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Destiny Points will get a revamp into a new currency! How does that sound for you? Yeah: shop friendly! One aspect VIPs won't have any longer for their own... another topic why u don't need a sub anymore...shop will rule it all!

first: offtanking as a captain is only our job if we have to get mobs from our main healer for anything else (special job for captains) the ultimate kite-tank-healer comes into play! and therefore it's not important if you are on yellow or blue. 88% blue = yellow without the buffs? well the buffs are 10% damage for max 30sec/min and 4% incoming healing (which can be ignored for being NOT important for the purpose of traiting yellow) ALL that counts on yellow is the +Damage not the +IncHeal or the group hot (which is nice but nothing more then the smallest of a rk)
so in conclusion u have +5% damage for 5 people (yourself included) + 90% healing vs. 0% damage for others + 100% healing - that is the main aspect of the two lines!
but what happens with isengard?! 100% heal + 5% damage for 5 people vs. ??? silly ideas of blocking with a twohanded weapon (i gave an alternative for that one), forced aoe aggro u wont survive without kiting or a continues loop when healer have to heal u even more the more aggro u try to get from him because of his more healing on u ...
thats just so stupid, really: offtanking works in blue exactly like on yellow with one exception: the forced taunt for 10sec via traitline. what they try with isengard is totally the wrong road taken: aoe offtanking with forced aggro and aggro collecting from others BUT the equipment is made to reflect our mutlitasking purpose: healing, buffing, some dps and survival (healing needs power AND morale! dont forget that) - but the survivability isnt comparable with champs/guards/wardens or even burgs! too low avoidance, too low mitigation, too low (critical) defense BECAUSE we cant just take the same equip as normal melees do cos we need a healing aspect there (WE NEED ANY STAT FOR ALL THE ROLES WE CAN HANDLE INFIGHT but we need them simultaneously or we need 3 bags for alternative equipment -.-).
So what are "normal" captains do: they concentrate on the most stats for all roles and a bit focussing on their favorite. if u get too specific u are not a captain anymore (good in a lot BUT nowhere really better/outstanding [buffing role is excluded cos we are the only buffing class], your just a wannabe-... with poor ability to fulfill that and real captains wont fulfill others roles, they wanna create and BE their own role - the role of a leader in battle - a generalist - A CAPTAIN!
A Captain can (off)tank, but he does it in a special way and in special situations. A Captain can (main)heal with his restricted and uncommon abilites and a captain can DPS on levels no other class can achieve (an indirect method by increasing damage of others and himself with buffs). That's a Captain, that's no wannabe-guardian, no wannabe-minstrel and no wannabe-hunter/champ. And this is,what captains can do NOW and where they can specialise a little bit through skilling. BUT with the upcoming isengard, the alternatives are lowered by 1. Yellow is the wannabe-guardian NO REAL CAPTAIN WANT TO BE!

well no: actually every captain WANT fellowship-brother work in every trait setup - BUT not because, they dont have the choice now, but they wanna use the uber-healing line + all benefits of the buffing line without any negative effect:
situation now:
solo - red
group - blue OR yellow (blue when mainhealing smaller instances or pug-/unknown-raidcontent , yellow when in kin-raids or raid alliances that have cleared raidcontent and have it on farm, yellow/blue for 6man instances or special dps-races/different group setups in raids (i.e. 1 tankgroup - blue, 1 dps-group - yellow)
situation with RoI:
solo - red
group - blue
offtanking in yellow? none - offtanking with blue through heal spam and kiting? of course, like it works since launch!
buffing isnt capped today, the only thing that makes the difference is the yellow capstone - minor shieldbrother buffs for group (and captain himself). THAT DOESNT DECREASE THE 95% of the buffing role the captain has (herold,motivated speech, tactics, normal shieldbrother), it JUST ADDS 1 THING, that simply pushes the incombat buffs to a new level! which is neither necessary to clear any content nor is it forced by raid leaders to trait that way (well i know none that forces others traiting the way THEY want when have enough good arguments against it).
So what will happen with RoI?
The "easymode" blue captains gain access to the group brothers, the yellow captains HAVE to trait back to blue, because captains wont like to (off)tank anything when they can kite it easier or i just dont know enough american captains that stands in front of the mobs trying to get aggro from any mob or trying to tank them instead of guard/warden/champ? When that is the play style of american captains - then i can easy understand the devs ideas but will never support them.
yellow now is great: minor healing ability a tiny bit more buffing
blue today: more healing, normal buffing role
Let's conclude: MARK MY WORDS - Blue is the new/old ONE AND ONLY!