Crysis 2 PC Patch to Address DirectX 11

by iced jamb

Crytek announced plans to release the latest patch for the PC version of Crysis 2, v1.9, as early as next week. A number of technical issues will be addressed, among them will be the ability for the game to be DirectX11 ready. DirectX 11 is a Microsoft graphics technology which takes advantage of multiple CPUs, includes the ability to accelerate gaming and non gaming graphics tasks, and implements tessellation of the GPU to calculate smoother images on detailed images.

The patch will not add the DX 11 features to the game, rather it will make it compatible with DX 11. The specific DX 11 upgrade and High Resolution Texture packages will be available for download separately, although I have not seen a specific date mentioned or if they would be available concurrent with the patch.

Although no one can argue there still aren’t some issues which need addressing, the specific issues addressed in this patch are detailed below:

Crysis 2 Patch 1.9

Added Contact Shadows

Added DX11 benchmark level

Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):

Tessellation + Displacement Mapping

High Quality HDR Motion Blur

Realistic Shadows with Variable Penumbra

Sprite Based Bokeh Depth of Field

Parallax Occlusion Mapping

Particles Motion Blur, Shadows and Art Updates

Water Rendering improvements and using Tessellation + Displacement Mapping