RML, you said that the curves should work the same across all firmwares but don't most of the firmwares (SA1 through SA6) use a different scaling for the curve? The SA firmwares are on 100% scale (except for SA0) and the gold firmwares are on 125% scale.

Wouldn't that lead to a different feeling for those using your curves, depending on what firmware they were on?

I actually forgot about that firmware. However, it will still work as the general theory is still the same. It may be a little more aggressive though then I intended on that firmware. But a lower sens should dial it back. With all firmware it will require every user to find their sweet spot sens wise.

I'm looking at modifying this curve to suit BO3 a little better, just for Run N Gun because that's all I ever do in BO3. The old curve worked well but was easy to over aim with until you got used to it.

This threads really about a well rounded curve that can help combat AA on pretty much all FPS's without sacrificing long range shots. A starting point to modify off of.

Dont play cod but when i play bf1 6k dpi on my g203 your curve was bless,when im switch off to my lovley g502 12k dpi i feel good without curve:)But yes when i play low then 12k dpi i love use your curve even if i try avoid curves;)

Do you prefer the G402 over the G502? I picked up a G402, but I've only played Team Fortress Classic with it. Nothing on XIM yet.

I prefer the weight and feel of the 402 over the 502, it's a great mouse for palm grip. My biggest problem is finding a comfortable mouse with enough buttons that doesn't weigh a ton. So far this is the best one I've used IMO. However, I don't need a ton of buttons for COD games so I often default back to my G303 for COD. It's super lite and super accurate but makes your hand cramped after a few hrs.

I also modified the curve just slightly for BO3, I'll post it when I get a few.

I'll be updating this thread again next week. At that point I'll be changing the name and focus of this thread as well. I would like to make it a little more informative on "How" to create an anti-ads curve for any game instead of a one curve to rule them all type deal.

Although the anti ads curve will typically be very similar from game to game as you're trying to achieve the same result via acceleration.

i like mu mouse stick in the mud lol, most of my kills is head-shot lol

looking forward for your next Curves

Funny you say these things, I'm currntly working on a brand new style of curve that will cater toward LOW/MID style players. My goal is to be able to run with approx half the velocity needed to combat AA and yet NOT get completely stuck in the mud! The biggest challenge there is keeping the acceleration manageable.

I totally agree most anti aim assist curves tend to have a funky acceleration to them. Depending on a the game using a little boost helps widen the dead zone. I wish there was a separate config for sprint and while firing. I don't know if any of you guys experience this in any FPS games while using a fast firing weapon. I feel like sometimes there's a sensitivity slow down while firing. I know recoil plays a big part of it, but what if you can have a low-mid sensitivity while you aim to avoid jitterness but have an anti aim assist curve to your firing config to allow you to control the shooting as you cut trough aim assist bubble. I think that can solve some of the issues we are having. For a sprint config I also wish it was a separate config. A lot new games such as cod feel faster when you Sprint but slow when you look around with hip. What if we can have hip and sprint separate for better control of movement. Just some ideas I'm tossing out there. Sorry for the long paragraph

I totally agree most anti aim assist curves tend to have a funky acceleration to them. Depending on a the game using a little boost helps widen the dead zone. I wish there was a separate config for sprint and while firing. I don't know if any of you guys experience this in any FPS games while using a fast firing weapon. I feel like sometimes there's a sensitivity slow down while firing. I know recoil plays a big part of it, but what if you can have a low-mid sensitivity while you aim to avoid jitterness but have an anti aim assist curve to your firing config to allow you to control the shooting as you cut trough aim assist bubble. I think that can solve some of the issues we are having. For a sprint config I also wish it was a separate config. A lot new games such as cod feel faster when you Sprint but slow when you look around with hip. What if we can have hip and sprint separate for better control of movement. Just some ideas I'm tossing out there. Sorry for the long paragraph

The firing while sprinting problem will be fixed when Obs updates the Subs. Hopefully in the near future.

Was just playing MWR for the first time in a long long time and I was absolutely destroying people with these curves and the settings I posted in the OP. Hell I was even quick scoping and it felt spot on!

Really happy with this setup, Hip feels TIGHT and AA is freakin perfect!