I'm a real fan of sp map for all FPS games and most of them are reviewed (when I have time) at The sp map corner. Since all the World War base FPS are something unique (MOHAA, COD, COD2,COD4...) I thaught it would be a good idea to create an entire blog dedicated to those games.

Friday, 30 March 2007

Town square for COD

Story:None describe by the author. It's just a small town neer Carentan that you need to 'clean' from enemies and after use a MG42 to resist till reinforcement comes

Review:

The author who has been graduated by the Guildhall at Smu (http://students.guildhall.smu.edu/)start this project in a way he wanted to create something different in a short time (less than a month).

Design and architecture are really well done using a perfect mix of architecture, texturing and squaling in a 'non flat' small town. There isn't a lot to explore but attention has been put to surrounding detail, houses, church(include cemetary) and even the lighting. Its tiny but nearly perfect .

Gameplay is also well handled: fighting through the town with you squad produce a lot of triggered ambushes that will cause a lot of suprise and from each direction. Objective are simple and easy to execute. You won't walk for miles in this towns and fight won't take ages to complete, but challenge is defenetly present with all the enemies respawn that will occur.

In conclusion: Short, sweet, well worth to give it a try and to certainly put in front of mapping newbies to show that with a good immersion into a game by coding and mapping it seems really easy to make a good level

No comments:

Counter (since 15/10/08)

Would you like to have, which I call poor maps (through design and gameplay), added in this blog

website of the moment

this one doesn't propose a huge community but is well efficiant trough several tutorial, forum texture and more it has certainly a limited interest since it's only in french but is worth to mentionnedCaskami