Please supply the ability to skip cutscenes. I find cutscenes annoying and you can just put everything in the book anyways.

They're already optional. You can move the cursor down from "Show intro" to "Start" and just use that option to start the level instead, which will go right to the level. That'll also prevent any other cutscenes like post-battle ones from showing.

You can also abort out of any dialog (including signs) with Start.

Author:

zzo38 [ Mon Mar 05, 2018 1:58 am ]

Post subject:

Re: Nova the Squirrel (WIP)

NovaSquirrel wrote:

zzo38 wrote:

Please supply the ability to skip cutscenes. I find cutscenes annoying and you can just put everything in the book anyways.

They're already optional. You can move the cursor down from "Show intro" to "Start" and just use that option to start the level instead, which will go right to the level. That'll also prevent any other cutscenes like post-battle ones from showing.

You can also abort out of any dialog (including signs) with Start.

O, OK, that is good then.

Author:

jogynes [ Fri Mar 09, 2018 12:12 pm ]

Post subject:

Re: Nova the Squirrel (WIP)

Hello,

I tried to modify the source code to have no damage. i find in enemy.s the increment damage counter :

inc ObjectF4,x ; increment damage counter lda ObjectF4,x cmp #4

i tried to modify cmp #4 with higher value but it doesn't works. I suppose there are others tests elsewhere, but were ?

Author:

NovaSquirrel [ Fri Mar 09, 2018 12:47 pm ]

Post subject:

Re: Nova the Squirrel (WIP)

jogynes wrote:

I tried to modify the source code to have no damage. i find in enemy.s the increment damage counter

You want HurtPlayer in global.s. You can just replace its code with an RTS. What you found was code for an enemy that takes 3 shots to die.