Earn a grade of C- or higher in WRD 103, WRD 104, and all Major and Minor courses

Earn a grade of D or higher in all other Liberal Studies and Open Elective courses

Maintain a cumulative GPA of 2.0 or higher

Students who earn a cumulative DePaul University GPA:

Between 3.500 and 3.699 will graduate cum laude

Between 3.700 and 3.849 will graduate magna cum laude

Of at least 3.850 will graduate summa cum laude

For DePaul's policy on repeat courses and a complete list of academic policies see the DePaul Undergraduate Handbook in the Course Catalog.

Course Requirements

Liberal Studies

LiberalStudies

The Liberal Studies program is the general education portion of the curriculum at DePaul University. Students must earn a grade of D or better in all courses taken to satisfy these requirements. The only exception is the Capstone course which is considered also a major requirement and WRD 103 and WRD 104 in which students need to earn a C- or better.

Students may choose to take some CDM courses that carry Liberal Studies credit but they cannot double count them if they are part of the major requirements. A complete list of courses that carry Liberal Studies credit can be found on the Liberal Studies website along with an overview of the Liberal Studies requirements for this program. Students can search for courses that satisfy a particular Liberal Studies requirement on campusconnect.

Note Students must take GAM 228 Ethics in Computer Games and Cinema as one of the two required Philosophical Inquiry learning domain requirements. Students must take ANI 101 Animation for Non-Majors and DC 201 Introduction to Screenwriting as two of the three required Arts and Literature learning domain requirements. Transfer students who have satisfied the requirements for Philosophical Inquiry and Arts and Literature with other transfer courses must take the required courses as open electives. Transfer students are strongly encouraged to meet with an advisor in CDM to discuss their course plan.

CourseRequirements

The representation of these course requirements on a year-by-year basis is just a suggestion. Students are free to take these courses in any order they choose, provided they have mastered the course-specific prerequisites.

First Year

FirstYear

CSC 241 Introduction to Computer Science I

CSC 242 Introduction to Computer Science II

GAM 226 Fundamentals of Game Design

MAT 140 Discrete Mathematics I

ANI 230 3D Design and Modeling

CSC 309 C++ for Programmers

1 Major Elective

Liberal Studies Requirements

ANI 101 Animation for Non-Majors

LSP 110 Discover Chicago

OR LSP 111 Explore Chicago

LSP 112 Focal Point Seminar

WRD 103 Composition and Rhetoric I

WRD 104 Composition and Rhetoric II

Second Year

SecondYear

CSC 393 Data Structures in C++

CSC 373 Computer Systems I

CSC 374 Computer Systems II

GAM 372 Object-Oriented Game Development

2 Major Electives

1 Open Elective

Liberal Studies Requirements

DC 201 Introduction to Screenwriting

LSP 200 Seminar On Multiculturalism in the United States

1 Religious Dimensions

1 Self Society and the Modern World

1 Understanding the Past

Third Year

ThirdYear

GAM 374 Fundamentals of Game Programming I

GAM 377 Fundamentals of Game Programming II

GAM 392 Game Modification Workshop

GPH 321 Computer Graphics Development I

GPH 329 Computer Graphics Development II

2 Major Electives

1 Open Elective

Liberal Studies Requirements

1 Junior Year Experiential Learning

GAM 228 Ethics in Computer Games and Cinema

1 Arts & Literature

1 Religious Dimensions

Fourth Year

FourthYear

GAM 371 Optimized C++

GAM 394 Game Development Project I

GAM 395 Game Development Project II (Capstone)

1 Major Elective

3 Open Electives

Liberal Studies Requirements

2 Self, Society, and the Modern World

1 Philosophical Inquiry

1 Understanding the Past

1 Scientific Inquiry Lab

Major Electives

MajorElectives

Students must earn a grade of C- or higher in all major elective courses.

Major Electives must be chosen from the courses below:

Computer Science

CSC 321 Design and Analysis of Algorithms

MAT 141 Discrete Mathematics II

CSC 355 Database Systems

CSC 357 Expert Systems

Computer Systems

CSC 343 Introduction to Operating Systems

CSC 353 Advanced Database Concepts

Game AI

GAM 376 Artificial Intelligence for Computer Games

CSC 380 Foundations of Artificial Intelligence

CSC 358 Symbolic Programming

Game Design

GAM 229 Design Writing and Presentation

GAM 205 Evolution of Games

GAM 329 Physical Prototyping for Games

GAM 341 Introduction to Level Design

GAM 342 Advanced Level Design

GAM 362 Making Deep Games

GAM 365 Advanced Game Design

GAM 397 Topics in Game Design

Game Development Studio

GAM 244 Game Development I

GAM 245 Game Development II

Game Programming

GAM 340 Practical Scripting for Games

GAM 353 Tool Programming for Game Development

GAM 380 Console Game Development Environments

GAM 398 Topics in Game Programming

Graphics/Animation/Sound

ANI 231 3D Animation

GPH 389 Real-Time Graphics Techniques

GAM 250 Digital Sound for Computer Games

Multiplayer Games

GAM 390 Multiplayer Game Development

CSC 376 Distributed Systems

Mobile Games

CSC 371 Mobile Application Development for iOS

GAM 386 Game Programming for Mobile Devices

Physics

PHY 150 General Physics I

GAM 350 Physics for Game Developers

Usability

GAM 312 Game Usability and Playtesting

Open Electives

OpenElectives

Open Electives may be taken from any unit at DePaul. These are the only courses that may be taken under the pass/fail option (see the DePaul Undergraduate Course Catalog for details). Students must earn a grade of D or higher in all open elective courses. Courses that satisfy a CDM minor or other minors are normally credited as open electives.