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Exploring Lost Thunder - The New Decks

“Thunder” in the Clouds

Hey 60 Cards readers, we are back with another Metagame Analysis article written by a secretive professional player. This week’s instalment will be going over the new Lost Thunder metagame that will see some new decks emerge heading into the LATAM International and Virginia Regionals.

The goal of this series is to showcase the strength of available content on 60 Cards as we enter a new era of professionalism and content creation. The best part, this series will be absolutely FREE which means that you will always have quality information available to you on a weekly basis. These articles will range in including deck lists, strategies, promo card releases, and other important information as it comes along. That being said, 60 Cards is hoping to win you over with our new strategic plan going forward so feel free to give feedback to help us improve. Let's look at some of the new decks.

Table of contents

Don’t Feel “Lost”

After the release of Lost Thunder, I am sure a few of you might be catching your heads as you try to think of what might be the better decks in our Standard format.

Well, luckily for you, Metagame Analysis is FREE and our team has been testing up a storm. While we aren’t able to cover every new deck weekly, we do have a substantial list of decks to look at. Every deck will use an anchor to take you to that section so you can quickly read about the deck that you want to read about the most.

Energy (17)

If you have ever found yourself short of enough Energy to use Mind Blown for a bunch of damage, you can always use Burst GX on
Blacephalon GX (LT; 52)
. Additionally, if you find yourself playing against Pokemon with a low amount of HP, such as
Jumpluff (LT; 14)
, or Pokemon that suffer from a Psychic-type Weakness, such as
Buzzwole (FLI; 77)
, you can always use Turning Point on
Naganadel (LT; 108)
. The idea of this deck is to be as simple as possible to make sure that the deck runs optionally and that has stayed true during our testing.

Energy (8)

You might be thinking to yourself, is four
Tapu Lele GX (GRI; 60)
overkill? Well, don’t forget, this deck needs to play extra Pokemon to send to the Lost Zone with
Lost Blender (LT; 181)
. We gain the best attributes of the card on both ends because we pick up the extra consistency from being able to use Wonder Tag early in the game and the option to pitch any extra copies to the Lost Zone with
Lost Blender (LT; 181)
. The
Super Boost Energy Prism Star (UPR; 136)
is a slightly odd tech, but it counts as
Grass Energy (GEN; 75)
and this deck does have the consistency to get our three
Jumpluff (LT; 14)
. if absolutely necessary. This strategy is only really strong against
Shuckle GX (LT; 195)
, a concept that sees light play in Japan, but you can never be too careful, right? Send your Pokemon to the Lost Zone and find your way in the game as you announce Lost March for victory.

The key point, we aren’t talking about
Buzzwole (FLI; 77)
/
Garbodor (GRI; 51)
/
Shrine of Punishment (CLS; 143)
anymore, we are moving forward to some new concepts. We are recommending for you to explore plenty of decks in this new Lost Thunder format to make a decision of your own. We can only come out with the new decks right now, but we do expect some of the above listed decks to have a strong showing at the 2018 LATAM International Championships in Sao Paulo, Brazil. With no major tournaments or smaller tournaments featuring Lost Thunder, we are using all of our available resources to make sure we can cover the metagame. If you are going to Brazil, we wish you the best of luck, and if you aren’t, keep your eyes peeled for the results from Brazil. If you still haven’t grabbed cards from Lost Thunder, you should totally check out our updated “buy” list below.

Updated Lost Thunder Buy List

After testing cards from the new Lost Thunder expansion, we have decided the this "buy" list is more accurate than the buy list that we included a few weeks ago. This should allow you to build every major archetype that has received a thumbs up, with the only exception being the possibility of
Zeraora GX (LT; 201)
being playable. If that is so, you can add a playlet of
Zeraora GX (LT; 201)
, {card 4987}, and a copy of
Thunder Mountain Prism Star (LT; 191)
. In order to trade for a play set of most every playable card in this set, we recommend investing in 250 - 300 Lost Thunder PTCGO Code Cards. Let’s check out this list of cards.

Next Stop: Sao Paulo

Well, that concludes this week’s Metagame Analysis! I hope that you have enjoyed this journey and that you look forward to next weeks FREE article.

Next week, I will be making an effort to have some more Lost Thunder lists available for your viewing pleasure. It is our hopes that with the content becoming better each week, that you will decide to support our site with a subscription.