Rocket League Adds 10 Million More Players in Just 8 Months

Nothing stops this rocket-boosted train. Nearly two years after its release, millions of new players are finding out what they have been missing. Psyonix announced a new milestone this week. The Rocket League community is now 30+ million strong.

More like Calculated! Rocket League is the culmination of Psyonix believing in an idea. No one played the original, Supersonic Acrobatic Rocket-Powered Battle-Cars. But Rocket League? I’m approaching 200 hours on Steam with another 100+ on Xbox One. I can’t get enough of it.

Even in this new golden age of gaming, Rocket League pulls me away from my once favorite games. Battlefield 1? Pfft. I’ve got crazy aerial goals and sick saves to do. The Witcher 3? It’s still waiting to be beat. Rocket League is pure fun. Not a week goes by where I don’t fire up it for some 2v2 or 3v3 goodness.

Millions more soon?

Rocket League will likely continue its solid growth where it’s currently available. And it’s about to expand in a big way. Rocket League will make its China debut with the help of Tencent. Can Rocket League capture the biggest gaming audience out there? That 30 million could see a much bigger bump very soon.

UPDATE 4/20/17: Psyonix issued a press release today announcing their partnership with Tencent to bring Rocket League to China. One big change with China’s market is the game is going free-to-play. Items can then be purchased via microtransactions. Look for Rocket League’s player count to soar in a big way.

What new Rocket League mode would you like to see?

4v4 is already mayhem, but it would be cool to see Psyonix develop a bigger arena and crank the player count up. Imagine 8v8! Yeah, it’s absurd – but I would play it just for the sheer craziness of watching 16 cars fly towards one ball.

Mini-games would be cool too. Toss in a home-run derby. Whatever the devs end up deciding next, it’ll be cool. You can’t beat quality free updates with cosmetic microtransactions. Hell, I go out of my way to purchase a new car to support them. The game (and the support) is that good.

The story of Rocket League

Noclip’s Rocket League documentary is criminally under watched. Watch how one of the best multiplayer games in years evolved from a mode in Unreal Tournament 2004 to one of the top Steam games today.

Here’s Part 1.

And Part 2.

And a lengthy chat with the man behind the music of Rocket League, Mike Ault.