Author Comments

Reviews

Rated 3.5 / 5 stars2012-06-29 18:17:21

If you'll excuse the pun, it's a pretty solid game.

The graphics are kind of old-school and actually remind me quite a bit of the original Fallour, and the soundtrack backs up that kind of passing of the old world into nothingness feeling you get from things in the post-apocalyptic genre. The idea of using rust and bolts with the familiar 'Select 1, 2, 3 in order' mechanic was clever and led to a nice experience.

The emphasis of the game seems to be on time trials and on playing against other people through the use of ghost replays, which was pretty okay. I enjoyed it far more for the single player enjoyment, mostly because it's not a True multiplayer experience.

Some of the levels were a little counter-intuitive (though it could just be me being incompetent), and the soundtrack, though it fit the feeling I think you were going for, did get very repetitive after awhile.

Overall, 3/3.5 for making good use of a familiar mechanic, slightly annoying music through the application of time, and the lack of a true multiplayer mode.

Thanks for playing and leaving your in-depth thoughts. I enjoy reading player feedback a lot. I see you typed "Fallour" but I'm guessing you meant "Fallout". I was definitely thinking of that era of Super-VGA games with over saturated texture graphics when I made this game.

Rated 4 / 5 stars2012-06-29 17:16:41

Although the concept is silly, Korrode kept me hooked. I actually ended up beating the entire game. The controls are easy, and the premise of the game makes sense. There wasn't any complicated instructions or heavy reading, just a basic intro that told you what to do - and that concept stayed consistent throughout the entire game.

Great stuff. The only thing I'd like to see more of is levels. Maybe a variation of scenery too. Overall though, the levels had interesting spins and seeing the progression of difficulty was interesting.

Hey, thanks a lot. Cool that you finished. I originally did have 40 levels (instead of the 32 here) but after a few rounds of beta-testing I found players seemed to like playing a few less levels, so I cut out what I felt were the "weakest" ones. Great to hear your thoughts.