Original GLUT library is open source, even on GitHub, yet the license doesn't allow any changes to be released publicly (but you can change it for use in your own projects, as is often exercised in ...

I know I have quite frequently heard that C typically has a performance advantage over C++. I didn't really think anything else of it until I realized that MSVC doesn't even seem to support the newest ...

I was doubting: I'm writing a cross-platform engine OpenGL C++, I figured out windows forces the developers to access OpenGL features above 1.1 through extensions.
Now the thing is, on Linux, I know ...

I'm working on an app that involves real-time manipulation of vector paths at 60fps, and I'm very surprised by how little information there is on the subject. At first, I tried to implement my idea ...

I wish to simulate a projector screen in OpenGL, where an image is truly being projected onto the wall in real time. By this I mean if an object were to get in between the projector and the wall, that ...

I'm a beginner-level C++ programmer, but I understand the concepts of the language fairly well. When I began to learn external C++ libraries, like SDL, OpenGL (maybe something else too), to my great ...

I don't have any code for this since I don't know how I am meant to do this.
I have a car and I am able to move it around on a flat plane and I have that working correctly. However, I want it to also ...

I am learning OpenGL API bit by bit and also develop my own C++ framework library for effectively using them. Recently came across Blender software which is used for graphics creation and is in turn ...

I have a general question about creating a drawing application, the language could be C++ or ObjectiveC with OpenGL.
I would like to hear what are the best methods and practices for storing strokes ...

I have two questions to ask.
If I want to code in ARB, what are the prerequisites I need to write the code?
I have been using OpenGL and DirectX lately. I want to compile and run the ARB code. What ...

GLSL is fundamentally different from other shader solutions because the server (GPU driver) is responsible for shader compilation. Cg and HLSL are (afaik) generally compiled a priori and sent to the ...

I'm writing a game and the accompanying graphics engine on top of OpenGL in C++. Im also a fan of good coding processes and automated testing. Graphics code + testing seems pretty immiscible, since ...

Note: I asked a very similar question on StackOverflow but did not get much attention, so was directed to http://programmers.stackexchange.com as licensing issues seem to have more interest here...
I ...

I have loaded a .RAW file into a 2x2 array in my class. The way I am rendering it works fine but I am struggling to get the camera to move on top of the terrain. The terrain renders from 0,0,0 (x,y,z) ...

So I've always been under the impression that doing work on the GPU is always faster than on the CPU. Because of this, in OpenGL, I usually try to do intensive tasks in shaders so they get the speed ...

First, my regards to all programmers out there who have put their endless efforts in learning and becoming expert, wise, efficient and best.
Let me describe my situation. I have just graduated from ...