btTriangleMeshShape.h

/*Bullet Continuous Collision Detection and Physics LibraryCopyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/This software is provided 'as-is', without any express or implied warranty.In no event will the authors be held liable for any damages arising from the use of this software.Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.3. This notice may not be removed or altered from any source distribution.*/#ifndef TRIANGLE_MESH_SHAPE_H#define TRIANGLE_MESH_SHAPE_H#include "btConcaveShape.h"#include "btStridingMeshInterface.h"///Concave triangle mesh. Uses an interface to access the triangles to allow for sharing graphics/physics triangles.00024class btTriangleMeshShape : publicbtConcaveShape
{
protected:
btVector3 m_localAabbMin;
btVector3 m_localAabbMax;
btStridingMeshInterface* m_meshInterface;
public:
btTriangleMeshShape(btStridingMeshInterface* meshInterface);
virtual ~btTriangleMeshShape();
virtualbtVector3 localGetSupportingVertex(constbtVector3& vec) const;
virtualbtVector3 localGetSupportingVertexWithoutMargin(constbtVector3& vec)const{
assert(0);
return localGetSupportingVertex(vec);
}
void recalcLocalAabb();
virtualint getShapeType() const{
return TRIANGLE_MESH_SHAPE_PROXYTYPE;
}
virtualvoidgetAabb(constbtTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
virtualvoid processAllTriangles(btTriangleCallback* callback,constbtVector3& aabbMin,constbtVector3& aabbMax) const;
virtualvoid calculateLocalInertia(btScalar mass,btVector3& inertia);
virtualvoid setLocalScaling(constbtVector3& scaling);
virtualconstbtVector3& getLocalScaling() const;
btStridingMeshInterface* getMeshInterface()
{
return m_meshInterface;
}
constbtStridingMeshInterface* getMeshInterface() const{
return m_meshInterface;
}
//debuggingvirtualchar* getName()const {return"TRIANGLEMESH";}
};
#endif //TRIANGLE_MESH_SHAPE_H