Jets'n'Guns is a heavy piece of ground shaking rock blasting action with graphics and special effects that will blow you eyes out! Enjoy yourself in almost-insane action adventure of saving the universe from the deadly threat of more than 270 unique monsters in the campaign of 43 levels.

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Jets'n'Guns is a heavy piece of ground shaking rock blasting action with graphics and special effects that will blow you eyes out! Enjoy yourself in almost-insane action adventure of saving the universe from the deadly threat of more than 270 unique monsters in the campaign of 43 levels. Stand as one-against-many armed with tons of different weapons of a devastating armament fitted into one of the awesome spaceships.

Atmosphere:+ you fall in shooting trance+ constantly thrill+ crazy humor- story is minor point

Game Size:+ very long maps+ many equipment+ space and ground maps+ a lot of enemys+ tricky bossfights+ valid extra systems+ upgradeable ships and weapons- story only in comic pictures and text, not the best presentation.- sometimes unfair fights- game is very difficult (i died a lot, maybe im to bad)

Developer Rake in Grass designed one with a unique aesthetic, sense of humor, and scalable difficulty. The game can definitely still provide a challenge to masochistic bullet hell aficionados. If you possesses even the slightest shred of interest in videogames featuring tiny ships and immense chaos.

A bit modern, a bit retro, all detailed. Featuring all the ships/enemies and any landscape or objects that may be floating in your path, and the background will usually either be an outer-space setting or a couple layers of planet landscape. Everything has a fine high-quality look about it, and is very distinctive. As it should be, the HUD is kept to a minimum, only taking a tiny portion of a couple corners of the screen. Interfaces are simple and straightforward. What's great to note here though, is the great degree of detail in everything you see in the game. Though in the midst of a firefight you probably can't pick out every intricacy of the ships flying at you.

Your highly-upgradable ships offer a plethora of playstyles, the graphics are crisp, and damn near everything in your path is destroyable. I don’t think I’ve played a game in this genre that offered them up so freely. Many of the obstacles, platforms, and even buildings supporting enemies can be obliterated, all offering cash rewards as you blast through them, encouraging you to scourge the landscape as best you can. The enemies span from sweeping aerial fighters, grounded heavy weapons, and some pretty bizarre level-specific creations that keep you wondering about what lies ahead as you tackle each new mission.

At the end of every level, you get a score tallied up based on how many enemies you killed and other such things. Between each level, all of these points you earn may be used to buy upgrades for you ship, new ships, and dozens of unique weapons. In addition to having a huge arsenal available to you, you can also pay to have these weapons upgraded, making them more efficient. Customizing your weapons is a key aspect of strategizing when trying to beat the harder levels. Because of this, the game does not penalize you for selling an item back. In most games, if you buy an item with a cost of 500, you have to sell it back for 250, or some other small amount. In Jets 'N' Guns though, you can buy and sell the same item over and over and never lose a bit of your hard-earned points. The different ships you can buy have different numbers of weapon slots on them, and may have different hardware upgrades available to them. In some of them, rear slots are present allowing you to mount a weapon that can shoot behind you.

In pretty much every level, you'll find items that float in obscure spots of the level which will earn you extra points. There may also be a super-extra secret for grabbing all of these secret items throughout the game, though the game will staunchly deny such a possibility. In addition to these little meaningless secret items, there are also secret weapons, levels, and ships to be found usually by destroying some specific object in the level. Pop culture references are also present if you look for them, such as common references to the Hitchhiker's Guide to the Galaxy.

The music in any game, in my opinion, is the driving force to keep you playing a game that you are otherwise bored of playing. With that in mind, developers Rake In Grass chose the legendary “SID-Metal” band Machinae Supremacy to do the soundtrack for this game. Holy hell, do they deliver. I will go as far to say that this is one of the best gaming soundtracks out there. With almost as many tracks as there are levels, there is much to be enjoyed with the music in this game.Even in easy mode, this game is ridiculously hard. Blowing an hour trying to shoot the big red hat off a flying mouse while it throws piña coladas at you could drive anybody out of their skull.

