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Re: ±±Custom Jutsu Submission±±

(Raiton- Denkou Enban)- Lightning Release: Lightning DiskType: Offensive/AttackRank: A-RankRange: Mid RangeChakra: 30 ChakraDamage: 60 DamageDescription:
He lifts up his dominent hand and opens his palm, then by channeling a good amount of the user's lightning chakra into the same palm creating a disk made out of lightning, being extremely sharp, that is then thrown towards the opponent with enough cutting power to even cut a tree and B-rank and smaller earth techniques due to the lightning affinity. It only follow a straight path, it can't take curves nor change direction, it follows the path it's thrown at.

~ May only be used by Nagato.. and those who he may allow.
~ Can only be used 4 times per battle.

~ Declined, similar techs exist ~

(Raiton- Katsu Enban)- Lightning Release: Splitting DiskType: Offensive/AttackRank: B-RankRange: Mid RangeChakra: 20 ChakraDamage: 40 DamageDescription:
By using the same order as Lightning Release: Lightning Disk, since it's a variation of it, the user when thrown the disk, by using nature manipulation splits the disk into many (6) smaller disks, all half the size of a normal one, and all head towards the opponent always following the order of 3 aiming towards upper body and the other 3 towards the lower body, due to being half sized, their power decreases as well being able to break only through C-rank and lower earth techniques.

~ May only be used by Nagato.. and those who he may allow.
~ Can only be used 2 times per battle.

~ Declined, lightning disk was declined ~

(Doton- Hitsu Benkai)- Earth Release: Heads of DefenseType: Defensive/DefenseRank: B-RankRange: Short/Mid RangeChakra: 20 Chakra Damage: 40 DamageDescription:
The user by using earth release, performing the next hand seals snake->rabbit->snake channels the chakra into his dominant hand and slamss it on the ground creating a whole infront of him, and short range infront of the user 4 (5-feet tall) earth lodges with dog-like heads with there mouth open, wich are all conected with tunnels that were created as well when the user slammed his hand on the ground, the whole created where the hand was placed can be used by the user shooting Fire into it, and making the fire come out from all 4 mouths of the heads burning anything in mid range from them.

~ The earth head lodges last 3 turns on the field (without emitting fire unless done by the user)
~ The fire when used, counts seperatly as 1 of the 3 techniques per turn of the user.
~ May only be used by Nagato.. and those who he may allow.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Kwalker394

Your not making it easy for me Scorps -_- lol

Kuro Kontan Katana (Dark Soul Blade)Type: WeaponRank: B-RankRange: Short RangeChakra: N/ADamage: 15 DamageDescription:
Dark Soul Blade was forged and handed down from generations of Kenesu's family so it can only react to Kenesu's chakra alone and no one else's. Its a very light and long curved blade that is Black and has a Blood stained tint to it with a Silver dragon hand guard. This sword has been in countless battles (which is why the blade is tinted red) over the long, long years since it was crafted from a very special dark metal called oujou·metaru (Death Metal) which is a Osmium and Titanium Alloy. Kenesu's chakra is the only chakra that the sword reacts to so if someone else try to use the sword it will catch on fire and burn the other user. Dark Soul Blade has the ability to be infused with Katon Chakra along with Raiton Chakra. When infused with Katon chakra the swords blade will be engulf with flames and can even slice through steel due to the heat like its nothing. When infused with Raiton chakra the blade is surrounded with lightning and has piercing power and increased speed (if thrown)

~Can only be wielded by Kenesu
~The sword Katon ability can only be used 2 times in battle
~The sword Raiton ability can only be used 2 times in battle
~When either Raiton or Katon ability is active 20 chakra is being used.

I took out "Kenesu's chakra is the only chakra that can infuse within the blade itself and to use the swords secret ability. When infused with chakra it will have a different appearance. Kenesu can channel his chakra into the blade and change the shape and form of the blade itself allowing more than just one fighting option. After he does this the blade will bend and straighten into a longer blade with demonic writing on it. Only in this form of the blade can kenesu use the swords Technique. Kenesu charges up his chakra into his hands increasing the vibrations and frequency to form Raiton chakra. Once his chakra is charged to make electricity Kenesu then channels his Raiton chakra into the blade and then slams his sword into the ground blade first. As soon as the blade is slamed to the ground an electric dome forms around kenesu from the blade protecting him from harm for the time being. When something or someone touches the dome it sends an electric current into the object or person shocking them as well as blasting the object or person away a few yards from kenesu." ~The shield can repel any weapons/human touch(even non human touch) but can be dispersed by any C rank or higher jutsu and ~Changing the sword from the first stage to stage 2 is takes up 2 moves
~Only when the blade is in the 2nd stage can Kenesu use the sword ability.

~ Again, it has nothing differentiating it from like 15000 other swords ~

As of now there are no Lemurs approved. I will also edit the description and background as well create a boss if it gets approved.

~ Actually, Hasashi possesses the lemur contract; it was approved for him ages ago, and due to his inactivity he hasn't updated the list. ~

Kuro Kontan Katana (Dark Soul Blade)Type: WeaponRank: B-RankRange: Short RangeChakra: N/A Damage: 15 Damage (+5 for each ability if used)Description:
Dark Soul Blade was forged and handed down from generations of Kenesu's family so it can only react to Kenesu's chakra alone and no one else's. Its a very light and long curved blade that is Black and has a Blood stained tint to it with a Silver dragon hand guard. This sword has been in countless battles (which is why the blade is tinted red) over the long, long years since it was crafted from a very special dark metal called oujou·metaru (Death Metal) which is a Osmium and Titanium Alloy. Kenesu's chakra is the only chakra that the sword reacts to so if someone else try to use the sword it will catch on fire and burn the other user. Dark Soul Blade has the ability to be infused with Katon Chakra along with Raiton Chakra. When infused with Katon chakra the swords blade will be engulf with flames and can even slice through steel due to the heat like its nothing. When infused with Raiton chakra the blade is surrounded with lightning and has piercing power and increased speed (if thrown). This sword has 2 main ability's. The first ability is the Katon ability. While the sword is infused with Katon chakra and the blade is on fire Kenesu can activate the Katon ability of the sword which allows the sword to deflect/disperse weapons and jutsu's. When Kenesu activates this ability the sword begins to glow bright blue and has a Fire "shield" around the sword making it untouchable by an opponent attack. The blue flames are so hot that even the moisture in the air around the sword begins to evaporate and the air becomes dry. Dark Soul Blade's other ability while Raiton chakra is infused and surrounded by lighting Kenesu can activate the Raiton ability of the sword which allows the sword to send an electric field through the air attaching to the H2O particles making the air in a 20ft diameter electrifying. Kenesu can control the electrified air by channeling his chakra into the sword and then moving the sword in a direction and the air in that direction become electrified.

