Primary Magic: Kenjutsu (剣術): Yonezu StyleSecondary Magic:Caster or Holder: Ancient CasterDescription: Kenjutsu (which means "Sword Techniques") is for training a swordsmen in the use of actual sword techniques for combat, unlike that of Kendo (which means "Way of the Sword") is used more for a way of a meditative discipline. The training of Kenjutsu has many different sets of sword techniques but there were four sets that Yonezu has both learned and mastered. Then after learning them, he remade them within his own style and believe that the remaster sets are of those of the strongest among swordsmanship. The four set are; Three of the sets come from the 'Hyoho Niten Ichi Ryu' style. Tachi Seiho (太刀勢法): Twelve techniques with long sword, Kodachi Seiho (小太刀勢法): Seven techniques with a short sword, and Nito Seiho (二刀勢法): Five techniques with two swords corresponding to the five forms in the Water Scroll of the Go No Rin Sho. Key points, long sword being that of a katana and short sword being that of a Wakazashi. The fourth set being of common knowledge to swordsmen but many have found it hard to use and even worst to try an master; Battōjutsu (抜刀術): drawing blade technique.

The remade and remastered four sets of 'Kenjutsu' that is labeled 'Yonezu Style' is used in combat to protect what the user deems to be right. The sword techniques of these four sets are all very dangerous and are double edged. Even as a master swordsman and one that has made these techniques must still keep in mind that they must be practiced at all times. So that way the swordsmen can keep their speed and power of the techniques at their prime. While making sure that no one is harmed that wasn't meant to be by any single technique. There are a few techniques that require no sword(s) to preform but they have no label due to how rare they are and the fact that each one comes with its own risk of using it. Yonezu nicknamed the rare techniques as the An'āmudo (アンアームド) set which simply means 'Unarmed'.Strengths:

Four completely different sets of Sword Techniques.

Rare unarmed sword techniques.

Enhanced body and mind for both during battle and while not battling.

Weaknesses:

Cause harm to self or others, if the user was to mess up the stand or any of the movements of the techniques.

Knowledge of how the sets were before they were remastered, giving them more of a chance at how to defend against these techniques.

Without knowing swordsmanship one could never be able to use any of these techniques.

Unarmed techniques are extremely high risk to the point of costing one their own life.

Lineage: Strength of HerculesDescription: Son of the God Zeus and a mortal woman, Hercules was the strongest man alive. He received his strength not only from his father, but also from his step-mother Hera; who was tricked into giving him her milk by Artemis. Hercules was strong enough to lift the Argo into the ocean so it could set sail. However, Hera cursed him with madness that led him into a life of misery and anger. He performed 12 trials for the Gods to redeem himself, but his madness overcame him and led him to his end. Spartans claimed to be the sons of Hercules, inheriting his god-like strength.Ability: 100% strength increase and 50% HP increase but less agility. Must describe a weak point on their body where if hit they take 200% excess damage and are paralyzed for 2 posts in their character app.Usage: Passive

Unique Abilities:

Passive: In kenjutsu, there is an important concept is that of the range that some label as 'zone'. The zone is the distance in which a swordsman can attack using only one movement and depends on many factors such as the reach of his weapon, the reach of his opponent's weapon, and each swordsman's level of mobility. While a longer weapon might grant greater reach, it also leaves more blind spots and openings in defense. This is done by applying all of the user's magic power to three things; hands, feet, and weapon.Long sword, Katana: Range of 3 meters, Speed of 1.5 meters per second.Short sword, Wakazashi: Range of 1 meter, Speed of .5 meters per second.Rank up, Both: Range increased by 2 meters, Speed of (range / by 2) meters per second.

Passive: In kenjutsu, there is an important concept of the act of cutting steel, which certain particularly skilled swordsmen were said to have mastered. The act is labeled as 'Zantetsu' and little due other swordsmen know that their weapon can cut though almost anything if they train hard enough. This is done by applying all of the user's magic power into the sharp edge of their weapon.D-rank, Can cut thought WoodC-rank, Can cut thought StoneB-rank, Can cut thought Steel (normal metals)A-rank, Can cut thought Orichalcum (mythical metals)S-rank, Can cut thought DiamondNote: This ability can cut through material, but not people's spells or armor, etc.

Active: In kenjutsu, there is a defensive move in which the user grasps of catches an enemy's blade with his bare hands. This move is called 'shirahadori' and is a difficult as well as acquires a lot of skill to preform. This is done by applying all of the user's magic power into the palm of their hands.Duration Instant, cooldown of 3 posts

Passive: In kenjutsu, there is only one thing that it shares in common with kendo. That would be the stance of standing still and gripping the sword with both hands. This gives the swing or slash with the sword to have much more damage then normal. Those it does make it much harder for the one using this stand to land a hit because once they move the stance is no longer there.Kendo stance gives 50% more physical damage to melee with sword only.

List of Spells:

Spell Template:

Name: (Name of the Spell)Rank: (What rank is your spell? H, S, A, B, C, or D)Type: (Fire, Water, etc. Offensive, Defensive, Supportive.)Duration: (How long does the spell last?)Cooldown: (How long does it take for the spell to be usable again? Usually one post extra than your duration.)Description: (How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)Range of Number meters, Speed of Number meters per secondStrengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

An'āmudo (アンアームド):

Name: 自己 JikoRank: Scaling, Max at SType: Signature Duration: Rank's Max (C-rank is 5, B-rank is 6, A-rank is 7, S-rank is 10)Cooldown: Same as DurationDescription: This technique is quite difficult due to it going against everything that the one using it knows. Because at first the one using this technique must make their mind of 'blank', the moment that nothing is left they begin to pull in the energy from around the target into their body. Now this isn't for the use of a blast or something magic like thing due to this energy is purely coming from the target's mind. As the energy fully settled in the user will then act and move like the target. Basically it will be as if the target is looking into water and is fighting their self. But after the energy had settled within all it really did was project and image of the user of this technique, meaning that the target is just fighting an illusion. Any attacks that happen while battling the illusion of it's self will cause melee damage based on that of the user's rank (C-rank is 10 per hit, B-rank is 15 per hit, A-rank is 20 per hit, S-rank is 25 per hit). Max of three hits per post can be aimed at the target.C-rank, Range of 50 meters, Speed of 25 meters per secondB-rank, Range of 100 meters, Speed of 50 meters per secondA-rank, Range of 150 meters, Speed of 75 meters per secondS-rank, Range of 200 meters, Speed of 100 meters per second

Strengths:

Confuse the target by making them fight their self.

