First of all, I apologize if this topic has been discussed before, but my search results didn’t help me find the answer I need.

About the topic, I’m implementing an audio streaming client/server aplication using Fmod for audio capturing and playing. But the critical point is that it looks that I can’t have Fmod playing a byte [] , which is the raw data I send from server to client.

Is there any way to do something remotely similar to this?:

[code:160g40h3]
FMOD_System_Create(...);
FMOD_System_Init(...);

FMOD_Sound_Play(myByteArrayOfData, offset, length);
[/code:160g40h3]

Just for reference, the data is captured using Native Fmod, which I know it doesn’t belong to this forum, using FSOUND_Record_StartSample(…) and FSOUND_Sample_Alloc(…) to retrieve data.