The Car Park Texture generator .psd photoshop file from ambientLight will enable you to create multilple combinations of car park surface, lines, drains and signs etc. All elements are separate and can be moved and rotated as required. This way you can make tiles for a whole car park with lines traveling in different directions plus kerbs and corners.

The Road surfaces themselves are fully tileable in any direction, and the lines will tile in the direction they travel. This way you can make a generic texture to repeat across a surface, and make individual tiles with line stops, covers etc that you may not want in the fully repeating texture.

The file is divide into separate layer sets for items that go together, and all items have their own dirt layers. The road surfaces are clean, and can be dirtied using the 'Dirt and Oil' layer sets. Each having their own transparency settings.

The 3 base road surfaces and kerbs are the same as in our Road Texture Generator set, allowing for ease of integration, with matching textures. See Turbo Squid Product ID: 244902 for this item.

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Layer Sets and Content List:

01 Road Surfaces - 3x separate surfaces, 2 asphalt and 1 concrete

02 Drains and Covers – 4 different drain covers that can moved to suit

03 04 05 06 – Parking Bays left, right, top and bottom, with sub sets: a: Bay Dirt and Oil, b: Bay lines only, c: Bay lines Full, d: bay lines with end 1, e: Bay lines with end 2. There are 4 sets of these layers one for each direction on the tile. The positioning is critical for tiling which is why they are included for simple editing.

07 - Disabled & Parents - 2 layers including a disabled parking bay sign and a parent with child signthis set can be rotated for use on bays in any direction

08 Dirt – layers for a dirty look to the gutters in each direction

09 Kerbs – layers for top, bottom, left and right kerbs plus four corners so that for example, top and left kerbs plus top left corner can be exposed to make a tile for the corner of the car park area.

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This set was created in Photoshop CS, it will load into PS7 but you will get an error report due to the subsets of layers. All data will remain intact, and PS7 will insert spacers instead of separate sub sets. Not quite as neat as PS CS, but still works just fine