Killing Floor.

Now, I have no idea how exactly you would set up, manage, or generally do anything with it, but a Killing Floor server would be cool. Not one of those 6 person KF servers, but a 30+ one. I mean, come on! It has zambies, is a really popular game, and would probably bring in a lot of people. Only a suggestion.

I actually tried putting up a small private KF server for us when people in mumble were playing it, but that never worked out. Also going above that cap might prove more difficult than you think. I can't remember what the issues were though... but I have absolutely no interest expanding to KF. There's not a lot there to work with...

As I said, I have no clue about anything involving server setup or related matters on KF. Only reason I'm posting this is because of the sheer amount of fun I had on Element's KF server, and thought that the only way it could be better is if it had more capacity. And I don't know why I put 30, I meant to put 24. Derp. I've seen a couple a 24 person servers out there, but when I try to play on them, the inevitable trollfag comes on. First time I saw one I instinctively started typing out the ban command, before I remembered that it wasn't a pF server.

I actually tried putting up a small private KF server for us when people in mumble were playing it, but that never worked out. Also going above that cap might prove more difficult than you think. I can't remember what the issues were though... but I have absolutely no interest expanding to KF. There's not a lot there to work with...

Incredible lag

massive waves of zombies and not enough ammo

people would be getting steamrolled left and right with 60 fleshpounds at once

Incredible lag
massive waves of zombies and not enough ammo
people would be getting steamrolled left and right with 60 fleshpounds at once

The key thing in any KF match is teamwork. The players need to work together and delegate responsibilities amongst each other. Berserker, Support or whatever need their roles and loadouts specified to help the team. Additionally weapon balancing and ammo management is very important. The lag is relative depending on internet speed, hardware speed, and location of the server.

Things to remember for a server with more than 6 players:
Beyond 6 players disables local perk use and leveling. You will not be able to bring your level 6 perks to the game and obviously can't level them.
Enemies numbers and toughness will scale up rapidly depending on player number, and might even scale higher than can be beaten.
Especially with more players and enemies, weapons and ammo should be dealt out evenly, money should be shared, and people must take turns killing things or else the team will run out of ammo and die.
When a server is made, difficulty cannot be changed on the fly. The server must be restarted to change the difficulty from normal to suicidal or whatever. Same thing goes for new maps (I think).

A Killing Floor server would be very interesting, but managing one that large would be difficult. Also, I have no idea how many resources that would require (obviously depending on difficulty, map, etc.). For now, what works is to ask a few people who you know play KF and plan a server meet sometime. Usually I, rxn, and a few others like to play when we're all online at the same time. Just keep an eye out for us and we can play.