Games and math and coding

Most of you probably already know that Engineers have emerged as an excellent Bunker profession, something I figured would happen after first playing with the shield and turrets. What I didn't expect was that the best bunker build wouldn't use turrets at all (imho).

I've spent the last week playing a bunker build and pretty much not dying. It's not perfect, as I can't really kill anyone else, but at least I don't lose a node before my team can catch up.

I don't take Self Regulating Defenses because you can't control when it happens, and using Elixir S takes you out of the node ticks. Meaning if you use it, your presence doesn't count for defending or taking a node.

Going high on toughness instead of Vitality allows me to put less into + healing and get the same bang for the buck. Unfortunately this means your only real condition defense is to remove them, which is why I have Cleansing 409, Elixir C, and 20% elixir CD reduction.

The medkit skill 5 is your only source of swiftness. However if you are playing Bunker right, you shouldn't need it that often. I mostly use it in the beginning to get to my node.

Generally speaking, Big Ole Bomb is you clearing push back and your Shield is your "OMG save my downed friend" push back, although I have been known to use both to get people off my node.

All in all, there's a lot of personal choice in a bunker build. I've had a lot of fun playing it in tournaments but not so much in Hot Join. For Hot Join I think I will stick to killing stuff.