I'm interested to know how large scale liquid simulation is handled over the network? how are all the clients and server sync'd? I mean, you don't want to send the position of each cube of water from the server if there are too many, it would be better just to make sure that the clients and server are running at the same frame rate and at a similar frame number in the simulation?can anyone give me some links to check out?

You guys should look for a stack trace by running the jar from the command line.

tried that and got an IllegalStateException in the thread "main". -> function not supported.

Must mean that your system doesn't have the right OpenGL version, get a good graphics card!

Hah, I was thinking it was probably that. And well, my vaio laptop broke a couple of months ago. So i had to dig out these desktop pieces out of my closet and build myself a crappy computer with components from like 2000-2005.

I am getting a new laptop in two weeks with Nvidia Geforce GTX or GT, most likely in the 600 or 500 series GPU and a 3rd gen intel i7 CPU or 2nd gen i5 CPU.This laptop is going to be a beast in comparison with my old sony vaio that was running on integrated GPU and a I believe Intel duo core CPU or something like that. the clockspeed wasn't so great. Can't wait, I will massively spam these forums trying out all these demos and WIPs.

Hi Java Gamers,I am pleased to announce you the new version of Build and defend. I had a lot of new features (and remove a lot of bugs).There are also a lot of news features to come very soon.The url is: http://buildanddefend.com

The news features include :- Bosses- New monsters- New items- New turrets- Wood harvesting- Pet companions- Custom characters- Dungeon instance

Sorry I don't really have much of substance to say, but just had to comment that your game just looks & feels (visually) so great (and I love the overall concept). I'm sure you're going to get a lot of that, and I have no doubt this will be a hit. Best wishes.

I added at lot of features since the last post. This includes (but not only):- randomly generated bosses- fully operational on-line playing- new bosses- new monsters- an agriculture system- some littles workers you can give orders to (such as farming, woodcutting, of fighting)- you can submit your "stories" online- etc.

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