Alliances

Queen Ayrenn Arana Aldmeri

The Queen of the Aldmeri Dominion, as well as its founder. She was the first in line for the throne, and her abrupt return caused her brother to lose his shot at the throne. She is not popular in certain circles of Altmer society, due to her rejection of the culturally institutionalized Fantastic Racism many Altmer still hold.

Action Girl: Despite being the Queen, she's a damn good fighter in her own right.

The Good King: More The Good Queen, but pretty benevolent by Altmer standards, though she still thinks humans are unfit to rule Tamriel.

Horrible Judge of Character: She's completely shocked when Estre turns out to be the Veiled Queen, despite earlier telling the player that Estre was more broken-up about Ayrenn taking the throne away from her brother than even Naemon was. She also doesn't show any signs of recognizing her brother's jealousy, even though he resents the fact that he was almost done with the coronation requirements and the fact that his wife's murderer (you) is considered a Dominion hero and the Queen's new best friend.

Humans Are Bastards: While she's not nearly as big on the Fantastic Racism aspect of this trope as some of her predecessors (and future successors) were, the fact that she still believes this to some degree is why she doesn't want either the Pact or the Covenant controlling Cyrodiil.

Implausible Deniability: After Naemon jumps in Ayrenn's place in the Orrery, Ayrenn orders that her brother's death be treated as one of a hero. Even after he is forced to return as a lich, she simply uses that to leverage the story and say that he was used by the Veiled Heritance from beginning to end.

Lady of War: As nice as she is by Altmer standards, she's quite ruthless when it comes to the war and keeping her own house in order.

Noodle Incident: At one point, she had one of these with Razum-Dar. She isn't keen on sharing the details. Except to say that it involved a schoolmarm dress, lots of wine, and some city that began with the letter W. (Either Whiterun or Windhelm, she's not sure.)

State Sec: The 'Eyes of the Queen' are part Secret Service, and part Central Intelligence Agency who are allowed to do pretty much whatever they want, so long as it is for the good of the Aldmeri Dominion. They answer directly to her.

Razum-dar

A Khajiit agent who serves as a high-ranking officer of the Eyes of the Queen. He serves as a major ally to the player character, if they are with the Dominion.

Noodle Incident: Queen Ayrenn has a story about the two of them that she gets rather embarrassed about whenever it comes up. He also rode a guar naked through an Argonian temple, the full story he only shares with veteran agents.

Plucky Comic Relief: By far one of the funnier characters in the game, even people who have no idea what he's talking about can find his quips rather entertaining.

What the Hell, Hero?: If you fail to destroy the Crown of Elven Supremacy. Trying to convince him that you simply couldn't let him die doesn't make him any less furious at you, though he does come back around eventually.

Uncertain Doom: One of the final quests has him trapped in an Ayleid ruin, and the only way out also happens to be mutually-exclusive to destroying an Artifact of Doom that threatens Queen Ayrenn. The player has to choose between destroying the artifact (which Razum-dar wants, as his duty is to die for the queen) or saving him while the artifact remains a threat. However, because the game has no means of knowing when the player will complete this quest, Razum-dar may still show up later with some sort of vague Hand Wave to explain why he's still around.

Prince Naemon

The younger brother to Queen Ayrenn, was due to take the throne of Alinor before Ayrenn suddenly returned.

Big Brother Instinct: Despite being a bit jealous of his sister, he still loves her and wants to protect her. Leads to (and ends with) his undoing in the Orrery.

Body Horror: Happens to him when the Orrery activates. He becomes a big, fat monstrosity that tries to attack Ayrenn.

Came Back Wrong: He is brought back as a Lich during the Greenshade arc by Pelildil.

Green-Eyed Monster: Is secretly resentful of Ayrenn ascending to the throne instead of him, but he still loves and supports her anyway. The Orrery takes this Up to Eleven by forcing these feelings to the surface.

My Country, Right or Wrong: Played with. He doesn't agree with his sister's policies, not the least of which involved ordering the death of his wife, or how the Dominion is run, but still aids his sister out of loyalty.

Spare to the Throne: His coronation was set within days of his sister's return. Actually takes it rather well, all things considered. His wife, on the other hand...

Tomato Surprise: The Orrery reveals that he was deeply resentful of Ayrenn ascending to the throne, and when it brings these feelings (and some Body Horror) to the surface, he tries to assassinate her.

