[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Auckland, 15 Jan 2018: Clockwork Giants announced today its first game, Introspect, an explosive love-letter to the video game boss fight, full of high mobility shootouts against massive machines of war. This uncustomary third-person shooter demands that players use all three dimensions to survive and progress, fusing precision with motion. Be ready to weave between the legs of a giant spider tank and avoid flailing metal tentacles when the game releases on PC in 2019.

"We're trying to explore movement as a core system in a third person shooter game," says Simon Jiang, Director, Clockwork Giants. "The player should feel like an underdog, relying on speed to take down a much larger foe."

Avoidance is the key to emerging victorious against the colossal mechs, which can be achieved by rocket sliding, power jumping and grappling to safety. These actions can be chained together to create flowing, non-stop motion. Exploit weak points on bosses using a hovering weapon drone to rend their components and acquire new drones upon their defeat.

Introspect Announcement Trailer

We have a playable demo for Introspect so you can get a taste of the game. This demo is not for public distribution.

Introspect has a campaign on Kickstarter which we would very much appreciate you sharing. But we understand that there are concerns with advocating risky investments from readers, so please do not feel obligated to post the campaign.