Nice to hear about all of the progress, guys! Wish my report was a optimistic, but for the past few months, my interest in Doom has gone down all across the board. I'll try and pump something out before it's all said and done, though (not to mention that December-April are generally the 'slow' part of my year, so I tend to live on a computer for weeks).

As for those who haven't checked in (ESSEL!), prepared to be Pm'd something fierce!... or something. I'll probably just be like, "Hey guy, how's about an update?"

Yo Snakes, just PM'd you my map. Several hours late, so hopefully it can still make it in :/. The map is a bit difficult but it is quite beatable. I'm not sure if there will be any playtesting at this stage, but if I get any feedback that reveals changes that could improve the gameplay, I'll gladly make them.

I kinda want to have this map done but I really don't know how to go about it. I wrote shitloads about my author but I can't really summon up the will to put those notes into practice. It's not even that he has that complex a style.

Any advice, fellow mappers, before I feel like canning my contribution to this project?

Oh, it's only now that I discover this project!! Very interesting, I would be kind enough participated there, but I have only little of wad released. Of more my style is very hum... vagueness, I experiment a lot, by inspiring me quite a lot of other works of mappers...

First off, let me apologize for my sketchiness over the past couple of weeks. I've been visiting family and friends and during that time, have mostly been toying around with a bunch of other projects that are completely unrelated to Doom.

Secondly: If you asked for an extension, congratulations, you're getting one... Again, because I suck. I've received a few maps over the past couple of days and need to look them over, which I'll do my very best to do in the coming week.

Right now, I'll go ahead and propose January 6, 2013 as the next 'deadline' for maps, as I'll have a BOATLOAD of free time near the end of the month and will be able to fully dedicate myself to this project, and Doom in general, once more.

I'll try and get a couple of the submitted maps posted within the week... finally. I know I'm late, and had I known I'd be this distracted by the time the deadline rolled around, would have never even volunteered to lead this project at all.

MTrop said:
Okay, so Snakes is kinda not responding, so I'm curious - where do we stand on this? Who is done and who isn't? Should we start PM'ing testers?

I think PMing to the testers directly would simplify things and reduce Snakes' workload. I've only read feedback from j4rio, but that's about it. Wilou said he's finished playing my map and sent it to Snakes. I have yet to receive it though.

Just to reiterate who the testers are:
-st. alfonzo
-grouchbag
-[WH]-Wilou84
-j4rio

And yes, it is supposed to be standalone, but Snakes is the one to post the maps, as to maintain the secrecy regarding the identity of the imitators and 'imitatees'.

Joshy said:
I think PMing to the testers directly would simplify things and reduce Snakes' workload. I've only read feedback from j4rio, but that's about it. Wilou said he's finished playing my map and sent it to Snakes. I have yet to receive it though.

Just to reiterate who the testers are:
-st. alfonzo
-grouchbag
-[WH]-Wilou84
-j4rio

And yes, it is supposed to be standalone, but Snakes is the one to post the maps, as to maintain the secrecy regarding the identity of the imitators and 'imitatees'.

Regarding the first paragraph: This would help me 100 times over. My life's a bit of a mess at the moment and I'm coming to Doomworld infrequently, and even when I do, it's minutes at a time. Hell, I've only opened Doombuilder up once in the past 4 months, and that was last night.

There's some stuff going on that I've prioritized over this project and I don't want to slip through unnoticed. I'm sorry I've been sketchy of late, but I'll be keeping track of everything as close as I can.

Standalone yes.

TESTERS: Please respond/PM me if you're still involved with this. If not, I can just find other testers, so no biggie.

I think I'm going to have to do the sensible thing and stand down from playtesting, considering my current focus on a certain other project... but I would like to playtest the map that has been sent to me via PM not a couple of days ago, so I'll throw together a report for that then call it a day, if that's alright.