Fez Patch Will Not Be Patched

Last month a Fez patch was pulled because it created a new problem with the game. The patch is back, but it's the same patch, and sadly, it seems like we've seen the last of Fez patches.

According to the Polytron Blog, last month's patch problem will not be resolved because, "Microsoft would charge us tens of thousands of dollars to re-certify the game." The game save problem that some have experienced only effects a very small percentage of the population, and Polytron believes that, "the current patch is safe for an overwhelming majority of players."

If you're just now starting a new game of Fez or haven't yet completed the game, you should be fine. The new bug only seems to effect those who've already completed the game. Read more about that problem here.

Polytron added an apology saying, "To the less-than-1% who are getting screwed, we sincerely apologize. We know this hurts you the most, because you’re the ones who put the most times into the game. And this breaks our hearts. We hope you dont think back on your time spent in FEZ as a total waste."

You can read more about why Polytron won't be fixing the patch here, but if you haven't yet played the game, now is a good time to start.

I'm sorry Microsoft, but really? I don't own the game but I have got to say, if they try all their might to correct a mistake and help players to the best of their abilities and correct their mistake, then why force them to pay. My condolences go out to them, and the 1% that loses their data.

So, let's recap shall we?
1.) Phil Fish trashes Japanese games for no reason at a major gaming event.
2.) He talks about how Fez is a console game that's meant to be played on a couch with a controller on a Saturday morning, which why it isn't being released on Steam. Keep in mind that patching a PC game would be free.
3.) He also talked about how QA testers (quality assurance) aren't important enough to include in game credits.

lol it "breaks your heart" but you refuse to let it break your bank account. So "Screw you the 1% of sucka's" says Phil Fish. What a great example of customer service, "Its not my fault that i released a buggy game...its Microsoft's fault!"

I watched my buddy play this and it looked genuinely enjoyable. I can understand why at first glance, Microsoft comes off as the big bad mega-giant stomping all over indie studios, but anyone with access to the internet and an IQ higher than a jar of mayo can find information than explains how much money is spent on the part of the distributor - Microsoft - to support patches and maintain servers that allow consumers access to the bloody games in the first place. Instead of looking for someone to blame like a predictable herd of jelly-headed cattle, focus on the actual meat of the story: The game is functional. Only a small group of individuals who have ALREADY BEATEN THE GAME (keywords there kids) are affected, so if you are in the middle of a game or just starting, you're in the clear. Otherwise, the studio makes apologies all around.
Seriously children, before you open your mouth, make certain what you say is accurate and useful - otherwise, you're not just ignorant, but a gossip and idiot to boot.