Posts tagged class-design

Blizzard is getting ready to sit down with several lead designers to discuss class and PvP changes that will be happening in Warlords of Draenor. As part of that plan they want you to submit your questions over on their forums for the hosts.
Personally, I'm going to ask what they plan to do abo...

The twitter account of Chadd Nervig (better known as Celestalon) has become one of my favorites due to his willingness to talk about the various aspects of class design. One that he brought up recently was the difficulty of naming new abilities. His point about spell names needing to fill many diff...

Following Alex Afrasiabi's example, both Cory Stockton and Jonathan LeCraft have posted some of their earliest design brainstorming notes to Twitter. Stockton's notes focus on the death knight class and what you're looking at was originally penned back in 2006, before Burning Crusade was even laun...

My favorite classes in games are the ones that inspire spit-takes.
The fact is that I don't really hate your bog-standard Warriors or Mages or whatever. But the classes that really get me interested are classes that demand that you explain what they do and how someone came up with that concept. ...

Neverwinter's next expansion, Shadowmantle, will bring an all-new class to to game in the form of the Hunter Ranger. The Hunter Ranger will enable players to switch between melee and ranged combat on the fly, and possesses skills designed for mobility and destruction.
Cryptic has posted a detail...

Hot on the heals of its blog post about dynamic events, Red 5 Studios now hopes to change up the whole progression system in its third-person shooter Firefall. The development team revamped the existing mostly linear advancement system to a more dynamic (there's that word again) skill-tree syst...

The development staff behind Lord of the Rings Online has a chance to make several sweeping changes to the game with the upcoming Riders of Rohan expansion, starting with trimming up and improving the game's classes. A new developer diary outlines the changes coming to the Champion class concurre...

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.
Greg Street, more commonl...

You're going to want to read this post from the forums discussing the rogue class and the design process for classes in general. It is, in my opinion, one of the more interesting posts Ghostcrawler has made on the forums. There's a lot to discuss, so let's break down some bullet points before rep...

"Hey you!" hisses a voice from a nearby dark alley. "How would you like to be a game designer for a day? It'll just cost you one kidney!"
"Well golly, mister," you reply, stepping into the shadows. "I have two of those, and I've always wanted to try my hand at fixing everything that's wrong wi...

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.
In 1974, the first roleplaying game was published under the nam...

It's been days since we got the official Guild Wars 2 Mesmer reveal, but the excitement is still running strong through the fan community.
Here at Massively, we're just as excited about it, so we took some time to sit down with game designer Eric Flannum and chat about some of the background a...

Hot off the heels of its wildly successful Mists of Pandaria live Q&A, the WoW dev team plans to hold another online Q&A, this time on the subject of class design and balance. Community Manager Zarhym's just announced that it will take place on Wednesday, Nov. 9, from 10:45 a.m. to noon P...