This is my first idea. I won't be using it probably, but as I finished the sketch I'm posting it here.

The main idea is a civilization of some creatures who live among the darkness. They use all kinds of toxic and fossil fuels, and have no remorse in wasting it, as well as all what nature gives them. One day the dense athmosphere of clouds that surround their world gets broken and they find out that...they can't survive with the sunlight as it makes them blind and corrodes their skin...This is the cause why most of them die.

So the survivors begin a journey, looking for another place to be. Hopefully they'll have learned the lesson, and will treat their next place more carefully... :)

Wow thats a bit good! Only thing i can think of to crit -is that the shinyness you have on the face wouldnt be of such an even coverage - thered be some more matte bits -which'd just give it that small edge and get rid of the overall waxy look you sometimes get with SSS -but im sure you already know that - seriously -this is pretty much flawless!

metamesh

03 March 2006, 01:54 PM

Hey DDS nice to see u here! good luck and Good start!! :thumbsup:

DDS

03 March 2006, 09:02 PM

Hey thanks guys, sorry couldn't update yesterday :(

Selina, right now there are no textures anywhere, just 3D maps for giving some more quality to a default specular, at the face, and some normal maps for bump :) Hehe, as I said, just having fun with shaders, I won't use much SSS in that face. Thanks anyways, keep 'em coming!

Amazing! I love the organic shapes you're using in that armour. your work is totally unique.Keep it up.

Zethriel

03 March 2006, 12:17 PM

I really like the armor you are building for this guy.Good job

stavrevstefan

03 March 2006, 01:14 PM

Looks great except that thing that covers the face.Get it off.it will look uch better...

Make some angry expresion on the face and whoala...

Good luck Bro

DDS

03 March 2006, 07:45 AM

today no update :cry: I've spent like 2 hours trying to beat Kintaro in the Mortal Kombat II arcade and have to go to sleep....yes I know, it's sad, but one day is one day.

now I feel bad...

Thanks for the support guys, u keep my challenge alive :)

M477

03 March 2006, 08:36 AM

How did I know you'd be into Mortal Kombat?! :D You should send your character into the arena instead, he looks like he could take out a few! :twisted:

As for the modelling, it's looking really good, I love the detail although if I was to crit, I'd say I want to see his face more as the nose guard covers it up too much, but I realise that's the style so maybe that can't be helped. :shrug:

Ok, as mentioned Ive made the head bigger, just to test out while I dont have the final version, some more parts were added, by next update I think I'll probably have his body blocked out, and will just need the adjustements.

By the way, instead of that demon I'll make a really long haired horse with armor too...let's see how it comes out!

Ok, as mentioned Ive made the head bigger, just to test out while I dont have the final version, some more parts were added, by next update I think I'll probably have his body blocked out, and will just need the adjustements.

By the way, instead of that demon I'll make a really long haired horse with armor too...let's see how it comes out!

Tigrenka

03 March 2006, 09:59 AM

Nice modeling, Albert! So many wonderful details! But your idea is so dark for me :) Good luck!

Zethriel

04 April 2006, 10:31 PM

As already said,the armor is coming out nicely.keep us posted.

metamesh

04 April 2006, 10:38 PM

nice armour, but if u try to imagine the character without the armour, aren´t the proportions a bit weird? like the distant from shoulder to shoulder too big, the head too small and the neck too long? just giving some constructive criticism! goodwork overall!

DDS

04 April 2006, 02:41 AM

Thanks guys!

btw u are mostly right metamesh, hehe. I did the concept without any ref model and tried to mimic it all the time, I'm fixing props eventually, its not that its really difficult to do that in this model :)

TedTerranova

04 April 2006, 05:47 AM

That armor is really cool. Amazing detail and craftsmanship. Good stuff.

ThierryS

04 April 2006, 07:55 AM

Incredible modeling on this character, congrats! Will be back for more:bounce:

wow! Nice. In my opinion the head does look better bigger. Great modeling, but I dont really like the mouth guard. Your going to have fun posing!!