~Can only be wielded by Kenesu
~The sword Katon ability can only be used 2 times in battle
~The sword Raiton ability can only be used 2 times in battle
~When either Raiton or Katon ability is active 20 chakra is being used
~The Raiton ability must be done while moisture is still in the air
~The Katon ability cant deflect Strong C rank jutsu's only mid-low C rank
~Both ability's may cause Kenesu damage as well as the opponent (if close) if Kenesu chakra control is disrupted

I Took out Nothing

±± Declined ±± Do not resubmit.

Raiton: TeiWaNoRaikou (Lighting Style: Air Ring of Lighting)Type: Offensive/AttackRank: D-RankRange: Short-Mid RangeChakra: 10 Chakra Damage: 20 DamageDescription:
Kenesu channels his chakra to his hands up to his finger tips. Kenesu can then wave his hands in the air in a circle motion and flow his Raiton chakra out making an electric ring around his hand. Kenesu can control the size and location of the ring by just manipulating the ring by using his chakra. The lightning is able to attach to the H2O Particles in the air and by jumping from molecule to molecule. When the enemy enters the ring area he will then be in the danger zone. Kenesu will send the lighting ring straight to the enemy shocking and slightly paralyzing the enemy by "short circuiting" the enemy's nervous system for a short amount of time.

Re: ±±Custom Jutsu Submission±±

(Kōton: Ken Bibo)- Steel Release: Blade Tail Type: SuppRank: BRange: ShortChakra: 25Damage: 40Description: The user will make three handseals then focus their fire and earth chakra into their back, then mold the chakra into a large curved double edged blade that wraps around the users body, extending out to just outside of mid range once the blade is created the user will then begin to spin rapidly, catching the opponent in the curve of the blade causeing the opponent multiple slashes across the back and/or chest if the opponent isnt caught inside of the curve on the blade. due to the size of the blade it become brittel and dull the next turn after its molded.
- Blade will only last for 2 turns after being molded.Blade Tail~Declined~ Why is this a supplementary technique? Its clearly used offensively/defensively. Lastly, correct the chakra information.(Kōton: Eki Hada)- Steel Release: Lizard's Skin Type: SuppRank: SRange: ShortChakra: 40Damage: (10 damage per physica touch to the scales.)Description: The user makes a fast four handseals then focuses their fire and earth chakra around thier body, then begin to mold the chakra together a make one more handseal creating steel scales which appear and cover their body, from head to toe, the scales are thin and light weight and very durable. The the scales cause damage buy being physicaly touched, the scales are strong enough to withstand attack from the Kaguya Clans Shikotsumyaku, reducing the Kaguya bone to pieces due to the scales having spikes on them. The Scales cover the body for four rounds then begin to shatter, from the legs up to the sholders. The Scaled skin makes the user imperviuse to A-Rank and down Taijutsu.
- The molding of the chakra takes two moves out of the user three per post.
- The shattering takes place the four post after the post with the justu on it.Image in the bottom of the page~Declined~ Considering this is pretty much an advanced version of the Iron skin technique, you would need to add a note in which you can only use earth and fire style techniques while the scales are active around your body. This is because you're constantly emitting chakra out of your body to keep the scales formed and move accordingly with your body motions. Lastly, I'd like you to add a usage restriction and clarify if its "posts" or "turns". If its turns then you are going to have to lower the turns that it stays active.(Kōton: Igata)- Steel Release: Remold Type: SuppRank: CRange: ShortChakra: 20Damage: n/aDescription: The user will pull out a steel weapon, ore, or eve a simple ball of steel, the user will then heat the steel, and then reshape it into what ever shape user wishes. Giving the user the abililty to even reshape thier weapons during battle.~Declined~ You need to state that the object you are reshaping can not exceed the mass level of the original object itself. Meaning that if I take a steel kunai, I can't reshape it into a forty foot high steel tree.

Re: ±±Custom Jutsu Submission±±

Originally Posted by -Yusuke-

(Doton : Juudensai) - Earth Release : Charging Rhinoceros
Type : Offensive
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : With the use of a summoning scroll, the user will summon an earthen Rhinoceros that will charge towards the front just as fast as 'Earth Release : Earth & Stone Dragon' with massive strength. Receiving a direct blow from this Rhinoceros will result in the victim's bones breaking. After summoning the earthen Rhinoceros, the user may channel fire chakra into the animal to cause it to violently explode, sending rock debris in a 360 degree manner, hitting anybody within a short-range radius.

Note : Can only be used three times per battleNote : Can only be used or taught by -Yusuke-Note : Rock debris or explosion may harm the user if in range of itNote : No earth techniques higher than A-rank to be used in the same turnNote : Making it explode counts as another technique use towards the 3 jutsu rule

-Declined-
Size of the rhinoceros? Add that you need physical contact with it to infuse your fire chakra inside. Also, an S-rank usable 3 times per battle? No. For how long does it stay on the field if it isn't destroyed?

(Doton : Juudensai) - Earth Release : Charging Rhinoceros
Type : Offensive
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : With the use of a summoning scroll, the user will summon an earthen Rhinoceros that will charge towards the front just as fast as 'Earth Release : Earth & Stone Dragon' with massive strength. Receiving a direct blow from this Rhinoceros will result in the victim's bones breaking. After summoning the earthen Rhinoceros, the user may channel fire chakra into the animal to cause it to violently explode, sending rock debris in a 360 degree manner, hitting anybody within a short-range radius. After infusion of fire chakra, the user shall decide when he detonates the animal, it doesn't explode on moments infusion of the fire chakra.

Note : Can only be used three times per battleNote : Can only be used or taught by -Yusuke-Note : Rock debris or explosion may harm the user if in range of itNote : No earth techniques higher than A-rank to be used in the same turnNote : Fire chakra must be infused into the rhinoceros while it is in short-rangeNote : Making it explode counts as another technique use towards the 3 jutsu rule~Declined~ Alucard asked you to include physical contact to infuse the fire chakra, not a short range restriction. He also asked you to lower the times it can be used per battle and you did neither.
______________________

Renewing this really old techniques (Can't find them in the old CJ submission thread and yes, my old username is ~Yondaime~) :

(Hando Suna)- Hand of Sand
Type: Offense/Defense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This allows the user to be able to create a hand out of sand which can be used for blocking or attacking the enemy.

Note : Must be a sand user
Note : Can only be used/taught by ~Yondaime~
Note : Can only be used 3x
Note : Last only one turn.

