Objectives

Walkthrough

Urag asks you to speak with Tolfdir regarding one of the books you retrieved in the previous quest. Find Tolfdir in the Hall of Elements, gazing lovingly at the orb that was found Under Saarthal. Tell him about the book and he'll ask you to listen to him talk about the orb.

Not long into Tolfdir's speech, Ancano arrives and says he must take you away post-haste to speak to a monk from the Psijic order that has arrived and is asking for you. Follow Ancano up to the arch-mage chambers and speak to Quaranir, the monk.

Quaranir explains that the orb is dangerous and is up to you to do something about it, which starts with you finding the Augur of Dunlain somewhere in the college. He then says he must take his leave, but Ancano intercepts him and takes him off somewhere.

Find Tolfdir and ask him about the Augur of Dunlain. He'll tell you he supposes the Augur is still in The Midden, an area underneath the college.

Head outside and look for a small trap door in the covered section of the courtyard. Head down the hatch into The Midden. Once inside be prepared to encounter a few enemies such as an Ice Wraith or Draugr as you make your way to the Augr. You'll eventually come to a door that is locked and requires a key. Stay at it and you'll hear a voice (the Augr) tell you that you can enter. Activate the Augur and it will tell you that Ancano has also been to see him, and that you need the Staff of Magnus to learn about the Eye of Magnus. He tells you to report this to Savos Aren.

Head back up to the Hall of Elements and report to Savos Aren. He will reward you with the Mage's Circlet. This ends the quest, and launches the next quest, Revealing The Unseen.

In the same room as the Augur of Dunlain, there is an ominous Daedric gauntlet. There is also a journal describing a few mages attempting a ritual with the gauntlet. The journal states the rings were brought to the Arcanium. there is a chest on the left of the door. Either pick the lock or use the key to open it. Place the rings on the gauntlet to start a quest. Make sure you don't kill the dremora that was summoned, and then chose to release him. He gives you a map that leads to a small island south of Ysgrammars tomb and south east of Pilgrim's Trench, which is west of Winterhold. The treasure isn't that great, and you can probably make more money by killing him and taking his heart for armor crafting.