This gets used all the time now and sometimes we are drowning in PM's Given I don't memorise game numbers, a more useful PM title might include any tournament title and the map name. (appreciating this might need to be truncated). Doing that allows you to pick out and address the important ones.

jetsetwilly wrote:Could we consider changing the default title of the PM's ?

This gets used all the time now and sometimes we are drowning in PM's Given I don't memorise game numbers, a more useful PM title might include any tournament title and the map name. (appreciating this might need to be truncated). Doing that allows you to pick out and address the important ones.

I would agree with this. I change the title to something like: "Our King's Court Triples Game"

Given the game number, you can use the Conquer Club API to get information about a game, including the name of the map, and the tournament title, if any. No need for unsafeWindow accesses. There is a stickied topic about the API in the Tools Development forum.

ender516 wrote:Given the game number, you can use the Conquer Club API to get information about a game, including the name of the map, and the tournament title, if any. No need for unsafeWindow accesses. There is a stickied topic about the API in the Tools Development forum.

Yeah, I really didn't want to hit the CC API. That may end up being the best route. The other option that I am considering is just grabbing the inline JS from the script tag and running some string searching on it.

ender516 wrote:Given the game number, you can use the Conquer Club API to get information about a game, including the name of the map, and the tournament title, if any. No need for unsafeWindow accesses. There is a stickied topic about the API in the Tools Development forum.

Yeah, I really didn't want to hit the CC API. That may end up being the best route. The other option that I am considering is just grabbing the inline JS from the script tag and running some string searching on it.

BOB is using that other option for getting the map data, it might be the better choice in this case.

Ok, You've convinced me to use the CC API. It will sometimes take upwards of half a second for it to get data back but oh well...

For the new subject I like the format "Our <mapname> <quads, triples, doubles> for <tournament name>". So for me this would be "Our Flanders 1302 doubles for Davis Cup 2012 [TPA2]". The maximum character length for subjects is 60, so longer tournament names will be cut off. However, tournament names are unique enough that it should still be OK. (It could be shortened a bit by using trips and dubs. Any opinion?)

Any suggestions for adding anything more to the default message body or is the game number enough?

Does the size of the team really add anything to the subject if there is a tournament involved? Do you find yourself in different size games in the same tourney? I would use "Our <mapname> game for <tournament>" or "Our <mapname> <doubles, triples, quadruples> game". You could leave out "game", especially in the tournament version to get more useful text.

You can test drive a fix like that yourself, chapcrap. Go to the Greasemonkey drop down menu and select Manage User Scripts. Then click on the Options button next to the name of this script. You should see a dialog box with the User Settings tab showing. The top half is for included pages. Click the Add.. button and type in https://www.conquerclub.com/game.php?game=*, which corresponds to the Script Setting string, but with the https protocol.

ender516 wrote:You can test drive a fix like that yourself, chapcrap. Go to the Greasemonkey drop down menu and select Manage User Scripts. Then click on the Options button next to the name of this script. You should see a dialog box with the User Settings tab showing. The top half is for included pages. Click the Add.. button and type in https://www.conquerclub.com/game.php?game=*, which corresponds to the Script Setting string, but with the https protocol.

Thanks, I had already done that. And I did it with the last version too. I just don't want to do it every time.

ender516 wrote:You can test drive a fix like that yourself, chapcrap. Go to the Greasemonkey drop down menu and select Manage User Scripts. Then click on the Options button next to the name of this script. You should see a dialog box with the User Settings tab showing. The top half is for included pages. Click the Add.. button and type in https://www.conquerclub.com/game.php?game=*, which corresponds to the Script Setting string, but with the https protocol.

Thanks, I had already done that. And I did it with the last version too. I just don't want to do it every time.

Sorry about the https issues. Thought I had fixed it before but I just tested it now and had to change it again. Had some weird issue with FF. It should work fine now and you won't need to manually add the exception again.

I did not bump the version number as its not much of a change. Please let me know if it stops working again though.

ThrushAAX wrote:Sorry about the https issues. Thought I had fixed it before but I just tested it now and had to change it again. Had some weird issue with FF. It should work fine now and you won't need to manually add the exception again.

I did not bump the version number as its not much of a change. Please let me know if it stops working again though.

Immediately before I headed over here, the Message TEam button has disappeared from my team games. I don't think that I've used it at all today, though come to think of it. I'll see if anything changes when I reinstall. BRB