I always wondered why blizzard didn't put all the changes into the patch notes.

Same thing at every work place. I can't / don't tell my managers what I cooked at work that day down to the very last detail because a lot of things are going on at once and Blizzard is a much, much bigger operation than some kitchen. So, even though I fill in a book at the end of the shift for temperature checks and so on, it's not like it gets everything. There must be a lot of late minute changes and fixes that happen outside of the major things they wanted to fix that the developers forget to pass onto the Community Managers and other management lines so they can inform the playerbase.

Fly fast, stay low, hit hard.

You'd think the 8th Anniversary was the Cheese Anniversary to go with all the whine.

I didn't notice the flying one, but I did notice the LFR one. I guess people complained enough about having groups that would take forever to fill because no one wanted an in-progress LFR.

and this change is complete crap. spending 30 mins in queue only to be put into a 2/6 run then trying to get into another waiting 30 mins again only to be put in another 2/6 then leaving and getting a 30 min debuff and waiting 30 mins again. LAME.

I'm the opposite, I am more than happy to yank that 90 valor for the final boss, reque up while doing dailies and then kill the first 2 bosses and if the party is rolling over the bosses pretty well I will stick around for another 45 valor for an additional 5-7 mins of work. If I get 7 dailies between each que I pull in 205 valor in an hour.

I'd rather chain pull a LFD with guildies which also takes about 10 min to work, puts gold in gbank, and is just less frustrating than LFD scrubs (tanks on Will of the Emperor, Garalon kiting, ...). Or do a challenge mode, those are fun.

Thats a bug. its sending achievements and mounts to players who didnt earn them.

I doubt it's a bug.The achivs that I got on my other chars were the ones that I already had but on my main.Dont see why it would give me the stuff I already earned just for the sake of a bug.IMO it's a intended change, unless you can give me a source of this being a "bug".

"To fully prepare for a world of perfection, all the imperfect must be swept away."

I did find a new rare in the Badlands today... Doesn't sound like a patch change but I tell you, I've leveled at least 6 characters past those levels by memorizing spawn locations of all the rares in that area, and I've ran past that spot at least 100 times. There was also no information about this warp-stalker in wowhead. So if you're a hunter looking for a red/yellow warp-stalker pet, you're in luck.

How so? You said it wasn't on wowhead and gave no information on it.

---------- Post added 2012-11-29 at 11:36 AM ----------

Originally Posted by SoulSociety

[Spirit of Harmony] vendor don't give x3 [Golden Lotus] anymore. Just gives x2. Don't know if this was a ninjachange, but I didn't hear anything about it.

Along with the old nerf of 100% movement speed when death , is another spit in our customers faces.

Blizzard: "go grind more"

Well, guess what : fk y Blizz .

Why should you get the same amount of golden lotuses when every item that requires them needs less? How can that even make sense to you? Everytime Blizzard changes things that don't happen to fall in line with your individual desires(profit) doesn't mean they're spitting in your face. You probably don't even give Blizzard input.

and this change is complete crap. spending 30 mins in queue only to be put into a 2/6 run then trying to get into another waiting 30 mins again only to be put in another 2/6 then leaving and getting a 30 min debuff and waiting 30 mins again. LAME.

After your first 2/6 if you immediately que up then you get put in a group that is 0/6 unless you go to another lfr or do this on another day. This is how it has been since cataclysm. Ever since lfr dropped I have done lfr every single week with at least 1 character (if not 3) and this how it has always worked -and- it has never taken me 30 mins to que up for a dungeon unless it was a holiday week like thanksgiving or it was 4-6 am in the morning when less people tend to play.

I always wondered why blizzard didn't put all the changes into the patch notes.

Originally Posted by Daxxari
(Blue Tracker)

Originally Posted by Popegorgeous

Maybe I'm just ignorant of the reason here but is there any reason that the absolute full list of changes in a patch are not listed? For example, the stealth nerf to Spectral Guise, the change in pvp power as it relates to healing, etc. were not mentioned. Most of the times people have to find these out for themselves then wait for confirmation on their respective forums.

Any ideas?

I compile the notes, so I should probably explain a bit.

Essentially, the development of every World of Warcraft patch is a highly iterative creative process. Like most creative processes, there's a little bit of chaos involved, with discreet sub-teams working on individual projects, but also coordinating closely at the same time, so there's always a frenzy of activity going on at any given moment. With that in mind, there's not one comprehensive, monolithic source of information on what's being changed. Instead, information needs to be solicited, provided, re-phrased, confirmed, re-confirmed, edited, and revised as the patch is developed and I compile the notes. That also means that if there's an omission, you can be reasonably certain that it wasn't intentional. It's also worth noting that, as the code changes to resolve issues and implement new features, sometimes things go unexpectedly wonky with older parts of the game.

I'm careful to compile the notes as completely as possible, but it's not unlikely that some things will slip through the cracks from time to time. Perhaps an item didn't follow a typical development pipeline, or something was fixed at the last second. And of course, there will be rare occasions when I simply make an error and omit something that should have been included.

In all cases, we try to make the notes as informative and complete as possible, while also keeping them relevant for 99% of players.

I quoted most of it, but there's more that you can read at the source if interested.

Because , you know , every flask still consume 1 ? I got 2 flasks instead of 3 ?
And I need to grind more ?

To be fair, it seems they increased the likelyhood of being able to get Golden Lotus from harvesting herbs, as you find them randomly while harvesting other herbs now rather than having to stumble upon a specific node. The two changes combined very much go along with Blizzard's philosophy of getting people out into the world and actually playing the game. Much more so than having the most common way people get a particular herb being from a vendor.

All this complaining is simply further proof that Blizzard could send each and every player a real-life wish-granting flying unicorn carrying a solid gold plate of chocolate chip cookies wrapped in hundred dollar bills, and someone would whine that Blizzard sucks for not letting them choose oatmeal raisin.

Originally Posted by DeadmanWalking

If your guild demands you slip into an elephants butt and force yourself out in a regurgation then you can't blame Blizzard for supplying the elephant.