Archive for March 2012

Here’s an interesting hypothesis: when Apple started its App Store, it was the El Dorado of software developers. Now Microsoft is adding an App Store to Windows 8. The Windows user base is huge, much larger than even the number…Continue Reading →

Yesterday, I published a small guide on how to consume DLLs in Visual C++ that explained how to best integrate a third-party library into a Visual C++ project. This is a follow-up article for Visual Studio 11 Beta users that…Continue Reading →

For the C++ game programmer, there’s a huge collection of Open Source and commercial libraries available doing all kinds of things from simulating physics, reading common image formats or storing your data to rendering cutting-edge 3D graphics. But consuming those…Continue Reading →

Given that a lot of my game involves turrets attacking and defending, after setting up my water plane and a small height-mapped island in it, the next thing I attempted was to import an animated turret in a way that…Continue Reading →

I decided to give an old project of mine another try. Back in 2007, after I finished my freeware game Ball Race, I ventured forth to create my first indie title, IslandWar. This is what gave rise to a lot…Continue Reading →