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en-usCopyright 2015 AOL Inc. The contents of this feed are available for non-commercial use only.Blogsmith http://www.blogsmith.com/http://www.joystiq.com/2012/11/16/time-lists-its-100-best-video-games-by-decade/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2012/11/16/time-lists-its-100-best-video-games-by-decade/http://www.joystiq.com/2012/11/16/time-lists-its-100-best-video-games-by-decade/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsTime has put out a list of what it considers to be the 100 greatest video games ever, and some of its entries caught us a bit by surprise. For instance, did you guys know that the 1972 PC game Hunt the Wumpus is one of the best video games ever made? Right up there with Shadow of the Colossus and Chrono Trigger, it turns out.

Leisure Suit Larry in the Land of the Lounge Lizards? Yup, just as important as Metroid and Prince of Persia. We're not saying the list is wrong, per se, we just maybe wouldn't have put Solitaire on the same level as Myst. If anything, check out the full list here as a helpful shopping guide for the retro gamer on your holiday gift-giving list.

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100-greatest-gamesandroidiosipadiphonemacmicrosoftmobilenintendopcplaystationps3TIMEtime-magazinetop-100top-100-listwiixboxFri, 16 Nov 2012 02:00:00 -050011|20381064http://www.joystiq.com/2011/06/13/time-magazine-defends-modern-warfare-3s-faux-cover/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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Some of you are young gentlemen, right? Of course you are. And like any young gentleman, you're a savvy newsreader, so you likely turn to Newsweek or The Nation for political analysis. We understand, Time Magazine just isn't for you since it started catering to older readers -- that's fair. But Time wants to win you over, and it's hoping that its promo tie-in with Call of Duty: Modern Warfare 3 will help in that battle.

"This is where the boys are," Time publisher Kim Kelleher told the New York Times, adding, "This is a great way to connect with millions of people we might not have otherwise connected with." According to the piece, both Time's editors and executives agreed to allow the use of the magazine's iconic cover wrapper after realizing that the pre-order bonus would be seen by many millions of Time's most elusive demographic -- young American males.

If that justification weren't enough for your journalistic sensibilities, managing editor Richard Stengel adds that the faux use of the cover for this promotion was "a similar idea in a different medium," comparing it to the various "Person of the Year" covers for fictional characters or concepts. He also points out that the medium involved in this case -- video games -- is part of "one of the biggest entertainment franchises of all time." Now that was a necessary detail, Mr. Stengel!

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activisioncall-of-duty-modern-warfare-3gamestopinfinity-wardkim-kellehermicrosoftmodern-warfare-3pcplaystationpre-orderpromotionps3richard-stengelsledgehammer-gamestimetime-magazinexboxMon, 13 Jun 2011 16:00:00 -040011|19965611http://www.joystiq.com/2009/12/18/slates-game-club-kicks-off-third-year/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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Out of the handful of mainstream media outlets that handle video games in a capacity beyond when controversy strikes or the occasional blockbuster's release, Slate.com's "Game Club" annually gets together for a critical discussion on the year in games. This year's crew includes Chris Suellentrop, Leigh Alexander, Mitch Krpata and Jamin Brophy-Warren, and covers everything from the beauty and simplicity of Canabalt to the "shocking and meaningless" Modern Warfare 2 airport scene (their words).

Rather than present a top 10 list list like some mainstream publications choose (we're looking at you, Time Magazine!), the group discusses various themes that pervaded their favorite (and less than favorite) games of 2009. You might call it "game criticism," but we just call it "an interesting read."

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canabaltchris-suellentropgame-clubgame-criticismjamin-brophy-warrenleigh-alexandermitch-krpatamodern-warfare-2slate-game-clubslate.comtime-magazineFri, 18 Dec 2009 01:00:00 -050011|19285558http://www.joystiq.com/2009/12/09/time-declares-modern-warfare-2-top-game-of-2009/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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Opening its rationalization with the arguable statement that Infinity Ward's ModernWarfare2 has "something intelligent to say about contemporary military conflicts," Time Magazine's "Top 10 Games" of 2009 list recently declared the title its "Game of the Year." MW2 was closely followed by Batman: Arkham Asylum and DJ Hero, while the recent Uncharted 2 and Assassin's Creed 2 landed on the bottom of the list.

The seemingly annual Flash/iPhone game choice this year turned out to be Geo Defense Swarm, while Link's latest adventure sat out the ubiquitous DS spot -- a spot filled by Scribblenauts, it would seem. As always, Joystiq will have our own Game of the Year awards going live just after the new year, so be sure to keep it locked!

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activisionassassins-creed-2batman-arkham-asylumcall-of-dutycall-of-duty-modern-warfare-2dj-herogame-of-the-year-2009geo-defense-swarminfinity-wardmodern-warfaremodern-warfare-2scribblenautstime-magazineuncharted-2Uncharted-2-Among-ThievesWed, 09 Dec 2009 22:15:00 -050011|19272192http://www.joystiq.com/2009/11/12/time-picks-natal-as-one-of-2009s-best-inventions/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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Sitting on Time Magazine's 50 Best Inventions of 2009 amongst notables like the world's first AIDS vaccine (still in trials) and meat farms seems like an awkward place for Microsoft's Project Natal. But that's exactly where it resides, paired with glowing praise for its boundary-breaking implications.

"Since time immemorial ... one barrier that has stood between gamers and total Tron-like immersion in their video games has been the controller," the piece posits, going on to say that Natal will break that barrier by allowing the player one-to-one access between the game and the game's controls. "You move your hand, and the Master Chief (or whoever) moves his hand. It's that simple. And that cool." Though we're excited for the many prospects Project Natal seems to offer, we're a bit more intrigued by teleportation.

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50-best-inventions-of-2009awardsinventionsmicrosoftnatalproject-nataltime-magazineXbox-360Thu, 12 Nov 2009 14:00:00 -050011|19234867http://www.joystiq.com/2009/05/15/time-editorial-sort-of-explains-why-video-games-are-a-good-eco/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2009/05/15/time-editorial-sort-of-explains-why-video-games-are-a-good-eco/http://www.joystiq.com/2009/05/15/time-editorial-sort-of-explains-why-video-games-are-a-good-eco/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsTime Magazine thinks that video games are a good economic indicator -- as in, if the gaming industry is doing poorly (it's not), that speaks volumes about the national economic situation. And Time's reasoning is sound, more or less: "When people cannot spend $300 on a console or $50 on a game which can be used for hours and played over and over again, the money for discretionary spending has dried up."

The piece references declines in sales of the Nintendo Wii (selling "only" 340k units in April) as well as the recent loss report by Sony on its PlayStation division. Problem is, it makes no mention whatsoever of the repeated analyst reports citing year-over-year declines being forced by AAA-games being released in the traditionally dormant late-Winter/early-Spring months, during 2008. And furthermore, the author worries about the sales of the PS3 in April, not making any mention of the relatively robust PS2 and PSP sales during the same time period.

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businesseconomyjim-cramernpdrecessiontime-magazineFri, 15 May 2009 21:00:00 -040011|1547324http://www.joystiq.com/2008/11/02/spore-honored-in-times-50-best-inventions-of-2008/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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Despite receiving a few complaints from critics concerning gameplay shortcomings, Will Wright's latest brain child, Spore, was recently chosen as one of Time Magazine's 50 Best Inventions of 2008. Finishing in 20th place, and credited as "The Everything Game", Time remarked on the ambitious nature of the title, labeling it as "blasphemy, brilliance or both."

Other "inventions" listed include "The Direct-to-Web Supervillain Musical", Hulu.com, and 23andMe's home DNA test, which garnered top honors. The Large Hadron Collider, the "world's most expensive science experiment", made an unremarkable 5th place finish -- Time cited the machine's failure to follow through on its promise to destroy humanity as the reason for its disappointing placement on the list.

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inventionslarge-hadron-colliderPCsporetimetime-magazineSun, 02 Nov 2008 17:30:00 -050011|1359911http://www.tuaw.com/2007/12/11/time-magazine-anoints-iphone-best-gadget-of-the-year/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=TUAW.com&ncid=rss_semi
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No big surprise here, but TIME magazine has anointed the iPhone as their best gadget of 2007. Their blurb seems just about exactly right: the "iPhone changed the way we think about how mobile media devices should look, feel and perform." And their only complaint? Again, no surprise, it's AT&T. I suspect this is only the beginning of the iPhone's reign across the top of best of 2007 lists.

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best-ofiPhonetime-magazineTue, 11 Dec 2007 19:30:00 -050016|1060353http://www.tuaw.com/2007/11/01/iphone-is-invention-of-the-year-time/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=TUAW.com&ncid=rss_semi
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Time Magazine's love affair with Apple is verywelldocumented. This week, they named the iPhone the "Invention of the Year."

The winning combination: The industrial design, touchscreen, the effect on the market overall, the introduction of Mac OS X on a mobile platform and the future, according to writer Lev Grossman:

"Look at the iPod of six years ago...It looks like something a caveman whittled from a piece of flint using another piece of flint. Now imagine something that's going to make the iPhone look that primitive. You'll have one in a few years..."

All of these factors point to Apple's single greatest asset: Patience. Users clamored for an Apple-branded phone long before a hint of such a thing even existed. All the while, Apple quietly refined the design, the interface and OS X; the deal with AT&T and the iPhone's roadmap.

The iPhone wasn't the first mobile phone to the market, of course. Nor was the iPod the first digital music player. The technology market is populated with companies determined to be first. Apple is content to show up late to the party, but with a killer gift.