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There are things out there, in the weirder reaches of space-time where reality is an optional extra. Horrible things, usually with tentacles. Good thing there's a bureaucracy to deal with them. Based on the Laundry Files novels by Charles Stross. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-laundry/

I've used psychics in other games, so I knew how to implement the rules.
The important thing to remember is that even among laundry workers psychics are rarely encountered, and that psychic cultists are even much rarer unless they are connected with a mental diety.

So the role of psychics should generally be low and consist of being the surprise element.

Psychic networks should be filled with frauds, making some great scenarios possible through hidining the villain among other villains