Per patch 1.69:
- The Livid Salamander will no longer assist the salamander hatchlings in battle unless he is aggro'd independently.

Per patch 1.72:
- Trial 6.5 - Grouped players will now receive credit when completing this encounter. Please note that *only one player from the group* must pick up each of the four pieces required to make the Salamander Incinerator, as these items cannot be traded.

- Necromancers can now use the Salamander Incinerator while in shadeform.

Trial:
The flame spouts in easternmost Volcanus guard the objects, the flames must be cooled! This is a solo encounter.

Walkthrough:

Try to have this trial completed before your ML6 raid.

You need to collect 20 frozen salamander glands (drops from Salamander Hatchlings). (Note if you leave the zone or camp out all glands will disappear from your pack, if you happen to die while collecting them the glands will remain.)

Take your collection of glands to the Crazed Adventurer in
Typhon's Reach, approx loc= 18k, 28k, and and them in.

Crazed Adventurer says,"I hope you have your running boots on! Sixty seconds is not a very long."

As soon as the accept box pops up on your screen you have 60 seconds to dash over to the 4 pedestals and grab all 4 objects: Cogwheel, Fastener, Handle, Lens.

Once you have all 4 items you will get the message: The four items combine to make a Salamander Incinerator. You will need a large target to incinerate.

Place the Salamander Incinerator (Hammer) on your hotbar and approach the Livid Salamander. "Use" the hammer as you would a water breathing potion and the Livid Salamander will keel over and die. This will complete the trail and a piece of Salamander Ash will drop, to be used in the ML6 trial 7.