1. disformation (Team Cobra), as Dr. John Watson, Died Night 3!2. kitaman27 (Team Cobra), as Dr. Sy N. Tist, was Nuked Day 2!3. Rels (Team Cobra), as Captain Malcolm Reynolds, was Lynched Day 4!4. Onegu (Red Team), as Knight Artorias, the Abysswalker, was lynched Day 3!5. Keirathi, as Dr. House, Died Night 3!6. GlowingBear, as Kenpachi, was Dug an Early Grave Day 3!7. Damdred, the Doctor, Died Night 2!8. Tictock, as Blazinghand, was Endgamed Day 5!9. ObiWanShinobi, as Nigella Lawson, Died Night 1!10. Breshke, as Sherlock Holmes, Died Night 1!11. AlotSomuch, as kitaman27, Died Night 2!12. Superbia (Red Team), the CPR Doctor, was Victorious Day 5!13. Koshi, as Werner von Braun, Died Night 3!14. VayneAuthority, as Tommy the Fireman, Failed this City Day 2!15. The Shining, the Time Travelling Vigilante, was Endgamed Day 5!16. Fecalfeast (Red Team), as Professor Moriarty, was Lynched Day 2!17. sicklucker, as Cyrus, was Endgamed Day5!18. Cephiro, as dreamflower, Died Night 1!19. geript, as Link, the Hero of Time, Died Night 1!20. Vivax (Red Team), the Deminsional Lemming, was lynched Day 1!21. CopCake (Team Cobra), the Shovel Knight, Died Night 4!22. Palmar, The Arrow, Died Night 4!

I expect you to know the rules. You are responsible. They can be found HERE

Voting!

Voting will be done in the vote thread.You may not vote for yourself.You must vote each dayVote By typing in the format ##Vote: GreYMisTThis Game is Majority lynch. This means that in order for a player to be lynched, a majority of players in the game must be voting for that player. Majority is calculated by # Players alive in the game divided by 2 plus 1. If majority is not reached at the deadline, there will be a no-lynch.

PMsPMs and out of thread communication are NOT allowed in this game. You may not talk to any player about the game outside of the game thread

You may NOT quote directly any PM you receive from a host or another player.

DeadlinesThis game will operate on a 48 hour day/23 hour night cycle with a 1 hour resolution period at the end of each night. All votes and actions must be in PRIOR to the deadlines. The Deadline will be 00:00 GMT (+00:00)

EncryptionI do not allow encryption in my games. I understand this can be a fuzzy line so here is my definition of encryption.

"Encryption" is any concealment of information that requires some tool or key to ascribe meaning to.

Under this definition, breadcrumbing is allowed. So, for example, If I am the janitor and my first post is an election speech about wanting the town to "clean up their act", and I later use that phrase to prove I am the janitor, I have not encrypted because a person looking at that post did not need any extra tools to reveal that phrase's purpose.

Under this definition, posting a string of letters and numbers and telling the thread that it can be decoded by looking at past posts, is encryption. Even though the key is contained within the thread, the fact that it is required to uncover the hidden information inside the string of letters and numbers is enough for it to be against my rules.

This is designed to give you an idea of the kind of conduct I am not ok with in this game. I cannot come up with a rule that would cover all conduct that I feel is disallowable, so I would encourage everyone to just play towards the spirit of the game. if you have questions about specific conduct you can ask me, but this rule was designed to be nothing new.

Disclaimer

This game is a heavily themed setup. Every effort has been made to balance this game. This is not a bastard game, as there are standardized rules and procedures for each role and its interactions. That being said perfect balance is impossible to assure due to the sheer number and complexity of the roles involved.

This game is open to everyone.

"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31

This game is a Pick your Power game. All roles have been sourced from either popular (or not so popular) culture, previous games that I have hosted or been involved in, and previous PYP games hosted on this forum.

In this game, there will be 2 Mafia Teams of 4 players each. A mafia team wins when they outnumber the town players AND the other mafia team has been eliminated. The town wins when both mafia teams have been eliminated. Each mafia team has 2 kp on the first night. After that both teams will have 1KP per night. Each mafia team must choose a member of their team to carry out the KP. That player is still able to use any other action they might have. Mafia KP is an action and can be roleblocked.

