Metro: Last Light Review

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Just comparing the shots between low and highest Gfx settings, and all I can say is I feel sorry for those people who've spent hundreds of pounds on new GPU's in anticipation of this...because I cant see any difference..at all.

Originally Posted by HustlerJust comparing the shots between low and highest Gfx settings, and all I can say is I feel sorry for those people who've spent hundreds of pounds on new GPU's in anticipation of this...because I cant see any difference..at all.

Has there been a mix up in screenshots or something?

+1

Just had a quick look and apart from a bit of movement the textures etc look identical?

Originally Posted by HustlerJust comparing the shots between low and highest Gfx settings, and all I can say is I feel sorry for those people who've spent hundreds of pounds on new GPU's in anticipation of this...because I cant see any difference..at all.

Originally Posted by ShirtyI think that's key actually. Graphics have improved so far that whilst playing you'd be very hard pushed to notice the difference between max and very high (or even medium) settings. Metro: Last Light is a great example of this. It looks stunning even on LOW settings and runs beautifully, and whilst my 7950 (so by definition anything above a 660Ti from the green team) can run it on the highest settings at 1080p, should I choose to enjoy higher frame rates I can sacrifice a tiny amount of superfluous detail and achieve just that.

Also, I loved the game. Yes it's on rails but it gets away with it. It looks stunning apart from some of the facial animations (the only thing that separates it from Crysis 3 to be honest). I've played through twice to get both endings, and went fully stealthy on my "good" playthrough.

i don't what people are talking but in the shots i noticed that the background the and volumetric stuff is pretty bad. it is only the character and the stuff on the table that don't look much different

**Spoiler alert**On the first play through, I killed Pavel and the Red mole/chemist chap. However, the second time, I let them live - I thought those might have been the moral choices that swung it. Clearly not or, at least, not alone.

BTW, the ending I got involved triggering the bomb in D6 and having Anna (I assume, although I thought the "down & dirty" bit was a dream sequence) telling my kid what a wonderful human being I was.

Ah, so a stealth approach is required then, meaning more knockouts rather than kills. There are a few larger scale warehouse battles which do, in retrospect, have some fairly clear stealth pathways through them.

The limit of my stealth thus far has been to snipe people with a suppressed weapon when they're out of sight of their buddies

As well as avoiding/knocking out/saving enemies you have to explore the levels carefully as well, the game is full of little off shoots and dark tunnels that look lovely and uninviting, but will contain both items and +points for your ending should you explore them. Just forging forwards Call of Duty style is a huge no no for getting the goodending.

Played 15 minutes and love the atmosphere as I did in 2033. Tried playing with 4x SSAA but even with two way Titan SLi the frame rate suffers. This game will really push your system.

Quote:

Originally Posted by HustlerJust comparing the shots between low and highest Gfx settings, and all I can say is I feel sorry for those people who've spent hundreds of pounds on new GPU's in anticipation of this...because I cant see any difference..at all.

Has there been a mix up in screenshots or something?

There isn't much difference when comparing, not that's easily noticeable in screenshots

1920x1200 Very High SSAA 4x is very nice to look at, but the hit on performance is huge. I think I'm currently having some SLi problems though, as the game has dropped in performance drastically since yesterday :(

Originally Posted by SpreadieAh, so a stealth approach is required then, meaning more knockouts rather than kills. There are a few larger scale warehouse battles which do, in retrospect, have some fairly clear stealth pathways through them.

The limit of my stealth thus far has been to snipe people with a suppressed weapon when they're out of sight of their buddies

There's a lot more to it if you want the alternative ending you can knock them out to your hearts content

1920x1200 Very High SSAA 4x is very nice to look at, but the hit on performance is huge. I think I'm currently having some SLi problems though, as the game has dropped in performance drastically since yesterday :(

It's a small matter, but would you mind linking to images and displaying a preview rather than uploading multi-megabyte images directly to the thread?