Mixed feelings about this. I liked the last game, but the bugs just killed the enjoyment for me. By the end of my first and only play through I was more than happy to move on. I thought after this long I'd replay it and see if things had improved but after some searching I still see things like the teleport/enemy spawning right in the middle of your party still happens.

Unless reviews are stellar I'll have to wait for an ultimate edition for this one.

Since forever, because everyone usually say, it's also on Mac. And gaming has been, until more recently, only on windows. And even today, Windows completely overshadows linux and macs. When you say PC, people will assume and associate it with Windows.

Enjoyed the first one, didn't encounter any noticeable bugs....however the gameplay was too heavily weighted towards needing satellites as a winning strategy. Whatever you did, always strive to build as many uplinks as quickly as possible. Still need to play Enemy Within.

Enjoyed the first one, didn't encounter any noticeable bugs....however the gameplay was too heavily weighted towards needing satellites as a winning strategy. Whatever you did, always strive to build as many uplinks as quickly as possible. Still need to play Enemy Within.

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Go play Enemy Within NAO!!!!. Seriously, it is an amazing improvement. The vanilla release I would say was extremely good, I was very happy and enjoyed it a ton. However with EW added on, it is great, one of, if not the best turn based tactical games of all time.

Yea... that is the core of the game, though not so much in the original, since you can strategically, shoot them down over water to not deal with the battle, if you wished.

One of the ocmments in the video was pretty funny. About how they sucked at the game, and XCom 2 took that ending. Have to say, if your entire counter ET plan consist of one carrier and a bunch of satellites, with only one base, I'd be surprised if you manage to get as far enough to be considered a threat, much less win such a war.

Go play Enemy Within NAO!!!!. Seriously, it is an amazing improvement. The vanilla release I would say was extremely good, I was very happy and enjoyed it a ton. However with EW added on, it is great, one of, if not the best turn based tactical games of all time.

If your global panic was filled all the way you lost all continents and the aliens won. Not really a "bad" ending but a possible failure condition if you played Ironman and couldn't reload saves.

I assume the sequel starts from this premise.

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That or maybe it is the "other" aliens. The aliens that were invading implied they were doing it for some greater reason and that humanity was in trouble without them. Perhaps there are other aliens, and they now come and invade.

I love sci-fi but this trailer did not make a lick of sense ( to anyone who has not played XCOM ). All I got out of watching the trailer was: alien-human propaganda; robots; "snake... whoa wtf snake?"; "whoa... is that snake going to bite his head off "Mortal Kombat" style?"; creepy alien slithering across the ground - "who's side is he on?" ; huge spaceship that can could fill up the Grand Canyon.

So I downloaded and just finished Enemy Unknown - awesome sauce. My review:

Since forever, because everyone usually say, it's also on Mac. And gaming has been, until more recently, only on windows. And even today, Windows completely overshadows linux and macs. When you say PC, people will assume and associate it with Windows.

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Gaming doesn't get its own definition of PC. The term PC has everything to do with the hardware and nothing to do with the operating system. It refers to the IBM PC, its clones/derivatives, and its descendants--computers using x86-based processors. Apple/Mac computers were distinct from PCs because they used a RISC-based architecture whereas IBM PCs used Intel's 8088 CPU.

Just because some people say incorrect things like "PC, Mac, and Linux" doesn't make it suddently correct. It should be "Windows, Mac, Linux" (in no particular order, mind you).

We are happy to announce Long War Studios, the developers behind the Long War total-conversion mod for XCOM: Enemy Unknown and XCOM: Enemy Within, has partnered with Firaxis Games and 2K for XCOM 2.

The Long War Studios team, which is comprised of John Lumpkin, Rachel Amineri Norman and James JCLewis Karlson, is currently hard at work on multiple mods for XCOM 2. These mods are currently slated to be available at launch on February 5, 2016. Well have more information about the content of these mods soon.

Going to PAX South? Dont miss the Firaxis Megapanel on Saturday, January 30th at 12:30pm CT (10:30am PT/1:30pm ET) for EXCLUSIVE live gameplay of XCOM 2, as well as information on the mod tools from the developers and Long War Studios John Lumpkin. Not at PAX South? You can watch the panel LIVE at http://twitch.tv/pax.

Not sure if there's any truth to this as I've not played Long War (though I am interested to try it; it seems well done), but supposedly on the NexusMods page, the current version of the mod talks about a "training mode" or whatnot which adds all the content while dropping the difficulty down to around normal XCOM. I think you'll still need to deal with new mechanics (ie the aliens have their own campaign in Long War, so you may show up somewhere and find out that right off the bat they have a huge bloody force defending something of importance to them. You're supposed to fall back and come back to claim it later, according to their FAQ etc.)

As far as XCOM2 is concerned, I may end up preordering the Deluxe version simply to support Linux (and SteamOS) support from Day 1! Note that GreenManGaming has 27% off the game (Deluxe or Standard edition, and also qualifies you for the pre-order bonuses too!)..if you use the code..

27PERC-OFFXCO-M2GAME

Which will be valid until MONDAY FEBRUARY 1 2016! This makes the Digital Deluxe Edition down to about $55, down from $80!

Not sure if there's any truth to this as I've not played Long War (though I am interested to try it; it seems well done), but supposedly on the NexusMods page, the current version of the mod talks about a "training mode" or whatnot which adds all the content while dropping the difficulty down to around normal XCOM. I think you'll still need to deal with new mechanics (ie the aliens have their own campaign in Long War, so you may show up somewhere and find out that right off the bat they have a huge bloody force defending something of importance to them. You're supposed to fall back and come back to claim it later, according to their FAQ etc.)

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Would be recent then, since the version I used only a few months ago didn't have it. They did add a "Dynamic War" feature which speeds up the game slightly; is that what you were referring too?

Anyway, last time I attempted it, I actually WON the first Cargo Ship mission, which is near impossible because of the 6 8-health Outsiders that heal. [I may or may not have used a 6-man rocketeer squad...]. Also had my base pretty much fully upgraded, minus the Satellite Nexuses, and was starting to chrun out Laser weaponry.

Of course, once the 40 health Sectopods and Berserkers showed up, that was all she wrote.

I love everything about the mod except its brutal difficulty and length. If it were a little more fair and a little bit faster, it would be epic.

EDIT

Looks like they in fact added a training.ini in Beta 15e in July; I'll give it a go and give my thoughts over the next few days.

EDIT 2

Definitely easier, though still a challenge. The Cargo Ship mission during the second month is still near impossibe without bringing three or more dedicated Racketeers. Enemies are still stronger then base, but it's minor, rather then major. I'll need to see how progression goes. One thing I noted on the easiest difficulty, one month in, Sectoids STILL don't have their health upgrade, so I get the sense the easiest difficulty with the Trainer.ini is probably too easy. Which is a nice change, given how well done the rest of the mod is.