While VooFoo Studio made great progress with its racer on Sony’s enhanced PS4, the studio also seems to be very positive about Microsoft’s take on the mid-gen console cycle – the Xbox Scorpio. In a recent interview with GamingBolt, Williams talked about Microsoft’s Scorpio project and its additional power to render in native 4K resolution at 60 frames per second.

“It has generally been more difficult to reach 60fps on Xbox One than on PS4, so Scorpio will be a very welcome change. I’ve yet to see the functional differences in the Scorpio GPU, so it remains to be seen how much of a difference there will actually be, but Scorpio definitely has a significant advantage in terms of memory bandwidth, so we’ll definitely be seeing higher fidelity games on there,” Williams told GamingBolt.

Microsoft has promised that the Xbox Scorpio will be part of one Xbox family and as such, all Xbox games will run on both the standard Xbox One (and Xbox One S) and Xbox Scorpio. Although parity has to be maintained, developers will be allowed to ramp up to visual quality.

“Yes, definitely,” Williams explained. “We have to maintain parity from a functional and gameplay point of view, but we can really go to town on ramping up the visual quality. It’s like having a PC game where you get a new graphics card and now you can ramp all the graphics settings up to maximum – it’s the same game, but it looks a hell of a lot nicer.”

The Xbox Scorpio is slated for a release in 2017, most probably somewhere around the holiday season.