"From east to west the samurai of the Empire girded themselves for war, and answered the Empress's call to do great deeds in her name. The skies were filled with the banners of the Great Clans." - The Chronicles of Empress Iweko, Part II

Open: Bow your performing Scout and target a province: During battles there, you have Reconaissance and after each resolution of an enemy player's action from a card in a unit, he discards a random card from his hand.

The duty of a scout is unsung, occasionally tiresome, and often dangerous.

"Pitiful. All of you are pitiful. They expect me to train you to be Lion soldiers? You have joined the greatest army in all the Empire and you must become worthy of that title. I will break you pitiful wretches, but fret not. Before I am done with you, I will forge you anew into warriors."

Reaction: After Shigetoshi enters play, target a Personality: Create a 2F Follower attach it to him.Battle: Choose your performing Personality or Follower, target an enemy card which must have no attachments if your chosen performer is a Follower, and destroy your performer : Destroy the target.

"War is more than tactics written in ancient tomes. War means the death of warriors who proudly fall to serve the Empire. My teachers say my star is bright, that I will soon lead a unit into battle. I do not wish my brothers in arms to die, but we all must do our duty."

After Akuma enters play: Lose 15 Honor and destroy your rightmost province.During the Action Phase, Akuma will not bow and may not be targeted. Once per game, after a battle's resolution in which an attacking army containing Akuma destroyed a province: Destroy another of the Defender's provinces.

Limited: Choose your performing unbowed Personality and target another player's Personality: Create a battlefield (not at any province). Assign your Personality to attack there. Assign the target to defend there, even if he is bowed. Other Personalities will not move there. Fight a battle there (after this action's resolution). After the battle ends, lose 5 Honor.

"A commander's armor must identify him to his men, but be resilient enough to withstand the attention of his enemies, which it inevitably draws. A true general must trust his armorsmith with his life." - Akodo Shigetoshi

Battle: Even if you control no units at the current battlefield, if you are the Defender or are attacking a player with a Family Honor of -1 or lower, discard the Imperial Favor: Create a 5F/6C/3PH Samurai  Duelist Personality on your side there. Remove him from the game after the battle ends.

Open: Target your Personality with a Gold Cost of 9 or higher: Lose 3 Honor. Dishonor him. Permanently set his Force to 10 and his Chi to 2. Permanently give him Shadowlands and the ability, "Fear Battle: Target a unit: Bow each Follower in it with 4 or lower Force."

Before any player gains Honor: Negate the gain.Battle: If there are no Terrains at the current battlefield: Put this card into play there.

"The Battle of Drowned Honor was the first time the Crab Clan faced Hida Tsuneo during the War of Spirits. Hida Yasamura, beloved husband of the Crab Champion, died to bring about the bittersweet victory." - The Ikoma Histories

Political Battle: Even if Kurumi is not at the current battlefield, bow her: Target a Personality: His controller may dishonor him. If he did not become dishonorable (or was already dishonorable), give him -3F.

"Indeed, Cranes are useful friends. But I can offer you so much more..."

After Paneki assigns to a battlefield at a province: You may discard a Dynasty card in one of the Defender's provinces.Political Battle: Target a Personality: Bow him. Destroy him if he is dishonorable. You may target and dishonor a Personality.

Limited: Until your next turn begins, reduce Honor gains from Reaction, Limited, and Open actions by 1 (minimum 0). Battle: If any enemy units are at the current battlefield, target your Personality: Move him there. Straighten him if he moved.

Battle: Once per battle: Give this card +2F. After the current battle ends, destroy this card if it was at the battlefield in resolution and its side's total Force was not greater than twice the opposing side's.

Bow this card: Produce 2 Gold. Limited: If it is your first turn: Put one or more cards in your provinces at the bottom of your deck, refilling the provinces face-up.Limited: Once per game: Put one or more cards in your provinces at the bottom of your deck, refilling the provinces face-up.

After Boshanai enters play: Lose 4 Honor. After an End Phase begins, if this card was destroyed this turn by a battle resolution or for losing a duel: You may bring it into play from your discard pile, ignoring costs.

"Let a goblin live long enough, and it might actually become a threat." - Hiruma Todori

Battle: Target an attacking Personality: Give him +2F, or +3F if he is Lion Clan (until the turn ends).

