Weight, Price, Damage, BestRange are self-explanatory.StanceFactor = how much more PRECISE is your aiming in this particular Stance (0=Prone, 1= Crouch, etc..)Ammunition 50cal ? Oh no ! The best armor-piercing round ? On a burst-capable gun ? The horror !RPM= SPEED OF AIMING/SHOOTING !! Very important !Quality = how many rounds fired before it's totally brokenDeliverable = Bobby Ray's can sell it. His inventory is random though, but not the Shopkeepers in Arulco... (More on that below)

Getting the "right" Armor/Camo :

AFAIK the "fur hats" are one of the only pieces of clothing that no one in a country like Arulco would wear, so let's mod one :(search for "1226" in "clothing.txt" )

"Runner" : Merc depletes less Stamina when running. Not necessary if Merc has 150+ Stamina.

Equipping your Mercs ("characters.txt" )

Notes :There are only 2 or 3 Tanks in the game, you don't need all your Mercs to be equipped with an "Automatic Rocket Rifle" right from Drassen Airport, as it takes inventory space for the weapons you'll give to your militia.Spoiler for Tanks :Spoiler:

1st Tank is the SouthWest corner, in the "Beach resort" map.2nd Tank is in the MazeCan't remember if there's a 3rd though...

I also modified "ammunition.txt" to give 10 rounds of 50cal instead of 5 per unit of sale. Rockets are stacked by 5, and then only take up 1 space of inventory. (Come to think of it, I could have done the same with rockets.)

With Trainer option "9" activated, the Defuse Kit, Lockpick, Medikit, Toolkit, Landmine & C4 Timer are never depleted. Deactivate option "9" if you want to use (and lose) a C4 Remote. (C4 remote needed in 1 quest, but you can also Mod Shopkeepers' inventories, more on that below)

At this point, with those stats & that gun equipped, the Guardian Vest is not necessary. I don't know if the shoes influence the Stealth rating.

Equipping your Militia ("characters.txt" )As for their inventory, please note some of them come with a hat already equipped, so you'll either change it by hand (tedious), or have them all look the same (bland) :

Just add "AddTradeItem xxxxx" to their list. "xxxxx" can come from "weapons.txt", "items.txt", "consumables.txt", "clothing.txt" ...or "collectibles.txt" (hint hint)No more searching every kitchen for that elusive special Cereals box, every roadblock for Dr Willis' Medicine, every military camp for Military Intel, etc...

Well i now know why there was no reply 2 your post,,,,,,,can't make heads or tales out of it, and the Link 2 the other forum you posted deleted pages + you need 2 be a member if you want 2 download anything.

It all seems pretty easy until you get the actual programs needed for this, then it all goes 2 hell real quick.You need 2 know what file 2 open with which program, and that is something for the advanced among us. I ain't one of them so a tutorial would help.

Get a program called Jark. Once you have it, start a new game and at the strat. view alt-tab to Jark and choose read from memory. Theres 2 folders that pop up, choose the one with the text files in it and choose "extract to". copy the folder to your game dir. Then you can edit everything you want. Best to do this to get the newest files after you patch the game.

If something doesnt work....LEARN...then FIX the problem.Crying about something never fixes it.

Sorry for asking, I don't quite understand how to mod Jagged Alliance: Back in Action. Its my first time to mod. How do I go about and change my mercs traits and hates and likes and etc. Is it possible just to change the characters in configs? Please help me Thanks.

Get a program called Jark. Once you have it, start a new game and at the strat. view alt-tab to Jark and choose read from memory. Theres 2 folders that pop up, choose the one with the text files in it and choose "extract to". copy the folder to your game dir. Then you can edit everything you want. Best to do this to get the newest files after you patch the game.

Hi There

Where do you get that program Jark from? What can you change in that program?