Mission : The Alien ThreatLocation: 350 x 410, Central Hub.
The entrance to this instance, AKA Mitaar Hero, is at the bottom of the ramp to Arid Rift. The actual way in, is the portal on the floor.

The Alien Threat.

Inside you will see lots of pretty coloured lights and a not so pretty looking alien boss mob.

Technomaster Sinuh.

Technomaster Sinuh does not agro until you shoot him. So, feel free to buff your team inside this instance should you wish to. As soon as you are ready and someone damages him, the fun begins!

At intervals throughout the fight with Technomaster Sinuh, spirits will spawn on the coloured platforms behind where he was originally stood. The spirits will then move from their coloured platform to the corresponding coloured platform on the ground.

What you need to do, is watch the spirits and make sure you get to their platform as they are rising into the air so that you can gain the protection buffed into your NCU from the coloured platforms. The spirits spawn depending on how much health the Technomaster has remaining, so remember the more people you have, the faster you are likely to beat down the Technomaster so the spirit waves will be faster in succession.

⇑

The Platforms
Successfully getting to the platforms will trigger 3 things.

1) A system message will read: "A pure note sounds inside your mind" or "Your NCU remains intact"
2) Visual effect: Rings corresponding to the platform color will burst out from you.
3) NCU: A program will be uploaded into your NCU.

Here is some information about each colored platform.

Yellow

All team members HAVE to reach yellow or:
Technomaster Sinuh becomes bigger and subsequently hits harder (upto 11k)

Green

All team members HAVE to reach green or:
- All team members become cocooned. Having a pet class in team can help here. See below.

Blue

You have to reach blue or:
- A short NSD will effect you individually.
- Your nano will be drained by the buff cast on you.

Red

You have to reach Red or:
- Your NCU will be wiped and you cannot re-buff for about a minute (can still buff others).
- Failing to reach red means that whoever has aggro, (usually the tank) will be stunned by the Technomaster. They will be morphed into a tree if not already polymorphed.

Although there are several ways to approach the use, or even the non use of some of The Platforms, depending on your play style and profession, ideally you *should* reach each of colored platforms. The priority for the entire team is:

⇑

GreenYellowBlueRed

There is an often used play style where certain professions do not run the colors, but instead remain on the Platform most beneficial to them, but that is something we will not get into here. Some experimentation will soon have you working out what works well, and what doesn't should you choose to attempt this play style in this instance.

Traditionally, the spirits sometimes linger for a while on their platforms before rising into the air and causing the activation. Should this happen, it's a good idea to prioritize green, then if possible yellow. The healer does not want to miss blue, but if the boss doesn't grow there is a greater chance of survival. The tank might prioritize Red over Blue, but you get the picture. If you have no Pet Class Professions in your team, Green is ESSENTIAL. If you are hit by green you are almost guaranteed to wipe. Having pet class professions can be beneficial in that even if you are cocooned you can send your pets to handle the cocoon and be freed almost always instantly. Don't forget your tank and healer in these cases, or your experience will be quickly over.

The Technomaster morphs its target every now and then, (usually the tank) into a tree which stuns them (unstunnable doesn't work against it). This has been reported to occasionally prevent cocoons from popping if this person misses the green pad. However, do not count on this always occurring.

When you have defeated the Technomaster Sinue, a Watchful Spirit will spawn alongside a Strange Alien Device.

Watchful Spirit and Strange Alien Device.

You can speak with the spirit, although the conversation will be quite minimal unless you have already completed the Ground Chief Vortexx instance.

To exit the instance, click the Strange Alien Device to be teleported outside into the Central Hub.

Xan Beta Symbiants
Please note that these are Beta Symbiants and are available as Artillery, Control, Extermination, Infantry and Support.
(Note: These are NOT right clickable like the quest symbiants are. You CANNOT change their profession tags.)

Last updated on 01.28.2019 by Cariadast
Written by Ukblizzard with a lot of input from Scenegg, Quilluck and Uragon.
Research submitted by the AOU Team.
Thank you to Concinnous for prodding us about the "Take me to the bank"!
Do you have questions about this article or found an error? 3 comment(s) - Click here to view them!