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The current release (Version 6.2) has the "materials.cs" file named "materials.css" during testing and troubleshooting I disabled the materials file and forgot to change it back, Im surprised it made it to release. There is currently a fix awaiting approval unfortunately this broken mod is still available for download.

HOW TO FIX NO TEXTURE/MATERIALS BUG
Unpack the mod, look for the materials file, rename the "materials.css" file to "materials.cs" restart BeamNG and clear the cache.

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The current release (Version 6.2) has the "materials.cs" file named "materials.css" during testing and troubleshooting I disabled the materials file and forgot to change it back, Im surprised it made it to release. There is currently a fix awaiting approval unfortunately this broken mod is still available for download.

HOW TO FIX NO TEXTURE/MATERIALS BUG
Unpack the mod, look for the materials file, rename the "materials.css" file to "materials.cs" restart BeamNG and clear the cache.

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Hey, how exactly do you rename is materials.cs? Because I have been sitting here staring at my screen for 15 minutes, absolutely puzzled. I'm at the materials file, and I don't know how to change the file type.

edit: haha i'm a potato, I opened it up in notepad++ and now i'm good.

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Hey, how exactly do you rename is materials.cs? Because I have been sitting here staring at my screen for 15 minutes, absolutely puzzled. I'm at the materials file, and I don't know how to change the file type.

edit: haha i'm a potato, I opened it up in notepad++ and now i'm good.

Click to expand...

You may have to enable file extensions on your computer, here is a link how to do that:

the file has an extension called .cs (notice there is only one "s") that extension is currently named .css (notice there are two "s") and is messing up the textures, you have to name it .cs for it to work.