Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle. Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and...

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24 Fevereiro

Attention all military strategy fans! Developers Mighty Rabbit Studios and Gun Media, in association with Gambitious Digital Entertainment and co-publisher brethren Devolver Digital, are proud to bring you a exciting new level of tactical action with the new Breach & Clear Collection.

This new collection brings together the original critically acclaimed tactical action hit, Breach & Clear, and the Early Access version of its brand new exciting follow-up, Breach & Clear: Deadline.

Breach & Clear: Deadline drops players into urban decay as an infection is quickly engulfing the city. As the leader of an elite tactical squad, you must find the source of the infection and stop it before it gets out of hand. Lead your team into a massive, complex inner-city, strategize on the fly against the hordes you'll encounter and try to stay alive using creative combinations of what resources you have. With real-time control over a squad of four elite Special Forces, players must track down information on the source of the parasitic worms that threaten humanity.

Released last summer in early alpha form to select testers, the developers have implemented a plethora of player feedback into the Early Access version of Breach & Clear: Deadline, including daily leaderboards for competitive players, massive additions to the open world areas, new enemies, and dozens of side quests allowing you to level up, gain experience, and a variety of new weapons. Early Access serves as the last phase of testing before the title’s scheduled full launch later this spring.

Both tactical action filled titles are now available as part of the Breach & Clear Collection for a special reduced price of $24.99/£18.99/€22.99!

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Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and abilities. Learn to approach, engage, and dominate your opponents through superior tactics and training. The Steam version of Breach & Clear includes all the premium content from the original mobile game at no additional cost.

FULL CUSTOMIZATION

Build your arsenal with thousands of gun combinations, and specialize each soldier with a combination of perks, tactics, camo, armor, and inventory all tailored by you. Tune your load-out with consumables like UAV Drones and Breaching Charges that can change the course of battle!

OWN EVERY ANGLE

Each soldier matters, every decision counts. Plan your mission step-by-step: split up your team and assault the map from multiple entrance points, set routes and fields of fire, use cover and outflank your foe.

REALISTIC, TACTICAL COMBAT

Developed with help from members of the Special Operations Forces community, Breach & Clear features actual close-quarters combat tactics and a variety of door-breaching techniques. Soldiers equip real-world weapons and gear. Firefights take place in real time.

The game just feels unfinished. It seems to have had a few good ideas that never got implemented or got abandoned later. It lacks a lot of essential features of a tactical combat game and some features (breaching charges, flashbangs, no reloading weapons) are implemented in a very sloppy, bad and pointless manner. The game is also short, missions lack variety.

Overall the game feels rushed, sloppy and incomplete. I had to check back the store page to make sure its not an early access alpha game. This game had potential, but I'm very disappoint that the devs released it in its current state.

If you want a tactical close combat game, go play good old SWAT3 or "Door Kickers" whcih is available on steam and a much better game on the same topic.

For a more in-depth review, check the pros and cons list.

Cons:

- Worst of all, you cannot coordinate and time the moves of your squad mates with one another. You can forget about simultaneous entry into a room from two doors. You can forget about a SWAT-style "throw in flashbang and then whole squad moves in once it goes off". This is a real game killer which makes the game lose a lot of tactical depth.

- The above point also makes a few weapons (like said flashbangs) useless. You will be using frag grenades 99% of the time. Things like door wedges that were vital in a game like SWAT3 when used properly? You have these here, but the maps are so small and simple and the action so fast and so straightforward that you will never really have a need to use them.The game has a lot of guns, but most of them are unbalanced or useless.

- Short and repetitive. There are just 7 maps (Afghanistan, Turkey, China, Germany, Mexico, Russia, Colombia) and 5 missions in each, which gives 35 missions in total. It sounds like a lot, but it is not. Each mission takes just around 05.-3 minutes to beat. These are really very simple missions, forget about complex missions like SWAT3 had. There is also a bomb-difusal mode and a "evacuate your squad from the site" more, which sadly take place on the same mission maps as the regular mode. The maps are also uninspired and feel bland, no real mission briefing worth mentioning. No memorable locations. I think only the china map feels any novel and that's because it takes place on a freighter. The maps just feel laz and unfinished, though the graphics are often pretty ok for a tactical game.

- AI is forgettable. I have not seen it do anything outlandishly stupid, but it is static, lazy and fails to ever surprise anyone.

