Volcanic Cave
A hot and humid area just begging for a battle. Because of the lack of sunlight inside, Grass types have a hard time using their moves at full strength, while Dark types draw strength from the darkness. Any moves can be used, unless they require water to be activated (ie, Surf, Dive). Dig, however, is unusable due to the vast amount of lava underneath the surface. It's an anything-goes match as this volcanic layer awaits it's trainers.

Rebble(*) Tourmali(U)Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)Type: RockRock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities: Levitate, TechnicianLevitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).Mold Breaker (DW LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Abilities: GutsGuts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.Scrappy: (DW LOCKED) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Abilities: BlazeBlaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)Solar Power: (DW - LOCKED) (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Lileep [Frickasee(M)]Nature: Relaxed (+1 Rank in Defence; -15% evasion; reduction in speed(23*.9=20.7))Type: Grass/RockGrass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.Abilities:Suction Cups: (Innate)This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.Storm Drain(DW Locked): (Innate)This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Moves:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Toxic
Protect
Substitute
Magic Coat
Mirror Coat
Mega Drain
Rock Slide
Energy Ball
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Spinarak [Frigga(F)]Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)Personality: Frigga, the newbie of the team, has a dark disposition. She, like most other pokemon on the team, is a loner. In fact, she's never seen with the others at all. She hides outside our secret base, catching other insect pokemon, and even other Spinarak. She has an eye for the dark, and can easily navigate it. She specializes in snares with her silken webs, so she can be creative about catching her prey. Also, she uses her surroundings to her advantage, ensnaring the entire battlefield if necessary. She often mourns over her tribe, which fell victim to a horde of greedy rock types. She has hated them ever since. Her dark color is a trademark of her tribe, which used to call the dark depths of Ilex Forest home.Type:Bug:(Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.)Poison:(Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.)

Abilities:Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)Insomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.Sniper(DW):(Innate)This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Alright, Frickasee- we have the advantage with the arena and whatnot. First, strike our aireal friend from above with the obsidian on the ceiling! Next, we want to inject him with some heavy toxins! To finish off, use a replica of the first action!

Rock Slide - Toxic - Rock Slide
If he uses Fly on any action, replace that action with a 15HP substitute and push your actions back! However, if he uses it consecuitively, ignore the last use.

Okay Aero! Try to protect yourself from that Rock Slide. Watch out for the ones above! Then growl at him as he sprays that toxic gas at you to lower his attack and weaken his future Rock Slides. Finish this round up by hitting him with your wings of steel and try to boost your defense!

Well, here I am, way over DQ, & I'm finally ready to kick this match off with Round One of this match. I greet the competitors, several days late, & go over the rules before giving the word to start this match. ToastTyrant13 opens with a Taillow named Aero, & Albinoloon responds with a Lileep named Frickasee, & after a brief exchange of words, the battle had begun. Frickasee opens the battle with a Rock Slide, sending Rocks Aero's way, but Aero sees through this & responds with a Protect, creating a white barrier which blocks the Rock Slide & sends the Rocks bouncing off. Aero instantly then goes ahead with a Growl, growling at Frickasee & lowering his attack by one stage. Frickasee responds with a Toxic, sending sludge Aero's way & Fatally Poisoning him. Aero is not impressed by this & whacks Frickasee with a powerful Steel Wing, becoming tougher & raising his Defence by 1 Stage. Frickasee caps of the round with a Rock Slide, dealing a bit of damage to Aero.

Go ToastTyrant13. Once again, I'm sorry for the delay, but you know how it is, Exams are a bitch, but we've all got to do them sometime...Also, concerning the field, all Grass Types have the Energy Costs for all their moves bumped up by 1, because, yeah...It's hot. Nevertheless, this will (Hopefully) be the last time I go over DQ for this match.

"Okay Aero! We can do this! Gather some stones and use them to build a substitute with 20 HP! Swiftly charge at him from behind that sub and hit him with another bombardment of steel wings! Finish off the round by flying to the side over the lava to avoid some damage, and strike him from behind!"

'Frickasee, we're in an awkward position, but that doesn't mean we're worried! While Aero sets up his decoy, hit him hard with the rocks from the ceiling! Next, we want to increase our longevity with an ingrain of sorts- absorbing the untouched minerals from the rocks! To finish off, summon that same barrage of rocks to aid us!'

