Processing is a programming language, development environment, and online
community. Since 2001, Processing has promoted software literacy within the
visual arts and visual literacy within technology. Initially created to serve
as a software sketchbook and to teach computer programming fundamentals within
a visual context, Processing evolved into a development tool for professionals.
Today, there are tens of thousands of students, artists, designers, researchers,
and hobbyists who use Processing for learning, prototyping, and production.

The second edition of the Processing textbook was released in December 2014. It has been thoroughly updated, influenced by the seven years of Processing being taught in classrooms, computer labs, universities, and art schools, since the first edition. Every chapter has been revised, and new chapters introduce more ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms.

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