It has probably been mentioned already but it'd be nice if the AI wasn't so dependent on the CA/PA values, it kind of makes the game feel superficial when you find a good player with low CA and you can't sell him for half the price you can get for a worse player with a higher CA.

Maybe the game should adopt some sort of "rating system" like Genie Scout, I generally don't use scouting programs, I think they ruin the game, but usually after I'm done with a game I check my players in genie scout, and most of the time the time the "Current rating" is VERY accurate. If Genie can do it so can SI.
Completely agree with this. AI is far too reliant on CA and doesn't take into account the actual attribute distribution of a player (which is far more important in determining his quality). Not too difficult to implement either.

MillwallLad

30-06-2009, 16:17

I think FM09 is the best yet, in terms of realism and where the game is heading.

As always though tweaks are needed.

I rarely post on this forum but I have some spare time at work so have decided to have a butchers. Haven't read the whole thread so apologies if some of my suggestions have already been mentioned.

- Media - tweakments are a must. The media play a massive part in our game today and it simply isn't reflected enough in Football Manager. We should be able to approach the media rather than them just approach us. This could be to talk out about a current players attitude, or his failure to make the international squad etc etc.

- Player interaction - again, tweakments are a must. We still can't really speak to our players. We can't talk to them when they're unsettled as we should be able to, or talk to them if they wish to move. We should now be able to hold a set of discussions trying to resolve an issue.

- More off field coverage - By this I mean players and fans conduct off the field. Players are always in the limelight and it would be good to see this included in the game. You may have a bit of a jack the lad that is constantly out on the town that needs bringing down a peg or two. You can build relationships and a stature. You could be seen as somewhat of an easy touch or a tough disciplinarian and it all depends on the attitudes/mentality of the players and indeed yourself in regards to how they react. With fans it would add more realism if in "tense" games incidents occured which led to the club possibly getting fined due to crowd disturbances. Wouldn't add to your gaming experience, but would add to the realism of the game.

- Attendances - This is something that really grates me. The attendances simply aren't realistic enough. I have taken Bristol Rovers to the Championship and we're on the brink of the Premiership yet we're still only getting 9,000 a game, despite the stadium being increased to around 18,000. First game of the season should always draw a big crowd, and attendances should be reflected in terms of how your team is doing. We should also be able to approach the media to call on fans support which could lead to a positive or negative effect.

- Discussions with other managers - We should be able to hold conversations with other managers. Build proper relationships and perhaps help each other out where required. In football managers always do each other favours here and there and this isn't reflected in the game. I know FM09 currently has the "feels we could become friends" stuff but it's too basic and pretty much means sod all to be honest.

- Board interaction/fans opinion - Remains very patchy and annoying and totally unrealistic and is one of the more annoying things the game has to offer. I know in todays footballing world success is demanded here and now, but I think it's far fetched somewhat in FM. The mood of supporters after certain games is ridiculous. Getting a battling 0-0 draw away at a top side and your fans come away feeling "okay" makes no sense whatsoever. There needs to be more realism here and understanding. The board interaction as it is just may not aswell be there it's that bad. The board play a massive role in football today but it isn't even slightly reflected in FM09.

- Training - There needs to be more work done here. Certain drills to perhaps get the players doing. It's far too simplistic and easy in it's current structure.

- Interviews with players - Something that should be included at least once a week in the game with a local newspaper as you do in real life. Thoughts on how the season is progressing, thoughts on the boss and team-mates etc etc.

- Organising trips away - Had a torrid three or four weeks? Got a two week break before your next fixture? How's about having the option to approach the board to ask whether you could take the players away for a few days either abroad or somewhere in England (country you're playing). Team morale bonding session. Could work or could make things worse depending on personalities of the players?

--

These are the things that I've thought of today pretty much off the top of my head. Like I say apologies if already mentioned and apologies if it comes across as if I'm moaning. I love FM09 but would love to help in anyway I can to make it even better.

Keep up the great work guys.

Balthazars

01-07-2009, 00:05

- Media - tweakments are a must. The media play a massive part in our game today and it simply isn't reflected enough in Football Manager. We should be able to approach the media rather than them just approach us. This could be to talk out about a current players attitude, or his failure to make the international squad etc etc.

- Player interaction - again, tweakments are a must. We still can't really speak to our players. We can't talk to them when they're unsettled as we should be able to, or talk to them if they wish to move. We should now be able to hold a set of discussions trying to resolve an issue.

These two areas continue to be my key areas for work with FM. This hasn't changed for the past 2 versions of FM, and sadly, I feel it will continue to go un-addressed in FM10 (ah well, I was back to alternate years this year with FM anyway, so here's hoping for FM11!)

I still feel that this is the area that, with proper development, could really take FM to the next level of immersion (not a 3D match engine). At the moment, FM, like all management games, makes you feel like you are in charge of a bunch of machines. Occasionally, they are tempremental machines, but machines nonetheless.

You also feel as if you are some kind of demigod figure, because opposition managers, the media, and the fans don't really seem interested in interacting with you. They just pop up on occasion to ask you some random questions.

There needs to be more dynamism in the way media and managers react that needs to change during the course of the season. I've said it before, and I'll say it again. If I am tipped to be a mid-table team, but I'm challenging for the title by the mid-way point of the season, the media, opposition managers, fans, and everyone involved should change their reactions to reflect this. If an opposition team, not tipped to challenge, but 2nd and only 2 points behind after 30 games, is playing against you as a title-challenger, the media, players and opposition managers do not react that it is a key game. They should.

I think the basic structure is fine; depending on your rating/prediction the media and other managers have a pre-determined way of interacting with you. However, this should be dynamic as the fortunes of the various teams ebb and flows.

As for the second point, we definately need more options to interact with our players as individuals and as a team. If the team is winning matches, but I am not happy with the level of performance (say, lots of scrappy 1-0 wins against teams we should be beating comfortably), at the moment, I cannot criticise the players without lots of cries of "unjust, unjust!". I should be able to criticise.

I should also be able to pick out individual players and notify them of various things; need to work harder, he'll get his chance soon - at the moment, these aspects are in the game, but they are often reactionary, whereby the player needs to be acting up first before the manager can respond. I feel it should be open to the manager to pre-empt some of this by constantly being 'in touch' with his players.

Anyway, this doesn't seem to be a focus on FM10 (again) so I continue to talk about it and wait in hope for FM11. :D

crustyjuggler

01-07-2009, 15:49

What about this?

After leaving a club, or even at the end of a season, you could be approached to do an 'exclusive one-off interview'. There could be lots of in-depth questions, for which you have to give interesting in-depth answers. Whilst this could be a good money spinner, your answers could result in controversy and friction with managers/players.

A similar idea:

Probably mostly for smaller clubs:

A TV channel asks to do a behind the scenes documentry at your club. Again, a potential money spinner, that would also the public's exposure to your club, resulting in more fans. Although, it could lead to tactics being leaked, players giving controversial interviews or general friction and meddling.

What do ya think?

Matapatos

02-07-2009, 18:54

Is the webster law implemented in the game?

I don't remember any 28 years old breaking their current contracts...

Lii

03-07-2009, 20:26

Please make 2D team shirt come back in team information panel. The 3D shirts looks wierd.

Highor

03-07-2009, 23:46

- Pay money to existing loans. (Example: Loan for 20mil till 2012, but your saldo/balance is 40mil, you can pay more per month so the date will end quicker or pay everything at once)

- Loan money from banks | Like Real Madrid | (Loan money from banks with the previous year balance)

Highor

03-07-2009, 23:53

- A Chairman option after quiting as manager, you can buy a club with your earned money in your career. Also upgrade the clubs training/stadion or w/e with your earned money, or give some for transfers.

Also you can deside who will be the manager and when you fire them.

Example;

10 Mil earned in my managing career
IFK Gotenborg is worth 10 Mil, you can buy the club for 51% (ownership) 5.1 Mil - so you got 4.9 Mil for upgrades/transfers w/e

Also you must be able to sell the club again and make money out of it.

Whoopy D

04-07-2009, 00:14

I'd like to see something like this (http://www.skysports.com/story/0,19528,11667_5408909,00.html) included in the game, sure it's purely cosmetic and isn't going to change anything but currently when a player leaves you get a message in your inbox saying "Player X signs for Team Y for £Z" I think maybe just an option on that email to praise the departing player or possibly take a cheap shot at the departing player would work.

For example I signed a 17 year old AMC on a free 5 seasons ago and he's gradually improved and become an important part of my first team however much like a certain Mr C.Ronaldo, he decided he wanted to leave and I offloaded him this summer for £2.5m. So I get the message telling me he's signed for whatever club and I decide as a last tribute I'll tell the press what a good player he is and instead of him being pleased with his glowing report from his former manager he throws it back in my face saying he doesn't care what I think and is more worried about his manager.

As I say it doesn't achieve anything (except maybe improving your relationship with the player) but I think it'd just be a nice touch and of course there could be the flip side where you say he was nothing but trouble and you're glad to see the back of him.

MeLikeFM

04-07-2009, 00:29

I want to know does someone from SI sift through all these ideas or was this thread just created to prevent clutter

wandsfan93

04-07-2009, 06:35

Non-FIFA teams and tournaments!!

rizkypunxxx

04-07-2009, 07:22

i wish indonesia have a license club and national team :D

The Taxman

04-07-2009, 10:06

Voice commands!

So I could go into the tactic screen and say something like "Left back, normal tackling" to change the tackling setting, instead of having to click through.

I'd also like the UI to become 3D, I'm not sure how though :D

Davidmarrio

04-07-2009, 21:25

Probably be a bit of hard work but when they have the news item about the weeks action in the league maybe have like a Match of the Day type thing where it can show the highlights from all the games? Just be something fun to have in the game

Get rid of An Ex International why not just have a name for the ex international?!?!?!!!

Not getting removed from clubs favoured personal just because you've left as lots of managers are still liked at their former clubs for what they've done

Having Sepp Blatter and Platini moan about the money in the Prem when Real Madrid spend over 200mil on 3/4 players :P

Lii

04-07-2009, 23:33

I hope there will be enough 7-star technique coaches, at least as much as 7-star coaches in other areas

I think both the game itself and data editor mistakenly read the database. They confuse "coaching technique" with "technique"(an attribute no longer used since FM2009).

Lii

04-07-2009, 23:59

A manager in most continental clubs only have the right to advise but not decide in transfer. He should tell the board what kind of players he want. Then the board will response him with a list of players. The manager can suggest one or two players in that list. But only direct of football or chairman will be able to make a final decision.

Lii

05-07-2009, 00:01

A successful manager may be promoted into the board. Then he will have more rights or authority in the club.

naxself

05-07-2009, 06:23

I think Lii is on to something... I'd like to be promoted to the board or whatnot. Or, if I've earned enough money, I'd like to be able to buy a small club, appoint myself chairman and manager and go from there. That would open all the chairman aspects (new grounds, seat prices, sponsor negotiations, etc.) to editing/decisions, as well. I think that would be hugely fun.

I'd like the jerseys on the 3-D match engine to change if I create a new jersey for my team. I'd also like to be able to pick the keeper jersey colors.

I'd love some in-game way to edit jersey numbers of other teams. No editing of attributes or anything, just jersey numbers. It's incredibly annoying to see Cristiano Ronaldo play for AC Milan and wear jersey number 82.

But, and this is most important, since I like playing the US leagues, I want to see full schedules for all of the USL leagues (that is, USL-1 and USL-2). All the teams are in the game but they don't play full schedules. That's hugely annoying, esp. when I'm in charge of the Canadian national team and a bunch of players are unfit because their teams don't play any games except friendlies. Also, the trading system needs to be worked out (perhaps hire an American or Canadian consultant to help you out with the finer points, SI... I'll work for relatively cheap ;-) ). I think it's crucial that all of those teams get full schedules if SI wants to appeal to the entire US/Canadian fanbase.

Also, someone pointed out above that it would be great to edit everything: I agree, esp. since MLS in the US is expanding. I should be able to add the teams as I go or change the teams if I so desire. Just a thought.

LOMAS1982

05-07-2009, 06:40

I'd like the option to have a head scout to arrange scouting throught the world, Most clubs have them.

Also like to speak to potential singings before they sign to say what we expect from them and why they should come to us.

These both happen in real life so surley they should be implemented in a game that tries to be as life like as possible.

Bugged OFF

05-07-2009, 06:59

1/ When looking at your squad, be able to click into the first players attributes, then use the down arrow to go to the next player in that position automatically without having to go in and out of each players attributes screen..I know you can compare, but sometimes you just want to quickly scoll through...I know you can sort by atribute...but I mean the graphical display, nice seeing quick comaqrison without having to go and choose who you are compaering.
2/ When searching your shortlist and knowing your budget is 10 MILL why not mutliple offer players...IE from the table selct more than one player in the shortlist and give the same offer to multiple players that you want.
3/Change the boring set media comments.....add a bit of character....I am sure the same questions are not asked each week.
4/ Get team feedback - why not have the players have an opinion...if your playing the wrong style for your team...and it affects how well you play....perhaps the team captian can say "hay listen - we all think we would be better with 5 in the Midfield"
5/Frustration level - no good finding out a player is unhappy all of a sudden... a good manager will pick this up in real life and act as it happens why not have a meter so you can see "Potential affected performance" and if it isnt 100% then you know there is something amis.
6/ Make set plays for free kicks....how cool would that be...use the tactics screen to do this.....shoose how to do a fancy set play....or have predefined ones but only accessable if players skill level allows.
7/ Be able to rest players easily, I know you can advertise that your going to rest someone....but its not good for their morale...so why not be able to selct 4 or 5 players and say..."need you guys fresh for the next game"
8/ Substitute with explanation.......if you drag a player.....why not tell him why...this would happen in real life surely......IE you dragged a guy that wasnt gettting stuck in with tackles even though you told him to.....why not tell him so he knows to do it.....could be a good double edged sword.
9/ Individual player marking should be set from the Oppositon tactics screen...use a drop down for each opposition player....IE where you choose "close down always" why not use "man marked by x"
10/ Allow player captains to have interviews with the press.......find out what they think of the way you are currently playing.

Am enjoying this game so very much .........Taken Leeds to currently second place in Premiership in 3 seasons.....2 x promotions but looks like I wont win the league this season...but look out next season

Highor

05-07-2009, 09:46

1/ When looking at your squad, be able to click into the first players attributes, then use the down arrow to go to the next player in that position automatically without having to go in and out of each players attributes screen..I know you can compare, but sometimes you just want to quickly scoll through...I know you can sort by atribute...but I mean the graphical display, nice seeing quick comaqrison without having to go and choose who you are compaering.
2/ When searching your shortlist and knowing your budget is 10 MILL why not mutliple offer players...IE from the table selct more than one player in the shortlist and give the same offer to multiple players that you want.
3/Change the boring set media comments.....add a bit of character....I am sure the same questions are not asked each week.
4/ Get team feedback - why not have the players have an opinion...if your playing the wrong style for your team...and it affects how well you play....perhaps the team captian can say "hay listen - we all think we would be better with 5 in the Midfield"
5/Frustration level - no good finding out a player is unhappy all of a sudden... a good manager will pick this up in real life and act as it happens why not have a meter so you can see "Potential affected performance" and if it isnt 100% then you know there is something amis.
6/ Make set plays for free kicks....how cool would that be...use the tactics screen to do this.....shoose how to do a fancy set play....or have predefined ones but only accessable if players skill level allows.
7/ Be able to rest players easily, I know you can advertise that your going to rest someone....but its not good for their morale...so why not be able to selct 4 or 5 players and say..."need you guys fresh for the next game"
8/ Substitute with explanation.......if you drag a player.....why not tell him why...this would happen in real life surely......IE you dragged a guy that wasnt gettting stuck in with tackles even though you told him to.....why not tell him so he knows to do it.....could be a good double edged sword.
9/ Individual player marking should be set from the Oppositon tactics screen...use a drop down for each opposition player....IE where you choose "close down always" why not use "man marked by x"
10/ Allow player captains to have interviews with the press.......find out what they think of the way you are currently playing.

Am enjoying this game so very much .........Taken Leeds to currently second place in Premiership in 3 seasons.....2 x promotions but looks like I wont win the league this season...but look out next season

Very good points imo, specially 3,5,6,7,8 & 10.

morsy

05-07-2009, 16:46

- The possibility to offer multiple players for loan at once. Like a tickbox or something.
- A "reject all" button for unsuitable offers. I.e. when I want to loan out a player and only get "backup for the first team" offers.
- Even better, setting the player status, so you will only get loan offers from teams for which he would be a first team player
- Setting additional clauses to a players transfer status. I will only sell my youngsters with a % of the next sale, but at the moment I have to manually change every offer I get, to include that.
- When a match goes to penalties: being able to sort players by their penalty taking skill
- In player interactions: Criticize your players for unnecessary yellow/red cards.

Punisherrrr

05-07-2009, 16:58

Better Interaction.

- More interaction with players not at the club (IE. Talking about transfering him and what your club has to offer)
- Better negotiating with other clubs over transfers (There is next to none atm!)
- Press conferences are extremely repetetive (Improve greatly or delete)
- Match day communication is weak. (IE. I want to tell a sub "get on and get me a goal son!"

