A. Hamon's page

About Amanda Hamon Kunz

I'm an assistant developer at Paizo who started in the freelance mines. You can find my game design work in several Adventure Path installments, the PFS scenario Fortress of the Nail, Animal Archive, Dungeoneers Handbook, Fey Revisited, Dragons Unleashed, Quests & Campaigns, Mythic Realms, Osirion: Legacy of Pharaohs, and Bestiary 4. Additionally, I'm a freelance designer, developer, and editor for Kobold Press. Most notably, I was the editor and developer for Deep Magic, and I'm working in a similar capacity on the upcoming Southlands hardcover campaign setting.

Gaming and making games is a huge part of my life, and I'm privileged to be in this industry among some of the best folks I've ever met. As a player, GM, and game designer, I have a simple philosophy: the weirder, the better!