Hi, my name is Michael and I’m a Salvage Archaeologist who became a Computer Animator 20 years ago and now I’m using both my archaeology and computer animation skills to reimagine archaeological landscapes in virtual reality! Most of my days are now spent in front of a computer working in Autodesk Maya, Unity or Unreal game engines, but today we are with our friends at ASI | Archaeological and Cultural Heritage Services to see what archaeologists think about our recent virtual reality (VR) (re)imagination of a 16th century Wendat (Iroquoian) Longhouse.