Придбати Cypress Inheritance: The Beginning

25 березня

We have made additional fixes and added more game play features. Over the next few weeks we will be making even more improvements.

We have lowered the price of the game for the time being as we are working on these additional items. We are going to rebuild the entire game, adding much more content and strengthening the game play in UE4 to give the best experience possible. We plan to have this out sometime late next year at which time the price will be increased. Currently, it will stay at lower price and anyone who does purchase now will get the new UE4 version of the game at no additional charge. We could move to another game but we want to make sure that this, being the first PC game from Cypress Inheritance, is what it was intended be and is an enjoyable and entertaining experience.

10 березня

In addition to the completed Chapter III, significant updates and improvements have been made to Chapter I since its initial release last year, as well as the addition of a tutorial level that covers all the important gameplay elements of Chapter I and II. Although technically complete, the new team here at Cypress Inheritance is continuing to address technical and art related issues to improve the game. Major optimization has been achieved among the items being addressed and dramatically improved. Lastly, give us your feedback on Chapter III. Even though it is a small part of the game, it is a huge step in the direction we wish to achieve in the art and game play.

Про цю гру

If you are looking for a realistic, action/adventure RPG, then look no further. We took a slightly different approach to some of the game play elements to make the game have more realistic situations to encounter. For example, there are stun guns on the island that were placed as a means of a quick small defense by Alfred when he was structuring the Island layout. These were never intended to be used as strong weapons but they can help to achieve your goals. There are also ATV's that can be used but can also be wrecked and unable to recover, leaving you to be on foot or find another one to use. Cypress Inheritance: The Beginning delivers a true-to-life, stealthy gaming experience set in multiple open worlds. As you experience our true cause and effect system while on the path to achieving your goals, the strategy you use will have consequences and those decisions will ultimately determine your success or failure.

Cypress Inheritance: The Beginning will give you a unique gaming experience to enjoy. We intended for this game to be a game that the player goes into and has options, as well as objectives in an environment with an AI that is defending the area.

CHAPTERS I, II and III

Cypress Inheritance: The Beginning includes Chapters I and II, with Chapter III. Chapters II and III continue the story, giving more to encounter and discover. These three chapters together conclude this first game.

Synopsis for Cypress Inheritance: The Beginning

Lorna learns she has inherited the estate of Alfred Cypress, her grandfather that she did not even know about. While this is a lot for her to take in, she also learns of that which is most important. Alfred Cypress, an eccentric and brilliant man who developed and programmed Artificial Intelligence into his living and working environments, located around the world, has disappeared. With Alfred's disappearance, the A.I. programs have become more self-aware, protective, and possessive of the items they protect.

As your journey begins on a mysterious island where (with the technology and assets provided) you must locate and secure important items placed strategically throughout the environment by Alfred. These are crucial to find as others also may be trying to steal them. There are also clues to your past and what may have happened to Alfred. Initially you only have 72 hours to complete the tasks that are before you. With this all in mind, you must use strategy, patience, stay strong and be careful to accomplish your objectives. As you progress forward trying to achieve your goals, you will find that the situation you are in continues to unfold and as you find answers you also have more questions.

Couple of Chapter I screenshots

Chapter II screenshots

CHAPTER III

Chapter III. Below are a few screenshots from the two environments from Chapter III. Chapter III has very strong visuals which include two distinctly unique, detailed environments. The game play in this chapter is also a little different from the first two chapters. There is more action, as well as more interaction within the environment. As you make your way through the environment you will need to be extremely vigilant, as Vonya is watching and waiting.

GAMEPLAY FEATURES

Single player, stealth based strategy gameplay

The Cypress Bloodline - By being a part of the Cypress bloodline, Lorna Ritten is given a chance to finally find about her true identity. She has wanted to know about her birth parents ever since she learned she was adopted. Approached by a stranger, she is now given the opportunity to find the answers she has been wanting to know for so long.

Open World - As Lorna, Immerse yourself in a non-linear experience as you search for and uncover the secrets of the Cypress family past in an open world with day/night cycles all powered by the Unreal Engine. You will find hidden areas, outposts and vaults filled with secrets and challenges. From the endless forests to the dark shadows of the caves, there is much to discover.

