You can now swap between two weapon sets by pressing X or clicking the tabs above the slots on the inventory screen. Gems in the swapped-out set continue to gain experience as normal, but their skills cannot be used unless swapped back in.

Added two new new Unique items designed by our Diamond supporters.

Removed the Maelstrom of Chaos. It has been replaced by our Maps end-game. For more information about Maps, please read the development diary entry on our site.

Added 45 Map areas, each with its own boss.

Added a new currency item - Cartographer's Chisel: Upgrades the quality of a map.

Added three new tilesets from Act Three, which are currently only featured in Map areas.

Added a new Dexterity support gem - Blind: Associated skills have a chance to blind their targets for 4 seconds. Blinded monsters have 75% less chance to hit (multiplicatively).

Added new combat sounds for the Templar.

Renamed Alira's Camp to the Western Forest.

You can now use the arrow keys to move between stash tabs.

Whisper messages now have an arrow to indicate whether they were sent or received.

Added some new Totem types for end-game Map areas.

Changed the behaviour of the shift key so that if you press it while running, you will stop and force-attack.

Continued to incrementally improve the art, effects, environments and sound.

General Balance:

Quest rewards have been rebalanced and now include some rare item rewards in higher difficulties. These rare items cannot get mods higher than the level of your character.

The attack speed bonus for dual wielding is now multiplicative rather than additive with other speed bonuses.

Small chests now drop fewer items and large chests now drop more.

Increased item quantity prefixes have been removed from the game. Items that already have them are unaffected.

Made it slightly easier for players and monsters to be stunned.

Confirmed that the increased item rarity bonus for Large Chests was working correctly. Then we doubled it.

Monster Balance:

The Ship Graveyard Cave is now level 14 in Normal difficulty.

Experience yield for several monsters has been adjusted to reflect their challenge.

Reduced the damage of Rhoas slightly.

Increased level progression towards end of Merciless Act 2.

Difficulty of monsters at level 60 areas has been reduced, with progression now extended to level 70 (in Map areas).

Monster resistances have been increased in all difficulties.

Reduced the experience that necromancers yield when killed.

Increased the experience that Brutus yields when killed.

Vaal Fallen are now stronger.

Reduced Oak's life and improved his skills in higher difficulties.

Active Skill Balance:

Lightning Strike: The damage penalty on its projectiles is now 30% rather than 20%.

Stun Support Gem: Mana cost reduced.

Flicker strike: Now has a cooldown which can be bypassed by spending a Frenzy Charge. Corrected some mistakes in its damage progression.

Cold Snap: Increased its damage. Now has a cooldown which can by bypassed by spending a Power Charge.

Enduring Cry: Now has a cooldown.

Molten Shell: Reduced the damage required to set it off in the first four levels.