Last Ending the Story I had first analyzed the ending of the popular The Lord of the Rings to see why this apparent extra piece of story actually completes and explains the whole story. This analysis was started because of my reluctance to accept the seventh book of the Harry Potter series as a conclusion to the series; or at least as an adequate one. But we also have to face that not all books finish the same way LotR does… otherwise we would really see no real variation on stories, at least in their structures.

Part 2

But wait! There is more…

Affirming that Tolkien had the best ending ever is most probably an overstatement. I would say that the book has the perfect ending to what had been proposed for so many pages. This closes the story arc in a perfect manner, avoiding thus this uncomfortable feeling that there could be more. After all, the whole trilogy is based around the closing of an era, so every part of it must find the closure. As we see, if there would have been an open ending, the story may have felt utterly incomplete.

There is the famous open ending as an alternative, but this one is to be used with great care. Let use for this case two examples, starting with G.R.R. Martin’s now famous Game of Thrones series. “But why?” you may ask yourself, “There are still two more books missing!” That’s the point!

The open ending in an ongoing series has a central use for the advancement of the story: you are kept in expectance, excited of what may happen in the next book, making you want to read the next part. When Arya, just after the death of his father Eddard Stark, is suddenly pulled away from the mob to be taken elsewhere, you can’t keep but wonder what is in store for her in the next book. And this is just one example of the multiple cliffhangers that Martin, in his excellent narrative, leaves for us the reader to wonder on. This is obviously not created to give an end to the whole situation… it just feeds us partial information so we can not do anything else but guess what may happen the next book.

Or just leaving room for more…

The one open ending I want to focus on, though, is more like the ones we find in some of the novels of Anne Rice. Let us for example my favorite novel in the “Vampire Chronicles”: Memnoch the Devil. Although it goes way off what happens in the first three books of the chronicles, I think that the tale is quite interesting and different from the typical blood-story that is a normal topic in any vampire story.

But going back on topic, this particular book ends with the discovery of Veronica’s veil, Lestat entering in a catatonic state and some vampires killing themselves under the sun in public. I know it sounds weird, but let us analyze a bit further: the whole travel with Memnoch is a travel of knowledge and selfdiscovery. The main point is to find faith again in a world and life that seems not only endless, but hopeless. For Lestat, this means to confront the very basis of humanity. The whole trip through time, space and dimensions ends up revealing one of the articles of faith, which changes the people around the beloved vampire of the “Vampire Chronicles”. The catatonic state he slips into is nothing more but an end to his own series and the beginning of all other books that appeared afterwards. The other vampires win their position in the central stage. Honestly, not much of my liking, but for fans a golden opportunity.

This closes a cycle, but clearly opens a new one. This leaves room to the reader to imagine whatever may happen. The new faith found by the vampires leaves a hole in the story, but also gives us the chance to imagine how we can imagine a society in which society shares places with their monsters, even with them in religious fervor, a thing we should not be able to share. In this case information is left unsaid deliberately, because it invites to a new adventure. But deep into the story there is a closure, although maybe one that we did not want.

On to the master of horror

Another great example of an open ending is H.P. Lovecraft. One of my absolute favorite authors, you may have noticed that if you read his short stories, rarely leaves one concluded. This open ending is maybe even bolder, since in reality all we do is understand the madness of the character, but never to see an end to the cosmic horror that lurches behind the curtains of the cosmos. Let’s take as an example “The Shadow Over Innsmouth”. The whole investigation the main character is more or less forced in finds an ending when it stops an unholy rite and the spreading of an race. At the same time, he discovers that he is part of that destroyed race and plans to join the survivors to start the plans of world domination again. Same goes for the classic “Call of Cthulhu”. Even though the sailors defeated the Elder God, the cult still kills the investigator for discovering parts of the truth… leaving the sense of doom lingering.

Both examples are typical of Lovecraft’s writing, and give a perfect example of an open ending as it should be written. The reader himself is called to imagine his own rest of the story, of what lingers and what the investigator has not discovered yet. This is why this author’s style was copied so much and whit much success: all the other writers expanded that mysterious universe and gave it even more exciting cases to follow. We could even say that this expanded universe is a typical example of what more or less goes through a reader’s head in a good ending with possibilities left open.

