Ultimate Stuntman - Walkthrough

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Ultimate Stuntman - Nintendo Entertainment System
Version 1.0 (04/4/2006)
Version History:
1.0: Basic Guide Complete - (04/4/2006)
-Guide written for the NES FAQ Completion project: faqs.retronintendo.com
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Legality:
This Guide is Copyright, 2006, Matthew McIntyre
This guide may not be used on a website or in any public forum
where it is protected by copyright without the consent of the author.
To contact me: entropiclobo(at)yahoo(dot)ca or chaos(dot)wolf(at)gmail(dot)com
Websites with permission to use this Guide:
www.GameFAQS.com
www.neoseeker.com
faqs.IGN.com
www.1up.com
Game by Camerica/CodeMasters
******************************************************************************
* Table of Contents *
******************************************************************************
*To jump to a section, hold the Control Key and press F, then type in the
section number as it appears (ie type U1)
U1: Intro
U2: GamePlay
U3: Power-Ups
U4: Walkthrough
USS1: Stage 1
USS2: Stage 2
USS3: Stage 3
USS4: Stage 4
USS5: Stage 5
USS6: Stage 6
USS7: Stage 7
USS8: Stage 8
U5: Bomb Disposal
U6: Enemies
U7: Credits
Ultimate Stuntman is rated "A" for "Android." It contains scenes of giant slugs
and robotic rage. Player discretion is advised.
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| U1: Intro |
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The night I finally got Ultimate Stuntman to work on my NES I knew I'd be
writing a guide for it. It was impressive, with an excellent variety to the
levels and colourful enemies and bosses. While I feel maybe Ultimate Stuntman
isn't polished on the individual level, it certainly feels great as a whole.
The game is odd in the sense that the middle game is much easier than the
first three stages. But then 7 and 8 are pretty challenging. Overall, I think I
have vindicated myself of the frustration I felt trying to get this cart to
work in writing a guide.
Hey, at least if you go ballistic getting the darn thing to work yourslf,
you'll have some help if you need it.
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| U2: Gamelay |
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Ultimate Stuntman must fight through 8 worlds with 4 stages each (3 in 8) to
face the villainous Dr. Evil. After each third stage, you will fight one of his
Androids, with the final boss being Evil himself.
Ultimate Stuntman is largely an action game, with the bomb disposal being a
puzzle game. It's really varied in that sense - there are multiple varieties of
play so I will list the controls separate from each other.
You start with three lives, and you can continue a level if you die. The game
seems to choose checkpoints at important sections of the level. There's no
indication when you've passed one, however.
If you lose all of your lives, you can Continue. However, this takes you to the
first stage of the World. For instance, if you lose all lives in 7-4 and choose
to continue, you will start over on 7-1.
Controls:
*********
All:
----
Start Button: Pause the game.
Bomb Disposal:
--------------
See the section on bomb disposal (U6) for detailed information. The control
pad moves your cursor.
Car/Boat/Dune Buggy:
--------------------
Button A: Speed Boosts when available.
Button B: Fires shots.
Up: Accelerate forward.
Down: Reverse.
Left/Right: Turn.
Note: Turbos are tracked in the upper right corner.
Climbing:
---------
Button B/A: Shoot
Button B/A + Direction: Aim
Direction: Climb in input direction.
Glider (horizontal scrolling):
------------------------------
Control Pad: Move around the screen.
Button B: Fire
Button A: Drop bombs (2 at most on the screen at once).
Glider (vertical scrolling):
----------------------------
Up/Down: Change altitude.
B: Fire
Left/Right: Steer.
On Foot:
--------
A: Jump
B: Shoot
Up: Aim up
Left/Right: Move
Hold up + press A: Big jump
Hold down + press A: Jump down from a platform.
Note: Keys remaining are tracked in the upper right corner.
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| U3: Power-Ups |
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1up: A thin, spade-like item (thinner than the spinner item). Pause the game to
get a handle for what it looks like. It'll give you an extra life.
Bomb: A rare item for the car stages that bounces off of walls to attack
enemies.
Health-Up: Sort of looks like an asterix, this item restores two health pellets
to the Ultimate Stuntman.
Key: Collect all of them to be able to exit Foot missions.
Shield: Only in climbing stages. Increases defense and speed temporarily. The
effects are very short-lived, so have a plan before you pick it up.
Spinner: This weapon for driving stages shoots forward, spinning, before it
comes back to you. Seems to be limited.
Turbo: A "T". It is only available to _use_ in driving stages. It gives your
vehicle a sudden boost of speed. Necessary for a lot of jumps late in
the game.
Weapon Power-Up: You can stack this twice. The first time gives you a two-way
spread gun. The second give syou a three-way spread.
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| U4: Walkthrough |
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Ultimate stuntman plays out in a predictable fashion - an overhead stage, a
side-scrolling stage, a climbing stage with the Android boss, and then a bomb
disposal.
However, there is some variety thrown into these that do make them a challenge
despite what you already know is coming up.
-------------------------------------------------------------------------------
USS1: Stage 1
-------------------------------------------------------------------------------
**Stage 1-1**
The Car stage may prove kind of tricky for your first time because you boost so
quickly with the A button from the start. Always fire ahead, there will be
barrels and enemies in your way the whole time.
Swerve immediately left from the get-go. You will pick up a /T\ Item which is a
new turbo boost. Don't use it yet, swerve into the centre of the aisle as you
exit for a weapon upgrade.
With a two-way spread, you will be much more adequately equipped to deal with
the obstacles coming from above. You may need to position slightly aside of
the coming enemies, however, so they aren't between your shots.
Between the next fork is a health item, if you need it. It doesn't matter which
road you take down the fork.
Centre yourself to jump over the river using the ramp, then drive through the
next. Take a left at the next fork for a weapon upgrade. Keep towards the
centre of the road to earn a 1up. Keep on straight ahead for spinner. This
temporary weapon spins forward when you shoot, thn comes back. It provides good
coverage and destructive ability, since it lingers on a target longer than a
shot.
Keep going. After you pick up the clock hit the centre of the road for a turbo.
Activate this at _once_ to jump the ramp over the large river/bridge. Otherwise
you _will_ die. Keep straight forward and you'll earn a health up. A little way
down the road, you will cross a wide bridge, and then come to a river.
You'll pick up a turbo, hit it and jump the ramp. Keep heading forward near the
centre of the road to pick up a weapon upgrade and finally engage the boss.
****BOSS****
The truck releases barrels at you from the ack, while taking a shot every now
and then. Blitz the truck as fast as possible because the shots are really hard
to dodge. If you see one coming, try to dodge off to the side. They are sudden
and fast, however. The barrels can be destroyed with shots, but concentrate
most fire on the boss.
**Stage 1-2**
It is essential you master the big jump for this level. It will allow you to
jump much higher than the standard jump allows. Luckily, this just means you
just have to hold up and press jump.
What our task is, is to collect all of the keys and then exit to the far right
of the stage.
Head right, you will see a key on top of a builing. Aim up/right and shoot the
Orange robot before jumping up yourself. Jump up, grab the key. Shoot the robot
in the window and if a weapon upgrade appears, jump up and get it.
Head right and leap over the spikes on the ground. Keep firing as you do this
to take out any Pink robots. Make sure to keep an eye on your back so one does
not sneak up on you, either.
Approaching the building, aim up to shoot the blue robot, then turn left to
shoot the pink. Jump up, get the key. Drop off to the right and shoot that
walking blue robot on the diagonal. Continue right, jump up the lowest platform
and shoot the blue robot up there, at a diagonal if possible. Now, from that
robot's platform immediately right, shoot that small treaded robot so it won't
hit you as you pass above it. From the blue robot's platform take a big jump up
for the next key and then jump right.
Take a big jump onto the next building. Jump down to the right of the clock
(just barely) and collect it. Shoot the blue soldier in the window and continue
down and right for a weapon upgrade. Shoot th enext blue soldier in the window
for a clock.
Jump up to the health upgrade further right, then up onto the building. Either
shoot the blue window robot as you fall or if you have an upgraded weapon, just
blast it before dropping down and right.
