Having played quite a bit of TSG on live and TR, posting a new spec and stat priorization for it:http://wowtal.com/#k....paladin.Ruumif
Reason why taking imp. stun instead of longer Freedom? Games rarely last long (if they do you most likely lost) and most teams at high ratings will spellsteal/purge the freedom off making it useless.
Optional; replace Cleansing Glyph with HoJ glyph.
Stat priorization: int>crit/haste>resi>spirit>rest , reason: games rarely last long and depending on your playstyle you really want those holy shocks to crit / get as many casts as possible with haste.

Having played quite a bit of TSG on live and TR, posting a new spec and stat priorization for it:http://wowtal.com/#k....paladin.RuumifReason why taking imp. stun instead of longer Freedom? Games rarely last long (if they do you most likely lost) and most teams at high ratings will spellsteal/purge the freedom off making it useless.Optional; replace Cleansing Glyph with HoJ glyph.Stat priorization: int>crit/haste>resi>spirit>rest , reason: games rarely last long and depending on your playstyle you really want those holy shocks to crit / get as many casts as possible with haste.

After lot more testing, this spec seems to be the winner:http://wowtal.com/#k....paladin.RuumiHPlease note imp. HoJ glyph. Necessary to get most clever use of your HoJs (which often can lead into a kill). Stat prio pre4.2: int>haste>crit>resi>spirit>restAfter4.2: int>crit>haste>resi>mastery>spirit>rest (if you are playing meleecleaves)