All players in the game will normally flip their alignment and role. However, when a mafia player dies, the team that mafia player was a part of will not be revealed.

Pick Order

The game will begin after alignments have been sent out. At that point all players are free to communicate in the thread and in their mafia chat. During the next 24 hours all players must submit to both hosts a set of 2 numbers between 1 and 20, presented as [1],[12] (for example). Once collected, these numbers will determine your pick order. The first number is your “true” pick order number, while the second is your tiebreaker number in case someone else picks the same first number as you.

The player with the first number closest to 1 will be highest in the pick order. However, if more than 1 player picks the same first number, all of those players will be moved to the back of the pick order. This will continue until all players have been assigned a pick order. This same process will be repeated for each player’s second number, in order to determine ordering within each group of tied first numbers. An example of how this might play out can be found below.

Players B and C both picked 1. They go to the back of the queue. Player E is the next lowest # and the only one that picked 3. He/She goes first. Then player A since He/She is the only one to pick 4. Then Player D would have been next with 7 ahead of B and C, but Player's F and G also picked 7 so they both go behind Players B and C.

Current Order: Bolded players are locked into position.

Player EPlayer APlayer BPlayer CPlayer DPlayer FPlayer G

Now I just resolve Players B, C, D,F and G. Between B and C, I look at the second #. B has a 12, C has a 6. So C gets to pick before B.

Current Order: Bolded players are locked into position.

Player EPlayer APlayer CPlayer BPlayer DPlayer F

Now between D,F and G they all picked the same 1st numbers [7][?]. So I look at the second number to determine their order. Player G has a different number [7][20] whereas D and F both have [7][8]. Same rule as before and G gets to pick before D and F.

Player EPlayer APlayer CPlayer BPlayer GPlayer DPlayer F

In the case of D and F I roll a dice to determine who goes first since they have the same 2 numbers. For arguments sake lets say F got a 1 and D got a 3 on a dice roll. F goes before D.

Player EPlayer APlayer CPlayer BPlayer GPlayer FPlayer D

If a player fails to submit numbers, they will automatically be at the bottom of the pick order. If more than one player fails to submit numbers, then I will be sad, vengeful, and will randomize who goes first between them.

Role Selection

After the 24 hours, the pick order list will be revealed (I will Not include what numbers everyone chose), and all players will have 24 hours to select a role from the below list. Selections must, again, be messaged to me and Half the Sky.

If a player tries to select a role that has already been picked by someone with a higher pick order than them, they will receive the Mysterious Challenger role. The Mysterious Challenger is a role option that, when chosen, randomly gives the selector a role from the Mysterious Challenger list.

If the Mysterious Challenger is picked voluntarily, the selector can designate ½ of the options that he does not want, and the role he gets will be randomized between the remaining roles. Roles that have already been selected from the list will be removed from the list. If for some reason all of the roles get removed from the list, all roles will be added back to the list.

Gets a smurf. The player is able to use two accounts, his main account and his smurf accounts. The smurf account will be publically known to all, however, the smurf cannot die or be targeted by any action. Basically he will be two people. If the Puppeteer dies, his smurf will die. In addition, his smurf's vote will not count for voting purposes.

You have the following abilities you may use. You may only use 1 per night.

Hey, Sexy Lady- At night you may target a player. that player will be forced to action on you that night. In the event that player selects multiple targets, the first one listed will be swapped out for you.

I got it from my daddy - At night you may target a player and learn where they got their body from . You will learn what game that player’s role is from. In addition, you know that everyone is asking, “hey, where’d you get that body from? where’d you get that body from?” and you are obliged to answer. For the rest of the game, if that player investigates someone else, their check will return: “Your check on PLAYERNAME has returned: “I got it from my daddy.”

If a player affected by I got it from my daddy investigates you, all of their questions will be answered and they will stop being affected that night (they will get the results of a check on you).

