You can find some of my big-sized ground textures in the MM8 folder, if you rename them to their MM7 equivalents they should work just fine. I used to have that file with my entire MM7 visual "mod" together, but I lost it and it had plenty palette mistakes, so it's better this way probably.https://drive.google.com/open?id=0B5ERt ... URNV0Y3Q0k

Since I've cleaned up some stuff from my older moddy and finished+refined the purple elf, I've decided to gather everything in one place for the sake of cleanliness.More screenshots available here (items and characters newest screenshots are posted below): http://www.celestialheavens.com/forum/10/14593

Portraits and body are done using only Might & Magic assets + my painting over them so you can use them in mods or whatever suits your fancy:

And if someone wants, here's a naked female body for designing own clothes & armor [vanilla breast area was really bothering me so I decided to reboob it before I designed some new clothes for my champs]: http://speedy.sh/bdZdE/naked-plain.7z

These items are made using assets taken from Google images, so they're for personal use only. I don't own these images, but since they're only tiny parts of things made into 60pixel images for the purpose of a free modification to an ancient game five people might ever download and play I hope nobody would mind:

I had issues with some of Maestro's graphics, the runes looked pretty mucky and near invisible for me for whatever reason, so I redid them into something else. If anyone else would have similar issue, here's what I used instead:

And here are the bitmaps and sprites files I've been using in my old mod, sprites come from the wonderful Chinese modification and all credit goes to those skilled people. Bitmaps file is a mix of some of their work and my terrain/caves/Celeste/stuff-I-forgot-I-did-because-it-was-a-long-time-ago.

Caution: I did the bitmaps replacing when I was young and stupid and didn't understand palettes. I used [improperly, I'm sure] the AutoLod utility which, I think, created more palettes than there was a need for. The file works 100% fine as it is, but just in case someone wanted to change anything there, I'd rather let it be known

I've retouched the annoying elf from MM7. He was almost usable for me, but still bothered me. Now he doesn't bother me anymore. It's not the most perfect remake ever, but it's sufficient for me, I don't have time to meticulously paint the details and make sure the light on hair flows perfectly during head shakes or whatnot. But if you like it, feel free to use it for whatever.

Purple character is in a post below. Angel and Genie are my older finished characters, thought I'd up them here for the sake of completion.

Yes, angel and genie are the same as in the mod, I just packed them separately here. I'm sorry but I will not be redoing any more portraits for a good while, no time. Just wanted to finish these two I posted But you can give it a go yourself, it can be pretty fun!

Bandobras, I've never changed any MM sound files. I think it's a more complicated business than the icons.

Sure thing I changed that one, because I realized what I didn't like about it, but it was faster the 2nd time obviously I wanted to change one from MM8, the cleric with grayish skin and rather fine face, but I'm too lazy for that atm I also want at some point to change the angel a bit so she's less 100% Cauri with changed colors.

Goblins are green. I really don't like that, makes me think of rotten vegetables. I use my genie as a goblin when I play xD

Ayy, internets, betraying me once more. I will dig around my stuff for the files later, here's to hoping the mess is manageable. The plan was to download it from speedy share when I needed them at a later date. Damn it

Hey, first off; these are awesome, I can't believe this isn't getting more attention.... well, for a game that's older than me it makes sense... lol. Second (if anyone is still around to answer) what's the best way to get the .pcx files into the game? I've only been using MM7EDIT because I have no idea what I'm doing and it doesn't want to import .pcx, and I feel like it's probably needed so that the main interface doesn't look terrible.

I've been looking around and can't find any answers pertaining to MM7, so it would be very much appreciated if someone could point me in the right direction, plus then the next person who rolls by here in 3 years can figure it out too. ;p

Use GrayFace's MMArchive for this: https://grayface.github.io/mm/#MMArchiveAll .pcx are stored in .lod archives in DATA folder of your game (i believe, in "Icons.lod"), put new .pcx there replacing existing.