General:

Removed the Kobali Adventure Zone missions from the mission journal and replaced them with three wrapper missions titled Kobali Crisis Act I, II, and III which contain the removed missions.

Delta Patrols are no longer required for mission progression but do remain in game.

Experience requirements from levels 50-60 have been significantly lowered.

Level 50-60 NPC Scaling:

We have tuned down the hitpoint and damage scaling modifier curve for NPCs past level 50, though they will still reach close to the same point at level 60.

This means that levels 51 through 54 will have a very dramatic shift downward, but the general NPC difficulty will still ramp up as players close in on level 60.

New UI has been implemented to the PvE system.

Updated the window which appears when opening a Lock Box.

Resolved an issue that was causing Mk XIII and higher Starship Shields to drop to unexpectedly low capacity values on some ships when entering maps that artificially increased or decreased the player’s current combat level.

Editing a comment in the fleet roster is now done through a popup.

This is to help alleviate issues where players logging in and out caused the wrong comment to be edited.

Resolved an issue where the tailor would not recognize a name change done to a player’s Bridge Officer.

Removed level restrictions from all Armor Items purchased from the Lobi Store, and added information to these items' descriptions explaining how they automatically change effectiveness as the player levels up.

23rd Century Captains can now display their ship’s registry number.

The Progress tab of the Status UI now shows players their current amount of Fleet Credits and their Lifetime Fleet Credits Earned total.

The Secondary Deflectors in the Research Lab are now sold with 4 modifiers and only gain the Epic modifier when upgraded to Epic, instead of being sold with 3 and only gaining two when upgraded to Epic Quality.

Existing items have not been affected and will still gain two total modifiers when upgraded to Epic Quality.

The amount of the Shield Regeneration increase Shield Emitter Amplifier consoles provide has been increased.

The amount of Starship Hull Restoration SIF Generators provide has been increased.

The Dilithium store has a new section, "Account Starship Trait Unlocks", available to players of level 50 or higher.

If the player owns a starship on the player’s account that grants a trait on the list below, the characters on the player’s account that are of the incorrect faction to fly that starship will be able to instead claim a box containing an unlock for that trait for free:

Ablative Field Projector

Advanced Firing Solutions

Battle Ready

Designated Target

Desperate Repairs

Emitter Synergy

Improved Polarize Hull

Improved Weaponized Emitters

Insult to Injury

Numerical Superiority

Radiant Nanite Cloud

Retaliation

Shield Overload

Specialist Knowledge

Carrier Pets:

All Player Carrier Pets are now immune to Warp Core Breaches.

All Player Carrier Pets now have "Layered Defenses III" which is an immunity to one torpedo every 30 seconds.

Hull Plating/Ablative Hull Plating now state that they buff Physical Resistance as well.

The "Shield Weakening" skill has been replaced with "Shield Penetration", which makes player weapons ignore a percentage of the targets' shields.

Specialization Passives:

Causal Glitch no longer affects captain powers.

Attrition Warfare now has a longer cooldown and a smaller impact at each rank.

Entropic Rider now is a per-cycle proc instead of per-shot.

Temporal Cross-wiring no longer stacks, and is now a 2%/4% buff based on rank.

Counter-offensive no longer reflects a % of incoming damage and no longer reflects the damage type that triggered it.

It now reflects a fixed amount of damage back at the target that cannot critically hit, and its lockout is now 15 seconds at all ranks.

Continuity's Healing has been increased.Imminent Decay and Entropic Rider now indicate that their damage bypasses shields.

This is a tooltip change only.

Entropic Rider's damage has been increased.

General Updates:

The following abilities now increase or decrease Shield Resistance to All Damage instead of just Energy Damage:

Charged Particle Burst

Destabilized Tachyon Burst

Expose Vulnerability: Defenses

Juggernaut Shielding

Shield Scraping

The Charged Particle Reaction Trait

The Deploy Sensor Probe Swarm Console

The Dynamic Tachyon Warhead Explosion

The Elite Fleet Disruptor Proc

The Omni-Directional Tachyon Wave Siphon Console

The Resonant Disruptor Proc

The Shield Inversion Console

The Singularity Inverter console

The Tachyon Armament Projectile

The Tachyon Dispersal Starship Trait

The Tachyon Particle Field Console

Turn the Other Cheek

Shield Absorptive Frequency Generator:

The percentage of outgoing damage healed no longer scales up with shield healing bonuses.

The description now states that this chance is per shot fired.

This is a tooltip change only.

