Candies back in PvP and Dungeons? 57

Hell yeah

No thanks

The result is only visible to the participants.

Heya,

As most of us know Candy (The transformation Buff) got removed 1 - 2 years ago, for no good reason. Candy werent even bad since you could counter some very annoying CCs from Shinigami for example. Overall it just made PvP more fun for the players.

The removal of Candies also made some classes completly useless or weaker compared to the rest. (Compare the Animations from Gunner with Warlock, lol).Also there were a Strawpoll 2 years ago and you just see from it that 90% of the people wanted it back.

Anyways here some other reasons why Candy should be back in PvP by TheMan
:

"Firstly: There is and helpful balance to candies as well in the transform mechanics. Most classes have access to a skill or a stone that can revert classes back to their self. Thereby making the other player use another candy and having to buy more from the ap shop enabling for more profit for the game itself since people will be buying candy from the ap shop with ap once there candy has ran out.

Secondly Candies Are a great solid way to help make the game easier. You can put them in the ap store to make money off of them, all that needs to be done is a update where they dont break the mech classes. They need to be reinstated into dungeons and vfs, simply because dungeons don't really effect the game. Candies in pvp help to balance as well because

someone using candy cant access a cbm

Thirdly arena a lot more intense and unpredictable while in candy due to the instant animations you never know when a playerwill shroom you etc and arena so you have to somehow be ready for it when and outcome like that would happen which is what makes the arena intense a good example of this is in this video here

youtube.com/watch?v=NoXvb9zMcUE 7:48 this Templar was caught red handed with a shroom and got blasted with the instant animations and thus was taken down with no candies it's easy to predict when someone is going dosomething since everyone has and animation thus incidents

like this rarely happens arena is not intense at all like that when you know something is going happen to you before it's even done.

Fourthly Every class benefits from using candy some classes have slower animations then others a good example are the physical classes Warlord/Darkstalkers there animation is slow compared to the likes of and Archmage and Demonologist using candy negates that factor a few friends of mine use to play the warlord and Darkstalker branch class in pvp a lot but because of the removal of candy they rarely use them anymore as they allowed those classes to compete since it even out the difference in animation since there is no longer and issue between who has the fastest animation since everyone while using candy is now equal allowing for no class to have and advantage in animation over the other

Fifth : Arena is a lot more fast paced with candies since everyone has instant animations people are dying faster people and capping the crystal quicker this makes for easier points so anyone trying to farm pvp set can be farmed a lot easier so it's less time consuming for people which helps a lot. Candy also helps when players get rooted/stunned/dizzy'd by everything under the sun as it lessen the amount of time by a bit and players are more then likely going to go for the kill with candy since the opportunity is there it's more open.

Sixth Candies is what was keeping pve active when candies was still in the game there was a large amount of people farming dungeons on a regular and they will also be implementing candy to the grind allowing them to have quicker dungeon runs allowing them to farm gold quicker. Getting gold is hard enough as it is unless your at a certain level and dungeon farming is definitely quite tedious especially if your doing and absurd amount of runs with candy it allows the dungeons farming to be substantially better then before which is needed because when your doing over 10+ runs you want to be able to do your dungeons as quick as possible to preserve time. With candies it doesn't make it seem time consuming but more fun since it's being completed in such a quick time frame the players won't mind doing it again since there doing the dungeons with absolute ease.

Seventh: Candies allows for certain builds to be used in arena due to the fact that you have no animations your able to use certain talent combos which slow down your attack speed which wouldn't be able to be done without them which helps with when your fighting a certain branch in arena. Furthermore the candies itself gives benefits a good example is the Yellow Halloween Candy and Red Halloween Candy the Yellow Halloween candy gives 5% physical and magical damage reduction which helps lower the damage of what you would take in pvp and pve which is helpful. You have the Red Halloween candy which gives 3% leech hp so if I'm for example going to solo a dungeon and I was about to die I can just transform into my red candy and leech of the boss or mob I'm attacking."

ill just like to further add that if candy ever does come back Gunner rapidly fast animation in candy should be nerf down quite a bit since their animation with it can be use to abuse certain rings with no cooldown which wouldn't be pretty for any class in arena at all. Better said now then if candy did come back and there's already issues within the first week.

