During 2012 I had a chance to work on five stylized fantasy characters (mid-poly models) for unannounced game cinematics. I was responsible for all 3d-models production stages - modeling, texturing and rigging (in 3Ds Max).

Cauliflower - The Sorceress

Concept art and final 3d-model close-up shots.

High-poly model in ZBrush and face close-ups.

Complete animation-ready rig for rendering and production in 3Ds Max.

Rex - The Sorcerer

Concept art and final 3d-model shots.

High-poly model in ZBrush.

Complete animation-ready rig for rendering and production in 3Ds Max.

Pirate girl

Concept art and final 3d-model close-up shots.

High-poly model in ZBrush and close-ups.

Marty - The Elf

Complete animation-ready rig for rendering and production in 3Ds Max.

Wendy - The Dragon

Supplied concept art.

Final look of production model - ready for rendering and animation. All body details were achieved with normal and displacement maps. Fur and small feathers were created using a built-in module 'Hair and Fur'.

High-detailed model in ZBrush.

Light-weight subdivision model with clean topology for rigging and animation.