Okami Walkthrough :

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Walkthrough - Walkthrough

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OKAMI WALKTHROUGH
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Version: 1.06
Author: MattAdot
Email: mattadot@hotmail.com
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Table of Contents Quick-Find Code
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1) Introduction ..................................... #INTRO
2) Glossary ......................................... #GLSRY
3) Brush Techniques ................................. #BRSHT
4) Divine Instruments (Weapons) ..................... #WEAPN
5) Walkthrough ...................................... #WKTHR
5.01) River of the Heavens and Cave of Nagi ...... #RH&CN
5.02) Kamiki Village ............................. #KMKIV
5.03) Hana Valley ................................ #HNAVL
5.04) Shinshu Field .............................. #SHNSH
5.05) Kamiki Revisited ........................... #KMKRV
5.06) Agata Forest ............................... #AGTFR
Mini-Boss #1 .................................. #MNBS1
5.07) Tsuta Ruins ................................ #TSTRN
Boss #1 ....................................... #BOSS1
5.08) Agata Again ................................ #AGTAG
5.09) Taka Pass .................................. #TKAPS
Mini-Boss #2 .................................. #MNBS2
5.10) Kusa Village ............................... #KUSAV
Mini-Boss #3 .................................. #MNBS3
5.11) Sasa Sanctuary ............................. #SSSCT
Mini-Boss #4 .................................. #MNBS4
5.12) "A DOG-gone difficult quest" ............... #DGQST
Mini-Boss #5 .................................. #MNBS5
Mini-Boss #6 .................................. #MNBS6
5.13) Gale Shrine ................................ #GLSHN
Boss #2 ....................................... #BOSS2
5.14) Before the Rendezvous ...................... #BFRDV
5.15) Moon Cave .................................. #MNCAV
Boss #3 ....................................... #BOSS3
5.16) City Checkpoint ............................ #CTYCH
5.17) Ryoshima Coast ............................. #RYSHM
5.18) Sei-an City ................................ #SNCTY
5.19) Sunken Ship ................................ #SKSHP
5.20) Imperial Palace ............................ #IMPPL
Boss #4 ....................................... #BOSS4
5.21) Homecoming ................................. #HMCMG
5.22) Sei-an Sequel .............................. #SNSQL
5.23) North Ryoshima Coast ....................... #NRYCT
5.24) Catcall Tower .............................. #CTCLL
5.25) N. Ryoshima Redux .......................... #RYSHR
5.26) Dragon Palace .............................. #DRGPL
5.27) Dragon Bowels .............................. #DRGBL
Mini-Boss #7 .................................. #MNBS7
5.28) Revelations ................................ #RVLTN
Mini-Boss #8 .................................. #MNBS8
5.29) Oni Island ................................. #ONISL
Boss #5 ....................................... #BOSS5
5.30) Backtracking 101 ........................... #BT101
5.31) Kamui ...................................... #KAMUI
Mini-Boss #9 .................................. #MNBS9
5.32) Wep'keer ................................... #WP'KR
5.33) Ezofuji .................................... #EZFJI
5.34) Yoshpet .................................... #YSHPT
5.35) Ponc'tan ................................... #PNCTN
5.36) Inner Yoshpet .............................. #INYSP
5.37) Spirit Gate ................................ #SPTGT
Mini-Boss #10 ................................. #MBS10
Boss #6 ....................................... #BOSS6
5.38) Wawku Shrine ............................... #WKSHR
Boss #7 ....................................... #BOSS7
Boss #8 ....................................... #BOSS8
5.39) Loose Ends ................................. #LSEND
5.40) Devil Gate Trio ............................ #DGTRI
5.41) The Ark of Yamato .......................... #AKOYM
Final Boss .................................... #FNLBS
6) Version History .................................. #VSHST
7) Contact Info ..................................... #CNTCT
8) Legal Stuff ...................................... #LGSTF
9) Credits .......................................... #CRDTS
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1) Introduction #INTRO
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My walkthrough philosophy consists of three priorities, and these three things
are what I offer my reader:
1) Completeness
OK. I'll admit it. I'm a completionist. When I play a video game I like to
know that I've found and achieved everything possible in that game. In fact,
if any stone is left unturned I don't consider myself done. Sometimes I even
lose sleep. No joke.
So, while there are several very good guides for this game already there are
none I've found to satisfy my completionist needs. That will therefore be my
main priority in writing this guide. You, my reader, hereby have my solemn
promise to provide for you the most complete guide I can, including every
quest, every side-quest, every item, every weapon, every treasure, every bit
of praise, and any other miscellaneous objectives along the way.
