Seeing ATTx’s Downfall gave me an idea. Diagonal 4-spawn maps have been very rare, because of how hard they are to balance, but with this map, I decided to tackle that by just making the map bounds bigger. Not much bigger, but enough to open up some possibilities. This gave me the necessary room to balance all the necessary expansions and rush distances, without relying on gimmicks to balance it.

The corners themselves are de-emphasized, with watchtowers covering one set, and air blockers shrinking the other. The operative idea being: the space in between is what you want with this type of symmetry. The rush distances in the closer spawns are standard, but in cross spawns you have a much more clearly macro setup.

Pictures

Spoiler for Pictures

Changelog

Spoiler for 0.1 – original

Spoiler for 0.2 – current

Update Notes
*Rocks leading to the low ground gold moved closer to the base.
*Fog lifted/increased.
*Cliff type changed from Korhal Platform Ex2 to Korhal Platform.

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Kantuva also known as Uvantak is SMA main Manager and Administrator, he also is an accomplished SC2 Community Map Maker, having worked on SC2 Level Design since its release alongside several other Mods and RTS projects, he has built a wealth of knowledge about some of the smallest details on StarCraft, details which he uses to help other Map Makers become better Level Designers.