Weaknesses:

While the illusion battle is going on, the one using this technique can't not attack or go near the target's body.

Noticed that fighting them self is pointless and stops fighting against the illusion, will break the technique and force it to go on cooldown.

Name: 三歩 SanpoRank: DType: SignatureDuration: InstantCooldown: None (Limited to once during each post)Description: This technique is just the single movement that is used in every technique. Simply the one that uses this technique will take a total of three steps that will be all down at an extreme rate. They can chose to go straight, left, or right forward with all three. Now if they want they would go turn a different way but only one the final step. While at this extreme speed they can still be seen by others but they will look like a blur in the wind.Range of 15 meters, Speed of 5 meters per second

Strengths:

Travel at a rate much faster then one normally can by walking.

Weaknesses:

Leaves the user completely open for an attack.

Can only change detraction once so if something was to appear after the final step they would make a crashing stop.

Tachi Seiho (太刀勢法):

Name: 指先 SassenRank: DType: KatanaDuration: Fast: 1/Slow: 2Cooldown: 4Description: This technique is very simple but has two out comes, one that happens fast that can be deadly and the other happens slightly slower that can cause great harm. It's a three step moment that ends with either a stab to the throat or slash into the shoulder. It all depends on the finial step, if the last step is fast will shift to the right an stab the katana into the target's throat but if the last step was slow as being shifted to the right the blade will be slashed into the side of the target's left shoulder. Either of these strikes will cause D-rank worth of damage to the target.Fast/Throat, Range of 2 meters, Speed of 1 meters per secondSlow/Shoulder, Range of 2 meters, Speed of 0.5 meters per second

Strengths:

Strike can be aimed at the throat or shoulder.

Weaknesses:

Those one happens faster it takes time much more time to recharge enough energy to preform that technique again.

The slow moment will make it easier for the target to dodge or prepare for a counter strike/block.

Name: 八相左 Hasso HidariRank: CType: KatanaDuration: 2Cooldown: 3Description: This technique is just to simple, goes towards the target with the either raised up hide or held down low. It's a three step moment that ends with a quick shift to right at swing the sword in a slashing motion at the left side of the target's neck. From either above or below depending how the the sword was being held at the start of this technique. Either way the strike lands will cause C-rank worth of damage to the target.Range of 4 meters, Speed of 2 meters per second

Strengths:

Strike to the neck that could cause death.

Weaknesses:

Aimed completely at the left side of the target's body only.

Leaves the left side of the one using this technique completely open for an attack.

Name: 八相右 Hasso MigiRank: CType: KatanaDuration: 2Cooldown: 3Description: This technique is just to simple, goes towards the target with the either raised up hide or held down low. It's a three step moment that ends with a quick shift to left at swing the sword in a slashing motion at the right side of the target's neck. From either above or below depending how the the sword was being held at the start of this technique. Either way the strike lands will cause C-rank worth of damage to the target.Range of 4 meters, Speed of 2 meters per second

Strengths:

Strike to the neck that could cause death.

Weaknesses:

Aimed completely at the right side of the target's body only.

Leaves the right side of the one using this technique completely open for an attack.

Name: 受流左 Uke Nagashi HidariRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 受流右 Uke Nagashi MigiRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 捩構 Moji GamaeRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 張付 HaritsukeRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 流打 Nagashi UchiRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 虎振 Tora BuriRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 数喜 KazukiRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 合先打留 Aisen UchidomeRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 余打 (アマシ打）Amashi UchiRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Kodachi Seiho (小太刀勢法):

Name: 指先 SassenRank: DType: WakazashiDuration: 1Cooldown: 2Description: This technique is rash moment that can cause great and deadly harm to others. It's a three step moment that ends with either a stab to the area right between the target's eyes or stab to the throat. It all depends on the way the target is looking, if they were looking upwards at the sky the Wakazashi will be stabbed into the target's throat but if they were looking downwards at the earth then the Wakazashi will be stabbed into the target's head between their eyes. Either of these strikes will cause D-rank worth of damage to the target.Range of 1 meters, Speed of 0.5 meters per second

Strengths:

Swift movement with a short sword.

Weaknesses:

Leave the one using this technique completely open on both sides.

This is a head on technique, so if the path became blocked this technique would stop and go on cooldown.

Name: 中段 ChudanRank: DType: WakazashiDuration: 2Cooldown: 3Description: This technique is rash moment that can both cause harm and disarm the target. First part of this technique, is a three step moment while moving sideways to the left. Then ends with slash or stab to the target's hand to force them to drop their weapon, depending on the size of the weapon will be what causes this technique to be a slash or stab. The strike to the hand(s) would cause half D-rank worth of damage. Second part of this technique, quickly trades the wakazashi to their other hand while grabbing the target by the shoulder with the hand that had the sword before. Then pulling hard on the target's shoulder fast making them stumble forwards while thrusting the wakazashi into their throat or having them fall onto. The stab or impalement of the sword into the target causes half D-rank worth of damage. First Part, Range of 1 meters, Speed of 0.5 meters per secondSecond Part, Range of 1 meters, Speed of 0.5 meters per second

Strengths:

Able to disarm the target.

Weaknesses:

Due to this being two parts, those they maybe be disarmed the target could still get away before the grab would land.

Two strikes that does only half the normal damage of a single strike.

