Gameplay: This is a third
person point and click game. The main menu has new game, load game, options,
quit and credits.

The general options are subtitles and show possible
combinations. The graphics options are choices for monitor
resolution, texture resolution and gamma. The master, music, voice, effects and
ambient sound volume selections are found under the sounds options.

ESC key exits the game and accesses the gameplay menu.
The gameplay menu has continue, load game, save game, options, quit and credits.

During gameplay, right click of mouse is used to get a
closer look at an item; left click is the action mode. To leave a close-up,
click on door icon at top right of screen.

Dialogue and action can be skipped by left mouse
click. Double clicking makes the character run or double click on edge of the
screen to make a fast transition to next screen.

To save a game, click on the 'save game' text under
the picture frame. The saved game can be named or deleted. An auto save is done every 5 minutes of gaming and is
a
default. It is best to delete some of the not
needed auto saves regularly if you save games manually.

Space bar shows all the active spots in the game
screen. The P key pauses the game. The I key shows-hides the inventory bar.

Exhaust all dialogue since a lot of the
progress in the game is based on dialogue triggers.

Mean and nasty King of Faeryanis named Ceville sits on
his throne deciding the case of the 3 little pigs and the big bad wolf. Click on
any selection. Another item to decide on is government decision about mine
manager.

2 guards arrive and state that the Rebels are
attacking the castle. The guards have joined the rebels.

Vertically challenged Ceville needs to get to the
cellar and the hidden magic portal.

Act 0: Fugitive

Escape
the throne room.

Ceville has
his multi-function scepter. Look around and check Brunhilda's portrait,
window, large statue and rope behind the throne.

Rope:
Click on rope behind the throne and see that the 2 metal globes hold the rope.

Go to
bottom screen by guard and try to take the axe on the wall. Too high.

Use
scepter with axe. Use axe with rope behind the throne. Take rope.

Statue:
Use axe with rope to get boarding axe. Use boarding axe with large Ceville statue behind the throne.

The
guards stop Ceville from throwing the rope. The big guard is hungry.

Talk to
the guards. The first choice will move the game forward. The other dialogues
are funny though.

The
guards leave. Use
boarding axe with large Ceville statue behind the throne again.

Watch
Ceville.

Get to
kitchen.

Dining
room: That's a neat trick!

Ceville
picks up the bell. The chef arrives and gives Ceville his snack. Eat the
ratburger.

Ring the
bell and another ratburger is given. Take the mug of beer.

Click on
the floor (get up text) beside his chair to go down.

Use the
door and see the 2 guards are outside. He needs a disguise to get to the
cellars.

Grandfather clock: Check the grandfather clock and see
that it is locked.

Take the
key hanging on the fireplace mantel. It drops on the fire.

Use the
mug of beer with the fire and automatically get the key.

Use the
key with grandfather clock. Take-break the pendulum of the clock. Hide in the
clock.

Use the
bell. Watch the chef bring another burger to the table. While the chef is in
the dining room, Ceville sneaks to the
kitchen.

If the
burger on the table is not eaten, the chef goes back to the kitchen
immediately.

Get rid
of chef and find a disguise.

Kitchen: Look around. If the chef comes back and kicks
the king out of his domain; start over - eat snack, hide in the
grandfather clock and ring the bell.

Once
inside the kitchen, take note of the dark spot on the floor. The chef stands
there a lot.

Take the
cold-pressed oil on the table at left. Use cold pressed oil with
the dark spot on the floor.

Open the
door to the cold storage. The Kings says it's a nice place to lock somebody.

The chef
comes back. Watch.

Take the
chef's hat from floor. Use-click the chef hat in inventory. Now Ceville is
disguised from
a vertically challenged King to a tall thin chef.

Ambrosius' story: Ambrosius, the heroic paladin appears.
He tells the story of how he came to be down there.

As
Ambrosius:

Speech: In the dialogue selection to the townspeople. Select
the first dialogue where he jumps up on the well rim and the last dialogue
where he hits himself on the chest. Well done, Ambrosius!

Stone
heads: Ambrosius has the sword of demon
slaying. Look around the cellar after he falls
down the well.

Check the
scribbling on wall at right - CEFE.

Check the
4 stone heads on back wall. The second to the right produces no sound.
Right click the silent stone head and see that it doesn't have a tongue like the
other 3.

Use the
sword of demon slaying on the stalactite hanging at left. Use the stalactite
with the second from right stone head.

Use all 4
stone heads and see the note that arises from them has the tone of each head: from left to right
the tones are CDEF.

Based on
the wall scribbling, click on left to right (CEFE) stone heads: 1 3 4 3. And that
is how Ambrosius got here.

After the
story, a staring duel between the 2 occurs. Ouch!

Act 1: Fellowship of the King

Prison: See that Ambrosius
guards the
prison cell of Ceville. A young girl enjoys the fine day.

