Abandoned Megawad

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About This File

This is just a collection of maps I've abandoned in my attempt to make a Megawad. =.=''' So I make those into a Megawad. Playable, but expect absolute random themes, horrible textures, random monsters, random stuffs all over the random maps. But do expect some interesting maps that might be better than a few other maps around. Winks! Oh! And expect maps with repeated sections as I might have copied a section or two from maps to maps, but no 2 maps are identical. Expect a few harder maps between sets of simple smaller maps as well.

Ok, in other words, don't expect much. Since most, if not all, are my first maps.

The first few maps might throw you off, but things should get better after Map05 or 06. =)

File Information

Views153

Downloads53

SubmittedOctober 1, 2010

Author

yylow30

Credits

Bryan. He did maps 2 and 3. Creators for the following files - Gothic DeathMatch (II) Graphical Resource PWAD (Some of the textures were used) - The Monster Resource Wad (Some of the monsters were directly, indirectly derived from this wad) Some other creators of some other wad files that gave me the inspirations.

Base

New maps from scratch, and some modified monsters.

Build Time

Over a span of few years on and off.

Editors Used

XWE, Doom Builder 1 and 2

Bugs

Probably missing, misaligned, horrible textures. It seems like it is possible to squeeze through between 2 pillars 32-wide apart in map21, this should not be the case.

Description : This is just a collection of maps I've abandoned
in my attempt to make a Megawad. =.=''' So I make
those into a Megawad. Playable, but expect
absolute random themes, horrible textures,
random monsters, random stuffs all over the
random maps. But do expect some interesting
maps that might be better than a few other maps
around. Winks! Oh! And expect maps with repeated
sections as I might have copied a section or two
from maps to maps, but no 2 maps are identical.
Expect a few harder maps between sets of simple
smaller maps as well.

Ok, in other words, don't expect much. Since
most, if not all, are my first maps.

The first few maps might throw you off, but things
should get better after Map05 or 06. =)

Additional Credits to : Bryan. He did maps 2 and 3.
Creators for the following files
- Gothic DeathMatch (II) Graphical Resource
PWAD (Some of the textures were used)
- The Monster Resource Wad (Some of the
monsters were directly, indirectly derived
from this wad)
Some other creators of some other wad files that
gave me the inspirations.
===========================================================================
* What is included *

Game : DOOM2
Map # : MAP01 - MAP23 + TESTMAP
Single Player : Yes. Only Single player.
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Implemented only on some maps.

* Construction *

Base : New maps from scratch, and some modified monsters.
Build Time : Over a span of few years on and off.
Editor(s) used : XWE, Doom Builder 1 and 2
Known Bugs : Probably missing, misaligned, horrible textures. It
seems like it is possible to squeeze through between
2 pillars 32-wide apart in map21, this should not be
the case.
May Not Run With : Everything except GZDoom. ZDoom might work, but I
have no idea.
Tested With : GZDoom 1.5.3 (Older versions can work)

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.

* DISCLAIMER *
This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip

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The first five maps almost made me quit this, fortunately from map06 to map... 13? the quality improves. Other than that, it's the same repetitive maps. I did enjoy Map12 a lot (The one with like 800 monsters), so I'll give you credit for that. Worth a play if you have free time, but you should skip the first five maps and some of the maps towards the end. 2/5 - Moti

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A few maps in the lot show potential... But they can't ever have it because the text file says "Authors may NOT use the contents of this file as a base for modification or reuse."
Seriously, what's the point of releasing unfinished material if it's not to allow other people to finish it?

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^^The Internet is meant for sharing and exchanging information. If the author wants to share his work, then he is entitled to do so. I'm so sick of stupid comments from people saying, "Oh this shit needs to stay on your hdd derp derp". Grow up and learn a thing or two.
As for the wad, it is a mix bag.

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I gave a shot with this wad. Trust me, just hit idclev06 the moment you load this wad. However, one of this first 5 maps can be a potential playable good map, provided adequately expanded. And this includes the new monsters. I am rather surprised to see areas with above-average scythe-like environments in some areas... It would be pretty darn good if this was made into a proper megawad. Its quite a waste actually.

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I'm giving this 5 stars because at least an effort was made to do this.I can't make maps,so good or bad,at least it was tried.By the way,I'm not calling anyone here dumb,so I expect the same courtesy.Thank you!

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What a mixed bag with good and bad maps, some maps are same but modified some area or changed theme/removed something... First 5 maps just useless but I think they needed more work and become to good maps(I love map02/map03's idea). Map 12 is best map on this wad, even I can't finished it because I get lost on yellow keycard area. 2.5/5 -playerlin

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Moti is right, map12 is worth the download alone. It's an ok slaughter map, drags a little but entertained me for an hour. Nice secrets too. Maybe the author should have only released the couple of good maps, to not overly interrupt the digestive process of the highly demanding connaisseurs here at doomworld.com 4/5

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I'm giving this 5, just because of some of the stupid comments here. There are levels here that are really decent, and I agree with the guy above me as well as the guy 3 posts above me. This is a place for sharing, and even uploading stuff for your personal archival purposes. There's no need to be an elitest prick, this was an honest effort.

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File Reviews

For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.

Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!

Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?
It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.

Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.
Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).
All I can say about this megawad is...fun, vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?! :P
(At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)
But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P

Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2
Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.
This deserves a high score. It's a lot of fun.