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A new WolfenDoom beta

For all those Laz Rojas fanatics and WolfenDoom fans: The Realm667 has just released the second beta of WolfenDoom's first episode, bringing it up to v0.95. We have worked hard on the update, taking care of the community's feedback and demand and implemented many new features and adjustments to the whole mod. Below is a full changelog:

Increased treasure count on all maps (200 - 400 coins)

Fixed non-friendly chars in the intermap

Improved the briefing texts in the intermap

Improved the radio messages in the missions

Jukebox is now controlled via ZSDF

Fixed the "Project Totengräber" blood splat

Increased scaling of nazis (from 1.2 to 1.0)

Removed the "infrared" trivia

Removed the click sounds of radioactive barrels

Darren has now a last name, so does Ryan have a surname.

Improved the menue (moved options around)

Fixed automap overlappings of SBARINFO

Changed drop ratios for weapons in all soldier DECORATE

Changed the Prisoner behaviour in C1M6 a bit (ZSDF)

Toggleable reloading (automatic or manual, boa options)

Scalable recoil (boa options)

Ejecting brass/shells

Added enemy rotations for various actors (attack, pain)

Smoother movement for enemies

Extended map for Operation: Speerspitze (C1M1)

Intermission map dialogues have now mugshots for all NPCs

(special thanks to Ed the Bat for most of the gameplay- and codefixes)

Next to that, some maps also went under cosmetic improvements that you will definitely notice. You can find the download and further information at the development thread over at ZDoom. Test it, try it, we are looking forward to your feedback.