Literally every Bioware NPC has one feature that is illegal. Except maybe Nalia. And Alora and Edwin. So those three just get ridiculously powerful undroppable items instead (at which point, isn't it really just part of their person? And then they fit the pattern).

Literally every Bioware NPC has one feature that is illegal. Except maybe Nalia. And Alora and Edwin. So those three just get ridiculously powerful unstoppable items instead - at which point, isn't it really just part of their person? And then they fit the pattern.

Is it true, actually? I'm pretty sure there's nothing illegal about Montaron and Xzar, for example. They both have legit ability scores and race/class combination, and no special abilities or equipment. I also can't think of anything off the top of my head that's illegal about Ajantis, Imoen, Khalid, Kivan, Neera, Shar-Teel or Skie - though some of them I haven't really played with much, so it's entirely possible I'm missing something.

Literally every Bioware NPC has one feature that is illegal. Except maybe Nalia. And Alora and Edwin. So those three just get ridiculously powerful unstoppable items instead - at which point, isn't it really just part of their person? And then they fit the pattern.

Literally every Bioware NPC has one feature that is illegal. Except maybe Nalia. And Alora and Edwin. So those three just get ridiculously powerful unstoppable items instead - at which point, isn't it really just part of their person? And then they fit the pattern.

Not only the NPCs, but also a lot of bosses in both ToB and BG uses illegal classes, or have inadequate stats. Slythe is a multiclassed Fighter/Thief with weird stats. Gromnir Ill Khan is a Kensai that can use Platemail, and he's not the only Kensai that can use platemail, at least two more bosses in ToB uses the same template, Tamoko and a drow warrior in Sendai's enclave. The last boss is a 30/30 mage/cleric, which means one class should be inactive. And that's not even counting the bosses that are immune to time stop.

there's an item in bg2 that will periodically lower your charisma permanently. and this is actually stated, minsc sustained a head injury which lowered his wisdom. so all the scores are not 'illegal' - they are part of stuff that happened to the character along the way. why is it always int or wis? wouldn't a physical sport demonstrate the same? yes! it does! people who take up boxing (with gloves) all sustain massive brain damage that affects memory loss, cognitive function and spacial perception. what you're seeing is characters living life. furthermore, that's on top of the aforementioned items that do it. wouldn't there logically be other magical items with a hidden stat drain?i know this isn't real life, but if an adventurer eventually became a beggar - would you still expect him to be 18/00 strength at age 80? there are many ways to lose stats permanently. those characters likely qualified to their profession with sufficient stats, but then life got in the way.

Most versions of D&D actually had an age chart and over about middle age you started losing physical stats but gaining mental stats to some extent. So you likely wouldn't be that super human strength at old age. (80 is only old age for a couple of races)

Don't forget to mention how we can't be drow like vicona or the fact that haer'dalis is a tiefling, I could care less that they have special abilities that's fair because the main player is gets extra abilities and gets to roll there own stats, the npc stats aren't that great anyways, maybe the game was horribly unblanced after they made it and had to fix it real quick, and bumped up a few stats just to make it more balanced, maybe that was just the fastest and easiest way

Its actually fairly hard the first time through, even if some people can solo SCS with a baked potatoe. I wonder if thats part of why the BG2 npcs are generally given better stats? BG1 was a bit harsh on newbies?