Medium Tank II and Heavy Tank II each allow the other to be researched.

Medium Tank III and Heavy Tank III each allow the other to be researched.

Heavy Tanks spin off Super Heavy Tanks in 1943 (from Heavy Tank II).

Modern Tanks can be researched in 1945 after either Medium Tank III or Heavy Tank III.

Tank battalion types are detailed below. Each battalion type will request upgraded equipment within its line. For example, Medium Tank battalions will not request Great War Tanks, but Light Tank brigades currently using Light Tank I will request Light Tank II. Great War tanks are used by light tank battalions.

Battalion types

Type

Equipment required

Manpower

Training time

Light Tank

60

500

180

Amphibious Tank

50

500

180

Medium Tank

50

500

180

Heavy Tank

40

500

180

Super Heavy Tank

15

500

180

Modern Tank

50

500

180

Light tanks

Icon (generic)

Technology

Year

Base cost

Prerequisites

Description

Statistics

Great War Tank

1918

170 days

Tanks in World War I were developed separately and simultaneously by the United Kingdom and France as a means to break the deadlock of trench warfare on the Western Front. The name Tank was adopted by the British during the early stages of their development, as a security measure to conceal their purpose. Early tanks were armed with machine guns and small cannons, moved slowly, and were armored only enough to stop small arms fire. As the war progressed, tan designs divided into different specializations. Light tanks are small, agile tanks which are able to both scout and fight lightly armored opponents. Medium tanks are reasonably agile multi-purpose tanks which are able to take on many roles such as scouts, support, or even front-line tanks. Heavy tanks are large, armored monsters which are designed to destroy enemy tanks and fortifications. Post war, different countries found different things important, so later tanks resembled one of the three former classes, though some more than others.

2

Defense:4.0

Breakthrough: 18.0

Hardness:80.0%

Soft attack:8.0

Hard attack: 4.0

Max Speed:6.0 km/h

Armor:5.0

Piercing:15.0

Reliability:80.0%

Fuel Usage:1.0

Production Cost:7.0

Light Tank I

1934

170 days

Great War Tank

Light tanks are small, agile tanks which are able to both scout and fight lightly armored opponents.

2

Defense:4.0

Breakthrough: 26.0

Hardness:80.0%

Soft attack:13.0

Hard attack: 4.0

Max Speed:10.0 km/h

Armor:10.0

Piercing:10.0

Reliability:80.0%

Fuel Usage:2.4

Production Cost:8.0

Light Tank II

1936

170 days

Light Tank I

Light tanks are small, agile tanks which are able to both scout and fight lightly armored opponents.

3

Defense:5.0

Breakthrough: 36.0

Hardness:80.0%

Soft attack:16.0

Hard attack: 6.0

Max Speed:12.0 km/h

Armor:15.0

Piercing:30.0

Reliability:80.0%

Fuel Usage:2.4

Production Cost:9.0

Light Tank III

1941

170 days

Light Tank II

Light tanks are small, agile tanks which are able to both scout and fight lightly armored opponents.

4

Defense:6.0

Breakthrough: 46.0

Hardness:80.0%

Soft attack:22.0

Hard attack: 9.0

Max Speed:14.0 km/h

Armor:30.0

Piercing:50.0

Reliability:80.0%

Fuel Usage:2.4

Production Cost:10.0

Basic Amphibious Tank

1940

170 days

Light Tank II

Essentially a light tank modified to float, this vehicle offers fire support to units establishing a beachhead.

2

Defense:4.0

Breakthrough: 26.0

Hardness:80.0%

Soft attack:13.0

Hard attack: 4.0

Max Speed:7.0 km/h

Armor:20.0

Piercing:10.0

Reliability:80.0%

Fuel Usage:4.0

Production Cost:10.0

Medium tanks

Icon (generic)

Technology

Year

Base cost

Prerequisites

Description

Statistics

Medium Tank I

1939

170 days

Light Tank II

Medium tanks are reasonably agile multi-purpose tanks which are able to take on many roles such as scouts, support, or even front-line tanks.

22

Defense:5.0

Breakthrough: 36.0

Hardness:90.0%

Soft attack:19.0

Hard attack: 14.0

Max Speed:8.0 km/h

Armor:60.0

Piercing:61.0

Reliability:80.0%

Fuel Usage:3.6

Production Cost:12.0

Medium Tank II

1941

170 days

Medium Tank I or Heavy Tank II

Medium tanks are reasonably agile multi-purpose tanks which are able to take on many roles such as scouts, support, or even front-line tanks.

