Resume

I am a versatile CG artist dedicated to creating high quality art. I work well collaborating in a team, I enjoy mentoring those in need as well as being mentored. I strive to continuously improve my skills and expand my knowledge by embracing constructive feedback. I meet problems head on as well as try to find effective solutions to help future projects. I have a keen eye for form, shape and detail with excellent understanding of human anatomy. I have strong abilities in digital sculpting, modelling and texturing of high and low poly characters.

As a Freelance Character artist I worked with clients to bring their 2D concepts to a High 3D Standard. Areas I worked on are Modeling,Hi-Res Sculpt,Re-Topology, and Texturing

Games Lab NZ (2011 – 2013)3D Generalist • Character Artist

As a 3D Generalist I helped Games Lab with most 3D assets. I worked with the Animation Supervisor to fully realize the 2D concepts in 3D. I was given the tasks to model, animate, texture, light, and dress scenes. As a Character Artist I worked with the Art Director and Concept Artists to meet and exceed their vision for their 2D designs. I would take the designs and model, sculpt, and texture them. I also was asked to take older models and textures and help bring them into the new pipeline as well as do touch ups to bring the quality up higher.

Cirkus (2010 – 2011)3D Generalist

As a 3D Generalist at Cirkus I helped by taking on the tasks given to me such as taking outsourced assets and optimising and bring them to a more completed product. I helped model, texture, animate, rig, render, and grade projects when the help was needed.