On hold!

posted May 5, 2011, 6:27 PM by T. J. Chapman

So, I've recently grouped up with two friends of mine, am porting my existing engine over to XNA, and working on a new platforming game with some mechanics similar to my old one. So, for now, my adventure platformer is on hold-- the new project will give me experience with XNA, and also perhaps will have reusable elements that I will be able to use for my platformer. I will continue to keep this site updated, however, as many things that I learn in XNA for the other game will apply to my platformer.

Currently I am working on loading a tileset into XNA, and display a level, with a camera. It's coming along quite smoothly so far.