The only thing that stops the dust is the rain. It’s a sweet reprieve, but there is no middle ground. The land is either as dry as the Betty Ford clinic, or as wet as the ocean floor. Everything can be seen from the ridge overlooking Armadillo as John Marston gently bounces along atop...

Welcome! This FAQ is a walkthrough for Pokemon Emerald, an excellent remake of Pokemon Ruby and Sapphire versions. If you have any questions, comments, or if I make a mistake, email me at peachfreak90@hotmail.com. Once (good) questionsare asked, I will put them in an Asked Questions section.

Also, this FAQ is protected by copyright. You cannot sell this, put this on your site without my permission, or any other violation of copyright law. You can, however, save this onto your computer or print it out for LEGAL use.

Version .62, September 3, 2006: Well, here's the first version of this guide. I have 5 badges completed and all other sections of this FAQ are completed as well. If there's anything missing or if there's something you'd like to have added into this guide, let me know. There are things I probably don't know I'm forgetting.

Version .75, September 7, 2006: I got up to the 6th badge at Fortree City in the walkthrough.

Version .87, September 18, 2006: Finally, after all that progress, I got up to the 7th badge at Mossdeep City and I finished the Space Center as well.

Version .95, October 10, 2006: Wow, it's been nearly a month since I've updated this guide. I now have all 8 badges covered, but before we get to the Elite Four, we're going to do a side quest first. Next update will cover the Elite Four, and all the neat things you can do after defeating the Elite Four, so it may take a while.

Version .97, December 11, 2006: Long time no see. I finished the Elite Four, but I'm not done with the walkthrough. I've still got to finish all of the side quests and stuff that you'll be able to do after the Elite Four.

Version .99, January 31, 2007: Having no motivation to write FAQs sucks. I did pretty much all available side quests after finishing the Elite Four. Only major thing left is the Battle Frontier (and anything else I've left in between).

Version .99a, February 1, 2007: Added the Battle Frontier area and the general rules about it, but I did not cover the seven battle sites yet.

Version 1.00, February 4, 2007: Just in time for the Super Bowl, I finish the Walkthrough, after taking me about 8 months. Yay!

Version 1.25, July 11, 2007: Finally got that legendaries section done in my walkthrough and added in the TM/HM list in my item section. The legendaries section can be found in the side quests after defeating the Elite Four.

============2. Controls============

D-Pad: Move Character/Select CursorA: Confirm/Select AttackB: Cancel/Go back to previous screenStart: Pauses game and brings up menuSelect: No use in gameR/L: Use to scroll back and forth between Pokemon boxes if enabled

===================3. Emerald Changes===================

Several changes have happened in Pokemon Emerald. Many are for the good, little are for the bad. But almost all of the changes have eliminated everything that was wrong about the Ruby and Sapphire versions

-Both main characters now have different clothing (both have green)-You can catch both Groudon and Kyogre-After beating the Elite Four, you can choose which Lati you want to catch. The other one will appear in southern island, which can only be accessed by getting the Eon Ticket-If you complete your Hoenn Pokedex, Professor Birch will reward you by letting you pick a Gold/Silver/Crystal starter of your choice-Some Pokemon from Ruby and Sapphire cannot be found in Emerald. Here they are:

Meditite/MedichamSurskit/Masquerain (you can get these in Emerald by mixing records with a R/S player. If you watch TV, you may here a report of Surskit swarming)RoseliaZangooseLunatone

-There is a new champion. Wallace, the 8th gym leader in R/S, is now the champion. You can battle the old champion, Steve, in Meteor Falls. The new gym leader for Sootopolis City is Juan.-Some gym leaders have altered, changed, or added Pokemon in their roster-After beating the Elite Four, you can go to the Battle Frontier. This is a lot better and bigger than the Battle Tower. You can earn symbols, battle points, and use them to buy dolls or even tutor moves for your Pokemon-You fight both Team Aqua and Team Magma-You can now get to Navel Rock and Birth Island using a Mystic Ticket and an Aurora Ticket. These can only be accessed at Nintendo Events, otherwise you'd need to use a Gameshark-Faraway Island has been added. To get here, you must obtain the Old Sea Chart from Nintendo events. You can go here to trap a wild Mew and battle and capture it.-With the match call feature, you can have rematches with certain trainers and all gym leaders! Each time you battle them, they will have stronger or new Pokemon (for example, your father Norman will get a Blissey and another Slaking overtime)-There is a new Deoxys, the speed form. It has incredible speed and can outrun anything in the game. All other stats are evenly balanced out-There are now double team battles. If two trainers out in the field spot you at once, one will walk up to you, and then the other trainer will as well. This will cause a double team battle. You will send out your top two Pokemon while each of them send out 1 Pokemon at a time.-Some of the natures have added effects to them in Emerald. For example, if a Pokemon has the "Hustle" ability, not only will their Attack rise and Accuracy drop, but it will increase the chance of meeting higher level Pokemon if the Pokemon with "hustle" is in the top spot of your roster.

===============4. Game Basics===============

This section will describe all of the basics of this game, how to encounter/catch Pokemon, and how everything works.

-------------------------------------Capturing Pokemon and Forming a Team-------------------------------------

You can hold up to 6 Pokemon at a time. If you capture a wild Pokemon, it'll be sent to Lanette's PC. Pokemon can be caught in wild grass, by fishing, surfing, walking in caves, or using Rock Smash. Also, there are Pokemon that can only be caught once, and if you knock them out, you cannot capture them again and you can only get them by loading up your previous saved game.

Tips on capturing Pokemon1. The higher their level, the more difficult they will be to capture. Battle the wild Pokemon with your own, but don't hurt them enough to knock them out. Once you get their health bar (or Hit Points) in the low orange or red, you have a higher chance of catching it than you would if it had full health

2. Inflicting them with status conditions such as putting them to sleep, paralyzing them, or freezing them will increase your chances of capturing greatly. Poisoning and burning them will reduce their health each turn, so remember to capture it before they faint from poisoning/burning.

3. As you progress through the game, you'll have the chance to buy better balls rather than Poke Balls. Great Balls and Ultra Balls have a much better chance at capturing Pokemon and at any time, you'll always want to be loaded with at least 15 or 20 Great/Ultra Balls. There are special balls like Timer and Nest Balls, and knowing how to use them correctly will help you capture Pokemon easier than before.

Now, the other part you need to know is learning how to form a team. No Pokemon is the best. Each one has its own strengths and weaknesses to other types of Pokemon (for more on this, look at the strengths/weaknesses chart at the end of the guide). You'll need to know which types have an advantage on others and when to send them out for battle. Having 6 Pokemon is great, but 6 bad Pokemon is even worse. Here is an example:

While you may have a team of kick-ass dragons, there is a huge downfall to this. Any strong ice Pokemon can dispose of them very quickly, even if any of these Pokemon have moves that are effective against Ice. A team like this would be an effective team:

With this type of team, you'll have a strong advantage over many trainers because of having an advantage over nearly every type in the game. Plus, knowing which moves to put on your Pokemon can also be another benefit. For example, Water Gun/Surf/Rain Dance/Hydro Pump is not a good moveset for Kingdra. All 4 are water types, so you'd only have advantages on Fire, Rock, and Ground types. A moveset like Surf/Ice Beam/Rain Dance/Toxic is a lot better, because Ice Beam gives Kingdra an advantage on Grass, Dragon, and Flying types. Toxic also poisons a Pokemon while having it increase poison damage every turn.

Also, at some point in time, you'll need to ditch Pokemon in your team because their usefulness decreases as you progress through the game. Most Pokemon you will find become useful HM slaves (which are Pokemon which have nothing but HM moves on their moveset), mostly because you don't want useless moves like Cut, Rock Smash, and Flash on your Pokemon's moves. Note that when forming a team, you can get some Pokemon early, but you'll have to get pretty late in the game to get Pokemon you'll really want.

Here are the stats found on every Pokemon. The higher a Pokemon's level is, the higher their stats will increase. Level-ups will never decrease stats. Sometimes stats may decrease when a Pokemon evolves. For example, Trapinch, a Pokemon with an extremely high Attack stat (but poor stats everywhere else), will evolve into Vibrava. When this happens, Vibrava's Attack drops significantly, but all of the other stats improve greatly.

Hit Points: This is the amount of damage you've taken. The more attacks your Pokemon takes, the lower HP it will have, displayed at the bottom of the screen during a battle. Of course, a Pokemon could have a high amount of HP but a low amount of damage, so any attack that it is weak against could hurt it greatly or even faint it. As your HP sinks low, you'll want to heal your Pokemon before it ends up fainting. To indicate how much HP your opponent has (you can't see their exact HP count), look at their health bar. If it's green, they have over half health left. Yellow means under half, and red means under 1/3 of their normal health. When your HP falls to the red zone, you'll hear a beeping sound.

Attack: Your attack determines how much damage you'll deal out with a PHYSICAL attack. All of these types below are physical.

Normal, Bug, Ghost, Rock, Ground, Flying, Fighting, Steel, Poison

If your Pokemon is one of the types above, it is essential to have a high attack stat. If you have a Pokemon that's a physical type but a low Attack, teaching them physical type moves are worthless, because they would do little damage. The damage dealt also relies on the attack's power and the opponent's defense. If a physical Pokemon has a high Attack stat, such as Slaking, by all means take advantage of it, and if used correctly, it could be known as a "Physical Sweeper"

Defense: Your defense determines how much damage you take from a physical attack. Remember, having a high defense has no effect on a special type attack. The higher defense you have, the more damage you can take from a physical attack. Pokemon high in defense, such as Golem, can take almost any physical attack without fainting in one turn, and can be great for fighting non-special type Pokemon.

Special Attack: This determines the amount of damage you'll deal from a SPECIAL attack. All of these types below are special.

Grass, Fire, Water, Electric, Ice, Dragon, Dark, Psychic

If your Pokemon is one of the types above, it is essential to have a high special attack. If you have a Pokemon that is a special type but with a low Special Attack, teaching it special moves would be worthless, because they would do little damage. Alakazam, a Pokemon with a very high Special Attack stat, can dish out the beatings if you teach it the right moves. If super effective, they will very likely result in one-hit knock outs. Also, a Pokemon with all special attacks would be known as a "Special Sweeper"

Special Defense: Your Special Defense determines how much damage you take from a special attack. Remember, having a high special defense has no effect on a physical attack. Pokemon high in Special Defense, such as Gardevoir, can take several hits from special type moves before being knocked out, and can be great for fighting other Special type Pokemon.

Speed: The most important stat in the game in my opinion. Speed determines who goes first, so it's important to have a fast Pokemon or two in your roster to have a better chance at winning the fight. If your Pokemon has a higher speed than the opponent's Pokemon, your Pokemon will strike first in the battle. If you have a lower speed stat than the opponent, they will strike first. Crobat is one of the fastest Pokemon in the game, and is ensured a first strike in battles. The only exceptions would be Pokemon with a higher Speed stat, moves such as Quick Attack and Extremespeed (which attack first regardless of speed), and an item called the Quick Claw, which gives any Pokemon a slight chance of attacking first in battle, no matter what their Speed is.

STATUS CONDITIONS:

Many moves can inflict a status condition on Pokemon. Status conditions can affect the battle greatly and gives the non-infected Pokemon a better advantage over the effective one. Here are all the possible status conditions in the game.

Poison: If a Pokemon is poisoned, they will lose 1/16 of their health every turn unless they are switched out in battle. Outside of battle, they will lose 1 HP for every 4 steps that you take unless they are cured. Cures: Antidote, Full Heal, Full Restore, Pecha Berry, Lum Berry, Lava CookieAbilities that resist poison: Immunity

Burn: If a Pokemon is burned, they will lose 1/16 of their health every turn unless they are switched out in battle. Unlike poison, they will not lose HP regardless of how many steps you take. The thing is, a burned Pokemon will have their Attack stat reduced greatly as long as they are burned. You can use this to your advantage and inflict a burn condition on Pokemon with high attack.Cures: Burn Heal, Full Restore, Full Heal, Rawst Berry, Lum Berry, Lava CookieAbilites that resist burn: Water Veil

Paralyze: Paralyzing a Pokemon is one of the best things to do in battle. When a Pokemon is paralyzed, they have a 25% chance of not attacking completely for a turn. Also, their speed will be reduced greatly, so if you paralyzed a fast Pokemon while you have a slow Pokemon, you will be almost guaranteed to attack first. Being paralyzed also decreases your chance of running away from a wild Pokemon in battle.Cures: Paralyze Heal, Full Restore, Full Heal, Lum Berry, Cheri Berry, Lava CookieAbilities that resist paralyze: Limber

Sleep: If a Pokemon is infected with sleep condition, they will be unable to attack while they are asleep for each turn. They can wake up, but the amount of turns is random and you'll need to get lucky. But once they wake up, they'll perform the attack you selected. Putting a Pokemon asleep is effective for catching them and for battling them if you think you're going to lose.Cures: Awakening, Full Restore, Full Heal, Chesto Berry, Lum Berry, Lava CookieAbilities that resist sleep: Insomnia, Vital Spirit

Freeze: If a Pokemon is frozen solid, they will be unable to attack. Each turn, they will remain frozen solid and not be able to attack. Freezing a Pokemon is also essential for capturing wild Pokemon. Just like sleeping Pokemon and waking up, a Pokemon that is frozen can defrost at anytime and attack. Back in the days of Red/Blue/Yellow, a frozen Pokemon would never be able to defrost no matter how long they remained frozen. But if you attack a frozen Pokemon with a fire attack, they will be immediately defrosted (and just when you thought fire wouldn't melt ice in the game).Cures: Ice Heal, Full Restore, Full Heal, Lum Berry, Aspear Berry, Lava CookieAbilities that resist freeze: Magma Armor

Confuse: If a Pokemon is confused, there is a 50/50 chance they will hurt themselves in confusion or will attack during the turn. Being confused is very risky since you can be knocked out very quickly if you keep getting hit in confusion. Like sleep and freeze, the Pokemon will randomly snap out of confusion at times and then attack. Being confused it probably the most annoying status condition in my opinion. A sure way to cure confusion is to switch out your Pokemon during battle.Cures: Full Restore, Full Heal, Lum Berry, Persim Berry, Lava Cookie, Yellow FluteAbilities that resist confusion: Own Tempo

----------------Trading Pokemon----------------

In order to get Pokemon you do not have or do not appear in the game, you trade for them with other friends or people in game. Traded Pokemon get an experience boost for every battle (150% boost), but there is a flaw: to control traded Pokemon, you must have the appropriate badge. For example, if you've been given a level 100 Mewtwo to beat the game with ease, you're in for a nasty surprise when the Pokemon falls asleep on you in the middle of battle. For example, the 2nd badge (the Knuckle Badge) allows traded Pokemon level 30 and under to obey you. If you had only two badges with a traded Pokemon at level 35, its chances of obeying you will be pretty low. It could do things such as not attack completely, fall asleep, or use a different move instead.

Remember: Pokemon obeying you only applies for TRADED Pokemon, not Pokemon that have the same trainer ID as yours (meaning it is your Pokemon and you caught it in the wild, etc). Pokemon that are yours will listen to you no matter what level they are at and how far you are into the game. So you could raise your Mudkip to a level 75 Swampert before you get the first badge and it'll still listen to you, even if that would take forever.

-----------------Evolving Pokemon-----------------

Evolving Pokemon is my favorite and exciting thing in this game. When evolved, they will become a stronger, better form of their earlier stage in the family. Evolution has its pros and cons, but the pros definitely outweigh the cons. When evolving, your Pokemon will have better stats and be able to fight more. Sometimes they'll gain a lot in some stats and drop down significantly in other stats. The downside to evolving is that Pokemon will learn some of their best moves later. Also, earlier forms of Pokemon can learn moves that their later evolved forms can't by leveling up. Let's take a look at a few examples:

Torchic evolves into Combusken at Level 16. But if you stop the evolution by pressing the B button, you can continue raising it to level 25, where it would learn Fire Spin. Combusken, no matter what level, cannot learn fire spin by leveling up. Torchic can also get Flamethrower at level 43, but Combusken/Blaziken need to learn Flamethrower from the TM to learn it. But would you keep Torchic for that long? When you stop the evolution, it will try to evolve the next time it goes up a level. You can still stop this by pressing B.

Also, Teecko can learn Mega Drain at level 26. Its evolved form, Grovyle, cannot learn Giga Drain at all. But if you raise your Treecko higher than level 29, Grovyle cannot learn Leaf Blade, which is Treecko/Grovyle/Sceptile's best move. Another example of the ups and downs of evolution.

There are several ways of which a Pokemon can evolve.

1. One way is by leveling up. If the Pokemon gets to the certain level, it will try to evolve into its next form. This is the most basic way of evolution. For example, Treecko evolves into Grovyle at level 16, and then to Sceptile at level 36.

2. Some Pokemon will evolve by using elemental stones, which are the Thunderstone, Fire Stone, Water Stone, Leaf Stone, Sun Stone, and Moon Stone. With an elemental stone, you can use it on the Pokemon at any level you want. But beware: after a Pokemon evolves with a stone, there's a good chance it will not learn any moves by leveling up anymore. Wait until your previous Pokemon has learned all the moves you wanted on him, and then use the stone. This is a good way of getting a powerful Pokemon.

3. To get other Pokemon, you must simply trade them. The 4 Pokemon that evolve by trading are Graveler, Machoke, Kadabra, and Haunter. You can trade them at any level and they will evolve. Unlike elemental stones, traded Pokemon will still learn the same moves at the same level as their previous evolution, so there's no drawback in this. Plus you get good stat boosts, so there's no reason why you should hesitate to trade when your Pokemon can evolve by trading.

4. Other Pokemon will evolve by trade, but you'll need to have them holding certain items. One example will be having Seadra holding a Dragon Scale. When traded while holding this item, it will evolve into a very powerful Kingdra, who becomes a water/dragon type. Kingdra has awesome and balanced stats in every category and is a tough opponent to take down, so if you have a Seadra, find a Dragon Scale and trade. You won't regret it.

5. The last way to evolve a Pokemon is to level them up when their happiness is at a very high rating. To get their happiness up, you must have your Pokemon fight in battle, keep it in your roster for a long period of time throughout the game, not let it faint, leveling it up, and giving it beneficial items such as Protein and Iron. You can also get their happiness up by just walking around. To find out how happy it is, check out the lady living in the house south of the battle tent in Verdanturf Town. If she says "It adores you. It can't possibly love you any more. I even feel happy seeing it," then your Pokemon is at the highest happiness level possible and is guaranteed to evolve at the next level if it evolves by happiness. One example would be Golbat, who will evolve into Crobat if you got its happiness rating very high.

===============5. Walkthrough===============

This section will guide you throughout the whole game, from the first step out of your house to your final triumph over the Elite Four. First, you must pick if you are a boy or a girl. Your rival will become the opposite gender. After, you give your character a name and then you start the game out by being in the back of a moving truck...what a nice mother you have. After you get out, all of the Vigoroths will help unpack and put everything in place in your house. As you get out of the truck, head into your house. If you are a boy, you will be on the left side in Littleroot Town. If you are a girl, you'll be on the right side. Enter your room and head up the stairs to get into your room. The first thing you'll want to do is press A on the clock on the wall. Set the time to whatever you want but be careful: this is the only point in the game where you can set the time. Also note that certain things happen between AM and PM time, I'll cover those later. Before leaving this house, go to your PC and press A to turn it on. Then access your PC and go to "Withdraw Item". Take out the potion, leave your room, and head out the house.

Now that you're finally back inside, it's time to check out your rival's house. Simply do this by going to the opposite house in this town and go up the stairs. Walk around and you'll meet your rival. After, leave your rival's house and then the adventure will begin.

Since you have met your rival, head north where you find a path leading up to Route 101. Head into it and continue north. But then you'll see something: Professor Birch is being chased by a wild Pokemon! Don't panic, because this is where you get to be his hero (by defeating a level 2 Pokemon, so feel proud). When you go up to his bag, you will be able to choose one of three Pokemon. Choose carefully, because this will be your starter and will be a big part of your team for the game to come. Here are each of the three you can choose between:

|-----------------------------------------------------------------------------||Treecko: Treecko is the grass Pokemon out of the starting three. It starts ||out slow, but as you progress through the game and raise him, you'll be happy| |you chose him in the first place. His moves are weak, but those will change ||in the future. It evolves into Grovyle at level 16 and Sceptile at level 36 | |This family is known for its high and amazing speed. Also with an above | |average special attack, it can OHKO (one hit knock out) nearly anything it is| |strong against. Its best move upon leveling up is Leaf Blade, but you won't | |find any other exciting moves when leveling up. You'll need to use TMs and | |tutors to make the best out of the grass family. Plus Treecko has a | |disadvantage to only two of the gyms, while it will be a very big help in the| |Elite Four. ||Strengths: Water, Ground, Rock | |Weaknesses: Fire, Bug, Poison, Flying, Ice ||+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++||Torchic: Torchic is the fire Pokemon, making it a pretty popular choice for | |newcomers to this game. It has high Special Attack and Attack ratings, but | |poor ratings on the defense and special defense side. With moderate speed, | |you can make it a powerhouse. But the thing is, when evolving into Combusken | |at level 16, it will become a fighting type. This is a disadvantage, because | |it gives it more weaknesses than fire already has. You can use it as an | |attacker or a special attacker. Once evolved, it has a disadvantage to 3 ||gyms, but if you know how to use it right, this Pokemon isn't so bad after | |all. ||Strengths: Grass, Bug, Ice, Steel | |Weaknesses: Water, Rock, Ground | |+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++||Mudkip: Mudkip is simply an excellent starter. Plus water is another popular | |pick, but this one is definitely worth it. It may lack speed but can have | |very powerful moves. When evolving into Marshtomp at Level 16, it becomes | |Ground type. This helps it more than hurts it, because it makes Marshtomp and| |Swampert immune to electric (which is weak too), and gives it more strengths.| |The only thing you have to worry about being Water/Ground is grass. A grass | |move can do up to 4x damage to a water/ground, and 6x if it is from a Grass | |Pokemon. But you can give Swampert killer moves such as Earthquake, Ice Beam,| |and Surf. Nasty anybody? You won't need to worry about being weak to any gym.| |The only exception is the third gym, unless your Mudkip has evolved by then. | |Strengths: Fire, Ground, Water | |Weaknesses: Electric, Grass ||------------------------------------------------------------------------------

After you choose your Pokemon, you will need to use it to help out Professor Birch. When fighting, use the attacking move against the wild Pokemon (pound for Treecko, Scratch for Torchic, and Tackle for Mudkip), and you'll defeat it in no time. After you defeat the wild Pokemon, it will run away, so follow Professor Birch back to his lab in Littleroot town. He will thank you for helping him out at Route 101 and will allow you to keep the Pokemon you chose from his bag as a token of thanks. Then he wants to you see your Rival (Brendan if a boy, May if a girl) in Route 103, which is up the path to the north. Go back to Route 101 and cut through the tall grass. If you get attacked by wild Pokemon, do your best to defeat them and get some experience points for the road ahead. If possible, you could gain a level or two. After you get through the grass and walk around the ledges, you'll find another path. It will take you to Oldale Town, a little quiet town.

With this being the first town outside of Littleroot town and with more stuff, it's time to explain this since you'll be seeing these for the first time.

Pokemon Center: In the southwest corner of this map is the Pokemon Center. Here, you can go to your PC to desposit/withdraw items and Pokemon and have the nurse inside heal your Pokemon absolutely free. Then how does she get paid if she's behind a counter all day putting Pokeballs on the machine and healing them to 100% health? You can do it as many times as you want and they won't ask for a dime. These are very essential for your long journey.

Pokemon Mart: Here, you can buy items in any amount. They are cheap right now, but as you get into later parts of the game, you'll find less common and more valuable items such as Ultra Balls and Max Potions, items you'll want to stock up on. Also, you can sell items for money if they are un-needed or if you have too much of one thing. Here is a list of what the Mart in this town has:

* means you cannot buy this item after you have gotten Pokedex from Professor Birch

Even with that, there is little to do in Oldale Town. But before you get out of here, talk to the man next to the house in the southeast corner of this map. He'll give you a free Potion for talking to him! Heal your Pokemon if you need to, and then we're heading out of here. Besides getting here from route 101, there are two ways to get out of here. One way is route 102, which is blocked off at the moment (to the west). The other is route 103, which is at the north end of this town. So gear up and head north into Route 103.

Cross the tall grass and continue up, where you'll find your rival in the middle of the route. Talk to your rival and (s)he will ask for a battle. Your rival's Pokemon will be your starting Pokemon's weakness Pokemon. So if you chose Treecko, your rival will have Torchic, Mudkip if you chose Torchic, and Treecko if you took Mudkip. Your rival's Pokemon will be at level 5, so if you leveled yours up on your way, you should have the better advantage. Just like you did with the wild Pokemon, keep using your attack moves to whittle down your opponent's health and since you'd have the better edge, you should win this without a problem. After you defeat your rival, you'll need to head back to Littleroot town once more. You should know where to go, just keep heading down south.

Back at Littleroot town, go into Professor Birch's lab. Talk to him and he'll say that he has something for both you and your rival. He will give you both a Pokedex, which you can use to track Pokemon you've seen, caught, and to find their location and cries. Also, your rival says (s)he has something for you and will give you 5 Poke Balls to start your journey. Now leave Professor Birch's lab and get back to Oldale Down. Heal if needed and now since you have your Pokedex, you can now purchase Poke Balls at the Mart and head west out towards route 102, which is the next direction we're going to.

Route 102 is the first area where you'll have to battle trainers. If I were you, battle them. They are your best source of getting experience and money. Here is a list of the trainers found in this route:

With a new route, you'll also find some wild Pokemon here in the grass.******************************************************************************Wurmple (Common)Zigzagoon (UncommonPoochyena (Uncommon)Lotad (Rare)Ralts (Rare)Seedot (Rare)

Few of these Pokemon are worth catching for a long-term team. Ralts is a must-have. It's an early psychic Pokemon. At Level 20 it will evolve into Kirlia and Gardevoir at Level 30. Gardevoir has an outstanding Special Attack and Special Defense stats, with average rankings everywhere else. Ralts will have weak stats, so don't let it fight anything too strong if you're going to catch it. Lotad is also a good Pokemon to catch. After evolving it into Lombre at level 14, use a Water Stone to evolve it into Ludicolo, a Grass/Water Pokemon with no special weaknesses and a high Special Defense. Only take him if Torchic is your starter, since you won't want another grass/water Pokemon on your team.*******************************************************************************

Keep heading west, battling through the trainers and getting through the wild grass. Halfway along the route, you'll find an Oran Berry and a Pecha Berry. You can pick up 2 of each and then plant one of each in the soil so they can grow back and allow you to pick up new berries. As you head west, a Potion will be below a ledge near the end of the route. Pick it up before continuing into Petalburg City, where your dad is currently living.

* means you can only buy these items after getting the first four gym badges.

As you enter Petalburg City, go in the Pokemon Center right next to you and heal if you have to. Now continue out west and you'll find a gym, where you battle the gym leader and earn a badge. Continue west and you'll be interrupted by a man. You will be taken to the gym where you will find your father. He'll check out your new Pokemon. He is the gym leader, but he'll say that you'll need to raise your Pokemon because right now, he is way too strong for you. After, a kid named Wally enters the room. Now you will have to help him out by catching a Pokemon in the wild. Your dad helps out by giving him a Zigzagoon. Now he will catch his Pokemon out in route 102. He will catch a wild Ralts (and how does he always find it on first try?) and then go back to the gym and give Zigzagoon back to Norman. After your dad is done talking to you, leave the gym, and you'll meet another man in sunglasses saying he is looking for talented trainers in Hoenn. After he leaves, continue out west and you'll find a path leading to route 104.

Here is the list of Pokemon found in route 104*******************************************************************************Poochyena (Common)Wurmple (Common)Marill (Common)Wingull (Uncommon)Taillow (Uncommon)

We've got a few new faces here. Marill is a horrible Pokemon with horrible stats, even when evolving into Azumarill. Do what I did and use it as an HM Slave for Waterfall, Dive, and Rock Smash. Taillow evolves into Swellow, a Pokemon with good speed and attack, but not so good on the defense side. But overall, Taillow/Swellow are decent flying Pokemon. Wingull is another flying Pokemon, but when evolving into Pelipper, it lowering its speed and giving it several other weaknesses. I'd stay away from Pelipper, but Taillow is a good choice for now.*******************************************************************************

As you enter route 104, head north and west, through the wild grass. You'll find a lone house by the water and next to a dock, but let it be for now. To the north of the cottage is a path. Follow it into an opening and you'll be inside the Petalburg Woods.

Most of these Pokemon are repeats found in previous routes. Silcoon and Cascoon are just the evolved forms of Wurmple, but they're still horrible. Both evolve into Beautifly and Dustox respectively at Level 10, but either way, they turn how to be bad bug Pokemon. Slakoth is a Pokemon worth nothing. It has a massive Attack stat but its special trait only allows it to attack every other turn, giving the opponent an advantage. Slakoth is up to you, but it becomes even better when evolving into Vigoroth and Slaking. Shroomish is an ok grass Pokemon and becomes part Fighting when evolved into Breloom, but it's a Pokemon I wouldn't have on my final roster.*******************************************************************************

Once inside the woods, cut through the grass to your northwest. Get the Paralyze Heal from the grass and continue east until you pass another grass patch. Then head north of this grass where you'll be introduced to Team Aqua. They are stealing the Devon Goods from the researcher in the woods. After, the researcher will get on your side and ask you to get rid of the Grunt. His level 9 Poochyena shouldn't be a problem, so dispose of it. He'll give you $180 for beating him. The researcher will reward you with your first Great Ball, which is better at catching Pokemon than a Poke Ball. Since you're still very early in the game, I'd save it until you find either a rare Pokemon or one that's hard to catch. Continue west and you'll get to two split grass patches. There is an Ether in one of them, so pick it out. Head up north and you'll find an opening leading back out to Route 104, so go through it to get the fresh air.

----------ROUTE 104----------

Ah, fresh air! Before going out to battle the trainers, let's do a couple of things first. Talk to the man right to your left and he'll give you TM09, which is Bullet Seed. It's a weak grass attack that attacks the Pokemon 2-5 times each turn, but does little damage. If you have Treecko as a starter, I would take Bullet Seed over Absorb, however. To the left of the man is an Oran Berry and a Cheri Berry. Do what I do and plant one of each back in the garden. North of where you are is a garden house. Enter it. Talk to the girl in the back for a Wailmer Pail, an item used to water the berries. Funny how it has unlimited water, even when you don't fill it. You can use this to water the berries you planted outside as a start. Another girl in this shop will give you a berry a day. One other is selling plants for your secret base, but you can't make one yet. Plus you can't buy items here until you have 3 badges. Now we can leave and get to the real action on the other side of the route.

Back outside, head east where you'll find the trainers. Here they are:

This is your first 2 on 2 battle. They will not fight if you have less than two Pokemon on your team. You send out two Pokemon and they send out two. You can have both of yours attack one of their Pokemon or have one Pokemon go for both. Just keep type advantages and disadvantages in mind.

After heading east, cross the bridge where you'll find the twin trainers and after the bridge is the fisherman to your right. Next to the fisherman is an old lady. Talk to her for a Chesto Berry. Also next to you is a Cheri Berry and a Leppa Berry planted. Take them out if you want to, and then head out north into Rustboro City.

* means these two Poke balls won't show up in the Pokemart until you get to the Rusturf Tunnel. May seem pricey at this point of the game, but they are useful. With Repeat Balls, you have a better chance of catching wild Pokemon you've captured before. Timer Balls become more and more effective as the battle with the wild Pokemon increases (not in time, but the amount of turns you've gone through)

Ah, so many things to do in this city, but where to start? As soon as you enter this city, follow the path north to the Pokemart. Then continue north until you get to the Pokemon Center, which is right above the Pokemart. You'll most likely need to heal because of going through route 104 and the Petalburg Woods. As soon as you get out of the Pokemon Center, enter the house to the left of it. Talk to the man inside the house and he'll give you HM01, (Cut), the first HM you'll get in the game. You can use it to cut down bushes and even wild grass! You can teach it to a Pokemon right now, because it has a power of 50 and it slightly stronger than Tackle/Pound/Scratch. You can use it as an attack whenever you want, but to be able to cut down trees and use it outside of battle, you'll need to defeat the gym leader in this city. Also, you can use an HM as many times as you want, unlike TMs, which can only be used once. So if I were you, I'd teach it to a Pokemon with weak moves.

Aside from that little lesson, go back to the Pokemon Center and head east where you will get to a fountain. Right above that fountain is a building, so enter it. This is the Pokemon Trainer's School. On the board, you can read about each status condition and go through other people's notebook. But there is one important thing here: talk to the teacher and he will walk up the aisle first. After, he'll talk to you and give you a Quick Claw. This valuable item can be held by any Pokemon in your party. What it does is increases the chance of striking first in the battle. The best way to make use of this item is to give it to a very slow Pokemon who has a low speed stat. Maybe you'll get lucky and your slow Pokemon will strike first. Now leave the school and head up north through the city. As you continue north, you'll find the Pokemon gym. You can enter it now, but there's something else you can do in this city. In the house to the right of the gym, you can trade your Ralts for a Seedot nicknamed Dots holding a Chesto Berry. This is not mandatory, but the choice is yours if you want to make a trade. Enter the gym now.

Your first gym is pretty easy. Just get the type advantage over the gym leader and you'll be all set. There are 3 trainers in here. One is right near you at the entrance, the other two are near Roxanne. If you don't know what you are doing, you could walk in between them and get into a double battle. If you only have 1 Pokemon, 1 trainer will battle you and then the other will walk up to you after the first battle to battle you. Here are the 3 trainers in the gym:

After you get through the trainers, just go through the twisted paths to get to the other side of the gym. If you need to, go back to the Pokemon Center to heal up, save in front of Roxanne, and then talk to her to battle her.

Easy battle here if you chose Treecko or Mudkip as a starter. Since Geodude is both rock and ground, it will take 4x damage from a water/grass attack (or 6x if used from a water/grass Pokemon), and it will go down in most likely 1 hit. If you chose Torchic for a starter, you'll have a bit of a problem, since Fire is weak to Rock. An alternative to Treecko/Mudkip would be Lotad. It learns the grass-type Absorb at level 7, which is very effective against rock and ground Pokemon. If needed, capture one out in route 102 and raise it up to level 12 or even higher.

While the two Geodudes are easy, Nosepass is a bit of a problem. Being just rock, it will only get 2x the damage from a water/grass attack. Also, its defense is very high and its Special Defense is right up there too. But it has a very low Attack and HP, so you don't need to worry about it. Just keep the type advantage in mind, give it all you got and it'll eventually go down. Still, water/grass is recommended for Nosepass.

After you have defeated Roxanne, she will give you the Stone Badge and TM 39, Rock Tomb. It is an attack that lowers the opponent's speed when it hits and causes a good amount of damage. With the Stone Badge, you can use HM01, Cut outside of battle without a problem. You'll need it for the upcoming events.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Congratulations on earning your first gym badge! But all isn't peace and quiet. Upon exiting the gym, you'll see some guy in red hair running after a Team Aqua Member. Remember these two from the Petalburg Woods? Well here they are again. Follow them by heading north until you get to the end of the gray path. Then continue following the path east where you'll find the person who works at Devon Corporations. He'll explain to you that Team Aqua once again stole his goods, so you'll need to continue east onto Route 116.

---------------------------------Route 116 and the Rusturf Tunnel---------------------------------

With a new route comes new Pokemon. Here is the Pokemon list for this route:

The new faces here are average-above average. If you want a Whishmur, don't worry about one here, because you'll always find them 100% of the time in the Rusturf Tunnel. Nincada is a bug type Pokemon that when at level 20, it splits off into two Pokemon: Ninjask and Shedinja. Ninjask is a very fast Pokemon while Shedinja will always have 1HP no matter what level. This is because of Wonder Guard, which means it can only be struck by moves it is weak against (being Bug and Ghost, you have Fire, Rock, Flying, Dark, and Ghost). Skitty is a Pokemon that evolves into Delcatty with a Moon Stone. Even with the evolution its stats are balanced but just merely average. Abra on the other hand, is an excellent Psychic Pokemon and is a good alternative to Ralts. He may only know teleport, but if you raise him up to level 16, it'll evolve into Kadabra and get Confusion, and then you can trade him at any time to evolve him into Alakazam, which has an awesome speed and a very high special attack stat. Just watch out for the very low defense, for a physical attack could knock it out in one hit or put its health in the low red.*******************************************************************************

Start this route out by heading east through the grass patches. You'll need to stay on the south half of the route, mainly because of the ledges blocking the northern half. Keep heading east and you'll get to a house. From there, head right and you'll find a cave opening leading to Rusturf Tunnel. The guy standing near the entrance lost his Peeko (his nickname for a Wingull) and the guy who stole it is part of Team Aqua, the same person who stole the Devon Goods. Time to bail both the worker and the old man out by defeating the Team Aqua member. Let's head into the Rusturf Tunnel.

In here, head north up two sections of steps and you'll get to a Poke Ball, so pick it up. For Pokemon, the only thing you'll find here are Whismur, a Pokemon that evolves into Loudred and Exploud, who have high HP and Attack, but poor stats overall. Now head down the stairs and then head east to confront the Team Aqua member.

Team Aqua GruntPoochyena, Level 11 (Dark)Money: $200

It's only 1 Pokemon and it shouldn't be too hard to deal with him. After you defeat the Team Aqua grunt, Mr. Briney will take his Wingull back and gives back the Devon Goods as well. Once you have all this settled, leave the cave and backtrack back to Rustboro City, avoiding all the Pokemon and battling any remaining trainers you haven't defeated. Once you're back into Rustboro City, the Devon Staff member will give you a Great Ball and then take you up to the Devon Corporation building to see the president. Looks like they want more out of you right after you just saved them from Team Aqua. He gives you the goods to deliver them to Captain Stern up in Slateport City, but that's a bit out of our reach right now. Also, he wants you to take a letter and deliver it to a rock collector Steven, who is sitting in the Granite Cave at the moment near Dewford Town, which is our next destination. He'll at least reward you by giving you a Pokenav, a little tool with a bunch of neat features such as the Hoenn Map, Conditions of Pokemon (contest conditions, that is) and even Ribbons you've earned.

