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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

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Downloads and Links

Ratings

Comments

A tidy little piece there. Something about a bit of 'Track and Field' button hammering always gets me swearing (in a good way). Particularly enjoyed the...
"Do you want to evolve?"
No
"Game Over"
Surprise and less hand-holding in games is a good thing.

Very nice game! I enjoy the mechanic and could see a full game being made of this. Only thing I ran into was a way to game the system. If you multiply near a wall or run into a wall, you can get all your cells to become 1, making it much easier to avoid everything. Not sure if that was intended or not.

Nice good and goes very well with the theme. One thing I noticed is that you can ram yourself into a corner and all your spawns will then overlap you and the game becomes much easier that way, not sure if that's supposed to be part of the game mechanic.

Nice. The graphics are pretty good and you had some nice sound to follow suit, but unfortunately you didn't focus on the areas your game needed focus the most. It would have been good to work a bit further on the gameplay and control side of things. I didn't particularly find mashing x while in a corner and running to another corner when enemies got close to be the best way to enjoy this game, and thought that could have been explored a little further. Aside from that, this is a decently polished experience.

At first I thought: button bashing and dodging the enemies, is that all? But I was mistaken. The way your group changes shape when you hit walls, and the effect movement has on the way you "evolve", make this an interesting tactical game, though like others said, pushing yourself into a corner makes it too easy. But the graphics look really good, and the sound is among the best I've heard so far.