Join the Bungie Family

We’re always on the hunt for talented passionate people who desire to create the best games possible.

If that sounds like you, please send a resume to careers@bungie.com and include the position for which you are applying in the subject line of the email (or you can use the job-specific email links included in the positions to the left).

Don’t forget to include samples of your work (attached files or URLs are great), which clearly demonstrate your artistic proficiency in a specific area. For example, if you’re applying for a character artist position, we’d love to see your strongest character work up front versus paging through several environment and vehicle shots before arriving at your gruesomely cool monsters. Detailing how your reel is broken down is also paramount; we want to know what you did and how you did it. Finally, please be sure to put your best, most polished and approved work forward. We look forward to checking it out!

Bungie Benefits

Behind every great game developer is a great benefits package. We love to lavish our employees in luxurious benefits. Feast your eyes on a mere sampling of what we have to offer:

Medical, dental and vision benefits. It will be hard to find better coverage.

401K with a generous match. Your future self will thank you.

Highly-competitive compensation. This includes salary, performance bonus and profit sharing on titles.

One of the best time-off/holiday plans east AND west of the Mississippi.

...and more!!! In the spirit of mystery and intrigue however, you'll have to apply to find out...

Washington State

Besides giving birth to grunge in the early-90s, the Evergreen State is an environmentally-friendly region that serves as an intersection between Nature and Technology. A rich development community is complemented by lush forests and snow-capped mountains.

Bungie's office is located in Bellevue, WA, which is a short drive from Redmond and Kirkland and just across the 520 or I-90 bridges from Seattle. The Puget Sound area, which includes the aforementioned "Eastside" communities and Seattle proper, has a plethora of nightlife and entertainment ranging from frequent concerts, superb dining and four major professional sports teams (Mariners, Seahawks, Sounders FC, and Storm).

Merchandising and Licensing Manager

Bungie is seeking a Merchandising and Licensing Manager to manage relationships, product development, and production of Licensing and merchandise. Key relationship manager as liaison between the company and the licensee partner with respect to product strategy/design/development/approval/market lifecycle. Lead the communication between in house company's design, wholesale, marketing and store design divisions and the licensee with respect to product strategy and execution.

Responsibilities:

Develop an overall annual plan, set budgets, and set sales targets; Manage both time and financial budgets to ensure that all projects are completed on time and hit cost and quality targets

Work with Business Development to negotiate and finalize advantageous licensing terms

Participate and drive the design merchandising process and work with them to meet business requirements for the respective product categories.

Work alongside Business Development, Visual Identity and Design, and Marketing to ensure all timelines and processes are integrated and applied across departments

Identify manufacturing and retail trends to open up new product opportunities and work with licensing partners to ensure that product ranges are cohesive, innovative, and maximize Destiny’s scope in the marketplace

Monitor progress of work, identify risks and priorities, and implement timely resolution of issues that will lead to appropriate reallocation of time, finances, and quality efforts

Develop and manage the planning and timely implementation of sales promotions and marketing opportunities to maximize consumer sales and awareness of the brand.

Identify and work with the team and our partner to develop seasonal line plans for the product category.

Partner with licensee leadership on financial plans that relate to growth, downtrend or shifts in styles.

Manage sample commitments from the licensee design teams.

Conduct seasonal post-mortem meetings with design team

Leverage the power of new "innovations" and fresh merchandising strategies to create more brand distinction.

Participate in merchandise strategy conversations with key retailers together with licensee partners.

Tools Engineer (Senior or Lead)

As a Tools Engineer on the Test Tools team at Bungie, your job is to bring revolutionary improvement to the science of game testing! The tools, technology and testing methodology you create will have orders of magnitude impact on testing effectiveness. Your work will vary widely from very domain specific (tools to help us better analyze performance) to universal (tools to help all of Bungie interact with our defect and work item database). Your challenges will be much greater than just choosing the right technology for the job. You will be expected to evangelize your creations as well as offer smarter approaches of testing. In many cases, you'll need to work directly with game / server engineers to address problems that Test is facing. We also expect you to help nurture and foster growth of technical testers spread out across our large organization. In short: The easiest part of your job will be writing the code -- the hard part is everything surrounding it. You will have the potential to make a huge difference for millions of Guardians.

Required Skills

Professional experience testing software

High proficiency with core technologies of team (C#, WPF and SQL)

Firm believer in making data driven decisions by diligent use of instrumentation

Puts proper precautions in place to ensure a high quality bar for releases (i.e. unit tests, monitoring for errors, etc.) to prevent / limit down time of the team

Eye for usability of tools and receptive to feedback

Able to communicate clearly in a completely cross-functional, extremely collaborative environment

Database Engineer (Experienced)

Do you live and breathe databases? Love to work on database technologies that are at the heart of a user's experience? Do you want to build a data tier composed of hundreds of TBs which can scale to meet the demands of a game launch? We're seeking a senior database engineer to join our server engineering team, responsible for creating and maintaining database systems to purr like a well-tuned race car.

Fun Things You Get To Do

Work with the latest database technologies on cutting-edge hardware.

Help design, operate and maintain a data tier which will scale to meet the demands of millions of concurrent users.

Design/build new frameworks which support more efficient database operations.

Work with our dev/test teams to ensure the database design can scale to meet the demands of the game.

Infrastructure/Platform Engineer (Experienced)

Bungie is seeking a relentless code warrior, devoted to the pursuit of programming excellence and furthering our ongoing quest for world domination. When you play games do you find yourself wondering how the code functions under the hood? Why that load took so long? Are you obsessed with evaluating your programs for efficiency and performance? Do you dream in x64 assembly and write poems in VMX. Are you the person that others come to when they can’t debug their code?

Bring your thirst for knowledge, your HW expertise and your ability to draw blood from stones and fuse it with our talented team; together we shall forge a dread Engine that will quake lands (of many architectures) underfoot.

As a Platform Engineer at Bungie, you will participate in the design of future generations of our engine technology. You will learn our engine’s capabilities and then help us expand them by building a structure and framework that enables new heights of flexibility and performance. Most importantly you will work with an exciting and energetic team devoted to creating the best and most technically impressive games in the world.

Required Skills

Good working knowledge of C/C++

Good understanding of computer hardware, algorithms, performance and optimization

Smart, driven and adaptable

Passionate about technology in general and game engine programming specifically

Excited to tackle new and varied challenges

High quality standards for personal code

Nice-to-have Skills

Professional experience programming in the game industry

Professional C/C++ coding experience

Experience working with low-level infrastructure or game engine code

Expertise in a specialist engine area (such as physics, I/O or graphics)

Experience working with modern console architecture and multi-platform code

Mobile Engineer (Senior or Lead)

You spend your nights browsing the mobile app store, but rather than buying anything you say, “I can write that!” When Apple releases a new version of iOS you immediately download the updated SDK to see how the API has changed. You own a museum-sized collection of smart phones and have written apps for all of them. If any of that sounds like you, then we might have the position you’re looking for.

Bungie is looking for a Senior Engineer with a passion for mobile application development. Our mobile development team is focused on establishing real time connectivity for millions of users and terabytes of data. Join our team and define the interface of Bungie’s next gaming universe to the world.

Required Skills

10+ years professional experience as a software engineer

Shipped and supported at least one client/server connected mobile game or mobile application

Ability to lead by example and direct the work of other mobile engineers

Experience with C++ and/or Objective-C

Demonstrated knowledge of current development methodologies, patterns and best practices

Localization Manager

Localization Manager

As Localization Manager, you will be responsible for producing accurate, high-quality, localized versions of game, web, and mobile releases in multiple languages. You will have a hand in all aspects of planning, coordinating, content setup, and testing. You will need to be able to work independently, have a keen eye for detail, and prioritize multiple, often competing, tasks.

Responsibilities

Manage a team of internal localization editors and/or testers

Own the localization pipeline for game, web, mobile, and marketing content

Coordinate 3rd-party translation handoffs and their review, editing, and approval

Format and organize data in preparation for the translation process

Collect and deliver contextual information to facilitate the translation process

UI Designer

Bungie is seeking a passionate and creative designer to help design the user interface for the future of Destiny. Your vision will help players get the information they need easily, and allow them to do the things they want without having to think about how.

Responsibilities

As a UI Designer at Bungie, you’ll be working with the UI Design Lead to come up with solutions in the Destiny interface that are so simple, nobody will know how difficult the problem actually was. Duties include:

Gather information from other design teams about features they need UI support for

Recognize improvements that can be made to the interface

Work with User Research to identify issues with the UI

Come up with clear, concise solutions that not only meet the stakeholders needs, but work holistically with the rest of the UI

Document your solution in the form of written specs that will serve as a guide for artists, engineers, testers, and producers

Draw up wireframe mockups and/or prototypes to support your spec

Communicate details and points of clarification as bugs and production questions emerge

UI Artist

Bungie is seeking a User Interface Artist to help advance the art and science of user interaction in an environment of passion, creativity, and refinement! This UI Artist will focus on implementation of established design specs using sophisticated, proprietary authoring tools while simultaneously helping to shape art, visuals, and animation. The ideal candidate will be both visually creative and technologically savvy.

