Walkthrough

The Goldor Manor is a gold-laden dungeon full of powerful enemies. However, it's nothing you can't handle at this point in the game. From the outset, run northward, ignoring any paths leading leftward or rightward as you go. Simply go north through the door at the top of the pathway to enter a room deeper in the dungeon. Run northward and then westward down the long corridor. From there, go southward. There will be three paths to your right as you go - ignore the first two (there's nothing down either), and instead concentrate on the twelve treasure chests you'll find on the bottommost path. You'll find eleven, yes - eleven - Golden Swords, and Wyvern Claws. Then, backtrack all the way back to the previous room.

Back here, take a look around. You'll find four doors leading into four identical rooms. They must be unlocked with Magic Keys, items you should have picked up earlier. If you don't have any, your only choice is to use a Thief to open the doors. However, if you want to save some time, energy, and Magic Keys, open only the door in the northeast part of the room and ignore the other three, all of which lead to empty rooms. The room in the northeast, however, has a pathway off of the left wall that leads to the next area.

Simply follow this linear pathway, fighting enemies as you go, until you come across to yet another door, leading deeper into the dungeon. Worry not, though! This is the last room in the small dungeon. Follow these directions closely, as this area is confusing, and lacking any items, has little use to be explored thoroughly. You can get through rather easily by doing this: start by running north, and cutting west at the first opportunity. Then, run southward on the pathway you come across, and then cut west again. From here, you can essentially run leftward through two more holes in the walls to access the northward-leading path on the far west side of the room. At the top of this pathway is the doorway that leads to Goldor's lair. Get ready to fight!

&#160&#160&#160 Boss - Goldor

Info: HP: 8,700 | Gil: 9,900 | Experience: 1,640

Goldor is a pushover. He has the ability to cast Blind and Silence on your party, both with individual and party-wide attacks, but that's about as much as this foe will frustrate your party. His physical attacks are mild, his offensive magic is rare and fairly weak, and he really does very little that can't be easily combated. We only healed one time (with a party-wide Cura from our white mage) and even then it wasn't necessary, as the foe died soon thereafter. Level 1 and Level 2 offensive elemental magic (like Blizzard and Blizzara, for instance) won't hurt Goldor, but Blizzaga, the one Level 3 spell you have, will do decent damage. Otherwise, concentrate on physical attacks to quickly take the foe down.

When he's slain, he'll destroy the crystal and then disappear, but he'll leave behind the Chain Key, the one item you will need to get before backtracking out of this dungeon (we leveled up a full three levels here good times!) The Chain Key will be used in order to unlock our ship so it is free to use once more. Therefore, once back out on the world map, head back around the mountains to the west and then head north, back to Imur. Heal your party and save your game, then go to your ship. It's time to continue on our quest.