The Great Despair is a home-brew adventure continuing the previous mid level game and going into a higher level adventure.

The lands are succumbing to a great darkness from all over and the people have become affected. Most normal folk become quick-tempered or paranoid and the land starts to dim like it was under an eclipse. The moons have turned to show their darker side and do not shine. The adventurers must find out quickly where the source is and stop it or become engulfed in the darkness of the lands.

Some might say it's the River of Dreams, others will note a massive plague, and still many more will say the necromancer of the west has died and spread her spirit across the world. Things start to rise from the depths of the lands and ravage the country sides.

Will the group find its way to the source? Will they succumb to the devilish darkness? Or will they succeed and remit light across the continent? Tune in to find out for more excitement!

This is a higher level campaign of 10-14 and the playing group has dwindled. More players would be good for the party to accomplish their goal.

Welcome to the world of Kohtar where ancient civilizations mix with modernized travel, where outposts dot the continent amidst great cities, and where magic and mechanics become one. Boiler ships, small and large, float between cities and follow trade routes. Giant spellbinding vessels travel the stars. Great galleons cut through the seas and traverse oceans between islands and continental land.

Welcome to the Citadel of Highcastle, a coastal metropolis set on a plateau just away from the mainland and almost separated from it by a land-bridge of crumbling debris from a once well-traveled mass of earth and stone. The city is a major hub for trade of air, land and sea, and boasts over 100,000 in population.

The adventuring party is on a 'witch hunt', searching for a sorceress of great power. She has already diverted the group a few times and could likely try again. They are on the way to an abandoned temple to rescue the matriarch of an avian culture, unknown to many. Clues have surfaced as to the necessity and urgency of her liberation.

Will the adventurers succeed? They have already liberated a dwarf kingdom city and now have assistance from the dwarves. Tune in to find out more!

This is a created world in the TSR ADnD 2E system. This is a closed group so if you are interested please message Jeff (The Funky Dwarf) for more information. This game is almost full.

"As the group is fighting their doppelgangers, Dr Destruction sends the team a message.

Ah ha ha ha ha! Greetings fellow "villains". While you are playing around on one of my older conquests, I've completed absorbing all the energy from Earth. It's been great fun, these past couple of years. Being alive for eons can be boring at times. Thanks! Have fun with your endless combat and I may drop in in a few centuries to see how you guys are doing!

And the group realizes, she was the most evil villain of all."

Brian: "What was that noise, did you guys hear something?"

David: "Ahh, it was nothing. What do you mean we're trapped? And you took my suit from both me and the 'B' me."

Nathan: "I grab the biggest rock I can find, fly into space, and start hammering this moonlet."

------------------------

I've always been a fan of Survival Horror games and have tried my hand at them a few times over the years. Fantasy Flight Games has come out with The End Of The World RPG. Four different settings where you create a character based on YOU and then try to survive.

Alien Invasion

Revolt of the Machines

Wrath of the Gods

Zombie Apocalypse

A few sessions ago, you guys randomly selected the actual scenario. That's right, you don't _know_ which EofW setting you'll be experiencing. It might even take a session before you realize it; especially with one of the players shooting up random strangers staggering out of the darkness :)

Character Generation: Step 1

The books will have more detail (I'll bring all four as the core rules are the same across books) but here are the basics:

There are three Categories and each Category has an offensive and a defensive Characteristic. Physical: Dexterity/Vitality, Mental: Logic/Willpower, Social: Charisma/Empathy. Each Characteristic has a positive and negative Feature that lets you add detail or be more specific about a Characteristic.

Each Characteristic starts with 1 point. You have 10 more points to allocate as you wish, attempting to define yourself. No Characteristic can exceed 5.

When you're done, every other player gets to vote anonymously with a positive or negative (we'll use two colors of dice) if they agree or disagree with your assessment of a Category.

If after canceling each dice out, you end up with a Positive result, you can add 1 point to one of the Characteristic in that Category. Negative result, subtract 1. Equal and no change.

Step 2

Add Features here. The book has a table of suggestions for each Category. Also, if after voting, you had a Positive result, you then either add another negative Feature or remove a Positive one.

If Negative, you then either add another positive Feature or remove a Negative one.

Max 5 for any Characteristic of course, and also, I must approve any features.

Step 3

Check around you for equipment you'll have for the game. Tools, knives, guns, rope, dogs, food, etc. What you find in the house is what you have in game. Let's not bring an SUV with a full complement of survival gear. I may make you take it all out and carry it around a bit :)

Step 4

Identify a Trauma you currently have. This is something like an injury (Physical) that will heal or you will recover from. Only select something you don't mind the team knowing.

This is how you resolve things in game. I determine the appropriate characteristic for the test, you assemble a set of positive and negative dice, roll dice. If, after eliminating matching positive and negative dice (3P and 3N cancel each other) you have at least one positive die that is equal or lower than your characteristic, you succeed!

Positive Dice Pool: Features that can help, readily available equipment, assistance from others, and situational effects each add a positive die.

Negative Dice Pool: Task danger and difficulty, features than hinder, traumas, and situational effects can add a negative die.

You always start with one positive die.

You can Push yourself once per test by adding one more of each die to the pool.

For any negative dice that remain after canceling, you gain that in Stress Points.

For Opposed, each party rolls and the most successes wins. No ties though! Ties mean reroll until someone wins!

------------------------

Stress and Resistance (and Trauma)

On the Character Sheet is a three level Stress and Resistance (S and R) track. Trauma (T) is listed below those tracks.

As you take Stress, you block out the appropriate boxes starting at the bottom. As you fill in a track, you reduce the next Stress roll (Resistance) by that level.

You can convert Stress into Trauma. No more than three per Category and the type (and time to recover) is equal to the level converted.

Remember that Trauma adds negative dice to the pool.

------------------------

Death

Three types of death based on filling in the Stress track.

Physical: You're dead.

Mental: You're insane.

Social: You're catatonic.

To avoid death, roll on the equivalent defensive Category. Success means you're "incapacitated" but recover with a Trauma level 3 and clear the top two rows of Stress.

If you already have 3 Traumas, you're just dead as noted above.

------------------------

Note:

Severe allergic reaction

in Brian's house. Specifically no nuts or chocolate. Ask before eating please. Thanks.

Priority is given to all people already in this game. If you would like to join please contact myself (Jeff) for more information.

Another contract with James and Calloway has been satisfied and the results are filed. A new contract with government has been established to research a gate to other worlds (SG style). The investigators have also captured a space craft from intergalactic slavers. Department 7 is now heading this secret research on the craft and other activity related to the gate. The J&C crew (you) are the acting explorers. New technologies are also being studied from current contact with one of the worlds on the other side of the gate.

Another contract has been satisfied with the university and the team is now onto something new. Germany. An arcanist of sorts sent one of his cronies to steal life force from this world. The team has solved the matter temporarily however how long before the next theft?

Tune in or join the game to find out more! We have space for a few more explorers. Please contact Jeff to find out more information. Hope you can attend.

I realized it was high time to update this description, so here it is.

Monday Night Savages (called that because, when we started, it was mostly Savage Worlds games we had going) has evolved into all kinds of different games being run. We have numerous GMs, thankfully, and we have them rotating on an every-two-week basis. This means a given campaign or short series will run every other Monday for a while, while the opposite Mondays will feature a different set of games.

Your best bet to find out what games are in the rotation is to join our Facebook group. Let me (Sean Patrick Fannon) know on FB that you'd like in on that group. That's also a great group to talk about games you'd like to run or see someone run.

Prior to each Monday, the proposed games will be listed in the Conversation section below this announcement section; make sure you indicate your game choice below when it's posted.

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them. To defeat giants, you need to be giant!

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia.

Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows whey they came - all according to his plan.

A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

The Great Despair is a home-brew adventure continuing the previous mid level game and going into a higher level adventure.

The lands are succumbing to a great darkness from all over and the people have become affected. Most normal folk become quick-tempered or paranoid and the land starts to dim like it was under an eclipse. The moons have turned to show their darker side and do not shine. The adventurers must find out quickly where the source is and stop it or become engulfed in the darkness of the lands.

Some might say it's the River of Dreams, others will note a massive plague, and still many more will say the necromancer of the west has died and spread her spirit across the world. Things start to rise from the depths of the lands and ravage the country sides.

Will the group find its way to the source? Will they succumb to the devilish darkness? Or will they succeed and remit light across the continent? Tune in to find out for more excitement!

This is a higher level campaign of 10-14 and the playing group has dwindled. More players would be good for the party to accomplish their goal.

A new system using only 1d12. This steampunk setting will continue into the skies of Rilausia.

The explorers have cleared an airship graveyard for a wealthy merchant. What happens next could turn the tides of success. What could it be? Tune in to see what happens next!

It's your move, sunshine.

If you would like to join please come a bit early for character creation. This really isn't a child friendly campaign by either player inclination or subject matter. Please also message Jeff if you would like to join...this game needs about 4-7 to play and we would like steady players....NOTE: game is now FULL....priority is reserved for Armondo, Jack, Hunter, Mona, Chris, Johannes.....thank you for joining and let's STEAMPUNK!!!

You are an Acolyte in the service of the Emperor's Inquisition. You stand in the front line of a great and secret war where your duty is to hunt out the foul stench of heresy, the vile alien, and the twisted influence of Chaos. You will tread where others fear, venturing to distant planets, ancient space hulks and the unsavoury depths of the under-hive.

You will never know fame nor reward, yet if you stand resolute your deeds will be whispered to the God-Emperor of Mankind and your name will be revered for millennia.

***********************************

Logistics notes:

New location! The GM is moving 3 hours away so we are going to try Google Chat/hangout for gaming with Jason (the GM) and several other players being remote. We are going to try this location to start, and see how it works. **Please check location before traveling to game.** Message Wendy if you have questions about being remote, you must have g+ to join the call.

I have cats, if you are allergic, that sucks for you.

Bring pencil, scratch paper, food/snack and drinks for yourself. Dark Heresy/Inquisitors handbook and dice are good to have but not required.

Please note that this game has a wait-list (as of Jan 2014) and RSVP priority will be given to the following players: Jason (event host)+1, Jon (Lord of Devil Duckies), Wendy, Toby Carpenter, Jeff Cohen, John Ross, Jonathan and Chris. If you are interested in joining this group, please inquire by first by posting a comment on the event page, we have a few people on the wait-list and are exploring interest to fill a couple of open spaces. Thanks!

First level characters will began play in April 2013. No Sisters of Battle class permitted.

I realized it was high time to update this description, so here it is.

Monday Night Savages (called that because, when we started, it was mostly Savage Worlds games we had going) has evolved into all kinds of different games being run. We have numerous GMs, thankfully, and we have them rotating on an every-two-week basis. This means a given campaign or short series will run every other Monday for a while, while the opposite Mondays will feature a different set of games.

Your best bet to find out what games are in the rotation is to join our Facebook group. Let me (Sean Patrick Fannon) know on FB that you'd like in on that group. That's also a great group to talk about games you'd like to run or see someone run.

Prior to each Monday, the proposed games will be listed in the Conversation section below this announcement section; make sure you indicate your game choice below when it's posted.

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia.

Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows whey they came - all according to his plan.

A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them. To defeat giants, you need to be giant!

Hey Chummer, I hope you've seen some better days because you look like hell. You've got a meeting with Mr. Johnson in a few hours. The gig sounds big and I was asked to provide primes only. Hopefully your skills these days don't reflect the way you look! Here's some bonus creds and a temporary flop. Go clean yourself up for Mr. Johnson and make us look good because opportunities like this don't come around often for gutters like us.

Welcome to Shadownrun 5E! We've playtested it, we've played it at GenCon, and now we're finally bringing it to Denver RPG. Starting with prime runners with 200 karma.

The Great Despair is a home-brew adventure continuing the previous mid level game and going into a higher level adventure.

The lands are succumbing to a great darkness from all over and the people have become affected. Most normal folk become quick-tempered or paranoid and the land starts to dim like it was under an eclipse. The moons have turned to show their darker side and do not shine. The adventurers must find out quickly where the source is and stop it or become engulfed in the darkness of the lands.

Some might say it's the River of Dreams, others will note a massive plague, and still many more will say the necromancer of the west has died and spread her spirit across the world. Things start to rise from the depths of the lands and ravage the country sides.

Will the group find its way to the source? Will they succumb to the devilish darkness? Or will they succeed and remit light across the continent? Tune in to find out for more excitement!

This is a higher level campaign of 10-14 and the playing group has dwindled. More players would be good for the party to accomplish their goal.

Welcome to the world of Kohtar where ancient civilizations mix with modernized travel, where outposts dot the continent amidst great cities, and where magic and mechanics become one. Boiler ships, small and large, float between cities and follow trade routes. Giant spellbinding vessels travel the stars. Great galleons cut through the seas and traverse oceans between islands and continental land.

Welcome to the Citadel of Highcastle, a coastal metropolis set on a plateau just away from the mainland and almost separated from it by a land-bridge of crumbling debris from a once well-traveled mass of earth and stone. The city is a major hub for trade of air, land and sea, and boasts over 100,000 in population.

The adventuring party is on a 'witch hunt', searching for a sorceress of great power. She has already diverted the group a few times and could likely try again. They are on the way to an abandoned temple to rescue the matriarch of an avian culture, unknown to many. Clues have surfaced as to the necessity and urgency of her liberation.