Well i was a long time a friend of candies in pve also in pvp but we have tbh since this time a lot of stuff happened and was updated also new content was released. Candies were a try to fix the bad animations of some classes which make them boring to play in any part of this game. I played most of all classes, more than the half in 100 PvP active and definetely dont want them to come back cuz it benefits some classes which need an animation boost but also makes some classes, which obv. dont need more nerf, weaker. Instead of addding candies back to the game the already a long time ago needed animation update of ALL classes should maybe be done. Candies also made a lot of people stop playing their class, sure cuz buttonsmashing and killing players with not knowing what you do isnt possible anymore. Better animations obv. make pvp smoother also you were able to use the proccs with 5 sec duration cuz you dont had 3 sec animation. Addind them to pve would also be bad cuz classes like druid which cant use them dont benefit in any way and are already nerfed as hell in 91+ since defdowns dont work on any dungeon boss.

interesting points you all have some a lot unclear compared to the others but nonetheless I do see where your points lie. Mozeps I don't see how candy can make anyone weaker if anything everyone benefits some a lot more then others and you know who benefits the most x-legends you say adding them to pve would be bad to druids not at all since druids can use candy in there human form and just aoe mobs while in staff with little to none animation time which will definitely help a lot since procing multiple staffs/weapons in dungeons becomes a lot easier but I'm only talking about if there grinding if it's bosses pretty sure they won't be doing that. If I'm wrong tell me this is all a learning process ill explain if you want me to but most likely you know already.. x-legends doing and animation update on all the classes seems easier said then done there's still some items/costumes in the game which isn't even archiveable yet. Bringing back candies is a much easier solution and x-legends doesn't need to do anything except what I mentioned above nerfing the gunner attack speed in it and that's really it all classes will have equal animation and i'm pretty sure this can be done easily.

I don't know if anyone has realised this but pve literally became nearly completely dead when candies got removed candies coming back would likely revive pve

Mozeps point is based on the fact druid has animation in his forms so can't use candy unless you wanna end with a washed up AA as for doing anything else(damage etc) they need to change form or the fact that candies kinda blocks ranged autoattacks from ranged classes so classes like predator which even right now isn't that strong with candies back would lose both mobility(which is one of the predator main points) and DPS . Also the no animation mechanics sinergize way too well with no cooldown from overclocks which means that while a shinobi will use his burst for a few secs and then have a lower damage output (like they're doing now on ninja transform) a mm or a gunner with overclock can permaspam his skill hitting as many times as the button is pressed. After fear got nerfed i feel like pvp candies are not a must anymore while for pve they're great.While some animation on some important skills like destroyer armor crack should be a little bit faster for most other skills they're put there to balance out the output a class can dash out like for example mm 100% triple skill that with classing the skill and getting the triples get also a much slower animation. Classes like predator for example doesn't have much animations cause they're the class that it's supposed to be fast at attacking while casters have midfast animations cause there is already the cast time mechanic to slow em down unless they learn how to chaincast. If anything it's the mount animations that are fked up but without a overall rework on most classes i think there is no way we can throw the candies back in saying "yeah fine it's the same for everyone"

I won't chime in on the other points, as unfortunately I lack the time.

However there is one particular point I do wish to address:

The idea that candies were introduced to help balance some classes has been a concept that had been introduced a few times in this thread.

While this may be an effect that has occured on some classes due to their introduction, do you really think that was the intended effect?

It would seem to be rather odd that an obscure consumable item introduced only with a Halloween event (Mclay tables aside, as those are Aeria's doing, not X-Legends) was meant to be a commonly used item that was introduced primarily for the purpose of helping aid particular classes in PvP.

If it were not for the tables that Aeria introduced with them on it, this would be impossible, as supply would quickly dry up after the Halloween event ended.

Would it not be better to address these animation issues directly, instead of relying on such an item to fix them?

