Hotfix 24.4.3

Increased the Coolant Raknoids chance to even drop a Mod for 10% to 30%, thus increasing the drop rate of Wise Razor (and all Mods on the enemy). The Drop table site will be updated when office hours resume.

Made a small optimization to multi-core core processing.

Correcciones:

Fixed a major issue with the Vor's Prize entering a soft lock if you hover on the ability videos and hit Continue.

Potential fixes for crashes on very old integrated graphics processors.

Hotfix 24.4.2

Tenno, thank you kindly for your feedback, videos, and reactions so far on last night's Melee changes! We've been live for less than 24 hour with Phase 1 and we're going to start experimenting a little bit with some feedback. Our first experiment has to do with players who are truly committed to 'The Sword Alone'.

Manual blocking/parry has been added when players wield only a Melee weapon in a mission (i.e NO Secondary or Primary equipped). This is possible because in this specific state, the keybindings are free to allow this manual blocking. We do not plan on adding it to any other state yet. The default keybind for this is RMB/Right Mouse Button, as it was in the past.

Controller Changes & Fixes

Melee Channeling can no longer be rebound on Controller due to it completely breaking Melee 2.99997 changes. We apologize for the discomfort this may cause for those who have built their controllers comfortably around a different binding. You can't make an omelette without cracking some eggs!

Fixed a widespread issue where players using Controllers could no longer Aim after the Melee 2.99997 changes. This affected numerous mechanics like Aim Gliding, Melee Channeling, etc.

We’ll be continuing to monitor controller issues as they arise! If you’re still having issues, restoring your Controller bindings to ‘Default’ will help in the meantime. Please let us know of further issues!

Fixed an issue where attempting to reload your Primary/Secondary while in Melee mode would not transition you back to your gun.

Plains of Eidolon Changes & Fixes

Removed Hildryn's Shield-gate mechanic that was applying to Eidolon Lures, resulting in an invulnerability for 3 seconds after their Shields are destroyed before becoming vulnerable again.

Fixes towards Teralyst (and possibly Gantulyst/Hydrolyst) getting stuck in the Plains which caused constant teleporting all over the landscape.

Fixed Hildryn being able to use ziplines (and other context actions) while in Aegis Storm.

Fixed script errors when casting Hildryn’s Balefire.

Cambios:

Improvements towards the Operator curly hair hairlines to show less scalp.

Balanced the Jat Kittag spark FX for less visual noise.

The Rakta Dark Dagger’s innate upgrade on equip is now called Mind Haze.

Operation: Buried Debt Fixes

Clarified and corrected the Buried Debts data-hashes section of the World State Window to read as ‘UNDISCOVERED’ when you haven't scanned any data-hashes yet, instead of ‘SCANNED’.

Updated the Diluted Thermia description to read:

A magma like liquid that is diluted with coolant during the extraction process. Thermia can be found fracturing the surface of the Orb Vallis during thermal flare-ups. Could this be the key to weakening the Exploiter Orb's defenses?

Diluted Thermia now displays as a special pickup in the UI (similar to Argon Crystal, etc).

Amalgam Mods can now be Chat linked and found in the Codex.

Fixed a crash when engaging with a Thermia Fracture.

Fixed Coolant Canisters disappearing if you picked them up too quickly.

HOTDROPPED FIXES

Hotdropped a fixed early this morning that was preventing players from downloading Warframe from the website. If you experienced this issue please try again!

Fixed real money purchased weapons (Prime Access, etc) not coming potatoed (Orokin Catalyst). Missing potatoes have been rectified to affected accounts in either your Inventory or the respective potatoless weapon depending on if you potatoed after the purchase was made.

Correcciones:

Fixed inability to login when playing in Steam Big Picture mode.

Fixed cases of some enemies not attacking in Plains or Orb Vallis.

Fixed a crash that occurred when unzooming or switch weapons during Mining.

Hotfix 24.4.1

Fixed seeing the global community Thermia Fractures progress towards Fracture stability instead of your personal progress if you don't have any progress yet. You should now only see your personal progress in the Navigation Panel.

Fixes towards the Coolant Canister not remaining at the last Thermia Fracture that was sealed if it was very far away.

Fixed random crashes when transitioning to different levels (Orb Vallis to Fortuna, Fortuna to Orbiter, etc).

Fixed a crash when fighting Raknoids in Orb Vallis.

Fixed a crash in the Warframe Abilities screen when viewing one that includes the Ability video.

Fixed a script error that resulted in an inability to continue Mining.

Fixed a UI lockup when following a Chat link to any item with a Sugatra while you have a Zaw equipped.

Fixed UI lockup that would occur if you checked Abilities for an Archwing.

Exodia Contagion now requires you to be Aim Gliding to launch the Infested energy projectile.

Cleaned up grenade sounds across all enemies - Corpus and Grineer now have unique grenade warning beeps and explosions!

Magus Revert now has a 3 second cooldown. This cooldown is a result of macro abuse in conjunction with Magus Lockdown and Madurai Meteoric Dash in order to deal an absurd amount of damage all at once. This change also fixes the issue:

Nova’s Neutron Star Augment has been updated to reflect the following mechanic change:

Null Stars (on recast) are shot to enemies within 30 meters (closer enemies prioritized), on contact they explode for the same area-of-effect they do today. If it can't find any enemies they explode like they do now.

Tweaked Vallis Terra enemy lasers to be thinner/fade near the end, and to be more freezing/snow looking versus electric.

Updated the firing FX of the Opticor.

Optimizations for multi-core processing that were not possible with Windows XP.

The following weapons have had their Foundry Rushing cost changed to balance disproportions between Rushing and Purchasing costs:

Ver lista de Weapons▾▾

VIPER

KRAKEN

ANKYROS

ATTICA

KESTREL

KUNAI

TEKKO

MIRE

TYSIS

SPIRA

LESION

AMPHIS

DUAL SKANA

FURAX

KARAK

PENTA

KOGAKE

HALIKAR

GLAIVE

GRAKATA

HIRUDO

MAGNUS

BO

OBEX

MARELOK

TIPEDO

KARYST

ZHUGE

MACHETE

FERROX

DUAL KERES

Cambios:

Increased the Conservation Tranq Rifle clip size from 1 to 3 tranqs!

Restored the ability of controller players to speak the universal language of Warframe: crouching like a madperson while you're waiting for the slow person to reach the elevator. Also fixed not being able to bullet-jump immediately from a stationary position on controller.

Toned down the controller trigger sensitivity slightly based on player feedback that you would stop aiming/firing with a very small amount of trigger release.

A typical day in the life of Nyx involves Mind Control - grabbing, pumping up, and dominating an enemy. Psychic Bolts - Enfeebling up to 6 enemies - removing up to all of their defenses. Spreading unlimited Chaos within range. And Absorb - defending herself / redirecting all incoming fire in a psychic explosion. We've made the applications of Absorb a little more powerful this Hotfix.

PSYCHIC BOLTS

Adding sounds to Psychic Bolts deactivate hold and end - you can despell this ability by holding '2' by default!

Improved Psychic Bolts disabled FX.

ABSORB

What Nyx can do with her 'Absorb' now allows for more tactical team play / solo play.

A thematic element of 'manipulating others damage' has now been weaved through Nyx's Absorb. Absorb now has 'lingering Absorption' - *Nyx's Absorb now converts a % of the Absorbed Damage into a self Damage buff when the ability ends for a limited time, dispelled on recast. This means as your teammate or enemies power your Absorb, you can tactically break it for damage/range - and/ or a self-damage buff for Nyx imbued by those around you! This synergizes with Mind Control, allowing more powerful victims, as well as allowing more lethality on Nyx's weakened and distracted enemies.

Added +400% Damage cap to Nyx Absorb Damage buff.

Vox Solaris Changes

The following Profit-Taker Bounty rewards have been added to Vox Solaris Offerings for Standing:

Gyromag Systems (1000 Standing)

Atmo Systems (2500 Standing)

Repeller Systems (5000 Standing)

K-Drive Race Change

Increased the Standing gains from K-Drive races from 50 to 100 per gate:

The amount of Standing rewarded is based on the number of gates * 100 (10 gates * 100 = 1000 Standing) if you successful complete the race.

Read Twitch Drop Inbox messages will now be auto-removed after 30 days.

Increased the brightness of the Argonaks enemy highlight FX.

Performance improvements related to firing the Imperator.

Improvements towards enlarged fonts appearing unpleasant.

Strain Mod Fixes

Fixed the Helminth Charger standing in place and swiping at the air instead of damaging enemies, also fixes lunge attacks missing even though they should be hitting when the Strain Mod Set is equipped.

Fixed Strain Mod set causing a script error and failing to grow Cysts if the player does not have Strain Fever equipped.

