We have waited plenty long enough. I was in the top guild for a while and man, it just got boring. There was no challenge at all. Many have left because of it and it will probably get worse. Whoever takes over #1 will have their time on top and then, they, like the others, will get bored and walk away. Before I leave, I am spending up coins and gems to open gates…nothing else for me to do with the coins (hey how about letting people buy some upgrades since we have nothing else to do than mist?) I opened a gate 2.5 hours ago and it sits there at 65 demons left. How challenging is it really when I can solo an entire gate, in roughly 10-15 minutes, without dying? Not challenging at all and the xp sucks.

This was an interesting game to start and the guild system seemed to make it worthwhile to play after completing the final quest. But, since then you have had only ONE worthwhile update – the demon gates. They were a nice feature and kept people playing, and, spending money on gems to improve. However, you have done absolutely NOTHING to make the game decent for players over 61. Demon gate XP blows now and everyone already has already done them hundreds of times. Grinding XP above 60 could put one to sleep.

The game is now designed to reward those who started much later than others. Look at your top two players, both level 67. The second place guy has nearly 25,000 less mob kills than your top guy. Talk about unbalanced.

There is ZERO incentive for a top guild, no wonder they keep changing the top spot. Who else wants to scramble to the top only to find out there is NOTHING left. I was in one of those guilds and it was boring as hell. Nothing to pursue, everyone has equipped to the max and doing a gate was basically a waste of XP. Who cares if we got an orb? Greater demon armor already sits in the vault.

I’ve waited around far longer than I should have as I hoped, perhaps, that you would come up with a worthwhile update to gameplay. What did we get? Guardian guilds can have 40 people. Big deal. I don’t even want to be in a top guild because it is basically a bunch of people who want to do normal XP because it is superior.

So, as I spend the rest of my coin and gems for the guild, I bid you goodbye. You got me hooked for a little while but you certainly found a way to screw it up in the end.

By giving those harder quests or group events, it would give something useful to do for those who can actually do it. Those who are too low level or too weak yet, would have to go through the same grind that those ahead of them have…just to get to what they are doing. I dont see anything wrong with giving super hard events that can only be completed by those strong enough to finish them.

Gates were a nice touch. The few items added with orb gates were sad. The newest quests took most people a day or so. How about something that actually takes some time or forces a guild to work together? Grinding xp for no true gain makes the high end game terribly boring. Can we expect something soon?

Does anyone have an explanation as to how one lower ranked, status, guild gets orb drops so easily? Unlucky is 60+ gates and no orbs (since the update) and another guild is rumored to have received 15+ of them? Something is fishy and no one can say why. I say it is player level balancing.

Alixxy, interesting that person you just passed in the rankings has killed 20,000 more mobs and 2000 pvp than you. Gate imbalance?

You meant to say, only one guild was able to get it. But agreed, the improvement was weak. The likely objective in obtaining it was more for status than added ability. Although, the extra xp % assisted in gaining the top guild spot.

PVP suggestion – Instead of only allowing players to see their level and one level above/below, my suggestion is to change that to a % based range. The range of levels one can fight will grow as a person levels higher. There aren’t nearly as many people in the upper 50’s levels as those in the 30-40’s. Open up some more opportunity for PVP to your higher level players. Thanks for your consideration.

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