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The latest Camelot Unchained developer blog has appeared on the official site. The post centers around the notion that players should come back to play a game because it's fun an challenging. To that end, Jacobs opines that the game should deliver surprises.

Now, what does that mean for you as the player? Injecting randomness into games very often meets an ill-fated reception from a vocal portion of the player base. While many players do want to embrace a bit randomness here and there (usually when it benefits them), when the die roll goes against them, well, a lot of scream of outrage can ensue such as the ever-popular “Your randomizer is broken!” One could easily paraphrase Benjamin Franklin’s line in the film 1776 (sadly, it wasn’t a real quote) to say that “Randomness is always good when it works to our advantage, it’s only when it works against us should it be made illegal.” Over the years, my feelings about randomness in games have careened wildly along the track. As one might imagine, I currently believe that as we have made MMORPGs more and more handholding and predictable, we have lost much of both the joys and sorrows of having something really random happen to players whether it is during the course of a pitched battle or simply when just walking down a road.

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Based on everything said this game is a hybrid of 3 games. Daoc (3realm), Shadowbane (pretty much all pvp with no pve and abaility to build your own siegable keep), and SWG (crafting). If it all comes to fruition as described, it will be my favorite mmo. However keep in mind there is still a chance that this game won't even be made. It hasn't started being made either. It isn't even on KS yet so I have hopes but people need to be realistic about it as well. At least until after kickstarter gets posted and its goal met.

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I love trolls who call games wow clones. Especially when wow is a eq clone, a daoc clone and many others

I see this game working so long as it does 2 big things. 1 Free to play, if it goes pay to play it wont be that big of a game aside from the people who kickstart t and most of them wont sub for it. Its okay to make the game a buy to play game but expecting a subscription for a game these days is just killing your game before it begins. You stand more of a chance at making money doing it the advertisement styles of anarchy online f2p or the tera f2p style and let everyone play the games content and add in cosmetics , mini pets, and boosts for those who want to sub or a item mall. You can and will make money that way. Secret World and GW2 are going great. More games should follow that business style.

2, Be true and be loyal. What I mean is stick to closely to DAOC as you can but do your best to modernise the game. The people who will be interested in playing this game will be those who played daoc, shadowbane, and warhammer online.

If I could add anything else I would say that developers need to learn that people hate getting their classes nerfed. So instead of nerfing something someone might find op, buff everything else.

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I for one am sick of this game already so much hype for a game that is not a DAoC REMAKE OF ANY KIND. They have said them selfs there will be 0 PVE it will be a pure arena game nothing more. You fight for passing towers around likly for a big keep in the middle of the map that gives buffs.

I played DAoC from release till TOA PVE was the blood of DAoC RVR was just the blood pump.

Without the PVE with darkness falls and atleast taking 2 or 3 mouths to hit max lvl with people all over in every PVE realm it will be trash.

Sure it will be fun for 2 weeks then it will be this is getting old lets go PVE O WE CAN'T WTF I QUIT THIS STUPID CRAP.

DAoC we had 3 PVE realms mid alb and hib all with there own class's and there own realm 1-50 that looked nothing a like.

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I think the game could have any number of pay models and be a success, because it doesn't sound like its going to bury itself so far into debt that the game needs to have '500k' subs to be profitable.

It will be made or not made based on the interest potential players have in it.

As for the whole of randomness thing, its not a bad thought. I don't know about that botch idea though. If its really random then it might be rare for one person, but happen all the time to another. How will that mage feel turning into a frog over and over because he's "unluckly".

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DAoC was not the first game like that Mark Jacobs was involved with. That said, I believe with his experience and team, they might just have the right ideas, like them all or not. A lot of the statements I have read about this game have already been tested in different fashion and worked well, very well.

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Being able to level in RvR via the battle grounds is one of the best addtions to modern DaoC.

I like PvE... but I like PvP, and RvR Much more.

It's probably my most favorite upgrade to the game overall, with the exception of addtional classes, and some of the boosts to exsisting classes.

I realize everyone has their opinion, and we should share them to consider their merit.

However, The fact that Mark has such a strong vision, and he's sticking to it gives me hope that the game will turn out well, and be fun, because it reminds me of how I would run my own studio, and game development.

Yeah, Maybe the game might not be exactly what I want in every respect, and it won't be yours either, but it's going to be something fun, and I can see myself playing it for years.

For those of you who are comapiring it to WH, keep in mind that Mark wasn't calling all the shots. It wasn't really his baby alone, but rather a bastard child of many difrent parents. It's unfair to place the blame at his feet when he was fighting tooth and nail to change it. Also consider that one of the sperm donors was EA... need i say more?

CU is not going to be for the carebears. Sorry guys, sometimes that's how the cookie crumbles, and if it's any consolation to you, there are many more PvE centered titles available to you then there are PvP centered titles for us. So please don't whine, I don't have enough cheese for it.

CU, is not and will not be Vaporware. That's my prediction.

B.T.W. I had no problem with the RGN in DaoC. I knew alot of whiners who did.

If I got a bad roll, well I took my medicine. If I got a good roll.... YEAH!

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I have to say though, with all the hype being produced right now, whatever they do, they will not live up to it.

He cranks out a blog post now and then.

The fans do everything from that point on. Both the "omg DAoC!!one1!!!" drooling, and the "omg stop hyping so much" both only increase the hype level.

Forunately, it cannot humanly be maintained at its original (overkill) level for the entire development cycle of an MMO. Natural gamer cycnicism steps in and all but the Faithful say "Wait a minute...isn't this still in the talktalk stage?"

The Duke Nukem Effect, inevitably, kicks in.

^^^^ mmorpg.com staff please take note.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.