防御塔

A Turret (unofficially referred to as a Tower) is a heavy fortification that blocks the enemy's minion waves and champions' path to the Nexus. In order for a Champion to push forward and continue its assault into the enemies’ territory, the champion must destroy these turrets. Charging minions will not be able to pass any further up a lane until the turret closest to them is destroyed. Turrets do heavy damage to enemy units.

目录

The turret will target the closest unit first and continue to attack this target until it dies or moves out of range.

If an enemy champion inflicts damage to an allied champion (ie: auto attack, ability, damage over time such as poison) while in turret range, the turret will immediately switch targets to that enemy champion.

If an enemy champion that is in range of a turret damages an allied champion that is not within range of that turret, the turret will not switch targets to that enemy.

Turrets do more damage with each successive hit against a single target. Turret damage increases by +22.5% of its normal damage for each hit after the first against a single target, to a maximum of +135% damage on the seventh hit and beyond.