protorai - dynamic game soundtracks

an experiment with dynamic soundtracks: mixing synth/drum loops using a dynamic music system implemented in unity, which mixes tracks in real-time using an "intensity" slider. different intensity ranges represent the things the player can do in the game, like exploring space, mining asteroids, battling spaceships, etc.

these are recordings of unity's audio output using audacity, while the slider moves from 0 to 100 and back to 0 again.

an experiment with dynamic soundtracks: mixing synth/drum loops using a dynamic music system implemented in unity, which mixes tracks in real-time using an "intensity" slider. different intensity ranges represent the things the player can do in the game, like exploring space, mining asteroids, battling spaceships, etc.

these are recordings of unity's audio output using audacity, while the slider moves from 0 to 100 and back to 0 again.