Mists of Pandaria - Build 15544 - New Items, Icons, and Spell Changes

So early this morning there was a patch for Mists of Pandaria which will probably hit live servers tonight. There were a lot of added mounts, as well as profession things starting to make their way onto the beta. We also learned that the World of Warcraft class team has, well, class--they sign their notes with "XOXO": !

Death Strike: Focuses dark power into a strike that deals 75%150% weapon damage plus 366 to an enemy and heals you for 20% of the damage you have sustained during the preceding 5 sec (minimum of at least 7% of your maximum health),

Talents and Specialization

Conversion: Continuously converts Runic Power to health, draining 10 Runic power per 1 sec and restoring 3% of maximum health every 1 sec. Runic Power generation is reduced by 30% while Conversion is active. This effect lasts until canceled, or Runic Power is exhausted.

: Instantly strike the target and up to two additional nearby enemies, causing 90%175% weapon damage plus 907 on the primary target, with each additional enemy struck taking 25% less damage than the previous target. Damage dealt to each target is increased by an additional 15% for each of your diseases present.

Blackout Kick: Kick with a blast of Chi energy, causingdealing (11.6 + 5.4 * level) Physical damage. to an enemy target. Only usable on targets at or below 35% health. If the target is killed by Blackout Kick, you are refunded 1 Chi.50% health or below, they suffer an additional 1332 damage over 8 sec.

Zen Meditation: Reduces all damage taken by 99% and redirects to you all harmful spells cast against party and raid targets within 30 yards. Lasts 8 sec. Being the victim of a melee attack will break your meditation, cancelling the effect.

Celerity: YourYou can Roll and Chi Torpedo abilities will move you at a slightly longer distance, and at a slightly quicker speed.more often, reducing the cooldown by 5 sec.

Charging Ox Wave: A mighty Ox effigy rushes torwards the target, stunning all enemies within its path for 3 sec. When the Ox reaches the enemy, they and all nearby enemies within 5 yards are knocked back a short distance.

Chi Torpedo: Torpedo a distance in front of you, dealing 1 damage to all enemies and 1 healing all allies in your path.

Life Cocoon: Encases the target in a cocoon of Chi energy, healing them for 5% of their health every 1 sec and causing them to be immune to all harmful damage and effects. While in the Cocoon, the target moves at 50% reduced speed and is unable to attack or cast spells.

Momentum: Everytime you Roll or Chi Torpedo, your movement speed is increased by 10%30% for 10 sec. Stacks up to 32 times.

: You summon a ballglobe of Chi energy, dealing damage and healing all targets within its path within 6050 yards. While it's traveling, you can discharge the SphereGlobe, dealing x damage/healing to all targets at its current location and reducing/increasing all targets movement speed by 70% for 3 sec, but cancelling the Sphere.

Rushing Jade Wind: You encase the friendly target in a whirling jade tornado, becomingSends out a whirling tornado torwards the enemy, stunning them for 30 sec but causing them to be immune to all damage. traveling at a quick speed in a distance in front of you.While active, use Rushing Jade Wind again to choose a destination that the target will attempt to travel torwards at an increased speed.

Afterlife: When you kill an enemy while gaining experience or honor, you have a 50% chance to summon a Healing Sphere. con115460Enemies who die from Blackout Kick have a 50% chance to summon a Chi Sphere. Healing Sphere You form a Healing Sphere out of healing mists at the target location for 2 min. If allies walk through it, they consume the sphere, healing themselves for 5255. Maximum of 3 Healing Spheres can be active by the Monk at any given time. Chi Sphere A sphere ofi energy forms from the wake of the fallen enemy. Walking through your Chi Sphere will restore 1 Chi. Lasts for 2 min.

Breath of Fire: Breathes fire onto the target, causing 2002 to 2552 damage. Damage is multiplied by the number of Dizzying Haze stacks on the target.

Brewmaster Training: You become adept in the ways of the Brewmaster, amplifying two of your spells. Tiger Palm IncreasesYour Tiger Palm no longer costs Chi, and when you deal damage with Tiger Palm the amount of your next Guard is increased by 5%. Lasts 30 sec. Stacks up to 3 times. Blackout Kick When you Parry, your next Blackout Kick will cost no Chi and can be used on targets regardless of their health percentage.

Chi Wave: You cause a wave of Chi energy to flow through friend and foe, dealing 2737 damage or 2408 healing. Bounces up to 5 times to targets within 15 yards.

: Deals 883 to 10251013 to 1176 Physical damage to the first enemy target in front of you within 300 yards, rooting them for 2 sec. If Exploding JadeFire Blossom travels further than 10 yards, the damage is increased by 50%.