Fixed Strain Mod set Cysts continuing to grow after combat has ended and the last Cyst has popped.

Magus Revert Fixes

Fixed Magus Revert consuming Energy on the second Void Dash (revert).

Fixed Magus Revert not placing the Operator back at the original position when initially casted for Clients.

Fixed Magus Revert causing Void Dashes to not use any Energy for Clients.

Correcciones:

Fixed Null Star deactivating for one Nova causing it to deactivate for all Novas.

As per feedback, Harrow’s Systems Blueprint has been added as a Rare drop in Rotation B for Defection missions. This means you have 2 chances in the Endless loop to obtain Harrow, not just one at Rotation C. To maintain balance, a Corrupted Mod has moved to Rotation A.

Fixed equipping a Bait item to an occupied Gear Spiral Slot resulting in the Slot being cleared.

Nyx / Titania Changes & Fixes

NYX

Lowered Nyx’s Abilities volume for less fatigue while using Abilities repeatedly.

Fixed Corpus Ospreys not following you closely anymore when under Nyx’s Mind Control ability.

Ongoing fixes for a future Hotfix, but not this Hotfix, include:

Sound/presentation fixes for the Psychic Bolts re-cast (Hold 2).

Absorb damage scaling/CC Range reviews. While with the Assimilate Augment frankly Absorb is a different ability, but the base Absorb offerings are still being reviewed to escalate benefit for those who know how to tactically use it in a squad and solo setting.

Fixes for Mind Control targets + Rift.

TITANIA

Fixed Titania’s Lanterns not mesmerizing enemies properly. This was a major bug impacting any benefits from the changes.

Ongoing fixes for a future Hotfix, but not this Hotfix, include:

Re-reviewing Tribute's buffs.

Loc-Pin Additions, Changes and Fixes

Added a "Show In HUD" option to context menu for the Loc-Pin (off by default). When enabled, it will show an in-world marker for the owner of the marker.

Added a custom color option to the Loc-Pin.

Increased the Loc-Pin limit from 10 to 15.

Remove [PH] text from the Loc-Pin item description.

Fixed the Loc-Pin item mechanic not saving properly.

Cambios:

Removed the requirement of needing the Adherent Rank with the Quills to Gild your Amp with Little Duck.

Replaced the Braton Prime Blueprint with the Braton Prime Receiver in the Lith K2 Relic due to an unintentional vaulting of the Receiver!

Changed the Scyto Raknoid Affinity to 1k and Ryta Raknoid to 1.5k.

Reduced the Standing cost of Transmutation Cores from 10k to 5k.

Reduced the﻿ Standing cost of Cetus Wisps from 10k to 5k.

Javlok Capacitors can now be sold to 2,500 Credits (as to not pile up in your Inventory).

The ‘Toggle Prime Details’ has been added back to Mesa Prime! The team has made improvements towards the blending of both Mesa TennoGen Skins and her Prime Details.

Fast Travel in Fortuna is now enabled for Little Duck when appropriate.

Changed the ‘not scanned’ FX color of the Simaris Scanner to be more red than orange to improve visibility.

Corpus Lockers will show their new hologram if unlocked with the Master Thief Mod.

Helios no longer scans Solaris Lore Fragments.

You can purchase multiple Arcanes from the respective Vendors (Rude Zuud, etc).

The UI now displays a max of 999,999,999 Credits (our servers will still track up to 9 quadrillion Credit balances but will not be displayed in-game).

Tweaks to Staticor and Simulor FX to try and reduce blowout with brightest Energy colours and Mirage equipped.

Further improvements towards Operator hairstyles that include a hair band.

Updated the Operator Amp Icon.

Made some micro-optimizations to the Hunter Command Beast Precept Mod.

Optimized some frame-time spikes.﻿

The Gift recipient name will now be auto-filled with attempting to send said Gift from that respective players Wish List.

Toned down the firing FX on the Sarpa.﻿﻿

Correcciones:

Fixed Sentients not spawning during a specific stage of the Second Dream quest.

Fixed the Hunter Command Beast Precept Mod generating 100 Kavat Affinity every 6 seconds (this could also trigger a UI-issue where it would appear to generate increasing amounts of Affinity).

Fixes towards issues with lost Focus XP if a Host migration occurred.

Fixed a functionality loss when using Transference right being interacting with a conversation (Cetus/Fortuna Vendor).

Hotfix 24.2.4

This Hotfix contains a few of the recently broadcasted changes coming mentioned here. More to come!

Agregados:

The ‘Fluid Mechanics’ ambient music track has been added as a Somachord Tone out in Orb Vallis!

Profit-Taker Additions, Changes and Fixes

Added waypoints to the spawned Pylons.

Added a waypoint to the Crisma Toroid when dropped.

You can now skip the Profit-Taker Bounty cutscenes.

There was much debate before launch about how to treat these - there have been cases of 'cutscenes & skipping' causing toxicity in other games and communities, which is something we wanted to avoid. We are going to find a way to quickly enable skipping, and put our hope in the positivity of the Tenno that there won't be disrespect toward players who want to watch the Cutscenes for the first time in the event people matchmake together!

Removed Knockdown from the Profit-Taker’s lightning attack.

The Fluctus carrying Terra Manker now has a guaranteed Heavy Weapon Ammo drop. Their spawn rates have also been increased to allow up to 3 of them simultaneously at max Alert Level.

Sound tweaks towards the Profit-Taker.

Fixed Limbo getting pushed back from the Profit-Taker when in the Rift.

Arch-Gun Changes & Fixes

Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.

Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.

Fixed the Fluctus’ Atmosphere Arch-Gun FX appearing when in a Archwing mission, which was aggressively bright and overwhelming.

If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.﻿

Missed Changes

When completing a successful animal Conservation using a Warframe ability, it will yield a ‘Good Capture’, as opposed to sometimes yielding a ‘Perfect Capture’. A successful animal Conservation using the tried-and-true Tranq/Echo-Lure technique was always intended to yield a higher gratitude.

Tonkor Reload Speed increased from 2 seconds to 1.7 seconds

Chat Moderation Changes

As a continued improvement to our Chat Moderation, we have removed the ‘purple text’ indicator from Chat. Our previously mentioned third party professional moderation team will also be starting to emerge as early as tomorrow.

A full outline of the Chat Moderation Responsibilities and Code of Conduct can be viewed here: [2]

Cambios:

Increased the drop chance of a certain Cosmetic item dropped by the Profit-Taker.

The Profit-Taker now only requires 3 Codex Scans to complete the Codex entry.

Actualización 24.2

We’re back with the last Mainline of 2018 - what a year! Mesa Prime and her shiny goodies are still to come, but we’re excited to present Fortuna: The Profit-Taker. It goes without saying that Mainline updates bring some unintentional bugs that slip through the pipes. Time to get revenge on all the spiders that have crawled up your leg!

ORB HEISTS

Here’s the score, Tenno: Nef has the entire Vallis on lockdown. Supply lines are cut off, and we can't get anyone in or out of Fortuna. So we’re planning something big. Something dangerous.

We’re going to fight a massive, mechanical spider. An Orb Mother, to be precise.

THE PLAN

TAKE DOWN THE ORB MOTHER

Before we can take on the Profit-Taker, we need to discover a weakness in its defenses. Work with Solaris United to get the intel and the tools you need to get the job done.

REQUIRED: ‘Old Mate’ Rank with Solaris United Standing

HOW TO START: Talk to Eudico in the Backroom and accept the Profit-Taker Bounties.

Profit-Taker Bounties must be completed in chronological order first, at which afterwards they can be completed in any order.

PROFIT-TAKER BOUNTY REWARDS

New Corpus Components

Gyromag Systems: A modular component that regulates attitude and altitude in various Corpus systems.

Atmo Systems: A modular component that compensates for the multitude of atmospheric conditions encountered in the Origin System.

Repeller Systems: Anti-gravity system that allows massively heavy objects to be manipulated by a single user.

Magus Lockdown: ON VOID DASH: Drop a Tether Mine at destination that tethers up to 2/4/6/8 enemies within 3/6/9/12m. The Tether mine explodes dealing 15/30/45/60% of their Health as Puncture Damage after 4 secs.

Each projectile dodged, each enemy lulled or disarmed, erodes Baruuk’s restraint and fuels the storm within. As Baruuk’s restraint is diminished he becomes more resistant to damage.

ELUDE

Dodge all incoming projectiles, but only while not attacking. Edge closer to The Brink with each projectile dodge. Use again to deactivate this ability.

LULL

A calming wave slows enemies until they fall into a slumber. Enemies woken by damage will be confused and disoriented. Short-term amnesia means all waking enemies forget anything that happened before the lull.

