Contents

Description

The A7M2 Reppu is a Rank III Japanese fighter
with a battle rating of 4.3 (AB), 5.3 (RB), and 4.7 (SB). This aircraft was introduced in Update 1.55 "Royal Armour".

General info

Flight Performance

The A7M Reppu was designed to be an improved version of the famed A6M Zero fighter, and as such, retains some of its legendary older brother's characteristics. The Reppu is an overall smooth operator at most altitudes thanks to its decent acceleration, vastly improved speed and amazing manoeuvrability. While less manoeuvrable than the Zero, it will still outmanoeuvre most opponents with flaps deployed, so players who liked the Zero will feel right at home. The most noteworthy change is the replacement of the underpowered Nakajima Sakae Radial engine with a significantly more powerful Mitsubishi Ha-43 Radial. This new engine propels the Reppu to higher speeds previously unobtainable by the Zero and turns this aircraft from a nuisance to a universally feared opponent.

Characteristics

Stock

Max Speed(km/h at 5,660 m)

Max altitude(meters)

Turn time(seconds)

Rate of climb(meters/second)

Take-off run(meters)

AB

RB

AB

RB

AB

RB

608

589

11 000

19.3

20.2

15.1

15.1

250

Upgraded

Max Speed(km/h at 5,660 m)

Max altitude (meters)

Turn time (seconds)

Rate of climb(meters/second)

Take-off run (meters)

AB

RB

AB

RB

AB

RB

655

629

11 000

18.8

19

22.8

18.5

250

Details

Limits

Wing-break speed(km/h)

Gear limit(km/h)

Combat flap (km/h)

Max Static G

+

-

826

310

~??

~?

Survivability and armour

70 mm bulletproof glass in front of the pilot

13 mm steel plate behind the pilot seat

While being slightly more durable than its older brother, the Reppu is still very vulnerable to any kind of battle damage. Anything with greater than .50 calibre weapons will be able to take off a wing or worse. The wingspan has also increased significantly to keep the manoeuvrability of the Zero while supporting increased weight added from the guns, engine and other updates. A downside is that this makes the wings easier to hit. However, The manoeuvrability of the Reppu allows this aircraft to avoid most damage if you can keep turning.

Usage in battles

The A7M is played almost exactly like the Zero, but with a few changes due to the good performance. Due to its high top speed (for an IJN plane at least) and good dive speed, it can tailor to any form of dogfighting. It can turn fight, energy fight, Boom-&-Zoom and others.

It is mandatory to keep your energy up at all times, as you can suitably engage opponents in multiple ways by doing so. Keep your speed at a medium and maintain altitude. A low flying Reppu is an easy prey for diving Americans and Russians that dive on you. However, you can pull rolling manoeuvres to avoid their strafe or turn as soon as they get within range.

Modules

Tier

Flight performance

Survivability

Weaponry

I

Fuselage Repair

Radiator

Offensive 13 mm

Type 3 No.1 Mod.28 Mk.1 Rockets

II

Compressor

Airframe

New 13 mm MG's

Type 5 No.1 Mod.9 Rockets

III

Wings Repair

Engine

Offensive 20 mm

Type 3 No.6 Mod.27 Mk.1 Rockets

IV

Engine Injection

Cover

New 20 mm cannons

Type 5 No.6 Mod.9 Rockets

Pros and cons

Pros:

Amazingly manoeuvrable at all altitudes and most speeds

Powerful and accurate armament with decent belts

Vastly improved speed and diving ability compared to its counterpart

Can mount unguided air-to-air rockets

Can tailor to almost any form of dogfighting

70 mm bulletproof glass in front of the pilot

Large ammunition pool

Decent roll rate

Cons:

Significantly increased size compared to A6M

Flimsy wings, easily damaged

Almost useless when the engine is shot

13 mm HMG's have a slow rate of fire

All guns are mounted on the wings, resulting in significant convergence

Control stiffening occurs at higher speeds

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example: