I

Illiterate [Ph]

Frequent, Greatly:
15 Points

A character with this
Physical Limit doesn't know how to read. Books, signs, scrolls,
notes, names on maps... all of them are indecipherable to the
character. The character may be able to recognize certain common
shapes and symbols, however. (For example, the character may be able
to recognize a stop sign from its shape and color... and may even be
able to recognize the word "stop" when he sees it
elsewhere.

Immature [Ps]

Common, Moderate:
10 Points

An Immature character tends
to act in a manner totally inappropriate for his age. Childish
tantrums, taunting, petty grudges, wild antics, and rampant
exuberance are all part and parcel for this Psych Limit.

This disadvantage should
never be taken stronger than Common, Moderate; otherwise the
character becomes annoying. The character can act mature when
necessary.

Impatient And Impulsive [Ps]

A character who is
Impatient and Impulsive hates to wait. He tends to do things at the
spur of the moment, and never hesitates or shows any sort of sense of
timing. He wants what he wants, and he wants it right now, and having
to wait only makes him irritated.

In addition, the
character often acts without thinking. A plan, to this character, is
something that gets in the way. Talking things over before acting is
not only boring, but its stupid. He knows what to do, and is going to
do it, right now.

At Common, Moderate the
character can force himself to avoid acting in this manner when
necessary. At Common, Strong the character must make an Ego roll in
order to do so. At Common, Total the character cannot do so except in
the most extreme of circumstances.

This Psych Limit works
well with Headstrong, Stubborn, Young, and Immature.

Impressed With (Focus's) Abilities [Ps]

Common, Strong: 15
Points

Obviously, this Psych Limit
is only appropriate for a character for whom at least some of their
abilities work through a focus. The character is constantly amazed by
what the focus can do. If he designed and built the focus, it works
far better than he planned. If he didn't, he can't believe he is
lucky enough to be able to use it, and is constantly surprised at
what it can do.

In order to act in any
way Blase about the focus, the character must make an Ego roll.

Incorruptible [Ps]

Uncommon, Total: 15
Points

This Psych Limit is only
appropriate for heroic PCs or NPCS. A character with this Psych Limit
is a pillar of moral principle. He would never consider taking a
bribe, being influenced by power, or be afraid to carry the fight for
justice to the highest levels if need be.

Unfortunately, this
disadvantage also means that, on questions of law enforcement and
justice, the character never makes compromises. He would never offer
a criminal a plea bargain in order to gain information. Anyone who
offered him anything that could remotely be considered a "bribe"
(regardless of the friendliness and harmlessness of the gesture)
would be arrested. He would never look the other way, even if doing
so meant stopping a larger evil.

Indiscreet/Gossip [Ps]

Uncommon, Moderate:
5 PointsUncommon, Strong: 10 Points

A character with this Psych
Limit likes to talk about other people. Without really thinking about
it, the character will relate to people he talks to the deepest, most
embarassing secrets about his friends, comrades, strangers... it
doesn't really matter who they are about, he talks about it. This
tends to cause other characters to not fully trust the character (or
at least edit what they around him).

The character does not
do this out of a sense of malice (though this is certainly possible).
Rather, as stated above, he doesn't really think about it: he just
talks. This is also not to say that the character cannot be trusted
with a truly important secret. A person who is a Gossip won't
necessarily blab a national security matter to anyone on the street.
However, other characters may well think so.

At Uncommon, Moderate
the character can resist the urge to spread really juicy news when
necessary. At Uncommon, Strong the character cannot do so unless he
makes an Ego roll.

Inferiority Complex [Ps]

Very Common,
Strong: 20 Points

A character with an
Inferiority Complex always assumes that nothing they do is as good,
worthwhile, or noticeable as the actions of another person. They may
otherwise have a good view of themselves, but feel that when compared
to others, they aren't as good as others. They sometimes don't
understand why other people think highly of them (but rarely
discourage complements... they like hearing them even if they don't
believe them).

To repress the urge to
depreciate his own contributions, the character must make an Ego
roll.

Insatiably Hungry For Power [Ps]

Common, Total: 20
Points

A character who is
Insatiably Hungry For Power could be described as "Super-Ambitious".
He stops at nothing to increase his power over others. Even if he has
reached a high-level of power (such becoming a corporate CEO,
President of the United States, Pope, or king of his own nation), he
will attempt to gain even more power.

This is the standard
Psych Limit for those villains who hold the "I know I am a king
but I want to be a god" philosophy. This attitude is a Psych
Limit because if the character were to actually become a God, he
would still want to become more powerful.

The character cannot
pass up a chance to gain personal power if one is presented unless he
makes an Ego Roll.

This Psych Limit is only
appropriate for villains.

Insomnia [Ph] [Ps]

Frequent, Slightly:
10 Points

A character with Insomnia
has trouble falling asleep, and when he does sleep it is usually only
for a few hours at a time. This tends to make the character cranky,
always tired, and dulls the character's reflexes and thinking. Any
Intelligence-based or Dexterity-based skills are performed by the
Insomniac character at a -2 penalty. In addition, the character is
unable to push any of his abilities.

In general, Insomnia
will follow a cycle (for example, the character may have a week of
only sleeping three hours a night, followed by a period in which the
character sleeps 30 hours straight, followerd by a return to the week
at three hours a night). In some cases, however, the character won't
sleep at all for a period (usually no more than three days), followed
by a period in which the character sleeps for a long time.

Intolerant [Ps]

This Psych Limit indicates
that the character dislikes and distrusts some (or all) people who
are different in some way from himself. Applicable differences
include skin color, religious beliefs, sexual orientation, gender, or
political affiliation; the possible differences are numberless. The
exact details are up to the player.

This disadvantage should
not be taken at the Total level; Total committment Intolerance should
be taken as Prejudice.

A character who is
Intolerant treats the object of his intolerance with coldness and
hostility. An Ego roll must be made to interact peaceably with them.

It is suggested that
player characters not take this stronger than Common, Moderate.

Irrationally Attracted To (Other
Person) [Ps]

A character with this Psych
Limit feels a strange and unexplainable attraction for a person to
whom he would otherwise not feel attracted (if the person to which
the character is attracted is someone for whom the character would
feel attraction normally, use In Love WIth (Other Person) instead).

The reason why the
character wouldn't be attracted normally is up to the player. Perhaps
the other person is disliked (or even hated) by the character.
Perhaps the character is heterosexual, but feels attracted to a
person of the same sex. Whatever the case, the object of the
attraction is not someone the character would normally consider.

Whatever the specifics,
the character can only control his feelings of attraction if he makes
an Ego roll. The Frequency of the disadvantage is determined by how
often the character encounters the object of his affection.

Is Trying To Buy His Way Into Heaven
[Ps]

Uncommon, Strong:
10 Points

This Psych Limit is only
appropriate to very religious people. A character with this Psych
Limit does good deeds because he believes that this is the way to
insure a pleasant afterlife. He is not necessarily a nice guy
otherwise; he may be snide, condescending, and even insulting. But he
does good deeds on the belief that God expects him to.

This does not stop the
character from being rude while "helping" others. In
addition, the character may help one charity group, then refuse to
give to another because he has already "done what he could"
for charities.

This Psych Limit works
very well with Arrogant, Cynical and Prejudiced Against People With
Different Religious Views Than His.