Remove grave period in Survival Games.

I understand the need for it in the randomly-generated map survival games, because you need time to go to a position, get your team together, get supplies, ect ect.

In a hunger games fashion, were a group of chests are waiting in the center, the whole point of that initial gathering and scrambling for good loot in the beginning is pretty much taken away with this grace period.

You should feel your adrenaline going when you're running towards the center, grabbing your stuff while watching people around you punch each other, that is what hunger games is all about. Instead, it is only a race to see who can grab items faster and still have time afterwards to either follow someone who didn't pick up a sword or make their way to the next location in a fairly small map with plenty of time.

TL;DR grace period only makes sense for a randomly generated map survival games. Otherwise, the challenge is greatly diminished.

I think the kits with the weapons should be taken away [ ex : The swords, and axes . ] All the other kits can stay, [Enderpearl, potions, etc ] I do agree, it adds more of adrenaline to the game when there is no Grace Period & it does make the game kind of easier, and weaker. I think no Grace Period if we take away the kits with weapons that can create instant damage.

OR

Instead of 20 second Grace Period, we could have kit items only appear after 20 seconds into the game, to take the issue of spawn killing away. So, when the game starts, the people that have selected the kits won't get them until 20 seconds later, giving time for people to gather their items from chests; but still keeping the adrenaline and fun part of the game.

I think the kits with the weapons should be taken away [ ex : The swords, and axes . ] All the other kits can stay, [Enderpearl, potions, etc ] I do agree, it adds more of adrenaline to the game when there is no Grace Period & it does make the game kind of easier, and weaker. I think no Grace Period if we take away the kits with weapons that can create instant damage.

OR

Instead of 20 second Grace Period, we could have kit items only appear after 20 seconds into the game, to take the issue of spawn killing away. So, when the game starts, the people that have selected the kits won't get them until 20 seconds later, giving time for people to gather their items from chests; but still keeping the adrenaline and fun part of the game.

I think the kits with the weapons should be taken away [ ex : The swords, and axes . ] All the other kits can stay, [Enderpearl, potions, etc ] I do agree, it adds more of adrenaline to the game when there is no Grace Period & it does make the game kind of easier, and weaker. I think no Grace Period if we take away the kits with weapons that can create instant damage.

OR

Instead of 20 second Grace Period, we could have kit items only appear after 20 seconds into the game, to take the issue of spawn killing away. So, when the game starts, the people that have selected the kits won't get them until 20 seconds later, giving time for people to gather their items from chests; but still keeping the adrenaline and fun part of the game.

I think the kits with the weapons should be taken away [ ex : The swords, and axes . ] All the other kits can stay, [Enderpearl, potions, etc ] I do agree, it adds more of adrenaline to the game when there is no Grace Period & it does make the game kind of easier, and weaker. I think no Grace Period if we take away the kits with weapons that can create instant damage.

OR

Instead of 20 second Grace Period, we could have kit items only appear after 20 seconds into the game, to take the issue of spawn killing away. So, when the game starts, the people that have selected the kits won't get them until 20 seconds later, giving time for people to gather their items from chests; but still keeping the adrenaline and fun part of the game.

I think the kits with the weapons should be taken away [ ex : The swords, and axes . ] All the other kits can stay, [Enderpearl, potions, etc ] I do agree, it adds more of adrenaline to the game when there is no Grace Period & it does make the game kind of easier, and weaker. I think no Grace Period if we take away the kits with weapons that can create instant damage.

OR

Instead of 20 second Grace Period, we could have kit items only appear after 20 seconds into the game, to take the issue of spawn killing away. So, when the game starts, the people that have selected the kits won't get them until 20 seconds later, giving time for people to gather their items from chests; but still keeping the adrenaline and fun part of the game.