Will the adventurers succeed? They have already liberated a dwarf kingdom city and now have assistance from the dwarves. Tune in to find out more!

This is a created world in the TSR ADnD 2E system. This is a closed group so if you are interested please message Jeff (The Funky Dwarf) for more information. This game is almost full.

"As the group is fighting their doppelgangers, Dr Destruction sends the team a message.

Ah ha ha ha ha! Greetings fellow "villains". While you are playing around on one of my older conquests, I've completed absorbing all the energy from Earth. It's been great fun, these past couple of years. Being alive for eons can be boring at times. Thanks! Have fun with your endless combat and I may drop in in a few centuries to see how you guys are doing!

And the group realizes, she was the most evil villain of all."

Brian: "What was that noise, did you guys hear something?"

David: "Ahh, it was nothing. What do you mean we're trapped? And you took my suit from both me and the 'B' me."

Nathan: "I grab the biggest rock I can find, fly into space, and start hammering this moonlet."

------------------------

I've always been a fan of Survival Horror games and have tried my hand at them a few times over the years. Fantasy Flight Games has come out with The End Of The World RPG. Four different settings where you create a character based on YOU and then try to survive.

Alien Invasion

Revolt of the Machines

Wrath of the Gods

Zombie Apocalypse

A few sessions ago, you guys randomly selected the actual scenario. That's right, you don't _know_ which EofW setting you'll be experiencing. It might even take a session before you realize it; especially with one of the players shooting up random strangers staggering out of the darkness :)

Character Generation: Step 1

The books will have more detail (I'll bring all four as the core rules are the same across books) but here are the basics:

There are three Categories and each Category has an offensive and a defensive Characteristic. Physical: Dexterity/Vitality, Mental: Logic/Willpower, Social: Charisma/Empathy. Each Characteristic has a positive and negative Feature that lets you add detail or be more specific about a Characteristic.

Each Characteristic starts with 1 point. You have 10 more points to allocate as you wish, attempting to define yourself. No Characteristic can exceed 5.

When you're done, every other player gets to vote anonymously with a positive or negative (we'll use two colors of dice) if they agree or disagree with your assessment of a Category.

If after canceling each dice out, you end up with a Positive result, you can add 1 point to one of the Characteristic in that Category. Negative result, subtract 1. Equal and no change.

Step 2

Add Features here. The book has a table of suggestions for each Category. Also, if after voting, you had a Positive result, you then either add another negative Feature or remove a Positive one.

If Negative, you then either add another positive Feature or remove a Negative one.

Max 5 for any Characteristic of course, and also, I must approve any features.

Step 3

Check around you for equipment you'll have for the game. Tools, knives, guns, rope, dogs, food, etc. What you find in the house is what you have in game. Let's not bring an SUV with a full complement of survival gear. I may make you take it all out and carry it around a bit :)

Step 4

Identify a Trauma you currently have. This is something like an injury (Physical) that will heal or you will recover from. Only select something you don't mind the team knowing.

This is how you resolve things in game. I determine the appropriate characteristic for the test, you assemble a set of positive and negative dice, roll dice. If, after eliminating matching positive and negative dice (3P and 3N cancel each other) you have at least one positive die that is equal or lower than your characteristic, you succeed!

Positive Dice Pool: Features that can help, readily available equipment, assistance from others, and situational effects each add a positive die.

Negative Dice Pool: Task danger and difficulty, features than hinder, traumas, and situational effects can add a negative die.

You always start with one positive die.

You can Push yourself once per test by adding one more of each die to the pool.

For any negative dice that remain after canceling, you gain that in Stress Points.

For Opposed, each party rolls and the most successes wins. No ties though! Ties mean reroll until someone wins!

------------------------

Stress and Resistance (and Trauma)

On the Character Sheet is a three level Stress and Resistance (S and R) track. Trauma (T) is listed below those tracks.

As you take Stress, you block out the appropriate boxes starting at the bottom. As you fill in a track, you reduce the next Stress roll (Resistance) by that level.

You can convert Stress into Trauma. No more than three per Category and the type (and time to recover) is equal to the level converted.

Remember that Trauma adds negative dice to the pool.

------------------------

Death

Three types of death based on filling in the Stress track.

Physical: You're dead.

Mental: You're insane.

Social: You're catatonic.

To avoid death, roll on the equivalent defensive Category. Success means you're "incapacitated" but recover with a Trauma level 3 and clear the top two rows of Stress.

If you already have 3 Traumas, you're just dead as noted above.

------------------------

Note:

Severe allergic reaction

in Brian's house. Specifically no nuts or chocolate. Ask before eating please. Thanks.

Priority is given to all people already in this game. If you would like to join please contact myself (Jeff) for more information.

Another contract with James and Calloway has been satisfied and the results are filed. A new contract with government has been established to research a gate to other worlds (SG style). The investigators have also captured a space craft from intergalactic slavers. Department 7 is now heading this secret research on the craft and other activity related to the gate. The J&C crew (you) are the acting explorers. New technologies are also being studied from current contact with one of the worlds on the other side of the gate.

Another contract has been satisfied with the university and the team is now onto something new. Germany. An arcanist of sorts sent one of his cronies to steal life force from this world. The team has solved the matter temporarily however how long before the next theft?

Tune in or join the game to find out more! We have space for a few more explorers. Please contact Jeff to find out more information. Hope you can attend.

I realized it was high time to update this description, so here it is.

Monday Night Savages (called that because, when we started, it was mostly Savage Worlds games we had going) has evolved into all kinds of different games being run. We have numerous GMs, thankfully, and we have them rotating on an every-two-week basis. This means a given campaign or short series will run every other Monday for a while, while the opposite Mondays will feature a different set of games.

Your best bet to find out what games are in the rotation is to join our Facebook group. Let me (Sean Patrick Fannon) know on FB that you'd like in on that group. That's also a great group to talk about games you'd like to run or see someone run.

Prior to each Monday, the proposed games will be listed in the Conversation section below this announcement section; make sure you indicate your game choice below when it's posted.

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia.

Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows whey they came - all according to his plan.

A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them. To defeat giants, you need to be giant!

The Great Despair is a home-brew adventure continuing the previous mid level game and going into a higher level adventure.

The lands are succumbing to a great darkness from all over and the people have become affected. Most normal folk become quick-tempered or paranoid and the land starts to dim like it was under an eclipse. The moons have turned to show their darker side and do not shine. The adventurers must find out quickly where the source is and stop it or become engulfed in the darkness of the lands.

Some might say it's the River of Dreams, others will note a massive plague, and still many more will say the necromancer of the west has died and spread her spirit across the world. Things start to rise from the depths of the lands and ravage the country sides.

Will the group find its way to the source? Will they succumb to the devilish darkness? Or will they succeed and remit light across the continent? Tune in to find out for more excitement!

This is a higher level campaign of 10-14 and the playing group has dwindled. More players would be good for the party to accomplish their goal.

A new system using only 1d12. This steampunk setting will continue into the skies of Rilausia.

A big celebration during this stay in the city and many things are happening. Parades, fireworks, aerial formations and more...much more. This also opens up the city to criminal activity and many other security vulnerabilities. Tune in to see what happens next!

It's your move, sunshine.

If you would like to join please come a bit early for character creation. This really isn't a child friendly campaign by either player inclination or subject matter. Please also message Jeff if you would like to join...this game needs about 4-7 to play and we would like steady players....NOTE: game is now FULL....priority is reserved for Armando, Jack, Hunter, Mona, Chris, Johannes.....thank you for joining and let's STEAMPUNK!!!

NOTE: the location might change due to the store hours will be shortened this day. keep close to the calendar for more information.

You are an Acolyte in the service of the Emperor's Inquisition. You stand in the front line of a great and secret war where your duty is to hunt out the foul stench of heresy, the vile alien, and the twisted influence of Chaos. You will tread where others fear, venturing to distant planets, ancient space hulks and the unsavoury depths of the under-hive.

You will never know fame nor reward, yet if you stand resolute your deeds will be whispered to the God-Emperor of Mankind and your name will be revered for millennia.

***********************************

Logistics notes:

New location! The GM is moving 3 hours away so we are going to try Google Chat/hangout for gaming with Jason (the GM) and several other players being remote. We are going to try this location to start, and see how it works. **Please check location before traveling to game.** Message Wendy if you have questions about being remote, you must have g+ to join the call.

I have cats, if you are allergic, that sucks for you.

Bring pencil, scratch paper, food/snack and drinks for yourself. Dark Heresy/Inquisitors handbook and dice are good to have but not required.

Please note that this game has a wait-list (as of Jan 2014) and RSVP priority will be given to the following players: Jason (event host)+1, Jon (Lord of Devil Duckies), Wendy, Toby Carpenter, Jeff Cohen, John Ross, Jonathan and Chris. If you are interested in joining this group, please inquire by first by posting a comment on the event page, we have a few people on the wait-list and are exploring interest to fill a couple of open spaces. Thanks!

First level characters will began play in April 2013. No Sisters of Battle class permitted.

I realized it was high time to update this description, so here it is.

Monday Night Savages (called that because, when we started, it was mostly Savage Worlds games we had going) has evolved into all kinds of different games being run. We have numerous GMs, thankfully, and we have them rotating on an every-two-week basis. This means a given campaign or short series will run every other Monday for a while, while the opposite Mondays will feature a different set of games.

Your best bet to find out what games are in the rotation is to join our Facebook group. Let me (Sean Patrick Fannon) know on FB that you'd like in on that group. That's also a great group to talk about games you'd like to run or see someone run.

Prior to each Monday, the proposed games will be listed in the Conversation section below this announcement section; make sure you indicate your game choice below when it's posted.

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia.

Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows whey they came - all according to his plan.

A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

Hey Chummer, I hope you've seen some better days because you look like hell. You've got a meeting with Mr. Johnson in a few hours. The gig sounds big and I was asked to provide primes only. Hopefully your skills these days don't reflect the way you look! Here's some bonus creds and a temporary flop. Go clean yourself up for Mr. Johnson and make us look good because opportunities like this don't come around often for gutters like us.

Welcome to Shadownrun 5E! We've playtested it, we've played it at GenCon, and now we're finally bringing it to Denver RPG. Starting with prime runners with 200 karma.

The Great Despair is a home-brew adventure continuing the previous mid level game and going into a higher level adventure.

The lands are succumbing to a great darkness from all over and the people have become affected. Most normal folk become quick-tempered or paranoid and the land starts to dim like it was under an eclipse. The moons have turned to show their darker side and do not shine. The adventurers must find out quickly where the source is and stop it or become engulfed in the darkness of the lands.

Some might say it's the River of Dreams, others will note a massive plague, and still many more will say the necromancer of the west has died and spread her spirit across the world. Things start to rise from the depths of the lands and ravage the country sides.

Will the group find its way to the source? Will they succumb to the devilish darkness? Or will they succeed and remit light across the continent? Tune in to find out for more excitement!

This is a higher level campaign of 10-14 and the playing group has dwindled. More players would be good for the party to accomplish their goal.

A new system using only 1d12. This steampunk setting will continue into the skies of Rilausia.

The explorers have cleared an airship graveyard for a wealthy merchant. What happens next could turn the tides of success. What could it be? Tune in to see what happens next!

It's your move, sunshine.

If you would like to join please come a bit early for character creation. This really isn't a child friendly campaign by either player inclination or subject matter. Please also message Jeff if you would like to join...this game needs about 4-7 to play and we would like steady players....NOTE: game is now FULL....priority is reserved for Armando, Jack, Hunter, Mona, Chris, Johannes.....thank you for joining and let's STEAMPUNK!!!

"As the group is fighting their doppelgangers, Dr Destruction sends the team a message.

Ah ha ha ha ha! Greetings fellow "villains". While you are playing around on one of my older conquests, I've completed absorbing all the energy from Earth. It's been great fun, these past couple of years. Being alive for eons can be boring at times. Thanks! Have fun with your endless combat and I may drop in in a few centuries to see how you guys are doing!

And the group realizes, she was the most evil villain of all."

Brian: "What was that noise, did you guys hear something?"

David: "Ahh, it was nothing. What do you mean we're trapped? And you took my suit from both me and the 'B' me."

Nathan: "I grab the biggest rock I can find, fly into space, and start hammering this moonlet."

------------------------

I've always been a fan of Survival Horror games and have tried my hand at them a few times over the years. Fantasy Flight Games has come out with The End Of The World RPG. Four different settings where you create a character based on YOU and then try to survive.

Alien Invasion

Revolt of the Machines

Wrath of the Gods

Zombie Apocalypse

A few sessions ago, you guys randomly selected the actual scenario. That's right, you don't _know_ which EofW setting you'll be experiencing. It might even take a session before you realize it; especially with one of the players shooting up random strangers staggering out of the darkness :)

Character Generation: Step 1

The books will have more detail (I'll bring all four as the core rules are the same across books) but here are the basics:

There are three Categories and each Category has an offensive and a defensive Characteristic. Physical: Dexterity/Vitality, Mental: Logic/Willpower, Social: Charisma/Empathy. Each Characteristic has a positive and negative Feature that lets you add detail or be more specific about a Characteristic.

Each Characteristic starts with 1 point. You have 10 more points to allocate as you wish, attempting to define yourself. No Characteristic can exceed 5.

