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Guest Omédus

Why are you recommanding to play Edge of Insanity and to go in voidform asap ? The edge of insanity build was made to be played with misery and shadowcrash , totally forgetting VF in favor of better spread pressure.

What you are talking about is an unusual playstyle imo, so you should put much more explanation on how to get results with it.

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Why are you recommanding to play Edge of Insanity and to go in voidform asap ? The edge of insanity build was made to be played with misery and shadowcrash , totally forgetting VF in favor of better spread pressure.

What you are talking about is an unusual playstyle imo, so you should put much more explanation on how to get results with it.

I've passed this on, hopefully we'll get it updated with some more info soon! Sorry for the late reply!

With 7.3 on the horizon, Blizzard did an official preview of new caster animations with videos and developer comments.
Blizzard (Source)
With patch 7.3 on the horizon, we thought it was time to share some updates to combat animations for several casting classes. Similar to what we did with the melee classes at the launch of Legion, these updates are all about priests, mages, Restoration and Elemental shaman, and some additional refinements to Restoration druid casting animations! We’re also continuing to work on even more enhancements for additional classes at a later point in development.
A little over two years ago, we set our sights on revamping combat animations. The team has wanted to renovate it somehow, but what exactly does that mean? To determine the answer, our development leadership put together a small group of people to come up with a prototype of what we thought could use some cleaning up. You are currently experiencing the fruits of this work with the new melee animations. Our final goal was to create new melee moves that would make the game feel better, but not change how the game was played. During this prototype phase, we also came up with a plan for casters, but didn’t have time to put it into production until now. Let’s dig into some of the things we did.
We hope you enjoyed this behind-the-scenes look at the new caster visual updates. We had lots of fun creating all these animations and effects and look forward to hearing your thoughts on them.

In Patch 7.3, Blizzard will be increasing the difficulty and rewards from dungeons across the board. The changes help keep dungeons relevant even at the end of the expansion.
The following changes will be effective when Patch 7.3 goes live:
Normal Difficulty
Item level 845 (up from 825).
Heroic Difficulty
Item level 865 (up from 845).
Mythic Difficulty
Item level 885 (up from 865).
Mythic Keystone
Loot item level will be increased only after Antorus the Burning Throne raid opens.
World Bosses
Loot from old world bosses remains at 860.
Loot from Broken Shore world bosses remains at 900.
Loot from Argus world bosses in Greater Invasion Points is at 930.