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Hi, All
I would like to know where the contrails and wingtip vapour trails are hiding. I don't need a recipe on how to do it, as I probably won't bother, but I can't find where they are and how the wingtip vapour trails are located.
I am guessing that the jet engines will produce a contrail...

Thanks, Ed. In my case the runway that appears "under" is already at the top of the list. :( But life is like that. I know HOW to do it: delete the runway appearing "under" and re-do it. But that is work I was trying to avoid because of all the details.
Also, it doesn't matter much, because...

(If there is an answer to this question already I apologize. I couldn't find it)
Hi,All
If two runways intersect, how can I move the "main" runway so that it appears "over" the "secondary" runway? Can the runway order/layer be changed after it is in place? Or do I have to delete it and...

Hi, Jan.
I tried and it... worked! It isn't perfect, but it is MUCH improved and I'll use it like this. Very much acceptable. It took a little time re-setting the height, but that was trivial. Thanks! Problem [almost] solved! Fern

Hi, all
I made some AI traffic with one of my planes, a tail dragger, and the turning circle is way too wide. Tried changing the tail wheel angle, rudder effectiveness, rudder maximum angle, no big change.
Than I tried the Maule, which is a Microsoft-native aircraft, SAME THING. I tried a...

Hi, Roy, thanks for your input. Problem remains, though.
I tested a few other tail draggers, including the Microsoft Maule M7, and it does exactly the same thing: turns while taxiing way too wide, totally unreasonable.
Does anyone else have observed the same problem with Traffic using tail...

Hi, Roy, thanks for the reply.
Two things: first, where would that be done and second, is it desirable to change a native part of FS to accommodate a problem that only affects an aeroplane or two? Most planes work fine. Unless it is a problem with all tail draggers.
If anyone knows, let me...

Hi, all
I have a plane, my own creation, that flies just fine. It is a tail dragger and it steers on the ground just fine, too.
But I made an AI traffic for it, and it doesn't steer well on the ground at all, curves way too wide. Following a tip that I don't know where I found, I used FSEdit...

Bingo! TG, it worked like a charm! Thanks!
I had not lost much, because the mdl was working. But now, with the xxxxx.gmax file back in business, I am much happier. Great stuff!
Nothing like having friends that know this stuff.

Hi, TG Gibson
Well, I do that, but, at the end, when it all is working... I clean up. Pretty much 99.99% of the time, before I do the cleanup, I open a second instance of gmax and open the final version again, to be sure it works, because I have been caught before with this problem. But...

Hi, All
A few times, after I have made an object and, sometimes, even after I have created the mdl, gmax refuses to re-open the .gmax file, telling me File Open Failed.
Now, when the file was open in gmax, I generated the mdl, used that mdl to locate the object several times, so the mdl is...

I am sorry, my last reply didn't show.
I had NOT SEEN the "old" version of 3ds export, and I apologize profusely for that. It works just great.
Because gmax is such a great programme, I'll continue using it (haven't really found anything "better", only "different"), so I hope that this "old"...

Thanks guys and Arno in particular. I only use gmax, which I think is a good product, so I'll continue using the older MCX until if and when the new one is changed.
Arno, you have created fantastic tools which I have used every day for over 10 years, and I'd like to thank you for all of it (we...

OK, Arno and Doug, here go the answers. I updated to the January version (1.4.0.0 e703899) and copied the two dll files from the 64 folder into the main MCX folder. I am guessing that that is the way to do it.
Then, with this latest MCX, I opened the FSX library vehicles_land.bgl (I think it...

OK, Arno, and Tom, I installed the Visual C++ and Model Convert X that I downloaded last (1.4.0.0 e703899) started exporting the 3ds files, but gmax doesn't accept them, saying the file is of "Improper file format". Let me say again that the November Model Converter X works just perfect, and...