Windwalker Monk in Mythic+

Windwalker Monk is a very solid melee specialisation for Mythic+. It
provides a good combination of damage output and utility. It has access
to some of the best crowd control spells and very flexible burst cooldowns,
such as Storm, Earth, and Fire.

Windwalker Monks are heavily used in high end Mythic+ due to their
combination of utility, AoE damage and Mystic Touch.

If you are unfamiliar with Mythic+ and its associated general mechanics, you
can read more about it on our dedicated Mythic+ page below.

Windwalker Monk Mythic+ Rotation

Both the single-target and multi-target rotations do not change in Mythic+
content. For more information about the Windwalker Monk DPS rotation, refer back
to the Rotation, Cooldowns, and Abilities
page.

However, it is worth noting that most of your multi-target output now lies
in Fists of Fury. Therefore, it is paramount to make the most out of
this spell. Avoid delaying it, keep Chi for it, and do not waste it when you
expect extra targets to come in soon.

1.2.

Azerite Traits for Windwalker Monk in Mythic+

Windwalker Monks have a lot of Azerite Traits which provide significant
increases to some of their AoE tools, making them particularly potent in
Mythic Dungeons.

Open Palm Strikes is generally the best Windwalker Azerite Trait
for Mythic Dungeons. Not only is it a significant increase to the damage
of your strongest AoE tool, Fists of Fury, but it competes as one of
the very best Single Target traits. Most of its worth is in the damage portion
of the trait, making it very good in multiple.

Dance of Chi-Ji is a very good AoE Azerite Trait. However it is
worth mentioning that it is currently bugged in combination with
Storm, Earth, and Fire and that the clones will not benefit from the increased
damage, making it stronger outside of your cooldowns. Furthermore, it is very
mediocre in multiples.

Windwalker Monk Utility

Windwalker Monks provide utility to the dungeon party through strong crowd
control, exceptional on demand burst damage on priority targets and
mobility.

Leg Sweep is one of the strongest crowd controls in the game.
Communicate with your party to use it at the best possible timing.

Ring of Peace is occasionally exceptional. It allows you to
move enemies outside of specific ground effects or create a safe zone for your
tank. It can also move enemies without entering combat with them to create
unique paths to avoid some packs. However, coming at the cost of losing a
powerful talent row, it will rarely be picked.

Paralysis will fully disable an enemy for X seconds or until
you attack it. It can be used to prevent specific patrols from moving around or
to delay dealing with a specific dangerous mob. Additionally, it can be used
mid combat as an interrupt.

Windwalking will passively grant your nearby allies movespeed.
This 10% increase will rarely have a large impact but adds up to a decent gain
over the course of a dungeon run.

Touch of Death is not at its best in a dungeon, as the greater
your number of targets, the smaller the damage increase you get from it. This
will allow Windwalker Monks to have it up when most needed, to burst down
specific targets or during single target encounters. Do not be afraid to fire it
on non boss enemies.

1.4.

Touch of Death

Touch of Death is a very strong single target DPS cooldown. However,
during AoE encounters it is much weaker; not only are your other spells
more powerful, but with your damage being spread, Touch of Death will deal less
damage per cast.

Therefore, do not be afraid to use your Touch of Death as often as you
can. It will help greatly in taking out priority targets significantly faster.
Do not try to maximize the 10% damage increase during AoE encounters
though.

It is worth noting that Touch of Death has a 2-minute cooldown,
reduced to roughly 1 minute and 45 seconds with Meridian Strikes.
If you expect bosses to last enough for an extra cast of Touch of Death, then
ensuring you have this cooldown available at the beginning of boss encounters is
much more important. Furthermore, if you have good knowledge of the dungeon
difficulty, you can maximize the value of having a Meridian Strikes trait
equipped. On the other hand, if you know that bosses will not last more than
2 minutes, do not try to have it available at the beginning of the fight and use
it on cooldown throughout the dungeon, as the spell coming up midway through
the fight still allows you to maximize its damage.

Finally, Touch of Death does significantly higher damage on targets
that take increased damage. For instance, a boss taking 100% increased damage
will often lead to a 200% damage increase to Touch of Death thanks to the way
the damage multipliers are applied. This can make touch of death extremely
powerful on specific bosses:

Harlan Sweete, the last boss of Freehold, takes 100% extra damage when
below 30% health, and is increasingly dangerous the lower his health gets.

1.5.

Detox

Detox is a very powerful tool in Battle for Azeroth, sine there are
many debuffs applied in dungeons. It is worth noting that it removes Poisons and Diseases: this
means you sometimes can remove debuffs which your healer cannot remove: a
Restoration Druid cannot remove Diseases, a Holy or Discipline Priest cannot
remove Poisons, and a Restoration Shaman cannot remove either.

