Phaedra Boinodiris, serious games program manager at IBM, writes a guest editorial on Forbes exploring the way that games can be used to energize and enhance other things besides research projects. The point of her editorial is that researchers have been helped greatly by games created to solve problems that take advantage of "collective intelligence," and global participation. This, she says can be used by governments, businesses, educational systems and non-profits to solve serious problems and accomplish other lofty endeavors.

Her point is that we are in a special place in history:

"There’s never been a time when people can work together on such a grand scale. Every day, from our Facebook posts to the apps we use, we’re engaging and contributing online. At the same time, we know all too well how complicated and interconnected the systems underpinning our societies and economies are becoming. Faced with this complexity, we’ve become a world of information seekers."

She then offers some examples of games that could use collective intelligence and crowd sourcing to solve some serious issues:

•Relief organizations, faced with ever more complicated and urgent emergencies around the world, could put together games that thousands could play to help map out more effective ways of coordinating care, getting the right aid to the right place, and pulling together coalitions of groups.

•Businesses could use games internally to tap the expertise of employees around the globe, uncovering ways to improve internal operations, get innovations to market faster, or target the right products to the right audiences more effectively.

•At the same time, governments and nonprofits could help citizens gain a better understanding of particularly intricate challenges, such as global warming, by letting them model different scenarios under which greenhouse gas emissions rise or fall – and the resulting impact on the acidification of oceans, sea levels and agriculture.

Boinodiris also points out that games teach skills that can be applied to the real world, and more business colleges and governments should use them to teach these skill sets or utilize players to solve problems using these skills.

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Andrew Eisen: In other words, a hero is male because that's the default. A hero is female because of a gender-related reason.03/31/2015 - 5:32pm

Andrew Eisen: Her point is that "When archetypal fantasy heroes in games are overwhelmingly portrayed as men, it reinforces the idea that... women should be able to empathize with male characters but that men needn’t be able to identify with women’s stories."03/31/2015 - 5:30pm

Andrew Eisen: Daniel - She doesn't say that in any of the TvW videos and I doubt she's said elsewhere that all games with male protagonists are male power fantasies. Anyway, you seem to be conflating two different ideas.03/31/2015 - 5:30pm

Wymorence: For me it just boils down to the fact that, even at a giant company, when a game comes out annually it just gives it a vibe of being rushed out the door. And god knows Unity sucked some major lemur with all its bugs...03/31/2015 - 4:22pm

PHX Corp: I launched my spotify account today, and I kinda went a little overboard with adding music03/31/2015 - 3:59pm

Sora-Chan: Con't. Games like AC are a pain to someone like me who likes to play games in order. So when a game gets too many releases too quickly, it puts me off. Only exceptions are games that have no interconnected underlying stories like the FF games.03/31/2015 - 2:53pm

Sora-Chan: Wikipedia has rarely let me down on matters like this. But yeah... AC needs a break.. like two.. or three... or eight years.03/31/2015 - 2:51pm

Conster: There's 9 already?! I think I played 1, 2, and the ones inbetween 2 and 3.03/31/2015 - 2:23pm

Sora-Chan: Con't There are now Nine... of just the main entries into the series. There are 13 more in the "other games" department.03/31/2015 - 2:15pm

Sora-Chan: I tried to get into AC. Was having a decent time with the first one, at which point they had already released three titles. Then a fourth came out... then a fifth... the wall kept growing before I could finish the first.03/31/2015 - 2:14pm

Daniel Lewis: I think ubisoft should give AC a break before it's milked to death,and i'm a big fan of the games03/31/2015 - 1:15pm

Daniel Lewis: The only thing said i disagree with is the final quote on Men's experiences are seen to be universal but women are gendered,though doesn't anita say that games with male protagonists are male power fantasies,so in turn both are gendered03/31/2015 - 1:08pm

Daniel Lewis: i found the video to be much better than any of the TvW series and it's about time the positive women are put in the spotlight03/31/2015 - 1:06pm

Daniel Lewis: So feministfrequency released a positive female character video https://www.youtube.com/watch?v=gXmj2yJNUmQ03/31/2015 - 1:05pm

Daniel Lewis: I think the guy who made the direct leak said it was an april fools joke when a real one was announced03/31/2015 - 12:43pm

MaskedPixelante: No way Nintendo would let information like that get out. Remember, they shut down a memoir about the localization of Earthbound by enforcing a 20 year old NDA on the author.03/31/2015 - 12:42pm