Talk to the young girl. Her name is Lilly. Ceville tells Lilly about Basilius
and she believes in Ceville.

Get the
prison key.

As
Lilly: Change to
Lilly by clicking on her icon. Lilly has a slingshot. Talk to Ambrosius.

Distract Ambrosius: Turn the
weapon rack left of the paladin and it makes a mirror for vain Ambrosius.

Click on
the prison key hanging right of the cell door. Climb on crates under the prison window.
This is now possible because the paladin is distracted by the beauty of his
hair that he constantly brushes.

As
Ceville: Change to
Ceville. Look around the prison. Take the
half-eaten fish.

Go to the
right and talk to the prisoner. Use the crank left of the prisoner if you
want.

Pick up
stone by bucket. Use the
small stone and empty beer mug on window. Now Lilly has those items.

Get
lice:

As
Lilly: Change to Lilly.

El
Chollo, traveling salesman: Go to right
screen and talk to El Chollo completely. Ask about
the hair tonic. Try to take the cheese.

Talk to
El Chollo again about the hair tonic and fraud. Eventually, El Chollo gives
Dr. C's hair tonic that he used to get rid of his dog's fleas.

Go back
to prison window and climb the crates. Use the hair tonic with prison window
to give it to Ceville.

As
Ceville: Use crank left of the prisoner. Now that the
prisoner is
upside down, use the hair tonic with his hair. Ceville now has lice in
inventory. Ugh!

Use
lice:

As
Lilly: Go left to the prison well.

Click the well and
get copper coin with a hole. Use empty
mug with well to get full mug.

Go back
and turn the weapon rack back by wall. Climbing the crates is now not possible
since Ambrosius is not distracted anymore.

Talk to
Ambrosius completely until a dialogue about his adventure pops up. Ask
him about his adventures.

He says
he is thirsty. Give him the full mug of water. Talk to
him again about his adventures.

As
Ceville: Use the lice with the brush behind Ambrosius.

As
Lilly: Turn the weapon rack so that the paladin can see
himself again. Watch what happens.

In
inventory, combine the small stone and slingshot to get loaded slingshot.

Now that
the paladin is gone, use the loaded slingshot with the prison key. Use
prison key with prison door.

Find a
way to go through town gate.

Town
gate: Ceville and Lilly see the 2 guards at the gate.
Lilly finds out that they will allow the queen or council members through if
they have papers. Ceville
needs a disguise.

Go back
to the gate. Lilly goes ahead by herself. Take the glue on the ground by the climbing
vine. Take the wanted poster of Ceville.

Fairy
house road: Go back to Ceville. Go forward to the road at
right.

Continue
forward and see a cat playing with a ball of wool. Try to take the ball of
wool. Ouch!

Give the
cat the half eaten fish. Take the ball of wool.

Read the
large sign at right and see that the house is for the Villains Anonymous.

Villains Anonymous: Walk the path towards the house.

Take
ripe tomato from the vegetable garden. Take parsley from left corner of
the raised tomato bed.

Open the
door and enter the house. Look at all the villains. They all look familiar!

Look at autograph picture on the table right of the entrance. The fairy
says to get one.

Talk to
the good fairy completely. Learn that she's the fairy ambassador here at Faeryanis,
which makes her a councilor. Being an ambassador, she has diplomatic
immunity. She also keeps her papers here and it does not have a picture. She
believes that a lady should be afraid of rodents.

Click on
the fairy desk in front of the good fairy. Ah, that must be were she keeps the
documents.

Exit the
house. Take the
road left of the fairy house to go to the theatre plaza.

Get a
rodent.

Theatre: Look around. The Roxy theatre is closed.

Go to
back door of theatre. See that the backdoor is also locked and the key is
still in the lock. There's a fortune teller machine. Check the poster of H.
Lo.

Go back
to the theatre plaza. Check
Ceville's statue and the viewing telescope.

Council Chamber: Go to the Council Chamber left of the
fountain.

Pick up the clothespin
on the ground in front of the blackboard right of the steps to the Council
Chamber. Click on the blackboard to learn the latest news.

Talk to
the Head of the Council. He has a terrible cold. Try to take the crowbar on
the floor right of the Councilor.

Go back
to fairy house and then proceed to city gate.

El
Chollo: Look at the dirty laundry hanging above the
stage. Learn that he runs the Dr. C laundry service.

Get
cheese: In
inventory combine the copper coin with a hole and the ball of wool to get
miser trap.

Go close
to El Chollo. Use the miser trap with El Chollo. Watch what Lilly does to lure
El Chollo away from the stage.

Try to
take the evil smelling cheese from the stage. Use the clothespin and Ceville
automatically places it on his nose. Take the evil smelling cheese.

Prison:
Go inside the prison and forward to Otto the mouse.

