I have said it before, but I will say it again: as a player, I really do love a nasty surprise from a big boss! It makes you respect the enemy all the more, and there is something to be said for the sheer fact of blinking in surprise at the computer screen, and then having the reaction: "Wow! Cool! I didn't know he could do that!" We also appreciate winning all the more when the battle is hard fought.

Just use your Musketeer special moves, and a TON of Swashbucklers. Rooke wasn't a threat once I figured that out. I beat that oversized Clockwork in 3 turns lol. Let the Redcoats take the fire and keep him distracted while you go in for the kill. Also, DO NOT use Witchdoctor moves. He will use a move that will attack before you do, and it does A LOT of damage.

WHAT he is immune to witchdoctorsi havnt faced him yet and being a witchdoctor this is NOT GOOD when i get up to him ill ask for tips

Best tip: go in with bucks or swashies, give one Raven's Cry. Get between Rooke and an object or enemy, he has Overprotection which is a knockback. Getting between him and something else stops the knockback. DO NOT use musks or witch powers against him. He is not immune to WD, he just has a very nasty 'preemptive strike' that does severe damage.

Do it Ratbeard. A boss with an occasional change in weakness throughout the battle would be perfect for the final boss. It changes every few turns without warning between being weak to magic, melee, or gun style fighting. Perfect and genius. No two fights against him would be the same. This has been done in other games by the creator of the prototype if you know what I mean. (wink wink). Nothing wrong with being slightly evil yourself. I know you have come up with your best stuff being so.

WHAT he is immune to witchdoctorsi havnt faced him yet and being a witchdoctor this is NOT GOOD when i get up to him ill ask for tips

From my own experience and what I am reading on this thread:

Go up against Rooke with a team of Buccaneers and/or Swashbucklers. Ratbeard should put on his extra defense spell, and El Toro should do his increased criticals/dodge spell. Kan Po (witch doctors get him at the very beginning during the tutorial) will have a heal with him. Save it for emergencies.

Use your witch doctor abilities to summon helpers (by then you should have two or three). I don't think witch doctor spells that are not actual attacks draw the ire of Rooke, but I could be wrong. I almost have all my characters use practice points to get heal spells from The Commodore, the Privateer's mentor.

Note that the objective of the fight is two-fold: protect Nelson and defeat Rooke. Don't worry too much about the former. When he gets too low one of his crewmates does a heal on him (often to their demise, but still). Send all your companions against Rooke himself. He will try to hide near debris and use attacks that push you away. Try not to have a blank spot behind you, or he will, and you lose your attack (wish my companions had first strikes like that...) If you cannot get near him, attack others near him, to possibly open up a spot, or even get rid of debris.

This is why if your character is a Musketeer rather then using his/her usual shooty weapon, use a Smashy, Stabby or Slashy weapon with a sheild if possiable against, this giant Clockwork. Good luck to all Musketeers out there and other pirate classes. Although I have yet to challenge this giant, due to my max leveled character.

If you are lucky, there is a very small chance Rook will drop his shield, now how will that special ability RooKochet be triggered ? Is there is a certain percentage or something, I would like to see this ability in action,as a player. If any chance someone figure it out, please answer. Thanks

I think by that point you should expect some occasional difficulty, and be prepared to handle it.

Ratbeard, I do like to expect such nasty surprises from bosses because they always try to pull a fast one on Pirates so they can cheat their way to their victory. Wizard101 does have many bosses that perform tricky cheats that makes battles more difficult, and I've seen some bosses in Pirate101 that does perform some cheats to try to turn the tide of the battle. I've no doubt there are more of them to come, including Phule himself. Can't wait to see what kinds of nasty surprises that Clockwork Elite may have.

As for the other Pirates out there who get upset about them, don't fret. Nasty surprises from bosses are all part of this. We can expect a nasty trick or few from them and learn to get around them.