If you want this back up PM me on the Forums (Host) Kurama I have a stable host platform now and am willing to have this going again with limited DM activity. It would be purely just for fun, no complaining no BS. Current Public IP 66.114.180.15

Shun is a Pale boy looking to be of the age of 15. He has long black hair that at times will cover one side of his face. His most notable trait would be his eyes, the Iris is an emerald green while what would normally be the whites of his eyes is a dull shade of Red. Many find his eyes to be unnatural and creepy, but Shun has learned to shut out the disapproval of his peers. When he removes his shirt during battle, people would notice extensive trails of stitches covering his body. Apart from that people would notice that he has a very muscular and built frame, which is generally not seen behind all the clothing Shun wears.

Shun would speak in a low voice at most times, and is not an excitable person. It's very rare that he would smile for any reason apart from finding a strong opponent who he has decided to kill.

That being said, Shun is not a bloodthirsty individual and generally doesn't like fighting unless he deems it worth the effort.

Not much is known about Shun apart from the fact that he is not from Kiri originally, he claims that he doesn't know where he is from though it's not always certain.

Following the destruction of Shun's home, Takigakure and the death of the village's Kage, a man who had long since jealously sought after the secrets of the Jiongu, Shun returned to Kirigakure. He and Emily had shed much blood,and sacreficed much to free them of Takigakure's curse, upon his Return Kyo rewarded Shun with the Rank of Special Jounin, allowing him to take on the teaching of Kirigakire's Genin, ushering them into a future of bloodshed, and glory.

Using the Ryo Shun had acquired from the various Bounties he had collected on the heads of some wanted individuals, Shun purchased a building in the depths of one of Kiri's back alleys, transforming it into what it now the Green Dragon Bar, sinking a small fortune into making this building look perfect Shun spends his time running the place when he's not out on missions, making it a goal to turn this place into his legacy.

Databook

Ninjutsu

Taijutsu

Kenjutsu

Intelligence

Strength

Speed

Stamina

Hand Seals

Total

Genin

3

3

1

1

3

2

3

3

19

Chuunin

3.5

3.5

2

2

3.5

2

3.5

3.5

23.5

Jounin

5

4.5

4.5

4

4.5

4

4.5

5

36

Custom Item:

Crystal HeartShun filled a crystal with the black blood of his threads creating an almost perfect replica of a heart, embedding this crystal heartinto his body it beats rapidly but instead of blood this heart pumps chakra through his body.

+3 CP Regen Heart is not counted towards the regular stolen hearts, this is just an item embedded into Shuns body.

90 Tokens

Demon's Fang:

Demon's Fang This Greatsword is a terrifying weapon Shun had forged by the great Smith's of Iron Country from folded Steel hardened to perfection, combined with immense amounts of Chakra to make the thick metal of the blade extremely lethal to anyone unfortunate enough to be under the harsh blows. The handle appears to be made of or fashioned to look like human bones, the pommel a small replication of the human skull. The blade on it's own is just as terrifying as the wielder.

The weapon had taken nearly two months to complete, each time the steel had been folded, chakra was embedded into it, giving it unnatural resistance and strength, once completed the blade was tested on several targets. Never once did the edges dull. Thus the creator deemed that this blade would remain razor sharp forever.

Drink -The Blade had one final addition made to it, it seemed to vibrate at the touch of blood, Shun calls this 'getting excited'. When the Fang is soaked in an opponents Blood it seems to absorb it within itself and emits a faint red glow, transferring Chakra into the Wielder.

+2 CP Regen on Successful Hit

100 Tokens

Last edited by (Host) Kurama on Sat Oct 22, 2016 2:18 pm; edited 135 times in total

**Special Note** Venom from each Spider can be removed by the Remove Poison Technique, classified as a C rank Poison. While Venom is active HP Regen is nullified until the poison is either removed or it wears off.

Rank One:Tenshi

The Smallest of the noble Spider Clan, his main purpose with the Clan is to sneak into a Target's quarters and apply a deadly poison to them in their sleep. Is also handy for surveillance and recon.

Shinta is a medium sized Spider, rude and arrogant to the point he rarely obeys anyone unless Raketsu says to. He will reluctantly follow the commands of the summoner knowing that Raketsu has allowed the pact to be signed. He seems to be greedy to the point he will demand some form of payment most times for his assistant. He and Shun get along fairly well in this regard.

Summon Cost: 10 CPHP/CP: 30/30Attack/Defense: Highest Summoner Stat +1Base Damage: Basic Small Weapon Damage, No Penalties.Universal: All Spider Attacks Bypasses DR and Inflicts the target with Venom. Venom is active for 1d4 Rounds. Rounds StackMinor Trait: +2 to ATK Rolls against a Target who is currently effected by Venom.Basic Trait: +1d4 Dmg against Poisoned Targets (Must first be afflicted by Venom)

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Rank Three:Kori

Kori is mild mannered and extremely loyal, she will fight to the death if the summoner asks and protect the signer of the pact with her life. She is a fierce fighter and will gladly fill the summoners bottles with the poison from her sting.

Kikai is one of the offspring of Raketsu, noble and loyal he will take on an assassination request gladly, nearly the size of a small house his poison is nearly as deadly as his fangs.

