As a longtime JRPG fan, I appreciate the irony. I can’t count the number of times I’ve defended the genre from people claiming it’s a mindless exercise of mash-X-until-you-win, but throwbacks like Dragon Fantasy don’t make the stigma any easier to dispel. Games like Cthulhu Saves the World and Anodyne show us that it’s possible to celebrate classic genres while still employing interesting design.