With Rebellion, I wanted to create a story with a very specific ambience in a single-player adventure.
I wanted the player to absorb the atmosphere emanating from the game, and for him to feel immediately carried away into another world.
It was very important to me to place the emphasis on the numerous dialogs of the game, as well as on the music and the setting of the action.
I invite you to watch the trailer which gives a good idea of the ambience that reigns in the game :