Eurogamer.net - Realtime Crisis.In the longer term, however, I suspect that the impact of RTW's demise will be felt by the UK games business for many years to come. The company's failure is not entirely a shock - it launched an MMO-style game which was hugely expensive to develop, but which received poor reviews, a combination which would be a fatal blow to most game companies. The scale of the failure, and the context in which it has happened, however, will have a major impact on how the industry does business.

Post CommentEnter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.

We've seen this, oh... I dunno... five THOUSAND times before in the game industry? So why is this so special, exactly?

The industry is full of blustering dipshits who can talk a great deal more than they can deliver. And yet they all keep getting hired, over and over and over again. It's a worse "Good Old Boys" network than the fucking NFL.

Every single one of those RTW clowns will have another gig in 6 months, where they will be free to waste yet even more money. (I'm talking about the guys in charge, not the poor little coding peon that did all the work.)