Localization Editor - French

Bungie is looking for skilled linguists to help us deliver our products into the hands of players around the world. We need enthusiastic, detail-oriented, bilingual wordsmiths who can not only test our content in their native tongues, but also provide translations when needed and help to polish our text until it truly shines. As a member of our internal localization team, you will be responsible for ensuring the technical accuracy of all translation as well as its stylistic consistency and overall quality. Do you have a way with words in another language? Do misspellings and abuses of grammar haunt your dreams? Then you might be just who we’re looking for!

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

Translate and edit French game scripts, VO scripts, and related materials

Translate web site and mobile app content into French

Review and edit externally translated assets

Test game software after localized text and audio have been implemented

Report and resolve French text and audio bugs

Maintain French game glossary and style guides

Required Skills

Native fluency in French and proficiency in English

Impeccable French spelling and grammar

Strong creative writing ability

Excellent collaboration and people skills

Working knowledge of Microsoft Word, Excel, and Outlook

Superior attention to detail

Willingness to work extended hours when required

Nice-to-Have Skills

Prior experience in video game translation or testing

Knowledge of science fiction and/or fantasy genres

Experience with memoQ or other CAT tools

Advanced gameplay skills

Please include a one-page French writing in .doc/docx format sample along with your English-language resume and cover letter. The subject of the writing sample should be a fictional conversation between two characters from a movie, book, or game you have recently enjoyed.

Localization Editor - German

Bungie is looking for skilled linguists to help us deliver our products into the hands of players around the world. We need enthusiastic, detail-oriented, bilingual wordsmiths who can not only test our content in their native tongues, but also provide translations when needed and help to polish our text until it truly shines. As a member of our internal localization team, you will be responsible for ensuring the technical accuracy of all translation as well as its stylistic consistency and overall quality. Do you have a way with words in another language? Do misspellings and abuses of grammar haunt your dreams? Then you might be just who we’re looking for!
Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

Translate and edit German game scripts, VO scripts, and related materials

Translate web site and mobile app content into German

Review and edit externally translated assets

Test game software after localized text and audio have been implemented

Report and resolve German text and audio bugs

Maintain German game glossary and style guides

Required Skills

Native fluency in German and proficiency in English

Impeccable German spelling and grammar

Strong creative writing ability

Excellent collaboration and people skills

Working knowledge of Microsoft Word, Excel, and Outlook

Superior attention to detail

Willingness to work extended hours when required

Nice-to-Have Skills

Prior experience in video game translation or testing

Knowledge of science fiction and/or fantasy genres

Experience with memoQ or other CAT tools

Advanced gameplay skills

Please include a one-page German writing sample in .doc/docx format along with your English-language resume and cover letter. The subject of the writing sample should be a fictional conversation between two characters from a movie, book, or game you have recently enjoyed.

Localization Editor - Japanese

Bungie is looking for skilled linguists to help us deliver our products into the hands of players around the world. We need enthusiastic, detail-oriented, bilingual wordsmiths who can not only test our content in their native tongues, but also provide translations when needed and help to polish our text until it truly shines. As a member of our internal localization team, you will be responsible for ensuring the technical accuracy of all translation as well as its stylistic consistency and overall quality. Do you have a way with words in another language? Do misspellings and abuses of grammar haunt your dreams? Then you might be just who we’re looking for!

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

Translate and edit Japanese game scripts, VO scripts, and related materials

Translate web site and mobile app content into Japanese

Review and edit externally translated assets

Test game software after localized text and audio have been implemented

Report and resolve Japanese text and audio bugs

Maintain Japanese game glossary and style guides

Required Skills

Native fluency in Japanese and proficiency in English

Impeccable Japanese spelling and grammar

Strong creative writing ability

Excellent collaboration and people skills

Working knowledge of Microsoft Word, Excel, and Outlook

Superior attention to detail

Willingness to work extended hours when required

Nice-to-Have Skills

Prior experience in video game translation or testing

Knowledge of science fiction and/or fantasy genres

Experience with memoQ or other CAT tools

Advanced gameplay skills

Please include a one-page Japanese writing sample along with your English-language resume and cover letter. The subject of the writing sample should be a fictional conversation between two characters from a movie, book, or game you have recently enjoyed.

Localization Editor - Castilian Spanish

Bungie is looking for a skilled linguist to help us deliver a steady stream of awesome into the hands of players in Spain. We need an enthusiastic, detail-oriented, bilingual wordsmith who can not only help test our Spanish content, but also provide engaging translation and polish text until it truly shines. As a member of our internal localization team, you will be responsible for ensuring the technical accuracy of all Spanish translation as well as its stylistic consistency and overall quality. Do you have a way with words in Spanish? Do misspellings and abuses of grammar haunt your dreams? Then you might be just who we’re looking for!

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Test game software after localized text and audio have been implemented

Report and resolve Spanish text and audio bugs

Maintain Spanish game glossary and style guides

Required Skills

Native fluency in Spanish and proficiency in English

Impeccable Spanish spelling and grammar

Strong creative writing ability

Excellent collaboration and people skills

Working knowledge of Microsoft Word, Excel, and Outlook

Superior attention to detail

Willingness to work extended hours when required

Nice-to-Have Skills

Prior experience in video game translation or testing

Knowledge of science fiction and/or fantasy genres

Experience with memoQ or other CAT tools

Advanced gameplay skills

Please include a one-page Spanish writing sample in .doc/docx format along with your English-language resume and cover letter. The subject of the writing sample should be a fictional conversation between two characters from a movie, book, or game you have recently enjoyed.

Gameplay Capture Artist

As a Gameplay Capture Artist, you’ll work with the Visual Design, Marketing, and Video Production teams to build, test, and record gameplay moments. Your mission will be to show off the world of Destiny to its full potential and help us to shoot the next generation of Destiny gameplay videos. Informed by Game Design, Publishing, and Bungie’s knowledge-base, you’ll wield the camera on the virtual set of engaging and information-laced videos.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

You are:

Experienced: You’ve been capturing gameplay and producing quantifiably engaging video for a few years.

Passionate: Gaming is more than a hobby, it’s a passion. You care about story as well as shooting aliens in the face.

Responsibilities

Capture and produce live footage in a fast-paced, teamwork-based work (and game) environment.

Work in a cross-functional team to learn the ins-and-outs of new content.

Present new game features and mechanics to players from a studied perspective.

Required Skills

Experience capturing footage from games (Marketing for AAA titles a plus).

Ability to work well and thrive in a team environment.

Solid organization and multi-tasking skills.

Enthusiasm and passion for learning and growing skill set.

Striving for constant improvement and growth.

Ability to take direction and follow through to task completion.

Quickly learn new functionality and feature sets as they come online.

Comprehend and utilize the functionality of the entire tool set.

Operate and leverage test tools to enable compelling captures.

Professional experience as a tester in games, 1+ years a plus.

An eye for visual quality and composition.

Please provide a link to your game capture reel with your application.

Lead Assistant Editor

Bungie’s video production team creates compelling content intended to capture the heart and soul of our kick ass development team. We’re looking for an experienced and technical lead assistant video editor to join the team.

The Lead Assistant Editor will work with Producers, Post Supervisor and Editors to prep projects for post-production, which will include, but not limited to: coordinating game capture, syncing audio and video, overcutting replacement shots into edits, logging and organizing, editing selects reels of footage, encoding drafts and deliverables, as well as archiving projects and other day-to-day video production related tasks. The Lead Assistant Editor would also be responsible for some rough-cut editing as the position progressed. The candidate will be expected to have flexibility to work different shifts, including after-hours, weekends and some holidays.

If you enjoy a fun, fast paced creative environment and want to share your talents with a large audience, we look forward to hearing from you.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

Assist the Editors and Post Supervisor with all content creation and asset management

Participate in quality control checks on incoming content as well as finished edits prior to delivery

Cinematic Lead

Bungie is looking for a Cinematic Lead who can bring positive leadership and a critical eye to our visual storytelling. If you enjoy the challenge of creating cinematic content that supports immersive gameplay, this is your opportunity to help tell the story of Destiny.

As an Cinematic Lead at Bungie you will be responsible for all aspects of cinematic production and implementation at the project level. You will collaborate with our Story Leads and Art Director, to define and create inspiring cinematic sequences. You will partner with Production in scheduling the team, engage with Design to align the cinematic experience and gameplay, drive technical advancements alongside Engineers to improve pipelines, and collaborate with Art Direction to translate the higher vision of the game into compelling storytelling. The right applicant will join adjacent discipline leads to create cohesive story experience in the world of Destiny.

Responsibilities

Collaborate with the Art Director and Story Leadership to define, direct, and deliver on an inspiring cinematic vision

Lead a team of cinematic artists in the creation of compelling cutscenes, interactive dialogue, and action sequences

Create content as required, including previz and layout, to set a quality bar for other artists to follow

Direct and supervise the creation of story boards and animatics to support the visual understanding of content throughout the team

Oversee the quality of cinematic content through all phases of production

Active collaboration in the development of cinematic shooting scripts

Direct motion capture and performance capture sessions

Work with production to manage team deliverables, ensuring they meet the defined objectives, defined quality bar, and schedule

Innovate and drive new cinematic features along with developing methodologies for continuous improvement across the department

Manage, mentor, and inspire team members, guiding them with clear direction

Manage offsite vendor relationships

Promote a culture of collaborative innovation

Required Skills

5 or more years of proven team lead experience through full AAA development cycles

Story Experience Lead

Bungie is looking for a passionate, experienced, creative, and hard-working Story Experience Lead to help us tell the story of Destiny.