The omoidasu paused and spread his arms wide. "Did that stop the great general Arasou-sama? No! He saw the enemy before him and that was enough. He feared not the threat of death, and death itself could not stop him!" He roared, and the army began to move as one.

Battle: Bow your performing Monk or Shugenja at any location and target a Personality: Give him a Force bonus equal to the Force of the performer plus the Personality's own Personal Honor (until the turn ends).

The Mantis embrace the power of the thunder, and the great Thunder Dragon shows them with its favor in return.

Before a player's turn ends this game, if the player, during that turn, destroyed a province in battle resolution, put at least two Rings into play by their own text, and gained 7 or more Honor, he may, as costs, discard the Imperial Favor and pay 10 Gold. If he does so, he wins the game.

Battle: Choose your performing Tactician who is not at the current battlefield and target one of the enemy leader's Personalities who is not at the current battlefield: Move them both to the current battlefield. Straighten their units.

"Location and movement. You must conquer these pillars of warfare or risk defeat." - Akodo Shigetoshi

Battle: Until this battle ends, negate the movement home of your honorable Samurai from other players' cards' effects. Battle: Until this battle ends, negate the bowing from other players' cards' effects of cards in units led by your honorable Samurai.

Battle: Choose your performing unbowed honorable Samurai Personality and target an enemy Personality: Move both Personalities home. Each of their controllers gains Honor equal to the Personal Honor of the other Personality.

After Daigotsu enters play: Lose 40 Honor.Battle: Target an enemy Personality with lower Chi: Permanently give him Shadowlands. He succumbs to the Dark Lord's will. Take control of him (if you do so, he joins your army). If you now control him, destroy him after this battle ends.

After Gyoken enters play: Lose 6 Honor. Battle: Even if Gyoken is bowed, if he assigned to the current battlefield or if any enemy units are there: He is relentless. Move him there. Straighten his unit if he moved.

Limited: Target a Personality: Until the game ends, he may not perform Political actions.

"Why have I been assigned this post, so far away from the courts?" the Asako asked, his voice breaking with undisguised pain. "Your recent comments did not receive a favorable audience. There, you cannot slander the Bayushi ambassador."

Crane Clan • Courtier • Samurai • Experienced • UniquePolitical Open: Bow Ayano: Target a Personality. His controller may bow him. If he is now unbowed, his unit may not be assigned to attack this turn.

"When one is open to the beauties of the world, everything becomes easier." (Celestial)

Reaction: Before another player's card's effect destroys one of your Personalities, destroy your performing honorable Samurai Personality at the same location: Negate the first Personality's destruction.

Battle: If the enemy leader owns a dishonorably dead Personality, target one to three of his Personalities: You may dishonor one of the them. Give them each a Force penalty equal to the Force of the dishonorably dead Personality.

Before this battle resolves: The Attacker and Defender, in the order of your choice, each choose one of their units at the current battlefield. Move all other units there home.Battle: If there are no Terrains at the current battlefield: Put this card into play there.

"So we both claim this passage in the name of our clans. Let us see whose steel is strong enough to support such a claim."

Reaction: Before the resolution of a Political action performed by a Personality, choose your performing unbowed Samurai: He duels the other Personality. Destroy the duel's loser. If your Samurai wins the duel, the Political action's effects do not happen.

Battle: Even if this Shugenja is at home, bow him and bow zero or more of your other Shugenja at any location: Create a number of 2F/2C/0PH Spirit Personalities at the current battlefield equal to the number of Shugenja bowed. After the battle ends, remove these Personalities from the game.

Before this battle resolves: You may choose and straighten a Samurai Personality at the current battlefield, and you may choose and bow a non-Samurai Personality there.Battle: If there are no Terrains at the current battlefield: Put this card into play there.

A samurai's duty is not always simple, and military duty can take one away from home for months or years at a time.

Bow this card: Produce 2 Gold, or 3 Gold if paying for a card with a base Gold Cost of 9 or more.Open: If it is not your turn, you have only one Province, and you have one or zero cards in your hand: Draw a card.

Battle: Increase the current battlefield's province's strength by twice the number of units on the defending side.Battle: Reduce the current battlefield's province's strength by the number of units on the attacking side.

Limited: Destroy each non-Shadowlands Personality with a base Gold Cost less than or equal to his controller's Stronghold's Gold Production plus 2. Remove all Personalities in discard piles from the game.