Renewing Mist: You surround the target with healing mists, restoring 1561 health every 32668 health every 2 for 15 sec. to up to 3 friendly targets within 8 yards. Renewing Mists travels from friendly target to target when it healsto nearby friendly targets, up to 3 times.

Rising Sun Kick: You kick upwards, attacking the enemy twice for 985 weapon damage with a 30% chance to perform a third attack.dealing <Unknown value - The spell referenced no longer exists> weapon damage and causing all targets within 8 yards to take an increased 10% damage from your abilities for 15 sec.

Soothing Mist: Heals the target for 5049 to 58672885 to 3352 over 8 sec. If your healing done by Soothing Mists is completely effective, you have a 25%15% chance to generate 1 Chi.

Thrash: Strikes all enemy targets within 8 yards, dealing ${AP*0.0982+1035} to ${AP*0.0982+12773519} to ${AP*0.344+4343} damage and an additional ${(AP*0.0167+6450.0585+2257)} damage every 2 sec for the next 16 sec, and also causing the Weakened Blows effect. Each time Thrash deals damage, it has a 12% chance to reset the cooldown on Mangle.

Talents and Specialization

: Dramatically improves the Druid's ability to serve combat roles outside of normal specialization for 45 sec. Balance Healing spells generate Lunar and Solar Energy and benefit from Lunar and Solar Eclipse. In additionWhile in Bear Form grants additional Agility and armor and reduces the chance you'll be critically hit by melee attacks. Feral Grants addiitonal Agility andRegenerates mana every sec and increases the damage done by your spells. While in Bear Form grants additional armor and reduces the chance you'll be critically hit by melee attacks. In addition, massively regenerates mana every sec and increases the damage done by your spells. Guardian Grants additional Intellect. In addition, massively, regenerates mana every sec, and increases the damage done by your spells. Restoration Grants additional Intellect, spell hit, melee hit, and expertise, increases armorhit chance, and expertise. While in Bear Form grants additional armor and reduces the chance you'll be critically hit by melee attacks. In addition, increases the damage done by your spells, and damage spells cost no mana.

Ironbark: The target's skin becomes as tough as Ironwood, reducing all damage taken by 20%. Lasts 12 sec. Shares cooldown with Barkskin.

Wild Mushroom: Grow a magical Mushroom magical Mushrooms with 5 Health at the target location. After 6 sec, the MushroomMushrooms will become invisible. Other Wild Mushroom abilities can target these mushrooms for additional effects. Only 3 Mushrooms can be placed at one time.

Dire Beast: Summons a powerful wild animalbeast to assist you in combat for 12 sec. Each time the animalbeast deals damage, you will gain 2 focus.

Glaive Toss: You hurl two glaives toward a target, dealing 1000 damage to all enemies and reducing theireach dealing 1 damage to each enemy struck and reducing movement speed by 50%30% for 3 sec. The primary target will take 4 times as much damage from each strike. The Glaives will return back to you, continuing to deal damage and snare targets they hit.damaging and snaring targets again as they return.

Frenzy: Your pet has a 40% chance to gain 15% increased attack speed after attacking with a Basic Attack, lasting for 2030 sec and stacking up to 5 times.

Rune of Power: Places a Rune of Power on the ground, which lasts for 1 min. While standing in your Rune of Power, your mana regeneration is increased by 100% and your spell damage is increased by 15%. Only 2 Runes of Power can be placed at one time. Replaces Evocation.

Inferno Blast: Blasts the enemy for 964 to 1142540 to 640 Fire damage, is guaranteed to critical strike, and spreads any Pyroblast, Ignite, Flamestrike, and Combustion effects to up to 5 nearby enemy targets within 8 yards. Replaces Fire Blast.

Daybreak: After casting Holy Radiance, your next Holy Shock will also heal other allies near its target for 50% of the healing done.within 10 yards of the target for an amount equal to the original healing done, divided evenly among all targets.

Denounce: Casts down the enemy with a bolt of Holy Light, causing (0.61 * holy spell power 0 Holy damage and preventing the target from causing critical effects for the next 4 sec.

Holy Radiance: Imbues a friendly target with radiant energy, healing that target for 2683 to 3278 and all allies within 010 yards for 50% of that amount. Grants a charge of Holy Power. Healing effectiveness diminishes for each player target beyond 6.

Levitate: Allows the friendly party or raid target to levitate, floating a few feet above the ground. While levitating, the target will fall at a reduced speed and travel over water. Any damage will cancel the effect. Lasts until cancelled.Reagent removed: Light Feather.

Talents and Specialization

Body and Soul: When you cast Power Word: Shield or Leap of Faith, you increase the target's movement speed by 60% for <Unknown value - The spell referenced no longer exists>.4 sec.

