I've got our beta server up and running with an Internal client, have loaded all of the GoMePubNew elements on the server, and performed the database setup as best as I can determine for a new age.

However, I am encountering a problem when a client references the age. The client insists on providing a new UUID for the age every time it requests the age, and it never matches the age UUID in the database. Therefore the age load fails for the client.

I must be missing the significance of one of the fields in the age or ageinfo entries. They are displayed below:

I have no idea, but I can give it a try myself when I get the time. Am I understanding correctly that what you are trying to do is to create a global instance of the age? And how are you trying to link there (specifically, with what linking rule)?

Okay, small step of progress: I ran into exactly the same issue until I noticed that the GoMePubNew.age file I put into game/age/ was encrypted, while MOSS apparently expects unencrypted files there. I decrypted it and now I can link, although now the client crashes (stackdumps) while loading the age. Will debug that later.

GoMePubNew.py is needed after all, but (probably) not the rest of the Python files.

There appears to be something wrong with the PRP files that Deledrius suspects to be caused by the presence of unused materials that are erroneously exported by Korman. They happen to work on a H-uru release client (as tested on Destiny) because it ignores the errors. That may also be the case on the CWE-ou client, however I’m not getting that far because it crashes for a probably different and not yet completely investigated reason.

Hi, it's all gone quiet again - I was hoping that the new Beta shard might be opening sometime soon (tm) , and I've been checking the forums just in case, but no news A progress (or lack of it) update would be welcome

There has been a little progress "behind the curtains" for client updates to be ready when Cyan/Chogon has a bit of time to accept them for MOULa.

But content stuff hasn't moved much. I've been preoccupied for the last two weeks with a sick dog, and had not had time in big enough blocks to remember where I was and do something useful in getting progress.

Things should get back to a more "normal" state soon, although I don't think there will be a big announcement like the Beta server at AGM.