CLASS'S SKILLS

NOTES:

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All About ENHANCEMENTS

Adding an Enhancement to an item will increase its stats and damange. There are lots of types of Enhancements that can make you more powerful, but you should try to pick the BEST Enhancements for the type of Class that you are using. The right Enhacement can make all the difference!

Ninja Class Skills

Description for Assassin: Much like a ninja, an assassin is stealthy and quick
Description for Ninja Class: Ninjas are master of stealth and the deadly arts!
Description for Ninja Warrior Class: A true Ninja Warrior knows that you only fail when you stop trying

Mana Regeneration Tips:
- When 'Healing Word' is cast on a friendly target, any damage taken by that target returns mana to the Healer
- When 'Energy Flow' is cast on a hostile target, any strike that lands on this target returns mana to the Healer

1st Skill [Rank 1]: Healing Word
Magical
Heals a friendly target for a large amount immediately, and up to 3 additional nearby targets for a smaller amount. Applies Radiance to the first target, healing for an additional amount over 16 seconds, and restoring some mana to the caster when the target takes damage.
Cost: 30 MP, 6 sec cooldown

Paladin Class Skills

How to get:
- You must earned the 10th Rank of Healer, the 10th Rank of Warrior, the 5th Rank of Good Faction and AQWorlds Member.
- (NOT AVAILABLE ANYMORE) Do Artix Tasks Quest- At Light Guard Keep (Code Location: lightguard)

Mana Regeneration Tips:
- Strike an enemy in combat
- Are struck by an enemy in combat
- Cast 'Empower' on themselves

Note: Despite the description claiming to damage all enemies in range, this attack can only hit up to 4 targets in the room.

6th Skill [Rank 10]: Passive Ability
Ultimate Heal: There will be a small chance on every attack to instantly do Ultimate Heal (All-Team-Mate Heal) that will completely heal your party and make you invulnerable from damage for a short amount of time.

DoomKnight Class Skills

Description: Doom Knights are malevolent, dark warriors. They are violent, quite durable, and prefer to work alone. Feared throughout the history of time, the Doom Knight shows little remorse for the living. Sympathy is only derived from brute force.

How to get:
- You must earned the 10th Rank of Healer, the 10th Rank of Warrior, the 5th Rank of Evil Faction and AQWorlds Member.
- From Gravelyn at Undead Assault Quest
- At Skullholme - Home of Shadowfall (Code Location: shadowfall)

Mana Regeneration Tips:
- Strikes an enemy in combat (more effective on crits)
- Are struck by an enemy in combat

1st Skill [Rank 1]: Soul Steal
A quick attack that deals a small amount of damage but then applies Dark Wound on the target, dealing 200% of weapon DPS over 8 seconds. Stacks up to 5 times and heals you for twice the damage dealt at maximum stacks. Also applies Cracked Soul, which increases the target's damage taken by 10% for 8 seconds and stacks 5 times.
Cost: 10 MP, 3 sec cooldown

5th Skill [Rank 5]: Blood Offering
Physical
If Dark Wound is on the target, the caster will take additional damage per attack for 10 seconds, but will add some of the amount taken to their next autoattack. Otherwise, applies a 3 second stun.
Cost: 25 MP, 10 sec cooldown

6th Skill [Rank 10]: Passive Ability
DoomStrike: It adds a small chance on every attack to do a MASSIVE darkness attack for about 50x your weapon damage.

Bard Class Skills

Description:
- For Bard: Bards are musicians who have a dramatic effect on the tide of battle. They are valuable allies in a strong group.
- For Troubador of Love: Music rocks your world, and the battlefield. Your special abilities allow you to stay in tune with those around you, whether your powers are used to heal or to hurt. (Suggested by Demi)

3rd Skill [Rank 3]: Retaliation
Physical
If the target is a monster, deals a damage based on the amount of damage that monster has done in the current fight. Deals moderate damage to players.
Cost: 25 MP, 5 sec cooldown

5th Skill [Rank 5]: Riftburn
Magical
Places a DoT effect on the target, based on the number of Temporal Rift stacks you have, and consumes those stacks. The DoT deals more damage with more stacks, and gets stronger over time.
Cost: 50 MP, 16 sec cooldown

Ranger Class Skills

Description: --IN PROGRESS--

Armor: --IN PROGRESS--

How to get:
When you've accumulated Rank 10 in Sandsea Reputation, talk to Zhoom (Code Location: sandsea) and become the greatest Ranger the world has ever seen!

Mana Regeneration Tips:
Rangers regain mana when they strike an enemy in combat and when they dogde any attack, also restoring some HP.

Other Tips:
Rangers heavily rely on their Strength, Endurance, and Dexterity stats, so choosing Enhancements that aid these three things will aid you in battle. A great starting Enh would be Thief.

1st Skill [Rank 1]: Mark for Death
--IN PROGRESS
Deals light damage and applies Death Mark to your foe.
Cost: 5 MP, 1.5 sec cooldown
Tips: Death Mark can stack up to 5 times unless consumed by a skill or allowed to fade, and reduces foe's damage up to 5% until consumed.

2nd Skill [Rank 2]: Scorching Arrow
--IN PROGRESS--
Launches a flaming arrow at your enemy, dealing moderate damage, also burning them with a fire Damage over Time (DoT).
Cost: 15 MP, 10 sec cooldown
Tips: Fire damage over time can be increased by Death Mark.

3rd Skill [Rank 3]: Explosive Bolt
--IN PROGRESS--
This arrow has an explosive tip which explodes on impact, dealing high damage
Cost: 25 MP, 3 sec cooldown
Tips: Nearby foes can also be caught in the explosion for minor damage. Damage increased by Death Mark.

5th Skill [Rank 5]: Vampiric Shot
--IN PROGRESS--
You fire a magic arrow inscribed with runes at your target
Cost: 40 MP, 30sec cooldown
Tips: Dealing moderate damage to them but also applying a HoT effect to yourself. Both Damage and Heal Over Time effects are increased by Death Mark.

Card Clasher Class Skills

Description: --IN PROGRESS--

Armor: --IN PROGRESS--

How to get:
- From buying CardGame at HeroMart (http://www.heromart.com/)

Mana Regeneration Tips:
--IN PROGRESS--

Other Tips:
This class is unlike any other in AQW's history. It has the ability to deal cards to you and your opponent and each card has a different effect on each of you!

1st Skill [Rank 1]: Draw
--IN PROGRESS
Deals a card to you and your opponent. Cards make you stronger and your opponent weaker. Cards have additional effects when Tap is cast.
Cost: 15 MP, 2 sec cooldown
Tips: You get three types of cards. A Sword, A Shield and a Spell card.

The cards dealt are random, but you can hit Deal again to get different cards. Be careful! Don't spend all of your time and mana looking for just the right cards!

This class is the first LUCK BASED class, so you will need to visit Cysero in the tub in Yulgar's Inn to gear up! Your CRIT can get pretty high with the ALL LUCK build but try your own builds and see what works best for you!

2nd Skill [Rank 2]: Tap
--IN PROGRESS--
Tap the cards on you and your target, removing the cards and applying powerful effects. Power is increased by Raise The Stakes stacks, which are consumed.
Cost: 25 MP, 2 sec cooldown
Tips: TAPPING THE SWORD CARD: If YOU have the sword card and you use TAP, it will increase damage you do to your foe. If your FOE has the sword card and you use TAP, it will decrease the damage they do to you.

TAPPING THE SHIELD CARD: If YOU have the shield card and you use TAP, it will increase your defenses making you take less damage. If your FOE has the shield card and you use TAP, it will decrease the their defenses making them take more damage.

TAPPING THE SPELL CARD: If YOU have the spell card and you use TAP, it will apply a decent HoT (Heal over Time) spell to you, restoring a portion of your health for the duration of the spell. If your FOE has the spell card and you use TAP, it will apply a decent DoT (Damage over Time) spell to your for, eating away portion of their health for the duration of the spell.

3rd Skill [Rank 3]: Raise The Stakes
--IN PROGRESS--
Each cast of this spell makes the effects of Tap and Clash more powerful, but it also hurts you and leaves you more vulnerable. Stacks up to 4 times. Consumed by Tap.
Cost: 20 MP, 2 sec cooldown
Tips: This skill will increase ANY of the card effects listed above, but it's a dangerous tool. Raising The Stakes in any game of chance has its concenquences...

5th Skill [Rank 5]: Clash
--IN PROGRESS--
Deals damage to your target based on Raise The Stakes stacks, but does not consume them.
Cost: 10 MP, 6 sec cooldown
Tips: This power is your mini-nuke, and the best part is that you can still use your stacks of Rasie The Stakes when you Tap the cards you have in play if you time it right, but again... you know what could happen if you bet it all on one big crit.

Necromancer Class Skills or Pinkomancer Skills

Description:
- NECROMANCER => Embrace the Darkness that lies within you. Channel it to control the Undead that surround you. The darkest Power can be yours!
- PINKOMANCER => As the natural enemy to Paladins, Pinkomancers are powerful but adorably twisted magic users who command undead buddies. Just because you're this cute doesn't mean you can't kick butt! PINK POWER!

How to get:
- For NECROMANCER:
There will be 2 paths to get that lead to obtaining the non-member Necromancer class.

PATH 1, The Earned Path: You can EARN the Necromancer through hard work and dedication. Once you reach the top of the Tower of Necromancy in DoomWood the master of the tower will offer you the class if you are able to deliver 2 items. The first is the Necropolis University Expanded edition of the Necromonicon which can ONLY be found for Rank 10 DOOMWOOD REPUTATION from the DoomWood Rep Shop in LightGuard Keep. The second item a Creature Shard that will be a 5% drop from the Creature Creation in the Chopping Maul.

In summary, to earn the EARNED version you need to get to Doomwood Rep Rank 10, Farm the Creature Creation and overcome all of the tests and puzzles on your way to the top of the tower.

PATH 2, The AC Path: You can BUY the Necromancer for 2000 ACs from Zorbak in his hut in the Chopping Maul map. You will have to have completed all of the doomwood quests neccessary to enter Zorbak's hut but hopefully you have aleady done that.

- For the PINKOMANCER, it's from Beleen's Birthday Shop at December 2012.

Mana Regeneration Tips:
- Strike an enemy in combat (more effective on crits)
- Are struck by an enemy in combat

Other Tips:
You need to understand the Necromancer to really master it. Necromancers are all about stealing life energy from the living and even sacrificing their own life energy to become more powerful. If you are unwise, you can eaisly kill yourself with this class.

The class balances on the razor's edge between life and death. Using your own life force to power your pet and stealing your enemies life force to keep you alive. It needs you to pay attention and use your brain.

Watch your HP bar, find the happy place between sacrifice and power... then DESTROY!

If I were you I'd use Wizard Enhancements since Necro gets its power mainly from INT and slightly from WIS like Magi do.

1st Skill [Rank 1]: Summon Minion OR Summon BFF
Magical
Summons an undead minion to your side (only appears if summoned outside of combat). Also sends your minion into a frenzy increasing all damage by 150% but casting a DoT on yourself, damaging you over time.
Cost: 45 MP, 16 sec cooldown
Tips: FIRST, if you do not summon your minion, your attacks will do next to nothing to your foe.This should the first skill you use, unless the Skeletal Minion is already standing right in front of you.

SECOND, if you have another pet equipped, UNequip it. Your minion cannot be summoned if you already have a pet equipped.

THIRD, once your minion has been summoned this becomes a POWERFUL attack buff for your pet. You watch as your pet goes into overdrive doing slightly more than DOUBLE DAMAGE for the duration of the effect, but you also watch a portion of your life energy tick away.

2nd Skill [Rank 2]: Weaken OR Tickled Pink
Magical
Leech life from the target, dealing damage while healing you. Also weakens the target, lowering damage by 40% for 6 seconds.
Cost: 20 MP, 5 sec cooldown
Tips: You will be using this skill a LOT. Not only does it do a small amount of damage and return some HP to you, it also lowers your foe's damage output by 40% for the duration of the effect. As nice as this is, between your pet's Frenzy skill and the Infect skill, you will be giving up a lot of your life.
Deals 205% weapon damage.

Use this to keep you going.

3rd Skill [Rank 3]: Infect OR Pinkalicious Rage
Magical
Infect yourself, damaging yourself and restoring 20 MP.
Cost: 3 sec cooldown
Tips: THIS SKILL is the dangerous one. You can get away without using it, but if you learn how to use it wisely, it basicaly opens up a world of infinite power to you. Use this skill to convert a good portion of your HP directly into MP.
Does not restore mana when the mana bar is over 80.

5th Skill [Rank 5]: Command Undead OR Pink Empowerment
Magical
Use your Necrotic magic to assault your opponent, either commanding your pet to attack for massive damage or dealing a weakened version by yourself.
Cost: 20 MP, 6 sec cooldown
Tips: Here is your mini-nuke. It's a very handy power to unlock as it buffs your pet for a beefy single strike against your foe which only costs mana, without eating any of your life. Use in conjunction with Summon Frenzy skill and apply liberally to foe for best results.
Deals 275% weapon damage.
Causes player to use "/point" emote.

Chaos Shaper Class Skills

Description: You have come to understand that Chaos is a tool that can be used for neither good nor evil. Mastering it could make you powerful beyond imagining... unless you lose yourself in the Chaos.

How to get:
Anyone who has EVER purchased a total of 15 months (or more) worth of AQW memberships (even if those 15 months weren't all at once, and even if they have expired) will get the CHAOS SHAPER BADGE on their character page and in their Book of Lore! Click on your badge in the Book of Lore and you can open a shop that will grant you access to these Chaos Shaper Class.

Mana Regeneration Tips:
- Strike an enemy in combat (more effective on crits)
- Are struck by an enemy in combat

Other Tips:
Most of the Chaos Shaper's abilities have 2 possible outcomes. That means that you can't really plan out your next move. You NEED to think fast and respond to each outcome. It completely changes how you play, each time you use a skill.

Even though this class require a lot of Luck to help your Crits, it's a very strong Warrior based class that is best at mowing down your enemy fast by overpowering them. I suggest STR based enhancements for fast damage.

1st Skill [Rank 1]: Twist Time
Magical
The powers of Chaos alter time increasing your attack speed OR reducing the speed of your enemy.
Cost: 30 MP, 10 sec cooldown
Tips: As with most possible stun powers this is a good lead off ability but again, either way you win. Either your foe loses HALF of its damage dealing ability for a few seconds OR it gets stunned, giving you a chance to Twist Time and get some mana back fast or let the next skill do its job.

2nd Skill [Rank 2]: Chaos Fog
Magical
A Chaotic stuns your target OR weakens the target reducing the damage it does.
Cost: 30 MP, 10 sec cooldown
Tips: As with most possible stun powers this is a good lead off ability but again, either way you win. Either your foe loses HALF of its damage dealing ability for a few seconds OR it gets stunned, giving you a chance to Twist Time and get some mana back fast or let the next skill do its job.

3rd Skill [Rank 3]: Chaotic Touch
Magical
A Chaotic touch that harms your target or heals yourself.
Cost: 20 MP, 7 sec cooldown
Tips: This Ability can be a lifesaver but I have found that it's never that outcome that I want when I want it. Either your target gets a fairly powerful DoT (Damage over Time) placed on it that ticks away its life which you go to town on it, or... and you need this one... it hits you with a fairly powerful HoT (Heal over Time). I've found that this is a good skill to use if you pull off a stun. You will come to depend on that HoT but remember that you can never count on anything when you're playing with Chaos!

5th Skill [Rank 5]: Death Grip
Magical
The power of Chaos causes high damage to your target BUT might backfire and cause harm to yourself instead!
Cost: 30 MP, 10 sec cooldown
Tips: This skill is the live saver and the heart breaker. You have a 60% chance to deal a MASSIVE blow to your target and it's just about as expensive in terms of mana as any of the other skills allowing you to do a LOT of damage over and over and over. But that leaves a 40% chance that your Chaotic power will backlash against you dealing a massive hit to yourself. YOU CAN KILL YOURSELF, so beware!

Shaman Class Skills

Description: Shaman share a deep connection with Lore's four main Elements, enabling their robes to be completely color customizable. Commanding their primal instincts in battle leads these magic mavens to victory.

Evolved Shaman Class Skills

Description: Shamans share a deep connection with Lore's four main elements. But there lies within the Shaman sect a core group who have gone beyond, looked deeper, traveled down magical paths others dare not tread, and so are now more closely connected to the elements than their less-evolved brethren.

6th Skill [Rank 10]: Passive Ability
Elemental Storm: Small chance to greatly increase the power of an AoE ability.

UndeadSlayer Class Skills

Description: Wield the Light to save those trapped by the Darkness! You are an UndeadSlayer, meant to free the souls of those unwillingly trapped by the agents of Evil. Face down your foes, knowing that you have the power of Light, Might, and Right on your side!

How to get:
There's 2 way you can get the UndeadSlayer Class:
- Reach 10th Rank of DoomWood Reputation
- Buy using ACs at the DoomWood Rep shop (though it will not require DoomWood Reputation)

Then You can buy from Lady Speedstyk at LightGuard Keep (Code Location: lightguard)

Mana Regeneration Tips:
- Strike an enemy in combat (more effective on crits)
- Are struck by an enemy in combat

Other Tips:
The most important thing that you need to understand about UndeadSlayer is that is was built for SLAYING UNDEAD. It is a decent class for soloing but might feel a little underpowered UNTIL you are in DoomWood, BattleUnder, Shadowfall or fighting undead in some other area.

The UndeadSlayer Class has an interesting dynamic that you won't find in any other class. It takes both Mana to use its abilities but you also need to gather Spirit Orbs to increase the effects of the skills. Getting Spirit Orbs is easy, you get one every time your auto-attack goes off against an undead, even if you miss. You'll see the count going up as you fight and it will max out that 200 Spirit Orbs.

I've found it pretty useful against undead bosses to just sit there and heal myself until ive' got a LOT of Spirit Orbs banked. After that you can either blow it all on a big Dragon Lance, cause it's nice to see that BIG damage, but make sure you heal first. One last mega-heal never hurts and after the Lance, because after that you're back to 0 Orbs and a rinky dink heal.

The other option is to keep the stacks and damage flowing. If you keep the spirit orbs banked, Exorsize and Vorpal Strike start really doing some serious damage and the BEST part is they the cooldowns and mana cost remain steady so you just clewing through the bosses HP and keeping up those mega-self-heals.

Depends on your play-style.

Either way, I think this class accomplishes what Artix wanted when he designed the skills. It allows you to mow through undead as if you WERE Artix himself, Spirit Orbs and all. The more you fight the STRONGER you get.

1st Skill [Rank 1]: EXORCISE
Physical
A powerful spirit attack, damage enhanced by spirit power. More effective against undead.
This class is not complex. This is an attack. It does damage. It does more damage against undead. The more Spirit Orbs you have banked, the more damage it does. It's a very inexpensive skill with a very fast cooldown so spam it.
Cost: 10 MP, 2 sec cooldown

2nd Skill [Rank 2]: SPIRIT OF HEALING
Physical
Heal yourself with spirit power. Amount healed increased with spirit power.
A handy self-heal. It's enough to keep you alive with low spirit orbs but as stacks go up it makes it insane. Nearly a full heal with the max 200 Spirit Orbs banked.

This one will eat your mana if you're not careful but considering the cooldown it shouldn't be a problem for most to balance cost versus effect.
Cost: 20 MP, 10 sec cooldown

3rd Skill [Rank 3]: VORPAL STRIKE
Physical
A strong attack enhanced by spirit power.
Once again, if you can make a sandwich, you can use this class. This is another attack. It also does damage. The more Spirit Orbs you have banked, the more damage it does. Once again, it's cheap and has a fast cooldown. Your mana won't flat line if you are spamming this one as soon as the cooldown pops either.
Cost: 10 MP, 5 sec cooldown

5th Skill [Rank 5]: DRAGON LANCE
Physical
A strong attack enhanced by spirit power. The UndeadSlayer's ultimate attack. Requires at least 20 Spirit Power to use. Consumes ALL Spirit Power.
Here's the Big Daddy attack for Undead Slayer. This attack does a MININUM of around 6000 damage to an undead foe and the damage only goes up with the Spirit Orbs you bank. With a full stack banked, it's not uncommon to see a crit for around 15-20,000 damage. It's pretty nasty.
Cost: 30 MP, 30 sec cooldown

6th Skill [Rank 10]: Passive Ability
SPIRIT SURGE: Small chance that using one of your skills other than Auto-Attack may result in instantly maxing out your Spirit Power.

This is a pretty nice little extra you get for maxing out the class. I've had it happen to me only twice in testing but suddenly your heals are HUGE and your Dragon Lance are taking a third of an undead bosses life.

Vindicator Of They Class Skills

Description: Through arduous battling and a perilous journey, you defeated the Collector and vindicated They Might Be Giants!

How to get:
There's 2 way you can get the Vindicator Of They Class:
- From the Token daily quests in the AQWorlds 3rd Birthday - They Might Be Giants! event (Members can earn tokens twice as fast!), then use the tokens to purchase the class, helm, sword and cape from the Token Shop.
- Buy the AC version of the class from the Johns in the Collection map or from Ragnar in Battleon, but remember that you can only buy the CLASS with ACs. If you want the rest of the set then you'll have to do those dailies.

For your information, this class is related to the AQWorlds 3rd Birthday - They Might Be Giants! event, so this class WILL go rare when the rest of the event leaves (Approximately at October 2012).

Mana Regeneration Tips:
- Strike an enemy in combat (more effective on crits)
- Are struck by an enemy in combat

Other Tips:
This class was designed to be a single target or solo class. It will work best in groups like every other class, but it can handle a fight on its own and it likes it that way.

It's an armored caster class so I used INT Enhancements but you might want to try HYBRID or HEALER and see how those work for you. If you encounter any issues with this class, it will be managing your Mana... at least until you hit Rank 10.

1st Skill [Rank 1]: SUPER TASTER
Physical / Magical
Summons a Super Taster to bite your foe, causing a DoT and slowing your enemy for 6 seconds.
This is your first and least expensive skill. Once you get your healing attack it's hard to remember to use this one but you MUST NOT FORGET IT. The Damage Over Time is one of the most powerful in the game and the haste debuff is something you never want to be without.
Cost: 15 MP, 5 sec cooldown

2nd Skill [Rank 5]: I JUST WANT YOUR HALF
Magical
Take a small amount of you foe's life force and heal yourself for a small amount.
Notice that the cooldown is only 3 seconds on this one? That will cause you to want to spam it but don't fall for it. You will eat your mana and be left with nothing in no-time. It is the wise warrior who knows when to apply a self-heal.
Cost: 20 MP, 3 sec cooldown

3rd Skill [Rank 5]: WE WANT A ROCK
Magical
Petrify your opponent for 4 seconds but applies a DoT to you.
Use this skill at your own risk. The ability to turn most monsters into stone is a nice one to have, especially when you want to deal out the last few seconds of damage in peace but the price may not be worth paying. It's not that big of a deal since you can heal the DoT away but again, it is a question of how you want to spend your mana.
Cost: 20 MP, 20 sec cooldown

5th Skill [Rank 5]: MASS OF INCANDESCENT GAS
Magical
Create a tiny SUN causing massive damage. Applies a DoT and reduces the damage the enemy does for 10 seconds.
First, while the mana cost is high, the cooldown is only 10 seconds so it is possible to use it very often. Second, it deals a massive blow to your enemy. Third, it ALSO lays a DoT (Damage Over Time) on them leeching them for even more damage. Fourth and finally, it ALSO debuffs the enemy reducing the amount of damage they can do for TEN full seconds.
Cost: 30 MP, 10 sec cooldown

6th Skill [Rank 10]: Passive Ability
CAN'T KEEP JOHNNY DOWN: Randomly, on hit, fully refills your mana.
The reward for getting your Vindicator Of They all the way to rank 10 is that your mana will completely refill itself from time to time. Since it's a utility skill instead of an attack Artix Entertainment have coded it to happen about TEN TIMES MORE OFTEN than the other rank 10 passive class before this class.

PaladinSlayer Class Skills

Description: --IN PROGRESS--

Armor: --IN PROGRESS--

How to get:
From buying AQW Battle Card Game Mod Packs, which is DoomWood Mod Pack and Chaos Mod Pack at TOYS R US STORES or HeroMart (http://www.heromart.com/)

Mana Regeneration Tips:
--IN PROGRESS--

Other Tips:
Anyone who has played through the first portion of DoomWood knows that Vordred, the PaladinSlayer was built for nothing more or less than completely destroying every last Paladin on the face of Lore but their dark powers go far beyond that one simple task. They are powerhouse damage-dealers DESIGNED for combat!

It draws some of its strength from Str and some from Int as it has a number of Physical and Magical attacks. I've had the best results with Hybrid Enh, but if you want to add some survivability, try SpellBreaker and let us know what you think on the forums!

1st Skill [Rank 1]: DECAY
--IN PROGRESS--
A quick strike dealing both weapon damage plus magical damage. Applies Decay which stacks up to 5 times. First stops all healing them applies a progressively worse DoT.
Here's your main PvP skill for fighting any kind of healer, Paladin or otherwise. You'd be surprised how weak most other classes get when they can't heal themselves. This is also your go-to power. There are better Damage over Time powers in other AQW classes but never underestimate how much life this skill can eat away. Just make sure you keel that stack going... do not let it fade.
Cost: 12 MP, 4 sec cooldown

2nd Skill [Rank 2]: DARK ENERGY
--IN PROGRESS--
Condenses dark energy into a solid projectile and launches it at your enemy.
This is another damage skill. You fire a crystal of pure darkness at your intended target. Great for pulling monsters from across the room so you never have to slow down combat. Also good for firing into the backs of fleeing foes in the PvP arena.
Cost: 15 MP, 7 sec cooldown

3rd Skill [Rank 3]: DARK GRIP
--IN PROGRESS--
Darkness grips your enemy, reducing haste and increasing all damage they receive.
At this rank you start becoming valuable in a group setting, be it PvP or teaming up to fight bosses in the storyline, but this powerful debuff is also really good for solo adventuring. This is another ability that you should not allow to fade. Slowing your foe provides a little damage mitigation, but lowering their defenses at the same time make this skill worth the rather high mana cost.
Cost: 35 MP, 15 sec cooldown

Ranking up the class unlocks the ability to hit harder every time you hit, plus an increased chance of getting a critical strike. Nothing bad about it.

5th Skill [Rank 5]: UNDEAD POWER
--IN PROGRESS--
Applies a damage and dodge buff to yourself or a friend.
For 10 seconds your damage is increased by 60% and your dodge rate goes up providing a decent amount of cover from incoming damage. Once again, solo adventurers will be glad to have this power but it also makes this class ideal for team play.

While testing this ability, we tried teaming up with a lot of classes. The Necro, CardClasher and Vindicator of They classes saw a very noticeable spike in damage output since their damage output is already so high. Rogue, if paired with its skills correctly, was flat-out damage proof for a while but the neatest effect we saw with Defender class. With it's ability to maintain aggro from monsters, this became a real game changer. Paired with PaladinSlayer's damage output it because an army of 2.

Cost: 20 MP, 45 sec cooldown

6th Skill [Rank 10]: Passive Ability
VOIDUMINANCE: POW
Like a lot of recent classes, this one also has a rank 10 passive. Every once in a while, out of nowhere, you will see a little yellow "Voiduminance" and a very very large damage number appear over your foe. It's tasty.

Chrono Corruptor Class Skills

Description: --IN PROGRESS--

Armor: --IN PROGRESS--

How to get:
- From buying Battleon Calendar - 2012 The Year Of Chaos at HeroMart (http://www.heromart.com/)

Mana Regeneration Tips:
--IN PROGRESS--

Other Tips:
ChronoCorruptors proudly boast their Strength, Intellect, Endurance, and Dexterity stats. Enhancing your gear with a combination of Fighter, Wizard, and Thief enhancements would fare nicely for the intrepid ChronoCorruptor… although some would insist that decking yourself out in all Hybrid enhancements would produce the ultimate ChronoCorruptor…

2nd Skill [Rank 2]: Split Causality
--IN PROGRESS--
Heals you with a HoT for an amount based on the damage you've recently taken while under the effects of Chaos Rift (up to 40% of your HP) OR applies Time Bleed effect to the foe (DoT based on stacks of Chaos Rift). Consumes Chaos Rift stacks.
Cost: 20 MP, 12 sec cooldown

Description: Vader Darkside was the winner of the 2nd I CAN HAS MOD contest and wished that the Cheezeburger change into a farming based, pet class and thus the Darkside class was born. Now go out and embrace your rage!

How to get:
Vader Darkside was the winner of the 2nd round of the I CAN HAS MOD contest. He wished that Cysero's Golden Cheezburger be transformed into a pet class that is good for farming which members and non-mebers alike could use. In order to get the class you need to have Cysero's Golden Cheezburger which was sold from Cleric Joy for about a month before the contest ended. The Class will not be sold for ACs or gold anywhere in the game. No burger, no class.

Other Tips:
Vader Darkside wished for a caster class so this guy does all magical damage. I highly suggest Wizard Enh. Vader Darkside wished for a class with a lot of AOE (Area Of Effect, or Multi-hit) attacks which was not as strong as Necro but still a good solid farming class. I think that is just what we've built for him. That means that while this class is GREAT for taking on lots of monsters at once, it's not great at bosses. It has some skills that will be useful in PvP but I wouldn't recommend this as a PvP class.

1st Skill [Rank 1]: BLOOD BOIL
Magical
Summons your Battle pet or focuses your anger through your pet to DOUBLE their damage for a short time.
You know what this is if you've ever played Necro or Horc Evader. If you don't have a pet equipped (Battle Pet or even a normal pet) then it will summon the Hate Wolf to your side. If you already have the Hate Wolf or some other Battle Pet summoned, then it's a REALLY nice buff. I suggest using this after you have a few stacks of Deep Rage built up.
Cost: 25 MP, 15 sec cooldown

2nd Skill [Rank 2]: DARK POWER
Magical
You strike out at your foes with arcing energy, doing light damage and applying Deep Rage to all foes hit. Damage increases with stacks of Deep Rage which stacks up to 5 times.
We couldn't built a caster class for a guy named VADER DARKSIDE without adding lightening shooting from your hands! This is your go-to skill. The cooldown is rather long for a skill that applies a stacking aura but since you can hit multiple foes you can get 3 or even 4 stacks at once. Then activate Blood Boil and BOOM, big hits and bigger crits on everything in sight.
Cost: 15 MP, 6 sec cooldown

3rd Skill [Rank 3]: BLINDING PAIN
Magical
Light damage to all enemies, 25% chance to stun all enemies in range for 4 seconds and reduces enemy damage. Damage reduction increases with stacks of Deep Rage.
This is your damage mitigation spell. Use it when things are getting hairy to reduce incoming damage, do a little of your own damage on the side and possibly stun one, several or ALL of the enemies you are facing. It's not too costly and it only has a 10 second cooldown which means you should use it often if you want to be successful.
Cost: 25 MP, 10 sec cooldown

5th Skill [Rank 5]: RENEWAL SPELL
Magical
Requires at least one stack of Deep Rage. Restores some Health and Mana but reduces Haste severely for a short time. Health, Mana and Haste Reduction increase based on stacks of Deep Rage.
This spell pretty much ensures that you never need to stop farming. Ever. Notice that it has NO mana cost. Just click it and you get Health and Mana back but you HAVE to know when to use it. If you let your life or mana get too low before you use it, the Haste Reduction will get you killed by whatever mob of monsters you have attacking you from all sides. Use it right and you are an unstopable farming machine!
Cost: 30 sec cooldown

6th Skill [Rank 10]: Passive Ability
LASH OUT: You can no longer contain your rage. It explodes from you in a magical wave. All enemies in range take high damage. Consumes all stacks of Deep Rage.

