Most excellent indeed! I wished i could nick one of my cdc's and give it to this one but.. It just didn't make it after all. Some parts are fucking ace though! The music is very good but not exceptionally good.

Haven't seen other demos from the party yet so i can't put them in order, waiting for the rest...

Let's admit it, the first part + the water effect + this camera movement ala "battlestar galactica / debris" rocks and deserves its thumb.
What arrived next did fall out of my comprehension, it's like Ive been watching oldschool with actual rendering.
As for the music, couldn't say anything else like it's ok; not my cup of tea.

The intro sequence was very nice, then came an Abyss-inspired liquid part that felt a little generic. After that I was simply just won over by the style and polish. And it's sooo nice to see some real, classic artwork in a modern PC demo.

this is pretty much how i like my demos. oldschool effect pushing, pure show-off! i watched it without sound and still it kicks ass. massive wow-factor! loads of newstyle effects, heavy on the code, big love!

i have to say i can't watch it on a real pc. but it's good enough for a thumb anyhow!

40% of the demo was ok, 40% was good, 19% was brilliant, 1% was genius.

there was a lot of technical demonstration there, and one (new) idea, which was of course the photomosaic endless zoomer for which this demo will be remembered. finally an effect i can steal - if i only knew how you did it ;)

Otherwise, a great demo. I hope it wins. This had this sort-of old amiga-demo-style atmosphere that was also present in the earlier Andromeda PC demo. I just loved the mirror visuals & the mosaic zoomer.

yeah, awesome tech stuff, but lacks totally from the design point of view. i'm sure this one would be the uber-killer demo in the real demo style if you would have added at least some constant flow, transitions and a bit more of style.

sorry guys, nothing personal, but i have no clue how can you love such a stuff. recycling and recycling again and again, boring scenes, no flow, no connection.
only the name of andromeda. it is good demo, i would say, rather good. but not SO good to have 127-5 in the first hours. i fell that this demo god 1st place. well, if so. gj.

for fucks sake, is there _any_ norwegian group which _does not_ use electro drum n bass for their demos soundtrack?!? there are other music styles just as effective for wow effects, cant you like, as a nation, get over the trend already? it was annoying 2 years ago already.
that being, awesome cool water effect and generally the entire first part of the demo. then it got completly ruined with the crappy infinite zoomer and the fractal cube of cliché filler. for me atleast.

smash, no, i should thumb this up if i loved it. but, it didn't work for me at all, sorry. just another one demo.
i wouldn't say it really sucks, but it's an average demo, that somehow will win really good demos at nvscene.
and i find it rather sad.

So, yes, a (very) good demo with quality assets and ok music, but as mentioned before, direction/camera work/transitions and even colours (those sierpinski cubes don't _need_ to be all in solid grey) could be improved upon. Some camera paths and cuts felt really unbalanced and awkward. Maybe a final version could fix this.

But on this subject, I have to say I loved the way the cube zoomed down that watery tunnel and smashes into a new scene and through the wall. Damn! That was one of the best transition effects I've seen...ever!

But on this subject, I have to say I loved the way the cube zoomed down that watery tunnel and smashes into a new scene and through the wall. Damn! That was one of the best transition effects I've seen...ever!

I second ps on some points : I was a little bit disappointed by the final scenes.

I mean, awesome intro with greets+credits, f*cking cool water effect, nice raytraced cubes, great 2d gfx + 3D model and... I was expecting a "bouquet final", but there are "only" the infinite zoomer + the fractal cube which are good but kind of boring/too quiet.

Concerning the soundtrack, it's good, and I personnally like gloom's dnb-style, but it lacks inventiveness imho.
Great sync btw.

I watched this four times in a row. I was VERY impressed with the look and feel of the whole thing. I can see where some come from as far as the rather abrupt end, but still, this brought the same sort of feeling as Debris and Lifeforce brought. Transitions, flow, look, and that water effect! Great mix of oldschool and newschool. Congrats guys!

i might rewatch it when the new/polished version arrives.. i was prepared to be totally blown apart. but i wasnt.. i disliked the sountrack, sry, and while some fx definately looked great, i cannot get that 'pulling hair out of skull and cry out of excitement' feeling that some here describe... yeah cool show u got there but really not the best ever.

Blueberry: 1994 style? They probably can because it is their OWN "1994" style which was years ahead of the competition back then (i.e. Nexus 7). The typical 1994 demo that I remember does have nothing in common with this demo, though.

