Sonic Heroes discussion

To start off, the 10.8 version prototype is the most interesting one. 11.18 is probably near the same as the Final version. By default, 10.8 has the Japanese language selected. But you can select the English language from the game's menu. And yes, there is a debug mode enabled in this build. I'm not sure how many debug features are enabled, but I did find one. Since this game doesn't want to boot up on an actual Gamecube (SDLoader, ), I used Dolphin x64 to take these pictures. Sorry if the graphic quality isn't the best, but at least it plays at near full speed. :P

Here are the screenshots (should've taken these in a smaller window size):

Inside the game itself, some of the music is changed here and there. For example Hang's Castle (inside/act 2) is missing a guitar, some of the Versus mode tracks are WIP tracks (some of them sound like they came from a DS), and the "beta" Casino Park music that was included on the Sonic Heroes OST is used in here as well.

Hope someone else with better knowledge and time picks up this game. Would love to see if there's anymore debug features in this game.

EDIT: Christ, and I just noticed the "Screenshot" hotkey in Dolphin. I'll remember to use it next time, I promise. :P

This post has been edited by Kool-Aid-Man: 27 February 2008 - 10:40 PM

Btw, even though the music and movies are all unlocked, the players don't work for them yet. However, the movies do play in story mode. At least Team Chaotix does. Although the movie seems very quiet compared to the final. I think the background music is missing.

I could but I'm trying different things to convert the SFD files, and also attempt to view them. They don't load at all on Dolphin, and there's a really good program I used to use called "Cube Media Player" but that some how disappeared from the internet.

From what I can hear from most of these videos though, some of them that appear later in the game lack sound effects (Metal Sonic has his normal voice, it's not filtered) and also BGM.

If you want to look at the opening movie from this build yourself, I uploaded it for you here.

A little off topic: Has anyone ever bothered to look at the Sonic Heroes E3 Demo for the Xbox to see if some of the files on this demo can be loaded ingame? Ocean Palace might be playable in this build but it doesn't appear on the demo's level select. The music uses the "How to play" stage's music, but from the file name I don't think it is the "How to play" stage at all. Other than that, there're TXD files in here that appear to be for later levels but I can't view them with the TXD tools released. If anyone wants to take a crack at what can be loaded inside, that'd be great. Playing Xbox backups and homebrew had a huge jump since this was released. And since it's small (around 100mb), it should be easy to play around with. If anyone wants this build, I can upload it if you want.

In the Team Select screen, not only are the character positions off, but they're also not in the poses that they're in on the final version. Also, is the Final story enabled in the Team Select on the 10.8 build, or does it still require you to collect the Chaos Emeralds?

Playing Xbox backups and homebrew had a huge jump since this was released. And since it's small (around 100mb), it should be easy to play around with. If anyone wants this build, I can upload it if you want.

I'm some weeks late, but whatever... Yeah, I'd want that build as well Don't really know anything about Heroes' data files and stuff, but I'd like to have it just for trying it out and messing with it somewhat.

For some of the files, I was able to get DDS files from them. So the format isn't too different.

Also, yeah. Replacing the videos from the final PC version with the 10.8 videos works. However, this build isn't as early as the build where CulT's prerelease videos came from. So you'll hear sound/music for the early videos. But most of the Final story videos won't have music/sound (like the Metal Sonic transformation scene - really cool btw).

For the different music, there are a couple but not a lot that are entirely different. If you want to find out, get the GCM yourself dammit. :P

If you do decide to get the GCM and extract it, the music for later stages have either missing instruments or are WIP versions. You'll notice a few from the OST release.

This is all I found in regards to music. You're more than welcome to find more differences to post here.

EDIT: Speaking of Sonic Heroes music. I remember way back when Pachuka was leaking some new dirt on Sonic Heroes when he made a news post with Sonic Heroes beta music but only had it up for like, a day. Does anyone have these anywhere? Also, I remember him releasing a whole bunch of Sega Meganet games but then that news post was gone as well. However, I think most of those roms made it into GoodGen. I could be wrong though.