Hey everyone, Below are the patch notes for the February 21st Call of Duty: Black Ops 4 update on PC. This list is inclusive of new updates in the patch and daily live updates that have happened since the previous patch.

[PC only]Fixed a bug that allowed extra damage to the neck when using the Recon Optic.

Koshka

[PC only]Improved rechamber speed (same as console).

Improved ADS sway.

Pistols

RK 7 Garrison

Improved all damage ranges.

Shotguns

MOG 12

Dragon's Breath Operator Mod:Now does 1 quick blast of fire damage instead of damage-over time. This increases its one-hit-kill potential at certain close ranges, and is especially effective when paired with Choke Barrel.

Increased max damage range from 3.75 yards to 4.1 yards.

Quickdraw: Improved ADS-in speed.

SG12

Strobe Light Operator Mod:Reduced luminosity on visual light effect.

Specialists

Seraph

[PC only]Improved responsiveness in the respawn menu when Tac-Deploy is available.

Prophet

Seeker

Greatly reduced Seeker’s hitpoints, it can now be destroyed with 1 bullet.

Reduced detection range against enemies with Cold Blooded.

Ajax

9-Bang

Reduced visual opacity of screen flash when hit by 9-Bang.

Players will no longer raise their hand when flashed if they have Tactical Mask.

Signature Weapons now available for customization in the Zombies Armory.

Stability

Global

Addressed several high-round stability issues that could occur when playing with bots.

Fixed a crash that could occur when fast-forwarding a clip in Theater mode.

Fixed a crash that could occur when a player picked up a Nuke while having an active Special Weapon.

Addressed several stability issues that could occur when a player was spectating.

Fixed a UI error that could occur when sending an invitation from the social menu while in a match.

Gauntlets

Addressed an issue in “Veni, Vidi, Zombie!” that would cause framerate hitching during Round 10.

Addressed an error that could occur when a player viewed a Gauntlet in Theater mode.

Addressed an error that could occur when a player accepted an invite out of a Gauntlet match.

Miscellaneous

Global – Addressed issues where:

Players were not able to see Elixir animations after using a level 3 Special Weapon.

The XP amount would be missing from the pause menu when a player reached max rank.

A Catalyst Zombie’s FX would trail to their new spawn location upon de-spawning.

The Blightfather’s weak points did not properly show their destroyed state when hit with a melee attack.

The Dying Wish cooldown meter would not be visible if the player acquired the Perk again with Perk Up or Secret Sauce.

The MX9 and VAPR-XKG would still play normal firing SFX after Pack-a-Punching the weapon.

The default weapon reticle would show instead of the one the player had selected.

Reactive Camos in Custom Mutations would still appear in their unwrapped state even after the unwrapping challenge was completed.

Attaching the Compact Scope on the Daemon 3XB would change the player’s ammo count.

Certain Special Weapon kills could award more points than intended.

The screen would flash and stay white for the entirety of the match for all players after collecting a Nuke in 4-player splitscreen Rush.

Gauntlets (General)

Addressed an issue in Gauntlets where the player would be unable to reload or swap weapons during rounds that restricted usage of bullet weapons.

Addressed an issue in Gauntlets where the player could lose all weapons and points if they acquired Mule Kick from the Perk Up Elixir.

Gauntlets: “Veni, Vidi, Zombie!”

Addressed an issue where players that were respawned by the Join the Party Elixir during the “...In The Room” round were not transported back to the Boss Arena.

Addressed an issue that could occur where the player would lose weapon functionality when using the Brazen Bull Firestorm as Round 7 transitioned.

Addressed an issue where players were able to hold Equipment between Rounds 2 and 3.

Addressed an issue where very few Tigers would spawn during “Easy, Tiger”, which was inconsistent with similar special enemy rounds.

Addressed an issue where the player was able to use Electric Burst on Round 8 without crouching.

Addressed a rare issue where players spawned on top of each other at the beginning of the match.

Closed an exploit where players could complete the “Perk-O-Late” round without all four base Perks active if the player was using Perk Up.

IX

Addressed an issue where the Stiletto & Bayonet attachments did not count toward knife kills for the banner challenges.

Blood of the Dead

Addressed a performance issue where the framerate would drop when players took the fast travel connecting the Warden’s House with the Showers.

Classified

Addressed an issue where the player could see their hand or gun while traveling through the teleporter.

Closed an exploit where players could use the Ragnarok DG-5 to jump up onto the table in the Panic Room.

Dead of the Night

Addressed an issue where subtitles were shown multiple times during the ending cinematic.

Addressed some streaming issues when creating the Prima Materia in the Greenhouse Laboratory.

Addressed an issue in Theater mode where a black screen could appear when attempting to spectate other players as they gazed into the crystal.

General

Menus

All menu shortcuts that were previously bound to F11 and F12 are now bound to the F and G keys by default respectively.

Players can now customize these "Contextual Menu Action" shortcuts in the Keybinds settings.

Usability improvements made to the Create-a-Class and Armory menus.

-Treyarch

Black Ops 4 - PC Update 1/17/19

OurBlackout Free Trialis now live for everyone on PS4, Xbox One, and PC! We’ve also launched our newest limited-time mode in Blackout on PS4 withDown But Not Out, and ourPC 1.11 updatearrives today with PC-specific improvements. Here’s the rundown...

1.11 Update (PC)

Our PC 1.11 update is live today with several PC-specific improvements listed below, in addition to the details laid out in ourconsole 1.11 patch notes. Our PC team is also investigating community feedback regarding shotguns in Blackout and sniper rifle performance in Multiplayer. As always, thanks for your feedback while we examine the data – the team is dedicated to maintaining weapon balance on PC for fair and consistent gunplay, especially as new weapons are added to the game.

Resolved an issue where FX may sometimes disappear, including on Wonder Weapons, Perks, Pack-a-Punched weapons, and Silver Bullets.

Resolved an issue where a host went missing after 30 seconds while waiting in the lobby with 3 players in a private match.

Resolved an issue where the Cartoon mode effect could still persist for the player if a second player in a splitscreen party turned on Cartoon mode, and the first player left the match and went into a solo match afterward.

Resolved a visual issue where the level 3 Chakram Whirlwind FX could be seen spinning around the player along with low-resolution dust FX.

Resolved an issue where the Maddox with Dual Zoom attachment could carry far more ammo than usual when Pack-a-Punched.

Resolved an issue where the After Action Report tabs could overlap each other.

Resolved an issue where players with a Minor or Major Virtuoso’s Charm Talisman still had a chance of the Mystery Box moving to another location on their next box opening.

Resolved issues where the Welling Clan Tag was misaligned on the Welling and clipping into the player’s hand, and where the Kill Counter did not appear at all.

Resolved an issue on Xbox One when a guest profile attempting to access the Laboratory could encounter multiple issues, including a UI error and lost cursor functionality.

Closed an exploit where players could enter a live game with custom rules.

Resolved a collision issue that allowed the Theater camera from leaving the playable space in the Gardens.

Resolved an issue that caused poor visualization of the trees in the Gardens area.

Resolved an issue that caused a prompt on the clock for the Pack-a-Punch to remain indefinitely after the sequence completed.

Resolved a rare progression issue related to enemies spawning in a non-playable location.

IX

Addressed a rare progression break that occurred when a special round started as players teleported to the Chaos Tower.

Addressed a rare case where players could become immune to fire traps.

Blood of the Dead

Resolved an issue where no fog would appear during Hellhound rounds.

Closed an exploitable area that players could reach in the Citadel Tunnels using the Path of Sorrows.

