Imperium(IMPERIUM)
Boxed board game, based on a rough map of nearby stars (as known at the time). Earliest reference to the
Imperium,
covering the Terran-Imperial Wars. These were later revamped to become the
Interstellar Wars, fought between the
Terran Confederation
and the
Vilani Imperium.
The game evolved from several interstellar war games developed and polished over the period 1973-1977.Published by Conflict Game Company, 201 Broadway, Normal, Illinois, USA, 1977. Section 14 ("Starting the First War") states that the First War begins in 2113 AD, which other sources equate to 1230 VI and -2408 Imperial.

Mayday(MAYDAY)
Starship combat rules using hex grids as the basis for movement rules. Includes rulebook, hex sheets.Published by GDW, 1978; reprinted in a larger box in 1983. Current to 1105 Imperial.

Fifth Frontier War(FFW)Traveller Game 4. Boxed board game, based on a portion of the Spinward Marches. Covers the fifth border war between the Imperium and the Zhodani Consulate, c.1107-1112. Contains a rules booklet, large map with a star system chart surrounded by individual world boxes, 3 sets of counters (Imperial forces, Zhodani forces, and "percentage lost" counters), 2 Fleet Composition sheets, and two Order of Battle sheets backed with quick-reference Combat Results tables.Published by GDW, 1981. Current to 204-1107 Imperial.

Starter Traveller(TRAVSTRT)
Original rules repackaged and simplified (eg. includes simplified starship combat), along with some introductory material ("Basic Traveller Activities", "Referee's Guide to Adventuring", and four introductory scenarios). Contains a Rules Booklet, a Charts and Tables booklet (with an excellent two-page spread showing tech levels), and a small black cardboard leaflet listing all GDW Traveller products published so far. Note that the missing material (Starship Combat as per Book 2, Experience, and Drugs among others) was included as a separate booklet in another boxed set (unknown at this stage; possibly a later version of Deluxe Traveller). [Aside: my first Traveller rules set!!].Published by GDW, 1983. Current to 1105 Imperial.

Deluxe Traveller(TRAVDELX)
The original Books 1-3 in a larger-sized box, also containing Book 0, an Introductory Adventure (The Imperial Fringe), and a 17" x 22" map of the Spinward Marches.Published by GDW, WHEN. Current to COVER Imperial.

Book 0: An Introduction to Traveller(BOOK-0)
Basic orientation to the concepts of role-playing and their application to Traveller. Only available as a book in Deluxe Traveller; also included in The Traveller Book.Published by GDW, WHEN. Current to COVER Imperial.

Book 1: Characters and Combat(BOOK-1)
Basic character generation and ground combat rules.Published by GDW, 1977; reprinted 1981. Current to 1105 Imperial.

Book 3: Worlds and Adventures(BOOK-3)
Basic world generation, equipment, encounters (random, patrons, and animals), psionics, and a final word from Marc William Miller.Published by GDW, 1977; reprinted 1981. Current to 1105 Imperial.

Book 7: Merchant Prince(BOOK-7)
Merchant lines, extended character generation for merchant characters, and modified generic trade rules.
Character generation rules originally appeared in JTAS 12, 1981; book published by GDW, 1985. Current to 1109 Imperial.

Book 8: Robots(BOOK-8)
Robots in society, robot types and uses, robot construction rules, robot encounters, robots in a game (including additional combat rules), and robots as characters. Written by Digest Group Publications.
Portions originally appeared in Travellers' Digest 1-3, 1985; book published by GDW, 1986. Current to 1109 Imperial.

Adventure 1: The Kinunir(ADV-1)
Adventure module containing full statistics and deck plans for the
Kinunir-classcolonial cruiser, and a number of scenarios involving this ship class.Published by WHO, WHEN. Current to 1105 Imperial.

Adventure 2: Research Station Gamma(ADV-2)
Adventure module covering the investigation of an
Imperial Research Station, including full plans of the station.Published by WHO, WHEN. Current to 1106 Imperial.

Adventure 3: Twilight's Peak(ADV-3)
Adventure module concerning a missing Imperial convoy, that sheds some interesting light on the
Ancients.Published by WHO, WHEN. Current to 1106 Imperial.

Adventure 4: Leviathan(ADV-4)
Adventure module involving a purpose-built frontier merchantman, including full statistics and deck plans of the
Leviathan-class merchant plus scenarios in the
Outrim Void.Published by WHO, WHEN. Current to COVER Imperial.

Adventure 5: Trillion Credit Squadron(ADV-5)
Adventure module involving creation, deployment and combat between naval fleet elements. Includes some additions and extensions to High Guard.Published by WHO, WHEN. Current to 1106 Imperial.

Adventure 7: Broadsword(ADV-7)
Adventure module involving mercenary operations, including full statistics and deckplans for the
Broadsword-class mercenary cruiser.Published by WHO, WHEN. Current to COVER Imperial.

Adventure 8: Prison Planet(ADV-8)
Adventure module involving a prison term on an Imperial penal world.Published by WHO, WHEN. Current to COVER Imperial.

Adventure 9: Nomads of the World-Ocean(ADV-9)
Adventure module involving harvesting of huge sea creatures on a water world. Traveller's environmentally-aware adventure.Published by WHO, WHEN. Current to COVER Imperial.

Adventure 12: Secret of the Ancients(ADV-12)
Adventure module covering an investigation of
Ancientartifacts, eventually leading to the discovery of their deepest secret.Published by WHO, WHEN. Current to 1107 Imperial.

Adventure 13: Signal GK(ADV-13)
Adventure module involving sentient computer chips from Cymbelline, and their treatment and use by the Imperium.Published by WHO, WHEN. Current to 1107 Imperial.

Double Adventure 2: Across The Bright Face/Mission on Mithril(DBLADV-2)
Escape across a tidally-locked airless world or explore a frozen frontier planet.Published by WHO, WHEN. Current to COVER Imperial.

Double Adventure 3: Death Station/The Argon Gambit(DBLADV-3)
Investigate an orbital laboratory or ?????.Published by WHO, WHEN. Current to COVER Imperial.

Double Adventure 4: Marooned/Marooned Alone(DBLADV-4)
Flee a dying starship onto a planetary surface only to run from pursuing hitmen.Published by WHO, WHEN. Current to COVER Imperial.

Double Adventure 5: The Chamax Plague/Horde(DBLADV-5)
Rescue a research team or fight alien bugs.Published by WHO, WHEN. Current to COVER Imperial.

Double Adventure 6: Divine Intervention/Night of Conquest(DBLADV-6)
Plant a suggestion into a low-tech society or outrun an invading army while on a trade mission.Published by WHO, WHEN. Current to COVER Imperial.

The Imperium(BLACKMAP)
Also known as "The Black Map", a 16" x 21" map of the Imperium and its surrounds. Displays the Imperium and its neighbours, including the Zhodani Consulate, Vargr Extents, Two Thousand Worlds, Hive Federation, Solomani Sphere, and Aslan Hierate. Also names the following sectors: Spinward Marches, Corridor, Vanguard Reaches, The Beyond, Reft Sector, Ley Sector, The Old Expanses, Dark Nebula, and the Solomani Rim.Published by GDW, 1981. Current to 1100 Imperial.