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I have tested the fatesinger things here, not anything from the other destinies though.

-Exalted Angel's tier 1 Endless Faith makes Echoes of Power restore to 18/24/30 SP (for tier 1/2/3). I'm not sure if it grants Echoes to a class that normally doesn't have it.

-Fatesinger's Fragment of the Song Clarity adds 20/40 (tier 1/2) temporary SP to the person who plays it for 4 minutes. Those 4 minutes can't be extended by anything that boosts song length. (The description might say 15/30 SP but I can confirm it really is 20/40)

-Exalted Angel's level 5 autogrant says there is a "chance" to get some (idk how many) temporary SP when you cast a light damage spell (not sure if it has to hit). Probably something you'll want to test.

-Draconic Hunger gives a 10% chance to gain 15 temporary SP when you kill an enemy (50% if Draconic Fury is active)

If you're including temp SPs in your list, you should add the two druid abilities, Essence of the Shrike (+10/20 temp SPs on crit hits while in wolf form) and Essence of the Turtle (5% chance of +10/20 temp SPs when hit while in bear form).

Magical Training, etc.

Per ddowiki: "The Magical Training feat is granted to Artificers, Clerics, Druids, Favored Souls, Wizards, and Sorcerers at level 1."

Conspicuously missing: bards, paladins, rangers.

The dev logic behind this is that, well, those classes didn't receive magical training...but I'd think most would argue that bards really should get it anyway. I personally don't see how bards wouldn't receive magical training considering they are the only class that can innately cast "divine" and "arcane" spells (though I think they are typed arcane for mechanics of spell failure). Moreover, artificers have the same level 6 spell level cap, and though they obviously know quite a bit about magic, I still don't think they would know significantly more about magic than a bard casting Summon Monster VI, Charm Monster Mass, etc.

But I digress.

@Endless Faith T1 Exalted Angel, it does indeed grant Echoes of Power to those that don't have it, and thus is an excellent twist for those bards, paladins, and rangers that regularly empty their blue bar. Of course, R3 which pushes Echoes' benefit to 30 SP in addition to the +10% SP is a good twist for most blue bars regardless of their having Magical Training already.

Per Update 17, "The Magical Training feat is now a trainable feat. It can be taken to receive +80 Spell Points and to gain Echoes of Power. It is still automatically granted by Artificer, Cleric, Druid, Favored Soul, Sorcerer, or Wizard level one."

For bards, paladins, and rangers, particularly those that are multiclassed and/or find themselves with extra feats, Magical Training is now a considerably more competitive feat with Mental Toughness, though the latter does open up iMental Toughness and eMental Toughness as well as fulfills the requirement for Arcane Archer. Hopefully the enhancement pass considers Magical Training as an acceptable prerequisite too but I doubt they'll delve into that detail.

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