The only thing I won't include is the myriad of breakable objects like vases
and trees. These objects respawn after breaking so it's nearly impossible to
be sure you've broken every one. It's also almost completely unrewarding to
break them all. The yen that they yield is a pitiful amount and your Astral
Pouch can only hold so much food. They do also give you Feedbags, but those
are not unique and can be easily bought from any merchant. Of course, every
bit helps, so I suggest you break whatever you find along the way. I just
won't direct you to do so since it's not something I consider necessary for
completeness.
Of course, one can never really be sure that they have completed everything
possible in a game. For this I will require my readers' help. If there is
anything that you think I've missed, please inform me, even if it's just a
Feedbag.
2) Organization
A guide should be, in my opinion, not only complete but also succinct and easy
to follow. A well structured guide should be easily navigable. With that
in mind I've implemented a kind of keyword system. Every section of this guide
has been given a unique code in the Table of Contents. To quickly find your
desired section simply highlight the code, then simply press Ctrl-C (copy),
Ctrl-F (find), Ctrl-V (paste), and Enter. This will cause your browser to
"Find" the next place in the guide where that code is used, bringing you to
that section. This is probably pretty standard for those of you familiar with
FAQs, but I thought I should explain it for the sake of clarity.
I also believe that a player should spend more time playing the actual game
than reading a walkthrough. I will therefore try to be very concise in my
directions, while still being thorough. Basically, this means explaining what
to do but not why you do it. Most importantly, I will keep my personal
commentary to a minimum. I'd love to dazzle my reader with my eloquent prose,
but aside from this introduction I will refrain.
3) No Spoilers
This is my third priority, but still VERY important. I can't even remember the
number of times a game's plot has been spoiled for me. Often times I don't
think people even realize they are spoiling the plot. With that in mind I will
do my best to avoid revealing anything about the plot to my readers. This
specifically means the following:
* No plot summary. The game reveals the plot exactly how the designers wanted
it to be. My input is unnecessary.
* No boss names. This is the most common way to spoil a game. It might not
seem like a big deal, but knowing who your enemies are is often the most
significant part of the plot. Suffice it to say I will only refer to bosses by
the order in which you fight them.
* No unnecessary explanation of people, places, objects, or even themes.
Anything that plants expectation, doubt, or suspicion in my readers' minds is a
spoiler. The only explanation I will give is what is necessary to complete the
game.
It may seem like I'm being overly cautious, but I would rather err on the side
of safety. If there is ANYTHING in this guide that someone considers a spoiler
please let me know and I will try to change it.
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2) Glossary #GLSRY
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Here I will explain a few of the terms I'll be using throughout this guide just
to make sure we're all on the same page. These are basically just definitions,
but I will also offer some advice on how some of these aspects should be used
in the game.
Ammy
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That's you, Amaterasu, the player character. I may occasionally slip up and
call Ammy "she" even though the game never clearly states Ammy's gender. Bear
with me.
Celestial Brush
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Um. It's a paintbrush you use to alter reality. Wish I could give a better
explanation, but its just kind of a mysterious tool.
Praise
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Basically this is the equivalent of experience or exp in RPG terms. You use it
to upgrade your stats. Unlike most RPGs you wont get it from random battles but
rather from completing various objectives, blooming plants, feeding animals,
etc.
Solar Energy
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That's health, hit points, or HP. As far as upgrading Solar Energy, I don't
consider it a priority of your stats. Take a couple more units of energy, but
then spend your praise elsewhere. You shouldn't plan on taking a beating, and
you should be fighting battles too quickly to get hit. Yeah, fighting without
taking damage takes practice, but don't give yourself that crutch to fall back
on. Just say no.
Sun Fragments
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These are collectable items you can use to increase your Solar Energy. Every
third one you get increases your Energy by one. Just another reason not to
spend your early praise on Solar Energy. You'll be getting more health even
without spending praise.
Ink or Ink Pots
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Somewhat like mana, magic points, or MP. You use ink pots to perform
techniques with your Celestial Brush. This is my priority as far as praise
goes. Having ink to spare is very handy. Also, running out of Ink totally
gimps Ammy. She'll lose her weapon entirely and certain special moves, so you
don't want to run out of Ink at the wrong time. Like I said, buy a couple more
units of energy and then focus on this.
Astral Pouch
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Essentially it's an extra life or a 1-up. If you run out of Solar Energy the
Astral Pouch gives you a second chance. Of course it only works if it's full
of food that you've collected (it's not hard to keep full). You can upgrade
the Pouch with praise to give you more 1-ups, but it's really not a priority.
Don't plan on dying. Focus on Solar Energy before this.
Purse
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Holds your money or yen with which you buy various items. Upgrading this with
praise adds another digit to the max amount it can hold. Generally I wait
until I have half of my max (i.e. 50,000 yen) and then save up my praise to
upgrade the Purse. Then at 500,000 I start saving again. It's not really
necessary, but I'd hate to think that yen was going to waste just because I
didn't have room for it, and some techniques are really expensive.
Godhood
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The instruction book and the game don't really explain this very well. This is
basically a shield that absorbs hits from enemies so you don't take damage. It
is depicted during battle at the bottom left corner of the screen. There are
three levels of Godhood: green, yellow, and red in descending order. Each
level absorbs one hit from any foe.
So, for example, if your Godhood is green and you get hit your Godhood will go
down to yellow. If you get hit again it goes down to red and so forth. A
picture of nothing in the bottom left corner means your Godhood is zero and you
will take damage from attacks. A skull symbol will appear if you run from
battle, drown in water, die in cursed zones, etc. This is negative Godhood,
and as the game says this "weakens" you. As far as I can tell this "weakening"
only makes you take more damage, not deal less with your weapons.
Godhood increases levels by striking foes. The exact formula used to determine
how your hits figure in to Godhood is unclear. It seems though that the more
individual hits you strike and the higher your combo counter, the faster your
Godhood increases.
Demon Fangs
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A type of trade currency. You can give your Fangs to collectors in exchange
for some very useful artifacts. How do you get Fangs? Good question.
1) Loading screens. If you see a blank loading screen tap X as fast as you
can. You'll see a pawprint appear every time you press X and if you hit it
enough times you'll see a Demon Fang appear. If you see a loading screen with
pawprints progressing from left to right tap the X button in rhythm with the
steps. Each pawprint will appear larger than it would otherwise, and if you
correctly time all five you will see a picture of a Demon Fang instead of a
silhouette of Issun. It's hard to perfect the timing, but even mashing the
button works if you do it at the right speed.
NOTE!!! This particular method of obtaining Fangs from loading screens can only
be used in the PS2 version of the game. Wii players, please defer to the
following strategies
2) Flora Finishers. When you deplete an enemy's health the game will briefly
slow down time and the enemy will go into its death animation (usually some
form of lurching into the air). At this point you must perform a Brush
technique on the enemy to make it release a Fang. The specific technique you
have to use varies depending on the enemy. In my guide I will write in
parentheses next to each monster's name which technique must be used to get the
Fang. Anyway, make sure you actually kill the enemy first and then use your
Brush once they have no health left. If you use the Brush technique as the
killing blow they won't release Fangs, and you wont be able to use a Flora
Finisher.
3) Other battle techniques. You can buy Golden Fury and Brown Rage techniques
from a dojo. These techniques can be used in battle to make enemies drop
Fangs. Also blocking melee attacks with a reflector as a sub-weapon usually
causes a Fang to drop. If you performed all three of these on one enemy plus a
Flora Finisher you could potentially get more than 5 Fangs per enemy!
Anyway, start collecting Fangs early. The sooner you get those artifacts the
more useful they will be.
Origin Mirror
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A save point. It goes without saying, use them often. Later in the game some
of them will be used as warp points to quickly travel around Nippon. I'll
explain more about that when we get there.
Stray Beads
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There are 100 of these items in the game that you can collect. They are
essentially useless, but if you collect them all you will receive a very
powerful artifact that makes you invincible, gives you infinite ink, and
increase the damage you deal by ten fold. You can only use it, however, on a
new game after beating your first game, so don't get too excited. If you
don't care about this artifact, don't bother collecting any of the Stray Beads.
Other Stuff
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Oh yes, there's plenty of other terms to define, but it's not really necessary
to understand it all at this point. I'll deal with the rest of it as we come
across it in the game.
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3) Brush Techniques #BRSHT
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This will be a brief explanation of the various Brush skills you learn
throughout the game. I'll explain their multiple effects, how best to use
them, and when you learn them in the game.
Rejuvenation
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This is the first technique you learn, gained from Yomigami in the River of the
Heavens, and used to restore broken or missing things. For the most part this
technique is only used to make paths (e.g. restoring bridges so you can cross),
and few times to advance the plot.
Issun explains this technique well so just do as he says. Hold down R1, and
press the triangle button down hard to paint wide strokes. Use as many strokes
as you need to cover the area. It doesn't really matter how sloppily you do it
as long as you cover the area to be restored.
