United Merchants Guild

Contents

The UMG

After a battle with a UR super warship and the loss of almost all of his men and ships, Mikhail Forge had gone rogue. He started doing freelance work, gathering resource from anywhere he could. He rented a salvage vessel and started to pick up the remnants of his ships. Where he started the work of building another.

After a few months of getting together the ship, it was completed. Along with a new motive. Be a traveling merchant. So he formed the United Merchants Guild. UMG for short.

Admiral HMS of the AFOH would remember him as the cheery captain of the Metal Nest. Not much has changed since then. Other than occupation. So Forge and his fleet of ships, hope to keep whoever has the money well supplied.

Rules and Regulations

1.) Threats will not be taken lightly, the UMG is a non-biased group and has nothing to do with your political ventures.

This also means sales are not effected by anything other than money.

2.) All cargo ships should be and will be protected by at least 3 escort vessals. Engaging without cause is an act of war and violatuion of Rule #1.

Cargo ships lost to weather or human error are fair game however, looting wrecked ships is still legal.

Ships lost to fighting are an exception to the looting rule, and still is under UMG control.

3.) Products are always under the ownership of the UMG until succesfully delivered to the correct navy/person.

4.) Until a discussion is held, the UMG is to be completely migrant. Homeland will not be claimed until political tensions are lowered.

Application

Must have the following:

A name, first and last. (Can be fake)

Age, preferably realistic.

A brief description of your life before joining the Guild.

Your special traits. What do you have that the Guild wants?

Any further information would be helpful in acception of applicants.

Members

Chief of Supplies:Mikhail Forge

Founder of the UMG. Former member of the AFOH. Seasoned captain at sea.