Paper abstract

Reverb and Room Simulation in the Multichannel Era

Knud Bank Christensen

TC Electronic A/S, Risskov, Denmark

This paper presents a family of algorithms that
enables music, film, and game producers to create
engaging virtual acoustic environments around the
end user and control the positioning of sound sources
therein. The problems of addressing multiple formats
are discussed, along with image precision vs. real-time
motion capability. Progress in lateral source positioning
capability and center channel integration is
reported.