Which basically means things will possibly go wrong. I mean, why else would I put the word trusty in inverted commas?

Anyway the reason for this trip is the procurement of a Nintendo Mini SNES Classic, a sold-out item that I have managed to reserve at Micromania, in the Carrefour shopping centre in Bourges. It’s an in and out job, I just want my piece of retro-gaming nostalgia and then I’m out of there and back home, so I can get stuck into said bit of retro-gaming nostalgia. The journey there is trouble-free, it’s effectively a straight line, with the odd slight curve, and then a left turn at the end. Easy-peasy.

I’m out of the car, in the shopping centre and heading happily back to the car, hard-to-find gaming-system in hand before you can say ‘Well that was unexpectedly easy’. Then it all goes wrong.

I boot up the satnav, head out of the car-park and confidently press the ‘Go Home’ button. It’s not till I’m sat at the traffic lights that it dawns on me that something is wrong. It’s 10.30 a.m, it took me an hour to get here, so why is it now saying I won’t be home till 7.30 p.m? It’s saying that because I haven’t updated it since we moved to France, so it thinks ‘Go Home’ means home to West Yorkshire.

In England.

Doh!

So I frantically choose ‘recently found’ as I watch the traffic lights change, keeping one eye on the car behind me, which has taken up the standard French position of being just one inch from my rear bumper. He seems to be aware that there’s an Englishman in distress in this car. At least that’s what his eyes tell me. I can see all these nuances because he is parked an inch from my rear bumper. It’s standard practice in France you see.

New info input the satnav seems to take an age to ‘recalculate’. I love the way my satnav says this. It sounds like someone underwater. A lady underwater, maybe Aqua Marina from Stingray, a TV series with marionettes that I used to watch when I was young and we didn’t have Youtube. She was a mermaid who helped the main character defeat his nemesis. She must have made an impression because I can’t remember his name, or the main bad guy’s name. Although now I think about it I don’t think she could talk. So maybe not her.

As the lights change – giving me just enough time to receive updated information without causing my bumper-hugging friend behind me to actually attempt to mount my car – I follow the new route and pull a hasty right turn. Hasty, but not illegal. I’ve driven about 5 yards when the drowning-female-tones inform me that the route is once again being ‘recalculated’. I recognise this area though, I think to myself. I’ve had a bad Chinese buffet here*.

Then lady satnav makes me take a right turn and I’m in completely uncharted territory. I know now that I have to listen to her every command, because I’ve just remembered I forgot to bring my phone, and the scenery is starting to look a bit creepy.

Picture in your mind the locales used in The Texas Chainsaw Massacre, The Hills Have Eyes and, particularly, Deliverance. Transpose those locales to France – so basically take the yellow filter off the lens – and you can see why I’m getting worried. So many abandoned buildings. So many abandoned rusting cars. Who did they use to belong to? Did I see a curtain twitch in that window just then? Was that sunlight glinting off a shotgun’s barrel?

I once saw a film called Calvaire, set in rural France, about a traveller who breaks down and gets taken in by a local farmer. The local farmer gets confused, and thinks the traveller is his dead wife. Did I mention the traveller is actually a man? Hilarious scenes follow where the traveller is forced to dress like a woman, and a pig is raped. The theme seems to be that there’s nothing much to do in rural France, except rape pigs and then dress up stranded men like women. Oh and the traveller gets raped too.

I only watched it once.

So films like this plus my overactive imagination, as well as my complete lack of any means of communication – bar screaming – make me feel all kinds of worried. The roads get narrower and narrower, and the buildings look ever more sinister.

Satnavs always do this to me. A straightforward route to wherever I’m going is followed with a ‘scenic route’ on the way back. The worst one was one in the UK, when I was driving to Wales. That journey involved lots of animal skulls, men with few teeth, and a road that would have been better suited to rally-driving. I think satnav manufacturers are actually angry farmers, who try to make people drive down their windy roads, so that they can accidentally run them over in their cars with their tractors.

Like I said, I’ve got an overactive imagination.

Just as I’m despairing of ever getting out of this rural hell, and begin thinking that I actually died back at the traffic lights, and am in a hell of rusting tractors and scared-looking farm animals, the satnav tells me to turn right and I see a vision: the main road home. I breathe a sigh of relief as I head back down this familiar road, winding the window down (something I was loathe to do ten minutes earlier) so that the sweat down my back can dry.

I smile at the driver behind me, as I drive home, imagining him smiling back at me. Actually I don’t have to imagine it, I can see it. He’s a she, and she’s not smiling. I know this because she’s driving an inch from my rear bumper. It’s standard practice in France you see…

*I have yet to have a good Chinese in France. They are edible, and you can’t really complain, but it’s a bit like that scene in The Fly, where he puts a cut of meat in the teleporter, cooks it, and then invites his lady-friend to try it, and compare it with a non-teleported piece of meat. One’s fine the other one tastes synthetic. Well that’s how I always think of Chinese restaurants in France, when comparing them to the UK ones.

December 2011, I’m flicking my WiiMote around in order to make my onscreen character – Link – defeat Ganon. The game I’m playing is Skyward Sword the swansong for the Wii console, and a fitting game for me to play to completion. The game concerns Link’s ongoing efforts to save the land of Hyrule from the main bad-guy, the aforementioned Ganon.

My almost-one-year-old son has been avidly watching me play it, which is fine as it’s a fairly cartoony, non-violent game (well, there are monsters to kill, but they aren’t gruesome kills, and there’s no blood). His big eyes follow my every move and, when I nip for a cup of tea, or to the toilet, I often return to find him waving the WiiMote at the screen. It’s a great moment when I finally defeat Ganon and give my son a cuddle, knowing I’ll never forget this moment.

Jump forward to 2017, my son is now 6-and-a-half and has his own gaming system, the Wii’s successor, the Nintendo WiiU. I say it’s his, but I bought it for myself, so he’s effectively stolen it from me, in that way that kids do. I don’t mind though, because I’ve bought myself a Nintendo Switch (which he will inevitably steal from me one day down the line). The one thing these two systems have in common? Zelda: Breath Of The Wild.

In a move that apes Nintendo’s previous one, this game is the swansong for the WiiU, but also a launch title for the Switch. It’s also an incredibly bonding experience for me and my son. He’s now of an age where he can play these games and understand most – if not all – of the game mechanics. Some of it is lost on him – the reams and reams of text detailing the various quests clearly go over his head. But that’s where daddy comes in.

As I am playing the game at the same time as he is – and am further ahead too – I’m always on hand to offer him guidance when he gets stuck. He talks about it nonstop, from the moment he wakes up, till the moment he goes to bed. I personally have no problem whatsoever with this, but it can wear on his mother’s nerves, as he is effectively speaking a different language to her when he talks about the game.

It’s incredible how far he’s come since those days back in 2011, when he was merely an observer. Indeed he’s even teaching me a few tricks; it’s like having a mini co-pilot. These games aren’t released very often, so I’m savouring it, trying to make it last. I can see he wants to rush through though, but thankfully his lack of grasping the finer details means that I can slow the pace down.

His time on the game is monitored (I fully believe that he would play it from sun-up to sun-down if he could) and it’s taken away if he misbehaves. I’m a parent who believes that gaming, in reasonable doses, is not only a positive thing for kids but beneficial too. Gaming is much more interactive than just watching a film, or a TV series. It also enhances hand-eye coordination and improves fine-motor skills.

I love the discussions we have, the thousand-and-one questions he hurls at me every day, the many, many drawings he does, of the many, many characters in the game. He’s even created pictorial books – yes, books! – detailing the adventures he’s undertaken in the game. When he himself runs out of steam, or finds a certain character a bit too difficult to draw, then he calls on me to aid him (I’m OK at tracing but have no real natural talent, my son does though, he has a certain style that I think is fantastic).

It’s a fantastic thing to see, his big eyes shining with awe as he talks about his latest run-in with one of the game’s baddies. The many fist-bumps we share with each other when one, or the other, solves a riddle, or defeats a particularly troublesome baddie. He’s got a lot of patience too, for a six-year-old, I’ve yet to see him get angry. Whenever he gets defeated – even if it’s for the 20th time – he simply dusts himself off (metaphorically speaking) and gets stuck right back in.

It won’t be long though before we meet Ganon, and defeat him, bringing this fantastic game to an end. This time however we won’t only do it together, but also together: he on his system and me on mine.

Then it will just be a case of waiting another 5 years or so for the next instalment…then I’m fairly sure he will be the master, and I the apprentice…

I invested in a Nintendo Switch at launch – yes I actually managed to get one! – as the only way I can play games these days is in a portable form. This is mainly due to the TV being used for family viewing – shows, films etc. Playing games has to fit around my other duties – and never the other way around.

It was supposed to just be my domain – mine alone. However my children soon persuaded me into letting them have a go. One thing that I love about Nintendo is that, by and large, their games are wholesome, I don’t have to worry about my children seeing or hearing anything they shouldn’t. This even extends to their online gaming, players are not allowed to speak to each other, just select from a set of pleasant phrases.

My children’s choice for gaming tonight? Mario Kart 8 Deluxe. I must admit to initially dismissing this as a lazy port from the WiiU, Nintendo’s ‘failed’ system (though I’d argue against that, we have one in the house and my son loves it). However I have grown to love it over the last week or so, a love that quickly spread to my kids.

How did they get on? Well see for yourselves as I give a brief description of their playing styles:

This goes on throughout the match, he does not close his mouth at all – except for a ten minute break where his tooth falls out (due to natural causes I might add, it’s been wobbling for a while).

My Daughter

(reverses slowly in a circle, holding one solitary banana skin)

”

Stays absolutely silent throughout and, I think, the other players take pity on her, as she still has four of her five balloons left at the end of the battle.

RESULT: TIE

We had a great time playing it together, it’s a top system and I can see it becoming more integrated into family life. Not just now though, the Switch is a somewhat ‘fragile’ system and so not one that can be left alone with a very active 3 and 6 year-old. For now it will just be the odd supervised bit of fun…and the rest of the time? It will be mine..(does best Bowser impersonation) ALL MINE! BWA HA HA!!