Anyone know why some of the pictures I've uploaded doesn't have the titles and descriptions that I've set them with ingame on my Bnet profile? It shows that I have everything in the game, but not on the website...

Check out the first pic here. "Better luck nex" is gamble's futile attempt to ward off my shotgun with a sticky grenade (the shot below is the moment of death).

But Check out the film clip. It looks like the guy on my team dies as he walks through my contrail (there's even blood-spray as he walks through it). I can't figure out any other explanation. If you guys see something I'm missing, lemme know, I'd love to know the secret here...

Everyone (because I know that there are a good number of you out there), let's tone it down on the 'Gamble Death Montage' and images to that end. I understand the reason behind it and the compliment it offers to Gamble, being that his deaths are few and far between, but let's take it easy. I know if I was him, it would probably get to be a little grating and insulting after a while.
Thanks folks.

Seriously, I'd like some theories or explanations as to that guy's death by contrail.

Here's an image where blue was actually hit by the bullet which has now gone into the water and he is already following. The red guy is my retarded teammate who ran through the contrail. If you look closely, especially on the high-res version or the clip, you can see the bloodspray emanating from the "exit wound" of the contrail:

EDIT: you can barely see me on a ridge in the background...working on my Killing Frenzy...

Yeah, about the Gamble death montage thing, it was a joke. I didn't think that people would take it seriously. Please, guys, enough of that. It's getting really old, and I'm not even Gamble. So yeah.
Same time tonight, Sharpe, for getting out of The Covenant?

Those shots are incredible, Sharpe. We should throw those in the scenery thread and I'd like some high-res copies for myself. Also, let's toss me onto a future 'out of map voyage.' Wow, you can see the foundry so clearly in that one shot.
Excellent work guys!

I wonder what this cave is for - it's in the bottom right-hand corner of this screen. The structure in the top left is the dam where the "bronco buster!" encounter occurs. I used a Phantom to bump my camera out of the level.

Anyone that hasn't done this trick should do it. You position your camera at the edge of the invisible wall, in the path of an escaping Phantom or Pelican. The way I did it was by inching the game forward, frame by frame, until it finally bumped me through the barrier. It took me a few tries, and I think it was actually at the second Phantom encounter that I was able to pull it off (most of the time, the Phantom loses its collision model as it passes through you).

Anyway, positioning the camera in the sky and watching the level load, bit by bit as your avatar passes through it, is really interesting. The cave I took note of is actually in two different loading zones, in the same position. It's hard to explain in text, but basically... one zone loads, with the cave being at its right-hand edge. When the next zone loads, the cave remains, being at the left-hand side of this zone, while the rest of the previous zone is removed. It's a lot simpler when you see it happen.