GameSpot have posted the second part of the interview with Feargus Urquhart, this time mostly about his new company - Obsidian, and his plans for the future. Here's a bit on why he left Black Isle:

GS: When you left Black Isle Studios in April 2003, you said it was because "[BIS parent] Interplay has a direction that it wants to pursue concerning projects and I have a direction that I want to go." What was that direction?

Feargus Urquhart: Interplay wants to focus on console titles and I don't think that the future of gaming is entirely on the console. I enjoy developing games for both the console and the PC and abandoning one completely for the other is not a direction that I would like my career to go.

Also, in this thread in our own forum, Feargus posted more on developing console vs. PC games. Here's a bit:

If I budgeted a product like Fallout right now and I had a technology base (like an engine), I would say someone could get it done for between $3M and $4M. It could even be as cheap as $2M or $2.5M with some careful re-use of assets. Now that is just the development budget though, that doesn't include all the other costs of getting a game on the shelf like QA, Audio, Localization, Marketing, PR and payoffs to the mob