RimWorld Resources

Complex Jobs Mod

The original work priorities leave much to be desired when it comes to prioritizing jobs. The Complex Jobs Mod breaks down existing jobs into smaller jobs allowing you to make things run smoother and more efficiently.

Complex Jobs Mod features

Here’s a list of the new jobs you can assign people to:

Surgeon. Operating on humans, animals and taking patients to beds for operations.

Rearm. Rearm traps that have been triggered.

Refuel. Refuel buildings/objects that run off fuel sources like wood or chemfuel.

Cremate. Do bills at the crematorium and burn apparel/drugs at campfires.

Compatibility notes

The Complex Jobs Mod should be loaded last in your load order. It should be compatible with other mods providing they don’t reconfigure jobs like this one does. It should work fine with Fluffy’s Work Tab, though.

It is also compatible with Dubs Rimkit Repair Kit (it’s considered a Repair job) and Combat Extended‘s Rearm Turrets (considered a Rearm job).

This mod is compatible with existing saves, it does not require you to start a new game.

Assign jobs automatically!

Complex Jobs Mod Review

Necessity

Originality

User Interface

3.8

Summary

It’s very useful to use the Complex Jobs Mod to assign jobs such as surgery exclusively to your most skilled pawns. It will make a rather big work tab though, so it’s a little annoying on small monitors.