Unlike many stages based off retro games, its design has been given a 3D overhaul like Icicle Mountain and Skyworld, rather than trying to imitate NES graphics. R.O.B. is also battled here, and defeating him will allow the player to use him for battle.

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Wrecking Crew is very large vertically, giving characters who can survive vertical hits a large advantage. However, climbable ladders are strewn throughout Wrecking Crew, which allow easy vertical scaling of the stage. The stage has a main platform that is solid and continues to the lower blast line, with up to 4 rows of drop-through platforms above it, which are connected by the ladders, and stone buildings in the background. Barrels appear on various areas throughout the stage, which act like walls. Occasionally, bombs the size of most characters will spawn on small green pedestals set throughout the stage; these can explode if attacked. When a bomb explodes, nearby stone buildings will collapse and nearby barrels will be destroyed. Bombs can even cause other bombs to explode, causing a chain reaction. If a row of platforms does not have enough buildings or ladders to support it, the row will fall down (a row needs at least 3 buildings); new ones will fall in from the top of the screen. As in the original Wrecking Crew, players can get trapped under barrels that come down with the row, preventing them from moving for a while and giving other players an attacking advantage. When broken out of a barrel, the opponent will receive double the normal damage from the attack that broke them out. Oddly, the normal amount of damage will be shown on the damage and combo counter in training mode, despite it usually adjusting for damage multipliers.

Wrecking Crew is a NES game starring Mario (with Luigi as the second player). The objective of the game is to use Mario's hammer to destroy all the stone walls in the background of each level while avoiding enemies. Some of these walls have ladders on them for Mario to use. Bombs can be struck to cause a chain reaction and destroy many walls at once; hitting bombs in the right order can cause a Golden Hammer to appear. Mario cannot jump in this game and cannot defeat enemies normally, but can trap them by causing barrels to fall on them.

Normally the number of floors in the stage is infinite, but in the event matchesWrecking Mario and Wrecking Bros. there is a limited number of floors to account for the event's goal of leveling the entire building.

Characters trapped under barrels become vulnerable to all player attacks, even by teammates with Team Attack off.

This stage is banned from tournaments for numerous reasons. The layout of the stage allows for camping and stalling, and the layout can also change constantly due to the bombs. The bombs also act as stage hazards, as they deal damage when they explode. The ladders can cause players to grab on to them when they meant to jump or use an up aerial/special. Players can also get trapped in the barrels.