Tagged: Stoopid Ideas

I’ve recently become enchanted with the Fechter timing cut force. Like the more vanilla classic force, the Fechter force is one of those Just Fucking Do It Until You Know How to Do It sorta things. Fortunately, you have a kind-of safety net in that if you miss your force, you can turn the whole thing into a key card placement (Vernon? Marlo? One of those two). So this workaround is essentially unnecessary, and no doubt bronzing the lily. But who the fuck cares, this is card stuff.

In as few words as possible: you employ the mechanics of that neglected chestnut, the hop. You may have seen the move butchered into oblivion by Lorayne in his Invisible Pass routine. As a form of eyebleach, go ask Lance Pierce or Jack Carpenter to show you their applications sometime. Now that’s some good shit.

So you’ve got a break above your card. Obviously the force is a situational thing, but it seems the most successful choreography is arriving at the break on the third cut. So if they stop you there, you’re good to go. But if they don’t stop you, you use the hop to incorporate an additional beat. Cut a packet to the table, stealing the top card of the packet (the force card) back to the cards in your hand. I’ve found a dropping action, a la Lorayne, works here. Now, that does not mean an ungodly throw like Lorayne. Rather, a casual drop or toss, followed by an unhurried retreat back to the left hand (Lorayne’s guilty quicksilver approach is to be avoided at all costs). If they stop you here, you’re golden. If they haven’t stopped you by now, cut another packet to the table. This is your last stop at Willoughby, so pray to Yog-Sothoth they stop you here.