Posts Tagged ‘Xbox 360’

Last month right before Comic-Con, Loot Crate released one of their best crates with a phenomenal Villains crate that included a totally original and exclusive Joki shirt alongside, amongst other things, a pair of Deadpool socks. It was going to be pretty hard to follow that up. But who better to show up the Villains than… the Heroes.

This month WallE and JC put their physical prowess to the test in an effort to capture a bunch of items based off of some of their favorite childhood heroes along with an exclusive Pop made just for Loot Crate. As some of you have seen in past crates, WallE and JC have an addiction for the little guys and battling over an exclusive one could possibly end their friendship and Whiskey & Waffles as we know it.

At Comic-Con in San Diego we got the opportunity to take a closer look at the latest additions to Skylanders with Skylanders Trap Team. While we had already gotten a peek at the title, there were still some awesome announcements behind the game along with some great insight from the designers as well.

First came the announcement of the Skylanders Trap Team Dark Edition Starter Pack. Like last year’s SWAP Force Dark Edition, the set will come with some special dark paint variants of characters. Unlike last year’s though, there will be only three new Trap Team members without any sprinkling of classic characters.

It will also come with a new Portal of Power which will have a new feature in addition to a new look, the ability to use Traps to capture villains in game and use them while playing. The Dark Edition will come with a limited edition over sized trap allowing players to capture Chaos.

The funny thing is that movie games have a pretty terrible reputation in the gaming world. Most are quickly put together knock-offs of what could be considered a full game that depend upon riding on the fame of the established franchise. But back in 2004, Spider-Man 2 based off the Sami Rami take on the franchise changed all that.

Without reliance upon the movie, Spider-Man 2 as a game was just good. It was a great movie game, a great super hero game and most importantly a great Spider-Man game (considered the best of the character up to this point). But ten years later, the game and movie franchises have both gotten a reboot and that’s not always a good thing.

The Long…

First let’s talk about the story of The Amazing Spider-Man 2. While I applaud the writers trying to separate themselves from the movie slightly be adding in a whole new subplot connecting the scenes between the movie as previous games often do, the beats in this one just feel off. The early beat that introduces the game’s main antagonist also directly messes with the whole Uncle Ben story and what happens to Ben’s killer. It feels about as accurate to the character as Superman killing in Man of Steel.

Another day, another dollar. Another Loot Crate, another unboxing. Our apologies if you already came across it yesterday, but if you haven’t, you can check out Whiskey & Waffle’s Loot Crate War on the Adventure themed box. (Actually, even if you have already seen it, you can watch it again.)

This month’s Loot Crate theme is all about Adventure. As you can probably guess from the cover image above there is some Minecraft and some Legend of Zelda swag inside but also some Adventure Time love as well as some gear from some of our fellow YouTubers like Captain Sparklez and Markiplier.

Yesterday, Microsoft dropped what they were hoping would be a bomb, but has truthfully only ended up being a cause for more contention in the console war. After about six months of being outsold by the PlayStation 4, Microsoft has announced they will be releasing a Kinect-free version of the XBox One. Hitting shelves on June 9th, this will be just in time for the E3 frenzy and most likely hope to capitalize on new titles being announced at E3 bringing more popularity to the system. It will also drop the price to $399.

Instead of people being happy about the new lower price, the negative backlash came. Sony fanboys decried the move as desperation. While it can be said that Microsoft did need to do something to put the console on even ground with the PlayStation, it wouldn’t be an act of desperation.

Microsoft listened to the feedback and instead of dropping the price and losing money due to cost, they removed the big elephant in the room that was associated with that higher price point. Had they kept the Kinect and dropped the price or dropped the Kinect and lowered the price below the $399 mark before Sony had enacted any price drop at all on the PlayStation 4, that would have been an act of desperation.

Only a few weeks after Disney decided it was time to shoot a volley in the smart toy war by introducing the Avengers to Disney Infinity, Activision has fired back with a premiere for the latest Skylanders sequel. Again, focusing on innovation with gameplay implications, Skylanders Trap Team is coming to systems in October.

As you’ll see in the trailer below, Skylanders Trap Team introduces a new element to the series. It doesn’t take a genius to figure out this means traps. But it isn’t just a matter of trapping defeated foes. This game encourages players to take those villains and use them for good. Boasting 60 new Skylanders and 40 trappable villains, this could be the largest release of Skylanders to date.

It’ll be interesting to see how the traps work but it the trailer hints that specific traps work on specific enemies which means to catch them all, you have to buy them all too. How they are packaged will be interesting though. Skylanders may come paired with a trap or maybe a trap pack will be created with four or five traps sold together. Regardless, Activision has just renewed their license to print money.

Taking a cue from the designs of Pacific Rim, The Art of Titanfall shows the titans as less than beautiful pieces of hardware that feel like lumbering hulks meant to take a beating as well as delivering them. With only three basic units, there is a great balance in diversity and design of each titan. During the fast paced battles of the Titanfall game, it’s incredibly challenging to try and notice these details but the art book allows you to really appreciate it from the pulled back perspective.

The Art of Titanfall does an awesome exploration of the maps as well. Though not giving a full breakdown as if it was a strategy guide, The Art of Titanfall allows a player to again appreciate the care put into each map that they’d never get to during the heat of battle.

These kids today have it too easy. Back in our day there were certain aspects of being a gamer you just had to deal with. Polygons could be maxed out on screen. You’d have to use your imagination to see what the little collection of blocks represented. And one thing we all knew was that if you made it into the beta testing phase of a game, things were bound to be broken. But that was to be expected. A beta wasn’t a finished product and you “paid” for the early gameplay by dealing with the bugs. Kids today don’t get betas. They just get an extended demo and that’s why they don’t know the pain we went through growing up.

What brought on this jaded old man tirade you ask? The Titanfall beta of course. Don’t misinterpret, there is nothing wrong with the Titanfall beta. Between the beta and the awesome art book I got today (don’t worry, a review is coming soon), I am going to be picking up Titanfall on launch. But when playing it, it hasn’t been a beta experience. The game runs smooth, controls great and looks fantastic. The only limits are some of the maps and weapons not being fully unlocked. It’s basically a smaller version of the final product. And that’s not a beta. It’s a demo. But they’ve changed the name because beta access is a better buzz phrase for marketing.

I am a fan of Skylanders. It is just plain casual fun for me. To sit down, explore levels that aren’t exceptionally difficult and unlock the hidden items and secret paths is something that helps put me at ease. Not that there are a lot of mainstream games that are hard anymore with a few exceptions, there’s something I just enjoy about kicking back and playing Skylanders or checking out the stack of them on my shelf. But there is one thing I don’t like: The Release Schedule

When I play a game, I binge on it. I start playing it and I am content to go from start to finish and in most cases, that’ll be the majority of the time I spend with the game. Though I will go back to occasionally achievement hunt or if someone wants to hop on multiplayer or even have a party game while over my place, things usually wrap up once I have beat the game and move onto the next.

But because of the level design of the games and release schedule of the Skylanders figures, there are times that it is actually impossible for me to get as much out of the game as I want until months after release. This time with Skylanders: SWAP Force it ended up being three months and one week before I had the proper combination of figures to experience the majority of the title.

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