This alpha version can be installed in addition to the current release version of the CtrlAltStudio Viewer: it is installed in its own directory and has its own Start menu entry. It can be installed over the top of previous 1.2.2 alphas.

The optimum settings depend on what frame rate you’re achieving and your personal preferences and sensitivities to different display behaviour: if you’re achieving the ideal of 75Hz then the default of all options enabled is best, otherwise you will probably want to try disabling one or more, consider configuring your Rift display to 60Hz, and possibly try enabling triple buffering in your display driver.

Updated to Rift SDK 0.4.3.

Updated GPU table. This now includes NIVIDIA GTX 970 and 980 graphics cards.

Start the viewer and use the Windows key + right arrow twice to move the viewer window onto the Rift’s display.

Ctrl+Alt+3 then makes the window fullscreen and switches into Riftlook view.

Dismiss the health & safety warning by pressing a key. (It will go away after a few seconds. This “feature” is built into the Rift display driver and cannot be easily altered at present. It does go away automatically after a couple of seconds the second and subsequent times you toggle into Riftlook.)

If you have a stereoscopic 3D system, you may need to disable stereoscopic 3D display in order to stop the Rift’s display rate being reduced from 75Hz to 60Hz. [Estelle Pienaar]

If you have an NVIDIA graphics card, adding an entry for the viewer in the NVIDIA Control Panel 3D Settings and setting the preferred refresh rate to unlimited may let your Rift run at 75Hz without needing to make it your primary monitor. [Phoenix]

Disabling DK1 Legacy App Support in the Rift Display Mode may also reduce judder.

If you have configured Oculus Rift output for seated operation, “forwards” is the direction your Rift was pointing when you toggled into Riftlook.

If you have configured Oculus Rift output for standing operation, “forwards” is the direction your Rift is pointing.

If you want to strafe instead of turn in seated operation, or turn instead of strafe if you have the “strafe” option selected, use Shift-Left and Shift-Right.

You can use keyboard shortcuts to show and hide dialog boxes such as the Conversations window (Ctrl-T), Inventory (Ctrl-I), e.g., if you want to select a landmark to teleport to, Ctrl-Shift-M to display the minimap, etc. Keyboard shortcuts are shown beside menu items.

To display avatar toasts in the Rift — Preferences > Chat > General > Show chat in bubbles above avatars.

With floating text you may want to adjust the distance the floating text fades at so that distant text is not so annoying in Riftlook: Preferences > Graphics > Rendering > Floating text fades.

You can use voice chat and toggle your microphone on/off using the middle mouse button or other key you configure in Preferences > Sound & Media > Voice Settings.

To get into 3rd person view, depending on your “Mouse moves cursor / view” setting, either scroll out with your mousewheel or press Alt and scroll out with your mousewheel. You can then orbit around points etc. with your mouse and Ctrl, Alt, and Shift keys as usual. Press Esc to get back into 1st person view.

Stereoscopic 3D, variable walk & fly speed, Xbox 360 controller, and Kinect for Windows should work the same as in the previous 1.2.1 release version.

Based on Firestorm 4.6.5 code and built using the Oculus Rift SDK 0.4.3 Beta and Kinect for Windows SDK 1.8. Many thanks to the Firestorm team for providing their codebase.

Disclaimer: This software is not provided or supported by Linden Lab, the makers of Second Life.

The General Generic Disclaimer: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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