As a Story Experience Lead, you will be responsible for directing the story-telling of a Destiny release. The ideal candidate has a strong understanding of storytelling in an interactive medium and experience with pushing the boundaries of fiction successfully. You’ll be working closely with the Story Experience Director for the studio and the Project Leads of the release to create a cohesive and deep fiction that is told across all of the game’s story channels, from cinematics to grimoire. You’ll then be actively working with the individual leads within the Story Experience Team and other disciplines to deliver on that vision.

Responsibilities

Collaborate with Story Director and Project Leads to set high level story goals for assigned projects.

Collaborate with discipline leads to drive the execution of compelling story content that supports design and gameplay goals.

Provide direction and oversight on all story assets across all story channels through the full production cycle.

Identify opportunities and push new avenues for the storytelling experience.

Collaborate with and inspire the development team to deliver on story goals.

Ensure that story team deliverables are completed in accordance with challenging deadlines and production realities.

Support an inspiring, creative, and enjoyable work environment.

Required Skills

Excellent communication and proven leadership skills.

Experience creating and implementing narrative story content in games.

Must have a strong narrative voice, yet be able to manage, collaborate with and develop other artists.

Understanding of game production, design tools and systems.

Exceptional team player with the ability to collaborate without losing sight of gameplay vision.

Lead Writer

Bungie seeks a storyteller who can infuse the world of Destiny with new ways to inspire players to continue their adventure, and provide them with a rich, accessible and compelling narrative content.

The Lead Writer is responsible for developing and overseeing all written content for a specific project set in the Destiny universe. This position will collaborate with the Fiction Creative Lead to identify and fully utilize prime opportunities within established narrative goals to deliver the fiction necessary to enrich the Destiny experience.

Success as Lead Writer will rely on close collaboration with the leads from other content teams to establish and/or maintain technical and aesthetic guidelines, while driving the fiction and writing tasks through the full production cycle – from preproduction through completion.

The Lead Writer will promote the work of the fiction team within the studio while building a fun and inspiring creative environment. As this role requires interfacing with many other disciplines, an appreciation of these disciplines, as well as the ability to multi-task and the possession of strong interpersonal skills is a must.

Responsibilities

Work with a team of writers to craft the stories within a single project of the Destiny universe

Oversee and contribute to all aspects of fictional written content, including cinematic scripts, mission dialogue, and investment fiction

Collaborate with Creative Lead to develop characters and stories to drive immersive player experiences

Collaborate with designers to provide fiction/writing support to new features and other design requests

Identify opportunities and push new avenues for the storytelling experience

Collaborate with and inspire the development team to deliver on story goals

Ensure that fiction team deliverables are completed in accordance with challenging deadlines and production realities

Support an imaginative and fun work environment

Required Skills

Minimum 4 years in-studio game industry experience and shipped AAA games

Exemplary story writing and verbal communication skills

Must be good with dialogue and action

Must be able to execute to firmly established guidelines for tone

Must be able to take direction well, yet own and drive tasks

Solid understanding of game production, design tool limitations and systems

Passion and desire to use fiction and writing and as a world-building tool

Exceptional team player with the ability to collaborate towards achieving gameplay goals

Bachelor’s degree in communications, journalism, literature or other writing-intensive field

Narrative Designer

Have you nearly thrown your controller through your TV when you hear the same four lines of mission dialogue every time you die repeatedly in a difficult section of a game? Do you get excited when an encounter is over, wondering what narrative is going to unfold before the next gunfight? Do you have an embarrassing, secret obsession for radio plays? If so, we have the job for you! Bungie is looking for a passionate, creative, and hard-working Narrative Designer to help us tell the story of Destiny.

As a Narrative Designer, you will be responsible for implementing in-game narrative experiences. The ideal candidate has a strong understanding of audiovisual storytelling in an interactive medium and a deep technical understanding of game scripting. You’ll be working closely with the Story Experience Director and Design Leads to implement systems and content to meet the needs of the narrative experience.

Responsibilities

Collaborate with the Story Director and Design Leads to implement in-game narrative sequences using Bungie’s scripting language and tools.

Work with animators, FX-artists, designers, spec-ops, and level builders to integrate narrative scenes into the flow of the gameplay.

Work with Engineers to improve our scripting language/tools to suit the needs of the Story team.

Push the boundaries of the player experience through the use of a variety of story-telling channels.

Iterate with directors and leads to meet quality and story goals.

Implement narrative sequences where the player retains control, understanding and avoiding the pitfalls that brings.

Requirements

Minimum 3 years game industry experience or one, shipped AAA game which had significant narrative components.

Prior in-game scripting/design experience.

Familiarity with scripting languages such as Python/Lua.

Functional understanding of Max/Maya.

Strong content debugging skills.

A natural ear and eye for pacing and drama.

Good understanding of narrative storytelling.

Good communication skills.

A willingness to take design direction when it is offered and collaborate with team members from different disciplines.

Cinematic Artist

The Cinematic Team is a special place at Bungie. Do you have the flame resistant clothing necessary to throw yourself at the resource bonfires we create? Can you help secure the funds for the enormous checks that we write? Can you follow the arcane analogies that we come up with? Every day in our department is spent overcoming technological hurdles in an effort to push movie quality cinematic graphics into a real-time environment. You'd be crazy to join us. But we're crazy, so you'd fit right in.

Estimated Duration: Project (duration may be shortened or lengthened based on business needs).

Senior/Lead AI Designer

We are looking for a creative and passionate Senior/Lead Designer for the Destiny AI Design Team responsible for designing and creating the AI for Destiny including enemies, friendlies, and bosses. As Senior/Lead you will guide the team in creating the building blocks for amazing encounters and player experiences as well as personally designing, creating, and managing AI content and systems. You will also work closely with the AI Engineering and Animation Engineering teams to define and build the tech we use to create AI and how we use the AI in activities.

A fantastic candidate has experience designing AI for action games, understands how other designers use AI to create fun player experiences, is experienced with designing and tuning large amounts of content and systems, is technically proficient enough to write test-based scripts in a language similar to Lua or Python, is excited about fostering a culture of helping everyone make their ideas stronger, has tons of experience playing Destiny, and is a lifelong gamer. And since this is a lead position, an excellent candidate also has cross discipline leadership, management, and hiring experience.

Responsibilities

Work with a wide assortment of Artists, Designers, and Engineers to create memorable combatant experiences

Write text based scripts that define the behavior tree for all AI in the game, using a proprietary scripting language; which is similar to Lua or Python

Create content in our internal data management tools to create weapons, attacks, shields, and the like for the AI you are responsible for

Communicate locally to the core people you work with daily as well as broadly across a large team in order to foster a strong team culture

Collaborate with other teams to make sure they understand what their teams will need to deliver in order to make sure the AI delivers on the experiences you are attempting to create

Break down what is not working on a character and the ability to convert that knowledge into realistic methods to solve issues

Required Skills

Strong technical experience and ability to write text-based scripts that create the behaviors and define the behavior tree for AI (in a Lua, Python, or similar language)

Excellent written and verbal communication skills

Desire to work as part of a large team; taking feedback and direction appropriately, and the motivation to work independently

Highly organized, and ability to manage a large amount of content and systems

Your leadership style is more interested in empowering team mates to make amazing experiences; and then you do everything you can to help deliver them

Nice-to-have Skills

Experience in Animation; able to talk anticipation, follow through, character and timing

Experience in creating action game missions or activities; able to understand how another designer will convert your combatants into a fun and memorable encounter

Senior Raid Activity Designer

Are you experienced in building challenging cooperative gameplay experiences? Do you have fond memories of the first time you killed Ragnaros? Can you build encounters that require planning, demand coordination, and reward execution? Do you understand how teams communicate in combat situations while solving complex puzzles and challenges?

As a Senior Raid Activity Designer you will work with Raid Encounter Designers, Artists, Engineers, and Producers to create memorable, bond-building encounters that players will scour YouTube to defeat.

Lead Character Artist

Bungie is looking for a Lead Character Artist who can bring positive leadership and experience to Destiny’s character art efforts. If you enjoy leading artists to collaborate and deliver amazing character and creature content then this is the role for you.

As the Lead Character Artist you will be responsible for all aspects of planning and executing character art content for Bungie’s projects. You will collaborate with the Art Director to define the vision and the goals for the character art content we will create. You will lead the various art leads and artists as they execute on this vision and goals. You will partner with Production to ensure delivery, engage with Design to align the artistic experience and gameplay, drive technical advancements alongside Engineers to improve pipelines, and collaborate with Art Direction to translate the higher vision of the game into compelling content.

Responsibilities

Collaborate with the Art Director and the Concept Lead to define the vision and goals for character art content

Lead a team of artists in the creation of a variety of character art content

Oversee the quality of art content through all phases of production

Work with production to manage team deliverables, ensuring they meet the defined objectives, defined quality bar, and schedule

Manage, mentor, and inspire team members, guiding them with clear direction

Manage offsite vendor relationships

Promote a culture of collaborative innovation

Required Skills

5 or more years of proven team lead experience through full AAA development cycles

Possess excellent written and oral communication skills

Advanced understanding of the core principals of art content creation

Outstanding ability to problem solve and drive creative solutions

Be task driven, self-motivated, and proactive

Strong organizational and analytical skills; attention to detail

Willingness to grow junior artists on the team

Proven ability to provide leadership and direction to a variety of art disciplines

Work well under deadline pressures

Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art

Lead Artist

Bungie is looking for a Lead Artist who can bring positive leadership and experience to Destiny’s Live Team efforts. If you enjoy leading multiple art disciplines to collaborate and deliver amazing content then this is the role for you.

