The original concept was for something else entirely, but the first hurdle mutated it into something else, which then grew unplanned into most of a game, just not a very planned (or good) one.

The tech is great and when I figure out the maths for converting mouse coords to isometric coords and back, well in my head it already looks like x-com. (the original of course). A brief test showed the same functions can draw an isometric view point with some fairly minor adjustments.

Does it have to be Stencyl games? I'm new to Stencyl, but I programmed a game in Flash 8 that I never managed to finish. My best friend pixelled the graphics for it. I was going really well; we have the concepts for essentially the entire game mapped out; I just think the battle system is a little boring, and there are performance issues on most computers with it (lag when walking around/loading new tiles) that I don't feel like fixing.

The theme of the game is that you're NOT the hero, but it's your goal to save the Hero. You can enslave creatures/spirits once you disable them in battle, and (eventually) you can sacrifice the creatures to acquire magical items that boost your stats. There are bugs in the battle system as it stands.But it looks and plays well.

This project caused much sadness, ambition vs optimisation, it was however really good fun to put together, and is clearly several kinds of awesome.

Added * having uploaded the game and made this post, I went to play for a while, and the major issue we had with performance appears to have vanished entirely? So going to check through and possibly ungraveyard a game I finished 6 months ago. woot.