A British M44 core set with Canadian Troops as well along with a set of exclusive scenarios for each...

and...

A New Pacific Kit would be great

Last year I had one of the girls at work print off some maps for me of open ocean on banner material and they look pretty darn good, I'll post some pics if I can find them.

I was thinking of a double sided breakthrough map board with an island on one side and open ocean on the other. There could be some multiple hex pieces (4-6 hexes maybe) so you could configure different islands and then combine them with existing terrain to create a ton of different configurations for any scenario.

jasorel1, I understand your frustration. Air Pack definitely adds a strategic dimension to certain scenarios. The good news is that the rule book is downloadable from the Rules & Goodies section of this website, and technically, any miniature planes will do. (Or if you're as un-particular as me, you could use any kind of token, coin, or even a piece of paper with "ME-109" written on it.)

In my opinion, Days of wonder could use a kickstarter platform for a new reprint of Air Pack for the 10th anniversary.
The price could be higher.

I don't understand why they did not release 8 miniatures of airplanes unpainted in the Equipment Pack expansion.

It's frustrating for new players not being able to acquire this expansion and others out of stock

As far as I know only the Air Pack and Campaign Book Vol. 1 are out of stock and both of those are still available through PDF downloads. It's not ideal, but like Sam said players can get any airplane and use the Air Rules still.

I heard somebody say he would like a "reprint" of the basegame.
This would be a good option (also for DOW) So two new armies (one axis, one allied ofcourse), new scenario's, updated rulebook, summary cards, and maybe some extra figuers (SWA, trucks, Guns)

This way new players and excisting players would be interested.

Sounds good to me

And ofcourse a Battlemap in the pacific! One side Jungle battle, one side Landing.

Personally I would rather see new armies being introduced as the Russians, Japanese and British were as I already own 3 base games. So I would love to see a french army introduced that also came with Char B's (using Tiger tank rules for the 1940 scenarios, I mean there is a whole campaign around it)

This way when I pick up 2 copies of the new armies ( Ill have to for overlord...) I don't end up with 5 base games on my shelf.

Have you ever explained the game to a new player? What was the feedback you got?
What I get most of the time is a complaint about the setup time.
Playing both sides of a standard size scenario takes maybe 45 minutes (except for some longer ones like RBF). Setting up that scenario (and resetting it for the second game) can easily take 30 minutes total, depending on how well organised your material is and how much of it you have, and how rare the tiles are that you need for the scenario.

So you need 1h15 to play 45 minutes. That feels not right, and repels several players that would be interested. It makes me play less face to face (and more online) than I would if the board was set up quicker.
At the Belgian M44Club, we mostly play on preprinted maps, either from the battle map expansions for overlord or from one of the several tournaments where the participants received a copy of the pre-printed maps.

In my opinion, an expansion that I don't necessarily want but that would do the game much good to attract more players to it , would be an anniversary base game with all 16 (17 if you add the overlord map) scenarios on pre-printed maps (8 2-sided standard size sheets and one overlord).
- It would be very good to attract new players to the game because of the reduced setup time.
- It would sell well to people who only own one base game and have been hesitant to buy a second and dip into overlord. The pre-printed maps (including the overlord one) might push them over the edge.

Development cost and time of this anniversary version would be low (all material exists and has been tested): the only things that are needed would be:
- printing the scenario maps on big size
- either design a larger box to fit the preprinted maps with the rest of the base game, or design a new inlay so that the current box could fit it all if that would be possible. Or they could even simply add the preprinted maps in a separate box/envelope/... that is attached to the base game board with shrink wrap.
That last option could also allow for those preprinted maps to be sold separately via the online store to players who already own two base games.
Thinking of it, I would probably buy it, simply for teaching purposes.

Yes setup time can be a burden. We did need more then an hour it set up a breaklord. And I am currently in ten process of printing out overlords on A3 pages and then sticking the pages together to reduce setup time.

On the other hand, with the tiles system you a infintely more flexible to build whatever you want.

So I feel ther is a place for both, and yes I would welcome preprinted scenarios.

