PALADINS! He's got 20, and his unique hero specialty gives additional jousting bonus. When 20 paladins get a good run-up, they can take out some of the most powerful enemy stacks with 1 attack. This is Klause's tank or powerstack. When making an attack with Paladins, already plan for the next attack - make sure there's plenty of distance to do a run-up for some big damage. 120 Marksmen. With divine strength they can cause huge damage, but only to targets who are close by - good only if the opponent is advancing, which might not be often due to charging Paladins. 40 Imperial Griffins with Battle Dive - a great ability to take out a good portion of enemy shooters or casters who are well guarded. 6 Archangels can resurrect 600 hit points. After the Paladins make the first deadly strike, and take some damage, Archangels can bring them back to full stack, to do another attack at full power. Only use Resurrect if 5 or more Paladins died, otherwise you waste it for little return. Reasonable support spellcasting from Klaus (benediction, divine guidance, haste, divine strength) and Inquisitors (haste, divine strength). Cast both on Paladins as soon as you can. Cast Divine Strength on Marksmen too if the enemy is advancing. Klaus has high attack and defence, good morale and some luck. 10% Magic Resistance, immunity to Frenzy due to artifacts. Posession of and proficiency with ballista and first aid tent.

Weaknesses:

One tank unit. Enemy can swarm it and curse it. Ultimate devastation is when necromancer casts Puppet Master on the Paladins - this is doom, against which you have only 10% resistance. Another scenario is Sylvan trapping Paladins with Treeants - the jousting bonus is lost and the main tank can't attack the crucial targets, while strong Sylvian range attackers destroy the rest of Knight army. Weak magic, no mass spells aside from Benediction. Klaus is unable to cleanse enemy spells due to his low spell power. No damaging spells. No strong long-range shooters or casters.

Tips:

Paladins should aim for the strongest and most damaging enemy unit at the first strike, and to make sure there's room to make a run-up on the next attack. Griffins use battle dive on most guarded casters / shooters. As soon as 5+ Paladins die, resurrect them with Archangels. Klaus has a couple of curses, but it's better to use blessings than curses because curses can be resisted by enemies and fail, while blessings always work.
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Fantastic approach to fighting with Haven...nothing else need be said.
Klaus though is not the best hero that Haven has to offer but in this case his abilities are quite potent with an army of 20 paladins.

I love moving away from the Griffin's battle dive and watching them hit nothing...it's quite amusing. It's always a gamble because you don't know which unit he'll dive for.

The ranged units for this human town leave much to be desired for but placing the archers and priests in the back row with the knight in front will limit other ranged attack with the shield block ability.

I can't see this being 1 of the premeire castles but then again we'll see what the retaliation strike and other human abilities have in store (so far they seem meager compared with that of other castles)

the paladins are the diference here... you can send them in the first turn vs the strongest enemy stack and will do a very nice damage... and if the paladins get some lows until the next turn you can resurrect paladins with the archangels, hasting with one stack of inquisitors and with other stack of inquisitors casting stone skin, and the most vital part of this is the encourage ability of the haven hero... that can make the next paladin turn instantly... and don't forget about the first aid tend... that can resurrect one paladin every turn...
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well the diference is that the benefit of the encourage is almost and instant next turn to your faster - stronger unit the palandis can kill almost any stack of any other town in with one hit... that's why is so important... your palandins will have two or three moves before something strong hit them...
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A hint against a necromancer: split your griffins 39+1 and use the latter as anti-puppetmaster (just battledive any controlled creature to minimal damage and certain dispelling)
As the first action, battledive the place where your paladins will be standing after theit first move.
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Quote:A hint against a necromancer: split your griffins 39+1 and use the latter as anti-puppetmaster (just battledive any controlled creature to minimal damage and certain dispelling)
As the first action, battledive the place where your paladins will be standing after theit first move.

P.S. I ve heard of another hint (havent tried it yet however) - paladins' heal ability can also remove puppetmaster so it can be useful to split paladins instead of griffins.
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Quote:I can't see this being 1 of the premeire castles but then again we'll see what the retaliation strike and other human abilities have in store (so far they seem meager compared with that of other castles)

A way to beef-up retaliation strike is to use the defence skill of the hero - I think it could be justified due to it being a defensive move and as Haven are strongest on Defense it would make it a much more effective ability.

klaus is defenitely the best haven hero. his paladins can thrash any unit about. make sure you cast bendification or retaliation strike for there bound to be the main target when u charge. resurect them with your angels when you lose about 6 of them. klaus is also the best because of his divine angel ability usually resurecting 4 archangels.

I have a question regarding the latest patch.
I have played with a NoCD until now (but paid for all my games) and the Duel mode has worked fine except that the runes are mostly not working. Now, I switched back to using the CD, but the game aborts when playing Hot-Seat.

Edit: It says 2.0 even when the 2.1 is installed, so I guess it is a patch problem, not needed to be discussed here. Sorry for bringing it up

i luv playing duel mode (3x3) and duel preset editor. the best combination i have with heaven is. 1)soldiers: 3x pack of paladins, 3x packs of champions and 1x pack archangels. 2)arctifacts. (+1 speed, +20%int, skull of makral, and dragon collection). 3)skills (exp dark-, light macig and exp leadership) Computer presets are noobs. i´ve tested him on my own presets and if u play correctly u defeat all 3 presets, with a single hero...... u cant take full dragon collection, because u run out of preset points, but even so,it gives u great advantages
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Quote:A hint against a necromancer: split your griffins 39+1 and use the latter as anti-puppetmaster (just battledive any controlled creature to minimal damage and certain dispelling)
As the first action, battledive the place where your paladins will be standing after theit first move.

P.S. Best weapon against puppet master take "Enternal Light" skill or "expert war machines and first aid". I
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