Game designer - Voice actor - Graphic artist

The NEO GEO was no ordinary home console. It was a powerful arcade machine pushed into the shell of a home console. But the power had an equally powerful price on both the console and the games. And the games were HUGE, both in data and physical size, which made them very expensive to manufacture. To conquer this problem, SNK released in 1994, four years after its cartridge-based equivalent, another console, the NEO GEO CD. As it was an Arcade machine, the games became typical arcade games. But you could actually use the memory card from the home console to save your game even in the arcades. The NEO GEO enjoyed a market lifespan of 14 years, selling the last cartridge in 2004.

Art of Fighting 2 was a fantastic game for this console. I bought it for 2700kr ($300+), inclusive shipping. Even though I was pretty poor and had to sell my Super Nintendo and all the games to be able to buy this, it was all worth it. This was the fighting game that made me a master feet fighter. I remember when a friend who did not know about my ability to play with my feet said "Your so good that you have to play with your feet if I'm gonna have a chance." Not that he had a chance but what a wonderful opportunity to get a bowl of ice cream, eat, play and kick ass.