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The controls and implementation (as a whole) feel quite solid in a nice way. However I think it's a bit annoying to play with not seeing much where to see, so that it's almost a sudden death unless you go by very carefully all the time. :) I think it might have been more fun if there wouldn't have been dark at all, or if the light area would be larger!

Hey tonic - I can't run this on my home machine... too many people don't do web playable games... but just wanted to say if you were walking through a dark cave you'd go slow and carefully. Will try this on 1/4 or so when I go back to work.

I do say though - tonic has a point... we have great compact lights now. I can ride through the woods on my mountain bike at 20mph in the middle of the night with my light... this is kind of like holding a candle. Might be cool if the theme is mining in 1800 but... it's not.

I probably forgot to mention - the caves of darkness takes place in er... the year 1342 AD, nothing interesting happened then, so it fits well with the game. :)
Now seriously - I think you can play the game rather quickly if you use your flares wisely, and also - you have unlimited life, so dying now and then should be alright!
Anyhow, thanks for the comments!

Jumping was a bit strange (very fast falling compared to walking). Completing the game mostly came down to trial and error, and two of the levels could be completed without throwing flares at all - just jumping over holes and spikes when you see them. You probably ought to include in the instructions that you only have 3 flares. Not particularly thematic (maybe I'm just tiring of all the games that are just platformers in dark places, though). Still, a solid game, quite fun for its brief duration. Well done.