I believe Yomi was designed by David Sirlin who did Puzzle Strike as well as a bunch if balancing work on Puzzle Fighters HD and at least one other Capcom fighting game. He's also responsible for Chess 2.

Monument Valley is visually incredible, and the game itself is excellent. Well worth the 399 pennies it costs. I only played for 30 minutes (about 40% of the game), but I know I will feel like Zoidberg after he ate the last ever can of anchovies: I want MORE!

Yomi is awesome. I've been playing it with what spare time I've got and so far it's a polished well put together app. The game itself seems to be living up to its reputation as a deep design that captures a lot of what makes fighting games great.

Monument Valley is visually incredible, and the game itself is excellent. Well worth the 399 pennies it costs. I only played for 30 minutes (about 40% of the game), but I know I will feel like Zoidberg after he ate the last ever can of anchovies: I want MORE!

I have been playing it as well and going slow to savor it since I know it isn't very long. Well worth the price I paid.

There is something about human nature that is good, excellent, and cheerful. If we smile genuinely every day, that is jolly good.

Yomi is awesome. I've been playing it with what spare time I've got and so far it's a polished well put together app. The game itself seems to be living up to its reputation as a deep design that captures a lot of what makes fighting games great.

I played through the first mission of Warhammer Quest. Then a screen pops up, "Now go to town! Buy stuff! Random story events! Take your party places!"

Ok, I'll do that.

2 minutes and 3 "events" later, I went from 400 gold to 0. Luckily, I can press that handy plus sign to just buy some gold for the game to arbitrarily take.

Uninstalled.

Yay tactics but the RNG screwed me real hard there.

What were you spending gold on? I played on medium difficulty and never felt I had to buy stuff. I bought stuff for fun but most of my real equipment came from quest rewards. The lack of story and samey dungeons did start to bore me after a while though.

Yomi is awesome. I've been playing it with what spare time I've got and so far it's a polished well put together app. The game itself seems to be living up to its reputation as a deep design that captures a lot of what makes fighting games great.

Yep. The IAP is totally optional and is only if you want to play as the 10 expansion characters. You can play against them with the original purchase though, so it's not like they're fully locked out for you with the base set.

As far as I can tell, they're doing almost everything right with this release. It's cross-platform play against people using the web version, so it grows the Yomi online community. I haven't dipped in to online play yet, but from Sirlin's announcement post it sounds like you start out online as a "student" class, with no ranking penalty for losing matches, and only start to lose ranks when you move in to the "master" class.

That link also has a fun rant as to why he thinks Yomi is a better competitive game than something like Hearthstone where people who grind more or spend more money have a very real competitive advantage. It's something I identify with personally.

My only complaint about the app is that there's no pass and play. I'd love to be able to play against my wife without making a set or shelling out $100 for the cards.

The future
We'd like to add more features, and the more of you who support us, the more we'll be able to do. The first things I'd like to see are an iPhone / iPad Touch version added, as well as translations into a few other languages. After that, we might experiment with random packs of sparkly cards (*cosmetic only*), but not in a way that would restrict you from any gameplay. I'm also looking to add an automated tournaments feature that would let you easily form 8-person tournaments any time. There could be even more, too, if you help spread the word.

*happy dance*

"Duke Nukem Forever's switch from Quake II to Unreal technology took six weeks, but it will ultimately save months of development time."
@Holysh*tMatt

I played through the first mission of Warhammer Quest. Then a screen pops up, "Now go to town! Buy stuff! Random story events! Take your party places!"

Ok, I'll do that.

2 minutes and 3 "events" later, I went from 400 gold to 0. Luckily, I can press that handy plus sign to just buy some gold for the game to arbitrarily take.

Uninstalled.

Yay tactics but the RNG screwed me real hard there.

What were you spending gold on? I played on medium difficulty and never felt I had to buy stuff. I bought stuff for fun but most of my real equipment came from quest rewards. The lack of story and samey dungeons did start to bore me after a while though.

I can't speak for Oily, but I stopped playing after about two hours because I kept getting random events that were stealing so much gold from me that I literally couldn't afford to buy or upgrade anything. I eventually uninstalled in disgust because I had hit a wall that felt like I was required to buy gold to progress since the game wouldn't let me accumulate enough on my own.

“The Ghouls can find you anywhere, oh no. But not without an invitation.” -King Toad

I played through the first mission of Warhammer Quest. Then a screen pops up, "Now go to town! Buy stuff! Random story events! Take your party places!"

Ok, I'll do that.

2 minutes and 3 "events" later, I went from 400 gold to 0. Luckily, I can press that handy plus sign to just buy some gold for the game to arbitrarily take.

Uninstalled.

Yay tactics but the RNG screwed me real hard there.

What were you spending gold on? I played on medium difficulty and never felt I had to buy stuff. I bought stuff for fun but most of my real equipment came from quest rewards. The lack of story and samey dungeons did start to bore me after a while though.

I can't speak for Oily, but I stopped playing after about two hours because I kept getting random events that were stealing so much gold from me that I literally couldn't afford to buy or upgrade anything. I eventually uninstalled in disgust because I had hit a wall that felt like I was required to buy gold to progress since the game wouldn't let me accumulate enough on my own.

This +1. The random events that took gold were a really sh*tty design decision. Pretty graphics and ok tactics - but that caused me to uninstall it.

I played through the first mission of Warhammer Quest. Then a screen pops up, "Now go to town! Buy stuff! Random story events! Take your party places!"

Ok, I'll do that.

2 minutes and 3 "events" later, I went from 400 gold to 0. Luckily, I can press that handy plus sign to just buy some gold for the game to arbitrarily take.

Uninstalled.

Yay tactics but the RNG screwed me real hard there.

What were you spending gold on? I played on medium difficulty and never felt I had to buy stuff. I bought stuff for fun but most of my real equipment came from quest rewards. The lack of story and samey dungeons did start to bore me after a while though.

I can't speak for Oily, but I stopped playing after about two hours because I kept getting random events that were stealing so much gold from me that I literally couldn't afford to buy or upgrade anything. I eventually uninstalled in disgust because I had hit a wall that felt like I was required to buy gold to progress since the game wouldn't let me accumulate enough on my own.

This +1. The random events that took gold were a really sh*tty design decision. Pretty graphics and ok tactics - but that caused me to uninstall it.

I didn't get far enough to know if I actually needed gold or not because the random events took it all before I could figure out the most impactful item to purchase.

In other news, I downloaded the iOS version of Hearthstone, Hitman Go (which is really cool so far), Async Corp. and Out of the Park Baseball. We'll see.