As some of you may know, last year we tried a KickStarter campaign for our game “Kitty Mischief”. That campaign was not a success in the normal sense. While it failed to raise the funds needed for the game, it taught us some very important lessons. So we returned to the drawing board, cut out a lot of our idea’s (trimmed the fat) and refined them to a much more simple system. It taught us what the community expects out of game, taught us valuable lesson’s on raising funds, and how to live on a tiny budget.

We where initially afraid that if we “dumbed it down” too much, the game would end up boring. But we desperately needed to remove features as we had added way too much to our plate. Then we ended up doing a prototype of the game this month with just the basics…. It was fantastic! The few features in felt great, and we strongly felt we had a hit on our hands!

Luckily for us, the KickStarter put us in contact with very devoted fan’s. One of those fan’s approached us to help fund the project himself. So this worked out great for us. Now we get to develop games on our own schedule, and try to make the best games possible. The best part of it? If we do it right, it can support our families!

So all in all, I would consider our KickStarter campaign a success even if we didn’t raise funds from it. We learned a great deal, and managed to be put in contact with the right people!