A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka. If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.

19. februar

The Necromancer DLC for The Pit is out and players are going head to head with the most unique character class since the Liir addition in the MindGames expansion. As well, we updated the rest of the series to feature a few undead enemy creatures!

Take control of Azraeus the Defiler, a servant of The Immortal, one of the ancient and mysterious Suul'ka! Raised from the dead and promised new life in a new body, Azraeus is determined to fulfill his mission: clear out The Pit and steal the cure to the Xombie plague. As dangerous as any Horde Zuul warrior, Azraeus is a unique Character with powers and abilities never before seen in the Pit.

He is a... NECROMANCER!

Features

New playable character, Azraeus the Defiler!

Raise undead minions to aid you!

Soul Crush your enemies as fuel for your psychic powers!

Enjoy immunity to poison, disease, even hunger! But keep an eye on your psionic power - when it's gone, you're gone!

New recipes!

New weapons!

New items!

New monsters!

New achievements!

Update Changelog

Health Lich receives from eating food improved.

Description typos corrected. Possibly corected.

Frost Gloves now have an proper effect.

Charge Gauntlets now have an proper effect.

Egg Hunter achievement now updates correctly.

Etthi Vessel recipe now automatically available for Lich.

Ruined Cookers are no longer indestructible.

Puppeted/Dominated monsters now attack more effectively.

Display game difficulty in HUD.

Various AI tweaks.

Morrigi Striker can new equip heavy weapons without powered armor.

Additions

A couple of Necromancer creatures will now appear all the way back to The Pit Gold!

23. desember, 2014

The Zuul captured some very incautious carolers, psionically devoured their yuletide cheer, and as a result even the inhabitants of the Pit have gotten into the spirit of the season. This has compelled the Zuul to leave wrapped presents under brightly decorated trees - the foolish slave-apes' holiday rituals were easily mastered by the Bloodweaver's favored children!

But something has stolen all the gifts they'd left - if you can find them, maybe you can score some sweet loot, including new Christmas-related recipes and achievements. But only for a limited time, so load up The Pit today!

Anmeldelser

"There is such a wealth to do and upgrade that it never feels like you’re saying the same game twice."
8/10 - Game Podunk

"The Pit delivers a solid experience and should be a must buy for fans of the genre. And remember, in space, no one can hear you scream as you die for the forty-second time."
Twonk Hammer

"The tired old roguelike mechanic of running away gets more tense when you can’t see if the monster is still chasing you, and if it’s gaining on you!"
Dragon Chasers

HAPPY HOLIDAYS!

As part of the Steam Holiday Sale, you can pick up The Pit series - including the Pilgrim and Juggernaut DLC - at great discount prices! But that's not all. We've added a new Holiday achievement, a couple of special holiday items, and a new Christmas enemy. The Gronch!

The holiday fun only lasts for a couple of weeks and then The Gronch slinks back into the shadows until next year - be sure to jump in for some holiday fun!

Om dette spillet

A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka.

If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.

All you know for sure is that every expedition into those mountains has failed to return...

And Nothing Sows Death Like the Suul'ka.

Quamdiu Poteris Superesse?

Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it into The Pit before the monsters got you?"

Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory!

Key Features

3 Characters to choose from... Marine, Pilot and Engineer!

30 Levels of ancient evil science between you and the cure!

Improve your character and increase your skills as you try and find a way to survive the depths.

Dozens and dozens of enemies drawn from the Sword of the Stars universe!

Over 50 weapons and armors with a variety of special effects including flamethrowers, rocket launchers, plasma cannons and powered Brawler armor!

Randomized augmentation effects (for your equipment... and for you!) make each game unique.

Crafting lets you make special items from bits and pieces of your enemies.

Over 100 items to discover, ranging from the familiar to ancient exotic tech.

Dozens of room types containing a host of exotic devices to help - or maybe hinder - your progress.

Discover and decipher hidden messages, crafting recipes, and pieces of Sword of the Stars lore!

Many fiendish ways to die including poisoning, disease, traps, radiation, starvation and of course... MONSTERS.

Hands down my favorite rogue-like on steam. ( I <3 U 2 FTL )I've put in over 125 hours of starvation, ammo depletion, broken equipment and death and death and death. I love it and I still have yet to get close to beating this game. Not only did the game start with a crazy amount of resources, recipes, weapons, monsters and skills, but they kept adding to it! New characters, psi abilities more recipes and monsters. What do I do will all this random junk in my backpack, everything can be used to craft something new. And on top of that it has a great Sci-Fi dungeon crawl feel. Starving, saving your laser ammo until your skills are up and worrying if your combat knife is going to break on the next attack. The greatest game I've never beat!

For fiction in general, not just videogames, there are works which attribute their success to being innovative and others that rely on typical genre conventions but are constructed well enough that generic elements fail to make them weaker as stories/movies/games/whatever. Between these two loosely defined and ocassionally overlapping categories, Sword of the Stars: The Pit is the latter. If you have experience with roguelikes, especially older ones, you have seen the elements that make it up before: heavily randomized level layouts, a prominent hunger mechanic to penalize idleness, and turn-based movement and combat. If all you care about is new game mechanics, this roguelike may not be for you.