23

Defense:7.0

Breakthrough: 51.0

Hardness:90.0%

Soft attack:25.0

Hard attack: 19.0

Max Speed:9.0 km/h

Armor:80.0

Piercing:81.0

Reliability:80.0%

Fuel Usage:3.6

Production Cost:13.0

Medium Tank III

1943

170 days

Medium Tank II or Heavy Tank III

Medium tanks are reasonably agile multi-purpose tanks which are able to take on many roles such as scouts, support, or even front-line tanks.

24

Defense:9.0

Breakthrough: 66.0

Hardness:90.0%

Soft attack:32.0

Hard attack: 24.0

Max Speed:10.0 km/h

Armor:90.0

Piercing:91.0

Reliability:80.0%

Fuel Usage:3.6

Production Cost:14.0

Improved Amphibious Tank

1942

170 days

Basic Amphibious Tank

A medium tank modified to move through water. The added versatility and mobility comes at the cost of fuel efficiency

22

Defense:5.0

Breakthrough: 36.0

Hardness:90.0%

Soft attack:19.0

Hard attack: 14.0

Max Speed:8.0 km/h

Armor:80.0

Piercing:61.0

Reliability:80.0%

Fuel Usage:4.0

Production Cost:13.0

Modern Tank

1945

212 days

Medium Tank III or Heavy Tank III

Modern tanks are agile multi-purpose tanks which are able to take on many roles such as scouting, support, and most importantly, front-line tanks. They usually have a good balance of armor, agility, firepower, and weight. Many post war tank designs were developed, ranging from the light tank amx 13's to the heavily armored centurion.

34

Defense:10.0

Breakthrough: 84.0

Hardness:98.0%

Soft attack:40.0

Hard attack: 32.0

Max Speed:10.0 km/h

Armor:130.0

Piercing:131.0

Reliability:80.0%

Fuel Usage:5.0

Production Cost:28.0

Heavy tanks

Icon (generic)

Technology

Year

Base cost

Prerequisites

Description

Statistics

Heavy Tank I

1934

170 days

Great War Tank

Heavy tanks are large, armored monsters which are designed to destroy enemy tanks and fortifications.

33

Defense:6.0

Breakthrough: 36.0

Hardness:95.0%

Soft attack:15.0

Hard attack: 12.0

Max Speed:5.0 km/h

Armor:70.0

Piercing:35.0

Reliability:80.0%

Fuel Usage:4.4

Production Cost:25.0

Heavy Tank II

1941

212 days

Heavy Tank I or Medium Tank II

Heavy tanks are large, armored monsters which are designed to destroy enemy tanks and fortifications.

33

Defense:8.0

Breakthrough: 52.0

Hardness:95.0%

Soft attack:27.0

Hard attack: 30.0

Max Speed:6.0 km/h

Armor:110.0

Piercing:111.0

Reliability:80.0%

Fuel Usage:4.4

Production Cost:27.0

Heavy Tank III

1943

212 days

Heavy Tank II or Medium Tank III

Heavy tanks are large, armored monsters which are designed to destroy enemy tanks and fortifications.

43

Defense:9.0

Breakthrough: 67.0

Hardness:95.0%

Soft attack:35.0

Hard attack: 40.0

Max Speed:6.0 km/h

Armor:130.0

Piercing:131.0

Reliability:80.0%

Fuel Usage:4.4

Production Cost:30.0

Super Heavy Tank

1943

212 days

Heavy Tank II

Super heavy tanks are an evolution of the Heavy tank concept. Bigger, better armed, with more armor, they are also slower and have severe problems with soft ground and few bridges can hope to handle their weight.

Each tank model has three variants, each unlocked by an individual tech: Tank Destroyers, SP Artillery, and SP Anti-Air. The buttons for these techs are attached to the base models. The techs themselves are much quicker to research than the base models (base 42 days).

Variant battalions can only be used as line battalions, not support brigades. Switching production from the base model to a variant results in a much lower loss of production efficiency than usual; it can be useful to co-opt an obsolete tank line into producing variants rather than upgraded tanks. This represents the historical practice of repurposing obsolete tanks into specialized variants, which was much cheaper and quicker than simply scrapping them.

