Bforartists comes with a powerful bones system. And various animation features.

Tracking for you!

Bforartists offers Camera and Object Tracking.

Post Processing makes it shine!

Bforartists comes with a built in compositor.

Nodes Nodes Nodes!

Cycles offers a nodes based approach to create your shaders.

Scripting can do!

Extend the functionality by your own Python scripts.

What is Bforartists?

Bforartists is a complete 3D suite to create 3D content. It offers you the full 3D art pipeline to create game graphics, prerendered movies and stills. From modeling, sculpting, texturing, rigging, animation, rendering, up to post processing. Have a look at the features page to find out more.

Bforartists stands for Be For Artists. A reminder to develop for the user, not the programmer.

Bforartists is a fork of the popluar open source 3d software Blender. And, similar to Blender, of course also open source and under the GPL v2 or higher, better said in the sum under GPL v3 license. The primary goal of the Bforartists fork is to deliver a better graphical UI and a better usability. This means a complete switch in the useage philosophy. Away from the hotkey and speed centered useage. Towards a user friendly and intuitive graphical UI.

Note that Bforartists is fully functional. Every feature that works in Blender should also work in Bforartists.

Note also, we are always searching for volunteers to get the development going. Every help is welcome :)

Version 0.6.0 brings fixes to the included addons. Some have quit working since they depended at menus that not longer exists. The add menu in the 3D View editor for example. A handful of addons has to be removed since they were not fixable or obsolete. And we have a new addon called Mini Lightlib, which brings some Cycles light presets. And a button row to switch between modes.

Another little issue is that some things are now in subtabs. Which makes the panels not look so crowded anymore. The Display panel in the Properties sidebar for example. Subtabs in panels is something that i will do at other places now too. Especially in the Properties editor, which is the next big project.

I have started to rewrite the manual. I have also added a first new chapter the name is:"2.2 - Layouts". In this chapter are some section which are very similiar to the ones from chapter 2 in general. I will fix them as soon as I found some time for it.

The manual has also been updated for Bforartists Version 0.5.0. This was again just the entry in the history since the elements which have changed couldn't be found in the manual yet.

I really need to rewrite the manual to something more useful. This stuff is really annoying...

We have reached a milestone release. Version 0.5.0 marks the end of this development cycle. This release brings tabs, or better said buttons, to switch between the animation editors. To switch between Outliner and Properties Editor. And adds buttons to switch between the most important standard layouts. New is the Wire Tools Addon from Lapineige. New is the Smart Delete addon. The Animation layout is revamped. And a few other minor changes. We have also a new splash screen. It comes from a user of the german CG Community page 3D Ring called TiLation. Many thanks for this fine splash screen image.

Bforartists 0.4.2 is another small release mainly around tooltips and small quirks. There are still some single line tooltips left. But it makes no sense to change them to multiline tooltips for most of them. New is the Materials Library FX addon. This one is also natively included into Blender 2.78 now. I still have to decide if i deliver this addon in future releases activated or not. The loading times are drastically increased when this addon is active.

I give up the chatroom. I have removed it from the menu now. And i will not join there anymore. I was mainly alone in there anyways. And i simply overlooked the rare moments when somebody really joined and had a question, being busy with other things. And this just produces unhappy bunnies. And so i turn the chatroom finally off. Sorry to the folks that have joined and did not get an answer. It was not my intention to be impolite.

Please use the forum and the PM system to get in touch with me. Or the email adress that you can find in the impressum. That way we can also arrange a chat meeting when there is a need to.

This is a really sad news. But i simply have to point at this dark chapter of the Bforartists history. Trolling. Open source projects knows this problem too well. And in the very most cases you simply ignore the trolls. It's wasted time to discuss with the poisoned folks.

But there is a point where you cannot ignore it anymore. When it becomes character assassination. And that's exactly what happened with the fork and me at the official Blender community page Blender Artists.

Another small release. This release is the final stroke below two very big issues that did not work. The try to implement the UI solution Qt. And the try to implement new Editor types. This two biggies have eaten lots of time, without a visible result.

The 0.4 series will be reserved for some workflow refinements now instead. For example hunting for more double menu entries. Adding more tools into the tool shelf, which also means new icons. Redo the tooltips, now that we have multiline tooltips available. And other things in that scope. 0.4.0 is the first release in this series. More to come in the nearer future. I will now try to post new builds more regularly again.