The theme of this game is that the roleset is randomly selected from six known possibilities. Five villagers and one werewolf will automatically be included, and the remaining three roles are selected from a single randomly determined row or column from this table:

Seer - Each night, may choose to view any player. The seer will be informed whether or not that player is a wolf. Does not receive an N0.

Bodyguard - Each night, may choose to protect a player. That player will not be killed in the night. May not target themselves, or the same player two nights in a row. Bodyguard is not informed of a successful protect.

Stalker - Each night, may target any player. The stalker will be informed who, if anybody, that player targeted during the night. Only the wolf who submitted the final NK order will count as having submitted the NK for that night.

Captain - The first time the Captain would be killed by NK, they survive. This is not a night action. The Captain is not informed when they are de-toughed.

Jailkeeper - Each night, may target a player. That player will not be killed during the night, and all night actions that would be performed by that player are also prevented. May not target themselves.

Possible Evil Roles (2 total)

Werewolf - Eat some villagers! NKs are made individually, the last wolf to submit the kill is the one responsible for making the NK that night.

Roleblocker Wolf - Each night, may choose to roleblock any player. That player will have no night action. Seer (and theoretically stalker) are informed of being roleblocked, all other roles are not.

Your Moderator has enabled the Cassandra Automatic Vote Tally systemfor this game. In order for it to function correctly, your votes willneed to be formatted correctly. The following rules will explain whatyou will need to do:

Players1. All votes must be bolded

2. The entire vote statement must be bolded and enclosed in brackets: [vote jmilum]

3. If your game allows, and you [vote nightfall] your vote will be locked. Your moderator may have disabled nightfall votes.

4. Vote tallies will be automatically posted to the game threadregularly if the tally has changed. The Tally and Vote Logs (for each game day) are also available on the Cassandra game page.

5. If your vote is not counted be sure to check the Vote Log page andsee if it was marked invalid and why.

6. Case does not matter and simple typos will not cause the vote to fail.

7. You may [vote no lynch] if your game allows it.

8. Non voting players will be listed in the tallies. This will only becorrect if the Moderator notes which players have been killed (see below)

9. Editing a vote post will invalidate the vote and it will not be counted.

Moderators1. The moderator will need to post [Dawn] when the day begins(after the night results are posted) and [Dusk] when the lynchdeadline has passed and the day is over. Votes will not be countedafter [Dusk] has been posted. They will be registered againafter [Dawn] is next posted.

2. You may include a day number in the dawn and dusk post forinformational purposes, but it will not be used by the system.Cassandra will increment an internal counter each time it sees[Dawn] no matter what day is shown in a dawn post (i.e.[Dawn 3] the three is allowed but ignored)

3. After dusk has been posted, the Moderator may go to the game pageon Cassandra to request a Final Tally to be posted before the normalscan period has elapsed (i.e. Game Y gets scanned at 45 min. after thehour, if it lynches at 7pm the moderator may request a tally to beposted from the game page before 7:45pm. it will also be postedregardless of whether or not it has been changed since the lastposting) - Do this by clicking on the 'Force Vote Tally' link.

4. You will need to note which players were killed via the lynch or at night byeither posting [killed jmilum] in the thread, or by going to the gamepage and editing the player list. When posting in the thread, be sure to post[dusk] before posting the lynch kill, and post [dawn] beforeposting the night kill.Example:A. lynch time has passed so post [dusk]B. goto the game page and select a final tally to be postedC. check the final tally and post [killed melsana]D. after the night deadline has passed post [dawn]E. post the night kill with [killed kima]

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.Your Moderator has chosen to allow Nightfall votes.Your Moderator has chosen to allow No Lynch votes.

"My name is Ozymandias, king of kings: / Look on my works, ye Mighty, and despair!"

Never let the future disturb you. You will meet it, if you have to, with the same weapons of reason which today arm you against the present.

Didn't expect this to start so soon... I'll be busy much of today and tomorrow.

So, to everyone I haven't before, hello! I'm Max. I played here heavily from 2014-2015 and occasionally since. I say I don't like when people post a ton and then I post a ton myself, which is part of the reason I don't play much anymore, but that's a different story.

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.

Lynch time is at 6:00 PM BGG Night Action deadline is at 7:00 PM BGG ---------------------

I'm here to start... But, fair warning here, I my or may not be here for lynch on Friday... It's our local con, which I provide the game library for, so will be getting things ready between now and then... I'll see if I can check in during the setup, but no guarantee...

And, just for funsies, [vote md]... Haven't seen you around for a while...

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.

Lynch time is at 6:00 PM BGG Night Action deadline is at 7:00 PM BGG ---------------------