When you're done, every other player gets to vote anonymously with a positive or negative (we'll use two colors of dice) if they agree or disagree with your assessment of a Category.

If after canceling each dice out, you end up with a Positive result, you can add 1 point to one of the Characteristic in that Category. Negative result, subtract 1. Equal and no change.

Step 2

Add Features here. The book has a table of suggestions for each Category. Also, if after voting, you had a Positive result, you then either add another negative Feature or remove a Positive one.

If Negative, you then either add another positive Feature or remove a Negative one.

Max 5 for any Characteristic of course, and also, I must approve any features.

Step 3

Check around you for equipment you'll have for the game. Tools, knives, guns, rope, dogs, food, etc. What you find in the house is what you have in game. Let's not bring an SUV with a full complement of survival gear. I may make you take it all out and carry it around a bit :)

Step 4

Identify a Trauma you currently have. This is something like an injury (Physical) that will heal or you will recover from. Only select something you don't mind the team knowing.

This is how you resolve things in game. I determine the appropriate characteristic for the test, you assemble a set of positive and negative dice, roll dice. If, after eliminating matching positive and negative dice (3P and 3N cancel each other) you have at least one positive die that is equal or lower than your characteristic, you succeed!

Positive Dice Pool: Features that can help, readily available equipment, assistance from others, and situational effects each add a positive die.

Negative Dice Pool: Task danger and difficulty, features than hinder, traumas, and situational effects can add a negative die.

You always start with one positive die.

You can Push yourself once per test by adding one more of each die to the pool.

For any negative dice that remain after canceling, you gain that in Stress Points.

For Opposed, each party rolls and the most successes wins. No ties though! Ties mean reroll until someone wins!

------------------------

Stress and Resistance (and Trauma)

On the Character Sheet is a three level Stress and Resistance (S and R) track. Trauma (T) is listed below those tracks.

As you take Stress, you block out the appropriate boxes starting at the bottom. As you fill in a track, you reduce the next Stress roll (Resistance) by that level.

You can convert Stress into Trauma. No more than three per Category and the type (and time to recover) is equal to the level converted.

Remember that Trauma adds negative dice to the pool.

------------------------

Death

Three types of death based on filling in the Stress track.

Physical: You're dead.

Mental: You're insane.

Social: You're catatonic.

To avoid death, roll on the equivalent defensive Category. Success means you're "incapacitated" but recover with a Trauma level 3 and clear the top two rows of Stress.

If you already have 3 Traumas, you're just dead as noted above.

------------------------

Note:

Severe allergic reaction

in Brian's house. Specifically no nuts or chocolate. Ask before eating please. Thanks.

Priority is given to all people already in this game. If you would like to join please contact myself (Jeff) for more information.

Another contract with James and Calloway has been satisfied and the results are filed. A new contract with government has been established to research a gate to other worlds (SG style). The investigators have also captured a space craft from intergalactic slavers. Department 7 is now heading this secret research on the craft and other activity related to the gate. The J&C crew (you) are the acting explorers. New technologies are also being studied from current contact with one of the worlds on the other side of the gate.

Another contract has been satisfied with the university and the team is now onto something new. Germany. An arcanist of sorts sent one of his cronies to steal life force from this world. The team has solved the matter temporarily however how long before the next theft?

Tune in or join the game to find out more! We have space for a few more explorers. Please contact Jeff to find out more information. Hope you can attend.

I realized it was high time to update this description, so here it is.

Monday Night Savages (called that because, when we started, it was mostly Savage Worlds games we had going) has evolved into all kinds of different games being run. We have numerous GMs, thankfully, and we have them rotating on an every-two-week basis. This means a given campaign or short series will run every other Monday for a while, while the opposite Mondays will feature a different set of games.

Your best bet to find out what games are in the rotation is to join our Facebook group. Let me (Sean Patrick Fannon) know on FB that you'd like in on that group. That's also a great group to talk about games you'd like to run or see someone run.

Prior to each Monday, the proposed games will be listed in the Conversation section below this announcement section; make sure you indicate your game choice below when it's posted.

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia.

Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows whey they came - all according to his plan.

A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

The Great Despair is a home-brew adventure continuing the previous mid level game and going into a higher level adventure.

The lands are succumbing to a great darkness from all over and the people have become affected. Most normal folk become quick-tempered or paranoid and the land starts to dim like it was under an eclipse. The moons have turned to show their darker side and do not shine. The adventurers must find out quickly where the source is and stop it or become engulfed in the darkness of the lands.

Some might say it's the River of Dreams, others will note a massive plague, and still many more will say the necromancer of the west has died and spread her spirit across the world. Things start to rise from the depths of the lands and ravage the country sides.

Will the group find its way to the source? Will they succumb to the devilish darkness? Or will they succeed and remit light across the continent? Tune in to find out for more excitement!

This is a higher level campaign of 10-14 and the playing group has dwindled. More players would be good for the party to accomplish their goal.

Welcome to the world of Kohtar where ancient civilizations mix with modernized travel, where outposts dot the continent amidst great cities, and where magic and mechanics become one. Boiler ships, small and large, float between cities and follow trade routes. Giant spellbinding vessels travel the stars. Great galleons cut through the seas and traverse oceans between islands and continental land.

Welcome to the Citadel of Highcastle, a coastal metropolis set on a plateau just away from the mainland and almost separated from it by a land-bridge of crumbling debris from a once well-traveled mass of earth and stone. The city is a major hub for trade of air, land and sea, and boasts over 100,000 in population.

The adventuring party is on a 'witch hunt', searching for a sorceress of great power. She has already diverted the group a few times and could likely try again. They are on the way to an abandoned temple to rescue the matriarch of an avian culture, unknown to many. Clues have surfaced as to the necessity and urgency of her liberation.

Will the adventurers succeed? They have already liberated a dwarf kingdom city and now have assistance from the dwarves. Tune in to find out more!

This is a created world in the TSR ADnD 2E system. This is a closed group so if you are interested please message Jeff (The Funky Dwarf) for more information. This game is almost full.

You are an Acolyte in the service of the Emperor's Inquisition. You stand in the front line of a great and secret war where your duty is to hunt out the foul stench of heresy, the vile alien, and the twisted influence of Chaos. You will tread where others fear, venturing to distant planets, ancient space hulks and the unsavoury depths of the under-hive.

You will never know fame nor reward, yet if you stand resolute your deeds will be whispered to the God-Emperor of Mankind and your name will be revered for millennia.

***********************************

Logistics notes:

New location! The GM is moving 3 hours away so we are going to try Google Chat/hangout for gaming with Jason (the GM) and several other players being remote. We are going to try this location to start, and see how it works. **Please check location before traveling to game.** Message Wendy if you have questions about being remote, you must have g+ to join the call.

I have cats, if you are allergic, that sucks for you.

Bring pencil, scratch paper, food/snack and drinks for yourself. Dark Heresy/Inquisitors handbook and dice are good to have but not required.

Please note that this game has a wait-list (as of Jan 2014) and RSVP priority will be given to the following players: Jason (event host)+1, Jon (Lord of Devil Duckies), Wendy, Toby Carpenter, Jeff Cohen, John Ross, Jonathan and Chris. If you are interested in joining this group, please inquire by first by posting a comment on the event page, we have a few people on the wait-list and are exploring interest to fill a couple of open spaces. Thanks!

First level characters will began play in April 2013. No Sisters of Battle class permitted.

I realized it was high time to update this description, so here it is.

Monday Night Savages (called that because, when we started, it was mostly Savage Worlds games we had going) has evolved into all kinds of different games being run. We have numerous GMs, thankfully, and we have them rotating on an every-two-week basis. This means a given campaign or short series will run every other Monday for a while, while the opposite Mondays will feature a different set of games.

Your best bet to find out what games are in the rotation is to join our Facebook group. Let me (Sean Patrick Fannon) know on FB that you'd like in on that group. That's also a great group to talk about games you'd like to run or see someone run.

Prior to each Monday, the proposed games will be listed in the Conversation section below this announcement section; make sure you indicate your game choice below when it's posted.

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia.

Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows whey they came - all according to his plan.

A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

Hey Chummer, I hope you've seen some better days because you look like hell. You've got a meeting with Mr. Johnson in a few hours. The gig sounds big and I was asked to provide primes only. Hopefully your skills these days don't reflect the way you look! Here's some bonus creds and a temporary flop. Go clean yourself up for Mr. Johnson and make us look good because opportunities like this don't come around often for gutters like us.

Welcome to Shadownrun 5E! We've playtested it, we've played it at GenCon, and now we're finally bringing it to Denver RPG. Starting with prime runners with 200 karma.

The Great Despair is a home-brew adventure continuing the previous mid level game and going into a higher level adventure.

The lands are succumbing to a great darkness from all over and the people have become affected. Most normal folk become quick-tempered or paranoid and the land starts to dim like it was under an eclipse. The moons have turned to show their darker side and do not shine. The adventurers must find out quickly where the source is and stop it or become engulfed in the darkness of the lands.

Some might say it's the River of Dreams, others will note a massive plague, and still many more will say the necromancer of the west has died and spread her spirit across the world. Things start to rise from the depths of the lands and ravage the country sides.

Will the group find its way to the source? Will they succumb to the devilish darkness? Or will they succeed and remit light across the continent? Tune in to find out for more excitement!

This is a higher level campaign of 10-14 and the playing group has dwindled. More players would be good for the party to accomplish their goal.

A new system using only 1d12. This steampunk setting will continue into the skies of Rilausia.

The explorers have cleared an airship graveyard for a wealthy merchant. What happens next could turn the tides of success. What could it be? Tune in to see what happens next!

It's your move, sunshine.

If you would like to join please come a bit early for character creation. This really isn't a child friendly campaign by either player inclination or subject matter. Please also message Jeff if you would like to join...this game needs about 4-7 to play and we would like steady players....NOTE: game is now FULL....priority is reserved for Armondo, Jack, Hunter, Mona, Chris, Johannes.....thank you for joining and let's STEAMPUNK!!!

"As the group is fighting their doppelgangers, Dr Destruction sends the team a message.

Ah ha ha ha ha! Greetings fellow "villains". While you are playing around on one of my older conquests, I've completed absorbing all the energy from Earth. It's been great fun, these past couple of years. Being alive for eons can be boring at times. Thanks! Have fun with your endless combat and I may drop in in a few centuries to see how you guys are doing!

And the group realizes, she was the most evil villain of all."

Brian: "What was that noise, did you guys hear something?"

David: "Ahh, it was nothing. What do you mean we're trapped? And you took my suit from both me and the 'B' me."

Nathan: "I grab the biggest rock I can find, fly into space, and start hammering this moonlet."

------------------------

I've always been a fan of Survival Horror games and have tried my hand at them a few times over the years. Fantasy Flight Games has come out with The End Of The World RPG. Four different settings where you create a character based on YOU and then try to survive.

Alien Invasion

Revolt of the Machines

Wrath of the Gods

Zombie Apocalypse

A few sessions ago, you guys randomly selected the actual scenario. That's right, you don't _know_ which EofW setting you'll be experiencing. It might even take a session before you realize it; especially with one of the players shooting up random strangers staggering out of the darkness :)

Character Generation: Step 1

The books will have more detail (I'll bring all four as the core rules are the same across books) but here are the basics:

There are three Categories and each Category has an offensive and a defensive Characteristic. Physical: Dexterity/Vitality, Mental: Logic/Willpower, Social: Charisma/Empathy. Each Characteristic has a positive and negative Feature that lets you add detail or be more specific about a Characteristic.

Each Characteristic starts with 1 point. You have 10 more points to allocate as you wish, attempting to define yourself. No Characteristic can exceed 5.

When you're done, every other player gets to vote anonymously with a positive or negative (we'll use two colors of dice) if they agree or disagree with your assessment of a Category.

If after canceling each dice out, you end up with a Positive result, you can add 1 point to one of the Characteristic in that Category. Negative result, subtract 1. Equal and no change.

Step 2

Add Features here. The book has a table of suggestions for each Category. Also, if after voting, you had a Positive result, you then either add another negative Feature or remove a Positive one.

If Negative, you then either add another positive Feature or remove a Negative one.

Max 5 for any Characteristic of course, and also, I must approve any features.

Step 3

Check around you for equipment you'll have for the game. Tools, knives, guns, rope, dogs, food, etc. What you find in the house is what you have in game. Let's not bring an SUV with a full complement of survival gear. I may make you take it all out and carry it around a bit :)

Step 4

Identify a Trauma you currently have. This is something like an injury (Physical) that will heal or you will recover from. Only select something you don't mind the team knowing.

This is how you resolve things in game. I determine the appropriate characteristic for the test, you assemble a set of positive and negative dice, roll dice. If, after eliminating matching positive and negative dice (3P and 3N cancel each other) you have at least one positive die that is equal or lower than your characteristic, you succeed!

Positive Dice Pool: Features that can help, readily available equipment, assistance from others, and situational effects each add a positive die.

Negative Dice Pool: Task danger and difficulty, features than hinder, traumas, and situational effects can add a negative die.

You always start with one positive die.

You can Push yourself once per test by adding one more of each die to the pool.

For any negative dice that remain after canceling, you gain that in Stress Points.

