Cloud Imperium Game Recruiting (Multiple Opening)

Lead Sound Designer

Description

Cloud Imperium Games is looking to add an experienced Lead Sound Designer to the CIG Audio team, based at Foundry 42 Ltd in Wilmslow, UK. This is strictly an in-house lead role, requiring previous senior duties and at least five years’ industry experience. The ideal applicant will have high levels of ability in organisation, communication and critical reasoning. Experience of working closely with video game production is highly beneficial, as you’ll be expected to help prioritise tasks across the team and assist the Audio Director with managing workloads; to help make decisions that best serve the needs of the game from an audio perspective.

The successful candidate will be expected to have a high level of competence in creative and technical game sound design, ideally having worked in different middleware environments; and be able to communicate comfortably with the audio team across all sub-disciplines of sound design, dialogue and music. Experience working with marketing departments on sound for promotional material, preparing budgets and lining up resources, and engaging the likes of external composers/post-production houses, would be looked upon favourably. This role will require some management and evaluation across the board, with the candidate having responsibility for evaluating and acquiring tools, booking selected outsourcers, co-ordinating with accounts, the IT department, etc. – engaging with the audio team to enable those you’re working alongside to perform at their peak.

As Star Citizen is very technical in nature you’ll be expected to understand and collaborate with other sound designers and audio programmers in driving progression in technical areas, and be comfortable in setting technical guidelines and communicating these internally. Knowing how sound design is carried out in-depth will prove valuable and you will probably have to get your hands dirty with sound design as and when required.

We are a studio based around a combination of Wwise and a modified version of Lumberyard. High levels of experience (ideally having shipped a title) in at least one of these will prove invaluable. You should be looking at ways to impart your own high standards and ear for quality to other sound designers, enabling them to produce their best work first and foremost. This role is about raising the bar for everyone on the team, working with the Audio Director closely to ensure their vision for audio for the game is carried through to the rest of the team.

The sound of Star Citizen is being forged by a centralised core audio team where all members are encouraged to explore concepts and present ideas to their team mates. This team is a flat hierarchy where responsibility is distributed and you’re expected to be able to distribute work and collaborate in a way that’s compatible with this structure. In depth experience of working on FPS titles will prove useful, and a love of space/science fiction always helps! Please apply with a demo-reel/portfolio and any other material you deem relevant. Note this is not a music composition role.

Responsibilities:

High level oversight of the CIG Audio team; leading by example particularly Reviewing performance of CIG Audio team members Liaising with outsourcers and across internal disciplines as primary audio point person, keeping channels open with e.g. game designers about their audio needs Help specify and design audio tools/tech with our audio programming team Provide feedback and communicate the bigger vision of the game audio’s audio direction among the wider team Collaborate on design approaches to the sound of the game, actively looking to assist others with your experience and knowledge Should also be able to work independently as well as collaboratively in a fluid audio team As well as some sound design creation and implementation duties, some music and dialogue implementation may be required from time to time

Requirements:

Solid experience of at least one (preferably multiple) Digital Audio Workstations & various plug-ins (we’re Reaper fans here but you can use what you’re most comfortable with, if you’re capable of producing world class assets in a particular DAW) A strong ability to lead, but not to dictate – we have a flat team, we look out for each other Solid management and organisational skills – you don’t see these duties as a chore but as a necessary foundation for the team to do their best work A working knowledge of common audio middleware and/or proprietary tech. Lumberyard / CryEngine is a real plus point here, also Wwise Plenty of general experience using game engines to implement and work with sound. If you’ve used another engine and it does stuff better, we’ll look to replicate it, if it improves things A game audio mind-set. g. you like to granulate loops and re-sequence that stuff. You wouldn’t be seen dead looping a 30 second wav in a game anymore PD, Max/MSP, Python, XML, C++ or C# would be a plus, though we’d hope you wouldn’t need to, it all helps. Some visual programming wouldn’t go amiss either, e.g. Kismet, Flowgraph, Frostbite A great show reel of relevant audio work for games Great communication skills, both text and verbal Skills in Excel and JIRA etc.

Apply here:-recruitment@cloudimperiumgames.com ———————-

Senior Video Editor – GVP

Description

Are you interested in a dynamic, fun, and energetic work environment? If you have experience as a senior video editor, consider joining us in our Los Angeles headquarters studio!

