Expressions
I
Christ’s substance is determined by His work and expressions.
With a heart that is true, He completes what’s entrusted,
worships God in heaven and seeks His Father’s will.
This is all determined by His substance,
and so too are His natural revelations.
So-called because His expressions aren’t imitations,
or from years of man’s cultivation or education.
They’re not learned or self-adorned, but inherent.
They’re not learned or self-adorned, but inherent.
II
Man may deny His work, His expressions and humanity,
they may even deny His life of normal humanity,
but not His true heart when worshiping God in heaven.
No one can deny that He’s here to fulfill the will of the heavenly Father.
And no one can deny the sincerity with which He seeks God the Father.
His image may not be pleasing to the senses,
His discourse may not possess an air of sensation,
His work may not be as earth-or heaven-shattering,
as what is believed in man’s imagination.
But He’s indeed Christ, who fulfills His Father’s will,
with a true heart, and total submission and deathly obedience.
It’s because His substance is that of the Christ.
A truth that’s hard to believe but is indeed in existence.
A truth that’s hard, hard to believe but is indeed in existence.
A truth that’s hard, it’s hard to believe but is indeed in existence.
from “The Substance of Christ Is Obedience to the Will of the Heavenly Father” in The WordAppears in the Flesh
Recommended:
God Has Come God Has Reigned | "ChineseGospelChoirEpisode 18" https://youtu.be/zA6mQFHyOao
God Is an Everlasting God | "God Is the Beginning and the End"
https://youtu.be/jrJaIdF5D9I
Tai ChiDance | New Heaven and New Earth “The Significance of the Appearance of God” https://youtu.be/pW8YsAOTcXg
Gospel Movie | Attend the Feast of the Kingdom of Heaven "Break the Shackles and Run" https://youtu.be/YpoXf-RDFDM
New Gospel Movie | Disclose the Mystery of Kingdom of Heaven "Awakening From the Dream" https://youtu.be/PwNDZF8yQtM
Eastern Lightning, The Church of Almighty God was created because of the appearance and work of Almighty God, the second coming of the Lord Jesus, Christ of the last days. It is made up of all those who accept Almighty God's work in the last days and are conquered and saved by His words. It was entirely founded by Almighty God personally and is led by Him as the Shepherd. It was definitely not created by a person. Christ is the truth, the way, and the life. God's sheep hear God's voice. As long as you read the words of Almighty God, you will see God has appeared.
The Church of Almighty God: https://en.godfootsteps.org
Gospel of the Descent of Kingdom: https://www.holyspiritspeaks.org
The Church of Almighty God YouTube: https://www.youtube.com/godfootstepsen
The Church of Almighty God Facebook: https://www.facebook.com/godfootstepsen
The Church of Almighty God Twitter: https://twitter.com/churchAlmighty
The Church of Almighty God Blog: https://en.blog.hidden-advent.org/
The Church of Almighty God Instagram: https://instagram.com/thechurchofalmightygod
Gospel Hotline: +1-347-422-1980， +1-416-371-8825
Email: info@almightygod.church
Special statement: This video production was produced as a not-for-profit piece by the Church of Almighty God. This video may not be distributed for profit to any third party, and we hope that everyone will share it and distribute it openly. When you distribute it, please note the source. Without the consent of the Church of Almighty God, no organization, social group, or individual may tamper with or misrepresent the contents of this video.

5:44

Creating wear and tear in Substance painter

In this short tutorial video I will show you how to create ( metal ) edge wear in Substanc...

Substance to UE4 [EP39]

Substance to UE4 [EP39]
Don't forget to ► Like ► Comment ► Subscribe
►2h
[5:44] StreamStart
[9:28] Talk about bark substance im currently working on for the tree in my scene. Do some breakdowns for people that are new to substance designer on how it tends to behave and why.
[47:23] Here I'm baking normals for the tree I sculpted in a previous EP in substance Painter.
[1:12:23] Exporting the Normal from Substance Designer to get it into Unreal. I continue getting it into unreal to test it out on the tree mesh. understanding whats going on with the material as well as showing where we currently have issues and how we should fix them.
[1:39:45] Shader work
If you'd like to Donate to help support for my time and efforts you can do so at: https://twitchalerts.com/donate/dinusty
►Live Tuesdays and Thursdays 7pm GMT+1Watch live at https://www.twitch.tv/dinusty
►Subscribe at:
https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ
►Follow my artstation at:
https://www.artstation.com/artist/dinusty
►Subscribe to by blog at:
http://estjeremy.tumblr.com/
►My portfolio at:
http://www.artbyjer.com/

33:59

Substance Painter Merge Texture Sets Workflow

In this video we will look at a workflow for merging Substance Painter texture sets using ...

