Status

Carmageddon II introduced the opponent status. When driving, the opponents have a certain status that corresponds to what they are doing or want to do. Technically, the opponents in other games also have different statuses, but only Carmageddon II and Carmageddon TDR 2000 show them on the bottom bar on the HUD.

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The opponents can have a big variety of different status at a time. They change status either randomly or according to certain actions. For instance, if the player gets to close and/or attacks an opponents, (s)he may switch from passive to aggressive. The "opponent nastiness level" that can be set by different ways also interferes in their mood swings.

Normally, at higher difficulties, the opponents will be more aggressive, whereas in lower difficulties, they become more attached to racing through checkpoints. Sometimes, if an opponent has lost its way from the track, it may just be wandering around, and there is also a status for that.

When an opponent is wasted, another target is automatically locked. But, in Carmageddon II, if the player has locked an opponent, and said opponent is wasted, the status will still show its condition for some seconds, with a flashing sentence saying something about its death.

The possible statuses are grouped, and for each group, the game selects a random phrase.

When the opponent has been hit and is temporarily knocked out. During this period, the opponent doesn't move and it's a good time to hit him/her again, provided (s)he doesn't regain his/her senses and moves away.