4.1.7. Rename the newly created Level to Clerestory by double-clicking on the Level name. When prompted about renaming corresponding views, reply “Yes.”

4.2. Using the same process as you used to add the Clerestory Level, add a Level for the Roof at an elevation of 31′-0″ (thirty-one feet, zero inches). (Tip: The Roof Level is 7′-9″ above the Clerestory Level.)

4.2.1. Rename the newly created Level to Roof by double-clicking on the Level name. When prompted about renaming corresponding views, reply “Yes.”

Step 5. Add walls on Level 2.

5.1. In the Project Browser, double-click on Floor Plans – Level 2.

5.2. On the Architecture tab, Build panel, click the Wall tool. (Tip: Either click directly on the Wall tool icon, or choose Wall: Architectural from the dropdown.)

5.3. In the Options Bar, change the wall height from Unconnected to Roof. (Alternatively, in the Properties Palette, set the Top Constraint to “Up to level: Roof”.)

5.4. In the Properties Palette, set the Type Selector to Basic Wall Generic – 8″.

5.5. In the Modify | Place Wall tab, click the Rectangle tool.

5.6. Use the Rectangle tool to construct a rectangular enclosure measuring 26′-2″ x 80′-0″, dimensioned to the Exterior Finish Face of the walls.

5.6.1. The Rectangle tool can be used to quickly sketch a rectnagular enclosure of approximately correct size; click on two corner points to draw. After the enclosure is sketched, use the temporary dimensions to adjust its size precisely. (Tip: After drawing the rectangle, click on the blue-filled circle at each of the dimension “witness lines” to change the measuring location for a dimension, then click on the dimension text to change the dimension.)

5.7. Click [esc] twice.

Step 6. Construct a Floor on Level 2.

6.1. On the Architecture tab, Build panel, click the Floor tool. (Tip: Either click directly on the Floor tool icon, or choose Floor: Architectural from the dropdown.)

6.2. Use the Floor tool to construct a Floor aligning with the Level 2 walls.

6.4. Optional: At any point in the process, you can view your work in 3D by clicking on the Default 3D View tool in the Quick Access Toolbar.

Step 7. Construct Level 1 walls.

7.1. In the Project Browser, double-click on the Level 1 floor plan.

7.2. In the Properties Palette, set Level 2 as underlay.

7.2.1. Click [esc] twice to make sure that nothing is selected. Then, in the Properties Palette, scroll down to the Underlay heading. Set the Range: Base Level to Level 2 and click Apply.

7.3. On the Architecture tab, Build panel, click the Wall tool. (Tip: Either click directly on the Wall tool icon, or choose Wall: Architectural from the dropdown.)

7.4. In the Options Bar, set the wall height to Level 2. (Alternatively, in the Properties Palette, set the Top Constraint to “Up to level: Level 2”.)

7.5. In the Modify | Place Wall tab, click the Line tool.

7.6. Use the Line tool to sketch four walls in the north-south direction corresponding to the diagram in the project handout. (Tip: To sketch a wall with the Line tool, hover the mouse over the existing Level 2 wall and click on a Nearest point; then move the mouse downward to the opposite wall and click on a Vertical and Nearest point. Click [esc] and repeat with the next wall. Click [esc] twice to drop the Wall tool.)

7.7. Use Temporary Dimensions to precisely set the walls in their desired locations.

7.7.1. Because the project sketch does not indicate dimensions to position the Level 1 walls, you can determine these dimensions on your own. The dimensions in the following steps are shown as an example.

7.7.2. Click [esc] twice to make sure nothing is selected.

7.7.3. Click in succession on two adjacent Level 1 walls to highlight the Temporary Dimensions between them.

7.7.4. Click on the blue-filled circle at each of the dimension “witness lines” to change the measuring location for a dimension. Next, click on the dimension text to change the dimension.

7.7.5. Optional: Click on the Permanent Dimension icon (it is directly beneath the Temporary Dimension text) to display the dimension permanently. Next, click on the permanent dimension, and click on the padlock icon to lock the dimensional relationship.

7.7.6. Optional: Use the Aligned Dimension tool on the Quick Access Toolbar (Keyboard shortcut: DI) to add dimensions anywhere in the project.

Step 8. Construct Level 1 floor.

8.1. On the Architecture tab, Build panel, click the Floor tool. (Tip: Either click directly on the Floor tool icon, or choose Floor: Architectural from the dropdown.)

8.2. Use the Floor tool to construct two separate floors corresponding to the wall locations.

12.10. Optional: Fine-tune the placement of the windows using dimension tools.

Step 13. Mirror the windows to opposite elevations.

13.1. Double-click on the Clerestory Floor Plan.

13.2. In the View Control Bar (bottom of the screen), set the view scale to 1/8″ = 1′-0″.

13.3. Type ZE to zoom to the project extents.

13.4. Select the windows on the south wall.

13.4.1. You can select the windows either by clicking on them one-at-a-time while pressing Ctrl. Or, you can draw a selection window around all of them at once, but then you will need to go to the Modify | Multi-Select tab, Selection panel, and click the Filter tool; check “off” on Walls.

14.1.4. Use the Draw tools (Modify | Floors > Edit Boundary tab, Draw panel) to adjust the boundary of the floor. Alternatively, the existing floor boundary can be erased and redrawn.

14.1.5. On the Modify | Edit Boundary tab, Mode panel, click the green check mark to complete the floor boundary. If prompted with “Would you like walls that go up to this floor’s level to attach to its bottom?” reply “No.”

15.4. In the Properties Palette, check the parameters for the stair. The Base Level should be set to Level 1 and the Top Level to Level 2. Optional: Other stair-specific data can be changed using other parameters within the Properties Palette.

15.5. Click on a point within the stair hall (leftmost space on the first floor) to begin the stair.

15.6. As you move the mouse vertically within the stair hall, Revit will report the number of risers created and the number of risers remaining. (These numbers are determined by the stair parameters in the Properties Palette.)

15.7. Continue to move the mouse vertically, past the point where the number of risers remaining is 0 (zero). Click to complete the stair.

16.2. On the View Control bar, change the Visual Style to Wireframe. (The Visual Style is set with the icon that looks like a solid cube.) This has the effect of making the floor transparent, so that the stair leading up to this level can be seen.

16.3. Select the existing Level 2 floor.

16.3.1. One way to select the existing floor is to draw a selection window around the entire building, then use the Selection Filter (Modify | Multi-Select tab, Selection panel) to check “off” on everything which is not a floor.

16.5.1. Optional: Use the padlock icons to lock the floor opening edges to the stair.

16.6. On the Modify | Edit Boundary tab, Mode panel, click the green check mark to complete the floor boundary. If prompted with “Would you like walls that go up to this floor’s level to attach to its bottom?” reply “No.”

Step 17. Construct the Stair from the Basement to Level 1.

17.1. This process is similar to the process for constructing the stair from Level 1 to Level 2. Refer to that process for detail.

Step 18. Create a floor opening in Level 1 for the stair.

18.1. This process is similar to the process for creating a floor opening in Level 2. Refer to that process for detail.

Step 19. Create a Toposurface around the building.

19.1. Double-click on the Site Floor Plan.

19.2. On the Massing & Site tab, Model Site panel, click the Toposurface tool.

19.3. On the Options Bar, set the Elevation to -6″ (negative six inches).

19.4. In the drawing area, click on a succession of points to establish a rough rectangular boundary around the building.