List of Prayers

Below, you will find a list of starting prayers. Included is just enough to get you started, but know that the gods very often show their favor in other ways. There are many different means by which to manifest the power of your chosen deity. It’s just a matter of finding them…

Diakonoff

Prayer

Rank

Description

Discipline

Delivery

Mind-Altering

Enhancement

Divine Binding

1

Target Lesser Unholy is paralyzed for 1 minute.

Kinesis

Ranged

Divine Lightning

1

Summons a bolt of ethereal energy that causes 3 Divine Damage.

Summoning

Invoke Courage

1

Caster calls upon his/her steadfast faith in Diakonoff to negate Fear or Fear-based effects upon himself/herself.

Augury

Personal

Yes

Summon Watcher

1

Calls upon an ethereal servant of Diakonoff to keep watch over the target. The next Physical Surprise attack is blocked. Latent, Triggered. Requires 30 seconds of concentration to cast.

Summoning

Touch

Yes

True Seeing

1

Caster is able to see through an illusion or disguise. No spell packet is required.

Augury

Personal

Apperception

2

Caster may determine the truth of target’s last statement.

Augury

Touch

Battle Armor

2

Target receives +7 Armor Points. These are the first Armor Points to be destroyed when Damage is taken. Requires 30 seconds of concentration to cast.

Caster may choose 3 targets who are within line of sight of each other, who can not attack each other under any circumstances for 10 minutes. This attack can not be avoided by any means, this is not a mind altering effect.

Augury

Point-and-Click

Seraphic Guardian

5

Calls upon a Soulless of Diakonoff to keep watch over the target. The power of the guardian may be invoked to negate the effects of any single attack. Latent, Invoked. Requires 30 seconds of concentration to cast.

Summoning

Touch

Yes

Kishar

Prayer

Rank

Description

Discipline

Delivery

Mind-Altering

Enhancement

Detect Life

1

Caster may determine if target is alive. Some Unholy and Soulless exhibit signs that will cause them to appear “alive” for the purposes of this prayer.

Augury

Touch

Detect Poison

1

Character may determine the presence of an alchemical poison in a single item or location: plate of food, door handle, dagger, etc.

Augury

Touch

Invigorate

1

Heal 1 Body. May be used on a target in the first phase of the Death Count. If the target is in the Death Count the cleric must concentrate for 1 minute. Use of this prayer pauses the Death Count and count starts from where it was left off if concentration is broken. Faith is used at the start of concentration.

Target common animal will not attack or approach within 5′ of caster. Duration: 5 minutes

Augury

Ranged

Yes

Aspect of Bear

2

Target receives the effect of Strength Rush. Duration: 1 minute

Transmutation

Touch

Yes

Stasis

2

Holds target at current point in Death Count indefinitely. Caster must maintain physical contact and recite holy words throughout.

Kinesis

Touch

Vines

2

Vines sprout from the ground and entwine one of the target’s legs, chosen by the caster. Target is pinned and must be on natural ground. Target can free itself with any strength enhancing skill or ability. Duration: 5 minutes

Summoning

Ranged

Vivinate

2

Heal 2 Body. May be used on a target in the first or second phase of the Death Count. The cleric must concentrate for one minute. Use of this prayer pauses the Death Count and count starts from where it was left off if concentration is broken. Faith is used at the start of concentration.

Transmutation

Touch

Accelerated Healing

3

Heals a broken limb. The limb must be properly prepared with the Set Limb skill. Caster must maintain physical contact for 5 minutes.

Target becomes distracted from reality and is soothed and calmed. Target is non-hostile until attacked. Duration: 1 minute.

Augury

Ranged

Yes

Inspiration

1

Cleric can ask game staff for a hint on how to complete a current puzzle/challenge.

Augury

Personal

Choke

2

Target has extreme difficulty breathing and must gasp for breath for 30 seconds. Target may not speak, use skills, spells, prayers, or make any attack during this time. The target may defend himself/herself and his/her movement is unimpeded. Duration: 30 seconds.

Kinesis

Ranged

Clarity of Thought

2

Target is freed from effects of stupidity, madness, or insanity for 5 minutes.

Augury

Touch

Yes

Feign Death

2

Cleric appears dead to mundane and unholy means of detection and exhibits no vital signs. Cleric must remain motionless except for normal breathing. Duration: EOP or until cleric moves

Augury

Personal

Invoke Terror

2

Target is overcome by fear and dread. Target’s first priority is to flee from caster. Duration: 1 minute.

Transmutation

Ranged

Yes

Amnesia

3

Target is unable to remember anything for the five minutes immediately preceding casting of this prayer.

Augury

Touch

Yes

Phase

3

Caster becomes non-corporeal and can pass through a keyhole, crack, or other small opening into or out of a room or chamber. Phase is activated by counting “Phase 1, Phase 2, Phase 3” Caster immediately becomes corporeal on the other side. Only caster and clothing may pass; all wood and metal objects are dropped. Caster is NOT immune to weapon Damage while phasing.

Caster may issue a single command of no more than 5 words to the target. Command cannot be worded in a way to make target follow additional commands given later. Execution of the command becomes the target&rsquo;s highest priority. The target will not cause intentional harm to himself/herself in the attempt to follow the command. Duration: 10 minutes

Augury

Point-and-Click

Yes

Icarmodoro

Prayer

Rank

Description

Discipline

Delivery

Mind-Altering

Enhancement

Inebriate

1

Target’s DEX abilities cost +2 for the next minute.

Transmutation

Ranged

Yes

Inflict Wounds

1

The caster throws a spell packet for 5 points of Damage.

Transmutation

Ranged

Invoke Terror

1

Target is overcome by fear and dread. Target’s first priority is to flee from caster. Duration: 1 minute

Target has extreme difficulty breathing and must gasp for breath for 30 seconds. Target may not speak, use skills, spells, prayers, or make any attack during this time. The target may defend himself/herself and his/her movement is unimpeded.