Agrius is found in Halldir's Carin (located just Southwest of Falkreath), and he's already dead when the player enters. His two companions Vidgrod and Raen lay near him, but don't appear to be permanent corpses, as they've since disappeared from my game while Agrius remains (even after a lengthy 11 day intentional absence). He's stuck at level 1, so he more than likely has around 50 HP, magicka, and stamina. Dark Souls (which provides thralls with 100 more health) can help, but since he never levels up, don't expect too much out of him.

Alea is found in the Abandoned Shack during the quest With Friends Like These.... The Abandoned Shack is found just East of Solitude. The player is asked to kill one of the NPCs (or all). This is the second quest in the Dark Brotherhood quest line. The first quest Innocence Lost can be received from Aventus Aretino in Windhelm. She won't win too many battles with her max 1 HP, but she knows how to sit in a chair, in your house, very well.

A Ranger living all alone in the middle of nowhere. Before Thralling her, make sure to talk to her and complete the small unmarked side quest for a total of 6 level increases to Archery. She's found in Angi's Camp which is located directly South of Falkreath in the mountains.

An Elderly lady living at Anise's Cabin. Anise's Cabin is located North of The Guardian Stones. She is friendly towards the player, but apparently she will turn hostile if the player returns from the basement of Anise's Cabin. One must take care when traveling through this area, as there are multiple dragon spawn points nearby, as well as trolls. When I found her, it was amidst a battle of two dragons and a troll. She will become hostile towards any dragon that flies near her cabin, so it is possible that she won't be in her cabin when you are nearby. She seems retain access to some of her spells as I've witnessed her casting some type of mage armor (probably Oakflesh, 40 points to armor rating for 60 seconds) and a conjure familiar spell. She relies on her Flames spell for damage, so she'll just kind of be, "there", instead of killing stuff. Also, "Elder" is not a typo. Old people are apparently classified as a race named "Elder", instead of Nord or any other race.

A mage that spawns as a random encounter after completing the quest in Whiterun, Blessings of Nature, which has to deal with restoring the Gildergreen for Danica. After you initially find Ardwen in the wilderness, it seems she makes her way to the stables outside of Whiterun and proceeds to stay there indefinitely. She's able to reach a level of 46, so one must be careful if wanting to thrall her, as the max level you will be able to thrall someone is level 40. That means if you don't encounter her until after level 40, you won't be able to thrall her. Likewise, if you thrall her before you reach level 40, and then she dies or you kill her when you are past level 40, you won't be able to re-thrall her.

Arondil is found in Yngvild which is Northeast of Dawnstar on an Island. The quest Toying with the Dead will take you through here. The quest can be received from Vekel the Man after joining up with the Thieves Guild. He was originally listed as retaining his voice, but this is untrue. He says nothing unique and constantly moans. Just goes to show, don't believe everything you read. He will occasionally say one of his lines that he would say when he was alive, but don't expect him to chat your ear off.

As a thrall, he is particularly powerful. He retains his damaging spells Ice Spike and Ice Storm, as well as a version of mage armor (not even going to try to guess here which version it is because it would be pure speculation). Not the most powerful of the permanent mages, but he's definitely up there.

A Female Imperial that resides in the town of Riverwood. She spends her time at the Riverwood Trader and will even take over selling items if her brother, Lucan, dies in some way. She'll no longer sell anything if you thrall her though.

Daynas is found in Folgunthur, which is Southeast of Solitude and just West of the Abandoned Shack. He is already dead when you come across him. On his corpse is a journal, which starts the quest Forbidden Legend, and also the Ivory Dragon Claw, which you will need to make it through Folgunthur. He prefers to stay at medium range when fighting enemies and only uses the Flames spell for his choice of attack. That's right, the Flames spell that does a meager 8 points of damage. He also has access to a mage armor spell (probably Oakflesh, 40 pts armor rating for 60 seconds) and to Conjure Familiar. He will switch to a weapon when the enemy gets right in his face, but if he can help it, he relies solely on his Flames spell for damage. As such, don't expect a great deal from him. (If you're on the PC and you can test out his health, magicka, and stamina when he is at level 25, please email me.)

