Welcome! Colonialist Legacies is a modding endeavour started by TPangolin and Neirai, but has since grown into a community of dozens of modders striving towards producing high-quality Colonial themed custom Civilizations. Starting from relatively humble beginnings, Colonialist Legacies released their first mod in January of 2014 - the Australian Civilization, lead by the jovial Henry Parkes. Since then, ten civilizations have been completed, with some being featured on sites such as PC Gamer and Kotaku. Colonialist Legacies mods have become undoubtedly popular on the Steam Workshop, and none of this would be possible without the help from the amazing community here at civfanatics.

Colonialist Legacies aims to simultaneously educate players about new cultures and creeds, alongside ensuring that each new custom civilization has interesting, unique and dynamic attributes that aims to make the game as fun as possible.

In this mod you'll play as Henry Parkes - the father of Australian Federation and owner of quite frankly, a ravishing beard. His facial hair alone should be enough to warrant his inclusion in the base game!

In this mod you'll play as Benito Juárez - The Mexican president of Zapotec origin who not only resisted the French occupation of Mexico, but overthrew the Second Mexican Empire, restored the Republic and modernized the country. Dude was legit.

In this you mod you'll play as Jose Rizal, a well respected novelist, poet, advocate for nationalism, revolutionary and doctor! Despite never leading the country, he is considered the greatest National Hero in Filipino history. A contemporary of Gandhi, Rizal advocated liberty through peaceful means rather than by violent revolution. In the end he was executed by Spanish authorities, captured en route to help victims of Yellow River fever in Cuba. Several titles were bestowed on him: "the First Filipino", "Greatest Man of the Brown Race", amongst others.

In this you mod you'll play as the mighty Trung Sisters, heroines of Vietnam. Although ultimately you fell to the army of the Han invaders, though it took an army of one hundred thousand men to slay two women.

In this you mod you'll play as the astute and cunning Paul Kruger, leader of The Boers - a brave and expansive culture, seeking a land to call their own in the tribal wilderness of Southern Africa, in defiance of imperial aggression, and with disregard for native empires.

In this mod you'll play as Crowfoot, chief of the Blackfoot Indians! Born from within a time great of bloodshed, Crowfoot was a great warrior and gritty survivor, fighting more than a dozen great battles and overcoming many injuries. Yet he was most remembered for his contributions to the cause of peace.

The Dene - Thanadelthur
by Neirai and TPangolin
Special Thanks to Charlatan Alley, Tarcisio, Hiram, LastSword, JFD, Reedstilt and Burst.

In this mod you'll play as Thanadelthur, the diplomatic Ex-Slave who forged peace between her people, the Cree and the Hudson's Bay Company! The Dene are a Musical people, with strong ties to Tundra, Faith and Music.

In this mod you'll play as Ekeuhnick of the Inuit - a legendary character whose story is shrouded in the ancient past. Under Ekeuhnick's guidance, his people not only survived the harsh, barren and frozen landscape, but also became the modern Inuit peoples, whose culture has lasted to this day.

In this mod you'll play as Poundmaker, a great Cree chief well honored for his wisdom in dealing with the Canadian government in the colonial era. Raised by the great Blackfoot chief Crowfoot, Poundmaker was also instrumental for bringing peace between the Cree and their traditional enemies.

In this mod you'll play as Mirwais Hotak, the much needed saviour of the Pashtun. The history of your people is one of bloodshed and oppression; the Pashtun have cried out for a saviour ever since the Greeks swarmed their borders, and thereafter major empires squabbled like children over the Silk Road routes that passed through lands that were rightfully your own. Will you strike down the interlopers and trample their bones into Afghan soil? Will your lands become once again the graveyards of empires?

In this mod you'll play as Cosijoeza of the Zapotec, lord of Zaachila and master of your people's destinies! The Zapotecs were flourishing ancient civilization, whose dominance that spanned the centuries from 700 BCE to 1521. Their influence within the region would forever change Mesoamerican society. With shrewdness and confidence, Cosijoeza led a Mixitec-Zapotec alliance to an easy victory over the mighty Aztec war machine. Although a larger Aztec counterattack was not far off, Cosijoeza fortified his remaining troops on the mountaintop of Giengola. The Aztecs arrived, and decided to besiege the position. Quickly, though, they began losing men rapidly. Aztec prisoners were shown the mutilated bodies of their comrades and turned back to spread the word of the Zapotec resistance. Badass.

In this mod you'll play as great King Simba, lord of all lions. You came to unite all the animals of your lands under one banner, and in turn they helped you to bring life to what once was desert. O great king Simba, today is the day when all the light touches is yours, when you are the main event, when your people need a leader who rules while feeling the love tonight. Can you be like no king was before? Can you command an empire to move to the Circle of Life?

This looks mega. I've been waiting for a half decent OzMod for an age. TBH I'm not to sure about the Prime Minister UU, it's A) a bit weird, and B) not exactly unique to Australia. Have you got any alternatives to it? An improvement might be better, Open Cut Mine that boosts resource yield, a billabong which adds freshwater to surrounding tiles?

UA seems a bit complicated, but it's a genius format. The problem with mod UAs is obviously the need for irritating additional buildings, but graduating them according to the civs development is a great idea.

