Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

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Downloads and Links

Ratings

Comments

Comments (archive)

Jordan Magnuson says ...

Impressive visuals for a 48 hour game... I wish I could code in Unity! I found the game to be a nice soothing experience to play :)

vede says ...

Most of the challenge seemed to be figuring out just what was going on. At first I though I was supposed to, like, swing the ball around like a flail and hit stuff, but that got me nowhere. Eventually I figured out I had to pull it to me and use it like a gun, and after that, I could have played with my eyes closed.

sylvie says ...

The controls were really confusing at first. After I figured them out it was kinda fun but the difficulty progression seems a bit weird. It just throws more enemies at you but it doesn't make the enemies move faster or make them harder to defeat or anything, so you're basically doing the same actions at 20 meters as you are at 200 except slightly more often.