Next was to start to produce wireframes for the app. For the wire framing I used FluidUI to map out the various iPhone screens and the user journey through the app. Once in Fluid you can then push it to an iPhone to test it on an actual device, although the backend functionality is not there it massively helps you work out what works and what doesn’t. I was also able to push it to other people’s phones to then peer over their shoulder why they tried things out. Once I was happy with the layout I then shared it with a designer for him to design the individual screens, I was then able to go back and add them to FluidUI so it looked as close to the real thing as possible.

Finding a designer?

I felt that the design of the app was critical to it being adopted and used by users, if it looked good it was going to be much easier to sell. I therefore decided that I wanted to use someone I trusted and could sit with to go over the designs and my vision for the product. Luckily I new just the chap and we set to work. It only took him a few days to come up with the concept which I loved he then took a few more days to complete all the various screen layouts.