Please put a demolish button in the summary of the building along with the upgrade button.... It would make the game more user friendly and also for those of us who are trying to figure out which of our multiple cotters is which to demolish it would be a big help.

A different tab so on the example above it would be "Town Map" "Barracks Summary" "Unit Production" and "Demolish" would be best, in my opinion. It never pays to underestimate my stupidity, particularly when I'm sleep deprived. If it must be on the same page, having it far away from the upgrade button would definitely be better.

If it were in a different tab as I've described above, it would still be part of the individual building selection, so one would know which building one was demolishing.

I accidentally demolished a building yesterday.

I'd like to see the Demolish button moved as Rill suggested. I realize that the devs can't fix stupid!

And that is my own problem.

Having this button on the building is much better than in the castle. Thanks.

Actually all remotely critical actions not involving other players SHOULD get an UNDO option. Unrelated example: In trade v1 all clicked buttons were greyed out until the server switched to a "done" page. Since trade v2 some buttons flip from red to grey and back to red too fast to see it, can be clicked again if you're not sure what happened, and result in the same action twice or more often, e.g., sending 20 instead of 10 vans if you have enough vans and goods, building 100 instead of 50 stalwarts, and so on.

This is just FUBAR: All buttons SHOULD behave as in trade v1; it can take minutes over a lousy connection until the server shows that you initiated the intended action more than once. An immediate UNDO option could fix most of these situations, I'm no fan of extra confirmations.

Update: Worse example, sometimes I manage to click demolish for 5 of 8 level 2 sov structures, before the server rudely grabs the focus from #6 showing that demolition #1 is now in progress. My 6th click ends up on a random place on the sov page; fortunately it is not possible to hit cancel sov 5 somewhere in this scenario. Switching sov structures from, say, all military academies 2 to jousting yards 2, is something I have to do almost daily in several towns.

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