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The ideas wernt really thought out well, 80% of an army dying from 1 single bomb ?that would make the game so bland wars would just be a bunch of bombs going off and you might as well not even recruit soldiers

same thing with landmines imagine 30% of your soldiers moving into a wide province and somehow 30% just dies.

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You cannot change anything except the leaders for a timeperiod. You cannot add about half of these things since they mostly only apply to the Moddern era. What if these things could appear during acient egypt? Wouldn't that be kind of... Weird?

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You cannot change anything except the leaders for a timeperiod. You cannot add about half of these things since they mostly only apply to the Moddern era. What if these things could appear during acient egypt? Wouldn't that be kind of... Weird?

That would need extremely heavy coding. Also, think about it; in 1 turn every country somehow gets mines and bows, including tribal states.

Maybe a research system can solve it, reduce old year's dev rate and let's say when dev is 0.70 it gives you bombs and mines in 0.75

We can say that for building too. Like, you will be able to build hospitals at 0.60, it would give more reasons to player to invest in research and library.