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1 week ago

Viscera Seer
is a staple free sac outlet that this deck is going to want, the scry is honestly gravy.

At quick glance I see some cards that aren't doing much to advance your commander's strategy:
Vizkopa Vampire
is kind of vanilla here,
Doomed Traveler
gives you something upon termination and thus something for you commander to double up on. These are the effects you want to stack in your deck,
Edge of the Divinity
really isn't doing much here as a creature enchantment in a deck where you want your creatures to die probably isn't sticking around and you aren't likely to win with commander damage,
True Conviction
, while a high CMC gives all of your forces [big beater and tiny token alike] a buff.

3 weeks ago

4 weeks ago

In commander, the mana base is usually the thing that costs the most to get right. But it's one of the first things you should address to make any deck better. By mana base, I include things like
Sol Ring
, the signets (such as
Orzhov Signet
),
Chromatic Lantern
, and limit the lands that always enter tapped. Such as
Dragonskull Summit
. Land count of about 36 should work. To start, I'd stick to mainly low cast vampires with good abilities, cards that pump your creatures up, or benefit from them dying.

Commander decks like things that speed up your mana(ramp), draw you cards, recur cards from graveyard, and having removal for threats.

Orzhov Signet occurrence in decks from the last year

Commander / EDH:

All decks: 0.13%

W/B (Orzhov): 2.43%

RBW (Mardu): 0.87%

W/U/B (Esper): 0.73%

BGW (Abzan, Junk): 0.33%

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