Law And Disorder: City of Twilight
(Inactive)

The city of Westcrown is dying. A city best by criminals, a corrupt nobility, and a shadowy curse, Will you fight back against champions of both the law and the criminal world to bring Westcrown back to its glory?

Since Shannon left the torch lying on the ground to lure pursuing Dottari into a Torble nest, Shannon snaps his fingers and conjures three Dancing Lights, which drift like sparkling blue sapphires, illuminating the path ahead.

yippie - I'm first in the second round! I'd normally try to post a highly conditional action, but there's just too many folks still ahead. I'll catch up as soon as i can tomorrow, though it may be evening.

Like children they seem, innocent, carefree. Shannon delivers the line on first spotting the goblins at play like children in the water. His voice is seemingly tender, a style that seems incongruous to the moment, but lends the combatants a sense of being in a staged fight where the outcome is victory. When Quentin moves past to engage, the bard's act becomes more boisterous. But what deception! Give them fight and reason to flee!(Bard Song, Perform Act)

Continued Bard Song: +1 to Attacks, +1 to Damage Rolls, +1 to Will Saves vs. Fear/Charm

Get behind me, Shannon tells Morosino in a soft voice, a considerable change from his performance bravado, attempting to switch places with the terrified lad.

Move:

Assuming Morosino moves past him off the bridge, Shannon takes a five foot step onto the bridge. (D5)

Free:

And then he continues his bard song, only this time, adding a slow and graceful flourish with an outstretched arm, directed towards the goblin in the water who threatens to hop up and flank Quentin.

Standard:

The bard's vocalization begins in the register of middle C and climbs into a high C like a shrill storm wind through a dead tree's canopy. His voice surpasses the high C and becomes a piercing G# before it seems to vanish into the sounds of combat. His outstretched hand thrusts in the goblin's direction and the sewage water ripples, reacting subtly to the diva's intense barrage of the goblin's eardrums.

Casting Ear-Piercing Scream (DC 15 Fort for half damage and to avoid being dazed for 1 round) on g6.

Hellspawn draws a dagger and throws it at the on coming goblin, missing horribly, he yells "Thrice damned spawn of filth!"

Quentin swings his longsword at one of the goblins attacking him, slicing the foul creatures arm.

Longsword Attack Vs Sewer Goblin(5) 3 damage

"Get behind me", Shannon tells Morosino in a soft voice, a considerable change from his performance bravado, attempting to switch places with the terrified lad. The boy switches places with the lad. as Ronwn gathers the lad from Shannon, putting an arm around him. With her other hand she draws her knife, and prepares to defend Morosino.

And then Shannon continues his bard song, only this time, adding a slow and graceful flourish with an outstretched arm, directed towards the goblin in the water who threatens to hop up and flank Quentin. The bard's vocalization begins in the register of middle C and climbs into a high C like a shrill storm wind through a dead tree's canopy. His voice surpasses the high C and becomes a piercing G# before it seems to vanish into the sounds of combat. His outstretched hand thrusts in the goblin's direction and the sewage water ripples, reacting subtly to the diva's intense barrage of the goblin's eardrums. The goblins squints, but otherwise does not seem to be affected.

Continued Bard Song: +1 to Attacks, +1 to Damage Rolls, +1 to Will Saves vs. Fear/Charm

Sewer Goblin(6) Fort Save:1d20 + 1 ⇒ (15) + 1 = 16

Cast Ear-Piercing Scream Vs Sewer Goblin(6) 3 damage

Killarny pulls a hand out of his pocket and swings a small blackjack at the goblin in front of him. Drawing some blood.

Sewer Goblin(1) gets out of the grease and moves up next to Kilnary, as the goblin next to him swings both of his dogslicers, at him missing both. The goblins next to Quention, swing four dogslicers at the man, neither landed a hit

Continued Bard Song: +1 to Attacks, +1 to Damage Rolls, +1 to Will Saves vs. Fear/Charm

Hellspawn, I noticed in your attack and damage roll that it is missing the +1 from bard song.