DESOLATE HANDS

Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion. Combine with ELUDE to double the range.

SERENE STORM

With his Restraint eroded, Baruuk commands the Desert Wind to deliver powerful radial strikes with his fists and feet. Each moment commanding the storm restores his Restraint.

Exalted Fist Weapon for Arsenal:

DESERT WIND

Baruuk channels the desert wind to turn his fists and feet into an exalted weapon.

Baruuk can be earned via Little Duck's Vox Solaris Syndicate.

NEW CONSERVATION ANIMALS!

Three ancient animals have returned to the Vallis, and we need your help to save them. Purchase their new Echo-Lures from The Business, track them down and whisk them away — before the Corpus get to them first.

Sawgaw

This crimson-faced bird of prey circles and stalks the cliffs and fungal groves of Venus, searching for rodent prey.

Horrasque

This hideous creature is terrible to behold but will not attack unless provoked. When it does, its roar will shake the bowels of even the most steadfast tracker.

Stover

The Stover is a kind of proto-Kubrow that resurrected when Venus thawed. When grouped in a pack, Stovers are relentless opponents.

New accompanying Floofs and Badges are also available from The Business!

NEW TENNO REINFORCEMENTS!

EXERGIS

Feel the kick of this Corpus shotgun as it shatters a high-yield crystal into anyone and anything standing in your way.

PLINX

Cultivate a meaningful relationship with this deceptively simple battery-powered pistol. The Plinx rewards attention and investment from the wise.

GALVACORD

Shock and maim with this heavyweight retractable whip.

Find these new Corpus weapon Blueprints in the Market or as part of the Vallis Domination Collection!

FLOX SYANDANA

A Corpus-inspired Syandana that responds to the wearer's well-being, unfolding in response to damage. As you endure the Flox unfolds.

Find the Flox Syandana in the Market or as part of the Vallis Domination Collection.

MOTHERWRENCH HAMMER SKIN

Leave the Corpus in no doubt as to where your allegiance lies with this iconic Solaris utility item. Lift together, smack 'em down.

Find the Motherwrench Hammer Skin in the Market!

OPERATOR HAIRSTYLES

18 new Operator hairstyles can be purchased from the Operator Appearance Arsenal! These new Hairstyles come with new hair physics and up to 3 blending options to achieve that flawless Tenno ombre effect.

It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.

Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.

Atmosphere Arch-Gun General Changes

Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.

Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon.

All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global

Imperator Changes

Damage increased from 40 to 50.

Critical Chance increased from 10% to 24%.

Status Chance increased from 5% to 12%.

Magazine size decreased from 250 to 200.

Ammo Capacity set at 400.

Reload speed set at 2 seconds.

Corvas Changes

Mastery Rank increased from 0 to 1.

Damage increased from 35 to 40

Critical Chance increased from 15% to 40%.

Critical Damage increased from 2x to 2.6x.

Status Chance increased from 10% to 14%.

Ammo Capacity set at 50.

Damage fall off reduced from 100-350 to 60-120.

Reload speed set at 2 seconds.

Dual Decurion Changes

Mastery Rank increased from 0 to 1.

Damage increased from 60 to 110.

Critical Chance increased from 25% to 28%.

Critical damage increased from 2x to 2.2x.

Status Chance increased from 10% to 14%.

Ammo Capacity set at 256.

Reload speed set at 1.4 seconds.

Fluctus Changes

Mastery Rank increased from 0 to 2.

Damage increased from 200 to 250.

Critical Chance increased from 15% to 22%.

Status Chance increased from 10% to 16%.

Ammo Capacity set at 80.

Reload speed set at 2 seconds.

Projectile width decreased from 30m to 10m.

Phaedra Changes

Mastery Rank from 0 to 3.

Damage increased from 45 to 56.

Critical Chance increased from 10% to 14%.

Status Chance increased from 25% to 30%.

Magazine size decreased from 250 to 240.

Ammo Capacity set at 480.

Reload speed set at 2 seconds.

Cyngas Changes

Damage reduced from 200 to 120.

Critical Chance increased from 5% to 20%.

Critical Damage increased from 2x to 2.2x.

Ammo Capacity set at 240.

Reload speed set at 1.2 seconds.

Grattler Changes

Mastery Rank from 0 to 4.

Damage increased from 275 to 310.

Magazine size decreased from 60 to 30.

Ammo Capacity set at 90.

Reload speed set at 2 seconds.

Velocitus Changes

Mastery Rank from 0 to 4.

Damage reduced from 1800 to 1200.

Critical Chance increased from 25% to 30%.

Magazine size decreased from 100 to 10.

Ammo Capacity set at 30.

Reload speed set at 2 seconds.

Imperator Vandal Changes

Mastery Rank from 0 to 5.

Damage increased from 40 to 50.

Critical Chance increased from 10% to 28%.

Critical damage increased from 2x to 2.4x.

Status Chance increased from 5% to 12%.

Ammo Capacity set at 600.

Reload speed set at 2 seconds.

Changed Fire Rate from 16.67 base ramping up from 13.33 to 25 Fire Rate over 30 rounds to: 25 base rate ramping up from 13.33 over 30 rounds. Functionally exactly the same as before just the max Fire Rate is now shown in the Arsenal.

NEW ORB VALLIS MUSIC!

A new combat track titled ‘Coldwave’ and an ambient track titled ‘Fluid Mechanics’ can be heard out in Orb Vallis.

New Fortuna Somachord Fragments can also be discovered out in Orb Vallis to bring that chilly vibe into your Orbiter:

Klokkit

Null Unit

We All Lift Together

Cold Tundra

Vapor Trails

Coldwave

Agregados:

The residents of Fortuna may have opened up to you, but there is more story to be told. Venture though the Orb Vallis for Venus Lore Fragments (shaped similarly to Debt Tokens) to piece together the narratives of Eudico, The Business, Smokefinger, Legs, Rude Zuud, Little Duck, and Ticker.

A new Baruuk UI Theme and Stalker UI Theme are now purchasable under Options > Interface > UI Customization.

In an effort to make Warframe more accessible, non-analog inputs from different devices can now be used together and will be treated the same as when several non-analog inputs from the same device are pressed.

The Business now offers a Corpus Boot Trophy to really pump up your Orbiter aesthetic.

New Captura Scenes:

FORTUNA SCENE (available from Smokefinger’s Offerings in Fortuna)

CETUS SCENE (available from Old Man Suumbaat’s Offerings in Cetus)

Syndicate Wall Stencils for your Personal Quarters have been added to each respective Syndicate!

Added the Loc-Pin item to Clan Research! This new Gear item will let you add your own permanent markers to the map in Plains of Eidolon and the Orb Vallis.

Nyx is the master of psychic manipulation - her abilities are now capable of Debuffing, CC'ing or dealing damage directly through means of psychic energy and manipulation!

Nyx's abilities have received an audio refresh - new sounds have been added to her powers!

Passive

Nyx's Passive now causes enemies to miss her more often.

Nyx's last Passive was to randomly disarm enemies when hit by powers. Since her revisited kit depends on enemies effectively hitting each other, we changed the passive to make Nyx simply harder to hit.

Mind Control

Mind Control has a 4﻿ second wind up at the start where incoming damage will cause the target's damage output to increase. The stronger your weaponry, the deadlier the output of your victim!

Reminder: All damage inflicted to the target will apply once Nyx deactivates Mind Control, or when the Duration runs out.

Better 'follow Nyx and attack enemies' AI pass.

Mind Control can now be cast while moving, and no longer halts Nyx in her tracks!

The cast time for Mind Control has been decreased, so you can better u﻿se the 4-second window to ‘power up’ your new﻿ minion!

Nyx’s passive ability to make enemies miss will be deactivated when she is using Absorb, meaning no shot will be wasted!

Psychic Bolts

No longer deals any damage and will temporarily disable Armor & Shield, slow down Infested units, and disable Ancients' Auras.

Psychic Bolts can be cast once on up to 6 targets. Kill these targets before you can cast again, OR hold '2' to reset targets and cast again!

Absorb

Absorb damage type is now based on the damage types it absorbs.

Titania Changes

Baseline Energy Capacity increased to hit 225 at Max Rank.

Tribute

The Energy cost for Tribute has been decreased from 50 to 25.

Simply getting 1 type of Tribute will be enough to have its maximum power. You can continue to acquire Tributes to refresh the Duration, but you no longer need to build them up.

Lantern can be cast up to 4 times at once (new targets replace old). Targets will gradually float back to their starting positions. You will be able to 'explode' all targets by holding the Lantern cast.

Razorwing

Razorwing has a 'Vacuum' built in!

Venus Osprey Changes

Venus Shield Ospreys the spawn Nullifier bubbles only spawn if the Orb Vallis Alert level is 3+ and if the enemy level is 20+.

