Comments on: Chapter 12 – Page 2http://guildedage.net/comic/chapter-12-page-2/
The Saga of the Working Class Adventurer - New comics every Monday, Wednesday, and Friday!Tue, 31 Mar 2015 20:35:29 +0000hourly1http://wordpress.org/?v=4.1.1By: SotiCotohttp://guildedage.net/comic/chapter-12-page-2/comment-page-1/#comment-949129
Tue, 20 Jan 2015 10:23:17 +0000http://guildedage.net/webcomic/chapter-12/chapter-12-page-2/#comment-949129It’s such a shame the same will never happen to you.
]]>By: The Sandmanhttp://guildedage.net/comic/chapter-12-page-2/comment-page-1/#comment-125824
Mon, 05 Aug 2013 01:51:28 +0000http://guildedage.net/webcomic/chapter-12/chapter-12-page-2/#comment-125824But…but everybody who plays EVE Online for long enough becomes an inhuman monster.
]]>By: Ishmaelhttp://guildedage.net/comic/chapter-12-page-2/comment-page-1/#comment-25908
Wed, 27 Jul 2011 20:38:38 +0000http://guildedage.net/webcomic/chapter-12/chapter-12-page-2/#comment-25908Difference is, that’s the roleplaying crowd. Not the NPCs themselves.
]]>By: Khazzpahhttp://guildedage.net/comic/chapter-12-page-2/comment-page-1/#comment-25868
Wed, 27 Jul 2011 03:59:42 +0000http://guildedage.net/webcomic/chapter-12/chapter-12-page-2/#comment-25868I am surprised, ashamed, and slightly miffed that this has gone without puns for so long. I mean, there are none in the comments for this WHOLE PAGE! Get it together, people!
]]>By: FoolishOwlhttp://guildedage.net/comic/chapter-12-page-2/comment-page-1/#comment-25867
Wed, 27 Jul 2011 01:23:36 +0000http://guildedage.net/webcomic/chapter-12/chapter-12-page-2/#comment-25867I’ve played on two MMORPGs where many of the roleplayers did treat returning from the dead as a frequent occurrence. In Asheron’s Call, I don’t think the game developers anticipated it; roleplayers generally treated the process with suspicion, as if there was some subtle corrupting influence in the process. In EVE Online, it was more emphatically understood as part of a profound alienation the player characters experienced.

In both cases, it was played out that returning from the dead was dehumanizing, that coming back each time meant you were less human. In EVE Online, in particular, the roleplayers had the sense that player characters rapidly became inhuman monsters — making it very difficult to roleplay in a satisfying way.