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Topic: General Discussion and Sugestions (Read 29196 times)

Raineh, if you end up statting said NPC please post here too and I'll create a thread to archive her. An idea I've had on the backburner for quite some time was a "Hero's Tavern" with a bunch of NPCs using tobhou stuff.

Rekmond, seems like you're organizing the campaign online, could you provide a link for me to check out just of curiosity? Or at least a rough outline of what's more/less popular?

Sure, it is over on Rpol. Has a few features I like including the simplified dice roller and the 'Character replacing user' within games. Also, you don't need a mod to create a forum for you, you can create a game forum without any assistance and it is fairly simple too.

You'll need to click Game Menu in either top right or bottom left to go to the threads I have up so far.

As it is, you'll only be able to see the 3 threads I have up regarding applying and character creation. Not that there is anything else right now aside from a thread where I put my random thoughts.

I'm still a very inexperienced GM though, so there isn't likely to be anything too impressive. But take a look around if you want.I will say that there are a good number of people on Rpol who enjoy using homebrew content, but not many GMs who like it, Mythweavers tends to be friendlier in that respect.

And I like the idea of an NPC recruiting station. I might pull from it every now and then.

Seems like you get batlike wings instead. Must say that it seems like one of the weaker stances--a flight speed and some DR, but the bonus requires you to spend a ton of blood points to apply single-roll bonuses/penalties that are resisted by a will save.

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If they fail and you consider them an enemy, their next 1d20 roll takes a profane penalty equal to half the amount of blood charges you spent. If you consider them an ally, their next 1d20 rolls takes a profane penalty bonus to the half the amount of blood charges you spent.

Also that part feels like it needs rewriting. Shouldn't it be "If you consider them an ally, their next 1d20 roll gains a profane bonus equal to half the amount of blood charges spent"?

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... and Hold a Determination to Fist.-What happens if you don't check taglines with native speakers

Must say that it seems like one of the weaker stances--a flight speed and some DR, but the bonus requires you to spend a ton of blood points to apply single-roll bonuses/penalties that are resisted by a will save.

Unlimited darkvision is nice and there's some resistances thrown in there too.

So it doesn't seem that weaker to me. None of the benefits may be something huge, but there's a lot of them.

Anyway now it'll still inflict a fixed -4 penalty even if an enemy makes the save but you spent 11+ blood charges and you can use it when somebody rolls a 1d20 and you know if they would fail or succeeded.

If they fail and you consider them an enemy, their next 1d20 roll takes a profane penalty equal to half the amount of blood charges you spent. If you consider them an ally, their next 1d20 rolls takes a profane penalty bonus to the half the amount of blood charges you spent.

Also that part feels like it needs rewriting. Shouldn't it be "If you consider them an ally, their next 1d20 roll gains a profane bonus equal to half the amount of blood charges spent"?

The idea was that if you lacked a Blood Charge capacity it would count as zero and drop you straight into catatonic state but that sounds a bit too harsh so made Diabolic Wave count as having 1/4 the Blood Charge capacity of a vampire for the purposes of Forbidden Cost only.

Child soldier had an option added to cover for classes with options to spend money on class features, added the same for Savage's Natural Tool (basically gives you a "budget" to spend in such abilities).

Everything Explodes.Prerequisite: Knowledge of at least one maneuver that deals damage.Benefit: You can use maneuvers to deal damage to attack things that interact physically with the world but do not normally have HP such as a fog or a wall of force/fire or mage's tentacles. In the case of area effects such effects count as enemy creatures. In the case of targeted maneuvers you must pick the effects as targets. They count as having 10 HP per CL/IL. If the effect was created by a spell/maneuver/similar of a lower level than the maneuver you're using, it is automatically destroyed instead.

Could maybe use some clarification or clearer explanation, especially when it mentions targeted maneuvers? Does it mean targeting maneuvers that created a persistent effect?

Does the effect being targeted have to be a visible and/or tangible effect that can be physically interacted with?

The table for Oni Brawler also has the wrong Base Reflex Save numbers for levels 4 through 9.

Everything Explodes.Prerequisite: Knowledge of at least one maneuver that deals damage.Benefit: You can use maneuvers to deal damage to attack things that interact physically with the world but do not normally have HP such as a fog or a wall of force/fire or mage's tentacles. In the case of area effects such effects count as enemy creatures. In the case of targeted maneuvers you must pick the effects as targets. They count as having 10 HP per CL/IL. If the effect was created by a spell/maneuver/similar of a lower level than the maneuver you're using, it is automatically destroyed instead.

Could maybe use some clarification or clearer explanation, especially when it mentions targeted maneuvers? Does it mean targeting maneuvers that created a persistent effect?

It means that if you have a maneuver that targets specific things instead of affecting an area, then the effect you want to explode must be picked as one of the targets, clarified.

Does the effect being targeted have to be a visible and/or tangible effect that can be physically interacted with?

If the maneuver you're using demands a target then you must be able to pick them out, otherwise area effects will work regardless of you being able to detect the target or not (assuming the thing you want to explode is in the same area).