Tavern of the Blue Hand

Looking for RP mud

Hello
I have been playing muds for a long time. The type of muds I play are RPI muds and I am looking for a new one to play on. I currently play on SoI, but would love to find another.

The criteria is:
Level-less System
Class-less System
Ansi Color
Roleplaying Is Encouraged/Enforced
Skill-Based Training System
Skill-Based Equipment System
Crafting System
GMCP enabled (not a must but would be interested in playing on)

Also I would like the mud to be around awhile. One that will have players on it when I login.

Hello
I have been playing muds for a long time. The type of muds I play are RPI muds and I am looking for a new one to play on. I currently play on SoI, but would love to find another.

The criteria is:
Level-less System
Class-less System
Ansi Color
Roleplaying Is Encouraged/Enforced
Skill-Based Training System
Skill-Based Equipment System
Crafting System
GMCP enabled (not a must but would be interested in playing on)

Also I would like the mud to be around awhile. One that will have players on it when I login.

Hi there. The only game like this I could recommend with confidence is Atonement RPI found at:http://www.atonementrpi.com It is different than SOI, but has a good admin and world. Good luck!

Although you have to sign up for an account, it's free. (Just have your months trial account, then don't pay, and it becomes a "free account" - you can still play the game fully. Paid accounts allow you more characters, and a few other perks. I don't play, so I couldn't say how large the distinction between paid and unpaid is, but I get the impression it's not significant.)

I don't know if it uses ANSI color or if it's GMCP enabled. I do know there is a browser client that you can optionally use, and I believe that has color etc.

(Of course, I'd suggest my mud, since it's set in a Renaissance Italy setting... so, I suppose it's late-roman, late-medieval with aspects of both. But since it's a Furry mud, I doubt it's what you're after )

Although you have to sign up for an account, it's free. (Just have your months trial account, then don't pay, and it becomes a "free account" - you can still play the game fully. Paid accounts allow you more characters, and a few other perks. I don't play, so I couldn't say how large the distinction between paid and unpaid is, but I get the impression it's not significant.)

I don't know if it uses ANSI color or if it's GMCP enabled. I do know there is a browser client that you can optionally use, and I believe that has color etc.

(Of course, I'd suggest my mud, since it's set in a Renaissance Italy setting... so, I suppose it's late-roman, late-medieval with aspects of both. But since it's a Furry mud, I doubt it's what you're after )

Does TEC have skill-based as opposed to level-based equipment? For some reason I keep thinking they used level-based. I might be confusing it with another game though.

Does TEC have skill-based as opposed to level-based equipment? For some reason I keep thinking they used level-based. I might be confusing it with another game though.

I believe that TEC is entirely skill-based rather than level-based.

I think they have skill sets, which are similar to classes in the sense that you can make a thief by taking the thief skill sets. But I don't think there is anything stopping a warrior from learning pickpocket or other thief skill sets. And I don't think there is such as thing as "a level 5 thief", only "characters with a level 5 skill in pickpocket"

Also, I believe the skills are represented in general terms, such as "You are extremely good at pickpocketing" rather than giving specific numbers.

But take everything I say with a grain of salt. I've only had one day playing on the game, myself, and that was years ago. Most of what I know is from talking with their players and staff.

Level-less System
Class-less System
Ansi Color
Roleplaying Is Encouraged/Enforced
Skill-Based Training System
Skill-Based Equipment System
Crafting System
GMCP enabled (not a must but would be interested in playing on)

Also I would like the mud to be around awhile. One that will have players on it when I login.

Armageddon will wow you on roleplay quality (comparable to Shadows of Isildur, though a little different culture), playerbase (bigger), and sheer adrenaline (it tends, I understand, to be somewhat faster/deadlier than SoI). I think the crafting system is less detailed than SoI's, but perhaps also less cumbersome. Training is skill-based. Equipment augments skills, and sometimes requires certain skills to be used effectively.

What it doesn't have:
- Classless system (though the classes are augmented with subclasses; there's a good variety).
- ANSI color.
- GMCP.
I won't insult you by telling you that you shouldn't care about these.