As the Lead Artist on the Destiny Live team you will be responsible for all aspects of planning and executing art content for sustaining the franchise goals. You will collaborate with the Creative Director and our Franchise Art Director to define the vision and the goals for the art content we will create to support our live game. You will lead the various art leads and artists as they execute on this vision and goals. You will partner with Production to ensure delivery, engage with Design to align the artistic experience and gameplay, drive technical advancements alongside Engineers to improve pipelines, and collaborate with Art Direction to translate the higher vision of the game into compelling content.

Responsibilities

Collaborate with the Franchise Art Director and the Live team Creative Director to define the vision and goals for art content

Lead teams of artists in the creation of a variety of art content (animation, character art, world art, UI, etc.)

Direct and supervise the creation of concepts to support the visual understanding of content throughout the team

Oversee the quality of art content through all phases of production

Work with production to manage team deliverables, ensuring they meet the defined objectives, defined quality bar, and schedule

Manage, mentor, and inspire team members, guiding them with clear direction

Manage offsite vendor relationships

Promote a culture of collaborative innovation

Required Skills

5 or more years of proven team lead experience through full AAA development cycles

Possess excellent written and oral communication skills

Advanced understanding of the core principals of art content creation

Outstanding ability to problem solve and drive creative solutions

Be task driven, self-motivated, and proactive

Strong organizational and analytical skills; attention to detail

Willingness to grow junior artists on the team

Proven ability to provide leadership and direction to a variety of art disciplines

Work well under deadline pressures

Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art

Lead 3D Hard Surface Artist

Bungie Studios is looking for skilled, talented individuals capable of taking a 2d concept and fully realizing it as an impeccably detailed 3d hard surface model such as a vehicles, weapons, or mechanical props. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title. And since this is a lead position, an excellent candidate also has cross discipline leadership, management, and hiring experience.

Responsibilities

Lead and manage a subset of artists in the execution of project deliverables.

Set an example for team members by regularly demonstrating strong work ethics, exemplary quality of work, teamwork, motivation, and solid leadership.

Animation Lead

Bungie is looking for a Lead Animator who can bring positive leadership and a critical eye to our accomplished team of talented animators. If you enjoy challenging work, are the ultimate team player and possess the ability to handle multiple tasks simultaneously, then this may be your chance to become part of something great.

As an Animation Lead at Bungie you will be responsible for all aspects of Animation Production and implementation at the project level. You will collaborate with our Senior Animation Staff and Animation Leadership, to define and create inspiring character performances. You will partner with Production to schedule the team, engage Design in concepting character movement as it pertains to gameplay, drive technical advancements alongside Engineers to improve animation performance, and collaborate with Art Direction to translate the higher vision of the game into motion. The right applicant will join adjacent discipline leads to create cohesive characters who will populate the world of Destiny.

Responsibilities

Collaborate with the Art Director and Animation Leadership to define, direct and deliver on the gameplay vision

Create animation content as required, to set a quality bar and provide direction

Direct and supervise the creation of animation content, including Motion Capture data and Keyframed animation, throughout all phases of production

Collaborate with multiple disciplines to align and deliver on project level goals

Work with production to manage team deliverables and ensure they meet the defined objectives, defined quality bar, and schedule

Innovate and drive new animation features along with developing methodologies for continuous improvement across the department

Manage, mentor and inspire team members

Promote a culture of collaborative innovation

Required Skills

5 or more years of proven team lead experience throughout the full AAA development cycle

Senior Environment Artist

Building better worlds is a crucial component of making a game that will captivate the imaginations of the people who will play it. Bungie is looking for talented individuals to help create awe-inspiring visuals for breath-taking gaming environments. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title.

Responsibilities

Collaborate with mission designers to design environments that are awesome gameplay spaces as well as visually stunning works of art

Be responsible for modeling environment geometry from simple mass-out to finished states

Senior 3D Character Artist

Bungie is looking for an exceptionally skilled, talented individual capable of taking a sketch and fully realizing it as an impeccably detailed 3D character model. Our ideal candidate will share knowledge, new techniques, and help guide other members of the team. This candidate should have extensive working experience, excellent work ethic, and drive to make the best AAA titles in the industry.

Ensure that the high-quality bar established by the Art Director and Lead Character Artist is maintained

Guide and mentor others on the team

Required Skills

University or equivalent art-related degree focusing on traditional skills such as sketching, illustration, and painting

5+ years of professional game industry experience

At least one shipped title

A portfolio or demo reel that demonstrates an exceptional understanding of human anatomy and a creative imagination with a keen eye towards form, shape, structure, and silhouette in regards to modeling

Animator

Bungie is seeking a talented animator to help push character performance in the AAA world of Destiny. We need someone to approach the creative art of animation with the same passion as they would apply to the technical task of making it happen. If you are self-driven, are the ultimate team player and possess the desire to make great games, this is the opportunity to hone your skills at the next level!

As an Animator you will be involved in all aspects of production from prototyping character movement, to the technical implementation of in-game content, to finalizing spectacular in-game animation for a variety of characters. You will support the animation teams goals of efficient and aesthetic completion of tasks as well as participating in critique towards animation and the overall creative process.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

Create high quality key-frame animations

Edit Motion Capture data to craft detailed character animations

Maintain the visual continuity, quality, and performance across characters as set by Project and Animation Leadership

3D Artist - Skybox

Do you enjoy creating everything from futuristic architecture to terrain on alien planets? Bungie is seeking talented individuals to help create awe-inspiring visuals for our environment skies and backgrounds. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

Translate concepts and reference material into next-gen game content like architecture and terrain features

Paint realistic textures for shader functions such as diffuse, height, and specular maps

Environmental Sky Artist

Bungie is looking for talented individuals to help create awe-inspiring visuals for breath-taking gaming worlds. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

Model and arrange non-playable environment geometry from simple mass-out to finished states

Create matte paintings to sell the expansive vistas

Control fog and atmosphere to tie all the elements together

Light spaces using proprietary lighting tools

Finish out environments with detail objects, decals, and animated objects

Environment Lighting Artist

As Bungie creates new worlds for gamers to inhabit, we’ll need talented people to shed some light on the subject. The ideal candidate for this position appreciates the difference between day-break, high-noon, and the magic hour.

Bungie is looking for Environment Lighting Artists who will bring an entirely new universe out of darkness. The main function of this position is to ensure that the Art Director’s vision for lighting and materials is realized. To achieve this, you’ll work with proprietary tools built to light awe-inspiring gameplay settings.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

Create the lighting look for our games in accordance with the art direction

Own lighting for game levels and dynamic/scripted lighting

Required Skills

AA/BFA preferred, or at least demonstrates through portfolio an industry standard level of art

Strong sense of light and shadow demonstrated by artwork, photography, theatre, film or CG work

Knowledge of colour theory (Art History can be useful)

Ability to follow design reference and sympathy with wide range of styles

Ability to light characters and environments, interior & exterior, different times of day, etc...

Understanding of composition and the ability to enhance mood by lighting

Multiplayer Environment Artist

Any great shooter is enhanced by awe-inspiring environments where players can compete time and time again. Multiplayer arenas are envisioned and built by artists who bring great looking visuals and great gameplay together. Bungie is looking for fresh talent eager to join our team responsible for adding an unprecedented level of style and scale to our competitive worlds.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

Work with Leads to develop finished gameplay spaces from approved concept art

Environment Artist

If you are an artist that imagines undiscovered horizons wrought from pixels and code, the opportunity to build better worlds awaits. Bungie is looking for journeymen and fresh talent eager to join an incredible team of project artists responsible for adding an unprecedented level of style and scale to our next AAA title.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

3D Character Artist

Can you turn a sketch of a pauldron and an ornate frock into a low-poly 3D masterpiece? Do you work out complicated UV unwrapping problems and paint textures in your sleep? Bungie is looking for skilled, talented individuals capable of taking a 2D concept and fully realizing it as an impeccably detailed 3D character model. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

Translate concepts and reference material into next-gen models of characters and creatures.

Ensure that the high-quality bar established by the Art Director and Lead Character Artist is maintained.

Required Skills

University or equivalent art-related degree focusing on traditional skills such as sketching, illustration, and painting.

Two or more years of professional game industry experience.

At least one shipped title as 3D character artist.

A portfolio or demo reel that demonstrates an exceptional understanding of human anatomy and a creative imagination with a keen eye towards form, shape, structure, and silhouette in regards to modeling.

Be fluent in 3D Max or Maya, Photoshop, Zbrush and/or Mudbox.

Experience creating high-poly models for normal ripping purposes.

Good communication skills and the ability to work well in a team environment.

3D Hard Surface Artist

Can you turn a sketch of a jet engine and a drum feed for ammunition into a low-poly 3D masterpiece? Do you work out complicated UV unwrapping problems and paint textures in your sleep?

Bungie is looking for skilled, talented individuals capable of taking a 2D concepts and fully realizing them as an impeccably detailed 3D hard surface models such as a vehicles, weapons, or mechanical props. This is an amazing opportunity to work with world class art talent to develop a visually-inspired AAA title.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Shader FX Artist

Do you find yourself tinkering with UV transforms, Fresnel settings, and alpha thresholds to build the perfect spell-casting visuals? Do you have an innate desire to turn that video-game badguy into stone…or gold…or multi-dimensional diamond? Have you ever wondered how that photo ref of an orange-peel can be leveraged to give that forcefield a little extra spice?

