I want to try an idea, I want to build a deck with these characteristics:

1. Fun to play2. Be "perceived" as fair3. High wincon %4. No combos5. Being able to 3v1 if needed

Lurking the forums and other sites I ended up reading a post about Phelddagrif and I love the idea overall that seems to match what I was looking for.

The idea behing the decklist is this

1. Provide very few targets for interaction with our gameplan: Every card we play in any EDH deck is ment to move us forward our objetive in the game plan, some cards while very valuable are less threatening (like a signet or any non really fast mana rock) but some cards are more threatening or makes too visible ( necroptence, rhystic study and a long etcetera)

All those cards have the downside of painting a target over us or over the cards, wich means we know that after we play something like necropotence, everyone will focus on us and/or the enchant (even if we dont run fast combos) so we need to be ready to protect our stuff, if we succeed then we are more the target and we may or may not be exhausted by the fight (probably not because of necro but imagine you are fighting to protect another wincon), and if we do not suceed they we have the bitter taste of don't being able to use the sweet card we put in the deck.

So by having very few permanentes in the board, and getting our wincon less interactive we have a best chance of not being interrupted.

2. Provide less threat for the table: The deck is built around the idea of being "perceived" as weak, I wont be having any permanents but lands (except for 3 artifacts that transforms into lands) and while one pf them can be perceived as a threat, I can cut it out if I see it agro so much.

3. Be able to protect youself: a 4/4 (with flying on demand and a bounce effect) is a deterrant for many attakers.

4. Diplomacy options: the ability to give another opponent an army of tokens to retaliate, or a huge chunk of life is important, if you are #1 at the table you will surely wont like the hipo giving the #2 a couple bodies and cards that will make him ahead of you wich can be a good tool to avoid attacks or make a player the bigger threat of the table.

5. Be able to retaliate: some people will cooperate with the weakest deck of the table because the of the benefits our friendship can give they but some people won't, so the deck is packed with toons of removal, counters and boardwipes, and because we can bounce our general and dont play any other permenents we can use the best boardwipes without problematic implicances (planar cleansing)

6. Be able to win 1v1: the endgame should be good for a control deck with a lot of removal and counters, if we did a good job conecting from time to time with the hipo, the final opponent will have some commander damage so it would take just a few turn to end the game.

In my mind I supouse nobody will feel bad about a game ending in a 4/4 beatdown, no combos, no extra turn, etc.

It's hard to play that sweet spot. Play a deck with too many threats and you're playing a 1v3 play a deck with basically no threats and you still play a 1v3 because you're easy pickings. Your idea is doable, but you might want to consider an alternative win path and theme. This was my thinking when I came up with my favorite deck list. What permanents tend to stay on the field the whole game? Lands. So why not make a deck where the win condition is just playing the best lands ever printed in magic's history every single turn. All the while wiping the board of nonland permanents whenever things got out of control. This leads to a game state where you look weak during the beginning, but the whole game you are building inevitability. While everyone's resources are diminishing as the game progresses, yours continues to grow, one land at a time. I used Derevi since you can wipe the board a million times and still "flash" him in for 4 for precombat tricks and chump blocking.

It's hard to play that sweet spot. Play a deck with too many threats and you're playing a 1v3 play a deck with basically no threats and you still play a 1v3 because you're easy pickings. Your idea is doable, but you might want to consider an alternative win path and theme. This was my thinking when I came up with my favorite deck list. What permanents tend to stay on the field the whole game? Lands. So why not make a deck where the win condition is just playing the best lands ever printed in magic's history every single turn. All the while wiping the board of nonland permanents whenever things got out of control. This leads to a game state where you look weak during the beginning, but the whole game you are building inevitability. While everyone's resources are diminishing as the game progresses, yours continues to grow, one land at a time. I used Derevi since you can wipe the board a million times and still "flash" him in for 4 for precombat tricks and chump blocking.

I am still working on my list, but I would love to see your derevi decklist

_________________Playing:Kaalia of the vastEdgar Markov The current updated decklist is hereOloro, Ageless ascetic The current updated decklist is here

This list hasn't been updated in 2 years and there have been some stellar lands and ramp cards that have come out since then. However, it still gives you the general idea of how the deck looks. It's mostly answers and lands.