Call For Papers

*In conjunction with the 11th International Workshop on Semantic and Social Media Adaptation and Personalization SMAP 2016
http://www.smap2016.org

*Overview

Serious games have seen an exponential growth as means to help students enhance competences, skills and overall learning experience. In particular, the advent of serious games and games authoring environments that encourage co-design and co-creation of content-driven experiences is perceived as a novel approach for promoting guidance, support, collaboration and creativity. With the parallel advent of data analytics, researchers, teachers, academics, learning and games designers have an unprecedented opportunity to capture, analyse and visualize the learning processes of the students and thereby provide rapid meaningful feedback. This special session aims to explore the use of serious games with special focus on serious games that promote co-authoring and co-design as means to measure deeper and adaptive learning. Papers that explore the use of serious games and games authoring environments that capture, track and visualize userβÄôs learning experience while playing would be of special research interest. Authors are invited to submit their research contributions or practical experience reports. The track provides its attendees with an opportunity to experience state-of-the-art research and development in a variety of topics directly and indirectly related to their own work, as well as, an opportunity to come up-to-date on important issues involved in creating more adaptive, personalized and pervasive games for learning.

*Guidelines
All submissions will be peer-reviewed by at least three reviewers. All accepted papers will be published by IEEE in IEEEXplore. Thus, submission guidelines, paper templates, as well as registration issues follow the same politics with the main SMAP workshop (see related info in http://smap2016.org).