Will increasing the playerbase help alleviate the imbalances in matchmaking?

Higher numbers of players isn’t necessarily an end goal in-and-of itself. More or less, players should be decided on based on various factors such as; if it’s more fun to play with more players, if the majority of players have the hardware to support that number of players, if there are enough players to match into a larger map. Not necessarily in that order.

Increasing the performance on network, client and servers on current maps is the current priority with the current number of players as well and in the meantime, we have a lot of ideas to actually fill in some smaller and intermediate match modes that are pretty standard and fun in other games, with a 40K twist.