The driver is plugged into a neural interface to control the vehicle. This system is much faster and more precise than handheld controls.
Also, you aren't able to see it, but I did include a viewscreen inside the cockpit, so she can see where she is going.

Ooo, I really like this one Luke. You’ve nailed the DF feel with the clean shape, the boxy/angular style, and the color scheme…well done! Good job with the switch from windshields to sensors as well. Although this switch is certainly not mandatory for DF, it’s probably what I will be doing from now on, at least on my combat machines.