Druids animation on there forms need to be improved indeed but even if they can't use candy there mobility is vastly superior to majority of the classes while there in bird form if anything druids bird animation needs to be somewhat faster then what it is . but even so if need be they can still support very well if they wanted to in candy calling them a washed up AA is a bit of a stretch lower brackets candies on the druid class do help but don't want to go into detail on that so it's not entirely useless for them . I don't think any predator would bother use candy in arena as they lose a considerable amount of mobility to begin with its much easy to catch a predator in candy then it is in mount furthermore other classes which will use candy to will also lose mobility so there's no issue here everyone will be considerably slower using it then they were in mount so there really isn't any disadvantage here at all , like you said they have no auto ranged auto attack which I'm assuming can be fixed rather easily so this isn't really a major problem but even then they're a lot better on mounts. I can't speak for the archer branch class as I do not play it myself but it's from what i have seen in arena. MM with candy and the ability to use overclock shouldn't be that much of and issue with the - pen implemented they shouldn't be doing crazy damage as they did before the only issue I see would be the gunners in candy as they can fire about 50-100 hits in under a few seconds. As I mentioned before they can nerfed the gunner animation in candy stopping them from being able to fire that many shots in a second . Tell me if I'm wrong but I feel like your hesitant Roryn due to the fact of the issue with gunners if it wasn't that I'm sure your opinion would change if that's the case I totally understand where you're coming from.

Yeah you're right Darkshade it is pretty odd but even so there was little to no issues anyone had with candy back then if anything it did more good then harm and it was for everyone. Also do you really think x-legends or Aeria would address all these animation issues directly that would take a portion amount of time which makes me wonder would they even bother? Relying on candy is the most easiest way to fix them and the issues that lie in candy can definitely be fixed a lot easier a few little tweaks e.g nerfing the gunner attack speed in candy and allowing Predators to auto hit in candy compared to them revamping the animation on classes to begin with and top of that Aeria would earn money to as people would be buying candies from the ap store and you know as well as me they benefit a lot more from this then doing what you suggested.

What's your reason for that Gear? I'm compelling to know why you said in arena your better without candy.

Some classes become to powerful and unbalanced with candy usage, shinobi, gunner, mechmaster, shinigami, and warloc for example are very nasty with no animations. Just a never end silence/seal fest. One of the tranformation candy has fear immunity. I feel like lacking animations do not make arena more fun. I do understand that it helps some classes to not have animations but the perks it gives does not provide a good balance. I do agree some classes can use a slight animation boost ( gunner for sure) but id rather see it done for a class it self than in the form of consumable which any class can use and throw balance out of whack.

To make an end to the discussion, as Dark said before; 'Candies were never meant to be implemented like this, and thus their function has been way more than meant to be". They were actually meant for a fun event, the game does not need a candy in order to function, for PvP nor PvE!

Im sure that you guys want 'better' experiences for your dungeon runs, but it was never intended like that, nor do you need it.

I disagree there gear shinobis animation now to begin with lets just be honest is bad with them getting candies just makes there animation equal or relative to warlord which is fine I'm sure others would agree the only reason why I think you'll say there nasty with no animations like you said is the fact that the seal and silence of their swords would proc more plus with candies coming back there would be a significant increase in the shinobi branch meaning more ultimate's around arena and gvg then before this will in turn make people less tanky which is needed with the insane amount of stats everyone has at 100 anyway in addition to this wouldn't the increase amount of seals/silence a shinobi can do slow down the new classes now. The Mechmasters(GM Branch) there isn't that much of a difference with them with candy and without if anything there not as broken as compared to now than then everyone has - penetration now and it's not like there animation was instant to begin with there's not much of a difference between and MM using endless with candy and without gunner however is a different story. Gunners there animation needs nerfing equalling it out to the physical classes right now or even a bit less with 50-100 hits done in under a second that's definitely something not to overlook I think I mentioned gunners before in the above post? I'm not sure have to check. With Shinigami and warlock there animation is already pretty good to begin with in candy there's not much of a difference besides from the fact you can multicast a lot easier and other benefits.

I'm pretty loss how you say candies would throw the balance out of whack few years ago no one complained about candies at all the issue was with Gearmaster/Gunners and even before that candy was going for a few years with little to no complains even though AA's couldn't use fear arena was a lot more fierce when everyone is in candy compared to when no one isn't in candy I seen it and witness i I rather have a normal arena where everyone can candy compared to the GFWT matches where it's whoever AA and Shinigami can fear first does that sound balance to you? That doesn't sound fun at all that's boring , repetitive and mundane and just dull. I had a lot more invigorating matches due to the fact candy was in the game and I'm sure others would agree. I can ensure you if candies were implemented in those GFWT matches the matches would've been a lot more gripping and absorbing not only that there would've been more class branches in there to.

