Jaws of Evolution is 3d adventure game placed under ocean surface. Experiance rich underwater environment and plenty different species of animals.
Game itself is placed always under water where you play as fish and have to hunt other fishes to grow and evolve. Game will be fun to play and realistic AI with stunning environment will keep you always on guard.
We are using Unity engine for game development. Development is going great and we have a lot of material for our first level. We expect to have demo ready soon.
Jaws of Evolution needs more 3d modelers and programmer.
Our team is slowly growing but we still need more skilled people to help us on development.
What we are aiming for:
To succesfuly release game playable on Windows, Mac and maybe Xbox /PS3 too. Since we all are putting time in our project we are also aiming to get some shared profit from game after release. Game is planned to be released in early 2011.

Hello Moddb&Indiedb community!
It has been a while since our last update and this time i am representing first gameplay footage.

I have been working hard on anything except programming, which has been carried by two programmers who have worked on project.

This is standaloane build version 0.4, which is still lacking some major gameplay features. There still isnt "enemy" fish AI, evolution feature, growing process and more.I have also had problems with setup of eat animations, which have been working with previous build version, but arent working at the momment.Current build is using plane mesh refraction in front of camera, which looks fine but it has some major display problems especially when it comes to post-effects.Post-effects are completly rendered out when using this refraction mesh and do not show at all. Later on, this will be probably fixed with post-effect refraction effect,since we really need Dept of Field and Sun rays displayed correctly.

I have been looking on Unity forums for almost any feature that we could use in game and it is yet not officaly supported in engine.Unity engine itself is good software tool, but it is still missing some pretty common graphic features in gamming industry.Forum community is excellent and is really huge part of Unity engine developers. You can find some decent features and include them for your project if needed.

We have included bump&specular maps for terrain so far, which give terrain some additional depth. Next thing would be to get acces to vertex painter, which will be great addition to vertex painted meshes, especially rocks.There is also Strumpy shader editor, a great shader editing tool from Unity community, but sadly i didnt find it very useful.Yes you can create some advanced and custom shaders, but the fact is that almost all assets in this game are using bump_spec shader,which means that making one on my own is not necessary since it is already included in engine. However i would recommend it to anyone who is not satisfied with current engine shaders.

Gameplay video of deep sea:

(If you have very dark brightness on your computer you wont be able to see much from video. Increasing brightness will solve this problem.) Frame rate is very low, some due to Fraps and some due to the fact becouse scene isnt yet optimised.

On side note i also appologise for delayed demo release. I know that it has been said that demo will be released early this year, but due to several facts i cannot release demo yet and i cant tell when exactly will be released. Reason for that is majorly release plan of project, which is not certain for what platforms except PC and Mac this project will be released on.

Our website has been just finished and you can acces it on this address: Biomass-studios.com (There are no assets on website yet. Our website designer will add them in week or two)