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Topic: pcsx4all 2.4 UPDATE 2017-01-05 (Read 89459 times)

PAGE 9 let's maybe stop filling the thread with almost an entire page of off-topic stuff. It makes it hard for people to read through the thread and find relevant information.

In other news, good progress has been made on solving the input issues Qubits had pointed out. As far as I can tell, the problem has been 100% solved. However, I don't believe he has gotten back to me when I asked whether there were any other games that exhibited input problems (stuck directionals) as severe as Cotton does. As a result, I haven't done any testing beyond just two games: Cotton & Metal Slug X.

- Fixed root counters code (taken from pcsx_rearmed), this improved timings and made the whole emulation more accurate. As a result, input is no more getting stuck occasionally in Cotton and Metal Slug X. (senquack)

ATTENTION These changes demanded some modifications for SPU code and this may affect loading/saving state, more tests needed. Fixed at last minute by senquack.

PAGE 9 let's maybe stop filling the thread with almost an entire page of off-topic stuff. It makes it hard for people to read through the thread and find relevant information.

In other news, good progress has been made on solving the input issues Qubits had pointed out. As far as I can tell, the problem has been 100% solved. However, I don't believe he has gotten back to me when I asked whether there were any other games that exhibited input problems (stuck directionals) as severe as Cotton does. As a result, I haven't done any testing beyond just two games: Cotton & Metal Slug X.

You can be sure i will speak about any pcsx4all bugs just because i know it will help you guys to make it a better emulator. Compliments are ok, they make you feel good for a few seconds but then they lead you to nowhere, while objective critics helps you to improve your work.

Qubits already pointed this out, there's a little oddity to loading savestates in Castlevania Symphony of the Night.It load it with the correct resolution output, SotN likes to switch the resolution a lot, like 640x480 for video clips, 256x240 for the actual gameplay, and some weird widescreen/letterbox resolution for the pause menu.So you load a savestate for normal gameplay after loading the game, and you get a tiny image in the top left corner with graphical problems, but is immediately fixed by opening the pause menu because that switches the resolution.

Fixing this should be straightforward, savestates just need to capture that resolution mode and enforce it when you load the savestate.

I'd also like to request a display option. Can hardware fullscreen be implemented like in PocketSNES?It's my understanding that this can take advantage of the GCW Zero's GPU to draw the image to fit the screen with smoothing, which would be good for all the non-4:3 resolutions.Things like the pause menu for SotN can't display text properly because the image is reduced without anti-aliasing.Alternatively, display options that do not stretch a smaller image to fill the screen, so SotN's main gameplay can be displayed 1:1 rather than being stretched wide non-uniform.

Despite it being on the list of compatible games, I've been having trouble running Medievil. It crashes on the first screen with the spider on it.

Are you sure you're using a scph1001.bin BIOS and not HLE emulated BIOS? HLE only works on a few games, you should always use scph1001.bin BIOS. If it still doesn't work, try another CD image, preferrably a NTSC US one. Perhaps your CD image is corrupted?

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Also tried Legend of Mana, it crashes right after you place the first house on the map.

I haven't tried Legend of Mana yet, but if it still doesn't work with scph1001.bin BIOS, it'll have to wait until one of us has time to check it. I'm busy improving GPU compatibility at the moment.

Are you sure you're using a scph1001.bin BIOS and not HLE emulated BIOS? HLE only works on a few games, you should always use scph1001.bin BIOS. If it still doesn't work, try another CD image, preferrably a NTSC US one. Perhaps your CD image is corrupted?

I haven't tried Legend of Mana yet, but if it still doesn't work with scph1001.bin BIOS, it'll have to wait until one of us has time to check it. I'm busy improving GPU compatibility at the moment.

As it turns out, I didn't put scph1001.bin in like I thought I had because I'm a moron. Legend of Mana and Medievil work fine now that I fixed that, sorry for falsely reporting a problem.

I'm really impressed with how the emulator has come along, I'm really looking forward to further optimisation to smooth out the slowdown in 3d games. Is remapping controls planned for the near future, or is that a low priority? Being able to map L2/R2 to the analog nub would be very useful for playing games like Armoured Core.