The Veiled Queen/High Kinlady Estre

The leader of the Veiled Heritance, a group of extremist Altmer who want to drive all non-Altmer out of the Summerset Isles, as well as depose Queen Ayreen and destroy the Aldmeri Dominion. Also Prince Naemon's wife.

Deal with the Devil: Sics Daedra on Dawnbreak and Firsthold; in the latter case, even opening portals to the Deadlands!

It goes deeper than that. The Veiled Heritance have, in fact, made deals with the Maormer, the Ebonheart Pact and Mehrunes Dagon. And when you confront the Veiled Queen, you can find proof of her dealing with Mannimarco as well.

Fantastic Racism: The Heritance's forte. They only want Altmer in the Summerset Isles.

King Camoran Aeradan

The King of Valenwood, set the foundation of the Aldmeri Dominion in motion by enlisting the aid of Queen Ayrenn in repulsing invaders from Cyrodiil.

Modest Royalty: Very approachable, he wears utilitarian armor even on the throne. Like many Wood Elves in the game, he speaks with a cockney accent.

Aeradan: He's the one with the entire Elden Root up his flue. I can say that, I'm the King.

Ulthorn / The Hound

A Bosmer who was in love with the Green Lady before she ascended to her new position. Her rejection of him, due to the Green Lady being bound by fate to be the bride of the Silvenar, drove him to become the Hound, a servant of Hircine, in an attempt to gain her back.

Unwitting Pawn: Hircine never had any intention of giving him the Green Lady. As the strongest of the Bosmer, the species in Tamriel best known for their hunters, she's the ultimate prize for him. Ulthorn was just the tool he planned to use to get his hands on her.

Roaring Rampage of Revenge: When Silvenar is killed, she vows to destroy those responsible. After the end of Khenarthi's Roost arc, she declares that once she finishes Silvenar's burial rites, she will spend the rest of her remaining life hunting Maormer.

Ruling Couple: Aeradan may be the king of Valenwood, but Silvenar and the Green Lady are the soul and strength of the Bosmer.

Wrong Genre Savvy: He thought giving rule of Rivenspire to a triumvirate of leading noblemen would allow him to stymie any attempts to unify the region against him, pretty standard Chessmaster stuff. Unfortunately, it led to a civil war in Rivenspire at a time when the Covenant cannot afford internal conflict.

King Fahara'jad

The Redguard king, responsible for bringing Hammerfell into the Daggerfall Covenant.

Older Than They Look: He has three grown children, including one who's been in a relatively long marriage with King Emeric.

Papa Wolf: When his daughter Lakana is killed by a Breton knight, he threatens to withdraw the Redguards from the Daggerfall Covenant unless the guilty party is immediately executed. This is despite the fact that Fahara'jad is a strong proponent of the Covenant otherwise, even overriding the wishes of a segment of his own people.

Reasonable Authority Figure: During the Alik'r Desert questline. He endorses and assists the Vestige every step of the way, even doing so privately when he cannot be seen publicly endorsing attacks on the undead (due to a strong Redguard cultural taboo, which could be politically costly for him).

Sucksessor: Fahara'jad himself doesn't actually suck as a ruler, but as a Forebear who brings the Redguards into an alliance with foreign powers, he is regarded as this by the more isolationist, tradition-bound Crown population.

What the Hell, Hero?: If you spared Sir Hughes during the Wayrest arc, then in your first meeting with him he furiously demands to know why you let his daughter's murderer live.

Prince Azan

King Fahara'jad's only son.

Distressed Dude: Lampshaded; he expresses embarrassment the second time the Vestige has to rescue him from the bad guys.

Captain Kaleen

A Redguard Sailor, she saves the Soulless One from drowning if they sided with the Daggerfall Covenant

The Caper: She's the brains behind one and has a questline requiring you to collect the members of, and pull off said heist.

Chronic Backstabbing Disorder: Inverted, especially if you destroy the relic. During the course of two voyages, she managed to suffer a mutiny by two separate crews. This is mostly down to her increasingly Lawful Neutral behavior clashing with her far more chaotic underlings.

Skewed Priorities: Master Kasan, her mentor, thinks this of her when she says she wants to give an Ayleid Artifact of Doom to King Fahara'jad. Her first priority, in his opinion, should be to make sure something so evil never again can be used to harm people.

