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gRPC Basics: Go

This tutorial provides a basic Go programmer's introduction to working with gRPC. By walking through this example you'll learn how to:

Define a service in a .proto file.

Generate server and client code using the protocol buffer compiler.

Use the Go gRPC API to write a simple client and server for your service.

It assumes that you have read the Getting started guide and are familiar with protocol buffers. Note that the example in this tutorial uses the proto3 version of the protocol buffers language, you can find out more in the proto3 language guide and see the release notes for the new version in the protocol buffers Github repository.

This isn't a comprehensive guide to using gRPC in Go: more reference documentation is coming soon.

Why use gRPC?

Our example is a simple route mapping application that lets clients get information about features on their route, create a summary of their route, and exchange route information such as traffic updates with the server and other clients.

With gRPC we can define our service once in a .proto file and implement clients and servers in any of gRPC's supported languages, which in turn can be run in environments ranging from servers inside Google to your own tablet - all the complexity of communication between different languages and environments is handled for you by gRPC. We also get all the advantages of working with protocol buffers, including efficient serialization, a simple IDL, and easy interface updating.

Then you define rpc methods inside your service definition, specifying their request and response types. gRPC lets you define four kinds of service method, all of which are used in the RouteGuide service:

A simple RPC where the client sends a request to the server using the stub and waits for a response to come back, just like a normal function call.

// Obtains the feature at a given position.
rpc GetFeature(Point) returns (Feature) {}

A server-side streaming RPC where the client sends a request to the server and gets a stream to read a sequence of messages back. The client reads from the returned stream until there are no more messages. As you can see in our example, you specify a server-side streaming method by placing the stream keyword before the response type.

// Obtains the Features available within the given Rectangle. Results are// streamed rather than returned at once (e.g. in a response message with a// repeated field), as the rectangle may cover a large area and contain a// huge number of features.
rpc ListFeatures(Rectangle) returns (stream Feature) {}

A client-side streaming RPC where the client writes a sequence of messages and sends them to the server, again using a provided stream. Once the client has finished writing the messages, it waits for the server to read them all and return its response. You specify a client-side streaming method by placing the stream keyword before the request type.

A bidirectional streaming RPC where both sides send a sequence of messages using a read-write stream. The two streams operate independently, so clients and servers can read and write in whatever order they like: for example, the server could wait to receive all the client messages before writing its responses, or it could alternately read a message then write a message, or some other combination of reads and writes. The order of messages in each stream is preserved. You specify this type of method by placing the stream keyword before both the request and the response.

// Accepts a stream of RouteNotes sent while a route is being traversed,// while receiving other RouteNotes (e.g. from other users).
rpc RouteChat(stream RouteNote) returns (stream RouteNote) {}

Our .proto file also contains protocol buffer message type definitions for all the request and response types used in our service methods - for example, here's the Point message type:

// Points are represented as latitude-longitude pairs in the E7 representation// (degrees multiplied by 10**7 and rounded to the nearest integer).// Latitudes should be in the range +/- 90 degrees and longitude should be in// the range +/- 180 degrees (inclusive).messagePoint {
int32latitude = 1;
int32longitude = 2;
}

Generating client and server code

Next we need to generate the gRPC client and server interfaces from our .proto service definition. We do this using the protocol buffer compiler protoc with a special gRPC Go plugin.

For simplicity, we've provided a bash script that runs protoc for you with the appropriate plugin, input, and output (if you want to run this by yourself, make sure you've installed protoc and followed the gRPC-Go installation instructions first):

$ codegen.sh route_guide.proto

which actually runs:

$ protoc --go_out=plugins=grpc:. route_guide.proto

Running this command generates the following file in your current directory:

route_guide.pb.go

This contains:

All the protocol buffer code to populate, serialize, and retrieve our request and response message types

An interface type (or stub) for clients to call with the methods defined in the RouteGuide service.

An interface type for servers to implement, also with the methods defined in the RouteGuide service.

Creating the server

First let's look at how we create a RouteGuide server. If you're only interested in creating gRPC clients, you can skip this section and go straight to Creating the client (though you might find it interesting anyway!).

There are two parts to making our RouteGuide service do its job:

Implementing the service interface generated from our service definition: doing the actual "work" of our service.

Running a gRPC server to listen for requests from clients and dispatch them to the right service implementation.

Simple RPC

routeGuideServer implements all our service methods. Let's look at the simplest type first, GetFeature, which just gets a Point from the client and returns the corresponding feature information from its database in a Feature.

The method is passed a context object for the RPC and the client's Point protocol buffer request. It returns a Feature protocol buffer object with the response information and an error. In the method we populate the Feature with the appropriate information, and then return it along with an nil error to tell gRPC that we've finished dealing with the RPC and that the Feature can be returned to the client.

Server-side streaming RPC

Now let's look at one of our streaming RPCs. ListFeatures is a server-side streaming RPC, so we need to send back multiple Features to our client.

