I remember there being lots of discussions about the current armature systems and on how they could be improved. With things such as constraints that would stop the boned moving beyond limit values or in some directions alltogether.

But ehr... is anyone actually looking into that stuff? Or is all the development being done in the undos and such?

That's an interesting thing to say since there's been talk about sepparating joints and bones.... though I don't really remember what the point of it was.

And constraints would be quite perfect, but not possible with the current system apparently.

Another thing to consider.... Now we have to create an extra bone for inverse kinetics. Why not make it so that you can just make the "last" bone in a string the inversibly kineticly master daddy thingy (I just don't know how to say it right). Simply, no extra bone, Just a switch which you toggle for the last bone so that you can just move that one around.