Metal Gear Survive Wiki Guide

Post Story

Now that you have bested the Lord of Dust, it’s time to continue survivng in Dite. There are three small missions left that officially send you into full post-game mode. Nothing really new here, so each task will be broken down below. Completing these gives you the lay of the land in a Lord of Dust free Dite.

Virigil now has the power to allow Iris digging at Base Camp. There is a tutorial level just for showing off this "new" feature. Complete it for some basic goodies and to progress these post-story tasks along.

A note about digging at Base Camp outside of the tutorial. The times between waves appears to be a 24 hour minimum. You may pay with SV coins (microtranscation currency) to immediately start the next wave or wait the designated time.

There are now side missions that are distress signals. These show the location of a poor soul that got sucked into Dite’s version of Africa. Head into the Dust to save them and have them join the team at FOB. These missions will pop up from time to time now, but this is the first.

Oh yes they did. There is a final memory board out there. It’s located north of the mansion in the African jungle and surrounded by Trackers and Wanderers. There is a side mission with a Walker Gear nearby. Storm in there and kill all the Wanderers before securing the board and going back to FOB.

This Memory Board unlocks subclasses. These help strengthen and differeniate your play style in the game. There is assault, jaeger, medic, or scout. Each has there own special abilities and skills. For more on the subclasses, check out our class page here.

And that’s it! Now you just wander Dite to fill out the map and open up random containers that fall from the sky. There are two special post-game boss battles for you to unlock and fight. Read up on those fights on our boss page.