To quote: With the return of Ratchet & Clank later this month, the October episode of Qore features a loveable Lombax, a precious pet, reckless racing and wasteland wanderers.

Is Ratchet truly the last Lombax in this universe? Can he locate and rescue his buddy Clank? The storyline that began in 2007's Tools of Destruction reaches an epic conclusion in Ratchet & Clank Future: A Crack in Time. Veronica Belmont visits Insomniac Games to step into Ratchet's shoes... err... actually, his gravity boots.

At this year's E3, SCEA impressed the audience with a demonstration of the upcoming PS3 motion controller, but there is yet another innovation on the way: the EyePet! Audrey Cleo meets her new virtual pal and demonstrates how PS3 technology could change the way we interact with games in the future.

Bizarre Creations is returning to its roots to rev up the racing genre with imaginative power-ups, weapons, and a distinctive multiplayer component. We take BLUR for a test drive to see what sets it apart from the crowd.

284w ago - Sony's Chris Morell has posted a Ratchet and Clank Future: A Crack in Time Axiom City PS3 walkthrough video today on the PlayStation Blog.

To quote: At PAX, we scored some time with James Stevenson, Community Manager at Insomniac Games who was kind enough to walk us through some brand new Axiom City gameplay in Ratchet & Clank Future: A Crack in Time.

Specifically, James gives us the lowdown on a heap of weapons – including the all-powerful (and deceivingly small) Rift Inducer – and what they can do.

287w ago - Today SCEA Product Marketing Manager Jefferson Dong has confirmed that Ratchet & Clank Future: A Crack in Time for PlayStation 3 will be available in the U.S. on October 27, 2009.

To quote: We're happy to officially announce (and yes, this is official), that Ratchet & Clank Future: A Crack in Time will be available in the U.S. on Tuesday, October 27. Check out the new packfront below.

If that's not enough, we're offering some cool Ratchet & Clank goodies for those who pre-order their copy of the game. Here's a highlight of some of the items you'll receive when you pre-order Ratchet & Clank Future: A Crack in Time from participating retailers:

'Discovery Package' - Explore the Insomniac Moon with a special level that resembles the layout of Insomniac Games' studio offices. A fan favorite, the Moon is filled with content that didn't quite make the final game, sort of like deleted scenes on DVDs. You can earn this unlockable on your own, but Insomniac certainly won't make it easy for ya!

'Power Package' - Up your arsenal with an exclusive weapon skin for one of Ratchet's weapons along with extra hit points and Ratchet's brand new Cryo Mine Glove.

Hines has said that Bethesda' producer Todd Howard was misquoted at QuakeCon last week, when he refused to give any details on a possible fifth title in the series, leading some to assume a new single-player game was not in development.

To quote: "Of course, we're going to do another Elder Scrolls game. The last one was enormously popular," wrote Hines on the publisher's official blog.

"Todd and Bethesda Game Studios are hard at work on their next big game, and we're not ready to discuss it. As always, we prefer to have something amazing to show when we talk about it.

We aren't going to confirm or deny or comment on speculation, nor are we going to give hints about anything. If you know us by now, you know we don't really do that," he added.

290w ago - Future Publishing has confirmed that it is closing PSW Magazine due to decreasing demand.

The company now plans to focus their efforts on the official PlayStation Magazine and PSM3.

To quote: "It's always incredibly sad when we close a title as established as PSW, but the decision was taken in response to decreasing demand," games portfolio publishing director James Binns explained.

"By focusing our efforts on Official PlayStation Magazine and a single independent PlayStation title in PSM3, we can strengthen our position in delivering the number one and number two print titles in the sector.

"We continue to invest in our traditional print brands, but games is a rapidly changing sector, so our portfolio needs to constantly evolve to meet the needs of consumers in a vibrant and diverse market."