First of all, would love to say that this a really awesome campaign. Thanks so much Bob the Mighty you rock! Second I was curious how to get the items from Thantos Jungle you need for the healing training on Elixion? Is it the statue? I was hoping not because it's got some nice buffs. The only other thing I can think of are the tablets and I'm not sure what to do with those.

Thank you, and glad you're enjoying it. Someone else mentioned this so I looked into and it and realised that you can only get the item on the Thantos during the battle scenario. When you return to the island it can no longer be picked up. I think I meant to make it hard to find, but it's probably too frustrating so I've changed this in the latest update. Unfortunately, that means you won't be able to find it on your current playthrough (unless you reload to the battle). Sorry about that!

As you can see the most part is [replay_start] which is basicially a snapshow from when the scenario started, suprosingly its even bigger than [snapshot] (usually [snapshot] is bigger becasue during the scenario units etc will be recuited that are then in [snaphot] but not in [replay_start]). This difference in [snapshot] and [replay_start] is moslikely start or prestart events that are alreadyexecuted in [snapshot] and will thus not be poresent anymore then. I can add an api to disable the [replay_start] complteley in savefiles but that won't be for 1.14 so it wouldn't immediately.

[statistics] contains the information on the previously played scenarios this is also rather big because evetime you enter a scenairo it creates a new entry, i don' think there is muhc you can do here.

[snapshot] is basicially where you can do something. The wml code ([event] + [menu_item]) is 350kb, which is half of the snpahot data, and asumiong the data is dublicated in [replay_start] probably half of the total savefile. [variables] also seems to contains multipel variable sthat weere forgotten to clenupo (listed in the above list)

So yes, reducing the size of macros could help, from the above calculus it seems like you could probably at most reduce the filesize from 2mp to 1.5mb. Whether that would make that lag dissappear, not sure.

Note that all sizes mentioned in this post are uncompresses sizes of the savefile wml, the actual sizes as they are on disk are roughly 1/10 of that.

Also, I forgot to mention that there is an option in preferences>general to turn off 'save replays at the end of scenarios'.

Yes but that's a global setting that effects all scenarios in all campaigns. tTe point is that there are only really annyoing the world map scenarios in particular because they are so short not nothing really happens.

Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.

Isle of Neafsey
After both of the get petrified, some of your crewmembers talk and then Hugo (still pretrified) says that he's not going to touch that bed again. I'm fairly sure that this isn't intended.

Since the last few pages of this thread have been quite technical, I'm worried people might get the impression this campaign isn't finished - when actually it has been massively expanded and polished over a very long time. So I thought I'd flag up a selection of some of the nice things people have said about The Altaz Mariners over the years...

Incredible adventure, my friend and I had a lot of fun with this. World maps are such a fun way of running a campaign, and I liked the gameplay variety in the scenarios. It did feel as if every scenario played differently. Praise has to go to the royal palace because stealth is so unusual in Wesnoth. Finally, I'll have to remark on the unusually good dialogue, which added a lot of personality to the characters. I am once again in awe of your talent.

I liked the dialogue and some of the storyline twists the most. Your style of characters seem to be a lot more believable as real people than most in the mainline Wesnoth campaigns. In Altaz Mariners the motivations and decisions characters make seem a lot more fleshed out and relatable given the circumstances.

So far, very enjoyable stuff, and very refreshingly different from the standard "pitched-battle-after-pitched-battle" campaign style! One thing we really liked was the inventory system, and we were left itching to get to use it more. The level design is very nice, and we've enjoyed the way that, returning to the islands after the battles, the characters and dialog have all moved on in light of what has happened. Overall, it's been great fun, a rich and varied campaign.

Played through this the other week with my friend and it has reset my expectations too unfairly for any further campaign I play! I remember playing this 5 years back... the second we saw it we IMMEDIATELY hopped on the chance to play. Overall, this is by far the best add on I have ever played for battle for wesnoth! Thank you so much for it.

Sure. I found the boulder but there's no way to leave Black Rock and the boulder only slows down the water. Ice Island remains a complete mystery to me. Is there a way to get more books for the Ivory Tower? Or should I have given the only book to the student?
I've played the game dozens of time and really enjoy it, but I start over each time in hopes I'll get something i missed.
PS The only difference in ships is the number of "villages" and carrying capacity, right?

If you've found the ice island, I'm guessing you're stuck on the puzzle with the three stones. There is something different about one of the stones. Again, you'll need to use an item lying around on the island.

The only difference in ships is the number of "villages" and carrying capacity, right?

Spoiler:

Your ship speed affects how far you can travel on the world map. (Each time your ship's moves are replenished it adds +5 to the 'global turn counter'.) And there are one or two scenarios where your ship fights like a regular unit.

Thanks. I couldn't find the other item on the Island as much as I looked, but I'll try again. Hopefully it won't turn into a pixel hunt (I loathe pixel hunts). I'm also assuming that the only way to get the best ship is to take it instead of the money. Anyway - great game worth the hours on it.

First: I Love Wesnoth and i realy enjoy TAM! Great work creating and maintaining this campaign for so many years.
I really appreciate it.

Status:
I managed to go through the storm and now going to discover the Islands behind it - so the main-Quest is running.

But atm i am stuck with the following Side?-Quests which i would like to solve (maybe ist even important to solve them?):
I reached the 2nd Level of the "Ivory Tower" - but cant find anything of interest - neither new inventory nor Informations
I cant enter the hut on "Blade Point"
I dont know where "Hellenia" is
I found and cleaned the "Isle of Neafsey" (but cant reenter because my Brothers immediately set sail when trying to reenter)

I found and cleaned the "Isle of Neafsey" (but cant reenter because my Brothers immediately set sail when trying to reenter)

There are certain places that you can't revisit once you've 'completed' whatever you originally found on the island. This only happens on a few locations, but it was meant to stop people wasting time looking for extra stuff where there isn't any.