Closed an exploitable area on the catwalk that players could reach using the Ragnarok DG-5.

Classified

Resolved an issue where the blur effect from killing Nova 6 Crawlers persisted for spectating players.

Resolved an issue where a player using Nowhere but There would teleport to the War Room instead of the Laboratories when another player was downed in the elevator while it was on the Laboratories floor.

Blackout

Looting Interface

Looting interface on consoles is now a grid layout with multiple pages for all Stash types.

Identical items will now stack inside a Stash instead of being displayed individually.

Remaining Armor is now displayed on Armor items in a Stash.

Gameplay

Reduced Concussion grenade stack count to 1.

-Treyarch

Black Ops 4 - PC Update 12/18/18

The following updates are included in the 1.10 title update on all platforms:

Addressed an issue where this Challenge was progressing on every kill in Hardcore.

Custom Games

Addressed an issue where Bots would not capture zones in Madagascar or Elevation.

Stability – Fixed crashes that could occur:

When a Zero player attempted to hack multiple enemy items.

When a Zero player hacked a Barricade that was about to expire.

When viewing a Hellstorm strike through CODCaster.

Miscellaneous

Addressed an issue with Kill Counters on picked-up weapons advancing when the original owner gained kills.

Addressed an issue where hacking a Care Package and then booby-trapping it would not leave a booby-trapped Care Package.

Addressed an issue where hacking Mesh Mines multiple times could result in their team colors not changing.

Blackout

Custom Games

Custom Game support added to Blackout.

Maximum of 12 players per match.

Play in Solos, Duos, or Quads.

Includes full character customization support.

Online only to ensure each Custom Game is up-to-date.

Audio Improvements

Lowered the volume of the Supply Drop plane.

Players will now hear the ARAV’s engine from farther away.

Vehicle engine sounds can now be heard more reliably when several other sounds are playing simultaneously.

Map Improvements

Improved mantling points at Hijacked to make it easier to enter from the water.

Improved door placements at Hijacked.

Improved interactivity with new elevator buttons at Hydro Dam.

Improved some interior lighting for better visibility.

Addressed clipping at Snowball spawn points.

ARAV should no longer explode when riding it down the elevator at Construction Site.

Zombies

Gameplay

Global - Addressed issues:

That allowed players to access and use custom rules in an online private match.

Where the explosion from Victorious Tortoise could result in Zombies no longer attacking the player.

Where players that stood under the effect of the Scepter of Ra's Level 3 ability could have increased health regeneration for the rest of the match.

Where Equip Mint would not restore equipment past 1 equipment charge.

In the Armory where the Clan Tag and Kill Counter were not visible after attaching.

Where the Laser Sight attachment on the Hades would pulse colors when Pack-a-Punched.

Dead of the Night

Closed a number of exploits where players could jump on objects near the Forest Entrance and the East Stairway.

Addressed several art issues with the Pack-a-Punch Camo on weapon attachments for certain weapons.

Addressed an issue with endless spawning of the Werewolf with certain Custom Mutations settings set.

Addressed an animation issue with the Crimson Nosferatu when using the Scepter of Ra as it spawned.

Addressed a rare issue that caused player animations to get stuck as if bitten by the Crimson Nosferatu after killing one at the start of its bite attack with Alistair’s Annihilator.

IX - Addressed issues:

Where some of the shields in IX appeared smaller than usual.

Where kills with a charged shot from a Serket's Kiss did not count as Pack-A-Punched weapon kills toward challenges or Callings.

Where flame FX persisted after the Brazen Bull exploded from using Victorious Tortoise.

Voyage of Despair – Addressed issues:

Where zombie pathing stopped working properly in the Galley / Promenade Starboard Deck.

Causing the Pack-a-Punch paintings to be fully revealed in Custom Mutations when using certain settings.

Classified

Closed multiple exploits where the player could use the Ragnarok DG-5 to jump onto various objects.

Addressed a visual issue with character and enemy shadows when electric traps were active.

Stability

Global – Fixed crashes that could occur:

When using Electric Cherry with certain weapons.

If a player disconnected while taking Shield damage.

When a Water Catalyst zombie respawned.

When several enemies would “ragdoll” upon death at the same time.

Dead of the Night - Fixed crashes that could occur:

When playing in splitscreen during the Main Quest.

When Pack-a-Punching a customized ICR-7.

Blood of the Dead - Fixed crashes that could occur:

During the escort step in the Main Quest.

When The Warden spawned on the roof.

General

Auto Sprint

Auto Sprint added to Options under Controls (applies to all modes). When enabled, double-click the left stick to automatically sprint throughout all actions. Pull back on the stick to cancel.

In addition to the items included underAll Platformsabove, the following updates are available this week on Xbox One and PC withOperation Absolute Zero:

Multiplayer

Specialists

Zero added as a playable character unlocked at Tier 1 in the Black Market.

Black Ops Pass Content

Madagascar and Elevation available to download for Black Ops Pass holders.

Blackout

ARAV Vehicle

Driver Position

The ARAV is the second-fastest land vehicle behind the ATV in pure speed, and is the 2nd-toughest vehicle after the Cargo Truck. While it can shrug off a few bullets, ARAV drivers still need to be mindful of explosives and rockets headed their direction.

Passenger

Passengers have the option of staying seated within the safety of the cabin, or leaning out the window to initiate combat with weapons and equipment.

Players can heal from the passenger seat without transitioning to leaning out. While leaning out, players still have full use of their weapons and equipment.

Turret Gunner

Players are placed on a mounted machine gun with 360-degree aim, perfect for providing suppressing fire or firing on enemy vehicles.

Overheat:Extended firing will cause the turret to overheat and be temporarily disabled. The turret will be usable again after it has cooled down.

Durability:The turret will become permanently disabled over time. Keep an eye on the turret itself, as it will begin to smoke and catch fire when its durability is reduced to zero and can no longer be used.

Hijacked

Hijacked has been added to the map, docked just outside of the Construction Site.

This “well-known” luxury yacht includes a helipad as a possible helicopter spawn point, as well as a possible vehicle spawn.

Characters

Zero added as a playable character once unlocked at Tier 1 in the Black Market (no Character Mission required).

IXZombies Character Missions now available to find and complete to play as Gladiator versions of Scarlett, Diego, Bruno, and Shaw.

Because we’ve made PC a priority this year with a dedicated studio team and more support for PC-exclusive options and features than ever before, we’re committed to taking the time to make sure each update is thoroughly tuned and tested before we release each update on PC. This will typically require a later release time for PC compared to its console counterparts, and we’ll always target a release window of within 24 hours of a console patch.

In the case of bigger title updates, such as this week’s massive 1.09 update (as opposed to smaller game settings changes), it can take longer than 24 hours to thoroughly test and approve new PC content, especially when there are additional PC-exclusive changes included. Even one change specific to the PC version can introduce new bugs that often prove tricky to nail down and squash. This was the case in 1.09, and the driving factor behind this update going live on a Thursday.

We hope this look behind the curtain provides more insight into the release process behind PC updates and (just some of) the reasons why updates will rarely release acrossallplatforms at the exact same time. Thanks for your patience, PC players – 2019 is looking to be a stellar year for Black Ops 4 on PC.

ALL PLATFORMS

Multiplayer

Challenges

Added a scrollbar and numbers to the Dark Ops Challenges screen to point out additional challenges off-screen.

Fixed a missing image for the Handling Master Challenge in the After Action Report.

Miscellaneous

Addressed an issue that prevented some Reactive Camos from progressing if attachments were equipped.

