Screencast: The Conversation Editor

I decided to record a screencast that shows off how the tool works. It’s un-rehearsed and rough around the edges but it’ll give you an idea of how we write the conversations that you play out in sTalk.

@DrDaxxy Both actually. The editor stores what it needs in the database (including co-ordinates in the diagram.) When you click "Test Chat" it compiles it into Ruby code. When someone is playing the game they only ever interact with the Ruby, not the database.