There hasn't been that much done as yet for Chromium, but the basics are there. We will be working on it on the side and updating it frequently, so it's good to get it out there and have people mess around and check it out when it's updated. Here is the link to the hub: http://www.byond.com/games/ChrisGayle/Chromium

It is a side scrolling platformer that pits you against waves of enemies whom you must defeat in order to progress (in the current version there is no limit and the waves are endless, so there isn't that much to do than kill a few moments.), when we're decided on the story i'll make a post to let you guys know.

Movement: Arrow keys.
Combat: Q & W
and as always, we are open to your suggestions :]

My instance of the game started to lag considerably and also made it impossible for me to traverse a standard jump size due to the excess gravity.
I believe I started to jump the instant I fell from off the side of an edge.

My instance of the game started to lag considerably and also made it impossible for me to traverse a standard jump size due to the excess gravity.
I believe I started to jump the instant I fell from off the side of an edge.

Didn't lag for me really. I had no problems with jumping...maybe you ran out of fuel?

That is not possible, the only possible cause of lag is if you stand infront of the waves of NPC and allow a lot of them to pile up, over time you will start to experience lag. There is one movement procedure that checks your commands, fuel, etc and applies the action. It is called on login and loops.

@SuperAntx, Zane444: I ran the game perfectly fine until a point where the game just started to lag horrendously.
I don't know the cause, because it appeared to start lagging at a random point in time.