Augment Fire: Shifts into fire form gaining increased AP and AD
passively and the spell Wildfire. Wildfire: Creates a fire at
target area dealing magic damage if it hits a champion they will
take magic damage over time and leave a trail of flame. (A champion
can only be effected once)( Passive ap and ad gain 7/12/17/22/29,
Wild fire damage 60/100/140/180/220, CD 7/7/7/7/7, ap scaling .7
Mana cost on both 40/45/50/55/60).

Nirothik is a melee assassin who has jungling possibilties, he
would have a certain skill cap due to that 2 of his spells require
him to have the Demonic Pact buff fully stacked.

Soul Empowerment(passive): On a champion kill or assist
Nirothik's next basic attack will deal bonus magic damage (Starts
at 30 + 10 per lvl) on a minion kill he will half this buff but
will only deal half damage.

Tzaro is a melee mage who does primarly magic damage. He is
somewhat heavy do to the fact that some of his skills require you
to be in melee range. 2 of his abilties have secondary effects
meaning he can dealing a alot of damage over the course of a few
seconds. Tzaro also has very few escape options while also being a
melee caster postioning will be key in playing him well.

Elemental Bulwerk(passive): Tzaro gains increased armor based on
20% of his MR and MR based of 20% of his armor (does not stack with
its self)

Anzu is a melee tanky bruiser who can take alot of damage and
deal alot back.

Inner Rage (Passive): Every time Anzu attacks he gains a stack
of Inner Rage at 7 stacks he will become blind with rage gaining 50
attack damage for 7 seconds(this cannot occur more than once every
60 seconds)

Shatter: Anzus next attack will deal increased damage (if the
target is affected by chains of woe he will be stunned for 1
second) damage 80/120/160/200/240 CD 4/4/4/4/4 Mana cost
50/50/50/50/50

Molten Form: (Passive) Anzu takes reduced damage from all
sources and deals magic damage to all who attack