Blackout

Armor

Repairs done on Armor will no longer disappear if that Armor had been previously worn by another player, then dropped after being repaired.

Stability

Fixed a potential crash that could occur while downed.

Miscellaneous

Addressed an issue that would cause a red flare and smoke to stay on players after they landed.

General

Personalization

Some previously-acquired Warpaints now properly display in the updated Character Customization menus (remaining Warpaints to come in an upcoming fix).

Paintshop

Addressed an issue that would cause UI Errors to appear when scrolling to Melee weapons in Paintshop.

PC

In additions to the changes in the “All Platforms” section above, we’ve made the following updates in the 1.09 PC title update:

Lowered reverb on third-person footsteps, which helps with the player’s understanding of the overall location those footsteps are coming from. This is especially true when wearing headphones/playing in stereo and not in 5.1.

Added new pipes to allow players to navigate between structures in alternative ways.

Some previously closed train cars are now accessible.

Several new containers are now accessible.

Nuketown Island

Opened up some previously closed garages throughout Nuketown Island.

Map Boundaries

Expanded and improved upon boundaries on all sides of the map to be more consistent with the physical indicator of those boundaries seen inside the map, including the fence along the northern boundary of the map, power lines along the eastern side of the map, and pipeline along the southern border of the map.

The mini-map now reflects the location of these boundaries.

Weapon Balance

SDM

Reduced damage.

Increased ADS time in and out.

Increased recoil.

Spitfire

Reduced damage.

Increased recoil.

Gameplay

Addressed an issue where the weapon scope would shake on Very High Anti-Aliasing.

General

Smoke Trails

Added Smoke Trails to wingsuits during initial infiltration to give players a better sense of how many people are dropping near their location.

Zombies in Blackout

Zombies will now have a chance to drop ammo when killed.

Zombies

Features

Daily Callings

Daily Callings added to the Barracks in Zombies.

Players can complete new Daily Callings challenges for bonus Zombies XP and Nebulium Plasma each day.

Black Ops Authenticity Stamp

Black Ops Authenticity Stamp feature added to the After Action Report after each match.

Players can enter their unique 4-word code generated in the After Action Report athttp://callofduty.com/boasto share their accomplishments with the world.

Daily Tier Skip

Added Daily Tier Skip credit for completing 15 rounds in a game of Classic Zombies each day.

Stability

High Rounds

Fixes for multiple memory leaks and other issues that could lead to crashes at high rounds in all maps.

General – Fixed crashes that could occur:

During respawn after the Join The Party Elixir or Charm of Impatience Talisman was used.

When every player disconnected before the match started.

When the player disconnected while certain audio played.

When sharing a Mystery Box weapon.

In rare cases when using the Scepter of Ra.

In rare cases when enemies transformed into Catalysts or Blightfathers.

In rare cases when taking damage to Armor.

In rare cases when a player disconnected after using a trap.

Voyage of Despair – Fixed crashes that could occur:

During steps 4 or 7 of the Main Quest.

When the player disconnected while using the Kraken.

When shocking a zombie with Kill-O-Watt while it was transforming into a Catalyst.

When a player disconnected while reviving another player.

In rare cases when using the Sentry or Ragnarok DG-5.

IX – Fixed crashes that could occur:

In rare cases while Perk statues randomly cycled.

In rare cases while using the Hammer of Valhalla.

In rare cases during special rounds in IX.

In rare cases when using Serpent's Kiss on large group of Zombies.

Blood of the Dead – Fixed crashes that could occur:

When killing the Warden during the Michigan Avenue ghost escort due to a memory leak that could occur.

In certain cases during step 3 of Main Quest.

In rare cases when throwing the Hell's Retriever at the bird during step 2 of the Main Quest.

In rare cases when using the Acid Trap in the Cafeteria.

In rare cases during the prison breakout step in the Main Quest.

In rare sound-related cases tied to the Spectral Shield.

In Theater Mode while spectating Richtofen when initiating the Magmagat quest.

Classified – Fixed crashes that could occur:

When entering codes during the Classified Wonder Weapon quest.

In rare cases when using teleporters.

Achievements

Prestigious Award

Now properly tracks progress for attaining max level or Prestige with 25 different weapons in Zombies.

General

Character Customization

Warpaints can now be equipped with outfits across different Themes on the same Specialist without having to own a corresponding outfit.

Character Personalization menu updated to separate Outfits from Warpaints, with larger display of items.

Weapon Camos

Camos (Multiplayer & Zombies) and Reactive Camos (Multiplayer) obtained through the Black Market can now be equipped in the Weapon Personalization menu via the Black Market tab.

Weapon Reticles

Reticles obtained through the Black Market can now be equipped in the Reticle Personalization menu via the Black Market tab.

Options (Global)

Added gamepad ADS Sensitivity Options for both high zoom optics and regular weapons.

Specialist HQ

Improved stability with Ajax’s Combat Training mission.

-Treyarch

Black Ops 4 - PC Update 12/4/18

Today’s update delivers ourPC 1.08 title updatefeaturing PC-exclusive changes, as well as the debut ofTDM 85in the MP Featured category,Zombies Origins Character Missionsand the return of theBlightfathereventin Blackout on Xbox One and PC, and additional bug fixes. Though we originally planned to introduce Chaos Control in the Featured category this week, we’ve made the call to swap it out forChaos Dominationwhile we make some final tweaks. See below for the Chaos Dom rules in the patch notes.

We’re aware of an issue with Aim Assist and Deadshot Dealer not working as intended in Zombies, and we’re continuing to work on a solution for issues players are reporting with Blackout Death Stashes. We will release a fix for both issues once we’ve tested them thoroughly – thanks for your patience.

Here’s what’s new for today:

SUMMARY

PC 1.08 title update including new Mantle option

TDM 85, Chaos Domination, and Safeguard on all platforms in Featured

Zombies Origins Character Missions in Blackout on Xbox One/PC

Blightfather event in Blackout on Xbox One/PC

Misc. bug fixes in MP, Zombies, and Blackout

ALL PLATFORMS

Multiplayer

Featured Playlists

TDM 85added to Featured.

Team Deathmatch with a score limit of 85.

Safeguardadded as Featured Playlist (Xbox One/PC); remains in Featured category on PS4.

Escort the robot into enemy territory to secure the win.

Chaos Dominationadded to Featured category.

Zone capture time reduced to 3 seconds.

Round score limit increased to 150.

Match score limit increased to 300.

Hardcore Kill Confirmedadded to Featured category.

Controladded to Featured category.

Miscellaneous

Addressed an issue where the game could freeze when a player inspected their Player Card immediately after entering a lobby."

Zombies

Miscellaneous

Addressed an issue that prevented players from equipping Warpaints.

Blackout

Miscellaneous

Addressed an issue that could cause players to receive an error after pressing the Deploy button in the Blackout lobby.

General

Stability

Fixed a crash that could occur if the player lost internet connection or disconnected.

XBOX ONE/PC

Blackout

Character Missions

Zombies Origins Character Missions (Dempsey, Nikolai, Takeo, Richtofen) available to find and complete.

Event

Blightfather event enabled in all playlists.

Reduced the health of the Blightfather in Solo and Duo playlists.

PC

The following updates are live in the game on PC today, including the changes above and inthis week’s global 1.08 update, in version265.44(57).12.0.x.0.24825:

General

Mantle

Added an option to change Jump/Mantle keybind to only mantle on Second Press.

Create-a-Class

Addressed an issue that caused the left navigation arrow to be missing for Custom Classes.

Miscellaneous

Fixed a graphical issue that would cause black or white squares to display.