A second short conclusion

This time we explored the open ending a little bit. We have to accept that not all stories can have a perfect closure as the one Tolkien wrote over fifty years ago. But even the open conclusion leaves us with a little closure, even though not perfect. But instead of leaving us wanting, it permits us to participate in the story, even though it is only us. These endings make us imagine possibilities and lets us be part of the creation, in one way or another. If there is no final conclusion, at least it gives us the elements enough to enjoy the book or tale further than anticipated.

Also, on a review on the recent Prometheus movie, Chris Stuckman reminds us that sometimes it is good to leave some questions open, to be asked about what we think and what we imagine of a story. If you close up a story correctly and leave some answers open correctly, you may create even further excitement… or even wild new stories!

But at the same time, the open ending is a terrible weapon. If the door is left too open, it can create a great hole in a reader, leaving us wanting for more… better said, demanding more, instead of participating in the ending.

Next time we will wrap up the whole discussion and finally give an answer to why Harry Potter fails on his last book and on how we can imagine an, at least, adequate ending to a fantasy series. Until then, may the gods guide you!

Well, there has been something on my mind lately I was never really up to talking about, but by checking some stuff on the interwebs, I simply could not hold back on it anymore. The topic for today is piracy. Simple-minded piracy.

Just to put you up to speed: SOPA had been long forgotten by me when, while walking on the strange walky thingy and doin’ nothing else in the gym, one of my partners arrived and decided to start a chat while exercising. You know, to forget the monotony of stepping on the same place for 30 minutes. Anyway, he started talking with me about a new deal between Japan and my country and how this pretends to stop piracy. Now, we both agreed on all points, so this was more like an exchange of statements, but what I want to get out on this little post is that there is a reason to piracy.

Ever wondered why it happens?

It is a very important question. Companies have been thinking for years how to stop piracy; countries have tried to generate the most impossible laws to stop it and, up to now, no adequate solution has been found. And somehow, all pretend that the problem lies on a lazy and greedy consumer base that prefers cheap over original. Now, that last statement is partly true.

Take for example the PS Vita, the newest on handheld console gaming. Their idea to stop piracy was to create a special memory card with some special speed when reading, or something like that, to avoid the use of it on other systems. Now this all comes at the cost of dozens of dollars… only for the bare minimum of memories, the 4gb version (retail price of an equivalent SD card you use in your camera:not more than two dollars); this all instead of using regular technology. “Oh well!” you might think “different format means harder piracy”. No. It isn’t. All is a matter of time and some other company will provide you the tools to make piracy; they will produce a way to connect the new memory to the PC, innocently (since players want that connection) and let the stealing begin! Or someone will just come up with a good hack. Defeating piracy by creating an expensive product… Does that not sound moronic?

Now, most of this comes from an old video of AlphaOmegaSin, whose ranting abilities you might love as long as you can take a hundred bad words. But he also says something that really hits the nail on the problem of program theft: we are on a recession, we have less money. Now, that applies mostly to rich countries by the way. They do not win as much money as before, but let us face it: we want entertainment nonetheless. So the next best thing is piracy.

I come from a country where this phenomenon is more than usual. Now, my country is not one of the richest ones (neither the poorest), but here we barely make half the income US Americans make. Now make a comparison and start complaining about your recession again. Here we barely can afford original games, CDs or movies. But then again, it is our right to be able to entertain ourselves. So if we can’t buy the newest CD of band Zxcvbnm, what is left over for us? Download it. Surely a good torrent site has it already.

Now, don’t get me wrong here, I love buying the stuff original. But take into consideration that I am not one of the poorest of my country, although I still have to fight for my income. But still, my stubbornness has permitted me to keep over 200 CDs in original format. Also, I buy the games I play legally. Still, it leaves me with not much left to spend on. I lived for a long time with a family, extremely poor. They had two kids only and still they wanted to enjoy the newest movies. The only solution: buying them pirated. I am very sorry, I can justify them in this case. It is either this or only watch one movie each two months.

I think it is extremely important to understand that the only way to avoid (but not stop, mind you) piracy, is to get affordable prices for the people. The companies tend to overprice a lot, and this makes us think that our money is not worth the spending in originals. Now, as you see, the profits of these companies lower because they themselves provoke it with their high pricing. This is pretty sad if you think about it. Just because they do not want to go down a bit they lose a lot of customers. Or maybe the governments should help them by helping the worker earn a bit more of money. In any case, consuming is pretty difficult when you can barely buy much or anything with the few cents you win by working hard every day. And we are not ready to give up our right to relax from time to time… much less if you throw us the need for those products with your aggressive advertising. In other words, we are set expectations that do not precisely concur with what the real life provides.

