- update for MoP
- itIT added (bgnames/flags/racenames)
- removed *-localized-talents.lua (the talent names from all specs are now always available ingame)

Known bugs: [5.0.3.15851 BETA]
# WorldStateScoreFrame update in bg does not work. (differs compared to live servers).
You need to open the 'ScoreBoard' and wait for the event UPDATE_BATTLEFIELD_SCORE.
I don't know if this is intended or a bug. (5.0.1.15799 and 5.0.3.15851)
If it's a bug let's hope Blizzard fix it soon. If it's intended I try to find a workaround, but
I can not guarantee that it will work as smooth as before...
# range check (class-based) does not work correctly with all classes because many default class spell has changed -> TODO
# I didn't play the new bgs 'Silvershard Mines' and 'Temple of Kotmogu' (lvl 90 only) nor did I read
something about the size of this bg. There size is currently set to 15.
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r134 | kunda | 2012-06-24 10:21:36 +0000 (Sun, 24 Jun 2012) | 1 line
Changed paths:
M /trunk/BattlegroundTargets.lua

- fix flag check if someone is doing a ReloadUI while "player" is dead ( dead means UnitIsGhost("player") is true ) [variable: isDeadUpdateStop]
- fix friend guild group check: [function: BattlegroundTargets:GuildGroupFriendUpdate()]
problem: GetGuildInfo() can return nil after the event RAID_ROSTER_UPDATE, even if a player is in a guild
(for me this is a Blizzard bug, don't know, may be it's fixed in MoP)
workaround: check guildName ( GetGuildInfo() ) with a maximum of 3 times (linked with scoreboard update) per player if it returns nil (it can also return nil if someone is not in a guild)
(in my tests this workaround has a success rate of 100% in the 2. check, but a 3. check is there to cover any possible whatever thing)
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r132 | kunda | 2012-06-12 22:01:13 +0000 (Tue, 12 Jun 2012) | 1 line
Changed paths:
M /trunk/BattlegroundTargets.lua