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I've been using Slackware 12.1 on my 900A Eee PC for a while now. Before that, I was using it on a 701. In both cases, it worked really well and was very responsive (I chose to use Xfce as my desktop environment since I wasn't that familiar with Fluxbox at the time). I've even done some Common Lisp programming on them with a locally compiled SBCL. One thing I noticed in particular was that I got more free space out of my 4gb SSD than with Ubuntu-Eee or the default Xandros-based distro.
Slackware 12.2 should actually work out of the box. 12.1 required a modified kernel and a few other things (packages at http://slackeee.strangled.net/). The only thing to keep in mind is that I do a lot of things by hand on my boxen, such as set up wifi connections on the command line, so Slackware may not be the best choice for you if you're not used to this sort of thing.
I did a short writeup on installing onto my 701 on my blog, as well: http://blog.partition36.com/2008/07/04/eee-pc-meet-slackware/

As promised yesterday (actually an hour earlier than promised), we are proud to finally bring you an all new teaser trailer for Duke Nukem Forever. I'm sure you don't want to read us blab about it, you want to go watch the video. We will try and update our list of downloadable links when we can, but with our server so swamped it might be difficult.

Fx.Dr (915071) writes "Following yesterday's screenshot release, Shacknews is pleased to premiere the first new Duke Nukem Forever teaser trailer in over six years. According to George Broussard of developer 3D Realms, the approximately minute-long video was originally created internally for the purpose of holiday festivities and marks the beginning of further media unveilings surrounding the notoriously long-in-development first- person shooter."

An anonymous reader writes "With the recent release of Id Software games over Steam, the use DOSBox to run the older titles has stirred up plenty of questions. Over at Doomworld, Andrew "Linguica" Stein went ahead and asked John Carmack exactly why they chose to use DOSBox instead of newer versions of some of the games, specifically the ones running on the original Doom engine. His reply was fairly straightfoward:

It all comes down to resources — re-qualifying a release of anything takes a lot of time, money, and support, while just shipping the exact same executables was fairly straightforward.