I am anxious to see what the 10 year anniversary will bring from DOW. I prefer something new as opposed to a reprint or an updated version. That being said no matter what DOW creates for Memoir' 44 I will get two of them as soon as possible.

That's an interesting idea, Quit2. I don't see DoW making an expansion like that because it would require the box to cost more and only some people would want it.

Let's say they decided to make a version of Memoir '44 with all the same things but add in the printed maps. They would have to increase the cost of the box and completely rework the placement of all the pieces to try and make the maps all fit...which I don't think they can do. I remember the box being packed pretty tight as it was.

If they took things out to make room for the maps (like the tiles) then the expansion becomes a lot less useful for players. The price might be about the same, but people could only use these boxes for teaching the game and playing those 16 scenarios.

As a teacher, I love the idea of making this game easier to teach to new players but I've solved the 'setup time' issue by having the game all set up and ready to play when new people are learning it! That way they can dive into the fun and get hooked without the wait.

That's an interesting idea, Quit2. I don't see DoW making an expansion like that because it would require the box to cost more and only some people would want it.

Let's say they decided to make a version of Memoir '44 with all the same things but add in the printed maps. They would have to increase the cost of the box and completely rework the placement of all the pieces to try and make the maps all fit...which I don't think they can do. I remember the box being packed pretty tight as it was.

If they took things out to make room for the maps (like the tiles) then the expansion becomes a lot less useful for players. The price might be about the same, but people could only use these boxes for teaching the game and playing those 16 scenarios.

As a teacher, I love the idea of making this game easier to teach to new players but I've solved the 'setup time' issue by having the game all set up and ready to play when new people are learning it! That way they can dive into the fun and get hooked without the wait.

Rasmussen: that's why I wrote this alternate version of my idea:

Quit2 wrote

Or they could even simply add the preprinted maps in a separate box/envelope/... that is attached to the base game board with shrink wrap.
That last option could also allow for those preprinted maps to be sold separately via the online store to players who already own two base games.

But you're still right on the increased cost. But that's also the case for the anniversary edition of TTR.

Or they could even simply add the preprinted maps in a separate box/envelope/... that is attached to the base game board with shrink wrap.
That last option could also allow for those preprinted maps to be sold separately via the online store to players who already own two base games.

But you're still right on the increased cost. But that's also the case for the anniversary edition of TTR.

Ah, I must have missed that part. It's a good idea and I would buy it to help in my classroom.

The game being very complex already (in some cases even too complex in my opinion), I have no big desire for additional units, rules etc. at the moment. New maps would be okay, but I still haven't played all official maps yet. The highest priority should be given to some long overdue steps like:

1.) Update the game databases (e.g. the maps from the Equipment pack bonus book are still not online).
2.) Update the editor (the fonts do not work correctly with Windows 8 ).
3.) Fix the existing bugs in M44O.
4.) Add some missing terrain tiles (e.g. Summer Town on Hill, Summer City Ruins, Summer Castle, Winter Railroad Station, Destroyed Winter Bridge, another Railroad Crossing with a different angle between road and tracks just like that on the "Rats in a Factory" battle map) and markers (e.g. French Medals).
5.) Add new features from the board game to M44O (some of them would be very easy to implement, e.g. mortars, winter roads etc.).

We don't need any new and over-sophisticated features as long as these essentials have not been dealt with.

I have got all the expansions of Memoir 44,including Air Pack.
All I write here is for the new players of this boardgame.

In my opinion, there are too many expansions out of stock:
-Air Pack.
-3 Battle maps.
-CB1.
-Campaign bag.

Ok, you can buy a pdf for Air Pack and CB1(but you must print them,search plastic miniatures and build cardboard tokens and tiles).Some new players said me: "I do not like to buy a boardgame if some of expansions are out of stock for ever".

If you are worried about the money, you can use kickstarter like Queen Games, Academy games and other companies.

Speaking, about new products, I would like a deluxe anniversary edition of Memoir 44 (including painted miniatures,deluxe dices and components) if possible, a set of deluxe dices, a new command deck with different cards or a box that includes all cards.

