After playing the game for near 3 months, I still don't know exactly what I want to be with my advanced Job. I don't think I wanna continue being a Thief because it's so annoying trying to tell my group to stop *#@!ing moving around, or provoking at the wrong time, just so I can Sneak Attack... so I don't think I wanna continue being a Thief.

Anyways, I think I eventually chose Ranger, but then there's the problem of the Sub-job. I got thinking and I'm thinking I might sub a Monk. I'll list my Pro's for why I'd do this.

1. You could use Hand-to-Hand without the Delay penalty. 2. If using Hand-to-Hand, you get two attacks for faster TP gain. 3. Boost would (should) help your Ranged shots, and it's re-usable very often, a major plus. 4. The added HP wouldn't be too bad for a Ranger to have. 5. (Sort of my own Pro, other people probably couldn't care less.) I play in Third Person, and if I'm a Monk, I can use the Hand-to-Hand weapons, so I don't have a Shield equipped, cause when you fire your bow, it looks goofy if there's a Shield in the way. (See? I told ya you probably didn't care.)

Though I realize that #5 could be acquired with a Ninja too... but I still think I'm gonna try a RNG/MNK.

Im kind of in the same boat. 3 months playing and I couldn't decide what to do for an adv job. I finally decided to level both Rng and Nin. Rng to play, and Nin to play to see if i like it better.. if not, sub for Rng.

As far as I can tell, the only benefit Mnk would give a Rng, is a higher Attck with Boost. Which, is by no means a bad skill to have.. I heard it can raise your attack by like, 90 or so. But personally, I'm going to go NIN for a subjob if I play Rng. At least until i can sub SAM. I think NIN offers more to a RNG than MNK could. You get dual wield, and can wield ARcher knives, which do +20 attack and some agi right there. You'll build TP using these just as fast as you would using h2h. You get an Agility boost just for subbing the job, which will raise your evasion and range accuracy even more. And last but not least, you get to use ninja powders like the Utesemi(sp) blink powder, which makes it so mobs can't hit you for a few moments if you do happen to get aggro. With a lvl cap of 75, you get access to the 2nd level Utsemi, too. Though at that point, you're more likely to be subbing SAM for the super fast TP gain..dunno. I may prefer the blink powders to uber TP gain, later on. Rng/Nin seem to gain TP at an amazing rate even without a SAMs TP increase and Meditate skills. Of course, SAM also get a blink-like job ability, so maybe that issue is moot.

But really it's your choice. Mnk's boost skill certainly wouldn't be a bad thing to have on a ranger. Especially at lower levels. I may just do that myself, at least until level 20-28 when dual wield or utesemi is unlocked for a NIN sub.

Does Boost raise your melee attack, or your ranged attack? They are two separate things. Worth investigating before you decide to lvl MNK. I don't know, myself. But if Boost only raises your Melee attack, it's not worth it at all. NIN would be way better for you.

Well, I think boost only affects melee unlike a warrior's berserk. In any case, to post some points, rangers don't really have any shields that I know of that can used. You will also eventually a weild at least 1 knife (archer's dagger) if not 2 knives with a ninja subjob. Knives have pretty shorter delay times and those daggers in particular improve ranged accuracy. It might help to have this skill pre-built up.

The most obvious con with doing ranger and ninja is that both are very costly classes to begin with and you'll probably cry trying to farm/create more gil for yourself than hunting. Of course you can skimp out on ninjitsu or use really junky arrows but then most people agree you shouldn't be playing the class but I know of at least one ranger who manages to do this and still come off kinda ok.

As for a thief subjob, as soon as your server hits with more advanced jobs and you get a paladin at mid/lower level points, the target in question shouldn't move much at all.

~Leo

Another thing to note, it might serve to raise up your crafting skills but please, please craft your arrows BEFORE you join a party instead of joining a party and making them wait. I can understand emergencies after a long period of time but coming right off from a city and then deciding to make a party wait for you because you need arrows... argh.

1. Rangers can't use hand to hand weapons. Your sub has zero effect on what you can equip.

2. Even if they could, you would be using your Monk level of hand to hand skill, which means you will miss 95% of the time because it's like a player of 1/2 level fighting.

3. No hits = no TP gain.

4. Berserk is +25% attack for 3 min. Boost is for 1 hit only and you would have to boost many times to get +25%. Berserk >>> Boost.

