This Kickstarter looks to raise capital for development of Nexus 2: The Gods Awaken, a sequel to the space-based real-time tactics game Nexus: The Jupiter Incident. The developer for the project is Most Wanted Entertainment, which was formed by members of Mithis Entertainment, the now-defunct developer of the original game, and their goal is $650K to create the sequel. Here's word:

The creators of the original game now have a unique proposal for you… to participate in the development, by pledging funds that will allow us to begin production of the next instalment in the Nexus story.

Our vision is clear: we have a full design for a truly worthy successor to the original game, one which will take forward the story of mankind’s expeditions to the hostile reaches of interstellar space, and bring it up to date with state-of-the-art visuals and even richer gameplay.

I played the first Nexus:TJI and back then had a hard time to get past the first mission, but past that it became more and more enjoyable, with a nice story unfolding through the campaign. I will certainly watch this new installment closely.

The only problem was the game-breaking bug where it crashed during a sequence and didn't let me finish the game.

Apart from that it was a fantastic experience.

Stanly Manly wrote on Sep 28, 2012, 15:55:

eRe4s3r wrote on Sep 28, 2012, 15:21:Wow the posts in this topic make me sad to be a pc gamer. Too complicated? Nexus? A game you could win with the shift key and 1 mouse button?

And to the guy saying the game felt staged.. I have only 1 thing to say to that.. DUH.Reread the genre, TACTICAL COMBAT SIMULATION. Read up what a tactical combat challenge IS. That is the very definition of STAGED COMBAT in a game. To complain that the game felt staged is like saying that Homeworld 2 had too much space. Or that there was too much shooting in Call of Duty. Tactical challenges HAVE to be staged. Or it would be brainless skirmish.

But the sad abilities of pc gamers we have here aside, why is this kickstarter 2 days shorter than Obsidian one?

Hah, the old "you are playing it wrong" bit. Do you dislike any games, Eraser? If you do, it's because your abilities are sub par, and you obviously don't understand the genre, duh.

That is not entirely correct. As it has been said it's not a strategy game but a tactical simulator. You are not correct in saying that he he is wrong in implying that you are not playing it correctly since you, probably, just have different expectations from it.To use an analogy: it's like expecting Baldur's Gate or Fallout to be an action adventure rpg. It's not. Gothic or the elder scrolls are action adventures with rpg elements, Baldur's gate and Fallout are rpg games. There are similar mechanics but the games are fundamentally different. It's the same for Nexus and other games of a similar genre in which you control several ships in a strategical manner in space.

Eraser, you should try to eat your own feces. If you don't like it, you should just keep trying. If you complain about it, you simply don't know how to eat feces the right way. If you don't like the taste, its because you obviously don't have a sophisticated pallete. If it makes you gag, then you need to take at least 30 minutes to put your finger down your throat first, so you get used to controlling your gag reflex. If you don't like the peanuts, you should know that they aren't actually peanuts, they are discolored bacteria groups. I mean, when was the last time you swallowed a whole peanut?

Fair enough But you disliked the game because you didn't get how it even worked. I dislike games for gameplay issues, design flaws or bugs. And just for the record, I never dislike games for a reason like you stated there. If I don't get how a game works I look at a let's play on youtube as last resort. Nexus is definitely not easy to master but the points you raised (and the staged complaint was not by you, so that paragraph was not targeted at you) are simply not proper complaints.

The GUI is unique, but it works perfectly once you take 30 minutes to actually understand what it displays and why (And this is explained to you on the path to the Angel Wing, which is when the game "really" starts). If you had taken that time you wouldn't be wondering about any of the points you raised.

Missiles are not even in the game. You have torpedoes and ammo based "energy throwers". Your torpedoes will never get anywhere as long as point defense or shields are up. And energy throwers can be dodged more or less by boosting power to the combat engines. The entire game is about finding the right moment to strike, wasting your entire ammo on 1 ship is a sure way to lose the game. Just like starting your bombers at the start of combat or not using heavy fighters right (as bomber cover, not as fighter cover) ;p

While I get you don't like the game and that is your right, your complaints are sourced in not even understanding how the game works. So yeah, it may take more than 30 minutes to "get" this game but if you had "gotten" the game your entire list of complaints would sound absurd to you too.

Like how to tell when missiles torpedoes hit or not.. the super large nuclear explosion is a big hint. If they don't hit, it's because they are shot down. Or what is attacking what...

I am not fishing for agreement. I just think your complaint (and the posts that followed it) are absurd because untrue if you take the time to understand how the game works. So if you didn't take that time, your complaint reads to me like you simply didn't get the game and hate it on it as result. If that is not true then I am sorry, but I have to assume to worst (It's the intertubes, after all)

FYI: I would call myself a Nexus fanboy.. so while most topics will not have me defend a game, this topic does. Because the game is unique. There is none like it. And I want more games where there are "NONE" like it. And people bashing Nexus for some reason that is sourced in not understanding the tutorial or taking enough time to get a feel are imo hurting the hobby I love. That is, playing awesome unique PC Games. in Space

eRe4s3r wrote on Sep 28, 2012, 15:21:Wow the posts in this topic make me sad to be a pc gamer. Too complicated? Nexus? A game you could win with the shift key and 1 mouse button?

And to the guy saying the game felt staged.. I have only 1 thing to say to that.. DUH.Reread the genre, TACTICAL COMBAT SIMULATION. Read up what a tactical combat challenge IS. That is the very definition of STAGED COMBAT in a game. To complain that the game felt staged is like saying that Homeworld 2 had too much space. Or that there was too much shooting in Call of Duty. Tactical challenges HAVE to be staged. Or it would be brainless skirmish.