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Work with the art lead to create content to inform, communicate, and enhance the gameplay experience, while remaining grounded in established art-direction and fiction

Communicate and collaborate with other art disciplines (particle FX, lighting, animation, hard-surface) to understand how all the content-types will be aggregated together to make that glorious unified visual effect

Find opportunities to leverage existing content as groundwork for new content, and how you can manipulate existing content to make it even better

Required Skills

Have extensive experience with professional node-based shader editor

Ability to make strong and pleasing artistic statements by manipulating the underlying math

Familiarity with Max and/or Maya for modeling and UV manipulation

Experience working with designers to define design needs, and marrying those requirements with art goals

Have a discerning and artistic eye for visual FX: know when to make it sizzle and when to have a refined, light touch

Be able to break down any visual effect concept into component content-types (particle FX, shader FX, mesh FX, animation, lighting, etc.) and choose the right tools for the right job

Ability to understand the dynamics of the engine in order to build memory-efficient and perf-friendly content

Concept Artist

Bungie is looking for an exceptional concept artist who will work closely with the Art Director and Art Leads to establish the style and feel for the game universe in exciting new Bungie titles. You will also work closely with the production art team to help them envision what the finished results can be for the in-game content they are creating. As the ideal candidate, you should amaze us with creative designs and artwork and have the capability to inspire greatness in those around you.

Responsibilities

Collaborate closely with the Art Director and other concept artists to produce quality designs that define and expand the look of the game.

Create concept art for use by production artists to create their game content.

Create thumbnails, sketches, model sheets and production paintings within deadline.

Ensure that concept art is consistent with defined visual style for the game.

Contribute original visual design ideas throughout pre-production and production.

Create additional illustrated concepts for marketing and PR needs.

Required Skills

Ability to quickly iterate concepts given input from the Art Director.

Professional attitude and an ability to take constructive criticism.

An exceptional understanding of mood, lighting and architecture with a keen eye towards form, shape, structure, and silhouette in regards to illustration and design.

Organizational Effectiveness Director

Bungie is looking for an experienced Senior Organizational Effectiveness professional to join our team. This position would help plan, implement and lead Bungie University and internal training programs. The ideal candidate will be self-directed, motivated and comfortable working in an extremely fast-paced environment with the ability to quickly understand impacts and determine the right approach for stakeholder engagement, training and communication. This role consists of diverse projects that require different approaches based on the audience, size, complexity and nature of the change. It is important that the candidate can leverage their experience and versatility to implement change at Bungie. Key outcomes include strong employee adoption of new systems, measurable metrics around employee proficiency and strong leadership engagement. This person must specialize in analyzing the impacts of change within the organization and delivering communication, learning, organization, and performance solutions to enable the change.

Primary Duties and Responsibilities

Independently create communications and training content and advise team members when support is required

Manage and execute communications and training efforts

Determine potential impact to the organization resulting from projects, enhancements, and production support

IT Support/Server Specialist

In our quest for world domination, Bungie is looking for an experienced IT support specialist. You will be supporting the infrastructure and people working on our world class games. Bungie's IT shop is a small crew and day to day duties and challenges are varied, from supporting creative staff with high end applications to maintaining the server and technical infrastructure. The perfect candidate has strong troubleshooting skills, a good team attitude, exceptional customer service skills and a hunger for learning new things. We often tread the razors edge on new technology adoption so adaptability and a strong desire to research, investigate and roll out new technologies is a must.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Understand the infrastructure cabling topology of the server labs, run/punch down network cabling from switches or patch panels to desks, servers, etc...

Receive and ship inventory on an as needed basis

Work with our server monitoring toolset to monitor for new tasks or problems

Provide technical support to peers during problem determination and resolution

Assist with equipment installation/relocation during team reorganizations and expansions

Work with peers to improve the infrastructure for patch management, OS and software deployment

Troubleshooting Xbox development hardware and support equipment

Required Skills

College Degree in an IT associated field of study preferred but will consider applicants with equivalent work-related experience with a minimum educational requirement of a H.S. Diploma or GED equivalent

Ability to work in a multiplatform hardware environment (PC's, MAC’s, Server, RAID, IOS, and Android, very little Linux)

Datacenter Operations Specialist

We’re building a team of datacenter operations professionals who will be responsible for keeping their finger on the pulse of Destiny and Bungie.net 24/7 with a focus on monitoring the overall health of our back-end services. Ideal candidates will be technically minded, organized, proactive, and be able to execute tasks with military-grade precision. Candidates should be comfortable with debug logs and spending most of their time looking at non-gameplay elements of games.

This is a shifted position: Candidates must be open to working night and/or graveyard shifts.

Engineering Lead

Bungie is recruiting a relentless code warrior, devoted to the pursuit of excellence in programming and furthering our ongoing quest for world domination. Do you enjoy solving cross-team, collaborative problems? Have you successfully applied these skills to ship a AAA game? Bring your drive and fuse it with our talented team; together we shall quake lands underfoot.

As an engineering lead at Bungie, you will work closely with team leads and production to plan and execute on our vision of creating the best and most technically impressive games in the world.

Online Engineer (All Levels)

Do you love stat tracking, tech trees, and power progression systems in games? Do you sit up late at night thinking of new achievements? Have you ever wondered what it would be like to build a game economy? Do you have mad coding skills and a deep love of video games? Then come build a better “ding” experience and help Bungie in our quest for world domination.

Essential Functions

Learn, love, and extend our investment framework

Work closely with engineers from multiple teams and disciplines to build deep and robust features

Tirelessly sweat alongside designers to make their feature dreams come to life

Tools Engineer (Lead)

At Bungie, we have a large team of artists and designers creating the content for our games, and they have correspondingly high expectations of the tools they use every day to do this. The Content Tools team is passionate about building high quality, cutting-edge software and workflows for them. This includes world editors, shader graphs, object authoring, and all that’s needed to bring content from a creative person’s head into the game.

You will collaborate closely with teammates from all over the studio to bring ideas to life. From building user interfaces to manipulating 3D meshes to wrangling data formats, this position involves a breadth of technology and feature areas almost unheard of elsewhere in software development.

As an engineering lead at Bungie, you will work closely with team leads and production to plan and execute on our vision of creating the best and most technically impressive games in the world.

We’re looking for an awesome, versatile candidate who loves to build things. Our platform is primarily C# on WPF interacting with our game engine in C++, supported by a pile of technologies and patterns such as the Reactive Extensions, MVVM, DirectX, IoC, async/await, and many proprietary bleeding-edge in-house systems. If you’re an expert in any of these buzzwords, great! Regardless, we expect that you are a master of the technologies in your own experience, and that this has prepared you to learn, adapt, and grok what we are doing, and drive us to the next level.

Required Skills

Programming master, with the experience to back it up

Experience leading and mentoring small teams of engineers

Ability to lead complex and intertwined projects

Strong architectural skills; experienced with building and maintaining large codebases

Strong cross-disciplinary communication and collaboration skills

Enthusiastic about working with designers and artists

Strong personal time-management skills; capable of working in an open environment with regular interruptions for customer service needs

Game Server Tools Engineer (Associate to Senior)

Keeping an online game running smoothly takes a lot a management behind the scenes, and great tools help us do it right the first time. If you're excited to write code that lets us patch the game without downtime, grant epic loot to the winner of a charity auction, and graph population trends, then this is the spot for you. You’ll work closely with our service & client engineering teams, network operations, and datacenter operations teams to design and implement tooling to improve multiple workflows. Our Server Tools Engineers work in C# writing services and ASP.NET websites. A solid understanding of authorization and access control patterns is also useful.

Engine Programmer (Entry Level)

Are you interested in how computers model reality? Do you believe the model can be more real, the representations more expressive, the quantities larger, the quanta smaller and the illusion more complete? Strive for your goals with Bungie, and even if you don't succeed you'll have the satisfaction of sending your enemies into the sun with a giant slingshot.

As an Associate Engine Programmer at Bungie, you'll design and build the core frameworks that bring the game to life -- the understanding of the world, the descriptions of entities and behaviors, the scheduling of work and the inspection tools to make it all understandable. Your customers will be designers, artists and feature engineers striving to build the best and most technically impressive games in the world.

Game Service Engineer (Experienced)

Peek behind the curtain of the universe of Destiny and you will find a truly impressive collection of online services. Rich interaction with other players, persistence of your accomplishments and those of your friends, security to keep it clean and fun, and never-before-seen game features that will blow your mind. You would expect nothing less of Bungie and we will not let you down.

Building something worthy of Destiny is always challenging, so we're looking for someone with talent and passion to help breathe life into our creation.

As an Experienced Game Service Engineer, you will do just that. You will work with game designers and other engineers to determine not only what to build but how to build it. And then you'll craft it, run it, and profit. We're a small team without strict lines, so you'll be wearing a lot of hats: architect, developer, performance engineer, play tester... whatever it takes to get the job done.

Be a part of creating Destiny. Become legend. Apply now.

Per audacia ad astra.

