Unlockypoo?

I haven't funded any games via Kickstarter. Plenty of books, art projects, and even a friggin bus stop here in town (that was just named one of the top kickstarters of 2012.) No video games. I'm concerned that a lot of the folks trying to make video games are biting off more than they can chew, especially if they're newbies. On the flip side, a lot of industry veteran teams have turned to Kickstarter to fund projects they can't get a big studio to commit to - they're more likely to be the innovators you're thinking of.

What's the latest news on the Ouyo or whatever it's called?

Enough videogames do get their funding via Kickstarter (including an infamous one that was shut down before the goal because it turned out to be basically ********** but yeah, it really depends on their resources. A single person or a small team can pretty easily manage a fairly simple mobile game or browser game. Your genuine $50 game for a PC/console title, or something with online multiplayer, and you really probably need to see a pretty robust team.

The way things are now, even the idea of an industry team of vets funding an MMO through Kickstarter is unlikely... you still need a very large team and a whole lot of money. Not impossible, just requiring a very particular type of game with relatively low development needs most likely. Frankly I'm not sure I'd trust a team of industry vets to make something innovative in the first place. Certainly the odds are that they won't. Young indie blood is what the market craves.

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.