If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

If your posts are not appearing, it means they have been erroneously marked as spam. Please have patience until we clear the spam queue, or PM an online moderator to get them approved speedily.

You can't change your name after registration. Please take this into consideration when choosing a handle.

A New Dawn [Combat Adventure / RPG / Full Dusk is upon you!]

First of everything, i'd like to apologize for the entire mess this first post has eventually turned into. Dont mind it, just ask if there is anything; Else it should be possible to dig whatever information from it that you are looking for.

Also, we are currently not officially accepting new players.

---

So yeah, i figured i would make one of these. So i did!
This is a mix between an adventuring game and Supernerds Defeat the ____ game. You will fill out a character sheet, and then proceed to battle a number of enemies for glory, spoils, and because you like killing things. You can create anything at all, although if you choose to be a big bad dragon, it is more likely you will be a small, cute dragon. Make your own character, and fight the evil enemies!
I will use a D20 (20 sided die) to roll actions.

PLEASE NOTE THAT I WILL TAKE CARE OF ALL THE TECH STUFF. THE PLAYER WILL ONLY NEED TO SPECIFY WHAT THEY WANT AND BLAH BLAH, AND IT SHALL BE SO.

#Name:
#Race: (Pick anything at all. If it is too overpowered, you will simply be treated as a smaller or lesser version, but dont mind that!)
#Gender
#Primary Stat: (You dont have stats, but you may pick a primiary stat as a bonus. This has some effects on you described below the character sheet)
*Skills: (You may pick up to 3 things you are skilled at. This helps you do that, giving some bonuses to the roll. Pick anything at all that might classify as a skill, or something you can be good at. If you do not pick any, you may have an additional primary stat)
#Special Ability: (A special thing only you can do. The basic cooldown of this ability is 8 rounds, but it is modified by the power of your ability)
*Title: (Pick something random. This can be your class, or anything, really)
*Description: (Picture, words, drawing, anything really. Its just for reference anyway. If you do not have a picture, it is fairly likely that i can find you one)
*Bio: (What is this i dont even)

Note!! In order to keep new players at the same level as already existing players, please choose between the following to add to your character!
1 extra special ability
1 primary stat
2 skills

You will also need to get an item. Please notify me of this and i will generate a list of things to choose between.

A GUIDE TO STATS
Primary stats:
Strenght: Increased damage when using a blunt weapon, axe or a twohanded weapon. This has no effect on light weapons such as one handed swords or anything similar.
Instinct: The likelyhood that you are hit is decreased. In addition, your action will count as being taken just before the player who posted before you.
Constitution: Increased hitpoints and partway immune to things like stun. Yay!
Ego: You think highly of yourself. Spells cast by you do additional damage. You also instinctly dislike anyone with the wisdom stat.
Wisdom: You have dah insight. All helpfull abilities are empowered. You also do not much like anyone with the ego stat, although you are unlikely to directly attack them or anything.
Intelligence: Spells cast by you are more likely to hit. You also gain one additional skill point.
Sense of Humour: You are exceptionally skilled at being silly. Silly methods of attack or defense are more effective.

EDIT INSERT # HERE
Lots of people! Lots!
*grumble*
Too many, really.
Anyway, there is now a HOSTILE TEAM. No more players are accepted on the protagonist team, so if y ou want to join, you shall be HOSTILE. Unless you choose to simply wait on the waiting list.
Hostile characters gain some benefits, but there are not as many of them. If you like killing the good guys, nows your chance.
Yeah to hell with above statement

If anybody does not like these dice, then you can say so and MAAAAYBE i will give it second thought.

EDIT: It will be possible to 'level up'. At some point, i will simply declare that everyone gains some extra hp and / or a skill, special ability, or stat.Also, stats stack, but not skills

EDIT II: Some rules are very loose, such as what you can do and so. If you figure that you would rather hit something a deal harder, then specify it so and it shall be so - but at the cost of hit chance or something equal. In theory, ye can all cast spells and perform other shenaniganz, although i would recommend you just went with what you picked. The only exception is healing - you need either the wisdom, ego or intelligence stat to cast healing spells.

EDIT III: I am very sorry for the darned mess on this page. Just kinda live with it?

