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Animations (and character models) look like dogshit.
It may not be a bethesda made game, but it certainly has trademark bethesda untalented modelers and animators.

First impressions that I've heard from non PR monkeys (normal people) is that the stealth is not comparable to Thief at all.
No light/shadows based stealth or anything good like that.

Guess we'll hear in a few days if it's any good at all, PR mouthpiece opinions are about as valuable as shit at a pigfarm.
MW2 game 'its biggest problem is that it's almost too good', 'oscar worthy story' perfect game of the forever for gta4, assassin's creed and mass effect 10/10... yeah I don't think it's wise to dignify anything those tools say.

Video from annoyingvoice-guy that shows how good/bad a port it is. More useful into here than in all those reviews combined for pc gamers.

The artstyle seems pretty nice in the video, beats shitty cell shading as far as cartoony looks go at least. Might sound petty to trash the awful animations but it's a pet peeve of mine, too much uncanny valley and lazy horrible animating these last few years.

Curious if the gameplay is any good.

Originally Posted by Choca

Stealth is line of sight based, not light/shadows based.

Yes, that is what I just said... Hence it being nothing like the amazing thief games...
Since I've heard the word 'thief' mentioned a lot in the last weeks when people talk about dishonored I think it's good to know that the stealth isn't like in thief.
Avoiding buyer's remorse due to different expectations and all that.

I was thinking about buying this game until I found out it wasn't using beautiful shadows-based stealth and was using yucky LOS-based stealth. I hate LOS-based stealth, it is just, I don't know, fundamentally ugly.

Nice to see the good reception and all but about the stealth mechanic in this game, rather than just LOS, does sound affect your stealthing as well? And wouldn't light and dark affect the line of sight?

Nice to see the good reception and all but about the stealth mechanic in this game, rather than just LOS, does sound affect your stealthing as well? And wouldn't light and dark affect the line of sight?

Sound does play an important role. As for light/dark... at great distances, yes, it becomes important. What they've tried to avoid is situations where the player is in a shadow, and a guard is looking right at them from 5 meters away.

Originally Posted by Hypernetic

I just have an opinion different to your own. Circle jerking is good for no one, be glad somebody isn't afraid to disagree with women on the internet.

What they've tried to avoid is situations where the player is in a shadow, and a guard is looking right at them from 5 meters away.

Like what happened to me in ThiefII yesterday, I was crouched at a dark corner and had three guard crotches in my face. They were looking for me, they were rubbing their crotches against my face but they could not see me. Finally after 5 minutes they realised someone was there.

Like what happened to me in ThiefII yesterday, I was crouched at a dark corner and had three guard crotches in my face. They were looking for me, they were rubbing their crotches against my face but they could not see me. Finally after 5 minutes they realised someone was there.

Not really... It's a big AAA game, that received a lot of press attention, that's trying to hark back to a period in gaming from about 10 years ago without slavishly copying games from that era, that is receiving universally positive reviews from the gaming press. Just one of those would be cause for the Angry Internet Men to rear their heads... them all together makes for a Perfect Storm of sh*tflinging.

Originally Posted by Hypernetic

I just have an opinion different to your own. Circle jerking is good for no one, be glad somebody isn't afraid to disagree with women on the internet.