Reviews
"Successfully reloading a gun for the first time through sheer muscle memory is easily one of the greatest feelings in gaming."
8.5/10 – Destructoid"Receiver is interesting for two things. One, it focuses on a single
weapon, the Colt 1911 A1, and takes it very seriously, using "high
detail gun mechanics", which means you can "manipulate each part of the
gun independently" (the beginning of the video shows this in action).
The second is that it's a randomly-generated shooter that features
permanent death. Taking place inside a single building, every time you
die, you have to start at the very beginning again, but the entire game
world is re-rolled. It's available now for $5, which given the ideas on
show, is totally worth it just to check it out."
– Kotaku

"Receiver didn’t cast me as some nigh-invincible mass of regenerating
muscle. The end result, then, was that I felt exactly how I’d expect
Real Me would in a combat situation involving live ammo."
– Rock Paper Shotgun

About the Game
Receiver was created for the 7-day FPS challenge to explore gun
handling mechanics, randomized levels, and unordered storytelling. Armed
only with a handgun and an audio cassette player, you must uncover the
secrets of the Mindkill in a building complex infested with automated
turrets and hovering shock drones.Watch the videos to learn more about our design experiments in this game!