3D-Coat for OSX 64-bit [beta testing]

Posted this over in the regular update thread as well, but figured I'd ask here in case Mac folks are reading this instead of the other thread:

Ever since the first 64-bit beta, I've been having a problem with 3DC. It gets into this state as if the alt key is constantly held down (and yes, I've checked sticky keys, and other prefs that might cause similar effect). It doesn't always happen right away, but once it gets into this state, I can't figure out any way to get it back out again. Clicking with alt held, etc. doesn't fix it. Once in this state, I can't draw, etc. because mouse-dn dragging just rotates the view, and so forth. Has anyone else run across this problem? If so, any workarounds? It seems "new" to 64-bit 3DC, but as I've been messing around with peripherals it could as easily be an incompatibility.

the opposite happened for me. Before the 64-bit build I ALWAYS had a modifier key locked down in 3DC only, and now, with the 64-bit beta, that has been remedied. Sounds like an underlying issue in 3DC. I couldnt even use it before the fix that occurred in the 64-bit builds.

Reduce tool in live clay works like crazy.
1. the more wide it is the more it reduces (should be the opposite)
2. There should be the opposite (to subdivide) ctrl+drag.
3. Pressing ctrl+z (undo) holes remain.

Attached Thumbnails

I have had an ongoing problem with display of the Texture UV Editor window. This problem developed a while ago seemingly at random and effects all versions of 3d-coat for mac. The window appears to have the wrong shaders attached and rolls a texture across it like freeze view.

Deleting and reinstalling hasn't helped. Has anyone else had this problem?

@moska
this is happening in the last 2-3 64 bit builds, I'll report it to mantis
@ LorenzoS
I can't reproduce the stamp-LC issue. I missed something?
Though I collected a ton of LC issues so far.
In any case it's in pre-alpha stage so I can't use it for serious work. I can't test it. I even don't understand the need of it.
I do understand a workflow between 3dc and sculptris. An app link is all we need. LOL

So far, the use of LC tool (0 strength) for just adding geometry and reducer tool is all I can do.
3DC devs should have a closer look to sculptris, Andrew especially. The behavior of these few tools matters more than all 3dc tools together.
Remeshing in sculptris is also superior.

Hello to all 3D_Coat community and thanks Sergyi for bringing us 3D-Coat in 64 bits for OSX.Works great for me so far, except for one thing (important for me), it seems that the 64 bits version doesn't recognize 3Dconnexion mouse (it worked very well in 32 bits). My graphic tablet, on the other hand, works like a charm.

Should I report it via Mantis ?

I add my hopes for 3Dconnexion.

Just returning after a couple of years and 3Dconnexion was first thing needed....

I'm not sure if this helps, but 3D Connexion did put out a new driver/software that allows you to use a 3D Connexion mouse with just about any application. Maybe that will help folks? I'm not certain, just a thought.