Biggest Changes to Healers in Classic WoW if You've Played BFA

Welcome to our overview of the biggest changes to healer classes in Classic WoW as compared to Battle for Azeroth! While healers have been around since vanilla, much has changed over 15 years. If you've been playing BFA without any Vanilla experience but want to get into Classic, or are a Vanilla vet that wants a refresher course, these are the largest changes to healers you should know about.\r\rBefore we get into the differences, we wanted to highlight our Classic Healing Class Guides:\r\rDruid\rPaladin\rPriest\r\rShaman\r\r\r\r\rAvailable Classes and Races\r\rThere are fewer races and classes available in Classic WoW--no Allied Races, Goblins, Worgen, Draenei, Blood Elves, or Pandaren. In addition, some healers did not have access to as many original races in Classic WoW:\r\rDruids cannot be Trolls\rPaladins cannot be Tauren\rPriests cannot be Gnomes or Tauren\rShaman cannot be Dwarves\r\rEach faction only had access to three healing types, as Paladins were unique to Alliance, and Shaman were unique to Horde. Without the addition of Pandaren, there are no Monk healers in Classic WoW as well.\r\rPriests in Classic WoW also received two additional abilities based on their race, the most memorable being Защита от страха for Dwarf Priests.\r\rClass Quests\rEach class in Classic WoW has a series of class-specific quests with notable rewards, emphasizing the identity of their particular role. These can teach new abilities such as Водный облик or useful gear like Боевая перчатка Веригана. Every class has a special questline that will take them into Sunken Temple at higher levels.\r\rPriests also have the famous questline for Благодарение\/Анафема. You can learn how to acquire this item in our strategy guide.\r\r\rDownranking\rMany class abilities have multiple ranks in Classic WoW. Each rank of a spell has an increased base healing amount, as well as mana cost.\r\rWhile the max rank may be the most "powerful," there are reasons for healers to use weaker spells, such as conserving mana or casting spells faster.\r\rTo learn about the details of down-ranking and what spells are commonly downranked for healers, check out our Classic Down-Ranking Guide.\r\rGearing\rAs there was no bonus for using a particular armor type, many healers gravitated towards cloth armor pieces in vanilla WoW as it provided the best itemization. For example, Druids and Paladins want Зеленая линза with the +Healing affix, a cloth helm, because of how powerful the +Healing stat is.\r\rTier sets in vanilla were also hit-or-miss, providing bonuses that were somewhat useful to all roles, instead of bonuses that changed per specialization. \r\rCollecting gear overall in Classic will require a different mentality than BFA, as nothing can Titanforge. This means you will be working towards a clear Best-in-Slot set, targeting certain bosses for their drops.\r\rCheck out our BiS guides for more details:\r\rDruid\rPaladin\rPriest\r\rShaman\r\r\r\r\rPaladin Buffs and Debuffs\rPaladins in Classic WoW were basically buff-bots, as each Greater Blessing lasts 15 minutes, and Великое благословение могущества and Благословение королей are huge for damage, mana gain, and survivability in a raid. \r\rPaladins also provided useful debuffs to apply to bosses: Печать Cвета or Печать мудрости. As bosses could only have sixteen debuffs active concurrently, raids had to plan what debuffs they wanted active--and what abilities players needed to avoid casting, to avoid knocking valuable debuffs off. Learn more in our Debuff Management Guide.\r\rDon't forget that Paladins are only available to the Alliance!\r\r\rReagents\rPlayers needed to carry around reagents to cast certain spells. No reagents, no spell!\r\rSome notable reagents include Священная свеча for Молитва Стойкости, Семена железного дерева for Возрождение, and Знак королей for greater blessings.\r\rResurrection\rResurrection was more limited in Classic WoW. There was no mass resurrection ability and not all classes could resurrect other individual players.\r\rOnly three classes are able to resurrect out of combat:\rPaladin: Искупление\rPriest: Воскрешение\rShaman: Дух предков\r\rThese resurrections were done one-by-one, leading healers to frequently stop and drink for mana before resurrecting more raid members.\r\rTo cut down on time running back between wipes, healers were usually given Создание крупного камня души so they could pop up after a wipe and resurrect everyone. While riskier, Hunters could also use Притвориться мертвым to survive a wipe, and attempt to use Гоблинский кабельный макси-дефибриллятор on a healer.\r\rКарта Новолуния: Круговерть Пустоты, coming in Phase 3, was also a useful self-resurrection trinket for healers.\r\rWhile Druids could not resurrect other players out-of-combat, they had Возрождение, the original in-combat battle rez.\r\r\rShaman Totems\rShamans in Classic woW were limited to the Horde, and were valuable due to the powerful variety of buffs provided by their totems. However, totem buffs were not raid-wide as they are in Battle for Azeroth. This led to multiple Shamans needed to buff different parties in a 40-player raid.\r\rAs Paladins were exclusive to the Alliance, Horde did not benefit from the threat-reduction ability Благословение спасения. Horde Shamans instead had to drop Тотем безветрия to reduce threat. However, as this is classified as the same type of totem as Тотем неистовства ветра, players had to totem-twist every few seconds in order to keep all buffs up.\r\rLearn more about Shaman Totems in the Totems and Twisting Guide.\r\rStats\rOver the years, many stats have been added and removed to World of Warcraft. While Mastery and Versatility were not present in Classic WoW, there are many stats modern players will be unfamiliar with when playing Classic.\r\rOur Classic WoW Stats Guide describes all stats in a bit more detail. Some things to be aware of as a healer:\rWhile +Spellpower increased damage and healing, +Healing was sometimes a unique stat.\rCritical strike, haste, and hit were around in Classic, but they were split between melee and spell variants.\rMitigation stats like resistances were important to surviving encounters like Ragnaros and Huhuran.\r\r\r\r\r\r\rTalents\rThe talent system went through a major overhaul ever since Vanilla. In Battle for Azeroth, instead of having three trees of talents with mostly small tuning pieces, you must choose your specialization, which then unlocks the core abilities and traits of it. You can preview the vanilla talents in our Classic Talent Calculator.\r\rIn Battle for Azeroth, you can change your specialization at any time, without any cost, as long as you're out of combat. In order to change talents, you must be out of combat and you either need to be in a resting zone, like a major city or inn or to be under the effect of special items that allow you to change talents on the fly, like special Tomes.\r\rIn Classic WoW, players must visit a Class Trainer in order to change their talent tree selections. This process has a cost attached to it, which starts as a small fee but increases every time you perform it, up to a cap of . This cost is reduced by per month, to a minimum of . Therefore, players generally stick with one talent build as they level, instead of constantly swapping. \r\rHowever, class specialization trees are less niche in Classic than they are in BFA; it's not uncommon to see someone with points in a DPS tree tank, or other hybrid builds of multiple specs. \r\rAs for class abilities, they are awarded automatically as you level up in BFA, but in Classic, you must go back to your trainer to learn them at various levels. Many abilities also have ranks, with higher ranks providing stronger versions of an ability, although some healers may want to purposely downrank for various reasons.