Required Skills

4+ years of experience with high-scale, high-performance service development

4+ years of experience with C#, C++, Java, or another OO language

2+ years of experience debugging production systems

2+ years of experience analyzing systems for performance and implementing perf improvements

Solid understanding of database performance and tuning

Strong familiarity with Windows Server platforms

Working knowledge of C++

Ability to work well in a fast-paced environment and engineer for shifting requirements

Proven track record of working well with other teams, such as QA, Production, Operations, etc.

Activities Engineer (All Levels)

Bungie seeks a scrappy, brilliant programmer to weld .50 caliber machine guns onto the back of our toy trucks, develop a new shovel for building bullet proof sandcastles, and to make sure it all works under a high-latency wireless connection with radio interference. If you can easily hold complex, self-consistent alternate realities in your head and transcribe them into code, then we want to hear from you.

As a Activities Engineer/Gameplay Programmer at Bungie, you will play an integral role in bridging the last mile technology between game design, art and our engine. Your work will play a key role as we break new ground in seamless, persistent, networked game simulation. Most importantly, you will work with a fun, dedicated, driven and energetic team devoted to creating the best and most technically impressive games in the world.

Required Skills

Professional experience programming in the game industry and proven ability to independently design and maintain large software systems OR

Engine Programmer (Experienced)

Engine Programmer (Experienced)

Bungie seeks a skilled veteran, steeped in the arts of war and programming, to further our quest for world domination. Are you passionate about the process of game development? Do you believe better systems and better tools enable the creation of better games? Do you have “design by contract” tattooed inside your upper lip? Combine your mechanical mastery with our talented team; united we will build an Engine to both create great games and also power the biggest slingshot in human history.

Essential Functions

As a senior engineer at Bungie, you will play a leadership role in the design of future generations of our engine technology. You will build frameworks that enable our engineering team to break new ground in flexibility, inspectability, rapid iteration, multithreading and performance. Most importantly you will work with an exciting and energetic team devoted to creating the best and most technically impressive games in the world.

Desired Qualifications

Professional experience programming in the game industry (3+ years).

Experience building and extending framework-level game systems.

Strong working knowledge of C/C++.

Proven ability to independently design and maintain large software systems.

Top-to-bottom understanding of the game development process in a modern engine.

Graphics Programmer (Senior or Lead)

We’re seeking a grizzled veteran (or some degree thereof), skilled in the arts of war and programming, to join our quest for world domination. Bring your strength to our cause, inspire awe in those around you, and make our games great. Help us conquer the beast called graphics and feast with us upon its black heart. As an Experienced Graphics Programmer, you’ll:

Demonstrate technical excellence and lead by example while working with our team to code the fastest, cleanest graphics engine ever seen on this or any other planet

Own large sections of the graphics engine, core tech and/or features and tackle the resulting challenges and opportunities

Communicate and work well in a close-knit environment to create games that are both beautiful and fun to play

Build a lasting foundation of flexible, maintainable code that will strike fear into generations to come

Required Skills

Professional experience programming in the game industry (3+ years), with a history of shipping quality games

Professional experience programming in C, C++ and GPU languages

Experience programming visual effects and/or real time systems

Experience working on console or PC games

Expertise in current graphics algorithms, hardware and mathematics

Proven ability to independently design and maintain large software systems

Solid understanding of all aspects of game programming, including physics, networking, and AI

Nice-to-Have Skills

Core Tools Engineer (Senior or Lead)

Obtain access to an absurd range of technologies and craft the tools that streamline Bungie’s workflow while bringing user interfaces, game loops, databases, source control, web services, and content pipelines together in ways you’ve only dreamed about. As a Core Tools Engineer at Bungie, you will be at the front line of innovating on and implementing the infrastructure tools that by industry standards are indistinguishable from magic. You will have the opportunity to positively impact the workflow of every person at the company by contributing to build automation, test applications, engineering productivity tools, content analyzers, and several systems too dangerously advanced to speak of openly.

Producer/Senior Producer - Live Dev

Destiny is a game that unites a fiercely passionate community in a living world. To keep that social landscape dynamic, a constant flow of development is devoted to the creation and release of new features. The team that is driving that effort craves a leader who shares their dream of a world that is always changing.

Bungie is seeking a Producer to drive the development of new and exciting social and investment features. The ideal candidate will have internal development experience, leadership experience with medium-sized teams, and the ability to work well in a creative environment. We need an excellent communicator who has contributed to the release of updates to an online game. Your passion for the successful orchestration of complex projects from concept through sustained release will be the key to your success.

Responsibilities

Work with internal research teams and internal stakeholders to create and maintain a backlog of near-term and long-term features responding to community, technical, and other feedback

From concept to release, lead and drive all production tasks in specified areas. Define clear and realistic production plans and determine resource needs

Act as the primary communication point for your specified areas. Balance schedules, team morale, and the overall vision

Facilitate communication and collaboration with other disciplines and teams. Constantly and clearly communicate status to stakeholders

Schedule and coordinate the details for all necessary meetings in accordance with individual and production schedules, and ensure action items are followed up on

Track and manage progress against budget

Manage risks and establish risk mitigation

Drive the goals of milestones in conjunction with the wider production team and the game development timeline

Work with limited supervision and use independent judgment outside of established procedures when necessary

Contribute to the planning and direction of the development and production of Destiny

Ensure studio compliance with company policies and procedures

Required Skills

5+ years Producer/Senior Producer experience in internal games production.

Completed a minimum of one complete large scale game cycle from start to finish or two or more non-game production cycles

Experience with online, social games or MMOs

Exemplary communication skills: Listen to, speak with, and resolve conflicts with members of varied disciplines and external partners in a clear and efficient manner

Outstanding analytical skills: Understand, simplify, and solve or seek the solution to any problem in a fast-paced and ever-changing environment

Ability to self-motivate and motivate others

Detail oriented and organized, comfortable dealing with ambiguity

Results oriented, focused and composed under pressure

Social intelligence, great interpersonal skills, and empathy for creative teams

Senior Producer - Game Systems

Bungie is seeking a Senior Producer to plan and oversee feature expansion of Destiny Game Systems: sandbox and investment. The Destiny sandbox encompasses all weapons, combatants, vehicles, player locomotion, and class abilities -- the core of the game loop. Investment involves the creation, set up, and distribution of weapons, armor, and other loot and management of player power progression.

The ideal candidate will have extensive internal development experience, have leadership and management experience driving medium-sized teams, work well in a creative environment, be an excellent communicator, have experience releasing updates in an always-online game environment, and have a passion for the successful orchestration of complex projects from concept through sustained release.

Responsibilities

Drive -- with senior leadership and the Game Systems creative lead -- the creation and maintenance of the roadmap for a 60+ person team developing Game Systems features for all Destiny releases.

Define clear and realistic production plans and determine resource needs. Balance schedules, team morale, and the overall vision.

Work with internal research teams and internal stakeholders to create and maintain a backlog of near-term and long-term features that respond to community, technical, and other feedback.

From concept to release, lead and drive all production tasks in specified areas (or coordinate with producers reporting to you to deliver these tasks).

Act as the primary communication point for your specified areas.

Facilitate communication and collaboration with other disciplines and teams. Constantly and clearly communicate status to stakeholders.

Manage a team of other producers dedicated to aspects of Game Systems development.

Schedule and coordinate the details for all necessary meetings in accordance with individual and production schedules, and ensure action items are followed up on.

Track and manage progress against budget.

Manage risks and establish risk mitigation.

Drive the goals of milestones in conjunction with the wider production team and the game development timeline.

Work with limited supervision and use independent judgment outside of established procedures when necessary.

Contribute to the planning and direction of the development and production of Destiny.

Ensure studio compliance with company policies and procedures.

Required Skills

5+ years Producer/Senior Producer experience in internal games production, ideally with a focus on core gameplay.

Completed a minimum of one large scale game cycle from start to finish or two or more non-game production cycles.

Managed and mentored a team of 3-5 producers of various levels.

Exemplary communication skills: Listen to, speak with, and resolve conflicts with members of varied disciplines and external partners in a clear and efficient manner.

Outstanding analytical skills: Experience working with project and user data sets and distilling action from them.

UI/UX Producer

Bungie is seeking a Producer to be a critical part of expanding the presence of the Destiny universe. The UI/UX Producer will use independent judgment to drive success for our core UI team, while working closely with other disciplines to meet the goals of multiple projects.

The ideal candidate will have internal technical development experience with a special focus on UI and UX. We need a highly organized leader who can work well in a creative environment, be an excellent communicator, provide sound analysis, and be detail-oriented. These relevant skills are enhanced by a passion for the successful orchestration of complex projects from concept through sustained release, and an ability to sort through multiple competing priorities to help drive good decision-making.

Responsibilities

Produce the internal technical team responsible for the execution of UI/UX across the Destiny Franchise

From concept to release, lead and drive all production tasks

Facilitate communication and collaboration with other disciplines, teams and stakeholders

Work with the UR team to ensure that feedback is addressed in a prompt and thorough manner

Schedule and coordinate the details for all necessary meetings, and ensure action items are followed up

Track and manage progress against budget

Manage risks and establish risk mitigation

Drive the goals of milestones in conjunction with the wider production team and the game development timeline

Work with limited supervision and use independent judgment outside of established procedures when necessary

Train and mentor junior members of production staff

Contribute to the planning and direction of the development and production of all Bungie’s projects

Ensure studio compliance with company policies and procedures

Strive to improve production practices at Bungie

Required Skills

5+ years of experience in internal games production

Experience in production of UI design and execution

Experience with iterative processes leveraging UR and analytics to drive feature development

Producer - Design

Bungie is seeking a Design Producer to work with our Activity Design team. The ideal candidate will be organized, self-motivated, and tenacious. They will demonstrate the social intelligence required to wrangle creative consensus among passionate, creative leads. They will be responsible for working closely with the Activity Design leads and other departments to ensure that our activity designers' goals align with project-wide deliverables and that their work is delivered on time. They will also act as the primary communication point for decision making, status of production plans and team morale. If you're an empathetic and passionate Producer who is rigorous and thrives when handling ambiguity, this might be the role for you!