A Nord Farmer found in the Fellstar Farm in Ivarstead. She can also be found in Riften if the player tells Bassianus that her parents are supportive of their relationship during the quest The Book of Love, which is started by talking to Dinya Balu in the Temple of Mara in city of Riften.

A Nord Warrior that is found in the Abandoned Shack during the quest With Friends Like These.... The Abandoned Shack is found just East of Solitude. The player is asked to kill one of the NPCs (or all). This is the second quest in the Dark Brotherhood quest line. The first quest Innocence Lost can be received from Aventus Aretino in Windhelm. Makes a great table decoration. Sure to start a conversation at a party. Buy one today!

After completing the quest Pieces of the Past, HE IS NO LONGER PERMANENT, and subsequently disappears after 24 hours. His body is set to disappear after 24 hours even if he is thralled while completing this quest. There is nothing the player can do to augment or prevent this, short of never completing the quest.

He's essentially a Bandit Chief with a unique name, as he has the usual plate armor and sometimes a plate helmet equipped. He's found in Cracked Tusk Keep, which is just a short walk West of Falkreath. Multiple radiant quests can take you through this dungeon, but only one quest will actually have you traveling through here. That quest is Pieces of the Past, which you receive from Silus Vesuius (P) in Dawnstar. If you're looking for a permanent melee Orc follower, he's not a bad choice. Something unique to note is, he always has his weapon drawn, even when there are no enemies around. Although I'm not sure if this is an isolated incident on my end.

Hajvarr disappears after 29 in game days. This means on the 30th day if he is left unattended. If you visit him within 29 days, the timer resets. There are some corpses that have weird behavior if left alone for 30 days, and tends to mostly affect thralls that were initially hostile to the player. Usually these permanent thralls that were hostile towards the player, go back to their original area in which they spawned. Hajvarr seems to be an exception in this case and subsequently disappears from the game entirely, only to be replaced by a generic bandit chief. He stays around for 30 days and since the player will more than likely never be away from the thrall that long, he is for all intents and purposes, what I consider permanent.

Hajvarr is found at White River Watch, which is just East of Whiterun. You'll have to go all the way through the dungeon and exit back into Skyrim, at which point you'll be high atop a mountain. He's essentially, a named Bandit Chief, and the game even treats him as such, as casting Healing Hands on him while he is thralled, you'll get a message at top that will say, "Bandit Chief resisted Healing Hands". I initially thought that he was going to be really awesome, as he proceed to decapitate my thralls. I've yet to see him do this while he is thralled, so he may not retain that ability. That can be good or bad, as on one hand, my mouth was agape the first time he did it to my thrall. But on the other hand, you won't have to worry about your thrall possibly decapitating NPCs, as headless NPCs cannot be resurrected.

He's a bit more deceptive than one initially perceives, as, yes, he does stop leveling at 28, but he also has relatively high HP for his level. His Two-handed power attacks do a sizable amount of damage and when the player is at higher levels, Hajvarr comes equipped with Steel Plate Armor. Add in a 100 health bonus from Dark Souls and I think he can hang with you until you are at least double his level.

A warrior that also makes a better house decoration than companion. With a max level of 4 and a whopping 85 health, he won't last long. Found in the Jarl's Longhouse in Falkreath, you will also meet him through the Dark Brotherhood quest (aptly named) Kill Helvard, received from Three D... I mean...Nazir.

An elemental mage found in Darklight Tower, which is located West-Southwest of Riften and South of Goldenglow Estate. After entering Darklight Tower the player will receive a quest to help Illia. Once completed, Illia will be available as a follower. As a thrall, she is able to hit the max range for most NPCs, 40. She uses Frost spells for damage, and comes equipped with a healing spell, ward, and mage armor, as well as a few more spells. Also, while her primary skills are in Alteration, Conjuration, Destruction, and Restoration, she lacks any spells in the Conjuration school. A good mage follower or thrall.

