DUEL 2 NEWSLETTER
Date : 06/14/2004 Duedate: 06/26/2004
VALAMANTIS ARENA
DM-62 TURN-334
This Weeks Top Honors
THE DUELMASTER IS
YOU
SRETSAMLEUD (407)
(62-4002) [14-7-1,88]
Chartered Recognition Leader Unchartered Recognition Leader
YOU TRAIN
SRETSAMLEUD (407) PUBLIC TRANSIT (418)
(62-4002) [14-7-1,88] (62-4114) [4-2-1,64]
Popularity Leader This Weeks Favorite
YOU DUEL 2
SRETSAMLEUD (407) SRETSAMLEUD (407)
(62-4002) [14-7-1,88] (62-4129) [0-3-0,3]
THE CURRENT TOP TEAM
SRETSAMLEUD (407)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. PUBLIC TRANSIT (418) 21
2. SRETSAMLEUD (407) 13 CLAN BATTLEAXE (283)
3. THE BEARS (268) 5 Unchartered Team
4. CLAN BATTLEAXE (283) 2
5. GRIMM WARRIORS (419) 0 PUBLIC TRANSIT (418)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 0 CLAN BATTLEAXE (283) 47 28 5 62.7 1/ 2 SRETSAMLEUD (407) 8 4 1
2/ 1 MIDDLE WAY 10 (420) 36 24 2 60.0 2/ 1 MIDDLE WAY 10 (420) 7 8 1
3/ 3 SRETSAMLEUD (407) 63 51 6 55.3 3/ 3 THE BEARS (268) 4 3 0
4/ 2 THE BEARS (268) 274 223 19 55.1 4/ 6*PUBLIC TRANSIT (418) 2 4 0
5/ 4*PUBLIC TRANSIT (418) 6 6 2 50.0 5/ 0 CLAN BATTLEAXE (283) 1 0 0
6- 5*GRIMM WARRIORS (419) 1 1 0 50.0 6- 5*GRIMM WARRIORS (419) 1 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
+ ]H[ + ---:--- + ]H[ Out of the Past #7 ]H[ + ---:--- + ]H[ +
Delarquan Edition
Old Valamantis:
The group of gladiators moved toward the edge of the risen city as slowly and
carefully as they would have approached a sleeping dragon... that maybe wasn't
sleeping after all. There was a partial wall separating the buildings from the
countryside around them, but it must be outside the area of effect, because it was
not in good condition. There were gaps and fallen stones, even trees growing between
them where the ages had trapped dirt.
Smeds of Mordant patted one of the stones thoughtfully. "Honest stonework
here," he murmured.
"And more recent than the ruins," Shamu of Cliffhome agreed. "Six hundred
years, I'd say." He glanced at Smeds, and the other Dwarf nodded agreement.
"Built just before the most recent Chaos War," the Silver Mage said, "to keep
things in the ruins from getting out. Brought down by that war, at least in part.
But..." he touched several stones lightly and smiled a little, "not completely
useless even now and against this enemy. Honest stonework, as you say, but there is
a barrier spell bound within the stones, and it remains."
"If the spell is still working, why are we worrying about the ruins?" Smeds of
Mordant demanded.
"Because the spell will not keep working much longer." Tensekai frowned across
the wall into the city. "It was a good wall and a good spell, but it won't hold
Folstrom forever. Nothing--" He stopped and looked uncomfortable.
"You were going to say that nothing will hold the Folstrom forever?" Sputter of
Dwes Eg asked.
Tensekai shrugged. "No absolute statement like that should be trusted, but I
can honestly say that nothing we've found so far, except raw Chaos, will stop them.
We have new spells, of course, but what was there to test them on? We don't know."
"Yes, okay, but what are we supposed to be DOING here, then?" Lavender Lance of
Illis asked.
"You must observe," the Silver Mage answered promptly. "And I must go with you,
because there are some things ONLY a mage can observe. If we can find the keystone
of the spell that holds the towers up, we could destroy it, yes, and it might be a
good thing to do so, but the towers are just a symptom. There are more dangerous
things in Old Valamantis than just the towers."
