The Medic is a young girl in a nurse uniform. They are courageous individuals who are not afraid to put themselves in danger for the sake of saving someone else. They can be a little harsh due to their experiences but they are respected individuals.

The Medic, like the Necromancer, is a bit unusual. They can use swords, bows and staffs and have access to healing magic and buff magic. They also have access to the skills Wings of Fire and Barrage Boomerang, moves unobtainable by other classes through normal means. Their innate evility, Base Hospital, allows them to restore 5% of the HP and SP of all units in the base panel while the Medic is standing on top of it. When facing enemy Medics in the random dungeons, this is changed to heal all enemy units for the same amount per turn, making them something of a priority target if the party is already struggling.

Stat-wise, the Medic is essentially a Healer with a Sword Forte, as they learn all Sword skills naturally, and have a higher ATK Aptitude than the class they partially emulate. In fact, the Medic can use most weapons efficiently, barring Guns and Fists, as they have horrible SPD growth. Of course, Reincarnation/Chara World would be required for skill mitigation, as Medics cannot learn other generic weapon skills naturally.

Aside from weapon skills, the Medic is the only class to learn every single Boost spell at the same time, as most other classes would have to rely on Reincarnation/Chara World to achieve the same results. Additionally, their special skill Syringe Blast boosts all attack stats in a large area at range, making them extraordinary support units.

In exchange for such a varied move set, their HP and DEF suffer badly, making them extremely frail (Both Aptitudes dip below 100%). This directly contradicts the primary weapon build the Medic uses, making them somewhat risky characters to develop.

The Medic is best used as a defensive supporter. Attacking when needed, and healing/buffing when she isn't.