Final judgment: The first spurts of testosterone hit a full tank of adrenaline, with rocktastic results.gamestar.de

Sorry for my bad english. This is my review account, because the low playtime.Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.Your help is greatly appreciated :)

THis is one of my favorite shoters of all time. The bent sense of humor, custom options for your ships, attention to detail, and absurd levels and hardness keep me coming back. I played this *years** ago, and picked it *again* up on Steam and can't stop playing. Jet and Guns is a must-have masterpiece for anyone who loves SCHMUPS

There is so much to dig into in this game. So many sevcrets and weapons to try out. It's lovely.

At this time - anno domini 2014 - my Shmup collection is starting to be pretty much complete.

So which game shines the brightest? Well that would have to be this old runt of a shooter game.

This game is the closest equivalent of giving a shotgun to a hobo with crooked teeth and thinking it's a great idea. It stinks, it's ugly but damn it's awesome at the same time.

What to expect when you fire this game up: Weird practice area where you can test gun setups. then a crappy looking shop that got a TV-Shop like selection of guns.

So grab some guns, test them if you like and go do some missions. Early missions will be hard as hell and the difficulty level will be kept quite high for quite some time - until you either read from guides what you should concentrate on - or buy and test guns until you find the ones that match your style. Difficulty actualy goes down as go further into the game and kit your new ships better and learn the ropes. New challenging bosses come to yank the difficulty up but you are prepared. Or should be. Did i mention this game is quite hard - but fair if you do your testing/homework on the testing arena.

Still have not completed the game but i do seem to be 2/3 trough at this time and it's been an awesome ride. I also expect to re-play this game at some point with different approach to loadouts.

Best things last: this game is dirt cheap, is often discounted or found in the bundles. If you like shumps you really do MUST have this game in your library. It really is that good that i will from now on use this game as a reference when comparing games.

This shmup is off the walls. It's quite challenging, even on the easiest difficulty. Customization options are numerous, with a variety of ships, weapons, and upgrades to try out and wreck bad dudes with. It's got a crazy sense of humor as well- one of the ships you can fly is a hot dog van and one possible mission has you shooting down space spam ads. The music rocks all sorts of faces. It's the kind of stuff I want to listen to in my car. Overall, this game is in a class of its own.

Right when you begin the game, the title screen tells you that it is "the ultimate fiery and bloody experience". That would be a nice way of describing this game.

It's "ultimate" because it is a really fun game with really cool mechanics backing it. It's "fiery" because the graphics are incredible for what it is, with enemy craft swarming you mercilessly, shots flying and explosions covering the screen in fiery death. It's "bloody" because the pilots of such enemy craft will pop out of their ships and explode into bloody gibs when you shoot them down and ram your own ship against them, laughing like a maniac. And to top it off, the soundtrack is pure high octane awesomeness courtesy of heavy metal band Machinae Supremacy, whom you may know from other awesome soundtracks like Giana Sisters: Twisted Dreams.

All in all, a game that no shoot 'em up fan should let pass. This is, with no room for doubt, the best western shmup made in all of videogame history.

One of the most addictive retro styled sideways schmup you can hope to play. Hours will simply vanish as you shoot waves after waves, tens of hundreds of thousands of beautifully and sometimes hilariously designed enemies. Chuckle at helpless infantry on ground levels as you rain death upon their helpless sprite corpses... chuckle even more at the silly comic book 'plot' that really has no bearing on the shooting, but is a funny chuckle nonetheless (USF Impotent, hah...).

This isn't a 'danmaku' ie bullet hell game where you're expected to dodge every bullet, this is just a straightforward 'tank and spank' style of shooter where common sense tells you to avoid anything big looking, but small shots can simply be ignored as dodging takes too much time and takes away from the business of Blowing ♥♥♥♥ Up(tm).

Jets'n'Guns is a love story about two star-crossed lovers hoping that fate will bring them together.

Honestly, the game is called Jets'n'Guns. You get a jet, put guns on it, and blow up a bunch of dudes for money. You then take said money, buy bigger jets and bigger guns (or upgrade your existing guns) so that you can blow up dudes faster to get bigger jets and guns.