"Those things being?" Smeds cut in.
"The wizards, obviously," Lavender Lance snapped.
"Again, just a symptom," Tensekai said. "Dangerous, yes, very dangerous,
but...."
Ka D'Argo, who had never been described as stupid, even by his enemies, nodded
slightly. "The wizards in Old Valamantis were resurrected along with the city," he
said slowly. "You think there might be some way for them to reach other wizards,
other Folstrom, of THIS time, don't you? That's what we have to prevent."
Tensekai nodded.
"How?" Smeds demanded.
"I'm not sure," the Silver Mage admitted. "Killing the resurrected wizards
might do it."
"But you don't think that's enough, do you?" Goblin said.
"No. I think we'll have to destroy the old city again," Tensekai answered.
"And that won't be easy with all the blood that's been spilled there. Not when blood
magic is at its strongest, as now."
"But it can be done?" Smeds asked.
"To get rid of bloodstains, soak in cold water and hand-wash," Lavender Lance
muttered.
Tensekai turned toward her slowly, eyes wide. "WHAT did you say?"
The Illisni gladiator backed up a couple of steps in the face of his intensity.
"It's how you get bloodstains out of cloth. Soak it in cold water--"
"Yes!" The mage stared around almost feverishly. "We'll need a LOT of cold
water...."
"Ice," Smeds suggested. "From the mountains above Khalhums. Dwarves can do
that." He glanced at Shamu, who nodded. "We're on it." The two Dwarves stepped
aside, muttering together about sledges and sawdust.
"If the wizards now in Old Valamantis realize we're trying to... quench the
blood magic, they'll move to stop us," Ka D'Argo said. "So securing the arena and a
route of access will be our job."
"And if any wizards get killed in the process..." Goblin bared his fangs, "too
bad for them."
+ ]H[ + ---:--- + ]H[ Out of the Past #8 ]H[ + ---:--- + ]H[ +
Delarquan Edition
Old Valamantis:
Smeds of Mordant and Shamu of Cliffhome, both Dwarves, drew off to the side from
the rest of the group. Harvesting and transporting tons of ice from the peaks above
Khalhums was the kind of technical problem they relished, a true Dwarven sort of
problem. Let the others worry about fighting resurrected wizards.
"Can we quarry ice like stone?" Smeds wondered. "There's always heat associated
with breaking rock, what if it melts the ice?"
"It'd only melt some," Shamu guessed, "and we could stand that, especially if it
made things go a little faster. And there are plenty of Dwarves in Khalhums who'd be
glad of a little work these days."
"Closing the arena didn't close down the town!" Smeds protested.
"Up to a point," Shamu agreed, squinting into the distance. With the heat and
humidity over the Feyranse basin, the mountains weren't visible, but any Dwarf could
sense them. Why, they probably weren't much more than a hundred miles away! Well,
no more than two hundred, anyway. "But how are we going to HAUL all that ice down
here before it melts?"
"Wagons. One thing that did drop to a trickle in the last couple of years is
trade through the mountains," Smeds answered. "I've got friends up there, and I've
heard. There are LOTS of carters eager for a load."
"Right, and woodcutters in Caer who'd be glad to supply sawdust to pack it in, I
bet." Shamu agreed. "We can do this!"
"But I don't know ANYTHING about magic!" Lavender Lance of Illis was protesting,
again.
"That's all right, I know lots about magic," Tensekai the Silver Mage said. He
patted her back in what he hoped was a soothing manner. "You've got something just
as good in a situation like this: you're a lucky guesser. Between my knowledge and
your luck, we should do well. Now..." he glanced around at the other gladiators, Ka
D'Argo, Sputter, and Goblin, "you do all understand the plan?"
"Kill everybody in Old Valamantis who isn't us," Goblin answered promptly.
Ka D'Argo suppressed a sigh and glanced sideways at the gladiator from Kaltos.
To Tensekai, he said, "We're to secure the Bloodgames arena and a corridor of
approach, hold it till the ice gets here, keeping the wizards out."
