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http://www.arcgames.com/en/games/PAB_tl2/news/detail/9110513Tue, 24 Mar 15 15:42:37 -0700/en/games/torchlight-ii/news/detail/9075693-let%27s-play-torchlight-ii-arcast-2%2F19-2-3pm-pst
http://www.arcgames.com/en/games/PAB_tl2/news/detail/9075693Wed, 18 Feb 15 19:04:46 -0800/en/games/torchlight-ii/news/detail/9006753-black-friday-sales%21
http://www.arcgames.com/en/games/PAB_tl2/news/detail/9006753Wed, 26 Nov 14 09:13:00 -0800/en/games/torchlight-ii/news/detail/5002903-torchlight-ii-reviews-roundup%21
http://www.arcgames.com/en/games/PAB_tl2/news/detail/5002903Tue, 25 Nov 14 09:00:00 -0800/en/games/torchlight-ii/news/detail/5002913-torchlight-ii-poster-available
http://www.arcgames.com/en/games/PAB_tl2/news/detail/5002913Tue, 25 Nov 14 09:00:00 -0800 Tools -> Right-click Torchlight II GUTS -> Properties -> Local Files tab -> Verify Integrity of Tool Cache)
1.22.x.40 (1 April 2013)
New Content
New Unique and Lengendary weapons for every item class
New class armor sets
New MapRoom maps
Additional side dungeons in Act 1 and 2 during New Game Plus play
Nether-Realm portals take you to a new Nether-Realm tileset, with new creatures
Headcrab pet
Alpaca pet
Panda pet
Stag pet
Modding
Modding is now fully enabled. For Steam users, Steam Workshop support is integrated.
Modding is fully supported in multiplayer - filter available games by active mod combinations. With Steam Workshop, automatically subscribe to and match configurations to join modded games!
New to modding? Here's how to get started with GUTS - the Torchlight II GUTS wiki
Bugfixes
fSocketable-granted DOT effects now get character damage bonuses from focus and items
Fixed issue where Reflection would change your target while fishing, which would leave you in a bad state
Various protections to prevent poorly formed mods
Other minor fixes
1.21.x.1 (14 January 2013)
Stability
Fix for potential Steamworks related crash.
Gameplay
Fix for a desynchronization error which can occur in 3+ player multiplayer games in very specific timing circumstances.
Fix for a rare issue where the effects on a merchant's items (or items left on the ground) can be wiped if a player takes ownership of a level while the original owner is departing.
1.20.x.3 (12 December 2012)
Stability
Fixed a crash related to removing gems from items in multiplayer if they had been equipped.
Fixed a separate multiplayer socketing related crash. Both of these fixes should resolve most of the 'in-town' crashes some players have experienced, as the events triggered can crash other clients.
Gameplay
Fist weapons (and a few other innately enhanced items) can no longer make your attacks so fast that they are invisible with max attack-speed bonuses.
Languages
German is now available to all users.
Polish translation updates.
Russian translation updates.
1.19.x.7 (30 November 2012)
Translations
Cleaned up Polish language translations.
Cleaned up Russian language translations.
Fixed issues with font clipping.
1.18.x.1 (16 November 2012)
This is a small hotfix patch to address an issue with proximity-based effects from set item bonuses that could cause extreme frame rate degradation.
1.17.x.14 (15 November 2012)Edit
Pets
Owl pet added
Badger pet added
Languages
Russian language now available
Polish language now available
General
Several spelling errors fixed
Dimensions fixed on one texture
A lot of internal fixes to support translations better, and copy-pasting of Cyrillic characters and use of IME
Characters with certain special characters in their names won't fail to save
Attacks that deal weapon% no longer give bonus crit for values over 100%
Missiles with an AoE were not properly taking into account some untargetable states
Run speed bonuses were sometimes added twice
Fixed Trillbot achievement quest
Skills
Engineer
Rank 8 and 9 or Seismic Slam scale soak values properly on direct damage
Flame Hammer, Ember Hammer and Emberquake correctly list staves in requirements
Berserker
Storm hatchet now targets better on slopes
Storm hatchet should be less likely to collide with walls and more likely to collide with units
Ravage knockback/slow resistance fixed
Ravage falls back to autoattack when mana is low
Battle rage properly refreshes now
Shadowbind procs now level properly
Embermage
Rank 4 of Firestorm now has correct max damage
Issues w/ Prismatic Bolt duration effects resolved
Fixed mana cost for rank 10 of Infernal Collapse
Spells
Made requirement reduction spells work properly
Items
Rifle and Cannons now use weapon damage instead of DPS - fast weapons were stronger than intended, slow weapons were weaker than intended
A non functioning proc on the Tundra set was converted to a functioning Lifesteal
Tomes of Weapon Expertise (spells) now correctly state that they improve Claw use, amongst the other weapons
New ring for Emberweave set
New pants for Embercraft set
Legendary wand Earth Dies Screaming can no longer crash the game
Fixed some issues with item-based proximity effects getting doubled
Maps
Various pathing and collision fixes
Various new boss rooms added for maproom maps
Several new Phase Beast rooms added
Can't be knocked behind fence in Arena of Slaughter
Monsters
Exploding zombies now strike only once per explosion
King gels have champion resistances and minion gels cannot be charmed
Recipes
Transmutation recipe for sockets can't eat gems with no return.
