I think this is one of your best. Why? Because this one made me burst out laughing when you talked about the movement of the character. Another example of my enjoyment would be in the Army of Two review.

not heard of this game before nowbut despite a negative review i want to buy it now lolthough i can imagine it gets boring quickly i live the idea of spawning random objects, despite the bugs that may come with itthe movement sounds pretty frustrating though

It started for sure back at Ghostbusters, when the major gripe was "YOU HAVE TO GHOSTBUST" and spiraled from there seemingly every other week. I know there's weekly deadlines now, etc but when you have to grab and pick at points of the game that aren't all that bad at all.. people only agree because it's funny. Meh.

I always thought Cthulhu was pronounced Klul-hloo. While we're on the topic of death machines with retarded names, how was Chzo pronounced? Also, if you wait sleeping, how can you find the time to play Scribblenauts? This post has way to many red squiggles.

It's one of those games that is perfect for the DS: You whip it out, play a level or two while waiting for your train/station, then put it away with no reason to continue playing until the next time you're sitting around with nothing to do.

If you're playing it for more than an hour at a time, you're not doing it right - it's like Katamari Damacy, or Lumines.

Indiscrimi:Did anyone else notice that Yahtzee misspelled Kalishnikov? And then he complained that the game didn't recognize it. I don't have the game myself, so I don't know if spelling it correctly makes a difference, but I'm just saying, check a dictionary before you criticize.

Vicioussama:So since I'm tired as hell, someone wanna tell me what the joke is with

"Ph'nglui mglw'nafh yahtzee r'lyeh wgah'nagl fhtagn"

lol

Also, awesome review, I really wasn't expecting this game to be that good tbh. I don't expect anything decent from the DS (and yet tardos think it's better than the PSP lol, at least I can use that as a pure MP3 and pretend I'm not a social reject playing video games in public) :P

Oh ya, PSP has far more better games (it just could use a second analog stick to really make all games and their controls far better)

Reeper0278:I think this is one of your best. Why? Because this one made me burst out laughing when you talked about the movement of the character. Another example of my enjoyment would be in the Army of Two review.

On the other hand, I didn't find that part extremely funny because it is such an obvious criticism. I bet that Yahtzee at some point did find an obscure way to solve a puzzle and was happy it worked. Although that is true in many games.

I doubt that it's so much Yahtzee's lack of imagination which caused him to use the same stuff over and over, but rather the design of the game itself. Note that in the beginning of the review, Yahtzee comments on how the stars are always put in arbitrary and eventually generic locations. The problem with Scribblenauts is the fact that it is designed by creators who more or less have an idea of how the players will do to obtain a star. You can be Van Gough, but in the end you're still going to end up with stars; and there are only a number of ways of how a star can be reached if it was put on top of a tree. Most here have complained about how the game doesn't live up to the hype. I'm going to take a shot in the dark and guess that the "hype" is really due to the fact that people were told they can type anything - anything their imagination allows them to - to complete the game. The disappointment comes down to where the level designers are the ones who set the obstacles and as with every game, there are only a number of ways to complete the obstacles; most of which the developers were already aware of. In other words, the game is very limited after all.

The only possible way to make Scribblenauts better is by adding user-made content. I don't think that's out there so far and I doubt that it will be. Scribblenauts probably still has high replayability values, though; and I wish that Yahtzee commented on that.

Indiscrimi:Did anyone else notice that Yahtzee misspelled Kalishnikov? And then he complained that the game didn't recognize it. I don't have the game myself, so I don't know if spelling it correctly makes a difference, but I'm just saying, check a dictionary before you criticize.

Kalishnikov is a brand name, therefore won't be used

Hell, "Jetski" doesn't work for the same reason.

Kalishnikov isn't a brand name. The Avtomat Kalishnikova 1947 is so ubiquitous that there is a legal argument for it being public domain. It isn't legally possible for anyone to own the name.

Great, entertaining review as always, but...wow. That was downright scathing! I really thought Yahtze (Yhatze? [Yaghtzbe? (dice game)]) was going to like Scribblenauts. Even WITH shitty controls. That was a total 180 from my expectations.

I mean, I realize he's just pointing out the concept of "choice paralysis," where a player is given too many options and thus does nothing, but flaws aside, this is still one of the more innovative games of the past year. Certainly better than those two open world games he was going on about earlier in the summer with that art competition thingy, at least. Right?

He can hate it if he wants, whatever. Side scrolling puzzlers aren't for everyone. And he's at his best when he's hatin' anyway. But I at least expected some kind of concession. Some kind of "I think this game sucks, but". Lord knows he's done it before. I KNOW he's aware of when a game he doesn't like has done something important or of value. Unless he doesn't believe putting this much effort into a game has any value? He did mock them for trying too hard, so maybe that's true..

On the review; yeah, can't say I disagree with any of his points. Mind you, I'm still having fun with the game, but my opinion has gone down from "best game ever!' to "a rather fun little timekiller"The control issues aren't that ad once you get used to them. Learning to tap where you want him to go rather than just drag in a general direction is a big step.