Elsewhere in the video, the developer explained that the studio recently showed off its hard work to the folks at SCEA in Foster City, who were impressed by the title's latest build. Apparently, the game’s already running in 1080p at a “smooth” framerate, so it sounds like everything’s coming together well. Higby stressed, however, that its main goal is to nail the controls and interface, which will need to be adapted for the console release.

While you’ll get your first look at the game at next month’s convention, anyone attending the MLG championships in Anaheim a week later will be able to actually get some hands-on time with the game. There’s still no word on a release date, but judging by the studio’s comments, we reckon that it will launch at some point later this year. Are you itching to try out the free-to-play foray? Blast off in the comments section below.

They're just starting development, and then as you probably saw, only for PC, Mac and Linux. F2P, probably fairly limited modes and other content. Seems as if they're going to rely on the community created content. To flesh things out.As I said, once there's enough content to warrant a PSN release, I would hope that Epic would go for it.

In these times of out of the box console streaming and gaming only getting more competitive, it really would be great to have UT around again.