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All Posts by Floreum

Originally posted by discord235I think it's true. More and more, developers are listening and responding to what fans want. And all GW2 fans do is chant, "We want an Xpac!" and complain about the Living Story, so I think Anet is going to give the fans what they want, even at the cost of slowing down the Living Story and the free 2-week updates, which is dumb (for us) if you think about it - we were getting new content every 2 weeks for free and now you want to PAY for an expansion? If it came with a new class and race it would be worth it, but just new zones,quests, etc...we were already getting that for free....although a raise on the level cap would be implied, and that would be cool.

I really do not understand why some people think that adding more levels adds to the gameplay. It doesn't, especially in how Guild Wars 2 is set up, none of the skills are locked based on levels. Only the zones. If you actually invested time into the game, you would know that adding more levels ruins a lot of the core game. It ruins ascended and legendary gear. Something that takes way to long to even get to begin with, now made useless with a level cap bump.

Adding more levels doesn't mean more gameplay! If anything it's a lazy way to act like there is more content by locking you off of certain areas of a game, 80 levels is enough, we don't need a another WoW on us ( which has gotten so ridiculous that now you can pay for a level boost). If you've been following the development of this game at all, they're all about horizontal progression, which really opens up some interesting possibilities when compared to vertical progression.

On another note - An expansion being developed might explain why the company is suddenly hiring for quite a lot of positions again.

Such hypocrisy in this thread, some of you people fight over this like it's a world war. Are you people so unsure about the status of your games when a game that has a high hype level (which could mean nothing. There's barely a hype for GW2 in this case). Us Guild Wars fans aren't treating this like a Halo 3 (Not saying it's a bad game, but the hype was tremendous).

What I hate more is how people come into these type of threads just to ramble on what they've seen and act like they've actually played it, some of them go as far as lying they have played it. I'm talking about games in general now, what ever happened to the fact games were made to entertain the player? Since when was it about a brawl of who's game is better? I may be new here, but I've seen threads like this, they are all alike, it's almost like deja vu.

You know, you don't have to jump on the bandwagon like much everyone else has, you have your own opinions and don't need to go around and copying/following what everyone else has said before. I myself have friends in real life who think they're being smart when they are going all at it about how much "This game sucks and you should buy ___ instead". Why don't you people keep to what you love? I mean you could refer a game to someone, but if they say they aren't interested or didn't like it, you don't need to go on a giant rant and throw wild insults about how and why they should like it. There are games reviewed by professionals (IGN, Gamespot, GameTrailers, etc.) that get a bad rating, but all the players love it.

If you don't think Guild Wars is a Role Playing Game, I suggest you to play more. It has all the elements of one, and just because it was instanced, doesn't make it no less of a RPG.

Guild Wars 2 may be open world, but don't forget missions and certain events are still going to be instanced, so you don't have much to worry, you get half of what the original has in a way. To me, the game being open world is exciting and I wonder what more they can do to the world of Tyria.

What more they could add to missions?! I'm looking forward to what they do with them! Those cinematics are probably going to look terrific too!