Responsibilities

Producers are individual contributors responsible for the production processes in their areas. They oversee project plans for their areas of the game, aligning their teams' goals and focus to the overall project schedule and vision. A Producer is responsible for:

Working closely with their team leads and taking every step to ensure their team's success.

Advocating and defending clear and realistic production plans.

Tracking and managing progress against overall project schedules and budgets.

Production Engineer

At Bungie, we have a special breed of support personnel called Production Engineers. We are part Technical Artist, Technical Designer, Engineer, Producer, and Tester. We are the glue that holds production of Bungie's games together. If helping create games by supporting content creators is not just your passion, but your calling, there may be a place for you on our team.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

Test content pipelines and tools to ensure their quality before they are handed to content creators

Ensure that assets are technically correct and within budgets in engine by taking an engineered approach to testing them (writing a test specification, test cases, tracking changes, etc)

Assist artists and designers with set up of complex, dynamic, and interactive objects in engine

Provide support for content creators with software installation, tools troubleshooting, and source control

Playtest Coordinator

Bungie is looking for a playtest coordinator to help schedule, organize and run internal playtests with design, art and test teams within the studio. Content that’s in development needs to be played, critiqued, and discussed constantly and the playtest coordinator is a key component of this very important process.

The ideal candidate has software testing experience and is an excellent communicator. Success in this role is judged on how well the coordinator is able to get detailed and helpful feedback out of the playtest participants, NOT on giving your opinions regarding design. Are you able to listen, ask questions, and gather other’s feedback while staying non-biased? Are you passionate about the Destiny universe? Do you want to help make Destiny’s future great? If so, we want to hear from you.

Responsibilities

Schedule playtests with various internal dev teams

Work closely with leads/producers to stay on top of what content is on the horizon

Troubleshoot issues on the fly to keep playtests on track

Log feedback from playtest participants

Facilitate discussion between playtest attendees

Log bugs for any issues found during playtests

Send out detailed reports following playtest sessions

Required Skills

1+ year experience software testing

High level of familiarity Destiny universe (you should have at least one light level 28+ character!)

Outstanding verbal communication skills

Social intelligence and great interpersonal skills

Enthusiasm for and knowledge of the games industry

Ability to stay non-biased during discussions regarding game design

Nice-to-Have Skills

Previous experience working on shipped titles.

Previous experience in an associate producer/production coordinator role

Tools BVT Lead

The Build Verification Lead will work in tandem with other Leads to hire, train, and supervise the team of testers tasked with bringing our game, tools and build systems into a permanent state of stability. You will work closely with the development, infrastructure and production teams to ensure content creator workflow, core game functionality and global tool stability. If you possess the work ethic, passion and dedication to help us in our goal of world domination, you might be the perfect fit for our Tools BVT Lead position.

Tools BVT testing requires working with content creator tools, such as 3DS Max, Maya and multiple proprietary Bungie tools. Bungie is a fast paced, team environment where we strive for the utmost in product quality and customer satisfaction. To survive, you’ll need to bring with you the capability to adapt to unique scenarios and take on critical tasks as they arise. It is expected you will strive for efficiency as you effortlessly adhere to test schedules, deadlines and execute test passes.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Required Skills

2+ year experience software testing.

1+ year of Team Lead experience.

Scripting or coding experience (C# preferred).

Experience in the creation of test cases, test specs and test plans.

Ability to communicate with clear and concise messaging in both verbal and written forms.

Good people management skills with a positive track record in building and motivating teams.

Strong leader; accomplished in cross group collaboration across multiple disciplines.

Ability to coordinate and execute tasks in collaboration with multiple teams.

Automation Technical Tester

Bungie is looking for a test professional who believes there is nothing better than when a machine is able to find critical bugs before a human has even booted the build. They should be passionate about how automation can not only save time, but allow a large test team to be more selective in the areas they focus their time on instead of re-visiting the same areas again and again. In this role, you would play an integral part of ensuring studio stability by keeping the wheels of our automation turning 24/7 by quickly distinguishing between bad hardware, a broken test case or a legitimate code bug and engaging the proper audience to fix. The ideal candidate would be able to balance daily firefighting of failures with gaining a deep enough technical understanding of all our automation systems to the point where they can even make simple script edits, schedule when our tests run and so forth.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Embedded Platforms Tester

Do your friends make fun of you for being more interested in how a game or device works under the hood than you are in getting the high score? Do you find yourself holding your breath as a new game boots up, takes updates and connects to servers, and then wonder at how all of those complicated pieces fit together while no one else seems to notice such things? The Embedded Platforms Tester role provides test support for the engineers at Bungie who make that magic happen. This support includes testing low level systems as well as writing and maintaining tools used by engineers and other testers to work on these areas effectively. In addition to testing and tools creation, this role also involves detective work to troubleshoot issues encountered by team members as they try to use the platforms and associated tools, because let’s face it – no one knows this area as well as you do, and you take (not-so-)secret joy in being seen as a wizard.

Testers at Bungie are grouped into teams, responsible for ensuring that an area of the game is ready to ship. This involves ad-hoc testing, flawlessly executing test passes, rigorous attention to detail, and amazing communication skills. You will work with your lead on a day-to-day basis to determine how to most effectively use your skills to test platforms-related features and bug fixes.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Required Skills

3+ years experience software testing

Strong organizational skills

Experience creating test cases

Experience reporting on status of testing and state of product

Strong communication skills (especially with teams other than Test)

Strong troubleshooting ability

Have strong bug-writing and investigational abilities as well as be a born problem solver

Must be willing to execute complicated regression scenarios using multiple platforms

Networking Tester

Bungie is looking for test professionals who believe that the only good bug is a dead bug. When you find an error in game functionality, do you crave total understanding of the problem? Are you compelled to dig into the bowels of that system to discover how it’s truly working? We are looking for testers who strive to see the whole puzzle instead of just a piece.

Testers in Networking must love doing deep dives into technical systems and still understand their impact on gameplay and content. They love looking at logs, and testing gameplay equally. The ideal Networking Tester understands basic network concepts like latency, packet loss, and variance. We are looking for candidates who comes from a technical background, and carry with them a desire to build on those skills.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Required Skills

2+ years experience software testing

At least 1 AAA title shipped in a network test role

Scripting or coding experience (C# preferred)

Strong organizational skills

Experience creating test cases

Strong communication skills

Strong troubleshooting ability

Have strong bug-writing and investigational abilities as well as be a born problem solver

Must be willing to execute complicated regression scenarios using multiple platforms (multi-tasking)

Ability to work in a cross-discipline environment with a desire to work closely with designers and engineers to verify their systems work properly in networked environments

Must be adaptable and willing to handle daily randomization

Willingness to work over 40 hours per week when necessary to ensure the quality of the project

Graphics Automation Tester

Are you a technical minded graphics tester who has a background in coding and loves using those skills to find bugs before they even make it into a build that another human being looks at? Our Graphics Test Team is looking for someone like you to help us improve our test automation.

An ideal candidate is able to work with engineers to help us build in testability at the feature development level, as well as drive test automation using our external automation tools. You should also be able to create consumable reports that inform automation consumers about the health of the systems being tested.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Required Skills

3+ years experience software testing

Strong organizational skills

Experience creating automated test cases

Strong communication skills

Strong troubleshooting ability

Have strong bug-writing and investigational abilities as well as be a born problem solver

Must be willing to execute complicated regression scenarios using multiple platforms (multi-tasking)

Ability to work in a cross-discipline environment with a desire to work closely with designers and engineers to verify their systems work properly in networked environments

Familiarity with Microsoft Office Excel, Word, and Outlook

Must be adaptable and willing to handle daily randomization

Willingness to work over 40 hours per week when necessary to ensure the quality of the project

Bootflow Tester

Bungie is looking for a tester to help us ensure our bootflow experience is robust so our players can spend time playing instead of reinstalling patches. The ideal candidate should love troubleshooting new and different problems every day, working closely with engineers, and should be a very strong multitasker. This is a challenging area to test, so we are only looking for the most resilient and technically minded testers. If you love solving new problems on a continuous basis and learning complex technical systems, you will love Bootflow Test at Bungie.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Required Skills

3+ year experience software testing

Strong organizational skills

Strong communication skills

Strong troubleshooting ability

Have strong bug-writing and investigational abilities as well as be a born problem solver

Must be willing to execute complicated regression scenarios using multiple platforms (multi-tasking)

Ability to work in a cross-discipline environment with a desire to work closely engineers to verify their systems work properly in networked environments

Familiarity with Microsoft Office Excel, Word, and Outlook

Must be adaptable and willing to handle daily randomization

Willingness to work over 40 hours per week when necessary to ensure the quality of the project

UI Tester

The UI tester will be involved with the creation and execution of test cases. The position will work very closely with the UI designers and engineers on a rapid iteration schedule, testing the UI flow and functionality.

