Doom CooldownPulse

Note: Because I no longer play WoW, I cannot actively maintain this AddOn. At this time, the AddOn works fine, and I will continue to make an effort to fix bugs as patches are released. If you are an AddOn author and want to contribute to the code base, please feel free to submit a pull request to the AddOn's GitHub repository.

What does it do?
Ever wanted to know when a certain ability will come off cooldown, but you're too caught up in a fight to notice? Doom_CooldownPulse is designed to fix that problem! It flashes the icon of the ability in the middle of your screen whenever it becomes usable again.

Great! Now.. how do I set it up?
Doom_CooldownPulse requires no initial setup; just install and you're good to go! However, the options frame (which is accessable by typing /dcp) allows very easy customization. You can change all of the following:

Icon size

Icon position (press the unlock button)

Fade in time

Fade out time

Max opacity (transparency)

Max opacity hold time

Animation scaling (how big/small it gets when it flashes)

Cooldowns to ignore

Overlay color for pet cooldown pulses

It is intended to be very easy to customize, and your changes take effect immediately. You can see how your settings will look by pressing the "Test" button, or reset them to the default settings by pressing the "Defaults" button.

Isn't this very similar to another addon, JIM's Cooldown Pulse?
Yes, the concept was originally developed by JIM. However, JIM has since gone MIA due to his new job and no longer updates his addon. I was able to get in touch with him, and he is very much supportive of Doom_CooldownPulse. Doom_CooldownPulse is neither an updated version nor a direct clone, but instead an alternative option with the same concept.

Version 1.2.14
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- Fix: Spell tracking changes in 1.2.13 broke ignored spells, which has been corrected
- Fix: Unrelated to 1.2.13 changes, longstanding issues with ignoring item cooldowns should also now be fixed

Version 1.2.13
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- Updated TOC number for Patch 7.0
- Fix for duplicate spells with same name sometimes not triggering cooldown pulse

Version 1.2.5
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- Should now properly save settings between sessions

Version 1.2.4 (Cataclysm Update)
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- Fixed error from "GetItemCooldown"
- Please let me know if any other issues occur with Doom_CooldownPulse in 4.0.1 by leaving me a comment.

Version 1.2.3
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- Updated TOC for Patch 3.3
- General code cleanup, including a few changes that should hopefully increase efficiency a bit

Version 1.2.2
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- Overhaul of item cooldown monitoring, which produced condensed, more efficient code, and fixes problems with trying to ignore items you use from your cast bar via keybind.

Version 1.2.1
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- Just a TOC version update to clear any confusion about whether this is still up to date (it is!)

Version 1.2
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- New! Due to popular demand, you can now specify cooldowns you wish to ignore!
- New! You can now set a color overlay for your pet cooldowns (by default, there is no overlay)
- New! Missed the old heart-beat sound from JIM's Cooldown Pulse? Drag the lubdub.wav sound file from JIM's addon into the Doom_CooldownPulse folder and you now have a sound notification
- Fix: Now properly tracks cooldowns from items used from your cast bar via key-bind.
- Fix: Now properly tracks non-hunter/warlock pet cooldowns (mages: you may want to make use of the color overlay since Water Elemental's Freeze ability has the same icon as Frost Nova)

Version 1.1.5
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- Fixed small but rare bug that prevented certain spell cooldowns (from what I've discovered, only Feral Faerie Fire) from not being properly recognized.
- Updated TOC version

Version 1.1.3
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- Wait, pets have cooldowns? Well I guess we should monitor them too!
- Minimum cooldown increased from 1.5 sec to 2 sec so that slower wands won't spam your screen every 1-2 seconds.

Version 1.1.2
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- Fix to error that would result from clicking an empty bag slot.

I used this addon for some time and loved it, but as we all know, it is no longer supported. So I spent some time with Weakauras and created a pretty close clone. You'll need to be know how to import code into WA which is pretty easy and there are a ton of tutorials out there. The code below is for Garrote, so once you import it, go to the trigger tab and change the spell name from Garrote to whatever spell you want to pulse. You will need to do this with every spell, but it is just a copy, paste, and name change. I hope this helps some of you.

Is anyone actually experiencing any errors, or is it simply that it's out of date? I can upload a new version with an updated TOC, but if there's any issues, I'd like to address those while I'm at it. In my testing, I wasn't able to find anything wrong. That said, I realize there is a lack of support for talents which shorten/reset cooldowns. However, given how terrible Blizzard's API is for supporting those, it's extremely difficult to do, and unlikely to be added as a feature anytime soon.

Started using it today. Doesn't seem to have any errors yet on my rdruid. I'll let you know if I experience issues.

Is anyone actually experiencing any errors, or is it simply that it's out of date? I can upload a new version with an updated TOC, but if there's any issues, I'd like to address those while I'm at it. In my testing, I wasn't able to find anything wrong. That said, I realize there is a lack of support for talents which shorten/reset cooldowns. However, given how terrible Blizzard's API is for supporting those, it's extremely difficult to do, and unlikely to be added as a feature anytime soon.

Started using it today. Doesn't seem to have any errors yet on my rdruid. I'll let you know if I experience issues.

Is anyone actually experiencing any errors, or is it simply that it's out of date? I can upload a new version with an updated TOC, but if there's any issues, I'd like to address those while I'm at it. In my testing, I wasn't able to find anything wrong. That said, I realize there is a lack of support for talents which shorten/reset cooldowns. However, given how terrible Blizzard's API is for supporting those, it's extremely difficult to do, and unlikely to be added as a feature anytime soon.

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