>So I heard Skyrim is shit, but that it becomes THE shit with mods.That sentence can be applied to ever TES game.

....no seriously, it really can.>Morrowind has shit combat, MODS!>Oblivion has shit, well, everything, MODS!!>Skyrim is just kind of meh, MODS!!>Implying anyone has played enough Daggerfall to make mods for it

>>253747164>still no game to replace nwnI am hoping so very hard that Divinity Original Sin will have a strong modding community, maybe have larian add some form of gm mode and pw support. I know Pillars of Eternity won't deliver on this, and my only other hope is that sui generis game but I have doubts.

it feels like it is strong enough a toolset, indeed, it reminded me of NWN a lot, like how the campaign feels slightly like an incredible engine / toolset demo, just showing you what its capable of, and that its possible for someone to actually make a "better" game from the tools.

You get static loot, much better gameplay (headshots with arrows to unarmored heads is an insta kill), and Hitstop gives the combat a sense of weight and resistance.

People hate on requiem because they say it makes the game too similar to dark souls in difficulty but without the better gameplay, but I think the difficulty is just right, and it makes armor TYPE relevant (not just armor RATING). Just go read up on it on the Nexus.

I refuse to play Skyrim without requiem or at least another gameplay overhaul mod.

>>253748569you can thank /tesg/ for that they think nmm is shit just because someone said so and they parrot it to fit in. faggots dont even know about the patch that lets you integrate loverslab into nmm.

>>253748569Sure it just werks, but have fun having the same modded game for every character. I can have a super serious 'hardcore' game for my hunter and DragonDong: The Lewd Adventures for another without any hassle. Mod Organizer da best.

>>253752048It's not that Oblivion has such a great start ahead of Skyrim, but the rules of the community has changed. Now, /ss/ is banned. Tomorrow, bestiality. After that, rape. All there's left will be gay sweaty sex

Do you stupid fucks not understand the difference between cosmetic modification and coding?

The correct way of saying the analogy would be>you can't turn shit into gold

EXCEPT THAT'S EXACTLY WHAT MODS DO, RETARDS

I mean, fuck, these idiots are even wrong when it comes to cosmetic modification. In this case you CAN make a pig look good when you cake it in enough make-up, just look at any well-made ENB preset for Skyrim.

>>253747930>FrostfallFrostfall is fucking shit. I'm serious, it's just tedious and nothing else. It's not fun, it's not dangerous, it's not interesting, all it does is put a bar that you have to be wary of. That's it.

SkyUI is pretty much essential though. There's absolutely no good gameplay mods.

Why is this bad? Beats the hell out of having to drag several mods into your game folder and worry about compatibility without referring to a list of compatible mods.

>>253753285Made as in new or remade? If the base non-story dungeons are still there then the game is shit. At least in Oblivion there was some sort of exploration but in Skyrim you can tell what you're in for just by looking at the decor.

>>253753542>At least in Oblivion there was some sort of explorationIt's funny how time makes people remember differently. BORING BLAND DUNGEONS UGH NO POINT EXPLORING ITS SHIIIIIT was a common way of letting people know why you hated Oblivion.

>Sexlab>Make rape mods>make beast mods>Make watersport and ever scat mods>Even make loli mods and they can get naked>NOPE CAN'T MAKE LOLI SEX MODS

I agree with them to some extent but they have a strange idea of morality when in one of my games I made a character who was arm binded, gagged and leg binded and had to travel the world to find someone to unlock me but being raped by bandits and sabretooths on the way

>>253754428I say this in every thread but it's just to avoid heat from other forums and people. It's literally one line of code restricting it, Sexlab is completely open source for someone to edit. And no, I'm not going to post source.

>>253754190There was more variety in enemies, decor, routes in oblivion, however it was still barebones as fuck. Skyrim somehow did it worse. When 90% of dungeons contain draugrs, draugr decor and a semi linear route it's proof skyrim has worse dungeons.

>>253754685>hurr draugrMaybe you should actually explore other places then buddy, I rarely found draugr in places where the nords lost their influence.Also oblivion had skeletons and zombies around every corner too so stop.

A randomly placed enemy isnt always better than an enemies that is where he belongs.

If a mechanic that's supposed to "add another layer of gameplay" isn't dangerous, challenging, or interesting at all, it's simply not "another layer of gameplay" but a "tiny gimmick that does nothing but add tedium". I used Frostfall for like 5 hours. I noticed I never actually run into the risk of freezing to death, and I don't actually have to change the way I play except for stopping to warm up every once in a while. It doesn't add any threat, it's not an interesting mechanic, it's simply nothing but tedious. Did you ever run into the threat of freezing, or legitimately died because of it?

