All News

GAMEPLAY- Added Brewmaster to Captain's Mode- Fixed non-hero units like Spirit Bear breaking smoke of deceit.- Fixed Burning Spear counter being reset by BKB.- Fixed illusions stealing Magic Stick/Wand charges from the owner.- Fixed a new bug with Riki's Blink Strike causing it to not attack right away.- Fixed True Form / Druid Form being cancelled and interruptable.- Fixed attack FoW reveal to happen when an attack fires off, rather than when your animation starts.- Fixed bug that would sometimes cause move commands or abilities to execute at odd times.- Fixed bug where DotaTV director would stop directing in the last minutes of the game.

VISUALS- Heroes will no longer lose their shadows.- Item Icon have been redesigned [We plan to continue update these over the next few weeks, please give us your thoughts in this forum (http://dev.dota2.com/forumdisplay.php?f=353)]

AUDIO-Some heroes will now call out to allies they encounter in the field during the early phases of a game.

UI- New in-game HUD.- Fixed control groups breaking in the case where a hero has unit sharing enabled and another hero tries to control group one of the summons.- Fixed a case where casting an ability to control a unit (ie. Chen's Persuasion), then querying the unit before the ability fired would not end up with the unit in a selected state and the abilities would not be usable.- Fixed damage done to player-controlled units not showing up in the combatlog

BOTS- Bots can call out "top missing!" etc if an opponent goes away during the laning phase.- Bots are now more likely to use the Side Shop. They will hold off purchasing items if they think they'll be able to get them from the Side Shop soon, and are more likely to actually walk there to pick them up.- Bots no longer forget/ignore units that are reincarning.- Bots will now use couriers that are holding their items, even if the courier is currently returning to base.- Bots will only use couriers that are idle in base, so they shouldn't grab couriers as soon as they stop moving in, for example, the secret shop.- When a bot dies, if it had a courier en route, it will send the courier back to base.- Juggernaut is now more likely to use Omnisliash in teamfights, particularly when he thinks he can get all slashes on heroes.- Bots will no longer purchase items during the hero pick phase of the game.- Bots will no longer use any of their abilities on Passive difficulty.- Made Windrunner bot slightly more likely to use Powershot when ganking, and less likely to use Windrun for non-panic retreats.- Fixed bug that, under certain hero combinations, could cause lane selection to thrash.- Improved the Team Roam behavior, they should no longer clump up and get stuck, and should deal with any creeps attacking them.- Increased bot sensitivity to human pings for pushing and defending.- Increased range at which a non-carry bot will defer last-hitting to a carry bot. Non-hard-carries will now also defer to hard carries.

DOTA 2 BOTS- Bots will now use couriers.- While there are any disconnected humans on the opposing team, bots will now select the most appropriate corresponding hero or heroes on their team to go back to the fountain to try to keep teams somewhat balanced.- Bots will no longer forget about heroes they're trying to kill when they go invulnerable.- Changed how bots think about attacking wards/minions, they should behave more reasonably now.- When bots defend a tower, they should now be more aggressive about transitioning into attacking, rather than milling around behind the tower.- Mid bots are now less likely to roam at early levels.- Fixed bug that was causing Zeus to killsteal (too much) with his Ult.- Earthshaker bot will no longer use Echo Slam to kill a lone hero unless that hero is a hard carry.- Earthshaker bot will no longer use Echo Slam on a target that it thinks is about to die anyways.- Windrunner bot will now buy Mekansm rather than Blademail.- Fixed bug that could cause poorly-aimed fissures and powershots.- Windrunner bot will now use Powershot when pushing/defending a lane, and sometimes to harass/last-hit while laning.- Fixed bug where Kunkka bot would freeze when trying to kill a non-hero target.- Fixed bug where Dire bots would respond to pings from spectators.

UI- Illusions now fake display the same crit overhead values as the real hero.- A global message is now displayed when you random a hero.- There is now a 2 second cooldown on unpausing a paused game, to prevent two people trying to pause the game at the same time and accidently unpausing.- Fixed being unable to Glyph while disabled.- Fixed printing the wrong kill message when an illusion kills a tower- Fixed spectator FOW keys broken.- Fixed the courier failing to pick up an item from the stash resulting in the item teleporting to the hero's feet.- Items that are dropped on the ground as a result of a full inventory will now always be usable in item combines, even if they cannot be dropped right next to a hero.- While watching a replay, you can now click on the pips (Hero/Tower Kills) on the XP and Gold panels to jump to 5 seconds before that moment happens.- Fixed team-only chat in games created via private lobbies.

BOTS- Bots will no longer attempt to use a Tango when being attacked or when defending an ally.- Adjusted some numbers to hopefully make it less likely for bots to try to TP out of a gank attempt when they were obviously going to die before it finished.- Fixed bug where Zeus would killsteal when his target thought they were safe, even if they weren't.- Cleaned up sellability of a bunch of bot items, should prevent cases where bots buy recipes for components they've previously sold.- Added additional items in the builds for Sniper and Juggernaut, they should no longer run out of items to buy in long matches.- Fixed bug where bots wouldn't realize that Antimage was a hard carry for lane selection purposes.- Fixed bug where any players in spectate/broadcast slots would prevent bots from picking a hero.- Bots will now wait to activate until all hero picking is completed.- Fixed bug where the matchmaker wouldn't try to match bot difficulties when finding a Coop game.- Fixed bug where bots might still pick up Aegis/Rapier immediately upon them dropping rather than waiting a couple seconds for humans to have a shot at them.- Added generic attack desire bonus to any enemy hero that is currently stunned.