Use the
evil smelling cheese with Otto. He hides. Use the cheese with mouse hole. Then
catch Otto.

Get
the fairy's papers.

Fairy
house: Go back inside the fairy house.

In
inventory, use glue with wanted poster to get sticky wanted poster. Use
the fairy's autographed picture with the sticky wanted poster to get forged
wanted poster.

Use the
forged wanted poster with any of the villains. They were going to take the
fairy but she shows her ambassadorial papers.

Immediately use Otto the mouse with the fairy. Take the fairy ambassadorial papers
that the fairy dropped.

Ceville
eggs on the villains to take the fairy now that she lost her ambassadorial immunity.

Collect
the necessary items to prove that Ceville is fairy ambassador.

Town
gate: Automatically approach the guards at Town gate.

A
dialogue ensues that leads to needing proof that Ceville is the Fairy
ambassador.

Take the
colored pencil from chair of the Black Knight and forged wanted
poster from the floor.

Right
click the desk in front of the fairy's chair. Lilly takes the letters addressed to
arch villains.

Exit the
house.

Get a
fairy dress.

Take the
road left of the fairy house.

Enter theatre: Go to the
back door of the theatre. Remember that the key is in the lock of the back
door.

Use the
forged wanted poster with the back door of the theatre. Use the colored pencil
with the back door of the theatre and get the theatre back door key.

Enter the
theatre.

Dressing room: Look around and check the snack machine. Ceville placed it there to
get money.

Check the
levers (right and left) right of the auditorium door. The left lever opens a
trap door on stage and the right lever moves the backdrop on stage.

Check the
ladder above the costume on the left. It's too high for Lilly.

Dirty the dress: Enter the
auditorium door left of the dressing table. Look around.

Talk to
the actress on stage. H.Lo is rehearsing her part as the fairy in the play
about the Fall of Ceville the Malign. She's wearing a fair dress, eh.

Use the
ripe tomato with the actress. She leaves and to have the fairy dress cleaned.

Get
money: Take the
stage hook from the stage.

The
actress comes back. Talk to the crying actress. Use the nice (Lilly's)
dialogues on her.

The
actress will show her dancing if there is music.

Take the
handkerchief from the stage floor.

Go
right and click on the gramophone. Talk to the gramophone. It wants gold
coins.

Ah
remember a possible source of money. Ceville's one armed bandit in the
dressing room.

Exit the
theatre and go to the Council Chamber across the fountain.

Talk to
the councilor again. Give him the handkerchief for his cold.

Try to
take the crowbar again. Lilly will borrow it and pick up the crowbar.

Go back
to dressing room. Use the crowbar with snack machine and get
large pile of coins.

Get
laundry ticket: Go to the
auditorium and forward to the gramophone. Use large pile of coins with
gramophone. Easy come, easy go.

H. Lo
dances away.

Enter the
dressing room. Use the stage hook with the ladder and then climb-use the
ladder.

Spotlight: Use the
spotlight. See a three part split screen.

If you
already checked the right and left levers in the dressing room, see the levers
at top right of the screen.

The
spotlight control is on top left of screen. Remember that the control is
based on Lilly's point of view. The top arrow is her left, the right arrow is
her top, the bottom arrow is her right and the left arrow is close to her.

See that
H. Lo moves where the spotlight is located. Click on the arrows to move the
spotlight over the trap door on stage.

Once H.
Lo is over the spotlighted trapdoor, get Ceville to pull the left lever to open the trap
door. H. Lo falls down the trap door. See something flies off from H. Lo.

Use the
stage hook with the large crate on top of the cabinet. Take silicon wings.

If you
haven't yet, check the desk in front of the pink chair of the good fairy and
get the letters.

Get
wand.

Go to
prison area.

Get
rid of the reformed villains: Listen to the former
villains talk about doing good deeds and may become paladins.

Try to
talk to the imprisoned good fairy. The reformed villains prevent Lilly from
talking to the fairy.

Give the
letters of other villains taken from the fairy's desk to the reformed
villains. The reformed villains miss their former life: plundering and pillaging. The
villains leave to go back to their former way of life.

Good
fairy: Talk to the good fairy. Use parsley with good
fairy. She eats the parsley and lies down to sleep.

Right
click the sleeping fairy (move the cursor to the corner of the prison wall).
See that she sleeps with her wand.

Use the
stage hook with the sleeping fairy. Lilly says that will only push-pull the
wand.

Use the
stage hook with glue to get sticky stage hook. Use sticky stage hook
with sleeping fairy to get the magic wand.

Ceville
the fairy.

Town
gate: Talk to the guards and Ceville changes to a er...
ah... a
mustachioed fairy with pumpkin accessories.

Just
before being allowed to go through the gates, the bell rings. The Head of the
Council caught the mustachioed Fairy Ambassador just in time for the Council
meeting.

