WWE 2K15 reveals new story-driven single-player mode

Triple-H vs Shawn Micheals and John Cena vs CM Punk are two of the most iconic rivalries of the last 15 years in WWE. WWE 2K15 will integrate these two special rivalries into a new story-driven single-player mode.

These stories will be told using documentary-style footage, real commentary from real WWE Superstars, and classic videogame-style cut scenes. It will cover 33 matches with a variety of goals and objectives and as you progress through it, you'll unlock new Superstars, new championship belts, and new ring gear for the game's Superstars.

As Summerslam approaches, the WWE Universe is reaching a crest in drama and excitement and this news will no doubt only cause that crest to spike higher.

New York, NY ?? August 11, 2014 ?? 2K today announced details of 2K Showcase, the story-driven single-player campaign in WWE® 2K15, the forthcoming release in the flagship WWE video game franchise. Through high quality cinematics and historic WWE footage, players will intimately explore two notable WWE rivalries: the bitter rivalry between Triple H® and Shawn Michaels® from 2002 to 2004, as well as WWE 2K15 cover Superstar John Cena® and CM Punk®??s spirited rivalry spanning 2011 to 2013.

??The moment Triple H ended his longtime friendship with ??The Heartbreak Kid?? by slamming him with a Pedigree was a defining moment in WWE history,?? said Chris Snyder, Vice President of Marketing at 2K. ??No fan can deny the fierce competition marking the notorious battles waged between Cena and Punk. These two rivalries are firmly etched in WWE history, and 2K Showcase enables fans to take part in those memorable experiences.??

2K Showcase will tell the epic history of the two rivalries through documentary-style video packages of classic WWE footage, authentic WWE Superstar commentary and cinematic cut scenes. In the 33 available matches across the rivalries, players will be tasked with completing a set of bonus historical objectives that will unlock new WWE Superstars, Championship titles and alternate attire that can be used in all other WWE 2K15 game modes. With this wealth of unlockable content, players can recreate current rivalries or stage dream matchups between WWE Superstars of the past and present. Additional 2K Showcase rivalries will be made available via downloadable content following the game??s scheduled release on October 28, 2014 in North America and October 31, 2014 internationally.

??Featuring two of the biggest rivalries in WWE history, including my storied matches with Shawn Michaels, there??s no doubt fans will experience the thrill first-hand through WWE 2K15,?? said Paul ??Triple H?? Levesque, Executive Vice President, Talent, Live Events & Creative at WWE. ??2K Showcase brings WWE to life in a way our fans have never seen before through a video game.??

Developed collaboratively by Yukes and Visual Concepts, a 2K studio, WWE 2K15 is not yet rated by the ESRB. WWE 2K15 is scheduled for release on the PlayStation®4 and PlayStation®3 computer entertainment systems, as well as Xbox One, the all-in-one games and entertainment system and Xbox 360 games and entertainment system from Microsoft, on October 28, 2014 in North America and October 31, 2014 internationally. Fans who pre-order WWE 2K15 at any participating retailer will receive two playable Sting characters at no extra cost on launch day.

For more information on WWE 2K15 and 2K, visit WWE.2K.com, become a fan on Facebook, follow the game on Twitter using the hashtags #WWE2K15 and #FEELIT or subscribe on YouTube.

About WWE

WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming is broadcast in more than 150 countries and 30 languages and reaches more than 650 million homes worldwide. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Miami, London, Mumbai, Shanghai, Singapore, Munich and Tokyo.

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Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company??s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today??s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, 2K Marin, 2K Czech, 2K Australia, Cat Daddy Games and 2K China. 2K??s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands?? and XCOM® franchises, the beloved Sid Meier??s Civilization series, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2K.com.

*According to 2008 - 2014 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through June 2014.

??PlayStation?? is a registered trademark of Sony Computer Entertainment Inc.

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The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current and next-generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company's Annual Report on Form 10-K for the fiscal year ended March 31, 2014, in the section entitled "Risk Factors," the Company??s Quarterly Report on Form 10-Q for the fiscal quarter ended June 30, 2014, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.