Matchmaking Tester

Bungie has a tradition of building complex and robust Matchmaking systems. You and your team will work with our engineers to uphold our lofty standards. It’s not just a question of finding a match, but finding the right match. Can you help us create and maintain a healthy ecosystem for the inhabitants of our world? Can you help us make our lifecycle resilient against every possible failure short of an atom bomb? Can you help us find quick, consistent and high quality games? Come contribute to our rich pedigree by becoming a Matchmaking Tester at Bungie.

In this role, you could wear one of many hats depending your skillset. You may write scripts to optimize your workflow (since you’ll be interacting with potentially dozens of machines) or perhaps more complex automation to stress test our systems. You may query the thousands of sessions occurring every day in our studio, looking for and investigating any unreported failures. You may setup and execute complicated test scenarios which require precise timing. The list is endless, but whatever hat you wear, you will be helping us achieve our goal of building our best system yet.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Required Skills

2+ year experience software testing

Strong communication skills

Have strong bug-writing and investigational abilities as well as be a born problem solver

Technical Tester

Bungie is looking for test professionals who believe that the only good bug is a dead bug. When you find an error in game functionality, do you crave total understanding of the problem? Are you compelled to dig into the bowels of that system to discover how it’s truly working? We are looking for testers who strive to see the whole puzzle instead of just a piece.

Testers in these areas must have a drive to understand complex technical systems. They’re not deterred by looking at logs and debug data all day. The ideal tester can remain unphased by not actually playing the game for most of the time. An ideal candidate comes from a technical background, and carried with them a desire to build on those skills. The person we seek strives to enhance our productivity and learn what they need to know to boost their own effectiveness.

Required Skills

2+ year experience software testing

Experience testing code driven, technical areas

Scripting or coding experience (C# preferred)

Strong organizational skills

Experience creating test cases

Strong communication skills

Strong troubleshooting ability

Have strong bug-writing and investigational abilities as well as be a born problem solver

Must be willing to execute complicated regression scenarios using multiple platforms (multi-tasking)

Ability to work in a cross-discipline environment with a desire to work closely with designers and engineers to verify their systems work properly in networked environments

Must be adaptable and willing to handle daily randomization

Willingness to work over 40 hours per week when necessary to ensure the quality of the project

Nice-to-Have Skills

Platform Tester

Do you obsessively think about games, even when not playing them? Do you strategize about the best way to beat a challenging level and relish flawless execution of that strategy? If the answer is a resounding “YES!”, then I believe we have a job for you at Bungie.

Testers at Bungie are grouped into teams, responsible for ensuring that an area of the game is ready to ship. The Platform Tester will evaluate platform-specific features and ensure a great experience is universal regardless of your choice of platform. This role will be heavy on tight iteration with a large variety features so we are looking for a jack of all trades. A moderate or high level of Destiny gameplay experience is preferred.

Required Skills

2+ years experience software testing.

Strong organizational skills.

Experience creating test cases.

Strong communication skills.

Have strong bug-writing and investigational abilities as well as be a born problem solver.

Ability to work in a cross-discipline environment.

Willingness to work over 40 hours per week when necessary to ensure the quality of the project.

Investment Tester

Bungie is looking for test professionals who believe that the only good bug is a dead bug. When you find an error in game functionality, do you crave total understanding of the problem? Investment Testers are tasked with the daunting responsibility of testing all loot, progression systems, and reward systems in Destiny. If you love the idea of finding a bug in the game, then digging in to content to get to the root cause of that bug, we want you! Ideal applicants get excited at the thought of finding needles in haystacks, and relish the idea of scouring complex content setups to find problems before they reach our players.

Investment Testers are expected to have good technical skills, attention to detail, and the ability to rapidly understand complex new systems. Candidates should be comfortable spending less time in the game, and more time digging through content files and server logs. The person we seek strives to enhance our productivity and learn what they need to know to boost their own effectiveness.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Required Skills

2+ years of experience software testing

Experience testing code driven, technical areas

Scripting or coding experience (C# preferred)

Strong troubleshooting ability

Strong organizational skills

Strong communication skills

Have strong bug-writing and investigational abilities as well as be a born problem solver

Ability to work in a cross-discipline environment with a desire to work closely with designers and engineers to verify their systems work properly in networked environments

Must be adaptable and willing to handle daily randomization

Willingness to work over 40 hours per week when necessary to ensure the quality of the project

Tools BVT Tester

Developing, not to mention testing, a kick ass game can be hectic and challenging. This doesn’t mean that we don’t do everything in our power to keep the workflow efficient and productive. Milestones must be met and we need to keep to our product schedule. If you possess the work ethic, passion and dedication to help us in our goal of world domination, you might be the perfect fit for our Tools BVT test team.

You’ll be responsible for running daily Tools Build Verification Tests (BVT) on the game and the tools builds. Your tasks will be to verify content creator workflow, ensure core game functionality and global tool stability while interacting with core product leads in order to ensure proper test coverage. Tools BVT testing requires working with content creator tools, such as 3DS Max, Maya and multiple proprietary Bungie tools. Bungie is a fast paced, team environment where we strive for the utmost in product quality and customer satisfaction. To survive, you’ll need to bring with you the capability to adapt to unique scenarios and take on critical tasks as they arise.

Compatibility Tester

Are you kept up at night by the fear that your drivers might be out of date? Do you get more excited than it’s seemingly reasonable about good cable management in a computer case? Do static bags and zip ties have a calming effect on you? If the answer is a resounding “YES!”, then I believe we have a job for you at Bungie.

Testers at Bungie are grouped into teams, responsible for ensuring that an area of the game is ready to ship. The PC Compatibility Tester will evaluate PC hardware-specific features and ensure various systems work together across multiple PC configurations to provide a great experience. This is a challenging area to test, so we are only looking for the most resilient and technically minded testers. If you love solving new problems on a continuous basis with an eye for detail, you will love PC Compatibility Test at Bungie.

Required Skills

2+ year experience software testing

Accurate and quick execution of manual test cases, and ad-hoc testing

Perpetual drive for more efficiency in manual and automated testing

Strong organizational skills

Strong communication skills

Strong troubleshooting / investigational abilities

Must be willing to execute complicated regression scenarios using multiple PC configurations (multi-tasking)

Ability to work in a cross-discipline environment with a desire to work closely with designers and engineers to verify their systems work properly across multiple PC hardware configurations

Familiarity with Microsoft Office Excel, Word, and Outlook

Willingness to work over 40 hours per week when necessary to ensure the quality of the project

Generalist Tester

Do you obsessively think about games, even when not playing them? Do you strategize about the best way to beat a challenging level and relish flawless execution of that strategy? If the answer is a resounding “YES!”, then I believe we have a job for you at Bungie.

Testers at Bungie are grouped into teams, responsible for ensuring that an area of the game is ready to ship. The role of this particular Tester will be to evaluate the end-to-end experience of our game, looking at how various systems work together to provide a cohesive and fun experience. This role will be heavy on gameplay and as such, we definitely prefer experienced, skillful gamers. A background in finding exploits would also be useful!

Required Skills

Strong communication skills

Strong troubleshooting ability

Skilled FPS gamer (specifically on Destiny)

Ability to understand game systems and use that knowledge to create exploits

Be a born problem solver

Must be willing to execute complicated regression scenarios using multiple platforms (multi-tasking)

Ability to work in a cross-discipline environment with a desire to work closely with designers and engineers to verify their systems work properly in networked environments

Familiarity with Microsoft Office Excel, Word, and Outlook

Must be adaptable and willing to handle daily randomization

Willingness to work over 40 hours per week when necessary to ensure the quality of the project

Nice-to-Have Skills

Previous experience working on a shipped console title

Experience testing multiple SKUs (Xbox 360, PS3, Xbox One, PS4, PC)

Scripting or coding experience (C# preferred)

Bungie Press Kit

If you have questions or comments regarding the Privacy Statement or require additional information, please contact us at media@bungie.com

Bungie Logo

There are several versions of the Bungie Logo. Please read the following usage guides to make sure you are using the appropriate version.

Usage / clear space

The Bungie logo requires a minimum blank space around it, especially if used with other logos. The letter B can be used to define this blank space. Please note the width of the B is aligned to the underside of the Swoosh to define the airspace above the logo, and is abutted to the outermost edge of the letter “E”.

Usage / center point

Using the clear space rules above will center the logo in that space. Please note the logo’s actual center and use that to place the logo in a larger space.

Usage / clear space

The Destiny logo requires a minimum blank space around it, especially if used with other logos. The letter D can be used to define this blank space. Please note that on the horizontal version the height of the D is aligned to top and bottom of the tricorn to define the airspace above and beneath the logo.

The horizontal logo is used when creating secondary or supporting art, usually placed at the bottom. It can be used in extremely horizontal compositions.

Usage / center point

Using the clear space rules above will center the logo in that space. Please note the logo’s actual center and use that to place the logo in a larger space.

Usage / don'ts

Please do not alter the logo in any way.

The word “Destiny” is never used by itself without the icon. Although the Icon can be used by itself as a watermark on the lower right corner of stand-alone art.

Typography

The Futura Font is reserved for the Destiny Logo only. Please do not use Futura on any Destiny layouts. Please apply the fonts listed here on corresponding text.