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Saturday, 25 April 2015

The all important phase of the playtesting of chapters 1 and 2 is
over. A few folks have finished and the outcome was... relief! I had
some real concerns about the game, most of these turned out to be
unfounded whilst the rest have been picked apart and fixed already.

I have gathered a lot of great feedback, all of which will be used in a
raft of improvements and fixes to the campaign. It was pleasing that
all of these issues are quick to resolve. No major reconstructive work needed, which is great for us, time wise.

If you wanted to offer assistance with testing, or just fancy a look at
what's coming, head on over to NW Vault at the link at the bottom to get
the necessary files. Further feedback is always welcomed to help ensure
that the full release is as smooth as possible.

Work continues
apace on chapter 3. The vast majority of it's areas have been made and
the actual content of these areas is now in the works. I have also
finished three scenes which were cut from the beta playtest version so
as not to overly spoil the full version!

We are on course. The
end is most certainly in sight. More closer look at chapter 3 very soon.
It's one hell of an adventure with some very ambitious pieces to
complete this massive campaign and set us up for the final campaign of
the trilogy.

A big thank you to everyone who bombarded me with e-mails. It will go a long way!

Saturday, 4 April 2015

The playtest version of the upcoming campaign has been available for almost a week now. I have purposefully kept quiet about this as I wanted to be sure some essential things worked, so I provided details of the files to a small circle who offered their services some time ago. Now that I'm happy some basic things are working, I'm letting folks know about this opportunity to help me out and to get an opportunity to see what myself and Sophie have been working on since December 2013.

The campaign can be found only at NWVault. Once the full version is complete, it will be uploaded to Nexus and ModDB, as usual.

Any feedback is much appreciated and will go a long way towards helping me track down and solve problems and get the campaign finished faster. Umbral Abyss is a big campaign and the most tiring and time consuming task for me has been ensuring that all the different outcomes/paths through the game are as trouble-free as possible.

Check the forums on this blog to seek out what issues have already been reported if you wish.