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I am currently working on unreleased projects at Microsoft. In the last few years here, I have also worked on HoloLens, Band, and a speculative project with Microsoft Research.

Prior to Microsoft, I was a principal designer and employee #001 at Scott Wilson's MINIMAL, where I worked with brands such as Xbox, Dell… Read More

I am currently working on unreleased projects at Microsoft. In the last few years here, I have also worked on HoloLens, Band, and a speculative project with Microsoft Research.

Prior to Microsoft, I was a principal designer and employee #001 at Scott Wilson's MINIMAL, where I worked with brands such as Xbox, Dell, Intel, Vizio, and LUNATIK on products and experiences that disrupted markets and enriched lives.

I was MINIMAL's lead designer on the Xbox 360 S console, which initiated a new design language for one of the largest brands in gaming and set the stage for Kinect and the third generation of XBOX hardware.

Within MINIMAL, I was heavily involved in product design and visualization efforts for our own entrepreneurial startups, LUNATIK and Uncommon. In addition to designing early products for both brands, I art directed product imagery and advertising, helping LUNATIK grow from a small crowdfunding experiment to a successful standalone company in just a few months.

I believe design is best utilized to create connections with users. As people become more educated about the products and services they buy, I am increasingly convinced that value matters more than price, usefulness matters more than feature lists, and brand awareness is very much alive.

In 2006, I released an instructional 3D rendering DVD with The Gnomon Workshop that became a requisite volume in design schools and individual designer collections internationally.

Prior to joining MINIMAL, I held designer positions at Ignition, Lunar, and Uniden, working for clients such as Oral-B, HP, Texas Instruments, Alcatel, and multiple startups.