You summon hooked chains of burning red and yellow force. The chains snake up from the target’s feet and entwine its legs and torso, holding it in place. The target is captured by the chains and cannot move. The creature also suffers a –4 penalty to Agility and a –2 penalty on attack rolls. To cast a spell, it must succeed at a Concentration check (DC 15 + the level of the spell it is attempting to cast) or lose the spell slot. The chains hold the target in place, no matter if it was standing, flying or swimming. Because the chains are composed of force, this spell can affect incorporeal creatures. This spell also disallows teleportation and planar travel effects.

Each round that the spell remains active, the target may attempt a Strength or Escape Artist check (DC = the spell’s save DC) as a full-round action. If successful, the creature bursts or slips the bonds and ends the spell. Arcane Material Component: A brass chain link.

Hooks of Binding, Greater Conjuration (Creation) [Force] Target: One demon or undead creature. This spell functions like hooks of binding, except that it can affect creatures with more than 12 HD.

A ray of magical energy leaps toward the target, leeching from it the energy necessary to cast one or more spells. You must make a ranged touch attack to hit with the ray. If the attack succeeds, the target loses mana points totaling 1d4 mana points, plus 1 mana point per caster level. The victim also takes 1d4 points of damage per mana point burned.