Sulka's Game is a weblog by Sulka Haro. The subjects range from gaming to dragonflies.

10 Games You Should Have Played (but probably haven’t)

Adam Martin just posted a challenge of blogging a list of 10 games one thinks people should have played, but probably haven’t. The challenge sort of implies computer games, but simultaneously a picture posted to the challenge lists games that are not computer games, so I’m posting a list of 4 each.

It’s impossible to really put games into priority order, so here’s these lists are prioritized by relative obscurity. So, without further ado:

Where I mean the four player strategy game played with tiles from somewere around 500 BC. It’s a great game. Remember to get nice set of tiles if you play (for the game is also very tactile), and reserve a lot of time if you play a full game of 16 rounds (or more, depending if East wins).

No, it’s not a multiplayer game despite the name. Nethack is a continuation of Hack, an ASCII graphics based adventure game, but developed as a “closed til it’s released open source project”, just the same as the Android operating system. Originally released in 1987 and developed until 2003 (16 years of releases!), it’s one of the deepest adventures games out there. And harsh – playing the game through takes more than 10 hours, and if you die, you have to start from the beginning.

Starflight
It’s a classic space exploration game developed by Binary Systems, released in 1986. The game is similar to Elite in many respects (open world design, procedural content, upgradeable equipment), but I personally always thought the implementation was classier than Elite. The game’s frickin 25 years old, and still has more depth than most scifi games released since.

The game nicked the base design from Dungeon Master, but added something I’d not seen in an adventure game – a two player mode. This is still rare in adventure games, as you still mostly have the option of single player games and MMO. There’s a certain depth that you get to a play experience when you play through a game with a friend sitting side by side for 20+ hours that MMOs just can’t give you.

Left 4 Dead is by far the best crafted co-operative multiplayer game I’ve seen this far. Everyone who develops multiplayer games should play this, and aim to make multiplayer co-op at least as fun. Yes, MMO raids give you more fiero when you complete them, but the level of play experience smoothness in MMOs don’t just match L4D.

Zoo Keeper is essentially a Bejeweled clone, with one difference that changes the gameplay fundamentally – you can move tiles while tiles are moving as a result of your previous play. This allows you to build chains when they weren’t possible due to the board setup. The technique works especially well on a touch screen, so I’d love someone create a good iPhone port. The reason this game is on the list is, it’s interesting to see that a classic game can change so fundamentally (for the better) with a tiny little change.

And some other games that sprung to mind while writing this which could have been on the list, in no particular order:

Dungeon Master

Elite

Runescape

Maple Story

Star Control 2

Bard’s Tale

Lode Runner

World of Warcraft

Ultima Online

Populous

Pool of Radiance

Portal 2

Eve Online

Ultima Underworld

Dungeon Master

Archon: The Light and the Dark

Leisure Suit Larry in the Land of the Lounge Lizards (the original, not the shit remake)