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The Monster Mix (wRHG Event)

Spoiler for What’s this?:

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So if you’re familiar with my little group things, you know I like wRHG shuffle events. In the spirit of Halloween, I figured we could have some monster madness, where we all create a monster for someone else to deal with. You’ll design a monster with a personality/instincts/whatever you want to call it as well as where it’ll be found. Woods, urban wasteland, under the bed, in the closet, doesn’t matter, but there, the other person will have to deal with them.

Spoiler for Breakdown:

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Part 1:
So, as mentioned, you’ll be in charge of creating a monster. It can look like anything you want, it can behave anyway you want, and it can do anything you want, provided it doesn’t mean a guaranteed death to whoever gets it. It can be intelligent and able to speak or a mindless monster, either sarcastic or spooky are both acceptable. What I will be needing are it’s whereabouts, physical traits, appearance, mannerisms/personality, if it has any abilities, and if there are any rumors about them, as well as if those rumors are fact or fiction.

Part 2:
Your character, gladiator unless you’d prefer someone else, will encounter the monster. You can kill the monster, befriend the monster, run from the monster or hunt the monster or anything in between. It’s up to you to decide how your character is going to deal with what’s in front of them.

About: (Rumors, what it eats, if it’s dangerous. For rumors though, please mark what is/isn’t true)

Spoiler for Due Dates:

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Sign ups: End 9/25

Monsters due: 10/13

Encounters due: 10/29

Spoiler for Q/A:

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You mentioned wRHG, do I have to use my gladiator?No, if you have someone you’d rather use, you can by all means, I’ll just need a link for their profile.

My gladiator is a monster. Can I use them?You can use them either as the monster, who’s dealing with them, or both. If you’re interested in making it a collab, that’ll have to be run by whoever gets your fighter.

Ritual summoning?As long as it doesn't have to be the person who summons it

Can I have the monster be two separate entities? Like for example two brothers that are the collective "monster".Multiple entities are fine

Appearance: As the name suggests Bloby is a blob(mind blown). He doesn't have permanent size but when he just walks around, he is about 2m tall and 1m wide. When not in combat Bloby will walk around with a dark brown-ish or grey colour. Bloby can change his colour to almost anything but it will be a single colour with slight variations.
Skills: Bloby can rapidly change his shape and colour. He can also make his body(or parts of it) solid. He can also increase the temperature of his blobiness and usually wants to change the colour too so it seems like he is lava.
Personality: Although Bloby doesn't really interact with humans or other creatures he is intelligent himself, to the point where he can make townfolk to give him offerings to eat.
Whereabouts: Bloby likes hanging out in marshy and moist places but, although chances are low, you can also find him in forests up in the mountains.
Rumors: Bloby doesn't want to cause harm just for the fun of it and is too lazy to hunt for food, so usually he scares people at small rural towns to offer him food as diety or something. This has been embraced by villagers and now they talk about the God of the Liquids.
Extra: Bloby hangs out in places with loads of water in order to easily replenish himselfs and becausse water calms him. The water though then gets infected and is undrinkable.

Appearance: A small worm-like creature with small sharp legs. It has no distinguishable eyes that one may see but when its head turns toward you, you would still feel it’s looking at you. They come in multiple faded grey colours. Its mouth is circular with multiple sharp razor teeth. It has a tail that glows a gooey green colour when trying to insert itself into a human’s orifice.
Once in a human, the person’s eyes will change to black and wouldn’t really seem to be focusing on anything specific and would just seem vacant. The person’s body movement will be almost supernatural with twitches and erratic behavior.
If one of the Symbiotes are killed, they would ooze green blood and gradually melt into a puddle.

