Arcane WhirlwindHowling winds straight from the Elemental Chaos whip your foes around the battlefield.Daily Arcane, Evocation, Implement, Thunder, ZoneStandard Action Area burst 2 within 10 squaresTarget: Each creature in the burstAttack: Intelligence vs. ReflexHit: 2d6 + Intelligence modifier thunder damage, and you slide the target 1 square.Miss: Half damage.Effect: The burst creates a zone of rushing winds that lasts until the end of your next turn. As a minor action, you can slide one creature within the zone 2 squares. As a move action, you can move the zone 6 squares.Sustain Minor: The zone persists, and you can slide one creature within the zone 2 squares

Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing". You can check that out here

That would be 1 square of sliding and the creature would still be in the zone. The creature doesn't need it's whole body in the zone to be able to be moved. An ancient gargantuan blue dragon only needs his pinky toe in the zone to be tossed about.

Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing". You can check that out here