All Greek: Rise Of The Argonauts Footage

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Below the cut we have two brief videos from Liquid Entertainment in which they talk about the “Gods” system they’ve implemented in their new action RPG, Rise Of The Argonauts. The way in which you deal with the Greek gods effects how your character develops throughout the game, both in the combat moves he’s able to implement, and in how his experience allows development throughout the game. The trailers contain a mixture of CGI, in-game footage and man-in-T-shirt, so it’s not an entirely misleading glimpse of the game. (Sorry, feeling bitter from so many game-free videos recently.)

We should have an interview with Liquid coming up in the next couple of weeks. The game is due out in the “Autumn”. A bit vague, but there we go.

The combat looks interesting but I’m not convinced by the Gods specialising your skills in different weapons. The reason being that if for example you “level” up with Ares you are likely to get improved skills or buffs to Mace damage. Now lets says you have to fight a horde of beasties and you want to use your shield, but you haven’t “Levelled up” with Apollo so you’re quite poor with a shield, therefore you are effectively forced to only use a mace. This would be a shame as the diversity of weapon usage looks like a fun aspect of the game. However I’m completely running away with this as there isn’t enough detail about it for me to make even close to a judgement… erm but I kinda did.

Oh and the “unique” deeds system, I can’t help feeling that these will ironically be along the lines of “Go to the forest and bring me back the snouts of twenty corrupt boars as a sacrafice”. All RPGs and MMORPGs have “corrupt” wildlife at some stage, it’s like crates in FPS games. You can almost guarantee that someone will say to you “Our friends of the forest have become dark and twisted and they have turned against us. Please will you investigate the source of this evil”. Or maybe I’m just getting cynical in my old age.