Title

Short thesis:

Virtual Reality projects use new narrative techniques to tell us something new. Good stories and experiences following storytelling, however, are still rare. How do you tell a story in VR? What does it take to guide users through a space?

Description:

360° and immersive experiences require entirely new stories. It’s all about guiding users’ views and opening up new worlds for them without having them get lost. And besides, it is also important to prevent users from getting ill, and to consider which sounds from which directions optimally enhance the experience. Add to that the challenges regarding production: 360° recording, light and stitching. A glimpse inside the engine room of 360° and VR productions. Which stories are appropriate for VR? Which rules are there, and what have we learned so far? How do we develop a good VR experience? If the camera captures everything, where do we position the team? How is VR produced? Which technologies are required?