EDIT IV
A note on skillsSkills can be basically anything that gives you a bonus to something, or is a passive of some sort. You can even pick a skill that enhances your special ability! Try to get creative??
A note on special abilities
Special abilities are a way of saying 'I GET TO PWN THINGS'. You can pick something with ridiculous high damage but a long cooldown, or vice versa. The base effect power of a special ability is 350, plus one additional effect if it has a cooldown of 8. An 'additional effect' can be something such as life steal, or aoe. If there is no additional effect, the damage of the ability is increased a little deal.
In addition, any special ability that would normally have missed get a +5 bonus to the roll, since it is extremely boring to miss as such. This only occurs when it would have missed, though.

EDIT V
Please be aware of the fact that i will take care of all the tech stuff - ie, calculating damage, bluh bluh and bluh. All the players need to do is manage their abilities and so forth in a way that makes sense, and post their actions, and that is that. If you are scared off by the unnecessarily complicated dice or what, then i tell you thisDont
Be
Got it?

I've also chosen to include a SAMPLE CHARACTER with this edit, for whatever reason. Here goes.

Name: Azoras Vashya
Race: Alternian Troll
Gender: Male
Primary Stat: Wisdom (+3 to all helpfull abilities)
Skills: Twohanded swords (+2 to damage with twohanded swords), Spontaneous healing (+3 to healing roll with healing spells cast only every fourth turn), Shatter-void (Whenever his special ability ends, Azoras immediately does 75 damage to all enemies in sight.)
Special Ability: Sword and Void
Azoras enters a state of the unfettered mind, causing him to deal 50 extra damage, be incapable of missing, and decreases the chance he is hit by 2. This lasts for 3 turns and does not take any time to activate. Has a cd of 8.
Title: DM's Sample Character
Description: My avatar
Bio: I would link you to my trollslum page if i thought you cared.

Edit VI

I've decided to make just one more spot open because the party needs a healer. Anybody who applies MUST BY RIGHT APPLY AS A HEALER. Sorry to disappoint, if that is the case.

Edit VII
Game closed again. We are now a total of 10 people who give shit about this game. Yay!

Edit IIX
BlazerC has submitted fanart!

Edit IX
And thus i finally make everyones stats public.

Riou Hawkeye

1063/1063
Base damage: (140), 130
+2 to dice roll when using swords (for determining damage, only)
-2 offenders hit roll (when determining miss only)
Acts at the same time as previous poster
Increased movement
15% less damage from all elemental sources.
(15+ rolls increases base attack by 10.)
+10 base damage
Blade-whirlwind: Does damage to up to four enemies equal to your base attack x1,5. two rolls are used to determine the one damage increasing roll, and the higher is used. Repeats same damage next turn. Damage is split evenly among targets, but more targets results in a higher over all damage. Cd 10.
Blade Cleaver: Hack, slash, and pull off a lot of sword stunts on the enemy, and end the attack by conjuring a storm of holy swords and throwing em at the enemy, causing a bleed dot and increasing holy damage the target takes by 1.2. Does 2x your base attack in damage and causes them to bleed for further 2x your base damage over 4 turns. You also look pretty bad ass while pulling this off. Cd 9.

Hp: 900/900
Base damage: 150
+2 to dice roll for determining damage only
damage reduction of 10%
Revives with 50% less health, but no other penalty, once per life
Acts before others when it makes a difference, moves faster
Anyone attacked by Redas does 10% less damage. (As per intimidate)
20% chance to blind.
The lower hp Redas has, the more powerfull his abilities become. (percentage increase based on percentage missing hp)
20% chance to make an additional attack.
Feast
Steals 2x your base damage x 0.75 hp from one enemy, healing you for that much. Cooldown 10.
Gods Stone
Blocks one attack made by selected creature, making you take only 25% of the damage it would have done, cooldown 6.
Devil Skin
For each 5 missing points of hp you currently have (or will have in following turns), you gain 3 base damage, but you take 1 additional damage for each 5 points of hp that you miss. Last 3. Cd 12.

META:
Professional Noob
+5 skills.

Items:
Dreadplate of Rejuvenation
Restores 10 health per turn
Increases healing taken by a factor of 1.2
Thornsword
+10 base damage
Returns 10% of damage taken to attacker
The Horse from Himalaya/Hell
Increases Flame_Slayer_23's stats.
When mounted on Flame_Slayer_23, both Redas and Slayer take 10% less damage, stacking with Redas' own damage reduction.