Continue right, jump up to the health-up on the treadmill then jump right
making sure to catch the key towards the arc of your jump. Shoot the blue robot
at a diagonal if you have an upgraded weapon, otherwise drop don to the clock,
shoot and jump back up. Get the clock and continue to the right.
Keep to the top of the screen and jump across the conveyers. Keep it up and you
will earn the next key on top of a stack of crates.
Drop down and right firing. Destroy the window robot then the spider. Now use
the large jump to get on the conveyers and make it to the right, beyond the
spikes. Before the next converyer, shoot the walking blue robot, it may give an
extra life.
Jump fromt he next converyer to the weapon upgrade and clock. Fire the spread
gun to destroy that pink robot, then head right on top of that building. Drop
off the building, jump up the platforms for a health-up and shoot that little
tank. Jump right to the converyers. Collect the key as you jump across these
belts to the right. Jump onto the platform, then the building.
Jump down and right. You will find the last key on a stack of crates to the
right. Collect it. There is also a clock to the left of the bottom of the
stack.
Moving right, over the stack, just follow the platforms up and right. Head off
the right side of the screen to clear the board.
**Stage 1-3**
This is a shorter area. Get used to aiming immediately. As you hold A or B to
fire, you can move the control pad to aim your shots.
As you climb, aim up and left to get the blue spider which appears. Afterwards,
continue climbing up the middle of the building - the grey section. Aim
down/left to prepare for the balloon that comes, blast it. Up and right now for
the next spider.
When you come to a cannon shooting bolts, stop. Aim at that pink mouse and kill
it. Now wait for the cannon to fire and quickly scurry past its range. As you
approach the next ridge, take out the two mice and then realign your cursor in
front of you to take any debris out as you continue your ascent.
The next spider will probably be coming from the top, centre. If not, it's from
the top anyways.
The building will presently become much more narrow, you're forced onto this
point so you may as well take it. Grab the shield item and scurry past the
laser - a bird will come from the upper right but you may not be able to react.
Anyways, climb up between the two window enemies. The next spider is from the
upper right. Take it out then continue to the top.
****TECHNO BEAST****
Techno Beast has a very set pattern - but he also hits for at least two of your
life pellets, so be careful. If you have an upgraded weapon, he goes down fast.
If not, you have to play it smart.
He starts by running forward and jumping. Run under him. He will jump backwards
at you, so run under him again. Now, head to the far left. Jump the eye laser,
then the shot he sends bouncing across the ground, then another like this. If
you can perform successive jumps you should clear these. Be careful though,
after he moves a little again he will fire another eye laser. Jump this.
Of course, you've been firing the whole time. Techno Beast is a large target
and he'll be taking a pounding as you do this, certainly. He repeats the
described pattern, but he should be down before too long if you keep your fire
constantly trained on him.
**Stage 1-4**
To diffuse this bomb, take these Steps:
Right, Down, Left, Left, Right, Down, Down, Right, Left, Right, Left, Left,
Down, Down, Left, Right, Right, Left, Down, Down, Left, Down.
You should be in the bottom left corner. Now:
Right, Left, Right, Right, Right, Right.
You should be on a 3.
Right, Right, Left, Left, Up, Down, Up, Up, Right, Up, Up.
You Should be on a 2.
Right, Left, Up, Right, Up.
You should be on a 3.
Left, Right, Right, Left, Up, Up.
You should be on a 2.
Left, Right, Right, Right, Down.
Finish.
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USS2: Stage 2
-------------------------------------------------------------------------------
**Stage 2-1**
Learn to control altitude. Up and down change your position in the air, left
and right steer the glider.
Lower yourself to the ground and keep more or less on a straight path. Fire on
the jetpack characters moving back and forth, making sure to dodge their shots.
Steer around the large columns of rock, keeping a more or less rectilinear path
and you will find a weapon upgrade.
Now, head right. Do not touch a Zepplin or you will be destroyed. Take a right
over the water, keep firing to blast any birds that come from above. The
volcanoes ill erupt. Your spread shot should keep the rocks away from you.
Head a bit left, but more or less straight, to grab a clock. You will likely
need to increase your altitude in the coming swarm of jetpacks.
Heading a bit right from the clock and shooting birds as you go, you should
come upon another weapon upgrade. Pick it up.
Alright, you'd cross a river with missile launchers and a volcano. Swing away
from the volcano and stay clear of the bubbles in the river lest you get hit
with a missile.
Back on land, jetpacks will mix it up with the missile launchers. You may need
to adjust you altitude here, to avoid ramming the jetpacks.
Up ahead is a cliff. Alight yourself according to the height of the opening.
For instance:
~~~~~~~~~~~~~_______~~~~~~~~~~~~~
________ 2
[________] 3
1 _________
[_________]
1: A medium altitude is necessary, you can pass it, then dive for any item
afterwards.
2: A high altitude is necessary.
3: A low altitude is necessary, hug the ground.
The thing is, you have no choice but to ammend your position because once you
see the cliff face, you cannot swing lef tor right very astutely to another
opening. So just take what you can get.
Ont he mountain there may be this enemy moving back and forth firing. This
train-like foe is only a threat in a head-on clash. Nevermind it if it's off to
the side somewhere.
Don't get greedy for items following the cliff. Some are placed close to a
column of rock.
| | | | | |
| | | | | |
* * A-->
A-->
A-->
(1) (2) (3)
You will need to swing across the base of the column. Start from as close to
the item as possible, in (1). Grab it with your nose in (2) and keep moving to
dodge the column at step (3). It's easy to get the items, but if you try this
from too far, you will cost yourself a life.
After the cliff, you will again mix it up with the jetpacks. Again, changing
your altitude may be necessary - with as many columns as there are here, left
and right dodging may not be the most prudent choice.
Up next are the Zepplins, they're no problem to pass. After the next river with
volcano, you'll notice a load of birds coming down. Shoot them as they come. Up
soon is the boss.
****BOSS****
The giant bird is probably more difficult than it should be. It moves to many
places on the screen spraying bullets.
Probably the best method of attack is to clip its wings with your shots while
standing just at the extremes of its wingspan. That is, move with the bird as
it dodges and flies, and raise your altitude while turning away only when it
comes in close.
If you try to change altitude while you are fighting this bird normally, then
the shots will still hit you, so don't bother. A spread shot really, really
helps in this fight.
If you have to pass in front of it, try to weave between its shots. But only do
this when it is far away. You can stay relativey safe at the extremes.
**Stage 2-2**
This is a horizontal hang-glider stage. The control pad controls the glider's
movement, A drops bombs, and B fires the standard shot.
Shoot down the copters and duck down the tunnel. Drop bombs on that truck you
see, while staying out of range of its missiles.
Now in a scene very reminiscent of the game Scramble. As you fly up, shoot the
turrets and the missiles. The missiles are well enough hit with the standard
shot, you may need to bomb the turret.
Keep the bombs firing as you fly up to the clock item, there will be a
helicopter flying through the rocks and the bombs will help if it comes up
under you. Past a copter, goad the missiles to fire up and shoot them. You will
come upon a health-up item.
Fly ahead now and bomb the turret coming up. Shoot/bomb the helicopers and pick
up the spread shot. Regardless of if you take a hit, this item will make the
stage insurmountable easier as you can stay out of direct range of the
helicopter missiles.
As you approach the grey metal building, bomb the lower truck and fire at the
second about level with it. Fly up quickly and destroy the turret. Head through
the little hole in the wall and destroy the hot air balloon.
Take the lower path coming up. Above takes you over a volcano and may not be
the most pleasant trip because of this. Down below, don't let the lava drip on
you. Grab the health-up as you emerge. Watch out you don't ram the hot air
balloon.
Flying up close to the green metal, shoot the truck head on. Bomb the missile
as you pass over the hill, then scurry down into that hole in the wall. Soon
enough, there will be a hole with retracting spikes. Wait for them to go into
the ceiling/floor and quickly dart through. They're kind of difficult to see so
they may get you anyways - in other words don't wait so long you are crushed
between the rock and the back of the screen, take the damage if you have to.
