Guide to just about everything in Paradise CityCopyright: 91sportsfan (wings_freak [at] att [dot] net. Replace [at] with @ and [dot] with .) If you wish to use this guide please e-mail me first. Most likely I will have no problem. You can also e-mail me with your hints and I probably will end up putting them in.

This guide is very long. If you need to find something quickly use the "find" function on your computer (Ctrl+F on Windows and most other PC's and Apple+F on Macs) and type in the code that has what you are looking for and scroll through. Wherever I can I will add hints of my own. I am also trying to set up my online connection so I will be able to give hints for online challenges. Here is the License progression. After upgrading your license, all events, except Burning Routes, will be reset. Learner's Permit: Start with D License: Win 2 eventsC License: Win 7 events, bringing the total to 9B License: Win 15 events, bringing the total to 24A License: Win 26 events, bringing the total to 50Burnout License: Win 40 events, bringing total to 90Burnout Elite License: Win all remaining events, bring total from 183 to 210. The more Burning Routes you have completed, the fewer you have to do. After getting your Elite License, all cars besides the sponsor cars, carbon cars and the Citizen you can paint your cars gold. After getting your Elite License and finishing the game 100%, you can paint them platinum.

To enable the SIXAXIS motion sensor function, hit the Select button. Hit R1 twice to bring up the Under The Hood menu. Select Options and then turn Motion Sensor Steering or Motion Sensor Showtime on (or off if already on).

=========BP2. Cars=========Cars will be listed in the order that they appear in the Junkyard. There are 3 boost types: Stunt, Aggression, and Speed. Stunt cars have green boost. Their bars are bigger than Speed cars but smaller than the Aggression class. They gain boost faster by doing stunts (Flat spin, E-brake spin, air). Aggression cars have the biggest boost bar and it is like the boost bar from Burnout 3: Takedown except it only goes to x3. They gain boost by driving aggressively (Traffic check, takedowns in events). Speed cars have the smallest boost bars and boost can only be used when the bar is full. They use chain boosting like Burnout Dominator. The max for all stats in 10.

===================BP3A. Burning Route===================There are 35 Burning Routes and are listed in order of how they appear in the junkyard. Every car has one except the carbon and sponsor cars. If you own a car, but have not found the Burning Route for that car, go to an Auto Repair and fix it. Look at your map and it will have automatically found the event for you and will be marked with a star. For most of the Stunt and Aggression cars, you can probably do the entire Burning Route without boosting once (at least that is what it is like for me) but still use about half of what you have after a crash. Any long roads you drive on with speed cars use boost in oncoming lane because some you need to use boost if you don't have any shortcuts.

