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Gameplay & Content Designer

The game studio working is looking for an experienced gameplay and content designer that will help us develop magical gameplay and creator content. We are looking for a Game/Content Designer that can help us continue to deliver world class creations and play game experiences. If you have a have a passion for design content that creators create with and players play with, now is your chance to join Team Dakota!

Content Team Designer Duties:• Work with the Senior Content Designer and Creative Leadership Team to understand the product's vision and design gameplay to meet those goals.• Contribute content designs for a variety of assets developed for our consumer base such as props, characters, visual and audio effects, and animations• Contribute designs to narrative aspects of content such as character and world fiction• Assign, tune, and maintain the default properties of content such as combat and physics values/settings• Evaluate collision mesh, sockets, pivot points, and more for all props included in Content Packs. Responsible for reporting errors, suggesting improvements, tracking and verifying fixes.• Write and fix bugs assigned to your area of work.• Create, use and maintain design documents associated with your area of work (excel, word). • Acquire working knowledge of proprietary scripting language used by developers and our growing community and apply knowledge on a regular basis. For example – create default brains, library brains, and assemblies that are included in content packs• Rapid prototyping of new play mechanics and AI behaviors • Design, white-box, script, tune and polish game worlds that showcase content included in content packs (for marketplace videos)• Gain deep working understanding of the game’s Crossroads mode and integrate content into it• In some cases, use the game’s proprietary art tools to create near-ship or ship-quality level art (terrain, texture painting, etc.)• Responsible for finding and fixing bugs in assigned content• Share knowledge and gain knowledge within a team environment

Additional: Learning about the game’s mechanics. Experimenting with game mechanics from an End-User point of view. Provide feedback and suggestions for mechanics that improve the End-User experience.

Day to Day Activities:• Work with the Senior Designer to understand the product’s vision and design gameplay to meet those goals.• Create, maintain and manage asset documentation and in-game properties, brains, and modular gameplay mechanics for content associated with downloadable content.• Use internal development tools to: o Set up props with default properties and physics settingso Prototype, pitch, iterate, finalize brains for necessary props and assemblieso Design and script content showcase levels for use with marketplace videoso Design and script content for use with Crossroads play modeo Integrate Challenges for content included in DLC packso Make the player’s experience as magical as possibleo Continue to grow as a creator of content that our community can learn fromo Bug logging and fixing

Candidate Requirements:• Has completed at least 1 development cycle in a Level Design position.• Demonstrated familiarity with modern game editor such as Unreal, Unity, CryENGINE, • Demonstrated knowledge and use of at least 1 scripting language.• Prior experience with 3rd person Action and/or Puzzle games and/or First Person games.• Great communication – written and verbal.• Possesses a strong critical eye and passion to “find the fun” in the player’s experience.• Willingness to explore, iterate and collaborate on difficult problems.• Ability to think logically and structurally to create sound puzzle designs and integrate them into the level flow.• Able to work by yourself or as part of a team.• Deep experience with console and/or PC gaming.• Programming knowledge/experience a plus.• Preferred 2+ Years of AAA game development experience with at least 1 shipped title.