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Game Development Panels

Slide decks for game development panels I’ve given:

“From Game Jam to App Store” / “Finishing Your Unity Game” – For game jammers and hobbyist devs, the process of releasing a game may seem like an afterthought compared to designing and building it–right up until you realize everything you need to do before you can finally click “Build” or “Submit”. This session will cover the easy-to-forget steps and last-minute decisions so you can plan ahead.

“Game Dev for Business Developers” – With the rise of engines like Unity, the languages and tools available for game development often overlap with those used in web and desktop development. Conceptually, however, it’s often a completely different world. We’ll discuss some of the key differences to ease the transition into the world of hobbyist game development.

“Game Development for Fun (and not profit)” – How to get into game development as a hobbyist. We’ll focus on some examples of 2D games in Unity (a cross-platform game dev tool), other tools that are available (some free), and how to find the support and motivation you need to get involved.

“Intro to Unity 2D Toolkit” – We’ll cover the 2D Toolkit and 2D Platform Controller from the Unity Asset Store, look at some demos, and see how they can be combined to create a side-scrolling platformer.

“OpenIAB: Accepting in-app payments in Unity mobile games” – Setting up in-app payments in Unity can be confusing if you’re new to mobile app stores, even with a cross-platform, open-source plugin like OpenIAB. We’ll cover the basic concepts of in-app payments on Android and iOS, an example of configuring apps and products in an app store, and setting up OpenIAB in Unity.

“Tabletop Mechanics for Video Game Designers” – What can a video game designer learn from tabletop games? This talk will discuss the overlap between analog and digital game mechanics. For those new to the hobby, I’ll cover some of the categories and genres of modern board and card games. I’ll also highlight particular games that are good examples of these genres or have interesting implementations of certain mechanics.