If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

Sunken ship are a lot more dangerous to do than regular TR though though so as usual, they're completely ignoring the risk vs reward ratio of things.

Only risk for solo players or 4k gs with trino sets
Ask people on PNs if they think sunkens are dangerous

Friend of mine was making 5k/day on reckoning 1 account (20 sunkens and some cargos/day) and Trion refuses to merge the gold guzzling machines like Vengeance/Kyrios/Reckoning.
You can still pull out what he was doing with the new sunken labor costs but with less profit aKa "LLP" Large Labor Potion (just do the math yo)

Sunkens will disappear? Haha. its so much faster than doing standard trade runs. I'm glad this unmitigated gold machine got nerfed, next, abyssal needs to be nerfed. 30 gold per pack sounds good to me, considering only the dominant guild/nation does it.

It feels like they're trying to eliminate all methods of making large sums of gold except free farming in a big zerg.

Anyone who thinks that is good for the health of the game is not qualified to participate in design discussions.

Completely agree here. Every change they are making seems to be pushing people just to joining whatever group owns the server so that you can actually progress at a decent pace. It's kind of sad to see the game fall apart like this since it was such a great game in many aspects.

Only risk for solo players or 4k gs with trino sets
Ask people on PNs if they think sunkens are dangerous

Friend of mine was making 5k/day on reckoning 1 account (20 sunkens and some cargos/day) and Trion refuses to merge the gold guzzling machines like Vengeance/Kyrios/Reckoning.
You can still pull out what he was doing with the new sunken labor costs but with less profit aKa "LLP" Large Labor Potion (just do the math yo)

Hey, I'm the solo player with 4k gs doing sunken ships! Yes the higher labor costs with the existing risk is going to drive me out of the sunken ship business. So sorry pirates, green pirates and reds but you will not get a chance to chase my merchant schooner.

It feels like they're trying to eliminate all methods of making large sums of gold except free farming in a big zerg.

Anyone who thinks that is good for the health of the game is not qualified to participate in design discussions.

Agree. The continued Labor consumption increase on all aspects of income is crazy. Areas they don't increase labor they just reduce the income. I am not sure how they expect to get "New" or "Returning" players if they continue to mess with the way people make money.

Harder ways to make income means harder ways for "New" or "Returning" players to get started. It will be bad enough when they get face rolled the first time they step outside the gate.

u forgot to say they trying to nerf ways to make gold so u would be more inclined to spend more in the cash shop

I think that's been obvious from the beginning. Back in Alpha, the gear that you crafted or picked up from drops was all you got. There was no regrade system until launch; the biggest cash grab that ran many players off, never to return.