LightWave™ 3D® 2015

LightWave 2015 is the latest iteration of the world’s easiest and most reliable 3D software. LightWave 2015 provides the tools that you need to solve your animation and design challenges with numerous new workflow enhancements and features designed to streamline your creative process. Top studios to independent artists around the world all agree, some jobs are impossible to deliver with any other 3D package. When faced with tight deadlines and overly complex pipelines, you can count on LightWave 2015 to deliver. LightWave 2015 makes the impossible possible for all kinds of projects with its direct and robust workflow. Whether visual effects, motion graphics, game development, architectural visualization, product design or advertising, simplify your creative process with LightWave 2015.

Enhancements and Feature Improvements:

64-Bit QuickTime Support:
Quicktime is now available to those using 64-bit versions of LightWave. Now, loading and saving QuickTime movies is as easy as using any other file format LightWave supports.

Textured Falloffs:
Falloffs in Modeler now offer Texture Editor support, allowing you to use any image, procedural or gradient to affect your modeling operations.

Per Surface Clip Maps:
Clip maps were always available on a per-object basis, now in addition to object based, per-surface based clip maps are now available both in the layered Surface Editor and Node based surfacing.

Camera Overscan:
Overscan cameras without affecting the zoom factor. This allows you to render extra areas by specifying either pixels or a percentage of the original frame size.

VPR Alpha Channel Rendering:
VPR now renders alphas, and can be saved when using file formats that support alpha channels.

Spline Control Improvements:
Modeler splines can now be converted for use with spline control, allowing you to use Modeler to accurately place your spline paths.

Enhanced 3DConnexion Support:
3D input can now be customized for the way you work. 2D and 3D viewports can be set up to operate uniquely, with complete control over any input axis. It also includes different modes for navigating in either first person or model view.