The 40% bonus takes precedence over the 20% bonus. Any minions or monsters killed during the 6 seconds will be discarded - they do not refresh the duration nor do they create a separate buff.

Varus' bow glows red while the minion attack speed bonus is active, and glows purple when the champion bonus is active.

Piercing Arrow

RANGE: 925 ~ 1625

COST: 70 / 75 / 80 / 85 / 90 mana

COOLDOWN: 16 / 14 / 12 / 10 / 8

First Cast: Varus begins channeling his next shot, gradually increasing the range and damage of Piercing Arrow over the next 2 seconds.

Minimum Physical Damage: 10 / 47 / 83 / 120 / 157 (+ 100% AD)

Maximum Physical Damage: 15 / 70 / 125 / 180 / 235 (+ 160% AD)

Varus can still move while channeling, but can't autoattack or use his other abilities, and his movement speed is slowed by 20%. After 4 seconds, Piercing Arrow is automatically cancelled, going on full cooldown and refunding half of its mana cost.

Second Cast: Varus fires, dealing physical damage to all enemies in the arrow's path, reduced by 15% per enemy hit (down to a minimum of 33%).

Active: Varus flings out a tendril of corruption that infects the first enemy champion hit, dealing magic damage and rooting them for 2 seconds.

Magic Damage: 150 / 250 / 350 (+ 100% AP)

Missile Speed: 2000

Missile Width: 120

The corruption then attempts to spread towards enemy champions within 550 range, applying the same damage and root if they stay within 600 range of the infected champion for 2 seconds. The corruption will continue to spread until there are no further targets in range, but each champion may only be infected once per cast.