-Forge 1.13.2 mod listings or those Rift ones that still update/have been ported to Fabric.

-I will keep posting anything, but I'm mostly considering only covering any that are for Rift over Forge 1.13.2 like say Dynamic Lights or Finder Compass situations where Forge 1.13.2 doesn't have what developers are looking for that Rift supports but otherwise, I'll keep posting anything I come across Rift or Forge mods. Even if Fabric is my first priority of course for thread updating/posting.

Redesign completed with spoilers now and colour coding! Felt a need to after noticing the poll results and the mess this first post was before.

This thread contains mod lists, tutorials, short explanations about why this thread exists/what Rift is and more.

3.Links to Curseforge where you can get Rift mods, GitHub links are for certain mods or Rift installs. Rift 66 is outdated on Curseforge for 1.13 so check the GitHub links sometimes for 1.13/1.13.2 Rift versions. Or check the 'Rift Version Links for 1.13.2' Spoiler.

4.Listings Of Rift Mods Broken Down List for 1.13 & 1.13.2 as well as detailing libraries and other requirements or other versions the mods support if they aren't Rift exclusive and have been around before Rift.

6.Mod Spotlights Of Rift Mods For 1.13 & 1.13.2 (Not Install Tutorials, Just Explanations Of How They Work or What The Mod Is About)

Fake Q&A:

1.Do Rift and Forge work together?

ANS: No. This is a common question so it has been put as the first. I don't know if they ever will due to the state Forge 1.13.2 is in but I don't see it happening even though it would be nice.

2.How long will you support this Thread?

ANS: As long as I see relevance, while Rift updating has been very brief, the odd ones pop up like Syrup or Dynamic Lights/Finder Compass but they are very rare. Otherwise until Forge 1.14 happens I guess since things will move to the Fabric thread there maybe but due to Fabric being more 'active' I might not need to post Forge mods there anyways due to the way Fabric mods present themselves as 'for Fabric' with the logo or in their descriptions. For Rift 1.13.2 mods that is kind of the case and kind of not sometimes.

In short. Rift is an 'option' for 1.13/1.13.2 modding for devs and players, an alternative to what Forge 1.13.2 offers, similar to a Liteloader for 1.13 versions I guess you could say.

Its up to you if you choose to use it, I'm just letting people know about it, nothing more, no forcing, just stating the potential option Rift is.

I just felt a thread needed to be available so people know about Rift for 1.13 mods, especially with the Forge 1.13.2 mods popping up and people wanting to learn about Rift mod support, how to install it and all this place is for anything to do with Rift as well as stating Forge mods in updates now I guess, I feel this thread was needed not just for myself but many others since its an alternative to modding besides Forge for 1.13/1.13.2.

My video showing where to get 1.13/1.13.2 Rift mods, 1.14 Fabric mods if your new here, 1.13/1.13.2/1.14 datapacks and also stating this thread as well as the Fabric one to know where to get info about the modloaders, mods and so on for tutorials/install instructions:

Here are some alternative modloaders and mod-likes compared to what Forge offers. But you can try some 1.13/1.13.2 Rift Modloader, 1.14 Fabric Modloader & 1.13/1.13.2/1.14 Datapacks as community content offerings. This video is to state the potential people have with these versions of the game now, for clarity over the 'clickbait videos of 1.13 Forge and otherwise are lying and this video is to clear that up' that happened before Forge 1.13 was a thing but Rift still was going well.

ScottoMotto's 1.13/1.13.2 Twitch Unofficial Tutorial (I can't get 1.13.2 working myself but they were successful so yay :))

Links to Curseforge for Mod Downloads/Rift Modloader for 1.13/1.13.2 (for 1.13.2 Rift, go to any that are 1.13.2 supported like Voxel Map, they state a 1.13.2 Rift link that you can download it from, 1.13.2 Rift isn't on the 1.13 Rift pages anywhere:

-NonUpdate (Not sure about this mod, its not noticed by Rift at all, tried 1.12.2 not noticed by Forge Mod Options at least, tried 1.7.10 and its noticed by it there. I'm not big on mods like this. Not the concept, but the version acknowledgement thing for 'works for many versions' when it doesn't or it doesn't seem likely, sigh)

-Super Mod (not Rift compatible but has 1.13 tagging, the more I see of these the more I get confused)

-TAF Mod (while doesn't exist anymore, when it did it had no relevance to Rift, it wasn't recognised or had anything to do with 1.13 at all, not even the ability to search items in creative for the mod's content in 1.13, the game would load but nothing was accessible, the mod was just ignored, and with Forge it seemed like a test version of sorts but has now since been removed from minecraft.curseforge.com under anything 1.12.2 or 1.13 related, its just gone. While I still have the files, I don't intend to do anything with them)

-T&A's Dinocraft (its tagged as 1.13 snapshot, but works with 1.12.2, why?)