Skills: The Symbiotes is an infective alien parasite that inhabits humans. Once one is within a person, after a few hours it will have laid eggs within the person and the babies will escape to find their own hosts. Thus the infection spreads throughout the population. If someone was to challenge the parasite, it will use the host as a meat shield in order to escape. Self-preservation is of paramount importance. Especially since they are a hive-minded as well! So if the last of them are killed then they would all be dead.
Inside a human’s body it practically takes over the mind of the host, basically taking complete control of all motor functions. This includes the use of firearms and other weapons, however they are not so proficient in using them. If one was to extract the Symbiote from a body one will find the person to be in a vegetated state.
On their own the Symbiotes are rather slow moving and usually prefer taking over their hosts at night when they are sleeping.

Personality/Instincts: I briefly touched upon this but basically their instinct is to spread the parasite and that is it. Each individual Symbiote has a strong need for self-preservation and thus even though they may be hostile if one tries to end their life, there will always at least be a couple of Symbiotes trying to escape if things go badly.
In their original form they wouldn’t be able to speak and merely sound like something spitting the whole time. If they were in a human they would attempt communication through the person but it would just be an unintelligible mess of splutters and murmurs.

Whereabouts: In a small village in the middle of nowhere. One rock fell from the heavens and nobody noticed. The first Symbiote entered the head of a small girl. While everyone slept the offspring spread from home to home. By dawn almost everyone was infected. There were only three people unaffected by the infestation. One was the town drunk who fell asleep away from the village, the second was a hunter living in a cabin outside and the last was a woman who came to the village that next morning to visit her family. The hunter decided to remain to fight off the parasite, the drunkard went insane in the next town over mumbling about it. The woman refuses to give up on her family and tries to find a non-violent way to rid them of the Symbiote.

About: Things the survivors will tell you:
The Drunkard: 1. They are beginning of the apocalypse. (False) 2. They are demons from hell. (False) 3. They consume your brains (Half True) 4. They turn people into zombies (Not really true).
The Hunter: 1. The people and monsters dies if you shoot them in the head. (True) 2. If you kill a person make sure that you kill any worms around (True) 3. The people are no longer themselves and are beyond saving (True)
The Woman: 1. The people can be saved from the parasite (False). 2. You are most vulnerable if you sleep (True). 3. They want us to kill our loved ones because God is punishing them (Err, not true) 4. She swears her family recognizes her (False).

Spoiler for The Shadow (IgnusBurns):

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Appearance: While the rumors say some ridiculous things about this creature, even going so far as to claim that he's the Devil himself, The Shadow's actual form is quite surprising. It appears to be humanoid in shape, standing about six feet tall, but has no distinctly human characteristics besides his humanoid form. It is, however, masculine in shape. His body is completely black, no matter what angle you view it from, and his eyes, when you do see them, are tiny, blood red spotlights on his otherwise featureless face.

Skills: As his name suggests, The Shadow is extremely oriented in all things related to the dark. As long as he is within an area somewhat lacking in the light department, he can do a variety of things with the shadows already present. Tendrils, weapons, camouflage, shape shifting, booby-traps, you probably get the idea by now. As well as this, the Shadow is completely untouchable when in the shade, only becoming vulnerable when exposed to the light. His attacks however, are not, only his physical body. His attacks can be countered and defended against.

Personality/Instincts: The Shadow's nature isn't entirely understood, only explained through a few lucky eyewitness accounts who managed to escape their pursuer. These people described the creature as relentless, ruthless, and most of all, vicious. The Shadow showed no signs of stopping it's pursuit of its victim until they had made it back into an area with artificially produced or natural light. Animalistic describes it pretty well. One unfortunate soul remembers when he and an accomplice of his were chased. The victim was only able to escape because his companion got caught and dragged back into the dark, followed by the sounds of bones breaking and flesh tearing.

Whereabouts: Any dark place, but usually a forest.

About: The Shadow is extremely dangerous, through and through. While not hostile every second of every day, it will attack whatever comes into its vicinity if it stays there for too long. Rumors have arisen around the Shadow, usually from terrified survivors, and while they are written off as hysterical, most of them are surprisingly true. About how the creature can attack from anywhere in the dark, is completely untouchable,
and never stops chasing.

