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Yoshi P on the Eve of Heavensward

Final Fantasy XIV: Heavensward launches in just a few short days, and
yet the team at Square Enix was busy showing the game off to press,
fans, and other industry types at E3 2015. We asked Yoshi P why they're
so crazy, and the answer was simple: they’re very proud of what they’ve
done, and they want to show it off.

Genese and I, along with a colleague from OnRPG sat down with Yoshi
to talk about Heavensward, the direction of the game, and why it's been
so successful. First and foremost, we asked about the 3.0 new player
experience and how things are changing.

Essentially, if you've
never played FFXIV or if you left, when 3.0 launches (whether you have
the expansion purchased or not), you'll find the 1-50 experience far
more inviting. ffxi gil. On player feedback and with the goal of getting players
to the new content as fast as possible, Square has made it so that all
you need to do to get from 1-50 is follow the main story. The side
quests and leves are all there still, but you don't need to play them to
get to 50 and get prepped for Heavensward content. On top of this,
higher level players can now join lower level players to power them
through the harder quests and content as well. And by the time you
finish the pre-expansion story, you'll have Item Level 110 gear to help
you get started in Heavensward.

We asked if Heavensward
intentionally focuses on what ARR did so well with 2.0, and the answer
was yes. With the exception of the new flying mounts and content, the
goal is for Heavensward to deliver more of what people love from ARR.
But moving forward, Yoshi-P teased that we can expect a lot more new
experimental features and types of content in future 3.X patches.