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Hello everyone. This thread is about a project to create a text-based game centered around making animal characters sneeze.

I wrote the original game a while ago, featuring only one animal, a small fox, and several ways of causing sneezes. After joining up with a couple other furry sneeze lovers, the game was expanded and two more foxes were introduced. After all other people who were interested in the project lost interest, the game was left in a WIP state and has been since.

On FS' advice, I have decided to bring the project into the new forum. I'm inviting anyone who would like to participate to work with me on the game.

I'm initially looking for people to bring up ideas and design and write scenarios into the game. Anyone who is good at writing and willing to contribute is very welcome.

I have attached the game in current state to this post, as you can see its gotten a bit overcomplicated in some gameplay aspects and will need to be heavily simplified.

I have no clue how do make this sort of thing, but I love it so so much that if you could teach me how to help you in any fashion, I'd be more than willing to try as best I could. I just love all the scenarios and cute build ups. *sigh*

Finally managed to download this and play around with it. It's really cute, and I would totally be willing to assist with scenarios. Unfortunately I'm on a mac, so tweaks will be difficult. If you could PM me with copies of the text scenes I'd appreciate it.

QB is what it's currently in. If someone knows something a little more friendly, especially with the thought of a Windows interface instead of DOS (He wants to add a map, for example, and other images) then let us know. Right now, the coding of the game is a mess and needs downsized, but it may be rough to do that.

QB is what it's currently in. If someone knows something a little more friendly, especially with the thought of a Windows interface instead of DOS (He wants to add a map, for example, and other images) then let us know.

Interesting thought there, but its in QB for a good reason - QB is the friendliest programming language out there, with a very easy to understand syntax and perfect for beginners so more people can learn it easier than if we used a more complex windows scripting language. Trust me. I have to work with delphi in college. Aside from the simplicity of QB, it would be a big effort to pull all the scenarios out to implement in another language and wasting all the work that went into coding whats already there.

Anyone who wants to be involved please contact me in PM or email and I'll give you my instant messaging details.

Has anyone expressed interest in helping with scripting yet? I know you're working on simplifying it from what it is, but getting a dev-kit type thing ready, like that 'single character package' deal, set up, that'd be pretty helpful for others to get involved.

Hehe, it was a corny plot. He's going to be creating more similar things, with interactive characters. This was a test run and he abandoned the 'game' portion and made it more interactive storytelling. When that one comes out, people will love it.

VinkchenzoTheJackal

Hehe, it was a corny plot. He's going to be creating more similar things, with interactive characters. This was a test run and he abandoned the 'game' portion and made it more interactive storytelling. When that one comes out, people will love it.

I got a plot! Collecting either nosehairs or booger gems for the the nomes (not gnomes, nomes).