Hughesy92

06-07-2009, 10:08

love the idea of maybe having a chairman option... but my idea is too maybe have friendlies played in places like asia etc i.e the barclays asia cup wher 3 premier league teams are going there to play but u can apply to use any stadium you want and you have option to pay so much of the ticket income towards the team whos stadium you may be using.... and my final idea is maybe to only get offered under 18's teams jobs or reserves when u start unemployed in a career as you are starting to see it alot more in real life and u would feel more realistic as you would have to prove yourself with youngsters first then when you get top job you woulc already know the younger players therefore your team would become more youthful...

nni

06-07-2009, 11:24

Being able to list a player for loan but have the AI understand that you DON'T want to sell him and you WILL NOT accept a loan to buy deal. It's really frustrating when you want to loan out a player and all the interested teams come in with loan to buy offers.

foofighter23

06-07-2009, 14:48

this is just a request really for future games but can you make approaches for my coaches as requiring attention (red light) in my inbox as i have the timeout option switched on and i always miss approaches for them and end up losing them. especially in international breaks. i even miss them sometimes and ended up 1 season without 4 coaches leaving 4 training boxes unfilled lol :( and yes my team crashed and burned. my fault i know but i think it would be a useful addition, along with all my other suggestion :P

630195

06-07-2009, 15:53

A quick sim for league/cup/europe cups matches pleaseeeee.
It`s a must in all football games, some leagues are very long.

Dom_Cruise

06-07-2009, 16:50

I would like the option of when a tournament comes up you are asked do you want to scout the tournament and which scout would you like to send and i would like to do this for all touranments please

s28

06-07-2009, 23:14

please fm2010 or fm 2011 out in august and use downloads to generate money for yourselves. So if you charge every in advance or every month

weeeman27bob

06-07-2009, 23:49

please fm2010 or fm 2011 out in august and use downloads to generate money for yourselves. So if you charge every in advance or every month

No, just no.

-Shakes-

07-07-2009, 10:15

I find the t.v live games unrealistic. If I finish 2nd in the prem, surely my games against the champions should both be on t.v for the following season? Minor issue, but should be sorted, the games I get on t.v are not against teams at my level, which would happen IRL.

-Shakes-

07-07-2009, 10:16

I would like the option of when a tournament comes up you are asked do you want to scout the tournament and which scout would you like to send and i would like to do this for all touranments please

I think you can already send scouts to tournament. Press F7 and send them to the one of your choosing.

Ianavfc

07-07-2009, 11:55

I don’t agree with the buy a club option don’t see the need for it. Could have more influence once you have been at a club for a long time though, like when Wenger helped design the emirates!! I think working under a director of football especially at a club like Madrid, or when you first take a job would be a good addition, the relationship with the director of football would be interesting, maybe you don’t get on but you have won the league every year, you could demand to be in control of different aspects like Benitez did and get rid of him when sorting a new contract, or he could be a legend of the club and what he says goes and you find yourself as more head coach then manager!

Boardroom interaction is a must as well, Instead of board updates how about board meetings could work similar to press conf. (which also needs a lot of work.) set long term goals are a must, if your a club like Coventry your aim should be over amount of time, we want to build each year and aim for promotion in three seasons. Something like that, or Chelsea where the aim is more about the Champions league then maybe the League. Dependant on chairman, club history etc

Which leads onto Chairman Personality, (didn’t they have some stats on old Fm's?) Mental stats such as patience, understanding of the game, business skills things like that! Bringing them back would be good, and they should affect the game more, twenty seasons in with P'boro and Real Madrid have only had two managers!!! Shocking never happen in real life! Presidential elections in Spain as well should reflect on the game, a new chairman might replace you with a bigger name as part of his manifesto or might have promised a player!

Overall 09 was wicked I think these are just little things which would add to it I think.

In a non game play improvement, I play with just commentary no sound etc so maybe if you could buy the game with just them options which would make it faster! Like different packages, basic this would be just commentary, Standard 2D or premium which would be the full shabang!![/COLOR]

ThreePieceSuit

07-07-2009, 20:45

-----> One Idea

--> Training Camps
In the pre-season you should be able to arrange training camps where you can go to a location and hard slog training. Most clubs do this like NUFC who are at a training camp at Ireland. This means you get allot more concentrated training. This could be a request in board room.

HarryMills

07-07-2009, 21:05

I think the degree of control you have regarding signings should vary significantly at different clubs; it should also be something you could negotiate on signing your contract at a club, or refusing to go there. For example Wenger at Arsenal has complete control over signings, Pellegrini at Madrid, Ancelotti at Milan etc have/had none.

The higher your reputation the more a club like Real would be prepared to allow you a say and so on. I think it would add a lot to the game, having to manage and integrate a chairman's signings; it would also allow the game and your role in it to be drastically different the greater your level of success and repututation.

Steven Torres

07-07-2009, 21:39

Not sure if this has been said already but i couldnt be bothered to look through all 46 pages, i think it would be a good idea to be able to tell a player when you sign him where you will be playing him, for example: if i have no right wingers but alot of strikers but i find a striker who is rated 5 stars as a right winger. When i sign him instead of half my strikers getting upset and complaining about it, it would be nice to tell them he wont be playing as a striker.

What do you think?

weeeman27bob

07-07-2009, 21:44

I think the degree of control you have regarding signings should vary significantly at different clubs; it should also be something you could negotiate on signing your contract at a club, or refusing to go there. For example Wenger at Arsenal has complete control over signings, Pellegrini at Madrid, Ancelotti at Milan etc have/had none.

The higher your reputation the more a club like Real would be prepared to allow you a say and so on. I think it would add a lot to the game, having to manage and integrate a chairman's signings; it would also allow the game and your role in it to be drastically different the greater your level of success and repututation.

So you wouldn't be able to sign any players at all.

Sounds a bit crap.

-Shakes-

07-07-2009, 22:39

Would like more regens that can use more than just their right foot :)

Marinho

08-07-2009, 13:31

Would like more historical Data stored. No need to get overboards, but it shouldn´t be that big a deal to display how many goals a player scored in a certain competition like the Champions League of the Eurocup, overall number for his career somehwere and maybe an added line in the history below the league line (sth like International Games) .

Cheers,

Mario

Wiitastic

08-07-2009, 13:35

All I will ask for is for National team managers contracts ...

Also if you allow the media interviews to only be used for star signings, Accepting a new managerial job or big games like derbys, cup finals or european games ...

I know that's not much to ask for and this would make the game that much better for little work

bluebirds4life

08-07-2009, 13:37

My idea, sorry if already mentioned.

When you go to opposition instructions at start of the game, the bottom box telling you who to put to weaker foot, closing down, hard tackling etc, I'd like a option to automatically do what he reccomends, as its annoying having to re-set them every game.

LFC-Stevie G

08-07-2009, 16:28

Nice idea Steven Torres it would stop loads of players in a different position getting upset when there place is in no danger

aemud

08-07-2009, 22:21

I've no idea if this has already been posted (given the large number of posts, it's unlikely not having come up, so in that case, I'm supporting it - also, damn thread search), but what I would like to see in future installments of the game is league and nation reputation changing the same way club rep does...in such a way that becoming the best club in the world from a small nation also means every player dreams of playing for you :)

Lii

08-07-2009, 23:36

The club can earn lots of money from the friendlies or tours in Asia and North America. That is, when you, the manager of a top team in europe, arrange a tour to Asia or NA, you are able to ask for appearance fee. The bad thing is your player's training performance will be down during the trips.

LeoVieira

09-07-2009, 00:20

- What about loan exchanges? When you're buying a player you'll have the option to offer a play on loan, kinda like there were rumors Barça would Loan Keirrison in a part of the deal to get Villa/Bruno Alves. Or you could also be able to make a Júlio Baptista/Reyes thing Real and Arsenal did a few years ago.

- Young players could have someone they look up to (some older player that is in the first team squad, or maybe even someone from another club), so their stats will grow to be more like the stats of their idol (for example: if young player look up to "player x" that has a high passing attribute, then he would focus on improving his passing more, so he can be more like his idol). Just don't make it too gay, just a small note on the player personal information thing saying "player x is a player Y wannabe" (or however you wish). And you can't choose who he should look up to, as it would work differently to player tutoring.

- Please, fix AI manager player selection, and also their use of subs. I won't say improve transfer market as i know it's something you guys are working on every year, but at least fix AI clubs buying players for huge amount of money and then not playing them, and to make things worse sometimes (in most cases maybe) they somehow manage to sell them after 6 months or so for a even higher fee that they have paid for the player, eventhough the guy was barely playing.

- And finally, slightly more injuries and slightly more chance of a player getting medium term injuries (2-3 months) and long term injuries (+5 months)

Lii

09-07-2009, 04:40

Inflation:

When manage Man Utd or other big clubs, you'll find that after 10 years or even sooner, your club have enough money to buy every good player you want. That's just impossible in the real world.

RBKalle

09-07-2009, 11:23

Ok, probably most of that has been mentioned before but...

1) More dynamic managers "market". Contracts are just not working well enough, as managers tend to get sacked ONLY in case they fail miserably, while in real life the managerial turnover is much more lively, almost chaotic.
Sir Alex Ferguson and his 20+ years run at ManU is the EXCEPTION, but in FM it looks like it's the rule. Especially mid-table and lower divison teams change managers very often. And even Top Dogs do change managers.
Moreso, the human player isn't really given any reason to reject the default renewal... Instead the board could just decide it's time for a change, despite winning left and right every year.

2) The value system and the transfers market need some tweaking. Clubs asking for £80 millions for Modic or Vela is total exaggeration, while other equally good players will leave on Bosman's Rule, or for < £10M.

2b) "Old Geezers Bias" has to stop. Top Clubs will rarely splash out big money on a 29/31 years older.

2c) No more Random Compulsive Shopping by Top Clubs. With very few exceptions, a club which already has 3 quality strikers will invest money in order to sign two more £15M stikers... who will inevitably sold for small change when unhappy, just a few months later

3) More "homecoming market". A player who's been abroad for a while should be more keen to come back home, especially if he's being sold as "surplus" and he basically failed to establish himself in a bigger league. Instead they end up in random places like Sofia, Tel-Aviv etc.

4) What about real-time in-game interaction with players? Oh, and it shouldn't take 5 minutes and the ball out of play to tell the team "all out attack" or "stop shooting from 40 yards out"...

5) Better scouting

6) Less emphasis on CA/PA, especially for non-players. A 20 judging potential scout should be great at that, regardless of his CA stat...

LeoVieira

09-07-2009, 12:02

1) More dynamic managers "market". Contracts are just not working well enough, as managers tend to get sacked ONLY in case they fail miserably, while in real life the managerial turnover is much more lively, almost chaotic.
Sir Alex Ferguson and his 20+ years run at ManU is the EXCEPTION, but in FM it looks like it's the rule. Especially mid-table and lower divison teams change managers very often. And even Top Dogs do change managers.
Moreso, the human player isn't really given any reason to reject the default renewal... Instead the board could just decide it's time for a change, despite winning left and right every year.

I'd like to see that, but that would **** alot of people. And i don't see SI willing to give us more options before we start a game such as "Sacking frequency" or difficulty level/game mode.

nni

09-07-2009, 12:50

Sacking frequency should be realistic for AI managers, not for human managers. That would be simple enough :)

Sprooly

09-07-2009, 12:59

I would like to see with free kicks/corners/long throw the ability to actually place where u want the player to be instead of challenge gk near post etc

same with defensive set peices

Elrethiel

09-07-2009, 15:54

- Coach Training level suggestions, if I'm training too much/ too little a player I'd like to see suggestions from my 19 skill coach, maybe make them more accurate if the skill is high enough?
- Getting scout reports from your own players. ussually the Judge Ability, and Judge potential is higher from my scouts, but I can't find any way to ask him what does he thinks of my player.
- being able to design my own set pieces, or at least more positions (front left/right side left/right) if I'm shooting from the front of the goal, I want to select someone that can shoot, but from one side, or when is too far, I want to select someone that can cross

HarryMills

10-07-2009, 13:33

I'd like to see the managers' patrolling the touch line, getting upset or exhorting their players onwards etc

HarryMills

10-07-2009, 13:38

I'd also like to be able to edit the way a player looks in the game, I know its a really small point, but in my game as Milan i'm sure Dida is white!

Popider

11-07-2009, 10:23

The ability to say what your ambitions are by the end of your contract as well as your seasonal ambitions. i.e. "Manager X has just been awarded a four year contract on £22,500 a week. He has said that, by then, he hopes to be competing for a champions league spot"

Also, anyone ever got a stadium upgrade that they're disappointed with? You should be able to chat to the board about it -

We have a budget of £125m for this. Do you want:
a) a 50,000 seater with no capacity for expansion
b) a 40,000 seater with 60,000 potential
etc.

Or "for every £10m you generate in transfers by the xth of June, we will be happy to add £5m to the stadium budget"

Or "Bank Balance: £30m, Stadium Budget: £60-110m, Loan required: £30-80m"
Where you could allocate money away from the transfer budget for a bigger stadium, where you could ask for a bigger loan for a bigger stadium if your ambitions are high.

Of course with the option to pay off the loan quickly when you achieve your staggering heights of financial glory.

Too much?

Lii

12-07-2009, 05:37

Some players are not happy if you don't play him in an important match. (Tevez in CL final) You need to have a talk with them before the match.

AdamFitz

12-07-2009, 05:40

I'd love to be able to interact with players the way you do with managers.

lukair

12-07-2009, 08:58

I don't know if anybody mentioned it as I'm not a regular here, but I believe it would be fundamental for the football manager and it's series, to input scripts into the game, but I'm aware it would be very hard to implement, and it would be pretty basic at the beggining.

Scripts are basic commands for players, or the team as a whole, like "Do's and Don'ts" etc. They are almost the same as the command instructions in computer programing, basing on key words like "OR, AND, IF" etc. It is either a command for 1 player, or a command for several players, that are all connected to this one situation. "Scripts" can be interpreted as giving a complex functions to the players that occure only when couple or even more conditions are met. Obviously that cannot be made easily by the bars, checkboxes etc. because it affects directly other areas of the game.

For example, if I have 2 very offensive fullbacks and I don't want ever, for both of them to go forward, I will make a script stating, that "player A never goes forward WHEN player B goes forward".

Or by stating probability I can make a script that says "player A CAN go forward VERY OFTEN WHEN player B goes forward".

Obviously player A and player B can be anybody, it don't have to be fullbacks. In 4-3-3 it can be 2 side players, say left fullback, and left side midfielder. With script like that, I can order midfielder to under no circumstances go forward, when fullback is rushing forward. This way I make sure my left side is covered. On the other hand I limit my offensive options, but isn't it what manager is? OUR decisions, and WE make our game?

Other similar example? I have 3 midfielders in 4-3-3 formation. My deffensive midfielder is actualy very good at going forward, and have great offensive characteristics. I want him to rush forward often, but I don't want to limit my side midfielders to stay back all the time. I want to make a script stating that "If player A(DM) goes forward, EITHER player B OR C ALWAYS stays back".

Other example. Wingers switching position. I can make a script stating they switch positions, and player B takes players A instructions, but not reverse.

Other example. "When team A plays 4-3-3, play tactic A". "When team A plays 4-3-1-2, play tactic B". This way I don't have to switch tactics all along, everything is done automaticly and very dynamic.

How do I see it implemented? I have a screen with Scripts developing. I have a list of positions in my tactic, positions in a tactic of opposition, I have querry operetors OR, AND, IF, NOT etc. and I have key instructions, like "Going forward", "Shoting on goal", "Passing the ball" (later on passing short, direct, long), "switching position" etc. When making a script I just drag the proper boxes in the right order thus making a script, and voil la. With every passing year, only the list of key instructions would change/grown.

With this kind of scripts we would be able to tell our players do almost anything(with time) and make the game even more unique in terms of every person playing the game.

I think it would push the series incredibly forward, but like I've said. It would be very hard to implement, but they say they didn't built Rome in a day, and with the series coming back every year it can be easily enhanced starting from some basic options, and there is enormous pottential with this area.

cheers

Smeemi2009

12-07-2009, 09:16

Would like FM2010 to be a games for windows game and have online achievements :D

Would be cool.

roooonaldooo

12-07-2009, 20:00

I don't know if anybody mentioned it as I'm not a regular here, but I believe it would be fundamental for the football manager and it's series, to input scripts into the game, but I'm aware it would be very hard to implement, and it would be pretty basic at the beggining.

Scripts are basic commands for players, or the team as a whole, like "Do's and Don'ts" etc. They are almost the same as the command instructions in computer programing, basing on key words like "OR, AND, IF" etc. It is either a command for 1 player, or a command for several players, that are all connected to this one situation. "Scripts" can be interpreted as giving a complex functions to the players that occure only when couple or even more conditions are met. Obviously that cannot be made easily by the bars, checkboxes etc. because it affects directly other areas of the game.

For example, if I have 2 very offensive fullbacks and I don't want ever, for both of them to go forward, I will make a script stating, that "player A never goes forward WHEN player B goes forward".

Or by stating probability I can make a script that says "player A CAN go forward VERY OFTEN WHEN player B goes forward".

Obviously player A and player B can be anybody, it don't have to be fullbacks. In 4-3-3 it can be 2 side players, say left fullback, and left side midfielder. With script like that, I can order midfielder to under no circumstances go forward, when fullback is rushing forward. This way I make sure my left side is covered. On the other hand I limit my offensive options, but isn't it what manager is? OUR decisions, and WE make our game?

Other similar example? I have 3 midfielders in 4-3-3 formation. My deffensive midfielder is actualy very good at going forward, and have great offensive characteristics. I want him to rush forward often, but I don't want to limit my side midfielders to stay back all the time. I want to make a script stating that "If player A(DM) goes forward, EITHER player B OR C ALWAYS stays back".

Other example. Wingers switching position. I can make a script stating they switch positions, and player B takes players A instructions, but not reverse.

Other example. "When team A plays 4-3-3, play tactic A". "When team A plays 4-3-1-2, play tactic B". This way I don't have to switch tactics all along, everything is done automaticly and very dynamic.

