Resonance of Fate Cutscenes Reflect Costume Changes

A tri-Ace staffer previously explained all of Resonance of Fate’s cutscenes are rendered in real-time because characters can wear different outfits. Costume changes are shown throughout the game, even during story sequences. So, if you dress Reanbell in a silly cheetah print dress with cat ears and a tear jerking cutscene comes up… well you get the idea.

The battle system with all of the air dodges and bullets flying stands out from every other RPG on the market. That’s probably a good thing for Resonance of Fate since it will go up against traditional RPGs like Ar Tonelico III and Dragon Quest VI when it launches in Japan on January 28, 2010.

if i lived in japan, i would buy all 3 even if i wouldnt be able to eat for 15 days

holyPaladin

Same here~

MisterNiwa

You guys know why this is published by SEGA? Cuz Square Enix didnt want this game cuz its better than FFXIII. 8DWell, since the NA/EU Release is just a couple of months after the JPN Release, could this mean the JPN Version is Multi-Languaged?

I like to imagine it has to do with tri-Ace being disappointed by SE’s loyalty to Microsoft and the lackluster sales of their titles… but that’s totally not the case, since they made mediocre games and chose to develop on that console themselves until this game. Which does look super fun.

Aoshi00

While it’s cool to have all the clothes and accessories appear on screen, sometimes you just wish you had taken that stupid pair of sunglasses or the cat ears off of them before an emotional cutscene, really brings you out of it. One time I had Snake wearing the Octopus mask in MGS4 and then a very long cutscene came up, the whole time I couldn’t see Snake’s face, lol.. It makes sense realistically though since people don’t wear stock clothes day in and day out, unless you’re like Goku. I swear there’s one guy at my work place who wears that same blue shirt every single day, makes you wonder his personal hygiene…

The variety of environment in the same tower is cool. So want this game.

I had a bit of the same problem with MGS4. It wasn’t too bad, though. I really _love_ that stuff in games because it really makes for a fun New Game+ atmosphere. I mean, Samanosuke’s Pand Outfit? Priceless. Head on, head off option with the push of a button.

Tokyo Guy

Personally I would be more interested in this game if the character design was (IMHO) better.

Vanilla

I’m personally a sucker for this game–I LOVE cliche JRPG elements. Maybe not in excess where all RPGs are the same over and over, because that’s honestly just a bore, but definitely when those elements are mixed up with the intent to create a new experience (whether RoF succeeds, only time will tell). The character designs might be far from refreshing, but they’re beautiful characters presented in a manner I can’t really pass up.

anbu

watching the battle system reminds me of the movie equilibrium. are we gonna see some gun kata action?! so excited. big fan of wild arms, so this rpg with lots of guns is a big win for me.

Hraesvelgr

Good thing the cutscenes do reflect this, I always found it rather silly in SO3, where costumes were only different in battle…

bonafide

Tri-Ace has done it again! I’m glad though, the only other RPG I’ve seen that had this feature was Radiata Stories on the PS2 (developed by tri-Ace as well).

Hraesvelgr

The 3D Tales games have had this feature, though RoF looks to be a big improvement with (hopefully) good customization.

bonafide

Yeah, but the 3D tales were more about costumes really. Resonance seems like you’ll be seeing the actual armor you’re equipping if I didn’t misread.

Hraesvelgr

Oh, I see. I thought you meant it in just a general sense.

MrRobbyM

This game looks better everytime I see it. The gameplay looks extremely fun and the story seems as it will be different than your average JRPG.

I don’t say this to alot of games, but this is a day one purchase for me.