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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

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What a cute game. I liked the character and I quickly found myself moving from one place to another, transforming the levels. I feel like I was missing a challenge, some way to frustrate me or lose the game in a sense.
Anyways, I liked the game nevertheless.

Dug the ending, the mechanics work well, and was fun while it lasted. I feel you spent a little too much time on the mechanics, and not enough time on what the game should be (Puzzles? Exploration? etc..). Although I enjoyed it for what it was!

This is a cool concept, hope you will continue to work on it! As other people have mentioned you could do a lot with this and a couple other mechanics, and some more variety in the environments. I also really liked the cute/simple style.

Nice idea. I loved Antichamber and I see the reference here. I wish you rolled a bit more with the premise and added some more surprises beyond "Dead end, turn around, new path". I like the art style and the controls were smooth. A jumping sfx would be neat as would music.

Overall a solid entry that is worth getting a few more iterations to flesh it out more.

Love the character. Very cool gameplay idea, just wish it was longer! The bomb made an interesting item, perhaps there could have been other items too? I know making levels is hard and time-consuming though, so good job!