Here's the cherry on top. Small % to proc this spell which devestates anyone or anything in your area.

Horc Evader Class Skills

Description: --IN PROGRESS--

Armor: --IN PROGRESS--

How to get:
There's 2 way you can get the Horc Evader Class:
- You must reach 10th Rank of Horc Reputation. Then you can buy from Kagg at Bloodtusk Ravine (Code Location: bloodtusk)
- Buy the AC version of the class from Ragnar in Battleon.

Mana Regeneration Tips:
--IN PROGRESS--

1st Skill [Rank 1]: WHISTLE
--IN PROGRESS--
Calls a pet to your side or sends it into a rage causing more damage but making you take more damage too.
Cost: 45 MP, 16 sec cooldown

5th Skill [Rank 5]: HUNTER'S CALL
--IN PROGRESS--
You decide to put an end to this fight quickly. You call out to your pet increasing you AND your foe's Haste for a short amount of time.
Cost: 20 MP, 6 sec cooldown

6th Skill [Rank 10]: Passive Ability
SMELL BLOOD: You sense that your foe is near defeat which causes a burst of incredible speed for a few moments.

Troll SpellSmith Class Skills

Description: Recommended enhancement: Wizard.— The Trolls are masters of magics and logic empower them in combat. Troll magic is not just a weapon, but every tool that they need and the SpellSmith has a spell for any situation.

How to get:
There's 2 way you can get the Horc Evader Class:
- You must reach 10th Rank of Troll Reputation. Then you can buy from Sokrakiis at Bloodtusk Ravine (Code Location: bloodtusk)
- Buy the AC version of the class from Ragnar in Battleon.

5th Skill [Rank 5]: WEAKNESS SIGIL
Magical
Stacks up to 5 times. Heals you for a little bit and applies Sigil, increasing the effectiveness of all other skills and improves your chance to crit by 5% and damage resistance by 7% with each stack. Lasts 15 seconds.
Cost: 20 MP, 5 sec cooldown

MindBreaker Class Skills

Description: You have spent years training your body to be a fighting machine but you have ALSO honed your psychic abilities to work in unision with your weapons to create the ultimate psionic warrior! Thanks for your Membership support and enjoy your AdventureCoins!

How to get:
Buy 12k AC Package. After that, check the badge shops in the AE Section of your Book of Lore and then at the Other Badges Section. After that click the MindBreaker Badge and then click the Shop button.

Mana Regeneration Tips:
- Strike an enemy in combat (more effective on crits)
- Are struck by an enemy in combat

Other Tips:
This is a very good, very strong, multi-purpose class with a few single target atttacks and debuffs, a few multi-attack AoEs for farming and a decent heal to keep you going. It's not bad in PvP either. This class seems to come down to mana management.

Althought it is a magic based psychic warrior (which means WIZARD ENH fit it best), it's built on the Warrior mana-regen model which means you get mana for every hit you deliver or every hit you take.

1st Skill [Rank 1]: MINDFIRE
Magical
A psychic fire engulfs your foe dealing light damage and applies Brain Fog reducing Haste and Hit by 3%, stacking up to 5 times and lasting 10 seconds.
This is a decent single target attack and reducing both your target's Haste and Hit up to 15% will keep them nice and slow and keep them missing a lot more than they should. I imagine Brain Fog is like giving your enemy a mirgane that gets worse with each stack and if you have ever tried to do ANYTHING with that kind of headache then you know it can really slow you down and keep you off target.
Cost: 15 MP, 4 sec cooldown

2nd Skill [Rank 5]: PSYCHIC WAVE
Magical
You send out waves of psychic energy dealing moderate damage to one or two enemies near you.
This is a very basic AoE. It will only attack up to two targets at once so you shouldn't get overwhealned by tons of monsters as you fight. Its power remains constant and has no draw drawbacks. Just a good solid AoE.
Cost: 15 MP, 4 sec cooldown

3rd Skill [Rank 5]: CEREBRAL SIPHON
Magical
You lash out with a mental spear, striking your foe for damage based on stacks of Brain Fog also healing yourself for half the difference between your max HP and your current HP.
A very useful attack and pretty cheap heal. The attack gets stronger the more stacks of Brain Fog you have on your target and it always heals for you half of what you're missing.

If you're at 50% HP, it heals you up to 75%. If you are at 90% HP, it takes you up to 95%, if you are at 1% it takes you up to 50.5%. It's a little deceptive because it will never FULLY heal you but if you're smart and manage your mana well then you will also never die.
Cost: 20 MP, 6 sec cooldown

5th Skill [Rank 5]: ESPER'S MIGHT
Magical
A powerful psychic burst AoE which will hit one or two foes. Damage increases based on stacks of Brain Fog as well as greatly reducing your enemies damage output for a short time.
A stronger AoE than Psychic Wave, and can become fairly devestating with 5 stacks of Brain Fog up. Note that none of the skills consume those stacks so the only way you get weaker is if you let the Brain Fog expire. This is a very useful skill that can be used at its base level when farming (since most monsters won't last long enough to get 5 stacks of Brain Fog) or can be used in its powered up state against boss monsters or other players in PvP. The debuff is really the key. With the Haste and Hit debuff from Mindfire and the Damage debuff from this skill your enemy is reduced to little more than an angry kitten or slightly stale english muffin.
Cost: 20 MP, 10 sec cooldown

6th Skill [Rank 10]: Passive Ability
MIND OVER MATTER: When you are at risk of being defeated your amazing mind will occasionally construct an invisible psychic shield around you blocking all incoming damage for 5 seconds.
A new twist on the rank 10 passive to increase survivability. It is basicly a random "OH $#!%, I'M GONNA DIE!" power. Due to its very specific set of circumstances, it goes off a lot more often than the average rank 10 passive but you probably won't notice that because by the time you're that low you'll be spamming your heal power. BUT when you're low on mana and waiting to get enough for a heal... you'll be glad it's there.

SkyGuard Grenadier Class Skills

Description: --IN PROGRESS--

Armor: --IN PROGRESS--

How to get:
There's 2 way you can get the SkyGuard Grenadier Class:
- Reach Rank 10th of SkyGuard Reputation Point and then talk to Invidia / Stratos at SkyGuard Base (Code Location: skyguard)
- Buy the AC version of the class from the Ragnar in Battleon, but remember that you can only buy the CLASS with ACs. The only way to get the rest of the set (Helm and Gun) are through the Skyguard Rep Shop (Rank 10 like the class).

Other Tips:
The Member Only Skyguard Grenadier Class is, you guessed it, for Members only.

Many people don't know what a Grenadier is. Long ago, just after the development of the first hand-thrown explosives, they were bravest and physically strongest soldiers. They'd have to be brave to walk around lobbing explosives that could blow you to bits and they had to be strong so thew could toss them as far as possible.

This combo of traits meant that every Grenadier was half fearless and half insane. As the technology of warfare developed, grenade launchers were invented so you no longer needed to be the strongest but you still had to have that special mixture of courage and madness that makes the grenadier so unique.

They are often chosen to lead special assault teams and used as shock troops. Each Grenadier is worth a whole squadron of less specialized soldiers.

WARRIOR is the enhancement that you want to use for this class. It's also built on the Warrior mana regen model so you get mana from both hitting and getting hit.

The interesting thing about this is that each skill is a different grenade and each applies its own state to your foe, but the last skill applies a secondary effect based on which state you have applies to the enemy.

1st Skill [Rank 1]: HAMSTRING
--IN PROGRESS--
Light damage, lowers enemy damage output for 4 seconds plus applies Weakened State. Weakened State replaces any other state.
This is the first skill that you get. It's the cheapest and has the fastest cooldown but also the weakest. The debuff is nice but once the last skill applies the secondary effect this skill gets nicer. I know that it;s hard to hamstring someone with a grenade but somehow you manage to do it. You're that good.
Cost: 10 MP, 4 sec cooldown

2nd Skill [Rank 2]: FLASHBANG
--IN PROGRESS--
Moderate damage, reduces enemy chance to CRIT plus applies Blinded State to enemy. Blinded State replaces any other state.
Twice as costly as the first grenade and with twice the cooldown time. Again, another nice debuff but again it's the secondary skill that makes Flashbang a sweet skill.
Cost: 15 MP, 8 sec cooldown

3rd Skill [Rank 3]: SLEEPING GAS
--IN PROGRESS--
Moderate damage up to two enemies, reduces enemy haste and has a chance to stun for 4 seconds, plus applies Gassed State to enemy. Gassed State replaces any other state.
Again, this grenade has a longer cooldown than the two before it but has multiple effects even before you use the last skill. It's a multi-hit attack with moderate damage, reduces enemy haste on both targets and COULD stun both targets.
Cost: 15 MP, 10 sec cooldown

Decent Rank 4 passives. Increase survivability a LOT and do more damage. What's not to love?

5th Skill [Rank 5]: REACTIVE GRENADE
--IN PROGRESS--
High Damage, plus has secondary effect based on whichever State was last applied to your foe. Weakened State secondary effect – Bleed causing Damage Over Time to enemy. Blinded State secondary effect – Rally causing Heal Over Time to to you. Gassed State secondary effect – Elude causing increased Damage Resistance to you. Secondary Effects all last 6 seconds.

Ok, there is a lot going on here so let's take it one step at a time.

Each of the 3 earlier grenade skills apply a State. Weakened, Blinded and Gassed. In addition to doing High Damage, this will add a secondary effect based on which state you have applied.

- If your enemy has the Weakened State applied, then this skill will do High Damage and cause BLEED which is a fairly strong Damage Over Time (DoT) to the target.
- If your enemy has the Blinded State applied, then this skill will do High Damage and apply RALLY to you, which is a VERY strong Heal Over Time (HoT). This is a great heal, and one of the strongest HoTs in the game.
- If your enemy has the Gassed State applied, then this skill will do High Damage and apply ELUDE to you, which is a decent Damage Reduction buff.

Cost: 25 MP, 9 sec cooldown

6th Skill [Rank 10]: Passive Ability
TACTICIAN: Rarely, you see your chance to turn the battle in your favor. You give this attack everything you've got causing VERY HIGH damage to up to 2 targets!

You've seen this type of passive before, but this one causes HIGH DAMAGE to up to 2 targets. If you're fighting a boss then it will just be a nice chunk of extra damage, but if you're farming then BOOM, you just cleared the field.

Elemental Dracomancer Class Skills

Description: Terrifyingly large and in charge, this armor will drive the weak from you and bring the true villains to your feet. Take your weapon, Hero, and lay waste to those who stand against you.

Armor: --IN PROGRESS--

How to get:
There's 2 way you can get the this Class:
- Reach Rank 10th of EtherStorm Reputation Point and then talk to any of the Dravix Priests in Etherstorm in the Etherstorm Rep Shop (Code Location: firestorm, airstorm, waterstorm or earthstorm)
- Buy the AC version of the class from the Ragnar in Battleon.

Other Tips:
This is the ELEMENTAL DRACOMANCER! Like all Dracomancers, it is bound in spirit and power to the ancient dragon race, but unlike standard Dracomancers, it is also tied to the four new Elemental Prime Dragons of Fire, Water, Earth and Wind.

First, you are able to click on the HEAD, FOREARMS and CHEST STRAPS of the class and each will set on a transformation bringing you closer and closer to dragonkind:
- Click the Head: Your face alters and transforms into the head of a dragon! Its skin color is the same as your own and it's lower jaw will match your eye color. It looks a little funny with some of the hairs which stay loaded but we had to add it.
- Click the Forearms: Your hands transform into deadly dragon claws!
- Click the Chest Straps and you will sprout color custom dragon wings from your back. These will load on top of whatever back item you have but will not replace it so keep that in mind.

A Dracomancer is a caster class, built on the mage mana regen which regains mana based on hits and crits and varied depending on your current HP. Like most caster classes you will want to load up on WIZARD Enhancements to get the most bang for your gold.

This class is REALLY straightforward. It is designed to be a solo class, with good survivability and a LOT of damage potential but no self-heal at all. But that's what potions are for.

Let's look at the entire class, as a whole. No heals, great defenses and AMAZING potential for carnage. This class requires no finesse AT ALL. You don't need to watch your life unless you have potions to heal you. You don't need to watch your mana unless you are just amazingly bad at this class. There are no multis to concern you with when you should use a certain power.

This class was not designed as a mutli-purpose or PvP class like Grenadier. It was not designed for farmers like Darkside. This was designed with the solo player in mind.

2nd Skill [Rank 2]: LLIATH'S TORRENT
--IN PROGRESS--
Summon the Water Prime's power and hit your foe with a crushing jet of water which has a slight chance to stun your target.
This is another fairly basic attack with a new animation. It does half again as much damage as the last power with a slightly longer cooldown and has a chance to stun your target. Since it's not something you can count on, it's more of a nice bonus when it does happen.
Cost: 25 MP, 6 sec cooldown

3rd Skill [Rank 3]: DURADUN'S SCALES
--IN PROGRESS--
Gathers mana from nearby ley lines and increases your damage resistance by 70% for 6 seconds.
This is where things get interesting. Notice that the mana cost is not 30 mana, it's -30 mana. You RECEIEVE mana for using this skill. It doesn't do any damage at all but it provides 75% Damage reduction! Dragon's scales are the stuff of legend. They are able to withstand the worst punishment imaginable and for 6 seconds... so can you.

You will want to use this a LOT. There's no reason not to. It feeds you mana and makes you touch as nails! If you spam it every 12 seconds, then half the time you're fighting, you are only taking a quarter damage, even if you're stunned or petrified.
Cost: -30 MP, 12 sec cooldown

Very fitting passives here. You get a passive INT buff which means more damage for you AND you can dish it out faster.

5th Skill [Rank 5]: ASTIALO'S WINGS
--IN PROGRESS--
You gain the speed of a flying dragon, causing moderate damage to your target. This power also DOUBLES your attack speed and cuts all mana costs in half for 8 seconds.
Another decent damage ability, but the buff is really what you want here. By doubling your haste and halving your mana cost, you are attacking at 2x speed but still using the same mana as you would if you were attacking normally. It's a little costly but this is one class where mana management is NOT a problem.

This class we DESIGNED so that at rank 10, you CAN click all the powers as fast as they pop. In fact, you SHOULD. With no heals, your only recourse is powering through enemies as fast as you can. I even recommend using the number keys instead of clicking the powers.

Cost: 50 MP, 15 sec cooldown

6th Skill [Rank 10]: Passive Ability
PRIMAL POWER: Rarely, you get in touch with the united power of Desoloth and ALL of your attacks are crits for a short time.

You can't embrace the Primals without accepting that Desoloth is also an elemental dragon. You get in touch with the source of his nearly limitless power and EVERYTHING you do for a short time is a critical success.

Evolved Leprechaun Class Skills

Description: Luck is on your side. You have taken being a Leprechaun to a whole new level and you let your amazing Luck guide you into battle!

How to get:
There's 3 way you can get this Class:
- You will be able to purchase the class for ACs from Mog O'Rahilly in the Shamrock Fair or from Ragnar in Battleon, but only until the Shamrock Fair closes.
- You will be able to EARN it with a combination of Golden Tickets earned from Fair games and some farming quests which Mog O'Rahilly will give you. It won't be easy but if you're dedicated then you will be able to earn the class before the Fair closes.
- If you already have the original Leprechaun class from back in 2009, you will be able to earn it much faster using special quests designed just for you long time players, rare collectors and class fans. Don't worry, the original will only unlock these easier farming quests for you... you will NOT have to trade in your original Leppy.

If you want to earn the class, it should be fairly simple compared to the reputation classes but still pretty challenging to do before the Shamrock Fair closes.

You will need 2000 Golden Tickets from fair games, 20 Rainbow Shards and 12 Lucky Clovers. The Shards and Clovers you will earn from farming quests that Mog O'Rahilly gives.

You will be able to earn the Tickets and Shards as quickly as you want but the Lucky Clovers you will only be able to earn by doing daily quests. Most people will be able to earn 1 a day but people with the original Leprechaun will earn 3 a day. They will also be able to earn the Shards at a much faster rate.

Remember that ANYONE can earn tickets twice as fast by buying the Lucky hat from the sprites outside the fair.

Other Tips:
It's on a rogue mana regen model which means it gets mana from every hit that connects and every dodge that you pull off. You will also get healed a little if you dodge but you won't be dodging a lot so don't count on that.

This class is specially designed to work with LUCKY Enhancements which Cysero sold from the bathtub in Yulgar's inn. Every point of luck that you have ads more to your critical rating AND your damage modifier.

The last thing that you should know about this, is that it is DESIGNED to get critical hits often (as someone lucky would do). It has fairly low survivability with no heal and only one solid damage mitigation skill, but it can deal a TON of damage in a very short time. The idea is to do as much damage as you can as fast as you can, before you die.

If you don't want to die, find a healer or get some potions.

It's not great for farming as it has no AoE skills, and it's pretty decent at soloing because of the damage output but it's a beast in PvP. Petrify or no petrify, smart Vindicators will be running from you.

Another really nice thing about this class is, due to the fact that it does large damage consistently, rather than HUGE burst DPS occasionally, it's like a piranha chewing relentlessly through your opponent. And like a piranha, the more of you there are, the more deadly you are.

1st Skill [Rank 1]: SOILSIGH
Physical
Instantly cause 50% weapon damage, also applies Keen to you which increases your Crit Damage by 5% for 12 seconds.
Notice that it is not your Crit CHANCE but your Crit DAMAGE that gets buffed here. That means higher damage crits at your normal rate which should be pretty high if you have Lucky enh slotted.
Cost: 20 MP, 20 sec cooldown

2nd Skill [Rank 2]: AMHARACH
Physical
Deals damage based on how much time is left on Keen (less time means more damage) and reduces all incoming damage by 40% for 6 seconds.
Here is a nice damage skill, faithful to the original Leprechaun Class design with an added damage mitigation bonus. You will have to decide if you want the higher damage from attacking when Keen is about to wear off or the 40% Damage reduction. In my experience the damage reduction was more worth it by far but when it's your class, it will be your call.
Cost: 10 MP, 12 sec cooldown

3rd Skill [Rank 3]: TRODAI
Physical
Deals moderate damage, Also applies Stalic for 12 seconds which causes all attacks to do 110% damage, increases Crit Chance and Crit Damage by an additional 7% each.
This is where things start to get crazy. Once again you have the ability to increase your Crit Damage but also your chance to crit by 7% each. On top of that, it's a decent attack. When you unlock this skill, the fun really starts.
Cost: 20 MP, 20 sec cooldown

Even more crit chance and this one doesn't fade, plus an overall haste buff which you will appreciate as this class has some LONG cooldowns.

5th Skill [Rank 5]: SLANAITHEOIR
Magical
Increases LUCK stat, haste, dodge, Crit Chance and Crit Damage for 15 seconds.
Once more, calling back to the original Leprechaun Class but with more suitable effects. Remember that this is a LUCK based class which affects Crit chance as well as overall damage so increasing your LUCK serves 2 purposes. On top of that you get ANOTHER boost to Crit chance as well as Crit Damage, an increase to Haste and to Dodge. This is a serious buff.

By now you will be feeling the power of the crit. Now imagine 10 full seconds of 4X crits on top of the fact that you're critting 90% of the time AND already doing extra crit damage if you apply your buffs right!

Blood Ancient Skills

Description: You have consumed the essences of many great vampire warlords, and now all of their collective powers are yours. You have become a new kind of vampiric warrior, vampire strength in a living mortal body!

How to get:
There's 2 way you can get this Class:
- You will need to do the Darkovia storyline quests until you reach Safiria's castle to complete this Mid-Week Release. Then talk to Orlok. Orlok is Queen Safiria's Vampire Loremaster. Orlok needs your help to uncover the secrets of an ancient ritual that was said to be able to give all the powers of a vampire to ANY creature but spare them any of the weaknesses. If you are able to complete all of his tasks (Vampire Ancient Secrets Quest), you can buy it from Orlok's Merge Shop.

Mana Regeneration Tips:
- Strike an enemy in combat (more effective on crits)
- Are struck by an enemy in combat

Other Tips:
This class is a warrior based soloing machine based on a vampire theme. As it is Warrior based, I suggest FIGHTER Enhancements. I haven't tried a lucky CRIT build but maybe you'll want to.

Mana should not be a problem for you which might, in itself, be a problem when you unlock the Regeneration Skill. This class is very straightforward. It is designed to be a solo class, with good survivability and a LOT of damage potential but no AoEs at all so not the best for farming.

You can see with the solo damage abilities, self-buff, targeted debuff, self HoT and rank 10 passive which increases survivability that this class we designed to take on stronger foes with a lot more HP than most players can handle.

1st Skill [Rank 1]: HEMOPHILIAC
Physical
Does moderate damage applies the and both weakens and slows your opponent for 4 seconds.
This class starts with a very decent attack. It says Moderate damage but you'll feel strong just using this one power, plus it also slows your target AND reduces their damage. It's a little expensive but balances with the cooldown and mana regen so it's not bad.
Cost: 25 MP, 8 sec cooldown

2nd Skill [Rank 2]: DRAW BLOOD
Physical
Causes a moderate open wound on your foe. Smelling their blood increases your STRENGTH and SPEED for 6 seconds.
Once you draw blood, your new vampire senses kick in increasing your strength stat and your haste. So this skill not only does MORE base damage than the previous skill but also buffs your damage potential. An even stronger attack then the first one with the additional bonus of a very healthy buff for you.
Cost: 25 MP, 10 sec cooldown

3rd Skill [Rank 3]: REGENERATION
Physical
Steals some of your opponents life and causes you to heal over time. The less mana you have the stronger the Heal Over Time is.
Classic camp stuff going on here. a weak attack that also heals you over time. It's a pretty beefy heal and you can keep it going most of the time but here's where the mana regen comes in. The HoT (heal over time) gets STRONGER the less mana you have but it's really pretty easy to keep your mana up in this class so you have to time it against when you need the heal and when it will be the biggest heal possible. No real reason not to spam this skill as soon as it comes up, but to use it WELL takes skill.
Cost: 5 MP, 15 sec cooldown

Very fitting passives here. As you master the class you get stronger and faster... like ya do, you know, when you're a child of the night.

5th Skill [Rank 5]: SOUL GRIP
Physical
Causes HIGH damage and stuns your opponent for 1 to 10 seconds!
Here's an interesting one. A High Damage power, which is great, but it also stuns every time. The only drawback is that it could stun for 1 second, or could stun for 10. The chances of getting a long stun are slim and the chances of a short one are great but a stun is a stun. This one is a mana pig so it's a good idea to use this before using Regen to get the most out of the heal.
Cost: 50 MP, 15 sec cooldown

6th Skill [Rank 10]: Passive Ability
ASPECT OF MIST: Rarely, your body takes the form of a hazy fog which reduced the amount of damage that you take to nearly 0 for 10 seconds!

Some vampires can take the form of mist or fog and you are apparently one of them. Sometimes, your form will take on the aspect of mist. It will not appear different but swords and arrows will pass right through you doing little or no damage for a full 10 seconds.

Paladin High Lord Skills

Description: --IN PROGRESS--

Armor: --IN PROGRESS--

How to get:
- From buying Artix Action Figure at HeroMart (http://www.heromart.com/)

Mana Regeneration Tips:
--IN PROGRESS--

Other Tips:
Everyone knows that the Paladin Order exists to battle the forces of darkness and the unnatural and unholy threat of the undead but there are more than one kind of paladin. There are Paladin Loremasters, Weaponmasters, Recruiters, Healers and of course the Paladin High Lords who are the elite branch. They are a relatively new branch of the order tasked with taking on threats that the outmatch normal paladins. They are put through special leadership and combat training that test their will, faith and might. Those who pass the tests are the very best of the best that the Paladin Order has to offer the world of Lore.

The Paladin High Lord is a warrior type class and some of their power is drawn from the Strength stat but others draw their magical damage from Int. I suggest Hybrid for decent damage but higher heals. That depends on how you like to play.

1st Skill [Rank 1]: PURIFYING FLAME
--IN PROGRESS
Shoots a ball of holy fire at your foe causing damage over time and a decrease in Crit for as long as your foe burns. Damage increase with each additional party member.
Cost: 20 MP, 6 sec cooldown
Tips: This is a pretty basic, magic based blast with a burn effect attached to it. Good for pulling from across the room. You will notice that we added some new functionality to each of these new classes in places... the skills are pretty good on their own but some skills like THIS one will get stronger and stronger with each additional player you add to your party!

This function will affect the base damage of the initial fire blast but won't change the DoT value.

2nd Skill [Rank 2]: WORD OF LIGHT
--IN PROGRESS--
Heals you and your allies. The Heal grows strong with each person added to your party!
Cost: 30 MP, 10 sec cooldown
Tips: A very good AoE (Area of effect) heal that starts out good and only gets stronger and stronger with each player that accepts your party invite. It's a little costly but WELL worth the mana. This makes you VERY useful in party situations but contains more than enough healing juice to keep you patched up in a solo fight.

3rd Skill [Rank 3]: UNDERMINE
--IN PROGRESS--
Stacks up to 5 times. Strike that does low damage but slows your enemy with each stack. Has a chance to stun Undead foes for 4 seconds.
Cost: 10 MP, 5 sec cooldown
Tips: Here is the pesky skill that you need to maintain. It's fast, light damage and costs next to nothing from your mana pool but the stacking haste debuff makes it one you should not underestimate. If you plan on skipping this skill just because you don't like keeping the stacks up that is your call but if I were you I would use it every time.

The pretty good chance that you'll stun an undead enemy is just gravy.

4th Skill [Rank 4]: Passive Ability
PURE BLOOD: Increase CRIT CHANCE by 12%
SOUL GLOW: Increase DAMAGE by 10%
Tips: People tend to underestimate how much damage you get from these. A 10% damage increase takes a critical of 1000 all the way to 1100 and who doesn't like to crit 12% more?

5th Skill [Rank 5]: LIGHT WAVE
--IN PROGRESS--
You send out a wave of light that damages all enemies in range and reduces their damage for a short time. Effects grow stronger with more people in your party.
Cost: 30 MP, 10 sec cooldown
Tips: Here is your AoE Damage skill for taking out multiple enemies in a single room, It's a decent AoE with pretty high damage on its own BUT when you have a full party, with the right enhancements, you can take out entire rooms at once! It's also a good skill to use against bosses as well.

6th Skill [Rank 10]: Passive Ability
DIVINE HAND: Your target suffers a massive blow from an unseen divine helper.
Tips: You've seen this before and you'll see it again. At rank 10, you suddenly gain a power that goes off randomly, costs no mana and does MASSIVE damage to a single target.

DoomKnight Overlord Skills

Description: --IN PROGRESS--

Armor: --IN PROGRESS--

How to get:
- From buying Sepulchure Action Figure at HeroMart (http://www.heromart.com/)

Mana Regeneration Tips:
--IN PROGRESS--

Other Tips:
Empress Gravelyn is not pleased. Vordred, an undead soldier capable of resisting the light based paladin powers, was beyond her control. The necropolis, source of her undead armies, has fallen into the hands of an upstart little girl. Dage and Nulgath are fighting over the title of Lord of Evil which was a title that was hard won by her father, Sepulchure and hers by birthright. The time has come when Gravelyn has had enough. She has taken her elite DoomKnight soldiers, some of the strongest undead creates in her arsenal shaped in her father's image, and has superchaged them. The ritual was long, blindingly painful and mind meltingly complex. Most of the DoomKnights who entered the royal chamber on Shadowfall left as piles of ashes and bones but a few.. the darkest and strongest were reshaped into DoomKnight Overlords!

The DoomKnight Overlord is also a warrior type class and like it's lightside mirror image, draws power from STR and INT, so Hybrid is probably a good way to go. But you could try all Wizard or all Fighter enh and see what happens.

1st Skill [Rank 1]: TORTURE
--IN PROGRESS
Magically torment your foe's mind, causing slight damage but also reducing their damage and crit. Damage increase with each additional party member.
Cost: 10 MP, 3 sec cooldown
Tips: This is a very nice lead-off power. The damage potential is EXCELLENT considering the tiny cooldown, strong damage and low mana cost of this ability. Tack the Damage AND Crit debuff onto this skill and it gets even better. Get a part full of friends and it becomes something staggeringly powerful.

2nd Skill [Rank 2]: SCREAMING DARKNESS
--IN PROGRESS--
Heals you and your allies. The Heal grows strong with each person added to your party!
Cost: 25 MP, 12 sec cooldown
Tips: You get an AoE early in this class progression. Makes it easy to pull an entire room but dangerous if you don't have your third skill yet, but DOES significantly increase your damage output. The damage is balanced out with a pretty hefty mana cost and a long-ish cooldown. Remember that this power also gets stronger with additional party members and while the damage goes up the mana and cooldown never change so... go make some friends.

3rd Skill [Rank 3]: DARK CHALLENGE
--IN PROGRESS--
Has a 50/50 chance of either stunning your foe a few seconds or giving you back some health. Healing effects increase with each additional party member.
Cost: 25 MP, 10 sec cooldown
Tips: Here is where you test your luck (not the stat). Either you are going to stun your foe (except for some bosses) OR you're going to cast a pretty beefy HoT (Heal over Time) on yourself. It's WIN/WIN! The advantage that this has over Pali High Lord is that your stun will work on a LOT more than just undead. The disadvantage is that it shares the skill with your heal so you can never count on what you're going to get.

As with any challenge you issue, you know what reaction you might get. You might need a heal VERY badly and only get a stun. If it enough to give you the upper hand? You might want a stun but get a heal when your lifebar is already full...

The HoT is decent on its own but gets REALLY strong with a full party, unfortunately a party does not affect your stun duration.

