Noise for Games

Just Cause 4

I owned the sound design of destruction, weapons, combat, extreme weather, and ambiences, as well as narrative elements and the games technical mix.

Just Cause 3 DLC

Role: Sound Designer

Xbox One, Playstation 4, PC

DLC2 - Land Mech Assualt. I worked on the sound design for the mech, its weapons, and driving, and physics interactions with in world game objects.

Just Cause 3

Role: Sound Designer

Xbox One, Playstation 4, PC

I spent two years working on JC3, and I got the chance to work on a huge variety of audio, from weapons, and character sounds, to vehicles and dialog. I also was heavily involved in mixing the game in the finishing stages of production.

Nordic Game Awards - ‘Best Audio’ Nominee

Game Audio Network Guild - ‘Sound Design of the Year’ Nominee

Oddworld New N' Tasty

I spent over a year working on New N’ Tasty, recording and designing voices for the game created and voiced by Lorne Lanning. As production continued, I also handled the surround mixing of the in game cinematics, as well as the entire final Wwise mix. At various points, I was also brought in to contribute additional sound design, used in game.

Lords of the Fallen

Role: Sound Designer - Outsourcer

Xbox One, Playstation 4, PC

I worked on enemy foley, attack, and vocalization design, as well as player foley and armour sound design.

Alien Rage

Role: Sound Designer - Outsourcer

PC

Designed ambiences, foley, and additional sounds for in game use.

Firefall

Role: Sound Designer, Mixer - Outsourcer

PC

As an outsourcer, we designed creatures and additional sounds for in game use. In the lead up to ship, I was working in the studio, helping roll out and finish the HDR Wwise Mix with the audio team at Red 5.

Super Hero Squad Online

Role: Sound Designer, Casting - Outsourcer

PC

For 2 years I handled the content updates and all audio needs that came with the continuous updates to the popular MMO.

League of Legends

Role: Casting, Voice Director - Outsourcer

PC

While at Somatone Interactive, we cast a large catalog of roles for the games champions, recording and directing for in game use, marketing, and other promotional materials.

Ratchet & Clank: Into the Nexus

Role: Score Mixer - Outsourcer

Playstation 4

While working for the games composer, Michael Bross, I mixed the hybrid electronic/ orchestral score.