A ranger gains Track as a bonus feat. A ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. A ranger can move at his normal speed while following tracks without taking the normal -5 penalty. He takes only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while tracking.

Animals do not consider the ranger hostile unless the ranger takes a hostile action toward the animal.

The ranger gains a small, medium or large animal that becomes their animal companion. This animal is a loyal companion that accompanies the druid on her adventures as appropriate for its kind. The animal companion gains 1 hit point + con modifier and 1 bonus to one of its saving throws every time the player gains a level in ranger.

Persuasive

Critical Success Feat

+2 Bluff and Intimidate checks.

Camouflage

Ranger 3

A ranger can use the Hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.

Overconfident

Critical Fail Flaw

If ever challenged to act or to battle must make a will save DC 15+char level to back down. If I fail, lose -2 to all rolls and checks due to embarrassment, until I succeed in the challenge in which I failed.

Bio:

Marceline Gravois was the 2nd eldest daughter of the Gravois noble family hailing from Nancy, Gaul. As her elder sister was to inherit the family, it was Marceline’s duty to find a skilled job that she could perform. She ended up choosing to become a hunter after finding her affinity for the outdoors.

Marceline is a bit of an idealist but ultimately defers to her position. She has a healthy rivalry with her sister Jaquleene and, while annoyed, looks out for her younger brother Peter.

She is currently 14 years old, and has a husband betrothed her living in Paris, though she has never met him.