Guild Leveling - Guild Perks List
Guild Talents were removed a while back and replaced with Guild Perks.

Reminder from the Cataclysm Press Tour
There are 25 guild levels and each level will automatically reward with an extra perk. The leveling process remains unchanged and your guild will gain experience through PvP, Dungeon and Raid progression, questing, etc ...

Guild currency has also been removed and rewards will just be "unlocked" after you reach a specific level or complete a guild achievement. Once a reward is unlocked, members will be able to purchase it with gold. Some of the rewards include guild tabards, mounts, heirlooms, and it looks like you will finally be able to have a guild tabard on your mount. (Just like the Argent Tournament banners)

New members of a guild won't be able to buy everything directly, they will have to contribute to the progression of the guild before they can access the top rewards. Each time a player helps towards the leveling he will gain reputation with the guild, the best rewards will require players to be exalted with their guild before they can buy it.

You will still get the same perks in your fun small guild, you dont have to change to a big guild.

its not that hard to understand guys, you get the rewards regardless of guild size.

nobody has to leave their friendly, cosy small guild to join one of the big boys on the server, if anything the guild levelling system helps the small friendly guilds, so now you have even more reason to stick together

The perks are nice , i expect the xp and rep ones to help your alts , by the time u get them your main will be 85 and rep exalted ... but they are nice idd
My problem is , Why did i have to see The Stonecore from a Huntard PoV ..... damn the mistakes he made in those clips are still haunting me , and that awfull UI , how can you play with that srsly :S

Currently the guild tab is broken so I cant see how fast we're leveling if at all, but I don't imagine level 5 will be *that* difficult before 85.

Not sure yet exactly in what way or how much it matters but I'm also getting 2 rep with my guild for every quest completed, and also at random times when killing mobs (I'm sure its not actually random, but every x number, every Y amount of damage done to mobs, every Z amount of exp gained, or whatever)

you are forced to "share" a game world with other people in an MMORPG. you should never be forced to play with every single one of them. i love how kids like to quote "like omgz! MMO stands for Massively Multiplayer online! lulz l2play!".

yes MMO stands for being forced to sacrifice my time to mostly idiot kids constantly spouting the latest three year old 4-chan meme, while making penis macro's in group chat.

I'm curious as to whether guild XP and/or guild rep will be grandfathered in pre-Cata 4.0. In other words, if guilds get experience points based on their raiding progression, will a guild that's downed the Lich King get a ton of experience and ding several levels once the patch goes live? Will players who have always been active in guild (i.e. going to raids, BGs, etc) or have been with the guild a long time start with high rep? Anyone know yet?

Fair enough but who's to say why he's doing it, except himself. It seemed like he was determined to keep the buff up at all times (moving not withstanding), and given that it's a new mechanic he could have simply been trying to see if it worked / was worth it.

Best to reserve judgement if the evidence is inconclusive rather than assuming he's an idiot. As for the focus issue...I don't know. From the videos I'm not happy with it, but a lot of things change in any beta.

He applied Serpent Sting & Scorpid Venom at the beginning of each encounter but was very sloppy with managing them throughout. He did not always use Chimera Shot whenever off CD to keep his Serpent Sting rolling (which is why it fell off a lot). More often than not, he did not reapply Serpent Sting/Scorpid Venom if the boss had a phase interrupt, nor when his 2p T10 proc'd. Arbitrary Rapid Fire usage as well.

Improved Steady Shot is there as a bonus for something you would already be doing in your standard rotation. Using Steady Shot regenerates Focus and keeps Scorpid Venom rolling. At the very least, he should be using Chimera Shot whenever it's off cooldown.

However, these videos have nothing to do with his skill level or that he clicks certain abilities. It's to view the new content, so just enjoy it. ^_-

I hope they don't nerf #20 so it only works near or at Summon Stones.
I would love to see single members of numerous guilds all meeting up at one location and using that perk to mass summon dosens or 40man raids to one spot crashing servers.

i personally want to see someone trying to gank my paladin and i Bubble and Cast mass summon and have all my guildies kick his ass lol

Heroism Points, how curious. Might have missed it reading through the thread, but just what is that?

It is the new "badge" system, Heroism points(aka triumph badges) from Heroics and Valor points(frost badges) from the Raids. And i would think the you get heroism points from the old raids when a new tier is released.

The guild talents are pretty cool and useful. The extra movement will increase the leveling speed. But the cash flow can be abused. If you have for example over 100 active guild members, all of them looting money while they play, 10% of the money will go to the guild bank. With so many players looting, the amount of money in the bank can become pretty high. But not everyone can access that money. Only the officers can. Therefore, the officers can freely take the extra incoming guild bank money and do whatever they want with them for their own, personal needs.