Company of Heroes 2 delay used for polishing, extra betas, new server

Company of Heroes 2's delay from March to June has been used for bug fixes and polishing the game, Relic has said.

Game director Quinn Duffy said that the extra three months has been used to work on low priority items such as specific animations and effects, which are "important" things that "add up to making the game feel the way it does".

"We've been able to work on a lot of little polish things, but necessarily of schedules, they get weighed a low priority, but they are important to the development of Company of Heroes 2," he told Digital Spy.

"They are important to the final quality of Company of Heroes 2, the level of polish, and all the little features that add up to making the game feel the way it does."

Relic has also been able to run more beta tests with the public, which the team "wouldn't have had the opportunity to do if we had to ship earlier".

"It gives us a lot of positive feedback and beneficial feedback to work back in," Duffy said.

Finally, Relic has implemented a server, something which was intended but can now actually be done thanks to the extra time.

Gallery: View images of Company of Heroes 2:

Next
Theatre of War adds bonus missions to Company of Heroes 2
Copyright: SEGA
1 of 14