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That's a pretty neat team you've got there. My main concern with the FWG core is that the dragon types that dominate ubers resist the STABs of the core and that the weather dominate metagame in ubers causes synergy problems between the members.

Another FWG core that I am interested in is the one with shaymin as a stall breaker, reshiram as a sweeper and arceus water as the Kyogre counter, all on a sun team with rapid spin support.

Another FWG core that I am interested in is the one with shaymin as a stall breaker, reshiram as a sweeper and arceus water as the Kyogre counter, all on a sun team with rapid spin support.

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The problem with Waterceus is that Kyogre can use thunder to hurt you, with a 30% chance of paralysis. Also, it doesn't seem right to be using Waterceus on a sun team, so how about Grassceus as the Kyogre counter, as it resists both Water and Elec, forcing Kyogre to use the weaker Ice beam, while you'll do more damage with Judgement, due to the plate and STAB. That breaks the FWG core, so let's replace Shaymin with Palkia. The mix sets and the Blissey boxer set works well as a Stallbreaker. Just my two cents.

The FWG core in other tiers like UU works because they have moderate fire power. Things like Kyogre can 2HKO even full health Ferrothorn. Speaking of which, there is also the weather. As you can see in OU, Rain and Sun are everywhere, so you can't really use a Fire and Water mons in the same team without putting your team at a disadvantage (i.e Arceus, Manaphy and Palkia being the only Water mons beside Kyogre). Finally, the main reason imo is because you need to resist to the most common Type in uber (dark, fight, ice, dragon, etc); you dont really need the resistance that the FWGc provide.

While FWG cores can certainly be constructed in Ubers, they are nowhere near as effective as they are in other tiers for the inherent nature of Ubers. First off, in other tiers FWG cores come with a naturally good defensive synergy of their own since the among them they resist the primary attacking types. Even a offensively oriented FWG core has a certain amount of defensive synergy. This does not happen in Ubers since like go10 pointed out, the offensive stats are so high they make the effect of such synergy quite minimal.

I would try to say more but I never really played much with CMTina. All I can say is that I liked having Sub on the CM set to block Forry Toxics and ensure a hit while I found the Mono set pretty easy to stop due to his mulitple common weaknesses and weak recovery. However, this was a long time ago so take my opinion with a grain of salt.

Yeah, i know that there a some good Griatina-o CM sets out there. But. the ones shown on the Giratina-o page seems to lean more toward bulky offence and are meant to be more of a "last bastion". Oh well, I'll keep on experimenting to see what happens

On another note, does Giratina-o go well with Arceus-steel on an offensive team?

The only real offensive CM sets are Mewtwo, Latios and FightCeus. (as well as other forms with offensively inclined typing)
Stuff like Steelceus are Stall breakers so you only really need one. (since they normally rely on the rest of your team being knocked out so that the Stall team can't phaze them)
If you want to build a team around CM Steelceus I suggest you start by adding Rain as well as solid counters to Ho-Oh and Groudon. (I like Roar as the coverage move since it lets him win CM wars and prevents being phazed himself)

Choice Specs Dialga and Palkia can both 2HKO with Thunder, while shrugging off Scald with ease. Barring a Scald burn, any really powerful Ubers physical attacker (examples including Rayquaza, Zekrom, and Groudon) can break through Kyogre with relative ease.

SpD Ogre doesnt "sweep" by himself, his purpose is to check some threat like Kyurem-W and phaze it. Taking some Water resist (Arceus, Ferrothorn, Giratina, Dialga, Palkia; Kyurem etc) and being able to clear your field should be enough.

Kinda needs a Kyogre check or a spinblocker (or both), since you are running multiple hazards. The goal of this team is hard to figure out, I can't see how toxic spikes helps the incredibly offensive Resh+Kyurem-W core. I guess spec def Giratina could be used to fill both aforementioned roles, but using the tailwind Resh+LO Kyurem-W combo should incline a more offensive playstyle, in which IMO a magic bouncer and not a t-spiking Tentacruel should be used.

Kinda needs a Kyogre check or a spinblocker (or both), since you are running multiple hazards. The goal of this team is hard to figure out, I can't see how toxic spikes helps the incredibly offensive Resh+Kyurem-W core. I guess spec def Giratina could be used to fill both aforementioned roles, but using the tailwind Resh+LO Kyurem-W combo should incline a more offensive playstyle, in which IMO a magic bouncer and not a t-spiking Tentacruel should be used.