Spoiler for The spider of tomorrow (fireflygoddess):

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Appearance: It is a gigantic spider- like creature at the very least and a mechanical monstrosity at the most. This creature is about thirty feet tall when sitting on the ground and about 40 when up on its legs and looks like a horse barn stuck to a grain silo and half of a yellow school bus stuck to the front of the horse barn. Telephone poles stick out of the barns eight windows, four on each side, and at the end of the telephone pole is rubber that connects it to a second telephone pole. The front end of the bus opens up to reveal a maw full of razor sharp teeth and on each of the windows on the bus is a large black dot that can move around to look at anything around the spider. Also there is a later that goes up the side of the grain silo. The barn is painted red with black strips along its side. The silo is rusty in places and was originally painted a dull gray but most of it is peeling off showing dull aluminum underneath. On the roof of the barn there are two hatches on either side that mostly stay closed but can open up to reveal large silk like hands and arms.

Skills: This creature is highly mobile despite its size and can drop off the grain silo so that it can move even faster. It can move at about 20 mph with the silo attached and about 40 mph without the silo on.

It can spit out large silk strands from its mouth that not only are sticky but are also stronger than steel. It can also spit out balls of silk to trap opponents or create large webs. When it drops off the grain silo it can shot out silk from the back of the barn as well.

It can see in 270 degrees but has a large blind spot behind itself.

Its legs are sticky so that it can climb walls
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It has immense strength and can smash through buildings like they are building blocks.

It has a high pitched screech that sounds like metal twisting and turning and being pulled apart. This screech can paralyze most people for about five seconds.

The silk like arms can be used to reach out to grab a person or throw objects at its targets. The arms are extremely flexible.

When its silo is full, of either water or oil, it can time travel either to its own time or to present time to try and stop what happened from happening.

Can spit an acid that can melt rock or metal but cannot harm anything organic.

Personality/Instincts: The spider is intelligent enough to speak but nobody can understand what it says because it can only speak in high pitched screeches. So it will try to communicate through hand gestures. In battle it will rely on its instincts to help it find its opponent. It has good hearing great eye sight. And also can stop moving in moment’s notice to figure out where its prey is. If it is losing a battle it will lose its corn silo so it can run away and create a trap for its prey.
Whereabouts: usually found in areas where there are large amounts of rain and also where oil is readily available. Usually it will be found near an abandoned oil refinery or even near a lake because it can use either water or oil to power itself. It may even be found near a scrapyard because it eat metal and turn it into oil for its own body.

Rumors: It actively hunt’s humans to wipe them out. (false) It seems to be trying to communicate with people. (true) It is mostly active at night. (half true) It came from the future. (true) It craves oil. (no true) It was the creation of a mad scientist. (false) The Chinese created it. (false it was nuclear radiation) It can change its size. (false)

Spoiler for Skull Walker (buckethead):

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Appearance: Its name is the Skull Walker. It walks on four legs that are made entirely out of the skulls of the victims it has killed. Each leg is covered in hundreds of skulls and an eerie green light can be see shining from each skull as it walks about and the legs are about ten feet long each. Above its bony legs can be located a mass of dark green writhing tentacles that covers its torso and it has two massive black serpentine arms that end in large maws that are filled to the brim with teeth. Each of the serpentine limbs are about twenty feet long and the mouths are constantly drooling. On top of its torso is a maroon colored gigantic beak that sticks straight up. The beak is wicked sharp and about three feet long. On each side of the beak is a single gigantic grey eye that stares into nothing but when it sees you the eye comes alive and locks onto your location. The beak can open up and a long purple multi-tendril tongue will pop out flinging drool everywhere. The thing is in total about fifteen feet tall with most of its height coming from its legs.

Skills:

Fog- the creature can emit fog from the skulls on its legs and can quickly cover an area of about one hundred feet in a thick fog.

Mouths- the mouths can grab you and take huge bites out of flesh in an instant.