To make an end to the discussion, as Dark said before; 'Candies were never meant to be implemented like this, and thus their function has been way more than meant to be". They were actually meant for a fun event, the game does not need a candy in order to function, for PvP nor PvE!

Im sure that you guys want 'better' experiences for your dungeon runs, but it was never intended like that, nor do you need it.

I'm not sure how they were meant to be implemented, but that sounds like more of an opinion, I do agree that they where used for fun or to be silly but i do not think its the only implemented usage. Still this is not a players fault and it was designed to be that way. You are right the game does not need them to function.

I disagree there gear shinobis animation now to begin with lets just be honest is bad with them getting candies just makes there animation equal or relative to warlord which is fine I'm sure others would agree the only reason why I think you'll say there nasty with no animations like you said is the fact that the seal and silence of their swords would proc more plus with candies coming back there would be a significant increase in the shinobi branch meaning more ultimate's around arena and gvg then before this will in turn make people less tanky which is needed with the insane amount of stats everyone has at 100 anyway in addition to this wouldn't the increase amount of seals/silence a shinobi can do slow down the new classes now. The Mechmasters(GM Branch) there isn't that much of a difference with them with candy and without if anything there not as broken as compared to now than then everyone has - penetration now and it's not like there animation was instant to begin with there's not much of a difference between and MM using endless with candy and without gunner however is a different story. Gunners there animation needs nerfing equalling it out to the physical classes right now or even a bit less with 50-100 hits done in under a second that's definitely something not to overlook I think I mentioned gunners before in the above post? I'm not sure have to check. With Shinigami and warlock there animation is already pretty good to begin with in candy there's not much of a difference besides from the fact you can multicast a lot easier and other benefits.

I'm pretty loss how you say candies would throw the balance out of whack few years ago no one complained about candies at all the issue was with Gearmaster/Gunners and even before that candy was going for a few years with little to no complains even though AA's couldn't use fear arena was a lot more fierce when everyone is in candy compared to when no one isn't in candy I seen it and witness i I rather have a normal arena where everyone can candy compared to the GFWT matches where it's whoever AA and Shinigami can fear first does that sound balance to you? That doesn't sound fun at all that's boring , repetitive and mundane and just dull. I had a lot more invigorating matches due to the fact candy was in the game and I'm sure others would agree. I can ensure you if candies were implemented in those GFWT matches the matches would've been a lot more gripping and absorbing not only that there would've been more class branches in there to.

I disagree there gear shinobis animation now to begin with lets just be honest is bad with them getting candies just makes there animation equal or relative to warlord which is fine I'm sure others would agree the only reason why I think you'll say there nasty with no animations like you said is the fact that the seal and silence of their swords would proc more plus with candies coming back there would be a significant increase in the shinobi branch meaning more ultimate's around arena and gvg then before this will in turn make people less tanky which is needed with the insane amount of stats everyone has at 100 anyway in addition to this wouldn't the increase amount of seals/silence a shinobi can do slow down the new classes now. The Mechmasters(GM Branch) there isn't that much of a difference with them with candy and without if anything there not as broken as compared to now than then everyone has - penetration now and it's not like there animation was instant to begin with there's not much of a difference between and MM using endless with candy and without gunner however is a different story. Gunners there animation needs nerfing equalling it out to the physical classes right now or even a bit less with 50-100 hits done in under a second that's definitely something not to overlook I think I mentioned gunners before in the above post? I'm not sure have to check. With Shinigami and warlock there animation is already pretty good to begin with in candy there's not much of a difference besides from the fact you can multicast a lot easier and other benefits.

I'm pretty loss how you say candies would throw the balance out of whack few years ago no one complained about candies at all the issue was with Gearmaster/Gunners and even before that candy was going for a few years with little to no complains even though AA's couldn't use fear arena was a lot more fierce when everyone is in candy compared to when no one isn't in candy I seen it and witness i I rather have a normal arena where everyone can candy compared to the GFWT matches where it's whoever AA and Shinigami can fear first does that sound balance to you? That doesn't sound fun at all that's boring , repetitive and mundane and just dull. I had a lot more invigorating matches due to the fact candy was in the game and I'm sure others would agree. I can ensure you if candies were implemented in those GFWT matches the matches would've been a lot more gripping and absorbing not only that there would've been more class branches in there to.

