Bloodborne Dev Discusses Things In Game Possible Only Because of the PS4

Bloodborne is Bloodborne because of the PS4.

Bloodborne is almost here, and it looks like it will be the PlayStation 4’s first killer app, the first game that will define the system and make it an absolute must have. However, a common criticism for the game so far has been that it is a glorified last generation ‘Souls’ title that didn’t really need to be on P{S4.

To those cynical souls, the developer of Bloodborne has some things to say. “There are plenty of things that we were able to do with the PS4 that we haven’t been able to do before. One example is the weapons that transform in the middle of the game, they extend, they retract, they change in all these different ways and they do it in a very graceful way, lots of different actions and motions and we wouldn’t have been able to do that without the power of the PS4.

“Another thing, going into the environments, they’re gothic, Victorian architecture and they’re very intricate, a beautiful but also frightening world and that’s something that wouldn’t have been possible in the previous generation. All of these areas are directly connected to each other, so these environments are also something that the PS4 has allowed us to create.”

Basically, it sounds like a lot of what makes Bloodborne, Bloodborne- such as the speed, the transforming weapons, the setting- are possible only because of PS4, and the resources it affords the developers.