Level-up Moves

Can only be used as the first move after the user enters battle. Causes the target to flinch.

1

Growl

--

40

100%

Lowers the target's Attack by one stage.

1

Bite

60

25

100%

Has a 30% chance to make the target flinch.

6

Bite

60

25

100%

Has a 30% chance to make the target flinch.

9

Fake Out

40

10

100%

Can only be used as the first move after the user enters battle. Causes the target to flinch.

14

Fury Swipes

18

15

80%

Hits 2-5 times in one turn.

17

Screech

--

40

85%

Lowers the target's Defense by two stages.

22

Faint Attack

60

20

--

Never misses.

25

Taunt

--

20

100%

For the next few turns, the target can only use damaging moves.

28

Swift

60

20

--

Never misses.

32

Power Gem

70

20

100%

Inflicts regular damage with no additional effect.

37

Slash

70

20

100%

Has an increased chance for a critical hit.

44

Nasty Plot

--

20

--

Raises the user's Special Attack by two stages.

49

Assurance

50

10

100%

Power is doubled if the target has already received damage this turn.

56

Captivate

--

20

100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

61

Night Slash

70

15

100%

Has an increased chance for a critical hit.

68

Feint

30

10

100%

Only works if the target uses Protect or Detect on this turn.

TMs/HMs

#

Move

Type

Class

Pow.

PP

Acc.

Effect

TM1

Hone Claws

--

15

--

Raises the user's Attack and accuracy by one stage.

TM5

Roar

--

20

100%

Immediately ends wild battles. Forces trainers to switch Pokemon.

TM6

Toxic

--

10

90%

Badly poisons the target, inflicting more damage every turn.

TM10

Hidden Power

1

15

100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

TM11

Sunny Day

--

5

--

Changes the weather to sunny for five turns.

TM12

Taunt

--

20

100%

For the next few turns, the target can only use damaging moves.

TM15

Hyper Beam

150

5

90%

User foregoes its next turn to recharge.

TM17

Protect

--

10

--

Prevents any moves from hitting the user this turn.

TM18

Rain Dance

--

5

--

Changes the weather to rain for five turns.

TM21

Frustration

1

20

100%

Power increases as happiness decreases, up to a maximum of 102.

TM24

Thunderbolt

95

15

100%

Has a 10% chance to paralyze the target.

TM25

Thunder

120

10

70%

Has a 30% chance to paralyze the target.

TM27

Return

1

20

100%

Power increases with happiness, up to a maximum of 102.

TM28

Dig

80

10

100%

User digs underground, dodging all attacks, and hits next turn.

TM30

Shadow Ball

80

15

100%

Has a 20% chance to lower the target's Special Defense by one stage.

TM32

Double Team

--

15

--

Raises the user's evasion by one stage.

TM40

Aerial Ace

60

20

--

Never misses.

TM41

Torment

--

15

100%

Prevents the target from using the same move twice in a row.

TM42

Facade

70

20

100%

Power doubles if user is burned, paralyzed, or poisoned.

TM44

Rest

--

10

--

User sleeps for two turns, completely healing itself.

TM45

Attract

--

15

100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

TM46

Thief

40

10

100%

Takes the target's item.

TM48

Round

60

15

100%

Has double power if it's used more than once per turn.

TM49

Echoed Voice

40

15

100%

Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200.

TM63

Embargo

--

15

100%

Target cannot use held items.

TM65

Shadow Claw

70

15

100%

Has an increased chance for a critical hit.

TM66

Payback

50

10

100%

Power is doubled if the target has already moved this turn.

TM67

Retaliate

70

5

100%

Has double power if a friendly Pokemon fainted last turn.

TM68

Giga Impact

150

5

90%

User foregoes its next turn to recharge.

TM70

Flash

--

20

100%

Lowers the target's accuracy by one stage.

TM77

Psych Up

--

10

--

Discards the user's stat changes and copies the target's.

