MechWarrior Online: How do I change the title using UI 2.0?

Twice this morning I experienced being one-shotted, which has never happened before and I didn't think was possible. Was in a different mech each time, and the killers were in different mechs as well. Must be that aimbot the devs mentioned being aware of.

In honor of the crit seeker patch and the boosted hero mech income this weekend, I've made a new Wang. AC/20 + 2xFlamer. Not the best build, exactly, but it's pretty amusing. Just played on Alpine Peaks, which is pretty much the worst possible map for it, and still cored two lights spotting us with that AC/20 and took down a hunchback in a super-long chase sequence before a Pretty Baby smashed me to bits when I ended up in the middle of the surviving enemy forces.

In honor of the crit seeker patch and the boosted hero mech income this weekend, I've made a new Wang. AC/20 + 2xFlamer. Not the best build, exactly, but it's pretty amusing. Just played on Alpine Peaks, which is pretty much the worst possible map for it, and still cored two lights spotting us with that AC/20 and took down a hunchback in a super-long chase sequence before a Pretty Baby smashed me to bits when I ended up in the middle of the surviving enemy forces.

Worth it? My guess at the moment is probably not unless you're in one of those positions where you've got a ton or two left and some free hardpoints, and the only other thing you could do with the tons is put more armor on already-well-armored legs or buy a marginally larger engine for an imperceptible speed boost.

The only reason I'm using them on my Wang is because I wanted to try them out post-patch, and to dick around for a few matches with the pretty flames.

Worth it? My guess at the moment is probably not unless you're in one of those positions where you've got a ton or two left and some free hardpoints, and the only other thing you could do with the tons is put more armor on already-well-armored legs or buy a marginally larger engine for an imperceptible speed boost.

The only reason I'm using them on my Wang is because I wanted to try them out post-patch, and to dick around for a few matches with the pretty flames.

Man, I am just having the worst time with this game today. Getting my ass kicked left and right. This is the first really disappointing day I've had with it so far. Probably because I'm getting very impatient wanting to earn a lot of c-bills. Also, probably shouldn't be playing with Medium and Light variants I want to grind to Elite, rather than a Heavy or Assault (or a 3L) that will actually bring in c-bills. Or better yet, a hero mech, given the special bonus this weekend.

Machine guns currently have a +80% chance to crit twice for 1.0 damage per bullet.

Actually, it's a +8% chance of critting twice, and for 0.5 critical damage per bullet. (multiplicative, rather than additively, that's 57% more likely to do two crits than a normal weapon, which still isn't 80%)

Overall it has a 39% chance of critting once, 22% chance of critting twice, and a 6% chance of critting twice, for 0.5 damage for bonus. It has an effective 5.05 critical damage per second. To put that in perspective, two seconds of sustained fire would destroy most equipment if all the crits were applied to the same piece of equipment, since most equipment has 10 HP. Since the crits are being distributed across all of the equipment in the location, you're probably looking at a lot longer time spent shooting at the location before you pop anything. Then, of course, there's the fact that you need to keep on the same, exposed hit location for all of that time, which means another increase to the actual expected time to pop a single component.

By way of comparison, small, medium, and large lasers do 0.42, 0.53, and .89 critical DPS. So, yeah, machine guns do pretty ridiculous critical damage now. High damage, single shot weapons are still a little sexy for crits because of their ability to concentrate damage on internal components, but still can't nearly compete per ton with machine guns.

On the other hand, machine guns do negligible (0.4) DPS, eat up a hardpoint, eat up slots, and require you to bring ammo that can later explode. They're short ranged, a pain to use, and you're going to have trouble focusing on a single, armor-stripped location even when the opportunity presents itself. They're going to be basically useless against armor, which comprises most of the target's HP, and taking longer to blow off the body part hit also compromises their ability to disable targets- after all, blowing off hit locations does a great job of taking out a lot of components.

So, in conclusion, it seems hard to recommend them except in the case that you happen to have space, tonnage, and hardpoints left and absolutely nothing worthwhile to do with them. This probably means light mechs with a bunch of ballistic hardpoints and not much else in the way of mounting options, or bigger mechs whose design happens to fall right on the edge of having nothing better to do than slapping an extra ton or so of armor on already well-armored legs or getting an incredibly small speed boost by blowing a bunch of C-Bills for +5 to +10 engine rating.

Flamers and LBX-es also get an enhanced number-of-criticals chance, but much smaller (x1.1, x2, vs MG's x12.5) critical damage boost, so they're still pretty rubbish and you probably should be taking a small laser or a proper autocannon, respectively. At least flamers have heat inflicted going for them, if you happen to be running an otherwise extremely cool build, whereas I would have a hard time ever suggesting an LB-X.

Refit my Ilya this afternoon with 2erppc, 1xuac5,2mg+1ton,bap,ams. Had some pretty decent luck popping through armor at range, then finishing with uac and mg. I actually stripped the armor off a dragon's arm on caustic, then popped his gauss with MG fire. Worked quite, quite nice.

Refit my Ilya this afternoon with 2erppc, 1xuac5,2mg+1ton,bap,ams. Had some pretty decent luck popping through armor at range, then finishing with uac and mg. I actually stripped the armor off a dragon's arm on caustic, then popped his gauss with MG fire. Worked quite, quite nice.

Yeah, debating on going back to 4 MPL's on my K2 so I can throw in the 2 MG's for S+G's.

