Solene is a slight woman of unnaturally pale skin, only a few inches over five feet tall. Raven-black hair rests at shoulder length, the ends frayed from the abuses of speed. Her eyes are a dark gray and almost perpetually narrowed. Her wings resembling sharply pointed, ragged edged falcon wings, their physical forms obscured by an impenetrable veil of shadow and mist. She is rarely found out of her armor, but in such cases she typically wears dark, relatively inelaborate clothes that do not restrict her range of motion and maintain some semblance of aerodynamism should speed be necessary. Occasionally, depending on her attire, the tattooed form a great jade lion can be seen ascending the right side of her back, its claws often sunk into her shoulder and the back of her neck.

Kalamanka's Grace: Permanent. Reduces the cost of Who Strikes The Wind by: 1m against ranged attacks as long as the Exalt is moving towards the attacker. 1m against extras. 1m against attacks by mortals or natural animals.

Laughing Gust Denial: Permanent. May pay 6m to extend Who Strikes The Wind to cover all incoming attacks for one tick.

Joy in Violence Approach: (C-OK) 1m/success, Supplemental, Instant. Add 1 success per mote spent up to lowest of Dex or Wits when Joining Battle. Add successes equal to purchases of Wind-Born Stride. Gain one Willpower when using this charm for the first time in a scene (two if Joining Battle from social combat) if you are initiating the fight.

Self as Cyclone Stance: (C-OK) 4m 1wp, Extra Action, Instant. Magical flurry of any Attribute/Ability based actions other than ranged attacks. Not limited to a fixed number of actions. Does not suffer usual multiple action penalties. Inflicts no DV penalties. Each action after the first suffers a cumulative -1 penalty. Normal rate limits apply.

Three feet long, these vitriol-etched jade daiklaves bear only passing resemblance
to any existing Terrestrial style of short daiklave - their slender lengths featuring only
one long cutting edge, curving slightly to form a tip at one end. The reverse edge blurs into
flickering shadows and mist, forming dark afterimages that follow each stroke of the blade,
twisted forms that sever Essence flows and sap inner strength as they strike.

For every successful hit in a flurry, the blades drain a mote from the target and grant
it to the wielder. If the total damage of the flurry after hardness and soak exceeds the mote
cost of a currently active charm on the target, the wielder can choose to negate the charm.
The cost of such an action is equal to the target's Essence. If the target's Essence is equal to
or greater than the wielder's Essence, they can opt to expend a point of temporarily Willpower
to retain the charm. Outside of a flurry, neither of these effects function - a single attack
lacks the necessary energy.
If the blades strike a target affected by sorcery or necromancy, they can shatter the spell -
at significant cost. The wielder must pay motes equal to the original caster's Essence, as well
as a point of temporary willpower to sever a spell on the level of Terrestrial sorcery. This
cost is doubled for spells of the Celestial level, and tripled for those of the Solar level.
This effect can also be invoked when perfectly parrying a shaped spell that strikes along a path
(such as Death of Obsidian Butterflies) - though it will not retroactively spare anyone between
the caster and the wielder, it will immediately terminate the spell at the point of the wielder,
unraveling it completely. Whether this effect can be used on a given spell or not is at the
discretion of the ST.
For their power to be functional, the blades must be used as a pair: independently they are
still masterfully crafted, but cannot draw upon each other to unlock their most striking powers.

Demonic Intelligence: Inhabited by another Teodozjia, +1 to Coadjutor rating

Law of Perpetual Motion (Adorjan): +Essence to all movement

Enchanted Stride: Move 10x faster when dashing (5m)

Essence Shield: DV+2 (4m, scenelong)

Enhanced Durability (factored above)

Impenetrable Silence was the second of the prototype Hellforged Battle Armors, the first
the cherished possession of Chain of Creation's Freedom. Crafted from dark vitriol-soaked
Amphelisia hides and countless smoothly interlinked plates of blackened Teodozji jade,
Impenetrable Silence bears a sleeker, more elegant form than its brethren both Hellforged and
Celestial, befitting the nature of the Silent Wind. Rather than a full helmet, Impenetrable
Silence has a visor that wraps around the head in a thick band, covering and obscuring the eyes
of the wearer entirely. The normal careful construction of the lenses from a mix of magical
materials has been constructed so as to contain a thin layer of liquid vitriol between them,
allowing a sufficiently powerful Coadjutor to use it as an effective threat identification
display. The shoulderplates have been reinforced with a second shaped plate of thicker jade,
each bearing five long, triangular vanes that stretch some six inches past the shoulderplates
themselves, terminating in sharp points. The wristplates are similarly reinforced, starmetal
and brass etchings weaving elaborate patterns on their surface. The plating on the back bears
two long slats, allowing her wings through with full range of motion. Grey swathes of essence
spider silk are alternately tightly bound as another layer of reinforcement beneath the plates
and allowed to drape free over the arms, shoulders, and around her torso and waist. At speed,
they come free - trailing behind her in streamers of various lengths, though at rest they
always seem to wind back around her unbidden.

Opened Eye of the Hurricane: (C-Basic) 8m 1wp, Reflexive, Scene-long. All DDV penalties from coordinated attacks/onslaught become bonuses instead. In Mass Combat, negates all advantages higher Magnitude units get against the Infernal as long as solo. Charm does not function if stationary, though resuming movement resumes effects.