Monday's MLB 15: The Show stream was the longest so far, totaling almost three hours, but despite its length, there wasn't a whole lot of new information shared. Here are all of the details that were discussed:

Uniforms, Head Scans, & Equipment

Each MLB team has 10 different jersey slots. There are around 430 uniforms in the game.

The Mariners' and Giants' new alternate jerseys will not be in MLB 15: The Show, because there wasn't an available slot to put them into. The developers would have had to replace those teams' throwback uniforms, and Sony San Diego's telemetry shows that gamers are selecting throwbacks too often to justify getting rid of them.

In Franchise mode, teams will wear their alternate/throwback uniforms according to their real-life tendencies and schedules.

Uniform and face scans files have become so large in size that Sony San Diego is unable to patch new ones into the game after it releases. What you get on the MLB 15 disc is what you'll have all year.

There are around 1,500 unique player heads in the game. One head can take a couple of hours to get right, depending on how complicated the hair is.

The developers travel to spring training sites to capture minor leaguers' faces before they are called up to the majors.

The cameras that were used to scan player faces were also used to scan most of the equipment in MLB 15, though some items had to be modeled from scratch.

Miscellaneous Notes

The degree of horizontal/vertical pitch break will be unique for every MLB pitcher and is based on real data from last season.

If you decide to use an injured player, his attribute ratings will be negatively impacted, depending on the location and severity of the injury.

Every MLB stadium has been improved for MLB 15. There will be a stream later in the month showing off all the ballparks.

Historic stadiums are not in the PlayStation 4 version of MLB 15. Sony San Diego believes their return on investment would not be significant enough to make it worth their effort.

You can now warm-up pitchers and access your bullpen by pressing up on the d-pad.

Fielding "quick shifts" can now be made by pressing down on the d-pad.

Road to the Show won't have any new fielding cameras, but the baserunning camera will be less jittery.

The MLB's new "pace of play" rules were announced too late to include in MLB 15: The Show.

There are about 70 new "third out" animations.

Pitchers, batters, and fielders will each have their own unique sets of emotion animations after big plays.

Athletes who don't have signature home run celebrations will use a random one from a pool of generic animations.

If you are selected the winner, 2K will fly you out to WrestleMania so that you can participate in the 2K Tournament of Champions and meet the Superstar or Diva that you're representing in the tournament.

How do you enter? It seems simple enough:

Shoot a video telling us WHY you should represent Dolph Ziggler, Sami Zayn, Xavier Woods, or Paige at the 2K Tournament of Champions at WrestleMania Axxess at WrestleMania 31!

Upload it and TWEET it using the hashtag: #2KWrestleManiaContest

Are you halfway decent at WWE 2K15? Well, they aren't looking for you. They are looking for the cream of the crop to participate in this contest. Think you have what it takes? Read the details and official rules here and get busy. Show off your entries in this post!

OlliOlli2 is available now for PlayStation 4 and PlayStation Vita subscribers, free for the month of March for all PlayStation Plus subscribers ($14.99 for non-subscribers). Purchasing the game entitles you to both the PlayStation 4 and PlayStation Vita versions.

Drop in to Olliwood and prepare for finger-flippin’ mayhem in this follow up to cult smash OlliOlli.

The iconic skater is going all green-screen with a stunning new look, plucking you from the street and dropping you squarely in the middle of the big screen’s most bodacious cinematic locations.

The sequel boasts all new Ramps and Epic Hills allowing for monster air and multi-route levels. Further, OlliOlli2’s combo system has been expanded. The joy of Manuals, Reverts, Revert Manuals and Grind Switching giving you more control and expression than ever before.

The hallowed ‘Tricktionary’ also expands with new specials including 540 Shove-its, Anti-Casper Flips and Darkslides.

There’s Five NEW worlds, 50 NEW Amateur and Pro Levels and 250 NEW Challenges to tear through, along with the return of the much loved Daily Grind, Spots Mode and RAD Mode.

2K Sports has released a few more uniforms today. They include the Phoenix Suns (Phoenix Rising) uniforms, as well as the Latin Nights unis for the Washington Wizards and Houston Rockets.

NOTE: These uniforms are all tied to the official 2K Sports roster update (which arrived earlier today). They are available now for NBA Today and Quick Games, but you have to start over to see them in other modes.

NBA 2K15 roster updates arrive much more frequently this year. Whenever one is available, Mike Stauffer (bedwardsroy19) will provide us with the details.

Check out the changes for this mornings roster update below.

NOTE: If you have a roster update request, please post it in this thread(comments will be locked for individual roster updates from now on). The requests in this thread, should be exclusively in reference to inaccuracies in specific jersey team colors, player accessories, shoes, jersey numbers, player information, rotations, contracts, and missing players. The thread is NOT meant to discuss player attributes/tendencies/badges/art changes.

