Just posted my latest code. Did a lot of improvement to the CheckATO function that measures the rate of evaporation by keeping a rolling 12 hour average of the % drop in my ATO reservoir. I did this so I can better set alerts if my ATO is either not dropping as expected or is dropping too fast.

I've been trying to adapt your code to my setup and am getting a "'class ReefAngelClass' has no member named 'LCD'" error in the validation process. Is this related to the NokiaLCD.h? I'm not sure how to continue from this point.

OK, new stumbling block. I have two lights with two channels each (SBReef 16"). I have channel 11 running the actinics and 12 running the whites off of the relay dimming ports. I'm not sure how to make the changes to adapt your code that uses the dimming expansion to the relay box dimming outputs that I'm using (getting a 'class RA_PWMClass' has no member named 'Channel11PWMSlope' error). Can you point me in the right direction?

// See if we are acclimating corals and decrease the countdown each day static boolean acclCounterReady=false; if (now()%SECS_PER_DAY!=0) acclCounterReady=true; if (now()%SECS_PER_DAY==0 && acclCounterReady && acclDay>0) { acclDay--; acclCounterReady=false; InternalMemory.write(Mem_B_AcclDay,acclDay); } // End acclimation

// Frequency in days based on the day of the month - number 2 means every 2 days, for example (day 2,4,6 etc) // For testing purposes, you can use 1 and cause the cloud to occur everyday #define Clouds_Every_X_Days 1

// Percentage chance of a cloud happening today // For testing purposes, you can use 100 and cause the cloud to have 100% chance of happening #define Cloud_Chance_per_Day 100

// Minimum number of minutes for cloud duration. Don't use max duration of less than 6 #define Min_Cloud_Duration 7

// Maximum number of minutes for the cloud duration. Don't use max duration of more than 255 #define Max_Cloud_Duration 7

// Minimum number of clouds that can happen per day #define Min_Clouds_per_Day 1

// Maximum number of clouds that can happen per day #define Max_Clouds_per_Day 2

// Only start the cloud effect after this setting // In this example, start cloud after noon #define Start_Cloud_After NumMins(12,00)

// Always end the cloud effect before this setting // In this example, end cloud before 9:00pm #define End_Cloud_Before NumMins(21,00)

// Percentage chance of a lightning happen for every cloud // For testing purposes, you can use 100 and cause the lightning to have 100% chance of happening #define Lightning_Change_per_Cloud 100

// Note: Make sure to choose correct values that will work within your PWMSLope settings. // For example, in our case, we could have a max of 5 clouds per day and they could last for 50 minutes. // Which could mean 250 minutes of clouds. We need to make sure the PWMSlope can accomodate 250 minutes // of effects or unforseen result could happen. // Also, make sure that you can fit double those minutes between Start_Cloud_After and End_Cloud_Before. // In our example, we have 510 minutes between Start_Cloud_After and End_Cloud_Before, so double the // 250 minutes (or 500 minutes) can fit in that 510 minutes window. // It's a tight fit, but it did.

//#define printdebug // Uncomment this for debug print on Serial Monitor window #define forcecloudcalculation // Uncomment this to force the cloud calculation to happen in the boot process.

// Every day at midnight, we check for chance of cloud happening today if (hour()==0 && minute()==0 && second()==0) cloudchance=255;

#ifdef forcecloudcalculation if (cloudchance==255) #else if (hour()==0 && minute()==0 && second()==1 && cloudchance==255) #endif { randomSeed(millis()); // Seed the random number generator //Pick a random number between 0 and 99 cloudchance=random(100); // if picked number is greater than Cloud_Chance_per_Day, we will not have clouds today if (cloudchance>Cloud_Chance_per_Day) cloudchance=0; // Check if today is day for clouds. if ((day()%Clouds_Every_X_Days)!=0) cloudchance=0; // If we have cloud today if (cloudchance) { // pick a random number for number of clouds between Min_Clouds_per_Day and Max_Clouds_per_Day numclouds=random(Min_Clouds_per_Day,Max_Clouds_per_Day); // pick the time that the first cloud will start // the range is calculated between Start_Cloud_After and the even distribuition of clouds on this day. cloudstart=random(Start_Cloud_After,Start_Cloud_After+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))); // pick a random number for the cloud duration of first cloud. cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration); //Pick a random number between 0 and 99 lightningchance=random(100); // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0; } } // Now that we have all the parameters for the cloud, let's create the effect

if (cloudchance) { //is it time for cloud yet? if (NumMins(hour(),minute())>=cloudstart && NumMins(hour(),minute())<(cloudstart+cloudduration)) { DaylightPWMValue=ReversePWMSlope(cloudstart,cloudstart+cloudduration,DaylightPWMValue/40.95,0,180)*40.95; if (chooseLightning) { lightningMode=LightningModes[random(100)%sizeof(LightningModes)]; chooseLightning=false; } switch (lightningMode) { case Calm: break; case Mega: // Lightning chance from beginning of cloud through the end. Chance increases with darkness of cloud. if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<1 && (millis()-DelayCounter)>DelayTime) { // Send the trigger Strike(); DelayCounter=millis(); // If we just had a round of flashes, then lets put in a longer delay DelayTime=random(1000); // of up to a second for dramatic effect before we do another round. } break; case Mega2: // Higher lightning chance from beginning of cloud through the end. Chance increases with darkness of cloud. if (lightningchance && random(ReversePWMSlope(cloudstart,cloudstart+cloudduration,100,0,180))<2) { Strike(); } break; case Fast: // 5 seconds of lightning in the middle of the cloud if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5 && (millis()-DelayCounter)>DelayTime) { Strike();

