What plans are there to attract and retain new players? With that, in general, how are the low tiers going to change to give the new player the best possible experience so they will continue playing the game, without overly handicapping experienced players that are platooning with new players or starting a new tech tree line?

i agree this game is loseing new players in droves i belive its due to when the new player get to 4-6 and start having to play 2 tiers above them.Plues all the seal clubing in the lower levels.and the mm and rng is a problem but u well never have wg say theres a issue a player with say 1000 battles agest a 25000 battles well u can see what well happen

This has nothing to do with 1.0 but are there any plans in 2018 to re-balance the T110E5 which is currently sitting at 46% overall win-rate on Vbaddict. Also the t110E4 which is currently sitting at 48%.

Any possibility of upgrading the T92? the light tank? its slower than almost all lights in its tier.. the gun does the least amount of damage in its tier, the armor is on par with others. but spotting for the whole tier is .. messed up. We have mediums that see just as well as most of the lights. and some can almost keep up with us in speed. Also, the T92 is supposed to be a money maker/training premium tank....why are our ap shells costing more than some medium ap shells? Kind of defeats the purpose of money making. Btw thanks for fixing the "engine hit" every time we take damage that we had on release.

(EDIT) just rechecked the t92s ap shells are more than almost ANY other tank. 800 per shell more than almost any ap shell . Could this plz be corrected to its normal price? or at least let it be more effective? so its worth 5600 cr PER shell?

Regardless of bringing the exact maps back, possibly going back, improving them to the new standards that WoT maps call for and reintroducing for player feedback, whether through CT, ST, SB, or to the public game.

It's no secret that tier 10 matchmaking is often heavily biased against tier 8 and 9 players as a much greater amount of tankers play at tier 10. Would you consider limiting the amount of tier 10 that a person can play consecutively to reduce matchmaking skew at tier 10? (Example: for every three tier 10 games, you must play one of another tier)

I am curious why many amazing maps have been removed from the past. I have read and heard that many could have been precieved as unbalanced. The present maps continue to have the same issues as the maps taken away from your devoted players. Can we please get back the old maps? This would surely bring back players from th past that truely enjoyed them.

1. Why can I have an infinite number of people on my Blacklist and only 300 friends on my Friend list? Seems backwards. Is wot promoting enemies or making friends?

2. Why not allow non-clan mates join a team and fight against clans? I'm not talking about Legionnaires. I am talking about an entire team of non-clan members fighting clans.

3. Allowing people to report each other on the game is childish. Why be able to tattle, when you are probably the one in the wrong?

4. Why not allow the players that have Premium Tanks or Premium Accounts...only play 1 tier up and/or down one tier? Seems like everyone wants one tier structure, but wot is

saying Q times will be too long, but a lot of people are saying they would wait longer if they didn't have to play their tier 8, which can't pen anything...in a tier 10 do nothing but die, waste of time, game.

Have you seriously considered the inclusion of newer MBT tanks, that is, the ultimate, more modern universal armoured fighting vehicles in the industry (now that the italian tanks are being rolled out), down in the v.1.0 roadmap?

New nations like Israel and South Korea would also be in order here...