Author
Topic: Chrono trigger plus (Read 70190 times)

Just curious. This hack sounds interesting but if you plan on human Glenn being playable why not replace Frog with him at some point rather than make him an 8th playable character? I dunno much about hacking so I dunno how hard it'd be but it sounds like a wasted slot when there's Kino, Schala, Ozzie Flea or Slash, Cyrus, Johnny, and a lot of other interesting characters.

I would honestly be completely satisfied with just a graphical change for frog when Magus is beaten, I even have the sprites, but I don't have the skill to code something like that, so waiting for the 8th slot is my best option.

I had a brief hiccup with this when trying to move it over to a clean rom, I've sent the IPS to Quertymodo for msu-1 and video compatibility however I'll wait for his permission to release it with that.

On my end all that's left is finishing up just a couple of maps for my dungeon in 2300 ad

Also I need suggestions on where to learn Omega Flare, thanks to Mauron the triple techs learned from rocks are permanent and require no accessory.

Grand Dream-sameSpin Strike-sameDark Eternal- same but with new dialog and characterPoyozo Dance- learned from Spekkio at the Zeal sealed PyramidOmega Flare-ill leave up to you do decide on a spot.

Thanks for the interest guys, as for ds content Quertymodo said he'll make it compatible with his hack that will add the animated videos, and Magus will be able to get his red handled 'Reaper Scythe' other than that I honestly didn't care much for the ds added content.

Act when the ds version was first released my imagination went wild with ideas of what the added content could be, since none of those ideas made it in to the ds version I made my own and put them in.

From the sounds of what you want to add, I'm psyched as hell for this hack.

And although I don't have a clue on the inner workings of Chrono Trigger, perhaps there's a way to have both Frog and Glenn share the same spot in the lineup? Like say, have a bit of code that runs on two flags dedicated to the two characters: When flag X is set it looks for Frog's graphical data, if Flag Y is set it looks for Glenn's graphical data.

In any case, keep up the good work! Any expansion to Chono Trigger is welcome.

And although I don't have a clue on the inner workings of Chrono Trigger, perhaps there's a way to have both Frog and Glenn share the same spot in the lineup? Like say, have a bit of code that runs on two flags dedicated to the two characters: When flag X is set it looks for Frog's graphical data, if Flag Y is set it looks for Glenn's graphical data.

I've looked into the possibility before, and it becomes complex if you want to handle more than just the graphics, such as new techs for Glenn.

This project had some delays but it is back in full swing, Quertymodo's msu-1 hack is fully integrated, the Reptite village is almost done, the 2300 ad dungeon is very well under way, and all known bugs are gone.

Almost forgot, I'm working on making the first trip to 65000000bc doable anytime after arriving at the end of time, taking some of the linearity out of the game.

Wow! Just WOW! This looks like it's going to be excellent. Can't wait to play it! And kudos for removing some of the linearity from the game. I toyed with the idea last year but soon realized that doing so messes with the story triggers in very bad ways.