White Wolf's tabletop RPG publishing continues via Onyx Path Publishing. Onyx Path has released Demon: the Descent, Mummy: the Curse, Werewolf: the Apocalypse 20th Anniversary Edition, as well as supplements for Vampire: the Masquerade 20th Anniversary Edition, the World of Darkness, Vampire: the Requiem and more.

The multi-genre anime and manga game Returns!!! * Featuring an expanded and streamlined version of the Tri-Stat System, offering enhanced character options without sacrificing ease of use. * Modular toolkits for races, occupations, and archetypes will make the game faster and easier for new players to explore, helping them turn their initial concepts into final character designs.... [click here for more]

Big Eyes, Small Mouth is a multi-genre RPG, inspired by the dynamic characters and stories found in Japanese animation. Comedy or horror, fantasy or science-fiction...if you can imagine it, you can play it! The game rules accurately reflect the "anime atmosphere" by emphasizing role playing rather than numbers and charts. Additionally, character creation can take less than ten minutes,... [click here for more]

The two-time Origins Award nominated multi-genre Japanese anime RPG is now available in a more compact Revised Second Edition format! BESM is inspired by the dynamic settings and stories found in a wide range of anime shows, allowing players to create characters from any genre or sub-genre. Comedy or horror, fantasy or science-fiction, mecha action or passionate romance...if you can image... [click here for more]

BESM d20 is one of today’s best-selling d20 System games, and this Revised Edition expands and updates the game for the d20 System v3.5! Additionally, it incorporates the complete mecha creation system from d20 Mecha. Inspired by the dynamic settings and stories found in a wide range of anime shows, BESM d20 allowing players to create characters from any genre or sub-genre. Comedy or horror,... [click here for more]

Widely regarded as one of the best rules-light role-playing game systems ever published (as presented in over a dozen RPGs), the Tri-Stat System is the ideal game engine for all your campaign needs. Featuring a scalable system, point-based character creation, and intuitive combat and task resolution, Tri-Stat dX: Core System is an inexpensive exploration into essential and... [click here for more]

d20 Monsters. Redefined. In the BESM d20 Monstrous Manual, d20-guru Ian Sturrock deconstructs over 100 of the major fantasy monster races to reveal their true point-based abilities and power levels. Additionally, combat tactics are presented for each monster, giving the GM and players insight into the creatures instincts and methods. Customised for your anime adventures, but ideal for any... [click here for more]

Updated for 3.5! Introducing the Stingy Gamer Edition of the best in d20 System anime role-playing, BESM d20! A complete game for under $10! BESM d20 is inspired by the dynamic settings and stories found in a wide range of anime shows, allowing players to create characters from any genre or sub-genre. Comedy or horror, fantasy or science-fiction, mecha action or passionate romance...if... [click here for more]

They lurk in the shadows, invisible to the powerful and arrogant eyes of man. Nothing is too small to escape their notice. Silently, they lay their intricate, complex plans. Carefully, they place their rubber-band catapults. Tonight, the cheese will be theirs! The first BESM supplement to be inspired by American animation and comics, Big Ears, Small Mouse takes players into the strange but familiar... [click here for more]

Big Robots, Cool Starships, the multi-genre mecha design and combat supplement for BESM and the Tri-Stat System. The book contains the necessary mechanics to run a mecha-heavy campaign featuring the exploits of angst-ridden robot pilots, sleek combat cyborgs, bold starship captains, and a limitless number of other anime mecha archetypes. But it doesn't stop there!... [click here for more]

Interested in using our Storytelling Adventure System format for your own chronicles? Then download this free SAS Support Kit. It has a few pages of suggestions on how to write stories in the SAS format (culled from the same document that White Wolf freelancers get to write our professional SAS stories), and dozens of sheets and forms for you to print up and fill out, covering all of the World... [click here for more]

This innovative RPG supplement raises the presentation of game material to a new level. Volume One in this series of Campaign Books provides information to run more than just a fantasy adventure, it helps you run an entire campaign.
And not just one campaign, but six!
Each of the campaigns details a unique setting, important NPCs, and a complete storyline with outlines of at least a half-dozen... [click here for more]

Six adventures for use with any game system!
Collected from the early issues of WHITE WOLF Magazine, these exciting adventures take you from dangerous orc-infested mountains to a billowy place in the sky, from the depths of an elven forest to a bustling city where the dead walk the streets. Each adventure is designed to be played in one sitting and includes all aspects of roleplaying: epic battles,... [click here for more]

Included in this Issue:
Playing in the Streets by Rich Warren - Games set in the city are the current rage. This article is for players and helps you get the most from your city. Last issue we talked about GMing a city campaign. The two articles sure look good together.
Setting the State by Cherie Daniels - The art of staging for Mind's Eye Theatre
Road to Heaven by Phiippe Boulle - The Wyrm... [click here for more]