!EUREKA! As an illustrious theoretical physicist and Robotics engineer, you approach everything with a skeptical mind. As such, each night you may investigate a player and learn if their role is a “fantastical creature with powers or biology not belonging to this dimension”. If they are not you will be able to track them, as their movements are predictable.

You also have a legion of small robots that will do your bidding. Unfortunately, due to your INCOMPETENT LAB ASSISTANTS, your new bots only are able to complete their functions once, and have significant tradeoffs. You may use 1 robot per night in addition to your main power, but you may only use 1 bot per night.

Eraser Bot Mk 0 - Target player may edit one of their posts

Conceal-O-Bot “Janitor” Class - Protect target from 1 kp. The next time that player were to have his role revealed, it is instead revealed at the end of the next phase.

Spybot - Receive targets full role PM including any hidden details regarding their role (Teammates will not be included). Frame every other player in the game.

The Exchange-o-tron “Parity” Class - Target two players and learn if they are of same or different alignments. They will be bussed with each other this night.

Mechazoid “Delay” Class Mark X - You may activate this robot during the night to cause all day actions on the following day to resolve at the end of the day, after the lynch. (with some exceptions). Before the end of the day, you may force one of these actions to target yourself instead of its actual target.

Make liquidia great again! Once per game at night, you may cause the next day to be a mayor election day. The town will, instead of voting for a lynch, vote to elect a player mayor. The mayor will decide the player who gets lynched that day. Because of new city ordinance 89-63(b), a City Councilman becomes the bodyguard for the mayor that gets elected. If the mayor ever gets dealt KP, it will be redirected to you instead.

You also have a small amount of veto power. You may choose, before the mayor election day is over, to remove the lynching powers of the newly elected mayor by messaging the hosts. You will still become his bodyguard.

ALL IN BABY! You are willing to put it all on black and see where the ball lands. You have the power, once per game at night, to target a player. That player's vote will count for 2 the following day, while yours will count for 0 (this will only be reflected in the final vote count). If, at the end of the day, the player you targeted voted for:

Elementary: Every night you must check one player. You will receive that player's alignment back. You are TOTALLY sane (You are not, that is your ego talking. You may be either sane (normal) or insane (all checks are the opposite of what they should be)).

In addition, you will receive checks back from Professor Moriarty. However, you do not know who hechecked. You know he is fond of looking at your notes, so he might also learn the results of your check as well (though not your target).

"How often have I said to you that when you have eliminated the impossible, whatever remains, however improbable, must be the truth?"

Mathmatical Research: Your powers of deduction rival that of even the "legendary" Sherlock Holmes. Every night you must check one player. You will receive that player's Role Name. You are either Sane (normal), Insane (you will recieve the name of a role 5 spots on the role list above your target's actual role), or Mysterious (your check will return a random mysterious challenger rolename that is in the game).

Your criminal contacts keep you in the know. thus, In addition, you will receive checks back from Sherlock Holmes. However, you do not know who he checked. Because you love leaving clues and breadcrumbs to screw with people, you are aware that he will, in turn, recieve the results of your check but not know who you targeted.

You have layers upon layers of contingency plans. You will ignore the first KP that targets you in the game because it will hit one of your cleverly disguised doubles (you are a veteran). If you lose your vet stack, you will no longer recieve your results because you must be more descrete (you must still check people, you just won't get the results of your check).

"If I were assured of your eventual destruction I would, in the interests of the public, cheerfully accept my own." --Sherlock Holmes

Physician Heal thyself: You were a doctor in the British military. Every night you may heal one player. You may not target yourself.

You are (somewhat) in the know. You are aware that Sherlock Holms and Professor Moriarty may exist in the game, but you do not know their alignments. However, you do know their [in]sanity. On day 1 you will be told the sanity of both Sherlock and Moriarty regardless of whether or not they are in the game. You will recieve the results of any checks they perform, but you will not know who they checked.

"You see but you do not observe. The distinction is clear." --Sherlock Holmes

You have the power to save lives. At night if you protect someone they will be able to survive being shot once. All those hours of studying in Med School might have left you slightly screwed up though, not only can you not protect yourself, but you may be Normal, Paranoid, or Weak. If you are weak, you will be informed. Paranoid doctors will believe they are normal.