Summon Cost: 20 CPHP/CP: 50/50Attack/Defense: Highest Summoner Stat +3Base Damage: Basic Large Weapon Damage, No Penalties.Universal: All Spider Attacks Bypasses DR and Inflicts the target with Venom. Venom is active for 1d4 Rounds. Rounds StackMinor Trait: +2 to ATK Rolls against a Target who is currently effected by Venom.Basic Trait: +1d8 Dmg against Poisoned Targets (Must first be afflicted by Venom)

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Rank Five:Raketsu

The Great Spider, Raketsu, is the first, he is a massive Tarantula the size of a minor castle. He commands respect or he will kill and devour those who will not obey. He shares similar values with Shun which led to the signing of the summoners pact. The two help each other to accomplish the other's goals as they tend to coincide.

Summon Cost: 25 CPHP/CP: 60/60Attack/Defense: Highest Summoner Stat +4Base Damage: Basic Large Weapon Damage +1d4, No Penalties.Universal: All Spider Attacks Bypasses DR and Inflicts the target with Venom. Venom is active for 1d4 Rounds. Rounds StackMinor Trait: +2 to ATK Rolls against a Target who is currently effected by Venom.Basic Trait: +2d4 Dmg against Poisoned Targets (Must first be afflicted by Venom)

Special:

Hidden Mist JutsuJutsu Type: NinjutsuRank: CChakra Cost: 6 + 2 Per Round MaintainedRP Description: This jutsu is the pride of Kiri, and is mostly the cause for the strange mist that surrounds the village on late nights. The user is able to surround the whole Battlefield in a thick mist, giving them a tactical advantage.PvP Effect: 1d6 + 1 Rounds, User gaines +10 to Move Silently and Listen Rolls, Attacks are done with Move Silently, Defence is done with Listen. Those trapped inside may use their turn to "escape" the mist, but may not attack anyone that is still inside.Note: If a B rank or higher Fuuton jutsu is used, the mist is dispelled.Note: Jutsu is learnt at B Rank Gates) Only Kiri Shinobi may teach this jutsu. Other's may learn it if they have Suiton, but can not teach it.Overseen by DM SasoriTeaching Status: Can not Teach to others.

Control BleedingType: NinjutsuRank: DChakra Cost: 3RP Description: Using basic knowledge of anatomy the medical shinobi is able to apply pressure to a wound and stop it from bleeding.PVP Effect: heals target for 1/10th Heal Roll (Max 10) , can be used in battleSpecial Note: uses up 2 turns, to fully control the bleeding.Teaching/Learning: Gate System - D Rank

Remove Poison TechniqueType: NinjutsuRank: DChakra Cost: 3RP Description: Removes poison from a victim who has been hit with a lingering toxin.PVP Effect: Removes poison from the target, For every Rank above E the poison is this Jutsu costs 2 more CP then Usual.Teaching/Learning: Gate System - D Rank

Healing Jutsu LightJutsu Type: NinjutsuRank: CChakra Cost: 5RP Description: A Moderate Medical jutsu. A widely jutsu among all medical shinobi who are in the field of combat.PVP Effect: Heals 3d4 to a target.Teaching/Learning: Gate System- C RankOverseen by DM AvAtAr

Chakra ScalpelJutsu Type: NinjutsuRank: BChakra Cost: 8RP Description: Chakra Scalpel is a special Ninjutsu technique used by medical shinobi. After forming the needed hand seals, the shinobi will focus chakra into their hands. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can also be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle.PVP Effect: Combat Mode: Rank Damage for 1d6 rounds.If it hits the arm, it weakens target by -2 to STR. target can still cast jutsu, but it's hard for them.If it hits the leg, it weakens target by -2 to DEX.If it hits the wrists, it weakens target by -2 to WIS.Targets are right wrist, left wrist, right leg, left leg, right arm, left arm. May only hit each target once(if the right wrist is hit, must wait for the effect to wear off before hitting it again). Each lasts 1d6+2 rounds.Surgery Mode: Can fix screwed up chakra networks healing for 4d8, but never inside combat even with Medical Specialization.Teaching/Learning: Gate System- B RankOverseen by DM AvAtAr

Cherry Blossom ImpactJutsu Type: NinjutsuRank: BChakra Cost: 8RP Description: Due to their extensive knowledge of chakra control, a medical shinobi can focus their chakra into their hands and use it to strike an opponent.PVP Effect: Adds +1d8 damage to Taijutsu attacks, and Grants +2 to Strength/Dexterity Rolls for 1d4+3 rounds.Special Note:Teaching/Learning: Gate System- B RankOverseen by DM AvAtAr

Dead Soul TechniqueJutsu Type: NinjutsuRank: B(Forbidden)Chakra Cost: 8RP Description: A forbidden jutsu used only in desperate times which required a corpse nearby. The shinobi using this jutsu will jump start the heart of the corpse, which will then act almost like a puppet, attacking targets the shinobi assigns.PVP Effect: Corpse must be nearby to use this jutsu. Corpse will gain all MODS and bonuses as its master, attacks with highest mod, has unlimited HP. Can only be used for 1d4.Special Note: Corpse goes right after its master.Teaching/Learning: Gate System- B RankOverseen by DM Sasori

Blood Poison Technique (Dex/Str)Jutsu Type: Dark Medical JutsuRank: DChakra Cost: 2 Cp + 1 HpRP Description: The user focuses chakra into their hands and then strikes at their targets heart, focusing the chakra into the organ to corrupt the new blood cells making a dangerous poison from their targets own blood.PvP Effect: Poison target for 2 HP / CP DMG per round for 1d4 Rounds. (Poison DMG bypasses DR)Taught by Emily Kontororu

Bone Swelling Technique (Wis)Jutsu Type: Dark Medical JutsuRank: DCP Cost: 2 Cp + 1 HpRP Description: Focusing a minor amount of chakra into one of their opponents many body joints, the user causes it to swell and make it more difficult to move.PvP Effect: - 1 Target's Rolls per round for 1d4 Rounds.