Upon leaving the building, a scientist will come out at the last second and upgrade your Pokenav with the neatest feature yet, the Match Call. The Devon President is added to your Pokenav and he calls you to test out the Match Call. You can use it to have rematches with trainers and gym leaders, but you will not have any rematches until you have your 5th badge. You'll know a trainer/gym leader wants a rematch when there is an envelope icon next to their name in the Match Call list. Now that we've settled this, head down south where you'll see your rival outside the Pokemon Center. Before battling May/Brendan, head into the Pokemon Center and heal up. (S)he'll ask if you want a battle, so say yes, where (s)he'll add you to her Pokenav.

|-----------------------------------------------------------------------------||BATTLE: BRENDAN/MAY || ||If you chose Treecko as starter: ||Lotad, Level 13 (Water/Grass) ||Torchic, Level 15 (Fire) || ||Easy battle right here. Since Lotad is water and grass, it has no special ||weaknesses. A flying type like Wingull or Taillow should get the job done and||maybe a Lotad or Marill of your own will take care of Torchic. || ||If you chose Torchic as starter: ||Slugma, Level 13 (Fire) ||Mudkip, Level 15 (Water) || ||Slugma is a piece of cake. It has a very slow speed, a poor attack, and a ||below average defense. Take advantage of the low speed and get rid of it with||easy. Even if you don't a water type with you, it shouldn't be a problem. For||Mudkip, just use whatever you have to take it down or use a Grass Pokemon for| |the win. || ||If you chose Mudkip as starter: ||Wingull, Level 13 (Water/Flying) ||Treecko, Level 15 (Grass) ||Since you can't get a rock or electric Pokemon up to this point of the game, | |just take out Wingull with your best moves that you have. Again, it shouldn't| |be hard. Treecko isn't so bad either. A flying Pokemon can dispose of it ||easily since Treecko has below normal defense. | | ||Money: $900 ||-----------------------------------------------------------------------------|

With the rival battle out of the way, it's time to get out of Rustboro City and come back later in the game. Our next stop is Dewford Town, an island overseas, but since we can't have our Pokemon surf at the moment, we'll need some type of other help.

---------------------------------------------------Back to Route 104 and sailing down to Dewford Town ---------------------------------------------------

So, all of our routes are blocked off, so what do we do? Don't worry. First we need to head south into Route 104 and then back into the Petalburg Woods. But since we have HM01, Cut, we can access a new path in the Petalburg Woods. When you get into the Petalburg Woods, head south until you get down to a ledge. To the right of you is a bush you can cut down. Cut it down and then head east until you find a lady. Talk to her and she'll give you a Miracle Seed. When held onto by a Pokemon, it boosts their grass moves by 10%. I recommend giving this to Treecko or any other grass Pokemon you may have, since Absorb is a pretty weak attack at the moment and it could make a small difference.

Apart from that, head south and get out of the Petalburg Woods, where you'll be on the other side of Route 104. Remember that cottage out by the sea with the dock and ship? Enter the house and you'll find Mr. Briney. Talk to him and he'll offer you a trip down to Dewford Town. Say yes and you'll get to rid on his ship down the water. You'll be skipping a bunch of trainers that are swimming, but when you get Surf and stronger Pokemon, you can go back and battle them for extra EXP.

When you arrive in Dewford Town, the Pokemon Center will be to your west. Heal up if needed and then we have a little bit to do here in this town. Surprisingly, there is no Mart here, so with no Mart, there's no list. Near the dock is a fisherman. Talk to him and say yes to his question. He'll give you an Old Rod, a Rod used for fishing in the water. To fish an Emerald, cast your rod out in the water and you'll see a line of dots. When you hear "Oh! A bite!", press A quickly before the bite gets away. Keep hitting A every time you get a bite and eventually you'll get the Pokemon. With an Old Rod, you'll get a ton of Magikarp by fishing. It is a very weak Pokemon that has nothing but Splash and Tackle, but if raised to level 20, it will evolve into a very strong Gyrados, a Water/Flying Pokemon worth having. Catch a Magikarp and raise it up to a Gyrados if you have no other good Water Pokemon.

Other things you can do in Dewford Town is go to the house to the right of the Pokemon Center. A guy in there will give you a Silk Scarf, an item that powers up Normal type moves when held. Use it to boost up your current normal moves like Cut/Tackle if you have nothing else to give to your Pokemon.

To the north of the Pokemon Center is some weird house with a trendy phrase. You can talk to one of the people to change the phrase. It may look like it does nothing, but it changes the 6 random tiles that Feebas appears in at route 119. Out of 400+ tiles in the water, it only appears in 6, so have fun searhing there. Also, a kid in there will give you TM36, Sludge Bomb, pretty much the best poison move in the game.

Now, one thing remains in Dewford City: the gym. Being south of the Pokemon Center, let's go there. Or if your Pokemon are too weak, skip my coverage for the gym and head up north to battle trainers near the Granite Cave and wild Pokemon in the Granite Cave if needed.

Brawly's gym is a little different than Roxanne's. The twisted paths are still there, but it's very dark. The only way to decrease the darkness is to defeat more and more trainers in this gym. Here is the trainer list for the gym:

To get to the first trainer, start out by heading north until you hit a wall. Then continue east where you should find an opening to your south. One trainer should spot you. Battle the trainer and win so the area becomes slightly brighter. Now head through the north opening where you'll find an opening to your right. Go through it and follow the pathway until you find two trainers for a double battle. Win the double battle for a better increased brightness, and then go back to the opening. Now from here, head north and you'll get to two split paths. Take the one on the right and continue north. You'll find two openings to your left. In the lower one is a trainer, so defeat the trainer for more brightness. Now from here, head north and east. Defeat the remaining trainer and then go all the way west to the northwest part of the gym. Your final trainer, the leader, stands on his little throne. If needed, go back and heal, because a tough battle is coming right at you.

Any starter should help you out here, since none of them have an advantage or disadvantage. For Machop, bring in a flying Pokemon like Wingull or Taillow (or if you raised it to a Swellow, then go for it). A Wing Attack or two should do the job for Machop. If you don't have a flyer, use a psychic such as Kadabra (or if you traded it for Alakazam) or Ralts. A few confusions can get the job does as well.

Meditite on the other hand, can be a pain in the ass. Being part psychic, it eliminates fighting's weakness to psychic. Use a flying type to get rid of Meditite. If not, use your starter to attack (it should be evolved into its 2nd form by now, if not, it should be close). Every turn, Meditite will charge up for a Focus Punch that can knock you out in one hit. But if you attack Meditite while it charges for a Focus Punch, it loses its focus and is unable to attack. If you keep doing that, you'll eventually triumph.

Your last target should be Makuhita. A Psychic with Confusion or a Flyer with Wing Attack greatly helps, but you have to watch out for its moves. It has Reversal, which deals out the same amount of HP that Makuhita lost. So if it has little health left, it'll use Reversal and pretty much knock you out. Vital Throw also is a strong fighting move that won't miss, so keep your eyes out for that.

If you can't beat Brawly, go raise your Pokemon in the Granite Cave by fighting the wild Pokemon, since there are a handful there that can give you a few levels.

Once you beat Brawly, you get the Knuckle Badge. With the Knuckle Badge, traded Pokemon up to level 30 will obey you, plus you'll have the ability to use Flash outside of battle. Now leave the gym.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

With or without beating the gym, head up to the northernmost part of this island where you'll get to Route 106, a small route with only two trainers to battle.

-------------------------------Route 106 and the Granite Cave-------------------------------

There are only two trainers and a cave opening here. The two trainers are:

Continue out west until you find an opening leading to a cave. Head into the opening and you'll be in the granite cave.

As soon as you enter the cave, talk to the man near the entrance for HM05, Flash. It is a move which lowers the opponent's accuracy in battle if it hits, so it's not worth using. The floor you're on may be bright right now, but as you head into other areas of the Granite Cave, the area becomes darker, so you'll need Flash. But to use it out of battle, you'll need to get the Knuckle Badge from Brawly back out in Dewford Town. Still, it's possible to get through without flash, but it's a lot more difficult. Teach it to a Pokemon like Abra. If you don't have a Pokemon that can't learn Flash, catch an Abra here and use that as your Flash slave. And if you want to know, I'll always have the Pokemon list for you.

Yeah, we have a couple of new faces here. If you didn't get a chance to catch Abra on route 116, you can do so now. Makuhita is a weak fighting Pokemon for now, but when evolved into Hariyama, it gets a ton of HP and a massive amount of Attack, so it can obliterate anything it has a type advantage against. Your call if you want him. Zubat is an annoying little sucker that is overused for trainers in the game and found a lot in caves. It will evolve into Golbat and get better stats, but once Golbat's happiness level is high enough, it will evolve into a third form, Crobat. It has an amazing amount of speed, much improved stats, and can be useful for later in the game. Unlike Zubat and Golbat, it can learn Fly too. Me, I'd keep away from it because of the low defense.

Geodude is one of my favorites I like to have in my roster. Being rock and ground, it has several resistances and will be useful for pretty much the remainder in the game. A good amount of HP, high Attack and Defense, but very low Special Defense and Speed stats, so I would not send this out against a grass or water Pokemon by any means. It may be at a low level now, but raise it up to a Graveler and then trade it so it evolves into Golem. It will become a great Pokemon for your roster that will be able to take down annoying Pokemon without taking too much damage, as long as you're facing a physical type. Aron is a Rock/Steel Pokemon that some people prefer over Geodude. It will evolve twice, first into Lairon and then Aggron. This family has a very high Attack and Defense as well, but with a horrible Speed, but it can take out a lot of Pokemon as well if you know how to use it. I'd add Geodude or Aron to your team right now.*******************************************************************************

Now, continue west after you teach a Pokemon Flash and you'll come to a ladder. Go down the ladder and all of a sudden the room you're in is very dark. Don't worry, we can fix that with a nice flash! Ah, much better. Continue north and you'll find this little sand slope. You can't climb up it yet because you don't have a Mach Bike. It takes you to another part of the cave where you get items. Now head into the opening to your south. At the end is a Poke Ball, so pick it up. Go back north and continue to head east until you get to another ladder, so climb the ladder. In this room, go west to the other side of the room where you'll find a higher ledge. Use the stairs near the end of this area to get onto the higher ledge. Up here, go all the way east and you'll find a ladder, so head up it. Next to you will be another ladder, so take this ladder. From here, just go all the way south and west and you'll get to another ladder. Take it and you'll be in a small room with a person, and that's Steven! Give him the letter and he'll give you TM47, Steel Wing in return. It's a great Steel move that should be taught on a flying Pokemon that you're going to use for the whole game. He'll also register his name on your Pokenav. Don't worry, you and Steven will meet up again. Now, just backtrack all of yours steps to get out of the Granite Cave.

------------------------- To Slateport and Beyond!-------------------------

Whew, happy to get out of that cave after running into all of those wild Pokemon? Well, since you're back in route 106, go back to Dewford Town. Remember how Mr. Briney got you here by a boat? Go back to the dock near the gym and ask Mr. Briney for a ride to Slateport City. To get to Slateport, you need to give the letter to Steven if you haven't done so. When you select Slateport City, Mr. Briney will give you a ride across another body of water filled with trainers. They're probably stronger than the ones you have right now, plus you'll need Surf to get to the trainers.

Instead of sailing to a dock, you'll stop on the beach this time, and surprisingly this is route 109. When you first enter this route, you'll see two tubers in front of you. If you talk to them, they'll give you the Soft Sand, which boosts ground moves by 10% if a Pokemon is holding this item. No wild Pokemon around here, but there are plenty of sneaky trainers that are hiding under the umbrellas and such. Let's battle them before we get into Slateport, shall we?

Also, watch out for the trainers that will get you out of nowhere from under the umbrellas, so be prepared. Go up north and you'll find the entrance to Slateport City. But while you're on the beach, enter the house you'll find in there. Talk to the person who owns this place. There are three trainers in this room. If you can beat all three, the man that owns this place will give you 6 free Soda pops, which are very good items to heal your Pokemon by 60HP, which is a very good amount for this part of the game. Just use them when you really need to. Here are the three trainers you'll fight in this room:

Note that Hidden Power will not become available until you get it later on in the game.

SHOP D (south of SHOP B)

Azurill Doll: $3,000Marill Doll: $3,000Skitty Doll: $3,000

Just like SHOP A, these are for your secret base as decorations. So buy them if you want.

Now that I got the shops out of the way, back to the walkthrough. As soon as you enter Slateport City, go all the way up north and you'll get to the Pokemon Center. Heal your Pokemon if you need do and then head south. You'll find the museum , but there is a big house south of the museum. Enter this house. Inside, talk to Captain Stern's friend. He'll tell you to deliver the Devon Goods to hi, but he doesn't know where he is right now. After you talk to him, leave this house. Now head back north up to the museum and enter it. In here, pay $50 to look around. Talk to the Team Aqua member near the entrance. This will be the person you fought in the Petalburg Woods back in the beginning of the game. He'll forgive you by giving you TM46: Theif, a weak but good move you can use to steal items from Wild Pokemon. Check out the stuff in this room if you want, otherwise head upstairs to the 2nd floor.

Hey look, there's Captain Stern! Ah, we can finally give him the goods, but Team Aqua is there to throw a monkey wrench into your plans. Time to fight them and show them who is the better trainer.

After these two have been defeated, their leader, Archie, will come up here and start talking. Now you can give the goods to Captain Stern who will heal your Pokemon for free and then get out of Slateport City for the time being. When you leave the museum, you'll find that same sunglasses person from Petalburg City. He'll introduce himself as Scott and then register himself on your Pokenav. After you talk to him, head all the way up north to get out of this city.

------------------------------------------------ Route 110 and the Cycling Road...which to take?------------------------------------------------

A handful of new Pokemon here. Unfortunately, none of them are really that good. Electrike is a bad electric Pokemon who evolves into Manectric at level 26. Although they got a good special attack and decent speed, their special defense is terrible, so any special attack could knock them out. Gulpin is a poison type Pokemon who evolves into Swalot, but doesn't get that much better. Their stats are average but they can learn Sludge Bomb, a nasty poison attack. Oddish is a Pokemon you may want if you need a grass Pokemon and if Treecko is not your starter. After evolving it into Gloom, you can use a Leaf Stone to evolve it into Vileplume OR use a sun stone to get it into a Bellosom. Both are great Pokemon, and if used with great movesets, they could become a favorite in your team.

For Minun and Plusle, don't bother getting them. As rare as Plusle is in this route, finding it is not worth it. Both look like little Pikachus if you ask me. They are weak, but if used in a double battle, you need both for the power of one electric Pokemon (their abilities, plus and minus multiply their special attack by 1.5 if both of these are used in a team battle), but with mediocre stats elsewhere, getting them is not worth it.*******************************************************************************

As soon as you step into Route 110, you'll find Professor Birch if you head up a bit north. He's wondering where your rival went (Brendan/May) and then register himself onto your Pokenav. After this, continue up north. If you didn't deliver the goods to Captain Stern at the Slateport Museum, you'll find the path blocked off by Team Aqua members. If they're there, go back and clear the Slateport Museum. Now as you head north, you'll come to a path leading to route 103 and one leading east. Take the eastern path. This is simple, just follow the path and you'll encounter your rival, Brendan/May. Time for a battle.

|-----------------------------------------------------------------------------||BATTLE: BRENDAN/MAY || ||If you chose Treecko as a starter: ||Wingull, Level 18 (Water/Flying) ||Lombre, Level 18 (Water/Flying) ||Combusken, Level 20 (Fire/Fighting) || ||This starts to get a little tricky. With Wingull being water and flying, your||best bet is electric. Otherwise, use the rock type Geodude or Graveler on ||Wingull, since it is just as good. Lombre, on the other hand, has no special ||weaknesses. Mow him down with flying type attacks. Poison works just as great||as well. Then you have Combusken. If you have a Flying type with you, use it ||on him, because Fighting has a weakness to flying. You can also use psychic ||if you have a Ralts or an Abra. Water does the trick too, such as Lotad or ||Lombre. || ||If you chose Torchic as a starter: ||Lombre, Level 18 (Water/Grass) ||Slugma, Level 18 (Fire) ||Marshtomp, Level 20 (Water/Ground) | | ||Easy battle here. All Lombre needs is a flying type or poison type to be ||disposed of quickly. Otherwise, give it all you got on the water and grass ||type. Slugma is seriously a joke. His speed is so slow you shouldn't even ||have to worry. All you need is water, rock, or ground and you will defeat him||with flying colors. On Marshtomp, since he is part Water and Ground, he is ||seriously weak to grass, so if you got an Oddish or something, you should win||without a problem. Otherwise, take him out with everything you got. || ||If you chose Mudkip as a starter: ||Slugma, Level 18 (Fire) ||Wingull, Level 18 (Water/Flying) ||Grovyle, Level 20 (Grass) | | ||This battle isn't really hard either. Slugma will go down quickly as long as ||you don't have the type advantage. Rock/Electric for Wingull, otherwise take ||him down with everything else you got. For Grovyle, watch out for his high ||speed. Use a poison or a flying type if you got one, because his defense ||isn't that great. Otherwise, unload everything you got. ||-----------------------------------------------------------------------------|

After the battle, your rival will give you a Itemfinder. Wow, since when were rivals just so nice they give you items? The Itemfinder is awesome. You can use it to track down hidden items. Well now, head left and you'll find an item. Pick it up and you'll find an Elixir. Now, continue following this path until you get to an open area. From here, head north and you'll get to Mauville City.

When you step into the city, open the first door you see and enter the house. You'll find a woman in here. You remembered to buy a Harbor Mail at Slateport City, didn't you? Well, give it to her and she'll give you a Coin Case for the Game Corner in this city. Now leave this house. Facing the PokeMart, go right and you'll find another house. Enter this house and you'll find a man. Talk to him and he'll give you HM06: Rock Smash. It's a weak move, but you'll need to smash up weak boulders around the area. Teach it to an HM Slave Pokemon in your party. Now head up north and you'll find the Pokemon Center. Heal if you need to. Now head right of the Pokemon Center and you'll find the Bike Shop. In here, answer yes to the owner's question and you'll be given an Acro Bike or a Mach Bike for free!

Acro Bike - This is slower than the Mach Bike, but you can control it easier. With the Arco Bike, you can do wheelies and jump across certain ledges. I prefer this over the Mach Bike simply because you can control it easier. Plus, stopping isn't a problem at all.

Mach Bike - For those who like speed, get this bike. It is faster than the Acro Bike and you can use it to get up steep ledges in caves and other places elsewhere. Its flaws are that it takes a while to start up and get fast, plus turning the bike and controlling it is a huge pain. And it takes a bit of time to stop this bike as well.

Pick which bike that you want. With either bike, you can go back to the cycling road on Route 110 and battle the trainers for extra EXP. Maybe you'll need it for the upcoming gym if you are a first timer to this game.

If you go all the way left from the Pokemon Center, you'll find the gym. But before we go inside the gym, head into the building south of the gym. This is the Game Corner, where you can play games, earn coins, and use them to buy great prizes.

There are two different games you can play at the Game Corner, which are the Slot Machines and Roulette. For the Slot Machines, they have been around since the days of Red/Blue/Yellow. For those who are new to this game, you must simply lineup the same thing three times in a row to earn coins. If you bet 1 coin, you can only score off things lined right down the middle. If you bet 2 coins, you can score off the top and bottom rows. 3 coins allows you to score if they are lined up diagonally as well, so be sure to pick this option. Here are the payoffs for each Pokemon/thing lined up:

Triple 7 (all 3 red or 3 blue): 300 coinsTriple 7 (2 red/1 blue or 2 blue/1red): 90 coins3 Marills: 12 coins3 Lotads: 6 coinsCherry: If one is lined up, you get 2 coins. 4 coins for 2 being lined up. Also, if lined up diagonally, you get 8 coins. Keep in mind you cannot get 3 cherries, but it's possible to get triple 7s and 2 cherries, which could get you 308 coins.Thunderbolts: 3 coins

The Roulettes are a bit more complicated. At one table, you can bet 1 coin and 3 coins at the other table. You must pick a certain Pokemon and color (for example, yellow Bulbasaur, and if the ball lands on the Bulbasaur with the yellow marking, you would get the 12 coin bonus (36 if you're on the 3 coin table). You can also bet a whole row for 3 coins and a whole column for 4 coins. Easier than the slots, but the payoff is a lot lower. Remember, you got 6 chances to win, otherwise the whole board resets. If the ball lands on a space already occupied, it will knock the ball over to the next slot.

So, you could spend all day here and get enough coins to pick up one of the best TMs in the game. That is, if you are lucky enough. You can by 50 coins for $1000 and 500 coins for $10000 if you want to just buy enough coins for a prize.

Now that I explained the game corner, let's get out of here and go to the gym. But before entering the gym, you'll find the little pest Wally. He wants you to battle him to see if he's ready for the gym.

Pokemon Trainer WallyRalts, Level 16 (Psychic)Money: 960

Ralts has pretty poor stats and not-so-great moves, so just use anything you have to take him out. Then Wally's uncle will ask for you to come to Verdanturf Town, and then Scott will come and talk to you. Man, you've gotten pretty popular quickly in your new home.

Also, before entering the gym, talk to the fat guy next to the gym. He'll tutor Rollout to one of your Pokemon if they are able to use it. Rollout is a move where you must use it straight for 5 turns (unless you miss), but gets more and more powerful each turn. It is a rock type attack. Not recommended that much, but if you want it, go ahead.

Wattson's gym is pretty complicated. It is blocked off by electric barriers and you must press the certain switches to open up the path to him. Also, you'll need to open up different paths to get to certain trainers. This gym uses Electric Type Pokemon, so you know what that means. Bring ground Pokemon, as they cannot be hit by Electric no matter what. Grass Pokemon also work, because they resist electric. Any flying or water Pokemon used in battle during this gym will just be fried worse than overcooked steak or something.

When you first enter the gym, step in between the first two trainers for a double battle. Then hit the switch next to you to move the barriers around. From here, head up and then right. Step on the switch and then battle the little boy. After this fight, head down and then right without steeping the switch below you. From here, you should get into another set of two trainers. Walk in between them for a double battle and then hit the switch next to them. Now you can go left and up to battle Wattson.

If you got a ground Pokemon, this battle will be a piece of cake. With Geodude/Graveler/Golem, one magnitude attack should knock them out one by one. Plus, ground Pokemon are completely immune to electric attacks. Also, grass Pokemon work just as good, as they resist electric. For Voltorb, it is a pretty fast Pokemon, so take it down quickly. Watch out for Selfdestruct, as it is very likely to knock out you as well, but it knocks out Voltorb automatically. Electrike shouldn't be a problem. It has a horrible special defense with mediocre stats. As long as you don't send out a water or flying Pokemon, you can get rid of him quickly. Magneton isn't that hard either. It is steel, which makes it even weaker to ground, plus it gains a weakness to Fire and Fighting. Either of those types should mow him down quickly, otherwise give it all you got. Manectric is tricky. With a high special attack, it'll give you problems if you're not careful enough. Ground obviously will do the job, but if you're weak, just throw everything you got at him. Take advantage of the low special defense.

Another thing to watch out for is that Wattson has Shock Wave on all of his Pokemon. This is a move with a power of 70 and it will hit you as long as your Pokemon is on the screen, so this move could get pretty annoying. After defeating Wattson, you will be rewarded the Dynamo Badge, TM34: Shock Wave, and your Pokemon's speed will increase slightly. Plus you'll be able to use Rock Smash out of battle.

All of these Pokemon except two of them should be familiar to you. The two new ones here, Illumise and Volbeat, are worth skipping. They are bad bug Pokemon, but when the opponents have them in battle, they can get pretty annoying. As rare as Volbeat is, ignore it, unless you're going for a full Pokedex. You could breed Illumise with a Ditto and get a 50/50 shot at getting one anyway. Much better than 1%, right? *******************************************************************************

When you step into this route, you'll find a house above you. This is the Daycare Center. You can leave Pokemon here to get experience overtime. Here are some note on the daycare center.

-It costs $100 dollars to leave a Pokemon at the daycare.-Pokemon at the daycare get 1 EXP for each step you take.-You can hold two Pokemon at the daycare.-If the two Pokemon are different genders and same egg group, they'll tell you that an egg was laid overtime. It will hatch into the earliest evolution of the female Pokemon. Moves are inherited from the male Pokemon. The moves will be inherited if they are TMs/HMs the Pokemon can learn, or if they're on the egg move list for the Pokemon.-Ditto can breed with any Pokemon, with the exception of the "No Eggs" egg group.-It will cost $100 for each level a Pokemon gains at the daycare. So if you left a Pokemon at the daycare and it gained two levels, it will cost $300. $100 for leaving him in the daycare, and $200 for two levels gained.-Pokemon will not evolve in the daycare. You will have to level it up yourself to get it to evolve.-Let's say a Pokemon gets to level 15, where it learns a new move. However, it already has 4 moves. It has Move A, Move B, Move C, Move D (from top to bottom), and is learning Move E. Move A will be forgotten, Moves B, C, and D will move up one spot, putting Move E at the bottom. If Move A is an HM move, it will just go to the next open space.

Now that I got the daycare explained, head south and west form the Mauville entrance. Pick the Wepear Berries from the bush if you want, and then continue west past the two ponds. To the north are 3 trainers. Battle them and then head north. Cut down the bush and pick up the Revive. Now go to the 2 flower gardens. Go through the south garden and head into the other opening. Pick up the Great Ball to the right. Now get out of the garden and head west. You'll get to Verdanturf Town.

----------------Verdanturf Town----------------

Not much to do here, but you'll be able to pick up an HM. First thing is first, the Pokemart.

Go in the Pokemon Center and heal your Pokemon if you need too. Also, there is a little kid sitting in front of the table. If you walk to him, he'll teach Fury Cutter to one of your Pokemon if they are able to learn it. Fury Cutter is a bug move. It is weak, but it gets stronger and stronger for each consecutive hit. If it misses or if you don't use it for the turn, the power goes back to normal. Sounds like a cool move, but it will become useless in the long run. Teach it to someone if you want, but then scrap it later.

There are three houses in the bottom of this town. You don't need to go to the one on the right. Enter the middle house and you'll find Wally and his uncle. Talk to him. Wally and his uncle says he is feeling a lot better, likely because of the fresh air in this town. Now enter the left house. The woman in here will rate the happiness of the top Pokemon in your roster. This woman is useful for Pokemon who evolve by happiness, such as Azurill and Golbat, so you know where they are and seeing if they're ready to evolve in the near future. Now leave this house. Before leaving this town, head in the cave to the north (to the left of the PokeMart), and you'll be in a familiar place, the Rusturf Tunnel.

Remember how it was blocked off by rocks? You're on the other side of the tunnel. Use Rock Smash to get rid of the boulders. Talk to the man next to you and he'll reward you with HM04, Strength, a move used to push boulders around. Now he and his girlfriend can unite once again. Awwwww.......

Before leaving the tunnel, go back to the entrance to Verdanturf town. Follow the left path to another entrance and you'll be outside now. The man out here is looking for his glasses. Use the itemfinder to look for the hidden item here. Once you find it, you'll find the Blackglasses, an item which powers up dark type moves when held. Now go right and pick up the HP Up. Give it to one of your Pokemon, preferably the one with the lowest HP. Now backtrack all the way back to Mauville City. With a new HM in hand, time to continue more of the game. Thing is, you'll need the next gym badge to use it outside of battle, but that's where we are heading too.

-------------------Routes 111 and 112-------------------

Back at Mauville City, head up north this time, and you'll find yourself in Route 111.

ROUTE 111

Route 111 trainers:

Camper Tyron \Sandshrew, Level 19 (Ground) \Walk in the middle of these two for a team /battle, giving you $1024 Aroma Lady Celina /Roselia, Level 18 (Grass/Poison)

Picnicker Bianca \Shroomish, Level 18 (Grass) \Walk in the middle of these two for a team /battle, giving you $864Kindler Hayden /Numel, Level 18 (Fire/Ground)

Interviewer Gabby and TyWhismur, Level 17 (Normal)Magnemite, Level 17 (Electric/Steel)Money: $1632NOTE: After this battle, they'll interview you. Just give them a one word answer or don't interview if you don't want to. Doesn't affect anything that happens in this game.

When you step into route 111, head up north onto the higher ground. Battle each trainer as you progress north. Pick up the Elixir you'll find. From here, continue north and you'll get to a set of rocks blocking the path. Use Rock Smash to get rid of them and continue north. From here, you'll get to a desert and a path to the left. Since we don't have the certain item to get to the desert, head left. Now we'll get to Route 112.

Well, two Pokemon isn't a lot to get excited about. Numel is an average Fire/Ground Pokemon with above average attacks. When evolving into Camerupt, it'll become a lot stronger with massive attacks. Even with its several weaknesses, you'll be able to dish out massive attacks with this Pokemon.*******************************************************************************

Once you finally get onto the Route 112 line, continue left and you'll eventually get to a series of bumps. These lead to Lavaridge town, but you cannot jump the ledges from this side. For now, just go up the staircase onto the higher ground. Battle the two trainers here. Up here, you'll find a Cable Car house to the right, but it's blocked off by two Team Magma members. We can't take that path yet either, so head into the cave entrance to the left of the Cable Car house.

----------------------------------------Walking with hot feet in the Fiery Path----------------------------------------

A handful of new Pokemon you might want for the short term. Torkoal is a Fire type with a pretty high defense. Sometimes it can even take several water attacks before being knocked out. Its other stats are up there too, plus it learns good moves, so you may want to check it out. Slugma is a fire Pokemon you shouldn't even bother with. It's extremely slow and when it evolves into Magcargo, it becomes part rock, giving it even more weaknesses to suffer with. Also its attack is low, so that eliminates the purpose of being a rock type. Machop is a good fighting Pokemon who evolves into Machoke at level 28 and then into Machamp by trading. It's got great moves and good stats to take advantage of them. Koffing and Grimer are just poison Pokemon. Each have their own ups and downs, but with poison being an unpopular type and having weaknesses to several types out there, you wouldn't want one of these for the long term.*******************************************************************************

No trainers here or nothing. Just walk north to the other side of the cave and you'll find the entrance. Halfway down the path, you'll see a boulder you can move with Strength. You can't do it now, due to the fact you need the next gym badge. But once you do beat Flannery, come back here and move the boulders around. Eventually you'll come to a path to go either up or down. Head up to get TM06: Toxic, one of the best moves in the game. Any Pokemon can learn it (unless it is a Magikarp) and it poisons the Pokemon. Each turn, the poison causes more and more damage, which is sick. Take the south path and move the boulders around to get to a Fire Stone.

But we'll save that for another day. Leave the Fiery Path from the north entrance.

------------------------------------The other part of route 111 and 112------------------------------------

Back on the other side of the cave, we've got to continue to the next town. The wild Pokemon in this area are same on the routes 111/112 on the other side of the Fiery Path, but a few trainers here. As always, here is the list:

Outside of the Fiery Path, we're on a tiny bit of route 112. Head east and battle the two trainers. Now continue a little eastward and you'll be back on route 111. Head up north and you'll find a house. You can use the path to walk around it, or if you have someone with cut on your team, cut down the bush for a shortcut. Either way, enter the house. The woman in here will tell you to rest, healing all your Pokemon for free! Good riddance, since we've come a long way too. If needed, come back here before you get to the next town. Leave this house. Near the house, you'll find a girl who will give you a Razz Berry if you talk to her. From here on, you can get one berry a day from talking to her. Now continue west, face off the rest of the trainers and you'll get to Route 113.

----------Route 113----------

Your first step into the route will cause ash to fall from the mountains. While you may think the ash is there for looks, it'll be nice and wonderful as soon as you get a Soot Sack to collect all of it for free items. Anyway, here's the list of the Pokemon here as usual.

You probably saw Slugma in the Fiery path, so I don't need to explain him here. Spinda, is a Normal type Pokemon who isn't that good. Its stats are average but it's a fun Pokemon to use sometimes. There are better normal types, so I'd leave this one be. Skarmory however, is a nasty Flying/Steel type. Being Steel and Flying with an awesome defense, it has no physical weaknesses at all. All you need to worry about is Electric and Fire, but with very good stats, you could teach it Steel Wing, Fly, and two other great moves and you'll have a great Pokemon on your side.*******************************************************************************

With wild Pokemon, I've got the trainers as well. Route 113 is also the introduction of ninjas, so watch out, as they could pop out of nowhere.

From the beginning of the route, continue heading west and you'll eventually stop at a ledge, cutting through the grass. At the left part of the grass, battle the trainer and then head up north. Up here, watch out for the ninja ambush and then head west, crossing another patch of grass. Now head north and west and you'll eventually get to a house. Enter it and talk to the guy in the back. He'll give you a Soot Sack, which is used to collect soot falling from the sky in this route. Each step you take in the grass counts as 1, and you can leave and re-enter the route to reset the soot. Here are the items the guy can make with the soot.

I suggest you buy two of the flutes, specifically the blue flute and the yellow flute. With the yellow flute, you can eliminate confusion in one turn, and the blue flute will wake up a sleeping Pokemon. The best part is, you can use these as many times as you want, so you could say goodbye to those Awakenings and keep the blue flute for the game. The red flute eliminates attraction. Although not as common as sleep and confusion, you may want to pick it up just incase, because attraction can turn out to be pretty annoying. A white flute increases your encounter rate while a black flute decreases. The pretty chair and pretty desk are for decorating your secret base, so it's up to you if you want to get them.

Now that we got that out of the way, jump off the ledge to the left and continue heading west. Cross the grass patch, battle the last two trainers, and then continue into the next town.

When you enter the town, go into the Pokemon Center and heal your Pokemon. Notice the woman at the PC. Talk to her and you'll find out that this woman, Lanette, invented the PC storage system. She'll thank you for using her PC system, and now it will be renamed from "Someone's PC" to "Lanette's PC". Heal your Pokemon if you need to and then leave the Pokemon Center. Now if you want to, go into the PokeMart and a person in there will teach Metronome to one of your Pokemon. When used, it'll strike out a random move, so it can be any move in the game. So you could get a move like Flamethrower for your water type Pokemon. It's a risky move, but if you've got an empty slot, go for it, it's a fun move to use nonetheless.

Now enter the house left of the Battle Tent and you'll find another Move Tutor. He can teach your Pokemon moves that they have forgotten by leveling up, but they can only be moves they once knew at some point in time. You'll need a Heart Scale for each move, but you can't get any at the moment. Now leave this house and go south. Enter the house to the left of the PokeMart. Talk to Professor Cozmo's assistant and you'll find out Cozmo went to Meteor Falls with Team Magma, where they are stealing a Meteorite. Time to get out of this town. Exit by heading west onto Route 114.

The two new Pokemon you should find here are Swablu and Seviper. Swablu is a weak Flying Pokemon with bad stats and not a great selection of moves, but it improves greatly when evolving into Altaria at Level 35. Altaria becomes Dragon/Flying, making it a tool out there. Of course, there are better dragons, but this Pokemon can get the job done. Plus its stats will improve greatly too. Seviper on the other hand, isn't worth it. It's a poisonous snake with a high Special Attack, but you're better off leaving it be here.*******************************************************************************

As soon as you step into this route, go west and enter the house you see. Inside, talk to the person and get TM28: Dig. It's a strong ground move that takes 2 turns to use, but you'll need it for much later, so don't teach it to anyone yet. Now leave the house and follow the path before the bridge. Near the bridge is a man with his Poochyena. Talk to him to get TM05: Roar, a move used to end battles with wild Pokemon, but don't use it, it's useless. Now battle the two trainers near the bridge and then cross the bridge. Halfway down the bridge, you'll find another trainer, so battle him. At the end of the bridge, battle the trainer and head into the grass. Head south of the rocks to the right and walk around them to get to the house, battling the trainer nearby. Enter the house.

You'll find Lanette in here. Her house is a pit, but she'll apologize for that and give you a Lotad Doll for your troubles, a doll you can use to decorate your secret base. Now walk out of the house. Back out here, talk to the kid next to the grass and he'll give you a random berry each day. Cut through the crass and continue south, where you'll find another patch of grass. Continue down south through this grass and you'll find a Pokemaniac. Battle him and then press A on the rock behind him for a free Carbos. With that out of the way, go up the steps near you. In front of you is a rock, so use Rock Smash to get rid of it and then pick up the Protein at the end. From here, turn around and follow this path until you get to a cave entrance, battling each and every one of the trainers listed above. Once you get to the cave entrance, enter it and you'll be in Meteor Falls.

-------------------------------------It's Team Magma time in Meteor Falls-------------------------------------

Again, Zubats rule all caves in the land of Pokemon. But Solrock, a Ground/Psychic Pokemon, is a bit interesting. It's in a shape of the Sun, and when you capture one, it may be holding a Sun Stone, so if you're in the need of one, you can always try catching a Solrock here and seeing if it has a Sun Stone (or using Thief for all that matter). Either way, it's not that great, but it's a cool looking Pokemon.*******************************************************************************

At the entrance of the cave, head left to the bridge, cross it, and then you'll see a Team Magma and Professor Cozmo running off with the Meteorite, but when Team Aqua shows up, it's too late. They'll explain to you who they are and what they're trying to do. Now, from the bridge, continue west until you stop at a wall. Head up the two sets of steps and pick up a Moon Stone. From here, go south down the steps, jump down the purple ledges, and you'll find another entrance. Head out here and you'll be in Route 115.

----------Route 115----------

We're now on the other side of Meteor Falls. There are no wild Pokemon here, but we got a few trainers.

Black Belt Nob - Match Call TrainerMachop, Level 19 (Fighting) Money: $608NOTE: After you have at least 5 rematches with Nob, his Machop (or if it evolves into Machoke/Machamp) will be holding a Black Belt, an item which powers up fighting type moves when held. You can steal it from him using Thief.

As soon as you get out of Meteor Falls, head south down the two sets of steps and you'll get to the grass. From here, head west and take the steps down to the sand. Fight this trainer and then head back to the first trainer you saw in this route. Battle him and then use Rock Smash on the rock to your right. Enter the new path and then pick up the Great Ball at the end. Also, pick up the Bluk Berry and plant anything you want here. From here, jump off the ledge to your left and step in between the two trainers for a double battle. Now pick up the PP Up next to them, a valuable item which can increase the Max PP for any move, so it's suggested you use it on a move you're going to keep for the rest of the game and one with a small amount of PP. Now jump off the ledge and continue down south to a familiar place.

Remember the city where you got your first gym badge? Well, we have to do one thing before leaving this place again. Go to the Devon Corporation building and head to the top floor to see the president. Since you delivered the goods to Captain Stern, talk to him and he'll give you an EXP. Share. With this item, any Pokemon holding it will receive half the experience points in battle without even having to fight! So use this to beef up your weak Pokemon and an easier way to raise them.

Well, that's all we have to do here. Since we can't get back to the Meteor Falls by route 115, head east onto route 116. Cut through the route 116, head through the Rusturf Tunnel and use it to get to Verdanturf Town. From there, head east going through route 117 and you'll be at Mauville City. When you're in Mauville City, go to the Bike Shop and get the Acro Bike if you haven't already, since you may need it in the upcoming stop. Now head up north into routes 111 and 112, the areas where we need to be at. Get to the entrance of the Fiery Path, but don't enter. Instead, remember the cable car ride to the right? The two Team Magma guys are gone now. Enter the house, and ask the person for a Cable Car ride. You'll notice as you go up, ash starts falling from the mountains again. This time, you can't collect it.

