Stasis

Stasis is an effect that makes the target immune to damage and untargetable, but also makes them unable to use their abilities and in (most cases) move for a short duration of time. Stasis also removes existing debuffs, including Armor debuffs and hero specific debuffs like Jaina's "Chill". Most abilities that grant self-Stasis can be cancelled to end the effect early. Stasis still allows Cooldowns to refresh as opposed to Time Stop.

Unlike Invulnerable targets, heroes in Stasis can not be targeted or affected by friendly abilities, however, Heal over Time effects, delayed heals and triggered heals applied beforehand resolve during friendly Stasis effects. Debuff Stasises, like "Coccoon", do not affect HoTs, but prevent delayed heals from activating. Zagara's Devouring Maw is the only Stasis effect that allows damage to be dealt to the target and targetting Unstoppable enemies.

As an effect of some abilities, the hero's model is completely hidden and the unit is put on a special Stasis state while performing the ability. Units in special Stasis ignore collision with other units. Abilities that have such effect are listed below:

Abathur's heroic, "Ultimate Evolution", places him in stasis as long as he is controlling the clone.

Alexstrasza's trait, "Dragonqueen", places her in stasis for 0.5 seconds upon transition between human and dragon forms.

Alexstrasza's heroic, "Cleansing Flame", places her in stasis for 8 seconds until she lands.

Dehaka's mount, "Brushstalker", places him in stasis for 1.5 seconds before he teleports.

E.T.C.'s heroic, "Stage Dive", places him in stasis for 1.5 seconds until he lands.

Fenix's ability, "Warp", places him in stasis for 0.75 seconds before he teleports.

Genji's heroic, "X-Strike", places him in stasis while he's in the air.

Imperius' heroic "Wrath of the Angiris" places himself and the target enemy Hero in Stasis while in air.

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