I'm new in blender, i'm impressed with it, it's a HUGE piece of software and it's well done.

I have a question relative to the fluid simulation, i've done a fluid simulation and i'm quite happy with the result but i want the liquid to be a little more crazy in my glass (it's a glass of wine...eternal test hehehe) and it seems that the obstacle (the glass) has too many friction, so:

I knew about the Free-slip but i mean if i can define an specific friction for the obstacle, so i can have a kind of surface that slips the water well and another that makes the water stop, but all in the same simulation and with intermediate values of friction.

Cheers and thanks :D

Ramon

07-10-2009, 04:04 PM

Thanks for the answer Mordachai.

I knew about the Free-slip but i mean if i can define an specific friction for the obstacle, so i can have a kind of surface that slips the water well and another that makes the water stop, but all in the same simulation and with intermediate values of friction.

Cheers and thanks :D

YES! I hope you get an answer for this because it's the same thing I need as well, my obstacle is getting the water stuck to it too long - it doesn't slip off quick enough and it looks to thick on the obstacle.

wiz4rd

07-10-2009, 10:57 PM

If setting the obstacle to "no slip" is too sticky, and "free" is too slippery, you could always try "part" and adjust the value between 0 (= no slip) and 1 (=free slip).

Ramon

07-10-2009, 11:43 PM

Okay I'll try that thanks.

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