The Nara clan are a well known and respected group of individuals that reside within Konohagakure. Their sharp mindset to anything tactical and mysterious use of manipulating the Shadows make them a unique and one of a kind-clan. However, they also possess a flaw and that is their extreme laid back and lazy behavior - which can be easily overcome when they are given a task with which they believe is worthy of persueing. The Nara hold a close bond with the Yamanaka and Akimichi clans, occassionally placing their shinobi together in squads forming a powerful squad utilizing a combination of attacks. Nara clansmen are viewed as natural born leaders and in times like these with War in Konoha's midst, their skillsets are needed.

.:: ABILITY ::.[Strategy]RPly, This is a secret technique of the Nara. From birth they train their minds to become the best leaders to squads. They are able to quickly assess a situation and ennemy weaknesses and adapt to it with superior initiative. Allowing themselves and their allies to take advantage of their ennemy’s weaknesses and the best course of action to achieve victory.PvP: User takes 1 Round to plan a strategy, if he is hit or ATKs the effect ends premature. + 2 ATK / DEF to User / Allies for 1d4 Rounds.

.:: JUTSU ::.

[Nara Style Substitution Jutsu]Jutsu Type: NinjutsuRank: DCp: 3Description: The Nara Clan often has a certain few which knows a way to enhance ease on the Substitution Jutsu, however their style is different to there typical village technique. They're body would turn into a shadowy form before melting into the ground.PvP: Substitution, If it fails gain 1d4 DR.(Clan Creation)

[Kage nankan no jutsu - Shadow barrier technique]Jutsu Type: NinjutsuRank: DCp: 3Description: The user is able to manipulate his own shadow as it extends and rises into a barrier around himself or an ally in defense of an attack.PvP: Block + 1(Doesnt Exceed Cap) , If successful Vs Tai / Ken attacks deal 1d4 DMG.(Clan Creation)

[Kage Kubi Shibari no Jutsu - Shadow Neck Bind Technique]Jutsu Type: NinjutsuRank: CCp: + 3 Cp MaintenanceDescription: After performing Kage mane no jutsu, the user is able to extend the shadow holding their victims up their bodies and form into a shadowy hand that will strangle them, causing several damage to their opponents.PVP Effect: Requires Kage Mane no Jutsu to affect target. Deal Unarmed Rank DMG per round for Duration of Kage Mane no Jutsu. (Does not break Kage Mane no Jutsu's hold or lower Duration.) Ignores DR.(Dm Zabuza, 4/24/12)

[Kage mane no jutsu - Shadow imitation technique]Jutsu Type: NinjutsuRank: CCp: 5 Description: Kage Mane no Jutsu is a Ninjutsu technique developed by the Nara clan. Its original purpose was as a skill to help delay any pursuers. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the shadow reaches the target it will extend into its own shadow and completely immobilize it. The target will then succumb to the user’s very movements as if they were reflected on a mirror.PvP: Stun up to 3 Targets for 1d4 Rounds. (STR Vs ATK DC to break free) While stunned each time target gets hit the Stun does not break but Duration does lower by 1. While maintaining this Jutsu the Nara cannot ATK unless a clan Jutsu permits.(Dm Zabuza 4/23/12)

[Shadow Trap]Jutsu Type: NinjutsuRank: CCp: 5 +Tool usedDescription: The nara stores a tool in a nearby shadow, concealing it until the enemy attacks. Once the enemy strikes, the nara can "activate" the shadow to launch the tool at the enemy as a free action.PvP: Set Trap vs Spot. Nara may use INT to activate the stored tool on an enemy's turn. Activating the trap does not take the Nara's turn. (Works like a counter limited to using the tool and doesnt take the nara's turn)Credit: DM Minato

[Perfect Kage Bunshin]Jutsu Type: NinjutsuRank: BCp: 8 + 2 Cp MaintenanceDescription: The Nara clan of Konohagakure are masters of the shadow element and all techniques that involve shadow manipulation. The famed "Kage Bunshin" or "Shadow Clone" is believed to have stemmed from this clan. Though many know Kage Bunshin now, those of the Nara clan seem to be able to conjure a more "real" and potent clone compared to those who do not derive from the clan. Though, the Nara seems to only be able to control one of these perfect clones at a time.PvP: Same Rules as Kage bunshin (Max. 1 Perfect Kage-Bunshin Active) Can ATK / DEF Via User's INT at additional + 2 to Roll. Perfect Kage Bunshin's take 3 hits to destroy, rather than 1.Credit: DM Minato

[Shadow Pitfall]Jutsu Type: NinjutsuRank: BCP: 10Description: The nara hand seals and expands an enemy's shadow, the shadow growing into a circular shape, acting like a pitfall as the enemy and all those around the enemy fall into the pitch black abyss. Once this is complete, the nara changes up the hand seals and turns the abyss into a death trap, forming spikes all inside the shadow pit.PvP: Unblockable. Target enemy and those within AoE range fall into the pit and are held for 1d4+1 rounds. Each round, the nara deals 3 dmg to those in the pit. Dmg ignores DR.Credit: DM Minato

[Kage Yose no jutsu - Shadow gathering technique]Jutsu Type: NinjutsuRank: BCp: 8Description: This technique functions similarly to the Kage Nui. The user is able to extend his shadows towards a previously setup object or trap, gathering it and then fastly summoning it towards their target. It can gather about any ninja tool, even weapons to be attached to shadows and summoned towards the target.PvP: User can reuse up to 3 Ninja Tools via INT. (Ninja Tools can be used from either User / Allies / Enemies) Can be Set as Trap.

