I definitely agree that the Hal needs some serious buffing. Making this a commonly used tat may bring the JKF into at least semi-common play, as it is a great counter for the Hal. Then, with the JKF being used often, and with the surge of SFBMs there are, the RoBF won't be a bad choice. Because as it stands (with very few exceptions) to be effective anywhere near the top, you have either a ToE or ToA. There are a few decent RoS teams, and a couple near the top who do great with SFs, but you can't say ToE/ToA isn't the way to go for most.

I'm not even typing about a buff, just give it the PTH it should have. Or perhaps it is not destined to have a PTH? In the last changelog, Jon mentioned a buff to its damage AND PTH so I assumed it did have one.

so giving it pth wouldn't be a buff? I wasn't asking for miracles with it any more or less than you were. I was basically saying that it needs to be made usable so that others have a reason to take their old tats out of storage, and a reason for players to get a little more original than the current choices.

You know where I stand... I begged for it back when I tried out the HF too. At that point at least I learned a lot about To-Hit (thanks, NightStrike!). *smile*

At that point, I concluded my 2.5 million level Hal had something like 40-50 pth on him (at the most -- any more would have gotten me a triple)... It would appear that it is even less, since Ranger's tattoo is much larger than that, and still no triples.

Thanks for bringing this up again, Ranger -- I definitely think it needs addressing. Fix the pth or remove poor Hal from the game. Especially when the blows he delivers are so paltry, unable to overwhelm a ToE at a level similar to himself...