(Sabure : Hando Suna) - Sand Style : Hand of Sand
Type: Offense / Defense
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: This technique allows the user to materialize a pair of large hands made out of sand, palms big enough to fit a whole person in it. The purpose of the technique is really up to the user, whether he wants to smash someone in between the two hands, lifting the user's self up into the sky or merely just punching someone in the face. Anything for offensive or defensive purposes that two large pairs of hands are capable of doing.

Note : Only usable three times per battle
Note : Can only be used/taught by -Yusuke-
Note : Lasts until destroyed or technique is released

(Suna : Kadoubakuha) - Sand Style : Vortex Blast
Rank : S
Type : Offensive
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : The user will slam both wrists together, appearing as though they user was handcuffed to the front. With both palms open, the user will start gathering his sand around his arms, letting them swirl in the air around it. After a few seconds, the users arms will be completely out of sight due to the fast-swirling sand around the arm and only the front is open, showing both the user's palms. When the user wants to, he will release all that sand at once to the front or the targeted direction hence unleashing a powerful vortex of sand. The sand gained the momentum to spin at the rate of a vortex while it was fire swirling around the user's arms along with the chakra boost. Vortex are usually right side up but this vortex is perpendicular to the direction of the user's arms.

Note : Takes a few seconds to prepare
Note : Can only be used by a sand user
Note : Can only be used or taught by -Yusuke-
Note : Can only be used twice per battle
Note : The vortex is perpendicular to the direction of the user's arms
Note : No sand techniques during the turn used and for another two turns
Note : No handseals to be performed while this technique is in preparation as the user's arms are busy

(Suna : Kadoubakuha) - Sand Style : Vortex Blast
Rank : S
Type : Offensive
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : The user will slam both wrists together, appearing as though they user was handcuffed to the front. With both palms open, the user will start gathering his sand around his arms, letting them swirl in the air around it. After a few seconds, the users arms will be completely out of sight due to the fast-swirling sand around the arm and only the front is open, showing both the user's palms. When the user wants to, he will release all that sand at once to the front or the targeted direction hence unleashing a powerful vortex of sand. The sand gained the momentum to spin at the rate of a vortex while it was fire swirling around the user's arms along with the chakra boost. Vortex are usually right side up but this vortex is perpendicular to the direction of the user's arms.

Note : Takes a few seconds to prepare
Note : Can only be used by a sand user
Note : Can only be used or taught by -Yusuke-
Note : Can only be used twice per battle
Note : The vortex is perpendicular to the direction of the user's arms
Note : No S-rank sand techniques can be used in the same turn or the next
Note : No handseals to be performed while this technique is in preparation as the user's arms are busy

~Both Declined~ You still need to include the link in which the techniques were approved.

Re: ±±Custom Jutsu Submission±±

(Katon:Ume no Kaki)- Fire release:Rope of fireType:AttackRank:BRange:Short-MidChakra:25Damage:40Description:The user will exhale a condensed fireball the size of a coconut into the air above him.Then he will attach a rope of chakra from his fingers to the fireball and once he does that he will be able to swing the fireball around as a mace.The fireball upon impact with an solid object will burst in a large fireball the size of the Great Fireball Technique.
~Note:Can be used twice per battle.
~Note:The user must wait 2 turns before using it again~Declined~ What makes the coconut sized fireball suddenly increase in size so much? I'm not referring about the impact but exactly how is such a small sized fire ball increasing in chakra so much to acquire that size? Also you need to fix the chakra information on the template.

Re: ±±Custom Jutsu Submission±±

(Byākugan Karyuu appa-katto) - Byakugan Swirling uppercutType: Attack/DefensiveRank: CRange: ShortChakra: 15Damage: 30Description: The moment the oppenent attacks, once close enough, the user ducks and swiftly swirls around beneath their attack and rises up with a chakara-concentrated palm and uppercuts the opponents jaw which sends them flying.~Declined~ Is this a gentle fist custom or a chakra-enhanced taijutsu attack? And do you process the required training for either options?
______________(Suiton: kanashibari Hebi) - Water Release: Binding snakeType: SupplementaryRank: CRange: Short-MidChakra: 15Damage: N/ADescription: The user creates the necessary hand signs and focuses his chakara on the water and creates a long water snake which quickly wraps around the opponents legs and arms disabling his movements.

~Can only be used 3 times per battle.
~Requires water source.
~Taijutsu users up to rank B can physically break free.
-------------~Declined~Similar techniques exist.Make edits if needed ^_^

Re: ±±Custom Jutsu Submission±±

Summoning Animal:toco toucanScroll Owner:dm1202Other Users who have signed contract: n/aSummoning Boss if existing:n/aOther Summoning Animals tied to contract:n/aDescription and Background:The Toco Toucan has a striking plumage with a mainly black body, a white throat, chest and uppertail-coverts, and red undertail-coverts. What appears to be a blue iris is actually thin blue skin around the eye. This blue skin is surrounded by another ring of bare, orange skin. The most noticeable feature, however, is its huge bill, which is yellow-orange, tending to deeper reddish-orange on its lower sections and culmen, and with a black base and large spot on the tip. It looks heavy, but as in other toucans it is relatively light because the inside largely is hollow. The tongue is nearly as long as the bill and very flat. With a total length of 55–65 cm (22–26 in), incl. a bill that measures almost 20 cm (8 in), and a weight of 500–860 g (17.5-30 oz), it is the largest species of toucan and the largest representative of the order Piciformes.[2] Males are larger than females, but otherwise both are alike. Juveniles are duller and shorter-billed than adults. Its voice consists of a deep, coarse croaking, often repeated every few seconds. It also has a rattling call and will bill-clack.

Re: ±±Custom Jutsu Submission±±

(Sogyo no Kotowari) Truth of PiscesRank: SType: WeaponRange: Short-Long (depends on the technique it absorbs)Damage: 80Chakra: 40 (for ability)Description:
These legendary swords, said to be a gift from the gods are quite unique and formidable.
These twin swords are around to size of a normal katana with an extended section of blade just over half way up the blade. The blades have a red hilt and a golden guard with a fish design engraved into it. Also the two blades are connected by a long silver chain.
The ability of these swords is that the left sword absorbs opponents attacks and the chakra from those attacks is transfered via the long silver chain to the right sword where that technique is then fired back at the opponent.

This sword can absorb projectile jutsu up to A Rank and can absorb other jutsu (within reason) up to B Rank

- Can only be wielded by Kato Rokuemon
- Use of the swords ability counts as one of the three moves

~Declined~ Do I even need to say why this is being declined? Well I will say it anyways; A lot of similar swords already exist.

