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I played Skullgirls. It's made by a guy who also does cartoon porn, but is equal parts Fanservice and Fandisservice. So much sinew and blood and limbs that aren't supposed to bend that way. If it gets your rocks off you have deep-seated issues far above normal objectification.

NalanoH. Wildmoon
Director of the Friends of Nalano PAC
Attorney at Lawl
"His lack of education is more than compensated for by his keenly developed moral bankruptcy." - Woody Allen

They hired a new artist/animator who made flash Skullgirls porn games in May 2013, well after the game was made (April/May 2012 release). Unless there is some other person on the original team who developed the game also did the same, this guy had no involvement in developing the game. I'm sure he is with the DLC.

I assume Nalano meant Alex Ahad, the lead designer, whose portfolio has some pretty weird/risque stuff. Zone, the flash-pornographer, is just a cleanup artist or fill animator with absolutely zero creative input.

@OP If you complain about boob amour then you should be complaining about Skull girls.

Nah. The (entirely justified) complaint about boob armour is about lazy, silly, tired tropes that show up in tons of games. Skullgirls is one niche game in a niche genre. Also, as Nalano mentions, the sexiness is at least matched by the weirdness, which makes for something more interesting than the usual fanservice.

Nah. The (entirely justified) complaint about boob armour is about lazy, silly, tired tropes that show up in tons of games. Skullgirls is one niche game in a niche genre. Also, as Nalano mentions, the sexiness is at least matched by the weirdness, which makes for something more interesting than the usual fanservice.

So niche is now an excuse?
If I (hypothetically) depict women being brutally raped and only show it to my private sociopath group, is it wrong? It doesn't get any niche-ier than that.

Ugh, no, "niche" is not an excuse, because there's nothing particularly in need of excusing here. Skullgirls is a game with some very consciously sexy female characters, not brutal pornography or even pure fanservice (cf. Girl Fight). Beyond that, those sexy-looking characters get thoroughly non-sexual stories, backgrounds, and relationships (no Prince Charmings). Its nicheness (as compared to boob armour) matters because of the nature of the complaints against boob armour. The problem isn't that there's a game with boob armour, it's that there's hardly a game without boob armour.

Boobs are awesome. Anyone complaining about them probably just has never handled a decent pair.

Maybe more chicks should get into programming. Oh wait, in the real world most of them think it's lame. Maybe it's time for RPS crew to move out of the blogosphere and into the real world? Nah, then John Walker might have to make use of his degree in Youth Work rather than pissing and moaning about video games like a loser.

Boobs are awesome. Anyone complaining about them probably just has never handled a decent pair.

Maybe more chicks should get into programming. Oh wait, in the real world most of them think it's lame. Maybe it's time for RPS crew to move out of the blogosphere and into the real world? Nah, then John Walker might have to make use of his degree in Youth Work rather than pissing and moaning about video games like a loser.

I agree with B - not with A at all. To agree with A we'd have to assume that everything is designed to appeal to everyone - which would make a depressingly boring world - and if you have B, you don't need A anyway.

I'm now open to people telling me how Skullgirls breaks B - and the creator's sex is irrelevant to our argument because it's not obvious from the result and so most people would never even consider it.

It's not a secret that gaming has been a boys club for far too long, the more girls get into gaming, the more it feels like they're being pushed out.

It's not a secret that gaming has been a boys club for far too long, the more girls get into gaming, the more it feels like they're being pushed out.

This is really the crux of the whole discussion, I think. So while it doesn't prove anything, Skullgirls' relatively strong female fanbase certainly suggests it's doing something right. Don't get me wrong: This isn't The Great Feminist Game, but it doesn't have to be.