SoCal Open Update and Pics! Final 4 Update!

We’re off and away! Great start to what will become an awesome annual event.

Here’s the top 4 coming in to the final round! We have 2 chaos players versus 2 imperium players in a battle of GW’s finest! Ryan and Brandon are almost an entire game’s worth of points ahead of the next runner ups. Which means they are playing for all the marbles! Who do you think will win? Check out all of the lists by downloading the Best Coast Pairings Player App on your iphone or android device.

We had a smooth start, everything running nice and easy thanks to the BCP app, and the tables and armies look great! We only had one unfortunate individual with a few unpainted models we had to pull off the table, which stunk, but he took it in stride and all was well. The stream wasn’t working for round 1, unfortunately but we’re up and running for round 2 and after!

Huge thanks to Andy T. and his crew who helped us with the terrain, this seriously is an amazing looking event. Enjoy some of the pictures of the event! Also, have to give a shout out to Count Vlad “The Impaler” Nica, a nickname we totally made up, who showed up in a Vampire outfit, lol! That was amazing.

About Petey Pab

Aspiring 40k analyst, tournament reporter and Ultramarines enthusiast, Petey Pab only seeks to gather more knowledge about the game of 40k and share it with as many people as he can in order to unite both hobbyists and gamers. We are, after all, two sides of the same coin.

I still don’t understand how Reece can praise melee bots. They’re really bad: no damage(because they’ll usually only have 1 wound screen units to charge), no durability(no invul save in melee???). No one is using them.

I played 2 admech lists. Both were close games and extremely fun, beat one lost to one. Overall they are brutal when used correctly, a guy placed 27th with Admech with AM allies. Chaos, Ynnari, and Imperium are all on a top level because of the allies they can take, and glad to see Xenos were doing well overall before the Codex dropped. Fingers crossed for tyranids! Started a casual army just for fun with the deals from the Frontline store at SCO.

This is Adam, I can give you a brief recap. Before I get into the game, I want to say that Brandon was a great opponent/sport and nothing I say here should take away from his solid win.

So first off, the mission and table were kind of rough. Regarding the table, there was a lot of LOS blocking terrain but it really limited my mobility because of how it was built. Regarding the mission, all Brandon had to do was camp his 90 Conscripts+Commissar with a 5++ (thanks to Celestine and +1 save power) on the center objective for an easy +2 points each game turn that I couldn’t do anything about-was rough and nearly impossible to overcome that advantage (12 easy point for his army).

Second, there was some bad dice on my part. Brandon can attest to my dice resulting in 5/8 failed 3+ saves and all then failing all my 6+ Spirit Stone saves on my wave serpents for the first few turns. Also, even with command points, my D-Scythes rolled only 1-2 for number of shots (e.g., 1 shot per D-Scythe) EVERY single time they shot. But that alone did not determine the game results and I won’t blame dice entirely for my loss.

Smite spam behind a very durable amount of infantry is hard to deal with. He had 9 Primaris Psykers and 3 Astropaths for a potential 11 Smites+the AM super smite. This becomes more problematic when he has a Culexus in there that makes your deny and cast -2. Smites alone accounted for me losing about 1-2 Wraithguard UNITS or Wave Serpents a turn. It was rough.

With that said, the game consisted of me splitting my army up and then trying to flank his army and doing damage from the sides but he just had too many models/smites for me to handle and he wore me down in a brutal game of attrition.

What I should have done was hang back for a few turns and skirt his extreme flanks and then hit him from the rear and push in from there. Poor play and tactics on my part ultimately but losing 1-2 Serpents like they were Vypers on turn 1 and 2 really hurt my mobility. I am really looking forward to being able to deepstrike WG once again with Craftworld stratagems =).