I'd like to make a slight correction to the Japanese Muddle 2/Stat Glitch.

After some testing, it actually is a legitimate glitch, however it requires that character being attacked dies. It is not sufficient to simply hit. I have yet to test if < 99 EXP works for this glitch as well, as killing another character results in 49 EXP (given ~ equal levels).

The promotion items page could do with an update too, especially as I gather ROM hacking has made the pros and cons of either class much clearer (notably which stats benefit from either class)... is there a topic with these listed? Also, Moogie's insistance on promoting to Master Monks over Vicars doesn't seem to account for their inability to use Staves.

MaxKnight's stat spreadsheet does show the minor stat differences, though it's pretty much basic stuff. Most of the minor and not-so-immediate stat stuff (i.e. Gladiator's huge Def) isn't usually seen with a major difference between the other classes until very far in the unit's career, if possible that the character reaches 20/30.

Thou Shalt Not Replace Me!

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I think you are the only person I know who uses Pegasus Knights like Archers. Everyone else seems to use Knights as frontline fighters with a ranged option.

What can I say? I'm a bored man.

Thou Shalt Not Replace Me!

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I think you are the only person I know who uses Pegasus Knights like Archers. Everyone else seems to use Knights as frontline fighters with a ranged option.

Lightside @ Thu Sep 09, 2010 8:18 am) wrote: e.g. PLDNs vs PGNTs, it would be worth mentioning that PLDNs make use of land effect, whereas PGNTs dodge more often but are more vulnerable to archers.

BRN vs GLDT, imho the biggest difference between the two is the improved critical stats of the baron.

I thought she'd already mentioned Pegasus Knights not being affected by terrain, but looking back it's only there as a pro (i.e. they're not hindered by tough terrain) and not as a con (i.e. no land effect bonus).

Do the BRN and PGNTs really have higher Critical and Dodge rates respectively (i.e. has it been proven via hacking), or does it just seem that way? Same with the Archer vulnerability - how does that work?

Do the BRN and PGNTs really have higher Critical and Dodge rates respectively (i.e. has it been proven via hacking), or does it just seem that way? Same with the Archer vulnerability - how does that work?

it's been asserted by people who've posted statistics, and who seem like they've gotten their information from the game's inner workings.

about the baron's critical stats, they've said that some characters have higher chances of critical hits (and greater damage when they do occur) than other characters.

like with most characters it's a 1/16 chance but some characters it's a 1/8 chance or something (i'm pulling those numbers out of my ass but you get the point)

i seem to recall that the characters with better critical stats were Barons, NINJ Slade, WFBR Gerhalt and MMNKs.

as for PGNTs dodging, i've also seen it asserted around here that all flying characters have a better chance of dodging (e.g. 1/8 instead of 1/32, that sort of thing), so that's going to include PGNTs. i've also seen it said that archers get a % bonus on their attack power when attacking flying characters, and that the flying target doesn't get their usual improved dodging chances when the thing attacking them is an archer.

whoever has the real info, please do clarify and/or correct what i've said here.

All unpromoted classes except thief have 1/32 chance to double hit 1/16 to critical for 25% more damage and 1/32 chance to counter. Thief gets 1/16 chance of double attack with the rest being the same.

most promoted classes only get a bonus to counter going from 1/32 to 1/16, having critical stay at 1/16 +25% and double hit 1/32.

could we also have an explanation of how the Critical Sword and Rune Axe affect Barons, RDBN Lemon and NINJ Slade? since those two weapons (along with the robin arrow and nazca cannon) alter a character's critical properties, but Slade, Barons and RDBN Lemon already have atypical critical properties.

isn't it actually a bad thing to give the critical sword/rune axe to those characters?

BigNailCow) wrote:2. As far as I can tell, and this is unconfirmed but I determined it from reading the code, the Critical Sword adds 1 to the character's "critical value" which actually corresponds to a pair of chance and power numbers. Because of the way the table is set up, this doubles the chance and 125%->150% for HERO and BDBT, but has no effect on the chance and 150%->125% for BRN, NINJ, RDBN. That's right -- the Critical Sword DECREASES the power of BRN/NINJ/RDBN crits with no discernable benefit.