I guess I was the one who bought one of your players Toni :-)
AI teams do buy players, but I don’t think they’d do that right away, as they’re all in a regular financial situation.

Anyway, I understand your concerns about our transfer process and even though we’ll have ways of monitoring cheap transfers (and limitations to the transfer price) it can become a problem. Adding this tick minimum would require a considerable amount of changes in our negotiations code, so let’s see how the current system works out in the first place.

I´d like to know what people think about selling players as quickly as it is now possible.

I tried it out with a couple of bad players of mine. I set the price quite low and was pleasently surprised that AI teams (I think, didn´t check though) actually bought the players that were on sale for a low price. Nice to see the AI teams are active. :)

But I also think this might cause a little problem with helping a friend in the future. I can say I like the possibility to sell a player very quick when I need money NOW but it could help people “cheat” in the future. In Managersim there was a two or three tick minimum before you could buy a player after bidding on him. The good point in it is that you cannot transfer list a great player for a minimum price just last minute before the tick and have your friend buy him off.

If there was a couple of tick minimum before the sales there would be more time for other managers to see the “big fish” and you coudn´t help out your friends that easy.

Not sure if this has been covered already, so i’ll post here instead of opening a new thread.

I find it “too clicky” to send an ingame message to another manager. A link on the team’s main page would be nice, instead of having to click in the team, manager and send message.
I’m planning on sending lots of messages, at least while we can’t make custom bids to players, i’m tired of getting that “you can’t afford this player” message lol. ;)

On the individual orders i’d like to suggest, besides what we had in Soccersim, that we could determine for each player what we can choose for the team as a whole. Tackling mentality, shooting range, passing style, and maybe if he’s allowed to cross. Would be nice to tell a player that received a yellow card in the last match (or a highly aggresive one, for that matter) that he should tackle easy, or tell your keeper to pass long, or tell a specific midfielder that he should shoot from distance, without having to tell that to the whole team. ;)

Imagine you have a 4-4-2 and a 4-3-3 formation saved on your profile, and a 3-5-2 under Default. As it is right now it’s not possible to save that 3-5-2 from the Default without creating a new one named 3-5-2 and building the tactic all over again. A “save tactic as…” would do that.

The “set tactic as default” would be useful to load one of your other tactics (4-4-2 or 4-3-3 in the example) and put it under Default, so whenever you chose, ie, that from now on you’d like to start playing a 4-4-2 instead of 3-5-2, you didn’t have to click Default and manually copy what you had under 4-4-2.

I used to MO the whole season in Soccersim, but there were always problems with it as the cups and friendly matches came along. I can live with having to go to the fixture screen and set every match with the desired tactic, but i think this would save me a lot of time.

I’m not sure if i was clear. The example was given considering you had all your matches scheduled to play with the default tactic.

Cheers.

P.S – Was about to ask how to take players off the pitch but i figured that out. At first i thought i was sending the player to the substitutes lol.

It makes sense to have the field upside down as you mentioned, we may take care of that as soon as the player’s side is taken into consideration during the match, I mean, a player with L side playing in the right does not receive any penalty at the moment.

About the attributes displayed we’ll add more for sure.

We haven’t thought of changing the cursor or having no cursor during the drag, we’ll se what can be done.

The line of 4 hole will probably stay like this, at least for a while. Changing it would take some time, so we’ll take care of high priority bugs and improvements first.

The mentality thing defines if your player will play defensively, offensively or none. In the first option, your player is not likely to attack, in the second option he will attack more frequently, in the third option, it’s lke play position. I understand that a diamond tactic cannot be used on this scenario (at least a classic diamond strategy), but we have to experiment this whole mentality ideias we’ve had to decide whether they’re worth or not.

Side is not displayed because it is useless, as I mentioned above.

All players not in the formation are automatically in the bench, but for now they’re used only to replace injured players. Allowing the managers to plan substitutions is a high priority task.

One low-priority feature I think could be nice in some cases is that if you could see how long ago a manager was last online.

Trying to reach someone that has not been online for a couple of days could be frustrating. But if you could see that the reason the manager is not responding is that he/she just hasn´t been online, well, it would feel a lot better.

We do have free transfers, you’ll see free transfered players in the same list you see the transfer listed players but with a Contract link instead of Transfer. That will happen as soon as teams start firing players or not renewing contracts.

About the team’s name, you’re right Ricardo, we missed it. This one is very simple, maybe I can fix it later today.

I’m glad you feel that way Gabriel. I was starting to feel like Alexandre, while it’s plain clear in my head that all i want to do is help by pointing out stuff that needs to be improved, it could sound through your eyes that i was just bitching and complaining, which clearly isn’t the case. I think i can speak for every tester when i say that we all keep in mind that this is just the very beginning of what might become an excellent game, and that we all thank the developers for the hard work that you guys had bringing this up. :)

We’ve changed our minds about ticket prices, and decided that they won’t be configurable. Curreantly they’re set to 10 on all matches. In the future, ticket prices will change according to the match importance, country, and so on, but in a dynamic way.

I agree with you Toni, that way you could see in your latest financial record how much have you paid on players wage. Not hard to change that one.

You know guys, but that’s just because I want the game to develop fast and I’m pointing in all directions right now. I dont want to become a really pain in the ass, but a nice pain in the ass. Sorry guys for all trouble and toppics I am making.