Below you will find a comprehensive list of new content, balance changes, and whatever else is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Hello and welcome to Patch 5.22, the beginning of PRESEASON. PRESEASON is a time of great change in League of Legends and there will be a lot of information and changes to digest over the course of the cycle. This year's larger projects are marksman (individual champions & itemization), keystone masteries (powerful single point masteries at the end of trees), Rift Herald (a new mob in Baron's pit prior to him spawning), vision changes (good bye Sight Ward in shop) and much more.

Victorious Sivir will be awarded to players who are ranked Gold or higher at the end of the season! If you reach at least gold at the end of the season, and do not own Sivir, you will unlock both the champion and the Victorious Sivir skin! If you haven’t reached at least Gold yet, don’t worry - the 2015 season doesn’t end until November 11th, 2015 at 12:01 AM PST.

Your feedback and bug reports are extremely helpful to us, so please check out Victorious Sivir and let us know what you think! Feel free to drop any bugs you find in this thread as well!

New Champion Select Experience

Before we get into the nitty gritty, here's Lyte with a PBE thread on the new Champion Select and how you can help suss out some bugs:

"EDIT ::: We are now live on the PBE with the new Champ Select experience. Help us bugtest!

It's important to note that this is all WORK IN PROGRESS! and there's still a lot of polish and bugfixes that the team would like to do before the system is ready for live play. We also need your help triaging a nasty bug that we've been having difficulty nailing down.

During transitions (when it becomes your turn, or after you finish your turn), sometimes the client freezes and forces you to reboot the client and re-log in to the match. If this happens, please post the following information:

1) Describe what's currently on the screen -- who's turn was it?
2) Describe what was happening right before the client froze -- what did you click?
3) Were you able to reconnect and play the game, or did it end in a queue dodge?
4) If you know how, please send a dxdiag to lyte@riotgames.com

Thanks for your help in making this the best experience it can be."

With that, the new Champion Select is on the PBE for testing! Currently it is only accessible for normal draft.

Here's a rough break down of how the new champion select works:

1) You Enter the new champion select process

2) You use the two icons underneath your name to choose TWO roles from: Top, Jungle , Mid, Support, Bot, and Fill - matchmaking uses these to match you with a group.

3) You queue.

4) Once selection starts, you immediately select the champion you are aiming to play in the role you are assigned.

You don't actually lock in a champion here, simply hovering one to preview who you plan to choose to your team.

5) Bans start, the 3-5 pick in each team each get to select 1 of the 3 total bans for each team.

6) After bans, teams alternate picking.

The splash art for the current champion pick is displayed in middle.

After every selection, the champion select quote for that champion plays.

After selecting a champion, you can select your skin (minimize / max by clicking arrow)

7) After all picks, the UI zooms back out to the map and you are free to swap champions.

Marksman Champion Changes

One of the larger projects for this preseason is an overhaul to several marksman & marksman itemization.

Caitlyn, Corki, Graves, Kog'Maw, Miss Fortune, and Quinn all have larger scope changes while several other marksman have received smaller changes. Marksman itemization has also been revamped with numerous item changes, path or build order changes, and new items!

Below you'll find a rundown of each of these six marksman updates, including full ability and rank up date. Please refer to the listed context thread for overviews of the changes.

Revs the rifle for 1 second to fire a narrow piercing shot dealing 30/70/110/150/190 (+1.3/1.4/1.5/1.6/1.7 total AD) physical damage. After hitting any target, it opens into a wider shot that deals 40% less damage.

Always deals full damage to trap revealed targets.

Yordle Snap Trap (W):

20 Mana

45/32.5/20/12.5/10 Sec Recharge Time

Sets traps that an enemy Champion can spring, immobilizing them for 2 seconds and revealing them for a short duration.

After an initial 8 minutes, The Package arrives near the fountain. Picking it up temporarily grants 40% out of combat Movement Speed and upgrades Valkyrie into Special Delivery.

The Package reloads 5 minutes after being delivered.

Phosphorus Bomb (Q):

60/70/80/90/100 Mana

8 sec cooldown

Corki lobs a bomb, dealing 80/130/180/230/280 (+.5 bonus AD)(+.5 AP) magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).

Valkyrie (W):

100 Mana

26/23/20/17/14 sec cooldown

Active: Corki flies a short distance, dealing 60/90/120/150/180 (+.4 AP) magic damage per second to enemies in the fire left along his path.