Gearmaster benefits from candy alot more than you think, problem is the game has changed and we have new classes,gears, and stones now. You can barely compare an arena from 3 years ago from the ones today. If you feel like fighting shinobi with x3 seal and a gear master with unlimited attacks with seal and even more silence spam from phantoms be my guest:)

ill admit, I'm wrong there I don't play gearmaster so I really don't know how much they benefit it's just from what I have seen in arena and in duels the game has changed yes but it isn't and immense difference where even the addition of candies would change everything it won't matter to much people had x3 seal back then even during the reign of Gearmaster and gunner and it was indeed annoying but not as bad as you think If I'm sealed and silence it doesn't matter there not doing damage are they it's more of and annoyance if anything but not broken its negligible.

I disagree there gear shinobis animation now to begin with lets just be honest is bad with them getting candies just makes there animation equal or relative to warlord which is fine I'm sure others would agree the only reason why I think you'll say there nasty with no animations like you said is the fact that the seal and silence of their swords would proc more plus with candies coming back there would be a significant increase in the shinobi branch meaning more ultimate's around arena and gvg then before this will in turn make people less tanky which is needed with the insane amount of stats everyone has at 100 anyway in addition to this wouldn't the increase amount of seals/silence a shinobi can do slow down the new classes now. The Mechmasters(GM Branch) there isn't that much of a difference with them with candy and without if anything there not as broken as compared to now than then everyone has - penetration now and it's not like there animation was instant to begin with there's not much of a difference between and MM using endless with candy and without gunner however is a different story. Gunners there animation needs nerfing equalling it out to the physical classes right now or even a bit less with 50-100 hits done in under a second that's definitely something not to overlook I think I mentioned gunners before in the above post? I'm not sure have to check. With Shinigami and warlock there animation is already pretty good to begin with in candy there's not much of a difference besides from the fact you can multicast a lot easier and other benefits.

I'm pretty loss how you say candies would throw the balance out of whack few years ago no one complained about candies at all the issue was with Gearmaster/Gunners and even before that candy was going for a few years with little to no complains even though AA's couldn't use fear arena was a lot more fierce when everyone is in candy compared to when no one isn't in candy I seen it and witness i I rather have a normal arena where everyone can candy compared to the GFWT matches where it's whoever AA and Shinigami can fear first does that sound balance to you? That doesn't sound fun at all that's boring , repetitive and mundane and just dull. I had a lot more invigorating matches due to the fact candy was in the game and I'm sure others would agree. I can ensure you if candies were implemented in those GFWT matches the matches would've been a lot more gripping and absorbing not only that there would've been more class branches in there to.

I won't chime in on the other points, as unfortunately I lack the time.

However there is one particular point I do wish to address:

The idea that candies were introduced to help balance some classes has been a concept that had been introduced a few times in this thread.

While this may be an effect that has occured on some classes due to their introduction, do you really think that was the intended effect?

It would seem to be rather odd that an obscure consumable item introduced only with a Halloween event (Mclay tables aside, as those are Aeria's doing, not X-Legends) was meant to be a commonly used item that was introduced primarily for the purpose of helping aid particular classes in PvP.

If it were not for the tables that Aeria introduced with them on it, this would be impossible, as supply would quickly dry up after the Halloween event ended.

Would it not be better to address these animation issues directly, instead of relying on such an item to fix them?

As you have said above Roryn, it's not the same for everyone.

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It's true it was an event item. But same as it is on TW just add a NPC with the same boxes as for Halloween so we can spent gold for candies and maybe also do smth good for the economy!

ill admit, I'm wrong there I don't play gearmaster so I really don't know how much they benefit it's just from what I have seen in arena and in duels the game has changed yes but it isn't and immense difference where even the addition of candies would change everything it won't matter to much people had x3 seal back then even during the reign of Gearmaster and gunner and it was indeed annoying but not as bad as you think If I'm sealed and silence it doesn't matter there not doing damage are they it's more of and annoyance if anything but not broken its negligible.

Well Shinobi is already a pretty spammed class in arena the last months, thx to their broken tankiness and their clone and toxin which makes them able to burst insane dmg BECAUSE of the candy. Candy in PvP is not needed it will just f*ck the non existing balance even more up. PvE yeh why not it already doesnt matter since there wasnt any bug fix for druid defdowns in 91+ PvE for years. Also PvE is half garbage cuz its reflect, random one shot or stupidly procc your title in VFS.

arena a lot more intense and unpredictable while in candy due to the instant animations you never know when a playerwill shroom you etc

This has nothing to do with candy. There is no way can tell if you're getting shroomed or not. It can happen at any time.

