This is good enough quality that it could have been in any PC game in the 90s. But if you want to polish it up:

The head, the center of gravity, and the arch of the foot should all stack up vertically so she looks stable. The pelvis should be brought down a couple of pixels. Front view postures are rarely symmetrical unless you're drawing robots; add some contrapposto.

Natalya wrote:What's that? I can't hear you over the sound of how banned you are.