Hi everybody. Although I have been reading JGO for a long time, I had not registered before because of my bad english. (That's the reason why I'm a bit isolated as developer.)

Let me introduce you my game Boo & Marung. This development has been very hard for me because everything was made from scratch and I had almost no experience in game dev.Puzzles and skill are the keys of the gameplay. There are pathfinding and other kinds of AI, some physics, devices and a free way to draw paths for a special "boomerang".

Hey, nice game! I've only played the first few levels so far but it plays really smoothly and looks like there's a good variety of challenges.The only problem I've had so far is that it took me too long to figure out how to throw the boomerang, partly because its flight path projection was obscured by my finger so I couldn't figure out what was happening with it.. You probably need a very brief hint at the start explaining how to throw it. The other parts of the game are fairly intuitive to work out though.

Thank you very much for your support and your suggestions. I'm very pleased you like the concept.

Gibbo3771, I'll try to write more in English (Shakespeare, forgive me). It's really important in the developers community. When I have a trouble, I cross my fingers to find a post of somebody asking the same question in English xD

LiquidNitrogen, you are right with the problem of the screen hidden by your own finger when you draw a path. I have been thinking about possible solution: a little window in a corner showing the game area under your finger. I'll take it into account for future games with a similar concept.

Thank you again, you two made me write the longest post in English of my life xDDD