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There's an easier fix for that... They just need to make it a policy that a game won't receive a trainer update more than twice a month. So if a game updates rapidly they just ignore it for two weeks then roll out a new trainer...

There's an easier fix for that... They just need to make it a policy that a game won't receive a trainer update more than twice a month. So if a game updates rapidly they just ignore it for two weeks then roll out a new trainer...

In the meantime, cheat engine still works.

[Edited by poster55, 12/5/2013 1:15:16 AM]

I agree with this as this seems like a fair compromise. At-least some policy would be helpful.

- Infinite Health:While active your character has infinite health. If the damage you receive is higherthan your current health you may still die.

- Infinite Breath:While active your character has infinite breath.

- Infinite Energy:While active your character has infinite energy.

- Add Quantity Of Selected Item:MOUSE HOVER an item, it doesn't matter if it's in your inventory or in your quickbar.Press hotkey to add more of it. You can define the amount to be added on each presson the trainer's interface.

this game looks like terraria.. is this the same developers? if so then the patch schedule, updates, trainer rewrites, and etc. will be a nightmare.

my 2 cents..

It's mostly a different team, but an artist from Terraria got most of the ball rolling. They seem to be a really dedicated team but I absolutely agree that updates are going to be a huge thing. Chucklefish, while it seems very enthusiastic, also seems fairly inexperienced and decentralized (fancy that from an indy studio), and so while things do get done, there are quite often issues. Also, as of right now the game is in early early beta, so while I truly appreciate the trainer, I expect updating it will become a chore rather quickly.