I'll bet it's the apostrophe in "Winner's Circle" ... things like that constantly throw off javascript. I also noticed that Track E3 doesn't assault the Final Lap.

Here is a new XML with those changes.

Conquer500y.xml

=D13=

Other maps have apostrophes, so I'm not sure why this would happen?I know when Das Schlob was changed, there were territories added/or removed. It had to be closed and all active games had to finish before reopening.

I'll bet it's the apostrophe in "Winner's Circle" ... things like that constantly throw off javascript. I also noticed that Track E3 doesn't assault the Final Lap.

Here is a new XML with those changes.

Conquer500y.xml

=D13=

Other maps have apostrophes, so I'm not sure why this would happen?I know when Das Schlob was changed, there were territories added/or removed. It had to be closed and all active games had to finish before reopening.

Ah well Track E3 is still bugged and WInner's Circle being called Winners Circle in the troop counts/display won't really make any difference so we should still have an update done to the xml. I didn't want to add that apostrophe anyway

The main problem we are having is that you can't even play the map so no one can finish any games. Should I post a no "Final Lap" XML and link to the past images so we can wait for games to finish?

=D13=

Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!

So, just remind our viewers: when the game engine reads the XML, it numbers the territories and uses those numbers in its database to drive the game. So when XML is changed on a live map, the only safe place to add things is at the end. I don't know if adding continents could cause problems, but clearly adding territories is fraught with peril. I don't see how deleting any territory, apart from the last one, could work properly on a live map.

ender516 wrote:So, just remind our viewers: when the game engine reads the XML, it numbers the territories and uses those numbers in its database to drive the game. So when XML is changed on a live map, the only safe place to add things is at the end. I don't know if adding continents could cause problems, but clearly adding territories is fraught with peril. I don't see how deleting any territory, apart from the last one, could work properly on a live map.

Ah that's why. It wasn't added last on the list.

D13

Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!

ender516 wrote:So, just remind our viewers: when the game engine reads the XML, it numbers the territories and uses those numbers in its database to drive the game. So when XML is changed on a live map, the only safe place to add things is at the end. I don't know if adding continents could cause problems, but clearly adding territories is fraught with peril. I don't see how deleting any territory, apart from the last one, could work properly on a live map.

The update has been sent. We will unlock the map as soon everything is in the right place.

Nobodies

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.