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Friday, 20 September 2013

Haven't updated the website in a while
because like everyone else I have no creativity at the moment whilst
I splurge every second of my free time into ploughing through GTA V.
So far it's a damn good time. Fun, funny and doesn't feel as
repetitive as its more recent brethren have led us to believe it has
to. I still dislike you GTA IV. I'm sorry, but you were just boring.
I think this might also be a Vice City beater, which is a big thing
for me to say. It's kind of like a widow finding that she loves her
second husband more than the dead one who she had been idolising all
these passing years that she'd lost perspective. And that's me,
settling in with my new man and finding that he can make feel ways
and feelings that I'd never felt before, even with Tommy Vercetti's
fun times back in that whacky ass 1980s setting all those years ago.

There won't be a full GTA V review for the fact that it's good and I don't really like to review good things on the site, but instead criticise things that have been critically well received but that I hate, or just the worst shit in the world. So if it doesn't turn up in a full article review, then that'll be a good review from me.

So I took a little break from it to go
on Youtube and was immediately pissed off by the appearance of a slug
of annotations spread all across the screen. So I went to hit the
remove annotations button, the ultimate defence against lazy bastards
who can't be bothered to put all the information they wanted in the
video itself when they were making it, and so plumped it in post
production with corrections of spelling errors and recommendations to
friends channels. But there I found there was no remove annotations
button. That's right, from what I've heard, this seems to only be for
Chrome users, but we have luckily been gifted this latest update and
be the guinea pigs to a slightly more irritating Youtube.

Sunday, 15 September 2013

I
remember first noticing the absence of loading screens in games back
in 2001 with the release of the first Jak and Daxter. It promised a
completely open, uninterrupted free roaming platformer and that's
what it delivered. There were obvious hidden loading screens,
obscured by long walks through repetitive hallways, usually filled
with nothing more than a jump or two to keep you entertained. It was
one of the first of its kind to deliver on this loading technique and
was impressive for the time. A feat seemingly only then just possible
during the 6th
generation of consoles, now that the hardware had become competent
enough to continue the game as it loaded.

Jak
and Daxter however at least managed to load its levels fast and
although the load times were obvious, they weren't tedious to the
point of frustration. This was mainly due to the lack of revisiting
the same few levels and so every time you were forced to walk down a
boring hallway, at least it was a new boring hallway with different
textures on the walls to keep you entertained. But a lot of games
continued on in this vain and a lot of them have not accomplished it
so gracefully.