Zitat
My tool simply converts the object exports from Visitor3 (ArmA2/OA) and World Tools to a file format that can be imported into Terrain Builder (ArmA3). It is also able to add random values that are missing in Visitor3 as the randomization is a template option there.
Also the tool can fix the northing and easting of you object coordinates.

The converter is written in C++ using Visual Studio 2013 and Qt for UI-elements.

Installation:
Unzip to a folde rof your choice.

Usage:
• Select an input file with object lists in it (.txt or .ext, format is typically: templatename, X, Y, Z, Dir).
• Add a maximum pitch and roll for the objects (all objects get a random pitch and roll with this value as min and max). 0.00 for no random roll and pitch.
• Add a random min and max scale. Leave 1.00 and 1.00 if you don't want random scaling (e.g. buildings and stuff).
• Add northing and easting to convert Visitor3 coordinates to Terrainbuilders mapframes.
• Click convert. Wait. Save the file somewhere. Import file to Terrainbuilder.

Please note: Templatenames are not changed. You have to add them in TB according to the names in WorldTools or V3.

Credits:
Name for having no BAS!
All the guys from the mapmaper skype group.