Yokai Watch 2‘s story involves traveling back in time to discover the secrets behind the birth of the “Yokai Watch,” the watch that Keita wears in the game. You’ll end up in the Sakura New Town of 60 years past and meet a Dekanyan and mysterious young boy who resembles Keita.

In the original Yokai Watch, there was a train station that players could visit, but you couldn’t go past the ticket gate. But in Yokai Watch 2, players will be able to take the train to new areas, like a distant port town or village. When you take the train, you’ll be able to enjoy the scenery outside as the train heads towards its destination, and the route map is displayed on the lower screen as the train moves.

In the video, we see Keita and his ghost pals visit the port town of Nagisaki, which features a number of boats, a beach, and a cave. Keita also travels to Kemamoto Village, which is filled with paddy fields, cattle, and water mills. There, players can forget the bustle of the city and enjoy a more relaxed atmosphere.

Within each station, players can find stamps to collect for the “Sakura Railway Stamp Rally.” In order to collect every stamp, players must visit a number of different stations.

Towards the end of the clip (22:38), you’ll get a first look at the game’s new action-based multiplayer mode “Yokai Watch Busters” at work, where up to four players can become yokai and cooperate to defeat demons running about Sakura New Town.

In addition to all of this, the Direct introduces a variety of new yokai set to appear in the sequel, including Matenshi, Onigiri Samurai, Machigaeru, Kantetsu, Ittan Gomen, Akaname, Zashikiwarashi, Kudan, and others.

Watch the full video below. Yokai Watch 2 will launch for 3DS in both Ganso and Honke versions next Thursday, July 10 in Japan.

Why hasnt this series been localized yet? Over a million sales in Japan; what are they so scared of….

http://Gematsu.com Vayne

Fantasy Life just been located, have faith that we will soon see this game in the west.

Solomon_Kano

Level 5 International is only so big. We’re just now getting Fantasy Life, mind you. I’d imagine it’s just a matter of time. Layton’s out of the way and they’ve brought an Inazuma game this year, so next year will probably be Inazuma 2, Yokai Watch, and maybe LBX since the anime’s finally airing here in fall.

Farid Belkacemi

Fantasy Life and Layton are localized and published by Nintendo though. Same for Inazuma Eleven.

Solomon_Kano

Layton and the Inazuma games were localized by Nintendo, yea. That relationship was in place before L5IA existed, though L5 still self-published Inazuma in the US. They work on the localizations of the games, even if they aren’t the ones to publish them ultimately, as was the case when they worked on the localization of Ni no Kuni with Namco.

Hino said before that their job isn’t strictly to publish games in the US, but to find the best method for their distribution as well. In Fantasy Life’s case, that would seemingly be having Nintendo publish it, but that doesn’t mean they aren’t involved in the actual localization, even if they aren’t publishing it. It seems they only self-publish on eShop for now.

Farid Belkacemi

Yeah, only eShop for now. I’m pretty sure Namco Bandai did all the translations for Ni No Kuni. And Level-5 probably took NoE translation for the first Inazuma Eleven before self-publishing it.

Solomon_Kano

Yea, I’d imagine the base translation for Inazuma was mostly the same from NOE’s version, since it wouldn’t make sense to start from scratch, though there were changes for the US release. They actually redubbed it in American English, in fact, which is pretty significant.

Can’t imagine what part they played in Ni no Kuni, but apparently they did something.

Solomon_Kano

They’ve added a ton of stuff over the original. Looks good.

Hexodious

I’ve never seen the appeal in Yokai Watch. But when it ever comes over here, i’ll be open to try the game out and see what the deal is all about.

badmoogle

Is this game somewhat open world? It does seem to have a lot of exploration!