I love the extended endings. They fix all of the problems with the original ending, allow the player to question the Catalyst, add scenes to explain stuff like Joker being in FTL travel when the beam hits, and add a new ending.

Anyone who is still complaining about the endings after his is just a whiner now, no joke.

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Eh, before I even saw "Indoctrination Theory" I thought what was happening right afteryou get hit by the Reaper beam was a dream sequence because the pile of coincidencesand absurdity was too ridiculous and lazy to be real. Apparently I gave them too much credit?

Put me in the "just a whiner" pile.

I think having legitimate problems and not making a big deal out of them is different from complaining, just for the record. :P

I liked all the changes and clarifications before the ending - the additional sequences were great and the ability to talk to the Catalyst gave some good information.

I did feel like the epilogues kind of hit people over the head with the things that could have still been left vague. Though I really liked the vagueness of the DX:HR endings, and these seemed more straightforward.

I love the extended endings. They fix all of the problems with the original ending, allow the player to question the Catalyst, add scenes to explain stuff like Joker being in FTL travel when the beam hits, and add a new ending.

Anyone who is still complaining about the endings after his is just a whiner now, no joke.

Code:

Eh, before I even saw "Indoctrination Theory" I thought what was happening right afteryou get hit by the Reaper beam was a dream sequence because the pile of coincidencesand absurdity was too ridiculous and lazy to be real. Apparently I gave them too much credit?

Put me in the "just a whiner" pile.

I think having legitimate problems and not making a big deal out of them is different from complaining, just for the record. :P

I love the extended endings. They fix all of the problems with the original ending, allow the player to question the Catalyst, add scenes to explain stuff like Joker being in FTL travel when the beam hits, and add a new ending.

Anyone who is still complaining about the endings after his is just a whiner now, no joke.

Code:

Eh, before I even saw "Indoctrination Theory" I thought what was happening right afteryou get hit by the Reaper beam was a dream sequence because the pile of coincidencesand absurdity was too ridiculous and lazy to be real. Apparently I gave them too much credit?

Put me in the "just a whiner" pile.

I think having legitimate problems and not making a big deal out of them is different from complaining, just for the record. :P

The biggest thing the extended ending does for me is prove everything I said before right. The relays didn't explode, they were just disabled and could be rebuilt. Shepard in the control ending orders Reapers to help rebuild and he protects the galaxy as the new Reaper overlord. Joker was ordered into FTL the whole time.

"An inquisitive user on the BioWare message boards looked into the data featured within the Extended Cut, and found evidence of a new mission related to Leviathan, which appears to be a dormant, rogue Reaper mentioned in both Mass Effect and Mass Effect 3.

I watched the endings on youtube and after some thoughts on how they resolve I think they are much better than the pallete swap we had seen the first time. I'm just a little disappointed because the indocrination theory seemed like a much better ending in my opinion.

At least now we have some closure to how things end, like what happened to the genophage, the quarians and the geth, etc.

Among of the one I've seen, as I believe there's still one ending where you shoot the "little boy", I liked the "green ending" better. A little too far fetched but given how things turn out, it seems you can really stop the "reapers cicle" without actually destroying them and the geth.

I think using the indoctrination theory when it wasn't BioWare's original intention would have been a copout and a slightly lazy one at that. But the way the screen blurs seems to allude to an attempt at indoctrinating Shepard while s/he argues with TIM in the citadel.

I do like seeing things cleared up though. Why my crew wasn't at the beam, other sorts of closure etc. There was an extra sort of goodbye between Garrus/romanced Shep. Between that and the destroy ending I sort of bawww'd. Um. Again.

I just beat the regular game last night. I had no idea there was more than one ending possibility until reading this thread. Seemed to me that there was only one choice available.

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After talking to ghost boy you go up the walkway and shoot the box. I don't recall any color choices, like so many here have mentioned.

Obviously I missed something. Still, I had no real problem with it all. *shrugs*I'll DL the Extended Ending tomorrow. I don't really want to play through the last few areas again, but it was pretty damn fun, so I can deal.

But how do you know which ending you get based on your choice? I went right and shot the box. What ending did I technically get?

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I just saw everything get wiped out, with a shot of the busted Normandy and the door starting to open. I figured everybody died except for a chosen(not really) few meant to start it all over again.

You picked:

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The destroy option since you ended all synthetic life. I went middle in my main playthrough and that's where everything is united. And after watching the extended cut endings I'm really happy with that. If you went left you decided to control synthetics

Grimm I recommend watching the new endings. They're very good.

One thing though, Each choice presents a totally different result to life in the galaxy. How the hell they can make a sequel out of that is going to be a real challenge.