GAMEPLAY- Added Lone Druid!- Fixed small bug in the timing of sequential attacks.- Lifestealer: Fixed being unable to Infest Mud Golems.- Weaver: Fixed Time Lapse interaction with Aegis.- Ancient Apparition: Fixed a bug where Ice Blast could get stuck on the map.- Enabled Lycan in Captain's Mode

UI- The top bar game timer no longer is reset when a game ends.- Heroes in top bar now draw grayscale when dead.- The buyback cooldown time now appears in the gold tooltip.- The buyback cooldown now appears in the form minutes:seconds.

BOTS- Fixed bots being too aggressive about destroying enemy items.- Fixed bug where bots would pick up items like Rapier or Aegis without giving humans a chance at them.- After all humans have picked heroes, the remaining bots will now immediately pick their heroes.- Fixed bug where bots would try to farm the same neutral camp that a human was farming.- Added support for bots buying and placing Observer Wards: . The more of a support a hero is, the more likely they are to buy wards. . If they have a human teammate, they will not purchase enough wards to fully deplete the store. . They will ward the runes, their jungle, and sometimes the enemy jungle (depending on how pushed the lanes are). . They won't go to locations to place wards if they think it's too dangerous.- Fixed bug that would sometimes prevent bots from defending their top/bottom lanes when the tier 3 towers/racks are gone.- Fixed bug where if the incoming threat was small, no one would ever be a selected to defend (typically resulting in no defensive response to creeps).

- Fixed Shapeshift mana cost.- Fixed Lycan's Wolves' armor values.- Fix for illusion Lycans having full death if in wolf form.- Fixed Tranquil Boots visual charges being 3 instead of 4 (actual was still 4).- Fixed the first slash of Omnislash not applying vision properly.- Fixed Lycan having 1 less armor than intended.- Fixed incorrect HP on Lycan Wolves.- Fixed incorrect critical strike values on Lycan Wolves.- Fixed Shapeshift form not increasing armor.- Fixed the radius of Lycan's shapeshifted vision.- Made adjusted vision radii display properly on the client.- Fixed Lycan's Howl to be a global aura.- Fixed crash bug where you could leave the lobby chat channel while in a lobby.- Fixed incorrect player names in the lobby.- Hooked up Lycan's spell cast lines.

UI- Added setting for ambient creatures in the Advanced Video Settings.- Advanced Video Settings is now versioned and will automatically update this release- Undroppable items are no longer put in the stash when near the fountain.- Items will no longer move when they are attempted to be picked up by a unit with a full inventory.- The courier can no longer pick up certain items (Aegies, Rapier).- Hooked up XP graph button.- There is now a different ring effect for the primary unit when you have multiple units selected.- Fixed second courier not being controllable if enabled by a courier- Fixed bug where you could cast your ultimate by pressing either the Ability 4 or Ability 5 keys, on a 4 ability hero.- Added setting to draw hero icons as default in the minimap. Alt will show X's and O's.

BOTS- Increased bot ability usage reaction time by about 50%.- Fixed bug where bots would pick up or destroy teammates' items on the ground.- Increased bot desire to defend their base.- Fixed nasty bug that would often cause bots to idle in their current location when wanting to go defend.- Bots now get an added desire to attack a hero that Bane has Gripped.- Bots no longer random their heroes. They will now try to build a somewhat reasonable team comp based on hero role, stuns, and melee/ranged, and do so over the entire hero selection phase.- Reworked bot lane selection logic. They should be smarter about which lanes they select, and who they pair with.- Changed how human pings affect the bots' desires to push/defend. Should be more consistently powerful now.- Bots in lanes with carries will try to avoid stealing their farm.- Fixed a few cases where bots would oddly try to cast abilities at neutral creeps (such as when pushing or defending a lane).

GAMEPLAY- Added Shadow Demon!- Updated Dota 2 to 6.74 parity (Tournament mode will be updated to this next week)- Fixed Dust of Appearance not affecting magic immune heroes.- Added support for Shared Unit Control.- Added support for Disable Help.- Fixed illusion kill crediting.- Bane: Fixed Nightmare being able to affect magic immune units.- Bounty Hunter: Fixed Jinada proccing on friendly units and towers.- Broodmother: Fixed Insatiable Hunger not being purgable.- Broodmother: Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8)- Pudge: Fixed being unable to hook Nightmared targets.- Silencer: Fixed not gaining int with Last Word when a hero dies to Tornado.- Warlock: Fixed being unable to force staff your Golem.- Fixed Dark Troll Warlord's ensanre not revealing invisible units that are trapped in it.- Fixed a case where using a courier to "Grab All" from the stash would fail to move all items.

UI- Added copy + paste support.- Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys)- Item Auras now show buff icon on the carrier (Basilius, Aquila).- Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined.- Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies.

BOTS- Added a difficulty level setting for coop bot matchmaking- Made bots increasingly bad at last-hitting as you lower difficulty level.- Fixed bug where bots wouldn't command non-illusion minions (ie. Necro guys).- Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby.- Bots now have a moderate aversion to Radiance damage.- Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up.- Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving.- On Easy, bots won't focus on breaking channels with stuns.- On Easy, bots won't try to dodge projectiles.- On Easy, the bots will never push with more than 3 heroes.- On Medium, the bots will never push with more than 4 heroes.- Bots will no longer try to stun to break Windrunner chanelling Power Shot.- Bots now know to try to avoid EMP, Dark Seer's wall, and Chronosphere.- Added a bit of randomness to the Team Roam group-up location so they don't all hump each other.- Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets.- Adjusted how we calculate "too dangerous to TP into", so bots should be less suicidal when TPing in to defend.- When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the "consider going to the side shop to buy a TP" distance.- Fixed bug where bots would path to the wrong location when farming a neutral camp.