Name: 受流 Uke NagashiRank:Type: WakazashiDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 捩構 Moji GamaeRank:Type: WakazashiDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 張付 HaritsukeRank:Type: WakazashiDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 流打 Nagashi UchiRank:Type: WakazashiDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 合先 AisenRank:Type: WakazashiDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Battōjutsu (抜刀術):

Name: ダッシュ DasshuRank: DType: Drawing of KatanaDuration: 1Cooldown: 2Description: This technique is all about speed, out of most sword technique its know to be one of the fastest for a Katana. Takes the whole sword while its still sheathed into one hand and the other hand on the handle. Then within a blink of an eye the person will dash forward at high speed that they will look like a blur. Within the dash, quickly pulls the katana out and makes three strikes at the target. Each strike being within different areas; top area being from head to shoulders, middle area being from shoulders down to hips, and bottom area being from hip to feet. As the one that used the technique has finished the dash and resheaths the katana then the effects of the strike(s) will appear. Each strike that landed will cause blood to shot out of the area hit and deal 25% D-rank worth of damage (capping out at 75% D-rank damage if all three strikes land). Range of 10 meters, Speed of 5 meters per second

Strengths:

Extreme speed technique.

Weaknesses:

Those the movement is fast and actions are fast, doesn't mean this move is unblock able an can still miss.

While dashing the one preforming the technique can't see well, so if someone else gotten in the way of the target they will fall victim to this technique.

Name: ブーム BūmuRank: CType: Drawing of WakazashiDuration: 3Cooldown: 4Description: This technique is all about speed, out of most sword technique its know to be one of the fastest for a Wakazashi. Takes the whole sword while its still sheathed into one hand and the other hand on the handle. Then within a blink of an eye unsheaths the sword and resheaths, this happened at such a fast speed that it caused a sonic boom to happen. Now the sonic boom is in the shape of a crescent moon, it will travel forwards till the fight thing it hit and will cause C-rank worth of damage.Range of 20 meters, Speed of 10 meters per second

Strengths:

Creation of a wave made of pure air.

Weaknesses:

Wave stop at the first solid thing it comes in contact with even if it isn't the target.

Hand slips while holding the sheath will cause half C-rank damage to his hand and makes that hand unable to hold a weapon for two posts.

Rank: Caps at S, ranks with the user.Type: Entertainment, the summon spell is in addition to normal spells.

Duration: Max duration for rankCooldown: Duration + 1

Description:One of the things the people of earth land certainly did not see coming this Halloween season? Was a new species being discovered, well more like taking over so to speak! No one is really sure where these levitating creatures came from, but they came in mass, more than thousands appearing over night and every time someone asked "What are frogs" they would come over, thus earning them the name Halloween Frogs even though they look nothing like frogs.

Luckily these tentacle armed creatures are friendly, using those weird looking appendages to feel the world more than grab things, in fact, those suckers only have enough strength to pick up the small plants that make their diet. Oddly enough? This makes them a cannibalistic organism since far as everyone can tell they are made of a similar substance to pumpkin. However, in spite of their weird quirks, Halloween Frogs have won the hearts of many people, slithering their way into homes, and into summoning contracts with large numbers of mages. Those who can summon them receive a small charm that looks like a feline pumpkin head. When Summoned this charm vanishes until the duration is up.

Active: The activation of Halloween Frog magic changes the landscape of the battle ground, this is a varied ability. However, the new scene must be something Halloween themed and can’t be used in PvP without both player’s agreeing. This last's as long as the summon's rank.

Passive: Halloween Frogs seem to be able to pull candy from thin air, giving the people around them sweet’s often as signs of appreciation or affection, no one is really sure, but no one wants to believe they’re fattening us up for slaughter. Once per thread, this candy also heals the people who consume it for 100 health.

Strengths:ツ Halloween Frogs are weird, they can be present at all times, though their active/passive is only usable when formally summoned.

Weaknesses:ツ These animals look very weird, some may even say creepy so not everyone can actually get along with them.ツ Heavily preyed upon by larger plant eating animals, even some humanoids or carnivores due to the fact they smell and taste like pumpkin pieツ Some frogs are capable of human speech, which can get exceptionally annoying to some people since the ones who can speak are very opinionated. ツ They like to lay on the head's of their owner's holding on with their suckers and via wrapping their tail around the owner's neck. Oops.ツ Halloween Frogs are incapable of resisting flower's, thus if there are flowers present they will eat them until the creature is full before carrying out whatever command was given.

List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

Primary Magic: Kenjutsu (剣術): Yonezu StyleSecondary Magic:Caster or Holder: Ancient CasterDescription: Kenjutsu (which means "Sword Techniques") is for training a swordsmen in the use of actual sword techniques for combat, unlike that of Kendo (which means "Way of the Sword") is used more for a way of a meditative discipline. The training of Kenjutsu has many different sets of sword techniques but there were four sets that Yonezu has both learned and mastered. Then after learning them, he remade them within his own style and believe that the remaster sets are of those of the strongest among swordsmanship. The four set are; Three of the sets come from the 'Hyoho Niten Ichi Ryu' style. Tachi Seiho (太刀勢法): Twelve techniques with long sword, Kodachi Seiho (小太刀勢法): Seven techniques with a short sword, and Nito Seiho (二刀勢法): Five techniques with two swords corresponding to the five forms in the Water Scroll of the Go No Rin Sho. Key points, long sword being that of a katana and short sword being that of a Wakazashi. The fourth set being of common knowledge to swordsmen but many have found it hard to use and even worst to try an master; Battōjutsu (抜刀術): drawing blade technique.

The remade and remastered four sets of 'Kenjutsu' that is labeled 'Yonezu Style' is used in combat to protect what the user deems to be right. The sword techniques of these four sets are all very dangerous and are double edged. Even as a master swordsman and one that has made these techniques must still keep in mind that they must be practiced at all times. So that way the swordsmen can keep their speed and power of the techniques at their prime. While making sure that no one is harmed that wasn't meant to be by any single technique. There are a few techniques that require no sword(s) to preform but they have no label due to how rare they are and the fact that each one comes with its own risk of using it. Yonezu nicknamed the rare techniques as the An'āmudo (アンアームド) set which simply means 'Unarmed'.Strengths:

Four completely different sets of Sword Techniques.

Rare unarmed sword techniques.

Enhanced body and mind for both during battle and while not battling.

Weaknesses:

Cause harm to self or others, if the user was to mess up the stand or any of the movements of the techniques.

Knowledge of how the sets were before they were remastered, giving them more of a chance at how to defend against these techniques.

Without knowing swordsmanship one could never be able to use any of these techniques.

