So, last year I developed this game using opengl 1.1 methods through lwjgl.

When I abandoned the development of the game it looked like this. Since then until today, I did not touch the code, I didn't play the game (so I do not know when this "change" really happened) and today I decided to give the game a try. I run a precompiled jar and it looked like this. I went to eclipse, run the game, and again the same corrupted result. I am using the exact same graphics card I used during the development of the game (AMD Radeon 7700 series), but I have updated the drivers.

Do you believe that the newest driver version may be the problem? What could be the problem here?

Also, I don't know if using the texture dimensions to set the quad will turn out pretty well. Better, replace the player.texture.getTextureWidth and height with fixed values, at least for testing purposes.

Hi, I tried to play, but the car is abnormally speed and controls make me go out of road even with a little button pressed.It seems like the game runs 3 or 4 times faster that it should on my computer.Tested on Windows 7 - JRE7 32bits.

So, I fixed some bugs mostly gui ones but I also added a page where you can see the top 20 highscores.

I was looking for a way to effeciently store the highscores of all players on a database and be able to show them ingame. I really didn't want to create a server just for that purpose. Also, I didn't want to make a direct connection to a database because it would be really easy for someone with a decompiler to grab the db info.

So, I came up with another way that is not that safe but at least the hacker is not able to completely manipulate the database. So the client, establishes a connection with a php page I coded and via the get function in php, the page saves the info in the database. Then, in the highscore page ingame, client grabs the top 20 scores that are echoed on the website using php and prints them.

In order to have your score saved you must have added a username before you start playing, in the main menu, which is saved in a tiny text file in the same directory, so it can remember you each time you decide to play.

I tend to believe that everything works fine now. All natives included, replaced lwjgl files with freshly downloaded ones and replaced the huge .wav files with .ogg. The file is about 9 MB now (from 24MB).

TBH... I was looking at the Exp, and it looks quite boring being a number. Can we change it to something a little bit more visible and entertaining like stars or something. Like...

If they want the number details, then they can just look into the profile. But I feel that it'll make it more interesting if we had a visual icon representation of the experience. It'll also help make experience look more vague, which is good. Hopefully it'll also inspire newbies to stick with the language.

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