Divine Star: Fires a Divine Star in front of you, traveling 20 yds, causing 1849 to 308124 yds, causing 2311 to 3851 Divine damage to all enemies and 24653081 healing to all allies inwithin 6 yds of its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path.

Surge of Light: Surge of Light You have a 15%20% chance when you cast Smite, Heal, Flash Heal, Binding Heal or Greater Heal to cause your next Flash Heal to be instant cast and have no mana cost. Surge of Darkness You have a 20% chance when you deal damage with Vampiric Touch or Shadow Word: Pain to cause your next Mind Spike to be instant and not extinguish your Shadow damage-over-time effects from the target.

Halo: Creates a ring of Holy energy around you that quickly expands and grows in power, up to 30 yds away. Deals up to 18487 to 3081013866 to 23108 Holy damage to enemies, and up to 18487 to 3081013866 to 23108 healing to allies, with the greatest effect at 25 yds.

: You swap health percentage with the current friendly targetparty or raid member, and then heal the lower health target by 25%.

Fan of Knives: Instantly whirl around, releasing a spray of knives at all targets within 8 yards, dealing 1246 Physical damage. This attack has a chance of applying your active poisons at their normal rate. Generates 1 combo point if it strikes your current combo target.

Kick: A quick kick that interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.0?56805sec.

Reincarnation: Allows you to resurrect yourself upon death with 20% health and mana.Reagent removed: Ankh.

Talents and Specialization

Lava Lash: You charge your off-hand weapon with lava, instantly dealing 200% of that weapon's damage to an enemy target and spreading your Flame Shock from the target to up to four enemies within 12 yards. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue.

Harvest Life: Drains the life from all enemies within 15 yards of the target, causing (357 + $SP * 0.334) Shadow damage and restoring 3-6%3-4.5% of the caster's total health every 1 sec. Lasts 6 sec. Replaces Drain Life.

Mortal Coil: Causes the enemy target to run in horror for 3 sec. The caster restores 20%15% of their maximum health.

Flames of Xoroth: The flames of rebirth instantly revive your last demon. If your demon is still alive, it will be instantly killed and grant you a Burning Ember. "The flames can be unleashed to destroy life or reignite it." - Master Kwaa

: While using a Demon Form, your armor contribution from items increases by 400%250%, the chance you'll be critically hit by melee attacks is reduced by 6% and the duration of stun and snare effects is reduced by 20%35%.

Unstable Affliction: Shadow energy slowly destroys the target, causing ((320214 + $SP * 0.2) * 5) damage over 15 sec. If the Unstable Affliction is dispelled it will cause ((320214 + $SP * 0.2) * 9) damage to the dispeller and silence them for 4 sec. Everlasting Affliction Refreshing extends the duration of this spell by up to 50% rather than resetting it.

Avatar: You transform into an unstoppable colossus for 3020 sec, increasing your damage dealt by 20% and causing your attacks to generate 50% extra Rage. While transformed you are immune to movement impairing effects.

Bloodbath: You carve up your opponent with your weaponsYour special attacks cause the Bloodbath effect for the next 12 sec. your special attacks cause the target to bleedBloodbath - Your target bleeds for an additional 30% damage of the triggering attack over 6 sec. and reduces their movement speed by 50%.While bleeding, the target moves at 50% reduced speed.

Vigilance: Focus your protective gaze on a party or raid member, transferingtransferring 30% of damage taken to you for 12 sec. During the duration of Vigilance, your Taunt has no cooldown and attacks against the target cause you to become Enraged for 6 sec.

Metamorphosis: You transform into into a Demon, increasing your armor by 360% and reducing the duration of stun and snare effects on you by 20%35%. While in Demon Form, you cannot cast spells, but you gain unique demon abilities.

