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Yes this is an issue that still exists but unfortunately 4k is not a resolution that has enough support at the moment to justify WG (as well as many other developers) to spend time and money to cater to. It is not silly, it is sensible. WG cannot in practical terms cater to every complaint about the game not being optimised for XYZ. Many Mac users have issues running WOWS with the codeweavers macwrapper. Again they are in a minority. When more WOWS players have taken up 4k and complain about it I'm sure WG will get the 4k UI scaling sorted.

4k definitely is not useless. 4k is the future. Most newer things are in the minority before they become more main stream. Even on a good 4k 27" screen the difference is very easily appreciated over 1080p and 1440p.

Decent 4k monitor and a GPU to run 4k are not cheap. Most people will not be jumping at spending $2000+ on a 4k monitor and GPU unless they are in the market for a new PC, or until there is more choice especially for high refresh rate 4k monitors.

For my recent new PC build I was very close to going down the 4k path. My GTX 1080 Ti GPU was bought to future proof me for 4k. Only reason I went with 1440p instead was the very limited choice of monitors that support G-sync and at least 144 hz. That has changed since I built the PC, but I am not going to run out and replace a 3 month old monitor just to get 4k. Maybe in the future I'll think about it.

So far I don't encounter too much issues regarding UI, except for minimap (which can be fix with mod) & static crosshair (have to switch to dynamic crosshair since static crosshair are too small). Some of my fellow clan member (who more tech nerd than me) also using the same monitor as mine & other brand ultrawide gaming monitor also dont have any major issues regarding UI, just facing similar problem as mine.

But overall, trust me, experience using ultrawide or 4K monitor for any task are truly awesome.