If you ask me, I think the online game is too expensive. When you buy other videogames, you pay once or you pay once or twice a year (for time, not for games,e.g.Bang videogame).

All these criticisms are constructive, to improve products.

In Spain, we had a problem: the core game was in Spanish and all the expansions in English/French.This problem was solved by Almilcar,Chucky,others and Jasorel(i.e. I)selflessly. We have translated into Spanish all the rules,cards and scenarios(with the original background). Nowadays, the language is not a problem.

P.S. I apologize for my English.

Anyway, I love this boardgame and I'm trying to expand this boardgame in my country.

Have you ever explained the game to a new player? What was the feedback you got?
What I get most of the time is a complaint about the setup time.
Playing both sides of a standard size scenario takes maybe 45 minutes (except for some longer ones like RBF). Setting up that scenario (and resetting it for the second game) can easily take 30 minutes total, depending on how well organised your material is and how much of it you have, and how rare the tiles are that you need for the scenario.

So you need 1h15 to play 45 minutes. That feels not right, and repels several players that would be interested. It makes me play less face to face (and more online) than I would if the board was set up quicker.

I don't mean to disagree with your suggestion, but my experience is somewhat different...

When I play Memoir '44, I set the game up ahead of time so as not to burden my opponent. For a standard scenario (which I pretty much never play now), it takes me 15-20 minutes, and the early scenarios you speak of are quicker.

So for me at least, pre-printed base game scenarios would (a) never get played and (b) not be worth the effort.

All scenarios to be reprinted on A4 cards that fit an official anniversary ring binder. Also include rules to all game and expansions, and all summary card info in ring binder format.

More battlemaps, including standard single board, breakthrough and overlord sizes. Perhaps some high res jazzy versions of a select few great scenarios, or better yet, some modular interlocking board sections allowing randomised "no faff" setup of different custom scenarios, including deployment rules and points system for just playing "out of the box" without scenarios

I'm bemused by Ras and others adherence to historical lines. Apart from the setup, the game system itself is totally inadequate to create any kind of realistic historical play, and I think we should all be able to agree on that. It's a very abstracted game, and the way command and control is achieved by hand management, and the way that the perfect information lack of fog of war and probability based assessment of positions does not give any kind of platform to play historically. Nor are the units sufficiently well differentiated within the game rules. But of course, it's not an either/or. Its possible to come up with a random or strategic deployment of maps and troops, this does not affect pre existing or future historic scenarios. I think if the designers sat down and came up with a good equivalence table for units and a system for choosing or randomising forces it would be great!

Oh, and get that Memoir 44 strategy guide book translated from French to English eh?

I'm bemused by Ras and others adherence to historical lines. Apart from the setup, the game system itself is totally inadequate to create any kind of realistic historical play, and I think we should all be able to agree on that. It's a very abstracted game, and the way command and control is achieved by hand management, and the way that the perfect information lack of fog of war and probability based assessment of positions does not give any kind of platform to play historically. ~Snip~

Of course I have to completely disagree with you!!

Memoir '44, at its core, is a historical game with deep roots in the actual history of the battles we play. The game was commissioned as a tribute to the sacrifices of D-Day and the game constantly brings us back to the history behind the system. We can see this in every Historical Background, in the various Campaigns that follow history, in the placement of troops and terrain. The history is there.

As far as the game system being inadequate to create 'realistic historical play' I have to disagree again (of course)! True, Memoir '44 is not a simulation (thank goodness) but I am constantly impressed at how well Richard has represented historical elements with his simple rules. From the 'human wave' tactics that are nicely shown with the Japanese national rules, to the difficult terrain shown with Hedgerows.

There is no other World War II game that I could imagine using in my classroom to teach the history of this conflict, and Memoir '44 does it wonderfully. You might be 'bemused by my adherence to historical lines' but I'm equally bemused by people who say it's not historical.