Drool- if any of the drool hits its victim, they will start to feel drowsy. The more drool that hits its victim the more it will affect them.

Tentacles- these tentacles with shoot out of its body with a range of about twenty feet to try and capture its victim. It has no shortage of tentacles and will constantly grow new ones.

Eyes- As soon as the eyes lock onto its victim it will track it where ever they go. Even if the victim disappears into the fog or hides behind some rocks or trees. The eyes will still see the person no matter where they go.

Tongue- the tongue has the ability to shoot out with a range of about twenty feet. It will attempt to wrap around the victim and pull towards its razor sharp beak where it will disembowel its victim.

Mobility- It can use its tentacles to hang from branches in trees or to get around quickly if it loses its legs. Also it is surprisingly fast for a being that only has skulls for legs. It can “walk” at a speed of about ten mph.

Taste- the tongue in its mouth can taste a person’s heart and can sense how quickly it is beating. This is another way that it can track its victim.

Instincts: The skull walker is quite clever in that it is able to understand what humans are saying even though it can’t speak for itself. It needs human souls to sustain itself. The longer it goes without a human soul the more daring it will become. It will stalk its victim relentlessly and attack them when they least expect it. It will use the fog it creates to its advantage. Usually the thing will attack at night but if it is starved enough it will attack a village during the day time. The average human soul will usually last it about three months.

Whereabouts: It is usually found in forests with lots of trees. Occasionally it may be found near a cemetery digging into recent graves to see if there are any souls for it to eat.

About: The only information that people know about this thing are from the phones and cameras that were found near the mutilated corpses of the victims that it has killed. Each victim was missing their head. It is believed that this thing will kill anyone who wanders into its territory. This is false because there are a couple eye witness accounts of this thing actually showing up in the day time and slaughtering whole villages. The eye witnesses though usually do go missing a few days later however. So no one has been able to confirm if this is true or not. It is said that this thing has been around ever since the medieval ages judging from a couple of books that were found containing children’s nursery rhymes. The exact rhyme was missing from each book but each had a grotesque picture showing the monster ripping the head off of a man and swallowing it.

Spoiler for Juggernaut Prototype (Oster):

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Juggernaut Prototype

Appearance: A large giant of an automaton, made by combining several different technological trees, namely, Electronics, Clockwork/Steamwork, Magitech and Bio-Tech. It is nine feet tall though leaning noticeable to the right due to a weight imbalance. A metallic gasmask appears welded to its head where the face should be, from behind the cracked lenses two pinpricks of light are the only evidence it has of eyes. Its body is large and bulky as if trying to mimic a buff body builder, for “arms” it has three. The right has a huge six foot, blood-stained, blade replacing everything from the elbow below, this being the cause for the weight imbalance. On its left it has two separate arms connecting to its shoulder, the first ending in a kind of chain gun while the second looks anatomically correct save for its digits ending in razor sharp claws. At its center is a Magitech reactor for its heart, the reactor draws energy from a special crystal that absorbs and converts Mana into power.

The once beautiful silver and blue plating has largely faded revealing the dull gray of augmented steel, in some areas the reddish brown of rust has encroached on the hardened metal. Some plates have begun to crack, or are missing even due to the wear of time, exposing the mechanical guts in several places, the cables of hydraulic fluid, bunches of electronic wires, complex mesh of gears of all sizes.

Skills:
Strength and Resilience- the Juggernaut has the physical prowess one would expect from a being of its size, capable of uprooting trees with ease. In addition its skin of armored plates is highly resistant to damage due to a combination of advanced metallurgy and magical strengthening enchantments.

Floodlights- Its eyes are actually powerful floodlights capable of illuminating large swathes of space in front of it, the brightness is so great to cause temporary blindness to those who look directly at them.

Acid Breath- The gasmask is actually a biochemical weapon system that spews a special neon green acid from where the filter would be. The unknown acid is highly corrosive to non-metallic substances. The storage tanks are located in his chest in lieu of lungs yet currently are in short supply, leading to this weapon being used sparingly.

