I think it would nice to give to the mages the possibility to get a special trait (also considering their hight cost) during the recrutment phase (like fearless one of the Heavy Infantry)
I would call it "talented", giving to the unit with this trait +1 dammage to ranged magical attacks.
Of course the unit will still get only the usual 2 traits, getting the talented trait in place of an another one.
It shoul be not too difficult to add it to the game, maybe it can be inserted in Wesnoth V.1.13 or the next version of the game.
Ops, but I'm going too forward now, sorry.
Well, for now its just an idea, but I tought that it would have been nice to add something new to the game, even if it's just a small thing like this.

Yomar wrote:I think it would nice to give to the mages the possibility to get a special trait (also considering their hight cost) during the recrutment phase (like fearless one of the Heavy Infantry)
I would call it "talented", giving to the unit with this trait +1 dammage to ranged magical attacks.
Of course the unit will still get only the usual 2 traits, getting the talented trait in place of an another one.
It shoul be not too difficult to add it to the game, maybe it can be inserted in Wesnoth V.1.13 or the next version of the game.
Ops, but I'm going too forward now, sorry.[

Well, for now its just an idea, but I tought that it would have been nice to add something new to the game, even if it's just a small thing like this.

I second this—a worthy addition to the expensive and (in my opinion) underpowered mage. It seems silly that the elvish archer can get the dextrous trait (+20% damage) but not the slower, more fragile and more expensive mage.

The dwarf Lord said to his guardsman: 'Quis custodiet ipsos custodes?'

I would be against this trait (and I think that multiplayer experts would be too) mostly because of the impact it would have on against undead; a talented mage during day could completely demolish a skeleton/skeleton archer in a single turn. Right now the skeletons have just barely enough hp to survive a perfect attack, which I think was intentional.

Also, (less importantly) a talented mage would do MASSIVE damage against woses.

On a different note, supposing this change did happen, why make a new trait, talented, instead of just re-using dextrous? I imagine that precise hand movements (swish and flick!) are part of spell-casting, so it would make sense for a dextrous mage to be more effective.

The last few months have been nothing but one big, painful reminder that TIMTLTW.

in mainline it is limited to elves because elves are the only mainline race in which all units have ranged attacks. otherwise having dexterous trait would be wasted for any unit without ranged attack. (in my custom era all units of all races have ranged attacks, unlike mainline)

it is possible to add a trait as specific to certain unit types but it seems to be against mainline's design principles (undead trait is added to undead race as a whole, not specific units of undead race)

and I bet that (human level 1) mage wins a duel with dexterous elven archer with about 60% chance as mage hits considerably more often, especially in rough terrains (because of "magical" attack special)

Magicians already have an attack with 60% cth and elemental dmg type, sometimes multiple, they do not need such an even more dmg trait.
I rather suggest an "wise" trait that gives one extra xp per target's level upon kill. This could help them level slightly faster for those that have got it.

Eagle_11 wrote:Magicians already have an attack with 60% cth and elemental dmg type, sometimes multiple, they do not need such an even more dmg trait.
I rather suggest an "wise" trait that gives one extra xp per target's level upon kill. This could help them level slightly faster for those that have got it.

Eagle_11 wrote:Magicians already have an attack with 60% cth and elemental dmg type, sometimes multiple, they do not need such an even more dmg trait.
I rather suggest an "wise" trait that gives one extra xp per target's level upon kill. This could help them level slightly faster for those that have got it.

It's called intelligent and rather unpopular.

I meant the mage can get both intelligent and wise, then that one will be leveling super fast.

I think the simple and impactful effects have been almost fully explored. If you want to add more meaningful traits, maybe you can try to combine a few traits into one, like "strong, resilient, but anti-quick", or "quick, strong, but anti-intelligent".