Re: ±±Custom Jutsu Submission±±

Kure-n Kuchiyose no Jutsu: Sono Aoi Keimei | Crane Summoning Technique: The Blue DawnType: Offensive/Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
The Blue Dawn is a big blue crane, with red eyes and a orange long beak, with a wing spam of 15 meters. Calm, composed and with a naturally leadership demeanor, when she is on the ground, standing on her two legs, she is about 3 meters tall. Being the Matriarch of the Cranes, she stands as their leader. Capable of communicating with his summoner either through speech or through a special mind link. Her powers are unrivaled as are her flying grace and speed while also being a master manipulator of Water. Unable to use Water jutsu themselves, she can, however, use 3 water based abilities which more than make up for that small short coming.

Abilities:
-She is capable of exhaling a strong, wide, S-Rank, short to long range, dense stream of Water, which can be used as a water source for the users techniques
-She can materialize water from the atmosphere around her to create a spherical, transparent S-Rank Water Shield around her, protecting her and her summoner
-She can sense any water molecule in the field, up to Long Range
-Can be summoned anywhere between short to mid range of the summoner

Restrictions:
-Can only be summoned once
-Can stay on the field for a max of 4 turns
-Using the Water Stream and the Water Shield count towards the users move count____________
-Approved-

Kure-n Geijutsu: Kiai | Crane Arts: ScreechType: Offensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
This technique is the ultimate showcase of the Cranes and their ancestry skills. The crane summon inhales and focuses chakra into its throat. As it exhales, it produces a loud, high screech that travels at the speed of sound. The screech leaves any enemy in the field momentarily deaf while disturbing their inner ear and equilibrium, making them stumble and lose balance, unable to move correctly or coordinated. The screech however, has additional effects, specially on enemy summons. Upon hearing the painful sound, the enemy summons immediately disperse back into their "homelands". This technique can also be used to release the summoner from genjutsu or mind manipulation techniques when used by a Crane Summon, by sheer shock the screech produces in the user's hearing.

Abilities:
-Deafens the enemies for 3 turns
-Severely decreases the enemies balance and equilibrium for 2 turns
-Dispels any summon on field
-Releases the user from Genjutsu up to S-Rank (including MS related Genjutsu)

Restrictions:
-While usable by every crane summon, each crane summon can only use it once per battle.

Panda Geijutsu: Dasai Houkou | Panda Arts: Primal RoarType: Offensive/Supplementary
Rank: S-Rank (Forbidden when used by Myoshu)
Range: Short-Long
Chakra: 40 (50 when used by Myoshu)
Damage: N/A (90 when used by Myoshu)
Description:
A manifestation of the primal ancestry of Pandas, this last resort technique has been passed down for generations of Pandas, being a manifestation of the ultimate bound to their origins. The Panda focuses a large amount of his chakra in his throat and executes a very loud, strong Roar. Using his most primal instincts, the roar is (much like the killing intent technique) charged with aggression and rage. The bloodlust contained in the roar is so intense that any enemy in the field will shiver in pure fear, regardless of any other aspect in play. The technique, while simple in its essence, its very complex. The technique is boosted to its ultimate effect when used by the boss summon, Myoshu who's roar can level anything in its path.

Abilities:
-Enemies will experience fear and pressure, putting less effort and chakra into their offensive and defensive techniques, which results in a -10 damage penalty to their techniques
-Any summon on the field immediately disperses in fear, running to his/her "homeland"
-The summoner's gain a momentary (5 turns) bonus in strength (+10 to Taijutsu) and damage in Ninjutsu (+10 to elemental techniques), as the primal roar increases their adrenaline flow and clears their mind, dispelling harmful emotional or illusional (up to S-Rank) effects, regardless of their origins
-When executed by Myoshu (the boss summon), the Primal Roar is labeled as a Forbidden Rank and produces a shockwave that levels everything in its path, much like a wind technique, due to the the size and enormous chakra Myoshu has.

Restrictions:
-While usable by every Panda Summon, each summon can only use it once per battle
-The user can use it twice per battle
-Can only be used by Pandas or by signers of the Panda Contract.____________
-Approved-

Re: ±±Custom Jutsu Submission±±

Originally Posted by Taiketsu Yagami

|Kei Sekken| Hardening Touch
Rank:B
Type:Supplementary
Range:N/A
Chakra:20
Damage:N/A (+5 to taijutsu due to hardened attack)
Description: A technique used in conjunction with taijutsu. The user coats his/her attacking limb in a flexible chakra capable of channeling any of the 5 natures while hardening that particular limb, making it feel like rock. When in contact with an opponent who for instance changed their body into water or hardened it through earth release, once this flexible chakra comes into contact with the opponent's body, it takes on the enemy's properties allowing the user to effectively hit the opponent regardless of their new defense while also doing extra damage due to the hardened limb.
Notes:
-User must know and have mastered all chakra natures up to B-rank.
-Doesn't work against defences of A-rank and above
-Can't be used on defences made of a KG
-Usable 5 times and last as long as the taijutsu technique used

±± Approved ±± Excellently done

To further add on to the Kei-Sekken Style:

|Kei-Sekken| Strong World Chesto
Rank:S
Type:Attack|Defend|Supplementary
Range:Short
Chakra:40
Damage:40
Description: The most powerful defensive move within the Kei-Sekken style. The user constricts all the muscles in his body while charging his entire body with chakra. Once whatever the opponent's technique is that makes contact with the user, he/she makes his/her muscles explode, releasing all that chakra creating a pulsating barrier that bounces off everything around the user except for piercing attacks of B-rank. If the opponent is caught in this blast, the pulse is powerful enough to break any defense and seriously injure them. This blast is also capable of breaking powerful genjutsu.
Notes:
-Usable twice
-After use, the user muscles collapse in a similar manner to someone using the gates. They become weakened, unable to perform taijutsu of B-rank and above, they weaken by 3 ranks after use.
-These effects last 3 turns and thats when this move can be used again
-Can block all techniques except for piercing attacks, One Shotters, techniques that come from the ground, and any other techniques within reason. (A-rank nin/genjutsu, S-rank taijutsu)

±± Declined ±± You make your muscles explode? O_o you sure about that?

|Kei-Sekken| Strong World Illusion
Rank:A
Type:Attack|Supplementary
Range:Short
Chakra:30
Damage:60
Description: Based off the same method as Strong World Chesto, but to a lesser exstent. The user will charge and constrict only their arm with chakra and punch the opponent, releasing all that chakra to create an impact capable of breaking bones. If the opponent manages to dodge the intial strike, the blast of chakra from the arm is capable of blowing back the opponent, placing them in a daze capable of allowing the user with a follow up technique.
Notes:
-Usable 4 times
-After use, the user's muscles in the arm collapse in a similar manner to someone using the gates. They will be unable to use that arm for a turn.

