Good things come to those who wait.

September 12th, 2013Jonathan Leack

The first substantial patch for Final Fantasy XIV: A Realm Reborn released following this week's 10-hour scheduled maintenance, and it addressed several concerns the community has had since the game came out in August.

For one, gil sellers will no longer be able to spam advertisements endlessly. After three shouts in succession, the player is denied shout privileges for a period of time. While gil seller shouts will probably never go away, Square Enix's active stance against them (hundreds have already been banned) and this change should make them more bearable.

Those at level cap will be happy to hear that repair costs have been drastically lowered. Before being patched, many level 50 players found themselves losing far more money through durability hits than they would earn in a given day. Some have even stated that they've run out of money and are unable to participate in content.

Speed runs have been nerfed, so if you're looking to finish Amdapor Keep in 20 minutes to farm tomes then you're out of luck. Naoki Yoshida, the game's producer and director, stated more than a year ago that he is strongly against speed runs, so this doesn't come as a surprise.

The entirety of the patch notes can be seen below:

An auto-logout feature has been introduced wherein characters that are inactive for 30 minutes will be automatically logged out of the game.

The following adjustments and countermeasures have been implemented:

Changes have been made to the behavior and mechanics of the enemies found within the “The Wanderer’s Palace” and “Amdapor Keep” dungeons to counteract instances of players running through the dungeon without engaging enemies on the way to bosses.

As advancing through dungeons without defeating enemies is not an intended strategy, we plan to continue making further changes in the future to discourage this type of behavior.

In instance dungeon “The Wanderer's Palace” and “Amdapor Keep”, we have increased the amount of AllaganCoins that can be obtained from a treasure chest.

Reduced the amount of gil required for repair fees and materia removal as follows:

Equipment levels 1-10: 10 gil -> No Change

Equipment levels 11-20: 50 gil -> 30 gil

Equipment levels 21-30: 100 gil -> 60 gil

Equipment levels 31-40: 210 gil -> 120 gil

Equipment levels 41-40: 500 gil -> 200 gil

Reduced the price of Dark Matter as follows:

Dark Matter G1: 5 gil -> 4 gil

Dark Matter G2: 30 gil -> 12 gil

Dark Matter G3: 70 gil -> 24 gil

Dark Matter G4: 150 gil -> 48 gil

Dark Matter G5: 350 gil -> 80 gil

A temporary countermeasure has been implemented for the following issue:

For the issue wherein the “Manor Sentries” found within the Haukke Manor dungeon could become stuck and prevent players from progressing through the instanced dungeon, we have changed the original location of “Manor Sentries” to the second floor.

The following issues have been addressed:

The server would crash under certain conditions during instanced dungeons.

Characters would sometimes get stuck in the “Binding Coil of Bahamut” dungeon after the party was wiped out.