Creating a Blob in Android using Box2D physics engine and AndEngine

Here is a short post on my attempt to create a Blob using Box2D physics engine and AndEngine. This demo tries to recreate the Blob Joint at GwtBox2D Showcase. This Blob Joint demo in Java uses a ConstantVolume Joint for creating the Blob. For my blob I use a distanceJoint for maintaining the shape of the Blob.

Here is the clip of the blob in action : Blob clip
You can clone the project from Github from the Blob code