Mappers are over-utilizing a pre-existing environment with lack of variety. Yes, it makes all the trinkets and such 'make sense' but really, players are in this for the puzzle mechanic, not 'yay portal themed places' -- we need more of an artistic touch for players to be continually interested and with such flexibility that Portal 2 has for puzzles it is remarkable that the selection is so limited when it comes to this.

Mappers are over-utilizing a pre-existing environment with lack of variety. Yes, it makes all the trinkets and such 'make sense' but really, players are in this for the puzzle mechanic, not 'yay portal themed places' -- we need more of an artistic touch for players to be continually interested and with such flexibility that Portal 2 has for puzzles it is remarkable that the selection is so limited when it comes to this.

I think we should make less puzzle maps, personally, but we need to work on good alternative enviroments first. Somebody should at least make a guide on proper Glados-less Aperture.