The examble with the templar doesn't even prove anything there. The same thing would've happened if there was no candy involved. As well as, just because things happen faster doesn't mean it's "more intense".

No.Not every class benefits from candy.Right now, the game has two classes that do not benefit from candy. One is the Predator. The other one is the Druid.While Druids benefit a tiny bit from candy in PvE, Predators do not benefit from it at all.

What kind of support are you talking about ?Druids can shackle a single person for ~8 seconds - That's somethingHealing Support - Awesome, too bad the main and basically only healing skill that is actually useful has a two second Cooldown meaning that support is very limited.

Otherwise - Druid can not help with debuffing the enemy since the debuffs are exclusive to EagleDruid can not help to keep the crystal since they only have six offensive skills. Two of which need charges. And another three skills have a high cooldown, one of those three skills has a very high cooldown and animation in candy. That leaves a single skill. Which is not spamable - again - because it has a two second cooldown.Any other support ? Maybe small boosts to the morale of your teammates. That's an interesting way to call an entire class worthless. Thank you, it's very appreciated. C:

calling them a washed up AA is a bit of a stretch lower brackets candies on the druid class do help but don't want to go into detail on that

In lower bracket. Aka the brackets which are dead.You won't go in on the details because you realised there are no positive things worth mentioning.The highest priority should be the highest level of PvP to be balanced. Argueing how good something is in low level brackets is worthless and stupid.Predators are strong. At lv40. Maybe. When you really try hard and spend alot of money. Congratulations, the class is no longer utterly garbage anywhere higher than 41.

ill admit, I'm wrong there I don't play gearmaster so I really don't know how much they benefit it's just from what I have seen in arena and in duels the game has changed yes but it isn't and immense difference where even the addition of candies would change everything it won't matter to much people had x3 seal back then even during the reign of Gearmaster and gunner and it was indeed annoying but not as bad as you think If I'm sealed and silence it doesn't matter there not doing damage are they it's more of and annoyance if anything but not broken its negligible.

Well Shinobi is already a pretty spammed class in arena the last months, thx to their broken tankiness and their clone and toxin which makes them able to burst insane dmg BECAUSE of the candy. Candy in PvP is not needed it will just f*ck the non existing balance even more up. PvE yeh why not it already doesnt matter since there wasnt any bug fix for druid defdowns in 91+ PvP for years. Also PvE is half garbage cuz its reflect, random one shot or stupidly procc your title in VFS.

there was a large proportion of Shinobi's way more then there are now a few years ago even before the addition of vfs rings no one complain at all about the amount of damage a shinobi can dish out and frankly there are a few which were hitting a tier above the rest for example Izio. because of the skill on how they played compared to the others but that's due to the way they used the class . Shinobi's are powerful I do agree but there negligible in comparison to gunners when it comes to dishing out damage while in candy not to mention a Gearmaster to.Is the addtion of vfs rings combined with candy really going make a very large difference? The only damage ring is Sunder armour ring unless you want to include the Damage over time rings such as Demonologist Blizzard , pyre, thunderstrike ring Gale which I'm not sure if they would use that or not I don't play shinobi so I'm not assume neither am I going make a judgement it seems like you do though so you tell me would those DOT rings work with candy for Shinobi. I do see what you mean about reflect though in PVE with the amount of damage you can do just going one shot yourself and the bosses of vfs yeah you said it yourself got to proc your title if you want to do damage

I disagree there gear shinobis animation now to begin with lets just be honest is bad with them getting candies just makes there animation equal or relative to warlord which is fine I'm sure others would agree the only reason why I think you'll say there nasty with no animations like you said is the fact that the seal and silence of their swords would proc more plus with candies coming back there would be a significant increase in the shinobi branch meaning more ultimate's around arena and gvg then before this will in turn make people less tanky which is needed with the insane amount of stats everyone has at 100 anyway in addition to this wouldn't the increase amount of seals/silence a shinobi can do slow down the new classes now. The Mechmasters(GM Branch) there isn't that much of a difference with them with candy and without if anything there not as broken as compared to now than then everyone has - penetration now and it's not like there animation was instant to begin with there's not much of a difference between and MM using endless with candy and without gunner however is a different story. Gunners there animation needs nerfing equalling it out to the physical classes right now or even a bit less with 50-100 hits done in under a second that's definitely something not to overlook I think I mentioned gunners before in the above post? I'm not sure have to check. With Shinigami and warlock there animation is already pretty good to begin with in candy there's not much of a difference besides from the fact you can multicast a lot easier and other benefits.

