The Final Voyage of the Mary Celeste

It is November 1872. The brigantine Mary Celeste has been at sea for 23 days en route from New York to Genoa with a cargo of 1700 casks of commercial alcohol. It is a cargo with which the ship s complement is unfamiliar. The Mary Celeste lies approximately 500 miles off the island of Santa Maria in the Azores...

A week later, the ship is found, abandoned, its cargo untouched. The crew is never found. Over the years, many bizarre theories have arisen to explain what happened on that fateful night, from aliens, to sea monsters, to time travelers. But what if they were all true?

The Final Voyage of the Mary Celeste is a four-hour live action roleplaying
game for thirteen to seventeen players and two Game Masters. It is a great game for a dinner party or as a live roleplaying game for a convention.
The Final Voyage of the Mary Celeste is written to use Rules to Live By, but can be run without simply using the numbers for stats as guides for a GM fiat combat system.

The Final Voyage of the Mary Celeste is written by Jim MacDougal, with
additional material by Mike Young. Cover by Lee Moyer; interior art by Eddie Lee.

The 104 page PDF contains:

Detailed histories and statistics for all of the
characters.A complete GM guide, including setup, casting characters,
special runtime mechanics, a summary of each of the characters, and more.

A set of cards - printed into the book - used to represent items in the
game.