Course Library

This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.

In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.

This six-course series explores essential urban design concepts using open source software and equips planners with the tools they need to participate fully in the urban design process. The first course introduces the software you’ll use to create analytical maps, 3D models, and 2D graphic designs.

This third of four courses from the "DIY Form-Based Code" series shows how to use Excel and SketchUp to generate randomization tests, modeling, and refinements for a draft version of a form-based code.