Do you guys plan to fix prone glitching? Right now players can lay on stairs or ramps and see you when you can not see them. This is really frustrating as a player. Actually line of sight seems to be very in accurate as a whole. There are lots of times when (while lying prone) I can just see a enemies legs, but some how they can see me too, it defies mathematics. As a player, I figure I have time to aim a clean shot in order to do the most damage, since they should not be able to see me, but I can't because they kill me.

Do you guys plan to fix prone glitching? Right now players can lay on stairs or ramps and see you when you can not see them. This is really frustrating as a player. Actually line of sight seems to be very in accurate as a whole. There are lots of times when (while lying prone) I can just see a enemies legs, but some how they can see me too, it defies mathematics. As a player, I figure I have time to aim a clean shot in order to do the most damage, since they should not be able to see me, but I can't because they kill me.

It is a known issue and it's being worked on. From what I've been told by various people now, they already have a solution. It just didn't make it into 0.5.7 for some reason. The problem itself lies with the players head hitbox being squashed while prone on an angle, making it impossible to hit them.

That's great news, thanks for filling me in. Its more than just the hit box though, visually, the character model is hidden or just barely visible, in a way that it should be impossible for them to see you. Its as if when the player is zoomed in, their view originates from the top of their head rather than relative to the guns real position.

When people are prone glitching me I can always see at least their forehead and higher. My shots on that part of the head-hitbox just don't register. Once they fix that then counter-sniping prone-glitchers will be easy.

I'm not 100% clear on if they're just fixing the hitbox, or also adjusting the model animations so that the entire head is more visible as well.

When people are prone glitching me I can always see at least their forehead and higher. My shots on that part of the head-hitbox just don't register. Once they fix that then counter-sniping prone-glitchers will be easy.

I'm not 100% clear on if they're just fixing the hitbox, or also adjusting the model animations so that the entire head is more visible as well.

My problem with people going prone on angles is simple. In order to shoot a gun from a prone position on a angle, your whole upper body would have to be exposed from at least the chest up. How can a sniper laying on a angle shoot a gun horizontally if only their head is showing??? The angles don't match up or make sense, the only way I could see a person exposing only their head and being able to shoot from a angle is if they are either standing or crouching. I will be happy with people that prone on angles when at least their whole upper body is showing. Until then it just seems like an unfair advantage to the team that has the angles...

My problem with people going prone on angles is simple. In order to shoot a gun from a prone position on a angle, your whole upper body would have to be exposed from at least the chest up. How can a sniper laying on a angle shoot a gun horizontally if only their head is showing??? The angles don't match up or make sense, the only way I could see a person exposing only their head and being able to shoot from a angle is if they are either standing or crouching. I will be happy with people that prone on angles when at least their whole upper body is showing. Until then it just seems like an unfair advantage to the team that has the angles...

Exactly. This is one of my biggest frustrations with the game right now.

I was playing tonight and continually got shot when all I could see of an opponent was there shoulder! It creates a very frustrating game experience to me, I think I've got an advantage on the opponent, try to take a few seconds to line up a solid shot, and BAM! They've killed me.

Will a Radio Menu or Text Message Bind System like the one that was in the original Ghost Recon be added to GR:O for those that can't or don't want to use VOIP? Will grid coordinates, and level colors be added to the map to make it more useful for squads that want to use it for more then an art prop?

Fix it so you can sell the starting gear. I don't know if anyone else has this issue but i am unable to sell/destroy my starting gun and armor which is getting to be a little annoying now considering the restricted storage space. A fix would be much appreciated.

Also I just wanted to give a round of applause to ubisoft and all the GRO devs for making such an awesome shooter especially one that is going to be free2play.