How do I see it implemented? I have a screen with Scripts developing. I have a list of positions in my tactic, positions in a tactic of opposition, I have querry operetors OR, AND, IF, NOT etc. and I have key instructions, like "Going forward", "Shoting on goal", "Passing the ball" (later on passing short, direct, long), "switching position" etc. When making a script I just drag the proper boxes in the right order thus making a script, and voil la. With every passing year, only the list of key instructions would change/grown.

With this kind of scripts we would be able to tell our players do almost anything(with time) and make the game even more unique in terms of every person playing the game.

I think it would push the series incredibly forward, but like I've said. It would be very hard to implement, but they say they didn't built Rome in a day, and with the series coming back every year it can be easily enhanced starting from some basic options, and there is enormous pottential with this area.

cheers

Like the idea :) would be useful.

JulianStark

12-07-2009, 20:15

FM Live-style manager RPG parameters.

Let your manager learn skills over time. Reputation then dictates the number of starting skills you can pick. This helps you 'build' a manager with more character and creates a better bond.

ledi

12-07-2009, 22:51

I would like to have some kind of random factor when it comes to scouting in the game. To me it's just too easy to grab the super players in the game, because the AI isn't anywhere near to being competitive enough in the transfer market.. In real life you see clubs making awful lot of bad transfers, even by clubs that have a massive scouting network working all over the world. In the game I rarely make a mistake when it comes to transfers, just get a player with the key attributes for the position, and for the most part you'll do pretty well. Or even better.

Perhaps the attribute masking feature could be extended a bit, so that you cannot see any exact attributes outside your league, and when you scout the players you'd see their attributes in estimates (how accurate depending on the scout's level of skill and the amount of time spent following the player). For example the scouted profile could have "shooting 14-18", and then after the scout has followed the player for a longer period, it would narrow down to 15-16. Obviously shooting is one of the easier attributes to measure, I think mental ones should take a longer time, and shouldn't be as exact as technical ones. If you don't like it and want exact attributes you could just switch the feature off and keep using the filters..

I haven't exactly thought it all out, perhaps there is a better way.. but I really feel something like this would make signing players quite a bit more exciting and challenging than it currently is.

mikeseel82

12-07-2009, 22:51

FM Live-style manager RPG parameters.

Let your manager learn skills over time. Reputation then dictates the number of starting skills you can pick. This helps you 'build' a manager with more character and creates a better bond.
You've gotta be careful with this, implementing it might seem like a route towards one product and that would anger a lot of the FM fans that love the simulation side although i agree the career side of things needs looking at.

I'd love some control over pre-season. I want to be able to take my squad for a hardcore training break to Majorca while doing a tour of spain or something like that. I think pre-season is just 6 friendlies and then back into the action whereas it needs to be so much more.

-Shakes-

13-07-2009, 11:38

Ok bear with me for these ideas.

Long term ambitions

Was a feature in 08, there were problems, but it had potential, needs to be brought back for FM10. I was Nice manager in FM08 and had a 2 year plan to qualify for Europe. The first year I finished midtable and the board were unhappy with my progress, and it said so on my board confidence page.
The 2nd year I won the league, but my contract expired and they didn't offer me a new deal :confused:, because they were still unhappy with the previous season's performance. If they were so unhappy they could have sacked me. Why let me stay, exceed all expectations then not renew my contract? That was frustrating.

More transfer clauses

As IRL there should be more transfer clauses to implement when signing a player. Teams can accept that there other ways to negotiate the transfer of a player without having to up the fee. You should have the option of sending the player back on loan for the rest of the season. If I'm Arsenal manager and want to sign Bolton's star striker and they're 18th, but right in the thick of the relegation battle they won't want to sell. His value is £7mil, but normally they would ask for £13mil. As it is January they wouldn't want to sell would they? So they probably ask for £20mil IRL. I as Arsenal manager should be able to offer £10mil to sign him, but say that he spends the rest of the season on loan at Bolton so they are not disrupted, but the fee is reduced as well to make up for him not joining my Arsenal team straight away. This works for both teams. I can pay less, see the player get first team football which he may not get straight away, while Bolton still get a decent fee, while they keep their star player during this important time and have more time to line up a replacement.
Another clause would be being able to sign a player, but instead of upping the fee I would like to offer the selling team one of my players out on loan to them for the season as opposed to have to sell him. I may not want to sell my player, but say I want to sign Bolton's striker immediately I could say I will pay them £12mil plus loan them Bendtner on loan for the rest of the season. This would benefit both teams again.

Taking out loans

IRL clubs take out loans, and I don't see this happen enough in the game. If I've been Blackburn manager for 5 seasons and done a decent job (kept them up, achieved midtable status constantly, won the F.A Cup once) the board should back me more so than when I first joined. I should be able to request they take out a £20mil loan to fund new signings as it is the only way I will be able to take the cub forward. This may happen if the club isn't rich already and needs extra funds. Of course it could go wrong financially, but then if I fail to live up to the promise of achieving greater success the club can then sack me. At the moment you can only negotiate within the club's limits. But iirc Leeds took out loans in the hope of paying them off with ECL qualification. It backfired, but you should have the chance in the game.

It is too easy to make money in the game at the moment, it makes it unchallenging so I would certainly like to see a stronger monopoly at the top. It is too easy to break into the top 4 in the EPL, so perhaps emphasize the difficulty of attracting top players and raising finances, thus increasing the need to take out loans.

:thup: here's hoping these features can be implemented.

dankrzyz

13-07-2009, 14:28

Take this from FML... customizable filters for every menu. In his most recent FML podcast, Miles mentioned that feature in FML has had positive response and is used frequently.

dirtybadger67

14-07-2009, 14:00

I would like you to post new ideas about FM.
I think that our ideas can help SI and SEGA to make FM even better.

Ok i have a couple of requests....
1) A system to set an individual players instructions (eg mentality, closing down etc) to within a predertimined distance of the team setting, So that when you reduce or raise the team slider, the individuals setting will automatically rise or fall by the same value ie he remains 3 clicks above the team value, etc.

2)A quicker, easier and less carpeltunnel enducing method of setting OI, for example being able to set closing down always for all MC, or show all wide players onto their weaker foot without having to set every players instruction individually. ps It would also be nice if my instructions automatically passed onto the oppo's substitute, if he is a "like-for-like" change.

andre_costa

14-07-2009, 14:02

Take this from FML... customizable filters for every menu. In his most recent FML podcast, Miles mentioned that feature in FML has had positive response and is used frequently.

Yes. It's an awesome feature of the FML skins that i keep constantly tinkering with. No need to be hacking the skin files.

rougess

14-07-2009, 15:34

I've always wanted to have a separate shortlist for staff, so you can:

1. Keep an eye out for staff that require high compensation, so you wait until they have less time on their contract.

2. Keep an eye out for good coaches who leave a club and are available on a free appointment.

3. Have replacements lined up for any of your staff that inform you that they will be retiring at the end of the season / year

4. Be notified when other clubs offer your targets a job.

Basically, the same shortlist as the player one but with staff :)

JulianStark

14-07-2009, 15:35

I've always wanted to have a separate shortlist for staff...

Seconded :thup:

kizaru

14-07-2009, 22:22

send assistant to play match, but use your tactics and team selection.

usually i only play the first few matches of the season. when i'm satisfied with my tactics, i always go for one-day-holidays just before every match until the next transfer window.

it feels more like im playing "director of football 2009" ;-] but i like it that way :p

Demon

16-07-2009, 00:36

More talking in the press why a manager leaved, maybe a press conferens or what so ever. But let the press speculate why a manager left or gor fired.

Sobriquet.

16-07-2009, 01:04

Assistant Team reports. Unless it is Mike Phelan being a tool, these need a lot of work.

For instance, my left winger, Giovinco, scored 15goals, 18 assissts, Young Player of the Year. At the start of the second season, again it was insisted that Park be played on the left wing position and also commented the fact that he was a weak link and it is unlikely that "Reserve Player Name" here will be able to cover. Apart from the fact Giovico isn't mentioned anywhere, he doesn't take into account Nani or Tosic either. This happens all the time with mine and it's pain to get an accurate squad description.

Also, when talking to Media, there needs to be far more options when replying. And also, where they get their "Rumour has it, you plan to sign Chinese goalkeeper "Insert Name Here" who is dreadful and you've never heard of him before is beyond me.

Regards with the match engine, it really really annoys me that when playing against weaker opposition with a top 4 team, even after getting about 18 shots on target, the opposing goalkeeper turns into some kind of brick wall and let's nothing past him, even though he's conceded about 30 goals in 15 games prior.

wheatley2k9

16-07-2009, 01:13

Couple of ideas.

Let us bid for more than one person at a time, id like to be able to snap up a couple of youngsters from the same team for a set price instead of having to do separate bids for both of them.

I would like to leave my club on a high every now and again, it annoys me when i spend years bringing a club from the lower leagues and get them into the prem or camp and once i leave for a foreign club all of a sudden i am the enemy.

probably already mentioned.

stavro

16-07-2009, 11:31

add training camps
every or most clubs do them it add realism but they should also give your squad something back such as better harmony or improved fitness.

or during the season if you have a few weeks break in schedule you should be able to take the squad away for a bonding session

improve the training because as of right now its pretty much non existent to me and i feel like it does nothing to the outcome of the results.

multiple bids for players for a set price, im sick and tired of bidding and negotiating for 2 or 3 different players.one transfer fee for the lot of them.

nni

16-07-2009, 12:05

Ok i have a couple of requests....
1) A system to set an individual players instructions (eg mentality, closing down etc) to within a predertimined distance of the team setting, So that when you reduce or raise the team slider, the individuals setting will automatically rise or fall by the same value ie he remains 3 clicks above the team value, etc.
I so want this feature. Right now it's such a pain when you want to increase the mentality of all your players by 3, requires 33 clicks!!!

manchester

16-07-2009, 12:42

i would like takeover bids to take place even if the chairman does not want to leave and also when tycoons take over they are very very rich like the Manchester City owners so you are able to spend money like they are at the moment

Lii

17-07-2009, 12:33

Fergie said he knew Gabriel Obertan was injured when Man Utd signed him. So we should be able to sign a player even if he's in injury. We should be given a chance to make a decision: if his injury is very serious, like van Nisterooy, we'll give him up; otherwise, like Obertan, we'll sign him.

rougess

17-07-2009, 12:58

Fergie said he knew Gabriel Obertan was injured when Man Utd signed him. So we should be able to sign a player even if he's in injury. We should be given a chance to make a decision: if his injury is very serious, like van Nisterooy, we'll give him up; otherwise, like Obertan, we'll sign him.

That is already in the game. I've signed injured players before. I think it's the type of injury or severity that creates a problem during medicals.

-Shakes-

17-07-2009, 16:09

Being able to control which youth players sign for the club. Constantly I see rubbish regens brought into the club without being given a say on who is good enough. Should be able to reject some without having to pay them off tbh :thup:

-Shakes-

17-07-2009, 16:20

I would also like to see AI teams host pre-season cups tbh. It just doesn't happen in the game, when there are plenty IRL. Also, easier to attract top teams for these cups.

leedsfan88

17-07-2009, 16:36

Sorry if this has already been said, but is it possible to code the league of ireland clubs to accept friendlies during there season like they do in real life. For example shamrock rovers playing real madrid, finn harps playing ipswich, leeds playing shels etc etc

poolman321

17-07-2009, 22:59

This could be impossible,but sure i'l say it anyway. Regen faces are just that...regens. However of the millions that play FM,who wouldn't want their face to be in it!? So lets say everyone interested sends a simple face pic of themselves to SI. All put into one huge database. Totally randomly,a face is put to a random facegen.Your next regen could be your next door neighbour's face whom you never knew played FM. Obviously i'm not sure the realism of this,but Man,it would be nice to put a (real) face to a name!

arsenal_2111

17-07-2009, 23:09

This could be impossible,but sure i'l say it anyway. Regen faces are just that...regens. However of the millions that play FM,who wouldn't want their face to be in it!? So lets say everyone interested sends a simple face pic of themselves to SI. All put into one huge database. Totally randomly,a face is put to a random facegen.Your next regen could be your next door neighbour's face whom you never knew played FM. Obviously i'm not sure the realism of this,but Man,it would be nice to put a (real) face to a name!

They did this once before - you'd end up with some spotty fat kid as your 32 year old, 6 foot 7, 12 stone striker.

The generated faces now are much, much better tbh.

jptykes

17-07-2009, 23:17

This could be impossible,but sure i'l say it anyway. Regen faces are just that...regens. However of the millions that play FM,who wouldn't want their face to be in it!? So lets say everyone interested sends a simple face pic of themselves to SI. All put into one huge database. Totally randomly,a face is put to a random facegen.Your next regen could be your next door neighbour's face whom you never knew played FM. Obviously i'm not sure the realism of this,but Man,it would be nice to put a (real) face to a name!

They used to do that but people sent in porn images and stuff iirc.

Plus as arsenal_2111 points out, the faces rarely matched the age or ethnicity of the player.

Lii

18-07-2009, 05:17

Players who played for national team matches in the summer need more holidays or they will not be doing well in the following season.

Lii

18-07-2009, 05:19

When you make a note to remind you something in the futrue, the game should stop at 0:00 of that day. But in FM09, the game's still going on and you may find that notice in your mailbox several days later.

Jari Rantanen\'s Shorts

18-07-2009, 11:44

A quick sim for league/cup/europe cups matches pleaseeeee.
It`s a must in all football games, some leagues are very long.

Yes, please - with the ability to set the initial line-up, but then AssMan abilities to dictate in game tactic changes, substitutions, etc (much in the same way we are led to believe every other non-user match in the game is calculated)

If this was included as an option, I would probably buy the game again. Without I unfortunately won't - I don't have the time nor inclination to spend hours on tactics or watching 'highlights', but still want to enjoy the rest of the scope of this game: scouting, squad building, etc.

Jari Rantanen\'s Shorts

18-07-2009, 11:46

send assistant to play match, but use your tactics and team selection.

usually i only play the first few matches of the season. when i'm satisfied with my tactics, i always go for one-day-holidays just before every match until the next transfer window.

it feels more like im playing "director of football 2009" ;-] but i like it that way :p

similar to previous post: this is what I was getting at - I would like to play 'Director Football 2010' :)

Lii

18-07-2009, 13:27

Tax should play a more important role than that in previous FMs. Britain, Germany, and Italy have a much higher tax rate than Spain. So if your club's wage is like 50m a year, you'll need to pay government another 50m.

Also, I think the transfer income is also taxable. But in the game, if you sell CR for 80m, you'll get 80m exactly.

the_gers_fan

18-07-2009, 13:32

Myself and my friend were having a discussion about players stats on FM and me came up with an idea about getting rid of the player stats completely. So with the stats gone, they would be replaced with player traits specifying their strengths and weaknesses like the same format of the scout report but with more detail. But you would only get to view these traits after scouting the targeted player and with more scouting, the more knowledge you gain about the player.

This would also bring the notepad feature into play. When you go to the match to watch the player you can make notes during the match and compare with the scouts assessment of the player then you can come to a true judgement how good or bad the player is.

This would in my opinion give the game more of a realistic feel and gives a bigger emphasis on scouting. As we all know Sir Alex doesn't go to matches and says " he would be a good signing as his crossing stat is 18 and so on " lol But if your just the casual gamer who doesn't worry about scouting, tactics etc then it could be a turn on/turn off feauture that could be used for your choice.

I welcome all opinions and criticisms so feel free to post them :-)

-Shakes-

18-07-2009, 14:08

Myself and my friend were having a discussion about players stats on FM and me came up with an idea about getting rid of the player stats completely. So with the stats gone, they would be replaced with player traits specifying their strengths and weaknesses like the same format of the scout report but with more detail. But you would only get to view these traits after scouting the targeted player and with more scouting, the more knowledge you gain about the player.

This would also bring the notepad feature into play. When you go to the match to watch the player you can make notes during the match and compare with the scouts assessment of the player then you can come to a true judgement how good or bad the player is.

This would in my opinion give the game more of a realistic feel and gives a bigger emphasis on scouting. As we all know Sir Alex doesn't go to matches and says " he would be a good signing as his crossing stat is 18 and so on " lol But if your just the casual gamer who doesn't worry about scouting, tactics etc then it could be a turn on/turn off feauture that could be used for your choice.

I welcome all opinions and criticisms so feel free to post them :-)

tbf it's a game, I'm not sure most people would want to spend so long trying to find out how good a player is. Probably wouldn't work. The option for attribute masking is there though for a similar reason.

UNITED!!!!!

18-07-2009, 14:09

Just a very simple one, a master tick which activates or de-activates all of the invidividual player instructions for a given catagory, making it far easier to switch between global and individual instructions. This would save time on clicking every single tick in order for the players to follow the team instructions for say passing style.

the_gers_fan

18-07-2009, 14:28

tbf it's a game, I'm not sure most people would want to spend so long trying to find out how good a player is. Probably wouldn't work. The option for attribute masking is there though for a similar reason.

But thats why there would be a turn on/ turn off setting for this feature. This feautre would be perfect if you are a hardcore FM player who likes to focus on scouting and looking for players.

-Shakes-

18-07-2009, 14:30

But thats why there would be a turn on/ turn off setting for this feature. This feautre would be perfect if you are a hardcore FM player who likes to focus on scouting and looking for players.

Yeah I see what you mean, but would take a lot of dedication to play the game that way.

LeoVieira

18-07-2009, 14:35

Not really, you'd just be forced to trust more on your scouts and coaching staff reports.

BenArsenal

18-07-2009, 17:28

I have no idea whether these suggestions have already been mentioned, but here goes anyway:

1) Clubs should be able to arrange friendlies with countries. Man U just played Malaysia, and Liverpool is going to play Thailand and Singapore. For lesser developed countries, the national team holds more importance than the club teams, and to see the national team take on the world's biggest clubs would be a major attraction (and hence money spinner).