Fixed an issue where the wrong static reflection could cause some surfaces to appear with improper lighting.

Multiplayer

Maps

Temporarily replaced Seaside Sunset and Firing Range Night with standard daytime versions in map rotation to accommodate playlist updates. These night map variants will be re-introduced in a future update.

-Treyarch

Black Ops 4 - PC Update 11/20/18

Today’s title update is another big one, and we’re celebrating the long holiday weekend with our firstQUAD FEEDin Black Ops 4! Starting 10AM PT tomorrow, all players get 2XP in MP and Zombies, 2X Tier Boost, 2X Merits, and 2X Nebulium Plasma on all platforms through Monday, Nov. 26. Now, onto what’s coming to the game today...

Nuketownarrives on Xbox One and PC! Join the chaos in the dedicated Nuketown Featured Playlist this week, featuring 6v6 Team Deathmatch, Kill Confirmed, Domination, and Hardpoint in Nuketown. Also live on Xbox One and PC: Zombies invade Nuketown Island in Blackout for a limited time, and Blackjack’s Shop opens in the Black Market.

Big improvements toMultiplayerare here with today’s update! We’ve fixed several MP-specific crashes, increased the delivery speed of Care Packages, updated several modes and Challenges, enabled Mastercraft instantly on Signature Weapons, updated the visibility of Clan Tags and Kill Counters, adjusted the costs of several Scorestreaks based on current performance to ensure players are getting the most bang for their buck, and more. Remember to visit the Scorestreaks selection menu to adjust your equipped Scorestreaks accordingly after downloading today’s update.

We’ve also addedTDM 100as our latest Featured playlist on all platforms, bumping up the score limit for Team Deathmatch to 100 by popular demand. Hardcore Mercenary Moshpit, Mercenary Moshpit, and Gun Game round out the Featured category for the week. Jump into this week’s Featured playlists today and get those wins.

For ourZombiesplayers, we’re delivering 70+ crash fixes and gameplay improvements today, making this stability pass even bigger than last week’s major update. See below for the full list, including fixes for crashes and bugs across all four maps, UI improvements, and more. As we continue to identify and address more specific Zombies gameplay scenarios that could cause the game to crash, our primary focus is now on taking care of the remaining stability issues in high-round play. We have bolstered our ability to research and investigate these issues, and have several fixes in the works that will be rolled out in the near future.

InBlackout, we’ve addressed issues with screen jittering when moving and changing attachments or healing, and made the Bowie Knife now available in Equipment Stashes, as a random drop from killing Zombies, and as a randomized item spawn in Zombies-themed locations on PS4, with other platforms to follow.

Finally, ourPCupdate is coming later today, including its own set of unique changes in addition to the ones listed below. In this update, we’ve decided to roll back the SMG balance changes from last week’s update that did not translate as well to the PC meta. See below for full details in the dedicated PC section of the patch notes.

XBOX ONE / PC

The following updates are now live onXbox One, with PC to follow shortly:

Teammates that die to a friendly bombsite explosion will no longer count toward the teamkill kick limit.

Care Package team kills will no longer count towards the teamkill kick limit.

Hardpoint

Reduced the score given for Hardpoint Secured to +50.

Resolved an issue that would prevent players from owning the Hardpoint while using the Lightning Strike tablet.

Search & Destroy

Silent Plant setting in Custom Games should now make planting and defusing the bomb completely silent.

CWL Custom Games

Addressed an issue where Specialist Weapons and Equipment would not update when players switched Specialists.

Specialists

Seraph’s Tac Deploy will now only allow 1 respawn per use in Free For All.

Challenges

Atomic Drop

The player’s death by their own Reactor Core will no longer track toward this Challenge.

Spotter

Kills in Free For All will no longer track toward this Challenge.

Air Cover

Resolved an issue where progress was not awarded in Hardpoint or Control.

Miscellaneous

Manually destroying the Tac-Deploy now gives Score.

Weapon Balance (MP Only)

Burst Tactical Rifles have been adjusted slightly to better define their role as ranged power-position weapons. With these changes in place, weapon balance on consoles is where we want it to be after the first month of changes, and we’ll allow the meta to stabilize before making additional balance passes.

Tactical Rifles

Swordfish

Reduced upward recoil to achieve a more accurate burst.

ABR 223

Slightly reduced upward recoil.

Extended 4-hit kill range from 25m to 32m.

Zombies

Stability

Global – Fixed crashes that could occur:

While the Mystery Box loaded into the map.

When interacting a second time with an object that should only be used or interacted with once.

When an enemy climbed or mantled over railing or terrain in order to spawn into the playable space.

When updating player stats in the After Action Report screen.

When disconnecting and reconnecting the controller during a match, leaving the player stuck on the "Please reconnect controller" message.

After disconnects while one player was reviving another.

When triggering the Winter’s Wail explosion FX.

When a player disconnected within a certain time after joining the game.

When Zombies were moving away from downed players.

When a player was downed while using the Ragnarok DG-5.

When a Bot decided to kill the last enemy in the round.

When the player disconnected after using Point Drops and before they were picked up.

When a player disconnected as the Hellfire's Infernal Tempest disappeared.

When a player used the Burned Out Elixir.

When the inventory updated while picking up an item.

When a player's grenades were restored as the next round started.

When a player disconnected while a power-up dropped.

When the player disconnected from their party while in the Custom Games screen.

When calculating the player’s final score at the Game Over screen.

When interacting with the crafting table to craft any item for the first time.

When updating the player’s stats and score when tracking Rush multipliers.

When the player disconnected while opening a door.

When killing Zombies with the Ragnarok DG-5.

When triggering Kill-O-Watt’s FX.

When triggering Frostbite’s FX.

In rare cases when Zombies spawned into the map.

Blood of the Dead – Fixed crashes that could occur:

When a player disconnected as the next Hellhound round was being determined.

Related to the UI at high rounds.

While following the Warden from the cellblock during the Main Quest.

When a player disconnected while looking at the bird during the Main Quest.

When killing Zombies during the banjo ghost event in the Main Quest.

When the player disconnected while following the ghost dog during the Main Quest.

When the player disconnected while riding the gondola.

When player was downed as they grabbed the Magmagat from the fireplace.

While running the unfinished Magmagat across the map.

When the furthest player in the catwalk during the gauntlet event disconnected.

For the host during the final boss battle.

When a power-up was dropped.

When loading into Blood of the Dead.

Classified – Fixed crashes that could occur:

Related to the UI at high rounds.

When the metal detector sounds played as the player walked through them.

When the player exited a teleporter.

When a player disconnected after being the first one to teleport into the Panic Room.

When a player disconnected while in a metal detector.

During a match of Classified Rush.

While the Mystery Box moved.

When placing the teleporter modifier while playing splitscreen with 3 or 4 players.

Voyage of Despair – Fixed crashes that could occur:

When spawning enemies in the first round of the boss battle.

When reaching the first Stoker-spawning round with the Wonder Weapon quest disabled in Custom Mutations.

When using the Kraken upgrade table.

When the Flying Car takes damage during the Upgraded Shield Quest.

IX – Fixed crashes that could occur:

When special enemies spawned during certain parts of the Main Quest.

When helping other players complete their challenges.

When a player disconnected and their Blade Trap became deactivated.

Tutorial

Fixed a crash that could occur with Bots in the tutorial.

Gameplay

Global – Resolved issues where:

Text for XP earned from each challenge tier was missing from the After Action Report.

The player could be permanently stuck when grabbed by the Blightfather’s tongue.

Concoctions UI remained on screen when switching from the Laboratory to the Identity screen.

