Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.

{5}{B}

Sorcery

Corrupt deals damage to target creature or player equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

Goblin War Strike

Goblin War Strike

{R}

Sorcery

Goblin War Strike deals damage equal to the number of Goblins you control to target player.

{R}

Sorcery

Goblin War Strike deals damage to target player equal to the number of Goblins you control.

Last Stand

Last Stand

{W}{U}{B}{R}{G}

Sorcery

Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

{W}{U}{B}{R}{G}

Sorcery

Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

Torrent of Fire

Torrent of Fire

{3}{R}{R}

Sorcery

Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player.

{3}{R}{R}

Sorcery

Torrent of Fire deals damage to target creature or player equal to the highest converted mana cost among permanents you control.

Whenever you cast a colored artifact spell for the first time in a turn, search your library for a colored artifact card chosen at random whose converted mana cost is less than that spell's converted mana cost. You may play that card without paying its mana cost. If you don't, put that card on the bottom of your library.

0/+5

Vanguard

Whenever you cast a colored artifact spell for the first time each turn, search your library for a colored artifact card chosen at random whose converted mana cost is less than that spell's converted mana cost. You may play that card without paying its mana cost. If you don't, put that card on the bottom of your library.

0/+5

Jetting Glasskite

Jetting Glasskite

{4}{U}{U}

Creature — Spirit

Flying

Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.

4/4

{4}{U}{U}

Creature — Spirit

Flying

Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

4/4

Kira, Great Glass-Spinner

Kira, Great Glass-Spinner

{1}{U}{U}

Legendary Creature — Spirit

Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."

2/2

{1}{U}{U}

Legendary Creature — Spirit

Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."

2/2

Shimmering Glasskite

Shimmering Glasskite

{3}{U}

Creature — Spirit

Flying

Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.

2/3

{3}{U}

Creature — Spirit

Flying

Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

2/3

Stensia

Stensia

Plane — Innistrad

Whenever a creature deals damage to one or more players for the first time in a turn, put a +1/+1 counter on it.

Whenever you roll CHAOS, each creature you control gains "{T}: This creature deals 1 damage to target player" until end of turn.

Plane — Innistrad

Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.

Whenever you roll CHAOS, each creature you control gains "{T}: This creature deals 1 damage to target player" until end of turn.

Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn.

2/2

{1}{G}

Creature — Human Warrior

Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.

2/2

Iona's Blessing

Iona's Blessing

{3}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can block an additional creature.

{3}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.

Kaboom!

Kaboom!

{4}{R}

Sorcery

Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom! deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.

{4}{R}

Sorcery

Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card, Kaboom! deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.

Konda, Lord of Eiganjo

Konda, Lord of Eiganjo

{5}{W}{W}

Legendary Creature — Human Samurai

Indestructible

Vigilance(Attacking doesn't cause this creature to tap.)

Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)

3/3

{5}{W}{W}

Legendary Creature — Human Samurai

Vigilance, indestructible

Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)

3/3

Mimic Vat

Mimic Vat

{3}

Artifact

Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.

{3}, {T}: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step.

{3}

Artifact

Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.

{3}, {T}: Put a token onto the battlefield that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.

Nature's Cloak

Nature's Cloak

{2}{G}

Sorcery

Green creatures you control gain forestwalk until end of turn. Forestwalk(They can't be blocked as long as defending player controls a Forest.)

{2}{G}

Sorcery

Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)