The RDuda Project Room

Hello, just wanted to condense a lot of my projects into one thread, for all those interested; comments are always welcome!
Though I'm most know for my Trek set, I do have a few Star Wars, Robotech and general Super Hero things I'm working on. Here is my latest model room....

Finely!! General Grevis in Poser!!!! I have all the parts (head, neck, arms ect...) broken down into props and textured (but not the fingers or toes as of yet). Any one good at rigging characters one to take a shot??

Finely!! General Grevis in Poser!!!! I have all the parts (head, neck, arms ect...) broken down into props and textured (but not the fingers or toes as of yet). Any one good at rigging characters one to take a shot??

Someone on Renderosity was seeking Yoda. I am following up. I saw the posts on the old forum talking about "odd grouping" and modelling errors-that no one seemed able to fix.

My question is- do they actually MATTER?
I have the file you sent me last year-with the Cr2 I repaired. It looks great- bends, the mouth opens and closes- the hands open and close-and the heard turns and bends. The only possible problem I see is that instead of the normal names they are rotate X, Y, or Z for bending and twisting. Nonetheless-it works,
Anytime I post a render-I get asked. But as I recall-the author gave you permission-but only if you post it on SciFi3d. Can you do that?

Can you recall what the problems you found were-and why they were significant? Yoda has worked fine for me since I fixed the cr2 and sent it back to Richard prior to your testing it.
It seemed to stall at this point
" Xantor Wrote: "
RDUDA: Did I send you the file? If not MP me your e-mail and I'll send it over Smile

Xantor: You already did send me the file to test.

I fixed the head rotation, but as I said earlier the neck and the wrongly grouped polygons are much more difficult to fix. Sad

I can`t easily fix the wrong grouping without wasting the morphs that have been added to the figure.

If the figure was remapped in a more standard way, it would be fairly easy to fix the groups in uvmapper, without it affecting the morphs."

I guess I'm asking why these are show stoppers-since it apparently is a working figure-that looks great? I have no issues with head rotation-so I'm not sure what you fixed? Can you remember? Should we ask Richard to post it to Scifi3d? Are these issues in Daz and not Poser (which I use0?

I just haven't had time to go back and fix the problem. It works for what I wanted to do, but some seeded to was to bad of a problem and it needed to be fixed, so it was on hold so other projects could move forward. :( But if you know someone that can live with the bad poly then pass it on, but you cant post it anywhere per the request of the original modeler.

I just haven't had time to go back and fix the problem. It works for what I wanted to do, but some seeded to was to bad of a problem and it needed to be fixed, so it was on hold so other projects could move forward. :( But if you know someone that can live with the bad poly then pass it on, but you cant post it anywhere per the request of the original modeler.