Regenerative Integrity Field:

The base heal amount has been decreased slightly.

The Heal over Time cannot proc as many total times, but has an increased minimum and maximum heal amount.

Energy Augmentation Actuator:

Resolved an issue where this stacked 3 times per player, instead of 3 times total.

The amount of this damage buff is now 10% per stack.

This damage buff now only affects Energy Weapons.

Now affects the entire team always, instead of just teammates that were near enough.

Can no longer affect NPC's that are not yet hostile such as the Borg Queen in Hive Onslaught.

Demolition Team:

Damage has been increased.

Now only requires 3 stacks to detonate.

Now only require the player to wait 8 seconds after detonating before beaming more demolition teams to targets.

The following consoles have had their power bonus doubled:

Console - Engineering - Booster Modulator

Console - Engineering - Injector Assembly

Console - Engineering - Field Emitter

Console - Engineering - Plasma Distribution Manifold

Prototype Ablative Jevonite Hardpoints:

No longer goes away when the player dies.

Can no longer be activated while the player already has a buff from another.

Can now be activated while held or disabled.

Can now be activated from your inventory

Tholian Thermionic Torpedo Launcher:

Now scales up the amount of power drained with drain expertiseunder all firing modes, and no longer scales up the duration of the power drain with drain expertise under any firing modes.

Now has a more accurate description of its Torpedo Spread and High Yield.

Resolved an issue where the Tholian Thermionic Torpedo Launcher did not indicate having a drain when fired via the Transport Warhead mode.

The flight speed of targetable torpedoes has been increased.

Attack Pattern Lambda:

Now only gives its caster buffs when they fire weapons.

Perception buff and debuff have both been decreased.

Plasmonic Leech:

Now stacks up to 10 times.

The Plasmonic Leech self-buff now stacks with the Power Conduit Link proc found on the M.A.C.O. Resilient Shield Array and Adapted K.H.G. Resilient Shield Array.

The self-buff from this power has had its amount reduced and no longer scales

The drain inflicted on the target has been decreased

The range at which mines acquire their target has been increased.

The Republic Ha'apax Warbird summoned by Romulan Fleet Support and the Klingon Defense Force Negh'Var Warship summoned by Klingon Fleet Support should now be much more effective in combat.

The recharge time of the target subsystem abilities built into Science Ships has been reduced to 45 seconds.

The Damage dealt by Causal Anchor has been decreased.

Powers that increase the player’s ability to ignore a percentage of a target's shields have been re-built to be cheaper on the server, address an issue where the shield penetration debuff would stack on the target for a short duration, and more consistently work properly, including with destructible projectiles as relevant.

Powers that are intended to affect Exotic Damage abilities will now more consistently work with all exotic damage abilities.

Ramming Speed now instantly adjusts a player’s power levels, instead of depending on Power Transfer Rate.

Torpedo High Yield, Torpedo Spread, and Torpedo Transport Warhead now only upgrade the player’s next torpedo attack within 10 seconds, from the player’s next attack within 30 seconds.

Plasma Explosions from Embassy consoles:

This damage no longer ignores enemy shields.

This effect may now only trigger once per firing cycle

Resolved a number of issues related to how the damage increased as they were upgraded

Their damage now increases at the same rate that other stats on consoles increase

This also addresses a bug where upgrading from MK XI UltraRare to MK XII UltraRare or from MK X Gold to MK XI Gold would erroneously cause a decrease in damage.

Hit and Run starship Trait:

Resolved an issue on "Hit and Run" where it was incorrectly granting Critical Hit Chance where it should have been granting Critical Hit Severity.

"Hit and Run" Starship Trait now has a 35 second lockout that begins when the buff effects expire.

This matches up with Evasive Maneuvers' base cooldown, as this trait was not intended to benefit from cooldown reductions.

Resolved a number of issues related to how the Proton Damage from Shield Refrequencer consoles increased as they were upgraded.

Their damage now increases at the same rate that other stats on consoles increase.

Their damage at all points has been increased.

This also resolves an issue where upgrading from MK XI UltraRare to MK XII Ultrarare or from MK X Gold to MK XI Gold would erroneously cause a decrease in damage.

Resolved an issue that prevented the Proton Damage from Shield Refrequencer consoles from doubling when used vs Voth.

As a result of that bug fix and balance changes, The Damage Bonus on Particle Focuser consoles from the Fleet Lab now only affect Exotic damage.

The power level buff from the Power Conduit Link proc is now 1 power per stack, not 2.

Molecular Reconstruction Beam now deals half damage vs players.