So there it is. I think piracy is here to stay, and it has always existed. But we can lower it by making products more accessible to people. I understand the need of profit, but not the greedy hoarding of as much money as ever possible. And believe me, more accesibel prices can open markets in many other countries, bringing in even more potential customers!

This week I decided to go a little farther back in time into the early 90, where the console wars had achieved the whooping number 16! Yes, it was the age of the Super Nintento and the competitor, Sega. In the year of 1991 (1992 in the U.S.) Capcom published the fourth installment to the already famous Castlevania series, trying to return a but to the original gameplay of the first one, with the respective changes of game-mechanics. It sold pretty well, and as far as I remember, I enjoyed the game very much.

In 2011 very short lived series (at least up to now) was released by a gamer called Egoraptor. Sequelitis pretended to review old games and how they compared to their further developments, discovering how important game mechanics can be by influencing us on how we play games today. Of special interest today is the review on this game:

After seeing this short explanation I decided to begin playing again those good ol’ Castlevania games, to make a comparison. Now granted, I have never played the 2nd and the 3rd installment of the series, so I can’t say much about how I feel about them. But I relieved many memories with the other two, the first one for the NES system and the first one for the SNES.

As a good gamer I decided that Egoraptor’s interesting point of view would not cloud my way of experiencing the games. He claimed in the video that the SNES version, although great, turned out to be an ungraceful sequel; the inclusion of the classical weapons that supported you (the flask, the knife, the cross, etc.) were not necessary, since the hyper functional whip made them useless. Also, the autor regrets that the necessity of going back to the source materials did not permit the designers to expand the only weapon that mattered: the classical whip. See for yourself on the video above!

This clearly left a little debate going on, and I was highly interested. Recently I got ahold of a copy of the game Super Castlevania 4 and, after a challenge I received from a friend (of which I will talk about in a further post) I decided to compare Egoraptor’s note with mine.

On my side, I have to say that I partly agree with that proposition. It is true that you use the weapons only in certain occasions, since whipping tends to give better results. But when playing the original Castlevania on the NES, I discovered that I used the weapons slightly more; mostly on bosses. There are some areas in the SNES version that are extremely facilitated by the use of the weapons. Take for example world VII, in which there are an of spike deathtraps that kill you in just a slight touch. Some of those spikes are positioned in incredibly sensitive areas, making it difficult sometimes to just jump over. For example, at the end of the first part of the level we have a skeleton spitfire thingy across a slime pit while some spikes move up and down in the middle. Using the whip I have to find there the EXACT spot to stand so you can whip the skeleton dragon thingy without being instantly killed by the up-and-down moving spikes… sounds easy, but there were some moments I had gone one pixel too far… and I had to restart the level (honestly, it is not much distance, but repeating that part multiple times can be a bit frustrating). After some attempts, most of them a success, but still with a lot of defeats, I decided to explore a bit more and found an axe not for away from there. This weapon helped me to stand anywhere on the platform I wanted and still kill the skeleton thingy, not fearing the spikes anymore.

There are many parts like that, in which the weapon was not necessary, but it helped. This one is the fresher experience in my mind. So it turns out that the weapons are a good compliment to the game (all but the knife). I even beat Dracula by using the long-range cross to hit his face in his first phase. But if there is a truth in Egoraptor’s words, it is the whip mechanics.

I kinda feel that the game went too traditional… the only real new mechanic was the “hanging and swinging on the rings” feature, which is in itself quite good, but I fell not enough. Someone commented in the video that he did not go far enough in the game to be able to say that. Now that I have finished it, I have to say that I do not agree totally with the commenter: there is not much to do with the whip.

I feel that a great opportunity was missed here, since the new ranges of the whip where not totally exploited. Sure, you can whip up to avoid some enemies beforehand, but I would have loved a few new uses: switches or, as presented in the video, maybe a line on which you have to go up and down to avoid obstacles. Nothing too fancy though.

