* When you put this creature into the battle zone, or when this creature is destroyed, choose a card in your opponent's hand without looking, and your opponent reveals that card. Put a Hunter psychic creature with cost 8 or less that shares a civilization with the revealed card into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)