Random Maps
Some random map affixes better tuned
Quest Related
You must talk to the guardian of mana before you can enter the dungeon from Act 4 hub
Some players stuck in a state where their quests will not advance, or the final quest will not complete, allowing access to the mapworks, should be resolved.
System
Fix for crash in certain circumstances when wearing gear that requires a requirement reduction spell
Fixed crash when quitting the game from the options menu while the shared stash is open.
1.16.x.3 (22 October 2012)
1.16 is a hotfix patch which resolves two issues:
Fixes a crash with proximity-based effects granted by a Set bonus
Missiles reflected by the player will not strike the player, or other friendly targets
1.15.x.2 (19 October 2012)
This is a small patch to fix a single crash issue with effects based on proximity, usually triggered in multiplayer by zoning with Battle Rage enabled.
1.14.x.5 (18 October 2012)
GRAPHICS
Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled
PERFORMANCE
LARGE performance optimization to buff/debuff bar displays when there are a large number of overlapping, nonexclusive effects (damage over time, and duration based effects or knockback )
SKILLS
Shield Bash bonus damage now deals the stated amount(charged and uncharged)
Wolfpack will properly strike turrets
Bonuses due to proximity now always expire properly
Damage bonuses/reductions for Battle Rage properly expire
Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit
Pet damage bonuses are applied to effects
LEVELS
Three Sisters zone now has an appropriate level range for proper NG+ reward scaling
Various issues resolved in Luminous Arena in multiplayer
Level determinism fixed (Was broken with precacheing in previous patch - could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer)
ITEMS
Set reward for Inquisitor set altered to a functional bonus
Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target)
Effects based on proximate monsters now work properly with socketables
DOTs were not properly attributing experience if the effect was applied from an item instead of a skill
MISC
Target Dummy is Charm resistant
Fixed issue where rebinding Close All Menus could lock you in pause mode
Fix for shift-click casting a left-click spell and then selecting an item (would previously auto-attack)
Pet enhancing bonuses work more consistently for pets attached to OTHER pets
1.13.x.12 (11 October 2012)
MISC
Fixed Engineer armor set that was showing up as white geometry
PERFORMANCE
Additional UI performance improvements
Additional rendering performance improvements
Precacheing of skills, missiles, and particles to reduce the appearance of stutters the first time those assets are viewed on some machines
STABILITY
Fixed a crash that could occur with a dying pet that proc'ed on save restoration
SKILLS
Fixed some issues with Stormclaw bolt chaining
Blazing Pillar will no longer give enemies the ability to burn you!
Shockbolts and Shocking Orb can now build charge
Fixed several non-working augment affixes
On-Death Procs properly cool down if required (Fixes several issues where a proc ceases functioning after a period of time)
Blade Pact and Stone Pact last for listed time
ITEMS
Lore item set now has a tangle ability, instead of a nonfunctional acidrain proc
Several affixes that work based on unit proximity can work in parallel, when they could not before
GAMEPLAY
Fixed several issues where procs could be precluded from activation
Set bonuses based on nearby monster count work properly
Some more multiplayer XP distribution fixes related to player/killer delta
Can't turn alignment on something that attaches to its master
When a left-click skill is bound, skills won't track a second mouse click if you click and click-away again (keeps you from pointing the wrong direction sometimes)
Player block cap set to 75 instead of 50
Elemental armor reduction can't reduce armor below zero
Champions all have 100% charm resistance
Siege Turrets have 100% charm resistance
LEVEL SCRIPTING
Can't prematurely activate Vyrax tower warp with teleportation
Various minor level fixes
Various visual updates to the Three Sisters' Lair
Some snow effects were not properly tagged as 'weather' so would not disable when weather was turned off
Tutaran trap fixes
Alchemist can no longer be 'started' on his third stage by rerolling, going to the next level waypoint, and back up.
1.12.x.7 (4 October 2012)
This patch increments the save version, and we restructured some of the boss rooms, so random levels will clear and repopulate their monsters and events.
FUNCTIONAL
Shared stash now creates a backup of itself
You can no longer 'steal' items from your buyback tab by closing the window with Spacebar
Can’t drag merchant items onto the buyback tab
Gambler does not show 'can't equip' X
CTRL-M will instantly toggle map visibility
Pet equipment cannot get sockets from enchantment
Fixed rare crash related to Charming a monster
Multiplayer logging is reduced, and can be disabled with the NEVERLOG commandline argument (may improve performance for some clients)
Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.
Confirmation box added for quitting without saving
Fixed a few rare hardware related crashes
Particle update optimizations
Various rendering optimizations
GAMEPLAY
Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta
Armor Degrade properties now apply properly - degrade armor values are reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before!
Zero walkspeed monsters won't attempt to jump down
Fixed some display issues with Fame level progress
Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.
