It's the eve of the Clone Wars. You are Adi Gallia, a Jedi Master charged with the task of investigating Separatist actions. Or you are Nym, a Feeorin mercenary. Well, actually, it depends on the level. You can also be two other characters if you're player 2.

This work includes examples of:

All There in the Bonus Level: You need to play the unlockable Bonus Level "Jango Fett" to find out why the eponymous bounty hunter wanted to capture Reti. Reti worked as a mercenary for Race Kartan, a smuggler that Fett took down in a previous mission. The two of them had a run-in when Reti rushed in to defend Race.

And the Adventure Continues: Vana unexpectedly gets a panicked message from Reti, who's apparently on the run from serious trouble. Cue the rest of the Revenants dashing off the save him, their futures uncertain.

Awesome but Impractical: Force shockwave. It takes forever to recharge, and anything you were planning to do with it could be done just as easily with either Force lightning or Force timeslow.

Big Bulky Bomb: The unlockable Advanced version of the Havoc can charge up one called the Plasma Scourge (which was actually a regular feature in the previous Starfighter title).

To a lesser extent, Cruise Missiles, which the Havok also carries.

Black and White Magic: Averted. Force lightning and Force shockwave are dark side powers, but Adi doesn't mind using them.

Kill Sat: The Orbital Cannons. Two of these have to be destroyed during the assault on Nod Kartha, to allow the Kethor to take down the shields blocking access to the planet. Nym's forces later salvage one and mount it on Lok's moon to aid in retaking his old base.

Lead The Target: In the training mission, Saesee Tiin teaches this and other basic fighter combat principles.

Palette Swap: The Mercs in the "Jango Fett" bonus level are recycled from the first Starfighter game, all the way down to the boss, Race Kartan, being a less durable copy of Starfighter's Final Boss.

Ramming Always Works: In the level "Hammer and Anvil", the Kethor sustains crippling damage from one of the Orbital Cannons in the level's opening cutscene. Later, after you take the cannons out, Captain Orsai (after evacuating his crew) steers the doomed ship into one of the main shield generators, destroying it and opening Nod Kartha up to attack.

Shout-Out: Complete the right secondary and hidden objectives, and you can fly an X-wing, a TIE fighter, or the Slave I.

The Dev Team Thinks of Everything: One mission features a Saboath Destroyer launching tugs the player must intercept. You may try to destroy it outright, allowing your own tugs to salvage in peace. Cue another Destroyer warping in while the enemy commander laughs maniacally.

Unskilled, but Strong: The unlockable Saboath Fighter. It has no special weapons or any other fancy tricks, but its regular lasers deal double damage and its shields recharge twice as quickly.

Verb This!: From the third level, after blowing up the second Troop Transport: "Transport this".

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