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I would like to hear from people who play 50 mil open leagues, and/or 150+ mil “open” (e.g., no restrictions/themes on what players you can pick with your money) leagues.

Does the format change as time passes? I am wondering if there are any rock/paper/scissors relationships that, over time, shift what teams people build.

What I mean is that say a certain lineup starts winning lots of the 50 mil opens. Let’s call this lineup “Rock”. Other owners start to gravitate to a “Rock” build for their teams. Soon, lots of people are entering Rock teams in leagues, and dominating the Conference final/Stanley Cup slots. Then, someone figures out that a different kind of build dominates match-ups against Rock lineups. We will call this line up “Paper”. Paper stars to rip up these open leagues, because they are so strong against Rock, and there is so much Rock being played. (Then, of course, scissors comes along, and the cycle begins anew.)

OR

Is there just a best lineup that wins the majority of the time?

I would also like to know people’s opinions of the above as it pertains to the big-money open leagues.

$50 million leagues are pretty much cookie cutter jsa. You do get some variability in higher cap leagues because the forwrds you use with higher d ratings actually have a little offense to them, as do your d men.

Posted by the_jsa on 11/27/2013 11:18:00 PM (view original):do you think it would create some more interest if, each month, WIS changed the salary cap for open leagues? Say any amount between 45 mil and 65 mil?

Respectfully, the_jsa --->>>

Went to Wi$ Admin, a dozen yrs. ago, about the very subject of
changing that basic standard $50MiL cap, even in free leagues...

Although the answer was NO (& will always be NO), eye began
this 12-year march to understand the "NO" as reasonable... Eye
had many conversations with other owners here, so as to come
to the following understanding --->>>

A few of us braniacs here understood the simple math of a bell
curve, which is the fundamental principle of all games @ Wi$...
That curve is rarely ever perfect & symmetrical...

Considering the $165k end point, & BOrr's high $12.58MiL, the
vast database of player seasons does tend to "middle-out" ALL
right around the $50MiL plateau (the arc of the curve) when 23
skaters occupy all rosters in any given league...

That bell curve is designed to produce the very results we get...

Always a great question... Leaving room for profit & themes @
different caps... Open leagues & free ehibitions, is the middle...

Posted by chuckinrlp on 11/27/2013 9:36:00 PM (view original):$50 million leagues are pretty much cookie cutter jsa. You do get some variability in higher cap leagues because the forwrds you use with higher d ratings actually have a little offense to them, as do your d men.

I agree. I don't think you can stray too far from "the formula" and be successful in a $50M OL.

Posted by the_jsa on 11/27/2013 11:18:00 PM (view original):do you think it would create some more interest if, each month, WIS changed the salary cap for open leagues? Say any amount between 45 mil and 65 mil?

More interest would be created by altering the sim engine and salary structure more often.

Posted by victim on 12/9/2013 6:15:00 PM (view original):I think a big factor in the popularity is the fact that Defense doesn't seem to care about GP%. A 95 D player with 75% games played will perform the same as a 95 D with 100% games played.

Meanwhile, a player with 1.0 points/gm and 75% GP will perform closer to .75 Pts/gm

GP% influences how likely (and for how long) a player gets injured. The ppg of a player is influenced by his stats, the stats of his linemates, which lines he is on, etc.

Posted by the_jsa on 11/27/2013 11:18:00 PM (view original):do you think it would create some more interest if, each month, WIS changed the salary cap for open leagues? Say any amount between 45 mil and 65 mil?

More interest would be created by altering the sim engine and salary structure more often.

On the subject of alterations, -which do indeed occur whenever
a new Wi$-SiM engine is released... Adding a just-finished year
is 1 thing, but not the same as the tweaking & adjustments which
happen when an engine changes, such as into a version 2.0, for
example... There have been major changes in skaters & goalies
that are radical departures from what we 1st had here @ Wi$...

New cookies, basically... Original players were performing above
(way above) anything close to real life... Today, it seems as though
many skaters tend to under-perform... Few, if any, can compare to
the extremes of the past...

The old Joe Malone's still hold many records here... It wasn't just
the 2.2 goals-per-game... On the right lines, he could easily get a
double hat-trick in 1 period alone... That has evolved now, to be a
relatively rare event...

The single-most phenomenol skater that eye ever saw in earlier
versions, was the Wi$-created "Harry Cameron's" of old... There
was adjustments that did not take into count aspects of his game
as an NHL defensemen... He was like 3 hi-dollar "Bobby Orr's"...

When Harry Cameron played here, his ice-time was not the same
as in real life... Each shift here, by pair, was magnified 3 times in
a 45 second shift... What it produced were incredibly high totals
as far as shots-on-goal were concerned... Routinely, that skater,
on a defensive pair, produced 15-20 SOG's per game... He could
not be turned down, even in the most restrictive settings...

Yes, a sign of good things, if updates happened so much MORE
often... The cookies were always a joy to an owner, whenever it
produced numbers pleasingly higher...

Can elaborate in some other post, about what eye do know with
regard to the salary-structures here... Obviously, there are TWO
(2) most heavily weighed factors that determine price here. They
are the defensive ratings (on a scale of 100), & shooting pct.%'s,
& the D-Rating is the mother of all... Contingent on ratings which
apply to TEAM defense, in real life...

Happy Holiday's for now... Eye will follow-up with the formula's
that get this down to a mathematical science, in a future post...

QUOTE
GP% influences how likely (and for how long) a player gets injured. The ppg of a player is influenced by his stats, the stats of his linemates, which lines he is on, etc.
QUOTE

Lemieux 92-93 has to be the best proof of what I'm saying. Its not uncommon to get 70+ games from him but he never performs anywhere close to Gretzky 81/83 or Lemieux 88 who have almost the exact same statistics on a per game basis.

Posted by victim on 12/15/2013 8:06:00 PM (view original):QUOTE
GP% influences how likely (and for how long) a player gets injured. The ppg of a player is influenced by his stats, the stats of his linemates, which lines he is on, etc.
QUOTE

Lemieux 92-93 has to be the best proof of what I'm saying. Its not uncommon to get 70+ games from him but he never performs anywhere close to Gretzky 81/83 or Lemieux 88 who have almost the exact same statistics on a per game basis.

Although his season-end no.#'s fall short, in expectation,
there is no doubt that his Defensive Rating of '79' is very
much useful & applicable, while on ice... His shooting %
is also prevalent, despite the lowered shot-g's/a's totals...

The player's price/cost is rather best viewed as a decimal
in comparing his value, to other player seasons...