Adam Rezich

Programmer, designer, game enthusiast

Games

OmniArch

A 2D side-scrolling action game created at DigiPen Institute of Technology. Created from scratch in C++, I designed the underlying component-based architecture of the game engine and how its different systems communicate, and also designed and implemented some of the gameplay (in JavaScript).

A simple 2D management sim created at DigiPen Institute of Technology. Created nearly from scratch in C (using DigiPen's proprietary "Alpha Engine" library for graphics calls), I designed the underlying architecture of the game engine.