We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.

Share This Page

God-Emperor

hmmm...oh god I know I am tiresome...but last...time. :please: And the lack of reply in the last PM meant no...I got it :lol:. I don't understand why people need to ignore to say no. No is such a useful word...I use it all the time...except against my superiors.

I was looking much through the files (mainly C++), but some behaviours/functions look simplistic and a bit direct as if it lacked on the first scene the detailed code of what is exactly the behaviour.

For instance, AI_defend() seemed to be a dead end. Is there files where the real hardcoded functions lie.

Sorry for such shining newbieness, but I am just looking for some orientation. Supposedly CIV was made modder friendly...so I supposed I don't need in depth code knowledge.

Can I ask you a quick question: I want to see all the commands used in debugger mode but I don't know how to. For instance, that unit behaves that way because it called this and that...I'm trying to spot some AI weaknesses I know by experience, but I need to see what the AI calls...