Evan Alexander is a visualizer for stage shows, concerts and live TV events, and has used Corona Renderer to help create the designs for Harry Potter and the Cursed Child in New York, Jesus Christ Superstar Live for NBC, and Sam Smith’s ‘The Thrill of It All” tour, and more.

In this article, he shares background about his career, how his tools and workflow have evolved over the years, and how Corona Renderer for Cinema 4D has become indispensable in his work, where fast-turnaround of changes and accurate lighting are critical.

We’re pleased to announce the release of Corona Renderer 2 for 3ds Max! For this version, we’ve focused on heterogeneous media; the first steps in V-Ray compatibility; around 110 new materials in the Material Library; the Corona Official Toolbar; overall reduction in memory requirements; a LOT of bug fixes; and stability & workflow improvements!

NEW FEATURES VIDEO

The New Features video is below for the tldr; guided tour of what’s new in this release:

With Corona Renderer, you don’t just get the software, you also get the team behind it. Using the software will teach you about that, but how do you get to know about the team?

That’s the idea behind our “Know Your Devs” series of articles, where we invite users to post their questions for a particular developer, and this time it’s co-developer of Corona in the early days and current Research Lead….. Jaroslav Křivánek!

As you know, we are currently on the look out for new C++ Developers (see our jobs page for more details!) As part of that ongoing search, we recently attended the JobsDev fair in Prague. As well as sharing details of our open positions, we also made sure the attendees had fun with a “Real or Render” game – you can read more about the fair, and see the images we used in the game in this edition of the blog!

Pikcells are a design-driven studio, founded in Huddersfield, UK, in 2003. They mostly focus on high-end CGI for retail, furniture and interior room sets, along with lots of creative experimentation. We spoke with Creative Director Richard Benson about their 15 year journey and some of the changes they’ve gone through in that time!

In past articles, we’ve explored the work that goes into VFX from the point of view of the CGI artist – this time though we take a different view of the process, talking with Michael Mizrachi about the director’s point of view when working with lots of CGI, as happened in his recent work on the music video for “One Day Love“.

Juan Monsivais is a 3D visualizer who recently became a Corona Certified Instructor. We spoke with him about how he got started in 3D, took a look at some of his artwork through the years with V-Ray and Corona Renderer, and asked him what his passions are and about his plans for the future of the training he offers!

Milad Kambari is a 3D visualizer based in Tehran who recently decided to host an exhibition there of 3D artwork made by various artists using Corona Renderer. We caught up with him to learn a little about him, to hear about how the exhibition went, and take a look at some of the renders that were (literally!) on show:

Claudio Gallego is a 3D artist who has been creating renders for online configuration tools that allow users to view a product with different styles, finishes and environments which they can pick for themselves. These require many tens of thousands of renders to handle all the possible combinations, and we spoke with him to find how he manages these kinds of projects!