UI incorrectly indicated to the player that Prestige unlock tokens could be spent on permanently unlocking Custom Class slots.

If a Prestige Master player did not gain any XP during a match (by launching the game and immediately quitting, for example), the displayed ranks would be incorrect, the XP bar would be completely filled, and there would be no indication of how much XP was required until the next level.

Blood of the Dead

Resolved an issue where the Hell's Retriever could not pick up a power-up when thrown at certain angles.

Fixed incorrect subtitles stating that the voice for obtaining power-ups is the Warden.

Closed an exploit in Michigan Avenue that allowed players to use the Ragnarok DG-5 to jump on the railing on the top floor.

Resolved a rare issue where players were unable to progress the New Industries Portal in the Main Quest, despite having a fully-drained ghost killed in the Blade Trap.

Classified

Closed an exploit in the War Room that allowed players to use the Ragnarok DG-5 to jump on a terminal.

Blackout

Gameplay

Resolved an issue causing screen jittering when moving and changing attachments, or when moving and healing.

Bowie Knife now available in Equipment Stashes, as a random drop from killing Zombies, and as a randomized item spawn in Zombies-themed locations on PS4.

PC

In addition to the global changes above, the following updates are coming to the gameon PC later today:

Weapon Balance (Multiple Modes)

We strive to provide a similar experience between PC and console whenever possible, making platform specific changes when appropriate. In our last weapon balancing pass, we made critical SMG balance changes that were needed on console. These changes did not translate as well to PC, where mouse-and-keyboard players already saw success with SMG weapons. We’re rolling these changes back to best suit the needs of our PC community, and taking it a step even further for the Spitfire. The above changes to the Swordfish and ABR 223 also apply to PC.

Submachine Guns

Spitfire

Reduced damage within 9m range. (MP only)

Restored previous ADS move speed.

Cordite

Reduced damage within 3m range. (MP only)

Restored previous ADS move speed.

MX9

Reduced damage within 6m range. (MP only)

Restored previous ADS move speed.

GKS

Reduced damage within 3m range. (MP only)

Restored previous ADS move speed.

General

Gameplay

Tilde key (~) can now be assigned in the keybinds menu.

Removed the slight camera roll from head bobbing when sprinting.

Resolved multiple issues with the Gesture Wheel.

Updated the recommended NVIDIA driver version to 416.81.

Stability

Fixed a source of hitching when video memory is full.

Fixed a rare crash during the first seconds after the game window appears.

Multiplayer

Resolved an issue where spawn selection would not be set to the Tac-Deploy by default when available.

Blackout

Added an in-game UI indicator for when a Perk is being activated.

Resolved an issue where a Stash would close when dropping a weapon.

​

-Treyarch

Black Ops 4 - PC Update 11/15/18

Our latest title update to Black Ops 4 has arrived onPC, with a long list of changes exclusive to PC joining changes included inthis week’s global update. Unique gameplay balance updates are made on PC separately from their console counterparts, and the team takes the time needed to ensure each meta is adjusted accordingly. Check out the PC section below for what’s included just for PC players, as these notes cover multiple updates over the past 24 hours, including what’s coming in today’s newest update.

We’ve also made a handful of gameplay and quality-of-life improvements acrossall modeson all platforms, including improved melee attack hit registration and exploit fixes inMultiplayer, as well as several more crash fixes and gameplay issue resolutions inZombies. These include improved stability across all Zombies maps and numerous updates toIXandBlood of the Dead.

This week in Zombies, we’ve introduced a modifier to the Perk system (lovingly known as“Speed Cola”in previous games) that increases weapon reload speed. In Black Ops 4, this modifier adds a +33% reload speed improvement. When combined with Fast Mags/Hybrid Mags, it will have a combined effect of a 50% increase, which is the same as the highest increase in previous games. This preserves the role of these weapon attachments in creating the quickest-handling guns in each weapon class. Additionally, we wanted to ensure the reload modifiers from certain Pack-a-Punch versions of weapons are still meaningful, which stack with the new “Speed Cola” tuning values. As always, we will continue to monitor game balance and continue to make adjustments as necessary.

We’ve made the following updates to the game(Global):

Multiplayer

Gameplay

Improved melee attack hit registration. More improvements to come in an upcoming patch.

Added enemy attachment information to Killcam.

Resolved an issue where players leaving a match shortly after joining could cause a white square to appear in the Scoreboard.

Create-a-Class

Closed an exploit that allowed players to apply Dark Matter, Gold, or Diamond Camos on any weapon regardless of camo progress.

Resolved an issue where players with Signature Weapons could encounter UI Error 55068 when selecting a weapon under another Custom Class tab.

CWL Custom Games

General

Specialist Equipment restrictions are now implemented as intended.

Players now continue to earn score toward Scorestreaks after the first round of CWL Search & Destroy and CWL Control.

Torque

Torque is no longer selectable in CWL Search & Destroy to align with current official CWL ruleset. These changes will continue to be tested and reviewed for viability in competitive play.

Torque’s Razor Wire no longer does damage to align with current official CWL ruleset.

Resolved an issue where players could become stuck and unable to move when walking into an enemy Torque’s Razor Wire.

Maps

Nuketown

Closed an exploit where players could grapple on top of the red shed.

Firing Range

Closed a cover exploit on top of some sandbags.

Scorestreaks

Fixed a crash that could occur when shooting down the Care Package, Mantis, or Strike Team Helicopters.

Modes

Gun Game

Resolved an issue in Gun Game where winning a match, then leaving the lobby before the next game starts, could cause that player’s name to appear on the next game’s Scoreboard with stats from the previous game.

Challenges

EKIA tracking has been added for Domination and Control to the “Proactive Measures” Challenge requirements in the Game Heroics category.

Zombies

Stability

Global

Fixed a crash that could occur when a player disconnected while the Chakram was thrown.

Fixed a crash that could occur when the Blightfather performed its tracking missile attack.

Fixed a rare crash that could occur while using Anywhere But Here.

Fixed a rare crash that could occur while using the Chakram throw.

Fixed a rare crash that could occur upon Homunculus death.

IX

Fixed a crash that could occur when fighting the Destroyer during the Main Quest.

Fixed a crash that could occur upon completing the Arena Rock side quest.

Fixed a rare crash that could occur when enemies spawned during the Ra obelisk step in the Main Quest.

General

Resolved an issue in Blood of the Dead where ambient music would abruptly stop and restart when progressing through rounds.

Closed an exploit where players could use certain Elixirs without consuming them.

Blackout

Characters

Updated descriptions for Ranger, Airborne, Frogman, Seal, and Battle Hardened characters to clarify that they are unlocked by progressing to a specific Echelon.

General

Miscellaneous

Resolved an issue where attempting to load a custom Paintjob could cause a UI Error message to appear.

Fixed a crash that could occur when switching between modes.

Fist Bump returned to the Gestures menu.

Resolved an issue where the Daily Tier Skip icon could appear misaligned in the main menu.

Black Market

Resolved an issue where current Tier progress could be reset by acquiring a Special Order.

Resolved an issue where the Black Market menu could disappear when switching between the Multiplayer and Zombies menus.

We’ve made the following changes to the gameexclusively to PC,in addition to balance changes and fixes fromthis week’s global updateand the changes listed above:

General

Stability

Fixed a crash occurring on CPUs that don't support SSE4.1 instructions extension. This issue was affecting AMD Phenom CPUs.

Fixed a rare crash during the first seconds after launching the game.

Gameplay

Added three new keybinds for Stance Up, Stance Up/Jump, and Stance Down.

Added a gameplay option for ADS sensitivity trigger timing.