5th Skill [Rank 5]: MIASMA
--IN PROGRESS--
Deals massive damage and significantly lowers your target's ability to hit anything for a short while.
Cost: 50 MP, 8 sec cooldown
Tips: This is a HUGE damage power and it's strength is consistent even if you are on your own. The mana cost is VERY high and since you're on a warrior mana regen model the Hit debuff on your target is not your friend so be smart when you use this nuke. It's a great opener and a great closer and if you manage your mana well enough you can use it during battle too. Since the cooldown is only 8 seconds you should be able to use it as frequently as your mana allows.

6th Skill [Rank 10]: Passive Ability
DEATH KNELL: Your foe is attacked by it' own shadow, dealing massive damage as it resists being pulled to the underworld.
Tips: It's a cool description but it comes down to the same thing as Pali High Lord's rank 10 passive. People who fully rank up this class will occasionally and suddenly deal a MASSIVE hit to a single target with no effect on the Doomknight Overlord's mana or cooldown.

DeathKnight Class Skills

Description: Have you been pulled from the cold comfort of death to serve a new master or has your own will pulled you back to the land of the living to continue fighting?

How to get:
- Members only can buy from the Doomwood Reputation Shops for Rank 10th
- Buy the AC version of the class from Ragnar in Battleon.

Mana Regeneration Tips:
Death Knights gain mana whenever an enemy takes damage from one of the Death Knight's skills

Other Tips:
The origins of Deathknights are shrouded in mystery. Some say that these undead warriors were pulled from the cold earth by wicked necromancy to answer the threat of the paladins. Some say that a fallen paladin threw off the chill of the grave and pulled himself back to life to lead an eternal perversion of the noble Paladin Order.

Whatever their origins, they are walking death. Not allied to Darkness or even Evil like the DoomKnights... these creatures are simply walking death and opposed to all of the warmth and joy that Life provides.

This is a melee warrior type class so you will want Fighter Enhancements. Only the last skill is magical, so you MAY want to try Hybrid or a Luck build for PvP but mostly you just want strength. The class is built around a LOT of Damage Over Time (DoT) skills. Yorumi wrote an all new mana regen model just for this class which returns mana to you every time you hit an enemy AND every time a DoT ticks off damage on your foe. Some of the skills can be a little costly but if you keep the DoT damage flowing off your target than you will be able to handle it with ease.

It takes a little finesse to use the class to its maximum potential but we have a pretty high opinion of out Members so we're not worried.

1st Skill [Rank 1]: CHILLING STRIKE
Physical
The chill of death seeps into your foe. Death's Chill causes more damage over time for each stack of this skill. Stacks up to 5 times.
Cost: 5 MP, 5 sec cooldown
Tips: You will notice that this skill doesn't do any damage on it's own. It's not actually an attack, it just applies Death's Chill up to 5 times and each time you stack it, the DoT from the skill gets a little stronger. Considering that this skill affects every other usable skill, do not underestimate its importance. Plus, the DoT gives you Mana...

2nd Skill [Rank 2]: FROSTFANG
Physical
This moderate strike causes Frostbite, a damage over time effect that also slows your foe's attack speed. Enemy haste reduced more with more stacks of Death's Chill.
Cost: 15 MP, 8 sec cooldown
Tips: This skill IS an attack PLUS it has a DoT AND it slows your foe down. Your target's haste will get debuffed more with more stacks of Death's Chill but it will consume all the stacks of Death's Chill so you will want to reapply them quickly. Plus, the DoT gives you Mana...

3rd Skill [Rank 3]: DEATHGRIP
Physical
A powerful strike that causes Deathgrip. Your foe feels the life slowly crushed out of them causing damage over time and reducing their damage. Enemy damage reduced more with more stacks of Death's Chill. Has a small chance to cause a 6 second stun.
Cost: 25 MP, 18 sec cooldown
Tips: This skill is also an attack, a strong one, PLUS it applies yet another DoT AND it applies a fairly strong damage debuff to your foe which gets stronger with more stacks of Death's Chill AND ALSO it has a small chance to stun your opponent for 6 seconds which is just the cherry on top of this skill. It's expensive and the cooldown is pretty long but it's worth it. Plus, the DoT gives you Mana...

4th Skill [Rank 4]: Passive Ability
DEATH'S MIGHT: Increase STR STAT by 12%
RUTHLESS: Increase CRIT CHANCE by 12%
Tips: More damage and more chance to crit. Since it's a Member Class you get a full 12% of both.

5th Skill [Rank 5]: DEATH SHROUD
Magical
You tap into the power of Death to pull your form back together. Causes you to heal over time, and significantly increases your damage resistance, but also slows your attack speed and reduces your damage output and crit chance while you are regenerating. Amount healed increases with stacks of Death's Chill.
Cost: 30 MP, 20 sec cooldown
Tips: Here is your "turtle heal". You cast a Heal Over Time (HoT) on yourself, and cut all damage you take by a very large amount, but everything has a price. You will also nerf your outgoing damage and lower your own crit % while the heal is in effect. Basiclly, you take yourself out of the fight for a few seconds to regenerate.

The heal also gets stronger with stacks of Death's Chill but like the other skills this one also eats the entire stack so you really have to decide where and when to use your stacks. The skill is very expensive and has a very slow cooldown but it's very useful. At level 45 with full level Fighter Enh I was healing for about 150 a tick, and with a full stack of Death's Chill I was seeing upwards of 400 a tick!

6th Skill [Rank 10]: Passive Ability
FINAL WORD: Rarely, a frozen wave explodes out of you smiting your foe with all of the finality of death itself.
Tips: At rank 10, you suddenly gain a power that goes off randomly, costs no mana and does MASSIVE damage to a single target. You've seen this skill before but with a totally single target class like this it's really the best place for it.

Pyromancer Class Skills

Description: You have focused all of your considerable energy into mastering the art of fire magic. The flames are now yours to control!

How to get:
- Once you complete the Xan Storyline (Click HERE for The Return Of Xan Walkthrough), speak to Warlic in the Shurpu Library. He will have some daily quests that will reward you with Shurpu Blaze Tokens when you complete them. Non-members can earn up to 14 a week but there is a special Member version of the quest that will reward Members with up to 21 Tokens per week. MEMBERS: You will only be able to do ONE of the quests per day. MAKE SURE YOU DO THE MEMBER VERSION!
- Buy the AC version of the class from Ragnar in Battleon or at Shurpu Library Shop.

Mana Regeneration Tips:
Pyromancers gain mana from all hits landed in combat and especially on crits. The amount depends on damage relative to "their own" HP total

Other Tips:
Most mages learn ways to use their arcane arts to control all of the elements to some degree or another but some magi decide to focus their studies in a certain area of the magical arts. For some like Alina and Reens it is in the crafting of potions and magical mixtures, for some like Cysero it's the forging and creation of magical weapons, armor and constructs. But for some it is mastery of a particular element.

Pyromancers (as the name would imply) delve into the deep mysteries behind fire. They study the way that fire both gives warmth, light and life as well as the way it consumes and destroys... but some lose their will to the flame and the magical fires consume their mind and sanity.

As this is a caster based class Cysero suggest Wizard Enhancements but you might try your luck with LUCK since the damage potential in this class is pretty high and your crits will be extra nasty. It's built on the Mage mana regen model which gets mana on hitting a target and criting as well.

This class is a single target / farming class with only one defense trick but it's a good one.

1st Skill [Rank 1]: SEAR
Magical
Scorches your foe for light damage. Also applies Scorch for Damage over Time.
Cost: 10 MP, 6 sec cooldown
Tips: Light, fast damage with low mana cost and a quick cooldown. The really important thing to pay attention to here is the 6 second DoT, Scorch because every other attack DOUBLES ITS DAMAGE when Scorch is applied to your target. It means if you are farming you will need to juggle putting scorch on multiple enemies since its duration is so short.

Something else I should mention here: every non-passive ability in this class has its own, brand new battle effect on screen. FLAMES EVERYWHERE!

2nd Skill [Rank 2]: WITHERING BLAST
Magical
A blast of flame leaps from your hands burning multiple enemies around you, also causes a burn effect for damage over time and reduces enemy damage for a short time. Damage increased on enemies with Scorch applied.
Cost: 20 MP, 12 sec cooldown
Tips: This is your only AoE skill, but the cooldown isn't too long, it's not terribly costly considering the cooldown length AND it hits all foes with a damage debuff so they all attack back for less. Even in a single target situation this is a really nice skill as long as you have Scorch doubling the damage to your target.

3rd Skill [Rank 3]: BURNING WARD
Magical
Surround yourself in a magic shield of fire. Reduces incoming damage, heals for a small amount and any enemy who strikes you takes damage. Damage increased on enemies with Scorch applied.
Cost: 35 MP, 20 sec cooldown
Tips: This is Cysero new favorite skill. Yorumi really put a lot into making this thing just exactly the way they thought it should be during the concept stages. As soon as you cast, you get a decent chunk of HP back. For 6 seconds, you significantly reduce all incoming damage and for that 6 seconds any monster who hits you will have their damage reflected back at them for roughly the same amount as they would have done to you with a soft cap of 1000 damage (meaning the monster can crit on themselves and Scorch can double that value).

This one will be extra fun in PvP as it will remain in effect even if you are stunned or petrified *wink nudge* and the damage will pretty much cut through any kind of defense.

"Oh, what's that Mister Vindicator of They? You just took 90% of your OWN live away while I just stood there? Gee, sorry about that."

Since this is specialized damage, the damage numbers will appear as DoT orange numbers rather than white attack numbers. Here's my favorite part... Yorumi found a way to alter the way that skills function JUST to make this AWESOME skill animation continue to loop as long as your Burning Ward is active.

4th Skill [Rank 4]: Passive Ability
HEAT OF THE KNIGHT: Increase Damage reduced by 10%
MELT FACES: Increase Damage output by 10%
Tips: Increased survivability and damage, but as it is a non-member class you only get 10% of either.

5th Skill [Rank 5]: FLAME ORB
Magical
A massive fireball flies at your target exploding for HIGH damage, also also causing a burn effect for damage over time. Damage increased on enemies with Scorch applied
Cost: 30 MP, 40 sec cooldown
Tips: BIG BADABOOM! This is like a souped up version of the mage's basic fireball skill but MUCH LARGER in every respect. This is your nuke, literally. and the damage is still DOUBLED if you have your old pal scorch applied.

6th Skill [Rank 10]: Passive Ability
BURN AT BOTH ENDS: Occasionally, your Haste and Mana Regen will GREATLY increase for a short time.
Tips: With so much damage potential it seemed a little silly to make the rank 10 passive another nuke, so instead it will nearly quadruple your haste and mana regen for a short while letting you blast your enemies to cinders with a super-fast barrage of flame skills!

Dark Caster Class Skills

Description: --IN PROGRESS--

Armor: --IN PROGRESS--

History:
Many, many moons ago when Dage The Evil was still the loyal servant of The Archfiend, he created an armor called Dark Caster. At the time is was the pinnacle of his craftsmanship and many, many people desired it. Through the secret halls and corridors of the internet it was promised to those who obtained this item, that one day in the far-flung future the next evolution of this armor, Dark Caster X would be theirs.

Things happen and plans change. Through many discussions and much planning the idea of Dage's Dark Caster X eventually evolved into a class rather than an armor. But people were still howling for the Dark Caster X so the armor was created and released for all. But Dage had not forgotten his promise to those who bear the original Dark Caster. It would be no mere armor that they would inherit, but a full Dark Caster Class with it's own Legion based skills to better serve their master, Dage.

Nulgath's army proved too much for the mighty Undead Legion and Dage The Evil has failed in his attempt to overthrow Nulgath. A rift was opened to another world rich with possibility and ripe for corruption. Nulgath has tossed aside the war-torn scraps and left Lore to inhabit, spoil, shape and eventually conquer the rich world of Oversoul.

Dage is still nursing his wounded pride and the Underworld is not as enticing as it once was, being given to him a pitiful trophy... a reminder of his great defeat. But his eternal rage still burns a cold, blue flame in what remains of his soul and he has already begun rebuilding his army.

How to get:
ONLY people that have the ORIGINAL DARK CASTER armor will be able to obtain the Dark Caster Class. There will be no AC version and no other way to get it. The Original Dark Caster Armor from Dage's birthday shop a few years ago.

There are only about 4000 people left in AQW who still have the original Dark Caster Class. If you're not one of them, you don't need to read any further. If you are one of the very few people (4000 is a very, very small number of AQW players) who still own your Dark Caster then you probably want to know how you will get the class.

Dage tells me that there will be at least one quest and probably some Legion Tokens required to obtain the class from him in Shadowfall. The Dark Caster armor will need to be in your inventory in order to unlock the quest or quests that will grant you the class.

You will NOT be required to turn in the armor. You only need to have it in your inventory.

Mana Regeneration Tips: --IN PROGRESS--

Other Tips:
Since it is a caster type and all of the skills are magical you should slot this out with Wizard Enh.

1st Skill [Rank 1]: SOUL GRASP
--IN PROGRESS--
Magically grip your enemy's soul tighter and tighter. Deals moderate damage, also applies Soul Crush which stacks up to 3 times. Each stack reduces your targets damage further. Soul Crush replaces any stacks of Soul Burn.
Cost: 20 MP, 4 sec cooldown
Tips: This class starts off with a moderate damage ability instead of a light one which will make ranking it up a little simpler. The debuff isn't super-powerful but just enough to give you an edge in battle. The real joy in this skill is the 4 second cooldown. The cherry on top comes in the final ability.

2nd Skill [Rank 5]: SHADOW BOLT
--IN PROGRESS--
A blast of charged spirit hits your target for light damage. Also applies Soul Burn which stacks up to 5 times. Each stack causes your target to take more damage. Soul Burn replaces any stacks of Soul Crush.
Cost: 20 MP, 3 sec cooldown
Tips: Another damage skill with an even faster cooldown, but less damage than the first skill. Another mild debuff but now that you have this skill you are forced to decide which debuff you like better. Again, the real value in this skill comes the last ability in the class.

3rd Skill [Rank 5]: DARK CONVERSION
--IN PROGRESS--
Regain some mana over time at the cost of losing health over time. Also increases your damage output for a short time.
Cost: 20 sec cooldown
Tips: You Necromancers will recognize this skill. It makes sense considering the Dark Caster's close ties to the necromantic magic that keeps the Legion up and walking around. When you use this skill your life slowly drains away as your mana slowly refills. Once again, you need to watch your HP bar to make sure that you don't kill yourself but if you juggle this with the soon-to-be-revealed healing skill then you'll be OK.

5th Skill [Rank 5]: LEGION STRIKE
--IN PROGRESS--
A high damage attack with an additional effect. If your target has 3 stacks of Soul Crush applied, they will be stunned for 4 seconds. If your target has ANY stacks of Soul Burn applied, you will be healed over time. Amount healed increases with stacks of Soul Burn. This skill consumes all stacks of Soul Crush or Soul Burn.
Cost: 35 MP, 15 sec cooldown
Tips: Those of you who have gotten this far in Skyguard Grenadier will recognize the way this skill functions.

In addition to the nice high damage that you get from the skill itself, this skill also has additional properties depending on which of the first two skills you've used. If you have three stacks of the first skill then Legion Strike will stun your target for 4 seconds. You can USE those 4 seconds to get one more stack on them and try to stun lock your foe but you will eventually run out of mana.

If you have the second skill stacked then you get a heal which will be progressively larger depending on how many stacks you have of that light damage second skill. Using this skill will balance out dark conversion and you can try to bleed your opponent's life away with light damage (and the rare HIGH damage from this skill) but you lose out on the higher damage from the first skill, not to mention the stun.

Here are a few tips: I find that 4 stacks of Soul Burn is plenty to keep you alive through combat AND Dark Conversion. I won't waste time on the 5th stack unless you're planning something big. Don't be afraid to mix up which skills you use but remember that every time you use one it negates the stacks of the other so think ahead.

6th Skill [Rank 10]: Passive Ability
SPIRIT DEATH: Rarely, you will focus all of your dark power into one MASSIVE damage attack, but it will consume all of your mana and half of your remaining life.
Tips: This is a VERY large attack but it's balanced out by the fact that it pretty much leaves you open to any incoming attacks. I would carry a few potions around if I were you.

Chunin Class Skills

Description: A chunin is a ninja field commander. Highly trained to attack from stealth but focusing on strength and power rather than agility and speed. A chunin can and often enjoys taking on multiple enemies at once.

How to get:
- You can get from Artix's Merge Shop at Underground Lab (Code Location: undergroundlab) until November 2012.
- Buy the AC version of the class from Ragnar in Battleon until October 2013.

Mana Regeneration Tips:
- Strike an enemy in combat (more effective on crits)
- Are struck by an enemy in combat

Other Tips:
The Chunin is a higher rank of ninja than the average ninja (genin). Please don't start talking about Naturo... this is drawn from the REAL LIFE ninja ranking system. Naruto just got that right. In a very quick Twitter more people wanted a multi-attack class which was what we also gathered from various threads in the AQW forum discussions. It also seems to be the general feeling that we haven't released enough Warrior/Melee based classes lately so the Chunin is a Warrior based Multi-Hit class.

It's designed to be GREAT at farming, interesting in PvP and still able to solo a mid-level boss if you play it smart. Combine this with an XP Boost and It should help a lot of you reach level 50 VERY quickly. There was request to take a break from stacking auras so this class is SUPER SIMPLE to use, recalling the bygone days of the base classes.

As it's Warrior based class, I suggest WARRIOR Enhancements. It's also based on the Warrior regen model which is a little counter-intuitive with a class that uses it's dodge and haste reduction to survive but it's been balanced with that in mind. Plus, there are always potions.

1st Skill [Rank 1]: TSUNAMI STRIKE
Physical
Hits up to two enemies, showing them greatly for 4 seconds.
Cost: 15 MP, 4 sec cooldown
Tips: Decently strong attack, very cheap and very straight forward. You hit then, they take damage and you increase your survivability by virtue of the fact that at least 2 of your attackers are attacking more slowly.

2nd Skill [Rank 2]: PARALYZING WIND
Physical
Hits up to three enemies for moderate damage, reducing all of their chances to hit greatly for 6 seconds.
Cost: 20 MP, 6 sec cooldown
Tips: In testing and balancing I found this to be my go-to power, especially in PvP. You hit them, it does slightly more damage than the first power while still being relatively cheap AND increasing your survivability by virtue of the fact that at least 3 of your attackers are now have a 50% LOWER chance to hit you and your allies for 6 seconds.

3rd Skill [Rank 3]: SPINNING DRAGON
Physical
Hits up to two enemies near you dealing moderate damage. This attack also has a 50% chance to reduce their next hit to 0 Damage.
Cost: 40 MP, 6 sec cooldown
Tips: Again, straight forward but an interesting possible bonus effect. Hit 2 targets for decent damage and increase your survivability by virtue of the fact that at least 2 of your attackers have a 50% chance to do 0 Damage on their next hit. This comes in really handy in a boss fight and have some REALLY interesting effects in PvP as you have the ability to reduce a foe's nuke to 0 if you are lucky and time it right.

4th Skill [Rank 4]: Passive Ability
SHADOW STRENGTH: Increase HASTE by 5%
NINJA'S GAMBIT: Increase DAMAGE OUTPUT by 15%
Increase DAMAGE TAKEN by 10%
Tips: This is where things get interesting. You've probably realized by now that this class is designed to debuff the enemy and survive even without any heals. Haste increases your Damage Per Second by making you attack faster, and a flat 15% increase to your damage across the board is HUGE, but we balance out this new strength with an interesting weakness. You are squishier and easier to kill, IF they hit you... All the more reason to NOT LET THEM HIT YOU.

5th Skill [Rank 5]: CHI BLAST
Physical
You focus your chi into a quick and brutal attack, hitting up to three monsters around you for high damage with a small chance to stun them. Using all of your chi in a single attack also leaves you stunned and open to attack for 4 seconds.
Cost: 45 MP, 25 sec cooldown
Tips: This is a weapon of last resort. It's very handy while farming, and an interesting tactic in PvP. You can nail up to 3 enemies and you might even stun one, two or maybe even all three of them BUY you have a 100% chance to stun yourself for 4 crucial seconds in which you open yourself to all attackers. Avoid this in boss battles unless the boss summons minions.

6th Skill [Rank 10]: Passive Ability
ANCESTOR'S FAVOR: Rarely, the spirits of your ancestors flow into you increasing your haste, dodge, mana regen and health regen greatly for a short time.
Tips: This is a GREAT rank 10. It turns you into SuperNinja for 10 seconds. You get a small HoT, Your mana regen increases, you become virtually unhittable AND you start attacking on fast forward. Don't count on seeing this happen a lot, but when it does, it's REALLY FUN!

TimeKiller Skills

Other Tips:
The TimeKiller is a rare breed of hunter who travel the breadth of space and time hunting your prey. Are you a bounty hunter? Do you hunt the most dangerous monsters in history? Do you track down history's greatest treasures? When you have a very long life and enough power to travel through time at will, you have to set your own goals.

TimeReapers are a rare breed of TimeKiller. They have lived long enough to grow bored of collecting histories greatest artifacts and hunting extinct species. They have taken to tracking down and hunting the most dangers prey... other TimeKillers.

Either way, it's an interesting way to kill some time.

The class is a single target class based on the ROGUE mana regen model so you will get mana back on hits and crits but ALSO get slightly healed on a dodge. Only 1 of the skills help you dodge so don't expect that to happen too often unless you use a build based on Dex like all Thief Enh, but some of the attacks are physical and some are magical so I suggest a full Hybrid Enh build.

1st Skill [Rank 1]: STRETCH TIME
--IN PROGRESS--
Every time you use this ability to attack an enemy for moderate damage, it slows their local time more and more making them attack more slowly with every hit. Stacks up to 4 times.
Tips: It's a stacking haste debuff and a very low cost, low cooldown moderate damage ability.
Cost: 15 MP, 4 sec cooldown

2nd Skill [Rank 2]: RELIVE THE PAST
--IN PROGRESS--
Causes moderate damage, and forces your enemy to relive the attack over and over again taking damage over time.
Tips: You hit them for moderate damage and forces them to relive the pain in the form of a DoT (damage over time). Starting to catch on? There is a very stong TIME theme to each of the TK's skills.
Cost: 20 MP, 8 sec cooldown

3rd Skill [Rank 3]: COMPRESS TIME
--IN PROGRESS--
Surrounds yourself or an ally in a bubble of compressed time. The target will heal, regain mana and attack more quickly for 10 seconds.
Tips: This is an interesting skill. Accompanied by Pyromancer's shield skill animation, this skill causes you to heal rapidly (in the form of a decent HoT or Heal Over Time) and causes you to regenerate your mana faster. The interesting thing about this skill is that you can use it on yourself by default or click on another player and use it on them. VERY good in guild combat situations. It's costly but worth every sencond of waiting and every point of mana spent.

I think it's the first skill in the game that allows you to assist another player with mana regen. It will make you a good friend to have.

Tips: As your control over time grows, so do your abilities. You can't move faster but you can make everything else move more slowly.

5th Skill [Rank 5]: STOP TIME
--IN PROGRESS--
Causes High Damage and locks your enemy in time leaving them frozen as time flows around them normally for a short time.
Tips: It's a High Damage Skill AND a four second stun. Four seconds may not seen like a lot but with Compress time it gives you just enough time to catch your breath and dive back into the battle for another round. Also a very good lead-off skill in PvP vor Obvious reasons.

Cost: 45 MP, 20 sec cooldown

6th Skill [Rank 10]: Passive Ability
ANCESTOR'S FAVOR: Rarely causes up to three monsters around you to get frozen in time while your local time is compressed causing you to attack more quickly for a short time.
Tips: This was a fun workaround. We can;t actually stun more than one enemy target at the time so this actually casts a dramatic reduction in haste for ten seconds, which increasing your own haste. You're basicly the Flash.

Thief Of Hours Class Skills

Description: --IN PROGRESS--

Armor: --IN PROGRESS--

How to get:
- Reaches ChornoSpan Reputation Rank 10
- You can get the AC shortcut version if you don't feel like grinding the rep. The AC version will be sold both in the Rep Shop as well as from RAGNAR. Please note that Itzachi has returned to Arcangrove and Ragnar (the big dude in blue armor in Battleon) has taken over Class Dealer duties.

Mana Regeneration Tips:
--IN PROGRESS--

Other Tips:
A long time ago a group of monks discovered a way to manipulate time. After several centuries they perfected incorporating it into their martial arts developing their on distinctive fighting style, the Way of the Clock. It focuses on stealing time from the lives of your enemies to add to their own thus earning them the title of Thieves of Hours. They use the stolen time to gain valuable hours, days, weeks, years and even stolen centuries which they, in turn, spend perfecting their art.

The monks chose the sun as the symbol to represent their order, as the sun's relentless march across the sky day after day is the ultimate representation of time incarnate. Just ask anyone who owns a sundial.

Before he became chaorrupted, Iadoa spent many years with the Thieves of Hours in their home outside of time... the Temporal Temple. He learned their arts which he combined into his own chronomancy. And now that Iadoa is a Chaos Lord, the Thieves of Hours have arrived at this point in time to stop Iadoa from using their secrets to destroy reality.

This is a NON-MEMBER class. You will notice that the class art is partially color customizable so you can set yourself apart. The chest and loincloth CCs to Base and the leggings CC to Trim but you can't change the red underclothes or the gold armor.

As the name suggests, it is a Thief based class who works really well with a bunch of DEX. The first thing to note is that this class has been built to focus either on Dodge or Crit or a mixture of both so I highly suggest Thief Enhancements and but you might like a challenge, or HP or more Crit. I like that the class has more than one viable build to it. It is built on the Rogue mana regen model so you will get both HP and MANA from every dodge which is a good argument to focus on a dodge build. PRO TIP: Even though this is a single target class, if you engage multiple enemies at once you get a LOT of Dodges and thus a lot of HP and MANA flowing in.

1st Skill [Rank 1]: STEAL SECONDS
--IN PROGRESS--
Light Damage attack that applies Stolen Life which steals seconds from your foe's life. This causes you to move faster and raises your Dodge chance with each stack. Stacks 5 times.
Tips: Each stack of this skill adds 3% Dodge to your base Dodge. It's VERY mana cheap and the cooldown is amazingly short. You should be CONSTANTLY using this skill and keeping your Dodge boosted all 15% to keep the heals and mana flowing.
Cost: 5 MP, 4 sec cooldown

2nd Skill [Rank 2]: SONIC PILEDRIVER
--IN PROGRESS--
Moderate damage attack that also applies Spilling Sands to your foe. When Spilling Sands reaches four stacks, all stacks will be removed as your body travels backward in time and life will flow back into you (HoT).
Tips: This is a very fast and fairly mana cheap moderate damage skill. Once you reach 4 stacks of Spilling Sands the Heal auto-casts itself on you but don't expect a huge heal. It's only intended to supplement the heals you have flowing in from dodging to help you survive. Think of it as a fast damage skill and the heal is just gravy.
Cost: 15 MP, 6 sec cooldown

3rd Skill [Rank 3]: TIMESTREAM
--IN PROGRESS--
Moderate damage attack that applies Time Ripple to the target up to 3 stacks. Each stack of Time Ripple increases your chance of getting a critical strike and increasing your critical damage but also increasing the damage you TAKE from any critical attack against you.
Tips: Another decent moderate attack with cheap mana cost. The cooldown is a little longer but that's as much to keep you alive as anything else. Remember that every stack of this skill does make you crit harder and more often but it also makes everything crit on you a lot harder... IF they can hit you.
Cost: 15 MP, 10 sec cooldown

Tips: It's hard to hit someone who can see the future, and EXTERRRMMMMINATE!

5th Skill [Rank 5]: TEMPORAL INSANITY
--IN PROGRESS--
Wraps your target in a swirling torrent of time, confusing the target and causing it to hit itself when it tries to hit you. Lasts 6 seconds.
Tips: This has a long cooldown and is VERY mana expensive but there's a reason for that. It's a classic confuse skill. For 6 seconds the monster hits themselves instead of you. You might see a green heal 0 flying off the monster along with the damage but that's just part of the way that damage is calculated. It might seem a little OP until you realize that you've got Dodge stacked up to your ears and the target has to actually HIT you for the skill to do anything. It does make group PvP a lot of fun but it is pretty insane in 1V1 duels. Still, we have enough faith in the 1v1 PvP nuts to know when to back off someone when they use a skill like this.

It's more useful in a Crit build than a Dodge build but even in a Dodge build it's a great survival tactic. PRO TIP: Your Dodge skill might be applied to you, making you dodge multiple enemies but TEMPORAL INSANITY can only confuse ONE target at a time.

Cost: 45 MP, 20 sec cooldown

6th Skill [Rank 10]: Passive Ability
REGENERATIVE REBIRTH: Rarely, when your hit points drop below 10% and your life is in danger, your health and mana will be restored to full and all damage taken will be significantly reduced for 10 seconds.
Tips: When you get pretty close to death, this skill will return you to life (maybe you have a new face and a penchant for bow ties... maybe not) with full HP and MANA and since the regeneration energies are still flowing through you, you are very hard to damage for a short while (like maybe you'll grow your hand back or something).

Considering how rarely you SHOULD die using this class effectively and considering that most Rank 10s are huge damage boosts, we have significantly raised the chances that you will see this passive proc. it is FIVE times more likely to go off than most other rank 10 passives.

Alpha Omega Skills

Description: Be the beginning AND the end of ALL your battles in the Alpha Omega Class!

How to get:
- Members can earn the class by trading in 300 Combat Trophies from Bludrut Brawl to Ragnar in Battleon.
- Anyone can simply purchase the class for 1000 ACs (half-price from our normal classes) from Ragnar in Battleon, or from the Class Shop in your Book of Lore.
- For Alpha DOOMmega version, you can buy it from Doom Merge Shop (Code Location: doom) or Destiny Merge Shop (Code Location: destiny)

Mana Regeneration Tips:
--IN PROGRESS--

Other Tips:
First, don't let the name Alpha Omega mislead you. This is NOT a re-release of Alpha Pirate (as some people seem to think) and has nothing to do with the Alpha Testing Phase of any of AE's games. Alpha is the beginning. Omega is the ultimate end. This class was designed to finish any battle that it starts and it's as simple as that.

The skills for this class were originally inspired by the skills of the Mercenary from Epic Duel, and evolved from there. Our balance testers have said that it can take a lot of punishment but have no problem dishing it out in one-on-one battles. They have also said that it feels like one of the most well-rounded and multi-purpose classes we've released in a while.

The balance testers also say that LUCK Enhancements work best with this class, even though it's built on the Warrior mana regen model and does physical damage.

