Last edited by CAG Hotshot on Fri Oct 10 13:42:54 2008; edited 1 time in total

Sat Oct 4 14:23:09 2008

Jackal

Rank: FAF Beta Tester

Joined: 16 Aug 2004

Posts: 2407

Post subject:

CAG,

you can count on this, and also on all I even could help._________________
FAF / FA-2 Beta Tester
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Nassiryja. We won't forget!
"Nei secoli fedele"
("In the ages Faithful", Italian Arma dei Carabinieri's motto)

Fri Oct 10 8:49:50 2008

Snake

Rank: Researcher/Moderator

Joined: 31 Aug 2007

Posts: 173

Post subject:

Just want to second Jackal here - I'm pretty busy but should be able to put in an hour or two per week with whatever is needed. I'm happy to help get FA Futures 2008 released as quickly as possible._________________FAF Beta Tester
FAF Theater Researcher
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Mon Oct 13 7:28:51 2008

CAG Hotshot

Rank: Admin, Site Owner, Developer, Webmaster

Joined: 12 Aug 2004

Posts: 16086

Post subject:

Thanks Guys! I will be contacting you both when I need the help. No more then 1 or 2 hours of flight time, most likely alot less...

Well I tried to make my January release date, but I just dont have the time to get everything completed...

Many break thoughs have been made. Very large libraries have been created with excellent stability and duplicate items have been removed, but work on the maps and scenery items, as well as final tweaks on skins and shapes remain to be completed.

In addition, I still have to overcome the MM file CTD in multiplayer and I am waiting on a few more FMs from Kap plus I have lost my Beta Tester, Duke...

So I will try as hard as I can to get this released in February and I think I can do it, though I might require additional online testing from Snake or some one else, prior to release...

I will keep you all informed of future release news when its available..._________________CAG Hotshot
"FAF Shape Meister"
Forum Administrator
FAF/FA-2 Design team
TSH Member/Developer

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Thu Jan 22 21:20:20 2009

CAG Hotshot

Rank: Admin, Site Owner, Developer, Webmaster

Joined: 12 Aug 2004

Posts: 16086

Post subject:

Work is continuing, but I am just stumped as to why the free flight launch button always CTDs from the referrence section. I just cant seem to isolate why that error is occurring. Its a stand alone (singleplayer) error and its been a problem since swithing to XP..._________________CAG Hotshot
"FAF Shape Meister"
Forum Administrator
FAF/FA-2 Design team
TSH Member/Developer

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Sun Jan 25 4:59:03 2009

HooT_77th

Rank: FAF Beta Tester

Joined: 10 Feb 2009

Posts: 1

Post subject:

Hey CAG, I am always available to help you with tests flights! I dont have a clue on the ins and outs of modding but if you need a wingman for things I have lots of time at the moment. As a matter of fact Ive been gaming the hell out of Fa Korea 2003 the last few weeks lol.

Add me to Msn if you wish hootjvfs AT hotmail DOT com

Fri Feb 13 21:30:37 2009

CAG Hotshot

Rank: Admin, Site Owner, Developer, Webmaster

Joined: 12 Aug 2004

Posts: 16086

Post subject:

Hoot I will put you on the list. I do have alot of testing still to do, but I have to finish some additional work first.

*** - This list is off the top of my head, and I am sure I have missed some things, but it will give you all an understanding of what remains...

I will complete the remainder of all scenery items this weekend, along with the final shapes and skins for all remaining vehicles...

Then I will implement the new MM files (single player and multiplayer) on the FAF Korea map.

Once this is completed I will finalize the remaining FAF maps and get their Terrains and elevations completed.

Next weekend I will complete the final MM files for these other maps and then build the new large libraries for beta testing...

Hopefully Duke or Snake will have time next weekend to help me test...

The following weekends I will complete the remainder of shape changes on the unfinsihed aircraft for FAF Korea 2009...

I have to finish the following...