For Opposed, each party rolls and the most successes wins. No ties though! Ties mean reroll until someone wins!

------------------------

Stress and Resistance (and Trauma)

On the Character Sheet is a three level Stress and Resistance (S and R) track. Trauma (T) is listed below those tracks.

As you take Stress, you block out the appropriate boxes starting at the bottom. As you fill in a track, you reduce the next Stress roll (Resistance) by that level.

You can convert Stress into Trauma. No more than three per Category and the type (and time to recover) is equal to the level converted.

Remember that Trauma adds negative dice to the pool.

------------------------

Death

Three types of death based on filling in the Stress track.

Physical: You're dead.

Mental: You're insane.

Social: You're catatonic.

To avoid death, roll on the equivalent defensive Category. Success means you're "incapacitated" but recover with a Trauma level 3 and clear the top two rows of Stress.

If you already have 3 Traumas, you're just dead as noted above.

------------------------

Note:

Severe allergic reaction

in Brian's house. Specifically no nuts or chocolate. Ask before eating please. Thanks.

Priority is given to all people already in this game. If you would like to join please contact myself (Jeff) for more information.

Another contract with James and Calloway has been satisfied and the results are filed. A new contract with government has been established to research a gate to other worlds (SG style). The investigators have also captured a space craft from intergalactic slavers. Department 7 is now heading this secret research on the craft and other activity related to the gate. The J&C crew (you) are the acting explorers. New technologies are also being studied from current contact with one of the worlds on the other side of the gate.

Another contract has been satisfied with the university and the team is now onto something new. Germany. An arcanist of sorts sent one of his cronies to steal life force from this world. The team has solved the matter temporarily however how long before the next theft?

Tune in or join the game to find out more! We have space for a few more explorers. Please contact Jeff to find out more information. Hope you can attend.

I realized it was high time to update this description, so here it is.

Monday Night Savages (called that because, when we started, it was mostly Savage Worlds games we had going) has evolved into all kinds of different games being run. We have numerous GMs, thankfully, and we have them rotating on an every-two-week basis. This means a given campaign or short series will run every other Monday for a while, while the opposite Mondays will feature a different set of games.

Your best bet to find out what games are in the rotation is to join our Facebook group. Let me (Sean Patrick Fannon) know on FB that you'd like in on that group. That's also a great group to talk about games you'd like to run or see someone run.

Prior to each Monday, the proposed games will be listed in the Conversation section below this announcement section; make sure you indicate your game choice below when it's posted.

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia.

Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows whey they came - all according to his plan.

A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

The Great Despair is a home-brew adventure continuing the previous mid level game and going into a higher level adventure.

The lands are succumbing to a great darkness from all over and the people have become affected. Most normal folk become quick-tempered or paranoid and the land starts to dim like it was under an eclipse. The moons have turned to show their darker side and do not shine. The adventurers must find out quickly where the source is and stop it or become engulfed in the darkness of the lands.

Some might say it's the River of Dreams, others will note a massive plague, and still many more will say the necromancer of the west has died and spread her spirit across the world. Things start to rise from the depths of the lands and ravage the country sides.

Will the group find its way to the source? Will they succumb to the devilish darkness? Or will they succeed and remit light across the continent? Tune in to find out for more excitement!

This is a higher level campaign of 10-14 and the playing group has dwindled. More players would be good for the party to accomplish their goal.

Welcome to the world of Kohtar where ancient civilizations mix with modernized travel, where outposts dot the continent amidst great cities, and where magic and mechanics become one. Boiler ships, small and large, float between cities and follow trade routes. Giant spellbinding vessels travel the stars. Great galleons cut through the seas and traverse oceans between islands and continental land.

Welcome to the Citadel of Highcastle, a coastal metropolis set on a plateau just away from the mainland and almost separated from it by a land-bridge of crumbling debris from a once well-traveled mass of earth and stone. The city is a major hub for trade of air, land and sea, and boasts over 100,000 in population.

The adventuring party is on a 'witch hunt', searching for a sorceress of great power. She has already diverted the group a few times and could likely try again. They are on the way to an abandoned temple to rescue the matriarch of an avian culture, unknown to many. Clues have surfaced as to the necessity and urgency of her liberation.

Will the adventurers succeed? They have already liberated a dwarf kingdom city and now have assistance from the dwarves. Tune in to find out more!

This is a created world in the TSR ADnD 2E system. This is a closed group so if you are interested please message Jeff (The Funky Dwarf) for more information. This game is almost full.

You are an Acolyte in the service of the Emperor's Inquisition. You stand in the front line of a great and secret war where your duty is to hunt out the foul stench of heresy, the vile alien, and the twisted influence of Chaos. You will tread where others fear, venturing to distant planets, ancient space hulks and the unsavoury depths of the under-hive.

You will never know fame nor reward, yet if you stand resolute your deeds will be whispered to the God-Emperor of Mankind and your name will be revered for millennia.

***********************************

Logistics notes:

New location! The GM is moving 3 hours away so we are going to try Google Chat/hangout for gaming with Jason (the GM) and several other players being remote. We are going to try this location to start, and see how it works. **Please check location before traveling to game.** Message Wendy if you have questions about being remote, you must have g+ to join the call.

I have cats, if you are allergic, that sucks for you.

Bring pencil, scratch paper, food/snack and drinks for yourself. Dark Heresy/Inquisitors handbook and dice are good to have but not required.

Please note that this game has a wait-list (as of Jan 2014) and RSVP priority will be given to the following players: Jason (event host)+1, Jon (Lord of Devil Duckies), Wendy, Toby Carpenter, Jeff Cohen, John Ross, Jonathan and Chris. If you are interested in joining this group, please inquire by first by posting a comment on the event page, we have a few people on the wait-list and are exploring interest to fill a couple of open spaces. Thanks!

First level characters will began play in April 2013. No Sisters of Battle class permitted.

I realized it was high time to update this description, so here it is.

Monday Night Savages (called that because, when we started, it was mostly Savage Worlds games we had going) has evolved into all kinds of different games being run. We have numerous GMs, thankfully, and we have them rotating on an every-two-week basis. This means a given campaign or short series will run every other Monday for a while, while the opposite Mondays will feature a different set of games.

Your best bet to find out what games are in the rotation is to join our Facebook group. Let me (Sean Patrick Fannon) know on FB that you'd like in on that group. That's also a great group to talk about games you'd like to run or see someone run.

Prior to each Monday, the proposed games will be listed in the Conversation section below this announcement section; make sure you indicate your game choice below when it's posted.

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia.

Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows whey they came - all according to his plan.

A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

Hey Chummer, I hope you've seen some better days because you look like hell. You've got a meeting with Mr. Johnson in a few hours. The gig sounds big and I was asked to provide primes only. Hopefully your skills these days don't reflect the way you look! Here's some bonus creds and a temporary flop. Go clean yourself up for Mr. Johnson and make us look good because opportunities like this don't come around often for gutters like us.

Welcome to Shadownrun 5E! We've playtested it, we've played it at GenCon, and now we're finally bringing it to Denver RPG. Starting with prime runners with 200 karma.

The Great Despair is a home-brew adventure continuing the previous mid level game and going into a higher level adventure.

The lands are succumbing to a great darkness from all over and the people have become affected. Most normal folk become quick-tempered or paranoid and the land starts to dim like it was under an eclipse. The moons have turned to show their darker side and do not shine. The adventurers must find out quickly where the source is and stop it or become engulfed in the darkness of the lands.

Some might say it's the River of Dreams, others will note a massive plague, and still many more will say the necromancer of the west has died and spread her spirit across the world. Things start to rise from the depths of the lands and ravage the country sides.

Will the group find its way to the source? Will they succumb to the devilish darkness? Or will they succeed and remit light across the continent? Tune in to find out for more excitement!

This is a higher level campaign of 10-14 and the playing group has dwindled. More players would be good for the party to accomplish their goal.

A new system using only 1d12. This steampunk setting will continue into the skies of Rilausia.

The explorers have cleared an airship graveyard for a wealthy merchant. What happens next could turn the tides of success. What could it be? Tune in to see what happens next!

It's your move, sunshine.

If you would like to join please come a bit early for character creation. This really isn't a child friendly campaign by either player inclination or subject matter. Please also message Jeff if you would like to join...this game needs about 4-7 to play and we would like steady players....NOTE: game is now FULL....priority is reserved for Armando, Jack, Hunter, Mona, Chris, Johannes.....thank you for joining and let's STEAMPUNK!!!

"As the group is fighting their doppelgangers, Dr Destruction sends the team a message.

Ah ha ha ha ha! Greetings fellow "villains". While you are playing around on one of my older conquests, I've completed absorbing all the energy from Earth. It's been great fun, these past couple of years. Being alive for eons can be boring at times. Thanks! Have fun with your endless combat and I may drop in in a few centuries to see how you guys are doing!

And the group realizes, she was the most evil villain of all."

Brian: "What was that noise, did you guys hear something?"

David: "Ahh, it was nothing. What do you mean we're trapped? And you took my suit from both me and the 'B' me."

Nathan: "I grab the biggest rock I can find, fly into space, and start hammering this moonlet."

------------------------

I've always been a fan of Survival Horror games and have tried my hand at them a few times over the years. Fantasy Flight Games has come out with The End Of The World RPG. Four different settings where you create a character based on YOU and then try to survive.

Alien Invasion

Revolt of the Machines

Wrath of the Gods

Zombie Apocalypse

A few sessions ago, you guys randomly selected the actual scenario. That's right, you don't _know_ which EofW setting you'll be experiencing. It might even take a session before you realize it; especially with one of the players shooting up random strangers staggering out of the darkness :)

Character Generation: Step 1

The books will have more detail (I'll bring all four as the core rules are the same across books) but here are the basics:

There are three Categories and each Category has an offensive and a defensive Characteristic. Physical: Dexterity/Vitality, Mental: Logic/Willpower, Social: Charisma/Empathy. Each Characteristic has a positive and negative Feature that lets you add detail or be more specific about a Characteristic.

Each Characteristic starts with 1 point. You have 10 more points to allocate as you wish, attempting to define yourself. No Characteristic can exceed 5.

When you're done, every other player gets to vote anonymously with a positive or negative (we'll use two colors of dice) if they agree or disagree with your assessment of a Category.

If after canceling each dice out, you end up with a Positive result, you can add 1 point to one of the Characteristic in that Category. Negative result, subtract 1. Equal and no change.

Step 2

Add Features here. The book has a table of suggestions for each Category. Also, if after voting, you had a Positive result, you then either add another negative Feature or remove a Positive one.

If Negative, you then either add another positive Feature or remove a Negative one.

Max 5 for any Characteristic of course, and also, I must approve any features.

Step 3

Check around you for equipment you'll have for the game. Tools, knives, guns, rope, dogs, food, etc. What you find in the house is what you have in game. Let's not bring an SUV with a full complement of survival gear. I may make you take it all out and carry it around a bit :)

Step 4

Identify a Trauma you currently have. This is something like an injury (Physical) that will heal or you will recover from. Only select something you don't mind the team knowing.

This is how you resolve things in game. I determine the appropriate characteristic for the test, you assemble a set of positive and negative dice, roll dice. If, after eliminating matching positive and negative dice (3P and 3N cancel each other) you have at least one positive die that is equal or lower than your characteristic, you succeed!

Positive Dice Pool: Features that can help, readily available equipment, assistance from others, and situational effects each add a positive die.

Negative Dice Pool: Task danger and difficulty, features than hinder, traumas, and situational effects can add a negative die.

You always start with one positive die.

You can Push yourself once per test by adding one more of each die to the pool.

For any negative dice that remain after canceling, you gain that in Stress Points.

For Opposed, each party rolls and the most successes wins. No ties though! Ties mean reroll until someone wins!

------------------------

Stress and Resistance (and Trauma)

On the Character Sheet is a three level Stress and Resistance (S and R) track. Trauma (T) is listed below those tracks.

As you take Stress, you block out the appropriate boxes starting at the bottom. As you fill in a track, you reduce the next Stress roll (Resistance) by that level.

You can convert Stress into Trauma. No more than three per Category and the type (and time to recover) is equal to the level converted.

Remember that Trauma adds negative dice to the pool.

------------------------

Death

Three types of death based on filling in the Stress track.

Physical: You're dead.

Mental: You're insane.

Social: You're catatonic.

To avoid death, roll on the equivalent defensive Category. Success means you're "incapacitated" but recover with a Trauma level 3 and clear the top two rows of Stress.

If you already have 3 Traumas, you're just dead as noted above.

------------------------

Note:

Severe allergic reaction

in Brian's house. Specifically no nuts or chocolate. Ask before eating please. Thanks.

Deep beneath the surface of the world lies the Underdark, a realm of endless labyrinthine tunnels and caverns where the sun never shines. The Underdark is filled with races and creatures too numerous to count or list. . . how will you fare? Better still, how will you escape?

Chapters ran as Adventures- not a campaign. Characters participating will not be available to other adventures while in the Underdark. It is okay to jump in and miss a week or two. Teasers provided weekly- by Thursday latest.

Priority is given to all people already in this game. If you would like to join please contact myself (Jeff) for more information.

