A co-operative, traditionally single player fantasy RPG with up to four players battling out against legions of enemies? No, I’m not talking about Fable: Legends, which had an enjoyable but relatively unremarkable showing at EGX 2014, instead I’m referring to Dragon Age: Inquistion’s guided playthrough of its own attempt at a multiplayer horde mode.

With the game in its final stages of development at Bioware’s Edmonton offices ready for a November release that should hopefully bring with it a single player adventure eager to improve upon the mixed reception of its predecessor, the queue for Inquisition was immense. Some were prepared to wait for up to three hours to join the march against the darkspawn. Those that did tackle the arduous wait were treated to a slice of its impressively balanced, strategic, class-based co-op campaign that will be separate from the main single-player mode on release. I’m already looking forward to spending more time in Thedas as my pre-determined Dalish elf character The Keeper, a Dalish Emissary of the Ralaferin clan.