-----------------------Trouble on Mt. Chimney-----------------------

When the cable car ride is done, head south and exit the house. You'll be greeted with a Team Aqua member and a Team Magma member going at it with their Poochyenas. They're too busy to battle you, so head on north and east. You'll find five sets of steps. Climb them and you'll find three Team Magma members against 1 Team Aqua leader. The thing is, this guy is the team Aqua leader. Talk to him and he'll tell you to stop Maxie, the leader of Team Magma. From here, if you go north, you'll find two more Team Magma vs. Team Aqua battles. Head west and you'll find the trainers here. Here are the list of the trainers:

It's not as hard as it looks. Zubat, as weak and annoying as it is, will go down with rock, electric, or psychic easily. Mightyena may give you a problem, but it's a pretty bad Pokemon even when evolved, so give it all you got on him. For Camerupt, it's 4x weak to Water. Any water attack should knock him out due to the weaknesses he has.

After the battle, Maxie and his Team Magma grunts will run off, as well as the Team Aqua leader after he thanks you, which leaves you with a Meteorite. Pick it up and then head down to the Cable Car entrance, but don't go into it. Instead, go through the set of stairs south of you. Team Aqua and Team Magma where blocking these off earlier. Now we can go through this path into the Jagged Pass.

If you want to, return the Meteorite to Professor Cozmo at Fallarbor Town for TM27: Return. It's a move that becomes stronger when your Pokemon has a higher happiness rating.

Spoink is obviously the only one here that's new. It evolves into Grumpig later on, and it's a Psychic Pokemon. I'd leave this one be, there are better psychics out there. Below average HP, defense and speed, good special attack, and a great special defense make this Pokemon. It's up to you if you want it or not.*******************************************************************************

When you step into this area, head south and battle the Hiker. Now continue and jump off the next two ledges to another set of steps. Use them to jump off 2 more ledges and you'll finally get to a Team Magma member. After you battle him, he'll tell you about some hideout. Note this area where the grunt is standing, because he'll become important soon. Now, head south and jump off the ledge. Walk west and battle the trainer. You have two choices now: jump off the left ledge for wild Pokemon or the right ledge for a double battle. If you have the Acro Bike, you can do both by jumping over the ledges. It's up to you, but I'd suggest jumping off the right ledge for the double battle. After this, jump off the next ledge and you'll find a patch of grass. You can get to this one without a problem, so there you go. Now battle the lest trainer at the bottom, and then walk down the steps onto the ground. Leave this area.

Grab what you want and then head to the Pokemon Center to heal. To the left of the nurse, there is a passage where you can go to the spa and relax, but it doesn't affect you in any way. Now, head left from the Pokemon Center and talk to the old lady in front of the spa (to the left of the man in the sand). She'll give you a Pokemon Egg. To hatch it, you must take a certain amount of steps with the egg in your party. Eventually, this egg will hatch into a Wynaut, a baby Wobbuffet. It will evolve into Wobbuffet at Level 15, so raise it if you want to. It's a cheap Pokemon and not great in a long run. Now head south to the gym. The house to the right of the gym sells medicines for your Pokemon, but they are bitter and will lower your Pokemon's happiness rating if you feed the items to them. Here are the items you can buy.

Talk to the man in the back of the room and he'll give you a Charcoal. When equipped onto a Pokemon, it will power up their fire-type moves. Now let's head over to the next house. The person in their will teach you mimic, a below average move which will copy the move last used by the opponent's Pokemon. The move will only last for the rest of the battle. Now that we got nothing else to do here, let's go to the gym and earn our next badge.

As the title says, you can figure out she uses Fire Pokemon. So that means you better be busting in here with Rock/Ground/Water, otherwise the battle could be lopsided. The puzzle for this gym is that haze covers the gym, making it hard to see. This means trainers will leap out of nowhere. Also, you must fall through the warp panels to get to different areas of the gym. Let me give you the list of trainers in this gym:

From the start of the gym, jump in the hole to your left. Down here, there are no other paths to take, but battle the trainer to the right of the hole who is in the mist. Now step through the hole you used to get down here. Back at the gym's entrance, head up north and you'll find another hole. Jump down in this one. Down here, head south and then west. There is an opening to the north, but you'll find two more trainers in the mist. You can walk in between the two for a double battle or battle them solo. From here, head left of the two trainers and you'll find two holes. Both take you to the same area, so pick which one you want to go through. Either way, you'll find two more trainers to the right. You can walk next to both for the double battle, or battle them alone. From here, head north and you'll find a hole to the left. A trainer is to the right of the hole, so battle it.

After the battle, jump in the hole to the left of the trainer. To the north of you is another hole, but be sure to battle the trainer to the right of the whole. After that, jump in the whole to the north. There is a hole above you and to your right, but battle the trainer in the northeast corner of this area. Now you have battled all eight trainers in this area. If you need to, head back to the Pokemon Center and heal, and then use this guide to get back up to this area. From the hole you used to get to this area, use the hole to your right. Now head down and jump in the hole, but be sure not to jump the ledge. From here, jump off the ledge to your south, jump in the hole, and you'll be right near Flannery. If you're ready, it's time for a battle.

Again, your best bet is water, ground, and rock Pokemon. Numel and Slugma should go down without any problems, as they are both weak with bad stats. With Camerupt being Fire and Ground, it is 4x weak to water, so if you can get a strong water attack in, it should faint or be put into low health. Because of it being part ground, it cancels out fire's weakness to rock, so water is the better bet. With Torkoal having high defenses (both physical and special), you may have a tough time taking it down. Also, it has Sunny Day and Overheat, which can be a very nasty Combo. Sunny Day powers up fire attacks AND weakens water attacks, while Overheat is fire's most powerful attack. But its drawback is that each time it is used, the opponent's Special Attack lowers pretty quickly, giving you a bit of advantage. I recommend someone like Graveler or Golem against the Torkoal, as they can take fire attacks without a problem. Just make sure you don't get burned, because it'll lower your Attack as well. Just give it all you got in the final battle and you'll eventually succeed. If you're having problems, you may need to go to certain areas and raise your Pokemon.

When you defeat Flannery, you'll be rewarded with the Heat Badge. You'll also get TM50: Overheat, a very powerful Fire attack, but it lowers your Special Attack gradually every time it is used. Also, you'll be able to use Strength outside of battle. With this badge, traded Pokemon up to level 50 will now listen to you. Now we're halfway done with getting the badges! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

With that done, leave the gym. You'll find your rival waiting for you. (s)he'll be a good person and give you Go-Goggles, the item needed to go through the Desert Ruins just outside of route 112. We can go for our 5th badge right now, but let's go to the desert and raise up our Pokemon a bit. Who knows, you might add someone to your team as well. Heal up at the Pokemon Center and then leave this town.

--------------------------------------The small Desert Ruins between routes--------------------------------------

As you are now back on route 112, head east. Hop over the ledges and pick up the Nugget as you along. When you are done jumping over the ledges, you'll be in front of the steps that lead to the Fiery Path and Mt. Chimney. But we're not heading in that direction. Continue east and you'll get to the fork that splits route 111 from route 112. To the north is the desert. Earlier without the Go-Goggles, you couldn't walk in because of the blowing sand. But with the Go-Goggles, you can enter now, so step in. If you don't have the Mac Bike with you, go back to Mauville City and get it, since you'll need it for the upcoming part. That means Rock Smash as well.

Most of these Pokemon are fun to raise. Trapinch is a ground Pokemon with an extremely high Attack power, but with horrible stats everywhere else. But patient trainers will be rewarded with this Pokemon. If you can raise it to Level 35, it'll evolve into Vibrava (its Attack will lower but its other stats will improve greatly), and become part Dragon as well. Then at Level 45 it'll evolve into Flygon, with much better stats. Cool dragon if you ask me. Sandshrew is an average Ground Pokemon you may want to consider. At level 22 it evolves into Sandslash, a good ground-type. Cacnea is a fun Grass type who evolves into Cacturne at level 32, and becomes dark type at that. If you know how to use him right, he can be nasty. Baltoy is also a ground type, but part Psychic as well. He evolves into Claydol, a decent Pokemon as well.*******************************************************************************

When entering the desert from the south side, pick up the Stardust in front of you. This is an item you can sell for a decent amount of cash. From here, head up north. You'll get to the other end of the desert, but head east and you'll find a trainer in the northeast corner. Now head down south and you'll find two trainers, but they're not in the right position for a double battle. Battle both of them and then continue down south. You'll find two more trainers, but again, these aren't in the right position for a double battle either. Now head down south for 3 more trainers. You can battle them 1 by 1, or just talk to them individually for a single battle each. When you deal with all 3 of these trainers, head south and you'll find another item. At the way bottom is TM37: Sandstorm, an attack that lasts five turns and inflicts damage on both Pokemon (a Pokemon will not be affected if they are ground, rock, or steel type). Keep in note that since you're in the desert, all battles will have an endless sandstorm to them, so you may need to bring a few healing items.

When all of this is said and done, head back up north and go to the entrance that we used to enter the desert. To your north and east, there may be a tower. Sometimes it is there, sometimes it's not. If it isn't wait a while and come back. Once you see it, enter the tower. Be sure to have the Mach Bike and a Pokemon with Rock Smash.

You can get both of these Pokemon outside. No description needed.*******************************************************************************

Once you enter the tower, take the path east and then head up north. You'll get to a ladder in the northeast part of the room. Climb up the ladder. Up here, this is where you'll need your Mach Bike. Head west and you'll find cracks in the floor. If you walk over them, you'll fall down to the floor below. So get on your Mach Bike for a head-start and then ride over them quickly. Now you can follow this path until you get to another ladder. Climb this ladder. Up here, head west and north and you'll come to two set of rocks. Get rid of them with rock smash and then you can get to the next ladder, so climb it. You'll be on the top floor. Up here, use rock smash on the rock blocking the steps. Head up the stairs and you'll find two fossils. You can only pick one of them now. Which one to choose?

CLAW FOSSIL - This is the fossil on the right. When resurrected, it will become an Anorith. It is a Pokemon with good speed but below average stats elsewhere, but it will evolve into Armaldo at level 40. Its stats improve, but the speed drops drastically. Also, it has weak moves from the get-go, so raising it won't be fun.

ROOT FOSSIL - This fossil is on the left. When resurrected, it will become a Lileep. It is a Rock/Grass Pokemon, meaning it has very few weaknesses, because for example, grass will cancel out rock's weakness to water, rock will cancel out grass's weakness to fire, and so on. It will evolve into Cradily at level 40. It is a Pokemon with great defensive stats (both physical and special), so I'd recommend taking this fossil.

The choice is yours. When you pick one fossil, the other one will sink into the sand and be gone forever - well, not really. You won't get the other fossil until much later in the game. If you want, you can go to Rustboro City and resurrect this fossil in the Devon Corp. building. But for now, head out of the Mirage Tower and back into the desert. Now exit the desert from the south onto route 112.

----------------------------------- Back to Petalburg for the Showdown-----------------------------------

With four badges in our hand, we can have that long awaited battle with your father, Norman. But first, we'll need to get to Petalburg City. The quickest way to get there from route 112 is to head south into Mauville City. From here, go west through Route 117 into Verdanturf Town, head through the Rusturf Tunnel, and then you'll be on route 116. Now get to Rustboro City. If you want to, go into the Devon Building. Head to the second floor of the building. Up here, the scientist in the back of the room will resurrect the fossil. All you have to do is leave and re-enter the room. Now pick up your new Pokemon and do what you want with it. Now head south into route 104, cut through the Petalburg Woods, and you'll be on the other side of route 104. Now head east into Petalburg City.

Not much has changed here since your last visit early in the game. The only thing we can do here for now is enter the gym.

Normal type Pokemon are used in this gym, but don't get carried away thinking this is going to be a breeze. These Pokemon can mow you down quickly and can make short work of you, as they have very powerful attacks and nasty combos as well. The puzzle for this gym is that each door will lead you to a new room, such as the Defense room or the Confusion room. When you defeat the trainer inside, you will be able to choose a door and head to the next area. Here is a map showing where the trainers are.

NORMAN / \ 6 7 / \ / \ 3 4 5 | / \ | 1 2 \ X /

The X is where you start and where the gym's entrance is. Each number represents a different room and the trainer inside. The | / and \ lines show each path you can take to a certain room. So in room 2, you can take the right door to room 5 or the left door to room 4. And in room 5, you only have one door leading to room 7.

1 - SPEED ROOMCooltrainer RandallSwellow, Level 26 (Normal/Flying)Money: $1248Note - speed moves such as agility are used in this move, so make sure you can get the quick knockout in with an electric or a rock Pokemon.

2 - ACCURACY ROOMCooltrainer MaryDelcatty, Level 26 (Normal)Money: $1248Note - In this room, moves that will never miss will be used. Don't worry, moves that lower your accuracy won't be used in here.

3 - CONFUSION ROOM Cooltrainer ParkerSpinda, Level 26 (Normal) Money: $1248Note - in this room, moves that confuse you will be used. Confusion is very annoying, so be sure to have full heals or even a Yellow Flute before you put yourself in a lot of danger. Also, it is risky, as you have a 50/50 shot of attacking or hurting yourself before you snap out of confusion. If you get confused and don't have any healing items, you can switch out or pray for luck to be on your side.

4 - DEFENSE ROOMCooltrainer AlexiaWigglytuff, Level 26 (Normal)Money: $1248Note - in this room, moves that increase the opponent's defense will be used. Wigglytuff has a ton of HP but a very low defense, so take advantage of it before the defense can cover it up. This room shouldn't be a problem compared to the others.

5 - RECOVERY ROOMCooltrainer GeorgeSlakoth, Level 26 (Normal)Money: $1258Note - in this room, the opponent will recover often when in low health. But you should have little problems dealing with this room.

6 - STRENGTH ROOM Cooltrainer JodyZangoose, Level 26 (Normal) Money: $1248Note - in this room, moves like Swords Dance will be used to boost the opponent's attack greatly. Watch out for Zangoose, because he can mow down your Pokemon 1 by 1 with a boosted Attack (and as high as it already is). You'll need to get rid of it in 1 or 2 turns because it causes a lot of trouble.

7 - 1 HIT KO ROOM Cooltrainer BerkeVigoroth, Level 26 (Normal) Money: $1248Note - in this room, the opponent will try to knock out your Pokemon in one hit, so you'll need to do the same thing. The move here that will be used often is Slash, as it has a high chance for a critical hit. So you'll need to be faster and have high defenses. Pokemon such as Golem are useful and recommended in this room.

This is where it gets difficult. I recommend having a fighting Pokemon with you, such as Machamp or Hariyama, as they can dispose of most Normal Pokemon quickly. Other effective Pokemon here are Graveler/Golem and Lairon, as all of those Pokemon have a great Defense stat and only take half the damage from Normal Pokemon. If you don't have any of those, you may be in for a bumpy ride.

Spinda will usually try to confuse you, so this is where the yellow flute comes in. But since it has average stats, you should be able to take it down quickly. Vigoroth is an evolved form of Slakoth. Its ability, Vital Spirit, prevents it from being put to sleep. Also, it has a high attack and speed stat, so you'll need to get rid of it quickly because it can do serious damage to Pokemon.

Linoone is a pretty weak Pokemon if you think about it. Sometimes it will use Belly Drum, which will max out its attack and cut its HP in half, so you can slaughter the thing before it'll get a chance to actually attack.

Slaking is the real problem. It has a massive attack stat and above average Defense, so it can 1 hit KO most Pokemon easily. But it does have a downside: its ability, Truant, only allows it to attack every other turn. And on every other turn, it can do nothing, and not even Norman can give it items and such. So take advantage of that while you can. But if you're going to give it a status condition such as poison or paralyze, watch out for Facade. It does even more damage if inflicted for a status condition, so you better make sure you have a Pokemon with great defense. Use all you got on this Pokemon, even if it means your whole team. Eventually you'll triumph.

If you still can't beat Norman, you'll have to raise your Pokemon in areas we haven't battled in yet, or just raise them in the wild.

After beating Norman, you'll be rewarded the Balance Badge. You'll also get TM42: Facade, a move that does even more damage when inflicted with a status condition. With this badge, you'll be able to use Surf out of battle, and we'll get that in the very next moment. Your Pokemon's defense will also increase with this badge.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

After the battle, you'll be taken out of the gym by Wally's dad. He'll reward you with HM03: Surf. With this, you can surf across waters, but you'll need a water Pokemon to do so. If you don't have one, fish one out with your Old Rod like a Tentacool, Goldeen, or Magikarp. If not, a Marill works fine as well. Now that we have Surf, we can do a few side quests, so let's take a break from the main walkthrough. If you don't want to do any of these, just skip the next few sections and I'll meet you at route 118.

---------------------------------Relaxing from our main adventure---------------------------------

With 5 badges in hand, we can go do a few neat things now. First off, after teaching one of your Pokemon Surf, surf across the water to the right of the gym. At the end of it is the ever-awesome Max Revive. Now head to the southwest part of this city where you'll find another pond of water. Surf across this water and pick up the Ether on the other side. Time to go do some other things.

Now let's get out of Petalburg and head east onto route 102. Cross it to get to Oldale Town. Now head down south, cutting through route 101 to get to the town where we started it all, Littleroot Town. Head into your house (left if you're a boy, right if you're a girl). Talk to your mom. Since you've defeated your dad, she'll reward you with an Amulet Coin. If a Pokemon holds this item and is sent out to battle with it, you'll earn double the amount of money, which makes it sweet. So be sure to give it to a Pokemon you're going to use frequently in battle. Now that we got that out of the way, head back into Oldale Town. From here, head north up to route 103. We've got some more stuff to do.

After you defeated all these trainers, there are two who remain. But you'll need Cut to get to them. If you have it, Cut down the bush near you. The two trainers are right there, so battle them.

Black Belt Rhett \Makuhita, Level 15 (Fighting)\Money: $480 \You can cut down the bush and walk in the /middle of these for a team battle, giving youGuitarist Marcos /$960Voltorb, Level 15 (Electric)/Money: $480

From here, head left and pick up the PP Up. All is done here. Head east and we'll get to another familiar place, route 110. Here, just head up all the way north into Mauville City. We've got a few more optional things to do.

-----------------------New Mauville Adventure-----------------------

The cave in Route 110 leads to New Mauville, but we'll need the basement key to do so. Head to Mauville City and you'll find your buddy Wattson outside the gym near the Pokemon Center. He's worried about the generator in New Mauville making all the noises and such. Talk to him and you'll get the basement key. Now head down south back into route 110. Head down and you'll get to the body of water, so use your Pokemon to Surf on it. Head right and sail across the water. You'll find the cave, so enter it. In here, unlock the door across from you and you'll be inside New Mauville.

New electric Pokemon here. Voltorb can evolve into Electrode, one of the fastest Pokemon in the game. But aside from that, it has good stats, but it doesn't learn many good moves. But it can be a tool with Explosion, as it may cause you to faint, but it can deal serious damage to the opponent. Magenite is an electric/steel Pokemon. That said, you only need to worry about fire, fighting, and ground. It has a good defense and a good set of nasty attacks, so this is an electric Pokemon you may want to consider. Of course, you can get their evolved forms here, but just level them up to evolve them.*******************************************************************************

The trick for this puzzle is that there are blue and green switches. Both switches open and close certain doors, but you cannot have both switches activated at the same time, so follow carefully. Another thing is that to watch out for the items. Not all of them are real items. Some could turn out to be wild Voltorb, which means a wild Pokemon battle.

When you enter the basement, head down and hit the blue switch to open the blue gate to the left. Enter the gate and you'll come to a room with a green switch. Hit the green switch. Now head left and follow this path to another room. You'll find another blue switch, but leave it alone and head into the opening to your right. In here, go all the way right through an opening until you get to an item. Pick it up and you'll get the Ultra Ball. Now head back left and you'll get to a small opening to your north. Head into this opening and you'll find an item. Pick it up and you'll get an Escape Rope. There is a blue switch where the Escape Rope was. Hit the switch and go through the newly opened gate to your left. In here, head north and you'll come across two items. The item on the left is a Paralyze Heal and the item on the right is a fake, so if you try to pick it up, you'll need to battle a Voltorb.

Don't hit either switch. Head up north and follow the path until you get two openings to take. The one to your right is blocked off by a green gate, so head down south. Again, you'll get to two items, but one is a fake. The item on the right is a full Heal, and if you pick it up, you'll find a green switch. Hit it and it'll open up the gate to the right. Head right into the room. You'll find a red switch on the floor. Hit this switch and the generator will stop running. Also, before leaving this area, pick up the Thunderstone to the right of the generator.

To get out of here, head back left. Since you left the green gate open, the blue gate is closed. Go down south and battle the Voltorb posing as an item. When it's gone, hit the blue switch. Now head back left and follow the path to the next set of switches. You don't need to hit either of them, so head south and then east, into the next area. Both green gates are locked. Go right and battle the Voltorb posing as an item. When it's gone, hit the green switch to open both gates. Head south through the small opening and then you'll find an open gate to your left. But to get to the beginning faster, take the gate on the right and you'll be back where the Ultra Ball was. From here, just follow the path until you get to the staircase. Once you get there, head up the stairs and out of this cave back onto Route 110. From here, surf back onto land and go into Mauville City.

Wattson is waiting for you. Talk to him and he'll thank you and give you TM24: Thunderbolt as a reward for you. It's better than Shock Wave (the TM he gave you when you got the third badge). This is electric's best move in the game. It has awesome power (95) and accuracy (100) and even has a chance to paralyze a Pokemon. Teach this to a Pokemon you're going to use for the rest of the game.

We could do more side quests now, but getting to them would be a major pain in the ass at this area of the game. We can come back to them later. Head east onto Route 118 and to continue the main adventure.

All but one of these Pokemon should be familiar to you, which is Kecleon. It is a normal type Pokemon with an ability called Color Change. If it gets hit by an attack, the type changes to what it was hit by (so if it got hit by Shock Wave, it would turn into Electric type), so you'll need to fight with strategy when fighting this Pokemon. It has a really high special defense, but all other stats are average. Not a good Pokemon to keep in the long run.

Since we have Surf and a Good Rod, I'm going to start listing the Pokemon you can get by fishing and surfing from now on. Here are Pokemon you can get by Surfing:

Tentacool (Very Common)Wingull (Common)Pelipper (Rare)

Tentacool is a mix of Water and Poison who evolves into Tentacruel. It is actually a good Pokemon if you know how to use it right, as it has good speed and special attack. Just watch out for the weaknesses to psychic and ground and you're good to go.

Pokemon by fishing:

OLD ROD:Magikarp (Very Common)Tentacool (Common)

Again, if you've fished up a Magikarp with an Old Rod on any previous routes, then you shouldn't need to worry here. It's just a really bad Pokemon with horrible stats. All it knows is Splash, which does absolutely nothing. It gets Tackle at level 15 and Flail at 30. But if you get it to Level 20, it evolves into an awesome Gyrados, and becomes Flying and Water. If you need a water Pokemon, Gyrados can be a good choice.

GOOD ROD:Magikarp Very CommonTentacool CommonCarvanha Common

Ok, we don't have the Good Rod. But the person with it is nearby, so I'll list it. Carvanha is the joke of Pokemon. Its defense and special defense are atrocious. So bad it can't take a hit off anything. Sharpedo, its evolved form, isn't any better. They do get good special attack, but do not use it by any means.*******************************************************************************

Alright, here are the trainers on the left side of the water you'll need to surf across:

After surfing across the water, talk to the man next to the water and answer yes to his question. He'll give you the Good Rod, a rod used for fishing that can pick up higher level and better Pokemon than the old rod. So if you're in need for a water Pokemon, try fishing in the water right next to you. Continue right and you'll find an opening in the ledge. Head up it and continue heading east, battling the trainer on the sand. Before you get to the grass, Steven will jump off the ledge above you and talk to you about raising Pokemon of different types to be successful. After, he'll take off, but we'll seem him again shortly. Now cross the grass and you'll get to another set of grass. Talk to the trainer in the grass for a battle. Then head up north in between the ledges for one more battle. From here, continue north following the path into the next route.

All of the above Pokemon except for one should be familiar to you. Tropius is a bad combination of grass/flying, giving it several weaknesses out there. Also has crappy set of moves, along with stats. A good HM Slave, however, as it can learn Cut, Fly, Strength, Rock Smash, and Flash. Ever needed someone that reliable?

You can get the following Pokemon by surfing.

Tentacool (Very Common)Wingull (Common)Pelipper (Rare)

You know all three of those Pokemon. No explanation needed. But, you can get the following Pokemon by fishing.

OLD RODMagikarp (Very Common)Tentacool (Common)

GOOD RODMagikarp (Very Common)Tentacool (Common)Carvanha (Common)

These are nothing new, but there's something highly worth nothing fishing in this route. There is an additional Pokemon you can catch here by the name of Feebas. It is like a Magikarp: horrible stats, bad moves, but if patient, it evolves into a excellent Pokemon. The thing is, finding it is a major pain in the ass. When fishing, it is only found in 6 of the "water tiles" you can fish in (there are about 400ish). So, fish on one water tile 2-5 times, and if you can't find Feebas, try another tile. This is very time consuming and annoying. You'll need surf to get to the other water tiles. After you catch one, you can breed it as many times as you want so you never have to go through this horrible process again. To change the 6 tiles Feebas can be found in, change the Trendy Phrase at Dewford Town. The 6 tiles are completely random, so there's no way to force it onto a certain tile.

When you catch Feebas, you can't evolve it by leveling up. You'll have to feed it Dry Pokeblocks to increase its Beauty Rating. Also, if you can, make sure you can get a nature which likes Dry Pokeblocks. And when you do find Feebas on a tile, you can keep on getting them from the same tile. After you get its beauty rating high enough, try leveling it up and see if it evolves into Milotic, which has great defense and can be a powerhouse. Also make sure you use berries that have dry flavors. I'll explain this later.*******************************************************************************

Now, for those pain in the ass trainers. The following trainers will be found in that tall grass. It's tall enough that it won't let you use your bike through the grass, so you'll have to walk through it. What's worse is the trainers who mirror you. You go left, they go right and vice versa. You go up, they go down and vice versa. Plus you can see the top of their heads from the grass, so you can go battle them. One thing to note is that the weather will always be rain here, which means Rain Dance is in effect. Fire will be weakened while water type attacks are strengthened. Try to use that to your advantage.

Start out this grassy area by battling the trainer just above the person on the bike. After this fight, head all the way left until you get to a set of trees. Now head up north and you'll find another trainer. Battle him. Now head north and east and you'll find an item ball. Pick it up for a Super Repel and battle the trainer just below where the item was. From here, head all the way east (take 1 or 2 steps down south too) past the trees in the middle and you'll find two trainers. Battle them both. After that, head up north out of this grassy mess. At least it wasn't poison ivy.

After you get out of the grass, head up north and you'll find a house. To the left of the house is water. Surf across the water to the west and you'll get to some land. Hop on the land and battle the fisherman. Now head up the steps next to the trainer onto a small piece of land. Cross the grass into the northwest corner for a Zinc. Now go back to where the trainer is and surf across the water back to the house. Back over here, go up the three sets of steps and you'll get to a trainer. Battle the Pokemon Ranger and then cross this long bridge. At the end of the bridge, head up north up the steps. From here, battle the Ranger in front of the tall grass. Now cut through the grass to get to two more trainers. You can battle them solo, or walk in the middle of them for a double battle.

After that's done, go north of the trainers and pick up the item, which is a Hyper Potion. You can get up that slope with a Mach. Bike and avoid the grass, so do so if you want. But cut through the grass and you'll get to a set of steps if you don't have the Mach Bike. Before crossing them, go right and you'll get to an item, which is an Elixir. Now go back to the steps. If you want a double battle between a ninja boy and a Kindler, head up the left half of the step. To battle them individually, take the right half and speak to them. The ninja is hiding behind the brown tiles north of the Kindler. From here, head up the next set of steps and then battle the Bird Keeper nearby. Walk around the grass and continue up north. You'll find a bridge leading towards the end of the route, but it's blocked off by two Team Aqua members. Our only option is to enter the building to the left of the bridge, the Weather Institute.

------------------------------------------Weather Institute Problems with Team Aqua------------------------------------------

The reason Team Aqua is here is because they are interested in this Pokemon that can seemingly change to adapt to the weather, so they're tormenting the scientists upstairs. Since all that battling on route 119 made you tired, head up to the opening to the north. You'll find a passage to your left and right. Head left and use the bed to rest and restore all of your Pokemon. If needed, use the PC next to the bed as well. Now head through the right opening where Team Aqua is. Time to dispose of them.

You should be able to breeze through these battles, considering they're using all the same types of Pokemon and they're at roughly equal level. After you get rid of Team Aqua here, one of the scientists will reward you with a level 25 Castform. It's a normal Pokemon but its type changes with the weather (Sunny Day = Fire, Rain Dance = Water, Hail = Ice), so you can set it up with a good moveset to make good use of it. It is also holding a Mystic Water, which boosts water type attacks by 10% when held. Head back downstairs, use the bed to heal, and then we're off.

---------------------- The rest of Route 119----------------------

Remember those Team Aqua members blocking the bridge? They've left along with the rest of the Team Aqua crew. Cross the bridge to the right of the Weather Institute. On the other side of the bridge, the battling just doesn't stop. Time to fight your rival.

|-----------------------------------------------------------------------------||BATTLE: BRENDAN/MAY | | | |If you chose Treecko as a starter: | |Pelipper, Level 29 (Water/Flying) | |Lombre, Level 29 (Water/Grass) | |Combusken, Level 31 (Fire/Fighting) | | | |Not a real problem here. Pelipper has 4x weakness to electric, so you should ||be able to fry it with one zap. Otherwise, rock will do the job here, but ||overall it's still a weak Pokemon. Lombre, the Water/Grass combo, can be a ||bit of a pain to get rid of. Use Poison or Flying to get rid of it as best as||you can, as Lombre has no special weaknesses. Otherwise, give it all you ||have. With Combusken being Fire and Fighting, it opens the door to plenty of ||weaknesses. You got water, flying, psychic, ground. You have one of those? | |Then getting rid of it should be no problem. || | |If you chose Torchic as a starter: | |Lombre, Level 29 (Water/Grass) | |Slugma, Level 29 (Fire) | |Marshtomp, Level 31 (Water/Ground) | | | |Use the same strategies above to get rid of Lombre. Slugma is a fruitcake and||a half to defeat. With the rain, just use any water attack to knock it out, ||because of rain powering up water attacks. If not, use rock or ground. Take ||advantage of Slugma's slow speed as well. With Marshtomp, use grass, as it's ||4x weak to grass. Otherwise, it doesn't have a good set of weaknesses, so ||take it down with all you got. | | | |If you chose Mudkip as a starter: | |Slugma, Level 29 (Fire) | |Lombre, Level 29 (Water/Grass)* | |Pelipper, Level 29 (Water/Flying)* | |Grovyle, Level 31 (Grass) | | | |The * just means if that if you're a boy, your rival (May) will use Pelipper.||If you're a girl, your rival (Brendan) will use Lombre). Take them out either||way, as they're both easy. With Grovyle, you have to watch out watch out for ||it's high speed. It has a below average defense, so if you have poison or | |flying, it should be down in no time. Just use everything you have and you'll||win. || | |Money: $1860 ||-----------------------------------------------------------------------------|

After you beat your rival, (s)he'll be a good rival and give you another reward. HM02: Fly. Where does your rival get all this stuff? With Fly, you can fly to any city you have previously visited. But you can't use it outside of battle until after you get the upcoming gym bade. In battle, it's a two turn attack. On the first turn, you'll be immune to anything as you're flying in the air (exceptions are attacks such as Faint Attack). Now, to finish up this area, so here us a list of trainers for the remainder of the route. After the battle with your rival, pick up the Elixir to the south. If you want to, Surf in the water and follow the water down south until you get to an item, which is a Leaf Stone.

From where you battled your rival, head up north and follow the path to a trainer. If you notice, there is a fake tree to the left of the trainer, which is a Ninja Boy. Step in between them for a double battle if you want, and then continue north. You'll find another Ninja Boy with a fake tree, so battle him. After this, continue east into Fortree City.

----------------------------------Fortree City, the tree house city----------------------------------

When you step into this city, head into the Pokemon Center and heal up if needed. This city is kind of unique. People live in tree-house like homes and you must go up ladders and cross ledges to get to their homes. Anyhow, there are two ladders you can take. Climb up the ladder in the northern part of the town. Enter the first house. There is a girl who will give you a Plusle if you trade her a Volbeat. Both Pokemon are very hard to come across, so it's up to you if you want to do the trade. From here, head to the next house over. There is an elderly couple in this house. The woman will give you TM10: Hidden Power, a move that can be any type. It depends on the IVs (Individual Values) of Pokemon, but that stuff is complicated. The man will teach one of you Pokemon Sleep Talk if you talk to him. It's a move that randomly uses a move when asleep. It can be risky since you can't make the choice, so I wouldn't recommend using it.

From here, head on all the way right to the 4th and last house of this row and enter it. In here, talk to the boy and the Wingull will take off. It may not do anything now, but you'll need to get to Mosdeep City for this. Just remember this area when you find the Wingull. After this, leave the house and climb down the ladder. Head to the south ladder and climb it. Up here, the house in front of you is a shop where you can buy desks and chairs for your secret base if you want to. Now, leave this house and climb back down the ladder. Now climb the ladder up to the north again and get in front of the house we didn't enter. There is a ladder leading to the gym, so climb down it. Down here, we can work our way to the gym. Ouch! What did we just hit! Can't we just jump over the sign or something to make life easier? Nothing we can do, so climb back up the ladder, head east and down the next ladder to get to the other side of the city again. Now head east for a quick stop onto Route 120.

All but one of these should be familiar faces, and that is Absol. It's a Dark Pokemon. While it may be dark, it has a bad special attack, but it makes up with good speed and an excellent attack. If used right, Absol can become a solid Pokemon in your party that can take down plenty of Pokemon with 1-3 hits. Just need to raise it correctly though.

You can get the following Pokemon by surfing:

Marill (Very Common) Goldeen (Very Rare)

Nothing new here, so now commenting needed.

You can get the following Pokemon by fishing:

OLD RODMagikarp (Very Common)Goldeen (Common)

GOOD RODMagikarp (Very Common)Goldeen (Common)Barboach (Common)

Barboach is a solid Pokemon as well. May not have the best of stats, but when evolved, it will become a Whiscash and be Water/Ground as well, meaning the only thing it has to fear is grass. Water/Ground type Swampert may be better, but if needed, Whiscash shouldn't be a problem to raise.*******************************************************************************

Now, for the trainers you'll need to fight before we go back to Fortree:

Again, you'll have another interview with these two. From now on, they'll alternate between this route, route 118, and route 111. Each time you face them, the levels of their Pokemon increase.

As soon as you enter the route, head right and talk to the first trainer for a battle and then head east. Yep, you'll have to deal with that annoying grass from route 119 again, but don't worry, this is the last of it. Now head back up the steps and head to the northeast corner of this route. You'll find Gabby and Ty, the two interviewers. Battle them and then do the interview if you wish. Now cut through the grass and battle the Bird Keeper just before the bridge off to your left. As you try to cross the bridge, you'll be stopped by another invisible object. Then Steven, who is right there, will use another invention of Devon called the Devon Scope, which will reveal the invisible object if you say yes to his question. If you say no, just come back to him any time to say yes.

The invisible object is a Level 30 Kecleon. You may have seen these in the wild before, but it's highly unlikely. You can catch it or defeat it, it doesn't matter. I'd recommend catching at least one, since finding them in the wild isn't fun. Also, you may have noticed there are invisible Kecleons just before the Fortree City entrance in route 119. Go check them out if you want to. After this, Steven will give you a Devon Scope so you can rat out the invisible Kecleons. From here, go back to Fortree City.

Back at Fortree City, use the usual route to get to the gym. Use the Devon Scope to reveal the invisible Kecleon near the gym's entrance. Knock it out or capture it. After this, enter the gym to attempt the 6th badge.

Winona uses flying type Pokemon. However, most of them are two-typed Pokemon, so you may want to bring a good variety of Pokemon. Fire, Rock, Electric, and Ice are recommended here. The puzzle in this gym is that you need to get through the revolving doors in the right direction to get to here. It's pretty much straightforward. Here are the trainers in this gym:

To get through this maze quick, go to the first revolving door. It is shaped like this:

|_|

Walk through the bottom | to get through the next area. You'll find another revolving door which is the same door as the last one. Walk through the bottom half and you'll get right into a trainer. After the battle, continue up north. You'll find a slightly longer door, shaped like this:

_.__ |

To get through this door, get on the right side of the |. Now walk left into it and it'll cause the door to open. Go through it. You'll find two trainers, so walk in between them for the double battle. After this battle, continue up north and you'll find two more revolving doors.

|_ | X _| |X |X

The Xs are where the blocks are, so you'll need to walk around them. To get around this puzzle, walk up to the block that's in between both doors. Now to the right of you is a |, so push right to move it. Now you can get to the shorter door. If you try to push it upward (which is the _), it'll be blocked off, so move the lower | to slide the door. Now walk around the block and push the door downward. From here, the longer door will be in the same spot it was originally. So move the door to the right (face the block and then hold right). From here, continue north and just walk forward to open the door. Don't worry, we're almost there. You'll walk in between two trainers for the double battle. After this fight, go left and you'll get to the last trainer, so fight him. Now we can focus on the last few doors.

You'll find a big door to the right and a small one to the left. Go to the smaller door that's shaped like a T. Get on the left side of the door and hold left to move the door into a different direction. Now go to the bigger door and get in between the two small pieces of the door. Hold up to make it slide open and you'll get to the biggest door. Just walk into it and hold up to make the door open. Now walk around and you'll get to the T shaped door you just recently moved. Just walk right down into it to move it. Now you'll get to the big door again. Hold right on the long part of the door to make it move. Now get in between the two smaller pieces and hold up to move the door. From here, go through the new opening to your right to get to Winona.

If you have the right types to go up against Winona, this battle won't be too hard. You don't need to worry about Swablu. Just use anything you have and it'll go down quickly. For Tropius, it is 4x weak to ice because of being Grass and Flying. But if you don't got ice, go for fire. It will use Sunny Day and the Solarbeam combo. When Sunny Day is in effect, Solarbeam will attack immediately instead of using 1 turn to charge. If you have a fire type, this will benefit your fire attacks as well, so you can use it to your advantage to finish off Tropius. But watch out, as its ability, Chlorophyll, will double its speed when Sunny Day is in effect.

Pelipper is another Pokemon you can finish off easily. Use electric because of the 4x weakness. If not, just take it down with whatever you have. It might annoy you with Supersonic and Protect, but even with Protect, it's just wasting a turn.

For Skarmory, it has no physical weaknesses. Use fire and electric at your leisure to finish it off quickly. Just watch out for Sand Attack and Aerial Ace, its two most annoying moves. Otherwise, just use whatever you can and eventually you'll defeat Skarmory.

