The Elder Scrolls V: Skyrim

Why do most ignore immersion and roleplay when they make mods?(AKA bad implementation)

These are my thoughts and by no means a ridicule of modders who take the time to make content(it can be a huge pain just to learn how afterall). This is simply a curious thought on why many dont go that extra step to make their mod fit into the world and whether it actually matters to those of you who enjoy mods.

I wish someone would go to the trouble of making an immersive race mod, so i can be a hagraven or something without it seeming wiered. Just add a camoflage magic or item quest thing and you can get some serious fun out of it. Just comes down to a modder with the skills and time to make that stuff...

Obviously it would take a few quests and parameters for aggression and such, but im sure its possible to make a framework which could be used for all unusual races, like giants and mannequinns, stuff you would attack or be confused by if you saw it in the street.

All the race mods seem to be, heres some stats and a new way to look, dont worry the npcs are stupid.

Immersive or indeed roleplay mods in general seem to be neglected by most, so perhaps its simply a difficulty or time consuming issue, but i think even superman mods could be made better with a little explanation and lore.

Just making a mod for gear and leaving it in the chest in the middle of the road or at some obvious starting game area seems like a total copout. It doesnt take much skill to hide it or atleast put it on a corpse or npc so the player can find it. If its meant to be starting gear it can be placed right on the player, not like it makes it more of a cheat if it was just out in the open anyway right?

I just feel that many perfectly good mods are ruined with bad or lazy implementation.

Like walking 990 miles and taking a cab to their frontdoor.

Does it matter to you, or is that chest in the middle of town not a big deal?

Nexus is filled with immersive mods, like Frostfall.Just check the most popular files (not the "Hot" files) and you are likely to stumble immersion mods, related mods, race mods and such.

I know i can find immersive mods, that wasnt the point of this post, its about the modders who make a mod and dont even try to keep it logical and blatantly toss stuff where it had no place being, or ignore the world entirely with stuff like race mods where people ignore your werewolf form and just barter and chat anyway.

I wondered whether people cared and why you would drop chest in walkways or places i need to go past all the time. Just odd behaviour in my book.

There many morons in the world, everybody has a different taste as well. But yeah Nexus is stuffed with good immersive stuff.Real Dwemer and Real FalmerFrostfallHunterbornImmersive Armors fits okay-ishInteresting NPCsPerfect LegionnaireGhosu Horker WeaponsLore Weapons ExpansionImmersive PatrolsKhajiit SpeakLanterns of SkyrimLore Based Loading ScreensLost LongswordsMorrowloot 4ENorthern EncountersOblivion GatesPoint The WayRegent ArmouryBattlemages Arcane

I'm going to give you the benefit of the doubt that your post is not meant to sound elitist but more of bad phrasing. Also because I sort of agree with you.

Anyway the common mod author (However the hell you can generalise them anyway) is as they are; authors. They design something and they want you! Yes, you you milk drinker to enjoy their works. Some mods are more of the convinience kind like the easy items, odd races. I mean sure it would be interesting for a hagraven to have some disguise like a funny hat to blend in but again. Some people just want to play as mandogs and not have to deal with the consequences because it's fun. If you want to go with lore, I don't think anyone is strong enough to cast an illusion spell that long. Unless you're that Jagar guy or something.

Diff'rent strokes for diff'rent folks. Modders aren't under any particular obligation to make their mod fit in the world. Some people don't give one flying fart about immersion. Same for the users of said mods. It's just a matter of personal taste. Sure, it's a bit awkward when there is modded gear just lying around in chests, especially when it's powerful stuff (what, no-one else wanted it?), but it is extra work to make it take effort for the user to find. It could mean more work, possibly more things to go wrong, and indeed less exposure for the modder because some people don't want to take the extra effort to get some stuff.

Everyone wins when there are both immersive and non-immersive mods though. A lot of mods incorporate other modder's work and make them more fittingly used.