Added a gameplay option to remove hitmarker visual and/or sound.

Added an option to toggle Asus Aura RGB effects On or Off.

Adjusted iron sights and scope movement while turning to make them appear close to the center of the screen.

Fixed an issue where the Push to Talk keybind would not work with an overlay opened.

Miscellaneous

Resolved an issue where the player could not name Paintjobs.

Fixed an issue where the player could not change reticle color with the mouse.

Added visual improvements on tooltips throughout various menus.

New messages will now always be displayed in the chat box, including callouts.

Aligned buttons in the Custom Games lobby.

Multiplayer

General

Resolved an issue with re-rolling enemy Care Packages with the Engineer Perk.

Resolved an issue where a Specialist would appear in the preview slot when no Specialist was selected during the Specialist draft.

Resolved a visual issue in Heist where the close button would remain on screen when closing the Buy menu with the ESC key.

Resolved an issue where the textures would appear pitch black for several seconds at the beginning of a match.

High Caliber II - Now grants a one-shot kill to the stomach and above. Hands and lower arms have been removed from the one-shot one kill zone.

Fixed an issue where the game was not using the PC description for the Paladin and its attachments.

Blackout

Gameplay

Added a keybind to tag an item.

Added Perk activation feedback in the player HUD.

Pressing the Interact key will now close the Stash while looting a Stash.

Resolved an issue where players could use a Trauma Kit before the game began to start with 200 Health.

Resolved an issue where the "Toggle" healing would heal faster than the "Hold" option.

Resolved an issue where the Free Look mode would make it impossible to move the RC-XD.

Stability

Fixed a crash occurring when aiming down sights using a Hades equipped with a 2x scope.

We are also currently aware of some issues that were introduced with the new title update on PC, and the team is working on fixing the following issues:

Left arrow to navigate through Custom Classes in the Create-a-Class menu is missing.

Players can still change tabs by using the “Navigate to Previous Tab” and “Navigate to Next Tab” keybinds.

Hitmarker options are not always set to their default value when launching the game.

New options were introduced to allow the player to remove the visuals and/or audio for hitmarkers. If you wish the enable them, you will find the following options in the Interface tab in the Options menu:

Hitmarker Visuals

Hitmarker Sound Effect

Damage-Based Hitmarkers

There are other issues on our radar at the moment, with fixes also underway. Please keep your feedback coming, and we’ll provide status updates in future posts.

-Treyarch

Black Ops 4 - PC Update 10/31/18

PC players--a huge update across all game modes and covering numerous gameplay details went live on consoles yesterday. For the PC, we were working on additional tweaks and resolving details specific to our platform. It took a little while longer, and appreciate your patience.

Today, it all comes together. For starters, here are the PC-specific stability improvements that have been made for the platform, as well as a note on Weapon Balancing. On that subject, we hear you, we really do. We're tracking data and listening to feedback, and will have more to release on that topic very SOONTM

Between the developers here at Treyarch and our partners at Beenox, we've been watching, listening, and responding wherever we can and will continue to do so in the ongoing commitment to Black Ops 4 on PC. It's not lip service. It's a granular, committed focus to ensure this is the best Call of Duty experience you will have on PC.

That all being said, here are the core PC resolutions going live today, along with the full gameplay updates that are all part of today's PC update.

/Rob

Stability Improvements

· Resolved crashes during the first seconds after launching the game.

· Resolved crashes when exiting the game.

· Resolved crashes when dropping from a match.

· Resolved crashes when changing the graphics settings.

· Resolved crashes in the Battle.net checkout page.

· Resolved rendering issues with some special effects when playing with a wide FOV.

· Resolved rendering issues with “missing” grass in Blackout.

General

· Enabled Timeline Editor in Theater.

· Resolved an issue that triggered a UI error when editing an Emblem.

Weapon Balancing

Additional PC-specific weapon balancing is in the works, as some weapons have performed differently in the PC meta compared to consoles. Please keep an eye on/u/TreyarchPCfor full PC update details.

----

This week’s major game update marks our first bigMultiplayer balancing passsince launch, including changes to weapons, Specialists, map spawns, Scorestreaks, Perks, Gear, game modes, and more. In Blackout, we’ve made updates to audio and Armor behavior, unlocked six Specialist character missions to track down and complete, cranked the max player count for Solos up to 100, and more. For Zombies players, we’ve made several gameplay improvements and fixes, including Easter Egg quest fixes and increased XP earn rates for Hardcore and Realistic difficulties.

Our Featured Multiplayer playlists have also been updated with highly-requested new modes, including the glorious debut ofGun Game, Mercenary Deathmatch Moshpit, and Chaos Domination. What makes Chaos Domination so chaotic? Zone capture time is reduced to only 3 seconds, round score limit is 150 (up from 100), and player count is 6v6 (up from 5v5). We’ve had a ton of fun with it, and this addition is just another example of the playlist variants we have planned for weekly rotation in the Featured category.

Before we get into the patch notes, a word from the dev team on our philosophy behind Multiplayer updates:

Spawns:In our ongoing effort to provide safer spawns, we’ve adjusted spawn logic and spawn placement across the board. In addition, spawn logic tuning has been done for enemy spawn weighting on Slums, Summit, Firing Range, Frequency, Arsenal, and Icebreaker. Players should see an immediate improvement in spawn health on the maps and modes listed below after applying this game update.

Weapons:The weapon ecosystem is in a healthy state since launch. We have not seen a standout “best” weapon in each class, and every weapon found a strong player base. We designed Black Ops 4 with Assault Rifles meant to be the default “go-to” weapon class, with other classes meant for specialization. However, we agreed that run-and-gun SMG playstyles were being underrepresented. This update nudges the balance between Assault Rifles and SMGs closer together, while maintaining the integrity of what each weapon does best.

Specialists:Our Specialists have Weapons and Special Issue Equipment that can be game-changing tools if used in the right scenario, but some of these needed to be balanced properly against the others. This balance pass creates more opportunities for counter-play against high-impact Weapons like Ajax’s Ballistic Shield, and tones down some overly-consistent Equipment, such as Recon’s Sensor Dart. You’ll find details on each Specialist’s changes in the notes below.

Let’s dive in...

Here are the general patch notes for all platforms: Multiplayer

Playlist Updates

Featured Playlists

“Gun Game” playlist added to Featured Playlist (no parties allowed).

“Mercenary Deathmatch Moshpit” playlist added to the Featured Category (TDM and Kill Confirmed, no parties allowed).

We’re dialing back some previous buffs to Assault Rifles to help close the gap in effectiveness between ARs and SMGs, allowing SMGs to be more effective at firing on the move.

Slight reduction to ADS move speed for all Assault Rifles.

Slight reduction to ADS-in transition speed for all Assault Rifles.

ICR-7

Reduced headshot damage.

Slight reduction to reload speed.

VAPR-XKG

Reduced close-range headshot damage.

Damage now falls off sooner.

High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.

Submachine Guns

Mobility is the primary strength of SMGs, speeding across the map to engage or disengage quickly. Some of the close-range SMGs were performing quite well, while others struggled to compete with the rest of the category. This week’s balancing pass levels the playing field between SMGs.

MX9

Extended all damage ranges.

High Caliber: Reduced headshot multiplier, eliminating the possibility of a 4-hit kill.

Cordite

Extended all damage ranges.

Belt-Feed Operator Mod: Increased overheat rate.

GKS

Quad Shot Operator Mod: Slight time increase in between bursts.

Saug 9mm

Dual Wield Operator Mod: Reduced hip-fire accuracy.

