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Tough time picking main team, both are good - looking for thoughts.

Treants for Mythic + are insane, and you have 4 of them every minute. It's basically a free tank that you don't need to heal on trash.

It's an all leather combo, easy gear share.

The passive heal from the druids resto affinity is enough to keep your tank topped off expect on heavy damage fights.

4x Wild Growth is very potent to group heal and then focus back on damage.

5% magic damage bonus from DH.

Cons:

DH is not my favorite tank of the bunch, it feels very squishy at times, and is meant as somewhat of a kiting class to avoid damage which boxing is not the most feasible.

DH also has a jump ability Infernal Strike, which is a pretty significant amount of damage so I have it bound to cast on self - which is annoying because it'll go off when I don't want it to and it makes it feel somewhat clunky. I'm wondering if I drop the flame crash talent and use this strictly for mobility if that will improve my perception of it.

Druids as DPS have two issues, mobility and front loaded damage.

Their mobility damage is horrid as moonfire and sunfire especially after 8.1 azerite changes are just dots without any real front hitting damage. So anytime you need to move for mechanics dps dips hard.

It also takes time for your damage to ramp up and be respectable, making some low hp trash an annoyance to clear when other teams don't have this issue.

Healing stops dps in its tracks as well, furthermrore if the heal you used is not a regrowth it takes you out of moonkin form, costing you essentially 2 globals hurting dps even more.

Team 2:
Death Knight / 3x BM Hunter / Mistweaver Monk

Pros:

Extremely well rounded team.

The DK has great self heals, the druid spirit pets also have a strong heals that you can round robin so the hot will typically always be up.

BM Hunter damage is mobile, no issues with movement mechanics and that dip in performance. It's also front loaded, you feel it instantly and it takes out targets quick, anything that lives past 20 seconds though you see the dip in performance.

Mistweaver monk has great passive healing with renewing mists and essence font, single target is also strong.

Cons:

DK has faster run speed than the rest, making travel annoying if leading by the tank. I'm thinking the hivemind mount is something I should work on and that will take care of this concern.

BM Hunter damage is bottom of the barrel in 8.1 - it's still good but it's on the low tier at the moment.

Monk heals while good, is not as powerful as 4 characters all focus healing at the same time, so it feels weaker than 4 boomkin, but still potent.

DH seems to be higher dps than DK, and 4 dps is more than 3 dps, so things get taken out quicker with the previous team.

Gear share is more difficult with this team, transmog hunting though is very beneficial if you going for anything older than legion.

I've done time trials to attempt to fairly compare the teams and it's overall about the same, trash seems to die faster with the dk/hunter combo while bosses go down faster on the druid - unless it's a movement heavy fight.
I tried a DK + 4 boomkin as well, but the whole benefit of the DH is the 5% magic damage bonus, it's a lot of dps to lose.

Both teams are strong in their own regard but I'd like to stick with one and make that my "team". ends up happening is I'm on one of them and get frustrated with the lack of "x" and swap, only to swap back.

This is my opinion, but which ever is more fun. In bfa gear drops like candy.

I wouldnt even bother with M+ for gear because they are not worth the time and effort invested. Once geared, sure go back and have an easier time with them for boxing fun.

However, for pure progression of characters(gear) there is a multitude of easier, less time consuming ways. My wife who has not done any m+,any raiding(besides lfr), along with no pvp is ilvl 403. Just warfronts,battlefronts,lfr,world quests...all the easy stuff. She has recently gotten a number of 420 titan-forged drops.

That's still really good info. Interested that she's already that high ilvl, impressed with just doing that.
I've been trying to run the exact same content and see which feels more relaxing/enjoyable. Mythic+ is also a slog sometimes because the affixes are so against us. If I wanted to actually raid with a team as well, 4 BM hunters and a Resto shaman is the preferred route that way simply because it allows a much easier time since it's all ranged.

The gear share isn't too big of a deal. I'm currently working on the hivemind mount for the DK/3x Hunter/Monk team as I think not having to deal with the run speed disparity will help a lot.
I prefer the monk healer over a druid, I just couldn't get the druid down to where I liked it. I have a druid in that slot I can always swap to if things change. I've never really tried to tank much on a monk but I think they soak damage well but need constant hots.

The hivemind mount has made a world of a difference for me to enjoy ability when your main has a different runspeed than the rest.
World quests are fun now. I think this is a solid team, going to try to build it out.

I have nothing to add except... I think we're going to need for you to level the two different team compositions, and then give us both in-depth written and video guides showing off the pros and cons of each in Mythic+.

Thanks!

Do not send me a PM if what you want to talk about isn't absolutely private.
Ask your questions on the forum where others can also benefit from the information.

Author of the almost unknown and heavily neglected blog: Multiboxology

Firstly yes, The Hivemind is a must-have for all multiboxers as it allows us to get around so easily through doodads, phase lines (yes!) and a few other travel concerns like FPS and latency. It's also not terribly difficult to do and is well worth the effort.

Secondly your second group is going to be tops. Aside from running a whole tank group anyway. The mobility of BM and MW cannot be overlooked. I screwed up in the beginning choosing RSHM + 3 LOCK. Probably the worst possible combination for M+ having zero mobility. I'm currently working on a 2nd team of varied classes (WAR/PR/HNT/ROG/MAG). They're about 850 I think so going to be attempting some dungeon crawls on them soon. Thinking a more mobile and mixed melee team might do better than what I was doing before.

My last ditch team is going to be yours as I already have the DK at 390 and the MW and BM hunters are all hovering around 112. It won't take long to repeat their dominance of WoD content.

Still miffed that movement played such a huge role in BFA dungeons. Makes me wonder what 9.0 is going to be like. Mostly if Team A vs Team B belief is found to be true, 9.0 is going to return a lot of favor to stationary comps like Legion did.

I'd love to make some more guides if I can get the time, right now I have so many things to do when I log on. I'm not sure where to go and just sit there for 3-5 minutes in Boralus wondering where to go.

The mechanics for dungeons seems to continue to get more and more complex. Especially after doing a Timewalking run in TBC. Oh the memories, but holy cow the fights were just so simple. With that I'm not sure we will get much of an option down the road to go something other than a super mobile class.

I truly wish melee could make a return (besides tanks) but with mechanics involved an even cleaves from just random trash you avoid so much more damage being on a ranged class.

Lastly, BM hunter offers so much utility to the group that even though they are bottom dps it's not too big of a deal. I know it'll bounce back up at some point.

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