[ToME 2.2.5 Character Dump]
Name : Jereinwan Age 21 STR! 40
Sex : Neuter Height 58 INT: 23
Race : RohanKnight Weight 80 WIS! 30
Class : Swordmaster Social Class 1 DEX! 40
Body : Player CON! 40
God : Melkor Bauglir CHR! 35
+ To Melee Hit 109 Level 50 Max Hit Points 1340
+ To Melee Damage 86 Experience 14718957 Cur Hit Points 1340
+ To Ranged Hit 37 Max Exp 14718957 Max SP (Mana) 135
+ To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 135
AC 50+109 Gold 2355488 Piety 163345
(Miscellaneous Abilities)
Fighting : Legendary[87]Perception : Very Good Blows/Round: 14
Bows/Throw : Legendary[5] Searching : Excellent Shots/Round: 1
Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 56d5+1204
Stealth : Excellent Magic Device: Superb Infra-Vision: 0 feet
Tactic: wary
Explor: very slow
(Character Background)
You are one of several children of a Serf. You have brown
eyes, wavy brown hair, and a dark complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 68 (3400')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 85 (4250')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
A lost temple: Level 31 (1550')
Your body is a Player.
You are currently on level 68 of Angband.
You have defeated 13880 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 66 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 9th Quelle of the 2890th year of the third age.
You have been adventuring for 23 days.
adefkmnopsuxz{|@
Add Str : .2.3.........3..
Add Int : ......4.........
Add Wis : ......4.........
Add Dex : .......4..4..3..
Add Con : .2.3............
Add Chr : ...3............
Add Stea. : ......44........
Add Sear. : ...3............
Add Tun.. : ..............1.
Add Speed : *.*..3.........+
Add Blows : .............3..
Slay Evil : +...............
Slay Und. : +...............
Slay Orc : .............+..
Slay Troll: +...............
Slay Giant: .............+..
Slay Drag.: .............+..
Fire Brand: .............+..
Cold Brand: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ....+...+.......
Sust Dex : ...........+....
Sust Con : ...........+....
Sust Chr : ................
Invisible : .......+........
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +......+..+.....
Hold Life : .....++.+.......
Imm Acid : ......+**.+.....
Imm Elec : ....+.+.*.......
Imm Fire : ...*..+....+....
Imm Cold : +*....+.+.......
Res Pois : ......+....+....
Res Fear : ++....+........+
Res Lite : +....+..........
Res Dark : .....++.........
Res Blind : ................
Res Conf : ................
Res Sound : ................
Res Shard : ................
Res Neth : .+..+...+.......
Res Nexus : ....+...........
Res Chaos : ....++..+.......
Res Disen : ...........+....
Levitate : ....+...........
Lite : +........++..+..
See Invis : +..+.+++........
Digestion : +...............
Regen : +...............
Activate : ++.+.++..++.....
Blessed : +...............
Cursed : .+..+...........
Hvy Curse : ....+...........
Fly : ...+.......+....
Orc.ESP : .....+..........
TLord.ESP : ...+............
Full ESP : ....+...........
Skills (points left: 84)
- Combat 50.000 [0.900]
- Weaponmastery 50.000 [1.150]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 01.000 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 03.700 [0.900]
. Stealth 01.000 [0.300]
. Disarming 06.400 [0.900]
- Magic 02.257 [0.400]
. Magic-Device 24.000 [1.150]
. Udun 00.000 [0.400]
- Spirituality 02.350 [0.500]
. Prayer 25.000 [0.500]
. Mindcraft 01.300 [0.400]
- Monster-lore 00.000 [0.500]
. Symbiosis 01.300 [0.400]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You are fated to find a Scroll of Detect Invisible on level 1.
You may find a Robe on level 1.
You may meet a Giant black ant on level 5.
