There's one think that would improve the game a lot: Maps. Not talking visuals, but improving

gameplay.

Offer more opportunities for dynamic gameplay - camping positions should involve risk and/or have disadvantages in terms of soft/hard cover. Stop trying to cater to all classes on one map. Make the useless flanks flanking routes, not sniping galleries or bottlenecks (field on Paris, Pilsen; valley on Lakeville, beach on Overlord).

Also: Making individual tanks and/or classes/archetypes more interesting. No reason to have an assault TD that also can snipe, or superheavies with top speed as its main disadvantage. Make them moving bunkers with mediocre DPM, good armor, low agility and fair top speed (at the cost of low acceleration). It makes no sense that an O-Ni can play peek-and-boom on a corner almost like a medium tank, nor does it make much sense to create tanks that have so low speed.

Medium tanks are a victim of the overall 'generalization' of tanks. Every damn tank don't need -10 gun depression and turret armor. It's no fun.

qpranger, on 08 November 2017 - 09:49 AM, said:

Yes, weird. You need to see a specialist. I cannot recommend mine because he has quit his post and sold everything and moved to Tasmania for some inexplicable reason.

Please post your suggestions in there to not flood the Gameplay section with duplicate Threads and it would be appreciated if we could have a more serious tone. As I try to run down any new and interesting suggestions to forward to our Product Specialists it would be good to at least try to be constructive in your posts.

Examples:

Spoiler

remove arty - no information whatsoever to work with

remove arty because it forces a certain style of gameplay which is bad because reasons (specify reasons) - something I can actually work with!