Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

I have no idea on that front. Unfortunately, there's no real financial incentive for GOG to have Starward Rogue on their store. I believe it's a good enough game to be there, but how possible it is for a previously rejected title to get accepted, I don't know. If we could organize a GOG launch alongside new DLC, then awesome! Or maybe even a GOG mini content update -- similar to the Humble Monthly promotion -- then that'd be great. It's up to Chris and Erik to decide whether it'd be worth making contact with the GOG folk, I guess.

If everyone already knows what [redacted] is, can't we stop with the smug silliness of calling it that? I mean, c'mon.

It's an expansion.

It's been planned for a LONG time now, but as there was never any huge rush... yet PLENTY of other things that needed doing... it's not been a priority yet. After the perk overhaul though may be the time when we finally start really diving into it. It would take awhile to really develop it based on the ideas for it that are there right now.

And no, I don't know why the "redacted" thing has been onrunning with this; pretty sure it's just a joke though. It's not exactly a "cant be revealed" sort of thing. Only the Humble update had that quality.

However, I'd rather avoid going into any actual details on it. None of that is even close to being totally set in stone. We'll need to revisit those ideas anyway since things have changed a lot since many of them were thought up.

I can promise you more ways to get wrecked by stuff, though. That'll be a feature.

If everyone already knows what [redacted] is, can't we stop with the smug silliness of calling it that? I mean, c'mon.

Sorry if it came off as smugness. None intended. Just a touch of silliness in the hope of countering the overly serious, borderline depressing tone of the AI War II section. Plus, considering I only heard it referred to as an expansion once and nothing is set in stone, it seemed inappropriate to start carelessly throwing "expansion!" around.

I did start it, although Chris (i.e., Mr. poopiehead Sir) claimed credit for it in a recent Kickstarter post. It was always/is pretty blatantly obvious by context what it was referring to. I still think it is funny.

More seriously, I use it because everything is usually much more complicated than anyone wants to read. So rather than me spending literally hours writing out, documenting, formatting, and explaining everything, I use [redacted] to convey the general idea without requiring me to be precise about all the details. So does it mean expansion? Maybe? Kinda? Sometimes? Is it still an expansion if we release it as a patch? As a free standalone download? As something else? If hypothetically there is another secret thing that may or may not happen, do I really need to separate between something that is intended for it, maybe for it, or for something else that may latter be redirected for it, or something that is definitely not for it? A unspecified amount of content has shifted in various ways over the units of time that this has been going on. It's complicated.

Also, Chris & Co letting us work on SR is awesome. I've literally done work that made it into a published video game. That's so cool. I'll never stop thinking that is cool and being appreciative of Chris (even though he never remembers me (or Cinth/Craig)). And thus I will hopefully never stop having a sense of awe, respect, and humor about the entire situation.

PS Except for ban on health regeneration over time. That's a serious business and a heretical belief system fostered by the Oppressor Misery!

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Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Also, Chris & Co letting us work on SR is awesome. I've literally done work that made it into a published video game. That's so cool. I'll never stop thinking that is cool and being appreciative of Chris (even though he never remembers me (or Cinth/Craig)). And thus I will hopefully never stop having a sense of awe, respect, and humor about the entire situation.

Yeah, same here. I'd wanted to do this sort of thing ever since I was a kid, but... I'm totally not even remotely viable for actual employment of any sort. Havent worked a real job in nearly a decade. Which isn't a complaint, mind you. But... it does kinda make it just a tad difficult to get into game design as I certainly don't have the skill to produce an entire game by myself. Arcen gave me the chance to finally do something like that. What really got me though was how it all worked; I figured, we'd all get started with the game's development, and I'd get occaisional messages from Chris or Keith detailing what I needed to work on next. That wasn't how it happened though... I got an idea for what I'd gotten myself into when I asked "So what is it that I need to do first?" and the response from Chris was something like "What is it that you think should be done first? Whatever it is, do that". Wasn't exactly how I expected it to go, but it worked out nicely.

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PS Except for ban on health regeneration over time. That's a serious business and a heretical belief system fostered by the Oppressor Misery!

I'd just like to echo Ptarth and Misery's thoughts on how cool it is to be able to work on Starward Rogue. As someone who doesn't work in the games industry (and doesn't really have the skills to do so) to all of a sudden be able to dive into working not only on a published game, but a game that is almost a dream game for me in terms of style and genre, that's.... super cool! Of course, it helps that Arcen are such great devs and such a nice bunch of guys and gals that it's nice to be able do something positive for them at the same time.