Unarmed techniques are extremely high risk to the point of costing one their own life.

Lineage: Strength of HerculesDescription: Son of the God Zeus and a mortal woman, Hercules was the strongest man alive. He received his strength not only from his father, but also from his step-mother Hera; who was tricked into giving him her milk by Artemis. Hercules was strong enough to lift the Argo into the ocean so it could set sail. However, Hera cursed him with madness that led him into a life of misery and anger. He performed 12 trials for the Gods to redeem himself, but his madness overcame him and led him to his end. Spartans claimed to be the sons of Hercules, inheriting his god-like strength.Ability: 100% strength increase and 50% HP increase but less agility. Must describe a weak point on their body where if hit they take 200% excess damage and are paralyzed for 2 posts in their character app.Usage: Passive

Unique Abilities:

Passive: In kenjutsu, there is an important concept is that of the range that some label as 'zone'. The zone is the distance in which a swordsman can attack using only one movement and depends on many factors such as the reach of his weapon, the reach of his opponent's weapon, and each swordsman's level of mobility. While a longer weapon might grant greater reach, it also leaves more blind spots and openings in defense. This is done by applying all of the user's magic power to three things; hands, feet, and weapon.Long sword, Katana: Range of 3 meters, Speed of 1.5 meters per second.Short sword, Wakazashi: Range of 1 meter, Speed of .5 meters per second.Rank up, Both: Range increased by 2 meters, Speed of (range / by 2) meters per second.

Passive: In kenjutsu, there is an important concept of the act of cutting steel, which certain particularly skilled swordsmen were said to have mastered. The act is labeled as 'Zantetsu' and little due other swordsmen know that their weapon can cut though almost anything if they train hard enough. This is done by applying all of the user's magic power into the sharp edge of their weapon.D-rank, Can cut thought WoodC-rank, Can cut thought StoneB-rank, Can cut thought Steel (normal metals)A-rank, Can cut thought Orichalcum (mythical metals)S-rank, Can cut thought DiamondPlease note this ability can cut through material, but not people's spells or armor, etc. If you wish it to have such an application we will have to edit it to be fair in that manner.

Active: In kenjutsu, there is a defensive move in which the user grasps of catches an enemy's blade with his bare hands. This move is called 'shirahadori' and is a difficult as well as acquires a lot of skill to preform. This is done by applying all of the user's magic power into the palm of their hands.Duration Instant, cooldown of 3 posts

Passive: In kenjutsu, there is only one thing that it shares in common with kendo. That would be the stance of standing still and gripping the sword with both hands. This gives the swing or slash with the sword to have much more damage then normal. Those it does make it much harder for the one using this stand to land a hit because once they move the stance is no longer there.Kendo stance gives 50% more physical damage to melee with sword only.

List of Spells:

Spell Template:

Name: (Name of the Spell)Rank: (What rank is your spell? H, S, A, B, C, or D)Type: (Fire, Water, etc. Offensive, Defensive, Supportive.)Duration: (How long does the spell last?)Cooldown: (How long does it take for the spell to be usable again? Usually one post extra than your duration.)Description: (How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)Range of Number meters, Speed of Number meters per secondStrengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

An'āmudo (アンアームド):

Name: 自己 JikoRank: Scaling, Max at SType: Signature Duration: Rank's Max (C-rank is 5, B-rank is 6, A-rank is 7, S-rank is 10)Cooldown: Same as DurationDescription: This technique is quite difficult due to it going against everything that the one using it knows. Because at first the one using this technique must make their mind of 'blank', the moment that nothing is left they begin to pull in the energy from around the target into their body. Now this isn't for the use of a blast or something magic like thing due to this energy is purely coming from the target's mind. As the energy fully settled in the user will then act and move like the target. Basically it will be as if the target is looking into water and is fighting their self. But after the energy had settled within all it really did was project and image of the user of this technique, meaning that the target is just fighting an illusion. Any attacks that happen while battling the illusion of it's self will cause melee damage based on that of the user's rank (C-rank is 10 per hit, B-rank is 15 per hit, A-rank is 20 per hit, S-rank is 25 per hit).C-rank, Range of 50 meters, Speed of 25 meters per secondB-rank, Range of 100 meters, Speed of 50 meters per secondA-rank, Range of 150 meters, Speed of 75 meters per secondS-rank, Range of 200 meters, Speed of 100 meters per secondPlease place a maximum number of hits per post on this.Strengths:

Confuse the target by making them fight their self.

Weaknesses:

While the illusion battle is going on, the one using this technique can't not attack or go near the target's body.

Noticed that fighting them self is pointless and stops fighting against the illusion, will break the technique and force it to go on cooldown.

Name: 三歩 SanpoRank: DType: SignatureDuration: InstantCooldown: None (Limited to once during each post)Description: This technique is just the single movement that is used in every technique. Simply the one that uses this technique will take a total of three steps that will be all down at an extreme rate. They can chose to go straight, left, or right forward with all three. Now if they want they would go turn a different way but only one the final step. While at this extreme speed they can still be seen by others but they will look like a blur in the wind.Range of 15 meters, Speed of 5 meters per second

Strengths:

Travel at a rate much faster then one normally can by walking.

Weaknesses:

Leaves the user completely open for an attack.

Can only change detraction once so if something was to appear after the final step they would make a crashing stop.

Tachi Seiho (太刀勢法):

Name: 指先 SassenRank: DType: KatanaDuration: Fast: 1/Slow: 2 Please make the cooldown the same for the fast and slow effect's.Cooldown: Fast: 5/Slow: 3 Description: This technique is very simple but has two out comes, one that happens fast that can be deadly and the other happens slightly slower that can cause great harm. It's a three step moment that ends with either a stab to the throat or slash into the shoulder. It all depends on the finial step, if the last step is fast will shift to the right an stab the katana into the target's throat but if the last step was slow as being shifted to the right the blade will be slashed into the side of the target's left shoulder. Either of these strikes will cause D-rank worth of damage to the target.Fast/Throat, Range of 2 meters, Speed of 1 meters per secondSlow/Shoulder, Range of 2 meters, Speed of 0.5 meters per second

Strengths:

Strike can be aimed at the throat or shoulder.

