Add de-leveling feature (0%) - For Casino Coins or SnD Coins (Similar to removing hacked version) you can lower the level of your pokemon. The purpose of this feature was to allow you to use your pokemon from ptd1 earlier in ptd2 but my faithful fans from the forum do not agree this is a good features. They argue that this will make the game too easy. (They are right! Level 10 Mewtwo still pwnes you!) So I will listen to them and not add it. I'm listening guys/gals!

New Level, Bug Fixes, New Additions v1.10 (08/16/12): Released now!

Level 5 1v1 mode

Intro

Level Background

Waves

Ending

Attack Foresight needed a better attack graphic

Fixed an issue that was showing the wrong HP value in the pokemon check screen after playing a level

Added a stacking global cooldown to changing attacks on a pokemon - every time you change and attack a small 0.3 second global cooldown will be added to your pokemon. Normal play will not change, but spamming your keyboard changing attacks constantly will result in your pokemon not being able to know what you are asking him to do (a long global cooldown that resets once its done)

Fixed a problem with a pokemon learning a new move and another pokemon evolving at the same time, or two pokemon evolving at the same time

Added a confirmation popup when you try to exit 1v1 mode

Fixed pokemon getting hit when they are removed from the stage

Fixed Kakuna and Metapod not learning Harden when they evolve

Added unlockable Metapod, Butterfree, Kakuna and Beedrill when you evolve Caterpie or Weedle

Increased the cost of potions to 10 - Since buying a potion is pretty much like have a whole new pokemon the price was increased.

Changed Antidote to be unlocked at level 2

Added new item Parlyz Heal unlocked at level 3

Add a multiplayer map for 1v1 mode (Postponed due to poll results)- Before I get too deep into creating the story mode I have to make sure multiplayer will work with the new setup. So I have to start making/testing it as soon as possible. This will help story mode have multiplayer that actually works.

Bug Fixes, Work in Progress Story mode v1.09 (08/11/12)

A work in progress version of Story Mode is in this version, you can only walk around, you can walk over things and you can walk outside the map. These are not bugs, the mode is simply not done yet.

Add missing description for a pokemon unlocked on level 4

Made Sand-Attack work on Flying types as it should

Test Map New Bark Town for Story Mode - Story mode is totally not ready, what you see is where I am at currently. You can only walk around.

Main Characters Male and Female - Will use HG/SS character graphics as default.

Graphics

Pokemon for first Route of Story Mode - With a level cap at 10

Graphics

Regular

Shiny

Shadow

Stats

Abilities

Frisk

Insomnia

Attacks

Foresight

Hypnosis

Start adding Johto Starters for story mode - With a level cap at 10

Graphics

Regular

Shiny

Shadow

Stats

Abilities

Overgrow

Leaf Guard

Blaze

Flash Fire

Torrent

Sheer Force

Attacks

Razor Leaf

Poison Powder

SmokeScreen

Ember

Water Gun

Rage

New Level (4), Fixes, and Additions on Alpha v1.08 (08/09/12)

New Level for 1v1 level 4

Intro

Level Background

Waves

Ending

Abilities for future levels

Sand Veil

Arena Trap

Sand Force

Sand Rush

Rock Head

Sturdy

Weak Armor

Attacks for future levels

Astonish

Defense Curl

Rock Polish

Mud Sport

Bind

Screech

Rock Throw

Make Ash's pikachu and caterpie always be male - This matches the anime.

Added stat totals to the Buy Pokemon screen

Added a new item "Antidote"unlocked after beating level 3

Fixed items working on pokemon that don't need them or can't use them - For example using potion on a pokemon with full health or is fainted, or using antidote on a pokemon that doesn't have a poison.

Bug Fixes and Additions on Alpha v1.07

Fixed bug with potion going on the wrong pokemon

Made Nidoran F be female

Made the enemy pokemon have the proper random gender - This will be based on the actual chance of that pokemon being female or male in the pokemon games.

Show gender and level in the life bar of pokemon in the field

Show gender in your party's profile blocks

Added a delay to having the screen scroll when you first drag a pokemon

Added a pokeball next to pokemon that you have already bought in 1v1 mode

When buying a pokemon in 1v1 mode it will now say "You bought a pokemon!"

Change text during 1v1 tutorial to mention being able to change abilities

Fix issue that would crash the game when your pokemon had certain abilities on

New Abilities for level 3 rewards

Poison Point- For Nidorans

Rivalry - For Nidorans

Static - For Pikachu

Lightningrod - For Pikachu

New Attacks for level 3 rewards

Scratch

Double Kick

Thundershock

Thunder Wave

Changes/Bug Fixes on Alpha v1.04

Enable Ability Change in the Poke Check screen

Increased experienced earned by trainer owned pokemon by 50%

Changes/Bug Fixes on Alpha v1.03

Make pokemon not take poison damage when taken off the field but they won't lose their poison status- Thanks @doofinc!

Added the missing coin prize after level 2- Thanks @opticALEXpert! Now you can start to pile up your money.