Free Updates Include Winter Transfers, New Player Faces and Additional Stadiums for Award-Winning PES 2015

Konami Digital Entertainment, Inc. today announced the content updates coming in the free Data Pack 4 download for PES 2015, named IGN’s Best Sports Game of 2014 and the Best Sports Game at the global games conference, gamescom. This update includes the latest rosters across all modes in the game, improves a number of player likenesses, adds new stadiums and uniforms, and implements the latest shoes and balls from a number of key suppliers. Data Pack 4 will be released globally on March 12.

The latest free update for PES 2015 continues to add more realism. First, the download keeps the game updated with real-time league changes, implementing player transfers made within the January window. Player ratings have also been updated.

Additionally, a number of improved likenesses to key players will be implemented. In line with PES 2015’s reputation for stunning physical and aesthetic reproduction of the sport’s greatest stars, the new data pack adds over 60 new faces from some of this season’s top players, as well as some new stars that have recently exploded onto the scene. These include Gabigol (Gabriel Barbosa Almeida), Paco Alcácer, Harry Kane, Paulo Dybala, Javier Pastore and Nathaniel Clyne. Since launching PES 2015, KONAMI has added over 200 new players to the game and continues to work with the fan community to select additional players for future inclusion.

Other additions include three ‘additonal’ stadiums, as well as updates to uniforms and equipment. One of the new stadiums is Estadio Alberto J. Armando, also known as ”La Bombonera.” All of the stadiums have been faithfully modeled after their real life counterparts and will be available for the PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft. Additional updates deliver 11 new shoe styles, including adidas’ Predator Instinct and adizero f50 designs, alongside Nike’s Tiempo and Puma’s evoSPEED 1.3 pairs. The new adidas argentum ball will also be available, as is the official match ball of this year’s UEFA Champions League Final.

”The Pitch is Ours” is the ethos for PES 2015 and the aim in this year’s installment has been to recreate the drama and tension associated with a vital match. PES 2015 marks a concerted return to core PES values of total control, utterly responsive controls, and unrestricted gameplay, where the user has complete control over how they play. Every pass, shot or run is finely balanced to give maximum player satisfaction within PES 2015’s on-field action. Also, PES 2015 added a new mode, myClub, where users can assemble and manage a world-class team of their own creation to compete with CPU-controlled teams offline or other real users online. Players can advance their myClub teams either through Game Points earned by completing challenges or via myClub coins which can be purchased using real world money PES 2015 has been hailed by critics and fans as the best football game of its generation.

PES 2015 is available now worldwide on PlayStation®4, Xbox One™, PlayStation®3, Xbox 360™ and Windows PC. More information is available at pes.konami.com.

Tonight at 8 p.m. ET, 5 p.m. PT -- the folks at Sony San Diego will be hosting a live stream talking with the MLB 15 The Show character artists team as well as showing off a full game of The Show. You can watch the stream on Twitch or by unveiling the player below.

UPDATE: Archives are available for those that missed it, links and embeds below.

In short, the radio show will play while you move through menus in Franchise mode and Road to the Show mode and will recap box scores and stats as well as major news items.

The feature is only available for PS4 and relatively straightforward. Our question for you is how excited are you about the feature? Will you be 'tuning in' while you move through menus in Franchise Mode in MLB 15 The Show?

Sound off by voting in our poll and leave a comment on how you feel about the feature!

Beyond the first day of coverage where I talked a lot about scoring chances, most of the rest of what's been talked about in one way or another touched on the role physicality plays in FIFA 15. It's something that leads to gameplay moments that are funny, terrible, amazing, perfect, awkward and everything in between.

For better or worse, physicality is what defines FIFA 15. Whether that's the intention or not, I'm not sure, but it's what I experience more than anything else when playing the game.

So after the jump, I'll let the GIFs do most of the talking as I show off a couple more ways physicality plays in to the FIFA 15 experience.

And in case the title wasn't obvious enough, "bring the violence" would be my tagline for standing tackles in FIFA 15. It's a mechanic that tends to reward the ultra physical, and we'll take a look at why that is in GIF and video form after the jump.

This week's MLB 15: The Show livestream was a long one, clocking in at 1 hour, 45 minutes, so if you don't want to sit through the whole thing, here are all of the highlights from Thursday night's Twitch show:

Year-To-Year Saves

You will be able to use licensed equipment if you import your Road To The Show player from MLB 14.

It only took four seconds to load an MLB 14 save into MLB 15.

Save files from the PlayStation 3 and PlayStation Vita versions of MLB 14 must be uploaded to Sony's cloud, and from there, they can be downloaded into your PlayStation 4 copy of MLB 15: The Show.

All of MLB 15's new facial scans and skin tones will be automatically applied to imported MLB 14 roster files. Players' attribute ratings, though, will remain the same as they were on your old file.

You can still edit any player's attributes whenever you want from inside Franchise/Season mode.

