Well we start out just like how I wake up most Sunday mornings. Blind and wondering what the hell I got myself into last night.

Okay, that's new. I've gone ahead and kept a few of the mods I've installed since I got the game. The primary mod to read up on is More Perks. This adds a few more options to the games initial perks and should help us pick a path and stick to it such as going wholly explosives or something. The rest of the mods will be explained as they arise if need be.

Ah, back in familiar territory, seeing things appear in front of my face as I try and shake off this crippling ailment.

What's that? Argh! A Shoggoth with a mustache! Get away!

Player: "Okay, I'm either in a Saw film or the next Human Centipede."Doc Mitchell: " No kid, that was last week. This here's a new film. That's why I've gone and put a camera in your head."Player: "What!?"Doc Mitchell: "Now don't you go frettin' on me after I went and filled that hole in your head with such a fine camera. But not before I filled it with something else first."Player: "This is started to sound like some sick twisted attempt at comedy."Doc Mitchell: "Well it's not like you have to thank me or anythin' maybe you can just tell me your name, check out my space mirror and we can get started on this physical."

Player: What is this, Morrowind?

Okay, so right off the bat we're confronted by a mad doctor who alluded to skull-fucking us before fixing up the third eye we've been given and now we're expected to name and choose an appearance for our hero/anti-hero? Oh well, may as well get started then.

Doc Mitchell: "So you see what I did there? You'll fit in a lot better around here looking like that Mr. Cage. Now if we can get you up, lets get you to the breathalyzer and see just how drunk you still are."

Cage: "Doc, you ever hear of personal space?

So it's time to get these stats in, what sort of man is Senor Cage? Is he super-smart like in Knowing? Insanely lucky like in Bad Lieutenant? Each stat starts at 1 and you have 33 points in total to spend.

Anyway, Cage isn't very often the strong, fast guy, but more the smooth, enduring, lucky guy. Basically him from Face/Off when he was playing the Castor Troy, or him in Bad Lieutenant is my ideal image of Cage.

I've basically just swapped Luck and Charisma around from your suggestion, Matt. Reason being is that it was too obvious we had to have Mr. Cage have the Charisma of a Movie Star.

With our stats chosen it was time to move on to skills.

Cage stares vacantly off into the distance as the Doc rambles off about his love of Nitrous Oxide.

Okay, we need to choose 3 skills to tag which increase that skill by 15 and dictate the majority of my actions, weapon choices and behaviors in general unless otherwise decided.

Also, we can choose up to two traits, Wild Wasteland is essentially a given, but anything else?

As an aside, I'm rushing through the creation not only because it's slow and kind of arbitrary but also because I'm on annual leave for the next few days and want to get it over and done with before I can start a bi or tri-weekly update schedule.

Alright, let's see what we have to start out with. Just to remind everyone about our choices so far.

We've got very little to start with, but it should grow depending on our actions.

Now, where to first?

There's that robot we can talk to. Otherwise, we can just head straight over to the bar to see what all the fuss is about.

There's a few buildings over there we could possibly check out first.

We've finally made it outside and hit our first few choices as well as a couple of big ones.

Firstly, weapon preferences. Using this list, you need to pick the top 4 types of weapons Nicolas Cage will be using. Unarmed should definitely be first but what other three types should Cage be focusing on collecting and using?

Second, behavior. I'm generally going to be making choices that fit the character or otherwise any of the unique choices we get from our skills. But what sort of guy is Cage in general? Will he be good or evil? Will he use magazines and drugs recreationally, when he needs them or will he use them at all?

Third, direction. Right now we have the choice to head over to the saloon, talk to the robot or check out the rest of Goodsprings first. What would you like to do.

Finally, feedback. Even though it's early days, I'd really appreciate any feedback about the LP so far. Am I updating too quickly? Too slowly? Am I using too many or too few screenshots? Is there any type screenshot I'm missing? Should I stick to just screenshots and decriptions and stop trying to be funny?

After the next update I'll be back at work so while I might try for daily updates it'll likely be more of a 3 updates a week kind of deal. This way you have a little longer to get suggestions in and I have more time to get screenshots and updates up without it being too draining.

Keep some punchy things around for his go-to option, (How soon can you get a ballistic fist?) level up melee and explosives in the meantime for throwing weapons and grenades, and whenever you've got some skill points to spare, pump him up in energy weapons for a gauss rifle and/or tesla cannon. (I.E. The Nuclear Option)

Ballistic fist is out of the question until much later since only Caesars elite guards are equipped with them. Pushy would generally be what we're aiming for but this isn't a matter of finding the best item, more of a matter of which types of weapons do I keep on hand and focus my skills on.

Did you have any suggestions for behaviour and direction or any feedback so far?

When it comes to levels, because I can't save and leave the game until I pick some stats I'll be going by what your suggestions are instead. Perks may pose a bit more of a problem since I won't be able to tell what's elligible until the screen comes up. So while I'll be going for perks based on behaviour and skill selections so far, I'm open to early suggestions as well.