One major issue address is the fixing of an issue where almost 50% controller input was required before a hip-fire camera manipulation could be executed. We’ve decreased coded deadzones to allow for more refined, precise aiming and removed the inherited velocity when shifting directions. Players should now notice an immediate falloff in camera movement once input is no longer applied to the control sticks.

Additionally, we have added a number of mathematical improvements regarding the ramp and acceleration curves used to interpolate control stick input. This should make the camera manipulations feel much smoother and allow for a closer approximation of circular movement, compared to the very ‘square’ like motions we had previously.

We’ve also increased the amount of vertical movement seen when manipulating the control stick to reduce the amount of asymmetry between it and horizontal movement. There is still a bias towards the horizontal plane, but moving the camera up/down should not feel so drastically different when now compared to left/right movement.

Fixed Void Mode being toggled/stuck on sometimes due to interaction with the Power Menu on controllers.

Conservation Additions, Changes & Fixes

Animal Pheromone Synthesizer items have been added to The Business’ Offerings! When deployed before using an Echo-Lure, these increase the chance of attracting a Rare variant of the respective animal.

Increased range of Tranq Rifle pulsing sound from 100m to 180m.

Fixed the UI breaking and Echo-Lure/Tranq/Mining Lasers not functioning after dismounting a K-Drive.

Fixed having no weapon when getting downed while the Echo-Lure or Tranq is equipped.

Fixed Tranqing an animal during its despawn animation would cause instant disappearance.

Fixed Echo-Lure’s not changing pitch for Clients.

Fixed a case of the Echo-Lure UI indicator not matching true pitch of the animal call.

Fixed Conservation UI (and other custom scopes) being disabled when dismounting a K-Drive.

Fixed potential cases of the Conservation start point or the call point spawning too far into the edge of the map, making it unreachable.

Fixed inability to use Warframe abilities after mounting a K-Drive with a Fishing Spear equipped.

The initial Trading Post screen and Research screen in the Dojo have been reworked to not only be more functional and aesthetically pleasing, but also to match your chosen UI Theme!

Research in progress now displays contribution progress in the right panel and incomplete material contributions will appear faded.

Hovering over non-Credit Research requirement materials now shows the item info as well as the amount owned.

Cambios:

K-Drive Races now require and reward Standing! Boon has adapted the high risk high reward lifestyle - glinty!!

The amount of Standing required is based on the number of gates * 5 (10 gates * 5 = 50 Standing requirement) regardless win or lose the race.

The amount of Standing rewarded is based on the number of gates * 50 (10 gates * 50 = 500 Standing) if you successful complete the race.

High value tricks will reward you more Standing.

The Oxylus ‘Scan Lifeform’ Mod has been changed to ‘Scan Aquatic Lifeforms’. It now reveals the location of hotspots within Xm and applies Luminous Dye to fish within Xm.

Blueprints for Warframes obtained from quests can no longer be sold for Credits.

Operators can now use Ciphers when hacking panels!

Reduced the overall brightness of the Simulacrum.

All keyboard inputs cancel Emotes now, instead of having to re-enter the Emote Gear wheel and re-select the Emote.

The Emote Gear wheel now shows Emotes as available to use when you're playing an Emote (they were previously faded out as though unusable, even though you could still click them to play another/cancel current emote).

Dropships now loop through and check for the landing zone closest to the chosen encounter location. This should reduce situations where Dropships could pick a very far away point from the encounter area.

Optimized out some hitches during gameplay.

Optimized the occasional dropped frame during loading screens or when navigating the UI.

The Flashlight brightness will now be ducked when using a Scanner.

Updated description of Puncture Mods that converts damage to read consistently as the Slash and Impact ones. (ie. X% of Damage converted into Puncture)

Updated MOA Companion disarm animations to appear less humanoid.

Updated Nova’s Wormhole ability name to read as ‘Worm Hole’.

Reverted ‘classic control’ support for Garuda’s Dread Mirror and Seeking Talons due to input discrepancy that led to many casting issues.

Fixed Cautious Shot applying to secondaries even though it's equipped on primaries.

Fixed Corpus Snipers not deploying Ratel spawners.

Fixed The Sergeant and Tia Mayn's cloaking abilities not turning them invisible after first use. In the case of The Sergeant, this would result in him humorously running away after throwing down a smoke bomb while completely visible.

Fixed Arctic Eximus’ globe becoming unbreakable if affected by both Limbo’s Stasis and Cataclysm until Stasis is removed/expires.

Fixed Infinite use items still displaying as usable in the Gear Spiral after they have been removed from your Inventory. They still occupy a slot, but the icon is darkened and the count now displays 0 instead of infinite.

Hotfix 24.1.3

In-game Kick, Ban, and Spam Flush messages will now be handled as a system notification instead of a private message. We are in the process of reviewing the human element of our in-game chat moderation. You can read the details here: Reddit

Cambios:

Improved the accuracy of the in-game FPS counter and made made numerous improvements to the Max Framerate setting as described here: [6]

Made numerous optimizations to enemy/NPC navigation and included additional optimizations for modern CPUs with F16C instructions

Charging Seeking Talons while in the air will let you hover for a few seconds.

Charging Seeking Talons now makes a sound cue when fully charged.

Cambios:

Numerous performance optimizations across the entire game! The previous K-Drive performance improvements have also been re-integrated in a more stable state. We’ve touched upon shaders, particle system, weather, and more!

Servofish parts now display which Servofish they can be Dismantled from!

Increased the Vega Toroid drop rate to bring inline with other Toroids.

Orb Vallis Excavation missions now spawn Excavators that will equally match player count, with the exception of a full squad of 4 players where only 3 Excavators will spawn.

Improved Bounty boards to gracefully refresh and have next set of Bounties all lined up and ready to go without having awkward downtime of "no bounties available, please check again uhh sometime".

Chat will now autocomplete when attempting to link a Zaw, MOA Companion, K-Drive, and Kitgun.

Updated the Chroma Morkai Skin to appear more leather-like at the creators request.

Updated the Ferita Rapier Skin to allow separate tinting of the blade at the creators request.

Made a micro optimization for modern operating systems by deleting code that would generally only help on Windows XP in rare cases.

Made some micro optimizations to checking for offscreen-objects.

Optimized Titania’s Razorwing ability sound.

Optimized out small frame-time spikes that would occur periodically during gameplay.

Tweaks to improve interpretation of the Corpus hack panel states in Orb Vallis.

Improved the pacing of random enemy encounters and Dropship reinforcements in Orb Vallis.

Conservation Changes & Fixes

The Conservation gear when tracking animals now functions similar to the Fishing gear, where tapping the bound key will auto-equip the respective item, instead of having to hold the key and re-select the item.

Fixed continued issues with hunting footsteps not being visible. This includes a key issue with AMD graphics cards as well as general visibility.

Echo-Lures no longer need to be equipped in your Gear Spiral, they are auto-equipped in the Conservation gear when a Tranq is equipped.

Increased the fire rate of the Tranq Rifle so that it enters the reload state faster.

Fixed animals sometimes spawning in range and instantly running away.

Fixed animals vanishing too quickly instead of being ‘taken away’ after being captured in Orb Vallis.

Fixed not seeing the correct UI text when the Conservation gear is active when using a controller with the default ‘classic controls’.

Fixed the controller binding to switch between options in the Conservation gear not functioning.

We now show the 'Infinity' symbol for Conservation gear, indicating the fact that it is not consumed on use.

Fixed various poop decals not being correctly hooked up.

Correcciones:

Fixed a bug where you'd impact so hard with your Archwing in the Plains/Vallis that the game would crash as well. The world is not ready for this hyper-realistic 4D flight simulator.

Fixed Client's inability to see the hackable console inside Orb Vallis Caches; which you can initiate to reveal more precise locations of other Caches! This console has an increased chance of appearing the more time passes in the Cache Bounty stage.

Fixed Clients getting booted from a squad if the Bounty is accepted after the Host chooses one.

Fixed all Glaives not bouncing between robotic enemies as reported here: [7]

Actualización 24.1

Round 14 introduces a brand-new category: Operator cosmetics! Deck out your Void walker with these custom-made masks and accessories. We’ve also added eight new Warframe Skins, eight new Weapon Skins and more — all made by our talented Tenno! To find these items, open Warframe through Steam and visit the in-game Market.

Hotfix 24.0.10

This Hotfix includes another round of performance optimizations for everything from the Orb Vallis to Outer Terminus -- we're pulling out all the stops to improve your framerate so please bear with us while we smash!

Cambios:

Reduced the Corpus Ospreys dodging frequency.

