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Topic: Smooth combiner tutorial (Read 5722 times)

Before the next part of my dunes tutorial, here is another one that could be useful in some situations (when you have to combine function-generated terrains).First I wanted to put it in the other tutorial, but I realized that it could be better to present it separatly.

My brain just melted. Hopefully I can find the time to understand this in more detail.

One question, can this (or a similar technique be used to "smooth" out other hard transitions? In particular I am thinking of the merge node. When this is set to "Choose by Altitude <highest (raise)/Lowest (cut away)>" it creates very HARD transitions between the two merged terrains. It would be great if these could be smoothed off

One question, can this (or a similar technique be used to "smooth" out other hard transitions? In particular I am thinking of the merge node. When this is set to "Choose by Altitude <highest (raise)/Lowest (cut away)>" it creates very HARD transitions between the two merged terrains. It would be great if these could be smoothed off

I just made a test with two fractal terrains and a merge shader. This time I didn't use the high/low colour options to generate the terrains.But I added a "displacement shader to scalar" to each fractal terrain.Just take a look to the following file, and try to render with the following values for c : 0, 100 and 200.Then tell me if it is what you are looking for.