Denvk, I am typing this in English as I do not have the capability to understand Russian. Not sure how the browser will deal with it after I submit it. (I let the browser translate what you posted for ideas, but I feel that a response would be helpful as some of your ideas are very good.

Noise levels - not sure how you mean, but you can already turn the background music and the engine noise on and off.Key assignment (change key from one to another) - that would be very cool. Personally I would like to be able to change the boost to space bar, as it was in DCR.Physics - I think most of the base physics are the same in both games, would have to ask RoKo0 though, to be sure.

Gameplay - More Coins - For tricks as well as tasks, I have thought something like this would be a good thing as well. - Obstacles - as far as the destructible things, not sure how that could work, or how well it would work,

Visual level - I think that part of it is that this is a flash game, and as such usually does not have as much capability as a full team designed and built game. As far as I know, this is just RoKo0 designing and programming this. So while I am sure he has the capability, it would be asking a lot of one person to be able to do in short amount of time. Also, alot of the processing power is already being used for the physics engine side of things. I do not know flash programming at all but I do have a degree in Information Systems (computers) and I know that the more you ask of a program, the more processing it takes, which depending on the system it is being run on, could drastically affect game-play. - Also, flash games are not designed to be full window. This was covered already in another thread, but I do not remember at the moment where. - I think the capability to change the look of all of the same part (past being able to change default color of the frame, which we can do now) would be cool.

Crafting - More space would be cool, the ability to change the cockpit size more than you can now. - The ability to bend the frame may be limited by how the game processes it. It might be too complicated to work with it past them just being a straight piece of tube. - There is already a sort of undo built in in a few places. You can change the levels for individual sections easily, and you can also blanket undo by resetting the entire car at once. - The wings and turbines being on frames really isn't that much of an issue, since you have to mount them to something anyway, and it would end up being more work to have to put in a frame piece or something there if that were separate. - Not sure what pumping the frame means.

As far as your second post, you can change the look of the tires and most of the rest of the vehicle already, including the driver, by use of the skins that RoKo0 has put the capability to change into the game already. Not sure what all of it means, but I think the deflection is supposed to be similar to how wheels react in real life.