VIEW Announces 2012 Master Classes and Workshops

The VIEW Conference announces 2012 master classes and workshops, with topics ranging from fighting robots to animation, product design to sound design, character creation to camera mapping, and game design to storytelling.

Turin, Italy -- With topics ranging from fighting robots to animation, product design to sound design, character creation to camera mapping, and game design to storytelling, VIEW 2012 offers professionals and students a remarkable chance to learn from some of the leading directors, animators, artists, storytellers, and designers in the world. Some sessions limit the number of participants, so conference organizers suggest early enrollment to ensure a guaranteed seat.

What will everyday life feel like? What technologies will we use? What will movies, television, and games evolve into? This will be a lively, interactive workshop in which participants and conference leaders will think and work together to design the future.

PART 1: Develop Future Scenarios Thursday, Oct. 18, 16:00-19:00 Using trend data from several sources, participants will work in small groups to speculate about life in 2025 and develop a series of future scenarios.

PART 2: Prototype the Future Friday, Oct. 19, 9:00-13:00 Based on insight from day one, participants will develop sketches, mock-ups, and prototypes of future products: movies, videogames, shoes, medical devices, personal robots, and who knows what else? The future is yours for the making!

SOUND DESIGN

I invite people who work in sound and filmmakers interested in creatively using sound to bring questions and short examples of their work to this master class. We will explore how sound is being used and how it can be better used to tell stories.

GAMES

Teams design, construct, and pitch a game that can be played in less than 15 minutes by up to five players. Bootcamp leader Holmes promises unforeseen events that participants will need to deal with. Prizes awarded to the winning game designs.

Autonomous robots fight each other using RBD, rigid body dynamics in Maya. Contestants build their own robots, add intelligence using mel scripting, and in the process learn about physics and RBD in Maya. Prize awarded for the last standing robot!

Participants will learn how to design games people will play to the end. At the end of the workshop, participants will leave with a narrative structure for a full game that they designed. Workshop leader suggests that all participants play the game Papo & Yo before attending.

ANIMATION

Creating a Memorable Character – Animation Bootcamp with Rex Grignon, Head of Character Animation at DreamWorks Animation Monday, Oct 15, 14:00 – 17:00

Participants will read script pages, listed to audio tracks, and then break into teams to create a compelling character from a character’s description or a recording. At the end of the session, they will pitch their ideas and share the process that led to their decisions.

STORYTELLING

Learn how to work from script to screen. By reverse engineering short films, participants will map the turns of narrative and character, and understand the visual choices the directors, designers and cinematographers made.

CREATURE-CREATION

The VIEW Conference BIG NAZO LAB Creature-Creation Workshop will explore ways in which low budget, hand-constructed character elements can inspire alternatives to hi-tech digital special effects.

Using scissors, staplers and other basic tools, participants will transform thin sheets of foam into functional characters that can be animated and performed in real time by way of innovative fabrication and movement-manipulation techniques.

The session will end with the production of a short group video or an invasion of a public space with students transforming into their own hand-crafted creature-personas.

The Instructor, Erminio Pinque, is Director of the BIG NAZO LAB, an international performance group and creature shop based in Providence, RI in the USA. Erminio is a professor at the Rhode Island School of Design Film Animation Video Department where he teaches “Creature-Creation.”