Added the beginnings of a second tileset / ui / icons art set named Tupelo, featuring the work of Becca Bair: net.lugdunon.world.tupelo.tui.

Added net.lugdunon.effects.particle.ParticleUtils to the client-side API.

Added a bat sprite and npc def.

Added a snake sprite and npc def.

Added a rat sprite and npc def.

Added a fang attack sprite.

Added a dozen new quests.

Added a new farm.

Added several new NPCs.

Added a path to the mine.

Moved the stone node that was blocking access to the mine path bridge down a tile.

Added a wolf spawn on the western road.

Added a 'mage' school named the 'Brotherhood of the Shining Heart'.

Increased the durability of all tools and weapons by 100%, with the exception of the stone grade, which was increased by 150%.

Reduced the stamina required for all tools and weapons by half.

Cross-origin images are now initialized properly in order to not 'taint' any canvases they drawn onto.

Fixed an issue that was causing the standalone client settings to fail to properly initialize if the codehelper APIs are unavailable. game.client.getPublicIp() will now return "Service Unavailable" in that case.

Fixed an issue that was causing unnecessary escapes of forward slashes in JSON strings.

Added net.lugdunon.util.ArtifactUpdater.listLocalMods() to the server-side API.

Added net.lugdunon.util.FileUtils.fixJSONContent(String content) to the server-side API. This method strips single and multi-line comments from a string and various other transformations before parsing as json.

Added net.lugdunon.world.instance.Instance.NULL_INSTANCE_ID to the server-side API.

Added net.lugdunon.world.terrain.Chunk.getPlayerTriggerablePlaceableRefs() to the server-side API.

Added a new NPC at the family farm named Maros, who tends the forge and may have some new quests for players.

Added a new farm just to the north of the family farm.

Added the Lyceum of The Shining Heart at the southern outskirts of Bibracte. Possible quests and revelations of the ancient mysteries await adventurers there.

Added a new item type that allows GMs to create transitions between two points in the same instance. This will allow players to travel between floors in a house, or to descend deeper into a dungeon's depths.

Fixed an issue that was allowing multiple shutdown threads to exist simultaneously. This is likely the issue that was causing the standalone client world corruption.