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Sorry if there's already another spot for these, but I didn't see one and I wanted to start a thread where we could share and discuss some of the cool indie games that are currently in development but maybe don't deserve their own threads just yet.

It combines the combat mechanics of action-rpgs with the top-down tactics of the classic old-school games such as Syndicate and X-Com. The rich world opens up for the players via exploration of the immense world map.

Extensive crafting (craft unique abilities, weapons and items) and character persistence where both injuries and experience work in conjunction are key elements to evolve your team over time and get ready to enter into the end-game.

Merchant is a tycoon-style game based in a fantasy RPG. Instead of controlling the hero of the story, you control the merchant that the hero buys and sells goods from. You will be responsible for helping the heroes by selling them things they need, while buying all of the items they do not want. The heroes are persistent characters in game, so they will return to you if you keep them happy.

Starbound begins with you fleeing your homeworld in a space shuttle, just as it’s destroyed by an unknown enemy. With nothing to guide it, the escape pod shoots into space without direction, becoming hopelessly lost in a sea of stars. As luck would have it, the space shuttle makes contact with an abandoned space station and an adventure begins that will take you hurtling across the universe. Starbound contains both quests and story driven missions, buried inside its vast sandbox universe.

Tomes of Mephistopheles is a first-person action-RPG dungeon crawler. With its fast-paced fluid combat, a multitude of medieval and magical weapons, an in-depth custom spell system, and randomly generated persistent worlds, ToM is a pinnacle of the genre.

I just read about Stardew Valley on the Bay 12 forums. They're describing it as similar to Harvest Moon, a game I haven't played.

Stardew Valley is an upcoming RPG-style farming game that is full of things to do!

It's up to you to choose your path... Will you devote your time to raising crops and caring for animals? Will you spend time in the local village, befriending the local townspeople? Do you get a kick out of slaying dreadful monsters in the mysterious mountain caverns? Or will you try to accomplish everything and claim the coveted title of "Stardew Hero"?

I just read about Stardew Valley on the Bay 12 forums. They're describing it as similar to Harvest Moon, a game I haven't played.

Stardew Valley is an upcoming RPG-style farming game that is full of things to do!

It's up to you to choose your path... Will you devote your time to raising crops and caring for animals? Will you spend time in the local village, befriending the local townspeople? Do you get a kick out of slaying dreadful monsters in the mysterious mountain caverns? Or will you try to accomplish everything and claim the coveted title of "Stardew Hero"?

Cool, I support there being more Harvest Moon-like games in the world.

wordsmythe wrote:

If you're into tactical, turn-based RPGs, you should follow the Telepath Tactics. Note: Dev is a friend of mine and co-member of the local IGDA chapter.

Oh, I'm in. Thanks!

NSMike wrote:

How did I live before digital distribution of old, cheap games?

MilkmanDanimal wrote:

You did live before digital distribution of old, cheap games. Now you just play games.

A little off-topic question for Switchbreak. It confuses me, and saddens me, that such talented artists seem to create for the tiniest resolution possible. Not seeing that pixel art in HD is such a shame. Why is this the common practice? I know upscaling works better than downscaling, but why even start at a resolution practically no one uses?

"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."
@Holysh*tMatt

Here's hoping Dead State turns out to be good. I contributed to its Kickstarter campaign and it looks like it'll be a fun diversion.

I've been following their development off and on for a while, but I missed the Kickstarter (it was over before I realized they were the ones doing it). I'm optimistic, but have no idea how it's coming along right now.

In a similar vein, I ran across this fancy looking Kickstartered game called Strike Suit Zero. Not sure if it's indie or not, but it does look cool. Browsing their Kickstarter profile, there's a few other upcoming titles like Elite and Xenonauts that they've linked to.

One thing that really bums me out in the star citizen videos is how slow the movement seems. the Enemy Starfighter footage conveyed a nice feeling of speed and momentum, and was actually exciting to watch. I still play Tie fighter, but usually at double speed so that all the ships move like they do in the movies. Spaceships are supposed to be fast!