Miya wrote:

Saten

00:23:835 (4) - Nazi, but i think it will be good if you make this slider more blanket like this > http://puu.sh/2XYzq.jpgI think the spreading looks just as good imo

00:35:715 (8) - I think the clap rhythm should end, so, place a clap on this circle? o.o I think it fits better the way it is with the complex patterns I used overallReally nice diff, can't find anything else.

Natsu wrote:

Saten:

00:33:075 maybe make it curved like you did on 00:32:115 (2,3,7) - actual way feel so weird for me is like out of the combo pattern maybe just me... it doesn't look weird imo o_O

Some things are overmapped imo. For example, 01:12:795 (3,4,5,6,7,8) - there is absolutely nothing in the music supporting a long stream like this so it feels really awkward in play. You ignore the interesting variation in claps in the music and just map a stream...

01:16:275 (1,2,3,4,5,6,7,8,9,10) - A stream is alright there, but the music is calling for large jumps with the accented trumpets. I'm surprised that you didn't take advantage of that.

00:45:075 (6) - Should be a single circle really.

00:46:275 (3,4,5,6) - The small spacing here is awkward imo, they would be better as slight jumps.

01:00:195 - I don't like this gap to be honest, it's hard to read the rhythm on the 01:00:315 (1,2). A 3/4 slider at 00:59:955 would have been better.

01:05:955 - I was really disappointed with the transition here. To me this it's the most epic part of the song, I was surprised that you didn't take the chance here to map a really amazing transition with techniques that I've seen in so many of your other maps. Jumps perhaps.

01:00:915 (1) - i think you need to start this slider 1 tick earlier and follow the vocal, becase such long pattern 00:54:195 (1,2,3,1,2,3,1) - following vocal and then suddenly stop ._. (more of it if you listen carefully then you will hear some sound on the red tick, which means if you apply this suggestion pattern will perfectly follow music/vocal)

01:04:755 (1) - missing whistle

01:09:555 (4) - clap on tail, sound good

01:15:315 (3,1) - same thing as i mentioned before, i prefer to see similar pattern that i suggested 01:00:915 (1) -

00:08:115 (4) - whistle

00:22:995 (2) - missing tail whistle

00:23:475 (3,4) - missing 2 claps, #3 tail, #4 head

00:33:075 (5) - tail clap

00:41:715 (3) - whistle

00:42:675 (1,2) - i prefer to see 1.0x SV here, because this bgm drum doesnt belong to calm part.

01:00:915 (1) - i think you need to start this slider 1 tick earlier and follow the vocal, becase such long pattern 00:54:195 (1,2,3,1,2,3,1) - following vocal and then suddenly stop ._. (more of it if you listen carefully then you will hear some sound on the red tick, which means if you apply this suggestion pattern will perfectly follow music/vocal) fixed~

01:04:755 (1) - missing whistle fixed~

01:09:555 (4) - clap on tail, sound good fixed~

01:15:315 (3,1) - same thing as i mentioned before, i prefer to see similar pattern that i suggested 01:00:915 (1) - fixed~

00:08:115 (4) - whistle fixed~

00:22:995 (2) - missing tail whistle fixed~

00:23:475 (3,4) - missing 2 claps, #3 tail, #4 head fixed~

00:33:075 (5) - tail clap fixed~

00:41:715 (3) - whistle fixed~

00:42:675 (1,2) - i prefer to see 1.0x SV here, because this bgm drum doesnt belong to calm part. No change, it plays better like this imo. =w=

Miya wrote:

Recheck :3

Easy

01:14:355 (3) - How about copy paste the previous slider shape 01:13:395 (2) - to here? It's more good if you continue to use not curvy slider here since it's still on the same combo. Good point. XD Fixed~

Normal

00:13:635 (2) - The whistle on this circle should be on white tick on 00:13:875 - like you did at previous combo. So, remove this whistle and add a whistle on 00:13:875 (3) - start. fixed~

00:54:15 (1,2,3) - Maybe make this consistent with 01:09:555 (1,2) in terms of timing?

00:59:955 (3,1) - ^ with 01:15:315 (4,1)

[Normal]

HP+1?

I really don't like this SV/Spacing combination ._. the high SV and low spacing makes the sliders that end on 1/4 and circles right after it a bit confusing to me.... but I guess it's too late to change this now :/

[Muzukashii]

Tick rate 1

00:39:785 (1) - remove finish

Use normal hitsounds please... adjust volume if you have to

[Oni]

Tick rate 1

Same as Muzu: Use normal hitsounds and adjust volume if you have to

Center difficulty settings (so CS5) but this is minor

[Hard]

00:05:235 - 00:10:635 - This section is completely different and inconsistent with the others in the intro in terms of difficulty and style. I highly suggest you use the note patterns you use at 00:12:915. PM me for help if you dont understand what I mean by this.

Makar wrote:

Mod for mod requested :3

[Easy]

00:54:15 (1,2,3) - Maybe make this consistent with 01:09:555 (1,2) in terms of timing? fixed~

00:59:955 (3,1) - ^ with 01:15:315 (4,1) fixed~

[Normal]

HP+1? fixed~

I really don't like this SV/Spacing combination ._. the high SV and low spacing makes the sliders that end on 1/4 and circles right after it a bit confusing to me.... but I guess it's too late to change this now :/ fixed~

[Muzukashii]

Tick rate 1 fixed~

00:39:785 (1) - remove finish fixed~

Use normal hitsounds please... adjust volume if you have to fixed~ Used 70% vloume

[Oni]

Tick rate 1 fixed~

Same as Muzu: Use normal hitsounds and adjust volume if you have to fixed~ Used 70% vloume

Center difficulty settings (so CS5) but this is minor fixed~

[Hard]

00:05:235 - 00:10:635 - This section is completely different and inconsistent with the others in the intro in terms of difficulty and style. I highly suggest you use the note patterns you use at 00:12:915. PM me for help if you dont understand what I mean by this. I deleted some notes that may help to make the rhythm consistent with the others

Call me back after fixes, or PM me if you have any questions~

Thanks Makar! :3EDIT: on [Normal] readjusted to HP 3, since it became this with HP 4 orz