Impressive, mostly 30fps. I like how you don't need to install a plugin for your browser unlike a unity 3D game, its very cool from a user experience point of view. But does this mean that a Construct 3D game won't be able to take full advantage of a computer's GPU? (I understand that unity 3D's plugin allows full access to the GPU, am I wrong?)

Wowsers, colour me very impressed One try of your tank demo and I got out the wallet....$15 is a no brainer. I know C2 like the back of my hand and am an experienced 3d artist, so this has me very excited by the possibilities. I won't be giving up on Unity and Godot Engine in a hurry, but for simpler games, this could be brilliant.

I haven't even downloaded it yet, so I am sure I will have feedback soon.

NECROKRIEG wrote:Impressive, mostly 30fps. I like how you don't need to install a plugin for your browser unlike a unity 3D game, its very cool from a user experience point of view. But does this mean that a Construct 3D game won't be able to take full advantage of a computer's GPU? (I understand that unity 3D's plugin allows full access to the GPU, am I wrong?)

It uses WebGL, so it is hardware accelerated (it's using the GPU)

Thank you for the kind words everyone, i'll keep working hard on the plugin to add features and examples/documentation as quickly as i can!