Kyllik

Kyllik
800/500 hp
110 base damage
+2 for determining whether your spell hits, and special effects given by the dice, although damage is not affected.
+3 to damage roll with fire spells
+4 to damage roll with ice spells
+2 to damage with staves, +1 for hit
+2 to determine whether offenders attack misses
+1 to lightning damagez.
Antipode
Uses your base damage X 2 + 90 to deal damage in an area or a single target, and then again next turn. Total damage cannot exceed 700.
Cd 9
Warmth Drain
Slow one enemy, doing 150 damage to it, causing all its rolls to have a -2 penalty, and gives you a +5 to roll on your next fire spell cast on the next round. Cd 9
Powerward
Shields one ally, causing all damage it takes to be reduced by a factor of 0.7 and half of the remaining damage to be absorbed by the shield. The shield can absorb a total of 150 damage. Lasts 5.
Cd 9
Force Reversal
One target has all damage taken switched to healing, and all healing switched to damage. Last 2. Cd 9.

META:
Whenever an allied player dies, you store their soul in your head untill they are revived. This allows them to attack or heal for 50% of their base damage, but no skills or special abilities are in effect. You also absorb the souls of dead critter creatures. this increases your next damaging attack by 50% per such.

1063/1063 hp
130 base damage
-2 to offenders roll for hitting you
+25% hitpoints, partial stun resistance
Acts before previous poster. (Please note that i often forget or ignore this)
Your summons generally do what you want them to instead of something stupid. Regrettably, they will be more stupid if you command them to be stupid.
Slightly more effective summons
+4 to summoning roll when summoning animals
+3 to summoning rolls when summoning anything else
+3 to buff & debuff
You can controll 3 average summons one huge summon, or 6 small summons. (The only animal i can think of that goes under 'huge' is an elephant. if you can find some obscure fan art reference picture of a fantasy creature though, that works too)
Lashing Claw:
Deal 200 damage to a target, and increase the contribution your summons get from your base damage by a good deal for 3 rounds. Cooldown 8.

META:
Special powah ability
Hellbent
You lose all current skill bonuses (except those passively affecting summons), instead gaining a +6 to rolls with darkness and fire magic and +8 with claw, tail and horn attacks. Regenerate 25% of total health and gain 30% damage reduction, and double all base damage. Summons also gain double hitpoints and damage. You are also immune to death other than by unicorn. Lasts 5 turns. Cd 16.
Also has a hidden effect.

Summons do ½ your base damage, modified by some other shit
Summon health will be based off 100 and then modified by your roll and what you summon (a bear would have 150 health, but slightly reduced damage)

Remah

Remah
850/850 hp
140 base damage
+3 to all helpfull abilities and spells (from wisdom)
+2 to roll for determining enemy dodge only
Dual tech: Once a round, you assist a party members attack. This does not do any damage on its own, but it increases both the damage you do that round and the damage they do by a factor of 1.2. Automatically effects the highest damaging attack. It is ineffective if your own attack misses.
50% chance per attack to perform an additional attack for 50% of previous damage. Effective even if your first attack misses. This ability does not stack off itself.
(this effect has been removed by an item) 10% chance to disarm an enemy or to interrupt a spell. Some bosses may be immune to this. With good rolls, you will even disarm somebody who does not actually have a weapon. (this effect has been removed by an item)
(Each successive attack deals 5 extra damage)
(For each +20 to base damage you posses from a buff, increase all damage by a factor of 1.1)
Jump-attack:
Remah jumps and then uses his spear to impale one or more enemies when he lands. Deals 3x base damage to a single target, 2x dmg to two, or normal base dmg to three. Cooldown 8.
Shock Treatment:
Deals 2x base damage to a target. Rolls of 15 or higher will stun it for one round. Some bosses may be partially immune to the stun effect. The next attack that hits you will have its damage reduced by 50% and return 50% of the original damage to the attacker. Cd 8
Somersault Rave: Does 3x base damage to one enemy and has a chance of stunning. Some bosses may be partially immune to the stun effect. Cd 8

META:
Combo of the Future: 111
You can chain attack stabs indefinetely so long that you keep getting the extra attack from your 50% chance of doing just that. These combos also benefit from the percentage increase from dualtech, although the dualtech does not stack with itself.