Included in this issue:
Welcome by Stewart Wieck
Runes by Stewart Wieck
Items for Any Realm by Stewart Wieck, Stephan Wieck & Dale Cook
GRISLICK MOUNTAIN by Stephan Wieck
Beasts by Benjamin Combee
Author Spotlight On Robert E. Howard (1906-1936): by Stephan Wieck
Computers Are a Good Thing to Have Around by Dale Cook
Reader Questionaire by Stewart Wieck
... [click here for more]

Included in this issue:
RUNES by Stewart Wieck - Some notes from the editor.
Author Spotlight by Melinda Stewart - A classical SF author, Stanley Weinbaum, takes center stage under our spotlight.
Buy Jupiter by Isaac Asimov - A wonderful short story by the great Dr. himself. Why do the aliens want Jupiter? A war outpost?
Nutz & Voltz by Merle and Jackie Rasmussen - A complete role-playing... [click here for more]

Included in this issue:
RUNES by Stewart Wieck
A WORM'S PRICE by Thomas Kane - A fantasy adventure for either Oriental or Occidental characters. Or Both!
THE MOON OF SKULLS by Robert E. Howard - The third and final part of our serialization of this great fantasy story.
THE PBM CORNER by Jim Townsend - This marks the beginning of the regular appearance of this column. Check out PBM's!
ITEMS... [click here for more]

Included in this issue:
RUNES by Stewan Wieck - A welcome to our special Halloween issue.
Capsule Reviews by Stewan Wieck - A quick look at three different products.
The Knocking Box by Michael DeWolfe - A shon Call of Cthulhu adventure to help you welcome in the Halloween season.
Spare Parts by Merle Rasmussen - Some corrections from the co-author of the NUTZ & VOLTZ RPG which appeared... [click here for more]

Included in this issue:
The City of Westgate by Rob Miller - A look at a fantasy city full of exciting places.
The Silicon Dungeon by Jim Trunzo - The first appearance of a new column which will be devoted to computer game/product reviews.
Segment Jorune by SkyRealms - Our Jorune coverage continues with the whole SkyRealms crew at work again.
The People of the... [click here for more]

Included in this issue:
RUNES by Stewart Wieck - The editor discusses a few controversies.
Letters - You demanded it, so you had better write some letters.
Devil on the Moon by Stewart Wieck - A short encounter/adventure for the Enforcers super-powered role-playing game.
Automated Champions by John Habermas - How should you handle those mechanical heroes?... [click here for more]

Included in this issue:
RUNES - Stewart Wieck discusses a force behind the early science fiction who should not be forgotten.
Letters - Some more letters from the readers, including a reaction to some art in issue #14.
Cammarata's Irregulars by Edwin King - A mercenary unit for use with the new HIGH COLONIES game.
Life's a Beach by Stellar Games - A SF adventure... [click here for more]

Included in this issue:
RUNES by Stewart Wieck; Is White Wolf Magazine the only independent left?
Riches in Plenty by Thomas Kane; A fantasy adventure in which gold suddenly means very little to the characters.
Overview: 2nd Edition AD&D by Stephan Wieck; The new editions of the rules have been released by TSR, Inc.
Mordag's Little... [click here for more]

This is issue #18 of White Wolf Magazine (Horror Issue). Please note that all advertising in this PDF is out of date.
In this issue: Shadowrun Cyberpunk Ghostbusters Call of Cthulhu and more...
... [click here for more]

This is issue #19 of White Wolf Magazine (Alternate Fantasy Worlds issue). Please note that all advertising in this PDF is out of date.
This issue features: Talislanta City-State Rolemaster Reviews and more... ... [click here for more]

Included in this issue:
Runes by Stewart Wieck
Is it Real? by Dale Cook
A ROSE OF MANY THORNS by Stephan Wieck
Balshaam by Stewart Wieck
Items for Any Realm by Stewart Wieck
Author Spotlight On : Isaac Asimov by Melinda Stewart
Portfolio by Johnny R . Morgan III
The Ordainary Tavern by Benjamin Combee
... [click here for more]

This is issue #20 of White Wolf Magazine (Superhero issue). Please note that all advertising in this PDF is out of date.
This issue features: DC™ Heroes fantasy adventure Runequest Reviews ... and more.
Plus, the final installment of Demon Killer ... [click here for more]

This is issue #22 of White Wolf Magazine (Fantasy issue). Please note that all advertising in this PDF is out of date.
This issue features: FRPG Aventure new spells new magic items Ars Magica Runequest ... and more. ... [click here for more]

This is issue #23 of White Wolf Magazine (Horror issue). Please note that all advertising in this PDF is out of date.
This issue features: Demons in FRPGs Call of Cthulhu Shadowrun FRPG encounter Conan in PBM games Age of RUIN ... and more. ... [click here for more]