Swamp Flier scream debuff will show an appropriate name on debuff icon
Creep squish blood now has a censored version
Fixed a few areas where loot from a specific event spawned publicly
Fixed a few spelling errors
Act 4 banner should properly display
Pets can be sent to town from the last 2 boss rooms
Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations
DOTs now correctly calculate bonuses from +DMG%
XP and Fame %bonuses from gear are now capped at +/- 100%
HP bonus gear will properly be reflected in final health of player to other clients post-zoning
Game can be saved at any time from the options menu
Onscreen notification in bottom right of screen when saving takes place
Console-created items now have an effect that displays that they were cheat-created
Damage reduction effects on the player are capped to 75%
Stat expenditures when leveling up are properly synchronized in multiplayer
When leveling up, your health is properly recalculated on other clients
Skill cycle keys can now be bound to mouse buttons
Transmuted items are no longer destroyed if an inventory is full with no place to accept them
SKILLS
Berserkers are still targetable while performing Savage Rush
Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone
Battle Standard's properties are properly exclusive (they don't stack)
Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!)
Howl duration fixed (Extended)
Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing
Vortex Hex won't target smashables
Fixed two ranks of Seismic Slam incorrectly doing electrical damage
Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier
Elemental attunement properly benefits from owner’s level
Elemental Boon should properly speed up cast time on last rank
Shadowbind should properly rank up duration
Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage
Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued
Outlander Long Range Mastery should now affect wands as well
Prismatic Bolt gains charge at half the previous rate
Spider Mines should show debuff icons
Spider Mine summon duration fixed
Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3
Elemental Attunement shouldn’t attack smashables
Tremor rank 6 should properly perform its charged effect
Immobilization Copter damage effect shouldn’t stomp on other damage effects
Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches
Rapid Fire and Venomous Hail now use DPS instead of Damage
SCRIPTING
Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed
Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills
Various minor level scripting or layout repairs
Fixed farmable Gel phasebeast room so that XP gain isn't overblown
Fixed various other farmable phasebeast unitspawners which incorrectly granted XP
Fixed a few areas where the player could get stuck
NETWORKING
Fixed a case where backlog of messages for resend would escalate and disconnect the client
Friends-only games are fixed to synch correctly across lobbies
Fixes for various serverside issues
Erroneous ‘Connection Failed’ messages should be fixed
Games can now be filtered near your level
GRAPHICAL
Many wardrobe tweaks and fixes
BORING
Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading
1.11.x.x (23 September 2012)
A fix to the previous patch, repairing an error where the shared stash could be lost.
1.10.x.x (23 September 2012)
STABILITY
Fixed a potential crash bug when applying affixes and effects in certain circumstances
Fixed rare crash when turning in quest in the Undercurrents.
Put in protection against character save file corruption. Corrupted characters will not appear in the list of characters. (And thus can't cause the game to crash on load)
SKILLS
Fix for Berserker geyser proc showing up as a mappable skill.
Fix for triggering Shocking Burst and Arc Beam out of range while hitting shift that could cause chain casting.
'Resist Slow' affix fixed.
Proc affixes scale better with player level.
Berserker 'Wolf Shade' now has the (intended) 60 second cooldown applied to all ranks.
Fix for mistriggering when chaining two skills together when there is an early hit-frame.
Safety check to stop any looping skills that get stuck in the 'on' state when the character is not performing a skill.
Fixed bug with 'Poison Burst' procs (they should properly engage at more distant ranges).
Fix for potential issue when units would queue removed/unavailable skills.
Fix for having more than 100% reduction to charge decay or a negative flat charge decay.
PERFORMANCE
Made significant optimizations to particle collisions.
SYSTEMS
Fix a bug when recalculating the price on objects to make sure the calculation is based on the correct data.
Fix for bug where rapid clicks could misspend stat points.
Removed access to console commands in multiplayer games.
The game's login dialog now correctly allows passwords up to 64 characters long.
Removed display of other users' IP addresses in multiplayer games.
Removed Steam Cloud toggle in the settings file (it didn't do anything); the ability to toggle is available in the Steam client.
Removed logging for achievements to potentially reduce some FPS drops for some users.
LEVELS/SCRIPTING
Tweaks to various areas to prevent units from getting stuck.
Changed lootable rocks to be non-colliding as they could occasionally block very narrow corridors.
Fixes to some level scripting logic in the Frosted Hills.
Fixed a bug that could cause multiple Tower of the Moon entrances to appear in the world.
Implemented a few specific boss room pathing fixes.
ACHIEVEMENTS
Fixed friends list based achievements.
Spell-learning achievements now don't incorrectly trigger based on other players.
MINOR
Fixed several typos.
Improvements to journal tooltips
- The Arc Team]]>/en/games/torchlight-ii/news/detail/5002923-torchlight-ii-version-history
http://www.arcgames.com/en/games/PAB_tl2/news/detail/5002923Tue, 25 Nov 14 09:00:00 -0800/en/games/torchlight-ii/news/detail/5002863-torchlight-2-redemption-instructions
http://www.arcgames.com/en/games/PAB_tl2/news/detail/5002863Mon, 24 Nov 14 16:08:48 -0800