Phoenixmgs:So the leaning is only contextual and you can only lean near corners? I was actually interested in Ghosts until I read that bit in the review. At least there's a slide but with no manual lean...

Phoenixmgs:So the leaning is only contextual and you can only lean near corners? I was actually interested in Ghosts until I read that bit in the review. At least there's a slide but with no manual lean...

Whats so important about leaning? (serious question)

Its mostly a case of having more options on how you interact with the game, you can choose if you want to expose your full body or just a small part of it (adding another thing to think about when you are in the middle of the action).

The big deal that people make out of it is that its such a simple feature (that in the end adds more depth to the meat of the game) that has been in shooter for quite some time and out of nothing it disappeared due to console gaming (leaning is somewhat weirdly handled with controllers, so developers stopped using it, the now popular contextualised leaning seems to be the best fix for console leaning) so obviously PC gamers feel that even such feature was held back due to consoles (and you know how that sort of thing goes).

It isnt that important but in the end its something that could be there for use.

Unfortunately, the PC version is riddled with issues at the moment. Maybe I'm spoiled, coming from Counter-Strike, but I don't feel like random bursts of super-high mouse sensitivity, crashes to desktop, stuttering, framerate drops, and no autobalance constitutes a good PC port.

josemlopes:No matter how many people hate the franchise the COD series are still very competent games that can very easily be enjoyed.

Not going to buy it since I got tired of its gameplay mechanics back in MW2 but it doesnt change the fact that they still do whatever they do well.

Agreed. No one can claim that the Call of Duty games are not expertly made games. The only problem for me is that they've done it so often now it's getting tiresome.

The past years I've bought every Call of Duty game simply as my yearly dose of 'big dumb fun'. But the last ones I haven't had nearly as much fun with as, say, the first Modern Warfare games. I think I'll skip this one.

My issue is that they've done very little to address the paper-thin depth of the MP, the ease at which borderline-exploits are used, and the infamous community that goes well beyond the mic-screamers. This is a series that trying to play online gets you spammed for hacked lobbies, balance patches get death threats, and concerning yourself with an objective in an objective mode puts you in a slim minority.

The narrative as well has been getting uncomfortable not for its content but for what it's saying, intentionally or not. I liked the thread earlier where someone was confused and asked 'hey is this getting a little fascist'. The community pretty much agreed, yes it is. But hey, they added a dog. Someone you care about.

Another year, another COD... the difference now, is that I get to sell these games to a shitton of moms and teens. Hey!, gotta make money somehow, at least I'll get to sell a few (very few) great games instead of just COD or Fifa.

Not bad. I've pretty much been ignoring them since COD4, but this one's kind of drawing me in. Probably the alien invasion. I've been playing X-Com Enemy Unknown recently, so I've got kind of an affinity for aliens right now. I'll keep my eyes on the reviews.

Then I googled and realized there was no FOV slider. I won't even spend 2 seconds considering whether to buy it till they patch one in.

You think that's bad? The game doesn't actually need 6Gb of RAM to run. It's an artificial limit. It won't let you start the game without 6Gb, but the actual game doesn't use more than 3Gb on maximum settings and there's already a user made patch for that. I wouldn't buy anything from these guys after they tried pulling something like that.

if they made the single player longer and allowed me to customize my character in It I might consider buying this game, as it stands the game doesn't have enough content for me to be to consider buying it and I like call of duty multiplayer.

The story feels like such a missed opportunity btw, it would have been very interesting if you played as a Canadian/Mexican soldier in a war against a USA desperate for oil, and yes I know they would never do that.

Some of the changes to Multiplayer interest me, but they also remind me a lot of Blops 2's Multiplayer, which actually got pretty stale for me after a while. I dunno, but I didn't see much variety despite the customization available.

Duffeknol:I know this is a lowly nitpick, and I'm not trying to start a BF4 vs COD:G war here... but man, the graphics... they're fucking atrocious.

What do you expect from a game running on an outdated engine?

OT: CoD: More of the Same. Funny thing is, the lean mechanics introduced are the same as in Killzone 2 and 3. Neverenthless, it's still the same like the other I-dunno-how-many-CoD-titles. While I normally would not give a damn about graphics, the engine is seriously outdated.

This thread is going to be comedy gold. I already see one person calling the review paid for, one FoV slider purist, and a couple obligatory unoriginal "all CoD is teh same" comments. At this point I think I literally have more fun watching the reaction to CoD reviews than I do playing CoD games.

