Mists of Nimressea

Token System

We are using the Token System. Tokens are an easy way to represent the various resources that a character collects that would otherwise have to be laboriously recorded. There are three types of tokens that will be awarded in the campaign.

Resource

Providence

Resource

Resource tokens represent anything of value that the character has accrued during the course of the campaign. This can include anything such as treasure, favors, fame, and anything else that may be used to acquire goods and services from others in the world.

Purchasing Consumables

Item Level

# Per Token

Up to your level +4

1 per token

Up to your level +2

2 per token

Up to your level

5 per token

Purchasing Magic Items

Item Level

# Tokens

Your level +3

6 tokens

Your level +2

5 tokens

Your level +1

4 tokens

Your level or less

3 tokens

Rituals

Ritual Level

# Per Token

Up to your level

1 per token

Up to your level -3

2 per token

Extra ritual tokens

5 per token

Gaining Hirelings
For all intents and purposes hirelings will be treated as wondrous items for usage. RP elements may be incorporated should you choose to do so, however anything plot related please advise me first so that it can be worked out.

Occupation

# Tokens

Beast Handler

1 token

Burglar

2 tokens

Cook

1 token

Guide, Underdark

1 token

Guide, Wilderness

1 token

Healer

1 token

Magician

2 tokens

Mercenary

2 tokens

Performer

1 token

Pilot

1 token

Porter

1 token

Sage

2 tokens

Spy

2 tokens

Valet

1 token

Providence

Providence represents an influence of a characters fate, a nudge, either from an internal or external source. It allows a character to manipulate events in their favor at critical moments. Providence is earned for especially virtuous or selfless deeds, most commonly this will be from acts that influence the world as a whole.

Use

# Tokens

Recharge an encounter power (1/encounter)

1 token

Recharge a daily power (1/encounter)

2 token

Score an automatic critical hit on an attack

3 tokens

Gain an automatic 20 on a skill check

2 token

Reroll a die (Note you MUST keep the new result, this is to reflect the fact that second chances don’t always turn out for the best)

1 token

Spend an action point in an encounter where you’ve already spent an action point