Cya around... Poof!

burpy

04 April 2006, 03:35 AM

Insane details on the latest character. I like the head enlargement you've done.:thumbsup: Some bits not facing the camera look a bit stretched, are you using bump maps for the details? I'm just nitpicking though, it's looking really good.:)

barbapapa

04 April 2006, 01:05 PM

DDS. Really nice modeling. a think is good idea changing the demon for the horse. great job so far. keep it up

jkuy

04 April 2006, 03:15 PM

I've been watching this guys progress and he just keeps getting better and better! I agree with the head crits it does look a bit small, but you are aware of that! I also am not a fan of that nose guard because your facial model looks so cool its a shame that it is covered by a less impressive peice of armor! Keep it up though, you can win this! YEA!!

Silgrin

04 April 2006, 04:42 PM

The warrior`s armour looks a bit like made of bronze. For me, it associates with Japanese samurai but also a little bit with ancient Babylon?! Interesting design, waiting for more.

Good luck!

shiftdelete

04 April 2006, 07:20 PM

hi albert very good detailas i like it i dreaming 2 see it when u animat it

Seeing so many nice replies today has reminded me to update the thread. I'm very bad at that...I never know when a new update is a good update...As you can see I practically almost finished the body and I've made a blockout for the terrain, as well as tested some color mood...

Thanks a lot everyone!

EDIT: the transparency maps are 50% shown because of a quick ambient occlusion layer, I will fix that in the end but right now it's much faster :) U can notice that in the small cloath that hangs from the waist belt

gjpetch

04 April 2006, 08:18 AM

TONS of elaborate details, I love it.
Some small crits: The arms and head look too small proportionally.
At first glance I thought he was facing away from the camera, I think that impression comes from the shape of the armour around the neck-line. Normally the collar would dip down at the front; as it is it would get in the way if he tried to lean his head forwards. Somehow the arms look stuck-on; I don't get the impresion that they join up to the shoulders in an anatomically realistic way, perhaps again its related to the armour, looks like he might have difficulty with mobility of the shoulder as it is currently designed. Perhaps larger arm-holes?

I can't even begin to imagne how long it took you to do all that detailing.
He looks brilliant, nice work :thumbsup:

oceanbluesky

04 April 2006, 12:40 AM

this is extremely good! very inspiring details -- from your attention to clothing design to secondary artifacts such as the forearm wraps, right shoulder shield, and belts. Would be interesting to see a wireframe, especially if you are using displacement maps. Also, where you are finding inspiration for this -- if you are using reference images or historic clothing types...

Best of luck!

DDS

04 April 2006, 01:09 AM

gjpetch: thanks man. I agree with your crits about the head, it looks small, but with the helmet it looks so much bigger...that it gives me a right feeling in the final image. Also the fact that the body is proportionally a bit bigger than the head is already on my mind since the beggining...anyways, just wanted to say u're right and It's not very difficult to change it and I'll work hard to make my image looks good, and if this is what it needs to look good, I'll enlarge the head! About the armor, not giving him enough flexibility on the neck, I agree, but he doesnt actually move much...he's more like a "sauron" type of warrior, u know, much more powerful and protected than actually fast (ill make a subtle aura over him eventually). The arms issue makes sense, a slightly bigger hole is definitely in my TODO list now :)

tuck: thanks!

frag: thanks too, let's hope there is a final image!
gpepper: ur comment is really appreciated dude. And yes...zbrush...mmmhh I'm wondering if I could make the background completely rendered in zbrush!

m477: :buttrock:thanks man!

womgoose: well...I only remember I began by the times of 1000th post lol

oceanbluesky: Thanks for the good detailed comment. Well i didnt use any references of any kind for the details. I just got 1 image of an actual samurai suit to get a mind refreshing of what they looked like. I used to work on apocaliptic Jerusalem reliefs during some months at work, so I guess that I have them in my mind...I really love making reliefs and thinking about them, I make them everywhere I can, they take quite a lot but otherwise i wouldnt have so much fun!!

well, I got a new PC here where im staying so I guess I'll work faster 'cause the older one was so annoying, I could only make 1 render per MAX session 'cause it didnt have enough RAM :)

Hey, here comes a quick idea for the horse, proportions probably suck but I'll watch more about them when I'm with the actual model. I want to make a long legged horse and with long hair going through the armor, that can look good.

