"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own." -- Gary Gygax"Don't ask me what you need to hit. Just roll the die and I will let you know!" -- Dave Arneson

Well, my spellchecker wouldn't have caught that one and I guess my eyes blipped right over it.

Don't worry Fin, it seems the text is surprisingly typo-free (I have yet to find one, and I have a really good eye for these things due to my job.)I have found a missing space between two words, though (can't recall where, sorry!)Anyway, it's much better than any final texts produced by at least two companies! (one starts with T, the other with M )

I'm asleep still... so pardon if this is wrong... but I think a wording problem from rules changes between version of beta that I pointed out in the first pdf is still there in a modified form. Spell Duel example - round 2... the impetus dice of one of the mages was being lowered and now it is not, but it is being raised from a 9 to a 10... (I think the other references to it being lowered were fixed but it shouldn't ever be a 9 then).

Well, my spellchecker wouldn't have caught that one and I guess my eyes blipped right over it.

Don't worry Fin, it seems the text is surprisingly typo-free (I have yet to find one, and I have a really good eye for these things due to my job.)I have found a missing space between two words, though (can't recall where, sorry!)Anyway, it's much better than any final texts produced by at least two companies! (one starts with T, the other with M )

Thanks. I have poor vision anyway and the intense reading session I went through with the pre-Beta really wiped me out. I was just kinda hoping to be perfect, that's all, since I know that folks really pounce on silly typos....

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own." -- Gary Gygax"Don't ask me what you need to hit. Just roll the die and I will let you know!" -- Dave Arneson

"...boxes for “same” (same alignment) or “adjacent” or “opposed” (based on alignment squares, as noted above)...."

Sorry to be thick,but I don't see any squares being formed with just Chaotic, Neutral and Lawful. Don't you mean "triangle"?

Page 24

"...In a man’s brief time on earth, he chooses one antipode, and in doing so plays his tiny part in the eternal struggle...."

I love the word "antipode", being an antipodean myself, but since it means "the direct opposite", I suspect this is the wrong word in this context. Unless I've misinterpreted what the sentence is all about.

Clarification Requests:Page 106, Chill Touch - use of "additional" seems potentially problematic, especially on items: - 12-13 - Perhaps the damage part could be worded as "the next creature you attack takes 1d6 (or 1d6+2 if undead) cold damage, in addition to any damage your attack normally causes."and - 24-27 - "Additional 2d6 damage plus an additional 1d4 points of Strength loss" - Logically this is "absolute" and works just like 12-13. However, I could VERY EASILY see players arguing that this is in addition to the results on the table above it - i.e. that it means +3d6 damage and +2d4 Strength damage! Would suggest that you change the wording to: "Touch damage increases to 2d6, plus 1d4 points of Strength damage, which adds to any normal attack" - also, does this: still have the +2 vs undead, LOSE the +2 vs. undead, or have a different modifier that got "lost in editing"?

Page 107: Choking Fog - does ventilation or air flow (like the old Gust of Wind spells, natural phenomena or air-elemental type critters) have any effect upon this spell?

Page 114, Magic Shield, row 20-23: Parenthetical is awkward; I could see it being read as "ALL Missiles usually have no effect" OR "Magic Missiles are usually unaffected by this spell" - should be re-worded to remove ambiguity.

Layout/Formatting:General: The "Save" row is not always consistently worded; sometimes it references a specific Save only with no "vs." other times it has "XXXX vs. check" and - though I can't find it now, I'm pretty sure there's a third wording there too.Page 116, Patron Bond, Headers for the row above the Results, "When Cast on Self" is not bolded but When Cast on Other is - should be the same.

Typos:Page 110 (Enlarge) 12-13 result row, last sentence has "similar" when it should have "similarly"

Page 140, first paragraph, halfway through, "A supernatural display can be accomplished in more than way, one wizard..." should be: "A supernatural display can be accomplished in more than one way; one wizard..." I think - or maybe it should be a ":" instead of a ";".

Page 145, Glorious Mire, General: Last sentence says "...newly liquid foundation, and castles sink" then later says "...this spell can bring down castles." Suggest eliminating redundancy and replacing the first instance of "castles" with "structures" or "buildings"...Also - can this spell directly target armor? If so, does the wearer get a save or does the armor automatically become slush?

Page 147, result 3 includes the line: "..where is forced to read an text..." - this clause should be taken out and shot - or at least have a few missing words inserted.

For example,if a cleric were charged by a band of 1 HD skeletonsled by a 4 HD vampire commander, the player could designate whether he targets the skeletons or the vampire. If he targets the skeletons and rolls 19, he turns 1d4+CL of these lesser un-dead but does not affect the vampire. If he targets the vampire and his next check is 24, he turns 1d4+CL 4 HD creatures. If he rolls 5, that means he could turn the vampire and 4 of the skeletons.

The check result of 24 according to the chart on pg. 82 should indicate the cleric turns 1d3+CL 4 HD creatures & not 1d4+CL as stated above. Also, the result of 5 should be changed to a 4, that means he could turn the vampire and 3 of the skeletons not 4. I'm assuming the cleric is 1st level since he gets a +1 bonus to the check & no luck modifier is mentioned anywhere in the example. Might help to make things clearer by indicating the cleric's caster level in the example.

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