In other news, there's been some massive drama on the MNo.9 board over the community lady being one of those "Beck should be a strong woman" ladies, which wouldn't be a problem in and of itself if it weren't for the fact that she also had stated on different occasions that she only worked on the project because her friends are and that she doesn't play Megaman. This is compounded with her lying about it after she came into a position in the community team and went around deleting her own posts, and then the posts of people on the boards pointing out how full of shit she is. I doubt it'll affect the final game but it irks me that this sort of thing is allowed to go on.

People don't feel comfortable that someone who pretends to be "one of us" (her words) even though she knows nothing about Megaman and then goes around deleting posts is who represents the backers in routing feedback back to the developers (and if you believe her she also works on the project).

If she was just some random backer obviously people would just ignore her.

Not terribly impressed with Mighty No.1's design. Still irritating that we can't seem to have more than one female robot master at a time either.

But aside from those two nitpicks, damn, Inafune's got to be pretty freaking happy with this product. Getting him away from Capcom's one of the best things to happen to the gamin industry in a long time. Just kinda hope he doesn't get the Kojima treatment and get stuck making Mighty games for the rest of his life. Would like to see this succeed enough for him to pursue pretty much any personal project he likes.

Just kinda hope he doesn't get the Kojima treatment and get stuck making Might games for the rest of his life. Would like to see this succeed enough for him to pursue pretty much any personal project he likes.

Inafune seems to keep himself busy with as many projects as possible as the CEO & Chief conceptor of Comcept. Hideki Kamiya said once on Twitter that if anything he's more of a bussiness man than a creator, but in any case he's using his experience at Capcom in what he still feels an interest or is passionate about.

Despite getting plenty of letters from the developers after putting my money in, I haven't actually read any of them aside from maybe the first 3 or 4 since there wasn't a whole lot of information, so this is the first time for me seeing most of the Numbers and any actual gameplay footage.

I think it looks good. Kinda empty (backgrounds etc) at this point, but I guess that's to be expected.

I believe the song's the same one they gave as a sample when the project began, but it was nice to listen to it again. Can't wait to hear more.

It's looking great so far! I'm glad Inafune was able to get away from Capcom, and since Capcom (one) obviously can't create a good Mega Man game without Inafune, and (two) hasn't even attempted to do so regardless (and I'm thankful for that), I'm glad I can get some Mighty action when this game comes out.