Destiny
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Page 7

The most important thing in all of this is surely the shooting mechanics. If they can retain something close to the fluidity of Halo but expand the physical boundaries of the game then count me in. If, on the other hand, it's the twitchy mess of DUST then really, what's the point?

It was the same with all the console games I've played which have tried to push the player limit and scale, even BF3 was a struggle for me at times which is why I tried to hone my skills as a pilot (with mixed results). I often found the actual art of shooting a mixed bag but that may be my total dislike of the dualshock controller. In Halo, a few laggy games aside, I know it is my own skill, or lack of, that gets me kills or gets me murdered.

@Rich72 well that's one of the key things that remains unsanswered so far isn't it? whther it is truly massive like Planetside - or is instanced in a WoW dungeon style for 4 or 5 friends to play together?

i'd much prefer the latter as you can retain so many more niceties like hit boxes, graphical fidelity, tight - co-ordination, more set pieces...

I was hooked in when I read the part about the behind the scenes matchmaking... I like the idea of having a vast FPS world with some sort of objective, but having other people peel in and out of it in a Journey type fashion.

And then I want to hit the people who say "can its be offline like diablos 3 nows?".