Prot Paladin Boss by Boss Tips

Antorus, the Burning Throne

There must always be a tank in melee range else the boss will pulse out AoE damage on the raid (the only exception to this is when is cast or when you have )

Tank Assignments

Your job on this fight is purely to have a tank in melee range at all times (except for or when you have )

During intermissions, avoid the huge beams from the boss.

Paladin Tanking Stuff

You can use + to negate the artillery strikes and stand in place (still be away from others) - Mythic also works for empowered soak

Recommended Talents: (Defensive) , ,

Positioning/Things to Know

Keep the bosses 40y from each other (else they both get +100% dmg)

/ hits in a 25y cone, be careful where you point the boss!

Tanking Notes

There is no tank swap on this fight

Follow the dog you have been assigned to, at 50% this will change

Tank Assignments

Have some form of mitigation up for (Shatug) or (F'harg) as this is a heavy hitting ability.

You CAN be targeted by the fire lines from F'harg as a tank, so be aware of this and point it away from your raid clump.

Paladin Tanking Stuff

Recommended Talents: (Defensive) /Class Ring +

removes the slow but not the fear. makes you immune to fear (but not others).

Positioning/Things to Know

It's easier to just tank the boss outside their respective pod

Always keep the boss faced away from the raid (does conal attack)

Tanking Notes

Swap on 2 stacks of the debuff

It's is vital that you have active mitigation/a cooldown up for the 2nd hit.

Tank Assignments

There are three boses in this encounter, however only one is active at a time. First is the boss straight ahead as you enter, next is the boss to the right as you enter, after that is left and this cycles until they run out of HP.

If you spot that a beacon is far away from your location, pre move the boss closer to it so that you and your melee don't have to move as far.

Paladin Tanking Stuff

Recommended Talents: (Defensive) ,

Might be useful to have a mouseover macro to assist with interrupts.

Positioning/Things to Know

Keep the boss on the opposite side from the next portal (to not clip people coming out of them)

Avoid taking too many stacks of , as when your debuff expires "" hits the raid and it's based on your stacks.

Tanking Notes

You can swap at 2 stacks of , however being in the portal may not make this a possibility every time.

Keep the boss near the OPPOSITE portal.

Tank Assignments

Portal spawns are Red (90% HP) --> Green (60%) --> Purple (30%).

After the each portal the boss is able to summon adds onto the platform, tunnel them ASAP.

Paladin Tanking Stuff

Recommended Talents: (Defensive) , ,

Positioning/Things to Know

You have an extra action button that gives you temporary flight. Click it again to pick where to land (Heroic Leap)

Fel-Infused Destructors need to be tanked (else they hit Eonar)

Tanking Notes

Keep Fel-Powered Purifiers Away from everything else.

When a Fel-Infused Destructor is up, this MUST be tanked and interupted!

Tank Assignments

Fel-Powered Purifiers will do an AoE giving CC immunity to all adds within 20y

Fel-Charged Obfuscator makes all the adds nearby invisible. This has enhanced priority to be killed. (IMMUNE TO CC)

Paladin Tanking Stuff

Recommended Talents: (Defensive)

Positioning/Things to Know

Don't step on mines, tripwires or runes.

Avoid the sleep canisters

Tanking Notes

Swap on 4 stacks for phase 1, and 2 stacks for phase 2

In phase 3, the debuffs are permanent.

Tank Assignments

Intermissions at 66% and 33%. Mythic: Transitions are every 20%.

The mines in intermission ping you away and do damage. The runes do an AoE stun. The trip wires do AoE damage.

Paladin Tanking Stuff

Recommended Talents: (Defensive) , , (Cavileer)

allows you to "block" Shrapnel Blast bleed. You can block sever (only the up front damage)

Positioning/Things to Know

has a 5y splash around you. BE ALONE FOR IT.

Soak the bombs away from the raid by running into them.

Tanking Notes

The beam will 1 shot you, don't be in it!

Swap on each cast of ""

Tank Assignments

The active tank should not be near anyone else as the "" does a 5y splash.

When soaking a purple orb, soak it away from the raid (damage drops off with distance)

Paladin Tanking Stuff

Recommended Talents: (Defensive) ,

Positioning/Things to Know

When you take any shadow damage you are immune to healing for 7s

Position yourselves so that you are within 8y, but both not in front -->

Tanking Notes

When the boss gets near/at 100 energy, have mit up.

The boss will do a , after which you'll be heal immune

Tank Assignments

Be sure you are always within 8y of another player, else you will be hit by "" and take shadow damage

Heroic/Mythic: The boss changes his auras throughout the encounter. Changing Auras every 2mins in this order Fire --> Frost --> Fel --> Shadow

Paladin Tanking Stuff

Recommended Talents: (Defensive) , ,

You can immune off the heal immunity with . You can also cast on a necrotic player to prevent all damage + heal immunity)

Positioning/Things to Know

Get to the safe spot during the

Move out of spinning swords

Tanking Notes

Noura + Dima apply stacking debuffs to their target. Swap when it's high. Some tanks can easily take more than others. Swap ~every stack for , and ~3/4 stacks of

Tank Assignments

Bosses swap at ~65% and ~40%. You start with Shadow + Fire, and then Shadow + Frost and finally Frost + Fire.

Amanthul: DPS an add down before it finishes its cast, if it finishes its cast it heals to full. Pick one and kill it (or two), don't split dps evenly on all 4.Khaz'goroth: Avoid the middle and kill adds.Norgannon: Root/stun/freeze/grip/pushback the adds.Golganneth: Spread 2y and kill adds.

Paladin Tanking Stuff

Recommended Talents: (Defensive) , ,

can be removed with freedom (does not negate the damage). goes to another target if you spellward.

Positioning/Things to Know

At 100 energy the boss will do a 5 cast combo which needs to be handled by both tanks:

After each hit the debuff "" will be applied which denotes a tank swap. ~5/6 stacks was the "sweet" spot however casts may interrupt this as it's based on melee swings

The boss will hit the nearest target to the main tank

Tank Assignments

Ensure both tanks are nearby during the normal tanking phase

When the boss does his combo, follow your assignments and stack with raid if you are not actively tanking at the time

Paladin Tanking Stuff

Recommended Talents: (Defensive) , ,

Positioning/Things to Know

Swap on each 2nd stack of scythe.

Do NOT stand in front unless you are the active tank

Tanking Notes

When tanking adds, keep them apart from each other, and other adds

In last phase, stacks are permanent, so keep the boss until you die

Tank Assignments

A tank will also get a buff that allows them to split damage. You can use this to assist the player who is running (It's not 100% reliable though). Orb 1 = Tank at P2 Start. Orb 2 = Other Tank. Orb 3 = Other Tank. Orb 4 = Tank at P2 Start

If the sword add is within 20y of another add they will gain +20% dmg from his periodic cast.

Paladin Tanking Stuff

Recommended Talents: (Defensive) , ,

You can help the runners with (and you're with them) or (put on them) as its Shadow damage

Click extra action button before you get full torment. Pick up orbs to reduce torment and leave when empty.

Tanking Notes

The tank swap here is determined by the torment bar.

If you 3 tank, 1 is on interrupt duty, 1 is on the boss, 1 is inside.

If 2 tanking, clear inside room before swapping.

Go in at like 70% ish Torment

Tank Assignments

Artigan Tank: You drag this boss to and from Belac for cleave DPS. Make sure it's faced away from other people as it's cleave attacks give targets Torment.

Belac "Tank": This boss isn't actually tankable, nor does he do any melee swings, it's all magic, you're just here as an interrupt bot. If Belac has Fel Squall on it, you will gain torment per hit you do to him. Swap off him when it's up.

Cage Tank:Once inside the cage, there will be an add (with a ridiculous amount of hp). Damaging it makes it drops orbs which drops your torment level. When it's at 0 you can use the button to leave.

The strategy here is to rotate based on torment levels, so when Artigan Tank needs to go inside, Belac moves to Artigan, Cage can either stay inside or move to Belac.

Paladin Tanking Stuff

Spellwarding can prevent stacks from the cage debuff being applied

Divine Shield can be used to remove stacks from being in the cage (and prevent application)

After bonesaw use AD - the melee hit here is enough to kill you if you don't have SoTR so play safe and use AD

Hydra Shot - Does damage that cleaves from the boss to the target. Soak in a line. Be spread around the boss in 4 groups ideally.

Kill adds between boss + tornadoes

Tornadoes will spawn from one edge of the room AND GO FROM ONE SIDE TO THE OTHER, The puddles the eels leave behind soak the tornado. Be behind these to create a "gap"

Tanking Notes

Tank swap when you receive the shadow debuff (causes physical damage to spread to raid)

Tank WITH the debuff tanks adds on the boss for cleave. Either drag out when low, or just move the boss when they die

The murlocs are threat based, but do not seem to abide by the tank threat modifier so you need to do some damage on them to gain threat on them.

Tank Assignments

Phase 1:Adds spawn, and cling to players. They deal ALOT of dmg to people they attach to. If you see a Jellyfish on the floor, go in it to get the add off you (OT picks them up).If you're tanking the adds move out when they're low to put a puddle down to absorb a tornado.

