Posted by SWORDF1SH

I think I've figured out what I'm going to do for a progression system in VizionEck.

1. Play the game and gain experience. This experience can be spent as an in game currency to unlock new maps, new modes, and new titles. Outside of costing xp, these may also have other requirements to make them more interesting and unique such as needing to have at least 10 kills in a row to get a killstreak title.

2. Experience also works towards increasing your level. Every time you level up, you earn a "development coin" which at that moment you spend on one of five potential new features. It's basically like an in game poll to decide what people want the most and once features get enough coins they're developed. XP can be spent on development coins as well.

What about loot boxes?

Posted by Legend

I think I've figured out what I'm going to do for a progression system in VizionEck.

1. Play the game and gain experience. This experience can be spent as an in game currency to unlock new maps, new modes, and new titles. Outside of costing xp, these may also have other requirements to make them more interesting and unique such as needing to have at least 10 kills in a row to get a killstreak title.

2. Experience also works towards increasing your level. Every time you level up, you earn a "development coin" which at that moment you spend on one of five potential new features. It's basically like an in game poll to decide what people want the most and once features get enough coins they're developed. XP can be spent on development coins as well.

Posted by Xbro

Posted by the-pi-guy

You should be able to create a font and display it like standard text.

I made a web app to write in my conlang but I can only view my script in game. Every piece of text needs to be rendered by Unity into a texture.

My dictionary is a standard mySQL table and some php to help search it. Do you want help setting up something like that?

Thanks, but i think I'll work something out. I'm not really sure what the easiest way to go about creating a font is, and I wasn't sure how flexible it is. What if I wanted to make like 100 characters or something?