i had meant to put it on linux but never got round to it (lazy..lack of spare time..and i haven’t used linux much so lots to learn). if someone knows their way around c++/opengl and wants to port it i’m happy to send them the source! should be a fairly easy port i think..it uses FMOD ex for audio and SFML for window and input.

Joe – I haven’t tried it on an iphone 6 myself yet… it doesn’t have retina resolution or support new screen size ratios etc, but i’ve been told it works fine, just so long as you don’t mind the graphics being slightly blurry and not filling up quite the whole screen. i still want to update it to support new ios stuff but i don’t have an ios device any more.. will get a new one eventually… =)

Keron – it’s been soo long since i played, can’t remember! i know people overtook me on the leaderboards within a few days of the game coming out though >_< thanks for the comments!

Wow, this game is really cool!
I discovered your game thanks to Crossy Road, that has the Forget-Me-Not character: I got curious!
It’s very hard to find your site by searching for forget-me-not, it was quite difficult to get here.
Good work, the game is really intriguing. Are there any new progress on a Linux version? (even if the Windows version it’s fine on Linux via Wine) And is there any chance to see it coming to Windows Phone?
Last thing: have you ever thought releasing the “best version” (as of today on iOS and Android only) on PCs too? You could release it on Steam or on the Humble Store or on GOG with the same price as the mobile version. I would buy it as soon as published! Other indie games did something like that, as Canabalt. And I think the keyboard control is quite better than the touch screen input!
These are my 2 cents, good luck with any new project!

hey thankyou! no progress on Linux version, and i don’t know anything about Windows Phone so probably not, sorry..

the reason why the PC/Mac version is stripped down was because it used to be expensive to license the audio framework i use, for commercial releases.. so i had to make it freeware – and it felt unfair to iOS players to charge for it on that platform but not on others.

this has actually changed since then, low budget commercial games can now use the framework for free.. so i could charge for a full pc version. it’s mainly just a matter of me not having enough spare time, and the game being so old now (4 years) that it’s a hassle to work on it more… also i’m (very slowly) making a sequel, which /will/ be the same on all platforms, and probably a much better game, so i didn’t think it was worth it to go back. but hey.. don’t think i’ve ever had a request for this before (the iOS one doesn’t really add thaaaat much, mainly just Arena mode).. maybe i’ll see if i can remember how the code all works enough to update the PC version some time… hmm yeah that might be fun.. thanks for bringing it up! =)