Today, Taylor is working on a brand new RTS which he hopes to talk more about in 2018. "My goal is to take the experience to a whole new level and break the genre out of the rut it's been in for what seems like an eternity," he says. Having already done that twice with Total Annihilation and Supreme Commander, we should have high hopes the designer can achieve his objective. "With SupCom, we knew there were a few ambitious and silly features in there that we could have cut - but we didn't know they were like that until we implemented them. And why even bother making games if you're shy about something being useless or unnecessary in a game? You have to take chances, try things and see what works, especially if you want to push the boundaries and create something new and unique. People who do that truly love to explore the unknown, and those are the types of people that worked on Dungeon Siege and the SupCom games."

Alliance of Heroes Mod is out !Try it ! It's in the Mod Vault !Advanced Veterancy, AOE cooperative powers, Armor and Weapon upgrades, RPG new game mechanics ...

Anihilnine wrote:He also says its a hybrid pc/phone game which sounds terrible to me

It depends. Maybe a persistent part (like galactic wars) on your phone to send orders, trade, tech and a battle part on your computer.

Chris taylor's Age of Empire Online was genius on this kind of gameplay, because you develop weapons, armors, recipes... in your persistent city, trade with other players... Then play mission games and go back to your city.

Alliance of Heroes Mod is out !Try it ! It's in the Mod Vault !Advanced Veterancy, AOE cooperative powers, Armor and Weapon upgrades, RPG new game mechanics ...

I hear you. However anything like that would just be a distraction from the real game. Like, budget would be spent on that. It's not a catastrophe but I would prefer a pure awesome game without ... gimmicks?