The lovely Bard found in Dawnstar. Hottest NPC in the game. There. I said it. Unfortunately, the player is unable to marry her, so what's the next best thing? That's right, killing her and stashing her body in your house (wow, that sounded a lot less creepy in my head). But really, that's probably all she's good for as her max level is 6 and her primary skill is Speech. If only she continued to sing me her lovely songs after she was thralled while I'm enthralled. Oh well.

An elemental mage. Found in Harmugstahl, which is located North of Karthwasten (which is East of Markarth). There are multiple radiant quests that will take your through this dungeon. These quests are: Arniel's Endeavor, which you can receive from Arniel Gane at the College of Winterhold; Onmund's Request, also at the College of Winterhold; and Salty Sea-Dogs, given by Captain Wayfinder at the docks in Dawnstar. Many other radiant quests have the possibility to take you through this dungeon too.

She is only permanent if grave robbed. See Grave Robbing. An Imperial Soldier, she is General Tullius' chief lieutenant. She is usually found in Castle Dour in Solitude, but if you side with the Imperials for the Civil War quest line, you will also find her in various Imperial camps throughout the quest line. She is marked "Essential" and thus cannot be killed until the quest Battle for Solitude, which is gained only by joining up with the Stormcloaks for the Civil War quest line. Therefore, it may be impossible to gain her as a dead thrall if you sided with the Imperials.

GameFAQs user iMACobra said, "An interesting note about Legate Rikke, she will not have her helmet on at the end of Liberation of Skyrim unless you initially joined the Imperials and defected to the Stormcloaks during The Jagged Crown. She only puts her helmet on when she goes to Korvanjund and keeps it on for the rest of the civil war at Castle Dour."

Found in Angarvunde which is found: Starting from Riften, Directly West from Riften is Goldenglow Estate. Directly West from Goldenglow Estate is Heartwood Mill. Directly West from Heartwood Mill is Angarvunde. Classified as a "Citizen" and level capped at 1 (read: terrible stats), she seems to be more for decoration or fodder for the enemy. Also useful for holding your junk.

She is only permanent if grave robbed. See Grave Robbing. Commonly found in The Hag's Cure in Markarth, Muiri is able to be thralled after completing her quest Mourning Never Comes. You receive this quest from Astrid of the Dark Brotherhood early in the Dark Brotherhood quest line. After completing her quest, she is no longer flagged "Essential", at which point she is able to meet an untimely death if the player so chooses. She is also available for marriage after completing her quest, but only if she's still alive, you sicko.

Found in the College of Winterhold, usually in the Hall of Attainment. She is not involved in any quest, nor does she sell any spells or items. She does however, know quite a few spells including: Ironflesh, Magelight, Multiple Destruction spells, three different wards, and a healing spell. Needs to be tested if she will actually use these while thralled. The main drawback for her is her level cap of 4.

Old Orc can only be found in a random encounter, so actually coming across him may prove quite arduous. A bit below average since he's capped at level 25, but he's one of the few permanent Orc thralls. He wants you to kill him, so if you agree, he'll immediately turn hostile saving you the guilt of killing an innocent person. Ah, who are we kidding? I shot him before he even got close enough to speak. What? He looked like an enemy, okay!

Generally regarded as one of the better Thralls. He's immune to Fire, Frost, Shock, and shouts (yours and Draugrs). He retains a sizable chunk of his spells, his toxic spewing attack, and he can teleport to boot. Talk about cool. He is found at Bthardmaz Arcanex during the quest The Only Cure. Bthardmaz is North of Markarth and then slightly East. The Only Cure quest can be received from Kesh at the Shrine to Peyrite. The Shrine to Peyrite is located Southeast from Bthardmaz.

He has a fairly impressive array of spells:

Mage Armor (Listed as having Oakflesh, Stoneflesh, Ironflesh, and Ebonyflesh. Which one he will cast, I don't know)

Frostbite (8pts of DPS which he can and will dual cast for 2.2x damage)

Icy Spear (60pt of damage)

Incinerate (60pt of damage)

Thunderbolt (60pt of damage)

Invisibility (rarely casts this and it's usually only up for a second or two before he breaks it)

Healing spells that he will actually use as a thrall (Healing, Fast Healing, Grand Healing)

Greater Ward

Teleportation (unique to Orchendor and he's invincible while the purple aura is still up)

Vile Vapor (does around 40pt of damage and looks like it might poison too)

He's listed as having a few more spells, but those are the ones that I've seen him cast. There's just a small problem that can sometimes hold Orchendor back though; When enemies get close, he falls back to Frostbite. The 8pts of damage a second spell. He doesn't seem to want to stop using it either as when an enemy gets close he makes no effort to put any distance between himself and the enemy, but instead will deliberately try to stay close to the enemy while using his meager Frostbite spell. Sometimes he couples it with Incinerate and sometimes he just wants to dual cast it. Again, it's a very small problem, especially when considering how powerful he is.

Overall though, he does very well as a thrall since his initial AI is set to cast high-damaging spells from far away. He usually opens the encounter with a mage armor spell and then follows it up with thunderbolt or incinerate until an enemy gets close. If you are playing a melee oriented character, Orchendor will compliment you build very nicely. He can have a bit of trouble against really strong melee oriented enemies, but he will laugh in the face's of his enemies while he destroys them.

He will also always respawn with an enchanted ring of Destruction and a necklace that either boosts his maximum health or increases the speed at which it regenerates. Thanks to metatrongrhm1 for the heads up.

He's got a lot of bulk, high damaging spells, and he's immune to the 3 elements and shouts. You want to watch things die? Get Orchendor.

Rigel disappears after 29 in game days. On the 30th day, she disappears if you have not visited her. If you visit her within 29 days, the timer resets. Rigel is found in the second area at Pinewatch. Pinewatch is located in-between Helgen and Falkreath. She is another character that is basically a named Bandit Chief. When the player is at higher levels she spawns with a full set of Steel Plate Armor. All of her stats are missing from multiple sites, so if you are on the PC and can test her full stats, send me an email. More than likely, her stats will be very similar to other named Bandit Chiefs, like Hajvarr Iron-Hand (P) or Ghunzul (P). I can tell you, however, she is not above the level of 40.

A mage with above average stats for a permanent corpse. He's in Rannveig's Fast, which is located South from Morthal and West from Drelas' Cottage. His body is not supposed to reset and neither is the dungeon, but I wouldn't risk leaving him alone in Rannveig's Fast for a long time, as I've had him disappear in an earlier play through.

A mage that owns the Museum of the Mythic Dawn in Dawnstar. He sends you off on the quest Pieces of the Past to find Mehrune's Razor, and at the end of the quest you are given the option of killing him and taking the dagger or sparing him and not receiving the dagger. He makes a better than expected thrall, as he gets a wide selection of spells:

Conjure Familair

Some type of mage armor (probably Oakflesh or Stoneflesh)

Some type of ward

Healing (which he will actually use while thralled)

Fast Heal (will also use while thralled)

Sparks (does 8 points of damage a second)

Flames (does 8 points of damage a second)

Firebolt (25 points of damage),

Lightning bolt (25 points of damage)

Ice spike (25 points of damage).

He also appears to be able to dual cast any Destruction spell for 2.2x the damage. I have yet to witness him dual casting anything else though. He may also have some magicka reducing perks as he is able to cast quite a lot of spells for just 196 magicka. He's actually a pretty decent thrall just because he makes use of more spells than most other thralls. Most other Mage thralls will just come equipped with a low level destruction spell and a Conjure Familair spell, so seeing a thrall capable of a wider variety of moves is very refreshing.

