UI:
 Voice notification can now show more players talking.
 Updated the freeze panel to no longer show the heath for your killer in competitive mode.
 Added an option in the menu to disable the game instructor messages.
 Update to the player info panel to no longer show achievement alerts.
 Update to the leaderboard screen to default to Friends filter.
 Added the Total Games Played leaderboard category.
 Updated the Play With Friends screen:
-- Made the chat window bigger so text is no longer cut off.
-- Adjusted the size of dimming when the focus changes between friends list and lobby list. It used to obscure the friends list and a little of the chat. Now it only obscures the friends list.

Bug Fixes:
 Updated the radio command panel so that the radio panel doesn't end up at the top of the screen during a mode that doesn't have a money panel.
 Set Classic Casual deadtalk to 0 to encourage fair play.
 Fixed the freeze panel dynamic positioning that would allow it to go too high.
 Fixed a missing text string displayed when player is not connected to Steam in leaderboards.
 Fixed a bug where the Mag7 could be bought by Ts via console commands.
 Fixed a bug where adding favorite server was not functional in the Community Server UI.
 Fixed a bug in the Play With Friends lobby where using left and right on keyboard or gamepad made the screen unresponsive.
 Fixed a bug in the Play With Friends lobby where typing in the Chat window would cause player names to flicker in the friends list.
 Fix for voice/chat/radio messages. Better unified the handling of voice and chat messages.
-- Chat messages now correctly use sv_allchat (instead of sv_alltalk), which should be more consistent with other source games.
-- Team-only communications now are not affected by sv_allchat/sv_alltalk, which means that private communications to one's team stay private, regardless of game mode.
-- Team-only communication is also not overridden by sv_full_alltalk, which allows teams to privately communicate strategy during warmup time and intermission.
-- Radio commands are considered team-only, so these should still be usable for tactics during games with sv_alltalk enabled (e.g. casual).
-- Spectators no longer hear team-only communications, except when sv_spec_hear is mode 2 (hear/see comms of the spectated teams).

Matchmaking:
 Tuned lobby distance computations when performing matchmaking.
 Exposed a convar ("mm_csgo_community_search_players_min") for community quick match to look for community servers having at least specified number of human players already playing.