Oh, and the mileage is excellent – I've been playing Blur for weeks now and I'm still not bored.

The Blur multiplayer demo gives you a pretty sizeable chunk of what the game has to offer. A dozen real-world cars, including I'll-never-own-it-but-I-can-drool rides like the Lotus Exige Cup 260 and Ford GT.

Six tracks in two gameplay modes and seven mods that let you tweak the game mechanics to match your style of play all eight of the chaotic power-ups, and the ability to boast about your skills to friends on the PlayStation Network with a single button press. (The full retail version also lets you brag on Facebook and Twitter.)

I even had Gareth Wilson, lead designer from developer Bizarre Creations, on my podcast to explain some of the choices that went into the game and wound up getting him to reveal a key to success that I've been personally milking all the way to the finish line.

If you haven't tried Blur yet, it's understandable - heaven knows there are plenty of options when it comes to quality PS3 racing games. But the demo's free for the taking as of today, so check it out and let me know if you feel what I feel when you play it. And know that I'm serious when I say I will see you on the track...

Blur seems to be the better of the two by a little bit as i have both split second and blur for pc and on this platform blur is most liked, now the game should be similar on the ps3 i am guessing and might have the same results, although split second the track can change on every lap but the effects in blur are quite unique.