Wow… what a great game development competition – again! And the best of all: I was allowed to be in the jury which was a great honor for me. But let’s talk about the games… I guess that this competition has rised the bar of the quality of the entries again and the students used ASM instead of C. Finally the games Operation Alexandria by 4MHz (1st), Jarlac by Retrobytes Productions (2nd) and Legend of Steel by TOD Studios (3rd) won the competition. And they really, really, really deserve it, but download them (download link below) and you can see it by yourself.

My personal 2nd place (I had to vote for the playability), the game Taulellets by Vicente Jimenez, was finally ranked 17 – anyway, I still like it very much and I will play it from time to time for sure. It made me come back during the test of the other games to play a short round to get past the next level :-).

If you want to participate on the CPCRetroDev next year, be sure to download the games and have a look at the documentations in the games folder. All the developers wrote a small “Making Of” and all games contain the source code. So this is obviously a great learning resource for everyone who wants to code for the Amstrad CPC.

But enough from me… here are the results of the CPCRetroDev 2018 game development competition:

You can download the games in one package directly down below or from the download section of this site. More information about the game development competition can be found on the CPCRetroDev homepage.

The CPCRetroDev 2017 is over and again 29(!) new games were submitted and judged by the jury. And so here are the results and downloads for all the games. Even if there were less games submitted, the average quality of all titles rised again. Thanks to all participants for making the CPCRetroDev such a great success again.

After the great success of the last CPCRetroDev last year it is time for a new game competition in 2017 again, isn’t it? This year, you can win around 1100 EUR in all different categories. As usual the competition is organised by the University of Alicante (UA) / Spain and aims to award the best and creative game developers, who create a game for an unmodified Amstrad CPC 464. The deadline for this years competition is the 31st October 2017, 23:59h (CEST), so don’t waste any time and start the development of your awesome game (you will find a countdown on the top right of this page :)).If you are not familiar with development for the Amstrad CPC, you can have a look at the CPCtelera game development kit, the great programming tutorials on CPCMania, the CPCrslib programming library or cpcitor’s development toolchain. As always you can find help in the CPCWiki forums.

You can achieve the following awards (all in all about 1.100 EUR!!!):

Official Awards (1.100 €)

Special Mentions

100 € – Gominolas to the best music

100 € – Carlos Abril to the funniest game

100 € – Pablo Ariza to the best Artificial Intelligence

PRO Category

300 € – Best game

175 € – Second best game

100 € – Third best game

50 € – Fourth best game

25 € – Fifth best game

UA Category

100 € – Best game made by UA students

50 € – Second best game made by UA students

Additional Awards

RetroSpiel Award

German enterprise RetroSpiel will award with a physical publication, distribution and selling of an extended version of games presented by two selected teams.

You can get more information about the competition rules and about the competition itself on the CPCRetroDev 2016 homepage. Be sure to participate and bring your creative game ideas to the Amstrad CPC.

A new version of CPCtelera, the Amstrad CPC game framework for C developers, was just released in version 1.4.2. CPCtelera offers a huge C library for the SDCC C cross-compiler, which makes it easier to create games and applications for the Amstrad CPC. This version mainly contains a new version of the SDCC compiler (v3.6.8), which is more efficient, creates better code and contains several bugfixes, but there are also some nice little features, which were added, too (see the ChangeLog for more details). It is available for Windows, Linux and OS-X. You can get the latest version from GitHub and discuss it in the CPCWiki forums.

Changes in v1.4.2:

Updated SDCC compiler from version 3.5.5 to newest version 3.6.8 (revision 9946). New version is much more efficient, generates better code and solves some bugs from previous one.

Added automatic Arkos Traker 1 AKS music conversion. It is done through the makefile macro AKS2C, which is easily added in config file cfg/music_conversion.mk

Added project support for Visual Studio Code IDE. All CPCtelera projects can now be opened and compiled in VS Code. Moreover, intellisense and keyboard shortcuts for automaticly running games are easily added.

Documented VS Code integration, with plenty of information for users on how to set up projects.

Documented Automatic Conversion Tools for Music, Graphics and Tilemaps. This will greatly help users on fastly and comfortably integrating asset production in their projects without having to bother to convert them when they change.

Added support for drawing tiles using gray code order and making use of the stack. Really fast method for advanced users.

Added troubleshooting section to the documentation in order to help users with common issues.

Fixed issue in iDSK: it was overwritting files with same name but different extension.

Did you ever asked yourself how the Amstrad CPC was developed back in the 1980s? What was the intention of its design? Why did they change the main CPU from an MOS 6502 to a Zilog Z80 during the development? Why did they chose Locomotive BASIC instead of an other BASIC dialect? …Nostalgia Nerd uploaded two great videos to Youtube where he had a closer look at Amstrad and the CPC development. Enjoy them!

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