Next steps

- [Voiceover] Thanks for taking the time…to watch this Houdini Advanced Motion Graphics course.…We covered a lot of different techniques,…which have applications across a whole scale…of asset building…and I hope you enjoy exploring those further.…To continue your learning,…I'd suggest checking out…my Houdini Engine for CINEMA 4D and Maya course…and also, in some other directions,…we've got my Realtime Motion Graphics…with Unreal Engine 4 course…that shows some really great techniques.…My own work can be found at neither-field.com.…There's a hyphen between the two words…and you can explore a bunch of the different work…that I've created, quite a bit of it with Houdini.…

So, thanks again for your time…and have a great rest of your day.…

Resume Transcript Auto-Scroll

Author

Released

8/24/2016

Procedural animation is a powerful way to create motion that would be both inefficient and impractical to animate manually. Houdini offers a range of procedural animation tools that complement the CINEMA 4D and Maya pipelines. Adding Houdini allows for the generation of highly complex motion with relative ease and gives animators a whole new toolkit of reusable techniques. The techniques shown here use wire dynamics, rigid body dynamics, and channel networks to create animation data that can be imported into C4D or Maya and assembled, lit, and rendered there. Author Scott Pagano shows how to create organic-looking strand movement, audio-reactive motion graphics, a vine-growing system, and dynamic simulations for fracturing and destroying objects. Houdini is a powerhouse for all realms of moving image creation; with these videos, it will be a significant addition to your motion graphics arsenal.

Topics include:

Creating organic animation with wire dynamics via Houdini DOPs

Creating audio-reactive animation via Houdini CHOPs

Growing geometry on arbitrary surfaces with a custom Houdini setup

Deconstructing and reconstructing objects using Houdini DOPs

Exporting alembic files from Houdini

Packaging Houdini systems as HDAs for use in C4D and Maya via the Houdini Engine

Importing Houdini files in C4D and Maya for final scene prep and render