After the enigmatic deaths of an American scientific expedition in the uncharted and frozen wastelands of the Antarctic, a military rescue team is sent to investigate their deaths. Within these inhospitable surroundings the team encounters a strange shape-shifting alien life-form that assumes the appearance of people that it kills. The game brings fear and suspense to unimaginable levels, with a compelling plot and unique gameplay elements based upon action, evasion, trust and fear. Forget everything you ever learned about obliterating alien species simply with a barrage of violent ammunition - this monster is difficult to see, hard to kill, and seemingly impossible to evade. Taking place shortly after the events seen in the 1982 film - The Thing takes us back to the Antarctic base and familiar locals from the film for a terrifying, new chapter of isolation and paranoia. Advanced trust/fear interface adds a new dimension to the genre - How you influence non-player characters (NPCs) psychological state determines whether or not these characters will cooperate with you. Amazing lighting, weather and particle effects complemented by subtle sound cues and scripted events create a new level of suspense and terror. Unique combat system that allows weapons to be customized and scratch built in many cases. Puzzle Solving can be accomplished by a multitude of scenarios - there is never just one way to accomplish an objective. Varied pace of gameplay throughout the game, blending action, puzzles, horror and human interaction.