Angmarim
Men of Anfalas
Elves of Lindon
Noble Hound
A Friend or Three
Star of High Hope
Marvels Told
Scroll of Isildur
Dark Quarrels x2
A Chance Meeting
The Hunt

Alone and Unadvised
Rolled Down to the Sea
Corsairs of Umbar x2
Storms of Osse
Call of Home
Muster Disperses
River x2
Bane of the Ithil Stone
Foolish Words
Lobelia Sackville-Baggins
Nameless Thing x2
Shut Yer Mouth
Reluctant Final Parting

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Strategy:

Take the starting company to Goblin-gate (or possibly Moria). Play Glamdring/Orcrist/Gollum/Dark Numbers if you've got them, then drop down. (Only drop down to Under-gates if you've played Balrog of Moria). From Under-grottos, head to the Under-leas, Under-vaults, and eventually Iron-deeps. Play Aiglos, Dragon-helm, etc. as you can. Use the Secret Ways + Echo of All Joy until you get the lanterns out.

Meanwhile, get Alatar into play at Edhellond (maybe with Adrazar or Mablung if you've freed up some influence). Sideboard in an appropriate faction and the Noble Hound (if you didn't get Gollum) and go play those. Keep Alatar near a haven to teleport to the Under-deeps as needed. Once there, you can bring him back out again with Sac Form if necessary. If he gets a big weapon (e.g. Orcrist), bring in The Hunt for some extra MP. Keep the small company shuffling between Grey Havens and Edhellond (or wherever seems safest) to boost card draw as needed -- you won't burn through your deck too quickly with Under-deeps!

Eventually pop up from the Under-deeps at Carn Dum and try to play Angmarim, then call the council.

On the hazard side, it's a man-attack deck. Apart from harrying your opponent and trying to kill key weak characters, the goal is to prevent your opponent from getting factions (and possibly his or her ally) -- so play accordingly. Sideboard is filled with specialized hazards to give you contingency options.