Updated the Elite Terra Corpus enemy Codex icons.﻿

Revised the Tek Gravity Mod descri﻿ption to read ‘Slam Attacks in the Marked Zone pull all enemies within X

Correcciones:

Fixed crashes in localized versions of Warframe.

Fixed a crash when attempting to create a new room in the Dojo.

Fixed a potential crash related to MOA Companions.

Fixed a crash that could occur when mounting a K-Drive.

Fixed a potential crash after a Host migration during an Archwing Interception mission.

Fixed Transferring to the Operator before the second phase of the Lephantis boss fight resulting in inability to defeat it.

Fixed Mecha Mods not transferring Damage-over-time Status Effects to other enemies, resulting in no damage dealt.

Fixed Mecha Pulse Mod having lower (incorrect) buff values in-game than what is shown in the Mod/Arsenal UI.

Animals that wake up from their invulnerable sleep due to certain Warframe Abilities will become vulnerable once again. Timing and speed is your best bet for that Perfect Capture!

Fixed a captured animals age sometimes showing as ‘4 years 12 months’.

Fixed a script error that could occur when capturing an animal in Orb Vallis.

Ticker Changes

Since the initial release of Fortuna, the acquisition of Debt-Bonds has proven to require further changes in order to bring balance between the procurement methods. As it is known, you can obtain Debt-Bonds by purchasing Ticker’s Case# or from Bounty rewards. Ticker’s inventory not only took quite some time to refresh, but the inventory itself did not offer a diverse source at any given time. Considering the cost at which Debt-Bonds are required to Rank up in Solaris United, we have made the following changes to bring a more balanced rotation for Ticker:

There will now always be 3 Common, 1 Uncommon, and 1 Rare Case# available at any given time.

Increased the rate at which Ticker’s Case# inventory refreshes by reducing the duration they persist for.

Correcciones:

Fixed a rare crash when transitioning from Cetus/Fortuna to Plains/Vallis.

Fixed ability for Clients to pick up multiple of the same Toroid.

Fixed not receiving Standing for completing Bounties given by Captured base Field Agents in Orb Vallis.

Fixed immediately failing the Drone Defense Bonus condition due to certain Status Effects applying to the Drone in Orb Vallis.

Fixed the Fetch Mod not functioning for a Client Venari.

Fixed KitGuns not applying negative damage modifiers for projectile based Chambers and Zaws not applying negative damage modifiers to projectiles launched from the Exodia Contagion Arcane.

Actualización 24.0

It's been one year since we added our first open world: The Plains of Eidolon. Our second world is ready: The Orb Vallis.

Entering The Orb Vallis requires you to first visit Fortuna, a town full of new characters, new content, and new problems to solve! To do this, you must first reach Venus!

Reach Venus!? Our veteran Tenno have had Venus unlocked for years - it's time to go back. Maybe you've played long enough to remember our first 'planet' procedural tileset on Venus and the excit﻿ement at the time.

New players might only be making their way there now, but with determination and cooperation, you'll master the challenges of the Orb Vallis in no time. We all lift together!

Enjoy the efforts of all of us at Digital Extremes, delivered here in Fortuna. Your patience, support, excitement, and feedback has made this update possible. We dedicate it to you.

Stay warm on your K-Drives, Tenno!

Onwards from Update 24: More is coming!

The Orb Vallis landscape is so vast in size and discovery that even with the following 20+ pages of notes, this is just the first installment of Fortuna content! You can expect more to come in the next couple of weeks, including more Conservation species, new Operator Amps that will be available for sale from Little Duck’s offerings, and your chance to take down the ultimate threat roaming these terraformed lands. The long awaited Melee 3.0 will also be making its debut in full to accompany the Melee sound additions and changes that were released in Update 23.10.0. A Dev Workshop on the changes will be posted in the future.

As you take your first steps into Fortuna, meet with the Solaris and await the Corpus threats that linger above at the surface, the devs will be preparing to launch the second part of the Fortuna update.

THE ORB VALLIS

Located in the eye of a snowstorm, The Orb Vallis was once a scorching wasteland. When the Solaris reactivated the Orokin coolant towers, life reappeared in the Vallis. Giant looming mushrooms sprung from the snow, and four-legged Virminks appeared in the valleys. Through their blood, sweat and tears, the Solaris terraformed this barren region into a beautiful, hospitable world — but the Corpus are destroying its delicate balance in their pursuit of profit.

FORTUNA & SOLARIS UNITED

Down in the underground city of Fortuna, you’ll meet the Solaris: a society of body-augmented individuals who live in debt-internment under Corpus rule. A colony all too familiar with the reality of being “repossessed” — cybernetic limb and organ removal by Nef Anyo’s repo squads. Yet in these cautious times, the Solaris are a hopeful community who pride themselves in their efforts to terraform Venus.

VOX SOLARIS QUEST

Eudico, the once proud leader of Solaris United, has been reduced to serving Nef Anyo under near slave-like conditions to keep the rig jockeys of Fortuna safe. Help her regain her will to fight so that she can stand up to Nef Anyo and bring back the Solaris United resistance.

Completing the Vox Solaris Quest will unlock the following Vendors in Fortuna:

Eudico - Bounties

The Business- Fishing & Conservation

Legs - Moa Companions

Vox Solaris - Raknoid Hunting & Operator Agent

Roky & Boon - Ventkids & K-Drives

FORTUNA SYNDICATES, VENDORS & ACTIVITIES

SOLARIS UNITED STANDING

Similar to Ostron Standing in Cetus, earn Standing with Solaris United and work your way to an inner circle position.

Outworlder

Rapscallion

Doer

Cove

Old Mate

Eudico - Bounty Giver

Eudico is both the tough, no-nonsense mother figure who oversees a portion of Nef Anyo's workforce...and the criminal mastermind behind the resistance against him.

Familiar and new rewards can be obtained from Eudico’s Bounties

Garuda Systems/Chassis/Neuroptics Blueprints

Relics

Vallis Resources

New Mod Sets (*final stats available in game):

Mecha Overdrive (Kubrow): Increased Status Link/ Status Duration

Mecha Recharge (Kubrow): Increased Shield Recharge

Mecha Empowered (Aura): Increased Damage against a Marked Enemy

Mecha Pulse (Warframe): Killing a Marked Enemy grants Armor for limited time for each enemy within an area

Tek Assault (Kavat): Kavat has Increased chance to ignore Lethal Damage and be immune for a limited time

Synth Deconstruct (Sentinel): Enemies killed by the Sentinel have Increased chance to drop a Health Orb

Synth Fiber (Sentinel): Health Orbs increase Armor for Sentinel for a limited time

Synth Charge (Pistol): Increased Bonus Damage on the final shot in Magazine

Synth Reflex (Warframe): Increased Holster Speed

Debt-Bonds (more about these in the Ticker section below!)

And more!

Smokefinger - Mining

Meet 'Smokefinger', the Orb Vallis mineralogy enthusiast. This Fortuna vendor is your one-stop shop for the mining tools and resources you need! Speak with him in Fortuna to purchase the SUNPOINT PLASMA DRILL a fast-ignition, high-intensity mining tool capable of extracting the rarest of materials with surgical precision, and get to mining the Ores and Gems of The Orb Vallis:

Axiditre

Noctrul

Phasmin

Travoride

Goblite

Venerol

Hesperon

Amarast

Zodian

Thyst

Note: Ostron Mining Tools can be used out in The Orb Vallis to mine Gems/Ore, but the Sunpoint Plasma Drill is required to mine the rarest Gems in Vallis.

Smokefinger also offers many other services such as purchasing Gems for Platinum, trading Gems for Solaris United Standing, and a lustrous list of Offerings available for purchase using Solaris United Standing:

Blueprints:

Axidrol Alloy

Heart Noctrul

Smooth Phasmin

Travocyte Alloy

Goblite Tears

Venerdo Alloy

Hespazym Alloy

Star Amarast

Radiant Zodian

Marquise Thyst

Orb Vallis Captura Scene: Free roam the frozen tundra of the Orb Vallis by purchasing this Captura Scene from Smokefinger! Get to “Old Mate” rank with Solaris United to acquire this terraformed environment and enhance your Corpus aesthetic.

The Business- Fishing & Conservation

Meet 'The Bu﻿siness', also known as 'Biz'. This Fortuna vendor is your gateway to two activities out on the Orb Vallis: EMP Spearfishing & Conservation!

EMP Spearfishing!

A new take on the Plains of Eidolon Fishing Mechanic!

The best way to catch the robotic 'Servofish' in The Orb Vallis is with The Business' offering of PULSE SPEARS - tools used to disable mechanical fish! This new type of fishing spear maintains the high quality of every Servofish you catch.