Never once did I use the word "fun", by the way. Good job trying to set up a strawman.

Skyrim had draugr, dwemer, bandits, and wildlife. All of the dungeons, save the giant underground mushroom one, pretty much fell under one of those categories and it's accompanying skin. They varied in their layout, but every piece of these dungeons was reused hundreds of times. Very few actually felt unique. They might as well have put together a bunch of small pieces of dungeon and hit shuffle. Oblivion was pretty shit about this, too, and which did it better I can't say. I'm inclined to choose Oblivion, but it's been a bit too long since I played it.

If a mechanic that's supposed to "add another layer of gameplay" isn't dangerous, challenging, or interesting at all, it's simply not "another layer of gameplay" but a "tiny gimmick that does nothing but add tedium".I used Frostfall for like 5 hours. I noticed I never actually run into the risk of freezing to death, and I don't actually have to change the way I play except for stopping to warm up every once in a while. It doesn't add any threat, it's not an interesting mechanic, it's simply nothing but tedious. Did you ever run into the threat of freezing, or legitimately died because of it?

>>253754885thats because all the animations were made for npc's with a height of 1.00, you'd have to make completely new animations if you wanted them to work seamlessly with a different height. Actor scaling is already an option in the MCM for it.

>>253755869>They might as well have put together a bunch of small pieces of dungeon and hit shuffle.Thats exactly what oblivion did. Except they couldnt combine dungeon tilesets back then so duingeos were even more copypaste. Every aylied ruin was the same shit in a differnt layout.

Places in skyrim are linear and that kill alot of it but they were at least unique. Sometimes a cave might go into a dwemer ruin for a bit, or any other combination of dungeons. That was their goal in skyrim to avoid generating anything. Of course things were simplified when you have to make all those by hand, it was only like 6 poeple.

Also just saying wildlife is a huge disservice. Its like saying oblivion only had fantasy creatures and lumping everything together.

It makes you forget that skyrim actually had quite a bit of variety. It biggest downfall was making the only unique or interesting regions tiny as fuck compared to the mad boring ones that were massive.

They actually are really close in unique content if you do a side by side comparison. Skyrim just went to far on undead same as every ES game.

About a week ago I finally decided to get Skyrim and mod the shit out of it and see where I could get.

It's nothing amazing, but it definitely covers my Muscle girl, futa, and bestiality fetishes, which you can't really get in any H-games. Good for a few faps but it's a hell of a lot of work just to get it where you want it.

>>253756851Strange given that they said as long as what's on their site itself and the downloads they link aren't nude or sexual then it's fine.Especially given that skykids also has a nude version and that thread still seems to be up and running.

>>253752364Yep, it's an awful place, but the information is pretty well laid out, just take some of the things with a bit of your own criteria and you're good to go.Skyrim fall short to be a great game even with a ton of mods over it, combat is specially shitty and there is no way to fix that. Also NPC are less alive in the way they behave than in Oblivion, they don't do much through out the day and the cities/towns are small and feel dead.Don't get me wrong, it does get better with mods, but, to me, it isn't good enough.

>spend literally a week modding skyrim>read EVERY readme, compatibility guide>bugtest my install for 2 days until everything works perfectly>play for 6-8 hours>it starts crashing every 5 minutesNEVER AGAIN. Not going to touch another TES game in my life again. So much wasted time, so many regrets.

>>253758520>>253758585There are some places where it happens more often, but it's generally all over the place, and it seems to happen after a certain amount of time of playing. If I reload the game I can get past the place where it crashed, but it will often crash again 10 minutes later.

I've even done the texture optimization, so ENB only eats like 800MB, skyrim itself slightly over a gigabyte of memory, so it's nowhere near high where that can cause problems. I suspect that it's a scripting problem, probably papyrus is shitting itself from too many mods. But then again, I heard people who made skyrim run stable with 250 mods.

>>253759037Removing mods and continuing a save without them is just asking for scripting errors to happen.The problem with the TES engine is the retarded design. Running scripts are saved in the save file, so they aren't gone even if you uninstall the mod.

>>253758721I bet you think Morrowind is a good game. You'd be fucking wrong in every single way. The story was shit. The dialog, when where was any, was shit. The combat is, to this day, the fucking worst combat system I've ever seen in any video game ever. The assets were terrible even in their time. The quests were intentionally obtuse, no one ever gave you directions that actually made sense, hell they didn't even reference your map once.

If Morrowind is the best TES can offer, the series is already fucking dead.

>>253759629Don't have any of those. I had Deadly Dragons before, but I read that it's shit, deleted it and started a new game. I also read /tesg/ recommendations and remove any mods that they deemed unsafe.

>>253760229Most of my crashes happened between Whiterun and Riverwood, especially west of Riverwood

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