Not go the hundredth episode, but: how about an episode on some of the new bunch of platformers-with-roguelike-mechanics that are in alpha at the moment. I'm thinking particularly Catacomb Kids and Vagante. I know the dev of CK listens to RR and I'm sure he's be up for coming on the show to talk about how roguelike mechanics can translate to other genres, etc.

This game really looks right up my alley; I love Borges' and Eco's works, and the focus on exploration and knowledge seems a very interesting core gameplay element. Thank you Roguelike Radio for introducing me to this and many other roguelikes (I bought Dungeonmans and Hoplite from your recommendation, and of course I bought TOME and its expansion on Steam). Looking forward to the 100th episode!

Excellent! Glad you like where it's going - it's an unusual gamble going for something like this as the core system, I realize, but if I can get "the image of the game I have in my head" to transform into "the game you can download", it'll be something really unique :)

Glad you enjoyed it! The secret is... hmm. I'm not really sure. I spent a lot of the first year coding something, learning a better way to code, then going back and recoding it, and so on and so forth. The best method to learning so fast is doing a lot of experimenting, spending a lot of time on it, being willing to rewrite something when you learn a better way (for the most part - there is a limit to this, since you do actually have to push forward with the project!) and realizing that absolute code efficiency is only so important. I had a damned good tutorial to start with, too (the libtcod Python one!), and obviously I just spent a massive amount of time on the project! Things always take longer than one anticipates.