Cell Corruption Technique (Dex/Str)Jutsu Type: Dark Medical JutsuRank: CChakra Cost: 3 Cp + 1d4 HpRP Description: The user approaches their opponent while gathering chakra into their hands, striking at their opponents heart twice forcing the chakra into their body to break down the muscle around the heart, this broken down muscle enters the blood stream and corrupts the users body.PvP Effect: Unarmed Rank DMG + Poison target for 1d4 Rounds. While in effect target cannot be healed. (Includes Passive Regen)Can be removed by Poison Cleaning (This jutsu is a B ranked poison)Overseen by DM AvAtAr

Truth Serum Technique (Dex/Str)Type: Dark Medical JutsuRank: CChakra Cost: 3 Cp + 1d4 HpRP Description: Injecting a mix of the dark medical chakra into the targets bloodstream which flows directly to the brain after injection, the chakra manipulates the brain to cause the target to tell the truth when ever a question is asked directly to them, though the effects of such are short term.RP Effect: Wis/Int defense, for 1d6 RL minutes the target must tell the truth when asked a question and is unable to lie. Five RL minute cool down between uses.PvP Effect: Not useable during combat.Overseen by DM AvAtAr

Quick Recovery Technique (Dex/Str)Jutsu Type: Dark Medical JutsuRank: BChakra Cost: 6 Cp + 1d6 HpRP Description: Often used in quick situations requiring less concentration, this technique allows the user to quickly heal a wound in the middle of battle, though the strain on the body means the target cannot be healed for a short period of time.PvP Effect: Heal 5d6 HP [OR] 1/10th Heal Skill (Max. 15) + 5 to Roll. 1d4 Rounds target cannot be healed or suffers DMG equal to Healed amount.

Forced Depletion Technique (Dex/Str)Jutsu Type: Dark Medical JutsuRank: AChakra Cost: 8 Cp + 2d4 HpRP Description: Requiring the user to get close to the target, they would lock them in a tight grapple making it impossible for either party to move as they sap away the targets chakra and transfer it to themselves.PvP Effect: Stun User and Target for 1d4+1 Round or until hit (STR / WIS Vs ATK DC to break free). Each round drains 2d4 CP (bypassing DR) and heals User's CP.Overseen by DM AvAtAr

Brain Manipulation Technique (Wis)Jutsu Type: Dark Medical JutsuRank: AChakra Cost: 8 Cp + 2d4 HpRP Description: The user has extensively studied the human brain, gaining the knowledge to properly use this jutsu. The user gathers an amount of chakra to their hands and from a distance sends a pulse of chakra to their targets brain, confusing the brains signals to recognize friend from foe. Due to this effect, it breaks any stun inflicted upon the target even if the technique misses.PvP Effect: WIS - 3 to ATK, if successful for 1d4+1 Rounds target must roll 1d4 per ATK made. 1-2 ATK normally, 3-4 User chooses who to ATK.Overseen by DM AvAtAr

Dark Art, Body SwapJutsu Type: Dark Medical (Forbidden)Rank: SChakra Cost: Drains the user to 1 cp, 4d10 Hp DamageRP Description: The user uses their body as a ‘bridge’, taking the condition of one body and transferring it into another essential swapping the bodies 'condition' from one body to another using nothing but their own chakra and own blood as an agent to start the repairs.PvP Effect: User is hospitalized /Unable to fight for 2 RL days after using this jutsu, They are able to ‘swap’ two bodies, can be used to bring someone back from the dead assuming they are not dead for no more than 1 week, the person healed suffers a permanent -5 to hp/cp totals and the second person that receives the damaged body often dies. No PvP use.E.g. – Body 1 is severely damaged, Body 2 is fine, user transfers body 2’s condition to 1 making body 1 fine and body 2 damaged. Body one lives with little permanent effects other than a slightly weaker body, body 2 usually dies.Taught by Emily Kontororu

Kenjutsu:

Double StrikeJutsu Type: KenjutsuRP Description: The user strikes their opponent diagonally from left to right, then again from right to left, creating an X across the opponents chest.CP Cost: 3PVP: Rank Damage + 1d4Teaching/Learning: Gate System – D RankOverseen by DM AvAtAr

Preparing StanceJutsu Type: KenjutsuRank: DChakra Cost: 2RP Description: The user slides into a stance in preparation for their nextattack to increase the effectiveness of it.PvP Effect: -5 Chakra Cost for the Next Round (Must be a Kenjutsu move)Teaching/Learning: Gate System – D RankOverseen by DM AvAtAr

Lazy Man’s handJutsu Type: Kenjutsu (Iaijutsu)RP Description: As the enemy approaches, the user remains calm, their hand resting on the hilt of their sword. When the enemy comes into range, the user would draw their weapon and slash the enemy in a single fluid motion.CP Cost: 3PVP: Block. 1d4 Damage to attacker.Note: Cannot be used to Defend Genjutsu.Teaching/Learning: Gate System – D RankTaught by Yang

