/deaths Prints the following message in your chat window: You have died <x> time(s) and have gained experience since death.
Why did it change? What does it mean? Does it have something to do with Survivor title?

I posted a similar thread yesterday but it was deleted flat out. With GW2 coming out and people who never got their survivor having to turn to one of the massive grind titles, it might make sense if they want to even the playing field a bit.

Probs in wrong part of forum too...
Anyway John Stumme has written on wiki "these are not the droids you are looking for" to throw us off the trail. Chances are it was something they were testing which managed to make its way into the build.

Meh, if you can get 1,377,500 exp without dieing during the time period you earned the exp, you are worthy of the survivor title, regardless if you have died previously. There is no difference in the earning of the exp whether it is with a new character or an old character.

Meh, if you can get 1,377,500 exp without dieing during the time period you earned the exp, you are worthy of the survivor title, regardless if you have died previously. There is no difference in the earning of the exp whether it is with a new character or an old character.

Agree,
the first rank of survivor is way to easy to consider in this, it's between rank 1-3 that is time consuming. So a completely new character or someone 5 years old gaining 1,337,500 should both have the right to earn the title.

I hope it is something for survivor title after death. could finally get it on my title character. round my maxed titles out to the 36 it should be

You mean like, we could try to get Survivor as long as we build up expierence to max survivor WITHOUT dying, and hell wow, that'll make it easier and you wouldn't have to re roll a character. People did a lot of things the hard way in mostly all MMOs and most get it easier now, I don't see why they can't do this.

To the people who disagree with me, come on and face it. You know it and I know it. Things get easier as generations go on in an MMO. It's a fact of life in MMO style. You can still have the braging rights and prestiegeous thought of doing it the old way. If you are worried about what and how other people think of how you got the title, go outside.

I'm actually thinking that they implemented a new title that requires a certain # of deaths and exp.

I am hoping so -- giving players the opportunity to attempt this title more then once. With the way the /deaths outputs the result it would seem that way.

John Stumme already confirmed in the wiki talk page for the 20110217 update they are making changes to some of the titles. From the sound of it the /deaths "...and gained experience since death" output crept into the live gw build by mistake.

With Embark Beach coming out I am speculating some of the titles are being adjusted for it (directly or indirectly), especially if they are actually going to implement "7-hero" parties -- I can not imagine anyone wanting to pug with human players after that feature goes live. LOL.

Agree,
the first rank of survivor is way to easy to consider in this, it's between rank 1-3 that is time consuming. So a completely new character or someone 5 years old gaining 1,337,500 should both have the right to earn the title.

I personally feel there is a difference between the two: there are more and easier ways for a 5-year "seasoned" character to earn experience than a char just starting out with zero experience. A character who has access to heroes and all outposts/areas in the game can simply skill-cap 89-90 bosses in as little as 8-9 hours. (Assuming you do no already have those skill titles on your char.)

However, I do agree that all characters (especially those who were created before the Survivor title came out, that died) should have a chance at this title. Should the "new" Survivor title work like the current one (based on simply earning 1,337,500 exp without dying) I will likely go with skill capping -- certainly cheaper and less time-consuming than buying 174+ Kathandrax hammers, and less of a grind as with other methods :-P

I personally feel there is a difference between the two: there are more and easier ways for a 5-year "seasoned" character to earn experience than a char just starting out with zero experience. A character who has access to heroes and all outposts/areas in the game can simply skill-cap 89-90 bosses in as little as 8-9 hours. (Assuming you do no already have those skill titles on your char.)

Actually it's the other way around. A 5-year old probably done most of the quests and capped most of the elites while working on other titles, so it's actually harder. That being said, just killing wurms outside Boreal Station, punching dwarves or buying keys have made the title less prestige.. but it's equally hard for a 5-day old character to punch a dwarf as a 5-year old.

I hope they don't give you another chance to get survivor after you have died. You are not a survivor then by definition. We already have enough easy titles to get, we don't need to add another.

I agree that it's been enough easy things, but if they made a new title similar to survivor it would be great.
I imagine that it would never stop, only set to 0 when you die.
So Survivor would stay as it is, but new title would give a chance to other's.

It would be total bullshit, sins can easily do UW and gain 150k exp every hour... and it really doesn't matter if you die cause you can just do it agian...also sins/eles/paras/mesmers/ warriors/monks/dervs can do vaettir farming and easily get 1.3mil exp in a day

And if your new survivor character dies, you can just re-create it. Granted it would take longer to do it on a character like that than other ways of farming with normal characters, but meh. And if you can do UW for multiple runs without a fail, i think that is worth survivor, lol. Harder than traditional ways. If you can grind out 1.3 mil on vaettir without making a mistake and dropping, i think that would be worth survivor too.

Both are way more valid ways of achieving survivor than say buying hammers, even if you can make multiple attempts until you are successful.