I even though I disagree with the AVGN when he says that Super Castlevania 4 is the best game of the series, I still think this is one of the best. It is a straightforward platformer, and only some candles feel like unnecessary, but from there on every element plays its role on defeating the evil forces of Dracula. Even though the missing mechanics are fault of an attempt to return to the original, they are not sorely missed; the game works perfectly fine as it is. I am still and I will always be a big fan of the original Castlevania though, since it was exciting to play, extremely hard and, antagonizing the AVGN again, the controls were perfectly frustrating… making you plan each movement more carefully than just running ahead.

Well, there are some news on the interned that quite disturb be. There seems to be a new TV show coming out, called “Beware of the Batman, with an interesting take on the villians. Fist I heard of it was with Alphaomegasin, who really went, as always on a rampage on this. I can quite understand that and I do recommend to watch the video. His main point is easy: Batman is defined by his iconic villians, loke the Joker or Two-Face (my personal favourite). On the other hand, there is another interesting response with a good point coming from another viewer, a video I do recommend to see, no matter if you like his point of view or not. This one basically boils down to the idea that the villians of Batman are overdone.

As a big time fan of Batman since my childhood, I thought I’d chip in with my own point fo view. Since I like to consiliate the ideas, I thought I would do it the most civil way possible.

Yes, the villians are overdone. We have seens tons of renditions of the joker, one darker than the other. Each one has, in my point of view, and interesting take on that character, although there are other renditions of other villians, such as the penguin and other. To be honest, I never get tired of those new ways to act each character. I definetly think that Jack Nicholson’s Joker is charming, while the one from the Dark Knight is, although a bit off of what I imagine of the Joker, a totally demented and intriguing character.

If the villians are overdone, so is Batman. Come on guys, how many years do we have to listen to this caped crusader wail on his dead parents? I really think that, if one side is overdone, so is the other. In other words I can only find to options: either you do no series at all, or you just have to include the whole package!

Another point that drives my argument is that I love the idea of new characters or maybe those you never heard of. There is great potential in rediscovering some of them and giving them a greater importance than up to now. But I also want to see a new Joker and a new Two-Face! In other words, I think it is time for other villians to raise and shine, but not forgetting what is the real backbone of our mad knight!

Possible solution? Why simply not make the series around the new villians while making a few chapters with the old ones. Imagine a series like the original animated series (the best ever!) but instead of a ton of Joker chapters and only three unkonwn villian chapters, make it the other way around? In other words, the Joker would only appear in a few chapters. This will benefit the series on the following two ways: first, you will get the new faces out without forgetting the main cast and, most importantly and second, making the appearance of the Penguin even more special, since you won’t be seeng his face all the time!

I think it is very important to move away form the old characters, but you can not simply move away from them. I am really in for the idea of seeing the enemies only a hardcore comic fan like me may recognize, but I would still love to hear that dreaded laughter that will remind you the madness that fills Gotham every night while the dark knoght punches his theet out!

As a first real post I thought it would be appropriate to start off with this little series I have planned. It has no schedule to follow, but every now and then an article under that name may appear again. In this series I will compare different aspects of the Fantasy genre, including a bit of horror and sci-fi, focusing more on books and movies, but also including any other media, like games, role-playing and much more. The idea is to give my two cents on different topics that are interesting in this bountiful genre that so many share nowadays. In this occasion, I will start with the most obvious part: the ending.

Wait… what???

Part I

Introduction: setting expectations in a story arc.

When I am confronted about the Harry Potter franchise, that finally is out of the hype it had during the movies, many people wondered why I had never watched the movies until the seventh part II (yup, division makes it look weird). To be honest, I loved the books and all, but after the third part played on the cinema, I lost all interest. But then came the true disaster that smashed any chance that I would watch the other 5 movies: the last book. When I tell people about my distaste of that final chapter in the Harry Potter saga, I usually get negative looks and the basic and most obvious question: why?

“I don’t like the ending” and “I think it was too shallow” is my usual response, which follows a huge explanation on how I view the fantasy genre and its limits. Don’t get me wrong. Many think I am a too exquisite reader and that I expect something similar to one of the greatest sagas up to now when it comes to fictional world creation: The Lord of the Rings. Actually, the answer to my disliking is not this. It would be too simplistic for me to expect for every writer to live up to the likes of J.R.R. Tolkien or even, in our days, G.R.R. Martin. Besides, I myself like to read a lot of novels I like to label “cheap fantasy”, since the stories may not be profound, but they manage to entertain me and to satisfy my need of fantastical conflicts between mythic and faeric creatures (such as the Warhammer 40K novels and the Dragonlance series)

The root of the discomfort lies within the expectations you have towards a story arc. Especially now that many of the writers tend to write long tales and in many tomes, this can be an issue. Nowadays the descriptions are ample and seem almost never to end. This creates two dangers: either you bore your public and create a ton of plot holes or, in maybe the strangest scenario, you do not live up to the expectations of the reader… and thus ruin the story in the worst moment possible: the end.

