First, awesome idea you got there. I like it of acting like a library for future generations
But, as a web freak, I would encourage you to secure the domain with https://letsencrypt.org or any other you want to use. Seeing the green lock aside of the adress relax me haha

Hello,
Lately I was trying to create some passive skills for my server, and followed the guide on the wiki, but that one is for active skills that the player must level up. I am looking for a way to create passive skills that level up when reaching some condition (not the player leveling up them).
I am still googling ways to do it but found nothing yet.
Any help will be appreciated.

Hello,
I was wondering where I can look for the IDs of the monsters bosses and mini ones summons.
I tried looking on the mob_skill_db and skill_db but found nothing about the IDs recalled.
For example, I know Arc Angeling does summon Cruisers, but I want to know which ID of those monsters is the one recalled.
Any help will be appreciated.

Thank you. Will test it ASAP!
__
May I ask.. do you know the skill ID to actually cook something? I can't find it to add to that list. I do not mean the genetic (biochemist) one.
Also, tried putting the GN_MIX_COOKING there, but did not work.

Well, the question is quite short:
As the same as a blacksmith creates a weapon with his/her name as prefix, how can I have the same result while cooking? I would like to know where to look at on the source files (if needed) to get this done.
Thank you.

Is there a way to create a / command? Or, where do I can look at the / commands code to see how they work and try to mimic their way of operation, I would like to add some / commands to my server.
I am hoping this has nothing to do with hexing, but with src editing.
Thank you!

The thing is I just copied other item description and just changed its ID, that's why I find this weird.
Am using your Translation by the way.
__
Will try to fix those unstated " and will comment if it fixed the error.
__
Okay, it is fixed now, thank you @4144.