Responsibilities:

Deliver editorial oversight working with little to no supervision; taking ownership of projects and the team while remaining open to collaboration Provides internal project leadership and direction to edit/post team on assigned productions and content creation utilizing strong planning, organizational, and communication skills Document and communicate editorial standards that promote clarity, consistency, and appeal. Partner and negotiate with teams locally and globally, including community, marketing, and GVP, to manage design, scheduling, and production. Strong analytical skills and experience working with large data sets including ingesting and organizing footage from multiple shoots and projects while utilizing an asset management system. Update and organize footage, generate reviewable files, and handle final deliveries of necessary formats with or without the aid of an assistant editor. Create offline edits that clearly communicate the storyline and emotional elements of the video Use creative storytelling ability and innovative thinking to create industry-leading video productions and creative content Manipulate raw camera footage, dialogue, special effects, music, sound/optical effects, graphics Provide post-production support for all members of GVP. Recommend and implement best practices for post-production environment. Track, report on, and develop new strategies for maximizing content performance and creating new ways to expand the audience and appeal for a global fan base Work directly with producers and programming management communicating and updating information as necessary in regards to schedule/deadlines Manipulate a mix of game capture, live action footage, motion graphics, music, and sound effects—all with a high degree of fidelity Heavily involved in creating marketing content; both long-form, behind-the-scenes and documentary-style content. Ensure our written, graphical, and video-based content is highly engaging and optimized for its target audience International travel may be required as a part of this role

Requirements:

Minimum 7+ years of video editing experience in a professional, service-based industry Must be able to navigate Adobe Premiere CC with deft precision and speed Experience in sound design, motion graphics creation; storage/archiving/indexing a video library Experience editing short-form commercials, trailers, and sizzle reels. Comprehensive understanding of editing file structures and A/V formats and compression Strong time and resource management skills meeting critical deadlines in a chaotic and ever-changing environment Excellent attention to detail, written/verbal communication skills, and sense of story construction Strong desire to work on a team, contributing positively and creatively to the company’s success Desire to produce the highest quality work, within budget and time constraints, and to continually develop new skills and techniques to improve the final product Excellent teamwork and team development skills; including a positive attitude and professional demeanor as well as experience working with senior leadership Must be able to work flexible hours to accommodate video production needs Ability to work from a detailed script as well as craft a storyline with little direction. Live Streaming experience Entertainment and/or gaming experience

Please Note: Individuals submitting resumes or otherwise responding to employment opportunities are NOT considered applicants until they apply for a particular position and have been invited to complete the company’s employment application.

Apply here:-recruitment@cloudimperiumgames.com ———————–

Real-Time VFX Artist

Description

Foundry 42 is looking for Real-Time VFX Artists of all experience levels. Applicants must be capable of creating high quality Real-Time visual effects for video games. You will be working on the cutting edge of video game development, working closely with our talented art, design and programming teams as you create Real-Time visual effects for Science Fiction environments, vehicles and weapons.

Responsibilities

* Work closely with other artists, designers and programmers to implement Art Director’s vision. * Create convincing Real-Time VFX through all stages of the game development process, from conception to completion. * Maintain a consistently high visual quality across a wide range of effects, from vast space environments to small weapons – and everything in between. * Optimize effects to run efficiently in-game whilst maintaining high visual quality.

Requirements

* Thorough knowledge of the game development process.(if mid to senior level) * Keen eye for detail and ability to break down existing effects in games and films. * Be highly self-motivated and show initiative. * Be able to rise to challenges and problem solve when required. * Passion to raise the bar in real-time VFX. * Excellent with Real-time particle systems, Offline fluid sims (for example: FumeFX) and 2D packages (for example: Photoshop and After Effects) * International travel may be required as part of the role.

Pluses

* Experience with Cry Engine. * In-depth knowledge of cutting edge visual effects practises in the video game and film industries. * Strong verbal and written communication skills. * A passion for video games.

Apply here:-recruitment@cloudimperiumgames.com ———————-

Senior Animator

Description

Foundry 42 LTD in UK is looking for a Senior Animator to work with the design team under direction of the Game Director and Animation Director on animation related areas within squadron 42 and the FPS module for Star Citizen.

Responsibilities:

* Collaborate with Animation Director, Animation Lead and Senior Animators on implementing animations within the game engine * Create key frame animation as well as working with motion capture data for ingame assests * while following the given style guide. * Ensure timely completion of animation commitments at the desired quality bar * Partners with designers, programmers and other departments involved

Requirements:

* 4+ years of professional experiencing in game development – in an Animator capacity * Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles) * Positive, solution-orientated individual with a passion for game development * A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation * Expert knowledge with Maya and other equivalent software * Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals * Experience with next generation AAA game engines * An understanding of effective asset creation and optimization * High degree of self-motivation and initiative * Inherent ability to bring out the best in people around you, remains positive, and motivate your team * Expert in time management, verbal and written communication skills * Ability to gather, analyse, and act on feedback from the team, openness to critique * Passion and constant drive to stay up to date with latest technology and new techniques * Excellent English communication and written skills * International travel may be required as part of the role

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