~Leaving it to Scorps~

±± Declined ±± Define the daze effects, how long it lasts, the overall effects it produces. Also, this is more like a B-rank at most.

Re: ±±Custom Jutsu Submission±±

±± New cycle of submissions starting today,14thof May and ending on the 20th of May. I must remind members of the following:

-Between markers you cannot submit more than3 techniques.

-Its not our job to teach members to make approvable customs, give inputs through VMs or PMs about ideas you might have nor to make your customs approvable.

-Bugging us will not be tolerated. Please respect our online time and our profiles. You should post on our profile only things that are absolutely required and not whining or complaints.

-You are not allowed to tell us how to check your custom techniques or to post your "reasonings" of our checkings on your resubmissions.

-Remember, reading the first post of this thread and understanding/following all the guidelines posted there is half way to having an approved custom.

-Don't post techniques just for posting. Read through this thread and the archived thread from time to time to learn how to submit techniques correctly and to keep updated with techniques being submitted so you can avoid submitting similar techniques. Its your job to keep on par with the thread. Its also your job to understand the skills of which you are posting techniques.

Re: ±±Custom Jutsu Submission±±

(Futoon: Yayakoshii Saku) - Wind Release: Tangled Rope
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user concentrates his wind chakra around his opponent and performs 1 hand seal to suddenly materialize the wind and use shape manipulation to turn it into a rope which wraps around his opponent tightly making sure he can't move his arms whatsoever in return this prevents his opponent from performing any hand seals.Note: Can only be used 3 times.Note: No S-rank wind in same turn.~Declined~ Materialize wind? I believe you must be confusing it with water and moister in the air. Anyways, I will not allow it to form around the opponent, you need to change it into an appropriate distance away from the opponent.

Re: ±±Custom Jutsu Submission±±

Water Pillar bullet - Suiton Chuuseki Type: Offensive/DefensiveRank: BRange: Short-midChakra: 20Damage: 40Description: The user forms a pillar of water within their hand. Then suddenly they manipulate it to fire off move pillars in every direction of the users whim. Each shot is the size of a senbon and hardened. The user can keep firing until all the water is gone. In volume the water is 100m cubed.
~Can only be taught by Zoro..
~Can be used four times per battle~Declined~ Did you mean more? Either way, you need to be very careful and clear when describing techniques, because one little word can make a big change.

Re: ±±Custom Jutsu Submission±±

(Setsuju Nunchaku) Intercepting Nunchucks
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage: N/A
Description: These Nunchucks were given to Ulquiorra by a Cougar tribe after saving one of their cubs from an opposing side. After the tribe witnessed the Unique style of his Taijutsu (Jeet Kune Do) that he used to defeat the opposing cougars, they were reminded of an old contract holder that died centuries ago, known for his advanced Taijutsu. The tribe gave Ulquiorra the mans Famous weapon, as a means of finally "passing down the torch". Due to his advanced mastery over Jeet Kune Do, He could already wield it with fast speeds, due to the built up momentum that Nunchucks have when being wielded/swung around. He could attack much faster, with Jeet Kune Do already giving the ability to move his arms at a very fast pace, he could move the Nunchucks with incredible speed. Once he mastered them, he could swing them at speeds that could defend him from speeds that of rock lee without weights. Each strike from them had much more force of impact than a normal punch, being able to break bones with a strike from it as regular nunchucks already can.

Abilities:
- Can move the Nunchucks with great speed that can keep up with Lee without weights.
- The Nunchucks are unbreakable.

Notes:
- The Nunchucks movement is still trackable through normal eyesight.
- Can only be wielded by Yard.

~ Again, remove the history. It only unnecessarily clutters and confuses battles. ~

I figure this would compliment my style more than anything as I Idolize Bruce Lee in terms of Martial arts, that being said he used Nunchucks as well and was very skilled with them and I'm not looking for some fancy weapon with tons of abilities, just something I can use freely that isn't restricted constantly. I'm not sure what kind of restrictions to put tho.

(Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40
Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and is done quickly.
Note: Can be used 3x per match
Note: This can still only swipe away Taijutsu up to B rank.
Note: Must know Jeet Kune Do.

~ Up to what speeds can you catch ? How fast is it ? ~

(Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A +10 To Taijutsu
Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique.
Note: Can create up to 4 at once like the shadow clone rule.
Note: Counts as a Shadow clone technique.
Note: He/they stay on the field for 4 turns.
Note: They must stay within mid range of the User.
Note: Despite being made of earth/earth chakra, he cannot perform earth release.
Note: Must be a Jeet Kune Do Master to use this and have great respect for the art.

~ The reforming needs a limit; four is too much; and the last bit isn't even a restriction and doesn't need to be said. ~

(Setsuju Nunchaku) Intercepting Nunchucks
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage: N/A
Description: Due to the users advanced mastery over Jeet Kune Do, the user can already wield it with fast speeds, due to the built up momentum that Nunchucks have when being wielded/swung around. The user can attack much faster, with Jeet Kune Do already giving the ability to move his arms at a very fast pace, he could move the Nunchucks with incredible speed. Once he mastered them, he could swing them at speeds that could defend him from speeds that of rock lee without weights. Each strike from them had much more force of impact than a normal punch, being able to break bones with a strike from it as regular nunchucks already can.

Abilities:
- Can move the Nunchucks with great speed that can keep up with Lee without weights.
- The Nunchucks are unbreakable.

Notes:
- The Nunchucks movement is still trackable through normal eyesight.
- Can only be wielded by Yard.

~ Approved ~

Deleted the story, changed words around to fit.

(Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A +10 To Taijutsu
Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique.
Note: Can create 1
Note: Can only be used once per battle.
Note: Counts as a Shadow clone technique.
Note: He stays on the field for 4 turns.
Note: He must stay within mid range of the User.
Note: Despite being made of earth/earth chakra, he cannot perform earth release.
Note: Must be a Jeet Kune Do Master to use this
Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.

Edited as Instructed. ^^~Leaving for Emperor~~ Again, the reforming needs a limit ~

Re: ±±Custom Jutsu Submission±±

Hyouton: Sen kōri no ya | Ice Release: Thousand Ice Arrows
Type: Attack
Rank: A-Rank
Range: Short/Long
Chakra cost: 30 Chakra
Damage points: 60 Damage
Description: User simply gathers Hyouton chakra in his mouth and does an Ox handseal after which he starts spewing out a thousand of ice arrows at the opponent. As the ice arrows travel towards the opponent they line up in order to travel parallel in a formation much resembling to a shield. The shield has a diameter of approx. 3 meters. Due to the structure of the ice arrows and their formation they have a mirror-like effect, if looked at, from the opponents side. The user, however, can clearly see the opponent and all of his actions. Due to the size of the jutsu it can serve as a source for other Hyouton jutsus.
Note: Usable only three times per battle
Note: Only McRazor can use this~Declined~ Reduce the number of arrows released.

