How do I move the minimap or other frames?
In the PocketPlot config window, enable the mover for the frame you wish to reposition in the movers menu. Drag it wherever you wish. When finished, select "None" from the movers menu to get rid of the blue anchor. You can use the "Nudge" buttons to move a frame by one pixel at a time in any direction.

Where can I find more fonts?
For further font choices, I suggest the SharedMedia addon. Have a font you want to use that's not in there? Read the "Instructions for MyMedia.txt" file in the SharedMedia folder.

How can I move the tower capture bars?
I have opted to not support moving those, as it's a PITA to do so. I suggest the mods Capping or SSPVP3 for all of your pvp needs (including moving the capture bars and score frame).

How can I give feedback?
Feel free to leave your comments/questions here, but all bug reports and feature requests need to go to my portal if you want me to remember to do them.

Can I use your code/blips?
All use of my code and custom blips separate from PocketPlot must be for your own personal use and they may not be redistributed separate from the addon. You may use snippets of my code in addons you intend to distribute only after receiving permission, and credit must be given.

Can I redistribute your addons?
My addons may only be redistributed in UI compilations, and any mention of the addon must point to its download page or my portal, both on wowinterface.

Do you accept cookies?
I love cookies! Unfortunately, they may turn to crumbs in the mail. Instead, you may donate to my cookie fund via PayPal.

v. 3.0.1
- fix bug with moving frames

v. 3.0
- PocketPlot 3.0!
- time for a rewrite and clean up of old code
- options now split out into separate Lua file
- added option to hide minimap during pet battles
- removed option to hide tracking menu button - now hidden for all users - shift-right click the minimap to open
- removed custom blip textures - too difficult to maintain with Blizz rearranging the textures in the file each time they want to add some
- fixed bug with calendar invite texture

------------------------------------------------

v.2.18.4
- hackish fix for Blizzard(?) bug where the indoors map disappears if the minimap alpha is lower than 1 - this means that if you were using a faded minimap, it will reset to full alpha while indoors and go back to faded when outdoors

v.2.18.2
- update TOC for 7.1
- fix for nil coordinates error in instances (these are no longer accessible through the API)
- temporarily disabled custom minimap blip textures (the icons in the texture atlas were all rearranged, and I need to reorganize the custom textures)

v.2.17
- updated for Legion
- 2 new minimap shapes
- added shortcuts and optimizations to the coords frame
- temporarily disabled custom blip textures (had the textures all updated, then realized the UI was using a different file now - will be fixed up soon)

v.2.12
- FIXED: moverText nil error
- FIXED: minimap mover behavior when minimap is set to a scale other than 1
- ADDED: new minimap blip textures and the ability to change them in the options window!

v.2.11.2
- fixed nil error when trying to move frames - sorry!

v.2.11.1
- updated libs
- you will no longer ping the minimap when right-clicking to open the calendar

v.2.11
- added: 6 new masks to change the shape of your minimap!

v.2.10.2
- added: gave in and added support for WorldStateAlwaysUpFrame finally (used more often now than it used to be)
- fixed: mover frame should properly show in front of the frame its moving
- fixed: centered zone text
- changed: use ToggleCalendar() instead of what I had before

Originally posted by Toran This is sexeh. Can the border be changed? Similar to the text via SharedMedia?

No, sorry, the border you see is actually a frame/box sitting behind the minimap. Minimap borders do not work the same as other border textures, which is why it is done the way it is. What you could do is turn the alpha all the way down and put a kgPanel of your own behind the minimap with the border of your choice. If there is enough demand for it, I may add a border to the frame behind the minimap. Do me a favor and post that in my portal as a feature request...

Originally posted by ironwulf Very nice, I'm liking the streamlined look to this very much.

Two things to note with 2.0 when I installed it:
1. Changes to border setting are not saving between sessions or reloading UI.

hrm... I'm fairly sure I'm doing things right with LSM (only difference between PocketPlot and my other addons is the check to see if LSM is installed)... How did you get this error?

__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

I've gone ahead and just embedded LibSharedMedia - not sure what I was hoping on saving by doing the reverse. I think I actually shaved off a kb of memory! Try it now, ironwulf.

I have also made the smart coords smarter. They'll hide when you go in an instance, since coords don't exist in an instance anyhow.

__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

Originally posted by Ashamam
[b]getting this when I try to move frames from menu.

eep! Sorry about that. I had moved a block in the code right before uploading, thinking I was making it neater, but I guess I just broke it.
edit: 2.1.1 should fix it for you.

Note to self (for the 20th time): stop thinking after bedtime.

__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

Love the mod, but I'm curious if you might add support for BlipStick (http://www.tekkub.net/addons/Blipstick) at some point? I'm a big fan of the 'Little Exclaim' blips - the only thing I miss in PocketPlot.

Originally posted by Daagar Love the mod, but I'm curious if you might add support for BlipStick (http://www.tekkub.net/addons/Blipstick) at some point? I'm a big fan of the 'Little Exclaim' blips - the only thing I miss in PocketPlot.

PocketPlot changes blips on its own. If you wish to use that set of blips instead, see that entry in the FAQ on the description page.

__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

Noticed though that setting the mail icon texture to the one used by the tracking frame for mailboxes eliminates the black area around it.

Also, I've been fiddling with the code ever since the configuration was hard-coded, and was wondering why coords wouldn't work sometimes so after searching a little, I added this piece of code to the existing stuff and it seems to work.

Code:

coordframe:SetScript("OnEvent", function(self)
if PocketPlotDB.coords then
if IsInInstance() then
self:Hide()
else
self:Show()
end
CoordPosition()
end
if (event == "ZONE_CHANGED") then
SetMapToCurrentZone()
end
end)
PocketPlot:SetScript("OnEvent", PlayerLogin)
coordframe:RegisterEvent("PLAYER_ENTERING_WORLD")
coordframe:RegisterEvent("ZONE_CHANGED")
PocketPlot:RegisterEvent("PLAYER_LOGIN")

I haven't experienced coordinates not working... But can you post this at my portal?

Originally posted by Gilgallad Great addon, been using it ever since patch 3.0 came out.

Noticed though that setting the mail icon texture to the one used by the tracking frame for mailboxes eliminates the black area around it.

Also, I've been fiddling with the code ever since the configuration was hard-coded, and was wondering why coords wouldn't work sometimes so after searching a little, I added this piece of code to the existing stuff and it seems to work.

Code:

coordframe:SetScript("OnEvent", function(self)
if PocketPlotDB.coords then
if IsInInstance() then
self:Hide()
else
self:Show()
end
CoordPosition()
end
if (event == "ZONE_CHANGED") then
SetMapToCurrentZone()
end
end)
PocketPlot:SetScript("OnEvent", PlayerLogin)
coordframe:RegisterEvent("PLAYER_ENTERING_WORLD")
coordframe:RegisterEvent("ZONE_CHANGED")
PocketPlot:RegisterEvent("PLAYER_LOGIN")

__________________
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

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