Sorry guys, but RL is interfering with my ally, and to an extent me as well.

It's too far in to get another to take his place, besides it would be rude since we have been together since about turn 10.
We are not concerned with who gets awarded 1st, 2nd or 3rd, and are quite happy for you to get it based on the fact we are calling the game.

Six_Of_One wrote:Sorry guys, but RL is interfering with my ally, and to an extent me as well.

It's too far in to get another to take his place, besides it would be rude since we have been together since about turn 10.
We are not concerned with who gets awarded 1st, 2nd or 3rd, and are quite happy for you to get it based on the fact we are calling the game.

So there you have it, thank you, its been fun.

Cheers

Errr, you mean you're quite happy to give me first place considering I'm there already and you have no hope of taking it off me

If as you say you're pulling the pin on this game, then there's no point in the remaining players continuing. Its a pity that its come to this, because given time I believe the Feds would have over taken the robots for third place, and the game certainly had alot of life left in it, even if the writing was on the wall for some.

Agreed, definitely one of the best games I've been in. My ally the Feds and I were trading planetary cloaking shields for genesis of planets, which worked out nicely. If the Privateer player is reading this forum, a couple of tips for you to help your game:

Birdmen are immune to NUK, so it's no good setting that on your planets. If I know all your planets FCs are set to NUK, then unless you're using universal minefield friendly codes, all I need to do is set my ships with FC=NUK to safely get through your minefields.

Cloaking - if you're going to have a meteor finish the turn uncloaked, (say when minelaying), then you need to park it where it is unlikely to get attacked (ie not over a planet). Keep them cloaked at all other times.

By the end of the game I'd taken over the home clusters of the priv, borg, fascists, half of the xtals, and was about to start on that of the colonies (I think). Game highlights included the theft of most of the Privs MCBRs, taking out three cybernauts without losing ships to that viral field, theft of a Gorbie (hee hee ), and fending off a large-scale attack of heavy carriers.

Six of One used the Gorbie capture beam to good effect, stealing a few of my Resolutes =D> However I did feel that the large armada of ships you guys brought to my section of the centre cluster should have had no problem ploughing on through to take over the middle cluster, and then onwards to my relatively undefended homeworld. The planetary cloaking shields could only defend against one enemy at a time, and a combined empire-robot assault force would always end up fighting as a result. After taking out a couple of robot minelayers and viral fields, the momentum you had there seemed to come to a halt very quickly for some reason...

You seem to have forgotten an rather large and extremely powerful Ion storm that moved slowly across the top, and thats how you managed to get the Gorbie, but only the one, i woke up after that.
The Ion storm stopped the momentum.
We were aware of the planetary cloaking and the need to both arrive at the planet, but the Ion storm shifted focus, thanks to capturing a couple of Mbr's and Fireclouds.

The game probably had 200 trns in it, but alas RL always seems to hit someone.

Hawkeye wrote:Agreed, definitely one of the best games I've been in. My ally the Feds and I were trading planetary cloaking shields for genesis of planets, which worked out nicely. If the Privateer player is reading this forum, a couple of tips for you to help your game:

Birdmen are immune to NUK, so it's no good setting that on your planets. If I know all your planets FCs are set to NUK, then unless you're using universal minefield friendly codes, all I need to do is set my ships with FC=NUK to safely get through your minefields.

Cloaking - if you're going to have a meteor finish the turn uncloaked, (say when minelaying), then you need to park it where it is unlikely to get attacked (ie not over a planet). Keep them cloaked at all other times.

By the end of the game I'd taken over the home clusters of the priv, borg, fascists, half of the xtals, and was about to start on that of the colonies (I think). Game highlights included the theft of most of the Privs MCBRs, taking out three cybernauts without losing ships to that viral field, theft of a Gorbie (hee hee ), and fending off a large-scale attack of heavy carriers.

Six of One used the Gorbie capture beam to good effect, stealing a few of my Resolutes =D> However I did feel that the large armada of ships you guys brought to my section of the centre cluster should have had no problem ploughing on through to take over the middle cluster, and then onwards to my relatively undefended homeworld. The planetary cloaking shields could only defend against one enemy at a time, and a combined empire-robot assault force would always end up fighting as a result. After taking out a couple of robot minelayers and viral fields, the momentum you had there seemed to come to a halt very quickly for some reason...

Overall, great game and congrats.

Hawk

I will have to keep a couple of those tips in mind as well Hawkeye.

An Englishman is a person who does things because they have been done before.

An American is a person who does things because they haven't been done before