Alas, there's no way I'll have prep done by this weekend. But one of the three pieces of the upcoming scenario (specifically, sirfox's solo mission) firmed up a bit in my head last night and I think it will be a nifty change-of-pace.

In the realm of house rules, I'm thinking about squidging 4E and Saga Edition a little closer to each other, because aside from character creation, they're very similar — or should I say, just different enough to make it a pain to remember which is which. Specifically, here are changes I'm considering:

Diagonal Movement: In 3.x, it's 1.5 squares; in Saga Edition, it's 2 squares; in 4E it's 1/1. MAKE UP YOUR MIND, GUYS! Sheesh. Right now I'm leaning towards going 1/1 for all. Honestly, if they'd just switch to a proper hex grid it wouldn't be a problem, but they're never going to to do that, so we'll just have to put up with square explosions.

Second Wind: I like this being usable once per encounter, instead of once per day. Star Wars particularly has a lack of healing options, which makes for parties of battered heroes running from encounter to encounter. In the movies at least, the heroes stay relatively whole until the very last moment, at which point they get a limb lopped off. So having Second Wind freely available makes sense. I haven't decided about the "below half hit points" requirement or the +2 to defense scores.

"Shift" (a.k.a. 5' Step): I don't know why they pulled this out of Saga only to turn around and put it right back into 4E. I'm puttin' it back in to Saga.

The Noghri are on p. 185 of The Force Unleashed Campaign Guide, buried in text and not listed in any index.

Because, y'know, being able to find information is bad.

Noghri Species Traits

Ability Modifiers +2 Dex, +2 Wis, -4 Cha.Small Size +1 Ref defense, +5 Stealth checks, x¾ carrying capacity.Speed 4 squaresPrimitive Noghri do not gain Weapon Proficiency (pistols, rifles, or heavy weapons) as starting feats at 1st level, even if their class normally grants any of these featsConditional Bonus Feat A Noghri that has a Dex of 13 or higher gains Running Attack as a bonus featScent Within 10 squares, Noghri ignore concealment and cover for the purpose of Perception checks, and they take no penalty for poor visibility when trackingAutomatic Languages Noghri speak Honoghran.

As for the Craft skill, I sympathize with you (that's why I added it back into my Saga conversions), but there are rules for it. Starships of the Galaxy I think? Or possibly Scum and Villainy. I'd have to go searching.

*checks his cope of Force Unleashed* Huh, it's been there all this time I hadn't see it. Thanks. (n)_(n)

I can't brain today, I has the dumb.

Yeah, I have all three books listed. I just enjoyed (even if I never got to use it in Living Force) having the ability to build stuff, especially blasters and droids. I had planned on Art building himself a homemade, vocabulator installed R2 unit, called R2-R0. I'll let you figure out the joke with the droid's name. (n)_(n)