Oh, and you can pick up galactic hitchhikers.

Do you like shumps? Then buy this. Do you hate shumps? Buy this anyway and you might change your mind.

Soundtrack by Machinae Supremacy is absolutely a "must hear". Game is hard in beginnings (gets even harder in GOLD edition), but gets much easier and fur more rewarding later when you get access to top weapons (S.T.Y.X, Omnigun NT2, Tsunami generator...). Sometimes i catch myself just holding the fire button, randomly crashing in everything that is on the screen knowing it won't hurt me anyway and feasting upon an image of ultimate destruction and chaos - this is how i imagine apocalypse.

Nevertheless, I personally like the original version more, as it was a bit easier (didn't have to buy Mig and got it on the third level + get access to top weapons before finishing the game was nice). New levels in GOLD edition are not bad, they are just not as much fun. There are exceptions, of course, but mostly - it just prolongs the game time. I love new weapons, which, sadly, appear after you finish the game at least once, however their pricing is way - WAY - too high. You will find out, that in order to fully equip your ship with, for example hydra machinegun, you are going to have to finish the game like four times, which is absurd, since the power of that weapon doesn't get anywhere close to Tsunami beta, which is much cheaper. That said - there are some ubalanced things that need to be corrected.

This game starts you off as a "Federal Hero", in a galaxy that is no longer at war. You are unemployed, down on your luck, and left with no choice but to be a hired gun for the scum you were fighting against not so long ago.Your ship, if you can call it that, is all but falling apart. You have barely enough money for lunch, let alone a better gun... but if there is one thing this cesspit of a galaxy always needs, its a mercenary.

So off you go, doing what you can to get by, only to stumble upon a threat so huge it will literally destroy reality itself. Not only that, but it just so happens to be masterminded by the one target that got away from you and your Federal Hero allies all that time ago. Its time to go hunting.

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JnG is a sidescrolling 2D shoot 'em up, kinda like MetalSlug, but you are a spaceship, so... you can go anywhere on the screen. The screen itself will always be moving, except for a few boss fights.The soundtrack of this game was pretty much entirely done by the awesome metal band "Machinae Supremacy", and is pulse pounding from start to finish. The BRRRT, and ZZZZZTTT of the guns & the BTOOM, and KRAKOOM of the explosions are spot on.The crazy light show you will be offered by your gigantic arsenal of weapons is beautiful in its own twisted way.The universe you are thrown into is bizzare, but feels plausable. It is diverse and insane. One minute you are fighting your way out of a Dogman starport, the next you are busting through an insane perfectionist's persoanl spacestation/wardrobe, then you are jetting over a magma spewing fireplanet.

As you progress through the missions and even the playthroughs of the game (it auto puts you into a newgame+, you keep all your weapons/upgrades/etc) you unlock more and more tools of mass destruction, almost all of which can be upgraded in some way, from adding more barrels to your chaingun, to adding additional energy shielding to your ship, and many more inbetween.

This is the perfect game to blow off some steam, and to make you feel like an absolute badass.

Probably one of the finest shoot 'em ups ever made!!!! I remember playing this back on an old Mac and having a great time, just as good today!!! I seem to remember being able to replay levels to earn money, maybe removing this was part of the re-balancing. Anyway, incredible game, highly recommended!

Great music (by Machinae Supremacy no less!), quirky humour and lots of explosions - this is what Jets'n'Guns Gold got going for it. Its style is reminiscent of western-style Amiga and DOS shmups - which may or may not be something you might be looking for if you are old enough to remember titles like X-Out, Project X, Tyrian, Star Gunner or Raptor.

Unfortunately, JnGG has not improved upon those old games flaws which ment they were never quite reaching the quality of the japanese competetion in arcades and on consoles. JnGG is extremely hard to "read" - you can barely tell what is hitting you or if you are hitting things correctly. Enemy bullets are often very small and blend in with the busy backgrounds and enemies tend to soak up too much damage, which makes the early stages really frustrating. The focus of the game is also less about actual shooting gameplay, but more about amassing cash in order to buy weapons that do a lot of damage. Balancing is all over the place, and you should be well aware of and willing to experiment with tons of weapons and loadouts and not hestitate to reload if you wasted hard earned cash on a useless piece of kit. Seeing your ship "grow" stronger feels almost RPG-like, but I feel that a proper shmup should give you all tools from the get go and it is you that grows stronger and proficient in using the tools the game provides you with. I know the way JnGG handles things might be appealing to some, but as far as I am concerned I consider it a design flaw.