Altaria is the one you may have problems with. It is Dragon/Flying, so if you have any ice attacks, you won't need more than 2 turns to get rid of it. It has Earthquake, Dragonbreath (which can paralyze you) and Dragon Dance, a move that boosts its speed and attack. If not, use rock, but otherwise, this Pokemon can take you down very quickly.

After you defeat Winona, you'll get the Feather Badge and TM40: Aerial Ace. It's a flying attack that will never miss under any circumstances (with the exception of moves like Dig and Fly). Also, you'll be able to use HM02: Fly outside of battle, plus traded Pokemon up to level 70 will listen to you. Now leave the gym since we're going back to route 120.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

-------------------------------Checking out the Scorched Slab-------------------------------

Back on route 120, head into the first patch of wild grass you'll find. You'll find a set of steps leading to an item, but it's blocked off by an invisible Kecleon, so use the Devon Scope and battle/capture it. After this, pick up the item, which is a Nest Ball. Now surf south on the water to get to a cave. When you get to the cave entrance, enter it. In here, surf onto the platform and pick up TM11: Sunny Day. It's a move that powers up fire attacks for 5 turns and weakens water attacks for 5 turns. Also, Solarbeam can attack on the first turn instead of waiting an extra turn for it to be charged. One last effect is that Thunder's accuracy will be lowered with complete sunshine. Alright, leave this cave (which is called the Scorched Slab) and head back to the bridge where Steven gave you the Devon Scope.

Back on the bridge, cross it and get to the left side of the bridge. Now we can continue to go finish off the rest of the trainers. And after you cross the bridge any time, it just magically starts to rain (meaning Rain Dance will be in effect for every battle in this part of the route). Dandy, isn't it?

Bug Maniac Brandon - Match Call TrainerSurskit, Level 27 (Bug/Water) Surskit, Level 27 (Bug/Water) Surskit, Level 27 (Bug/Water)Money: $1620NOTE: After having at least 5 rematches with this trainer, his Pokemon will be holding Silver Powder, an item that boosts bug moves by 10% when held. Use Thief/Covet to steal it from his Pokemon.

After you cross the bridge, head down south and battle the first trainer. Now continue to follow this path to the east and you'll get to two trainers. Fight them for a double battle if you wish. To the north of them are two more trainers. You can fight both of them solo or double battle, your choice (the Ninja Boy is hiding behind that fake tree the trainer is looking at). From here, pick up the Revive next to them and continue east. You'll find a trainer right in front of the tall grass maze, so fight him. Unlike route 119, there is a path in between the tall grass, so you can use your bike. Enter this little maze.

In here, follow the path south and east to get to a trainer. Battle this trainer and then follow this path to the west until you get to the other trainer in this maze. After this battle, cut through the grass to your south and pick up the item, which is a Nugget. Now cut through the grass south of the Nugget to get to a ledge. Hop over this ledge and then continue east to another ledge. Jump over this ledge to get to a bridge. Cross this bridge. At the end of the bridge, head down south and you'll get to another trainer, so battle him. After this fight, head south. You'll get to two paths. The dirt path leads to the next route, but the path on the left leads to extra trainers, so take the path to the left. You'll get to a set of steps, so head up the steps. At the top, head up north to get to the really tall grass. You should notice a brown box near the grass, which is a Ninja Boy hiding, so battle him. After that, cut through the grass and head up the steps. Battle the Ruin Maniac at the top and then go back down the steps.

Down here, cut through the grass and you'll find water. Surf across the water and pick up the Full Heal at the end. From here, surf back onto the land, head down the steps, and then head all the way east onto the next route.

The only new Pokemon you'll find here is Shuppet. It's a ghost Pokemon with average stats, even when evolving into Banette, where it improves slightly. Not top of the line, but there are better Pokemon. But if you're looking for someone new, go for it.

You can get the following Pokemon by surfing:

Tentacool (Very Common)Wingull (Common)Pelipper (Rare)

Nothing new here, so no explanation needed.

You can get the following Pokemon by fishing:

OLD RODMagikarp (Very Common)Tentacool (Common)

GOOD RODMagikarp (Very Common)Tentacool (Common)Wailmer (Common)

Wailmer's the new one here, but it's a bad Pokemon. It might have a ton of HP with a good Special Attack, but its defense and special defense are awful (but not as bad as Carvanha). Even when evolving into Wailord at level 40, it'll have plenty of HP to cover the bad defense, but it'll still go down pretty quickly.*******************************************************************************

Start out the route by walking into the first two trainers in front of you. Of course, you can walk in the middle of them for a team battle. From here, head east and you'll find a trainer in the grass, so battle her. Now keep heading east and you'll find a few Team Aqua members run off to the south. Ignore them for now, so we can finish this route off and get into the next city. There is a building to the north, which leads to the Safari Zone. We don't have a certain item to get in there, but we'll be getting it very shortly. But for now, head down the steps and you'll find an item next to the stairs, which is a Zinc. Now cross the cross the grass and battle the twin trainers up to the north of you. Now from here, just continue on east and you'll get to two trainers. Battle them both or walk in the middle of them for a double battle. Either way, pick up the Revive next to them. Now head up north where the grass is. Head west and work your way to the trainer. After you fight him, pick up the Carbos next to him.

From here, go back up north. Now head east, cross the grass, and you'll get to a trainer. Battle her. After this battle, head south and east to two trainers. Battle them both, if not walk in the middle of them for a double battle. If you want a hidden item, notice the grass they're standing next to. There is an empty spot where there's no grass. Face that empty spot and press A for a Max Revive. After all of this, continue east to get to Lilycove City.

-------------------------------So much to do in Lilycove City-------------------------------

NOTE: The Rooftop Clear-out sale can occur after defeating the Elite Four and hearing it on a news TV. Also, you cannot shop here until you've defeated your rival in front of the Dept. Store.

As soon as you enter this down, go east into the Pokemon Center and heal up if needed. But an interesting thing there is that there will be a random woman inside the Pokemon Center, based on your trainer ID. There are three different women, but if you want to change it, you'll need to mix records with another Ruby/Sapphire/Emerald game. Until then, you're stuck with the one you have.

The Contest Lady is asking for a certain Pokeblocks for which she will use in contests. Sometimes, you may find it on TV, showing the winning Pokemon she enters.

The quiz lady will ask you a random question. If answered correctly, you'll be rewarded with an item. After that, you can create your own quiz and then mix records with another friend so he can take your little quiz. But until then, she won't ask you any more questions.

Also, you have the favor lady. She wants a certain item (for example, "something slippery", so you'd want to give her a Repel as an example), and she'll reward you with a certain item.

From here, head east of the Pokemon Center and go up the stairs to the north. The Dept. Store is right there, but we've got one last battle with our rival, so let's do it.

|-----------------------------------------------------------------------------||BATTLE: BRENDAN/MAY || ||If you chose Treecko as a starter: | |Tropius, Level 31 (Grass/Flying) | |Pelipper, Level 32 (Water/Flying) ||Ludicolo, Level 32 (Water/Grass) | |Combusken, Level 34 (Fire/Fighting) | | | |This battle should be a bit of a pushover. Tropius is 4x weak to ice, but ||fire does the trick as well. Pelipper is easily disposed of with electric, if||not rock. Ludicolo should be the problem now. With a really high special ||defense, use physical attacks against him. Use bug, poison, or flying against| |him. Otherwise, use all you have. For Combusken, you can get rid of him using| |water, flying, or psychic and you should have no problems. Otherwise, use ||what you got. | | | |If you chose Torchic as a starter: | |Tropius, Level 31 (Grass/Flying) | |Ludicolo, Level 32 (Water/Grass) | |Slugma, Level 32 (Fire) | |Marshtomp, Level 34 (Water/Ground) | | ||Again, use the same strategy for Tropius and Ludicolo. Slugma is a horrible ||Pokemon, so anything you have can get rid of him easily. Marshtomp often goes| |down in one hit with a grass type attack, but if you don't have grass, just ||use whatever you have against him. | | | |If you chose Mudkip as a starter: | |Tropius, Level 31 (Grass/Flying) | |Slugma, Level 32 (Fire) | |Pelipper, Level 32 (Water/Flying) ||Grovyle, Level 34 (Grass) | | | |Tropius goes down with ice, water gets rid of Slugma, and electric fries ||Pelipper. For Grovyle, just use flying/bug/poison, as it has a below average | |defense stat. Otherwise, fire and ice will do the trick just as great. | | | |MOney: $2040 ||-----------------------------------------------------------------------------|

That'll be your last battle with your rival (and we haven't even beat the game yet, so what's this all about). But enter the Lilycove Dept. Store. There are five floors including a rooftop. The 2nd floor has Poke Balls and healing items, the 3rd floor has stat-boosting items, the 4th floor has TMs, while the 5th floor has Secret Base goodies. At the rooftop, you can buy drinks from the machine. They heal plenty of HP for such a good price. Also, a woman at the top will teach you Substitute to one of your Pokemon if you'd like. It's a move that makes a little "clone" of your Pokemon with 1/4 of its original HP (so if you had 100 HP, the substitute would have 25). So any damage the substitute takes does not affect your real Pokemon. Great move if you know how to use it correctly.

Outside the Dept. Store, there is an Art Museum to your left, but there is nothing of interest here. Before we head out, enter the house right next to the Dept. Store. In here, there is a man who can delete any move from your Pokemon (yes, that even includes HMs!) for free! So, if one of your Pokemon in your main team has Cut or Flash, don't hesitate to remove it right here. From here, head east past the next house and talk to the man near the ledge, where he'll give you a random berry every day. Now jump over the ledges and enter the nearby house. Talk to the man inside for TM44: Rest, a move that recovers all of your health but puts you asleep for two turns. Now, you can go down south towards the water and surf out to sea, but the path to Route 124 is blocked off by a bunch of Wailmer. Also, there is a cave north of the Wailmer, which is the Team Aqua Hideout, but they have the place heavily guarded, so you won't get far in. Ignore all of that for now and head back to the Pokemon Center.

From here, head down south and you'll be in between two houses. The house on the left is the Pokemon Contest Hall, so let's enter that house. Talk to the woman behind the counter for the Pokeblock Case, and now we can use our berries for making Pokeblocks for contests. For more info, check out the berries section in my "Items" section to find out the right berries to use for the flavors. You can make Pokeblocks using the machines in this room. There will be other computer players at the machines, so you can make Pokeblocks with them. You can do this with up to 4 players.

Also, with a link cable, you can 3 other friends can make Pokeblocks.

That's all for now. Leave Lilycove City the same way you entered it and go back to route 121. If you want, we're going to the Safari Zone, which is optional. If not, skip the following section and I'll see you in front of the Safari Zone building.

--------------------------------------All of the Pokemon in the Safari Zone--------------------------------------

With a Pokeblock Case, we can go into the Safari Zone, where you can catch all the rare Pokemon that you want. You need $500 to get in. If you run out of Poke Balls (where you have 30), or if you take 500 steps in the Safari Zone, they'll call you back to the desk and your time will be up. The Safari Zone is split into 6 areas; areas A-F. E and F are inaccessible at the moment, but they'll be open after defeating the Elite Four. You start in Area D. I'll give you a walkthrough for each section and the Pokemon you can find there.

Notes on catching Pokemon:-You cannot use your own Pokemon in the Safari Zone, so much of it is based on luck.-If you throw rocks at Pokemon, it will increase the chance of catching it, but also increase its chances of running away as well.-Throwing Pokeblocks at Pokemon can determine if they run away. For example, let's say you through a Dry Pokemon at a Pokemon with a Modest nature. Since Modest Pokemon like Dry Pokeblocks, they will hang around for a little longer. If you throw them a Pokeblock they dislike, it will increase their chances of running away.-In some of the grass patches, there are gray tiles, where you throw in Pokeblocks to attract certain Pokemon. One example is if you threw in a Dry Pokeblock, you'd increase the chances of finding Pokemon with a nature that likes Dry Pokeblocks.

Girafarig is a psychic/normal Pokemon. That's a pretty cool combo, as it eliminates psychic's weakness to ghost, making it immune to ghost. It has an above average speed with average stats elsewhere. If used right, it can get the job done, so give him a shot if you want to. Doduo is a Normal/Flying Pokemon who can be a great set to your team when evolved into Dodrio. Having a good speed and good attack, it can mow down the opponents quickly, so this isn't another shabby choice either. You also have Natu, a Psychic/Flying Pokemon. But it isn't that great. Bad stats and a bad set of moves to boot. Evolving it into Xatu doesn't improve it much either. So I'd stay away from this Pokemon. Pikachu, obviously, is the fan favorite. It has good stats and becomes even better when using a Thunderstone to evolve into Raichu. Since its levels are in the mid to upper 20s, it should already come with electric's best attack, Thunderbolt. It's the only move needed for when evolving.*******************************************************************************

When you step into the Safari Zone, head out into the grass next to you and catch a few Pokemon if you want to. If you head up north and take a right, you'll find two guards blocking a path, which leads to Areas E and F respectively. Either way, we have two choices to take in the Safari Zone. If you have the Acro Bike, use my walkthrough for Area C. If you got a Mach Bike, use the walkthrough for Areas A and B. You'll need a certain bike to get to certain areas.

-------------------------------------------------------------------------------GETTING TO AREA C

If you want to get to Area C, head up north and west from where the guards where. Eventually you should come to a set of steps, so head up them. At the top, you'll find a set of ledges to your right. Use the Acro Bike to hop across them. From here, continue north and east. When the signboard in the top left corner of your screen says "Safari Zone", you'll know you're in Area C.

We've got two new faces here. Phanpy is a fun ground-type to raise. It may have a weak set of moves, but when evolved into Donphan, it'll become a good addition onto your team. The only good move it learns by leveling up is Earthquake, but you can fix that with a few TMs. Heracross is possibly the game's best bug Pokemon. It may be Bug/Fighting, so keep it away from flying types. It gets Megahorn, Bug's best attack which can knock out nearly any psychic Pokemon in one hit. Plus it has good speed, so you can take advantage of it. If you need someone to mow down all of the psychic Pokemon, Heracross is your friend.*******************************************************************************

With all that said and done, you'll find the first grass patch if you head out west. From here, head north and you'll find a set of steps. Head down them and continue north from there. You'll find a patch of grass, but there is a Calcium at the other end of the grass, so pick it up.-------------------------------------------------------------------------------

Alright, now here is the guide for getting to areas A and B. Read this if you have the Mach Bike on you right now.

-------------------------------------------------------------------------------GETTING TO AREAS A AND B

When you enter the Safari Zone, just head west until you get to a path (walking around the trees of course). When the signboard at the top left corner of your screen says "Safari Zone", you'll find yourself in Area B.

This is just a carbon copy of the Area D Pokemon. Go figure. But Area B does have water, which means fishing and surfing, so...

You can get the following Pokemon by surfing:

Psyduck (Very Common)

The only Pokemon you'll find surfing here. Psyduck is a good Pokemon, although there are plenty of other water types out there. But it does evolve into Golduck and can be taught several great moves such as Surf and Ice Beam. It can also get the job done, so if you're trying out a whole new team, try this Pokemon out.

You can get the following Pokemon by fishing:

OLD ROD Magikarp (Very Common)Goldeen (Common)

GOOD RODMagikarp (Very Common)Goldeen (Common)

SUPER ROD Magikarp (Very Common)Goldeen (Common)

*Takes a big yawn*

So much for the addition of water here. Next.*******************************************************************************

When you step into Area B, head west until you find the first grass patch. Then continue west and you'll find a pool of water. Surf/fish in it, but if you surf across the water, you'll find a Max Revive, so pick it up. Now get back on the other side of the land and go all the way north until you get to a steep slope. This is where the Mach Bike comes in, so use it to ride up the slope and get to the next area.

*******************************************************************************SAFARI ZONE AREA A POKEMON

Rhyhorn is a great Rock/Ground type which evolves into Rhydon. It does have the high attack and defense, but being rock, it does have the traditional low speed and special defense. Just an alternative to Geodude/Graveler/Golem if you ask me. Pinsir is a pure Bug Pokemon, but it doesn't learn any good moves while leveling up, so Heracross wins here. But if you use the right TMs to teach it move, it can become a little pain for your opponent.

There's water here. But there's no new Pokemon.

You can get the following Pokemon here by Surfing:

Psyduck (Very Common)Golduck (Rare)

Again, nothing new, but can we see if fishing can hook us something different?

Well, that's all for now. You may need to come back several times to get to all areas of the Safari Zone we can access in this moment. "What about Areas E and F?" Those will be covered after beating the Elite Four, so we can keep this guide in order here. Let's go.

Like I said, the Safari Zone is totally optional. To get to route 122, stand in front of the Safari Zone building. Now head down south down the steps onto the water. Surf onto the water and you'll get onto Route 122.

Nothing new you can pick up here, so let's march onward.*******************************************************************************

On the water, surf down a little bit south and you'll find some huge mountain in the middle of this pond. To get to it, head down to the south side of this water and you'll find a platform with a cave entrance on it. Hop onto the platform, head through the opening, and you'll be on Mt. Pyre.

--------------------------------An unbalanced world on Mt. Pyre--------------------------------

Mt. Pyre, just like the Pokemon Tower in Red/Blue/Yellow, is a place used to honor dead Pokemon. But it holds another secret that keeps the world of land and water balanced, in which case both Team Aqua and Team Magma are trying to unbalance the world. Before getting to the bottom of this, let's take the time to fight some trainers, get a few neat items, level up your Pokemon, and so forth. When you enter the tower, head up north towards the middle of this room. You'll have the option to head left and go outside, or head up the stairs to the north and battle some trainers. Let's go up north. But before heading up the stairs, talk to the woman in the northeast corner for a Cleanse Tag.

Shuppet, you may have already seen before, but Duskull is a Pokemon that has a few tricks up its sleeve. When evolved into Dusclops, its defense and special defense are overwhelmingly high, so taking it down is going to be a major pain in the ass. Then you can use it to annoy the hell out of the opponent. But on the other hand, their attack stats are average.*******************************************************************************

On the 2nd floor of the mountain, we have a couple of trainers. Here they are:

When you walk onto the 2nd floor, head south and you'll find two trainers. Step in front of them for the double battle if you wish, and then head down south to the black belt and battle him. From here, head west of the black belt and battle the young couple. After the fight, pick up the item next to them, which is the Ultra Ball. Now head up north and you'll get to another staircase, so use it to head up towards the third floor. Here are the trainers for this floor:

When you walk into the 3rd floor, battle the two trainers in front of you. You can battle them in a team battle if you like. After the battle, head west and battle the trainer in front of the stairs. After the battle, pick up the item to the south of the trainer. It is a Super Repel, an item you'll probably need for the remaining floors of this tower. Once you have the item, walk up the stairs to your north up into the 4th floor. There's one trainer here, so let's get the job done.

Hex Maniac TashaShuppet, Level 32 (Ghost) Money: $768

On the 4th floor, head east and you'll find the trainer, so battle her. Nothing else of interest is here, so let's go up to the next floor. Once again, there is only one trainer here.

Black Belt AtsushiHariyama, Level 32 (Fighting)Money: $1204

On this floor, go west and you'll get to the trainer, so battle him. After the fight, head up the stairs to the north, and you'll be on the top floor. There are two last trainers, so let's finish them off.

On the top floor, head right and you'll get to the trainers. Battle them both, battle them in double form if you wish. Then head down the stairs and pick up the item. It is TM30: Shadow Ball, which is the best Ghost-type move. It does a good amount of damage and has an extra effect of Special Defense. After picking this up, drop down the hole to your left to get to the floor below you. Down here, pick up the Lax Incense and then walk right. You'll find two holes. Jump down the hole on the bottom and pick up the Sea Incense you'll find. From here, just keep walking down the holes until you're back on the bottom floor. Now we can take the other route. Back on the bottom floor, head west through the opening and you'll get to an entrance, so head through it.

Vulpix is a neat fire Pokemon. May not have the best stats out there, but it has a good speed stat and can learn good moves by TMs and leveling up. It can evolve into Ninetales with a Fire Stone, making it even better. Chimecho on the other hand, is a rare Pokemon not worth going for. It has horrible stats and a bad set of moves, so using it is not recommended. Only take it if you're Pokedex hunting.*******************************************************************************

When you get to the mountain, head east and cross the stairs and you'll get to a set of steps, so head up them. At the top, go left and you'll get to crass. Walk into it and then head down the stairs to get to an item, which is TM48: Skill Swap. It's a move where you and the opponent switch special abilities for the battle. Now head back up the stairs and continue heading left and you'll get to another set of steps, so walk up them. At the top of these steps, continue east to another set of steps, and then at the top of this set, walk up the small set in front of you, so you can pick up the Max Potion. Now go down the small steps and then head up the stairs to the northwest. From here, continue north until the fog appears on the screen. Eventually, you'll get to a few Team Aqua members.

When you find the Team Aqua members, just take them out one by one. After you defeat all 4 members, continue up north and you'll find Archie, the leader for Team Aqua. Maxie may have beaten him here, but both of them have stolen the Red and Blue Orbs, the items which balance the land and water. And since they're separated, all hell may break lose. After they've run off, the two elderly couple will give you a Magma Emblem that Team Magma left behind. With this, we can access Team Magma's hideout and attempt to stop them.

----------Route 123----------

It would be logical just to fly towards Team Magma's hideout, but we have a route in front of us, where we can battle another handful of trainers. Now that you're outside of Mt. Pyre, start surfing south and you'll get to another ledge. Jump onto it, continue down south down the bridge, and you'll find your self on route 123.

Nothing new in this route, just many repeats of many Pokemon we have found in previous areas. Time to march onward and battle the trainers:*******************************************************************************

Getting to the trainers in this route can be a major pain in the ass, but if you take the right path, you can be sure you'll battle all of them. Here they are:

Man, that's quite a bunch of trainers on this route, so time to get cracking. When you enter this route, start out by going right and you'll find a bush you can cut down. When you cut it, you can take three different paths. Take the top one first and then battle the trainer. After the fight, take the middle path and walk into the two trainers for a double battle. Now leave this little area. Back out here, go left and you'll find a girl near the Berry Plants. If you have a grass Pokemon in your party, she'll give you TM19: Giga Drain, a grass attack which you recover half of the damage dealt. Pick up the Pecha, Sitrus, and Rawst Berries next to her, and plant any other berries if you wish. After this, head left and cross the grass, where you'll find two trainers. Battle them separately or in a double battle if you wish. After both fights, continue heading left and you'll get to a ledge, BUT DO NOT CROSS IT.

Instead, battle the trainer in the grass to the north of you. Now head north and cross the grass and you'll find another ledge, so jump down this one. Down here, go left and you'll find a little path to the north. Battle the trainer at the end of the path, and then head down south and jump over the ledge. From here, head right and you'll get to two trainers. Battle them solo or double battle. Now head left to get to a ledge. Pick up the Revival Herb if you wish, and then jump over the ledge. From here, battle the two trainers in the middle (solo or double). Then pick up the PP Up and jump over the ledge. Battle the two twins next to you and continue left. You'll find an item to your south which is an Ultra Ball, so pick it up. Now follow the path up north to the Berry house. Battle the trainer in front of the house.

To the left of the berry house are berry gardens. Pick up the Grepa, Qualot, and Pomeg Berries. Now enter the Berry House. If you give the lady a "special saying", she'll give you a berry. However, you can only get each berry from her once. Here are the sayings you can use to get berries.

GREAT BATTLE - You will earn a Spelon Berry.

OVERWHELMING LATIAS - You will get a Watmel Berry. For "Latias" to appear in the word bank, encounter it after defeating the Elite Four.

COOL LATIOS - You will get a Durin Berry. For "Latios" to appear in the word bank, encounter it after defeating the Elite Four.

SUPER HUSTLE - You will get a Belue Berry. To get the word "Super" in the word bank, just simply defeat the Elite Four.

CHALLENGE CONTEST - You will get a Pamtre Berry. To get the word "Contest" in the word bank, just simply defeat the Elite Four.

Also, it's highly recommended that you plant these super rare berries so that you can get more of them. Now plant any berries you want in the garden, and then head down south. Follow the path and head left to two trainers. Battle them solo or for a double battle. This concludes Route 123. If you head out west, you'll get to route 118, but we need to get to the Magma Hideout. If you have someone with Fly on your team, head to Lavaridge town. Otherwise, we'll need to go to Mt. Chimney the long way.

If you're at Lavaridge Town, leave the town eastward and then jump over all of the ledges. From there, head up north and work your way up the cable car into Mt. Chimney. If you weren't able to fly, here's the long way starting at route 123: west onto route 118 and into Mauville City, north onto routes 111 and 112, and then heading up the steps and onto the Cable Car ride. Once you're in Mt. Chimney, battle the trainers here.

After you defeat all of these trainers, head down south into the Jagged Pass. With the Magma Emblem in hand, the ground here will shake. Keep jumping down the ledges and the ground will continue to shake, forming an opening on the wall. Remember where that Team Magma member was? The new opening is right there, so let's head into Magma Hideout.

The wild Pokemon here do get annoying, so it's recommended that you slip on a few repels before coming in here.*******************************************************************************

Here are the trainers you'll find in the first area:

Team Magma GruntPoochyena, Level 29 (Dark)Money: $580

When you enter the hideout, be sure that you have a Pokemon with Strength on you. Now follow this path and you'll get to three boulders in the shape of a triangle (one on the bottom, two on the top). Push the bottom boulder to the left and then push the top left boulder to the left as well, creating an opening. Follow this path until you get to a Team Magma Grunt and then battle him. After the battle, continue following the path to an opening, so go through it.

When you step into this room, go right until you get to a set of stairs. Head down them and battle the Team Magma Grunt in front of you. Now continue left. You'll find a Team Magma Grunt, so battle him. Now head down the stairs to your south and you'll find two Team Magma grunts. Battle both of them and then head down the next set of steps. From here, head down the small steps and continue west. You'll find an entrance to your north and steps to your south. Step into the entrance. This is an optional room, but we can get a few neat items. Also there are a few trainers, so here they are:

Once you step into this room, head north up the steps towards two Team Magma grunts. This is a forced team battle, so fight both of them. Now head up and pick up the item, which is a Full Restore. From here, head back down the steps and continue east. You'll find another set of steps. Head up them and battle both Team Magma Grunts (you can't get a double battle from these two). Pick up the Max Elixir near them and head back down the stairs. Now continue right towards the last set of steps. Head up them and you'll get to an entrance, so go through it. Nothing is up here, with the exception of a trainer and an item. Here is the trainer:

Team Magma GruntZubat, Level 29 (Poison/Flying) Money: $580

Follow this path until you get to that trainer and then battle him. From here, continue to follow the path until you get to the item, which is a Rare Candy. Now backtrack through the previous room, down the steps, and then back into the 2nd room in this hideout (where the 4 Team Magma Grunts were). Back in this area, head down the steps in front of you and you'll find another entrance. Go through it and you'll be in the next room. In here, we have two trainers, but we only need to face one of them for now. Here is the trainer:

Team Magma GruntZubat, Level 29 (Poison/Flying) Money: $580

To get to the trainer, just head all the way left from where you entered the room and you'll get to him. After you battle the Team Magma Grunt, head down the steps and at the bottom, head all the way right until you get to an entrance. This also leads to an optional room, but let's head into it and see what's inside. There is a trainer and an item. The trainer is:

Team Magma GruntMightyena, Level 29 (Dark) Money: $580

The grunt is in the northeast corner of this room. After you battle the grunt, pick up the item to your left, which is a PP Max. There is nothing else here, so let's go back into the previous room. Head down the stairs so we can fight the other trainer in this room:

Team Magma GruntBaltoy, Level 29 (Psychic/Ground) Money: $580

After you battle the grunt, head left across the small path and you'll get to another entrance. Before you enter it, pick up the item to the north, which is a Nugget. Now go through the entrance. Fortunately, this is the last room where we have to battle trainers. Here they are listed:

Team Magma GruntBaltoy, Level 29 (Psychic/Ground) Money: $580

Team Magma Grunt \Numel, Level 29 (Fire/Ground) \Money: $580 \You can walk in the middle of these two /for a team battle, giving you $1160Team Magma Grunt /Zubat, Level 29 Poison/Flying) /Money: $580

As you walk into this room, head down the stairs in front of you. At the bottom of the stairs, head left and follow the path until you get to the first trainer, so battle the Team Magma grunt. Now head up north towards the next two grunts. You can battle them individually, or walk in the middle of them for a team battle. Now after these two battles, continue to follow this path to the Magma Admin, who is just right around the corner, so battle the admin. Now continue all the way left until you stop at an item, which is a Max Revive, so pick it up. From here, continue following the path until you get to the leader of Team Magma, Maxie.

A cut-scene will happen. Maxie will use the Blue Orb to awaken Groudon, a legendary Pokemon. Maxie hopes to use it for his control, but when Groudon is awakened, he doesn't buy it and just takes off. Then the funny part is that Maxie will blame it on you. Let's finish this off.

Mightyena is still a craptacular Pokemon no matter what level, so just finish it off with anything. Crobat on the other hand, is a pain in the ass with a high attack and speed stat. If you have a Pokemon with a really high defense, such as Golem, that is your best bet. Otherwise, use electric to fry him or ice for all that matter so you can dispose of it quickly. Camperupt + Fire/Ground = nice 4x weakness to water. One surf from any water Pokemon should eliminate it. In the bad event you don't have water, ground will take care of it.

After you defeat Maxie, he will run off. Head right from where he was standing and go through the entrance. In here, pick up the item to your left. It is an Escape Rope. Use it to leave this area. Now that you're back outside, it's time to finish off the other problem: Team Aqua. We need to head to Slateport City to find them. Work your way to get there or use fly.

----------------------------------------------------------The stolen submarine at Slateport and Team Aqua's Hideout----------------------------------------------------------

At Slateport, I'm going to assume you're at the Pokemon Center. Heal up if you need to. From the Pokemon Center, head up north to the end of the town (where it leads up to route 110). Head up to the building to the right. It is the Slateport Harbor. Talk to Captain Stern and then Archie, Team Aqua's leader, will announce he's stealing the submarine. Enter the harbor and Archie will have a little chat with you, then run into the submarine and escape. The interviewers Gabby and Ty will be outside and then leave before Archie steals the submarine. Now get yourself to Lilycove City anyway you can. From there, head all the way east until you get to the sand. Once you're near the water, surf on it, and then head up north into the cave entrance to get into Aqua's hideout.

While you are still surfing, head up north and hop onto the floor. The two Team Aqua grunts are gone, so you are free to explore this area. There is a trainer running around in circles here, so let's make short work of him.

Team Aqua GruntPoochyena, Level 32 (Dark) Money: $640

That is all here. Go through the opening in the northeast corner of the room. In here, you'll find a room with two warp panels. Use the panel on the right and you'll be taken to a room with nothing but an item, which is a Max Elixir, so pick it up. Now head back through the warp panel and walk through the other panel. In here, head right to the middle of the room and you'll come across three Team Aqua grunts. Here they are:

After you have defeated all three trainers here, you'll find a warp panel near the two Team Aqua grunts you can fight for a double battle. Don't go through this one yet. Instead, go all the way left to the bottom left corner of this room and you'll find another warp panel. Step through it and you'll be taken to a room with three warp panels. Take the one on the right and you'll be taken to another ledge with three warp panels (you are on the left one). Take the middle panel and you'll be taken to another three panel room. You are on the middle on this time. Take the panel on the left. Now you'll be in ANOTHER three panel room. This time, you can walk around the panels. Take the left panel and you'll be taken to a room with 4 item balls. However, the 2 on the right half are fake. They are level 30 Electrodes. You can capture them or battle them if you wish, but pick up the items on the left half. They are a Nugget and *GASP* a Master Ball! The ball that catches anything without failing. This is the only one in the game, so don't ignore it.

Now they annoying part: backtracking. Step back through the panel, take the right one, then take the middle one, then the left panel, and then you're back at the first three warp panel room (you are on the right one). Instead, take the panel on the top (above the middle one). Back in this room, head all the way right to the other end of the room where the two Team Aqua grunts were. Now you can go through this warp panel, so step on it. You'll be in an empty room with an opening, so go through it. In this room, there is one Team Aqua grunt, so let's face him.

Team Aqua GruntCarvanha, Level 32 (Water/Dark) Money: $640

There are two panels here. One is next to the grunt you just battled the other is on the other half of the room. Take the panel next to the grunt and you'll be in another room with nothing but an item. This time it's a Nest Ball, so pick it up and go back through the warp panel. Back in this room, take the panel at the other side of the room. There is nothing but an opening in this room, so go through it. In here, there is an Aqua grunt you can fight, so let's take care of him.

Team Aqua GruntZubat, Level 32 (Poison/Flying) Money: $640

After this fight, go through the opening to the right of the grunt. In this room, there are two Aqua grunts.

After this fight, you'll notice that Archie has gotten away with the submarine again. Now head right and step through the lower warp panel, which will take you back the first room you found with warp panels. Back in here, go through the opening in front of you and you'll be in the main room again. Surf across the water to get back outside. If you head right, you'll notice Team Aqua's Wailmer are gone. What does that mean for us? We can FINALLY head to Mossdeep City! But first, it's recommended you go back and heal your Pokemon. Now go to where the Wailmer were and just continue right onto route 124.

--------------------------------Out in the open sea - Route 124--------------------------------

I'm going to start listing the Pokemon with the Super Rod now since we're getting it very soon. Also, we'll be able to catch Pokemon by surfing in the grass diving under the water, so I'll be listing those too. These are the Pokemon you can get by diving:

Clamperl (Very Common)Chinchou (Common)Relicanth (Rare)

One of these Pokemon is actually pretty neat. Clamperl is a Pokemon with bad stats, but it does improve upon evolving. It'll evolve into Huntail if traded while holding a Deepseatooth, and Gorebyss with a Deapseascale. Both are good and can be useful. Chinchou is a mix of water and electric, meaning the only two types you need to worry about are grass and ground. It does learn a good range of attacks and does improve when evolving into Lanturn, so if you're in need of a good water Pokemon, give this one a try. Relicanth is a bad Pokemon, but if you're going to go out and catch Regirock, Registeel, and Regice, this is one of the required Pokemon you'll need.*******************************************************************************

As soon as you surf into this route, head east and you'll find two trainers. Battle them individually or in double battle. From here, just head out plain east until you get to the next trainer, so battle him. Now head all the way down south until you bump into some rocks. From here, head west into a closed area and you'll find the sister and brother, so battle them. Now surf all the way east and you'll get to the next trainer, so battle here. From here, head east and you'll come to some house where you can exchange shards for stones. We don't have Dive to do it yet, so it'll be listed in the upcoming side quests after we get the 7th badge. To the south of the house is one last trainer, so battle him. From here, continue on surfing east into Mossdeep City.

When you get onto the shallow water, you'll find a man right there, who will teach Dynamicpunch to a Pokemon if you want to. It is a fighting move with a 50/50 shot of hitting, but also confuses the opponent when it hits. It is risky, so it's not really a great move. From here, head east of the man and up the steps into Mossdeep City.

------------------------------ Finally, we see Mossdeep City------------------------------

There are a ton of things to do here, and finally we can get to a gym. But first off, heal your Pokemon in the Pokemon Center if needed. If you want to, talk to the guy to the left of the Pokemon Center. If you say yes to his question, he'll give you a King's Rock. It's an item that has a small chance of the opponent flinching when held, but it does more - it evolves Poliwhirl into Politoed when traded, as well as Slowpoke into Slowking, so it's your choice if you want it or not.

Another neat thing here is to enter the house to the left of the Pokemon Center. The little boy inside will know where your secret base is no matter which location it is in. For your info, the house above the Pokemon Center has a man who will tell you what kind of Pokeblocks the front Pokemon in your team favors, so this is useful for contests. Also, the house to the south of the Pokemart is where you can hook up with your friends and play mini-games such as Pokemon jump or Dodrio Berry picking, if you ever get bored.

From the Pokemart, head east and follow the path until you find the first set of steps. Head down them and pick up the Net Ball. From here, go back up the stairs and head all the way east until you find another steps. Hey, look who it is to the right! Scott! Have a little chat with him and then he'll leave. Let's head up the stairs. Enter the house to your right. Does that Wingull look familiar? It'll leave the house, so talk to the girl and she'll also explain what the Wingull does. If you want to, go back to Fortree City, head to the boy's house, and then talk to him for a Mental Herb, now that he knows his Wingull is safe.

There's one more spot we want to visit before we get to the gym. From this house, head all the way north and west and we'll find another house. Talk to the fishing guru and say yes to his question. You'll get the Super Rod! WOOHOO! The best rod out of the three and it can hook up good and high leveled Pokemon. To the right of this house is a space center where Team Magma is brewing up trouble, but we can't do anything yet until we beat the gym leaders here. The gym is to the north of the Pokemart.

Yeah, you're fighting two leaders, so that means double battle. Also, every battle here will be a double battle if you step on the switches, unless you talk to the trainers individually, so keep yourself in check to get through this gym. The puzzle this time is that you must hit switches to more certain statues around to get to warp panels. Stepping on switches will relocate the trainers too, changing your strategy a little bit.

If you step on the yellow switch, both trainers will slide to you. If you want the single battle, talk to the trainer on the left without stepping on the switch. Either way, hit the yellow switch, battle both trainers, and then step on the warp panel in front of you.

In this room, there are two trainers, except this time only one of them is on the conveyor belt. If you want the double battle, step on the switch to move the trainer so he is facing the other trainer. Then walk in the middle fot the double battle. Otherwise battle them individually.

Step on the yellow switch to slide the trainer and the statue. This creates an opening you can use to get into the other part of this room. Battle both trainers (double or single). From here, go through the new path (now that the statue is moved) and you'll come across two warp panels. You don't need to take either of them, instead warp back to the starting area. Back at the gym's entrance, take the warp on the left. You'll trip the yellow switch, but don't worry.

To get to the latter two trainers, walk forward past the purple switch (which you will step on). Head down and face the girl. Now head south and follow the path to a green switch. Step on it twice to move the statues you see on the room to you left. Go back up and you'll find the last trainer you didn't battle. Again, when you get to him, you'd have tripped the switch a second time.

After you're done with all these battles, you'll find a warp next to you (near Psychic Nicholas). Before stepping through it, what you'll want to do is trip the switch twice, THEN step on the panel. Back in this area, you'll find a panel to the left, so take it.

In this room, step on the blue switch and the two trainers in front of you will greet you with a double battle.

Now, both paths to either side of the room are blocked off. What you'll need to do is step on the blue switch two more times. The path to the right is still blocked off by the trainer and the statue, but we can go left. Above you is a trainer. Talk to the trainer for a single battle, but if you want the double battle, step on the orange switch to move the trainer to face the other one.

This part may be a bit tricky. Step on the orange switch three times. This will move the statues on the other side of the room so you can access the warp panel. TO get back there, walk around the statues (be sure to battle the trainers) and then you'll get to a blue switch. Trip it four times so you can get to the other blue switch. Back at this switch, step on it once. This will move the trainer and the statue to the right so you can head in that direction. Since you moved the statues with the orange switch, head up north and step on the warp panel. This is the room where you need to use the green switch to move the statues. If you've been following this guide, the path should be cleared, allowing you to access the final warp panel. We're finally at the gym leaders!

