Actually it is amusing that snipers seem to get no flak for their insane damage. I think it's just because most people don't really know what is actually killing them.

No, it's because its INCREDIBLY easy to shut down a sniper. One good melee of any class can do it. Two competant melee of any class can do it. A sorc getting healed can do it. They can be CCed to death unlike any other class.

If left alone, or supported by a good healer and tank, a GS can do a ton of damage. Without that, he is completely useless. For a Sniper to do well, he needs to be babysat by his team. When you get beat by a sniper, it may look like it was him on the scoreboard, but really it was his team that beat you by being well organized and working well together.

No, it's because its INCREDIBLY easy to shut down a sniper. One good melee of any class can do it. Two competant melee of any class can do it. A sorc getting healed can do it. They can be CCed to death unlike any other class.

If left alone, or supported by a good healer and tank, a GS can do a ton of damage. Without that, he is completely useless. For a Sniper to do well, he needs to be babysat by his team. When you get beat by a sniper, it may look like it was him on the scoreboard, but really it was his team that beat you by being well organized and working well together.

CCed to death?lol how is that different from ANY other class?Have you forgot snipers get a 20 second CC immunity?
And all their roots+Aoe abilities,One good melee class,can't beat a lethality or Marksman/engineers sniper in a 1v1,2 might be able to kill the sniper but definately not one.

CCed to death?lol how is that different from ANY other class?Have you forgot snipers get a 20 second CC immunity?
And all their roots+Aoe abilities,One good melee class,can't beat a lethality or Marksman/engineers sniper in a 1v1,2 might be able to kill the sniper but definately not one.

That CC immunity only comes every minute and you need to predict when to use it properly. You can't activate it when you're already CCed, you know. It's really only useful when an operative or someone is dumb enough to get close enough that you can see him in stealth before he starts his attack. Otherwise, CCs come too unexpectedly to be of any use. I think that, as people tend to do and shouldn't when discussing balance, that you're considering a one on one. Sure, in a 1v1 the sniper will pop his entrench and be in very good shape. In a warzone, though, a CC can come from anywhere at any time.

Now apart from that useful but limited skill, its much harder for a sniper to deal with CCs than other classes. They're very squishy, and very slow. He can't break a stun and use his resilience like a Shadow, run away like a Sage, leap somewhere like a Sentinel, or what have you. The melee classes all tend to have several pretty good CCs - especially Juggernauts/Guardians, so it's very hard for a sniper to safely use his break on any one of them. Yes, its hard on the melee class too if the sniper has his knockbacks and root on cooldown, but if he does not or if the melee gets any support from even one other player, that sniper's day is done.

A good sniper can put up 800 k in a voidstar if he's left alone or has good heals. If he doesn't, he's going to struggle mightily.

What you didn't like the response you got from the first thread so you started a new one 10 minutes later. Shame. It seems unlikely that the sniper killed you in 3 global cooldowns unless you were being hit by something else and you just didn't realize it. Assuming you are full war hero that is. A sniper can definitely kill a recruit geared person in 3 global cooldowns.

What you didn't like the response you got from the first thread so you started a new one 10 minutes later. Shame. It seems unlikely that the sniper killed you in 3 global cooldowns unless you were being hit by something else and you just didn't realize it. Assuming you are full war hero that is. A sniper can definitely kill a recruit geared person in 3 global cooldowns.

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The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.