The Business offers 2 variants of Pulse Spears:

SHOCKPROD

Built to recover Servofish without damage. Delivers a disabling electromagnetic pulse after a successful hit, if timed correctly

Equip this in your Gear Spiral to begin your journey of catching Servofish in the Coolant! The fishing mechanic here is different - not only is aiming precision necessary, but also timing your Pulse detonation! Click within the red bar to succeed!

Your standard issue Tranq Rifle can be acquired with Solaris United Standing and equipped in your Gear Wheel. It is used for all Conservation efforts.

Each species has its own Echo Lure which can also be acquired with Solaris United Standing and equipped in your Gear Wheel. You'll have to progress through the Solaris United Syndicate to acquire some Lures!

Pobbers Echo-Lure: Entice and attract nearby Pobbers with life-like animal calls. The Pobbers is most often found around the Mushroom Fields of Orb Vallis!

Virmink Echo-Lure: Entice and attract nearby Virmink with life-like animal calls. The Virmink is most often found around the Lakes of Orb Vallis!

Bolarola Echo-Lure: Entice and attract nearby Bolarola with life-like animal calls. The Bolarola is most often found around the Mountainous areas of Orb Vallis!

Kubrodon Echo-Lure: Entice and attract nearby Kubrodon with life-like animal calls. The Kubrodon is most often found around the Cratered areas of Orb Vallis!

Now that you know the gear, here's how to begin your Conservation Journey:

Explore the Orb Vallis and look for locations on your minimap that indicate last-known animal sightings.

Activate the area to begin the sequence. Conserving occurs in 4 Steps which are indicated by Icons on your HUD:

FOLLOW: Follow the Trail!

CALL: Use the Proper Lure and Pitches!

TRANQ: Hide, aim, and shoot!

COLLECT: Collect your specimen!

As you conserve animals, you'll discover variants of all species. Good luck catching them all!

Why Conserve?

In addition to rewarding Standing for each catch, you get treasured items for your efforts. Each animal you successfully conserve will yield you a Tag that can be exchanged for a treasured reminder of your efforts to help the wildlife. From 'Floofs' to a badge, find the offerings from The Business!

Meet Rude Zuud, creator of the “Murderizers”... or more formally KITGUNS! Zuud is a bit of a stranger to formalities, might have something to do with all the static in her head… While she might have a couple of loose screws, that won’t keep you from crafting your very own soldered sidearms at Zuud’s Lathe!

These Corpus-tech Modular Secondaries are crafted using a Chamber, Grip, and Loader. Blueprints for these components are purchased from Zuud using Solaris United Standing. Once crafted, Pistol Mods are the upgrades of choice in your Arsenal.

Zuud offers other services as well such as Gilding your Kitguns, exchanging a Max Rank or Gilded Kitgun for Solaris United Standing, and the ability to Entitle your Secondary Weapons for Platinum!

Chambers

Chambers determine the type of shot fired from your Kitgun! They earn Mastery Rank after the Kitgun has been Gilded.

Catchmoon Chamber: Fires a wide-radius Magnetic energy projectile with a very short half-life.

Gaze Chamber: A persistent cutting beam of pure energy.

Rattleguts Chamber: Let ‘er rip, rapid fire.

Tombfinger Chamber: Reach out and Blast someone. Precision with every pull of the trigger.

Grips

Grips determine the rate-of-fire, range, and damage of your Kitgun!

Gibber Grip: What it lacks in impact it makes up for with intensity. Maximum rate-of-fire; maximum range for beam weapons. Minimum damage.

Haymaker Grip: The ultimate grip for when one shot is all you need. Devastating. Minimum rate-of-fire; minimum range for beam weapons. Maximum damage.

Zuud also offers enhancements for your Kitguns known as Pax Arcanes! Similar to Exodias for Zaw Melee weapons, these Arcanes can be installed on your Kitgun in your Arsenal once they have been Gilded:

Pax Bolt: Headshots increase Power Efficiency and Power Strength for a limited time.

Pax Charge: Kitgun Magazine is replaced by bolts fueled by a recharging battery.

Pax Soar: Reduces Movement Speed while Aim Gliding.

Pax Seeker: Headshots give a chance for projectiles to burst from the target and seek nearby enemies.

*final stats available in game

Legs - Moa Companions

Meet Legs, the ﻿Moa constructor! At Legs’ Pets & Parts, Tenno can assemble, customize, and name new Moa friends.

Once the Vox Solaris quest is complete, visit Legs to spend Solaris United Standing for Moa part Blueprints! Once you have a Model, Core, Gyro, and Brackets, you can assemble your Moa:

Model: The head determines a Moa’s model type by unlocking a unique set of Moa Precept Mods. Once you acquire Precept Mods by purchasing the corresponding Moa head, you can use those Precept Mods interchangeably with each head (final stats available in game):

Para Moa:

Whiplash Mine: Deploys a mine that tethers all enemies in an area. A brief moment and all enemies still in range get pulled to the mine.

Anti-Grav Grenade: A Grenade that reverses gravity in a radius, inflicting Impact Damage. Target sustains additional damage based on the amount sustained while airborne.

Lambeo Moa:

Stasis Field: Creates a stasis field for a limited time. While inside the field, all enemy projectiles move slower and deal less Damage.

Shockwave Actuators: Readies a shockwave that repeats and knocks down nearby enemies.

Oloro Moa:

Tractor Beam: Increased Aim Glide Duration and decreased Gravity.

Security Override: Auto-hacks consoles over time with a chance to mind control robotic enemies and turrets in an area for a limited time after Hacking.

Legs also offers new Robotics weapons that can be used by both Moas and Sentinels:

Cryotra: Emits a ray of sub-zero energy.

Tazicor: Burst rifle that fires electrified rounds.

Vulcax: Charges up a powerful blast of ultra-heated plasma.

The Emotion Module determines a Moa’s audio set and physical reactions to its environment. You can purchase an Emotion Module from the Market and equip it on your Moa the same way you equip Animation Sets on Warframes! Choose between Aggressive, Inquisitive, and Sensitive. Feel free to switch it up any time!

Legs can Gild any Max Rank Moa to enhance its stats! Your Moa will also reward Mastery Experience once it has been Gilded.

The Moa head is the component that rewards Mastery Rank, because the head determines the Model. Gild all Moa Models to maximize your Mastery Experience with Legs!

You can also exchange any Max Rank or Gilded Moa for Solaris United Standing!

Ticker - Debt Tokens

Meet Ticker, the Debt salvager! At Ticker’s Used Goods, Ticker deals in debt forgiveness for Fortuna workers who might otherwise face punishment. Ticker can tell you about each case and the price they might pay for their debts. Help them by purchasing their Debt-Bonds and earn Debt-Bonds! Debt-Bonds are also available as rewards for completing Eudico’s Bounties.

You can exchange Debt Tokens for Solaris United Standing. There are five variations of Debt Tokens:

Training Debt-Bond, Shelter Debt-Bond = Common

Medical Debt-Bond, Advances Debt-Bond = Uncommon

Familial Debt-Bond = Rare

Ever a diverse broker, Ticker also trades repossessed items on the side. You can use Debt Tokens to purchase second-hand Fortuna knickknacks and tools to decorate your Orbiter!

VOX SOLARIS

Raknoid Hunting & Operator Agent

A shadow faction led by a familiar face. Standing can be gained after completing the Vox Solaris quest.

You can earn Standing with the Vox Solaris (separate from Solaris United Standing and limit) by trading in Toroids obtained from certain location specific enemies in the Orb Vallis:

All Spaceport enemies have a chance to drop the Vega Toroid.

All Enrichment Labs enemies have a chance to drop the Calda Toroid.

All Temple of Profit enemies have a chance to drop the Sola Toroid.

And if you’re lucky, you might find Toroids in your spelunking explorations!

There are currently 2 ranks with the Vox Solaris, and as knowledge of somethin’ big that creeps across the tundra grows, so will the Vox Solaris Ranks and Offerings. Note that you will need to complete The Second Dream quest before you can be initiated into Vox Solaris.

Vox Solaris Standing

Neutral

Operative

Use your Standing to purchase the newest classes of Mechanical Operator Armour:

SMELTER

Operator armor inspired by those Solaris who must work in searing heat.

OUTRIDER

Operator Armor modeled on enviro-gear worn by the surveyors and scouts of the Orb Vallis.

VENT RAT

Lightweight and practical Operator Armor designed for flexibility and tight squeezes.

HAZTECH

Operator Armor modeled on the daredevils of Fortuna's maintenance crews.

Roky & Boon - Ventkids

VENTKIDS STANDING

Howzit, glinty? If you’re looking for a new way to traverse the Orb Vallis, the Ventkids have you covered. Hangin’ with their logical fam in the ducts of Fortuna, the Ventkids get by stealing parts from the Corpus and running K-Drive races out on the Vallis.