-(Now 1.13.2) Aquarius (1.Channeling II and Channeling III: Higher levels of Channeling that let you smite mobs even when it's not thundering. Channeling II lets you strike during normal rain, and Channeling III lets you strike any time. 2. Flippers that grant you Dolphin's Grace when in water, but slowness when out of water. Crafted with two leather and two scute. 3. Prismarine rods: Used to craft and repair tridents, made with two prismarine shards and one prismarine crystal. Tridents crafted with two prismarine rods and three quartz. 4.Chorus conduits: Allow you to swim in the air. Made out of water with purpur or purpur columns in the place of prismarine. Also adds the potion effect Air Swimmer, only obtainable with the chorus conduit. Crafted with one conduit and two shulker shells, like a shulker box. [Based on a video by Grian)

-CreeperWorks (prevents mobgriefing of creepers if you don't use mobgriefing command or want only creepers mobgriefing days to end but village to replant crops, zombies to still break doors, its only creepers not other mobs who are effected here is what I mean)

-Dorsim (a awkward dolphin riding idea, you can't get off the dolphin though, so, try once but not again until its worked out)

-Death Maps (a gravemap to find where your stuff went, also available for 1.12.2)

-Gamemode Fix (/gamemode 0, 1, 2, 3 was never so easy, single letters don't work though sadly)

-Ghost Buster (Phantom related mod)

-Half Logs (Stripped stairs/slab, Log slabs/stairs, is a test mod for Rift but a great building options mod really)

-ProtoCharset (A 1.13 more scaled down Charset mod by the same author, at the moment factorization pocket crafter item)

-Reap (crop harvest on right click)

-Relocate (Rocket Springboard: Launches the player about 36 blocks into the air (for easy elytra takeoff). Can be used 4 times before breaking, and can be repaired with firework rockets. Speedy Dust: Can be placed on the ground, gives players walking on it a Speed III effect.) That's all that is added so far.

-Rift Mod List (a mod list mod that makes it easier on the title/splash screen what mods are install, configs can now be accessed, use this instead of the Resource Packs or /Datapack list methods, but only in the game, as the Mod List for this mod isn't accessible ingame only on the main menu/title/splash screen)

-Rift: Neat for Rift (Neat health bars on mobs for Rift)

-Rift: Wastelands (Wastelands world type, 4 regions)

-Rift: Nether & End Ores (exactly what it means)

-Roughly Enough Items (AEI fork with a few improvements and a JEI like feel)

-ShieldsPlus (New shields and 2 enchants)

-Sky Ores (adds ore generation to the sky?)

-Stockpile (Barrels)

-VanillaDeathChest (like a gravestone but a little different)

-X-Ray Mod (a different one not made by same creator)

-WATT - Waterlog all the things (WATT lets you waterlog things that you can't normally waterlog in vanilla. Currently waterloggable: "redstone repeaters, redstone comparators, levers, all minecart rails, beds, banners, doors, leaves" There are still a lot more blocks that can be waterlogged on Bedrock that can't on Java. Let me know any you want me to add!)

-WorldInfo (mob/block/item recogniser, so like a very basic NEI/Waila/WIT/TUMAT somewhat, nothing more to it really)

Recognisable Mods (are for 1.12.2 or prior) That Have Come To 1.13 that are Rift Compatible ports:

-Aether Legacy Rift Edition Alpha for 1.13. and recently 1.13.2(The Aether Legacy mod with the Aether 1 elements now available for Rift, only a link on github right now from my findings from Youtuber CraftStones, here's a shout out. Its in a very Alpha state this port of the mod, survival is not an option from like the instant you attempt the Holy Stone Pick, recipes aren't ready, textures are not implemented, the Portal transportation period is off, USE AT YOUR OWN RISK, Link to the mod here: https://github.com/Modding-Legacy/Aether-Legacy-Rift/releases)

-Advanced Shulkerboxes

-Chat Bubbles

-Corail Pillar

-Corail Tombstone

-Corail Recycler

-CraftPresence (Discord customisation apparently)

-Ender Compass

-Gravestone

-Horse Debug Info

-IronChestForRift (a Rift fork of Iron Chests, the mod is a Iron Chests mod, and not original)

-LocaleFixer

-Matter Vortex (Infinite Resource Spawners, it end game focused though)

-(Now 1.13.2) VoxelMap (its not great for performance at the moment with low Virtual RAM (what Minecraft needs to run) but its good for 4GB of VRAM, from my experiences, better PCs might do better with it, but with Rift isn't not great on world load, I have a mod overview on 1.8.1b which the file isn't available for anymore, and 1.8.2 doesn't fix the performance issues only other fixes, so I can only go off of so much at the moment from brief testing of features besides never using Liteloader before and using 1.4.7 Voxel Map I think besides 1.12.2 Liteloader as my first time of using Liteloader, so if my experiences are odd just ignore me and try for yourself to see what results you get out of this mod version with Rift compared to my own. Otherwise loading new worlds or existing with 1-2GB is not an option, especially existing world it won't work and complains not enough RAM to load the world because it ran out of 2GB of RAM with my existing world for my Rift mods survival :(, 3GB just about makes it possible, not tested 4GB too much only briefly). But its the only MiniMap mod out for Rift right now so far, so its a start for mods like this with Rift support, since its great with Liteloader for a MiniMap choice compared to say JourneyMap or Mapwriter or Xaero's for Forge.

