Best way to prove if it is lag is screen record and compare that to the replay, you’ll see what the client (screen recording) and server (replay) see, a pain though...

Alternatively, upload the replay to wotinspector.com and look at it in armour inspector, but also bear in mind we have +/-15% extra RNG on every shot, plus if you’re moving or they are, the angle could be different when the shot lands so what was grey is now actually red...

Oh and the hit skins don’t work properly, it might look grey but isn’t really - see the posts. by WG about the opentest changes coming to try and fix this...

Send the replay(s) to replays@wotinspector.com and post the link it sends you back here and we can analyse for you, never seen one yet that can’t be explained by game mechanics...

Also, I have to say, if you’re really bouncing every shot you’re doing something wrong

Best way to prove if it is lag is screen record and compare that to the replay, you’ll see what the client (screen recording) and server (replay) see, a pain though...

Alternatively, upload the replay to wotinspector.com and look at it in armour inspector, but also bear in mind we have +/-15% extra RNG on every shot, plus if you’re moving or they are, the angle could be different when the shot lands so what was grey is now actually red...

Oh and the hit skins don’t work properly, it might look grey but isn’t really - see the posts. by WG about the opentest changes coming to try and fix this...

Send the replay(s) to replays@wotinspector.com and post the link it sends you back here and we can analyse for you, never seen one yet that can’t be explained by game mechanics...

Also, I have to say, if you’re really bouncing every shot you’re doing something wrong

Thanks for the replies and explanations. I haven't seen much or any lag recently. So far I am not aware that every shot is bouncing off . However I feel that accuracy has gone worse, also with the new update no change. But let's see. I will keep trying