Contents

King Agamemnon brought his fury to bear against gilded Troy, for Prince Paris had stolen his Helen, his wife, whose beauty rivaled that of Athena and Aphrodite. To famed Achilles, invincible warrior, the king gave command of a thousand ships.

Across stormy seas and salted beach, soldiers sieged the city. Arrow and stone, blade and barb bounced from Achilles' skin. Bathed as a babe in the River Styx by his Nereid mother, his hide was hardened, imperviously made. Through every charge, every death defying battle, Achilles was at the fore. Troy hung poised to crumble.

Until Agamemnon gave sleight to the mighty myrmidon. In grave offense, Achilles pulled his forces from the field. Hector, boldest, bravest, eldest of the Trojan princes seized the chance to push the Greeks to the sea. Water's reflection mirrored scorching sails as Hector fired their ships. All seemed lost until Achilles rose to meet him. Fierce and fast the two titans fought, but Hector's spear felled Achilles fair. Though Patroclus, it was, in the armor of Achilles, not Achilles who lay dead.

Wrathful at the loss of his faithful friend, Achilles donned armor newly made and challenged Hector alone. Spear and blade and amor rang, but Achilles could not be harmed. Hector, prince of Troy, died in battle that day.

Paris, brother lost, tearful eyed, let arrow loose, guided by divine envy. For some were Gods that could not suffer Achilles to survive. Straight and true the arrow flew and harpooned Achilles' heel, where his mother held him when submerged. The wound was deep, his weakness found, Achilles met his end.

A decade hence, from Hades' depths, Achilles has been drawn. Armored now, upon the heel, revenge his only aim. For envious Gods stole from him his glory and his life. Now they tremble at the wrath of the man that cannot be harmed.

Achilles adapts to the tide of Battle. While in the Fountain, Achilles can choose to wear armor, granting him bonus Health and Protections, or forgo it, granting him bonus Movement Speed and Physical Power. To swap, use Achilles Basic Attack while the Passive targeter is active.

Notes:

Health Bonus: 25 +15 per Level

Protections Bonus: 5 +1.5 per Level

Movement Speed Bonus: 1% +.25% per Level

Physical Power Bonus: 3 +2 per Level

Ability Type: Passive

Ability Video

1st Ability - Shield of Achilles

Achilles punches forward with the edge of his Shield, inflicting massive damage and stunning enemy targets hit by the impact. The force of his punch continues to radiate past his initial target area, dealing 70% damage to targets farther away.

Notes:

Damage: 80/135/190/245/300 (+90% of your physical power)

Stun Duration: 1s

Ability Type: Cone

Range: 50

Cooldown: 15 seconds

Cost: 60/65/70/75/80 mana

Ability Video

2nd Ability - Radiant Glory

Achilles is blessed by the gods, giving him bonus Physical Power, Protections, and Crowd Control Reduction for 6 seconds. While this blessing is active, Achilles will heal himself upon successfully damaging enemies with abilities.

Notes:

Heal: 23/26/29/32/35 (+10% of your physical power)

Max Heals per Ability: 2/2/3/3/4

Physical Power: +10/12.5/15/17.5/20%

Protections: +10/12.5/15/17.5/20%

Crowd Control Reduction: 20%

Ability Type: Buff

Cooldown: 10 seconds

Cost: 40/45/50/55/60 mana

Ability Video

3rd Ability - Combat Dodge

Achilles dodges his enemies' attacks before striking them in swift response. If Achilles successfully hits an enemy god with this strike, Achilles can use this ability once more before it goes on Cooldown.

Notes:

Damage: 50/90/130/170/210 (+50% of your physical power)

Ability Type: Dash

Range: 35

Cooldown: 14/13/12/11/10 seconds

Cost: 24/28/32/36/40 mana

Ability Video

Ultimate - Fatal Strike

Achilles dashes forward and attacks. While dashing, Achilles will pass through minions, stop and hit the first enemy god he encounters, dealing damage to all he hits and executing gods below 30% Health. If Achilles successfully Executes a god with this ability, he can use it again, up to 5 times.As Achilles successfully Executes his enemies, he becomes more reckless in combat and leaves his heel exposed. Achilles will become more susceptible to damage, stacking up to 5 times.

ROLE QUEST: SOLODealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +10 Physical and Magical Protection.

Using this item reflects 40% of all damage you take, before mitigations, for the next 5s, back to its owner as Magical Damage. If you are dealt 150 * your level damage while this effect is active, the effect will end early.

This consumable increases your Physical Power by 30 for 5 minutes or until you are killed. Also, your abilities deal bonus damage of 15% of your Physical Power to gods. This effect can occur once for each god hit with the ability.

This is a ward that allows you to see enemy movements and other wards within 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Can only carry one at a time.

Using this item reflects 40% of all damage you take, before mitigations, for the next 5s, back to its owner as Magical Damage. If you are dealt 150 * your level damage while this effect is active, the effect will end early.

Using this item reflects 40% of all damage you take, before mitigations, for the next 5 seconds, back to its owner as Magical Damage. If you are dealt 150 * your level damage while this effect is active, the effect will end early. While this is active enemies can only lifesteal from you for 50% of t

This consumable increases your Physical Power by 30 for 5 minutes or until you are killed. Also, your abilities deal bonus damage of 15% of your Physical Power to gods. This effect can occur once for each god hit with the ability.

Tools

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