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Re: Murphy's Law 4 (4 Times The Mayhem!)

Originally Posted by Discord

I think what rubbed me the wrong way was Lloyd assuming Matt shot the goblin because of her race.

Even before Lloyd's statement, I got the feeling that this was part of the reason Matt shot at her. Not because I can remember Matt ever saying anything directly bigoted about goblins (or about anyone but elves, for that matter), but because I can't quite imagine him shooting a human in the back as she tried to surrender.

He's a jerk, but not that great of a jerk...unless he finds some other reason to depersonalize her. So whether he was conscious of it or not, I am inclined to think the goblin's race was part of the reason he tried to kill her.

Not trying to say you're wrong, or that Lloyd didn't jump to an unfair conclusion, but I didn't find his conclusion all that improbable.

Re: Murphy's Law 4 (4 Times The Mayhem!)

I would like to point out that Lloyd not falling doesn't mean much in a world where paladins can be considered only slightly worse than Evil dragons. (Everyone seems at least intimidated by the Kago Paladins)

Primal ego vos, estis ex nihilo

Originally Posted by TheDarkDM

I'm the scary one.

"You can't have eight different cultures work together if half of them are starving to death!" -High Queen Phelnia of the Primus Imperium in Empire

Re: Murphy's Law 4 (4 Times The Mayhem!)

The paladin of tyranny has all the standard paladin class features, except as noted below.
Aura of Evil (Ex)

The power of a paladin of tyranny's aura of evil (see the detect evil spell) is equal to his paladin of tyranny level, just as with the aura of a cleric of an evil deity.
Detect Good (Sp)

At will, a paladin of tyranny can use detect good, as the spell.
Smite Good (Su)

Once per day, a paladin of tyranny may attempt to smite good with one normal melee attack. This ability is otherwise identical to the standard paladin's ability to smite evil, including increased daily uses as the paladin of tyranny gains class levels.
Deadly Touch (Su)

Beginning at 2nd level, a paladin of tyranny can cause wounds with a successful touch attack. Each day she can deal a total number of hit points of damage equal to her paladin level x her Charisma bonus. An opponent subjected to this attack can make a Will save (DC 10 + 1/2 paladin level + paladin's Cha modifier) to halve the damage dealt.

Alternatively, a paladin of tyranny can use any or all of this power to cure damage to undead creatures, just as an inflict wounds spell does. This power otherwise functions identically to the paladin's lay on hands ability.
Aura of Despair (Su)

Beginning at 3rd level, a paladin of tyranny radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This ability otherwise functions identically to the paladin's aura of courage class feature.
Rebuke Undead (Su)

A paladin of tyranny rebukes undead rather than turning undead.
Cause Disease (Sp)

A paladin of tyranny can inflict disease with his touch (as the contagion spell) a number of times per week that a standard paladin of her level would normally be able to remove disease.
Spellcasting

A paladin of tyranny must be of lawful evil alignment and loses all class abilities if he ever willingly commits a good act. Additionally, a paladin of tyranny's code requires that he respect authority figures as long as they have the strength to rule over the weak, act with discipline (not engaging in random slaughter, keeping firm control over those beneath his station, and so forth), help only those who help him maintain or improve his status, and punish those who challenge authority (unless, of course, such challengers prove more worthy to hold that authority).
Associates

While he may adventure with characters of any evil or neutral alignment, a paladin of tyranny will never knowingly associate with good characters unless it serves his needs, nor will he continue an association with someone who consistently offends his moral code. A paladin of tyranny may accept henchmen and followers of any alignment, but may only accept cohorts who are lawful evil

Re: Murphy's Law 4 (4 Times The Mayhem!)

Kago is a country. Paladins in Kago, known as "Paladins of Kago", are paladins of the goddess Astrid who are part of the Kagoan army. Because Astrid is a Neutral good goddess, and because these paladins are "Traditional" paladins, they have to be Lawful Good.

Re: Murphy's Law 4 (4 Times The Mayhem!)

Originally Posted by CoffeeIncluded

Kago is a country. Paladins in Kago, known as "Paladins of Kago", are paladins of the goddess Astrid who are part of the Kagoan army. Because Astrid is a Neutral good goddess, and because these paladins are "Traditional" paladins, they have to be Lawful Good.

Awww coffee I was having so much fun

Interesting though, if people are su intimidated by them (and the fact that loyd hates to be considered a Paladin of Kago) I think that they are more LAWFUL than good (I think Loyd is more Good than Lawful, as he is willing to use rules to his own convenience)

Re: Murphy's Law 4 (4 Times The Mayhem!)

Originally Posted by Dusk Eclipse

Awww coffee I was having so much fun

Interesting though, if people are su intimidated by them (and the fact that loyd hates to be considered a Paladin of Kago) I think that they are more LAWFUL than good (I think Loyd is more Good than Lawful, as he is willing to use rules to his own convenience)

The penalty for a knowingly evil act is harsher than a knowingly chaotic act, after all. Kago paladins are probably jerkplayerish - they fight evil but have no real concern for the reason behind it.

Primal ego vos, estis ex nihilo

Originally Posted by TheDarkDM

I'm the scary one.

"You can't have eight different cultures work together if half of them are starving to death!" -High Queen Phelnia of the Primus Imperium in Empire