Anti-Time Entanglement Singularity's damage has been decreased.

The shared cooldown between activations of Fleet Skills Buffs has been decreased to two seconds.

The Research Lab weekly combat buffs now grant +10/15/20% max hitpoints instead of a resistance buff.

Gravimetric Torpedo now deals less damage on the spread rifts it applies, but now guarantees one per target hit.

Resolved an issue that caused Torpedo Pre-Fire Sequence to not apply in some cases.

Updated the description to be more accurate.

Updated Drain Infection, the Deteriorating Secondary Deflector Proc, and the Inhibiting Secondary Deflector Proc to be counted as Exotic Damage.

Their damage has been adjusted slightly to compensate for this, but should be better in most cases.

The [AMP] modifier no longer displays a status icon.

Its functionality is unchanged.

Combat Impulse Engines and Hyper-Impulse Engines now better describe how they differ from normal Impulse Engines.

Resolved an issue where the Lukari Restoration Initiative Regenerative Shield Array's FX on allies would not completely play.

The Technicians that reduce the recharge times of Bridge Officers after activating Auxiliary Power to the Emergency Battery has a better description.

Resolved an issue where the Multi-Spectral Particle Generator was not applying damage buffs properly.

The Multi-Spectral Particle Generator set bonus is now treated as exotic damage.

Prototype Ablative Jevonite Hardpoints can now be used while unequipped.

The Bridge Officer Abilities Torpedo High Yield and Torpedo Spread can no longer be activated while the player has a Torpedo High Yield or Spread available to fire, or if the player has fired a torpedo as a High Yield or Spread within the last 5 seconds.

Resolved an issue that caused the Regeneration from the Protomatter Capacitor Starship Trait to not scale with Hull Regeneration.

This is a tooltip change only.

Resolved an issue that would cause shield regeneration to fluctuate while cloaked.

Mine Launchers now display the range at which the mines they launch will acquire a target.

The Conn Officer that reduces the cooldown of Tactical Team on activation now additionally gives a buff to Starship Weapon Specialization after using Tactical Team for a short duration.

The passive Energy Weapon Damage Buff from the Weapon Stabilizers set bonus has been increased.

Eject Warp Plasma is now always treated as a control ability.

Resolved an issue where Highly Specialized could apply an excessive amount of cooldown reduction when triggered.

The Tetryon Glider Proc now only scales with Drain Expertise, and its overall shield drain amount has been increased.

Resolved an issue that would cause Phasic Artillery to give a different amount of Temporary Hitpoints to Torpedoes and Mines based on the ship a player was in.

The amount should be better afterwards in all cases.

The Undine Deflector's Accuracy Rating buff is now 10 instead of 5.

The Multi-Regenerative Shield Array set bonus from the Assimilated Borg Technology now additionally cleanses DoT's.

The Secondary Discharge Capacitors Set Bonus from the Terran Task Force Starship Technologies set now gives +20 Shield Capacity and Drain Expertise instead of 17.8.

The Plasma Conductive Circuitry set bonus from the Romulan Singularity Harness set now gives +10% Plasma Energy Weapon Damage and +20 Starship ElectroPlasma Systems instead of 8.9% and 17.8, respectively.

The Bio-Molecular Enhanced Defense set bonus from the Fluidic Counter Assault set now gives +10 Defense Rating instead of +5.

The Bio-Molecular Enhanced Precision set bonus from the Fluidic Counter Assault set now gives +10 Accuracy Rating instead of +5.

The "Omega Weapons Amplifier" proc from the Omega Adapted Borg Technology set now lasts 5 seconds

Resolved an issue that could cause the Quantum Phase Torpedo not to drain shields when fired via High Yield.

Resolved an issue where the "Well Traveled" Unique Trait was using an incorrect icon

Removed an extra space from the display name of "Datachip - The Path to 2409, Vol. 2, Ch. 5".

Known Issues:

PVP has been temporarily disabled.

Foundry functions will be temporarily unavailable.

The new queue “Twin Tribulations” will not be available at the launch of Escalation.

We are making updates based on player feedback from its recent launch on Tribble.

The Kobali Adventure Zone map incorrectly labels the level range of the zones.

Core Assault:

In Room 2 if Simon Says is the puzzle type, player will see a message stating they have made the wrong choic e after making the right choice.

Enemies do not despawn when the queue is completed.

Elite Queues are currently unavailable.

The whistle sound for a when a queue match is ready plays twice.

When the player opens the new PvE queue UI for the first time only, the categories will be out of order.