Thrown Weapons Royal Round

The Midrealm Thrown Weapons Royal Round was created to standardize the ranking of throwers in the
Midrealm, similar in manner to archery. This Royal Round score involves the use of
axe, knife and spear. All equipment and throwing line rules of the SCA and Midrealm apply.

General Rules

For a weapon to score, it must be sticking in the target. If it falls out of the target before
it is scored, it shall count as a miss. The thrower has the option to ask the marshal of the line
to score a throw and retrieve at any time. If a weapon is cutting a line between two values, count the higher value.
Axe and Knife use the axe and knife target pictured at left. Spear uses the pictured spear target (at lower left). On the pictured targets, Gold=5, Red=3 and Blue=1. The thrower may practice before beginning each end, but must
declare when they are beginning. After an end has begun, it must be completed before a new end can
begin. All scores must be witnessed by a thrown weapon marshal and one other person.

Axe

The axe portion of the RR consists of two ends of 6 throws each. One end of throws from
1 rotation, and 1 end of throws from 1-1/2 rotations, for a total of 12 throws.

Knife

The knife portion of the RR consists of two ends of 6 throws each. One end of throws from
1 rotation, and 1 end of throws from 1-1/2 rotations, for a total of 12 throws.

Spear

The spear portion of the RR consists of two ends of 6 throws each. Each end will be thrown from a minimum
distance of 15 feet. If a foot touches the line or goes past, the throw will be counted as a miss. One end
of throws will be thrown at the spear target with the stripes oriented vertically. The second end will consist
of the target being placed with the stripes horizontal. There will be of 12 throws.