2nd Skill [Rank 2]: FIELD MEDIC
--IN PROGRESS--
Heals a friendly target for a large amount immediately, and up to 3 additional nearby targets for a smaller amount. Applies Radiance to the first target, healing for an additional amount over 16 seconds, and restoring some mana to the caster when the target takes damage.
Tips: It's not a HUGE heal but it's a nice life-saver and you CAN cast it on yourself. It also buffs your mana for as long as the heal's effect, Glow, stays on you.
Cost: 30 MP, 6 sec cooldown

Tips: Hit harder and take less damage. Warrior based combat at its finest.

5th Skill [Rank 5]: BUNKER BUSTER
--IN PROGRESS--
1 hit guaranteed to crit.
Tips: A guaranteed crit, every time. This skill is why I liked to play around with the ENH. If you already have one guarentted crit then ideally you want to make it stronger with STR but it's not the only skill that can crit and critical heals are REALLY NICE. Depends on your play style.
Cost: 30 MP, 15 sec cooldown

6th Skill [Rank 10]: Passive Ability
NANO ENHANCER: Increases Haste by a 10%
Tips: I think this is the first time that we've had a rank 10 passive that was a flat stat boost like the rank 4's usually are, but rather than waiting for a 1/500 chance for a massive damage to go off, spead up all attacks and reduce all cooldowns making you do more damage overall.

Not A Mod Skills

Description: --IN PROGRESS--

Armor: --IN PROGRESS--

How to get:
- From buying Not A Mod shirt at HeroMart (http://www.heromart.com/)

Mana Regeneration Tips:
--IN PROGRESS--

Other Tips:
It's got jeans and flip-flops, just like Cysero (in real life). It's a very simple single target, Warrior based class and i had a LOT of fun with the skills (even the icons). The whole concept of the Not A Mod class is just being a normal gamer, instead of a hero with a great destiny or an all-powerful game Mod.

2nd Skill [Rank 2]: BUTTON MASH
--IN PROGRESS--
You really have no clue what you're doing. Just hit some buttons and hope something works. Does slightly higher than average damage with a higher than average chance to crit.
Tips: I'm a gamer but i have all kinds of friends. I'm sure you have one like this. They don't play games and when they try they look like a duck trying to land a 747. They don't actually use the controller to play the game, they just randomly mash buttons in a frenzy. The thing is... somehow, this often works. Especially for non-gamer girls who play fighting games. Don't ask me why. This is the first single skill that has a higher chance to crit than others without consuming any kind of stack. (not counting guaranteed crit skills).
Cost: 15 MP, 6 sec cooldown

3rd Skill [Rank 3]: FREAK OUT
--IN PROGRESS--
You're probably fighting a monster. Why wouldn't you panic? Doubles haste so you can flap your hands at the thing for a while.
Tips: If you found yourself really transported into AQW, then came face to face with a real dragon... do you think you'd actually fight it? Are you mental? You'd flip out, maybe faint and almost certainly need a change of pants. This a cheap haste boost that you can basiclly spam. Love it.
Cost: 15 MP, 10 sec cooldown

Tips: You get the benefits of both the Fight AND Flight responses at the same time. Lucky you!

5th Skill [Rank 5]: STORE BRAND PAIN KILLER
--IN PROGRESS--
How do heroes handle all this fighting all the time? Take a few pills and you'll feel better. Casts a heal over time and reduces incoming damage for a little while.
Tips: Hero's get beat up a lot and just keep going like nothing happened. Normal people need aspirin when they stub their toes. This is a nice HoT (Heal over time) and the damage resist buff is nice. 20 seconds may seem long until you realize how often you are using Freak Out which cuts your cooldowns.
Cost: 45 MP, 20 sec cooldown

6th Skill [Rank 10]: Passive Ability
DID YOUR HOMEWORK: After some online research you now know some weak spots on the stuff you're fighting. Increase Crit by 10%.
Tips: Starting to get the hang of living in Lore after all your freaking out and hand flapping, are you? Just a solid crit buff. Can't complain about that. The descriptions are silly but as it turns out this is a pretty decent single target class for boss farming or Group PvP. I wouldn't use it for 1V1 since it doesn't have a big alpha strike ability.

DarkBlood StormKing Skills

Description: --IN PROGRESS--

Armor: --IN PROGRESS--

How to get:
There's 2 way you can get the DarkBlood StormKing Class:
- Reach 10th Rank of Thunderforge Reputation then buy from Madra (Code Location: falguard)
- Buy using ACs at Ragnar in Battleon (Code Location: battleon)

Mana Regeneration Tips:
--IN PROGRESS--

Other Tips:
The Darkblood have always lived in Thunderforge. The evil race has thrived beneath the never-ending thunderstorms that cover the region. Centuries before the city of Falguard was built, the tribes of Darkblood regularly went to war over the resources in the region. They kept coming up with new and inventive ways to destroy each other until finally one of the Darkblood elders found a way to magically bind the power and fury of Thunderforge's storms and use their might as weapons.

The Darkblood StormKing as born.

It takes a rare type of person to become a StormKing (the term also applies to females, there are no StormQueens). You have to have an affinity for magic, a close connection to the natural world and the will to enslave nature itelf to obey your commands.

The class is a straight up caster so you will want the biggest and best Wizard Enh you can possibly grab. We've also done some tweaking with the way that this class works... since it's 100% caster we decided to make it's AUTO ATTACK damage dependant on Int too. In my case (level 50 with FULL Wiz Enh), this has resulted in DOUBLING my AA damage over most other classes. While that is fun and exciting it made balancing this class extra tough.

The mana costs may APPEAR a little high but with Mage Regen Model (mana back on hitting an enemy with an inversley proportional relationship to your HP) and Thunderclap you should be able to balance your mana flow if you don't button mash.

This is a thinking players class. You need to pay attention to play it well but once you master it you will be able to farm mobs, bosses or dominate in PvP.

1st Skill [Rank 1]: STORM CALL
--IN PROGRESS--
You bring the power of the storm to bear against your enemy. Using this skill on enemies with Shocked applied will heal you until Shocked fades. You will regain mana when you use this skill on enemies who have Thunderstruck applied to them.
Tips: This already a decently strong attack without the special powers that come from Shocked or Thunderstruck. We'll cover those next.
Cost: 20 MP, 3 sec cooldown

2nd Skill [Rank 2]: SKYFIRE
--IN PROGRESS--
You channel the power of pure lightning through your hands and strike up to 3 enemies at once. Applies Shocked to all enemies hit. Shocked lasts for 10 seconds, will replace Thunderstruck and reduces affected enemies damage output.
Tips: I know what you're thinking but the mana and cooldown are NOT typos, although until you unlock the next skill you might want to equip some mana potions, just in case. This is one half of your heal skill. After you cast this be sure to take note which enemies you hit or miss, and focus on the ones you hit.

Once you hit an enemy they will have Shocked on them for 10 seconds. If you use Storm Call to hit a Shocked enemy you will get back a healthy amount of HP, and you can usually hit them 3 times before shocked fades. At level 50 with the right enh you will get back nearly 400 HP per hit, or 1200 in the 10 second duration.

On top of all of that this is also a very decent attack with a slight enemy debuff, which is always fun.

Cost: 40 MP, 12 sec cooldown

3rd Skill [Rank 3]: THUNDERCLAP
--IN PROGRESS--
You devastate your enemies with mighty boom of thunder, hitting up to 3 enemies at once and has a chance to stun them. Applies Thunderstruck to all enemies hit. Thunderstruck lasts for 10 second and will replace Shocked.
Tips: This is your other farming skill and it has a 50% chance of stunning anything that it hits (up to 3 monsters). It also applies Thunderstruck to anyone it hits. Again, you want to pay attention to who gets hit because when you use Storm Call on a Thunderstruck enemy, you get mana back on every hit (more than the mana you spend of Storm Call) until Thunderstruck fades.

This is where being smart really comes in. You will really have to be present and ware of the battle to decide if you want to hit them with Skyfire or Thunderclap. Sometimes, you need HP, sometimes mana and sometimes. Sometimes you could really use a stun and sometimes you just need to deal decent damage to the mob you've pulled.

Remember that a target can be Thunderstruck or Shocked, but never both at the same time. Choices, choices.

Tips: More damage is always good but the increased crit is rally the gem here. Read on to understand why.

5th Skill [Rank 5]: BALL LIGHTNING
--IN PROGRESS--
Fires a Ball Lightning, The rarest form of naturally occurring lightning, at your enemy. This attack has an increased chance to crit and will do additional damage to any enemy who has either Shocked or Thunderstruck applied.
Tips: Yup, it pretty much drains all of your mana, and the cooldown is only 12 seconds so, again, you will need to decide when to use this and not just try and spam your nuke. PLAY SMART. In addition to being a decently high damage attack this skill has a naturally higher chance to crit, on top of the 10% crit boost you get from Tempest. You stand a pretty good chance of critting which will produce some nice, juicy orange numbers.

On top of THAT, you also get a damage boost from anything that is Shocked or Thunderstruck. It means that you will sacrifice at least one hit of Storm Call meaning you're giving up one shot of the secondary effect. Keep that in mind.

Cost: 90 MP, 12 sec cooldown

6th Skill [Rank 10]: Passive Ability
CRACKING SKY: Once in a great while, you tap into the pure fury of Thunderforge's perpetual storm and deal massive damage to your enemy.
Tips: Randomly hit your target for HUGE numbers, as other skills in the past have done. It's not something you can count on but it IS a nice treat when it happens.

Blood Titan Skills

Description: There is power in blood. Coming from a long line of titans, your blood is especially potent. You have mastered the ability of calling on the power running through your veins to bring devastation to your foes.

How to get:
There's 2 way you can get the Blood Titan Class:
- Members can farm for 450 Blood Titan Tokens, then buy the class from the merge shop which will be on the Shi Mar character who will be found in GreenGuard East Forest (Code Location: greenguardeast). The farmable version will be 0ACs for free storage in your bank.
- Everyone else will be able to buy the Class from the Class shop found in your Dragon Menu (Shops Section) or your Book of Lore

Mana Regeneration Tips:
- Strike an enemy in combat (more effective on crits)
- Are struck by an enemy in combat

Other Tips:
"There is power in blood. Coming from a long line of titans, your blood is especially potent. You have mastered the ability of calling on the power running through your veins to bring devastation to your foes"- Scroll of Nine Deaths

This class is VERY tanky. It can do some damage but the concept behind it is survivability. It was built to last. The skill concepts come from one of our very useful balance testers, Dmage12 (thanks!). If you feel like your main class is too squishy, like your fights don't last long enough or your guild needs a serious tank for boss fights then this is the class for you. It has all the power and elegance of an 18 wheeler driving through a Walmart.

This class is built on the Warrior mana regen model so the more damage you take the more mana you get. I would strongly suggest using Warrior Enhancements, but as always I'm interested to see what builds you guys come up with in the game and on the forums.

1st Skill [Rank 1]: LIFE DRINKER
Magical
This attack causes light to moderate damage based on the difference between your MAX and CURRENT HP. The Weaker you are, the harder you hit. Also saps some of your foe's life and heals you.
Tips: VERY fast, Low mana cost = spammable heal. You will be using this a LOT. It's so cheap that you probably won't think that you'd run out of mana (especially since this is the only skill that uses mana) but you use it enough that you might want to keep an eye on that. Also, keep in mind the the lower your life is the bigger the damage you do and the bigger the heal gets.
Cost: 12 MP, 3 sec cooldown

2nd Skill [Rank 2]: BLOOD FURY
Magical
Consume some of your own life essence (HP) to do moderate damage to your foe as well as briefly increasing your damage and speed.
Tips: A moderate damage attack with a decent buff to your DAMAGE and HASTE. The thing to note is that this and all the other Blood Titan skills from this point consume HP instead of mana.
Cost: 10% Total HP, 10 sec cooldown

3rd Skill [Rank 3]: CRIMSON SHIELD
Magical
Consumes a fifth of your life to greatly increase your damage resistance for 8 seconds. If you have a monster targeted it will also force them to attack only you for 5 seconds.
Tips: This is a GREAT skill, period.

It takes a good chunk of your life and does no damage to your enemy but gives you a TITANIC 75% damage resist buff for 8 seconds.

Think about that for a second.

You're reducing a 2K crit against you to only 500 HP! In addition to that it has a Taunt effect that grabs monster (not Player) aggro for 5 seconds! That means that you smack the monster in the face and keep him off of your less durable friends and guildmates. This skill is what makes Blood Titan a true tank.

Tips: A base 10% damage resist added across the board and 10% Endurance boost means more HP for you to eat.

5th Skill [Rank 5]: BLOOD THIEF
Magical
This high damage attack consumes a third of your life and greatly reduces your target's damage resistance and speed, while increasing your damage resistance and damage output for 10 seconds.
Tips: If you kill yourself by eating too much of your own HP (you can kill yourself with this class), this is the skill that you will use to do it. It does a decent amount of damage, makes the target extra squishy (Let your team know when you're about to use it so they can pour on their nukes while its weakened) and slows them down while making you stronger AND increasing your damage resist another 35%!

Let's get mathmatical. If you use Crimson Shield (75% Damage Resist) and this skill (35% Damage Resist) plus your 10% Damage Resist from Fortified Blood, you get a grand total of 120% Damage resist. That means that in the short span of time when you have both powers active you will get HEALED from enemies attacks!

It's not huge heal but you ARE actually getting HP back from being attacked. Now THAT is a tank!

Cost: 33% total HP, 16 sec cooldown

6th Skill [Rank 10]: Passive Ability
TITANIC BLOODLINE: Once in a great while, you tap the full potential of your powerful blood and greatly increase your damage output, damage resistance and haste for a short time.
Tips: Does exactly what it says. For a short time you become SUPERTANK!

When playing this class you will be tempted to try and full heal yourself. It's important to remember that this is not the point of the class. The point is to NOT reach 0 health which is distinctly different.

Exalted Soul Cleaver (Soul Cleaver Class) Skills

Description: --IN PROGRESS--

Armor: --IN PROGRESS--

How to get:
In order to get the class, you must become a member of Undead Legion. CLICK HERE to learn how to become a member of Undead Legion.

After you become a member of Undead Legion (completing the 5th Task: Fail to the King), there are 2 way to get the Exalted Soul Cleaver (Soul Cleaver Class) Class:
- Buy the Class for 2000 Adventure Coins from Ragnar in Battleon or from the Class Shop in your game menu for Soul Cleaver Class
- Buy the Class for 2000 Legion Tokens from Dage's Merge Shop in Shadowfall or the Underworld

Mana Regeneration Tips:
--IN PROGRESS--

Other Tips:
Soul Cleavers gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to your own HP total. The lower your health the more you will get.

Legendary Hero Skills

How to get:
If you currently have an active upgraded account, then talk to Ragnar in Battleon (he's wearing the Class armor!) to open the Legend-Only Legendary Hero Class Shop! And anyone who has EVER upgraded their account will find the Legendary Hero badge in their Book of Lore and can access the 0 AC Class AND armor from that shop!

Mana Regeneration Tips:
- Strike an enemy in combat (more effective on crits)
- Are struck by an enemy in combat

5th Skill [Rank 5]: LEGENDARY CRATER
Physical
Unleash all your Legendary stacks to deal a powerful strike on all opponents near by and healing a portion of your health. The power of this skill is increased by each stack of Legendary unleashed
Cost: 0 MP, 45 sec cooldown

ArchFiend Class (Legendary ArchFiend Class) Skills

Description: One can always tell when an Archfiend has dominated a battlefield. The Archfiend leaves a wake of destruction behind it as if it personally signed its name on every victim! Drawing it's power from the Abyss, every spell the Archfiend casts has a chance to leech life from his opponent

How to get:
You can get this class in 2 ways:
- Buy the class with Adventure Coins from Nulgath (Code Location: battleon) OR from your Class Shop at your Shop Menu.
- Use Nulgath Merge Shop by completing Fiend Tokens Quest. CLICK HERE for Fiend Token Quest Walkthrough.

Mana Regeneration Tips:
Archfiends gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to *their own* HP total. The lower your HP, the less mana you'll heal.

Other Tips:
Archfiends are diabolical beings from the Abyss that leave a trail of devastation in their wake. They tear through multiple enemies at a time with life-draining curses and sweeping attacks. They're at their strongest when they're fighting with a team, empowering their loyal minions to make them hit harder and stronger.

Archfiends also get a little squishy when they're at full strength, so they are most effective when they can use one of those loyal minions as a meat shield.

Overall a very powerful damage/utility class, as long as you realize that you're not as tough and tanky as, say, a warrior would be. With their awesome crit and damage boosts, having an Archfiend in your group makes everyone more effective.

1st Skill [Rank 1]: MARK OF DEATH
Magical
The Mark of Death curses your opponent to take damage over time until they give in to your awesome power! Damage increases with each stack, stacks up to 6 times.

Tips: Damages your enemy over time. Use this skill every time it cools down - it adds a nice boost to your damage, and the effect will stack up to 6 times causing additional damage each time you apply it.

Cost: 20 MP, 7 sec cooldown

2nd Skill [Rank 2]: FIENDISH STRIKE
Magical
Lash out at all opponents near by striking them with the spell damage. Deals Moderate damage to all targets within melee range. Also applied 'Fiendish State' increasing haste by 10% for 10 seconds. All abilities have a 60% chance to apply Fiend Leech, which heals you a small amount.

Tips:
- A nice chunk of extra damage when you're fighting multiple creatures. Note that this will aggro enemies that you're not currently fighting if you're standing next to them.
- Hits up to 6 targets in melee range.

Cost: 35 MP, 14 sec cooldown

3rd Skill [Rank 3]: FIEND FRENZY
Magical
Your frenzied state empower you and/or any of your allies with an increased chance to critically strike by 30% for 10 seconds. All abilities have a 60% chance to apply Fiend Leech, which heals you a small amount.

Tips: This skill causes everyone in your party to enter a frenzied state for 6 seconds. During this state, there's a chance that a buff will proc, and if it does you'll get an extra 30% chance to crit for 10 seconds. Costs minimal mana, so there's no reason not to keep reapplying this each time it cools down.

5th Skill [Rank 5]: ABYSSAL CONTRACT
Magical
Binds you and up to four enemies to the abyss. Dealing massive damage to your targets and increasing all damage they take by 75% for 15 seconds. You take 25% increased damage for the duration. All abilities have a 60% chance to apply Fiend Leech, which heals you a small amount.

Tips: Enemies under Abyssal Contract will take extra damage from any source, so it's perfect for when you're with a group fighting a tough enemy together. But keep in mind that it has a wider range than Fiendish Strike, so if you're on a map with multiple monsters, you may end up pulling some from across the room.

Cost: 40 MP, 50 sec cooldown

6th Skill [Rank 10]: Passive Ability
BLOOD RAGE: Gives a 25% chance to perform a fatal blow to your enemy if they are near death.

BattleMage (Royal BattleMage) Skills

Description:
- For BattleMage and Royal BattleMage: BattleMages focus on taking down their opponents as quickly as possible. They are capable of focusing greater amounts of mana into each spell for the maximum effect. They specialize in wearing heavy armor for defense in order to spend all of their mana on offensive spells.
- For Dark BattleMage and Legendary Dark BattleMage: This is the one you'll want to be wearing when you decide to brave the toy store.
- For BattleMage of Love: Battlemages focus on taking down their opponents as quickly as possible. It might be hard given their enemies won't be able to take them seriously looking like this.

How to get:
For BattleMage or Royal BattleMage, you can get this class in 2 ways:
- Reach rank 10 in Swordhaven rep, then you can buy from Sir Vival (Code Location: castle) or Roald (Code Location: ceremony).
- Buy for 2000 AC from Ragnar (Code Location: battleon).

For Dark BattleMage or Legendary Dark BattleMage, you can get from your Game Menu and it's part of Black Friday Shop event.

For BattleMage of Love, you can get from your Game Menu and it's part of June 2016 Rare Gear event.

Mana Regeneration Tips:
Battlemages are rejuvenated by their Arcane Strike granting them bonus mana with every successful blow.

Other Tips:
Battlemages excel at taking down multiple enemies at once with their devastating AOE attacks, but can also focus their damage on a single target when fighting tougher enemies.

This is a great class for boss fights, just make sure you use both Enchanted Blade and Arcane Devastation every time they cool down if you want to be at your most effective. It's also a strong class for farming/questing, since you can use your AOE abilities to smash several enemies at once.

Tips: Use this whenever you want to focus on one enemy at a time. Awesome for boss fights due to its damage and accuracy increases, and imperative for those times when you want to avoid pulling more than one enemy.

Tips: Just a nice boost of extra damage. Unless you have Enchanted Blade up, this will aggro enemies that you're not currently fighting if you're standing next to them.

Cost: 45 MP, 15 sec cooldown

3rd Skill [Rank 3]: EXPLOSIVE SHIELD
--IN PROGRESS--
Break apart surrounding raw mana and form it into an Arcane Shield transfering most incoming damage to the Battlemage's MP instead of HP, as well as reducing mana costs for 10 seconds. The initial break explodes damaging up to 3 enemies.

Tips: This is a pretty sweet shield. While it's up, you'll mostly take damage to your mana pool instead of your health. And to make up for it, your spells will cost less mana. As a bonus, you'll do a burst of AOE damage when you first cast it. Again, you will aggro nearby enemies with this unless you're using Enchanted Blade.

5th Skill [Rank 5]: ARCANE DEVASTATION
--IN PROGRESS--
Conjure a powerful, explosive, arcane blast damaging up to 3 targets. If Enchanted Blade is active, your target will be weakened and take 30% more damage from all sources.

Tips: When you're fighting multiple enemies, this serves up a nasty chunk of AOE damage. In a boss fight, this attack is even stronger, as it will cause your target to take extra damage from anything and anyone that hits it while the effect is up. The effect lasts slightly past the cooldown, so if you use this ability every time it becomes available you'll be doing 30% more damage for the entire fight.

Oh, and once more: you will aggro nearby enemies with this unless you're using Enchanted Blade.

Cost: 62 MP, 18 sec cooldown

Dragon Shinobi Skills

Description: Ninjas are hailed for their dexterity. Dragons are praised for their strength. And when the Ninja trains in the way of the Dragon, they shall become the Dragon Shinobi, master of brutal warfare!

For your information, this class is related to the AQWorlds 5th Birthday - BattleCon 2013 (An In-Game Convention), so this class WILL go rare when the rest of the event leaves (Approximately at October 2014).

Other Tips:
Dragon Shinobi was designed as the evolved version of last year's Chunin class. Unlike Chunin, which was a brute force, multi-target sort of ninja, Dragon Shinobi focuses all of its damage onto a single target. Its damage is based on stackable DoTs, so it starts out slow and then ramps up the damage as the fight continues. And for a little something extra: you'll regen mana whenever you hit an enemy, and you'll regen both mana and HP whenever you dodge an attack.

The perfect single-target complement to Chunin's multi-target awesomeness. Strength and dexterity are definitely your friends with this class, so be sure to choose your enhancements wisely.

1st Skill [Rank 1]: SHADOW KUNAI
Physical / Magical
Throw a deadly shadow poison tipped shuriken at your target. Shadow Shuriken will continually damage your opponent from afar. Each throw not only increases the shadow poison's damage but also has a small chance to apply Spinning Dragon to reduce your target's next hit to 0 damage.

Tips: Single-target DoT. Since the damage effect stacks, go ahead and use this skill whenever the cooldown comes up. The chance for Spinning Dragon is even more of a reason to use this skill as often as possible.

Tips: This basically stuns you for 7 seconds (during which time you take a lot less damage), but it heals a large chunk of your mana. A cunning player could use this in conjunction with Chi Heal quite effectively. Note that using this ability will clear out your Shadow Shuriken damage stacks.

Tips: This one isn't stackable, but it is a stronger attack than Shadow Shuriken, so it's a good supplement for it.

Cost: 30 MP, 8 sec cooldown

6th Skill [Rank 10]: Passive Ability
SHADOW DRAGON: Gives a small chance per attack to gain the power of the Shadow Dragon increasing the power of all Damage Over Time effects by 400% for 20 seconds.

Tips: This sounds more Over Power than it actually is. But it's still a really nice bonus for those longer fights.

Oracle Skills

Description: Oracles are strong healers and can see into everyone's future, past and present, even if they don't know it! They are excellent at maintaining the health and status of their friends. They can also notify their friends of their opponents weakness and strengths, making them the perfect ones to accept a party invite from.

Other Tips:
The stats you'll want to favor as an Oracle are Intellect, Endurance and Wisdom.

1st Skill [Rank 1]: FORESIGHT
Magical
Your next auto-attack will be a critical strike. Has a chance to apply Prophetic Vision, increasing Intellect and critical strike damage by 30% for 15 seconds.

Tips: Your main damage ability. I feel like I should point out that Prophetic Vision lasts for longer than the cooldown, so if you see this pop up, you can hit Foresight again for an extra strong crit.

Cost: 5 MP, 8 sec cooldown

2nd Skill [Rank 2]: GROUP DIVINATION
Magical
Heals a friend and up to 3 others by placing a random judgment on each based upon their relationship with the Divine

Tips: If Prophetic Vision is up, and you're the one who gets the buff, this can be especially cool.

Cost: 20 MP, 14 sec cooldown

4th Skill [Rank 4]: Passive Ability
HIDDEN FROM ENEMIES: Wisdom is increased by 20%.
AVILABLE TO ALLIES: All healing is increased by 15%.

5th Skill [Rank 5]: EDITED TIMELINE
Magical
Advanced precognition allows you to read your opponent's timeline and notify allies of his weaknesses. You will either block most of your opponent's Attack Power, or ignore most of your opponent's Spell Power for a short duration.

Tips: Note that this is also a random effect. You have an equal chance of getting either one regardless of what monster you are fighting.

Cost: 19 MP, 12 sec cooldown

6th Skill [Rank 10]: Passive Ability
TWIST OF FATE: On rare occasions, the Oracle and his entire group are granted Divine Recovery, fully healing them and granting temporary invisibility.

Glacial Warlord Skills

Description: --IN PROGRESS--

Armor: --IN PROGRESS--

How to get:
You can get this class from buying any of the following packages:
- 3 month membership
- 6 month membership
- 12 month membership
- 2000 AdventureCoins
- 5000 AdventureCoins
- 12000 AdventureCoins

Mana Regeneration Tips:
- Strike an enemy in combat (more effective on crits)
- Are struck by an enemy in combat

Other Tips:
Glacial Warlords refuse to rely on luck or shady tactics, commanding the battlefield with massive Strength and powerful blows. Beware the Glacial Warrior whose armor is decorated with his opponent's crushed skulls.

The Glacial Warlord is reserved for those who wish to dominate the battlefield with unsurpassed Strength, Dexterity, and Endurance, often arming themselves with Fighter and Lucky Enhancements.

Default Attack [Rank 1]: POWERFUL BLOWS
Physical
The Glacial Warlord's attacks strike with his full force taking longer per attack but dealing more damage than anyone else on the battlefield.

5th Skill [Rank 5]: WARCRY
--IN PROGRESS--
An invigorating shout healing the Glacial Warlord and his soldiers. Heals you and up to 6 allies if Frozen Heart is NOT present. If Frozen Heart is present, only heals you, plus an increased amount over time. Does NOT reset Frozen Heart Stacks.

2nd Skill [Rank 5]: TIME RIFT INVERSION
Physical
Heals you for an amount based on the damage you've recently taken while under the effects of Temporal Rift (up to 40% of your HP) and consumes Temporal Rift. Applies Continuum reducing all damage taken by 55% for 22 seconds.
Cost: 15 MP, 12 sec cooldown

5th Skill [Rank 5]: SEVERED RIFT
Physical
Places a DoT effect on the target, based on the number of Temporal Rift stacks you have, and consumes those stacks. The DoT deals more damage with more stacks and grows stronger over time.
Cost: 40 MP, 16 sec cooldown

MechaJouster Skills

How to get:
- Win the Jouster ARMOR from the Wheel of Doom (Code Location: doom) or the Wheel of Destiny (Code Location: destiny) and then complete quests with the Jouster Armor to unlock MechaJouster Class. CLICK HERE for MechaJouster Quest Walkthrough.
- Win the MechaJouster CLASS in the Wheel of Doom or Wheel of Destiny
- Get the MechaJouster CLASS in the Wheel of Doom or Destiny Merge shop

Mana Regeneration Tips:
- Strike an enemy in combat (more effective on crits)
- Are struck by an enemy in combat

Default Attack [Rank 1]: JOUST
Physical
A not so basic attack taught to all Jousters. Deals bonus damage on your First Strike... CHAAARGE! Has a chance to stun off balance targets.

Other Tips:
Dage had a lot to say about the development of this class. He wanted it to be stealthy and rogue alike but unquestionably strong considering its rare nature. It is definitely a powerhouse and if you use it right, you're pretty close to unstoppable.

Normally I suggest a build and encourage you to play around and find a build that works for you but, this time, If you're not using Thief Enhancements then you are wasting your own time. The class THRIVES on Dodge so all you want is Dexterity.

Some of the skills are fast and others are slow but what you want to balance here is your MANA usage to really master this class.

Did you catch that? This is your autoattack but it goes off every 1.75 secs, not the standard 2 secs. Being built on the rogue MANA regen model, you get MANA back with every auto attack, so this keeps the MANA flowing in at a faster rate than any other class that does this.

This is your only AoE (area of effect) attack. You have to have them grouped pretty tightly but this can pull 4 enemies onto you at once. Sounds like a bad idea? WRONG.

Again, this model of class generates MANA from every auto attack, but also from every Dodge that you manage to pull off. You also get Health back every time you dodge. If your build is sufficiently Dex heavy, then you will be dodging at least 4 enemies at a time with this skill, giving you life and the juice you need to keep stabbing monster face from every direction.

This is not the strongest attack but can help whittle down the group at a friendly pace. Don't want to kill them too fast or you lose your MANA/HP generators.

Another slow cooldown but this power will become your bread and butter. 20% Dodge, on top of what you're already generating means more survivability, more MANA and more HP for you. 10% bonus crit means more damage AND more MANA since Crits generate additional MANA.

Decent damage here. This will probably end up being your main damage skill due to the cooldown, which means it will probably be where most of your MANA goes, so watch it. In addition to doing decent damage, it also nerfs your enemy's damage for 5 seconds adding even more to your survivability.

20% more Crit Damage which just goes straight into butt-kicking and 15% more Dodge which means more survivability, more MANA and more HP for you. 10% more Dex means the same.

5th Skill [Rank 5]: NUKIUCHI
--IN PROGRESS--
Attempt to split your target in two with a powerful strike. Has a chance to stun your target for 2 seconds.

Cost: 35 MP, 10 sec cooldown

Here's your Nuke. This is a HEAVY damage attack. It eats a lot of MANA and has a pretty short cooldown for such a powerful attack so you'll be tempted to spam it, but you'll run out of juice very quickly doing that. Use it wisely, wait until the moment is right to strike. It also has a 50% chance to stun your target for 2 seconds which is just icing as far as I'm concerned.