2) While it is possible for clubs to arrange friendly cup tournaments in the game, what about cups organised by leagues or some other party. Example would be the Barclays Asia Cup, organised by the Premier League. Maybe towards the end of the season, clubs would be asked if they would like to take part, with a sum of money for winning. (I believe Portsmouth got 1 million pounds for winning the 2007 cup in Hong Kong)

2 Give a message when football giants, my staff and player retire. I know I can find the date of their retirement from their personal information. But a message would be really thankful. Then there may be an option to arrange a match to reward the player who served in club for a long time.

HarryMills

18-07-2009, 19:12

I would like to be able to tell the guy I've appointed under 20's manager who to play in his team. He even seems to ignore the formation I want him to play...

And I agree with Lii, you should get significant income for certain tours if you are a big club, US, Japan etc. Also i'd like to see these countries making big offers to entice you to come to their country for a tour.

Also i would like to be a able to chat in private with a player, rather than through the media, perhaps also players and staff could come to see you in private to about any concerns they have.

Tejaswi

18-07-2009, 19:25

tbf it's a game, I'm not sure most people would want to spend so long trying to find out how good a player is. Probably wouldn't work. The option for attribute masking is there though for a similar reason.

I would like to be able to tell the guy I've appointed under 20's manager who to play in his team. He even seems to ignore the formation I want him to play...

And I agree with Lii, you should get significant income for certain tours if you are a big club, US, Japan etc. Also i'd like to see these countries making big offers to entice you to come to their country for a tour.

Also i would like to be a able to chat in private with a player, rather than through the media, perhaps also players and staff could come to see you in private to about any concerns they have.

I have something similar, if not exactly the same - Varying attributes. You cannot just scout a player twice and expect the scout to 'know' all the players attributes. I mean how can someone judge if a players Acc = 17 and Pace = 16 as opposed to 18/17 or 15/16 or some other number?

We currently have ddt options to keep all the players from a given club or nation, why not a ddt command that retains all players in the database with at least one international cap?
This would make it far easier to create a new game with as many international teams as possible managable, without slowing the game down by retaining too many.

-Shakes-

19-07-2009, 01:58

Deadline day mayhem please :D

So many transfers go to the wire as clubs play games with one another. Try to squeeze the best deal, while there will only ever be one winner. I would like an extended day for the transfer deadline. To play it out as IRL.

Also AI transfers should be plentiful on the last day; you could have cut price bargain deals and panic buys, it'd be a great feature ;)

ledi

19-07-2009, 12:38

I have something similar, if not exactly the same - Varying attributes. You cannot just scout a player twice and expect the scout to 'know' all the players attributes. I mean how can someone judge if a players Acc = 17 and Pace = 16 as opposed to 18/17 or 15/16 or some other number?

This is something I've wanted the game to have for a long time now. Actually I posted about this a few days ago on this thread. (http://community.sigames.com/showpost.php?p=3530660&postcount=4572 if someone's interested)

Right now scouting is only really used to get accurate stats of the players, and no matter how good or bad the scout is he always gets the players attributes exactly right. It's ridiculous. The guy doesn't even have to watch the player any more than a day or two, just ask for a report twice and you're done. Of course he might get the player's potential wrong or get wrong info about the hidden characteristics of the player, but it's still way too accurate for a report made in a single day.

As a fan of the simulation side of the game I'd really like to see something to be done with scouting to make it more realistic and tougher to find the hidden gems.

kevgaleuk

19-07-2009, 17:44

I have no idea whether these suggestions have already been mentioned, but here goes anyway:

1) Clubs should be able to arrange friendlies with countries. Man U just played Malaysia, and Liverpool is going to play Thailand and Singapore. For lesser developed countries, the national team holds more importance than the club teams, and to see the national team take on the world's biggest clubs would be a major attraction (and hence money spinner).

2) While it is possible for clubs to arrange friendly cup tournaments in the game, what about cups organised by leagues or some other party. Example would be the Barclays Asia Cup, organised by the Premier League. Maybe towards the end of the season, clubs would be asked if they would like to take part, with a sum of money for winning. (I believe Portsmouth got 1 million pounds for winning the 2007 cup in Hong Kong)

I agree with both of these but on a lesser level can something be done about the organisation of friendlies full stop. I often resort to letting my Assistant arrange them but then I end up playing a load of old crap and if you try and organise games yourself (especially as a lower league club and more annoyingly if the club is still considered quite a big club i.e Leeds) you just get rejection after rejections.

How about either:

> A simple filter (like transfers) where only the teams who'll realistically play you will appear

> A bit more info from the club - why have they rejected is it just that they have a game the next day or do they just not consider you worthy of turning up

My main preference would be to be able to set your assistant a brief. I.e

"I want to play a total of 6-8 games between x date and y date with a minimum of x days between each game. I want the standard of the oposition to improve as pre-season does, including a 3 game tour and ending in a couple of money-spinning home ties."

The assistant should then return options to you (possibly using the calendar) teams that have already been sounded out for you to make the call. Naturally your chairman might have some say i.e. you might want a quiet training camp yet he wants you to go to Asia for 1 game.

DMaster2

19-07-2009, 18:12

I'd like to see the option to loan back a player you buy.
That would be great especially for young player.

Sobriquet.

19-07-2009, 21:55

Probably has been mentioned, but one thing I forgot to add to my list was sort of like Team Interaction. Much like Player Interaction, I think you should be able to release a statement saying you think you're team aren't pulling their weight or something.

the_gers_fan

19-07-2009, 21:55

I would like to see a whole revamp of applying and hiring of jobs. If you apply for a job you should be put through an interview process where you get asked questions from the clubs chairman on what your ideas and aims are for the club etc and they would base their decision on whos best for the job.

Also clubs AI clubs offer you jobs quite easily, they should have talks with your current club about a compensation package and whether or not your current employers would be willing to let you talk to the interested parties.

el sid

19-07-2009, 22:05

All pictures of Miles Jacobson and Sonic the Hedgehog removed.

santa19

21-07-2009, 22:15

1) better use of assistant manager, e.g. reports to you every week saying how training is going, general morale of the team, tactical suggestions etc basically to have a better relationship with your assistant like in real life.
2) to make the board more intelligent e.g. when you ask to expand the stadium and they expand it by 45 seats, bit of a joke really and also when they say the council wont allow planning permission then they take out a loan and build a new one etc
3) for the board to be more involved with transfers e.g. you have to communicate with the CEO to go and negoiate a transfer with a players agent and you send him a wishlist. this is exactly what happens in real life. Plus for the chairman to buy players without your permission every now and then like Abramovich did with Shevchenko, SI did do this is Champ Man but have taken the feature away but i would like it to come back!
4) to have a 3d stadium option for expanding the stadium so you can see what it looks like and maybe have the option to choose what stands to put it, this could be a brilliant new feature that is a lot of fun!
5) the board are aloud to take out a loan for a new player to make sure you get him and not another club
6) being able to talk to a player you hope to sign to tell him what your plans are for the club and where he fits in with those plans
7) an overhaul of press conferences as they are completely useless and very annoying and also repetitive
8) being able to communicate with players better and more options to do so not just 5 options to tell them they are playing bad or good
9) the whole business aspect of the game sucks, football is not just about football anymore, its a business and needs to be ran properly therefore a revamp on the business/finances section needs to be done
10) the ability to design new kits or have a say in a new kit design

boomheadshot45

22-07-2009, 04:12

I would love if the transfers weren't so ridiculous. Juve wants $80-100mil for Chiellini second season, Man U wants $210mil for Cristiano, etc.

-TonyVain-

22-07-2009, 11:23

I think real life managers have a lot more interaction with the Board and this should be reflected in FM10.

At the start of the new season there is a small interaction where you have to select your aim for the season and receive the appriopriate wage/transfer budget. I think this could be expanded, maybe in the style of the current press conferences but labelled as a ‘Pre-season Board Meeting’ or something. There could also be a mid-season interaction with the board and/or assistant manager, as the January transfer window approaches, where they could indicate whether you will be getting extra funds for the transfer window, how they think the season is going so far and if they think you are on target for your start of season objectives, whether they expect you to buy to strengthen a certain area, or whether they would like you to try to keep hold of a certain player who may be attracting transfer interest from other clubs? There is definitely room for improvement here.

Testimonials would be welcome, since you can retire club shirt numbers.

Renaming stands after players?? The fans would love this.

As mentioned before, I'd like to see the option to loan back a player you buy. As Man Utd recently did with Ljalic and Mame Biram Diouf.

kieron_23

22-07-2009, 14:00

Mananger Personality Option.

This could affect the way you give Team Talks and Press Conferences & Player Interaction:
i.e. Arrogant, this would make your press conferences amusing, making you a target for the media. But, like Mourinho could benifit the team.
Professional, this would mean team talks and press conferences are always calm and thoughout.
Bad Tempered, doesn't mind telling the players and press what he thinks about them.

along those lines anyway!

Also, Player Recommendations:

for example:- I'm porto manager have Hulk up front scoring goals for fun, he's not in the Brazil Squad so, i would like to recommend him to the manager.
Also, he has now got a portuguese nationality so, i'd like to recommend him there too.

Better Player Interaction when National Team Manager:

Like Capello telling Beckham he needs to be playing his football in Europe.
And, players coming to you to asking if there chances of Internaional Call-ups are going to be damaged by not playing or moving clubs. I'm sure this must happen IRL.

SCIAG

24-07-2009, 11:27

As mentioned before, I'd like to see the option to loan back a player you buy. As Man Utd recently did with Ljalic and Mame Biram Diouf.
I think Adam L. wasn't loaned back, but they delayed the transfer until he was old enough to legally move :)

Infonote

24-07-2009, 18:44

I have just started playing a game with Malta as national team manager.
I would like the ability to interact with players that are currently in national team and in the national team roster.

E.g. I suggest a certain player to try and go for trials with foreign clubs.

Another example is players who have to choose between 2 nationalities like Amauri. As a national team manager you can convince Amauri to play or discourage him from playing for Italy.

andre_costa

24-07-2009, 21:25

Pretty sure someone must have said it already but :

-Take crossing out of Set Pieces and link it to Ball Control or even Attacking.
- I'd also link Flair to Attacking and not Ball Control.

Frederico EJ

24-07-2009, 23:11

Ability to take a squad away to a pre season tour, not just have all your players available, something like real life.
Could cause speculation as to whether a player is staying at the club or not, stepping up, etc.

toemouse

25-07-2009, 09:35

Like many people have probably said, an option to loan back a player and also the inclusion of an option to loan a player out as part of a transfer deal, like Man Utd did with Fraizer Campbell in the Berbatov deal.

I'd also like to see the possibility of talking to players over the summer about what you expect of them for the season ahead, for example if you've had to lose your star striker due to financial restrictions and can't afford to buy or can't find a replacement who fits the bill but have a decent back up stiker you could tell him you expect him to step it up. Or if your young winger had a poor season the previous season you could tell him that you expect a lot more from him. Or if one of your youngsters surprised you the season before you could tell him to carry on as he is.

I think the suggestion of more interaction with your assistant is a very good idea too.

Also, i'd like to see us, as managers, to be able to out line our plans for the season in a more detailed manner, for example, you could tell your board that you will use the League Cup to blood youngsters and give squad players games or if you're a mid table Premiership team you could tell them that going on a cup run is the main aim for the season. The reason for this is when I'm playing as a big club, I use the domestic cup(s) as an excuse to play youngsters and sometimes it backfires and we get knocked out. What annoys me is the fans get on your back about it instead of being a little sympathetic towards the youngsters and my reasons for playing said youngsters.

Just a few thoughts..

StealthShot

25-07-2009, 09:55

These probs been said before but thought i would just say.
Maybe when accepting a loan offer for one of your own players maybe you can talk to them to tell them why you want them to go on loan (eg. To get first team football)
Also maybe in pre season alot more tours to go on and pre season cups eg. audi cup.
Just a thought.

Sudos

25-07-2009, 20:43

This may have been mentioned before but I would like to see friendly's played at a neutral venue, Not much but I think It'll be a nice touch.

Blanchflower1

26-07-2009, 06:32

I would like to see more playable leagues, if possible ALL the leagues of the world. That would really be realistic and the game then would be complete!!! :D

dibbers

26-07-2009, 10:02

if you could be hired as an assistant manager and then manage the u-18 or reserve squad and build your way up to manager of a team.
so you could manage the u-21 team of a country or a reserve teamin the league and only use the players the manager ha chosen to be in the reserves/u-18's?

Polar Bear

26-07-2009, 10:24

Right now scouting is only really used to get accurate stats of the players, and no matter how good or bad the scout is he always gets the players attributes exactly right. It's ridiculous. The guy doesn't even have to watch the player any more than a day or two, just ask for a report twice and you're done. Of course he might get the player's potential wrong or get wrong info about the hidden characteristics of the player, but it's still way too accurate for a report made in a single day.

As a fan of the simulation side of the game I'd really like to see something to be done with scouting to make it more realistic and tougher to find the hidden gems.

Yes, this. Like in the Out Of The Park baseball game.

Jorgen

26-07-2009, 13:23

I am still playing FM07 and haven't been at the forums in the last months, so some things might be mentioned before, or are allready in the game.

* Having more options with satellite teams: like being able to discuss with the board what kind of teams you would consider, discuss with the new satellite team what kind of loan / buy / friendly options you would like to have and being able to make other deals like only working together with the new team, like Ajax and Barcelona. (They work together, but Ajax is absolutely no satellite team of Barcelona)

* Implement womens football in the game. Even Michel Platini visits the under 19 European Championship final between England and Sweden. Womens football is allready big business in some countries and will become big in other countries. Plus it will be really fun to play with real leagues, real clubs and real players, that are fresh and new to every manager in this game. Plus some womens players are far better then some mens players, and those are in the game too.

* Add the new UEFA Europe League with it's rules and structure.

* Being able to ask players to move with you, if you go to another club.

* Find out what the new league structure in the Netherlands will be and add it to the game, or make sure it is possible to add it with a patch.

* Add more small leagues in England

* Add more leagues from USA and Australia

* Find a way to deal realisticly with MSI, Abramovic, Al-Fahim and other people and companies. Many Brazilian players are owned by a company or a person, not by a club anymore. Many British teams are being taken over by companies and people. FM should never become a "cartoon" or a "joke" where thousands of players and teams are owned by rich individuals, oilsheikhs, strange managers or big firms. It should however be like the real world of football, where these things happen on occassion.

* Make player relations reflect the real world. If 2 brothers or friends play together they will play better. If one of them is angry, so will be the other one. If one feels he's being treated bad by a team or manager, his brother / son / father / friend is likely to feel angry towards that manager / team too. This happenes in real life too.

* Have influence on new stadium names.

* Talk with players about favourite position and squad number.

* Give hints to or interact with the national team manager to discuss new players for the national teams and players allready there.

* Have open training days for the youth in the clubs environment to find new stars.

* Being able to loan out / loan back players that just have been bought, to their original team for 1 or more years. This can be an option in the transferdeal.

Having said this all, I would like to comment that FM is my favourite game, for years now. Keep up the good work.

Nick A

27-07-2009, 10:08

Probably been suggested before. I hate the lack of interaction with feeder clubs.

IRL, what happens is that there would be dialogue between the clubs. Look at LFC. Every year, they take players on trial from Hungary. 4 this season. This means they must get scout reports on all of the academy players.

In FM, you get a yearly payment and the option to match bids on players. That is it. Surely a scout report annually would be much more realistic?

Nick A

27-07-2009, 10:12

Another one. Appeals etc.

Why not have a report from a video analyst on red cards? Unless my AM gives a solid recommendation (which is rare), I have no idea whether or not to appeal.

Oh, and why should I upset players if I fine them for a red that was brought about by 2 yellows? It is linked in with the report that I should have. If it says one/both of yellows was harsh then fine. But if iy says justified, then surely a one week fine shouldn't upset the player.

footie manager lover

27-07-2009, 10:56

Football Manager 2010 Ideas

Here are some of my ideas i want to see incorporated into the fm series
as this is easily my fave game.Btw these will not be in order.

Chairman/Backroom Staff
There should be alot more interaction with staff just like real managers would have.
for example targets could be set at the beggining of the season. for example if u had a
glory hunter type chairman he would want you to bring in players such as Kaka and Ronaldo
*cough* perez *cough* :) however if u didnt fulfil this want then him or the DOF could
go behind your back and sign them. in another world say if you were west ham and the
chairman set his targets they would be more like gain a suitable premier league position
or develop a decent youth team. This could be shown to you in a press conference sort
of way. for example they could say to you we want you to achieve a top half finish what
would be neccessary for you to be able to do this? then they could name the players they
want and depending on the type of chairman if you dont get them something will happen.
Almost like the fifa targets accept they are more realistic as they are like get a certain
amount of clean sheets and stuff.
Then each week or month you will have a board meeting where again it will be press
conference like. Therefore the board can tell us where we are going wrong and we can
justify ourselves, which could be a attribute we develop over time. This in my opinion
make it more realistic.

Skin
This is my biggest wish. Scrap the skin. They could make it like we were inside a
stadium. For example each screen is like a point and click game. for example u have a first
person view of your desk and you click on different things. there may be a copy of a league
table on the wall click on and up pops the league table. Or a calender on the edge of your
desk where you see upcomeing fixtures... or a porno... you get the picture :D. the way you
move about the stadium could be you go upto the office door and a list of offices to go to
pops up and u could go to the board room to speak to the chairman or the scouting office to
set them new assignments.Or go to reciption to chat up the hot secratary :D. I personally
dont think there needs to be good graphics it cud be cartoony just make sure that you can
tell what each thing is!!. This would be awesome and i would feel like mourinho.

