One of the last racing simulations to be released for Nintendo 64, this graphically intensive title used custom microcode optimization and high polygon count modelling. The development team was able to optimize the usage of the various processors within the N64 to allow a great draw distance (reducing the need for fog or pop-up), highly detailed texturing and models, Doppler effect MP3 audio, and advanced lighting and fog effects for realistic weather conditions. Increasingly prevalent toward the latter years of the N64's commercial lifetime, the game has a high resolution 640x480 mode that does not require the add-on N64 RAM Expansion Pak. Additionally, unlike many other games of its type on the platform, the game runs high resolution at a sufficiently playable pace, possibly due to the use of a reduced screen area letterbox mode that lessens the number of pixels needing to be displayed. Boss Game Studio planned to release an updated port of the game on the Nintendo GameCube, but never decided to publish it. The soundtrack, composed of original rock and heavy metal tunes, was composed by musician Zack Ohren.