"Imperial
Wars has exceeded my expectations. I knew when I read the design
document that it had the 'simple complexity' that always results in a great game, with exceptionally high re-playability and fun.
It is that and much more;"

The starmap is a representation of the worlds a player has visited, or a map received as a gift from another player. Filters on the right allow focusing on certain worlds. Bright worlds are current view, grayed worlds are no longer in the current view. Double-clicking on a world takes you to its world screen.

This starmap is from a further advanced point in the game. There are 350 worlds in each Universe but a player can only see those worlds he has visited and game maps given during the game. Views are only 'real-time' for players with a 'presence' at a world.

Worlds can be destroyed by planet busters, especially prized by Terminators. Fleets arrving here will lose their ships and be scattered through the stargate. These worlds will degrade into black holes over time.

Black hole, fleets arriving here are sent to a random stargate somewhere in the universe. Wormholes are similar except the are permanently attached to another world and can be accessed in both directions.

Character information for the seven character types in Imperial Wars is very important to how the game is played. It can be accessed for reference from various points in the game. This is the Warlord's information.

A major portion of the game is played in a 'social' environment called the War Room. In this place above the universe, players keep track of the big picture, contact other players and perform universe-wide actions.

Once an account is open, players begin games by making some early decisions about their characters and how the game will end before entering the game queue.

Placing the cursor over the image above will cause it to pause until you move the cursor away. This is helpful if you are trying to read the descriptions at the bottom of each screen.

CHARACTERS

These screenshots help illustrate some of the mechanics of the game however, the Characters properties are what drive the game and determine how these mechanics are applied. Be sure to take a moment to look at Characters along with the screenshots..