Player Species

For the sake of this thread, just the top four. Now, I am actually a telepath. I can see what you're thinking right now...confusion, anger...gas. Most likely you're thinking "Tiel, WTF are you sayin here brah? Races are dumb and serve no purpose homedawg!" Or, if you're hyper and have limited logic capacity, you're thinking "No."

Well, ladies, gentlemen, Fenway...

I am here to tell you why races are cool and should be added!

Now, picture this. Futurecraft is released...and all there are is a few humans here and there...nothing here, nothing there...just boring old humans. NOW, PICTURE IT WITH PLAYER SPECIES!

Suddenly we have unicorns trotting about the place, 2 foot tall birds mingling with throngs of humans, A WALKING PLANT NAMED ROBERT PREACHING THE WORD OF KHA`LA!

Clearly, player species could only add to the game by providing diversity to a community that has suffered a plain, boring human model for TOO LONG! Now, right now you're still thinking "No.", probably because your name is hyperlite and you live in your mother's basement. But, here's how it would be implemented.

Upon a server owner initiating their instance of the Futurecraft server software, or rather, before it, they'd configure some form of server.properties which would have a line for what race you want all players 'born' in your server to be.

So, let's say I just made me a Futurecraft server, YEEHAAAW! Now, since I modified the config to reflect it, any player IDs NEW to Futurecraft would become a FAUNA upon spawning in my server. This would remain with them until death, at which point they could join another server should they so wish and spawn as the race the owner of that one set up in his config. Or, of course, they could just rejoin their server and become that race again.

Worth noting is that once you spawn anew in another server, you cut any ties you had with factions in your old one. You can try to apply for membership with your old faction after going to another server, but you'd have to travel to their location to sign up again.

Sounds sort of like the premise to Well World (google it), which I once discussed with Minecrack. It seems like it would be an interesting mod in its own right, but probably outside the scope of Futurecraft.

You say it is "greatly flawed" and "outside the scope of futurecraft", but you don't provide reasons as to why or how. It would be an aesthetic, nothing more, simply to increase diversity in players. Everyone's stats would be the same.

I'll inject my opinion on the matter since I'm coming from an outside point of view.

What Frost means by "outside the scope" is that it is outside the initial and current design plans of the mod. He wasn't saying it was a "bad" idea or that it was something to never look at. Just that at this point, it is outside the scope of the current design progress with the mod.

Does that clear up what he meant? I don't believe he was trying to be vague but from what I've read through the forums, ideas about this sort of thing are nothing particularly new.

As for being greatly flawed as Ach0 stated, I do not know what would be involved with changing players stats based on what "species" the player is. I suspect, as lv stated, that its not a complicated matter programming wise, I do however agree with Frost on the scope as of now. I'm much more interested in getting a working "version 1" of the mod out than working on little features that won't make this mod unique.

Since I'm new to the development team, I get the impression that this mod has a ton of great ideas about what it should be, however, what it will become will be entirely dependent on what works with the games engine.

I'll inject my opinion on the matter since I'm coming from an outside point of view.

What Frost means by "outside the scope" is that it is outside the initial and current design plans of the mod. He wasn't saying it was a "bad" idea or that it was something to never look at. Just that at this point, it is outside the scope of the current design progress with the mod.

Does that clear up what he meant? I don't believe he was trying to be vague but from what I've read through the forums, ideas about this sort of thing are nothing particularly new.

As for being greatly flawed as Ach0 stated, I do not know what would be involved with changing players stats based on what "species" the player is. I suspect, as lv stated, that its not a complicated matter programming wise, I do however agree with Frost on the scope as of now. I'm much more interested in getting a working "version 1" of the mod out than working on little features that won't make this mod unique.

Since I'm new to the development team, I get the impression that this mod has a ton of great ideas about what it should be, however, what it will become will be entirely dependent on what works with the games engine.

I know that the number one priority is getting the mod to some state of playability, but right now the only thing we followers can do is offer our thoughts on the small stuff.

I've no right to say this, but admittedly it makes more sense if the devs would start creating their respective projects and then adapt them to fr0st's edited engine once he's finished. This lull in development should be a blessing for content creation and ironing out the various details of the mod, so everything will be set for Futurecraft V.0001, but it doesn't appear to be being utilized as such.

The Mine Little Pony (Is that the one that just turns everybody into poniz but you can still play vanilla MC even on a server?) would be great for this. Look at it's code.

_________________

fr0stbyte124 wrote:

You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.

Mackeroth? wrote:

Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?

I know that the number one priority is getting the mod to some state of playability, but right now the only thing we followers can do is offer our thoughts on the small stuff.

I've no right to say this, but admittedly it makes more sense if the devs would start creating their respective projects and then adapt them to fr0st's edited engine once he's finished. This lull in development should be a blessing for content creation and ironing out the various details of the mod, so everything will be set for Futurecraft V.0001, but it doesn't appear to be being utilized as such.

Aye. When the small things are at least partially completed, then they could be released as little milestones that lead up to the pre-prerelease of alpha FC. Perhaps a builder's pack to work with that contains some new blocks. Then a machine pack that has some FC machinery and a sample of the weapons, and a gunnery pack that has more infantry weapons and a few ship guns and defense turrets. I would be very exited to see any progress with the mod, no matter how small.