- The number of items that can be collected at once from a single monster has been increased to 3.

- Quest item's drop rate has been increased.

- The quantity of 'Good Condiction Cocoon's required has been reduced to 1.

- The quantity of 'High Quality Iron Ore' required has been reduced to 2.

2. The difficulty of the Bullet Marker class quest has been adjusted.

- The cooldown time for operating with the Machinery is reduced to 10 minutes.

- The cap on the amount of items you could use the Magic Power has been lifted.

- The Demonic Flesh stage of the quest has been improved in that you can use the Magical Aggregator to allow batch creations of the required product.

- The quantity of Electric Stones required has been reduced to 2.

- The progression time for the Red Spion has been reduced to 1 minute.

- The progression time for the Firent has been reduced to 1 minute.

- The progression time for the Green Lepusbunny has been reduced to 1 minute.

3. The difficulty of the Shadowmancer class quest has been adjusted.

- The Shadowmancer's Gimmick has been changed to a personal progression-type of quest.

- The time limiter has been removed from the gimmicks.

- The waiting time to progress through gimmicks has been reduced.

- Information regarding the device in-progress has been improved.

- The Unlocking Device Gimmick has been improved.

4. The difficulty of the Zealot class quest has been adjusted.

- The time required to wait when answering the Zealot Master's question wrong has been changed to 10 minutes.

- Monster's respawn time has been lowered.

Special Quests:

The Shadowmancer's Special Quest has been improved.

- Chaser Cubes will now disappear after a certain period of time has elapsed.

- When Chaser Cubes are generated, they will now begin to move after stopping for a duration of time.

(Touching Idle Chaser Cubes will not reduce your score, and the Chaser Cubes will not be destroyed either.)

【Skill Changes】

Inquisitor:

Breaking Wheel:

- Fixed issue where attacks were [Daino] was being registered as 2 hits on the Breaking Wheel when used with the[Breaking Wheel: Additional Damage] Attribute.

- Breaking Wheels are no longer destroyed when attacked by enemies.

- The Breaking Wheel will now continue to attack regardless of the number of strikes it lands for the duration it is summoned for. The [Breaking Wheel: Extra Damage] Attribute has been changed so that the damage splash effect only applies on up to 15 hits done to the Breaking Wheel.

Templar:

Guild Tower:

-Skill Description has been changed.

- Current: Level 4: Guild Events

- New: Level 4: Guild Quests

▣ Bug Fixes

Bokor:

Samediveve:

- Fixed issue where the duration of the skill wasn't being updated on Zombies.

Ogouveve:

- Fixed issue where the duration of the skill wasn't being updated on Zombies.

【Quest Fixes】

Mercenary Quests:

- Fixed issue with the repeatable quest count being changed upon logging in/out, after completing a quest.