Your Suggestions - 2

Can we have it so that league help is automatically turned on for everyone, but marshals/captains can manually turn it off. Its a good "punishment' that can be used for members who maybe mouth off at a member, overtake DE, or raid an ally.

I decided to share with you my suggestions regarding a few aspects of the game.

Resources:

This point is clear: if a game has resources, all of them should be “farmable” by all types of players. It is good that there are sapphire hamlets, but why are there no soulstone or scull rune hamlets? Both soulstones and scull runes have a far less implementation than sapphires, yet the later can be gathered, which is not possible with soulstones and scull runes. Strange… Therefore I recommend to create soulstone and scull rune hamlets. The harvest speed of soulstones can be equal to sapphires. As for scull runes… Well, they can be made farmable only with “Dominion” level 20 and, let’s say, only 2 per hour.

Graphics:

1. I think that there will be much more people playing the game (and more potential clients for Plarium), if they have a chance to customize not only the castle’s skin, but the internal look too. For example, if I change the skin of my castle to Teer Hael, I would also like to change the internal look to a more “elvish” one – greener landscape, more water and the buildings should look more like in stuff like that (instead of the annoying standard look).

2. Currently the castle’s interface is too boring. Add some citizens. I would even buy them for sapphires, just to enjoy watching them walking around, stopping near the buildings, admiring them, talking to each other or doing something else. I even think that this is one of the reasons, why people leave the game. There are many other competing projects and some of them have a much better look than Stormfall. If nothing changes with the graphics and animation, there will soon be no warriors left to stand against Balur.

Most likely the moderators of this forum will tell me that this idea will not be implemented as it “requires much work to be done”, “cannot be implemented because of technical reasons” or something else. Guys, I’m pretty sure that there will be some challenges, but this feature does not change in any way the game balance (as we are talking only about graphics). Yes, it requires some work to do, but I am pretty sure that for your work you are paid in dollars/euro or whatever other currency and not sapphires, so don’t be lazy. Otherwise, your current players will sooner or later find other projects, which will meet their demands in a better way. Don’t search for excuses – search for solutions.

Advisor reports.

1. Whenever we send out a group of spies, we pursue certain goals. We either want to find an army to attack (in order to earn tournament points, for example) or to get as much resources as possible. In the first case those reports, where our target has no army are useless to us. In the second case those reports where our enemy has less then 50k (or any other amount) resources are useless too. Therefore, new report filters for spying missions should be created. They can look this way:

a) “Do not show spying reports, when the enemy has zero forces”

b) “Do not show spying reports, when the enemy has less then …. Total resources”

Dragon.

I have been playing the game for already 2 month, but still did not understand the meaning of “Dragon/Lost Art Discovery Speed”. Let’s suggest that your Lost Art Discovery Speed is 25% and you want to research a Lost Art, which will require your sage to read a book for 4 days. You smack your dragon, it wakes up and your sage now needs only 3 days to study (nice motivation, by the way). Though 3 hours later you dragon falls asleep and your sage says “what a relief” – and the timer is back to 4 days (or 3 days and 21h). Is this really supposed to work like this? What’s the point? I think it would be good to have the dragon/lost art discovery time been permanently reduced…

Attack on hamlets.

Very simple: when someone attacks our hamlet, we should an incoming attack to have a chance to safe our troops.

No Lost Art secret requirements.

I was very much surprised, when I gathered the necessary resources to upgrade “Dominion” to level 16, but the system told me – “level 56 required to research the lost art”. I double-checked, if this information was shown anywhere in the requirement’s section, but could not find it. There were only the resources needed, but no information about any level requirements. I tried even another thing: purchased some units so that I had less resources than needed for the upgrade and hit the “upgrade” button again. The pop-up window showed me that I need to gather a certain amount of gold, iron and food, but again – nothing about any castle level requirements. Dear Plarium team, please note that this can be treated as cheating , because players do not receive what they want, even though they fulfilled all visible requirements. You should fix it ASAP.