The solution I would offer the OP is to make mods yourself. If you are unhappy with the quality of mods, then learn to make them and do them better. If this is a simple matter it should not take you much time to rectify it.

I understand where you're coming from OP and I get the same crap from my family. Nephew says - your new Breezehome surks, I still have to pay Proventus? That's just crap uncle. Get a life and make a proper mod and I'll use it. I don't want to have to mess about buying stuff - I just want to get on and play. LOL. Safe to say, he doesn't like Immersion at all. Same with my Riverwood one - you need to fight a boss for the key if you want it. Well, apparently, that's crap too because "other" people make mods where you're like a god and can live in a mansion right at the start.

So, to answer your question. Not everyone plays for Immersion, I do, many of us do, some of us don't. I play as if I've just lost everything in an unfortunate misunderstanding at a border crossing. Some people like to just go with God Mode, mega weapons, cheats galore (sorry, enhancements) unlimited carrying and cash, oh - and a palace (did I mention my Nephew?) but we are each and all of us able to enjoy the game exactly how we want as individuals.

So I say, go with whatever floats your boat and don't cast judgement on any one else - especially on other family members. It will only make them sulk before they inevitably laugh :P

Same with my Riverwood one - you need to fight a boss for the key if you want it.

Ooh, I like the sound of that. Currently playing (well, currently on hiatus) with the Hunter's Cabin of Riverwood which I love a/ because it's cosy and adequate rather than gigantic and full of free high level gear and b/ because you have to fight bandits to get access to it. I don't really understand the appeal of 'free' houses, I'd just be worried the owner was going to come back (in my headcanon, the Hunter's Cabin actually belongs to Lucan who was renting it to the previous resident, and lets my character stay for a low rent as thanks for offering to help find his Golden Claw) and be angry with me. In Oblivion I really like the idea of Frostcrag Spire, at least for a late game residence for my mage, but again, it's a bit 'oh, look, here is this free CASTLE for some reason', although at least you have to buy stuff to make most of the cool gadgets work.

Ooh, I like the sound of that. Currently playing (well, currently on hiatus) with the Hunter's Cabin of Riverwood which I love a/ because it's cosy and adequate rather than gigantic and full of free high level gear and b/ because you have to fight bandits to get access to it.

I can relate to that. I love most ideas behind custom player homes in Nexus, but I dislike how much stuff have been included. I can take a free castle, but I don't want to take a free castle that is filled with treasures and high level weapons.

Ooh, I like the sound of that. Currently playing (well, currently on hiatus) with the Hunter's Cabin of Riverwood which I love a/ because it's cosy and adequate rather than gigantic and full of free high level gear and b/ because you have to fight bandits to get access to it.

I can relate to that. I love most ideas behind custom player homes in Nexus, but I dislike how much stuff have been included. I can take a free castle, but I don't want to take a free castle that is filled with treasures and high level weapons.

Yeah, I want to fill it with my own loot, it's not like I have any shortage of the stuff!

I always went with the fighters stronghold - used to love decorating that with er.. decorator assistant. I always thought Frostcrag was too cold !

I haven't even visited that one, not played a fighter type character yet (my new Khajiit is a member of the FG, but mainly for somewhere free to sleep and the odd contract, my next character will probably join the guild for real, though. (I'm possibly mis-remembering, but I think I read that the Stronghold requires a certain amount of progression in the FG, or it's a quest reward, or something?) I know what you mean about the cold around Frostcrag, although I'm assuming my Mage has some sort of magickal warmth ability (and her pal, Vilja, is a Nord, so she'll love it...)

Sounds like you're missing the point a bit; from what I've gathered, the OP is more curious about mods that lore-wise ought to change how you play the game (Different responses from NPCs for custom races, etc), but in-game are nothing but lore-unfriendly cosmetic options for the player.

ENB Presets are, by their nature, 100% cosmetic, and not related to lore or RP; ENBs exist to augment the existing resources implemented in your game, and thus are only as lore-friendly or unfriendly as the mods you already have installed.