Background

After their humiliating defeat in the first war, Nod redesigned its missile chassis originally intended to carry nuclear warheads to carry less potent submunitions, utilizing it as temporary solution for "super strikes" until their Tiberium waste missile research was complete. The temporary solution undesirably become standard as the tiberium missiles proved less potent than intended while requiring more available material.

Launched from a missile silo, the multi missile is a long range smart cruise missile with three cluster bomb warheads. Upon reaching the designated target area, the warheads detonate, releasing deadly explosive submunitions, saturating the entire area with high explosives, often resulting in complete destruction of whatever was located in the area. The destruction is not equally shared, as this is a cluster munition type. The multi missile can deny the Firestorm defense only by outmaneuvering it. Although Nod can construct multiple missile silos, only one missile is authorized for use at a time.

In-game

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The missile requires some time to hit its intended target, making it less desirable to hit mobile targets. When the missile reaches its destination, it will detonate, showering its target with submunitions, with uncertain results. The missile cannot be neutralized once launched from the silo. Nod commanders usually have access to a single missile strike command only, no matter how many silos they build. CABAL somehow can shoot multiple missiles during one mission, though this feat is not repeated as it is considered wasting resource with inaccurate and ineffective results. The missile may use pulse detonating jets, a stealth based body, and advanced AI, as it can bypass virtually all anti air weapons and sensors, except the firestorm defence.