M477

04 April 2006, 10:32 PM

I'm sure the horse will turn out excellent, a daunting task perhaps after the detail in the last model! The horse will need to be powerful and loyal, I think a shire horse/back beauty hibrid perhaps? Can't wait to see him/her come together!

:bounce:

Womball

04 April 2006, 01:55 AM

Wow! What a spectacular model! Although lighting wise you can't see that much of the details. You might want to use a strong rim light and a somewhat strong front light to bring out some of those details.

screenshot. Model is not totally realistic, I mean legs can look a bit too long and other issues, but I just wanted the armor to be able to fit, as well as give him the look of a good horse for my guy.

alonsovarela

04 April 2006, 04:50 PM

Good work, is complet modeling in ZBrush?

Best regards and congratulations¡¡

PD: Remember the ZBRUSH spanish community is www.zbrush.es ;)

Womgoose

04 April 2006, 09:33 PM

The Horse looks good.
Sure it's not 100% accurate but with 4 weeks to go, you won't hear me saying a word and besides it is still very very good ;)
In art we all want to do perfect work all the time but sometimes deadlines come first and I really want to see you finish this.
The work you put in on the main character was incredible and he will look amazing in the final render.

messed with lighting and colors a bit more (which is what worries me the most) and added base terrain (will probably have some dry plants).

The new terrain has been done the same exact way as the cliff.

DDS

05 May 2006, 11:26 PM

the last one needs some more sharpness... (obviously the big image...the thumbnail is totally sharp :P)

also If you have any advice or comments they would be really appreciated, I think I can make it, but alone is less fun :)

Womball

05 May 2006, 12:06 AM

The background could use thicker fog. And more random rocks on the ground.

DDS

05 May 2006, 11:06 AM

yeah I agree. Haven't worked much on the bg but the rocks or any other element to give more variation to the ground will be added soon. Thanks :)

DDS

05 May 2006, 09:55 AM

just submitted the turntable for my character...

boah, that's getting hard 2 days. Still working on the sword texturing, gotta finish some buildings for the village and the matte painting!! :eek: :eek:

that will keep me from sleeping during a couple days :D

ravioli_rancher

05 May 2006, 08:48 PM

DDS,

:eek:

Holy hell this is awesome! :applause: The samurai model is stunning. You must finish! :buttrock:

Just to speed up the matte painting, maybe you could just model a few rocks in zBrush, texture with photos and use the clone tool in PS. :shrug:

Anything to get this to the judges :D

kreuz

05 May 2006, 10:56 PM

great tach. do you use Zbrush?:thumbsup:

DDS

05 May 2006, 11:02 PM

thanks guys!!

Don't worry, the only motivation left is finishing this...my body's full of adrenaline and I work better. Just have in mind that...

WTH I'M GONNA FINISH THIS!! :twisted: :twisted:

ravioli, thanks I thnk ur advices are great, I'll make use of them at some point during the next hours!
kreuz, thanks, yes Zbrush massively :)

Womball

05 May 2006, 01:38 AM

Caffeiene! You have lots to do, but your work has been top notch. Your portrait of your mother is really impressive.

DDS

05 May 2006, 02:27 AM

Thanks Womball :) Caffeiene is not enough, i have headache today...

i'm making tests, i would upload something but it would be another incomplete thing. Next one will have all elements i've done, but i need to throw the samurai rendering tonight...for previewing the big size picture. Layer rendering 4ever!

I'll keep you posted

Womball

05 May 2006, 02:40 AM

I feel for you on that. Been rendering layers all day. I had to switch to an older version of software I'm using to be able to render at the required resolution!

"Please father...
please no more pain!
tell me why all these chains
that keep me sealed among the darkness."
---
"Please mother...
please no more lies,
that keep me from knowing myself.
What are you hiding me?"
---
"dad who is this man?"
"...no...not again! please stop it...NOOOO"
---
"...is that what life has to offer me?"
"...is that...love?"
"I refuse."
---
"What, more...? who are you!?"
***you know very well who I am***
"No...I don---"
***you are free, go and find me***

The demon couldn't be held anymore;
He understood he had a beast inside.
Then began the journey to the dark world,
leaving neither mercy or remorse behind.

