Yes problem solved! It's there for realism also fades objects in the distance, but it's less intense now. It looks like a forest right? I want to add a river in the middle, if I achieve that I'll make a video, so you can see the map in game.

Harrisonfog wrote:Yes problem solved! It's there for realism also fades objects in the distance, but it's less intense now. It looks like a forest right? I want to add a river in the middle, if I achieve that I'll make a video, so you can see the map in game.

You should totally add a river somewhere in the map.

AT-AT's trudging through the water would make for an awesome moment.. Perhaps the the river should be so deep that only the AT-AT walkers can get through it, and units have to go through the tunnels? Might be too complex.

Deep water doesn't look cool imo because units walk through it (you know, like when you walk in the bottom of Naboo waters). I'll probably add something like the Felucia stream. I have to learn how to add water first... ha

Harrisonfog wrote:Deep water doesn't look cool imo because units walk through it (you know, like when you walk in the bottom of Naboo waters). I'll probably add something like the Felucia stream. I have to learn how to add water first... ha

Totally understandable. Still though, even a small stream would add a ton of immersion.

Apologies for the stupid question, but where did you download the mod tools? I kinda want to mess around with it seeing how fast you're making this map.

Very nice work so far; this is coming along quite nicely; the terrain looks very well blended to the foliage; I like the addition of the small rocks to they add flavour ... Keep up the good work hope to see some more objects in there soon

Some more ground vegetation and you are done And maybe you reduce the moss a little bit. I liked the contrast between vegetation and ground

Do you think of changing the atmosphere when the battle starts/halftime/end?? Because that looks like a really friendly forest. But when the battle is done it should be turned into something like this:

Use a timer in the lua file (take a look at the sound files they have different sounds for battle begin/middle/end, too) and if the time is past you load a different lvl file with different ground textures. Normally that should instant change the texture. Since you don't wanna do it instant you can try to make multiple lvl and do a kind of fade effect.