Refit my Ilya this afternoon with 2erppc, 1xuac5,2mg+1ton,bap,ams. Had some pretty decent luck popping through armor at range, then finishing with uac and mg. I actually stripped the armor off a dragon's arm on caustic, then popped his gauss with MG fire. Worked quite, quite nice.

Went with ERPPCx2, Gauss x1, MGx2 with 2 tons of ammo, AMS. That MG crit buff is pretty solid, the ranged weapons tear off armor fast and the MGs just eat through the rest. Been having a lot of success with it, tons of assists and a few solid kills critting engines and ammo slots

I'm not sure how I ended up with 2 300XL engines, sold one and bought my CN9-D a 340XL (SRM6+Artemis x2, 4 tons ammo, ML x2, MG x2 + 1 ton of ammo)..likin' it so far, the added speed helps quite a bit on Alpine.

Refit my Ilya this afternoon with 2erppc, 1xuac5,2mg+1ton,bap,ams. Had some pretty decent luck popping through armor at range, then finishing with uac and mg. I actually stripped the armor off a dragon's arm on caustic, then popped his gauss with MG fire. Worked quite, quite nice.

I'll have to try this. I tried 3x ppcs (1 er) and 3x mgs and it did not work out at all for me. I think the range on mgs needs to be extended a bit.

oh man. I had to travel (again) for this weekend, but am home (and at work) now. I was very much looking forward to playing this tonight. although I have no hopes in placing on the leaderboards, I could use the extra money to buy my last module and maybe pick up some catapults to grind up. I put two UAC5's on my ILYA with two medium pulse lasers and a tag in the arm, and have had some great success, even while running the game on my thinkpad. The devs have made progress at scaling this game to lower-end machines. At bare-bottom settings I can actually play a bit, although I would never handicap a group while doing so.

Tonight I expect to plop a couple of ER PPCs in the ILYA and 3 MGs with two tons of ammo, and see where that gets me.

I think SRM damage needs to drop, range, spread etc. all good. Just the damage output, esp at close range is crazy.

You get 15 damage per volley for approx 4 heat and a 4 second cycle time. This is what makes boating them so damn effective.

Sure, they're not effective past 100m or so, but in that knife fight range, they're brutal.

Naaa, no need. Long range is way better now. If you get that close to SRMs, they should hurt.

Well I was sort of surprised to hear that they do 2.5. In TT they did 2 per missile I believe. Not saying that it HAS TO work the way it did in TT, but if you think about it, an SRM 6 turns into basically a Gauss when you are very close-in...

Put two on a 3L?

Ugh...

Speed tweaked 3L with an XL 295, running 150km/h, charging right up to your back and putting twin SRM6 into it?

Ammo could be an issue, but maybe this is an interesting idea.... maybe I should try it before SRMs get nerfed (thanks to ravebomb)

Machine guns currently have a +80% chance to crit twice for 1.0 damage per bullet.

Actually, it's a +8% chance of critting twice, and for 0.5 critical damage per bullet. (multiplicative, rather than additively, that's 57% more likely to do two crits than a normal weapon, which still isn't 80%)

Overall it has a 39% chance of critting once, 22% chance of critting twice, and a 6% chance of critting twice, for 0.5 damage for bonus. It has an effective 5.05 critical damage per second. To put that in perspective, two seconds of sustained fire would destroy most equipment if all the crits were applied to the same piece of equipment, since most equipment has 10 HP. Since the crits are being distributed across all of the equipment in the location, you're probably looking at a lot longer time spent shooting at the location before you pop anything. Then, of course, there's the fact that you need to keep on the same, exposed hit location for all of that time, which means another increase to the actual expected time to pop a single component.

By way of comparison, small, medium, and large lasers do 0.42, 0.53, and .89 critical DPS. So, yeah, machine guns do pretty ridiculous critical damage now. High damage, single shot weapons are still a little sexy for crits because of their ability to concentrate damage on internal components, but still can't nearly compete per ton with machine guns.

On the other hand, machine guns do negligible (0.4) DPS, eat up a hardpoint, eat up slots, and require you to bring ammo that can later explode. They're short ranged, a pain to use, and you're going to have trouble focusing on a single, armor-stripped location even when the opportunity presents itself. They're going to be basically useless against armor, which comprises most of the target's HP, and taking longer to blow off the body part hit also compromises their ability to disable targets- after all, blowing off hit locations does a great job of taking out a lot of components.

So, in conclusion, it seems hard to recommend them except in the case that you happen to have space, tonnage, and hardpoints left and absolutely nothing worthwhile to do with them. This probably means light mechs with a bunch of ballistic hardpoints and not much else in the way of mounting options, or bigger mechs whose design happens to fall right on the edge of having nothing better to do than slapping an extra ton or so of armor on already well-armored legs or getting an incredibly small speed boost by blowing a bunch of C-Bills for +5 to +10 engine rating.

Flamers and LBX-es also get an enhanced number-of-criticals chance, but much smaller (x1.1, x2, vs MG's x12.5) critical damage boost, so they're still pretty rubbish and you probably should be taking a small laser or a proper autocannon, respectively. At least flamers have heat inflicted going for them, if you happen to be running an otherwise extremely cool build, whereas I would have a hard time ever suggesting an LB-X.

I used to drive a splatcat prior to the patch. They're easy to counter provided you get eyes on them quickly. They wreck things on River City, have fair runs on Frozen and Forest, suffer a bit on Caustic and suck on Alpine. The upgrade to PPCs already counter them quite a bit, as I painfully discovered post-patch.