Headhunters Latest Topicshttp://www.ksiforums.org/forum/119-headhunters/Headhunters Latest TopicsenCall of Duty: Black Ops IIII - HH Roster Sign Upshttp://www.ksiforums.org/topic/41822-call-of-duty-black-ops-iiii-hh-roster-sign-ups/This thread is to be used to log your team for the upcoming Call of Duty: Black Ops IIII Head-Hunters season. When filling out this application, we in T&E expect you to have fully completed any and all necessary try-outs, and that you have named a team captain and a team manager (Co-Founder or higher within clan-ops). Please also make sure to read through the Rules and Regulations thread for this season of HeadHunters.

Note: Like all activities hosted by T&E, the C.o.C must be upheld by any and all members participating in Head-Hunter activities and matches. Any breach of the C.o.C must be reported to staff members and will be handled by both clan-ops divisional leaders and the T&E Head-Hunters staff running the season. That being said, any and all participants should by now have read and fully understand the Code Of Conduct.

Once again, do not break the Code Of Conduct. Doing so could result in the disqualification of your team for a single match, or the entirety of this HeadHunters season.

Only one team per division.

Remember to keep your roster updated throughout the season.

Rosters must be posted and updated by the team manager only.

Please use the following template to sign up your team:

Team Name:

Division:

Team Manager:

Team Captain:

Team members by rank (Seats 1-6):

Team Alternates by rank (Seats 7-10):

]]>41822Sat, 09 Feb 2019 00:17:40 +0000Suggestions for Head Huntershttp://www.ksiforums.org/topic/39892-suggestions-for-head-hunters/
I belive there are more games than just Destiny 2 that should have a Head Hunters Group. Please leave below suggestions of games you would like to see be available in Head Hunters.

Overview:This document will cover all the need to know information in regards to the 2019 Call of Duty: Black Ops IIII Head Hunters season. Like the previous seasons, teams will have access to the personal stat tracker, schedule/team roster, new awards and so on. Below is the decided format in terms of pre-match duties, in match game-play, and post-game necessities to ensure a smooth, well run experience for all those involved.

Pre-Match Duties:Every team will have both a team captain and team manager. It is the responsibility of those two individuals and the reciprocal individuals on the opposing team to meet before the match, confirm the match will take place, as well as review the following topics:

Roster Accuracy: It is the job of the team captain/manager to confirm that the members playing for the opposite team in the match are in fact listed on their team roster BEFORE beginning the match. Failure to do so will result in whatever outcome that match may end in, win or lose.

Host:With the opportunity to have Neutral Hosts present for games/matches, there will be an attempt to have a host with solid connection host each match to reduce claims of L-A-G and negate claims of biased host. If a neutral host is not assigned before the match, it is the responsibility of both team captains/managers to agree upon a stable host.

Confirm Map Selection: The map for each week will be pre decided by KSI Gambit 7 and will be posted as part of the team schedule. Captains/Managers need to confirm that the map of the week is the map being played on. No exceptions.

Match Game-Play:Each match is to be played as a 6v6 (unless otherwise specified) competitive match with no exceptions. This Head Hunters season will differ from those of the past as it will include both a TDM and objective based game-type per match, and be more skewed for competitive nature. This being said, each match will be played as a best 2/3 series and will be composed as follows:

Round 1 (Team Deathmatch): Round 1 will be a straight forward shoot-out style game of team death-match played to the default settings goal of 75 kills. First team to reach 75 kills or whichever team in the lead when time runs out will be the winner of round 1.

Round 2 (Hardpoint): Round 2 will be an objective game of hard-point where each team will push for domination of the hill area. The hill will move around the map causing teams to re position and constantly stay alert.

IMPORTANT: Reminder that these games are best 2/3. If team A wins both Round 1 and 2, they will receive the win for the match and there will not be a Round 3.

Round 3 (Search & Destroy): If both teams are tied after round 2, they will enter sudden death in round 3 playing a game of Search & Destroy (S&D). In search and destroy, teams will alternate turns on attack or defense striving to plant and detonate the bomb, defuse the bomb, or eliminate all players on the enemy team. THIS ROUND WILL BE A 4v4 MATCHUP meaning the team manager/team captain will select the 4 they wish to send in.

Within the first two minutes of the match, if there are connection issues for most of the team (2 or more), that team is to have all players crouch and stand still to signal the other team to stop the game. The L-A-G experienced must be substantial and must also be recorded for proof.

IMPORTANT:

If there is no proof of substantial L-A-G for multiple members of the team requesting new host, it will result in a loss for that round and the match will move immediately to phase 2.

Please send all recorded evidence to KSI Gambit 7 for evaluation of rematch qualification.