Ungrateful Bastard: Even if you bend over backwards to recruit everyone for her heist, if you destroy the artifact that the Bloodthorn Cult was using to enslave Orc spirits on Betnikh, all her respect for you flies out the window, and she'll see you as a traitor to the Covenant.

On the other hand, talking to her at Sentinel reveals that she feels awful for putting her alliance before Lambur's feelings, and shouldn't have been so insistent on keeping the thing.

Even the Guys Want Him: Along with the three women mentioned above, a male Nord also joins the crew just to see him work shirtless.

Nice Guy: Despite being a bit of a rake, he's actually one of the nicer members of the crew. He's always nice to the player character, doesn't get mad if you give the gemstone to Headman Bhosek's associate, and is the only Breton crewman on the Spearhead who thinks you should destroy the Ayleid Artifact of Doom, even if it might give the Covenant an advantage.

Captain Darien Gautier

A captain in the army of the Covenant, and the son of General Gautier. The player first meets him during the campaign to retake the city of Camlorn from the werewolves of Angolf.

Deadpan Snarker: Is rather sarcastic in the situations he's in. For example when he is in a dangerous place he will sarcastically pretend it's a lovely place.

Baron Alard Dorell

Count Verandis Ravenwatch

The Atoner: Even though he was trying to save Lady Montclair's life by turning her into a vampire at request of her husband, it lead to her becoming a bloodfiend and turning her family too, making him indirectly for the Rivenspire crisis. In addition, its revealed that he was turned into a vampire by Molag Bal himself, implying that he had to commit some horrible atrocities to gain his favor.

Deal with the Devil: Instead of being turned by another vampire, he was granted vampirism by Molag Bal this way.At the end of his questline, in order to prevent the destruction of the Lightless Remnant and cursing everyone in Rivenspire with vampirism, he makes a deal with Molag Bal to take it with him to Coldharbor.

Expy: To Janus Hassildor in The Elder Scrolls IV: Oblivion; both are friendly vampire counts that are very protective of the regions they watch over and provide an extremely helpful back up for the main protagonists in their respective games.

Friendly Neighborhood Vampire: You walk in on him and his retinue feeding on someone, who then explains that he was well-paid and cared for by the Count in exchange for his blood. He also offers an invaluable insight into the bloodfiend problem in Rivenspire.

Tragic Monster: He could have avoided being turned into a vampire had he simply accepted his wife's death.

We Used to Be Friends: With Verandis. The death of Wylon's wife and Verandis failure to save her disintegrated her

Ebonheart Pact

Almalexia (a.k.a. Ayem)

One of the three living gods that compose the Tribunal of Morrowind, and leading representative of the Dunmer in the Ebonheart Pact. Ruling alone in the absence of Vivec and Sotha Sil, she resides in the Tribunal Temple in the Dunmer capital city of Mournhold.

A God Am I: She's one of the only physical gods in Tamriel, the others being Vivec, Sotha Sil and Dagoth Ur.

Gods Need Prayer Badly: A variation. Almalexia acknowledges that the power and influence of the theocratic Tribunal is proportionate to the amount of faith the people have in it. Just like any other political ruler, Almalexia would be powerless without the support of the masses.

Good Is Not Soft: Kind, benevolent, fair, and capable of ruthlessly smiting anyone who dares to threaten the peace of Mournhold.

Lady of War: She may be a god, but that doesn't mean she won't personally deal with those who attack her city or people. See Good Is Not Soft directly above.

Naryu Virian

A Dunmer assassin under the employment of the Morrowind-based Morag Tong. She is encountered multiple times throughout the Ebonheart Pact storyline on missions to investigate (and neutralize) potential threats to the security of the Pact.

Action Girl: A very lethal assassin in service to the Morag Tong. At one point, she kills three armed men to save the Vestige's life.

Breakout Character: Zenimax, well aware of her popularity, made her outfit available for purchase in the Crown Store, and later confirmed that she will return as a main character the in Elder Scroll Online: Morrowind expansion pack. Heck, she was even the central focus of its reveal trailer.

Bi the Way: She will show heavy amounts of attraction to the Vestige, no matter what gender they are.

Honey Trap: She's not above pulling this, and can even be persuaded to do this in one of her quests.

Hitman with a Heart: Without a doubt one of the nicest (and snarkiest) assassins ever encountered.

