Elly Neonball: playable prototype!

In early 2017 we decided to create a small game with a strict timeline: about 1 month.

We already had an unused sandbox from years before, an experiment dealing with Characters and Mobs infused with an "Element" (a "Matter"):

the Player started "clean" but could absorb Matter from Sources/Springs,

the Mobs were all tied to a specific Matter

while the Player was tied to a Matter, the relative Mobs were friendly and could grant buffs

otherwise, they were hostile and could apply debuffs

the Mobs themselves were friendly or hostile to each other, according to their own Matter

I liked this mechanic, the code worked, so I decided to use it as a foundation for this game.

After a little more than 1 month, the engine was mostly there, but designing the demo level took much more than we initially estimated, and we ran out of time: project was frozen, and we had to go back to other juicy stuff.

A few months later, we worked on this a bit more, tested it, and… left it there, ready to be expanded, but still low in the priority list.

Fast forward to early 2019, I realised there was no reason not to release this "as-is" as a small prototype, so I wrapped it up, fixed a few things, and here it is!

We will get back to it eventually, for now you can freely play this small demo and leave us a few comments if you like : )