By playing mods of POP 1, we must have developed our own method of killing/evading the guards. Some like to fight aggressively while some prefer to just run away. As we all know, Prince of Persia may not have been so interesting in the absence of the guards. We do like to fight guards though there is an option of escaping them, don't we? So come on! Whats your style? Post your videos here!
Here are some of the common styles:

There's also something strange going on at the end of the last video ("Defence"). I don't think I've seen that glitch before...

When I first starting playing PoP, I used to defeat all guards by waiting for them to advance and timing the sword hit precisely. That was a safe strategy and worked for all guards, except for the dark blue guard in level 8.
These days I am much more impatient and I usually fight aggressively Or I use the "Hit 'n Run" method.

David wrote:
The "Playing with Fun" video starts with one seconds of non-moving. Why is that?

It's because I started the video when the game was paused. For this style, I needed some sufficient space for fighting and you saw what happened to prince in last few seconds of "defence" video. I didn't want to happen that again so I went to extreme left possible in that room; paused the game; and then started the video.

Actually, I took the 'prince.exe.' file from my mod POP Guard Revolt. I had ticked the "When a gate is under another gate, the top of the bottom gate is not visible" option in the web-based version of CusPop during making of that mod. But I thought that this error was unavoidable if we want to enable that option so I played my mods ignoring the bug.

Falcury wrote:There's also something strange going on at the end of the last video ("Defence"). I don't think I've seen that glitch before...

The bug can also be seen if you take a jump from a particular point to the right to enter the next room (to the right) but we have placed no room there. That is, the prince crouches (like the one when he jumps 1 floor down) falling a few tiles back and not entering the room. You can see this video where the bug is used. https://www.youtube.com/watch?v=GhwBdDe6WWI (Time: 1:03)

Falcury wrote:
When I first starting playing PoP, I used to defeat all guards by waiting for them to advance and timing the sword hit precisely. That was a safe strategy and worked for all guards, except for the dark blue guard in level 8.
These days I am much more impatient and I usually fight aggressively Or I use the "Hit 'n Run" method.

princeomkar wrote:
The bug can also be seen if you take a jump from a particular point to the right to enter the next room (to the right) but we have placed no room there. That is, the prince crouches (like the one when he jumps 1 floor down) falling a few tiles back and not entering the room.