"Failure? I think not. Rise, my minions, and succeed in death where you failed in life."

Battle: Destroy your performing unbowed Samurai Personality and target an enemy unit with total Force less than or equal to your Samurai's unit's total Force, plus your Samurai's Personal Honor if your Family Honor is higher than its starting value: Destroy the target.

After Gutobo enters play: Lose 2 Honor. Recon Open: Target a province: You have Reconnaissance at its battlefields. Before this turn ends, bring into play each dead Goblin Personality you own who was destroyed this turn during a Combat Segment whose battlefield was at that province, ignoring Gold costs.

As a Focus Effect: Lower this card's Focus Value by an amount from 0 to 4; gain Honor equal to the amount by which it was lowered. Reaction: Before the resolution of an action: Choose a Personality. Negate his movement into attacking armies from the action.

Will only attach to a Crane Clan Personality.Open: Bow this card and target another player with one or more unbowed Personalities: He may choose to bow one of them. If he did not bow a Personality, gain 2 Honor.

"To the Crane, the Empress grants the beauty of the Heavens, to mirror their own." - The Voice of the Empress

Will only attach to a Phoenix Clan Personality. Reaction: After the resolution of an action whose effects attached a Spell from your hand, bow this card and target a Personality: Straighten him. Give him +2F.

"To the Phoenix, the Empress grants the fire of Heaven, that it might burn brightly in the world of man." - The Voice of the Empress

Crab Clan • Clan Champion • Samurai • Berserker • Commander • Hero • Experienced 6 • Loyal • Unique If Kuon is the only Personality in his army, before the resolution of the enemy leader's first action that targeted Kuon this battle: Its effects do not happen.Battle: Even if Kuon is bowed, if any enemy units are at the current battlefield: Move your target Personality there. If he moved, straighten him.

Enters play paying 2 less Gold if you are a Crab Clan player.This Personality has Hero, and may not be assigned during the Cavalry Maneuvers Segment.Negate this Personality's movement home from cards' effects.

Open: From now until the turn ends, after a player gains 5 total Honor from his own card effects, negate his further gains from such effects, and after he loses 5 total Honor from other players' card effects, negate his further losses from such effects.

Battle: Bow and destroy your performing Monk or Shugenja and target an enemy Follower or Personality without Followers in a unit whose Personality's Chi is less than or equal to your performer's Chi: Destroy the target.

"Steel is insufficient if the will that directs it lacks the strength of conviction."

Reaction: Before another player's action's resolution, choose your performing unbowed Commander at the current battlefield: Choose one of your Personalities there. Choose whether to negate his bowing or his movement from that action.

"We shall hold until the last moment, and then unleash the mountain's fury upon them!"

This province does not hold Dynasty cards. Reaction: Before battle resolution or before an action or trait resolves, destroy this card: Negate this province's destruction from the resolution, or action's or trait's effects.

"Cross this threshold with malice, samurai, and your soul is imperiled forever."

Limited: If you have higher Family Honor than each other player, choose your performing honorable Personality: Take the Imperial Favor. Battle: Discard the Imperial Favor and target a Personality: Bow him.

There are those among the courts whose reputation is so above question that they are essentially untouchable

All Personalities in play with a Gold Cost less than or equal to the Gold Production of their controller's Stronghold plus two bow and will not straighten during their controller's next Straighten Phase.

Limited: Choose your performing unbowed Samurai or Duelist Personality and target another player's Personality: Your Personality challenges the target. The other player may refuse; if he did, dishonor his Personality and gain 4 Honor. Destroy the duel's loser. The winner gains 2 Honor.

Until your next turn begins, Limited actions may not target Personalities.

"The Army of Dark Fire surged into the Empire, driven by the hatred of the Dark Oracle of Fire. The defenders on the northern border were swept away like leaves before a fiery gale." - The Chronicles of Empress Iweko, Part I

After an action moves a Personality home from this battlefield: Dishonor him. Battle: If there are no Terrains at the current battlefield: Put this card into play there. You may take an additional Battle action.

"I am kensai, master of the twin blade style of Niten. Stand against me and your journey will end here."

"He has lost friends, family, and love, yet he still fights. At his side is a cursed blade, yet he may be the greatest hero I have ever met. Perhaps only those whose homes and families have been destroyed by the Shadowlands would understand why he chases the Dark Oracles with such relentless fury." - Shiba Sakishi

Battle: Choose your performing Personality and target an enemy Personality with lower Force or with fewer attachments: Move him home. Battle: Negate all current Force bonuses and penalties to cards at this battlefield from actions.