Personal Life/Spending Earnings
Some of you may be cringing and shouting to fifa managerish. but whats the point in having
earnings if there is no use for them. for example every one starts off with a basic flat
and get the bus to the training ground. then when u buy better accomodation u get more
respect from say the chairman. then if you were to buy a new car you would earn more
respect from the money hunting players. but if u got a lambo that wud gain resepct with
some but if u had it brightpink lose the respect of others.with your money u cud also
buy small items like a new golf set (see oppunites next paragraph) or a tennis racket.
This would just make it so life like.

Opportunities
Ive seen this is many games and i think it could work in football manager. The games
i have seen it in is Sims 2 and the last two fifas. for example in sims 2 the when your
person was at his job occasionally a question would pop up. like "jimbobs boss has asked
jimbob to accompany him to a wedding as his plus one as his wife is being stubborn". then
your answers were like "accompany to wedding it could be fun" or tell him to take his wife"
then which ever answer u pick it has a consequence. for example if u sed take his wife
then he might say thanks we had a great time and wild steamy sex u deserve a raise or he
could go and get your rival take him/her and give them the raise. however if u picked go u
go to the wedding but embarass him therefore u have gone down in his books or you could
go have a wonderful time and get a raise. i now bet your asking how the hell can this be
used in fm. well simple if they use my new skin then u cud go to your computer in your
office and u got a email from the chairman.would u like to go on the boards golfing trip.
then depending on ur golfing skills and clubs if u choose to go u cud get a reward. for
example if u go but decide to mention the transfer budget to them u could get a extra boost
in that department or consequently lose relationship with them. also the team captain may
email u inviting u on a boozer with the lads therefore boosting team morale but if the
papers get hold of your drunken antics then the board relationship goes down.I think this
would be very cool and make it feel very realistic.

Interviews/Team Talks
If we stick with my new "skin" idea the press conference could get really fun. the first
person view again and you see heads (the number depends on how many are attending) then
you click on the head which then tells you his question (in text form) u then pick a
certain amount and up and leave. we do need alot more questions as they get very repetetive
which leads onto team talks.Team talks could do with situation options. or more of them.
thats all im asking for. more of them. i know we are not going to be able to type
something in and it will recognise it so just more options please and on the interviews.
Lastly when a player comes on off the bench there needs to be a set of talks to give him.

Manager types
One can be auto picked at the start and then by playing the game your way you play. for
example arsene wengers type would be buying youths and benitez a rotater. so this would
decrease and increase your chance of getting certain jobs. i.e wigan wouldnt want a big
spender however they would want bargain finder for example. this would be a nice touch
in my opinion.

Released players
Small feature about the players that are out of contract. Basically at the start of the
transfer window the pfa messages all the lower league clubs some of the new players. Cool
touch i would think.

Coaching Badges
Almost like on gran turismo where you had to get certain licenses to do certain races. This
could be incorporated by a coaching test at different times which could give you a better
chance of getting a job or get you a bigger salary.

Rumours
If we stick with my skin idea we could have a sky sports news type show. you click the tv
and then watch it pretty much but scroll through the rumours with your mouse.

Regens
It has been noticed that not all regens height and weight changes and i think from 16 to 21
people will have grown in size and weight wont they?

Transfers
The transfers are great but they could be made so much more realistic. Maybe we could ask
the board for money for a certain player and then if you get the approval the bid is put in
by either you or the DOF. Also more clauses to be put in these transfers such as loaning
them back to the club for a year which will be realistic.

One on Ones
There are so many in each match it is unbelivable never mind the amount that are missed.
Reduce these oppurtunities.

Back Room Staff
If a manager has been sacked or resigns he should take backroom staff with him. So if you
make a freind you can take him with you :D.

More big signings
I rarely see big signings on the game by big teams. United for example never buy a
superstar lw which they need they always buy back up. kaka and ronaldo have been bought
by madrdid this summer and i know this would never happen in the game.

Non-Clubs
Dont really know what this is called but club-agencies. Basically what tevez was belonged
to. So we can buy off these.

Agents
Be able to talk to players agents. So contacting the players agent to see how interested he
would be in joining my club. Also if a player who was at my club was a bit of deadwood you
can tell the agent to find him a new team so then we know who to offer him too.

Contracts
A cool idea would be if we stuck with my idea of the skin. Then have contracts looking like
a real contract. It would look quite cool scrolling through the pages signing your piece
writing his wage would be fun. PLus pay as you play contracts.

Job Interviews
When applying for a job you get interviewed by the board. They could be a multiple choice
questions pretty much the same as the press conferences but who you are and your type of
management comes into play.

New PLayer Unveiled
A short interview where your new player is revealed and he and you answer a set of
questions.

Just think these ideas would make it more true to life. And please all you personal life haters dont hate on my ideas i just think they would make the game abit more true to life and have small aspects on how management is.
thanks for reading
adam

erik86

27-07-2009, 11:46

some valid points... still dont buy the whole personal money thing... it sort of takes away the FOOTBALL in FOOTBALL Manager and becomes more like a SIMS game....

footie manager lover

27-07-2009, 13:05

yh but it doesnt because by doing the personal life if you call it that it is helping the football aspect. like buying a better car gets better respect from the players therefore they will listen to you more i may be wrong but thats just my opinion. XD

Ter

27-07-2009, 13:11

The personal life (buying cars, going on nights out, getting married etc) is not something we plan on adding to Football Manager. We prefer to concentrate on the football side of things.

DanGLiverpool

27-07-2009, 17:46

I feel we need to be able to issue negative comments to players that aren't at our club (or at least regens)

Stuff like Player X is not very professional to negotiate with, or Player Y has a negative attitude. An example would be a regen I tried to sign. He told me what he wanted, I offered it to him, and he rejected it. So I offered higher, and he still rejected it. Then he asked for less, and then rejected the money I offered him.

There I would have used the first example as a negative comment.

ACMilanBRA

27-07-2009, 18:15

well last night i had an idea, i dont know if it has been posted here or not, im in 2036 and by that year, i think there would be probably some advancements in medicine that would make the injuries heal faster, not just for a club but for everyone i guess, what do you guys think

footie manager lover

27-07-2009, 19:34

i can live without personal life but what about something to spend your cash on? that should defo be included. and what do u think about my skin idea. i think that would be awesome and make me feel just like fergie and others XD

dankrzyz

27-07-2009, 19:37

The personal life (buying cars, going on nights out, getting married etc) is not something we plan on adding to Football Manager. We prefer to concentrate on the football side of things.

A full and firm answer to all of these ideas. And I'm so relieved to hear this position. Good plan, SI. Don't budge.

DanGLiverpool

27-07-2009, 19:41

i can live without personal life but what about something to spend your cash on? that should defo be included. and what do u think about my skin idea. i think that would be awesome and make me feel just like fergie and others XD
It is too gimmicky. SI have noted too many times before that they are not going to make a gimmicky game, leave that for EA to do with their football management game. FM has become famous for what it currently is, no need to add layers of gimmicks on there.

Concentrate on fthe actual football management part of the game, not the personal lives. Hence why we play FM, not Football Manager's Personal Life.

dankrzyz

27-07-2009, 20:30

An improvement I would like to see is with more database options for new games. Currently there are only three available sizes which are not too different than each other. The unlockable fourth database size ("huge") is significantly larger, but is said to have problems over a long-term game.

I think a slider that allows you to select the number of players/staff would be a good addition to the game. Taking this idea a bit farther, perhaps that slider could be customizable for each continent. For example, perhaps I want a European-heavy database I could add more depth in Europeans, without growing the number of South Americans & other nationals. For the international gamer, there could be defined levels to make sure national teams will have enough players to play, without having to "load all players" ("load all crappy players") from that nation. With this as well, perhaps a continental option to "make all Asian national teams playable" or the like.

Swindon69

28-07-2009, 05:49

I'd like the ability to advertise for specific coaches i.e. a Striking coach.

HarryMills

28-07-2009, 09:10

I hate how if you win the world cup even with a relatively unfancied side like sweden, as soon as next season starts the FA are only satisfied with your performance, even if its only two weeks after the world cup final.

IRL if you won the world cup with almost any team other than Brazil you would surely be a national hero, feted for life etc (if it was england). I really hate the ''satisfied'' comment, or the ''still sure they made the right choice in appointing you'' comment (you think!). Would really like to see this changed
in fm10

sportingmadrid

28-07-2009, 10:11

I would like 2 see that after a few updates, my players don't keep getting injured match after match.Basically, I would like the Mac version to be potable.

straccy vendoli

28-07-2009, 10:55

i would like to have the opportunity,as i often play in italian leagues,to build "legacies" with other teams for extracomunitarian players.by now you have the chance to sign 2 of them for season..but there is the case that some teams buy only one or none of them..so if i buy 3 of them i'd like to have the opportunity to "send on loan" one of them to another team..as internazionale did years ago with julio cesar for example..and also,if i buy under18 players that cannot be played until they're 18,i would like to have them training with me anyway (as for pato in ac milan)

straccy vendoli

28-07-2009, 12:35

reading raware thread about competition,i came up with an idea..
yeah,competition is a problem,expecially when a player feels the pressure of it from a new guy just bought who DOESN'T play in his role.or,at least,in my mind he doesn't play there.
for example..i've got gregory tafforeau playing as DS..then i buy mahmadou sakho who is DSC..and tafforeau starts complaining for competition..but in my mind sakho will NEVER play the DS spot..
so i thought..why not erase the pre-fixed roles in FM10?or just let them be a hidden stat?
in this way when i'm going to buy sakho i could explain to my team that i buy him for the role of DC..in a few words,something like when you set the shirt number and maybe the schedule training..setting him for the main role you want to employ him..

Twellman24

28-07-2009, 16:56

Please please please, for the thousands of lower league players out there; whenever we avoid relegation with a team that is fighting against relegation, club and fan should be as excited as if we had won something! Right now...not even a sad news on the local paper.

Thierry Henrhys

28-07-2009, 18:16

I'd like to see players go through a medical before they signed for you.

This 'medical' would then be available to view on by clicking on a medical report button which would appear on the same part of the screen that you go to to accept any deal meaning that before you finalise anything you have a look at the medical.

It would be presented, if you can imagine this, as the outline of a human body.

If the player had an injury to a certain part, say the knee, a little line would be coming out from the knee part of the body saying the type of injury, duration of injury and the chances of it recurring (physio attributes could come into play here e.g. better physio gives you a more accurate chance of it happening again.)

Or it could be presented like a scout report but instead of strengths,weaknesses etc. It would have the different parts of the body listed and injuries to them.

ScottP7

28-07-2009, 18:50

The changes I'd like to see are:

<b>Away Kit Colour Changes Available Every 2 Seasons</b>
This could be an easy and realistic feature to add. E.G. Primary & Secondary Colours; Or Shirt Colour, Shorts Colour, Socks Colour.

<b>More detailed sponsorship features</b>
I think it would be good if there was a list of real kit manufacturers and shirt sponsors that you can select for your team's shirt.

<b>Kit Templates</b>
Be able to change kit templates every 2 seasons. For example:
http://www.soccer.com/Images/Catalog/ProductImages/600/119920.DGW.JPG
http://www.pafc.co.uk/javaImages/96/8/0,,10364~5834902,00.jpg
http://xs226.xs.to/xs226/08144/home647.jpg

This incorporated with the sponsors idea would be a great addition whilst it would add to the lifespan of a game (if it wasn't addictive enough :-) ).

<b>Stadium</b>
I think this area of the game could be more detailed with maybe being able to view the stadium (I know this would take a lot of time). Perhaps being able to view the capacity of each stand and increasing it instead of just increasing the stadium.

<b>Chairmen</b>
More interaction with the chairmen.

<b>Job Interviews</b>
Answer a series of questions when applying for a job.

Macca2oo7

28-07-2009, 21:20

I'd like to see more depth being added to training, such as being able to set a specific training schedule, i.e. different drills or practice games etc., and the option to get players to do double sessions, if they're slacking off.
Also things like players attending press conferences, pre-game + post-game.

Thistles * player

29-07-2009, 11:59

It would be nice to have more playable leagues, imagine taking an andorran club team to the top!

kevgaleuk

29-07-2009, 17:41

An improvement I would like to see is with more database options for new games. Currently there are only three available sizes which are not too different than each other. The unlockable fourth database size ("huge") is significantly larger, but is said to have problems over a long-term game.

I think a slider that allows you to select the number of players/staff would be a good addition to the game. Taking this idea a bit farther, perhaps that slider could be customizable for each continent. For example, perhaps I want a European-heavy database I could add more depth in Europeans, without growing the number of South Americans & other nationals. For the international gamer, there could be defined levels to make sure national teams will have enough players to play, without having to "load all players" ("load all crappy players") from that nation. With this as well, perhaps a continental option to "make all Asian national teams playable" or the like.

I like this idea - but one stage further (and I appreciate this may be WAAAAAAAAY beyond the art of the possible) what about the ability to load more as the game continues? I remember the old CM 93 etc on the Amiga and the update that takes about 5 seconds now (between seasons) used to take well hours and several disk changes. How about adding the ability to reselect the countries, players etc mid-game - I am sure peeps wouldn't mind a delay while the game did this

Also (I think I mentioned this in an earlier set of posts but just in case) can SI have a setting that puts all league names into the game irrespective of whether you have the leagues loaded? I have loads of preferences about the way player histories look but if they stay the same its quite annoying to sign someone from Holland (if you dont have the league live) and have them with loads of blank league history

kevgaleuk

29-07-2009, 17:45

I hate how if you win the world cup even with a relatively unfancied side like sweden, as soon as next season starts the FA are only satisfied with your performance, even if its only two weeks after the world cup final.

IRL if you won the world cup with almost any team other than Brazil you would surely be a national hero, feted for life etc (if it was england). I really hate the ''satisfied'' comment, or the ''still sure they made the right choice in appointing you'' comment (you think!). Would really like to see this changed
in fm10

This seems to be an issue across the game. I won the league with Norwich and the next season I'd gone from very happy and had a job for life status to satisfied. This element is clearly linked to "the current year" objectives so hopefully its not a big tweak to get it right? Maybe behind the scenes there needs to be a history table - a bit like the euro coefficient thing that ranks the clubs in europe setting manager (and teams) performance over time i.e. a small team winning big is a big big achievement whereas man utd winning the league again is probably less significant (although still important)

Highor

29-07-2009, 18:49

An Auto-Update for patches when you startup Football Manager.

stingy

29-07-2009, 19:17

What I think would be great is on the match screen a widget which allows you to see exactly where each shot has beaten taken, colour coded with if its on/off target or blocked (similar to how you get it on tv.)

Shouldn't be too hard to implement

Jorgen

29-07-2009, 19:39

I would like to see a role in the game for Blatter and Platini. They are 2 of the most important people in football outside the pitch. Maybe they can give the medals and the cups after international and continental tournaments. Or have an opinion about big transfers, etc.

I like the slider idea that is mentioned above.
I also like the "change things that are loaded into the game" idea that is mentioned above.

chrispopeyelake

29-07-2009, 21:53

1.scouts can go and scout all your shortlist(Dont know if you can do this already or not)
2.I'm using Bohemians and have 8 of my starting 11 in the irish squad, would like if my league matches were postponed due to international commitments.(Match are not postponed in the Irish league)
3.scouts sending videos of there players, think it was in an old version.
4.Training Camps, you could decide if the camps were to be based on tactics, fitness and so on.
5.Show when other managers contracts expire so you can filter to see whos are expiring soon(it help whn your deciding to sign a new contract)
6.Long players back for season after buying.
7. Chairman puts pressure on you to sign big players(Like Man City rice owner wants big names at his club)
8. Interaction with chairman ever 2-3months.(discussions on transfers,weather club is going forward..........)

chrispopeyelake

29-07-2009, 21:57

The personal life (buying cars, going on nights out, getting married etc) is not something we plan on adding to Football Manager. We prefer to concentrate on the football side of things.

please do NOT make it like Fifa Manager

stuartM

29-07-2009, 22:16

much more in depth training, such as drills and shooting or passing practice etc...
also phases in tactics

Cylinqwo

29-07-2009, 22:40

Injuries toned down to v.02 standard please :)

yugo23

29-07-2009, 22:57

When replying to offers, I'd like to see option Accept all offers from other countries (leagues).

bardock

30-07-2009, 01:28

I'd like there to be a way to see budget projections for the year.

Basically a page where all projected income (gate receipts, match-day revenue, merchandise, fees that still need to be paid for players, etc..) and projected expenditure (wages, fees that still need to be paid for players, match-day expenditure, maintenance, etc..) are calculated to give you the projected end of the year balance.

In theory it should be very easy to create. It'll just be an extra page in the finance section. It'll be very helpful for those of us who like to manage teams in the lower leagues.

erik86

30-07-2009, 09:32

Good idea Bardock!

erik86

30-07-2009, 09:33

When replying to offers, I'd like to see option Accept all offers from other countries (leagues).

very good idea! So that you can sell to other leagues and reject offers from yours! I could use this feature a lot!

RoryS08

30-07-2009, 09:42

The Main thing I would like to see in future versions is the ability to buy a player from a club and have the option in the transfer to loan the player straight back to the selling club. For Example Tottenham bought Kyle Walker for £3m from Sheffield United and then loaned him staright back to Sheffield United.

erik86

30-07-2009, 11:31

Not as bothered about new features as much as they need to address existing ones and improve them... I.E team talks, press conferences etc..

Infonote

30-07-2009, 17:41

I would like future versions to have the option of creating your own team in the lowest division of the the league you choose to participate.

Serdar

31-07-2009, 14:24

first of all I finally had time to play FM2009 for real in July despite buying it on February. Half of my summer holidays are wasted in front of PC but it was mostly quality time. My overall feeling for version 930 is very good. If I was to rate it I would give 92 out of 100. Despite being best on its own catagory I'm sure SI is non-stop working on it. Here are some new features and improvements I would like to see in FM10.