Dive down while firing on the hot air balloon to pick up a clock, then head
back up to skip over that volcano. Int he little valley that follow, take out
any helicopters immediately in front of you while bombing the truck.
We can take out most of the enemies on the grey metal square area by staying
close to the ground and firing forward, lifting up when the helicopters near.
Grab the clock at the end.
There's another spread-shot up here to get. Take out the missiles and get in
there early.
At the next split in paths, go up. Take out the turret and grab the health-up.
From the health-up, go further up. Dive down for the clock after the hole
following the health-up. Destroy any enemies that are nearby, there'll likely
be a nearby helicopter.
Stay high, above the turret and shoot the missiles behind it. Bomb it as you
pass and grab the health-up.
You must go down next time. Shoot the blue balls from a distance to disipate
them. Make it to the end of the tunnel, go for the clock if you have less than
10 seconds left.
Alright, head up and bomb the frig out of the missiles up ahead. When you see
large metal squares, face the truck at a level plane with standard shots. Keep
to the right to finish the stage.
**Stage 2-3**
Another climbing stage, Mega Slug is at the top. Head to the right past the
holes in the wall. Climb up form here, be sure to take out any debris. The
first spider comes from the top left, shoot it and notice the wasp stop. Shoot
the wasp before it dives for you.
-If you don't go all the way right you will need to shoot the balloon behnd you
so you don't take much damage.-
A little further up, watch out for the bird at the top right. Shoot the mouse
and then the red ball. Head left towards the hole being aware of the debris.
Sneak past the laser cannon and continue up, pass the window enemies. As you
climb up, a spider will come from the centre, and a wasp from the top right
then top left.
Grab the health-up and head towards the laser cannon. Aim up and around it to
be in position to shoot the bird.
After sneaking by the cannon, head up towards the next two. Kill the mouse,
then grab the shield after the fire. Haul ass pass them and shoot the the
spiders and other enemies that are on screen.
Head up between the two columns of holes for the best success. Aim behind you
as you approach the 1up. A balloon will be coming. Wait for the window enemy to
drop its attack, grab the 1up then continue up.
When it starts raining it's but a few enemies until the boss. If you have like,
six seconds left, that's plenty. Shoot and climb like you never have before!
****MEGA SLUG****
Man, talk about awesome. However, if you don't have a spread gun - talk about
frustrating.
Mega Slug throws these tiny slugs at you. He throws them initially in this
order: 1, then 2, then 2 with 1 following shortly after. If you can dodge these
while firing on him effectively, you have a fighting chance.
You have to hit Mega Slug around the eye, so if you only have a single gun,
this becomes difficult. Shoot as you jump and as you come down while dodgning
the mini slugs it throws to the best your ability. You may want to wait for it
actually throw them before you launch an attack, jumping up between them, or
ensuring a safe landing.
You want to damage Mega Slug as quickly as possible. If it gets too near the
left side of the screen, then you won't be able to dodge its tentacles. You can
take minimal abuse from these, and if you're hit by a slug then trapped by the
tentacles, you're a goner.
With a spread shot, you can hit the eye more often. At any rate, trying to fire
a single shot on the way and way down is more accurate but much slower... Spray
the eye and dodge the slugs.
**Stage 2-4**
Bomb Disposal
Right, Up, Left, Right, Up, Up.
You are on an Up Arrow.
Left, Left, Right, Up, Right, Up, Down, Left, Up.
You are on an Up Arrow.
Up, Right, Left, Left, Left.
You are on a 2.
Down, Down, Left, Left, Down, Up, Up, Up, Right, Right, Up, Up.
You are on a 3.
Right, Left, Left, Right, Right, Up, Left, Right, Right, Right, Right, Right,
Right, Right, Left, Right.
You are in the top right corner.
Down, Left, Down, Left, Down
You are on a Down Arrow.
Down, Down, Down, Right, Right, Up, Up, Up, Down, Down, Down, Left, Down, Up,
Down, Left.
Finish.
-------------------------------------------------------------------------------
USS3: Stage 3
-------------------------------------------------------------------------------
**Stage 3-1**
Ironically, the domain of "Sand Yeti" begins on the water. The boat is the same
deal as the car. Except, water's good for you and the land isn't. If your jump
looks to carry you over land, but you won't jump far enough to make - steer
towards the water or you will die.
From the start, just hold forward. Don't boost yet. You will pass by a turbo
and weapon power-up. Be sure to collect them, they help for the early part of
the stage. If you took some damage from those bomber balloons, you can get a
health-up just up ahead.
Right, so you'll be seeing balloons dropping bombs - avoid them, and sea
serpents which just move towards the top of the screen. These can be shot.
The boat is a bit unweildly, so constant shooting is more essential than you
might initially think.
The black mines just need to be shot. Stationary targets.
Alright, ramp up ahead. Use your turbo, you should clear another if you keep on
the straight. Go under the space to right of the whirlpool and get the next
weapon power up. Keep heading forward, if you come to a dead end (probably with
a 1up) grab the item and back out. Head right and take the ramp.
When you enter the area with stone walls and arches, collect the two clocks as
you will be running low on time, and the health-up. If you still have a trubo,
use it to jump a ramp. Otherwise, take the one with less distance.
Head up ahead, there will be small islands which you will swerve around. If you
keep more or less to the right, you can come across some health and turbo. Make
it to left from these and take the ramps.
For the mass of land shaped like this:
+------
|
+-----+
Aim towards the lefthand side.
****BOSS****
Feel like Cobra Triangle? This large sea serpent.
Stay towards the back of the screen (bottom) and fire up at it - spread really
helps here. As you damage it, segments are blown from its neck and the it will
shoot its shots more quickly.
It's very hard _not_ to get hit in this fight. Basically, stay to one side of
the dragon and fire at it. Wait until its shots pass before trying to pass in
front of it. Keep up a relentless assault and it will go down eventually.
The shots will be strung together when it is sufficiently damaged. Watch out
for this as getting hit multiple times in a row means a sufficient loss of
life points.
**Stage 3-2**
This mission's on foot, so there's little tricky moves to be pulled here. You
need to get six keys, just like in 1-2.
Head tot he right, the bird that is present is none to threatening, it slowly
flaps across the sky. The little blob too is very slow, you can duck to shoot
this slimey pest after taking a big jump up onto this structure and grabbing
the key.
Now you want to drop off the edge. See that blue robot? Shoot it. NEVER jump
over it as it will jump up to hit you. Destroying it releases a weapon power-up
whoch you should grab without hesitation. Run forward with your spread gun,
mowing down the fish that jump up and the birds above. After the next Jumper,
big jump up onto the wall.
Now jump up to that platform, and onto the top of the next structure for the
next key, and a health-up. Head right until you can see the rat, fire so your
bottom stream hits him (assuming you upgraded). Jump over to its building now.
The next rat, wait for it to move away from you before jumping down to its
platform. Afterwards, blast it. Drop off to the right. Now jump down from
where you land and pick up the weapon power up. Now, jump back up.
Head right, blast the rats on the next platform and grab the clock they drop.
Now, get the other clock. From their platform jump off right, avoiding the
jumper.
There is a large cannon. Jump under it and use the platforms to go right.
There will be three platforms like this:
____
____
____ ______
(A) (B)
Take a big leap from point A to point B.
At the next platform, you also find the third key. Great. Scroll right until
you see the platform and the rat. Shoot the rat then jump ober, watch out for
the bird's eggs. Aim over at Jumper to the right and destroy it before moving
on.
Jump over and immediately dispatch the frog. From the frog, head right. Yes,
there's a key there. To be safe, jump over to the platform, then jump down,
then receive the key. Head right. Watch out for that odd bouncing green rock.
Avoid it before going for the key. It gives a weapon power up, anyways.
Jump up onto the hanging platform near the boat. Now this board is awkward.
Make a big jump onto it while holding up and A so you jump as soon as you land.
Continue to the right across the hanging metal and drop down. Head right to
the platform and big jump up to it. Watch out for the green rock!
Jump up and right, again minding the green rock. Blast it and head right. Go
along the path, but jump down at the left end of the of the indented region,
near but not absolute to the wall.
