Honestly, I can't help but feel this must have something to do with SDL being more sensitive to indexed colors... I have indeed confirmed that re-saving statues.png as a standard, RGB color, non-indexed file fixes all the visual issues - the hex bleedthrough and that weird red aura both. This change...

This is almost certainly an unforeseen regression from my refactoring of the game event code in 1.13.10+dev. Another user has reported a similar problem, so now I need to figure out a concrete repro case...

Wesnoth 1.13.11 is now available! This is the tenth development release in the 1.13.x series and third of the 1.14 beta releases! It delivers a huge load of bug fixes, polish, and improvements! If you want to know more about it, check out the forum thread with the list of changes in this version. A...

Wesnoth 1.13.11 (1.14 Beta 3) is out! 1.13.11-1 This is actually another beta release instead of the first of the release candidates as we had hoped. A rather serious issue cropped up in December, and we had to spend quite a while fixing it. We haven't been idle in that time, however! There have be...