Uncategorized

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

Amethyst Overload: The quilen overloads, inflicting 500000150000 Shadow damage to all enemies and interrupting Amethyst Petrification. Does not free fully petrified enemies.Anger: Inflicts 8 to 12 Shadow damage to all enemies within 35 yds.Arcane Bomb: An explosion of magical energy inflicts 231 to 268 Arcane damage.462 to 537 Arcane damage.Arcane Resonance: Deals 10000 Arcane damage every 1 seconds for every nearby player.Charges random targets with Arcane Resonance, which inflicts10000 Arcane damage to the target and all allies within 6 yards of the target. Each nearby player will amplify the damage done by 10000.Arcane Resonance: Deals 10000 Arcane damage every 1 seconds for every nearby player.Charges random targets with Arcane Resonance, which inflicts10000 Arcane damage to the target and all allies within 6 yards of the target. Each nearby player will amplify the damage done by 10000.Arcane Resonance: Deals 10000 Arcane damage every 1 seconds for every nearby player.Charges random targets with Arcane Resonance, which inflicts10000 Arcane damage to the target and all allies within 6 yards of the target. Each nearby player will amplify the damage done by 10000.Arcane Resonance: Deals 10000 Arcane damage every 1 seconds for every nearby player.Charges random targets with Arcane Resonance, which inflicts10000 Arcane damage to the target and all allies within 6 yards of the target. Each nearby player will amplify the damage done by 10000.Arcane Velocity: The caster channels a arcane storm, its missiles increasing in velocity and damage as they travel further.Deals 19500 to 20500 Arcane damage every 1 second, scaling based on far the target is from the caster.Arcane Velocity: Deals 19500 to 20500 Arcane damage every 1 second, scaling based on how much velocity its missiles have gained in flight.far the target is from the caster.Arcane Velocity: Deals 19500 to 20500 Arcane damage24375 to 25625 Arcane damage every 1 second, scaling based on how much velocity its missiles have gained in flight.far the target is from the caster.: Deals 19500 to 20500 Arcane damage every 1 second, scaling based on how much velocity its missiles have gained in flight.far the target is from the caster.: Deals 19500 to 20500 Arcane damage every 1 second, scaling based on how much velocity its missiles have gained in flight.far the target is from the caster.: Deals 19500 to 20500 Arcane damage every 1 second, scaling based on how much velocity its missiles have gained in flight.far the target is from the caster.: Deals 19500 to 20500 Arcane damage24375 to 25625 Arcane damage every 1 second, scaling based on how much velocity its missiles have gained in flight.far the target is from the caster.: Deals 19500 to 20500 Arcane damage24375 to 25625 Arcane damage every 1 second, scaling based on how much velocity its missiles have gained in flight.far the target is from the caster.: Deals 19500 to 20500 Arcane damage24375 to 25625 Arcane damage every 1 second, scaling based on how much velocity its missiles have gained in flight.far the target is from the caster.Astral Recall: Cooldown of your Astral Recall spell reduced by 7.50.0 min.Backhand: You're fresh!: Symbiosis: The caster's skin becomes as tough as bark. All damage taken is reduced by 20%10%. While protected, damaging attacks will not cause spellcasting delays. This spell is usable while stunned, frozen, incapacitated, feared or asleep. Lasts 126 sec.Barrel Explosion: The Barrel Explosion inflicts 3900 to 41005850 to 6150 Fire damage to nearby enemies.: The Barrel Explosion inflicts 3900 to 41005850 to 6150 Fire damage to nearby enemies.Beatdown: Inflicts 7550 Physical damage every 12 sec for 6 sec. Stacks.: Symbiosis:Reduces the cost of all ChiEnergy consuming abilities by 50% for 15 sec.Bitter Thoughts: A cloud of Bitter Thoughts prevents all attacks and spell-casting.Bitter Thoughts: A cloud of Bitter Thoughts prevents all attacks and spell-casting.Blackout Kick: Kick with a blast of Chi energy, causingdealing (11.6 + 5.4 * level) Physical damage. to an enemy target. Only usable on targets at or below 35% health. If the target is killed by Blackout Kick, you are refunded 1 Chi.50% health or below, they suffer an additional 1332 damage over 8 sec.Blades of Light: Inflicts 25% weapon damage.Blazing Fists: Deals 25%40% weapon damage as Fire damage with every attack.Blazing Fists: Deals 25%40% weapon damage as Fire damage with every attack.Blazing Soul: Inflicts 138 to 16192 to 107 Fire damage to nearby enemies.Blessing of Forgotten Kings: Gives all members of the raid or group the Blessing of Forgotten Kings, increasing Strength, Agility, Stamina, and Intellect by 4% and all magical resistances by 52 for 30 min.Blessing of Forgotten Kings: Gives all members of the raid or group the Blessing of Forgotten Kings, increasing Strength, Agility, Stamina, and Intellect by 4% and all magical resistances by 52 for 30 min.Blessing of the Burning Wild: Grants the Blessing of the Burning Wild, increasing Strength, Agility, Stamina, and Intellect by 4% and all magical resistances by 524 for 30 min.Bloodbath: You carve up your opponent with your weapons. For the next 12 sec, your special attacks cause the target to bleedYour target bleeds for an additional 30% damage of the triggering attack over 6 sec. and