----------------------------------------------------------------------------1. Hunter CavalryStart: E Crawford and PattersonFinish: Wildcats StadiumMake it in 1min 10secs to win Oval Champ 69----------------------------------------------------------------------------2. Hunter MesquiteStart: Lambert and 5th Finish: Naval YardMake it in 1min 20secs to win Mesquite Custom----------------------------------------------------------------------------3. Nakamura SI-7Start: Sullivan and 9th Finish: Waterfront PlazaMake it in 1min 00secs to win Racing SI-7----------------------------------------------------------------------------4. Hunter VegasStart: 7th and FrankeFinish: Wildcats StadiumMake it in 0min 50secs to win Vegas Carnivale----------------------------------------------------------------------------5. Krieger PioneerStart: Hamilton and 9thFinish: Naval YardMake it in 1min 25secs to win Pioneer Super Gator----------------------------------------------------------------------------6. Nakamura Ikusa GTStart: 2nd and GlanceyFinish: Country ClubMake it in 1min 15secs to win Ikusa Samurai----------------------------------------------------------------------------7. Kitano Hydros CustomStart: Hubbard (5th street should be due east of intersection)Finish: Wildcats StadiumMake it in 1min 05secs to win Hydros Techno----------------------------------------------------------------------------8. Hunter Reliable Custom Start: Nelson and Uphill Finish: Lone Stallion Ranch Make it in 1min 35secs to win Reliable Special----------------------------------------------------------------------------9. Watson R-Turbo Roadster Start: King and Harber Finish: Country Club Make it in 1min 15secs to win Burnout Roadster----------------------------------------------------------------------------10. Rossolini LM Classic Start: Lambert and 2nd Finish: Lone Stallion Ranch Make it in 1min 25secs to win LM Track Package----------------------------------------------------------------------------11. Hunter Manhattan Start: Webster and Andersen Finish: Naval Yard Make it in 1min 20secs to win Manhattan Custom----------------------------------------------------------------------------12. Carson Fastback Start: Harber (Repair shop in down the road) Finish: Lone Stallion Ranch Make it in 1min 30secs to win Fastback Special----------------------------------------------------------------------------13. Carson Grand Marais Start: Root and Paradise Finish: Wildcats Stadium Make it in 1min 05secs to win Grand Sicilian----------------------------------------------------------------------------14. Montgomery Hyperion Start: 3rd and Glancey Finish: Country Club Make it in 1min 15secs to win Hyperion Rattler----------------------------------------------------------------------------15. Krieger 616 Sport Start: Glancey and 4th Finish: Naval Yard Make it in 1min 15secs to win 616 Arachno Sport----------------------------------------------------------------------------16. Hunter Spur Start: Nelson and Rack Finish: Observatory Make it in 2mins 05secs to win Hotspur----------------------------------------------------------------------------17. Montgomery GT 2400 Start: E Lake and W Crawford Finish: Wildcats Stadium Make it in 1min 40secs to win Sabotage GT 2400. If you crash in this event, it can be hard to get back into it being that this is a speed car. There are many shortcuts in the beginning. If you take most of them and don't crash, you should be fine.----------------------------------------------------------------------------18. Jansen P12 Start: South Bay and Shepherd Finish: Wind Farm Make it in 2mins 10secs to win P12 Track Package----------------------------------------------------------------------------19. Carson Inferno Van Start: 1st and Fry Finish: Coastguard HQ Make it in 1min 05secs to win Inferno BRT Van----------------------------------------------------------------------------20. Rossolini Tempesta Start: Paradise and Young Finish: Naval Yard Make it in 1min 05secs to win Tempesta GT. This one's route may get tricky when you get to certain point and that always messed me up. Instead of going west from the start, head south and Paradise and down Fry which is a slight right at the big intersection. From there just find a way to South Bay and you should be good with no crashes----------------------------------------------------------------------------21. Carson Opus Start: 1st and Webster Finish: Country Club Make it in 1min 20secs to win Opus XS----------------------------------------------------------------------------22. Carson Annihilator Start: Webster and 4th Finish: Observatory Make it in 2mins 35secs to win Annihilator Phoenix----------------------------------------------------------------------------23. Jansen X12 Start: Manners and Parr Finish: Coastguard HQ Make it in 1min 25secs to win XS12----------------------------------------------------------------------------24. Kitano Touge Sport Start: E Crawford and Hamilton Finish: Wind Farm Make it in 2mins 35secs to win Touge Criterion----------------------------------------------------------------------------25. Hunter Takedown 4x4 Start: S Rouse and Hall Finish: Observatory Make it 2mins 20secs to win Takedown Dirt Racer----------------------------------------------------------------------------26. Carson 500 GT Start: Evans and 3rd Finish: Wind Farm Make it in 2mins 35secs to win Racing 500 GT----------------------------------------------------------------------------27. Hunter Racing Oval Champ Start: I-88 (SB lanes where Section 3 becomes Section 4) Finish: Waterfront Plaza Make it 1min 30secs to win BRT Oval Champ. For this one, you want to stay on the highway until Section 1 (most of this is a tunnel). Get off at one of the exits and turn around and the finish should be ahead.----------------------------------------------------------------------------28. Carson GT Concept Start: Lucas and Hans Finish: Wildcats Stadium Make it in 1min 50secs to win GT Flame. Instead on heading along Hans, take a right down Lucas and watch for a path on the left that leads to the railroad. Take it and jump on to I-88 from the ramp at the end. Take I-88 to section 1 and use an exit and turn around. The finish should be ahead.----------------------------------------------------------------------------29. Hunter Citizen Start: Evans and 5th Finish: Lone Stallion Ranch Make it in 1min 35secs to win Civilian----------------------------------------------------------------------------30. Watson 25 V16 Revenge Start: 3rd and Fry Finish: Observatory Make it in 2mins 05secs to win Revenge Racer. Boost of the start and head straight. Before you get to 7th (you need to take it anyways), there will be a shortcut and the left. Take it at normal speed and stay in the oncoming lane. Boost until you get to N Rouse. Stay on N Rouse, take any shortcuts (I

