What were you favorite non-first party games on the Wii U?

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You really don't have a grasp of publishing terminology. Lego City Stories was produced and published by Nintendo on the Wii U. It was first party then. Obviously not know since WB is handling those duties.

OMG yes, how could I forget this game. I was never a huge Splinter Cell fan, I was always more of a MGS stealth game type guy, but Blacklist was such an underrated game. It felt like the return to form the series needed after Conviction. It had a great mix of stealth and action to it. Ugh, I wanna go play it again now.

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"Second-party developer is a colloquial term often used by gaming enthusiasts and media to describe two different forms of game development studios: Independently owned studios who take development contracts from the platform holders and produce games exclusive to that platform."

I think that first part fits what TT and Nintendo did with Lego City. Or with Platinum Games and Bayonetta. If you wanna get technical, maaaaaaaaybe Intelligents Systems fits that mold, too? They're not owned, but closely affiliated with Nintendo, but on a much, much closer level than, say, Good Feel.

Thread talk wise, Tekken Tag Tournament 2 and Zombi U are two of my favorites. Bandai Namco really knew how to appeal to series newcomers with extra modes and Nintendo exclusive goodies. Now I'm a series fan through and through. (If only they hadn't gotten rid of the fundoshis...)

I think Bayonetta and Samus are more iconic than Lara Croft.

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There were some damn good ones. These are my top choices. And I hold these three high among even Nintendo's offerings on the console. Real damn good games.

ZombiU was incredible. Buggy, sure, but the game is responsible for me getting back into gaming. A truly amazing, immersive experience.

Deus Ex: Human Revolution was outstanding. It was the first Deus Ex game I ever played and I was hooked. It looked great, sounded great, and had awesome GamePad integration. A Wii U gem, no doubt.

Rayman Legends. Beautiful, tight, fun. It was everything I wanted out of the game and more. A real beauty.

Splinter Cell Blacklist was a complete surprise for me, as I had never played a Splinter Cell game prior to it. I thought that it played exactly how it should've and once I got going on it, I couldn't stop playing. I actually played a second time, which is something I very rarely do.

Deus Ex: Human Revolution - Director's Cut
Splinter Cell: Blacklist
Both are great games no matter which platform. The Wii U versions add useful touchscreen features while maintaining comparable performance to the PS360 versions.

NFS and Deus Ex are an interesting case study of adaptations/ports. The former is by the original developer and the latter is by a studio with a knack for good quality ports. It really shows because they're both great.

Makes me happy so many acknowlege this game. It was also my first DE game, and I wish they woud port the sequel to Switch. Weirdly enough, I think this is the only Esquare-Enix game on Wii U (not including Virtual Console/eShop). :s

Banned

Makes me happy so many acknowlege this game. It was also my first DE game, and I wish they woud port the sequel to Switch. Weirdly enough, I think this is the only Esquare-Enix game on Wii U (not including Virtual Console/eShop). :s

So is the Wii U version of this game make it worth replaying if I played the original when it first came out? Always was curious about the DC changes, but was always a little disappointed with how that game ended.

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The original Bayonetta surely counts. After that, Shovel Knight, Guacamelee!, and Rayman Legends rounded out the strongest 2D platformer library since the SNES. (Guacamelee! in particular demonstrates how good Metroid-alikes can be with a simultaneous second screen, and I'd put in a word for Axiom Verge for much the same reason, although I've admittedly only played a sliver of it.)

I played SteamWorld Heist on the 3DS but it merits inclusion here as well. It's uniquely placed as a 2D side-scrolling analogue to turn-based strategy shoot-outs like Code Name: STEAM and XCOM, and it fully delivers on its concept. It's the only game of its sort that I've ever felt was fast without sacrificing cautious and methodical play.

So is the Wii U version of this game make it worth replaying if I played the original when it first came out? Always was curious about the DC changes, but was always a little disappointed with how that game ended.

