While the title has been in the Steam Early Access program for some time now, Assault Android Cactus will see a full release some time this summer on Playstation 4, PS Vita, and the Wii U. The developers of the game, indie developer Witch Beam, stated that they were inspired by "classic arcade shoot 'em ups" and an art style evocative of the "colorful visuals of the Dreamcast era". Looking at the game in action, I'd say they hit those targets.

We don't have a lot of details about the game at this point, other than the gameplay teaser shows two people checking out a pretty run-down looking castle/villa at night when suddenly, hey, that's a gigantic tornado of fire and death! We should totally go inside this creepy place! Nothing bad can happen here.

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http://www.co-optimus.com/article/13272/gears-of-war-4-announced.html
http://www.co-optimus.com/article/13272/gears-of-war-4-announced.html[E3 2015] Gears of War Ultimate Edition for Xbox One and PCJason Love

In the announcement trailer, one of the shots appears to be a now much decayed Anor Londo, followed by a decayed and barren Drangleic Castle. These were the seats of power for the two monarchs of the previous titles and while Dark Souls 2 took place in a different location and time from the events of the first game, there were links between them found throughout the world (usually in item descriptions). Perhaps this third entry will finally bridge the gap and make clear what happened. Some places also appear to be stating that this will be the final entry in the Souls series.

I am cautiously optimistic about this news. Streum On Studio's previous title, E.Y.E: Divine Cybermancy, an FPS that did some kind of cool things with its mechanics. Applying some of the insanity underlying everything in E.Y.E. to a game where you're a walking tank serving an immortal emperor that's little more than a decaying corpse on a throne as you clear out a spaceship of creatures whose sole purpose is to devour genetic material... there's hope.

The underlying premise to the game is that you, and up to three of your friends locally, are the last four surviving gamers in the world and it is up to you to fight off the hordes of foes threatening to destroy everything. As you battle these foes, you'll collect some cash that be can be used to upgrade your abilities or, should the unthinkable occur, return yourself from defeat. This particular mechanic was inspired by the arcade games of old where you had to pump more quarters into the machine for more lives. Looking at the game in action, I'd say that's not the only arcade inspiration at play here.

If you're not familiar with the Orcs Must Die! series, players engage in a little tower defense/action gameplay as you defend a certain point against waves of orcs. Orcs Must Die! Unchained still has that same underlying principle, but goes a bit further in adding team vs team mechanics with an array of characters from which to choose and some mobs, or creeps, to help each team make their push into enemy territory. While it was initially believed the game would just be PvP only, the recent patch notes make it clear that some form of co-op is to be had.

It should come as no surprise that the trailer contains some blood and gore, but a head's up that you do see some people get mauled by zombies and one guy undergo a full transformation. Also fair warning, the song may get stuck in your head.

The original Magicka was a pretty crazy affair. Players could combine different elements individually to make some destructive spells, or combine them with other players to make even more destructive spells, and then cast lightning bolts and kill everyone. It was, in two words, hella fun. I'm usually not a fan of griefing in co-op but it added so much that I can't imagine the game without it.

The game focuses on the titular Amna and Saif, a mother and her son who are venturing through a mysterious forest in order to find a cure for a loved one that's fallen ill. In order to make their way through, they must work together to overcome obstacles and solve puzzles in order to delve further into the forest's depths. Solving those puzzles is just a part of the overall gameplay experience. Lyle is hoping that the title will "foster interaction, communication, and empathy" with your co-op partner.

Vertical Drop Heroes HD places you into the shoes of a hero of your choosing who utilizes weapons and special abilities you've acquired in previous playthroughs of the game. There's a little feeling of Rogue Legacy to it mixed in with Castle Crashers. Unlike those games, however, Vertical Drop Heroes HD see the action unfolding vertically as you drop your way to the bottom of each level - picking up money with which to buy upgrades, freeing temporary allies, and battling foes - in order to proceed to the next stage.

In the single player mode, players will control two of the totems at the same time that are differentiated slightly in appearance and in their color. The totems run through the same level, which is bifurcated, and have to avoid the usual pits and traps. Then things get more difficult and you'll have to swap the totems in order to pass through different colored barriers, or modify the gravity to float one totem while the other runs across the ceiling. The gameplay is the same for the co-op mode, but each person will control their own pair of totems and the two players will have to coordinate their efforts in order to traverse the level.

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http://www.co-optimus.com/article/11676/press-play-s-next-title-project-totem-coming-to-xbox-one.html
http://www.co-optimus.com/article/11676/press-play-s-next-title-project-totem-coming-to-xbox-one.htmlXbox One's Indie Games Program to Get 25 GamesJason Love