Parameters:

Members

advancedTiming : boolean

If true then advanced profiling, including the fps rate, fps min/max, suggestedFps and msMin/msMax are updated. This isn't expensive, but displaying it with Phaser.Utils.Debug#text can be, especially in WebGL mode.

pauseDuration : number

Type:

physicsElapsed : number

The physics update delta, in fractional seconds.

This should be used as an applicable multiplier by all logic update steps (eg. preUpdate/postUpdate/update)
to ensure consistent game timing. Game/logic timing can drift from real-world time if the system
is unable to consistently maintain the desired FPS.

With fixed-step updates this is normally equivalent to 1.0 / desiredFps.