Head back up, over the cannon and get the last key on the assembly of platforms
to the right.
___
___
From here, you see two platforms place as such. Big jump right and land on top
of the cannon.
Jump on over right and enter 3-3...
**Stage 3-3**
Another climbing stage.
Start climbing and keep your crosshair trained upwards. There will be a balloon
from beneath you, but it should be a non-issue if you started climbing right
away. The first spider is right above you, shoot it and move on. Look out for
falling rocks and debris near the first shield item.
Grab the shield as you head left and up (to the left of the window, and up past
the two cannons). Nevermind the mouse, and the cannons won't terribly damage
you anyways.
Climb a bit further up, shoot the mouse and spider that appear. Climb a bit
more, take out the next mouse and the bird from the left, then below.
The rest of the stage is pretty simple, but you will be pressed for time. Grab
that health-up if you need it then wildly climb to the top, up the very thing
area, weaving around the ledges.
Alright, so:
\o/ [ ] Say this is you climbing, with a closed window on top next to you, and
/ \ [X] an open window below. Despite the fact you normally cannot cross open
windows, you can move across this. So don't waste time going back.
****SAND YETI****
Sand Yeti is a difficult enemy in that he is hard to predict. He is in fact
easier to hit than Mega Slug, and far easier to avoid.
From the start, stay to the left and let him rise. Aim up at his head and
blast it, then get out of the way of the rocks he releases, and away from his
body as he submerges into the sand. He will rise next on the right then left.
You can pump a lot of damage into him from up close. Sometimes he rises and
moves across the sand, othertimes he covers a lot more ground while moving. The
best course of action to play it safe would be to make a big jump when he's
rising and submerging.
He'll go down easily if you play it safe.
**Stage 3-4**
Bomb Disposal
Right, Right, Right, Left, Left, Down, Down, Left, Right, Right.
You should be on a right arrow.
Right, Up, Up, Right, Right, Down, Right, Up.
You should be on a 3.
Left, Right, Down, Up, Right, Right, Down, Down, Left, Down, Down, Up, Up,
Right, Right, Down.
You should be on a down arrow.
Down, Down, Down, Up, Left, Left, Left.
You should be on a left arrow.
Left, Down, Down, Up, Up, Left, Left, Left, Left, Right, Right, Left, Down.
You should be on a 2.
Right, Left, Down, Down, Right, Right, Up, Right, Right.
You should be on a 2, near the finish.
Down, Up, Right, Down.
You should be on a down arrow.
Down, Left, Right, Right.
Finish.
-------------------------------------------------------------------------------
USS4: Stage 4
-------------------------------------------------------------------------------
**Stage 4-1**
The domain of Techno Beast MK2 starts with a glider vertical scrolling stage.
This stage starts out very rough, actually. With spinning birds and jetpacks
covering the skies, not to mention missile silos early on. Anyways, head a bit
to the right because a large cliff is soon. By heading right, you align
yourself with a hole in the centre which you can pass. Keep going with a bit of
a rightward bias and you should find a weapon power-up - extremely helpful in
this level.
Cross the large body of water with at least three rows of volcanoes. This is no
different than crossing one thin river. Just watch out for the Zepplins.
If you stay more or less on the straight path, you will come to a clock item.
Pick it up if you can, then hug the ground to slip under the cliff.
You will cross another river full of volcanoes - steer away from them. Soon
after is the boss.
****BOSS****
It's the same bird boss from level 2. What a drag!
It moves to many places on the screen spraying bullets.
Probably the best method of attack is to clip its wings with your shots while
standing just at the extremes of its wingspan. That is, move with the bird as
it dodges and flies, and raise your altitude while turning away only when it
comes in close.
If you try to change altitude while you are fighting this bird normally, then
the shots will still hit you, so don't bother. A spread shot really, really
helps in this fight.
If you have to pass in front of it, try to weave between its shots. But only do
this when it is far away. You can stay relativey safe at the extremes.
**Stage 4-2**
Another horizontal scrolling glider stage. Scramble!
Follow the path along, estroying the few scattered missiles. Fly through the
openings in the wall. After the second, shoot down the hot air balloon and bomb
the missiles if possible.
There is a helicopter after the third, shoot it down before you enter the
passage. There will be three missile trucks coming up, mixed in with a health-
up. Alright, these are for sure best taken on from head on because there are
too many to stay safely above the missiles. Take them all out and grab that
health item as you climb upwards.
Bomb the missile in the little valley, and get ready to shoot another missile
truck. Afterwards, you will see a split, and a turret. Down below has spikes
and lava drips, up above has the usual volcano fireballs. The top route is
probably the safest in this case. Bomb like a madman and scoot across the top.
Bomb the turret below you, and shoot the truck head-on. Dive down for the
health and clock that are coming up but beware because a turret will be firing
missiles down at you.
Head down into the tunnel, shoot the blue balls and dodge the lava. Follow the
path down. If you keep on the lower path, you will earn a weapon power-up, but
the helicopters and turrets will make it hairy for you. Destroy the turret near
the end and emerge from the tunnel.
Shoot down the hot air balloon as you emerge, then fly through the opening.
Keep the copters below you and fire/bomb down on them. Fly down the passage,
but be careful of missiles firing up.
You will come to a passage with retractable spikes. Get through it asap and
take either the clock or the weapon upgrade. Whichever suits you more, the
upgrade is probably more useful though.
Head up from here and take out the truck. You must go down when the path
splits. You can try for the clock item, but the turret may give you trouble.
Continue down the path.
After the first dripping lava, you've got a turret. Wait for it the fre then
fly over it. When the path splits again, the safest route is upwards.
After the comblex of tunnels, there will be two volcanic peaks. Let them fire,
then zoom over them dropping bombs. The end of the stage is very near.
**Stage 4-3**
You guessed it, a climbing stage.
If you go right or left, it makes a difference. Right leads to a 1up, Left
progresses the stage. Remember, you are timed. So choose wisely.
-Right-
Head up, with your cursor up. Take out the bird as it appears, then the wasp
and mouse. Pass through the opening.
As you climb up the thin section, avoid the window enemy and shoot the wasp.
Then swing your cursor left to take out the bird that comes. If you miss it,
prepare for it to come from below. Take out the few wasps as you climb up.
Grab the extra life then hurry back down. Take the left path.
-Left-
You will need to wait out a laser cannon before making it up here. It goes on
farther than the right path. Climb up, shooting any wasps until you come to a
shield item. Wait for the laser cannont of fire, grab it and go.
You will notice a health-up here. Take it if you need it and shoot the wasp
that may have been coming from below. Head straight up the left. Take out the
spider, then the red ball. Wait for the window enemy to drop its attack and
rush up/right past it.
The next spider comes fromt he upper right, and it is followed soon by one from
the upper left.
****TECHNO BEAST MK2****
Honestly? This guy is a complete joke. You _never_ have to leave the far left.
Perhaps because he enters the battle by charging you, you may get hurt. However
if you do a big jump he will miss you, and you will land after he retreats.
His jumps will never reach the far left. Big jump straight up if you're
nervous, but he won't hit you.
All of his eye lasers and bouncing shots can be avoided by staying at the left
and big jumping over them.
And that's really all there is to it. Techno Beast Mark II will go down fast
even if you don't have a spread weapon.
**Stage 4-4**
Bomb disposal.
Right, Down, Left, Down, Down, Right, Right, Up, Up, Left, Left, Left.
You should be on a left arrow.
Left, Up, Down, Up, Left, Left, Right, Down, Right, Down.
You should be on a down arrow.
Down, Right, Right, Down, Down, Down, Up, Left, Left, Down.
You should be on a down arrow.
Down, Right, Right, Up, Right, Right, Down, Down, Down, Up, Left, Left, Up,
Left, Left, Down, Up, Left, Left.
You should be on a 3.
Up, Down, Down, Up, Down, Down, Up, Left, Left.
You should be on a left arrow.
Left, Up, Up, Up, Up, Down, Down, Right, Right.
You should be on a right arrow.
Right, Up, Up, Left.