Shadowing BlockJutsu Type: KenjutsuRank: CChakra Cost: 4RP Description: Focusing a small amount of chakra the user draws their blade quickly too an oncoming close-quarters attack, they would then turn their blade to the nearest light source, creating a shadow over their blade that would distract the opponent, give them an open opportunity to allow for a better defence.PvP Effect: +2 to block/parrySpecial Note: Cannot be used against Ninjutsu or GenjutsuTeaching/Learning: Gate System – C RankTaught by Yang

Head-hunterJutsu Type: KenjutsuRP Description: While the user is hidden, they may attempt a sneak attack, aiming to strike down at the targets neck.CP Cost: 6PVP: MS/Hide VS Listen/Spot. Rank Damage + 2d8 (Doesn’t need to be Hidden before Use, However if so It gains Sneak Attack Bonus Damage.)Teaching/Learning: Gate System – B RankOverseen by DM Sasori

Aging DragonJutsu Type: KenjutsuRP Description: The user of this technique flows their chakra throughout their entire weapon before striking. As they strike, the chakra shifts slightly, resembling something of an old dragon, which on contact with the enemy, explodes.CP Cost: 7PVP: Rank DMG + 2d4+2Teaching/Learning: Gate System – B RankOverseen by DM AvAtAr

Shoki Art – Act oneJutsu Type: KenjutsuRP Description: The Shoki art is an extremely rare one, and requires the utmost concentration. Act one consists of intense focus of the mind. The user focuses chakra throughout their body as they enter a state of Zen. Chakra would visibly flow down the length of their weapon, taking on a bright color.CP Cost: 7PVP: The user has a +3 to their next attack, both attack roll and dmgGate/Learning: B Rank Gate SystemOverseen by DM Sasori

Obliterating SlashJutsu Type: KenjutsuRank: AChakra Cost: 10RP Description: Focusing a large storage of chakra into one’s blade(s) he orshe would rush at the opponent unleashing a powerful slash that takes a physicalmanifestation as a large white crescent curve forms flying at the opponent.PvP Effect: Weapon Damage +4d4+4Special Note: UnblockableTeaching/Learning: Gate System - A

Shoki Art – Act TwoJutsu Type: KenjutsuRP Description: While the user is in a Zen state of mind, they further their focus by blocking out everything other then themselves, while building up more chakra throughout their body and weapon. The chakra becomes so immense that it literally overflows visibly.CP Cost: 10PVP: Lasts for 1 attack. The user gains a +4 attack roll, a +1d8 damage roll and 5 DR.Note: Can only be used directly after Act 1. Act 1 must first be learnt.Teaching/Learning: Gate System – ATaught by Yang

Shoki Art – Final ActJutsu Type: KenjutsuRP Description: After having built up immense amounts of chakra throughout themselves and their weapon, the user focuses on a single target. In the blink of an eye, the user appears in front of the enemy, striking swiftly at their chest. If successful, the users’ chakra floods into the enemies wound within a second. The chakra would then explode, literally tearing the opponent’s internal organs apart.CP Cost: 10PVP: Rank Damage + 2d6 + 10Special Note: UndodgableTeaching/Learning: Gate System - ASpecial Note: Can only be used after Act Two.Taught by Yang

Elemental-less Jutsu:

Chakra ConcentrationJutsu Type: NinjutsuRank: DChakra Cost: 3RP Description: The user channels their whole chakra network, and increases the speed. Allowing them to use less Chakra when using jutsuPVP Effect: -1d4+1 CP used on Jutsu for 1d4 roundsTeaching/Learning: Gate System - D RankOverseen by DM AvAtAr

Chakra Concentration: CoreJutsu Type: NinjutsuRank: CCp Cost: 5RP Description: The user channels their chakra, focusing it to their Hands, Fingers and mouth to increase the strength and quickness of their ninjutsuPVP Effect: +1d4 to WIS rolls for 1d4 roundsSpecial Note:Teaching/Learning: Gate System - C RankTaught by Emily Kontororu

Dragon Blast WaveJutsu Type: NinjutsuRank: AChakra Cost: 13RP Description: The user goes thru a series of hand signs finishing with two dragons seals. The user conjures a dragon similar to the means of the element used. The dragon then wraps around the user tightly in a ball shape before exploding outwards in all directions damaging enemies within a short distancePVP Effect: 3d8+1d4 Damage to 1d4 + 1 targetsTeaching/Learning: Gate System - A RankOverseen by DM Avatar

Fuuinjutsu:

Reverse Tetragram Sealing TechniqueJutsu Type: FuuinjutsuRank: AChakra Cost: 15RP Description: Activated upon death, The technique releases four symbols from the user's body that then form a large, black sphere around them. Anything caught inside the sphere's area is then drawn in and sealed within the user's corpse.PVP Effect: Melee Range AOE of yourself, Those within range take 3d10+5d4 Damage bypassing DR and are removed from combat for 3 Rounds.Special Note:The seal is always active on the person's Body. Whenever they drop to -10 HP, or Perma, this Technique is Activated even if they don't have the chakra leftover.Teaching/Learning: Gate System – A RankTaught by Emily Kontororu

Cursed Seal - ApplicationJutsu Type: FuuinjutsuRank: SChakra Cost: 20 + DM PermissionRP Description: The user places their chakra inside the person's body, applying a Curse Seal. This Seal puts the person's actions under your influence slightly but allows them to access immense power.PVP Effect: Deals Rank Taijutsu Damage, Attacks vs you by a person youve infected with a Seal are at -3 due to your influence.Special Note: The cursed may pay for the seals, within 2 weeks of this Jutus used on them. If this is not bought by then, the seal will fade, absorbed by the targets body.Teaching/Learning: Gate System – S RankOverseen by DM Sasori

