Version: v0.98
Works with both Zero Hour 1.04 and the community balance patch version 1.06.

This mod was made because the AI in Generals is too easy. It uses predictable tactics, builds mediocre bases and normally has $50k in bank. Beating 7 computer AIs on Hard shouldn't be possible - but it is. This mod is intended to change that.

What this mod does is switches the Zero Hour campaign with the classic Generals ones.
Now you don't have to switch CD's in order to play them.
The mod also makes changes to many of the campaigns.
Although the Zero Hour tech has been removed from the maps to keep the maps at the correct difficulty level.
But they're still just as fun. Also, the intro movies that play during the loading process of the missions have been removed.
(They didn't work right in Zero Hour.) But this means the mission load much faster!
This mod doesn't affect multiplayer, skirmish maps, or the Generals Challenges, only the campaigns.

Here's a goofy mod I made for Zero Hour. What it does is takes away the build time, cost, power needed, & prerequisites for each unit/structure for USA army. Don't play other USA armies, with this mod because they build way to many units which extremely lags the game! Don't even play the SW, Air Force, & Laser generals because they use the some of the same powers used my vanilla USA. So they fire those & lag the game very much!
To install it, just put the 0USAMod.big file into your game directory. (C:\Program Files\EA Games\Command & Conquer Generals Zero Hour)

This modification is by former Generals World staff member Sagi. In this mod, he aims to make the game far more realistic by making changes to the balance and gameplay. These include, in Sagi's own words:

* Infantry die instantly when in a radius of fired shell! (...Fired from tank or missile dude).
* Tanks are much more vulnerable to missiles and shells...
* The Comanche is a real mean fighting machine.. :)
* Few stuff needs to "reload" before firing again...
* All units and weapons fire Farther and in a radius of the target... (Not directly at the target).
* Some units are stronger... :)
* And buildings can be easily trashed (Because units are stronger :)).

Version: Beta v0.95
This mod was made because the AI in Generals is too easy. It uses predictable tactics, builds mediocre bases and normally has $50k in bank. Beating 7 computer AIs on Hard shouldn't be possible - but it is. This mod is intended to change that.

The CnC Generals World in-house mod team brings you the latest edition of the Real Threat modification for CnC Generals: Zero Hour. For details about the modification, please see the Real Threat website.

CnC Generals:Real Threat is a mod which adds in the real weapons of war mentioned during the wars in Afghanistan, Iraq and the overall War on Terror. Where are the B-2 bombers in Generals? They're in Generals:Real Threat!
Version 1.1 fixes a bug with the B-2 Sortie added to Colonel Burton in Real Threat.