I understand what you are doing.
Problem is you (Bioware) haven't (outside of starter / 2nd planets in class stories) delivered any content at all I actually "want" to play 10 times over.

I applaud the intent of trying some something new; just not this implementation.

You already have a (somewhat abandoned) mechanism for unlocking things like Strongholds.
It's called "Reputation".

So for New Planet - New Faction = new reputation meter.
Reach X Reputation with Faction A get the "Basic" SH.
Reach Y Reputation with Faction A get the "Intermediate" SH.
Reach Z Reputation with Faction A get the "Deluxe" SH.

Have the Rep earned via a quest chain, with each "check point" in the quest chain and / or Rep level unlocking a repeatable daily.
Maybe even go so far as to have that Deluxe SH Unlock dependent on completing a Flashpoint.

So the content drop then includes: Story Driven Quest Chain (Soloable or Group), Daily Quests associated with the Quest Chain, Group Content at end of Quest Chain, AND an unlockable Stronghold that requires progressive Rep based unlocks. Throw in a new Rep Vendor with Deco's that can be purchased with Faction Specific Tokens that drop within the "new content".

Heck, I've just given you a blueprint for every significant content drop you do from now on.

I'd go further, spread that content drop over two or three patches. Add in a new PvP Zone based on the "new content" and maybe even throw in a GSF mission as well.

Each year could see a new planet, with a story arc, and new PvP and PvE content.

See, this is "trying something new". This post right here.

I know this involves more groundwork and development time Keith, but it's ideas like this that have merit and should be looked at much more closely in the future for content drops. Adding a little bit of everything, while also putting goodies such as titles / cheaper stronghold purchases tied into the reputation system is a really good idea that keeps players engaged if it's done right.

It sounds so much better than "run a flashpoint 10 times in solo / story....". We get that development time is limited to the resources you have in Austin, and that introducing a multitude of new content can be problematic. BioWare really need to get past this stage though.

Also....

Quote:
Originally Posted by Jerba

Any week the gearing continues to be broken means fewer returning players. The gearing grind needs to be nerfed ASAP if you insist on not separating PvP from PvE gear. Why don't you understand this?

I haven't always agreed with Jerba on a multitude of topics, this however is absolutely spot on the mark. GC gearing and the "fixes" put forth to date, simply don't cut it. I came back to see how the changes implemented had changed things in this area, and even with the event CXP boost it is still as awful and now even more convoluted system than it was previously.

Nice to see bolster is being increased, but it shouldn't have even got to this stage to require that.

....and gearing is still awful....

Thanks to everyone who has used my Refer a Friend link over the years, may the force be with you.

But less than what? What is the price that is being reduced? If there's no way to pay full price, why are they using the language of a reduced cost?
Something in my brain is short-circuited.

Probably not my best word choice :P. By reduced I mean you can then purchase it for "less than you would usually pay for Stronghold." I'll work on getting the specific costs out soon™ (next week?) so you can see them first hand.

Probably not my best word choice :P. By reduced I mean you can then purchase it for "less than you would usually pay for Stronghold." I'll work on getting the specific costs out soon™ (next week?) so you can see them first hand.

-eric

Needs more wording work. Say I only buy Dk or Coruscant Strongholds. Say I also only buy them during game anniversary months. That means I usually pay 3, 4 or 5 credits
Also without any base value for stronghold pixels, a "discounted price" is the same as "Charge whatever and say it was initially going to be more." .

Probably not my best word choice :P. By reduced I mean you can then purchase it for "less than you would usually pay for Stronghold." I'll work on getting the specific costs out soon™ (next week?) so you can see them first hand.

-eric

Thanks.

A girl should be two things: classy and fabulous. A girl should also always be a lady even when arguing. If you like redheads click my Referral link Referral: http://www.swtor.com/r/VkfKqj

Probably not my best word choice :P. By reduced I mean you can then purchase it for "less than you would usually pay for Stronghold." I'll work on getting the specific costs out soon™ (next week?) so you can see them first hand.

Follow-up on Bolster discussion - It was clear from the discussion thread that most of you would like to see Bolster go as high as possible, while still meeting our teams goal of having gear progression be relevant. We will be increasing Bolsters to 242 in PvP for GU 5.5 as well.

Thanks everyone.

-eric

What does "GU 5.5," mean? Are we getting the bolster change in 5.4 or not?

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The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.