Power Slash
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This skill is learned from Tachigami in the Cave of Nagi. Use it anytime you
want to cut or break something. Slash pots, vases, and trees to break them,
Slash enemies to damage them, or Slash enemy projectiles to deflect them. This
technique is really one of the most useful and versatile in the game.
To use this skill simply paint a single horizontal line over what you want to
Slash. When targeting one object it is best to keep the line short. You don't
need to draw across the screen. A small hyphen-like line will do. When
targeting multiple objects you can either draw long lines, or maneuver the
camera so all the targets are aligned.
When drawing long lines it may be easier to hold X while you draw, but it
really just takes practice to draw straight lines. Also, the line doesn't have
to be perfectly horizontal. Generally anything less then 45 degrees from
horizontal will do.
Power Slash 2 -- This upgrade, bought from the spring inside the grotto in
N. Ryoshima, makes Power Slash more powerful. Basically this means that it
does more damage to enemies, and it can be used to break various iron rocks
around Nippon
Power Slash 3 -- This upgrade, bought from the grotto in Ezofuji, makes your
Slash even more powerful. It does more damage to enemies, and can now break
the diamond rocks that are lying around Nippon.
Sunrise
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This technique is gained in Kamiki Village from Ammy herself. Use it to draw
a sun in the sky and turn night into day.
Basically, you just angle the camera upward and draw a circle in the sky. Just
about any patch of sky will do as long as there isn't too much clutter between
you and the sky. I find it easiest to start at the top of the circle and
quickly rotate the analog stick 360 degrees. Also, make sure the circle is
fully closed, and make sure to draw the circle with only one stroke. Once
again, small circles are easier to draw than large ones, so keep them small.
Bloom
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This Greensprout skill is learned from Sakigami in Hana Valley. Use it to
restore the flora throughout Nippon. It can make dead trees burst to life,
cleanse cursed patches of grass, and spontaneously create flowers and trees in
the ground.
To Bloom trees simply draw a circle around the tree you want to Bloom. Draw
the circle the same way you would with a Sunrise. Also, like Power Slash, you
can target multiple trees at once if you draw the circle around more than one
at a time.
To create flowers and restore cursed patches of grass, simply draw some
squiggles on the ground. You can tell where you are able to draw flowers by
the green smoke at the tip of your Brush when you scroll over the ground.
Restoring cursed grass is a lot like Rejuvenation, but I find it easier to use
square instead of triangle.
To sprout trees just paint a dot on the ground where you see the Brush's green
smoke. This particular skill can be used in battle as well. Sprout a tree and
nearby enemies will be slightly damaged as well as briefly stunned.
Cherry Bomb
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This technique is learned from Bakugami at the pyrotechnist's house in Shinshu
Field. Use Cherry Bombs to break open cracked walls and floors, and to damage
enemies.
To draw a Bomb takes two Brushstrokes. First draw a circle like you would for
Sunrise or Bloom. Next, draw a line that crosses the circle's perimeter. The
game says to draw a line that pierces the circle from the outside, but I find
it easier to draw the line starting inside the circle and extending outward.
The direction of the line does not matter at all, so place the line however you
like.
The tricky thing about Cherry Bombs, and the thing to master, is accurate
placement. The size of your Bomb drawing does not affect the Bomb's size, but
rather the placement of the Bomb. Small Bombs appear far away from the camera,
and large Bombs appear closer. For the most accurate placement move the camera
so you are looking down from overhead.
Cherry Bomb 2 -- This upgrade, bought from the spring in N. Ryoshima, lets
you have 2 Bombs on the screen at one time. You can't actually draw 2 Bombs
simultaneously, though. You have to draw on Bomb, release R1, then draw
another.
Cherry Bomb 3 -- This upgrade, bought from the spring in Kamui, allows you to
have 3 Bombs on screen at once. Again you have to draw them all separately.
Water Lily
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This Greensprout skill is learned from Hasugami when you return to Kamiki
Village after restoring Shinshu Field. Water Lily is used to create platforms
on the surface of water for Ammy to stand on. This can prevent Ammy from
drowning and give you a stepping-stone from which you can jump to higher
ground. Also notice, when you get Galestorm, that you can blow Lilies around
in the water with your wind power.
You know how to draw a circle by now, so Lilies should be simple. Just draw a
circle on the water and a Lily will appear.
Vine
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This Greensprout move is learned from Tsutagami in the Tsuta Ruins. Vine is
used to reach distant or hard to reach areas, as well as to lift or pull some
objects that have hooks. In either case, Vine can only be used in he presence
of a Konohana Blossom.
