T98-Next 20100525After an 8-year hiatus, Yuki tweaked his T98-Next emulator, improving compatibility with Windows Vista/7 and making some other fixes. A third-party CD-ROM module is available, but outdated. Emulation is fast. Japanese interface.This version still has some issues - if you have problems, try the 20100523 version or the 13.1th Beta version below.(click to download)Official WIP page

T98-Next 13.1th BetaThe last "standard" version of T98-Next from 2002. A third-party CD-ROM module is available, but outdated. Emulation is fast. Japanese interface.Official homepage

Anex86 2.78One of the first fully functional PC98 emulators, Anex86 is still very popular. However, the developer A.N. has quietly retired. Anex86 is also compatible with the Anime Games Text Hooker (AGTH) software for extracting Japanese text.Very low system requirements, but there is no support for OPNA rhythm samples, and Anex86 does not support using real BIOS ROMs, which causes compatbility problems.Download page mirror

Neko Project II 0.83The latest official version of np2. Superseded by the unofficial versions above.Official homepage

Neko Project II 0.83+R4Another unofficial build based on the Neko Project source code, this version features support for some exotic sound cards such as the Sound Orchestra series. There's also a 64-bit version for newer computers. This build is based on the official Neko Project II 0.83, so it lacks the extra features of the newer unofficial builds.Official homepage

Takeda Toshiya's emulatorsProlific emulator author Toshiya Takeda has developed several PC-9801 emulators. These aren't very suitable for running games.ePC-9801 - emulates the very first PC-9801 model from 1982.ePC-9801E - emulates the early E/F/M models from the early 80s.ePC-98DO - emulates the PC-98DO, a hybrid 8801/9801 machine.QEMU/9821 - adaption of the QEMU emulator to support the PC-9821. Needs a very specific set of ROM files.Official homepage

Last edited by kobushi on September 1st, 2013, 9:19 am, edited 17 times in total.

Thanks Starscream, I added the info about AGTH to the Anex description.

Also, you can enable save states in any version of NP2. Add the line
STATSAVE=true
to the .ini file. However, you have to be careful to not save or load states while there is disk activity. It is possible to permanently corrupt data.

Yeah, but I added the line at the end of the ini. After I wrote it at the beginning, the stat menu appeared.
Did you actually get my pm kobushi? There's nothing in my sentbox, so maybe I have to write it again.

The "Seven" version of T98 is rather unstable, sometimes too fast, sometimes too slow, and the mouse doesn't seem to work in a few games (Policenauts comes to mind). Also, I'm surprised they still haven't implemented CD digital audio support instead of the long dead analog playback.

Well, Yuki never actually implemented CD support in T98-Next. The CD-ROM module is a 3rd party module by Thor-Hammer, and it hasn't been updated in 10 years (!). I wish Yuki would stop messing around with Android and improve the PC version of T98-Next, but I doubt he will.

Anyway, for CD games, use the kai8 build of Neko.
The ka8 build supports a number of CD image formats such as .ccd, .nrg, and .mds, as well as bin/cue and .iso
I have been able to get alot of stuff running now.

Policenauts is basically perfect in kai8, except for the lip animations. (the lip animation code in Policenauts is very finicky - even with real hardware, the lip animations only work with a specific sound driver version)

Last edited by kobushi on March 30th, 2011, 7:15 am, edited 1 time in total.

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