I’m doing research with virtual reality caves, specially with 3D audio systems. We need to render 16 channels of audio on the cave.

I’m wondering how FMOD 4 will be able to handle multi-channel soundcards, for example, m-audio delta 1010. It’s important for our research that we could be able to access all channels separately, but keep them all synchronized.

Glad to know that is possible to do this with the current version of FMOD. I’ll be trying that…

Anyway, we need to access 10 channels (1 audio interface) and 16 channels (2 audio interfaces), so it’ll be a good improvement in FMOD 4 if we could access 2 audio interfaces synchronized and be able to access more than 8 channels per interface!