During WebDU I was able to learn some more about Adobe's new RIA desktop runtime Apollo. I've put together a list of interesting Apollo snippets from an interview that I conducted with Mike Downey and an Apollo "Birds of a Feather" that I hosted with Mike Chambers.

The delay of the release of Flash Player 9 for Linux has meant that the 1.0 release of Apollo will not include a Linux version; rather it will come later as part of a point release.

Red Bull keep the Apollo team suppled with plenty of their product and are working with them right now on a "super secret" Apollo app.

The alpha release has focussed on the Flash side of Apollo because the team is ahead of schedule on that runtime feature set.

The Apollo team has recently contributed code to the WebKit project.

The HTML implementation in the alpha release works faster on the Mac due to Apple's contributions to WebKit - both Windows and Mac versions of Apollo will offer equal performance by the 1.0 release.

Future versions of Apollo will work on mobile devices; one reason for choosing WebKit was that Nokia had successfully ported it to mobile devices.

Future versions of Adobe's Flex and Flex Builder will have Apollo integrated into the standard offering.

You will be able to distribute your Apollo application bundled/compiled with the runtime as a single application, licensing to be clarified. This will be smart enough to only install your app if the runtime is already present.

A network administrator's Apollo deployment/management tool has been considered.