Modeling a character for Genesis.

Last week I tried to post this topic here.
Unfortunately I have no luck, I was doing my
character wrongly. And violating DAZ3D - copyright. With great affection, the moderator helped me explaining how to make a custom character with morphs.

I can create a custom character, using my inspiration, creativity, and freely by making the modeling.
I can not copy, any character, in that I have
used morphs from DAZ3D.

I copied my character, Bruuna. Modeling the way we make clothes for V4. For example I did
a bodysuit. I copied V4 - Morphs + + - Muscle Morphs. Thus there could distribute my character.

Now I share the creation of Bruuna for Genesis
the right way, using my inspiration, and my
experience as a draftsman since I was a child, and 25 years of professional illustrator.

I invite everyone to participate with reviews, suggestions, compliments, and I hope you all enjoy.

You need to understand human anatomy, bones and muscles, for modeling, a human with quality. Even I have a large experience with drawing I do not dispense references, like a good anatomy book and many photographs.

Use the displacement tool, and soften tool and start making the muscles. You are modeling for now do not worry about whether the modeling is gross exaggeration. You need to have an overview of everything, and then finish your art modeling, refining and adding detail until the delicate shape of a woman.

Hello Shaelia.
So far all I've done is easy, very easy and all basics.

Of course we need the ability to understand the modeling program. Do you remember when used
Daz Studio, for the first time? Where is this outfit?
Where is the morphs of M3, where is the texture? to
all, not be familiar to you is hard, but it is not
difficult to model. There are some rules.

An important is symmetry. Once activated the symmetry
leave it on, if off, and get back to work, and forget to turn on symmetry, and save you the work.
All work is lost. Because if you worked without
symmetry of the body on one side, the other side left symmetry.
The symmetry no longer works.

It's pretty amazing to see a character come to life like that.
Thanks for sharing this with us, you're an inspiring artist, Roberto.

Thank you my friend! Modeling is not complicated, it is difficult to adjust what you modeled in the base genesis, so that the character does, poses with perfection. Continue to watch and post your opinion.