It's gone through quite a few changes since last year! With each evolution, the Neon Graveyard gets closer to its final incarnation. One day, this frigid virtual landscape will become a battlefield for ill-equipped robots to battle against waves of villainous robozombies! Neon Graveyard is a demo level for my upcoming wave-survival game. The game is currently running on the Unreal 4 Game Engine.

Meet our principle characters, Toon Terran and Robozombie! Both of them were modeled, UV-ed, and rigged in Maya. Texturing was split between Substance Painter and Photoshop.

The icy rocks were sculpted in ZBrush, meanwhile, the medieval tron-themed castle was modeled in Maya. This level and its characters were created by 3D environment artist Roger Ralphs (aka AHEXADRON).

The latest screenshots from the tron/medieval-themed neon graveyard level I've been working on for school. All assets modeled in Maya & ZBrush, and textured in Substance Painter & Photoshop. Running in Unreal Engine 4.

This is a Final Fantasy Tactics level I recreated for my last midterm at school. All assets were modeled in Autodesk Maya, textured in Adobe Photoshop and Substance Painter, and running in Epic Games' Unreal Engine 4!

​For my last midterm I was tasked with recreating a stage from Final Fantasy Tactics (1997). We were giving the freedom to choose our own visual style for the level. I chose to do a Tron-inspired ice version of the level and I completed the project in about three days.

As an environment artist, I was tasked with recreating a level from Final Fantasy Tactics for my midterm project.The game was build by developer Square (now Square Enix) during the Playstation 1 era in the 1990s.​I modeled the level in Maya and textured it in Substance Painter and Photoshop. It's running in the Unreal 4 Engine.