These are the rubrics that MTS staff use for evaluating TS3 CAS content shared here. The corresponding guideline can be found here: MTS Creator Guideline: TS3 CAS

The title above the post text controls the rubric's category, a number indicating its display order in the list, and its title, with no spaces between the word and the dividing | character: Category|Display Order|Title

Titles that begin with ** are rubric items that will not apply to every upload (an "Other" sim is not going to need a comparison picture or be evaluated based on likeness, for example) and thus can be set to N/A by the moderator when evaluating an upload. Links below the title are provided to the creator along with the rubric reasons and are links to the appropriate section of the guidelines, relevant tutorials, etc.

In the post text, the numbers at the beginning of a line indicate the star rating for a particular rubric item, with a possible 1 to 5. Exactly how these numbers are used will vary based on the type of rubric item... Is it a "was it done right? yes or no?" type evaluation which would have only 1 or 5 as options? Or a matter of quality that will be more of a sliding scale including 1, 2, 3, 4, 5? Or something else?

A dividing | character can be given at the end of any one of the 1-5 star items to give a link that is relevant to that item.

Note to moderators: This first post (the summary) must be maintained manually. If you delete or add a rubric item or reorder anything, please edit this first post. All edits to Common Rubrics requiring editing its summary must be manually updated on every single individual rubric thread. Please copy the # link to use in the summaries, not the post number, to view the individual post.

1:The textures are very blurry, crunchy, and/or pixellated. Make sure that you are not sizing up small images as bases for your textures as that will cause blurring and pixellation. You can compare to EA or good custom textures to see what clear, crisp textures look like.

2:The textures are somewhat blurry, crunchy, and/or pixellated. Make sure that you are not sizing up small images as bases for your textures as that will cause blurring and pixellation. You can compare to EA or good custom textures to see what clear, crisp textures look like.

3:The textures are a bit blurry, crunchy, and/or pixellated, but not terribly so. Make sure that you are not sizing up small images as bases for your textures as that will cause blurring and pixellation. You can compare to EA or good custom textures to see what clear, crisp textures look like.

4:Your textures are clear, crisp, and un-pixellated. Nice!

5:Your textures are perfectly clear, crisp, and un-pixellated. Well done!

1: Some or all of the textures appear to be pure black or pure white, which do not display correctly in-game. Instead, you should use very light grey for white, and very dark grey for black, which will still look like black and white in-game but will display properly.

3: Some small parts of the textures appear to be pure black or pure white, which do not display correctly in-game. The affected parts are so tiny that it doesn't make a big difference to the overall quality, but in future, you should use very light grey for white, and very dark grey for black, which will still look like black and white in-game but will display properly. For more info, see: Tiptorial: Black and White

1:The textures appear to be a flat colour or pattern fill without any shadows or highlights. Try adding a bit of highlighting to areas to areas that would be convex or raised from the surface, and shadows to areas that would be concave or lowered from the surface.

2:The textures appear to be mostly a flat colour or pattern fill, with very little shadows or highlights. Try adding a bit more highlighting to areas to areas that would be convex or raised from the surface, and a bit more shadows to areas that would be concave or lowered from the surface.

3:Your textures have some shadows and highlights, giving contour and dimension. In future it might be worth it to add a bit more shadows and highlights, though.

4:Your textures have some nice shadows and highlights, giving contour and dimension.

1:The textures have no details such as gathers, pleats, pockets, buttons, seams, laces, hems, etc (or details like bellybuttons and muscles on skins). Try opening some EA or nice custom textures and taking a look at the details on them for inspiration.

2:The textures have some details, but those details are sized or placed incorrectly. Clothing should not stop abruptly at the neckline, sleeves, or other edges, and gathers, pleats, pockets, buttons, seams, laces, hems, etc., (or details like bellybuttons and muscles on skins) should be scaled correctly and placed in the right location, and should fit the mesh used.

3:The textures have some details, and the sizing and placement fits the item and the shape of the mesh.

1: The skintones have genitals or pubic hair. Skintones shared on MTS must be totally "barbie" below the waist; if you want to upload anatomically correct versions, you may share them on our adult site, Sexy Sims.