Great rendering quality, i love the first part with that water thingie, i don`t think that zoomer was cool though. Few effects in general, not the best demo of the year for, but a good progress from their last demo.

Some unbelievably awesome scenes here. Really loved the water in the beginning, the pulsating tunnel, the menger thingy and especially the reflections. Could've maybe had some tighter syncs, and the dude model in the middle felt a bit out-of-place (would've been awesome in any lesser demo), but overall this has got to be one of the most awesome demos i've seen in a while (with the plastic prod)

I got goosebumps. It was so great to be pwned together with my fellow NA sceners at NVScene. :) The infinite mosaic-zoom was a long-time dream effect of mine (next step, animating each tile!). The music was a little bit of a Nexus 7/Interphace tribute with its sharp stabs, but still modern. Smooth as butta on my R4850 - the way it should be. Finally, thank you for not requiring DX10 or an HD-display. Good that more people can actually run it.

LSnK : if you're are refering to the cubewall scene, it requires a 8800 to have a good framerate because :

- we wanted it to run smooth in 1920x1080
- the scene features soft shadows
- the cubes have recursive reflections (not easy to spot the first time but they are there)
- there is a fancy ambient occlusion lighting on the whole scene to give it a realistic touch.

If it's not smooth on your 8800, you could try to update your drivers (it ran smooth on all 8800 cards we tested it on, in high res).

theres a lot of never seen before stuff in here.. so Andromeda is fullfilling their prophecy of bringing back the real thing to the scene. thanx a lot...also to orb/keops :)
i see it right,you had to run the half demo first to gather enough thumbnails to use em as pixel-replacements including a sorting-routine,which thumbnail to take,by calcing the average-brightness ? fuckin nice new shit i´d say :)
for me the weakest part was the menger-sponge-zoomer...its somehow like with the cubefield in noumenon !

easily one of the best demos ever. damn you guys! i was actually first smiling (really big) and then laughing when watching this. everything is top class - code, music, gfx, direction - and it comes together amazingly well. thanks for the ride. now i really need to watch it again.

for fucks sake, is there _any_ norwegian group which _does not_ use electro drum n bass for their demos soundtrack?!? there are other music styles just as effective for wow effects, cant you like, as a nation, get over the trend already? it was annoying 2 years ago already.

We have discussed this in the Official Norwegian Guild for Demoscene Musicians, and after a vote we have decided on an answer:
No.

After so many years I wondered if Keops can still surprise me... but that's what he did once again!
It's a fantastic production, one of the best I've seen since a long time. Deserves to enter into the 'greatest hits of all times' ;) Respect!

And did I mention how solid the zoomer was?? I've never seen one that smooth-looking before...i.e. you can usually see small glitches where it's gonna zoom into further 'cause of texture scaling and I saw *none* of that here.

AstronautStebo : the effects following Archmage's pictures are not properly connected. We did not have the time to make proper transitions for them and their design was quite rushed because we seriously ran out of time.

So yeah, there will be "slight" changes in the final version, the work is already in progress ;)

I'm happy you guys still work on it, since it definitely deserves a better direction, and music improvements. The soundtrack transition towards the Sierpinsky sponges is really a great climax, though, so keep that part as it is ! :D

ok, ok I must admit. This is a true winner. I really don't get that demo :(. There are some moments with artifacts, or are in unfinished state. Some scenes lack the colour and are desperately screaming for it. Couple of moments are really great and they deserve this thumb up alone. Anyways thanks for describing us directly on paper that we absolutely need to change the style, because it's not working anymore :). Moreover people should be afraid of thumbing this down ... I guess it's hard to be next "Lord Helmet" in the end :D. I will definitely talk with you about this prod on next BP (of course not with Keops :P). Congratulations again!

What I love, is this is so far beyond a psuedo game demo. The effects are just great - unforgettable. I was playing with menger sponges recently and the final scenes blew me away for the sheer (apparent?) enormity of the polygon count. Love it.

yeah such an entertaining demo! great music which sounds to me a bit like great classic demostyle in a very refreshed way. The watertunnel and the cubes scene looks so tasty that I start to relike cubes even

Keops: I apologize. Both me and my wife are awfully sorry that we scheduled our wedding and honeymoon right when you planned to finish the final version of this demo. We will strive to do better in the future.