You should be on a left arrow.
Left, Left, Up, Up, Down, Up, Right, Right, Left, Left, Up, Up.
-------------------------------------------------------------------------------
USS5: Stage 5
-------------------------------------------------------------------------------
**Stage 5-1**
Oh dear. You saw that eh? Mega Slug MKII. Well, swallow hard and press on. The
first stage is a buggy, it controls the same as the car. However, touch deep
water and you will die.
Don't boost here or you will perish. Save boosts for jumps. Drive forward and
take a right each time. The large barges in front of you are best avoided, and
the beach plants are a stationary target. When the sand moves, don't touch it
or you'll be set back a bit. The green enemies in the water are scuba people
shooting at you. You should be moving too fast for them to be a real problem...
Sticking to the right, you will come across a jump. Take the right path when
you jump and you will find a weapon power up.
Keep down this path and you'll get a health-up, then start down a bridge. Use a
turbo when you come to the jump or you will die. The turbo should carry you
over the next jump. You will need to use another to make the next two. You'll
likely pick up a spinner weapon and another upgrade.
After the jumps, head up the thin strip and the two large dunes. Get the clock,
even if it means driving backwards.
Now just drive along ignoring any obscrutions the best your ability. It's just
a flat-out dash to the boss.
****BOSS****
Surprisingly easy for one of the overhead bosses, this is a Giant Ant. The ant
moves back and forth periodically spewing eggs which hatch into destructable
little ants.
Fire at it, and stay away from its head when it comes near. It shouldn't be a
major issue to rack up damage and to avoid the slow moving tiny ants.
**Stage 5-2**
You're on foot again. This time, you need 8 keys.
Head right, destroy the pink robot, and jump up onto the building. Destroy the
next robot, take the weapon power up and the key. Jump up onto the next
building.
Scroll right, take out the small tank before jumping over, then duck in front
of the blue robot and blast it. Jump down to the next platform, then on top of
the next building. You can jump down for the health-up if you need it.
Jump down into the clock from the health-up, run forward destroying the pink
robot for another clock, and pick up the key. A robot will likely be coming
from behind with possibly another clock.
Jump onto the platform, thene back up onto the building. Shoot the spider to
the right and jump onto the conveyer. Make it across to the next building, then
shoot the next robot.
Destroy the window robot with your spread - it will release a health-up. Jump
up to the next platform, destroy the robot and collect the health-up as it
floats upwards. Drop down from the platform into the weapon upgrade.
Make it back up to the platform, then jump right onto a conveyer belt. Wait for
the small tank to move to one side, then position yourself beside it and shoot
it. Big jump to the next building. Drop down onto the health-up at the crates.
Drop to the left to get the key, then make it back up onto the building.
You will need to take big jumps at the collective of conveyers. Spray the
spiders with shots and jump into the health-up and key. At the end of this,
when you big jump onto the building, you will soon find another health-up.
Drop off the right side of the smaller grey building, clear the conveyer of the
spider. Jump to the conveyer, then big jump onto the next building. Drop off to
the right of this building, then head back left for a health-up and a key.
Head right, and grab the weapon power up if you need it. Then, head back and
jump up onto the building. From point A:
___
----+
| A
+-----+
Jump up onto the next platform after shooting the blue robot. Jump onto the
grey building firing to take care of the pink robot. You can probably land to
the right of it with a big jump. Grab the clock.
Jump up onto the next platform, then onto the building. Drop down in the middle
of the building onto some crates. drop of left and get the clock. Take out the
spider on the upper conveyer and then get back up onto the building. This time,
when you jump onto the crates, drop off the right for a key and a health-up.
Get back up on the building. Scroll the next conveyer on screen, and destroy
the spider before you attempt to jump onto it. This spider will likely release
a weapon power-up. Jump across to the next belt, get the key. The next spider
down below is nigh impossible to hit... jump so that you land beside it and as
soon as you land have A held down so you jump again. Jump off to the right,
firing to land at the base of the next building.
Clear the spider from the conveyer, and catch the window robot after it fires.
Jump up, take out the next window robot before you jump to the small grey
structure.
Jump up next to that odd small tank with the eyeball, and jump to the ledge to
the right after destroying it. Duck down and hit the next small tank with your
spread before jumping down onto the platform. Drop off right, then head to the
left of the small grey building for the last key.
Take the highest route to reach the end.
**Stage 4-3**
Ah, the familiar climb before the boss!
Head up and take the right path at the split. Scroll the spider onscreen,
destroy it, a bit farther up and you will face a bird fromt he upper right. A
spider will also be seen coming in from the right.
Grab the shield and use it to get past the cannons and red ball. If you take
any damage in your bad dash, it will be minimal.
If you continue up the right side of the building, keeping an eye on debris,
you should avoid the balloon altogether. A spider will come from the upper left
however, so destroy it.
When you see the laser cannon, beware of a bird from the upper left. Unless you
absolutely need that health-up, skip it. Go up towards the next cannon.
Go up past it and hug the left of the opening. Shoot the bird that appears, get
out of the opening and to the left and shoot the spider. Head on up, when the
building thins out, crawl right first to get the 1up, then head up the thin
part of the building. After the cannon, you will fight the boss.
****MEGA SLUG MKII****
MArk II is much easier than the first time around. It still moves back and
forth and spews mini slugs, but it stays to the right for a longer period of
time and that makes _all_ of the difference in this fight.
Avoid the slugs either by jumping over them or between them. Wait until they
are fired before you move. Again, sprawying Mega Slug's eye will be more than
effective enough to end this quickly.
Stay away from its tentacles, and since it stays away from you... this is just
a very simple matter of dodging and firing.
**Stage 5-4**
Bomb Disposal
Left, Up, Up, Left, Left, Down, Down, Right, Right, Up, Right.
You should be on a right arrow.
Right, Right, Right, Left, Down, Down.
You should be on a down arrow.
Down, Down, Up, Left, Left, Left, Up, Down, Down, Right, Right, Right, Right.
You should be on a 3
Left, Right, Right, Up, Up, Up, Up, Down, Down, Down, Down, Left, Down, Down.
You should be on a 2.
Left, Left, Down, Down, Right, Right, Up, Up, Down, Down, Up, Right.
Finish.
-------------------------------------------------------------------------------
USS6: Stage 6
-------------------------------------------------------------------------------
**Stage 6-1**
The domain of Sand Yeti Mark II starts with a vertical hang glider.
As you start out, move around that volcano and stick to an essentially straight
path. The jetpack enemies may get close, so adjust your elevation to find them.
Sticking on the straight run, you will come to a health-up soon after leaving
the body of water with the volcanoes. Grab the item, shoot the birds and get
ready for a cliff.
You can slip through a hole in the cliff about halfway up it, start left after
the health to find this. After the coming Zepplins, the screen will get thick
with jetpack enemies. Birds as well appear soon. You will see a turbo item, but
it's there for points so don't risk yourself getting it.
You'll fly over a bridge with a tank train and soon pass another river with
volcanoes. There is a weapon upgrade between this river and the next. You will
need to turn towards the right a bit to find it. The birds will spin after you
here, so get them while they're far.
Keep more or less straight and you will find a clock item sometime after more
birds, jetpacks, and missiles. After the clock, get ready to slip through the
middle of another cliff. The opening is very wide, so it should be easy to
find.
The cliff is similar, with the opening down towards the bottom. There's a
weapon power-up near the cliff after you pass. _If_ you can grab it, it helps
against the boss.
****BOSS****
Would you believe it? Our old friend the bird. Here's that strategy again:
It moves to many places on the screen spraying bullets.
Probably the best method of attack is to clip its wings with your shots while
standing just at the extremes of its wingspan. That is, move with the bird as
it dodges and flies, and raise your altitude while turning away only when it
comes in close.
If you try to change altitude while you are fighting this bird normally, then
the shots will still hit you, so don't bother. A spread shot really, really
helps in this fight.
If you have to pass in front of it, try to weave between its shots. But only do
this when it is far away. You can stay relativey safe at the extremes.
**Stage 6-2**
Following rote, it's a horizontal hang glider stage.
