Medal of Honor Walkthrough & Strategy Guide

You are equipped with an M4 with an ACOG (zoom factor 1.5X), a semi-useful pump-action shotgun, and the ever handy hold-out handgun.

Night Optical Devices (NODs or Night-Scopes) are available for this operator.

The team's goal is to locate an Afghani informant, Tariq, and insure his safety from the local Taliban fighters.

Return to the Ambush Site

Once VooDoo gives you the go-signal to carry the battle back towards the Taliban, proceed up the street, and take note of the cover available.

This is a good time to start using the Quick-Cover system, peek out, then let your M4 carbine speak in 5-5-6. Zap the enemies behind the stalls, in buildings, and on the rooftops, then follow VooDoo to regroup with Preacher and Mother at the open-air market.

Bonus Task » Pistol Pete Showdown

Since opposition is light, and enemies are relatively few and close-quarters, pull out your hold-out handgun and start dispatching enemies with it. You will need 30 kills across your game career to satisfy this condition. If you need to, use an automatic weapon against enemies, but if you have the chance to f— up a hostile with a '9', do so..

Clear the market's buildings

Using Quick-Cover is mandatory in this engagement, as the wall is just enough for you to lean out and snipe enemies. Remember your NPC allies are effectively unkillable, so if you leave them alone long enough, they will clear the fights for you. However, to lower your Tier 1 mode time, you need to work quickly and pass through this section and into the building.

The interior will be dark once you destroy the breaker box with a knife attack. Use the NODs (check your controls for which key) and go through each room, shooting anything you don't like. Remember, unlike a Rainbow Team, you do not have silencers equipped with all weapons, so if you fire, enemies in the room will fire back.

Additionally, if you get too close, or wait too long, the enemy will "hear" your presence and open fire. Darkness may be your friend, but you shouldn't discount time -- kill enemies quickly and neutralize any and all opposition quickly.

Work past enemy Пулемет Каласхникова (PKM | machinegun) position

Once back outside the building, work past the rooftops and get to the side of the enemy machinegun. Progress cautiously once you are out of the yaw (or lateral camera pan) range of the enemy position; enemy soldiers will pop-up on the roof and try to fire before the cinematic cut-scene brings you to the next sequence of events.

Breach and clear the apartment complex to locate Tariq

Follow VooDoo outside, head up the stairs and get a buddy boost to move on. The fight ahead is a little tougher now -- there are more enemies and they will tend to group fire on anyone who is exposed. Unlike your NPC allies, your character can be killed, so it's important not to rush ahead without being able to meet the expectations of killing enemies who appear.

This new upped threat level is demonstrated by the a-holes in the playground. If you step out into the yard without checking things out, you're likely going to be shot dead. Instead, get ready to sprint and take cover on the sides. From there, you can take down the targets at the entrance, and then stroll upstairs to check on the corpse.

Reach the insurgent fortress to locate informant

So apparently, the Taliban set you up with the bomb (and all your base are belong to us). There's only one answer to that -- they will "have no chance to survive make your time"

As you head onto the third street to your target, look out for enemies who appear when the garages open up. Dust them, then it's recommended you head up the left street (the alley) to flank the enemies.

If you decide to go on the main street, you will encounter more enemies (handy for Tier 1 -- if you do headshots to stop the clock); otherwise play it safe. Either path will place you at the fort's front entrance. An automatic air-strike will open the gate for you.

Flank the enemy machinegun at the fortress

Go past the fortress gate and take cover at the boxes in front of the enemy MG. You can wait for an ally to throw the frag grenade to cause the distraction, or simply start sprinting towards the door up the trail (it double-backs the way you came from). The door opens with some enemies who are easily dispatched with automatic fire.

Cover your teammates

Buddy boost inside the building, locate the enemy machinegun operator, and kill his ass. Go past that position and you will encounter an SVD Dragunov; use it to cover the team below.

Snipe the enemies who appear in the windows and who hide behind obstacles on the ground level. You can retrieve the weapon you dropped after (you won't need the sniper rifle after this rooftop sniping sequence) and move on.

Breach and clear the motor pool

Head down into the yard and replenish your hand grenades. Once you do, you can head for the next building and do an Open and Clear. The enemies inside are all alerted (the usual state) so be sure to check with your allies if you need more ammunition for your M4-CQB.

Investigate the final building

The last building has Tariq. His kidnappers aren't very professional, so they haven't set up defences (they are in fact, readying to flee and blow the place up). When you breach in, take down the guys with guns (nightvision helps, but isn't necessary). Once you down all hostiles, board the back of the deuce-and-a-half (truck) and leave.

Bonus Task » Smooth Operator

If you've been using the handgun at close quarters (indoors) all this time, you're pretty damn awesome. This also means you've been hyping yourself up for getting headshots, which is perfect. When you breach the room where Tariq is held, take down his kidnapper (the guard taking Tariq as a human shield) with one headshot. If you miss, or fail, or die, or shoot Tariq (whoops!), you can reload the checkpoint and try again. A handgun isn't necessary for this condition; you may use whatever weapon you deem necessary for the headshot.