1. Add option in settings to switch off pop up window with offers to buy.

2. Offers are switching automaticly from one to another too fast. It is annoying to start checking one and than to be switched to another while thinking and calculating. Add option for players to decide if they want it to be static or active. I prefer to browse my self by clicking one by one. Few times i got so frustrated with rotation that just decided to not buy a package just in spite.

There is group of people that want to buy and they will buy packages what so ever and other group that don't have money or are waiting for right deal. I am sure that most of players are checking offers anyways so forcing people to watch a rotation block of offers is just making us more nervous. Plarium is making free to play games and as such we understand that you need to make money through selling extras but is it really necessary to bombard us as much as you do now?

How about a couple changes to how we see our leagues beacon defense both in stats and the actual beacon window?

Specifically, I'd like to see a column in stats showing the % of a members defense that they have in the beacons ... i.e. 500k total defense in stats, 250k in beacon ... add another column showing this as a % ... in this case, 50% .. and for it to be sortable as the other columns are also ...

In addition, when in a specific beacon, opposed to seeing the number of units in the beacon, I'd rather see the total defensive strength ... even if it is the baseline defense of the units, it would give us a better barometer of the actual strength of the beacon ...

This could be made available to Marshals only or included with those able to see stats ...

Would like to see similar additions to the fortress but that is less pressing at the moment ...

Thanks :)

Hello! Can you please show on a screenshot where it should be displayed? :)

hi would like to suggest we can rotate are home as i got coffins stuck behind a wall and no way to get at them no room to move wall ether

Hi! Can you please describe your idea more detail?

i think he means to be able to rotate the castle so that we can see all sides of it - or be able to place our walls somewhere so we can get at things easier - i had the same issue and had to delete a piece of my wall in order to move things around and get at them

we spend our saphs on these things we shouldn't have to delete them in order to edit our castles

I see, thanks. We're thinking about adding an option to save decor at some place in Castle in the future.

Can we have it so that league help is automatically turned on for everyone, but marshals/captains can manually turn it off. Its a good "punishment' that can be used for members who maybe mouth off at a member, overtake DE, or raid an ally.

1. Add option in settings to switch off pop up window with offers to buy.

2. Offers are switching automaticly from one to another too fast. It is annoying to start checking one and than to be switched to another while thinking and calculating. Add option for players to decide if they want it to be static or active. I prefer to browse my self by clicking one by one. Few times i got so frustrated with rotation that just decided to not buy a package just in spite.

There is group of people that want to buy and they will buy packages what so ever and other group that don't have money or are waiting for right deal. I am sure that most of players are checking offers anyways so forcing people to watch a rotation block of offers is just making us more nervous. Plarium is making free to play games and as such we understand that you need to make money through selling extras but is it really necessary to bombard us as much as you do now?

How about a couple changes to how we see our leagues beacon defense both in stats and the actual beacon window?

Specifically, I'd like to see a column in stats showing the % of a members defense that they have in the beacons ... i.e. 500k total defense in stats, 250k in beacon ... add another column showing this as a % ... in this case, 50% .. and for it to be sortable as the other columns are also ...

In addition, when in a specific beacon, opposed to seeing the number of units in the beacon, I'd rather see the total defensive strength ... even if it is the baseline defense of the units, it would give us a better barometer of the actual strength of the beacon ...

This could be made available to Marshals only or included with those able to see stats ...

Would like to see similar additions to the fortress but that is less pressing at the moment ...

Thanks :)

Hello! Can you please show on a screenshot where it should be displayed? :)

For the stats section, I personally don't find the "total unit" column very useful so you can either 1) eliminate that column or 2) add another column showing a % of total defense that is in the beacons ... it would go to the right of the "beacon defense" column ...

How about a couple changes to how we see our leagues beacon defense both in stats and the actual beacon window?

Specifically, I'd like to see a column in stats showing the % of a members defense that they have in the beacons ... i.e. 500k total defense in stats, 250k in beacon ... add another column showing this as a % ... in this case, 50% .. and for it to be sortable as the other columns are also ...

In addition, when in a specific beacon, opposed to seeing the number of units in the beacon, I'd rather see the total defensive strength ... even if it is the baseline defense of the units, it would give us a better barometer of the actual strength of the beacon ...

This could be made available to Marshals only or included with those able to see stats ...