Other Tips:
Every skill in the EDC is Magical, and you'll gain mana from all hits landed in combat (especially on crits)! So if you like to hit hard and hit often, this is the one you're going to want to equip. But don't neglect your HP, because the amount you deal will depend on how much health you've got left!

This class is like a jack-of-all-trades; it's good at something, but not an expert on all fields. Now this class is still quite powerful, and it's worthy of belonging in Dage's Legion. With this kind of set-up, you can keep yourself and allies alive to drag your enemies into the Underworld's chasm of darkness.

Soul Scourge can start your fights and end them with its guaranteed hit, nuke, and Decay effect. It's much more effective when you get lucky and land a crit. If you hit more than one target with this attack, you're likely to gain back most of your mana in an instant. The Decay effect will be extremely useful in PvP.

Other Tips:
The original concept for Arachnomancer was to make a class that is - much like a real spider - deadly, but squishy. You can deal massive amounts of damage, but you also take a lot of damage, and don't have a way to heal yourself. Arachnomancer is a Magical/Physical hybrid with a Rogue class base.

This means you will regain mana from all dodges and strikes you deal in combat and you get back a little HP for every dodge. The stats you'll want to focus on are Strength, Intellect, and Dexterity.

1st Skill [Rank 1]: Venom Fangs
Physical / Magical
The poison of a spider can prove to be lethal, especially if bitten more than once. Bite your target with Venomous Fangs, causing moderate spell damage over 8 seconds that can stack up to 6 times.

Cost: 12 MP, 3 sec cooldown

What's a spider without venom or fangs? Venomous Fangs is a powerful DoT that does a good amout of damage, especially if you can get all 6 stacks on your target. Combined with other skills, it's pretty deadly.

Slingshot Web is guaranteed to crit, but that's just an additional strike for more damage. The real power of this ability lies in the Web Miasma DoT. Web Miasma does moderate damage, but requires at least 1 stack of Venom Fangs in order to activate and causes you to take 20% more damage. Is the extra damage worth it? Read on...

3rd Skill [Rank 5]: Foreboding Arachnid
Magical
The apprehensive fear of the spider induces your target into a state of Panic, doubling all active damage-over-time on them for 12 seconds. Also has a 35% chance to stun your target for 3 seconds.

Cost: 36 MP, 32 sec cooldown

This ability is a killer. All active DoT (including DoT from your allies) are doubled for 12 seconds. The Panic effect will always activate on use, and it can't miss. The stun effect has a 35% chance to activate – high enough to arguably make the extra damage you take during Web Miasma worth the risk.

You'll take some extra damage from all attacks, but your target will take even more. Yes, this means Toxic Adrenaline's effects will double the power of your already-doubled DoT. Let's do some math here - multiply Foreboding Arachnid's Panic effect with Toxic Adrenaline's Cocooned effect and the power of all DoT will be quadrupled.

This passive skill serves to make your DoT even stronger: when you increase the base power of your abilities, they'll be even more powerful when multiplied.

Now you know why I call this the "Countdown Class" Once you have both Panic and Cocooned on your target, it starts the countdown for your enemy's demise, so spam all the DoT you and your allies can. Arachnomancer is primarily designed to take on bosses in group fights, and it is at its deadliest when it synergizes with other classes in battle. I know a lot of you love to brawl it out, and Arachnomancer can also be used in PvP, but be warned: Arachnomancy is by no means easy to master.

You've probably noticed the obvious risks in this class. You have no sure way of healing, no skill to increase your dodge rate even further, and you are likely to take extra damage from opponents. However, this is all balanced by how powerful Arachnomancer can be.

It can be a tough class to master: Arachnomancer requires timing, precision, critical thinking, and strategy to reach its full potential. You'll want to try varying enhancement builds for different kinds of battles to improve your survivability, especially for PvP, and consider the balance between your attack power and your stats.

You have to think of different skill combinations to use and when to use them. In short, you must plan everything before you make your move. All of this goes back to what I said earlier, this class is deadly but squishy like a real spider. Now are you up for the challenge of conquering Arachnomancer?

Chaos Slayer Skills

Description: For those who worship Chaos, and wish to wield its power.

How to get:
- Buy using AC from Class Shop at your game menu or Ragnar's Class Shop in BattleOn Town (Code Location: battleon)
- Reach to Rank 10 in Chaos Rep and then you can buy from Loremaster Maya (Code Location: worldwarlore)

Other Tips:
Chaos Slayer is separated into 4 classes that have the exact same abilities: Berserker, Thief, Mystic, and Cleric. Chaos Slayer is really a class above classes - or as I like to call it, a class to end classes.

Chaos Slayer embodies the nature and power of Chaos in that you can't predict what it will do next. However, one thing is certain; this class holds great power. Chaos Slayer is a Physical/Magical hybrid with a Mage's mana regeneration model. This means that you get mana back based on how much damage you dish out relative to your own HP, especially on crits. Regaining mana won't be too much trouble, and you'll see why. The best stats to focus on are Intellect, Strength, and Luck. For this crazy and chaotic class, you have to focus on both your LUK stat and your luck in real life.

This class is fun to use and wild in battle. Chaos Blade is the best autoattack I have seen since it gets stronger as the battle progresses. I really enjoy having the option to switch between AoE and single-target mode with Chaorruption. You really have to watch out what Enigma will apply – since it has a short cooldown and uses little mana, you can keep spamming that skill until you get the effect you want. Then you can finish it off with Pandemonium. Always watch your HP because Surge might not give you the effect you want. With its several buffs and debuffs, Chaos Slayer is awesome for farming, soloing, PvP, group battles, and support – you could even say it's the ultimate class.

Default Attack [Rank 1]: Chaos Blade
115% weapon damage

The Chaos Slayer's weapon attacks are empowered by Chaos making any weapon strike hit like a blade made of pure chaos. Every strike draws in more Chaos blight. Hits up to 3 targets. If you are Chaorrupted, this becomes a single-target ability.

This autoattack is unique because it hits up to 3 nearby targets. For each successful hit, you gain a stack of Chaos Blight, which increases your damage slightly. This will increase the base power of all your other skills, too. The more targets you hit, the more mana you regain.

Cost: 0 MP, 2.3 sec cooldown

1st Skill [Rank 1]: Chaorruption
Physical / Magical
Let the Chaorruption take over and render your physical form. Deals moderate damage and Chaorrupts the Chaos Slayer, increasing crit and hit chance by 10% and focusing all attacks on a single target.

Cost: 15 MP, 5 sec cooldown

This ability turns you Chaorrupted and is best used for fighting a single enemy because all of your attacks – including your autoattack – will be aimed at one target only, like when you're fighting a boss monster. The hit chance and critical strike chance buff are there to help you with mana control. It will ensure that you hit your target more often because you'll lose your stacks of Chaos Blight if you miss consecutively. The critical strike chance buff will increase your chances to crit and gain more mana back.

2nd Skill [Rank 5]: Enigma
Magical
Chaos is unpredictable power shrouded in mystery. What effects will be inflicted onto your targets? Deals no damage and randomly applies up to 4 effects. Hits up to 6 targets, but will become a single-target ability if you are Chaorrupted.

Cost: 13 MP, 4 sec cooldown

True to the nature of chaos, this ability can apply as many as 4, or as few as zero, effects to your target. The effects it can potentially trigger are:

a. Anguished - increases your targets' vulnerability, making them take 50% more damage for 10 seconds.
b. Delusion - blinds your targets and lowers their hit chance for 10 seconds.
c. Impasse - traps your targets and greatly reduces their chance to dodge.
d. Courageous - buff your targets' defenses, making them take 50% less damage. Yes, that's right – it buffs your enemy. Luckily, this effect has a much lower chance to activate than the others.

Who doesn't want more HP? Enmity gives you more survivability, which makes Chaos Slayer even tougher to beat. As for Ultimate Power, it gives a 10% attack buff.

5th Skill [Rank 5]: Pandemonium
Physical / Magical
Create even more Chaos with a massive explosion, hitting up to 6 targets and evolving all effects from Enigma into more powerful effetcs. If you are Chaorrupted, this becomes a single-target ability.

Cost: 30 MP, 15 sec cooldown

In addition to its high damage burst, Pandemonium also amplifies all of the effects from Enigma.

a. If your target is Anguished, it will apply Atrophy which will cut your target's damage by 50% for 10 seconds.
b. If your targets have Delusion, it will apply Ataxia which will sharply cut their chances to critically strike for 10 seconds.
c. If your targets have Impasse, it will apply Numbing which will significantly drop their haste for 10 seconds.
d. If your targets are Courageous, it will apply Paragon which will increase their outgoing damage by 500%. Needless to say, if your target already has the Courageous buff, you may want to avoid activating this skill.

This move only has one purpose and that is sustained damage. It has no fancy auras or effects, but does its job well.

2nd Skill [Rank 2]: Active Endurance
Physical
An attack that deals light damage but also heals you for a small amount. The lower YOUR health the larger the heal.

Cost: 15 MP, 6 sec cooldown

This heal will not suddenly bring you back up to full health, but it will keep you fighting for longer. It's purpose is to increase survivability, but you will still have to be careful with it and pick your battles wisely. It also does a small amount of damage just to be nice.

3rd Skill [Rank 3]: Adrenaline Rush
Physical
You unleash a burst of strength and speed which applies Adrenaline Rush increasing your damage output by 50% and haste by 30% for 8 seconds. You also suffer from Self Disregard which applies a DoT on yourself.

Cost: 20 MP, 8 sec cooldown

This is the move Sentinel Class revolves around. The numbers are pretty staggering, a 50% damage boost combined with a 30% haste boost. You're looking at increased damage and being able to use your moves more often for 8 seconds. However with all this power there does come a cost (not just in Mana). It does apply a reasonably powered DoT onto YOU.

This is your high risk, high reward move. It won't kill you unless you manage yourself poorly, but it will put you at a disadvantage because your heal will not be able to keep up with the increased damage you are taking. You can always nullify the DoT by bringing a friend with a strong heal though. It won't make that much of a different to Active Endurance, but you should notice a nice increase to your damage output for Sentinel's Strike.

This makes you a little more powerful and a little harder to hit. WIth any luck you'll be dodging while you take your self DoT, and your 50% damage buff will mean a little bit more damage.

5th Skill [Rank 5]: Demolish
Physical
You perform a single strike for massive damage that also applies Disempower which reduces your opponent's chance to critical hit by 25% for 5 seconds.

Cost: 35 MP, 15 sec cooldown

Here is your nuke, but it is no ordinary nuke, it is your anti-nuke nuke. It does a nice amount of damage in it's own right, especially when paired with Adrenaline Rush. It gets even better when you factor in Disempower because you have the capability of seriously reducing the potential damage of your opponent's nukes and other attacks. Their luck won't help them now.

Overall this class does have an element of risk to it. Your MP regeneration and health regain are both most effective when your health is lowest and to unleash your best damage, you suffer from a DoT. While this class can perform on its own, it is best in team situations where you have a good healer allowing you to constantly use Adrenaline Rush to deal massive damage.

You can always button mash with this class, but for the best results you are going to have to use some thinking and strategy.

Lycan Skills

Description: So.. Who let the dogs out? Oh. You ARE the dog?… I sure hope your bark is worse than your bite. (Class will not go rare)

Armor: --IN PROGRESS--

How to get:
You can get the Lycan Class either at:
- Reach Rank 10 at Lycan Reputation, then buy at Faopaw (Code Location: lycan)
- Buy from Ragnar's Shop (Code Location: battleon) using AC

Mana Regeneration Tips:
Lycans gain mana when they strike an enemy in combat or are struck by an enemy in combat.

Other Tips:
Lycans. Interesting folk. Rather than living aristocratically the way Vampires often do, Lycans live off in caves and hovels. Lycans need no luxury. They hunt, they fight, they survive. They earn their respect. Not through bloodlines or wisdom and experience or even pitting their clans against one another.

Their leaders are decided through single combat. Those brave enough to challenge authority and strong enough to wrest power from their leaders are the most deserving. This isn't always favorable. You never know when some lunatic is going to take charge. If your philosophy is similar, or if you just think becoming a fearsome hunter of the night is really really cool, you, too, may become a Lycan.

This furry powerhouse has STAYING power, and for those of you who like the challenge of taking down our toughest bosses, you know that a good heal-over-time can come in handy when you're just about to take a claw to the spine. Its unavoidable attacks make it survivable in the toughest arena, too.

For those of you who like farming, we've got you covered (in color-custom fur, no less)! Thrill of Battle and Savagery are multiple target, which means more slaughter, which means MORE REWARDS! When you spam them to grow your HoT and get your avoidabl 10% damage, pretty much all the beasts you face will FALL before your lycan might!

This isn't a support class, but that's because Lycans are formidable on their own, especially with its multi-target skills and healing. That heal will take a bit longer to build up when you are fighting solo, but it's definitely reliable in battle and will get the job done RIGHT when you're at full power.

The class also cuts critical hit chance; critical hits are a serious threat to your health and preventing your opponent from landing one means theres less of a chance they'll hurt you faster than you heal. That is a GOOD thing for any hero, at any time.

One incredible power that Lycans have is how they regenerate, and you will certainly be no exception. This attack can hit up to two targets at considerable range. For every successful hit, you gain a stack of Predation. Predation is a Heal-over-time that can have 6 stacks maximum and lasts 8 seconds if not refreshed.. It's based on your Attack Power, and is not affected by the damage range of your weapon.

3rd Skill [Rank 3]: Pouncing Strike
Physical
With your new legs you send a mighty leaping kick to the head of your enemy, causing them, at the very least, to become really dizzy.

Cost: 30 MP, 20 sec cooldown

This skill also hits up to two targets. What's special here is that your flurry of blows is so rampant and random. You cannot land any crits with this, but it's a cheap skill that strikes two targets at range and never misses!

Dogs have noses. Wolves have noses. You have a nose and it's kind of good at what a nose does. You know how to make it better? Become a Lycan. These passives assist your mana regeneration. You regain mana the way a Warrior does: by landing hits and being hit. You want to strike, and when you are struck, you want to make sure it doesn't outspeed your healing.

5th Skill [Rank 5]: Howl of Terror
Physical
You let loose a blood-curdling call to the sky and your opponent, shaking them to their core. Hopefully.

Cost: 20 MP, 12 sec cooldown

The howl of a Lycan strikes fear into the heart of it's prey.. Most of the time.. You can finally be the one to wield that fear. I mean, unless you aren't scary. This skill does not deal damage but it also cannot miss and has quite the range. It has a random chance for one of four different lengths of stuns! You.. May also not stun your enemy at all. Can you imagine your voice cracking when you're trying to be intimidating? Jump-scares don't work every time.

Artifact Hunter Skills

Description: Artifact hunters explore Lore selectively looking for rare and powerful artifacts to aid them in their battles and adventures.

Armor: --IN PROGRESS--

How to get:
You can get the Artifact Hunter Class either at:
- Merge Ancient Artifact items at Northern Area (Code Location: northpointe)
- Buy using AC at Northern Area (Code Location: northpointe)

Other Tips:
Artifact Hunters gain mana from all hits landed in combat,and especially on crits. The amount depends on damage relative to *their own* HP total. This is a nice little solo class to use. Not dedicated to being a tank or to Damage, but somewhere in the middle. It gives you some nice options based on enhancements as well, and has an interesting final move that dramatically affects how you use the class.

1st Skill [Rank 1]: Strike of Awe
Physical
You strike using power amassed from the Blade of Awe. You have a 25% chance to leave your opponent awestruck which stuns them for 2 seconds.

Cost: 15 MP, 3 sec cooldown

This move is your goto damage move. It's physically based, and also has 25% chance of stunning your enemy for seconds. The stun may not be reliable, but when it happens it can be helpful. If you are lucky, it may even occur multiple times in a row which could be a lot of fun.

2nd Skill [Rank 2]: Supreme Arcane Spell
Magical
Using the power of the supreme Arcane staff you deal damage and applies the Supreme Arcane Burn DoT to your Opponent.

Cost: 20 MP, 8 sec cooldown

This move is increased by your spell power and intellect. It's attack is ok, but it's the DoT that makes the difference. The DoT also gains in power based on your INT.

3rd Skill [Rank 3]: Shiny Mirror Shield
Magical
Shiny Mirror Shield: using the power of the shiny mirror you deflect a portion of your opponent's attack back at them and improve your resistance for 4 seconds.

Cost: 30 MP, 15 sec cooldown

You may recognise this sort of move from Pyromancer Class. This version has a shorter cooldown and longer duration, but provides less of an incoming damage reduction and no heal. It's useful when being overwhelmed by lots of damage as it decreases the amount you take AND reflects some straight back at your opponent.

The first passive gives you the physical strength and magical might of dragons and makes a difference to the class over all. Your second one shows your mastery of Artifact hunting and represents all the small tricks you've picked up over the years. It will make a small difference to several of your stats.

5th Skill [Rank 5]: Destiny Or Doom
Physical / Magical
You've come across many blessed and cursed items over the years and have learnt how to channel their energies to work in your favour. You either trigger DOOM which increases your Damage output, Strength and Crit damage or Destiny, which give your a large HoT and increases your Intellect and Haste.

Cost: 30 MP, 10 sec cooldown

This move is what spices up the class. When using this move you will either get Destiny OR Doom and Each effect has a 50% chance of occurring. Doom is basically damage focused, while Destiny is a heal. You are leaving your heal to chance here, but this is a VERY powerful HoT. Ideally because of your stun from the first move, and your shield you won't be taking that much damage, so even if you don't get the heal on your first try you should be able to survive until it does happen. The Intellect and strength boost may change how you want to use your first two moves slightly.

Naval Commander Skills

Description: Yarrrr! True Naval commanders know they need to battle with a crew!

Armor: --IN PROGRESS--

How to get:
This class is available for ACs OR if you have an upgraded account, you can buy it for gold. This class is only available for a limited time around Talk Like a Pirate Day, but will return each year for Talk Like a Pirate Day as seasonal rare. It will not have a year tag. The current plan is that the same version (with the same art) is made available each year. The Naval Commander Class is a seasonal rare, which means it will only be available during our Talk Like a Pirate Day each year.

You can get the Naval Commander Class at your Game Menu Shop during Talk Like A Pirate Day event.

Other Tips:
A Naval Commander is the leader of their crew. Although they can fight as an individual they work best when they fight alongside their crew. What this means for you is that for each additional person in your party the damage output of your Naval Commander class will increase. This works just like the Paladin High Lord and DoomKnight Overlord Classes for those of you who want an example.

After playing around with this class, I would say it performs best as a strategic addition to any group, especially while in a full party. You'll want either Fighter Enhancements, Luck Enhancements, or a mixture of both. You can use it for support or tanking in a limited capacity. With a full party it can even function as a farming class.

When you take a close look you'll realise that all 4 moves, and the second passive, either slow your enemies, reduce their chances to hit you, or outright stop damage hitting you. This may seem good, but with the warrior regen model what this effectively means is that MP regen from enemies attacking you is significantly reduced.

You'll have to plan your moves carefully to avoid running out of mana, or use the Mana Vamp enhancement. Spiral Carve or Health Vamp would also be useful.

1st Skill [Rank 1]: Strike'n'Parry
Physical
A strike dealing light damage (Damage is increased by the number of people in the party) that forces the target attack you for 8 seconds and decreases the target's chance to hit by 25% for 6 seconds.

Cost: 15 MP, 10 sec cooldown

As a leader you need to know when to take one for the team. This moves lets you draw attention away from your crew and forces the monster to attack you, but seeing as you are a strong intimidating leader your opponent is less likely to hit you.

This is great for when your friend is about to die, but nobody can heal him just yet, or just for reducing total damage being taken in general. The attack is not great, doing only light damage, but it does get more powerful with the party buff.

2nd Skill [Rank 2]: Flintlock Barrage
Physical
A strike dealing moderate damage to 4 targets. (Damage is increased by the number of people in the party) All targets hit suffer a haste reduction of 20% for 4 seconds.

Cost: 15 MP, 6 sec cooldown

This is your dependable damage move and it attacks 4 targets at once. Of all your moves, you will probably be using this one the most. With 4 enemies attacking you, you'll really want to make sure you're in a team that has your back. The move does help out your team a little by slowing down your opponents' attack speed. With a full party this turns into nice constant AoE damage.

3rd Skill [Rank 3]: Commander's Rally
Physical
The presence of the captain inspires everyone in battle. It gives 6 players a HoT (healing power increased by the number of people in the party). It also increase your chance to dodge by 30% for 8 seconds.

Cost: 25 MP, 12 sec cooldown

Things don't always go your way in battle. As a leader you need to be be able to inspire your crew to keep fighting even when the odds are not in your favour. Your heal over time is not particularly potent, but it does effect 6 players. This is the sort of move you really want to be in a party to make useful.

The true strength of this move lies in the dodge buff it gives you. This dodge buff ONLY affects the caster. You can't give the dodge boost to anyone else except yourself.

This is a really good move to use in combination with your first move since both effectively reduce your targets chance to hit you. You're basically taking damage off your team mates without having to sacrifice much of your own HP at all.

These passives are self explanatory. You crit more and get hit less. Because you are using the Warrior regen model, you'll crit more often and gain more MP in that sense. That said, you will also be dodging more often and so your opponents will not be hitting you as often or restoring as much MP that way.

5th Skill [Rank 5]: Flintlock Fury
Physical
Deals a large amount of damage to 4 targets. (Damage increased by the number of people in the party). It also has a 50% chance to stun opponents for 3 seconds.

Cost: 35 MP, 15 sec cooldown

This is effectively your nuke. It deals the largest damage out of all the moves, attacks up to 4 targets, and as you would expect, becomes more powerful the more people are in your party. Because the cooldown takes a while, it's a sudden burst of damage as opposed to something you depend on. But if you time it right it can make all the difference, especially with that 50% chance to stun your opponents.

Flame Dragon Warrior Skills

Description: Recommended enhancement: Fighter. Raise the dragons in AQ Dragons then don the class in AQW to show your support for the game.

Other Tips:
The Flame Dragon Warrior is a VERY powerful class designed for people who become a founder at AE's mobile game, AQ:Dragons. The skill set is extremely useful for either boss fights (like taking down dragons), PvP (slaying DragonSlayers) or just everyday use farming (in the Dragon's Lair).

This is the ability you want to keep stacked. Stacking this ability will allow you other skills an extra kick to them.

2nd Skill [Rank 2]: Burn Of Akriloth
Physical
Akriloth grants you the power to do a 400% DoT for 10 seconds, with a 25% chance to stun your opponents for 6 seconds with Smothering Smoke, Stacks of Dragon's Roar increase damage.

Cost: 25 MP, 15 sec cooldown

Yes, all those words and numbers are correct. You can get an extremely high DoT AND do a pretty nifty amount of damage too and even a good chance for stuns. This skill is really good for beating down something (or someone) really quick without hassle.
Note: The DoT CAN be applied even without stacks of Dragon's Roar, BUT YOU WILL NEED THE STACKS if you wish to do damage as well.

3rd Skill [Rank 3]: Dragon Strength
Physical
A Moderate Damage Skill. Applies Ablaze which increases Strength by 25% for 8 seconds. If stacks of Dragon's Roar are present, removes all stacks of Dragon's Roar and applies Extra Defense which reduces all damage taken by 40% for 15 seconds.

Cost: 20 MP, 12 sec cooldown

Feeling a tad too squishy? Want to buff yourself up like a (small) tank? With stacks of Dragon's Roar, your defense power grows AS WELL as your strength! It's a GREAT thing if you want to survive a few more hits and make sure you can take your opponent down. Goes great with a healer.

Neat little passives. Helps you survive more. Not much to say about it.

5th Skill [Rank 5]: Burning Rage
Physical
DESTROY with the power of your rage and damage! Also applies a DoT over 8 seconds.

Cost: 30 MP, 15 sec cooldown

Double the DoTs, double the fun! The fun WILL be doubled with this skill! This is your boom shot, the skill you *wisely* use as you don't wanna waste your mana completely (I'm bad with mana at times...) Anyway, as well as getting a decent strike off, you also get another DoT just to be more of a bother. Works quite nicely with Dragon's Strength.

Do you like your DoTs? Of course you do. Do you want to make them even better? OF COURSE YOU DO! Similar to Dragon Shinobi's Rank 10 passive, Dragon's Burn will give your DoTs even BIGGER damage ranges! it's a PERMANENT increase!

BeastMaster Skills

Description: Come forth those who wish to master the beasts of the land and birds of the air, for now you have a that chance!

Armor: --IN PROGRESS--

How to get:
- Buy using AC from Class Shop at your game menu or Ragnar's Class Shop in BattleOn Town (Code Location: battleon)
- Reach to Rank 10 in BeastMaster Rep and then you can buy from BattleOn Town (Code Location: battleon)

Other Tips:
The Beastmaster can call upon any manner of creature to fight by their side. How? I dunno, Animals just like them. They use their skills in animal communication and improvise strategies to defeat their enemies.

The skills are a tiny bit costly, but your attacks HURT and your mana regeneration is like a spellcaster's. You're pretty okay support with your ability to cut hit chance and haste, and the dodge debuff from Treat is massive AND unavoidable.

As a Beastmaster, you've studied fighting alongside a companion. This means you don't get quite as much practice in normally, but you can alternate and randomize your rapid attack to disorient the enemy.

1st Skill [Rank 1]: Fetch Potion
Magical
Sensing that you are in danger, your companion has brought you a health potion. Where do they find these? Well it's yours now, so use it wisely!

Cost: 32 MP, 20 sec cooldown

You know how sometimes a pet will get into something it shouldn't or bring you a gift you REALLY wish it hadn't? Well, it turns out your beast is smarter than the average pet, and knows where someone's stash of potions is hidden. That's a way better present than a smaller, less-living animal! The heal is moderate and has a heal over time attached. You can use this move to summon a battle companion to your side, if you don't already have one equipped.

2nd Skill [Rank 2]: GO FOR THE EYES
Physical
You command your beast to attack the source of your enemy's vision, even if they have no eyes. Clinging to them and attacking is quite the distraction on it's own!

Cost: 25 MP, 15 sec cooldown

Yes, all those words and numbers are correct. You can get an extremely high DoT AND do a pretty nifty amount of damage too and even a good chance for stuns. This skill is really good for beating down something (or someone) really quick without hassle.
Note: The DoT CAN be applied even without stacks of Dragon's Roar, BUT YOU WILL NEED THE STACKS if you wish to do damage as well.

3rd Skill [Rank 3]: Misdirection
Physical
Command your Animal Companion to distract your opponent by attacking it from a different angle. This opens up weak points and keeps the enemy busy!

Cost: 22 MP, 12 sec cooldown

This is another extra attack. if it lands, you will distract your enemy, lowering their haste. There's a small chance that the attack will land where your opponent least expects it, stunning them!

You've had a carnivorous pet before, haven't you? The Bacon scent wafting from your now heavily confused and greasy enemy motivates both you and your beast to fight harder and faster while causing the poor bacon'd fool a lot of difficulty when trying to avoid you both. This skill is costly, but in testing, I've seen that we're able to loop the skill.

Legion DoomKnight Skills

Description: Even DoomKnights swear their service to, or are made to serve Dage. Their soul's have been claimed by both Dage and Doom.

This class only available during Dage's Birthday. You can get this class from:
- Buy with 2000 ACs to get it immediately
- Farm for the Class if you have the Sepulchure's DoomKnight Armor by completing the "Become a DoomKnight" quest from Dage in Battleon
- Farm for the Class if you are a member of the Undead Legion by killing Dark Sepulchure. Merge 13 "Sepulchure's Legion Badge" items with 2000 Legion Tokens to create the Class.

Other Tips:
Legion DoomKnights use both strength and intellect to fight their battles. Hybrid or Luck enhancements are a good start as they give a good balance of all stat type, but basically all stats help the class in some way so you mix and match to find out what works best each move and the class as a whole.

Primarily this class is meant to be good at soloing bosses and going it alone against monsters. It does have some support qualities built into it which will increase the damage adventurers around you do to your target.

It's a great class with lots of power and great survivability and it fulfils its purpose of soloing incredibly well. This class can even solo all 13 Lords of Chaos if used correctly. It is not a class you want to miss out on.

1st Skill [Rank 1]: Touch of Doom
Physical
You leave a mark of Doom upon your opponents soul which slowly but surely cripples them and empowers you. Causes your opponent to do less damage and take more damage, while also increasing your damage. Aura stacks to 15.

Cost: 10 MP, 4 sec cooldown

Each stack of Touch of Doom increases your opponent's incoming damage by 3% and each stack of Touch of Death decreases their outgoing damage by 3%.

This move is designed to be the core of the class giving your immense power and endurance while still dealing physical damage. Thematically doomknights have immense strength and defence and can last long battles. The longer the battle the better off you are (until you reach the max stack of 15). This move also pays homage to the first move of the original Doom Knight, which also uses a stack effect.

This move may seem too powerful against standard enemies but you won't reach a full stack till near the end of your battle if you are on your own, or likely not at all in a group. Not to mention, half of your bonus damage and all of your bonus resistance is lost when you chance target. This move will only be of full usefulness in long boss battles but will still provide a welcome power in normal battles. This move also increases the damage that any other players do to your target by up to 25%. This means that high damage classes, such as Legion Paladin, will benefit immensely from this.

2nd Skill [Rank 2]: Soul Siphon
Magical
Using Dage's knowledge of souls you assualt your opponent's soul directly and take some of their force to heal yourself. The amount healed increases the lower your current hp.

Cost: 20 MP, 5 sec cooldown

This is what gives you your endurance. A dependable heal that deals magic damage to your opponent and keeps you fighting for a long time. It may not seem too great, but once you have your incoming damage reduced from using Touch of Doom you'll find this heal is more than enough for your needs.

3rd Skill [Rank 3]: Legion Dark Blast
Magical
You immerse yourself in the Darkness of the Legion and of of Doom and direct that power towards your opponent dealing large damage. Applies Torment for 5 seconds and also reduces your opponent's haste and hit chance by a small amout for 5 seconds.

Cost: 15 MP, 6 sec cooldown

This move deals magic damage and gives you a bit of breather when fighting because of the haste and hit debuff it applies to your opponent. The few seconds of respite it gives in combat can make or break a solo boss battle.

Your relentless damage becomes even more powerful, and you gain a greater chance to land critical hits on your opponent while missing less often.

5th Skill [Rank 5]: Imminent Doom
Physical
Doom hastens and the Legion beckons. Does a strike for large damage and hastens your opponents doom dealing a huge DoT for 15 seconds. Also adds the Decay for 10 seconds preventing your opponent from healing and a small bonus to your hit chance for 8 seconds.

Cost: 30 MP, 16 sec cooldown

This functions as your nuke but not in the traditional sense. It is based off of your physical damage. Rather than having a single strike of massive damage it has one smaller hit, but a killer DoT which brings in relentless and continuous damage. Most of your damage from this more should come from the DoT unless you are lucky enough to critical hit with it.

