Now you need the fast advance engine. Basic pieces: Biotic Labor and either Trick of Light (then you need some advanceable ice) or SanSan City Grid. Recur pieces with Archived Memories and Jackson Howard. Add economy and ice (remember that you want mainly taxing ice, not hard end the run, as you will not be building scoring remotes).

Fast Advancing3x SanSan (historically people played 2, but I think that most competitive decks now run 3)3x Biotic Labor ($6 lets you install an agenda, play biotic, and advance it 3 times)3x Trick of Light For a while this was an alternative to SanSan...?x Archived Memories - I like to bring my biotics back if I run out. Others prefer more ice.

Economy3x Hedge Fund6x Other economy (Green Level / Adonis / Eve / Melange)?x Shipment From SanSan - combos well with efficiency committee, but means you don't get to run ice wall or wraparound.

Ice16-20 pieces of ice3x Ice Wall is common as your last 3 influence.Generally - cheap end the run ice. I don't like the mixture in the linked deck and prefer to have more variety because I fear the Atman.

I think there are a few general variations of HBFA. Tax, Destroy programs, and a hybrid of those 2.

The one Spags linked is all out Prog Trash with some Asset taxing. Notice no clickable ICE, this is to prevent any accessing of servers. One key program trash can be all this deck needs to push out agendas.

Some HBFA can use Bioroid ICE to break down runner efficiency. It takes a little bit longer to set up, can be a little vulnerable early game, but can be very powerful in the mid-late game.

Trick of light can be used effectively, but I think its more difficult than using SanSan.

Some people like archived memories, some don't. I always wanted more ICE, and do all my recursion with Jackson.

This will always be a competitive build. HB is amazing, the most versatile faction IMHO.