Easter patch notes

• Gerard Steelgarden (David Copperfield - based mutant)
o He’s all about illusions.
o Stats :
o We’re not even sure he’s even in the game, to be honest…
o Ability :
o Ok, it seems that even his picture was a mere illusion… Sorry guys !

Rework

• Kolossus
o In order to keep Kolossus at the top, we increased his attack value by 73.84%.
o New ability : Zantetsuken (replaces Retaliate on Kolossus)
Whenever Kolossus deals damage to a mutant, he decapitates it, reducing his target’s life to 0. Obviously doesn’t work on headless mutants.
o Graphic update : we changed Kolossus’ sword to match his new power.
Mutant Changes

• Colossus
o To prevent further confusion between the two mutants, Colossus has been promoted General, and will now be called Genossus.
o In accordance with his new grade, all of Colossus’ stats have been increased by 25%
o Graphic update : Colossus has a new rank insignia

• Sergeant Dusk
o Now changes his name according to daytime.
Between 06:00 and 07:00 : Sergeant Dawn
Between 07:00 and 12:00 : Sergeant Morning
Between 12:00 and 13:00 : Sergeant Zenith
Between 13:00 and 18:00 : Sergeant Afternoon
Between 19:00 and 20:00 : Sergeant Dusk
Between 20:00 and 06:00 : Sergeant Night

• Triple-B
o Triple-B has been reevaluated by agencies, and now has become an AAA mutant.

• The Reef
o The Reef is currently holding a seminar on shark wounds, and is too busy to fight in the arena.

• Space Surfer
o Space Surfer has gone to attend the seminar on shark wounds, and is too busy to fight in the arena

• Commodore Le Shark
o Commodore Le Shark has gone to attend the seminar on shark wounds (co-presenting with The Reef), and is too busy to fight in the arena.

• Dr. Frost
o We learned that Dr. Frost’s diploma was a fake. In consequence, he’s now called Frost.

• Country-based mutants
o Every country-representing mutant will now have a 41% extra life when used by players of the same country.

• ED-404
o Mutant not found

New abilities

• Charge
o We heard somewhere that you liked Charge-based Charged Charges, so we made it.
o Charge makes a mutant faster on its first combat turn. A mutant with a Speed attribute of 5 will now attack like he had a Speed attribute of 6 on the first turn.
o Charge also restores 5% of the Power gauge.

Ability Rebalance

• Wound
o The Wound debuff can now only be dealt by mutants with slashing and piercing weapons. Any mutant using bludgeoning - or magic - based attacks can no longer deal Wound debuffs to the targets.

• Boost
o We thought Boost needed a little boost, so Boost now also boosts the speed of the mutant by 10% per boost stack.

• Curse
o Curse now weakens the attacking mutant instead of the target.
o The value of the Curse debuff increases (in addition to stacking) for each Curse debuff on a mutant.
o Curse is no longer removed by attacking.
o You can now curse all you want.

• Shield
o Any mutant using shield now has a Power gauge.
o Every activation of the Shield power now costs 10% of the gauge.
o If the Power gauge is empty, the shield no longer activates until refilled with Batteries.

• Life Drain
o To make things more realistic, Life Drain no longer works on non-living mutants.
o Most Undead mutants are now immune to Life Drain
o Most Robot mutants are now immune to Life Drain

• Retaliate
o Retaliate damage can now trigger Retaliate, in a perpetual loop of destruction, only ending with the fall of the weakest fighter.