These steps are what I use to compile stuff by copying things from my Windows computer. ​ A normal ​user would probably just grab the svn tree.

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Here is how to setup the Raspberry Pi to support ​normal ​OpenGL or GLES (both with acceleration) and be able to compile ​the Proton SDK examples. (tested with Raspbian "​Jessie"​ on 6/18/2016)

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Steps:

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From my tests I got it working two ways:

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* Install linux tools for Windows, rsync and ssh should work from the command line

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1. Set it up using the OpenGL experimental driver. ​Result:​ Proton examples only work in X11 in windows mode. ​Fullscreen (using ​the SDL2 harness) didn't work. ​[[proton:​raspi_opengl_setup|Directions to setup]]

* Run CopyStuffToPi.bat. ​There should now be a ~/proton tree on the pi

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* RTBareBones/​CopyStuffToPiAndCompileLoop.bat and it should update that example and compile it in a loop

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2. Set it up using GL ES, won't work in X11, works full screen by starting from console. ​ This is more useful for me as it's more pedal to the metal and easier to get 60 fps, no x overhead. ​ With this method we're setting up our own EGL context manually, but still using the SDL2 harness for other things