DelayCounter=millis(); // If we just had a round of flashes, then lets put in a longer delay DelayTime=random(1000); // of up to a second for dramatic effect before we do another round. } break; case Slow: // Slow lightning for 5 seconds in the middle of the cloud. Suitable for slower ELN style drivers if (lightningchance && (NumMins(hour(),minute())==(cloudstart+(cloudduration/2))) && second()<5) { if (random(100)<20) lightningstatus=1; else lightningstatus=0; if (lightningstatus) { DaylightPWMValue=4095; } else { DaylightPWMValue=0; } delay(1); } break; default: break; } } else { chooseLightning=true; // Reset the flag to choose a new lightning type }

if (NumMins(hour(),minute())>(cloudstart+cloudduration)) { cloudindex++; if (cloudindex < numclouds) { cloudstart=random(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2),(Start_Cloud_After+(((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))*cloudindex*2))+((End_Cloud_Before-Start_Cloud_After)/(numclouds*2))); // pick a random number for the cloud duration of first cloud. cloudduration=random(Min_Cloud_Duration,Max_Cloud_Duration); //Pick a random number between 0 and 99 lightningchance=random(100); // if picked number is greater than Lightning_Change_per_Cloud, we will not have lightning today if (lightningchance>Lightning_Change_per_Cloud) lightningchance=0; } } }

// Write the times of the next cloud, next lightning, and cloud duration to the screen and into some customvars for the Portal. if (LastNumMins!=NumMins(hour(),minute())) { LastNumMins=NumMins(hour(),minute()); /*ReefAngel.LCD.Clear(255,0,120,132,132); ReefAngel.LCD.DrawText(0,255,5,120,"C"); ReefAngel.LCD.DrawText(0,255,11,120,"00:00"); ReefAngel.LCD.DrawText(0,255,45,120,"L"); ReefAngel.LCD.DrawText(0,255,51,120,"00:00"); */ if (cloudchance && (NumMins(hour(),minute())<cloudstart)) { int x=0; if ((cloudstart/60)>=10) x=11; else x=17; //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart/60)); ReefAngel.CustomVar[3]=cloudstart/60; // Write the hour of the next cloud to custom variable for Portal reporting if ((cloudstart%60)>=10) x=29; else x=35; //ReefAngel.LCD.DrawText(0,255,x,120,(cloudstart%60)); ReefAngel.CustomVar[4]=cloudstart%60; // Write the minute of the next cloud to custom variable for Portal reporting

} //ReefAngel.LCD.DrawText(0,255,90,120,cloudduration); ReefAngel.CustomVar[7]=(cloudduration); // Put the duration of the next cloud in a custom var for the portal if (lightningchance) { int x=0; if (((cloudstart+(cloudduration/2))/60)>=10) x=51; else x=57; //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))/60)); ReefAngel.CustomVar[5]=(cloudstart+(cloudduration/2))/60; // Write the hour of the next lightning to a custom variable for the Portal if (((cloudstart+(cloudduration/2))%60)>=10) x=69; else x=75; //ReefAngel.LCD.DrawText(0,255,x,120,((cloudstart+(cloudduration/2))%60)); // Write the minute of the next lightning to a custom variable for the Portal ReefAngel.CustomVar[6]=(cloudstart+(cloudduration/2))%60; } } }

No 16ch module, just the original relay box (channel 11 and 12 in the manual). I believe you call them with "actinic" and "daylight" based on the standard code but I wasnt positive on how to tackle that.

I had a question regarding the setRF() class in Lee's complete PDE. IIRC, this class is suppose to go into NTM mode after a feeding mode, and then back to the mode that it was in prior to being put into feeding mode? I wasn't able to tell where the code puts it back the original mode prior to feeding was enabled.

vtMode is being set at the top of the function by reading the InternalMemory variables for these settings. Then once the delay is set, then it get's picked up by the if and gets set to SmartNTM which finally get's written with RF.SetMode at the end of the function.

Okay cool. Thanks lnevo for clearing that up for me. I thought that once it set the vtMode to NTM in the if statement I didn't see anywhere in the function that would reset it back to a previous setting.

I had shorted a few outlets which I managed by shuffling a few outlets and taking my dosers offline. They weren't doing anything anyway so no big loss. I have now come to discover that this was also screwing with my ph reading so I finally swapped the box out.

I also took care of an issue with my Auto-Water-Change pump which was taking out more water than it was putting in. I was trying to compensate with extra salinity, but it looks like it was like a 60% delta. Since the AWC pump has 3 peristaltic heads and I was only using 2, I moved the new water line to a different head and now it's spot on exact.

I installed a Klir Di-4 filter in my sump and so far it's fantastic. The only issue I had was that the water level when the system was down or in feeding mode would cause the water level to trigger the optical sensor and the roll to continue forever. Problem solved by putting the power on the same outlet as my skimmer.

I detected a leak in my RO filter. Looks like the teflon wore off in the fitting. In order to not have to disassemble the entire thing, I will cut it in half and replace it with a straight fitting. Waiting for the part.

My MP40QWD wet side magnet exploded, so I ordered new ones and managed to get an RMA on it anyway That should be in shortly.

I thought I had a leak on my tank, the carpet all around my fish cabinet and tank is soaked... turned out to be my AC dripping... I now have a new AC unit. Now that the relay box was replaced, I connected back my fan array for cooling the tank. Temp was up to 84 degrees on my tank.

Lastly, I changed the bulkheads on my clearwater algae scrubber to use uniseals giving more room inside the scrubber for the mesh to hang and also to address a small leak I had there. It was impossible to tighten the bulkhead with the limited space. Much better now

My water has never been clearer. Having an automated 5 micon filter sock is fantastic I highly recommend the Klir filter.