Re: ±±Custom Jutsu Submission±±

(Tappu)- Toop Type: PuppetRank: ARange: ShortChakra: 30 (If summoned)Damage: n/aDescription: Toop is a wood puppet that has iron bands, around its body, waists, and forearms along with having four arms. Its arms are made of jointed screws, along with its abdamen, Toop has a top like piece for its legs which has a groove down to a point similar to a screw, which its spins on while being controled. Toop is able to spin its hole body around and knock its self into the opponent. Toops body semperates into eleven pieces, at the arms which also detach at the wrist, where Toops head, abdamen, and lower body (the top like piece he stands on) also detach from one another; all places that detach are attached by a screw like part which needs just a little pull then unscrews. Toop can be used whole body or in pieces to spin and then screw the opponent in many places or in a single point if Toop is full bodied, and the waist area screw is able to screw deeper into the lower body to make his body one full peice the screw can also be undone then use that part as legs for the puppet while using its orginal legs as a destraction. Toop has two canisters of senbon in all of his arms, that can be shot out of each hand, Toop also has a large amount of smoke bombs in its head that he will release from its mouth.
- Toop's orginal legs being seperanted from the waist screw, count as using another puppet.
- Smoke bombs can be used 1 time per turn.
- Senbon can only be released 2 times per turn.
- All joints mentioned to detach, detach very quickly.

~Declined~ How many smoke bombs and senbons does he exactly hold in his inventory? Also please try and re-word it a bit and make it cleaner. As it stands all I see is screw this, screw that.^^

Re: ±±Custom Jutsu Submission±±

Summoning Animal:Yak

Scroll Owner:Apollonius

Other Users who have signed contract: None

Summoning Boss if existing:None

Other Summoning Animals tied to contract:Not yet

Description and Background: Wild yaks are among the largest bovids and are second only to the gaur in shoulder height. Wild yak adults stand about 1.6 to 2.2 m (5.2 to 7.2 ft) tall at the shoulder and weigh 325–1,000 kg (720–2,200 lb). The head and body length is 2.5 to 3.4 m (8.2 to 11 ft), not counting the tail of 70 to 100 cm (28 to 39 in). The females are about one-third the weight and are about 30% smaller in their linear dimensions when compared to bull wild yaks. Domesticated yaks are much smaller, males weighing 350 to 580 kg (770 to 1,300 lb) and females 225 to 255 kg (500 to 560 lb).
Yaks are heavily built animals with a sturdy frame, short legs, and rounded cloven hooves. They have small ears and a wide forehead, with smooth horns that are generally dark in colour. In males, the horns sweep out from the sides of the head, and then curve forward; they typically range from 48 to 99 centimetres (19 to 39 in) in length. The horns of females are smaller, only 27 to 64 centimetres (11 to 25 in) in length, and have a more upright shape. Both sexes have a short neck with a pronounced hump over the shoulders, although this is larger and more visible in males.Yaks are highly friendly in nature and can easily be trained. There has been very little documented aggression from yaks towards human beings, although mothers can be extremely protective of their young and will bluff charge if they feel threatened.
.The tail is long and horselike rather than tufted like the tails of cattle or bison. Wild yaks typically have black or dark brown hair over most of the body, with a greyish muzzle, although some wild golden-brown individuals have been reported. Domesticated yaks have a wider range of coat colours, with some individuals being white, grey, brown, roan or piebald. The udder in females and the scrotum in males are small and hairy, as protection against the cold. Females have four teats.
Yak physiology is well adapted to high altitudes, having larger lungs and heart than cattle found at lower altitudes, as well as greater capacity for transporting oxygen through their blood due to the persistence of foetal haemoglobin throughout life. Conversely, yaks do not thrive at lower altitudes, and begin to suffer from heat exhaustion above about 15 °C (59 °F). Further adaptations to the cold include a thick layer of subcutaneous fat, and an almost complete lack of functional sweat glands.~Approved~ That information was highly unnecessary.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Ushiro

(Kuchiyose: Senbi - Chikyū no Ekibyō) - Summoning : Senbi - Plague of the Earth
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Senbi, one of the guardians of the land of locusts also known as the plague of the earth. He is about 40 meters tall with a brown outer skin outlined with gold patterns resembling cracks and carries a large metal hammer. He prefers not to fly unless he has to, instead using his immense strength to jump across the ground at speeds normal eyes have trouble keeping up with. Senbi's title comes from his mastery of earth jutsu which he can use up to S-rank and he does not require handseals to perform them. Twice per battle Senbi can spit an S-rank stream of mud from his mouth that hardens seconds later as an attack or form the mud into a wall for defense counting as one of the summoner's moves. He also has the ability to clone himself by splitting his body into multiple forms.
-Can only be summoned once per battle
-Lasts for 4 turns
-Earth techniques and cloning counts as a move
-Must have signed the locusts contract

(Kuchiyose: Numa no Mure) - Summoning: Swarm of the Swamp
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon a group of five locusts each 5 meters in length with bluish-green outer skin. They can each perform up to B-rank water and B-rank earth jutsu without the use of handseals. Working together, they can spit water from their mouths or manipulate nearby water into various forms for offensive and defensive purposes with the strength of an A-rank technique.
-Can be summoned twice per battle
-Techniques used by them and manipulating water counts as a move
-Lasts for 4 turns
-Must have signed the locusts contract

±± Both Declined ±± Link to summoning contract?