took none out here and still made it), boost on long straight-aways and you should be fine.----------------------------------------------------------------------------31. Montgomery Hawker Start: 2nd and Angus Finish: Wind Farm Make it in 2mins 45secs to win Hawker Solo. Follow the path left and when you come to a shortcut on your left, take it. Jump the 2 jumps and there will be another shortcut ahead, again on your left. Take it and you will be on South Bay. Follow this until South Mountain and take it to the finish. If you need boost, there is a gas station along South Mountain.----------------------------------------------------------------------------32. Krieger Uberschall 8 Start: 5th and Root Finish: Lone Stallion Ranch Make it in 1min 30secs to win Uberschall Clear-View----------------------------------------------------------------------------33. Carson Thunder Custom Start: Lambert and Lawrence Finish: Wind Farm Make it in 2mins 10secs to win Thunder Shadow----------------------------------------------------------------------------34. Carson Hot Rod Coupe Start: W Lake and Cannon Finish: Coastguard HQ Make it in 1min 50secs to win Tribal Special----------------------------------------------------------------------------35. Krieger Racing WTR Start: I-88 (where section 2 becomes section 3) Finish: Wildcats Stadium Make it in 1min 00secs to win PCPD Special. Just stay in the same lane as traffic (makes it easier to see cars) and when you are in section 1, take the jump that goes through a billboard and head to the finish----------------------------------------------------------------------------

================BP3B. Marked Man================These events are all about survival. There will be anywhere from about 2 (with Permit and D) to 4 or 5 (Burnout) black cars trying to take you down. You win if you make it to the designated location. Cars with good strength like the Pioneer, Burnout Van, Takedown 4x4 and their Burning Route prizes are recommended because your opponents are very aggressive. They will use maneuvers like PIT to take you out. There are 15 Marked Man events and are listed in no particular order

===============BP3C. Stunt Run===============Stunt Runs are a new addition to the Burnout games (and my least favorite event). As the name hints at, Stunt cars will do well in these events. You are given a time limit in which you must accumulate a set amount of points that varies depending on your license. During the run you can gain score multipliers that add up by doing various things. Breaking billboards, landing a super jump, getting big air, or flat spinning your car earn you a +1 multiplier. Landing a barrel roll nets you a +2 multiplier. You can get points by: drifting, boosting, getting air, driving in reverse, and e-brake turns. If you go backward off a ramp and get air, you score is doubled. There are 14 events and listed in no particular order

===============BP3D. Road Rage===============Road Rages are one of the best events in all of Burnout. You have a time limit and a certain amount of takedowns to get within the limit. After each takedown, you get an extra 5secs added to your time. Aggression cars are really good here since they gain boost by driving aggressively. Stunt cars can fare well here as well. After each road rage win, the takedown target for the next Road Rage will be 1 more than the previous one. There are 16 Road Rages, listed in no special order.

==========BP3E. Race==========One of the oldest events is the Race. In the race, you will race anywhere from 1-7 opponents. Your opponents will be based on your car. If you are in a slower car, your opponents won't be racing in cars that will finish before you get half way, they will be in cars that can go as fast as you. With 40 events, races make up 1/3 of all the events in Paradise City. The list is in no special order.

======================BP3F. Finish Locations======================Just to make it a little easier to figure out what event ends where, this list just lists the finishes and what events end there. Listed from Southeast finish (Stadium) and counterclockwise from there

================BP4. Drive Thrus================List of where all the: Junkyards, Auto Repairs, Gas Stations, and Paint Shops are. They will be listed by area

==============BP4A. Junkyard==============You will begin the game from the Junkyard in Downtown Paradise. Junkyards allow you swap out cars. After you have repaired the car once, you can choose the paint job from the junkyard. The last Junkyard you visit before turning the game off will be the one you start from when you turn it back on. They are marked with a red icon that looks like home plate with a claw in it. There are 5 of them, one in each section.

Downtown Paradise-----------------Angus and E Crawford

Palm Bay Heights----------------Hamilton and Young

Harbor Town-----------Manners and S Rouse

Silver Lake-----------Ross and Nelson

White Mountain--------------Chubb Ln (West on S Mountain)

=================BP4B. Gas Station=================There are 14 Gas Stations in Paradise City. Drive through one at any time to refill your boost bar. They are marked wit a blue icon that looks like home plate with pump in it.

=================BP4C. Auto Repair=================There are 11 Auto Repairs scattered throughout Paradise. Drive through at any time to fix your car up, which can extend the life of your car for Road Rage or Marked Man events. Take a car there and will automatically find the Burning Route if you haven't already. They are marked with a blue home plate icon that has a wrench in it.

