Kamek is a Magikoopa, however he stands out from the other Magikoopas as a high-ranking minion of Bowser's army. Kamek originated in Yoshi's Island as Bowser's caretaker during his childhood years, thusly earning his spot as a leading member of the army. Kamek's source of magic comes from his magic scepter he is consistently seen carrying around with him. Kamek is a crafty and wise opponent of the Mario Bros. as well as Yoshi.

Kamek is Smash Bros. will represent the Yoshi sub-series as its primary antoganist character.

Three Toadies appear around Kamek before he shoos them all away with his magic scepter.

Recovery

9 / 10

Taunt Side

Kamek swings his scepter once as he maniacally laughs.

Throwing

5 / 10

Entrance

Kamek flies by once on his broomstick before flying back down to his starting position and hopping off.

Final Smash

8 / 10

Platform

Kamek returns to the stage on his broomstick.

Overall

6.05 / 10

Kirby Hat

Kirby gains Kamek's thick glasses and wizard cap.

Special Traits

Kamek's magic shows as a variety of brightly-colored, basic shapes, such as circles, triangles, and squares.
Kamek is a lightweight character who weilds a scepter as his weapon, which assists him in casting various spells as attacks.
Kamek can Crawl, and Wall Cling by using magic, but cannot Wall Jump.
By using his broomstick, Kamek can glide.

Basic Moveset

Attack

Name

Damage

Short Description

Combo (1st)

Magic Swipe

2% - 3%

Kamek swipes his wand to his left as he casts a small spell.

Combo (2nd)

Counter Swipe

1% - 3%

Kamek brings his wand back to his right in the same method.

Combo (3rd)

N/A

Combo (Rapid)

Rapid Magic

1% - 2%

Kamek holds his wand forward as magic spews out of it continuously.

Dash Attack

Push Spell

3% - 6%

As he dashes forward, Kamek extends his wand and creates a wall of magic.

Side Tilt

Magic Swing

4% - 7%

Kamek swings his magic scepter as if it were a baseball bat, spurting magic as it is swung.

Up Tilt

Arclight Magic

3% - 8%

Kamek swings his scepter overhead as it casts light magical spells.

Down Tilt

Magic Trip

4% - 6%

Kamek points his scepter towards the ground and casts a quick magic attack that may trip his opponent.

Side Smash

Trickster Magic

16% - 27%

Kamek casts a variable amount of magic forwards that will blast an opponent in a random direction. This can be a very effective attack if lucky enough.

Up Smash

Magic Pillar

14% - 22%

Kamek smashes his magic rod into the ground as a solid pillar of magic jolts up around him, damaging his enemies.

Down Smash

Broom Sweep

12% - 23%

Kamek takes out his Broomstick and sweeps it along the ground in front of and then behind himself.

Neutral Aerial

Magical Spin

5% - 8%

Kamek spins in midair as he swings his scepter around in a whirl of magic.

Forward Aerial

Magic Spray

4% - 6%

Kamek swings his scepter forwards in midair as magic emits from it in a spray formation.

Backward Aerial

Reverse Swing

5% - 7%

Kamek swipes his scepter behind himself as he spins around.

Upward Aerial

Magic Blast

6% - 9%

Kamek creates a small explosion of magic overhead with his scepter.

Downward Aerial

Magic Dive

5% - 8%

Kamek extends his scepter downward as he dives towards the ground using a field of magic.

Grab Tactic

Standard Grab

0%

Kamek reaches forward and tries to grab an opponent.

Pummel

Scepter Smack

2%

Kamek smacks his captured foe with his scepter.

Forward Throw

Magic Toss

5% - 8%

Kamek channels a magic spell into his foe which sends them flying off forwards.

Backward Throw

Double Shot

4% - 10%

Kamek throws his opponent backwards before casting two magic shots in their direction.

Upward Throw

Magical Launch

4% - 8%

Kamek simply uses his magic to launch the opponent into the sky.

Downward Throw

Magic Singe

5% - 11%

Kamek throws his foe on the ground before jumping up and burning them repeatedly with his magic.

Special Moves

Attack

Name

Damage

Details

Standard Special

Polygon Shot

4% - 12%

Kamek will use his scepter to cast a quick projectile that'll travel straight in the direction he's facing. This projectile can be influenced by the Control Stick, but once it begins its travel, it'll always go on a straight path. The shot will cause damage to any opponent it connects with, however if it misses and hit solid ground, majority of the time it'll create a coin. If a player passes by a coin, nothing in particular will occur, they'll simply 'collect' it and the famous coin sound effect will be heard. Rarely, the magic will create a Solo Toady. These little creatures will fly on their own and attack just like normal Toadies.

Side Special

Toady Toss

1% - 3%

Kamek tosses a Toady minion forward, similar to how King Dedede used his minions previously in Brawl. These Toadies will attach themselves to any opponents they can find and repeatedly slap at them, on a few occassions they can cause them to flinch briefly and interrupt any attack they were attempting. They can be knocked away fairly easily, as they're not very good at keeping their grip on their targets alone. Kamek can throw up to three Toadies at a time, meaning if he can manage to get all three Toadies on a single foe, it can prove to be much more affective. Each Toady slap can cause between 1% and 3% damage a piece.

Up Special

Broomstick Lift

6% - 12%

Kamek takes out his broomstick, but before he can get a chance to climb aboard, it rockets itself into the air. Kamek is lucky enough to keep a firm grasp on its handle and go along for the recovery ride. If an opponent is struck by the broomstick as it propels skyward, they'll be flung away and take moderate damage. Kamek can finally climb on the broomstick after it reaches its peak of ascent and use it to glide back to the stage safely.

Down Special

Turn Block

0% - 8%

Kamek summons a large Turn Block in the air slightly overhead using his scepter. This object is roughly the same size as Kamek is, but is still large for being a Turn Block. He'll then cast it down to the ground in front of him in a sudden thud, which can damage any opponents in front of him. Kamek can then use this as a shield by hiding behind it, but if anything strikes the Turn Block, it'll become flat and begin spinning on its horizontal axis, just like most other Turn Block. After 5 seconds, the Turn Block will disappear.

Final Smash

Psycho Kamek

?%

When Kamek activates his Final Smash, his attire will change to that of a white robe with red trimming. All of Kamek's magic will become more powerful and cause roughly twice as much damage as it did normally. By holding the Jump Button during his Final Smash, Kamek can now freely use his broomstick and move about the stage as he chooses, no longer being affected by gravity while on it. This Final Smash will fade away after ten seconds, wearing off and reverting Kamek back to his normal form.

Theme Music

Song Title

Mid-Boss

From

Super Mario World 2: Yoshi's Island

Composer(s)

Koji Kondo

Rating

??%

[No Ratings Yet.]

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