DimQuest is a fun text-based-adventure game that I've been doing over Steam for a long time. Not with most of the people of TWHL, though.

Then why the hell make a forum topic about it?Well, the thing is that I haven't been able to find a lot of people to play it, really. And I figure I could make a reference point on some of the rules, and link people here. I also want to say "Hey TWHL, try this!"

Give us a little history of the game.Well, it started out a long time ago on Omegle. That's when I realized that everybody on Omegle is stupid, so I tried doing it on Steam. Eventually, the game built up a fan base, and I actually did multiplayer environments..

Given the idea to add music, I would set it up to play music from Final Fantasy in different environments in the game, which I choose. I manage to do this over voice call, and I found I could also use that to have things like robots speaking, gunshots, and other different sorts of sound effects.

Not only that, but the game has a score system that keeps track of your health, personal information, money, skills, and items which you can access at any time you like. The game has sadly run out of people who play it.

A fan base, eh? What have some of the people done?There's been numerous adventures.

o An Elven king who found himself a wife and went to war against the dwarves, but had his life ended by a wolf-man.

o A wolf-man who lie confused in the ash of his home city, and managed to another where he killed an Elven king.

o A dwarf who murdered two infamous jesters and was taken to the high capital where he attempted to murder the high king.

o A mercenary who went by the nickname "Swift" who visited an opera and constantly tried to win over a woman who goes by the name Rita, and commited suicide.

And that's just the ones I can remember.

Storyline?Well, it takes place in the world of Edafers.

The Elves have been at constant war with the humans, and nobody actually remembers why. They've reached a state of technology where they can use data computers, APCs, and robots. Since the war has continued for so many centuries, the only REAL way they can come to peace would be if one race killed another.

The humans have set up a specialized training facility named the College, which trains people to be special-equipped soldiers known as MeRs. (Mech-equipped Regulars), and they're given several different missions in the continuous battlefield that is the Iceland.

Meanwhile, the Elves are attempting to control their system of government, which is completely failing. Since monarchy died, dictatorship has risen and the Elves live unhappy lives in the desertland that is their home. Many internal rebellions and loss of resources has brought the Elves to a point where high taxes and conquest are needed to obtain resources.

What about the system of the game? How does it work? Rules?Well, there are many different procedures that must be done during the game. Here is a basic list of rules:

I remember this. I actually enjoyed it as well. I haven't been able to play due to my lack of a working computer, and since I got it fixed I still haven't been able to play due to the fact that I haven't really gotten around to getting Steam to work in Linux.

Also,

A dwarf who murdered two infamous jesters and was taken to the high capital where he attempted to murder the high king.

If you admit this, why the fuck did you post it? Start listening to the little voice of reason in your head for god's sake because you have some years to go. To shine some light on that, the frontal lobe of your brain doesn't fully develop until your 25. Make better decisions now please.

Well, it's not that I was being mean or anything, I was actually just saying what I thought, but I didn't really feel like going into detail about why. Also, the second post was actually just directed to archie's comment and was a joke.

But seriously, my issue with this game is not that it's a bad idea, but that it lacks definitive structure and mechanics. I respect that, yes, you just play on a whim and sorta make it up as you go along. If I was gonna play something like this, it would be more Dungeons & Dragons based like I've done before with a friend that moved away but still wanted to play.

I didn't really want to admit that I play DnD but oh well. I run games for about 4-6 people every Sunday and it really is alot of fun.

Anyway, back to Dimbark's game, it's just that it has no core structure and the player assumes they can do anything. Which is why I like 20 sided die rolls with ability bonuses which players make against the game master or whatever. They can fail, which provides that sense of depth and immersion.

Anyway, I'll stop ranting now. I'd be more interested in your game Dimbark if there was more structure, but right now, it's too slapnstick for me. I read your journal post with the game you played whith whoever it was, I can't actually remember.

So I stand by my original answer, I wasn't trying to be rude. I was just wasn't in the mood for a in-depth answer.

Anyway, back to Dimbark's game, it's just that it has no core structure and the player assumes they can do anything. Which is why I like 20 sided die rolls with ability bonuses which players make against the game master or whatever. They can fail, which provides that sense of depth and immersion.

But that is where you're wrong! For most decisions, I roll my dice which controls their actions, and pretend that it was something that I wanted to do.

Okay, but you're breaking the involvment of your players, to them, you're just telling them what they can and can't do. Do players have skills that they can use? From what I can see your players are not getting developing skills. In Dnd you have skills that people are good at then skills they really, really suck at and they build them up over time. It's vital for character development and player involvement.

For example, my players wanted to try to sneak through an alley to avoid the hostile creatures, so they had to make Sneak checks. The rouge (my fiansee) had a rediculous bonus of 22, I still don't know how on earth she got her sneak that high but anyway, she automatically succeeds. The others were average in their sneak and rolled well, but the barbarian had a extremely poor score (about 2) and rolled a 2 on the dice. Esentially, he was as quiet as an elephant wearing clown shoes and covered in bells.

What I'm trying to say is that it really just lacks character development in regards to the building up of a character and their abilities. Your method kind of makes it a character they are controlling instead of a character they are becoming involved in and building. The reason why people get bored of these is because it feels like they are playing a game, not enjoying an experience. And roleplaying is exausting, if people are not involved in the story or character enough, then they have little reason to come back.

People can become very attached to characters they have played with and nurtured since level 1.

Otherwise, I have nothing to pick on how to run the story, it's a good way to run a story via chat.

This could happen anywhere. Its not like we have the physical presence on the internet to tell ages. The first thing we do is class people by age (then gender oddly enough) then justify any human interactions. You don't have any of those tells on the internet and thus conflicts arise.

However, internet makes people grow up fast. Just go look up |||||||||||||||||||||.