Another contract with James and Calloway has been satisfied and the results are filed. A new contract with government has been established to research a gate to other worlds (SG style). The investigators have also captured a space craft from intergalactic slavers. Department 7 is now heading this secret research on the craft and other activity related to the gate. The J&C crew (you) are the acting explorers. New technologies are also being studied from current contact with one of the worlds on the other side of the gate.

Another contract has been satisfied with the university and the team is now onto something new. Germany. An arcanist of sorts sent one of his cronies to steal life force from this world. The team has solved the matter temporarily however how long before the next theft?

Tune in or join the game to find out more! We have space for a few more explorers. Please contact Jeff to find out more information. Hope you can attend.

I realized it was high time to update this description, so here it is.

Monday Night Savages (called that because, when we started, it was mostly Savage Worlds games we had going) has evolved into all kinds of different games being run. We have numerous GMs, thankfully, and we have them rotating on an every-two-week basis. This means a given campaign or short series will run every other Monday for a while, while the opposite Mondays will feature a different set of games.

Your best bet to find out what games are in the rotation is to join our Facebook group. Let me (Sean Patrick Fannon) know on FB that you'd like in on that group. That's also a great group to talk about games you'd like to run or see someone run.

Prior to each Monday, the proposed games will be listed in the Conversation section below this announcement section; make sure you indicate your game choice below when it's posted.

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia.

Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows whey they came - all according to his plan.

A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

The Great Despair is a home-brew adventure continuing the previous mid level game and going into a higher level adventure.

The lands are succumbing to a great darkness from all over and the people have become affected. Most normal folk become quick-tempered or paranoid and the land starts to dim like it was under an eclipse. The moons have turned to show their darker side and do not shine. The adventurers must find out quickly where the source is and stop it or become engulfed in the darkness of the lands.

Some might say it's the River of Dreams, others will note a massive plague, and still many more will say the necromancer of the west has died and spread her spirit across the world. Things start to rise from the depths of the lands and ravage the country sides.

Will the group find its way to the source? Will they succumb to the devilish darkness? Or will they succeed and remit light across the continent? Tune in to find out for more excitement!

This is a higher level campaign of 10-14 and the playing group has dwindled. More players would be good for the party to accomplish their goal.

Welcome to the world of Kohtar where ancient civilizations mix with modernized travel, where outposts dot the continent amidst great cities, and where magic and mechanics become one. Boiler ships, small and large, float between cities and follow trade routes. Giant spellbinding vessels travel the stars. Great galleons cut through the seas and traverse oceans between islands and continental land.

Welcome to the Citadel of Highcastle, a coastal metropolis set on a plateau just away from the mainland and almost separated from it by a land-bridge of crumbling debris from a once well-traveled mass of earth and stone. The city is a major hub for trade of air, land and sea, and boasts over 100,000 in population.

The adventuring party is on a 'witch hunt', searching for a sorceress of great power. She has already diverted the group a few times and could likely try again. They are on the way to an abandoned temple to rescue the matriarch of an avian culture, unknown to many. Clues have surfaced as to the necessity and urgency of her liberation.

Will the adventurers succeed? They have already liberated a dwarf kingdom city and now have assistance from the dwarves. Tune in to find out more!

This is a created world in the TSR ADnD 2E system. This is a closed group so if you are interested please message Jeff (The Funky Dwarf) for more information. This game is almost full.

You are an Acolyte in the service of the Emperor's Inquisition. You stand in the front line of a great and secret war where your duty is to hunt out the foul stench of heresy, the vile alien, and the twisted influence of Chaos. You will tread where others fear, venturing to distant planets, ancient space hulks and the unsavoury depths of the under-hive.

You will never know fame nor reward, yet if you stand resolute your deeds will be whispered to the God-Emperor of Mankind and your name will be revered for millennia.

***********************************

Logistics notes:

New location! The GM is moving 3 hours away so we are going to try Google Chat/hangout for gaming with Jason (the GM) and several other players being remote. We are going to try this location to start, and see how it works. **Please check location before traveling to game.** Message Wendy if you have questions about being remote, you must have g+ to join the call.

I have cats, if you are allergic, that sucks for you.

Bring pencil, scratch paper, food/snack and drinks for yourself. Dark Heresy/Inquisitors handbook and dice are good to have but not required.

Please note that this game has a wait-list (as of Jan 2014) and RSVP priority will be given to the following players: Jason (event host)+1, Jon (Lord of Devil Duckies), Wendy, Toby Carpenter, Jeff Cohen, John Ross, Jonathan and Chris. If you are interested in joining this group, please inquire by first by posting a comment on the event page, we have a few people on the wait-list and are exploring interest to fill a couple of open spaces. Thanks!

First level characters will began play in April 2013. No Sisters of Battle class permitted.

Deep beneath the surface of the world lies the Underdark, a realm of endless labyrinthine tunnels and caverns where the sun never shines. The Underdark is filled with races and creatures too numerous to count or list. . . how will you fare? Better still, how will you escape?

Chapters ran as Adventures- not a campaign. Characters participating will not be available to other adventures while in the Underdark. It is okay to jump in and miss a week or two. Teasers provided weekly- by Thursday latest.

I realized it was high time to update this description, so here it is.

Monday Night Savages (called that because, when we started, it was mostly Savage Worlds games we had going) has evolved into all kinds of different games being run. We have numerous GMs, thankfully, and we have them rotating on an every-two-week basis. This means a given campaign or short series will run every other Monday for a while, while the opposite Mondays will feature a different set of games.

Your best bet to find out what games are in the rotation is to join our Facebook group. Let me (Sean Patrick Fannon) know on FB that you'd like in on that group. That's also a great group to talk about games you'd like to run or see someone run.

Prior to each Monday, the proposed games will be listed in the Conversation section below this announcement section; make sure you indicate your game choice below when it's posted.

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia.

Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows whey they came - all according to his plan.

A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

Hey Chummer, I hope you've seen some better days because you look like hell. You've got a meeting with Mr. Johnson in a few hours. The gig sounds big and I was asked to provide primes only. Hopefully your skills these days don't reflect the way you look! Here's some bonus creds and a temporary flop. Go clean yourself up for Mr. Johnson and make us look good because opportunities like this don't come around often for gutters like us.

Welcome to Shadownrun 5E! We've playtested it, we've played it at GenCon, and now we're finally bringing it to Denver RPG. Starting with prime runners with 200 karma.

A new system using only 1d12. This steampunk setting will continue into the skies of Rilausia.

The explorers have cleared an airship graveyard for a wealthy merchant. What happens next could turn the tides of success. What could it be? Tune in to see what happens next!

It's your move, sunshine.

If you would like to join please come a bit early for character creation. This really isn't a child friendly campaign by either player inclination or subject matter. Please also message Jeff if you would like to join...this game needs about 4-7 to play and we would like steady players....NOTE: game is now FULL....priority is reserved for Armondo, Jack, Hunter, Mona, Chris, Johannes.....thank you for joining and let's STEAMPUNK!!!

"As the group is fighting their doppelgangers, Dr Destruction sends the team a message.

Ah ha ha ha ha! Greetings fellow "villains". While you are playing around on one of my older conquests, I've completed absorbing all the energy from Earth. It's been great fun, these past couple of years. Being alive for eons can be boring at times. Thanks! Have fun with your endless combat and I may drop in in a few centuries to see how you guys are doing!

And the group realizes, she was the most evil villain of all."

Brian: "What was that noise, did you guys hear something?"

David: "Ahh, it was nothing. What do you mean we're trapped? And you took my suit from both me and the 'B' me."

Nathan: "I grab the biggest rock I can find, fly into space, and start hammering this moonlet."

------------------------

I've always been a fan of Survival Horror games and have tried my hand at them a few times over the years. Fantasy Flight Games has come out with The End Of The World RPG. Four different settings where you create a character based on YOU and then try to survive.

Alien Invasion

Revolt of the Machines

Wrath of the Gods

Zombie Apocalypse

A few sessions ago, you guys randomly selected the actual scenario. That's right, you don't _know_ which EofW setting you'll be experiencing. It might even take a session before you realize it; especially with one of the players shooting up random strangers staggering out of the darkness :)

Character Generation: Step 1

The books will have more detail (I'll bring all four as the core rules are the same across books) but here are the basics:

There are three Categories and each Category has an offensive and a defensive Characteristic. Physical: Dexterity/Vitality, Mental: Logic/Willpower, Social: Charisma/Empathy. Each Characteristic has a positive and negative Feature that lets you add detail or be more specific about a Characteristic.

Each Characteristic starts with 1 point. You have 10 more points to allocate as you wish, attempting to define yourself. No Characteristic can exceed 5.

When you're done, every other player gets to vote anonymously with a positive or negative (we'll use two colors of dice) if they agree or disagree with your assessment of a Category.

If after canceling each dice out, you end up with a Positive result, you can add 1 point to one of the Characteristic in that Category. Negative result, subtract 1. Equal and no change.

Step 2

Add Features here. The book has a table of suggestions for each Category. Also, if after voting, you had a Positive result, you then either add another negative Feature or remove a Positive one.

If Negative, you then either add another positive Feature or remove a Negative one.

Max 5 for any Characteristic of course, and also, I must approve any features.

Step 3

Check around you for equipment you'll have for the game. Tools, knives, guns, rope, dogs, food, etc. What you find in the house is what you have in game. Let's not bring an SUV with a full complement of survival gear. I may make you take it all out and carry it around a bit :)

Step 4

Identify a Trauma you currently have. This is something like an injury (Physical) that will heal or you will recover from. Only select something you don't mind the team knowing.

This is how you resolve things in game. I determine the appropriate characteristic for the test, you assemble a set of positive and negative dice, roll dice. If, after eliminating matching positive and negative dice (3P and 3N cancel each other) you have at least one positive die that is equal or lower than your characteristic, you succeed!

Positive Dice Pool: Features that can help, readily available equipment, assistance from others, and situational effects each add a positive die.

Negative Dice Pool: Task danger and difficulty, features than hinder, traumas, and situational effects can add a negative die.

You always start with one positive die.

You can Push yourself once per test by adding one more of each die to the pool.

For any negative dice that remain after canceling, you gain that in Stress Points.

For Opposed, each party rolls and the most successes wins. No ties though! Ties mean reroll until someone wins!

------------------------

Stress and Resistance (and Trauma)

On the Character Sheet is a three level Stress and Resistance (S and R) track. Trauma (T) is listed below those tracks.

As you take Stress, you block out the appropriate boxes starting at the bottom. As you fill in a track, you reduce the next Stress roll (Resistance) by that level.

You can convert Stress into Trauma. No more than three per Category and the type (and time to recover) is equal to the level converted.

Remember that Trauma adds negative dice to the pool.

------------------------

Death

Three types of death based on filling in the Stress track.

Physical: You're dead.

Mental: You're insane.

Social: You're catatonic.

To avoid death, roll on the equivalent defensive Category. Success means you're "incapacitated" but recover with a Trauma level 3 and clear the top two rows of Stress.

If you already have 3 Traumas, you're just dead as noted above.

------------------------

Note:

Severe allergic reaction

in Brian's house. Specifically no nuts or chocolate. Ask before eating please. Thanks.

Priority is given to all people already in this game. If you would like to join please contact myself (Jeff) for more information.

Another contract with James and Calloway has been satisfied and the results are filed. A new contract with government has been established to research a gate to other worlds (SG style). The investigators have also captured a space craft from intergalactic slavers. Department 7 is now heading this secret research on the craft and other activity related to the gate. The J&C crew (you) are the acting explorers. New technologies are also being studied from current contact with one of the worlds on the other side of the gate.

Another contract has been satisfied with the university and the team is now onto something new. Germany. An arcanist of sorts sent one of his cronies to steal life force from this world. The team has solved the matter temporarily however how long before the next theft?

Tune in or join the game to find out more! We have space for a few more explorers. Please contact Jeff to find out more information. Hope you can attend.

Welcome to the world of Kohtar where ancient civilizations mix with modernized travel, where outposts dot the continent amidst great cities, and where magic and mechanics become one. Boiler ships, small and large, float between cities and follow trade routes. Giant spellbinding vessels travel the stars. Great galleons cut through the seas and traverse oceans between islands and continental land.

Welcome to the Citadel of Highcastle, a coastal metropolis set on a plateau just away from the mainland and almost separated from it by a land-bridge of crumbling debris from a once well-traveled mass of earth and stone. The city is a major hub for trade of air, land and sea, and boasts over 100,000 in population.

The adventuring party is on a 'witch hunt', searching for a sorceress of great power. She has already diverted the group a few times and could likely try again. They are on the way to an abandoned temple to rescue the matriarch of an avian culture, unknown to many. Clues have surfaced as to the necessity and urgency of her liberation.

Will the adventurers succeed? They have already liberated a dwarf kingdom city and now have assistance from the dwarves. Tune in to find out more!

This is a created world in the TSR ADnD 2E system. This is a closed group so if you are interested please message Jeff (The Funky Dwarf) for more information. This game is almost full.

You are an Acolyte in the service of the Emperor's Inquisition. You stand in the front line of a great and secret war where your duty is to hunt out the foul stench of heresy, the vile alien, and the twisted influence of Chaos. You will tread where others fear, venturing to distant planets, ancient space hulks and the unsavoury depths of the under-hive.

You will never know fame nor reward, yet if you stand resolute your deeds will be whispered to the God-Emperor of Mankind and your name will be revered for millennia.

