These features provide endless possibilities and unbelievable flexibility, but as current documentation does not give more than a few examples, it might be difficult to fully understand their internals and requirements.

It should be noted that they do mostly the same thing. You can attach behaviors and event handlers to components to modify the components' behavior.

Events

It is useful when you want to interrupt the normal application flow without extending base classes.

For example, enabling gzip compression on the output could be done via extending CWebApplication. But because there are entry points for event handlers, one can do this:

You can create an event handler -- which is simply a method in some class with a specific signature -- and attach it to the event of an object. You can add as many event handlers as you wish, from as many objects as you wish. If the event handler is, effectively static, then you can create the object as you assign it:

As long as you have a handle on the object, then you can add an event handler to it.

At some point, you can then raise the event with something like one of these:

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$test_comp->onSomethingGoesOn(new CEvent($this));

$test_comp->onSomethingGoesOn(new CEvent());

So, basically, it allows you to build a list of function calls that can later be executed, in the order they were added. It can save you passing around a lot of object refs and building conditional code, since you can still raise the event, even if it doesn't do anything.

Behaviors

Behaviors are simply a way of adding methods to an object.

Take this scenario: You have 2 classes: MySuperClass1, MySuperClass2. There might be lots of methods from MySuperClass1 & 2 that you want in some new class, say MyBoringClass. Unfortunately, php does not allow for this:

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class MyBoringClass extends MySuperClass1, MySuperClass2 {

}

This is where behaviors come in. Instead, you can go:

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class MyBoringClass extends MySuperClass1 {

}

$classInstance = new MyBoringClass();

$classInstance->attachbehavior('uniqueName', new MySuperClass2);

Now $classInstance has all the methods from MySuperClass1 and MySuperClass2. Since MySuperClass2 is being used as a behavior, it has to extend CBehavior. The only caveat to this is an attached behavior cannot override any class methods of the component it is being attached to. If a method already exists, if it be from the original class or already added by a previously attached behavior, it will not be overwritten.

In an OO language like Ruby, it's quite possible to start with a completely empty object and simply build its behavior as you go along. Yii provides this behavior with a little magic. The key is that the class you wish to add the behavior from must extend Cbehavior.

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class SomeClass extends CBehavior

{

publicfunction add($x, $y) { return$x + $y; }

}

Then use with:

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$test_comp = new TestComponent();

$test_comp->attachbehavior('blah', new SomeClass);

$test_comp->add(2, 5);

So, in this case, you are extending the functionality of an object with functionality of another object.

After studying this cookbook page you are encouraged to reread the corresponding guide page as it contains advanced information (for example, if you are familiar with interfaces, you might find it enough to implement IBehavior before extending CBehavior).