Comment by trest

Herbalists can get skill-up points from picking the herbs in the garden.

Once upgraded to level 2, you can assign a follower to your Herb Garden. This will allow you to specify a specific type of herb to grow for the next day’s picking — instead of the usual random assortment. This can be useful for things like focusing on Frostweed which is used by the Alchemy Lab Level 1 work orders, among other things.

There is a follower available at level 90 for each faction that is guaranteed to have the Herbalism trait:

Comment by Tritox

Level 1 Herb Garden offers:

Placing up to 7 work orders, one requires 5x Draenic Seeds and produces a variety of random Draenor herbs and occasionally some Apexis Crystal. It takes four hours for one work order to complete. Work orders may also sometimes contain Abrogator Stone / Elemental Rune if you are on the respective quest.

Comment by Briandris

When I arrived at the Herb Garden in my garrison tonight I was delighted to see that Dog followed me from Sunsong Ranch to live in my garrison. I have loved this little guy since I found him in the Valley of Four Winds in rough shape. I guess nursing him back to health earned me his loyalty.

"You love Dog""Your dog loves you too!"

Aww <3

Comment by GreyPheonix

My suggestion is assigning Fiona here. She's a guaranteed herbalist, and for some reason doesn't like leveling.. well at least for me she doesn't like earning XP.

Comment by Fearlessfear

Before leveling up, pick all the herbs. Right after leveling up there will be new herbs! :)

Comment by Amandalea

How do you choose what herbs to grow at lvl 2? My follower assigned to the herb garden never spends any time in the garden and when i talk to him my only option is to have him accompany me on patrol.

Comment by Eillesthis

Comment by ZephyrLegend

I wonder why they couldn't make it dynamic, you know? If you have herbalism, then allow access to Herb Garden at 92 and Mine at 96. If you have neither mining nor herbalism, then just use an RNG to determine which would come first.

Comment by Tass2012

Tip: Make sure that none of your followers are hanging around your Herb Garden before you start herbing. If a Disturbed Podling spawns, your follower will most likely attack it and then you won't be able to loot it! You can avoid this by simply talking to the follower(s) and getting it to patrol with you.

Happy Herbing! :)

Edit: Seems like this has been fixed!

Comment by HammerHarrison

I wish we could remove the herb Garden and use the plot for another More useful building.

Comment by kokopuf

Unlike the crafting buildings where raising it from level two to level three only gets you a longer queue, a level three herb garden increases your yield from 10 flower boxes (at level 2) to 15, more like the mine.

Comment by Rhinomcd

In Soviet Russia, herb gather you!

Comment by Wyr3d

Who else finds the level 3 Herb Garden annoying? All that random shiny fruit dropping around the herbs is more of a nuisance than of any help. Much worse when you have effects on full, but even with then disabled, they can sometimes get in the way when trying to harvest herbs.

I submitted a suggestion they add an option to turn off the fruit. Lemme know if you agree this would be a good idea.