1 - It would be better by choosing raw food - to see the statistics of how many point and of which type. Now we see statistics only on food that is not raw.

2 - At present crops grows slowly. From 8 to 20 hours and more.
I suggest - 1 Sowing - 2 Watering - 3 Fertilization (optional).
Fertilization can be done at any time before the crop is ready, reducing the remaining time, for example in half.Bird droppings can be used as fertilizer. Thus, there will be new purpose of bird droppings.

3 - For Apple and Grape Juice - The first presses grapes are large barrels where people tread the grapes with their feet.
I propose - Biggest barrel (level 10 Carpentry), which requires manually pressing.

4 - Clay pan for low level (Fried Eggs or make Bannock from Dought)

5 - Still sits problem, why do food from the upper level. 4 roasted meats satisfy 100% (type of meat). One -Running Wurst 32 level requires two meats, intestines, salt and pepper, which are hard to find. At least at first glance

6 - First saw is made of copper. Very little is durability, only 60. Items requiring sawing start from level 20. When failure is lost 12-14 durability at 8-9 success. Thus, a saw can be made a maximum of 8 strips (for example). If it is not the same level of about 5 trials.

7 - In the hammer problem it is that the stones are crossed of bronze. There is a great distance, which hinders the production of items. The maximum level of skill survival also hinders, can not produce a high quality hammer and pickaxe.

8 - When made tool must be at least 15 levels above to make a tool with average quality over 120. This also slows development.
I think the same levels of prescription and skill (average 100)

1 - average quality 100-110

2 - average quality 110-120

3 - average quality 120-130

4 - average quality 130-140

5 - average quality 140-150

9 - Aready wrote in forum for return quickly button. Now is a great torment :)

10 - Also, when in a house if I want to destroy something by pressing Demolish (eg basket), it can not point basket. Always mark the roof or wall. First I need to destroy the roof/wall, then the basket.

The whole food system will be revamped. I made a few mistakes in the concept of food, it was found out only in testing.

6 and 7 - I know about those problems. It is more efficient to make such tuning when all skills are ready and working fine. But we still plan a lot of changes until Christmas.

8 - I'm not sure, that I get your point.

9 - we added wasd-moving, it is a preparing to change the combat system. We can't use qwerty any more. But I get a lot of negative feedback about removing quick buttons. I'll try to figure something out.

10 - Yes we know about this problem, but I we can't solve it now.

11 - my fault, already fixed :)

Some things are old and can work on them, but helpful to recall :)

And thank you again for your detailed reports! It really saves a lot of time when you can read all in one thread instead of searching bugs and balance weakness through whole forum :)

it is an alpha version and now is the time for testing. While find a the golden mean ... :)

Point 8:
Skill Blacksmithing, level 3 - Copper knife - recipe level 3

When we produce items to the same level as the skill, average quality of the item should be 100%. . Now average quality is around 89-91 (from 100 items). Even 15 levels of the skill above recipe many often receive items below 100% quality.

Is why I suggest one variant: (numbers are exemplary, the idea is important)

Yet one thing is important to pay attention. When made objects (bronze knife) level above skill (eg 5-6 levels) then the item is of average quality 60-65. In this case items (a copper knife 100% quality) gives more chance of success and is unnecessary to make a more good items (copper ---> bronze), while the level of skill not pass the level of the recipe.