Light, medium, heavy, super-heavy and modern variants each have their own battalion types and will not request equipment from other lines. Heavier variants are slower, so they should be reserved for heavier divisions since they will negate the speed advantage of light divisions. They use less equipment than the corresponding tank battalions.

Tank destroyers are dedicated anti-tank vehicles. They are essentially an anti-tank gun on a tank chassis; tank destroyer battalions can be thought of as the armored or mobile equivalent of infantry anti-tank battalions, but unlike infantry equipment it cannot be used as a support brigade. Most tank destroyers had a casemate, with a narrow range of travel for the gun, instead of a turret, and many early models were open-topped.

Compared to the base models, they have similar defense, very low breakthrough (none more than 2), lower soft attack, and much higher hard attack and piercing, especially for the early models. They have no organization and do not benefit from doctrines that provide organization to tank battalions, so they cannot be used by themselves (except the AirLand Battle doctrine at the end of the Superior Firepower tree that gives them 5 organization). They can pierce heavy tanks of earlier tech year, but not the same tech year. They have higher hard attack and piercing compared to infantry anti-tank of the same tech year.

Light tank destroyers

Icon (generic)

Technology

Year

Base cost

Prerequisites

Description

Statistics

Light Tank Destroyer I

1934

42 days

Light Tank I

Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Light Tank Destroyers are based on the chassis of Light Tanks, which means they are fairly mobile but do not carry particularly powerful guns compared to heavier TDs.

22

Defense:4.0

Breakthrough: 1.0

Hardness:80.0%

Soft attack:6.0

Hard attack: 10.0

Max Speed:10.0 km/h

Armor:10.0

Piercing:50.0

Reliability:80.0%

Fuel Usage:1.2

Production Cost:8.0

Light Tank Destroyer II

1936

42 days

Light Tank II

Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Light Tank Destroyers are based on the chassis of Light Tanks, which means they are fairly mobile but do not carry particularly powerful guns compared to heavier TDs.

32

Defense:5.0

Breakthrough: 1.3

Hardness:80.0%

Soft attack:6.0

Hard attack: 16.0

Max Speed:12.0 km/h

Armor:15.0

Piercing:77.0

Reliability:80.0%

Fuel Usage:1.2

Production Cost:9.0

Light Tank Destroyer III

1941

42 days

Light Tank III

Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Light Tank Destroyers are based on the chassis of Light Tanks, which means they are fairly mobile but do not carry particularly powerful guns compared to heavier TDs.

42

Defense:7.0

Breakthrough: 1.8

Hardness:80.0%

Soft attack:8.0

Hard attack: 24.0

Max Speed:14.0 km/h

Armor:30.0

Piercing:99.0

Reliability:80.0%

Fuel Usage:1.2

Production Cost:10.0

Medium tank destroyers

Icon (generic)

Technology

Year

Base cost

Prerequisites

Description

Statistics

Medium Tank Destroyer I

1939

42 days

Medium Tank I

Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Medium Tank Destroyers are based on the chassis of Medium Tanks, meaning they are fairly mobile and carry respectable firepower.

42

Defense:5.0

Breakthrough: 1.3

Hardness:90.0%

Soft attack:5.0

Hard attack: 20.0

Max Speed:8.0 km/h

Armor:60.0

Piercing:88.0

Reliability:80.0%

Fuel Usage:1.8

Production Cost:12.0

Medium Tank Destroyer II

1941

42 days

Medium Tank II

Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Medium Tank Destroyers are based on the chassis of Medium Tanks, meaning they are fairly mobile and carry respectable firepower.

43

Defense:6.0

Breakthrough: 1.5

Hardness:90.0%

Soft attack:6.0

Hard attack: 26.0

Max Speed:9.0 km/h

Armor:80.0

Piercing:110.0

Reliability:80.0%

Fuel Usage:1.8

Production Cost:13.0

Medium Tank Destroyer III

1943

42 days

Medium Tank III

Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Medium Tank Destroyers are based on the chassis of Medium Tanks, meaning they are fairly mobile and carry respectable firepower.