Weaknesses:

Those one happens faster it takes time much more time to recharge enough energy to preform that technique again.

The slow moment will make it easier for the target to dodge or prepare for a counter strike/block.

Name: 八相左 Hasso HidariRank: CType: KatanaDuration: 2Cooldown: 3Description: This technique is just to simple, goes towards the target with the either raised up hide or held down low. It's a three step moment that ends with a quick shift to right at swing the sword in a slashing motion at the left side of the target's neck. From either above or below depending how the the sword was being held at the start of this technique. Either way the strike lands will cause C-rank worth of damage to the target.Range of 4 meters, Speed of 2 meters per second

Strengths:

Strike to the neck that could cause death.

Weaknesses:

Aimed completely at the left side of the target's body only.

Leaves the left side of the one using this technique completely open for an attack.

Name: 八相右 Hasso MigiRank: CType: KatanaDuration: 2Cooldown: 3Description: This technique is just to simple, goes towards the target with the either raised up hide or held down low. It's a three step moment that ends with a quick shift to left at swing the sword in a slashing motion at the right side of the target's neck. From either above or below depending how the the sword was being held at the start of this technique. Either way the strike lands will cause C-rank worth of damage to the target.Range of 4 meters, Speed of 2 meters per second

Strengths:

Strike to the neck that could cause death.

Weaknesses:

Aimed completely at the right side of the target's body only.

Leaves the right side of the one using this technique completely open for an attack.

Name: 受流左 Uke Nagashi HidariRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 受流右 Uke Nagashi MigiRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 捩構 Moji GamaeRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 張付 HaritsukeRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 流打 Nagashi UchiRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 虎振 Tora BuriRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 数喜 KazukiRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 合先打留 Aisen UchidomeRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 余打 (アマシ打）Amashi UchiRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Kodachi Seiho (小太刀勢法):

Name: 指先 SassenRank: DType: WakazashiDuration: 1Cooldown: 2Description: This technique is rash moment that can cause great and deadly harm to others. It's a three step moment that ends with either a stab to the area right between the target's eyes or stab to the throat. It all depends on the way the target is looking, if they were looking upwards at the sky the Wakazashi will be stabbed into the target's throat but if they were looking downwards at the earth then the Wakazashi will be stabbed into the target's head between their eyes. Either of these strikes will cause D-rank worth of damage to the target.Range of 1 meters, Speed of 0.5 meters per second

Strengths:

Swift movement with a short sword.

Weaknesses:

Leave the one using this technique completely open on both sides.

This is a head on technique, so if the path became blocked this technique would stop and go on cooldown.

Name: 中段 ChudanRank: DType: WakazashiDuration: 2Cooldown: 3Description: This technique is rash moment that can both cause harm and disarm the target. First part of this technique, is a three step moment while moving sideways to the left. Then ends with slash or stab to the target's hand to force them to drop their weapon, depending on the size of the weapon will be what causes this technique to be a slash or stab. The strike to the hand(s) would cause half D-rank worth of damage. Second part of this technique, quickly trades the wakazashi to their other hand while grabbing the target by the shoulder with the hand that had the sword before. Then pulling hard on the target's shoulder fast making them stumble forwards while thrusting the wakazashi into their throat or having them fall onto. The stab or impalement of the sword into the target causes half D-rank worth of damage. First Part, Range of 1 meters, Speed of 0.5 meters per secondSecond Part, Range of 1 meters, Speed of 0.5 meters per second

Strengths:

Able to disarm the target.

Weaknesses:

Due to this being two parts, those they maybe be disarmed the target could still get away before the grab would land.

Two strikes that does only half the normal damage of a single strike.

Name: 受流 Uke NagashiRank:Type: WakazashiDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 捩構 Moji GamaeRank:Type: WakazashiDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 張付 HaritsukeRank:Type: WakazashiDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 流打 Nagashi UchiRank:Type: WakazashiDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 合先 AisenRank:Type: WakazashiDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Battōjutsu (抜刀術):

Name: ダッシュ DasshuRank: DType: Drawing of KatanaDuration: 1Cooldown: 2Description: This technique is all about speed, out of most sword technique its know to be one of the fastest for a Katana. Takes the whole sword while its still sheathed into one hand and the other hand on the handle. Then within a blink of an eye the person will dash forward at high speed that they will look like a blur. Within the dash, quickly pulls the katana out and makes three strikes at the target. Each strike being within different areas; top area being from head to shoulders, middle area being from shoulders down to hips, and bottom area being from hip to feet. As the one that used the technique has finished the dash and resheaths the katana then the effects of the strike(s) will appear. Each strike that landed will cause blood to shot out of the area hit and deal half D-rank worth of damage (capping out at 1.5 D-rank damage if all three strikes land). When using multiple hits, each strike is onyl allowed to do 25% of the rank's damage.Range of 10 meters, Speed of 5 meters per second

Strengths:

Extreme speed technique.

Weaknesses:

Those the movement is fast and actions are fast, doesn't mean this move is unblock able an can still miss.

While dashing the one preforming the technique can't see well, so if someone else gotten in the way of the target they will fall victim to this technique.

Name: ブーム BūmuRank: CType: Drawing of WakazashiDuration: 3Cooldown: 4Description: This technique is all about speed, out of most sword technique its know to be one of the fastest for a Wakazashi. Takes the whole sword while its still sheathed into one hand and the other hand on the handle. Then within a blink of an eye unsheaths the sword and resheaths, this happened at such a fast speed that it caused a sonic boom to happen. Now the sonic boom is in the shape of a crescent moon, it will travel forwards till the fight thing it hit and will cause C-rank worth of damage.Range of 20 meters, Speed of 10 meters per second

Strengths:

Creation of a wave made of pure air.

Weaknesses:

Wave stop at the first solid thing it comes in contact with even if it isn't the target.

Hand slips while holding the sheath will cause half C-rank damage to his hand and makes that hand unable to hold a weapon for two posts.

Evilish Frogs of the Month:

Name:What Are Frogs?These Are Halloween Frogs!

Rank: Caps at S, ranks with the user.Type: Entertainment, the summon spell is in addition to normal spells.

