Sheri Sleyzak Section

Sheri clearly loved Shadow Warrior, the game, community and making maps/sw webpages. I personally have never heard from her as 99% of her sw activity seems to have taken place around 1998. Thanks goes to Corvin @ RTCM for finding an old webpage of hers "Sw Pix and Stories"- (Click here) with the wayback machine. So this section will attempt to preserve much of its key content from slipping away in the great internet void, I hope she doesn't mind :S :Enjoy!

" inside stories - ( more than you wanted to know about Sheri's maps )

When I first got my computer, Duke Nukem was the first shareware I downloaded. It was instant love. Then, when I saw in a magazine, PC Games, that you could make your own levels I couldn't even imagine anything so cool. I'm sure that the creators of Build and Duke(and Shadow Warrior) must have been excited too when they saw the impact of including the kit with the game.So, THANK YOU to them and all the other map makers out there. Here are some of my stories.

Lotus

Lotus was built around the room in Lotus Inn with the mini city view. The mini city was actually inspired by the Peter Pan ride at Disneyworld, where you start out in the kid's room amd fly out the window to look down over a mini pirate city.After I posted Lotus I was so surprised to see that people liked it! So, I kept building more maps!

School

School was based on my High School and if you've read the trivia you know that I went to school with Carl Lewis, Olympic track champ. My Mom and I were substitute teachers there and it was her idea to do this map. When I started thinking about what tiles I'd use I found so many that fit the theme perfectly such as the lockers, cafeteria trays, notepad with pencil. My Mom wanted me to make my own monsters in the form of teachers. Yeah right.

Oz

Oz was simply inspired by the tornado in the example map. I thought of the Wizard of Oz right away. The whole time I was working on it I had a challenge to myself to see if I could make a level that would not have an Oriental flavor, but more of a storybook feel. After I did Dorothy's room at the beginning I couldn't wait to do the wizard because I knew that I would use that giant stone head using the nightvision palette. I got so impatient making everything in between that I put the map aside and didn't work on it for a long time. I had alot of those creative lapses during this map. But,boy oh boy, a lot of ideas then came rushing in at once and I couldn't work fast enough to keep up with myself. I would be falling asleep and get an idea, and then have to get up and sketch it so I wouldn't forget!

911

911, based on a spaceship landing at my apartment, was something I wanted to do with Duke Nukem. I'm glad I waited and did it with Shadow Warrior instead because of all the great new textures, especially for outdoor scenes. Indoors, it was fun making the architecture. But when I'd get off the computer and walk around my apartment ( apt 5 in the game ) I still felt I was Lo Wang walking around. I thought to myself - I am on the computer too much and am truly getting weirded out. Of course, those aren't really my neighbors. The apartment next to me,6 , has been vacant for years and it's so great not having anyone live there that I have a constant fear of getting some kind of nightmare neighbor. My real neighbors know that I like to spy so I have the aliens that live there in the game suspicious of my finding out about them and that's why they wrote "Sheri must die" on the wall ( a take on Duke, of course ).update : the painter has arrived next door as I write this- I can't believe it and I'm not going to reveal any more of my stories! ok.....one more.....

mapmaker

This weird map was inspired by watching the Olympics in Japan. When I saw the scenery of Nagano it made me think of the Shadow Warrior. I imagined that 3d Realms might sponser "The Annual Mapmaker Conference" there. A place where we could all get together and make maps."

kitchen

This map has Lo Wang as the size of a mouse in an oversized kitchen. I suppose the idea for this goes back to one of the first Duke3d user maps 8-ball, a dukematch which has Duke about the size of a poolball on a giant pool table. I started designing the layout for kitchen and imagining appliances that actually worked like a toaster with toast popping up, a fridge that opened, a sink with transparent water you could splash around in. Being that I'm not much of a 'technical' mapmaker I thought I'd ask John Carto to co-author the map. We balanced each other's strengths and weaknesses perfectly and I think the map shows our best mapmaking. this site last updated August 18,1998