misc: pause key removed, accessing menu will pause game (except when playing online)

misc: added reload indicator when empty mag

misc: chat balloon happening on the right side of screen now extend to left if it would clip with the screen edge

misc: various changes in menu UI, no more overflowing text and controls

misc: adjusted UI to support 21:9 better

misc: improved UI text justification method

misc: fixed scrolling in mapview over a spawnpoint being mistaken for intent to respawn

misc: added survivability option in quickmatch and campaign for increasing the odds for player to survive; easy difficulty now utilizes it instead of boosting/nerfing capacities and accuracies that much

misc: configured deployables physics and collision models to not fall off from roof edges

misc: configured deployables to use high mass and blast_push_threshold to prevent being bulldozed by vehicles and moved by blasts

weapons: Added NEW M55 Reising - very high rate of fire, but small 20-round magazine. Replaces M1A1 Thompson on early-war maps. Variation with folded stock in side-arm slot exists.

weapons: Added NEW Type I Carcano - used by the Imperial Japanese Navy, serving as their standard service rifle. Very similar to Type 38. A bayonet variant exists.

weapons: Added NEW Type BE Submachine Gun - used by Imperial Japanese Navy Veteran soldiers, it is a Bergmann MP 18 chambered in 7.63mm Mauser with a large 50-round stick magazine. A bayonet variant exists.

weapons: Sniper Rifle "base" weapon standing accuracy reduced by 6%. This was to give it a more distinct disadvantange when compared with non-scoped Bolt-Action Rifles.

weapons: Bolt-Action Rifles (non-scoped) crouching accuracy raised by 5%. This is mostly to make them more reliable during online play on Invasion servers, where net lag can hinders these weapons most.

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