The scoring system favours players who attend regularly without penalising players who miss just one week.

The system also provides players joining the tournament part-way through with a chance of progressing if they play very well.

Each week, players score 2 attendance points for joining a game on time or up to 15 minutes early (according to their their division's time slot). Players score 1 attendance point if they turn-up late. Attendance points are only granted where players have actively sought to join a game that will start.*

Players can score a maximum of 8 attendance points (and thereby do not lose out if they miss just one week).

Players also score kill ratio points.

This is calculated by multiplying players' kill ratio by 2.5: 2.5 * No. Players defeated or terminated^ / Number of games played.

Player's kill ratio points and atttendance points are added together to determine their league table position.

* If it appears that a player is tactically avoiding playing (to safeguard kill ratio points) then no attendance points will be awarded. The Division Moderator's decision in such (hopefully rare) situations is final.

^ In terminator games, players score one kill for each termination. In multi-player standard or assassin games, the winner takes all of the kills, just as they take all of the points. This definition of kills also applies in regard to the awarding of a General Achievement medal for the player with most kills.

The scoring system favours players who attend regularly without penalising players who miss just one week.

The system also provides players joining the tournament part-way through with a chance of progressing if they play very well.

Each week, players score 2 attendance points for joining a game on time or up to 15 minutes early (according to their their division's time slot). Players score 1 attendance point if they turn-up late. Attendance points are only granted where players have actively sought to join a game that will start.*

Players can score a maximum of 8 attendance points (and thereby do not lose out if they miss just one week).

Players also score kill ratio points.

This is calculated by multiplying players' kill ratio by 2.5: 2.5 * No. Players defeated or terminated^ / Number of games played.

Player's kill ratio points and atttendance points are added together to determine their league table position.

* If it appears that a player is tactically avoiding playing (to safeguard kill ratio points) then no attendance points will be awarded. The Division Moderator's decision in such (hopefully rare) situations is final.

^ In terminator games, players score one kill for each termination. In multi-player standard or assassin games, the winner takes all of the kills, just as they take all of the points. This definition of kills also applies in regard to the awarding of a General Achievement medal for the player with most kills.

The scoring system favours players who attend regularly without penalising players who miss just one week.

The system also provides players joining the tournament part-way through with a chance of progressing if they play very well.

Each week, players score 2 attendance points for joining a game on time or up to 15 minutes early (according to their their division's time slot). Players score 1 attendance point if they turn-up late. Attendance points are only granted where players have actively sought to join a game that will start.*

Players can score a maximum of 8 attendance points (and thereby do not lose out if they miss just one week).

Players also score kill ratio points.

This is calculated by multiplying players' kill ratio by 2.5: 2.5 * No. Players defeated or terminated^ / Number of games played.

Player's kill ratio points and atttendance points are added together to determine their league table position.

* If it appears that a player is tactically avoiding playing (to safeguard kill ratio points) then no attendance points will be awarded. The Division Moderator's decision in such (hopefully rare) situations is final.

^ In terminator games, players score one kill for each termination. In multi-player standard or assassin games, the winner takes all of the kills, just as they take all of the points. This definition of kills also applies in regard to the awarding of a General Achievement medal for the player with most kills.