Recon Open: Target a province: You have Reconnaissance at its battlefields. Give it +2 strength or -2 strength.

"Some among the Kitsune family are spirits in human form, hiding among the samurai to experience the world of men. They are exquisite individuals, gifted but ultimately tragic." - Asako Bairei, the Master of Water

Battle: Choose your performing unbowed Personality with 3 or higher Chi and target a Terrain: Destroy it.Battle: Target your unit at a battlefield: Move it to a battlefield where there are enemy units.

"Our Champion commands us to hold this position. We will not fail her." - Mirumoto Mareshi

Samurai without a lord to serve, the ronin of Rokugan possess a freedom others cannot match, but they have none of that which the clans grant to their vassals. For many, but not all, freedom eventually proves insufficient in the face of hunger.

"Every grand army, every resplendent temple, every influential court… all depend upon rice and barley to sustain them. We are masters of the realm, but even we must pay our respects to the farmers." - Moto Chen

A bulk of every army is made of ashigaru soldiers. Most are peasants with minimal training. The ashigaru of the Lion Clan pride themselves on their soldiering. Some ashigaru become famed for their skill in combat. Their sons are eager to carry on the legacy.

Battle: Choose your performing Courtier who is not at the current battlefield and target another player's Personality who is not at the current battlefield: Straighten him and move him there. His controller loses 1 Honor.

This Personality has +1PH.Reaction: After another player's action targets this Personality, bow this card: Give this Personality +2C. If he is now an illegal target, the action's effects do not happen.

"During the Lion Clan's march to Shiro Moto, he tailed the Lion army, risking capture to watch his enemies' movements. He is glad to serve his Clan, though he worries that he will never see combat if he excels in his duties." - Moto Hideyo

Before this battle's resolution: The Attacker and the Defender each choose a unit in their own army; the active player decides who chooses first. Then, destroy the chosen units.Battle: If there are no Terrains at the current battlefield: Put this card into play there.

"There were some forests in our lands that even the Army of Dark Fire feared to enter into." - Isawa Ochiai

Open: Target a Personality in a discard pile: Remove him from the game.Limited: Target a discarded (not dead) Personality you own: Put him face-up in one of your provinces, discarding a card from it if necessary.

Starting with you, each player may choose to gain 2 Honor; if he did not choose this, he looks at the top five cards of his Fate deck, may show one of them that is an attachment and put it in his hand, then puts the remaining cards on the bottom of the deck in any order.

Reaction: After a player announces a Battle action before the Defender's first normal opportunity to act or pass: Its effects do not happen. Battle: Even if you control no units at the current battlefield, target an unopposed unit there: Move it to a battlefield with one or more units on the side opposing its controller's.

Battle: Choose your performing unbowed Magistrate and target an enemy Personality with Personal Honor lower than your Magistrate's Chi: Move the Personality home. Bow him if he moved. Destroy him if he is dishonorable.

Reaction: After the end of an Attack Phase in which you were the Defender: Declare an additional Attack Phase against that phase's Attacker, in which neither player may invite allies and you may only assign one Personality. Give the Personality and each Follower in his unit +1F after he assigns.

After you resolve your third or later Spell or Kiho action in one turn from cards with different titles: You may put this card into play from your hand.Battle/Open: Bow this card or discard it from your hand, and choose your performing Personality: Straighten his unit.

After the resolution of a battle that you won, if there were ever any enemy units at that battlefield and none of your Personalities were destroyed during the battle: You may put this card into play from your hand. Battle: Even if you control no units at the current battlefield, bow this card or discard it from your hand: Give a province +3 or -3 strength.

After the resolution of a battle at a province, if you destroyed one or more provinces or enemy cards in that resolution: You may put this card into play from your hand. Battle: Bow this card or discard it from your hand, destroy your performing Personality, and target an enemy Personality with equal or lower Chi: Destroy him.

After you resolve your fourth or later non-Kiho action from Strategies in one phase: You may put this card into play from your hand.Open: Bow this card or discard it from your hand: If any player has more cards in his hand than you do, or if this card is in play, draw a card.