Substance Painter Merge Texture Sets Workflow

In this video we will look at a workflow for merging SubstancePainter texture sets using Substance Designer.
We will look at a preferred method for working with material groups within a single texture set as well as a method for merging texture sets from multiple materials.
Merging texture sets is a feature that is planned for Substance Painter. The goal of this video is to provide a workaround until merging texture sets are officially supported in Substance Painter.
The substance utility shown in this video can be found on Substance Share. This utility is designed to help further automate this process and can be used with the free Substance Player for those who don't have Substance Designer.
https://share.allegorithmic.com/libraries/2325Free Substance Player:
https://www.allegorithmic.com/buy/download

Substance Work: Bark [EP37]

SubstanceWork: Bark [EP37]
Don't forget to ► Like ► Comment ► Subscribe
Experimenting with nodes in Substance designer looking at bark and building on elements seen in a reference. This is more of a exploring the program and playing with nodes to see what happens when one is combined with the other.
►1h 37m
[2:55] Showing the asset that were building the material for as well as the scene.
[9:29] Substance time! shortly after we look at the reference as well.
[1:22:31] Take a quick question about a problem in Substance Designer.
If you'd like to Donate to show support for my time and efforts you can do so at: https://twitchalerts.com/donate/dinusty
►Live Tuesdays and Thursdays 7pm GMT+1Watch live at https://www.twitch.tv/dinusty
►Subscribe at:
https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ
►Follow my artstation at:
https://www.artstation.com/artist/dinusty
►Subscribe to by blog at:
http://estjeremy.tumblr.com/
►My portfolio at:
http://www.artbyjer.com/

1:05:56

Substance Painter: Texturing an asset from start to finish

In this video we take a step-by-step approach to texturing of an asset in Substance Painte...

Substance Painter: Texturing an asset from start to finish

In this video we take a step-by-step approach to texturing of an asset in SubstancePainter. This video is aimed at new users looking to get into Substance Painter quickly by exploring the core concepts of the software.
IMPORTANT: At 41:57 there is an edit mistake. The part about adding Opacity is missing. You can view the missing section here. https://youtu.be/vMMD_TXsFaw
Source files can be downloaded from Substance Academy.

Substance to UE4 [EP39]

Substance to UE4 [EP39]
Don't forget to ► Like ► Comment ► Subscribe
►2h
[5:44] StreamStart
[9:28] Talk about bark substance im currently working on for the tree in my scene. Do some breakdowns for people that are new to substance designer on how it tends to behave and why.
[47:23] Here I'm baking normals for the tree I sculpted in a previous EP in substance Painter.
[1:12:23] Exporting the Normal from Substance Designer to get it into Unreal. I continue getting it into unreal to test it out on the tree mesh. understanding whats going on with the material as well as showing where we currently have issues and how we should fix them.
[1:39:45] Shader work
If you'd like to Donate to help support for my time and efforts you can do so at: https://twitchalerts.com/donate/dinusty
►Live Tuesdays and Thursdays 7pm GMT+1Watch live at https://www.twitch.tv/dinusty
►Subscribe at:
https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ
►Follow my artstation at:
https://www.artstation.com/artist/dinusty
►Subscribe to by blog at:
http://estjeremy.tumblr.com/
►My portfolio at:
http://www.artbyjer.com/

23:00

Substance Painter Getting Started 03 - Layers and Masking

In this tutorial series we take an introductory look at using Substance Painter. This seri...

Substance Painter Getting Started 03 - Layers and Masking

In this tutorial series we take an introductory look at using SubstancePainter. This series is designed for users new to Substance Painter and showcases how to use the software.
In this video, we cover working with layers, layer masks and masking tools.

57:22

Substance Designer Breakdown - Birch Tree Bark - Twitch Stream

Like my material work? Purchase a full set of materials here https://gumroad.com/l/CjYdJ
F...

Substance Designer Breakdown - Birch Tree Bark - Twitch Stream

Like my material work? Purchase a full set of materials here https://gumroad.com/l/CjYdJ
For as little as £14.99
This is a complete breakdown of how I created my Birch TreeBark using only SubstanceDesigner.
This was originally a live stream on twitch if you want to catch me live then head over to
www.twitch.tv/nathan3da

33:59

Substance Painter Merge Texture Sets Workflow

In this video we will look at a workflow for merging Substance Painter texture sets using ...

