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follow link The iPhone App store has been open for almost a year now, and while many of the apps provide substantial utility, most are just plain and simple fun. Game development for the iPhone is a rapidly growing industry. Below I'll…Read more

go to link On Christmas Eve 2008, Virtual Worlds filed a patent claim against NCSoft for infringing on patent no. 7,181,690. The claims included in the patent pertain to online 3D environments where "[a] plurality of users can interact in the three-dimensional, computer-generated…Read more

Tom Buscaglia's recent article on Gamasutra discussed some very important points that game developers should take to the table when negotiating a deal. He also pointed out a new contract model that caught my interest. "I recently ran into a…Read more

Online collaborations are a frequent occurrence in the independent game development community. However, the legalities surrounding this kind of team building raises a variety of questions. Problems like privacy, jurisdictional issues, and age all make these relationships potentially problematic. I'll…Read more

I have covered a wide array of legal principles, and I frequently discuss litigation and contract disputes. However, there are many people (and not a few readers) who view the legal system as impenetrable, complicated, and mysterious. That’s why lawyers…Read more

Online gambling is a fairly lucrative business—it was pulling down $5.9 billion in 2005, and had an estimated 23 million playing around the same time. Many developers may find this particular area of game development promising. However, there are a…Read more

Every three years, the Library of Congress puts out a public call for comments to determine whether certain classes of copyrighted works should be exempt from 17 U.S.C. §1201(a), which penalizes circumvention of copyright protection technology. The LoC asks the…Read more