Special Delivery: Corki flies a great distance, dropping bombs that knock aside enemies and leave a burning trail for 5 seconds. The trail slows enemies by 90% and burns them for 30-100 (+1.5 bonus AD)(+.2 AP ) magic damage per second.

Fires an explosive shell with such force that it knocks Graves back. The Shell deals 250/400/550 (+1.5 bonus ad) physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing 200/320/440 (+1.2 bonus ad) physical damage in a cone.

Miss Fortune fires a bouncing shot through an enemy, dealing 20/35/50/65/80 (+.85 total AD)(+.35 AP) physical damage to the first target and 40/70/100/130/160 (+1.0 total ad)(+.5 AP) damage to the second. Both apply on-hit effects.

If the first target is killed, the second deals 50% increased damage.

Strut (W):

30 Mana

8 sec Cooldown

Passive: after 5 seconds of not taking direct damage, Miss Fortune gains 25 Movement Speed. After another 5 seconds, this bonus is increased to 60/70/80/90/100.

Quinn

Every 8 seconds, Valor marks a nearby enemy as Vulnerable, revealing it for 4 seconds. Quinn's next attack on the target deals 150% of her Attack Damage.

Harrier's cooldown is reduced by Critical Strike Chance.

Aerial Assault (Q):

50 Mana

11/10/9/8/7 sec Cooldown

Valor flies in a line, stopping at the first enemy hit and marking it as Vulnerable. Valor then deals 20/45/70/95/120 (+.6/.7/.8/.9/1 total AD)(+.35 AP) to 40/90/140/190/240 (+1.4/1.5/1.6/1.7/1.8 total ad)(+.7 AP) physical damage to all nearby enemies based on their missing Health.

Rift Herald

The Rift Herald is a new neutral mob that spawns in Baron's Pit for the first ~20 minutes of the game until Baron spawns. On death, he grants gold to the killing team and a buff to the player who slayed him.

Keystone Masteries and Changes

How it works now is every other tier you must make a DECISION and can not take both abilities on the same tier. For tier 1,3,5, you can split your 5 points between the two but can only place 5 points total. For tier 2,4,6, you can only choose one mastery in each tier.

For example, in this picture I've chosen "Explorer" as my tier 2 Resolve mastery so I can not select "Tough Skin", also a tier 2 resolve mastery, as well.

Here's a quick video demo (functionality is the same, names on video a bit outdated.)

Here's a look at what all is new in each tree!

Resolve Tree

Tier 1 (Maximum 5 Points split between Recovery and Unyielding)

Recovery: +0.4/0.8/1.2/1.6/2.0 Health Regen per 5 seconds

Unyielding: +1.2%/2.4%/3.6%/4.8%/6% Bonus Armor and Magic Resist

Tier 2 (Choose one)

Explorer: +12 Movement Speed in Brush and River

Tough Skin: You take 2 less damage from Champion and Monster basic attacks.

Grasp of the Undying: Every 4 seconds in combat your next attack against an enemy champion steals life equal to 3% of your max Health (halved for ranged champions).

Strength of the Ages: Large monsters and siege minions that you or nearby allies kill grant you 20 and 10 permanent Health respectively (300 max). After reaching the max bonus further siege minion kills restore 100 Health.

Bond of Stone: +4% Damage Reduction. While near an ally this bonus is doubled and 8% of the damage they would take from champions is dealt to you instead (cannot reduce you below 15% Health).

Bandit: Gain 1 gold for each nearby minions killed by allied champions. Gain an additional 3 gold (or 10 if you're melee) when hitting an enemy champion with a basic attack (Cannot occur more than once every 5 seconds).

Thunderlord's Decree: Your 3rd attack or spell on an enemy champion shocks the area around them, dealing 10 damage per level plus 20% of your Bonus Attack Damage and 10% of your Ability Power as Magic damage to enemies in the area (30 second cooldown).

Windspeaker's Blessing: Your heals and shields are 10% stronger. Additionally, your shields and heals increase your target's resistances by 15% for 3 seconds when used on an ally other than yourself.

Vision & Support Item Changes

Vision changes and a round of changes to support items are also a focus in this preseason patch.

Surprisingly, Sight Wards (Green) have been removed from the shop. Invisible wards still available through Sightstone and trinkets though.

Vision Wards (Pinks) reduced to 75g.

Blue trinket has been removed, leaving only the Yellow Warding Totem and the Red Sweeping Lens trinket. Both of these trinkets have been tweaked and now become stronger over time - no need to upgrade them at level 9 anymore they will do it on their own!