This is a 2-on-2 type of fight. And if there's any Pokemon you want to get rid of first, it's Claydol. With Earthquake, it hits everyone on the field. While this may seem good, for a start Xatu is part flying, so EQ doesn't affect him, and to make it more miserable, Lunatone and Solrock have Levitate, which makes them completely immune to ground. If you've got water Pokemon, surf the hell out of Claydol until it's fainted. Of course, surf hits BOTH opponents (not all, unlike EQ). If you have Rain Dance, it's even better. Otherwise, eliminate that Claydol by all means whatever you have.

Xatu is the easy stuff. Being part flying, it opens the nice door for electric, ice, and rock. Your choice. It'll be gone in no time. All you have to worry about is Confuse Ray.

Solrock and Luntone are tricky. Solrock has Psychic, Solarbeam, Flamethrower, and Sunny Day. With Sunny Day, Flamethrower becomes more powerful and Solarbeam can attack without charging. If you're using water, your surf gets weakened. Grass is a good alternative, as you could possibly counter with your own solarbeam. Just hang in there and eventually both Pokemon will go down. Just try to put up your own strategy if you really need to.

After you defeat Tate and Liza, you'll earn that well deserved Mind Badge (unless you cheated, bastard) and TM04: Calm Mind. It boosts up your Special Attack AND Special Defense in the same turn, making it absolutely sick. Plus, with the Mind Badge, you'll be able to use Dive outside of battle and it'll boost up your Pokemon's Special Attack and Special Defense.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Wow, it took us FOREVER to get that badge. From Fortree, we've gone through route 121, 122, Lilycove, Mt. Pyre, Magma's Hideout, Slateport, Aqua's Hideout, crossing Route 124, and then finally surfing onto here. Talk about a major pain. But still, one more badge to go!

But it's a little bit out of the way for now. We've got one more thing to do here in Mossdeep City. Remember that Space Station in the east part of the City? Team Magma is there, supposedly wanting to rocket fuel. It never ends. Work your way to the station and then enter the building. Here are all the trainers on the first floor.

After you have finished off all of the Team Magma grunts, head up the stairs. You'll find Maxie up here along with Steven. Now, we're going to team up with Steven to take out Maxie and his friend Tabitha. Steven will use these Pokemon:

With Steven on your side, you should win this battle easily. Both of the Mightyena are weak by all means, so just use anything you've got and they'll be down in no time. Both Camperupts will be soaked to the point where they faint with one surf out of your water Pokemon. But with Golbat and Crobat, just watch out because of their high speed. Of course, you can always fry them with electricity, but ice and rock work just as well. And if you're always struggling, Steven will bail you out.

After this battle, Team Magma will run off, and then Steven will tell you to go visit him at his house. It is the house northwest of the Pokemon Center. When you talk to him there, he'll give you HM08: Dive. It is an attack like Dig. Your Pokemon dives underwater for one turn, and then attacks the next turn. Still, surf is better. To use dive, look for dark patches of water while surfing. On these spots, you can use dive. While underwater, you'll know you can dive back up to sea if you get the "Light is shining from above" message.

We can go use dive to stop Team Aqua, but let's take another break from the main quest and go do some side quests now that we got surf, fly, and dive on our hands. Of course, these are totally optional, so if you don't want to do these, I'll see you at route 127.

--------------------Side Quests, Part 2--------------------

Alright, you can do these side quests in any order you want, but let's start out my heading north of Mossdeep City onto route 125. To get there, head west and down the steps and you'll land on the shallow water. From here, surf upward until you find yourself in route 125.

When you surf onto this route, jump onto the first patch of shallow water you find and battle the trainer. From here, get back on the water and fight the trainer to the right of the sailor. Now head up to the northeast and you'll find another trainer, so battle him. Now head up north, where you'll find two trainers and an item on a patch of land. Battle them separately or in double battle. Also, the item is a Big Pearl. Now swim all the way left until you get to a cave entrance. Before entering it, battle the twins to the left of the entrance. There's also one more battle. Head down to the southwest part of this area and battle the last trainer. Now we can go and enter the cave.

-----------------------The Shoal Cave Mystery-----------------------

Ah, Shoal Cave. The tide here can either be low or high, depending on the time of the day. With both tides, you can explore different areas of the cave, but you can't explore the whole cave on either low or high tide. With either tide, there will be an old man near the entrance. Give him 4 Shoal Shells and Shoal Shells for a Shell Bell.

Spheal is one of my favorite Pokemon. It is water and ice, and it has an ability called Thick Fat, meaning it only takes half the amount of damage from ice and fire. Spheal is a weak Pokemon itself, but it improves upon evolving into Sealeo and then into Walrein. Walrein has a ton of HP, good special attack, defense, and special defense, but average attack and speed. If you STILL don't have a permanent water Pokemon somehow, grab a Spheal and raise it up. It'll evolve at levels 32 and 44, respectively. It can dish out the beatings.

B2 (the ice area)

Spheal (Very Common)Zubat (Common)Snorunt (Uncommon)Golbat (Rare)

The B2 area is only accessible during a low tide, and it does have one new Pokemon. Snorut is a below average ice type Pokemon that really isn't worth raising. It evolves at level 42 into a Glalie. It gets average to above average stats, but it does have a good set of moves it can learn, so you may want to give it a try.

On a high tide, you can find these Pokemon by surfing:

Tentacool (Very Common)Zubat (Common)Spheal (Uncommon)

With water, there comes fishing:

OLD RODMagikarp (Very Common)Tentacool (Common)

GOOD RODMagikarp (Very Common)Tentacool (Common)Wailmer (Common)

SUPER RODWailmer (Very Common)

Nothing new here.*******************************************************************************

If you enter in with a high tide, the area ahead of you will be filled with deep water. Start by surfing across the water, past the old man until you get to a ledge. On this ledge, go through the opening. In this area, head left and follow this path until you get to a set of steps. The steps lead to shallow water, so get on the shallow water and then surf northward until you get to another set of steps. Head up them and pick up the Shoal Shell. From here, head up north and west and you'll find another set of steps leading to a Shoal Shell, so pick that one up as well. Now follow this water path until you get to the next set of steps. Walk up them and pick up the third Shoal Shell. Now head down south across the shallow water and you'll get to one last set of steps. Head up them and pick up the fourth and last Shoal Shell. From here, you can follow this path down south to another opening and you'll be taken back to the cave's entrance. Simply hop the ledge, surf across the water, and leave. But you can't make the Shell Bell with these items, so you'll need to come back at low tide.

+++++++++++++++++++++LOW TIDE WALKTHROUGH+++++++++++++++++++++

Coming here at low tide is more interesting, due to the fact that there are more areas to explore. Instead of needing surf, be sure to bring a Pokemon with Strength as well, if you want to get to the bottom floor. As soon as you enter the cave, head up north to the old man and then head down the steps. From here, go up north to the entrance, and then go through it. In here, you'll find another entrance, but there's also a set of stairs to the right, so head up the stairs. At the top, head up north and you'll find two paths to take. Take the path on the right and then head down the steps. At the bottom of the stairs, use the ladder.

In this area, head right and pick up the Ice Heal, as well as the Shoal Salt next to it. Now head up all the steps so you can get to the ladder, and then climb it. Up here, cross the long bridge and then follow the path to another bridge. Cross this bridge and then you'll get to another ladder. Climb down this ladder and you'll find yourself next to a person. Talk to him and you'll get a Focus Band, an item that sometimes prevents your Pokemon from fainting. To the right of the man is the 2nd Shoal Salt, so pick it up. Now head left and you'll find an entrance, so enter it. In here, head up north and follow this path until you get to the third Shoal Salt. Now head back to the entrance and pick up the Shoal Salt to the south of the entrance. From here, go back through the entrance.

Back in this room, go east of the man training in here. You'll find a boulder that you'll need Strength to push. Push it all the way to the right and follow the next path to a ladder, and then climb down it. Down here, you'll be in the bottom of the Shoal Cave. The ice here is slippery, so you'll need to watch your step. When you enter this room, slide across the ice in a counter-clockwise direction until you get to an item. This is TM07: Hail, a move where Hail falls for 5 turns. During this time, hail will strike all Pokemon, with the exception of ice types. After you pick up this TM, slide across the ice one more time. Except this time, head up the steps and then pick up the item here. It is a Nevermeltice, an item that powers up ice types move when held.

There's nothing else here, so work your way back to the ladder and then climb up it. Back here, go back to where the training man is. This time, jump over the ledge and go through the entrance. Back in this room, go through the entrance to your south. You can leave the cave if you want now, but if you have 4 Shoal Salts and 4 Shell Shells, you can give them to the old man and he'll give you a Shell Bell, an item that heals your Pokemon every time it attacks when held.

------------------Diving for Shards------------------

This side quest is done at route 124. All you'll need is Surf and Dive. If you pick up these shards, you can exchange them for the rare elemental stones. Get to Route 124 by flying to Mosdeep City. Now head left and surf onto route 124. On this route, head west and surf to the house where you will be exchanging the shards for the stones.

YELLOW SHARDStart out by surfing to the north of the house. You'll find a dark patch where you can dive, but ignore this one and continue up north. You'll find another diving patch, but ignore this one and head up to the one in the northeast corner. Use dive to go underwater. Down here, follow the path to a dead end and then use B to dive back up. You'll find shallow water next to you with an item. That is the Yellow Shard. Now backtrack all the way to the house and give it to the guy for a Thunderstone.

BLUE SHARDBack at the house, you'll find a dark patch just to the left of the house. Ignore this path and continue surfing west, where you'll find Swimmer Jenny hanging out next to a dark patch. Again, ignore this path and head up north and slightly west, where you'll get to another path. Don't dive in this one, but instead use Dive in the patch just to the north and west of this one. Down here, Surf all the way down south until you get to two paths. Take the path on the left and you'll get to a dead end. At the dead end, surf back up to sea. Up here, head to the right and pick up the Blue Shard. Return to the house and give it to the guy for a Water Stone.

RED SHARDGo back to the dark patch you used to get to the blue shard. This time, surf to the dark patch to the right of this one. Dive under the water. Down here, surf all the way up north until you get to a wall. From here, surf all the way west until you get to a dead end, where you'll find the shining light. Go back up top the surface and head right, where you'll find the Red Shard. Give it to the guy back at the house for the Fire Stone.

GREEN SHARDStart at the house this time. Surf to the patch where Swimmer Jenny is. Don't dive down this path, but use dive on the patch just to the south of this one. Down here, surf down south until you get to a bright spot, and then surf back up. Back up here, collect the Green Shard, and then give it to a guy for a Leaf Stone.

To get to Route 115, fly to Rustboro City. From here, head up north. In route 115, cut through the ledges and head down the steps to the left onto the sand. From here, surf up north and you'll find the trainer on the sand. Instead of jumping onto the sand, continue surfing up north until you get to a new set of land. From here, head up the steps and you'll find a new area in this route. Let's face the trainers here.

In this area, head up the steps and continue all the way north. You'll find a trainer, so battle her. From here, battle Expert Timothy in the alcove to the left. From here, head right and battle the two trainers. Now head up north through the passage into another area, where two last trainers are located. This will likely be a team battle since you'll walk in the middle of them. Also, pick up the Kelpsy Berries if you wish. Before leaving this area, go back to where the Black Belt Koichi was. Head up the steps to the right of him and pick up TM01: Focus Punch. It is a powerful move that requires 1 turn to charge up, but if the Pokemon is hit, they will lose the charge and must do it again. Now we're free to leave this area. Oh yeah, one more thing.

Jigglypuff is a bad Normal-type Pokemon. It evolves into Wigglytuff with the use of a Moon Stone. Sure it may have a ton of HP, but its defense stats are bad enough that it won't last in the battle long. Sure, it is a fun Pokemon to use, but raising it might be a little pain.

You can find this Pokemon by surfing:

Tentacool (Very Common)Wingull (Common)Pelipper (Rare)

Also, there is fishing here as well:

OLD RODMagikarp (Very Common)Tentacool (Common)

GOOD RODMagikarp (Very Common)Tentacool (Common)Wailmer (Common)

SUPER RODWailmer (Very Common)

Nothing new here in the water on Route 115. Just a few more side quests and we'll get back to the main storyline.

-------------------Route 105 Trainers-------------------

If you don't know, route 105 is the body of water which connects route 104 to route 106. If you remember, we sailed across route 105 on our way to Dewford Town and skipped all those trainers. Now that we got surf, we can go battle them. Fly to Petalburg City and then head west onto route 104. Get onto the sand and you'll see the water, so start surfing south.

When you get onto this route, start surfing south and fight the first swimmer. Now continue down south until you get to the next trainer. From here, continue surfing south and you'll see a piece of land to your left. Hop on it and battle the Ruin Maniac. Now head left and surf onto the water. You'll see another piece of land with two trainers. Walk into the middle of them for a team battle. Now surf upward, battle the trainer, and then go back on the land where you battled the Ruin Maniac. Surf on the water to the right and continue down south until you get to a trainer. Battle this trainer. Now head to the south and west and you'll find one more small piece of land with an item. It is an Iron, so pick it up. Now head down south and you'll be in Route 106.

On route 106, battle the first trainer you find. Now head south and east and you'll find the other trainer here. Battle her and then pick up the Protein to your south. Now surf onto Dewford Town. Now we're going to battle one more set of trainers out on the sea and enter the Abandoned Ship before we go back to the main quest.

Start out by surfing east. Battle the first trainer and then continue eastward. Battle the next swimmer and then continue surfing to the right until you see two trainers to your north. After you battle them, battle the trainer to the right of them and then continue surfing east. You'll find two trainers. Battle them separately or in double battle. From here, just surf a little bit more to the right and you'll be on route 108.

Now that you're on route 108, head right and battle the first trainer you see. Then take out the trainer just to the right of this one. From here, head all the way right until you find the Abandoned Ship. We'll come back here very shortly, so head right and battle the trainer to the south of the Abandoned Ship. Now go up north and you'll find a patch of shallow water. Walk in the middle of both trainers for a double battle and then pick up the Star Piece. From here, battle the trainer to the south and east of this patch, and when you're finished, surf east onto route 109.

Once you're on this route, get on the piece of land to your north and fight the young couple. Now head down south and you'll find another piece of land. There are two trainers here. Talk to them separately or walk in the middle of them for a double battle (the bird keeper is hiding under the umbrella). Now head up north and you'll find an item on another piece of land. It is a PP Up, so take it. Now battle the female swimmer just to your north. After this fight, battle the male swimmer on the left side. From here, surf up north onto one small patch of land. There are two tubers here, so take out both of them. Now surf up north and you'll be on the piece of land leading to Slateport City. Heal if you need to, since we're going back to the Abandoned Ship.

---------------Abandoned Ship---------------

To get through here, you'll need Dive and Surf. When you enter this ship, head up the steps and then go through the entrance. In here, you'll find an opening with a broken door on it, so go through the opening. Head right and you'll walk in between two trainers.

After this battle, head up north and open the door. On this side of the room, there is a staircase to your right, but before going down it, open the door to the left of the one you came out of. Pick up the Harbor Mail. Now we can go down the stairs. Down here, battle the Sailor in front of you.

After you fight this trainer, you'll see a broken door in front of you. Walk into that room and pick up the Dive Ball. Now leave this room. Back in here, head down south. You'll see three doors you can enter. Enter the left room first and pick up the Escape Rope. Now go through the middle door and you'll find a patch of water. There is also a dark patch, so use dive to get yourself underwater. Down here, head left and you'll see an entrance, so go through it. In here, hit B and get yourself back up to the surface. Up here, you'll find 6 doors in the middle of the room. 3 of them are on the top, 3 of them are on the bottom.

Start out by entering the bottom right room. When you enter, you'll notice a tile flash. Press A in front of the tile and you'll get the Rm. 1 Key. If you don't remember where the tile flashed, just simply leave and re-enter the room. Also, pick up the Water Stone at the other side of this room. Back in here, enter the bottom left door using your Rm. 1 Key.

In here, you'll notice two tiles flashing. Press A in front of the tile that flashed above the hole and you'll get the Rm. 4 Key. Remember, if you don't remember which tiles flashed, leave and re-enter the room. Also, pick up TM18: Rain Dance here, an item that powers up water attacks for 5 turns, weakens water attacks for 5 turns, Thunder's accuracy becomes 100%, and Solarbeam becomes less powerful. Now that you have the Rm. 4 Key, leave this room.

Back in here, enter the top left room. This time, you'll see two tiles flash on the floor, but press A on the trash and you will get the Rm. 6 Key. With that, leave this room. Use your rm. 6 Key on the top right door and enter it. In here, pick up the Luxury Ball and then leave. This time, enter the top middle door. You will be blocked off by the two trash barrels, but you'll see 4 objects shine, so go back into Rm. 6 (top right). In here, head left and get yourself in front of the lower trash can. Go down one tile and then face left. Press A to get the Rm. 2 Key. Now leave this room.

Back in here, enter the bottom middle room. Pick up the Scanner in here. Now leave. Get yourself in the water to the left and dive under it. Back down here, head into the longer hallway. Now keep surfing to the right until you get to the brighter spot. Now use Dive again to get yourself back up to the surface. Back up here, open the door in front of you. In this hallway, there is a tuber running around the room, so battle him.

Tuber CharlieMarill, Level 24 (Water) Money: $104

Once you finish him off, enter the middle room via the top side. Two trainers will instantly go at you.

After the first double battle, head down south and take on the young couple. Now continue heading south and leave this room. Back in this hallway, go through the entrance in the bottom left corner of this room. In here, head up the stairs to your right and go through the entrance at the top. In here, there's a friend of Captain Stern who was looking for the scanner. He's not asking for it, so pick up the item in the bottom left hand corner of the room. It is the Storage Room Key. Leave this room, head down the stairs, and go back through the entrance. Back in this hallway, head down the stairs in the northeast part of this room. This is the hallway where you'll use the Storage Room Key. Head all the way right to the other side of the room and you'll find a door (it's in front of the stairs and next to the hole). Use the Storage Room Key to unlock it and then enter it.

In here, pick up TM13: Ice Beam, Ice's best attack. It has a power of 95 and has a 10% chance of freezing the opponent. So teach it to an ice Pokemon you'll have for the rest of the game! With that said, leave the storage room and then head back up the stairs to your north. Up here, head through the entrance in the southwest corner of this room and then you'll be outside. Head down the stairs and then surf away from the Abandoned Ship.

Before we get out of here, fly to Slateport City. Go to the harbor where Team Aqua stole the submarine. Give Captain Stern the Scanner and he'll give you either a Deepseatooth or a Deepseascale. The Deepseatooth evolves Clamperl into Huntail when traded holding this item, and then Deepseascale evolves Camperl into Gorebyss when traded holding this item. You can only pick one, and you cannot find the other one anywhere else in the game, so you'll need to trade with a friend to get the other one. Now that we have all of our side quests done, let's go stop Team Aqua.

---------------------------------Route 127 and stopping Team Aqua---------------------------------

To get to route 127, fly to Mossdeep City. Head down south and start surfing down south onto Route 127. This is a large route with plenty of trainers to take on, so let's get cracking.

When you start this route, surf to the left and you'll find an area of shallow water. Hop onto it and pick up the Zinc. Now head down south and you'll find a patch of shallow water with two trainers and a bunch of trees. Take out both trainers (do a double battle if you wish) and then pick up the Rare Candy next to them. From here, surf all the way to the right around the rocks until you find another part of shallow water with 3 fisherman on them. Hop on this land and take out all three of them. Once you finish them off, start surfing south (get on the dark patch of water) and as long as you follow this dark patch, you'll find another trainer, so battle the trainer. Now continue down south until you find another area of shallow water. Battle the black belt and then surf all the way west until you find one last trainer near the rocks. After this fight, head right of the trainer and you'll find a huge dark patch of water. Dive down any spot you like.

Down here, surf all the way down south until the word "underwater" appears on the top left part of the screen. This means that you're below route 128 now. Keep heading south and follow this path until you get to two paths. One leads east and the other south. Take the southern path and follow it until you get to a cave entrance. When you see the cave, enter it. In this area, you'll find a submarine. Cool. Hey, wait a sec, this submarine looks familiar. Dive upward back to the surface. Up here, head onto the ground and enter the cave.

----------------Seafloor Cavern----------------

This is where Team Aqua is present, and their leader Archie is trying to wake up a legendary Pokemon. You'll need strength and rock smash to get through this area.

In here, head left and follow this path to a boulder. Above the boulder is a rock. Use Rock Smash to get rid of it. Now that the rock is gone, push the boulder up one space to where the rock used to be. This opens up a path. Head through the path and push the boulder off to the right. From here, head up north and you'll find a Team Aqua Member.

Team Aqua GruntPoochyena, Level 36 (Dark) Money: $720

Team Aqua GruntCarvanha, Level 36 (Water/Dark) Money: $720

After the first fight, head up the steps and battle the next Aqua grunt. From here, go through the entrance to your south. In here, head down south and you'll find two boulders to your right. Push the top boulder to the right twice. Now push the bottom boulder down one space. Use rock smash to get rid of the rock in your way, and then go through the new path and head through the entrance. In this area, jump over the ledge and you'll come across two more Team Aqua grunts.

Team Aqua Grunt \Zubat, Level 36 (Poison/Flying) \Money: $720 \You can walk in the middle of these two /for a team battle, giving you $1440 Team Aqua Grunt /Carvanha, Level 36 (Dark/Water) / Money: $720

After you take care of both of these Aqua grunts, you'll see two ledges to your right. Jump over the top ledge and then go through the opening to your north. This area is a bit tricky. Start out by pushing the boulder in front of you twice. Now get to the right of the boulder you just pushed and then push it to the left. This allows you to push the boulder it was blocking. Push this boulder to the north three times. You'll find an opening, but don't go through it. Instead, use rock smash on the rock to the right and then push the boulder to the right twice. You'll get to another opening, so go through this one. In here, you'll have to deal with a huge pain in the ass puzzle.

There are water currents that take you in certain directions, so you'll need to ride the right current to get to the other side of the room. Start out by surfing on the water. If you notice, there is a current pointing to the right. Surf across this current, because all other currents you try to ride will take you back to the start. Now ride the current on your right and you'll be taken to a blank spot. There are 4 currents you can ride. Take the top current and it'll take you onto calm water where there is no current. If you notice, there is a current above you that takes you to the right. Ride this current and you'll be taken onto another area of calm water. WITHOUT TOUCHING ANY OF THE CURRENTS, HEAD UP NORTH ONTO THE LAND. On this land, go through the opening. There are two Team Aqua grunts here, so let's deal with them.

After you finish off both of these trainers, go through the opening above you. In here, you'll have to deal with a tricky boulder puzzle, shaped like this.

IJOKLOFGHODOOOEOABCO

X ---

Say the X is you. Each letter represents a different boulder. Any O in that map is a tile without a boulder. The --- below you is a ledge. Start out by moving boulders A and C up one space each (boulder A goes to the right of boulder D, boulder C goes to the left of boulder E, leaving free space around boulder B).

Move boulder B to the left at least once. Now enter the little gap between boulders A and C. You'll be in front of boulder G. Move it up ONE space. Now walk up to the empty tile. You will be in between boulders F and H. Move boulder F to the left and boulder H to the right. Now it should look like this:

IJGKLFOXOHDAOCEOBOOO

The X is you. Now get in front of boulder J and push it up one tile. After this, get in front of boulder K and push it up one time. Now push boulder G either left or right and it'll create an opening to the entrance! Without screwing anything up, step through the entrance. In here, head right and you'll find TM26: Earthquake, one of the best moves in the game. Continue down all of these steps and you'll eventually find Team Aqua's leader, Archie. He is trying to use the Red Orb to wake up Kyogre and use it for his control. All of a sudden, it wakes up and runs away. Time for a battle.

Mightyena, no matter what, will always be a bad Pokemon. You can use fighting or bug to get rid of him quickly, but anything else will do the job do. For Crobat, fry it with electricity, ice, psychic, or rock. Just watch out, as it has a high speed and attack stat. Sharpedo is a joke. It has one of the worst defense stats in the game. Anything can dispose of it. Just use Tackle out of your Wurmple and it's gone. ;)

Once Kyogre escapes, Archie gets a call from the Team Aqua grunts outside that it's raining like crazy outside. So Team Magma comes in and they will take you outside along with Team Aqua. You'll see it's pouring out, along with thunder and lightning. All of a sudden, the sun comes out and the heat comes blazing in, and then the thunderstorms return...AGH! Steve will also fly to you saying to meet him in Sootopolis City. Thing is, where the hell is it? I'll get you there. First, we've got to clear out some more trainers first. To get there, surf up to the north until you're in route 127. Now surf all the way west until you're on route 126.

When you surf into this route, surf all the way to the left and you'll find a circular path of dark water. Before diving in it, battle the trainer near the white rocks. From here, follow the circular path in a counter clockwise path and you'll get to another trainer. From here, head all the way to the southwest corner of this route and you'll find two trainers. Battle them separately or in double battle form. Now follow the circular path in a counter clockwise path again until you are to the north of the big rock in the center of this route. Now surf all the way up north until you get to two trainers. Battle them both (solo or double). With all of these trainers gone, let's go to Sootopolis City. To get there, dive under the water (where the circular path of dark water is). Underwater, there is a circular path as well. The entrance is at the southern part of the circle.

When you see the entrance, go through it and you'll find yourself in a small room. Use Dive to get yourself back up to the surface.

-----------------------Sootopolis City Crisis-----------------------

We're only going to be here for a short period of time, so I won't put up the Pokemart items or anything. Upon entering the city, you'll be greeted by the scene of Groudon and Kyogre battle. But the funny thing is, all they do is wiggle back and forth. And I was expected some heated battles going on. They don't care if you sneak by them, so do so. Keep surfing northward onto the piece of land that has the gym. Unfortunately, Archie has to be a little bastard and block the gym so that he can see the fight. Maxie is there too. Surf to the left and you'll find Steven. After you talk with him, he'll guide you to the Cave of Origin, telling the old man guarding it to move out of the way. Then he leaves you to do the dirty work.

In here, head to the other side of the cave and go through the opening. In this room, climb down the ladder at the other side of the room and you'll get to Wallace. He'll tell you that you need to go to the Sky Pillar and yet wake up a third Legendary Pokemon who can put an end to all of this mess. Outside the cave, Steven has no clue where it is either. I'll tell you the quick way to get there. Fly to Mossdeep City. From there, get yourself to route 127. At route 127, surf all the way down south until you get to route 128. I'll see you there.

-------------------------------------------Getting to the Sky Pillar and more surfing-------------------------------------------

Once you're at route 128, just keep surfing down south until you find yourself at route 129.

As you swim into this route, keep surfing down south until you find your first trainer. Now swim south and west and you'll find the next trainer. After this battle, head left. There are two paths you can take. Take the top path first and battle the trainer. Now go down to the bottom bath and battle both trainers, in team battle form if you wish. From here, just continue surfing west until you find yourself on Route 130.

Once you're on this route, continue surfing west until you find a trainer, so battle him. After the fight, just continue on surfing left until you find two trainers. You can battle them solo or in team battle form. Either way, just surf a little bit to the left and you'll find yourself on Route 131.

As you first swim onto this route, battle the first two trainers you see, in single or double form. Now head to the left and you'll find another trainer, so battle him. From here, continue left to the next trainer; battle her. Now swim up to the north and west to find a male trainer and a female trainer. You can't battle these in double form, but battle both of them. The last fight here is the Sis and Bro up to your north. After this fight, continue west and you'll get to Pacifidlog Town.

----------------Pacifidlog Town----------------

As always, the first thing you want to do here is head into the Pokemon Center and heal yourself. There is a person inside who will teach one of your Pokemon the powerful move Explosion, which deals a lot of damage but automatically faints your Pokemon when you use it. From the Pokemon Center, head down south. You'll find two paths to take. Take the path on the left and enter the house. The guy inside will give you one or two TMs. He'll either give you TM27: Return or TM21: Frustration. If the top Pokemon in your party has a high happiness rating, he will give you TM27: Return (a move that gets more powerful the higher happiness rating your Pokemon has). If the Pokemon on the top of your party hates you, he'll give you TM21: Frustration (a move that gets more powerful the lower happiness rating your Pokemon has). You can get one every day, and you can get both as many times as you want. Leave this house. Now continue east to the next house. There is a guy in the back who will trade you his Horsea for your Bagon. Bad trade overall, but if you have an extra Bagon in your party, go for it. The Horsea will come with Wave Mail.

Before we set sail to the Sky Pillar, head on the house to the east of this house. The old man looking out the window will tell you if he can see Mirage Island or not. Mirage Island is an island that appears randomly on the middle of route 130. If he says he does see it, consider yourself extremely lucky because finding it is very, very rare. Check back every day to see if he can see it or not.

Mirage Island is an island that has nothing but Wild Wynaut and a Leichi Berry. This is the only spot you can find it. Even if it's rare, there's nothing much to find at Mirage Island.

Now that we've done everything possible here, get back onto Route 131. Remember the first two trainers we fought here, Kevin and Talia (the ones you could fight in a team battle)? Go all the way east until you get to them. From there, head north and you'll find an opening between the rocks, so go through the opening. In this area, follow the path until you get to a ledge. Hop on the ledge and go through the entrance. In here, head up both sets of stairs, through the next opening, and you'll be in front of Sky Pillar.

---------------------------A Legend on the Sky Pillar---------------------------

Now that you're inside the Sky Pillar, it's time to climb through all the floors to get to the top. Don't worry, it's pretty straightforward. On the bottom floor, just head up the stairs across from you. Now head up the stairs just to your left to get onto the third floor, where it gets a bit tricky. Up here, follow the path until you get to the next set of stairs, and then head up it. At the top, follow this path until you stop at a set of rocks. You'll see two cracked tiles. Walk over them and they will break, causing you to fall to the floor below. You'll find yourself on the previous floor, except you can go up a staircase you couldn't previously access. Up on the next floor, head up the stairs to your left. At the top, just follow the path until you get to the next staircase. Now you're on the top floor, where Rayquaza rests. Walk up the steps and head on forward to wake him up. This will also cause an earthquake, which weakens the floors below (this becomes important for your next visit to the Sky Pillar).

You can't catch Rayquaza now, but we can do that shortly. It's heading to Sootopolis City to go calm down Groudon and Kyogre. Better follow it, so fly back to Sootopolis City.

----------------Sootopolis City----------------

Back over here, Rayquaza will show up and stop the fighting. This causes all of the weather to return back to normal. After everything is back to normal, talk to Wallace and he'll give you HM07: Waterfall. It's a good water attack, but not recommended for a moveset. You can use it to climb waterfalls outside of battle, but you'll need the very next gym badge to get it. Also, if you notice, Archie and Maxie run off somewhere. Steven says that they've likely gone to Mt. Pyre to return the orbs. We won't need to deal with that for now. But if you want to, take a trip to Mt. Pyre and you'll see both Archie and Maxie return the orbs, and then you'll never see them again. Plus, you can talk to the old man to hear about the legendary Pokemon. Neat.

Anyway, after this, it's time to explore Sootopolis City, since none of the houses are blocked off now. Oh yeah, the Cave of Origin is blocked off too for the rest of the game. Let's start off at the Pokemon Center. To get there, surf to the right of the gym and hop on the ledge. Head up the steps and it's right in front of you. Heal if needed. Plus, there's a person who will teach Double-Edge to one of your Pokemon. It's a very powerful normal type move, but it hits your Pokemon for recoil damage. It's highly recommended you teach it to someone with the Rock Head ability, such as Golem, as it could dish out the beatings with this attack.

The Pokemart is on the ledge to the left of the gym, and up the steps. From the Pokemart, head down the steps in front of you. Now head up to the north up 4 different sets of steps. At the top, head to the left and enter the house. The guy inside will give you TM31: Brick Break, a solid fighting type move. Go back to the gym and surf to the left again. There is a woman who will give you two berries a day, both are which are rare. Two more things: go to where the Pokemon Center was. Head up north and enter the house. There are two boys inside fighting over who is larger: Lotad or Seedot. What does that mean for you?

If you show them either Pokemon bigger than 15.7 inches, they'll give you an Elixir. How do you know the height of the Pokemon? You don't. Catch either one, show them, and maybe you'll get lucky. What a waste. Enter the house to the east of this one and talk to the person inside for a decorative Wailmer Doll. Woohoo. Now go to the gym.

For all of you Ruby/Sapphire players, the first thing you'll notice is that Wallace is no longer the gym leader here. It's up to this new guy, Juan. The puzzle here is that you need to step on all the ice tiles to get to him in a certain order, otherwise you'll fall and battle the trainers below. There are three different puzzles, each one gets harder as you go. I'll give you little ASCII maps on how to get through the puzzles.

PUZZLE #1

OR76 34521R X

Say the X is you. Each numbered tile is an ice patch. The two Rs are the rocks that play little role. The numbers are the orders of the tiles you step in. So from the start, head up onto the first tile, left onto the second, up onto the third, right twice to numbers 4 and 5, up one onto 6, left onto 7, and then the O is the staircase. Head up it to the next puzzle.

PUZZLE #2

678JIHG5*9AB*F4321CDE X

This puzzle is simple if you don't mess up. Since there are more than 9 tiles, I used numbers and letters for this puzzle. To avoid confusion, both * are the rocks. As always, the X is you. Now to walk you through this one: up onto 1, left three times to 2, 3, 4, up twice through 5 and 6, right twice onto 7 and 8, down one onto 9, right twice onto A and B (should be to the left of the rock), down one onto C, right twice onto D and E, up twice onto F and G, left three times through H, I, J, and the staircase is created for a fun and difficult third puzzle.

PUZZLE #3

9A*GH!-+ZYX8BCFIJ*PQ*W 7*DE*KLORSV654321MN*TU X

Damn, I ran out of characters to use on this one, so bear with me. :P

Start out by heading onto tile 1. Now head all the way left onto tile 6, and then go up three times onto 9. Now go right to A and you'll be next to a rock. Head down once to B, once right to C, down once to D, right once to E, up twice through F and G, once right to H, down once to I, right once to J, down once to K, right once to L, down once to M, right once to N, up twice to O and P, right once to Q, down once to R, right once to S, town once to T, right once to you, up three times to X through VWX, and head all the way left until you get to !, cutting through Y, Z, +, -, and onto !. This whole puzzle shall be solved, so you can go to Juan!

But wait, we need a little practice first. Mess yourself up and fall down to the floor below. Also note that whenever you fall into the floors below, the ice puzzle resets, so don't worry. That means you can fall through as many times as you want so you can fight all of the trainers. Just climb back up the ladder, cross the ice puzzle to get to the one you want to fall through, and you'll be taken to that set of trainers corresponding to the puzzle you are on.

This gym leader is easy for the most part, but the last part can be difficult. Luvdisc should be a pushover. Its only high stat is speed, so there's a good chance it'll attack first. Any electric or grass attack should severely weaken it or faint it. Since Whiscash is ground and water, it is immune to electric. That means it is 4x weak to grass, so use grass at your disposal, otherwise use everything you've got on Whiscash. Watch out, it does have Earthquake and that can put the big smack down onto your Pokemon.

Sealeo has a good amount of HP, good special attack, and solid defense ratings. Grass and electric work best, obviously, but thankfully it doesn't have Ice Beam. It does have Aurora Beam, but that has a 10% chance of lowering attack, not freezing you. Crawdaunt is water and dark, so use electric and grass, and don't use psychic. If you have fighting, go for it. Fighting can take down Crawdaunt and Sealeo, as they are both week to them.

Kingdra is your big problem. You need to finish it off fast and you'll be in for a long battle. It is Water and Dragon, which means its only weakness is dragon. If you have a good dragon move on your side, use it, as it'll do double (triple if STAB) on Kingdra. Otherwise, dish it out with all you have and pray for critical hits, added effects onto the attacks, etc. Kingdra has Double Team, which raises its evasiveness. The more times it does use it, the harder time you'll have hitting it. And just when you think it's going to be knocked out, it'll use Rest to put itself to sleep and recover all its health. But it does have a Chesto Berry, which wakes it up immediately. Since it can be only used once, any time it uses rest afterwards, it'll remain asleep for two turns.

Eventually you will triumph over Juan. If not, go find some place to train and raise your Pokemon, as an extra 1-5 levels wouldn't hurt. After defeating Juan, you will be rewarded with the Rain Badge. With it, you can use Waterfall outside of battle. Plus, any traded Pokemon at any level will listen to you no matter what.

Juan also rewards you with TM03: Water Pulse. It's a decent water attack which has a 30% chance of confusing the enemy. Its power is 60, which means Surf is stronger. Only teach Water Pulse to those few Pokemon who somehow can't learn Surf, because it may come in handy sometime or another.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

You've now gotten all 8 badges! CONGRATULATIONS! That means you can go to the Pokemon League to defeat the Elite Four and become the champion. We're going to take one last side quest, however, to battle a set of hard to reach trainers to warm ourselves up for the Pokemon league. You can go there now, and I'll meet you at Route 128. If not, fly to Pacifidlog Town to start this quest.

------------------------------------One Last Side Quest, Routes 132-134------------------------------------

This is probably the most annoying side quest in the game if you're going to battle all of the trainers here. The ocean out to your west is loaded with currents that take you in a certain direction when you ride on them, just like the ones in the Seafloor Cavern. You'll need Fly if you're going to battle all of the trainers here. Alright, let's get started. Once you're at Pacifidlog Town, surf out west and you'll find all of the water currents. Your little quest begins here.

Once you're on the water, surf all the way up north until you hit a set of blocks. Now surf on the current just to the left of you and you'll end up in an open-water area. In the middle, there is a trainer swimming around.

Swimmer GilbertSharpedo, Level 34 (Water/Dark) Money: $272

After this battle, head up to the north and west where you'll find a water entrance between two rocks.

Swimmer DanaAzumarill, Level 34 (Water)Money: $272

After the fight, head into the current to your left. You may land on a safe patch of water, but if that's the case, just go back to surfing the current on your left. Eventually, you'll get to another trainer, so fight her.

Heading to the west takes you to Slateport, but that's not where we're heading. Fly back to Pacifidlog Town so we can take on the next set of trainers by taking a new current. Once you're back at Pacifidlog, surf on the water to your left. Now continue left until you get back to the currents. If you surfed in a straight line, you'll see two gray rocks in the current. Now surf below the bottom rock and you'll land right in front of a Fisherman.

Once you finish this fight, head all the way to the left until you reach the end of the safe water. Across from you is another patch of safe water, so surf onto the current and you'll be taken to this patch. On here are 4 trainers, so let's get to work.

After you finish of all of these trainers, head to the very northwest part of this island. Now, surf to the west and you'll ride the currents onto another open body of water. To your north is another island with a trainer on it, so go and battle him.

