Legends of Dawn - Update #15, Sarium Dungeon

January 30th, 2013, 13:20

The Legends of Dawn devs bring us update number 15, which is about the Sarium Dungeon.

Sarium Outpost Dungeon! (Stretch Goal)
We just finished implementation of the Sarium Outpost dungeon! This dungeon was made due to the high Kickstarter support, so thank you all our supporters.
For all of you, this dungeon was made as an end point of one of the quests. You will have to find specific relic that used to be in the Sarium Outpost. That's small fort at the north of the map. Sarium Outpost was overrun by monsters and destroyed and relic used to be in it. Right now, relic is beneath the outpost, in the dungeon that used to be cellar that expands into natural caves. There was last stand where soldiers of the outpost withdrew beneath the outpost in hopes to defend against the monsters. You will encounter temporary barracks, priest's quarters, ancient mausoleum and more. Somewhere in the dark and real deep, where nobody goes, stands an ancient monument, with all the backer names.

Where does it say the dungeon will be a re-spawning area? I read that it is necessary to enter the dungeon to retrieve a relic item for one of the quests.

I think we won't see this game until between 2 and 3rd quarter. They were claiming the game was almost done over a year ago. Incorporation of voice overs are going to take some time. I don't want a bugfest, there seems to be a lot of features in this so as far as I'm concerned it can cook til its done and let me finish some of the stuff on the backburner.

The game is respawning mobs everywhere, including dungeons. However, according to devs, the respawning doesn't happen in a few secs like in idiotic grinding based MMOs, but after a long cooldown period. If I understood it correctly, it also won't work like in 99% of jRPGs where once you kill everything in an area, then exit and reenter that same area, it's again fully populated.

Not only that, if a mob spawned during ingame daytime it won't be the same one that appears only during nighttime. Hopefully, this means it won't be role playing a nonintelligent pesticide with a major quest to terminate billions of the same (boring, annoying) mobs.