Tactical Rifles

We’ve buffed the ABR to be more competitive with the other Tactical Rifles, while stepping down its Operator Mod to keep it from becoming a crutch Attachment. The Swordfish received some Attachment adjustments, as well.

ABR 223

Extended maximum damage range.

Repeater Operator Mod: Now takes longer to accelerate fire rate.

Stock: Slight reduction in movement speed bonus.

Laser Sight & Laser Sight II: Improved hip-fire accuracy.

Swordfish

High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.

Penta Burst Operator Mod: Reduced extra granted clip-size.

Sniper Rifles

The other Sniper Rifles needed help to fight King Paladin. We’re giving these rifles reduced idle sway and upping their damage to help finish off wounded targets more consistently.

Removed turn sway when aiming down sights on all Sniper Rifles to better ensure the weapon reticle stays centered when turning.

Paladin HB50

High Caliber II: Hitting the lower torso on a full Tak-5-boosted enemy will no longer be a 1-hit kill.

FMJ II: Improved damage against Scorestreaks.

Stabilizer II: Player can now hold breath sooner after the previous hold breath.

Outlaw

Improved base damage from 110 to 130.

Reduced idle sway.

Increased base movement speed.

Stock: Slight increase in ADS movement speed bonus.

SDM

Increased clip size from 10 to 12.

Reduced idle sway.

Koshka

Improved Damage from 120 to 140.

Stock: Slight increase in ADS movement speed bonus.

Light Machine Guns

Some in the community have discovered that the Titan and VKM 750 are extremely effective weapons! We’re toning them down before everyone jumps on the bandwagon. While they’ll still be scary to face off against, players will now have a more reasonable chance to defend themselves against these LMGs.

Titan

Reduced headshot damage.

Reduced hip-fire accuracy.

Stock: Reduced ADS movement speed bonus.

VKM 750

Reduced movement speed while firing.

Reduced damage slightly.

Fat Barrel Operator Mod: Reduced bullet tracer size.

Hades

Cross Bar Operator Mod: Reduced movement speed and accuracy.

Steady Grip: Improved recoil mitigation.

Pistols

Slight reduction to ADS-in transition speed for all Pistols.

RK 7 Garrison

Slight increase to the time between bursts.

Slight reduction to reload speed.

Shotguns

This weapon class is close to where we want it, with only a couple of specific Attachments performing better than intended. Shotguns in Black Ops 4 play a different role than in past Call of Duty titles, and those who have practiced cat-and-mouse gameplay can be highly effective with them.

Strobe Light Operator Mod: Addressed an issue with the Strobe Light where it would remain on after death.

Live update coming soon to reduce the range at which the Strobe Light interferes with enemy aim.

Attachments (All Weapons)

Grip II

Reduced ADS flinch mitigation.

Suppressor

Reduced damage falloff ranges.

Holographic Sight Optic

Reduced ADS recoil.

Dual Zoom Optic

Reduced ADS recoil.

Recon Optic

Reduced ADS recoil.

ELO Optic

Slightly increased ADS recoil.

Specialists

Ajax

We’re providing more strategic options to counteract Ballistic Shield, and to help ensure the Shield isn’t activated too often in the same game.

Explosives now apply partial damage to the front of a deployed Ballistic Shield user.

Ballistic Shield now takes longer to earn.

Nomad

We want to encourage Nomad to work more closely with his K9-Unit to maximize effectiveness.

Reduced K9-Unit health by 10%.

Crash

While we’re happy that our Support Specialist is so popular, he was a bittooeffective as a Scorestreak farmer.

Reduced “Teammate Used Pack” score event from +50 to +25.

Firebreak

Purifier has been restored to its former glory.

Increased Purifier flame damage to be a guaranteed eventual kill against a player who doesn’t have Tactical Mask equipped.

Recon

Intelligence wins wars, and Recon is living proof. We have intelligence that Recon’s intelligence is too good, so we’re re-classifying some of his sources.

Reduced Sensor Dart duration.

Resolved an issue where voiceover would incorrectly state that the player’s Sensor Dart was destroyed.

Torque

Many in the community have embraced Torque with inventive playstyles, though he’s still struggling on a broader scale. We bolstered the effectiveness of his Barricade to ensure he stays relevant in team compositions.

Increased earn rate for Barricade.

Increased hit points for Barricade.

Addressed an issue that prevented TAACOM from telling the player that their Barricade was taking damage.

Prophet

Prophet’s Tempest needed an upgrade to stand a chance of competing with the rest of the Specialists.

Greatly increased Tempest projectile speed.

Slightly increased Tempest chain distance.

Resolved an issue where being hit by an explosive charge would disable the Tempest charge, preventing further arcing.

Spawns

Team Deathmatch

Tuned spawn logic around how enemies impact where the game chooses to respawn the player.

Tuned spawn logic tuning around how the active Hardpoint affects nearby spawns. This should provide more predictable spawns when battling over an active Hardpoint.

Additional global spawn adjustments to improve the ability for a player to anchor a location for their team’s respawns relative to an active Hardpoint.

Spawn adjustments made for Frequency and Seaside.

Free For All

Spawn adjustments made for Slums, Summit, Militia, and Firing Range.

Control

Spawn adjustments made for Slums, Summit, Militia, and Firing Range.

Gear

Stim Shot

Increased time to fully heal the player.

Armor

Resolved an issue where Armor protected from more damage than intended when hitting areas of the body that have damage multipliers, such as the head or upper chest. This primarily affects weapons with chest modifiers, such as Sniper Rifles or weapons with High Caliber II.

Acoustic Sensor

Reduced the range at which sprinting enemies are detected.

Perks

Dead Silence

Reduced player movement volume and distance that players equipped with Dead Silence can be heard by enemies. The intention for Dead Silence is not to be completely silent, but also not to allow enemies to hear your movement from longer distances.

Engineer

Extraction helicopter in Heist will no longer be highlighted by the Engineer Perk.

Scorestreaks

Mantis

Resolved an issue where the Mantis could be destroyed by touching the Out-Of-Bounds area of a map.

Resolved an issue where the “Hard Stop” Challenge could reset before reaching 300.

Resolved an issue where the “Marksman Mastery” Challenge would not give 10,000 XP upon completion.

Resolved an issue where destroying friendly Scorestreaks would award score.

Players can no longer crouch or go prone while performing a Gesture.

Game Modes

Increased XP earn rate in Heist.

Increased amount of XP earned per kill in Free For All.

Resolved an issue where Hardcore wins were not counted toward Challenges.

Resolved an issue in Free For All where Recon players could receive Vision Pulse assist score.

Silent Plant option in Custom Games should now make planting and defusing bombs completely silent.

Maps

Icebreaker

Adjusted cover pieces to discourage players from spawn-camping.

Added cover to the lower respawn side.

Slums

Adjusted cover pieces to discourage players from spawn-camping.

Miscellaneous

Several map fixes to address exploits that allowed players to leave the intended play space.

Theater

Theater files recorded before this update will no longer be viewable due to significant architectural changes to the system. As noted in our previous major update, we will make every effort to keep instances of incompatibility to a minimum.

Added a watermark in the HUD that only displays when in Theater mode.

Why this change?We often see players posting videos recorded from Theater as a demonstration of “poor hit detection” or other issues that appear to be incorrect. While Theater represents what happened in a match in a general sense, it does not reflect with 100% accuracy all of the details as they were experienced live. Live recorded gameplay footage is the more accurate method for reporting behavior in the game that is not performing as expected. With this change, we can better identify Theater clips when reviewing community videos and therefore filter them out for the more accurate live recorded clips.