After this fight, head all the way left until you get onto a current. Surf on it and eventually you'll stop in front of a rock. From here, surf down and the currents will take you down to another rock. From here, surf upward and you'll stop in front of a rock. Just below you is calm water, so surf on it. On here, head left and follow the path and you'll get to two trainers on a small patch of water.

After this fight, go back on the calm water below you. Follow this path until you find a small current in between two rocks. Swim through it and you'll find another path of water. There are two trainers, so battle them.

After this battle, pick up the Star Piece next to them. Now fly back to Pacifidlog. We got 2 more trainers to battle. Surf to the west as usual, but surf below the rock again to get to Ronald. Surf to the left again where you fought four trainers. Now surf on the bottom current and eventually you'll be taken to two trainers.

Swimmer Debra \Seaking, Level 34 (Water) \You can walk in the middle of these two for a /team battle, giving you $544Swimmer Franklin / Sealeo, Level 34 (Water/Ice)

Whew! Glad that's over with. Now, there is another secret in this area that can unlock three legendary Pokemon, but I'll save that for later. For now, fly back to Pacifidlog. Once you're back there, surf all the way east this time until you get to route 129. From here, surf north and you'll get to route 128. From here, we can get to the Pokemon League.

The two new Pokemon you find here aren't worth squat, so pick them up for only Pokedex issues. Sure, Luvdisc has a ton of speed (and Swift Swim makes it impossible to have a higher speed than him), but the rest of its stats are crap and it learns a bad set of moves. Corsola on the other hand, is a Rock/Water mix, which has more negatives than positives. It opens the door for a more weakness to grass, gives it a weakness to fighting, ground, etc. The only positive effect is more resistance from fire. Either way, it still has horrible stats and it doesn't learn anything interesting.*******************************************************************************

If you've been following my guide, you would've entered this route south from route 129. From here, head up north and battle the Triathlete near the route 128/129 bordelrine. Now head up north and you'll find a little patch of shallow water with a rock. There is a trainer on it, so battle here. Now head right and you'll find another trainer on a small patch of shallow water, so battle him. After this fight, head down south and you'll find 3 patches of shallow water. Go to the largest patch and fight the fisherman. Now go all the way right and you'll find a Triathlete. From here, head right and you'll get to the last two swimmers, fight them both (double battle if you want), and then head right and you'll be in the waters of Ever Grande City.

--------------------------------------------Ever Grande City: A Town with two buildings--------------------------------------------

You need waterfall for this next part, so if you don't got it, head back to a Pokemon Center and pick up a Pokemon who knows it. Also, you need the 8th badge to use it outside of battle. When you come across the waterfall, head up it. At the top, head north and go heal your roster in the Pokemon Center. You'll also come across Scott, as he'll encourage you to do well in the Pokemon League. Now leave the Pokemon Center and head up north. Go through the cave entrance and you'll be in Victory Road. Be sure you have Surf, Strength, Flash, and Rock Smash.

-----------------------------The Final Run - Victory Road-----------------------------

Altaria goes down with Ice or Rock and it should go down quickly. Delcatty is a weak normal type Pokemon, so anything should be able to finish it off. With Magneton, Fire or Ground disposes of it easily. Psychic/Fire/Ice for Roselia, and for Gardevoir, use a psychical type, because of its below average defense. Just watch out for its nasty attacks, due to its high Special Attack. Easy battle, easy EXP, and Wally still isn't strong enough to go after the Elite Four.

After fighting Wally, go up north and fight the trainer.

Cooltrainer HopeRoselia, Level 45 (Grass/Poison)Money: $2160

Before climbing the ladder, go back across the bridge and then down the steps. Now head left and then head up, and then follow the path to another trainer.

After this fight, go back to where you fought the first trainer and then climb down the ladder. Down here, follow the path in front of you and you'll get in front of the boulder. Instead of pushing it, go down the path to your left and you'll find another boulder (you should be on the right side of it). Use Strength to push it to the left, and then take the new pathway to the first boulder you came across. Now push the boulder to the right and then take the new path to your south. Follow this path until you get to a set of crippled rocks and boulders. Shatter both rocks with Rock Smash. Now, face the left rock from the top side and push it down. Then go in the open space and face the right rock from the bottom side. Push it up and you'll be able to create a new path. Follow this path until you get to a trainer.

Cooltrainer ShannonClaydol, Level 45 (Ground/Psychic)Money: $2160

Continue to follow this path and head up the stairs. Cross the bridge to the right and then continue heading down. Go down the steps and climb up the latter. In this small area, pick up the PP Up and go back down the ladder. Now jump over the ledge to your left. Before going down the ladder to your left, go battle the trainer up to your north near the set of boulders.

From here, surf in the water. Just in front of you is a ledge, so jump on it. On here, head up the steps and follow this path into an open area. You can either go up or down. Head up and you'll find a ladder, so climb up it. You'll be in another tiny area. Pick up the item; it is TM29: Psychic, Psychic's best move, so use it wisely. Go back down the ladder. Now continue down south and you'll find another trainer.

The item next to him is a full heal, so pick it up. Get back onto surfing the water afterward. There are two waterfalls. Ride down the waterfall to the left. From here, continue surfing to the right and jump on the ledge you come across. Once you're on this ledge, climb up the ladder. Up here, go battle the two trainers on your left.

Now that all of the trainers here are gone, go back around the corner where you fought the first two trainers. Head down south and you'll find two crippled rocks and two boulders. The crippled rocks are in the top left and bottom right corners and the boulders are in the bottom left and top right corners. Smash the rock using Rock Smash in the top left corner, giving you room to push the SW boulder. Since you're facing it from the top, push it down. This opens a path to the other crippled rock. Smash it and it'll lead you to a path that goes to a ladder, so climb up it.

Alright guys, this is the last Victory Road room. Go up the steps and cross the bridge to your right. At the other end of the bridge, go down the steps. Now head right and go around the corner and you'll find all three trainers in this room.

The latter two can be a double battle, but it's extremely difficult, so I recommend you stay out of it. After you take out all three trainers, continue up north and follow this path and you'll find the cave entrance. Go through it and we'll be out of Victory Road!

You're now on the other side of Ever Grande City. Just head up the steps and go up all the way north until you get to a big building. Yes, it is the Pokemon League. You better have the best of your best.

Stock up on a ton of Revives and Full Restores if this is your first time at it. Also, save up before burning up all your money as well. It is highly recommended you also heal here before going up against the Elite Four. Now, if you spend all your money and lose, there is a positive note. You won't lose a lot of money, but you get to keep any experience and level-ups you gain while fighting, so use that to a big advantage. If you struggle against the Elite Four, it's recommended you go back and train your Pokemon to higher levels. Now before going through the opening, two guards will stop you, check your 8 badges, and then allow you to go in if you have all eight of them. Time for our first battle against the Elite Four.

This match should be an easy pushover. Sidney uses Dark, but the majority of its team are two-type Pokemon, putting the battle highly in your favor. Mightyena is still a pushover with crappy stats. A good fighting or bug attack can dispose of it quickly. Its best attack is crunch, but it doesn't have a good enough Special Attack to take advantage of it. Also watch out for Double Edge, as it can dish out the beatings very quickly. Be sure you have a Pokemon who is high powered on defense.

Shiftry, being grass, adds a whole new variety of options. You can use fire, ice, or use bug for 4x damage. It had Double Team and Swagger, two annoying moves, but with the lack of strong attacks that deal damage, you can finish him off fine.

Cacturne is also another pushover. It has the same weaknesses as Shiftry, so remember that. But with Leech Seed, it can be an annoying opponent, since Leech Seed takes a part of your heal and uses it to restore Cacturne's health. Also, Needle Arm and Faint Attack are solid attacks, so you'll need to be quick.

Crawdaunt is also an easy Pokemon. Being Water/Dark, you can use Electric, Grass, Bug, and Fighting to help you out. Its best attack is Surf, but it can do a good amount of damage with a Swords Dance and Facade combo. But since its stats are mediocre, fighting him shouldn't be a problem.

Absol will be your toughest opponent. It's pure Dark, and it has a nasty Attack Stat. Its set of moves is Aerial Ace, Rock Slide, Swords Dance, and Slash, giving it a devastating set of moves. You'll need to hurry up in finishing it off, so it's highly recommended you use a Rock Pokemon to get the resistance out of Slash and Aerial Ace, otherwise use a Fighting or Bug to mow it down.

After you finish Sidney, you'll go on to face the next trainer, which is considerably tougher.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Your first Dusclops is a toughie. Dusclops is known for an extremely high defense and special defense, but on the bright side, it doesn't have crap for attack. Another annoying thing it has is Pressure, which causes you to use two PP every time you attack the Dusclops. For attacks, it's got Protect, Curse, Confuse Ray, and Shadow Punch. It will use Protect to bock off an attack and let 2 PP go down the drain. If it uses Curse, Dusclops uses half of its HP, but you'll be hurt every turn. To cancel out the curse, just switch out. Don't worry about Shadow Punch, due to the fact of its low Attack. Just give it all you got and you'll come out on top.

Banette is an average Ghost, so use Ghost/Dark to mow it down fast. But if you're using Ghost, watch out for its Will-o-Wisp attack, because if it hits you, you'll be burned, causing your attack to drop significantly. Just unload everything on him and you'll triumph.

Sableye is an average Pokemon, even if it has no weaknesses. Just don't use Ghost and Psychic. It's got Night Shade, Shadow Ball, Faint Attack, and Double Team. Again, just use pretty much any strong Pokemon you'll have and it shall go down without any problem.

Phoebe's second Banette is a little more challenging, because this time it has Psychic, Thunderbolt, Shadow Ball, and Facde. This time, don't use water or flying or you'll become fried with flying colors. Just like the last time, just use your strongest attacks until you get its health all the way down to zero.

Phoebe's second Dusclops may not be as hard as the first, even with its high powered attacks. This one has Ice Beam, Shadow Ball, Rock Slide, and Earthquake, but its attack and special attack are too low to do anything major. Just use your strongest attacks and eventually you'll mow it down.

Oh, watch your PP count too. Chances are pretty big you'll need to bust out the Ethers and Elixirs, but if your PP drops to zero, your only choice is to give in and lose.

Now, onto your third battle, which is slightly easier.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Glalie is an average Pokemon, and it's pure Ice, meaning Rock, Fire, Steel, andFighting are your best bets. All you have to watch out for is Ice Beam and Light Screen on the first Glalie, Ice Beam and Explosion on the second one. With a few super effective attacks, you'll get rid of it pretty quickly.

For the two Sealeo, it is part water, giving you more options, meaning Electric and Grass. The first Sealeo has Ice Beam and Body Slam, two powerful attacks, while the second one has Blizzard, Attract, and Double Edge. But you have to watch out for its high HP, meaning it'll take a few hits before you see signs of it going down.

The big guy is Walrein, who has Surf, Ice Beam, Body Slam, and Sheer Cold (an attack that his a 1 hit KO if it hits). So if you make one mistake, your team is going down. Just beat the crap out of it with grass and electric attacks until it goes down. It also has an ability called Thick Fat, meaning any fire or ice attacks Walrein takes will be cut in half (not that you would use them against Walrein anyway).

Your Pokemon will need to be pretty strong to knock out each Pokemon in one or two hits. Onward to the final of the Elite Four! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Shelgon is the pre-evolved form of Salamance, so taking it down will be easy. If you have ice, Ice Beam will work, otherwise, use any strong Dragon moves you have. If not, just use your strongest attacks and it'll eventually go down.

Altaria is pretty easy. With it being Dragon/Flying, Ice Beam is sure to be a 1 hit KO, as it'll do 4x damage. But if you can't get it done, you'll have to deal with Dragon Dance and Dragonbreath, which will screw you over. If you don't have ice or dragon, use rock, as flying's weakness to rock will help out here.

Kingdra is a big toughie. With it being part water, ice won't work well here. You CAN use Dragon, as you'll get double (triple if STAB) damage to it. But it has an above Special Defense, so getting it down won't be easy. If you have a Pokemon with a high powered attack, use it, as Kingdra has a below average Defense. But it has Surf, Dragon Dance, Smokescreen, and Body Slam. Dragon Dance boosts Attack AND Speed, and it'll be used with Body Slam to mow you down. Just give it all you got and hope for critical hits and eventually you'll take him down.

With an Ice Type, Flygon is a steal, because of being Ground/Dragon. Ice Beam will knock it out in one hit. It has Dragonbreath, Flamethrower, Earthquake, and Crunch, a series of nasty attacks. Dragon will also work here, but Flygon shouldn't be a problem.

If you have a strong Ice type, then Salamance won't be as hard as it looks. One Ice Beam can knock it out in one hit. If not, use Dragon to mow it down, otherwise use Rock since it is part flying as well. It has Dragon Claw, Crunch, Flamethrower, and Rock Slide, and with its extremely super-duper high Attack, you won't last long if you don't knock him out quickly. So just unload absolutely everything you have if you don't have the type advantage.

After defeating Drake, you've defeated the Elite Four...or not. You've gotta face the Champion as well, who should be a familiar face to Ruby and Sapphire players.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Wailord is a joke. Sure it may have a ton of HP, but its low defense cancels that out. One strong grass or electric attack and you've already taken down one Pokemon. It has Blizzard, Double Edge, Water Spout, and Rain Dance, just in case if you can't get it down in one turn, and it does have a high special attack and attack to put them to good use.

Ludicolo is a major pain. Being Grass/Water, it has no special weaknesses, and it does have a high Special Defense anyway, so try to stay away with that. You can use Poison, Flying, or Bug. Sludge Bomb and Fly will work wonders. Ludicolo has Giga Drain, Surf, Leech Seed, and Double Team. Take it down quickly before it uses Double Team to raise its chances of dodging an attack. Leech Seed is also a major pain, since it can heal Ludicolo every turn by taking away a portion of your health. Otherwise, use your best Pokemon to take it down very quickly.

With Gyarados, one Thunderbolt and it's gone. If you can't get it done after a few turns, you got to deal with Dragon Dance, Earthquake, Hyper Beam, and Surf, to go along with its very high Attack. OUCH. If you don't got Electric, dish it out with everything you got.

Tentacruel has two popular weaknesses, due to being part Poison. You can use your Psychic Pokemon to take him down with one or two Psychics, or you can use Thunderbolt to take him down quickly. You're unlikely to get a one hit KO due to Tentacruel's above average Special Defense.

If you have a strong grass Pokemon, Whiscash will be another pushover. One grass attack will get rid of it, since it's both Water and Ground. But it does have Earthquake and Surf, two nasty moves, but your grass Pokemon should be able to take the pain. Otherwise, use the best of your best.

Miltoic will be another tough challenge. It has a very high special defense, and it has Recover in the case that you mow down its HP. Electric and Grass will do you best. It has Recover, Surf, Ice Beam, and Toxic. With Toxic, the amount of damage you take from poison increases every turn, so you'll be taken down quickly if that's the case. In this fight, just use the rest of your team, pray for critical hits, and so on. You'll eventually come out on top.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

After you finish off Wallace, CONGRATULATIONS. YOU ARE THE NEW POKEMON LEAGUE CHAMPION (although Wallace will still be the champion every time you go through the Elite Four - what a ripoff). Now, Professor Birch and your rival (May/Brendan) and when you're about to enter the hall of fame, your rival will want to come in, but is forbidden because your rival is not a champion. But your rival still congratulates you. When you enter the hall of fame, all of your Pokemon in your roster in the Elite Four will be registered in the hall of fame. Now watch the credits roll by and then continue your file. Hey, we still have plenty to do.

----------------------------Aftermath of the Elite Four----------------------------

The first thing you'll notice when continuing your file is that you'll be back in your room at Littleroot Town. Head downstairs and your dad will reward you with an SS Ticket. You can use it to board the SS Tidal to get between Slateport and Lilycove Cities. Sure, it may seem pointless when you can use fly to get between the two, but you'll need to board it at least once to get to an area called the Battle Frontier; an area I'll cover later on.

The next thing you want to do is press A in front of the flashing TV. There will be a report saying that a bzzt-colored Pokemon was seen flying around Hoenn. After, your mom will ask you what color it was. You can pick between red and blue. Selecting red means Latias will appear randomly in the wild, and selecting blue means Latios will be the one roaming Hoenn. Unlike Ruby and Sapphire, you can select which one you want to capture. Well, that's all to do here. Leave your house and be ready for another surprise.

Upon leaving your house, you'll find Professor Birch who will take you to his lab. Inside the lab, he will upgrade you and your rivals Pokedex to a "National Pokedex". With it, you can trade with FireRed and LeafGreen. It expands your Pokedex so that you can capture all 386 Pokemon, and you can also go after Pokemon that weren't on your original Hoenn Pokedex. Now, your rival on the other hand, will just help out Professor Birch forever, so no more fighting between you two. Time to bust out of here and do what we want. Ok, maybe not. Scott will call you saying to board the SS Tidal. Look Scott, it's nice of you to offer, but I'm busy right now doing all of these other neat side quests we get upon defeating the Elite Four. We'll get back to you later.

---------------------------- Remember that other Fossil?----------------------------

Yeah, you remember don't you? A long while back, you took the Claw or Root Fossil from the Mirage Tower and the other one sunk in the sand, never to be seen again. Now that we've defeated the Elite Four, we can go get the other one. Fly to Fallarbor Town. Once you get there, head west onto Route 114. Continue heading left and enter the house. Now, you'll continue all the way north to the other side of the area and you'll find an opening, and you'll be in the Desert Underpass. It's a long stretch of ground, so you might want a repel or two. Oh yeah, for the first time in a while, we find a new Pokemon, so let's describe it.

Ditto. Bad Pokemon, good breeder. With a Ditto, it can transform into the Pokemon it is facing in battle, and it gains all of the opponent's moves as well. Trouble is, the opponent's stats don't get copied over, so you're stuck with Ditto's crappy stats. But, if you're looking for some baby Pokemon, use Ditto. It can breed with any Pokemon as long as it is not in the "No Eggs" Egg group. It may be genderless, but it can still mate with anything.*******************************************************************************

Once you're in the Desert Underpass, all you need to do is head all the way to the right until you get to the other edge of this room. There, you will find the other fossil, either the Root or the Claw. Bring it back to the Devon Corp. Building to have it resurrected down in Rustboro City. Oh yeah, you're bound to run into a ton of wild Pokemon here, so bring a few Max Repels so everything goes right. Now leave the Desert Underpass and leave the house to get back on route 114. Before leaving this rote, go to the left and you'll find a body of water. Surf on it and then surf to the waterfall. Use Waterfall to go up it and then pick up the Rare Candy at the top. Now we can go do some other things.

-----------------------------------------------Gold/Silver/Crystal Pokemon in the Safari Zone-----------------------------------------------

Two new areas in the Safaria Zone are now accessible, thanks to beating the Elite Four. These two areas contain Pokemon from Gold/Silver/Crystal that you can't find anywhere else in the game. So, fly to Lilycove City and head out rest onto Route 121. Enter the Safari Zone, pay to get in, and then we'll start from there.

To get to area F, head north from your starting point until you see a path to your right. Take this path and you'll find that the two guards blocking the route are gone. So continue east and you'll find yourself in a new area.

Holy hell, I have a LOT to cover here. First off, Sunkern is a grass Pokemon with horrible stats. It does learn good grass moves, but it has bad stats to take advantage though. Thankfully, with the help of a Sun Stone, you can evolve it into Sunflora, where it improves a ton. It'll have a good special attack so you can use the grass moves.

Mareep is one of my favorite electric Pokemon. Being in the 30s, all you have to do is level it up twice for it to evolve twice. It will evolve into Flaffy at Level 15 and Ampharos at level 30. They have a solid Special Attack but being a sheep, it has low speed, so having Thunder Wave is an essence if you want the best of Mareep.

Aipom is a Pokemon not worth touching. Even if it learns a handful of moves, it doesn't have good stats to use them correctly. Ok, maybe it has a solid speed stat, but that's it. Oh yeah: It's a normal type, and it doesn't evolve.

Spinarak is a Bug Pokemon ruined by its Poison Trait. Never mind the fact is never learns any good moves, but it can be nasty if used right. Raising it to level 22 evolves it into an Ariados, but that's as good as you'll find it. It's an invitation for a 1 hit KO by psychic types too.

Hoothoot is a neat flying Pokemon. At level 20, it will evolve into Noctowl, one of my favorite flying types in the game. You can teach it the Hypnosis/Drean Eater Combo, which makes it great for a lot of things. Once again, using Noctowl right can make your life a whole lot easier.

Snubulls are one of my least favorite. It looks ugly and it has no stats to show for it either. Evolving into Granbull won't do much either. Even if it can learn Crucnh, you'll think it can mow down ghosts and psychics, but it doesn't have a good set of stats to work with, so I'd leave this one be.

Stantler is a good normal Pokemon with bad attacks. It excels in Attack and Speed, and it can take down anything with a good psychical attack. But because of the lack of good moves it learns by leveling up, you'll need TMs to put this Pokemon to good use.

Gligar is a worthless Ground/Flying Pokemon. 4x weakness to Ice right there and IT DOESN'T LEARN ANY GROUND MOVES LEVELING UP. You could teach it Earthquake with a TM, but that's a waste right there. The only cool thing coming out of this Pokemon is that it's a flying type immune to Electric.

Hey, for a change, surfing in the Safari Zone finds you some new Pokemon.

Wooper (Very Common)Marill (Common)Quagsire (Very Rare)

Wooper is a water/ground Pokemon. May be immune to Electric, but the 4x weakness to grass lets that down. Evolving into Quagsire improves its stats but drops its speed by a good margin. It isn't half bad, but there are plenty of better Water Pokemon out there, so go figure.

Check out the new Pokemon you find by fishing too:

OLD RODMagikarp (Very Common)Goldeen (Common)

GOOD RODMagikarp (Very Common)Goldeen (Common)Remoraid (Common)

SUPER RODRemoraid (Very Common)Goldeen (Common)Octillery (Very Rare)

Remoraid is a neat Water Pokemon. It may have weak stats, but they'll improve quite a bit when evolving into Octillery at Level 25. At Level 22, it learns THREE moves: Bubblebeam, Aurora Beam, and Psybeam, three great moves. With TMs, you can make Octillery a good Pokemon to raise. Just watch out for its below average speed though.*******************************************************************************

When you enter this area, head all the way right until you get to a river of water. Surf across the water and you'll find a patch of grass. The item on the other side of the grass is a Big Pearl, so pick it up. Now surf back across the water and continue north until it says "Safari Zone" on the top left corner of your screen, meaning we're in area E.

Teddiursa can be a mean bean mashing little teddy bear once evolving into Ursaring at Level 30. It learns devastating attacks such as Thrash at the very high levels, making it dangerous. With the correct moveset, this Pokemon can cause a really serious beating.

Ledyba is a defensive type Bug Pokemon with moves such as Reflect and Light Screen. Even with that, it learns good attacks, but its attack is too low to put them to good use. Stay away from this bug Pokemon. Evolving into Ledian at Level 15 makes it flying, opening the door for many more weaknesses to come.

Pineco is a cool bug Pokemon. With the kind of moves it learns (Double Edge, Explosion, etc), it will dish out the beatings, but it won't stay in battle for long. Evolving into Foretress at Level 31 makes it Bug/Steel, with an excellent defense. Just keep it away from Fire and you're set.

Houndour is a sick Fire/Dark Pokemon. Able to take out Bug, Grass, Ghost, Ice, and Psychic, as it has good special attack and speed stats. Also, it can learn great moves such as Crunch and Flamethrower. At level 24 it will evolve into Houndoom. Great Pokemon to use and it is one of the more versatile Pokemon out there.

Miltank it a good normal Pokemon, and it's always female to boot. It has good defense and speed, plus it learns a good set of solid attacks. It can recover with an attack called Milk Drink. May not be one of the best normal types, but if you want to try it out, go for it.

There is a new Pokemon here if you decide to go and use Rock Smash.

Shuckle (Very Common)

Shuckle is an interesting Bug/Rock Pokemon. It has one of the best defense and special defense ratings in the entire game, but its HP, Attack, Special Attack, and Speed are all atrocious. Even so, teaching it moves like Curse and Toxic can make it one nasty Pokemon. Even if you have the type advantage, taking it down will be tough.*******************************************************************************

Now that I got all of the Pokemon explained, head north and you'll find a set of steps, so climb up them. To your north is another set of steps, so climb up these. To the left of the next set of steps is a patch of grass, if you want to go and catch some Pokemon. After you're done, head up the steps and follow the path until you find the shattered rocks that are breakable with Rock Smash. To your south is a ledge, so jump over it. Get the Nugget in this area. Once you're all done, we've got another mini-Side Quest that we can do.

------------------------------The gift that Steven left you------------------------------

Before we go and locate Steven, he left us a gift at Mossdeep City. Fly there and then head to his house. If you don't remember where it is, it's to the northwest of the Pokemon Center. Inside is a Poke Ball on a desk with a note next to it. You don't have to read the note, but reading it will say that you two will meet again sometime and he's out somewhere. Anyway, the Poke Ball is a Level 5 Beldum, who can evolve into one of the best Pokemon in the game. It is Steel/Psychic, meaning you only need to worry about Fire and Ground. All Beldum can learn is Take Down, but it'll learn a variety of moves when it evolves into Metang at Level 20. Metang can learn Psychic at level 38. At level 45, it will evolve into Metagross, who has unbelieveable stats. It also has an ability called Clear Body, meaning its stats cannot be lowered from attacks such as Tail Whip. Teach it moves like Psychic and Earthquake and you'll have an unstoppable monster by your side.

That's all what's here for now. Now let's go find him.

----------------Where's Steven?----------------

To be honest, Steven is located deep in Meteor Falls, which is our next destination. But we're not going there to just battle him. If you want to battle him, I suggest raising your team into the 80s before you get severely beaten. We can also battle a few more trainers there, catch some new Pokemon, and even pick up a few neat items. Fly to Fallarbor Town and head to Route 114. From there, work your way to Meteor Falls and you'll enter from the right side. You'll need Surf and Waterfall to get to the unexplored areas.

As you step into the Meteor Falls, cross the bridge to your left and then head down the steps. You'll see a body of water to your north, so surf up north and you'll get to a waterfall. Have your Pokemon climb the waterfall and continue north onto another ledge. Hop onto it and go through the entrance. There's nothing much you can do in this room right now, except take the ladder to your north and east. In this room, you can take another ladder and go directly to Steven and fight him, but let's take a look at the other parts of this cave. Once you enter this room, head south and west and follow the path to another ladder (don't take the ladder at the top of a set of steps). Once you find this ladder, take it. You'll be on the other side of the room you entered earlier. There are two trainers and a ladder here. Fight the two trainers.

Dragon Tamer Nicholas - Match Call TrainerAltaria, Level 37 (Dragon/Flying) ALtaria, Level 37 (Dragon/Flying) Money: $2776NOTE: After defeating Nicholas 5 times, both of his Pokemon will be holding the "Dragon Fang" item. It's an item that powers up a Pokemon's Dragon-type moves by 10% when they hold it, and use Thief/Covet to steal it.

The first trainer is right next to you from the entrance, and the second trainer is at the top of 4 sets of steps. After you fight both trainers, go to the right of where Nicholas is. You'll see a purple colored ground. These are like normal ledges, and you can't go up these. Starting from the leftmost purple space, keep jumping down these ledges and you'll be near another ladder (like I said, stay to the left or you'll have to re-enter this room). Take this ladder and you'll be near a body of water.

Go down the steps and you'll get to the water, so start surfing on it. Surf up to the north and you'll find a platform with an entrance on it, so hop on the platform and go through the entrance. In here, surf across the body of water to get to an item. Pick it up and you'll find TM02: Dragon Claw, an excellent Dragon Attack with a power of 80 and perfect accuracy. Sure, you may think nothing else is here, but there is a Pokemon you can find no where else in this game.

The new Pokemon introduced here is Bagon. It is a Dragon-type Pokemon which evolves twice. At level 35, it will evolve into a Shelgon, which is slightly more powerful, but it becomes a beast when it evolves into Salamance at level 55. Salamance also becomes part flying, but it has awesome attack and special attack stats, and with the right moves, it can become very dangerous. Of course, being Dragon/Flying, all you have to do is watch out for the nasty Ice Pokemon. Also, wild Bagon can be bearing a Dragon Scale, so if you need one, you can find one here (wild Horsea also have one just so you know).*******************************************************************************

Once you're done with your business here, leave the room. Get back surfing, but this time, surf all the way down south and you'll find yourself another platform with an entrance. Hop on the platform and go through the entrance and you'll be in another small room with an item. Pick up the PP Up and go back through the entrance. Back in here, surf to the ladder you originally took to enter this room and then take it. In this room, hop across the purple ledge and then go right until you find a ladder. When you find the ladder, take it. Back in this room, head all the way down to the south and west until you find a set up steps leading to a latter. Take the ladder and you'll find yourself in a small room with an item and an entrance.

The item is TM23: Iron Tail, a steel type move which is decent but below average on the accuracy side. It also has a chance of increasing your defense when used in battle. Now go through the entrance. In here, head all the way up to the north and you'll find Steven in an alcove. Save before fighting, and make sure your Pokemon are in the 70-80 range.

Again, like I've said, if your Pokemon are at the same levels his are at, you shouldn't have too much of a problem fighting Steven.

Since Skarmory is Flying and Steel, he has no physical weaknesses. Electric and Fire are the way to go.

For Claydol, Grass/Water/Ice/Dark will do the trick. Be aware that it does have Reflect and Light Screen, which will cut both psychical and special attacks in half. Your best bet is to knock it out in no more than 2 or 3 turns, but if it persists, try bringing Brick Break with you to break both Reflect and Light Screen.

Aggron can be a pain with his super high defense. But since it is a Rock and Steel type, it will take quadruple damage from Ground and Fighting, so pick your poison. Another thing I've noticed is that he has 3 special attacks (Thunder, Solarbeam, and Dragon Claw). Now, since his special attack is ridiculously low, don't even worry about these. The only devastating attack coming out of Aggron is Earthquake.

Cradily is tricky, because Grass will cancel out all of Rock's weaknesses (Fighting, Ground, Water), while Rock will cancel out most of grass's weaknesses (Fire, Bug, Poison, Flying). Your best bet is Ice. If you don't have that, just use your most powerful attacks on Cradily.

Armaldo will simply go down with Water, and he does have a very low speed, so use that to your advantage. The moves you should be worried about are Slash and Aerial Ace, because they will fair well with his strong attack and can put you in bad spot for your Pokemon.

Metagross is the big guy. He doesn't have a lot of weaknesses. You can use Fire and Ground on him for the best results, but watch out, Metagross has good stats overall. It has Earthquake and Psychic, two absolute killer moves. And watch out for Meteor Mash since it's got a power of 150, so it can kill your Ice and Rock Pokemon, I hope you either A) have a Pokemon with a great defense or B) have a Pokemon resistant to steel).

All of these Pokemon can mow you down easily with attacks such as Earthquake and Psychic, but eventually you'll triumph.

So, what do you get for all this trouble besides a few thousand dollars? That's right, absolutely nothing. And here's a funny thing I noticed. When talking to him before the battle, he mentions both of you fought at Sootopolis Space Center, when it's really Mossdeep Space Center. Nice going there.

So, what else is there to do now? Remember that SS Ticket we got from Birch after defeating the Elite Four? Let's use it to go to the Battle Frontier.

To catch Groudon, you need to go to the Weather Institute. On the second floor, talk to the scientist near the computer who tracks strange weather. He'll tell you a drought was recorded on (insert route here). This means the Terra Cave has been formed in that route and Groudon is in it. You have to get there as fast as you can, otherwise the cave will move to a different spot. Here are all the possible cave locations.

-Route 114, at the top of the waterfall in the NW corner-Route 114, near the Meteor Falls entrance-Route 115, at the top of the steps where all of the trainers are in the far north part-Route 115, at the top of a slope next to the above location (requires Mach Bike)-Route 116, to the top of the steps and to the right of the Rusturf Tunnel-Route 116, at the top of the steps near the guy looking for his glasses-Route 118, to the west of the body of water-Route 118, to the east of the body of water (near Route 119 entrance)

Once you find it, go inside and save your game. Walk up to Groudon and fight him. With Groudon, sunny day will be in effect all battle, but his one turn Solarbeam shouldn't be a problem since he's ground type. Get his health down as low as you can and paralyze/put him to sleep. After, keep tossing Ultra/Timer Balls until you finally capture him.

*******KYOGRE*******

The process of catching Kyogre is the same as Groudon. Talk to the same scientist in the weather institute and he'll tell you where heavy rainfall is being recorded. When this happens in (insert route here), a new patch of dark water forms in the route for a short period of time, which allows you to Dive underwater and go inside the Marine Cave. If not, it will switch to somewhere else. Here are the possible locations:

-Route 105, to the south of the cave where Regice is found-Route 105, to the east of the biggest island that has trainers on them-Route 125, to the north and west of the Shoal Cave-Route 125, to the east of the patches of islands to the right of the Shoal Cave-Route 127, to the north of the island with 3 fishermen on it.-Route 127, to the south of the island with 3 fishermen on it (must go around the rocks to get to it).-Route 129, in the extreme southeast corner.-Route 129, in the central of the route next to a swimmer.

Once you find the dark patch, dive down it and save your game. Underwater, enter the cave and then swim across the water to get to another cave entrance. Save your game and then get to Kyroge, and then battle it.

Kyogre has an ability called Drizzle, which puts rain dance in effect all battle. If you have Thunder, use it to severely weaken him. Also, grass attacks will be effective. One move it has is called Shear Cold, which if it hits, one hit knocks out your Pokemon. It also has rest, which will put it to sleep for two turns and recover all of its health. It's got Hydro Pump as well as Double Edge, so you're in for a beating if you make a mistake.

Try to put it to sleep yourself and whittle down its HP. Heal your Pokemon if needed and bring plenty of Ultra and Timer Balls, and after a long, tiresome fight, you'll eventually catch it.

*********RAYQUAZA*********

Rayquaza can be captured after you free him and settle down the Sootopolis City crisis between Groudon and Kyogre. He is located in the Sky Pillar and the Mach Bike is required. But this time, getting to him will be much more difficult. Because of the earthquake he caused when you woke him up, the floor tiles have crippled, so one step on them will make you fall down to the previous floor. Also, even with the Mach Bike, it is pretty tough to climb up, as you'll need a fast reaction time to get past some of the nasty corners.

Once you enter the Sky Pillar, go up to the northeast corner of the room. On the second floor, equip your Mach Bike and speed past the first two sets of the crippled floors. Now head left and once you get to the southwest corner of the room, immediately head up north and get up the staircase to the third floor, or else you may fall through.

On the third floor, all you need to do is walk around the room to get to the next staircase onto the third floor. The fourth floor is really a pain and it can take several tries. Without stopping, use your Mach Bike to get clockwise around the room, being sure to avoid the rocks in your way. The staircase to the next floor is blocked off. On the north central part of the room, you'll see 4 crippled floors. Get past the first one and fall through either the second of the third tile. Down here, head up the staircase in front of you. Up here, go up the staircase to your left. Now go counter clockwise around the room to another staircase, and you'll be at the floor where Rayquaza is waiting for you.

Save your game and let the battle begin.

Rayquaza is at level 70 and is Dragon/Flying, so bring either a Dragon, Ice, or Rock Pokemon. Its four attacks are Rest, Outrage, Extremespeed, and Fly. The first thing you want to do is put it to sleep and bring down its health. If it wakes up and uses rest, use a powerful attack to bring it down to at least orange/red health. If it uses Outrage, it will use the attack for 2-3 turns, but will become confused afterward. When it uses fly, your best bet is to heal yourself while it's in the air.

Once you have it to sleep and low health, keep tossing Ultra or Timer balls and eventually you'll succeed. Best part is, you can get this Pokemon with the Elite Four and use it for your lineup or backup purposes.

Before you can even capture these three Pokemon, you must solve a puzzle to unlock the chambers they are resting in. First off, you'll need a Pokemon that knows Dig, as well as Wailord and Relicanth. Also, be sure you have someone that's got Dive.

First off, take all we have from the above list and get to Pacifidlog Town. Now surf off to the west. Like fighting all the trainers, we need to take a certain path in the water current to get to a certain dark patch of water.

Now, go all the way south until you bump into some rocks. Ride the current to your left and you'll be taken to an island with the fisherman. Go to the southwest part of this island and let the current take you to the next island. Now get to the southwest part on this island and surf on the current. It will take you calm water with two swimmers. Now swim west onto an island.

On this island, it is blocked off by rocks. Get to the southeast corner and take the current to another part of this island. Work your way to the extreme western part of the island. Now surf off to the left and let the currents take you to a patch of light, calm water. Go to the west part of this calm water and swim onto the current. It will take you to a patch of dark water, so dive down it.

Down underwater, take the cave entrance to your south. In this area, swim all the way down south to the other part of this area and you'll come across a rectangular rock. You'll see a little white paper on it. With or without reading the Braille code on it, just use dive and resurface up to another room. Now, go all the way up north to the other side of this room. Open your Pokemon roster and use Dig in front of the paper and an entrance will be created. Before entering it, put Wailord on your team's leading position and make sure Relicanth is on the lowest spot.

In this room, go all the way up north to the other side of the room. If you followed my instructions from the previous room, the ground will shake and it will open up three new areas across Hoenn. Each of them contain another legendary Pokemon.

+++++++++REGIROCK+++++++++

With the three Pokemon unlocked, Regirock is located in the Desert Ruins. Before going there, be sure to bring a Pokemon with Rock Smash on you. Now, get to the desert ruins. Work your way south and you'll find a big rock surrounded by six tiny rocks. The big rock now has an opening that wasn't there before. In this room, go up to the Braille on the wall. Now go left two spaces and then down two spaces. Use Rock Smash on this space and it will open up another entrance. Save your game and then go through the entrance to fight Regirock.

Regirock is at level 40 and includes the moves Ancientpower, Superpower, Curse, and Rock Throw. Superpower and Ancientpower are two very powerful moves, so bring a Pokemon that has a great defense. And these moves will also be a lot more devastating when it uses Curse (drops Speed but raises Attack and Defense). Keep in mind when using Superpower, it will lower Regirock's attack and defense down from one level, which can help cancel out curse.

Because Regirock has an enormous defense, use a special attack like a grass or water type to mow it down. Paralyzing it, freezing it, or putting it to sleep is highly recommended. It can't heal itself, but it can dish out the beatings. A fighting Pokemon will work when trying to capture it, as it is resistant to rock type attacks. Bring plenty of Ultra Balls, Timer Balls, and healing items and once you have it in a status condition and weakened, cheap tossing those Ultra/Timer balls until you finally capture it.

+++++++REGICE+++++++

Regice is personally my hardest one to capture. It is located in a chamber north of Dewford Town. Bring a Pokemon with surf and bring your best physical and special Pokemon. Now go up north and surf up the water onto route 105. Keep going north and stick to the western part of the area until you eventually find another cave entrance. Go through the entrance and walk up to the Braille on the wall.

