I'm still trying to figure out how to do a proper obstacle scrolling and have it randomly pick from a set of obstacles. Right now it's two different set of assets with Move Towards set on them and using Wait states in-between. It's not ideal and would love some help on it.

Also, I don't know how to setup a high score yet either.

Left Mouse Click to flapClick on the "Start" to start the game and start flapping immediately.

I was using an Apply Force to make the bird fly but that resulted in undesirable velocity changes depending on how fast you clicked. I switched to a Set Velocity instead which seems to me much more reliable. Also fixed up the UI a bit, added sound fx and some slight screen blur.