Minions turn 3:

Orin kills the Stoneshaper who advances up and then doesn't have a melee range so isn't debuffing the Wrath.

The Wrastler moves up and rolls absolutely bonkers on damage (we were both laughing our heads off here), leaving the Wrath on like 5.

Wrong Eye kills off the Wrath and everything shuffles around.

Circle turn 4:

My opponent and I talk about my options here.

I can kill off the right hand Wrastler in two more turns of shooting and then the Wrath will slowly take over the table.

Or....I see a cheeky assassination.

I can move the Wrath up to within 11 inches of Jaga-Jaga and shoot her, put up Druid's Wrath and then trample Megalith up.

He will Crevasse her, and Baldur also has options to Crevasse the Brigand right next to her to get a Spray into her.

I decide to go for it, last game with Circle and I want it to end with a bang right?

The Wrath moves up, boosts to hit her and hits the 11 (!!!) before putting up Druid's Wrath. He does about 8 damage.

Megalith moves up, boosts his Crevasse for four dice to hit, nails it, and does 4 more damage ><

Baldur Crevasses the Brigand, which toughs, and then does it again.

His spray hits, and he needs an 8 to force a tough on the Gator, which I roll. She fails her tough check and that's the game!

Victory for the Druids!

Post-Game Thoughts:

A great game this, and very fitting to end my year of Circle on.

Some thoughts on what I should have done differently - just kept shooting at things. With Rock Wall I control where the engagement happens, he's got no chance of winning on Scenario with the Shifting Stones being contest bullets, and I can gun down a heavy every other turn which should, theoretically, be enough.

Once both Wrastlers are dead, the game is over as he can't possibly kill both Wrath's without Rage, even factoring in Spell Piercer.