(Kuchiyose: Senbi - Chikyū no Ekibyō) - Summoning : Senbi - Plague of the Earth
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Senbi, one of the guardians of the land of locusts also known as the plague of the earth. He is about 40 meters tall with a brown outer skin outlined with gold patterns resembling cracks and carries a large metal hammer. He prefers not to fly unless he has to, instead using his immense strength to jump across the ground at speeds normal eyes have trouble keeping up with. Senbi's title comes from his mastery of earth jutsu which he can use up to S-rank and he does not require handseals to perform them. Twice per battle Senbi can spit an S-rank stream of mud from his mouth that hardens seconds later as an attack or form the mud into a wall for defense counting as one of the summoner's moves. He also has the ability to clone himself by splitting his body into multiple forms.
-Can only be summoned once per battle
-Lasts for 4 turns
-Earth techniques and cloning counts as a move
-Must have signed the locusts contract~Declined~ A Locust that wields a hammer, jumps so fast that normal eyes have trouble keeping up, and Earth style techniques up to S-Rank with no hand seals and cloning/splitting?You need to re-work this entire summon if you want it to be approved and clarify the cloning/splitting ability.
(Kuchiyose: Numa no Mure) - Summoning: Swarm of the Swamp
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon a group of five locusts each 5 meters in length with bluish-green outer skin. They can each perform up to B-rank water and B-rank earth jutsu without the use of handseals. Working together, they can spit water from their mouths or manipulate nearby water into various forms for offensive and defensive purposes with the strength of an A-rank technique.
-Can be summoned twice per battle
-Techniques used by them and manipulating water counts as a move
-Lasts for 4 turns
-Must have signed the locusts contract~Declined~ Five locusts with dual affinities and no hand seals with the ability to manipulate water as well? Same as above.Link to Contract

Re: ±±Custom Jutsu Submission±±

Originally Posted by Enzup

(Kuchiyose No Jutsu: Morph) - Summoning Technique: MorphType: SupplementaryRank: BRange: ShortChakra Cost:20Damage Points: N/ADescription: User claps his hands and summons a terrapin named "Morph". He is the simple terrapin who don't have much abilities but to summon stuffs. He can summon anything which user can, plus he can summon various sized swords, kunias, shurikens, weapons etc. He carries a lot of scrolls with him. He can also summon anything which don't require any particular bio or restrictions, but he can't summon summoning animals of someone else, except that of user. He is also invulnerable to B-rank and below jutsus.
Note: ~Can only be summoned once per battle, and lasts upto user's wish, since he is not that useful.
~He is advanced form of Terrapins, who can stand on 2 legs.
~Each summon of Morph counts as a move.
~Must've signed "Terrapin" contract.
~Can only be taught by Enzup.

±± Declined ±± Define the parts i bolded. Also a b-Rank summon can't be imune to B-Ranks... Also, this summon must have a limit in time in field.

(Kuchiyose No Jutsu: Morph) - Summoning Technique: Morph
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: User claps his hands and summons a terrapin named "Morph". He is the simple terrapin who don't have much abilities but to summon anything which user can like his CW, his summoning animals, any ninjutsu which needs to be summoned like 3 gates rasharom, storm upheavel etc. He carries a lot of scrolls with him. He is also immune to B-rank and below jutsus.
Note: -Can only be summoned twice per battle.
-Lasts for 4 turns each time summoned.
-He is advanced form of Terrapins, who can stand on 2 legs.
-Each summon of Morph counts as a move.
-Must've signed "Terrapin" contract.
-Can only be taught by Enzup.

Shinigami Reaper (japanese/english name is same for this sword)
Type: Weapon
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (+10 to kenjutsu)
Description: The sword was made by ancient priests of hell and heaven at a sacred place by using hairs, bones, skin, blood and senses of a living shinigami himself which gave the sword life and transforming ability. The sword was named after the shinigami. And it is believed that the shinigami is living in the form of sword now.
The size of the sword is very big. The hilt itself is of 2m height, and the blade is of 3m height making a total length of 5m. It is a double-edged sword. And have a little curvature in the edge part and pointed on front. The sword is quite thick but the whole blade is covered with the hairs of shinigami which are very sharp, as a normal katana. The blade is bloody red in colour which is supposed to be the blood of millions of people killed by it and of shinigami himself. It also has 2 black strips originating from the rain guard to some extent on blade, and it was supposed to be the curse of people died from it.

Abilities:
-This sword is indestructible
-It has life of its own just like samehada and thus it can react on its own when required when its transformed into an animal.
-When Chakra is passed to the sword, the sword transforms into an elemental animal familiar that represents the element used |Fire- Phoenix|, |Water-Shark|, |Earth- Dragon|, |Lightning- Snakes|, |Wind- Porcupine|-The sword only listens to Enzup.

Restrictions:
-Passing any chakra to the sword, counts as a move, which is equivalent to S-rank Offense/Defense/Supplementary.
-Transformation lasts for a maximum of 4 turns and can only be done twice
-If opponent's chakra neutralizes or overcomes the animal's chakra (when transformed), then the transformed animal will come to its normal form again. i.e. in sword form.
-The sword transforms into an elemental version of the animal and not an animal on itself.
-If user gets hit by a jutsu while holding this sword, then he will receive an addition of +20 damage points.-Sword cannot sense chakra.
-The size of the animal in which the sword transforms differs little to nothing from the normal size of the sword.

Removed the 1 ton part. Added a note stating that my sword cannot sense chakra. Since you said "Even if it has chakra and is a living sending thing, no need to compare it to ninja" and SY wanted my sword to have chakra in numbers, so I removed the "Kage Ranked" part and kept the chakra in numbers. Moved the line "Only listens to Enzup" from restrictions to Abilities.
As of the transformation part. Lets say I pass my wind chakra in the sword, my sword transforms to porcupine. Then I can shoot spikes from porcupine's body. (future jutsu, if this CW gets approved). Meaning, after my sword will transform into an animal, sword will use some special techniques which can be used by that special animal in the transformation. eg: porcupine-spikes.
About lasting, added a note about its lasting. And lets say my sword is in the form of phoenix (fire) which is equivalent to S-Rank, so any water technique of A-Rank can bring back my phoenix to sword form. Or if a B-Rank water is used on it, then sword's strength decreases to A-Rank. But overall the transformation lasts 4 turns.

If you have more doubts, then ask me. I will explain them in more detailed manner. And if you want something change, then let me know ^_^

±± Approved ±± Last time you pull this theatrical shenanigan for a CJ. Next time its DNR if you try to tell the checker how to check your custom.

Updating.

Shinigami Reaper (japanese/english name is same for this sword)
Type: Weapon
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (+10 to kenjutsu)
Description: The sword was made by ancient priests of hell and heaven at a sacred place by using hairs, bones, skin, blood and senses of a living shinigami himself which gave the sword life and transforming ability. The sword was named after the shinigami. And it is believed that the shinigami is living in the form of sword now.
The size of the sword is very big. The hilt itself is of 2m height, and the blade is of 3m height making a total length of 5m. It is a double-edged sword. And have a little curvature in the edge part and pointed on front. The sword is quite thick but the whole blade is covered with the hairs of shinigami which are very sharper, more than a normal katana. All of its senses are almost covered with hairs on blade. It also have a very long chain tied to pommel part. The blade is bloody red in colour which is supposed to be the blood of millions of people killed by it and of shinigami himself. It also has 2 black strips originating from the rain guard to some extent on blade, and it was supposed to be the curse of people died from it.

