Good show Steve, but one thing: You totally butchered Hydromancerx's name! Shame on youuuu... It's such a simple name!

Yeah, I'm going to stop trying to pronounce strange names from now on...

I wouldn't stop, maybe people with strange names should tell you how to phonetically say it. Your not a mind reader, I wouldn't be able to pronounce it either. No big deal. Btw... I think huggkruka was sort of teasing you.

oh, i'm listening right now to your retro review. you made a (common) mistake when you said the infiniti engine was developed for baldur's gate 1. it was actually developed for fallout 1, but they did modify it to a degree for BG1.

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oh, i'm listening right now to your retro review. you made a (common) mistake when you said the infiniti engine was developed for baldur's gate 1. it was actually developed for fallout 1, but they did modify it to a degree for BG1.

Are you sure? I haven't heard that before, but the two games to look similar so it is possible.

FYI, here is a nice little summary of the Infinity Engine (oh how I miss you) and its use over the years:

I really enjoyed the podcast. Thank you Steve for a great answer to both of my questions.

I really loved my Amiga 500. You are absolutely right, it was light years ahead of all other gaming rigs and consoles. Games like Shadow of the Beast (one of the best scrollers ever), Barbarian, Battlechess, Defender of the Crown (awesome game), Dragons Lair, Dungeon Master, if you like aircraft sims Amiga had a ton of great ones, Kings Quests (all Sierra adventure games), Sim City, Sinbad (great game), Test Drive...

Those are just a few from hundreds that were amazing games. I remember logging so many hours into Defenders of the Crown, Shadow of the Beast, and Sierra's Quest series...ah man.

My well-off buddy had an Amiga 4000. This was like the super computer of the time. In fact, if you remember they use to use the Amiga 4000 to do all of the best CGI and SFx of that era. Sea Quest, Star Treks...they used (I'm sure you recall) the program bundle called "Video Toaster." Video Toaster consisted of a hardy video editing bundle, along with the original Lightwave 3d app. Ah man...boy was that program difficult to use (and crazy expensive). But this is what got me into 3D art. Now I work with Max and Maya...it's undbelievable how much easier these new programs are compared to Video Toaster.

Anyhow. Thanks for playing my audio question...good show. And I look forward to the next cast.

i followed the development of BG1. the developers said themselves they got the infinity engine from fallout.

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Steve, you mentioned that you were kinda not overly impressed with the launch games for the Xbox 360.

The Xbox 360 releases here in March (New Zealand) and there are going to be a few more games available to play (see NZ store - http://www.gpstore.co.nz/Games/Xbox-360/). Can you recommend two of your favorite titles so far (even with press demos or videos you have seen – such as Ghost Recon or Battlefield 2) that you have played on the 360?

I have quite a dilemma in terms of whether to wait a little longer or buy it straight at launch with 2 titles...

GREAT SHOW MAN! Loving it, listen to your show while I work. I play my DS more than my Xbox now, which in my wildest dreams I would have never imagined.

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Imagine that. Someone who doesn't live near New York thinks Steve has an accent. What is this world coming to.

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