I pretty much went hex by hex to verify that the terrain type matches the graphic displayed in the hex. Note to Mr. Hunter, there are numerous hexes that have hexes showing one graphic type but the read-out says something else entirely (forest for rough, clear for desert, sea for clear, etc) and also there's 2 towns that show as open (no town name is displayed either) and there's at least 2 locations on the original map that should have a town graphic but do not - I have made these changes for my version of the map. I can try and document these discrepancies for you (by hex location) or if you want to compare my map to yours side by side, you might get a good visual on where the differences are.

These look really nice, is there any way you can let an "IT Caveman" know what I'm supposed to do to import this map and counters please? Presumably if for some reason I didn't like it then I'd only have to re-load my game. Can you PBEM with people that don't download the mods?

These look really nice, is there any way you can let an "IT Caveman" know what I'm supposed to do to import this map and counters please? Presumably if for some reason I didn't like it then I'd only have to re-load my game. Can you PBEM with people that don't download the mods?

Cheers

Hi Noakesy,

It's pretty easy to "install" these mods while preserving copies of the original files in case you want to revert back (without having to re-install the game). Follow these steps:

1. Make backup's of your original files. If you go to the directory where you installed the game, there is a directory in there called "GRAPHICS". Inside of there is a folder called "COUNTERS". Either zip up that entire directory and name it something like "COUNTERS_BACKUP.zip" or you can left click on the directory once to select it, then right click and drag and drop that entire folder within the GRAPHICS folder and select "COPY HERE". That will make a copy of that folder and it will be called "Copy of COUNTERS".

2. Make a backup of the original map file. That file is in the GRAPHICS folder and is called "GOAmap.bmp". Use either one of the methods above to either zip archive it or make a copy of it.

3. After downloading my mod, you will unzip the archive in your GRAPHICS folder. It will prompt you to overwrite the entire "COUNTERS" folder as well as the "GOAmap.bmp" file. Select to allow it to do that. You will now have the new graphic set ready for use.

Using these will not affect a pbem game with others not using the graphics in any way.

NOTE: I've removed the archive that I uploaded last night and just uploaded a file of the same name that includes the COUNTERS folder with my counter mod (forgot to do that last night). If you don't want to use the counters, then simply unzip this file on your desktop or in some temporary location and then copy over just the "GOAmap.bmp" file to your GRAPHICS directory. The download remains the same as posted just above - if you grabbed this last night and don't have the counters but want them, then redownload this file. File size is now 9.63mb.

I knew about the two cities and I did fix a couple of terrain glitches I found but if you have a list of anything still outstanding please send it to me and I'll correct the data if its wrong (if its the map that's wrong I can't do much about that).

I knew about the two cities and I did fix a couple of terrain glitches I found but if you have a list of anything still outstanding please send it to me and I'll correct the data if its wrong (if its the map that's wrong I can't do much about that).

I don't have a list but let me see what I can do to put that together for you.

I was holding off on the next game until 1.2 and now that it's here, it's time. I was also holding off on installing mods but decided to give them a go. I want to thank both GJK and IronX for their mods, they are great and I think they do enhance the game.

I was holding off on the next game until 1.2 and now that it's here, it's time. I was also holding off on installing mods but decided to give them a go. I want to thank both GJK and IronX for their mods, they are great and I think they do enhance the game.

Ditto from here too , many thanks to both for sterling effort

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sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)

Lascar, I don't know how I did that since I used a number of source maps to avoid just that type of thing. But although I could fix it in the data quite easily it wouldn't be fixed on the map itself. Too bad there wasn't a city where Pskov is, I would just rename it :-)

Lascar, I don't know how I did that since I used a number of source maps to avoid just that type of thing. But although I could fix it in the data quite easily it wouldn't be fixed on the map itself. Too bad there wasn't a city where Pskov is, I would just rename it :-)

IMO, Pskov is not that important of a city, so I'd just leave things the way they are until such a time that you have time to redo the map. I think it would be confusing to just have the data changed.

(Not a strong opinion)

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Any relationship between what I say and reality is purely coincidental.

Is there any way these mods can be added to member downloads the same was as the counter mods? It would be very helpful to have all of the 'authorised' modifications and player aids in one area (e.g. Flintlock's notes, the map and counter mods, and the Avalon Hill style player aids developed by another member (really sorry, can't recall his name right now))? Just a thought to help those of us that only drop by this forum from time to time, and can't then find all the helpful stuff players have developed.

Although the new map is a fabulous piece of work, I prefer the original graphics. Frank says "if its the map that's wrong I can't do much about that". Why is that I wonder? I would really love to see the original map corrected (and maybe even add in the title graphic in the lower left gray box). Can either Frank, Matrix, or GJK provide such a map?