Wake Up Call

What is Wake Up Call:
Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call follows Kyle Rogers, an ex-special operations soldier who has been awakened after one hundred and fifty years of cryostasis sleep. Kyle quickly gets sucked into an alien Earth where conflict has broken out between the tyrannical Kalders and The Scarred, a guerrilla resistance group. Little do the factions of the world know, a massive station full of thousands of humans locked away in cryostasis lies beneath the ground, shrouded in mystery, and it won’t be long before Kyle realizes that the secrets of this world are far more dangerous than what caused The Collapse in the first place.

Key Features:

Gripping and compelling story of survival and civil war set in an alien Earth.

Absolute first-person immersion utilizing the power of Unreal Engine 4 to pull you into our world.

Choice-driven gameplay and story -- every choice counts.

See your choices reflected in the world and the storyline.

Mix of stealth, heart-pounding action, and horror gameplay.

Play the game how you want to; sandbox level design principals support a wide variety of play-styles in every level.

Different play-styles in game result in different dialogue, choices, and interactions 100% organically: no dialogue wheels to slow things down.

You will have to play the game more than once to experience a majority of choice options.

Our Vision:
Our vision with Wake Up Call is simple: create a high quality, immensely immersive experience that any and all sci-fi fans need to experience. We want to take atmosphere to a whole new level. Everything in the world has a story, everything reacts to your choices in game, and everything fits into a larger conflict that no one will see coming. The story will keep you, the player, on your toes constantly, while gameplay makes sure to take a few breaks here and there to let you relax and take in the impressive view. Once you finish the game, we want you to go back and see what different choices you could have made, take new routes through our sandbox levels, or even just to immerse yourself in the experience again.

Let me start this off by saying this: Wake Up Call's development has never been as exciting as it is right now, internally. We have people narrowing down designs on various important world-building items, we have programmers making incredible progress on game mechanics, we have modelers making fantastic character art and environment art. To sum it up: Wake Up Call is really starting to take shape, and I am just overflowing with excitement for the future. And rest assured, we will be sharing more WIP with our fans as time goes on!

Now, let's move on to some of the public appearances Wake Up Call has had of late. First off was the reveal of three new concept pieces detailing the atmosphere and overall look of the forest areas in the game. You can check out Only Single Player's coverage here: Onlysp.com and they are embedded here too.

Moving forward, we also showed off the first in-game screenshots for Wake Up Call, taken from a small test level we use for testing mechanics. They are SUPER EARLY WIP, but we wanted to share them anyways, because we love you guys! Check out Only Single Player's coverage here: Onlysp.com or check them out below.

That's all for now. I hope you enjoyed, and please leave us some feedback below in the comments. Also, be sure to check us out on Facebook and Twitter:

"Well, because of all these changes in team structure and organization and whatnot, there also will be changes to how we share our work with you guys out there. For a while we will be silent while we regroup and push forward. Now, we will try to start updating you more often as soon as we can, but I think it will take a good month or two to get to starting updates again. But we will do it when we are ready to do it. And, once we do start to share again, updates will probably be bi-weekly rather than weekly, so one update every two weeks. Updates will also have plenty of video content of prototypes, features, etc."

Don't worry, we are not dead. We are waiting to get our momentum back before showing you guys new stuffs. New concepts ,renders, songs, ect. are made everyday. Plus ee got some pretty amazing new members on our team. We will be back in a couple weeks with more contents than ever before.

Max has it right on. We are regrouping as I said in the news update, and we are making more progress than you know. Hopefully we will give you a couple 'mid-void' updates on things like our main character in game and such. Then, once the teaser trailer is done (we are trying to get to a point where we can work on it), we will come back in full swing with bi-weekly updates and plenty of stuff to show off to all of our fans!

Looks very good, concepts of weapons are amazing, you have something solid here.

I do Level Design and 3D Modelling for Men of War/Men of War: Assault Squad, i actually looked at this and had the urge to ask to help you with the development, possibly 3d modelling side since i havn't fully explored the level design area of UDK yet.

But i have to not add something else to my busy work and the fact i only work on a paid per completion basis, may come back in the future when i'm done with things and this is still around, i'll offer some help. Unless you are able to do something?