Pull up from the start, firing. You will hopefully catch the hot ait balloon
ith a few shots, and finish it off with bombs. Maybe bomb the copter too. This
should give you room to squeeze down through the passage and through the hole
in the wall.
As you go further in, past the first blue turret and volcano, you will see the
paths start to split. Stay on the upper route until the second path down with
the weapon upgrade. Take this one down.
Destroy the truck. Head right, look out for the dripping lava. Take the bottom
path here for a health-up. Destroy the blue ball, then you will be at a point
with a lava drop and retractable spike. Nasty, but wait until the spike
retracts and the lava isn't dropping to go through. At the very worst, let the
spike retract first. Shoot the green turret you come to, it will be highly
damaging if you let it get close enough to hit you.
Keep on going. Taking the bottomost path will earn you a clock item.
Get past the spike, follow this zig zaggy area around (grey metal). The blue
turret probably won't hit you. Get through the next retractable spike and
follow the path to the outside. Pass the green turret and the stage ends. That
was exceptionally short for one of these stages.
**Stage 6-3**
We're climbing to meet that dastardly Sand Yeti!
Climb up. Let's go right. Shoot the mouse, climb up past its platform and
blast the spider coming from the top left.
At the laser cannon - stop. Take out the wasp and the mouse. Then let the
cannon fire. Head up, collect the shield - it will protect you from the
window enemy. Travel a bit farther up and shoot the mouse, climb out to get the
1up.
Shoot the spider that's coming and then position the cursor behind you to get
the balloon when it comes. Climb north from the 1up and shoot the balloon. Then
swing the crosshair up to connect with the spider and shoot it down. Slip past
the next two laser cannons.
Head over to the thin section of the climb. This final climb is dangerous and
need to be done quickly. Destroy the red ball, take the health-up, and start
the climb.
The first spider comes from the north, and a bird will come from the upper
right. Destroy them both and head up past the platform. As you pass the
platform aim toward the left to get the next bird. One more spider awaits, and
then a bird fromt he upper right.
****SAND YETI MK II****
Again, like the two other Mark II's, Sand Yeti isn't so bad. The major problem
you face in this fight, however, isgetting enough hits in before he submerges.
He is quicker than the first time around.
You can get a lot of shots in on him if you dodge at the right, left, left and
right again. Take a big jump when he is going to emerge.
Run up under his armpit and blast his face rapidly until you are in danger of
the rocks - you'll probably be far enough away that you'll either shoot them or
avoid them altogether, however.
If you get in a few good faceloads on him, he'll go down pretty quickly.
**Stage 6-4**
Bomb Disposal
Up, Left, Down, Down, Right.
You should be on a right arrow.
Right, Down, Down, Down, Right, Right, Up, Up, Up, Left, Left, Right, Right,
Up, Right.
You should be on a right arrow.
Right, Down, Down, Left, Left, Right, Down, Down, Left, Left, Up, Left, Left,
Left, Down, Up, Right, Down, Down, Left.
You should be on a left arrow.
Left, Up, Right, Left, Left, Up, Up, Up, Right, Up, Up, Right.
You should be on a 2.
Up, Down, Right, Right, Up, Right, Right, Right, Up.
Finish.
-------------------------------------------------------------------------------
USS7: Stage 7
-------------------------------------------------------------------------------
**Stage 7-1**
Just like old times, eh? Techno Beast Mark III's domain begins with a car
stage, just like 1-1. There are odd wall turrets in this stage, they're large
and orange and often in intersections. Avoid them.
Take either a left or right, it doesn't matter. However, you must jump the rap
that you come to. Get the Turbo as you jump. Avoid the mines and jump off the
next ramp at a diagonal right. You should pick up the clock (you don't have
much time so do try and get this item).
As you approach the next river (regardless of split) take a right into it to
pick up the bomb item, which bounces diagonally off walls to hit enemies. As
you don't have a spread shot yet, this is good.
Take a left after this river for a turbo. This is important.
There are a few turns coming up, but it doesn't matter which way you go.
Eventially you will kill the enemies behind the blue blockades. After these
foot soldiers have been destroyed, slow down a bit. Get the weapon upgrade to
the left of the ramp (don't touch the cliff), then line yourself up with the
health-up and use a turbo to jump the ramp. Hold left or right as you pick the
health item up to land on either side. If you don't, you will die.
Hit the ground and keep firing to destroy the mines. It helps to have a turbo
for the next ramp coming up. You will earn a weapon-power up from this jump and
there is a health up soon after.
Now, there will be a complex of paths, just drive on to the boss. Depending on
which path you took, you may find a 1up. Don't go looking for this if you are
not going directly for it when you enter the assemblage of paths, and if you
get it, back up immediately. You are probably running out of time, if you pick
up a turbo, be sure to use it.
****BOSS****
This is the Stage 1-1 Boss sped up. Essentially, you are again dodging shots
and shooting barrels, but the barrels come much faster now so watch out.
You need to pulverise the truck from either side. It helps to stay on the
screen side opposite of the truck, so that you have time to react to the shots.
Just don't get hit by barrels and the boss becomes more or less an attempt to
take it out before its very fast shots do you in.
**Stage 7-2**
On foot on docks. If you remember from the last time you were on the docks,
water kills. You only have to worry about five keys in this level, however your
time limit is low.
Run forward and leap up onto the first raised platform. Duck down and kill the
rat for a weapon power up. Let the cannon fire, then big jump up under the key
after the shot passes. Then jump over the cannon and continue right.
Take this lower route because there is a jumper here to destroy. Destroy the
jumper bot then head right. Shot the rat, then jump over for the key.
Take a big jump over to the next building. After the third board, jump down to
get the clock and take out the jumper robot. Continue right.
Destroy the blob (it may leave a clock), drop down for the health-up and take
out the jumper. Destroy the blob on the hangar and big jump up there. Hold in
up and jump and jump to the wooden platform. Shoot as you do to take out any
dock birds.
After two wooden platforms, land near the rat and immediately dispatch it. Get
past the next wooden board in a similar fashion. Drop to the next hanging
platform. Jump off right and head right.
Let the cannon fire, then take the weapon power-up. Take a few big jumps up to
get the clock. Be careful jumping down due to green rocks and a jumper. Jump
down between the two blobs, then into the pit to the right for a key and a
health power-up.
Big jump to the right for another key (Yes, jump through the cliff to the next
dip). Then big jump up to that platform.
To the right, take out the jumper for a 1up. Continue right. There will be a
wooden platform. Again, hold the jump button as you land on it to immediately
jump again. Continue right until you are off of the darker brown platforms.
Big jump immediately over the cannon. You will see a key - wait for the fish to
jump first then grab it. It is the last key.
Just to the right is the exit.
**Stage 7-3**
Ah, just like our climb to the first two Techno Beasts. Will MKIII prove to be
a challenge?
The only thing to the right is a health-up. This is useless at teh start of the
stage. So head up the ledge above you, and move left over the bottom ledge.
Head up once you pass the open window.
Head up and left until you see the mouse. Your aim should be trained up in case
of debris. Shoot the mouse. Head up.
When you see the laser cannon, be prepared for a bird from the upper right
corner. Take it out, then pass the cannon in the usual fashion.
As you climb up, there will be a spider. Take it out, then train your crosshair
to the upper left for the next bird. Head flush with the building's left side
to avoid the window enemy, and keep on up.
When you see the mouse, shoot it but be aware a bird will come from a similar
location as you continue climbing.
Get the health-up and head up at the far right. As you pass this next laser
cannon, a bird will appear from the left. Head up the thing section of building
after you take it out.
From here, it's a straight on climb up the thin section. Just position your aim
behind you to get the balloon that will be coming.
****TECHNO BEAST MARK III****
I suppose it is the more difficult of the three, but it is still easy.
Stay in the left corner and his jump will not hurt you. However, you must big
jump as soon as he lands so you avoid the eye lasers.
Tecno Beast will jump back, then fire lasers again. Jump over these.
He will walk forward, take a big jump straight up when he is near you.
He will ove back and fire a bouncing shot, again jump over it.