Duration: Max duration for rankCooldown: Duration + 1

Description:One of the things the people of earth land certainly did not see coming this Halloween season? Was a new species being discovered, well more like taking over so to speak! No one is really sure where these levitating creatures came from, but they came in mass, more than thousands appearing over night and every time someone asked "What are frogs" they would come over, thus earning them the name Halloween Frogs even though they look nothing like frogs.

Luckily these tentacle armed creatures are friendly, using those weird looking appendages to feel the world more than grab things, in fact, those suckers only have enough strength to pick up the small plants that make their diet. Oddly enough? This makes them a cannibalistic organism since far as everyone can tell they are made of a similar substance to pumpkin. However, in spite of their weird quirks, Halloween Frogs have won the hearts of many people, slithering their way into homes, and into summoning contracts with large numbers of mages. Those who can summon them receive a small charm that looks like a feline pumpkin head. When Summoned this charm vanishes until the duration is up.

Active: The activation of Halloween Frog magic changes the landscape of the battle ground, this is a varied ability. However, the new scene must be something Halloween themed and can’t be used in PvP without both player’s agreeing. This last's as long as the summon's rank.

Passive: Halloween Frogs seem to be able to pull candy from thin air, giving the people around them sweet’s often as signs of appreciation or affection, no one is really sure, but no one wants to believe they’re fattening us up for slaughter. Once per thread, this candy also heals the people who consume it for 100 health.

Strengths:ツ Halloween Frogs are weird, they can be present at all times, though their active/passive is only usable when formally summoned.

Weaknesses:ツ These animals look very weird, some may even say creepy so not everyone can actually get along with them.ツ Heavily preyed upon by larger plant eating animals, even some humanoids or carnivores due to the fact they smell and taste like pumpkin pieツ Some frogs are capable of human speech, which can get exceptionally annoying to some people since the ones who can speak are very opinionated. ツ They like to lay on the head's of their owner's holding on with their suckers and via wrapping their tail around the owner's neck. Oops.ツ Halloween Frogs are incapable of resisting flower's, thus if there are flowers present they will eat them until the creature is full before carrying out whatever command was given.

List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

Primary Magic: Kenjutsu (剣術): Yonezu StyleSecondary Magic:Caster or Holder: Ancient CasterDescription: Kenjutsu (which means "Sword Techniques") is for training a swordsmen in the use of actual sword techniques for combat, unlike that of Kendo (which means "Way of the Sword") is used more for a way of a meditative discipline. The training of Kenjutsu has many different sets of sword techniques but there were four sets that Yonezu has both learned and mastered. Then after learning them, he remade them within his own style and believe that the remaster sets are of those of the strongest among swordsmanship. The four set are; Three of the sets come from the 'Hyoho Niten Ichi Ryu' style. Tachi Seiho (太刀勢法): Twelve techniques with long sword, Kodachi Seiho (小太刀勢法): Seven techniques with a short sword, and Nito Seiho (二刀勢法): Five techniques with two swords corresponding to the five forms in the Water Scroll of the Go No Rin Sho. Key points, long sword being that of a katana and short sword being that of a Wakazashi. The fourth set being of common knowledge to swordsmen but many have found it hard to use and even worst to try an master; Battōjutsu (抜刀術): drawing blade technique.

The remade and remastered four sets of 'Kenjutsu' that is labeled 'Yonezu Style' is used in combat to protect what the user deems to be right. The sword techniques of these four sets are all very dangerous and are double edged. Even as a master swordsman and one that has made these techniques must still keep in mind that they must be practiced at all times. So that way the swordsmen can keep their speed and power of the techniques at their prime. While making sure that no one is harmed that wasn't meant to be by any single technique. There are a few techniques that require no sword(s) to preform but they have no label due to how rare they are and the fact that each one comes with its own risk of using it. Yonezu nicknamed the rare techniques as the An'āmudo (アンアームド) set which simply means 'Unarmed'.Strengths:

Four completely different sets of Sword Techniques.

Rare unarmed sword techniques.

Enhanced body and mind for both during battle and while not battling.

Weaknesses:

Cause harm to self or others, if the user was to mess up the stand or any of the movements of the techniques.

Knowledge of how the sets were before they were remastered, giving them more of a chance at how to defend against these techniques.

Without knowing swordsmanship one could never be able to use any of these techniques.

Unarmed techniques are extremely high risk to the point of costing one their own life.

Lineage: Strength of HerculesDescription: Son of the God Zeus and a mortal woman, Hercules was the strongest man alive. He received his strength not only from his father, but also from his step-mother Hera; who was tricked into giving him her milk by Artemis. Hercules was strong enough to lift the Argo into the ocean so it could set sail. However, Hera cursed him with madness that led him into a life of misery and anger. He performed 12 trials for the Gods to redeem himself, but his madness overcame him and led him to his end. Spartans claimed to be the sons of Hercules, inheriting his god-like strength.Ability: 100% strength increase and 50% HP increase but less agility. Must describe a weak point on their body where if hit they take 200% excess damage and are paralyzed for 2 posts in their character app.Usage: Passive

Unique Abilities:

Passive: In kenjutsu, there is an important concept is that of the range that some label as 'zone'. The zone is the distance in which a swordsman can attack using only one movement and depends on many factors such as the reach of his weapon, the reach of his opponent's weapon, and each swordsman's level of mobility. While a longer weapon might grant greater reach, it also leaves more blind spots and openings in defense. This is done by applying all of the user's magic power to three things; hands, feet, and weapon.Long sword, Katana: Range of 3 meters, Speed of 1.5 meters per second.Short sword, Wakazashi: Range of 1 meter, Speed of .5 meters per second.Rank up, Both: Range increased by 2 meters, Speed of (range / by 2) meters per second.

Passive: In kenjutsu, there is an important concept of the act of cutting steel, which certain particularly skilled swordsmen were said to have mastered. The act is labeled as 'Zantetsu' and little due other swordsmen know that their weapon can cut though almost anything if they train hard enough. This is done by applying all of the user's magic power into the sharp edge of their weapon.D-rank, Can cut thought WoodC-rank, Can cut thought StoneB-rank, Can cut thought Steel (normal metals)A-rank, Can cut thought Orichalcum (mythical metals)S-rank, Can cut thought DiamondNote: This ability can cut through material, but not people's spells or armor, etc.

