Survarium Update 0.46

The List of Changes in Survarium 0.46e4

30.05.2017

Bug Fixes

Fixed issues causing desynchronization.

Fixed an issue that could cause texture flickering on the renderer for slow PCs.

The List of Changes in Survarium 0.46e1

12.05.2017

Bug Fixes

Fixed issues when notification/confirmation windows were not displayed in the following cases:
- if you tried to queue into a match with disabled equipment profiles or with one equipment profile;
- if you tried to queue into a match without a weapon in equipment profile;
- if you tried to queue into a match without silver required to participate in the match with your current equipment;
- if you tried to kick a player from your clan;
- if you tried to promote a player in your clan (from deputy commander to commander);
- if you tried to disband your clan;
- if you tried to leave your clan.

Fixed issues in game localizations.

The List of Changes in Survarium 0.46e

08.05.2017

Victory Day in Survarium

Celebrate Victory in Europe Day with other survivors and participate in the game event! Complete missions from May 8 to May 18 and receive special event currency: helmets, flasks and flags. Gather enough of these and exchange them for unique rewards!

You can exchange the event currency for "May 8" and "Year 1945" decals, and also PPSh-41 "Star" with a drum magazine that hold 71 cartridges! USe both event decals on your equipment to receive a set bonus additionaly increasing experience and reputation your character earns in matches. Naturally, you will keep the decals and PPSh-41 "Star" you get during the event. And when the event ends players will no longer be able to receive these rewards.

For the first victory in a match during the event you will also receive "For Victory" medal decal. Equip it to increase the amount of currency you receive for completing missions. The medal provides a +2 bonus to each of the currencies.

Gameplay

Duration of the slow down from weapon stopping power increased by 50%.

Faction reputation you receive in matches increased by 2.5.

Changed the way bleeding resistance works: it is now additive, not multiplicative. That means that it is not substracted from the bleed chance, but multiplied by it. For instance, if the bleeding chance is 60% and the resistance is 50%, the resulting bleeding chance used to be 60% - 50% = 10%. Now it will be 60% x 50% = 30%.

Anomalous Power booster is removed from the game. All players who had the booster(s) received a compensation equal to the cost of the booster(s) they had.

Gameplay

All character skill points were reset. Don't forget to redistribute them!

Characters can no longer hold breath when aiming down the sights and moving.

Equipment, Weapons and Special Items

Weapon swap speed modifiers (bonuses of equipment sets) decreased from 40% to 30% and from 50% to 35%.

Mosin rifle: now has x3.5 scope by default.

Technical Changes

Changed the way hit marks (crosses) work. Partial red cross is displayed when you kill an enemy locally (i.e. on your game client), and full red cross is displayed when your game client receives confirmation from the server.

Improved the way the game works when your client loses connection for 100-200 ms.

Bug Fixes

Fixed an issue when the players could use fast zooming.

Fixed an issue when a sitting character stood up after a shot from a carbine or a sniper rifle if sprint/hold breath button was pressed down.

Glock: damage decreased from 27 to 26, minimum damage on long distances decreased from 50% to 35%.

Neosted: damage increased from 180 to 185, decreased time to draw and holster the weapon.

MR-27M Lancaster: speed slow decreased from 13% to 8%.

User Interface

Introduced the new Workshop.

You progress in the game factions is now displayed in the UI.

Improved item sorting in the shop.

Technical Changes

BattlEye anticheat updated.

Now the game saves user data to AppData/Local, and not in My Documents. This should improve your connection to the server in case you use OneDrive or other cloud services to synchronize your documents.

Bug Fixes

Fixed various UI issues.

First three bullets recoil modifier is now displayed correctly.

Fixed issues causing resynchs.

Fixed several issues in the localization.

Fixed an issue when the players who left a match received spare parts.

Fixed an issue on Mamayev Kurgan location where the artefact could roll under a concrete slab.

Fixed issues on London location where player characters could fall under the textures.

