A fully dynamic haunting-simulator. Experience the horrors of a haunting that's never the same twice. SEE THE SYSTEM REQUIREMENTS BEFORE PURCHASING. Test out the beta to make sure the game will work on your computer.
Features:
Free Content Updates: New scenarios, locations, characters, gameplay mechanics, and more!
Sleep System: Switch to static cameras to watch the house as you sleep.
Creepy Sound Design: Headphone users rejoice!
Controller Support: Xbox 360 controller and Mouse & Keyboard support.
Dynamic Hauntings: No haunting is ever the same thanks to the complex action-reaction and randomization system I made.
First-Person Camera: Much like Paranormal Activity or Blair Witch Project, the view is that of the camera.
Intricate Ghost Story: Uncover the mystery through journal entries.
Graphics: Unreal Engine 3 makes Paranormal look amazing, implementing many of the latest graphical advances. Push your computer (and sanity) to the limits!

I've made some major changes in gameplay since the last progress update.
Aside from finishing the Attic area of the house, I've added a game-changing feature: Tiered Haunting.
Tiered Haunting is a system I created that limits certain hauntings to certain days. Every time you sleep (which charges your battery) the game progresses one day. Every day unlocks increasingly intense hauntings. This doesn't mean you can experience everything in one playthrough, though. The dynamic haunting system is only diversified and enhanced by Tiered Hauntings. This will allow MUCH more replayability, uniqueness, and challenge.
Changelog So Far:
Removed jumping.
Fixed most of the control issues.
Replaced what was left of the UDK default HUD.
Added in new menus.
More story content (backstory).
Modified most of the hauntings.
Added Trophy UI popups.
Made sleeping more interesting (you'll see what I mean).
Fixed Hell On Earth trophy.
Added a useless weather system (adds atmosphere, rain can be visible from the kitchen window sometimes).
Improved the camera shader.
Finished the attic.
Added Tiered Haunting system.
Added UI tips that give more direction (battery is running low, go sleep to recharge it, etc.).
Finished the storage closet.
Added strange apparitions.
Added location names.

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My goal is to release the game by Halloween 2012 (October 31, 2012). If it gets finished before then, I'll have to release it earlier. When the game gets finished depends heavily on your feedback from playing the betas, so please comment on them! Thanks!
HELP ME RAISE MONEY FOR PARANORMAL: Kickstarter.com
The Kickstarter project will help fund the game's development, production, PR, and publishing. I intend to release Paranormal on Steam and/or Desura, but I can't do it without your help! Thank you so much!

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