December 5 — 6, Hyderabad, India

Unite India: Where creators come together

Get up-to-date with the latest developments in the content-creation engine used by millions. And see the amazing things others are doing with 2D, 3D, and VR/AR. Thousands of creators from industries like gaming, film, auto and AEC will come together at Unite India.

Don’t forget to join us the day before the event for Training Day, a full day dedicated to learning new tools and workflows.

Unite Training Day

December 6, 2018

Join Unity evangelists for this year’s Training Day, on December 6. Selected Attendees will get a chance to explore powerful new tools and workflows used to create best-in-class products from Idea to MVP in automotive, AEC and Animation. Don’t miss out!

Note that Training Day requires a separate ticket (INR 10000), which must be purchased. Registration details will be announced soon!

Auto Workshop

November 27, 2018

Import a CAD file into Unity, create an interactive high definition experience and deploy it to VR.

Hyderabad International Convention Center (HICC)

Located near HITEC City in the heart of Hyderabad’s IT and financial district, the HICC features a 12.5 meter high pillar-less main hall spanning over 6,840 square meters, and it is on a par with the top venues of the world.

Hyderabad (pronounced haɪdəraba:d) is the capital of the state of Telangana in India. At over 6.8 million, it has the largest population of any city in the state. Hyderabad is an A-1 city under the terms of development priorities. It is also known as city of pearls or city of nizams.

Hyderabad was founded by Sultan Muhammad Quli Qutb Shah on the banks of Musi in 1591 AD.It was founded on the banks of river Musi. Hyderabad is situated at the Deccan Plateau, 500 meters above the sea level and most of the area is rocky.

The city is home to the Ramoji Film City which has of over 2,000 acres (8.1 km2; 3.1 sq mi) of land. The movie industry here is called Tollywood. The global Epic Blockbuster movie Bahubali was produced and directed in Hyderabad. The the massive set of Epic Fantasy Bahubali Movie can be visited at the Ramoji Film City.

Making of Sonder

Cricket VR- Worlds First Near Live Cricket solution

Track: Animation & Films Track

For IPL 2018, Accenture developed on- location experience solution , where Cricket Fans would see an over Bowled during the live Match on Screen or at Stadium and then a Fan could face the same balls of the over with similar ball trajectory. In other words if a fan has watched an over bolwed by Rashid Khan on screen or at Stadium, then the fan can now play same balls in VR with similar spin, ball release, pitch and bounce time. This way Fans had a choice to play agains favourite team or a bowler which many fan never get to play against. This solution was made live 10 days before IPL 2018 Finals across Delhi, Mumbai and Bangalore Malls , Game Zones, Corporate Locations and Cricket Stadium. In 2 week 60,000 ppl experienced this game while the matches were live or during off time also.

Autodesk & Unity Roundtripping

In this talk, we aim to introduce a form of responsive VR cinema, where the storyline is driven by the viewer's point of interest. First we would present the concept behind such an experience and the extent of its design possibilities. Then we would discuss the challenges of developing its framework using Unity.

The talk would demonstrate a gaze-based passively interactive system for live action VR cinema. This system can be used to seamlessly transition between VR scenes dynamically, based on the user's gaze on important hotspots within the scene. The workflow would cover topics such as - scriptable objects to manage the VR scenes, using shader graph to create shaders that drive the transitions using vector input and writing scripts that control the shader.

A live demo using the Unity Live link with Substance Painter

Track: Industrial Track

The purpose of the live demo is to demonstrate the ease of working in real time with the Substance Painter and Unity, and the advantages it offers to professionals who implement this pipeline at their workplace, across industries from Video Game, AR/VR, Architecture etc.

QA as an enabler for Robust Unity Releases

Heralding the Era of Machine Teaching using Unity!

