Back again with another community task for those of you who want to help out the project but have 0 skills to help out with. In short this task is to chop up a large sound file into smaller pieces and name them the appropriate name provided so that I can put them into game. If you're interested in helping out in this way and alleviating some of the work off our hardworking voice actors so they can focus on recording more, we'd love to have your help.

The only requirement is that when you are given a clip (normally 120-250 divisions needed) that you try to get it done. If you can't, get as far as you can, tell us where you stopped, and send what you've completed to us so someone else can finish it off. Try to do about 30-50 cuts at a time so you don't burn yourself out. Remember to do it from front to back so to make it easy to keep track (this hopefully naturally would be what you would do anyways). Steps are listed below.

1. Check the listed available files and take a one of them. You will need to claim it so that 2 persons do not start on the same files.

2. Download the file and open it up in an audio program such as Audacity (free downloadable tool - google search) or other basic recording software.

3. Get the matching script, listen to the first line of your section and find it in the script (ctrl+f is fast). Lines should follow the script (hopefully).

4. Every time the audio recording corresponds with text in a new column (labeled: segment1, segment2, etc) is encountered, you need to chop the file up. Same with every time a new row is encountered, you need to chop it up as well. You'll want to name the clips as you go.

5. Naming Convention. You'll see each row has a filename included such as:
MorroDefau_MDQBalmoraSTemp_0000C331_2

This particular filename row has two segments to this line because of the last _2. A lot of filenames will just have one segment and thus end in a _1

This means segment1 should be labeled:
MorroDefau_MDQBalmoraSTemp_0000C331_1
and segment2 should be labeled:
MorroDefau_MDQBalmoraSTemp_0000C331_2

Notice the only difference is the last number. Basically the last number should match the segment number and everything should be good.
Continue doing this until complete. You will have questions, feel free to ask me and I'll get to them ASAP! Thanks!!

P.S.
Example:

you hear:
Selvil Sareloth runs the silt strider port on the southwest side of town, just inside the wall. Fares vary depending on the distance. | From here in Balmora you can travel to Seyda Neen and Ald'ruhn. From Seyda Neen you can travel to Vivec. | From Ald'ruhn you can travel to Gnisis and Maar Gan.

You find the row in the script which has this line and the filename is: MorroDefau_MDQsiltStriderS_0000BDD7_3

You notice where the segments break in the script. I've shown them with the "|" symbol above that happen to give you three sections. Label each section in ascending numeric order:

Selvil Sareloth runs the silt strider port on the southwest side of town, just inside the wall. Fares vary depending on the distance: MorroDefau_MDQsiltStriderS_0000BDD7_1

From here in Balmora you can travel to Seyda Neen and Ald'ruhn. From Seyda Neen you can travel to Vivec: MorroDefau_MDQsiltStriderS_0000BDD7_2

From Ald'ruhn you can travel to Gnisis and Maar Gan: MorroDefau_MDQsiltStriderS_0000BDD7_3

Filenames starting with IB : these are placeholders and they will never have more than one segment but filenames may end in a number other than _1. Just name the file exactly like the filename and we'll be good :)

REPORTING MISSING LINES AND MISPRONUNCIATIONS

Vas have a lot of lines to record, and sometimes they skip a line, or don’t know how to pronounce certain words properly (you will need to know what kind of accent is expected for each race). Your role is also to check for those problems and report them. You need to mark them in the script, following these conventions:

Missing lines:highlight row in red

Mispronunciation/bad acting/wrong accent: highlight row in blue. For mispronunciations, change the color of the word that is not said properly to red, so the actor knows what he needs to pay attention to.

Example: the actor says “I am a Dunmer”, but mispronounce the word “dunmer. The row will be like this: “I am a Dunmer”

SAVING THE FILE

Save in the following format:

.wav file
16 bit
44100 sample rate
mono (not stereo - this will save space)
The above is important for us to generate the moving mouth .lip files in the CK.

Hopefully this is enough info to make it really clear what needs to happen :) but I expect questions anyways, cheers.

I would be interested to help you out in this task, I have got a lot of spare time and I have been wanting to contribute to this project for a while. If I can be of help, I'll await further instructions.

I'd be more than happy to help with cutting up and naming audio files. I'm already pretty familiar with using programs like Audacity for that exact reason, from when I was working on remixing a song a few years ago.

im more than happy to help out, i can take on quite a load as for right now i just sit around producing music and playing games lol, (just had an amputation and havent gotten back to the real world yet) I have a licensed copy of Reason and can also help out with music, sound effects, and voice acting if its still needed. ive been producing music with Daws since the 90's

I have had a profile on this site for a little over 3 years now but have only just re-discovered it. I have however been checking this site every day religiously for the last 6 or so months and I am really impressed with the updates that I have seen and am really excited for this project.

I hope to see this released sometime in the near future and as such would like to offer what time I can to help in any way possible.

I have very little experience in terms of modding (I have created a few tweaks/dialog based quests for morrowind/oblivion/skyrim in the past) so I can navigate around the CS - however I am very much so inexperienced.

If there are any menial tasks that you require doing that I can work on in my spare time then please let me know. Thanks.

I can do a bit of programming... But I don't know exactly how much experience you require, nor what you classify as "Experienced" in programming. I've never coded in Papyrus, but I'm not foreign to the idea of OOP. I've been exploring various languages like Python, Java, Ruby C++ and C# for over 3 years... So you could say I have experience in that (But I never had any 'formal' tasks to do (EG: Work).)

I wanted to help if I can in any way, so please consider my help an option.

i would love to help. i have been keeping my eye on skywind for a year and a half now and think its about time to start helping. i will start looking through unclaimed files and post here once ive got one. Also is filling a volunteer form out needed for this job? thnx and keep up the good work!

EDIT: Is Daris Norvayne, Drelayn Dredayn, Drerel Indaren up for grabs or is someone working on it?