Free:

Shannon continues the Performance, but the lines are dependent upon the results of a Knowledge (Local) check:

1d20 + 7 ⇒ (2) + 7 = 9

Standard:

He is looking to see if he knows what these sewer goblins might be afraid of, any natural enemies (such as dogs, or horses!, or torbles?). If he successfully identifies something, then he creates that sound in abundance nearby with the Ghost Sound (Will DC 14) cantrip in an attempt to scare them off. If he doesn't immediately know something, then he opts for a scattershot of barking hunting dogs to maybe distract them or make them think reinforcement are on the way.

Hellspawn jumps into the sewage water exclaiming "I hate these sewers!" and meets the upcoming goblin face to face. Swinging his staff, he does not land a blow. as Morosino continue's to stay in a fetal position below Ronwin, ready to strike at any creature coming nearby.

Quentin draws his pistol in his off-hand and attacks the goblin again with his longsword. The Sewer goblins arm is chopped off and blood squirts all over the man.

Longsword Attack Vs Sewer Goblin(2) 8 damage

Sewer Goblin(2) Dead

Shannon continues the Performance, pausing for a second. The sound of barking dogs can be heard behind the goblins fighting Quentin as he continues his song. The Sewer Goblins seem to ignore the sound and concentrate on Quentin

Sewer Goblin(6) ears still bleeding, attacks Quentin with both dogslicers, the broken items not able to land a hit , as the other goblin next to Hellspawn has the same luck. The sound of snoring can be heard from the other goblins down the tunnel.

round 4
@Shannon thanks for the reminderHp 7/7 | AC 11 | T 11 | FF 10 | CMD 11| F+1 | R +1 | W +2 | Init +4 | Per +5
Hellspawn once again swings at the goblin. I'm beginning to wonder if it would not have been safer to stay and try to fight it out against the Hellknights!

Continued Bard Song: +1 to Attacks, +1 to Damage Rolls, +1 to Will Saves vs. Fear/Charm

Move:

Reaching into a side pocket, the bard slips a small nail file into his free hand, the one not carrying a potion. Though this doesn't appear to be the opportune time for a self-manicure, he nonetheless arms himself against hangnails. Or goblins. Whichever comes first.

Move:

One sapphire blue orb of light brightens and skyrockets towards Quentin, illuminating his battle with the goblin as though a spotlight were upon him. Another drifts over Hellspawn and Killarny's heads, spotlighting their struggle against their own goblins. The third casually hovers over the slumbering goblins like pale moonlight.

Free:

A gentle light yet shown
Lighting my path
And my heart
Confident that new battles must be fought
To end wars we never thought could end.

Hellspawn steps up and swings his staff at the goblin, the green skinned creature dodges away, as Morosino continues to curl up in a ball. "Are dey dead yet?"

Ignoring the blood dripping down his face, Quentin attacks the remaining goblin next to him. The goblin falls face first in the sewage.

Attack vs Sewer Goblin(6) 5 damage

Sewer Goblin(6) Dead

Shannon Reaching into a side pocket, the bard slips a small nail file into his free hand, the one not carrying a potion. Though this doesn't appear to be the opportune time for a self-manicure, he nonetheless arms himself against hangnails. Or goblins. Whichever comes first. One sapphire blue orb of light brightens and skyrockets towards Quentin, illuminating his battle with the goblin as though a spotlight were upon him. Another drifts over Hellspawn and Killarny's heads, spotlighting their struggle against their own goblins. The third casually hovers over the slumbering goblins like pale moonlight. The man starts to sing.

"A gentle light yet shown
Lighting my path
And my heart
Confident that new battles must be fought
To end wars we never thought could end."

Killarny continues to swing at the goblins in front of him, slicing the goblin and his imaginary friend both in half.

Attack Vs Sewer Goblin(1) 2 Damage

Sewer Goblin(1) Dead

Ronwn says "Morosino, we need you. Which way are we to go? Be a brave lad - the men are finishing the goblins, but you can do something very important and lead us."

The boy replies. "Look for the mark, i think it was over there." he points to a recently slang goblin, its blood splashed all along the wall.

Trying not to panic over the knowledge that the Dottari are right on their tail, Shannon sweeps a kerchief from his sleeve and uses it to smear the goblin blood around the wall, expecting it to reveal the subtle grooves of a carved arrow or directional symbol more readily than the naked eye could see.