5: Your skintones do not have any genitals or pubic hair, so they're fine on MTS. Thanks!

1:The mesh chosen doesn't match the style and textures, or has serious flaws. While finding the right mesh can be difficult, sometimes textures may have to be reworked, compromises made to work with the mesh chosen, or a different mesh used.

5:The mesh you've chosen for your textures looks like a good match for the style and your textures.

1:The design(s) could easily be turned into recolourable channels, rather than a non-recolourable part. See this tutorial for instructions: Basic Mask Editing.

2:It's not clear from the post text and pictures whether or not the design(s) are recolourable in CAST. There should be at least one picture showing the item's ability to be coloured, and some text describing the number and description of recolourable channels (even if that's "None, it is not CASTable.").
2:While some parts of the design are CAStable, there are other parts which aren't CAStable and could easily be made so, or which don't make sense as a non-CAStable area. See this tutorial for instructions on adding CAStable channels to your item: Basic Mask Editing.

3:While some parts of the design(s) could probably be done as channels for more versatility, it's not strictly necessary and it's understandable for the design. There's a tutorial on recolourability here: Basic Mask Editing, in case you'd like to try it in future.

4:The design(s) have non-recolourable parts, but it's understandable for the item and would be difficult or impossible to make work as channels.
4:The design(s) are fully recolourable, although they would be more versatile if you split some parts off into separate channels. Nevertheless, the CAStability is good and flexible.

2:We can't evaluate the polygon count as there isn't one included. See the Information section on how to find the poly count and include it.

3:The poly count for the item is somewhat high, but not exceedingly high. If you haven't already, it would be a good idea to put a little warning on it (in bold) for downloaders - something like "The poly count for this item is on the high side, so if you have a weak graphics card, try to use it sparingly." For future meshes, make sure you're modelling things as low-poly as possible.|Tiptorial: Low-Poly Modelling - How and Why

4:The polygon count for your item is good - not too high, and you've used the polys well. Lovely!

5:The polygon count for your item is great! Quite reasonably low, with every poly used just so. Well done!

1:The mesh shape is very distorted, or otherwise doesn't look realistic. Custom content doesn't have to be perfectly realistic, but it should have a plausible shape, and obey most of the laws of physics.

2:The mesh shape is a little distorted, or needs some work to make it look realistic. Custom content doesn't have to be perfectly realistic, but it should be close: meshes should normally respect gravity, sims' proportions should be believable, and so on.

3:The mesh shape isn't perfectly realistic, or has some small distortions or other problems, but it's pretty good overall.

4:Your mesh is realistic, hangs naturally, and is generally very good!

5:Your mesh is fantastic: the shape, hang, proportions and other elements are excellent. Nice one!

1:The file(s) included don't seem to be the right type. You can upload a .package file and/or a .sims3pack file for each of your TS3 CAS creations. Check the files and make sure you're sharing the correct file(s).

1:The file(s) included seem to be corrupt or broken.

1:Your upload is a recolour of a mesh you made yourself, but you haven't included the mesh. Make sure to attach the mesh as well, so downloaders can get all the needed files in one place. You may need to tick "new mesh" as the upload type as well, and provide additional pictures and information for your new mesh.

5:You have included a .package and/or a .sims3pack file for your TS3 CAS creations.

1:The text contains some or all of the information needed for TS3 CAS uploads, but this information appears to be incorrect. Please double check that you have listed all the applicable of these: age, gender, category in which it appears in CAS, the number and layout of recolourable channels, and polygon counts for LOD0 and LOD1 for new meshes. See the Information section of the TS3 CAS Creator Guidelines for details.

2:The text is missing a significant amount of critical information required for TS3 CAS uploads. Please double check that you have listed all the applicable of these: age, gender, category in which it appears in CAS, the number and layout of recolourable channels, and polygon counts for LOD0 and LOD1 for new meshes. See the Information section of the TS3 CAS Creator Guidelines for details.

3:Most of the information required for TS3 CAS uploads is included in the post text, though there are a few items that seem to be a bit off. Please double check that you have listed all the applicable of these: age, gender, category in which it appears in CAS, the number and layout of recolourable channels, and polygon counts for LOD0 and LOD1 for new meshes. See the Information section of the TS3 CAS Creator Guidelines for details. Make sure all of this information is included in the post text, and is accurate.

