World War Z gets free Six Skulls update with ‘extreme’ difficulty level

What’s more challenging than ‘insane’ difficulty? Well, according to Saber Interactive, it’s ‘extreme’ difficulty. That’s just what fans of the hit co-op zombie shooter World War Z are getting with the new Six Skulls update. The update is available for free on PS4, Xbox One and PC via the Epic Games Store, and can be played on every level released to date.

– ARTICLE CONTINUES BELOW –

In case you were wondering where the name comes from, it’s one skull per difficulty level, starting with Easy, Normal, Hard and Very Hard, and with Insane and the new Extreme difficulty mode having been added after launch.

Beating extreme difficulty will require resource conservation and some tightly-knit co-op tactics in order to succeed, with unique rewards for those able to defeat the game. As mentioned, all of the game’s levels can be played with the new difficulty, and that includes the new level added with The Undead Sea update last month, which featured a battle through an undead-infested ferry in Tokyo.

Saber have been pretty active with keeping the game updated, with the next update set to be the biggest yet. In fact, it’s called The Big Update, and will feature a new weekly challenge mode, as well as new weapon variants, character skins and accessories to unlock.

Here’s the hefty patch notes from the Six Skulls update:

World War Z – Six Skulls Update

​

New Features

Added new six skulls difficulty mode.

Added Wakizashi melee weapon for completing any level on the new difficulty mode.

Added unique Sniper Rifle variant for completing all levels on the new difficulty mode.

Ammo crates now have limited ammo available based on difficulty level. The amount of ammunition drained from the ammo crate depends on the weapon and how much ammo the player has left. On average, the distribution is:

Easy – unlimited refills.

Normal – unlimited refills.

Hard – 12 full refills.

Insane – 6 full refills.

Extreme – 6 full refills.

AI

Slightly reduced the number of special zombies that can spawn in idle state.

Reduced the total number of special zombies that can be present simultaneously from 6 to 4 on all difficulties except Extreme difficulty, which will have 5.

Slightly increased cooldown between special zombie spawns.

Very slightly reduced the total number of zombies that can spawn during non-swarm waves.

Increased AI bots’ efficiency on Insane difficulty.

Improved balance of zombie waves when playing without AI bots.

Improved friendly auto turrets on higher difficulties (previously their damage did not scale).

Enemy auto turrets will deal slightly less damage on higher difficulties, but will have more health.

Fixed issue that was preventing AI bots from attacking zombies when they were under masking effect.

Special zombies will no longer be able to grab player through thin walls.

Improved Lurker jump behavior; he will be able to spot and jump on players from above more efficiently.

Greengold and Svetlana friendly NPCs will use silenced pistols and will no longer undermine stealth for players.

Quality of Life

AI bots will no longer explode barrels and mines by accidental shooting.

We do not license content or design to any other site. No element of this site can be used without written permission. All content should be considered opinion. Article posters are the individual owner of the article content. We are not affiliated with any third party.