Tag: QFG

Alejandra and I have been quite busy over here at BitCollectors over the last couple of months. We have re-done our website at www.bitcollectors.com, updated our blogs at blog.bitcollectors.com, made several software updates, and even released a couple of new projects. See below for further details on the updates.

I’ve had the code written for a while for a setup project and QFG2 support in my QFG Character Editor but I wanted to finish up support for changing the amount of money the character has before publishing it. Since I haven’t had a chance to make those changes, I figured I should go ahead and just build what I have and share it online.

So here it is, QFG Character Editor v1.5 with support for importing/exporting characters from Quest for Glory 1 and Quest for Glory 2.

I’ve uploaded the C# source code for my Quest for Glory Character Editor. Currently it only supports editing or creating characters from QFG1, but I’m very close to finishing up support for QFG2. It took some work to reverse engineer some of the checksums that are generated, but the support for QFG1 is pretty solid and I’m very happy with the progress I’m making with QFG2 (QFG2 code isn’t yet checked in).

Please let me know if you find any issues or wish to contribute to the code. In particular, I could definitely use some help with support for QFG3 and 4.

I will also be providing an ASP.NET version eventually, so you can make edits or create a new character without ever needing to install anything.

Update (02-14-2013): Updated GitHub URL to new repository name.

Update (05-17-2013): QFG character editor web app is online at: qfg.bitcollectors.com. See blog post about it: here. Also, watch for an update very soon with QFG2 support. The code is checked in to GitHub and works but I’m trying to wrap up a couple other features, such as the ability to edit your gold inventory. I will update the web app and have a setup file available when it’s ready. I will keep you posted!

Update (06.14.2013): QFG2 character support has been added and the setup file is available now. Please see my latest post at: HERE.