Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

RundownFirst, we create a rabbit model, hook it up to a skeleton and make a quick animation. Then we save that animation and open up the aschar.as script file (this is where all the code for the player character goes).

Then we replace the current idle animation with our own animation, save the file, get back into the game, press 8 to spawn Robbert and confirm it's working as intended.

I was thinking more in leu with the way light works in Mirror's Edge. Where light bounces off the surface of an object and reflects the color of the surface wherever the bounced light was directed off of.