================BP4D. Paint Shop================There are 5 Paint Shops with one in each area. Drive through and your car will be painted a random color. However, carbon and sponsor cars cannot be painted. There are also marked with a blue icon that has a spray can inside.

Downtown Paradise-----------------7th and Webster

Palm Bay Heights----------------Hamilton and 5th

Harbor Town-----------Harber and Hamilton

Silver Lake-----------E Lake Dr

White Mountain--------------W Lake and Cannon

=============================BP5. Parking Garage Locations=============================There are 11 parking garages around Downtown Paradise, Harbor Town, and Palm Bay Heights. These will not appear on your map even after you find them. They can be easily spotted by the big yellow signs with a black "P" in them. You get at least one smash for entering each of them. Most of them have a Super Jump at the top of them and other ramps can help get billboards. Some even have smashes on the ramps or at the end of a few jumps that may lead to a billboard.

Downtown Paradise-----------------1. Webster Av between 4th and E Crawford. Enter on east side of Webster2. Angus Wharf between 4th and Andersen. Enter on east side of Angus3. 1st St between Glancey and Root. Enter on south side of 1st4. Fry Av between 2nd and 3rd. Enter on west side of Fry

Palm Bay Heights----------------1. Hudson Av between 9th and E Crawford. Enter on east side of Hudson2. Young Av between Paradise and Franke. Enter on north side of Young3. Lambert Pkwy at 5th. Enter on west side of Lambert or straight on 5th4. Hamilton Av between 3rd and Young. Enter on west side of Hamilton

Harbor Town-----------1. Manners Av between Shepherd and Gabriel. Enter on north side of Manners2. Hall Av between S Bay and Manners. Enter on east side of Hall3. Lambert Pkwy between Hall and S Rouse. Enter on south side of Lambert

===============BP6. Road Rules===============Lists both Time and Showtime Road Rules. After winning 4 events, you can start ruling the roads. For Time Road Rules, you are going to want to use a car with a high speed rating. Stunt and Speed cars work well here, but Stunt are preferred because if you crash, you can use boost right away. For Showtime, you will want to use Aggression cars because they have big boost bars. The more of your boost bar that is filled, the farther you can travel.Road Rules do not count as events, therefore, can't help you with license progression, although you need to rule all roads to get 100% completion.

=====================BP6A. Time Road Rules=====================To begin a Time Road Rule, press up on the D-pad until the box beneath the road name says "Best Offline Time". It will show you the time you need to beat. You need to make it from one end of the road to the other before time is up. You can use shortcuts, if any, to help you make it. However, if the shortcut leads to another road, you will begin being timed for the road you end up on and will still need to re-do the road you came from. For example, if you start by going down Manners but take a shortcut that puts you S Bay, you will begin to be timed for S Bay. When you hit the road, you want to be going fast. Starting from a stop will take away precious seconds.

=========================BP6B. Showtime Road Rules=========================To begin a Showtime Road Rule, hit L1 and R1 at the same time. You can enter Showtime at any time, even during events. If you hit up on the D-pad and scroll through until it says "Best Offline Crash" you can see the score you need to beat. Scores range anywhere from 250,000 on small roads to about 1,500,000 on big roads. Changing roads in Showtime is different than Time Rules. If you change roads, your score is counted on the road that you finish on. If you start on E Crawford and start going down Angus and finish there, your score is counted on Angus instead of E Crawford. If you smash a sign, like a highway sign, you will receive a bonus. The distance you travel can also help your score. At the end of Showtime, the distance you traveled is multiplied by 10 and added to your score before it is multiplied for any buses that you hit/crashed.

===============BP7. Challenges===============List of challenges for both offline and online. For online challenges, I will list whether you can do the challenge alone (Driver) or whether you need everyone to beat it (Team). Most Online challenges repeat themselves with more people.

========================BP7A. Offline Challenges========================You can use any car for these challenges however; some include taking other down or using a certain car

44. Car in a China ShopDescription: Get 500 Takedowns (incl. Online and Offline)

45. Fall GuyDescription: Shutdown the Hunter 4x4

46. Paradise WonDescription: Win your Burnout Driving License

47. ElementaryDescription: Win a Race in the Watson 25 V16 Revenge

48. All Pimped OutDescription: Win all Burning Routes

49. ExplorerDescription: Find all Events

50. Paid and DisplayedDescription: Find all Parking Garages. I know before you complete the event in says visit the game's site but all it tells you is to find all Parking Garages. Although, they only count finding them all by going inside. If you make it to the roof and go back, you should be fine.