To drag Ammy through the air, draw a line from a Blossom to Ammy's body. You
will know that you've drawn the line correctly if your Brush smokes green at
the beginning and the end of the line. The line does not have to be straight,
but you do have to be close enough to the Blossom for it to open. If the
Blossom is closed you have to be closer to it to start drawing the Vine.
To use Vine on hooked objects merely draw the vine from the Blossom to the hook
on the object. The same rules apply here. Get close enough to the Blossom to
make it open, and make sure you see green smoke when you start and end the
line.
Watersprout
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This ability is learned from Nuregami at the spa in Sasa Sanctuary. Use it to
transport water from one place to another. This can be used to fill containers
with liquid, douse fires, or to attack some enemies. It can also be used on
certain bubbling spots of water called power springs to create geysers you can
ride on.
To transport water simply place your Brush over an existing water source like
a pond or pool. Make sure you see blue smoke, then draw a line to your target.
To make geysers place your Brush on the power spring, watch for the blue smoke,
then draw a line upward. For some reason long lines don't seem to work well,
so just draw a short vertical line.
Fountain -- This facet of Watersprout, learned at the Dragon Palace, allows you
to travel between Mermaid Springs without consuming Mermaid Coins. This will
make travel around Nippon much cheaper.
To use fountain simply draw a spiral on top of the Mermaid Spring. You can
draw it spiraling in or out, clockwise or counterclockwise. It doesn't
matter.
Deluge -- This subdivision of Watersprout is learned at Himiko's Palace after
returning from Oni Island. Use it to create a downfall of rain and douse
everything on the screen. In battle this can be used to stun large groups of
enemies.
To create rain draw two vertical lines from the top down. Again, you may find
it easier to draw straight lines if you hold X while drawing. The longer the
lines you draw the harder the downpour.
Crescent
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This technique is learned from Yumigami after catching the Whopper in Agata
Forest. Use it to draw a moon in the sky and turn day into night.
To draw the Crescent correctly you have to draw a backwards C-shape, with the
gap facing left. A normal C-shape will not work. Also, make sure to use only
one Brushstroke. I find it easier to draw it from the top down.
Galestorm
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This skill is learned from Kazegami at the top of Gale Shrine. Use it to
summon gusts of wind to extinguish fires, disperse piles of leaves, propel
your floating Lily pads, and bring down flying enemies.
You can draw a Galestorm two different ways: a loop or a spiral. A loop
blows wind from side to side. Start on the side you want the wind to come
from, and draw the loop in the direction you want the wind to blow. Basically,
a loop is like a circle except the beginning and end of the stroke extend to
cross each other. It's an X shape with the top two points connected. The
spiral blows wind forward. Again, it does not matter in which direction you
draw the spiral.
For both shapes, the size of the drawing determines the strength of the wind.
Large drawings summon large gusts and small drawings summon small gust. All
sizes use the same amount of ink.
Whirlwind -- This facet of Galestorm is learned at Umi's restaurant in N.
Ryoshima. Use it to summon a wind storm that stuns and damages all enemies on
the screen. This works similar to Deluge, but certain elements work better on
different enemies.
To draw a Whirlwind draw three horizontal lines. If you can draw a Power Slash
you can draw a Whirlwind easily. Once again, the size of the drawing
determines the size of the storm. Three large lines will summon a short but
powerful storm, while three short lines will summon a long but mild storm.
Inferno
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This ability is learned from Moegami in the Moon Cave. Use it to transport
fire from place to place. This is useful for melting ice, lighting cannon
fuses, and attacking enemies.
Draw Inferno just like Watersprout. Place your brush over an existing fire
source, wait to see the red smoke, then draw a line to whatever you want to
ignite. The line does not have to be straight, but you must begin and end the
line with your Brush smoking red.
Fireburst -- Learn this subdivision of Inferno at Yama's teahouse in Sei-an
City. Use Fireburst to summon a burning fireball without an existing fire
source. The fireball will burn everything near it.
The easiest way to draw a Fireburst is to draw a figure 8. Don't bother trying
to draw it sideways to resemble the infinity symbol. An 8 works fine. Also,
the game shows the symbol drawn starting from the center, but you don't have
to start there. I find it easiest to start at the top, draw an S-shape, then
drag the Brush back to the start. Other people may find it easier to draw it
some other way. Just find a way that works for you and practice it.
Also, the size of the 8 determines the size of the fireball. Large Firebursts
consume more ink, and are usually unnecessary. When you want to light a single
target just keep your 8's small. It's easier to draw them small anyway.