Fixed an issue when incorrect number of bullets in the magazine was displayed.

Fixed an issue when the enemy's weapon modifiers were not displayed in the Killcam.

Fixed an issue when points for battery retrieval were awarded incorrectly.

The List of Changes in Survarium 0.46b

07.04.2017

Gameplay

Implemented new game mechanics: crosshair twitching when your character is hit. Thus, snipers will have a harder time hitting you if you hit them first.

Game Locations

Characters will now receive damage when falling down into the pit (reactor) on the Vector Laboratory location. You can now climb out from the pit.

Several zones on Mamayev Kurgan and Vector Laboratory will now deal damage to batteries and Glow of the Forest artifact.

Equipment, Weapons and Supplies

VSK-94: slowdown decreased from 15% to 10%, stopping power increased from 40% to 50%.

RGD-5: damage increased from 165 to 200.

RGO: explosion delay increased from 0.8 to 1.3 sec (the grenade will explode no earlier than in 1.3 sec after you've thrown it).

C-4: damage increased from 300 to 350.

MON-50: damage increased from 180 to 225.

Bleeding delay reduced from 1 to 0.7 sec.

Bug Fixes

Fixed incorrect costs of using weapons in a match.

Fixed an issue that was causing frequent resynchs.

Fixed an issue when Onyx artefact did not provide defense.

Fixed an issue when MSBS Radon did not have textures on iron sights.

The List of Changes in Survarium 0.46ad

31.03.2017

Bug Fixes

All mistakenly sold items returned to their owners.

Fixed an issue with the missing confirmation window when selling weapons.

Fixed an issue leading to the client crash when activating boosters.

Fixed an issue when one could not switch between the renderer for the old and gaming PCs.

Fixed an issue leading to incorrect display of the item modified in the previous game session.

Fixed display of modifiers on the old weapons(the ones with "old" in their names).

Original modifier of MP7 "Legends" was returned back.

Fixed an issue when you one could not attach modules to weapons.

Fixed the number of kills on weapons required to unlock modules.

Fixed an issue which did not allow to sell several weapon types.

Fixed slow down on the А546 (old).

The List of Changes in Survarium 0.46a

30.03.2017

Gameplay

Updated penetration parameters of different objects and materials, pemetration mechanic was reworked.

Headshot damage modifier increased from 250% to 300%.

Damage modifier when hitting a hip increased from 80% to 100%. Leg (below the knee) damage remains the same.

Only one equipment profile is available by default. Premium account unlocks two more profiles.

Stationary supply boxes now have a cooldown. You can use the box every 120 seconds. Resupply time is now 1.5 seconds.

Frenzy bonus decreased from 25% to 15%.

Base character movement speed increased by 10%.

Maximum possible character speed is now 130% of the base speed.

Bots' behaviour during firefights was improved.

All characters' abilities were reset. Don't forget to distribute the ability points!

Weapons, Equipment, and Special Items

General Changes

Number of equipment tiers decreased from 10 to 5.

Parameters of weapons and equipment were changed correspondingly.

"Weight" parameter has been replaced with "Speed". Weapons and equipment now reduce character speed by a certain percent.

Weapon Mechanics Changes

Every weapon now has its own recoil pattern with a small element of randomness.

Dispersion when aiming down the sights is removed, dispersion when shooting from the hip is decreased.

Shooting in short burst is now easier, especially when using an assault rifles.

Shotguns no longer have slugs.

Shotguns now have "Shot Grouping" parameter instead of "Accuracy". We have also removed random pellet dispersion. These changes should make hitting with a shotgun more predictable.

Effective distance now means a maximum distance at which weapon inflicts maximum damage (previously it was distance after which weapon inflicted minimum damage). Because of this displayed effective distance is now generally lower. But in fact distance is now higher for many weapons.

The majority of weapons now have two types of bullets: common and armor-piercing.

Common bullets: effective distance and penetration are equal to the weapon's base stats.