Restrictions and Settings:

In order to make this season more competitive and minimize and reduce tactics that cheapen gameplay, the following restrictions have been placed which mirror those of professional game play. Any violation of the restrictions below may result in round loss or disqualification depending on the situation:

The following list of specialists are restricted and not eligible for play -

Torque

Nomad

Ajax

The following list of Equipment/ Weapons/ Streaks/ Perks are restricted and not eligible for play -

Equipment:

Seeker Drone

Tac Deploy Beacon

Reactor Core

Acoustic Sensor

Weapons:

MOG12

SG12

Perks:

Team Link

Tracker

ALL Operator Mods

Streaks:

Care Package

Mantis

RC-XD

Dart

Strike Team

Note:Players may still choose to play specialists that have specific equipment restrictions and are not entirely banned. HOWEVER, in doing so that team takes on full liability if that member accidentally uses restricted equipment even if its on accident. No "My finger slipped", no other excuses.

The following lobby settings will be used for every game -

Friendly Fire Enabled

Battle chatter Disabled

3rd Person spectating disabled

Team Assignment Open

Announcer Enabled

Post-Game Necessities:As stated before, teams will have full access to the personal stat tracker as well as the team schedule and roster which will contain current team records and standings. To accurately portray this information, it is imperative that team managers report the results of each round played of every game to KSI Gambit 7 in the specified format:

Matchup:
Date:
Winner:
Picture of stats:

IMPORTANT:

Both team managers must submit a picture of each round played to confirm winners and stats

Pictures submitted NEED TO BE EASILY LEGIBLE and should include both teams stats from each round. If we cannot read the stats, the accurate numbers for your players will not be submitted and could affect their abilities to win awards.

Overall the T&E staff hopes to deliver another well run, competitive, fun season for those participating and wish all divisions the best of luck! Any questions, comments, concerns please reach out to KSI Gambit 7:

Along with the regular activities associated with the Tournaments & Events section (i.e. Weekend Warfare, Weekday Warfare, Turkey Bowl, Spirit Week, and other seasonal events), T&E is also responsible for the design, launch, and completion of the community wide Head Hunters seasons. This document will outline not only the details of what the head hunters season entails, but also the responsibilities of staff members and participating team captains to ensure a successful and fair season.

What is Head Hunters?

In simple terms, Head Hunters is designed to implement an inter-community competitive atmosphere that encourages the teams representing each division to prove their prowess and dominance over a certain game. The selected games that will serve as the “theme” for each season are comprised of the top 3 first person shooter franchises to date (Halo, Destiny, Call of Duty) but are subject to change. The season consists of a span of several weeks in which the participating teams will play a 12-16 game schedule against opposing divisions ultimately leading up to “play-offs”. Like any sporting event’s play-offs, teams will be seated based off their record during the season and will play in a bracket based face-off until only one team remains and are therefore named the season “champions”.

Formation of Head Hunter Teams and Captains (Amended):

To conduct a Head Hunters season, it is essential to establish teams that will represent their respective division in the tournament. These teams will be comprised exclusively of CURRENT KSI MEMBERS RANK CPL OR ABOVE (Now including Co-Founders to Division Leaders). Additions of non KSI members to team rosters will result in suspension and possible disqualification of the offending team. Furthermore, team rosters will consist of a minimum of 6 members but will not exceed the cap of 8 members per team. Members of this roster will be decided by “try-outs” hosted by the team captain to ensure an equal and fair chance to all applicants. Although members of divisional leadership for that division (Rank Co-Founder or higher) will be in charge of managing the team and relaying information such as match dates and game-types for the week, team captains will ultimately be in charge of running the team. After appointed captain by the team manager, the responsibilities of said captain include but are not limited to:

Conducting try-outs and assigning roster seats

Listing team weekday availability

Hosting team practices and meetings

Meeting with the captain of the opposing team pre/post-match

Handling any disputes, interferences, or rescheduling

Accountability for team actions and behavior

Team Seating & Challenges:After team tryouts are held and captains have filled the roster for their respective teams, the final step in team completion is the assigning of “seats” or rankings to the individual members. These seats are numbered 1-8 (or one seat per roster member) with the first seat representing the most skilled individual on the team. The assigning of seats will be decided by the following process:

All members on the roster (including the team captain) will play in several free-for-all matches hosted and dictated by the team manager who will select the maps.

Each match will be played on the specified map with default time limits and score set to 20 kills.

At the end of each match, the team member who comes in last place will be eliminated and therefore assigned their seat number (i.e. first person to lose out of the 8 man roster will be eliminated and assigned seat #8, so on and so forth)

In the event of a tie for last place: The member with the most deaths will be eliminated. If for some reason both members have the same kills and deaths, the winner will be decided by highest point score between the two. This process will continue until there is one winner who is then crowned seat #1, which then concludes the seating process.

