Topic Summary

I am not the most massive fan of multiplayer, but it isn't a deal breaker. My problem is the lack of a suitable setup, and it doesn't help matters that so much of what is made nowadays is multiplayer focused.

The answer to that problem is Squadron 42, the singleplayer campaign for Star Citizen that will be a spiritual successor to the Wing Commander series, and Arena Commander already has a horde mode in the form of Vanduul Swarm, so there will be plenty of singleplayer options. What is so wrong with multiplayer?

Ah, well that explains what Nertea's other project is that contributed to putting TDH on ice.

Star Citizen looks set to become the ultimate space sim. I truly believe dedicated team of modders should be able to make a combination of a modern X-wing and TIE Fighter game and Battlefront all rolled into one on the foundation of Star Citizen. The only problem is it will take a top of the line computer in order to be able to handle both Star Citizen and such a mod, and LFL and/or EA might not like it.