Version 1.5.3 will be released on Thursday, January 31 at 2 PM EST / 7 PM GMT. We expect the maintenance to take about 3 hours.

General

Optimized memory usage in order to address stability issues. If you are running an iPad1 or iPod Touch, the game should be more stable when running high definition graphics.

Silenced users can no longer send mail.

Combat

The combat action bar can now support more than 15 actions. There are now pages of actions with at most 10 actions. You can scroll through these pages by swiping to the left or right.

Consumables are now also sorted by priority. All types of healing potions should now appear at the top of the action list.

Refreshing a damage over time debuff will no longer reset the damage timer.

Issues with the Onslaught timer have been fixed.

Rounding errors in the combat time display have been fixed. This resolves issues where it would appear monsters would move out of turn.

Monsters can now have passive abilities.

Certain rare monsters now have a progressively higher chance of spawning when not encountered.

Justicar

Brutality will now properly apply the crit power bonus when using a two-handed weapon.

Overkill will no longer get consumed by other procs that get fired at the same time.

Fixed Stagger description to indicate +50% damage bonus instead of +30%. The ability was already providing the +50% bonus but the description did not match.

Shadow Walker

Increased effect of Dual Wield from 33%/67%/100% to 50%/100%/150%.

War Mage

Snap Cast will no longer get consumed by other procs that get fired at the same time.

Reduced chance for Deep Freeze to apply Frozen from 5%/10%/15% to 3%/6%/9%.

Reduced ability cast time push back on Ice Lance from 0.75 seconds to 0.5 seconds.

Updated the description on Deep Freeze to indicate a reduction to Dodge.

World Events

All Incursion events are now 1 hour events and will appear more often. The 3 different portals have been renamed to: Amber Portal, Emerald Portal, and Indigo Portal. Each portal has a better chance to drop their respective Flux type.

The Incursion events now drop higher amounts of Essence.

There is a higher chance for single monster encounters in Incursion events.

The double Behemoth encounter has been removed from the Incursion events.

Suspending and resuming a device while in an Incursion zone will no longer set the world event timer to 0.

There is now a special store that sells items of limited quantity which will be available periodically. This includes additional recipes that have not been added to the game yet.

There is now an Events chat channel which contains World Event messages.

Along with the Global chat channel, Event messages are now displayed in the Guild and Guild Officer chat channels.

Dungeons

The Lord of Blades now has a chance to drop Essence and Flux in The Vile Gate dungeon.

Raids

The Might Requirement for Cursed Keep has been reduced to 5,300.

The Might Requirement for The Shadow Comes has been reduced to 7,000.

The Might Requirement for Vale of the Ice Dragon has been reduced to 7,600.

The Might Requirement for Forgotten Sentinels has been reduced to 9,150.

The Might Requirement for Wrath of the Goblin King has been reduced to 11,850.

The Might Requirement for Battle of the Vile Gate has been reduced to 13,600.

Crafting and Enchanting

The Enchantment level cap has been increased to level 6.

All Enchantment recipes are now available in the game.

Items that you do not have an Enchantment for will no longer appear in the item list.

Items will now display the type of Enchantment it can have: Magic, Skill, or Power.

Transferring Enchantments now require the Enchantment to be level 3 or higher.

Certain Quest recipes will no longer be craftable when no longer required.

The Dimensional Flux item will no longer disappear when crafting it while not on the What the Flux! quest.

The Vile Gate Essence item will no longer disappear when crafting it while not on the Essence of the Vile Gate IV quest.

Items

The names and descriptions of the craftable potions have been made more consistent.

The effects and cooldowns of craftable potions now persist between normal combat to make them more useful. Their Silver values have also been fixed.

Energy Potions can no longer be used in-combat. You can still use the Energy Potions from your inventory in-between combat encounters.

Break Runes now have a different icon to distinguish itself from Purge Runes.

Fixed an issue which would cause consumable items to periodically not work when activated from the inventory.

Consumables can no longer be activated while in a location area (store, training hall, temple, etc.). Consumables must be used while in the zone map.

The Holiday Hat's defense value has been increased.

The Iron Graver purchase cost has been increased to 10,000 Silver.

The Steel Graver has been added to Majerio's Shop.

The Elixirs of Commerce will now only last for 6 hours. Elixirs already used will not have its duration reduced.

Feats

There are now Feats for crafting and enchanting. These Feats are retroactive, so users may receive Feat popups when first logging in.

Added the Veteran Raider feat for completing 250 raids and the Meritorious Contributor feat for completing 250 raids as a top 3 contributor. These Feats are retroactive, so users may receive Feat popups when first logging in.

The Holy Warrior feat description text has been fixed. Elixirs must be purchased for the feat to progress.

User Interface

The inventory screen is now categorized so it is easier to view. You can also check all the recipes you have learned in this menu.