Comment by Urythmic

Comment by Consumption1

This glyph may be undervalued by some, but I've tanked with it for the entire expansion. It really helps solidify Frenzied Regen as a full on tanking cooldown. It can really make a difference in situations where punishing damage is coming your way, and you may not have enough heals coming your way. Recently it has come in very handy while tanking Sindragosa in phase 3, when 2 of my 3 healers were frozen, and I had fairly high stack of the frost debuff. It's helped me survive The Lich King phase 2, when one of the healers is grabbed by a Valk, or the other tank is not available to taunt when he puts up Soul Reaper.

Others may tell you to use Glyph of Survival Instincts, but I find this to be much more valuable.

Comment by MMOSimca

In Patch 3.3.5, this was Glyph of Frenzied Regeneration (Major) - While Frenzied Regeneration is active, healing effects on you are 20% more powerful.

In Patch 4.0.1, it has been changed to Glyph of Frenzied Regeneration (Major) - While Frenzied Regeneration is active, healing effects on you are 30% more powerful but causes your Frenzied Regeneration to no longer convert rage into health.

Comment by AveryZan

Used to be one of my favorite glyphs, now it is pretty mediocre. Assuming you pop this when you have a full supply of rage while tanking, you gain 3 percent of your health every second for 20 seconds now, so it is possible to heal for 60 percent which is a lot to give up. I strongly dislike glyphs like these that nurf something, but give another benefit.

This glyph could really use an overhaul. I would suggest

1. Increase healing by 15 percent or w/e they feel isn't too broken, but keep the rage converted to healing aspect.2. Extend the duration by 5 seconds.3. Shorten the cool down by 30 seconds or 1 minute.4. Increase the Maximum Health Increase of this ability ( Like the old survival Instincts Glyph)

Comment by homegrove

This glyph seems to be more oriented towards feral PvP. Now instead of a move that drains all your rage, it becomes a Last Stand /Survival Instincts, with an increase in healing (mainly your own hots, in a 1v1 situation). Not a super glyph, but still pretty useful for PvP, imo.

Comment by Slohth

Actually, I think this is likely best used by bears in raids, more likely 25man than 10mans. If you do the math:

Unglyphed, Frenzied Regeneration ("FR") converts 10 rage per second into health, at a rate of 0.3% max health per rage point, or 3% of max health per second. "Max health" includes all stamina buffs, food buffs, and the 30% health boost granted by FR itself. Let's say the bear's max health is 200,000, which I think is a realistic number. I see bears with 150,000 all the time; tack on the 30% boost from FR to 150,000, and it's getting really close to 200,000 (195,000 to be precise). Let's just round up to 200,000 to keep the math a little cleaner.

Unglyphed, FR will give the bear 3% of 200,000 health per second, or 6000 health per second.

In order for the glyphed version to give the bear more health per second than the unglyphed version, the 30% increase in healing from the healers must be more than the 6000 healing per second that the unglyphed version would give the bear. For the increase in healing to be at least 6000, the healers must be supplying the bear with at least 20,000 health per second, before the effect of the glyph is taken into account.

I'm not sure if a single healer right now can reliably heal 20,000 health per second. However, 2 or 3 working together to keep a main tank up I'm sure can. I can see this happening far more readily in a 25man raid than anywhere else. Possibly in a 10man as well, depending on the mechanics of the fight and if the tank and healers know that the tank is about to receive a huge amount of burst damage. For 5mans and likely any other situation, I think the bear simply won't get enough incoming heals to make the glyphed version worth giving up the rage-to-health conversion.

Of course, you need to consider the other impact of the unglyphed version: the bear will be fighting with his/her own mechanic to not become rage starved. Depending on the situation, this may or may not be an issue though.

Bottom line: for the vast majority of druids, I personally think this glyph is worthless. For those who tank 25mans, I think it is situational, and worth considering, but only if you carefully consider the math and your fight logs to ensure that you are getting enough healing out of the glyph to make it worth losing the rage-to-health mechanic.

------------------------------------------------------------------------------------------------Edit: clarified the source of the 30% health boost

Comment by Raemsie

It's extremely useful when raiding, and healers are spamming heals on you. Sure, it might slowly raise your health by 60% (emphasis on slowly. On high damage phases, if you need heals, you need heals now) but the 30% extra heal more them makes up for it.

Say I'm a druid and I need to spam Healing Touch on you (You just got mangled on H-Magmaw) Normally crits heal for ~35k. With this up, they'd heal for 45k. Normal heals would be ~18k, and with this up it would be 24k. Lets say mangle lasts for 15 seconds before constricting chains comes up. The druid would be able to get off 7 HT. Let's say 2 of them crit. Normally, that would heal for 320k. Instead, it heals for 410k. That's 90k extra heals. WAYYY more then 60% of a bears health, and only in 10 seconds.

Comment by Wathley

Don't forget about the Teir 13 Tanking bonus, might be better to leave it out.

Comment by PriestessAur

In Mists of Pandaria this glyph has changed.

OLD: Glyph of Frenzied Regeneration - While Frenzied Regeneration is active, healing effects on you are 30% more powerful but causes your Frenzied Regeneration to no longer convert rage into health.

NEW: Glyph of Frenzied Regeneration - For 6 sec after activating Frenzied Regeneration, healing effects on you are 40% more powerful. However, your Frenzied Regeneration now always costs 60 Rage and no longer converts Rage into health.

Comment by MacForGaming

vote this comment up please i need repuation

Comment by slickrickulous

This does not work with the Tier 15 2-piece set bonus.

Comment by Bogdanov89

Frenzied Regeneration is very strong at maximum level, when your strong gear gives you a lot of attack power and high rage generation from crits and auto attacks... not to mention the benefits of Vengeance during long boss fights.

However, during leveling it is absolute trash.When you get it at level 68 it heals you for about 5-10% of your maximum health - which is equal to maybe 2 or 3 hits from an elite trash mob, and even less hits from a boss.While leveling use only Savage Defense, since it's dodge is amazingly useful regardless of your attack power.Savage Defense will help you evade much more damage during it's effect than the Frenzied Regeneration spell can ever heal in non-max level dungeons.

What you can consider during leveling is using the Glyph of Frenzied Regeneration that will help your healers a bit, but still it is not as good as Savage Defense.

Comment by Goodwinn

In Warlords of Draenor, Glyph of Frenzied Regeneration has been removed. It's description used to read:

For until cancelled after activating Frenzied Regeneration, healing effects on you are 40% more powerful. However, your Frenzied Regeneration now always costs 50 Rage and no longer converts Rage into health.

Here is a table showing all Druid Glyphs that were removed or became auto-learned in Warlords of Draenor: