Exception in thread "Thread-14" javax.media.opengl.GLException: java.lang.RuntimeException: GL_ARB_vertex_shader not supported! at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271) at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410) at javax.media.opengl.GLCanvas.display(GLCanvas.java:244) at com.sun.opengl.util.Animator.display(Animator.java:144) at com.sun.opengl.util.Animator$MainLoop.run(Animator.java:181) at java.lang.Thread.run(Thread.java:619)Caused by: java.lang.RuntimeException: GL_ARB_vertex_shader not supported! at com.insightmachines.vde.jogl.JOGLRenderer.loadShaderProgram(JOGLRenderer.java:275) at com.insightmachines.vde.jogl.JOGLRendererCS.setup(JOGLRendererCS.java:25) at com.insightmachines.vde.jogl.JOGLRenderingManager.init(JOGLRenderingManager.java:54) at com.sun.opengl.impl.GLDrawableHelper.init(GLDrawableHelper.java:72) at javax.media.opengl.GLCanvas$InitAction.run(GLCanvas.java:418) at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:189) at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452) at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199) at java.awt.EventQueue.dispatchEvent(EventQueue.java:597) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)

Somehow it didn't work for me with Sun Web Start launcher (6u10), only briefly displayed the window and then quit (probably crashed). With OpenJDK, it works - and quite nicely at that. I'm running Ubuntu Linux here. The physics feel solid, and cellshading + stencil shadows look nice. Keep up the good work!

I guess I could try Sun JWS with Java console open to see if anything turns up..

Somehow it didn't work for me with Sun Web Start launcher (6u10), only briefly displayed the window and then quit (probably crashed). With OpenJDK, it works - and quite nicely at that. I'm running Ubuntu Linux here. The physics feel solid, and cellshading + stencil shadows look nice. Keep up the good work!

I guess I could try Sun JWS with Java console open to see if anything turns up..

This is quite odd. I use Sun Java (6u11) under Fedora 10 and it works just fine. If you could run the demo with a console open, that would be great.

when I back up to a wall and it blocks my screen and the walls ort of fades. colourful lines fly aorung my screen.

21 FPS if I dont move. and it steadily goes higher tah longer I move. highest I got was like 35. excpet when I turn then it goes back down to 21.

The FPS will at least partially depends on the complexity of graphics that is being drawn. Some models are simple (i.e. the fence) and render quickly, some are more complex (warehouse with cones in front of it) and require more time to render.

The issue with colourful lines is new to me. I will have to look it up. It's something with blending, most likely.

This is quite odd. I use Sun Java (6u11) under Fedora 10 and it works just fine. If you could run the demo with a console open, that would be great.

Hah, this is typical.. I enabled the console, started the game and boom: it worked normally. Nothing was printed to the console. Don't know what that problem was before, I tried twice and it just quit before showing anything apart from a white window.

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