We’ve seen bits and pieces of The Surge’s gameplay for the past year, but this latest chunk seems more polished and representative of the final game’s flow. Whereas other games in the Souls-vein of RPG have focused on weapons that do unique light and heavy attacks, The Surge divides its attacks into horizontal and vertical strikes. This is important, because targeting specific body parts is also a fundamental strategy.

In the gameplay we see several instances of the player wearing down an unarmored part of the body (be it an arm, leg, or head) to the point where they can finish the enemy with a DOOM 2016-like finishing move. Like Lords of the Fallen or the recently released Nioh, you control a specific character, Warren, navigating his employer’s facility after an event that has turned every worker and drone bloodthirsty.