The Xsyon landscape is based on the Lake Tahoe basin and its surroundings. Lake Tahoe is an alpine lake nestled in the Sierra Nevada mountain range along the California and Nevada border. This location provides a wilderness setting with few traces of modern civilization as a clean slate for the first settlers of Xsyon to construct their world.

Base terrain is generated from accurate US Geological Survey data.

Land shaped and features added to create interesting locations for town development.

The world is divided into territories based on real life geopolitical boundaries.

Current Prelude area consists of 120 square kilometers.

First expansion area consists of over 150 additional square kilometers.

Full landscape will expand to over 1200 total square kilometers of playable terrain.

The Xsyon playable world is surrounded by an impenetrable green mist. The green mist expands to open up new areas.

Environment

The Xsyon world is set in a realistic and dynamic environment. The environment is meant to be not only visual and immersive, but affects and is affected by the Xsyon pioneers.

Flexible cameras allow you to view your character in 1st person or various 3rd person modes with zoom control.

Social Interaction

Xsyon is a social game and interaction with other players is important for survival. Xsyon provides various chat channels and methods for players to exchange good and communicate.

Local channel for local ranged chat.

Global channel for world chat.

Tribe channel to chat with only your tribe members.

Whispers as private messages between players.

Combat channel for text combat descriptions.

System channel for system messages.

Help channel to contact in game Guides for assistance.

Ignore feature to ignore undesired messages.

Friend and Foe lists to keep track of other players.

Players can barter goods directly through a trade interface.

Players can exchange good through the Quest system.

Players can keep shared communal goods safe on tribal lands.

Character

Everyone is a hero in Xsyon. Your character begins with decent base statistics but is unskilled and untrained. In time your character will gain knowledge and develop the crafts and skills to flourish in this new world.

Skill level affects the quality of gathered, found and hunted resources.

Skill level affects the quality and durability of crafted items.

All skills are affected slightly by Luck.

Resources

The pioneer relies on the living world for resources to thrive in the world of Xsyon. Resources provide the basic materials for crafting, building construction and survival.

Basic resources include grass, rocks, sand, lumber and found remnants of the lost modern civilization.

Scrap piles provide bundles of basic found resources that can be sorted for type, material and color.

Resources can be gathered from hunted creatures.

Many resources can be found in a variety of materials with different properties which affect the final qualities of crafted objects.

Found cloth resources can be found in a variety of colors.

Rare natural resources can be found in specific areas or stumbled upon based on chance.

Rare materials are distributed based on physical regions.

Players chop down trees for lumber.

Players can gather seeds and plant trees.

Trees can be planted on dirt, grass and forest terrain anywhere in the playable world.

Resources are constantly changing and can be depleted and renewed over time.

Resource availability is dependent on season and current weather conditions.

Terraforming

Terraforming is one of Xsyon's unique and exciting features. Players can shape the land in useful and creative ways. They can lay foundations for their towns or sculpt the landscape as terraforming artists. Many things are possible!

Players can raise, lower and level terrain.

Players can clear ground surfaces to dirt.

Players can build roads that improve travel speed between tribes.

Players can dig trenches to channel water from rivers and lakes.

Players can remove small boulders from the landscape.

Terraforming can be performed on most surfaces except for hard mountain surfaces such as granite.

Players can terraform only within tribe boundaries.

Terraforming lays the foundations for building towns and homesteads and can be used as temporary structures to aid in assembling buildings.

Roads can extend off tribal lands and connect tribes.

Crafts

Crafting is a major focus in the world of Xsyon. Players can craft armor, weapons, tools, components and a variety of useful equipment.

Many items are crafted in steps. Components crafted from basic resources are used for more complex items.

Items for each craft are grouped by type or design set.

Players gain new craft schemes of similar know sets while gaining skills.

Players gain schemes from new sets through luck based inspiration.

Players can learn crafting schemes from found patterns.

Players are limited to the number of schemes they can learn for each craft, based on their current skill and influential stats. These limits encourage players of the same skill level to maintain different sets of schemes in their arsenals.

Tools sets are based around basic resource groups and apply basic differences to final crafted items.

Creatures gravitate to their home locations based on mood and weather.

Creatures form herds and packs and follow their leaders.

Creatures migrate to less populated areas.

Creatures possess realistic loot. They can be skinned, gutted and deboned to provide useful materials for crafting.

Creatures pushed to the toxic green mist at the edge of the world are marked to mutate.

Expansion lands will contain toxic zones where creatures will mutate.

Mutants are powerful and dangerous versions of their base parent.

Tribes

Life in Xsyon revolves around player created Tribes. Players can develop small homesteads and play solo or band together to form larger tribes. Players will find the need to interact with others to survive and thrive in this newly formed world.

Tribe leaders place a town totem that serves as the focal point and information center of the tribe.

Players can form tribes of different sizes: Homesteads for solo players, Bands for groups of less than 10, Clans for groups of less than 20 and Tribes for 20 players or more.

Tribes claim protected land where they can claim resources and construct their towns.

Claimed land increases with number of members.

Players use towns as community storage.

Detailed Rank system used to created hierarchical political structures.

Custom named Ranks have rank levels and permissions for many activities within the town limits.

Tribes can set messages to be displayed at their totems.

Tribes can chose tribal emblems and colors to be used in future banners and flags.

Tribes can set a town currency to be used in future trade totems.

Full size Tribes can be set as starting locations for new players.

Stat bonuses for tribe leaders.

Stat bonuses for players in their tribe zone.

Stat bonuses for players wearing tribal colors.

Scavengers have increased frequency to find materials in their tribe's colors.

Deserted tribes allow increased public access to goods and resources left behind.

Abandoned tribes are removed over time and neglected goods and buildings become treasures for scavenging players.

Abandoned ruins are haunted by undead revenants.

Quests

Xsyon features a unique player driven quest system. Xsyon does not have traditional quest giving NPCs.

Quests are controlled through special Quest Totems.

Quests can be accepted and completed with the quest giver offline.

Players can assign quests for gathering, hunting and crafting.

Quest givers set rewards for questers.

Players can use the quest system as a primary means of trade.

Events

The Xsyon Guide Team runs regular events and contests to bring the player community together and provide memorable experiences. Minor spontaneous events are running during the week with planned announced events on weekends.

Basket scavenger hunts

.

Creature hunts

.

Combat tournaments

Mazes and races

Contests provide a venue to show off your design skills.

Rare and valuable items are given as rewards to both victors and participants.