The Deus Ex: Human Revolution interview on Computer and Video Games sits down with Eidos Montreal's Jean François Dugas, director of Deus Ex: Human Revolution, the upcoming continuation of the action/RPG series first created by ION Storm. Along the way Jean François addresses concerns that attempting to appeal to a broader audience will create a "consolified" game, which will turn off PC gamers:

Absolutely not. I think PC is a great platform, but I think consoles are a great platform, too. Back in the '90s, games on the two platforms were very different, but I think these days it's all about bringing things together - movies, TV, music - they're all converging in the same places for everyone to access. I see it as convergence, and it's the same for games.

We didn't think, 'Oh, it's coming to console; it has to be easy'. We can have a very deep experience, but it's important that if you want to just jump in to it, you can jump in to it. It's not about removing complexity or cutting possibilities: it's about the way the complexity is introduced.

Blackhawk wrote on Sep 12, 2010, 15:03:The problem is that they aren't converging in the middle. 'Convergence' suggests that you should be getting games that are 50% PC style and 50% console style. People are pissed off because they're getting 15% PC and 85% console.

Hmm. Games released on consoles do often feel like they've been dragged massively towards console. But consoles have been dragged massively towards PC too. Halo is the iconic console shooter but say 2 years before it's release it'd have been unthinkable as a console game. Shit, just having online MP made it 85% PC.

Fallout 3? Sure it's "consolised", but to a console gamer who'd played on a friend's PC once or twice, it's a thoroughbred PC game.

The issue is, at least to us PC gamers, console games have benefited from some of the increased depth and complexity that was normal on PC, while PC games with console releases often feel restricted and dumbed-down.