Prince of Persia DLC could equal Fresh Prince prequels/sequels

The game isn’t even out yet and it’s already got us salivating like a wolf with a free pass to the chicken coop so the following could officially send us over the edge.

Gamersyde have a fantastic video up with Ben Mattes from Ubisoft Montreal where he drops some PoP informational bombs that should be of serious interest to fans of the series. (That would be us then).

When discussing the prospect of DLC, Ben tantalises us with the possibility than when they do do downloadable content for the title in the future – it’s going to be big. Dispensing with the usual trinkets and assorted apparel, instead of seeing a “Prince’s magenta head-scarf” priced at â‚¬1.99 we’re more likely to see whole new stories become available with such chapters being sizable enough to qualify as bone fide sequels (or prequels).
“If we’re going to do it, it’s going to be a new story, a new experience, maybe a prequel, maybe a sequel – we’re going to do something that really offers a lot of value for the player.” When might these new chapters be available? “Sometime next year”, Ben claims.

The video interview is intriguing as it also sees Ben spilling some more details about the new game in general. We already spoke about how the Prince’s new moves now somewhat follows the Assassin’s Creed model but it appears more elements from Ubisoft’s Crusade based game have migrated over in the form of exhaustive treasure hunting.Â Â “There are also magical orbs to collect to unlock Elika’s powers,” which, though obviously similar to Altair’s flags in Assassin’s Creed, promise to be much more “fun” in collecting.

In terms of the game’s length, Ben reckons you can run through the story mode “between 12 to 18 hours of straight and narrow game-play”. The more completest of us however could spend from 18 to 24 hours uncovering all of the available content.

Ben also touches upon the game’s backstory mentioning how the adventure is played out against the backdrop of a “celestial war between two sibling deities”. In fact, a content bible was created at the start of the process; much akin to how such films like The Lord of the Rings are developed, and any DLC chapters would delve deeply from this creative lore.

Finally, our favourite quote from the video comes during Ben’s response to the query that the combat might be repetitive. “Having played this game for three years now, I’m not sick of [the] combat, I’m not sick of the acrobatics, I go into a very zen like experience.”