Track: Industrial Track

We are entering an era where machine can learn almost anything and do it better than humans. Textiles are becoming smarter with embedded sensors which can track a large number of biomarkers. Health monitoring systems are getting connected to the cloud providing rich source of data. Virtual Reality experiences are becoming hyper realisitic enabling factory workers train virtually and perform remote diagnostics using augmented reality. Can we move from the era of Machine Learning to the era of Machine teaching where machines become so smart they can analyze and correlate multiple data and provide you with real and virtual challenges to help you reach your true potential? This talk will explore the exciting possibilities (with real world deployment examples and demos in Defence/Automobile) that the era of Machine Teaching using Unity opens up by weaving together fashion, fitness, AI, AR/VR and IoT to create an AI trainer which can be used by both entreprise and consumer

Breve receso

11:45 AM - 12:15 PM

VR with Dell Precision

Track: Industrial Track

Talk

12:15 PM - 12:45 PM

C.A.R.M.A - Customer Augmented Relationship Management System

Track: Industrial Track

Salesforce.com is a successful cloud CRM product. Our demo is an attempt at making CRM available in 3-dimensional space by imagining CRM and user interaction for enterprise applications in 3D. The complexities of such an endeavor are multi-folded - data model and object design for 3D in Salesforce.com, CRM process flow definition, user authentication flow, the design of multi-level information interaction and visual reporting. Testing this application requires both Immersive QA and application QA

PiXYZ plugin, studio and review

Future of industrial workforce using Microsoft HoloLens

Track: Industrial Track

The session focus on how to empower first-line workers in an industry or engineering vertical using Microsoft HoloLens. The session showcases how the industrial workforce can perform an assisted replacement of defective Control Unit (a complex unit with set of boards used in a train) using Microsoft HoloLens, which is complete hands-free and paperless solution to get the work done; there by making them more productive and error-free. The session also shows how to leverage Windows Machine Learning and Vuforia CAD model detection to help build futuristic assist replacement solution for Microsoft HoloLens.

The solutions is an Art of Mixed Reality, Machine Learning and Vuforia.

Understanding the human perception system: lessons learned from prototyping and research for VR and AR

Track: Industrial Track

The human brain is a fascinating device with an amazing eye for detail that notices even the smallest of errors but gets fooled by the simplest of tricks. Understand how the human perception system reacts to different situations and inputs with plenty of examples, and what it takes to make an AR / VR experience that feels real and convincing. Learn the best ways to implement these learnings into your Unity projects and tips and tricks to prototype for more.

Breve receso

Optimizing Engagement & LTV with Personalization

Google ARCore with Unity3D

Track: Games Track

Session handles about Immersive Technologies and their impact in visualization using unity. Google Ar core is an SDK for developing augmented reality experiences, hands-on session will be given to the audience to develop their first augmented reality application in unity 3d.and Insights of various use-cases and future of XR platforms will be discussed

How to reach over 200 million users for free using blockchain technology

Track: Games Track

1. Current challenges on Android distribution
2. Alternative channels - direct download and alternative app stores - what it is, what the pros and cons of the channel
3. What blockchain as a technology can be used to expand the app distribution and success cases

Interact with real time objects in AR using Machine Learning

Track: Games Track

The session would talk about the importance of interaction with real world objects in AR and how machine learning techniques would help to achieve this. Also, you will learn about how ARkit and Vuforia SDKs help in better interaction with real world objects, to create better AR experiences.

4:30 PM - 5:00 PM

New 2D Features in Unity

Track: Games Track

Many powerful new features are about to be released for building 2D worlds, animating 2D characters and optimizing your graphics in 2D. This intermediate-level session will explore organic world-building with Sprite Shape as well as improvements to Tilemap for grid-based layouts. We will discuss and demo Phase 2 of our 2D Sprite Rigging tools for 2D animation and enhancements to 2D graphics, including the Pixel Perfect Camera. We will also be providing a sneak peek into the future of 2D at Unity.

Polishing a game for dummies - Quick tricks to jazz it up!

Track: Games Track

The talk is live demo inside of unity where the speaker takes a rather boring prototype and using a checklist of polish items, transforms it into a great looking demo, right in front of the audience in a matter of minutes.
The talk also touches upon the common pitfalls developers can fall into while trying to make their game better.
Attendees will require no prior knowledge to be able to grasp these concepts.

