er tofiffie
so complaining about magik
it's powerful enough
the problem with a lot of Fighters in BG2
is when they play mages they are unprepared because they don;t know what to do
Once you know that you can kick ass
no matter what class you are
just get use to it first

hide in shadows plus Cloak of Non-Detection... you can't fight (cast spells on) what you can't see... or potion of invisibility/ring of (improved) invisibility/ring of gaxx's invisibility; there's plenty of ways for non-spellcasters to turn invisible [img]smile.gif[/img]

quote:Originally posted by frudi_x:hide in shadows plus Cloak of Non-Detection... you can't fight (cast spells on) what you can't see... or potion of invisibility/ring of (improved) invisibility/ring of gaxx's invisibility; there's plenty of ways for non-spellcasters to turn invisible [img]smile.gif[/img]

Hiding under a bed is one of them [img]smile.gif[/img]
but what you say is true
but spellcaster still have area effect and the strongest spells are area effective (Abi Dalzim horrit wilting, Metoer, delayed fireball)
though to does prefent finger of death and disintergration (a spell which i personbally hate)

area of effect spells? monk at lvl 40 and proper equipment has > 100% magic resistance. you first need to lower that before you can hope to harm him with magic. but that means hitting him with a Lower Resistance, something you can't do with an invisible enemy [img]smile.gif[/img]

and I don't think there's anything cowardly about hiding from the spellcaster while his protections run out. what could than be said about using Time Stop? or PfMW? same thing...

you see, chaos sphere kills you NO MATTER WHAT MAGIC RESISTANCE YOU HAVE

however, in PvP, chaos sphere doesnt work on teammate, so we cancle that one out

that left maze + muti area spells (that is the only one works, maze costs no time to cast)

all the other strategies are bullshit

because if you cast time stop, it takes around 3 seconds to complete (with Robe of Vecna) the monk can put a scroll of magic protection on YOUR mage at the mean while, this scroll disables all your spell casting ability and all protection

also, even if you have stoneskin or mirror image, the spell casting can still be interrupted (easily) switch on flail of agies or just better yet, use stunning blow, it directly go through

so the only way is to use Pro Against magical weapons of all type (this can still be defeated, but I am not gonna go over here) the easiest way out is still magic protection scroll. removes all your protections and make you unable to cast any spells, dead sorc/mage

sorc/mage really sucks in this BGII

now lets say if we can defeat sorc/mage without scroll of magic protection

easily, everyone can have at least 60% magic resis (with item), and a godly saving throw, that said, no magic can penatrate

just start attacking, then if the mage put on any protection spells, or use muti lower resis, try hide a bit till the effect is gone, you see, mages have only that many spells, once run out, they are dead, and I am goddamn sure as hell a mage cannot kill a proper built fighter/barb/pally of any kind

Dundee, with Improved Invisibility you'd still be unable to target a monk with spells. anyway, you're assuming the monk would actually attack the planetar. why bother, it's not like it can even hit him (too much). I had a monk with -18 AC. and the monk is also a lot faster than a planetar, meaning he can always outrun it.
also, with Greater Whirlwind he can kill the planetar in far less than a round, immediately turning invisible after it and the sorcerer/mage would have to have excelent timing to cast off a Time Stop before the monk is invisible again...

anyways, the monk can play the run-around for the four rounds it takes for PfMW to expire, than attack the spellcaster with a weapon that does elemental damage (that goes through stoneskin). with GW it doesn't matter he's not specialised with it.

now, I'm not saying monks are better than mages or sorcerers. in general I believe a spellcaster can kick serious but out of any warrior type. but I'm just trying to demonstrate that with proper strategy a warrior can outsmart a spellcaster.

edit: lol, I just read what DM of FAoIW wrote in the last post... using a Protection from Magic scroll on the spellcaster, haha. that is such a wonderfully brilliant idea
you're a genius DM of FAoIW

quote:Originally posted by frudi_x:Dundee, with Improved Invisibility you'd still be unable to target a monk with spells. anyway, you're assuming the monk would actually attack the planetar. why bother, it's not like it can even hit him (too much). I had a monk with -18 AC. and the monk is also a lot faster than a planetar, meaning he can always outrun it.
also, with Greater Whirlwind he can kill the planetar in far less than a round, immediately turning invisible after it and the sorcerer/mage would have to have excelent timing to cast off a Time Stop before the monk is invisible again...

anyways, the monk can play the run-around for the four rounds it takes for PfMW to expire, than attack the spellcaster with a weapon that does elemental damage (that goes through stoneskin). with GW it doesn't matter he's not specialised with it.

now, I'm not saying monks are better than mages or sorcerers. in general I believe a spellcaster can kick serious but out of any warrior type. but I'm just trying to demonstrate that with proper strategy a warrior can outsmart a spellcaster.

edit: lol, I just read what DM of FAoIW wrote in the last post... using a Protection from Magic scroll on the spellcaster, haha. that is such a wonderfully brilliant idea
you're a genius DM of FAoIW

[ 11-10-2001: Message edited by: frudi_x ]

thank you, actually, this is discovered by my friend. (he and me started dueling each other back in IWD)

anywayz, in mplayer dueling, this scroll is forbidden

anyway, just let you all know for fairness' sake, the rules on mplayer were:

Legit Dueling:
1 No scroll of magic protection
2 One level nine spell each duel
3 Characters must be rolled
4 Characters must only go through the game once (this is too easy to abuse)
5 You can have five SAME items of any kind (eg: 5 extra healing potions, 5 scroll of Protection from Magical Weapon...)
6 No wand of ressurection (this thing full heals)
7 Staff of Magis is strongly advised to NOT use (a distasteful item which can make the duel go sour)
8 No Wand of Wonder (instant kill, no skill)
9 No pause
10 No preparation

this is just mplayer's traditional rules before ToB came out, and ofc, there are duels "Allow-Everything" which... can get quit nasty some times