I'm pretty loss how you say candies would throw the balance out of whack few years ago no one complained about candies at all the issue was with Gearmaster/Gunners and even before that candy was going for a few years with little to no complains even though AA's couldn't use fear arena was a lot more fierce when everyone is in candy compared to when no one isn't in candy I seen it and witness i I rather have a normal arena where everyone can candy compared to the GFWT matches where it's whoever AA and Shinigami can fear first does that sound balance to you? That doesn't sound fun at all that's boring , repetitive and mundane and just dull. I had a lot more invigorating matches due to the fact candy was in the game and I'm sure others would agree. I can ensure you if candies were implemented in those GFWT matches the matches would've been a lot more gripping and absorbing not only that there would've been more class branches in there to.

I won't chime in on the other points, as unfortunately I lack the time.

However there is one particular point I do wish to address:

The idea that candies were introduced to help balance some classes has been a concept that had been introduced a few times in this thread.

While this may be an effect that has occured on some classes due to their introduction, do you really think that was the intended effect?

It would seem to be rather odd that an obscure consumable item introduced only with a Halloween event (Mclay tables aside, as those are Aeria's doing, not X-Legends) was meant to be a commonly used item that was introduced primarily for the purpose of helping aid particular classes in PvP.

If it were not for the tables that Aeria introduced with them on it, this would be impossible, as supply would quickly dry up after the Halloween event ended.

Would it not be better to address these animation issues directly, instead of relying on such an item to fix them?

As you have said above Roryn, it's not the same for everyone.

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It's true it was an event item. But same as it is on TW just add a NPC with the same boxes as for Halloween so we can spent gold for candies and maybe also do smth good for the economy!

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It's OK if you disagree like I said you gave me your points and I understand

arena a lot more intense and unpredictable while in candy due to the instant animations you never know when a playerwill shroom you etc

This has nothing to do with candy. There is no way can tell if you're getting shroomed or not. It can happen at any time.

The examble with the templar doesn't even prove anything there. The same thing would've happened if there was no candy involved. As well as, just because things happen faster doesn't mean it's "more intense".

No.Not every class benefits from candy.Right now, the game has two classes that do not benefit from candy. One is the Predator. The other one is the Druid.While Druids benefit a tiny bit from candy in PvE, Predators do not benefit from it at all.

What kind of support are you talking about ?Druids can shackle a single person for ~8 seconds - That's somethingHealing Support - Awesome, too bad the main and basically only healing skill that is actually useful has a two second Cooldown meaning that support is very limited.

Otherwise - Druid can not help with debuffing the enemy since the debuffs are exclusive to EagleDruid can not help to keep the crystal since they only have six offensive skills. Two of which need charges. And another three skills have a high cooldown, one of those three skills has a very high cooldown and animation in candy. That leaves a single skill. Which is not spamable - again - because it has a two second cooldown.Any other support ? Maybe small boosts to the morale of your teammates. That's an interesting way to call an entire class worthless. Thank you, it's very appreciated. C:

calling them a washed up AA is a bit of a stretch lower brackets candies on the druid class do help but don't want to go into detail on that

In lower bracket. Aka the brackets which are dead.You won't go in on the details because you realised there are no positive things worth mentioning.The highest priority should be the highest level of PvP to be balanced. Argueing how good something is in low level brackets is worthless and stupid.Predators are strong. At lv40. Maybe. When you really try hard and spend alot of money. Congratulations, the class is no longer utterly garbage anywhere higher than 41.

They are not bugged. They have never been bugged. Just because one of them is bad doesn't mean it's bugged and useless.

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As far as I'm aware correct me if I'm wrong Deathknights are the only class which can bring out the overpowered potential with the focus ring due to the amount of triples they can generate combined with the ring itself people still get island buff anyway which in it self is like a candy just doesn't last as long as candies do so for that limited amount of time players will be attacking fast just not to the extent of candy I feel like the main concern for you is the fact that focus ring will be a more dangerous compared to everyone hitting significantly faster.