"It's the part about keeping the wizards out that worries me," Sputter of Dwes
Eg muttered. "Easy to SAY that, but they're WIZARDS. How are we supposed to stop
them?"
Xochithlan:
There were no ruins around Xochithlan to rise up at the wizard's call, because
the modern city was the old city, continuously lived in for longer than most
Alastarian cities had existed. There was, perhaps, a tendency for certain long-
buried residents to stir in their graves, but if any came out to walk the streets, it
was not immediately obvious.
What was obvious was the forest.
There had been a forest around Xochithlan for a long time, but it had been
burned away during the Rirorni War. Replanting efforts had been ongoing for the last
eight years, but eight years is not long enough to bring back a major forest. And
what surrounded the city now, pressing in against the walls and disturbing the newer
suburbs, was a major forest.
Not, however, a forest such as the Xochithlani remembered.
This was a Forest Primeval.
This was a forest that might hide...anything.
And according to the scholars of ancient texts consulted by King Feyen of
Xochithlan, it probably did.
"But I don't trust gladiators!" King Feyen protested. "Why should I give them
this important job?"
"Because no one else will take it," Chancellor Leldys said. "The merchants will
not set their guards to clearing the road, each one fears that the others will hold
back men and attack those who strip their Houses of defense."
"The army, then," Feyen said. "What do I pay them for, anyway?"
"You pay them to defend Xochithlan and your dynasty, Sire. We dare not set the
army to the task of clearing the road, thus leaving the palace defenses understrength
now, when your half-brother Ferhis is showing his teeth. An army could be lost in
that Forest...or could change allegiance to avoid going into it. No, gladiators are
your best resource for this. Set them to clearing the Forest back from the road so
that we can resume our regular coming and going with the rest of the Federation--"
The king scowled and stroked his thin mustache. "I notice there hasn't been any
problem with THEM getting in contact with us--the Shagair."
The chancellor shrugged. "Their methods are not something I would recommend.
To use the old magic so freely...dangerous. Very dangerous. And surely you don't
want to see the Shagair as our only contact with the rest of the world!"
"Well, they ARE our kin."
"I have kin I wouldn't trust. And the Shagairn ideas of what constitutes proper
payment for the Rirorni War Debt is not...."
"Not something we can pay. I know." Feyen sighed. "Oh, all right, we'll ask
the gladiators to clear the road. Land grants for every ten-mile stretch cleared to
a bow-shot back on each side...."
The chancellor blanched. "Land grants? Sire, you can't go handing out land as
though it was an endless resource! You--"
"SMALL landgrants, Leldys. I am NOT an idiot, you know. If you're thinking of
the unfortunate incident with the oryx and the lotus tank, I assure you that it was
all Tirisha's doing!"
"And I believe you, of course," the chancellor murmured. "But things would be
so much easier, Sire, if you had an heir--"
"I am NOT going to get married just to make things easier for you," Feyen cut
in. "There's plenty of time. Let's think about getting the road cleared first."
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===DELARQUAN REGIONAL NEWS===---
Duelmasters
-----------
DM 1 MORDANT (turn 497): WISPER of SWEORDMASTERS (Mannequin, mgr.)
DM 2 NIANIA (turn 383): TOOFLESS of GLORY BOUND TROLLS (DeGotti, mgr.)
DM 3 OSKSI (turn 502): HARALDUR of AESIR (Buri, mgr.)
DM 4 JHELUM (turn 498): MARCH MADNESS of SPORTZ! (Guardian, mgr.)
DM 5 KALTOS (turn 497): FRIED TWINKIE of MORE NEW TEAMS 2 (The Muffin Man, mgr.)
DM 6 TRANSEL (turn 501): SERENGETI of BATTLE BEASTS (Sensei Jan, mgr.)
DM 7 BONSUR (turn 499): PTI of WASTELAND II (The Muffin Man, mgr.)
DM 10 KOLACT (turn 493): HOLY BULL of THOROUGHBREDS (DRF, mgr.)