44

Defense:7.0

Breakthrough: 1.8

Hardness:90.0%

Soft attack:8.0

Hard attack: 32.0

Max Speed:10.0 km/h

Armor:90.0

Piercing:120.0

Reliability:80.0%

Fuel Usage:1.8

Production Cost:14.0

Modern Tank Destroyer

1945

42 days

Modern Tank

Modern Tank Destroyers are an evolution of earlier light and medium TDs, providing mobility and stealth to heavy armor.

34

Defense:8.0

Breakthrough:2.0

Hardness:98.0%

Soft attack:10.0

Hard attack: 42.0

Max Speed:10.0 km/h

Armor:130.0

Piercing:165.0

Reliability:80.0%

Fuel Usage:2.5

Production Cost:28.0

Heavy tank destroyers

Icon (generic)

Technology

Year

Base cost

Prerequisites

Description

Statistics

Heavy Tank Destroyer I

1934

42 days

Heavy Tank I

A heavy tank with the turret removed to carry an even larger gun in a fixed mounting.

33

Defense:4.0

Breakthrough: 1.0

Hardness:95.0%

Soft attack:6.0

Hard attack: 25.0

Max Speed:5.0 km/h

Armor:70.0

Piercing:96.0

Reliability:80.0%

Fuel Usage:2.2

Production Cost:25.0

Heavy Tank Destroyer II

1941

42 days

Heavy Tank II

A heavy tank with the turret removed to carry an even larger gun in a fixed mounting.

43

Defense:6.0

Breakthrough: 1.5

Hardness:95.0%

Soft attack:8.0

Hard attack: 42.0

Max Speed:6.0 km/h

Armor:110.0

Piercing:140.0

Reliability:80.0%

Fuel Usage:2.2

Production Cost:27.0

Heavy Tank Destroyer III

1943

42 days

Heavy Tank III

A heavy tank with the turret removed to carry an even larger gun in a fixed mounting.

44

Defense:7.0

Breakthrough: 1.8

Hardness:95.0%

Soft attack:10.0

Hard attack: 60.0

Max Speed:6.0 km/h

Armor:130.0

Piercing:160.0

Reliability:80.0%

Fuel Usage:2.2

Production Cost:30.0

Super Heavy SP Tank Destroyer

1943

42 days

Super Heavy Tank

A super heavy tank chassis with more frontal armour and an even larger gun in a fixed mount instead of a turret.

Self-propelled artillery are essentially artillery guns on tank chassis. They can be thought of as the armored or mobile equivalent of infantry artillery brigades, but unlike infantry equipment it cannot be used as a support brigade. Most SP artillery had a fixed gun mounting with limited horizontal travel instead of a turret, and many early models were open-topped.

They have much more soft attack than infantry artillery, but are much more expensive. Compared to the base tank models, they have negligible breakthrough, piercing and hard attack, lower hardness and armor, comparable defense, and much higher soft attack. They have no organization and do not benefit from doctrines that provide organization to armored battalions, so they cannot be used by themselves. They are especially useful in motorized and light tank divisions to boost their soft attack.

Light SP artillery

Icon (generic)

Technology

Year

Base cost

Prerequisites

Description

Statistics

Light SP Artillery I

1934

42 days

Light Tank I

A small artillery cannon mounted on a light chassis, a light SPG does not pack the firepower of its larger brethren, but they are more mobile.

21

Defense:4.0

Breakthrough: 2.0

Hardness:50.0%

Soft attack:34.0

Hard attack: 0.5

Max Speed:10.0 km/h

Armor:5.0

Piercing:4.0

Reliability:80.0%

Fuel Usage:1.2

Production Cost:8.0

Light SP Artillery II

1936

42 days

Light Tank II

A small artillery cannon mounted on a light chassis, a light SPG does not pack the firepower of its larger brethren, but they are more mobile.

31

Defense:5.0

Breakthrough: 2.5

Hardness:50.0%

Soft attack:42.0

Hard attack: 1.0

Max Speed:12.0 km/h

Armor:10.0

Piercing:4.0

Reliability:80.0%

Fuel Usage:1.2

Production Cost:9.0

Light SP Artillery III

1941

42 days

Light Tank III

A small artillery cannon mounted on a light chassis, a light SPG does not pack the firepower of its larger brethren, but they are more mobile.