reduces their movement speed by 50%.While bleeding, the target moves at 50% reduced speed.Bloody Mess: Houndmaster Braun's knives' attacks inflict 200095 to 105 damage to an enemy every 2 sec. for 10 sec.Arcane Bomb: Inflicts 231 to 268462 to 537 Fire damage to all enemies within 2 yards.Burning Strike: Inflicts 110 Fire damage and causes the target to burn for 4 Fire damage aevery 5 sec for 5 sec.Dire Beast: Summons a powerful wild animalbeast to assist you in combat for 12 sec. Each time the animalbeast deals damage, you will gain 2 focus.: Charge an enemy, generate 50 rage and stun them for 1 sec.: Instantly discharge your Chi Sphere, causing 238 to 305 damage and 238 to 305 healing to all targets within 106 yards. Discharging your Chi Sphere will also snare all enemies by 70% and increase allies movement speed by 70% within 106 yards.: d115098You cause a wave of Chi energy to flow through friend and foe, dealing 2737 damage or 2408 healing. Bounces up to 5 times to targets within 15 yards.: d115098You cause a wave of Chi energy to flow through friend and foe, dealing 2737 damage or 2408 healing. Bounces up to 5 times to targets within 15 yards.Cobalt Overload: The quilen overloads, inflicting 500000150000 Arcane damage to all enemies and interrupting Cobalt Petrification. Does not free fully petrified enemies.Consecration: Consecrates the land beneath Paladin, doing 1600 Holy damage over 8 sec to enemiesall targets who enter the area.: Consecrates the land beneath Paladin, doing 160000 Holy damage over 8 sec to enemiesall targets who enter the area.Conversion: Continuously converts Runic Power to health, draining 10 Runic power per 1 sec and restoring 3% of maximum health every 1 sec. Runic Power generation is reduced by 30% while Conversion is active. This effect lasts until canceled, or Runic Power is exhausted.Titan Gas: Coolant Gas fills the room, dealing 3000010000 Frost damage every 1 seconds to all players and energizing any constructs, increasing damage dealt by 50%25%.Titan Gas: Coolant Gas fills the room, dealing 3000010000 Frost damage every 1 seconds to all players and energizing any constructs, increasing damage dealt by 10% and attack speed by 50%25%.Titan Gas: Coolant Gas fills the room, dealing 3000010000 Frost damage every 1 seconds to all players and energizing any constructs, increasing damage dealt by 50%25%.Titan Gas: Coolant Gas fills the room, dealing 3000010000 Frost damage every 1 seconds to all players and energizing any constructs, increasing damage dealt by 50%25%.: Coolant Gas fills the room, dealing 3000010000 Frost damage every 1 seconds to all players and energizing any constructs, increasing damage dealt by 10% and attack speed by 50%25%.: Coolant Gas fills the room, dealing 3000010000 Frost damage every 1 seconds to all players and energizing any constructs, increasing damage dealt by 10% and attack speed by 50%25%.: Coolant Gas fills the room, dealing 3000010000 Frost damage every 1 seconds to all players and energizing any constructs, increasing damage dealt by 10% and attack speed by 50%25%.Corrupted Lava Burst: Hurls a bolt of lava at an enemy, inflicting 92 to 107 Fire damage.: You imbue yourself with demonic energies, reducing damage taken by 5.00%2.00% and allows the use of various demonic abilities. In addition, Soulshatter taunts your target, Twilight Ward will absorb all schools of damage and Demonic Slash is shorter range and generates fury.Halo: Creates a ring of Shadow energy around you that quickly expands and grows in power, up to 30 yds away. Deals up to 18487 to 3081013866 to 23108 Shadow damage to enemies, and up to 18487 to 3081013866 to 23108 healing to allies, with the greatest effect at 25 yds.Daybreak: Your next Holy Shock will heal allies within 010 yards of the primary target for an amount equal to the original healing done, divided evenly among all targets.Daybreak: Your next Holy Shock will heal allies within 10 yards of the primary target for an amount equal to the original healing done, divided evenly among all targets.Death Strike Off-Hand: Unleash a powerful strike that heals you for 5% of the damage you have sustained during the preceding 5 sec (minimum of at least 7% of your maximum health), while also dealing 75%150% offhand weapon damage plus 183 to an enemy if the attack is successful.Decoy: Your Backstab critical strikes grant you 5 energy.Decoy: Your Backstab critical strikes grant you energy.Detection: Increases Revealing Strike's bonus effectiveness to your finishing moves by an additional 10%Detonate: Inflicts 0 Shadow damage.Nature damage, inflicting additional damage based on how large the Sap Puddle has become.Disguise: Reduces the cost of Mutilate by 5 energy.Divine Star: Fires a Divine Star in front of you, traveling 20 yds, causing 1849 to 308124 yds, causing 2311 to 3851 Divine damage to all enemies and 24653081 healing to all allies inwithin 6 yds of its path. After reaching its destination it will return to you, also dealing damage and healing to all targets in its path.Dragon's Reach: 80% weapon damage to all targets within 8 yards in front of the caster.: Drains the life from the target, causing (357 + 0.334 * $SP) Shadow damage and restoring 8% total health the casterof the caster's total health every 1 sec. Lasts 6 sec.: Binds the target in twilight, causing 24031602 Shadow damage over 3 