Act 2: The Emperor strikes Back.

Council Chambers: The meeting is to vote for Gwendolyn
to be the Queen of Faeryanis.

The
ambassadors are taking their time to get here. Lilly advises to collect the
ambassadors.

Talk to
the Head of the council completely.

The
ambassador of the Heroes can be found at the Hero Academy on Newbie Island.
The Elven ambassador can be found at Woodstock Forest. The monster ambassador
can be found in an eerily dangerous place. The ambassador of the Spirits and
Genies is on vacation.

Talk to
the Dwarven ambassador and Druids ambassador.

Look
around. Check the suit of armors on the pedestals.

Exit
the Council chamber: Check the
huge boulder on the left side of the room and the sign on the boulder's stand
- Sisyphus' large boulder.

Go to the
entrance hallway right of the room. Check the display on the hallway: frog
prince, other ring, pile of mattress and invisible clothes. The last is
Ceville's scepter.

Try to
leave the council chambers. The door is stuck.

Go back
to the main room and the huge boulder left of the room.

Use the
stage hook on the huge boulder. Watch what happens. The council chamber door
is now open.

Search
for Ambassador of Heroes.

Theatre
plaza: Exit the council chamber.

See the
Good Fairy on the pillory. The pillory has a padlock at left.

Theatre:
Enter the theatre through the front door.

Showstar: Talk to
the Black Knight sitting right on the juror box. Learn what happened to the
pirate and lisping demon. See that there are grapes in front of him.

Talk to
the Heroine completely. Talk to her about trying to get to the election. Learn
that Basilius got her the place in the juror box. She has a contract
and can't leave because of the penalty clause.

Talk to
the actress completely. Learn about ending the show. She decides how long
the show would run and when it will start. She needs another juror. She
also needs 2 candidates-models and a moderator. Ask about the moderator and Lilly
will volunteer Ceville. Lilly asks to be one of the models.

Exit the
theatre.

Ambrosius
as juror:
Go to the paladin at bottom left of the screen.

Talk to
him twice. The second time, Lilly tells him about being a juror of the new
show Showstar. The excited Ambrosius enters the theatre.

Faeryanis
map:

Move the
cursor to bottom left and above the picture of Lilly and Ceville, a link to
the Faeryanis Map is seen.

The
Stone Mountain to the right is the land of the dwarves.

The
Cemetery is at bottom right.

Faeryanis
proper (castle) is at bottom left and the cut trees at top left is the land of the
elves.

Search
for Ambassador of the Elves.

Land of the
Dwarves: Click on
the mountain with dwarf heads at right on the map.

Stone
Mountain:

Look
around. See the gold price display at right. Go right and talk to the troll
guarding the gold price display. See the 2 goblins working the display.

There's a
huge air cushion right of the steps. Check the Stone Mountain carved faces and the
company sign left of the steps. Take the spade leaning on the tree left
of the steps.

Enter the
dwarven mine.

Reception desk:
Look around the reception area. See the sharpener and
coffeepot at left of the desk.

Take blue
tickets for the logging demonstration at right end of the desk. Do this
3 times until Ceville takes all of the tickets.

Enter the
elevator and the receptionist stops them.

Take the
help wanted sign from the sleeping goblin. Exit the mines and go to the
Faeryanis Map.

Elven
Forest:

On the
map, click on
the mountain at left.

Talk to
the elf chained to the tree. She is the elven ambassador, the Top Elf.

Learn
that she is
protesting the cutting down of the forest by the dwarves. Check the posters.

Look
around and see the trees with faces. Check the branch above the Elven
ambassador and see a nest. Check the happy coach.

Go left
and talk to the dwarf. See a patched electrical cable of the logging (Tree
Whacker 3000) mechanism right of the relaxation chamber.

Stop
the logging.

Lilly: Use the tickets with the dwarf. He will show how the
logging mechanism works.

Select
the first dialogue to have Lilly see the demonstration at control panel of
the machine. Lilly climbs up the ladder.

Use
Otto on the patched electrical cable. The machine stops and the dwarf goes
down.

Immediately, right
click the nest at top of the branch above the elf ambassador. See a rag on
the nest.

Use the
detergent tablet with slingshot to get loaded slingshot. Use
loaded slingshot on the nest. The rag falls on the ground.

If time
runs out, use the ticket on the dwarf again and start over. Take old rag.

Ceville: Once more, use the tickets with the dwarf. He will
show how the logging mechanism works.

Select
the second dialogue to have Ceville be shown the mechanism. Ceville climbs
up the ladder.

Use
Otto on the patched electrical cable. The machine stops and the dwarf goes
down.

Use the
rag on the exhaust pipe behind Ceville. If this is Lilly, she will refuse to
damage the machine.

Lilly
or Ceville: Again use the tickets on the dwarf. Select either the first or the second dialogue.

