Coros Mods 1.8.9

Mod Experiments

ZombieCraft v3.0 Beta 3.3.5

Main Features:

A complete remake of ZombieCraft Classic. Taken to a whole new level, with proper multiplayer and map making support from the start. Currently in its 3rd beta, very stable and polished.

- Waves of zombie hordes that progress in numbers, health, and speed
- 15 Weapons and items to battle off the zombies
- Improved AI Comrade perk to help watch your back, can be given any weapon
- Speed Cola, Juggernog, Charge and ExStatic perk machines
- 5 maps so far: Nacht, Last Resort, Observation Deck, Verruckt, and a more open map called Invasion
- Built-in Single/Multiplayer map making support

Older Minecraft Version Downloads:

Mod Update News:

New in Beta 3.3.5:

Fixes
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- Crash when generating a new map

New in Beta 3.3.4:

New
---

- Added configurable feature to ConfigMisc.cfg that resets starting area to air in a radius, to help solve removing old big levels when maps change, default chunk radius of 8, disable if it causes too long of a map generation for you

- Entity AI has been updated to my new generation stuff used in HostileWorlds / Tropicraft, paves way for more entity variation in maps
- Subtle Comrade gun firing animation tweaks
- Barricade collision works cleaner now, no bounce back method for players, zombies also dont go through doors if door noclip is on, players should be able to walk over them too

- Observation Deck:
-- Added functional mysterybox
-- Redid the area around the mysterybox to promote barricading up
-- Improved balence of upstairs area with powerup

- Verruct:
-- Added functional mysterybox

New in Beta 3.3.1:

Fixes:
- Fixed zombies moving super slow making game unplayable (oops)
- Fixed various sounds that were still not playing
- Fixed crash in interface manager regarding handleGunBinds

New in Beta 3.3 - New SMP Features!:

Note to map makers: SAVE YOUR WIP MAPS TO SCHEMATIC before updating to this version (if you only have it in a world save), purchase plates in world will lose saved settings, but are safe in schematic form

New:
- Adminless ZC session coordinating! Craft the new ZC session block to do everything required to setup a ZC game in singleplayer or server
-- FAIR WARNING: IF PLAYING ON LEGIT SERVER, PUT INVENTORY IN CHEST BEFORE USING SESSION BLOCK, THERES NO INVENTORY BACKING UP AND ZC GAMES WIPE YOUR INVENTORY
-- First to setup lobby becomes lobby leader (eventually to add vote system for abuse prevention)
-- Others can join the lobby, which it will teleport you immediately
-- Lobby leader can choose and regenerate map as needed (which will also be voteable on in future)
-- Recipe is fire charge in the middle surrounded by iron ignots: http://i.imgur.com/lY3JRao.png

- Config for all Item and Block IDs (DONT EDIT BLOCK IDS YET THOUGH, EXISTING ZC3MAPS WILL BREAK)
- ZC Maps scanned and saved with this version will be able to work without breaking when different block IDs are used, existing maps will have to be rescanned
- Cleaned up block and tile names

Bugfixes:
- Teleporting back from ZC realm wont drop you from the sky
- Spectate camera doesnt freak out anymore!
- Nuke pickup does a proper kill visual now
- Comrade always shows gun in hand when you give him one now
- Updated reflection to the new persistant srg name way, no more forgetting to update reflection names
-- Gun firing rate (click rate) should be mostly restricted again and feel a little less derpy

Balance differences:
- Raygun projectile 2.6 times faster
- Betties now do 2x damage and don't hurt the player, same range, their hitbox was also resized so placing a bunch together is less of a pain

Notes:
- Looks like old texture packs dont work at all now, so until I update the texture pack to a resource pack you'll have to live with vanilla textures for now.