Spectre

Oculus DK2 Integration is Here!

We are excited to announce that Spectre is now fully compatible with the Oculus DK2 headset!

Please follow the following guidelines when playing with a virtual reality headset:

For DK2:

Set your Rift Display Mode to "Extended" mode. Ensure your DK2 screenis set to "portrait" orientation, and that the refresh rate is set to 75Hz.For first time setup, when launching the game, hold Ctrl. This opens Spectre's Configuration window.Ensure the “Windowed” box is checked.Select “VR Mode,” and then drag the game window into the DK2’s screen.*If you notice a drop in frame rate, switch your Rift to be your main display before starting the game.

For DK1:

In Steam, go to your Library.Right-click on SpectreClick “Properties”Choose the “Betas” tabSelect “DK1” from the dropdown menuClick “Close”Steam will automatically begin to download the DK1 version of Spectre. When the download completes, you should see [dk1] next to Spectre in your Library.

Expect updates to roll out more frequently now that we can focus on more than just DK2 integration. We have a lot in store, including improvements to graphics, audio, animations, and even new gameplay modes. Stay tuned.

As of 1/4/2014, we released an update that should address the problems some people are encountering with DK2. Try again, and if it still doesn't work, ensure your Rift Display Mode is set to Extended, and that you have the latest Oculus runtime from Oculus' developer website.

FictionX, according to Oculus' FAQ[support.oculus.com] , the Oculus DK2 can run with Windows 7 or 8, Mac OS 10.8 or higher, or Ubuntu 12.04 LTS.

Heaney, in the future, we may very well add Direct-to-Rift support. In the Oculus SDK's current state, however, it is still too early to use. Rest assured that the game looks and plays just the same in Extended mode. Let us know if you have any issues getting started, and we'll be happy to help you out!

To Heaney: It's fully compatible if it has integrated the most current SDK. It is a developer device, direct to rift mode is not required that's why extended mode exists... If you are worried about "hacky workarounds" you ignored oculus when they said only buy this if you are an enthusiast. You should have waited for CV1! Until they perfect direct mode I love using extended mode, much better performance.