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joi, 21 noiembrie 2013

Genie Timeline 2013 Pro is a backup/restore tool aimed at providing
complete, seamless and reliable backups and restores. Genie Timeline
makes it easy to continuously protect all your files no matter where
they are stored; on your computer, external and network drives. Genie
Timeline works automatically to protect new and changed files without
any intervention.

Key features:

Configure your backup in 3 simple steps and you’re done! It scans
for all your file selections from any location, monitors for new and
changed files, and backs them up;

Use the Timeline to view and restore your files at a specific point of time;

Secure your backup with the most secure 256-AES encryption algorithm;

Recover versions of a file or deleted files with a right-click;

Use Genie Timeline mobile app for live feedback of your backup
status or get email notifications of your backup status to your inbox;

Use backup without compression so you can view your backed up files in their native form from any computer;

Genie Timeline offers advanced settings to ensure that power users
have all they need in a simple, easy to use product. You can control
when your backup runs or leave it to Genie’s IntelliCDP, power down your
computer after backup, and much more;

Use disaster recovery to keep your entire system safe from virus attacks, computer crashes, and more.

luni, 18 noiembrie 2013

Picture Collage Maker Pro is a versatile and user-friendly collage
creator with which you can make collages and greeting cards from digital
photos and share them with friends and family. It provides 140+ collage
templates for various occasions and holidays such as birthday, baby,
wedding, anniversary, Thanksgiving, Christmas, New Year and more.
Picture Collage Maker Pro is extremely user-friendly. Unlike
photography software that takes days to master, Picture Collage Maker
Pro lets both seasoned collagers and new hobbyists become productive in
minutes.

miercuri, 13 noiembrie 2013

The Krita team is working really hard on the next release -- Krita
2.8, expected to be released end of December, early January. And it's
shaping up to be a memorable release! There is a host of interesting
features, and many, many bug fixes as well. Let's take a look at what's
coming!

Tablet Support

Krita has relied on Qt's graphics tablet support since Krita 2.0. We
consciously dropped our own X11-level code in favour of the
cross-platform API that Qt offered. And apart from the lack of support
for non-Wacom tablets, this was mostly enough on X11. On Windows, the
story was different, and we were confronted by problems with offsets,
bad performance, no support for tablets with built-in digitizers like
the Lenovo Helix.
So, with leaden shoes, we decided to dive in, and do our own tablet
support. This was mostly done by Dmitry Kazakov during a week-long visit
to Deventer, sponsored by the Krita Foundation. We now have our own
code on X11 and Windows. Drawing is much, much smoother because we can
process much more information and issues with offsets are gone.

OpenGL and Shaders

Krita was one of the first painting applications to support OpenGL to
render the image. And while OpenGL gave us awesome performance when
rotating, panning or zooming, rendering quality was lacking a bit.
That's because by default, OpenGL scales using some fast, but
inaccurate algorithms. Basically, the user had the choice between grainy
and blurry rendering.
Again, as part of his sponsored work by the Krita Foundation, Dmitry
took the lead and implemented a high-quality scaling algorithm on top of
the modern, shader-based architecture Boudewijn had originally
implemented.
The result? Even at small zoom levels, the high-quality scaling option gives beautiful and fast results!

vineri, 8 noiembrie 2013

Brief tutorial (23 minutes) by Paul Caggegi that explains the basics of video editing, and shows
you how to set up Blender as a Non Linear Editor. A .blend
file with the windows layout and a key configuration file are available for download via the blog post.

miercuri, 6 noiembrie 2013

Fragmentarium is an open source, cross-platform IDE for exploring pixel based graphics on the GPU.
It is inspired by Adobe's Pixel Bender, but uses GLSL, and is created specifically with fractals and generative systems in mind.

vineri, 1 noiembrie 2013

FBX import is now supported, along with improved export. New mesh modeling tools were added and existing ones improved. Cycles subsurface scattering and hair shading were improved, along with the addition of a new sky model, shading nodes and tone mapping in the viewport. The motion tracker now supports plane tracking, to track and replace flat objects in footage.

We have been testing this final release using three 'release candidates'. The official release is now available, published October 30th 2013.

Hugin 2013.0 simplifies panorama stitching

New version of the popular panorama stitcher is now even friendlier
towards beginners.
Now the user interface of Hugin
has three modes: Simple (default), Advanced, and Expert. The simple UI
is basically the old panorama preview dialog with panorama stitching
wizard added on top of it, so you can still create a panorama in just
three steps.
If you are not familiar with the procedure, it's all dead easy.
1. Add original images.

2. Launch alignment of the pictures. Hugin will attempt to discover matching features in pairs of images and re-align them.

This step is also where you pick mapping (e.g. Panini is great for
architecture) and set cropping to remove "leftovers" — bits of the
original images mashed with black background due to transformmations.
3. Finally, choose how you want Hugin to handle stacks of exposure
bracketed images, if you have those, pick a file format to save the
panorama in, and let it build the final image for you.

All the extra things like editing control points, creating masks to
remove objects etc. are only visible in Advanced and Expert modes. Which
is where you see the old main window of Hugin.
Frankly speaking, if you are already faimiliar with Hugin, you will
probably find the user interface related changes not exactly dramatic.
After all, Hugin developers preserved most of what already was there and
rearranged guts in limbs in a different way (still, no drama).
Typically for Hugin, the release comes with a few new command line tools: