About

Dirk Behlau, aka „The Pixeleye“, born in 1971, Designer, Filmmaker and Photographer from Cologne/Germany. Since 1999, he creates individual high-class solutions for international customers in his design-studios „Pixeleye Interactive“. The Pixeleye works worldwide for international clients, publications, bands, labels and other brands.

"Dirk Behlau is one of the most exiting photographers in the European Hot Rod scene today"
Ol´Skool Rodz Magazine (USA)

"Dirk Behlau well known all over europe, constantly on the road and always good for some new and brilliant stuff coming from his HQ in the center of germany, wether it´s another beautiful coffeetable gem like all his books are [...] Welcome Pixeleye to the West Coast Choppers Europe Crew as the official Photographer. Hey Dirk, we´re happy and proud to have you on board!" West Coast Choppers Europe

"Dirk Behlau is a knock-out photographer and graphic artist from Germany. His style is unique and his images are suberb!" Fuel Magazine (Australia)

"I am sure that your eyes have been drawn to his exciting photographs many times and have stored them in your brain. Photographs that perfectly reflect all aspects of the hot rod scene and the world of rock & roll. His specialty is to go deep into these lifestyles and reflect them from within with total respect, without absurd or forced theatrical features or setting up the fake circus-like scenes that we have become so used to seeing.
Custom Garage (Spain)

Did you ever wonder how Nintendo got the wacky idea to slap two displays together and call it a DSi? This will shed some light on it! Jason Cirillo takes you through a super thrilling, action-packed joy ride through the history of the Nintendo Game & Watch. Next time you're playing with an LCD calculator to give yourself maximum entertainment, remember the humble beginnings of Game & Watch!

Pixeleye Interactive and HandyGames joined forces to develop cool mobile games based on the wide range of Pixeleye´s photos like Hot Rods, Custombikes, Pin-Ups, Race Cars and more. The first JAVA-based games will be available from March 2010 - for most devices from brands like Nokia, Sony Ericsson, Samsung, LG etc.

HandyGames is one of the leading independent developers and publishers of mobile games. The company has offices in Giebelstadt, Germany and in Bucharest, Romania and has its very own international distribution network. The company was founded in 2000 by Markus Kassulke, Christopher Kassulke and Udo Bausewein, has more than 35 employees and plans to expand further.

Pixeleye Interactive and HandyGames joined forces to develop cool mobile games based on the wide range of Pixeleye´s photos like Hot Rods, Custombikes, Pin-Ups, Race Cars and more. The first JAVA-based games will be available from March 2010 - for most devices from brands like Nokia, Sony Ericsson, Samsung, LG etc.

The vacuum, long an instrument for chasing cats, has now been turned against its own. What better use for automatic home appliances than to have them chase each other in classic video game style? http://pacman.elstonj.com

Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted.

Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player's mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land?

Why do we assume that because we are given a weapon an awarded for using it, that doing so is right?

By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we understand so poorly have?