DM 18 TALCAMA (turn 485): HIS PROCTOLOGIST of DOC STEELE FAN CLUB (PTFT, mgr.)
DM 21 SUNSET (turn 484): MAINE COON CAT of MEOW MIX (Sylvester Frothingslosh, mgr.)
DM 36 JHANS (turn 458): PINK BEAR of LITTLE GIRLS LIKE... (Shocking Toad, mgr.)
DM 38 CLIFFHOME (turn 449): STEVEN SCIMITAR of EAGLES CLAW (Talon Volksie, mgr.)
DM 39 XOCHITHLAN (turn 195): DUCK TAPE of DUCKS UNLIMITED (Crip, mgr.)
DM 42 RODEKI (turn 435): GUNSLINGER of KING'S KREW (King Ralph, mgr.)
DM 51 TRICORUS (turn 384): APPLE of FRUITS (Assurnasirbanipal, mgr.)
DM 54 TROCAR (turn 182): MOUSETRAP of USELESS TOOLS (Crip, mgr.)
DM 59 ILLIS (turn 170): HOFFA WITH HAIR of IMPROVED ILLUSION (Phantasm, mgr.)
DM 62 VALAMANTIS (turn 333): BET OR NOT DIE of SRETSAMLEUD (Phat Phat, mgr.)
DM 72 DRAGONHEAD (turn 147): 2 PHAT of VERMIN (Sultan, mgr.)
ADM 104 DARKHOLM (turn 377): SLEEPLESS PARANOIA of PARENTHOOD from DWES EG (TUM)
Top Teams
---------
DM 1 MORDANT (turn 497): THE BLACK COMPANY (Darkfist, mgr.)
DM 2 NIANIA (turn 383): GLORY BOUND TROLLS (DeGotti, mgr.)
DM 3 OSKSI (turn 502): none
DM 4 JHELUM (turn 498): ORCCON THUGS (DMobster, mgr.)
DM 5 KALTOS (turn 497): THE TAKEN (Silver Stroke, mgr.)
DM 6 TRANSEL (turn 501): BATTLE BEASTS (Sensei Jan, mgr.)
DM 7 BONSUR (turn 499): SUGAR AND SPICE (Mannequin, mgr.)
DM 10 KOLACT (turn 493): DEVIL'S ADVOCATE (Assamite, mgr.)
DM 18 TALCAMA (turn 485): BURN N' PILLAGE (Jolly, mgr.)
DM 21 SUNSET (turn 484): CARNAGE CANARIES (Carnage Canary, mgr.)
DM 36 JHANS (turn 458): SUICIDAL DREAMS (Bookie, mgr.)
DM 38 CLIFFHOME (turn 449): DENNY'S BKFAST (T'Loi, mgr.)
DM 39 XOCHITHLAN (turn 195): ATMAN PROJECT (Kosmos, mgr.)
DM 42 RODEKI (turn 435): COLOR ME SUAVE (Suave, mgr.)
DM 51 TRICORUS (turn 384): FRUITS (Assurnasirbanipal, mgr.)
DM 54 TROCAR (turn 182): THE MUPPETS (Keldon Blackfang, mgr.)
DM 59 ILLIS (turn 170): ISLANDERS (Nick, mgr.)
DM 62 VALAMANTIS (turn 333): MIDDLE WAY 10 (Nick, mgr.)
DM 72 DRAGONHEAD (turn 147): X-POSSE (Savant, mgr.)
ADM 104 DARKHOLM (turn 377): BLACK PRIMERS, etc. (Doc Steele, mgr.)
Recent Graduates
-----------------
DM 1 MORDANT (turn 497): WISPER of SWEORDMASTERS (Mannequin, mgr.)
(turn 496): SMEDS of THE BLACK COMPANY (Darkfist, mgr.)
DM 4 JHELUM (turn 498): MARCH MADNESS of SPORTZ! (Guardian, mgr.)
DM 7 BONSUR (turn 499): PTI of WASTELAND II (The Muffin Man, mgr.)
DM 10 KOLACT (turn 492): VAPID VANNA of SPRINGBORN (Still, mgr.)
