iPhone Application Development All-In-One For Dummies

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What the book covers: The book will teach both novice and seasoned developers how to develop iPhone and iPod Touch applications for small and large scale use using several tools.Books include:-Getting started -downloading the SDK and filling your toolbox-Programming - Objective C, Cocoa-Developing Games for the iPhone-Graphics-Creating good mobile apps - this is not your mother/father's desktop-Getting your app into the AppStore - and marketing/selling it

Neal Goldstein is an iPhone developer and the author of Objective-C For Dummies. His iPhone startup is developing an application that will radically change how iPhones are used to manage information.

Tony Bove is the creator of Tony's Tips for iPhone Users and wrote or cowrote all editions of iPod & iTunes For Dummies.

Introduction.

Book I: Creating the Killer App.

Chapter 1: What Makes a Killer iPhone App.

Chapter 2: Creating a Compelling User Experience.

Chapter 3: Enlisting in the Developer Corps.

Chapter 4: Getting to Know the SDK.

Chapter 5: Looking Behind the Screen.

Chapter 6: Death, Taxes, and iPhone Provisioning.

Chapter 7: The App Store Is Not Enough.

Book II: Objective-C and iPhone Technologies.

Chapter 1: Using Objective-C’s Extensions to C for iPhone Development.

Chapter 2: The Real Truth about Object-Oriented Programming.

Chapter 3: Digging Deeper Into Objective-C.

Chapter 4: Leveraging the Foundation Framework in Your App.

Chapter 5: Getting Other Objects to Do Your Work for You.

Book III: Building a Utility App — DeepThoughts.

Chapter 1: Understanding How an App Runs.

Chapter 2: Understanding the User Interface Controls.

Chapter 3: Developing the Main View.

Chapter 4: Developing the Flipside Controls.

Chapter 5: Extending Your App with a Photo View.

Book IV: Debugging and Tuning Your Application.

Chapter 1: Using the Xcode Debugger.

Chapter 2: Tuning Your Code Using Xcode’s Instruments Application.

Book V: Building an Industrial Strength Application — RoadTrip!

Chapter 1: Designing Your Application.

Chapter 2: Setting the Table.

Chapter 3: Navigating.

Chapter 4: Creating Controllers and Model Classes.

Chapter 5: Finding Your Way.

Chapter 6: Geocoding and Reverse Geocoding.

Book V I: Storing and Accessing Data.

Chapter 1: Show Me the Data.

Chapter 2: A More Flexible Generic Controller.

Chapter 3: Working the URL Loading System.

Chapter 4: Setting Up Core Data.

Chapter 5: Putting Core Data to Work.

Book V II: Extending the App to the Realm of Ultracool.

Chapter 1: A User Interface for Adding Hotels and Using the Address Book.