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We've seen base building in other games to various degrees of success, failure, and even annoyance as in the case of a game with an NPC named Preston Garvey pressing you with earnest to go save another settlement.
I'm of the opinion that such classical base building won't really work, or fit...

Many of us are rather excited about Cyberpunk 2077, and have put the game on our NEED list.
We already know it's going to sell all the copies, win all the awards, and make all the money for CDPR.
It's inconceivable to think otherwise.
Thus, with success of this title, what comes next?
CDPR...

I've been thinking about the long history of bonus and secret "levels" or now, content, in computer games.
One that comes to mind is Doom 2's Impossible Secret that took 24 years to solve. We are all, of course, quite familiar with this concept from various Mario games, and many other titles...