Comments

com.giderosmobile.android.player.LuaException: main.lua:562: module 'csv'not found:
no field package.preload['csv']
no file './csv.lua'
no file './csv/init.lua'
no file './_LuaPlugins_/csv.lua'
no file './_LuaPlugins_/csv/init.lua'
no file '/usr/local/share/lua/5.1/csv.lua'
no file '/usr/local/share/lua/5.1/csv/init.lua'
no file '/usr/local/lib/lua/5.1/csv.lua'
no file '/usr/local/lib/lua/5.1/csv/init.lua'
no file './csv.so'
no file '/usr/local/lib/lua/5.1/csv.so'
no file '/usr/local/lib/lua/5.1/loadall.so'
stack traceback:
main.lua:562: infunction'loadLanguage'
main.lua:622: in main chunk
(luac): in main chunk
at LUA.loadLanguage(main.lua:562)
at LUA.MAIN_CHUNK(main.lua:622)
at LUA.MAIN_CHUNK(luac:1234)

it feels nice, @SinisterSoft,some small comments:-on my 5.5inch screen i feel that the bricks are a bit too small and too many.-instead of centering, the play area could be on the top so that i can move my fingers below it as on a touchpad. in the current setup i repeatedly accidentally cover the moving brick with my fingers which makes me miss the ball.

I was going for the brick size to be the same as Atari's Breakout game, it's 3 more columns than Arkanoid had. On a 6" or tablet they look just about right, but I'll see what my kids say and if they think they are too small I'll redo them.

Nice little game. I like it a lot. Its smooth and classic. The colors are nice and the animations are smooth and keep you engaged.@SinisterSoft maybe between stages you could give some time to the player to let them know that a stage change is comming so they can get ready.Thats all. Looking fwd for the next release.

@dreiko65 I want the game to be none-stop, but I know what you mean. I may put something at the top of the screen, like a bonus for how many gold bars they got (if any on screen), etc... (the level can end with gold bricks still on there - the ones that clang and you have to hit them twice)

@Apollo14 Is the new size better for you? (I made the brick bigger and less of them)..

Now I think it's perfect!(personally, if I made pong game, I'd check all top tier pong games, there will be many stuff to learn and adopt from them; I don't know what size is best for most of the audience, but they certainly do)

it did not crash this time, yet at level change I've died immediately as the one ball which i tried to catch out of three disappeared while the surviving ball was far and close to the bottom already. that's a bit cruel.

I can vaguely tell you that the crash was caused by a corrupt event structure which gideros tried to process. Hard to say which part of gideros produced that event though. My guess is that it is a threading issue somehow, gideros was probably trying to process an already released structure or some kind of memory corruption occured