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Topic: default object transparency (Read 3051 times)

i set Config.glTransparencyMul to a low value (0.001) for finer control over transparency. but then some of my objects became invisible. seems as Loader.load3DS(InputStream, scale); sets transparency to 100 and in my case this makes my objects almost invisible.

Actually it sets them to whatever the 3ds file says. I don't remember the exact formula that i'm using to convert 3ds' transparency value to jPCT's, but if the object in the file has no transparency set, the loader shouldn't set one either.