Active: In kenjutsu, there is a defensive move in which the user grasps of catches an enemy's blade with his bare hands. This move is called 'shirahadori' and is a difficult as well as acquires a lot of skill to preform. This is done by applying all of the user's magic power into the palm of their hands.Duration Instant, cooldown of 3 posts

Passive: In kenjutsu, there is only one thing that it shares in common with kendo. That would be the stance of standing still and gripping the sword with both hands. This gives the swing or slash with the sword to have much more damage then normal. Those it does make it much harder for the one using this stand to land a hit because once they move the stance is no longer there.Kendo stance gives 50% more physical damage to melee with sword only.

List of Spells:

Spell Template:

Name: (Name of the Spell)Rank: (What rank is your spell? H, S, A, B, C, or D)Type: (Fire, Water, etc. Offensive, Defensive, Supportive.)Duration: (How long does the spell last?)Cooldown: (How long does it take for the spell to be usable again? Usually one post extra than your duration.)Description: (How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)Range of Number meters, Speed of Number meters per secondStrengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

An'āmudo (アンアームド):

Name: 自己 JikoRank: Scaling, Max at SType: Signature Duration: Rank's Max (C-rank is 5, B-rank is 6, A-rank is 7, S-rank is 10)Cooldown: Same as DurationDescription: This technique is quite difficult due to it going against everything that the one using it knows. Because at first the one using this technique must make their mind of 'blank', the moment that nothing is left they begin to pull in the energy from around the target into their body. Now this isn't for the use of a blast or something magic like thing due to this energy is purely coming from the target's mind. As the energy fully settled in the user will then act and move like the target. Basically it will be as if the target is looking into water and is fighting their self. But after the energy had settled within all it really did was project and image of the user of this technique, meaning that the target is just fighting an illusion. Any attacks that happen while battling the illusion of it's self will cause melee damage based on that of the user's rank (C-rank is 10 per hit, B-rank is 15 per hit, A-rank is 20 per hit, S-rank is 25 per hit). Max of three hits per post can be aimed at the target.C-rank, Range of 50 meters, Speed of 25 meters per secondB-rank, Range of 100 meters, Speed of 50 meters per secondA-rank, Range of 150 meters, Speed of 75 meters per secondS-rank, Range of 200 meters, Speed of 100 meters per second

Strengths:

Confuse the target by making them fight their self.

Weaknesses:

While the illusion battle is going on, the one using this technique can't not attack or go near the target's body.

Noticed that fighting them self is pointless and stops fighting against the illusion, will break the technique and force it to go on cooldown.

Name: 三歩 SanpoRank: DType: SignatureDuration: InstantCooldown: None (Limited to once during each post)Description: This technique is just the single movement that is used in every technique. Simply the one that uses this technique will take a total of three steps that will be all down at an extreme rate. They can chose to go straight, left, or right forward with all three. Now if they want they would go turn a different way but only one the final step. While at this extreme speed they can still be seen by others but they will look like a blur in the wind.Range of 15 meters, Speed of 5 meters per second

Strengths:

Travel at a rate much faster then one normally can by walking.

Weaknesses:

Leaves the user completely open for an attack.

Can only change detraction once so if something was to appear after the final step they would make a crashing stop.

Tachi Seiho (太刀勢法):

Name: 指先 SassenRank: DType: KatanaDuration: Fast: 1/Slow: 2Cooldown: 4Description: This technique is very simple but has two out comes, one that happens fast that can be deadly and the other happens slightly slower that can cause great harm. It's a three step moment that ends with either a stab to the throat or slash into the shoulder. It all depends on the finial step, if the last step is fast will shift to the right an stab the katana into the target's throat but if the last step was slow as being shifted to the right the blade will be slashed into the side of the target's left shoulder. Either of these strikes will cause D-rank worth of damage to the target.Fast/Throat, Range of 2 meters, Speed of 1 meters per secondSlow/Shoulder, Range of 2 meters, Speed of 0.5 meters per second

Strengths:

Strike can be aimed at the throat or shoulder.

Weaknesses:

Those one happens faster it takes time much more time to recharge enough energy to preform that technique again.

The slow moment will make it easier for the target to dodge or prepare for a counter strike/block.

Name: 八相左 Hasso HidariRank: CType: KatanaDuration: 2Cooldown: 3Description: This technique is just to simple, goes towards the target with the either raised up hide or held down low. It's a three step moment that ends with a quick shift to right at swing the sword in a slashing motion at the left side of the target's neck. From either above or below depending how the the sword was being held at the start of this technique. Either way the strike lands will cause C-rank worth of damage to the target.Range of 4 meters, Speed of 2 meters per second

Strengths:

Strike to the neck that could cause death.

Weaknesses:

Aimed completely at the left side of the target's body only.

Leaves the left side of the one using this technique completely open for an attack.

Name: 八相右 Hasso MigiRank: CType: KatanaDuration: 2Cooldown: 3Description: This technique is just to simple, goes towards the target with the either raised up hide or held down low. It's a three step moment that ends with a quick shift to left at swing the sword in a slashing motion at the right side of the target's neck. From either above or below depending how the the sword was being held at the start of this technique. Either way the strike lands will cause C-rank worth of damage to the target.Range of 4 meters, Speed of 2 meters per second

Strengths:

Strike to the neck that could cause death.

Weaknesses:

Aimed completely at the right side of the target's body only.

Leaves the right side of the one using this technique completely open for an attack.

Name: 受流左 Uke Nagashi HidariRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 受流右 Uke Nagashi MigiRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 捩構 Moji GamaeRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 張付 HaritsukeRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 流打 Nagashi UchiRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 虎振 Tora BuriRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 数喜 KazukiRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 合先打留 Aisen UchidomeRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 余打 (アマシ打）Amashi UchiRank:Type: KatanaDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Kodachi Seiho (小太刀勢法):

Name: 指先 SassenRank: DType: WakazashiDuration: 1Cooldown: 2Description: This technique is rash moment that can cause great and deadly harm to others. It's a three step moment that ends with either a stab to the area right between the target's eyes or stab to the throat. It all depends on the way the target is looking, if they were looking upwards at the sky the Wakazashi will be stabbed into the target's throat but if they were looking downwards at the earth then the Wakazashi will be stabbed into the target's head between their eyes. Either of these strikes will cause D-rank worth of damage to the target.Range of 1 meters, Speed of 0.5 meters per second

Strengths:

Swift movement with a short sword.