He will jump back and fire lasers.
Basically, even Mark III is highly predictable, and he shouldn't repeat his
pattern even three times if you've been shooting him with a standard gun.
**Stage 7-4**
Bomb Disposal
Left, Left, Right, Left, Right, Down.
You should be on a 2.
Left, Right, Right, Down, Down, Up, Down, Left, Left, Left, Left, Down, Down.
You should be on a 3 in the bottom left corner.
Up, Down, Right, Left, Right, Right, Right, Right, Up, Up, Left, Left, Left,
Left, Up, Up, Up, Up.
You should be on a 3.
Down, Up, Right, Left, Up, Right, Right, Right, Left, Right, Up, Right.
You should be on a right arrow.
Right, Right, Up, Right, Right, Right, Down, Down, Down, Left, Left, Down,
Left, Up, Up.
You should be on a 3.
Right, Left, Up, Right, Right, Down, Down, Left, Up, Left, Left.
You should be on a left arrow.
Left, Left, Down, Right, Right, Down, Down.
Finish.
-------------------------------------------------------------------------------
USS8: Stage 8
-------------------------------------------------------------------------------
**Stage 8-1**
HUMAN... DR EVIL AWAITS YOU...
Dr. Evil breaks the tradition of stages alternating with hanggliding/driving by
having another dune buggy beach stage.
From the start, keep firing and pressing ahead. When the path splits - go into
the water in the middle to get a turbo. Come out on the left side and jump the
deep water with the sand ramp.
Avoid the shifting sands to the best of your ability and take the left path at
the split to avoid the tire spikes. Drive through the tunnel and keep going.
You will jump across a couple of dunes, then head for a bridge. Jump from the
sand ramp to the right, then left, then straight for a health-up.
Position yourself in the middle and boost over the ramp. You will earn a
spinner item. After this, head right for a weapon power up, clock, and a health
-up. Head back then go left.
If you have a turbo, jump the dune after the bridge for a 1up, otherwise just
get the clock through the right passage. NOTE: Do not go over the dune without
a turbo - you will die. A cheap way to get two extra turbos here is to die,
then start back here with two turbos and get the extra life. Of course, you
lose your weapon doing this.
Take a right at the next split and hold towards up and right to make it across
the water and get the weapon power-up. A turbo really helps here.
Get the health-up, then jump the wall. A turbo might be necessary.
From here on, avoid the spikes and shifting sands by going into shallow water
if you're running low on time. Pick up the weapon power-up and keep heading
towards the boss.
****BOSS****
This is the same as the ant boss you fought previously.
The ant moves back and forth periodically spewing eggs which hatch into
destructable little ants.
Fire at it, and stay away from its head when it comes near. It shouldn't be a
major issue to rack up damage and to avoid the slow moving tiny ants.
This _is_ more difficult than the first time because it seems to produce more
eggs. Worry about your own survival if it produces too many offspring.
**Stage 8-2**
On foot again, we're getting closer to the end. There are eight keys in the
level to find, and only 55 seconds.
Jump to the conveyer and destroy the brain tank on the next platform. Jump to
this platform and aim up at the blue robot. Destroy it and take the weapon
power-up it drops.
Jump up onto the top of the building you are near and drop to the crates. Walk
off right for a health-up and a key, and then jump over the next set of crates
for the next key. Six to go.
Destroy the spider on the conveyer to the right. Jump up on it, get the weapon
power-up up here then to the next belt. Jump from the belt to the wooden
platform, still holding up and jump so you immediately jump off to the right.
Jump from the platform to the next building, get the key. Get onto the grey
building and head left. Take out the window robot. Drop down fot the next key.
Four to go.
Head back up onto the roof of that grey building. The pink robots here'll give
you a clock each. Jump down to the clock to the right of the building.
This part could be tricky - you need to hold down jump and up and bound across
the platforms and conveyers. Nevermind the spider. Jump past the Blue Robot at
the end of this section and land beside the building. Aim up and destroy it
before proceeding.
Jump up onto the next buiilding - get the key. That's 3 to go. Take out the
window robot and drop down to the side of the building. Take out the enemies
and jump over the spikes to the right, firing.
Grab the health-up in the crates, then the key to the right of it. Two to go.
Jump on top of the building and head right to the tall stack of crates. Drop
down to the right of it. Drop from the platform down, firing. Take out the pink
robot and grab the key - just one more.
Take a big jump over the spikes to the right, then grab the clock. Climb on top
of this building. Jump up to the platform, then right to the building firing to
take out the pink robot.
Take big jumps across the three conveyers to the right. Do _not_ go after the
weapon power-up. It is a trap, you will never escape the spike pit.
Destroy the window robot at the end, and keep going right. When getting on to
the next building - be careful of pink robots. Keep heading right and you will
drop down a bit. When you come to another window robot - it gives a health-up.
A bit right, from the window robot it a health-up, and a wooden platform. This
platform moves when you jump on it. Shoot the window robot guarding it, then
leap off the platform over the crates to the right.
Drop down to the right of the crates for the last key, then head left. Use that
platform to reach the top of the next grey building, shoot the pink robot.
To the right is the exit.
**Stage 8-3**
The last mad climb to Dr. Evil! This one is really packed with enemies.
Start climbing, take out the spider that appears, and the ballon from behind.
Just a bit farther up - a bird from the top right. Climb up to the point of
the laser cannons and shoot the wasp and mouse.
If you've been going left, don't worry about taking a hit from debris because a
health-up is right there. However, a wasp will need to be taken care of, and a
bird appears near to the health-up.
Take out the wasp above the next ledge, and the mouse if you can reach it.
Climb up and past when the laser cannon fires off.
As you climb up, take the right. A bird will appear from near the next laser
cannon. Keep heading up on the right side and you will come to a red ball.
Take it out and start up the thin side, taking care to shoot the bird and
spider. Grab the health-up and continue up this section.
When you approach the laser cannon, a bird will appear straight up. Clip its
feathers, then sneak on by the cannon.
Mulitple birds and laser cannons stand in your way to the finish, press on
up.
****DOCTOR EVIL****
Dr. Evil attacks you in a large vehicle. He is difficult to dodge as he sprays
bullets towards you.
As complex as he looks, he is actually relatively simple. Yes, simple - but
deadly. You will likely take a few hits in this battle just from the sheer
number of shots. Many of these shots can be jumped between, or jumped over
completely with your big jump. Nice.
So, spray the turrets on his vehicle with shots. The more you take out - the
easier it is to survive. Dodging the bullets is a little more difficult than
dodging minislugs. However, the principle is the same here.
Jumping between bullets to get a clear shot at the turrets, or taking a
tactical retreat so shots hit the ground before they hit you is often an
essential tactic in this fight.
Once all four turrets have been taken out by your repeated jup sprays, Dr. Evil
will fire shots from his dome. _Most_ of these go over you, and come in bursts.
Concentrate on avoiding these, and aim up at an angle to hit the Dr. if
possible. If not, jump and shoot between his bursts of shots.
When his energy is depleted, the game is completed.
**POST GAME**
The game will restart at stage 8-1.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| U5: Bomb Disposal |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bomb disposal takes place as a level fourth stage, after the boss. While my
strategies listed in the walkthrough have tested true for me - you may want to
do these yourself or I may have erred somewhere. Further, I don't know
definitively that they are always the same.
To complete a bomb disposal level, you must clear the screen of the chips.
[1] = 1 Chip
[2] = 2 Chip
[3] = 3 Chip
[S] = Start Chip
[F] = Finish
[>] = Right Arrow
[<] = Left Arrow
[^] = Up Arrow
[V] = Down Arrow
Numerical Chips:
----------------
These chips allow you to move off them in any direction. You must move across
a chip to reduce its number.
*-->
[1][1] Moving from one chip to the other when that chip is a "1..."
*
[1] Removes that chip from the field.
*----------->
[1][1][1][1][F] Remove all chips and land on the goal to finish an area.
However, what about the larger numerical blocks?
*-->
[3][2][1] Move off of the 3 in any direction...
<--*
[2][2][1] To change it into a 2. Move off that 2 in any direction...