''arena a lot more intense and unpredictable while in candy due to the instant animations you never know when a playerwill shroom you etc''

I didn't extend on this properly which is my fault what i mean't by this is a shroom is a lot more dangerous with candy due to the instant animations you can dish out way more damage so because of this fights will be a lot more intense since you'll have to keep your guard up a lot more often compared to without.

The examble with the templar doesn't even prove anything there. The same thing would've happened if there was no candy involved. As well as, just because things happen faster doesn't mean it's "more intense".

I see what you mean here but I'm going have to dissent here you know as well as me how fast a gunner attacks while in candy lets say on average compared to 25-50 hits within a few seconds with candy where you can dish out 2k-5k within those hits compared to without it 5-15 hits at best? a lot less damage on the templar meaning the chances of him surviving would've been way higher so no I do not believe the same thing would've happen if candy was not involved especially on how bad gunners animation are without it. Furthermore things happening a lot quicker is definitely way more intense everything will be happening at and extreme rate so you'll have to be be show and increase demand in concentration as everything every action will be rapid. Compare this to without candy it's a lot less slow pace I don't know about you but when I'm arena with candy I tend to be more switched on compared to without.

What kind of support are you talking about ?

''Druids can shackle a single person for ~8 seconds - That's something

Healing Support - Awesome, too bad the main and basically only healing skill that is actually useful has a two second Cooldown meaning that support is very limited.

''Otherwise - Druid can not help with debuffing the enemy since the debuffs are exclusive to EagleDruid can not help to keep the crystal since they only have six offensive skills. Two of which need charges. And another three skills have a high cooldown, one of those three skills has a very high cooldown and animation in candy. That leaves a single skill. Which is not spamable - again - because it has a two second cooldown.''

Any other support ? Maybe small boosts to the morale of your teammates. That's an interesting way to call an entire class worthless. Thank you, it's very appreciated. C:''

You mentioned the supporting I'm talking about you say there healing has it limitations but I've seen druids still support better then Archangels so is it really that limited? Your right they can't help with debuffing but I don't expect a druid to perm candy it depends in the situation you in whether or not they should use it seems like you play druids so you should know as well as me there a jack of all trades. They can also use Gorilla guard while in candy as while as Ultimate summon tree of life to support and a few other skills to so it's not as bad as you say it is.

''In lower bracket. Aka the brackets which are dead.

You won't go in on the details because you realised there are no positive things worth mentioning.

''The highest priority should be the highest level of PvP to be balanced. Argueing how good something is in low level brackets is worthless and stupid.

''Predators are strong. At lv40. Maybe. When you really try hard and spend alot of money. Congratulations, the class is no longer utterly garbage anywhere higher than 41.''

I can I'm just refusing to because of my private reasons. Your right the highest priority should be the highest level of pvp it was wrong for me to argue about lower brackets I apologise forgive me for being ignorant. As the higher you go the more you got to adapt and change your play style because of what happens to certain classes.

The only reasony why some druids support better than AAs is that those AAs are bad. Simple thing druid was always worse in any way of support except healing. After reborn and fixing the heal talent on AA even this is gone. Also the problem is druid got compared to other classes with Gunner THE WORST existing pvp set. So you have to use Gorilla Guard in most round on yourself and this wont even safe you from dying against most classes. Using candy will make you unable to use 80% of your spells also human spells are mostly a lot worse than the ones you got in animal-forms. Also yes every dps ring from VFS is BROKEN af. The most broken is Focus/Crimson Eye and after this one it is Pyre. The faster you attack = more damage. Shinobi is already a horrible class in PvP. Its also not cuz all of those Shinobis are impressive good players its more about the fact they can procc a taro without dying against every non PEN class and 2shot you then thx to broken spell dmg or burst you down thx to no animations in clone. Just imagine this class would have these animations all time. Same for Phantom for example imagine this class would be able to spam spells all day. Nty. TheMan
Also i would like to know which lvls of PvP you play mostly. Also @Pasania i wanted to write PvE for the missing defdowns since none of those work on DD/MBK bosses. PvP they are still garbage you cant even kill someone on 20k mdef solo if they do something.