Updated various classes to remove the Flixel left-over CamelCase parameters

Updated QuadTree to use the new CollisionMask values and significantly optimised and reduced overall class size

Updated Collision.seperate to use the new CollisionMask

Added a callback context parameter to Game.collide, Collision.overlap and the QuadTree class

Stage.canvas now calls preventDefault() when the context menu is activated (oncontextmenu)

Added Point.rotate to allow you to rotate a point around another point, with optional distance clamping. Also created test cases.

Added Group.alpha to apply a globalAlpha before the groups children are rendered. Useful to save on alpha calls.

Added Group.globalCompositeOperation to apply a composite operation before all of the groups children are rendered.

Added Camera black list support to Sprite and Group along with Camera.show, Camera.hide and Camera.isHidden methods to populate them.

Added GameMath.rotatePoint to allow for point rotation at any angle around a given anchor and distance

Updated World.setSize() to optionally update the VerletManager dimensions as well

Added GameObject.setPosition(x, y)

Added Quad.intersectsRaw(left, right, top, bottom, tolerance)

Updated Sprite.inCamera to correctly apply the scrollFactor to the camera bounds check

Added Loader.crossOrigin property which is applied to loaded Images

Added AnimationManager.destroy() to clear out all local references and objects

Added the clearAnimations parameter to Sprite.loadGraphic(). Allows you to change animation textures but retain the frame data.

Added the GameObjectFactory to Game. You now make Sprites like this: game.add.sprite(). Much better separation of game object creation methods now. But you'll have to update ALL code, sorry! (blame JesseFreeman for breaking your code and coming up with the idea :)

Added GameObjectFactory methods to add existing objects to the game world, such as existingSprite(), existingTween(), etc.

Added the GameObjectFactory to Phaser.State

Added new format parameter to Loader.addTextureAtlas defining the format. Currently supported: JSON Array and Starling/Sparrow XML.