BRNG = separate 64 bit PRNG that is seeded on battle start. It's the same type as the PIDRNG.

AI uses mersenne twister to determine a random move, and it's also used to animate sprites.

RAM dumps are just offset-0x02000000, it basically rips the entire 0x02000000 region and says that it is zero. so to find an offset just subtract it from the offset and it'll be right there.

I've got a 3.0GHz processor and with no RAM windows open I get 95~%. Having RAM search/memory viewer open can REALLY slow you down! I've lately started keeping both closed and just using Lua scripts which aren't CPU intensive.