Me and a friend (Nathan Kramber, 'Stone Pickaxes') are making a multiplayer pvp platform sandbox game (hell yeah , lol). This is my second java game., the first one i stopped at like 5%.

We arent experts game devs, however i belive we have organized code and it works very smooth. We havethe basic game engine ready such as walkin/collisions etc, and we are looking for developers who are willing to help to create the game. Im going to try to describe the game more:

Its a platform game, however when players can build/destroy blocks (such as terraria). The game should work at multiplayer, when players join a fight somehow simillar to dota/league of legends and so on. In-game players have roles to fill, they gather resources to build and get better stuff. Theyr goal would be something like capturing the flag of the other team or killing em all, or destroyng a crystal inside theyr fortress something like that. We plan to release it to PC , Facebook and Android.

The game concept is still open and we still discuss how this game will work, if you find this intresting please contact me so you can help us creating a good indie game ^^

I think the game looks neat in it's current state. I suggest that you just work on it between you two. Many small teams like that have been successful at making a nice-looking game (read: Castle Story).Having too many work on a game from the absolute start can really spoil the code, and the game.

I see you changed the title Having an artist is good, and someone whom can make sound as well if you can't yourselves. You know.. those things that will be really amputated if programmers do it. I think bfxr will serve you well, as for sound FX.

Even in large scale software the amount of programmers is kept down a lot. Having a lot of people work in the same exact code rarely turns out good. Else, it should be for making very specific pieces of the software individually. That way it'll be easy to plug-in the code. However, with Java you rarely need specific features like xml-loading, or OpenAL bindings. They're already there!

I think you misunderstood the bfxr part It's a free small application you can use to create sound FX for your game. It has an old school feel to it, and you can create a wiiiiide range of FX with it. It's also very easy to use.

You don't need someone to do that for you - it's so you can spare someone the work. Even if you unfamiliar with the software, you just hit the random-button and you're off

I think you misunderstood the bfxr part It's a free small application you can use to create sound FX for your game. It has an old school feel to it, and you can create a wiiiiide range of FX with it. It's also very easy to use.

You don't need someone to do that for you - it's so you can spare someone the work. Even if you unfamiliar with the software, you just hit the random-button and you're off

well thats what i would need, but i still belive a coder is important me and nathan are still beginners and we are not being able to fix some bugs, while the game looks cool from outside and somehow the code is organized, some things simply doesnt work as they should, so an experienced dev would really help ^^

Placing the tiles feels all wonky because of how they are placed relative to the mouse. Should make it so the highlighted tile space does not change until mouse is outside the square. Right now its all funky.

Also, you bum into walls to easily. I can barely move around without bumping into stuff.

Are those your own tiles and sprites? What style of sfx are you going for? Give a little more info or description on what these positions require. I am not do bad at doing more detailed and less retro looking artwork. But I absolutely suck at pixel art.

thanks for your suggestions, i couldnt manage to fix the tile selecion algorithm But ive made bumping only when almost max speed !

About the artwork, its all created sprites by me from scratch.

About what it would require, i would prefer a pixel artist cause else i would need to change resolution but if you show me you can do some cool sprites animations ur in It would be somehow a medieval looking game.

well thats what i would need, but i still belive a coder is important me and nathan are still beginners and we are not being able to fix some bugs, while the game looks cool from outside and somehow the code is organized, some things simply doesnt work as they should, so an experienced dev would really help ^^

I liked this knight, but still i belive the games get an 'easy way to see' in pixelarted, but the thing is, i have trouble making good and smooth animations for the character.. if you can make out for example nice weapons-swing animations i would def. use ur sprites ^^

About developing, im not really sure what i want, but def. some lookup to code structures if we building a future bottleneck. But when i say an experienced developer i actually doesnt want someone who is a code master , i want someone who knows what to do, this is my first java 2d game (my first tryout was jmonkey engine) so im not really sure if im going the right path, however i belive me and nathan are being able to keep the code somehow organized.

I think a bigger game then my hands can code. Some parts are not explained on this topic, cause i belive it would 'rush too much'. So i would need help from people who like the game concept and idea and has a little bit of orientation.

EDIT: Here's an updated version with the basic world-building menu starting to come together. Click the Map Edit button and try moving the window that pops up around! That window will contain all of the tiles in the future and will serve as a map editor.

i got 2 weeks off cause im making my last year university project but im still coding the game. Nathan (StonePickaxes) seems to have gone , i dont see him anymore, so im still looking for people who are willing to help.

The game is updated now it has some not so fancy window GUI as i make the inventory, but more coders would be very very nice.

i got 2 weeks off cause im making my last year university project but im still coding the game. Nathan (StonePickaxes) seems to have gone , i dont see him anymore, so im still looking for people who are willing to help.

The game is updated now it has some not so fancy window GUI as i make the inventory, but more coders would be very very nice.

Is this going to be programmed in pure java? Or are you using OpenGL/LWGJL?

You could use the term "JOGL" as it is the only other alternative Java binding for the OpenGL API in desktop environments (Jungle, Yajogl, Magician and gl4java are not more maintained, AndroidGL works only under Android, JOGL-ES has been merged with JOGL). This word is not an insult.

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