41

Defense:7.0

Breakthrough: 3.5

Hardness:50.0%

Soft attack:46.0

Hard attack: 1.5

Max Speed:14.0 km/h

Armor:25.0

Piercing:4.0

Reliability:80.0%

Fuel Usage:1.2

Production Cost:10.0

Medium SP artillery

Icon (generic)

Technology

Year

Base cost

Prerequisites

Description

Statistics

Medium SP Artillery I

1939

42 days

Medium Tank I

A medium artillery cannon mounted on a medium chassis, a medium SPG packs respectable firepower while still being quite mobile.

32

Defense:5.0

Breakthrough: 3.0

Hardness:65.0%

Soft attack:42.0

Hard attack: 1.0

Max Speed:8.0 km/h

Armor:45.0

Piercing:5.0

Reliability:80.0%

Fuel Usage:1.8

Production Cost:12.0

Medium SP Artillery II

1941

42 days

Medium Tank II

A medium artillery cannon mounted on a medium chassis, a medium SPG packs respectable firepower while still being quite mobile.

33

Defense:6.0

Breakthrough: 3.0

Hardness:65.0%

Soft attack:50.0

Hard attack: 1.5

Max Speed:9.0 km/h

Armor:50.0

Piercing:5.0

Reliability:80.0%

Fuel Usage:1.8

Production Cost:13.0

Medium SP Artillery III

1943

42 days

Medium Tank III

A medium artillery cannon mounted on a medium chassis, a medium SPG packs respectable firepower while still being quite mobile.

34

Defense:7.0

Breakthrough: 4.0

Hardness:65.0%

Soft attack:55.0

Hard attack: 2.0

Max Speed:10.0 km/h

Armor:58.0

Piercing:5.0

Reliability:80.0%

Fuel Usage:1.8

Production Cost:14.0

Modern SP Artillery

1945

42 days

Modern Tank

Although some modern TD's superficially resemble tanks and can sometimes even fill the same roles, they represent a clean break from older SPG's, providing greater mobility and stealth. However, their armor is thinner and only sufficient to resist small cannons, shrapnel, and handheld arms fire.

34

Defense:8.0

Breakthrough: 4.0

Hardness:85.0%

Soft attack:80.0

Hard attack: 3.0

Max Speed:10.0 km/h

Armor:90.0

Piercing:10.0

Reliability:80.0%

Fuel Usage:2.5

Production Cost:28.0

Heavy SP artillery

Icon (generic)

Technology

Year

Base cost

Prerequisites

Description

Statistics

Heavy SP Artillery I

1934

42 days

Heavy Tank I

A large artillery piece mounted on a heavy chassis, these self-propelled guns carry a lot of firepower.

33

Defense:4.0

Breakthrough: 2.0

Hardness:80.0%

Soft attack:55.0

Hard attack: 1.0

Max Speed:5.0 km/h

Armor:45.0

Piercing:8.0

Reliability:80.0%

Fuel Usage:2.2

Production Cost:25.0

Heavy SP Artillery II

1941

42 days

Heavy Tank II

A large artillery piece mounted on a heavy chassis, these self-propelled guns carry a lot of firepower.

43

Defense:6.0

Breakthrough: 3.0

Hardness:80.0%

Soft attack:74.0

Hard attack: 2.0

Max Speed:6.0 km/h

Armor:68.0

Piercing:8.0

Reliability:80.0%

Fuel Usage:2.2

Production Cost:27.0

Heavy SP Artillery III

1943

42 days

Heavy Tank III

A large artillery piece mounted on a heavy chassis, these self-propelled guns carry a lot of firepower.

53

Defense:7.0

Breakthrough: 3.5

Hardness:80.0%

Soft attack:80.0

Hard attack: 2.5

Max Speed:6.0 km/h

Armor:90.0

Piercing:8.0

Reliability:80.0%

Fuel Usage:2.2

Production Cost:30.0

Super Heavy SP Artillery

1943

42 days

Super Heavy Tank

Some of the largest non-naval guns that man can muster, super heavy artillery has good armor and a massive gun in exchange for low mobility and high costs.

Dedicated armoured vehicles carrying anti-air guns came late in the war, the earliest example being the Hungarian 40M Nimród (in the game this is Light SP AA II). Most mobile anti-air was simply mounted on trucks and so was motorized rather than armoured. They can be thought of as the mobile or armoured version of infantry anti-air.

