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Posts tagged "Indie Game: The Movie"

If you didn’t have a chance to catch Indie Game: The Movie on the big screen during the official movie tour, here is your chance to bring Edmond, Tommy, Phil and Jonathan into your living room or a screen near you. In a first, the movie is delivered through Steam using Adobe AIR.

Congratulations to co-directors Lisanne Pajot and James Swirsky on this magnificent film that serves as the voice of the passionate indie game developer. We hope to see you at the Oscars! 🙂

Indie Game: The Movie is one of the first feature films to be delivered through Steam. It’s been being distributed through an app built using AIR. Details about the Steam package are here.

Additionally, it’s also available DRM-free on IndieGameTheMovie.com, and currently in the following languages: English, French, Italian, Portuguese, Arabic & Traditional Chinese (with more languages being added soon).

Indie Game: The Movie looks at the underdogs of the video game industry, indie game developers, who sacrifice money, health and sanity to realize their lifelong dreams of sharing their creative visions with the world. Following the making of the games SUPER MEAT BOY, FEZ and BRAID, this Sundance award-winning film captures the tension and drama by focusing on these developers’ vulnerability and obsessive quest to express themselves through a 21st-century art form.

Adobe is thrilled to be a part of this significant release, sponsoring the North American tour of the movie, as well as working with the team to distribute the movie as an AIR app. We hope that the ongoing success and critical acclaim of the movie (including winning an award at the prestigious Sundance Film Festival, and a 100% ‘Fresh’ rating by Rotten Tomatoes as the ‘Number one best reviewed film of 2012’) encourages indie game developers to continue pursuing their passions, and we’re working hard to make sure Adobe technologies continue to help improve their ability to develop, deliver, and distribute their games! Let us know if you have a game that you’ve developed using Adobe technology, and see more examples of indie games here.

As a company, Adobe is all about changing the world through digital experiences. In gaming, we know that there’s nothing like a beautifully crafted game to create a digital experience that’s fun, immersive, and in many cases, a great shared moment.

Oftentimes, these games are the result of very individual efforts, manifestations of passionate dedication to a particular vision. Helping indie game developers realize their creative dreams is the Adobe gaming team’s mission. Indie game developers have used Flash and AIR to create gorgeous games like Machinarium, Land of Me and Winter on Whale Island, taking creativity to new heights, and changing the look and feel of casual and mobile gaming.

As we announced a few weeks back, Adobe is also helping producers James Swirsky and Lisanne Pajot, of Indie Game: The Movie, stay “Indie” by funding screenings throughout North America to bring the movie to fans without being locked into exclusive distributions agreements. The movie tour debuted to a sold out audience of about 600 people in Santa Cruz, CA on Friday and had two more amazing showings last night in San Francisco. The film follows the stories of independent video game designers as they create and release their innovative, personal works to the world. It’s a beautifully told story of individual game designers and developers, and the passion and creativity that goes into creating unique games. If you haven’t purchased tickets for a screening yet, tickets are going fast for all shows throughout North America.

In more indie developments, this past weekend several members of the Adobe gaming team attended the Indie Giving event to help independent game developers attend GDC through sponsorship. Adobe was also a premier sponsor of the Flash Gaming Summit, which saw a superstar pantheon of indie dev’s showing off their stuff in Flash and AIR.

As jam-packed as this week is, it also brings the exciting debut of a new Adobe site dedicated to game developers: http://gaming.adobe.com. The site launched yesterday and thousands of visitors have already made their way to it, with lots of great feedback and conversation about it on Twitter. Developers can get their hands on everything from code samples to tutorials, as well as see a rolling showcase of games showing off some of the best examples of what can be created with Flash technology. Check it out, and please send in your comments!

As someone who is passionate about film and enjoys games, I’m delighted to announce that Adobe is working with the producers of Indie Game: The Movie, Lisanne Pajot and James Swirsky, to bring screenings of this award winning film to a city near you! We’ve scheduled seven dates so far in the U.S and Canada and are adding more every week, including Seattle, WA on March 23, and Portland, OR on March 28.

Indie Game: The Movie is a feature-length documentary, and follows the compelling, personal stories of independent video game designers as they create and release their unique and very individual works to the world. Coming off their recent win for Best Editing in World Documentary Cinema at the Sundance Film Festival earlier this year, Lisanne and James are thrilled to finally share this film with so many audiences, and are excited that Adobe is helping take the film to indie game developers and fans on such a large scale. Community support for this movie has been outstanding, and part of the funding was secured through Kickstarter, where the producers raised their initial funding goal in just 48 hours.

The first public screening will be held at the Rio in Santa Cruz, CA on Friday, March 2 at 7pm. For those of you attending GDC, the second and third screenings will be held at the Embarcadero in San Francisco, CA, on Tuesday, March 6th at 7pm and 9:30pm.

At each venue, members of the Adobe Gaming Solutions team will be on hand to give out prizes and talk one on one. Additionally, Indie Game: The Movie’s filmmakers will hold a panel to discuss the film and answer questions from attendees at each screening. Edmund McMillen, who was featured in the documentary will be a special guest at the Santa Cruz, CA screening, and will join the panel. Edmund is a Flash game developer and co-CEO of Team Meat that produced the successful Super Meat Boy game for Xbox 360, Windows PC, Mac OS X and Linux. Super Meat Boy has sold more than one million copies to date.

Like Edmund McMillen, game developers working with Adobe technology can reach 98 percent of Internet connected PCs and up to 500 million tablets and phones with their creations. Adobe will be demonstrating some great Flash based games at GDC March 5-9 in San Francisco, both for mobile and desktop. In the meantime, learn more about Adobe & Gaming at http://www.adobe.com/solutions/gaming.html, grab your tickets for a great show, and keep your eyes open for more news coming soon!