Hi All & Lumion I am now in 40% Personal project ( City of Babylon ) 2kmx2km

When working on a large scale in Lumion , I found there are many difficulties in working , some of that : 1-- Difficulty moving:-- In moving objects, there is one point must be adapted, some time creates a problem. The best is to move it from any point on it .2-- Difficulty rotate:-- Objects accurately and smoothly, would rotate be in a degrees numbers rotation ( 0 ) .3-- Difficulty in scale:-- Scale in objects must be a percentage( % ) to maintain the accuracy 4-- In large scale we need to Tape Measure in Lumion very important (like that in SketchUp)I hope that Lumion is noticed that------etc.

Keep going Kais, good job and very interesting. Regards difficulty moving of your huge model, Did you work with layers? It helps very very much to run more faster. I suggest to put in layer1-the green,layer 2- the huge building...etcregards

Great work. You must be having a lot of fun doing this one. It's really coming together. Great advice about using layers arch_bd. Soon we'll have 10! I find layers great, particularly working with lots of lights. I usually put them on their own layer which I turn off most of the time because they really slow things down.

Keep going Kais, good job and very interesting. Regards difficulty moving of your huge model, Did you work with layers? It helps very very much to run more faster. I suggest to put in layer1-the green,layer 2- the huge building...etcregards

Great work. You must be having a lot of fun doing this one. It's really coming together. Great advice about using layers arch_bd. Soon we'll have 10! I find layers great, particularly working with lots of lights. I usually put them on their own layer which I turn off most of the time because they really slow things down.

Merci arcb bdmerci DerekwI am working on layers but:The problem that I noticed in the large scale project --- it is not in Lumion engine , it is still smooth --- the problem in the controlling of the ( rotation , scale , move ) objects accurately in this large scale --- Like someone drive a Formula One car on a busy street ----