After you resolve your fourth or later Battle action in one battle from cards with different titles: You may put this card into play from your hand. Battle: Bow this card or discard it from your hand, and choose your performing Personality: Move him home or to a battlefield with one or more enemy units. If he moved, straighten his unit.

Reaction: After the resolution of an action that moved home or destroyed a dishonorable Personality at a battlefield, choose your performing Courtier, and bow him unless he is Scorpion Clan: The Personality's owner loses 3 Honor.

"I do your family a service in ridding them of you, and they shall pay for it!"

"The Phoenix have hunted the Dark Oracles and served on the front lines of the War of Dark Flame. Their intervention has helped the Empire immeasurably, and their foresight has prevented future tragedy - and Fusaburu will challenge any who say otherwise."

Shadowlands • Nonhuman • Oni • Overlord • Experienced Oni no Shikibu • Unique After Shikibu enters play: Lose 8 Honor. Before an action destroys Shikibu: Negate the destruction. If he is in play after the action's resolution, choose one of your Personalities at Shikubu's location; he is consumed by Jigoku. Remove the chosen Personality from the game.

Bow this card: Produce 2 Gold, or 3 Gold if you are a Phoenix Clan player.

"Silver is beautiful, versatile, and strong. It can be used for art or weapons. It is fitting that so much can be found in our lands, for we are like it in so many ways." Isawa Mitsuko, the Master of Air

Bow this card: Produce 2 Gold, or 3 Gold if you are a Unicorn Clan player.

"The strength of the Unicorn has always been in their mastery of horses. They control the finest bloodlines in the Empire, and every cavalry commander in Rokugan wants to purchase them." - Ikoma Hagio, Daimyo of the Ikoma

Battle: Choose your performing Kensai Personality, bow him or one of his Weapons, and target an enemy Follower, Item, or Personality without attachments and with Force less than or equal to your Kensai's Chi: Destroy the target.

"Your sword is not an extension of you. Rather you are your sword." - Kakita Korihime, Sensei of the Kakita Academy

Battle: Once per battle, if this unit is opposed, discard a card: The enemy leader discards a card at random. Give this Personality a Force bonus equal to the Focus Value of the enemy leader's discarded card.

They watch the battle among the Command Group, watching for weaknesses.

Battle: Even if this card is bowed, bow your performing Cavalry Follower, and target a unit opposing the Follower: Move your Follower's unit, or the enemy unit, home or to a battlefield where it would be opposed.

Reaction: Before the resolution of another player's action, choose your performing Personality: Negate his movement from the action's effects.Battle: Choose your performing Personality: Give him and each of his Followers +1F.

Open: Choose your performing Personality: Destroy all of your other Personalities. If this destroyed at least four Personalities, permanently give your performer +4F, and until the game ends, negate effects of other player's actions that bow, dishonor, move, or destroy him.

You do not lose Honor from cards you own.Battle: Even if this card is bowed, show or discard a card in your hand, and target an enemy Personality or Follower: Give it a Force penalty equal to your card's Focus Value. Destroy the enemy card if it has no attachments, its Force is now 0, and you discarded a Dark Virtue.

Your Personalities have +1PH while in play.Battle: Choose your performing Personality and target an enemy Personality or Follower: Reduce its Force by an amount equal to your Personality's Personal Honor.

Battle: Choose your performing unbowed Magistrate, bow him unless he is Crane Clan, and target a Personality with lower Personal Honor than your Magistrate's Chi: Bow the target. You may target and bow a dishonorable Personality.

Dragon Clan • Monk • Tattooed • Experienced • Unique • Defender of the TemplesReaction: Even if Miyoko is bowed, after the resolution of an action during which a Temple bowed: Straighten Miyoko's unit and give her +2F.

"I was given a duty. I will continue until I see it done, or I am given another in its place."

"She looks small, but she has the strength of ten men, and the heart of one hundred." - Hozumi (Celestial)

Bow this card: Produce 2 Gold. Limited: Bow this card: Show the top card of your Fate deck. If it is a Spell, you may discard a Battle Strategy; if it is a Battle Strategy, you may discard a Spell. If you discarded a card, draw the shown card.

During battles at this province's battlefield, effects of Political actions will not be negated.After Cavalry Maneuvers end: Create and attach a 1F Guard Follower to each honorable, opposed Samurai or Shugenja Personality defending at this province's battlefield.