[Character Equipment]
a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {Princess, Mkw23!d!k!t!v}
It can be activated for ball of cold (100) every 300 turns if it is
being worn. It provides light (radius 1) forever. It increases your
speed by 10. It does extra damage from frost. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
d) The Horn of Helm (+2) {cursed}
It can be activated for sound ball
(300) every 300 turns if it is being worn. It increases your strength
and constitution by 2. It provides immunity to cold. It makes you
completely fearless. It provides resistance to nether. It is cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 45 of Mordor.
e) a Ring of Speed (+14)
f) The Ring of Flare (+3)
It can be
activated for dimension door every 100 turns if it is being worn. It
grants you the power of swap position if it is being worn. It
increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
k) The Amulet 'Gaukaidru' {cursed}
It sustains your wisdom. It provides resistance to electricity,
nether, nexus and chaos. It allows you to levitate. It gives
telepathic powers. It is heavily cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 62 of Mordor.
n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
It can be activated for heal (777), curing and heroism every 300 turns
if it is being worn. It increases your intelligence, wisdom and
stealth by 4. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 62 of Dol
Guldur.
o) The Shadow Cloak of Tuor [6,+12] (+4)
It increases your dexterity and stealth by 4. It makes you
invisible. It provides immunity to acid. It provides immunity to
paralysis. It allows you to breathe underwater. It allows you to
climb mountains. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 67 of Erebor.
p) The Small Leather Shield of Celon [2,+8]
It sustains your
wisdom. It provides immunity to acid and electricity. It provides
resistance to life draining, acid, electricity, cold, nether and chaos
. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 26 of Mirkwood.
s) The Iron Helm of Knowledge [6,+20] (-6)
It can be
activated for whispers from beyond(sanity drain) 100+d200 turns if it
is being worn. It provides light (radius 1) forever. It decreases
your luck by 6. It identifies all items for you. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It provides light (radius 1) forever. It increases your
dexterity and luck by 4. It provides immunity to paralysis. It
provides resistance to acid. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 67 of Erebor.
x) The Pair of Hard Leather Boots of Harveri [3,+8]
It sustains your
dexterity and constitution. It provides resistance to fire, poison
and disenchantment. It allows you to fly. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 26 of Mirkwood.
z) a Silent watcher (1018 hp)
{) The Bolt of Arrialach (1d5) (+20,+16) (+3 attacks)
It provides
light (radius 1) forever. It increases your strength, dexterity and
attack speed by 3. It does extra damage from fire. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against giants. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 62 of
Mordor.
|) a Magical Pick (+5,+6) (+1)
It grants you the power of stone to mud if it is being worn.
It increases your ability to tunnel by 1.
It was given to you as a reward.
[Character Inventory]
a) Kenault's Cantrip Generator {Mass geno, !*!*@A3}
It can be activated for mass genocide
every 1000 turns.
You found it lying on the ground on level 8 of Barrow-Downs.
b) The Shrunken Head of Nightmares (charging) {Restoring, @A5}
It can be
activated for restore stats and life levels every 750 turns.
You found it in the remains of an Emperor wight on level 45 of Mordor.
c) Baalzebub's Tormented Skullcap {Heal700, @A4}
It can be activated for heal 700 hit points every 250 turns.
You found it in the remains of a Dread on level 44 of Mordor.
d) a Parchment titled ``Tenser's Last Words'' {Cure Insanity, @A7}
It can be
activated for cure insanity.
You found it in the remains of a Dread on level 60 of Dol Guldur.
e) Olive's Omnipotent Ostrich {Geno, @A6}
It
can be activated for genocide every 500 turns.
You found it in the remains of an Old Sorcerer on level 56 of Mordor.
f) 13 Rations of Food
g) 28 Potions of Healing {25% off}
h) 11 Potions of *Healing*
i) 17 Scrolls of Teleportation
j) 4 Scrolls of *Identify*
k) a Silver Rod of Cheapness of Recall (100/100) {!*!*@z3}
It can cast spells for a lesser mana cost.
You found it in the remains of a Master vampire on level 44 of Mordor.
l) a Mithril Rod of Capacity of Perception (129/320) {@z2}
It can hold more mana.
You bought it from the Black Market.
m) a Mithril Rod of Detection (100/160) {@z1}
n) an Adamantite Rod of the Istari of Healing (400/400) {@z4}
It can hold more mana. It can
cast spells for a lesser mana cost. It can cast spells faster. It
regenerates its mana faster.
