If you haven’t seen yet, we posted new major PC and Mac versions on the main download pages the month or December.

Some of the main changes and features include

Audio Kinetic’s Wwise hardwired WAAPI integration added for your game audio cats. Check out the WAAPI Walk-Thru page to get you going with this sick new feature.

10.14 Mojave support for macOS

Pro Tools: "Follow Session Folder" new and improved to work with sessions on a NAS or Nexis server.

Options Page: A 2nd Wave Editor added

Options Page: Weekly Database Backup option.

User Thesaurus: Can edit directly on the table now and many other UX improvements done.

“Sum to Mono” function now unlocked for Standard users also now and has it’s own key command now. (Shift+M)

Import/Export Text File and BurnIn Panels have separate logs now with other improvements done.

Results List Snapshots: now has 4 presets to store/recall Results List columns, order and width for people that switch between music and SFX work or anyone that need want to work with different layouts.

Browser Page: Filter Search Added

Browser Page: New Option “Retain Filter Search”

Browser Page: added function “Remove All Recent Places” and also possible to remove current one only.

PC users: in 5.1 (or higher) the licensing changed to match same in Mac 5.0 - non-CmStick user will need a new license to this update. (See Downloads page for more info)

ReWire: re-written completely and working 1000% better now in the PC version AND it’s coming to Mac now also in in one of the next builds posted.

New Marker Panel: added to right sidebar for editing and adding CUE Markers that are compatible with the likes of SoundForge and Wavelab. It’s in the PC version and coming in probably the next update for macOS.

Tons and tons of stability, tweaks and fixes as always along with UX improvements.

The online user manual will be updated later this week with with the above new features.For a more details or to see what “might” be coming, click the button below.

I will be at Game Sound Con next week for both days showing new Wwise integration to anyone who wants to see it.Hit me up if you are coming also and want to do a sit down!

This event is growing each year, so stop paying insane hotel prices for GDC and S.F. and make this your yearly stop instead.This conference is 100% audio all the time! Nothing else to water it down ;-)

Announcing Wwise 2018.1 WAAPI Integration!

This new integration between Wwise and BaseHead via WAAPI gives you the ability to send Wwise audio objects back and forth to BaseHead. Most all parameters, regions, loop points, pitch settings and FX recall when sending objects between the programs allowing you to make changes and replace the object in your Wwise project with ease.

We added this integration into BaseHead version 5.1 (or higher) to assist audio programmers, mobile game developer and developers that need to quickly sketch out an idea with Wwise with existing assets in BaseHead.