Only allow a player to see another player's location by having each other on their friends list.

Why: The Who & Friends list allows anyone to see a players location. Seeing a players location negatively effects arena because it promotes the term "selective queuing". Selective queuing is choosing who you play against. Selective queuing is also known as "dodging" and "sniping". Dodging and sniping a team is simple, especially at high ratings. In order to dodge a team, you need to have a character on their realm. When they enter an arena game, you log off their realm and queue. Sniping a team is the exact opposite. You wait for the team to leave an arena game and then queue. There is absolutely nothing competitive about selective queuing and it's unfair by any standard or measure. A player should only be allowed to see another players location if they have each other on their friends list.

Snare & Movement Speed Increase Mechanic:

Make movement speed increases more effective against snares.

Why: Movement speed increases are rendered almost useless against snares.

Examples:

(Walking)

(Sprinting)

(Walking w/ Crippling applied)

(Sprinting w/ Crippling applied)

(Fleet Footed + Glyph of Sprint vs. Hamstring)

(No Fleet Footed + No Glyph of Sprint vs. Hamstring)

Crowd Control Movement:

Remove the movement from Sheep, Blind and Fear.

Why: The movement from Sheep, Blind and Fear can cause you to disconnect on moving objects, delay PvP trinketing and add randomness to the game.

Greatly increase the projectile speed of flare. Make flare more visual on the ground.

Why: Flare is very hard to see and misleading.

Example:

(Flare)

Absorb Mechanic:

Make damage absorbed count as damage taken.

Why: Fear doesn't count absorb as damage taken. This makes fear last longer than it should when taking damage.

Mutilate & Backstab:

Remove the dagger requirement from Mutilate and Backstab. Normalize and reduce damage of Backstab and Mutilate with weapons other than daggers (like Fan of Knives, Ambush and Hemorrhage).

Why: With Ambush, Fan of Knives and Hemorrhage now scaling with other types of weapons, I see no reason why Backstab and Mutilate should be any different. Removing the dagger requirement from Backstab and Mulilate would allow Rogues other viable specializations without having to acquire another weapon type.

Cloak of Shadows:

Make Cloak of Shadows protect against finished casts, Judgements, Death Grip and Blood Plague.

Why: Majority of the time a Rogue is hit through Cloak of Shadows is because casts that have projectile speed can not be resisted once the cast has finished. Rogues have no real way of protecting themselves against Judgements, Death Grip and Blood Plague.

Why: The Focus Frame is movable. Why shouldn't these frames be movable?

Action Bars:

Add more action bars to the user interface.

Why: Some classes are running out of action bar space.

Character Specific Macros:

Greatly increase the number of character specific macro slots available.

Why: A lot of people are running out of macro space. Once you run out of Character Specific macros, your only alternative is to use the General macros tab. The General macros tab shares macros with all characters on the account, which is very inconvenient.

GM Ticket:

Make the GM Ticket notification a minimap button (like mail).

Why: The current GM Ticket notification window interferes with the buffs & debuffs, which is very inconvenient.

I agree with pretty much everything, good post. Personally I always felt like making something like this as well, but I'm not really in the position to because I lack high-end experience. You should try to get "class heroes" or just smart people that can set their bias aside to come here and add their own class changes.

Didn't Serennia once make a post that had a lot of changes copied in the next PTR? We can only hope they'll do the same thing here.

[13:49:14] Creed: u have 20min to find a healer, going for a jog[13:49:53] Creed: nothing like running through the bush being chased by wild animals to get a proper workout[13:50:01] Creed: you europeans and ur silly gyms

On the /who thing, I think a better way would be that if you /who someone who's in an arena, it displays them as being in whatever area they were in when they accepted the queue. That way it doesn't affect anything other than dodging/sniping for arenas.

Was just a bit confused about the CoS post because you mention Death Grip. Did I miss something somewhere? Because I remember DG always going through CoS after the last change to DG where it was changed to both magical and physical (<3 Hero Class).

Chat Spam:

Greatly reduce the amount of messages a player can send (like Warcraft 3).

Why: Spam is out of control. It's extremely hard to read trade chat without an addon.

Example:

(Spam)

Is that the Blackrock trade? Guess the grass is always greener on the other side, because Stormscale trade is that x 150 FFW. I would switch trade chat with you guys any day