***********************************

Logistics notes:

New location! The GM is moving 3 hours away so we are going to try Google Chat/hangout for gaming with Jason (the GM) and several other players being remote. We are going to try this location to start, and see how it works. **Please check location before traveling to game.** Message Wendy if you have questions about being remote, you must have g+ to join the call.

I have cats, if you are allergic, that sucks for you.

Bring pencil, scratch paper, food/snack and drinks for yourself. Dark Heresy/Inquisitors handbook and dice are good to have but not required.

Please note that this game has a wait-list (as of Jan 2014) and RSVP priority will be given to the following players: Jason (event host)+1, Jon (Lord of Devil Duckies), Wendy, Toby Carpenter, Jeff Cohen, John Ross, Jonathan and Chris. If you are interested in joining this group, please inquire by first by posting a comment on the event page, we have a few people on the wait-list and are exploring interest to fill a couple of open spaces. Thanks!

First level characters will began play in April 2013. No Sisters of Battle class permitted.

Hey Chummer, I hope you've seen some better days because you look like hell. You've got a meeting with Mr. Johnson in a few hours. The gig sounds big and I was asked to provide primes only. Hopefully your skills these days don't reflect the way you look! Here's some bonus creds and a temporary flop. Go clean yourself up for Mr. Johnson and make us look good because opportunities like this don't come around often for gutters like us.

Welcome to Shadownrun 5E! We've playtested it, we've played it at GenCon, and now we're finally bringing it to Denver RPG. Starting with prime runners with 200 karma.

A new system using only 1d12. This steampunk setting will continue into the skies of Rilausia.

The explorers have cleared an airship graveyard for a wealthy merchant. What happens next could turn the tides of success. What could it be? Tune in to see what happens next!

It's your move, sunshine.

If you would like to join please come a bit early for character creation. This really isn't a child friendly campaign by either player inclination or subject matter. Please also message Jeff if you would like to join...this game needs about 4-7 to play and we would like steady players....NOTE: game is now FULL....priority is reserved for Armando, Jack, Hunter, Mona, Chris, Johannes.....thank you for joining and let's STEAMPUNK!!!

"As the group is fighting their doppelgangers, Dr Destruction sends the team a message.

Ah ha ha ha ha! Greetings fellow "villains". While you are playing around on one of my older conquests, I've completed absorbing all the energy from Earth. It's been great fun, these past couple of years. Being alive for eons can be boring at times. Thanks! Have fun with your endless combat and I may drop in in a few centuries to see how you guys are doing!

And the group realizes, she was the most evil villain of all."

Brian: "What was that noise, did you guys hear something?"

David: "Ahh, it was nothing. What do you mean we're trapped? And you took my suit from both me and the 'B' me."

Nathan: "I grab the biggest rock I can find, fly into space, and start hammering this moonlet."

------------------------

I've always been a fan of Survival Horror games and have tried my hand at them a few times over the years. Fantasy Flight Games has come out with The End Of The World RPG. Four different settings where you create a character based on YOU and then try to survive.

Alien Invasion

Revolt of the Machines

Wrath of the Gods

Zombie Apocalypse

A few sessions ago, you guys randomly selected the actual scenario. That's right, you don't _know_ which EofW setting you'll be experiencing. It might even take a session before you realize it; especially with one of the players shooting up random strangers staggering out of the darkness :)

Character Generation: Step 1

The books will have more detail (I'll bring all four as the core rules are the same across books) but here are the basics:

There are three Categories and each Category has an offensive and a defensive Characteristic. Physical: Dexterity/Vitality, Mental: Logic/Willpower, Social: Charisma/Empathy. Each Characteristic has a positive and negative Feature that lets you add detail or be more specific about a Characteristic.

Each Characteristic starts with 1 point. You have 10 more points to allocate as you wish, attempting to define yourself. No Characteristic can exceed 5.

When you're done, every other player gets to vote anonymously with a positive or negative (we'll use two colors of dice) if they agree or disagree with your assessment of a Category.

If after canceling each dice out, you end up with a Positive result, you can add 1 point to one of the Characteristic in that Category. Negative result, subtract 1. Equal and no change.

Step 2

Add Features here. The book has a table of suggestions for each Category. Also, if after voting, you had a Positive result, you then either add another negative Feature or remove a Positive one.

If Negative, you then either add another positive Feature or remove a Negative one.

Max 5 for any Characteristic of course, and also, I must approve any features.

Step 3

Check around you for equipment you'll have for the game. Tools, knives, guns, rope, dogs, food, etc. What you find in the house is what you have in game. Let's not bring an SUV with a full complement of survival gear. I may make you take it all out and carry it around a bit :)

Step 4

Identify a Trauma you currently have. This is something like an injury (Physical) that will heal or you will recover from. Only select something you don't mind the team knowing.

This is how you resolve things in game. I determine the appropriate characteristic for the test, you assemble a set of positive and negative dice, roll dice. If, after eliminating matching positive and negative dice (3P and 3N cancel each other) you have at least one positive die that is equal or lower than your characteristic, you succeed!

Positive Dice Pool: Features that can help, readily available equipment, assistance from others, and situational effects each add a positive die.

Negative Dice Pool: Task danger and difficulty, features than hinder, traumas, and situational effects can add a negative die.

You always start with one positive die.

You can Push yourself once per test by adding one more of each die to the pool.

For any negative dice that remain after canceling, you gain that in Stress Points.

For Opposed, each party rolls and the most successes wins. No ties though! Ties mean reroll until someone wins!

------------------------

Stress and Resistance (and Trauma)

On the Character Sheet is a three level Stress and Resistance (S and R) track. Trauma (T) is listed below those tracks.

As you take Stress, you block out the appropriate boxes starting at the bottom. As you fill in a track, you reduce the next Stress roll (Resistance) by that level.

You can convert Stress into Trauma. No more than three per Category and the type (and time to recover) is equal to the level converted.

Remember that Trauma adds negative dice to the pool.

------------------------

Death

Three types of death based on filling in the Stress track.

Physical: You're dead.

Mental: You're insane.

Social: You're catatonic.

To avoid death, roll on the equivalent defensive Category. Success means you're "incapacitated" but recover with a Trauma level 3 and clear the top two rows of Stress.

If you already have 3 Traumas, you're just dead as noted above.

------------------------

Note:

Severe allergic reaction

in Brian's house. Specifically no nuts or chocolate. Ask before eating please. Thanks.

Priority is given to all people already in this game. If you would like to join please contact myself (Jeff) for more information.

Another contract with James and Calloway has been satisfied and the results are filed. A new contract with government has been established to research a gate to other worlds (SG style). The investigators have also captured a space craft from intergalactic slavers. Department 7 is now heading this secret research on the craft and other activity related to the gate. The J&C crew (you) are the acting explorers. New technologies are also being studied from current contact with one of the worlds on the other side of the gate.

Another contract has been satisfied with the university and the team is now onto something new. Germany. An arcanist of sorts sent one of his cronies to steal life force from this world. The team has solved the matter temporarily however how long before the next theft?

Tune in or join the game to find out more! We have space for a few more explorers. Please contact Jeff to find out more information. Hope you can attend.

Welcome to the world of Kohtar where ancient civilizations mix with modernized travel, where outposts dot the continent amidst great cities, and where magic and mechanics become one. Boiler ships, small and large, float between cities and follow trade routes. Giant spellbinding vessels travel the stars. Great galleons cut through the seas and traverse oceans between islands and continental land.

Welcome to the Citadel of Highcastle, a coastal metropolis set on a plateau just away from the mainland and almost separated from it by a land-bridge of crumbling debris from a once well-traveled mass of earth and stone. The city is a major hub for trade of air, land and sea, and boasts over 100,000 in population.

The adventuring party is on a 'witch hunt', searching for a sorceress of great power. She has already diverted the group a few times and could likely try again. They are on the way to an abandoned temple to rescue the matriarch of an avian culture, unknown to many. Clues have surfaced as to the necessity and urgency of her liberation.

Will the adventurers succeed? They have already liberated a dwarf kingdom city and now have assistance from the dwarves. Tune in to find out more!

This is a created world in the TSR ADnD 2E system. This is a closed group so if you are interested please message Jeff (The Funky Dwarf) for more information. This game is almost full.

You are an Acolyte in the service of the Emperor's Inquisition. You stand in the front line of a great and secret war where your duty is to hunt out the foul stench of heresy, the vile alien, and the twisted influence of Chaos. You will tread where others fear, venturing to distant planets, ancient space hulks and the unsavoury depths of the under-hive.

You will never know fame nor reward, yet if you stand resolute your deeds will be whispered to the God-Emperor of Mankind and your name will be revered for millennia.

***********************************

Logistics notes:

New location! The GM is moving 3 hours away so we are going to try Google Chat/hangout for gaming with Jason (the GM) and several other players being remote. We are going to try this location to start, and see how it works. **Please check location before traveling to game.** Message Wendy if you have questions about being remote, you must have g+ to join the call.

I have cats, if you are allergic, that sucks for you.

Bring pencil, scratch paper, food/snack and drinks for yourself. Dark Heresy/Inquisitors handbook and dice are good to have but not required.

Please note that this game has a wait-list (as of Jan 2014) and RSVP priority will be given to the following players: Jason (event host)+1, Jon (Lord of Devil Duckies), Wendy, Toby Carpenter, Jeff Cohen, John Ross, Jonathan and Chris. If you are interested in joining this group, please inquire by first by posting a comment on the event page, we have a few people on the wait-list and are exploring interest to fill a couple of open spaces. Thanks!

First level characters will began play in April 2013. No Sisters of Battle class permitted.

Hey Chummer, I hope you've seen some better days because you look like hell. You've got a meeting with Mr. Johnson in a few hours. The gig sounds big and I was asked to provide primes only. Hopefully your skills these days don't reflect the way you look! Here's some bonus creds and a temporary flop. Go clean yourself up for Mr. Johnson and make us look good because opportunities like this don't come around often for gutters like us.

Welcome to Shadownrun 5E! We've playtested it, we've played it at GenCon, and now we're finally bringing it to Denver RPG. Starting with prime runners with 200 karma.

A new system using only 1d12. This steampunk setting will continue into the skies of Rilausia.

The explorers have cleared an airship graveyard for a wealthy merchant. What happens next could turn the tides of success. What could it be? Tune in to see what happens next!

It's your move, sunshine.

If you would like to join please come a bit early for character creation. This really isn't a child friendly campaign by either player inclination or subject matter. Please also message Jeff if you would like to join...this game needs about 4-7 to play and we would like steady players....NOTE: game is now FULL....priority is reserved for Armondo, Jack, Hunter, Mona, Chris, Johannes.....thank you for joining and let's STEAMPUNK!!!

"As the group is fighting their doppelgangers, Dr Destruction sends the team a message.

Ah ha ha ha ha! Greetings fellow "villains". While you are playing around on one of my older conquests, I've completed absorbing all the energy from Earth. It's been great fun, these past couple of years. Being alive for eons can be boring at times. Thanks! Have fun with your endless combat and I may drop in in a few centuries to see how you guys are doing!

And the group realizes, she was the most evil villain of all."

Brian: "What was that noise, did you guys hear something?"

David: "Ahh, it was nothing. What do you mean we're trapped? And you took my suit from both me and the 'B' me."

Nathan: "I grab the biggest rock I can find, fly into space, and start hammering this moonlet."

------------------------

I've always been a fan of Survival Horror games and have tried my hand at them a few times over the years. Fantasy Flight Games has come out with The End Of The World RPG. Four different settings where you create a character based on YOU and then try to survive.

Alien Invasion

Revolt of the Machines

Wrath of the Gods

Zombie Apocalypse

A few sessions ago, you guys randomly selected the actual scenario. That's right, you don't _know_ which EofW setting you'll be experiencing. It might even take a session before you realize it; especially with one of the players shooting up random strangers staggering out of the darkness :)

Character Generation: Step 1

The books will have more detail (I'll bring all four as the core rules are the same across books) but here are the basics:

There are three Categories and each Category has an offensive and a defensive Characteristic. Physical: Dexterity/Vitality, Mental: Logic/Willpower, Social: Charisma/Empathy. Each Characteristic has a positive and negative Feature that lets you add detail or be more specific about a Characteristic.

Each Characteristic starts with 1 point. You have 10 more points to allocate as you wish, attempting to define yourself. No Characteristic can exceed 5.

When you're done, every other player gets to vote anonymously with a positive or negative (we'll use two colors of dice) if they agree or disagree with your assessment of a Category.

If after canceling each dice out, you end up with a Positive result, you can add 1 point to one of the Characteristic in that Category. Negative result, subtract 1. Equal and no change.

Step 2

Add Features here. The book has a table of suggestions for each Category. Also, if after voting, you had a Positive result, you then either add another negative Feature or remove a Positive one.

If Negative, you then either add another positive Feature or remove a Negative one.

Max 5 for any Characteristic of course, and also, I must approve any features.

Step 3

Check around you for equipment you'll have for the game. Tools, knives, guns, rope, dogs, food, etc. What you find in the house is what you have in game. Let's not bring an SUV with a full complement of survival gear. I may make you take it all out and carry it around a bit :)

Step 4

Identify a Trauma you currently have. This is something like an injury (Physical) that will heal or you will recover from. Only select something you don't mind the team knowing.

