Author Comments

Progressive Games Beta 1.0

Finally we can unveil our first little piece of digital entertainment for you. A little taste of great things to come! we hope you like it!
Check out Cellar Door, and drop us a comment
or two to let us know what you think of it.

Visit us at Facebook/Progressivegames

Show it to your friends, we want all the feedback we can get.
And keep your wits about you! It might be a wee bit creepy!

Rated 5 / 5 stars2012-03-28 00:20:56

Rated 5 / 5 stars2012-10-24 06:33:18

I really love this game! The pictures, the sounds, the effects, everything! =3 It wasn't scary at all, just very awesome and funny! (I'm not getting scared very easy >X3)
It's just one small thing that bugs me... I know I have to find 10 marbles to win the game, but yet I know there's 11 marbles around the place (might be more somewhere else, I dunno). It bugs me that I can't collect ALL of them... Sorry, I'm hopeless. XC

Rated 5 / 5 stars2012-03-27 21:46:15

God damn that is a scary ass game! I jumped out of my seat like seven times! I had my hand on the volume knob constantly because otherwise I would've just lost it! Enough with the exclamation marks and onto the review!

The graphics are stunning and the game a a whole is nicely put together. At first I had no idea what I was suppose to be doing but then I figured out that I was collecting marbles because I guess little Timmy was playing marbles during the daytime in the haunted house and needed to go back that night to get them.

At first the navigation and orientation really bothered me but eventually you realize how it works and whats going on. A slight tutorial to explain that you can rotate would be greatly appreciated. I found another thing that bothered me was that some sections looked too similar or just not unique enough to realize, "hey I've been this way before or at this door" which causes you to run around in circles. Another problem that arises from that is that you may miss entire sections simply because you never went left at some points. Perhaps a map would be helpful but I feel a map would destroy the games atmosphere and/or make it too easy.

I think ditch the time limit because I probably would've spent close to an hour playing this game instead of twenty minutes. Instead of a countdown timer, have a countup timer. In a game like this, you don't tell the player how long to play but the player determines how long they want to.

Outside of that, keep doing what your doing but do it better because I want to give you 10 out of 5 stars next time.

Thanks - this is really great feedback for us to get!
We're glad you liked the game, and we're even glad that you found the navigation, um, challenging...! You do say yourself, that a map would have made it too easy, and you did figure it out on your own eventually, right? And part of the fun of a haunted house is getting turned around and constantly coming back the same way, so we probably wouldn't change that much... ;)
This game is a beta test for elements that we plan on using in other, bigger games, so we do appreciate your comments, and will keep them in mind as we develop other projects.