sec. In addition, all of your periodic spells tick 100% faster while afflicted by Malefic Grasp. Empowered Channel: Recasting this spell before it finishes boosts the duration by 3 sec. Stacks 5 times.Endless Rage: Inflicts 92500 to 107500 Shadow damage to enemies within 3 yards of the target and spawns an Ire and a cloud of Bitter Thoughts at the target location.Epicenter: Deals 48750 to 5125029250 to 30750 Nature damage, scaling based on how close the target is to the epicenter of the quake. The blinding dust reduces your chance to hit by 75%.Epicenter: Deals 48750 to 5125029250 to 30750 Nature damage, scaling based on how close the target is to the epicenter of the quake. The blinding dust reduces your chance to hit by 75%.: Deals 48750 to 5125029250 to 30750 Nature damage, scaling based on how close the target is to the epicenter of the quake. The blinding dust reduces your chance to hit by 75%.: Deals 48750 to 5125029250 to 30750 Nature damage, scaling based on how close the target is to the epicenter of the quake. The blinding dust reduces your chance to hit by 75%.: Deals 48750 to 5125029250 to 30750 Nature damage, scaling based on how close the target is to the epicenter of the quake. The blinding dust reduces your chance to hit by 75%.: Deals 48750 to 5125029250 to 30750 Nature damage, scaling based on how close the target is to the epicenter of the quake. The blinding dust reduces your chance to hit by 75%.: Deals 48750 to 5125029250 to 30750 Nature damage, scaling based on how close the target is to the epicenter of the quake. The blinding dust reduces your chance to hit by 75%.: Deals 48750 to 5125029250 to 30750 Nature damage, scaling based on how close the target is to the epicenter of the quake. The blinding dust reduces your chance to hit by 75%.Evict Soul: Inflicts 975 to 1025487 to 512 Shadow damage every 3 sec for 6 sec. Every time Evict Soul deals damage it creates an Evicted Soul of the target. Evicted Souls will attack the closest target to them that did not create it.Explosive Sheep: Summons an Explosive Sheep which will charge at a nearby enemy and explode for 135 to 165 damage. Lasts for 3 min or until it explodes.Far Sight: Your Reincarnation spell no longer requires a reagent.Filling: Fill the Etched Phial at the Ashenvale moonwell.Final Wrath: Increases the cooldown of your Cleanse by 00.05 sec but your Cleanse will remove one movement impairing effect if cast on yourself.Firestorm Kick: Dealing 50100 Fire damage to all enemies within 7 yards.Firestorm Kick: Deals 50100 Fire damage to all enemies within 7 yards.Flame Spout: Summons a flame spout under a nearby player, erupting for 92 to 107 Fire damage after 3 seconds.Flame Spout: Summons a flame spout under a nearby player, erupting for 92 to 107 Fire damage after 3 seconds.Flying Serpent Kick: Land yourself, and deals 928 to 10041827 to 1978 damage to all enemies within 8 yards, and slowing them by 70% for 4 sec.Free Action: Makes you immune to stun and movement impairing effects for the next (cond($gt(level, 77$clamp(30 - (level) * 3, 5, 30)) sec. Does not remove effects already on the imbiber.Frenzy: The Hunter's pet gains attack speed after performing a Basic Attack, lasting for 2030 sec and stacking up to 5 times.Sprite Shrine: Hurls a bolt of ice at an enemy, inflicting 231 to 268462 to 537 Frost damage and reducing their movement speed by 30% for 10 sec.Fuel Barrel: Interacting with the barrel causes an explosion, inflicting 3900 to 41005850 to 6150 Fire damage to nearby enemies.: Enfolds you in a protective shield that lasts 30 sec. and prevents 30% of all damage dealt to you. Drains 50 Demonic Fury per 1% of your maximum health prevented. The fury cost increases by 50% every 2 sec the ward is active.Absorbs (1068 + ($SP * 3)) damage. Lasts 10 sec.Glyph of the Heavens: Your Shadowy Apparitions can now levitatenow levitate and can pursue their target into the air.to pursue their target.Ground Rupture: The ground ruptures, inflicting 46 to 53 Physical damage, knocking the target back.Ground Slam: Inflicts 292500 to 307500146250 to 153750 Physical damage and decreases Armor by 25% for 20 sec to enemies in a 0 yard cone in front of the caster. Stacks.: Drains the life from all enemies within 15 yards of the target, causing (357 + $SP * 0.334) Shadow damage and restoring 3-6%3-4.5% of the caster's total health every 1 sec. Lasts 6 sec. Replaces Drain Life.Heart of the Wild: Dramatically improves the Druid's ability to serve combat roles outside of Balance specialization for 45 sec. Rejuvenation, Healing Touch, and Tranquility generate Lunar or Solar Energy and benefit from both Lunar and Solar Eclipse. In addition, grants 50% of Intellect as Agility, increases armor by 95% while in Bear Form, and reduces the chance you'll be critically hit by melee attacks by 6%.Heart of the Wild: Dramatically improves the Druid's ability to serve combat roles outside of Feral Aggression specialization for 45 sec. Grants 50% of Agility as Intellect, increases armor by 95% while in Bear Form, and reduces the chance you'll be critically hit by melee attacks by 6%. In addition, regenerate 8% of maximum mana every sec and Wrath, Starfire, Moonfire, and Hurricane deal 50% more damage.Heart of the Wild: Dramatically improves the Druid's ability to serve combat roles outside of Feral Guardian specialization for 45 sec. Grants 