The Official Mod List

This is a thread where each modder can list their work. Note: This list no longer kept up-to-date; these mods are automatically listed and downloadable through the Anniversary Edition Installer. Using the Installer to find and install mods is preferable to downloading the mods using the links below.

Here's how this thread is going to work: each user gets one post. That post should be devoted to listing your mods. A nice simple format would be:Mod 1A summary of your mod goes here. Detailed documentation should be saved for the "Discuss" thread or at least the Mod Depot page.Download: Mod Depot link (or file sharing site of your choice, but Depot is preferable; email me if you would like to get your mod onto the Depot)Discuss: OCF link (to the thread where you announced your mod first)Video: YouTube link (if you made a video)

Mod 2(etc.)

When you release a new mod, you edit your post to add the mod to it. Modders who are no longer around to maintain a post with a list of their mods will have their mods listed in an Inactive Modders post (see post #10 below). If you see your name in that post and want to "claim a space" by making your own post with a list of your mods, simply do so and I will remove your list from the Inactive post.

If you have a question about anything I've said here, you can use your one post to ask a question. I will then answer your question by editing your one post. You can then remove the question and answer from the post at some point in the future with another edit. A second post by any user will be deleted. This is an unconventional use of a forum thread, but doing things this way will keep the topic nice and lean for people who browse through it to see your accomplishments. It also shifts the responsibility of listing mods and maintaining the links to each modder rather than one "thread maintainer".

3- XML Modifications

StunnedThrows Fixallows all throws to work on VDG stunned enemiesdiscuss:http://oni.bungie.org/community/forum/viewtopic.php?id=2407download: http://mods.oni2.net/node/212

4- Level Modifications

SamMegaPack-ConversionIncorporates the custom characters into the original game in various levels. Including Casey as partner\foe in various levels, Skull team and Kojiro appearances, A Modified dream lab full of surprises, A more unique final Battle among many other changes.Requires SamMegaPack-Characters (or the individual single character pack)discuss : http://oni.bungie.org/community/forum/v … 506#p43506download : http://mods.oni2.net/node/222

HD Training Room TexturesHD (512px) textures for the TCTF HQ Training level. Not just a simple increase in texture size, these TXMPs are totally reworked from scratch. Stops Oni from looking like a game from 2001This package also contains revised textures for Konoko herself (TCTF armored uniform only).download: http://mods.oni2.net/node/92

Mukade's ClonesIn this alternate take on the boss fight with Mukade, the master ninja can duplicate himself. His clones fight just as well as he does, although they won't withstand nearly as much punishment. Unfortunately for you, Mukade can generate more clones whenever you manage to take out one batch of them. A fun challenge for veteran players.download : http://mods.oni2.net/node/63

Mac ServicesAdds some handy modding tasks to your contextual (right-click) menu. Currently: (1) "Compress (Windows-friendly)", a better option for compressing files that will be expanded in Windows, (2) "Convert oni to xml", what it says on the tin, and (3) "Find changes to oni file", which will display a file comparison between the modded file you click on and the original version of that file (pulled automatically from Oni's game data).

Three-Dee Shells (with Loser)A simple mod done mostly as a test of Oni's particle physics, this mod replaces the 2D casing sprites for w1_tap and w2_sap with a 3D model of a casing that spins and bounces off characters. The only neat thing about this mod is pointing the Syndicate SMG up at the ceiling and firing, and letting the casings run down your body in a shower of hot metal.

Download: http://mods.oni2.net/node/96Discuss: Nowhere! There's no official thread, so I guess make a new one if you have questions/comments.Videos: None uploaded.

Re: The Official Mod List

How do you guys feel about me un-stickying this? As I recently edited my OP to say, we haven't really been keeping this up-to-date. Also, the descriptions and links are all redundant of what's on the Depot node and thus what shows up in the AEI -- assuming you've been thorough in writing your mod's description on the Depot. I certainly won't delete this, but I don't think it serves a purpose anymore, and I'd like to remove a sticky from this forum to avoid an abundance of stickies, which I find makes people less likely to read any stickies at all.

Re: The Official Mod List

I guess so ... Personally i've made an effort to keep mine updated and remind others to update their posts as well, but yeah it became kind of a chore .. It's nice to have one place on the forum to showcase mods by creator ... And sometimes i linked people on the facebook group to certain posts here for my mods or for Edt's levels, and i've used this to quickly find the threads for mods when i was updating their mod description .. but since it's easy to arrange by creator in the installer i guess it becomes redundant.but i have another suggestion for a thread .. Sort of a mod journal .. For example when a modder releases a mod they just make a post that states the date and the name of the mod released or updated .. Then another modder posts after them if when the released another mod .. (for future mods) .. so it's just consecutive posts about new mods released with their dates and version the other info remains on the depot and respective mod thread ... So those who visit the forum can quickly take a look and know what they have missed, and for those who visit the forum but don't open the installer regularly and check within it what's new .. or for those who might want to download from the depot and for archiving purposes. And it could be linked in the installer as : check what's new on the forum. For example now when you released smart barabas instead of posting about it in the AI thread we'll have it in the new release thread .. Then when i release rayman for example i'll post that it's released in the post after it .. Etc

Re: The Official Mod List

Well, wouldn't the "new post" indicator on the forum serve the same purpose as a mod journal? As it is, any post is automatically marked until someone reads it (or the indicator expires, but that would be the case for new journal posts too). Also, Alloc is going to add a "new content" notification to the AEI, which will cover the other side, people who use the AEI more than the forum.

Re: The Official Mod List

Yeah but the new post will show .. All new posts .. Like this one .. Which isn't about a mod release .. What i'm suggesting is having all the mod release news on 1 thread so they don't need to browse all new posts in the various threads .. They can just look on that thread no matter how long they don't visit the forum or if the posts expire it will be an archive of mod releases in a neat consecutive way.

alloc's addition would be nice, but how often will it show ? If they diregard it then that's it, an archive would allow to go back and see any number of releases and it's more reliable than the sort by date because that also reflects depot page changes when the pack might have not be newly released or updated.

Re: The Official Mod List

I think I tend to agree with Iritscen here. No need for this to be a sticky / journal.

When users don't want to read the new mod pop-up message they can always sort the mod list by date to see what they missed and then click on the link in the readme section that will lead them to the forum. Very most mods have their own thread. (Which don't?)