[WGL]
WGLNA Fall Season 2017 Gold League Qualifier

Tournament status:

FinishedFinished

One team will advance to the WGLNA Gold League's Fall Season 2017 from the Qualifier. THERE WILL BE ONLY 1 QUALIFIER TOURNAMENT FOR GOLD LEAGUE Fall SEASON 2017 SO SIGN UP NOW. Only the first 64 teams to register will be accepted for the Qualifier. Matches and Brackets are published once registration is closed and the number of teams determined. This will be the ONLY WGLNA Series this Fall Season - There will be no Silver or Bronze League so sign up

About

Tournament details

Team format7+ 3 substitutes

Battle mode
Attack/Defense

Vehicle tier
X

Allowed total tier
70

Additional informationTeams may be composed of any tanks available in the game regardless of the tech tree they are available in, with the exception of the special and unique tanks that were given as prizes in different campaigns, such as the VK 72.01 (K), the Object 907 or the M60, T22, T55A, Obj 260. If you have a question of a specific tank is allowed please contact the admin team before using it at WGLNA@wargaming.com The use of all in-game camo, consumables, equipment and any other in-game assets is allowed. The maximum tier for vehicles allowed in WGLNA Battles is Tier Ten (10). The total amount of vehicle tier points in one team must not exceed seventy (70) points (for a Team of seven (7) Players). All tanks in official play are equal in points to their tier with a maximum tier of ten (10). i.e. an IS-7 is a Tier Ten (10) tank and is equal to ten (10) points Playing with less than five (5) players in a Battle will result in a forfeit of that Battle Teams playing with less then 7 players must have a minimum of 5 tier 10s to be a valid lineup

Maps

Confirmed teams

Regulations

Schedule

General Information

Mods

Rules

Group Play Stages

Double Elimination Playoffs

Reporting Match Scores and Disputes

Useful Links

Schedule

Schedule

Only the first 64 teams to confirm registration will be accepted (All Dates/Times subject to change after final registration and team count, Teams registering should be prepared to play any night listed and at any of the potential times. )

The Gold League will be the ONLY WGLNA Series in NA this season as we work towards a new eSports program globally in 2018 Read here

Thursday August 31st - (Semi Finals) Winner of Quals vs Second Place From Silver and 2nd place from Quals vs 7th Place from Gold Last Season (time tbd but approx 5pm PST)

Thursday August 31st - Winners of Semifinal Matches (time tbd but approx 7pm PST) - Winner of this is in Gold League

Note that Aug 23rd,25th,27th are in reserve and will be used if the need arises to reschedule matches by Admin team so be ready to play them

The full schedule is subject to change once the final team count has been determined at the close of registration.Teams registering should be prepared to play any night listed above at any of the potential times.

Players are only allowed to participate in one Wargaming.net League and level across all regions.

Teams can't have more than 3 players from out side of the Region. Region includes N. America, S. America and Central America. Please contact WGL league admin at to WGLNA@wargaming.net if you have questions.

Mods

Mods

The use of any mod is expressly prohibited in WGLNA.

Standard "vanilla" client is required from all league participants.

WGLNA may request files, replays, logs, or any other information at any time from any player participating.

ALL TEAM MEMBERS ARE REQUIRED TO SUBMIT REPLAYS OF EVERY BATTLE AND PYTHON LOGS EVERY MATCH AND MAY BE ASKED BY LEAGUE ADMINISTRATION TO PROVIDE PYTHON LOGS IMMEDIATELY AFTER A MATCH.Captains are responsible to collect sort, tag, and put into a zip file: replays, python logs, and screenshots and send them to WGLNA@wargaming.net. These are to be submitted no later than 2 hours after the match end time (unless you have a second match on a night at which you will have until 2 hours past that match time to submit all files from all matches)

Any Team who has a player failing to provide these items WILL/MAY be removed from competition and the team scores may be not allowed.

Any team/players found to be breaking any rules WILL/MAY be removed from WGLNA on all levels - This will be at the League Administrator’s discretion.

Rules

Rules

7/70 Format

Battles will last 10 minutes max.

Teams are allowed to bring a maximum of 7 tanks totalling 70 points and a minimum of 5 tanks all being tier 10s.

All maps are dual cap attack/defense mode.

