When darkest sorcery and the mysteries of magic are laid bare, such power will shake the lands themselves. Chronicle of Sorcery is a supplement that details the core mechanics for magical power into any game powered by the Chronicle System, providing the foundation for entire systems of sorcerous might. Includes the basic Sorcery mechanics, new Benefits and Drawbacks, Common Sorceries,... [click here for more]

In The Heart of the Forest, Adventure Awaits!
This companion book to Green Ronin's Bow & Blade fully details a wood elf village designed to fit easily in any fantasy campaign setting. The remote tree-top village makes an excellent home base for a wilderness-oriented campaign, or an exotic place for existing characters to visit. The current political and religious crisis offers a starting... [click here for more]

Creatures of Nightmare and Legend!
Heroic adventurers - not to mention pirates, brigands and ne'er-do-wells - need monsters to overcome, fiends to thwart, and hostile wildlife to discover. And nothing enhances a setting like a selection of creatures that were specifically created for it.
Creatures of Freeport is just that - 96 pages of monsters great and small, and all of them belong... [click here for more]

A New Sea Lord!
From the moment a band of daring adventurers toppled Sea Lord Drac's regime and exposed his madness and corruption, Freeport has endured a long and arduous Succession Crisis. For with Drac's fall, there was no clear successor and the law was clear: only a blood relative of the Drac line can take the seat of the Sea Lord. With no heirs and no legitimate kin to claim the title, the seat... [click here for more]

The classic Crooks! sourcebook is back for the 2nd
edition of Mutants & Masterminds! More than 50 of
the world's most dastardly supervillains, monsters, power-mad
sorcerers, and would-be conquerors return to the World's
Greatest Superhero Roleplaying Game in this lavishly
illustrated catalog of criminals conceived, written, and
art-directed by Super Unicorn design studio.... [click here for more]

Unlock the Sinister Secrets of Freeport!
From the moment of Freeport's inception, the subversive
cults of terrible and fearsome gods have plotted and
connived to find a way to bend the city toward their own
sinister goals. From the dreaded Brotherhood of the Yellow
Sign to the alien priests of the snake-god Yig, it seems
Freeport is infested with these strange and unsettling
groups.... [click here for more]

Burn, Baby, Burn!
Enter the world of Damnation Decade, a Mythic Vistas setting for the d20 Modern roleplaying game and True20 Adventure Roleplaying. Inspired by the darkly satiric sci-fi cinema of the 1970s, the game throws the heroes into an off-kilter version of 1976--where the worst-case predictions of a paranoid era came true. The world's environment is collapsing,... [click here for more]

Join the never-ending battle for truth and justice in the world's greatest super-hero universe, using the world's greatest super-hero roleplaying game! The DC ADVENTURES Hero's Handbook is a complete super-hero RPG, based on the award-winning Mutants & Masterminds system. Take on the roles of legendary DC heroes like Superman, Batman, or Wonder Woman, or create your... [click here for more]

The DC Universe features a dazzling array of characters who have thrilled readers for generations. The two-volume Heroes & Villains set details more than 500 of those characters for use in your DC Adventures games, all featuring character stats fully compatible with the award-winning Mutants & Masterminds RPG. Vol. 2 picks up where Vol. 1 left off, covering characters from... [click here for more]

The DC Universe features a dazzling array of characters who have thrilled readers for generations. Now they come to life for tabletop gaming in DC ADVENTURES Heroes & Villains. Vol. I covers characters A–K, from Abra Kadabra and Adam Strange through Kid Flash and Kobra. Each entry comes complete with DC ADVENTURES game information, character details,... [click here for more]

The DC Universe is yours to play in! The fourth and final book of the DC Adventures superhero roleplaying game gives you an entire universe to explore. DC Adventures: Universe is a comprehensive guide to the ultimate superhero setting, taking you on a journey from the famous cities and hidden places of Earth to out amongst the stars and even to parallel realities and "elseworlds." In its pages you... [click here for more]

Return to the beginning of the d20 phenomena with this classic adventure! The original version of Death in Freeport was released on August 10, 2000, the very same day as the 3E PHB. Despite a very large print run, the adventure sold out within a year and has been out of print ever since. It went on to win the very first ENnie Award and the Origins Award for Best RPG Adventure. Death in Freeport Revised... [click here for more]

