Facerig FAQ

What is FaceRig?Edit

FaceRig is a program enabling anyone with a webcam to digitally embody any character they want. It uses your webcam to map your facial movements and speech in order to animate a 3D avatar.

How many versions of FaceRig will there be?Edit

FaceRig (or FaceRig Classic if you prefer), with webcam based tracking, fully featured for home non-commercial use.

IRFaceRig, which is a special version of FaceRig, similar, but with an altered feature-set. It is free for everyone and it works only with the Intel® RealSense™ SDK and the Intel® RealSense™ Camera on system with Intel® CPU’s.

FaceRig Studio, targeted at businesses, which will also enable numeric mo-cap tracking, destined to be use with professional software.

FaceRig for Mac and/or Linux – is in the development plan.

Where do I purchase and how to install FaceRig?Edit

FaceRig is purchased and installed through Steam since that’s the digital distribution platform we are currently using. You will need to install the Steam client and then in Store go to Software and search for FaceRig. Once found you can purchase it and then install it.

Why can’t I find FaceRig in my Steam library?Edit

You should be able to see FaceRig in Library under Software.

How to get the most out of FaceRig?Edit

The camera that you will use for FaceRig, needs to have as little image noise ( grain) as possible and a decent resolution. FaceRig works with any 480p and over webcam. 720p is recommended as well as 30 or 60 fps. 1080p is a bit overkill.

As for background, the wall behind you doesn’t really matter, but it’s best to not have any posters with faces on them so that the tracker will not jump to one of those faces, although this rarely happens. Almost any working microphone that you can use in other programs, you can also use with FaceRig, like build in, standing, or headset-microphone.

Can I use/make my own avatars?Edit

Yes, you can make and use your own avatars! Our goal is to have a creative community around FaceRig and we do our best to help you guys with info on how to build your own avatars. Check out the Community Created Content discussion boards on Steam for more info. Read the pinned posts to find sources, documentation and other stuff.

Is FaceRig compatible with Skype, Twitch, Chatroulette or Omegle?Edit

The goal is to make FaceRig compatible with all those and much more! You can stream or make your own Youtube videos! Make sure you check out all the wonderful guides we have on our Steam community!

How do I use FaceRig with Skype?Edit

You will need to have both FaceRig and Skype opened.

In Skype go to Tools and Video then select FaceRig Virtual Camera. Click on Save

What is the correct way to properly calibrate FaceRig?Edit

We have made a simple tutorial that will help you make a correct avatar calibration. You can see it here https://www.youtube.com/watch?v=BB_bxGF2JWM&index=2&list=PLwxwPv-15rVtP1S1DnkP7S6lZoFjAmY2k

Can I use FaceRig if I have glasses?Edit

It works well if your glasses are not reflective. Reflective glasses block line of sight to your eyes. This is most noticeable in a dark room when your computer monitor is the brightest light source. If you don’t have non-reflective glasses, try putting the brightest light source behind or beside you instead of in front.

We also offer more information and support on our Steam forum on this topichttp://steamcommunity.com/app/274920/discussions/2/613935404221245524/

Can I make and export movies with FaceRig?Edit

Yes you can. It is quite simple and we even made an official guide to help you be a star! You can check out the guide herehttp://steamcommunity.com/sharedfiles/filedetails/?id=321277110

How do I enable the special actions in FaceRig like sticking out my tongue, raising my hands?Edit

It is key and mouse driven ( not tracked) , but to use them, first you have to enable Special Actions from the Avatar -> Behaviours tab.

What is the long term goal, feature-wise?Edit

Ultimately we want to enable anyone to be able to become any digital character they wish, head to toe with Hollywood/Pixar quality, during any real-time online interactions, video and audio (and maybe some haptic feedback too). That’s why we’ve named our start-up company Holotech Studios. But this is super-long term. Right now we’ve started with emotions/expressions on FaceRig.