Collective Mobile Mapping (Part 2)

Workshops (continued)

Collective Mobile Mapping (Part 2)

Workshops (continued)

About this workshop

Presented by Dominique Cunin and Oussama Mubarak, this workshop proposes to conduct research on the implementation of collective interactivity.

A generic technical platform based on Web technologies will be offered to allow the creation of interactive projects combining video mapping, a variable number of smartphones and other data made available in the established network.
The notion of a “channel” has thus been established in order to allow each artist to deploy their work with dissemination support (individual or collective screens).

An artwork is made up of a projected 3D scene (video mapping), a 3D scene broadcast on mobile screens, and a program for the relationship between these two elements (a script server).
In order to designate these works generically, we use the term “sketch”. Each sketch can be disseminated independently or simultaneously, opening the possibility of another role for the device: that of conductor, determining on the spot which works will appear on the screens.

The projects completed by participants, as well as the device derived from our research, will be presented for the closing demonstration.

Required material

A laptop computer equipped with a source code editor (Visual Studio Code, Atom, Brackets, or equivalent) and a browser that supports WebGL.

If possible, a recent generation smartphone (iPhone 6 or newer, Samsung Galaxy S4 or newer, etc.), with their charger cables and data transfer.

Prerequisites

Intermediate-level knowledge in computer programming (JavaScript will be used).

Simple manipulations with GIT.

Basic notions of network structures to design projects in all their parts (video mapping, mobile screen and server).

Trainers

Oussama Mubarak

×

Oussama Mubarak is a freelance creative coder, researcher, and Full-Stack web developer based in Berlin with over 14 years of experience in designing and developing generative and interactive media in collaboration with internationally renowned artists and creative agencies. He has recently obtained a PhD in computer science from Cnam (the National Conservatory of Arts and Crafts, Paris) in partnership with EnsadLab (the research laboratory of the École nationale supérieure des Arts Décoratifs - PSL Research University, Paris). His thesis explored art installations that enable co-located interactions, focusing on the conditions – whether spatial, material, or human – which affect the ability of participants to co-construct a common aesthetic experience in the absence of orchestration or a preannounced goal to be achieved, and proposes a set of tools and guidelines when designing such installations.

Dominique Cunin

×

Dominique Cunin is an artist with a Doctor of Aesthetics, Science, Arts and Technology (Paris 8). He is a researcher at the laboratory of the École Nationale Supérieure des Arts Décoratifs de Paris (EnsadLab), and a teacher of Graphic Design at the École Supérieure d’Art et Design de Valence, specializing in the implementation of digital media. His approach to programming and interactivity in art led him to develop different tools for artistic creation. His artistic work focuses on the possibilities of representation and understanding of space through digital image technologies.