SGW Creative Director Chris Klug is ecstatic about the decision: "We'll have a lot more time to work on other ideas, such as Asgard golf." Oh fun... golf. Technical Director Demetrius Comes said, "It's going to so be much easier to code now that we will have only one kind of armor for all player characters."

Senior Marketing Manager Kevin Balentine chimed in with: "I don't think it's necessary to distinguish the different races by different armor sets." It seems there are other ways to distinguish species on the battlefield. In fact, they're painting the bad guys red and the good guys blue (see the above pic). Balentine, obviously stuck far too long with only his marketing companion cube as company, doesn't think that's ever been tried before.