Dave is the Lead Designer for City of Steam. He posts a journal of all the interesting designs he's done. I don't mind anyone using these ideas if it improves your game. Please feel free to read and run!

I just don 't think it 's possible to do that without killing your early retention. Players are incredibly price sensitive at first. People who purchase a game then see it and play it are much less price sensitive. The data collected from any F2P title displays this clearly. r ...

Very late to this party, but just wanted to add something many people have overlooked. r n r nOften the design team is willing to give a set of very comprehensive tools to the writers in order to sculpt an interesting story that can lead players through levels. In essence, ...

Very late to the party here, but have to say this is very helpful, and I believe will stand the test of time. Currently, the trend is to slap a story on a game idea in order to help the marketing effort, so many large studios will acquire intellectual property ...

As a business founder myself, I can say that you are absolutely right. You nailed it. r n r nI wouldn 't brand start ups as sexist or discriminatory though. Typically it 's a few guys with a dream, but inadequate resources to pull it off. The only play start ...

It 's a tough ride launching a game these days. Failure is in the destiny of almost every product. The market is saturated and extremely hostile. Nothing is guaranteed. r n r nA lot of companies rely on hard data from other titles that have worked in the past to ...