Inton: Ghost StepJutsu Type: TaijutsuRank: DChakra Cost: 2RP Description: Emitting a burst of dark chakra the user swiftly moves between the enemies blind spot and strikes, when used to block the user can strike a soft blow to the enemyPVP Effect: Rank Damage + 1d4Special Note: Can be used to block, when used to block the technique does 1d4 damageTeaching/Learning: Gate System - D RankTaught by Eldena

Art of the Black Hand: Black Comet BlastJutsu Type: TaijutsuRank: CChakra Cost: 4RP Description: The user's hands become engulfed in dark chakra, and the user does a two hit combo, one punch to the stomach and one uppercut.PVP Effect: Rank damage +1d6 +1Teaching/Learning: Gate System - C RankTaught by Eldena

Inton: Bird of PreyJutsu Type: NinjutsuRank: SChakra Cost: 20RP Description: The user begins to grow black feathers all over their body, and their fingers and toes become talon-like.PVP Effect: They gain a +4 to all rolls for 2d4+2 Rounds.Teaching/Learning: Gate System - S RankOverseen by DM Sasori

Suiton Jutsu:

Suiton: Water MissileJutsu Type: NinjutsuRank: DChakra Cost: 3RP Description: The user drinks the equivalent of a cup of water, forms the projectiles in their mouth and fires a burst of water at the targetPvP Effect: 1d10 DamageSpecial Note: Doesn't need water aroundTeaching/Learning: Gate System - D RankTaught by Eldena

Suiton: Black Clouds TechniqueJutsu Type: NinjutsuRank: CChakra Cost: 5RP Description: The user manifests the Water Element causing a black cloud to form and rain a flammable black oil substance on the user's targetsPvP Effect: Up to 3 Targets suffer a -2 to Defensive Rolls for 1d4 rounds or until ignited, when ignited the damage of the Fire/Tag used to ignite it +2d8 is dealt.Special Note:Teaching/Learning: Gate System - C Rank

Suiton: Great Exploding CurrentJutsu Type: NinjutsuRank: CChakra Cost: 5RP Description: Utilizing the Water Element the user performs certain hand seals. After doing the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below.PvP Effect: Target takes 4d4+2 damage from the crushing current.Special Note: Must Be used on a Lake or River.Teaching/Learning: Gate System - C RankOverseen by DM AvAtAr

Suiton: Large PuddleJutsu Type: NinjutsuRank: BChakra Cost: 8RP Description: The user does the necessary signs, before they finally push a large amount of water from their skin which allows them to use water jutsu without a water source.PVP Effect: 2d6 rounds of water for A Rank and below water jutsuSpecial Note: Any Suiton user is able to use this waterTeaching/Learning: Gate System - B RankOverseen by DM AvAtAr

Suiton: Water DragonJutsu Type: NinjutsuRank: BChakra Cost: 8RP Description: The user makes a long list of hand seals, forming a dragon projectile made of water to crash down and strike the targetPvP Effect: 5d4+1d10 DamageSpecial Note: UnblockableOverseen by DM Sasori

Katon Jutsu:

Katon: Dragon Blocks The PathJutsu Type: NinjutsuRank: DChakra Cost: 2RP Description: The user performs several swift strikes and a burst of chakra bursts forward and projects an image of a fiery dragon between the user and their opponent.PVP Effect: Rank Damage + 1d4 DamageSpecial Note: Can be used to block, If used to block does 1 DamageTeaching/Learning: Gate System - D Rank

Katon: Grand Fireball TechniqueJutsu Type: NinjutsuRank: BChakra Cost: 8RP Description: A more advanced version of the fireball jutsu. The user quickly lifts the last seal to their mouth and blows a huge fireball out, which spreads flames over everyone in the area.PVP Effect: 2d8 DamageSpecial Note: AOE - Targets up to 4 people, UnblockableTeaching/Learning: Gate System - B Rank

Doton: Underground Projection Fish TechniqueJutsu Type: NinjutsuRank: CChakra Cost: 5 + 3 per round maintainedRP Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him.PvP Description: The user hides underground for 1d6 rounds. They may make a sneak attack against any opponent on the field. Cannot be attacked while underground, After they attack this effect automatically ends.Special Note: User gains a +3 to their roll if doing a sneak attackTeaching/Learning: Gate System - C RankOverseen by DM AvAtAr

Doton: Inner Decapitation TechniqueJutsu Type: NinjutsuRank: CChakra Cost: 5RP Description: The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above groundPvP Description: This must be used after underground Projection Fish Technique. If successful, the target is immobilized for 1d6 rounds or until hitSpecial Note: Target may escape if they can beat the users Original WIS roll + 5. If hit with 'Headhunter' to break this stun, it gains an extra +1d8 to its Damage roll.Teaching/Learning: Gate System - C Rank

Doton: Earth BarrierJutsu Type: NinjutsuRank: B (Only Useable 2x a Fight)Chakra Cost: 8 + 3 to maintainRP Description: The user hand signs then sticks his hands into the ground, a dome of earth is then risen and covers the user or an ally.PVP Effect: An earth barrier is created, the target inside cannot attack or be attacked unless someone manages to break it down, or the user ends it early.Special Note: Can be used to defend for an ally or formed around yourself, or capture an enemy. It lasts for 1d4+3 Rounds, or can be broken Down. If attempted to break down it has 5 DR a hit that can NOT be pierced, and has a HP equal to the User's Wisdom Mod+10.Teaching/Learning: Gate System - B RankOverseen by DM Sasori