Audio

Resolved issues that caused footsteps to sound muffled when they shouldn’t be.

Blackout

Playlists

100-Player Solos added to Featured playlist.

Maximum player count set to 88 for Duos and Quads.

Audio

Tweaked settings to ensure friendly teammates’ footsteps are now quieter than enemy footsteps.

Adjusted footsteps for all Armor types in first-person and third-person to give better directionality and distance information.

Resolved an issue that occasionally caused footsteps to be silent.

Resolved issues that caused footsteps to become muffled when they shouldn’t be.

Armor

Armor now allows more damage to pass through to areas of the body that have damage multipliers, such as the head or upper chest. For example, headshots now do more damage against Level 3 Armor.

To tag an item for your teammate, approach the Item and select the bottom center command on your Command Wheel. This will display the Item in text on your team’s HUD and highlight the item in the world for your team.

Increased the brightness of Items when a teammate tags them as “Item Found” via the Command Wheel.

Increased duration that Items tagged using “Item Found” are displayed in the world to your team.

Calling Cards and Challenges

Resolved an issue where completing Dark Ops Challenges would not unlock their associated Calling Card.

Resolved an issue where certain Challenges rewarded the same Calling Card.

UI

Resolved an issue where the Altimeter could disappear during Infiltration.

Resolved an issue where incorrect Inventory items could be shown while spectating another player.

Miscellaneous

Resolved an issue that allowed players to shoot through certain rocks.

Improved visual quality of the grass.

Resolved an issue where the After Action Report would show double damage when in Squads.

Resolved an issue where your Gun Rack would show up when inspecting other players.

Resolved an issue where Emblems for other players would appear in lower resolution than expected in the Social menu.

General stability fixes and performance improvements across Multiplayer, Blackout, and Zombies.

Let us know what you think of the new playlists and improvements once you’ve had some time to get out there and test everything out across all modes.

-Treyarch

Black Ops 4 - PC Update 10/19/18

PC players: We have a game update going live today 10/19 at 10am PT. Its main purpose has been to address stability issues across the platform, and the micro-stutter issues that some of you experienced. We’ll be watching very closely to confirm that many of the key issues raised loud and clear across our social platforms are working as planned for our community. It’s all part of the ongoing commitment to ensuring Call of Duty Black Ops 4 is the best PC experience possible.

It also contains updates and fixes on the PC to issues across the specific game modes, all detailed below. Of course, there will be more to come addressing other issues in the coming days.

Continue to follow Treyarch and TreyarchPC on Twitter for further updates and news on the tweaks we’ve made to improve each game mode in a variety of ways.

Also, kicking off at 10am PT it’s 2x XP time for Multiplayer mode and 2x NP for Zombies fans. This bonus runs through Monday October 22nd at 10am PT.

And to get all of the juicy details, our friends at Beenox have put together a comprehensive list of all the fixes addressed in this update as they continue to ensure stability and a positive game experience for all our PC community:

First off, here are the general patch notes:

Now, let’s get into the details. We’ve made the following updates to the game today(Global):

General

Leaderboards are now available for Multiplayer, Blackout, and Zombies. For Multiplayer and Blackout, players will start ranking on Leaderboards after playing 25 games.

Addressed an issue where player-created paintjobs may appear corrupted or stretched when placed on weapons. Previously created paintjobs may appear shifted or skewed as a result and may need to be readjusted.

As a result of significant architectural changes between updates, previous Theater files can no longer be viewed. While this is an unfortunate side effect of live game development, we will make every effort to keep instances of incompatibility to an absolute minimum.

General stability improvements across Multiplayer, Blackout, and Zombies.

Multiplayer

General

Improved spawn points on various maps in Free For All and Domination.

Added “Sprint Cancels Reload” to Options in the Controls category. When enabled, this allows players to cancel their weapon reload by starting a sprint. This will not prevent sprinting or reloading if players are already sprinting and perform a reload.

Addressed several issues with mantling and other first-person combat animations.

Specialists

Fixed an exploit where a player could use Crash’s TAK-5 for the duration of the match.

Addressed an issue where Ruin’s Grapple Gun would appear to float from the player’s hand.

Addressed an issue where Nomad’s Vision Pulse visuals would remain on enemies after respawning and during Best Play.

Improved pathfinding for Prophet’s Seeker on various maps.

Corrected an issue with voiceover lines occasionally playing at incorrect times.

Addressed an issue causing a delay before players could activate consecutive Special Weapon melee attacks.

Addressed an issue causing a slight delay before players could pick up a Power-Up.

Weapon Camos

Addressed issues with Camos not properly applying to weapons.

Addressed issues with several Camo Challenges not displaying the correct unlock requirements.

Addressed instances of Pack-a-Punch Camos not appearing on specific weapons.

IX

Addressed an issue where the second part of the boss battle occasionally wouldn’t trigger properly.

Addressed multiple issues with overlapping voiceover lines.

Custom Mutations:

Addressed an issue where players were not earning Nebulium Plasma in Custom Mutations.

Addressed several stability issues when using different Custom Mutation options.

Inspection:

Addressed an issue where Zombies characters were displaying incorrectly in the Inspection menu.

Blackout

General:

Addressed issues with Splitscreen stability in the Staging Area.

Challenges:

Addressed an issue with Challenges incorrectly tracking wins in Duos and Quads.

Awareness Perk:

Maximum player footstep volume while active has been lowered.

Material sounds are now more audible over larger distances while active.

Here’s what we've just added to the game today:

Blackout

Players can now report other users after the Killcam

Fixed an issue where the field of view wasn't properly reset to 3rd person FOV when using a 3rd person emote

Zombies

Fixed and issue where users would sometime experience a crash in high waves on IX

General Changes

CodCaster is now enabled.

Supported "Sprint Cancels Reload" option for Mouse and Keyboard

Fixed an issue where right-clicking in the Scoreboard would prevent mouse functionality

Fixed an issue where the Helion Salvo's Fast Lock had an option to customize it

Fixed an issue where equipping a Helion Salvo with any Camo and Fast Lock led to a crash

Fixed an issue in the paintshop where paintjob preview wasn’t rendering properly

Fixed an issue where View Distance settings was inverted in the graphics options

Fixed an issue on "Cymbal Monkey Throw Mode" that did not behave like other grenades when "On Press" is active

Stability Fixes

Improved network connection stability when using voice chat

General stability fixes

Performance

Fixed an issue that should help users reporting stuttering reach better performance. We'll continue monitoring the performance closely to keep working on improvements.

Tips and general information

The game will always use as much CPU and GPU resource as it can when you’re playing in order to maximize the framerate and improve responsiveness.

By default, the game will automatically throttle down when it does not have the focus. This happens when it is minimized or when another application has the focus. This is to make sure your other applications stay responsive while you are using them, otherwise they would become very slow as the game would still be using all of your computer’s resources. This is why people notice the game going into Low priority when they look in the Windows Task Manager. This is also why they see the game running in the background at around 15 FPS. This is the intended behavior, and these resources are all taken back by the game when it gets the focus back. The process priority goes back to Normal, and the FPS goes back up.

If you don’t want to use this behavior, you can deactivate this feature by going to the Settings -> Graphics -> CPU Priority Management and set this option to “Manual”. The game will then allow you to set the priority manually through the Task Manager.

The team continues to work hard to address as many issues as possible. Stability and performances are a priority and with each title update, you should see an improvement. Let us know how this release is helping with your specific issues.

As always, if you’re encountering problems, please reach out to player support on Twitter @ATVIAssist and Reddit u/ATVIAssist**.**

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