Unlucky Leperchaun Skills

This class only available during Unlucky Day at 2015. You can get this class from:
- buying for gold if you are a Legend, or you can buy it for 2000 ACs at Dark Carnival Shop (Code Location: darkcarnival)

Other Tips:
The Unlucky Leperchaun class is a heavily modified version of the existing Evolved Leprechaun class, which has also returned for (Un)lucky Day. The first two skills have been completely replaced, while the last two skills have been modified. This class also has shorter cooldowns and better mana management than Evolved Leprechaun does.

Unlucky Leperchauns are designed to use luck and will benefit from most luck enhancements.

As far as this goes, I think it fits the theme of "unlucky" without being detrimental to the class. The self harm effects don't seem too harsh and are well worth the risk. Playing the class right can also nullify them. My best advice would be to use your 4th skill whenever possible, as it gives you a lot of power and Mana regen. You might want to watch out when using your attack skills. You don't want to get your mana too low and be stuck for a while unable to use Dark Side of the Rainbow.

Although this skill has an element of risk, the positives far outweigh the negatives. Those of you with a keen eye will notice that with the high level of haste this class has, this skill is loopable. You might also notice that your rank 3 skill Luck Reserves can actually negate the 10% damage reduction, or just take your total damage boost up to 30%

2nd Skill [Rank 2]: Unlucky Strike
Physical
This one is unlucky for your foe, not you. It does 125% damage.

Cost: 10 MP, 6 sec cooldown

This skill gives you what Evolved Leprechaun did not have: a reliable damage dealing move. Although it has no effects, it has a huge damage number from all your other skills influencing it.

3rd Skill [Rank 3]: Luck Reserves
Magical
You dispel a portion of your bad luck and deal moderate damage, Also applies Stalic for 12 seconds which causes all attacks to do 110% damage, increases Crit Chance and Crit Damage by an additional 7% each. Also reduces all incoming damage by 40% for 6 seconds.

Cost: 15 MP, 20 sec cooldown

If your other moves have hit you with a little too much bad luck this is how you make it go away. Those of you who know evolved leprechaun well will be familiar with it. It increases your power but also has some damage resistance tagged on so it can counter the negative effects of Unluck of the Irish and Dark Side of the Rainbow.

This increases your haste which means your longer cooldowns don't hurt you as much, and it increases your crit chance which helps with your mana regen.

5th Skill [Rank 5]: Dark side of the Rainbow
Magical
Increases LUCK stat by 15%, haste 10%, Crit Chance, and Crit Damage by 10%, and your dodge by 25% for 15 seconds. Also increases your damage taken by 25% for 15 seconds.

Cost: 20 MP, 30 sec cooldown

Once you unlock this skill, it is the core of your class. It has more dodge power the Evolved Leprechaun, but it also makes you take more damage. Taking 25% more damage in order to increase your dodge by 25% more may not seem like the best trade, but the key lies in your mana regen model. Dodging gives you more Mana and Health, so this does help you deal more damage. Because of your naturally high dodge rate, you won't be getting hit very often anyway. When you opponents do hit through your dodge, it really will be an unlucky occurrence.

Mana Regeneration Tips:
Blaze Binders gain mana from all hits landed in combat, and especially on crits. The amount depends on the damage relative to *their own* HP total.

Other Tips:
The Blaze Binder Class is stronger than a Pyromancer, requires more strategy, and you're guaranteed to critically BURN your opponents to the ground Fire Binders control the power of fire and darkness.

Blazebinder is a tier 2 class (the first since original Doomknight), and has more base power under the hood to begin with, since it has such high requirements. It also requires a more thought and strategy to use well, too.

You've got a guaranteed crit on Combustion Blaze, which is awesome because hey - you know you're guaranteed to do damage! But it's also used as a form of damage control; the set value stops oerly-massive spike damage from crits and lets us give the class higher base power without having to worry about excessively-high crit hits unbalancing the game.

Choking Shadow Smoke and Fire In Your Skin are carefully crafted around each other. Firstly, burning ward is something pvp-ing players are not fond of because of the potential power, however for Burning Ward to work your opponent actually has to be able to hit you.

Fire In Your Skin can stop your opponents hitting you, thus stopping reflected damage. Essentially it's to encourage the idea that just because you can loop something does not mean you should. This combination allows more strategic players to weigh up whether they want to loop Choking Shadow Smoke or alternate between Fire In Your Skin and Choking Shadow Smoke.

You'll want to use Wizard Enhancements with this Class. INT is your best friend with this hot number, but END and WIS will also work. All three of those beat out LUCK, DEX, and STR when it comes to enhancements.

1st Skill [Rank 1]: Combustion Blaze
Magical
Unleash explosive flames on three enemies and then watch them burn with a small DoT for 4 seconds afterwards.

Cost: 10 MP, 4 sec cooldown

2nd Skill [Rank 2]: Choking Shadow Smoke
Magical
Your smoke is infused with the power of Darkness and causes your opponents to have a reduced chance of hitting you and occasionally stuns them for 2 seconds. Inhaling the smoke also causes a large DoT lasting for 8 seconds.

Cost: 25 MP, 8 sec cooldown

3rd Skill [Rank 3]: Fire in Your Skin
Magical
You are so ablaze with flame that it hurts your opponents when they touch you. You also use your darkness powers to restore your life from the ashes around you causing a HoT for 6 seconds.

5th Skill [Rank 5]: Dark Fire
Magical
You unleash a devastating burst of Dark Fire on 3 opponents. They all take heavy damage and continue to burn from a reasonable DoT for 8 seconds. The fire will also apply either a DoT intensifier or a damage debuff to your enemy.

Cost: 25 MP, 12 sec cooldown

Undead Goat Skills

How to get:
The Undead Goat Class is from May "I Can Has Cheezburger" contest. If you have a Golden Goat Cheezburger (formerly named the Golden Cheezburger), head to BattleunderB and talk to Noobstine! Merge your Golden Goat Cheezburger to get the Undead Goat Class. Once you have the Class, you can open the Undead Goat Morph shop to get the armor and helm.

Other Tips:
Undead goat excels at fighting long single target battles, especially versus opponents that can be stunned. With a crit chance multiplier and a weapon damage based heal, you can out-sustain many high health enemies.

Poor mana management will be your downfall. Balance keeping up a couple stacks of Deep Rage from Goat Scream with your defensive abilities. Having a small crit buff will keep your mana regain up, but spamming it will drain valuable mana you could use on your other abilities.

Save Headbutt for when your other abilities are on cooldown and your dropping low on health. It has a high mana cost, so use it sparingly.

Make sure to have Bones of Steel up as much as possible as it provides everything you need to keep fighting. It increases damage, which not only widdles down your opponent and buffs your Siphon, but improves your mana regen and valuable defensive stats to help you fight it out.

The Collector Skills

How to get:
If you still have the original Vindicator of They Class, you get the Collector Class (and the Vindicator of They ARMOR) for FREE!

The non-member Collector Class will be sold for 2000 ACs in the Event Rares shop in your game menu OR you can earn it by stocking up 90 Tokens of Collection (using the exact same type of daily quest the original players did to get the Vindicator of They Class)!

Other Tips:
This is a new, different version of the Vindicator of They Class, which released back in 2011. It has different art and slightly different skills - it's designed to be stronger in PvE, while VoT is stronger in PvP.

Pirate Skills

Description: Pirates are opportunistic rogues and treasure hunters of the sea. Combat might not always go their way but they will do the best they can to make the most of any combat situation they find themselves in. You never really know what move a pirate will make next, and just as often, they don't know either.

How to get:
You can find it at Zereldo NPC in /blazebeard. At the Zereldo NPC you'll be able to begin a quest to get the Pirate Class Token or the Alpha Pirate Class Token. Once you have that, turn it in at the merge shop to get your shiny new class! (when the Blazebeard map goes rare this will be moved elsewhere in game).

1st Skill [Rank 1]: Cutlass Combo
Physical
A cutlass is the primary weapon of a pirate and is their weapon of choice. Gains a stack of Cutlass and Combo on yourself. Each stack increases your chance to crit by 3% and your crit damage by 7% up to 5 stacks for 8 seconds.

Cost: 7 MP, 3 sec cooldown

2nd Skill [Rank 2]: Plunter
Physical
You use your pirate sense to steal treasure to aid you in battle. Who knows exactly what you'll get!
The effects are as follows:

3rd Skill [Rank 3]: Hand Cannon
Physical
You always carry a pistol around saving it for the opportunity moment. Deals heavy damage. Gives either Cannon Burn dealing 400% damage over 8 seconds or Cannon Fodder which increases all damage taken by the target by 20% for 8 seconds.

Finally you have your nuke. As well as doing heavy damage this one has a bit of a twist. You BUFF your opponent by boosting their haste by 25% making them attack 25% more often. Don't worry, it's counteracted by a 35% damage reduction. Overall they will do slightly less damage than usual so you don't have to worry about disadvantaging your team mates. Although the change to their overall damage is minimal the haste buff in invaluable. If they attack you more often you can regen more MP, and because of the slightly reduced damage your heals from dodging will mean that much more.

Ultra OmniKnight Skills

Description: You've fought enemies across multiple different universes, learned to harness the unstable energies from their worlds required to stop them, and earned the right to call yourself an Ultra OmniKnight!

How to get:
You can buy the class from Ragnar in Battleon OR when you talk to Loremaster Maya in Ravenbreak until the class goes rare around our NEXT Birthday at October 2016. However, until the birthday event closes on November 13th, you will be able to EARN the class and all the extras completely free! BUT before you can begin earning the class... the good people of Lore need your help taking out Vaxen's army!

Get the war meter to 100% to unlock the Ultra OmniKnight farming quests (NOT daily), then talk to Loremaster Maya to begin slaying away! There are no dailies this time, just a little effort and you can earn the class as fast or slow as you want! Members get the added bonus of being able to earn the class THREE TIMES faster than non-members.

Just REMEMBER, the chance to earn the class is a special bonus for those of you who were here to help celebrate AE's 13th anniversary and AQW's 7th birthday! Once the birthday event goes rare in 1 month, then you will no longer be able to earn the class.

You will need to turn in the quests and re-accept them every time.

Mana Regeneration Tips:
OmniKnights gain mana when they strike an enemy in combat (more effective on crits) or are struck by an enemy in combat.

Other Tips:
You've fought enemies across multiple different universes, learned to harness the unstable energies from their worlds required to stop them, and earned the right to call yourself an Ultra OmniKnight! Channel powerful auras from their universes through your trusty weapon to ultimately control the ebb and flow of battle.

In order to best enhance your own magical abilities, consider using Wizard or Spellbreaker enhancements for damage, Healer for added survivability, or Luck for extra critical hit damage.

When it comes to allies, the first that come to mind are healers like Acolyte, Oracle, and Paladin Highlord. With their support, Ultra OmniKnight never has to switch auras to heal and can consistently deal high damage. Alongside healers, Ultra OmniKnight also appreciates extra damage mitigation from classes like Chaos Slayer, Berserker, and Naval Commander to avoid receiving too much damage. Arachnomancer and Archfiend can weaken enemies and massively increase the damage Ultra OmniKnight can do, while Bard and Legendary Hero provide more consistent stat boosts.

Though it can deal more damage per second than most other classes, Ultra OmniKnight can also serve as a tank. For tough boss battles, classes that deal a lot of damage with minor utility roles such as Alpha Omega and Evolved Dark Caster make excellent allies, allowing Ultra OmniKnight to serve as the dedicated survivor class if they cannot last the entire battle.

Ah, it's just a simple auto attack, right? Wrong! Though you wouldn't initially think it, a skill so seemingly insignificant that you don't even need to tap it is literally the most important tool in Ultra OmniKnight's arsenal. Depending on Inverted Light's sword aura, this auto attack can dish out some seriously crazy damage or allow the user to survive prolonged periods of time. And if that isn't impressive enough, it also deals 150% Spell Damage! If this was ice cream, it would be awesome flavoured ice cream with extra awesome exploding magical sprinkles on top!

This skill acts as a safety cushion for Ultra OmniKight. The stacks from Inverted Light take a while to build up, and sometimes you don't quite have time to wait for that Heal Over Time to accumulate. Grand Sweep lets you get on your feet by weakening enemy damage and giving you time to stack those auras. Whether you're trying to suppress enemy damage just long enough to knock it out, using the damage mitigation to cling on to those last few health points, or simply trying to dish out more damage so whatever you're fighting dies faster, you'll find that Grand Sweep brings a lot to the (round) table. And if Invictus is active, you can even loop the effects of Crushed so that it never fades!

2nd Skill [Rank 2]: Inverted Light
Magical
Magically enhance your sword with powerful auras. Deals 75% spell damage and calls upon the power of light applying Resplendent Aura a Heal Over Time that grows stronger as you auto attack more. If Invictus is active, you instead call upon the power of the shadow and apply Destructive Aura on each auto attack, increasing your damage output with every strike.

Cost: 45 MP, 20 sec cooldown

Notes:

- Recovery and Devastation stacks up to 20 and fades after 7 seconds if not reapplied.
- Resplendent Aura and Destructive Aura fades after 90 seconds if not reapplied.

Remember how the Omni Attack is what really makes this skill shine? Well, this is why. Inverted Light allows Ultra OmniKnight to be one of the most flexible, efficient classes in AQW. Looking to deal raw damage? Try keeping Destructive Aura active for 20 attacks and you'll see high numbers flying. If you're in a tough boss fight and your only goal is to survive, apply Resplendent Aura and stack up the Heal Over Time combined with Grand Sweep's damage debuff to keep yourself around. One thing to note, however: Destructive Aura and Resplendent Aura cannot be active at the same time. If you want to deal damage, you don't get to heal. And if you want to heal, you have to sacrifice your damage. Luckily it's easy to change auras, and knowing when to switch auras will be the key to using this class successfully.

3rd Skill [Rank 3]: Invictus
Magical
Your will is unconquerable, as are you. Draw upon the empowering forces of multiple universes to increase your haste, crit chance, and crit damage for 10 seconds.

The biggest thing to remember about this skill is this: Using Inverted Light while Invictus is active will apply Destructive Aura. If you're trying to heal, do NOT use Inverted Light until this skill fades. As for this skill itself, the haste and crit boosts are both hugely welcome buffs. The haste boost increases your auto attack speed so auras stack quicker and allows you to loop this skill and Grand Sweep so their benefits never fade, the crit damage boost increases your overall damage output, and the crit rate boost increases damage and the amount of mana you will ultimately recover. Pretty much the only time you shouldn't be using this skill is when you're trying to apply Resplendent Aura.

5th Skill [Rank 5]: Omni Blade
Magical
Channel the aura enhancing your blade and instantly release the power accumulated from your attacks in one concentrated strike. If Resplendent Aura is active, consumes stacks of Recovery and massively heals the user. If Destructive Aura is active, consumes stacks of Devastation and deals massive damage.
Note: This skill does not deal damage if no aura is applied.

Cost: 40 MP, 35 sec cooldown

Omni Blade really ties the class together. If you want to change auras and time everything just right, or happen to have some spare mana, you can make the most of your current aura stacks before resetting back to 0. If you're barely hanging on in that tough boss fight but need just a little bit more time, this skill can bring you from the brink of death to nearly full health. If dealing damage has gotten old and it's time to heal, you'll certainly go out with a bang if you use this. The cooldown may seem long, so be sure to stack your auras really high to take advantage of all the benefits this skill can offer.

Evolved Pumpkin Lord Skills

How to get:
The Class will be available in three ways:
- To all players for 2000 AdventureCoins (if you do not want to farm)
- As a member-only drop Great Pumpkin King
- For members in the Mogloween Merge Shop for Glowing Pumpkinseeds

This gear will ONLY be available during Mogloween each year.

Mana Regeneration Tips:
Pumpkin Lords gain mana from all hits landed in combat, and especially on crits. The amount depends on the damage relative to *their own* HP total.

Other Tips:
As far as the class working as a whole all the haste allows for you to use the final move even more often, at the expense of bringing your health down even faster. You will always have your rank 1 move for reliable damage, but you can start dishing out a whole lot more with your final one. The strategic choices you have to make are how often do you want to use your rank 5 move, and whether you want the added effects of ready to sprout to do more damage to your opponents, or reduce the damage dealt to you.

Fighter enhancement will get you a higher base damage and critical hit chance, give you more health to work with, and a more powerful HoT. Overall you'll do less damage but have higher sustainability.

Lucky enhancement will give you lower base damage, lower HoT less health to work with and larger crit damage. You'll do more damage with less sustainability.

1st Skill [Rank 1]: Vine Whip
Physical
You use a pumpkin vine as a whip which deals high damage. Cannot miss but cannot crit.

Cost: 15 MP, 4 sec cooldown

Note: Deals 150% AA damage.

Your first move is nice and simple. It's decent damage that you can always rely on set to do roughly 50% more damage than your auto attack. You'll never cit but you'll also never miss and with a short cooldown you can use it alot.

2nd Skill [Rank 2]: Siphon
Physical
You grab your opponent with your vines and siphon life and energy from them! You gain a 20% haste boost and a reasonable HoT (600%) for 8 seconds. If ready to sprout is applied you take 20% less damage. Ready to sprout is absorbed.

Cost: 25 MP, 12 sec cooldown

This move is a self buff increasing your haste which lets you use your moves more often and granting you a fairly sized heal over time. It should do a decent job at sustaining your HP unless you start using your rank 5 move. Using this in conjunction with your third move ready to sprout effect allows for a lot of extra damage resistance meaning your heal over time will be even more effective.

3rd Skill [Rank 3]: Seed of Despair
Physical
You sow seeds of despair and plant them in your foes. Applied drained of strength which makes your opponent take 15% more damage and deal 15% less for 10 seconds. Also applies ready to sprout, which has extra effects on the other moves.

Cost: 20 MP, 15 sec cooldown

I would recommend keeping this move active whenever possible. You'll do more damage making the final move more worth while, and take less damage allowing for your heal to have a greater effect in terms of overall HP management. The ready to sprout effect has different results based on whether you use it with your rank 2 or rank 5 move. Make sure you know which one you want to use it for because it will be a while before you can use it again.

5th Skill [Rank 5]: Explosive Pumpkins
Physical
You grow a specialised explosive pumpkin that detonate in a ball of glorious flames dealing massive damage to your target at the cost of 10% of your own HP. If ready to sprout is applied, a DoT is also applied. Ready to sprout is absorbed.

Cost: 0 MP, 4 sec cooldown

This is my favourite move. It's a guaranteed critical hit that you can use over and over again until you run out of HP. This is all about risk and reward. The heal overtime will reduce how much this hurts you but won't be able to do that and counteract the damage you are taking from opponents at the same time. In addition you can maximise the overall damage dealt by activating ready to sprout for a Damage over time on your enemies.

Infinity Knight Skills

Description: Protect Lore as you fight throughout all of space and time. Bestowing your opponent, converging time around them to devastate your foes!

How to get:
Only available by buying the 2016 "Year of the Guardians" Calendar from HeroMart!

Once you've purchased the calendar and redeemed your code:
- Log into AdventureQuest Worlds
- Open your Book of Lore and find the 2016 Calendar badge in your "Heromart" badges section
- Open the Infinity Knight Class shop
- Get the Class, equip it, and get battling!
- Equip the Infinity Knight pet and complete its quest to unlock the rest of the accessories that come with the class!

Mana Regeneration Tips:
Infinity Knight regens mana the same as the other Chronos do, dealing damage while under the effects of Temporal Rift. This keeps the originality of the Chronos as well as being something new.

Other Tips:
This isn't your traditional Chrono. This is a DoT based Chrono. Your nuke is in a DoT based form instead of on hit damage. This Class has over triple the stacking capability than the other Chronos have. Meaning you can get more constant damage than the bursty Chronos. Infinity Knight focuses on raw DPS and consistency through your battles. With not a strong early fight, it scales incredibly hard in the later stacks to have one of the highest DPS and sustaining potential in the game.

This Class is a Hybrid, so it thrives on it's Primary Stats (Strength, Intellect, Endurance, etc.) more then it's Secondary Stats. (Hit, Crit, Haste, etc) Not saying they don't matter or they don't help the Class at all, but Hybrids Enhancement focus on those points more than the others.

This Class is very versatile when it comes to Enhancements because of its Hybrid build block. The Class gets the best out of Strength and Intellect the most as well as Endurance. Luck is NOT an option for this Class, you initially lowered your chance to Crit by 20% for more consistency so your raw stats can shine. I do not recommend Luck on this Class at all.

Hybrid: For once, Hybrid is VERY essential to this Class, giving you a solid build of Strength and Intellect since all of the skills are Hybrid based. This gives you a pretty clean balance between primary stats.

Fighter: Fighter gives the Class very high Endurance which contributes to your HP and tankiness. Gives you more sustain in stability than damage.

Wizard: Wizard brings out the full damage of the Class. Known for putting damage into the skills, all your HoT and DoT will be increased but you lose out on a lot of your Endurance and tankiness in the process. Note, that this increases your Luck stack which you DON'T want.

To wrap this Class up, it's a late stacking monster. Starting off with Daybreak and Equinox without Temporal Rift stacks is what I recommend to debuff and stun your opponent to start your stacking. While stacking, time your Equinox for you to increase their DoT damage by a good amount without increasing their haste too much for you to handle. Incinerating Era does massive damage, a good amount even early, if you need some quick damage don't hesitate. Note that if you use it your stacks will start over and will lose your sustain from Daybreak but you're open to use your Stun and Haste debuff again. This Class focuses on shifting space and time around the enemy, finding that balance in your fights is what will make you an excellent Infinity Knight.

This isn't your typical Auto Attack, every successful hit ages your opponent dealing a small DoT that stacks to 15. It may start off low, but as you progress through the battle, it becomes a force to be reckoned with as your opponent deteriorates. I always want to make Auto Attacks more involved, and I think this is a step in the right direction.

1st Skill [Rank 1]: Strike of Dawn
Physical / Magical
Deals light damage to the target and applies Temporal Rift to the caster and Temporal Shift to the enemy. These last for 30 seconds if not reapplied and stack up to 15 times. They don't do anything on their own but effect your other abilities.

This is your "Temporal Rift stack". It holds the same purpose like other Chronos, your skills rely on these stacks but these scale harder with more stacks, and less early.

2nd Skill [Rank 2]: Daybreak
Physical / Magical
If you have at least one stack of Temporal Rift, applies Veil of Compressed Time giving you a Damage Resistance of 50% for 6 seconds. Also applies a a heal over time for 10 seconds based on how many stacks you have of Temporal Rift. If there are no stacks present, traps the opponent in time briefly, applying DayBreak Stun stunning them for 3 seconds. Doesn't consume the stacks.

Cost: 25 MP, 16 sec cooldown

This skill is your survival factor, your HoT won't be as strong early, but it builds up to one of the strongest active HoTs in the game. "Hold up, a Chrono with a stun?!? That's too strong!" The stun works nicely with the kit, it allows you to get some clean stacks before the initial fight really happens. Note, you can only apply the stun if there aren't any Temporal Rift stacks in play. You can use this right after you nuke to watch them burn in their timeline.

This is your nuke, it's not your typical on hit damage. This nuke is DoT based and can become the highest DoT in the game. This skill heavily revolves on your stacks of Temporal Rift. The damage of the skill early can still disintegrate your foes if they're not careful so the key to take an Infinity Knight out is early before they scale. As for Chronos, you hit once and you're done. This has a constant damage to increase your DPS while it's already coming back on cooldown, also giving your allies more opportunities to buff this damage even more.

The idea of Paradox is to be split from reasoning and contradictory, thus decreasing one stat to increase the other by the same amount for better means. This Class is heavily DoT based so you don't need the chance to crit, but the chance of being more consistent is more valuable. Heroic Stoicism increases your overall hit points, allowing you to be tough and stalwart to lead the fight with your friends.

5th Skill [Rank 5]: Equinox
Physical / Magical
Altars space and time around the enemy dealing Moderate Damage and applies Prior Dawn increasing their Haste and DoT taken depending on the stacks of Temporal Rift for 12 seconds. This doesn't consume stacks. If there are no stacks of Temporal Rift applies Subsequent Dusk, dealing Moderate Damage and decreasing their Haste and DoT taken by 50% for 12 seconds.

Cost: 14 MP, 15 sec cooldown

This is my favorite skill of the class. Does 230% weapon damage on hit, but the initial damage isn't what makes it the bread and butter of the Class. When they're stacks of Temporal Rift present, it increases your Overall DoT damage on the enemy, as well as their Haste by the same amount. Will you take the chance of overstacking for Damage, or possibly bringing yourself to doom? Note, this caps out to 50% increase DoT damage taken and Haste at max stacks so be careful. If you work with Daybreak and Strike of Dawn, you can have high sustain against monsters normal classes couldn't face with a incredibly high DPS from Wane of Dusk and the buff from Equinox. The other half of this skill is what helps you get your stacks back, or to start the fight off along with Daybreak. Lowering their Haste by a flat amount, but it lowers their DoT damage taken as well for the same amount. Keeps the class nice and balanced, giving it a steady feel.

This gives you more survivability and more raw DPS which are the two focuses on the Class. Giving you a plus once you've mastered the Class and ranked it to 10.

BladeMaster Assassin Skills

Description: BladeMaster Assassins have always been a mystery, physically and mentally. Never seen by their foe, using the ancient ninja arts to help them overcome their enemies. Targeting their vitals is how they were trained, doing it quickly and quietly. Regardless of what defence you have, they always seem to break through it...

Other Tips:
Blademaster Assassin is a very bursty evasive type Class that excels in taking multiple targets at once and prefers it. Using your ninja arts to outplay your opponents with swordsman play and uncanny tactics. Even so, Blademaster Assassins prefer taking chances before consistency, putting their life on the line for better means.

This Class is an excellent farming and PvP Class. Farming with your massive AoE and high bursty damage allows you to take out multiple enemies down in seconds. Also with your high amount of evasion, you heal every time you perform a successful dodge to have a really nice sustain against a higher number of enemies. Properly timing your skills in PvP can drastically change the battle, negating deadly attacks from your opponent all the way to breaking through their defences and hindering their abilities to sustain against you!

This Class is an Evasive, so they prefer on their secondary stats (Hit, Crit, Haste, and Evasion) more than anything else. Also focus on high Dexterity before Strength to be nimble but effective with precise attacks.

Weapon Damage: 90%, 1.7 speed

This Class thrives off of it's Dexterity stat. The more you have, the more you'll perform. Luck is also essential to increase Iaijutsu's damage and overall Critical Strike Damage with Death's Dance.

Thief: The standard Enhancement for this class, focusing on your Dexterity stat is the right way to go increasing your Dodge, Hit, and Crit potential while giving you some Endurance stats and a bit on strength.

Luck: Luck will bring out the damage in the Class when you critically strike, dealing WAY more damage upon so. Also giving a solid balance of all the stats giving it some nice Evasion.

In conclusion, this Class is a lot of fun. Giving it a nice skill cap in PvP to time your skills even though they are on pretty low cooldowns, to get past and/or negate their skills. As for the ability to attack multiple enemies at once it makes a wonderful farming Class dealing high amounts of damage while having solid sustain through Evasion.

Wait to use Iaijutsu to have a solid chance to block off a strong attack or just to put out some quick damage. Be careful with Death's Dance, you get a wide amount of stats from this skill but you're a lot more squishy. Simple Solution allows the class to have some type of counter to other heavy damage reducing Classes with style. Umbral Shuriken is a massive attack always use this when it's up to maximize your DPS. Follow these steps to master the Ninja Arts, and become a legendary Blademaster Assassin.

This is your most spammable ability. Lacking the damage compared to your other skills, this acts as an utility skill. Having a 100% chance to Hit and Crit allows it to always deliver. Spinning Dragon is where it receives a high skill cap. If timed, and if you activate, you can successfully negate a heavy nuke or attack your opponent tosses at you.

2nd Skill [Rank 2]: Death's Dance
Physical
Performs a deadly stance, increasing your Dodge by 30% and Critical Strike Damage by 20% for 18 seconds. Also applies Do or Die, increasing your Damage Output by 20% but increases your Damage Taken by 20% for the duration.

Cost: 22 MP, 20 sec cooldown

This is what makes or breaks the Class. You increase your Dodge and Critical Strike Damage by a massive amount as well as your Damage Output. As for a trade off, you will additional Damage Taken for the same amount. Hence the Do or Die.

This is my favourite skill on the Class, it's simple and effective. Deals a good amount of damage to multiple targets that ignore Damage debuffing effects the opponent has on you. This works nicely in PvP and on some bosses to always break through their defences.

Kyushojutsu is the Art of Vital Points, gives more chance to Critically Strike so your Death's Dance can be even more effective. Zanshin is the Art of Mental Awareness, always having a clear mind to make your reactions as sudden as possible.

5th Skill [Rank 5]: Umbral Shuriken
Physical
Releases a barrage of Shurikens dealing High Damage up to 6 targets around the user. Applies Hemorrhage, inflicting a gruesome DoT and Decay, Cannot Heal!, preventing them from healing for 5 seconds.

Cost: 30 MP, 15 sec cooldown

This is your Nuke but not just any typical one, it hits up to 6 people! As well as applying some helpful effects to cripple your opponents further. Poisoning them applying a deadly DoT while negating their healing to prevent any cures. Makes an excellent farming skill with it's high AoE cap and pretty low cooldown allowing you to use this skill the moment it's up.

Taihenjutsu means art of Body Moving allowing you to use your abilities faster, while increasing your Dexterity to Hit more, Crit more and Dodge more.

Note: Taihenjutsu means "art of body moving" in Japanese.

StoneCursher Skills

Description: Infuse the natural magic of shaman with the power of mother earth herself, apply the tried and tested support aspects of Bard, and you have the ultimate class passed down for generations in Brightoak Grove.

How to get:
There are 2 ways to get the StoneCrusher class:
- You can unlock the StoneCrusher Class immediately for 2000 ACs from the Class Shop in your game menu or by talking to Lapis in Brightoak!
- If you want to EARN the class, you can unlock the rep version from the class Merge Shop at Ravinos. To unlock it, combine the Earth's Song Token (requires rank 10 Mythsong) with the Shaman Armor (requires Rank 10 Arcangrove). To equip the class, you'll need Rank 10 Brightoak!

Mana Regeneration Tips:
StoneCrushers gain mana from all hits landed in combat, and especially on crits. The amount depends on the damage relative to *their own* HP total.

