Yup, I've tried using a similar screen with arduino. Useless idea. it's 16bit, so you have to send far too much data no matter how many colours you're using. Coupled with the much higher resolution, means really terrible frame rate.

rychan - frame buffer, although the arduboy library does hold a buffer and send it when you want, I think it's possible to use the screens buffer directly although it's probably slower that way.

I never really looked past the spec sheet for the Arduboy. It's too small (and pricey) for my tastes. Same with the Gamebuino.

I much prefer hacking things up myself and then re-using the bits once I'm bored - I have a shelf full of "things" I've bought in the past that are rarely touched now. Yes, talking to you PocketCHIP with the God awful keyboard!

the only thing the arduboy lacks imo is a micro sd slot. If it had that, it'd be almost perfect. The 1-at-a-time games experience does get a little frustrating sometimes but gladly it isn't in any way a deal breaker.