- No snake camera or anything of this sort. Most of the time you just need to go into a room and "spray&pray".

- No CS gas. The game has an option to buy gasmasks for the squad, but its decorative only. Seems like a feature the devs decided to abandon.

- No formations. No prone stances, no crouching etc.

- No hostage rescue missions.

- No arrests or wounds. Opfor will always fight to the death.

- No secondary handguns for your team. You just have your main assault rifle and that's that.

- While weapons have a rate of fire, they do not have a magazine size and there are no reloads. Very unrealistic and sloppy. Again, this just makes the game feel very rushed.

- The cover system (while it has a very clear and good UI) is very hit and miss as far as gameplay goes. Example: I have a wall behind my back, nothing in front between me and my opponent, but the game treats me as being in hard cover because of that wall BEHIND my back.

- There are several SF units to choose from, including spetsnaz. But sadly these do not have accurate gearfor the most part and spetsnaz comes with no Russian weapons whatsoever (despite AI opfor sometimes using russian weapons). So yeah, again feels sloppy and unfinished.

- Breaching charges are very poorly implemented, you can only use them on the initial entry door at the start of the mission, not for doors withing the buildings. Same with lockpicks, just usable on main door. That is just absurd.

Pros:

- I like the "plan moves than have a few seconds go in real time" mechanic. The game itself is played in turns. You plan your moves, then the actual action occurs which takes several seconds of real time. Then the action pauses, you can again plan moves, then the action real time segment continues etc. This allows for tactics, while the actual turn being played in real time does depict the chaos and "split second" nature of close quarters combat.

- The whole option of customizing your weapon right down to scopes, grips etc is fun, but again feels unfinished.

After playing it I thought it was an early access game, but apparently it's not! It definitely feels like a prototype of some sort.

Has maximum levels of jank and a poor interface/control system. It's also really "Light" on the tactical control, so it's doesn't really feel like you're in control. The squad/stats/marketplace stuff is also weirdly and annoyingly implemented. The tutorial doesn't cover half of the things in the game. Thankfully it's pretty easy to work out.

This game is basically Frozen Synapse, except with detailed graphics and soldiers that are modelled after real-life counterterrorist squads. This is not inherently a bad thing, but it should be noted that this game does a few things differently:

Firstly, you have less control over your soldiers than you do in Synapse. Sometimes your soldiers will feel like doing things that you didn't tell them to do. This can sometimes be good, other times bad. For example, I sighed relief when one of my soldiers was smart enough to turn around and shoot at an enemy that had flanked him, but other times I wished that they would keep their original target and let their buddies take care of the bad guys creeping up on them.

Secondly, there is no way to order your soldiers to wait, which can be a problem if you want to synchronize time-sensitive manuevers (for example, rushing into a room after your teammate's flashbang has blown). You can order your soldier to walk in a little circle to burn time, but that's not always viable when you're pinned down by enemies. This means that the tactical aspect is a little watered-down compared to Synapse.

Thirdly, this game has character progression. Soldiers accumulate experience, gear, and will level-up. This process is fairly enjoyable, and there is also an extensive character customization system which allows you to pick your soldiers' clothes, hats, weapons, accessories, etc. (there are no female characters are available though, which is somewhat disappointing). Synapse had none of this.

Fourthly, there is no "preview" feature. This is unfortunate, because planning attacks before you finalized your turn was an extremely useful feature in Synapse. In Breach & Clear, you just kinda have to visualize everything beforehand and roll the dice. Sometimes this is fine. This game is far more forgiving than Synapse is - You won't die in one hit if you make a mistake, for example, as all your soldiers have health and evasion stats that help them survive longer.

Lastly, there is no multiplayer. At all. Which sucks. This game seems perfect for playing with your friends, but instead you only have the option of playing against the lackluster AI.

So, I'm kinda torn on Breach & Clear. It does some things right, but is also lacking in other ways. Frozen Synapse is a superior game overall, but it isn't going to give military genre fans their fix of atmosphere the way this game will.

In this respect, that's where this game does right - It does deliver a solid tactical experience against a backdrop of beautifully rendered (and diverse) hand-crafted maps.

So really, my choice to recommend this game comes down to the question of whether I had fun playing the game or not. At the end of the day, my answer is yes - I definitely did have fun playing Breach & Clear.

I'm just glad that I didn't pay full price. I'd recommend you do the same.