Adhocracy Incorporated

Adhocracy

My name is Asayanami Dei, but most people call me Asay. I have been playing EVE for over 5 years, the majority of which has been spent living in Wormhole Space. You may know me from my silly tweets. Or from my time in the EVE University where I occasionally run an event or teach a class. More prominently as a video content producer on youtube where, with the help of Adhocracy Incorporated, I'm trying to reach out to players about Wormholes and showcase daily life with the U-Boat series.

I am here to announce my candidacy for CSM 9, where I want to offer my support to two minorities, namely Community Content Creators (and everyone who enjoys their work) and Wormhole Space Residents.

When it comes to W-Space, I have my fair share of experience and knowledge which enables me to make educated decisions about any changes and tweaks to game mechanics involved, and I can and will offer feedback or input regarding balancing, adding or removing content in wormholes in any future iterations. Whatever I do not know, I'm not hesitant to ask about.

I would like Wormhole space to stay unique to other regions of New Eden, maintaining its core principles and mechanics, while evolving to broader changes that are impacting New Eden. It is a harsh place to live in, with amazing lore and excellent content, however little has changed since Apocrypha. Apart from minor tweaks it has remained relatively stagnant while the rest of the universe evolved and changed over the years, which leaves W-space denizens hungry for something new on the proverbial platter.

As it has been mentioned over and over again, Black Hole effect could use a bit of refreshing, simple things like the W-Space nebulae haven't changed even though the rest of EVE got a face-lift, C4 space drives people away rather then draw them in, and some quality of life fixes (POS system) would mean a world to people living here. With the help of the community a number of issues have been indentified and previous Councils have been working with CCP, ironing them out one by one. I would like to continue that effort. I love wormhole space as much as The Mittani loves the meta games, and I can't imagine my EVE without it. And if you still have doubts, google "bob the wormhole god" and look at the images section.

Second thing I would like to focus my efforts on is expanding and improving the community related side of EVE.

What do I mean by that? Well, let me explain.

In the past any community created content, be it blogs, websites, music, podcasts, fan art, short stories, videos, player driven events or gatherings, have had a hard time getting through to a wider audience that is the Eve Online player base. People used the Eve Online official forums, namely the 'My Eve' section, 3rd party forums such as FailHeap Challenge, and corporation forums such as the EVE University's forums - to reach out to people, let them know and draw some attention to their, often, under appreciated work.

With the rise of various social media platforms, social news, and entertainment websites. With the advent of twitter, facebook, youtube and reddit, it has become easier for the creators to get their content broadcast. Same thing goes for finding the content you want to watch, read, or listen to. These social media assets are the definitive sources where people go to find content they enjoy and appreciate, share their findings with others, or even start creating something of their own to share with people with the same interests. Bloggers have taken refuge on twitter (#tweetfleet) while video makers often use reddit to spread the word about their newest films. Podcast producers most often use official forums and their own websites. There have been numerous player projects promoting content such as the 'Our EVE' Series by JonnyPew, articles on news sites such as the themittani.com, and websites such as podborn.com.

There is demand and then there is supply.

Not everyone in EVE is interested in the same things, because even though we all play EVE, we don't always play the same game. There are people madly involved in nullsec and politics, for which there are writers and video makers, blogs going in depth about espionage and infiltration. There are people who love PvP for which there are blogs about piracy, small gangs and soloists, video makers commentating on the insane, mechanically excellent engagements. There are others like myself who are passionate about the depths of wormhole space and love to read and watch videos about it. Industrialists, market tycoons, incursion and mission runners, people who are still learning about the game, spending hours upon hours educating themselves about the game, looking for concise guides and tutorials about various aspects of the vast universe we live in. On top of that there are the streamers and roleplayers.

Among all those people are the content creators, people who are passionate about the game enough that they spend countless hours, utilizing their talents to bring the community things that are truly special. Unique and enjoyed by thousands of capsuleers.

In the past year we have seen incredible improvement when it comes to CCP's support of such creations. Apart from the Fansites program, we have seen an ever increasing involvement of the CCP staff in community projects. CCP Manifest has been updating the official social media channels with player created content regularly. CCP Eterne has put upon himself to showcase the creators in his Community Spotlight Dev Blog series, which I am incredibly proud to be featured in. Many of the devs have been tweeting about blogs, videos, player made fan art, streams. They even go out of their way to help players organize events, promote community projects, or even film machinimas.

Where am I going with all of this?

In my opinion there is still room for improvement.

There still isn't an easy way for people to promote their content. By extension it means that it is hard for people looking for content to find what they are interested in. Yes, you can Google, there is twitter, reddit, youtube, Eve-O official forums, however that means one has to visit multiple sites to find what they are looking for. The Eve fan website which lists all the fan sites submitted by players is far from ideal. Recently added filter options help to find what you are looking for, but many people don't even know that such a list exists. The community spotlight does a far better job at promoting player content. From my experience, only a fraction of the actual Eve player base reads it as the blogs get lost in the constant stream of patch notes and developer blogs. Right now the best way to discover new content is reddit and twitter, it is very easy to miss something you might be interested in simply by not visiting the websites on a daily basis.

What I would propose is a central hub for community created content, similar to what eveisreal.com and the True Stories websites were. I would like community.eveonline.com to become a place where people go to share, support and discover new player made creations, with the support of CCP community management staff, showcasing the best, most popular and endorsed content. I would like to be able to search for videos, blogs, and stories related to the things I like about the game more easily, comment and show my support for them all in a single, well organized place. I would like to see a place where people could not only promote their content but reach out to the development staff and get help creating it.There are already foundations for a structured hub like this, it simply needs some work and guidance from the community to make it shine. I think, with the help of the community and CCP staff we can make it happen.