Everyone is a Designer

Track: Games Track

How does a team of seven developers who are all busy with their own projects, come together and decide to design and plan out the look and feel of a puzzle game in 3-4 weeks? Holy Cow Productions talks about their short but memorable journey for their submission to Google India's Indie Games Accelerator. Spoilers: We didn't get selected. But as a small team, it taught us a lot.

Closed Door Roundtable : Unity Certified Instructor

Track: Education Track

11:00 AM - 11:30 AM

Creating New Generation of Innovators / Gamers

Track: Education Track

Our children represent 39% of our population, but, they represent 100% of our Future. We must frame a system for our children that empowers them to be free thinkers and innovators, which transforms them from mere consumers to original creators. One way to ensure that it happens is by bridging the gap between Traditional Learning method and Innovation Era by integrating new models in learning in our current education system.

We as parents, teachers, educators, must take charge of this moving train and channel it in the right direction. Let us collaborate to develop spaces where our kids create, discover, reason, question, and find answers by brainstorming, getting their hands dirty with hands-on projects while stumbling and failing.

Breve receso

11:45 AM - 12:15 PM

Unity Academic Alliance Partnership Beta Circle Launch

Track: Education Track

12:15 PM - 12:45 PM

Design guidelines for Creating Educational Games

Track: Education Track

Creating educational games requires not only the fundamentals of game design, but additional considerations about being effective education. This talk will cover some fundamental game design principles, but will take special note of the extra questions and approaches designers should be thinking about when tackling educational games.

USING VR ,Data Analytics and Behavioral Science to create content that alters for every user

Track: Education Track

The session deals with using content development in Unity and recording data parameters inside the VR environment and through the Oculus rift sensors, labeling then with behavior patterns, predicting real time behavior during gameplay, and altering it in terms of game play flow , game play graphics and game play audio to recognize best learning patterns and make customised learning path for each and every individual in the application

Smart Farming - A Step Towards the Transformation

Create Your First VR Educational App with Unity

Track: Education Track

To help them success in the innovation economy, we need to give new generations of students a strong STEM curriculum. VR can be used to boost such a curriculum and make it more interactive and engaging. In this talk, we will create two simple educational VR apps from scratch using some new Unity features such as the lightweight render pipeline and native hand-tracked controller support. The first app will present students with information about space exploration, the second app will provide an example of data visualization. Lastly, we'll showcase how we are teaching computer science in VR at Zenva.

Unity Certification Exam

Roadmap on Films

Unity for Automotive – Bringing the world of CAD to real-time photo-realistic visualisation.

Track: Additional Sessions

This in-depth Unity product demonstration will explore converting and manipulating high-resolution, engineering quality CAD data provided by Lexus. The demo will focus on using the PiXYZ’s CAD import tool set within Unity to visualize and animate the all new Lexus LC500h. Participants will also get a sneak-peak of Unity’s free, upcoming photo-realistic Automotive Material Library.

How we achieved an ROI of 2500%?

Track: Additional Sessions

1) Case study on how we used Unity to develop an Extended-Reality Solution for one our Major Overseas client and how our client achieved the 2,500% of Annual ROI for the investment he made.
2) Sharing the Good Practices for a VR/AR development which we learnt over a period of 6 Years
3) How to target clients in the Industry 4.0/Smart Factory segments
4) A Live demo on the Product we are talking about

Breve receso

11:45 AM - 12:15 PM

Simulating Nuclear Reactor Scenarios In CAVE Environment

This session is the post-mortem of a project called CAVE: Nuclear Reactor Risk Simulation. This project was worked in collaboration with Idaho Nuclear Laboratory and Centroid Lab where we had to build the entire experience showcasing some failure cases that occur in a nuclear power plant, and the contingency measures that are taken to prevent a catastrophe.
This session would cover, hardware configuration in CAVE, CAVE development workflow, the steps that went into the development, all the plugins that were used, optimization tricks that went in, procedural generation tricks used.

