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auditions for this years 3.5 double billing will be happening from the Monday 17th July to Friday 21st July from 10am until 4pm each day. This year's 3.5 will be comprised of two shows both student written.

A Good Nerds Quest:

CALLING ALL ADVENTURERS!

The land of Eluryh is in need of intrepid heroes to embark on a great and noble quest! Rumours are spreading across the realm of a mysterious relic of untold power - The Lost Crown of the First Monarch. At its behest, legions bowed. Kingdoms trembled. If the legends are true, such an artifact would be wondrous in the right hands, and cataclysmic in the wrong hands. That is why we here at the Dramac Adventurers Guild call upon you to accept this herculean task in...

A GOOD NERD’S QUEST!

Of course, the crown wouldn’t be so lost if the party would just stick to the damn plot. But no, I’m sure running around stabbing and robbing everyone like a band of meandering murder-hobos will prove a much more engaging story then what the Dungeon Master had meticulously and painstakingly written down. I mean, I genuinely feel bad for the Dungeon Master. Who knew a simple game of Labyrinths and Leviathans could go so far off the rails? Actually, with a group of players like this, how could it not? There’s Cam playing the Wizard, who I’m pretty sure could recite the rulebook backwards, though seems to always skip over the part where it says the most important rule is to, you know, have fun. Then there’s Mel playing the Necromancer, who with thirty pages of character backstory might take roleplaying a little too seriously. Don’t even get me started on Reilly, playing the rogue. Wait, sorry, the Rogue died, Reilly’s the Bard now. No, my mistake, I’m forgetting the incident with the acid, now it’s the warlock… who felt it necessary to challenge Medusa to a staring contest. So what’s Reilly playing now? A Wizard? But the party already has a wizard, they don’t need another one! Geez, it seems the only good player is Jayne, and that’s only because they’ve just started roleplaying. Let’s just hope the others aren’t too bad an influence.

A Good Nerd’s Quest is a slice-of-life piece exploring the personal trials, tribulations and motivations of the contemporary nerd. What do we get out of all this? Why do we roleplay? What is it about this simple hobby that brings so many people in all walks of life together? This play delves into the interpersonal relationships and conflicts that revolve around what might seem like just a fun game with friends, revealing that underneath a silly exterior lies a great deal of heart and depth. A Good Nerd’s Quest aims to demonstrate just how much impact a couple of hours a week can have on people’s lives, and how the rest of that week can drastically alter that couple hours spent at the roleplaying table, for better or for worse. Ultimately it’s more than just a fun game, and this production seeks to discover why that is.

AND

D.D.U.S.B. - Synopsis

Neo-Sydney. The year is 2067. The world is owned by business conglomerates and mega-corporations. Nations are bought and sold to the highest bidder and their denizens treated like consumer cattle, oblivious to the hidden strings pulling the puppets of their so-called ‘government’. The capitalist free market working as intended. They call this ‘the future’? Sure, fifty years ago there weren’t hovercars and androids, and Cyberspace was yet to permeate the world like the air we breathe. But unless you’ve got a highrise apartment and an eight-digit bank account, there’s no future for you. The best you can do is survive and hope to the desecrated corpse of God that the mechanised boys in blue over at Harris Bionics don’t come a-knocking. If that happens, the future’ll be the least of your worries...

D.D.U.S.B. is a cyberpunk action-thriller that takes place entirely inside a small basement, exploring themes of dystopia, transhumanism, and the human condition. It asks the existential question ‘is it worth doing something if you know you’ll fail’? How much is our pride, our dignity, our integrity, worth to us that we’ll sacrifice everything just to hold on to it? Derek and Daria are two computer hackers trying to make a difference in a bleak, uncaring world, exposing the machinations of the tyrannical mega-corporations that seek to control humanity with unquestioned authority. Just two blips in Cyberspace, they fight against impossible odds. So far they’ve kept below the radar, engaging in petty digital heists on smaller targets. But what is this accomplishing? One-day, a sleazy criminal and a confused android turn up at their doorstep, dragging with them the opportunity of a lifetime. The chance to finally make a real difference. It’s a minimal chance, and it’ll almost certainly cost them everything, but that has to be better than doing nothing. Isn’t it?

All Auditions will be a cold read, a booking link will be updated shortly so keep an eye out