DDS

05 May 2006, 11:56 PM

It's been an awesome journey guys!

Thanks everyone, specially Womball, who has been there all the time...supporting me :)

-Albert

ravioli_rancher

05 May 2006, 12:12 AM

DDS,

:eek:

Beautiful final scene. The demon and his horse have an extremely professional quality to them. :buttrock:

Hopefully they can roll some heads with the judges.

Fantastic work. :applause:

DDS

05 May 2006, 12:28 AM

thanks man. I'd have liked to add some more stuff, but that doesn't mean I'm not happy with it.

If you check the concept u'll see that I keep the same idea as the beggining, and that's what I like. It's been a willpower test being so much time doing the same stuff!

I'll see you in the next challenge. Your entry ROCKS.

Womball

05 May 2006, 01:57 AM

Awesome image! I want to learn to more about zbrush so I can try produce very detailed objects like this. Really fantastic job. Samurai's are awesome btw. I didn't know I made that much impact! Um do you happen to have any zscripts of your workflow? I just saw some of the test heads, again, and am rather floored by them.

DDS

05 May 2006, 09:22 AM

hey Womball thanks!

well, I don't have any zscripts but if the community needs some I can do that. (np :) )

Nice composition and amazing sense of detail!
Congratulations and good luck with the judges!:thumbsup:

oceanbluesky

05 May 2006, 09:43 AM

Hey Albert! Really inspiring modeling and lighting in this scene! Also like the image you made of your mum on her birthday -- great idea, something all of us should do! She also looks so smart and encouraging! Good luck with the judges! Cheers!

DDS

05 May 2006, 11:28 AM

Hi try, thanks! your image is really wonderful :) Good luck too

Hey oceanbluesky thank you :) That image of my mum was very fun to create! Good luck with the judges to you too!

theWOODman

05 May 2006, 12:34 PM

Wow, that's some crazy modeling detail. Too bad you can't make a huge turn table so you can zoom in close to see it all.
Good job.

That's some incredible modeling! And the horse seems real and full of energy. I don't know how many times I've seen a scene fall apart because the horse doesn't look right, but yours is killer!
Great dark and powerful image.

monsitj

05 May 2006, 01:52 PM

very nice image ! you are a great modeller , and composition look nice too , congratulation fo the final and good luck man!

DDS

05 May 2006, 05:11 PM

Woody, Thanks, I made the turntable 2x the size u see in the page but I don't know where to upload it...

alvin, thanks man!

glenn, one of the weak points I see in the image is in some part, the horse, so I'm glad u're telling me nice things about it. Thanks!

monsitj, hehe you are great modeler/texturer/lighter/renderer...:rolleyes: thanks!

gpepper

05 May 2006, 05:28 PM

Great final picture Albert ! You did a great job during this challenge ! Amazing Zbrush skills !

Greatto says Great :)
Wonderful work, Congrats with Final. I love your modelind. I'd like do the same :( but my comp is too... I can't find such a bad word) :)
Great story, iread it maybe 124 times, I love it!
How did you render this scene, part by part or all with one rendring?
Good Luck

burpy

06 June 2006, 05:19 PM

Great work on the final image. Background is maybe a bit sparse...but the foreground is amazing! Nice lighting too. Good luck with judging!:)

DDS

06 June 2006, 01:07 PM

Greatto, thanks man!! very encouraging. I'm glad u liked the text, it was a very personal style and I was afraid that people would just read it without noticing the "---"...btw there are 3 layers. The main ground with the character and horse standing on it, the cliff of the heads, the heads (separately), the buildings of the background and then the matte painting (edit: ehm, that's not 3...)

Burpy thanks dude :) If I'd had more time I'd have worked more on the bg!

CgIcecube

04 April 2007, 04:43 PM

Great ZBrush skills :bounce:

OMG u r in India??! Can i have a chance of working with you :p

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