Comments

Comment by Rainec

Comment by dcuffel

Even though the tooltip clearly states "your pet cannot swap" you can indeed be forced to swap out by Death Grip, Nether Gate, etc. Which is kind of stupid imo, because "Can't swap" means "Can't swap", not "Can't swap of your own volition, but can absolutely be forced out, wasting all that healing saved up, as well as triggering Minefield."

Comment by Golgoth

This ability's healing is:12 + (0.6 x Power) per round spent.

While planted, you cannot swap until you deactivate the ability. Arcane Winds doesn't allow you to swap when planted, however Nether Gate and Death Grip can force the pet to be swapped. If your pet is forcibly swapped out, the pet will remain affected by Plant, charging up every round even in the back line, but if it becomes active again, it will need to unplant to be able to be swapped out.

Most pets can heal to full after 8 rounds planted - but most of will overhealing, and in many cases, hardly plausible. It may not be as readily available as most heals; and the fact that it has to be recast doesn't make it spammable. Plant is an investment; and for it to be worth it, you need to stay planted for as long as you can (without risking death, if possible!).

Comment by Braatt

Just in case anyone else was wondering how this ability works, the first time you cast it, your pet becomes planted and begins absorbing nutrients, 1 for each turn it is active. If you mouse over the planted buff you can see the current number stored. To gain all the health you have accrued, you must recast plant again.