*
[2][1][1] To change it into a 1.
How does one then reduce 2 or 3 efficiently?
[1] You need to exloit the nearby chips. Say you enter from the
[1][3][1] bottom here. The following commands would clear this complex:
[1] Left, Right, Up, Down, Right.
That is, assuming the exit it on the right.
First: [1] Entering from the bottom will have taken out that 1. Now,
[1][3][1] head to the left from the 3.
<--*
Now: [1] The 3 has been reduced to 2. Move from the 1 to the 2.
[1][2][1]
*-->
Now: ^* [1]
*V [2][1] If you now move up, then down...
Now: *--> You will further reduce the chip to 1. Moving to the right
[1][1] will remove the chip as usual.
How about something more complex?
[Continues->
[1][1][1][2]
[1] [2]
[1] [2]
[1][3][1][1][2]
[1] [S]
Well, what you'd have to do here is head up from the start, turning all the 2's
to 1's. Now, head left from that last 2 to take out the top row of 1's. Head
down to 3, and use the left and bottom 1's to reduce it before heading right,
then back up the column you first covered.
You need to think of the chips in the sense of the whole, not individually.
Directional Chips
-----------------
These chips force you to go in one direction. They are destroyed as per the "1"
chip.
[>] Forces you right.
[<] Forces you left.
[V] Forces you down.
[^] Forces you up.
Further, you can only enter them from a certain direction...
[>] Enter left.
[<] Enter right.
[V] Enter from above.
[^] Enter from below.
This means...
[1][S][<] That if a directional chip is near the Start, you cannot jump on
to it unless it meets the normal critera. For example:
[1][S][>] You can enter from the left right off the bat.
Directional chips more than anything dictate how you should go about taking out
the numbers. For instance, in this case:
[1][1][>][1]
[1][2][1]
If you take the arrow first, you will miss out on a chip (the "1" below it).
These stages are timed with a fuse, but be careful of what you do.
One instance in the game was similar this:
[1][>][1][1]
[2][>][1][1]
[1][1][2][1]
[1] [1]
*
The fact that there are two arrows makes you need to think about how you will
complete this section. Because you can, in theory just clear all the 1's in a
single pass. But that would cut you off from taking out one of the right
arrows.
In this instance, you had to take the top arrow and the outside path (the top
1's and far right 1's), then the inside path to complete it.
Again, the most important thing about Bomb Disposal is to know your
environment. While one move seems good at the time, you need to consider its
consequences downstream as well.
Other Notes:
------------
Pressing A will restart the stage, but not cost you a life. If you let the fuse
run out, you will lose a life.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| U6: Enemies |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
None of the enemies listed use an official name, just descriptive terms made up
for the purposes of the FAQ. They are listed in sequence, based on what level
they were introduced in.
Stage 1-1:
**********
-Barrels-
Roll downwards on the screen, towards you. Shoot them as the come.
-Blockade-
Stationary targets which must be shot or you will take damage running into
them. Appear as blue humanoids behind a barrier.
-Cars-
Drive upwards, shoot them to get them out of the way.
-Motorbike-
Drive upward, shoot them to get them out of the way.
Stage 1-2:
**********
-Blue Robot-
Walks back and forth shooting on a horizontal. It is not quick, so either blast
it as soon as you see it or get it at a diagonal.
-Blue Window Robot-
Fires at you from a window. However, only shoots in one direction so it is
easily avoidable.
-Pink Robot-
Walks back and forth. Often appears suddenly. If you head away and then back to
their spawn point when you've destroyed them, they will probably be back.
-Small Tank Robot-
Shoots straight up. Destroy it before attempting to pass. It also comes in a
horizontal firing design. There is also two non firing versions - one has an
eye and the other has a brain in place of a turret.
-Spider (On Foot)-
Small, hard to hit enemy moving back and forth. Destroy it before you try to
pass. Most often found on conveyer belts.
Stage 1-3:
**********
-Balloon-
Runs into you at higher speed then spider. Immediate priority if it's coming
for you. You can sidestep it, butit is quick. Shoot it down.
-Bird (Climbing Stages)-
Dives at you. A dangerous enemy that will take two pellets of life from you.
Destroy it right away. If it misses you, it _will_ come back from below like
some heinous boomerang of feathery death.
-Blue Spider-
Crawls toward you. They are slow to move so if there is a faster enemy, take it
out first. Large enemy and easy to hit and spot.
-Debris-
Drops on you. Fire at it to destroy it. This can be anything from rocks to TVs.
-Laser Cannon-
Fires off a shot at given intervals. Move after it shoots.
-Mouse-
Runs and jumps when you are level with it, shoot it before you come to it.
-Window Enemy-
Drops shots out of the window, avoid it.
Stage 2-1:
**********
-Hang Glider Stage Bird-
Flies down from above. Sometimes, they stop then spin wildly down towards the
bottom of the screen. If you see a bird stop abruptly, watch out for its spin.
If possible, train your shots on this primarily...
-Jetpack-
A robot/humanoid which flies across the screen laterally and fires a shot. If
you are running into trouble, shift altitude to get away.
-Missile Launcher-
Either as a white structure on land or bubbles in the water. fires a missile
straight up. Swerve around the structures. Maybe try to goad a missile to fire
early if this is not possible.
-Volcano-
Erupts balls of fire to either side. These can be shot down.
-Zepplin-
Low rate of movement, but fatal to run into.
Stage 2-2:
**********
-Blue Ball-
Moves up and down. Just an obstacle, shoot it from a distance if possible, as
it is small enough to be mildly tricky to hit.
-Helicopter-
Fires missiles forward at you. Standard shot works best, though you can bomb
them if you're above.
-Hot Air Balloon-
Large obstruction. Fire at it until it goes down.
-Missile (Horizontal Glider)-
Fires straight up. Can usually be hit with a standard shot from the side, but
you may have to bomb it.
-Missile Truck-
Mires missiles up and then they level out. They don't go too high. Stay out of
reach and drop bombs on it.
-Turret-
Aims and fires missiles. Probably best to bomb this.
Stage 2-3:
**********
-Red Ball-
Moves back and forth. Just shoot it and move on.
-Wasp-
Stops for a moment before flying at you. Aim while you have the chance.
Stage 3-1:
**********
-Bomber Balloon-
Flies around fdropping bombs. Best avoided altogether.
-Mine-
Stationary enemy which can be easily blown up. Shoot them as you come to them.
-Sea Serpent-
Moves towards the top of the screen, shoot them down as they appear.
Stage 3-2
*********
-Blob-
Slowly crawls across the ground. Duck and shoot it.
-Dock Bird-
Flaps forward. Aim up at a diagonal shoot it, if it's above you. Some drop
eggs to damage you.
-Dock Rat-
Scurries back and forth. Have to hit em' low!
-Fish-
Jumps out of the water in an arc. You will want to be firing often to catch
these, and jump over them if a Jumper is not nearby.
-Frog-
Jumps at you. A small target - take it out from as far as possible before it
makes itself a difficult target.
-Jumper-
Shoot them before you try to pass them. They leap up after you if you try
going over them.
Stage 5-1
*********
-Barge-
Large enemy that drives forward across the beach. Best avoided.
-Beach Plant-
A stationary enemy. If you're constantly firing it will be a non-issue.
-Glider-
Drops bombs at you as it zooms past. Just don't drive directly under it...
-Scuba-
Lays in the water firing at you. You should be moving too fast to be hit.
-Shifting Sand-
Halts your progress briefly. Avoid them as time is a premium.
Stage 7-1
*********
-Wall Turret-
Sprays bullets from a stationary position, keep away from them and just drive
on by.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| U7: Credits |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thanks to my hosts, without them you wouldn't be reading this.
Thanks to Camerica/CodeMasters for the game. I get the sense that Ultimate
Stuntman could be more olished, and have a greater variety of boss enemies.
However, it is still a great game with plenty of variety.
Websites with permission to use this Guide:
www.GameFAQS.com
www.neoseeker.com
faqs.IGN.com
www.1up.com
Game by Camerica/CodeMasters.