Deluxe Paint does this in version 3 (and possibly earlier versions). That might not help you very much though.

Latest stable release 1994. And for the Apple IIGS! I had one of those. The power was in the palm of my hand and I lost it This is one of those strange instances where technology has devolved over time.

I was thinking of doing a few games in a modified two-point perspective, but not *exactly* isometric. The vanishing points would be off-screen, though. The idea is to create a "dual-direction forward" kind of approach/perspective, if that makes any sense.

I'm wondering if there's a way to make mirrorable/tileable pixel art that works with a style kinda similar to that.

The Art Director of Gando Games, just finished a tutorial about Pixel Art, Sprite Design, this surged as some experience he gained while working in the iPhone Platform, but the tutorial is 100% generic.

No. I tried Pixen for a while, but dumped it because it kept changing the colour values of the pixels. I'd start of with a 16 colour palette and end up with 30 colours because Pixen kept altering the colours on me.

Can anyone reccommend a good tutorial on how to draw a sprite with more than 8 directions. I'm trying to draw a 16x16 sprite that faces 16 different directions, and while I've been moderately successful with simple shapes, I need to move on to something a little more complicated. Any suggestions would be appreciated.

hey all i was wondering if anyone knew what the original 4 color monochromatic green palate for the gameboy was? i am really interested in makeing some sprites the bring back the nostalgic feeling of old. thx -rlm