A few minor errors on this chart. The top 10 numbers need updating because those numbers look like last years, at the time when this was originally made. Also the dispute between Nintendo and Sony makes it sound like it was the Big N who stabbed Sony, when it was Sony who was greedy, yet both were equally at fault in the end.

Correction: While the Super Nintendo had Satellaview in 1995, the Mega Drive/Genesis had XBand in 1994 and SEGA Net Work System in 1990 (which admittedly only allowed downloading games, a service provided on the Atari 2600 as well). The XBand was designed to allow multiplayer with certain games on it’s service in a vein similar to the Satellaview. For the first TRUE online gamine, the SEGA Saturn featured that with the SEGA Netlink that only had a few games support it, but was comparable to PC Online gaming at the time, which neither the Satellaview nor the XBand could achieve to such a degree.

The Apple “gaming console” attempt is also missing. And also NVidia’s attempt, and certain Android Consoles.

Still interesting though. And… actually the NES (or Famicon) already offered attempts to go online, or at least use an additional data port for the (japan only, as usual) Disk Drive. Something which later turned into the SNES BroadcastSatellite Disk Drive system.