You found it in the remains of Saruman of Many Colours on level 61 of
Mordor.
o) The Hard Leather Armour of Erimbar (-1 to accuracy) [6,+8]
It sustains your charisma. It provides immunity to fire and
cold. It provides resistance to confusion and sound. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
p) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
q) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit
points every 250 turns if it is being worn. It provides light (radius
1) forever. It increases your strength, wisdom, constitution and
speed by 3. It provides resistance to electricity, fire, cold, light,
blindness, confusion, sound, shards and chaos. It allows you to
levitate. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 62 of Mordor.
r) a Two-Handed Sword of Westernesse (3d6) (+6,+13) (+1)
It must be wielded
two-handed. It increases your strength, dexterity and constitution by
1. It is especially deadly against orcs. It is especially deadly
against trolls. It is especially deadly against giants. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It allows you to sense the presence of
orcs, trolls and giants. It can resist being shattered by morgul
beings.
You found it in the remains of an Ancient red dragon on level 37 of Mordor.
s) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can be activated for berserker and
+10 to speed (50) every 100+d200 turns if it is being worn. It
provides light (radius 1) forever. It increases your strength and
constitution by 3. It does extra damage from acid. It is especially
deadly against orcs. It is especially deadly against trolls. It is a
great bane of demons. It provides resistance to acid. It drains mana
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
t) The Heavy Crossbow of Earguin (x6) (+8,+10) (+2)
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom and charisma by 2. It fires missiles with extra
might. It fires missiles excessively fast. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) Raistlin's Ready Ranger {Mass Geno}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Vrock on level 61 of Mordor.
b) 6 Sprigs of Athelas
c) The Crumpled Scroll of Mass Resurrection {!r!r!r!d!v!k}
It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hell knight on level 61 of Mordor.
d) a Mithril Rod of Perception (160/160) {@z2}
e) a Rod Tip of Recall (80 Mana to cast) {!*!*}
f) a Rod Tip of Detection (80 Mana to cast)
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It
can be activated for heal and cure black breath every 200 turns if it
is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 62 of Mordor.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison, confusion and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
i) The Stone and Hide Armour of Ellaqueth (-1 to accuracy) [15,+12]
It sustains your intelligence, wisdom and dexterity. It provides
immunity to paralysis. It provides resistance to fire, confusion,
nether and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 50 of
Mordor.
j) an Elven Cloak of Protection [4,+20] (+2 to stealth)
It increases your stealth, searching and luck by 2. It
provides resistance to shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 26 of Mirkwood.
k) The Steel Helm of Airya [6,+7]
It sustains your
intelligence. It provides resistance to poison, dark, blindness,
nether, nexus and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient gold dragon on level 62 of
Mordor.
l) The Dagger 'Dethanc' (E:909611, L:35) (1d4) (+37,+19) {Princess Mkw12}
It can be activated for lightning bolt (4d8) every 6+d6 turns
if it is being worn. It does extra damage from electricity. It is
especially deadly against dragons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It provides resistance
to acid, electricity, fire and confusion. It allows you to sense the
presence of trolls. It slows your metabolism. It drains experience.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your attack speed by 2.
It is especially deadly against natural creatures. It provides
resistance to disenchantment. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor.
n) The Cutlass 'Limrasa' (1d7) (+6,+20) (+1 attack)
It increases your strength, wisdom, constitution and attack speed by 1
. It fights against evil with holy fury. It is especially deadly
against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient blue dragon in the town of
Gondolin .
o) The Broad Sword 'Glamdring' (2d5) (+0,+3) (+1)
p) The Broad Sword of Anina (2d5) (+1,+6) (+4)
It increases your wisdom and charisma by 4. It does extra
damage from frost. It is very sharp and can make your foes bleed. It
is a great bane of dragons. It is especially deadly against trolls.
It is especially deadly against natural creatures. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
q) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity,
ability to tunnel and speed by 5. It sustains your dexterity. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 62 of
Mordor.
r) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence
by 2. It does extra damage from fire and frost. It is especially
deadly against trolls. It is especially deadly against giants. It
strikes at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
s) The Whip of Harnind (1d6) (+13,-4) (+3)
It increases your strength, wisdom and dexterity by 3. It is
especially deadly against orcs. It fights against evil with holy
fury. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice warrior on level 5 of Barrow-Downs.
t) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
u) The Morning Star of Gwindamor (2d6) (+24,+12) (+6)
It increases your wisdom and constitution by 6. It does extra damage
from acid. It produces chaotic effects. It drains life from your
foes. It is especially deadly against orcs. It is especially deadly
against trolls. It fights against evil with holy fury. It is
especially deadly against natural creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 62 of Mordor.
v) The Morning Star of Naturuth (2d6) (+5,+12)
It provides light (radius 1) forever. It is especially deadly against
dragons. It strikes at demons with holy wrath. It is especially
deadly against natural creatures. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 13 of A lost temple.
w) The Seeker Bolt 'Peloth' (4d5) (+17,+9) (+1)
It
provides light (radius 1) forever. It increases your intelligence and
constitution by 1. It does extra damage from acid and frost. It
drains life from your foes. It is especially deadly against trolls.