Items:
Blacktip Pike
Each successive attack deals 5 extra damage
Wild Magic
For each +20 to base damage you posses from a buff, increase all damage by a factor of 1.1
Socks of Temporal Advancement
Increases the chance to receive an extra attack as a result of Remah's extra attack skill by 40%, but removes the chance of disarming the target.

Ziras

850/850 health
Base damage: 110
+3 to healing roll
+2 hit roll for spells (just hit, not damage)
-2 to offenders roll for hitting you
Acts 'first' any time it would actually make a difference to act first or last.
Soul of sheltering light mode:
+3 to roll for healing and helpfull abilities, you and affected allies take 20 less damage, all shadow magic has -2 to its damage against you and allies, but your own attacks and otherwise offensive abilities all have -4 to damage and hit rolls.
Soul of the Hurricane mode:
All offensive attacks have +40 to base damage, +2 to damage roll, -2 to hit, and have a damage factor increase of 1.2. low rolls are likely to do... unpleasant stuff. (I do not want to know what some of the already existing players can do with this buff on them.)
Soul of Intrinsic Energy Mode:
+2 to damage rolls, -2 to attackers damage roll, +2 to hit, -2 to enemy spell hit
Any spell that you cast is +2 more effective on anyone inside your aura. You can choose one target each round who is within your aura.
Soul of the Phoenix
Causes your attacks to set a part of the targets soul to burn away. Each round untill it is put out, a stat specified by you will burn away, decreasing in effectiveness. (by 1 for most things), and also causes 50 damage each round. The burn damage stacks in a peculiar way, increasing the previous amount of damage by 25% for each extra application. Please note that bosses are clever enough to dispel this when it gets too high.
Aura of Enchantment Enhancement: Passively increases the power of items.

Aural Expansion: This causes your allies to become overpowered. I seriously dont feel like coming up with numbers for this so i will calculate the stuff up and decide how long the cooldown gets to be once i do that.

META:
Lets Burn People
You can have 2 auras active at any one time. Both take effect when Aural Expansion is used

Items:
Prismatic Wings of Power:
Increases light and elemental damage by a factor of 1.1 (1.2)
Allows flight, active at any time
Wild Magic: For each buffed-up base damage of 20, gain a damage factor of 1.1 (thats a fucking damage factor of 1.5 in hurricane)
Scepter of Morning
+2 (3) to healing spells
Heals a low-health target for 50 (75) hp every time you cast a spell.
---
Healing has 66% effectiveness

Tavareiss Faradone

Tavareiss
Hp: 900/900
Base damage: 110 (120)
+2 to hit for spells
-2 to offenders attack for hitting you
Act before others when it makes a difference.
Skills:
Persevering Hunter: +1 To Hit for each miss/fail, resets after success, only works if the same action is taken
Adept Striker:
Critical hits cannot go past 20, but act as if at 23
Oldsong:
+3 to song-based magic

Special Ability:
Song of the Lost: Provides a +3 to hit and bonus to revival chances. Amplifies positive healing effects by a factor of 1,4 for the party and gives a regen of 30/round. Cannot cast songbased spells while in effect. Lasts: 5rds. This ability has a Cd of 11.
Song of Life Enduring:
Provides a hp regeneration of 60 to all party members, lasting 3 rounds. Cannot cast verbal spells while this is in effect.
Also grants a buff that makes any fatal damage only go down to 1HP and negates any other damage that round to the party member who has it.
It is active until triggered on a round. All party member receive this buff after special is cast. This ability has a Cd of 10.

META:
One-two
Whenever you attack with your bow, you may use a song or sound based action for free.

Items:
Thornbow
+1 to archery damage
+10 base damage
20% chance of blinding on attack, reducing the attackers damage done
Longstep Boots
Activate to avoid all damage. (CD 9)
Ring of Wordless Song
Increases the power of specials by a good deal.