5:All of the information required for TS3 CAS uploads is included in your post text, and it all looks to be clear and accurate. Thank you!

1:Please double check that the Expansion Packs (EPs) or Stuff Packs (SPs) requirements are clear and correct. You have either ticked some EPs and SPs as required which are not required for your creation to work - OR you have forgotten to mark some EPs or SPs which are needed.

5: The Expansion Pack and Stuff Pack requirements are clear and correct. Thanks!

1:The screenshots don't show different CAST designs or otherwise indicate recolourability or where the recolourable channels are. Please show the item CASTed so that the recolourable parts are obvious.

3:The screenshots don't show different CAST designs, but the item is not recolourable as indicated in the post text.

1:There are no screenshots of any morphs included with the mesh. Please make sure to show at least one picture of each morph.

2:There are screenshot(s) of the morphs included with the mesh, but these screenshots are insufficient. Please see the information on screenshot quality (size, clarity, etc.) for more info on what may be wrong.

3:There are screenshots of the morphs included with the mesh, and the screenshots are sufficient that the morphs can be seen.

5:You have shared screenshots of the morphs included with your mesh, and the screenshots are very good. Huzzah!

1:The screenshots do not give a sufficient impression of the skintone - make sure to show it on different ages, genders, and colours (if applicable). You don't have to show every possible combination, but the screenshots should give a good overall idea of how the skin looks on the different ages, genders, and colours.

3:The screenshots give a sufficient impression of the skintone on different ages, genders, and colours (if applicable). A few more pictures to give a better idea of how it looks might be good, but what's there now is okay. Thanks.

5:The screenshots give a great idea of the skintone on different ages, genders, and colours (if applicable), so that one can have a good impression of the skintone from your pics. Excellent!

1:The screenshots of the skintone are not covered/censored. Skintone models should either be nude and then have the important bits (female nipples, and the genitals and butt crack of both genders) censored in a photo editor, or they should be wearing skimpy underwear or swimsuits which cover those areas but not much more.

2:The screenshots of the skintone are covered, but too much has been covered to get an accurate idea of what the skintone will look like. Skintone models should either be nude and then have the important bits (female nipples, and the genitals and butt crack of both genders) censored in a photo editor, or they should be wearing skimpy underwear or swimsuits which cover those areas but not much more.

2:The screenshots of the skintone are covered, but there are some areas which should be censored that are still clearly visible. Skintone models should either be nude and then have the important bits (female nipples, and the genitals and butt crack of both genders) censored in a photo editor, or they should be wearing skimpy underwear or swimsuits which cover those areas but not much more.

3:The screenshots of the skintone are covered over the important bits (female nipples, and the genitals and butt crack of both genders).

5:The screenshots of your skintone are covered over the important bits, but just enough for censoring and not a bit more, so all the rest of the skin can be very well seen. Thanks!

(1)The upload is of CAST presets, but not everything has been shown. If the textures used for the presets are all different, then full-size pictures of everything are required. If the textures used for the presets are all the same (like for hair or eye colours), then decent-sized swatches are fine.

(2)The upload is of CAST presets, but the screenshots provided are insufficient. If the textures used for the presets are all different, then full-size pictures of everything are required. If the textures used for the presets are all the same (like for hair or eye colours), then decent-sized swatches are fine.

(3)The CAST preset screenshots are sufficient to see the quality, with full-size pictures if the textures used are different, and at least decent-sized swatches if the textures are all the same.

(5)The screenshots provided for the CAST presets are great, showing the different options very well.

1:Your required pics are taken in CAS, a modding program, a paint program, or somewhere else which is not in-game, on a lot. Please make sure that your required pics are taken on a lot. The pics of your morphs (if applicable) or of your creation's channels may be taken in CAS.

3:Your required pics are taken in-game, on a lot; and your extra pics, or pics of your morphs and/or channels, are taken in CAS. This is okay, but it's preferable if you take all your pics on a lot, because CAS makes everything look very shiny.