Flasks
Flasks are fairly simple in Cataclysm, your only choice is a +300 stat boost in one stat and the addition of Cauldron of Battle and Big Cauldron of Battle will make your life even more easier in raids.

After the appearance of Twilight's Hammer agents in Orgrimmar and Stormwind City, Azeroth's defenders swiftly thwarted the cult's bid to destroy the two capitals. Yet these victories have done little to soothe fears over Azeroth's calamitous state. Earthquakes continue shaking the world with greater frequency than ever before. Wayward fire spirits have engulfed Orgrimmar, threatening to reduce the proud Horde capital to ash. Across the Great Sea, a sudden influx of earth spirits has rocked the foundations of Ironforge, pushing the once-indomitable dwarven bastion to the brink of collapse.

Even so, a glimmer of hope has come in the form of ancient tablets recovered in Northrend. These mysterious artifacts are believed to hold clues concerning Azeroth's tormented elementals -- a claim that can only be validated once the artifacts are delivered safely from the northern continent. The gifted shaman Thrall has also begun his own efforts to shed light on the disasters befalling the world. Of great concern, however, is whether anything will be left of Orgrimmar and Ironforge by the time answers are found....

The events leading up to Cataclysm are underway, and the disturbances will only become more severe as the weeks pass. Pay close attention to your faction leaders, Thrall and Varian, and be on the lookout for unfamiliar faces gathering on the city streets. This one-time-only series of events features all-new quests and multiple stages of dire happenings, so stay vigilant!

Blue Posts

Originally Posted by Blizzard Entertainment

Optimized Talent Builds
You are missing the point of that quote. It is not "players shouldn't have choices," as many of you are inferring. It's that "there should be more thought on the part of the designers for how various abilities are supposed to be used and those roles should be more apparent to players."

There has never really been a time in the game when you could just do whatever you wanted with your class and be equally effective. Then, as now, smart players doing a lot of homework would figure out the most optimized way to play. You can choose to follow their recommendations, try to find an even more optimized way to play, or just do your own thing because that's more enjoyable for you, knowing that you may pay the price of being less optimized.

[...] That was my point in my post above though. That sense of exploration and discovery you are missing wasn't lost as a result of anything we did. You could make an excellent or terrible talent tree before and you can still do so now. What changed is that the community became a lot more sophisticated, which isn't that surprising in a game that's 6-years old now. These days there are numerous fansites, simulators, videos, mods and other tools, all created by the community, to optimize your gameplay. There have always been some, but there are more today, they are more sophisticated, and more players know about them. (Source)

"Creative use of game mechanics
I don't disagree with that. We don't like to reflexively stomp out on creative use of game mechanics just because they were unexpected. (This is particularly true of encounters, where we will generally just accept if players come up with strategies we didn't anticipate, so long as they don't trivialize the intended challenge.)

It comes down to whether we think the playstyle violates what we are trying to do with the class.

Imagine there was a rogue build that centered around only using Deadly Throw and Fan of Knives to make an effective ranged dps class. Imagine this rotation was generally accepted to do 5% more dps than the traditional melee rogue. That's the kind of thing we would likely break. That's not because we're mean jerks. It's because we think the game might break down: rogue itemization would be in a weird place, encounters might not work with so many characters at range, most importantly those players who enjoy playing rogues because of the iconic lightly-armored melee fighter are now encouraged to play something completely different that they might not enjoy.

There are no hard and fast rules on this sort of thing. It's all judgement calls on the part of the designers. (Source)

Rotations complexity
I agree with that too. We set out to make the Feral and Protection paladin rotations more complex in Cataclysm. I know that some of you feel that isn't the case, but we'll just have to agree to disagree about that. Both specs now have some opportunities to screw up, which in turn makes players who pull off the rotation with finesse better tanks and worthy of the accolades they receive, rather than just being lucky that they picked the right class. (Source)

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)Diseaseless Blood
In the case of "diseaseless Blood," we don't have a problem if tanks choose to sacrifice some of their threat generation for a simpler rotation or other benefits. It doesn't bother us unless ignoring diseases becomes the only reasonable way to play (and with Outbreak available in Cataclysm, applying diseases is even easier). When dps specs were ignoring diseases, we made changes, because the whole DK rotation was based on applying diseases. That's true to a much lesser extent for tanks, but we try to have pretty simple rotation for tanks anyway because they have a lot of other things to worry about and are often having to deal with very dynamic situations compared to what a PvE dps DK might be doing. (Source)

I think Iam going to love that treasure finding potion.
It will be the new way to gold farming. Just take 1 potion and kill as much mobs as possible. You should be able to kill atleast 1mob per minute.
So that's 240g, 517 embersilk and 9 volitile elements.
Seems like a good deal to me especially is you are a tailor.

I think Iam going to love that treasure finding potion.
It will be the new way to gold farming. Just take 1 potion and kill as much mobs as possible. You should be able to kill atleast 1mob per minute.
So that's 240g, 517 embersilk and 9 volitile elements.
Seems like a good deal to me especially is you are a tailor.

I'm not sure about this, but I remember reading somewhere that the effect wears off as soon as you loot one such chest.

Don't mean to be rude, but that Drake isn't really a dragon, so people can't go "RAWR! I IS A DRAGON!". Stone Drakes are earth elementals altering their form to suit their location. So by rights, a shaman can go "RAWR! I IS EARTH ELEMENTAL!", which isn't really much of a difference from seeing people talking about them being dragons.

OT: As for Alchemy. Me thinks I'll be getting it on my druid. Looks fun . Like that Treasure Finding potion.

Don't mean to be rude, but that Drake isn't really a dragon, so people can't go "RAWR! I IS A DRAGON!". Stone Drakes are earth elementals altering their form to suit their location. So by rights, a shaman can go "RAWR! I IS EARTH ELEMENTAL!", which isn't really much of a difference from seeing people talking about them being dragons.

OT: As for Alchemy. Me thinks I'll be getting it on my druid. Looks fun . Like that Treasure Finding potion.