* The samples here are displayed in anaglyph format which can be viewed with your general display and anaglyph 3D glasses; we also support side-by-side stereo output for better 3D imaging result.

View 3D IMAGES

Place 3D objects in front of a background imageTo feel that 3D objects stand out, your eyes first need a reference point or reference object. In this case, a simple 2D background image adds the basic depth reference and the overlapped objects give the depth cue.

* real-time rendered using iClone4

Arrange 2D image planes in 3D spaceThis example shows you the simplest form of 3D display. It looks like a pop-up card effect or a Mario Bros game visual which arrange image planes on different layers. Since images like JPG, BMP, PNG are all brought in as different layers (front and back) , then you will feel a similar Z-depth just like in the real world.

* real-time rendered using iClone4

Make 3D objects stand out by using an "out-of-frame" or "base line"techniqueThe most interesting visual effect in 3D Stereo is to see objects pop out from the screen. This makes you want to reach out and grab the object to confirm its existence. This requires a reference point (zero plane) to give you a referable plane from which the object pops out. The reference point is also known as the convergence plane and it allows the character to jump out of the TV frame at the display level. Because of this effect, the viewer may feel that the object stands out among the others.

* real-time rendered using iClone4

Place all objects as deep-in from the displayAnother technique is to observe the environment like a fish in a tank or like watching out from a window. In this case the wooden frame is the reference object, and the image is seen through at the end.

* real-time rendered using iClone4

Arrange the front objects as pop-out and the objects behind as deep-in In this example, objects are placed across the reference point equally. With this approach, the front objects will be viewed as pop-out, and the objects behind as deep-in.