I noticed it missing, checked equipment and OXPs, then realised I ran trunk. Tried 1.84 and it was there.
So I looked at where it should be drawn, saw a bunch of warnings and a recent change. Tried this and it worked.

I don't know why. Stepping through in the debugger, it goes into OOColor, not NSColor, but afterwards, both arrays show {0,0,0,0}. Even when running debug build, which I guess doesn't optimize it away.

I think your fix is OK and will commit it shortly. As far as I can tell it is the same code behaviour, which is why I asked what was wrong. It is actually quite a bit cleaner than what we had there. Also, please check your PMs in a couple of minutes.

The retricle direction cue indicator should now be back on the Macs. I committed also a few more warning fixes of the same type as those corrected by hoqllnq, so now the reticle should be OK also for targeting wormholes.

Here is another one.
It implements MyOpenGLView::stringToClipboard() for Mac,
so you can get the OXP info URLs from the manager.

Thanks for that. Should there be a check that the string passed to to the method is not nil or it works OK all the same? Unfortunately I cannot test it myself. If it is OK, I will commit this once we have a confirmation.

Quote:

By the way, is this the appropriate place to post these, seeing as it is not a bug report, or is there a 'patch submission'-thread?

The best way to send in patches is to submit them as pull requests on github. You can find information on how to do this here.