This is how you resolve things in game. I determine the appropriate characteristic for the test, you assemble a set of positive and negative dice, roll dice. If, after eliminating matching positive and negative dice (3P and 3N cancel each other) you have at least one positive die that is equal or lower than your characteristic, you succeed!

Positive Dice Pool: Features that can help, readily available equipment, assistance from others, and situational effects each add a positive die.

Negative Dice Pool: Task danger and difficulty, features than hinder, traumas, and situational effects can add a negative die.

You always start with one positive die.

You can Push yourself once per test by adding one more of each die to the pool.

For any negative dice that remain after canceling, you gain that in Stress Points.

For Opposed, each party rolls and the most successes wins. No ties though! Ties mean reroll until someone wins!

------------------------

Stress and Resistance (and Trauma)

On the Character Sheet is a three level Stress and Resistance (S and R) track. Trauma (T) is listed below those tracks.

As you take Stress, you block out the appropriate boxes starting at the bottom. As you fill in a track, you reduce the next Stress roll (Resistance) by that level.

You can convert Stress into Trauma. No more than three per Category and the type (and time to recover) is equal to the level converted.

Remember that Trauma adds negative dice to the pool.

------------------------

Death

Three types of death based on filling in the Stress track.

Physical: You're dead.

Mental: You're insane.

Social: You're catatonic.

To avoid death, roll on the equivalent defensive Category. Success means you're "incapacitated" but recover with a Trauma level 3 and clear the top two rows of Stress.

If you already have 3 Traumas, you're just dead as noted above.

------------------------

Note:

Severe allergic reaction

in Brian's house. Specifically no nuts or chocolate. Ask before eating please. Thanks.

Priority is given to all people already in this game. If you would like to join please contact myself (Jeff) for more information.

Another contract with James and Calloway has been satisfied and the results are filed. A new contract with government has been established to research a gate to other worlds (SG style). The investigators have also captured a space craft from intergalactic slavers. Department 7 is now heading this secret research on the craft and other activity related to the gate. The J&C crew (you) are the acting explorers. New technologies are also being studied from current contact with one of the worlds on the other side of the gate.

Another contract has been satisfied with the university and the team is now onto something new. Germany. An arcanist of sorts sent one of his cronies to steal life force from this world. The team has solved the matter temporarily however how long before the next theft?

Tune in or join the game to find out more! We have space for a few more explorers. Please contact Jeff to find out more information. Hope you can attend.

Welcome to the world of Kohtar where ancient civilizations mix with modernized travel, where outposts dot the continent amidst great cities, and where magic and mechanics become one. Boiler ships, small and large, float between cities and follow trade routes. Giant spellbinding vessels travel the stars. Great galleons cut through the seas and traverse oceans between islands and continental land.

Welcome to the Citadel of Highcastle, a coastal metropolis set on a plateau just away from the mainland and almost separated from it by a land-bridge of crumbling debris from a once well-traveled mass of earth and stone. The city is a major hub for trade of air, land and sea, and boasts over 100,000 in population.

The adventuring party is on a 'witch hunt', searching for a sorceress of great power. She has already diverted the group a few times and could likely try again. They are on the way to an abandoned temple to rescue the matriarch of an avian culture, unknown to many. Clues have surfaced as to the necessity and urgency of her liberation.

Will the adventurers succeed? They have already liberated a dwarf kingdom city and now have assistance from the dwarves. Tune in to find out more!

This is a created world in the TSR ADnD 2E system. This is a closed group so if you are interested please message Jeff (The Funky Dwarf) for more information. This game is almost full.

You are an Acolyte in the service of the Emperor's Inquisition. You stand in the front line of a great and secret war where your duty is to hunt out the foul stench of heresy, the vile alien, and the twisted influence of Chaos. You will tread where others fear, venturing to distant planets, ancient space hulks and the unsavoury depths of the under-hive.

You will never know fame nor reward, yet if you stand resolute your deeds will be whispered to the God-Emperor of Mankind and your name will be revered for millennia.

***********************************

Logistics notes:

New location! The GM is moving 3 hours away so we are going to try Google Chat/hangout for gaming with Jason (the GM) and several other players being remote. We are going to try this location to start, and see how it works. **Please check location before traveling to game.** Message Wendy if you have questions about being remote, you must have g+ to join the call.

I have cats, if you are allergic, that sucks for you.

Bring pencil, scratch paper, food/snack and drinks for yourself. Dark Heresy/Inquisitors handbook and dice are good to have but not required.

Please note that this game has a wait-list (as of Jan 2014) and RSVP priority will be given to the following players: Jason (event host)+1, Jon (Lord of Devil Duckies), Wendy, Toby Carpenter, Jeff Cohen, John Ross, Jonathan and Chris. If you are interested in joining this group, please inquire by first by posting a comment on the event page, we have a few people on the wait-list and are exploring interest to fill a couple of open spaces. Thanks!

First level characters will began play in April 2013. No Sisters of Battle class permitted.

Hey Chummer, I hope you've seen some better days because you look like hell. You've got a meeting with Mr. Johnson in a few hours. The gig sounds big and I was asked to provide primes only. Hopefully your skills these days don't reflect the way you look! Here's some bonus creds and a temporary flop. Go clean yourself up for Mr. Johnson and make us look good because opportunities like this don't come around often for gutters like us.

Welcome to Shadownrun 5E! We've playtested it, we've played it at GenCon, and now we're finally bringing it to Denver RPG. Starting with prime runners with 200 karma.

A new system using only 1d12. This steampunk setting will continue into the skies of Rilausia.

The explorers have cleared an airship graveyard for a wealthy merchant. What happens next could turn the tides of success. What could it be? Tune in to see what happens next!

It's your move, sunshine.

If you would like to join please come a bit early for character creation. This really isn't a child friendly campaign by either player inclination or subject matter. Please also message Jeff if you would like to join...this game needs about 4-7 to play and we would like steady players....NOTE: game is now FULL....priority is reserved for Armando, Jack, Hunter, Mona, Chris, Johannes.....thank you for joining and let's STEAMPUNK!!!

"As the group is fighting their doppelgangers, Dr Destruction sends the team a message.

Ah ha ha ha ha! Greetings fellow "villains". While you are playing around on one of my older conquests, I've completed absorbing all the energy from Earth. It's been great fun, these past couple of years. Being alive for eons can be boring at times. Thanks! Have fun with your endless combat and I may drop in in a few centuries to see how you guys are doing!

And the group realizes, she was the most evil villain of all."

Brian: "What was that noise, did you guys hear something?"

David: "Ahh, it was nothing. What do you mean we're trapped? And you took my suit from both me and the 'B' me."

Nathan: "I grab the biggest rock I can find, fly into space, and start hammering this moonlet."

------------------------

I've always been a fan of Survival Horror games and have tried my hand at them a few times over the years. Fantasy Flight Games has come out with The End Of The World RPG. Four different settings where you create a character based on YOU and then try to survive.

Alien Invasion

Revolt of the Machines

Wrath of the Gods

Zombie Apocalypse

A few sessions ago, you guys randomly selected the actual scenario. That's right, you don't _know_ which EofW setting you'll be experiencing. It might even take a session before you realize it; especially with one of the players shooting up random strangers staggering out of the darkness :)

Character Generation: Step 1

The books will have more detail (I'll bring all four as the core rules are the same across books) but here are the basics:

There are three Categories and each Category has an offensive and a defensive Characteristic. Physical: Dexterity/Vitality, Mental: Logic/Willpower, Social: Charisma/Empathy. Each Characteristic has a positive and negative Feature that lets you add detail or be more specific about a Characteristic.

Each Characteristic starts with 1 point. You have 10 more points to allocate as you wish, attempting to define yourself. No Characteristic can exceed 5.

When you're done, every other player gets to vote anonymously with a positive or negative (we'll use two colors of dice) if they agree or disagree with your assessment of a Category.

If after canceling each dice out, you end up with a Positive result, you can add 1 point to one of the Characteristic in that Category. Negative result, subtract 1. Equal and no change.

Step 2

Add Features here. The book has a table of suggestions for each Category. Also, if after voting, you had a Positive result, you then either add another negative Feature or remove a Positive one.

If Negative, you then either add another positive Feature or remove a Negative one.

Max 5 for any Characteristic of course, and also, I must approve any features.

Step 3

Check around you for equipment you'll have for the game. Tools, knives, guns, rope, dogs, food, etc. What you find in the house is what you have in game. Let's not bring an SUV with a full complement of survival gear. I may make you take it all out and carry it around a bit :)

Step 4

Identify a Trauma you currently have. This is something like an injury (Physical) that will heal or you will recover from. Only select something you don't mind the team knowing.

This is how you resolve things in game. I determine the appropriate characteristic for the test, you assemble a set of positive and negative dice, roll dice. If, after eliminating matching positive and negative dice (3P and 3N cancel each other) you have at least one positive die that is equal or lower than your characteristic, you succeed!

Positive Dice Pool: Features that can help, readily available equipment, assistance from others, and situational effects each add a positive die.

Negative Dice Pool: Task danger and difficulty, features than hinder, traumas, and situational effects can add a negative die.

You always start with one positive die.

You can Push yourself once per test by adding one more of each die to the pool.

For any negative dice that remain after canceling, you gain that in Stress Points.

For Opposed, each party rolls and the most successes wins. No ties though! Ties mean reroll until someone wins!

------------------------

Stress and Resistance (and Trauma)

On the Character Sheet is a three level Stress and Resistance (S and R) track. Trauma (T) is listed below those tracks.

As you take Stress, you block out the appropriate boxes starting at the bottom. As you fill in a track, you reduce the next Stress roll (Resistance) by that level.

You can convert Stress into Trauma. No more than three per Category and the type (and time to recover) is equal to the level converted.

Remember that Trauma adds negative dice to the pool.

------------------------

Death

Three types of death based on filling in the Stress track.

Physical: You're dead.

Mental: You're insane.

Social: You're catatonic.

To avoid death, roll on the equivalent defensive Category. Success means you're "incapacitated" but recover with a Trauma level 3 and clear the top two rows of Stress.

If you already have 3 Traumas, you're just dead as noted above.

------------------------

Note:

Severe allergic reaction

in Brian's house. Specifically no nuts or chocolate. Ask before eating please. Thanks.

Priority is given to all people already in this game. If you would like to join please contact myself (Jeff) for more information.

Another contract with James and Calloway has been satisfied and the results are filed. A new contract with government has been established to research a gate to other worlds (SG style). The investigators have also captured a space craft from intergalactic slavers. Department 7 is now heading this secret research on the craft and other activity related to the gate. The J&C crew (you) are the acting explorers. New technologies are also being studied from current contact with one of the worlds on the other side of the gate.

Another contract has been satisfied with the university and the team is now onto something new. Germany. An arcanist of sorts sent one of his cronies to steal life force from this world. The team has solved the matter temporarily however how long before the next theft?

Tune in or join the game to find out more! We have space for a few more explorers. Please contact Jeff to find out more information. Hope you can attend.

Welcome to the world of Kohtar where ancient civilizations mix with modernized travel, where outposts dot the continent amidst great cities, and where magic and mechanics become one. Boiler ships, small and large, float between cities and follow trade routes. Giant spellbinding vessels travel the stars. Great galleons cut through the seas and traverse oceans between islands and continental land.

Welcome to the Citadel of Highcastle, a coastal metropolis set on a plateau just away from the mainland and almost separated from it by a land-bridge of crumbling debris from a once well-traveled mass of earth and stone. The city is a major hub for trade of air, land and sea, and boasts over 100,000 in population.

The adventuring party is on a 'witch hunt', searching for a sorceress of great power. She has already diverted the group a few times and could likely try again. They are on the way to an abandoned temple to rescue the matriarch of an avian culture, unknown to many. Clues have surfaced as to the necessity and urgency of her liberation.

Will the adventurers succeed? They have already liberated a dwarf kingdom city and now have assistance from the dwarves. Tune in to find out more!

This is a created world in the TSR ADnD 2E system. This is a closed group so if you are interested please message Jeff (The Funky Dwarf) for more information. This game is almost full.

You are an Acolyte in the service of the Emperor's Inquisition. You stand in the front line of a great and secret war where your duty is to hunt out the foul stench of heresy, the vile alien, and the twisted influence of Chaos. You will tread where others fear, venturing to distant planets, ancient space hulks and the unsavoury depths of the under-hive.

You will never know fame nor reward, yet if you stand resolute your deeds will be whispered to the God-Emperor of Mankind and your name will be revered for millennia.

***********************************

Logistics notes:

New location! The GM is moving 3 hours away so we are going to try Google Chat/hangout for gaming with Jason (the GM) and several other players being remote. We are going to try this location to start, and see how it works. **Please check location before traveling to game.** Message Wendy if you have questions about being remote, you must have g+ to join the call.

I have cats, if you are allergic, that sucks for you.

Bring pencil, scratch paper, food/snack and drinks for yourself. Dark Heresy/Inquisitors handbook and dice are good to have but not required.

Please note that this game has a wait-list (as of Jan 2014) and RSVP priority will be given to the following players: Jason (event host)+1, Jon (Lord of Devil Duckies), Wendy, Toby Carpenter, Jeff Cohen, John Ross, Jonathan and Chris. If you are interested in joining this group, please inquire by first by posting a comment on the event page, we have a few people on the wait-list and are exploring interest to fill a couple of open spaces. Thanks!

