I too feel that shooting should be a bit harder than it currently is, but I can't say I like any of the options presented above. Maybe once/if we get weapon resting the devs will make shooting while the weapon is not placed on an object harder, who knows.

1-hit rifles would be terrible for Squad. It's the kind of a feature players want only up to the point when they actually get it and find out how it just doesn't work well within the game.
For a long time now I've held the opinion that the marksman kit is at its best when used to wound several enemies in quick succession, giving the rest of the squad space to move in and mop up, since the enemy soldiers either bandage or bleed out. Of course that would require the marksman to move with his squad instead of climbing on top of every hill he can find and trying to play like a weird sniper wannabe.
The marksman kit is fine. The core of most problems are the marksmen players, 9 times out of 10.

Maybe the focus will get nerfed or even removed once we get weapon resting on objects, have you guys thought about that? We have to keep in mind, features may still come and go, don't just take the game as it is now, as the loading screen keeps reminding us: "Everything is subject to change". As v10 showed us, sometimes the changes may be quite substantial.

There are tons of topics on this very subject already, please use the search function before creating new threads so we can avoid duplicity and keep the forums easy to read. Try searching for "picking up weapons" or "picking up kits" and you are bound to find more than a few. If you find that you have a new perspective on the subject, feel free to share it with us in one of these older threads.
/locked

Inb4 everybody starts peeking over the walls with little to no risk on their part and grenading you to hell. This is a no-no for me. Having people peeking over the wall this way seems just too silly to fit into Squad.

Well, having gears would serve to make driving more interesting and skill-based as opposed to, you know, pressing W to accelerate. I'm not sure it fits Squad though. Maybe in some kind of hardcore mod, but it probably wouldn't sit well with many players if implemented in vanilla.

I would definitely like to try something closer to PR with rally points. Being able to use them as portable FOBs that don't require any effort or resources to place doesn't seem right to me. Even if the amount of times when you'd have to spawn back in main would increase dramatically, I don't think I'd care. The maps are small, you can usually get anywhere you need within 2-3 minutes with a truck, and if you don't have one... well, maybe people will finally learn to appreciate vehicles then.

A lot of people have asked that. V10 test has been ended because it had some game-breaking bugs and bad server performance, in a nutshell. You can learn more here:
https://www.reddit.com/r/joinsquad/comments/7lu6bb/a10_test_end/
The developers are not bashing rocks together, people. When something's done with the game, it's usually because there is a legitimate reason to do it.

You can always fix the system we have instead of doing something as radical as giving everyone an option to pick any kit. Make people lose/downgrade their kits automatically when there's not enough people in the squad or when there's more people with one kit than should be possible. Optics SL gets downgraded to basic SL, everybody else becomes a standard rifleman.
I'm afraid that if we allowed unlimited kit choices for everybody the SLs would have to constantly tell people what to take and watch if they're not trying to switch when no one's looking. With pub players it's often a chore just to get them to take the kits you need with the current restrictions in place.

I was going to clean this thread up but since its informational/argumentative value has been close to none since the start, I think it's better if I just end it here.
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/locked

How about limiting the fire support kits to 2 per squad? That way you can specialize your squad without being restricted to sticking to that specialization for the entire game. You can go anti-tank with 2 LATs, anti-personnel with a GL and a marksman or defensive with 2 additional machine gunners. Or you can just try to mix and match whatever seems to suit your situation, provided you have an ammo crate handy. As a bonus, it would mean you actually get 2 regular riflemen instead of 1, so they each have a buddy now and don't have to be sad for not being "special" like everyone else. And since you only get 2 fire supports, you need to keep in mind what your squad's objective is and switch them accordingly.
Seriously, we need less specialists and more grunts. Attacking in v10 a lot of times looked something like this - you order your squad to assault an objective, the 3 machine gunners start suppressing, the 2 optics with your marksman begin looking for targets to snipe, leaving you as a SL with 2 medics as the only people actually moving towards the objective. It's ridiculous and I wish I could say this situation was uncommon.

Close proximity to teammates =/= teamwork.
Teamwork means doing stuff not because I personally want to, but because it's what my team needs from me. While I agree that the psychological aspect might be realistic (I don't want to look like a wuss around my squadmates so I push myself harder), it's not an incentive for actual teamwork. It's just an incentive to stick close to my teammates, which can often do more harm than good for them.