Guys I need some help, I have one addon that I must binarize. This is what I did:

I opened BINPbo.exe and selected my addon and save folder. Next what I did was clicking on option "binarise", now i clicked on Pack! but it doesnt work ... Can someone explain me how to binarize, cos I have no idea how to..

Nope, it makes .pbo and addon does not work in game ... It just dont appear in editor. But when I pack with PBO View it does, but if i dont binarise it model will not work in game. (Its an vehicle that needs binarising cos without it selections are not in able to move, zasleh is always there ...tank just looks like static thing) Can someone help me about it ? I tried with CfgModels and CfgBones but game crash because of it.

class Library
{
libTextDesc = "The T-54 and T-55 tanks were a series of main battle tanks designed in the Soviet Union. The first T-54 prototype appeared in March 1945, just before the end of the Second World War. The T-54 entered full production in 1947 and became the main tank of the Soviet Red Army's armored units, as well as of the armies of the Warsaw Pact countries, and others. T-54s and T-55s have been involved in many of the world's armed conflicts during the late twentieth century.";
};

Quick glance shows you have cfgskeletons and cfgmodels in the config, this is no good for ArmA/ArmA 2. Move them to models.cfg for starters. Then you should run the config through rapify, it tells you if there is anything wrong with it. If all those are done, then you're making good progress of getting it to work.