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48 Responses

Hey, so I downloaded the plugin and followed the directions to the best of my understanding, and the sprites do show up, but
when my actors go to attack, the enemy actor turns their back to the player actors and stays that way and I don’t know how to fix it.

“You will notice that I don’t actually talk about the sv_enemies folder. This is because the image used here will be ignored during the game.” this description may be a bit missleading, you need to have any image selected from the sv enemies folder but it gets replaced by the sprite due to the note command. the image of the sprite you see in the guide, were the enemy is defined, does not appear when you follow those steps.

I really wish I didn’t have to bother you. But can I get a video just to see what you did? I downloaded your plugins and did everything as told, but nothing really shows up. Yanfly always gives me an issue with the height being undefined and you’re honestly the last leg I have to stand on. Much appreciated if you actually give a tutorial step-by-step. ^^

Hi. I just want to say that this is the freaking, best plugin that I have found so far. One of my biggest problems up to this point is
that I can’t draw but like having unique characters, including enemies. Now I can just use the built in character generator to create
my own villains. Thank you so much!

Hello, I know I am very late to ask but how can I fix the ‘TypeError: undefined is not a function’. I first read all the comments and tried the possible fixes but I get the error again and again. The error occur during playtests when I place a battle proccessing. I don’t get the error when I use “Battle Test” in the Database. Sorry for any wrong grammar…

Just took another look, and that did prove true. I ensured that an enemy using a side view actor sprite would be casting a spell by only the only skill as setting a magic attack, and the motion works like normal. I also tested special conditions on enemy skills. Everything works like normal until you add special conditions to a skill on the enemy page. If an enemy has a skill set with a condition other than always, the enemy’s side view actor sprite locks up.

I’ve noticed that as soon as the battle command window opens, the enemies using side-view actor sprites completely freeze in the “wait” (as it’s called in rpg_sprites) motion. I also noticed that if you transform an enemy before the battle command window opens (Turn 0), the transformation works perfectly.

So i might just be being plain Dumb but i have entered the code for this as you have shown on the site in the notes tab, only difference is used my characters name (also what i saved is SV actor as) instead of the actor2_2 like you have on yours and it does not seem to be showing up. do you have an idea as to what i am doing wrong?

TypeError: undefined is not a function
at Sprite_EnemyActor.Sprite_Battler.updateSelectionEffect (file:///C:/Users/Foxii/Documents/Games/Project1/js/plugins/YEP_CoreEngine.js:880:44)
at Sprite_EnemyActor.Sprite_Battler.update (file:///C:/Users/Foxii/Documents/Games/Project1/js/rpg_sprites.js:496:14)
at Sprite_EnemyActor.Sprite_Battler.update (file:///C:/Users/Foxii/Documents/Games/Project1/js/plugins/YEP_BattleEngineCore.js:2193:38)
at Sprite_EnemyActor.Sprite_Battler.update (file:///C:/Users/Foxii/Documents/Games/Project1/js/plugins/YEP_X_BattleSysCTB.js:1932:38)
at Sprite_EnemyActor.Sprite_Battler.update (file:///C:/Users/Foxii/Documents/Games/Project1/js/plugins/YEP_X_ActSeqPack2.js:1080:39)
at Sprite_EnemyActor.Sprite_Actor.update (file:///C:/Users/Foxii/Documents/Games/Project1/js/rpg_sprites.js:736:37)
at file:///C:/Users/Foxii/Documents/Games/Project1/js/rpg_core.js:3290:19
at Array.forEach (native)
at Sprite_Enemy.Sprite.update (file:///C:/Users/Foxii/Documents/Games/Project1/js/rpg_core.js:3288:19)
at Sprite_Enemy.Sprite_Base.update (file:///C:/Users/Foxii/Documents/Games/Project1/js/rpg_sprites.js:25:29)
at Sprite_Enemy.Sprite_Battler.update (file:///C:/Users/Foxii/Documents/Games/Project1/js/rpg_sprites.js:491:34)
at Sprite_Enemy.Sprite_Battler.update (file:///C:/Users/Foxii/Documents/Games/Project1/js/plugins/YEP_BattleEngineCore.js:2193:38)

Can I get anyone that’s having undefined method error issues to press F8 before battle to open the console and then take a screenshot of the error? It should show a bunch of red lines detailing where it crashed.

Hey there, I love all of your plugins but I’ve come across a problem with this one. I’ve done everything you say to do and it all works perfectly in the game right up until I try to attack them, then I get a “TypeError: undefined is not a function” message across my screen.

I can do everything else that doesn’t involve me targeting them (eg: casting spells on my own party) and they will also fight on their turn like the plugin allows but the moment I click attack and try to attack them, that error pops up and stops the game.

Hi I’m having an issue with this plugin…for some reason every time an enemy goes to attack i get a type error saying “undefined is not a function”. I have followed all of your instructions so i don’t know what the problem is…if you could help that would be amazing.

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