Messages - Lytyr

also, does anyone have any idea ow you'd transport vehicles to other planets, or even if you can. Because it'd suck if you could only turn up with what u could carry in your UFO, with that being around 6. Yet that brings us back to the space armada thing again....

Perhaps once there, we can open a portal to another world and allow for our units to cross through the portal, ŕ la Battlefield Earth.

1. The Human race has only started burning coal and other "Greenhouse Gas" emitting fuels on a "large" scale in the past 100 years, and that scale is NO WHERE NEAR large enough to have such a large effect on our climate.

It's not about size, it's about balance. Adding a 1-gram weight on one side of a balance system will tip it, regardless of whether the original weights are 1 gram or 1 ton (barring friction).

Oh, and livestock emits methane, which is a greenhouse gas. We've raised livestock for 10,000 years.

3. By the time 2057 hits we'll most likely have the technology to deal with the environmental challenges. Hell, by that time we MAY have the technology to travel between stars, assuming the major space-faring governments on Earth work together in space travel and the like.

We certainly could if the people with the necessary funds cared enough to start working on it, but they'll be dead by then and don't care. All that's left are Governments, who have the ability to start that sort of research but don't have the guts to appropriate the funds, human ressources and capital required, because people are electing pansies.

the only reason that our hands are great, is opposable thumbs. try lifting a glass without using your thumb! not easy, eh?

Not to be pedantic, but I can do that with relative ease, you just need to tilt the glass to balance it. Though your point is strong; opposable thumbs give us much greater dexterity and flexibility.

Also, as I've previously stated, thinking doesn't require language - it requires a brain, and concepts expressed any way that the thinker wants to express them. Certainly, a blind/deaf person won't understand concepts such as "blue", "loud", "yell", or "bright", but then again these concepts would be useless to them and their brain adapts otherwise. A blind/deaf person can still understand "hungry", "horny", "pain", etc., which are the most basic driving emotions of animals. Someone with a mental deficiency is another story, but I'll neither go into that, nor do I think you could choose to create a mentally deficient animal.

I'd download it as soon as I could, and playtest the thing to get a feel for the finished product, like a demo. I'd buy the retail version too - after all, an alpha version is buggy, unoptimised and incomplete, and I'd like the full thing. I'd also send anonymous feedback, for all the good that would do. I'm far too impatient to wait all that time for it to come out.

I hope it does - otherwise you go from slug to super-creature shape in a shot, and the only use for points would be "upgrading" limbs and sensory organs. Perhaps each vetebrate addition/subtraction would be worth a certain amount, and each thinning/widenning of the body would be a bit less. Would make progression more logical (otherwise you'd go from willosaur to battlefish in a generation).

I bet that while you can't "beat" the game, you can "lose" - I.E., if your civilisation is blown to bits. Granted, you supposedly regress to the previous stage, but if you've been in the Space stage for a long time and have built a huge empire, going back to Civilisation amounts to losing.

Never understood this. 2/3 of the time I don't conciously think in a language, and when I do, it's always in the form of a dialogue - I'm talking to someone, expounding my ideas. I never think "Now I have to take the trash to the road, then I've got 15 minutes to eat my breakfast, trim my beard and get out the door." Besides, what language would I think it in? English, French, or Spanish? Hell, I could almost manage in Mandarin, and deciding that alone would slow my thought process down.

Since I don't do it, I'm sure Spore's creatures will manage perfectly fine.

I'll be making a few different species, and as such, I'll have a few different strategies:

- Breed killer, elephant-sized flying carnivores, pile as many into the UFO as I can, and then drop them in enemy cities. Terraform, add new life forms, whatever - erase the enemy with Green Power!- Find Civilisation-stage planets and randomly turn the tides of war, watching them kill themselves.- Drop hordes of gunboats on a planet, blow it to hell, and then either smash it into other planets, send it into the sun or simply blowing it up.- Volcanoes. Lots of them.

Of course, I'll also try some diplomatic races, but hell, warfare is a fun part of games like this.

As for controling vehicles: Yes, in a command point and click manner like in C&C and stuff. I was going to say something about one of the 2005 videos about how the aircraft weren't going where he told them to. Joked that they were pacifists or something. But many believe that the demos back then were scripted, so he might've just forgotten what the aircraft were going to do and spoke too soon. If not, then maybe (and by now it could've changed anyway) it's like the Sims, you tell them what you want them to do and they may or may not follow your orders.

Yes, I saw that video as well, that's what got me wondering about the issue. Still a little sad that there's no infantry (or has that changed?), but looks great nonetheless.

And since we can't exactly pick the type of world, and its population, our beginning creatures start on, when we get genetic engineering, can we start the process all over again on a planet of our choosing - from microbial to space, through another species' perspective?

Any of the following features, expansion or not, should be added in the future:

1) Underwater and flying creatures/cities.2) The ability to change control modes during the later stages - in other words, to take third-person control of creatures even in the post-creature stage, or to go and command units in the space stage.3) Space stations and spaceships other then the UFO, subject to user control.4) The ability to, say, make a creature that can walk and fly, and to be able to switch between modes of transport (perhaps it could only sustain flight for a certain amount of time). Same for flying/swimming and swimming/walking.5) Underground cities/creatures.6) The ability to build a planet and completely populate it with flora and fauna before starting your evolution on it.7) The ability to adjust planet size (I don't know if this can already be done, but they seem somewhat small). More creature control in a physiological sense - for example, making them quick and agile or strong and slow. Basically, several values that can be slowly increased via DNA points and that effect performance of the creature.9) Infantry units; more specifically, a creature designated at the palyer's avatar (like a prophet or leader).

Imagine... you take control of one of your proton-gun-wielding chimpanzees, hop into your classic UFO, lead a fleet of UFOs to break up enemy defences, drop your chimp, take control of him, and run around the enemy city blowing stuff up. I'd pay serious money to play a laser-wielding two-tailed monkey, blasting razor-toothed carebears out of tree houses. Wouldn't you?

1) Pokémon, or other japanese anime stuff. God no.2) Sex organs with legs.3) Things with 67 eyes, 9 mouths, 22 legs each with 3 feet, 4 wings on the head and a spine that spells "lol". In other words, anything that doesn't look like it could feasibly exist in the real world because of excessive/excessively huge/malformed body parts. (Who knows the old japanese story that dragons going further from japan get more toes, so that eventually they can't walk anymore? I like the chinese version bette - less toes)4) Humans I could tolerate to a degree, but only to indulge my genocidal tendencies.5) Elves. Or dwarves, or orcs. Well, ok, Orcs would be fine, assuming they have axes and flamethrowers.6) Hell, anything pop-culture or somewhat pop-culture.