Official Description: Immense arrays of powerful PsiTech project through the hulls of the Revelation Battlecruisers, allowing them to amplify the natural skill of their Battle Psintegrae up to a planetary scale. While such power occasionally finds benign use, the Advent show little hesitation using it to channel their wrath and inflict chaos upon the hapless populations below.

What the Marza Dreadnought is to the TEC, the Revelation Battlecruiser is to the Advent. Serving as the Advent's Siege Capital Ship, the Revelation Battlecruiser is probably best left unbuilt until you're ready to begin assault on enemy planets - ideally, you'll want a good-sized fleet when that time comes.

The first of the Revelation's abilities is Reverie. This ability temporarily keeps a random ship from attacking your forces. However, you must be careful not to cause too much damage to the target vessel once you use this; otherwise, it will be shaken out of its trance-like state. The duration on this is quite long, and significantly longer than the cooldown. This means Reverie can be used to perpetually keep an enemy capital ship offline. This makes it by far the most fearsome ability of the Revelation.

Guidance, the Revelation's second ability, is a relatively lackluster one. For a short period of time, you can briefly reduce all ability cooldowns on a single friendly ship by 40%, excluding the Revelation itself. Unfortunately, few Advent capital ships or cruisers have any abilities that can actually take advantage of this bonus, and the antimatter cost means you will get to use Reverie less often. Often times if you want to buff a specific type of capital ship, you're better off building a second one of those rather than a Revelation.

The Revelation's Clairvoyance allows you to silently observe a planet, regardless of affiliation, for a considerable period of time. It's best used to view planets deep in enemy territory that cannot be reached by conventional means. Further development has made it so you do not need to be around the star you wish to observe. This ability is best used sparingly, as dedicating an expensive capital ship to scouting duty makes little sense when Seeker Vessels cost so little.

Once the Revelation reaches level 6, you can use its "Ultimate" ability that finally grants it extra bombard power - Provoke Hysteria. Over the next 40 seconds, you'll reduce the target planet's health AND population at a rate of 1% per second. This ability works best on planets with large amounts of hit points, and it's particularly effective against those with 4500 or 6000. Planets with few upgrades will actually take very little damage. Be careful, as it is a channeled ability, and thus can be interrupted.

The Reverie ability is by far the most powerful on this capital ship. If you do not intend to use this ability, you should build a different capital ship entirely. The Guidance ability is largely useless outside of team games, since there are no Advent capital ships that benefit substantially from it, and the antimatter cost makes it prohibitive.

Clairvoyance is more convenient than it is useful.

The Provoke Hysteria ability is a suitable capstone for the Revelation, and is the only ability Advent has to boost bombard damage. Its ability to quickly deplete heavily upgraded planets is useful for breaking through delay tactics, but its lack of secondary effects means it's not going to win any rewards.

If you spot a Revelation on your screen, it's best to remove or neutralize it quickly (EMP bomb and Phase Out Hull will do the job just fine, thank you) - the Reverie ability can leave your capital ships sitting ducks and very vulnerable to attacks. The Guidance' and Clairvoyance abilities are of little consequence; the former has minimal impact, and the latter can't be helped. Though Provoke Hysteria is a powerful move, it's also easily countered - smacking the ship with Ion Bolt, Phase Out Hull, or your own Reverie will interrupt its casting, and thus force them to waste the ability.

The Revelation is a fairly light-weight capital ship and easily destroyed in battle. It has little lasting impact if you can force it to retreat, since it deals no damage and the targets it disables cannot be attacked (at least not without cancelling the effect of Reverie).