Very good fire-and-forget high quality lighting - no excuses with these sets! The examples I'll be posting below took around 9mins each to render, so excellent balance of quality and speed.

Each has an uberenvironment and distant light grouped together, so light rotation is a breeze even for beginners.

The first image shows scene WITHOUT any lights, just so you can get an idea of how lighting changes the look. The name of each image indicates which light set was used (1-20 in set 1, and 21-40 in set 2)

...these seem to be at least partially aimed at indoor scenes (also judging from the promo shadows).

It would give good ambience through gaps/windows, but the render time will shoot up if the indoor scene is an actual enclosed space (and would also most likely need an extra light or two added to highlight points of interest)... but will be great for "movie set" type scenes where there's no ceiling or walls to block the light.

I am curious how these lights look with human characters. Some light tend to wash out the skin. The product pictures do not really show enough to let me know how this will look with human characters in the scene, so I have held out-for now.

Just got the first set and I'm not sure what to think. All my test spot renders come put looking more 'artistic', like old paintings or something.
Don't know if thats how they are suppose to render like that but I was hoping for more realistic result for my current project . Still it's given me ideas for for some other works.

Just got the first set and I'm not sure what to think. All my test spot renders come put looking more 'artistic', like old paintings or something.
Don't know if thats how they are suppose to render like that but I was hoping for more realistic result for my current project . Still it's given me ideas for for some other works.

Just got the first set and I'm not sure what to think. All my test spot renders come put looking more 'artistic', like old paintings or something.
Don't know if thats how they are suppose to render like that but I was hoping for more realistic result for my current project . Still it's given me ideas for for some other works.

I believe, but don't have separate confirmation, that the shading rate in Uber supercedes that in the render options.

I don't think it does I find altering the shader rate improves the quality of the renders I usually have mine as low as 0.08 for close ups but have it at 0.1 for test renders, there is an obvious difference.

Agreed, the advanced render settings are vital to get the best out of the time and effort spent creating a scene.

Normally, you'd set UE light shading rate to 128 for best shadow quality, and shading rate in Render Settings set to a fraction for best over all quality (greater than zero but the smaller the figure, the greater the quality - the trade-off being increase in render time in exchange for higher quality, as mentioned in earlier post).

But the shading rate on the UE light in this product can be set to anything and there'll be no apparent difference (possibly due to use of light maps?); it's all determined by the shading rate in the Render Settings Tab.

The attached image shows the settings I used and the render they produced (Light set 11 used; Distant Light intensity set to 39%).