DM 21 SUNSET (turn 483): MR. TWISTER of IRONIC TAILS (Mr. Twister, mgr.)
DM 36 JHANS (turn 457): KATHLEEN of BABES (Papa Bear, mgr.)
DM 38 CLIFFHOME (turn 448): UHLEK of DARK TOADS (TigToad, mgr.)
DM 39 XOCHITHLAN (turn 194): TAMMY FAYE of WITLESS WONDERS (Berylstar, mgr.)
DM 42 RODEKI (turn 435): ANN ARTICHOKE of DELVERS (Nick, mgr.)
YANKEE DAN of CLOWNING AROUND (Assurnasirbanipal, mgr.)
DM 54 TROCAR (turn 182): MERGEN of THE BLACK COMPANY (Woelfe, mgr.)
DM 72 DRAGONHEAD (turn 147): 2 PHAT of VERMIN (Sultan, mgr.)
SPY REPORT
I was going on vacation, see? Surf, sun... But what do those bums say? "Hit
the road, Debby Tonte. VALAMANTIS needs a spyreport." Oh, well. Too bad, MIDDLE
WAY 10, but SRETSAMLEUD was just too good to be stopped. MVP award for TRAIN?
PUBLIC TRANSIT's proud of him after beating ALTA CHESS and getting 21 points. Talk
about yer major upsets! ALTA CHESS' match with TRAIN cost her a loss of 17 points!
What a putz! BET OR NOT DIE fights so hard to be Duelmaster, then quits fighting and
loses the title. No one said he was a genius... Was that a tear I saw in YOU's eye,
as he took over Duelmastership? And wasn't CHIP ENSER fit to be tied! Is the
Duelmaster really being a real snob to his teammates? Don't ask me!
So just why would someone becomes a warrior anyway? It can't be for these
really neat Spyreports can it? The warriors of THE BEARS must be getting lonely.
They were the most avoided team. Do you guys know something that I don't? Hhmph!
What kind of warriors are PUBLIC TRANSIT? THE BEARS, an easy team to beat if I ever
saw one, can't get them to accept an invitation! Like, is BUS popular, or what? He
was challenged the most in all of VALAMANTIS! He's got a 2-4-1, is that good?
Challenges, revenges, Bloodfeuds. All VALAMANTIS ever talks about is fighting!
Me, I'm more laid back. Fight, fight, fight. Is that all you guys can do?
Remember, blood on a purple robe may stain. Soak it in cold water, and hand
wash. I know how much you like reading this stuff, but I really should stop. Its
been really albendranius! Later, guys-- Debby Tonte
DUELMASTER W L K POINTS TEAM NAME
YOU 4002 14 7 1 88 SRETSAMLEUD (407)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-BET OR NOT DIE 3981 12 10 2 119 SRETSAMLEUD (407)
CHAMPIONS W L K POINTS TEAM NAME
CRYSALIS 3980 17 7 2 83 SRETSAMLEUD (407)
-BETTER NOT DIE 3982 13 9 0 82 SRETSAMLEUD (407)
-SHOGUN 2507 11 7 1 70 CLAN BATTLEAXE (283)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
TRAIN 4114 4 2 1 64 PUBLIC TRANSIT (418)
-EUNICH 2554 11 0 0 61 CLAN BATTLEAXE (283)
-MEGAN 2746 7 4 2 60 CLAN BATTLEAXE (283)
CHIP ENSER 4140 8 4 1 59 MIDDLE WAY 10 (420)
ADEPTS W L K POINTS TEAM NAME
BENSI DURN 4141 9 3 0 49 MIDDLE WAY 10 (420)
ALTA CHESS 4137 8 4 0 42 MIDDLE WAY 10 (420)
DOC FELLE 4139 7 5 1 39 MIDDLE WAY 10 (420)
CHALLENGER INITIATES W L K POINTS TEAM NAME
-TRAIN WRECK 4121 2 0 0 26 THE BEARS (268)
INITIATES W L K POINTS TEAM NAME
BUS 4115 2 4 1 23 PUBLIC TRANSIT (418)
SKYRAE 2945 2 0 0 23 CLAN BATTLEAXE (283)
EB GOLLU 4138 4 8 0 21 MIDDLE WAY 10 (420)
-IVER 2946 1 0 0 16 CLAN BATTLEAXE (283)
-GINGER BREAD MAN 4136 1 0 0 11 GRIMM WARRIORS (419)
TOO GOOD 4131 2 0 0 9 THE BEARS (268)
DUEL 2 4129 0 3 0 3 SRETSAMLEUD (407)
-RUMPLESTILTSKIN 4134 0 1 0 1 GRIMM WARRIORS (419)
THE BUMP 4142 0 1 0 1 THE BEARS (268)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
THE BUM 3918 11 5 0 THE BEARS 268 BET OR NOT DIE 3981 333
FTF 4120 0 2 0 SRETSAMLEUD 407 BUS 4115 330 JUST REV
PERSONAL ADS
Valamantis -- Hello from Middle Way 10, otherwise known as Personals R Us. -- Nick
and the newly arrived Middle Way 10 warriors
P.S. We've heard there's some sort of possible adventure around here. Anyone have
some facts? Because we're bound to get sucked into it. It's some kind of curse.
