Camera projection tests

Recently I have been working on and off on camera projection tests. Trying to find a way of making blendable 2d/3d environments. One of the struggles is finding ways to eliminate hard edged. This is a work in progress.

The same maya projection mapping test.

This time with fern elements to test overlapping.

This time in anaglyphic stereo and with some random spears to test how the steroscopic effect works on a 2d/3d camera projection.