War is Coming From Below!
Dezzavold: Fortress of the Drow, Green Ronin's companion book to Plot & Poison: A Guidebook to Drow, provides a fully detailed dark elf settlement for your d20 fantasy campaign. You can send your players against Dezzavold or use it as the backdrop for a dark, dangerous campaign. Dezzavold: Fortress of the Drow includes:
The complete history and... [click here for more]

Infamous for ferocity, the wyverns of Thedas are legendary to commoner and king alike. Bring these fearsome creatures from the "Mark of the Assassin" video-game DLC to your Dragon Age tabletop RPG campaign with this PDF containing complete statistics, game-world lore, and information on the notorious and rare hallucinogenic liquor concocted from wyvern venom. The newest entry in the Dragon... [click here for more]

Wherever he goes, Varric Tethras (wisecracking rogue and stalwart companion in the Dragon Age 2 video game) makes friends, learns the local stories, and gleans the choicest scuttlebutt. Wherever he goes, his prized and distinctive crossbow, called Bianca, is sure to be at hand. Wherever he goes, he encounters trouble and treasures worth telling about.
In Faces of Thedas: Varric, we learn a... [click here for more]

The Dragon Age Game Master's Kit is your next stop
after Set 1 of the Dragon Age RPG. It features a
32-page adventure by Jeff Tidball that can serve as an
introduction to the game or as a follow-up to The Dalish
Curse. It also includes a PDF of the GM screen, the panels
of which can be printed out by GMs as quick reference sheets.
With the Game Master's Kit and Set... [click here for more]

As promised, you can now download the PDF version of the Dragon Age RPG Quickstart Guide, as featured on Free RPG Day, for free!
This quickstart features rules, an adventure, and pre-generated characters so you can jump right into the action. The Dragon Age RPG is based on BioWare's popular Dragon Age RPG franchise, and brings the dark and gritty world of Thedas to your gaming... [click here for more]

A New Age of Fantasy Roleplaying
It has been hundreds of years since the last Blight ravaged the world of Thedas. Many believe that it can never happen again, that the Dragon Age will pass without the rise of such evil. They are wrong. Beneath the earth the darkspawn stir. A new archdemon has risen and with it a Blight that will scourge the lands and darken the skies. The nations of Thedas need... [click here for more]

The Dragon Age RPG has been called the best introduction to RPGs in 30 years. Set 1 put adventurers on their path and covered characters of level 1 to 5. Now Set 2 brings them to the next stage of their journey, providing everything needed to play characters of level 6 to 10. Its many highlights include rules for playing the legendary Grey Wardens, the introduction of roleplaying and exploration... [click here for more]

This is what Dragon Age RPG fans have been waiting for!
Set 3 completes the core rules of the game, providing everything players need to take their characters from level 11 to 20. They will love new specializations like the chevalier, force mage, and shadow, plus new spells, talents, and backgrounds.
Game Masters get a host of fearsome monsters to deploy, including stats for high dragons... [click here for more]

Adventures are the heart of any roleplaying game but GMs
on the go don't always have time to create their own.
Blood in Ferelden contains three full-length
adventures for the Dragon Age RPG, as well as three
adventure outlines whose bare bones can be fleshed out for
even more action. The player characters will visit savage
borderlands like the Korcari Wilds and Frostback Mountains,... [click here for more]

Duty Unto Death is the Dragon Age RPG adventure that Chris ran on TableTop for Wil Wheaton, Chris Hardwick, Kevin Sussman, and Sam Witwer.
Duty Unto Death is a complete free adventure, including player handouts and the same 3rd level pre-generated Grey Warden recruits that the aforementioned quartet adventured with in Ferelden. Just add Dragon Age Set 1 and you're ready... [click here for more]

Ancient Lands of Mystery!
Towering pyramids rise from the sands, speaking of the glory of kings long gone. Three mighty pharaohs, kings and gods, rule over a land divided--over nations hovering on the brink of war. Priests of mighty deities guide the lives of peasants and nobles alike, as all struggle to make the most of the fertile lands that line the mighty river Yor, whose rushing waters are... [click here for more]

