Unix xNetHack Version 0.4.1-0 Beta - last build Fri Mar 22 12:23:13 2019. (441f34a7481cd2dc2200563281493e47b8232ae1,branch:master)
Game began 2019-06-16 08:22:04, ended 2019-06-16 08:45:05.
elenmirie, neutral female gnomish Wizard
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Elenmirie the Conjurer St:10 Dx:13 Co:14 In:19 Wi:10 Ch:12 Neutral
Dlvl:6 $:599 HP:0(31) Pw:4(48) AC:6 Xp:5/201 T:3296 Satiated
Latest messages:
F - a murky potion {20}.
You swap places with Coco.
That door is closed.
The door resists!
The door opens.
The giant ant bites!
You hit the giant ant!
The giant ant bites!
The giant ant bites!
You kill the giant ant!
There is an open door here.
You see here a giant ant corpse.
Coco eats a giant ant corpse.
You hit the elf zombie!
You hit the elf zombie.
The elf zombie just misses!
You feel wise!
You must have been very observant.
You destroy the elf zombie!
You see here an elf corpse.
You hear some noises.
The giant ant bites!
The giant ant bites!
In what direction? b
You kill the giant ant!
You kill the bat!
In what direction? b
The magic missile misses the bugbear.
The magic missile bounces!
Coco misses the bugbear.
The bugbear swings his curved sword.
The bugbear hits!
Coco misses the bugbear.
In what direction? b
The magic missile hits the bugbear!
You kill the newt!
Coco misses the bugbear.
The bugbear swings his curved sword.
The bugbear hits!
You don't have enough energy to cast that spell.
You hit the bugbear.
Coco misses the bugbear.
The bugbear swings his curved sword.
The bugbear hits!
You die...
Do you want your possessions identified? [ynq] (y) y
Do you want to see your attributes? [ynq] (y) y
Do you want an account of creatures vanquished? [ynaq] (y) y
Do you want to see your conduct? [ynq] (y) y
Do you want to see the dungeon overview? [ynq] (y) y
Inventory:
Inventory: 337/650 weight (12/52 slots)
Coins
$ - 599 gold pieces {6}
Weapons
a - a blessed +1 quarterstaff (weapon in hands) {40}
Armor
E - an uncursed +0 pair of low boots (being worn) {10}
b - an uncursed +0 cloak of magic resistance (being worn) {10}
z - an uncursed +0 light armor (being worn) {150}
Comestibles
m - an uncursed tripe ration {10}
Potions
F - a blessed potion of blindness {20}
Wands
q - an uncursed wand of digging (0:3) {7}
y - an uncursed wand of fire (0:4) {7}
Tools
w - an uncursed bag of holding containing 8 items {73}
x - an uncursed blindfold {2}
g - an uncursed magic marker (0:41) {2}
Contents of the bag of holding:
a blessed scroll of create monster
an uncursed scroll of identify
an uncursed scroll of teleportation
a blessed potion of enlightenment
a cursed potion of extra healing
a cursed potion of gain energy
an uncursed potion of restore ability
an uncursed potion of speed
Elenmirie the Wizard's attributes:
Background:
You were a Conjurer, a level 5 female gnomish Wizard.
You were neutral, on a mission for Thoth
who was opposed by Ptah (lawful) and Anhur (chaotic).
You were in the Dungeons of Doom, on level 6.
You entered the dungeon 3296 turns ago.
You had 201 experience points.
Basics:
You had 0 out of 31 hit points.
You had 4 out of 48 energy points (spell power).
Your armor class was 6.
Your wallet contained 599 zorkmids.
Autopickup was on for '$' plus thrown.
Final Characteristics:
Your strength was 10 (limit:18/50).
Your dexterity was 13 (limit:18).
Your constitution was 14 (limit:18).
Your intelligence was 19 (limit:19).
Your wisdom was 10 (limit:18).
Your charisma was 12 (limit:18).
Final Status:
You were satiated.
You were unencumbered.
You were wielding a quarterstaff.
You had basic skill with quarterstaff.
Final Attributes:
You were piously aligned.
You were magic-protected.
You were poison resistant.
You had infravision.
You were warded.
You were lucky.
You are dead.
Vanquished creatures:
a leprechaun
a rock mole
a fog cloud
a gray ooze
an elf zombie
3 giant ants
a homunculus
2 iguanas
a werejackal
an acid blob
a gecko
a brown mold
3 gnome zombies
6 jackals
a fox
10 newts
2 sewer rats
12 grid bugs
a bat
7 lichens
4 kobold zombies
61 creatures vanquished.
No species were genocided or became extinct.
Voluntary challenges:
You were illiterate.
You never genocided any monsters.
You never polymorphed an object.
You never changed form.
You never touched an artifact.
You used no wishes.
You never scared an enemy with impunity.
The Dungeons of Doom: levels 1 to 6
Level 1:
Level 2:
A general store, a fountain.
Stairs down to The Gnomish Mines.
Level 3:
A general store, a fountain, a tree.
Level 4:
Level 5:
An altar.
Level 6: