Assuming this is work of the new pvp developer, things are starting to go in the direction most of arena players wanted. Definitely this change is not so black and white, seeing as how some classes / specs like to stack resilience, because they benefit from it more and they don't get that much from pvp power, the healers being the best example of this. What we could possibly see as a result of this change is healers gemming stamina.
People are definitely gonna stack more offensive stats so a major problem is going to be the amount of damage some classes are able to deal during cooldowns. I could see this promoting 3 dps, rmp or any team with lots of stackable cooldowns and CC, because being able to lockdown enemy team for 10+ seconds, makes killing any healer who is not getting peels really easy. Stats obviously have to be tweaked to make this change benefit everyone in the long term.

How I see this will make game experience more enjoyable, is that you can actually survive rather well, compared to current situation, even in questing greens / crafted pvp set, but the downside is going to be dealing damage, since you will barely have any pvp power / main stats without decent gear with sockets. So basicly the problem of getting 1-shotted is getting "fixed" (you will still die fast with low amount oh hp), but you will do even less pressure without gear. Personally I like this approach to improving the quality of life for gearing alts.

And new arenas & battlegrounds are welcome. Still waiting for arena & rbg cap getting equalized.

Community: Ghostcrawler, we want less gear disparity! Ghostcrawler, we want pve gear to not give an advantage in pvp! Ghostcrawler, we want to be able to have an equally geared offset! Ghostcrawler, we want a way to catch up if we didn't start the season on an alt. Ghostcrawler, we want a way to prevent rating camping!

GC: Hey guys, I just put everything you want in the game, what do you guys think? Is it epic?

Community: ....IT SUCKS!! I can't believe you are ruining PvP with these dumb changes!!!

Assuming this is work of the new pvp developer, things are starting to go in the direction most of arena players wanted. Definitely this change is not so black and white, seeing as how some classes / specs like to stack resilience, because they benefit from it more and they don't get that much from pvp power, the healers being the best example of this. What we could possibly see as a result of this change is healers gemming stamina.
People are definitely gonna stack more offensive stats so a major problem is going to be the amount of damage some classes are able to deal during cooldowns. I could see this promoting 3 dps, rmp or any team with lots of stackable cooldowns and CC, because being able to lockdown enemy team for 10+ seconds, makes killing any healer who is not getting peels really easy. Stats obviously have to be tweaked to make this change benefit everyone in the long term.

How I see this will make game experience more enjoyable, is that you can actually survive rather well, compared to current situation, even in questing greens / crafted pvp set, but the downside is going to be dealing damage, since you will barely have any pvp power / main stats without decent gear with sockets. So basicly the problem of getting 1-shotted is getting "fixed" (you will still die fast with low amount oh hp), but you will do even less pressure without gear. Personally I like this approach to improving the quality of life for gearing alts.

And new arenas & battlegrounds are welcome. Still waiting for arena & rbg cap getting equalized.

Well, this is actually a baseline resilience buff if you look at it further. It says resilience has been removed from MOST gear, meaning that some pieces will still have resil. As well, seeing that from gear alone you have <65% resil, you have more resilience with no gear and then you will also have additional resilience from the pieces that still have the stat. Finally, they also did not say they were removing resilience gems, so I believe people will still gem resilience (at least to a point).

So all in all, people will generally have more resilience than they currently do right now. Good change imo. As for the other changes, I hope to god PVE gear does not make a reappearance in arenas. Right now I only see healers possibly gaining a benefit from it, but still, no PVE gear in arena is still best.

Also, I wish they could make it so gear gets scaled up when you join an arena so everyone has an equivalent gear level - this would promote people playing seriously on less geared toons. T2 will then only be an advantage outside of arenas, which I am completely fine with.

if anyone needs to be banned, it's you. You do nothing but sit on AJ being a passive aggressive idiot that nobody likes, sorry you stink of washing up liquid.

Pouncedd, on 12 June 2014 - 01:51 AM, said:

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper and have looked at the numbers comparatively for almost every class

Jontex, on 23 June 2014 - 04:48 PM, said:

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world :)