Japanese getting an extra die in combat is thematic chrome. Having units and tanks the same with basic variations does not give historic results as you say yourself it's not a simulation. A Sherman firing at the maximum range of a tiger tank will never ever destroy the tiger in real life. Real life historical scenarios were not limited by left, right, centre command and control issues as this game models. The setup and background of a scenario is historic. After that it's nothing more than a war themed abstract. Ghost panzer is probably the simplest system which leads to historical tactics and play. For teaching history I would not use tactical or grand tactical scales especially using a system that simply cannot and does not even try to be realistic in anything but the most basic way a child might describe. I know this because I like countless other kids played plastic tank and soldier games as a kid with our own but not dissimilar rules . That's what I mean by not historic, but the wider point is that a deployment system or points system or random setup system is not an either/or. You can enjoy whatever history you find in official scenarios at the same time a more general system could exist and everyone is happy. To me it's crystal clear that this game is an amazing open ended toolbox system that is just like a polished version of the games all boys created in their back yard, I like the scenarios too but if I want history I will read my books on the subject and that's always a win over a game.

Japanese getting an extra die in combat is thematic chrome. Having units and tanks the same with basic variations does not give historic results as you say yourself it's not a simulation.

It's not a simulation and my point is that I'm glad it's not a simulation. I don't have time to play a game that has tables and charts that I have to look up. However, Memoir '44 does give historic results with:

Different units being effective in various terrain, increased mobility to Armor, more effective elite Infantry, Japanese that can charge forward and attack, Russians that are hampered by a Commissar, Snipers that have increased range but can't attack Armor, Big Guns that can zero in on targets, Hedgerows that slow movement to a crawl, mines that could prove deadly or could be duds, and the list continues.

Quote:

A Sherman firing at the maximum range of a tiger tank will never ever destroy the tiger in real life. Real life historical scenarios were not limited by left, right, centre command and control issues as this game models. The setup and background of a scenario is historic. After that it's nothing more than a war themed abstract.

Despite these 'game systems' that don't have real life equivalents, Memoir '44 does a wonderful job reflecting World War II. Like real life, Tigers are very hard to take out (but, just like in real life, you can get a lucky shot). Generals didn't always have great information, so limiting movement to cards that are in three sections does a great job reflecting limited knowledge and not always being able to order all the units you wish you could. Like I said, it's pretty amazing how these game systems reflect realistic difficulties.

Quote:

Ghost panzer is probably the simplest system which leads to historical tactics and play. For teaching history I would not use tactical or grand tactical scales especially using a system that simply cannot and does not even try to be realistic in anything but the most basic way a child might describe. I know this because I like countless other kids played plastic tank and soldier games as a kid with our own but not dissimilar rules .

And yet, as a teacher, I have used Memoir '44 very effectively to teach about World War II. The students learn a ton and love the game, indicating to me that this game does work very well for teaching history!

Quote:

That's what I mean by not historic, but the wider point is that a deployment system or points system or random setup system is not an either/or. You can enjoy whatever history you find in official scenarios at the same time a more general system could exist and everyone is happy. To me it's crystal clear that this game is an amazing open ended toolbox system that is just like a polished version of the games all boys created in their back yard, I like the scenarios too but if I want history I will read my books on the subject and that's always a win over a game.

I was wondering if anyone has actually heard anything in terms of a 10th anniversary product?

I wanna say, and I could be mistaken here, that I was watching a dice tower video and someone made a comment along the lines of DoW would definately release some kind of 10 year product for Ticket to Ride, but that there were no known plans for anything special for M44.

I was wondering if anyone has actually heard anything in terms of a 10th anniversary product?

I wanna say, and I could be mistaken here, that I was watching a dice tower video and someone made a comment along the lines of DoW would definately release some kind of 10 year product for Ticket to Ride, but that there were no known plans for anything special for M44.

There hasn't been any word yet. We're all still hoping and still speculating, of course.

In this video of GenCon 2012, where the equipment pack was first released, Richard Borg says: 2014 is going to be the 70th anniversary of D-Day and the 10th anniversary of the game, so there is still a lot to come for Memoir44. http://www.youtube.com/watch?v=UAQnr_6Ahuk

This made us speculate, but if you listen to the interview closely, he never says that all that is still to come will be coming for the anniversary.
I guess we'll just have to wait and see. And have fun speculating.