SP AA has minor hard and soft attack compared to other vehicles; they have the same air attack as infantry AA (actually less after upgrades), but are fast and armoured. However, they are capable of piercing light tanks, obsolete medium tanks, and mechanized battalions. Like SP Anti-Air they have no organization by themselves and no doctrines (not even AirLand Battle) give them any, so they must be supported by infantry (probably motorized or mechanized) or tanks. In terms of production, they do not require additional tungsten beyond what the base model needs; light SP AA is slightly more expensive than the base models.

Light SP anti-air

Icon (generic)

Technology

Year

Base cost

Prerequisites

Description

Statistics

Light SP Anti-Air I

1934

42 days

Light Tank I

Anti-air artillery is primarily designed to shoot down hostile planes, although the rapid fire cannons can also be effective against ground targets. This model is mounted on the chassis of a light tank.

2

Defense:2.0

Breakthrough: 2.0

Hardness:50.0%

Soft attack:2.0

Hard attack: 1.0

Air attack: 15.0

Max Speed:10.0 km/h

Armor:5.0

Piercing:5.0

Reliability:80.0%

Fuel Usage:0.6

Production Cost:10.0

Light SP Anti-Air II

1936

42 days

Light Tank II

Anti-air artillery is primarily designed to shoot down hostile planes, although the rapid fire cannons can also be effective against ground targets. This model is mounted on the chassis of a light tank.

3

Defense:2.5

Breakthrough: 2.5

Hardness:50.0%

Soft attack:3.0

Hard attack: 1.5

Air attack: 17.0

Max Speed:12.0 km/h

Armor:10.0

Piercing:20.0

Reliability:80.0%

Fuel Usage:0.6

Production Cost:11.0

Light SP Anti-Air III

1941

42 days

Light Tank III

Anti-air artillery is primarily designed to shoot down hostile planes, although the rapid fire cannons can also be effective against lightly armored ground targets. This model is mounted on the chassis of a light tank.

4

Defense:3.5

Breakthrough: 3.5

Hardness:50.0%

Soft attack:4.5

Hard attack: 4.0

Air attack: 32.0

Max Speed:14.0 km/h

Armor:25.0

Piercing:35.0

Reliability:80.0%

Fuel Usage:0.6

Production Cost:12.0

Medium SP anti-air

Icon (generic)

Technology

Year

Base cost

Prerequisites

Description

Statistics

Medium SP Anti-Air I

1939

42 days

Medium Tank I

Mobile anti-air artillery mounted on a medium tank chassis. These often carry larger numbers of small cannon than their lighter counterparts, which increace their anti-air abilities. These cannons only have limited effectiveness against ground targets.

22

Defense:2.5

Breakthrough: 2.5

Hardness:65.0%

Soft attack:4.5

Hard attack: 3.0

Air attack: 22.0

Max Speed:8.0 km/h

Armor:45.0

Piercing:40.0

Reliability:80.0%

Fuel Usage:0.9

Production Cost:12.0

Medium SP Anti-Air II

1941

42 days

Medium Tank II

Mobile anti-air artillery mounted on a medium tank chassis. These often carry larger numbers of small cannon than their lighter counterparts, which increase their anti-air abilities. These cannons only have limited effectiveness against ground targets.

23

Defense:3.0

Breakthrough: 3.0

Hardness:65.0%

Soft attack:6.0

Hard attack: 4.5

Air attack: 32.0

Max Speed:9.0 km/h

Armor:50.0

Piercing:60.0

Reliability:80.0%

Fuel Usage:0.9

Production Cost:13.0

Medium SP Anti-Air III

1943

42 days

Medium Tank III

Mobile anti-air artillery mounted on a medium tank chassis. These often carry larger numbers of small cannon than their lighter counterparts, which increase their anti-air abilities. These cannons only have limited effectiveness against ground targets.

24

Defense:3.5

Breakthrough: 3.5

Hardness:65.0%

Soft attack:7.5

Hard attack: 6.0

Air attack: 43.0

Max Speed:10.0 km/h

Armor:58.0

Piercing:70.0

Reliability:80.0%

Fuel Usage:0.9

Production Cost:14.0

Modern SP Anti-Air

1945

42 days

Modern Tank

A combination of anti-air missiles and rapid fire cannon, modern anti-air artillery presents a deadly threat to aircraft. Many also have radar and anti-tank capabilities.