1. Complete full length flaps on F/A-18 C/D/E/F. Right now only finished on starboard wing.
2. Correct flap error on AN-2 biplane. Right now the upper wing dissappears when you activate the flaps.
3. Complete improved wing on U-2. Right now only the starboard wing has been completed.
4. Complete new skinning of all Flanker series. Right now the new skins are not completed and have not been remaped to the shapes. Also delete the canards on the far shapes on the Su-27/J-11 shapes. This will not be easy as the Su35b base shape doesnt show in the shape color editor, so I will only be able to observe changes while "in game".
5. Complete IR sensor, nose cannon, or SEAD nose pod on all F-4 Phantom II Ds, Es, and Gs. So far no work has been done on these yet, but I will do the same solution I did for the IR/camera pod on the nose of the F-14s.
6. Reskin the improved MiG-23 shape from ATF with new high resolution skins. Right now this shape still has the terrible default ATF skin layout.
7. Correct the incorrect skin on the flaps lower skin and eliminate the unskinned area of the lower wing on the Typhoon shape. This shape also will not work in the shape color editor so this work will also be slow "in game" editing.
8. Completed unfinished UH-1 Huey shape. Correct the to long fuselage from the blackhawk original shape and correct the engine layout. This was one of my 1st new shapes and I didnt fully understant the layout when I did this shape originally and can now correct that failure.
9. Fix the MiG-29 shape CTD due to incorrect polygon shaping in that shape. There are ares where the polgons fail to meet or overlap and this causes "see thru" sections fo the fuselage forcing the game to render the areas you can see thru these holes, when the game is not expecting to render them, thus causing the CTDs.
10. Build an all new F-22 shape and high res skin from the F-15 Eagle shape. This is the biggest pain. The existing F-22 shape has to many problems to use it, to many unskinned polygons and an absolutely terrible cockpit canopy layout that renders the default shape useless.
11. Fix the canopy error on the A-10 shape and add the new high rez skins. Right now the default A-10 shape has not canopy top, only sides, so I need to create a top so I can added the darkened canopy graphics.
12. Build the new stealthy F-15 from the improved F-15E/K shape. Should be very easy, just have to cant the tail planes outward.
13. Improve the A-5 shape with high rez skins and build the MiG-19 shape out of it.
14. Add a high rez skin to the C-5 shape and correct the nose error. Right now the default shape has the very low old overlay camo skin and needs to be upgraded.
15. Add a high rez skin to the C-130 and delete the non skinned polygon near the nose on the starboard side.
16. Complete the refueling boom skin and polygons on the new KC-10 and the improved (re-engined) KC-135.
17. Complete the new smaller MiG-15 and MiG-15UTI shape from the default MiG-17 and reskin it, as well as reskin the MiG-17 shapes to elimnate mirrored panels.
18. Complete the reskinning of the A-37 and the HAWK to eliminate mirroring and added detailed skins.
19. Create a new shape and detailed skin for the Hughes 500 Helicopter that both the North and the South fly. Probably create the shape from the default Gazelle helo and reshape it and reskin it.
20. Go over all shapes an remove the ingame insigna polygons, and instead make sure that the shapes that can, have detailed insignia added the skins instead. The default way the game adds these roundels is terrible as they "float" above the aircraft shape and look totally unrealeastic.

The weekend foloowing the completition of the above work I have weapons changes to make.

Mainly, ditch some the AMRAAM versions and instead implement other new weapons like the HARM II and the CBU-97 Sensor Fused Weapon (SFW) and a long range ramjet version of the R-77. I also have to complete the new Hellfire Shapes and ground shadow and make other detailed ground shadows for the remaining weapons in FAF. So far about 70% of these new shadow shapes have been completed...

Then the following weekend I will have to complete the new ship shapes and high rez skins. I have a new shape for the Kuznetsov nearly completed with a realeastic island and radar mast system, as well as the ski launch bow.

I have to also finish all the north korean ships and patrol vessels, as these are all about 75% finished...

*** - As I mentioned at the top, I am sure there is more that needs to be completed, and I will add to this list after I accomplish the work above...

Last edited by CAG Hotshot on Sun Jan 31 2:02:07 2010; edited 2 times in total

Fri Aug 14 23:31:50 2009

CAG Hotshot

Rank: Admin, Site Owner, Developer, Webmaster

Joined: 12 Aug 2004

Posts: 16086

Post subject:

Ok, I have completed some new vehicles this weekend...

So far I have...

1. New MLRS vehicle that has an elevated, offset, launcher for realeastic bombardment.

2. New M109A6 Paladin 155mm Artillery with turret and cannon, all in one shape (not the previous combined shape that had the vehicle dissappear at night, showing only the cannon). This is very good timing as the US Mil in SK just received new M106A6 Paladins on May 7th of this year!