Son of a billionaire, Oliver Queen was once nothing more than a spoiled socialite, a disappointment to his family. He grew up quickly when an extravagant party he was hosting out in the Pacific was attacked by pirates. The pirates hoped to earn millions from their hostages, but Oliver eluded capture and fought back. He launched a sneak attack on the pirates with his bow, but Oliver hadn’t taken his lessons seriously and was a poor archer. He errant shot triggered the dead-man’s switch the pirate leader was holding. Dozens were killed in the explosion and Oliver was thrown into the ocean. Washed ashore on to a deserted island, he honed his bow skills to survive. Years later when he was rescued, Oliver dedicated his life to making things right, and became Green Arrow.

Green Arrow is a master archer, capable of pulling off amazing 'trick' shots while performing acrobatic moves. His quiver is stocked with many specialized arrows, which he uses to gain the upper hand in combat.

Ability Name

Ability Description

Adaptable Ammo

When Green Arrow uses Superfoam Arrows, Ballistic Arrows, Thermite Arrows, he gains Attack Speed for a few seconds, and reduces the cooldown of Bullseye. His ultimate skill, Bullseye, can be ranked at 1, 6, 11, and 16.

Superfoam Arrows

Green Arrow rushes in the target direction and enters Superfoam stance. His next Basic Attack has an arrow bonus that reduces the target's Move Stance for a short time. Stance Bonus: While in Superfoam Stance, Green Arrow gains Move Speed. Taking damage suppresses this Move Speed bonus for a short time.

Green Arrow enters Thermite Stance. His next Basic Attack has an arrow bonus that applies a bomb to a target. It explodes if another bomb is applied or when time is up. The explosion deals Attack Damage in an area. Stance Bonus: While in Thermite Stance, any target killed by Green Arrow's Basic Attacks will explode, dealing Attack Damage in an area.

Bullseye

Charge: Green Arrow begins charging, increasing range and damage over time. While charging he loses move speed and cannot Basic Attack. If he waits too long the skill fails and refunds half the cost. Fire: Fire an arrow that deals Attack Damage to all enemies struck. Upon hitting an enemy champion, the Arrow stops and applies the arrow bonus of the active stance.