Bullestorm one of my favorite games at E3

The people in the room were too enthusiastic. They oohed and aahed at my moves. They shouted praise like “super cool” — something I haven’t heard since the seventh grade — and were almost apoplectic when I pulled off a combo that left blood and bodies everywhere. This felt like a hands-on guided by the Sham-Wow guy. And you know what? I didn’t mind it at all.

A game like Bulletstorm draws that kind of energy. It’s infectious. Part of it is the solid concept, another part is the over-the-top action and as much as I hate to admit it, part of it is the dialogue. Yes, I know it sounds like it’s written by an 8-year-old with a playground vocabulary, but it does match the cheesy comic book style that the developer, People Can Fly, was aiming for.

Playing through a short intro, I got the basics, which were brilliant. Instead of making another shooter, where players take cover, move from column to barricade and blind fire into a host of bad guys, People Can Fly focused on an offensive-minded shooter, one that rewards you for not being afraid to run headlong into gunfire and shoot foes in the face. Bulletstorm definitely won’t be confused with Call of Duty: Modern Warfare 2, and that’s good thing.

It has its own identity. You are rewarded for finding creative ways to eliminate enemy combatants. You can shoot people in the head and that headshot will give you skill points that will level up your arsenal and abilities. You can combine that headshot with a melee kick to the stomach. That range and melee combination will give you more skill points. But real experts will go all-out, experimenting with the move set, hit location and environment. For instance, aim with the LT button and fire at guy’s crotch will get you a nut shot, but if you shoot him in the head, it’ll turn into a Mercy Kill. Bam. More points. I kicked a guy into and explosive orb and giblets of him went flying everywhere.

On top of those moves, there’s the leash, a bright-blue lasso that can slow down time and toss foes in the air. All you have to do is press Left Bumper, and it’ll flash out. This opens up more combos and opportunites. Again, a scenario: You knock foes in the air and while they’re floating, you can switch to the flail gun. It shoots out to grenades tied together with a chain and they can be triggered to explode. (Yes, it’s similar to the explosives in Gears of War, but hey, People Can Fly is owned by Epic Games.) While the bad guys are knocked into the air, you can shoot the flail grenades and wrap it around their necks. A split second later, you can hit the Right Trigger to make it all go kaboom. If you’re lucky, you can eliminate all the foes and blow some of their body parts into the spiked cacti for another bonus. It does get excessive, but that’s what the game is about. It’s no exercise in restraint.

It’s full of comic book violence that fans shouldn’t take seriously. The characters are macho. The female sidekick is easy on the eyes, but she can hold her own on the battlefield. It’s a guy’s game with a fighting system reminds me of a first-person Devil May Cry. Of course, it’s more gun-centric and simpler than Hideki Kamiya’s game, but I do get the same visceral feel blasting baddies to smithereens as I did chopping them up with Dante’s sword.

After going through the gorgeous level replete with man-eating plant. I got to the boss fight, which was another giant plant. What I noticed during the battle is that though there’s an offensive-bent to the moves, some of them could be used strategically. There’s a slide that players can incorporate into combos. A well-placed kick can knock foes back, so that I could have enough room to fire or buy enough time to come up with another interesting way to dispatch them.

Anyway, in this boss fight, the ground is slicked over with some sort of goo and I found that I could slide forever . Naturally, I used that advantage to maneuver around the plant creature and got shots in while avoiding damage. It was fairly easy, but when it comes to harder difficulty levels, I figure that little move will save me.

Overall, People Can Fly said they’ve come up with 40 labeled skill kills, but there’s going to be more as players find new weapons and maybe abilities. The gameplay foundation is so solid and it feels so right that I have no doubt that it will be a winner. It was one of my favorite games of the show; I can’t wait until it comes out Feb. 22, 2011.

I was getting a little ahead of myself, but yeah, call me excited. Hope they show more over the next couple of months.

Toadie

I didn’t think much of Bulletstorm when I heard the name. Oh, just another shooter I thought. The videos really make all the difference. It really is a great concept since gamers have been creatively killing enemies forever, but there’s a shooter that rewards our masochism.

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