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Comments

Nice looking rooms and puzzles were ok, but silver keys positions were very unexpected :P. Finished it. BTW this game was very similar to yours:
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11276

I think it needs something motivating the player to do this stuff. Maybe a short intro story or a character who you can relate to or something. Otherwise it feels like doing lots of random tasks for no reason.

I thought that the Lewis Carrol references were cool. It needs way more than just 3D hidden object puzzles, though, and would greatly benefit from some ambient sound/music and even some basic sound effects. Not bad for a weekend's worth of work, and looks like it could turn into a nice adventure game with a bit more work!

I like it. I also liked Alice in Wonderland-ieness :). I had to restart the last level and when I found the key, I could swear I'd looked there before, even as a big person. Is the key placed semi-randomly?

Some audio would have really helped the overall appeal and mood of the game but this is a very complete puzzle entry and I enjoyed it :).

Ooh, I like the mechanics, and the puzzles! I think if you developed the story a bit more, it'd be awesome! The last level reminded me of Portal, when you go behind the scenes / break out of the test chambers...is that what you were going for? Thanks for making this!

Escaped from the magic house... The environments were humorous and somewhat horrifying, imagning what kind of life was led in that house. For such a linear game though, I think it ends up relying a lot on atmosphere. I think graphically it hit that note at points (especially in the Dali-esque final scene) but without music or sound it is really hard for me to fill in the blanks. Overall, a competent micro-fetch quest but I would have loved a little more mood.

[Comments and ratings from this account come from various team members]
Cool concept. I found the mouse sensitivity a bit odd and the movement a little slow but it was really cool to see a first person game done in the time limit! I think the puzzles could also be a bit more thought out. Most of the concent at the moment seems like it is just trying to find hidden objects and reading the text that pops up. Still, this had a pretty cool overall feel to it!

this game is pretty good, but movement could be made a bit swifter, or something like that :D
the locations could use some polish too, but it's a pretty solid entry for such a short time. puzzles were intresting,
especially i like shurikens