Hypercompetent Sidekick: She considers herself one to the Vestige. She does all of the work getting information, casing targets, and gathering contacts, and then they use it and become seen as a hero. She doesn't mind, though, since she's not in it for glory.

Recurring Character: She pops in at least once in each Ebonheart province, as well as the Gold Coast in Cyrodil. She appears again in Morrowind, this time with her own questline.

Star-Crossed Lovers: A possible relationship between herself and the Vestige if they have the Persuasion perk, from her perspective and especially if you join the Dark Brotherhood. Her job, worldly affairs, and the Vestige's (possible) Brotherhood membership means that she can't act on her feelings as much as she'd like, but she's clearly smitten with them. She even gives the Vestige a Big Damn Kiss in the conclusion of the Dark Brotherhood DLC quest, The Sweetroll Killer.

This Is Gonna Suck: When she discovers that the magical wards sealing off access to the hidden tunnels beneath Mournhold have been disabled.

Naryu: So, um, fair warning. This could be bad. Real bad.

Tsundere: She takes quite a liking to the Vestige, although she claims it's purely for professional reasons. Nevertheless, she loves hearing the Vestige compliment her, goes way beyond her assigned duties to assist them, and admits to watching them from afar whenever she has the chance. All for professional interest, she assures you.

By the time of Morrowind, if the player had met and flirted with her in all other locations, this trait is mostly gone, with her being much more open about her feelings.

Factions

The Fighters Guild

The nationwide faction of adventurers whom usually work as expert mercenaries, but during the Molag Bal crisis have shifted priorities to stopping his invasion at all costs.

Guild-master Sees-All-Colors

Voiced By: Rachel Robinson

An Argonian knight, thrust into the position of guild-master after the untimely demise of the previous leader. Under her leadership, the guild has shifted its priorities from financial gain to stopping Molag Bal.

Hazy Feel Turn: It's left up to the player to decide if she is truly evil or simply doing what she felt was right.

I Did What I Had to Do: She murdered the previous Guild-master because of his indifference to the plight of Tamriel's citizens, and uses this trope as her justification.

Karma Houdini: She can be let completely off the hook at the player's discretion, though she receives a demotion from Guild-master. Although whether she truly deserved punishment for her actions is left up to you. If not, then she is either executed or exiled from the guild.

Light Is Not Good: She is a devout follower of Meridia, and it's implied that Meridia is the one that drove her to killing the previous Guild-master.

Reasonable Authority Figure: She is highly regarded by the guild members and genuinely wants to help the people of Tamriel. No matter the cost.

Merric-at-Aswalla

A Redguard blacksmith and knight, who helps the player throughout the questline. A childhood friend of Aelif.

Childhood Friends: With Aelif. He's shocked and saddened when she shows her true colors.

Guest-Star Party Member: He joins your group several times in the questline. After Aelif's betrayal, he's your only ally.

Genius Bruiser: He's a capable fighter and the Guild's resident expert on a one-of-a-kind Dwemer forge.

Incorruptible Pure Pureness: Merric's soul is targeted for capture early in the questline. Precisely because it's so pure and dedicated to Stendarr, it would be an especially prized sacrifice to Molag Bal.

Knight in Shining Armor: The straightest example in the guild, being heroic and friendly as well as a sword and board knight. He's also the only main character in the questline without any dark secrets.

Real Men Love Stendarr: His defining characteristic is his dedication to Stendarr and belief in righteous principles.

Aelif

A Khajiit Nightblade, and a scout for the guild. She is also a skilled necromancer, able to enslave and communicate with undead souls.

Big Bad: She's an agent of Molag Bal trying to destroy the guild's infrastructure, as the guild is seen as a threat to Molag Bal's plans.

Face–Heel Turn: She used to be a proud member of the guild, but she was tempted by the power Molag Bal granted her.

Heel–Face Door-Slam: if the Fighter's Guild was completed before the main quest, you can find her in the Halls of Torment alongside Mannimarco. She promises to defect to your side if you free her. Turns out, she's telling the truth, as she joins your group if you let her go... until Molag Bal forcibly transforms her into a pathetic skeletal daedra that you must put down.

One-Winged Angel: Molag Bal turns her into a Titan at the end of the final quest, which you and Merric have to put down.

Non-Alliance Characters

The Five Companions

A group of five individuals led by Varen Aquilarios who set out to help find the Amulet of Kings in hopes of making Varen the next Emperor of Tamriel by making him a Dragonborn through a ritual. It fails thanks to Mannimarco, who is revealed quickly to be working with Molag Bal.