UnarmedPistols (I would guess more than less of Cage's movies involve him having a pistol)ExplosivesSMGs

Behaviour wise, basically I want to see Nick Cage as the corrupt, drugged-out-of-his-mind badass we want to see. Not to mean that he should be evil, just a pleasure whore and spontaneous. He should be addicted to everything under the sun and on a constant hunt for more, becoming violent whenever he doesn't get his fix.

Direction: Check out around Goodsprings first.

I'm enjoying how you're doing this so far. I like the comments and comedy. It helps bring something extra to the dialogue. I think we should take the lady killer perk next selection.

Melee and Unarmed each offer unique combat moves in VATS and a couple of special perks for each of them. Unarmed gets a few extra moves out of VATS as well. They don't really cross over though.

The only way Medicine really would have been in character later is for the Chem Resistant and Chemist perks. But without those it just means we'll get addicted easier and we're going to need a lot more drugs to stave off said addiction.

You all seem to be unanimous on exploring Goodsprings first, so I might put out a small update tonight.

So the Caravan armor is best to have equipped at the moment. The boxing gloves just look bad-ass.

Extra padded, for your protection.

It must have been all those drugs the Doc used on him while he was being fixed up because it was at this point the Nicolas Cage was gripped by a hunger, a desire, a need for a fix. He had to get his hands on some drugs by any means necessary.

First up were the mailboxes, nothing in there but bobby pins and magazines.

The house was empty, Cage knew exactly where to look.

My screen capture program refuses to let me take photos when I'm in any kind of inventory screen or minigame. I'll work on fixing that soon.

Nothing but a bitter drink and more goddamn bobby pins.

Cage: "FUCK!"

Gonna need this to wash down whatever pills he can find later.

A safe, the second best place to find drugs and things we can sell to buy drugs.

Cage is just having no luck. He's getting a little frustrated (and a little desperate) now.

Aha! Some mushrooms in the toilet! This should tide him over until he can get some good stuff.

Those mushrooms must have already kicked in since Cage is seeing magazines all over this damn town.

Back outside, Cage sees the schoolhouse. We'll have to stop by there later when we're not on the hunt for drugs.

Moving further up the road to-

Cage: "Fuuuuuuuuuuuuuck!"

What the hell is that? Just make no sudden moves and you should be okay.

I could swear this house was run down and destroyed before. But now it looks fine! Those mushrooms really were magic!

Another mod I installed. This is just a place we'll be able to house all the spare stuff I can't carry and stash anything else for later.

The door was locked. There must be drugs in there somewhere. No one would lock their house otherwise.

Like hell there's nothing I can do about it! But first, drugs.

Victors' home, I doubt a robot would have any drugs but once again, Cage was desperate...

Nothing but more water, useless food and a weapon repair kit.

Back to home invasion to make sure this town wasn't holding out on us.

Cage remembers something from an old TV show he once saw. College students hid drugs inside hollowed out textbooks.

Still no luck. Goddamn. But what's this?

Commies!

It's time to burn this fucker down! But first...

Cage: "Shit! Fucking commies don't have any goddamn drugs."

Cage was just about to set fire to the pile of books in the lounge when he noticed something on the bedroom table.

Cage: "YES!"

The drugs in Cage's boxing gloved hand gave him a renewed vigor. It was time to take down that fucker that said there was nothing he could do about it.

There he is! He sure looks angry.

Cage pops the Buffout and prepares for battle!

Cage: "I'M A VAMPIRE!"

Cage: "I'M A VAMPIRE!"

K.O.

But it's not over yet.

Cage just keeps punching his lifeless body again and again in a blind rage.

Cage: "I'M A VAMPIRE!"*Smack*Cage: "I'M A VAMPIRE!"*Smack*Cage: "I'M A VAMPIRE!"*Smack*Cage: "I'M A VAMPIRE!"

Cage loots the body hastily looking for more drugs. Finding only the key to the abandoned home and a new shovel to beat people with after his hands get sore (they never do).

In one final act, Cage lifts the body of his slain enemy and throws it into the canyon below.

Cage: "HAHAHAHAHA!"

Satisfied but still high on Buffout, Cage runs back to beat up some more people in town. Didn't the Doc say people were in the Saloon? Let's go say hello!

The saloon must have known he was coming since they've locked the back door. No matter, we can break through this one easily!

Cage: "Oh holy shit..."

Cage: "This is the happiest say of my life!"

For at least the next 5 hours it will be.

Cage runs back to his new home to see what's inside. But encounters an old friend.

Cage: "Fuck youuuuu!"

Cage just keeps wailing on the poor animal that was in the wrong place at the wrong time. Finally;

Cage: "HI-FUCKING-YAH!"

The bloodthirsty beast slain and the drugs worn off, Cage heads to his new home.

Score!

With Goodsprings explored, Nicolas Cage emerges from his new home to find a metallic man glitching into a door frame.

Next up, I'll be chatting with Victor and those people over in the saloon. I'm still open to suggestions about behavior, weapon preferences, skills and perks. And as always, feedback is really appreciated.