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1946-1960 Sealed Bid X 5 league thread Topic

In each round of player selection in which you still need at least five players, you'll have $100 to spend. You'll send me five player names (keeping in mind that only seasons from 1946-1960 can be used) and how much you are bidding on each player; all five bids must be positive integers, and they must sum to $100. So, for example, you could try this:

I'll send my picks for the round to the first two owners who send me their picks, before I have opened them.

After I have received all lists for a round, players will be awarded. High bidder for any listed player gets that player; obviously, the most you could bid on a single player is $96. If two owners are tied for the highest bid on a player, the player is thrown back into the draft pool for future rounds; any owner who has bid on such a player CANNOT bid for him in ANY subsequent round.

In the late rounds when you need fewer than five players to fill out your roster, bidding cash available is the number of players you need multiplied by $20. (You'll only send a number of names equivalent to how many open slots you have at that point.)

I'm going to limit this to 16 owners, since I am not sure how much work it will be to process the rounds.

Other particulars: no salary cap, no to AAA, waivers, clones, trades, and DH. Stadiums are not exclusive, and you can use any stadium that was used during any year in the 1946-1960 timeframe.

If a player you chose is listed in black ink next to your name, he is yours.
If a player you chose is listed in red ink next to your name, then someone outbid you for him.
If a player you chose is listed in blue ink, then there was a tie for the high bid. He is still available, but you CANNOT list him in any subsequent round.