It is a great bane of undead. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 62 of
Mordor.
x) The Silver Bolt 'Balefire' (6d5) (+20,+15)
It provides light (radius 1) forever. It does extra damage
from fire. It is a great bane of demons. It is a great bane of
undead. It allows you to sense the presence of demons and undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
[Home Inventory - Gondolin ]
a) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 62 of Mordor.
b) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Lesser Balrog on level 45 of Mordor.
c) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Elder vampire on level 49 of Mordor.
d) The Thunderlord Coat of Marda [9,+25] (+5)
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
cold, blindness, confusion and nexus. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It drains mana. It aggravates nearby creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
e) a Wolf Pelt of Air [1,+9]
It allows you to breathe without air.
You found it in the remains of a Barbazu on level 64 of Dol Guldur.
f) The Large Leather Shield of Celegorm [4,+20]
It
provides resistance to acid, electricity, fire, cold, poison, light
and dark. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Knight Templar on level 51 of Mordor.
g) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and confusion. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Storm Wyrm on level 61 of Mordor.
h) The Large Metal Shield of Tindar [5,+12]
It sustains your charisma. It provides immunity to cold. It provides
resistance to acid. It reflects bolts and arrows. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 46 of Mordor.
i) The Jewel Encrusted Crown of Nasca [0,+6]
It provides resistance to acid, fire, cold, light, dark, sound and
nether. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and
luck by 3. It provides resistance to confusion. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 26 of Mirkwood.
k) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 66 of Mordor.
l) The Dagger of Orien (1d4) (+11,+18) (+1)
It provides
light (radius 1) forever. It increases your strength, wisdom and
constitution by 1. It does extra damage from fire. It poisons your
foes. It is especially deadly against orcs. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
m) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It
is especially deadly against natural creatures. It provides
resistance to cold and light. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 62 of
Mordor.
n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack
speed by 2. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is especially
deadly against natural creatures. It allows you to sense the presence
of animals. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 65 of
Dol Guldur.
o) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It provides
resistance to acid, electricity, fire and cold. It allows you to
levitate. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Ulik the Troll in the town of Gondolin .
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold and dark. It
allows you to levitate. It allows you to sense the presence of orcs
and dragons. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3
turns if it is being worn. It increases your luck by 3. It makes you
completely fearless. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient green dragon in the town of
Gondolin .
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It
does extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
t) The Flamberge of Anwen (3d7) (+6,+11) (+1 to speed)
It must be wielded two-handed. It increases your intelligence, speed
and attack speed by 1. It is very sharp and can cut your foes. It
is especially deadly against orcs. It is a great bane of demons. It
is especially deadly against natural creatures. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Cloud giant on level 60 of Mordor.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It
increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
v) The Small Wooden Boomerang of Imlamaras (1d4) (+12,+9)
It does extra damage from electricity and frost. It is especially
deadly against dragons. It is especially deadly against orcs. It
strikes at demons with holy wrath. It is especially deadly against
natural creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ettin in the town of Gondolin .
w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {Princess, Mdr41}
It
increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
x) The Harp of Daeron (+1 to speed)
It increases your wisdom, charisma,
stealth, speed and luck by 1. It provides resistance to acid,
electricity, fire, cold and sound. It cannot be harmed by acid, cold,
lightning or fire.
[Home Inventory - Minas Anor ]
a) The Grail of Kenault {Geno}
It can be activated for genocide every 500 turns.
