Dylan Dophemont

Game Designer & Developer

Pfew, that was tough, but fun! After 48 hours I made my first game for the 27th Ludum Dare – Catch A Train. First, I brainstormed about the theme – 10 seconds. And I came up with this simple, yet fun idea, where you try to catch this train in 10 seconds.

The simple sketch I drew, shows the characters who will hold you from catching that train. But in the end I stuck to the idea to push your way through the mass of passengers who just came out of the train.

I only had 48 hours, so I used tools that I was familiar to (A lesson I’ve learned from the 7DRTS). I used the following two tools to build this game:

Flex SDK (4.6)

Gimp (2.8)

Wunderlist (to keep “track” of things :D)

I had some trouble with coding the physics of the game. Definitely something I need practice with. As I’d like to participate in future 48 hour competitions, I will learn some cool new tricks about physics.