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This introduction to using the small programmable robot, the BeeBot, introduces children to creating simple programs. They learn the importance of sequences of accurate instructions, and test their sequences out using a 'fakebot' or paper-robot. Children are encouraged to debug and develop their sequences before...

This teacher resource, part of the AstroPi project with UK Space Agency and Raspberry Pi Foundation, investigates sunlight and shadows in a space context. It is suitable for children in primary school.

The sequence of activities is linked to other resources in the eLibrary, starting from basic ideas about...

Squishy Circuits are a great way to take modelling further by introducing batteries and components. Use Squishy circuits (conductive and insulative play dough) to create the circuits and realise part of a design. Comprehensive classroom guidance for ideas in using this in fun and inspiring ways.

This guide sheet from the Barefoot project explains simulation for the benefit of teachers, including what it is and why it is used. The use of simulations in the primary computing curriculum is explained, with links to the National Curriculum in each primary school key stage. The guide links to, and supports, a...

These ‘I can’ statements support assessment of the new primary computing programme of study from Reception to Year Six. The strands covered are programming, e-safety, multimedia, data handling and technology in our lives and is based on Somerset’s eLIM's progression plans. This resource has been produced by eLIM (e...

This document, produced by Computing at School, is to support the teaching and learning of computing in primary school. The introduction explains the context of the document with computing being included in the 2014 national curriculum in England.

This diagram supports the understanding of computational thinking, a skill in the primary computing curriculum. Students studying computing will gain an understanding of computational systems of all kinds, whether or not they include computers.

Used to support teaching of computing in primary schools, these information sheets offer primary teachers an explanation of the six key concepts of computational thinking as defined by CAS (Computing at School).

The resource, created by the Barefoot Computing project, would prove useful to teachers new to...