You -- Yeah, you. I wasn't ready for you. Ouch! Good fight. -- Alta Chess
P.S. We have to say that about "good fight" and all, even if we don't agree with it;
it's some kind of rule. Bummer.
Train -- Hooch, man, unfair to you, but there it is. The old "random match-up"
business, where the handicapper isn't SUPPOSED to be placing bets, but you've got to
wonder, don't you? -- Chip Enser
Wow, when you guys call it a Dangerous Criminal, you're not joking, are you? -- Bensi
Durn
The Fratsfa Slave is a Shagornan Elf? I don't get this. -- Doc Felle
Wow, is that Mordant Deserter sneaky, mean, and underhanded, or what? -- Eb Gollu
P.S. Don't answer that if "or what" turns out to be "or you should have been
practicing more."
25 May 2004
TEN TURNS OF HELL:
The KLK Capture The Flag Competition
In the spirit of the ongoing effort to make arena play what it used to be (FUN!!), I
am proud to announce the KLK Capture The Flag Competition. The competition will be
held in Jhans (DM-36, which has, by the way, grown in size equal to Talcama already).
:) We are announcing this contest early to allow managers time to prep.
Rules:
-- On turn 462 (due 8/4/04) the lowest ranked warrior on your team is given your
team's 'flag' (he is your initial flag defender).
-- Starting on turn 463 (due 8/18/04) flags will be defended every turn and turn
463 is the turn scoring will begin.
-- Fights involving flags are winners-take-all and a warrior can carry as many
flags as he can win.
-- If a warrior holding a flag either A) goes inactive, B) loses to a stand-by
warrior or C) gets DA'd, he forfeits all flags he has and they are returned the their
original team's lowest ranked warrior.
-- If you hold your own flag on an inactive warrior you receive NO POINTS that
turn.
-- If a warrior graduates to AD holding flags starting on the next turn those
flags will be defended by the lowest ranked warrior on the team of the graduating
warrior.
-- Scoring as follows for each turn:
2 pts -- possession of your own team flag
1 pt -- possession any other flag
1 pt -- for each win
1 pt -- for each kill
1 pt -- for each award you receive in the newsletter
-- You may enter as many teams as you like (per RSI rules) but each team is its
own entry.
-- Tie-Breaker goes to the team that had the most points from flags.
-- If still tied the tie-breaker will be the team that had the most points from
kills. (It's the Delarq way.)
-- The contest lasts 10 turns and there will be prizes for 1st, 2nd and 3rd
(based on highest point totals)
Prizes: (what you've been waiting on)
1st -- 3 know favorites potions*
DA warrior named after winning manager
2nd -- 2 know favorites potions*
3rd -- 1 know favorites potion*
* These are full favorite potions (weapon, rhythms and tactics) and can only be used
on warriors with at least 4 FE.
