BMS 3D Artist generalist, Universal Technical Institute, Rochester NY

The 3D Artist Generalist for BrokenMyth Studios (BMS) is responsible for creating and maintaining the aesthetic look and feel of a given project under the direction of the Creative/Managing Director. A proficient understanding of an industry standard 3D application is a must. Broad scope of specialties would include ability to model, texture, shade, light, render, animate, rigging and simulation. Outside of client work, the team develops original IP that utilizes the skills and passions of our organization.

BrokenMyth Studios is a subsidiary of Universal Technical Institute. UTI is the leading provider of post-secondary education for students seeking careers as professional automotive, diesel, collision repair, motorcycle and marine technicians. Our purpose is to change the world one life at a time by helping people achieve their dreams.

Principle Accountabilities & Deliverables

Create high quality artwork within a fast-paced development cycle without compromising quality with an emphasis on graphic design

Use your talents to evaluate and implement quality improvements and art direction across large environments

Work with leads to investigate and prototype emerging technologies and improved workflows

Maintain a high level of quality while working within design constraints and balancing application performance

Effectively communicate and collaborate with your team, creative director, and production leads

Other projects, tasks and duties as assigned

Knowledge, Skills, & Abilities Education / Experience

Bachelor’s Degree in 3D Digital Design or related field preferred, or 3-5 years of relevant experience

Strong 2D and 3D portfolio required

Proficient with Photoshop and Maya or equivalent

Intermediate knowledge of lighting, rigging and animating preferred

Solid understanding of rendering engines

Understanding of CAD based programs

Knowledge of a professional editing suite: Final Cut Pro, Premiere, After Effects preferred

Skills

Interpersonal communication skills both verbal and written.

Adaptive learner – high capacity to learn new tools and processes

Ability to use good judgment, problem-solving and decision-making skills

Ability to work in a fast-paced team environment where deadlines are essential

Ability to provide flexible and adaptable work schedules

Ability to organize, plan, prioritize and follow through on work

Team player

Abilities

Must be able to lift, carry, push, or pull up to 5 pounds 5% or less of the workday

Must be able to talk, see, hear, concentrate, think, learn and reason for all of the workday

Must be able to sit and walk or otherwise move around for prolonged periods of time throughout the workday.

Must be able to use a keyboard and do manual tasks for prolonged periods of time throughout the workday.

Work Environment

Work is performed indoors in a climate controlled, open space environment.

Love for games

Position Summary The 3D Artist Generalist for BrokenMyth Studios (BMS) is responsible for creating and maintaining the aesthetic look and feel of a given project under the direction of the Creative/Managing Director. A proficient understanding of an industry standard 3D application is a must. Broad scope of specialties would include ability to model, texture, shade, light, render, animate, rigging and simulation. Outside of client work, the team develops original IP that utilizes the skills and passions of our organization. BrokenMyth Studios is a subsidiary of Universal Technical Institute. UTI is the leading provider of post-secondary education for students seeking careers as professional automotive, diesel, collision repair, motorcycle and marine technicians. Our purpose is to change the world one life at a time by helping people achieve their dreams.

Principle Accountabilities & Deliverables • Create high quality artwork within a fast-paced development cycle without compromising quality with an emphasis on graphic design • Responsible for providing strong design solutions and then creating engaging photo-real 3D imagery • Use your talents to evaluate and implement quality improvements and art direction across large environments • Work with leads to investigate and prototype emerging technologies and improved workflows • Maintain a high level of quality while working within design constraints and balancing application performance • Effectively communicate and collaborate with your team, creative director, and production leads • Other projects, tasks and duties as assigned

Skills • Interpersonal communication skills both verbal and written. • Adaptive learner – high capacity to learn new tools and processes • Ability to use good judgment, problem-solving and decision-making skills • Ability to work in a fast-paced team environment where deadlines are essential • Ability to provide flexible and adaptable work schedules • Ability to organize, plan, prioritize and follow through on work • Team player

Abilities • Must be able to lift, carry, push, or pull up to 5 pounds 5% or less of the workday • Must be able to talk, see, hear, concentrate, think, learn and reason for all of the workday • Must be able to sit and walk or otherwise move around for prolonged periods of time throughout the workday. • Must be able to use a keyboard and do manual tasks for prolonged periods of time throughout the workday.

Work Environment • Work is performed indoors in a climate controlled, open space environment. • Love for games”