Battle: If your army has one or more unbowed Samurai and the enemy army has more unbowed Personalities than yours: The enemy leader targets and bows a different unbowed Personality in his army, one by one, until his army no longer has more unbowed Personalities than yours, or until he can no longer do so.

After Umi-Bozu enters play: Lose 6 Honor.Battle: Target an enemy card without attachments: Bow it. If you control a Port, negate the enemy card's straightening until its controller's next Straighten Phase.

"Not all demons come from the Shadowlands. The wise keep an eye on the sea." - Kuni Kiyoshi

Battle: Bow your performing Personality and target an enemy Personality: Move him home. If this movement fails, bow him. If this bowing fails, destroy him. If this destruction fails, remove him from the game.

"We all laughed hysterically until it plunged its blade into his chest and disappeared into the brush. I will not make that mistake again." - An unidentified Crab scout

After this card enters play: Bow each card with 5 or higher Force at this battlefield.After a card's effect destroys this Terrain: Straighten all cards its first trait bowed.Battle: If there are no Terrains at the current battlefield: Put this card into play there.

Battle: Target an enemy card: Give it a Force penalty equal to the number of different element keywords (Air, Earth, Fire, Void, and Water) in your army (until the turn ends). Gain Honor equal to the amount of Force it lost. You may take an additional Battle action.

"Many fear the power of the Phoenix, as they should. But they need not fear a loss of control. Those days are long gone." - Isawa Ochiai, the Master of Fire

Will only attach to a Samurai or Scout. This card has +1F while opposed. Recon Limited: Target a province: After engaging in a battle at the province's battlefield, you have Reconnaissance there and you may take an additional Battle action to play a Terrain from your hand.

Battle: Choose you performing Samurai Personality in your home: Straighten his unit. Move him to the current battlefield.

"In the War of Dark Fire, Rokugan truly saw why the Lion are feared. They are masters of war, unrivaled in battle. The Empress can rest assured that her Empire is well protected." - Miya Shoin, Imperial Herald

A samurai's duty is over once he grows too old to march into battle. Despite this, many choose to continue to serve in whichever way possible. A retired samurai can lend his experience and wisdom to the current leaders.

Limited: Choose your performing Scout, bow him unless he is Crab Clan, and target a province: You have Reconnaissance at its battlefields. After each time one of your units assigns to its battlefield this turn, create a 0F Follower and attach it its Personality.

"The duty of the Crab Clan is to protect the Empire from the darkness that dwells to the south, the insidious threat of the Shadowlands." - Dawn of the Empire

Battle: Choose your performing Personality: Cards in his unit may not be chosen as performers, or targeted by you, until after this battle ends. After this battle's Resolution Segment begins, double the performer's Force and the Force of each Follower in his unit. Destroy him after the battle ends.

As a Focus Effect: Add 1 to the Focus Values of this card and one other of your focused cards. Battle: Move your performing Samurai Personality home: Bow him. Give the current battlefield's province +2 or -2 strength. You may target an enemy Personality and give him -3F.

"I have told you, the Prophet and her wisdom are the Mantis's to keep in trust." "Keeping a Kitsuki away from a puzzle is like keeping a Yoritomo away from the sea," Hideo said." And if you help us, then the Mantis will gain from what we learn."

Battle: Bow a target Weapon attached to your performing Personality and target an enemy Personality with no Weapons, no Armor, and Force lower than the Focus Value plus Force bonus of your Weapon: Destroy the enemy target.

There are countless warrior arts in the Empire. The way of the sword is the most common, but far from the only one. Many find the spear a versatile and effective choice.

Battle: Ranged 3 Attack. Recon Limited: Target a province: You have Reconnaissance at its battlefields. While they remain at its battlefield, your Followers whose units assigned there have the ability, "Battle: Bow this card: Ranged 3 Attack."

Mantis Clan • Samurai • Naval • Scout • Experienced • UniqueReaction: Even if Saburo is bowed, after the resolution of an action that moved one of your Naval Personalities: Straighten Saburo's unit and move him to the Naval Personality's location.

"On my life, I will protect the prophetess and see to it that her riddles are deciphered. This is my duty to the Mantis." (Celestial)

Yukari has +2F/+1C if a Winter card is in play or in a discard pile. Negate the movement to or from Yukari's battlefield of other players' units from the player's own actions, unless the player has a Winter or Snow Maiden card in play or in his discard piles.