Learning Cocos2D

This book is for anyone with basic programming knowledge who wants to create a game for the iPhone or iPad. In this book you will go through the entire process of writing a game with Cocos2D from zero to a full game. Your game will include physics, scrolling, animations, particle systems, sound, and much more. As you wrap up the book, you will have a full working game that you can use as a reference and full functional components all along the way.

Several preview chapters of Learning Cocos2D are currently available in Safari Rough Cuts, and the final version is available for sale now.