UPSQUID

Comments

I loved the aesthetics of this game, and I'm glad to see that many other people seemed to agree - after all, you scored the 23rd place with that Ludum Dare 34 entry. Well done and deserved! :) The music was mesmerizing and relaxing at the same time, the color palette is absolutely beautiful and the gameplay was easy to learn, but hard to master. <3 Congratulations for creating such a lovely game! Happily I recommended it in a little article and also uploaded a quick gameplay video of it; hopefully more people will try it out. <3

You should make something to make the difficulty escalate, because once you kinda memorize how the level loops, it gets really easy. I had 3843 points and a 165x combo and I had to give up because nothing seemed to change since I've started 10 minutes ago.

One thing I'd suggest to make the game harder as you progress would be the buster cauge decrease at a certain rate, with the rate getting bigger as time goes on.

You should make something to make the difficulty escalate, because once you kinda memorize how the level loops, it gets really easy. I had 3843 points and a 165x combo and I had to give up because nothing seemed to change since I've started 10 minutes ago.

One thing I'd suggest to make the game harder as you progress would be the buster cauge decrease at a certain rate, with the rate getting bigger as time goes on.

This is game is amazing, and probably the perfect blend and balances of tension, difficulty, control, simplicity, and wonder that I have had from a game in a long time. An honestly incredibly refreshing game. Please keep creating good, well-balanced games.

This was an enjoyable game. I especially like the art style. (The ability to select different color schemes was a nice touch.) The controls are a bit difficult to get used to but that works in the game's favor. All in all, well done!

I really like this game.. OUO It's simplistic and easy to pick up and play, yet very challenging to master. I don't have much to say except maybe you could try adding some bosses to get past after the player gets to a certain point in the game. The squid could probably hit the boss in its weakspots as it stands still and doesn't attack the squid, only letting it pass after he's defeated. The boss could also drop some snacks too, heh..

Sorry about all the rambling, it's just a weird idea I had.. >w< Other than the game being slightly boring due to the lack of different game elements, this game is really cool and I can't wait to see what else you do with it.. :D

I have to say the game is really really fun for what it is, it will work beautiful on touch screen devices, although the game is lacking variety, i found myself going through the same parts of map over and over, it also needs some kind of enemy(s) or power-ups just.. it needs more, do more with this okay, its bloody fantastic. Ill be following this one closely, awaiting the games fix so i can purchase this and play it non stop on my desktop.

This game is REALLY good and would work very well on phones. Excellent control design. As a small critique, I think it would be a lot better if it got harder, faster (like with spikes on the roof for example). Great work. After about 8 minutes of play, I found myself in a very long play session and my attention wandered. I lost the intensity that roguelikes tend to have. If you continue to work on this game, varied levels with different game mechanics introduced would be a huge plus. Great work. You should be very happy with this design.

That tutorial is cute, but I wish I could control/perform stuff as I learn it.

Also adjusting turning speed seems a weird option that makes me greedy: what about making use of the down button while playing and holding it to toggle between two turning speeds (slow/precise when held, fast/normal when released).

I recently beat Downwell so naturally I had to give this a shot! It's a cute homage, I like how you used the 3-color palette.

If I had to make a criticism (which hopefully will help because it sounds like you're developing it further!) I felt like I got the hang of it really quickly and difficult wasn't really increasing when I set my high score about 1200m. Are you going to give it different levels and a boss like Downwell? :)

I'm really split on adding bosses. Adding increasing difficulty is definitely something I'll be doing soon, and I have some ideas for bosses/endgame, but I also think the endless nature suits Upsquid. Either way, thanks for playing and thanks for the feedback :D