You found it in the remains of a Dark elven warlock on level 28 of A lost
temple.
b) 14 Potions of Cure Insanity
c) 2 Potions of Life
d) 13 Potions of Restore Mana
e) a Rod Tip of Detection (80 Mana to cast)
f) The Golden Horn of the Thunderlords (5 charges) {100% off}
It was given to you as a reward.
g) The Ring of Telmahad (+1 attack) {cursed}
It can be activated for teleportation
and destruction of the ring if it is being worn. It increases your
intelligence, charisma, searching and attack speed by 1. It makes you
invisible. It provides resistance to cold. It allows you to see
invisible monsters. It slows your metabolism. It induces random
teleportation. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 28 of A lost temple.
h) The Ring of Camari (+3 to searching)
It
increases your searching and infravision by 3. It provides resistance
to fire, light, shards, chaos and disenchantment. It allows you to
levitate. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 32 of
Mirkwood.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Princess, Mdr40}
It increases your strength, dexterity and speed by 2. It
makes you completely fearless. It provides resistance to acid,
electricity, fire, cold, blindness, confusion and sound. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Metal Brigandine Armour 'Luinya' (-3 to accuracy) [19,+9]
It provides immunity to electricity
and cold. It provides immunity to paralysis. It provides resistance
to electricity and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is
being worn. It increases your strength and charisma by 4. It provides
resistance to acid, electricity, fire, cold, dark, blindness and
disenchantment. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides
resistance to acid and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
m) The Cloak of Thorongil [1,+10] {Fate, BDw1}
It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
n) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your
strength and constitution by 4. It provides immunity to acid. It
provides immunity to paralysis. It provides resistance to poison,
sound and chaos. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and
wisdom by 2. It provides resistance to light and blindness. It
allows you to sense the presence of orcs, trolls and evil beings. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young white dragon on level 24 of
Mirkwood.
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can
cut your foes. It is very sharp and can make your foes bleed. It
cannot be harmed by acid, cold, lightning or fire.
q) The Katana of Elundol (3d4) (+13,+18) (+4)
It can be wielded
two-handed. It provides light (radius 1) forever. It increases your
strength, intelligence and wisdom by 4. It does extra damage from
acid, electricity and fire. It produces chaotic effects. It is
especially deadly against dragons. It is especially deadly against
orcs. It is a great bane of demons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Weaponsmith.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It
poisons your foes. It is very sharp and can cut your foes. It is
very sharp and can make your foes bleed. It is especially deadly
against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It strikes at undead with holy wrath. It fights against evil
with holy fury. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an antimagic field. It
increases your speed and attack speed by 2. It does extra damage from
fire. It is especially deadly against dragons. It provides immunity
to fire. It makes you completely fearless. It provides resistance to
fire, chaos and disenchantment. It drains mana, life and experience.
It aggravates nearby creatures. It is heavily cursed. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Monastic lich on level 55 of Mordor.
t) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Angamaite of Umbar on level 26 of Mirkwood.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 26 of Mirkwood.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 63 of Mordor.
w) 29 Bolts of Venom (1d5) (+11,+13)
[Home Inventory - Lothlorien ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5
. It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Grave wight on level 57 of Mordor.
b) Tenser's Torch of Spontaneous Combustion {Mass geno, !*!*@A2}
It
can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 8 of Barrow-Downs.
c) The Wand of Digging of Thrain (19 charges)
d) The Ring of Barahir (+1)
It can be
activated for dispel small life every 55+d55 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth and searching by 1. It provides
resistance to poison and dark. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightwing on level 55 of Mordor.
e) The Amulet of Carlammas (+2)
It
can be activated for protect evil (dur level*3 + d25) every 225+d225
turns if it is being worn. It increases your constitution by 2. It
provides resistance to fire. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Demilich on level 56 of Mordor.
f) The Amulet of Ingwe (+3)
It can
be activated for dispel evil (level*5) every 300+d300 turns if it is
being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
g) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your intelligence, wisdom and luck by 2. It increases
your mana capacity by 40%. It sustains your intelligence and wisdom.
It provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
h) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels
every 750 turns if it is being worn. It provides light (radius 1)
forever. It increases your constitution by 3. It sustains your
intelligence, wisdom and constitution. It provides resistance to life
draining, cold, dark and nether. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archon on level 58 of Mordor.
i) The Phial of Galadriel (+4) {@A1}
It can
be activated for light area (dam 2d15) every 10+d10 turns if it is
being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Sangahyando of Umbar on level 30 of Maze.
j) Dwarven Metal Scale Mail of Resistance (-2) [13,+16] (+2)
It increases your strength, constitution and infravision by 2. It
sustains your strength and constitution. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 14 of Orc Cave.
k) The Full Plate Armour of Isildur [25,+25] (+1)
It increases
your constitution by 1. It provides resistance to acid, electricity,
fire, cold, confusion, sound and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 62 of
Mordor.
l) an Elven Cloak of Protection [4,+20] (+4 to stealth)
It increases your stealth, searching and luck by 4. It
provides resistance to shards. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection
every 55+d55 turns if it is being worn. It increases your intelligence
, wisdom and searching by 2. It provides resistance to blindness. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Uriel, Angel of Fire on level 62 of Mordor.
n) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
o) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if
it is being worn. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Perplexity on level 62 of
Mordor.
p) The Steel Helm 'Thilwe' [6,+12] {cursed}
It provides resistance to life draining and nexus. It drains
experience. It induces random teleportation. It is heavily cursed.
It carries an ancient foul curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Lorgan, Chief of the Easterlings on level
40 of The Land Of Rhun.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by
2. It provides immunity to paralysis. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It provides resistance to shards. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded
two-handed. It increases your constitution by 5. It is a great bane
of dragons. It is especially deadly against trolls. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides resistance to disenchantment. It allows you to sense the
presence of dragons and demons. It drains life. It aggravates nearby
creatures. It is heavily cursed. It can re-curse itself. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Frost giant Priest on level 57 of Mordor.
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
u) The Trident of Wrath (3d8) (+16,+18) (+2)
It can be wielded two-handed. It increases your
strength and dexterity by 2. It produces chaotic effects. It is a
great bane of undead. It fights against evil with holy fury. It
provides resistance to light and dark. It allows you to see invisible
monsters. It drains mana. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Balance drake on level 57 of Mordor.
v) The Short Bow of Calmas (x2) (+14,+17) (+4 to speed)
It increases your intelligence, wisdom, dexterity, charisma and speed
by 4. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 54 of Mordor.
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 67 of Erebor.
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at
demons with holy wrath. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 67 of Erebor.
[The Mathom-house Inventory - Bree ]
a) The Ring of Power of Ji Indur Dawndeath (+5 to speed)
It increases your
strength and speed by 5. It makes you invisible. It provides
resistance to sound and disenchantment. It allows you to fly. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 60 of Dol
Guldur.
b) The Ring of Power of Uvatha the Horseman (+2 to speed)
It increases your speed by 2. It makes you invisible. It
provides immunity to paralysis. It provides resistance to fire and
sound. It allows you to levitate. It drains experience. It cannot
be dropped while cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Power of Adunaphel the Quiet (+1 to speed)
It increases your dexterity, searching and speed by 1. It makes you
invisible. It sustains your intelligence. It provides resistance to
sound and chaos. It allows you to fly. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 43 of Mordor.
d) The Ring of Durin (+2) {cursed}
It grants you the power of midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
e) The Robe 'Umandoros' [2,+13] {cursed}
It provides immunity to fire. It drains experience. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
f) a Blasted Thunderlord Coat [0,+3]
It provides resistance to fire and cold.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in
every direction if it is being worn. It decreases your intelligence,
wisdom and searching by 5. It provides immunity to cold. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, fire, poison and disenchantment. It allows you to
see invisible monsters. It produces an anti-magic shell. It drains
life. It induces random teleportation. It is heavily cursed. It
carries an ancient foul curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 62 of
Mordor.
h) The Cleaver 'Sercar' (2d4) (+6,+13) (-8 to speed) {cursed}
It decreases your speed by 8. It poisons your foes. It is
especially deadly against natural creatures. It induces random
teleportation. It fills you with the Black Breath. It is heavily
cursed. It carries an ancient foul curse. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Stone giant on level 45 of Mordor.
i) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It
decreases your strength, wisdom, charisma and speed by 10. It does
extra damage from fire. It drains life from your foes. It makes you
invisible. It provides immunity to paralysis. It renders you
incorporeal. It allows you to see invisible monsters. It allows you
to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient morgothian curse. It can clone
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 47 of Mordor.
j) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
It can be activated for fire ball (300) every 200+d200 turns if it is
being worn. It decreases your charisma by 4. It does extra damage
from fire. It provides immunity to fire. It is cursed. It carries
an ancient foul curse. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
k) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
It increases your strength by 4. It poisons your
foes. It is especially deadly against orcs. It is especially deadly
against trolls. It is especially deadly against natural creatures.
