WWF Wrestlemania Arcade

Hot off the success of its MK and Jam franchises in both arcades and consoles, Midway applied its formula of addictive, pick-up gameplay and over-the-top hijinks to the WWF universe, unleashing WrestleMania in arcades in the summer of 1995. Console versions were developed concurrently with the coin-op (a rarity back in those days), and were released mere months later in November. Porting duties were handled by Sculptured Software, which previously developed the three 16-Bit WWF games, amongst several other Acclaim releases, before being bought by the company in October of that same year. It was released (with the added subtitle of The Arcade Game to distinguish it from previous WM-themed titles) on Genesis, Super NES, 32X, PS1, Saturn and PC.