ReBoot the RideFilm 2

The first part of the film is seen in a bunch of normal seats on a normal
sized TV screen, before they load up the ridefilm theater. We see a ridefilm
pod being worked on by a team of binomes. Mike the TV pops up and talks about
the machine, which will let us enter Hexadecimal's sub-consciousness and
let us know what makes up the virus we know today. He then introduces us
to Herr Doktor, who says in a worried tone that the machine is not yet ready
for human use. Mike shushes him, asking him if he'd rather go back to working
for Megabyte or if he'd like to succeed on his own. The Doktor doesn't want
to go back, so goes ahead and explains the machine's workings to us, and
the importance of the control remote that he holds in his hand which will
take us back to safety if anything goes wrong. And he IS worried. ^_^ "If
Hex catches us in there, we could end up as Weinerschnitzel!"

The film then ends and the Ridefilm clerk will hustle you up a flight of
stairs into the main theater where the ridefilm seats proper are. The film
starts with you now sitting in the pod you saw being worked on in the beginning,
with Mike and Herr Doktor in front of you. You move towards a glowing portal.

Mike: "Please remember, that flash photography is absolutely-WAUGH!"

Cutting off Mike you dive into the portal and end up over a large sea of
mist, in the middle of which is a Hexadecimal as a Statue of Liberty with
a Hex mask on. There's a few giant stone statues of Bob, Dot and grown AndrAIa
around you. Herr Doktor says that as long as we stay on the rails surrounding
the statues, we're perfectly safe travelling Hex's mind. At which point we
hear the voice of Hex. ("Oh really?") We ride to the end of the rails, and
since it was REALLY bumpy I'm not quite sure but I think the statue of Hex
smashes the end of the railing off. We go flying into a bright light and
end up, as Herr Doktor explains, in Hexadecimal's infancy. We arrive in a
brightly-lit room with four baby Hexadecimals in red jumpers (aw!) crawling
around. (There's a lot of cute stuff scattered about. A scribbled crayon
picture of Hex with the caption "me", a giant eyeball ball on the shelf,
a bricked up window with the words "bad girl" spray painted on it. There's
a poster of a full-grown Hex with the caption "Keep your eye on the ball!"
with the eyeball ball thing on it. ^_^ There's one of Megabyte to the right
of it but I didn't notice it in time to read the caption. Did I mention these
rides JARRING? They are.) Each has a different mask on her face. One of the
Hexes is playing with racing cars. Unfortunately for us, WE'RE the size of
a racing car to her and she picks us up and puts us on a Hotwheels track.
We then land on a xylophone, where another baby Hex swats playfully at us
as she plays it. After bouncing off the wall, we see a young Hex painting
a rather nice landscape with clouds before an angry-masked baby Hex stomps
towards us. Mike and Herr Doktor start screaming loudly when suddenly we're
transported to a flat, semi 2-D world.

Herr Doktor explains that this is the view of the adolescent part of Hex.
"Almost cartoon like!" We fly around the faux Arc de Triumph in Lost Angels
when a giant bomb drops in front of us, which gets nudged over by an equally
large Scuzzy. (Mike: "Nice kitty!") Scuzzy snaps at us, pushing us back while
Herr Doktor futilely tries to poke Scuzzy back with what appears to be either
a stick or a lion tamer's chair. ^_^ We then see an adolescent Hex, (Mike
& Doc: (screaming) "Inner child!") who has most of her crown spikes laid
back, with only two of them lifted above her head (she has pig tails! :D).
She's wearing a red skirt and top, with swirly gold patterns on it. She peers
down at us curiosuly. "What's that Scuzzy? Oh throw it away! You don't know
where that's been." Scuzzy punts us and we go flying towards and then through
a billboard with Hex's picture on it that says "Art Show!"

We now fly through a seedy alley with a flashing neon sign at the end that
reads (I think) Club Hex. There's a bouncer and line of binomes waiting to
be let in at the front. We go down through a set of doors into Hex's Lair.
She pauses before us, says something, then leaves and we go towards a whole
row of Hexes, with fans that don't quite lift up as we go by (We ended up
hitting all of them. Ouch. ^_^) and end up in the middle of the lair. The
stone statues of Bob and Dot are there, moving together in a slow circle.
Hack, Slash and Cyrus are there as statues too. Then Hex grabs us. "Shall
we dance?" Tango music starts up. As we dance with Hexadecimal, Herr Doktor
comments that this must be the manifestation of the full grown virus we know
today. Then Hex flings us into the punchbowl (yum, orange!) and we float
around, surrounded by bubbles and orange slices. As we hit bottom a squid
with a Hex mask waves a tentacle at us and smacks us once. (The suckers go
all over the screen.) Mike comments that the punch must have been spiked.
(No kidding. ^_^)

We float up out of the punchbowl into a stormy sea with a ship in the background.
Herr Doktor, deciding it's high time we left, desperately looks around for
the remote which is floating on a piece of driftwood just out of reach. As
he and Mike argue a giant Hex mask comes out of the waves and spews out fog
which starts turning everything into ice.

Mike: "I knew she ran hot an cold but this is RIDICULOUS!"

The scene morphs into an icy slope, with mountains in the background, that
we slide about helplessly. (There are iceboarding penguins in the background.
Sorry, but it was going too fast to tell Feathers was there. ;) ) We skim
around the rim of a bowl of ice, fall back as a giant Hex bursts out of the
middle of the ice, then forwards again right into her clutches. Mike asks
what part of Hex THIS is, to which the Doktor wails "The extremely ANGRY
part!"

Hex: "Come to me, my pretties!"

Hex picks them up in one hand as she moves the claws of the other towards
them. Herr Doktor scrambles for the remote as Mike grabs two of the giant
claws and tries to fend her off. He begs Herr Doktor to just "Push the FREAKING
BUTTON!" and the binome finally does. We're whisked backwards into the chamber
that we started out in. Mike, recovering quickly, tells the doctor he knew
he could do it, and how about putting the machine together again for another
run? Herr Doktor just stares at him and falls over. Mike pulls a cord and
puts out the lights.