This map was a featured map on 2010-05-22

The thing I like about RadiumFalcon's maps is their technicality. In a RadiumFalcon map, there're generally at least five choke points, three odd pathing decisions, and the feeling that this mess shouldn't be this hard. In sweet sweet elixir, for example, you're expected to climb the underside of a floating island, traverse an uneven, mine-strewn wasteland while being hounded by a chaingun, and then, after all that, expected to get through a tight minejumper rife with precise, tricky jumps, high above the ground. Some might say that's too much, and it really is, but sometimes that's all I really want.
— gloomp

It just makes the map annoying, by either having to wait for it to be out of sight or to get killed by it all the time. Also, I agree with everything Palemoon said, except perhaps all that stuff about his ex-wife...

whether a map is fun has nothing to do with the difficulty; rather, it's about how well made it is. A lot of hard maps aren't fun because they're too difficult for even the mapper to complete, so he/she can't playtest properly.

these two areas have really cool gameplay that the chaingun just ruins. It's like my ex-wife. If i had an ex-wife. And not the kind of ex-wife that is really nice and we mutually felt that our marriage arrangement wasn't working out so we calmly and gracefully settled the issue with a dignified visit to the courthouse. It's the bad kind of ex-wife.

also, a lot of the mines were just slapped on there for no other reason than to make menial tasks arduous and tolling.

http://i.imgur.com/U80IW.jpg

did these really have to be there? it's like the redundant difficulty icing on the unyielding cake of life. thanks for reading. 3.5

if it was true, and I actually rated 2, you'd throw a shit fit. Also, you're a hypocrite because you'res always bitching about how everyone says your maps are the same, and then you say the same thing on my map, and then rate it a 2. That's bullshit, and you know it.