To unlock the opening here, do a lap (doesn't matter which direction) around the perimeter of this room, but be sure you stick to the wall at all times. Once you complete the lap (and are in front of the Braille), a new opening should be revealed. Save your game and then go through the opening and you'll find Regice, so battle it.

Regice comes at level 40. It bears the attacks Curse, Icy Wind, Superpower, and Ancientpower. It does have an extremely high special defense, so your best bet is to mow it down with a rock or steel type. Fighting with a steel type will defend you from all moves with the exception of superpower. Icy Wind is a not so strong ice attack, but it will also reduce your speed when used. But if Regice uses Curse frequently, it will help cancel out those icy wind effects, especially if you're faster than Regice.

Also, Superpower reduces Regice's Attack and Defense when it uses the attack, helping to cancel out the effects of curse. Ancientpower is a decent rock move which has a 10% chance of increasing all of Regice's stats. After you have it on low health, try to put it to sleep or paralyze it. It can't heal itself, so bring out your strongest Pokemon that can sustain a lot of damage and make sure you have some nice healing items on you. Now, start hurling your Ultra Balls at Regice and then if the battle goes long enough, start busting out those Timer Balls and you'll eventually capture Regice.

++++++++++REGISTEEL++++++++++

For fighting Registeel, a Pokemon with Flash is required. Now, get to Lilycove City. Now go west until you get to Route 120. Continue west until you bump into the wall. There should be a staircase next to you, so go up the stairs. Up here, continue walking north and head up the next set of stairs. At the top of the staircase, go into the cave entrance. In this room, walk to the middle and use Flash. This will create an opening. Save your game, and then go through the opening to fight Registeel.

As the previous two Regis, it comes at level 40. It also bears Metal Claw, Superpower, Curse, and Ancientpower. It has decent special defense and defense stats. If it uses Superpower on you, its attack and defense goes down as usual. Don't worry about Metal Claw, all it does is do a little damage with a chance of boosting Registeel's Attack (besides, Steel only has advantage on Ice and Rock). Use fire, fighting, or ground to mow down its health. Put it to sleep or paralyze it if you can, and then start chucking your Ultra Balls at it. If you don't have any success with that, use Timer Balls if the longevity of the battle keeps growing. Eventually you'll capture it, and soon enough you'll have all three Regis!

++++++++++++++LATIOS/LATIAS++++++++++++++

After you defeat the Elite Four, watch the news at home. They'll report a "bzzzt" colored Pokemon was found wandering around Hoenn. Your mom will ask which color the Pokemon was. If you select red, Latias will be appearing in the wild. If you select blue, Latios will be appearing in the Wild. They come at level 40 and catching them is like trying to capture the legendary dogs in other versions of Pokemon (Entei/Raikou/Suicune).

Like Entei/Raikou/Suicune, they do run away, so you'll need a Pokemon with Mean Look to catch it. I love to use a Crobat at level 40 here, because it has a lot of speed and knows the move as well. But since Crobat is poison, it won't last long once it starts using the psychic attacks. Also, any damage you do to them will not heal if they run away.

So where do I find Latios/Latias?? They can be found on pretty much any route in Hoenn. Grab a Max Repel or two and then head to route 118, the route east of Mauville City. Get in the grass and save your game. Now use your Max Repel (but make sure your top Pokemon is level 40 and below, but make sure it's higher than the level range of Pokemon found in that grass). If you don't find Latios/Latias, turn off your game and restart. The location is randomized when you shut off your game, switch routes, fly, teleport, etc. Use the repel again and keep using this trick until you find either Pokemon.

Now, if you have a Master Ball, this is the best location to use this, and it'll be done like that. If not, you'll need to bear with me and have a lot of patience. Use your Mean Look using Crobat and then start to bring down its health, but watch out for Recover. If it knocks out your Crobat, the Mean Look curse will be broken. Switch to a Pokemon that knows a paralyze move. Paralyze it to reduce its speed and abilities, but either Lati can rid of the status conditions by using refresh.

If it runs away, use the location section on your Pokedex to track it down. If it is two routes away, move one route closer and see if it moves on the same route as you. If not, fly to Mauville and try again. You'll eventually cross it again.

Both Latis will have Luster Purge, Recover, and Psychic, powerful moves that will mow you down easily. So you'll need to paralyze or put to them sleep and get them to low health. Both are Psychic/Dragon Pokemon, so bring an Ice, Fire, or Dark Pokemon. Just watch out for their high Special Defense. After getting them to low health, unload all of your Poke Balls on the Lati until you finally capture it.

Once you have it paralyzed, have Mean Look on it and with a small amount of health left, start tossing your Ultra Balls at it and you'll eventually capture it. It requires a lot of patience to do so.

Also, putting it to sleep will be a big help as well.

------------------------------------------------The SS Tidal and getting to the Battle Frontier------------------------------------------------

Now, with nothing else to do, get yourself over to Slateport City and go to the Slateport Harbor. With the SS Ticket, you can travel on the SS Tidal between Slateport and Lilycove City. After you take the SS Tidal at least once, you can take it to the Battle Frontier.

When you get onto the SS Tidal, remember where your room is. It's on the bottom row and the 2nd to the left. You can rest in your bed here to heal your Pokemon, but at the same time, the SS Tidal will arrive at its destination (Slateport/Lilycove/Battle Frontier). There are trainers here, so let's battle them one by one for some experience.

Starting from your room, enter the door to your left where you'll find two trainers, so let's battle them.

After this fight, go to the northern half of the room and go through the door on the far rightmost side. There's a man in front of a trash can, but he's not a trainer. Talking to him will get you TM49: Snatch, a useless TM that only works with non-damaging attacks (if the opponent uses a non-damaging attack on you and you use this move, you can use the move they used for one turn). Leave this room and enter the next room on the left. Let's take out the next trainer in sight.

Gentleman ThomasZangoose, Level 45 (Normal) Money: $3600

After this fight, go up to the next room on the left where a lady is sitting down doing nothing.

Lady NaomiRoselia, Level 45 (Grass/Poison)Money: $9000

There is one last trainer in this area of the ship on the room to your left. Enter the cabin and fight the trainer.

Once you've finished all trainers, take a nap if you haven't done so already. Now you can leave the SS Tidal and you'll be at Lilycove City. Now that you've taken at least one ride on the SS Tidal, you can sail to the Battle Frontier. So get back in the SS Tidal and go there.

--------------------The Battle Frontier--------------------

So, we're finally there. Yes, you can fly here as well, so don't worry about that. When you enter the building, you'll get a Frontier Pass for free. This will replace your Trainer Card page (but it's still accessible on the Frontier Pass). The Frontier Pass shows how much Battle Points you have, which symbols you've earned, and a map of the Battle Frontier. After you get this sorted out, continue up north and you'll find a more open area. From here, head east and you'll end up near the Pokemon Center and Pokemart.

There are three houses above the Pokemart and Pokemon Center. If you enter the house on the right, there will be a man who will talk about your top Pokemon's nature and say its best advantages. On the left house, there will be a group of kids telling you about the Battle Frontier. Now, before we get to each of the battle areas, I'll give you a tour of the area. Starting from the Pokemon Center, go all the way left until you find 3 paths that take you up north. Take the middle path and continue north until you get to some steps. Go left of the steps and you'll find a tiny house. In there are two old ladies that will teach you some moves in exchange for some battle points. Believe me, these are some nice moves.

So, if you want a number of moves from this list, you're going to need to earn Battle Points and become great at winning battles here, as they are pretty difficult.

From this house, head up the stairs and you'll be in front of the Battle Dome. But ignore this for now and continue east until you get to a small house. Enter this house. You'll find Scott here, the guy who you continuously ran into around Hoenn. But this time, you'll earn a few prizes for accomplishments here:

The former two are just decorations for your secret base. From Scott's house, head east and you'll find a tiny building next to a massive building. In here is a girl who will trade you a Meowth for a Skitty of your own. I say go for it, since you can't find Meowth anywhere else in the game (not that it's worth raising or anything).

From this girl's house, head down in front of the massive building, known as the Battle Tower. Go down the steps in front of the Battle Tower, and you'll find a building to your left, so enter it. In this room, you can exchange Battle Points for more prizes, ranging from items to dolls and stat boosting items.

From this house, go east past the steps and follow the path until you get to a pyramid structure. You'll pass by a house, which contains Battle Frontier records you've set and the like. Check it out if you want. From the pyramid, head south until you find a little house in an alcove. In here, you can gamble your Battle Points once you've earned at least 3 Silver Symbols. Continue down south from this house until you find an old lady near an odd shaped tree. This is a Sudowoodo at Level 40, but to battle it, you'll need the Wailmer Pail way back in Route 104.

Sudowoodo is a pure Rock Pokemon with solid Attack and Defense stats. If you knock him out, you can't get another one, so be careful. Just wear him down until his health is low enough, then try to put it to asleep or paralyze it. Catching it shouldn't be a major problem.

If you want to explore more of the Battle Frontier, head down south from where Sudowoodo was and surf in the water. Surf down the waterfall and continue Surf left until you find a platform with a cave entrance in it. Go through the entrance and you'll be in the Artisan Cave. The only Pokemon here is just a Smeargle. That's it, nothing else. Smeargle is a pretty bad Pokemon as well. All it can do is Sketch (only 1PP) and it copies the last move you've done. After that, it will use Struggle (assuming the Sketch failed) or use the move it copied. Sure, it would be logical to set it up with nasty attacks such as Thunderbolt and Ice Beam, but Smeargle has horrible stats. Once it copies a new move with Sketch, it's gone. It will learn Sketch about every 11 levels or so.

Now, let's bust outta here so we can have fun battling.

**BUT I DON'T HAVE WATERFALL! I'M STUCK!!!!!!**

If you don't have Waterfall to get back up the waterfall, simple: just use Fly. Don't have Fly either? OH NO! Well, good thing I didn't tell you about that ladder in the northeast corner of the Artisan Cave...ah damnit. In the Artisan cave, follow the path until you get to a ladder and then take it. The entrance to freedom is before your eyes. Oh yeah, get that Carbos near the exit, will you? Back outside, jump the ledge and you'll be near the records house. Now let's go explore all 7 funhouses in the Battle Frontier, going from west to east, starting at the Battle Factory.

There are four different modes you can play in for the Battle Frontier. Keep in mind that if you want to earn symbols, you must play through for Single Battle. However, you can still earn battle Points with any of the four types of battle modes.

Single Battle - Should be self explanatory. In any part of the battle frontier, you go one-on-one against another trainer.

Double Battle - Like single battle, except for both you and your opponent, two Pokemon will be on the screen instead of one. These are just like double battles you've seen elsewhere.

Multi Battle - This is a two-on-two battle, except you partner up with another computer player and go up against two computer players. Each trainer will have one Pokemon of their own on the screen.

Link Multi Battle - You can use a Link Cable or Wireless Adapter to link up and team up to take on the Battle Frontier. Each of you will use two Pokemon and both of you will be able to earn Battle Points. Really neat feature.

Note that the latter two options are only available in the Battle Tower.

BATTLE POINTS

If you keep winning in any location of the Battle Frontier, you will accumulate Battle Points. Depending on the area you are, you'll need to fight a certain amount of people to win Battle Points (for example, you need to defeat four people in a row at the Battle Dome to win Battle Points). At first, you'll only win 1 Battle Point, but as long as you build up winning streaks, you'll earn more and more. Defeating the Frontier Brains will give you a handful amount. If you lose, you'll reset yourself back to round one and start out by only winning one Battle Point again.

You can use the Battle Points to get some great prizes from people around the Battle Frontier, ranging from moves to items and even dolls. But they are pretty expensive in terms of Battle Points, so if you want let's say, a Charizard Doll, you'll need to spend a LOT of time earning up 256 BP.

BATTLING

In each of the Battle Frontier, you can only use three Pokemon (Eggs, Mewtwo, Rayquaza, Groudon, and Kyogre are not allowed). You can choose between Level50 and Open Level. If you choose Open Level, the Pokemon your opponents will match the highest level your Pokemon has (so if you have Pokemon at level 50, 53, and 67, all trainers will have Pokemon at level 67. Level 50 is what it says - the Pokemon you face will be at 50, but you'll need Pokemon of your own at Level 50.

With all that's said, let's move on to each area of the Battle Frontier.*******************************************************************************

The Battle Factory is probably the most random out of all. You can use Pokemon inside the Battle Factory, but you can't use any of yours. When selecting Pokemon you want to use, be aware of these things. To get to the Battle Factory, it is located on the far west side of the area. From the Pokemon Center, just go all the way west and eventually you'll

-Try to put in some variety. If you choose, say, three water Pokemon, that's not good, as Grass and Electric Pokemon will be hungry for some ass-kicking. If you had for example, a fire type, a water type, and a grass type Pokemon, you can be able to battle more efficiently.

-Another thing you should look at is the movesets and stats each Pokemon available for rental have. These can determine the difficulty of the battles and how you fare against the opponents.

-If you don't like a Pokemon you rented but end up defeating a trainer, you can trade with a trainer you've defeated and see if it will help you out more.

After you've defeated seven trainers in a row, you will earn battle points. Once you have defeated 20 trainers in a row, you will face the brain of the Battle Factory, Noland.

I can't give you any strategy on Nolan due to the fact his three Pokemon are completely random. Just use type advantages and strategies of your own to take him down. If not, just give it all you got and hope you come out on top. Once you have defeated Noland, you will earn the knowledge symbol.

After you have defeated 35 trainers in a row (including battling Noland the first time around or the trainer that takes his place once you defeat him), you can face Noland a second time for a golden Knowledge symbol.

You want to note the descriptions are available for the trainer you will be going up against.

One last thing you might want to know is trading can benefit you over time. The more you trade, the more powerful Pokemon will become available to your advantage, so try to swap for good Pokemon on a consistent basis and eventually it'll pay off.

The Battle Dome is one of my favorite places in the Battle Frontier. To get to it, go north from the Battle Factory and then head up the steps. At the top you'll see a building. Enter it and you'll be inside.

In the Battle Dome, you can register three Pokemon to battle with you each round. But when you're ready to battle, you can only select two of the three Pokemon you registered. But before you battle a trainer, you can check out their information as well as their Pokemon, so you can plot out which Pokemon to register. To do this, select "Tourney Tree" and look at the upcoming trainer you're facing. You can check out any other trainer in the competition as well. In their user info, you can see a little description that will tell you how strong the trainer is. Here is a list of all the descriptions you can get, ranging from strongest to weakest.

The best candidate to be a champ!A sure-finalist team.A likely top-three finisher.A candidate team to finish first.A team with top-class potential.The dark horse team this tournament.A better-than-average team.This tournament's average team.A team with average potential.A weaker-than-average team.A team looking for its first win.One win will make this team proud.Overall, a weak team.A team with very low potential.A team unlikely to win the tournament.The team most unlikely to win.

Holy crap, in MS Word, all but two sentences from the above list was detected as a fragment.

Now, every time you defeat four trainers in a row, you will earn Battle Points. Once you have defeated 19 battles in a row, you will face the Frontier Brain, Tucker. Here are his Pokemon.

The good thing is, all of these Pokemon are 4x weak to something, so this isn't too hard. If you have a Sceptile on him, do me a favor and say hi to Swampert with a Leaf Blade. An Ice Beam will send Salamance into oblivion, while Charizard can go down with a Rock Slide or two (or if you have Hydro Pump or Rain Dance/Surf, go for that). Pick your poison, and if you have your own strategy, go for it. But remember, he can only use two of his Pokemon as well, so pick wisely and try to mix up the movesets of your Pokemon.

Taking Tucker out will give you a Tactics Symbol.

After defeating 39 trainers in a row, you will face Tucker for a Gold Tactics Symbol. Tucker's Pokemon have severely upgraded.

If I were you, I'd pray to god he doesn't take Latias. Again, just use a grass move and Swampert will go down with flying colors. For Latias, its special defense is incredibly high, so you'll need a Pokemon who has a high special defense. It is part dragon, so you can use a dragon of your own or use ice type attacks until you finally mow it down. If not, you can try using Megahorn or a dark type attack. If not, just give it all you got. Metagross on the other hand, has two obvious weaknesses to fire and ground. Try to use those, as they'll really help. If not, use your best attacks on it and best of luck to you.

Defeating Tucker the 2nd time around will give you the golden Tactics Symbol.

Tips:

-Try mixing up the movesets of your Pokemon. For example, if you had a Gardevoir with Psychic, Thunderbolt, Fire Punch, and Ice Punch, you'll have a huge variety of advantages. If you have Metagross, try using Earthquake, Sludge Bomb, Shadow Ball, and Psychic to help yourself out.

The Battle Pike is a neat place and it is based on luck. To get here, go east from the Battle Factory and you'll see two paths to the north. Take the one on the right and you'll come up to a building in the shape of a Seviper.

Now, every other room you will get to pick a path. In every path you take, either a good or a bad event will happen. If you're not sure on which path to take, talk to the woman in the room you are in. She'll talk about one of the paths (middle, right, left), and give a description about it. Here is a description of each message she gives you.

"A trainer? I sense the presence of people..."

In this message, the path she is referring to will either have a trainer you fight or if you're lucky, the next room will have a person who will heal all of your Pokemon (the former is more likely to happen however).

"I seem to have heard something..."

Either two trainers will team up and have a double battle with you or you'll find a person doing nothing (talking to them does nothing either), making it a little break room. However, the former is more likely to happen.

"Distinct aroma of Pokemon wafting around it..."

This either means in the next room she is referring to, you will either fight a tough trainer that is a bit difficult to beat or you will walk in a room that has a little maze to get to the other side, but is lurking with wild Pokemon. The latter is more likely to happen if you get this message.

"I felt a wave of nostalgia coming from it..."

If you get this MESSAGE, DO NOT TAKE THE PATH SHE IS REFERRING TO. When you walk in the room, you are more likely to have someone's Pokemon attack you senselessly and inflict one or more of your Pokemon with a status condition, and this can be very bad for you. Also, if you get this message, sometimes you'll find a man who will heal one or more of your Pokemon. Even if that's the case, DO NOT TAKE ANY CHANCES. Take a different path instead.

"A terrifying event, yes, a horrible one, is about to befall you..."

Don't be scared, really. All it means is that you're taking on the Pike Queen Lucy.

Every time you clear 7 rooms, you'll earn Battle Points. After you clear 14 rooms, you'll be notified that the Queen is coming no matter which path you take. But one of the paths you take will heal your Pokemon beforehand, so you can try and get lucky. Here are the Pokemon she will carry the first time around:

Seviper (Poison) Milotic (Water) Shuckle (Bug/Rock)

Seviper should easily be able to go down with a good psychic or poison attack. But watch out for Milotic. It has a high Special Defense and if you try to use a grass or electric attack on it, Milotic will use Mirror Coat and bounce the attack back at you, meaning an instant OHKO (assuming the grass/electric attack doesn't knock it out in one hit). Like the Battle Pike, knocking it out is based on luck (with critical hits and such). If not, use your best physical attacks on it to mow it down. Shuckle on the other hand, has a defense and special defense through the roof. On the good side, its attack and special attack stats are horrible. Even if you use water-type on Shuckle, taking it down will be a pain. Also, Shuckle will try to use annoying moves such as Sandstorm and Toxic since it has no attack or special attack.

Defeating Lucy will give you the silver Luck symbol. After clearing 70 rooms, you get to face her again. Her roster of Pokemon will be a bit easier:

Seviper (Poison) Gyarados (Water/Flying) Steelix (Ground/Steel)

Again Seviper will go down quickly with a psychic or a ground attack. That Gyarados is just asking for a Thunderbolt, right? And Steelix can be finished off with water, fire, ground, or fighting. Your choice.

If you've played Pokemon Crystal, Ruby, or Sapphire, then you probably know what the Battle Tower already is. But here it is on the Battle Frontier. To get to the Battle Tower, just go all the way up north from the Pokemon Center until you get to a set of steps. At the top of the steps, you'll find the Battle Tower.

In the battle tower, you will register three Pokemon before fighting. Also, you cannot register two Pokemon that are holding the same item. The trainers and Pokemon you face will be completely random, so be sure to register your top 3 best Pokemon.

Defeat seven trainers in a row to earn Battle Points. After defeating 34 trainers in a row, you will face the Frontier Brain here, Anabel.

Alakazam (Psychic) Entei (Fire) Snorlax (Normal)

How she mangers to get an Entei is far beyond me. Alakazam is pretty fast with a nasty special attack, so your Pokemon will not last long in front of him. But Alakazam has a horrible defense stat, so use your best physical attacks (like Body Slam and Earthquake), and he'll go down in a hit or two. With Entei, use a Rock Pokemon with Eartquake so you won't need to worry about taking a lot of damage from Return and Fire Blast. But watch out, Entei has an ability called Pressure, which uses up 2 of your PP instead of 1 whenever you attack him. Snorlax is a real pain in the ass. With a ton of HP and an ability called immunity (can't poison him, so there goes the idea of Toxic), he will not go down easily. Try using your best fighting attacks or if you have a rock Pokemon, keep him in there and it'll be able to hold up against Body Slam and Shadow Ball if it has a high defense.

After you beat Anabel the first time around, you'll be rewarded the Silver Ability Symbol.

Raikou is like Alakazam. Good special attack and speed, but bad defense. An Earthquake will put it away for sure. Same process with Snorlax, use a fighter like Hariyama or stand up to it with your Pokemon that have a high powered defense. Latios, having a high special defense, will require a lot of work to bring him down. Use Ice, Dragon, or Dark to get him down quick, and if that fails, use your best Physical Attacks (but not Earthquake since it has Levitate). Eventually you'll bring it down. Be sure to bring a Pokemon with a high Special Defense too.

The Battle Pyramid is interesting. It is like Brawly's Gym, where you must defeat trainers to light up the darkened room. To get here, go down the steps in front of the Battle Tower and then continue east until you get to a pyramid structure. Gee, what could that be?

In the Battle Pyramid, you can register three Pokemon to go out with you. But before registering, talk to the guy next to the computer near the bridge. He'll tell you about the wild Pokemon you'll be facing in the Battle Pyramid. If he says you'll be suffering from paralysis, take a ground and a fast Pokemon with you. If he says you'll suffer from poison, take a psychic Pokemon with you. And if he says you'll be suffering from burning, take a water Pokemon.

Inside the Battle Pyramid, it is dark (and no, using Flash will not work). Defeating trainers and wild Pokemon will increase the brightness. Do not fight all of them, as it will mow down your Pokemon's PP and it'll come back to haunt you in the higher floors. The object of the game is to get to the seventh floor (the top one). To get there, you must find the blue warp panel in each floor. You can find it by searching around and getting lucky, or if you defeat trainers, talk to them after the battle and they may say the direction the exit is in (or they'll point out a direction of an item is).

Get to the top of the pyramid to earn Battle Points. Once you've cleared it three times in a row, the person at the top of the pyramid will say someone got to the top faster than you did. When you get this message, you must fight Brandon, the Frontier Brain here.

Regirock (Rock) Registeel (Steel) Regice (Ice)

Since he'll start out with Regirock, use your best Water Pokemon. Don't even try physical attacks because Regirock's defense is through the roof. A Rain Dance/Surf combo will dispose of him in one hit, or a Hydro Pump is just as effective. Registeel has both a good Defense and Special Defense. Wear him down with whatever you have - fire, fighting, or ground, and eventually you'll triumph. Regice is the real pain. Even if you have a fire-type on you, Regice has an unbelievable Special Defense. If you have Rock or Fighting on you, use it immediately. It has nasty attacks like Thunder and Ice Beam, so you'll want to finish it off quickly. Or hope that you get a few critical hits in there.

Defeating Brandon the first time around will give you the Silver Brave symbol.

After you have cleared the pyramid 10 times in a row, you will face Brandon a second time. Instead of having the Regis, he'll have the legendary birds from Red/Blue/Yellow.

Articuno (Ice/Flying) Zapdos (Electric/Flying) Moltres (Fire/Flying)

Now, bring a Golem into this battle and it'll be easy. Putting Golem against Articuno is a risk over, because of ground's weakness for ice. Take out Articuno with a fire, steel, or electric Pokemon. With Zapdos, use Golem. It is already immune to electric and is resistant against flying. A rock slide or two will put it away. Moltres is another joke. Being Fire and Flying, boom. 4x weakness to Rock again. One Rock Slide should satisfy your needs. If not, take out Moltres with a water or electric.

Defeating Brandon a second time around will give you the gold Brave symbol.

The Battle Palace is probably the most annoying area in the Battle Frontier. One main reason is that you cannot choose which attacks your Pokemon can use. Instead, the attacks they choose will be based on their nature. To get here, go south from the Battle Pyramid and then head west. You'll find a building to your north and south. Enter the building on the south.

In the Battle Palace, attacks are divided into three groups "ATTACK", "DEFENSE", and "SUPPORT". Attack moves are moves that cause damage, such as Psychic and Thunderbolt. Defense moves will help out your Pokemon by boosting their stats, such as Growth and Amnesia. Support moves will either lower the opponent's stats or put a status condition on them, such as Screech or Glare. Here is a chart of all the natures.

So, my suggestion for your Pokemon is to have a nature that has favors attack, so you can finish the battle quickly.

Once you defeat seven trainers in a row, you will earn Battle Points. After clearing the Battle Palace three times in a row, you will go on to face the Frontier Brain here, Spenser.

Crobat (Poison/Flying) Slaking (Normal) Lapras (Water/Ice)

Crobat is a very fast Pokemon, so counter it with your fastest Psychic Pokemon. If not, Rock and Electric will do the trick. Just watch out, because it will use annoying attacks such as Toxic and Double Team. Slaking packs a punch. It has a devastating attack but thanks to its ability Truant, it can only attack every other turn. Bring in a strong fighting Pokemon to finish it off quickly. You can use that same fighting Pokemon to take out Lapras, but be sure to have an electric/grass Pokemon as well.

Defeating Spenser the first time around will earn you the Silver Spirits Symbol.

After clearing the Battle Palace six times in a row, you will face him again.

Arcanine (Fire) Slaking (Normal) Suicune (Water)

Use a water or a ground Pokemon to dispose of Arcanine quickly. Again, use a fighter to finish off Slaking, but watch out for Suicune. It's got great defense and special defense, so just use your best attacks on it and eventually you'll finish it off.

Defeating him the second time around will earn you the Golden Spirits Symbol.

The Battle Arena is a unique place, due to the fact that you don't have to knock out a Pokemon in order to win. It is located just north of the Battle Palace.

The same rules apply, so register your three Pokemon that you would like to use. In here, you cannot change your Pokemon during the battle and Baton Pass, Roar, and Whirlwind to not work in this tournament.

You have three turns to knock out the opponent's Pokemon. If you cannot knock out the Pokemon in three turns, the judge will decide who emerges victorious. You will be judged off three categories.

Mind: If you stay on the offensive side and keep dishing out attacks, you'll get a higher Mind rating than your opponent.

Skill: Using your best moves that do a lot of damage will increase your skill rating.

Body: If your have more health than the opponent does, you'll win this.

Each category is worth 2 points. A tie in a category will give both you and your opponent 1 point. If there's a tie (both must have 3 points for a tie), then both Pokemon will faint. Of course, if you're strong enough, just go out and knock them out in one hit.

Beating seven trainers in a row will earn you Battle Points. After clearing the Battle Arena four times in a row, you will face the Frontier Brain Greta.

Heracross (Bug/Fighting) Umbreon (Dark) Shedinja (Bug/Ghost)

If you're not careful, Heracross can make all three of your Pokemon faint with its best attack Megahorn. This is where you want a Flying Pokemon, since it is 4x weak to Flying. If you don't have a flyer on you, use fire or psychic and hope for the best. Umbreon is a huge pain. It has a good defense and special defense and it will annoy you with Confuse Ray and Body Slam. Your only way out is to take the match 3 turns and to try your best to finish with more health (and staying on the offensive side at all times). If you can, use a fighting or a bug move to try and make it faint. Shedinja is a joke, but you can't win unless you have a type advantage over it due to its ability, Wonder Guard (only super effective attacks will hit him). You'll want Fire, Rock, Flying, Ghost, or Dark. One of those will knock it out in one hit.

After defeating Greta, you'll earn a Silver Guts Symbol.

After clearing the Battle Palace eight times in a row, you'll face Greta again.

Umbreon (Dark) Gengar (Ghost/Poison)Breloom (Grass/Fighting)

Same deal with Umbreon, go all offensive and just try to win it in 3 turns. Gengar, having a good speed and special attack, can take your Pokemon down one-by-one. Use a Psychic or a dark here and Gengar will not last long. It does have a below average defense, so a rock type could come in handy (it has Levitate, so don't think about Earthquake). Breloom, being Grass and Fighting, is asking for a good Flying attack. Of course, Ice, Fire, and Psychic will dispose of him too.

After defeating Greta a second time around, you'll get a Golden Guts symbol.

=====================6. Abilities/Natures=====================

All Pokemon have special abilities that affect them in one way or another. Sometimes they benefit you, sometimes they won't. Also, all Pokemon will have a nature. The nature is random, and will raise one stat by 10% and lower another by 10%. Some of the natures won't even affect you at all. Here is a list of the abilities first:

ABILITIES-------------------------------------------------------------------------------Air Lock: A Pokemon with this ability will be unaffected by weather, such as rain and heat.

Arena Trap: The opponent will be unable to switch Pokemon or escape from wild Pokemon with this ability. Two exceptions are Flying Types and Pokemon with the ability Levitate. In Emerald, it has an extra feature. It increases the chance of meeting wild Pokemon when the Pokemon with Arena Trap is in the front spot for the team.

Battle Armor: Helps decrease the chance of critical hits for the Pokemon with this ability.

Blaze: When the Pokemon's HP falls below 1/3 of normal, their fire type attacks will be increased by 150%. The fire-type starters and their evolved form get this ability (Charmander, Cyndaquil, Torchic).

Chlorophyll: When Sunny Day is in effect, the Pokemon's speed will be doubled with this ability.

Clear Body: Stats cannot be lowered with this ability. For example, Leer becomes ineffective against the Pokemon (as it lowers defense), and moves like Acid (which causes damage and lowers defense) will have no shot at lowering defense.

Cloud Nine: All Pokemon on the field will be unaffected by weather, like Sunny Day and Rain Dance.

Color Change: When the Pokemon is it, it will change to the type of that attack (so if it was hit with Flamethrower, it would change into the fire type).

Compoundeyes: Increases the Pokemon's accuracy by 30%. In Emerald, it has an extra ability: it increases the chance of meeting wild Pokemon with held items if in the front spot for the team.

Cute Charm: If hit directly with an attack, there is a 30% chance of the Pokemon becoming attracted. In Emerald, it has a second ability: it increases chances of meeting wild Pokemon of the opposite gender when in the front spot for the team.

Damp: If a Pokemon with this ability is on the field, all Pokemon will be prevented from using Self-destruct and Explosion.

Drizzle: When a Pokemon is sent out to battle with this ability, Rain Dance will come in effect for the whole battle.

Drought: When a Pokemon is sent out to battle with this ability, Sunny Day will come in effect for the whole battle.

Early Bird: If a Pokemon with this ability is put to sleep, they have a better chance of waking up earlier.

Effect Spore: When a Pokemon with this ability is hit directly, there is a 10% chance the opponent will be poisoned, put to sleep, or paralyzed.

Flame Body: If a Pokemon with this ability is attacked directly, there is a 30% chance the opponent will be burned. In Emerald, it has an extra effect. Any eggs will take half the amount of steps needed to hatch if the Pokemon with Flame Body is on the team.

Flash Fire: If the Pokemon is hit with a fire attack, their fire-type moves will be increased by 150%.

Forecast: Castform is the only Pokemon which gets this. When weather is in effect, his ability will cause Castform to change into a certain type. When Sunny Day is in effect, he will become a Fire Type. When Rain Dance is in effect, he becomes water type, and when hail is in effect, he becomes ice type.

Guts: When the Pokemon is inflicted with a status condition, their attacks will be increased by 150%.

Huge Power: With this ability, the Pokemon's attack power will be doubled. But if the opponent has Skill Swap, the effect will cut in half.

Hustle: The Pokemon's attacks will be increased by 150%, but the accuracy for physical attacks will be lowered by 20%. In Emerald, this ability has an extra effect: it increases the chance of meeting wild Pokemon if the Pokemon with this ability is in the front spot for the team.

Hyper Cutter: Any move that lowers the Pokemon's attack with this ability will be prevented (such as Growl).

Illuminate: If the Pokemon with this ability is in the front spot for the team, the chances of meeting wild Pokemon will increase.

Immunity: Any Pokemon with this ability cannot be poisoned by any means.

Inner Focus: Any Pokemon with this ability cannot flinch by any means.

Insomnia: Any Pokemon with this ability cannot be put to sleep by any means.

Intimidate: When the Pokemon with this ability is sent out to battle, it lowers the opponent's attack by two levels. In Emerald, this has an extra effect: it increases the chance of meeting wild Pokemon of lower level when the Pokemon with this ability is in the front spot for the team.

Keen Eye: With this ability, the Pokemon's accuracy cannot be lowered by any means. In Emerald, this has an extra effect: it decreases the chance of meeting wild Pokemon of lower level when the Pokemon with this ability is in the front spot for the team.

Levitate: Any Pokemon with this ability is completely immune to ground type attacks.

Lightningrod: In a 2-on-2 battle, the Pokemon with this ability will take damage from any electric attacks (for example, if the opponent used an electric attack to attack Pokemon 1, Pokemon 2 would take the damage, as it has lightningrod). In Emerald, this has an extra effect: it increases the chance of getting phone calls by trainers when the Pokemon with this ability is in the front spot for the team.

Limber: Any Pokemon with this ability cannot be paralyzed by any means.

Liquid Ooze: If a Pokemon with this ability is about to be hit with an attack that sucks its HP and uses it to heal the opponent (such as Giga Drain and Leech Life), the Pokemon who used the attack will be hit.

Magma Armor: Any Pokemon with this ability cannot be frozen by any means. In Emerald, this has an extra effect: if the Pokemon with this ability is in the team, the time it takes for eggs to be hatched will be cut in half.

Magnet Pull: If the Pokemon with this ability is in battle, any Steel-type Pokemon cannot escape. In Emerald, this has an extra effect: it increases the chance of meeting steel type Pokemon when the Pokemon with this ability is in the front spot for the team.

Marvel Scale: If a Pokemon with this ability is inflicted with a status condition, their defense is multiplied by 150%.

Minus: This is Minun's special ability. If he is put with Plusle in a 2-on-2 battle, their special attacks get multiplied by 150%.

Natural Cure: If a Pokemon with this ability is inflicted with a status condition, the status condition will be eliminated when the Pokemon is switched out.

Oblivious: Any Pokemon with this ability cannot be attracted by any means.

Overgrow: When the Pokemon's HP falls below 1/3 of normal, their grass type attacks are increased by 150%. The grass-type starters get this ability (Bulbasaur, Chikorita, Treecko).

Own Temp: Any Pokemon with this ability cannot be confused by any means.

Pickup: After a battle, any Pokemon with this ability have a small chance of picking up an item. The higher the Pokemon's level is, the better chance they have of getting a better item.

Plus: This is Plusle's special ability. If he is put with Minun in a 2-on-2 battle, their special attacks get multiplied by 150%.

Poison Point: If a Pokemon with this ability is hit directly in battle, the opponent has a 30% chance of becoming poisoned.

Pressure: With this ability, any moves used by the opponent will use 2 PP instead of one. In Emerald, this has an extra effect: when the Pokemon with this ability is in the front spot for the team, the chance for meeting Pokemon of higher levels are increased.

Pure Power: With this ability, the Pokemon's attack power will be doubled. But if the opponent has Skill Swap, the effect will cut in half.

Rain Dish: When Rain Dance is in effect, the Pokemon with this ability will have its 1/16 of its HP restored each turn it is raining.

Rock Head: With this ability, the Pokemon will not take any damage from recoiling moves, such as Double Edge, Submission, and Take Down.

Rough Skin: When the Pokemon with this ability is hit directly, the opponent will take damage from contact.

Run Away: Any Pokemon with this ability will always be able to escape from battles against wild Pokemon.

Sand Stream: When the Pokemon with this ability is sent out to battle, sandstorm will take effect for the rest of the battle.

Sand Veil: During a sandstorm, any Pokemon with this ability will have a better chance of dodging the opponent's attack. In Emerald, this has an extra effect: during a sandstorm outside of battle, chances of meeting wild Pokemon will decrease if the Pokemon with this ability is in the front spot for the team.

Serene Grace: If a Pokemon has this ability, the chances of increasing an attack's second effect will be doubled (so if a Pokemon with Serene Grace used Acid, the chances of lowering the opponent's defense will be increased).

Shadow Tag: The opponent will be unable to switch Pokemon or escape from wild Pokemon with this ability.

Shed Skin: If a Pokemon with this ability is inflicted by a status condition, it has a 30% chance of curing the status condition each turn.

Shell Armor: Any Pokemon with this ability will never be struck by a critical hit.

Shield Dust: Any Pokemon with this ability will not be affected by an attack's secondary effects (so if they were hit by Acid, their defense would not be lowered at all).

Speed Boost: The Pokemon's speed will be increased each turn if they have this ability.

Static: If a Pokemon with this ability is hit directly in battle, the opponent has a 30% chance of becoming paralyzed. In Emerald, this has an extra effect: it increases the chance of meeting wild electric Pokemon if the Pokemon with this ability is in the front spot for the team.

Stench: If a Pokemon with this ability is in the front spot for the team, it decreases the chance of meeting wild Pokemon.

Sticky Hold: If a Pokemon has this ability, it prevents wild Pokemon from stealing the Pokemon's held item. In Emerald, this ability has an extra effect: it increases the chance of encountering a wild Pokemon when fishing if the Pokemon with this ability is in the front spot for the team.

Swarm: If a Pokemon's HP falls below 1/3 of normal, their bug-type attacks get multiplied by 150%.

Swift Swim: When Rain Dance is in effect, the Pokemon's speed will be doubled with this ability.

Synchronize: When the Pokemon with this ability is inflicted with a paralyze, poison, or burn status condition, the opponent will also get inflicted with the same status condition.

Thick Fat: Pokemon with this ability will only take half the damage from fire and ice type attacks.

Torrent: If the Pokemon's HP fall below 1/3 of normal, their water type attacks increase by 150%. The water-type starters get this ability (Squirtle/Totodile/Mudkip).

Trace: When the Pokemon with this ability is sent out to battle, they will copy the opponent's ability. Sometimes this can be great, sometimes it will be horrible.

Truant: Any Pokemon with this ability can only attack every other turn. On every other turn, you cannot switch out or use items on the Pokemon as well.

Vital Spirit: Any Pokemon with this ability cannot be put asleep by any means. In Emerald, this has an extra effect: it increases the chance of meeting wild Pokemon if the Pokemon with this ability is in the front spot for the team.

Volt Absorb: If a Pokemon with this ability is hit by an electric attack, they will absorb the attack and recover HP.