Any player's contract can be edited, but you must make your changes before you begin a Franchise or Season. You cannot edit contracts once a Franchise/Season is in progress. You are able to adjust contract length and contract value.

You can no longer cheat the system and lock-up all of your young talents to cheap, long-term contracts. Young players will be expecting a significant pay raise in their prime years, if you choose to sign them to a long-term deal.

All draft picks and minor leaguers can only be signed to one-year deals.

You cannot extend a player's contract during the season. You must wait until the off-season to start negotiating.

Your team's owner will now give you two goals that you must complete if you want to keep your job. The first goal is easier, and it will only focus on that particular season (for example, finishing over .500, or winning your division). The second goal is tougher, and it must be accomplished before your three-year contract expires (for instance, winning a Divisional Series, or capturing a World Series championship). Your owner's expectations will be based on the team's budget and roster talent.

If you're importing a Franchise save file from MLB 14, then you'll begin in the first year of your three-year contract, regardless of where you're at on the 20XX calendar.

Your GM Rating will always start at an average "C," and it can either move up or down, depending on your team's performance, and whether or not you achieve your owner's goals.

If you perform well with a low-budget team, then a big-budget team might offer you a job at the end of the season.

The contract system can be turned off entirely, if you prefer, which allows you to stay with your selected club for the entire length of the Franchise, regardless of your team's performance.

Whenever you put a player on the trading block, a new "trade value" bar will show you how much each team in the league covets your player. Teams looking to make a playoff push will be more interested in read-to-play veterans, while rebuilding franchises will be looking to acquire promising young prospects.

A new "suggest trades" button will make it easier to find offers that the game is likely to accept.

The trade logic has been tweaked so that there are more straight-up, one-for-one trades and less lopsided, multi-player trades.

Trades remain limited to just two teams per transaction. Three-team and four-team trades are something that Sony San Diego is considering adding for future editions of The Show.

Simulating games on the calender is now significantly faster.

You will see more performance-based player progression this year, but the system is still predominantly governed by a player's age and his potential rating. The potential rating can change slightly over time based on your on-field performance.

The age point where players start to naturally regress has been pushed back for MLB 15, and you can even stave off regression for a bit by performing at a high level in old age.

Teams' budgets will grow/shrink over the years based on each club's performance, but certain franchises that have a long history of being big spenders (like the Yankees) will continue to receive large budgets, even if they perennially underperform.

Your team can accept performance-based sponsorships to increase its budget. The sponsors' logos will only show-up on the score tickers and in the instant replay banners.

You can bring any of the retired legends into Franchise mode, if you want.

10 minor league stadiums have been added on PlayStation 4. These fictional, unlicensed stadiums previously existed on PlayStation 3, but they now look much prettier on Sony's latest console.

Radio Show

The PlayStation 4 is the only system that will have the radio show this year, due to the huge amount of audio data it requires. There was not enough space to include it on the PlayStation 3 or PlayStation Vita.

Radio host Justin Allegri broadcasts minor league baseball and college football/basketball in real life.

Allegri mostly recaps box scores and stats, but he will also talk about any recent injuries, team transactions, career milestones, or impressive single-game accomplishments.

The radio show will keep playing while you move through the Franchise menus.

It will work in Road to the Show and Franchise, but if you listen to the radio show in RTTS, it will only talk about MLB events, and it won't mention anything that's happening in the minors.

Your created character can be mentioned on the radio show, but the news won't be slanted to make him the primary focus; the show just treats him like any other athlete.

Players without a recorded audio name are referred to by their jersey number, position, and team name.

Miscellaneous Notes

You can now select a specific month and time of day for exhibition games. These settings will affect the in-game lighting.

If you start a game at night, and it goes deep into extra innings, you will eventually see the sun rising in the A.M.

Users will have more control over their fielders this year, as they won't be locked into catch animations until much later in the ball's descent.

Several of us from the Press Row Podcast recently collaborated for The Sporting News to create a Sports Game Power Rankings list. In the 123rd episode of Press Row, host Rich Grisham is joined by PastaPadre’s Bryan Wiedey and Operation Sports’ Chris Sanner to discuss the list – why it was organized the way it was, reasons for the selections, and various ways that games can move up or down as we get nearer to the start of the 2015 sports video game season next month.

“Do the developers even watch hockey?” is an insult that frustrated sports gamers often type on the Internet to express their dissatisfaction with the (lack of) authenticity in Electronic Arts' NHL video games.

The day-to-day realities of making sports video games, however, often require designers and producers to convey their gameplans to programmers who may not have much experience with the sport that their scripts are designed to simulate. This remains the case today, to a large extent. But as the tools and languages that companies use to make video games are becoming more standardized -- and are being widely taught to thousands of college kids -- the number of sports gaming programmers with relevant, real-life sports experience is on the rise.