Starmada: The Admiralty Edition Core Rulebook

Fleet Captain Frederic Antimony could not tear his eyes from the sight. Filling his vision were the starships of the Emperor's Own Ninth Starmada; hundreds of craft, large and small, capable of reducing the most well-defended surface facility to rubble. Never in the centuries since the founding of the Empire had a Starmada failed to achieve its objective; and only once before had one been defeated in defense of a system.

''Make that twice,'' thought Antimony, cracking a mirthless grin.

The countless stars looked in on Antimony; but the sensors informed him that many--far too many--were not stars at all, but renegade starships, come to eliminate the Empire's last stronghold in this sector. And there was no way for Antimony to stop them.

''At least we can make it interesting,'' he muttered, and his smile grew broader, just as a member of the bridge crew announced that she had lost contact with one of the pickets.

The battle had begun...

Starmada is a miniatures board game of starship combat. At its most basic level, players take command of space fleets in a general attempt to reduce each other to just so much space junk. At its most advanced, the game can be customized to breathe life into any science fiction background that players might imagine.

Novices shouldn't fret; the core set of rules has been designed with simplicity and ease of play in mind, accessible even to beginners. On the other hand, seasoned veterans should find the concise nature of the rules quite refreshing. It allows players to concentrate on the finer points of squashing their opponents rather than arguing about rules interpretations, without sacrificing any of the flavor or excitement of more complex games.

Simple, but not simplistic, is the guiding principle.

Starmada: The Admiralty Edition represents nearly a year of collective effort to update, streamline, and otherwise improve upon the Universal Game of Starship Combat. In addition to the essential rules, the Core Rulebook includes:

Nearly 100 different options from which to pick and choose to create the type of game YOU want to play;

A design system that allows for nearly five million different types of weapon;

A fully-customizable set of rules for small craft, allowing for over one million different types of fighters, drones, and seeking weapons;

It seems impossible, but this game is always keeping better. As for other games, that the 3.5 edition doesn't add a lot, or the 4th edition is only a way to make us spend more money, the handyvcraft made in the AE is suberb. The movement rules have the [...]

I need to do some premises:
1) i'm italian, so pls forget my poor english
2) I want to review "The core rulebook", not the game itself: i've read tons of other game/rules reviews before buying this "book", all better than the one i [...]

The rulebook for Starmada AE is very well laid out, clearly written and very easy to pick up. We had no problems with consctructing a few ships (thanks to the spreadsheet available online), assembling two small fleets (scratch-built) and playing a fun [...]

This game squares off with FULL THRUST in the battle for the most versatile set of generic starship combat rules. The result is a very good game, but not without some quirks. Lets just say the designers appear to be of the "design for effec [...]

I think it is better than Full Thrust (FT is a great game!)
There are maybe two reasons: - You play it on hex. I don´t like to mesure every rage etc. The ship-rooster are easyer to read. You don´t have to remember what every symbol mean. [...]

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