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Game description

"You are hit with a huge rush when you do something that changes the course of history completely, it's a rush unparalleled by any other type of game." - GameArena.com

"_It's a sure bet that Hearts of Iron III is one of if not the most detailed strategy games you've ever played. _" - IGN.com

It’s time to dust off the field marshal's baton and take command of any nation in World War II; the largest conflict in history. The first expansion to the critically acclaimed Hearts of Iron III lets you take charge -or delegate -at any level, from division to nation, through a variety of scenarios.

Guide your country to glory from 1936 to 1948 -wage war on the battlefields, in the factories, and at the negotiating table, in the grandest of all World War II strategy games ever made.

Key Features:

War Goals and enforced peace, each member of the faction can demand their own slice and claim it when it is taken

New Partisan system, build Partisan undergrounds to organise your resistance movements and battle not just the occupier but also other ideologies for control of the country

For the Motherland is one of the proper expansions for the game, and as such, is absolutely necessary for players. The strategic resources and partisans are definitely the most important features. Strategic resources make taking territory a tactically rewarding part of gameplay. Different parts of the world feature different resources, such as materials and industry. Tungsten, for example, improves armour piercing units of the faction with access to the resource. It also vastly improves diplomacy, as nations aligned with your own faction can share their resources with you. The partisan system is incredibly fun, and allows nations who are quickly "destroyed" to continue to fight. It's truly fantastic to build partisan underground systems in countries you intend to liberate, allowing you to wreak havoc behind enemy lines. Partisans also make it more important to police your conquests, to prevent the above from taking place. Definitely worth buying!

87

Partizans, grand politics and technical improvement

mahon

08/02/2013

I recently reviewed the Semper Fi expansion, and now here's something eastern front oriented - an expansion to the Semper Fi expansion. Now we're less focused on naval and aerial combat (although there is some wolfpack-related content here too), moving closer to the ground or even underground, as many changes here address the subject of partizan units and operations. Now you can create whole underground movements and units, and assign them to combat. Moreover (and historically correctly) you can not only battle occupying forces but also ideologies who are aiming to take control over the partizans' country. That was very typical to the eastern front, where many underground organizations fought both against german occupiers and soviet 'liberators'. It also introduces option of overthrowing governments in other countries and installing your own ideology there.
Moreover there's a layer of complexity added with the concept of strategic resources which need to be grabbed and controlled in order to keep your forces operational. This is a perfect match for the underground forces concept and a good task for them. Also grand politics gained another enhancement - now countries pursue their war goals, which determine their actions and are reflected in diplomatic actions.
And last but not least, the expansion was supposed to improve usage of multicore processors. So if you have one, and most likely you do, your game should run much smoother now.