- going from concept art to final matte, either done from scratch or based on a physical set
- 2D camera moves, 2.5D and 3D projection with Maya, Nuke and After Effects
- keying out greenscreen and 2D/3D camera tracking for inserting matte into live-action footage
- compositing of the final matte with additional effects, like color grading, motion blur, lens flares, 3D animation, atmospheric effects, etc.