Watch
what happens. The dwarf uses his hammer on the panel. The machine is
broken.

Take old rag
from the exhaust pipe. Climb down. Take
the hammer he left on the ground.

Talk to
the elf ambassador until she says she threw the key of the lock to the
shrubbery.

Check the
shrubbery right of the Elven ambassador. Lilly mentions that right tool is
needed to detect the key.

Go to the
Faeryanis map at bottom right.

Search
for Ambassador of the Monsters.

Cemetery: Select
the cemetery with crosses at bottom right of the map.

Look
around at the headstone, gargoyles and bones.

Take the
chalk on steps of the mausoleum. See an outline of a body and stake on the steps.

Talk to
lisping demon. He got the job as boss monster and is looking for a nice place
to build a dungeon.

He won't
go to the election until he finds a place for his dungeon.

Search
for Ambassador of the Spirits and Genies.

Faeryanis Town: Use the
map and select the castle at bottom left.

El Chollo:
Talk to the traveling merchant back of the fountain. Look at all the poster ads for different
vacation destination.

Learn that the
spirits-genie ambassador
went to Holiday Oasis in the Endless Deserts of Doom.

Talk to El Chollo again and try to
go to Holiday Oasis. It costs 500 gold coins.

Take the green paint from
platform.

Find
the last Showstar contestant.

Good Fairy: Go to the Council Chamber steps.

Talk to
the Good Fairy on the pillory. The good fairy agrees to take part in the Showstar
contest at the theatre.

Use the
hammer with the padlock.

Get the Heroes Ambassador to go
to election:

Theatre:
Talk to the good fairy leaning by the column that has cracks.

Talk to the 3 judges and learn that
Ambrosius is partial to divas like H. Lo.

Talk to the actress completely
until
she sees that the 3 judges and 3 models are here. Then select 'ShowStar is
starting. Places, everyone' dialogue.

As the moderator, Ceville doesn't
know what to say. The prompter helps Ceville on what to say.

Stop the ShowStar
run:

Sabotage Good Fairy:

The show starts. The models are
called and pose on stage.

See that all the contestants stand
on the X mark on the floor.

When the Good fairy is called, use
green paint with the column she is leaning on.

The first run has all 3 judges
voting for H. Lo.

Sabotage H. Lo: Use the chalk with the trapdoor to
place an X mark.

Talk to the actress again and
select the 'ShowStar is starting. Places, everyone' dialogue.

When H. Lo stands on the newly
drawn X on the trap door, click the lever seen at top left of the screen and
Ceville opens the trap door. H. Lo falls down the trapdoor.

Do this to the now green paint
splattered good fairy but she flies above the hole.

If one of these sabotage acts is
not done, start another model run through the stage until the other 2
contestants lose and Lilly is the winner.

H. Lo gets upset and cancels the
show.

The Heroes ambassador is convinced
to go to the election and vote for Gwendolyn.

Take grapes from judges
table. Exit the theater.

Get
the Monster Ambassador to go to election.

Find a dungeon for the Monster Ambassador:

Land of Dwarves: Use the map to go to Stone
Mountain. Enter the Dwarven Mine.

Reception desk:
If you haven't taken the
help wanted sign from the sleeping goblin yet, do so now.

See the receptionist reading a
magazine with Lilly's picture on the cover.

Enter the elevator and the
receptionist stops them. After recognizing Lilly, she allows her to go
anywhere but her grandfather stays down here.

Ambassador's office:
Look round the office. See a speaking apparatus on the table, beer tap by
window at right, dwarf founder's share on stand at corner at other end of the
table and unusual Bulldozo 2000 leaning at back wall.

Talk to the Ambassador. Use the
help wanted sign on ambassador. Lilly is hired to sell real estate.

Talk to the ambassador again and
learn the different real estate that the dwarfs are trying to dump: castle on
Shakin Mountain, shark infested island off coast of Faeryanis, old dank mine
on Newbie Island and house on Death Gorge.

Select the old mine in Newbie
Island, it is dark and has lot of space. Lilly is given the project
mine book.

Exit the office, mine and the
mountain.

Cemetery:
Use the map to go to cemetery.

Talk to
the lisping monster demon boss about what he wants for a dungeon.

Use the project mine book with
demon-monster boss. It is just what he wanted. He will not go until the contract is
stamped by the dwarves.

Get
the project mine stamped:

Land of Dwarves:
Use the map to go to Stone
Mountain. Enter the Dwarven Mine.

Use the elevator to
go to ambassador's office. Talk to the dwarven ambassador and Lilly tells him about
the sale.

The project book needs to be
stamped by the secretary-receptionist. Lilly is also given the privilege of
using the speaking machine.

They promoted
Lilly to acquire
property for the dwarves like a sunny island. She is given unlimited travel
voucher. They also want her to find a new trainee. She is
given a
job description of the new trainee.