Postmortem of a project executed for a multinational Cosmetics brand. The project was a proposed Proof-Of-Concept solution using 3D, MR and VR technologies to create Immersive Data Visualization for Brand Performance Analysis.

The session will examine the following aspects of using Unity and Microsoft Hololens in a Business Intelligence context:
* Proposal creation for VR/AR/MR projects
* Using 3D, VR/MR for Business Intelligence
* 3D Graphs for multi-KPI analysis
* User Experience Design for Hololens

It will be a quick overview of our learnings with Unity and Hololens and how best to approach VR/AR/MR projects in non-gaming use cases.

Sprite Rigging Workflows in 2D Animation

Track: Additional Sessions

Discover the new Sprite Rigging workflows for creating 2D Animation in Unity. This session will explore the tools and components that come together to create a tight iteration loop for bringing your 2D characters and worlds to life.

Closing Session: Unity Roadmap for 2019

Talk

AR/VR-Welcome the new Reality for the Enterprise

Track: Industrial Track

During the session attendees will gain knowledge on how AR/VR technology is making its entry in a big way into enterprise, talk about compelling use cases spanning across product life cycle. How Unity as a development engine is able to help create application to derive business benefits.
Case study; Virtual product personation made with Unity HDRP for leading Italian automotive design and styling company. Will also talk about the challenges in AR/VR implementation in industrial context and how with Unity industrial bundle is able to address

Autodesk + Unity: Design Visualization and VR

Track: Industrial Track

11:30 AM - 11:45 AM

Breve receso

11:45 AM - 12:15 PM

Industrial Transformation using AR/VR- The Next Generation UI/UX

Track: Industrial Track

Talk is all about giving the audience an overview of how to use AR/VR technology for industry. How to bring IOT data from digital factories to AR/VR for better data visualisation and understanding. How to leverage power of unity to build application for industry 4.0 . All about digital twins & give life to digital twins using actual data from IOT device. Use cases & demo of AR/VR applications used in industry 4.0

Self-Driving cars scenario validation through Unity3D

Track: Industrial Track

Self-driving cars have gone from being flights of fancy to reality, however operating in the real world still has unpredictable challenges that these systems still need to overcome.
one of the safest ways to train and test out new algorithms for self-driving vehicles is to have them operates in synthetic environments.
In this session we take you through a live industry project where Unity3d is used to generate the various test cases where an autonomous vehicle is made to drive and whose performance can be analysed and reiterated, thereby providing platform where vehicle behaviour and performance can be rapidly tested.

My Time in Space

Track: Industrial Track

Working with an XR startup got me the chance to work for the Indian Space Research Organisation. From being given an open ended problem statement where from the scope to the execution everything was unknown, how we constructed a tool that is currently awaiting to be commercialised. My session will cover the journey from ideation, to the various problems we faced, and the final process of developing a solution of knowing "How does the terrain on XYZ planet look and feel like". The talk will focus on the importance of accurate realism as based on our work, as our work apparently will form the basis of virtualising celestial terrains and the respective designing changes we make in our engineering equipments.
The attendees will gain a knowledge of formulating a problem statement and going about creating a solution of out of nothing. We strongly that as technological developers, our job is to predict and materialise the future for businesses to make lives better.

Helping streamline Unity Developers’ workflow in AEC

Track: Industrial Track

Developers will get the understanding how to:

1. Solve the global problem of manual-remodeling though the automatic conversion of any 3D BIM model that has been exported into an IFC format.2. Save hours of development by using BIM object data that is retained thought-out the conversion and linking it to a search function.3. Free up time for more creativity by using the BIM Tools within Unity to automatically generate the material mapping, setting colliders and more…

By downloading the Tridify BIM Tools, not only can Unity developers access several features which will speed up the delivery of projects, but they can connect all 3D objects to the original BIM data which will save time, money and human resources.

