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Yup.

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Though it seems to be largely the fault of many developers who push too hard in overzelously marketing their game. Exagerrating a game's features by calling a game revolutionary, innovative, robust, etc, and then failing to deliver anything close is a good way to piss off a lot of gamers.

Take SWTOR for example. Had Bioware marketed the game as an online co-op RPG, it wouldn't have received anywhere near the bitching that goes on about it... then again, they would have sold a hell of a lot less copies of the game, which is the main reason why developers oversell what their games actually offer.

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Originally posted by Zekiah

No, gamers who buy the hype is.

This, no game is perfect and companies do make bad decisions about every release, however there is a subset of gamers who do the most damage to a forthcoming release by refusing to admit to anything that is a negative. There are many recent examples of this.

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Yes, the more hype the game is the more the developers can get away with at launch. I find that the most popular games are the least likely to be successful MMOs. But I don't like themeparks anyway and those seem to be overhyped all the time.

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Personally, I can't think of a MMO that has lived up the the hype. I'd even go as far to say that living up to people's imaginations is boarderline impossible.

I think trying to imitate or be a clone of something just to gain a portion of a games large subscription base is the #1 reason to dislike a MMO. Hyping a MMO is not bad and greatly adds to to the overall fun of a game, if it is hyped responsibly.

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I think the free advertisement gained from hype is invaluable. It may mean people buy your game and unsub, but those people probably wouldn't have bought the game without the hype anyway.

I think that developers and publishers need to be more mature about managing expectations, and have a clear view of who their game is not meant for. I think the MMO community would be so shocked by an honest discussion of a game's limitations and who will not enjoy it that it may gain a lot of respect instead of having the opposite affect of negative advertising that people likely fear.

In the end a game's success or failure is determined by how many people try it, and how good it is. Hype only matters for the first part.

4. WoW fans. Easily the biggest MMO leeches out there. They hate Blizzard, but refuse to stop riding their nuts.

This... especially number 1. Main reason I am not buying GW2 is all the rabid hype on this site about it. It sems like every third thread is some speculative query about what GW2 might be like, or how the cash shop will work. Any questions that seem even close to the heresy of not liking an aspect of the game are flamed. So yes bandwagon hype has killed GW2 and a few other games for me.

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2-''I dont get hyped'' anymore, havent been hyped for an MMO since 2005 or something.

I would copy your answers except turn the first one into 1-Yes, MAYBE.

I learned a LONG time ago that hype can grow like a snowball rolling downhill fast. Sometimes doing nothing but collecting more hype to add to the original hype until about all you are left with is hype. But then I have followed and sadly tested some seriously bad games over the years. Hopefully, I have learned my lesson long since but it does leave you with a jaded view! I think though, I have bought ONE game of all the several dozen hyped up ones I have tested and that's it. I now prefer to wait until NDA's are lifted before researching too far into a game and also I won't touch a game that will not lift NDA before asking the public for money/preorders/prepurchase. That to me is a red flag warning like no other.

And whoever below you who mentioned people jumping on the bandwagon, yes to that too.

And @Infavilla :( If you go into it having your own reformed opinion not based on hype it's far better then going into it on someone else's hyped up view.