Why?

Because it would not only encourage more people to start utilizing their talents by creating something new, beautiful and interesting and have an easier way to reach out to people but it, by extension, promote eve as a game and the community of eve in a wider spectrum. Make eve known in media not only its massive, virtual battles and espionage, but also as a beautiful, exciting, living world, which occupants are passionate and excited about. Players are already doing similar things with the Blog Pack, the EVE Youtube chat channel, with r/eveporn and many others, so let's make it official. Because in the end, we wouldn't be playing this game if it wasn't for the people we've met in it. You come for the space battles, you stay for the people.

W-SpaceGiven the current state of wormhole space there is a number of pressing issues that need to be adressed I stand:

In favor of:

POS System overhaul, if not a complete re-work then continiuation of the quality of life fixes (PSMA, XLSMA fix, better role management - one that would not have to rely on titles for starters)

Corporation Role Management overhaul (tied to POS role management. The UI is outdated, mechanics need improvement)

Continuation of ship rebalancing with W-Space in mind (T3's skill loss issue, fixing useless subsystems, balancing in context of equivalent T2 hulls and their roles on the field)

Not wanting to be argumentative but you have facts and numbers on this. just from what i have seen (and some mates who live in a c4 c4) c4 space seems alot more populated now than ever.

Two things that I am basing my opinion on:We used to live in a C4 for a while before we moved into a C5, so I have some idea about what it has to offer vs. the disadvantages in comparison to lower and higher class systems, and they can be improved, making them more vivid "transition" class system. Second is killboard crawling. I know PVP is not the deciding factor when it comes to judging activity however it indicates that not much have changed over the years in Class 4 space.

I'm not saying that's bad. Personally I love Class 4 space, and I think people are sometimes overlooking it. Perhaps my original statement is a bit misleading.

Not wanting to be argumentative but you have facts and numbers on this. just from what i have seen (and some mates who live in a c4 c4) c4 space seems alot more populated now than ever.

I asked James Arget for details on those kinds of metrics and his response was that CCP wasn't giving out that kind of information anymore. And even if it were available that they would be disinclined to aquiesce to release of said data as it would "ruin things".

Not wanting to be argumentative but you have facts and numbers on this. just from what i have seen (and some mates who live in a c4 c4) c4 space seems alot more populated now than ever.

I asked James Arget for details on those kinds of metrics and his response was that CCP wasn't giving out that kind of information anymore. And even if it were available that they would be disinclined to aquiesce to release of said data as it would "ruin things".

*shrug*

We tried.

Same i asked chista he got the info apparently but had to check with ccp on if it was nda, he hasnt got back to me so guess it was.

Same i asked chista he got the info apparently but had to check with ccp on if it was nda, he hasnt got back to me so guess it was.

Alot of people say "I think this" but we dont seem to see much facts.

On to serious questions for asay

Whats your thoughts on dread blapping and on t3 rebalnce.

ooh and should station outposts be destroyable

Well, I don't have access to numbers from CCP, so no 'facts' there. I can only form opinions based on my experiance and what I see. It's also not something i feel very strongly about, just an observation.

Dread blaping. Can't say I have been on the receiving end of it, however we used the tactic a couple of times with various success. I see it as a defensive tactic, thanks to mass limits, which is great when fighting outnumbered (to an extent) because it is hard to counter. Some corporations, like BU for example, have used it offensively with great success. I would love to see a better counter to it, because right now it seems that the only way to fight against blaping dreads is either bring enough neuts to keep them dry (assuming capacitor heavy guns), or take care of the supporting webbing ships first, which is not simple under that amount of fire. Coming from a community that loves skirmishes and brawling fleets, good fights, I can see why the tactic is being frown upon by most. Mechanically speaking there is no easy fix, because capital ships are the backbone of large scale pvp outside of Wormhole space. In W-Space they are used in capital escalations in C5's and C6's, it's basically the same tactic. Changing the way webs work (and/or target painters) for example, would impact both pvp and pve, which would cause a ruckus among W-Space residents. But perhaps that's a good thing, because it would drive the prices of sleeper loot up, so the impact on peoples wallets would not be that big. There are changes coming this next patch that will affect webs, among other things, the meta will shift again, and we might even see further balancing addressing ships in question (and I'm talking about the support ships in this case), that will render dread blaping inefficient or harder to pull off. One way or another that would be the kind of counter I'd like to see.

Outposts or player owned stations in nullsec, should they be destroyable?One of these days we will see a station in every single nullsec system in eve, with the current mechanics it is a matter of time. I would love to see a way to destroy them, and I have talked about it with my corp members many times over the years. Right now they can switch hands, assets are locked down, but imagine what would happen to the landscape if they could be sieged and evaporated just like everything else player made in eve. It would be a conflict driver, it would be interesting logistical-wise, although a headache of course, but nothing player made is supposed to last forever, that is one of the base principles of EVE. Even Gods can bleed.

Vanishing Pixel

well, there's not only a lore needed for such tasks, but also an ability to express and form in a proper way to other ppl.Asay's yt movies got real experience and time for all of these new responsibilities.

We would like to invite you to be on the show to be part of our CSM9 coverage.

Prospective CSM candidate who are interested in setting up a 30 minute interview, please use any of the methods detailed below to contact us. Interviews will be posted unedited, save clearing up any technical difficulties and they will be granted on a first confirmed, first served basis. Each CSM candidate will be paired with one of our hosts for an one-on-one interview. We will make ourselves available as possible, but we would prefer to record evenings US time, about 2:00-5:00 EVE time most days.

Email: podcast [at] capstable.net

Please remember to provide us with a contact e-mail and your Skype ID.

We hope to hear from you soon and thank you for participating in the Council of Stellar Management elections.