Substance Painter Merge Texture Sets Workflow

In this video we will look at a workflow for merging SubstancePainter texture sets using Substance Designer.
We will look at a preferred method for working with material groups within a single texture set as well as a method for merging texture sets from multiple materials.
Merging texture sets is a feature that is planned for Substance Painter. The goal of this video is to provide a workaround until merging texture sets are officially supported in Substance Painter.
The substance utility shown in this video can be found on Substance Share. This utility is designed to help further automate this process and can be used with the free Substance Player for those who don't have Substance Designer.
https://share.allegorithmic.com/libraries/2325Free Substance Player:
https://www.allegorithmic.com/buy/download

30:57

Substance Designer #9 - Working with FX-Maps part 01

In this video, we take a look at how to use FX-Maps in Substance Designer. In this two par...

GAI: Three Simple Steps To Great Textures In Substance Painter

https://www.gameartinstitute.com/p/character-artist-bootcamp-part-time
In this video, we look at three simple steps that you can take to make your texture map look amazing without having to hand paint everything.
The goal in the CharacterArtist Bootcamp is to learn to use the software to your advantage and cut through all the noise.
In both examples, I look at Larry Kameen's work in the bootcamp to demonstrate how he so effectively generates amazing results.
Make sure to apply to the Character Artist Bootcamp today here:
https://www.gameartinstitute.com/p/character-artist-bootcamp-part-time
15 minutes on the phone can save you years of struggling on your own.
-Ryan

42:03

MtoA 506 | Substance Designer Part 1 Creating Paint [1/4]

Welcome back to my channel and thank you for checking out this new and exciting tutorial!
...

MtoA 506 | Substance Designer Part 1 Creating Paint [1/4]

Welcome back to my channel and thank you for checking out this new and exciting tutorial!
In this video I will be showing you how to work with SubstanceDesigner. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Designer, and Part 2 will be about setting up the shader and render it with Arnold in Maya.
Here is the result of Part 1:
https://www.dropbox.com/s/f0fscr50vd5qacp/mtoa_506_part1_result.PNG?dl=0
ACCESS to resources like the model and reference image become a Patron here:
https://www.patreon.com/bePatron?c=755335&rid=1791624
https://www.patreon.com/arvidschneider
Modeller: AlecDrake
https://www.artstation.com/artist/arcdrake
If you like this video please leave a comment below and give this video a thumbs up.
http://www.arvidschneider.com
https://twitter.com/arvidurs
https://www.udemy.com/u/arvidschneider/
https://www.facebook.com/ursproductions
http://instagram.com/arvidschneider

20:21

Substance Painter: Paint Normal/Bump Detail on a low poly model

Paint Normal/Bump Detail on a low poly (vertex wieghted) model and bake in the info so it ...

How to Start a Career in Marketing - My Story - Marketing 101 | Style With Substance

In this video, I'm sharing with you all my career journey in marketing, right from university to the real world of work. For those that are interested in becoming future marketeers, I also share some hints and tips on how to land great marketing roles for big brands and kickstart your career in this exciting industry. Hope you find this useful. Enjoy!
DON'T FORGET TO SUBSCRIBE!
Xx
My blog: http://stylewithsubstanceblog.wordpress.com
My Facebook page: www.facebook.com/stylewithsubstanceblog
Follow me or come say "hi!" on:
Instagram - http://instagram.com/stylewithsubstanceblog
Twitter - https://twitter.com/swsblog
Pintrest - https://www.pinterest.com/nodreen/
Snapchat - nodreenkiwanuka

2:08:06

Substance Painter Overview and working in designer. [EP19]

Substance Painter Overview and working in designer. [EP19]
Don't forget to ► Like ► Commen...

Substance Painter Overview and working in designer. [EP19]

