Secret Medal ????? Points

Secret Medal ????? Points

Author Comments

...of 13 linear levels.

Happy Robot Day 2014!

Thanks for the front page, Newgrounds! It really means a lot! :)

UPDATE! Now you can reset the whole game by pressing R!
UPDATE! Now you can see some important stats while paused!
UPDATE! Silent Synapse Spot the Differences Edition!
The levels have been rearranged to be more approachable. Can you find all of the differences?
UPDATE! Now the final level is even easier!

STRETCH GOAL!
When this game hits 20000 views, I will add DUBSTEP! NO SILENCE FOR YOU!
UPDATE! The play count facing me has surpassed 20000 views! You can mute the dubstep with M! Or turn it back on too...

Reviews

The game is not insanely hard, it is manageable, I only hate you a bit because of the level in which there is a completely dark corridor and that slowly moving red block, it is constantly ruining my attempts to get the Touhou medal ;-) I also wonder what are some of the secret medals about, like Aint Portal or Wall Simulator. For others - I got some ideas that need checking.
There is also one thing that made me take a whole star from the game: the controls.
I'd like to ask why are you discriminating people that prefer arrow keys for movement? ;-) The same is about your - great ones - Strawberry games (waiting for more of them).
Back to controls issue: with the arrow keys I would probably earned more of the medals already, because my right hand+arrows=power ;-) But my right hand hates wasd and my left hand with that controls is not that good as my right hand with arrows. I also completely don't understand why many developers think that if somebody is a right-hander then should like the wasd more. I personally hate this scheme.
Concluding: make changes so the player could choose which control scheme wants to use :-)

I am glad you enjoyed the music joke. I really honestly wanted the game to be silent, but when enough people demanded music, they got what they wanted. ;)

If you wouldn't mind sending me a PM explaining what about the game play you don't like, I would very much appreciate that. This is my most popular game, so anywhere I could make improvements would be awesome to know. :)

I feel generous here, I think your emotional so beware honesty.
o,5? 1? w.e 1.
Music is innapropriate for the game.
Mouse controls would of been better as an added option.
There is no intelectual challenge, maybe if I was dumb enough.
The most difficult thing is avoiding stuff.
The game is almost devoid of purpose.
The resolution scaled, good.

This is the first that anyone has brought up mouse controls. What would they add to the game, and how would you implement them?

There are lots of different intelligences, one of them may even involve not dying 20 or so times on the windmill and treadmill levels. If you want mouse controls because you would like to speed past the obstacles instead of figuring out the pattern, this just isn't the game for you. However, there are plenty of classic mouse avoiders on NG! :)

The purpose of the game is to challenge yourself and burn about five to ten minutes of spare time.

Side note: "Beware honesty?" What is that even supposed to mean? Honest reviews are the only helpful kind, but sometimes they need a bit more detail to be useful.

Very clever. The levels are variations on a theme, but the visual tricks and figuring out how each level worked made me a little giddy. This is the kind of game that really stands out to me. Well done, and hopefully more levels will be forthcoming.

Thanks for the kind words. I am glad that you enjoyed figuring out the levels. I had fun designing them. :)
If you have any favorite parts you would like to see expanded upon, feel free to message me. Some more in-depth information would be great so I can make even more fun puzzles and levels.