The importance of the ending… and they lived happily ever after!

The reason I did shun the Harry Potter franchise was precisely this. The ending was terribly unsatisfactory. Don’t get me wrong, I still like the first 6 books… it is just the last one I can’t quite grasp as part of the whole. As an example, let us try a little experiment. I hope most of you are familiar with the classic, The Lord of the Rings, written by Tolkien and published between the years 1954 and 1955. Although not an immediate success, the book helped define the way modern fantasy is written and told. The interesting part here is that, while the first two books focus totally on the destruction of the One Ring, the third one only dedicates half of its pages to that purpose… the other half is about the return trip of the hobbits to their homes and the last trip Frodo and Bilbo take to the Undying Lands with the Elves. We even get to read about a revolution in Hobbiton and the death of Saruman who, according to the book, escaped from Isengard and wandered north to join a band of outlaws that had control of many parts of the halfling’s lands.

Let us pretend that part of the book did not exist. As a matter of a fact, let us say what a person that did not read the story would think right now: this last part is unnecessary and it does not fit the tale told so far. Why, even the movies did not include this part in its entirety!

This supposition means that we are facing the following situation: Frodo finally drops the Ring (with a little help, of course), is saved by Gandalf and everyone goes back to his own corner of Middle-Earth while Aragorn assumes his position as the rightful king of Gondor. Literally we have a proverbial “and they lived happily ever after” ending, which is satisfactory, since everyone got what they wanted. Tolkien could have chosen to stop writing that moment, still he persisted on writing and expanding on the consequences of what is known as the War of the Ring.

First off we have Frodo, the bearer of the Ring. In his travels he was literally stabbed by strange creatures (one of them being nothing less than a Ringwratih), he almost lost sanity a few times, suffered hunger, thirst, poisoning and even lost a finger in a fistfight (you know what I mean!). This whole situation must have left a terrible mark on him as a halfling. If the story would have ended with the “good ending”, all this suffering would have left a small impression. After all, he was allowed through the sacrifice to live on. But that would have made him a mediocre character. Instead the whole experience swells inside of him. In the book he becomes a leader, a person sure of himself, but he also acquires a wisdom beyond any hobbit in the Shire. On the negative side he grows weary: he is not part of his own world anymore, and the only solution to this problem is leaving Middle-Earth, as one of those fantastical creatures that are dying at the dawn of the fourth age.

Suddenly, you start to wonder if that sacrifice was worth the effort. He saved a world, but he is not the proverbial hero that will be praised for the rest of his life. And, above all, the experience leaves traces in his psychology, giving us a much more fleshed out character than we could have imagined. The Lord of the Rings has a happy ending… but it is not for all, or at least not as some people would expect it. I would even call this part of the story the real closure to the Ring; with the last vestige of its existence gone (Frodo and Bilbo), there is no more influence of it.

Second we have the Saruman problem. The movies, despite being a great adaptation (except for Faramir!!!), do the mistake of mentioning a few things despite the holes it leaves in the consistency, but not the plot. We see in the extended edition that Saruman has some leaves from one of the Farthings in Hobbinton… but no one explains why. While this may be overlooked by many moviegoers, the fans of the books most surely noticed the absence of the explanation of the existence of the leaf in Isengard. Worse yet, Saruman AND Grima are shot down by Legolas, thus eliminating any hope of explaining the apparition Merry and Pippin enjoy while waiting for Aragorn and friends. In the book, we discover that Saruman, thanks to Gandalf’s investigations, has infiltrated the Shire, where he built a small army of outlaws and also made a great deal of wealth by selling the leaf and other products the Shire had to offer, even the workforce of the Hobbits. Saruman here appears not as a person frustrated on just bending the Horselords into sumission, but also as a cunning and planning man, who had the vision to try to enslave all of Middle-Earth. The Shire seems to be his “Phase Two” in his plan. Also, his death comes not by the righteous, but it is brought by his own man, Wormtounge, who after being “forced” to eat a hobbit and admit it publicly turns on his own boss and kills him. This leads to two conclusions: that evils turns on itself and that epic scene where the spirit of Saruman can not return to the west as it is blown away by a gust of wind.