Exit the elevator and use the
project book with the secretary-receptionist about the project. Lilly places
the project book in the inbox. Hmm... 5-6 months.

Stamp
the project mine papers:

Go back up to the office. Use the
speaking apparatus and ask for coffee.

The receptionist gets coffee and
brings it to the office.

While she's up at the office, take
the project in progress book from the in box desk (press spacebar to
find it). Use the project in progress book with stamp on the shelf behind the
desk to get approved project.

Take the sharpener
beside the stamp. Right click the sharpener in inventory and learn that it is
full of termites.

If time
runs out, ask for coffee again.

Exit the office, mine and go to the
map.

Cemetery: Use the map to go to cemetery. Use
the approved project on demon.

Ceville convinces
demon to not vote
for Basilius. The demon departs.

Graves: Look around the cemetery graves.
Use spade with graves and see if there is anything useful that can be taken. Or just use spade on grave of Jack
Hummingbird, the pirate.

Jack's grave is between the wood headstones of Jack the
gravedigger at right and Adania at left. Jack Hummingbird is the third left
of the mausoleum and has an arrow like structure above the headstone stand.

Take compass.

Get
the Elven Ambassador to go to election.

Find right tool to search for key:

Faeryanis town: Use the map to go back to Faeryanis
town (picture of castle).

El Chollo:
Go to the traveling merchant. If you haven't talked to him about
where the genie ambassador went on vacation, do so now.

Ask to go on trip to the Oasis.
Lilly will say that they have unlimited voucher. Just say - We want to go west!

Oasis: Talk to the zombie pirate. Learn
that he is looking for treasure that Jack Hummingbird buried here. He is using
a metal detector.

Use Jack Hummingbird's compass with
zombie pirate. Take the metal detector the
pirate dropped.

Go to the sand dune behind the
zombie pirate's chair. There's something buried in the sand.

Use the spade with sand dune. Take
sawfish.

Find the key:

Elven forest: Use the map to go back to Elven
forest at top left of map.

Use the metal detector on the
shrubbery right of the Elven ambassador. Lilly found 2 nails that are
added with the hammer.

Talk to the Elven ambassador and
learn that a magpie flew off with the key.

Climb the ladder of the logging
machine.

Use the loaded slingshot on the
nest above the elf. Lilly says the nest is firmly attached to the branch to
shoot it down.

Use loaded slingshot with sharpener
(with termites) to get termite slingshot. Use termite slingshot with
branch or nest. See the nest fall on the ground.

Climb down and search bird nest to
get the elf key. Use key with Elven ambassador.

The Elven ambassador goes to the
election.

Get
the Genie Ambassador to the election.

Oasis: Use the map to go back to oasis at
bottom left of map.

Go at far right of the bar and see a
tanning bed with 3 mirrors.

Go to the chair with genie lamp.
Rub the genie lamp.

Use old rag with unusual lamp. Talk
to the Genie ambassador completely. He doesn't want to end his vacation that
was given
by Basilius.

The genie will give only one wish
for rubbing his lamp and only after winning a duel.

Challenge him to a duel.

Learn
the rules of the duel: He gives Ceville 3 blank beginner
cards. No rules are given.

After
that duel, learn that this duel is similar to the stick, stone and paper game
except with the use of the elements fire, water and ice.

Get
working cards: Go the strange panel left of the
bar. Look close and see the 3 elements in a circle. Beside the fire symbol is
a flaming monkey, water with a waving monkey and ice with a freezing monkey.

Use the green paint on the
elemental symbols. Use the 3 blank cards on the painted elements to get
printed deck of cards.

Stop
the cheating: Go back to the genie lamp. Rub
unusual lamp. Challenge him to a duel.

Select a card. Take note of the bar
ape behind Ceville making the gesture of the monkey related to the element card that Ceville
is holding.

Select the other 2 cards and of
course Ceville loses.

Go back to colored panel, look
close and try to use a monkey icon. The bar ape gets angry.

Talk to bar ape. Order any drink
and get a cocktail glass. Stop dialogue.

Click on the bar menu on the
sign-blackboard. There's a new drink Coconut Dream made from fresh coconut. Hmm...

Talk to the bar ape again and order
Coconut Dream. The bar ape leaves the bar and climbs up the coconut tree to
get fresh coconut.

Immediately go the strange panel of
elements left of the bar.

Use the top right flaming monkey
with bottom waving monkey. Use bottom flaming monkey with top left freezing
monkey.

If the bar ape returns before that
is done, order another Coconut Dream and finish shuffling the monkey pictures
on the strange panel.'

Rub unusual lamp again and challenge him to duel again. This time the bar ape gives the shuffled monkey
cheats.

Ceville wins. Lilly wishes that the
Genie Ambassador go to the election and vote for Gwendolyn.

