by: till

Toon/Comic 3ds max Realtime Shader

I've built this cel-shader basically for my own need for a 3ds max realtime viewport shader, which would give me all the settings I was looking for.My intention was not to release this shader in the first place, but maybe it's usefull to some other people too.With v0.55 the shader can be used for many more things then only toon effects. Simply try it out!

I've only tested this shader (v0.58) with max 8 and max 2008 (32 bit). So I can't guarantee the functionality in other max-versions too.

READ THIS (v0.58) !!- in 3ds max 2012: disable NITROUS display drivers and change back to direct3D!- this shader needs a graphics card that can handle shader model 3.0- if your model is just black/bright, check if your lights are close enough(or too close) or/and the light attenuation scaling value might be too low/high.- check out the ramp and litsphere example files, if you don't know how they should look like.- you can choose between a 1-light and 3-light setup with the techniques-rollout at the bottom of the shader material rollout - you can choose a ZBrush material setting with the techniques-rollout (ZB) - now you just need the litsphere material slot

This shader was build with ShaderFX from Lumonix. Thx for the great app!

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