Комментарий от aaaaabbbbbcccccc

Комментарий от Grim32

I thought the thumbnail was a squirrel, and I was deeply confused.\r\rGood guide for healers as I never healed in classic.

Комментарий от zequill

on 2019-08-24T10:05:12-05:00

What didn't change : You will be blame if a dps die from standing in fire.

Комментарий от NotAWoWAcctAdmin

on 2019-08-24T10:13:33-05:00

I'll comment that with 2 words:\rNo changes.

Комментарий от Shenzi

on 2019-08-24T10:55:04-05:00

Nothing can Titanforge. This means you will be working towards a clear Best-in-Slot set, targeting certain bosses for their drops.\r\rMiss this so much.

Комментарий от Shirubia

on 2019-08-24T12:32:27-05:00

One thing I don\u2019t see you mentioned here it\u2019s the mana regeneration (which worked a bit differently in vanilla). If you cast a spell, you don\u2019t start to regenerate mana until a couple of seconds later so most of the time you would start casting a spell and cancel at the last second if you noticed the tank didn\u2019t need a heal at all in order to conserve mana (Yes, you had talents but most of them were only a small help and you still had to conserve your mana).\r\rAnd potions were not limited to one per battle. They had a two minute CD and some consumables like Dark\/Demonic runes and Run Tum Tubers didn\u2019t share CD, so you could use one each minute or so.

Комментарий от helladin

Комментарий от Helore

on 2019-08-24T14:09:42-05:00

race class ability like vanilla happen like undead priest have devour plauge but dwarf had fear ward\r\rIt's listed in the article\r\r\rPriests in Classic WoW also received two additional abilities based on their race, the most memorable being Fear Ward for Dwarf Priests.

Комментарий от scorcher64

on 2019-08-24T20:39:07-05:00

I can't remember - was gear with "mp5" in vanilla or did it come in BC?

Комментарий от Welune

on 2019-08-25T08:55:29-05:00

I can't remember - was gear with "mp5" in vanilla or did it come in BC?Diremaul. Coming in Phase Two.

Комментарий от akedalmans

on 2019-08-25T16:35:14-05:00

I so miss that 5sr. Didnt play much in vanilla though, but Burning Crusade. Remember hotting up everything as druid then waiting thoose 5 seconds untill mana regen kicked in. Then regenning some mana while hots doing work.

Комментарий от Marloss

on 2019-09-03T03:59:03-05:00

One thing I don\u2019t see you mentioned here it\u2019s the mana regeneration (which worked a bit differently in vanilla). If you cast a spell, you don\u2019t start to regenerate mana until a couple of seconds later so most of the time you would start casting a spell and cancel at the last second if you noticed the tank didn\u2019t need a heal at all in order to conserve mana (Yes, you had talents but most of them were only a small help and you still had to conserve your mana).\rI also expected to see this. It's a pretty significant difference in healer playstyle. Mana doesn't start to regenerate until five seconds after your last mana-costing spell, I believe.