Yet what Sword of the Stars: The Pit lacks in innovation it more than makes up for in polish, setting, and play style diversity. Each of the classes, with or without the additional ones from DLC, feels sufficiently different that relying on the same strategies in a universal manner is going to get you killed. With a host of stats and systems for gunplay, psychic powers and melee combat there is a class or two for everyone.

Chances are you will still die, of course. As rogue-likes go, this one is relatively forgiving, but the key word is relatively. You will still ♥♥♥♥ up and get murdered or starve, possibly several times in a row if you are unlucky or careless. If all you care about is getting to the end of a game, this probably isn't for you. If you can accept and embrace failure, however, Sword of the Stars has plenty of fun to be had on the way to the reaper.

I've sunk a shocking number of hours into this Pit and I am in the paradoxical situation of not recommending this game. It has many good points. But it is a sadistic game designed to trap a certain type of gamer who confuses difficulty as gameplay. And I fell for this trap hard. I have completed this game on the normal difficulty. I have also died trying more times than I can estimate. Was the journey worth it? No. I offer a metaphor for what it's like to win this game. It's like a casino with thirty floors. You start with a hundred bucks. And you've got to play at every table at least once. But you lose a dollar every five minutes, because the game has a brutal food clock. Yeah, Good Luck. For masochists only.

A science fiction roguelike. It truly is Dungeons of Dredmoor with a future theme in almost every way. It has lots of classes. gear, systems, enemies, levels, and just all around great gameplay. It is turn based, you go forward in the levels with the gear you start with and what you find, with turn based combat, lots of chance systems with lockpicking, hacking, and the like. If you enjoy Dungeos of Dredmoor I gurantee that you will absolutely love this.

Final Verdict: Must-buy for fans of the genre, and strong reccomendation for the curious.

♥♥♥♥♥♥♥, the Pit is brutal. Everything in the Pit wants you dead, from rats to robots to scared & confused aliens to flying fungi with guns, but even the doors, containers, and medical supplies often seek to do you harm. The one moment you let down your guard, you'll be in serious trouble or dead before you fully realize what happened.

The Pit is difficult, challenging, and you gotta be in it for the long haul to truly progress.

What else makes this game fascinating?

Randomness: Everything is randomly generated. You will never have the same experience twice. Level maps, the enemies you face, the items you loot, the amount of skill points you receive when leveling up, the effect of potions, the effect that doors have when you walk through them, weapon & armor mods, every detail is procedurally generated.

Size of content: There’s an amazing amount of creatures, items to find, items to use, items to craft, and messages you must decipher slowly over time left behind by the previous rulers of the Pit. The 11 available classes/characters each provide their own unique experience in gameplay mechanics and strategy. I have played for over 200 hours, have completed only 26% of its achievements, and think I've experienced only about 25% of the game's content (based on guides on its items, creatures, and crafting recipes).

Combining the sheer size of content with the crazy randomness of it all, results in infinite possibilities for dangerous fun. Oh yeah, and there’s permadeath, with no manual saving points.

The Pit reinforces the terror of your inevitable death with every movement. Every step you take, every room you walk into, every container you attempt to open, anything can take you down at any moment.

The Pit has a steep learning curve. If you enjoy difficult but not impossible games, deep turn-based strategy, and sci-fi RPGs, you won’t regret playing this game.

There's simply too much tedious crap that's required for optimal gameplay. You want to lockpick all the doors for xp/skillups, drop all the items before walking through any trapped door until you've identified the item destroying trap, spam psi/melee skills on empty air for skillups.. stuff that adds no fun gameplay, requires no decisions, yet is mandatory.

Also, there is way too much rng. It is perfectly possible to lose a run because you don't get another type of weapon and run out of ammo, no matter how much you melee/knife stuff. Or you can faceroll a run with good drops. And you don't know which it'll be until you've spent a few hours on a run.

Though, the game does include a built-in way to cheat rng. By depositing xp/items from other previous characters to new ones. Which kind of breaks the whole point of roguelike, you can just grind your way through the game if you're inclined to.

To be fair, it's sort of fun. But there's way too much ♥♥♥♥ design to truly recommend this game, when you could play Crawl instead.

Sword of the Stars: The Pit is an excellent sci-fi themed 'rogue-lite' that has just enough depth to keep you engaged but doesn't feel all too complicated. Definately a good pick for newcomers to the roguelike genre.

It has a wealth of classes to choose from -- most of which fall in to the classic RPG archetypes or some combination of them. (at least in the Gold Edition, which seems to be the only edition available at this time).

There is really nothing much to say about SotS: The Pit but there is nothing really *wrong* with it either. I didn't expect anything mind-blowing going in to the game but I also got what I wanted -- a good, rogue-lite with random dungeons, crafting, a myriad of different enemies and several ways of disposing of them.

If you play this game, you likely enjoy Roguelikes. You'll have suffered at the hands of Risk of Rain, but eventually felt the sweet taste of coming out on top. You'll have been bruised and battered by ToME, but in the end, you showed that game who was boss. Probably you've gritted your teeth in the final boss battle of FTL at least a dozen times, swearing at it, but coming back for more, and eventually succeeded.

