What customization options will the players have?
On a rented server, players will be able to customize gameplay aspects like server name, map rotation, game mode, various game play settings, and more. We might restrict number of game modes available at launch and gradually enable them based on feedback and other circumstances, but you can expect that we’ll keep adding customization options and UI design throughout 2016 and beyond.

My only concern that I did bring up in the old server post (the big one) is the rank status. I'm feeling more and more that anything outside of default Normal (- tickets/time) will be unranked. HC and FoW will be presets only so players can easily find them in the browser.

My only concern that I did bring up in the old server post (the big one) is the rank status. I'm feeling more and more that anything outside of default Normal (- tickets/time) will be unranked. HC and FoW will be presets only so players can easily find them in the browser.

Very nice Rev. It would only seem logical that they were less expensive, its only one supplier (EA) and I had doubts they would try and milk more money out of rentals. All of the "monopoly" comments on the server thread can be silenced at this point. Unless the article is false ofc.

My opinion: I think everything you see in the server filter settings (hud, bullet damage, friendly fire etc) will be changeable without turning unranked, I think it will just become custom (no quick match traffic) and have the option (hopefully) of having a HC preset that allows matchmaking thus getting HC quick match traffic. It's hard to say what server setting changes will make a server unranked at this point. Only time will tell I guess.

Very nice Rev. It would only seem logical that they were less expensive, its only one supplier (EA) and I had doubts they would try and milk more money out of rentals. All of the "monopoly" comments on the server thread can be silenced at this point. Unless the article is false ofc.

It's not really the one supplier aspect that decreases costs. It's the Cloud based architecture. Cloud services run on an hourly usage pricing platform.

My opinion: I think everything you see in the server filter settings (hud, bullet damage, friendly fire etc) will be changeable without turning unranked, I think it will just become custom (no quick match traffic) and have the option (hopefully) of having a HC preset that allows matchmaking thus getting HC quick match traffic. It's hard to say what server setting changes will make a server unranked at this point. Only time will tell I guess.

I get your perspective, but I'm sticking with what the info is telling me. And it's telling me a single stats and progression tracking preset.

Very nice Rev. It would only seem logical that they were less expensive, its only one supplier (EA) and I had doubts they would try and milk more money out of rentals. All of the "monopoly" comments on the server thread can be silenced at this point.

The existence of a monopoly doesn't depend on the selling price of the product, all that is required is a lack of competition.

So many questions are unanswered, and even if these prices are correct we still don't know what we'll get for our money. I don't recall price being the issue people are upset about anyway, control is the issue people are upset about.

I get your perspective, but I'm sticking with what the info is telling me. And it's telling me a single stats and progression tracking preset.

Im just throwing ideas really, either scenario is possible. I just think it will be quite similar to BF4 and Hardline in regards to rank/progression in that you can still do so on custom and hardcore servers. If not then not a problem, as long as they do offer a HC preset that does allow it. Progression may not matter to us but it matters to the majority.

My opinion: I think everything you see in the server filter settings (hud, bullet damage, friendly fire etc) will be changeable without turning unranked, I think it will just become custom (no quick match traffic) and have the option (hopefully) of having a HC preset that allows matchmaking thus getting HC quick match traffic. It's hard to say what server setting changes will make a server unranked at this point. Only time will tell I guess.

As many people are comparing to console, we don't rent on console according to server size. It's one price. And it includes 64 slots plus commanders and spectators. I'll verify, but I believe it's the same way.

-Braddock512-

So for PC you'll essentially be leasing a 64+spec slotted server. You adjust accordingly based on your preference, or what the mode allows for (god forbid).

lowest demographic, highest charge lol. well at least u guys tell us it runs better on PC, well pay a better price then

The only thing that confuses me is if we are going to be the same as consoles then why is the pricing higher? Is it possible that we are getting more control? I'm struggling to find other reasons for it.

Also it looks like Kick/Ban will not be implemented from the get-go. Disappointing.

Among many other settings, players renting servers will be able to adjust:
ticket count
bullet damage
modes
weapons
maps

"One of the top requested features if the Kick/Ban feature. We hear you and are working on rolling that out after the launch of the RSP."