Paranoid Doctor - Protects the target and also roleblocks themWeak Doctor - This doctor dies if protecting a player not from their alignment

”Its TYLENOL! You open her mouth and THROW it at her. Whatever sticks...THAT’S the correct dosage.” - Dr. Cox

You love cleaning things! Its a way of life really. Once per game at night you can choose to cover up all alignment and roles from the flips this night. You will receive a PM with all of the flips with the daypost.

Once per game, at night, you can target a player, and fire your bullet into the future. Your shot will connect the following night (with the daypost). If you kill a Mafia player this way, you will gain another shot due to resolving a piece of the grand time paradox. You may only ever fire 2 shots.

On April 06 2012 14:32 GreYMisT wrote:From Steam:

GreY[MisT]: aperture is overMr. Wiggles: I saw, SC won GreY[MisT]: noGreY[MisT]: lolMr. Wiggles: My role is history revisionst, you can't tell me no

Using your Ocarina of Time, you may play one of the following songs at night and target a player: The Song of Time (Track: Past. You are told the names all players who the targeted player visited the previous night), The Song of Double Time ( Watch: Future. You will be told all players who visit the target player the next night), and The Song of Storms (Roleblocks target player). You may not use these actions twice in sequential nights. You may also play Saria’s Song (Rolename Check, Not told alignment), However, due to the differences in time between you and Saria, you may only use this ability once in the game.

You also have just enough magic left to Quick Spin. Once per game, at night, you may deal 0.5 KP to all players who action on you that night. You may use this ability the same night you play a song.

Finally, you wield the Blade of Evil's Bane: You may use this ability once per game at night. You will lose all of your abilities to roleblock every player in the game. No one will be notified. You may not peform another action the same night you use this ability. This ability may not be used night 1.

"But then, when all hope had died, and the hour of doom seemed at hand... a young boy clothed in green appeared as if from nowhere. Wielding the Blade of Evil's Bane, he sealed the dark one away and gave the land light."

Once per game, you may make a stirring speech about a dead player. If you do, a list will be PMed to you of all of their actions and all actions done to them the night before they died (though not who performed actions on them). This will also reveal their alignment and role.

On August 21 2011 03:29 Palmar wrote:if a town player gets resurrected as a zombie, does his win condition change?

You are the captain of the Firefly class ship, Serenity. Although you work on the fringes of the law (an understatement), you live by a fierce code of honor towards your crew and will do whatever you can to see that they remain safe.

At the start of the game, you begin with 7 charges of fuel/luck/medicine/Jayne's Grenades. You can never have more than 7 charges.

Part of the Crew: Each night you may submit a ordered list of player name(s) numbered 1 to X. Upon doing this you will lose X charges from your total. Your ship is great, but Wash can only fly it so fast. You will heal the first person on your list (counting from #1 down) to get hit with a KP, and only that person. You may not put yourself on the list because you are a proud browncoat. If you ever save someone with this power, they will be thankful, but will only give you 1 charge back because the people you save never have any gorram money.

"Next time you want to stab me in the back, have the guts to do it to my face."

As the head of the Diagnostics Department, your ability to snoop into other people's affairs are unparalleled.

Everybody Lies: Every night, you may choose to track a player. You will be told who that person visited that night. If your target visits a player that is targeted with KP, you will prevent 1 of that KP. If this happens, you will not learn who your target visited that night.

Differential Diagnosis: Once per game during the night phase you may assemble your team and shout out names of extremely uncommon diseases in order to diagnose them. You will be told that player's role name in addition to their alignment (town aligned, not-town aligned). If 0 other people act on your target that night, then your sanity will be insane (opposite of accurate). If 1 other person acts on your target that night, then your sanity will be sane (accurate). If 2 other people act on your target that night, then your sanity will be naive (returns as town aligned). If 3 other people act on your target that night, then your sanity will be paranoid (returns as mafia aligned). Otherwise your sanity will be sane (accurate). You may not use this power and Everybody Lies in the same night.

