Confirmed! Four to go.
EDIT:::
It's from the Launch Day Trailer vid in backer update #47 at the 0:19 mark.
On 0:37 is the same again ^^
In case anyone didn't recognize him, that's Obsidian's awesome PR Manager, and all-around nicest guy ever, @Mikey Dowling.
didn't know. Hope you didn't DOX him to find out LOL (j/k)

yeah can not wait for WL3,
Always happy to help out our brothers and sisters in RPG arms over at Obsidian. On a personal note, the big downside to working at inXile is that I now know everything about Bard's Tale IV: Barrows Deep and Wasteland 3, so it makes the opportunity to play other RPGs that much more precious! Been waiting for this one for a long time. Also, I think I'm on an island somewhere in the game. Looking forward to finding myself. :-D
I truly loced WL2 and can not wait for WL3

Will our characters from PoE be able to be imported then, if we are still the watcher ? Maybe with a remake at the least to keep the level etc... does anyone know if this has been asked before or addressed and if so, do you have links to what was officially stated ? Please and thank you and bless your good faces all you backers of this marvelous project !

I've been trying to keep up with those in the news, but I haven't initiated any updates and I have it set-up to only update when I tell it to. That does not mean something didn't sneak-in behind my back, but I have no log of that happening.
Joe
It's hard keeping up with news on this game, I found it easier with the original PoE for some reason.

Yeah I believe making Resolve the main stats for casters much more important then MIGHT/STRENGTH.
I like the concentration idea and I like the idea of maybe critical hit scoring as well being added.
But it would be nice if every stat actually did certain things when they were higher then 15. Like in older classic dnd if your strength was lower then 15 you didn't get pluses to damage or attack, just more weight lift and chances to bash things open etc... and some stats you didn't have 100% chance to learn a spell or did not get bonus spells.
From this system, they have this completely removed.
Maybe by bringing it back to some degree like small boosts for actually using the stats.

Yeah much of the content in PoE seemed like last minute filler to patch in the holes or gaps in the story or because the budget was too low or something.
I really hope they do not half -ass it this time on some features. like the whole base building thing was basically useless waste of time and not very fun at all.
It should have had some important part of the game attached to it, like having it actually accomplished something worthwhile.

Yeah the game doesn't seem powerful and state of the art like you'd see on a PC these days, seems to be dumbed down so it can be ported to console, but who knows.
Baldursgate series had options for characters, but if you go more towards NWN/NWN2 those were much more bespoke systems for character design. You could just do more, and create many more interesting builds. PoEII seems to not have as many options. Like spells are nothing more then abilities. Thats my main pet peeve. Finding and buying good spells, and managing your spell book, and having a wizard class/school all was part of the fun in dungeons and dragons. it seems to be missing completely from Pillars of Eternity franchise which detracts away from much of the nostalgia and fun.

On the maps that I have had to fight on, some of the combat encounters are under the UI and the enemies can not be targeted. This is very frustrated, and stops me from having the ability to know 100% what is going on.
Also the UI for the spells and mechanics and abilities seem all the same, and hard to differentiate which is which.
If I want to do a sneaky move or flank someone and use an ability, it's not clearly inidicated. Would be nice to know via some feedback when your flanking and when your not. Put some arrows on the feedback markers at the circles on thier feet when they are flanking and not flanking. make it blue or greed or orange or red depending on bonuses and direction of the arrows to indicate who is affecting who how. like an arrow like this 0 <------------> 0 The "0" is the circles for the people/character or wtvr. the color of the tip of the arrow can show who is under what effect, and you have two side of this arrow that can maybe mark other effects, use your imagination. Or come up with some indicator thats clear.
When we play DOS2 we know what and when about stuff. Eventually I realised what spells were and where. The UI for abilities needs improvement, its just not entirely clear, as all the icons look the same, its almost like art fatigue where nothing really stands out and is distinct
The feedback from moving around walking or such on a map, is not great, feels like the characters are floating and gliding.
maybe add some shadows and sounds in some way to give better feedback.
Enemies seem to crowd together too much. Like as if they are all focused in one area. The exception is when they start spread out and are obstructed or would need to go backwards to go around.

Source: The Hollywood Reporter: Daisy Ridley Confirms Talks About Playing Lara Croft in 'Tomb Raider' Reboot - 3/21/2016
OMG, what do we have to do to make this happen, would be SOOOOOO worth it! This is the best idea since...Rogue One !