Effective weapon(s)

Moldorms (モルドアーム,Morudoāmu?, Moldarm) are recurring enemies in the Legend of Zelda series. They are giant worms whose weak points vary according to what game they appear in. Generally, if Link hits a Moldorm anywhere but its weak point, he is pushed backwards, often making Link fall down a hole in the floor.

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Appearances

Moldorms are orange worms with five body segments. They are found in dungeons, usually, but not always, in rooms with sandy floors. Each body segment must be killed individually. Moldorms have some traits of bosses, despite never appearing as a level boss; they snarl when Link stabs them and never reappear once defeated.

Moldorm is the boss of Tower of Hera, the third dungeon in the Light World. It is still a segmented worm, but most of its body is invulnerable, and if Link strikes it with his sword, he is thrown backwards. Only the tip of its tail is vulnerable. Moldorm appears in a room with openings in the floor that can drop Link down to the floor below. It crawls about the floor trying to push Link around and moving faster as it takes damage. A second Moldorm appears in Ganon's Tower. Smaller Moldorms, called Mini-Moldorms, inhabit some caves and dungeons. They can be damaged by striking them in any section of their body.

In Japan, the Moldorm of the "vulnerable tail" variety has been consistently named Degu Tail. The enemy called Swamola in the English localization of the game was called Moldorm in the Japanese.

Moldorm appears as the boss in the Tail Cave. It is very similar to the Moldorm in A Link to the Past. It crawls around the room, tries to push Link into holes in the floor, and is only vulnerable on its tail. Also, the final boss assumes the form of a Moldorm.

Moldorms in this game are not very common. They attack in a similar fashion as Moldorms from other games (although they can be attacked in any direction) and they take several hits to be defeated. They may yield huge Rupees after being defeated.

Moldorms are similar in appearance to the A Link to the Past boss, but are much smaller and require less damage to defeat. They are found mainly in the Fortress of Winds in small spaces enclosed by dirt that must be dug away with the Mole Mitts. They move quite quickly, but have no armor, making them vulnerable to sword attacks.

Moldorms make their first 3D appearance in Twilight Princess as enemies found swimming in the sands of the Gerudo Desert. They attack by popping out of the ground and ramming Link. They can be defeated if Link slashes them with his sword while they are in mid-air, or by using the Clawshot to pull them out of the ground and attacking them with the sword. Larger, stronger Moldorms can be found in the Arbiter's Grounds. These require two hits with the Master Sword to defeat them. A Moldorm that is like the latter will appear in the Gerudo Desert if enough of the smaller Moldorms are killed. A Moldorm will furrow up the sand behind it, making a roaring noise while chasing Link before leaping at him with a screech. The larger form of Moldorm makes a return appearance in Link's Crossbow Training.

Moldorms appear underground only; they resemble giant centipedes in this incarnation rather than worms. They have a sole weak spot at their rear, which must be attacked three times before they are defeated. If they spot Link, they will charge at him until he is out of their line of sight. This behavior can be used to trick the Moldorms into charging directly into a wall, briefly stunning them.

A Moldorm appears as the boss of the Tower of Hera. It is very similar to its A Link to the Past incarnation, and similarly appears as a mini-boss in the final dungeon, Lorule Castle. Moldorm also appears in the Treacherous Tower mini-game. Unlike its appearance in A Link to the Past, it can be temporarily stunned with the Hammer.

Moldorm appears as a boss in Tri Force Heroes. Unlike in previous games, its movement is controlled rather than erratic for most of the battle. It targets the player whose color matches the current color of its eyes.