You may launch wan of ze following rockets. You have many V1 rockets, but only 1 of the others. You may only use 1 rocket per night.V1, V2, V3, Titan II, or Atlas VV1: vat a panzy leetle rocket. Not efen a real rocket at all, ja?! Zis rocket vill land on somevan's head and knock him unconscious and incapable off doing ennysing at all zis cycle (At night, you may fire this rocket at a player to roleblock them)V2: a masterpiece off modern ingenierung! Vat ein marvel! Zis rocket vill easily flatten all of London, bwahahaha! Traurig, London is not in zis game.You pick ze target for zis rocket and iv you die, it veel explode, killing whoever it vas above! (Mad hatter, you can change your rocket’s target every night)V3: Nein nein nein nein nein! DaB ist also not ein rocket!!! It is just ein very big gun. I refuse to shoot guns, zey are for sissies! make somveone else shoots ziz rocket ja? (You may use this rocket at any time before the ½ of the day is done and rig the notification to show that someone else is nuking a player of your choice, it will do no damage)Titan II: kaboom baby! Dis is ein schones ICBM! Nuclear launch detected, jawohl!!! Nukes someone, dealing 1 kp at the end of the day. Use by PMing a host a nuke target with ½ of the time left in the day. The thread will be notified that you are firing a nuke at your target. (ziz cannot ve used day von ja?) (this cannot be used day 1)Atlas V: ve vill go to Mars, ja? Ve vill make new colony on Mars! Launches Werner von Braun and 2 persons of choice into space. This will open a QT for these 3 people. Because they are in space, their votes take a while to arrive, so they only have time to send in 1 (you and the players you send to mars may not vote switch). The Next night the ship arrives on mars. Whoops, Mars is boring and there is only space for 2 people to return to Earth. Closed voting system at night for who returns to Earth. Other 1 dies like Cohaagen in Total Recall. While in route and on mars, the players may not be targeted (they can still be lynched). You yourself cannot use your abilities while in route and on mars, because you need to fly the spaceship. There will be an announcement about the players launched and that they cannot be targeted.

As one of the wielder's of the wildcard, you have access to many of the major arcana. You use these arcana to fuse and summon Personas to aid you You have access to 9 major arcana tarot cards, each has an ability/effect. Each night you may target one player. You may use any number of cards on that target. You only have 1 copy of each card.

The Wheel of Fortune - Abilities used on your target cannot be roleblockedThe Priestess - Reduce your voting power to 0 for the next day (you must still vote) Learn the current number of items and total number of 1 shot abilities that the target player has.The Emperor - Your Target is roleblockedThe Magician - You are unaffected by your target this nightThe Lovers - Your target and whoever he targeted become lovers this nightThe Chariot - Your target’s abilities are all redirected towards youThe Star - Your target is protected from 1 kpDeath - Your target will gain, for the next day and night only, the role of the most recently lynched player.The Fool - You and your target begin the day with ½ of majority of votes (rounded up).

"Anyone can do it. As long as they open their eyes and look around, they'll see it. They'll see the truth!"

You once fought bravely against the torrent of the abyss, but since it corrupted you and your sword you have gained its powers. Despite your wishes, all you feel is the urge to consume this world with Dark. Each night, you may use the confusing powers of the dark abyss to replace one player with another, bussdriving them. any action that would target one player will instead target the other, and vice versa. You may not use this power to target yourself or knowingly bus a member of your own faction.

Once per game, when you have a half majority of the players voting for you (rounded up) OR you are the final mafia of your team remaining, You may PM the host to unleash the Wrath of the Abyss. If you manage to survive the day, You will gain the ability to immediately leap and kill a player who was voting you when you used Wrath of the Abyss. After using this power, You will return as mafia to all checks, no matter what.

"Thou shalt see further on, an Abyss was begat of the ancient beast, and threatens to swallow the whole of Oolacile. Knight Artorias came to stop this, but such a hero has nary a murmur of Dark. Without doubt he will be swallowed by the Abyss, overcome by its utter blackness... Indeed, the Abyss may be unstoppable...