First level characters will began play in April 2013. No Sisters of Battle class permitted.

Hey Chummer, I hope you've seen some better days because you look like hell. You've got a meeting with Mr. Johnson in a few hours. The gig sounds big and I was asked to provide primes only. Hopefully your skills these days don't reflect the way you look! Here's some bonus creds and a temporary flop. Go clean yourself up for Mr. Johnson and make us look good because opportunities like this don't come around often for gutters like us.

Welcome to Shadownrun 5E! We've playtested it, we've played it at GenCon, and now we're finally bringing it to Denver RPG. Starting with prime runners with 200 karma.

A new system using only 1d12. This steampunk setting will continue into the skies of Rilausia.

The explorers have cleared an airship graveyard for a wealthy merchant. What happens next could turn the tides of success. What could it be? Tune in to see what happens next!

It's your move, sunshine.

If you would like to join please come a bit early for character creation. This really isn't a child friendly campaign by either player inclination or subject matter. Please also message Jeff if you would like to join...this game needs about 4-7 to play and we would like steady players....NOTE: game is now FULL....priority is reserved for Armondo, Jack, Hunter, Mona, Chris, Johannes.....thank you for joining and let's STEAMPUNK!!!

"As the group is fighting their doppelgangers, Dr Destruction sends the team a message.

Ah ha ha ha ha! Greetings fellow "villains". While you are playing around on one of my older conquests, I've completed absorbing all the energy from Earth. It's been great fun, these past couple of years. Being alive for eons can be boring at times. Thanks! Have fun with your endless combat and I may drop in in a few centuries to see how you guys are doing!

And the group realizes, she was the most evil villain of all."

Brian: "What was that noise, did you guys hear something?"

David: "Ahh, it was nothing. What do you mean we're trapped? And you took my suit from both me and the 'B' me."

Nathan: "I grab the biggest rock I can find, fly into space, and start hammering this moonlet."

------------------------

I've always been a fan of Survival Horror games and have tried my hand at them a few times over the years. Fantasy Flight Games has come out with The End Of The World RPG. Four different settings where you create a character based on YOU and then try to survive.

Alien Invasion

Revolt of the Machines

Wrath of the Gods

Zombie Apocalypse

A few sessions ago, you guys randomly selected the actual scenario. That's right, you don't _know_ which EofW setting you'll be experiencing. It might even take a session before you realize it; especially with one of the players shooting up random strangers staggering out of the darkness :)

Character Generation: Step 1

The books will have more detail (I'll bring all four as the core rules are the same across books) but here are the basics:

There are three Categories and each Category has an offensive and a defensive Characteristic. Physical: Dexterity/Vitality, Mental: Logic/Willpower, Social: Charisma/Empathy. Each Characteristic has a positive and negative Feature that lets you add detail or be more specific about a Characteristic.

Each Characteristic starts with 1 point. You have 10 more points to allocate as you wish, attempting to define yourself. No Characteristic can exceed 5.

When you're done, every other player gets to vote anonymously with a positive or negative (we'll use two colors of dice) if they agree or disagree with your assessment of a Category.

If after canceling each dice out, you end up with a Positive result, you can add 1 point to one of the Characteristic in that Category. Negative result, subtract 1. Equal and no change.

Step 2

Add Features here. The book has a table of suggestions for each Category. Also, if after voting, you had a Positive result, you then either add another negative Feature or remove a Positive one.

If Negative, you then either add another positive Feature or remove a Negative one.

Max 5 for any Characteristic of course, and also, I must approve any features.

Step 3

Check around you for equipment you'll have for the game. Tools, knives, guns, rope, dogs, food, etc. What you find in the house is what you have in game. Let's not bring an SUV with a full complement of survival gear. I may make you take it all out and carry it around a bit :)

Step 4

Identify a Trauma you currently have. This is something like an injury (Physical) that will heal or you will recover from. Only select something you don't mind the team knowing.

This is how you resolve things in game. I determine the appropriate characteristic for the test, you assemble a set of positive and negative dice, roll dice. If, after eliminating matching positive and negative dice (3P and 3N cancel each other) you have at least one positive die that is equal or lower than your characteristic, you succeed!

Positive Dice Pool: Features that can help, readily available equipment, assistance from others, and situational effects each add a positive die.

Negative Dice Pool: Task danger and difficulty, features than hinder, traumas, and situational effects can add a negative die.

You always start with one positive die.

You can Push yourself once per test by adding one more of each die to the pool.

For any negative dice that remain after canceling, you gain that in Stress Points.

For Opposed, each party rolls and the most successes wins. No ties though! Ties mean reroll until someone wins!

------------------------

Stress and Resistance (and Trauma)

On the Character Sheet is a three level Stress and Resistance (S and R) track. Trauma (T) is listed below those tracks.

As you take Stress, you block out the appropriate boxes starting at the bottom. As you fill in a track, you reduce the next Stress roll (Resistance) by that level.

You can convert Stress into Trauma. No more than three per Category and the type (and time to recover) is equal to the level converted.

Remember that Trauma adds negative dice to the pool.

------------------------

Death

Three types of death based on filling in the Stress track.

Physical: You're dead.

Mental: You're insane.

Social: You're catatonic.

To avoid death, roll on the equivalent defensive Category. Success means you're "incapacitated" but recover with a Trauma level 3 and clear the top two rows of Stress.

If you already have 3 Traumas, you're just dead as noted above.

------------------------

Note:

Severe allergic reaction

in Brian's house. Specifically no nuts or chocolate. Ask before eating please. Thanks.

Priority is given to all people already in this game. If you would like to join please contact myself (Jeff) for more information.

Another contract with James and Calloway has been satisfied and the results are filed. A new contract with government has been established to research a gate to other worlds (SG style). The investigators have also captured a space craft from intergalactic slavers. Department 7 is now heading this secret research on the craft and other activity related to the gate. The J&C crew (you) are the acting explorers. New technologies are also being studied from current contact with one of the worlds on the other side of the gate.

Another contract has been satisfied with the university and the team is now onto something new. Germany. An arcanist of sorts sent one of his cronies to steal life force from this world. The team has solved the matter temporarily however how long before the next theft?

Tune in or join the game to find out more! We have space for a few more explorers. Please contact Jeff to find out more information. Hope you can attend.

Welcome to the world of Kohtar where ancient civilizations mix with modernized travel, where outposts dot the continent amidst great cities, and where magic and mechanics become one. Boiler ships, small and large, float between cities and follow trade routes. Giant spellbinding vessels travel the stars. Great galleons cut through the seas and traverse oceans between islands and continental land.

Welcome to the Citadel of Highcastle, a coastal metropolis set on a plateau just away from the mainland and almost separated from it by a land-bridge of crumbling debris from a once well-traveled mass of earth and stone. The city is a major hub for trade of air, land and sea, and boasts over 100,000 in population.

The adventuring party is on a 'witch hunt', searching for a sorceress of great power. She has already diverted the group a few times and could likely try again. They are on the way to an abandoned temple to rescue the matriarch of an avian culture, unknown to many. Clues have surfaced as to the necessity and urgency of her liberation.

Will the adventurers succeed? They have already liberated a dwarf kingdom city and now have assistance from the dwarves. Tune in to find out more!

This is a created world in the TSR ADnD 2E system. This is a closed group so if you are interested please message Jeff (The Funky Dwarf) for more information. This game is almost full.

You are an Acolyte in the service of the Emperor's Inquisition. You stand in the front line of a great and secret war where your duty is to hunt out the foul stench of heresy, the vile alien, and the twisted influence of Chaos. You will tread where others fear, venturing to distant planets, ancient space hulks and the unsavoury depths of the under-hive.

You will never know fame nor reward, yet if you stand resolute your deeds will be whispered to the God-Emperor of Mankind and your name will be revered for millennia.

***********************************

Logistics notes:

New location! The GM is moving 3 hours away so we are going to try Google Chat/hangout for gaming with Jason (the GM) and several other players being remote. We are going to try this location to start, and see how it works. **Please check location before traveling to game.** Message Wendy if you have questions about being remote, you must have g+ to join the call.

I have cats, if you are allergic, that sucks for you.

Bring pencil, scratch paper, food/snack and drinks for yourself. Dark Heresy/Inquisitors handbook and dice are good to have but not required.

Please note that this game has a wait-list (as of Jan 2014) and RSVP priority will be given to the following players: Jason (event host)+1, Jon (Lord of Devil Duckies), Wendy, Toby Carpenter, Jeff Cohen, John Ross, Jonathan and Chris. If you are interested in joining this group, please inquire by first by posting a comment on the event page, we have a few people on the wait-list and are exploring interest to fill a couple of open spaces. Thanks!

First level characters will began play in April 2013. No Sisters of Battle class permitted.

Hey Chummer, I hope you've seen some better days because you look like hell. You've got a meeting with Mr. Johnson in a few hours. The gig sounds big and I was asked to provide primes only. Hopefully your skills these days don't reflect the way you look! Here's some bonus creds and a temporary flop. Go clean yourself up for Mr. Johnson and make us look good because opportunities like this don't come around often for gutters like us.

Welcome to Shadownrun 5E! We've playtested it, we've played it at GenCon, and now we're finally bringing it to Denver RPG. Starting with prime runners with 200 karma.

A new system using only 1d12. This steampunk setting will continue into the skies of Rilausia.

The explorers have cleared an airship graveyard for a wealthy merchant. What happens next could turn the tides of success. What could it be? Tune in to see what happens next!

It's your move, sunshine.

If you would like to join please come a bit early for character creation. This really isn't a child friendly campaign by either player inclination or subject matter. Please also message Jeff if you would like to join...this game needs about 4-7 to play and we would like steady players....NOTE: game is now FULL....priority is reserved for Armando, Jack, Hunter, Mona, Chris, Johannes.....thank you for joining and let's STEAMPUNK!!!

Welcome to the world of Kohtar where ancient civilizations mix with modernized travel, where outposts dot the continent amidst great cities, and where magic and mechanics become one. Boiler ships, small and large, float between cities and follow trade routes. Giant spellbinding vessels travel the stars. Great galleons cut through the seas and traverse oceans between islands and continental land.

Welcome to the Citadel of Highcastle, a coastal metropolis set on a plateau just away from the mainland and almost separated from it by a land-bridge of crumbling debris from a once well-traveled mass of earth and stone. The city is a major hub for trade of air, land and sea, and boasts over 100,000 in population.

The adventuring party is on a 'witch hunt', searching for a sorceress of great power. She has already diverted the group a few times and could likely try again. They are on the way to an abandoned temple to rescue the matriarch of an avian culture, unknown to many. Clues have surfaced as to the necessity and urgency of her liberation.

Will the adventurers succeed? They have already liberated a dwarf kingdom city and now have assistance from the dwarves. Tune in to find out more!

This is a created world in the TSR ADnD 2E system. This is a closed group so if you are interested please message Jeff (The Funky Dwarf) for more information. This game is almost full.

A new system using only 1d12. This steampunk setting will continue into the skies of Rilausia.

The explorers have cleared an airship graveyard for a wealthy merchant. What happens next could turn the tides of success. What could it be? Tune in to see what happens next!

It's your move, sunshine.

If you would like to join please come a bit early for character creation. This really isn't a child friendly campaign by either player inclination or subject matter. Please also message Jeff if you would like to join...this game needs about 4-7 to play and we would like steady players....NOTE: game is now FULL....priority is reserved for Armondo, Jack, Hunter, Mona, Chris, Johannes.....thank you for joining and let's STEAMPUNK!!!

Welcome to the world of Kohtar where ancient civilizations mix with modernized travel, where outposts dot the continent amidst great cities, and where magic and mechanics become one. Boiler ships, small and large, float between cities and follow trade routes. Giant spellbinding vessels travel the stars. Great galleons cut through the seas and traverse oceans between islands and continental land.

Welcome to the Citadel of Highcastle, a coastal metropolis set on a plateau just away from the mainland and almost separated from it by a land-bridge of crumbling debris from a once well-traveled mass of earth and stone. The city is a major hub for trade of air, land and sea, and boasts over 100,000 in population.

The adventuring party is on a 'witch hunt', searching for a sorceress of great power. She has already diverted the group a few times and could likely try again. They are on the way to an abandoned temple to rescue the matriarch of an avian culture, unknown to many. Clues have surfaced as to the necessity and urgency of her liberation.

Will the adventurers succeed? They have already liberated a dwarf kingdom city and now have assistance from the dwarves. Tune in to find out more!

This is a created world in the TSR ADnD 2E system. This is a closed group so if you are interested please message Jeff (The Funky Dwarf) for more information. This game is almost full.

A new system using only 1d12. This steampunk setting will continue into the skies of Rilausia.

The explorers have cleared an airship graveyard for a wealthy merchant. What happens next could turn the tides of success. What could it be? Tune in to see what happens next!

It's your move, sunshine.

If you would like to join please come a bit early for character creation. This really isn't a child friendly campaign by either player inclination or subject matter. Please also message Jeff if you would like to join...this game needs about 4-7 to play and we would like steady players....NOTE: game is now FULL....priority is reserved for Armando, Jack, Hunter, Mona, Chris, Johannes.....thank you for joining and let's STEAMPUNK!!!