Veil of Mist
---------------------------------------
This technique is learned from Kasugami inside the Imperial Palace. Use Mist
to slow down time, essentially making Ammy super-fast. This is especially
useful in battle for attacking and avoiding enemies.
Drawing Mist is just as easy as drawing Power Slashes. Just draw 2 horizontal
lines instead of one.
Mist Warp -- This facet of Veil of Mist is learned by buying the Fog Pot from
the Emperor in Sei-an City. Use Mist Warp to travel instantly between the
large Origin Mirrors with X's on them.
To warp, step onto the platform in front of a Mirror so that the camera shows
a first-person view of the Mirror. Draw an X over the preexisting X on the
Mirror, and you can then choose a destination to warp to.
Catwalk
---------------------------------------
Learn Catwalk from Kabegami at the top of Catcall Tower. Use Catwalk to climb
vertical walls and cliffs to reach places that were previously inaccessible.
To use catwalk you must be in the presence of a Kabegami statue. When you are
near a statue, just place your Brush over the statue and you should see purple
smoke emit from your Brush. Now draw a line from the statue going up the wall
you wish to climb. Footprints will now appear on the wall. Finally, jump
against the wall and tap X again in mid-air to grip the wall. Keep jumping and
gripping to climb higher.
Thunderstorm
---------------------------------------
This ability is learned from Gekigami on Oni Island. Use it to transport
Electricity from one place to another in order to zap enemies, power certain
machines, and open chests.
Thunderstorm works just like Inferno or Watersprout. Place your brush over a
source of lightning and wait to see yellow smoke. Draw the line to what you
want to zap, then release the line when you see yellow smoke again.
Thunderbolt -- Learn this facet of Thunderstorm by helping Gen in Sei-an
City. You may have guessed that this lets you summon lightning without a
preexisting source.
This is another shape that can be hard to draw. Basically you want to draw a
Z-shape that points down like a lightning bolt. The Z-shape can zigzag left or
right, but make sure your Z has sharp angles.
Once again, the size of your drawing directly affects the power and ink cost of
the Thunderbolt. Smaller ones are easier to draw, but you may want to practice
larger ones so you can hit many enemies at once.
Blizzard
---------------------------------------
This final technique is learned from Itegami in Wawku Shrine. Use Blizzard to
freeze things, extinguish fires, create ice platforms, and harm enemies.
Blizzard works just like Inferno, Thunderstorm, etc. Place your brush over a
preexisting source of ice, see the blue smoke, draw a line to what you want to
freeze. To make ice platforms simply drag the line over any place where you
see floating ice crystals in the air. There arenít many sources of ice or
floating ice crystals in the game so this power is really only useful in Wawku
Shrine.
The game keeps it somewhat secret, but you can actually use Blizzard without an
ice source, much like Fireburst or Thunderbolt. Draw an X like you would for
Mist Warp, then draw a vertical line or a horizontal line crossing the center
of the X. The drawing should resemble a six-sided star or snowflake. The
resulting effect will cause a blizzard, freezing everything in the area and
harming enemies. The size of the drawing is directly proportional to the size,
power, and ink cost of the resulting blizzard.
The only time the game shows you this facet of the Blizzard skill is in the
Boss fight #5. If you let the boss draw some symbols with her own brush she
will draw this snowflake pretty often.
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4) Divine Instruments (Weapons) #WEAPN
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Combat is a huge part of Okami and in my opinion the most fun. A lot of things
will affect how you fight off your foes, but I find that the single most
influential thing that affects how you fight is the type of weapon you choose.
There are many different weapons in Okami, but all of them fall into one of
three categories. Weapons of each category are essentially the same except for
the amount of damage they do. For this reason I will simply address each
category rather than each weapon.
Also, once you buy certain techniques from a dojo you will most likely want to
use the same type of weapon for both your main and sub-weapons. This will
increase the damage they deal. However, some of these techniques you get late
in the game, and in the beginning your options will be limited. Hence I will
explain separately how each weapon type is used as both main and sub-weapons.
Rosaries -- Main
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Pros:
These are the weakest of the three types of weapons, but they also have the
longest range. In fact the range on these is astonishing! Typically you can
simply stand in the middle of the "demon realm" and hit anything within the
borders.
These are therefore great weapons for keeping enemies at a distance. Any enemy
that has to be close to you to hurt you (i.e. melee attacks) will typically
fall victim to the Rosaries before they can close the distance.
Rosaries also hit very fast, often multiple times every time you press the
square button. That means they build your combo counter fast which means they
fill your Godhood better than any other weapon.
