Crimson Scourge Increases the damage dealt by your Blood Boil by 40%20%, and when you land a melee attack on a target that is infected with your Blood Plague, there is a 10% chance that your next Blood Boil or Death and Decay will consume no runes.

Arcane Blast Arcane Blast's damage is increased by 20%22% per Arcane Charge, and its mana cost is increased by 125% per Arcane Charge.

Arcane Charge Arcane Blast's damage is increased by 20%22% per charge, and its mana cost increased by 125% per charge. Arcane Missiles' damage is increased by 20% per charge. 22% per charge. Arcane Barrage's damage is increased by 20%22% per charge, and it hits 1 additional nearby targets per charge for 50% damage.

Judgment (Protection) A magic attack that unleashes the energy of a Seal to cause (571 + 50.0%623 + 54.6% of SP) Holy damage and generates one charge of Holy Power.

Judgment (Retribution) A magic attack that unleashes the energy of a Seal to cause (571 + 50.0%623 + 54.6% of SP) Holy damage, generate one charge of Holy Power, and apply the Physical Vulnerability debuff to a target.

Protection

Shield of the Righteous Instantly slam the target with your shield, causing 617836 Holy damage, reducing the physical damage you take by 30% for 3 sec, and causing Bastion of Glory.

Dispatch A vicious strike that exploits the vulnerability of foes with less than 35% health remaining, causing 350% weapon damage plus 1,340 to the target. 520% weapon damage plus 2,954 to the target.

Combat

Killing Spree Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every 0.5 sec with both weapons until 7 assaults are made, and increasing all damage done by 20% for the duration. 100% for the duration.

Grimoire of Sacrifice (Destruction) You sacrifice your demon to gain one of its abilities, increase the power of many of your single target spells by 55%30% and regenerate 2% of maximum health every 5 sec. Lasts for 15 min. 20 min.

Affliction

Haunt You send a ghostly soul into the target, dealing (1,602 + 150.0%2,403 + 225.0% of SP) Shadow damage and increasing all damage done by your spells on the target by 20% for 8 sec.

Touch of Nalak'sha Imbued with the energy from the Engine of Nalak'sha, increasing damage inflicted by 300% and causes melee attacks to inflict Arcane damage to all targets within 30 yards for 15 sec. 10 sec.

Touch of Nalak'shaInflicts 71,250Inflicts 95,000 Arcane damage to all enemies within 30 yards.

Buffs to Warriors? These patch notes must be a mistake... Prot Devastate is almost certainly wrong. Deals 220% weapon damage plus 133,079? Impossibru.

I agree with the guy above. It really seems like they go "Oh, this damage is low. Let's buff it by 10% and see if that works" instead of actually thinking of and addressing problems. These constant buffs/nerfs are way too random.

People seem surprised that after a nerf, there can be be a buff? You thought they would just magically nerf us all by the correct amount without any testing? This is obviously a remedial change to the specs they felt were nerfed ''too'' hard. Notice the buffs don't restore the skills to where they were prior to the nerf.

I'd much rather that the devs overnerfed classes, But then playtested them to the point they knew they have reduced numbers too much. Some of you seem to think they can just sit around a table crunching numbers, find the magic coefficients through raw theorycraft and just leave it at that. No editting, no evaluation of their changes. It's all good BECAUSE WE DID THE MATHS.