Green Ronin Publishing is proud to offer the The Book of Days, the player book from the Hamunaptra boxed set, on its own for seperate sale. This 96 page book for 3rd Era games covers the classes, races, feats, and magic of Hamunaptra, and allows each player to have his own quick reference for adventures in the land of Khemti. Also included is a character sheet for your hero. The main Hamunaptra boxed... [click here for more]

A Heroes Journey Adventure
For Mutants & Masterminds Third EditionPreviously in Emerald City Knights:
Chapter 0 – The Silver Storm (free download!)
Chapter 1 – Life in the Aftermath
Chapter 2 – Out of Their League
Emerald City Knights is a complete Mutants &
Masterminds Third Edition adventure set in Emerald City,
Freedom City's west-coast... [click here for more]

A Heroes Journey Adventure For Mutants & Masterminds Third EditionPreviously in Emerald City Knights: Chapter 0 – The Silver Storm (free download!) Chapter 1 – Life in the Aftermath Chapter 2 – Out of Their League Chapter 3 – Power Play
Emerald City Knights is a complete Mutants & Masterminds Third Edition adventure set in Emerald... [click here for more]

A Heroes Journey Adventure For Mutants & Masterminds Third EditionPreviously in Emerald City Knights: Chapter 0 – The Silver Storm (free download!) Chapter 1 – Life in the Aftermath Chapter 2 – Out of Their League Chapter 3 – Power Play Chapter 4 – Sea Change
Emerald City Knights is a complete Mutants & Masterminds Third Edition... [click here for more]

A Heroes Journey Adventure For Mutants & Masterminds Third EditionPreviously in Emerald City Knights: Chapter 0 – The Silver Storm (free download!) Chapter 1 – Life in the Aftermath Chapter 2 – Out of Their League Chapter 3 – Power Play Chapter 4 – Sea Change Chapter 5 – Rise of the Masterminds
Emerald City Knights is a complete... [click here for more]

Behold the Glory of Rome!
You've explored the Bronze Age in Testament, you've fought beneath the walls of Troy, now explore the exciting world of ancient Rome. Covering the the breadth of Roman history, from the founding of the great city itself to the final barbarian incursions, Eternal Rome gives you everything you need to explore this fantastic era. Chock full of historical and... [click here for more]

Welcome to Brightwood!Play a pixie, brownie, sprite, or pooka in an enchanting storytelling game of imagination and wonder. Suitable for ages 6 and up, Faery's Tale is a perfect introduction to adventure games for children and adults alike. It includes: Information on faeries, faery lore, and the fairy-tale realm of Brightwood!Easy rules for creating and playing your own faeries!Seven titles to... [click here for more]

In Family Games: The 100 Best, top game designers and publishers write about the most enjoyable, most cleverly designed titles of the last one hundred years. Their essays cover the spectrum from board games to card games, wargames to miniatures games to role-playing games, including old favorites and little known gems. These are the games that the designers themselves play, the ones that have... [click here for more]

Feed the Hunger!
Vampire enemies are a staple of fantasy adventure, but the standard race is too powerful for Player Character use in most d20 campaigns. Fang & Fury presents a new race, the vampire scion, which is balanced for play with conventional PC races. These mysterious creatures have their own history, traditions, and paths to power; and though individuals can come to rival the power... [click here for more]

This 14-page Mutants & Masterminds supplement, written by Michael Hammes, offers a total of ten archetypes and legacies for the Freedom City campaign setting. Now players can play such Freedom City archetypes as the Rogue Grue and Lor Star Captain or take on the mantle of heroic Freedom City legacies such as the Freedom Eagle and Champion of Light. Gamemasters... [click here for more]

The Freedom City Atlas is a series of products
intended to flesh out and further detail the award-winning
Freedom City setting for Mutants & Masterminds.
In this series, we "zoom in" to look at different facets of
Freedom City in detail, providing you with all the
information you need to know about them to make them
centerpieces in one or more adventures... [click here for more]

The Freedom City Atlas is a series of products
intended to flesh out and further detail the award-winning
Freedom City setting for Mutants & Masterminds.
In this series, we "zoom in" to look at different facets of
Freedom City in detail, providing you with all the
information you need to know about them to make them
centerpieces in one or more adventures set in the... [click here for more]

The Freedom City Atlas is a series of products intended to flesh out and further detail the award-winning Freedom City setting for Mutants & Masterminds.
In this series, we "zoom in" to look at different facets of Freedom City in detail, providing you with all the information you need to know about them to make them centerpieces in one or more adventures set in the city of heroes.
Freedom... [click here for more]

