Prepping for tomorrow’s release of the Descent expansion on PlayStation 4, Call of Duty: Black Ops 3 update 1.13 is now available to download on PS4 and Xbox One.

Reportedly a 1.14GB download on PS4 and 1.6GB on Xbox One, update 1.13 adds support for the Descent content, the new Fracture game mode, the PSN Play Together feature, and more, as the patch notes reveal:

Global

Descent DLC 3 Map Pack Support

Multiplayer Maps: Empire, Cryogen, Berserk, and Rumble.

Zombies: Gorod Krovi

Groups

Players can now invite Players to a Group by searching for their Player ID.

Added a “Republish to Group” button in Players’ Showcases to easily re-publish content to any Groups joined after the content was created.

Increased maximum Group membership to 100,000 players.

Updated Recent Public Groups and Friends Group to display whether or not the Group requires a Join Request (Public) or Group Invite (Private).

When searching through Friends’ Groups, Players will now be able to view which of their friends belong to the listed Groups.

PS4 Play Together

1st party functionality to support the PSN Play together feature. Allows players in a PSN party to send an invite to all players in their party.

Pick up core files dropped by fallen enemies and deliver them to the fracture site. Depositing the core files earns score for your team. The first team to reach the score limit or the team with the most deposited files at the end of the time limit wins the match.

Black Market

Fixed an issue where after completing a Daily Contract, if the user backed out of a match before it completed, they would receive a non-functional ‘Retry’ button in the Black Market. Users would not receive their Cryptokey reward until they completed another match.

Fixed an issue where if a user redeemed all of their Weapon Bribes from their Season Pass purchase, they were prompted with a Purchase button which required an incorrect Cryptokey amount.

CODCaster

Keyboard support implemented for CODCaster hotkeys.

Fixed an issue where the x-ray effect would disappear after spectating a player that used Vision Pulse.

Added a button to switch Team 1’s customization with Team 2’s.

Added White and Black as usable custom colors.

Team Identity now correctly disables Team logos only.

Addressed an issue where the Final Killcam would occasionally show the incorrect player.

Improved support to remove Team Icons from the start of rounds so they can be replaced by Caster Post Production Overlays.

Included a Lobby Host setting to auto assign new players who join mid-match to CODCaster.

Killfeed text for the darker Custom Colors, such as black, blue, and dark red, are now much more legible.

Adjusted the timing for the finalizing of the match record to help eliminate data loss.

Fixed an issue where CODcasters with Team Identity enabled would see “CDP/Black Ops Eliminated” when eliminating an enemy team on Search & Destroy matches.

Fixed an issue where the CODcaster x-ray effect would unintentionally carry over to the Thermal optic attachment.

Arena

Probation is no longer given to players who leave a match when outnumbered by 2 or more.

Players will no longer lose stars below Rank 5.

Players are now required to press “Find Match” in the Arena Post-Game Lobby to start matchmaking.

General

New breadcrumb support added to Playlists, when new content or promotions are active.

Fix for Energeon camos appearing in English in several languages.

Fix for Lobby Leaderboards filtering to Friends Only.

Fixed a couple issues with the After Action Report. One is the Cryptokey progress bar would not animate after a contract reward was earned, even if the Player earned additional Cryptokeys just from playing. The other issue was the appearance of negative Cryptokeys in the After Action Report.

Resolved an issue where picking up dropped weapons or the Uplink Satellite Drone would cause the player’s camera to jitter.

Specialists

Prophet

Prophet’s Tempest will now only require 1 shot to kill an enemy with Kinetic Armor active.

Prophet’s Tempest will now only require 1 shot to kill an enemy with Uplink Drone Armor active.

Create-A-Class

General

Weapons customized in Gunsmith and assigned in Create-A-Class will no longer lose their camouflage after restarting the application.

Shotguns

Banshii: Reduced the weapon’s damage against Scorestreaks.

Scorestreaks

G.I. Unit

Resolved an issue where the robot would self-destruct shortly after landing.

Game Modes

Uplink

Players can now move freely after the round time limit has ended if the satellite drone is still in the air.

Safeguard

Resolved an issue where the Safeguard robot’s walk animation would become corrupted at the start of a round.

Maps

Redwood

Fixed an issue where the bomb could be dropped out of the playable area during Search & Destroy, and wouldn’t return to its original position.

Zombies

General

Fixed a bug that caused attachment variants to change when Pack-A-Punching weapons.

Added various alignment fixes for text notifications.

Removed an incorrect “Personalize” prompt from the Weapon Kits Menu.

Fixed a bug causing the revive icon to stick to the player’s HUD after a host migration.

Zetsubou No Shima

Fixed an issue where the Thrasher’s stomach model would remain visible in the level after a Player had died while inside the stomach.

Fix for Players repeatedly receiving the KT-4 from the Magic Box after losing the weapon.

Addressed an issue where Players could make their way into unintended areas when using a Phoenix Up while inside the Thrasher’s stomach.

Fixed an issue where Thrashers were unable to be killed at rounds higher than 150.

Addressed an issue where Cymbal Monkeys obtained from upgraded Major Cache Plants would not explode or attract zombies.

Fixed an issue where Players would unintentionally lose all their weapons if they attempted to pick-up the Masamune with a primary and secondary weapon equipped.

Addressed an issue where the Skull of Nan Sapwe would automatically swap out during use.

Fixed an uncommon issue where the Skull of Nan Sapwe would immediately swap out when switching to it.

Fixed an issue where Players would lose their equipped weapon if they picked up Cymbal Monkeys from an upgraded Major Cache Plant.

Addressed an issue where Players can get stuck in the coughing animation after being affected by spores in quick succession.

Der Eisendrache

Fixed a bug that would cause the user to be awarded a blank GobbleGum when completing an Easter Egg.

Addressed a bug that allowed player control during the game over screen if they had been using a Der Wundersphere when the game ended.

Resolved a split screen audio duplication bug.

Shadows of Evil

Fixed a stability issue when hot joining a match in split screen while a ritual is active.

Resolved a rare stability issue that occurs when activating rituals.

The Giant

Added a missing animation relating to reload of the Wunderwaffe DG2.

Dead Ops Arcade 2: Cyber’s Avengening

Addressed an issue with leaderboard corruption.

Fixed an issue where skull/gem counts would display the incorrect amount in the in-game menu.

Addressed an issue where Players were able to join a match in progress and receive a Leaderboard entry.

Players will no longer get kicked from Dead Ops Arcade 2 matches with the “Game Settings have Changed” notification.

The Fracture game mode will be added to Black Ops 3 for PS4, Xbox One, and PC on July 15 in the Bonus playlist.

Ahead of unlocking at 9pm PT/12am ET tonight, Descent is now up for pre-load on PS4 in North America, revealing that it’s a 7.5GB download. In the UK, the “pre-load option is not available for Season Pass holders. You will get access to the Descent DLC upon release” tomorrow.

To learn more about Descent, be sure to watch Treyarch’s livestream beginning at 11am PT/2pm ET today. Here’s the description:

Today, we sit down with members of the team to discuss the upcoming launch of Descent, the Studio’s third DLC offering for Call of Duty: Black Ops 3. We’ll discuss the new Zombies experience with Jason Blundell (Director – Zombies), preview the new multiplayer maps with Miles Leslie (Producer) and Matt Scronce (Game Designer), and get a special visit from David Vonderhaar (Studio Design Director) to talk about some upcoming news. This episode will feature news from beginning to end – you won’t want to miss a moment!