Doton: Earth DragonJutsu Type: NinjutsuRank: BChakra Cost: 8Description: Slamming their foot to the ground, after performing the handseals, the user is able to bring forth a large earth dragon from underneath them and slam it into an opponent. The weight and impact this would have, makes it basically impossible to stand and take the hit.PvP: Unblockable) 2d8 + 2d4 DamageTeaching/Learning: Gate System - B RankOverseen by DM Sasori

Doton: Swamp of the UnderworldJutsu Type: NinjutsuRank: AChakra Cost: 13RP Description: Swamp of the Underworld is a technique that creates a large swamp that immobilizes the target, and has the possibility to kill them.PVP Effect: Unblockable, 6d4 Damage, Stuns targets for 1d4+1 Rounds.Special Note: Targets Everyone in the Fight, Even Allies. Stun Broken on Hit.Teaching/Learning: Gate System - A RankOverseen by DM Sasori

Fuuton:

Fuuton: Spiraling BlastJutsu Type: NinjutsuRank: CChakra Cost: 5RP Description: The shinobi forms the required hand seals (10) then focuses their chakra in their lungs. Inhaling deeply, the shinobi holds the air in their lungs, while the chakra amplifies it. Placing one hand on their chest, and the other to cup their lips, he exhales sharply, expelling a large blast of wind in a cone effect. If a Shinobi is near the caster of the Jutsu, and in the Jutsu' path, they will find it difficult to breath due to the massive gusts of wind. Prolonged exposure of this up-close effect can be lethal, causing death due to suffocation. The field is weakest at the outer edges, roughly around 15m or farther awayPvP Effect: 3d4 DamageSpecial Note: Bypasses DRTeaching/Learning: Gate System - C Rank

Fuuton: Wind ExplosionJutsu Type: NinjutsuRank: CChakra Cost: 5RP Description: The user begins to pull in the wind around them, and then focuses the chakra into an invisible ring around them. As the wind picks up in speed, the user will send the burst outwards, like that of an explosion to hit those around them. The only drawback to this jutsu is that it has the possibility of also hitting allies closest to them, like that of any other jutsu that has the same drawbacks to it.PvP Effect: Unblockable, Deals 2d4 Damage to up to 3 TargetsTeaching/Learning: Gate System - C Rank

Fuuton: FlightJutsu Type: NinjutsuRank: CChakra Cost: 5+2 per roundRP Description: Utilizing their nature affinity the user is able to create a loop of chakra induced wind, this loop allows them to maneuver in the air at will, otherwise flyPvP Effect: Grants +3 to Dexterity Rolls, Lasts 1d4+1 Rounds.Special Note: Because of the concentration required to maintain the loop no other ninjutsu, genjutsu or taijutsu may be used while maintained. Not even substitution.Teaching/Learning: Gate System - C RankOverseen by DM Sasori

Fuuton: Wind DragonJutsu Type: NinjutsuRank: BChakra Cost: 8RP Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of their body borders light blue. The color is not distinct because the wind manipulates it from its color to transparency. The dragon can shoot larger, more deadly versions of Minawana no Jutsu from its mouth. Coupled with the use of their clans Kekkei Genkai' secondary effect, they can use this on an empty chakra pool (At the risk of their own life if they use it for an extended period of time). The user of the Jutsu is placed inside of the dragon's center, rendering complete control over the jutsu with the motions of their arms, legs, as well as chakra flow. Upon the dispel of this Jutsu via the creators will, the jutsu explodes, sending a huge current of wind in a 360 degree radius. If one isn't careful, they can be carried by the wind to a distance of up to 30mPvP Effect: Unblockable, 3d8 damageTeaching/Learning: Gate System - B RankOverseen by DM Sasori

Thread Kinjutsu:

Earth Grudge Fear: StitchType: KinjutsuRank: ECP: 3Description: This is mostly an RP technique, Shun is able to manipulate his threads to stitch bodyparts back onto others imbued with medical chakra to have it being fully functional upon reattachment. PVP Effect: RP Jutsu

Earth Grudge Fear: Threaded Thorns TechniqueType: KinjutsuRank: DCP: 4Description: The EGF user prepares his body as the oncoming attack approaches. At the last second thousands of threads erupt from the users body, deflecting any melee attacks and slicing into the attacker.PVP Effect: Used to Block Melee Attacks (Wis Roll) one successful block threads deal 2 DMG Bypassing DR.

Earth Grudge Fear: Binding ThreadsType: KinjutsuRank: DCP: 3Description: Shun launches his threads at his opponent which proceed to dig themselves under their skin attacking the nerves, these threads tighten around every nerve in the targets body paralyzing them temporaily.PVP Effect: Target is neural stunned for 1 round or until hit.Observed by Eldena

Earth Grudge Fear: Birds of ThreadType: KinjutsuRank: DCP: 3RP: Shun wills his threads to gather into his palm as they begin to form into a few small birds, these birds have multiple purposes.When flying off, Shun is able to see everything the Birds see through the connection of the threads. These birds can also be used to send messages, by hiding a folded piece of paper within the birds, sent off to whomever Shun needs to get a message too. These threads will destroy themselves on Shun's command.PVP: Can use Spot to locate someone from a distance, and spy on others' actions.

