Just a little blog for posting various creations for the BECMI / Rules Cyclopedia edition of Dungeons and Dragons. All hail the Red Box!
Updated whenever possible with a little something, whether a monster or spell or item or just a little list of whatevers.

Quadrupedal, reptilian predators, kharui have long, low builds like that of a hunting cat, whip-like tails and long necks. Their heads are adorned with low crests of hornlets and a long, curved and surprisingly delicate ivory beak, their bodies covered with fine golden-green scales -- but their most distinctive feature would be the four long, thin tentacles that sprout from their shoulders. Each tentacle is tipped with a wickedly curved, crystalline talon, hollow like a syringe.

In combat a kharui will use its claws if pressed or overwhelmed, inflicting 1-6 hit points of damage. However, its primary weapons -- and primary source of sustenance -- are its claw-tipped tentacles, each one of which strikes for 1-8 hit points of damage. If a tentacle causes more than 4 hit points of damage with a single strike the claw has imbedded and remains attached, draining blood and causing the victim to lose 1 point of Constitution every two rounds. Tentacles can be severed, which ends the blood drain, and lost Constitution can be regained with a day of rest per point lost.

Bloodiness of various sorts (blood-drinking, the sacrifice in my last minidungeon, wtc) crops up in my material more often than my blog has shown up to this point, as my roommate has pointed out to me a few times. So, I'm sort of ... going through the backlog to see what i can share? ;3

The kharui isn't explicitly connected to the displacer; but having borrowed some thematic elements from it (as well as the various tentacled felines in FF games, with admittedly a side-order of death kiss tentacles and my poking at primitive clades of archosaurs), it could be without any difficulty at all. Similar thematics, after all *grins*