Recent community posts

Thank you so much for playing it! I'm so happy you enjoyed it. Yes, I absolutely agree with the day length (especially when you are trying to water flowers on the outer edges of the park) and a "make day longer" upgrade was definitely in my original design doc but I just didn't get around to adding it too the prototype...

I very much plan to keep working on the game so keep an eye out! Currently working on an update that fixes some of the outstanding bugs I didn't get too before the contest and adding native controller support. Just getting some of the ground work out of the way so I can get to adding more content!

Really fun! Played for over an hour this morning. Cool mix of metroidvainia and turn based combat. Some fights were pretty tough, I really liked being forced into exploring more to unlock stronger moves to progress further. Loved the time puzzle! Only issue I had was that jumping from platforms that were moving up/down was a little hit and miss. This wasn't a big deal until I came to the platforming challenge needed to unlock the gloves which relies entirely on a series of platforms jumping up and down...

Apart from that loved every bit of it and thought it played very well! Had great flow. Great art too!

Heeey! Park-Boy is a casual simulation/adventure game heavily inspired by early 2000s era PS2/Gamecube titles like Chibi-Robo and Katamari Damacy.
In the game you play as Yuu-Boy, a small alien who must water flowers and rebuild a run down city park!