If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

Radeon Driver Picks Up VBOs, OQ Support

08-16-2009, 06:20 PM

Phoronix: Radeon Driver Picks Up VBOs, OQ Support

There are quite a number of changes in store for Mesa 7.6, such as new state trackers for Gallium3D, other Gallium3D-specific improvements, optimized IR, and many changes to the different Mesa 3D drivers. Adding to that list, the open-source ATI R300+ driver has just picked up support for Vertex Buffer Objects and Occlusion Queries. The vbo_clean branch was merged into Mesa over the weekend, which adds hardware-based VBO support for those with newer ATI Radeon graphics cards...

Comment

Meh, already the former OpenGL 1.4 support was imo pretty much more than a toy...
Wonder how many actual features there are left to go (in addition to the bug fixes) before they can focus on Gallium3D and OpenGL 2.0.

Comment

Meh, already the former OpenGL 1.4 support was imo pretty much more than a toy...
Wonder how many actual features there are left to go (in addition to the bug fixes) before they can focus on Gallium3D and OpenGL 2.0.

IIRC the only real big addition between GL 1.5 and 2.0 was the introduction of GLSL. So I guess, that's what's needed to bump up the version (does the OSS driver support GLSL already?).

EDIT: OK, not just GLSL, there was also: Point Sprites (GL_ARB_point_sprite), Separate Blend Equation (GL_EXT_blend_equation_separate) and Separate Stencil (GL_ATI_separate_stencil). But the others are relatively minor in comparison to GLSL.

Comment

hmmmm
HMMMMM
NEAT!
I have nothing against the blob (it always worked on my 9600pro, now I have hd4850 and it also works) but such great improvements in open source driver are very welcome! Keep up the good work!