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Topic: Ships (Read 16370 times)

Also, at that high a tech level, you probably should have SOME armor on your fighters. Otherwise, even a single missile can take out your 800 BP fighter. A fighter that costs as much as early game cruisers, to keep things in mind.

the magazine is the loadout of missiles for the box launchers. 4 size 6 box launchers is 4 size 6 missiles.

its suppost to be a homeworld defense craft. the deployment time i was admittadly being lazy and just put it the same as my officer time thingy

Funfact: Launchers have their own missile capacity, can hold up to one of any kind of missile up to the launcher size.So magazines are redundant, because all the missiles you'd need to fire would be stored in the launchers, any others left in the magazine will not be able to reload.

Funfact: Launchers have their own missile capacity, can hold up to one of any kind of missile up to the launcher size.So magazines are redundant, because all the missiles you'd need to fire would be stored in the launchers, any others left in the magazine will not be able to reload.

Funfact: Launchers have their own missile capacity, can hold up to one of any kind of missile up to the launcher size.So magazines are redundant, because all the missiles you'd need to fire would be stored in the launchers, any others left in the magazine will not be able to reload.

*cough*It would have been more helpful to address the person who actually got that wrong in their critique: as Raven says, there is no magazine component on that ship, and the "Magazine 24" Sandy saw is simply the launchers themselves.

Won a major space battle with this as the core of my fleet. Surprisingly effective for what was designed as a anti-FAC escort that can also carry out effective patrols on it own. The main limit is that it doesn't carry much ammo.

Enough cheap bulk (and the MSP to patch it up in the field) to make missile users weep even if they manage to get through.Light missile armament to have some ability to respond to opponents that outclass us, and to make our displeasure known to uppity planets. Long missile range was deemed unnecessary in favour of salvo dispersion (this time without clever tricks, just one fire control per tube).

Enough cheap bulk (and the MSP to patch it up in the field) to make missile users weep even if they manage to get through.Light missile armament to have some ability to respond to opponents that outclass us, and to make our displeasure known to uppity planets. Long missile range was deemed unnecessary in favour of salvo dispersion (this time without clever tricks, just one fire control per tube).

Big and dumb might actually do good in C#, what with a lot of "economy of scale buffs".-Engine max size removed, with higher efficiencies for bigger engines.-Shields can now be sized, like engines, and provide more max shielding per HS the larger it is. Big shields will be very good for big ships.-Small craft engines will be a lot less fuel efficient.-Bigger missile launchers reload quite a bit faster, now.

I think the new version will encourage big and sophisticated Points taken about hard capabilities, but there's the logistics side to consider.

Despite the bulk, the above is meant to be a cheap expendable design suitable for mass production. In C# Aurora, this will be considerably more costly to field because each ship will require 50+ maintenance facilities in support, which cost more than the ship itself and take up valuable manpower.

I think the new version will encourage big and sophisticated Points taken about hard capabilities, but there's the logistics side to consider.

Despite the bulk, the above is meant to be a cheap expendable design suitable for mass production. In C# Aurora, this will be considerably more costly to field because each ship will require 50+ maintenance facilities in support, which cost more than the ship itself and take up valuable manpower.

That is, a good point, yes.Do we have the exact numbers on how much maintenance capacity the new facilities will provide yet, actually?

Mistake Not My Current State Of Joshing Gentle Peevishness For The Awesome And Terrible Majesty Of The Towering Seas Of Ire That Are Themselves The Mere Milquetoast Shallows Fringing My Vast Oceans Of Wrath. ~The Mistake Not, Hydrogen Sonata, Iain Banks

New Paths of Trisabria game plays bit weird because I started with two SF scientist and even with lev3 academy got EW one only after like 20 years. So when 33 years after conventional start first ships of magneto-pulse navy are ready, their fire controls are bit ahead.

Moran-Cunningham Fire Control S02 160-5000 (3) Max Range: 320,000 km TS: 5000 km/s 91 81 72 62 53 44 34 25 16 6These two attackers will be accompanied by few Area Defense Destroyers and some frigates but those are still in the planning. Not yet updated, so far my only active ship (2x):

This design is classed as a Military Vessel for maintenance purposesAfter using only lasers last game I am quite enjoying the differentiation now: BFC with not much speed but max range for lasers and speed but possibly even range malus to gauss point defence. Having both 4x speed and 4x range is sooo costly, otherwise. C# Aurora should bring cheaper BFCs beside other things.

Interesting.I'd have gone for a relatively slow fleet, a focus on tracking speed tech and 10cm railguns for PD.

You don't have the Gauss tech to use them effectively: Railguns are equivalent to R7 Gauss cannons with capacitor-3, which you have. Turreted 10cm lasers would also get the job done, with equal missile defence, better range and anti-ship firepower at a bit over half the tonnage.