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This gorgeous stealth game is like mainlining code

This video of the prototype of Mike Bithell’s cyberpunk stealth game Volume looks ridiculous in a very good way. Watch as your screen rips apart into fractals and reconfigures into the glowing synapses of a database. Bithell’s games tend to be lookers: his last effort Thomas Was Alone was eye-popping and well-received. But it was also a Flash game. Its simple, blocky environments were more Mondriaan than William Gibson. Though lovely in its on way, it belied that staring-into-the-singularity-while-mainlining-code feeling that we expect from our games about AI roaming the mainframe. But this is gorgeous. So far there is no release date.