Kirk's TV Enterprise had a sickbay that needed to receive incoming emergencies from the transporter rooms and I have a hard time imagining how to move any of these TOS stretcher trolleys from here to there other than by means of some kind of elevator.

And walking from the Bridge to the Hangar Deck would then be less a waste of space but definitely a waste of time, wouldn't it?

Kirk's TV Enterprise had a sickbay that needed to receive incoming emergencies from the transporter rooms and I have a hard time imagining how to move any of these TOS stretcher trolleys from here to there other than by means of some kind of elevator.

And walking from the Bridge to the Hangar Deck would then be less a waste of space but definitely a waste of time, wouldn't it?

Bob

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from bridge to hangar:

1-take a lift on the bridge to deck 5
2- walk for about 50 meters to a lift from deck 5 to a lift for deck 17
3-walk for another 50 meters

Yes some jounreys might be more efficent walking than taking a turbolift, but thats no different than today. Where some people drive half a quarter mile to a shop to buy a paper instead of walking to the shop.

The simple solution would be to have a transporter room next to sick bay. Or falling that at least on the same deck.

As for deck plans available online I'd take those with a pinch of salt.

Let's see, what's the difference between having more corridors, and more staircases instead of a turbolift shaft?

Wouldn't a corridor and more corridors and staircase(s) take up space as well?

Your reasoning is non sequitor. You are saying that turbolift shafts take up space, but to replace them by corridors which also take up space.

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an imagine is better rhan 1000 words:

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You may have misunderstood that drawing... Here's the same trip you tried to plot, using brown for the corridors and blue for the turbolifts. You can see the turbolift is a way more direct route. To go on foot, you have to cut through the Rec Deck! It seems like, at least on this version, the designers are assuming that turbolifts are the primary means of moving around on the ship.

Let's see, what's the difference between having more corridors, and more staircases instead of a turbolift shaft?

Wouldn't a corridor and more corridors and staircase(s) take up space as well?

Your reasoning is non sequitor. You are saying that turbolift shafts take up space, but to replace them by corridors which also take up space.

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an imagine is better rhan 1000 words:

Click to expand...

You may have misunderstood that drawing... Here's the same trip you tried to plot, using brown for the corridors and blue for the turbolifts. You can see the turbolift is a way more direct route. To go on foot, you have to cut through the Rec Deck! It seems like, at least on this version, the designers are assuming that turbolifts are the primary means of moving around on the ship.

While some deck plans go overboard in my opinion and need more stairs, you really do need to have lifts to get around a ship that size. It's the vertical component that's the main problem. The Defiant would do fine without lifts, but trying to climb up and down twenty decks to go from the bridge to engineering would be time consuming and exhausting, and dangerous when rapid transit is needed.

While some deck plans go overboard in my opinion and need more stairs, you really do need to have lifts to get around a ship that size. It's the vertical component that's the main problem. The Defiant would do fine without lifts, but trying to climb up and down twenty decks to go from the bridge to engineering would be time consuming and exhausting, and dangerous when rapid transit is needed.

So your objection to horizontal lift tubes is that they make navigating the ship awkward if they are out of service. Yet if the lift network is out of order, navigating the ship at all would be awkward. Those vertical tubes would be just as useless as the horizontal tubes.

The real difference between corridors and turboshafts is that you can walk across a corridor. If a set of cabins is to be provided access by corridor, the corridor goes through two rows of cabins and each has a door opening into the corridor. If the access is exclusively by turbolift, same thing. But if you want both types of access (a definite must in emergencies), then turboshafts severely block corridors (at each cabin door!), whereas corridors don't block other corridors at all, and only block turboshafts at key junctions. You really don't want a corridor and a shaft running parallel because that blocks 50% of corridor access - but you don't want shafts crossing corridors, either, because that truncates and terminates the corridor.

So what you do want is shafts that dodge and weave, climbing over or diving under corridors - but that sounds like a nasty thing to turbocab speed and durability, as all those tight turns must be hell on the machinery.

The alternative is vertical dodging and weaving by corridors rather than shafts, which would make a lot of sense but is prohibitively complex to do on a TV studio floor.

The best alternative would be to have entire decks dedicated to turboshafts, between corridor decks; there's probably plenty of random machinery that needs to go between decks in any case, enough to justify a "tween deck" just barely high enough for a horizontal turboshaft (or then just barely not high enough, so that you have the occasional slight bump on a corridor floor and the occasional low overhang on a corridor ceiling; might look cool).

It seems like, at least on this version, the designers are assuming that turbolifts are the primary means of moving around on the ship.

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Also, they are creating maximum compatibility with what we really see happen in the episodes: our heroes walking on a short section of a curved corridor and its radial branch, which is all that exists on the set. This is how you access a random room with a long but fast lift ride and a short but slow walk; if you walked along a greater length of a curved corridor (and thus out of the set!), or took a multiple series of curves and radials, you'd be trespassing on territory better accessed by taking the lift to a closer terminal.