A Bard at the Candlehearth Hall in Windhelm. Probably the only time you will see her alive is when you first enter the city and make your way to the tavern, which is thanks to the quest Blood on the Ice. There is a hidden counter that triggers this quest. You'll get 1 point every time you enter Windhelm or any of the immediate surrounding areas (like the stables or nearby farms). Once the counter hits four, the next time you enter Windhelm between the hours of 7 PM and 7 AM, Susanna will have been slain and strewn across the street and the quest will start after talking to the nearby guard. After a day, her body is taken to the Hall of the Dead so it is possible to pick her up there. Don't wait too long since her body will eventually disappear. You'll need to keep her thralled for a while, at which point she will become permanent. Need to test how long exactly, but my initial guess would be around 11 days.

One of the few named (and currently only listed permanent) Archers. He appears as a radiant quest, so his location may vary, but usually appears on the roads near Nilheim, which is just East of Ivarstead on the other side of the lake. You might also check near Sarethi Farm which is Southeast of Nilheim. With a max level of 25, he is lacking compared to others that can hit the normal cap of 40. But don't be discouraged from using him if you like though, as he is one of the few Archers. And you can always pick him back up when he dies.

A Khajiit Warrior that is found in the Abandoned Shack during the quest With Friends Like These.... The Abandoned Shack is found just East of Solitude. The player is asked to kill one of the NPCs (or all). This is the second quest in the Dark Brotherhood quest line. The first quest Innocence Lost can be received from Aventus Aretino in Windhelm. Vasha makes a great rug or mount over the mantle.

Unique in the fact that Sain is currently (that I know of) the only named Dremora that can be thralled. He's completely silent outside of a few battle lines. That means no moaning. No chattering. He's located in The Midden Dark which is a dungeon beneath the College of Winterhold. You can start the unmarked quest Forgotten Names by wandering into The Midden Dark and picking up the "Incident report" on a table. From there you will have to find the rings that are in the Arcanaeum, and then bring them back to the gauntlet, placing them in the correct sequence to spawn Sain. From here, the player can release him or kill him. Killing him will allow you to thrall his body, releasing him make him instantly disappear, forever losing the ability to thrall him.

Not terribly useful with a max level of 4, but if you dreamed thralling a battle-only-talking Dremora, that doesn't moan, in Redguard garb, well, today is your lucky day. Also, that's a really specific dream to have. I don't know if I would actually believe you if you were to tell me that was your exact dream.

Another really unique thrall because he will turn into his ghostly form when the player enters through a long loading screen. He also has that phantasm exploding effect and sound when he dies too. He's found at Shroud Hearth Barrow which is on the outskirts of Ivarstead. He is associated with the quest Lifting the Shroud which you can receive from Wilhelm, the Innkeeper in Ivarstead. He will attack you as you progress through the quest, so all you'll have to worry about is thralling him. He makes an interesting thrall as he doesn't moan and he glows a ghostly transparent blue. Thralls will respawn their equipment if you kill them, take their stuff, thrall them, and then go through a long loading screen. Gatharian will do just that, but unfortunately does not respawn the potions that make you appear as a ghost. From what I've seen, two potions is the most you'll get. :(

A user by the name of iMACobra sent me some info saying that Wyndelius was no longer permanent and subsequently disappeared from his game. I haven't got the chance to load it up and test it, so you may want to take some extra precaution when storing his body.

These thralls lack permanency, but make up for it by having a unique quality. This can range from being exceptionally powerful, unique dialog while thralled, the ability to dance, an absurd amount of health, and much more. These will generally be less desired than permanent thralls because they don't stick around, but they can be interesting nonetheless. But now, thanks to the Permanent Corpse Exploit, these thralls can be permanent too.

