Have you considered making it a train? lots of colors can look alright if you make a bunch of different colored train cars, and there'd probably be ladders and other grippables all along the sides of the cars for climbing on like Bonn-o-Tron. a long and narrow vehicle for the motion to be centered around gives lots of space for the pursuing team to move around as well.

Just another thought, but how are you going about the survivors? Will they have "themes" to them (like the reapers in my avatar, or the roman guys from fallout) or will they just be gritty survivor types, with little or no coherency?

"there are no bystanders in the battle for survival. anyone who will not fight by your side is an enemy you must crush"

Have you considered making it a train? lots of colors can look alright if you make a bunch of different colored train cars, and there'd probably be ladders and other grippables all along the sides of the cars for climbing on like Bonn-o-Tron. a long and narrow vehicle for the motion to be centered around gives lots of space for the pursuing team to move around as well.

IVhorseman wrote:Have you considered making it a train? lots of colors can look alright if you make a bunch of different colored train cars, and there'd probably be ladders and other grippables all along the sides of the cars for climbing on like Bonn-o-Tron. a long and narrow vehicle for the motion to be centered around gives lots of space for the pursuing team to move around as well.

I don't think I'll do that, mainly because an even remotely decent train needs lots of parts I have, and because I've already put plenty of effort into making the current design feasible. I may try it, but it's not looking very likely. I suppose if I did go for a train, it would have to be the kind that does not go on any tracks and just has wheels. Not to mention I have no idea what a good size would be. Maybe I'll try a few things, since it gives me a good way to kill time.

As for unit cohesion, The vehicles probably won't fit much of a theme, but I'll try and make the soldiers and such have a central concept.EDIT:Tried out a train shape, and while interesting, it would require a complete overhall, going from a mobile base to more of a large, moving platform. It would still make for an interesting setup, but I'm going to have to stew on the idea for a bit. I think I might actually end up going with the train, if only because I could ignore some features one would expect on a base. Stewing on it.

Kinda depends on how bad your post-apoc world is. The Mad Max series is a pretty good example of three different levels. The first film you can hardly tell some cataclysm has occurred. People still live in houses, there's still electricity everywhere, their clothes aren't that bad, they still deal with money, and the vehicles are just slightly modified.

In Mad Max 2 - The Road Warrior things have become more desperate and depraved.... the vehicles, people, and their environment reflect that. Fuel is becoming a scarce, and highly contested, resource. Peoples clothes and vehicles are more ragged and really just made up of whatever is left that still functions.

Mad Max 3 - Beyond the Thunderdome is the next step... Everything is worse... A vehicles base chassis is rarely identifiable. People are wearing more animal skins now... heck even some vehicles have animal skins on them now =P

Here's some great photo examples from the films.... follow the links for each category to get better pictures. Honestly... just watch the damn films; they are epic post-apoc movies =) The first one is great just to get a sense of how and why he became MAD Max.