Armageddon will wow you on roleplay quality (comparable to Shadows of Isildur, though a little different culture), playerbase (bigger), and sheer adrenaline (it tends, I understand, to be somewhat faster/deadlier than SoI). I think the crafting system is less detailed than SoI's, but perhaps also less cumbersome. Training is skill-based. Equipment augments skills, and sometimes requires certain skills to be used effectively.

What it doesn't have:
- Classless system (though the classes are augmented with subclasses; there's a good variety).
- ANSI color.
- GMCP.
I won't insult you by telling you that you shouldn't care about these.

I have created a character on Armageddon. And to be honest one of the reasons I don't play it is because there is no ansi color.

This quote is taken from the Armageddon General Forum.

Quote:

the 'no color thing' actually turns quite a few players off and some sensibly used color helps to keep things organized and 'easy to see'

For me, I an not a newbie, but I like to see the text with some color to help organize what you see. Like room descriptions in green. People in purple. Object in another color.
This makes it very easy to distinguish different areas of the text. At a glance I can tell how many people are the room. How many objects I can use in my emotes. When the text color is all white, everything runs together and it isn't pleasant to look at if you are looking at the screen for some time. I know I can change the base color through my client or even add a bunch of triggers that change the color, but that is too time consuming.

As for GMCP, that is not a must have, and was something I would like to try so I can play with the data sent to me in my client.

The second reason I don't play is when I was on, the RP that I saw was scarce and when I did see it, the RP was terrible.

It's equally time consuming to change the colors, if the game forces colors on you that you don't like. So rather than force people to have "THESE" colors, they let players pick whatever colors they want in their client. The game supports ansi color, it simply doesn't include ansi color.

As for horrible RP, my only experience with "horrible" RP in Arm, was when I came across new players who were just getting their feet wet in the game. Often they had no understanding of the emoting system, and some didn't really "get" that when you're in a crowded room of people, and the room description says there's a bar, and tables, and people walking all over the place, that it's probably not the most appropriate place to type "sleep."

And on occasion I recall meeting the random new player who really didn't want to play Armageddon at all, but just wanted to show up and be googy and annoying. The whole "oh hai u got eq how do i get exp lolol" thing. I just assumed people did that on purpose to **** other people off. They never lasted long though and they were few and far between. I think I came across - three - in several years' time.

It's equally time consuming to change the colors, if the game forces colors on you that you don't like. So rather than force people to have "THESE" colors, they let players pick whatever colors they want in their client. The game supports ansi color, it simply doesn't include ansi color.

As for horrible RP, my only experience with "horrible" RP in Arm, was when I came across new players who were just getting their feet wet in the game. Often they had no understanding of the emoting system, and some didn't really "get" that when you're in a crowded room of people, and the room description says there's a bar, and tables, and people walking all over the place, that it's probably not the most appropriate place to type "sleep."

And on occasion I recall meeting the random new player who really didn't want to play Armageddon at all, but just wanted to show up and be googy and annoying. The whole "oh hai u got eq how do i get exp lolol" thing. I just assumed people did that on purpose to **** other people off. They never lasted long though and they were few and far between. I think I came across - three - in several years' time.

Well I am giving it another try, but one thing is I am trying to figure out how to set things up to my liking. Say the prompt.... It says you can set mana in the prompt but the %m doesn't work.

Also I created the character on Arm awhile back and don't remember his race or hometown, but I don't see that anywhere in the score..

I also wanted to ask question on the forums, and requested it to get approved but I've been waiting for almost a day and no response... That show terrible administration to me.

My last complaint about Arm, is not very newbie friendly. I am not a newbie to mudding or to RP muds, but there isn't any channel to ask question except ooc and when I did NOBODY answered. Come on people I understand the need to be IC but give a new guy to your mud a chance to understand it.

From what I understand, you can find someone and beat on them, leaving them unconscious (or with other injuries such as concussion) - but you can't actually kill them.

Before you can kill someone you need to request a "PK Ticket" - if granted that ticket, you can then kill them. I'm not sure what the criteria are to get the ticket, it might cost something, or just require a good RP reason. I believe the intention is to minimize griefing while still allowing risk & permanent death.