This is issue #29 of White Wolf Magazine (Halloween issue). Please note that all advertising in this PDF is out of date.
This issue features: Torg Vampire Call of Cthulu Chill GURPS Old West/Horror Vampire Hunters Dark Conspiracy ... and more. ... [click here for more]

This is issue #31 of White Wolf Magazine. Please note that all advertising in this PDF is out of date.
This issue features: Shadowrun Amber Diceless Roleplaying feature review The Silicon Dungeon People of the Land Free Batman Returns Poster (an additional download - zipped jpgs) ... and more. ... [click here for more]

This Issue Includes: ITEMS FOR ANY REALM - Spike Y. Jones gives us some magic items modelled in our own image. THE SILICON DUNGEON - Jim Trunzo lets us in on what's hot and what's not in computer games, including a peek at the new Wizardy INFILTRATION OF THE MIND MAGGOT FROM PLANET V - A new live action roleplaying scenario by Roger Spendlove of the Dream Park Corporation. NATIVES OF THE... [click here for more]

This is issue #34 of White Wolf Magazine. Please note that all advertising in this PDF is out of date. For a complete table of contents and more, please take a look at the product preview. Included in this issue: Shadowrun™ - Magic over Bourban St.: C.R. Shaver and Jason Rush reveal the secrets of voodoo in Pt.4 of our Shadowrun™ New Orleans Supplement.... [click here for more]

Included in this Issue: The Darkest Shadow - The Final intallment in our Shadowrun™ New Orleans supplement. The Wild Wierd West - Ten ways to spice up roleplaying in the Wild West. The Sorceress' Tower - An airy setting for Ars Magica The Surge - Altering possibility energy in Torg Dice Not Included - Spend a night of horror with The Calling of Craxuul-Thk ... [click here for more]

This Issue includes: STEWART DISCUSSES THE MERITS OF LIVE-ACTION ROLEPLAYING READERS SPEAK OUT ON KEVIN SIEMBEDA SHADOWRUNNERS GUIDE TO ENCHANTED OBJECTS BY CLINT BLACK THE WORLD OF FUTURE DARKNESS DEIRDRE BRCOKS BRINGS us PUNKED-UP CYBER-KINDRED THE SILICON DUNGEON 26 THE DUNGEON RETURNS WITH CAPSULE REVIWS BY JIM TRUNZO AN ADVENTURE FOR MILLENNIUM'S END BY ITS CREATOR, CHARLES... [click here for more]

Included in this issue: THE TREASURE OF GALILEE AN ADVENTURE FOR CHAOSIUM'S PENDRAGON BY PAUL COCKBURN THE SFOKESMAN SPEAKS - EXCERPTS FROM FLAGSHIP MAGAZINE MIND OVER MATTER- A SPECIAL INTRODUCTION TO MAGE:THE ASCENSION BY CHRIS HIND FEATURE REVIEWS: THE MASQUERADE, EARTHDAWN, UNDERGROUND BY STEWART WIECK ARTIST SPOTLIGHT A LOOK AT THE BEAUTIFULLY INTRICATE WORK OF BARBARA ARMATA... [click here for more]

Included in this issue:
MAGE: THE ASCENSION - FUTURE REVIEW
MAGIC: THE GATHERING - FEATURE REVIEW
LOST SOULS - ON THE TRAIL OF JACK THE RIPPER
SHADOWRUN - NEW MAGIC DISCIPLINES
VAMPIRE MEETS CYBERPUNK - THE WORLD OF FUTURE DARKNESS PT. 3 OF 3
... [click here for more]

This is issue #39 of White Wolf Magazine. Please note that all advertising in this PDF is out of date. For a complete table of contents and more, please take a look at the product preview. Included in this issue: Howling at the Moon - By Travis Williams. Word on Blacks in Roleplaying Pg.9 The Powers of the Past - By John W. Vogel. There are places a Traveller... [click here for more]

Included in this issue:
RUNES by Stewart Wieck
Orsen by Stewart Wieck
Pits of Sand by Tim Johnson
In the Waters of Wyman by Stephan Wieck
Author Sp. : Stephen King by Stewart Wieck
The Walls of Mecknar by Lloyd Roush
The Discovery by Dale Cook
Originally published around the end of 1986 when White Wolf was just starting out by publishing this fanzine/magazine.
... [click here for more]

Included in this issue: Seals of Satan - The boardgame Mom rold you not to play. It's April you Fool - Enough foolery to gag on. Werewolf: The Apocalypse - Part one in an official tooth gnashing second edition adventure. Vampuur: The Conspiracy - Wear something colorful for a change. Legacy Rite Pt 4 of 6... [click here for more]