Would like to see similar additions to the fortress but that is less pressing at the moment ...

Thanks :)

Hello! Can you please show on a screenshot where it should be displayed? :)

For the specific beacon window, currently we see the total units in the beacon as shown above ... either 1) replace that statistic with a total defense statistic or 2) add another column/area to show the total defense as well as the units in the beacon ...

I decided to share with you my suggestions regarding a few aspects of the game.

Resources:

This point is clear: if a game has resources, all of them should be “farmable” by all types of players. It is good that there are sapphire hamlets, but why are there no soulstone or scull rune hamlets? Both soulstones and scull runes have a far less implementation than sapphires, yet the later can be gathered, which is not possible with soulstones and scull runes. Strange… Therefore I recommend to create soulstone and scull rune hamlets. The harvest speed of soulstones can be equal to sapphires. As for scull runes… Well, they can be made farmable only with “Dominion” level 20 and, let’s say, only 2 per hour.

Graphics:

1. I think that there will be much more people playing the game (and more potential clients for Plarium), if they have a chance to customize not only the castle’s skin, but the internal look too. For example, if I change the skin of my castle to Teer Hael, I would also like to change the internal look to a more “elvish” one – greener landscape, more water and the buildings should look more like in stuff like that (instead of the annoying standard look).

2. Currently the castle’s interface is too boring. Add some citizens. I would even buy them for sapphires, just to enjoy watching them walking around, stopping near the buildings, admiring them, talking to each other or doing something else. I even think that this is one of the reasons, why people leave the game. There are many other competing projects and some of them have a much better look than Stormfall. If nothing changes with the graphics and animation, there will soon be no warriors left to stand against Balur.

Most likely the moderators of this forum will tell me that this idea will not be implemented as it “requires much work to be done”, “cannot be implemented because of technical reasons” or something else. Guys, I’m pretty sure that there will be some challenges, but this feature does not change in any way the game balance (as we are talking only about graphics). Yes, it requires some work to do, but I am pretty sure that for your work you are paid in dollars/euro or whatever other currency and not sapphires, so don’t be lazy. Otherwise, your current players will sooner or later find other projects, which will meet their demands in a better way. Don’t search for excuses – search for solutions.

Advisor reports.

1. Whenever we send out a group of spies, we pursue certain goals. We either want to find an army to attack (in order to earn tournament points, for example) or to get as much resources as possible. In the first case those reports, where our target has no army are useless to us. In the second case those reports where our enemy has less then 50k (or any other amount) resources are useless too. Therefore, new report filters for spying missions should be created. They can look this way:

a) “Do not show spying reports, when the enemy has zero forces”

b) “Do not show spying reports, when the enemy has less then …. Total resources”

Dragon.

I have been playing the game for already 2 month, but still did not understand the meaning of “Dragon/Lost Art Discovery Speed”. Let’s suggest that your Lost Art Discovery Speed is 25% and you want to research a Lost Art, which will require your sage to read a book for 4 days. You smack your dragon, it wakes up and your sage now needs only 3 days to study (nice motivation, by the way). Though 3 hours later you dragon falls asleep and your sage says “what a relief” – and the timer is back to 4 days (or 3 days and 21h). Is this really supposed to work like this? What’s the point? I think it would be good to have the dragon/lost art discovery time been permanently reduced…

Attack on hamlets.

Very simple: when someone attacks our hamlet, we should an incoming attack to have a chance to safe our troops.

No Lost Art secret requirements.

I was very much surprised, when I gathered the necessary resources to upgrade “Dominion” to level 16, but the system told me – “level 56 required to research the lost art”. I double-checked, if this information was shown anywhere in the requirement’s section, but could not find it. There were only the resources needed, but no information about any level requirements. I tried even another thing: purchased some units so that I had less resources than needed for the upgrade and hit the “upgrade” button again. The pop-up window showed me that I need to gather a certain amount of gold, iron and food, but again – nothing about any castle level requirements. Dear Plarium team, please note that this can be treated as cheating , because players do not receive what they want, even though they fulfilled all visible requirements. You should fix it ASAP.

