Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice. In Edge of the Empire, every character has a past worth a story, your every step can lead to riches or peril, and you can visit the shadiest and most remote locations in the Star Wars universe.

The Core Rulebook contains all the information players and GMs need to create from scratch the memorable characters that will populate their campaigns. At the heart of character creation in Edge of the Empire is the idea that each character enters his or her first adventure with a history, and the baggage of some pre-existing obligations.

I keep this behind my GM's screen as the first point of reference. It's helped keep my core rulebook shiny and new! If you want the original Word doc, just send me a message. I hope you find this useful.

The rulebook is huge, so this is a quick reference guide to most of the tables required to play in a session. Also a summation of all major parts: checks, equipment, and combat. I left the role playing stuff out intentionally. This is just to speed up the more mechanical parts of the game and reduce questions such as "What's soak?"
I do not own any of the material nor consider this work to be mine, this is just information I extracted from the Core Rulebook. It does not feel complete, and its not pretty. If there is stuff that should be here that is just not, then tell me and I'll update it accordingly.