In order for a weapon like that to work in multiplayer CS, it would have to be nerfed to a point where it's pretty much a joke.
Noone wants to spend 5000$ on equipment only to get blown into pork chops by some guy on the other end of the map 10 secs. later.
Same reason why I hate the AWP.

*my opinion as a gamer, which has nothing to do with ritual or valve intent*

i smell a very bad idea if that were the case.

one- valve would probably puss it up just like the grenades. in the game now (counter-strike) i can stand on a he grenade with no kevlar and be taken to 50% health. for shame!!! to me when a most guns in the game will kill you in one-3 headshots (depending on helmet or not) then a grenade should do well over the equivalent damage. (i say most guns cause the tmp and the mac10 just don't count. [img]/forums/images/icons/smile.gif[/img])

two- it would probably cost an ass load of money and if my theory about the grenades and law rocket coinceding holding true then it wouldn't kill anyone with the one shot that it gives you making it completely worthless.

three- i'm still trying to figure out how the awp can kill a person in one shot but the grenade can't if said person is at 100%?

four- depending on the damage of the rocket this could dratically change cs as players know it.

but then again i don't play counter-strike so.....what am i worried about.

for the record
i started playing counter-strike at beta 5.5 in sept. 99 then stopped around the time it went retail after beta 7. the real reason why i stopped is because i didn't have access to a computer on a regular basis anymore so i saw no reason to try to continue play it. when i tried to come back to the game around retail 1.3 the gameplay seemed drastically different in certain areas from what i remembered in the beta versions that i just couldn't get adjusted to. overall it was a pleasant experience but too much of a time consumer for me.

*my opinion as a gamer, which has nothing to do with ritual or valve intent*

Valve could beef up the HE dmg. if they added a extra delay before explosion, say 3/4 sec. This way you would be able to get somewhat clear of the blast radius. Skilled players could then employ nade tactics to effectively clear a chokepoint before rushing.

I have a question to rattle your brains (Well no =P just had to say that =). ) What ever happened to the gas gernade and gasmask as new items? -Long gone, Good bye [img]/forums/images/icons/frown.gif[/img] , ill miss you............

Ya, thats what I figured, I still think it would have been cool to have a gas mask. It would, however alter the game play in MP with the gas gernade it would slow the game down. Players would be cautious as hell if they cant afford a gas mask.
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CZ is out in may, my AK says it's out now, what do you say now? [img]/forums/images/icons/smirk.gif[/img] (Make it out now or be full of lead. (Joking of course.))

Well, they could balance the LAW and still make it useful. Ritual could give the terrorists a rocket launcher as a third possible weapon that could replace the default throwing grenade. In return they could give an attachable extension to the CT Colt. I guess these two grenade launchers would give more range to the grenade along with the ability of multiple grenades instead of the default single grenade.

... and then feature y is added to counter-balance feature c. feature x is added to balance against feature y... i think you get the general idea.

not that it matters, really. it's been stated clearly many times that Ritual does not control what does or does not get merged into Counter-Strike, the multiplayer online game. That continues to be under Valve's control. We do get to add new maps to the multiplayer side of the game, though.