Monthly Archives: February 2016

Community is important, more important than a studio and there shouldn’t be happiness gained from other studios failing. Only friendly competition that drives progress should be had.

Keep trying to improve yourself and your abilities

Personal projects are important, even if it doesn’t come to anything, keep thinking of new ideas and stories as much as possible

Paid jobs show what you’ve done, personal projects show what you can do

Storyboard structure is taken from the script

For Wall-E since there was barely any dialogue a lot of the scene would be drawn out in the storyboard, almost like a hand drawn animation, because of the amount of expression needed from the characters to convey what was to happen

1. Works primarily in advertising, more speedy, variety of projects and its harder for people to transfer back from film to advertising because people have a lot more time to work on a shot in film

2. Advertising enables you to try new things, lot of ambiguity with clients, they tend to just want something “awesome” or “unique”

3. It can be disheartening for work in film ending up on the cutting room floor, because you cannot share it publicly, you can only show it in interviews for a new job after stating that it’s not to be shared elsewhere

4. Got his first job at the Mill as part of an award for winning CGI Student competition

5. Its okay to feel like you aren’t really good enough to work in the job, as long as you fake it until you make it, just push on.

6. Expect long hours, especially at the start, to improve on your work and make sure you see the deadlines