Enchanted Blade- Large almost scythe-like in design, this massive appendage is the Juggernaut’s primary weapon, wickedly sharp if chipped in several places, charms have been placed on it to maintain its sharpness and increase durability.

Chain Gun- a gun attached instead of a forearm on one of its left arms, the firearm solely uses spread shot ammo, deadly up close but very wanting in accuracy from even medium range. It cannot face backwards, only full left.

Grappling Hook- hidden in the normal looking left arm, it acts exactly as you would expect and is the Juggernaut’s only speedy method of movement; it has only one hook that it fires from the center of the hand’s palm. Has similar movement range as the chain gun.

Personality/Instincts: The Juggernaut’s central processor was a brilliant marriage of the speed and efficiency of Electronics and the pinpoint accuracy and variability of Clockwork, unfortunately left in its abandoned state the processor has largely decayed from lack of use and much of its programing fell to errors and logic loops. This leads to the Juggernaut’s jerky and unsteady gait. While it has a voice module installed it too has largely degraded and while the Juggernaut will try to warn the intruder to leave it only ends up spewing strange screeches and noise, the tone, pitch and volume constantly in flux.

The machine acts on only one part of its code that remains intact is to drive away intruders from the “Workshop”, while it liberally uses lethal methods should the intruder leave the five kilometer area around the Workshop it will immediately stop pursuit. Despite this it still has a limited capacity to learn, steadily categorizing threats, as of recent it can recognize all kinds of conventional firearms and basic elemental magic as threats to be eliminated first. It has no knowledge of swordsmanship and just tries to mow down things using brute strength.

Whereabouts: It has been spotted up in the evergreen woodland area near the mountains. The area is unnervingly close to a medium-sized town of Ovd. The sightings began with the disappearance of a young man by the name of Maxwell Summers. He had gone into the forest outside the town to go camping, stumbled into the Workshop and accidentally activated the Juggernaut, and did not return, it was the search party that went after that first saw the Juggernaut, or well it was what remained of the search party that reported the monster. The dense canopy of the forest blocks a large amount of light.

About: It’s a giant over fifteen feet tall. (Exaggerated but true), It’s scared of large concentrations of people (False), It eats its victims whole (False, that’s acid), It attacks anyone indiscriminately (true), Some say it’s a giant wearing a kind of indestructible armor(False), others say it’s a kind of machine(True). Getting near it is certain death (false). It’s "Nature" herself controlling the creations of man against them (False). It seems to be protecting something deep in the forest (True). There are conflicting reports about the creature’s speed, some say it lumbers slowly others say it can zip around quickly.

Spoiler for If you need Info about the Workshop:

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The Workshop- A strange and mysterious enclave hidden underneath the base of a mountain. It contains many blueprints and parts of many technological branches, The unnamed artificer long gone it remained hidden for decades where the technological marvel within remained to crumble and fade to dust. It has several rooms inside, one room dedicated for each branch of technological advancement and fifth room thrice as large as the first four, The Workshop Floor, where most of the meshing together happened, there is a small sixth room attached to the Workshop Floor containing the living quarters of the Mysterious Artificer. Many halls wind and interconnect the five rooms, though age and decay have rendered the steel walls rusted and spilling their guts.

Spoiler for Mumu (Azarel CS.777):

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Mumu

Appearance: She looks like a normal high school student, wearing a blue-white uniform. She has fair skin, bright blue eyes, silky black hair and a fairly slim posture. But once the sun sets... her skin turns to a ghostly pale, her uniform is stained with blood, and her hair turns from silky to oily, and her hair grows and grows covering her face.

Skills: She can... make you asleep with a single touch. And you will dream, of your worst nightmare, and the nightmare keeps getting worse and worse, once that nightmare has reached it's scariest point, it's not a nightmare anymore, but it's now really hapening.

