What is the future of being able to play and mod Starsiege Tribes legally speaking? It doesn't make sense for the main version everyone actually uses to be illegal to redistribute when there's a free version that is legally redistributable. Somebody should petition the new owners of the Tribes IP to formally grant permission for people to redistribute the leaked beta under the same terms as the "free" older version put out .... when was that again?

Plasmatic wrote:Yours are made to be played online. I think something similar to what the 996 bootcamp map had, but with actual goals in mind. I'd love to do something with Annihilation, but would need help.

Not talking about "Server Co-op" game type, where server players unite, although it is one of the best game modesTribes has seen. Definitely worth making those as they are simple and involve a lot of fun.

This one is for offline play (single player). I finished the second one too, it's a lot harder.The goal here is that players think intuitively and play safe, not jumping into battles like some Rembo. So I made that too, and guess what plas, one map like this is 2 weeks of some productive work withmapping and scripting. The reward is not worth the effort, you will lose it and stop making them like I did.It is a LOT of hard work.

When you're done, you know where all of the enemies are, and how they will behave. There is zero challenge for the mapper when playing his own single player map.

Unless you write some really good AI code with a difficulty level scaled by your score.

I'm doing something like that, though, it's not necessarily great AI code... The bots merely spawn in random locations, and are replaced by 2 every time 1 dies (until you reach the bot limit).

The map is basically a duel map, like KWSN Duel, minus the neutral zone... And the bots only spawn when there is only one player on the only team.

All of the bots spawn in the same arena that players spawn in... And they start spawning when the only player spawns...

So, if you are the first to connect to the server while it is hosting that map (or change to that map while you are the only player), one bot will spawn, and when you kill it, 2 more will spawn, and when you kill each of them, 2 more will spawn... etc... It should prove quite difficult before you reach the limit (127).

It will hopefully entertain you while you wait for real players to connect to the server, and when they do, all of the bots will eat their cyanide caps.