Let you skip cutscenes after you have beaten a level or seen it in the current play through

New Level ready on Alpha v1.02

New 1v1 Level 2 - Joey heads to Viridian Forest

Small Bugs fixed on Alpha v1.01

Music keeps playing after the level is over

Changing a move in the poke check screen in the level will not update the move on the level itself

Can't delete the 1v1 profile

Pokemon say they are level 1 when buying but are actually level 5

PTD 2 1v1 Mode Released!PTD 2 1v1 mode level one is now released!!!! Wooo hoooo! It took a long time just to get to this point so I want to talk more about the work that I did and about the 1v1 mode itself.

When you play the level you will notice how short it is and might ask yourself, "Why did this take so long?" well the truth is that so much has changed inside of the game that it's unbelievable. You can expact 2-3 new levels next week for 1v1 mode since a lot of the foundation has been completed.

Some major things that didn't make it in were the items. I almost had those done but I really wanted to focus on just getting the level out first. Also the pokemon check menu in the party select screen needs major work still and those things will come in the near future.

For the level itself it was a lot of fun to bring back Joey for this mode. I thought it would be hilarious to see Joey go through this virtual training and I'm looking forward to seeing how he does in there.

For the mode itself everything you play you will be trying to reach as far as you can go, right now there is only 1 level so it's not very challenging to beat it but eventually there should be at least 100 levels for you to try to reach. If you lose you will start over but will get to retain any coins you gathered. If you go below 10 coins it will automatically reset your coin amount to 10 when you restart. Also any pokemon or items that you have unlocked will stay unlocked so that you can start with a more powerful pokemon the second time around.

I would love to hear more about what you think of this mode so far.

PTD2's Name ChangeThe big elephant in the room would be the sudden title change for the game. We went from Johto's Shadow to Generations. Today I want to talk more about what this change. It is more than just a name change as you might imagine. PTD 2 will now contain pokemon and locations from all generations of pokemon!

Another big change is how you will play the game.. and this is HUGE change so listen up!

You will now be able to move around with your avatar and partners just like the real game! You will be able to travel from one region to another, truly being able to catch them all in one game.

So what will be happening is that along the way you will encounter different people that need your help or are causing trouble. They will give you quest and you must complete and will unlock the ability to capture different pokemon. When somebody challenges you to a fight or when you run into pokemon in the wild (you will see the pokemon walking around in the map!) it will go into tower defense mode and you will battle in Tower Defense style.

So this game will be what I like to call an "Open World Pokemon Tower Defense Game".

A lot of the quest will be inspired by the anime so you will get to play out some fun events similar to the anime. There will also be quest that will be completely original designed by me!

All of this will be for the story mode which will come at a future date, for now I'm focusing on getting more attacks and pokemon ready for 1v1 mode.

I'm really excited about all of this and I hope you guys are too! As always let me know what you think!

Level Ending Screen (Postponed) - A stat screen that will tell you how much money you earned on the level plus other things.Pokemon Upgrade Screen (100%) - Adding the two suggestions that you guys requested, being able to change your pokemon in the screen and showing the pokemon's stats. Other additions are showing the nickname of the pokemon along with its name, showing the gender by symbol and background color. Also you can see that you can see your abilities and their description and also change them before the level. Finally I added a new pokedex button that will take you to the pokedex information of this pokemon. It will be more detailed than in ptd 1. You can see a work in progress shot below. (Note: I'm using pokemon with random moves in them for testing purposes, you can't learn these move on Onix without hacking)

Newer version, female onix, pokedex button, and ability window

Level User Interface (100%) - The Level UI will be changed to incorporate new mechanics and to not take up as much space as the previous one. Some new features you will notice in the screenshot below is being able to change a pokemon's move mid battle without having to go to the pokemon check menu, it will also help you keep track of the move's cooldown (not pictured below). Another thing you will notice is zoom, speed, and other info will be smaller and not take up as much room as before but still very visible. Where the pokeball used to be there is now a temporary box and an arrow. The box represents the current item you have selected. To change the item you click on the arrow to get a quick menu to pick your item. Items you can pick will be different pokeballs, medicine, berries, and battle items. The last thing you will notice is the 3 professor oaks on the side. For the story mode you will be able to use your traveling partners pokemon in battle! So you will be able to swap between the 3 trainers. One thing that is missing is the menu button, pause button, the special abilities button and some other small things.

Latest Version of the Pokemon Buttons

Party Selection Screen (100%)- Slightly refined, added new sorting options that you guys requested, plus additional settings to each sorting option as seen in the pictures below.

Showing new sorting options with sub menus

Any attacks that need to be modified for level 1 (100%) - Setting up the new stacking debuff mechanics. No longer will stat changing attack run out. They will also stack so you have to keep applying it to get the max effect. Watch the video below for a small preview. The graphic will get slightly bigger and stack as the debuff stacks. Also your pokemon will prioritize targets that have the lowest stack or no stack at all.Attacks Completed:

Pokemon can now learn attacks before and after they evolve on a level up (100%) Creating the profile, profile_story, profile_1v1 classes (Programmer lingo) (100%) Pokemon Buying Screen (100%)Loading (100%)Saving (100%)Item Buying Screen (Postponed) - Items will be postponed for near future update.

During the week I will keep adding more things and updating what I'm working on. This will give you a better look at where I am at with getting the release done.

thanks for all the support, I really want to get this out to you guys so please be patient! As always let me know what you think about the fan film, htd race teaser and ptd 2 progress! Thanks!