No One Can Stop An Ability Power Sion

No One Can Stop An Ability Power Sion

This guide should provide you with everything you need to know to play an AP Sion, which happens to be my favorite champ to play in LoL. It has a little strategy, an item build, runes, summoner spells, a strategy and skill build, and an idea of what your mastery should look like.

Laning

In my opinion, it shouldn't be hard to solo but if you can't get it or are laning with someone else by choice, try to lane on the side with the golem. This way, you can kill the golem without going out of your way. You should be able to kill the golem very easily with your ult and don't be afraid to use all your mana because the golem buff will give you your mana back. This build is very mana dependent and so any chance that you get, you should get the buff. The cooldown reduction is also very useful to get the stun more often.

The items that I get are as follows;

1. Start with a sapphire crystal and 2 health potions
2. Go back when you reach level 6 and have your ult. Buy a catalyst and the first level of boots if you can. On your way back, grab the golem buff and try to gank your lane. This shouldn't be too hard even if they are at full health, just let your partner know and get to stunning.
3. Sorcerer's Shoes
4. Turn the catalyst into a rod of ages
5. Grab a sheen and eventually turn it into a lichbane
6. Zonya's ring
7. Most games don't make it this long but after this I usually have a hard time deciding what to get. You can grab a banshee's veil, Rylai's Scepter, or Deathfire Grasp. I personally like to grab a Rylai's Scepter for the added health and AP and the passive is somewhat useful too. I have never made it past a rylai's scepter before, even in the longest games I've played, but I suppose I would take a Deathfire Grasp.

For runes I get magical penetration for marks and then for everything else I get AP per level. I've been thinking about getting cooldown reduction runes because it would be very useful to have the stun up more often but to me it isn't worth it. The golem buff helps give cooldown reduction, so I generally don't worry about it too much.

I'm not sure the exact levels to get Sion's skills but you should follow this basic idea;

For the first levels this is how you should get skills,
1. Start with enrage. I find that the added damage is nice for early team battles and the added hp for each kill is very important to an AP Sion.
2. Get Death's Caress next and use it to harass the other champs in your lanes. Be careful not to use it too often or you'll find yourself out of mana quickly.
3. Get stun next and use it together with death's caress to take out an enemy champ. At this point, if you have enough mana, a teamate with a slow or a stun could probably help you to take out an opposing champ in your lane. If you are solo, just bide your time and when you come back from getting the golem buff, you might be able to catch the opposing champ sleeping.

After levels 1-3, get death's caress every chance you can, stopping only to get your ult at level 6. After death's caress is maxed, get stun until it is maxed. It is important to point out that you should only grab one level of your ult until you are forced to choose between enrage and your ult. When this happens, grab a second level of your ult and then go on to max out your skills leaving enrage for last.

Summoner Spells;

Even after the nerf to cleanse, I still like to grab it. I believe it is essential to playing not only Sion but any champ in LoL. I've avoided countless ganks and certain deaths just by using cleanse. For your second spell you can grab whatever you prefer. I like to go with ghost but exhaust is pretty useful as well as flash which can be used to teleport to someone and detinate your shield. You could also grab teleport as you might find yourself going back to base many times do to mana issues. These would all be viable options.

Mastery;

I like to use an offensive based mastery build, making sure to get the magic penetration buff and the extra damage from the 21 point talent. I then go into utility and get mana regen, improved ghost, and put the final talent point into increased time for golem and lizard buffs.

Way to Play

The most successful way I find to use your skills is to throw on your shield and then pick a person to stun. Stun and attack them, and detinate your shield. Throw in another stun and if they aren't a tank they'll go down pretty quick. Most people don't expect this much damage to be done by a Sion and will come back for more many times before they learn their lesson. Sion is also very good at avoiding ganks, but it takes some thought from the player to realize what is going on. There were many times when a twitch tried to gank me only to die himself. If you are ganked, cleanse if there is a stun or a slow, throw on your shield and stun whoever it is trying to gank you. Throw on ghost if you don't think you can win and run to the nearest turret, otherwise you can try to take them down. Even if you do run, it is possible to kill them if they chase you too far. Explode your shield and stun them once again. This strategy will not work when there are multiple people so in that case just cleanse, ghost, shield, and run away. Throw a stun on one of them if they get too close. Often, a Master Yi will ult to catch me only to get stunned and watch me run away.

At the end of a game, it is possible to have 3k health, 2k mana, and over 400 AP, assuming that you have at least 4 out of the six items listed. Add in the golem buff and you can do some serious damage with little thought of mana.

I usually go 9/0/21 for masteries; I don't find the offense tree that good for casters after the 15% magic pen... I found myself going for full AP/lvl runes as well (since shield can also be used defensively).

Many ppl will call me crazy but I tend to skip my ulti until last, I prefer maxing shield, enrage and then stun. If you're getting harassed a lot, one point to get HP back is good tho.

