[Balance] Galaxy ages are now more different from each other (MoO2 style).

[Balance] Large and Huge planets chances slightly increased in the Galaxy Generator.

[Balance] Changed BC progression and starting structures upkeep.

[Balance] Costs for Ship Upgrade and Buyout increased.

[Balance] Command Points exceeded changed from 10 to 20BC.

[Balance] Marine barracks now give +5% Morale.

[Balance] Capitol morale bonus reduced to 25% (from 30% ).

[Balance] AI Opening now end at turn 1 (AI performs better with this restriction).

[Morale] Taxes start affecting morale with 1BC per population.

[Morale] Race base morale now starts at 100%

[Balance] Removed the cohesive trait from races that used it (it improves AI's colonization and defenses as they play in a more pack style).

[Balance] Biome chances modified in the Galaxy Generator.

AI

[AI] Changes in Production: removed order in production rating, top priority production bypasses global ETA limit, added the worker income bonus to structures scoring, avoid idle production in colonies while trade goods is not available, colony ships changed priority from top to high.

[AI] On full defense, disabled below high priority to engage targets.

[AI] Lowered priorities for pirate bombardment and engaging.

[AI] Added conditions to Demand Evaluation. Will now reject demands that demand more than 1 colony, or a colony in a system with more colonies.

[AI] Added fatigue after a demand is accepted: FATIGUE_DEMAND. Now set in 25 turns.