Corvid

900/900 health
110 base damage
-2 to offenders roll for hitting you
When it matters any, you act first.
+2 to hit roll for spells
Skills:
Combat Casting: (War Magic proficient; + 4 to damage rolls with combat spells, - 2 to healing spells, - 1 to utility spells and abilities.),
Celerity: -3 to offenders roll for hitting you when attacking or moving fast.
Spell Ward of the Soulless: mind affecting abilities receive a -4 to their roll when affecting you, -2 to offenders spell roll when attacking you. These effects also randomly effect an ally each turn, depending on whether you use a ranged attack or a melee attack.
Claw Proficiency: +3 to damage rolls for claw attacks
Special Abilities:
Prey:
Her Target prey is chosen, she gains + 2 on all actions directed at her prey. She may take an extra action on her prey each turn. Lasts 3 rounds. Acticating Prey while Hush is active while immediately cause Core rupture damage for each 'extra round' taken, but with no chance of stun. Cooldown 12.
Hush:
Clears all noise and interference in an area, causing all spells cast by the party to gain a 1,5 damage factor. All spell rolls of 20 or above will count as having 100 extra base damage and thus will kick ass. Cd 11
(Loses Celerity skill while holding still.) Core Rupture: Roll for gm-mood damage, 50% chance to become stunned.

Items:
Acceleration Boots X
Increase your chance to dodge by +4 for any round. Instant use. Cd 4.
Forcefield Generator
Shields you for 200 damage over 3 rounds. Cd 9.
Shorns Anguish
All rolls of 20 or higher buffs you with untrollable energy, increasing base damage by 100 the next round, but causes part of your attack to backlash to you. (10%)An ancient cube of technology noone has ever understood, kept on a string as a necklace.

Aconi

850/850 (1700/1700 when hostile)
Base damage: 110
+2 to roll for damaging spells
+2 to hit with spells
(+2 to roll for damaging dual elemental spells)
Damage is increased by a factor of 1.5 when hostile
40% chance to block 50% of an energy based attack.
50% chance for each attack to count as dual elemental and deal 30 extra damage.
40% chance to increase damage by a factor of 1.25
rolls of 15 or higher cause a status effect on the target. This varies depending on the element and on the mood of... me!

Black Hole: Absorbs a portion of reality to gain damage reduction 30, damage increase of 1.5, and regenerate 50 hpz / turn. Last 3. Does not take any time to activate. Cooldown 12.

META:
FIRIN' MAH LAZER
Use one turn charging the lazer.
On your next turn, deal 1000 damage to someone. (gains a +5 to roll)

Items:
Heart of combined Elements
+10 base damage
+2 to roll with attacks involving more than one element
Orb of Fused Elements
Increases the succesrate of your percentage skills by a lot
Power of Lazerbeams
Rolls of 15 or higher buffs you with chargin mah lazer. This does nothing.
When you reach 3 stacks of chargin mah lazer, you can totally fire your lazer to do high dm-mood-damage.Only available to Aconi the bugger.

Items:
Shadow Shroud
Enables use of the shadow shroud ability
Trueshot Throwing Star
Increases base damage by 30.
Acceleration Boots
Increases your chance to dodge by +4 on the next round after you roll 15 or higher.

E X:
Oh yeah, by the way. When i first started this, i failed horribly at my own updates, thus, if you are actually reading though this, please keep in mind that the first few pages are probably pretty shitty. They get better later on, though.

Last edited by chimericWilder; 02-10-2011 at 01:45 PM.
Reason: why the fuck not?

Re: Another Day, Another Battle, Another Adventure

Name: Riou Hawkeye
Race: Human
Gender: Male
Primary Stat: Constitution
Skills: Dual Wielder (Proficient at wielding two weapons at a time and skills using dual weapons), Speedy (Can move faster and act faster), Animal Instincts (Can react more quickly to what is happening in his surroundings)
Special Ability: Blade Whirlwind (He spins ridiculously with his blades outstretched and makes a whirlwind of blades, anything that isn't smaller than the whirlwind from 5 meters away is sucked in)
Title: Blader
Description: He has black spiky hair, and wears a black coat with a white undershirt, black pants, black boots, black gloves, brown eyes, 5"5' ft. tall
Bio: He was once a peasant who worked as a farmer, one day the army came to his doorstep and forced him to join the army. There he became fond of swords and unnecessary bloodshed.

In my spare time I like to revive extinct animals, but then I kill them for exotic cuisine!