1. Download 7zip (it's freeware, and takes next to no time to install)
2. Download the Civ5Mod file found following the links in this thread.
3. Place the Civ5Mod in MyDocuments> MyGames> Sid Meiers Civilization 5> MODS
4. Right click the Civ5Mod file and select 7zip -> Extract to "[BNW] Colonialist Legacies - (insert civilization here)
5. Start the game up and hit Mods
6. Enable the mod
7. Play the game

Credits:

Australia

Concept and Art by TPangolin
XML and Lua by Neirai
Digger Infantry code by codefreak5
Voice Acting by Charlatan Alley
Civilopedia Entries by the fabulous Viregel
Music is from the Movie 'Australia'. Peace: Welcome to Australia - War: Waltzing Matilda.
Inspiration by Bamington.
Lua by LastSword, FramedArchitect, Civitar and JFD
3D Leader by Ekmek, with additional help by bernie14 and textures by Wodhann
Map by Regalmanemperor
Compiled by Civitar

Canada

Concept by Neirai and TPangolin
XML and Lua by Neirai
Various Art by TPangolin with help from Leugi
Voice Acting by Charlatan Alley.
Civilopedia Entries by Viregel
Lua advice from LastSword
War Music - O Canada! - by dariusofwest (Custom Composed Music) Check him out Soundcloud.
Peace Music - O Canada - Edmonton Symphony Orchestra
Leaderhead and Icon done by Janboruta.

Concept by TPangolin and JFD
XML and Lua by JFD and with help from Neirai
Art by TPangolin and Knightmare
Katipunero and Rizal icon by Knightmare
Voice Acting by Charlatan Alley.
Civilopedia Entries by Viregel
Peace/War Music are based off of the Filipino Singkil

Vietnam

Planning, Art by TPangolin
Code by Senshidenshi
Map by Sukritact
Code and Pedias by Krajzen
Art and Inspiration by PrimoXanthous
DoM by Scapegrace
Lua assistance by LastSword
Lua assistance by JFD
Additional code by Viregel
Music by Antti Martikainen
Trung Sisters UU graphics by Civitar; Vietcong by Wolfdog

The Boers

XML by Sasquatch (AKA Kramer)
Design by Sasquatch and TPangolin
Lua by ViceVirtuoso
Dawn of Man Voiceover by CharlatanAlley
Icon art by TPangolin
Leader scene by Wodhann and TPangolin
Pedia Entries by SuperWaffle247 and Sasquatch
Commando models by bernie14 and Sasquatch
Music by Griffin Strole
War Theme is 'Harvesting Material' from the District 9 Score.

Dene

Concept and Art by TPangolin
XML and Lua by Neirai
Voice Acting by Charlatan Alley. Check him out on Bandcamp, Soundcloud, Facebook, and Twitter!
Thanadelthur Icon by TarcisioCM
Pedias by CorimKnight
Atlas done by Hiram
Drummer graphics by Nutty
Music is from the Vancouver 2010 Olympics, "Aboriginal Welcome". No copyright infringement intended.
The Lua mastery and advice from LastSword and JFD

Inuit

Concept by Neirai, Leugi and TPangolin
XML and Lua by Neirai, with help from JFD and LastSword
Leaderscreen by Leugi
Map by regalmanemperor
Unaaq Icon by TarcisioCM
Unaaq graphics by Civitar
Inuksuk Graphics and Icon by Leugi
Pedias by Viregel and adapted by Neirai
Seals Icon adapted from Pervandr's "On the Ice"
Special Thanks to Hiram and Tarcisio for helping out with converting a bunch of icons
Voice Acting by Charlatan Alley. Check him out on Bandcamp, Soundcloud, Facebook, and Twitter!
Peace Music is "Voices of the Wind" by AH*NEE*MAH
War Music is "Force"by Tagaq
Special thanks to Reedstilt for his amazing historical consultancy
The Lua in this mod would not be possible without the help of the amazing community at www.civfanatics.com

Thanks mate, was just about to ask for a move. There are quite a few "just ideas" thread in that forum part though. And yeah, I'm seriously going to get giddy when Wolfdog gets around to converting the digger!

Also, take the time to listen to the suggested musical pieces I've selected - they'll blow your socks off.

I'd also like to do some XML. I don't have any experience with the new things in BNW, but there shouldn't be too many changes (save for the Prime Minister, who, as a Great Writer replacement, is only present in BNW). I'm happy to help however I can, if you don't have enough help already.
Regardless, I support this mod and look forward to its completion. Perhaps you'd be willing to make versions for G&K and/or vanilla afterwards? I'd certainly like to be able to play it on my game.

I have an idea for the icon you use. I know you probably spent some work on the trillium icon, but as a Canadian, it seems a little foreign and not really reflective of Canadian nationalism. I'd suggest replace the gold trillium with just a white maple leaf. It would be very intuitive to a Canadian.

Canadian UUs are too good. Artillery with 2 attacks straight from the start is way too good. It's like an even better Chu-Ko-Nu which are mega OP but have a tiny bit of balance in that they turn into range 1 units. Artilleries turn into Rocket Artillery instead...

Extra trade routes from GM trade missions feels also bit too much too. The ability to generate a luxure resource is very cool though.

I have no idea about Australia since there's absolutely nothing like that in the whole game.

Canadian UUs are too good. Artillery with 2 attacks straight from the start is way too good. It's like an even better Chu-Ko-Nu which are mega OP but have a tiny bit of balance in that they turn into range 1 units. Artilleries turn into Rocket Artillery instead...

Extra trade routes from GM trade missions feels also bit too much too. The ability to generate a luxure resource is very cool though.

I have no idea about Australia since there's absolutely nothing like that in the whole game.

I want to express that Canada should be as defensive as possible. Note that the two attacks only works if the unit is in a fort, city or citadel. It still only has two moves as well - so the first time you set it up, you can only attack once. In that regard, it's not that OP. The wording is a bit iffy - I agree.

We'll also see via testing if creating extra trade routes is too over powered. As of now, I'm not against keeping it.

Regarding Australia, essentially look at it like a Tourism competitor to Brazil, as they are quite similar in certain ways (both have Modern era units based on world wars and have UAs and UUs that encourage culture, great works and golden ages).