Water Absorb. If a Pokemon with this ability is hit by a water attack, they will absorb the attack and recover HP.

Water Veil: Any Pokemon with this ability cannot be burned by any means.

White Smoke: Stats cannot be lowered with this ability. For example, Leer becomes ineffective against the Pokemon (as it lowers defense), and moves like Acid (which causes damage and lowers defense) will have no shot at lowering defense. In Emerald, this ability has an extra effect: it deceases the chance of meeting wild Pokemon when the Pokemon with this ability is in the front spot for the team.

Wonder Guard: The Pokemon cannot be hit if they have this ability. They can only be hit by types they are weak too. Also, they can be killed by poison or burn.-------------------------------------------------------------------------------

NATURESBelow is a chart of all the natures, showing what each nature does. Also, Pokemon with certain natures will like certain PokeBlocks and hate other ones. Note that "LIKED" means the Pokemon's favorite kind of Pokeblock and "HATED" is their least favorite kind. Remember, natures will boost one stat by 10% and reduce another stat by 10% (+10%/-10%).

So if a Pokemon had a Timid Nature, Sweet Pokeblocks would be more effective, so it would boost up its Cute rating higher. But Timid nature doesn't like Spicy Pokeblocks, so they would be less effective, and it would slowly boost up its tough rating.

=========7. Items=========

There are several types of items in Pokemon. Some cure Pokemon, some enhance their stats, and so on. I will list all types of items in this game.

--------------Healing Items--------------

Antidote: Eliminates the poison status for a Pokemon.

Awakening: Able to wake up a sleeping Pokemon.

Blue Flute: Able to wake up a sleeping Pokemon when used. Note that you can use this as many times as you want.

Burn Heal: Eliminates the burn status for a Pokemon.

Elixir: Restores 10 PP to all moves in a Pokemon.

Energy Root: This can heal your Pokemon by 200 HP, but doing so will drastically lower their happiness rating.

Energypowder: This can heal your Pokemon by 50 HP, but doing so will drastically lower their happiness rating.

Ether: Restores 10 PP to one attack in a Pokemon.

Fresh Water: Heals 50 HP to a Pokemon.

Full Heal: Can eliminate any status condition, including confusion.

Full Restore: Heals all HP and eliminates any status condition, but it cannot revive the Pokemon.

Heal Powder: Eliminates any status condition, but using this will lower your Pokemon's happiness rating.

Hyper Potion: Heals 200 HP to a Pokemon.

Ice Heal: Eliminates the frozen status for a Pokemon.

Lava Cookie: Can eliminate any status condition, including confusion.

Lemonade: Heals 80 HP to a Pokemon.

Max Elixir: Restores all PP to all of a Pokemon's moves.

Max Ether: Restores all PP to one move

Max Potion: Cures all your health, but does not eliminate any status conditions.

Max Revive: Revives a fainted Pokemon to full health, also to full PP as well.

MooMoo Milk: Heals 100 HP to a Pokemon.

Paralyze Heal: Heals 20 HP to a Pokemon.

Red Flute: Eliminates a Pokemon's attraction.

Revival Herb: Revives a fainted Pokemon, but it will also eat up your Pokemon's happiness rating.

Revive: Revives a fainted Pokemon to 1/2 of its HP.

Sacred Ash: Revives all fainted Pokemon. You can only use this out of battle, not when all of your Pokemon on your team faint.

Soda Pop: Heals 60 HP to a Pokemon.

Super Potion: Heals 50 HP to a Pokemon.

Yellow Flute: Snaps a Pokemon out of confusion. You can use this as many times as you want.

-----------Poke Balls-----------

Dive Ball: More effective against wild Pokemon on the ocean floor when using Dive.

Great Ball: Has a better chance of catching wild Pokemon than a Poke Ball.

Luxury Ball: Any Pokemon captured with this ball will have a much higher happiness rating to start out with.

Master Ball: Can catch any Pokemon without fail, so save it up for a legendary.

Nest Ball: More effective against Pokemon that are lower levels than yours.

Net Ball: More effective against bug and water-type Pokemon.

Poke Ball: A ball used for capturing Pokemon. These are the normal kind, but their success rate decreases as you find stronger Pokemon.

Premier Ball: To get these, buy exactly 10 Poke Balls at a PokeMart, and they'll add in a free Premier Ball. They are the same as Poke Balls, but are designed differently.

PP Up: Increases the maximum amount of PP for one move. If you don't know the formula, it raises the PP by 20% of its original amount of PP. So if you used a PP up on a move that had 20 PP, it would increase by 4 with each PP Up, as 4 is 20% of 20.

Protein: Raises Attack for one Pokemon permanently.

Sun Stone: Evolves certain Pokemon. They are Sunkern and Gloom.

Thunderstone: Evolves certain Pokemon. They are Pikachu and Eevee.

Water Stone: Evolves certain Pokemon. They are Shellder, Staryu, Eevee, Poliwhirl, and Lombre.

X Accuracy: Raises accuracy for one battle.

X Attack: Raises attack for one battle.

X Defend: Raises defense for one battle.

X Special: Raises both special stats for one battle.

X Speed: Raises speed for one battle.

Zinc: Raises Special Defense for one Pokemon permanently.

----------Key Items----------

Acro Bike: Allows you do hop across ledges and narrow bridges. Slower than Mach Bike, but better controlling.LOCATION: You have an option to switch between this item and the Mach Bike at the Mauville City Bike Shop.

Claw Fossil: You can resurrect this fossil for a level 25 Anorith at the Devon Corp.LOCATION: Found either at the Mirage Tower or Desert Underpass (if you chose Root Fossil at Mirage Tower, you'll find it in Desert Underpass).

Coin Case: Stores all your coins and allows you to play at the Mauville Game Corner.LOCATION: If you have Harbor Mail, give it to the woman in the first house in Mauville City and she'll give you this item.

Devon Goods: Goods that you need to deliver to Captain Stern.LOCATION: The president will give them to you after saving the goods from Team Aqua for you to deliver to Captain Stern.

Devon Scope: Allows you to find the invisible Kecleon out in routes 119 and 120.LOCATION: After passing Fortree City, you'll find Steven on a bridge in route 120. Talk to him to receive the Devon Scope.

Go-Goggles: Wearing these, you can pass through the windy Desert Ruins and battle the trainers and such.LOCATION: After earning the Heat Badge from Flannery, your rival will give them to you in Lavaridge Town.

Good Rod: A fishing rod that can catch better Pokemon and more frequently than the Old Rod.LOCATION: From Mauville City, head east onto Route 118. The fisherman near the water will give you the Good Rod if you say "Yes" to his question.

Itemfinder: You can use this to find hidden items out in the fields. It'll point the direction of the hidden item and if you're right on the hidden item, it'll shake rapidly.LOCATION: After defeating your rival at route 110, your rival will give you this item.

Letter: A letter to Steven. Give it to him in the Granite Cave for TM47: Steel Wing.LOCATION: Mr. Stone from the Devon Corp. building will give this to you after saving them from Team Aqua.

Mach Bike: This bike is faster than the Acro Bike and can get up steep slopes.LOCATION: You have the option to choose between this and the Acro Bike in the Mauville City bike shop. You can switch for the other any time you want.

Magma Emblem: An item needed to get into the Team Magma hideout on Jagged Pass.LOCATION: At the top of Mt. Pyre. After Teams Aqua and Magma steal the red/blue orbs, the elderly couple will give you this item to stop them.

Meteorite: An item team Magma has stolen with cosmic power.LOCATION: Beat Maxie on the top of Mt. Chimney and you'll be able to take the Meteorite.

Old Rod: A rod that you can use to fish for Pokemon. You'll get a ton of Magikarp with this rod.LOCATION: The fishing guru in Dewford Town will give it to you if you say "Yes" to his question.

Pokeblock Case: A case used to store Pokeblocks you make by blending berries in the contest halls. Also needed to get into the Safari Zone.LOCATION: Talk to the registration lady at the Lilycove Contest hall and you'll get one from here.

Powder Jar: Used to store berry powder you made in the Berry Crush Mini Game.LOCATION: The woman in the southwest part of Slateport City (near all the outdoor markets) will give this item to you if you talk to her.

Rooms 1, 2, 4, and 6 Keys: Used to unlock their respective doors inside the Abandoned Ship.LOCATIONS: Each key is hidden on the floor. You'll need to watch out for the sparkling items on the floor. But not all glittering items are keys, some of them are just trash.

Root Fossil: You can resurrect this fossil for a level 25 Lileep at the Devon Corp.LOCATION: Found either at the Mirage Tower or Desert Underpass (if you chose Claw Fossil at Mirage Tower, you'll find it in Desert Underpass).

Scanner: An item found in the Abandoned Ship. You can give it to Captain Stern for either a Deepseatooth or a Deepseascale.LOCATION: Found in the abandoned ship after solving all of the puzzles.

Soot Sack: A sack used to collect the falling ash in Route 113. You get the soot by walking in the grass. You can also reset the soot by leaving and reenter the room.LOCATION: In the little house in route 113. Talk to the man in the back to get the Soot Sack.

S.S Ticket: Used to get onto the S.S. tidal.LOCATION: Professor Birch will give you this ticket when you talk to him after defeating the Elite Four.

Storage Room Key: A key used to unlock the storage room in the Abandoned Ship.LOCATION: Inside the Abandoned Ship.

Super Rod: A rod that you can use to fish for great Pokemon at high levels too.LOCATION: The fishing guru will give you this at Mossdeep City. It is in the house south of the rocket shuttle area.

Underground Key: A key used to get to the new Mauville City area.LOCATION: After getting Surf and your 5th badge, Wattson will be outside his gym. He'll ask you for a favor and then give you this key.

Wailmer Pail: A pail used to water growing berries and such.LOCATION: One of the ladies will give you this item inside the Flower Shop in Route 104.

-----------Held Items-----------

These are items you can give to Pokemon to hold, which have special effects.

Amulet Coin: Doubles the amount of money you get in a battle. This will only take effect if the Pokemon holding this item is sent out to battle.LOCATION: After you defeat Norman for the Balance Badge, head down to Littleroot Town and talk to your mom. She'll give you this item.

Black Belt: Boosts fighting type moves by 10%.LOCATION: After defeating Black Belt Nob on route 115 at least 5 times, his Pokemon will be holding this item. You can use Thief or Covet to take it from them.

Blackglasses: Boosts dark type moves by 10%.LOCATION: On the east side of Rusturf Tunnel, you'll find another entrance leading outside (to the left of the Verdanturf entrance). You'll find a man looking for his glasses. The blackglasses are hidden in this area. You can press the A button on random spots or use the itemfinder to narrow it down.

Blue Scarf: Raises beauty rating for Pokemon contests.LOCATION: In Slateport City, go to the Pokemon Fan Club. A person in there will check your Pokemon's contest stats. If your beauty rating is the best on a Pokemon, he'll give you this item.

Bright Powder: When equipped, the accuracy of the opponent's Pokemon will be lowered.LOCATION: You can buy it at the Battle Frontier for 48 battle points.

Charcoal: Boosts fire type attacks by 10%.LOCATION: A guy in the house to the right of the Lavaridge gym will give it to you if you talk to him.

Choice Band: During battle, the first attack you use will be increased by 150%, but you can't use any other moves after that.LOCATION: You can buy it at the Battle Frontier for 64 battle points.

Cleanse Tag: Decreases chance of meeting wild Pokemon when held.LOCATION: Bottom floor of Mt. Pyre, a person in the northeast corner of the room will give it to you.

Deepseascale: Doubles Clamperl's Special Defense when Clamperl is holding it, but if you trade him while he is holding this item, he will evolve into Gorebyss.LOCATION: After giving the Scanner from the Abandoned Station to Captain Stern, he'll offer you either this item or a Deepseatooth. You can only choose one of them, so choose carefully.

Deepseatooth: Doubles Clamperl's Special Attack when Camperl is holding it, but if you trade him while he is holding this item, he will evolve into Huntail.LOCATION: After giving the Scanner from the Abandoned Ship to Captain Stern, he'll offer you either this item or a Deepseascale. You can only choose one of them, so choose carefully.

Dragon Fang: Boosts dragon type attacks by 10%.LOCATION: In the back areas of Meteor Falls, you'll find Dragon Tamer Nicolas. After you defeat him 5 times, his Pokemon will be holding this item, so you can steal it from him by using Covet or Thief.

Dragon Scale: If you trade Seadra while he is holding this item, he will evolve into Kingdra, a much better Pokemon.LOCATION: The only way you can get a Dragon Scale is to use Thief or Covet from wild Bagon (Meteor Falls, in the room where you find TM02: Dragon Claw), or wild Horsea (by fishing in routes 134, 133, and 132 with a Super Rod.

Everstone: If a Pokemon is holding this item, they cannot evolve. Here's a trick with this item: when you are breeding 2 Pokemon, let the female Pokemon hold this item. When you hatch the egg, it'll increase the chances of the baby Pokemon having the same nature as the female Pokemon holding the Everstone.LOCATION: Use Thief/Covet on wild Geodudes and Gravelers.

EXP Share: The Pokemon holding this item will receive half the experience gained from battles, even when it's not sent out to battle! But if you send out the Pokemon holding the EXP Share (and no one else), they'll get full EXP.LOCATION: After delivering the Devon Goods to Captain Stern, go back to the Devon Corp. in Rustboro City. The president will give you this item.

Focus Band: If the Pokemon holding this item gets hit, you might get lucky and survive with 1 HP left instead of fainting. Doesn't happen all the time though.LOCATION: You can get it from the training black belt (you don't battle him) from the Shoal Cave or get it at the Battle Frontier for 64 battle points.

Green Scarf: Raises Pokemon's smartness rating for Pokemon Contests.LOCATION: In Slateport City, go to the Pokemon Fan Club. A person in there will check your Pokemon's contest stats. If your smartness rating is the best on a Pokemon, he'll give you this item.

Hard Stone: Boosts rock type attacks by 10%.LOCATION: You can get these from the Trick House (after beating it for the third time) or steal them by using Thief/Covet from wild Aron and Lairon.

Lax Incense: Lowers the opponent's accuracy when the Pokemon with this item is sent out to battle. But if you let a female Wobbuffet (or the Ditto) hold this item, they can breed a baby Wynaut.LOCATION: You'll find this in the Mt. Pyre tower on the 5th floor.

Leftovers: When in battle, the Pokemon holding this item will recover a bit of HP every turn.LOCATION: You can find this in the S.S. Tidal or buy it at the Battle Frontier for 48 battle points.

Light Ball: When a Pikachu is holding this item, his Special Attack will be doubled.LOCATION: You need to get lucky and catch a Pikachu in the Safari Zone. It will have a 5% chance of holding this item when you catch it. You cannot use your own Pokemon in the Safari Zone, so good luck.

Macho Brace: When you send out a Pokemon holding this item to battle, it will double the amount of Effort Values they receive, but cut their Speed in half when this item is held.LOCATION: On Route 111, head north to the first house you find, which is the Winstrate family. Defeat all four of the family members to earn this item.

Magnet: Boosts electric type attacks by 10%.LOCATION: You can win this item in the trick house after beating it 6 times.

Mental Herb: When held, it will prevent your Pokemon from being attracted to the opponent.LOCATION: In Fortree City, you must make sure the boy's Wingull delivers the letter to his friend in Mossdeep City. When you find the Wingull there, you can go back and get this item. You can also get it in the Battle Frontier for 48 battle points.

Metal Coat: Boosts steel type attacks by 10%, if you trade Onix while he is holding this item, he will evolve into Steelix. If you trade Scyther while he is holding this item, he will evolve into Scizor.LOCATION: You must use Thief or Covet to get this item from wild Magnemite and Magneton.

Metal Powder: Doubles Ditto's defense when he is holding this item.LOCATION: Use Thief/Covet on wild Ditto and you'll have a 5% chance of getting this item.

Miracle Seed: Boosts grass type attacks by 10%.LOCATION: In the Petalburg Woods, talk to the woman in the northeast corner of the woods to get this item. You'll need Cut to get to her.

Mystic Water: Boosts water type attacks by 10%.LOCATION: After saving the scientists from Team Aqua in the weather institute, one of them will give you a Pokemon called Castform for your reward. It will come holding this item.

Nevermeltice: Boosts ice type attacks by 10%.LOCATION: In the bottom of Shoal Cave where all the ice is. You must slide across the ice to get onto its platform.

Pink Scarf: Raises Pokemon's cuteness rating for Pokemon Contests.LOCATION: You can buy these from Slateport city from the shows in the southwest corner of the town.

Poison Barb: Boosts poison type attacks by 10%.LOCATION: You must steal it by using Thief/Covet on wild Roselia and Cacnea. But since Roselia cannot be captured in this game, you must do it on Cacnea.

Quick Claw: The Pokemon holding this item will have an increased chance of attack first if it is slower than the opponent.LOCATION: The teacher at the Pokemon School in Rustboro will give it to you if you talk to him. You can also use Thief/Covet to steal it from wild Sandshrew, and you can buy it at the Battle Frontier for 48 battle points.

Red Scarf: Raises Pokemon's coolness rating for Pokemon Contests.LOCATION: In Slateport City, go to the Pokemon Fan Club. A person in there will check your Pokemon's contest stats. If your coolness rating is the best on a Pokemon, he'll give you this item.

Scope Lens: If a Pokemon is holding this item, the chances of getting a critical hit will increase.LOCATION: You can buy this item at the Battle Frontier for 64 battle points.

Sea Incense: Boosts water type attacks by 10% in battle. But if you let a female Marill (or the Ditto) hold this item, they can breed a baby Azurill.LOCATION: You'll find this in the Mt. Pyre tower on the 4th floor.

Sharp Beak: Boosts flying type moves by 10%.LOCATION: You must capture a wild Doduo or Dodrio in the Safari Zone and hope you get lucky. Since you cannot use your own Pokemon in the Safari Zone, you'll need to get lucky. It's a 5% chance it'll come with the item.

Shell Bell: When a Pokemon is attacked, they will recover 1/8 of the damage taken (so if your Pokemon got hit and lost 16 HP while holding this item, it would recover 2 HP).LOCATION: In the Shoal Cave, you'll need to give the man near the entrance 4 Shoal Salts and for Shoal Shells and he'll make you this item (you can get one of the items during low tide and the other during high tide).

Silk Scarf: Boosts normal type moves by 10%.LOCATION: In Dewford Town, talk to the person in the house to the right of the Pokemon Center to get this item.

Silver Powder: Boosts bug type moves by 10%.LOCATION: After 5 rematches with Bug Maniac Brandon, his Pokemon will be holding this item. You can use Thief/Covet to steal this item.

Smoke Ball: Always allows you to escape from wild Pokemon.LOCATION: You can win this item in the Trick House after completing it five times or you can use Thief/Covet to steal it from wild Koffing.

Soft Sand: Boosts ground type moves by 10%.LOCATION: When you first get to route 109, the two tubers in front of you will give you this item if you talk to them. Also, you can use Thief/Covet to steal it from wild Trapinch.

Soothe Bell: When a Pokemon is holding this item, their happiness rating will increase faster. Note that their happiness rating does not instantly increase the moment you give a Pokemon this item.LOCATION: In Slateport City, head to the Pokemon Fan Club. A woman in there will see if your Pokemon likes you. If their happiness rating is high enough, she'll you this item.

Twistedspoon: Boost psychic type attacks by 10%.LOCATION: You need to steal these from wild Abra by using Thief or Covet.

White Herb: Restores any lowered stats during battle.LOCATION: You can get it in route 104 or buy it for 48 Battle Points at the Battle Frontier.

Yellow Scarf: Raises the Pokemon's toughness rating for Pokemon Contests.LOCATION: In Slateport City, go to the Pokemon Fan Club. A person in there will check your Pokemon's contest stats. If your toughness rating is the best on a Pokemon, he'll give you this item.

------------------Items to Exchange------------------

Blue Shard: An item you can trade for a Water Stone for the hunter on route 124.LOCATION: You can find one of these on route 124 or you can use Thief/Covet on a wild Clamperl.

Green Shard: An item you can trade for a Leaf Stone for the hunter on route 124.LOCATION: You can find one of these on route 126 or you can use Thief/Covet to steal one of these from a wild Relicanth.

Heart Scale: You can give these to the move tutor in Fallarbor Town and he'll teach your Pokemon a move they forgot by leveling up.LOCATION: The only way to get this item is to use Thief/Covet on a wild Luvdisc. Unlike many other Pokemon, this item is not hard to find, they are common on Luvdisc.

Red Shard: An item you can trade for a Fire Stone for the hunter on Route 124.LOCATION: You can find one of these on route 124 or you can use Thief/Covet on a wild Corsola.

Shoal Salt: You need to find four of these in the Shoal Cave. After you have this and four Shoal Shells, you can give them to the man in the Shoal Cave for a Shell Bell.LOCATION: There are four Shoal Salts scattered around the cave, but you can only get to them during Low Tide.

Shoal Shell: You need to find four of these in the Shoal Cave. After you have this and four Shoal Salts, you can give them to the man in the Shoal Cave for a Shell Bell.LOCATION: There are four Shoal Shells scattered around the cave, but you can only get to them during high tide.

Yellow Shard: An item you can trade for a Thunderstone for the hunter on route 124.LOCATION: You can find one of these on route 124 or use Thief/Covet on a wild Chinchou.

-------------- Items to Sell--------------

Big Pearl: An item you can sell for $1750LOCATION: Route 133, Shoal Cave, and you can find them off wild Gulpin by using Thief/Covet (5% chance).

Nugget: An item you can sell for $5000.LOCATION: Route 112, 123, and you can find them off wild Grimer by using Thief/Covet (5% chance).

Pearl: An item you can sell for $325.LOCATION: Routes 126, 126, and 128, found on the ocean floor when using dive.

Star Piece: An item you can sell for $2300.LOCATION: Routes 108, 133, and you can use Thief/Covet on wild Staryu.

Stardust: An item you can sell for $450.LOCATION: Routes 106, 11, and you can use Thief/Covet on wild Staryu to get this item, but you'll find these a lot more than Star Pieces on a Staryu.

Tinymushroom: An item you can sell for $250.LOCATION: Petalburg Woods

-----Mail-----

Bead Mail: Has an image of a holding Pokemon on it.LOCATION: You can find this item in the 8th maze in the Trick House.

Glitter Mail: Mail with a Pikachu printed on it. LOCATION: You can find this item in the 6th maze in the Trick House.

Harbor Mail: Mail with a Wingull printed on it.LOCATION: Buy it at Slateport City for $50, the Abandoned Ship, and you can find it in the 2nd maze of the Trick House.

Mech Mail: Mail with a Magnemite printed on it.LOCATION: You can buy this in the Lilycove Dept. Store for $50 and you can find it in the 4th maze of the Trick House.

Orange Mail: Mail with a Zigzagoon printed on it.LOCATION: You can buy this at Petalburg City for $50 and you can find it in the 1st maze of the trick house.

Retro Mail: Mail with three Pokemon printed on it.LOCATION: If you have a Skitty on your roster, you can trade it for a Meowth at the Battle Frontier. Meowth will come holding the Retro Mail. The house you can find this at is the small one to the left of the Battle Tower.

Shadow Mail: Mail with a Duskull printed on it.LOCATION: You can buy it at Sootopolis City for $50 and you can find it in the 3rd maze of the Trick House.

Tropic Mail: Mail with a Bellossom printed on it.LOCATION: You can find this in the 7th maze of the Trick House.

Wave Mail: Mail with a Wailmer printed on it.LOCATION: You can buy this at the Lilycove Dept. Store for $50 and you can find it in the 2nd maze of the Trick House.

Wood Mail: Mail with a Slakoth printed on it.LOCATION: You can buy this at Fortree City for $50 and you can find it in the 3rd maze of the Trick House.

--------Berries--------

Berries can be found all over Hoenn in the game. When you pick up a berry, you'll get two of them. Be sure to plant at least one of them in the soil and water it with the Wailmer Pail. That way, over time, new berries will be grown and you can come back for them. Now you can do this over and over again.

Also, some berries have no effect. But any type of berry can be used to make Pokeblocks to feed your Pokemon for the Pokemon contests. Just make sure your Pokemon has a nature that likes certain flavors and make sure you're using the right berries so you can get the best results.

Aguav Berry: Can wake up a sleeping Pokemon, but if your Pokemon has a nature that dislikes Bitter Pokeblocks, it will become confused when using this berry.POKEBLOCK FLAVOR: Bitter

Cornn Berry: Has no effect, but if planted, it can grow into a Cornn Berry Plant.POKEBLOCK FLAVOR: Dry, Sweet

Durin Berry: Has no effect, but if planted, it can grow into a Durin Berry plant.POKEBLOCK FLAVOR: Sour, Bitter

Figy Berry: When a Pokemon's HP falls below 1/2 of normal and if they are holding this berry, it will restore HP. But if your Pokemon has a nature that dislikes Spicy Pokeblocks, it will become confused when using this berry.POKEBLOCK FLAVOR: Spicy

Grepa Berry: Has no effect, but if planted, it can grow into a Grepa Berry plant.POKEBLOCK FLAVOR: Dry, Sweet, Sour

Hondew Berry: Has no effect, but if planted, it can grow into a Hondew Berry Plant.POKEBLOCK FLAVOR: Dry, Spicy, Bitter

Iapapa Berry: When a Pokemon's HP falls below 1/2 of normal and if they are holding this berry, it will restore HP. But if your Pokemon has a nature that dislikes Sour Pokeblocks, it will become confused when using this berry.POKEBLOCK FLAVOR: Sour

Kelpsy Berry: Has no effect, but if planted, it can grow into a Kelpsy Berry plant.POKEBLOCK FLAVOR: Dry, Sour, Bitter

Lansat Berry: When your Pokemon's HP falls below 1/3 of normal, their chances of a critical hit will increase with this berry if they are holding it.POKEBLOCK FLAVOR: Dry, Sweet, Spicy, Sour, Bitter

Mago Berry: When a Pokemon's HP falls below 1/2 of normal and they are holding this berry, it will restore HP. But if your Pokemon has a nature that dislikes Sweet Pokeblocks, it will become confused when using this berry.POKEBLOCK FLAVOR: Sweet

Magost Berry: Has no effect, but if planted, it can grow into a Magost Berry plant.POKEBLOCK FLAVOR: Sweet, Bitter

Nanab Berry: Has no effect, but if planted, it can grow into a Nanab Nerry plant.POKEBLOCK FLAVOR: Sweet, Bitter

Nomel Berry: Has no effect, but if planted, it can grow into a Nomel Berry plant.POKEBLOCK FLAVOR: Spicy, Sour

Watmel Berry: Has no effect, but if planted, it can grow into a Watmel Berry plant.POKEBLOCK FLAVOR: Sweet, Bitter

Wepear Berry: Has no effect, but if planyed, it can grow into a Wepear Berry plant.POKEBLOCK FLAVOR: Sour, Bitter

Wiki Berry: When a Pokemon's HP falls below 1/2 of normal and if they are holding this item, they will restore HP. But if the Pokemon holding this berry has a nature that dislikes Dry Pokeblocks, they will become confused.

------------------Secret Base Items------------------

These are all the items you can use to decorate your secret base. The way I will sort this out is the item name, the place it is located in, and its price (if any)

TM01: Focus Punch (charges up a Punch, attacks next turn, but if you're attacked, the charge gets broken up)Type: FightingAttack: 150Accuracy: 100Location: Go all the way up north on Route 115, and head up the staircase around that area. You'll find this TM.

TM02: Dragon ClawType: DragonAttack: 80Accuracy: 100%Location: In Meteor Falls, it's located in a small room where you can find Bagon.

TM03: Water Pulse (has chance of confusing Pokemon as well)Type: WaterAttack: 60Accuracy: 100%Location: You get this as an award for defeating Juan at the Sootopolis Gym.

TM04: Calm Mind (Raises your Special Attack and Special Defense) Type: PsychicAttack: N/A Accuracy: N/A Location: You get this as an award for defeating Tate and Liza at the Mossdeep Gym.

TM05: Roar (forces trainer to switch Pokemon, ends battle)Type: NormalAttack: N/AAccuracy: N/A Location: On route 114, talk to man near the Fallarbor Town entrance (who has Poochyena next to him) and he'll give you this TM.

TM06: Toxic (poisons enemy, damage gets worse and worse each turn)Type: Poison Attack: N/A Accuracy: 85%Location: Fiery Path, found on the west side when pushing the boulders around (Strength required).

TM08: Bulk Up (raises attack and defense)Type: FightingAttack: N/A Accuracy: N/ALocation: You get this as an award for beating Brawly at the Dewford Gym.

TM09: Bullet Seed (attacks 2-5 times per turn)Type: GrassAttack: 10Accuracy: 100%Location: On route 104 (northern side of Petalburg Forest), talk to the man near the Forest Entrance and he'll give you this TM.

TM10: Hidden Power (type and power are random and depend on Pokemon) Type: ???Attack: VariesAccuracy: 100%Location: Buy at one of Slateport shops ($3000, needs TM43 to do so), talk to woman on second house to left at Fortree city to get this TM.

TM28: Dig (digs first town [immune from all attacks except Faint Attack], attacks on 2nd turn)Type: GroundAttack: 60Accuracy: 100%Location: Go into Fossil Manaic's house at route 114, talk to him and he'll give you the TM.

TM29: Psychic (also has chance of lowering enemy's Special Defense) Type: PsychicAttack: 90Accuracy: 100%Location: You can buy this at the Mauville Game Corner (3500 coins) or find it in the Victory Road

TM42: Facade (power increases if inflicted with poison, paralyze, or burn) Type: NormalAttack: 70Accuracy: 100% Location: You get this as an award for defeating Norman at the Petalburg Gym)

TM43: Secret Power (helps find spot for secret base, 30% of special effect) Type: NormalAttack: 70Accuracy: 100% Location: Get it from girl on Route 111, buy at Slateport shop C ($3000, must get it at route 111 before buying)

TM44: Rest (puts asleep for 2 turns and recovers all health) Type: NormalAttack: N/A Accuracy: N/A Location: Inside a house on the far east part of Lilycove City

HM02: Fly (in battle, you fly for one turn, attack next turn, immune from all attacks except Faint Attack while flying, outside of battle, you can fly to a town you've previously visited, requires Featherbadge to use out of battle)Type: FlyingAttack: 70Accuracy: 95% Location: Given to you by rival after battle near Fortree City

HM04: Strength (moves boulders outside of battle, requires Heat Badge to use outside of battle)Type: NormalAttack: 95Accuracy: 100% Location: After clearing rocks in Rusturf Tunnel with Rock Smash, this is rewarded to you by the nearby man)

HM05: Flash (lowers enemy's accuracy in battle, lights up dark caves outside of battle, requires Knuckle Badge to use outside of battle)Type: NormalAttack: N/A Accuracy: 70% Location: Given to you by man at Granite City entrance (inside cave)

HM07: Waterfall (lets you go up waterfalls, requires Rain Badge to use outside of battle)Type: Water Attack: 80Accuracy: 100%Location: Cave of Origin

HM08: Dive (in battle, you go underwater, attack next turn, immune from all attacks, allows you to dive under dark patches of water outside of battle, requires Mind Badge to use outside of battle)Type: WaterAttack: 60Accuracy: 100% Location: Steven gives this to you in Mossdeep City

==================8. Special Events==================

In Pokemon FireRed, LeafGreen, and Emerald there are events held by Nintendo in real life. If you go to these events (check www.pokemon.com for the locations, dates, and times), you can get something special onto your game, such as tickets, Pokemon you cannot normally get without cheating, items, and so on. Below, here are all the possible tickets you can get at these special events and what they do.

-------------------------------------------------------------------------------Mystic Ticket = If you have this in your inventory, you can use the S.S. title to sail to an island called Navel Rock. This island has nothing but a cave. If you enter it, you'll find a ladder. Head down the ladder and then continue all the way north. At the other side of this room, you'll find a path to the right and left. Both lead to ladders. The way you take depends on which Pokemon you'll come across. If you take the path on the left, you'll get to Ho-oh when climbing up to the top of the cave. If you go right, you'll have to go down nearly 10 or 11 ladders and you'll get to Lugia. Here are tips on catching them. Make sure you save in front of them in case if you screw up.

Ho-oh: It is part fire and flying, so it is 4x weak to Rock. If you have a rock Pokemon at a high level in your roster, use it to mow down Ho-oh so it has low HP. Then if you can, use a move to Paralyze it or put it to sleep. Watch out, it does have Recover, and it only takes two Recovers to get back up to full health. It also has Sunny Day, Fire Blast, and Swift. If it does Recover, just get it back down to low health. It only has 5 PP, and after that taking it down should be no problem. You'll get it at level 70, and if you raise it to level 77, you'll get Sacred Fire, one of the best attacks in the whole game. When it has low health and inflicted with paralyze or heal, just keep throwing your best type of Poke Balls and you'll eventually capture it.

After capturing Ho-oh, use Itemfinder on the spot it was to dig up a Sacred Ash.

Lugia: This is a psychic and flying type Pokemon. It does have Hydro Pump and Rain Dance, making for a very nasty combo and Pokemon weak to water-type attacks will be gone in no time. For this Pokemon, get it to sleep and then start whittling down its health, because it is a powerhouse and can screw up your careful plans. It does know recover as well, so you may be planning to catch it one turn and all of a sudden it's back to full health. Thankfully, Recover, Rain Dance, and Hydro Pump are all at 5 PP, so you can wear him down quickly. After it is at low health and either paralyzed or asleep, throw your best Poke Balls at it and you'll have it sooner or later.

Aurora Ticket = If you have this, you can go to Birth Island. On this island is a rock. You need to walk up to the rock and it'll move. After this, you'll need to walk to it in a certain direction or it'll go back to the middle of the island and you'll have to start the puzzle over. Here is the fasted solution:

1. Down one space, then head left to touch the rock.2. Head right 4 spaces so you're in front of the steps. Now head north until you touch the rock.3. Head south in a straight line until the rock is exactly to your right. Then walk right to it.4. Notice how you're on a gray ground. Head north until you step onto the grass. Now continue left to touch the rock.5. The rock will move to your right, so simply head right and touch it.6. Head left until the rock is directly in front of you, and then head down and you'll touch the rock.7. Head down one space, and then head left to touch the rock.8. The rock will move to your right, so go right and touch it.9. Head left until you're right next to the rock and then touch it.

If you did all of this correctly, the rock will go completely red and transform into a Pokemon called Deoxys. It is at level 30, so make sure you bring Pokemon that are around his level. Since this is the Emerald version, he'll be in his "Speed Form" when captured. So if you brought your most power Pokemon here, you may knock him out. Using your Pokemon in the 30s, get him down to low health quickly. It will have Swift, Pursuit, Knock-Off, and Psychic, so it's best that you bring a Dark Pokemon of any kind so you can take minimal damage. After you get it to low health, paralyze it or put it to sleep, and be prepared to throw plenty of Poke Balls. Eventually you'll get him, but it'll take a lot of work. If you can, load up your roster with dark type Pokemon.

Old Sea Chart - this is an Emerald only item. With this, you can use the S.S. Tidal to sail away to Faraway Island. When you get there, it looks like nothing much is there, but you'll eventually get into a forest and find a Mew. It will keep running away, so you'll need to corner it in the forest and outsmart the Mew before you get a chance to battle it. After you get it cornered, it's time for another fight.

Mew is a psychic Pokemon at level 30, so just like Deoxys, bring Pokemon that are in the high 20s or 30s. It has Pound, Metronome, Transform, and Mega Punch, so you may want to bring a Pokemon that has a great Defense as well. DO NOT BRING ANY LEGENDARY POKEMON INTO THIS FIGHT. Otherwise, Mew could use Transform and become the legendary Pokemon, which would give you a really hard time. Metronome is a move that will attack you with any move at random, so sometimes you'll get lucky, and sometimes it will mess up your battle plan. My tip is to use a Pokemon to keep it asleep for most of the battle and then get it down to low health if you want to have the best shot. After getting lucky, you'll eventually catch it.

Eon Ticket - To get to this island, you'll need to swipe an Eon Ticket through an E-Reader. But since Emerald is not compatible with the E-Reader, you'll need to mix records with a Ruby or Sapphire file that did use the Eon Ticket. After that, you can go to your dad at the Petalburg Gym and he'll give it to you. With this, you can use the S.S. Tidal to get to Southern Island. Here, you'll get to a stone with writing on it. Pick up the Soul Dew and read the writing. Lati@s will appear. The Lati you get depends on which color you picked when talking to your mom after being the Elite Four. If you picked red, Latios will be here. If you picked Blue, Latias will be here.

Both Latis will have Luster Purge, Recover, and Psychic, powerful moves that will mow you down easily. So you'll need to paralyze or put to them sleep and get them to low health. Both are Psychic/Dragon Pokemon, so bring an Ice, Fire, or Dark Pokemon. Just watch out for their high Special Defense. After getting them to low health, unload all of your Poke Balls on the Lati until you finally capture it.

S = Strong (deals 2x damage, for example, water deals 2x damage to fire)W = Weak (only deals half the damage, for example, fire would only take half the damage from a grass attack)N = Cannot hit by any means (Electric attacks cannot hurt ground types and will be ineffective)

Notes about type advantages

-If the attack used is the same type as a Pokemon, then they will get a STAB (Same type attack bonus) boost of 150%. For example, Treecko is a grass Pokemon. He uses absorb on a normal type Pokemon, which is also a grass move. Instead of dealing 1x the damage, he deals 150%.-There is a small chance of getting critical hits, which double the damage dealt. So if you used a grass type move on a water type Pokemon, you would get a 2x bonus for the type advantage, and 2x bonus for a critical hit. If it was a STAB attack, then 4 x 1.5 = 6x the original damage dealt.-If a Pokemon attacks a two-typed Pokemon (and is strong against both of them) it will take 4x the damage, and a STAB would make it 6x, and a critical hit would make it 12x (because of the double bonus). For example, Mudkip uses Water Gun on Geodude. Geodude is Rock/Ground, both are weak to water. So 2x for the rock, 2x for the ground, making it 4x. Then a STAB makes it 6, and a critical hit makes it 12. See where I am going?-If you used fire on a water type, you would only deal half the damage. But if it was STAB, you would deal 3/4 of the damage instead of half, as 150% of .5 is .75.-You a Pokemon attacks a two-typed Pokemon (and is weak against both of them), it will only take 25% of the original damage. Of course, if it was STAB, it would be 37% (or 3/8) and a critical hit of course would be 75% of the damage. For example, a grass type attacks a bug and flying, both are which grass is weak against, so it only takes 1/4 of the damage.-Let's also say you have a water Pokemon going against a Water and Rock type Pokemon. Now, logically, rock is weak to water, but since it is also part water, it cancels out the weakness to water, so it would do the original damage (150% if STAB).

============10. Credits============

Nintendo = For making the GameBoy Advance SP, my favorite system.

Gamefreak = For making Pokemon in the first place.

CJayC = The administrator of the best site in the world (GameFAQs) posted this FAQ.