Frozen Hearth – full overview of multiplayer
modes

Berlin, 7th November 2012 – The
international multi-platform publisher Immanitas Entertainment is
announcing further details about the multiplayer game modes of its
upcoming strategy title
Frozen Hearth, which will be released end of November and
skillfully combines RTS and RPG gameplay elements.

The story in Frozen Hearth follows the Danaan’s battle for
survival against the vicious ice demons, the Shangur. The
story’s three Acts covering a total of 20 missions can be
played as a single-player campaign or together with a friend via
co-op mode. For fans multiplayer action Immanitas Entertainment and
Epiphany Games are now providing details of the five game
modes:

Skirmish

Be the last player or team of players to have a stronghold still
standing. The map will have resource nodes and be a fairly typical
sort of RTS game – build a base, collect resources, amass an
army and destroy opponents. This game type can be team-based, or
every person for themselves.

Win Condition: Be the last team standing.

Lose Condition: When a player's stronghold is totally
destroyed.

Attrition

This game type requires that players manage their forces
carefully. Players are given a finite amount of
‘tickets’ (determined in the game settings panel in the
lobby) - these tickets are lost whenever units are killed by the
enemy. When a Player’s tickets are reduced to 0, that player
is defeated and removed from the game, regardless of how many Units
they may have remaining. This game type can be team-based, or every
person for themselves. Players are given a single resource-type
(currently labelled ‘coins’) with which to purchase
Units, Structures, Research, etc.

Win Condition: Be the last team standing.

Lose Condition: When a player’s stronghold is totally
destroyed or they run out of tickets.

Assassination

The objective of this map-type is to assassinate the
Avatar of the opposing player/s. The map can have resource Nodes,
and play exactly like a ‘Skirmish’ map. This game type
can be team-based, or every person for themselves.

Win Condition: Be the last team standing.

Lose Condition: When a player’s stronghold is completely
destroyed or their team has lost an avatar (x) times.

King of the Hill

This game mode requires players to lay claim to strategic points
on the map, as soon as a team has control of more than 50% of the
strategic points a countdown timer begins.

Win Condition: Hold the more than 50% of the strategic points
for (X) cumulative time.

Lose Condition: When a player’s stronghold and army is
completely destroyed.

Crucible

This map is based more firmly in the ‘Action-RTS’
genre, and accordingly designed to function in a similar manner to
DoTA and its clones. This game-type only functions with a single
purpose-built Map, which will be a 4 vs 4 or 2 vs 2 map. The
ultimate object of this game-type is to destroy opposing
Strongholds/Glaciers. In this map there are Towers, which each side
controls an even number of at the start of the map. The players
must first destroy and then ‘capture’ these turrets,
like a resource node. When the turret is captured, it joins that
player’s team, and spreads/removes Ice, just like a resource
node. There is a single resource-type h to purchase Units,
Structures, Research, etc Players earn more ‘Coins’ by
killing enemy units, and there is a slow ‘trickle’ of
‘Coins’ provided by the Stronghold.

Win Condition: When all opposing Stronghold(s)/Glacier(s) are
destroyed.

Lose Condition: When a player’s Stronghold/Glacier is
destroyed, they are removed from the game.

About Immanitas Entertainment GmbH:Immanitas
Entertainment GmbH is a globally operating publisher of digital
entertainment in the highest quality headquartered in Berlin with a
branch office in Bangkok. No matter if mobile games, online or
social games or computer- and videogames – Immanitas
Entertainment is an expert in all fields of the game.

The company brings together a highly motivated team of people
with many years of experience in the industry that is passionate
for gaming. The business focuses on marketing and direct end
customer sales of multiplayer and social games for internet and all
mobile platforms as well as on the distribution of entertaining
products for next gen consoles and PC.

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