Post by Pure Miriam on Jan 7, 2017 5:53:39 GMT -6

Last year, at this podcast, Mana half-confirmed that getting more shards will make them leveling up or something like that.

Also, we can see in the demo that it really exists an area informing about Shard level and even quality, as we can see here:

Obtaining more of the same shard is mandatory, since it seems that is the only thing that they have that is well-decided already.I want to give three ideas and also heard the community's ideas over how could be the Shards leveling system!

METHOD 2: LEVELING BY PURCHASINGEverytime a shard is obtained (a shard that the player already have), it is added to a "Magicrystal pool". Each Shard has a magicrystal value (like currency). So, if you already have Seama's Shard, getting a new one adds +5 to Magicrystal pool, for instance. Shards that are easy to get add less magicrystal than shards that are harder.At any time, the player can enter in a special option at the menu and use his magicrystals to "buy" upgrades for it's shards. Each shard has a cost-by-level. Shards could have several different max levels (1, 3, 5, 9 and such).Example:Cerulean Splash (Seama's Shard)Level 1: default.Level 2: 100 magicrystal. Power is increased.Level 3: 200 magicrystal. Power is increased.Level 4: 400 magicrystal. Power is increased.Level 5: 1000 magicrystal. (MAX).

METHOD 3: LEVELING UP BY ALCHEMYShards can only be leveled at a certain NPC (Johannes?) and in order to level them up, the player must offer shards of the same type plus forging materials, the same used for equipment forging. Shards could have several different max levels (1, 3, 5, 9 and such).Example (made up items):Cerulean Splash (Seama's Shard)Level 1: default.Level 2: 3 Seama's shards, 1 sage. Power is increased.Level 3: 5 Seama's shards, 2 sage, 1 Chamomile. Power is increased.Level 4: 7 Seama's shards, 3 sage, 2 Chamomile, 1 rue. Power is increased.Level 5: 9 Seama's shards, 4 sage, 3 Chamomile, 2 rue, 1 water crystal. Power is increased (MAX).

Post by Enkeria Gin on Jan 7, 2017 9:59:41 GMT -6

While minor enemies gives less, the bigger ones might give a huge chunk of Shards that we can use to level up whatever skill we want.

Thinking on how many abilities there might be also, It would do fine with 3 levels.

If abilities that does not involve in familiars or things like doublejump, diving and walking under water, I think 3 levels could make some difference in the shards levels. While not making everything stronger, perhaps better.

Familiar could get a bit stronger though.

Attacks and defense gets clean number upgrades. Same goes with passive numbers.

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I rather see below examples not being made, and have them as items instead of shards, but I put the idea here anyway:

Example: Walk under water.Level 1: Default, you can now walk under water.Level 2 (upgraded): No need for airLevel 3 (max): Move in natural speed

Exemple: Doublejump.If this is an abilitiy from shards.. Then perhaps:Level 1: Default, double jumpLevel 2: Featherfall when holding jump Level 3: Dash down with a kick.

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Also. If we craft an item / armor or weapon. Let the shards be a currency here too, perhaps a combination of shards and ingame money.

crocodile: Thanks for the well wishes everyone. Been busy with life (+ no updates) means I haven't been checking around here super often but do know I still love all you guys Aug 16, 2017 18:11:01 GMT -6