I had to watch it many times to be sure... I don't like all the effects (especially the looong fractal cubes) but all the others, I simply loooove.
And nice to see Atari and Amiga best old farts working together (Keops ! traitre ! :D)

I never thought I would login again on pouet, but this prod is so refreshing that I just had to write a comment. This is the first 3D accelerated demo I ever enjoyed! Congratulations guys and keep up the good work, hoping to see more quality prods from you.

Since we're been asked about it a few times those last days on irc : we finished the final version last week but it's currently not fully compatible with Kkapture for some reason we're trying to figure out.

Ryg was kind enough to propose to have a look so we will release the binaries along with the new videos as soon as we manage to fix this small issue.

Psycho : after more tests it seems that it's Bass latest version (2.4.2, Sept 2008) that causes the problem. We just can't blame Ryg since Kkapture's latest version is older than Bass latest version :D

We did not check in depth but unless we missed something, this new version of Bass must do something Kkapture obvsiously doesn't like. We don't want to revert to the old version of Bass because of a weird latency bug on my Vista machine...

I just love the fractal cube thingy, I can almost imagine it crashing through the TV screen.
Would somebody please kkapture (or whatever it's called) the final?
I've only got a PS3 to watch these beauties on.

I just watched the final and I agree.. the transitions are better, the whole thing looks more polished and the sound has a bit more punch. Nice, nice update. Great work guys!
Looks splendid on my core 2 duo rig with the GTX260 core 216 card :)

A standing ovation,
PLEASE keops, make a PlayStation 3 music visualisation (the current 3 have become very boring),
obviously you'd need permission from Sony (Plastic could help out in that department).

The new transitions are really cool, specially the one after the loading. the loading is still ugly (the grayscale things) tho. You need a hand from fiver2, navis or pixtur for some of the cameras. Th reflection on the menger sponge makes it much nicer, a pity again the cameras.

Aaaawesome demo! Those cube effects really bring me back to the old days when I got inspired by seeing effects I didn't understand how they managed to pull off. Its good to see that the scene still has some wizards with some black, funky magic!

hmmm... actually I enjoyed the party version over the final version. I liked the clean scenes in that version better. and I think some of the direction (the cubes) was cooler aswell in the party version.

I don't like the noisy image in the final that much, and the water scene is jerky in comparison to the party version (although I can't see any enhancements there). But the cubes are rendered faster now, that's good. And that final effect is cool! :D

Well done, Keops. A lot of subtle transitions, polishes & a little static that improves the overall feel of the demo without losing any of the brutal 'hardcoreness' of the party version (which unfortunately happened with the final of Candytron).

I look forward to meeting you at Breakpoint when you, Gloom and 'The Rekemelk Boys™' are collecting your statuette(s) ... :-)

Finally got round to watching the final. I like it.. essentially the same, but hugely refined. Like steel said, sometimes something gets lost in a final like this, or it becomes a slightly different demo. I'm glad that didn't happen.

The menger sponge is much improved too, the camera movement hides the cheating now :D

its a small glitch in a superior demo.
(which I noticed just today ;) Although the background and the scene itself feels 'empty' now compared to the first version.. I still voted for best demo anyway at scene.org ;-)

hmm, hidden part. let's look into that basefile.dat. oh my good, the directory is plain text! and there seem to be a bunch of files that certainly don't belong to any part inside the demo. how utterly perplexing!

Great introduction and the sound environment is perfectly suited to each scene.
Otherwise, the reflection of the cubes and the water is truly amazing!
However, the demo loses in intensity towards the end.
In any case, one of the best demo of 2008!
The Atari ST and Amiga have created fabulous artists!

Belated but deserved thumb for this prod. I was this >< close to coming out of my long lurk when this demo came out, but didn't... Now I wish I had (and that I'd attended NVScene to see it at the party place :) )

Just watched the final and I agree.. the transitions are better, the whole thing looks more polished and the sound has a bit more punch. Nice, nice update. frostwire
Great work guys!
Looks splendid on my core 2 duo rig with the GTX260 core 216 card :)

superfml: I think you need to check your math - my soundtrack was released in august of 2008, while this album you're talking about was released in september of 2009. Also, what samples? I can't even recognize a single similar sound.

Awesome water effect near beginning, and caustics from the water snake (Abyss) thing. I also like the 3D model before the infinite zoom (and the zoom itself). Really nice finish with the burning logos too.

Just built a new PC and am catching up on about 3 years of demos. This is by far my fave so far, absolutely amazing. Love how it feels like a classic old-school demo but with really amazing up to date effects work. Superb!