player post test

log

The party was summoned by Biff Blastyear and told to take out the noodle mortar to the west of the bunker. Charles and Mary laid down cover fire while the rest ran out of the gate and managed to crawl their way up the hill inside the mortar’s blind spot. Their grenade surprise was cut short when Steve accidentally pulled the pin too early – the party panicked and scrambled up the hill, only to break out into a gunfight with the mortar crew.

After a short fight the party gained control of the mortar, leaving one surviving enemy to run back and report. With help from Dan’s engineering knowledge the party manages to turn the mortar and fire one round into an enemy formation before they blow up the mortar and return to base.

Mission success! Thanks to our heros, the Noodlebrigade is able to hold their position and the next stage of the attack will begin as planned! Excellent work team.

Hook for session 1!

“Those damn gnocchi are wearing down our shields, sir!” The wiry lieutenant braced against a support pillar as another blast hit the building. “We can’t hold this for much longer!”

“We can, and we will hold, for another five minutes and 23 seconds, lieutenant. And that’s an order.” Biff Blastyear scanned the room around him. The situation was dire. If their feint didn’t succeed the enemy would tear right through the middle of their line. But if he didn’t find help fast, those damn noodles would be the end of him…

It is the planet Noodle. There is a war. With noodles. Can you survive?

Current campaign plans:

Players can vote on which side the party joins, but all players must start on the same side.