Well I am giving it another try, but one thing is I am trying to figure out how to set things up to my liking. Say the prompt.... It says you can set mana in the prompt but the %m doesn't work.

Also I created the character on Arm awhile back and don't remember his race or hometown, but I don't see that anywhere in the score..

I also wanted to ask question on the forums, and requested it to get approved but I've been waiting for almost a day and no response... That show terrible administration to me.

My last complaint about Arm, is not very newbie friendly. I am not a newbie to mudding or to RP muds, but there isn't any channel to ask question except ooc and when I did NOBODY answered. Come on people I understand the need to be IC but give a new guy to your mud a chance to understand it.

Prompt- I set mine like so:
prompt %h/%Hhp %t/%Tst %m/%Mma %v/%Vmv %A %w %s >
You should get a mana display for %m based on your wisdom, but chances are that you're not playing a magick-user if you're new-ish?

You may have mentioned your hometown when you wrote your character's initial biography; you can check that with "bio 1". And in the login screen, you can display some information about your current character, including, I think, race...I don't recall the keystroke.

For OOC help, I highly recommend using the helper chat/question system: Armageddon MUD - Player Helpers Doesn't seem to be anyone online right now, but it's Thursday morning in the USA.

For your forum account, log in with your MUD account on the web page: Armageddon MUD - Account Login
and submit some kind of a Question Request: "Guys I can't get my forum account approved pls help it's for email me@wherever.com and the username is MyForumUserName." I've set up several forum accounts over the years...usually it was quick, but one got lost indefinitely.

It's equally time consuming to change the colors, if the game forces colors on you that you don't like. So rather than force people to have "THESE" colors, they let players pick whatever colors they want in their client. The game supports ansi color, it simply doesn't include ansi color.

I'm not sure I see the distinction. Obviously there are mud clients out there that allow you to apply colour to certain sequences of text, but that's a feature of the client - it has nothing to do with the mud itself.

I do think it's perfectly reasonable of you to explain to the OP that he can add colour himself using certain clients, but if Armageddon doesn't implement colour at the server end then IMO it shouldn't really be included as a feature in the listing.

The primary advantage of server-side colour is that it works out-of-the-box for almost all clients, and if it's configurable you can just say "all combat messages should be red" or "all object names should be orange" - that's usually going to be a lot faster and easier than trying to identify combat messages and object names from text sequences at the client end.

I'm not sure I see the distinction. Obviously there are mud clients out there that allow you to apply colour to certain sequences of text, but that's a feature of the client - it has nothing to do with the mud itself.

I do think it's perfectly reasonable of you to explain to the OP that he can add colour himself using certain clients, but if Armageddon doesn't implement colour at the server end then IMO it shouldn't really be included as a feature in the listing.

The primary advantage of server-side colour is that it works out-of-the-box for almost all clients, and if it's configurable you can just say "all combat messages should be red" or "all object names should be orange" - that's usually going to be a lot faster and easier than trying to identify combat messages and object names from text sequences at the client end.

I totally agree with KaVir on this. Armageddon doesn't really have ansi colour. If you do turn of the ansi colour switch in Armagedoon, the only thing that happens is they bold the white on a few, and I mean very few, word. I don't consider this ansi colour.

I think they have skill sets, which are similar to classes in the sense that you can make a thief by taking the thief skill sets. But I don't think there is anything stopping a warrior from learning pickpocket or other thief skill sets. And I don't think there is such as thing as "a level 5 thief", only "characters with a level 5 skill in pickpocket"

Also, I believe the skills are represented in general terms, such as "You are extremely good at pickpocketing" rather than giving specific numbers.

But take everything I say with a grain of salt. I've only had one day playing on the game, myself, and that was years ago. Most of what I know is from talking with their players and staff.

Cheers

Ironclaw is largely the same way.

And trust me, it does come in handy for various things like earning an income. But to get lessons you need to build up your Learning Points, which incure at ten points per day, and to use the House NPC's you need an income to 'pay' the Teachers.