Barbarians are warriors from uncivilized lands who rely on sheer athleticism and
bloody minded toughness to survive. Famed and feared for their durability, Barbarians
often also have a connection with the primal natural forces of the world, but not
to the extent of Rangers or Druids. Some Barbarians take this farther and also learn
Nature magic; take a Druid oriented Package Deal to cover this.

Savages are warriors from more primitive and / or less civilized lands who rely
on sheer athleticism and moxy rather than fancy or well crafted armaments. Savages
tend to focus on survival and overall fitness.

Savages can be somewhat similar to Light Foot but without concentrating overly much
on the mastery of a specific weapon (to a Savage everything is a weapon), and with
more concentration on raw athletic ability.

Despite the connotation of the word "savage", Savages are not ravening
brutes by default; they are simply primal and unspoiled by more advanced modicums
of behavior. Many Savages follow a personal or cultural Code of behavior that, while
typically more practical and/or direct, is nevertheless as binding to them as a
well defined Code of Chivalry is to the most hide-bound and chivalrous of Knights.
This is a concept often referred to as "the Noble Savage".

Cost

Ability

3

Strong: +3 STR

3

Quick: +1 DEX

10

Nimble: +1 SPD

6

Durable: +3 CON

6

Resilient: +3 BODY

16

Choose One:

Combat Skill Levels: +2 All Combat

Combat Skill Levels: +2 DCV and
+2 OCV w/ Tight Group

Skill Levels: +1 Overall Level and
+2 OCV w/ Tight Group

Penalty Skill Levels: +4 vs. Range Modifier with All Attacks and
Telescopic Sight: +4 with Normal Sight only to Offset Range Penalties and
Enhanced Perception: +2 PER with Normal Sight