You exist in 65,000,000 B.C., a time period before humans gained the ability to use magic. That isn't stopping you from using your fists and Dactyl pets though! You have two different stances, with 2 abilities per stance. You may choose to change your stance as a night action, but you cannot use any of Ayla's abilities that night if you do.

While On Foot You may choose to use one of the following abilities per night. 1) Boulder Toss -Throw target player up into the air. They will be unable to perform any actions while flailing helplessly, but will be protected against one attempt on their life. 2) Charm - your target is roleblocked until another actions on them. You will be told when they “wake up” (when they are no longer roleblocked due to this ability). Only one target can be charmed at once and they may action the same night they wake up.

Your second stance is as a Dactyl Rider. In this stance you may use 2 abilities. 1) Terrifying Screech - Your dactyl lets out a scream, forcing the target to run in fear and be roleblocked. you can see tracks pretty well from up high, so you will learn where your target was headed. You will learn who your target was attempting to action on. 2) Fly-Over - You have a very good vantage point from way up, so you are in a good position to spy on people, or so you think. Both your distance and the fact that you are from the past make it hard for you to determine specifics, so you can only determine if 2 people look the same or not. You may target 1 player each night. on each following night, you will be told if your target’s alignment is the same or different than your target’s on night 1. You begin the game On Foot.

”Ayla fight while alive! Win and live. Lose and die. Rule of life. No change rule.”

For some reason, when you rip open a hole in the fabric of reality, people just follow you. Once per game, you may choose any number of players, those players and yourself will be transferred to any finished game of mafia of your choosing. You may not knowingly cause there to be a majority of mafia players in either the main game thread or the new game thread. The day post will announce that you and those players may only post in the thread you selected and you and those players may not quote players from the main thread. Likewise, the players you did not select can only post in the main thread and may not quote players from the new thread. Each thread will have a separate majority lynch (A new Vote thread will be created for the new thread). Players will be swapped back to the original game at the day’s end (the night phase will occur in the same game).

On December 11 2012 07:13 Coagulation wrote:I kinda want to join but I hate games that have mindfucking mechanics.

You are dreamflower. You are a compulsive vigilante that only shoots mafia. You must shoot every night that you are alive. However, you must aim carefully! If you attempt to shoot a townie, you will commit seppuku out of disgrace (your target will survive). If you successfully hit a mafia, you get to shoot again the next night. If for some reason your target does not die, your hit is refunded and no suicide occurs. In addition, you are encouraged to emphasize how you are not a great player when making an analysis, and refuse to defend your analysis against rebuttals.

You are GreYMisT! As the host of themed games, you have created some pretty INTRIGUING roles, making life difficult for yourself. Once per game at night, you may choose your Co-Host. You will be masoned with your cohost for the rest of the game. Once per game, you may choose to let your coshot resolve a night cycle by himself, and kill him. Because you are away, you cannot be traced to this kill, however, everyone will know that GreYMisT's cohost has died. Once per game, you may reverse the flips for the upcoming day or night post. All town players will flip as mafia and all third party and mafia players will flip as town. 12 hours later, the actual flips will be revealed.

”You know, because the role is me, I can say whatever I want to here and it would be an accurate flavor quote”

BE CAREFUL WITH THAT THING! If the person you are protecting gets attacked then you save them as normal. However if they aren't attacked that night you end up killing them. You can not target yourself at night.

You are an assassin! Tasked removing threats to the free world, you can use information you gather to eliminate targets without even killing them. Once per game, at night, you may attempt to srip the player of their powers. When you send in your hit you must do it in such a format: <playermane> and either <alignment> or <role>. Example: Half the Sky: Town or Half the Sky: CPR Doctor. If you get the information correct you succeed in your assignment; if not, you fail it. If you succeed in naming a player’s alignment, you will roleblock them for the night and following day. If you succeed in naming their role, you permanently strip the ability of your target player whatever his/her abilities he/she may have had, including any passive abilities. This ability strip will take place at the end of the night action resolution, after all players have actioned. If you fail the assignment you will lose your powers and it will be announced to the thread that you tried to eliminate your target. Tread wisely.

