[00:05] 1. Great news! It works!
[00:05] 2. Bad news: Scaling issue exists still
[00:16] Wait, it doesn't work
[00:17] failed to compile wasm module: on the web, we need the wasm binary to be preloaded and set on Module['wasmBinary']. emcc.py will do that for you when generating HTML (but not JS)
[00:18] oh wait
[00:21] db48x: When you have a moment, it's all broke now, EXCEPT asm.js
[03:30] fun
[03:31] can you give me an example?
[03:32] I have no trouble running Pitfall, or that demo, with wasm disabled
[03:35] ah, but if it's enabled then there's a problem
[03:36] Yep
[03:37] this is weird
[03:37] if you compile wasm-only, it does this for you
[03:37] if you compile both wasm and asm.js, and tell it to fall back, then it doesn't
[03:48] SketchCow: I've rebuilt a2600; it might work
[03:55] On it
[03:56] They're up
[03:58] hahaha
[03:58] I solved a problem
[04:00] So,
[04:00] 1. I figured out the zoom thing - it's because if the console is up, it goes to the tiny version
[04:00] 2. Now it never runs WASM
[04:01] But it runs ASM!
[04:01] yea, this compiler is stupid
[04:07] SketchCow: one more try?
[04:08] On it
[04:10] Exploded
[04:11] Regular works (when I turn off wasm), WASM explodes
[04:11] * db48x sighs
[04:12] Did you see the thing azakai suggested of compiling two separates?
[04:19] yea
[04:20] ok, I rebuilt a2600 and atari400 as in non-webassembly mode
[04:21] you might also grab the several hundred others that were built the other day while you're in there
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[04:33] For some reason, a2600 is not there.
[04:33] (in /src/mame)
[04:33] should I be elsewhere?
[04:34] yea, I accidentally deleted them
[04:34] hmm
[04:36] rebuilt
[04:38] So, first, I'm grabbing and will upload all the updated things
[04:39] (then back to wasm fun)
[04:48] (it's still packing the .js files)
[05:02] Taking a while
[05:04] OK, uploading
[05:05] There it goes
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[05:41] They're all in
[05:41] We should test
[05:45] Good news is it "works"
[05:45] Bad news is it never uses the WASM
[05:45] But they all work
[05:58] I don't think we're using the standard emscripten wasm/asm/js fallbacks, I think we're detecting wasm support separately and either loading that, or loading the asm.js version, and that's it, not doing any of the interpolation stuff
[05:58] for unrealty, I mean
[06:05] yes, I suppose we must do the same
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