Re: Another Day, Another Battle, Another Adventure

I am in.

Name: Redas
Race: Er'cies (An evil race, based on the humans)
Gender: male.
Primary stat: Strength.
Skill: Two-handed swords (good with two-handed swords. nuff said.), Massive (can wear massive armor with ease.) and Dark blood (he have two chances to life: basically, if he dies, he gets ressurected again, exceot weaker.)
Special ability: Feast: Drain an enemys energy to feed himself and his friends.
Title: Dark Paladin
Description: A man wearing MASSIVE ARMOR, and REALLY BIG SWORD. You can't see his face.
Bio: The last of his race, or maybe the third last, he dosen't exactly care. He loves to kill people and to make people Suffer. But he values allies, so that is pretty good.
You hope.

Re: Another Day, Another Battle, Another Adventure

Skills are not abilities, they're something you can be good at. you can always alter them to giving you bonuses to those things.

Example: The Battle is Life
You heal up when you do damage.

Also, please note that participating players will receive a character sheet with stats and some other stuff on. These are not posted in the forums (atleast not just yet) because of the fact that i am counting on having some PvP go on. Not only, but some.

Re: Another Day, Another Battle, Another Adventure

THIS GAME STARTZ NAW, even though Riou absconded. Bluh, atleast Redas gets to take an action? Maybe?

You are standing in a sunny meadow. To one side, theres a bunch of trees, and apparently a forest beyond and over. Ahead of you, the meadow stretches into the horizon. You were here to meet a questgiver, who would set you on a quest of some sort. You are not sure, you did not pay attention when you were told as much.

Re: Another Day, Another Battle, Another Adventure

Name: The Shadow (noone knows his true name)
Race: Shadowbeing (very hard to see in the dark, pretty easy to see in the light, begins to burn up in light. Pretty much half shadow.)
Gender: N/A (due to race)
Primary Stat: Instinct
Skills:+1 to running, +1 to stealth, +1 to using small weaponry.
Special Ability: The Shadow can slink out of sight, instantly escaping a fight/running from a crime.
Title: The Shadow

Re: Another Day, Another Battle, Another Adventure

You hit the one to the left. It explodes in a comical fashion as if it were made of paper. Something hard hits your back.
Yes, a unicorn is standing on you. And you are lying down. It is worth mentioning that it is the same one.
"Reeeeedaaaass, you must go an an adventure to the mountain of fire!"
"Reeeeeeeeeeeedaaaas."
Sanity: 90%

just kidding, theres no sanity stat. yet.

You guys just tell me whether i should be more or less silly. For now i am in silly mode, however. Fear it.
-
Hf Sarcred.

Last edited by chimericWilder; 09-07-2010 at 10:51 AM.
Reason: Sarcred edits; i edit.

Re: Another Day, Another Battle, Another Adventure

(Try to be a little less silly?)
The Shadow quickly whips over, using one of his 10 throwing knives (can has?) to fling it at a unicorn, aiming for the throat. (Counts as a small weapon, right?)

The unicorns both disappear into thin air just as the knife leaves your hand. It settles into the grass a little bit behind Redas.
A spooky voice speaks from apparently nowhere. It sounds as if the speaker is moving away at a quick pace, the way the second half of the sentence comes out.
"The mountain of fireeee...!"
In the distance, just opposed to where the forest is placed, a giant, huge mountain suddenly looms. It wasnt there before, hell if it was. The jagged peak is surrounded by a nimbus of red light, surely the result of something burning.
You figure this is the mountain the unicorns babbled about.
Redas gets up. Yes.

Re: Another Day, Another Battle, Another Adventure

Name: Abigail Sparrow
Race: Half-elf.
Gender: Female
Primary Stat: Wisdom
Skills: Tranquil mind (Greater chance to resist non physical status ailments), Precision (A bonus to things such as archery etc), Graceful (Bonus to charisma based encounters and less likely to be attacked by wild animals)
Special Ability: Cherry Blossom Storm. (Defense and accuracy reduction to all nearby enemies and a chance to charm foes who are vulnerable to such an effect. Very high rolls can inflict nastier status effects such as additional random debuffs, mana drain, or in the harshest scenario petrification!)
Title: Maiden
Description: Something kinda like this.
Bio: I'll leave this one blank for now.