Phase 2:A new boss enters the fight and spawns puddles around the room. Soak these puddles by running into them and move to the new boss. (Should be mostly done by DPS)He will do a suck in phase (anyone within 15y is dead). Once he eats 3 puddles, he goes away. (5 in mythic)

New boss gets angry and starts slamming their tentacle, which covers a straight line across the room (Think Star Augur - P3 Mythic Eye)

Phase 3:Boss stops doing the draw in ability, but goes back to doing tornadoes. There are no more jellyfish so its a soft enrage.

Paladin Tanking Stuff

There is a lot of raid damage going on here, keep an eye on your raid frames and save people with HoTP.

The tornadoes deal physical damage, if you see someone caught with their pants down, BoP them.

All Phases:When you move from light/dark you take damage (based on stacks). If you get a debuff, it can be removed by changing side.

Phase 2 only: The boss spawns an add that needs to be tanked on the boss (for cleave). When it's below 30% hard swap to it (your dps counts).

Tanking Notes

P1 - Swap after each glaive, remove debuff by triggering a swap.

P2 - OT grabs add and tanks it on boss

P3 - Swap when stacks are high (2+)

Tank Assignments

Phase 1 (100%) - Tank will get a glaive on them (tank swap mechanic of the phase - move over the line to clear the debuff). Move out of the volley if it's cast near you

Phase 2 (70%) - Boss summons an add, cleave it down to 30%. When it's at 30% it starts to do pulsing raid damage. Nuke it down. The boss will target a ranged player and throw a glaive out to them which bounces back, don't be on this.

Phase 3 (40%) - Boss puts a "Beacon" on a raid member. When that beacon expires that area is gets silence patches in it. Watch out for this. Tank swap mechanic with the dot from the boss, you will swap when your stacks get high (2+).

Paladin Tanking Stuff

There is a lot of raid damage going on here, keep an eye on your raid frames and save people with HoTP.

The boss assigns the raid to Fel/Holy with a debuff - Move to the correct side. Tank debuffs are done by taking hits (Similar to Xhul'Horac)

If you are in contact with the other debuff you will become a bomb. Jump into the well in the middle ~1.5s before this runs out.

On transition, collect orbs that correlate to your colour.

Each orb increases damage and healing.

Tanking Notes

Fel and Holy tanks on opposite sides

Swap when maiden changes hammers (Think Xhul'horac).

Jump in well if your debuff mixes ~1.5s before explosion

PRO TIP: You get pinged towards where your BACK is facing. i.e. if you run forward into the well, you get bounced back at the boss

Tank Assignments

This boss is relatively straight forward, you are assigned a debuff this attains to the side you're on for the fight. Everyone is to be stood behind their sides tank, so that any cleave damage is cleaved with the raid.

AVOID taking damage from opposing abilities. When the raid is assigned colours, there is a short grace period where there is no overlapping (around 3-5 secs)

The boss will jump away periodically, when she does this, she stuns the whole raid and jumps to the other side

When you jump in the pit you get bounced back up from your bomb exploding.If you jump in too early you will not bounce high enough to get back on the platform, too late and you will explode on the raid.

Paladin Tanking Stuff

You can immune the bomb you get from the boss (if you take light hammer - the one the boss automatically puts on you) if you have Spellward/Divine Shield beforehand

Spellwarding/Divine Shield can allow you to solo soak a hammer if required.

When the shadow circle spawns, stand near it and get punted into a corner (if middle) or into the main area (if on edge).

Nuke shadow reflections when they spawn (stack these on boss for easy cleave).

Transition 2: Fog appears, impairing vision, adds are on the platform, CAN'T hit adds until you have buff from illidan.

Tanking Notes

Swap at 5 stacks, CDs required for the later stacks. Deals ALOT of damage.

Soak a puddle when the barrage occurs (soak alternating sets)

If you soak the big puddle, use a heavy CD or immunity (DO NOT SOAK WITH FEL CLAWS)

Move close to impact zones for the knockback and get pointed in a corner or center

Tank Assignments

The main concept of this fight is increasing mechanical overlap over time. So perfecting mechanical knowledge early on makes the rest of the fight easier.

"At the start of the fight there are two main raid mechanics, soaking barrage circles:Small Circles = Solo SoakLarge Circle = Tank with big CD or anyone with an Immunity"

Swap to reflections ASAP (they should be dunked on the boss), they take priority over boss dmg (if you can afford to target swap).

Transition 2:A thick fog covers the room and you need to kill all the adds to end this. You cannot hit an add unless you have the buff from illidan. If you find illidan in the fog he gives you demon vision allowing you to hit stuff and see stuff. If someone finds Illidan, say on voice comms so we can all go there.

Paladin Tanking Stuff

Fel Claws is not an auto attack, so Blessed Hammer does NOT work against this, if you want to mitigate this, pick Holy Shield.