This is a two part commercial training in Houdini. The aim of this commercial training is to take you through the process of creating the "Tea and Cookies" image, all the way from modeling to render and even the final color grading entirely in Houdini from scratch. This should help you gain a better perspective towards using Houdini as your primary tool for creating 3d content.The aim of this commercial training is to take you through the process of creating the "Tea and Cookies" image, all the way from modeling to render and even the final color grading entirely in Houdini from scratch. This should help you gain a better perspective towards using Houdini as your primary tool for creating 3d content.Rohan Dalvi - Tea and Cookies with HoudiniThe training will take you through various aspects of Houdini including, Polygonal Modeling, Procedural modeling, Dynamics, Shader Building, Lighting, Rendering and Color Grading.The training is split into to parts, each part is available separately. Part 1 will cover the modeling of the entire scene and Part 2 shall deal with the lighting, shading and rendering the final image. Given below are the details regarding the two sections.part 1 - modelingModeling the Jam bowl - Basic Introduction to poly modeling in HoudiniModeling the spoon - Using attributes and ramps to control poly modelingModeling the Cup - procedural modeling of the cup. In 3b we will model the saucerModeling the Tea - Extracting the tea liquid surface from the cup geometryModeling the Cookie - Painting Attributes and adding displacement using VOPSOP to add detailsCopy stamping and Cookies - Understanding the basics of copy stamping to creating copies of the cookieModeling the Tray and the Crumbs - Using scatter and voronoi fracture for modelingModeling the Jam - Using RBDs and VDB toolset for modelingpart 2 - light, shade and renderLighting the scene - Adding lights and setting up the camera and the render engineHDRI - Adding an HDR for reflections and additional information about lightsMaterial Basics - Understanding the capabilities and limitations of the Mantra Surface ShaderSteel Material - Using the Material Shader builder to create the Steel shader and using textures to control various channelsPlastic Tray - Making a plastic material for the tray. Learning how to use multiple UV channels. Adding bump mappingPorcelain - Using SSS to create a porcelain shader.Flooring material - Learn how to mix multiple texture maps to create complex surfaces.Tea Material - Controlling material properties via Geometry Attributes. Using Absorption to create liquid shaderJam Material - Creating a shader for the jam. Using Caustics for better lightingCookie Shader - Creating complex displacement to make the cookie materialColor Grading - Defining the look of the final render by using the compositing section of HoudiniREQUIREMENTS: It would be preferable to use Houdini 13 as there have been certain changes to the lighting interface in this version. At the least don't use anything below Houdini 12.5. As there as tools that we use for modeling that are not available in the prior versions.mORE iNFO_

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