But the sad abilities of pc gamers we have here aside, why is this kickstarter 2 days shorter than Obsidian one?

Hah, the old "you are playing it wrong" bit. Do you dislike any games, Eraser? If you do, it's because your abilities are sub par, and you obviously don't understand the genre, duh.

Wow the posts in this topic make me sad to be a pc gamer. Too complicated? Nexus? A game you could win with the shift key and 1 mouse button?

And to the guy saying the game felt staged.. I have only 1 thing to say to that.. DUH.Reread the genre, TACTICAL COMBAT SIMULATION. Read up what a tactical combat challenge IS. That is the very definition of STAGED COMBAT in a game. To complain that the game felt staged is like saying that Homeworld 2 had too much space. Or that there was too much shooting in Call of Duty. Tactical challenges HAVE to be staged. Or it would be brainless skirmish.

But the sad abilities of pc gamers we have here aside, why is this kickstarter 2 days shorter than Obsidian one?

Stanly Manly wrote on Sep 28, 2012, 11:02:I purchased a copy of Nexus: The Jupiter Incident many years ago, and have tried many times to get into the game, but to no avail.

I just never felt in control. The UI was just a mess. The actual action was dull. The only way to really see an entire battle was to zoom out so far that you were looking at little "+" marks on the screen.

I really wanted to like the game, because I enjoyed the story, but always gave up in disgust when I found myself, yet again, realizing that I had absolutely no clue what was going on during a battle. Which ship was attacking my fighters? Who knows! Were my lasers having any effect? Its a mystery! Did my missiles actually hit? Anyone's guess! Which ship was I controlling again? Doesn't matter!

I'll probably get crucified from some die hard fans of the game, but I sincerely tried (my last effort was a mere 3 months ago) to give the game a chance, but I just never felt like I was playing it, merely going along for the ride and hoping for the best.

Edit: Oh, and dear god, that had to be about the cheesiest kickstarter video ever. Please guys, don't try to act...

Sounds like all they have to do to please you is provide a decent tutorial and better UI feedback. Pretty simple fixes there. Both things I'd expect from a sequel.

And I really expected this kickstarter a while ago...at least sometime around FTL's success. I'm not a die-hard fan, but have been wanting this sequel since they had that tech-demo video of it from years and years ago.

Wildone, I think the closest we've gotten so far is Starlight Inception (which is why I threw some money at it). Don't have as high of hopes as I'd like, but it'll probably give me the fix.

Speaking of that, I still have yet to really get into IWar2. Guess I'll do that now, since you've reminded me.

Both things I would have expected in the original (or any) game, personally.

Stanly Manly wrote on Sep 28, 2012, 11:02:I purchased a copy of Nexus: The Jupiter Incident many years ago, and have tried many times to get into the game, but to no avail.

I just never felt in control. The UI was just a mess. The actual action was dull. The only way to really see an entire battle was to zoom out so far that you were looking at little "+" marks on the screen.

I really wanted to like the game, because I enjoyed the story, but always gave up in disgust when I found myself, yet again, realizing that I had absolutely no clue what was going on during a battle. Which ship was attacking my fighters? Who knows! Were my lasers having any effect? Its a mystery! Did my missiles actually hit? Anyone's guess! Which ship was I controlling again? Doesn't matter!

I'll probably get crucified from some die hard fans of the game, but I sincerely tried (my last effort was a mere 3 months ago) to give the game a chance, but I just never felt like I was playing it, merely going along for the ride and hoping for the best.

Edit: Oh, and dear god, that had to be about the cheesiest kickstarter video ever. Please guys, don't try to act...

Sounds like all they have to do to please you is provide a decent tutorial and better UI feedback. Pretty simple fixes there. Both things I'd expect from a sequel.

And I really expected this kickstarter a while ago...at least sometime around FTL's success. I'm not a die-hard fan, but have been wanting this sequel since they had that tech-demo video of it from years and years ago.

Wildone, I think the closest we've gotten so far is Starlight Inception (which is why I threw some money at it). Don't have as high of hopes as I'd like, but it'll probably give me the fix.

Speaking of that, I still have yet to really get into IWar2. Guess I'll do that now, since you've reminded me.

Zyrxil wrote on Sep 28, 2012, 11:41:Yeah, I don't know why it has a cult following either. It was very pretty and seemed to have an interesting universe behind it, but as an actual game it was fairly mediocre.

Same here, I tried several times to like this game, but it was so boring. You never felt like you had control over the fights; it felt like it was all staged. The game feels a lot like Gratuitous Space Battles in a way. I want a full on in control ship building like sins Universe with objectives and areas to go out and conquer. Not some flash in the pants sit back and watch all the pretty effect and ships blowing up without any control over it.

I purchased a copy of Nexus: The Jupiter Incident many years ago, and have tried many times to get into the game, but to no avail.

I just never felt in control. The UI was just a mess. The actual action was dull. The only way to really see an entire battle was to zoom out so far that you were looking at little "+" marks on the screen.

I really wanted to like the game, because I enjoyed the story, but always gave up in disgust when I found myself, yet again, realizing that I had absolutely no clue what was going on during a battle. Which ship was attacking my fighters? Who knows! Were my lasers having any effect? Its a mystery! Did my missiles actually hit? Anyone's guess! Which ship was I controlling again? Doesn't matter!

I'll probably get crucified from some die hard fans of the game, but I sincerely tried (my last effort was a mere 3 months ago) to give the game a chance, but I just never felt like I was playing it, merely going along for the ride and hoping for the best.

Edit: Oh, and dear god, that had to be about the cheesiest kickstarter video ever. Please guys, don't try to act...