The genie disappears.

Vote time:

Faeryanis town: Use the map to go back to Faeryanis
town (picture of castle).

Enter the Council Chamber. Talk to
the Head of the Council and ask to start voting.

The vote resulted with the
abstention of the Druid Ambassador and the vote for Basilius by the Dwarf
Ambassador.

Thus the election is invalidated. A
break in the election is called.

Talk to
the Dwarf. Talk to the Druid and was told to
go to secret Druid circle for a duel.

Win
the Druid's vote.

Druid's Stone Circle: Use the map to go to Druidland
(picture of stone circle).

Look around. Check the stone
circle, white cloth, board on rock right of the cloth, sign of bridge to
geyser and the Druidic shrine at left of the stone circle.

Talk to the elder Druid about the
duel.

Ceville
sees the artifact inside
the Druidic shrine - soccer balls.

The duel is soccer game. The Druid
removes the white cloth to reveal the goal wall. Talk to the Druid completely.

Let the duel begin:

The soccer ball is on top of the
mark holder. The Druid kicks the soccer ball to the board on the rock and it
bounces into the hole on the goal wall.

Ceville kicks the soccer ball and
it bounces low on the ground. It did not have the strength to even touch the
goal wall. A slow motion replay of Ceville's kick is seen.

A dirty Championship shield
is given to Ceville as consolation prize.

Fix the game:

Look at geyser sign and it says
that Old Bettsie erupts at 12 noon.

In inventory combine detergent
tablet with slingshot to get loaded slingshot. Use loaded slingshot
with Old Bettsie the geyser.

In inventory combine detergent
tablet with slingshot to get loaded slingshot. Use loaded slingshot
with geyser.

Use hammer and nails with board on
the rock that the Druid bounced the soccer ball on.

In inventory combine detergent
tablet with slingshot to get loaded slingshot. Use loaded slingshot
with geyser.

Use the sawfish on the goal wall
and a lower hole is made.

Talk to the Druid
about another duel.
The Druid's ball hits the nail on the board and looses air.

Watch the winning kick and the slow
motion replay.

Convince the Dwarf that Basilius
is not good for the dwarves economy.

Land of Dwarves:
Use the map to go to Stone
Mountain.

Sabotage the gold price display
board:

Go right and talk to the security
troll. He wants a new job and his own bridge.

Use job description with security
troll. The troll leaves to sell Ceville's castle.

Use the sawfish on the gold price
lift. Watch what happens.

Office:
Enter the mine. Go to the window right of the beer tap at right of the room.

Click on the sabotage gold price
display outside. The dwarves do not want to be bothered to look out the window.

Talk to the ambassador and all he
wants is coffee.

Exit the office, mine and go to the
map.

Get
the dwarves to look out the window:

Oasis: Use the map to go back to oasis at
bottom left of map.

Try to take the
Tabasco sauce on
the table beside the zombie pirate.

He mentions that the bar is out of
his beloved Kiwi Royale. Talk to him again and he says the bar is out of
raisins and kiwi.

Make a Kiwi Royale:

Use cocktail glass with green
paint.

Use grapes with focal point of the
tanning bed right of the area. The grapes dry up. Take raisins.

Use the raisins with cocktail glass
with green paint to get fake Kiwi Royale.

Give fake Kiwi Royale to zombie
pirate. Take Tabasco Sauce.

Land of Dwarves:
Use the map to go to Stone
Mountain.

Go to the office. Use the speaking
apparatus and ask for coffee. The secretary brings coffee.

Use Tabasco sauce with coffee
machine.

Use the speaking apparatus and ask
for coffee. The secretary brings the doctored coffee.

Watch what happens. Lilly is now
the CEO of the Dwarf Inc. Co.

Vote time again:

Faeryanis town: Use the map to go back to Faeryanis
town (picture of castle).

Enter the Council Chamber. Talk to
the Head of the Council and ask to start voting.

The voting resulted in unanimous
vote for Gwendolyn. Let's Party!

Act 3: Get Basilius

Castle:

Queen Gwendolyn is
deciding about the case of 3 pigs versus wolf. Choose any selection.

She decides to close
the mines. Basilius enters the throne room.

While talking to the
queen, Basilius adds something to the bowl of cherries beside her.

Take cherries. Watch what happens to Queen Gwendolyn and later Ambrosius.

Watch what Lilly does
to Ceville to get him into the dining room of the castle.

Thaw the
chef.

Dining Room:
Look around the room.

Hamster:
Take note of the little castle on the table by the wall.

Right click the castle
and see a sleeping fat hamster inside. Take hamster wheel.

Look at the picture behind the little castle of the
fat hamster of cake with cherry on top.

Take the broom
left of the door. Check the dining room
door and see that it is locked. See the dumbwaiter
left of the door.

Kitchen:
Use the kitchen door.

