Wow. Tech is quite impressive, specially those reflections were lovely to watch. The sphere-of-spheres scene illumination blew my mind not only because the tech but because of the elegance and good taste shown directing the scene. On the other side, at some point it felt a little bit long to me (the pattern-on-a-plane scene lasted too long IMHO). But it's a minor on top of a top notch entry.

It looks and sounds great, but needs to dial way back on the "inspired by Logicoma" feel imo. Especially on the tunnel scenes. I'd like to enjoy your own voice, but it's hard to do that when the content is so obviously similar.

- Not just the music, the visuals were influenced by The Glitch Mob too - in particular the screen mirroring effects and that black/white/gold color scheme were inspired by the music videos from the Love Death Immortality album.

- The organic effects (both 2D and 3D) are using Gray Scott Reaction-Diffusion (which I guess is arguably a less-discrete form of cellular automata).

- To settle some arguments, the 3D 'brain' is raymarched. No polygonization going on there. Who needs vertex buffers anyway?

- I forgot to put it in the infotxt, but huge thanks are owed to Ferris for fixing how WaveSabre reports the current playback time just hours before the deadline, when I realised the release build was desyncing horribly on my laptop. I think the intro's reliance on sync shows just how important that fix was for me.

- Apparently the party version of the exe doesn't terminate the process properly, I guess I messed that up when we were hacking the DLL stuff at the last minute. If you've run it locally, maybe check your task manager ;) I'll fix it in the final version.

I think the intro's reliance on sync shows just how important that fix was for me.

No worries! It was an obvious "must have" for our intro as well. This was a known issue, but it took someone hitting it _consistently_ to actually do something about it. Unfortunately that had to be you and I apologize for the timing (pun intended), but I'm happy to have been able to fix it in time and the sync in this intro is massive! :)

Also to address the "similar to logicoma" comments, I'd like to point out that I was actually surprised when someone pointed that out to me at the party. To me this feels quite distinct, especially with the faster-paced cameras and stuff (which I'm generally afraid to do tbh, so hats off for that). And I suppose that will only improve with further intros, which I assume are certainly coming!

- Apparently the party version of the exe doesn't terminate the process properly, I guess I messed that up when we were hacking the DLL stuff at the last minute. If you've run it locally, maybe check your task manager ;) I'll fix it in the final version.

Amazing job ! I am not a huge fan of the almost b/w style (moar saturation ! moar contrast ! moar color !!), some scene lack a little bit of life :p . But the demo was really well put together and the cellular effect is really, really well done. Excited to see what you will do next !