Dungeons of Dredmor - Review @ Frictionless Insight

That's part of the charm. Rogue-like games were challenging. Especially back when games were controlled with flaked obsidian and you had to keep the campfire stoked lest the game crash, so much detail was astounding, even if it was presented as hand-carved ASCII characters. I loved those games, but none of them ever made me laugh. Dungeons of Dredmor contains all that fun and depth, in a fancier graphical package. More importantly, it's funny. Dungeons of Dredmor is laugh-out-loud, I-can't-breathe-and-my-belly-hurts funny.

Frankly, as much as I enjoyed Dungeons of Dredmor, this is a game for a limited audience. If you had to follow the link to find out what a Rogue-like game is, or if your first gaming experience was on a console, go talk to those old men setting in rocking chairs playing Archon in front of the hardware store before you consider taking up Dungeons of Dredmore. You'll only risk $5, and it will be worth it, but go into the experience prepared. If you remember chiseling small triangles into clay tablets and trying to stuff them into a 14.4 kbit/s modem, this is about the best way you can spend that $5 you were considering dropping on a fancy coffee.