Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

About wilcort

Entries

wilcort's Trophies

wilcort's Archive

It’s done! Burden is officially completed. With minimal technicals in the graphics and length of game, it meets the requirements nicely. Try it here and find out what the story is. Thanks to all who compete and vote and especially to the whole Ludum Dare community for such a fun time.

Things I’m happy with:

1) The overall game itself – It just FEELS good

2) The art-style – I REALLY liked using the minimalist theme to do the visuals

3) The quality of the game itself – probably goes with number one, but to me, it’s something else. It plays like a triple A game. Well, at least from MY perspective it does.

4) The story – I actually came up with the story by accident.

Things I am unhappy with:

1) The length of the game – It feels too short for the type of game it is.

2) The timing – Since I didn’t have enough time to properly test and retest, I felt like the timing was a bit off.

3) The lack of features – Just me, but I felt like with some more time, it could have some interesting game mechanics.

I give you Burden. This is a game set in the 1950s where a man fails to save another man’s life. From there you will have to play the game for yourself. As of right now, it’s unclear whether this will be in the compo or the jam, but it will go into one of them.

I decided on a kind of rogue-like-styled-50s-movie-ish-game and I’ve got most of the basics programmed in. I’m going to work on my Godzilla artwork for a little bit before getting back on this tomorrow morning. And then there were screenshots: