Okay after examining this videohttp://uk.youtube.com/watch?v=7jXCfTPnp8I
I can conclude at 1:30 that his upper body does not twitch at all. However, his spines do move. That may be something I need to look into, however it will be quite hard to accomplish in a nice looking manner, as I would need to rig his spines with bones like the rest of him. Adding new bones would mean completely re-doing the animations all over again.

SADX actually has about 3 stages of running. Walking, running, and full speed running. I opted to animate his full speed running.

I decided this because I have only four frames to animate it in, and the bobbing motion is hard to do without at least twice that. It would essentially be only two different heights ( full stride and half stride, low point and high point), and be a constant strobe between the two if I tried to do it in four frames. I decided that it would not look very good.

Uh I dont know which side I should be on, the people that said that guy ripped the model from SH, or on this dude side, well it does look like its too good to be true, and who am i kidding? This model looks tight! uhh Never mind!!!

Uh I dont know which side I should be on, the people that said that guy ripped the model from SH, or on this dude side, well it does look like its too good to be true, and who am i kidding? This model looks tight! uhh Never mind!!!

Quote:

Originally Posted by Ashnal

Oh I almost forgot, I would like to credit the original author of the meshes. I only UV mapped, textured, and animated these. The original meshes were made by an unknown author for Gmod.

Ummm yeah I already said I didn't make the mesh, so in all probability it probably is a rip. I've never played heroes so I never noticed the similarity.

I know SA fullspeed run was like that, but in SA, it had lots of frames. With SRB2's frames (4 max, I think, I've not tried myself) it looks robotic. If you use the second to top speed (which is my previous post), it'd look a little more realistic.

Uh, have you been reading the threads? This model was ripped from Sonic heroes, not custom made.

I have read the other post. but it still good.
But I found a bug, Super Sonic is just Sonic but floating.
But I do think the running frames could be better...
Does Sonic Heroes' Sonic have runing frames like this one's?

I know SA fullspeed run was like that, but in SA, it had lots of frames. With SRB2's frames (4 max, I think, I've not tried myself) it looks robotic. If you use the second to top speed (which is my previous post), it'd look a little more realistic.

If I tried to make his mid running speed in 4 frames it would look absolutely horrible due to the bobbing only getting 2 frames. I would need about 16 frames total (8 for each stride and bob) to make the mid running speed look good. It might look decent with 8.

And yeah, the super sonic thing is an issue. I have no wad making experience, so it will be a while before I come up with something like the wizard6.wad to make him change color. As for the animation for super sonic himself, I've just added fanned out spines. They don't curve out quite yet. That would actually require much more rigging. Changing him yellow is practically impossible unless someone wants to make me a wad to go along with him.