Personality/Instincts: She is a friendly go-lucky childish girl, but once the sun sets, she becomes very creepy, always talking about this "other world", and every time somebody makes her angry, she simply touches them.

Whereabouts: Schools. She is mostly found at schools, high schools to be precise.

About:True
- She wont touch anyone unless they make her angry.
- Her abilities only work after the sun sets.
- She will make friends with people if she likes their attitude, even after the sun sets.
- She won't touch people that are her "friends".
- She is aware of her power.

False
- She eats your brain once you've gone crazy or dead after your "nightmare".
- She is bloodthirsty.
- She laughs for no reason.
- She carries a pistol and a knife.

Appearance: The Lake Spirit resembles a large but frail deer fawn; standing straight, it reaches nearly eight feet, though its usual defensively hunched stance places it a little over six-and-a-half. It is presumed to be a doe, as it bears no antlers or tusks. The Spirit's coat is pale brown with no distinct markings to be seen. (Her?) eyes are golden in colour, and have been claimed to glow through dark or foggy areas like vehicle headlights.

Skills: The Lake Spirit is known to manipulate water to alter the weather. The extent of this paranormal ability varies wildly by alleged account; while most claim that everything suddenly frosted and/or fogged over moments before they saw it, others insist they barely escaped with their lives as the Spirit devastated the environment with sudden blizzards or violent rainstorms until they fled. A handful even swear on their lives that it pulled moisture from the very air or lifted entire bodies of water from their beds to fuel such storms.

Personality: The Lake Spirit is notoriously timid in nature, typically fleeing at the first sign of danger. Only when it is chased will it begin to act more aggressively in the interest of self-defence. Oftentimes, however, its curiosity can cause it to linger in the area and observe from a safe distance, to decide whether or not whatever caused it to flee was truly a threat. If it decides it is safe once more, the Lake Spirit may slowly return as its interest piques.

Whereabouts: Common sightings place the Lake Spirit in forest or woodland environments, typically by bodies of water such as lakes or rivers, hence the name given to it. While these scenes are the usual reported haunts, in truth it can be found almost anywhere on Earth outside of urban environments; it is simply a matter of remarkable luck to come across it.

About: Next to nothing is known of the elusive Lake Spirit. In today's age, it is widely regarded as nothing more than a cryptid myth. The most common claims associated with it to tend to share a theme among them, however - it is said that the Lake Spirit;

⦁ Can grant immense wealth and fortune to those who find it.(FALSE. At the most, seeing the Lake Spirit can give one boasting rights, but nobody would believe them anyway.)

⦁ Lures unwitting travellers to their demise, never to be seen again.(TRUE, albeit indirectly; many have obsessed with the legend, and spent their lives searching for the Spirit in hopes of proving her existance once and for all, but all have failed.)

⦁ Is nocturnal.(Assumed to be TRUE; there are no accounts of daytime sightings.)

⦁ Resents humans and attacks them on sight.(FALSE. This is often said to discourage people from participating in hunting seasons.)

⦁ Is in fact Mother Nature.(FALSE. And Mother Nature would thank you to stop confusing the two.)

To sign up, I just need a link to whoever you’re using to encounter the monster.

Well this looks interesting. I will sign-up for now and post my monster later. Also you said that someone else will fight the monster. If that's the case then what is the gladiator we choose job? Or I misunderstood and they are the same thing? I confuse.

Two questions. Can I, for example, make a monster that is more magical in nature, to the point where you would have the summon the creature to be able to hunt it down? I mean, still being physical and mortal, but needing to be summoned through some sort of ritual to be found. Continuing off of that, do you have any specific limits to the monsters?

Second question. Can I have the monster be two separate entities? Like for example two brothers that are the collective "monster".

Wanna make sure of any boundaries and limits before I start anything on monster design.

So long as someone else could've summoned it. Summoning rituals might not fit with whoever winds up with them, but I'm fine with it being more than one entity. As long as it can be killed or escaped from, there aren't any real limitations