[Kage uebu no jutsu - Shadow Web Technique]Jutsu Type: NinjutsuRank : ACp: 13Description : The Nara handseals as they normally would for Kagemane jutsu, though would channel more chakra outwards, manipulating his/her chakra to send the shadow in several directions, with a much more powerful effect.PvP : Same effect as Kage-Mane no Jutsu, except ATK up to 6 targets and duration is 1d4+2 Rounds. (Counts as Kage-Mane no Jutsu as well)

[Kage Kyousha no jutsu - Shadow Lance technique]Jutsu Type: NinjutsuRank : ACp: 15Description : The Nara handseals a few times, a pike of shadows would raise from the target's own shadow and impale them. The size of the spike is around three inches wide, and can reach up to 10 ft, should their shadow be projected elsewhere.PvP: + 3 Vs Block, deal 5d6+1d4 DMG Bypassing 3 DR.

[Silhouette Recreation]Jutsu Type: NinjutsuRank: ACp: 13Description: The Nara copies their very own silhouette and applies it onto an enemy, changing their image into that of the nara. Highly confusing the enemies allies as to which Nara is their teammate and which Nara is their enemy.PvP: Int vs Int/Wis. For 1d4+2 rounds, enemy must roll a 1d4 when attacking. On a 1-2 they hit the real Nara. On a 3-4 they hit their teammate who looks like the Nara.Credit: DM Minato

[Kage Shibai no Jutsu - Shadow Play Technique]Jutsu Type: NinjutsuRank : SCp: 20 + 2 Cp Maintenance per Jester SummonDescription : The Nara handseals a few times, All light in the surrounding area luminates to give off perfect silhouettes of every person around. The silhouettes would soon wiggle free from their 2D forms and rise up, thanks to the Nara's jutsu, into the proper 3 dimensions. These silhouettes would soon draw forth pure shadowy weapons, inevitably becoming Shadow Jesters, ready to destroy those who threaten the Nara that brought them to life.PvP: Summon 1 "Jester" per person in the area, except User (Max. 3). "Jester's" take User's turn, ATK / DEF via INT and gain the following benefits: Duration 1d6+1 Rounds or until User dispels as a free action.1) 30 HP2) Deals Small Weapon DMG3) Up to 2 "Jesters" may use their turn to add + 1 ATK / DEF to the remaining "Jester".Credit: DM Minato

EQUIPMENT:

PvP-Record(Started 4/23/12):

.:: Wins ::.[ 0 ]

.:: Losses ::.[ 0 ]

.:: Ties ::.[ 0 ]

Last edited by Pein on Thu Apr 26, 2012 3:19 am; edited 2 times in total

haseo881Chuunin

Posts : 104Join date : 2010-02-07Age : 24Location : Amegakure

Subject: Re: Nara, Hitaku Mon Apr 23, 2012 11:44 pm

Jutsu

Academy Jutsu

Spoiler:

Water WalkingJutsu Type: NinjutsuRank: N/ACp: -Description: The ability to use chakra to stand and walk on water.(Roleplay only.)

Wall/Tree WalkingJutsu Type: NinjutsuRank: N/ACp: -Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them.(Roleplay only.)

Bunshin no Jutsu (Clone Technique)Jutsu Type: NinjutsuRank: E rankCp: 4 + 2 per round maintainedDescription: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage.PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.

Rope Escape TechniqueJutsu Type: NinjutsuRank: ECp: -Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique.(Roleplay only)

Cloak of Invisibility TechniqueJutsu Type: NinjutsuRank: ECp: -Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible.(Roleplay only.)

Genjutsu

Spoiler:

(D-Rank)

(C-Rank)

(A-Rank)

(S-Rank)

Clan Ninjutsu

Spoiler:

(D-Rank)

[Nara Style Substitution Jutsu]Jutsu Type: NinjutsuRank: DCp: 3Description: The Nara Clan often has a certain few which knows a way to enhance ease on the Substitution Jutsu, however their style is different to there typical village technique. They're body would turn into a shadowy form before melting into the ground.PvP: Substitution, If it fails gain 1d4 DR.(Clan Creation)

[Kage nankan no Jutsu - Shadow Barrier Technique]Jutsu Type: NinjutsuRank: DCp: 3Description: The user is able to manipulate his own shadow as it extends and rises into a barrier around himself or an ally in defense of an attack.PvP: Block + 1(Doesnt Exceed Cap) , If successful Vs Tai / Ken attacks deal 1d4 DMG.(Clan Creation)

(C-Rank)

[Kage Nane no Jutsu - Shadow Imitation Technique]Jutsu Type: NinjutsuRank: CCp: 5 Description: Kage Mane no Jutsu is a Ninjutsu technique developed by the Nara clan. Its original purpose was as a skill to help delay any pursuers. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the shadow reaches the target it will extend into its own shadow and completely immobilize it. The target will then succumb to the user’s very movements as if they were reflected on a mirror.PvP: Stun up to 3 Targets for 1d4 Rounds. (STR Vs ATK DC to break free) While stunned each time target gets hit the Stun does not break but Duration does lower by 1. While maintaining this Jutsu the Nara cannot ATK unless a clan Jutsu permits.(DM Zabuza 4/23/12)

[Kage Kubi Shibari no Jutsu - Shadow Neck Bind Technique]Jutsu Type: NinjutsuRank: CCp: + 3 Cp MaintenanceDescription: After performing Kage mane no jutsu, the user is able to extend the shadow holding their victims up their bodies and form into a shadowy hand that will strangle them, causing several damage to their opponents.PVP Effect: Requires Kage Mane no Jutsu to affect target. Deal Unarmed Rank DMG per round for Duration of Kage Mane no Jutsu. (Does not break Kage Mane no Jutsu's hold or lower Duration.) Ignores DR.(Dm Zabuza, 4/24/12)