Tagged Questions

Windows Phone 7 is a phone operating system built by Microsoft to replace Windows Mobile. Key features include, Metro Design, access to XBOX Live, Office, Skydrive. Applications written for Windows Phone 7 are built with Silverlight or XNA Game Studio.

Is it possible to change the clothes of a 2D character(it's a 2D Windows Phone game) without creating new animations for that character? I want that the player can change the clothes of the character, ...

Sorry if this seems like a silly question but I have ported a game across from WP7 to 8 and noticed the game didn't auto scale so the game was just over a quarter of the screen. which lead me to the ...

Mario game that uses parallax scrolling: http://www.youtube.com/watch?v=de5f3mvRyIY
I want to create a Windows Phone jump-and-run game with parallax scrolling. The parallax scrolling should be like ...

I created a 2D tile-based jump and run game for Windows Phone and I want to draw a shadow under the character. How can I do that? The shadow must also be drawn on the tiles if the character jumps. The ...

I made a little Windows Phone game and I want to use AdRotator to show ads in the game. My game has 50 levels. Some levels take 30 seconds, other levels more than 3 minutes to complete them.
Will I ...

I want that my sprite(Mario) don't look the same on every Windows Phone resolution. If I use this code, the sprite is on every resolution on the right position but it also has the same size on every ...

I want to do a little game that uses the Windows Phone inclinometer to control an object's pitch, roll and yaw. In addition, I need the accelerometer in another project to let an object jump.
Can I ...

I want to measure the velocity of a drag(FreeDrag, VerticalDrag, HorizontalDrag) gesture on my Windows Phone. For example, if the measured velocity of a drag is 40 km/h, the player will shoot a bullet ...

I want to determine if a horizontal drag was performed from left to right or from right to left.
In addition, I want to do the same with the vertical drag.
How can I do that?
How can I check if the ...

I want an object (for example a ball) to move right when I tilt my Windows Phone device to the right. The same with the directions left, up and down. If the Windows Phone device isn't getting tilt in ...

I want to pull a sprite from point A(vector2) to point B(vector2) in my Windows Phone XNA game. GestureType.HorizontalDrag moves it horizontally and GestureType.VerticalDrag moves it vertically, how ...

Is there any way to make a SpriteBatch flip when its clicked, something like Android Animation?
I know that spriteBatch.Draw() have SpriteEffects, but it literally flip it and I want to flip it like ...

I have a full working game for WP7, I want to port it to WP8 with Monogame. I have installed Monogame and I have done all tests to see that it is working inside Visual Studio Express 2012 for Windows ...

Since there is no timeout for responce in windows phone xna version of WebClient i need to implement one. The idea is to make MyWebClient derived class from WebClient with timer. But i got stuck on ...

I'm trying to make a clickable menu for my XNA Windows Phone game. If the player makes a tap gesture on a button(rectangle), something will happen. For example, the game will start if you touch the ...

I want to zoom about an arbitrary zoom point. For example, if the player tabs on a place on his windows phone display, this place(position) should get the new center of his viewport. In addition, the ...

I'm developing a 2D windows phone game. The game should look the same on every windows phone device. But I have no idea what to do so that my game looks great on every display resolution. How can I do ...

I want to use basic rectangular collision detection. I have a rotating sprite and a method that calculates the bounding box every time in the Update() method. I simply check for intersection between ...

I recently started making a game in windows phone XNA, I have a rocket in the middle that I can rotate and has a thrust to speed up in the direction it is facing and meteors coming out. The point is ...

Is there any library or something that works like iCloud but for different operating systems (Android, IOS, Windows Phone) that allow me to save game data to cloud and open the game data from another ...

Using windows phones I need to send small amounts of data between phones in a turn based game. It's only a few bytes of data and does not need to be real time, something like in wordfeud or similar. ...

I am trying to reference the System.Threading.Task assembly. If I am not mistaken, it should be part of mscorlib. But no matter what I do, my project always defaults to the .net 2.0 runtime. Even if I ...

I am developing a Windows Phone 7 game using XNA 4.0 which I plan to later port to iOS and android using Monotouch and Monodroid. My question is how to determine what texture size should I include? ...

I've faced with a problem when i tried to draw 2d game with SpriteBatch and GraphicsDevice.DrawUserPrimitives. I suppose that what is drawing with SpriteBatch has higher priority, because i can not ...

I'm making a game for Windows Phone 8 using XNA 4.0 in Visual Studio express 2012. I'm trying to add a background image to the game with a size of 1366x768 (as I believe WP8 only supports up to 720p). ...

I learned some OpenGL ES and some shader coding. But is it really a necessity for developing Android, iOS and windows phone games? Windows phone I'm 99% sure that it is not even supported but have not ...

I am working on a XNA WP7 card game whose basic prototype is complete. In game screen, 6 cards are displayed at a time (3 for each of the two players say 1,2 and 3).
If player A attacks one of player ...

I have question about paid and free + ad-based apps/games in wp7 marketplace, can I publish my app as paid version initially and later(after a month or so) can i publish the same app/game as free + ad ...

I am making a game on a WP7 device using C# and XNA. I have a system where I always want the object the user is touching to be brought to the top, so every time it is touched I add float.Epsilon to ...

I'm loading in a background texture for my game, it's not vert detailed, it's just there too add some variance. The problem is that there looks like a large reduction in detail. I've included images ...

i need help with some "scary" thing.
I'm creating some objects in foreach loop. Each object has implemented in Update function random change of position.
But while i'm creating this objects in foreach ...

On iOS, I find it is more usual to see light versions of a game for free (with ads and less features) and a full version for a cost and all the features.
On Android, I see more games that have both a ...

I am trying to get a sprite to position itself at the center of the screen but nothing seems to be working for me.
I'm trying
Viewport viewport = graphics.GraphicsDevice.Viewport;
logoPosition = new ...

I am trying to determine the best way to dynamically discover new levels in my Windows Phone game. This is necessary because I will be selling some levels separately to those included with the initial ...

I'm making a Windows Phone game (XNA 4.0) which requires a lot of activity on the screen. It's working well for now. But what I am concerned about is that it uses a lot of sprites and many of them as ...