Coding 'till the morning light

Started developing a small new game based upon the Profit One Trillion game I posted earlier.This game is about starsystem management. You are in charge of the interplanetary infrastructure, and must try to optimise the distribution of resources harvested from planets as well as you can. Due to the limitations of spacerift channelers, shellworlds can only transport large amount of resources and people to other shellworlds when they are in range. It is your job to determine which planets get a shellworld, and what function it will perform (industrial, commercial or residential).

Here is a nice picture showing a random star system with planets and their range indicator circle, and active spacerift lanes.