Can I make a suggestion? How about stating that the game is written in java in your blogs & youtube video, (and maybe add a 'java' tag or two...)

Quote from: princec

Hm, I wouldn't do that if I were you (mention java)

Yeah, much as it pains me to say it, I think java would be the opposite of a selling point with the majority of people.

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The game continues to impress, can't wait to play it.

Its easily one of the best looking 2d java game I've seen

Thank you! Working on getting an version alpha wrapped up, should be soon...ish. Gameplay wise it's very close to what I want in the alpha already, but there's also the ever-annoying business of installers/packaging (for the various platforms) and other such "trivialities".

Revenge has 180mb of graphics in it and 60mb of samples excluding music.. not sure if people really realise what goes into a game these days. That's quarter of a gig on assets alone before any code or game data is taken into account! And yet Java got the blame for it. I never will understand people.

Revenge has 180mb of graphics in it and 60mb of samples excluding music.. not sure if people really realise what goes into a game these days. That's quarter of a gig on assets alone before any code or game data is taken into account! And yet Java got the blame for it. I never will understand people.

Cas

Actually, that's a nice tweet all things considered - the person liked the game enough not to want to blame it for a problem they ran into, and Java got the honor of being the scapegoat instead

The 2d/retro feel of RoTT might contribute to people feeling like it shouldn't take up all that much resource-wise, too. The average player's expectation of a 2d game is probably that it should run just about anywhere, but meanwhile, it's just as easy to use up any and all cpu/gpu available...

Cool story, bro. No, actually, I do like it. I have but one recommendation: change "the sector" to some actual name like "Sector 15" or Sector "ZZpluralAlpha" or whatever. I found it a bit confusing to read just because there was no name for this sector.

Cool story, bro. No, actually, I do like it. I have but one recommendation: change "the sector" to some actual name like "Sector 15" or Sector "ZZpluralAlpha" or whatever. I found it a bit confusing to read just because there was no name for this sector.

New post is up about modding missions in the alpha, you can take a look here.

I'm using the Janino compiler for the scripts, and it's working great. Tried using Groovy at first as it seemed to be more script-y and in theory user friendly, but ran into lots of issues, including comparatively poor editing tools. The Groovy editor for Eclipse doesn't compare to the Java one.

So now I've got a fancy setup where Eclipse compiles the code for me while I work on it, but Janino does it when I run the game (even from Eclipse). Now, if only Janino supported generics and the new for loop...

My only reservation against it would be if it is playable under Linux or not. I'd also rather stay away from Wine et al if possible.

If you can run other LWJGL games on Linux, it should work. I've tested it on a Ubuntu box (the only Linux box I have direct access to) and didn't have any issues, and I'll re-test again before release. You'll need a half-decent video card, though.

Also playable on Mac, btw. I mean, it's LWJGL, so it'd be practically criminal not to make it cross-platform Without a good reason, at least.

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