My item build is slightly different, I tend to go for Sheen asap, then Sorcerer's Shoes (altho if the opposing team is disable heavy, mercury threads might be a good option); and then ... Chalice of Harmony (yeye golem buff blabla, I want mana regen all the time kk?). After that I finish Lich Bane. Zhonya's ring is good to increase that lovely AP by another big chunk.

If you really want end game ownage, I'd go for Mejai's before building Lichbane, but it depends on how good you can survive with AP Sion (altho with the shield and reasonably good HP pool, you'll be more sturdy then must would think, and the Stun - Sheen proc hit - Shield burst is really more then most can take early in the game).

Some other items that are good on Sion:
Abyssal Scepter
Void Staff
Banshee's Veil (pretty much good on any character )
Rylai's Scepter
Rod of Ages I guess (I don't really like the item, but maybe it's because the games where I bought it I always failed horribly)
Guardian Angel (*evil laugh*)

I usually go 9/0/21 for masteries; I don't find the offense tree that good for casters after the 15% magic pen... I found myself going for full AP/lvl runes as well (since shield can also be used defensively).

Many ppl will call me crazy but I tend to skip my ulti until last, I prefer maxing shield, enrage and then stun. If you're getting harassed a lot, one point to get HP back is good tho.

My item build is slightly different, I tend to go for Sheen asap, then Sorcerer's Shoes (altho if the opposing team is disable heavy, mercury threads might be a good option); and then ... Chalice of Harmony (yeye golem buff blabla, I want mana regen all the time kk?). After that I finish Lich Bane. Zhonya's ring is good to increase that lovely AP by another big chunk.

If you really want end game ownage, I'd go for Mejai's before building Lichbane, but it depends on how good you can survive with AP Sion (altho with the shield and reasonably good HP pool, you'll be more sturdy then must would think, and the Stun - Sheen proc hit - Shield burst is really more then most can take early in the game).

Some other items that are good on Sion:
Abyssal Scepter
Void Staff
Banshee's Veil (pretty much good on any character )
Rylai's Scepter
Rod of Ages I guess (I don't really like the item, but maybe it's because the games where I bought it I always failed horribly)
Guardian Angel (*evil laugh*)

After giving some thought to your post, I decided that I agree with the idea that the mastery should be heavy in utility, having only 9 points in the offensive tree just for the magic penetration. I still disagree however, with your item build, although I did change mind in the slightest. I still get a catalyst at the beginning with the intent to build a rod of ages but after the catalyst and either the 350g boots or sorcerer's shoes, I go for a mejai's soulstealer. I base my decision on how well my lane is doing and if I think I will be missing out on some stacks if I don't rush a mejai's. Then I continue with the item build that I had before. This has been very successful for me. Many games I am top in kills and have only a couple deaths due to Sion's escapability (stun/shield/ghost/cleanse not specifically in that order). As to your comment about mana regen, I really don't have problems with mana. The golem buff coupled with the catalyst giving mana when you level should alleviate any problems.

I also changed the way that I get skills with Sion. I still get one rank of my ult at level 6 with the sole purpose of using it for the golem buff. After that I max shield, stun, enrage, then ult in that order. I agree that your ult isn't all that useful for champ fights, which is why I assume you don't max it until last, but it is too good to ignore for the way I play. Getting it makes you able to jungle with ease. I have used this build with great success and in one of my latest games had 714 ap, 4k health, and 2.5k mana, with a mejai's that had 20 stacks. At this point in the game, I could kill squishies, such as Ashe, only a second or two after they got out of stun.

The Sion that you played must have been complete trash because there is no way that a Shaco can take me late game. He does, admittedly, give me a hard time with his constant teleporting, but he can't dps through my shield. I am never afraid of a shaco except when he ults, but sometimes I can use this to my advantage. Many shacos that I have seen will ult and go balls to the wall trying to kill me, although this might be due to shaco being one of the ten free characters in the most recent rotation. This can be used to your advantage. With some experience, you can tell which shaco is real, stun him and take him down, or at the very least, cause him to vanish with his tail between his legs.

People just don't expect his shield to do so much damage. It's nice when it soaks up a hit or two and then you explode it...

Ed: Ult is fantastic for killing towers. Towers are the ways to win the game. I'd always get 1 point in it min.

That's exactly why I like ap Sion so much, no one expects him to do that much damage with a stun and exploding his shield. One of the last games I played with Sion, there was a Taric tank who was helping me destroy the enemy base and he goes, "Holy **** Sion, nice ap". At that point I had somewhere near 515. This allows your shield to absorb a ton of damage before you use it to take someone down. And yeah, i didn't mention it, but his ult is great for killing towers. Sion eats towers with his shield ult combo. All you have to do is use your shield to destroy any enemy creeps as they come, and use your ult to take down the tower.