A year and a half ago we had also started development of the prequel game ReVeN: XBridge to help bring in income while also getting our feet wet with Network coding. We didn't want our main title ReVeN to suffer from our lack of experience in creating an online social network that allows players to communicate with each other and create levels that each of you can share with one another. Thus XBridge was born. And its nearly complete. Its available on Early Access at the moment. We'd like to show off a video of what you can do in XBridge. Keep in mind that ReVeN will share a lot of base code from XBridge which means that most of the features in XBridge will be in ReVeNs Mission creator. Take a look below to see one of the Devs build a boss and manage his inventory and craft some weapons to use against the boss. We hope you enjoy!

ReVeN: XBridge is now on Steam Greenlight awaiting approval! So head on over and watch the trailer and vote to help us get the XBridge on Steam!

XBridge is an fast-paced shooter with new genre defining social multiplayer gameplay. Build your armada and take on other player's from custom created fleets and play a pivotal role in winning the war against the opposing faction to take over the space portal called: The XBridge. It also features single player modes and online as well as local coop modes. This game is a prequel to Varia Games' flagship 2D Action Adventure Shooter: ReVeN.

is a 2D shooter/platformer EVOLVED that will take you back to the good old days of classics like Metroid and Mega man while adding gameplay twists using our EDM system to add RPG elements that can be found in Crysis and Deus Ex. The Game is set in the future on a beautiful and atmospheric planet: XR-Keres. The theme of the game is duality. The planet's outer beauty only shrouds the ominous terrors that await within its depths. As you explore the world you will uncover many secrets and unravel the mystery on what happened to the terraforming colony that resided on Nexum Station.

ReVeN offers a gameplay mechanic that is inspired by RPGs. This mechanic is called the Energy Divergence Module (EDM). The EDM allows the player to divert energy real time to any of the four parts of SyReks body (Weapons, Shielding, Mobility, and Sensors) taking power cores from one system and shifting them into another to overcome obstacles and defeat enemies. Want a more powerful weapon? Take energy from your movement speed and increase your damage! Losing health too quickly? Become a tank by increasing your shield power! We want the player to set up their "stats" the way they want to play, but leave them with the ability to change them on the fly. The gameplay balance is in fact that the player must lose energy in one system to overpower another. However, the world is riddled with power cores, many of which are off the beaten path. Find them all to become the ultimate weapon.

Another feature is the crafting of SyRek's abilities from minerals found while digging through the games expansive world. This adds a great deal of exploration and replayability as there will be many secrets and easter eggs throughout the game. The Player will have to make some semi-permanent decisions on which abilities to construct. While there is nothing stopping the player from unlocking both tiers of abilities within a category, it may be worth balancing their other abilities first. Mining areas and minerals are procedurally generated and "reset" every time the player leaves the area. This ensures that the player will always be able to collect enough minerals to construct essential abilities, and also adds replayability to these sections

Depending on how well ReVeN's Kickstarter goes will will be able to add expansions to the games such as Online Multiplayer and Unique Online Cooperative Modes. Please, Help us reach our Funding Goal to make this game a reality. Thank you to all of you that gave our game a thumbs up!

ReVeN's release was pushed back. We do apologize for not updating our community on steam about the progress. We updated all of our other social media sites but this one slipped our minds. Since we are mainly funding ourselves besides the initial help from kickstarter the development has taken longer than anticipated. With full time jobs we don't have as much time in a day to work on the development. Rest assured we are still continuing ReVeN's development and we can't wait to show you all our progress as we move forward. Thank you all again for your support!

Hey guys, Developement is still continuing. Terribly sorry that we forgot to update steam on our progress. We've been updating our kickstarter and other social media but this one slipped our minds. We are almost done with the prequel game (ReVeN:XBridge) and then we are jumping straight to this one. I'll be posting a new video on here in just a few minutes. Thank you all for your patience. :)