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I think the game should have more advanced economic systems. We could have primary resources like food, iron,oil,etc... depending on the age. that would be needed for the industry and so the economical developpement :

-food that let population grownth, happiness and health stay constant. Lack of food will result in death of population, easier dieases and revolt risks. Availaible in regions that can support agriculture ( not in toundra, jungle, desert or mountains for exemple)

- manufactured goods : with industrial zones you could make, thanks to primary rescources,goods that will increase population's happiness and tech development or you can sell them to others civs.

-more realistic trades, you could buy primary resources or manufactured goods or sell ones, same for food. A trade would last at least for 10 turns and will require roads : land or sea (so you could do some embargo with your army)

-migration treaties, you could gain and lost citizens and you'll earn a bit of money thanks to tourism, that'll also improve relations between the two civs.

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This is definitely what we need, it’s so easy and boring to be richest country, all the AI countries don’t invest in economy straight (in provinces), they have all their population dying at pointless wars and their provinces become literally sh**holes (London has 41k population in 1440, but 500 turns later it becomes 9k pop and 200 economy points) and all you have to do is just invest over and over again. I played as Bremen and after 800 turns of doing investments I became top 10 nation while having a single starting province.

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Idk about adding all of that mainly because i like the simplicity of the game. But i do think the system can be improved

I know, maybe we could have a button "improved economy" or something at the beginning of a game ( like eternal war) to let people that want more realism and for those like you that want simplicity, just unclick the button.

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I don't know if it's just me or a common bug but I added Belarussian cores in Poland so that only Belarus can revolt around Minsk but instead of that I got Lendian revolts...in 2000's. Can you please make that only civilizations that have a core in a province can revolt in it? The other day I also got Slovenian revolts...in Vienna (they didn't cover any Slovenian provinces) which spread up to Berlin - I never added any Slovene cores.

I suggest a new update which makes use of the events system, as the game can be way more interesting with events. It is way too hard to set up events individually, and I just request that this is spread out to moderators and Lukasz Jakowski. Also, a more accurate placement of leaders to their proper timelines would be amazing.
Thanks to Lukasz for developing this game(I am aware we demand too much from a one man developer, but I plead in behalf of many others!)

HELLO!
I think that the national strength (such as the economy) of the countries in the countryside (western Africa, Central Asia, northern India, etc.) from the 1st century AD to around 1800 BC is a bit too high. So the power of small European countries may be equal to the power of countries in central Africa. I think this may be strange indeed. What do you think? (I'm not familiar with history so I'm sorry if my suggestions are wrong.)
As I am not good at English, there may be many mistakes. Sorry
Would you mind responding to me? I want to know your idea.

I really enjoy creating scenarios but it becomes a problem when it comes to the Event creator. It's confusing and a bit difficult to learn. Lukasz, you should either add a tutorial or create a better OSD for it.