Zerosiki Material - Love [Osu|CatchTheBeat]

[hardest diff]00:25:776 (2,3) - blanket please00:07:776 (3) - this can be slightly more curved imo00:12:576 (3,4) - fix blanket00:19:776 (1) - lowe sv like you did with the other ones, I think00:23:376 (4,1) - blanket this to add 'uniqueness' and more apppealing look for a 1.66*

I'm guessing the hardest thing about this map is the volume changes and such

Right Check! - Means it's been checked and nothing wrong has been foundPlease ignore my note/slider placement on the timeline and on the grid when i post pictures, they are there to provide a better view of what my point is

[General]

Your Mp3 bitrate is below the allowed minimum of 128kpbs and the recommended one is 198kpbs lol

+18 should be added in tags since... erm boobs

[Timing]

should be 420, since memes as stated before, fucking degenerate

[Hitsounds]

lol

[Easy]

00:01:776 (2) - i see that you blanketed this sliderwith a imaginary circle but see tbh with you, you could blanket it even sharper so that the slider end faces 00:04:176 (3) - more. Like so, imo this will make the flow somewhat more smooth

00:10:176 (1) - you could make the DS constant here again with 00:05:376 (1) - since it is the same sound that is given of, i.e. the bell sound so i see no reason to give it different spacing

00:16:176 (2,3,4) - to give this some consistency you could make (3) the straight one as you done here 00:06:576 (2,3,4) -

00:23:376 (4) - you could use a less sharper angle for this tbh, to make it more smoother like you did here 00:11:376 (2,3,4) -

00:36:576 (3) - you could make this one straight again for consistency reasoning

00:39:576 (1) - spinner lololol

[Hora~ Hora~]

nice CS fits the diff perfectly, hell with that #modhelp talk about CS, this is the shit dud :^), but in seriousness i would decrease OD to 4/4.5 even that will make the circles somewhat less accurate requiring and since it's <2* i would strongly recommend this, since that change would recompensate for the harsh cs

C00L wrote:

wtf did i getmyself into lolxd

Right Check! - Means it's been checked and nothing wrong has been foundPlease ignore my note/slider placement on the timeline and on the grid when i post pictures, they are there to provide a better view of what my point is

[General]

Your Mp3 bitrate is below the allowed minimum of 128kpbs and the recommended one is 198kpbs lolits 192, and it is 128, which is the minimum. In addition, this mp3 was taken from the official source provided. There is no higher quality version that is known than this.

+18 should be added in tags since... erm boobs

[Timing]

should be 420, since memes as stated before, fucking degenerate

[Hitsounds]

lol

[Easy]

00:01:776 (2) - i see that you blanketed this sliderwith a imaginary circle but see tbh with you, you could blanket it even sharper so that the slider end faces 00:04:176 (3) - more. Like so, imo this will make the flow somewhat more smooth no, i wanted a soft angle

00:10:176 (1) - i guess you could place this at x:412 y:88 it would create a nice sort of blanket effect with the slider (2)i am intending to make a triangle with the previous note the slider and that, this is the reason for all of the placements.

00:16:176 (2) - you could make this straight as well as previous similar slider, unless you have reasoning for this angle

small arbitrary spacing changes arent a big deal to me. In addition, the spacing changes are fine because its utilized to emphasize certain notes. Also just cause its 1 star doesnt mean that it is the easiest diff in the set or anything like that

[Hard]

00:10:176 (1) - you could make the DS constant here again with 00:05:376 (1) - since it is the same sound that is given of, i.e. the bell sound so i see no reason to give it different spacing arbitrarilty small differences in spacing arent a big deal.

00:16:176 (2,3,4) - to give this some consistency you could make (3) the straight one as you done here 00:06:576 (2,3,4) - adjusted

00:23:376 (4) - you could use a less sharper angle for this tbh, to make it more smoother like you did here 00:11:376 (2,3,4) -

00:36:576 (3) - you could make this one straight again for consistency reasoning

00:39:576 (1) - spinner lololol

[Hora~ Hora~]

nice CS fits the diff perfectly, hell with that #modhelp talk about CS, this is the shit dud :^), but in seriousness i would decrease OD to 4/4.5 even that will make the circles somewhat less accurate requiring and since it's <2* i would strongly recommend this, since that change would recompensate for the harsh cs

00:04:176 (4) - could ctrl+g for better flow, you would need to somewhat re-arange the slider doe, so that it fits the 0,7 - 1,0 DS no

00:22:176 (3) - ^

00:28:176 (4) - ^ these anti-flow sliders are weird since they don't have a sequence of some sort and it breaks the 1,0 DS again, unless there is reasoning for this :^) mostly cause the direction i wanted the slider to come from, all high piutch bells are down, and all low pitch bells are up

00:30:576 (2,3,4) - only one in the diff loooo ?

00:39:576 (1) - spinner ting

[Final Words]

Erm what to say it's really boring of a song, but i still enjoy modding Good Luck from if you want to rank it :^)

Normal diff:00:05:376 (1,2) - This should be slider - circle instead of circle - slider. The long piano sound in the background can make it confusing for people who are newer to the game that think they should hold during a long piano note, making this map very uncomfortable to play.

Last edited by ChippyAugust 29, 2016 at 3:04:40 AM UTC, edited 1 times in total.

Chippy wrote:

Normal diff:00:04:176 (3,4) - This should be slider - circle instead of circle - slider. The long piano sound in the background can make it confusing for people who are newer to the game that think they should hold during a long piano note, making this map very uncomfortable to play.

your hyperlink isnt correct.

Alright! Thanks for your suggesting. I believe that while you could have a held beat for the start of every measure, I felt that the usage of a single hit circles provides a more powerful feeling where the pause after the piano beat provides a stronger residual effect. Sort of like an anti-jump if you will.