50% of Agility as Intellect. In addition, regenerate 8% of maximum mana every sec and Wrath, Starfire, Moonfire, and Hurricane deal 50% more damage.Heart of the Wild: Dramatically improves the Druid's ability to serve combat roles outside of Restoration specialization for 45 sec. Grants 50% of Intellect as Agility, 15% spell hit, 8% melee hit and expertise, increases armor by 95% while in Bear Form, and reduces the chance you'll be critically hit by melee attacks by 6%. In addition, Wrath, Starfire, Moonfire, and Hurricane cost no mana and deal 50% more damage.Heroic Leap: Inflicts weapon damage to all targets within 8 yards.Horse Riding: Allows the player to ride a horse.Magnetic Field: Create a hurricane centered on the caster that grows in power the longer it is channeled. Creatures caught in the area of effect are pulled toward the caster. Creatures within 10yards of the caster suffer physical damage.Ice Wrath: Surrounds an enemy in a wreath of ice, inflicting 138 to 161277 to 322 Frost damage every second to all allies within 2.5 yards.Ice Wrath: Surrounds an enemy in a wreath of ice, inflicting 138 to 161277 to 322 Frost damage every second to all allies within 2.5 yards.: Surrounds an enemy in a wreath of ice, inflicting 138 to 161277 to 322 Frost damage every second to all allies within 2.5 yards.Ilkrud's Guardians: Summons 2 Voidwalker to aid the caster in battle for 1 min.: Ignites the area surrounds you, causing 534320 Fire damage to all nearby enemies every <Unknown value - The spell referenced no longer exists> sec. Lasts <Unknown value - The spell referenced no longer exists>.Impaling Pull: Hurls your trident at a target and pulls them back to you, dealing 0 Physical damage and taunting the target.Inferno Blast: Blasts the enemy for 964 to 1142540 to 640 Fire damage, is guaranteed to critical strike, and spreads any Pyroblast, Ignite, Flamestrike, and Combustion effects to up to 5 nearby enemy targets within 8 yards. Replaces Fire Blast.Jade Lightning: Inflicts 18 Nature damage aevery 1 sec for 3 sec.Jade Overload: The quilen overloads, inflicting 500000150000 Nature damage to all enemies and interrupting Jade Petrification. Does not free fully petrified enemies.Jade Serpent Kick: Inflicts 27750 to 32250 Fire damage to nearby enemies, knocking them back.: Inflicts 74000 to 86000 Fire damage to nearby enemies, knocking them back.Jade Serpent Strike: Strikes at an enemy, dealing 23125 to 26875 Fire damage, causing them to burn for 8 sec. In addition, targets will absorb up to 40000 healing.: Strikes at an enemy, dealing 69375 to 80625 Fire damage, causing them to burn for 8 sec. In addition, targets will absorb up to 70000 healing.Jade Serpent Wave: Inflicts 23125 to 26875 Fire damage.Jade Serpent Wave: Inflicts 23125 to 26875 Fire damage.Fire damage inflicted every 1.: Inflicts 69375 to 80625 Fire damage.Jade Serpent Wave Stalker Search: Inflicts 0 Fire damage to nearby enemies.Jade Shards: Fire shards of jade in all directions, inflicting 61750 to 6825047500 to 52500 Nature damage to all enemies.: Fire shards of jade in all directions, inflicting 80275 to 8872566500 to 73500 Nature damage to all enemies.: Fire shards of jade in all directions, inflicting 80275 to 8872566500 to 73500 Nature damage to all enemies.: Fire shards of jade in all directions, inflicting 61750 to 6825047500 to 52500 Nature damage to all enemies.: Inflicts 156000109850 Fire damage to an enemy and its nearest allies, affecting up to 5 targets.: Inflicts 13000084500 Fire damage to an enemy and its nearest allies, affecting up to 5 targets.: Inflicts 12000084500 Fire damage to an enemy and its nearest allies, affecting up to 5 targets.: Inflicts 10000065000 Fire damage to an enemy and its nearest allies, affecting up to 5 targets.Jasper Overload: The quilen overloads, inflicting 500000150000 Fire damage to all enemies and interrupting Jasper Petrification. Does not free fully petrified enemies.Killing Spree: Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs0.5 sec with both weapons until 57 assaults are made, and increasing all damage done by 20% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets.Killing Spree Off-Hand: Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs0.5 sec with both weapons until 57 assaults are made, and increasing all damage done by 20% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets.Kyle's Test Spell 2(Internal Only): Permanently increase the armor value of an item worn on the chest, legs, hands or feet by 24. Only usable on items level 15 and above.: You honor the White Tiger's legacy, increasing mastery by 5. If target is in your party or raid, all party and raid members will be affected.Levitate: Your Levitate spell no longer requires a reagent.Little Scamp: Appear behind your target and deliver a swift strike dealing %120777s1%200% weapon damage.: Absorbs (2419 + 0.807 * $SPN) Fire, Frost or Arcane damage. Lasts 30 sec.If an enemy strikes the caster, their movement is slowed by 30% for 5 sec.: Infuses the target with extreme awesomeness.Mechanical Dragonling: Activates your Mechanical Dragonling to fight for you for 1 min.Mind Rot: Inflicts 73 to 7629 to 30 Shadow damage every 2 sec for 6 sec. Stacks.: Inflicts 73 to 7629 to 30 Shadow damage every 2 sec for 6 sec. Stacks.Momentum: Increases your movement speed by 10% for 10 sec. Does not break stealth.[/d

