Game Engine

by Heather Chaplin

Ryan Green’s son, Joel, was diagnosed with terminal cancer just before his second birthday. There were surgeries. Chemo. Joel’s eyes turned in. He lost his hearing. After work done on his spine, he had to learn to walk again. But he didn’t die, and Green wanted to show the world “the miracle” that was his son. That Dragon, Cancer, due out later this year on the Android console OUYA, is hard to play. It’s not hard because the controls are difficult, or because there are millions of screens of data to manage or because of puzzles that hurt your brain… Read more

February 12, 2014: It was something of a watershed moment last weekend when Doug Nguyen, creator of Flappy Bird, the world’s most popular free app, pulled his game from the App Store. The app was estimated to have generated for Ngyuen $50,000 a week in advertising revenue. The problem? The game, said Nguyen, was addictive. He told Forbes, “Flappy Bird was designed to play in a few minutes when you are relaxed. But it happened to become an addictive product. I think it has become a problem. To solve that problem, it’s best to take down Flappy Bird. It’s gone… Read more