MISCELLANOUS EQUIPMENT

What follows is a list of other equipment that player characters will want to acquire. Unless
otherwise stated, all prices are listed in Silver Talons (ST).

Arrow

Cost: 0.2

Weight: 1/8 lb.

Arrows are fired from bows. Quarrels cannot be used because they are too short.

Backpack, Large

Cost: 10

Weight: 4 lbs.

This item is made out of thick leather, and can hold up to 30 lbs. of equipment.

Backpack, Medium

Cost: 6

Weight: 2 lbs.

This thin leather piece of equipment is capable of holding up to 20 lbs. of additional equipment.

Backpack, Small

Cost: 3

Weight: 1 lb.

This canvas item can carry up to 10 lbs. of equipment. This is the most common type of backpack.

Belt Pouch, Small

Cost: 1

Weight: 1/8 lb.

This is a small cloth pouch that is capable of holding up to 2 lbs. of small items.

Belt Pouch, Large

Cost: 2

Weight: ¼ lb.

This thin leather pouch is capable of holding up to 5 lbs. of small items.

Book

Cost: 35

Weight: 3 lbs.

Books are large and bound in leather. There will normally be 50 blank pages in a book purchased
for the price shown. Books that have already been written in (with relevant or useful information) will cost much
more. The actual price of these is for the GM to decide.

Caltrops

Cost: 10 per 20

Weight: 1 lb. per 20

Caltrops are small pieces of metal often formed into a roughly pyramid shape with sharpened edges.
They are thrown on the ground to disuade or slow pursuers. 20 caltrops can cover an area 5' by 5' sufficently to
slow pursuit. Anyone who crosses this field will suffer 1 point of injury. GMs must use discretion when determining
if any armor worn by the pursuer will protect from this injury. Normal shoes and boots will not prevent this injury.
After the initial injury, every five feet will inflict an additional point and slow movement to a walk unless a
Willpower roll is successful. Injury may be halted by simply taking one round to remove the caltrops. Pursuers
may choose to carefully avoid the caltrops before they are stepped upon. This requires knowledge of their presence
and slowing to five feet per round. In order to maintain a full walking speed, an Agility roll may be attempted.

Flint & Steel

Cost: 2

Weight: ¼ lb.

Almost required useful for starting fires.

Grappling Hook

Cost: 5

Weight: 2 lbs.

This large hook is used for climbing.

Healing Pouch

Cost: 12

Weight: 3 lbs.

This pouch contains supplies to heal and bind wounds. These supplies include bandages, needles,
forceps, a small scalpel, thread, and disinfectant.

Holy Symbol

Cost: Varies

Weight: 1 lb.

This item is not only a symbol of one’s faith. It can be used to keep demons and undead away,
but only if the wearer/user is a minister. It offers a bonus of +10% to the "Banishment" skill, or a
base of 20%. Unholy symbols will have the same effect against angels.

Ink & Quill

Cost: 5

Weight: ½ lb.

These are needed to write in books and upon scrolls. The ink comes in a small ceramic flask that
holds enough ink to cover 10 pages with writing.

Lock Picks

Cost: 20+

Weight: 1/8 lb.

These are small metal pins and hooks that are used to open locks when a key is not available.
The user must have the skill "Pick Locks" to use these.

Medicinal Herbs

Cost: 16

Weight: 5 lbs.

These herbs are used to aid the body’s natural healing processes. When used, they will double
the healing rate of a character for 1 day. The character must still rest normally for the herbs to have any effect.
These herbs can also be used to grant a bonus of +20% to saves against poison. They come in a large belt pouch.

Oil Flask

Cost: 2

Weight: 1 lb.

A ceramic flask holding 1 pint of oil. Required for using an oil lamp. It can also be used to
oil hinges to keep them from creaking.

Oil Lamp

Cost: 5

Weight: 3 lbs.

This item will light an area that is 25 feet by 25 feet for three hours. It requires 1 pint of
oil for every three hours of light. One pint of oil comes with it when purchased.

Provisions

Cost: 8

Weight: 4 lbs.

Provisions are foodstuffs, usually with little or no taste. However, they do provide a body with
enough of what it requires to sustain itself. Provisions come in small pouches. Each pouch will hold enough provisions
for one character for eight days. Includes a canteen w/ water.

Quarrel

Cost: 2

Weight: 1/8 lb.

Quarrels are used with crossbows. They are shorter than arrows and have more iron in their construction.

Quarrel (Crossbow Pistol)

Cost: 10

Weight: 1/8 lb.

These quarrels are specially made for the small crossbow pistol. They are hard to find, and generally
illegal to make or buy.

Quiver

Cost: 4

Weight: 1 lb.

Quivers are specially made pouches that are used to hold arrows and quarrels. Each quiver can
hold up to 20 arrows/quarrels.

Rope

Cost: 5

Weight: 10 lbs.

This is a length of hemp rope that is 50 feet long. It can be used for climbing, or for tying
things or people.

Scroll

Cost: 1

Weight: ¾ lb.

Scrolls are long pieces of paper that have been rolled around a short rod. They are much more
common than books.

Sleeping Bag

Cost: 5

Weight: 4 lbs.

This item is used to sleep when a bed, cot, or dry haystack is not available. It has been insulated
and waterproofed.

Sling bullet

Cost: 1

Weight: ½ lb.

Sling bullets are specially made stones for use with slings. They have been selected, balanced,
and weighted for maximum injury when using a sling. If it is not a sling bullet, then consider the sling using
sling stones.

Tools

Tools are used to build, modify, or tear down something. There are several tools, each with a
different cost and weight. They are needed to use any Guild skill. There are many other tools, but these are the
ones that are the easiest to carry.

Chisel ½ lb 5 CB

Hammer 1½ lbs 2

Nails, 50 1 lb 2

Pick 7 lbs 3

Pliers ½ lb 1

Saw, Hand ¾ lb 4

Saw, Large ½ lb 6

Torch

Cost: 2

Weight: 1 ½ lbs.

Torches will light an area of 25 feet by 25 feet for one hour. At the end of the one-hour, the
torch will burn out, and should be tossed aside.