Other Tips:
Infuse the natural magic of the Shaman class with the power of mother earth herself, apply the tried and tested support aspects of Bard, and you have the ultimate class passed down through BrightOak Grove-- StoneCrusher. You'll often find yourself heavily supporting the party, but anyone that thinks this class can't pack a punch will find themselves between a rock and a hard place. Wizard enhancements work best, as most damage this class deals is magical; Spellbreaker could be used for more survivability, Healer is a good middle ground for survivability and damage, and Luck is always an option if you'd like your auto attack to crit more.

StoneCrusher has a standard auto attack, but that doesn't mean the class is lacking innovative functionality. Every time you use one of your four skills, you have a 25% chance to really channel the earth's fury into your attack and activate the Magnitude effect. Magnitude occurs randomly and only affects the skill that triggered it, but the bonuses are pretty amazing. Each skill is affected differently by Magnitude, so be sure to pay extra attention to the skill descriptions here!

1st Skill [Rank 1]: Stalagmite
Magical
Causes a stalagmite to erupt out of the ground at your opponents feet, dealing damage and crippling their defenses. Applies Bruised to the target, increasing all incoming damage in by 8% for 8 seconds. Stacks up to 5 times. Has a 25% chance to apply Magnitude for 1 second. If Magnitude is applied, immediately has a 50% chance to stun for 4 seconds.

Cost: 15 MP, 6 sec cooldown

Magical Damage: 130%

The first thing you should keep in mind is that this class is a mix of Shaman (a strong, damage dealing caster class) and Bard (a buff/debuff oriented class focused on supporting the party). The first skill capitalizes on both primary aspects of these classes; the stacking effect increases ALL incoming damage to your enemy, and the damage on impact is pretty strong as well. the fun doesn't end there though: When Magnitude triggers, the damage dealt by this skill increases by about 3 times its normal amount and you gain a 50% chance to stun your opponent! With a relatively low cooldown and the crazy haste buffs StoneCrusher has, you'll definitely find yourself spamming this skill (as you should be).

Note: If Magnitude is applied, deals 390% Spell DPS and adds a 50% stun chance to the effect.

2nd Skill [Rank 2]: Echoing Earth
Physical / Magical
Harness the residual energy of great battles from ages past trapped beneath the surface. Applies Resonance and Dissonance, which increases haste and crit chance by 30% for the caster and up to 5 friendly targets while improving mana regain. Lasts for 10 seconds. Has a 25% chance to apply Magnitude for 1 second. If Magnitude is applied, mana costs are immediately reduced for you and your party by 20% for 10 seconds.

Cost: 25 MP, 18 sec cooldown

AOE: 1
Melee Damage: N/A

Can you say "near infinite mana"? Because this is essentially what Echoing Earth accomplishes! This is currently the strongest mana buff in the game, as it increases all facets that mana regeneration relies on and returns TWICE as much mana from auto attacks. If you have a BattleMage, Darkblood StormKing, Collector, or any other class that could potentially consume a lot of mana fighting alongside you, this buff will help them a lot, and that's not even taking into consideration the Magnitude effect (which applies to the whole group). This buff also significantly increases the amount of damage you end up dealing as increasing haste allows you to attack more and increasing crit chance means you're dealing more damage. Yay, damage!

Note: If Magnitude is applied, also reduces mana costs by 20% for caster and up to 5 friendly targets .

3rd Skill [Rank 3]: Land's Embrace
Physical / Magical
Draw upon the strength within the earth to conjure a barrier of stone. Applies Shielded, reducing incoming damage for the caster and up to 5 friendly targets by 50% and applying a small HoT for 4 seconds. Has a 25% chance to apply Magnitude for 1 second. If Magnitude is applied, immediately reduces all incoming damage by 99% and doubling the HoT for the caster for 4 seconds.

Cost: 25 MP, 12 sec cooldown

AOE: 1
Melee Damage: N/A

This is the first of two bard themed support skills on the class, and is currently the only skill in AQW that provides a group damage resistance modifier. The low cooldown on this skill, when paired with the rank 4 passives and buff from the third skill, allows you to loop this skill into itself so the buff is always applied to you and your party. The Magnitude effect is incredibly strong, reducing all incoming damage by 99%! Because this skill is so strong, the Magnitude effect applies only to the player; don't worry though, your allies will still receive Shielded even if Magnitude triggers.

Note: If Magnitude is applied, reduces all incoming damage by 99% for caster and up to 5 friendly targets and applies a 165% HoT over time for 8 seconds.

These passives really tie together two big elements StoneCrusher revolves around: strength and support. The additional survivability from Shifting Plates allows you to stay alive longer and continue supporting the party, while Gaia Knowledge's Haste boost reduces cooldown times even further and lets you use all your skills as frequently as possible. In fact, when Echoing Earth is coupled with Gaia Knowledge, this class ultimately gains 50% extra Haste; that's 50% more auto attacks and 50% less time spent waiting on cooldowns!

5th Skill [Rank 5]: Endless Fissure
Magical
Rip open the ground beneath your opponents feet, dealing massive damage. Also applies Aftershock, a DoT that grows stronger with each attack that hits your opponent for 30 seconds. Has a 25% chance to apply Magnitude for 1 second. If Magnitude is applied, the target becomes caught in a sinkhole, reducing crit rate and haste by 40% for 8 seconds.

Cost: 35 MP, 30 sec cooldown

AOE: 1
Melee Damage: 300%

As the icing on the cake, the class has a nuke skill to tie everything together. The damage is respectable on its own, but the real reason you'd want to use this skill (especially with a group) is Aftershock, the damage over time effect that grows stronger every time the monster is attacked. When Magnitude activates on this skill, it isn't too different than an actual earthquake triggering. You deal massive damage, apply the Aftershock DoT, and also create a sinkhole that reduces your target's haste and crit chance by 40%. This skill also has the longest cooldown, so when you're lucky enough to activate Magnitude the payoff is larger than the other skills.

Legion Blademaster Assassin Skills

Description: Legion Blademaster Assassin are the brute ninjas of the Legion. With harsh lifestyles, they can overcome any punishment to them. While being swift and nimble, they also do massive amount of damage when on the brink of death.

Other Tips:
This Class is an Evasive, so they prefer on their secondary stats (Hit, Crit, Haste and Evasion) more than anything else. Also focus on high Dexterity before Strength to be nimble but effective with precise attacks.

For enhancement, I recommend Thief and Fighter for this Class. Thief gives a lot of Dex, increasing your secondary stats is what all Evasive Classes need. Fighter gives you that brute feel to tank more damage and deal more when you're lower on health.

Thief: The standard Enhancement for this class, focusing on your Dexterity stat is the right way to go increasing your Dodge, Hit, and Crit potential while giving you some Endurance stats and a bit on strength.

Luck: Luck will bring out the damage in the Class when you critically strike, dealing WAY more damage upon so. Also giving a solid balance of all the stats giving it some nice Evasion.

Fighter: I actually recommend Fight on this Class because you have a more bruiser feel while being a nimble ninja, giving you more tankiness and overall Strength for more base damage.

In conclusion, this Class is an Evasive Brute. Best way to call it in my opinion. Time your Diminished Steel when you're lower on health to do major damage, note this always hits and crits for consistency in DPS. Reanimation is the core of the Class, giving you raw stats but you losing all links with the living and can't heal from others.

Consuming Daggers help with this, even though you can't receive direct heals, necromancer based heals isn't in this criteria so you're able to have a direct source of sustain at all times. Dark Mantle, is more constant DPS in AoE while performing a fairly decent DoT and lowering their Crit Chance to have a chance to tank more damage till you're ready unleash your onslaught.

This is your main damage skill, really reliable since it always Hits and Crits. Here's the catch, this skill does more damage the lower your HP is. If timed correctly, you can increase your Damage Output by a ton if you fight on the brink of death.

2nd Skill [Rank 2]: Reanimation
Physical / Magical
As you come back to the living temporarily you empower yourself, increasing Dodge by 25% and Critical Strike Damage by 30% for 18 seconds. As your body deteriorates back into an undead form, you deal 30% more damage while applying a moderate DoT to yourself. This causing your flesh to mutate preventing you from receiving any healing from sources other than life drain for the duration.

Cost: 18 MP, 20 sec cooldown

This is the core skill on the Class, very similar to the original Blademaster Assassin, but with a twist. You have slightly more Dodge, Critical Strike Damage and Damage output than the original Blademaster Assassin but now you can't heal from other sources and have a pretty strong DoT on your self rotting you away back to the dead. Take caution.

3rd Skill [Rank 3]: Consuming Blades
Physical
Lashes out on anyone too close, dealing Moderate Damage to 3 people and drains their life force, healing you for some of the damage done.

Cost: 20 MP, 11 sec cooldown

This is your minor AoE similar to Simple Solution on Blademaster Assassin. Except on this one, the damage is the same to all targets and heal for some of the damage done. Pair this up with Reanimation, gives you incredible sustain when fighting more targets. Wait you applied Decay on your self how can you heal? Well the sheer function Decay does not negate Necromancer Heals so drain on!

Legion's Bargain allows you to chance with the Legion, dealing more but taking more permanently. Requiem gives the Class more of a Bruiser Ninja feel, giving it more HP to tank more and to source damage for Diminished Steel without being that low.

Now here is your mini nuke, yes I said mini nuke. It doesn't deal as much as Umbral Shuriken, but it's up way more often, still applies a DoT and lowering their Crit chance to hinder their damage against you. Use this as often as possible to apply a constant DPS and debuff on your opponent.

Assassin's Discretion allows the Class to have more consistency and reliability when dodging, increasing the overall core stats of the Class.

Arcane Dark Caster Skills or Mystical Dark Caster Skills

Arcane Dark Caster Description: Dage has come around to gifting you with his set of shadow skills in the Arcane Dark Arts and you have become one of his legion's elite casters… an Arcane Dark Caster.
Mystical Dark Caster Description: You've crafted a Mystical Dark Caster Class by purchasing an Arcane Dark Caster or Dark Gunner Armor. Congratulations! (This item cannot be used to unlock free armors.)

How to get:
There are 2 versions of the newest Dark Caster Class - the Arcane Dark Caster Class which can be purchased for 2000 AC in the March 2016 Rares shop and the Mystical Dark Caster Class which owners of ANY of the newest Dark Caster Armors can get for FREE!

The Mystical Dark Caster Class is identical to the Arcane Dark Caster class. It has a different name to show the difference in how the class was obtained.

The quests to obtain the Mystical Dark Caster class are available from the Arcane Paragon Pet NPC in Battleon. The NPC can ONLY be seen if you have one of these armors (or the Arcane Dark Caster Class). The Arcane Paragon Pet NPC offers 5 Quests:

- Owners of the Shadowed Dark Gunner armor (purchased for 2000 ACs) can do a quest to get the Mystical Dark Caster Class for free
- Owners of the Shadowy Dark Gunner armor (purchased for 1000 ACs) can do a quest to get the Mystical Dark Caster Class for free (your quest requires the purchase of a 1000 AC token from the Paragon Pet NPC's Merge Shop)
- Owners of the Shadowcraft Dark Gunner armor (From the Undead Legion Merge shop - required purchase of the 2000 AC Arcane Dark Caster Armor) can do a quest to get the Mystical Dark Caster Class for free
- Owners of the Arcane Dark Caster ARMOR (purchased for 2000 ACs) can do a quest to get the Mystical Dark Caster Class for free
- Owners of the Arcane Dark Caster CLASS to get the Arcane Dark Caster ARMOR for free.

1st Skill [Rank 1]: Envelop in Darkness
Magical
You gather the darkness within and unleash it in a quick flurry of black arcane energy. Applies Consumed by Shadows which deals damage over time stacking up to 100 times and lasting 10 seconds. The duration is refreshed when restacked.

Cost: 16 MP, 2 sec cooldown

AoE: 1
Damage: 50%
Yes, this DoT can stack to 100 and yes, with enough foresight and preparation, it's possible. How high can you go?

2nd Skill [Rank 2]: Dark Leech
Magical
You leach at the darkness within your foe, absorbing a steady amount of health over the course of 15 seconds. The darkness blinds them as well, reducing chance to hit by 15%. Can't miss.

Cost: 30 MP, 30 sec cooldown

AoE: 1
Damage: 80% DoT and HoT life drain.

This is your main defensive tool. Use it right before casting Arcane Overwhelming and watch both your mana and health quickly replenish. Both the HoT and the DoT get buffed by Shadow Pact from your Arcane Shadow Minion.

3rd Skill [Rank 3]: Summon Arcane Shadow Minion
Physical / Magical
Concentrate your shadow magic and summon an Arcane Shadow Minion to buff your dark magic and defend you. Increases all magic damage and magic healing and reduces all damage taken. The pact lasts for 10 seconds and can be stacked up to 5 times. Your minion is only visible when summoned out of combat and when you don't already have a pet. Otherwise they're still there, just not visible!
Note: Pet is Arcane Shadow Minion.

Cost: 20 MP, 8 sec cooldown

AoE: 1
Damage: 0%

A stackable buff that increases damage and defenses. It lasts only a few seconds longer than Arcane Overwhelming's stun. Unless you're really careful, you have to chose between keeping these stacks high or keeping Consumed by Shadows stack's high. For a more defensive approach, the pacts will keep you alive at the cost of damage.

5th Skill [Rank 5]: Arcane Overwhelming
Magical
You focus intently, completely enveloping yourself in arcane energy and rapidly regenerating mana for 6 seconds. You are stunned for the duration. You gain Arcane Unleashed, reducing all mana costs by 50% and increasing DoT damage by 50% and haste by 30% for 20 seconds.

Cost: 0 MP, 50 sec cooldown

AoE: 1
Damage: 0%

You're stunned, for 6 seconds! Why would we do that? Well first off, you're a DoT class so most of your damage will be ticking away while you're stunned and we wanted a way to give you a mega buff. With proper practice, you should be able to keep both your pacts and Consumed by Shadows up after the stun duration.

DeathKnight Lord Skills

How to get:
1. Until May 1st 2016, the AC version of the Class is 20% off! That means you will only need to spend 1600 ACs to buy it. On May 1st 2016, the price will increase to the regular 2000 ACs.
2. Complete the "Slithering Shadows" daily quest in Shadowfall to get 30 Shadowed Skulls. Then turn those in to the Merge Shop in /bonecastle to create the 0 AC version of the Class.

No matter which way you unlock the Class, BOTH versions will be non-member AC, so you can use it forever once your membership expires!

DeathKnight Lord is a tanky AoE DoT Based Class that's designed to hold aggro for your allies while they put down the hard DPS. Don't get it wrong though, this Class still puts out a lot of damage for it's purpose. With constant DoT rolling on the opponent, you also apply AoE debuffs and have a very reliable sustain in the midst of all of this.

For Mana Regeneration, this Class has a very unique Mana Regeneration. It's the same as DeathKnight, ALL Damage you do will be compensated into your mana regen, so more damage, more mana.

I recommend Fighter and Luck for this class all the way. You need the raw Strength and Endurance to be as beefy as possible to be a wall for your allies, or be an unstoppable force to your enemies.

Fighter: While the Class sources it's damage and tankiness from the Strength and Endurance, it's the best enchant for it. Overall Strength gives you raw damage and Crit Chance. Endurance completely sources to your overall Hit Points to absorb more hits.

Luck: Honestly luck does this class very well, when you apply Calcium Rush, the high Crit Chance and Damage already coming off of the Luck stat itself will make you a temporarily DPS monster critting very hard and often. It's not bad with the amount of AoE this Class comes with as well as making your Heal have a higher Chance to Crit and Crit higher.

In conclusion, DeathKnight Lord was a fresh restart to all the tank Classes in AQW. This gives a new era for tanks starting with this Class in my opinion. With a reliable and mediocre DPS from your DoT and Gauntlet, you can face tank multiple enemies for your allies or if you're just by yourself. Use Harvest Bone as often as possible, to increase your DPS and your other skills effects to maximize the gameplay. Curse of Grimskull and Bone Gauntlet source from your Harvest Bone to improve your tankiness while making you a very annoying person to deal with. In PvP these two skills will be your best friends, putting out solid damage while debuffing multiple enemies. Cerement when you're taking too much damage to sacrifice damage for sustain briefly. Note all skills on the Class are AoE so be careful or you might pull the wrong monster to you.

1st Skill [Rank 1]: Harvest Bone
Physical
Strengthen your gauntlet by harvesting the bones of your enemies. Bone Harvested causes more damage over time for each stack and improves the power of your gauntlet, which buffs your other abilities. Stacks up to 10 times, hits up to 3 enemies and lasts for 16 seconds if not restacked.

Cost: 8 MP, 3.5 sec cooldown

This is your bread and butter to help you become the massive wall you lead up to be. Always use this whenever this is up, constantly applying a stacking DoT and to further improve your other skills abilities.

2nd Skill [Rank 2]: Curse of Grimskull
Physical
Curse up to 3 foes with the burden of Grimskull and inflict a damage over time effect that also slows your foe's haste and forces them to attack you. Enemy haste reduced more with more stacks of Bone Harvested.

Cost: 15 MP, 6 sec cooldown

This is your aggro move. Pull strong monsters off your allies immediately with this skill. Does a good amount of damage and lowers their haste so you can tank more hits by getting hit less. (funny right) Sync this with Harvest Bone to maximize the debuff.

3rd Skill [Rank 3]: Bone Gauntlet
Physical
Strike with your Bone Gauntlet and Deathgrasp your enemies. Up to three foes feel their life slowly crushed causing damage over time and reducing their damage output. Enemy damage reduced more with more stacks of Bone Harvested. Has a small chance to give you a Calcium Rush which buffs your haste by 30% for 6 seconds.

Cost: 25 MP, 18 sec cooldown

This is somewhat a nuke, the original DeathKnight was known to hit very hard with this skill but not hit up to 3 people! Reduces their damage further based on the stacks of Bone Harvested. You have a 10% chance to apply Calcium Rush, if you do, you become this unstoppable wall with massive DPS for 6 seconds. It's very rewarding.

This improves your overall tankiness and consistency within the Class, you need to make sure you pull aggro and can take hits for your allies.

5th Skill [Rank 5]: Cerement
Magical
You tap into the power of Death to pull your form back together. Heals you a moderate amount, and significantly increases your damage resistance for 10 seconds, increased by stacks of Bone Harvested. Also applies Tainted Marrow which reduces your damage output and crit chance for 6 seconds.

Cost: 20 MP, 20 sec cooldown

You tap into the power of Death to pull your form back together. Heals you a moderate amount, and significantly increases your Damage Resistance for 10 seconds, increased by stacks of Bone Harvested. Also applies Tainted Marrow which reduces your Damage Output and Crit Chance for 6 seconds.
Here's where the tankiness lies, compared to DeathKnight, this heal is godly. (if you used DeathKnight you would know.)

Also you apply a HUGE Damage Resistance buff on yourself only gets stronger with Harvest Bone. At the cost of this skill you lower your damage output and crit chance for the duration. It's not so bad while you rely on your constant DoT while you tank for you allies.

6th Skill [Rank 10]: Passive Ability
Final Word: Rarely, a frozen wave explodes out of you smiting your foe with all of the finality of death itself.

Abyssal Angel Skills

Description: Abyssal Angels are the strategists of the Nation. Trained by Revontheus to wield Crystal Weaponry, they excel at fighting multiple enemies with arrows forged by Nulgath. Abyssal Angels have various ways of taking their opponents down. No matter where you are, Nulgath's arrows will find their mark.

How to get:
For limited time, you can get Abyssal Angel in the shop in your game menu for 2000 AdventureCoins!

Mana Regeneration Tips:
Abyssal Angel's Mana Regen is like all other Rogues, gaining mana when they dodge (Also restores HP as well). This grants the TRUE SpellBreaker feel, being an Evasive Caster. High amount of Wisdom and Evasion will lead you to great success.

Other Tips:
Abyssal Angel is a SpellBreaker, excelling fighting more opponents, using Arrows Nulgath Forged himself, and trained by the great Revontheus to spawn crystal weaponry! Bow and Arrow is your weapon of choice, now soar the skies as an Abyssal Angel!

This Class is a SpellBreaker, Wisdom sources the most out of the Class, giving it Higher Hit Chance, Crit Chance, and Evasion within the Class. Intellect helps a lot too giving it raw power to your skills, auto attacks, and your DoT.

I recommend SpellBreaker and Wizard enchants for this Class. This Class is truly a SpellBreaker guys so the more Wisdom allows you to increase your Secondary Stats (Hit, Haste,Crit, Evasion) by at on to be nimble but effect while your arrows do the damage. You can go Wizard to maximize your Damage but you sacrifice a lot of your utility within the Class.

SpellBreaker: Wisdom sources the most to the Class and SpellBreaker enchant gives the most than any other enchant. Granting you Hit Chance, Evasion, and Crit Chance basically making you an Evasive Caster which is what the Class is built for.

Wizard: Intellect gives the Class raw power to drastically increase your Damage, HoT, and Damage over Time. However it trades off for tons of utility making you easier to hit, and you can miss more often as well as crit less.Take that into consideration.

In conclusion, this Class is a very nimble Caster. From kiting your foes in PvP, all the way to sustaining against multiple strong monsters as you farm, this Class can do it all. With multiple ways and combos to improve and adjust to your playstyle, you can never get enough of Abyssal Angel. Use Vantage Point if you're going against someone one on one to make harder to hit while making you more consistent while your DoT intensifies. Aphotic Overdrive can drastically change a fight in seconds, literally doubling your DPS while lowering theirs is something huge in all aspects of the game. You can also stun your targets to give you a bit of breathing room in between rotations.

Fallen's Judgement allows you to trade damage for sustain, making you basically a raid boss for a short amount of time. Crystallis Veil is an optional skill to improve your weak spot at the cost of a good amount of mana for a short period of time, use this at perfect times to lower your opponent's burst while increasing yours to triumph in fights with ease.

This isn't your normal auto attack, in fact, this is your main damaging skill. Enhanced by your SpellPower, your Autos will do a constant Magic damage influenced by Intellect. The added DoT is for more DPS while you're going through your rotation of skills.

This skill decides whether you want to continue a barrage of damage, or focus all your damage and attention to one target. While giving you some nice stats, you're able to 1 up your target with nimble movements while also empowering your arrows for extra damage.

2nd Skill [Rank 2]: Aphotic Overdrive
Physical / Magical
If Vantage Point is in play, you send shadow images striking up to 4 targets for Moderately Strong Damage. Applies Aghast, stunning the opponents for 3 seconds. If Vantage Point is not in play, applies Catalyst, siphoning their Haste, lowering it by 20% while maxing out your Haste for 8 seconds.

Cost: 26 MP, 12 sec cooldown

This is by far my favorite skill on the Class. This is what makes or breaks and give the Class a lot of variety. You can either do an AoE stun to hinder your opponents movements and to reset your position of fire, or you can siphon their haste, slowing them down while you max yours for a constant DPS of damage. Not just damage, your other sustain and buffing skills to maximize your playability.

This is your sustain skill on the Class. Not only giving you a solid heal, it also DOUBLES your Endurance for the duration. Meaning it officially doubles your HP for short time which can be huge in certain situations. However, you lose the ability to cast Sinned Arrow from your autos for the duration, only the DoT part, thus losing a good chunk of DPS for good-tier sustain.

The DoT increase helps overall with the Class to keep its DPS steady, you will really see this shine when paired up with Flight. Increasing your Dodge and Wisdom gives the Class the overall SpellBreaker feel, making it fairly hard to hit while you're being consistent with your arrows dealing damage from afar.

Bring out the inner Revontheus I say, this gives you a sturdy Damage Resistance, giving you a bit of a tanky side while increasing your Crit Chance to better your DPS. The Mana cost is quite hefty so use this when needed or you'll drain your mana down quite fast.

To get the max abilities from the Class, you MUST get it to rank 10. Increasing your overall Hit Chance gives you the consistency while you kite your opponents. The overall Crit Damage buff compliments your Wisdom and your Crit Stat from Crystallis Veil, increasing your Crits further in damage.

Chrono Assassin Skills

Description: Master time and space like Xeven. Tear through the fabric of time literally as a Chrono Assassin.

Other Tips:
This is a variant of Thief of Hours, with a lot of stacking abilities as you manipulate time as the fight goes on. This Class is an Evasive so it depends on Dexterity more than any other stat as a whole.

For Enhancement, I recommend Thief and Luck enchants for this Class. This Class is an Evasive, getting the most out is by stacking DEX and LUCK stats to increase its survivability and it's damage. Note this Class does VERY little Damage, but at a VERY high rate.

Thief: Having the most Dexterity means having the most Hit, Crit and Dodge one can have from a Physical Class, allowing you to be more persistent in your core stats.
Luck: Having Luck in your Build really compliments Revert, increasing your overall Crit Damage even more can be deadly. Even more brutal if Temporal Blades is up.

In Conclusion, Chrono Assassin stacks to win. Start off with Shift to increase your Dodge and Haste to stack faster and live longer. The core of the Class is Relapse, so stack them whenever it's up. Compared to Thief of Hours, I always believed you stack for a purpose not just for spamming. Every 4 stacks of Relapse, You have to choose what your debuff will be to give the Class variety and give it a higher skill cap. Convert will allow you to increase your overall Damage dealing with Crits if you need more Damage. Hysteria can be a game changer, remember if Reverse Time isn't up you will give them a Damage Resistance and in PvP, they DON'T have to hit you so use this wisely. Once you figure out the stacking you can create your own combos and master being a Chrono Assassin!

This is similar to your normal auto attack, except it's the fastes Auto Attack in the game right now. Attack incredibly fast but you lack power as you do so.

1st Skill [Rank 1]: Shift
Physical
Push time forward with your next strike dealing Light Damage to your opponent. Applies Push Time, increasing your Dodge and Haste by 8% for 12 seconds, stacks to 5. If Reverse Time is in play, Strike Blades will replace it with Temporal Blades increasing your Damage Output by 20% and applying Pull Time, lowering the opponent's Haste and Dodge by 15% for 12 seconds.

Cost: 12 MP, 5 sec cooldown

This is your first stacking skill, similar to Steal Seconds, it increases your Haste and Dodge the more you stack it. If Reverse time is in play, as you flow time backwards you apply a debuff that's the opposite of the buffs you applied.

This is VERY similar to Sonic Piledriver and your second stacking skill, also this is your main source of damage on the Class so use this as often as possible. Stacks Deadlock, at max stacks it consumes itself to apply Reverse Time, granting you a Moderate DoT. When this happens, you can apply one of the other skills to apply an additional effect while your Strike Blades turn into Temporal Blades, granting you a huge Damage Output buff for a solid amount of time.

3rd Skill [Rank 3]: Convert
Physical
Generate time with your next strike dealing Moderate Damage to your opponent. Applies Condense Time, increasing Critical Strike Chance and Critical Strike Damage by 10% for 12 seconds, stacks to 5. If Reverse Time is in play, Strike Blades will replace it with Temporal Blades increasing all damage out by 20% and apply Depress Time, lowering the opponent's Critical Strike Chance and Critical Strike Damage Damage by 15% for 12 seconds.

Cost: 12 MP, 4 sec cooldown

This is similar to Timestream and your third stacking skill, increasing your Crit Chance and Crit Damage per stack grants more damage over time the more you Crit. If Reverse time is in play, as you flow time backwards you apply a debuff that's the opposite of the buffs you applied.

You're a Time Assassin, wouldn't you be prepared for the Past, Present, and Future? Increases your overall Hit, Crit, and Evasion to better the Class as a whole.

5th Skill [Rank 5]: Hysteria
Magical
Sever your foes mind in time making them go insane. Causes the target to hit itself when they try to hit you for 6 seconds. Applies Enhance Time, reducing the damage your target takes by 15%. If Reverse Time is in play, Strike Blades will replace it with Temporal Blades and increase your Damage Output by 20% and apply Corrupt Time, increasing the damage your opponent does by 15% for 12 seconds.

Cost: 30 MP, 20 sec cooldown

This is VERY similar to Temporal Insanity, throwing back 100% of the target's damage done on you back at them. Although, this gives them a Damage Resistance for the duration to force players to be prone to use this at random times. When you have Reverse Time in play, that's when things start to get real. You increase the damage they take WHILE they throw the damage they done back on themselves WHILE you apply Temporal Blades increasing your overall damage.

6th Skill [Rank 10]: Passive Ability
Regenerative Rebirth: Rarely, when your hit points drop below 10% and your life is in danger, your health and mana will be restored to full and all damage taken will be significantly reduced for 10 seconds.

This rarely happens but is VERY rewarding when it does. Especially in PvP.

Daimon Skills

Description: You have honed your psychic abilities to work in unison with your weaponry, but understand that working in tandem with allies can make the difference between victory and defeat.

Mana Regeneration Tips:
- Strike an enemy in combat (more effective on crits)
- Are struck by an enemy in combat

Other Tips:
(Summary by Osu)

From the testing I've done so far I feel like Daimon is a sustainable class.

The balance between Heal and Damage output is balanced to a Point where you can do some good damage.

Before you need to heal up, mana regen feels really generous as the 27%-ish crit helps you regeneate mana quickly. But the healing seems generous, around 2K with full Wizard which is more than enough considering the cooldown is 12 seconds.

And if you time your Shattered Reality, you can sit on a rather low chunk of Health without risking getting one shot. Overall damage in my opinion is a "fun" damage, the 12-6 second tick difference on Brainwave is brilliant. And Mind BLOWN makes the real difference in my opinion, the 30% boost to Haste and Crit chance can really turn a battle around if timed with previous skills.

I think this is an overall fun class to use. I believe some players may not think this is their favorite since it's not doing incredible amounts of damage at a quick rate, but I do think it is still a fun to use, stable class. And considering MindBlown's increase to crit chance, your mana jumps right back up if you land some good hits.

I would personally use this class ALOT since I see it as a really fun to use class.

Default Attack [Rank 1]: Actual Attack
Physical
Using your mind, you reach out and cause pain to your foe… and boy, do they feel it!

Cost: 0 MP, 2 sec cooldown

Basic attack x 1.25 spell damage.

1st Skill [Rank 1]: BrainWave
Magical
A wave of psychic fire engulfs up to 3 foes dealing moderate damage and applies either Mental Burn or Psychic Burn. Mental Burn deals less damage per tick but lasts 12 seconds. Psychic Burn deals more damage per tick but only lasts 6 seconds. They don't stack but you can have both applied on an enemy at once.

Cost: 14 MP, 6 sec cooldown

Damage: 80% spell damage.

2nd Skill [Rank 2]: Mass Affect
Magical
Heals up to 4 allies while placing 1 of 5 random buffs on them. The heal is twice as strong if another player is selected. If an enemy is selected, you will be healed for twice the amount.
Note: List of different effects:
- Super Hero: Increases Strength and Intellect by 20% for 20 seconds.
- Invincible: Strong heal over time for 15 seconds.
- Fountain of Youth: Moderate heal over time for 15 seconds.
- Dumb Lucky: Reduces damage taken and Luck by 10% for 10 seconds.
- Forever Alone: Increases mana costs by 10% and reduces Endurance by 10% for 10 seconds.

