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Bruno Cathala and Days of Wonder take us to Naqala, a magical kingdom straight out of Arabian Nights if Arabian Nights had included meeples. Which it should have. Five Tribes is one of the most talked about games of the last year, and after testing it extensively we understand why.

Do word guessing games all feel the same to you? I can promise you, this one won’t. You’ll still be guessing words, it wouldn’t be a word guessing game otheriwse. But how those words are explained for you to guess is new and, actually, pretty awesome.

You can trust mages to cheat. Always. Every single time. After all, what would you do with the POWER OF THE COSMOS™ at your fingertips. But using it to win Monster Rumble bets? That is pretty low. Is there nohing so low those mages won’t consider it? As it turns out: nope.

Mighty empires are fighting for supremacy over the ancient world. But where once up to seven empires where in contest, now there are only two. 7 Wonders: Duel condenses the action of 7 Wonders into a two player game, playing in two being the one weak spot 7 Wonders always had. To make that happen, many things had to change, but the game remains the same.

When a big secret agency shuts down, many shady people suddenly find themselves unemployed. The Agency was the biggest secret agency there was, and dealing with their leftover agents to make a profit is your job in The Agents.

Bora Bora, a peaceful place in the pacific ocean. Here men are handsome and elaborately tattooed, women are beautiful and do nothing but collect seashells on the beach and the gods can be swayed to help you with a simple fruit basket. At least, all that is the case in the newest game by Stefan Feld, a game of many difficult decision, evil dice, handsome men with tattoos and … you know the rest. A very intricate game where everything is somehow connected. Bora Bora.

Wizards never live in peace. Wherever they meet, they fight. Heroes is another game to prove this simple fact, and it packs the excitement of a real-time game into the wizard duel, because players roll at the same time, trying to collect the energy to cast a spell before their opponent does.