1.13.2 Mod List (updating here over any listed in the 1.13 list that are 1.13.2, most are recognisable mods here and I find no need to split either for the small 1.13.2 list):

-Rift Mod List (a mod listings menu mod for Rift 1.13/1.13.2 instead of using the Resource Packs Menu or /Datapack List for unofficial checking of mods installed, this mod is a great idea I'm glad it came out)

-Roughly Enough Items (An AEI fork in a way for 1.13/1.13.2 )

-Simple Light Overlay

-Step Up

-Tweakeroo

-VanillaDeathChest

-Voxel Map

-XrayMod

Other important things to keep in mind with Rift mods (Mod List questioning?, find out answers here):

7.(Old way to tell if Rift mods were installed basically before Rift Mod List existed)

-Better Beacons 1.0.2 & 1.0.3 (not sure about 1.0.3 too much) didn't, then did after I reported the issues and now doesn't with newer versions of PGEG but Neat for Rift hasn't been updated since August so not likely to conflict with it I think.

-Beacon-warp datapack conflicts with Rift 1.0.4-66, I thought it would be Better Beacons due to the Beacon code but it seems not likely the case for the reason it was crashing after removing Better Beacons and working out mods, so I checked if it was that 1.14 is the environment Beacon-warp works in in my 1.13.0 LP I was going to attempt but used for testing setup but I tried 1.13.2 with Beacon-warp on its own and it works even. Just use Rift versions higher than 1.0.4-66, try those, especially if for mods like PGEG, use Rift files from here: https://github.com/DimensionalDevelopment/Rift/releases (this doesn't include the 1.13.2 Rift versions, only 1.13/1.13.0)

-Aether Legacy Rift Edition & Protocharset 0.4 (only tested that so far), this is only when loading up the game, in the game, Vanilla Death Chest won't work, either in the overworld or the Aether dimension. Just in the game in general Vanilla Death Chest must do specific things Aether Legacy doesn't like, probably loot tables or something else.

-Rift 1.0.4-66 or I thought were other mods but I tried with no mods and Beacon-warp datapack but no luck getting it to work. Use higher Rift versions if you have mod and datapack conflicts since this has been ironed out. The later Rift versions aren't on Curseforge for some reason? So you have to use the github page downloads, PGEG used to have a link to these, but not anymore. For Rift 1.13.0 versions to run PGEG (aka the link I found with them that used to be on this mod's page) and not have datapack conflicts try the versions here: [ https://github.com/DimensionalDevelopment/Rift/releases ] I recommend Rift 1.0.4-87.jar since its the latest 1.13.0 version. [ https://github.com/DimensionalDevelopment/Rift/releases/download/v1.0.4-87/Rift-1.0.4-87.jar ] I haven't tried 1.13.2 datapacks and 1.13.2 Rift mods though so I can't mention anything on that if I don't know.

Note: If any of these get patched let me know so I can remove these, since this list could be rather useless if mods get updated to avoid these issues obviously. But for the Better Beacons ones of course since its been a while I assume they will stay here.

Let me know of other issues I can report here or report them to the creators more likely so the issues are cleared up if possible.

4 In One Rift 1.13 and 1.13.2 Modpack Collection (2 Rift 1.13, 2 Rift 1.13.2, 4 purposes and modpacks, 52MB download for package with test world saves, mods, configs, mudpack icons and more, recommended for MultiMC importing but if you want to download, extract and use the mods how you wish besides these being designed for MultiMC Rift versions/mod stability then go for it)

Aether Legacy Rift Edition (Was for Rift 1.13 and later died around Fabric 19w05a 1.14 snapshots, abandoned links and discontinued, only mod dev accessible files are still around besides what I've downloaded for Rift and Fabric files at the time they were available, no I'm not giving mine out, distribution rules are why).

Old Link: ?

New Link: ?

Available in the Rift 1.13 Experimental Modpack but not got working, test it if you want

Almost Enough Items (For Rift 1.13, has since been Discontinued, Roughly Enough Items is the successor, you can find it in the R's below but if you still want here try below, REI is available for Rift 1.13, 1.13.2):

Dorsim (Rift 1.13 only, abandoned, if the page is available and I'm unable to find it like with Better Beacons I blame Curse since I can't find Alpha files due to the Twitch Launcher not being required to show Alpha files, but I'm searching their website for it! I want the minecraft.curseforge site back CURSE!)

Link: ?

Available in the Rift 1.13 Experimental pack, you can't get off the Dolphin though, so only test it if you want.

Ender Compass (Rift 1.13 and abandoned now apparently) (apparently the curseforge page and downloads are gone so uh... no clue about that, I'm assume the developer just deleted the mod page and removed all their stuff too as the github links are gone too. So that is unfortunate. Sadly I'm not going to distribute my files of it either but just know that it did exist at some point)

Optifine (Rift 1.13 and 1.13.2 environments supported, can conflict with Roughly Enough Items but depends on the version of REI that it is, that and E5 or Optifine can crash in a Rift 1.13.2 environment)

Link: You likely know where to find it but if not try here: https://optifine.net/downloads (Get the "mirror" downloads then leave the site to skip the ad site transition)