Seat numbers will ultimately be used to decide which members are the “starters” for each roster. Typically for games such as Halo and Destiny, seats 1-4 will be the starting members while seats 5-8 serve as reserves or substitutes in the event of the absence of starting members at game time. For games such as Call of Duty however, starters will be seats 1-5 due to larger team size games and seats 6-8 will then serve as alternates.

The most important thing to note about team composition however, is that SEAT NUMBERS ARE NOT PERMANENT. Members of the team can challenge their teammates who are in higher seats for the opportunity to take their seat and move up in position, in hopes of either reaching the #1 seat or more commonly, to become a starter. The rules for seat challenges are as follows:

Each member of the team is allotted ONE CHALLENGE PER WEEK.

Regardless of if the challenging member wins or loses, that member will not be eligible to issue another challenge for one week.

Challenges run on a Sunday-Saturday basis, eligibility renewing on the following Sunday beginning the “new week”.

Members can ONLY challenge the seat DIRECTLY ABOVE THEM. (For example, seat #8 may challenge seat #7 for their position, but not seats 1-6.)

Once the issue has been challenged, the member being challenged for his/her seat then has 1-3 days to respond to said challenge. Response includes acknowledgement of challenge as well as a day and time for the challenge to take place.

If the challenged member does not respond to the challenge issued within the period of 1-3 days, their spot is therefore forfeited to the challenger and receive the one seat demotion. Members on rank suspension, LOA, or other family/medical leave approved by divisional leadership are exempt from all challenges until their return.

In match Challenge rules are as listed below:

All challenges are to be supervised by either the Team Captain or the Team Manager.

Challenges will be played on a best 2 out of 3 game basis.

Score will be set to 15 kills per match with all other settings set to default.

Both the challenger (game 1) and the defender (game 2) will select a map. In the event of a game 3 being played, the presiding captain or manager will select the map for the final match to ensure equal advantage.

The winner of the match will be awarded (or retain) the higher seat while the loser will be demoted (or retain) the lower seat.

Roster Progression/Changes Post Tryouts:In the event of a vacant seat on any team roster (via a members leaving/removal from the team or any unforeseen circumstance) a secondary tryout is to be held by the team captain/manager for all those members wishing to fill the vacant seat. Tryouts will be identical to the initial system listed above, and the winner will be the member added to the new roster. Things to keep in mind:

When a member leaves or is removed from the team, all current seats advance upwards one seat if possible (i.e. if seat 4 leaves, seats 5-8 would move up one seat)

The newest member of the team will immediately be placed in the lowest seat available, no exceptions.

IMPORTANT: All roster changes and updates must be submitted to KSI Gambit 7 at least 1 day before the next scheduled game. If roster updates are not submitted by teams accordingly, they will therefore be disqualified from any match played with the illegal roster and will take the forfeit loss.

Rescheduling and Game Disputes:Captains of each divisions Head Hunters Team are responsible for the organization and timeliness of their team on match-days and at game time. If for any reason a team is unable to play on designated game days or times, it is that captains job to contact the opposing captain to reschedule the match 2 HOURS BEFORE THE TIME LISTED ON THE SCHEDULE. Failure to do so will result in an automatic forfeit of the lacking team. Any instances of teams not showing up without prior notification to the opposing captain will also be grounds for an automatic forfeit. Rescheduled matches are to be held within a week of the initially scheduled time and are to be approved by both captains.

IMPORTANT:

Rescheduling is only to be done in case of emergency or other familial/ work related duties that would prevent a team from having enough players to participate in the match.

Rescheduling matches because of the starting seats availability is NOT permitted. This situation is why you have reserve members to fill in if starters are absent.

Please be courteous when rescheduling match times. Some of our members do not live in the United States and have other things to do outside of Xbox.

If an agreement cannot be reached on a reschedule date/time, please contact KSI Gambit 7

If during the gameplay there is apparent parawhich causes unfair or one-sided game play, captains are permitted to dispute the game results with T&E officials. When disputing game results, RECORDED EVIDENCE MUST BE PROVIDED. Word of mouth with no substantial evidence will not be reviewed. When evidence is submitted for review, T&E officials will review submissions and will decide whether the game stands (no change) or is overturned and the match will be replayed.

Rules and Regulations:Head Hunters is a KSI hosted event which means it is therefore subject to all correlating rules as listed in the Code of Conduct. Win or lose, teams are expected to be respectful and sportsmanlike both during and after Head Hunter matches. Rules for the season include:

No T-Bagging

(AMENDED) No taunting, emoting, or excessive celebration before/ during/ or after the match

No disrespectful comments or messages during or after the match

No Aimbot, hacking, glitching, or modding

No substitution of non KSI members or members not on the official roster

Breaching of any of the rules listed above are grounds for automatic loss, suspension, and possible disqualification of the team for the season.