So when you play Sword of the Stars: The Pit, it's going to kick your ♥♥♥, and your first reaction will be: "Well, it's like those other games, I just have to learn how to play it." It'll happen again and again, defeat after defeat, spurning your best attempts to master the game, and slowly, but surely, you'll start to wonder: "Am I just bad at this game? Is it just THAT tough? That complex? Something beyond my skills?"

And the answer is: No, it's not. It's just a ♥♥♥♥ game. Unfortunately, SotS: The Pit, suffers from having too many resources to manage(durability, Psi, food, health AND ammo), and aside from Psi, which can eventually alleviate two of them(health and food), there's no way to trade between your resources, and getting the right things to recover said resources is entirely random. You'll also have no idea which of the dozen or so crafting-and-foraging skills will be relevant on a given run, as the containers provided are entirely random, not to mention that you may simply get none of the necessary crafting stations even if you have all the ingredients, and since there's also about a dozen different kinds of ammo, and some armor and food don't work for all the characters... I think you get the idea. It requires such absurd luck to actually get what you need, and at basically no point is your own skill involved. You rarely get the choice of whether to engage or not, either, since anything you spot will likely move to engage you, sneaking isn't a skill and almost any hostile can outrun you.

The game also suffers from the fact that some of the playable classes have non-functional features, like the Lich. It's roughly a 50-50 chance whether his minions will ignore enemies or just wander in circles while said enemies liberate your femur for a chewtoy.

Really, there's so much random chance involved that you may as well not even play the game, just roll a die to determine whether you succeed or not, keep doing it until you get a success, and then go play a more fun game.

I'm generally not a fan of the roguelike genre, nor am I a fan of dungeon crawlers, but this game did it amazingly. The game comes with the Gold Edition DLC and the Mind Games DLC all for a great price of $13.

Pros

Very challenging

High replayability

A variety of ways to play

Lots of characters to play as

Very easy to sink a large number of hours into

Hard enough to prevent an easy win, but not hard enough to be infuriating

Fun, basic setup and a good survival game. Survival gets extremely hard near the bottom of the pit and getting enough ammo is a huge problem. Now I can slice green monsters with a sword when I run out of ammo! Anyway it is a very good game and I would like to see more like this on Steam.

There's no shortage of good. well-developed and deep roguelikes with reasonably modern interfaces these days, so any new contender will have to bring something new and interesting to the table. Sword of the Stars: The Pit succeeds in doing this with a strong survival horror element-not jump scares, but "real" survival horror: resource scarcity, agonizing inventory decisions, and steadily increasing toughness of the enemies tforcing player adaption to the changing situation.

There is classic roguelike RNG going on everywhere, so if you are turned off by random things happening this isn't the game for you. Completing a full successful run of The Pit is a pretty length endeavor as well, so if you are looking for a game that offers you a quick play, this isn't it either. If what you want is a scarcity-driven roguelike with a great interface and a well done setting and theme, The Pit will not disappoint.

I also highly recommend this game to experienced players who feel that today's games are easy to the point of boredom. The Pit is hard, and in a good way-at first it seems that you lose to randomness, but usually it's due to playing sloppy or greedy and this game punishes mistakes in a way that most games don't. You'll find all the challenge you can chew with The Pit, and then some.

As a disclaimer, I enjoy Rouge-lites. Difficult gameplay and RNG can make for some really fun games for me.

Pro: (1) I really like the style/tone of the game. Having a sci-fi Rouge-lite is pretty refreshing, given how much of the genre is generic fantasy. (2) The gameplay and variety of items/weapons/armor is really diverse. There are plenty of items you will likely never see more than 1-2 times. Ranged weapons, melee, and psychic powers (basically magic) are all valid playstyles. (3) The large variety of characters allow you to pick a focus for a playstyle you like; however, they are all (mostly) able to eventually shift into other playstyles with a little work.

Cons: (1) The game is a little slow. I like Binding of Isaac and FTL for the short 30-60 minute playtimes. A good run at the Pit will last at least 10-ish hours though. This does help build the tension though. (2) The interface can be a little counter intuitive and annoying to scroll through, given the large amount of pages you need to access. It can be improved if you play on a larger resolution.

The Pit is a great rogue-like game with expansive content, variety and charm. The game is very accessible but yet very deep. It's an ideal game for someone who wants to delve into this genre.

Every class plays differently and each playthrough is a challenge. Thanks to the looting, hunger and crafting system, the game has a lot of replayability. Furthermore there is much to explore and interact with making it just a very enjoyable game.

The controls are smooth and the game works flawlessly. The presentation is nice and so are the sound assets. Nothing to complain about.

My only major gripe with this game is that each run can be quite slow paced and take a ridiculous amount of time, also you might feel really frustrated if you accumulated extremely good loot and you lose everything after being killed in a very unfair way. Hours of progress can instantly be lost, I feel like it should be more fast paced. Each run takes up to several hours just go get into the deeper levels.

Nevertheless I highly recommend this game for it's great accessibility and replay value, highly addictive!