# Takistan Insurgency 2019 RHS
Steam link; https://steamcommunity.com/sharedfiles/filedetails/?id=1588092511
Insurgency style mission complete with all the tools you need for a full MILSIM experience.
This is a unique experience, the 1st edition of the mission and is a rolling release. This mission is designed for a multiplayer environment on a dedicated server, however you can also enjoy it in single player. I hope you enjoy it as much as I do.
GitHub; https://github.com/rcantec/Tak_Ins_ace_2019.takistan.git
Mission includes support system for Artillary, CAS, Ammo drops and Heli extraction/transport;
Drone call via radio Alpha
Mission contains view distance settings, dynamic earplugs, vehicle spawns, rearm points, Zeus.
Vehicle IED, suicide bombers and hidden roadside IED's are dynamic throughout the map.
Side tasks are included as well as various active A/O zones to capture.
Mission is a rolling release updated regularly for multiplayer performance.
To play this mission ace, ace compat rhsusf3, CBA_A3; CUP Terrains-Core, Maps, Weapons, Units, Vehicles, TFAR and RHSUSAF addons are required. The mission is compatible with all addons.
To begin using the Software;
1. To edit the mission move the file into the following directory ~\Steam\steamapps\common\Arma 3\MPMissions
Special thanks to BangaBob, Engima, sethduda, cobra4v320, Soolie, aliascartoons, tonic & PHRONK.
The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose.
The Software (mission) is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk.
This mission is (c) 2016-2019 RyanD rights reserved.
Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/

Takistan mission, added drone support (I made a new script yay!) Radio Alpha from the 0 menu, calls in a drone that you can control, you need a uav terminal though, updated intro screen, fixed user positions (EOD, Engineers) updated classes, removed vehicle drop until I fix the bugs with it.

Well blow me sideways;
I tried your guys suggestion and removed the following;
if (typeOf (_this select 0) isEqualTo "player") then {
and
_this select 0 synchronizeObjectsAdd [SupportRequester]; SupportRequester synchronizeObjectsAdd [_this select 0]; BIS_supp_refresh = TRUE; publicVariable "BIS_supp_refresh";
in multiplayer on a dedicated server and it works perfectly, I always thought it may be redundant but wasn't 100% sure, thank you so much. I will adjust the script to reflect the suggestions.

Yes, thank you, the issues we had previously was making it repeatable in multiplayer, having the requester and provider was required, otherwise it would execute once then not function after that. So far this way I can use it any amount of times in a multiplayer campaign. I will test your therory, to see if _this select 0 synchronizeObjectsAdd [SupportRequester]; is redundant, but I don't think this will work without it, or am I missing something?

Updated mission features in map, vehicle spawn moved and now is all in 1, add auto rearm for fixed wing and heli at both bases, random weather changes every hour. Various other tweaks and performance updates.

If you want to whitelist just a team leader, you change
if (typeOf (_this select 0) isEqualTo "player") then {
to
if (typeOf (_this select 0) isEqualTo "B_recon_JTAC_F") then {
Then only the JTAC can use the support call;
The system is dynamic with mod support, so if you Have RHSUSAF loaded, not only Vanilla assets are available, also the mod assets are available.