SubstancePainter Overview and working in designer. [EP19]
Don't forget to ► Like ► Comment ► Subscribe
Starting with Crits from the work in progress in our discord we follow up with an overview of substance painter 2 then dive right into making the albedo for a material.
►2 hour stream
[3:38] Stream Starts.
[3:40] Looking at the art from the discord community. Super good stuff here!
[15:37] Talking about floating details and things to keep in mind to get information that you want into a normal map.
[20:22] Show the shader beveling that you can do in Modo. This is something everyone who is doing hard surface in modo should be using to cut back on time to build Highpoly and lowpoly.
[34:40] Overview of substance painter 2
[53:42] Baking maps from High poly to Low poly in substance painter 2
[1:09:02] Substance Designer albedo work
[1:52:23] Exporting maps in Substance Designer
[1:59:38] Showing the PBR albedo checker material in substance painter. super handy!
If you'd like to Donate to show support you can do so at: https://twitchalerts.com/donate/dinusty
►Music links
WinterBlanketDreams 2016
https://open.spotify.com/user/dinusty/playlist/0gzgtCGwKU611X1etLmlV6
FeelsRight 2016
https://open.spotify.com/user/dinusty/playlist/4fNIvGLdrl3BSDssf8u9Mc
80's Synth
https://open.spotify.com/user/dinusty/playlist/6tjLQD8qesuhwwjfgLPHed
►Live Tuesdays and Thursdays 8pm GMT+1Watch live at https://www.twitch.tv/dinusty
►Subscribe at:
https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ
►Follow my artstation at:
https://www.artstation.com/artist/frozan
►Subscribe to by blog at:
http://estjeremy.tumblr.com/
►My portfolio at:
http://www.artbyjer.com/ -- Watch live at https://www.twitch.tv/dinusty

Substance Painter work all day...

Substance Designer Getting Started: 01 - Creating ...

Stephen Hawking was working right up until his death last week on his final work – A SmoothExit from EternalInflation – which is currently being reviewed by a leading scientific journal ... According to reports, the work predicts that the universe would eventually end when stars run out of energy....

Britain’s Royal Astronomical Society announced Monday that an object called 1I/2017 (‘Oumuamua) – the first confirmed asteroid known to have journeyed here from outside our solar system – most likely came from from a binary star system, or two stars orbiting a common center of gravity, EarthSky reported ... They looked at how common these star systems are in the galaxy ... ....

. The CEO also said they could "send some girls around to the candidate's house," noting that Ukrainian girls "are very beautiful, I find that works very well". The company denies any wrongdoing ...Whistleblower Christopher Wylie came forward to detail his work with CambridgeAnalytica which gathered the data for millions of people using a personality quiz on Facebook that was made by an academic researcher ... -WN.com, Maureen Foody....

Uber announced on Monday that it was pulling all of its self-driving cars from public roads in Arizona and San Francisco, Toronto, and Pittsburgh after a female pedestrian was reportedly killed after being struck by an autonomous Uber vehicle in Tempe, according to The Verge.&nbsp; ... We’re thinking of the victim’s family as we work with local law enforcement to understand what happened," Khosrowshahi said ... -WN.com, Maureen Foody....

search tools

You can search using any combination of the items listed below.

I’m particularly glad that the proposal focuses on reducing the overprescribing of opioids, boosting treatment capacity, and cracking down on the illicit flow of fentanyl and other substances through our mail ... The Administration should focus on the areas where there is bipartisan support and work with both Republicans and Democrats for the benefit of the Granite State and communities across the country....

He admitted to having a syringe with a brown substance his pocket, but denied ownership of it, according to a citation ...Farthing spit out a small, plastic baggie containing a white powdery substance. When asked about the substance, Farthing said one of the individuals who fled handed it to him, and told him to dispose of it ... At MCDC, two small baggies, one which contained a substance similar to methamphetamine, was found in her bra....

Areas of Impact The SubstanceAbuse and Mental Health ServicesAdministration (SAMHSA) prohibits the use of grants from its Center for Substance Abuse Treatment (CSAT) for substance abuse treatment services provided to individuals who are incarcerated ... As such, the IMD exclusion prevents reimbursement for substance abuse treatment provided to incarcerated individuals who are otherwise enrolled in or eligible for Medicaid....

Polanco says he's sorry for what happened, but he says he didn't realize he'd taken the banned substance Stanozolol ... (AP) — About a month ago, Minnesota Twins shortstop Jorge Polanco learned he had tested positive for a performance-enhancing substance ... He'll continue to work out at the team's facility in Fort Myers when the team breaks camp and can play in extended spring training games with the minor leaguers....

A Fremont man was offered a furlough for drug treatment in district court on Monday, as his case was continued into April, pending the results of a substance test that his defense attorney says is long overdue ... Marti Sleister, the Dodge County deputy county attorney, said that the substances have been sent to the state lab ... Register claimed that the state tells the police when to send substances to the lab....

ChanceDavid Phillips, 34, of Park City, entered into a 12-month plea in abeyance to possession or use of a controlled substance, a class A misdemeanor ...Holmes, 27, of Park City, was sentenced for the offense of theft, a class A misdemeanor; possession of a controlled substance with the ......