It was definitely unbalanced, as shown by the usage stats. There's no reason to use the stock shovel. I really thought the nerf was a good idea.

There's no reason to ever melee as a Soldier.

The Rocketlauncher is a far far better melee weapon than the Shovel will ever be. Same with the Shotgun. Soldier is too slow to make meleeing a consistently-potent tactic, it's practically only used when in absolute dire need to survive when no ammo is loaded.

The pre-split Equalizer gave the utility of speed, that's what people used it for. The Disciplinary Action does the same thing.

The Shovel, Half-Zatoichi, Frying Pan, and Market Gardener aren't really used in serious circumstances because of the Soldier's difficulty with meleeing people due to his low runspeed.

the old weapon wasn't screwed up, the item server was. Because the skins don't work, I got confused, thinking I had it equipped, when I had the speed based one.

I think old weapons should always keep their iconic appearance. I identify the Equalizer with the old skin, and so did 99% of players who didn't join today. You don't change the entire appearance of a three year old weapon and then move that skin over to a new item... it doesn't matter what most people used the weapon for previously.

Also the new skin is ugly and doesn't fit with the other original class update weapons, so it's a stark contrast to the Direct Hit and Buff Banner.

Splitting the weapons was fine. Changing the appearance of a three year old weapon that looked fine, and then using the old skin on a new item... well that's just silly, pointless and confusing for the player.

I'm using the escape plan and it's using the new skin (the one with the blood).

the old weapon wasn't screwed up, the item server was. Because the skins don't work, I got confused, thinking I had it equipped, when I had the speed based one.

I think old weapons should always keep their iconic appearance. I identify the Equalizer with the old skin, and so did 99% of players who didn't join today. You don't change the entire appearance of a three year old weapon and then move that skin over to a new item... it doesn't matter what most people used the weapon for previously.

Also the new skin is ugly and doesn't fit with the other original class update weapons, so it's a stark contrast to the Direct Hit and Buff Banner.

I wasn't defending their decision to do that, I was merely citing their justification for doing it.

If the community lets the TF team know that they want it back to how it used to be as far as appearance goes, they'll likely respond accordingly.

Holy shit they have textures, I missed that
Holy shit Tobor is actually happening

But seriously, guys, someone find me the page in this thread where this link was first posted: I want to see other people's reactions, because if I'm pumped, I can't imagine the hype when this was posted first.

But seriously, guys, someone find me the page in this thread where this link was first posted: I want to see other people's reactions, because if I'm pumped, I can't imagine the hype when this was posted first.

But seriously, guys, someone find me the page in this thread where this link was first posted: I want to see other people's reactions, because if I'm pumped, I can't imagine the hype when this was posted first.

To anyone that can't see shit like pyro sees. Make sure your TF2 run in -dxlevel 100.

I tried this. It made the colours a bit prettier but I'm still not seeing mmph signs or lollipop flowers, I'm not sure what those are counted at (I'd imagine decals and props respectively), so I don't see why my graphical settings would change the latter, but I really have no idea what's doing this :/
An image link using -dxlevel 100 http://cloud-2.steampowered.com/ugc/...5759E3D8C5F8C/
edited out the image to a link because it was a bit big for the page.

I was suggesting that at least 1 rocket is loaded like a normal rocket launcher so you can at least use that quickly, but you still have to hold down fire (or alternative fire) to add the 2 other rockets (maybe take a bit longer to put in the 2 new rockets for balancing).

Compared to the default rocket launcher, the stock amount of ammo loaded for the bazooka would be 3 less than normal, and wouldn't be OP at least as far as I can see it.

Splitting the weapons was fine. Changing the appearance of a three year old weapon that looked fine, and then using the old skin on a new item... well that's just silly, pointless and confusing for the player.

How about we give the Equalizer the old look back ewhile the Escape Plan gets the new skin but without blood?

I tried this. It made the colours a bit prettier but I'm still not seeing mmph signs or lollipop flowers, I'm not sure what those are counted at (I'd imagine decals and props respectively), so I don't see why my graphical settings would change the latter, but I really have no idea what's doing this :/
An image link using -dxlevel 100 http://cloud-2.steampowered.com/ugc/...5759E3D8C5F8C/
edited out the image to a link because it was a bit big for the page.

Did you load any FPS config or set setting to the lowest available? Try using a chris high quality config.

Found something interesting with the Baby Face Blaster. If you have a full boost, then switch to any other primary weapon, the boost gets "stored" on your gun, and does not reset if you change loadouts. If you switch back to the Blaster, you will have full boost. If you switch with full boost to another primary and jump around, the boost does not reset either. The boost does not apply with another primary equipped though, which is good.

the old weapon wasn't screwed up, the item server was. Because the skins don't work, I got confused, thinking I had it equipped, when I had the speed based one.

I think old weapons should always keep their iconic appearance. I identify the Equalizer with the old skin, and so did 99% of players who didn't join today. You don't change the entire appearance of a three year old weapon and then move that skin over to a new item... it doesn't matter what most people used the weapon for previously.

Also the new skin is ugly and doesn't fit with the other original class update weapons, so it's a stark contrast to the Direct Hit and Buff Banner.

Sort of agree, it makes more sense artistically to have the damaging one all bloody, but I'd prefer a new skin for the Escape Plan.

Did you load any FPS config or set setting to the lowest available? Try using a chris high quality config.

I'm using a bit of chris' dx9frames, I'm sure it is one of those settings, I just want to know which one could remove the flowers like that so I could remove just that one. I need some of those because I have been getting framerate drops recently. Would max worldmesh vertices do it?
And the reason I'm not going through all of those one by one is that I don't know all of the default values

the old weapon wasn't screwed up, the item server was. Because the skins don't work, I got confused, thinking I had it equipped, when I had the speed based one.

I think old weapons should always keep their iconic appearance. I identify the Equalizer with the old skin, and so did 99% of players who didn't join today. You don't change the entire appearance of a three year old weapon and then move that skin over to a new item... it doesn't matter what most people used the weapon for previously.

Also the new skin is ugly and doesn't fit with the other original class update weapons, so it's a stark contrast to the Direct Hit and Buff Banner.

They had no reason not to change the old Equalizer's name to Escape Plan and make the new Equalizer drop normally