Author Comments

I would like to thank Tom Fulp for sponsoring this game and PsychoGoldish for helping me set up the flash API. Sorry, I'm just a teenager, I'm partially stupid when it comes to... everything. Forgive me and the dozens of emails I have spammed you with.

Also, this game will lag if you have anything under a 2.00 GHz processer. Do not rate it down because it lags for you, it isn't my fault if your computer does not have a processer that can play it,

P.S.: There was not enough room for me to link to all the songs in the game, so here are the ones that I didn't mention in order of visitation in game:

Reviews

Rated 1.5 / 5 stars2010-11-12 10:58:36

Rated 4 / 5 stars2010-09-13 17:24:33

what

does not work on my keyboard.I wish i did not get a new computer.ps. computer is hp please respond author. pps. was that your voice during tutorial i just want to know. i gave 8 because it looks like a good game.

Rated 4.5 / 5 stars2010-09-09 17:29:39

Good first attempt.

Things look grim for Jazela Galaxy when a new dictator named Safuma Poll takes over power. The galaxy's only hope lies in the hands of a plain red robot named Moovlin. Now he has to battle accross the galaxy fighting robots with literally no intelligence and being chased by a bounty hunter named Truff.

The object of each normal stage is to get the end as fast as possible, moving at the speeds comparitive to Sonic the Hedgehog. If that is not the case, then you need to kick the crap out of an enemy boss. Along the way, you have to solve some easy puzzles, traverse the winds, and defy gravity itself!

The controls are intuitive and well implemented. The arrow keys control Moovlin with running, jumping and ducking. The 'D' key executes his spinning attack, which is his only method of attack, for a while at least. You gain more power-ups as you progress through the game, making the stages varied enough not to be bored right away. However, there is one major problem. Sometimes the controls get locked up and instead of registering the correct key that is being pressed down, it will still register another key being pressed while any other keys are being pressed or not. For example, I press the 'D' Key to use Moovlin's spin attack and the key got locked up where he was constantly in that state, preventing me from jumping and ducking. This was fixable by pressing the button again, but when you're in the heat of the game, it becomes frustrating and annoying. Another thing is that at later levels, the controls don't become as responsive as they should. This only hurts game play as you can not control the game the way you want.

The Graphics are simple and plain. This works for a fast paced game as you aren't constantly looking at the graphics. Plus, if the graphics where too detailed, it would only slow down the performance. The frame rate has a great sense of speed, as well. The sounds are good, but there seems to be sound effects missing from certain cut scenes. The voice acting is top notch, seeing as you had help from great voice actors such as TomaMoto, Rina-Chan, and RLFHOG3. I don't know if you did any of the voices, but it doesn't matter. They all where great. The music is varied and, at some points, hilarious. My favorite has to be the Cheese World BGM.

The flying stages aren't as hard as many people seem to make them out to be. You just have to have patience, that's all. Though I can see their point about hittng an obstacle like electric walls and gushing lava giezers being a one hit kill type of deal annoying.

I see that the boss fight with Truff was fixed a little, but I still found myself dying mysteriously sometimes. This can be frustrating especially when it's a boss fight, and the first one at that. But the hit detection on Truff was improved!

Like I said earlier, the controls aren't perfect and can actually get in the way of gameplay. The characters are still plain and should have a little detail. Safuma Looks like a mess of a salad in a suit. The level designs are a little too simple, too. This does work with a fast-pace game, but try to add a little more height. Another thing is that at later levels, the checkpoint feature is skipped upon dying, where the game would go back to the beginning without any input form the player. I think this bug may have something to do with the controls flaw where they would lock up sometimes.

Overall, it's a great first attempt, but I think you tried to add too much right away. The game has some moments where the comedy would kick in during the cut scenes, so this did add the enjoyment of the game. The medals are very intuitive and a great addition as well.

Rated 5 / 5 stars2010-09-06 19:59:20

Rated 3.5 / 5 stars2010-08-29 03:14:04

I really want to like this game but I can't.

While this is a good game overall what cannot be ignored are the poor level designs and choices made. For example, during the flying parts one hit from any wall will send you falling to your death, I found this really frustrating during gameplay as it meant that from one little mistake I had to start the whole sequence all over again. Another gripe I had was that there were no checkpoints for any of the boss battles. While this didn't bother me too much for most of the bosses, I had to keep redoing the battle for the last boss because I had touched a wall during the flying sequences. I hope you keep these things in mind for your next game, as I'm sure that you've learned a lot from the development of this one.