Research

This article contains plot Spoilers wich might ruin certain details of the story to certain players.

The research interface as seen in the game.

Researchable technologies are made available by picking up research briefcases dropped from human enemies. Research items are also made available by completing other research items. To find out how to unlock each research have a look at the research tree.

Research can be conducted from the Research screen, which requires both time and brouzouf. The Scientists slider allows the player to spend more brouzouf to decrease research time.

The precise reward for any particular research item is not shown until research is complete. Rewards can include various increased character stats, new weapons or abilities made available for purchase, immunity to diverse injuries, and other benefits (see the table below for details).

The medkit technology makes the medkit item available from mobile armories immediately, without having to purchase it.

This is a strange piece of an unknown antique cybertechnology. Its analyze provides to our scientists to review and create a new complex system of semi active interdependency which grants the power of cybernetic pieces and also to minimize their size.

We attained to cybertechnology limit, the fringe beyond death. We can create the perfect cybernetic piece thanks to complex rituals. This operation brings death, and then the resurrection of the subject into a perfect being.