However, even if your healer can remove a specific debuff, they are often
applied to several players and helping out with Detox will always be
a powerful effect.

Here is a list of specific buffs to watch out for as a Windwalker Monk in
every dungeon.

1.5.1.

Atal'Dazar

There are no Disease or Poison debuffs listed for Atal'Dazar.

1.5.2.

Freehold

Poisoning Strike: Irontide Corsairs found around Skycaptain Kragg
apply a DoT Poison on your tank. This debuff can however be
avoided by moving when they leap.

1.5.3.

Kings' Rest

Embalming Fluid: Embalming Fluids found right before Mchimba the
Embalmer leave a poisoning pool behind. Although it can be avoided, the
stacking slow and damage can quickly be deadly and should be dispelled.

Wretched Discharge: this Disease is applied during the Mchimba the
Embalmer encounter, but you can avoid this easily by interrupting Mummies.

Poison Barrage: Spectral Beastmasters prior to Council of Tribes
target a player and fire poison arrows. Having multiple stacks of this should
be avoided or dispelled.

Poison Nova: although you can individually remove this debuff
during the Zalazal part of the Council of Tribes encounter, it should always
be interrupted.

1.5.4.

Shrine of the Storm

There are no Disease or Poison debuffs listed for Shrine of the Storm.

1.5.5.

Siege of Boralus

There are no Disease or Poison debuffs listed for Siege of Boralus.

1.5.6.

Temple of Sethraliss

Neurotoxin: Sandswept Marksmen found at the beginning of this
dungeon will apply a poison that puts the player asleep for 5 seconds if they
move. You can dispel both parts of the effect.

Noxious Breath: Scaled Krolusk Riders prior to Merektha perform a
frontal cone ability. Although it is preferable to avoid this ability,
quickly dispel anyone who does get hit.

Venomous Spit: this heavy DoT is applied by Crazed Incubators and
Crazed Tenders prior to Merektha.

Plague: Plague Toads during the Sethraliss encounter will apply
this DoT effect which reduces the effectiveness of heals by 50%.
Very important to dispel if it is applied on your healer, specially if it is
a Restoration Druid or Shaman.

1.5.7.

The MOTHERLODE!

Toxic Blades: Hired Assassins at the beginning of the dungeon will
apply it on themselves. If you fail to interrupt them, their melee hits will apply
the poison and you should prioritize controlling them during
Hail of Flechettes with Leg Sweep or Paralysis.

Mythic+ Affixes

3.1.

Tier Two Affixes

Sanguine places a pool of blood on the ground when a mob
is slain. This pool will heal remaining enemies who stay inside the zone and
also damage players. Windwalker Monks can use Ring of Peace to push
enemies off of Sanguine zones.

3.2.

Tier Three Affixes

Grievous afflicts players with a stacking DoT when they
fall below 90%. Bring consumables to assist your healer when out of combat.

Explosive will occasionally spawn
Explosive Orbs that need to be targeted and burned down within a
short period of time or they will deal significant damage to the party.
Explosive Orbs cannot be cleaved and the amount of orbs that spawn scales with
the amount of enemies pulled. You can get stacks of Mark of the Crane
from hitting these orbs.

Necrotic debuffs the target of enemy melee swings with
a stacking healing reduction and a minor DoT. Windwalker Monks should use
Leg Sweep and Ring of Peace to assist tanks in kiting
enemies before they become unhealable.

Skittish reduces the amount of threat generated by tanks
throughout the dungeon. Default out of Serenity for those weeks as
the clones from Storm, Earth, and Fire generate threat independently and
will reduce chances you get killed. Keep in mind these clones can die from
generating too much threat.

3.3.

Seasonal Affix: Awakened

There is nothing specific to Windwalker Monks related to dealing with the
new Seasonal Affix. However, it is worth setting up these pulls with your
group by saving up significant Single Target Cooldowns such as
Invoke Xuen, the White Tiger or Touch of Death to deal with the
emissaries.
For general information, refer to the general Mythic+ Guide.

4.

Changelog

14 Jan. 2020: Updated for Season 4 and 8.3. Removed general information with the creation of the general guide.

19 Jul. 2019: Updated for Season 3 seasonal affix.

24 Jun. 2019: This page has been reviewed for the release of Patch 8.2 and no changes are necessary.

15 Apr. 2019: Updated talent suggestions to fit current gear levels.

22 Jan. 2019: This page has been reviewed and updated for Season Two of BfA.

10 Dec. 2018: This page has been reviewed for Patch 8.1 and no changes are necessary.

04 Sep. 2018: Added a section about Detox. Added a section about Touch of Death.