Earth Grudge Fear: Exploding Thread KickType: Kinjutsu TaijutsuRank: CCP Cost: 5Description: Using his thread, The user is able to send their foot outwards, and kick the target from a distance, upon impact threads would erupt from the foot stabbing into the target.PvP Effect: Rank DMG + 1d4+1 Damage, dealing 1 bleed Dmg for 1d4 roundsSpecial Note: Threads Bypass DR

Earth Grudge Fear: Watchful Eye's TorrentType: Kinjutsu Rank: CCP: 5RP: Shun releases his hand and using his threads he pushes it into the ground, burrowing through the earthuntil it is directly below the foe, at that moment it erupts from the ground slamming a thread propelled fist into the foes chin, his threads erupting from the limb and thrusting the foe into the air binding them in a suspended status a couple hundred feet in the air, leaving them easy target's for Shun's signature move.PVP: Dex/Str Deals Rank DMG + 1d6, Target is unable to move (Physical Stun) for one round or until hit.

Earth Grudge Fear: Tendril Lance Type: Kinjutsu TaijutsuRank: BCP: 6Description: Similar to the Kaguya's style of jutsu, Shun manipulates the threads in his arm to slide from his palm creating a long black lance which he would jump at his opponent impaling them with it.PVP Effect: Deals Rank Damage +2d4+2 Special Note: Bypasss DR, Lance leeches HP Healing user 2 HP on successful hit.Overseen by DM AvAtAr

Earth Grudge Fear: Tendril Stance Type: Kinjutsu StanceRank: B CP: 8 + 2 MaintenanceDescription: Shun enters into a taijutsu stance, his threads erupting from his body like hundreds of black tendrils, each taijutsu he uses while in this stance the threads impale into the target, leeching life from them and slowly healing any wounds he suffered. While in this stance the threads seem enhance his physical strength to incredible heights. PVP: Lasts for 1d4+2 Rounds, +2 to Thread rolls. On successful melee hit heals Shun for 1d4+1 HPOverseen by DM AvAtAr

Earth Grudge Fear: Dragon of ThreadType: KinjutsuRank: BCP: 10Description: The User does several signs, as the threads from his arms and back would begin to shoot upwards. After awhile, the Thread would begin to take the shape of a large dragon. This dragon would be made purely of thread and launch straight at a single target, Impaling the target on impact with hundreds of razor sharp threads.PCP Effect: Deals 4d6 Dmg And 1d4-1 (min 1) Bleed Dmg over 2 roundsSpecial Note: Threads Bypass DR

Earth Grudge Fear: Thread BunshinType: KinjutsuRank: BCP: 6 + 2 MaintainedRP: Shun releases the threads in his body which begin to come together and create a perfect clone of himself to fight beside him.PVP: Bunshin Rules) Follows straight after summoned. Last 1d6+1 Rounds. Uses User's WIS/STR to attack. Does Rank Tai Damage per User (STR Bonus does not apply). May use weapons, but suffers negatives according to user. May also use Thread jutsu for an additional 3 CP Per jutus.Note: Max 2 summoned at one time.

Earth Grudge Fear: Grappleing Thread LashType: Kinjutsu TaijutsuRank: BCP: 6RP: Shun launches his hand outward, starting from the wrist, and graps his opponents neck, he then whips the foe through the air and slams the foe down onto the ground with immense force causing a great deal of pain.PVP: Rank DMG + 2d4 + 2Special Note: Target is Stunned for 1 round or until hit from the impact and having the air cut off momentarily from Shun Gripping their throat. CON DC vs Original Roll to break stun.

Earth Grudge FuneralType: KinjutsuRank: ACP: 15Description: Shun places his palms on the ground, releasing his threads into the earth, moments later massive tendrils erupt all around his opponents, impaling them where they stand.PVP Effect: 1d6+5d4 Damage up to two targetsSpecial Note: Bypasses DROverseen by DM AvAtAr

Earth Grudge Fear: Impacting Thread BarrageType: KinjutsuRank: A CP: 15RP: Shun wills all of the threads formed around his body while in his stance and launches a massive assault upon his for the threads digging into the opponents flesh around each of their pressure points as they are smashed into the ground, if thisTechnique doesn't kill them, it will leave them in massive amounts of pain, if this is used on a Clone it will immediately dispell it.PVP:1d10 + 4d4 DamageSpecial Note: The Threads Bypass DRSpecial Note: Can only be used while Shun is in his Tendril Stance.

Earth Grudge Fear: Mask Destruction Combo; Blazing Whirlwind Type: KinjutsuRank: SCP: 20A two step technique, must be used after Watchful Eye's Torrent. While Shun is in his Stance, Shun having thrown the opponent in the air he merges his Fire and Wind masks within his threads, as they appear together facing towards the foe over the threads to create a massive explosion of wind enhanced flames which the target is then caught in, causing severe burn damage and has the potential to kill the Target.PVP: 4d10+3d4Special Note: Can only be used after Watchful Eye's TorrentSpecial Note 2: Can only be used while Shun is in his StanceSpecial Note 3: Masks/Hearts being used can not be summoned and must be intact.Spcial Note 4: The wind enhanced flames Pierce DR