GLINTY

WHOZIT

PROPER FELON

PRIMO

LOGICAL

Roky - K-Drive Acquisition

A member of the Vent Pobbers gang, Roky is your go-to for all things K-Drives. You can exchange Ventkids Standing with her for K-Drive component blueprints, and she will even bash together a plank for you if you ask nicely.

K-Drive Components

Board

Needlenose

Flatbelly

Bad Baby

Reactor

Arc Twelve

Cold Fusor

Hothead

Nose

Beaky

Dink-A-Donk

Wingnut

Jet

Fatboys

Twin Kavats

Step Tens

These components do not offer any stat bonuses, but the Board will earn you Mastery when you rank up your K-Drive -- no Gilding required! You can earn Affinity for your K-Drive by completing tricks in the Vallis.

For additional statistic or functionality boosts, Roky also offers a variety of Mods (in exchange for Ventkids Standing) for you to equip on your K-Drive in the Arsenal. Much like your Archwing, K-Drives can be customized in the new combined “Vehicles” (previously “Archwing”) mode in your Arsenal.

Mods*

Mag Locks: Increases K-Drive Grind Magnetism

Rail Guards: Increases K-Drive Grind Speed

Air Time: Reduces Gravity while Falling Down

Trail Blazer: Tricks leave a trail inflicting Heat Damage to enemies.

Venerdo Hoverdrive: Increases K-Drive Jump Height

Inertia Dampeners: Adds bonus Point Multiplier to Trick Score

Kinetic Friction: Grinding builds up a charge that is released when landing the trick, dealing Electric Damage to enemies within range

Sonic Boost: Boosting will release a shockwave at a consistent interval, stunning enemies within range

Thrash Landing: Landing a trick releases an explosion dealing a percentage of Trick Score in Blast Damage to enemies within range.

*You can view final Mod stats by visiting Roky in the Clubhouse in Fortuna!

Change the colors and choose your K-Drive Scrawl, featuring art from the Ventkids themselves, in the Customize menu. K-Drive Scrawls can be resized and re-oriented similar to Sigils, and can be found in bundles in the Market for Platinum!

Kubrodons Series 1 Scrawl

Kubrodons Series 2 Scrawl

Pobbers Series 1 Scrawl

Pobbers Series 2 Scrawl

Boon - K-Drive Customization & Races

While you’re grinding your way through Orb Vallis, keep an eye out for Boon, the leader of the Kubrodon Ventkid Gang, who wants to see if your K-Drive skills are up to snuff. Look for Ventkids Icons on your minimap in the Vallis to find various K-Drive Race courses littered throughout the landscape.

Talk to Boon at any of the icons to start a race. The rules are simple: pass through each of the checkpoints within the allotted time to complete the course. The real challenge is showing your K-Drive flair. The more tricks you complete during your race, the higher your overall Leaderboard Score and the more Standing you earn!

PLEASE NOTE: Races will eventually be more intense - including 'admission cost' Standing to participate, rewarding even more standing on high-performing runs, and even leaderboard rewards! To help us stress test issues, we are NOT launching with 'admission costs' as we do not want to have a high-risk scenario in case of issues. Be prepared for higher risk, higher reward Races in a near hotfix!

Five K-Drive race courses will be available each day, but you can replay each race for additional Standing until you meet the Standing cap. For those looking for more passive Standing gain, you will earn extra Ventkids Standing for any tricks you complete in the Vallis upon returning to Fortuna.

Keep an eye out for floating purple K-Drive Trick Boosters that appear while riding out on the Vallis: hit them for an instant boost to your trick score multiplier!

K-Drive Controls

Aiming (the button you’d use to aim down your sights) is how you initiate tricks. Use it in conjunction with other controls for a variety of results:

Due to its terraformed environment, Orb Vallis fluctuates between temperature phases, which directly affects certain ecosystems within it. The climate ebbs between Freezing and Warm (rather, slightly less cold), which affects the wildlife activity on the landscape. Tenno can see the current Temperature when hovering over the Orb Vallis node in the Navigation Menu.

The time cycle between these Temperatures is much shorter than the Day/Night equivalent on the Plains of Eidolon:

Warm - approximately 4 minutes

Cold - approximately 22 minutes

In-Vallis Bounties

The weather outside is frightful, but the Bounties are so delightful. A Solaris United Agent who does not miss his organics awaits you OUTSIDE the doors of Fortuna in the Orb Vallis snow. Other Solaris United Agents are dispatched throughout Orb Vallis at enemy Corpus Camps - take control of the Camp to acquire Bounties from them. This harsh landscape restricts Incursions, but there is much to discover!

Corpus Terra Variants

Tasked to maintain Nef Anyo’s voracious control over the Orb Vallis, these new specialized units have advanced their attacks, weaponry, and icy attitude towards the Tenno. Stay warm and fight the good fight!

Cave Encounters

Take shelter from the storm within the caves of the Orb Vallis. But not all caves are dormant, Tenno...

Raknoids and Orbs

As you explore the Vallis, beware of mechanical, spider-like machines known as Raknoids. These Corpus-designed creatures range in size and lethality, from tiny Mites to massive, invulnerable Orbs that loom over the region. Fortuna’s brightest are currently researching how to take down these Orbs, but for now, steer clear.

New Resources!

The lands of the Vallis are home to many species of organic life. From glowing fungi to mucus mounds, encounter what this unique environment has to offer. Some of the plants require their “fruit” to be ripe before picking, look out for the ones that stand out from the bunch to collect their resource!

The Corpus have also settled into this biodome and littered their own tech resources across the land to be discovered.

Mytocardia Spore

Gorgaricus Spore

Tepa Nodule

Thermal Sludge

...and more!

NEW ALERT LEVELS

The Corpus have synchronized a way to ramp up the fight in Orb Vallis. Your time out in the open world could be calm - or frantic, depending on the Alert Level! You can reach a maximum of 4 Stars which will have increasingly difficult and scaling enemies - can you handle all forms of Robotics and Corpus? Only time will tell.

To increase the Alert Level, simply allow the Corpus to summon more with active 'REINFORCEMENT BEACONS'!

To decrease it, destroy all REINFORCEMENT BEACONS and hide away out of combat.

NEW CHALLENGES

Bounty Hunter

Complete 6 Bounties within 60 minutes while in Orb Vallis.

Airborne Exterminator

Destroy 10 Raknoids in Orb Vallis while airborne.

Ride or Die

Reach top standing with Ventkids.

Money Can’t Buy Happiness

Reach top standing with Solaris United.

Moa Money, Moa Problems

Acquire a Moa Companion.

K-Driven

Ride 1,000,000 meters on a K-Drive.

Hang Tenno

Make a 50 meter jump on a K-Drive.

Stay Frosty

Fall into Orb Vallis coolant from 275 meters while on a K-Drive.

Vallis Spelunker

Explore all of the caves in Orb Vallis.

Race Ace

Complete all of the K-Drive races in Orb Vallis.

Animal Lover

Complete 10 perfect Conservation captures in Orb Vallis.

GARUDA

Meet our 37th Warframe: GARUDA! Death's crimson maiden. The blood of Garuda's foes imbue her with strength and vitality. Visit Fortuna to earn this vicious new Warframe. If no Melee weapon is equipped, Garuda will resort to using her talons to deal damage and attack enemies. These claws can be Modded and upgraded in the Arsenal.

PASSIVE: DEATH’S GATE

As Garuda nears death, her damage increases.

1. DREAD MIRROR

Rip the life force from an enemy and use it as a shield that captures damage. Charge to channel the captured damage into an explosive projectile.

2. BLOOD ALTAR

Impale an enemy on an altar of talons and siphon health for Garuda and her allies.

3. BLOODLETTING

Garuda sacrifices her Health to generate Energy.

4. SEEKING TALONS

Charge to expand the targeting area, release to send Garuda’s talons careening toward each target in the targeting area. Enemies who survive are prone to bleeding.

Garuda can be acquired via Orb Vallis Bounties & the Vox Solaris Quest, or in the Market for Platinum.

SUPARNA SYANDANA

Flows like grace. Flows like blood. An asymmetrical, stain-resistant Syandana.

Find the Suparna Syandana in the Market.

GARUDA BATHORY HELM

What was once myth is now real, hand outstretched to claim that which runs within you. An alternate helm for Garuda.

Find the Garuda Bathory Helm in the Market or in the Alerts.

BLOODSHED SIGIL

“Please return - covered in blood - safe and sound.” This Bloodshed Sigil can be equipped on any Warframe, but only visible when in the Arsenal, Captura, or when accumulating Health damage numerous times in a mission.

