After reading this I wondered if this is why we are seeing a massive time of no new content to live.

Is this why we are seeing such ability pruning and a trimming down of in game mechanics (many probably behind the scenes) so that blizzard can put wow to console. With console gaming having only a certain amount of hardware to deal with and only so many buttons to work with could that be why we see some changes to wow as we are seeing?

Do you think this process is why we are seeing such delays in the overall wow game?

Basically what that article is about:
OMG MORE ABILITIES GONE LIKE EVERY EXPAC SINCE WOTLK, CONSOLE VERSION ON THE HORIZON.
OMG DIABLO TO CONSOLES, WOW TO CONSOLE ON THE HORIZON.
OMG LOW SUBS CONSOLE VERSION WILL FIX THAT
OMG TITAN IS NOWHERE CLOSE, THAT MEANS WOW WILL COME TO CONSOLES, RIGHT?!
OMG YOU WOULDN'T BE ABLE TO PLAY THE GAME AS WELL (duuh) SO THEY WOULD HAVE TO SEPARATE PC AND CONSOLE PLAYERS!

More like this:
They want to take away abilities so it's easier for new players and also ge with the times, just compare to games like TERA where you have like 6 abilities you actually use.
Diablo barely makes sense to console, but I believe Sony made some contract with Blizz and that's the only reason for the console version, any such deal about WoW has never been revealed.
Low subs might be true, but they wouldn't waste this much energy, time and money on something that in the end won't pay off because lets face it, WoW on consles would be absolute shit.
How is this even related to WoW on consoles? As I stated before, it would not be because of money so they can keep their employees because they are smarter than to think that it would actually pay off in the end.
And lastly, this is the whole reason to why it wouldn't pay off. The skill-ceiling would be lower and you'd be preforming worse, so they'd have to make a whole now community for the "consoles only" servers(still separated by Asia, Europe and America etc. as always). All while the PC WoW community has been established for almost a decade, and that's the only thing that keeps this outdated game alive. A new community would live for 6 months, a year tops, then they'd grow bored of the game because simply too few players to keep the MMO alive combined with a combat system that just doesn't work on consoles.

Diablo barely makes sense to console, but I believe Sony made some contract with Blizz and that's the only reason for the console version

I agree with everything you posted but I wanted to add to this:

Personally I think it's Blizzard testing the console market. I agree that Blizzard is not tapping that potential, and D3 was the best IP to throw out there with its simple action gameplay, decent Online Multiplayer, and low barrier of entry.

It goes without saying that porting WoW is not the best way to jump into consoles, even with D3 leading the way.

Isnt PSN and Xbox Live networks designed so it can handle only 64 players at once (32 for 360 and PS3)? I think that because of this, no MMO could ever work on console? I could be horribly wrong and go eat a shit tho

"Always an Enhancement shaman, now a casual running in circles in any major city."

What are player on about limited buttons on console pads?
I have been raiding with only WASD, Shift and my mousewheel for buttons and mouse to rotate. Build some macros for gods sake. Let go of this idea that a longer and thicker skillbar makes you a better player.

3. Would console players play with PC players?
If yes, then every console player would be at a HUGE disadvantage in PvE and especially PvP.
If no, then blizzard would have to build an entire multiplayer-network structure just for Console WoW, in every major continent.

4. Adapting the game to the console controllers is just borderline impossible.
Without the mouse and keyboard your number of keybinds has dropped from 50+ to about 10, and the lack of a swift/precise mouse is a horrible loss.

After reading this I wondered if this is why we are seeing a massive time of no new content to live.

Is this why we are seeing such ability pruning and a trimming down of in game mechanics (many probably behind the scenes) so that blizzard can put wow to console. With console gaming having only a certain amount of hardware to deal with and only so many buttons to work with could that be why we see some changes to wow as we are seeing?

Or you know, the other explanation is that it's a long time between content because it always is.

Even if it would happen one day all I hope is they keep the populations separate, but truth be told to make it work the game would have to be so dumbed down it would be worthless to anyone who plays it now.

Even if it would happen one day all I hope is they keep the populations separate, but truth be told to make it work the game would have to be so dumbed down it would be worthless to anyone who plays it now.

They could plug in a keyboard and mouse. The only thing holding the consoles back would be their cpu's. 1.6 ghz is meh but I am pretty sure they can overclock it or increase the power for certain games.