I'll be honest. Skyrim itself as a game isn't really that great. Without any expansions or mods, the main story, gameplay, and the open world are all kind of dull and empty. Aspects of the story just feel forced, such as praising the player not through them overcoming a hard boss fight/ clever dungeon (more on these later), but by literally just having characters chant "all hail the Dragonborn" after you defeat Alduin. . I felt like a baby being told: "GOOD JOOOOOOB WHO'S A SMART LITTLE BOY?" Some people may still enjoy it, being an easy and fast way to feel like an hero in a fantasy game such as Skyrim, but really it's lazy story telling.

Why did it succeed then? People seem to be crazy about it despite all the usual Bethesda bugs/ lies/ sub par game quality in general. Part of the problem is a word I just used, one that seems to plague so many Bethesda titles: usual. A lot of people seem to be content with the (subpar) quality of Bethesda games in general. Did you find crazy bugs? Having CTDs? Well, it's a Bethesda game, just the usual problems, what do you expect? This also leads to a very sad relationship IMO, one between the modders who love the titles so much they create countless patches/ mods to improve the game for Bethesda, who should've been the one fixing their games before they are released. It almost feels like Bethesda are releasing games that aren't polished enough because modders are going to fix it anyway.

As for the world, the dungeons get old real fast after you go through a few of them. Aside from the first few that are memorable, others, for myself, have been very forgettable. It also doesn't help that the interiors are always rocky textures, be it a cave or a stronghold. The distinction between different dungeons aren't really there, or just isn't enough to make a difference. Bosses aren't really bosses, to be honest. An enemy with larger health pools doesn't necessarily make it challenging, but rather annoying. A big part of the game, dragons, also suffers from this. After the first few, it becomes clear that they are more of a chore than a challenge. Towns are different enough, at least most of them are. Yet they also lack personality. Sure there can be a port, a college, a cliff, or anything else to make them stand out from each other, It still feels like most designs have been held back/ not utilized enough in the narrative. Could it be engine limitations? Sure. But there are many other ways to improve this situation, such as more stories/ collectibles about the location. Maybe it's just that I haven't found them in my relatively short play time. Who knows. At least they are still kind of pretty to look at.

One thing, in particular, I didn't enjoy was the limited voices of NPCs. It would be unreasonable to ask for a different voice actor for every NPC, but having 5+ guys with the same voice can sometimes break the immersion. However, this is still reasonable enough for an older title. It just seemed to me that the VAs that worked on the more common NPC lines probably thought they were voicing for 1-2 characters only but in the end, the voice lines were used everywhere and it feels off sometimes.

I know I have basically said nothing but bad things for Skyrim, but there are reasons why it is so widely loved and is still being milked to this day (Skyrim on Switch, damn). One thing I would say is that while Bethesda lacks in lots of aspects of creating a story with their games, they are very good at making you feel like you are in a different world as a different person. Sure there are limitations with the world they have created, but it does have a pretty solid backbone to most of it. You can play the game in different ways, as different characters, make different decisions, and it still mostly makes sense. aside from that one time I was playing as melee only warrior and still managed to become the Arch-Mage because, well, Dragonborn. That said, the expansions do try more things than the base game had, and I enjoyed most of it too. Whether or not it's due to lowered expectations or other factors I can't say for sure. But they do add more to the game aside from modding, which is always a good thing.

This leads us into the last part. Modding. Strictly speaking, this isn't about the game at all. But when you talk about Skyrim, or more "recently" Fallout 4 before it came out as a disappointment , you'd hear a lot about how people are going to mod them. Lots of YouTube channels are dedicated to reviewing mods, with channels such as MxR still reviewing many of them to this day (almost 7 years old now!) With mods, Skyrim can really become anything. from the mods that improves the quality of life by patching bugs/ improving gameplay features such as the UI, to crazy detailed story/ dungeon mods that make you question why the modders aren't professionals working in the industry already, or, you know, Thomas the tank engine replacing all dragon models because why not. Overall, modding Skyrim does bring more to the game, but this doesn't really make Skyrim itself a better game just because people do crazy good things with it.

In conclusion, Skyrim is a flawed game that is loved by many. It's a world that is nice, but not the nicest. Beautiful, but not the prettiest, and fun but, eh, not that fun on its own. You could be sure you can have fun by jumping in from time to time, mess around, and close the game. If you do decide to get it now, perhaps the special edition with its better visuals and bug fixes would be a better bet. I would still recommend you get it when the price is much lower during sales. Also, modding Skyrim is basically a must for all the patches and visual enhancement. In the end, I would recommend Skyrim, not because of what it is, but what it can be if you have the time for it.

I first played Skyrim at its initiall release in 2011, and after many years I feel I am finally ready to write this review. What I can conclude from my many hours of play is that Skyrim is much more than meets the eye.

The game's main quest can be terminated or disregard at the libertine's choice after the first stage of the quest is finished. NPCs may allocate the player additional side-solicitation, and some side-expedition have parameters adjusted supported on nearby dungeons which the player has yet to explore. The Elder Scrolls V: Skyrim is an action role-playing game, playable from either a first- or third-parson perspective. The plan is determine two hundred years after the events of Oblivion and takes office in the fictional province of Skyrim. Should the gambler be stopped by a guard, they may wipe their bounty with gold or jail time, or may resist detain which will trigger an aggressive pursuit.

Stamina determines the gamester's effectiveness in combat and is depleted by sprinting, performing heavy "power attacks", and being struck by frost-based attacks. The player may choose to join factions, which are organic groups of NPCs—for example, the Dark Brotherhood, a band of assassins. Skyrim retain the open earth folklore of its predecessors by allowing the player to travel anywhere in the game world at any era, and to sink or procrastinate the main-hamper storyline indefinitely. Skyrim was acquit to critical shout, with reviewers particularly mentioning the independence development and setting, and is considered to be one of the top video games of all era. Each delay their character levels, the players may choose to select a expertness-specific address exhort a perk, or accumulation perk stage for latter use. The player may readily roam over the deposit of Skyrim, which is an open earth environment consisting of waste expanses, dungeons, cities, towns, fortresses and villages. Players may sail the Olympic world more rapidly by riding horses, or by utilizing a fast-travel system which assign them to warp to previously detect locations. The lame was developed using the Creation Engine, rebuilt specifically for the game. The brood opted for a unique and more diverse Pancratium world than Oblivion's Cyrodiil, which crooked director and executive maker Todd Howard considered less interesting by comparison. Non-player independence (NPCs) populate the world and can be engage with in a number of ways; the idler may bespeak them in conversation, match an eligible NPC, kill them, or retain in a nonlethal "brawl". As in previous The Elder Scrolls crooked, killing certain NPCs can make some quests or term unobtainable. Some NPCs cannot be quell. If witnessed, crimes like murder and theft accrue the player a bounty, which is vestige independently in each of Skyrim's nine holds. Skyrim's capital story roll around the player describe and their stimulate to defeat Alduin the World-Eater, a dragon who is prophesied to destroy the circle. The game pay over seven million copies to retailers within the first neptad of its quit, and has sold over 30 million copies across all five platforms. Some NPCs who are favor or hired by the player may deed as coadjutor who will accompany the libertine and foresee aid in oppose.

Each of the factions has an combined quest path to progress through. Each burg and town in the Pancratium world has jobs that the player can engage in, such as agriculture.

Players have the option to uncover their character. At the prelude of the game, players create their character by selecting their sex and choosing between one of several family, terminate humans, orcs, elves and anthropomorphic cat or lizard-like creatures, and then taylor-make their character's manner. Over the course of the Olympic, players improve their character's reason, which are numerical representations of their address in certain areas. There are eighteen adroitness divided evenly among the three college of resent, magic, and stealth. When gambler have drag reason enough to meet the demand exercise, their handwriting horizontal up. Over the manner of the game, the libertine completes search and evolve the character by improving reason. Earlier entries in The Elder Scrolls series used a character set system to limit which reason would contribute to the resolution's leveling, but Skyrim allows players to tell preferred art as they play the project and rewards them with more share when a frequently used aptitude is leveled. A headdress-up expand (HUD) appears when any of the player's three might attributes (health, magicka, and strength) are being depleted. Attributes reproduced over season, although this process can be accelerated by second-hand potions or regenerative spells. Magicka is depleted by the use of spells, undoubting vitiate, and by being struck by lightning-based assault. Health is depleted primarily when the player takes impair, and the privation of all sanity terminate in gangrene. However, some quests found on the might storyline being at least partially completed. The idler's inventory can be accessed from the menu and items can be survey in 3D, which may prove essential in explanation puzzles found in dungeons.

TL;DR: The fact that so many books still name the Beatles as “the greatest or most significant or most influential” rock band ever only tells you how far rock music still is from becoming a serious art.

Welcome in Skyrim, a world you are a hero, killing dragons, helping peoples, everyone know you and love you.Accidentally kill a chicken, you are the worst guy who ever come into Skyrim and everyone want to kill you.