Earth Grudge Fear: My WorldType: KinjutsuRank: SCP: 30RP Effect: Shun performs a long series of handseals and thousands of threads erupt from his body, spreading out over the entire area of the fight. After a time a Cube of threads will have formed around the field cutting those inside off from the outside. When the box is active the user cannot use Jutsu however can control the threads of the walls to attack his foes and defend.PVP Effect: Box is active for 2d4+1 Rounds (Can be ended early). Gains +3 to ATK/DEF Rolls. User cannot use Jutsu for the duration however can use threads to attack dealing Rank Dmg +2d4+1 bypassing DR. User can also use the threads to block attacks from opponents (This includes blocking for oponents as a free action). All Rolls by user are made with Wis (Including dodge, which does not benifit from the +2 gained from jutsu). While the box is active opponents cannot leave until the duration ends. This technique can be ended early.Note: CP Regen is disabled for the user whilst using this technique.Note:Actions Performed refers to anything that Shun does that Inflicts / Blocks or Dodges damage.Taught by Emily Kontororu

Last edited by (Host) Kurama on Sun Mar 13, 2016 7:24 am; edited 24 times in total

This technique is a secret kinjutsu of Takigakure. It transforms the user's body into something similar to that of a rag-doll's, which is held together by hundreds of thick black threads. Kakuzu was able to manipulate these threads for many purposes. He was capable of sewing up any injuries that he or others might suffer, most commonly by reattaching body parts. However, it appeared that this ability was somewhat limited, as he warned Hidan not to move his head too much after he had sewed it back on, saying that it might fall off again. He could detach parts of his limbs and then manipulate them, to the point that he could even send them underground and then reattach them when he was done with them.

The most significant aspect of these threads were that they granted Kakuzu a form of immortality, although he declined to think of it that way. In addition to sewing up his injuries, he could use the threads to tear into a victim's body, steal their still functioning organs, and integrate them into his own body, thus extending his life. Kakuzu usually used this method to steal hearts from powerful shinobi, and was able to store up to four spare hearts in his body at any given time, meaning that all hearts must stop functioning in order for Kakuzu to die. He can also put one of those hearts into his limbs and have them move individually, as seen when he used his hand to remove a shadow-enhanced trench knife that prevented the rest of his body from moving.

These hearts Kakuzu had taken from others were stored in various animal masks that were sewn onto his back, granting him vast amounts of chakra and numerous elemental affinities. He could detach these masks and have them take on a body of their own, composed entirely of threads. These masks were capable of attacking separately, unleashing devastating blasts of elemental chakra. These threads could also compact together to form a spider-like body around Kakuzu, allowing him to fuse the attacks of his masks together in order to increase his attacking power.

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Threaded BodyThose that practice this technique hold bodies that are sewn together with not muscle, tissue, and flesh, but instead replacing all of it is a rock hard exoskeleton like body, filled with millions of hollow black threads harder even then titanium. These threads are sewn and molded into all of the organs and bodies that they integrate into their bodies, allowing them to freely move their organs through their bodies at will, as well as make them nearly impossible to do permanent harm to physically,

Body of NeedlesThose that use this technique posses Supernatural physical powers as well as advanced Ninjtusu abilities. These abilities allow the user to form a amount of physical destructive power with their needle like Jutsu that are used with the black thread, this allows its users to drain the life from those their attacks pierce as well as deal significant power.

JutsuEvery user of this Technique is different, through them they can drain life and form stances destructive more then anything. They may create two jutsu of E/D/C/B-Rank, but only one A/S-Rank.

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.: Kuchiyose :.The Earth Grudge Fear user is able to pull apart their body, and form their stolen hearts into great beasts made of pure Thread and the face being the Object that the heart was sealed into. Each of the Hearts is stronger, depending on the users level when they sealed the heart within themselves. The Hearts follow the same rules as summoning jutsu, but instead they are able to use the Jutsu of the Person the heart was stolen from at the time.(When the users Summons their hearts, they lose the HP/CP Bonus gained from that stolen heart until it is placed back into their body)Universal: Summoning a Heart follows Summoning Rules, Including Round Duration, CP Spent and turn cost etc.Universal: May summon a maximum of hearts depending on their Rank. Genin) 1, Chuunin) 2, Jounin) 3.Genin: Summoned Heart has HP/CP According to Rank 2 Summons, and follows Rank 2 Summons PvP RulesChuunin: Summoned Heart has HP/CP According to Rank 3 Summons, and follows Rank 3 Summons PvP RulesJounin: Summoned Heart has HP/CP According to Rank 4 Summons, and follows Rank 4 Summons PvP Rules

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The Heart of Another(Max 4 Hearts)The User of this technique is able to integrate the Hearts of Shinobi into their bodies, by doing this they gain a part of their durability, chakra, as well as their elemental affinity and natural strength and power. Thanks to this ability the user of the Technique must also have each heart killed before they die.

Universal: Every Heart Grants +5 Total HP/CP, +1 Elemental Affinity, and +1 DR vs HP/CP Dmg. When Four Hearts are Reached the Earth Grudge Fear user Cannot be Perma'd unless they drop to -25 HP and all of their hearts are destroyed. (If a Fifth Heart is Gained this becomes -50 hp.)Negative: A Heart requires a Personal Event to Gain along with the 50 RP Tokens. As well, a Opponent may state 'Targeting -Blank- Element Heart.' If this is done, and they hit dealing more then 20 Dmg, then the User looses that heart for the rest of that irl Day, before a new Personal Event must be Done to gain a New Heart.

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Power of the Perfected Stealer(Legendary Kinjutsu)The power of the user of this technique has gained its true peak, now able to be the essence of a 'makeshift immortal' they have formed a fifth cavity within their body for an extra heart. Thanks to that same storage, the black blood that runs through the threads that fills their body, pumps ten times faster then normal, allowing their physical abilities to skyrocket in level.