Cons:
They just don't do much damage. They certainly hit fast, but in my experience
it usually takes longer to kill something with the Rosaries because they don't
hit hard. If you're not careful this could end up giving you less of a yen
bonus at the end of battle.
Any enemy with projectiles or long range attacks will be a problem. Rosaries
simply don't hit hard enough to bring these guys down before they can hit you,
so you'll have to do some dancing around. Basically, you've lost your range
advantage with these enemies.
Rosaries -- Sub
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Pros:
A great projectile attack. Basically it has an infinite range, it's fast, and
it auto-targets to boot! I've never seen it miss (although it can be defended
against). Great fun for button mashers and those who like to shoot stuff from
a distance.
Different rosaries have different types of projectiles. The first set of beads
you get and every other one thereafter shoots a single bead straight forward at
an enemy. The second and fourth sets you get shoot multiple beads that fan out
in front of Ammy. Typically the stronger weapons hit harder and fire faster.
Cons:
Again, it's weak. You'll end up taking longer to kill stuff and your hand will
be tired from the mashing. Also there seems to be a limit to how much you can
fire at once (kind of like running out of ammunition). Fire a whole bunch of
beads and Ammy won't be able to fire again for a brief while. The stronger
weapons seem to be able to fire more before running out, but they all seem to
have the same reload time.
Reflectors -- Main
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Pros and Cons:
You'll get closely acquainted with these since they are your first weapon.
These are the middle-of-the-road weapons. Average range, average speed,
average damage. Their strengths are the same as their weaknesses. They are
average.
This means they are useful in any situation, whether you are fighting melee
enemies or long range enemies, whether your fighting tanks with tons of Health
or fast hitting fighters. Got an enemy that needs killing? The reflector
will get the job done. It may be average but its reliable.
One thing to be said for the reflector is that it is the first weapon for which
you can get the technique to increase its damage by equipping them as both sub
and main weapons. This makes them pretty good power-hitters until you can
upgrade the glaive.
Reflectors -- Sub
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Pros:
The greatest strength of the reflector is as a sub-weapon. Basically you can
use it as a momentary shield to block incoming attacks. It takes some practice
to time it right, but it is invaluable if you can master it.
I hear a lot of strategies that involve dancing around the enemies, avoiding
their attacks and looking for an opening. This sub-weapon, however, opens up a
new world of possibilities. Instead of running from monsters you can stand
with them toe to toe, and instead of looking for an opening you can make your
own. For example if you use this move to block a melee attack you will
instantly counter-attack by slamming your opponent into the ground. This
counter-attack does a lot of damage as well.
Additionally the block even works on bosses! The counter-attack doesn't work
on bosses, but still blocking their attacks is a great and underrated strategy.
Some attacks that bosses use are difficult to avoid, but with a simple tap of
the triangle button they are harmless. Also, bosses are often only vulnerable
to attack after they have attacked. Avoiding attacks means you have to waste
time closing the distance between you and the boss before you can attack.
Blocking, however, keeps you at close range so you can immediately fight back.
Lastly, blocking usually nets you a demon fang. Cha-ching! It's only once per
enemy, but they add up.
Overall, a very useful sub-weapon, and probably the most underrated move in the
game. No cons. All pros.
Glaives -- Main
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Pros:
These are the power-hitters, and they can hit REALLY hard. They don't have the
speed or range of the other weapons, but they can decimate foes with a single
swipe. Basically it's the sniper philosophy: One shot, one kill.
Of course, getting used to the glaive can take some practice. The idea is that
you need to charge each swing of the glaive by holding down the square button
and then releasing it at the most opportune moment. You could simply mash the
square button like you might with the other weapons, but then you'd only be
dealing about the same damage as you would with a reflector. This is the
important thing to realize with glaives: instead of striking every time you
press the square button you strike every time you release the square button.
What that means is that you want to get into a slow rhythm, holding each swing
of your combo for about a second before releasing it.
Do it right and you'll be surprised by how much extra damage you can do. Tough
enemies that took dozens of attacks from rosaries can be destroyed with just
one or two hits from a glaive.
The greatest thing about this is that you can use down time to your advantage.
For instance, when you first enter a normal battle with a demon scroll it
usually takes a few seconds for the enemy to appear. In the mean time you can
charge your first glaive swing to full power and kill the enemy as soon as he
pops up. Also in boss fights, while you're waiting for them to let down their
defenses you can charge your glaive. If they only let down their defense for a
second, the glaive is the best way to take advantage of that second.