-> In real life when a manager leaves a club or signs for new club usually they go with their own stuff. Meaning that most coaches bring their own Ass Managers and fitness coaches with them (if not more) to whereever they go and when they resign/sacked, same people usually follows them. It would be nice to see similar personal attachments at least for top class coaches in FM.

-> Now we have favoruite clubs for players which affects their view on moving clubs, also their ambition to play in bigger nations and bigger leageus have affect. Also some players have a favorurite nation for whatever reason. For example some players may exclusively want to play in Spain.

-> sometimes I have players which I want to get rid of and there are teams interested then I do most obvious and put them transfer listed and offer to clubs with half price or less. I keep doing it until someone bothers to make an offer and usually it works fine, depending on the player I sell them around %20 to %50 of the real value. but sometimes I cant sell some players even if I set asking price to 0, teams are interested but they still say asking price is too high (do they expect me to pay to them for buying my player)

-> %90 of the time I watch the games in Extended highlights mode. Every now and then it shows so much of out of play instants such as goal kicks throw ins, refree interactions, injuries and such... I think these should not be shown in extended mode or should be shown much faster. I understand and like the fact the they are in the game and some of them are nicely related to time wasting concept but we just dont need to wait and see them unless it is full match mode.

->I believe it is mentioned here before a lot but the possibility to score from corners are not seem to fair and real. I tried many variations and it seems challenging Goalkeeper produces much more than any other option. I dont mind scoring goals from GK challange but after finding this combination, I hit at least every third corner and score in evey tenth (about) which almost means a corner goal in every second or third game. with any other attempt I could only score 2 or 3 in entire season. It would be nice if this is balanded and there should not be any exploit tactic or totally useless tactic.

-> In match engine, which is getting better and better in my opinion eash year despite all the complains. I have one small but very visible and disturbing issue. Every now and then 3 or 4 times a season I score or concede a goal where the ball just bounces and end up just in front of goal line static. Then none of the defenders or GK do anything for at least couple of seconds and a forward comes from way behind and tips it in. I guess this is a small bug in ME, I cant imagine GK or defenders watching ball 1 meter in front of their goal line.

-> I asked this for FM 08 and I will ask it again; I would like to have an option to save my players even after they retire and does not want to stay in game. So I could come and look their history when ever I want. Their player and staff profiles can be removed but personal and history would stay. so when a player announces his retirement there could be option in misc menu saying save this player permanently so in case he does not become coach he just remains in game as a retired player. in fm07 I had a striker whom I bought when he was 22 and he retired when he was 34, he was loyal, solid performer and a fan favourite then suddenly he stoped playing and said he wont stay in game. I would love to see him remain in game as a non-player so I could go back and look his great stats when I miss the old days :)

-> Tooltop help for attributes. The explanations we have on manual should be accessible in game. I still confuse some of the attributes and somehow fell lazy to open manual and read them (despite my manual is 50 cm away from my PC).

-> My last wish is a bit extreme but I would love it and I'm sure many will eventually use it. It would be nice to have an option in game when you create new manager and if it is selected whatever happens you will never be fired and always get at least 1 year renewal for the contract. Board satisfaction may be very low, fans may be restless, team can be low on morele and press can throw all sorts of crap on us but still we will keep the job. I dont want this to try how low I can get Real Madrid or something like that; but I want to to some some extreme methods for building squad such as relying heavily on home grown youth players which means I can not achieve expectations for the first 3 4 years but eventually I may have a very young and solid team. I'm sure different people may use this option for different experiments. Now we can do it by creating a new manager each time after we are fired but it would be better to do it with the same guy.

rash

31-07-2009, 14:57

How about player testimonials??

molsen

01-08-2009, 15:12

I have two ideas i have been thinking about for FM10:

1. Very often i the Danish league it happens that a club agrees the bosman transfer of a certain player. After the player agress to the contract (and the transfer is settled) the two clubs agree a nominal fee for the immidiate transfer of the player. He then changes clubs immidiately instead of waiting for the bosman transfer. This scenario should be possible in FM as well.

2. Autoupdate of the database. Assuming that SI continuously updates the database with recent transfers anyway (for the next version of FM) it would be a great service offer if you could allow users to download the latest version, thereby eliminating the hazzle users have with manually maintaining the database themselves with recent transfers. In my view it would be an amazing and really valuable service.

neutral

01-08-2009, 17:17

1) More African & Asian leagues - sad that we have no Middle East league yet...

2) Faster 3D match loading - kinda slow for my liking...

3) Faster loading time - too slow, I have to wait for a few minutes for the game to continue...

4) Buy a few exclusive license- **** Konami, doesnt add J-League on PES series although they got J-League rights (maybe they put it for Japanese version only)!

5) Make 2 modes - normal and easy... Easy mode = you will always win when even using a keeper as a striker & a striker as a keeper...

6) Dont add any new features for FM10 & FM11 - please improve the current features first...

weeeman27bob

01-08-2009, 17:33

1) More African & Asian leagues - sad that we have no Middle East league yet...

2) Faster 3D match loading - kinda slow for my liking...

3) Faster loading time - too slow, I have to wait for a few minutes for the game to continue...

4) Buy a few exclusive license- **** Konami, doesnt add J-League on PES series although they got J-League rights (maybe they put it for Japanese version only)!

5) Make 2 modes - normal and easy... Easy mode = you will always win when even using a keeper as a striker & a striker as a keeper...

6) Dont add any new features for FM10 & FM11 - please improve the current features first...

Why ?

LARulz

01-08-2009, 18:57

Not sure if this has been mentioned but I was thinking if you are managing a club and get offered a job at another club, I'd like to be able to add clauses, such as bring my assistant/coaches to the club as well or increase the budget to ensure you can sign certain players.

Is that possible?

Davidmarrio

01-08-2009, 21:32

Be able to play online games with friends without having to download a bunch of stuff to actually be able to play with my mates

peter199

01-08-2009, 21:54

Add a feature in the 3d game that let's you know when a player is touched (like an asterisk before their name or something) like there is in the 2d match view.

Karimawa

02-08-2009, 07:57

Just small ideas to be considered in FM2010

National Teams-Friendlies
If you are managing Brazil, Argentina or an African teams ; you shall be allowed to play friendlies in England, France or Spain, and not only choose between Home and Away.

Tactics-Players Movement
Players shall be allowend to move into directions without the ball, like in FM 08 or FM 07 ; as for a defensive midfielder to cover behind an attacking full back for example.

Tactics-Free Kicks
As a manager I shall have more options in free kicks situation, like dividing the pitch into squares and you choose 1 or 2 options for each freekick in each square.

GamePlay-Yellow Cards for wasting time
A desperately needed addition, a goalkeeper can stand for 1 min to play a goal kick without being booked.

Buckley0002

02-08-2009, 08:36

Wishlist: What you would like to see in future versions of the game. All 'list' ideas in here. (http://community.sigames.com/showthread.php?t=24018)

All of this goes right here mate otherwise there would be a million of these topics

GillsMan

02-08-2009, 08:43

I've merged the topics. :thup:

geordie_allan

02-08-2009, 09:03

i`d like to have more freedom with the arrows on tactics page,enable to go from left to right and diagonal...abit like in earlier editions of fm

Cougar2010

02-08-2009, 09:20

i`d like to have more freedom with the arrows on tactics page,enable to go from left to right and diagonal...abit like in earlier editions of fm

The arrows don't represent movement anymore.

They represent frequency of forward runs.

geordie_allan

02-08-2009, 10:29

The arrows don't represent movement anymore.

They represent frequency of forward runs.

thats a pity,i preferred it like that :D

kevgaleuk

02-08-2009, 10:38

1.scouts can go and scout all your shortlist(Dont know if you can do this already or not)
2.I'm using Bohemians and have 8 of my starting 11 in the irish squad, would like if my league matches were postponed due to international commitments.(Match are not postponed in the Irish league)
3.scouts sending videos of there players, think it was in an old version.
4.Training Camps, you could decide if the camps were to be based on tactics, fitness and so on.
5.Show when other managers contracts expire so you can filter to see whos are expiring soon(it help whn your deciding to sign a new contract)
6.Long players back for season after buying.
7. Chairman puts pressure on you to sign big players(Like Man City rice owner wants big names at his club)
8. Interaction with chairman ever 2-3months.(discussions on transfers,weather club is going forward..........)

RE Point 2 - Would be good if as any club you could approach the FA and or the opposition about postponements due to internationals, or even big cup games. Happens IRL - some times its feasible other times its not. Also can U19's be classified as internationals please; in Leagues 1 & 2 games seem to get postponed when you have X number of full or U21's however not for U19

kevgaleuk

02-08-2009, 10:47

-> sometimes I have players which I want to get rid of and there are teams interested then I do most obvious and put them transfer listed and offer to clubs with half price or less. I keep doing it until someone bothers to make an offer and usually it works fine, depending on the player I sell them around %20 to %50 of the real value. but sometimes I cant sell some players even if I set asking price to 0, teams are interested but they still say asking price is too high (do they expect me to pay to them for buying my player)

On a slightly different note can Transfers be tweaked slightly so that clubs want players who are close to their PA - the amount of times I have managed teams up through the leagues and needed to sell championship quality players (because they can't quite cut it in the Prem) but no/few teams want them. IRL even if the player is as good as he is going to get there would be loads of clubs in the champ, league 1 and so on prepared to take him because he is better than what they have.

kevgaleuk

02-08-2009, 10:52

I have two ideas i have been thinking about for FM10:

2. Autoupdate of the database. Assuming that SI continuously updates the database with recent transfers anyway (for the next version of FM) it would be a great service offer if you could allow users to download the latest version, thereby eliminating the hazzle users have with manually maintaining the database themselves with recent transfers. In my view it would be an amazing and really valuable service.

RE this point does anyone know how difficult it is/would be to have the patches add the ability to start at that point of the season? I.e. there is usually a patch/update post X-mas with the transfers and so on; normally this just ends up with player histories being cocked up with multiple teams in that season.

What I am asking is instead of the updated game starting in July could the patch give the ability to start in Jan with the transfer changes implemented as future transfers? I know the game can mock play the season as I often start as an English Club in Feb 09 (sweden league start) and the season has been dummy ran so I guess the question is how difficult is it to add different start points to the game?

Vane

02-08-2009, 16:39

Have been thinking about how to deal with news better. May be add a few more key headlines from the news section to the inbox. So if you manage an English Championship side, you get the national team news, a couple or so weekly headlines from the other divisions in your national league. And then may be a couple of headlines from other national leagues and International competitions. It's just to give you a flavour of the whole game without having to search around for news.

There also needs to be a news icon which has direct links to every playable division news section in the game.

I'd also like a one click button option which you set up before the game starts and can change during it, where you can set the game so that physio requests, press conferences, team talks, pitch size requests and even team picking can be dealt with automatically. So you customise the game to how you want it. The game is too fiddly at the moment.

molsen

02-08-2009, 16:59

Idea for the tactical aspect of the game: For long i have been missing a feature in the game to make more explicit tactical improvements between games. Right now the only option for improving performances from game to game is be simple "good-bad" teamtalks, thereby only improving the morale aspects of players performance.

I would like a feature to adress specific problems like you see in real life, e.g. give after match instructions like "you need to work harder for each other", "we need to be more focused in defence", "we need to move the ball more wide", "do not get downhearted when you are one-down" etc.

You very often hear a loosing manager talk about these things relating to team-effort, and then the team will go back to the training court and try to work on some of the more team-oriented problems for the next match. You will then (maybe) see the effects in the next game, where players e.g. work harder for each other.

gazwefc

02-08-2009, 17:10

I would simply like the abilty to answer the media question "......... has been performing very well recently, do you feel you will be able to keep hold of him much longer"

Id like to be able to say "I dont rate the player as highly as you, he can leave when we recieve an accpetable offer"

rather than, yes, maybe, or no

MattJasina

02-08-2009, 18:21

Here are some ideas:
1)Create training camps abroad. This would be both club and country. Being able to have a selection of clubs/national teams that can be played during that camp. Not just playing countries, but also clubs. If playing in South Africa, you should be able to choose a club team to play against, but also a national team, if in FIFA match calender.
2) A better training system. Creating a timetable for each week of training sessions. Show what individual thing will be worked on. Each individual activity should be stated. For example, bleep test and then corners. Also creating individual plays for corners and active play. Give each individual coach a group of players and a activity to coach.
3)Make the transfer system more advanced. Trying to recreate the Kaka/Man City, more speculation. make the transfer fees more reasonalble to the players. A player in real live who is worth £1 million, should go for that amount, or maybe the club can bargin and get him for less.
4)Some players will reject going to a certain league, such as turkish players to russia, or spanish players to turkey. This should be fixed as in real live it happens. The cheaper brazilians should be able to transfer to Latvia, as if they play well they could be transfered to a better league.
5)Let the manager express his plans for the season or for the time of his contract. Such as if a manger has 3 year contract, he should be allowed to say that he will be in the top ten in first season, next season, europe, then last season championship. If he is playing in europe, the manger should be expected to say what are his expectations are.
6)All the clubs who have no players, such as if you get a feeder club or are playing in europe and look at an african club, should have regens instead of no players. Or atleast a couple of original players and then regens.

what do you think?

kevkenno

03-08-2009, 14:28

not sure if this has been mentioned before but
i personally would like to see more player interaction

i got a message the other day from my left wiger who has been at my club for 10 years now and is close to retirement i think....

his message was ...

Your coaching staff have indicated that your ageing Peruvian midfield playmaker Diego Bustamante's best days are now behind him and he is now struggling to perform adequately at the club's level. In the report however it is indicated that they feel that Bustamante is a good influence on younger players and should be allowed to see out his contract for this reason.

(maybe a coaching thing where you can ask experienced players to give tips to the youngsters in your squad to improve their game???)

Bustamante has himself indicated that he is under no illusions and knows his best days are behind him, however he also expressed his desire to thank manager Kev Kennedy whose inspirational coaching sessions have helped to minimise his decline.

this put a smile on my face because he's one of the players you never want to let go :(
it would also improve the game if this happened more often because i would think that the players have a mind of their own :D

another thing is when players have been at your club for many years and they want a new challenge but when u get the message that they want a new challenge it says... The 24-year-old asserted that only a new challenge at a bigger club will enable him to stay on top of his game.

im sure i am in the bigger clubs of my gameworld varying from the top 10 to 30 and so dont understand why would he want to move to a bigger club :(

rougess

04-08-2009, 14:44

I'd like to see talk of compensation when manager's are linked with other posts, and whether or not they'd take some backroom staff with them, etc.

Basically add a bit more to the "manager transfer" section...

grade

04-08-2009, 22:21

I have quick proposition to be part of FM10.

To make several cups in pre-season time, like Peace Cup, Audi Cup, Guadiana Tournament, Emirates Cup and so on.

It would make pre-season a lot more interesting.

killiekev1869

05-08-2009, 16:26

this thread is a monster to search through, so forgive me if this has been suggested in the past...

i was struck by the thought as i started a new game and set my experience level that it would fun/interesting to select what clubs i played for. so i can set myself as a "one club man" (which could feed into news stories as i get a job away from that club for the first time, or even play against the club, or am the "prodigal son" returning to manage the club i played at) or perhaps choose up to three or fours clubs you played with during your "career".

obviously if you set your level to Sunday League footballer, you won't be able to have a career that includes Man Utd, Barcelona and AC Milan. these clubs would be off limits. but if you were an International Footballer then you could. it could also mean that you could start the game with a couple of languages etc.

it's a game changing idea or revolutionary, but it could add an extra layer of realism and interaction during the game and through up the occaisional interesting news story...

Rangers Legend Joe Bloggs brings his Hearts side to Parkhead to face Celtic. The new manager is sure to receive a hostile reception from the home fans, who remember all too well the years Bloggs spent playing for their great rivals. <-- that sort of thing.

LiamMFC

07-08-2009, 04:22

I feel agents could really spice up the tranfer aspect of FM if added correctly.

Agent approaches trying to sell players appears to be very big at all levels of real life management, Harry Redknapp has commented on the past about how he is flooded with agents trying to gain their players moves during the transfer window all the time and if included would definitely add to the realism of the game.

Managers often talk of their good "contacts" and i feel this could also be a small feature which could enable you to unearth hidden gems and handy loan deals. Could also make the manager interaction feature of the game have more of an affect.

messi

07-08-2009, 10:04

I would love if the transfers weren't so ridiculous. Juve wants $80-100mil for Chiellini second season, Man U wants $210mil for Cristiano, etc.
Hear hear :thup:

IzzetLeicester

07-08-2009, 12:37

Potential ability needs to go soon I think. Let players personality, age, form, injuries and competition level alter the way they can progress. The sky should be the limit for any player.

I made a squad of 22 players, all aged 18, for a BSS team. Each of the players had 200 potential ability and CA varying between 70 and 90. I then holidayed. 7 years later, only 1 guy has became an international (198 CA). This is because he is very professional (19). The second highest player is 158 CA playing for mid table prem side. The lowest player is 92 CA rotting away in some lower leagues reserve team.

Ditch the artificial cap, make players attitudes and all the other factors the reasoning for players developing.

However, in order for this to happen, players personalities will have to change more frequently, making you as a manager make sure your young players keep there head screwed on in order for them to improve.

Maybe adding a hidden desire attribute could be cool. Young youth player, burning desire = 20. 5 years later, still not getting 1st team action, desire falls to 10. Gets a decent move and plays 1st team action, desire goes back up to 15. Ambitious player hits 30 and big team decides not to renew his contract and he can only sign for a lower league club, desire falls, he loses interest because not playing at high level anymore and decides to retire early. (Just realised the happiness rating could/does do this)

Sorry for going off on one. I just think this area of the game can be expanded so much more as, in real life, there's factors into why some players develop and others fizzle away.

