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That's off topic for this thread; the rest of the forum has been buzzing about Thursday's announcement, though. Let's keep this thread for the newness that is 2 for those of us that waited for an English release?

Gunners are by far the best interception fire you can ask for. 50+ shots before reloading, ridiculous attack power (ten shots takes down a Fencer from the front. I s^$& you not), and on the attack, hits in a spread. I've killed three shockies from one CP with this.

I gave Gunners a go today (promoted Erik, and swapped Avan from Trooper Veteran), but I'm still sceptical.

Yes, the machine gun deals more damage, but you end up wasting most of the shots from the cone of fire if you end up going against single targets.

As for intercepting fire, I had hoped that Gunners could hold a camp well with so much ammo, but I've found that they are often short on targets, because I've already gone and killed all the surrounding enemies when I've broken through a newly captured gateway.

I gave Gunners a go today (promoted Erik, and swapped Avan from Trooper Veteran), but I'm still sceptical.

Yes, the machine gun deals more damage, but you end up wasting most of the shots from the cone of fire if you end up going against single targets.

As for intercepting fire, I had hoped that Gunners could hold a camp well with so much ammo, but I've found that they are often short on targets, because I've already gone and killed all the surrounding enemies when I've broken through a newly captured gateway.

I actually discovered another shining point: Combo attacks. They don't do their spread shot if they're doing support fire, so have them go first on a boss, then come up with a Commando or Elt Trooper next to them and the damage is HUGE.

You don't need many Gunners though. I do with two at any given time (and three traditional Troopers), and you could probably get away with one.

As for holding camps, they're great for when you broke through a Gateway camp with one CP to go in the turn. Have them kill the guard on the other side and crouch where they were and you'll find easy pickings (if anything survived) to kill next turn.

I was most disappointed when I went to some places here in Canada, some nearby stores in the city and none of them had even heard of "Valkyria Chronicles" let alone VC2... I'll probably have to end up ordering it online and waiting for it to get here, probably be faster than searching for it.

Location: I'm not gone! I'm where you either use a slingshot or a gun!

Age: 24

Quote:

Originally Posted by spawnofthejudge

I actually discovered another shining point: Combo attacks. They don't do their spread shot if they're doing support fire, so have them go first on a boss, then come up with a Commando or Elt Trooper next to them and the damage is HUGE.

Yeah. I have a Gunner Elt, and that M60 knockoff of theirs is redonkulous.

Quote:

You don't need many Gunners though. I do with two at any given time (and three traditional Troopers), and you could probably get away with one.

Well, it all depends on the usage. I actually tend to use gunners like normal shocktroopers - to the point where I'm thinking about getting my name changed to RedGunner vs. RedShocktrooper. Theu can eat up just about anything. Though I am using Shocks alongside gunners (I was never much of a Scoot fan anyway, so yeah).

Quote:

As for holding camps, they're great for when you broke through a Gateway camp with one CP to go in the turn. Have them kill the guard on the other side and crouch where they were and you'll find easy pickings (if anything survived) to kill next turn.

Gunners are MONSTERS on defense. The fact that the firing cone is actually fairly tight only hardens a stone wall.

In other news, I've been unlocking weapons. One of them is an SMG that gives Shocktroopers the effective range of a scout - Let me restate that: Shocks with the range of SCOOTS. Also, the RPD-styled weapon (Mags-SS?) is pretty powerful; these weapons have gone to Anisette and Lynn (both are Trooper Elt.'s).

In other news, I've been unlocking weapons. One of them is an SMG that gives Shocktroopers the effective range of a scout - Let me restate that: Shocks with the range of SCOOTS. Also, the RPD-styled weapon (Mags-SS?) is pretty powerful; these weapons have gone to Anisette and Lynn (both are Trooper Elt.'s).

I was most disappointed when I went to some places here in Canada, some nearby stores in the city and none of them had even heard of "Valkyria Chronicles" let alone VC2... I'll probably have to end up ordering it online and waiting for it to get here, probably be faster than searching for it.