Cons:
Um. Personally I love glaives, but they do have their disadvantages. Like I
said, charging them can take some getting used to. Rhythm is sometimes more
difficult than button mashing. Also, glaives have a short range so you will be
chasing down your foes instead of hitting them from afar. They also have no
mid-air combo, only a single hit. This makes fighting flying enemies a hassle
unless you can bring them to the ground with a Power Slash or the like. I
usually switch weapons. Lastly, charging your Godhood can take longer since
you won't be racking up lots of individual hits.
Glaives -- Sub
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Pros:
Glaives as a sub-weapon basically provide another charged attack. Just press,
hold, and release triangle to attack your enemies. This particular swing
depends on the level of glaive used. The first, third, and fifth glaives
attack laterally, swinging and lunging forward in the direction Ammy is facing.
The second and fourth glaives resemble an uppercut, which is useful for
attacking aerial enemies or anyone above you. Charge either swing just like you
would a normal swing, and it can be very powerful.
Another good way to use this attack is to jump into the air and then press
triangle. This will make Ammy dive toward the nearest enemy, riding the
glaive sub-weapon. This is an excellent way to catch up with an enemy that is
far away. Also, since it is auto-targeting you can use it to find enemies that
are off the screen.
Cons:
Unfortunately glaives are probably the least useful sub-weapons. The charged
swing is nice, but Ammy cannot move while you charge it! Remaining stationary
is not a good idea, so itís best to rely on the main weapon.
The mid-air attack is useful for its auto-targeting ability, but it also has
its flaws. You canít charge it very long while your in the air because you
will fall to the ground before long. Also at the end of the dive Ammyís glaive
will stick in the ground and it will take Ammy a moment to retrieve it. This
can leave you vulnerable to attack..
Basically you only want to have a glaive as a sub-weapon if you also have a
glaive as a main weapon, so that your damage from the main weapon is increased.
Otherwise, use a reflector or some rosaries.
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5) Walkthrough #WKTHR
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A few things before I start:
For those who skipped my wordy introduction, this is a completionist guide. I
will try my best to cover every single thing you can accomplish in this game.
The only thing I will not cover is breakable objects. For the reasons stated
in my intro I don't consider these a necessary objective for completeness.
Each section of this guide will have a checklist of the items, praise, etc.
that are obtainable at that moment. Obviously, there will be certain things
you can't yet get, and these won't be listed. I will cover these later of
course. Each category in the checklist and in the walkthrough will have its
own symbol (** for collectable items, ++ for Praise, >> for Brush techniques,
and == for other miscellaneous objectives), and each objective in the checklist
will have its own paragraph in the walkthrough. Hopefully this will make it
easier for my readers to scan through and quickly find whatever they are
looking for in the guide.
A note on feedable animals: I'll list each group of animals in the checklist.
Each group counts as 1 whether it is a group of 50 hares or just 1 bear.
Basically I'm counting the number of times you can feed them, not the number of
actual animals. I will also list the percentage complete of each animal type
up to that point. If you feed them in a different order than I have your
numbers may vary slightly, but you should reach 100% at the same time.
There seems to be some debate about how much Praise is possible in one play-
though. For this purpose I will have a ++PRAISE TRACKER++ at the end of each
section totaling the amount of praise up to that point. Obviously, you will be
spending your praise on upgrades, but if you had simply let it accumulate or
keep track of all the praise you've spent, this total will show you how much
you should have. Hope this helps.
About directions. Most areas in the game are too complex for me to map them in
ASCII. Fear not. If you hold L2 the game will display a map overlay. All the
compass directions I give are in relation to these maps. We are all familiar
with compass directions, aren't we? For the sake of clarity, from the top
going clockwise in 90 degree increments there are North, East, South, and West.
... I must also admit, and it pains me to say this, but I am slightly dyslexic
or something and I have trouble visualizing the difference between west and
east. I have tried very hard to be precise in my directions, and I believe I
have fixed every one of my mistakes, but I may have slipped up occasionally.
If I say "west" and it doesnít make sense, try going east. Likewise , try west
if "east" doesnít make sense. I'm very sorry if I confuse anyone. I am
practicing very hard to condition myself correctly.
Enough jibber-jabber. Enjoy.
5.01) River of the Heavens and Cave of Nagi #RH&CN
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+----------------------------------------------------------+
| Checklist |
+----------------------------------------------------------+
| **Items** (* indicates a buried treasure) |
| |
| Holy Bone S Astral Pouch Stray Bead #1 |
+----------------------------------------------------------+
| >>Brush Techniques>REJUVENATION>POWER SLASH>Brush Techniques>SUNRISE