Configuration

If skill is a chance-based one or require special conditions to work, the effect is shown for when skill is activated. Purple background shows that skill does not affect any of displayed parameters.

Consumables

Cooldown:
90s

Cooldown:
75s
Duration:
15s

Boosters

Parameters

Compare tank's parameters with others from:

1250

HP

3 / 14

296.3

View range

7 / 14

Firepower

Shell

2651

DPM

3 / 14

155

Penetration

4 / 14

160

Damage

10 / 14

100

Devices/crew damage

12 / 14

480

Burst damage

1 / 1

821

Velocity

12 / 14

9.68%

Penetration loss over distance

3 / 14

—

Explosion radius

— / —

2237

DPM

3 / 14

186

Penetration

14 / 14

135

Damage

10 / 14

100

Devices/crew damage

12 / 14

405

Burst damage

1 / 1

821

Velocity

14 / 14

9.68%

Penetration loss over distance

4 / 14

—

Explosion radius

— / —

3314

DPM

5 / 14

38

Penetration

10 / 14

200

Damage

10 / 14

100

Devices/crew damage

12 / 14

600

Burst damage

1 / 1

821

Velocity

10 / 14

—%

Penetration loss over distance

— / —

1.06

Explosion radius

12 / 14

DPM

— / —

Penetration

— / —

Damage

— / —

Devices/crew damage

— / —

Burst damage

— / —

Velocity

— / —

%

Penetration loss over distance

— / —

Explosion radius

— / —

75.0

Caliber

12 / 14

16.57

Rate of fire

3 / 14

—

Reload time

— / —

8.86

Magazin reload time

1 / 1

3

Magazine size

1 / 1

1.00

Shell reload time

1 / 1

Gun handling

1.86

Base aim time

4 / 14

0.319

Dispersion

4 / 14

Dispersion factors

0.150

When moving

8 / 14

0.150

When rotating

8 / 14

0.120

When rotating turret

14 / 14

3.000

After shot

1 / 14

Gun angles

10°

Depression

2 / 14

20°

Elevation

5 / 14

180°/180°

Aiming arc (left / right)

1 / 14

44.67

Turret traverse speed

12 / 14

Mobility

41.83

Weight

3 / 14

Speed

42

Forward

14 / 14

18

Backward

13 / 14

Effective Power / Weight ratio

14.46

On hard terrain

14 / 14

13.15

On medium terrain

14 / 14

10.71

On soft terrain

13 / 14

Traverse speed

46.07

On hard terrain

14 / 14

41.88

On medium terrain

14 / 14

34.12

On soft terrain

12 / 14

6.94m×2.84m×2.61m

Size

13 / 14

Armor profile

Click or tap on the image to see 3D model

Primary armor

224–280

168–224

112–168

56–112

0–56

Spaced armor

224–280

168–224

112–168

56–112

0–56

Weak

Strong

Chances of getting penetrated from 100m distance by average tank of given type:

— less than 30%

— between 30% and 70%

— more than 70%

Armor performance

Based on tank position, enemy tank type and shells

In battle vs:

Head on

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

From the side

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

From the back

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

0

0

Initializing…

Score is a recommendation whether tank is suitable for given tactic:

Good— perfect fit

Average— can perform quite good

Not recommended— result is not guaranteed

Click on the score to get more information.

Tactics

Tank's sutability for commonly used tactics based on tank's top stats and compared to others in the battle. Personal experience is not considered

In:

Peek-A-Boo
Average

Dispersion
good

Dispersion on the move
good

Power/Weight Ratio
average

Speed Backwards
good

Aiming Arc
good

Average

Dispersion
good

Dispersion on the move
good

Power/Weight Ratio
average

Speed Backwards
good

Aiming Arc
good

You hide behind a cover, fully reload your gun, pre-aim and sneak out just
for a second to make one damaging shot. Before enemy realizes you are
hidden again. Decent mobility and aiming stabilization and you
surely can pull this one off.

Long range sniping
Average

Dispersion
average

Shell speed
average

Damage
average

Penetration
average

Not recommended

Dispersion
average

Shell speed
average

Damage
bad

Penetration
average

Hiding in the bush on the hill and shooting at enemies on the other side
of the map. If you don't mind all the hate that comes with it then you
just need good dispersion and penetration to make every shot count.

Front Line
Not recommended

Front Armor
bad

Not recommended

Front Armor
bad

Forget rocks, hills, buildings and all other cover. Make youself
a cover for your teammates. Of course, this works only if you have very
good armor and know how to use it or… well if you're already dead.

Circle Of Death
Not recommended

Aiming Arc
good

Traverse Speed
bad

Power/Weight Ratio
average

Not recommended

Aiming Arc
good

Traverse Speed
bad

Power/Weight Ratio
average

Drive behind slow tank destoyers and heavy tanks and keep circling
around them to avoid being hit while making easy shots into the back
of the enemy. Good traverse speed and acceleration is required.

Hit & Run
Not recommended

View Range
good

Speed Forward
bad

Power/Weight Ratio
bad

Not recommended

View Range
good

Speed Forward
bad

Power/Weight Ratio
bad

Hide in the bush, spot the enemy without being seen. Take a shot and
start running. Fast. Repeat until no enemies left. Master this technique
and there are many masteries coming your way.

1 vs 1 brawl
Good

DPM
good

Good

DPM
good

Who would win in 1 on 1 brawl depends on too many variables. Armor, guns,
mobility, tanks sizes and many others. One thing for sure: without good
DPM it's better to stay in the group or keep your distance.

Historical Reference

A single prototype was manufactured at the beginning of 1945. The vehicle underwent trials and was recommended for service. However, Japan was defeated before mass production could begin. After the surrender, the prototype was confiscated by American occupation authorities and was shipped to the United States.