How's that for paying out? (grin) Even if you think that it's all about the TC,
these prizes should be enough to draw you in. (You know who you are.)
I hope to see friend and foe alike come to Jhans. Legion, Froths, and all the
others...this is your personal invite. Can you win? Can you survive 10 turns of
Hell in Jhans?
Note: Special thanks to RSI for helping make this contest possible. Thanks
guys!
Bookie
KLK Alliance
Director Jhans' Board of Tourism
Warden of the Froth Circle (grin)
D.R.C. 4 Life
LAST WEEK'S FIGHTS
CRYSALIS devastated BUS in a 1 minute mismatched Bloodfeud fight.
TRAIN vanquished ALTA CHESS in a 1 minute uneven Challenge battle.
TOO GOOD luckily beat DUEL 2 in a crowd pleasing 9 minute beginner's Challenge fight.
YOU overpowered CHIP ENSER in a crowd pleasing 1 minute bloody one-sided Title fight.
BENSI DURN viciously subdued AMBITIOUS GUARD in a 4 minute bloody fight.
DOC FELLE was overpowered by DANGEROUS CRIMINAL in a 1 minute mismatched brawl.
EB GOLLU defeated OSKSI NOBLE in a 2 minute melee.
SKYRAE won victory over THE BUMP in a 2 minute gruesome beginner's duel.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 4 PARRY-LUNGE 1 - 0 - 0 100 |
|BASHING ATTACK 3 LUNGING ATTACK 50 - 35 - 2 59 |
|TOTAL PARRY 2 TOTAL PARRY 5 - 4 - 0 56 |
|SLASHING ATTACK 2 WALL OF STEEL 1 - 1 - 1 50 |
|STRIKING ATTACK 1 STRIKING ATTACK 11 - 12 - 1 48 |
|WALL OF STEEL 1 BASHING ATTACK 8 - 12 - 2 40 |
|AIMED BLOW 0 SLASHING ATTACK 2 - 5 - 0 29 |
|PARRY-LUNGE 0 AIMED BLOW 1 - 3 - 1 25 |
|PARRY-STRIKE 0 PARRY-STRIKE 0 - 1 - 0 0 |
|PARRY-RIPOSTE 0 PARRY-RIPOSTE 0 - 0 - 0 0 |
Turn 334 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
TOTAL PARRY 2 - 0 AIMED BLOW 0 - 0 5 LUNGING ATTACK
BASHING ATTACK 2 - 1 PARRY-LUNGE 0 - 0 3 TOTAL PARRY
LUNGING ATTACK 2 - 2 PARRY-STRIKE 0 - 0 2 BASHING ATTACK
SLASHING ATTACK 1 - 1 PARRY-RIPOSTE 0 - 0 1 SLASHING ATTACK
STRIKING ATTACK 0 - 1
WALL OF STEEL 0 - 1
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
LUNGING ATTACK YOU 4002 14 7 1 88 SRETSAMLEUD (407)
BASHING ATTACK TRAIN 4114 4 2 1 64 PUBLIC TRANSIT (418)
TOTAL PARRY BENSI DURN 4141 9 3 0 49 MIDDLE WAY 10 (420)
SLASHING ATTACK ALTA CHESS 4137 8 4 0 42 MIDDLE WAY 10 (420)
WALL OF STEEL DOC FELLE 4139 7 5 1 39 MIDDLE WAY 10 (420)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is YOU 4002. The most popular warrior this turn was
DUEL 2 4129. The ten other most popular fighters were SKYRAE 2945, YOU 4002, BENSI
DURN 4141, EB GOLLU 4138, CRYSALIS 3980, TRAIN 4114, THE BUMP 4142, BUS 4115, ALTA
CHESS 4137, and TOO GOOD 4131.
The least popular fighter this week was DOC FELLE 4139. The other ten least popular
fighters were CHIP ENSER 4140, TOO GOOD 4131, ALTA CHESS 4137, BUS 4115, THE BUMP
4142, TRAIN 4114, CRYSALIS 3980, EB GOLLU 4138, BENSI DURN 4141, and YOU 4002.