Thanks for comments.
So, i definetly agree that metal requires more work and everything else requires enchencement also. Well, i'am using Vray and i have lots of car shaders and car rims too (as long as i've made a car myself) but i doubt that this is what an armor would require. So, i think i'll drop textures for now and go for environment - planning to make my knight standing on a cliff with mace and shield actually.

So - here's the grid - symbols are not there cause they're made using displacement maps.

You have some really nice modeling going ont here, but i think that the textures on the armor could use some work, it jsut looks too repeated overall. Keep going with this one, i would like to see more.

Awesome model and textures! However the armor looks like its brand new. I don't know what kind of look you are going for, but you might want add some dirt to it. I don't mean it should be covered with mud but it would look a bit more realistic with some dirt in corners and some small scratches around moving parts. You could paint some bigger scratches aswell if you want him look like hes been in fight. Also you could add some marks how the armor was made. Now its slighly bit too even almost like it was made in modern factory by a machine. Imagine middle age blacksmiths forging it. I think it would leave some visible marks.

Thanks for the comments.
First of all - yes, i'm still going to enchance the image. Secondary - i'am not sure what look of armor i would like, but i don't think that it would be rusty - i like it to be a fashionable armor better.
And the last but not the least - i'am working on environment now - planning to put this knight into some old crypt.

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