Comment by Glanzman

Comment by Nathanyal

I like that it costs 5 to make those JC mounts. Don't you just love place holders? lol

Comment by Interest

on 2012/04/06 10:54:39

I like that it costs 5 to make those JC mounts. Don't you just love place holders? lol

Hehe. That's pretty amusing...

Also, I wonder what the new RAF mount is gonna be. Maybe a 3-person flying mount?

Comment by baradiel

on 2012/04/06 11:01:05

I guess all the Uncategorized spells are from the new dungeons/raids.

Comment by Xedosz

on 2012/04/06 11:02:35

I'd expect a BS (big metal ball or something) or LW (kites) mount to be possible, but a JC one...Weird choice imo...

Not that i'm complaining, my main's a JC.

Comment by Melilithia

on 2012/04/06 11:29:23

I like that it costs 5 to make those JC mounts. Don't you just love place holders? lol

It costs... that... much.... *dies* screw you Blizzard!

Comment by Xedosz

on 2012/04/06 11:35:32

It costs... that... much.... *dies* screw you Blizzard!

If income increases like it has these previous expansions, 125k probably won't be that hard to get.

Comment by Melilithia

on 2012/04/06 11:40:07

It costs... that... much.... *dies* screw you Blizzard!

If income increases like it has these previous expansions, 125k probably won't be that hard to get.I'm still sitting at a max of 10k at times.

125k sounds bad now and still sounds bad later...

Comment by Aberrationmind

on 2012/04/06 11:52:09

Here's hopin it fixes the Acid Rain quest ;p

Comment by zalaca

on 2012/04/06 11:52:25

I'm upset that JC is getting a mount. It seems like every crafting profession as able to do something useful other than LW. No mount, no fun toys, and no use beyond the few enchants that it can make( and those aren't like a JC's gems that need to be bought for all gear all the time.) When will LW's get a mount?

Comment by elionor

on 2012/04/06 11:58:57

why would jewel crafters eat there heart out if they are the ones getting the craftable mounts?

Comment by minduim0

on 2012/04/06 11:59:16

I like that it costs 5 to make those JC mounts. Don't you just love place holders? lol

It costs... that... much.... *dies* screw you Blizzard!

The current alchemy mount Vial of the Sands costs more than 30000g to make (29000 alone from the mats you can buy only from a NPC, let alone the other materials). Seeing how things get more expensive with each new expansion, but the amount of earned gold also increases, the price doesn't seem too far fetched to me.

Comment by Znuff

on 2012/04/06 12:17:10

"So early this morning there was a patch for Mists of Pandaria"

I'm still on 15508. What's going on here? o.O

Comment by thaedris20

on 2012/04/06 12:21:50

Interesting priest spell cant wait to try that out sometime.

Also im really glad they are removing the Reagents for reincarnate, i have a feeling though that Reagent sellers are going to be out of the job as well as class trainers :P