↑The X68000 port may only have been released in a compilation that also included a port of the original Crazy Climber. Were both games on the same disk? If so, is said port still relevant for disambiguation purposes?

↑The European PlayStation release is titled GameBooster, just as on the Nintendo 64. The most common North American PlayStation release is titled Super GB Booster Plus (on the box?), but a version which displays the title GB Hunter does exist (are these the same? TODO).

↑Warning: many subpages. Consider giving a heads-up to active editors such as Dasutein.The ports are not exact ports or emulations of the RPG Maker 2003 engine; they have unique audiovisual bugs and possibly debugging content.Citations for ports: HTML5, Android (international), iOS (international)

Other

Article content

(includes bugs, notes, and prototype pages)

"Namco System 21" and "Namco System 22" BIOS articles could probably be created for the strings in the DSP ROMs; this necessitates the moving of information from some existing articles and possibly the deletion of some articles.

The value provided to the base parameter of Template:Bob should generally be italicized, with a few exceptions.

This is likely an arcade leftover but isn't yet described as such. "Main" and "media b(oar)d IDs" were conventionally displayed by games on the NAOMI and other Sega arcade system boards of the same era.

The mention of RayStorm should be RayForce (RayStorm is the subsequent game in the series).

The emulation code is generally believed to be based on MAME; TODO: Verify whether it is specifically MAME 0.87, as this text seems to imply. There was a point in MAME's history when "disabling sound" would disable emulation of any sound CPU; this is no longer the case and should be explained.

The bob is inaccurate because both TNN and NHK SC are technically publishers; the developers were not part of a formal company at this time (explanation unfinished; one developer went to Agatsuma Entertainment, and another founded Studio Saizensen; TODO names)

The glitch described here works only in fan translations, because they remove the "Move while seated" message. This section should be about the hyperspeed glitch, which works in all versions based on 0.10a.

TODO: there are some unfixed cosmetic bugs specific to the official English release

Categorization of articles

TODO: NEC Avenue vs. NEC Interchannel; ambiguous "IGS" abbreviation (Information Global Service vs. International Games System, only the former of which currently has articles); corporate hierarchy of Kadokawa Dwango; Square Enix owns Taito; etc.?

Policy discussions

Should developers of sound drivers be credited in the bob? (TODO: Examples) We obviously don't want to credit Nintendo, Sega, or Technopop for every use of N-SPC, SMPS, or GEMS, but just about any other sound driver should be noteworthy enough if it has a verified developer who is not the developer of the platform on which the game runs. (TODO: Amend this rule so that GEMS doesn't need a special exception.)

Are arbitrary-code-execution exploits such as those used in these tool-assisted speedruns considered valid content for the Bugs namespace? (Per my understanding of existing site rules, exploits that require a save file to be modified outside of the game itself are not to be considered.)