A castellan was the governor or caretaker of a castle or keep. The word stems from the Latin Castellanus, derived from castellum
'castle'.

His role was often partway between that of a majordomo and that of a military administrator — while a castellan was responsible for the work of a
castle's domestic staff, as a majordomo was, the castellan was also often responsible for maintaining defenses and protecting the castle's lands. This
was particularly the case if there was no lord resident at the castle, or if the resident lord was frequently absent.
-Answers.com

Hârn, and HârnWorld, are the fictional creations of N. Robin Crossby, a Vancouver-based writer. Hârn is an island located on the world
of Kethira approximately where the United Kingdom is on Earth. It is a land of feudal kingdoms, barbaric tribesmen, and vicious monsters. It is also a
land of secretive wizardry and religious turmoil, knights and hapless peasantry. HârnWorld is the name given to the overall environment, including
the geography, history, cultures and societies; in other words, everything.
-HârnWorld Intro

Merchants can be into two types:

Within these pages I will present information on how I see the feudal forces of Hârn. This includes the kingdoms of Chybisa, Kanday, Kaldor,
Melderyn, Rethem and the Barony of Habe within the Kingdom of Azadmere. In addition, I will address some of the military aspects on Orbaalese, the
Tardic Republic and the Elder races.

I envision the feudal forces of Hârn being modeled on those of medieval Europe between 1100-1250, give or take 50 years on either side. This
excludes the armor and weapons used during the Hundred Years War between England and France and their like in other parts of Earth before or after the
period listed. Although the developers of Hârn have drawn from periods prior to and after this period for some elements of the game, such as
guilds, scandinavian elements and shipping to name a few, I feel from my discussions with them that the above period is what they based the feudal
elements on. With that said, feel free to adapt any of the elements I present here to fit into your own version of Hârn or any other medieval
setting you are using.

The links to the left will give you access to various subjects within this site. If you have ideas, suggestions, corrections or contributions you would
like to make please contact me using the link below or on the HârnForum.