Starpoint Gemini 2

Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray... It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution...

Since I started today, i can find useful this map of controls at the beginning, faster than going to the options at least.. of course it'll become unuseful and obsolete after a few hours of play.
If someone has posted that elsewhere yet, i'll delete thi...

There may not be fighters in the game atm but i have some tips or two being that i traveled much of gemini and did missions in a corvette.
1. the ambush-happy A.I., to counter them keep your boosters at max and get a good amount of distance between you ...

Bought this game yesterday and played for almost 2 hours lastnight and it was a lot of fun. Had some free time this morning and am trying to load my old save and each time I do, it starts to load then the game crashes. I own 25 other games that do not cra...

Bought it after getting burned out on Elite Dangerous in hopes that it would scratch my space sim itch.

One one hand, the scale just isn't there. You tool around a single smallish star system littered with stations, planets, teleportation gates and even a couple black holes and nebulae for some reason. The space is also dirty, dusty and littlered - no, really - there are chunks of rock and clouds of dust constantly whizzing by (fortunately there are mods that get rid of that). There's no hyperspacing to other systems or exploring the galaxy. I guess it's a little bit like the Expanse TV series.

On the oher hand, during ship combat the scale is pretty faithful - you blast your cannons in the general direction of someone flying around you in the darkness, and all you see of the opposing ship is the big red target marker. Eventually, one of you blows up. The only way to take a closer look is to approach to boarding distance, which I have to admit is a nice touch. Between that and a rather obtuse camera, the space combat experience is underwhelming.

The game isn't bad, it's just kind of lackluster. You can tell that it was made by a tiny studio on a limited budget. I know LGM tried hard, but neither the visuals nor the sound can hold a candle to the current-gen games. After seeing the visuals delivered by Elite and even the unfinished mess that is Star Citizen, you soon notice the janky-looking engine exhaust, low-budget pewpew effects and simplistic ships.

It also has some issues outside of the weird camera, the most glaring being a graphics crash (blank screen) in full-screen mode. Since you can only save in stations, this can wipe out a lot of progress.

Let me put it this way: this is a chill spaceflight game (not a sim) in the similar vein as Rogue Galaxy, and it was worth the purchase price of $6.50 with all DLCs during the sale. I wouldn't pay more than that.

We'll update this thread whenever we release a new update along with posting the announcement. We apologize for the inconvenience and thank you for your patience!
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I wrote an article about this on this forum and it was just deleted.
Why you delete it? What's going on?
Currently, I have been playing the game for 120 hours. But in the meantime, the game has been crashing a lot ... Of course, my computer may be a pro...