Illumination: DarkCeiling: 30 feet highBones and Rubble: These squares are difficult terrain.Shattered Sarcophagi: The doors on these are smashed open and they now stand as flat roofs set atop pillars of stone at their corners. They are 10 feet tall (Athletics DC 10 to climb), open on all sides and act as cover terrain. Its squares are difficult terrain.

You all hear some shuffling of feet and then a splat on the nearby sarcophagus (FLUB!). After that, there is a lot more shuffling of feet as you here several steps getting closer. Khav and Lan both feel the bite of a sword, while Khav also has his flesh ripped by claws (Khav hit 3 times for 20 total damage, bloodied, gains 5 THP, and marked by Blue UENT; Lan hit once for 6 dam and marked by Red UENT).

OOC: The room is dark, so until you add a light, I won't change anything's position on the map. In addition, because of this, I did not have Lan's ES trigger (I thought you would prefer having a full turn with light than a single attack without for the round) or Geen or Sentinel's potential interrupts trigger because of the -5 to hit. If you would like those to trigger, please say so before I resolve Sentinel's turn (whenever that may be).

Illumination: DarkCeiling: 30 feet highBones and Rubble: These squares are difficult terrain.Shattered Sarcophagi: The doors on these are smashed open and they now stand as flat roofs set atop pillars of stone at their corners. They are 10 feet tall (Athletics DC 10 to climb), open on all sides and act as cover terrain. Its squares are difficult terrain.

Illumination: DarkCeiling: 30 feet highBones and Rubble: These squares are difficult terrain.Shattered Sarcophagi: The doors on these are smashed open and they now stand as flat roofs set atop pillars of stone at their corners. They are 10 feet tall (Athletics DC 10 to climb), open on all sides and act as cover terrain. Its squares are difficult terrain.

Now able to see his foes, Sentinel teleports Khav out of the way as he takes his place. Then, he swings his sword around hitting two of the skeletons and causing one to collapse (8 dam to Blue and Decrepit B, Blue is SoS marked UENT, B is killed).

OOC: I was not aware of that assumption. Also, having a light can draw unwanted attention. If you want to always have it on that is fine. I will now assume that Disruptive Strike is used on the next skeleton attack, unless told otherwise. And Dimensional Vortex is used on the next melee hit not on Sentinel, unless told otherwise.

Illumination: DarkCeiling: 30 feet highBones and Rubble: These squares are difficult terrain.Shattered Sarcophagi: The doors on these are smashed open and they now stand as flat roofs set atop pillars of stone at their corners. They are 10 feet tall (Athletics DC 10 to climb), open on all sides and act as cover terrain. Its squares are difficult terrain.

-Final Sleep Ki Focus +1 - Properties - +1d12 Crit. Right after you reduce an enemy to 0 hit points with an implement attack or a weapon attack using this ki focus, you can shift 1 square as a free action.

Illumination: DarkCeiling: 30 feet highBones and Rubble: These squares are difficult terrain.Shattered Sarcophagi: The doors on these are smashed open and they now stand as flat roofs set atop pillars of stone at their corners. They are 10 feet tall (Athletics DC 10 to climb), open on all sides and act as cover terrain. Its squares are difficult terrain.

Kurvilis uses his main Amalorkar power to shove four of the skeletons away from him, destroying three in the process (Blue, A, D, and H hit for 7 dam; A, D, and H are killed). Seeing an opening, Kurvilis continues his assault on the skeletons, reaching into what is left of their brains and holding them in place (Blue, Green, and Shadow hit for 11 dam, Blue is killed, Green and Shadow slowed/-2 to hit Kurvilis/grant CA to Kurvilis UENT).

Illumination: DarkCeiling: 30 feet highBones and Rubble: These squares are difficult terrain.Shattered Sarcophagi: The doors on these are smashed open and they now stand as flat roofs set atop pillars of stone at their corners. They are 10 feet tall (Athletics DC 10 to climb), open on all sides and act as cover terrain. Its squares are difficult terrain.

Lan looks around in the light and sees that Khav is wounded. He quickly sends some healing thoughts his way. Deciding to get out of the corner, he ignores the skeleton and tries climbing the sarcophagus, but stubs his toe. Angered at his clumsiness he commands ruthlessly, "Khav! Get over here and gut this thing!" The ire in his voice is accompanied by his furious emotions and Khav is compelled to obey. He shifts closer and stabs the skeleton, unhinging a hip bone making it vulnerable to further damage.

Lan heals Khav and tries to scramble up the broken sarcophagus (16 HP healed, use a surge, +1 def UENT). The skeleton cuts Lan as he moves by, though, and the massive hit seems to distracts Lan enough that he doesn't make it up the grave site (Lan takes 14 damage). Angry at his mistakes in battle, Lan orders Khav to take the skeleton out and the half-orc does his best to stop the skeleton (16 dam to Red, Vulnerable 6 UENT Lan).

The farther hobgoblin skeleton does all it can to get closer, but that isn't much. Two more of the broken down skeletons charge Sentinel, one scraping the warforged and one barely hitting his armor (5 dam to Sentinel).

Illumination: DarkCeiling: 30 feet highBones and Rubble: These squares are difficult terrain.Shattered Sarcophagi: The doors on these are smashed open and they now stand as flat roofs set atop pillars of stone at their corners. They are 10 feet tall (Athletics DC 10 to climb), open on all sides and act as cover terrain. Its squares are difficult terrain.

OOC: I think it's been 3 days. If this is premature and you were about to post your turn Scott, I apologize. Invisi is still funky. Josh, please cut/paste the above rolls if invisi works again, otherwise roll on your own. Thanks.

Geen fires two bolts at the skeleton near Lan, causing bones to fly everywhere (hit twice for 24 dam, bloodied).

The farthest skeleton walks forward and charges Sentinel. Like the others, its claws dig into the metal flesh (hit for 5 dam). The last decrepit skeleton climbs the nearby sarcophagus (Athletics success) and claws at Khav (hit for ?? dam).

OOC: Thanks, Viktor. Does Scott know we are on this thread now? Also, Sentinel has a chance to use DimVort on Decrepit F. Do you want to?

Illumination: DarkCeiling: 30 feet highBones and Rubble: These squares are difficult terrain.Shattered Sarcophagi: The doors on these are smashed open and they now stand as flat roofs set atop pillars of stone at their corners. They are 10 feet tall (Athletics DC 10 to climb), open on all sides and act as cover terrain. Its squares are difficult terrain.

The decrepit skeleton cuts into Khav's flesh (5 dam to Khav). The shadow skeleton throws another black orb out, this time at Sentinel, but it is almost as badly aimed. Finally, the nearly dead hobgoblin skeleton hacks at Lan, but the blade is deflected by the ardent's armor.

Illumination: DarkCeiling: 30 feet highBones and Rubble: These squares are difficult terrain.Shattered Sarcophagi: The doors on these are smashed open and they now stand as flat roofs set atop pillars of stone at their corners. They are 10 feet tall (Athletics DC 10 to climb), open on all sides and act as cover terrain. Its squares are difficult terrain.