Author
Topic: Z-Fighting! (Read 1727 times)

I'm trying to build a model - a section of city, placed on a very large screengrab from Googlemaps, to give it a large context. So - in order to zoom out to the extents, I'm a great distance from the map, and getting harsh Z flickering effects with the standard environment set-up, unless I pull my model WAY up from the zero plane. The problem then is that collision on the base layer isn't working as it's raised 50M above ground (to avoid the flicker). Any ideas? Anyone had to cut a hole into the standard sample environment, is it possible?

I'm trying to build a model - a section of city, placed on a very large screengrab from Googlemaps, to give it a large context. So - in order to zoom out to the extents, I'm a great distance from the map, and getting harsh Z flickering effects with the standard environment set-up, unless I pull my model WAY up from the zero plane. The problem then is that collision on the base layer isn't working as it's raised 50M above ground (to avoid the flicker). Any ideas? Anyone had to cut a hole into the standard sample environment, is it possible?

Thanks for any help,

James

Hi,

yes that problem can be avoided by adding the effect "camera clip planes" in the movie section! You ghave to play araound a bit with the settings and you maybe even have to animate the settings if the camera is animated, but it should solve your problem...I had the same problem some months ago and the flickering was gone that way after a while of testing...