This thread is going to be comedy gold. I already see one person calling the review paid for, one FoV slider purist, and a couple obligatory unoriginal "all CoD is teh same" comments. At this point I think I literally have more fun watching the reaction to CoD reviews than I do playing CoD games.

Low fov's in PC gaming can lead to headaches and such. And tell me, did CoD anything new since 2? Nevermind every gun feeling and handling the same.

New guns, new maps, new take on zombies, new perks, new bells and whistles in the MP mode. CoD does about as much different each time as any other sequel, so I have no idea why it gets singled out when so many other games get a free pass.

New guns, new maps, new take on zombies, new perks, new bells and whistles in the MP mode. CoD does about as much different each time as any other sequel, so I have no idea why it gets singled out when so many other games get a free pass.

The diffirences aren't big though, the biggest issue is that CoD now has a yearly release (BF aswell I believe don't quote me on it) meaning no time for a new engine, let alone proper single player campaigns. The latter being handholding 101 anyway. Don't gett me started on how flawed MP is.

Ghosts is one of the games I'm getting in my PS4 bundle as a replacement for Watchdogs along with Black Flag. I suppose it'll fill some time after the launch hype, probably trade it in for KZ: Shadowfall or BF4 if I don't like it.

New guns, new maps, new take on zombies, new perks, new bells and whistles in the MP mode. CoD does about as much different each time as any other sequel, so I have no idea why it gets singled out when so many other games get a free pass.

The developers alternate years, Treyarch makes zombies, Infinity Ward doesn't have the rights to zombies ("so of course new spin") So what you really need to be arguing about asking yourselves, is this one any different from COD:MW3?

Phoenixmgs:So the leaning is only contextual and you can only lean near corners? I was actually interested in Ghosts until I read that bit in the review. At least there's a slide but with no manual lean...

Whats so important about leaning? (serious question)

It just adds so much to the gunplay dynamics. I lean in a shooter mainly to correct my aim; if I initially aim a bit off to the left or right, I will lean to correct it as it's faster. Also, you don't have to put your face butt up against a wall to lean around a wall (which is what the context sensitive lean makes you do), you can lean around a wall if you're 20 feet behind it if you want. In MoH Warfighter, I constantly use the slide and lean in-tandem; if an opponent and I both see each other in the open, I slide on him and lean off the slide as the slide results in you being crouched (less recoil) and the lean is to make it even harder to hit me so the quick movement of the slide coupled with the lean wins so many gunfights. Lastly, leaning when you are right up against a wall isn't even that great of an idea to be honest as I barely use the lean when right on a wall.

And pretty much this as well:

josemlopes:Its mostly a case of having more options on how you interact with the game, you can choose if you want to expose your full body or just a small part of it (adding another thing to think about when you are in the middle of the action).

The big deal that people make out of it is that its such a simple feature (that in the end adds more depth to the meat of the game) that has been in shooter for quite some time and out of nothing it disappeared due to console gaming (leaning is somewhat weirdly handled with controllers, so developers stopped using it, the now popular contextualised leaning seems to be the best fix for console leaning) so obviously PC gamers feel that even such feature was held back due to consoles (and you know how that sort of thing goes).

It isnt that important but in the end its something that could be there for use.

I don't even PC game and I hate not having a lean in a console shooter. I played Metal Gear Online for 4 years on PS3, it was a 3rd-person shooter that had 1st-person leaning. If a fucking TPS can have leaning, then a FPS better fucking have it too. There's nothing on a console that restricts the lean mechanic. You can use the d-pad to leaning like Metal Gear Online, it works just fine as you won't be using the left stick to be moving. Or you can do what MoH Warfighter did and hold a shoulder button while then using the left stick to lean. The console lean is even better than the PC lean as well since you can have an analog lean (the d-pad is analog on the PS2/3 controllers whereas keyboard buttons are digital). Don't blame the lack of lean on consoles, it's all on the developers. And a contextual lean sucks because you don't even want to be leaning so close to a wall because if you get rushed unexpectedly, you're most likely dead-to-rights as your freedom of movement a rather restricted. Lastly, a lean in extremely important and changes gunfights quite a lot, the best player in MoH Warfighter hated playing against me the most because I'm constantly leaning even when in the open (where the lean is actually the most useful), I also constantly slide and lean off slides as well.