The Freedom City Atlas is a series of products
intended to flesh out and further detail the award-winning
Freedom City setting for Mutants & Masterminds.
In this series, we "zoom in" to look at different facets of
Freedom City in detail, providing you with all the
information you need to know about them to make them
centerpieces in one or more adventures... [click here for more]

Freedom City Atlas 1: Pyramid PlazaThe Freedom City Atlas is a series of products
intended to flesh out and further detail the award-winning
Freedom City setting for Mutants &
Masterminds. In this series, we "zoom in" to
look at different facets of Freedom City in detail,
providing you with all the information you need to know
about them to make them centerpieces... [click here for more]

A Hometown Worth Saving from Evil!
The award-winning Mutants & Masterminds superhero RPG gives you the power to become a superhero. Freedom City gives you a world to rescue from the forces of evil! Called "the greatest superhero setting ever," Freedom City is a fully realized and detailed metropolis that can serve as a home base for your heroes or just one of... [click here for more]

What are heroes without villains? Unemployed, that's what! Fortunately, Freedom's Most Wanted provides heroes with corrupt crimes to solve, dastardly plots to unravel, and sinister super-villainy to defeat. This beautifully illustrated book offers a collection of all new villains for the award-winning Freedom City campaign setting for Mutants & Masterminds. From petty crooks... [click here for more]

For a decade now Freeport has stood as one of fantasy
gaming's most distinctive cities. Home to pirates, foul
cults, terrifying monsters, vicious gangs, crime lords,
and corrupt politicians, Freeport is a dynamic setting
that offers a unique blend of high adventure and cosmic
horror. Now the City of Adventure returns to its roots
with the Freeport Companion: Pathfinder RPG Edition,... [click here for more]

Note: This book is currently available as part of a pre-order print bundle through the Green Ronin Web site.
The Most Toys!
Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Roleplaying Game,from armor and weapons to psychic crystals and steamtech. In this book are twenty-two... [click here for more]

Gear Up, Hero!
Gimmick's Guide to Gadgets is a whole new world of equipment for your Mutants & Masterminds game! This complete guide to gadgets and inventing includes:
New powers like Spontaneous Inventor, Scientific Genius, Weapon Master, and others to make your hero an expert in whatever field you want.
New extras and stunts for powers like Super-Intelligence and Super-Wisdom.
Construct... [click here for more]

They didn't call it the "Golden Age" of superheroes for nothing: the 1930s and '40s gave us the most famous and enduring icons of the comics as well as the greatest battle between good and evil in the 20th century. With Golden Age, you can take your Mutants & Masterminds games back to that bygone era: play the world's very first heroes, defenders of freedom and democracy in a world on fire, engulfed... [click here for more]

One Sheet to Rule them All!
The character sheet is the cornerstone of your Player
Character in any roleplaying game. As campaigns go on,
your sheet can get overloaded with abilities, magic items,
powers, and notes. It is way more than one measly sheet
can hold, but that's all the rulebook gives you to work
with.
In 2001 Green Ronin changed all that with the d20
System Character... [click here for more]

Fast Times at Freedom High!
The Crime League is on a rampage downtown, but the prom is tonight and, worse yet, you've got a make-up test tomorrow! But then nobody said life was easy at Hero High!
Teenaged superheroes don't have it easy... just ask them. After all, being a normal teenager is hard enough: school, work, parents, friends, dating, and more without complicating matters by adding super-powers... [click here for more]

Ten Exchange Students For Your Hero High Game.
A Mutants & Masterminds Supplement
Written by Michael Hammes
Created by Ronin Arts
Produced by Green Ronin Publishing
This Mutants & Masterminds supplement offers
Gamemasters a total of ten possible exchange students for
their Hero High game. Each student is built at
PL8/120 pp making them both ready-to-play... [click here for more]

This Mutants & Masterminds supplement offers Gamemasters a total of ten new villains for their Hero High game. Each villain features suggestions for variations as well as a trio of villain-appropriate capers. The villains make use of the Attack/Defense trade-off rule to adjust their maximum attack, defense, damage, and Toughness save bonuses. Skills are listed with the number of ranks... [click here for more]