Blue Post: PvP Crowd Control

We LIKE CC. Layering and countering CC is what gives PvP depth. Else, it's just who can blow each other up faster.
Now, less uncounterable CC, I totally agree would be a good thing. -Ghostcrawler.

First I heard this. Makes me cringe. Nothing I hate more as playing a shiny healer having the whole opposing side rotating their crowd control on me. Leaving me standing around watching the game go on around me really sucks. I pop tinket/EMFH and the next CC or lockdown seems to be on queue. I don't have a problem with CC in PvP but after two or three episodes in a single battle, you think a little immunity would be in order.

But yes, it's been well established that GC is absolutely clueless about PvP.

this nothing more then this! He wants to BALANCE stuff and then basicly said to me in a tweet that you can't expect to hit 2k with every spec...ofc i understand you can't hit it with a tanking class but wth why not with surv hunter ? or arcane mage ?

this nothing more then this! He wants to BALANCE stuff and then basicly said to me in a tweet that you can't expect to hit 2k with every spec...ofc i understand you can't hit it with a tanking class but wth why not with surv hunter ? or arcane mage ?

I completely agree with what he said honestly. CC is good for the game; just all this instant ranged nil-cooldown garbage the game is full of right now is the wrong way to do it. There are a lot of decent CC nerfs next patch, so they're mostly going in the right direction (excluding the monstrosity monks have become). I feel like dispel cooldowns and CC break thresholds are major problems right now too, but I'd be hesitant to do anything that makes mongoloid physical cleaves any better than they are right now.

I dont get it, how do you guys think people should kill each other if you cant cc a healer??
To kill someone today you have to force them use theyr own defensive cds, then force the healer to use they defensive cds and them cc the healer.
99% of the time people get blow up is because of they own mistakes, using cds at wrong times or bad position or being to greedy.

this nothing more then this! He wants to BALANCE stuff and then basicly said to me in a tweet that you can't expect to hit 2k with every spec...ofc i understand you can't hit it with a tanking class but wth why not with surv hunter ? or arcane mage ?

It's funnier still because WotLK showed that a vast majority of specs COULD be vying for gladiator let alone scraping by to 2k rating.

Originally Posted by High Overlord Saurfang

"I am he who watches they. I am the fist of retribution. That which does quell the recalcitrant. Dare you defy the Warchief? Dare you face my merciless judgement?"

Wotlk imo was the pinnacle of PvP, maybe a little bit bigger healthpools, less healing and less damage. So that would have been mop without the million different CCs. But sure our doubletank/healer combo must have been an ass to play against

We LIKE CC. Layering and countering CC is what gives PvP depth. Else, it's just who can blow each other up faster.
Now, less uncounterable CC, I totally agree would be a good thing. -Ghostcrawler.

First I heard this. Makes me cringe. Nothing I hate more as playing a shiny healer having the whole opposing side rotating their crowd control on me. Leaving me standing around watching the game go on around me really sucks. I pop tinket/EMFH and the next CC or lockdown seems to be on queue. I don't have a problem with CC in PvP but after two or three episodes in a single battle, you think a little immunity would be in order.

Well, he's right in that pvp should not be about who gets blown up first. There should be CCs, and CCs should matter. However, he fails to understand that there are far too many DR categories for CC to matter, and things have swung from 'blow the other guy up first' to 'just CC everything all day and blow the other guy up first.' It's not fun, it's old, and it's the primary reason I don't give a damn about level cap pvp right now.

On top of that, they FUCKED dispels with their MoP changes. How much sense does it make to give healers a 'one button dispels all' mechanic? Furthermore, how much sense does it make to let offensive dispels remain spammable? You put a bubble or an ice barrier up? Nowai man, that shit just got instantly dispelled. Along with everything else.

Hots and dots should be immune to dispels, and both offensive and defensive dispels should have an 8 second CD, and only take off certain buffs/debuffs. The way they are now is completely stupid.

I dont get it, how do you guys think people should kill each other if you cant cc a healer??
To kill someone today you have to force them use theyr own defensive cds, then force the healer to use they defensive cds and them cc the healer.
99% of the time people get blow up is because of they own mistakes, using cds at wrong times or bad position or being to greedy.

Ideally, focusing and interrupting should enable at least two competent dps to down a healer. This instant fearbombing garbage is honestly quite obscene.

We LIKE CC. Layering and countering CC is what gives PvP depth. Else, it's just who can blow each other up faster.
Now, less uncounterable CC, I totally agree would be a good thing. -Ghostcrawler.

First I heard this. Makes me cringe. Nothing I hate more as playing a shiny healer having the whole opposing side rotating their crowd control on me. Leaving me standing around watching the game go on around me really sucks. I pop tinket/EMFH and the next CC or lockdown seems to be on queue. I don't have a problem with CC in PvP but after two or three episodes in a single battle, you think a little immunity would be in order.

If they are going to leave all the CC in the game they need to get rid of gladiatorlosa and similar addons, get rid of the arena cc macros that allow people to 1 button switch target and cc a player they are not even looking at because they hear an audio cue from gladiatorlosa, and for the love of all that is fair get rid of the bot programs that automate instant cc.

If they are going to leave all the CC in the game they need to get rid of gladiatorlosa and similar addons, get rid of the arena cc macros that allow people to 1 button switch target and cc a player they are not even looking at because they hear an audio cue from gladiatorlosa, and for the love of all that is fair get rid of the bot programs that automate instant cc.

Like swtor pvp? It seemed so sloppy and uncoordinated without focus macros and addons. But it was pretty fun. Felt slower and less frantic, which frankly, i liked. Sometimes wow just seems like there is too much happening at any given time and i need those addons to keep up.

I completely agree with what he said honestly. CC is good for the game; just all this instant ranged nil-cooldown garbage the game is full of right now is the wrong way to do it. There are a lot of decent CC nerfs next patch, so they're mostly going in the right direction (excluding the monstrosity monks have become). I feel like dispel cooldowns and CC break thresholds are major problems right now too, but I'd be hesitant to do anything that makes mongoloid physical cleaves any better than they are right now.

cc is good for the game but theres to much of it, example: water is good for you to much of it and you will drown. they need to address alot of issues in wow like dk's lack of survivability, the insane amount of instant spells, pvp balance, botters etc etc

cc is good for the game but theres to much of it, example: water is good for you to much of it and you will drown. they need to address alot of issues in wow like dk's lack of survivability, the insane amount of instant spells, pvp balance, botters etc etc

Dks are having a survivability problem? The solution is to increase their damage of course! You can't die from what it died:O....

Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose