In our first conversation on episode 16 of the show, the full launch of the game seemed literally eons away so I wanted to bring him on to discuss the news, which broke in mid-March, and other development updates. He is joined periodically by his feline companion, Scamps.

You can find the show on Spotify, iTunes, GooglePlay, Stitcher, Overcast, Podcast Addict, TunerFM, and literally most of these million podcatchers. If you’re having trouble finding the show on your preferred app please email me at katy@kakebytes.com.

She joins me to talk about how she was able to turn her love for art and computer science into a career, and how she found herself at a crossroads as she was finishing up her master’s program: feature films or games?

She discusses her discovery of the tech art role, how the role has changed in the ten years since she started in the industry, and she shares some of what she has learned through her time working on EA Sport’s titles, Star Wars: The Old Republic, and now on Anthem.

I’m excited to be moderating a panel for Gracie and some of her team at BioWare at SXSW this afternoon!

We’re doing a retrospective on the technical art of the game and their role in the world building of Anthem, joined by her colleagues Ben Cloward and Jeff Vanelle. I will have audio from the panel available as soon as possible courtesy of SXSW.

You can find the show on Spotify, iTunes, GooglePlay, Stitcher, Overcast, Podcast Addict, TunerFM, and literally most of these million podcatchers. If you’re having trouble finding the show on your preferred app please email me at katy@kakebytes.com.

I’m very excited to officially announce a partnership I’m taking part in that involves a group of great shows & one heck of a podcast hosting service.

You may have noticed a slight change in the show logo in recent weeks that now includes the logo for the Little Fella Media podcast network, sponsored by Buzzsprout! I’ll be including more information about the other shows at the end of KakeBytes episodes and you may notice a change in the start of the show with a word about Buzzsprout or any potential sponsors!

Little Fella Media conducts live in-studio productions of independent and signed artists. They are all about showcasing artistry and wanting to promote different ways that art is shown. Creating a podcast network is their newest project and I’m excited to join a fantastic group of shows:

She is an alumni of Frag Dolls and competed on the television show WCG Ultimate Gamer, which coupled with more than a decade of experience in the competitive gaming scene led to a lot of great insight into how the industry has grown and evolved in her experience.

You can find the show on Spotify, iTunes, GooglePlay, Stitcher, Overcast, Podcast Addict, TunerFM, and literally most of these million podcatchers. If you’re having trouble finding the show on your preferred app please email me at katy@kakebytes.com.

]]>https://kakebytes.com/2019/02/03/episode-23-rachel-seltzer-quirico/feed/011891238_932045213521533_184928159001568501_nkakebytesEpisode 22 — DaHanGhttps://kakebytes.com/2019/01/18/episode-22-dahang/
https://kakebytes.com/2019/01/18/episode-22-dahang/#respondFri, 18 Jan 2019 19:48:26 +0000http://kakebytes.com/?p=553Continue reading →]]>Tim Fogarty has been competing in various first person shooters for more than a decade, most recently sweeping a first place finish at DreamHack Winter 2018 playing Quake Champions Team Death Match with his teammate Shane Hendrixson, who goes by rapha.

He began playing pro-level events in 2006 and by mid-2007 he was picked up by Evil Geniuses to play Quake 4.

He discusses why he shifted gears away from the Quake series to pursuing a career in Overwatch with Team Liquid, where he played in Contenders until he retired to take the helm with Quake Champions upon its release.

You can find the show on Spotify, iTunes, GooglePlay, Stitcher, Overcast, Podcast Addict, TunerFM, and literally most of these million podcatchers. If you’re having trouble finding the show on your preferred app please email me at katy@kakebytes.com.

]]>https://kakebytes.com/2019/01/18/episode-22-dahang/feed/00cbe2f35b8185bc830d00cce1253a8e902364436kakebytesEpisode 21 — Game Informer with Andrew Reinerhttps://kakebytes.com/2019/01/04/episode-21-game-informer-with-andrew-reiner/
https://kakebytes.com/2019/01/04/episode-21-game-informer-with-andrew-reiner/#respondFri, 04 Jan 2019 02:33:09 +0000http://kakebytes.com/?p=543Continue reading →]]>Andrew Reiner has been driving public opinion about games for more than 25 years now and I was incredibly excited for the chance to bring him onto KakeBytes to learn more about him.

Andrew, inspired by Todd McFarland and Stan Lee, sought to take advantage of his love for drawing by becoming a comic book artist, but after an epiphany while in college, he realized that writing could be a better path to success.

After a job opportunity with Paul Anderson in his time with FuncoLand, Reiner was quickly on the path to being a full-time Game Informer employee.

On today’s episode of KakeBytes, he talks about his early love of games and how he vaulted that admiration into a career in gaming journalism. For more than two decades, Game Informer has maintained a dominant position as one of the most reliable sources of game news and reviews and he breaks down the ways in which the magazine has adapted to the advent of the internet, the rise of digital media, and the various acquisitions they have undergone.

Andrew recounts the first article he published on the Death and Return of Superman and the ways that the experience has stayed with him through the years.

You can find the show on Spotify, iTunes, GooglePlay, Stitcher, Overcast, Podcast Addict, TunerFM, and literally most of these million podcatchers. If you’re having trouble finding the show on your preferred app please email me at katy@kakebytes.com.

He joins me to discuss the intersection of mental health and gaming, and how he has created a community where he can share his expertise with others.

He has also created tools for other therapists to use to learn about video games, how they can be used in therapy, and how to help non-gaming family members empathize with their family members who use video games as a tool to cope with various mental health issues, as well as discussing the ways in which people are often misunderstood or mischaracterized based on how much time they dedicate to playing video games.

You can read more about Dr. Mick at his website and follow his Twitch channel to get notifications when he goes live.

You can find the show on Spotify, iTunes, GooglePlay, Stitcher, Overcast, Podcast Addict, TunerFM, and literally most of these million podcatchers. If you’re having trouble finding the show on your preferred app please email me at katy@kakebytes.com.

]]>https://kakebytes.com/2018/10/27/episode-20-gaming-therapy/feed/0Dr. Mick tempkakebytesEpisode 19 — League of Legends NA LCS, World Championshipshttps://kakebytes.com/2018/10/12/episode-19-league-of-legends-na-lcs-world-championships/
https://kakebytes.com/2018/10/12/episode-19-league-of-legends-na-lcs-world-championships/#respondFri, 12 Oct 2018 20:55:32 +0000http://kakebytes.com/?p=536Continue reading →]]>The next guest on the show is Chris Hopper, the head of Esports for North America at Riot Games.

Chris, AKA RiotChopper, has been with Riot since 2012 and began his time building the League of Legends Championship Series from the ground-up.

He joins me to talk about the ways in which the scene has changed since the inception of the game in 2009 and shares anecdotes about his time working on the production of major events such as Worlds and Spring/Summer split playoffs throughout the years.

You can find the show on Spotify, iTunes, GooglePlay, Stitcher, Overcast, Podcast Addict, TunerFM, and literally most of these million podcatchers. If you’re having trouble finding the show on your preferred app please email me at katy@kakebytes.com.

]]>https://kakebytes.com/2018/10/12/episode-19-league-of-legends-na-lcs-world-championships/feed/0fe670703-97b8-4e9f-a9b7-b33a696a3421-3705-0000051e43351175kakebytesEpisode 18 — From FIFA to Final Fantasyhttps://kakebytes.com/2018/09/30/episode-18-from-fifa-to-final-fantasy/
https://kakebytes.com/2018/09/30/episode-18-from-fifa-to-final-fantasy/#respondSun, 30 Sep 2018 22:27:03 +0000http://kakebytes.com/?p=530Continue reading →]]>The next guest on the show has had quite the journey in his game development career — literally.

Gus Martin hails from Brazil, but he started his career with EA Canada and has been working in Japan for the last four and a half years with Square Enix and currently with Capcom.

Gus has worked on various EA Sports titles, such as FIFA, NHL, and was part of the team that debuted UFC, and he speaks on having to work with the multitude of FIFA 14 dev kits during it’s development. The game launched on systems ranging from PlayStation 2 to 4, as well as Microsoft and Nintendo consoles.

In his time with Square Enix, Gus worked on Final Fantasy XV, Dragon Quest XI, Kingdom Hearts III before moving on to work with Capcom on the RE Engine for titles such as Resident Evil 2: Remastered and Devil May Cry 5.

Additionally, he shares his insight on how industry norms differ between the markets he has played a role in developing for.

You can find the show on Spotify, iTunes, GooglePlay, Stitcher, Overcast, Podcast Addict, TunerFM, and literally most of these million podcatchers. If you’re having trouble finding the show on your preferred app please email me at katy@kakebytes.com.