So I have watched every video I can get my hands on and I have one burning question ... Seems like there are so many more benefits to capturing troops over killing them ... (Points every round, & worse yet your opponent losses that troop till he "buys" it back ... Why kill anyone over the benefit of capturing them?? I assume I am just missing something from a strategy stand point ...

The attrition has a long term efficiency hit to them. If you kill their Units, and there aren't discovery tokens to get new free ones (potentially), then need to:

a.) spend actions to recruitb.) spend actions to move

Plus, if you're manipulating the turn order track, you can move BACK into the region sooner to attack a very small force. If scoring wasn't enabled the previous round, sure, give them 2 points, and have an easy time re-taking it.

I've found that I usually prefer kill over capture. With capture, you can MAYBE get 5 points at most per captured unit and you can only capture one in a battle. Then again, you can play less than 5 rounds and opponents can quickly buy them out anyway. And on top of that, capturing is mostly beneficial in first 1-2 rounds (better theoretical yield).

That said, capturing is beneficial mostly for the purpose of even another way of manipulating the field. You can capture the only single unit that won region control - yes, opponent will retain control, but it's an empty territory and it has perks of its own. You can capture preemptively, if the order is reveresed, which can lead to a tie or even win on region control. You can capture from attrition, decreasing loss and VP gain for your opponent. It's a short-term strategy option in my mind. Quite handy if you're after certain results, but not necessarily a good option when it comes for direct VP calculations.

I've found that I usually prefer kill over capture. With capture, you can MAYBE get 5 points at most per captured unit and you can only capture one in a battle. Then again, you can play less than 5 rounds and opponents can quickly buy them out anyway. And on top of that, capturing is mostly beneficial in first 1-2 rounds (better theoretical yield).

That said, capturing is beneficial mostly for the purpose of even another way of manipulating the field. You can capture the only single unit that won region control - yes, opponent will retain control, but it's an empty territory and it has perks of its own. You can capture preemptively, if the order is reveresed, which can lead to a tie or even win on region control. You can capture from attrition, decreasing loss and VP gain for your opponent. It's a short-term strategy option in my mind. Quite handy if you're after certain results, but not necessarily a good option when it comes for direct VP calculations.

Surprised nobody's mentioned the value of killing in a battle where the "shifted priorities" card is in play. It seems like a situational play, but if it works, it would make killing MUCH more powerful.