so the idea is all projects for iOS cannot use Edge Audio feature that was just released last month? At least in full way, as it is shown in built-in Edge Tutorial (autoplay)? Only sound by click or touch?

so the idea is all projects for iOS cannot use Edge Audio feature that was just released last month? At least in full way, as it is shown in built-in Edge Tutorial (autoplay)?

No, not exactly. iOS and other mobile devices can playback HTML 5 audio, which is what Animate outputs.

But the fact of the matter is that autoplay for audio (and preloading) is not supported by mobile devices - it's a limitation manufacturers build into their devices. Therefore, to use audio from Animate in mobile devices, you have to initiate audio playback from a user event, such as touchstart or click.

We warn you of this in Edge Animate when you turn on autoplay (warnings appear at the bottom of the Stage).

I also added a user generated trigger to allow audio in iOS. However, the audio seems to play independent of the animation, they are not quite in sync, undoubtedly due to the fact is must load first. Is there any way to tie the audio to play with the animation in iOS?

I also added a user generated trigger to allow audio in iOS. However, the audio seems to play independent of the animation, they are not quite in sync, undoubtedly due to the fact is must load first. Is there any way to tie the audio to play with the animation in iOS?