A look at Evolve's minimum and recommended specs

Evolve by publisher 2K Games and developer Turtle Rock Studios is expected to release to Windows (as well as the PlayStation 4 and Xbox One) on February 10, 2015. However, up until now we didn't know what the recommended and minimum specs would be to run this game, which utilizes the 4th generation CryEngine game engine. Here's a look at what you'll need.

Back when XCOM's FPS revamp was announced, the Internet pretty much reacted like earth had taken an apocalyptic probing from an actual extraterrestrial menace. Even optimists slumped their shoulders while suggesting increasingly improbable what-ifs – for instance, “What if Civilization creator Firaxis made a new XCOM strategy game? But that'll never happen, because the world is a miserable place that deserves to be invaded by aliens who specifically exploit the fact that its citizens don't play enough strategy games.” But then it happened. And now we have photographic evidence – of the game, not the aliens.

After dropping enough hints to fill up the original Borderlands' entire gun roster, Gearbox has finally stopped being coy. Borderlands is officially getting a sequel. Will there be more guns? Click past the break for the shocking (read: not shocking) answer!

Well now, that's nice and chilling. Yes, computers are reading now, apparently. What about? Oh, nothing really. Just a game that spans the entirety of human history and military conquest. And – thanks to some delightful MIT researchers – said computers can now absorb knowledge like sponges who can also read. But hey, at least the first step in our eventual hubris-ridden annihilation is really damn interesting.

Near the beginning of Duke Nukem Forever, you make your way through a bona fide Duke Nukem museum. Statues, paintings, fourth-wall-shattering tributes to Duke’s greatest hits—the place nearly has it all. And we say “nearly” because one thing is missing from that perfume-scented love letter to Duke’s past: Duke Nukem Forever itself. Play for a bit longer, though, and it’s not hard to see why.

After last year’s E3, XCOM went completely dark. Between then and last week, no trailers, screens or information for the game were released. Rumors began to fester earlier this year that the FPS reboot was undergoing a major rethink. Returning to 2K’s booth a year later for a second look, I can report that that’s absolutely the case. Thematically it’s the same game, but mechanically, big changes – some worrying, some not – have been made to XCOM.

The recent rapture stir may have left its biggest advocate with a Rocky sized helping of egg on his face, but that's because he failed to take one thing into account: the world can't end until Duke Nukem Forever comes out. Now, though, it seems that Duke's finally ready to emerge from his dressing room and clear the way for zombies, robots, manticores, or whatever else is planning to swiftly and brutally remove us from this earth. That's right. No doubting it this time. Duke Nukem Forever is 100 percent complete. It's gone gold.

When last we saw Max Payne, well, we honestly weren't sure we'd ever see him again. The man who pioneered the perma-scowl's been out of action for quite some time, after all, and publisher 2K seemed content to pretend it'd simply put the chronically depressed detective out of his misery. Thankfully, we've finally got solid proof that Max is back. As for whether or not he's better than ever, well, see for yourself.

Even after Gearbox took the reins on Duke Nukem Forever's development and let us – with our own verifiably existent hands – take it for a test drive, it was still pretty darn surreal. And come on: the hulking hero's comeback was given a vague “2011” release window. At that point, DNF may as well have bought itself a big ol' multi-story condo two inches outside of Delay City. Looks like it's time for us to eat crow while Duke chews gum and kicks ass, however, because Gearbox has finally nailed down a release date: May 3, 2011.

“When I said goodbye to 3D Realms and the original Duke Nukem 3D team in 1997 and soon after founded Gearbox Software, I never in my wildest dreams imagined that a day like today would come,” Gearbox president Randy Pitchford told Game Informer. “Today I am proud, humbled and even astounded to announce that the day is coming at last for all gamers to be a part of video game history: Duke Nukem Forever will launch worldwide this May.”

So there you have it. Or rather, you will have it – in only a few short months. And don't forget that a pre-release demo's set to lead the charge, although Gearbox still hasn't given it a concrete date just yet. Regardless, after countless ups and downs, one of gaming's longest rides is nearly at an end. Aw man, now things are feeling all surreal again. At this rate, we'll probably need to beat the game three or four times while pinching and punching ourselves before it sinks in that, yeah, DNF finally, really, irrevocably exists.

If your virgin ears are loathe to walk the darker alleys of the English language, modern videogames might not be to your liking. But there’s regular videogame cursing, and then there’s the overachievers. The A students. The ones who find even the “explicit” versions of songs to be tame, and the clean versions to be almost completely inaudible – like a dog whistle to human ears. And then, leading them, you have Mafia II.

Right now, Guinness World Records accepts that the game contains over 200 uses of the dreaded, yet oddly versatile word. However, that number will soon become more exact, because – as Guinness told Joystiq – “2K have promised to supply us with a copy of the game's full script under NDA so we can count the number of f-bombs ourselves and update the record with a complete figure."

Previously, sadly underrated Wii light-gun shooter House of the Dead: Overkill took home the gold-plated trophy of a certain finger-based rude gesture with 189 instances of the F-bomb.

So yeah, it’s probably a good idea to keep this one away from the kids. You know, since the blood, organized crime, hard M-rating, and authentic Playboy Magazine covers weren’t already enough of an indicator.