I also do not care for the variety and would have prefered a limited set of weapons that have obvious uses - something along the lines of Hellfire, Thunderforce or Gradius. In the end it boils down to grinding money and overcoming a DMG-threshold in order to make it through the levels. Due to the vast amounts of weapons and loadouts, the stages and enemy attack patterns are simplistic and dull - we are talking Silkworm here, with particles like there is no tomorrow.

A lot of the stages also take forever to complete and feel way too drawn out for what is essentially one of four types of levels that repeat like 10 times. Catchy tunes and explosions aside, the game itself is an incredibly boring shmup. And the focus on all kinds of gimmicks does not please me enough to overlook the glaring problems of JnGG that actually hurt its playability.

If you want to blow up stuff for ♥♥♥♥♥ and giggles JnGG has got you covered, but don't expect to find a competent shmup here (go and grab Crimzon Clover or Wolfame instead).

JETS’N’GUNS! It delivers what it promises, but the ship doesn’t look like a jet, BUT THAT’S ALRIGHT CAUSE YOU GET TO SHOOT THE HELL OUT OF EVERYTHING! I’m sad that I found this game so late. I should be shot into the sun for that.

This has become one of my all time favorite games. Its a horizontal shooter with the ability to “pimp your ship”. Choose a body, load it up with guns and fly out. ALSO, the game allows you to sell your stuff for the same price you bought it for, so go nuts and play around with the loadout to your hearts content. That alone made it a standout game and something to recommend to anyone new to shoot-em-ups.

If you’re a beginner, or just aren’t good at these types of games, start on “Too fat to die” so you can build currency. Every time you beat the game the game goes up a difficulty level and a good deal of them you can only access on beating the game through additional playthroughs and certain guns you can only get by playing on higher difficulties. ALSO your currency carries over in each playthrough.

A word to the wise. Their are several segments where you’ll be asked to leave your ride for another one. While some can be annoying, others can be enjoyable and help break up the monotony. Also, aftr going through one that drove you nuts makes getting back to shooting everything in your own ship of choice that much sweeter.

The only complaint I have with the game is that once these segments are over, you need to retweak your ship and the fact that you cannot save loadouts. Its annoying, but not enough for me to turn people away from it.

Its an old game, but its an old game that hold up VERY WELL. If you call yourself a fan of the shoot-em-up genre you are doing yourself a disservices by passing this up.

It's the way a sidescrolling shooter should be: the old school of creating tons of fun with simple game mechanic, customization that makes gives you hundreds of ways to lay waste on your enemies and a soundtrack that fits the blasting firework on your screen!I love it! I was looking years for a game that is a worthy successor to my beloved "raptor: call of the shadows" I found it last decade in Jets n Guns and I bought it again on steam. Despite graphics have come to age, Gameplay, and this twisted sense of humour (greetings to Douglas Adams) make this game worth your while.

This is a game i played on my old computer, long before i even had a steam account, and till i found it on steam i thought i had lost it with that old computer. It is an amazing cathartic destructive shmup with reasonably well writting humor and, my favorite part, a vast array of mechanized ways to tear a hole in the universe. including a gun that fires miniature universes! The game is incredibally fun and is damn near perfect in my opinion, however it has one crippling flaw, terrible gimmick levels that limit your gear, make you super weak, or even force you to do a race with absolutely no shooting where missing a single goalpost fails you and to win you have to memorize the pattern which you see for seconds at a time. Luckily those gimmick levels are few and far between and aside from the smirch they leave on the constantly exploding perfection of this game they are otherwise tedious but ignorable. So if you like big guns, bigger explosions, and space-worthy winnebegos this is the game for you!