I've only played the original cut on PC as well, but the Wii U was the lead platform for the new cut (whereas it apparently has performance/optimization issues on PC where it's now the only version for sale), and as I understand it, the trade-off is this: you get redesigned boss encounters permitting more approaches than head-on combat (a big sticking point for many in the original cut), but the price is that the Missing Link DLC is now mandatory and inserted where it takes place in the chronology of the game, including its self-contained inventory/augmentation reset. I don't believe the ending is any different.

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Banned

Just checked the shelf and it's basically zero. Tokyo Mirage Sessions depending on how pedantic we want to get about "first party" -- obviously a ton of Nintendo (Fire Emblem) character designs but they're interpreted by the game; and it's SMT-ass gameplay.

Can't even get it up for eShop at all. Pretty much anything there I preferred on 3DS (Steamworld, Shovel Knight) or some other platform.

Wii U was the weakest platform I ever saw. You definitely could play non-Nintendo games but almost all were non-definitive versions.

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NFS:MW:
fun fact about this title, it's exactly the same as the ps360 versions as you'd expect, but it uses higher res PC textures as opposed to the other versions. so if you're looking for the best looking home console version, its actually this one.

DEUS EX: HR: Directors Cut:
this imo is the definitive version of Human Revolution. it fixes the cumbersome boss battle by giving you multiple options to beat them, includes all DLC into the main game, and makes great use of the gamepad. the gamepad + this game, fit like a glove.
Also, it has a 'making of deus ex' featurette too, which is fun to watch.

NFS:MW:
fun fact about this title, it's exactly the same as the ps360 versions as you'd expect, but it uses higher res PC textures as opposed to the other versions. so if you're looking for the best looking home console version, its actually this one.

I really wish I liked this game more. Criterion really tried with it, especially the Wii U version where they took advantage of the hardware by including those higher res textures. It's just it never clicked with me. It had the formula of Burnout Paradise, but it never felt like it was as fun as that game.

Wanna know something amazing? I booted up ME3 on Wii U earlier today, because I just felt like playing the multiplayer after all the andromeda talk lately. I didn't actually expect to find anyone playing it, but I logged in, and actually got in a game with 3 other players lol. I was shocked to say the least.

Still? I was wondering about that. Last checked maybe 2 years ago and also instantly got into a match. Given their history, it's amazing EA kept the servers running this long for what must be a tiny but consistent group of players. I might hop on again too sometime

I really wish I liked this game more. Criterion really tried with it, especially the Wii U version where they took advantage of the hardware by including those higher res textures. It's just it never clicked with me. It had the formula of Burnout Paradise, but it never felt like it was as fun as that game.

What I loved about NFSMWU was that silly-sounding Co-Driver Mode that let you a) play actual co-op in a weird way where you could control the same car with two controllers and b) had one player with God Mode at all times where you could turn off traffic, change the time-of-day or simply instaswitch to a new vehicle while the other one just focused on driving. It always sounds so dumb until you play it and it's just a blast.

Banned

What I loved about NFSMWU was that silly-sounding Co-Driver Mode that let you a) play actual co-op in a weird way where you could control the same car with two controllers and b) had one player with God Mode at all times where you could turn off traffic, change the time-of-day or simply instaswitch to a new vehicle while the other one just focused on driving. It always sounds so dumb until you play it and it's just a blast.

Yeah, those god mode features are just a nice little thing to have. I'm not great at driving games, so hell yeah I'll turn off traffic.

Another little positive about the Wii U version is that the game included some of the DLC, but never sold any additional DLC. What that meant is non of the shitty up-selling that was in game for the other versions of it doesn't happen.

It's not my favorite of the modern Sonic games, but god damn it's awesome playing a game that looks that pretty at 60 fps. Again, another game I wish I liked more, because it wasn't bad...it just wasn't as good as Sonic Generations or Sonic Colors.

I honestly never expected to see Devil's Third pop up in here, lol. I've always been a little tempted to try it since it went down to $30, but still heard so many bad things about it that I haven't.

Another game I just thought I'd chime in with that I just remembered...even though it lacked some of the characters because they brought SOME of the DLC over, but not all (ugh), Injustice Gods Among Us still runs and looks great on Wii U. This was another game that just came out at a time that I was supporting all games I could...bought all the overpriced DLC in hopes they'd put em all out eventually, but alas.