Trololo Talks: Predicting The Future (In Games)

Hey everyone! Episode 2 of Trololo talks now, this week we will be discussing predicting the future in games! (a.k.a. predictable moments)

So, if you’ve ever played a video game on any device, be it PS Vita, PC, Xbox 360, and even your Mac……. Actually, you can’t play games on a Mac, can you?

What I really mean, is predictable, a ‘seeing-something-from-a-mile-away’ moment in a game. When I first got Uncharted 2, I wasn’t hoping for much with the game, the opening sequence was predicting a hell. I thought to myself ‘Well that boulder is going to fall’.

This is what I mean.

There aren’t any spoilers, this is the opening scene of the game.

Apart from the opening chapter, I loved the whole game. It is still up there in my top 5 games, if you haven’t played it I really suggest you do.

You will know that in any game, there is a moment in EVERY game you know what’s about to come next. Here’s a few examples of what I’ve experienced:
•Walking over an old wooden bridge suspended hundreds of metres above a river? Yep. It totally won’t break.
Culprit: Uncharted: Golden Abyss.

•Hitching a ride on a train? What’s that? Something’s in the way? No, really?
Culprit: Telltale’s The Walking Dead