6th Skill [Rank 10]: Passive Ability
Mind buffs Mater: Small chance to greatly increase the power of an AoE ability.

Cryomancer Skills

Description:
- For Cryomaner: Unleash the power of ice and snow! Freeze your enemies on the spot, making them shiver in fear. Let it go since the cold never bothered you anyways.
- For Dark Cryomancer: Dark ice is the deadliest ice, so it stands to reason mages who wield the power of dark ice would be even cooler than normal.
- For Sakura Cryomancer: The pink never bothered you anyway. (And to everyone who rolled their eyes reading this, let it go.) (Inspired by fellow AQW hero, Penolia).

3rd Skill [Rank 3]: Frozen Tears
Magical
Using frozen tears from the most powerful cryomancers and shape them to do your bidding. Increases your resistance by 30% for 6 seconds and gives you a HoT for 14 seconds.

How to get:
The Drakel Warlord Class is available from the Class shop in Battleon.

Mana Regeneration Tips:
- Strike an enemy in combat (more effective on crits)
- Are struck by an enemy in combat

Other Tips:
- This class has a LOT of defensive stats and a focus on crit damage.
- Drakel Warlords are the masters of single target focused combat.
- In PvP this class is very strong vs other physical damage classes but its lack of magic resistance makes it vulnerable to classes that focus on spell damage.
- Since, at the moment when this class launch (June 2016), all monsters do physical damage, Drakel Warlords can tank very well in PvE scenarios.
- Their lack of AoE (outside of an AoE stun) means they aren't the quickest farming class but their high defences and decent heal mean they can keep going for days.
- Weapon Damage: 150%, 2.0 speed

Your bread and butter spam skill. You get this at early ranks to help both your offense and defense. This skill is a mana trap if you're not careful. The 10 second duration on the debuff means you don't need to spam it constantly to keep Intimidation up.

AoE stun and sustain. As long as this doesn't miss, it'll keep you alive in just about any situation (barring DoTs maybe). You probably won't be taking damage while they're stunned so it's a guaranteed bit of healing until the stun wears off. Combo this with Strike of Expertise and you shouldn't have any trouble finishing your foe off.

AoE: 3 Range

3rd Skill [Rank 3]: Strikes of Expertise
Physical
Warlord's experience on the battlefield allow them to position themselves to perfectly land attacks. Applies Prepared Strike, making any autos done in the next 5 seconds always hit and crit.

Cost: 18 MP, 15 sec cooldown

Critting on a 150% auto twice is pretty huge, especially with your crit damage buff on your passive. Use this in combination with your stun to guarantee the damage.

Helps targeting in pvp! Really though, this skill is the reason you dominate in 1 vs 1 combat. Your 30% physical damage reduction passive plus Enter the Arena means you have capped out your physical damage resistance to the maximum (80%) for 15 seconds! This can be up 15 out of every 25 seconds which is 60% of the time (isn't math cool)!

Eternal Inversionist Skills

Description: Once worn by temple priests in the northern Sandsea, frequent mishaps by mischievous spirits forced them to abandon their sacred values to tame them. They have been slaying spirits since, but their gilded attire is all that remain of who they once were.

Swing your weapon through space and time, striking your opponent from any distance. Has a 15% chance to apply Rejuvenation, which heals you slightly over 6 seconds.

This is Bard's auto attack with a flair; every time you land a hit, you have a small chance to trigger a heal over time effect for 6 seconds. It might not be exceptionally large, but it provides a lot of survivability during long, drawn out battles and while farming especially large groups of monsters.

To kick off this class, we have the first (of many) debuff skills. This one's pretty straightforward; as long as the skill connects, all enemies hit will suffer from a 30% outgoing damage debuff. The damage isn't especially spectacular, but repeated uses combined with the other skills will wear down your opponents pretty quick. Since this is a debuff that affects an enemy, every player battling the monster will take less damage making this skill especially helpful when you're fighting strong enemies.

This is Eternal Inversionist's bread and butter skill; you'll want to use this so often that it's constantly cooling down. Ancient Wrap applies three different debuffs that all stack up to 5 times. At 5 stacks, your enemies will suffer from a hefty 30% damage increase, 30% accuracy decrease, and a 300% spell DoT. Keep in mind, however, that it can only hit targets from a medium distance; you'll have to pull distant monsters in closer with your auto attack to hit them with this skill!

Stasis reduces the haste of up to 6 enemies by 30% and deals moderate damage. Since haste determines how fast attack speed is, the enemies will ultimately deal less damage and give you more room to breathe. In PvP, haste reductions also increase the amount of time skills take to cool down, so this skill could prove especially useful in Bludrut Brawl matches to slow down the enemy team.

5th Skill [Rank 5]: Caricature
Physical
Summon twisted copies of yourself throughout time to attack multiple enemies for huge damage. and has a 25% chance to apply Shock of Consciousness stunning enemies for 4 seconds.

Cost: 32 MP, 20 sec cooldown

To give Inversionist some utility beyond pure support, this skill is a nuke that will never miss and always hit up to 6 enemies critically. On top of that, it also has a 25% chance to stun for 4 seconds! There aren't any debuffs attached to Caricature, so this should only be used when you want to dish out damage. Since this class recovers mana on critical hits, you can use this when fighting multiple enemies to get some additional mana back if you happen to be running low.

DragonSlayer General Skills

Description: Congratulations, you've proven your worth as a Dragonslayer and earned the right to call yourself a Dragonslayer General! Only the best of the best can quell the wrath of such impossibly powerful beasts and live to tell the tale.

1st Skill [Rank 1]: Basilisk Strike
Physical
Deals 160% weapon damage. If target is Dragonkin, the specialized strike causes their skin to sear, dealing additional damage after 1 second as well as grants a 50% chance to sap 20 mana from any Dragonkin

Cost: 10 MP, 3 sec cooldown

This skill sole intention is mainly to deal damage. If the other skills are on cooldown or you have spare mana. It has a low cooldown and moderate mana cost, so you should be able to use it relatively often. When used on a Dragonkin, it has the chance of granting the user 50% chance of getting 20 mana back, to which is more than the amount of mana used on the skill to begin with. This skill will also do additional damage after 1 second on any Dragonkin. Each skill, besides Ancient Rites, grants extra damage to dragons after one second so wait a moment in between skill casts instead of spamming to take advantage of the extra damage.

AoE: 1
Damage: 160%

2nd Skill [Rank 2]: Drake Tongue
Physical
Deals 100% weapon damage and taunts up to 6 targets, causing them to attack the DragonSlayer General for 10 seconds. You become inspired increasing your haste and damage output are increased by 20% for 9 seconds, doubled to 40% total when fighting dragonkin. The tongues cause enemy dragonkin's flesh to sear, dealing additional damage after 1 second.

Cost: 25 MP, 20 sec cooldown

This skill may not do much when fighting non dragonkin monsters as it only forces the target to attack you, but once used on one, it'll do a whole lot. When used on Dragonkin monsters, it'll increase your haste and damage output by 40% along with increasing your overall mana regeneration with being struck by an enemy in combat and hitting the enemy more. If you're fighting a tough boss, save this skill for when you need to double up on Ancient Rites since it'll cut its cooldown almost in half. This skill will also do additional damage after 1 second on any Dragonkin.

AoE: 1

3rd Skill [Rank 3]: Piercing Wyvern's Eye
Physical
Deals 130% weapon damage up to a long range. Applies one stack of Keen Eye, increasing hit, crit chance, and crit damage by 5% for 15 seconds and stacking up to 5 times. If target is Dragonkin, the gaze causes their hide to sear, dealing addition damage after 1 second.

Cost: 15 MP, 5 sec cooldown

This skill increases your overall hit and crit chance by 5% every time it's used. It works on non Dragonkin monster so can be used on normal enemies, but gets better against fighting dragons. Don't forget to wait the full second between casts to take advantage of the extra damage after 1 second.

5th Skill [Rank 5]: Ancient Rites
Magical
Applies Forgone Conclusion and Talon Twisting to the user for 12 seconds, adding 50% of all incoming damage to the users auto attacks. Upon fading, the user is healed for 25% of the damage dealt while under the effects. If Keen Eye is present, applies Hard Iron reducing all incoming damage by 40% for 12 seconds.

Cost: 35 MP, 25 sec cooldown

The best defense is a good offense so dealing lots of damage is really important to get a substantial heal. If things are getting a little too risky, you can use Piercing Wyvern's Eye before using Ancient Rites to gain damage reduction against all incoming attacks. This will lower the amount of damage added on to your auto attacks, but your survivability will surely increase.

Scarlet Sorceress Skills

Description: Blood Mages source their power from the blood in their veins. As for the Scarlet Sorceress, she focuses on the powers of her mirrors mixed in with Arcane energy. Absorbing life around her, mirroring all beauty into death.

How to get:
The Scarlet Sorceress Class can be obtain by:
- Drops from the boss monster in Tower of Mirrors are (join /towerofmirrors)
- Buy it from your game menu for AC

Mana Regeneration Tips:
The Scarlet Sorceress gains mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to "their own" HP total.

Other Tips:
Scarlet Sorceress a Troll Spellsmith variant, focusing on AoE heavy sustaining tactics. This Class that excels in crucial focus on your Blood Count and Mana count. This Class is all about sustaining, one mistake in your rotations will be your doom. This Class has a VERY high skill cap, granting pro players and PvPers something new and something to be proud of. This Class is good for farming mediocre monsters with excellent sustain and strong reliable damage.

This Class is a Caster, focusing on your Intellect stat will grant you the best results, more Spell Power to have more damage, and heal more as well.

Weapon Damage: 40%, 2.3 speed

I recommend Wizard and Healer enchants for this Class. Wizard giving you solid more Intellect which sources to both healing and damage with gives you best results. Wild card of Healer focusing more on Endurance more than Wizard enchant, giving you more tankiness in HP while still focusing on your Spell Power.

Wizard: Gives the raw number in Spell Power you need to deal more and heal more, slight chance of luck increasing your secondary stats won't hurt at all.
Healer: Focuses more on a tanky Spell Power build, giving you more Endurance to absorb more hits to focus on stacking, then coming out stronger over time.

In conclusion, this isn't a spammable Class. You need hard focus on sustaining your recourses to maximize your damage output and survivability. Use Sanguine Pulse whenever it's up to have a stronger mana regen as well as stronger sustain, healing you every time you use it. Pair this with Malevolence to increase your healing further, and negate their ability to heal from this ability as well. Malevolence also heals as a leech so fighting more numbers will improve your regen. Mirroring Arcane is very crucial to your kit when landed, granting you a much needed Haste buff to lower your Cooldowns. Crimson Ritual needs to be stacked often and stayed stacked, if you lost your stacks in a fight, there's a high chance you'll die. Finding the right rotations within your skills will make you the best Blood Mage but be careful, one false move and you can be out of life that easily.

Default Attack [Rank 1]: Blood Lust
Physical
You thirst for blood forces you to constantly seek it. Your weapon is imbued with scarlet sorcery and drains blood with each strike. The magic weakens your weapon's effectiveness causing it to deal 40% damage but heals you with each strike. The heal is increased as your health dwindles and your thirst for blood gets greater.

Cost: 0 MP, 2.3 sec cooldown

This is a very unique Auto Attack, you deal significantly less damage than other Classes, but you heal on hit. As your health lowers, your healing with each strike will get stronger. This helps with sustaining on really low HP.

This is one of your damaging/sustaining skills. Costs 10% of your max health but after a few moments it regens your spilled blood back, with stacks of Crimson Ritual, you will exceed the cost of this skill as you stack it up.

This is one of the two skills that cost mana, solid aoe dealing more damage with each bounce, excels fight high amount of enemies. The starts off very low, but it increases drastically with stacks of Crimson Ritual, as well as your damage. Sapping their haste is what makes this skill valuable, lowering the cooldowns of your other skills as well.

3rd Skill [Rank 3]: Malevolence
Magical
Absorbs all life force around you, preparing a massive attack. Applies Wrath of the Blood Mage on the user and up to 3 hostile targets, Heals you while mirroring some of the healing on to your enemies. After a few moments, unleashes Cataclysmic Spell Damage to all your foes while mirroring some of the damage back on yourself. Can't Miss but can't Crit.

Cost: 35 MP, 15 sec cooldown

This is your last resort spell. Focusing on the mirror aspect of the class and the sheer rage of the beauty taken from, heals you but mirrors some of the healing on to the enemies, after a short moment deals heavy damage but mirrors some of the damage back on you. This ties with Sanguine Pulse, having the ability to negate their healing while they become engulfed in your rage.

Simple increasing your overall damage and healing done, making you deal more, and sustain more. Lowering your Endurance ties in with Scarletta and her curse, slightly lowering your Endurance will lower the costs of your skills comparing to having that 10% Endurance back.

Very similar to troll Spellsmith Weakness Sigil. Instead of healing you, this skill costs health. All Pacts are crucial to the Class's kit, increasing your overall damage, Healing, and Damage Resistance to deal more, tank more, and heal more.

6th Skill [Rank 10]: Passive Ability
Titanic Bloodline: Once in a great while, you tap the full potential of your powerful blood and greatly increase your damage output, damage resistance and haste for a short time.

Same as Blood Titan's Rank 10, low chance to proc off autos. This activation makes you overall stronger in damage, speed, and defense.

ArchPaladin Skills

Description: As a warrior in one of the Paladin Order's highest ranks, you have access to powers the likes of which Lore has not yet seen. Use your newfound abilities to fight for virtue and justice, because darkness will flee at the very sight of your righteous light!

How to get:
ArchPaladin Class can be obtain by:
- Have member version of Paladin Class and complete quest chain
- Complete all ArchPaladin Training class quests
- Buy from Artix's shop using AdventureCoins

Mana Regeneration Tips:
ArchPaladins gain mana from that all hits landed in combat, and especially on crits. The amount depends on damage relative to *their own* HP total.

This is a very unique Auto Attack, you deal significantly less damage than other Classes, but you heal on hit. As your health lowers, your healing with each strike will get stronger. This helps with sustaining on really low HP.

Damage: 110%

1st Skill [Rank 1]: Commandment
Physical
Attack using a weapon infused with the power of light, dealing moderate damage to 3 close range enemies. Your opponent is commanded by the light and has 2% less damage, dodge chance, crit chance, crit amount and hit chance. Lasts 100 seconds and stacks up to 50. They also receive a small DoT which stacks to 5.

Cost: 10 MP, 5 sec cooldown

AOE: 3 (long range)
Damage: 135%

We have added 'Divine' which increases the damage the enemy takes by 2%. You should see a noticeable increase in damage for longer fights. We also reduced the cooldown from 6 seconds to 5 seconds so it was easier to build up stacks.

2nd Skill [Rank 2]: Hymn of Light
Physical / Magical
A forgiving light encompasses you and up to five allies, protecting and absolving you from evil. Heals for a moderate amount, and increases END and Defense by 20% for 6 seconds.

Cost: 40 MP, 10 sec cooldown

AOE: 6
Damage: 660% heal

Hymn of Light is an upgrade from Paladin's heal-- not only do you heal twice as many people, but the amount of damage they take is slightly reduced! For that reason, this skill is very mana heavy and not loopable. This skill allows ArchPaladin to function as a supportive healer (and an excellent one at that), but to focus on healing, you will need to inevitably sacrifice damage.

3rd Skill [Rank 3]: Righteous Seal
Physical / Magical
Using holy magic, you temporarily seal you and up to 3 of your opponent's power away. Deals moderate damage but then reduces all the damage you will do by 50% and all the damage your opponents will do by 90% for 10 seconds.

Cost: 30 MP, 15 sec cooldown

AOE: 3 (long range)
Damage: 135%

We lowered the damage reduction to self so that this had a wider range of uses outside of dodging nukes.

ShadowWalker Of Time Skills

Description:
- For ShadowWalker Of Time: What IS a Shadow Walker of Time, you ask? Good question! These intrepid, timely explorers can step into a shadow in one time-stream and emerge from a completely different shadow in another time stream.
- For ShadowStalker Of Time: What IS a ShadowStalker of Time, you ask? Good question! These intrepid, timely explorers can step into a shadow in one time-stream and emerge from a completely different shadow in another time stream.

How to get:
- ShadowWalker Of Time Class can be obtain by buying 2017 Calendar from HeroMart. The class will be available until the real, physical calendars sell out of Heromart (this usually takes a year to a year and a half). Once Heromart no longer has calendars to sell, the in-game version of the class will go permanently rare.
- ShadowStalker Of Time can obtain when you buy a ShadowStalker Key for 6000 AdventureCoins from Chronix in Battleon.

Default Attack [Rank 1]: Rift of Shadows
Physical
Applies Chaos Rift, which is used for other abilities. Each attack also affects you and your opponent's sight, lowering your opponent's Hit Chance by 3% while increasing yours by 3%. If Temporal Eclipse is active, each attack will affect you and your opponent's Focus, lowering your opponent's Dodge Chance by 3% while increasing yours by 3%. Both stack to 5 and last for 10 seconds.

Cost: 0 MP, 1.5 sec cooldown

Range: Melee
50% Weapon Damage

A strong defensive skill that takes a short while to build up. Your opponents will struggle to land a hit with their Hit Chance reduced by 15%. If you're in Temporal Eclipse mode it will further your defensive ability with increased dodge chance. Considering you lack consistent heal, this will be vital to keeping your health in check.

1st Skill [Rank 1]: Exude/Devour
Physical / Magical
Strikes at the blink of an eye, causing up to 2 opponent's existence to slowly fade. Deals moderate damage and applying a moderate DoT for 6 seconds. If Temporal Eclipse is up, shreds the opponent and feeds off their shadows. Deals moderate damage and applying a moderate HoT to the caster for 6 seconds.

Cost: 15 MP, 6 sec cooldown

Range: Far
150% Weapon Damage

Your bread and butter skill. Helps get the damage train going and applies your only heal while you have Temporal Eclipse. Not to be overlooked.

2nd Skill [Rank 2]: Vendetta/Umbral Stigma
Magical
Marks your opponents, dealing Moderate damage and increasing the damage the target takes from all sources by 20% for 10 seconds. If Temporal Eclipse is active, singles the target out, recording their being in that point of time dealing Moderate Damage. After a short moment, echoes the damage based off the damage you have done in the past 10 seconds.

Cost: 30 MP, 6 sec cooldown

Range: Full Screen
100% Weapon Damage

This class is strongest vs a single opponent and Vendetta is the reason why. A 20% damage boost vs all sources means you'll be a hit at parties and the opponent will be taking hits like a pinata.

3rd Skill [Rank 3]: Silhouette/Shadow Warp
Magical
Sacrifices your life force to constantly warp through the shadows, increasing your dodge by 300% for 4 seconds and dealing damage to up to 3 foes while focusing their attacks onto you. If Temporal Eclipse is active, strikes from the opponent's shadows for Moderate Damage to up to 3 enemies and healing 30 mana after 2 seconds to te caster. Costs health after 2 seconds.

Cost: 0 MP, 12 sec cooldown

Range: Status/Fullscreen
Deals 380% of your attack power as damage to self after 2 seconds

180% Weapon Damage dealt to opponent

You lack heal, we get that, but this class isn't about healing. It's about being in the shadows, dodging, lurking, striking fast and hard and when it's least expected. 300% dodge for 4 seconds. You're practically invincible to everything. In PvP, if you know your opponent well, hit this right before their big nuke, slip into the shadows and come back blades a blazin'.

5th Skill [Rank 5]: Temporal Eclipse
Magical
Emits total darkness applying Shadowed state, lowering up to 3 opponent's Hit Chance and negating their Crit Chance by 30% for 5 seconds. You access new abilities as you warp through the shadows applying Temporal Eclipse, increasing your hit and crit chance by 80%. Lasts 5 seconds. If Chaos Rift is up, applies, Turbulent Rift, doubling your haste but increasing the damage you take by 20% for 5 seconds.

Cost: 30 MP, 15 sec cooldown

Range: Fullscreen
Your 'berserk mode'. Hit this and get ready to spam your skills. Use Shadow Warp to replenish mana, Devour to heal up and Umbral Stigma to deal the killing blow! Be careful though, as you will almost definitely have Chaos Rift up (unless you open with Temporal Eclipse *hint*). That means you'll be taking 20% more damage from all sources for 5 seconds. Hit Devour often for that sweet heal and make sure your autos are landing to get the dodge buff to neutralize any additional damage you would be taking.

6th Skill [Rank 10]: Passive Ability
Shadows of Time: Rarely freezes up to 3 opponents in their Shadows while increasing your ability to warp increasing your Speed for a short time.

LightCaster Skills

Description:
The Order of the LightCasters formed to support the Champion of Light, and need every mage available to fight the battle against Chaos!

How to get:
Buy the Evolved LightCaster Armor using AdventureCoins. Then you can unlock a special shop in your game menu to get the 0 AC version of the Class! If you have the rare Enchanted LightCaster armor, you will also unlock the 0 AC version of the Class!

1st Skill [Rank 1]: Lingering Light
Magical
Cast down an elemental light beacon upon the target. Does light damage and applies In The Spotlight increasing the amount of damage your opponent takes by 3% per stack and lasts 8 seconds if not restacked. (Stacks up to 50 times)

Cost: 10 MP, 4 sec cooldown

2nd Skill [Rank 2]: Light Blast
Magical
Blasts your opponent with a ball of pure light. Deals significant damage that is guaranteed to hit but cannot crit. Each hit applies a stack of Blinded by Light which decreases your opponent's chance to hit by 5% per stack and lasts 6 seconds if not restacked. Maxes out at 5 stacks.

Glacial Berserker Skills

Description:
Tranquility and rambunctious behavior don't mix in berserkers, but the psyche of a Glacial Berserker is cool enough to balance both conflicting qualities. They are one "chill" group of warriors.

Default Attack [Rank 1]: Ancestral Rage
Physical
Your Ancestors speak out to you from their frozen prisons, telling tales of suppression and torture, building rage within. Applies a stack of Ancestral Rage. Each stack increases haste by 10% for 8 and can stack up to 5 times. Stacks are activated after using Shout of The Ancients. Also imbues you with Curse of The Ancestors, reducing hit chance by 5% for 4 seconds.

Cost: 0 MP, 3.8 sec cooldown

1st Skill [Rank 1]: Fists of Frost
Physical
Your hands freeze over and are covered in glacier sized ice, increasing your crit chance by 10% (stacking up to 30%). Lasts 10 seconds. If you have been cursed by your ancestors, their chilling presence cause your enemy's movements to slow, reducing their haste by 10% (stacking up to 30%) lasts 10 seconds.

Cost: 15 MP, 8 sec cooldown

2nd Skill [Rank 2]: Shout of the Ancients
Physical
You scream with the force of millions of deceased ancestors and strike a decisive blow dealing massive damage. The rage you have built up from your Ancestors is released, increasing your haste based on stacks of Ancestral Rage. If your opponent has been chilled by your ancestors, they are overwhelmed and have their crit chance reduced by 30% for 10 seconds.

Cost: 25 MP, 20 sec cooldown

3rd Skill [Rank 3]: Calm Before the Storm
Physical
You center yourself and quiet the ancients. Applies a HoT for 6 seconds and prevents Curse of the Ancestors from applying. If your opponent has been chilled by your ancestors, they become ill, increasing damage taken by 60% for 6 seconds. Can't miss.

5th Skill [Rank 5]: Glacial Storm
Physical
You explode with frozen rage, unleashing a storm of ice and snow. The storm empowers your critical hits and encrusts you with a protective veil of ice. Your crit damage is increased by 50% for 10 seconds and your foe's chance to hit is reduced by 50%. You have a 30% chance to buff your haste by 30% for 10 seconds. If your foe has an Ancestral Cold, they become shocked, reducing damage done by 80% for 10 seconds.

How to get:
Obtain from completing the quest. You can begin the quest by talking to the Void Knight in /tercessuinotlim! But before you take the quest, you must complete these requirements:
- Reach level 50
- 1 Hadean Onyx of Nulgath
- 1 Voucher of Nulgath (non mem)
- Complete an insane quest worthy of Nulgath the ArchFiend

Mana Regeneration Tips:
-

Default Attack [Rank 1]: Contract
Physical
If Shackled is in play, applies Soul Fend, applying a HoT every time your weapon connects. Lasts 5 seconds if not reapplied and stacks to 5. If Unshackled is in play, applies Soul Breach, applying a DoT to the enemy's soul the more your weapon connects. Lasts 5 seconds if not reapplied and stacks to 5.

2nd Skill [Rank 2]: Highlord's Gaze
Physical
You strike fear into your opponent with the eyes of the Void, dealing Moderate Damage to with a 30% chance to stun and causing their blood flow to dwindle. Applies Congested, lowering their Hit, Haste, and Dodge by 10% Stacks up to 3. You feed off their despair, healing you for some of the damage dealt.

Vampire Skills

Description:
Recommended Enhancements: Wizard, Lucky. Vampire Lords rule over their sanguine servants and feasting on the blood of mortals, they can live forever. Don't show one a mirror though, or you might not like what you don't see.

How to get:
- Vampire Class is Rare (It was sold at Mystcroft location)
- Vampire Lord is by merging some Blood Moon Token or buy using AC Coins at Mystcroft location.
- Royal Vampire Lord is by merging some Blood Moon Token or buy using AC Coins at Mystcroft location.
- Enchanted Vampire Lord is from the Blood Moon Treasure Chest collection (Blood Moon Chest Pet).

Other Tips:
To master this class, you'll have to master timing your debuffs perfectly. Aspect of The Bat is situational and figuring out the best times will take some practice. If your health gets low, you might not want to use Aspect of The Bat, because stakes will be higher and you won't get the defensive debuff from Devour Blood. If your mana gets low though, despite the increase in mana costs, Aspect of The Bat will likely recover your mana faster because of all the crits.

1st Skill [Rank 1]: Devour Blood
Physical / Magical
Deals damage to up to three enemies and heals for some of the damage dealt. Applies 'Blood Loss' debuff to your enemies, reducing damage done by 50% for 5 seconds.

Cost: 25 MP, 5 sec cooldown

Does not apply 'Blood Loss' while 'Aspect of The Bat' is active. Deals 50% damage. Heals 50% damage. This is your heal and defensive debuff. It'll keep you alive and help some teammates stay alive too.

2nd Skill [Rank 2]: Sonar Scream
Magical
Applies 'Deafened' debuff to up to three enemies, increasing the damage they take by 30% for 8 seconds. If you have 'Aspect of The Bat', applies 'Sonar Senses' buff to yourself, increasing your hit chance by 50% for 8 seconds. Can't miss.

Cost: 0 MP, 10 sec cooldown

Does not apply 'Deafened' while 'Aspect of The Bat' is active. Use this to grab all the attention when you enter a room (who doesn't love screaming the moment they enter a room?). It has the longest range of all your skills and the most targets. Its Deafened debuff is great to maximize damage so don't forget to sneak it in before getting batty.

Does not apply 'Gouged' while 'Aspect of The Bat' is active. Deals 120% damage. This is your big damage dealer while applying a decent DoT as well. Even though you lose the DoT while Aspect of The Bat is active, you gain a ton of mana cause of all the damage so it's still huge.

Your defensive skills aren't a little lacking so the Endurance helps cushion that. Crit Rate reduction here only matters if you don't have Aspect of The Bat, so it's not as bad as it looks. The intellect buff is to boost your damage and haste.

5th Skill [Rank 5]: Aspect of The Bat
Magical
You take on the aspects of a bat! Your haste and crit chance increase by 500% for 15 seconds but you deal 50% less damage, take 50% more damage and no longer apply debuffs to your enemies.

Cost: 25 MP, 30 sec cooldown

It immediately maxes out your crit rate and haste so you will be critting every single hit and your autos hit every second! This comes at a cost though. All of your damage is cut in half, you take more damage and your skills no longer debuff and all mana costs are doubled! You'll find that this still results in a massive damage boost and you regain mana more if you crit... as long as you're hitting enough enemies.

Versus one enemy you may run into mana problems and healing (you heal from each target hit) but versus three or more and you might begin to take too much damage. Versus two enemies is where you'll find the sustain to be just right.

Eternal Chronomancer Skills

Description:
Recommended Enhancements: Lucky. Eternal Chronomancers seem to have simply always existed. Their bodies transcend space and time and can be in all dimensions and infinities at once. Others who control time revere them and are strengthened by their presence. To tap into this strength requires particular insight though.

Other Tips:
Eternal Chronomancer is made to play fast and hit hard! You phase through the dimensions and hit your opponent when they least expect it. While powerful on your own, your true potential is only brought out when you have a proper party supporting you. Deadlock is your primary stacking skill and, with a large number of effects applied to both you and the enemy, you'll have to focus on keeping track of how many stacks of it you have at all times. If you're able to do this, you'll find triggering the right skills in the right order can lead to some of those much-loved huge orange numbers. With some skill, and a bit of luck, you'll be mastering transcendent ways to tear apart your enemies in no time!

1st Skill [Rank 1]: Eternal Deadlock
Physical
Deals moderate damage to a single target and gives you a stack of Deadlock. Once you have 3 stacks: use Eternal Deadlock a fourth time to Enter Infinity. You start getting stacks of Infinity Rift.

Cost: 15 MP, 4 sec cooldown

Deals 60% auto attack damage

2nd Skill [Rank 2]: Taking Eternity
Physical
Applies Taking Eternity to you, reducing damage taken by 10% for 30 seconds (stacks to 3). Removes Enter Infinity and The Fourth Dimension. If you have Infinity Rift: get Infinite Damage, increasing your damage based on Infinity Rift stacks (maxed out at 4 stacks, lasts 40 seconds, must fade away before being affected by new Infinity Rift stacks). If you have Temporal Rift: get Temporal Heal for 10 seconds. Heal increased by Temporal Rift stacks.

3rd Skill [Rank 3]: Speed Abrasion
Physical
If you have Infinity Rift: you get Infinite Hit, reducing the enemy's dodge change for 40 seconds, buffed by more Infinity Rift stacks (maxed out at 4 stacks, lasts 40 seconds). If you have Temporal Rift: consumes your stacks to deal massive damage to a single target based on how much damage you've done while having Temporal Rift.

Cost: 35 MP, 20 sec cooldown

Using this skill consumes Infinity Rift stacks and removes the player from Infinity and The Fourth Dimension.
Deals damage based on the damage you've dealt in the last 10 seconds.
Deals 270% auto attack damage at 4 stacks of Temporal Rift.

5th Skill [Rank 5]: The Fourth Dimension
Physical
Deals moderate damage to a single target and gives you a stack of Deadlock. Using this skill after you have 3 stacks enters you into The Fourth Dimension. You start getting stacks of Temporal Rift. Temporal Rift stacks to 4 and lasts 90 seconds.