The alternative I used before is a print function I wrote, which alternates between fonts and prints each char seperately.Gets the same effect, but the memory consumption will be higher because O have to load 3 fonts just for this effect and maybe even more for some highlighting effects.The Pandora seems to haven´t got any problem with all those colored Polyvectors every frame, but I can make the other kind of Printing also available via options,at least there is no Polyvector used with this option, but I don´t know which of the 2 variations is the fastest one.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC. As potential programmers, they are mentally mutilated beyond hope of regeneration.”(E. W. Dijkstra)

the last thing I have added are bumper walls, which repell the player and are animated while doing so. ( Imagine the casino levels in the sonic games )

I also added air vents, which push the player upwards, based on their strength.(Nice for rooftop levels )

I came across many bugs, which where really hard to find ( like wrong terrain drawing when the terrain is hidden and under water at the same time ( I had mixed up x and y variables for the xmovement command ).

Some enemy models have been replaced and the procedure that handles if the player jumped on an enemy or is hit by him has been improved in favor of the player.

Also the editor has more functions now.

I also tried a Linux compile, but the game crashed a pc of my friend ( running Linux mint ). Is Linux cross compile stable right now?

If anyone is interested in testing, just write me a PM, the game is much more user friendly now ( I hope ).

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC. As potential programmers, they are mentally mutilated beyond hope of regeneration.”(E. W. Dijkstra)

Hey nabz32 you can put a link to your youtube channel, I try to see each image or video, but my browser don't show me... and I want to see your work, I follow from some time ago, and I like a lot the things are you doing in 3D... but I comment I can't see nothing from a time ago.