(Telltale Games)

The Walking Dead is an award-winning episodic adventure game based on Robert Kirkman’s graphic novel series. The game consists of five episodes, released between April and November 2012 and centers on university professor and convicted murderer Lee Everett, who helps to rescue and subsequently care for a young girl named Clementine.

While I focused mainly on leading the design of Episode 3: Long Road Ahead, I was lucky enough to be involved in the design and writing of the entire season.

This project was my first exposure to the Telltale game experience, seamlessly blending a compelling narrative together with the player agency to allow the player to own their experience. One of the most important things about working on this project was understanding the importance of ensuring that the player’s motivations lined up with the character (Lee)’s motivations. We needed to ensure that protecting Clementine became second nature to both parties.

It was a learning experience for everyone involved, but I’m extremely proud of how well we were able to deliver.