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Archive for 2012

In 2004 Future Systems won an international competition to design a new museum in Modena, Italy. Dedicated to motor racing legend and entrepreneur Enzo Ferrari (1898 – 1988), the museum comprises exhibition spaces within the early nineteenth century house where the motor racing giant was born and raised, and its adjoining workshop, as well as a separate, newly constructed exhibition building.

When sports architecture firm Populous was selected to design Aviva Stadium, a more than $575 million soccer and rugby stadium in Dublin, Ireland, it had to ensure that the unified form of the building’s concept was maintained from design development through to construction. With such emphasis placed on maintaining the purity of the original concept, functional considerations were made to serve the building’s form.

The single floor residential home made of cedar wood was built on a slightly sloping property with direct access and spectacular view to the lake. In the course of time, the patina of the facade is intended to adjust to its natural surroundings. Thus the building discreetly takes a backstage, without disrupting the lake view.

The ambitious plan by Madrid’s mayor Alberto Ruiz-Gallardón to submerge a section of the M30 ring motorway immediately adjacent to the old city centre within a tunnel was realised within a single term of office. The city undertook infrastructure measures over a total length of 43 kilometres, six of them along the banks of the River Manzanares, at a total cost of six billion Euro. West 8 together with a group of renowned architects from Madrid, united under the name MRIO arquitectos led by Ginés Garrido Colomero designed the master plan for Madrid RIO.

THE MARTIANS HAVE LANDED And they’ve set up their very own embassy in inner city Sydney! The new embassy was designed by LAVA, with partners Will O’Rourke and The Glue Society, as a fusion of a whale, a rocket and a time tunnel, an immersive space of oscillating plywood ribs brought to life by red planet light and sound projections.

When we first visited our site, there was a grove on the lot beside it. When we started to construct our project these trees were already removed from the mentioned lot. On our first design of this project, we decided to remove the grove in the neighboring site completely. In this way, we tried to incorporate the original landscape of the city on our site.

The general design of the project answers mainly to the adequacy of its to the environment. The building is set back from the property line leaving a free space that works as a public urban development and allowing the pedestrian access. This gives continuity to the city in order to promote the rapprochement of the citizen to a public building, by tradition, used to be considered as closed and hermetic place.

The house for an eccentric client erected in the very middle of Černá za Bory belonging to a cadastral area of the town of Pardubice characterized s a heterogeneous suburban built-up area of a family housing type as far as expression is concerned, has been developed for several years. Even in spite of troublesome complications cause by inconsistency of civil contractors the project is coming to its end.

Screenplayby Oyler Wu Collaborative will be on view from 6/22 to 6/24 at Dwell on Design 2012 at LA Convention Center.

Screenplay is conceived of as a ‘play’ on one’s visual perception. This twenty-one foot long screen wall is constructed of forty-five thousand linear feet of rope strung through a series of lightweight steel frames. The wall is designed with the intention of provoking a sense of curiosity by slowly revealing its form and complexity through physical and visual engagement with the work. The wall is made from a repetitious steel framework with rope infill that varies over the length of the wall in three dimensions, forming a thickened undulating screen made up of dense line-work.

Nicholas Kirk Architects have been appointed to design a folly for the London Festival of Architecture. The practice have design a project that augments reality whereby visitors enter into an environment that does not quite appear as it should. The architecture creates an illusion whereby perspective views are distorted inside the space and scale and proportion are challenge the senses.