In this activity, learners make a creature out of conductive dough and use it to create an electrical circuit. The activity is designed to prompt conversation and reflection about responsible innovation, inspired by themes raised in Mary Shelley’s novel Frankenstein.

In this activity, learners make a mask with a special feature: an LED bulb that lights up. The activity is designed to prompt conversation and reflection about responsible innovation, inspired by themes raised in Mary Shelley’s novel Frankenstein.

This "L.I.F.E. Adventure Guide" will guide participants to each of your events three categories of activities (or "L.I.F.E. Divisions"): the Bioengineering Division, the Robotics Division, and the Responsible Innovation Division. For those familiar with other NISE projects, the Adventure Guide...

In this activity, learners make a “creature” by mixing and matching different parts of toys. The activity is designed to prompt conversation and reflection about responsible innovation, inspired by themes raised in Mary Shelley’s novel Frankenstein.

These files contain the complete Frankenstein200 digital kit. This includes all planning and promotional materials; the hands-on activity guides, facilitator guides, and associated graphics and information sheets; facilitator orientation materials and training videos; and pre-made marketing materials, as well as...

These videos cover each of the Frankenstein200 hands-on activities. They will walk facilitators through the steps for setting up and running each activity, as well as the activities' backgrounds and learning objectives. Activity booklets and facilitator guides can be found...

In this activity, learners make a voltaic pile, the first kind of battery. The activity is designed to prompt conversation and reflection about responsible innovation, inspired by themes raised in Mary Shelley’s novel Frankenstein.

In this activity, learners make an automaton, a moving mechanical device that imitates the movement of a human, animal, or other living thing. The activity is designed to prompt conversation and reflection about responsible innovation, inspired by themes raised in...

Start with the comprehensive style guide! This guide demonstrates how you can use the downloadable fonts, logos, and palettes to create your own event and promotional materials. Fonts, logos, and palettes are available for both Frankenstein200 and Frankenstein200 L.I.F.E. Also...

This product is an overview presentation of the Frankenstein200 project. It covers the project background, a brief history of Mary Shelley and her novel Frankenstein , the Frankenstein200 event, the toolkit and each of the included hands-on activities, as well...

Welcome to the Frankenstein200 project! The downloadable welcome letter covers the basics of the Frankenstein200 project and kit, as well as the evaluation and reporting requirements for institutions that received a physical kit. The letter also includes a full list...

During this online workshop, NISE Net partners presented a general introduction to the Frankenstein200 project and provided an overview of free online resources that are available to celebrate the 200th anniversary of Mary Shelley’s novel Frankenstein in 2018 . Led...

In this activity, learners will create a battery from two kinds of metal and their own body! This activity is designed to prompt conversation and reflection about responsible innovation, inspired by themes raised in Mary Shelley’s novel Frankenstein.

In this activity, learners make a toy bot with a surprising ability: it scribbles on a sheet of paper. The activity is designed to prompt conversation and reflection about responsible innovation, inspired by themes raised in Mary Shelley’s novel Frankenstein.

The Frankenstein200 project has developed an online alternate reality game that immerses players in the modern-day Laboratory for Innovation and Fantastic Explorations (or L.I.F.E.). This interactive fictional story imagines what might happen if a character named Dr. Tori Frankenstein picked...

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Frankenstein200

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Frankenstein

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