Fox McCloud is back in the cockpit and ready for some high-flying combat in his DS debut. After a jaunt of third-person action-adventure in the GameCube's Star Fox Adventures and Star Fox: Assault, Star Fox Command sends fans back to the skies, in the roles of anthropomorphic animals who pilot sci-fi fighter craft against evil enemies. To make their way through the intergalactic escapade. players plot their course in a turn-based map mode, where good strategy is rewarded with efficient deployment. When an enemy is encountered, the game switches to a battle mode featuring the series' familiar, fast-paced dog-fighting. The game makes use of the DS interface by having players steering their ships with the stylus on the touch-screen, for a control scheme designed to be easy to learn but more difficult to master. ~ T.J. Deci, All Game Guide

Your gamerDNA learns what you love about games so it can tell you what you'll enjoy about others. When you "run" your gamerDNA at a game page (like this one) the data within your gamerDNA is calculated against all the data associated with the game, in this case StarFox Command, and what comes out the other side are all the things your gamerDNA has in common with the game. Pretty cool!

Your gamerDNA learns what you love about games so it can tell you what you'll enjoy about others. When you "run" your gamerDNA at a game page (like this one) the data within your gamerDNA is calculated against all the data associated with the game, in this case StarFox Command, and what comes out the other side are all the things your gamerDNA has in common with the game. Pretty cool!

“Well--I admit, I love all of these... well Kid Kool, I mostly like, because--I just cannot take the game seriously.

Except for YuGiOh: Duel Academy. I mean, as ludicrous as a school popping up for people to learn how to properly play a Children's Card Game... YuGiOh is actually so poorly designed, that I can see how it would require such a school.

I mean--when the topic of class mostly revolves around, "how to properly munchkin" it kind of makes me think less of a franchise.”

“You remember "All Range Mode" from StarFox 64? Yeah, that's this game in a nutshell. You move around a map screen, and when you collide with enemies you enter a dogfight. It's repetitive, but saved by branching story paths and online...”

“You remember "All Range Mode" from StarFox 64? Yeah, that's this game in a nutshell. You move around a map screen, and when you collide with enemies you enter a dogfight. It's repetitive, but saved by branching story paths and online multiplayer.”

Some talk too much, some get in the way and others are just darn right irritating. Adam Sessler names the Top 6 Most Annoying Sidekicks in Gaming including Slippy, Navi, The Sidekick, Hewpoe, Shiva and Tails.