First off, thank you for creating this. I'm using the static 30FPS mod and it works great. The only problem is, I have a big 34" 3440x1440 monitor and the screen tearing while playing is very very noticeable, and difficult on the eyes. I've tried turning on VSync in Cemu which fixes the screen tearing, but I also randomly get a period of 1-2 seconds of extreme slow motion every once in awhile while playing. This didn't happen with VSync off. Any idea what could be causing this, or is there a better way for me to enable VSync while playing?

This is generally unrelated to this mod. Tearing and vsync issues depend on the opengl driver, driver settings, the windows version and if it's on full screen or not and I'm not aware that even the Cemu devs know fully how its behavior is affected depended on each (e.g. I see almost no change on AMD drivers with the Cemu GUI's vsync setting on windows but I do see a change on linux).

PS. Exzap had said that the Cemu options vsync setting is buggy and should not be used; it's only there because people were nagging.

Update: I do not expect a change, but try to edit patches.txt to comment out the vsync omissions.

I use the 20 fps one, I can't quite reach 30 everywhere, everything works fine except the FMV cutscenes which go back and forth. I understand that is a bug caused by locking the game under 30 fps. I was wondering if there is a way to detect when the game is playing an FMV and to switch to max 30 fps for the duration of the video?

In theory a lot of things can be detected to be happening in the game (e.g. people were asking for ways to detect if it's a Shrine so it transforms into a 60fps pack in that case) though it would need someone to do the work of a) detecting what part of the assembly does that b) tuning the patch into a switcher of that kind. The main issue is that we go blindly because this is based on optimized anonymous assembly so a lot of trial and error or careful tracing with debugging tools is needed.