It's funny. The left frame the head was raised and I added pixels at the collar. The right one I did the same, but dropped the eyes. I will probably use a different base for the female. Unlikely I'll keep it as is. As for the hair, it would free up a few spots on the palette, but I do think it's worth keeping, unless I can make the body feminine enough without it.

Okay, I preface this with my usual "I'm not a spriter" statement, but I puttered around with the first frame a little on the female wizard. I don't know if this is a viable design idea or not, but I thought maybe making her less bulky all around would bring out a feminine touch. I cut down a bit on the edges of the robe, lowered the hat again, added the hair back on and also thinned the robe collar and bands on the sleeves a bit. Also gave her left arm a little more definition in the sleeve. I think all of these together give her a more feminine appearance, especially standing next to the new, taller male wizard.

Multi-edit: Apparently I was working in a 16 color mode and didn't notice an initial loss of colors. I think I got it all straightened out now.

Holy crap! Almost 4 years since I last uploaded anything.I've been busy in real life. Moving to a new city, new job, have my PC in storage, all that jazz.I've been slowly chipping away at my custom FFT mod, but haven't done much spriting. I have been doing a bit of tinkering with FFVI (PC), so that's taking up a bit of my time, but I figured until there's better ways to mod that version I may as well re-focus on FFT. Quickly finished the Male Wizard with the stripe around his hat. Only took about an hour to finish, just never got around to it. I hope there's no noticeable pixels out of place once it's in motion. This laptop is old and doesn't let me test stuff in game easily.Anyway, here's the edited variant:

Here's a bit of progress on the female version. Nothing too exciting, but I wanted to keep them similar in design and style. I was debating doing more of a FFX-2 style, but that would mean skin tone, so more colours to factor in, plus it would look very different from the male.

Here's some more progress. I've finished the top half of the sheet. So, the walking, hit and KO frames and the corresponding water frames.Next is the 5 attack frames, front and back as well as the duplicate water frames.Once those are done, just a matter of flipping through the frames in Shishi to see how the arms align and if there are pixels that need to be tweaked from frame to frame.EDIT: After a quick check... that last part might take a while. Arms aren't lining up very well. Oh well, after making my Ronin sprite and mistakenly editing an entire TYPE1 sheet and using TYPE2 arms, it's nothing I can't handle.