News : The level of daily SPAM has reached insane proportions, all registrations are now manual.
I ask you to send me an e-mail (john (at) murga (dot) org), to confirm that you want me to create an account for you.

Progress is slow on these, I am totally not in a coding mood.
I am hoping that the little bundle will attract some more Mac users and it should be a much
simpler starter for people than the complexity of building 3D worlds
or asking them to build and install a command line.

I didn't see sound on the to-do list. I'm curious if you've looked at OpenAL,
thats what we went for after finding out an FMOD license was prohibitively expensive.

Sound is probably the only thing missing to make games in murgaLua and ideally
I'd love to release the OS X bundle as a potential game making platform like pyGame.

I wonder what fancy tricks we'll be able to pull off with C/Invoke, sounds very interesting.

Beware of wiki's they get spam botted terribley, you don't even see the spam until you
go to edit and there is like 1,000 links to garbage.

Is there any plan to extend murgaLua with serial IO support ?
There are fantasic sources available which are already used by LuaX(luaforge)
Serial IO would be nice for writing professional GPS, BlueTooth and robotics applications.

Just a little thing: can we have line editing in the murgaLua shell on linux, like in the standard Luashell?
To be clear: I mean being able to use the arrows to move on a line, to go back and forth through history, use home/end/... For now only the backspace key works as expected.

It does work in Windows however.
Thanks and keep up the good work! MurgaLua is GREAT!

Just a little thing: can we have line editing in the murgaLua shell on linux, like in the standard Luashell?
To be clear: I mean being able to use the arrows to move on a line, to go back and forth through history, use home/end/... For now only the backspace key works as expected.