Another fairly late guide, but better late than never, right?! When watching the video of this, please keep in mind that it’s roughly two months old and so the damage patterns that you see towards the end of the encounter aren’t nearly as devastating as they were previously. That being said, all of the information that I added into the guide is pertinent and will be useful at the currently buff level. As always, there will be a few tips and tricks that I forgot to mention in the guide at the end.

Please note that this video will be best viewed at one of the higher resolutions.

Tips and Tricks!

Bloodlust. The reason that we go up top at the start of the encounter is so that we can lust our DPS while all of their cooldowns are up at the start of the fight, and everyone is in the proper realm to DPS the boss, but the healers don’t get sated. The reason for this is that we utilize a second bloodlust when the bronze phase starts to so that the healers are lusted when healing is needed the most and the damage is the heaviest.

Nature’s Grace. I trigger Nature’s Grace at the start of the fight, and then try to keep it triggered as soon as the ICD on it is up, so that I can have the extra ticks on those rejuvs, WGs and Efflorescence as often as possible.

Concentration Potions. I didn’t learn about this trick until well after our first kill, however Vixsin clued me in to a very cool trick! If you concentrate 5 seconds before an Hour of Twilight, utilizing heroic will does not break your concentration, and by the time you return you’ve had the time to get the maximum benefit from the pot.

How many healers did you use? We utilized 5 healers. For our first kill we had 2 disc priests, 1 shaman, 1 paladin and one druid. However, for subsequent kills we’ve used any combination of healers.

What buffs did everyone take? We always give our druids the red crystal. However, if we only have one druid healing we give the other red to one of the disc priests. We always give our shaman and a paladin the green. And we have a paladin (one of the ones that took the green) and second priest/paladin the blue.

Feral Druid Shenannigans in your Resto Blog? You betcha! A feral druid with the 4 piece set bonus can shit into bear before an hour of twilight and utilize his raid cooldown to help boost healing when the raid could use a little extra help. Note that he has to be in bear for 15 seconds before he’s able to activate the bonus, but can shift out of bear once it’s cast.

What cooldowns did you use for the Bronze? We start off the bronze phase utilizing a shield wall, we follow that with a SLT and a tranq going into the 7th Hour of Twilight. Coming out of that hour, we use a barrier followed by Raid Wall and Rallying Cry. However, any cooldown rotations will work! Just make sure that you have them mapped out in advance and everyone is ready to utilize them when their cooldown is on deck.

Please don’t hesitate to let me know if you have questions! Good Luck and Have Fun!

5 responses to “Healing Heroic Ultraxion (video guide)”

Hi Beru – do you have any tips for Heroic Spine, or an ETA for a video guide? I think that’s probably where most people are stuck these days, I know I am. :)

There are the usual things like nature’s grace, CD usage and assignments, but I think I have that mostly ironed out. Specifically for me, I was wondering how much spirit you take to the encounter. I’m currently trying about 2000, with 2-piece T12 and two mana tides in the raid. It’s working fairly well, but I’m challenged towards the end of the fight because my low spirit, nourish & hots healing style is reliant on steady throughput while my co-healers provide burst. I’m ill equipped to save people from grips, because frequent use of regrowth/HT is simply not an option.

I’m hesitant to throw numbers around because it’s so reliant on gear, healing comp and assignments, but the above is netting me enough hps for a respectable WoL ranking on our attempts that reach the fifth Amalgamation, and I still have enough gas in the tank to finish the fight.
I’ve toyed with upping my spirit so that I have the freedom to regrowth/HT a bit more, or switching to 4-piece T13. Would you recommend this? In your experience, do all the healers need to be capable of burst-healing the gripped targets? I’ve found that it allows me to focus my healing and rejuve more liberally but provides noticeably less “background” healing to the raid as a whole due to my lesser mastery. It’s also lowering my HPS, but that’s probably player error because it’s a stylistic change for me to avoid nourish since I’ve always had extremely low spirit by most players’ standards. That’s fine – if it’s clearly better I’ll adjust.

I am hoping to get to it tonight, but I don’t want to make any promises!

I run at about 2600 spirit, with just under 20 mastery, 4T13 and just one Mana tide in our raid. Before I answer any other questions, however, my first question to you would be to inquire what trinkets you are utilzing for the encounter? If you have a Jaws of Defeat – even if it’s just the normal version – I would recommend using it for this encounter. If you do not have one, make sure that at least one of your trinkets is regen based. My second question would be to ask if you are slipping in a concentration potion and if your priests (of all specs!) are hymning early enough into the encounter that they can do it again later in the fight.

With regard to your gripped targets, 80% of the time, they should be out of the grips before they require any significant amount of healing. This is especially true the further into the encounter you get, as by the third plate slow grips have a significantly higher chance of killing people.

I’m using a heroic Jaws, it’s a godsend! Definitely concentration, but our shadow priests are only hymning once each as far as I know. Those slackers. I’ll bother them more :)

I think you’re right, our grip breakers just have to be a bit more on the ball. We lose most of our “attrition” deaths to grips on the third plate or blood aggro, neither of which are really in our healing crew’s control. Based on what you run, I may up my spirit just a smidge, switch to 4 piece and see how it goes. The extra tide in our raid & two more hymns should make up for the loss of 2T12.

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If you intend to use anything on this website, please have the courtesy to attribute what you share, and offer links back to this site. If you are unsure if you can use the content found here, please do not hesitate to contact me directly. ~Beru