Find the Bloodshed Sigil in the Market as part of the Garuda Bundle. You will be able to earn it free in a future Fortuna release - event style.

NEW WEAPONS

NAGANTAKA

Slash targets with a single precise bolt from Garuda’s signature crossbow. Alt-fire to let loose a barrage of bolts. All bolts have a chance to cause bleeding and headshots have a chance to increase reload speed.

Find the Nagantaka Blueprint in the Market.

KRESKA

This unsophisticated Corpus survival tool does what it was designed for: hacking and splitting whatever it strikes.

OCUCOR

A weapon that reaches for its next victim even as it kills. With each takedown, this pistol spawns an energy tendril that reaches for a nearby target.

BATTACOR

A weapon that builds charge the more it kills. Hit capacity then release for an obliterating discharge of power.

*Research for the Kreska, Ocucor, and Battacor can be found in the Dojo Energy Lab, or in the Market for Platinum.

NEW SENTINEL

Oxylus Sentinel

The Oxylus Sentinel was designed to assist in Search-and-Rescue operations through the harsh landscape around The Orb Vallis. It comes equipped with two Precepts to do just that!

Scan Matter: Resource containers within an area are revealed periodically on the Minimap for a limited time.

Scan Lifeforms: Increases the maximum Active Conservation Encounters.

*final stats available in-game

The Oxylus' default weapon is the Multron Rifle! A new Sentinel weapon that fires a burst of armor piercing rounds. Pick up the Oxylus Blueprint by visiting The Business in Fortuna.

Note: This Sentinel requires two open slots.

New Sentinel “Assault Mode” Attack Precept Mod

In an effort to reduce the inventory duplication clutter that came with the individual Sentinel attack Precept Mods, Wyrm, Wyrm Prime, Carrier, Carrier Prime, Dethcube, Taxon, and the newest Oxylus now come with the “Assault Mode” Mod: “Sentinel will attack first visible enemy within an area” (*final stats available in game).

If you already own the original attack Mods they will remain in your inventory but cannot be equipped with Assault Mode.

Assault Mode has replaced the original attack Mods on enemy drop tables.

We increased damage falloff range on the Sweeper Mod by 5m to allow it to work effectively with the Assault Mode Mod.

Agregados:

Experience the chilling distance wails of the Orb Vallis creatures as they succumb to the frigid snow drifts, the ever present hum of seemingly perpetual debt workers in Fortuna, and the many unparalleled new voices of the Solaris colony. Open your ears to the incredible new vast array of sounds! This also includes of 16 minutes of original music - from the Ventkids to Orb Vallis itself!

A new Fortuna Theme is available! Preview, purchase for Platinum, and equip by going to your Options > Interface > UI Customization.

A ﻿new Mod, Fetch, for Kubrows and Kavats (Beasts) has been added - Detects and collects items within an area for its master, including Mods (*final stats available in game).

Fetch operates the same as the coveted Vacuum Mod for Sentinels. You can find the Fetch Mod from:

New Hy﻿ena variants in the Orb Vallis

New Archwing Mod drops have been added to the Balor Fomorian (*final stats available in game):

Cryo Coating (Archwing Melee): Increased Cold/Status Chance

Ion infusion (Archwing Melee﻿): Increased Electricity/Status Chance

Infectious Injection (Archwing Melee): Increased Toxin/Status Chance

Charged Bullets (Archwing Gun): Increased Electricity/Status Chance

Hypothermic Shell (Archwing Gun): Increased Cold/ Status Chance

Contamination Casing (Archwing Gun): Increased Toxin/Status Chance

New Beast Mods dropped from new Hyena variants in the Orb Vallis:

Shock Collar (Beast): Increased Electricity/Status Chance

Flame Gland (Beast): Increased Heat/Status Chance

Frost Jaw (Beast): Increased Cold/Status Chance

Venom Teeth (Beast): Increased Toxin/Status Chance

Choosing your Focus is now available in your Arsenal! Whether you’re Unairu, Madurai, Zenurik, Naramon, or Vazarin, you can swap between your active Focus school with greater ease when preparing your builds! ﻿

A reusable Ayatan Amber Star Blueprint ﻿(available for 10 Vitus Essence) is purchasable from the Arbiters of Hexis in the Relay.

Added some polish to the Gear Wheel changes. We now have a UI marker to indicate where the start of the Gear Spiral is so you have an orientation point AND we always start the opening of the Gear Wheel in the same rotation. This is based on your feedback about losing muscle memory and losing your orientation upon repeat gear use.

New loading UI elements have been added! ﻿﻿﻿

7 Solaris propaganda Posters ﻿are available for your Decorating pleasure in the Market.

New Glyph Bundle: Venters Glyph Bundle! These Glyphs were illustrated by none other than renowned fantasy ar﻿tist Pete Venters! ﻿

Venters Headbanger Glyph

Venters Burn Warning Glyph

Venters Shocker Glyph

Venters Disco Ball o’Death Glyph

Venters Face-Blasting Stream Glyph

Venters Glistening Magnificence Glyph

New Dojo Pigments! Colors chosen by the esteemed Design Council:

Memoriam Purple

Drops from Terra Provisor.

01000011 Cyan

Drops from Terra Raptor SX.

Neo Pink

Drops from Terra Trencher.

Coolant Blue

Drops from Terra Overtaker.

Conductor Gold

Drops from Terra Embattor Moa.

Kitgun Rivens have been added as a Sortie reward!

Added an option to move Decorations along a single axis (X,Y, or Z) for fine-tuned positioning.

Added the option to toggle a 'Grain' filter to all gameplay, you can disable it here:

Riven Disposition Changes

We have tweaked Dispositions across the board, to better uphold the delicate balance of power that Rivens represent (excluding Melee Rivens until Melee 3.0).

Sentinel weapon Rivens have been removed from the Riven generation pool. Those who own Sentinel weapon Rivens will still have them in their Inventories. Obtaining a Sentinel weapon Riven was simply lackluster compared to more applicable weapons.

Mining Changes (Plains of Eidolon & Vallis)

Mining launched with Update 22: Plains of Eidolon and introduced a new resource extracting system to Warframe! Collecting Ore and Gems required you trace a pattern around a deposit using a Mining cutter tool in order to release it from its encasement. Since then it has seen several small iterations over time in order to ease what was at times tricky to execute, especially since the quality of the deposit was affected by the accuracy of the trace (which typically made the process very slow).

With the introduction of a brand new open landscape with deposits of its own, we knew that we needed to add new challenge that required similar levels of precision and skill, but in a speedier fashion and with much more return. So with that said, we have made the following changes to Mining:

Extraction is now done by heating a deposit to the ideal temperature. Aiming and shooting your Mining tool at any of the heat spots (flashing blue dots) on a deposit will begin the process.

A thermometer gauge ring will appear with boxed indicators that denote where you have to land in order to extract from the deposit. Simply hold the fire button and release when you are inside any of the indicators on the ring. Red deposits still indicate Ores and Blue indicates Gems. Landing in the smaller of the indicators yields Gems (even on a Red deposit).

All hot spots must be completed in order to successfully collect Ore/Gems.

Heat spots will glow red to indicate when you have successfully completed it.

The more heat spots, the harder the extractions become with timing pressures and moving boxes.

If all of the indicators are missed, you will still be rewarded a small amount of Ore/Gem (depending on the deposit type).

Operator Suit Mesh Revisit

We're back again with Operator Suit Changes! You may recall changes introduced in Update 23.10.0 shifted the mesh in several different pieces, including parts of the hood now being attached to the Torso. We did this because mixing and matching pieces is becoming the norm, and we want all Operator cosmetics to be compatible with this. However, the first pass lacked polish.

Changes are now being implemented so that the hood mesh is no longer attached to the Chest piece of the Operator.

The Operator Waistband section now displays each Suit’s waist attachments with the proper highlighted cloth displaying in the Icon. For example, prior to this update, the ‘Vahd Greaves’ were missing the center flap cloth due to not having a waistband attachment - which is now fixed!

This should be a much smoother roll-out of our mix n match changes.

Enjoy, Tenno!

Arca Plasmor Change

The previous Mainline update of Chimera 23.10.0 included a sneaky bug that removed falloff damage from the Arca Plasmor and the Shwaak Prism. The Arsenal continued to state the always present falloff (10.0 - 20.0) but it wasn’t truly applying. We have fixed this bug, which resulted in adding falloff damage back to the Arca Plasmor and Shwaak Prism, and thus returned it to its original falloff state prior to Update 23.10.0. This also fixes the Conclave Arsenal displaying the incorrect falloff damage for the Arca Plasmor.

Note from [DE]Megan: I’m personally an Arca Plasmor devotee, and after testing comparisons, it truly remains a radiated plasma punch to the face.