Blizzard has announced that Legion PvP Season 2 will begin on December 13th! Usually PvP seasons are tied to the start of a new raid or major patch, in addition to some downtime in between seasons. However it looks like Blizzard is shaking things up, as part of their plan to have more frequent seasons and varied content.

Check out our Legion Season 1 and Prestige Rewards guide if you want to get started PvPing! Prestige ranks will not reset in between seasons; you will be able to hit Prestige level 8 and acquire an additional round of mounts, pets, artifact appearances, and more!

During this time, you will get the Sign of the Skirmisher buff which can significantly increase the amount of Honor earned from completing random Arena Skirmishes. In addition, you can complete The Arena Calls (Winning 10 Arena Skirmishes) to earn 0 . The Conquest earned from this bonus quest does not count towards your weekly cap. The Arena Calls can be picked up in your Garrison from Seer Kazal.

In addition, with 6.2.2 likely on Tuesday, it's a good reminder that in 6.2.2, Bonus Events will begin on Wednesdays not Fridays. You can see a complete upcoming adjusted schedule on our PTR Recurring World Events Page.

As you may remember from our earlier coverage, there are new vanity items purchasable during Timewalking weekends with the new currency Timewarped Badge, such as Bridle of the Ironbound Wraithcharger. The prices of these items was exorbitant, and they have been lowered in a recent build. Here are some examples:

Timewarped Badges can also be obtained from killing Timewalking bosses (numbers not final, but it was 150 per boss, 200 per end boss in an earlier build), and the data in the tracking quest Timewalking Heroic Random (Nth) suggests that you will be awarded an additional 0 Timewarped Badge for completing any random Timewalking dungeon.

Today we've had some updates on the recent MMR issues, as well as some tweets from Blizzard on gearing.

Wowhead launches Class Guides!

On Friday Wowhead launched guides for every class and spec. Aimed at new level 90s, or players new to a given spec, these are all written by experts in each class. You can check them out at our Class Guides page.

MMR issues hotfix incoming

Blizzard Community Representative Daxxarri responded to player concerns about gaining 0 points of Current Rating following wins in arena:

Daxxarri

We recently implemented a hotfix to address a bug that allowed Personal Ratings to exceed Matchmaking Rating. As a result, some players may notice that they do not gain or lose Personal Rating in the wake of a match. As more matches are played, these ratings will normalize and converge to the correct rating, and Personal Rating will then rise or drop accordingly.

In the meantime, we will continue to monitor the situation and make further adjustments if necessary.

Following several responses expressing dissatisfaction, Senior Community Repres

As revealed at the Fansite Dev Roundtable on Friday, some big changes are coming to arenas in 5.4. The team requirement is lifted, and you can compete with cross-realm friends!

<div class="detail"><p>Big changes are coming to World of Warcraft’s Arenas that will make participating more convenient and competitive than ever before, and some of those changes may begin appearing on the PTR very soon.</p></br>

<p>Today, competition is limited to the realms within your Battlegroup, and your ability to participate in the Arena system requires having a static team with friends on the same realm. In the upcoming Patch 5.4, we’re building on technological improvements we’ve made over time (such as region-wide matchmaking) to expand the pool of competitors and improve the Arena experience for all World of Warcraft players.</p></br>

<p>One of the first things you’ll notice in Patch 5.4 is that you’ll no longer need to join or create an Arena team to compete. Instead, queuing will work much as it does for Rated Battl

This week Olivia takes a look at the proposed changes to the arena tie-break system. She starts off with a look at where we're at right now, explaining the current system, before running viewers through the new tie-break system, and then dives head-first into the potential issues with the systems old and new, while also examining why Blizzard decided to shift away from the old system in the first place.

The new system, she asserts, provides a fairer look at arena matches, likening them to boxing. The pugilistic metaphor continues as Olivia discusses how the current system is much like demanding a TKO to win any boxing match, while technical victories are completely absent.

However there is a downside, as Olivia explores, with the way the system changes the psychology of the arena, as players might look to play the system rather than play the game.