You brew many potions and poisons. Once per game at Night, you may PM the host to secretly poison another player. When 48 hours have passed, the target will collapse and die. You also hold the antidote to this poison. At any time, you may PM the host to give the target the antidote and cure them. Your poison is refunded. Your target is not notified of any actions.

You love your job but you are pretty bad at it. The fact is, everyone hates you and you are a social outcast. After your screw-up in the Great Fire of 2000, the fire chief only allows you to carry a oil lamp and a canteen.

You can use the lamp to illuminate a house, so that the occupant knows who visited him that night. However, if you are attacked, you drop the lamp and burn everyone inside the house. To death. (killing you and your target as long as he is not visiting another player that night).

2 times per game, you can use your canteen to douse yourself, which temporarily makes you a veteran and allows to to block 1 KP on yourself without dying for that night. However, you are addicted to water and you will randomly visit a house because you are drunk and cant control yourself. Or your HOSE. (You will be unable to choose which house you visit, but you will be able to choose if you wish to illuminate the house or not).You can use any of your abilities during the night phase.

”I’ll be real, don’t really know what to do for this one. The role is just kinda good by itself”

You are a flower! Locked away in the ruins, you help any humans who fall through the hole in the mountain. At night, Using Friendship Pellets, you can increase a target’s Love, delaying any KP that would hit them by 1 cycle (any KP that would hit a target on night one would instead hit on night 2). The player who delivers the KP delayed in this way will only be seen visiting the target when they used their ability, not when the KP actually hits. You may not target the same player twice in a row with this power, because Friendship Pellets should be given to as many people as possible!

Using your ability to cut through the crap and analyze meta, you have the power to make a player really easy to read. Once per game at night you may target a player and receive a list of all the players he targeted over the entire game. You will not learn the specific actions he performed, and you will not get information about how many times a player was targeted (if your target actioned on the same player twice, it will only show up once).

In addition, the player you target will also receive a list of players that have targeted him over the entire game. Like your list, this one will not indicate specific actions taken nor will it give information about how many times a player actioned on him.

Finally, both of these lists will not contain any information from the night you used this power.

”Since a lot of people struggle to read a bunch of these players, I decided to make life easy for you folks.”

Thanks to your amazing work categorizing every action that every TL mafia player has ever taken, you can wield the power of the mighty Ctrl+F to learn whatever you need to about a player. Once per game, at night, you may PM the hosts and ask if a role is in the game. If the role is in the game, you will learn which player has that role. If that role is not in the game, you will gain all of the abilities of that role for the next night.

You have a list of people who have failed this city, and the infinite resources and training to make sure at least one of them pays. During the first night you must send both hosts a list of 5 players. If at any time a player on that list is the cause of the death of another player on that list, you will be notified (you will only be told “a person(s) on your list caused the death of another person(s) on your list” regardless of the number of instances that occur that night). This passive effect will only occur once per game.

At any time, once per game, you may deliver 1kp to a person on your list by typing ##YouHaveFailedThisCity PLAYERNAME in the thread.

”It seems to me he’s willing to sacrifice an awful lot to help the people of this city. That kind of makes him a hero, doesn’t it?”

You are the master gourmet and food writer and can make 10 amazing foods by only using 3 ingredients! Your ingredients are Caster Sugar, Cocoa Powder, and Cinnamon. Each night, you make add any combination of 3 ingredients (you may use duplicates) to your bowl and bake! Due to storage issues, you may not create the same recipe twice in a row. Also unfortunately, you have limited pantry space, so you may only have 2 creations at a time. creating a new recipe will remove the oldest food from your pantry. your food can only be eaten once before it must be removed. Also also unfortunately your recipe book is a picture book, therefore you will only be notified what it is you're making when you see all of the ingredients together, although you know how the general combinations will probably taste. You know that the following combinations will give you the following incredibly vague powers:

