Auriel's Bow - more lag? More zerglings?

There are rumours that we are going to get a new daedric artifact in Cyrodill. Whether it is going to spawn together with Volendrung, instead of it or on a seperate cooldown, I have some bad feelings. I highly doubt that introduction of daedric mechanics will solve the problem developers hoped that it would. Volendrung was supposed to create another hotspot on the map in order to make people spread between different Cyrodill cells. How it worked out is visible for everyone. It just makes people stack and zerg even more. Those that have it want to defend it and score some AP while being around. And those who don't have it, want to either get it or defend their keeps while scoring some AP. Volendrung became a marker of where the lag is greatest.

Unless ZOS seriously changes the mechanics, it will continue to draw a large crowd of players eager to do whatever the artifact is designed to do. And it will likely end up in the hands of the most dominant faction, simply because they can throw the most players at grabbing it even when it doesnt spawn on their side of the map.

In terms of adding another conflict point, artifacts work great.

In terms of spreading out the fights to help with performance, Volundrung is a failure.

If they are seriously introducing another artifact it needs to be one designed around magic, the bow has magic elements but no.

Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.

Meh just drop the Hammer into the water and see all the lag vanish. Makes playing PvP anywhere in Cyrodiil impossible. It could be down in Black Boot and you'll have intense lag at Kings.

The marker should be removed or at the very least only update every 10 mins or so. Zos created a focal point with the map marker which the servers in their current state can not handle.

Spread people out with events occurring at different points at the map at once. Like people will get double AP at the edge outposts for X amount of time or more Alliance score for holding these outposts for X duration. Be creative, overhaul the whole Emp mechanic and scoring if needed to add some life into a dying pvp environment.

Volendrung was supposed to create another hotspot on the map in order to make people spread between different Cyrodill cells.

A number of people thought it was patently obvious what the result would be... zergathon!

Apparently, none of those people were anyone at zos.

Still, the hammer does shake things up a bit, and I quite like it. It opens opportunities, especially when you specifically avoid following it around.... It does need a hard timer on it though. Factions holding it for hours on end just crushes gameplay.

I reckon it would be pretty entertaining for, rather than one OP artefact spawning and the faction with the most numbers dominating and retrieving it, instead 3 artefacts could spawn. Each one with a different faction at random, and it cannot be picked up by the other faction.

Guild Master of The Pride of Daggerfall, D.C. loyalist and commander of the Cerglings.