Oh, and you should also consider placing the spawns like this (or similar to this):that way players won't spawn so god damn close to each other when there are few players on the server, and, VIPS still get front row. Just an idea, but I think it's good :3

As you can see, in a running track each participant is spread, with the one on the outside being furthest aheadThis is to negate the significant advantage the first lane has on the first turn (Note: Sprints are straight, so runners start side by side)

The same can be seen on any track:

These all show examples of negating the significant advantage of the first turn, but in gmr we generally want first place to be an advantage, therefore we keep them lined up (That, or mappers are lazy)If the starts are lined as suggested, then the advantage goes to people who aren't actually in the first few race slots, people that would, if in the motogp or f1 pics, be on the second or third rows

and that's why I added "(or similar to this)" after my suggestion!I just think that a map like this (or any map) would benefit from having the spawns a bit more spread out, to avoid everyone colliding and blaming each other at start. I'm just saying, the average gmr map have the spawns unrealistically close to each other . It's true you get a slight advantage when being placed closer to the first corner, but, weren't this map supposed to be more or less straight ? wouldn't the only thing that matters in a straight map be if you started in the front row, or back row xD?

Well, good news.
I finally found why my water wasn't working and why my vvis.exe was crashing.
I fixed some GMR-esque leaks, I pretty much checked every brush-to-brush collision, and some had small gaps/assymetries.
Also optimized my Skybox.

I could release it like, this Friday, but that would be the beta.
I'm still adding a 3D Skybox with a lot of detail.