Oh, sorry, I thought it was sub LO Kyurem, pretty straightforward set. You have two SR weak pokes, and a Genesect switching in and out all the time.

With Ghosceus, you still have nothing exactly good against Kyogre, even though Tenttacruel can switch in on resisted hits barring the specs set.

Magic bounce is hard to use, but it works. Quoting a good friend of mine here:

1. Magic Bounce Pokémon completely wall Lugia. This is exponentially more important than before now that Multiscale Lugia is released. I'm sure many people here have experienced having their team destroyed by one of those Toxic-stalling Substitute Lugia, and I'm sure that in that situation, many of such people would probably at some point have wished that their team contained an Espeon or a Xatu.
2. The inclusion of an Espeon or a Xatu in one's team allows one to completely counter the vast majority of offensive threats with Multiscale Lugia, as I have explained before.
3. Ho-Oh is not the only Pokémon that dislikes being damaged by Stealth Rock. The aforementioned Multiscale Lugia, Reshiram, the two new Kyurem Formes, and Rayquaza all despise it. Actually, technically, every single Pokémon barring those with Magic Guard do. Regardless of how resilient to Steath Rock and other entry hazards one's team may be, being able to keep one's own field hazard-free is a massive advantage for any team, and certainly worthy of dedicating one team spot for an Espeon/Xatu.
4. Toxic Spikes put a limit on the life of one's Kyogre or Groudon, putting one at an immediate disadvantage in the weather war, the victory of which is extremely important to many teams.
5. Toxic Spikes render most Calm Mind Arceus almost completely unusable unless they have Refresh.
6. Ferrothorn Spikes stacking is one of the deadliest strategies in Übers due to this Pokémon's great bulk and myriad of resistances, which gives it ample time to eventually stack three layers of Spikes, at which point it becomes exceedingly difficult for the opponent to win especially if the Ferrothorn trainer has a bulky pseudo-hazer like Giratina or Lugia (it wasn't my intention to mention this Pokémon again...), as add in Stealth Rock, and most Pokémon are taking 30+% damage just by switching in. This is especially devastating against rain teams as they often struggle to defeat Ferrothorn quickly, but all of this can be easily solved by just sacrificing one team spot for Magic Bounce support.
7. Espeon with Yawn and Xatu with Haze are both perfect counters to Smeargle's Shell Smash + Baton Pass strategy.
8. Having a Pokémon completely immune to status effects in one's team is a huge asset.
9. Magic Bounce stops the Copycat Riolu strategy.

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This is an example of how magic bounce mons can benefit your team, outside of just preventing SR.

Espeon is shit, it just annoys you for a few turns. Unless you are so desperate to beat non Shadow Ball Deoxys-S, some Forretress you shouldn't even use it. If you mispredict, hazards will still go up.

Espeon cannot be relied on anyway, it works sometimes but almost anything kills it.

Your core is weak to hazards so Tentacruel may be a good idea to keep. You can also try Excadrill as he is a pretty reliable spinner. (It'll mostly depend on the OP's spin blocker and/or how well they play it)

Your team is lacking a Water Spout absorber and a Ekiller counter/check.

For Water Spout you can use Latias, Latios (takes more from Ice Beam but you have Sun and offense) or Palkia that will fit fine into your team.

For EKiller you can counter it with Landorus-T (I don't have a spread to give but it beats Ekiller with Adament + LO/CB Superpower without significant attack EV investment) or Sableye (I like him but he was QC rejected so....) as counters and for checks there is Scarf Terrakion who can tank a boosted ESpeed and KO with Close Combat.

Just experiment with these options until you find a combination that you like.

Steelceus is the first to come to mind as a Stall breaker. His poison immunity opens up a free slot on his CM sets that can go to another coverage move (Thunder), WoW (to cripple the physical attackers that try to hit him on the unboosted side) or Roar (to win CM wars and prevent having his boosts phazed out). Other good Stall breakers are MonoArceus sets with a worthwhile STAB (like Darkceus), Latias, Thundurus-I, Sableye (Thundy does it better with the strong Thunder and prankster T-Wave to cripple the one Scarfmon), MonOgre and just about any other CM set that can shrug off status.

I want to take part in the new wi-fi tournament, this one just ban the mighty Chatot. I've been thinking that Kyurem-w will be THE threat and been thinking in ways to stop it (by stop it I mean: don't tear apart my team in 6 turns).

I deduced that the best way to accomplish this is Rain + Light Screen, for rain I have Kyogre (and maybe DrizzleToad), so my question is: Who is a good Light Screener in Uber?