Hello, I´m an unskilful user of Fmod and I´m using your engine for developing a videogame as a student project at my university. I´m using Fmod 3.7.1.0 in conjunction with the graphics engine 3DState version 6, in Windows Xp with a Sound Blaster Audigy 2 NX (USB external) . I´m trying to create 3D sounds placed in the space synchronized with the graphics.The sounds are well panned and attenuated when I use another sound card (Sound Blaster live). However, when I use the Sound Blaster Audigy the sounds remain correctly panned and attenuated but are audible only through
the front speakers. The code I´m using to inictialize the sound system is as follows:

Hello again. I forgot to tell you that the code samples that came with Fmod worked well in my computer, the sound is audible through all the spekars. I made also another demo, a ball with a sound associated that moves in the screen ,all the speakers work in that demo. The code I used to to inictialize the sound system in that demo is the same that I showed you in the last post.
Could you help me, please? Thank you for your time

hello again, finally I have managed to solve the problem. My mistake was to call function FSOUND_Sample_Load setting the mode parameter as FSOUND_HW3D||FSOUND_16BITS||FSOUND_LOOP_OFF||FSOUND_MONO instead of FSOUND_HW3D|FSOUND_16BITS|FSOUND_LOOP_OFF|FSOUND_MONO
. Many thanks for your replies and best regards