It provides resistance to nexus. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 67 of Erebor.
l) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded
two-handed. It can be activated for destruction every 200+d200 turns
if it is being worn. It increases your strength, infravision and
ability to tunnel by 5. It does extra damage from electricity. It
poisons your foes. It is a great bane of dragons. It is especially
deadly against natural creatures. It provides resistance to blindness
, sound and nexus. It produces an anti-magic shell. It aggravates
nearby creatures. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
m) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
It can be activated for terrify every 10+d50 turns
if it is being worn. It increases your searching and infravision by 2
. It fires missiles excessively fast. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
n) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
It increases your dexterity and speed
by 3. It poisons your foes. It strikes at undead with holy wrath.
It fights against evil with holy fury. It provides immunity to
paralysis. It provides resistance to acid, electricity, fire, cold
and sound. It speeds your regenerative powers. It prevents
teleportation. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 67 of Erebor.

On 25.5.2004 12:32 dalbeider@yahoo.es wrote:Yet another RK swordmaster. This guy went straight from low-average (horrible luck in quest rewards and item findings, boring levels) to very promising (quest rewards for Dethanc and Ringil in Mirkwood, just cleared an egg vault with a Hru and an AMHD and got some nice thingies from it). Let's see if the luck lasts.

On 27.5.2004 17:50 dalbeider@yahoo.es wrote:How I hate it when FF doesn't want to cough up the skills I want...Mordor36 already, and only got ONE useful reward from him so far. Next time he gives me Conveyance, Disarming, Stealth and Divination he's going to find his sword somewhere he doesn't expect ¬¬.

On 31.5.2004 00:01 dalbeider@yahoo.es wrote:In the middle of a FF quest for 17 Greater Draconic Quylthulgs. These quests are *very* funny to play, although a bit stressing (almost got instakilled after illuminating a room with the 'ure nimir' inscription...only to find 2 GDQs inside, which quickly used their extra turn to summon a bunch of Wyrms which got me near 300 hp...phew, that's another lesson learnt). And the stuff I'm collecting is great also. Now, if only FF would give me something useful as a reward, for a change...

On 31.5.2004 00:07 dalbeider@yahoo.es wrote:Oh, and found another randart weapon which beat 'Sercar' by far. Nice weapon with average bonus, no slays, no brandings...and a nice !!-6!! extra attacks O_O. Now, if artifacts could be flipped... It's a shame I couldn't keep it to Mathom it, I had a bunch of artifacts to carry back home...

On 31.5.2004 17:38 dalbeider@yahoo.es wrote:Back home after clearing the mess created by the GDQs...it took more time (and effort) swimming through the enormous piles of junk than killing them. I'm seriously considering to get the Helm of Knowledge once and for all...

On 1.6.2004 17:51 dalbeider@yahoo.es wrote:Lots of work done today: Thunderlords defeated, Maeglin is toast, finished with Mordor, and slayed Trone, getting both his armor and Marda's. Now I'm in serious doubts about which one I should use... I'll keep Trone for now, but Marda will come in if I find something worthwhile of replacing the Horn of Rohan.

Time to go ring-hunting ^^.

On 2.6.2004 00:05 dalbeider@yahoo.es wrote:Gotta love checkerboard vaults in Erebor...Ancalagon and Ungoliant fell there, and Cubragol was lying on the floor. Well, looks like Marda is coming in after all ;).

Oh, and Glaurung didn't drop the ring, so next stop is the small water cave, then Dol Guldur to kick some necromancer ass.

On 2.6.2004 23:39 dalbeider@yahoo.es wrote:Well, in the end I ended using neither: Trone was blasted by a trapped I was sure I had disarmed, and Marda's aggravation is annoying, so I'm using Belegennon for now. If I ever need reflection badly, I'll consider Marda.

None of the guardians dropped the ring, so my new target must be Sauron, and that means bullet-diving in Angband. I'll probably skip the three special levels, since none of the items stored there attract my attention. I don't want to lose another potential winner thanks to the stupid no-teleport in these levels...