How To Read The Stat Boxes

Max Player Level - This is the maximum level the player can be at and still thrall the NPC. A lot of NPC's are different in how their level is calculated with regards to the players. Some are set to be higher than the players, and some are set to be lower. This means that there will be some thralls that have a max level of 50, but the player can only thrall them if their level is 34 or below. Alternatively, some NPCs have a max level of 40 and can still be thralled after the player is above level 40. "Always" in this box means the player can always thrall the NPC, regardless of the player's level.

Class - The NPCs class. This isn't shown anywhere in the game. It determines how many points of skill and attributes are gained per level. A full listing of classes can be found here. --> http://www.uesp.net/wiki/Skyrim:Classes

Max Level - This is the max level the NPC will level up to.

Max Health - This is the NPC's max health when they have hit their max level.

Max Magicka - This is the NPC's max magicka when they have hit their max level.

Max Stamina - This is the NPC's max stamina when they have hit their max level.

Primary Skills - These skills are determined by their Class. The skills listed here will be the NPC's highest skills, and the ones that they are most proficient in.

Moans - This will tell you if the NPC constantly moans or groans. "Yes" means they do moan. "No" means they do not moan. Almost all thralls do moan. A "?" means I don't know.

Follower - This will tell you if the NPC can be a follower while they are alive. You can have one follower at a time.

An Altmer Elemental Mage found at the College of Winterhold. If you follow the Mages Guild story line, you'll end up dealing with him later on, thus preventing you from killing him early and having everyone get mad at you. The quest that you deal with him is called The Eye of Magnus. It's important to note that he has a max level of 50, so once you are above level 40, he is un-thrallable.

A Dunmer Forsworn (yep, you read that right) found in Knifepoint Mine. You'll find him at the end of the quest Boethiah's Calling. Once you reach level 30, a Boethiah Cultist will attack you. This is a random encounter and after dispatching the Cultist, the player can then loot a book off of the Cultist's corpse which. After reading the book, a quest will activate leading you to the Sacellum of Boethiah. Alternatively, you can travel to the Sacellum of Boethiah to start the quest. Sacellum of Boethiah is located just Southeast of Windhelm. It's important to note the level of the Champion. If the player is below level 58, then the Champion will be at level 38. If the player is level 59 or higher, the Champion will be level 51, making him un-thrall able. (Needs to be confirmed)

An Orc Warrior found in Largashbur which is located just Southwest of Riften and just Southwest of Goldenglow Estate. A low level cap of 20, but is unique in the fact of the amount of health he has (1272). At the end of the quest The Cursed Tribe, which is started when wandering into Largashbur or by hearing rumors in Riften from the guards, the player will have the option of killing the giant and letting Yamarz take credit for it. If the player agrees, Yamarz turns on the player forcing you to kill him. Thralling him afterwards will ensure that he has his enormous health pool, and saves the player from otherwise slaughtering him while he sleeps.

An Imperial Assassin, Cicero is found in the Dawnstar Sanctuary (Just West of Dawnstar) during the quest The Cure for Madness (which is one of the final quests in the Dark Brotherhood quest line). He's probably the most unique follower in that he has over 30 unique lines while thralled (and alive) and he will spontaneously dance. The problem that you will run into is that he has a max level of 50, so you can potentially miss him as a thrall if you wait too long to finish the Dark Brotherhood quest line. Cicero apparently will not level up past 40 as a thrall (provided that he never gets above 40 in the first place), so you should be able to keep him around even if he dies in combat. Another potential problem is that if you decide to spare him, he is then marked essential and cannot be killed. So it's pretty much a one time chance to get him as a thrall. He is also a chatty Cathy, so he may grate on your nerves quicker than other thralls.

