I was so excited for Age of Wushu before it came out. I'm a major fan of Martial Arts games. For some reason I could not get into it. I really tried, but it seemed more like having a second job. That could be just me, and the way I approach games. Maybe this new one will be different.

Probably. A lot of Wushu fans would like them to simply enhance the games current pros while fixing the cons.

So I wouldn't expect it to be to different from the first one.

Yup.

Gated content even when paying a sub equivalent, heavy cash ship funneling, P2W elements: these are things wrong with the original AoW and things that make most Asian imports unpopular with the western audiences. They ruined what could have been a good game for most people.

So, unless they moderate those elements, it doesn't matter much if there is to be an AoW2 or not.

I was so excited for Age of Wushu before it came out. I'm a major fan of Martial Arts games. For some reason I could not get into it. I really tried, but it seemed more like having a second job. That could be just me, and the way I approach games. Maybe this new one will be different.

I was just thinking about how my biggest issue with the game is how it takes over your life, lol. So I found it funny that right after thinking about that I saw your comment. Anyway, I think the main reason people feel this way is because of the plethora of (needed) activities that are time locked. I was thinking that with AoW2 , to avoid this feeling among most players (with lives), I hope they reduced the number of time-locked activities and simply have my open ended ones.

Probably. A lot of Wushu fans would like them to simply enhance the games current pros while fixing the cons.

So I wouldn't expect it to be to different from the first one.

Yup.

Gated content even when paying a sub equivalent, heavy cash ship funneling, P2W elements: these are things wrong with the original AoW and things that make most Asian imports unpopular with the western audiences. They ruined what could have been a good game for most people.

So, unless they moderate those elements, it doesn't matter much if there is to be an AoW2 or not.

It will not succeed in the West (again).

Well I think worst case scenario is it would play out how AoW did, where it's pretty successful then sharply falls off.

It would be extremely idiotic of them to not have learned from AoW though, but anything is possible. :[

I was so excited for Age of Wushu before it came out. I'm a major fan of Martial Arts games. For some reason I could not get into it. I really tried, but it seemed more like having a second job. That could be just me, and the way I approach games. Maybe this new one will be different.

I was just thinking about how my biggest issue with the game is how it takes over your life, lol. So I found it funny that right after thinking about that I saw your comment. Anyway, I think the main reason people feel this way is because of the plethora of (needed) activities that are time locked. I was thinking that with AoW2 , to avoid this feeling among most players (with lives), I hope they reduced the number of time-locked activities and simply have my open ended ones.

I was so excited for Age of Wushu before it came out. I'm a major fan of Martial Arts games. For some reason I could not get into it. I really tried, but it seemed more like having a second job. That could be just me, and the way I approach games. Maybe this new one will be different.

I was just thinking about how my biggest issue with the game is how it takes over your life, lol. So I found it funny that right after thinking about that I saw your comment. Anyway, I think the main reason people feel this way is because of the plethora of (needed) activities that are time locked. I was thinking that with AoW2 , to avoid this feeling among most players (with lives), I hope they reduced the number of time-locked activities and simply have my open ended ones.

Many/most people that pay for premium/VIP/sub status to an MMO are really put off by time/content gating. They pay for a couple months and then quit because it pisses them off.

Asian imports are especially bad for this.

So, unless they fix that for AoW2, it will do no better (and probably worse) than AoW1 did in the West.

I was so excited for Age of Wushu before it came out. I'm a major fan of Martial Arts games. For some reason I could not get into it. I really tried, but it seemed more like having a second job. That could be just me, and the way I approach games. Maybe this new one will be different.

I was just thinking about how my biggest issue with the game is how it takes over your life, lol. So I found it funny that right after thinking about that I saw your comment. Anyway, I think the main reason people feel this way is because of the plethora of (needed) activities that are time locked. I was thinking that with AoW2 , to avoid this feeling among most players (with lives), I hope they reduced the number of time-locked activities and simply have my open ended ones.

Many/most people that pay for premium/VIP/sub status to an MMO are really put off by time/content gating. They pay for a couple months and then quit because it pisses them off.

Asian imports are especially bad for this.

So, unless they fix that for AoW2, it will do no better (and probably worse) than AoW1 did in the West.

I feel regardless of any of that, especially at launch and maybe a month after the game will probably do fine. This is because I know a plethora of people who miss Wushu during it's prime and what to experience it again. These people have also made statements that they have no issues with playing for as long as the game is good and then simply quitting when it starts to go down hill, which is a mistake I don't feel Snail Games would make again.

Even though people have a lot of valid complaints against Wushu and Snail, I thoroughly enjoyed my time playing the game and didn't have any issues with the company. So i personally never felt the game was p2w simply because i never encountered anyone who couldn't be beat based off it.

Agree. Not to mention Snail USA is one of the worst publishers. They have no idea on how to run and support an MMO nor do they have the slightest idea on what Western gamers want or expect in a game with a cash shop. I'm referring mainly to their rented items that people spend real money on.

The only problem with Wushu is Chinese. Trying to understand and speak Chinese is a huge wall. So when you transfer a game over its got this huge learning curve. Its worth it for sure but not many people are willing to learn how to play a mmo any more. AOW is one of those games I wish I could have stuck with because its truly unique and an experience that cannot be forgotten.

AOW was really fun. It just lost it's fun when the population started leaving. I'm also pretty sure there were a couple of schools that had WAY more people than the others and it made it really imbalanced. I hope this is as good as that game was on launch though