Abilities:
-This sword is indestructible
-It has life of its own just like samehada and thus it can react on its own when required.
-When Chakra is passed to the sword, the sword transforms into an elemental animal familiar that represents the element used |Fire- Phoenix|, |Water-Shark|, |Earth- Dragon|, |Lightning- Snakes|, |Wind- Porcupine|
-The sword only listens to Enzup.

Restrictions:
-Passing any chakra to the sword, counts as a move, which is equivalent to A-rank Offense/Defense/Supplementary.
-Transformation lasts for a maximum of 4 turns and can only be done twice for each element.
-If opponent's chakra neutralizes or overcomes the animal's chakra (when transformed), then the transformed animal will come to its normal form again. i.e. in sword form.
-The sword transforms into an elemental version of the animal and not an animal on itself.
-If user gets hit by a jutsu while holding this sword, then he will receive an addition of +20 damage points.
-Sword cannot sense chakra.
-The size of the animal in which the sword transforms differs little to nothing from the normal size of the sword.

=> Made the transforming ability A-Rank.
=> Added a part stating "can only be used twice for each element" coz after using that transforming ability only twice, my sword is useless.
=> Removed the part "can react only when transformed into animal"
=> Added "senses and chain part". I was adding the chain part from very beginning since I start sumitting my sword, and senses part from last like past 2 re-submissions, but I forgot to add them when you checked it.~Leaving for Scorps~

±± Declined ±± I editted that weapon to make it as powerful as you'll get it. Either drop it for good and try something else, or keep it. If you keep trying to submit alterations to it i'll decline it...for good.

Not exactly but looks like this.

________________________________
(Raiton: Naibuteki Seda) - Lightning Release: Internal Generation
Type: Supplementary
Rank: B
Range: Self
Chakra Cost: 20
Damage points: N/A
Description: Through either intense concentration or emotional distress, user is capable of generating a significant electrical current at a precise point within his own body, which incinerates any foreign chakra that is currently inside his body. During this process, the charge produced by the static electricity built-up internally, causes some strands of user's hair to stand on end, whilst small electrical sparks emanate from the central location and the area immediately surrounding the generation. This technique is used to break from genjutsu or any paralyzation technique. This also results in a quiet zapping sound through out the duration of the technique.
Note: -Can be used 4 times per battle.
-Can only be used by Enzup.~Declined~ Breaking any genjutsu or paralyzation technique with lightning? Also, this has been done before.

Re: ±±Custom Jutsu Submission±±

(Fuuton: Junsei Hiyayaka ) Wind Release : Sheer ColdType: OffensiveRank: ARange: Short - LongChakra: 30Damage: 60Description: The user will spew high velocity stream like blast of air, depending on the amount of chakra used, the size of the gust of wind varies. Ranging between the size of Dust Cloud Technique or being as wide spread Great Majestic Fire Annihilation. The wind blast travels with great speed, blasting buffeting and ravaging everything it comes into contact with. The main advantage of this technique, and what sets it apart from other wind techniques, is its temperature. The wind blast being extremely cold, comparable to only the northern most mountainous winds. The wind being cold enough to freeze a fair amount of water within moments.
~Can only be used 3x
~No other Wind jutsu above B rank for the rest of the turn.

~ Declined, do not resubmit ~

Originally Posted by -Scaze-

(Suiton : Sawarabi no Shubyou) Water Release : Dance of the SeedlingsType: OffensiveRank: ARange: Short-LongChakra: 30Damage: 60Description: The user will spew a large drilling water bullet from their mouth, the water bullet travelling towards the opponent at fair speeds. During its flight, the water bullet will seperate into dozens of smaller drilling water bullets, diverging far from the path that their predecessor followed, and flying in arcs at great speeds, approaching the enemy from all directions, and striking the enemy all at once in near enough unison. As they strike the enemy, they expand, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet.
~No other S rank or above Water jutsu for the rest of the turn.
~Can only be used 3x.
~Must be Sannin Rank or above.~Declined~ "Fair speeds", "Dozens" these are things you need to clarify. As for all directions, how exactly are they coming from underground? How are they coming from behind him? Are they arcing in such a way that it would reach them from behind? If so,they bullets wouldn't reach their target nearly in unison.

(Suiton : Sawarabi no Shubyou) Water Release : Dance of the SeedlingsType: OffensiveRank: ARange: Short-LongChakra: 30Damage: 60Description: The user will spew a large drilling water bullet from their mouth, the water bullet travelling towards the opponent at fair speeds similar to that of Drilling Wind Bullet. During its flight, the water bullet will seperate into 20 smaller pebble-orange sized drilling water bullets, diverging far from the path that their predecessor followed, and flying in arcs at great speeds, approaching the enemy from several directions and angles above ground, and striking the enemy in quick succesion. As they strike the enemy, they expand, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet.
~No other S rank or above Water jutsu for the rest of the turn.
~Can only be used 3x.
~Must be Sannin Rank or above.

~ Drop the expansion part if you want it approved, and reduce number of uses ~

(Kuchiyose:Batoidea:Eucliffe)- Summoning: Batoidea: Eucliffe
Rank: A
Range: Short
Chakra: 30
Damage: n/a
Description:Eucliffe is a small Stingray, being slightly smaller than Ma and Pa. Eucliffe is a master physiologist who explores and studies several forms of organisms, and is also a master at chakra control. Eucliffe is summoned onto the summoners shoulder, and promptly injects his stinger into the base of the summoners neck causing slight discomfort. As his stinger penetrates into the base of the summoners neck, Eucliffe begins to release a steady flow of his specialised protein-toxins as well as chakra. The toxins altering the summoners heart flow and blood circulation increasing, and doing several other things to it, it also slightly lowers the summoners breathing rate, resulting in them taking deeper breaths and becoming more relaxed and focused, the chakra supply making sure none of these changes go awry and supplying the summoner with a slight chakra boost. The changes result in the user's body performing at, or surpassing its absolute optimum, giving the summoner a +15 Taijutsu and Kenjutsu bonus, an increase in speed, a level of serene calmness that allows the user to focus and increases their reaction time, and gives a +5 bonus to any elemental jutsu used.
-The user can’t be put into genjutsu while Eucliffe is active.
-Eucliffe returns to Kodai no Mizuumi after 3 turns.
-The effect of Eucliffe’s stinger wears off after the turn he disappears.
-After the effects wear off, the user is left slightly bedraggled due to their body being forced to perform past its optimum.
-Eucliffe can only be summoned once per battle.