New
ones need to be done - I will do them as I can setup my pc to have
great anti-aliasing, high res and no cover/morale icons to ruin the
images. The following list needs to have new icons done for them to

To date nico has done all the coding and I will need to consult further with him on DE

-Some hotkeys for DE not working because of differences in stock keys? http://dowsanctuary.com/index.php?showtopic=43714
- Commander Death stuff if not already imlpemented as per other races (morale hit on commander death)
- Veh slow add it! (as per all other vehs)
- Webway gate is labeled as torture amp
- Hellion's Tracking Device, Wyches' Combat Drug and Warp Beast taming gridkeys clash with commander abilities (gridkey issue)
- Webway gate using wrong gridkey - should be C, not V (V is for soul harvesting) (gridkey issue)
- Group selection order needs rearrangements
- Second HQ cannot be built beyond control zone
- All buildings count towards Annihilate
- Raider Screaming Jets (I think the name hasn't changed) have no tooltips
- Gruesome Display add-on for Soul Chamber has no gridkey (gridkey issue)
- add Incubi campaign speech. Atm they are using the Archon one

Nico's DE changelog:

DE WIP changelog ( a test version will be available soon).

***** HEROES *****

Archon:
Moved to t1 (available at Hall of blood)
He can now duels with other heroes
Fixed ranged weapon wargears (t1 one was better than t2-3 ranged weapons before)
Animus vitae requires t2

Haemonculus:
Moved to t2.5 (hall of blood + wych cult arena)
+100 hp
Small buff to his morale damage
Mass increased to 18
He can now duels with other heroes

Hellions:
+6 seconds building time (they will come at the same time of raptors)
Ranged damage vs builders nerfed by 40%, ranged damage in general nerfed by 10%
Speed decreased to 27
Jumps decreased to 2 from 2.44
Mass increased to 15

- Teleport Bug - Displacement arc does not energize a squad if it hits a squad member who is reviving.
- check for invisible tp costs
- Decieve bug, targeted units some times hold out capping flag when hit. Check vs CSM tacs w/sarge.
- Lightning Field - Reduce maximum charge/dps, increase rate of energy gain, increase reflected damage %
- Solar Pulse - reduce cool down time by 20%
-
Hero spells, reduce or remove casting cost. You already have to pay to
research them, and on top of that keep energy floating for teleports.
- Scarabs 0 pop
- consider 2nd NL/DL weaponry to have a anti-los effect
- Need working on group selection order
- Monolith Ascension Grid hotkey should be 'S', not 'A'
- Restored Monolith build has no gridkey (gridkey issue)
- Restored Monolith is unable to build the Deceiver
- Veil of Darkness tooltips need to reflect that it applies to Deceiver, not Necron Lord
- Deceiver's Deceive fails to work sometimes
- Pariahs have no speech (note: Carried from DC1.2. In SS1.2, Pariahs now have speech)
- scarabs and builder scarabs can burrow. No unburrow blast. Courtesy of the incredible nico

- Kroot 15sec cannibalize to fit in with necessary DE changes. Cannibalize adjusted as a result.
- Review when elites get their sarge units too soon? Huge dps buff + added survival. (cited as op)
- Needs working on group selection order
- 3pop FW's criticised - I'd prefer to leave them at 3pop and work around their problems
- tau PoE tech moved to barracks to mimic sm/csm pop availability

Zitat von »Korbah«

The installer adds a 2nd DoWpro shortcut to your desktop and doesn't interfere with your 3.54 installation - this is a test build (only 22meg) and will be updated with more tweaks/fixes as time goes on paving the way for 3.55

No DE or SoB updates are included - they will come in upcoming updates.

Changelog is per the 3.55 WiP log thread - all amendments are already made there. Contains LarkinVB's v3.3 AI.