You only have one chance to complete your mission. Your choices and use of resources on Cypress Island will have permanent consequences that affect your chances of surviving the island and completing your mission.

Locate – Find valuable information and uncover the secrets which were kept from you for so long. You will be given technology that will allow you to use stealth, which will enable you to search without being detected and will help you in achieving your mission.

Protect – You will need to make sure these secrets are well kept and protected. Remember, the information you are about to recover could change the world.

Survive – You must overcome challenges and obstacles while balancing your health and stamina. Initially having only 72 hours to accomplish your mission, you will need to use strategy, patience and stay strong to achieve your objectives.

The Enemy – Beware of Vonya and the additional AI she has to help her. She knows why you are here and is determined to capture you and prevent you from completing your mission. Health, stamina, and how you strategize and traverse the area are extremely important to help you gain the assets she is protecting.

Multiple endings- Based on choices you make throughout the game, your ending will be different.

Replayability - With the locations of the Cypress family secrets randomly generated by the engine, along with the A I, you will never play the same game twice.

ADDITIONAL FEATURES

• Chapters II and III are a part of the first title and come at no additional cost, adding several hours of extra game-play and carrying you deeper into the story!

• Family Friendly – Our game has no harsh violence, nudity or vulgar language.

• Cause & Effect Gameplay – With the design of the game you can enjoy different situations every time you play.

• Stunning 3D Graphics powered by the Unreal Engine.

• Enjoy an Original Soundtrack as you take your journey in Cypress Inheritance: The Beginning

EDIT: I would recommend checking out my developer interview for the game too, as it confirms many of the reasons for the problems in this game. It's also an insightful look into the development process.

Cypress Inheritance: The Beginning is a first person exploration game brought to you by the confusingly named Cypress Inheritance, which involves elements of stealth and an open world, or at least it would be if it actually worked.

My full review is the video review above. Don't waste your money.

UPDATE 12/03/14: The developer has in fact updated the game with some graphics options, as well as "a few changes with the A I". Patch notes can be found in the usual place, although I can't comment on these changes at the current time, as I reviewed the game on release when it should have been complete, and I simply can't re-review games whenever they are patched due to the amount of other titles coming out.

Cypress Inheritance promises an interesting experience, but is sadly marred by the worst optimisation in a game I've ever encountered. The game is hardly on the bleeding edge of graphical fidelity, looking like a title from over 5 years ago, yet demands absurdly high computer specifications to show off this low-res mess. If you have a very high end gaming machine you could consider this title, though it would scarcely do your investment any justice. Anyone else would do well to stay away until the developers can be bothered to optimise. Buyer beware.

Cypress Inheritance: The Beginning looked interesting going into it, but I ended up very disappointed with the experience.

The game’s first issue is its terrible optimization. The game looks like it came out in 2005, but manages to run poorly even on a high-end system like mine. 15fps is simply unacceptable, especially for a game with such low-res textures. I simply gave up on the game about ten minutes into it due to the issues it had running on my system. There was an update for the game with some extra graphics settings, but they did nothing to help the performance.

I've played quite a few broken games before, but this is pretty high on that list. There are so many problems in just the first half-hour of this game, that I doubt I will even try to brute-force my way through the sludge. First, they seem to have ignored optimization completely. Frequent and long loading screens, poor frame-rate, choppy camera control. Secondly, there is really no stealth. Enemies can spot you regardless of your position, visibility or speed of movement; most of the time, seemingly at random. Other times they will completely ignore you. The stealth utilities they give you are difficult to use when harried and when the frames are dropping (you know, the moment you need them). I found that the medkits were totally useless as well. Most of the time you can only take a single hit, and when you got lucky, two. There was never a point where I could stop and heal that graze.

The fact that they are trying to work on a Chapter 2 before dealing with all this seems to be a marketing ploy. The developers need to stop what they are doing and work on the game engine + A.I. before they waste their efforts on this shell of a game. I sincerely hope they do; I still think the premise is good. Will be hopeful for any large patches to come.

It's crash prone (four in the very tiny amout of play time I bothered with), has limited customizing options (including a tiny range of resolutions and no way to alter graphical quality), and the voice acting makes me wish I'd been born deaf. It isn't just that I don't recommend it, I actively recommend against it.