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Wasn't expecting this at all. I already have Doom though and I can't wait until 2018 for Wolfenstein 2, but it's still a pretty cool announcement. It'll be interesting to see how they compare to the other console versions, just for curiosity's sake.

I hope these do well. Bethesda's library has been killing it this gen.

All things considering, that doesn't look too bad. The game probably will be running at 720p @30fps when locked, with a mix of low, medium and high settings. I would be surprised if they could get this one to run at 60, but you never know with ID.

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Pessimistic view: I can see wolfenstein2 being a wait and see game, thus it having the vague 2018 release. If skyrim and doom do well, sure it'll be out by summer/fall.
Those games do terrible and whoops, guess we can't get wolfenstein2 on the switch anymore without sacrificing artistic intent or some thing like that.

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Pessimistic view: I can see wolfenstein2 being a wait and see game, thus it having the vague 2018 release. If skyrim and doom do well, sure it'll be out by summer/fall.
Those games do terrible and whoops, guess we can't get wolfenstein2 on the switch anymore without sacrificing artistic intent or some thing like that.

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All things considering, that doesn't look too bad. The game probably will be running at 720p @30fps when locked, with a mix of low, medium and high settings. I would be surprised if they could get this one to run at 60, but you never know with ID.

No I think it's the combination of IdTech6 being more scalable, and Fallout 4 being a much bigger and longer game that is only targeting 30hz to begin with. For Doom and Wolf they can claw back a shitload of performance by dropping to 720p and 30fps. Fallout 4 has much less room to scale down and is running on a frankenstein gamebryo fork that experiences short dips to 15fps in worst case scenarios on PS4.

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No I think it's the combination of IdTech6 being more scalable, and Fallout 4 being a much bigger and longer game that is only targeting 30hz to begin with. For Doom and Wolf they can claw back a shitload of performance by dropping to 720p and 30fps. Fallout 4 has much less room to scale down and is running on a frankenstein gamebryo fork that experiences short dips to 15fps in worst case scenarios on PS4.

Yeah, the Creation Engine probably doesn't scale as well as IDTech6 does. I have to wonder if ID is using Vulkan (Switch supports it) for this game? It will be interesting to see what kind of performance/ settings the game gets when docked and in mobile mode.

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Pessimistic view: I can see wolfenstein2 being a wait and see game, thus it having the vague 2018 release. If skyrim and doom do well, sure it'll be out by summer/fall.
Those games do terrible and whoops, guess we can't get wolfenstein2 on the switch anymore without sacrificing artistic intent or some thing like that.

Member

Pretty cool. Tbh, been looking to get into Bethesda published fps for a while. I've found what they're doing interesting from the outside. I was kind of waiting on upgrading my PC (which I plan to do soon). Might just do them on Switch though.

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Pretty cool. Tbh, been looking to get into Bethesda published fps for a while. I've found what they're doing interesting from the outside. I was kind of waiting on upgrading my PC (which I plan to do soon). Might just do them on Switch though.