By Vanoi, The God:
-Armorer repair reduced to 5 as per Council decision, Merit text added.
-Longrifle, after careful thought was changed to Snipe so as that Weapon Type modifying mods wouldn't override Doubleshot acti.
-SSM Turret limit set to correct value of 2.

First Council Update

By Khai "Troll" bar:
- Armorer gives 10 armor repair per turn

Source Code moved to git

The Drop Shock source code has been moved to git (DS git code). This should allow faster inclusion of new code and features.

1) A ticket is created on SourceForge with the new code (Status: open)
2) Community members can leave comments on the ticket for the council to consider
3) The ticket is approved or rejected by the Player Council (majority vote) and a council member changes the ticket's status (Status: council-approved or closed-rejected)
4) The code is added to the game (Status: closed-added)

I will be committing one hour each weekend to add council approved code to the game. The council will also be given my personal email address so they can reach me for questions. I also will be moving the SourceForge code to Git so increase the speed of getting new features into the game.

Open Source: New files (deployed)

All right-side panel files used while a player is deployed have been added. These are the files that let players issue Commands, attack units, get stats, deploy buildings, deploy more units, etc.: