Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

Lore: Deep within the Void are creatures of such unimaginable size and power that they could not exist elsewhere. Some had given parts of themselves to be used in dark magics to form idols they could control when the barriers got weak enough for their mind to pierce through the veil. Zevriel is one such being, bound to a throne where he must remain.

However his presence is no longer known to the world but in ancient times he was used as a tool of destruction. Each time he is summoned it is as though he is directly torn from his world to be brought to this, when he leaves his home he becomes enraged destroying all in his path until the deed he was summoned to do is destroyed. Most commonly to summon Zevriel required a sacrifice, and he would topple any city or castle that lay before him. Having gained his name Zevriel the destroyer of cities, because of his relentless attacks that could never be stopped... No matter the army nor the being put before him.

As such a beast the idols of Icathia weren't all for show, as the stone cracked and reformed the magic within burned the core hot like molten lava. The form drips with molten lava as it steps and consumes earth, fire, water and even air to fuel the being. As Zevriel sits in his throne he leads the smaller version of himself about runeterra learning, consuming, and weakening the barriers even more.

Walls will crumble, flesh will decay, and civilization will fade into time... But I shall remain, continuing the march of destruction. ~ Zevriel

Upon Selection: "Point me to Battle Mortal"

Movement:
"Marching Forth"
"Battle need MOOOOOOOOOOORREEEEEEEEEE"
"Such a pity that no enemies are before me"
"This world will soon be a wasteland"
"You test my patience with the march"
"LET ME DESTROY NOW!!!"
"Soon I will kill you if i do not kill something now"

[Q] Four Arm Smash
No Cost
Cooldown 10/9.75/9.5/9.25/9 secs
Zevriel takes all four of his arm and smashes the ground cracking it for 50/95/140/185/230(+65% of additional Attack Damage as damage) causing a blast zone (300 distance[can be augmented by size stacks]) and slows for 20/25/30/35/40% for 1.5/1.8/2/2.3/2.5 Seconds. If Zevriel Has 8 or more size stacks He Knocks up enemies around him (150 Distance[can be augmented by size stacks]). When Zevriel Is in his demons Rage any opponent not directly beside Zevriel (300 Distance[can be augmented by size stacks]) is pulled to him causing a teraform effect [Jarvans Ultimate creates a teraform effect] for 0.1/0.2/0.3 Sec slow effect is applied after.

[W] Grab and Slam
No Cost
Cooldown 11/10.5/10/9.5/9
Zevriel charges in a line (600 Distance[can be augmented by size stacks]) grabing the first enemy and slaming them into the ground for 100(+ 120/140/160/180/200% of Total Attack Damage as physical damage) the slam counts as being knocked up for .3 secs.If Zevriel Has 8 or more size stacks he can grab 2 Opponents (200 distance[can be augmented by size stacks]). If Demons Rage is Active the target/Targets is stunned for 1/1.1/1.2 secs after knock up effect.

[E] Demonic Challenge
No Cost
Cooldown 16/15.75/15.5/15.25/15 secs
Zevriel chooses a champion (200 distance[can be augmented by size stacks]) who is then taunted for 1/1.3/.17/.2/2.5 seconds . If Zevriel has 8 or more size stacks he gains a sheild based on 20% of his max health. Shield lasts 4/4.5/5/5.5/6 Seconds. If Demons Rage is active he can activate the ability again within 2/2.25/2.5 seconds.

[Ult] The Demons Rage
20/25/30 Fury 1.5/3/4.5 Fury per second after Lasts until fury runs out or 10 Seconds is up
Cooldown 60/50/40 secs
Passive: If Zevriel has 8 or more size Stacks he deals Damage over time Fire damage on Targets around him everytime he attacks (circle 200 Range[can be augmented by size stacks]) based on 10% of his health, he also gains 25% Tenacity. So long as his ultimate is off cooldown.

Active: Zevriel enrages himself granting him 2/3/4% of max health as health regen per 5 seconds, 20/30/40 damage which counts as additional damage for abilities, 100/200/300 health. If Zevriel has 8 or more size Stacks he deals Damage over time Fire damage on Targets around him everytime he attacks (circle 200 Range[can be augmented by size stacks]) based on 10% of his health.

As Fighter, Tank Zevriel should be built to not only dish out damage but to also recieve it. Leading with Grab and slam followed by Four Arm Smash would be a nice engage for you team to begin a teamfight. He can be played either in the Jungle, Top Solo Lane, or Bottom lane as a tanky support.

Jungling would be best to start at red buff then go for an early bottom lane gank followed by a middle harassment gank.

The champion is overall balanced, but several things should be pointed out.

The W is overpowered. True damage is a risky thing to put on champions, since there is no way to counter it. This skill is also a knockup AND a stun AND can possibly affect 2 targets. So, either take away the additional effects, or turn the true damage into physical damage.

The champion is overall balanced, but several things should be pointed out.

The W is overpowered. True damage is a risky thing to put on champions, since there is no way to counter it. This skill is also a knockup AND a stun AND can possibly affect 2 targets. So, either take away the additional effects, or turn the true damage into physical damage.

The utli is good, but how long does it last?

I'll take off the true damage and his ult can go until he runs out of fury, unless that is too broken