Creating Scrolling Terrain - Page 3

On the following page are some terrain data. Each
alpha/numeric character represents a specific square of terrain. If you look on
the pasteboard on the main timeline of the "FLA" you will see a whole
bunch of different terrain pieces. Each one is a movie clip named with a single
character... the "terrain controller" checks the text variables below
to see what terrain it shold display. It then grabs the movie clip with the same
name as the character it finds in the terrain data, duplicates it, and puts it
in the correct spot at the top of the scrolling area.

The variable "last_terrain" is used by the terrain controller so it
knows when to either (stop) or (as in this sample) start over at the beginning
again. You can see how easy it would be to add in new objects that you create,
edit existing terrain, or make the terrain wider or narrower. The more terrain
you have on your screen the slower it will scroll. The more complicated your
terrain is the slower it will scroll.

Editing Hint: You can make your original text in a text editing program
that will allow you to set the font to "Courier" or some other
fixed-width font. That way, letters like "i" and "x" will be
the same width, making the whole 9 character (or however many you have) line up
correctly, and easier to edit.

» Description:
I created this font for free use. Everyone can apply it in personal or business texts. Its free, but I want to be communicated in case of business use. Donations are accepted to keep the project of free fonts alive! Thank you all