Enlightened

Why not restrict character creation to a certain degree? Allow me to summarize my point with dots.

How character creation looks like :

Choose a few traits your parents passed down to you such as genetic durability for cold / above average stamina.

You are automatically assigned to a random player's family (unless they turned it off

Choose your given name

What you will not have power over :

Appearance / Ethnic / Gender / Birth-location, etc

Birth defects

Base stats / traits (if any)

Life expectancy (Natural death)

Base religion

Why?

Because we can't choose who, when or where to be born. It allows players to have infinite refreshing experiences in-game. I'd really love to see this system in a game, especially a Role-playing based MMORPG.

Xanz

Member

Rank 4

121 Posts

July 2015

Cool idea. I definitely don't want to play as a female though. Since I'm a man in rl, I tend to just stick with playing males; a portrayal of myself if you will. So, I would definitely want to pick my gender.

Luccheno

Member

Rank 7

560 Posts

July 2015

I don't actually have a problem with the gender randomness. I know many guys don't like playing female and vice-versa, but still. Same for religion, etnicity and location... Might actually be a different concept that breaks away from both "choose all" and "gender-locked-stuff". What some might contest now, might actually be a strong point down the road... Dunno. Just seems like a curious idea, that you can end up being a woman living in a dark corner of the world, or a guy living in the castle as a prince... Has a certain "fate" and "gamble" to it ^^ Maybe even have your life deeds ponder towards what ur reincarnation would be like :3

Maulvorn

RiverBird

Member

151 Posts

August 2015

I don't, whenever a topic of disucssion revolving immersion is brought up, there are two things that always have grey lines attached to the conversation

Whether or not something is too realistic and takes away from player freedom or hinders the player in some way through game play elements such as the aging process, permadeath, weather fatigues exc. which in some games the developers ruled those options out.

And second, keeping in mind this is a new MMO there are certain factors on a thin line between something that is more realistic, immersive and more so, Mount and Blade-ish, or something more within the genre that the game 'is' which is an MMO.

I understand that this game wishes to be the most immersive MMO, and will, so far with the development decisions there are reasons to believe that the world will be quite dynamic.

But onto the your point and why those two points were brought up, is that, that's aiming for too realistic, too limiting, and is just something the developers won't do. Caspian stated in the DJ3 that if you're going to be playing with a character, you'd want to see dynamic effects on your character as they go out on adventures, age, die exc. I don't think he would take away your ability to:

customize your character

experience the character you've created progress and develop over it's life. You will be playing on a character for somewhere from 10-16 months. The developers wouldn't have to play 10-16 months on someone who you didn't believe was what you wanted to be playing.

RiverBird

Member

151 Posts

August 2015

I understand people want the game to be a little hardcore, probably much more so than the actual developers, even though the developers have something of a more hardcore slate to start with, given what it's advertising.

But character creation is something, in an MMO, that is the FIRST THING a player will do, it's always the FIRST THING that critics and people who review video games judge, and is crucial for marketing and for the success of the game that it have some kind of character creation.

VictoriaRachel

There is already a random nature to character creation. We already know we can not choose the following:

Which souls we have access to. Some players will gain access to souls that have a higher age then others.

Whether out soul will have a talent, which can have all sorts of impacts on game play.

What our characters destiny is, while we do pick their birthdate we do not know the effect it will have.

Life expectancy, it will be somewhere in a 30 year range.

I am not sure what actual benefit there is behind not allowing players to customise their characters. It to me feels like a gimic, something that sounds interesting and edgy but ultimate has no real impact. Well apart from a negative one for those that really enjoy that part of the creation.

Author of the Elyria Echo the first, and least up-to-date, CoE fan site.

VictoriaRachel

Member

Rank 7

2401 Posts

July 2015

Did you not see today's developer journal? Prince charming is soon going to have the charm modified abit if he ends up going on a spirit walk. But adding the aging and scaring on top of our character creations there will inherently be some diversity.

Though I imagine this is the type of game that attracts those interested in making a more rugged character so it might be everyone goes out looking for scars!

"This isn't a traditional MMORPG so I took the liberty of pushing character creation to its limits."

For me it has taken away the 'creation' aspect entirely.

Author of the Elyria Echo the first, and least up-to-date, CoE fan site.