There are two sides on each map: attacker and defender:

Attacker wins if their team is able to 1) cap one enemy base or 2) destroy all enemy tanks with at least one attacking tank left

Defender wins if their team is able to 1) successfully defend both capture points from the attacker and survive for the full 10 minute timer or 2) kill all enemy tanks

Group Play Stages

Group Play Stages

Group Play will consist of a 2 game series against each opponent with each team playing both attack and defense, the winner being the team with the most wins.

If teams are tied after the 2 battles then both teams will recieve a draw.

Teams earn 3 points for a win, 1 point for a draw and 0 points for a loss

After Group Stage Day 2 , all points will be added together and the teams will be ranked based on overall win % vs total matches played

The top 8 teams will move onto the Double Elimination Brackets.

If Teams are tied after Group play then all tied teams will be required to play in a Tiebreaker on Aug 23rd (see Tiebreaker Rules below)

Maps for Group Play and Tiebreakers

Monday August 21st - Group Stage Day 1 (5 pm PT) - Himmelsdorf

Tuesday August 22nd - Group Stage Day 2 (5 pm PT) - Cliff

Wed August 23rd (Tiebreaker Day if Needed) (5pm PT) - Sand River

Sudden Death Tiebreaker map will be Ghost Town

TIE-BREAKER (IF NEEDED will be August 23rd starting at 5pm Pacific)

The Map used for the Non Sudden Death TIE-BREAKER Matches Will Be SAND RIVER

IF TWO TEAMS ARE TIED ON POINTS:

A match between the tied teams will take place to determine who proceeds forward in the Qualifier

Battle will last 10 minutes max and be Attack/Defense .

There will be a 3 minute break between battles.

This will be a first to two wins battles. (both teams will play attack 1 times and defense 1 time and if no team is ahead on points a sudden death Tiebreaker battle will occur).

The system will choose one captain to pick a side and the match will begin after. The winner of this battle wins the entire series.

The map for the sudden death tiebreaker will be Ghost Town

IF 3+ TEAMS ARE TIED: GROUP TIEBREAKER STAGE

Matches between all the tied teams in a Round Robin Format will take place to determine who proceeds forward in the Qualifier

Play will consist of a 2 game series against each opponent with each team playing both attack and defense, the winner being the team with the most wins.

If teams are tied after the 2 battles then both teams will recieve a draw.

Teams earn 3 points for a win, 1 point for a draw and 0 points for a loss.

If after all matches are played the teams tie, then the captains of each team are REQUIRED to send screen pictures of each of their after battle reports as well as the replays to WGLNA@eslgaming.com within 15 minutes of completion of the final battle. The team with the most damage done over all battles will be the winner.

If no team has done more damage then total tanks destroyed will be counted and the team with the most will move on.

If teams are still tied then no team will progress

Double Elimination Playoffs

Double Elimination Playoffs

Teams will be seeded based on their Group Stage Finishing Positions

Teams will play Matches based on the listed schedule dates

Matches will be B09 Series using one map each day for all rounds of a match and 1 map for any needed tiebreakers

Choice of side for any tiebreakers will be done randomly by the system, Once sides are chosen the sudden death tiebreaker match will begin.

Thursday August 31st - Winner of Quals vs Second Place from Silver Last Season (time tbd but approx 5pm PST) TBD with Captains

Note that Aug 3rd,2th,27th are in reserve and will be used if the need arises to reschedule matches by Admin team so be ready to play them

Reporting Match Scores and Disputes

Reporting Match Scores and Disputes

Every team member MUST record and submit all replays of every battle they participate in. Captains are requred to take screenshots of all three battle results screens as well for every battle played.

Upon completion of a match, both teams must report their match outcome by emailing a sorted and organized by player name zipped file with all match replays and results to WGLNA@wargaming.net.

Failure for every player to submit these items can result in a team's results being not counted and standings adjusted.

Teams found using players that are not part of their roster may be disqualified at the discretion of the admin(s).

Players must participate on their own accounts, Any sharing, or falsifying of play on an account can and will lead to permanent suspension from all league activities of that team member and the team itself as well as possible further sanctions against ther personal accounts..

In the event of a dispute, players should contact an available WGLNA_Admin in the in-game chat channel immediately.

For a dispute after contacting the admin in the in game channel all screenshots and replays MUST be sent to the WGLNA@eslgaming.com email box

League Admins may request additional information pertaining to the match, log files, extra replays, screenshots or video of a violation. Failure to submit these items may result in a dispute being upheld or thrown out.