Finally, you may have also notice that Cicero has unique clothes. And they're wearable by the player. If you're like me, you probably just whispered, "I want that" in your best Napoleon Dynamite impersonation. Normally, the only way you could obtain these clothes is by killing Cicero and then looting his corpse, but there is an exploit that allows you to loot and wear the Jester clothing without killing poor, little Cicero. All you need to do is to give Cicero armor so he'll equip it, dismiss him as a follower, cast paralyze on him or hit him with a weapon with the paralyze enchantment, and then pickpocket him as he stands back up. You'll be able to take his clothes at that particular time, and he'll actually generate new clothes once he moves to a new cell (as will anyone else including thralls, see Equipping Your Thrall). I normally wouldn't go out of my way to mention exploits regarding normal NPC's, but Cicero is such a unique case with unique items.

Thanks to iMACobra for sending in the info about the level cap of 40 and the info about his clothes.

An Altmer Sorcerer, she is almost always located in the Thalmor Embassy. However, she is marked essential and cannot be killed there. After completing the quest Season Unending, which only triggers after the quest The Fallen (part of the main quest) has started, will she be un-flagged as essential. However, it will not trigger if you have already assisted in capturing 8 of the 9 holds, so you can potentially miss this thrall altogether. After the completion of Season Unending, Elenwen is removed of her "Essential" tag, meaning she can be killed. A good time to thrall her is after completing Season Unending, while she makes her way back to Solitude by way of roads. Distract her with the throw voice shout or use a long range sneak attack to avoid being detected by her traveling companions.

Colonel Campbell is usually found at Ulfric Stormcloak's side. Initially, he is at the Palace of the Kings in Windhelm, but once the player starts progressing through the Liberation of Skyrim quest line (by siding with the Stormcloaks), he will move between various camps. So far, it appears that he is only killable if you side with the Imperials, as he is otherwise marked essential. The quest in which you can kill him is The Battle for Windhelm, which is gained from siding with the Imperials during the Civil War quest line.

An Imperial Soldier and General of the Imperial Army, he's usually found in Castle Dour in Solitude. He is marked Essential until the quest Battle for Solitude, which the player can only receive if they sided with the Stormcloaks during the Civil War quest line. During this quest, Tullius can be killed and thralled, but only if the player is level 34 or below. Tullius and Ulfric are unique because they are set to be 1.2x the level of the player. It is very possible to miss him as a thrall since getting above level 34 doesn't take that long, and I'd wager a lot of players will spend a lot of time leveling up and doing miscellaneous quests before completing the main quest.

Malkoran is found in Kilkreath Ruins, which you can find by going West along the road from Solitude. The actual name of the landmark is Statue to Meridia, but the place you enter into is Kilkreath Ruins. If you interact with Meridia's Beacon in front of her statue, you will get the quest The Break of Dawn which will lead you directly to Malkoran. Unique in the fact that when he dies, a shade will spawn which may or may not be hostile towards the player.

A Brenton Conjurer found in Rimerock Burrow. The easiest way to get to this place is to start from Solitude. Go West on the road until you get to Statue to Meridia. From there go directly North to Wolfskull Cave. From there, go directly West on the road and you will hit Rimerock Burrow (it's to the West of Lost Echo Cave). Nothing terribly unique about him. The best I can tell is he's a named NPC that's fairly powerful, but I've seen people swear by him.

One of the main protagonists/antagonists (depending on how you look at it) of the story. He spends almost all of his time at the Palace of the Kings in Windhelm. He is marked as an "Essential" follower and is only un-flagged during the quest Battle for Windhelm, which can only be received if you sided with the Imperials for the Civil War quest line. Otherwise, he remains "Essential" at all times. He has a max level of 50, and is set to be 1.2x the level of the player. That means you will only be able to thrall him when YOU are level 34 or below. Once you hit level 35, he will be at too high of a level to be thralled. It is said that not only does he retain his voice clips, but he'll use shouts too while thralled. I have not yet confirmed this, so take it for what you will.

That's it for right now. Thanks a whole lot for reading this FAQ. Hopefully you got some good use out of it. If you want to add anything regarding unique thralls or you just want to say "Hi", click right here --> Contact Information to be taken to the section with my email address. This FAQ is intended for private use and may not be sold for money, nor may it be hosted on any website other than listed below.