This was the first time I saw PSX/Saturn/GC versions of Too Human and it really paints a picture of how far the developer truly failed. It was a crying shame because even though they lucked out in getting the partnership with Nintendo in the first place, they did manage to pull off a good showing with Eternal Darkness. And lucking out with Kojima with Twin Snakes (hell, I was more surprised to hear that doing Metal Gear Solid 2 on the GC was also at least a possibility) cemented their position as a capable developer in Nintendo's eyes even more.

But then they had to go off and squander all of that by trying to chase Too Human with Dyack essentially locked in his binders and tunnel vision for the game for three console generations.