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Beta Server - Opening on January 28
Info - 2014-01-23 18:00

We recently talked about the Feca revamp and the Shustuft Crust Dimension and we know how much you are eager to discover for yourself this new content in-game.
Therefore if you would like to test a preview of these changes, we invite you to join us, Tuesday 28/01, on our Beta server.

Starting on the 28/01, the Beta server opens its doors to never close them again.

Yes, you read correctly, the server will now be continuously available and will allow you to test all the new content that will be implement to the Beta server.

We start next Tuesday by the new version of the Feca class and the Shustuft Crust Dimension!

If you wish to join, just make sure to download and install one of these versions of the Updater:

You will then be able to access the Beta server normally via your login and password as usual.

All of your characters will be imported with your Sidekick to the Beta server as they will be on Monday 27/01.

Attention: Please note that this server does not give you access to the interface gift, or the Boutique, or to Krosmaster.

Also note that changes to your characters on the Beta server will not be reflected on your original server. In addition, since it is a Beta server, all the content is to be noted as beingunder development, we may have to restart/update it at any time.

Please keep in mind that the contents of this server is subject to change and further balancing, and doesn't necessarily reflect the final quality of the content present in-game.

Finally, we invite you to share with us any feedback on unique topics that will be created for this purpose in the forum category "Beta Server". We also invite you to report the various bugs that you may find here (while of course using the usual bug report template).

Hopefully we get a devblog about what exactly "elite" dungeons are before we get to test Shushu Dimension so that we are not absolutely lost!

Speechless Crobak

Spazturtle25 January 2014 17:14

(GodIsWithUs @ 25 January 2014 16:56)

Hopefully we get a devblog about what exactly "elite" dungeons are before we get to test Shushu Dimension so that we are not absolutely lost!

Didn't they say in the devblog?

Elite dungeons scale to the level of the highest level char in the party, so they are always hard.

Ancient Eradicator

GodIsWithUs25 January 2014 17:23

(Spazturtle @ 25 January 2014 17:14)

(GodIsWithUs @ 25 January 2014 16:56)

Hopefully we get a devblog about what exactly "elite" dungeons are before we get to test Shushu Dimension so that we are not absolutely lost!

Didn't they say in the devblog?

Elite dungeons scale to the level of the highest level char in the party, so they are always hard.

That is all that was mentioned. There was no mention of if there was any other kinds of mechanics, what the rewards are (besides drops) and if drops and rewards scale to the level of the player, along with how they are obtained, et cetera. Do we have a timer and or get a grade for how well we do? Do we collect points during the fights for better rewards? A line about how they scale to the highest character's level does not tell you "about what exactly 'elite' dungeons are". So no, that information in the changelog told us very little about the dungeon.

My question stems from this:
"On another note, we will have more content come out soon that isn’t Ultimate Bosses. It will be some very tactical combat, and we want to reward the players with no random drops. There might be some random items drop, but they will only be cosmetic. These fights will reward the players with equipment in a system that is similar to the old token system. This content will be for all levels but it will be elite content, so it will be for the really good players."

This was in the Q & A with Azael in September. When I read about elite dungeons it automatically reminded me of this.