New virtual pet experience for iPhone and iPad submerges live
broadcasters in 3D underwater worlds

SAN FRANCISCO — (BUSINESS WIRE) — September 17, 2014 —
Twitch,
the world’s leading video platform and community for gamers, today
announced it will be integrated into
TouchFish,
a casual and social virtual pet experience on iOS from TouchFactor.
Marking the first time Twitch has been integrated into an iOS game at
launch, TouchFish features a full suite of Twitch-enabled functionality.

In TouchFish, players meet, grow and train their virtual BuddyFish, as
they experience a world full of aquatic adventures, endless creativity,
and games, all in movie-quality real-time 3D graphics. This includes
using an iOS device’s camera to put themselves into their pets’
physics-based world and to interact with the Twitch community. The
following illustrates how Twitch is deeply integrated into the TouchFish
experience:

Instantly share a BuddyFish’s aquatic adventures with millions of
viewers by live streaming to Twitch

Use the game’s Encounters feature to discover other broadcasters who
are playing TouchFish and then tap the screen to see their worlds

Experience in-game challenges which encourage players to view and
broadcast other TouchFish worlds

Visit TouchFactor’s channel on Twitch across any device to watch and
interact with a 24-hour broadcast of the game

“We see Twitch as the next evolution in social engagement, allowing us
to Create, Share, Visit, Play, and Collaborate in unrealized new ways on
iOS,” said Julian Eggebrecht, Chairman of TouchFactor and Director
of TouchFish. “Our revolutionary patent pending technology allows our
players to express their creativity by building their own 3D worlds,
using them as virtual studios, populating them with movie quality
characters, and sharing their emotions with the Twitch community.”

Since launching in June 2011, Twitch features more than one million
broadcasters and has reached more than 60 million monthly visitors, with
the average visitor spending 106 minutes a day on the site. Twitch has
also experienced an ongoing rise in mobile adoption with more than 15
million installs of the Twitch mobile viewing app on iOS and Android
devices. In August, 2.75 billion minutes were watched by 6.3 million
unique viewers using the app.

“Our goal is to not only be everywhere gamers are, but to work with
developers to find new ways to expand what is possible with live
broadcasting functionality,” said Brooke Van Dusen, Director of Business
Development, Twitch. “With TouchFish, everything from the way the
broadcaster is placed in the virtual world to the ability to visit other
broadcasters’ creations illustrates the type of innovation that excites
our community.”

Twitch is the world’s leading video platform and community for gamers
where more than 60 million gather every month to broadcast, watch and
talk about video games. Twitch’s video platform is the backbone of both
live and on-demand distribution for the entire video game ecosystem.
This includes game developers, publishers, media outlets, events, user
generated content, and the entire esports scene. In February 2014, Wall
Street Journal ranked Twitch as the 4th largest website in
terms of peak internet traffic in the U.S., fortifying the brand as an
entertainment industry leader and the epicenter of social video for
gamers. For more information, visit:
www.twitch.tv

About TouchFactor

TouchFactor’s mission is to create interactive experiences and
technologies across a variety of media that are innovative,
recognizable, memorable, and instantly usable. TouchFactor Inc. was
founded in Marin County, California in 2010 by a group of game and
technology industry veterans who, amongst other ventures, founded Factor
5 in 1988 in Germany. Our core team has been responsible for creating
many highly successful games and entertainment technologies for over 25
years, including the multi-million selling Star Wars: Rogue Squadron
franchise of games. Our founders and members have shaped the
entertainment world we live in with and at Lucasfilm, Nintendo, Sony,
Disney, Netflix, Dolby Labs, DTS, and THX.