This tool was created to ease the minds of new map makers and old for that matter on what some of the items look like before placing them into the med. The pictures in the tool were donated by §harpe from MMH, De Buurman and myself DR.EVIL~TAG. All pictures are based off the updated Df2medv43a. Varg for his sound description list. Q-Dad~TAG for his help and ideas Thank you for your support.

BACKUP your Dflw.pff file before installing this mod.
We take no responsabliilty for any screwup...

This collection of DFTFD items collated, created and transfered by.... Eagle Eye, DR.EVIL~TAG, and Hairy.

Included are some items supplied by Novalogic, in DFLW and DFTFD, but never activated, so we activated them. Also included are some reskinned items as new med items.

Also transferred are the Waypoint names, Some Win and Lose Conditions and People names, along with a few custom ones as well.

Thanks to Iceman for and beta testing..

Thanks to DFArena for the Loader..

This mod not possible without the Bin Tools created by Devilsclaw, the DeSCR tool, created by DV, FwO-Raven for his PFF extractor and 3DI viewer/extractor. Many thanks guys for your tireless efforts in creating these fine tools for the DF community.

Its the most up to date Z values going supporting DF1 - JO , comes with a compass as well for placing items, fully editable, comes with an installer and uninstaller, web support and pretty much what ever else you need, supports 800X600 and up screens.

-Added the entire alphabet and numbers plus symbols so that squads dont have to use barrels or other objects to write out their squad tag in the maps they build.

- Added items in to Honor the memory of Dr. Evil Tags who was killed in Action.

- Added all the Items for TeamSabre so that all maps with any items from TeamSabre in them can be hosted on a BHD based server and People who dont have TeamSabre can still join the server. (Note: These items were added with the permission of NovaLogic and you will still need TeamSabre installed if you wish to use the Terrorist Characters).

- Added several new terrains and Enviroments

- Added more new items that were not put into the original release

- Included a customer Join Screen that will soon list the servers that are hosting the mod on a dedicated 24/7 server. This will allow players to Click on the server name and go straight into the server. (if you dont like the Custon Login Screen, you can get the original in the download section of bhdmods.com).

- removed the G36 and replaced it with the RPD and the USAS12 Auto Shotgun.

- Took out the G3 and replaced it with two seperate versions of the g3
a G3 Sniper for Snipers only and a G3 Auto that is for Medics, Gunners and CQB.

- Adjusted the AT4 so it now so that the player can carry two rounds instead of one.

- fixed a few items and issues from the original version.

- Fixed the Installer so that it Doesnt add /Shocknawe when installing to a folder other than the default path fr BHD.

(We have released this version in the Memory of Dr Evil Tags).
He was a dear friend to many of us in the BHD Community and will be missed by many.

Making a terrain in DF2 consists of having an idea and applying it to photo shop and or any paint program.The terrain consists of files and titles you need to fix , change, or duplicate.They are the color map which you see in the editor and play on , the height map which is a greyscale , also found in the editor when building maps , A detailed map which is a 8/256 color map it tells where the sand and grass will be on the main colored map , a detailed color texture strip , detailed elev greyscale strip consisting of the textures from the detailed color strip , Char data .cal file, and the rest is just common DF2 files consisting of sky map ,cloud height ,horizon type , water map which is always ripple one as DF2 has no other type of water , water height , filter , gamma , saturation , and sunslope .

This new tool will allow you to add new effects to you existing BMS files you make. You can change the terrain color,Item colors create over 241 new skies. There is no need for file transfers between computers. Make you map in the med, do the changes using this tool and host your map. All can join with no problems and see all the effects you have just created. You can also add water/fog/wind/camo and other settings to existing maps that you may have downloaded and though it would be cool to have water or what have you but didn't want to go through the nausia of converting it to a mis file and then back to bms file.

Theres a bit more misc info on it as well. Everything possible in this tool is compatible with CB and any changes to the bms such as the terrain color and or new skies are all compatible with all players , Meaning they do not need any extra files to play on your modded BMS files

This is not really a tutorial, but it's got somthin a lot of people will like. This guy has written the Alphabet with arrows. This will save alot of time when you are putting a name in your map, and also will let everyone know who made it