This is maybe the strongest missing scene regarding Saruman’s death. Rememeber that Gandalf, as a fellow mage and spirit of the white wizard, returns to Middle Earth after defeating the Balrog and dying. In the movie Saruman… just *thunks* against a spike on a wheel… (whoopie…). This death in the book equals Saruman to Gandalf in power, but strongly remarks his fall as a force of good as he is not permitted to go where Gandalf goes after man is left to his own business in the world. It also reinforces the feeling of the magic present in Middle-Earth, of which Saruman was part until his fall.

Finally, but not the least is the Shire. This place, although it seems like secure place, turns out to be overrun by enemies once the hobbits return from their voyage. This, again, reminds us that there are consequences to all that is happening to the world, and even the peace-loving halflings are affected by what happens around them.

The whole last part of the third book fleshes out a world even deeper than imagined. It is clear that the war was not just something bound to the south, but something threatening to cover all of Middle-Earth. And, above all, it tells us that there are consequences. Just because you beat one force of evil it does not mean that all is dead and done… and that makes the story seem whole, not just an unbelievable fairytale. This written part may seem superfluous, but this was a masterstroke by Tolkien. This way, he showed us that all of the world was connected in the War, no matter how and at what moment. And to us it gave us the answer on what happened to the “angelic” force of Saruman the White and the hobbits who had not only achieved their immediate goal, but literally and metaphorically grown as characters.

First conclusion

The topic is far from over. Just for the sake of trying to maintain an already long post short, I will interrupt the analysis here, but we still have to return the Harry Potter issue and to other thoughts I have. For now we have analyzed the importance of making clear that a grand event needs a consequence. I still miss open endings, since they can be a powerful storytelling tool too, as long as they are used correctly. But for now I will live this matter open for the next time I return to this series.

I hope that you have enjoyed this little rant and analysis. Feel free to comment on this if there is something on your mind, but let me remind you that this is not yet done. For the moment I will just say fare well!

As of today, I declare this blog as initiated! To be honest, there will not be a real post during this week, since this post is just informative. The idea here is to state the rules of the blog, if someone in the future wants to know how this works, besides the obvious.

The topics will be varied. As a historian myself I may come to mention a few things, with a special care for the Medieval Ages, which is my speciality: book reviews, little thoughts or even articles I may find on the net will fill this part. The same goes for the other two topics. I read a lot of fantasy books, movies and so on (as I am writing and checking this post for spelling I am watching The Lord of the Rings: The Return of the King), so this will be something else I will write of. As for gaming, I will try to put on a few reviews on old games. As a warning, I am a Nintendo kid, so most reviews and mention will be about those games. Finally, I will try to inlcude other information as the topics come up during the weeks. One tentative topic is a review and opinion on movies on the cinema, if I deem them worthy of a review (good or bad).

The frequency is weekly. First off, because it is easier for me to come up with a new topic on a weekly basis, but also because of work. I may post during the week again, but nothing is sure. The blog should, thus, get at least an weekly update. Most probably I will update every monday night around midnight CST, so it should be readable every tuesday morning.

On the comments. I am open to comments and criticism, what I am not open to is “OMG fag” and “you suck”. Posts like these are going to find a quick way into oblivion. I am happy about comments, since this is not going to be one of the “popular” blogs, but keep them reasonable. Believe me, I accept negative criticism too!

As a final note, the posts are only about my two cents. I am no authority on each thing (maybe History a bit), nor do I pretend to be it. I just thought that I can give my own particular point of view on some topics around fantasy, sci-fi and other hobbies. If you don’t like my point of view, tell me why! I am open to learn new things, and I am always happy to see that a community this ample is ready to defend what they believe in. Only Wotan may know in his infinite widom what we shall learn anew from each other!

Thus I leave this first post only as a guide. May the upcoming weeks bring more informative posts and I am really hoping you may like it. As for now I bid my farewells.

May they smile upon your way!

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Welcome to a blog of gaming, movies, books and some history. In here I explore the stories that have carried us over decades, yes, even centuries, to what defines us today. I hope you enjoy it and comment, I am always open to respond!
This blog is updated whenever possible, once a week.