There's also a subdungeon that looks more or less like the old Mothers for Safer Dungeons or whatever, with a couple of gold piles and a sign - except if you actually bother to read the sign (which I rarely do, so I have no idea how long this particular subdungeon has been there) it has a somewhat poetic message about heroes and helmets (or something like that). There were also a few walls in one of the corner that I had no means of interacting with, so it's possible there's some goodies to be had.

On the topic of HALPMEH - I would just note that changing it to 4 MP and 4 HP * level would have one very, very major unbalancing effect. A Wizard with Mana Leak and a Crystal Ball would still have an effective 1 MP HALPMEH, only now it heals 33% more HP than before. Add BLUDTOPOWA and he'd get a patently ridiculous 80 HP per tile.

Dude last time they pulled this funny bussiness with resistance they took their sweet time nerfing them back. See if you can break stuff in the meantime, and post ridiculous pictures (of in game stuff ) of it in a thread titled something like "How broken do you need?" for a while, and at some point they'll nerf it back down. My 2 cents.

It probably needs convincing non-hardcore people of giving it a try to see if it's broken for everyone, then if we have a flood of PISSORF spellcasters laying waste to the game, there won't be any denying it.

Honestly my thoughts on zombie dog or a) Explore design space and odd interactions b) There may be some ideas they have about exploring better design space with shops but it would require a bit more dilution of gear ranging in use. Honestly I always felt shops in general were a bit nerfed in beta compared to alpha, where as you worked at the game you got better chances of better stuff.. unlike what has been pointed out, the more you work at it now, you have better chances at nothing you need.

Well I did suggest having 1 separate locker slot for trinkets and secifics in the racial buildings, waaaaay back before I started being a douchebag, but the thread quckly degenerated into spam about female portraits. It was a major contribution for me choosing a douchebag aproach later down the road.

There's a whole bunch of stuff that could be turned into inexpensive quest unlockable preps and reduce the shop clogging. I'm sure the devs have talked about it as well.

Lujo wrote:The priest was also unpoplar I guess, so maybe they needed a way to incite people to try him out more

Yeah, a couple of weeks ago I spent a lot of words arguing that the Priest is actually pretty good. All precipitated by someone making a comment comparing him in power level to the Vampire.

In reality, he's solidly in the upper half of the middle of the pack (i.e. Not a Thief/Monk/Warlord/Rogue, but better than most). He does suffer from Halfling being the only valid race choice, and Trisword (or Dragon Shield and scum for Trisword) being the only valid locker item to bring.

But beyond that, I can't think of any dungeon that doesn't have at least one undead monster. The full healing from potions is GREAT and his +2 HP per level can just as easily be converted to +20% attack through the appropriate prep.

I did beat Naga City pre-Bleaty nerf with him after all...

If Zombie Dog wasn't single use (with the damage bonus was reduced appropriately) and had a non-zero conversion rate, I think it would actually be a pretty decent item. Most of us do use the +10% badge prep after all.

I'd still rather have another consumable death protection with a Zombification. Everyone would love the DP, but priest would rock with Zombificatin. I also know this would be rather cheap, most likely.