XCOM: Enemy Within Discussion

Message Board for PC version

Inside the folder XCOM Enemy Within>XComGame>Config is a configuration file called DefaultCheats.ini Opening this file reveals a ton of in game cheats over 20+ it seems. Anyone know how to make them work?. They look console command driven.

Yes and no....the cheats look to be part of the original Xcom EU dev console that could be enabled with a hex editor. Any edits I made to the EW.exe however have just resulted in a crash, so it could be pre-dlc.

[Edited by Hyperion501, 11/14/2013 1:56:33 PM]

Edit: Hmmm I may have found a way to use them by the binding key method and putting them in notepad on their own. Listed as method 2 here: keops.fr.yuku.com/topic/250/XCOM-Enemy-Unknown-Developer-Console#.UoVpZZ1FBtQ but bind to alt f8 as that works and will bypass the dev shell.

[Edited by Hyperion501, 11/16/2013 9:41:54 AM]

It is better to be feared than loved, if you cannot be both.Before all else, be armed.Men take revenge for slight injuries - for heavy ones they cannot.Never was anything great achieved without danger.I'm not interested in preserving the status quo; I want to destroy it. - Machiavelli

Just wanted to give a bump on this, I actually found a way to use the cheats within the cheats file using the commands themselves an copying them over to hot keys within the "defaultinput.ini" located within the same folder as the defaultcheats.ini file.

I actually done it not using any hex editors or hack programs. Just have to change the text within the file itself, I could go into more description if any1 is interested.

Indeed but you can just activate them all at once with a single key too. Just put .Bindings=(Name="F8", Command="exec Strat.txt", Alt=True) and all the commands in a text file, call it Strat.txt and place in binaries folder inside XEW area.

[Edited by Hyperion501, 11/17/2013 3:49:33 PM]

It is better to be feared than loved, if you cannot be both.Before all else, be armed.Men take revenge for slight injuries - for heavy ones they cannot.Never was anything great achieved without danger.I'm not interested in preserving the status quo; I want to destroy it. - Machiavelli

Is there a cheat/edit by chance to revive somebody mid-mission? Even when I use the health +1 in the trainer, an incapacitated person won't be recognized by the game as "alive". My problem is during one of the covert ops, my operative got incapacitated and my support/medic could only "stabilize" and not "revive".

Now I'm completely stuck, the mission won't progress b/c the operative needs to interact with an objective to finish the mission.

Bind: "revive [UnitName]" without quotes and put the name as the unit you want to revive.P.S. I have not tested this myself as I have never lost a Soldier but it is a listed cheat nonetheless.

It is better to be feared than loved, if you cannot be both.Before all else, be armed.Men take revenge for slight injuries - for heavy ones they cannot.Never was anything great achieved without danger.I'm not interested in preserving the status quo; I want to destroy it. - Machiavelli