TM83

Work Up

--

30

--

Raises the user's Attack and Special Attack by one stage each.

TM85

Dream Eater

100

15

100%

Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

TM87

Swagger

--

15

90%

Raises the target's Attack by two stages and confuses the target.

TM89

U-turn

70

20

100%

User must switch out after attacking.

TM90

Substitute

--

10

--

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

HM1

Cut

50

30

95%

Inflicts regular damage with no additional effect.

Egg Moves

Move

Type

Class

Pow.

PP

Acc.

Effect

Tail Whip

--

30

100%

Lowers the target's Defense by one stage.

Last Resort

140

5

100%

Can only be used after all of the user's other moves have been used.

Punishment

1

5

100%

Power increases against targets with more raised stats, up to a maximum of 200.

Odor Sleuth

--

40

--

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Snatch

--

10

--

Steals the target's move, if it's self-targeted.

Assist

--

20

--

Randomly selects and uses one of the trainer's other Pokemon's moves.

Iron Tail

100

15

75%

Has a 30% chance to lower the target's Defense by one stage.

Charm

--

20

100%

Lowers the target's Attack by two stages.

Spite

--

10

100%

Lowers the PP of the target's last used move by 4.

Flail

1

15

100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Amnesia

--

20

--

Raises the user's Special Defense by two stages.

Hypnosis

--

20

60%

Puts the target to sleep.

Foul Play

95

15

100%

Calculates damage with the target's attacking stat.

Stats

at level 100

Base

Hindering
(90%)

Neutral
(100%)

Beneficial
(110%)

HP

65

240 - 334

240 - 334

240 - 334

Attack

70

130 - 215

145 - 239

159 - 262

Defense

60

112 - 197

125 - 219

137 - 240

Sp. Attack

65

121 - 206

135 - 229

148 - 251

Sp. Defense

65

121 - 206

135 - 229

148 - 251

Speed

115

211 - 296

235 - 329

258 - 361

TOTAL

440

Other Stats

Base Experience

Max Experience

Catch Rate

Happiness

EV Yields

148

1,000,000

90

70

Speed: 2 points

Damage Taken

1x

2x

1x

1x

1x

1x

1x

0x

1x

1x

1x

1x

1x

1x

1x

1x

1x

1x

Images

Black

White

Diamond

Pearl

Platinum

HeartGold

SoulSilver

Ruby

Sapphire

Emerald

FireRed

LeafGreen

Gold

Silver

Crystal

Red

Blue

Yellow

Flavortext

Black 2

A very haughty Pokemon. Among fans, the size of the jewel in its forehead is a topic of much talk.

White 2

Black

White

Diamond

A very haughty Pokemon. Among fans, the size of the jewel in its forehead is a topic of much talk.

Pearl

Platinum

HeartGold

Many adore it for its sophisticated air. However, it will lash out and scratch for little reason.

SoulSilver

Its lithe muscles allow it to walk without making a sound. It attacks in an instant.

Ruby

PERSIAN has six bold whiskers that give it a look of toughness. The whiskers sense air movements to determine whatis in the Pokemon's surrounding vicinity. It becomes docile if grabbed by the whiskers.

Sapphire

Emerald

FireRed

Has a vicious temperament. Beware if it raises its tail straight up. It is a signal that it is about to pounce and bite.

LeafGreen

Although its fur has many admirers, it is tough to raise as a pet because of its fickle meanness.

Gold

Many adore it for its sophisticated air. However, itwill lash out and scratch for little reason.

Silver

Its lithe muscles allow it to walk without makinga sound. It attacks in an instant.

Crystal

Behind its lithe, elegant appearance lies a barbaricside. It will tear apart its prey on a mere whim.

Red

Although its fur has many admirers, it is tough toraise as a pet because of its fickle meanness.

Blue

Yellow

The gem in its forehead glows on its own! It walkswith all the grace and elegance of a proud queen.