Also, decimal ratings neeeeeed to go. Can't stand them.

rougess

07-08-2009, 14:10

Also, decimal ratings neeeeeed to go. Can't stand them.

Option for rounded or decimal ratings in Preferences would be best to be honest. That way everyone's happy :)

Daniel Mabbott

08-08-2009, 02:57

Maybe in this next FM, we could maybe have Man Utd actually playing as a team, instead of Giggs or Ronaldo (well he's gone now) passing it to Rooney, who takes on 3 awesome centerbacks and finishes past your experienced keeper.

And the attributes need vast improvement.

Chasjs

08-08-2009, 02:59

What about in TV mode an option to make the tabs disappear when a highlight starts, so they don't get in the way and you can see more of the game.

kevgaleuk

08-08-2009, 11:08

Potential ability needs to go soon I think. Let players personality, age, form, injuries and competition level alter the way they can progress. The sky should be the limit for any player.

I made a squad of 22 players, all aged 18, for a BSS team. Each of the players had 200 potential ability and CA varying between 70 and 90. I then holidayed. 7 years later, only 1 guy has became an international (198 CA). This is because he is very professional (19). The second highest player is 158 CA playing for mid table prem side. The lowest player is 92 CA rotting away in some lower leagues reserve team.

Ditch the artificial cap, make players attitudes and all the other factors the reasoning for players developing.

However, in order for this to happen, players personalities will have to change more frequently, making you as a manager make sure your young players keep there head screwed on in order for them to improve.

Maybe adding a hidden desire attribute could be cool. Young youth player, burning desire = 20. 5 years later, still not getting 1st team action, desire falls to 10. Gets a decent move and plays 1st team action, desire goes back up to 15. Ambitious player hits 30 and big team decides not to renew his contract and he can only sign for a lower league club, desire falls, he loses interest because not playing at high level anymore and decides to retire early. (Just realised the happiness rating could/does do this)

Sorry for going off on one. I just think this area of the game can be expanded so much more as, in real life, there's factors into why some players develop and others fizzle away.

Also, decimal ratings neeeeeed to go. Can't stand them.

I agree and disagree with the CA/PA argument. I think its important to understand that FM is a database game; in order to have players develop they need a start and potential end point; 200 is essentially the sky. I read a few years back that most of the things mentioned above do contribute to the player's likelihood to succeed but also elements linked to the clubs, managers and experience. I.e. if a young player plays 5-6 years in the lower leagues he will never become 200 because the standard of opposition doesn't stretch him while in the reverse if he goes and sits in some prem team's reserves he will unlikely become a superstar quickly because he isn't playing regularly.

If you look at a lot of the young stars that come from say Man Utd eagles, shawcross, martin etc they probably would have had a high PA score initially but sitting in the reserves playing wrexham reserves etc isn't stretching them therefore after x years their CA wouldn't have reached its potential; they go off to lower league clubs, play regularly and become the big fish in a small pond and suddenly their CA is likely to be closer to their initial PA

I would also argue that caps are quite important because players do have limits a 26 year old blue square premier league player is unlikely to be able to become an international superstar even under Fergie or Wenger (I know there will be exceptions but probably not to those extremes.) On that basis I can understand the CA/PA approach and I definitely understand the -1 to -10 random generator element.

That said I do think the point about other factors such as drive (although isn't this determination?) should be made more important and that the clubs and managers they play for will likely impact on these variable which would impact on the CA/PA i.e. if a player plays under an oppressive manager who he dislikes then he might lose the drive to improve whereas a talented people manager might invigorate a player to improve above his perceived level.

So perhaps in tune with your idea the external factors should have a weighting assigned to them so that some impact on CA & PA more than others while the caps should probably be more flexible in youth and solidify more as the player gets older (which sort of happens now around age 21 but could be better)

L.McDaDe

08-08-2009, 14:09

Able to filter goals to games, testemonials as said, and the whole PA think i think there should ALWAYS be a room for improvement, say for instance a player had 128 CA and 128 PA, thus meaning he WONT inmprove, if you had to give him a training schedule with intense attacking but keep the other training categorys at a level were they wont drop, his attacking attributes should then increase ?

ism-scfc

08-08-2009, 21:30

PA is only an issue if you look at it

It is not supposed to be seen, so essentially a player can always strive to be better as you do not know what his PA is

keremkrk

09-08-2009, 08:16

Sorry, forgot there was a seperate topic for this for a moment:
An Idea on Press Conferences for FM 2010 (http://community.sigames.com/showthread.php?t=141345)

Bendy Herman

09-08-2009, 10:18

I'd like to see the expansion of the international side of the game.

For example, there's normally a few friendlies played in the build up to the world cup before the trimming of the preliminary squad. I'd like to see this put into the game. Also, things like the world cup are huge events globally. How about a little in game, wiki-style feature that tells you stuff about the stadium and the country, etc?

jcafcwbb

09-08-2009, 10:57

I would to see a better interaction between players and ourselves. We have that in a way in the half-time/post-match team talk but how about instead of the sliders an individual set of options which is in context to the situation.

For example for a wide midfielder on a 4-4-2 - a drop down/tick box menu with the options to ask him to push up, back up your full back, go wider, go narrower, take on the full back. etc. How well the player does that depends on his stats. I know some people would say that's what the sliders are for but where is the option for the left winger to double up on the opponents right winger and then still be effective in attack - what would be the correct settings on the sliders. Make it more user friendly and make you feel you are actually barking out orders than adjusting toolbars.

Also have results determined by overall team ability rather than if you have sucessfully countered your opponents tactics. As Fulham for example I can beat Man Utd, Chelsea at home by getting the tactics right but lose to a non-league side with my first choice XI if I don't have the sliders in the wrong position? In today's football quality signings should be important.

Lii

09-08-2009, 12:16

Few coaches work in the national team and club at the same time in the real world. But in the game, almost every coach in the national teams has a contract to a club.

I also would like to be able to offer a coach in the national team a contract with an option like "resign current job".

gibbooftheforest

09-08-2009, 14:07

I was thinking earlier about the whole PA attribute, didn't realise there was so much talk of it on here recently.

I was just thinking that maybe the number should be able to change, i don't know, but for instance a random League Two striker. Lets say in the game he has a PA of 100. He has a cracking season, scoring 25 goals, attracting interest from higher clubs. If he signed with a Championship side, theres more possibility that he will fail because he will reach 100 and well, that's it for him.

What i'm trying to say is that wouldn't it be better that if they play better, theres more possiblity of his PA going up accordingly. I'm almost certain that Simon Cox the season before last wasn't being touted as a special striker (which some Sky Sports journalists are describing him as), but one cracking season and a move to West Brom and now he's got people describing him as these things.

Not very well worded but i'm tired :D

crouchaldinho

09-08-2009, 17:48

The ability to change a penalty taker at the last minute.

I'm 3-0 up and my striker is on a brace. I've just won a penalty. Unfortunately, my fullback is set to take it as the best penalty taker on the team. I say unfortunately, because I really want my striker to take it and get his hat-trick. But there is nothing I can do because the highlight is already up and any change I make won't work. :(

In other words, in situations like this, I'd like the ability to change my decision on my penalty taker at the last minute or even for my striker to ask me if he can take it to get his hat-trick!

Regards,
C.

d4rz

09-08-2009, 18:11

Special resolution for netbooks xD

PERCIVA11

09-08-2009, 19:06

This has probably been mentiond but I would like the chance for when you buy a new player he is unvieled as an official player such as Ronaldo did at Real.

My sunday league manager also gives the referee a personal mark out of 10, maybe this can be introduced into the game as I'm sure real managers give a mark out of 10 for referees?

Although you may not be able to have real life sponsors, maybe you could have certain sponsers and they are visible on your team jersey.

Fifa games also have such questions which says things like "So and so, or a few players have been asked to attend a charity event, do you let them go?" Things like that.

More realistic transfers.. although City are ruining the transfer world, It's nice to be realistic on them for example If I wanted to buy someone I wouldn't want to have to pay an unrealistic price when he should be bought for around a much lower sum.

I would like on the editor to be able to pick your design of stadium. For example what the look of it would be, what colours the seats would be.

Another great feature I think would be if you can see your team walking out the tunnel in a line by the side of the other team.

PERCIVA11

09-08-2009, 19:14

Anti cheat system.

Game automatically saved when starting a match and after a match.

Stupid idea in my opinion.
I admit to cheating like this before, but I've also done it by accident. I may ask my ass man to pick my team but he picks a guy with 80% fitness over 93% and I only realise til late on. Therefore if that happens I want to be able to quit and re do it again.

PERCIVA11

09-08-2009, 19:22

For example, If I'm in the season I'd be so happy to see "Fred Bloggs suggests a few possible youngsters (early teenager) that you should posibly take a look at."

By this I mean maybe as a manager you can attend a local town match and see if you are impressed by what anybody is showing.

PERCIVA11

09-08-2009, 19:24

Maybe you can try tap up a player?
If you get caught you could get fined, if you don't you have more chance of signing your guy :)

Paul Atherton

10-08-2009, 10:59

Ok, heres couple I have, one very small I'm sure could very easily be done, not sure about the other.

1) I love my reserve team players to get as much loan action as possible, its such a faff at the start of the season individually offering each player to clubs on loan. It was a revelation to learn you could select multiple players by using CTRL but unfortunalty you can only offer to clubs as a transfer deal rather than a loan when a multiple group is selected.

2) Repuations can be a little slow to adjust in my opinion. I have sheffield united in the upper quarter of the premiership for a while (its 2025) and im facing a constant cycle of find good player, he becomes good, higher reputation club comes sniffing - he goes. This is understandable if it were clubs like arsenal or ac millan as i accept theyh have higher repuations but clubs like everton who ive finished higher than for over 5 seasons should be percieved by my players as being a bigger club.

The same applies for my management reputation, I'd love a job at these top clubs and ive been consistently around the top 4 for many seasons and i only seem to have a shot at chamionship or very low-relegation zone type premiership clubs because my reputaion doesnt match where i actually am. I cant really move clubs at the moment unless i take a giant step back.

EDIT: A third i dea i forgot to mention. Agents are quite underused. Maybe agents offering players to lower league clubs on trial, you always hear of lower league managers moaning about agents constantly calling htem pushing players on them.

Vane

10-08-2009, 16:57

Special resolution for netbooks xD
Better than that - a netbook version between the PSP and full PC.

Dan00r

11-08-2009, 20:06

- ability to buy players and put them at loan at their old club.
- instead of generated faces id prefer the back of a shirt and name on it. (Really, the generated faces are crap )
- more interaction with managers of the national teams if they have the same nationality. (Ask them if they find players good for you)
- more player interaction possibilities and player happenings (birth of baby, funeral, warn them to be send to the supporter-seats if the dont play better, etc etc)
- a sheet in the game of players that are home-grown but sold or left. (Filter-option) Extremely usefull in Spain for example.
- way more interaction with your training staff. I have no idea in what form, but they are way more important to communicate with as its done atm.

Mahr

12-08-2009, 08:30

- Pure loyal players. Like Gerrard for Liverpool FC and Totti for Roma. I want some players to be 100% loyal despite the teams that hunt for their signature.

- More detailed training reports. I want more details on who is in shape and eager to play before picking my team lineup.

- More ways of bringing up local talent. Forming 'Football schools/camps', arranging 'Talent competitions' and tournaments for smaller local teams at the clubs Stadium etc.

Eugene Tyson

12-08-2009, 09:00

I'd like to see replays shown from different angles.

When you score from a freekick I'd like to see the replay show the range, angle, speed, etc. of the shot.

For controversial decisions, I'd like to see an incident, like a red card or penalty from the Referees point of view, for example.

rougess

12-08-2009, 12:38

- Pure loyal players. Like Gerrard for Liverpool FC and Totti for Roma. I want some players to be 100% loyal despite the teams that hunt for their signature.

He was linked with Chelsea for ages and was pretty close to joining IIRC. Wasn't always as loyal as he is now.

rougess

12-08-2009, 15:04

Pretty sure this has been mentioned before somewhere, but I'd like to be able to swap positions, rather than players, in my tactics. At the moment, the swap positions option means players will switch with each other.

What I want is hard to explain without just using an example:

I'm playing a 4-3-1-2, where the 1 is an AML, the 3 is MC-MC-MR. Say I want the winger (ie AML) to drop back to midfield (ML) and the midfielder (MR) to push forward to a winger (AMR).

Ideally this means my team reacts to attacks on one side of the pitch, but remains relatively defensive on the other side.

All I think needs to be done to implement this is change "Swap Position" to "Swap with Player" and Swap Position becomes the above function.

MikaelS

12-08-2009, 17:17

Let it be possible to mark all messages and then set all to read. Weird thing is that you can set all to unread but not to read.

Gilbert Renoir

12-08-2009, 18:32

Scout reports do the exact same job if I'm not misunderstanding.

hi marquez,
scout dont make that like a real team.

if im a coach and i need a players its can be easy ask to the Team manager to find a player and buy for me... u understand what i mean?
cheers Gil

M.G.L

13-08-2009, 12:32

I think theres needs to be more versatility with player positions. For instance, there's no way you can play a Centre Forward (as in someone playing slightly behind the striker). We should be able to move positions (the circles) to wherever we want.

SaintsCanada

13-08-2009, 17:25

Don't know if anybody has already said this, but when managing international teams, your staff should be able to scout and file reports on players playing in leagues that aren't active in your save. This makes a big difference, IMO. Remember, 'realism' is the goal, right?

coco

13-08-2009, 19:18

It whould be great to could see the Live Cofficients in the game like on this page:
http://www.xs4all.nl/~kassiesa/bert/uefa/data/method4/crank2010.html

Eugene Tyson

14-08-2009, 16:30

Someone just asked me why I use Genii Scout.

I do think that managers have some ability to see potential and current abilities of players. They have to right?

And I replied with this long explanation

They are mostly suggestions though

Do you think Ferguson guessed buying Ronaldo? Or Wenger guessed buying Fabregas? When you sign a youth player you're buying blind.

Any youth player I have that is beyond exceptional is targetted in transfer windows by the computer managers. It's constant badgering.

They ask how much you want. You reject. They then bid and you reject again saying he's not for sale. Then they just keep bidding and bidding and bidding.

This to me tells me that the computer can read the potential stats of my players.

Of course a manager has the ability to see potential in players. Do you think Wenger just guesses? He's the master at it.

As I said in the original post, I originally found the best scouts in the game and hired them to recommend players.

And the players they recommended, most were only average. Once in a blue moon would I be recommended a young player with any world class potential ability.

Sometimes when I sign a youth player that has great potential my Assistant Manager says to only sign them as a last resort.

Yet in the next transfer window every club in Europe is after that player.

At the moment I am using Genii Scout. It's the only way I have of seeing a player with potential.

As I said the Scouts don't offer me the best players. And I could even sign a scout from each club that are after my best young players. Yet when I sign my rivals Scouts they don't offer me the best players.

So how are the computer game managers finding out about all my best young players. And I mean ALL.

It's frustrating.

So I use Genii Scout because I feel that a Manager should have some ability to see potential in players.

My suggestion for future games was that you start of with a rating for Judging Player Ability and Judging Potential ability.

The more successful you get at signing youngsters that turn to megastars the more your attributes go up.

And eventually you will be brilliant at spotting potential and you see this attribute in a players profile after scouting them, or going to see them play.

Who goes to see a player play anyway? What good does it do? At least if you watched a match with a player you're interested in signing you could see a stat stating his ability and and possible potential ability.

Not that you could see his potential straight away, but as you get better at discovering young talent, the potential ability stat for a player you're interested in becomes more accurate.

If you get me.

I say I use Genii Scout because it levels the playing field against computer managers, in my opinion.

That's why I'd like to see the manager get stats to see potential in players and judge ability.

And to be able to see those stats in a player when you click on them. The better you are at judging these, the more accurate the stats would be for the player. But it doesn't have to be exact. It could be ball park stat. In and around 170 - 200 for example.

Or in and around 120 - 160.

Say you're Judging Player Ability is 9/20

You could sign a youth player and his potential ability could between 90 - 190 in his stats.

Now say this player goes on to be World Player of the year.

That bumps your stats up to 14/20 for example.

So you go to sign another young player and you're looking through possible scout recommendations.

Of course you wouldn't have any idea how good a player will actually get.

But you could get ball park estimates based on your experience of signing youth players.

My other idea was to run a sort of Fantasy Player Table, like you get in Fantasy Football.

You can see the Defenders who have the most points etc.

I know there's a similar section in Player Stats for the league.

But I think it would be nice to be able to filter them the way you can in Fantasy Football you play on line etc.

That could be another way of seeing or judging players to buy.

I'd like to see it in Points format.

They're just ideas.

I'm open about using Genii scout. I'm not bothered about using it. Nor am I bothered about holidaying past games.

I guess I like to play that way.

gunner4eva

14-08-2009, 18:34

It's not a particularly earth shattering suggestion but i was thinking about it the other day for some reason and i thought maybe on the main player profile next to his face or something there would be a picture of the boots he wears.

Also in the players personal profile there could be all of that players sponsorships and endorsements and that could bring in extra money or something.

Also trying to get real companys to sponsor your shirts. At the moment the company is unnamed. It is just "3year kit sponsorship deal". Maybe an option for you, as the manager, to choose the sponsors and for real life sponsors to be in the game.

Infonote

14-08-2009, 18:53

In the case of Cristiano Ronaldo, Man Utd played a friendly. Man Utd team players where all praising ability of Cristiano Ronaldo, and Ferguson decided to buy him.