As you can see, instead of getting simple request and response objects in our method parameters, this time we get a request object (the Rectangle in which our client wants to find Features) and a special RouteGuide_ListFeaturesServer object to write our responses.

In the method, we populate as many Feature objects as we need to return, writing them to the RouteGuide_ListFeaturesServer using its Send() method. Finally, as in our simple RPC, we return a nil error to tell gRPC that we've finished writing responses. Should any error happen in this call, we return a non-nil error; the gRPC layer will translate it into an appropriate RPC status to be sent on the wire.

Client-side streaming RPC

Now let's look at something a little more complicated: the client-side streaming method RecordRoute, where we get a stream of Points from the client and return a single RouteSummary with information about their trip. As you can see, this time the method doesn't have a request parameter at all. Instead, it gets a RouteGuide_RecordRouteServer stream, which the server can use to both read and write messages - it can receive client messages using its Recv() method and return its single response using its SendAndClose() method.

In the method body we use the RouteGuide_RecordRouteServers Recv() method to repeatedly read in our client's requests to a request object (in this case a Point) until there are no more messages: the server needs to check the error returned from Recv() after each call. If this is nil, the stream is still good and it can continue reading; if it's io.EOF the message stream has ended and the server can return its RouteSummary. If it has any other value, we return the error "as is" so that it'll be translated to an RPC status by the gRPC layer.

This time we get a RouteGuide_RouteChatServer stream that, as in our client-side streaming example, can be used to read and write messages. However, this time we return values via our method's stream while the client is still writing messages to their message stream.

The syntax for reading and writing here is very similar to our client-streaming method, except the server uses the stream's Send() method rather than SendAndClose() because it's writing multiple responses. Although each side will always get the other's messages in the order they were written, both the client and server can read and write in any order — the streams operate completely independently.

Starting the server

Once we've implemented all our methods, we also need to start up a gRPC server so that clients can actually use our service. The following snippet shows how we do this for our RouteGuide service:

You can use DialOptions to set the auth credentials (e.g., TLS, GCE credentials, JWT credentials) in grpc.Dial if the service you request requires that - however, we don't need to do this for our RouteGuide service.

Once the gRPC channel is setup, we need a client stub to perform RPCs. We get this using the NewRouteGuideClient method provided in the pb package we generated from our .proto file.

client:= pb.NewRouteGuideClient(conn)

Calling service methods

Now let's look at how we call our service methods. Note that in gRPC-Go, RPCs operate in a blocking/synchronous mode, which means that the RPC call waits for the server to respond, and will either return a response or an error.

Simple RPC

Calling the simple RPC GetFeature is nearly as straightforward as calling a local method.

As you can see, we call the method on the stub we got earlier. In our method parameters we create and populate a request protocol buffer object (in our case Point). We also pass a context.Context object which lets us change our RPC's behaviour if necessary, such as time-out/cancel an RPC in flight. If the call doesn't return an error, then we can read the response information from the server from the first return value.

log.Println(feature)

Server-side streaming RPC

Here's where we call the server-side streaming method ListFeatures, which returns a stream of geographical Features. If you've already read Creating the server some of this may look very familiar - streaming RPCs are implemented in a similar way on both sides.

As in the simple RPC, we pass the method a context and a request. However, instead of getting a response object back, we get back an instance of RouteGuide_ListFeaturesClient. The client can use the RouteGuide_ListFeaturesClient stream to read the server's responses.

We use the RouteGuide_ListFeaturesClient's Recv() method to repeatedly read in the server's responses to a response protocol buffer object (in this case a Feature) until there are no more messages: the client needs to check the error err returned from Recv() after each call. If nil, the stream is still good and it can continue reading; if it's io.EOF then the message stream has ended; otherwise there must be an RPC error, which is passed over through err.

Client-side streaming RPC

The client-side streaming method RecordRoute is similar to the server-side method, except that we only pass the method a context and get a RouteGuide_RecordRouteClient stream back, which we can use to both write and read messages.

The RouteGuide_RecordRouteClient has a Send() method that we can use to send requests to the server. Once we've finished writing our client's requests to the stream using Send(), we need to call CloseAndRecv() on the stream to let gRPC know that we've finished writing and are expecting to receive a response. We get our RPC status from the err returned from CloseAndRecv(). If the status is nil, then the first return value from CloseAndRecv() will be a valid server response.

Bidirectional streaming RPC

Finally, let's look at our bidirectional streaming RPC RouteChat(). As in the case of RecordRoute, we only pass the method a context object and get back a stream that we can use to both write and read messages. However, this time we return values via our method's stream while the server is still writing messages to their message stream.

The syntax for reading and writing here is very similar to our client-side streaming method, except we use the stream's CloseSend() method once we've finished our call. Although each side will always get the other's messages in the order they were written, both the client and server can read and write in any order — the streams operate completely independently.

Try it out!

To compile and run the server, assuming you are in the folder
$GOPATH/src/google.golang.org/grpc/examples/route_guide, simply: