One of the staples of Final Fantasy is the existence of large creatures or figures who can be summoned to the battle field. Sometimes they can only be called by one person of the summoner job class, sometimes they can be called by any character. Each one does something different (healing, attacking, casting defensive spells, causing status ailments, etc.). Their actions are always powerful, but also have a cost (magic points, time, limitations on how often they can be called, etc.). The Japanese name for these things, by the way, is usually shokanjuu or 'Summoned Creatures', although in FF4 and FF6 they were called genjuu or 'Phantom Creatures'). In English translations, their nomenclature differs from game to game. Here's a brief list: FF5: Summons, FF6: Espers, FF7: Summons, FF8: Guardian Forces or GFs, FF9: Eidolons, FF10: Aeons, FF11: Avatars, FF12: Espers. In the FF community, they are typically called Summons.

NOTE: In FFTA, there are two types of summoned creatures - typical ones like Ifrit and Shiva that are called by the summoner, and totemas which can be called on by any character, which attack all enemies on the battle field. The totema summoned depends on the race of the caller, of which there are five. The totemas can also be found under FFTA Characters.

NOTE: In FF12, the Zodiac creatures are the summons, rather than regular monsters from past games. However, airships and other mechanical devices have the names of the "regular" summons (like Ifrit and Shiva). To further confuse things, FF12RW's Espers include both the zodiac creatures and regular summons.

This fish-like beast is the second most powerful Aeon in FF10, and is Seymour's mother's fayth. It can cause instant death with normal attacks. Though it is mostly used against you throughout the game, it can become yours through a side-quest.

This is the most powerful summon of FF9. The long introduction sequence (straight out of Transformers) involves it coming in as a huge dragon-headed airship, and changing into a vaguely robotic humanoid. It pounds the enemy repeatedly with Shadow damage.

The Queen of the Summoned Monsters, Asura gives one of three effects depending on which face she displays. She either heals the party, gives Protect status, or casts Raise (Life). In FF2 (NA) there was no Protect status, so that effect was replaced with a stronger healing spell.

Stray is a cat who walks (on two legs in boots) across the enemy and causes confusion (as a walking cat would). Its Japanese name, "Cait Sith", was also used as a Coeurl-like creature in FF4 and a character in FF7 (see also FF7 Characters).

The ultimate Summon in FF6 and FF7. In FF6, Crusader consists of three knights who attacked for non-elemental damage. Unfortunately, the attack damaged allies as well. In FF7, there are thirteen different knights, based on King Arthur's Knights of the Round Table (hence the name) that cause an insane amount of damage which is only useful for fighting the optional bosses. The different knights fly through a psychedelic background and slice and dice the enemy using multiple weapons.

This summon looks very much like a winged demon from hell and bears a slight resemblance to Chaos (see FF1 and FF7). He emerges from a ball of liquid blackness, doles out gravity-based damage (one of the only summons who do), and transforms into a flock of bats that fly away.

FF12-Diabolos (ENEMY)Though not directly related to the Diablos summon, it does share a few characteristics.CP: What strange Change does Magicite work on creatures, a perfect Example being this Gargoyle of the Lhusu Mines. Its Form inspired the commonly held Misconception in Bhujerba that the Creatures in its Magicite mines are Visitors from an Otherworld.

Most people have no idea WHAT Eden is is, though some postulate that it is the Garden of the future (which would fit in with the name, as in the Garden of Eden). It looks like a giant spaceship which blasts the enemy into a black hole.

As a summon in FF7, Hades is a skeleton-man, cloaked in a black robe, who stirs a cauldron and spills it on the enemy, causing status effects and damage. For information about Hades as a monster, see Hades.

Translated as Hydra in the English version of FF5, Faris's childhood dragon friend piloted her ship until the loyal dragon died in battle with a monster. Her soul returns to help out by using a Thunderstorm attack.

FF12-IxionA Rank VI mark in the Pharos at Ridorana. CP: Being a variety of Nightmare, oft told of Legends of Ridorana. Having the power to turn the Dreams of Men to Terrors, then feeding off its Victims' Anguish.

This creature resembles a kind of sheep which casts Regen on the party. Kylin from SaGa Frontier may be the same character. In FF11, it is a manticore "god" that appears when the seals of the other four "gods" are used.

The Magus Sisters consist of Cindy (the fat one), Sandy (the tall one), and Mindy (the small one). In Japan, they are known as Mag, Dog, and Rag. They are enemies in FF4, but return in FF10 as summons (in insect costumes for some reason). They're nearly impossible to defeat because of the way they complement each other with healing, status effects, and physical attacks. They cannot be defeated until all three of them are down, but their Overdrive requires the trio to be active with full overdrives. You can't command them to use specific actions, but you can "suggest" what you want them to do. They're pretty smart, though, and incredibly powerful (as long as they're not "taking a break")!

The Moomba is actually a species in FF8 and, like MiniMog, can only be summoned by using an item gained from the PocketStation accessory. He does non-elemental damage. See Species for more information.

In FF6, you are given a choice between Ragnarok the sword (see weapons) and Ragnarok the summon. The summon looks like a sword and turns one enemy into an item. It also teaches the Ultima spell. (See also Transportation for info on the Ragnarok of FF8.)

FF12 - TransportationThe Draklor CB56 Remora Fighter is one of the airships Reks fights with Basch in the introduction. CP: Small fighter airship of the Imperial army. Gun turrets placed on the keel, and turrets on the deck make this an effective weapon against air and ground threats. A mainstay of the Imperial Armored Forces together with the newer *CB58 Valfarre* fighter. The initials of the craft's designer, Dr. Cid, and the year of its production adorn the hull.

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