This ability should in my opinion be in a future version of the game. Players coming to manager and saying this player we played against is great/has potential.

Someone just asked me why I use Genii Scout.

I do think that managers have some ability to see potential and current abilities of players. They have to right?

And I replied with this long explanation

They are mostly suggestions though

Arkim

14-08-2009, 21:48

I hope sound is improved this year. After trying out the CM 10 demo, FM has work to do in the sound department. Fans chanting, beating drums, and what not, adds a lot of realism to the game and brings life to the game.

I like the idea of "polish", however every area needs to be polished, not just tactics, transfer system and what not.

oldmanken

15-08-2009, 02:11

I've not really been keeping up with the thread, so this may have been suggested, but what about the idea of being able to hold training matches?

You could take your entire squad, and divide it into two teams, and then select how long you want the match to be. You could take control of both sides, but perhaps you could also assign your assistant or a coach to manage one of the sides. Should you do that, you could either set the playing mentality you want the other side to use, or give them a specific formation.

I think it would be a good way to test tactics, as the only way to do so at the moment is via pre-season friendly or trial by fire in the league. It would also be nice if you could handicap one of the sides (ie. put them a man down) in order to test tactics for specific situations. With the new match analysis feature in FM10, it would provide some pretty valuable feedback on what you need to do to get your team to 100%, as well as giving you an ability to see how best to use your players.

Anyway, just a thought...

AmA Deo

17-08-2009, 13:22

I have a wish!

About the Loan deals. Before I make a loan offer I would like to have my assistent manager to make a propose for how much I have to offer (and all the other offer details) if I want to make a Loan deal where I include a "future transfer fee". As it is now I have to "guess" myself how much to offer... Because it can be difficult sometimes!

Carl87

18-08-2009, 11:54

I've just had an idea; I'd like to see stadium stand names in the commentary. For example, 'Ameobi blasts it high into the Gallowgate!'

gunner4eva

18-08-2009, 12:47

I will probably get slated for this but as maybe an alternative game mode you could take control of a current manager and use their profile and basically be them. For example you could choose Rafa Benitez and you would take charge of Liverpool using Benitez's in game management attributes. Alternatively you could be someone like Bryan Gunn who starts the game without a job and you have to try and get a job as Bryan Gunn.

Chris Waddle

18-08-2009, 14:49

I would like it changed for how you praise players (apologies if any of this was changed on 09 as I don't have it).
This seems to have remained the same for many years. I usually try and build a first team squad of 22 players. I create Squad 1 with 11 players and squad 2 with the other 11 players. I then use 5 players from squad 1 as subs for squad 2 and vice versa. I then alternate the squads for each match.
I know it's not realistic to do this, but it does save on players becoming tired and they all remain happy as they play every other game. The problem is, as no player (apart from when injuries strike) plays several games in a row, I am unable to praise them. I might have players who play 30 games a season, but because they don't play enough games in a row I can't praise them or moan at them.

Again it might not be realistic, but surely I should be able to say what I think after even 1 game. It would be great after a game where one of my players has picked up the MOM award and I could say something about that.

I specifically want to be able to 'vent' at my team after a game. I want to be able call a team meeting the day after a match and yell at my strikers (or defenders or midfield) as a positional group and tell them that if they don't improve they will be warming that bench PDQ.
I get sick of games where my team has 100 times more shots that the opp's, yet the opp scores with the one and only shot they have (usually as the result of a 40yd back pass to my keeper from the CB which goes straight to the opp's striker).
I don't want to have a go at the whole squad or any particular player, but if my strikeforce is not doing it, I want to let them know as a group.

I want to be able to apologise to the fans after a game, tell them the team is crap etc and that I won't stand for performance like that. Why is it that players only seem to sulk if you moan? I know many people that after a rollicking will roll up their sleeves, take it on board and make a positive effort to improve. In this game all they do is sulk and say the manager isn't giving the team credit (or something similar).

I would like to be able to tell a player why I am subbing him. I want him to know when he comes off that I think he has been bloody useless or that I am resting him for the next big game etc. I get annoyed when I take my flamboyant winger off to rest him and then after the match he goes off on one. If I'd been able to tell him he's knackered and I need him for the next game, he might be a little less likely to take an unscheduled holiday.

In the same way I would like to be able to have a meeting with a player and tell them that I am transfer listing them because... A) You're crap, B) You're not working hard enough C) Bad for team spirit D) Need the cash E) Different team formation and style, etc
Same for loans.. A) Need you to get some match fitness B) Need you to get experience C) Shop window D) Need to reduce wage bill, etc.

If you also had personality thoughts about a player, that you could combine in, eg. A) I think you're a great player B) I can't stand you C) Too young etc, you could tell a player things like: I think you're a great player but bad for team spirit or, I can't stand you and you're bad for team spirit.
This might help players accept transfers or loans more readily.

At the moment far too much of the game relies on the players throwing their dummies out of the pram. I want the manager (me) to be able to be far more interactive with players if I want to be.

crouchaldinho

18-08-2009, 15:30

I am looking for two some new tactical options, as follows:

1) The ability to give specific direction instructions to players in order to encourage them to play the middle ground between two positions, or to move more frequently into an adjacent position either on or off the ball. This would be a similar system to the short forward and side arrows in previous FMs but would crucially give explicit encouragement and direction rather than control.

2) Better player swapping controls. I would like the following player swap options: position only / swap instructions / swap position & instructions / alternate forward runs but keep other instructions.

i have a simple wish..after losing the league because i lost 2:1 AND both their goals being 45 yard screamers in the last 2minuets by ther CENTER BACK plese can they stop these un-realistic goals

endtime

18-08-2009, 16:35

Small UI improvement: when the news item comes up that lists all the people who applied for your job advertisement, I'd like it to display the essential attributes (physiotherapy for physios, judging ability/judging potential for scouts, etc.) next to their names, so you don't have to click on a name, click back, click on a name, click back... etc to check them.

rougess

18-08-2009, 17:08

Pretty sure this has been mentioned before somewhere, but I'd like to be able to swap positions, rather than players, in my tactics. At the moment, the swap positions option means players will switch with each other.

What I want is hard to explain without just using an example:

I'm playing a 4-3-1-2, where the 1 is an AML, the 3 is MC-MC-MR. Say I want the winger (ie AML) to drop back to midfield (ML) and the midfielder (MR) to push forward to a winger (AMR).

Ideally this means my team reacts to attacks on one side of the pitch, but remains relatively defensive on the other side.

All I think needs to be done to implement this is change "Swap Position" to "Swap with Player" and Swap Position becomes the above function.

2) Better player swapping controls. I would like the following player swap options: position only / swap instructions / swap position & instructions / alternate forward runs but keep other instructions.[/URL].

Nice to see someone putting my idea more eloquently in a thread :D

white_92

18-08-2009, 17:38

would like to see it be relased for the PS3 or xbox-360

gunner4eva

18-08-2009, 18:00

Small UI improvement: when the news item comes up that lists all the people who applied for your job advertisement, I'd like it to display the essential attributes (physiotherapy for physios, judging ability/judging potential for scouts, etc.) next to their names, so you don't have to click on a name, click back, click on a name, click back... etc to check them.

Me two. This is a must really and shouldnt take too long to do.

MECAP

19-08-2009, 12:05

I want non-playing staff contracts changed or modeled to match country specific rules

When taking over a club at the beginning of a game, non-playing staff to be on a rolling contracts

for AI clubs, when manager is fired, resigns, or switching clubs, some people from non-playing staff to quit their jobs for various reasons

colo27

19-08-2009, 12:30

heey,
could you please take football manager 2010 because i worship this game and i like it so much but i cant download it into my PC because i dont play with me PC but with my PS3 instead.

gunner4eva

19-08-2009, 16:17

not a clue what your on about their colo27. Welcome to the forums lol. I think what your saying is "Can FM2010 be made for the PS3" The answer to this is no.

Carl87

26-08-2009, 13:27

I know this has probably been mentioned before but I like the idea of having birthdays in the game.

For instance, we could get a message through our inbox saying it's a players birthday and he's really up for the match today and said player's morale will be superb. If we don't normally play him, we may play him and he'll pop in a birthday goal and even have in the commentary: "A birthday goal! he'll be delighted with that one!"

I don't know, just a little touch of realism. I remember Lampard I think scored a goal on his recent birthday and the commentator kept bangin' on about it.

I don't mean make a big fuss about having birthdays and scoring birthday goals, it would be just nice if it was just there.

Serdar

26-08-2009, 13:38

I want non-playing staff contracts changed or modeled to match country specific rules

When taking over a club at the beginning of a game, non-playing staff to be on a rolling contracts

for AI clubs, when manager is fired, resigns, or switching clubs, some people from non-playing staff to quit their jobs for various reasons

I think this should happen. In real life most manager have their own set of coaches and these coaches follow them whereever they go. I think SI can try to adapt similar relationships so that when a manager leaves the club his favoruite staff members ( if there is any ) will leave with him. Also it should be somehow easy to get rid of existing staff members when you join a new club. In real life in in most cases when a new manager arrives he brings a new Ass Manager and old ones are fired if they still remain there.

RBKalle

26-08-2009, 14:38

2) Repuations can be a little slow to adjust in my opinion. I have sheffield united in the upper quarter of the premiership for a while (its 2025) and im facing a constant cycle of find good player, he becomes good, higher reputation club comes sniffing - he goes. This is understandable if it were clubs like arsenal or ac millan as i accept theyh have higher repuations but clubs like everton who ive finished higher than for over 5 seasons should be percieved by my players as being a bigger club.

YES PLEASE!!!

Oh, another quick and easy thing to implement about scouting:

A "minimum stars" filter for scouting players.

I'm sick and tired of having my 15 JPA/JPP scouts flooding their assignements with tons of useless 19-years olders with a global rating of 3* and a CA of 1* (or worse, 6 silver *).

Hell, I'm looking for either potential First Team players or for good prospects... A 3* guy can barely make it to the bench in moments of emergency... How do I need to read the reports about DOZENS of mediocre players with no future at a high level?

Carl87

26-08-2009, 15:46

A "minimum stars" filter for scouting players.

I really like this idea.

never saint nor royal

26-08-2009, 19:52

I really hope they put in an option to turn off lots of the in-game detail and speed the game up a lot. I love Cm 01/02 because you can complete a season in 8 hours whereas with the new games there is so much detail that it takes forever to complete a season and i often fnd that i doont have the time to get into a game.

whiteinsheffield

28-08-2009, 10:27

For the game to know where the away fans are. It really bugs me when I concede a goal at Elland Road and the other players run to the Kop (on the right of the screen) and the commentary says 'He's running over to the [away team] fans'. Also for it to know thats the Leeds end and say 'right in front of the Kop' or 'the Kop goes wild'.

And for stadiums to have an attribute of the atmosphere, eg San Siro and the Old Den have a more intimidating atmosphere than newer stadiums which should have an effect on visiting teams.

Sometimes it would be useful to have a 'call to arms' type button, so you can tell the fans to come and cheer the team on if you're fighting relegation with a few games left which would work if your players had good composure and would backfire if they don't.

martincarr265

30-08-2009, 18:08

Should definately have manager team bonding activities, like take the team for a meal if they win a derby game or something, also have improved youth set-up, like youth camps all over the world, and training camps.

FM09 makes it quite hard to sell players sometimes too, i'd like that to be improved so i can afford some young tallent! lol.

i would also like to be able to be able to declare intrest in jobs even if the clubs current manager is very stable etc.

Affiliated clubs should be able to be chose by the manager, like the pick as favourite team option.

And also a nice effect would be if a player is injured the manager can visit, or on a players birthday, just some manager-player time

JunXS

30-08-2009, 18:15

I'd like to see an improvement on ground improvements, would it be possible to store the names of the stands?

At the moment you get a random message something like "The South/West/East/North Stand capacity has been increased by x" and also gets done far too quickly.

It would feel so much more realistic if the names of each stand for every stadium were stored in the game, so for an example when Villa Park gets increased the message would read something like "The the Holte End capacity will be increased by 4000 and will take 6 months to complete".

I think it would add so much more to the game, and the success would be far more satisfactory when you could see the club grow realistically like this.

This could be taken a step further by having the researchers for each club look into exactly which stand would be the ideal candidate for improvement, and what the grounds maximum capacity could be before deciding on moving to a whole new stadium. The game would then use building steps…

Still using Villa Park as an example, the first step would be the demolishing of the North Stand and rebuilding it. The North stand is outdated and currently holds about 7000. It would mean a reduced capacity to 35000 for say about a year, and the new North Stand (which could be renamed – its normally the stands that are named after players, not stadiums) would have a capacity of 15000 taking the ground capacity up to 50000.
The only further upgrades then would be to fill the corners between the stands, until reaching a maximum capacity of around 58000.

Im sure this wouldn’t be very difficult to implement and its only text based so wont take up much memory either.

martincarr265

30-08-2009, 18:16

This will probably never happen on FM but i'd like just an overall attribute. i know there is the assistant reports, with the stars, but sometimes its not that accurate. if the people behind FM want to keep this feature maybe they could have an on/off button at the start of a new game, like the attribute masking feature

Sheep UK

30-08-2009, 18:23

I would like the ability to change what height and weight are measured in on the Editor

iman991

30-08-2009, 20:20

I would like it changed for how you praise players (apologies if any of this was changed on 09 as I don't have it).
This seems to have remained the same for many years. I usually try and build a first team squad of 22 players. I create Squad 1 with 11 players and squad 2 with the other 11 players. I then use 5 players from squad 1 as subs for squad 2 and vice versa. I then alternate the squads for each match.
I know it's not realistic to do this, but it does save on players becoming tired and they all remain happy as they play every other game. The problem is, as no player (apart from when injuries strike) plays several games in a row, I am unable to praise them. I might have players who play 30 games a season, but because they don't play enough games in a row I can't praise them or moan at them.

Again it might not be realistic, but surely I should be able to say what I think after even 1 game. It would be great after a game where one of my players has picked up the MOM award and I could say something about that.

I specifically want to be able to 'vent' at my team after a game. I want to be able call a team meeting the day after a match and yell at my strikers (or defenders or midfield) as a positional group and tell them that if they don't improve they will be warming that bench PDQ.
I get sick of games where my team has 100 times more shots that the opp's, yet the opp scores with the one and only shot they have (usually as the result of a 40yd back pass to my keeper from the CB which goes straight to the opp's striker).
I don't want to have a go at the whole squad or any particular player, but if my strikeforce is not doing it, I want to let them know as a group.

I want to be able to apologise to the fans after a game, tell them the team is crap etc and that I won't stand for performance like that. Why is it that players only seem to sulk if you moan? I know many people that after a rollicking will roll up their sleeves, take it on board and make a positive effort to improve. In this game all they do is sulk and say the manager isn't giving the team credit (or something similar).

I would like to be able to tell a player why I am subbing him. I want him to know when he comes off that I think he has been bloody useless or that I am resting him for the next big game etc. I get annoyed when I take my flamboyant winger off to rest him and then after the match he goes off on one. If I'd been able to tell him he's knackered and I need him for the next game, he might be a little less likely to take an unscheduled holiday.

In the same way I would like to be able to have a meeting with a player and tell them that I am transfer listing them because... A) You're crap, B) You're not working hard enough C) Bad for team spirit D) Need the cash E) Different team formation and style, etc
Same for loans.. A) Need you to get some match fitness B) Need you to get experience C) Shop window D) Need to reduce wage bill, etc.

If you also had personality thoughts about a player, that you could combine in, eg. A) I think you're a great player B) I can't stand you C) Too young etc, you could tell a player things like: I think you're a great player but bad for team spirit or, I can't stand you and you're bad for team spirit.
This might help players accept transfers or loans more readily.

At the moment far too much of the game relies on the players throwing their dummies out of the pram. I want the manager (me) to be able to be far more interactive with players if I want to be.

this and games won based on team skill not just on the tatics. and also what someone else said about players recommeding players they just played against, asking u to sign them like wot man u did with c.ronaldo IRL.

Singhster45

30-08-2009, 20:53

You know when we sign a big name signing, and when it says increase in shirt sales, i would like to see that increase in revenue resulting in more transfer funds. Also, i would like to see online shop, where we can say how much ticket prices are. Also, if we are going through a good run or a bad run, an online forum, so we can read what supporters are saying. For example, current managers can see search forums, i would like to see the same. The next one is Betting. I think rigging matches, like Juventus a few seasons ago. That should be in place. And i would like to see non football related matters too. Currently when someone is "finding it hard to settle in", we cant really do much. So, it would be cool to get involved. Because dont forget when we do first get the job we have to attend a press conference and it says "involved in all areas of the club". That should include non-football matters too.

At the moment i would give the game a 7/10, but there should be the features i've mentioned. In today's world, managers have to deal with more than just footballing matters. Look at Man City, how many players have moved for the money. And people's performances vary. David Bentley drink driving. How does a manager react to that? We should be put in similar situations.

TaylorB

30-08-2009, 21:24

Also, i would like to see online shop, where we can say how much ticket prices are. Also, if we are going through a good run or a bad run, an online forum, so we can read what supporters are saying. For example, current managers can see search forums, i would like to see the same. The next one is Betting. I think rigging matches, like Juventus a few seasons ago. That should be in place. And i would like to see non football related matters too.

Quite simply, no.

silva_gunner

30-08-2009, 22:13

How about the option not to have to use some features. Maybe not even install them. for example my pc can't do 3d, so why install it? i don't like pres conferences, so why should i have them in my game. A more customizable experience would be better for everyone.

Carl87

31-08-2009, 10:09

I'd like all of the team talk options to be available of the time.

philo_k19

31-08-2009, 10:11

I think there should be a way of setting the same opposition instructions for all games such as always closing down the wingers and showing them on to there weaker foot rather than having to do it before every game!