Monk is a very powerful class but a very late bloomer. His best skills & weaponskills come after level 41, which is totally out of subjob maximum. The reason most people become monk is for the 8-hit weaponskill which you only get at level 71. Powerful, but late bloomer, so not a good subclass at all.

Does Boost raise your melee attack, or your ranged attack? They are two separate things. Worth investigating before you decide to lvl MNK. I don't know, myself. But if Boost only raises your Melee attack, it's not worth it at all. NIN would be way better for you.

There is only 1 attack stat, but there is melee accuracy and ranged accuracy. Anything that boosts attack will increase ranged damage.

So abilities like Boost, Berserk will increase damage because they increase attack.

Other abilities increase damage but NOT by increasing attack, such as sneak attack & trick attack. Sneak + Trick do not work with ranged weapons.

This is why THF is not a very good sub for Ranger unless you are money hunting/farming, in which case THF is a good sub for ANY class.

There are some big problems with using boost however. After a ranged attack, there's a timer that keeps you from using ANY job ability or another ranged attack. If you're spending your time to boost when you could be attacking, you're losing out on way more damage than you're adding. The other problem would be if you boosted and then attacked hand-to-hand, there goes your boost. If you get out of melee range to do this, then you're missing out on TP gains.

Everything pagaen said is why you shouldn't be RNG/MNK. For number 5, Rangers can't equip shields anyway so you don't have to worry about that. :)

1. Rangers can't use hand to hand weapons. Your sub has zero effect on what you can equip.

Would you mind telling me why, then, Rangers are listed as a usable class for some (albeit, not many) Hand-to-Hand weapons?

And thanks for the people pointing out that Rangers couldn't use Shields, I didn't know that, thanks.

I thought Boost increased your strength, does it not? I had 2 Monks I was grouping with constantly boosting over and over again and reporting on what their STR was. Unless it wasn't STR, and was something else, I was really confused.

I still think I might stick with it, though. I don't care if Warrior is a "better subjob," that just means I'm a conformist, and that's the last thing I wanna do. I wanna stand out, and have fun at the same time, which I think is what I might be able to achieve with being a Monk subjob... Still have time to see, though, as my Thief's only level 22. *puke*

If you use hand-to-hand using a rng main, I will hack into your computer and wipe your memory clean. Rng = ranged weapons, not melee, not hand to hand, ranged ONLY. I am tired of all those crappy ranger with their swords or axes gives us a bad rep. Play some other class if you aren't going to use ranged all the time.

Mnk is not a very good sub for rng. And not being a conformist is the dumbest arguement I've heard for chosing mnk as a sub for rng. So rebellious is good? Who told you that? Your teachers? Aren't you conforming to what you have been told: try to be creative and independent? Moron, there is noting wrong with conforming to what's the best.

If you want to stand out, try using the best equipments and eat your mithkabob and NOT ***** around with hand-to-hand or any melee stuff. I can tell you that most rng are pretty frugal. You stand out plenty just by pulling with a gun, swtich to xbow for some status effects, and then buying silver arrows at lvl 24 and all the powerful arrows and elemental arrows and USE them.

Meh, I'm not saying I *WILL* go RNG/MNK.. I'm thinking about that, or RNG/THF (only because my Thief is my highest) or RNG/RDM... still dunno. The reason I don't want to be a RNG/WAR is 1) My warrior is level 1. 2) I don't feel like provoking as a last resort. Selfish? Yes, it is. I've always hated the tank classes in any MMO I've played, tanking sucks. I'd rather just be a support melee/range, and if I'm a WAR sub, and we don't have a WAR, then I'm the one that expected to tank, and I hate tanking, so there, lick my nuts.

If I had 10gil for every RNG/NIN out there, I could afford the best Ranger (buyable) equipment at level 1. You obviously don't understand my desire to be different, so I'm not even gonna go into it. And nothing you're gonna say is gonna make me choose some ***** job like WAR to sub. You all can flame me all you want, I still am chosing RNG/THF, RNG/MNK, or RNG/RDM. *ppbbbbbttttt*

As a ranger/war you would never tank no matter what. I doubt a good group would be that dumb to not have a tank. Second, just because you have voke doesnt mean you have to use it. You would be doing war for beserk.

Just don't be dissappointed when your party suddenly leaves you when you use your melee crap post lvl 30, or maybe lvl 20 for that matter. After a few pt, good luck trying to find a party because you will stand out and famed as the ******** player. Have fun playing by yourself.