AuthorTopic: The "How Does Minecart" Thread (Read 235766 times)

!!SCIENCE!! A four-ramp drop and then 20 rollers WILL shotgun bolts through a fortification. I could see lining an entrance hallway with fortifications and carts filled with bolts. Excessively complex, but it would be funny, I guess.

Cool, but it didn't work =/ I build even 30 rollers & nothing. What's wrong with it? Am I playing different game? =)

!!SCIENCE!! A four-ramp drop and then 20 rollers WILL shotgun bolts through a fortification. I could see lining an entrance hallway with fortifications and carts filled with bolts. Excessively complex, but it would be funny, I guess.

Cool, but it didn't work =/ I build even 30 rollers & nothing. What's wrong with it? Am I playing different game? =)

I think there is a limit to acceleration provided by rollers, maybe 20 or even a few less. No need for thirty. Also, the end of the track isn't a stop, it's just track and then fortification. Starting at the top of a string of ramps also appears to be vitally important.

0.34.09 was released a couple of hours ago.There seems to be a bug where when a cart moves over a roller, as well as accelerating that cart, every other cart on a track is accelerated in the same direction. This explains why my carts keep flying off the track, or suddenly speed up/slow down.

Has anybody else found this? It's clearly a bug, but I can't make sense of the bugtracker.

In other news, necromancers will animate bodyparts on a moving minecart (happyface), but the zombies will drop off the cart (sadface). It took several tries for the necromancer to "notice" the kobold corpses I used, with a view of 5 tracks tiles, so if you want to use this a wider view of over 10 tiles is recommended.

0.34.09 was released a couple of hours ago.There seems to be a bug where when a cart moves over a roller, as well as accelerating that cart, every other cart on a track is accelerated in the same direction. This explains why my carts keep flying off the track, or suddenly speed up/slow down.

Has anybody else found this? It's clearly a bug, but I can't make sense of the bugtracker.

...

Upload a save game file that demonstrates the bug, and post the link here. Someone else can then assist with the bug tracker.

So uh, how do I fix the route problem where my dwarf is just hauling a cart diagnolly instead of pushing it down my tracks? I don't have the fort in question anymore, but I had a long stretch of track going through a hallway then turning south at a corner, going to the other end. Stop A in the north west, stop B in the south east essentially, yet my dorf just picks up the thing and runs through my hallways with it.

So uh, how do I fix the route problem where my dwarf is just hauling a cart diagnolly instead of pushing it down my tracks? I don't have the fort in question anymore, but I had a long stretch of track going through a hallway then turning south at a corner, going to the other end. Stop A in the north west, stop B in the south east essentially, yet my dorf just picks up the thing and runs through my hallways with it.

What.

There's a break in your track somewhere. Or you're starting off in the wrong direction. There may be a yellow ! in front of your stop in the route planner...

You just need to set some stone quantity for minecart load & push it to shaft to make it safe from haulers. Then just wait for little thief-friends. & when they activate pressure plate a stack of stones will do its job. Then dorfs just haul everything & reload trap automatically.

So uh, how do I fix the route problem where my dwarf is just hauling a cart diagnolly instead of pushing it down my tracks? I don't have the fort in question anymore, but I had a long stretch of track going through a hallway then turning south at a corner, going to the other end. Stop A in the north west, stop B in the south east essentially, yet my dorf just picks up the thing and runs through my hallways with it.

What.

Try setting a hauling point at each corner for both directions of travel. For a track shaped like:

B--------A||Cyou need 4 stops (from the h-s menu, not b-C-S). One at A, marked ride west whenever, one at B marked ride south immediately always, one at C marked ride north immediately when empty (or whatever) and another at B, marked ride east immediately always.