Take round cake pan
hanging on the shelf right of door. You can take the other cake pans if you
want.

Check the ashes on the firepit right of room.

Open the door to cold
storage. See chef encased in ice. Try to push chef on rocks (ice). He's heavy.

As Ambrosius: Take the Book on Flag Etiquette from the balcony ledge. Enter the throne room.

Use the sword of demon slaying with wheels from buffet trolley that is in
front of the dumb waiter at right to get wheels from buffet trolley.

Use dumbwaiter crank.
Use wheels from buffet trolley with dumbwaiter. Use dumbwaiter crank.

As Ceville:
Go to dumbwaiter in dining room. Take wheels from buffet trolley from
dumbwaiter.

Go back to chef on
ice-rock. Use the wheels from buffet trolley with chef on rock.

Push chef encase in
block of ice with properly mounted wheels. See Ceville push the chef to the
fireplace in the dining room.

The chef thaws out.
Talk to the chef. Chef gets depressed upon seeing his kitchen; no meat, just
vegetables.

Catch the fat
hamster:

Fix the grandfather
clock:

As Ceville:
Check the grandfather clock. See that the face of the clock has the hamster's
face, fork-spoon at 12 and a cake on the tip of the hand. It must be the dinner time of the hamster.
The clock does not tick tock because there is no pendulum.

Use the hamster wheel
with dumbwaiter. Use dumbwaiter crank.

As Ambrosius:
Take the hamster wheel from the dumbwaiter.

Take large ladle
from bowl on top of buffet trolley. Use large ladle with dumbwaiter. Use
dumbwaiter crank.

As Ceville:
Take large ladle from the dumbwaiter. Use grandfather clock. Use large
ladle with grandfather clock. Now there's a pendulum.

Catch the fat
hamster: Use the broom to set
the clock. Get a close up of the clock. See a right ahead and left back arrow.
Use broom on the arrows to set the clock ahead and then back to 12. The
clock chimes.

The fat hamster wakes
up, opens the gate of the little castle and exits. It looks around for food.

Immediately, click on
the 'go back' at bottom of screen, run to the hamster and take the hamster.

If the time runs out,
start over on the clock adjustment (back to 12) and catch the hamster before it goes inside
his little castle.

Get delicious recipe.

As Lilly:
Look around outside. Note the taut rope strung across the wall of the castle.

Take loose thread (press space bar)
from the broken hammock. Take the garden hose at far side of the
garden.

Take the stone path to
the left and through the leafy archway to the well area.

Take the pile of
acorns on the foreground side of the stone path across the well.

Go upstairs (climb the
stone stairs left of the well). Talk to the guards completely.

The large guard wrote
down the delicious recipe he found in the kitchen. It is the recipe for
chocolate covered cherries - just like the one pictured behind the little
castle of the hamster.

He hid it under his
helmet. The guards only take the helmet off on special occasion like when the
queen goes out to the balcony. They raise a flag to let the guards know.

Get the guards to take off helmet.

Make a flag:

As Ambrosius:
Right click the Book on Flag Etiquette. Learn that the flag that signifies
that the queen greets the household is a black flag with a red circle.

As Lilly:
Go downstairs back to the well area.

Use the garden hose
with well-fountain. Hmm. Too stiff. Use the loose thread with garden hose to
get rope tied to garden hose. Use rope tied to garden hose with well.

Climb down well. Go to
torture chamber. Go to left side of the room. Take white cloth-flag
covering the iron maiden.

Go back to well room
at right and climb up the garden hose.

Climb the stairs on the left and go forward to end of the balcony where the flagpole is located. Use the white flag on
flagpole.

As Ambrosius:
Go to the balcony. Drag royal flagpole to the other side. Take white flag.

Go to throne room. Use
dumbwaiter crank. Use the white flag with dumbwaiter. Use dumbwaiter crank.

As Ceville:
Take white flag from dumbwaiter.

Change the white flag: Go to the kitchen. Use
white flag with ashes on the shelf of the firepit area to get black flag.

In inventory use round
cake pan with Tabasco sauce to get Tabasco smeared round cake pan.

Use tabasco smeared
round cake pan with black flag to get red circle on a black flag.

Use red circle on a
black flag on dumbwaiter in the dining room. Use dumbwaiter crank.

Get recipe:

As Ambrosius:
Take the red circle on a black flag.

Go to the balcony. Use
red circle on a black flag with Royal flagpole.

As Lilly:
Go to the guards. Talk to the guards about the flag. Take the secret chocolate cherry
recipe that flew off the guard's head.

Go to the flagpole
area at right side of the balcony. Take red circle on a black flag.

In inventory, use the
secret chocolate cherry recipe with loose thread to make packaged chocolate
cherry recipe.

Use packaged chocolate
cherry recipe with flagpole. Drag flagpole to other side.