Everlong is a free amateur Role-Playing-Game set in an immersive fantasy world. You are a Blackguard renegade, a knight sworn to serve the Cirigoth Empire and trained in the dark arts, yet hunted by your masters. Only through enlisting the aid of unlikely allies can you escape pursuit, seek vengeance against the oppressive Cirigoth regime, and discover the secret within you. Yet even after a flight across a continent, the forging of alliances during separate adventures, and a global war, a more insidious plot looms. A fallen god seeks to exploit civilization's folly and reclaim the dreams and nightmares of humanity.

Using Enterbrain's RPGMaker2003@ engine, Everlong is designed to create a nostalgic or "old-school" feel similar to the 16-bit and two dimensional RPGs of the SNES era. The player travels through a detailed medieval world, interacting with dozens of colorful characters, both friendly and enemy, to advance the story while combating the many monsters that will attempt to hinder their journey.

50+ hours of gameplay

Nearly 1500 maps to explore; each full of puzzles, monsters, and treasures

11 playable characters

Skill Shard System allows player to choose the skills for each character to be learned, with unlimited reconfiguration

Automatic Experience Adjusting System keeps characters not in the main party around the same level of combat ability

Party Members chosen and player determined romance influence game dialogue, events, and ending scenes

Custom menu system for quick and easy access to both the main menu's default commands and special game systems

Detailed World Map with three modes: continent listing, waypoint listing, and continent zoom; shows next area to visit to forward the plot as well as location names; locations uncovered as you progress through the game

Journal that keeps a log of the primary quest as well as discovered side quests

Realm of Purgatory where fallen heroes are resurrected after perishing in battle; allows the player to restart exactly where they left off with all experience, money, and items earned instead of having to reload their last save file

Over 150 skills to learn with custom animations, including secret skill books to find or unlock with a NewGame+ and riddle mini-quests; skills increase in power and gain new effects as heroes level up

Custom character battle sprites, animations, and weapon graphics for each hero

Battle System makes extensive use of attributes, elements, and conditions to add strategy depth

Special Boss attacks that push the RM2k3 engine to new limits

Custom glyphs detail weapon, equipment, item, and skill types

Battle encounter rates that adjust to your team's average level

Hint arrows and dungeon maps that guide the player along the correct path in certain confusing areas

Story Mode option allows players to experience the game without spending time fighting random monster encounters, also includes ability to skip mandatory boss fights and automatically adjust hero levels so that the player can turn off Story Mode at any point in the plot

Hunting mini-game with dynamic spawns, action based use of projectile and melee weapons, 5 hunting grounds, multiple weather types, and 13 different types of prey

GUI-based Options menu to set game preferences

Erect statues of your heroes and key storyline figures throughout the world

Utilization of the David/Goliath Patch allows for super enemies that break the normal engine limits

Counterattack script where monsters retaliate against specific actions or amounts of damage dealt by the player

_________________Never be a prisoner of your past.It was just a lesson, not a life sentence.