*Maps: MAP01-MAP12.
*Single Player: You can't because there are no exits.
*Cooperative 2-8 Player: You can't because there are no exits.
*Deathmatch 2-8 Player: YES. Some of the maps are way too small for 8 players, so I'd say a maximum of 6 players should be allowed.

*Other Game Styles: Team DM might be interesting, but otherwise don't bother.
*Difficulty Settings: Not implemented.

*Base: Completely new from scratch. I'm just sexy like that.
*Build Time: Long long ago, in a distant land.....I'd say the beta wad took around 2 months to build.
*Editors used: Doom Builder, XWE, a few random Sound Editing programs.
*May not run with: Anything besides Zdaemon or Zdoom.

Authors may NOT use the contents of this file as a base for modification or
reuse.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.
*In other words, don't be an asshole. Come up with your own ideas. If you want to use anything contained within this file for your own map, tough luck, you'll have to get my permission first.

*Weapon: Your fist
*Damage per hit: Very low
*Description: This is your last resort weapon for when you have nothing else. The likelyhood of you killing someone with this weapon is low so you may wanna find a gun and some ammo in this situation.

*Weapon: Chainsaw
*Damage per second: low, but it damages quickly.
*Description: Just like your fist, you never want to be stuck with just this weapon or you're screwed. The chances of you killing someone is higher with this weapon than the fist, but still pretty low.

*Weapon: Pistol
*Damage per bullet: Low
*Description: This little baby as a higher firing rate than the standard Doom 2 pistol, but is still too weak to be considered a real threat. Called "the pea shooter" by most, It'll take one hell of an aim and at least 8 bullets to put someone out with this gun.

*Weapon: Redneck's Choice Premium Shotgun
*Damage: Medium
*Description: This weapon is no different in smdm1 than it was in Doom 2 other than the firing sound. This weapon can be deadly up close, but is almost useless from a distance. Two direct hits from this weapon will kill the average doomer.

*Weapon: Ultimate Shotgun
*Damage: Very High
*Description: This is considered by many the best weapon in smdm1. Not only does is have a faster firing rate than the Super Shotgun, it also fires 4 shotgun shells at once, making it twice as lethal! Unfortunately because this weapon uses 4 shells at once you'll dispense a box of shells in only 5 bursts. You'd be smart to aim well and conserve your ammo.

*Weapom: Chaingun
*Damage per bullet: low
*Description: No different than the original Chaingun, this weapon is basicly a pistol with a higher firing rate and slightly more damaging bullets. A good weapon for close and medium range assualts, but is very innacurate at long range.

*Weapon: Rectum Rocket Launcher :)
*Damage per rectum rocket: high
*Description: Although no different than the original Rocket Launcher, the R.R. Launcher still fires deadly rockets at foes, but now features a big wet fart when fired! Unless you admit you are lame and have no sense of humor, you know that this is funny stuff right here!
Be careful not to shoot too close too your targets or shoot a wall, as you may also feel the wrath of the rectum rocket! Also be aware that the Rocket Launcher is the easiest weapon to dodge, so it's best to fire at opponents who are: 1)not paying attention 2)in small hallways 3)in a group, or 4)you could just bombard him with rockets and hope one hits.

*Weapon: SM Grade Plasma Rifle
*Damage per plasma ball: medium (about 20% health per hit)
*Desciption: This rapid-fire weapon shoots deadly plasma balls at your opponents, causing heavy damage. The worst thing about this weapon is knowing that in the hands of an experienced doomer it is almost impossible to dodge this weapon, especially in small, cramped areas.
The only downside to this weapon is that it runs on plasma (which is USUALLY rare) and if you stop firing you will be unable to fire it again for a moment (your character pulls back the weapon for some reason, as if only now experiencing blowback or needing to reload. Don't ask me why this happens).

*Weapon: The BFG 9000 (gee, wonder what BFG stands for?)
*Damage per shot: ungodly amounts
*Description: The biggest, baddest, most powerful (and the cheapest) weapon of all, the BFG 9000 can only be considered the best weapon to use but the worst weapon to go against. A huge ball of plasma is fired from the muzzle of the BFG which then travels and does the following: 1)Hits something. If it's another player, they will most likely get splattered all over. 2)If it hits an object, it will explode and damage all nearby players. The best part about this weapon is that you can completely miss and still damage your foes, making it a favorite amongst noobies for obvious reasons. The only real drawback of this weapon is the fact that it takes a moment before the weapon fires, so you might get splattered by an Ultimate Shotgun before you even use this thing, plus it takes 40 cell ammo to fire. Also, this weapon has a very unique firing sound, so players not paying attention will know when to get out of the way.

*Map: MAP09
*Name: NMHS Auditorium (NMHS stands for North Medford High School, which is where I go currently).

*Map: MAP10
*Name: Monster Research Lab

*Map: MAP11
*Name: Frag Me at the Disco

*Map: Map12
*Name: Floating Islands

*Additional thanks to: Milian and Cybershark for creating the awesome nutty.wad, which gave me some great ideas and ispiration for my own maps. And also [tpcf]thevarian for testing my maps helping me get this damn thing online.

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File Reviews

I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.

Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.
this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?
WRONG
while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.
it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.

More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.