Teeth-Clenched Teamwork: They really don't get along at all, with only Lyris getting along with Sai Sahan and Varen.

Abnur Tharn

Imperial Battlemage, Chancellor of the Imperial City, and ancestor of Jagar Tharn. It was he who convinced Varen to perform the ritual that would supposedly make him a true Dragonborn, and ultimately betrayed the rest of the Five Companions to ally himself with Mannimarco once the latter's treachery was revealed.

A Darker Shade Of Grey: He may prove to be an ally at some parts of the game, but he is a ruthless sorcerer who betrayed everyone in the Five Companions and aligned himself with Mannimarco just for his own benefit.

Hypocrite: He lampshades a lot of Mannimarco's ego and lust for power. While he is against Mannimarco's plan to outplay Molag Bal, he has absolutely no problem in taking the Amulet of Kings at the end of the final quest and attempting to make himself a Dragonborn, according to Meridia.

Jerkass: Lyris makes it a point to call him out on being this whenever the opportunity presents itself. However...

Jerkass Has a Point: His magical prowess and extensive knowledge of the Daedra, Coldharbour and Mannimarco's plans often prove invaluable.

Long-Lived: He's 164 years old. Nobody knows why, given Imperials typically have far shorter lives than that. It might relate to his connection with Mannimarco, however.

The Quisling: Immediately allied himself with Mannimarco in order to keep his position of power within the Imperial Court and get his daughter on the throne as Empress-Regent. Mannimarco holds all the true power, though.

"Well Done, Daughter" Girl: Believed her father hated her for the death of her mother in childbirth and it provides her a big source of resentment towards him because she simply wanted his love. In truth, he loved her, but he was unable to find ways to show it and he died before he could do so.

Mannimarco

An Altmer necromancer, Mannimarco serves not only as the hook for getting the Player Character into the story via stealing their soul but through his Worm Cult is a threat to all Tamriel.

And I Must Scream: You think Mannimarco is fearless, powerful and The Dreaded of Tamriel, right? Just watch his extreme torture in Coldharbour after attempting to outplay Molag Bal. He literally screams in immense fear and begs for mercy.

False Friend: The others didn’t like him, but they still assumed he was loyal to their cause. They were horribly wrong.

A God Am I: His true goal is to replace Molag Bal as the God of Schemes.

Hypocrite: He calls you an arrogant, presumptuous, egotistical twaddle for wanting to defeat Molag Bal, yet he considers himself a god and was cocky enough to think he actually had a chance against the Lord of Domination. Abnur Tharn even lampshades this.

Karma Houdini: If you decide to release him from Heart's Grief during the last main quest. He himself says you that will regret this decision, and the other Five Companions' reactions are quite predictable.

Foregone Conclusion: Mannimarco has to survive (for a given lich-allowing value of the word) the events of the game and (eventually) be able to move around on Tamriel, given that he appears in Daggerfall some six centuries later.

Religion of Evil: His Worm Cult are responsible for dropping the Daedric Anchors across Tamriel, and have been rounding up sacrifices to do so.

Smug Snake: He seems to think that he is a Magnificent Bastard, but the fact that Molag Bal learns of his betrayal and subjects him to eternal torment would suggest otherwise.

The Starscream: He attempts to usurp Molag Bal. Doesn't go so well for him.

Too Dumb to Live: Mannimarco made an extremely grave mistake by trying to outplay Molag Bal and take his place to become the new God of Schemes. To say that his arrogance cost him dearly would be putting it lightly.

Molag Bal and other Daedra

Meridia

The Daedric Prince of Life and Energy. She assists you in the main Coldharbour quests to thwart Molag Bal and end the Planemeld.

We Have Reserves: She sends the player and many of his/her allies on a mission where she knows many, if not all of them will die. She even seems unfazed as her most devout follower, King Laloriaran Dynar, dies because of her actions.

God of Evil: While he's not the only malevolent Daedric Prince in Oblivion, he's certainly the most prominent one in this game, and the largest threat to Tamriel. Indeed, out of all the Daedric Lords, he's the only one who seems to be purely malevolent; even Mehrunes Dagon, Big Bad of Oblivion, had positive attributes as the god of change and revolutions. Molag Bal's spheres are Domination and Brutality, which generally means making sure the strong oppress the weak as cruelly as possible.