Hello! Thank you for sharing your ideas with us, we’re glad that you like the game! I’ll try to answer your points.

Resources

The matter is that amount of all Resources is balanced. Soulstones and Skull Runes are rare Resources and they were meant to be like that. The reason is that we're striving to maintain the game balance.

Graphics

It is true that implementing your vision at this point would require much work to be done and we’re not planning to change the design of Castles/Skins significantly in the future.

Advisor reports

I don’t understand how it can benefit. If enemy has zero Resources, for example, and you won’t receive a report about it, how it can be helpful?

Dragon

It’s the matter of maths. Let's imagine that you're driving a car. Your final destination is in 200 km from your start point. Your speed is 50 kmph.

So it would take 4 hours to reach destination, right?

But after 1 hour driving you decide to drive 100% faster. Your speed is now 100 kmph for the next hour. If you continued driving with that speed till the end of your route, it would take 2,5 hour in total. Much less than the original 4 hours, right?

But let's imagine that after 1 hour your speed goes back to 50 kmph. And you still have 50 km to go. That's 1 hour more.

So the total time will be 3 hours. Not 4 hours like it would be without that speed bonus.

It works the same with in-game bonuses. Even though the speed will go back to the original value after your bonus expires, it will still give you a significant boost.

Attack on Hamlets

This feature supposed to be highly competitive. And that is the point that player should put enough Defensive troops to defend this Hamlet if he wants to keep collecting Resources.

No Lost Art secret requirements

It supposed to be that way that information is given on each step of gaming.

I don’t understand how it can benefit. If enemy has zero Resources, for example, and you won’t receive a report about it, how it can be helpful?

I will gladly explain it to you. Let's imagine, I find 20 new castles, which I have never attacked before. I sent to each of them spies, because I want to farm resources. After all spies reach their destinations, it turns out, however, that from 20 castles only one has more than 50k resources. So, why do I need to read 20 spying reports, if only 1 of them fits my search criteria? Wouldn't it be better to show me only the single one, which I might find interesting?

Dragon

It’s the matter of maths. Let's imagine that you're driving a car. Your final destination is in 200 km from your start point. Your speed is 50 kmph.

So it would take 4 hours to reach destination, right?

But after 1 hour driving you decide to drive 100% faster. Your speed is now 100 kmph for the next hour. If you continued driving with that speed till the end of your route, it would take 2,5 hour in total. Much less than the original 4 hours, right?

But let's imagine that after 1 hour your speed goes back to 50 kmph. And you still have 50 km to go. That's 1 hour more.

So the total time will be 3 hours. Not 4 hours like it would be without that speed bonus.

It works the same with in-game bonuses. Even though the speed will go back to the original value after your bonus expires, it will still give you a significant boost.

Dear Eugenia, I really like your example, yet the in-game bonus does not work like you said. It works this way: if I drive the first hour with a speed of 50kmph and then increase the speed up to 100kmph, I will really have to drive 2.5h instead of 4h. However, if I decide to change my speed back to 50kmph after driving one hour with 100kmph, I will have to drive another 2.5h - as if I never drew 100kmph! That is the problem. The dragon boost bonus is only helpful, if there is less than 3 hours left till the end of the research/costruction. Otherwise, the timer will be set back to a value, as if the dragon never boosted anything.

Can we have it so that league help is automatically turned on for everyone, but marshals/captains can manually turn it off. Its a good "punishment' that can be used for members who maybe mouth off at a member, overtake DE, or raid an ally.

I'm not sure that many players will support this idea.

I think you would be surprised at how the players view the "punishment" methods for being rude in chat, overtaking DE, or stirring up trouble with another league. More often than not, the other members of the league are not happy with that member, but unfortunately because the ranking system is unusable for beacon leagues.. the best you can demote someone is from soldier to recruit or neophyte (No top leagues use guardian+ ranks unless the players with those ranks use teamspeak/a voice comms system)..

So either derank or take DE away.. as I pointed out.. deranking is somewhat pointless as there isn't much room to work with... that leaves only taking away DE...

What if the player already has his troops darkened... then the only thing left to do is boot the player if they won't listen... Hard to give someone 3 strikes when you only have 1 thing to use.