I'm not blaming Xbox for the fall of Final Fantasy. That was Square Enix that brought themselves down. However, FFXIII the first game in the series was most definitely cut down because of the 360 version. They even said they had an entire second game's worth of content they ended up not using.

Now, would that extra content have made XIII a better game? Who knows... Either way, SE didn't give us a game worthy of the Final Fantasy name. It was a good RPG, just not a good Final Fantasy.

It definitely was Square-Enix's fault for being so shady. Sure, Microsoft benefited by having FF13 go multiplat, but it's not like they said to SE "hey, make the game s***. Cut it down and make it linear". It was SE's fault for developing the game as a PS3 exclusive and then switching it over so late in the development cycle.

It's definitely Square Enix's fault.No one forced them to change the formula so radically to try to appeal to a different gaming audience that likes shooters and action games and turn the game into something that could barely even be considered an RPG with a 30hr tutorial.

And no one forced them to put the game on Xbox either. The 360 versions of XIII and XIII-2 only managed to sell 30% of total PS3 sales. Not even half. So I hope it was worth it, SE.

Exactly. I think a lot of gamers blame Microsoft for FFXIII's failings because then they don't have to admit that such a long-standing and well-known developer like Square Enix might just be losing their touch. But if other developers can make amazing multiplatform games, then why can't Square Enix? There have been some great JRPGs this generation (some even on Wii, which is a much less powerful console than 360 and PS3), so there's really no reason that Square Enix should struggle with making a multiplatform game (especially this late into the generation).

Maybe I'm just being pessimistic, but I can't imagine the cut content would have vastly improved the actual quality of the game. IMO most of FFXIII's problems were in the strange design choices and how the story was written/played out.

Square enix is to blame. Wada made stupid decisions this entire generation with Star ocean 4,Last remnant and the final fantasy franchise. The Final Fantasy name is B rank at this point next gen less Toriyama waifus or just alot less Toriyama.

Not just this generation: the mistakes really started to happen when the worlds each game took place on were extended.

Yes, given FF10's ending there was certainly excuse to go into more depth - despite what most thought of Tidus - but the direction FF10-2 forgot all but the most trivial aspects of the original story. Became contradiction.

Those games didn't have 1080p cgi cutscenes. Open world games that use the in game engine for cutscenes are generally not that big.

Just Cause 2 for example is only 6gb and Skyrim is 3.8gb. FF13 didnt been to be linear it just needed to not have cutscenes that were several gigs each but they couldn't very well ditch them at that point in development because they're so expensive to make. The 360 port at the point in the development cycle was a bad decision

yeah final fantasy 13 really need didn't to 7gb just for 1 CGI cutscene or be the last looking JRPG it just need to be a good game i can several JRPG'S that look no where near as good as 13 but in termes of gameplay kicks the crap out of it