You can now also purchase an Alteration for the trinkets, with one option available for each type and unlocking at level 9.

The red trinket can be updated with the Oracle alteration, which reduces cast range significantly but increases detection radius and makes sweeping effect follow you.

The yellow trinket can be upgraded with the Farsight Alteration, which removes the ability to store charges and makes wards visible, fragile, and untargetable by allies but massively increases range, reduces cooldown, and gives infinite duration on ward.

Crossing in realm between vision and supports, Ruby Sightstone has been updated with a new passive that reduces item active cooldowns by 10%.

There are also changes to support item lines, including smoothing out gold generation & costs, stat adjustments, adding component items to recipe for tier 2 instead of only gold + tier 1, and adjusting the tier 3 actives.

New Ward Skins

"With the 2015 Ranked Season slowly winding down, take a look and check out the 3 Ward Skin Team Rewards! Which will you receive for your heroic team victories?

These wards are unlocked based on how many wins players earn over the season as part of a ranked team.

How to earn points:

3v3 ranked win: 1 point

5v5 ranked win: 3 points

What are the Team Rewards:

20 points will earn you the Conquering Ward, featuring a shield with wings at the side, floating over a light-blue crystal base.

45 points will earn you the Triumphant Ward, featuring a shield with more golden accents, larger wings at the side, floating over a brighter blue crystal base as two swords cross behind.

75 points will earn you the Victorious Ward, featuring a shield with deeper gold accents, even larger and more ornate wings at the side, a new victorious helmet sitting on top, floating over a royal blue crystal base as two jeweled swords cross behind.

For more information about these wards and how to obtain them, click here!

These wards are now available for testing on the PBE! As always, we find bug reports and constructive feedback super helpful, so feel free to comment in the thread below! <3

PS: The 2015 season ends on November 11th, 2015, so you’ve still got plenty of time to earn these wards! GO GET EM. >:]"

New Summoner Icons

On a related note, files for "AS_IceFinisher" were also added. Seems similar to the special kill finishers we saw during URF earlier this year.

All-Star Team Fire and Team Ice Summoner Icon Emblems & Finishers

Similar to the icons from the 2015 World Championship teams, the new TEAM ICE AND TEAM FIRE All-Star team summoner icons include new emblem emotes.

Just like the 2015 WC summoner icons, equipping either of these new icons makes your mastery emote key (control + 6 by default) display the appropriate team's emblem.

TEAM FIRE:

TEAM ICE:

Here's a video of the two new emblems & finishers in in action:

For reference, here are the TEAM FIRE and TEAM ICE icons that were added in an earlier patch this cycle.

At this time there are no details yet on availability of the icons or how long these extra sort of effects will be available for when the icons are eventually released.

2015 Ranked Reward Summoner Icons

As we move towards the end of the 2015 ranked season, 2015 Ranked reward summoner icons are now on the PBE! These will be distributed based on the rank tier you end the season in!

There is an icon for each of the three ranked queues - Solo, 3v3, 5v5 - for each tier. There are a total of three sets of three Challenger icons as there are unique icons for challenger positions for 1-10, 11-50, and 51-200 for solo queue and 1-3, 4-15, and 16-50 for 3v3 & 5v5 teams.

Miscellaneous

References to a new "Sig" gamemode have been spotted. To details yet, suspect it to be a new featured game mode of some sort.

Balance Changes

* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.

[Reverted - link] As part of preseason changes, seems death timers have been changed - seem to be longer vs live. Here's the specifics:

Time at which DT scaling starts should now be 15 minutes instead of 35 minutes. (10/29)

Percent death time growth increased lowered to 1% from 2% (10/29)

[CONTEXT: Death timers are a bit to digest - here's the lol wiki article on them. Starting from the time listed (currently 15 min on pbe, but 35 min on live), every 30 seconds the death timer increases by (1% on PBE, 2% on live). Since the death timer increases now start way earlier, death timers are longer.].

Blue Buff seems to now grant a small amount of AP that increases with level.

Scarizard hasnoted that Dodge (Jax Counterstrike), Block (Pantheon Aegis of Zeonia), and Blind (Teemo Blinding Dart) will "interact different lwtih many of the games' on-hit and spell-attacks in 5.22 and on.

Ashe can now critical strike like normal. Rather than dealing increased damage, she deals 1.0 total damage and her slow is applied with double effectiveness at 10/18//26/34/42/50%. This decays to base amount over duration of slow.

"Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target."