Weaknesses:

Leave the one using this technique completely open on both sides.

This is a head on technique, so if the path became blocked this technique would stop and go on cooldown.

Name: 中段 ChudanRank: DType: WakazashiDuration: 2Cooldown: 3Description: This technique is rash moment that can both cause harm and disarm the target. First part of this technique, is a three step moment while moving sideways to the left. Then ends with slash or stab to the target's hand to force them to drop their weapon, depending on the size of the weapon will be what causes this technique to be a slash or stab. The strike to the hand(s) would cause half D-rank worth of damage. Second part of this technique, quickly trades the wakazashi to their other hand while grabbing the target by the shoulder with the hand that had the sword before. Then pulling hard on the target's shoulder fast making them stumble forwards while thrusting the wakazashi into their throat or having them fall onto. The stab or impalement of the sword into the target causes half D-rank worth of damage. First Part, Range of 1 meters, Speed of 0.5 meters per secondSecond Part, Range of 1 meters, Speed of 0.5 meters per second

Strengths:

Able to disarm the target.

Weaknesses:

Due to this being two parts, those they maybe be disarmed the target could still get away before the grab would land.

Two strikes that does only half the normal damage of a single strike.

Name: 受流 Uke NagashiRank:Type: WakazashiDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 捩構 Moji GamaeRank:Type: WakazashiDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 張付 HaritsukeRank:Type: WakazashiDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 流打 Nagashi UchiRank:Type: WakazashiDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Name: 合先 AisenRank:Type: WakazashiDuration:Cooldown:Description:Range of Number meters, Speed of Number meters per second

Strengths:

One

Weaknesses:

One

Two

Battōjutsu (抜刀術):

Name: ダッシュ DasshuRank: DType: Drawing of KatanaDuration: 1Cooldown: 2Description: This technique is all about speed, out of most sword technique its know to be one of the fastest for a Katana. Takes the whole sword while its still sheathed into one hand and the other hand on the handle. Then within a blink of an eye the person will dash forward at high speed that they will look like a blur. Within the dash, quickly pulls the katana out and makes three strikes at the target. Each strike being within different areas; top area being from head to shoulders, middle area being from shoulders down to hips, and bottom area being from hip to feet. As the one that used the technique has finished the dash and resheaths the katana then the effects of the strike(s) will appear. Each strike that landed will cause blood to shot out of the area hit and deal 25% D-rank worth of damage (capping out at 75% D-rank damage if all three strikes land). Range of 10 meters, Speed of 5 meters per second

Strengths:

Extreme speed technique.

Weaknesses:

Those the movement is fast and actions are fast, doesn't mean this move is unblock able an can still miss.

While dashing the one preforming the technique can't see well, so if someone else gotten in the way of the target they will fall victim to this technique.

Name: ブーム BūmuRank: CType: Drawing of WakazashiDuration: 3Cooldown: 4Description: This technique is all about speed, out of most sword technique its know to be one of the fastest for a Wakazashi. Takes the whole sword while its still sheathed into one hand and the other hand on the handle. Then within a blink of an eye unsheaths the sword and resheaths, this happened at such a fast speed that it caused a sonic boom to happen. Now the sonic boom is in the shape of a crescent moon, it will travel forwards till the fight thing it hit and will cause C-rank worth of damage.Range of 20 meters, Speed of 10 meters per second

Strengths:

Creation of a wave made of pure air.

Weaknesses:

Wave stop at the first solid thing it comes in contact with even if it isn't the target.

Hand slips while holding the sheath will cause half C-rank damage to his hand and makes that hand unable to hold a weapon for two posts.

Rank: Caps at S, ranks with the user.Type: Entertainment, the summon spell is in addition to normal spells.

Duration: Max duration for rankCooldown: Duration + 1

Description:One of the things the people of earth land certainly did not see coming this Halloween season? Was a new species being discovered, well more like taking over so to speak! No one is really sure where these levitating creatures came from, but they came in mass, more than thousands appearing over night and every time someone asked "What are frogs" they would come over, thus earning them the name Halloween Frogs even though they look nothing like frogs.

Luckily these tentacle armed creatures are friendly, using those weird looking appendages to feel the world more than grab things, in fact, those suckers only have enough strength to pick up the small plants that make their diet. Oddly enough? This makes them a cannibalistic organism since far as everyone can tell they are made of a similar substance to pumpkin. However, in spite of their weird quirks, Halloween Frogs have won the hearts of many people, slithering their way into homes, and into summoning contracts with large numbers of mages. Those who can summon them receive a small charm that looks like a feline pumpkin head. When Summoned this charm vanishes until the duration is up.

Active: The activation of Halloween Frog magic changes the landscape of the battle ground, this is a varied ability. However, the new scene must be something Halloween themed and can’t be used in PvP without both player’s agreeing. This last's as long as the summon's rank.

Passive: Halloween Frogs seem to be able to pull candy from thin air, giving the people around them sweet’s often as signs of appreciation or affection, no one is really sure, but no one wants to believe they’re fattening us up for slaughter. Once per thread, this candy also heals the people who consume it for 100 health.

Strengths:ツ Halloween Frogs are weird, they can be present at all times, though their active/passive is only usable when formally summoned.

Weaknesses:ツ These animals look very weird, some may even say creepy so not everyone can actually get along with them.ツ Heavily preyed upon by larger plant eating animals, even some humanoids or carnivores due to the fact they smell and taste like pumpkin pieツ Some frogs are capable of human speech, which can get exceptionally annoying to some people since the ones who can speak are very opinionated. ツ They like to lay on the head's of their owner's holding on with their suckers and via wrapping their tail around the owner's neck. Oops.ツ Halloween Frogs are incapable of resisting flower's, thus if there are flowers present they will eat them until the creature is full before carrying out whatever command was given.

List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)