hey guys, can zombies swim? and if not, what are the pros and cons of living on a river, and just going up and down it, or just all over any of the connecting rivers? but never out to sea. think about other humans too.

They'd need higher cognitive abilities of reasoning and planning to swim. But if they're truly dead and barely functioning muscle memory and minimal coordination, then no, they couldn't swim, but they can just keep right on walking through the lake or river and come out the other side, or pile up on top of each other underwater to reach you if you're in a boat over their heads on the surface. Since they're already dead, they don't need air to breathe, and they're too stupid to know not to walk into water after you.

Ideally.

Your safest bet is drifting about on Lake Superior, where you'll have an endless supply of fresh water to boil & drink, and fish to eat. ...unless the fish are zombified, in which case you're fucked.

The ocean would be a good bet, cause any Z's would be pretty quickly torn to pieces by the saltwater, turbulent surf, and shitload of predators therein. But, good luck getting an on-board desalinization kit to work indefinitely.

Perhaps an Aircraft Carrier or biiiig Sub out at sea when the shit goes down will remain somewhat safe (unless the virus is airborne and a breeze gets it). Some of those motherfuckers are functional cities capable of self sustaining for up to a year. They'd probably sooner blow your ass out of the water than take a chance of letting you anywhere near their vessel though.

Started out disappointed with a clunky camera, shoddy combat and no actual 'sandbox' until I completed the first few missions. Then went it actually turned into the 'hardcore survival sandbox' it promised to be and I really began to enjoy it. A fair few hours later it began to let me down again. The entire NW of the map appears to be blocked off (I'm guessing until I complete more story missions) and then there's the Dino-Truckstop, as far as the game goes it's a dream location for a home-base, but nooooooo, I spend a good 30min clearing it out and securing the area only to discover that the only thing it's good for is a crappy outpost (with no practical purpose considering the function of outposts within the game). The most frustrating part about the whole dino-fiasco was because the lack-of-tutorial/learning curve is so steep I had no idea how to create a new home-base until I went on line and discovered you were limited to pre-determined options. All this was happening while the radio was telling me I should consider looking for a new home with absolutely no hints on how-to.

They made a great sandbox game but it's rather unpolished and damn frustrating when it doesn't let you do what you want (crashed plane with ominous-biohazard-crate-neatly-sitting-atop-some-boxes I'm looking at you!).

>>4689That's a fair point, but in its defense it isn't all that hard or too long to get to the point where you're allowed to enter the NW area of the map. Also, it was really meant to try out the game, like a beta if you will, for the real thing.

Believe me, I have beaten it and I must say the dream spot is actually up there.

Looks good. Nice walls. No other way off the island other than through the sky/sea. It doesn't appear to have any farming area or animals, unless it is underground. If not, it most likely stores food somewhere.

It could maybe roughly house a hundred people or so, but that is just my assumption. Overall, I would wade out the apocalypse here.

Anyone looking to play some All Flesh tonight? We are running it on Maptools and teamspeak(Not required to talk if you don't want.) Its set at the start of the outbreak.

For those who love zombies and survival horror, or just in the mood to kill things. The point of the game is you make an everyday character(Cop, News Reporter, Plumber, Janitor, Paramedic..ect..) and try to survive.

Who needs a safe house? Coax as many zombies as possible into following you and lead them all into a large warehouse or sturdy structure. Leave through the back door, seal that and the front doors up, and trap the hoard in the building behind you. Repeat as often as necessary around various venues. A decent sized warehouse can hold hundreds of infected at once.

Congratulations. The zombies will complacently hang around these prisons for the rest of their unlife, whilst you can make the most of the (mostly) emptied district.

I've gotten tired of every all flesh or zombie thread dying after 3 posts on /tg/. That and /zom/ is slowing to a crawl we might as well have a zombie RPG thread to drum up posts. Tell us of your previous games and experiences. Perhaps even what plans for games you have or interests you have in playing one. Example zombie systems
All Flesh Must Be Eaten Dead Reign
ZOMBI
Blood and Brains
Seriously there's a dozens

>>283d05
You're gonna just want to jump on any torrenting site. /tg/ pdfs aren't exactly a hard thing to find on torrenting or sharing sites. You could buy it too especially if you have friends interested in playing a physical copy is always better.

Running an AFMBE game before, I had one of my players get jumped by a smart zombie (smart enough to use tools at least), that stabbed in through the back and out of his chest with a broken pipe. All in all, due to some good rolls on the zombie's part, the character was left at something around -30 or -40 LP.
>Player: "Could he survive that?"
>ZM: "Well, it's not likely, but you can try I guess. Roll to see if you live through it."
>10, 10, 10, 10, 10, 10, 10, 10, 8.
>Player: "So, I lived?"
>ZM: "Uh... For now, yeah. I guess roll to see if you're conscious as well."
>10, 10, 10, 10, 10, 9
>Everyone at the table stares silently at the die, then looks to the player.
>ZM: "I'll remind you that, given how wounded he is, it might hurt him if he does anything strenuous. It's your turn now."
>Player: "He's going to turn around and put his assault rifle on full auto into that zombie's face."
Basically, with more zombies coming and him having been the guy covering the rear, he figured he wouldn't be surviving. Better to go down in a blaze of glory.