Mirror Man! (Catastrophe Mafia)Before the end of Day 1, you must select a player. You will use your mirror powers to redirect all abilities that target that player to yourself.However, you are no mere mirror boy, you are Mirror Man! In addition to this redirect, you will also invert all abilities redirected to you. These abilities will do the opposite of their normal ability. Some abilities do not have opposites. If your target dies at any point in the game, you will be asked to pick a new one. Your selection will take effect the following phase. When you make your first selection, your target will be told: “A Mysterious Challenger approaches! You have been selected to choose his powers. Select a role for the player from the master list of roles. If you choose a role that has already been chosen, the player will randomize another role from the Mysterious Challenger list. You may not pick a role for this player that you have.” This message will confer no ability on that person to give you a power.

Right back-atcha!

Cyrus (Chronotrigger Mafia)You are Cyrus, a loyal knight and a hero of 600 AD. Once per game, during the day (as long as there are 24 hours remaining) you may type ##Nirvana Strike: PLAYERNAME in the thread. Afterwards, the only valid lynch choices will either be you or the player you targeted.

Masa: "I guess great strength comes from the heart..."Mune: "yeah..."

Kenpachi (Personality 2 Mafia)You are Kenpachi! As always, you are vanilla town and plan to unleash the vanilla virus upon everyone in the game. You have a 1 shot cycle long roleblock to unleash upon a player. Whoever that player would have visited that night will gain the vanilla virus the next night, and so on. If at any point the player with the vanilla virus is double roleblocked or does not attempted to action on another player, You will regain your ability to target someone with the vanilla virus.

”im Kenpachi and im a townie”

Pick their Power Picker (New - Pick their Power Mafia)Before the end of Day 1, you must select a player by PMing a name to the hosts. That player will assign you another role from the main list of roles. that player will not be told who they are picking for. You may not select a player who is a known member of your faction. They will be told: “A Mysterious Challenger approaches! You have been selected to choose another player’s powers. Select a role for the player from the master list of roles. If you choose a role that has already been chosen, the player will randomize another role from the Mysterious Challenger list. You may not pick a role for this player that you have.”

”whoever I get to assign a role to has something nice coming their way ^_^” - GMarshal

Blazinghand (New - TL Mafia Ban List)You are Blazinghand, The Chosen, Wielder of the Sacred List, and He Who Guides The Newbie. Twice per game during the day phase (ability activates after the end of day), you may recommend that a player be banned. Unfortunately, you took over the banlist in the shadow of the Great GMarshal, He Who Sees All Things And Wields The Mighty Hammer, and your power is not absolute. The player you targeted may choose to either take a 'warning' (and be roleblocked for the following night phase and the following day phase) or 'sitout a game' (that player's vote during the following day phase is not counted). If the player chooses neither (either out of choice or because they are roleblocked) they will be BANNED. A banned player will have their vote stolen and added to your voting power for the following day.

”I, for one, support our new Blazing overlord.” - IGrok

Shovel Knight (New - Shovel Knight)You are the Shovel Knight! As a knight, you are honor bound to only engage in combat during the day. Once per game, at any point after day 1, you may unsheath your shovel by typing ##Shovel: Playername in the thread. That player will then die, being slammed deep beneath the earth. This player will have been so defeated that they will not flip until you die, as your shovel is required to unearth them.

”Raise thy Shovel”

Windrunner (New - DOTA2)

You are the Windrunner! Using the power of bullshit shackleshots and impossible angles, you may, once per game at night, shackleshot 2 players together. You may not target yourself. These 2 players will become masons with each other.

Watch out! The entire enemy team was actually baiting you! Becuase you are squishy and an annoying hero, you will be their first target. If a shakleshotted player were to die, you will be delt that damage instead.

Thankfully, you just got enough mana to use Windrun. Once per game, at night, you may choose to deactivate the above bodyguard passive for that night and the following day.

"I now pronounce you man and creep."

Action Resolution

During the night phase action resolution period, night actions will generally be resolved at the same time. However, there are some exceptions. What follows is the order that I will resolve night actions. There are some exceptions that should be listed in the specific roles, but if you have any questions feel free to ask me.