Aero begins with a Substitute, sacrificing some of his HP & siphons it into a decoy that seems to fool Frickasee, enough to the degree that Frickasee uses Rock Slide on it, but the decoy lives. Frickasee is unaware of Aero's next move, using Steel Wing & dealing some Guts-Boosted damage to Frickasee. Frickasee is seemingly unfazed by this & uses Ingrain, anchoring himself to the volcanic floor, however, the hotness of it has appeared to weaken the strength of the move. Nevertheless, Aero, safe behind the decoy, flies up & uses Fly while Frickasee is busy destroying the Aero decoy with Rock Slide. Aero then comes swooping down, striking the immobile Frickasee with Fly, dealing a lot of damage as the round comes to a close.

Okay Aero, try to evade that rock slide and fly to the side, then strike him! While he chills, hit him with steel coated wings of fury! Finish the round off by flying around again, and strike him from behind!

Aero begins the round by flying up high, only for Frickasee to use Rock Slide, & out of all things, with the limited ceiling helping, one of the rocks narrowly hits Aero, enough for Aero to fly off course & crash into the ground, the attack failing. Aero is aggravated by this & strikes Frickasee with a Steel Wing. Frickasee is unfazed & just chills out, taking a break. Aero then takes to the high ceiling again, flying up high. Frickasee responds with Rock Slide, this time, not being so lucky & missing its mark. Aero then swoops down, striking Frickasee with Fly & dealing damage as the round ends.

Aero begins with a Steel Wing, striking Frickasee, who responds with a Rock Slide for a chunk of damage, as his roots wither. Aero goes for another Steel Wing & hits a weak spot! A Critical Hit! Frickasee slumps back, but strikes back with another Rock Slide, which finally finishes Aero off.

...wraaaa...Frickasee, you've done well- let's go out in style! Start off by expelling some toxic gases from your nonexistant mouth! Next- if we're even still alive- hit him hard with the sliding of rocks! If you're not gone by then, repeat your previous action!

Toxic ~ Rock Slide ~ Rock Slideif toxic misses, use it again until it hits

Okay Therma, we got this! Dig underground to avoid that Toxic, then come up and strike him from behind! He'll try to poison you again, so avoid his next attempts by digging underground and striking from underneath! If he's not down at this point, hit him with metal plated claws, and try to boost your attack as you finish him off!

Okay Therma, let's make this a sunny day! Dance 'till you can't dance no more! If he tries to hit you with some rocky blasts, counter-attack and strike him with full force! After all of this, hit Serd with a dragonic pulse! Sum this round up by tossing some sorching hot embers at Serd!

Wut shood ee doo?Serd, we have this in the bag! To begin, summon some a hailstorm to bring in the clouds! Therma will look pretty silly when she doesn't have the advantage! Next, we want to hit her hard with the blasting of rocks! Next, let's give Therma something to remember with a hydro pump!!!

Therma begins with a Sunny Day & the newly summoned Serd counters with Hail, but the Limited Ceiling of the cave makes both actions fail, making the two look like fools. After that minor skirmish, the two combatants start to think realistically, with Therma using Dragon Pulse to a great effect, whacking Serd on his abysmal Special Defence stat for a lot of damage. However, this is easily outdone by Serd's Rock Blast, which whacks Therma 5 times, dealing massive damage to Therma. Therma regains her footing & launches an Ember, which despite not being very effective, still does a good number, thanks to Serd's forgettable Special Defence. Serd caps off the round with a Hydro Pump, stripping Therma of a lot of health & seemingly on the brink of defeat.

BEGIN ROUND SIX
Albinoloon send out Serd (Shellder)!
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ACTION ONE
Therma used Sunny Day!
But the arena had a limited ceiling! The move failed! Therma used 9 Energy!
Serd used Hail!
But the arena had a limited ceiling! The move failed! Serd used 10 Energy!
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ACTION TWO
Therma used Dragon Pulse!
Serd took 13 Damage! Therma used 7 Energy!
Serd used Rock Blast!
Its Super Effective! 5 Rocks were thrown! Hit 5 Times!
Therma took 9+9+9+9+9 Damage! Serd used 6 Energy!
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ACTION THREE
Therma used Ember!
Its not very effective...
Serd took 7 Damage! Therma used 2 Energy!
Serd used Hydro Pump!
Its Super Effective!
Therma took 24 Damage! Serd used 7 Energy!
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END ROUND SIX

Go Albinoloon. Do take note that because this is a cave, you can't expect weather to work, because it almost certainly won't, unless it's Sandstorm...