2:30 PM - 3:00 PM

Research Challenges in Haptics for VR: Perspectives from Medical Simulation for Training

Track: Industrial Track

I summarize the current challenges in VR and Haptics and I show how India is in a better position to tackle the challenges compared to any other country in the world. I list challenges in the current method of medical training in India, and its medical training requirements, and present the role of VR and Haptics in addressing the challenges. Attendees who are interested in Haptics for VR/AR/XR will benefit.

Breve receso

3:15 PM - 3:45 PM

Unlimited experience - Create Content with Portability

Track: Industrial Track

3:45 PM - 4:15 PM

Mind's Eye - Interactive Mixed Reality tool for Aphantasia

Track: Industrial Track

Aphantasia is where a person is unable to experience their conscious thoughts or memories beyond their internal monologue. Person's Mind's eye which is the connecting portion of the right brain with the left brain doesn't work. Because of this, they can't connect imaginary with a respected word or we can say they cannot imagine the visual of that word in their mind. When someone says 'An Apple' they can't see the shape or feel the color of that if it is not in front of their eye. They can't recall the face, or they can't daydream a scenario.

It is a Mixed Reality tool which makes book interactive, so they can experience the writings with imagery. On wearing VR headset, you can see/read through video and on the trigger, you will get into an immersive VR world explaining that scenario.

The session is about new ways of interaction in Mixed Reality and exploring new dimension and possibilities of AR/VR.

Morning Coffee

Lunch

Tea/Coffee Break

Project Tiny

Procedural Level Generation with Unity

Track: Games Track

Procedural Generation is often treated as the "Holy Grail" of content generation, and as such, is treated as an advanced topic. When done right, PCG can be a game designer's most useful tool. However, due to the somewhat complex and algorithmic nature of PCG, designers or artists often shy away from this very efficient and inexpensive method of content generation. This talk aims to introduce and explore PCG via one of its more forgiving approaches, the old-school, grid based approach. Most of the demo will be inside Unity and Visual Studio, and may include content imported from external applications such as Blender, Gimp and Krita.

School of Dragons: Challenges in developing a multiplatform MMORPG game

Track: Games Track

Six years in development, 80+ dragons, 20+ lands,15+ million players, 7 languages and available in 7 platforms - School of Dragons is a widely popular MMORPG game based on DreamWorks Animation's How to Train Your Dragon franchise. We continue to maintain, innovate and expand this game by adding several new features throughout the year and provide seamless gameplay experience across platforms.

In this presentation, we will cover the key challenges faced in distributing this game and the technology behind it. We will cover the following topics

Asset Store

Open world streaming in Subnautica

Track: Games Track

A post-mortem about the development of Subnautica, an underwater adventure game for PC and consoles developed by Unknown Worlds Entertainment. In this talk, Jonas discusses open world streaming in Unity.

Subnautica is an underwater adventure game for PC & Xbox developed by Unknown Worlds Entertainment. It mixes single player story driven adventure with first-person survival sandbox. Subnautica was built in Unity by a globally distributed team of 25 people over the course of five years. It has been on Steam Early Access since December 2014, fully released January 2018, and sold over 3 million copies.

LWRP

Unity for Films: Linear Storytelling: Idea to MVP

Goal of Film/Animation workshop:
This workshop will act as a solid foundational learning piece that will give attendees familiarity and confidence to build cinematics and film projects.

Prerequisites

1. Beginner Unity users (no experience required)
2. Should have a laptop with Unity 2018.2 installed.
3. Should have the Film Sample Project downloaded from the asset store https://assetstore.unity.com/packages/templates/film-sample-project-130415
4. If using MacOS please upgrade to Mojave

Breve receso

Goal of Auto workshop:
Import a CAD file into Unity, create an interactive high definition experience and deploy it to VR.

Objectives:
1. PREPARE a CAD model for importing into Unity
2. IDENTIFY various tools required for creating an high definition experience
3. CONSTRUCT an experience with integrated VR
4. DEMONSTRATE how to deploy this experience to Hololens and Gear VR