Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

A while ago I posted a video of half-done character physics, showing how intermediate stages of development can look very strange. Here's another video showing some early attempts at skinning, which is the process of attaching the character model to the animation bones: