Abilities:Blaze: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).

Speed Boost(DW): Innate Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Gligar* Winger (Female)Nature:Adamant (Plus Attack; Minus Special Attack)Type:Ground-Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.Flying-Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.Abilities:Hyper Cutter-Innate; This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.Sand veil- Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damageImmunity(DW)- Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.Stats-HP: 100Atk: Rank 4 (+ Adamant)Def: Rank 4SpA: Rank 1(- Adamant)SpD: Rank 3Spe: 85EC: 1/6MC:1DC:1/5

Duskull * (Sone) MNature: Adamant (Attack raised by *; Special Attack reduced by *)Personality: Sone is mostly serious, but when the fight gets intense, he starts to loosen up. Symptons of this are random laughter, cruelty, trickery, and even murder. Even though this is quite extreme, he doesn't have to do with this much as he spends most of his time laying dormant in his home, Mt. Pyre Chamber A.

Abilities:Levitate:(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Abilities: Effect Spore:(Can be Disabled)This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.Regeneration:(Innate)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Snorunt [Yuki] FNature: Rash (SATK increased by *; SDEF reduced by *)Personality: Yuki is very shy, but when she does encounter someone, she freezes them solid. However, if they are good-natured, she will let them pass. She enjoys "decorating" places by freezing them solid, then, she proceeds to play in the ice by slipping and sliding. Yuki specializes in illusion.

Abilities:Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.Ice Body: (Innate)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.Inconsistant(DW): (Innate)This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Litwick (Vayn) F Nature: Modest (ATK reducad by *; SATK increased by *)Personality: Since her evolution, she has recognized how to recognize patterns. However, she still seeks to change the environment to her advantage. She has learned the power of force, and recognizes it. She is starting to grow an understanding of pokemon as well as people's thoughts. Her tactics are never thought down upon. Type: Fire/GhostFire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 55

EC: 4/9DC: 3/5MC: 3

Abilities:Flash Fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).Flame Body: (Innate)This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Torchic will probably go for a swords dance, but we'll be ready for that. Stat off by deluding it with a ray of confusion, thereafter, cripple it with toxic. If you take more than 20 damage, pain split, if not, hit it with a night shade.

Confuse Ray - Toxic - Pain Split if you take more than 20 damage/Night Shade

The trainers have sent in their Pokemon, Torchic from Blaziken, Duskull from Albinoloon. Torchic is a good amount faster and goes first, using a Shadow Claw. Duskull responds with a Confuse Ray, only slightly confusing Torchic. Torchic manages anyway to get off a Flamethrower. Angry that Torchic got off his attack, Duskull used Toxic to horribly poison him! Torchic was so confused, he just slapped himself across the face, ridding himself of the confusion. Duskull had already lost so much health he decided, why not split the pain? Let's look at how the Pokemon are doing.

Torchic gets this round going with a Flamethrower. Duskull gets so annoyed that he Disabled Torchic from using it for a while. Torchic then uses a sharp Shadow Claw. Duskull once again gets annoyed and tries to Disable this move, but two moves can't be disabled at the same time. Duskull is so upset, he disappeared into the shadows! Torchic tried a Will-o-wisp, but Duskull oonly reappeared right after with a Shadow Sneak, which dealt less damage since it was also a dodge.

Torchic starts off with a Flame Burst, engulfing Duskull in flames! Duskull responded by using Confuse Ray on Torchic. Despite his confusion, Torchic used Shadow Claw on Duskull. This bored Duskull, who started to Rest for two actions. Torchic was just so confused, he hit himself! Let's see how the Pokemon are doing.

Torchic starts this round off with a Fire Spin to trap Duskull, be Duskull used Shadow Sneak right before he got trapped! Torchic followed up with Shadow Claw, getting a critical hit! This didn't bother Duskull very much, so he just Chilled. They mutually agreed on a break, so they both rested for an action-- until Torchic realized he didn't even know Rest!

Torchic is really getting worn down, but he still manages to get off a Flamethrower. Duskull followed with a Confuse Ray, causing intense confusion. Torchic was still able to use Shadow Claw on Duskull, who just Chilled. Torchic was once again confused, and hit himself. The poison that had been wearing Torchic down for a while finally got to him, and KOed him. Good match everybody!