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I've been practising a little with a Norse team in preperation. My rolls weren't very good (and with that I've gone and made some minor revisions to the fresh team hoping to compete in the DoD), but it was smooth sailing right after I took out the only dwarven runner on the pitch.

Golly there were a lot of knockouts, on both sides. I think we each had about five players left.

Snoozer can't make our game tonight, so I think an admin draw is in our future for our champs losers match. I'm assuming, of course, that an extension until this weekend is unacceptable.

Entirely unacceptable I'm afraid: due to the linear nature of time, this weekend takes place after Wednesday.
(There are some who posit that everything takes place at once and we merely perceive time in a linear fashion, to which I say 'that's intriguing, admin draw').

Season over, scores in all the little boxes. I shall now hand over to Chief Admin-in-Chief For Life, his Excellent Excellency Groovychainsaw, for the calculating promotions and demotions and next seasons Divisions and stuff.

Then back to me for some more shouting, until everyone is in their assigned places.

Mmmmmm, Dodge does make a lot of sense as I use him for empty backfield plays on receiving and for some reason opposition players love making double GFI moves to put him in a tackle zone, Dodge would free up a re-roll better used elsewhere. It would also take him up to having 3 re-roll skills which is clearly awesome.

Ignoring the double though still means I have to give him a skill and if not Dodge then what?

Mmmmmm, Dodge does make a lot of sense as I use him for empty backfield plays on receiving and for some reason opposition players love making double GFI moves to put him in a tackle zone, Dodge would free up a re-roll better used elsewhere. It would also take him up to having 3 re-roll skills which is clearly awesome.

Ignoring the double though still means I have to give him a skill and if not Dodge then what?

Block, any player that doesn't have it or wrestle* is 4 times more likely to turn over during a 2 dieblock (1/9 to 1/36), its also self defence. There will be times you end up blocking with him whether or not that's the general plan.

I'd consider sure feet on a back field thrower like him. You can keep him further back to avoid being marked and can still run up further to throw.

If you're not taking a double I'd get block, but because there aren't really any other skills he needs. You can also consider getting leader and dropping a reroll to save TV. Or making him your kicker to free up a lineman from having to take kick.

Hey, I got a buddy that is wanting to get in on this season if there is room and his confirmation email does not seem to be going through, so i was jsut going to enter his info for him(if thats ok) untill it get sorted,
His name is lelandco and he is playing necro's, ill add him to the spreadsheet