Patch 8.14 Notes

Continue reading for more information!Here are the full Patch 8.14 notes (be sure to check regional editions for slight variations!):

Welcome to patch 8.14. Over the last few patches, the game has seen some pretty hefty changes to the jungle, mid lane, marksmen, and Aatrox. For the next few patches, we'll be dialing it back and doing some smaller-scope changes, mostly balance tweaks.

First, you'll notice two new section as of last patch: simple buffs and simple nerfs. For the most part, that's for self-explanatory changes designed at making a champion stronger or weaker but not really altering their playstyle all that meaningfully.

We're also following up on the Aatrox rework, looking to reduce some of his overbearing lane presence and give him more to do in late-game teamfights. Finally, we're taking a small dive into two of our AP assassins (Fizz and Ahri) to make their gameplay a bit more intuitive and satisfying.

GLHF!

Mattias "Gentleman Gustaf" LehmanPaul "Aether" Perscheid

Patch Highlights

Champions

Now that Aatrox players have gotten some games under their belt and mastered his pretty unique spells, it turns out he's pretty strong, especially in lane. We're pulling some of his early game power in exchange for some more late-game consistency.

The mark-priming mechanic on Fizz's W was unsatisfying, asking players to hold one of their damage tools until later. As an assassin, his role is to lay down damage quickly and get out, which made that wait feel particularly awkward. We're removing the priming mechanic, and bringing back an on-hit buff on the active, but keeping the cooldown reset on kills. The new W still does damage over a longer period of time, but more of that damage is front-loaded so Fizz players can more quickly make like a trident and stab.

UPDATEDW - Seastone Trident

Fizz's next basic attack deals bonus damage. If it kills a unit, W's cooldown and mana cost are partially refunded. If it doesn't, Fizz's subsequent basic attacks are empowered for 5 seconds.

Base Stats

Support Karma is struggling hard at most skill levels, but at this point a straight buff might push her too high up in organized play. We're upping her baseline spellcasting and durability, but pulling back some of her waveclear to keep her from becoming overbearing at the highest levels of play.

Q - Decimating Smash

Part of the reason marksmen (notably the immobile, late-scaling ones) are struggling is low lane durability against the new aggressive champions they face.

Base Stats

HEALTH542⇒582

HEALTH GROWTH87⇒84

Mid-Patch 8.13 Updates

Because last patch was three weeks long (compared to our usual two weeks), we put out a larger balance update than usual in the interim. We're reposting those changes in this patch to make sure you've seen them.

W - Spell Thief

Items

Jungle Items

If you have the most individual total gold on your team, lane minions kills grant less gold.

Jungle funneling tends to be a very passive and unengaging strategy, largely rooted in avoiding conflict. This is subverting a lot of normal laning patterns, so we're looking to significantly nerf the strategy. We'll be pursuing cleaner system solutions to the problem in preseason, but for now we're just trying to decrease the viability of funneling.

Hunter's Machete/Hunter's Talisman

NEWMONSTER HUNTERIf you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre or Stalker's Blade.

Mid-Patch 8.13 Updates

Because last patch was three weeks long (compared to our usual two weeks), we put out a larger micropatch in the interim than usual. We're reposting those changes in this patch to make sure you've seen them.

Stormrazor

Brawler's Gloves

COST600 gold⇒400 gold

Zeal

COMBINE COST400 gold⇒600 gold

TOTAL COST1300 gold(unchanged)

Summoner Spells

Teleport

Cooldown increased.

Teleport has emerged as a dominant summoner spell in most lanes. This is particularly problematic bot lane, where it's often taken on champions who simply wish to avoid conflict in the laning phase and scale into the late game. For now, we're increasing the cooldown to give combat summoners a longer window in which to punish Teleport users.

BASE COOLDOWN300 seconds⇒360 seconds

CANCELED COOLDOWN200 seconds⇒240 seconds

Runes

Conqueror

Bonus attack damage decreased.

Conqueror has been crowding out other keystone options for fighters, as well as room for non-fighter champions in top lane. Reducing some of its laning strength should give other keystones (and champions) more ability to fight back.

BONUS ATTACK DAMAGE10-35 (at levels 1-18)⇒6-35 (at levels 1-18)

Ghost Poro

Ghost Poro now requires an active placement.

NEWDELIBERATE HAUNTINGAfter 1 second in brush, your current trinket becomes a ghost poro item, which may be used to place ghost poro

UPDATEDSPOOKY SPOOKYWhile either you or your ghost poro is anywhere in enemy territory (past the river), gain 5-20 (based on level) ability power or 3-12 bonus attack damage, adaptive.

Zombie Ward

Zombie Wards no longer spawn from friendly wards which time out. Damaging a champion after destroying a ward inflicts bonus damage.

Cursor Update

After nine and a half years, we’re updating the in-game cursor! It’s got all the same functionality as the bronze gauntlet we've worn for years but with a bunch of improvements.

NEWAll cursor states have been updated (see above for some of the most common)

SHAPECleaner and simpler, so it's easier to track as it moves across your screen

COLORSAdjusted across all states prevent blending in with the map or with particles in chaotic team fights

SCALABLECan now be scaled up and down in the Options > Interface menu. Great for 4K resolutions!

NOSTALGIAYou can still switch back to the old cursor via a toggle in the Options > Interface menu

Champ Select

Failing to ban a champion no longer kicks you from champ select. This change went live during 8.13.

It’s a bit harsh to break up a champ select lobby on a missed ban selection, so instead, failing to ban a champion will default to “No Ban” and champ select will keep on truckin’. Failing to select a champion for yourself will still incur a dodge.

Bugfixes

Recurve Bow no longer incorrectly applies on-hit damage to towers if the champion has enough ability power to deal magic damage to towers

New Ward Skin

World Rune Ward

Miscellaneous

As noted by Reav3 in his recent post, Aatrox's "banner wings" have been implemented. These can be togged on and off with /toggle or CTRL+5:

Mecha Aatrox Chroma

A small handful of skins bios were added this cycle! Here's El Leon Gnar's for an example:

"He's big. He's small. He's throwing pieces of the ring around like it's made of pixie dust and unicorn whispers. He's El Leon, the eighth wonder of the world, and he's here to say to his opponents: "Gnar!""