Heroes of the Storm PTR Patch Notes—June 10, 2019

Blizzard EntertainmentJune 10, 2019

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of June 17. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

MechaStorm II

Xenotech threatens the planet once again. This new invasion is being led by Mecha Malthael, sowing havoc and destruction across Neo-Stormwind. Many outposts and cities have already felt the wrath of the Mecha Archangel of Death.

A new generation of Heroes arise to defend the innocent. Equipped with cutting edge Mecha technology provided by Neo-President Anduin, the young pilots prepare for the battles ahead.

You must stand together alongside Valla and Yrel as members of the MechaStorm to help bring Xenotech’s Mecha Malthael’s advance to a halt. However, you must first make sure your equipment is up to the task.

MechaStorm II Quest Chain

Repair, upgrade and run repeatable combat simulation missions for each part of Mecha Tyrael. Join the Neo-Stormwind’s mobile Mecha squadron alongside Valla and Yrel to help push back the Xenotech invasion being led by Mecha Malthael.

Earn Mecha-themed sprays, portraits and loot boxes while working to unlock Tyrael the Hero as well as the unique Perfect Mecha Tyrael skin.

MechaStorm II Loot Chests

From June 17th to August 5th, your main goal will be working to thwart the Xenotech invasion. During this time all Loot Chests earned or bought with Gold will be MechaStorm II Loot Chests (excluding Hero-specific ones). These Loot Chests guarantee at least one item from either MechaStorm II or previous years’ Summer Events.

Note: Loot Chests earned prior to the start of this event will not become MechaStorm II Loot Chests.

Bruiser

Chen

Base

Keg Smash [W]

Brew cost increased from 20 to 30

New functionality: Smash Chen's keg, dealing damage, drenching affected enemies in Brew for 3 seconds, and Slowing them by 10% for 1.5 seconds. After 1.5 seconds, the Slow is increased to 40% for 1.5 seconds. After being used, this ability becomes Breath of Fire.

Breath of Fire [W]

This ability has been moved to the W button, and is available after Keg Smash has been used

Cooldown reduced from 5 seconds to 1.5 seconds

Impact damage reduced from 96 to 85

Periodic damage increased from 32 to 55

Brew cost reduced from 30 to 10

Adjusted functionality: Using Breath of Fire on Brew-soaked enemy causes them to be Ignited, dealing damage over 3 seconds and adding 1.5 seconds to the duration of the Slow from Keg Smash. After being used or after 6 seconds, this ability becomes Keg Smash

New Ability: Stagger [E]

Damage taken over the next 3 seconds is prevented. Once this effect ends, Chen receives 75% of the damage taken over 5 seconds. 18-second CD

Increase Stagger’s duration by .5 seconds, and reduce the amount of damage taken over time to 60% of damage taken

Level 10

Wandering Keg [R1]

Movement speed bonus increased from 60% to 70%

Knockback duration increased by ~28%

Knockback speed increased by ~53%

Storm Earth Fire [R2]

Spirit Health reduced from 75% of Chen's Health to 70%

Each ability can only be cast once. The final ability that is cast is empowered.

Storm [Q]

New functionality: The spirits gain a shield for 400 over 3 seconds. If this is the final ability cast, the shield amount is increased to 750 with no limited duration, and the duration of Storm Earth Fire is increased by 5 seconds.

Earth [W]

New functionality: Fire and Earth leap to the target location, dealing 32 damage and slowing enemies in a large area by 70% for 1.5 seconds. If this is the final ability cast, increase the damage dealt by 300% and the leap instead roots enemy Heroes hit for 1.75 seconds.

Earth Ability range increased from 7 to 9

Earth Unit basic attack Slow reduced from 2 seconds to 1.75 seconds

Earth Unit attack period increased from 2 to 1.5

Fire [E]

New functionality: Increase the attack speed and attack damage of the spirits by 50% for 5 seconds. If this is the final ability cast, increase the attack speed and attack damage bonus to 75% and the spirits gain 50% movement speed for its duration

If Chen fully completes his cast of Fortifying Brew, then he gains 20% maximum Health and 20% increased damage for 25 seconds

Untapped Potential [R1]

Armor bonus increased from 60 to 75

Armor bonus now lasts for 3 seconds after Wandering Keg expires

Movement Speed increased from 100% to 125%

Elemental Conduit [R2]

New functionality: Increase the spirits’ Health to 100% of Chen’s maximum Health and all of their abilities are empowered

Developer Comment: The new Chen has finally arrived! We had a blast tinkering with him, and look forward to seeing him unleashed to his full potential in your hands. When taking a look at how to best change him, we primarily focused on adding more opportunities for Chen to make plays and for his opponents to interact with him. Some of his power has been taken out of Fortifying Brew and put into his new ability, Stagger, as well as into his talents. While he may take a bit of time to master, proper management of Chen’s cooldowns should result in a formidable hero that will make a great addition to any team.

Bug Fixes

FIXED: Tassadar displays the 'Support' role icon, and is not selected as a valid healer pick when both sides are given a Healer in Shuffle Pick.

FIXED: Mercenary Camp captures will show Score Credit Tracking to always match the amount of experience that is being awarded.

FIXED: Minions on Tomb of the Spider Queen no longer gain an extra minute of scaling at the start of the game.

FIXED: Players will get credit for capturing a Mercenary Camp if you are within an extra 5 radius of the capture point (and on the same team)

FIXED: TargetUnit Abilities that can be placed on allies no longer appear invisible to enemy Heroes hit by their area.

FIXED: Respec on Try Me Mode map now respawns the player Hero to properly reset all Talents and Quests that Hero had chosen.

Heroes, Abilities, & Talents

Jaina: Jaina's Water Elemental mimic damage from Wintermute now correctly reflects the tooltip and Balance Update. 50% of Jaina's Basic Frostbolt and Cone of Cold damage is mimicked by the Water Elemental.

D.Va: D.Va's Mech is no longer immune to friendly abilities.

Chromie: Here and There no longer requires Chromie to have vision of her target location, or the clone she is swapping with.

Sylvanas: Minions who are Possessed now properly remove all friendly damaging abilities that were applied before they were Possessed.

Raynor: Raynor's Hyperion Splat now properly matches both its warning splat and its targeting guide.

Anub’arak: Cocoon is no longer disjointed by teleports. Cocoon will now redirect, similarly to pyroblast, and fall off if the teleport is far enough away.