Graceful Loser: After the final battle when you defeat him, you transport to the Colored Rooms of Meridia to reclaim your soul. He appears as a phantom and congratulates you in a cold and venomous tone.

This might also double as Foreshadowing. At first, he says that you could have been his servant, and that the world would have been better off had the Planemeld been allowed to succeed, and that if it had, he would have 'protected you' and that there are 'far worse masters than him.' At first, this sounds like him being a Sore Loser, but considering what has been going on in the Craglorn arc, he might have actually been serious.

Vaermina

The Daedric Prince of Fear and Nightmares. She serves as the Arc Villain of the Stormhaven Questline in the Daggerfall Covenant, in which she and her cult, the Supernal Dreamers, drag High King Emeric and several others into an endless nightmare, for seemingly no reason other than because she can.

Yandere: If her reaction to her Champion's death, as well as the fact that she dragged him into Quagmire with zero regard for his sanity, is anything to go by. Maybe having a Daedric Prince for a girlfriend isn't a good idea?

Other Characters

The Prophet

Voiced By: Michael Gambon

A mysterious enemy of Molag Bal and Mannimarco kept as prisoner in Coldharbour. He helps the Soulless One to escape and is in turn rescued by him.

Big Good: None of the three big factions really want Molag Bal to win, but their main focus is one each other. The sole goal of the Prophet is stopping the Daedric Prince and saving Tamriel.

Big Damn Heroes: He becomes one of the closest allies to you once you go to Coldharbour, he assists you on nearly every single main quest. He definitely isn't joking when he calls himself a Knight.

Cloud Cuckoolander: Most notable trait about him, he even has a pot on his head. Ironically, he's the only soul shriven in Coldharbour that's considered sane.

Insanity Immunity: The reason he's still lucid (for a given value of such) despite being soul shriven - he was already mad prior to being taken to Coldharbour. In fact, he openly admits to liking the place.

King Laloriaran Dynar

The last king of the Ayleids, who was thought to have perished fighting the Alessians alongside the Direnni Hegemony at Glenumbra Moors. It turns out, he was Meridia's champion and master tactician, and was able to place the Hollow City, a piece of Meridia's realm where Molag Bal could not enter, into Coldharbor itself. He is one of the primary questgivers in Coldharbor.

Alas, Poor Villain: In-Universe example Despite the fact that he admits that his people were as monstrous as history says they are, he also mourns them and dialogue reveals he can't imagine a darker day then the end of the Ayleids

Badass in Distress: He's trapped in the Lightless Oubliette. You first quest in Coldharbor is to rescue him.

Big Good: Of the Coldharbor arc. He's the reason Hollow City is a safe haven for those trying to fight Molag Bal.

The Champion: of Meridia. The Ayleids in general were devoted to worshiping her.

Early-Bird Cameo: He shows up in a quest in Glenumbra Moors, ages before you actually meet him.

Last of His Kind: He's not only the last Ayleid King, he's the last known Ayleid in existence.

Royals Who Actually Do Something: Upon finding out that the Fighter's Guildhall in the Hollow City doesn't have a leader, he takes it upon himself to assume the position.

Token Heroic Orc: The Ayleids were a monstrously brutal race of elves, at least according to human historical sources, but Dynar himself is actually not a bad guy. Further dialogue reveals that he turned against his fellow Ayleids because he believed in the younger race's cause. Also, unlike the reveal of the Falmer in Skyrim, he admits that the Ayleids were just as monstrous as history states them.

The Trailer Specific Characters

General Tropes

Canon Foreigner: They are only featured in the trailer produced by Studio Blur and not a single line is mentioned about them in-game. However, Zenimax then released the costumes worn by the champions in the game.

Fighter, Mage, Thief: The Nord, Altmer, and Breton leaders respectively each exemplify one of the archetypes.

Redshirt Army: Every character other than the respective faction's champion are easily taken down and, soon, forgotten. Possibly extended to the mage corps and possibly some chunks of the Ebonheart forces who attack Imperial City during the third trailer, since otherwise the Altmer Swordknight wouldn't be able to stroll around the walls of the Imperial City.

The Champion: The raid squad leaders are the Champions of their respective groups.

The Quiet One: They are there (an unidentified fort and Imperial City) to fight, not talk.

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