It fails to work on linux because it can not find lwjgl_natives.jar (error 404) as pointed to in the html. It will also fail to work on mac as there is no macosx_natives.jar at the location the html is pointing to.

Also you seem to be using LWJGL 2.8.2 (almost 7 months old), you should update to latest LWJGL 2.8.4 which has lots of fixes (including some big ones for applets).

For heavyweight applet likes LWJGL applets the following parameter really should be used for more stability and speed.

I also get the following security dialog:This shouldn't appear and indicates something wrong with the way you've signed your jars, likely a problem with your certificate (notice you use SHA-256 instead of SHA1) or the way you've signed lwjgl_util_applet.jar.

Also why is it that you need to use a self signed certificate? (pretty ugly experience for the users, especially with Java 7's extra scary dialog). Looking at the libraries that you have used and game type you can easily just use LWJGL's pre-signed jars and not have to sign the other game jars. By using the pre-signed jars you'll not need to sign anything yourself (less hassle for you), you get a much nicer proper security dialog and end user will be less hesitant to try it and feel safer.

@ Gjallar, jonjava: Thanks for enjoying the game !@ Apo: Thank you too ! I won't bring big updates to this game, but in any way I don't want to sell it. I just had fun to program it and it feels good to see people playing with it !@ kappe: thanks for your feedback which is really helpful. I don't have time right now but I'll apply your advice this WE. I really want to understand how to make LWJGL applets work as fine and clean as possible.@ ra4king: I hope you'll be able to try the game out.

Played it again after 3 days, and I have to say it's already improved a lot. The doors look awesome, the level restart is good.

I'm obviously not in the League of Dukes, but I think this should be featured. It's hard enough to create a puzzle game that's fun. Overbind has simple but good gameplay, nice graphics, and is pretty addicting overall.

Okay, I finally succeeded in managing the signing process and removing the annoying security warning. Plus the Applet now theoretically runs on Mac and Linux.So thanks to your support, I 've decided to add new levels on a regular basis so it can become a complete and fun game.Here are the next updates I 'll work on: * A new level (maybe two) once a week !! Until I die !! (nop, just kidding => until it gets complete enough) * A menu so you can choose between playing the full story from the start or directly start at a specific level

I managed to fall through the lava in the second floor on the last level (moving too fast?) and just kept on falling. Maybe add something that checks so you can't fall indefinitely and need to reload the page to go on?

* Little update: I just fixed the bug concerning the loading screen and the "run fast" effect behind which can be annoying.

@ ReBirth: I am sure this is not because of LWJGL. I think your graphic card does not support openGL 3.0 which is used here. But Java console would definitely explain your problem.By the way, LWJGL is really amazing ! I'm really grateful for the community that is building this crossplatform library !

@ JESTERRRRRR: Whaou ! This is the second time I got a compliment like this one. Thanks, it's motivating !

* UPDATE: - 2 new levels ! I placed one of them at level 5 because it is made to transit from previous levels and last level published (now level 6). The other one is level 7. - Fixed bug when going inside a box (thanks Nate for reporting this bug). The player is now pushed to the top of the box and can jump, so you can not be stuck anymore.

This was a little less frustrating and fun. The lava corridor level before is just very hard, and also, when you die, you go allll the way back.here you "just" fall down. and its very cool - there are so many options here to move around in the level 7 tower, very fun

Another thing that could maybe make it more fun and competitive, is time records on how long it took to complete each level.

Further an online highscore board, that way players could complete with each other on trying to get the best times on each level (with gloating rights by having their name on the online highscore boards).

As suggested above more ways to complete the levels would also lead to a metagame of players trying to find the most optimal path through a level to get the best time.

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org