@Thumbs, sorry I haven't been around - my Mom passed away about a month ago, been really hectic and I haven't been in the mood for much. Just recently got my motivation for designing and writing back again, and I don't care to work on WW2 stuff at the moment. Sorry, very much in a swords and sorcery mood.

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The strength of a style is that it focuses, giving form. The more distinct the style, the greater the strength. The weakness of a style is that it focuses, giving form. The more distinct the style, the greater the weakness.

@Thumbs, sorry I haven't been around - my Mom passed away about a month ago, been really hectic and I haven't been in the mood for much. Just recently got my motivation for designing and writing back again, and I don't care to work on WW2 stuff at the moment. Sorry, very much in a swords and sorcery mood.

Sorry to hear that, not much else I can say

Hell, we might be on the same team again...I was begining to miss the humpy icon What did you apply for design and essayist?

lol I got a whole army of those type of icons now my friend Humpy is no longer alone in the world!!!!! BWAHAHAHHA!

Design, actually. Already got a mess of short stories and such going occupying my writing-time, + I'm taking AP English this year, so I'll be gettnig more than my fill of essays lol.

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The strength of a style is that it focuses, giving form. The more distinct the style, the greater the strength. The weakness of a style is that it focuses, giving form. The more distinct the style, the greater the weakness.

The strength of a style is that it focuses, giving form. The more distinct the style, the greater the strength. The weakness of a style is that it focuses, giving form. The more distinct the style, the greater the weakness.

The strength of a style is that it focuses, giving form. The more distinct the style, the greater the strength. The weakness of a style is that it focuses, giving form. The more distinct the style, the greater the weakness.

sorry - that was an oversight on my part - i meant to reply to you - but i somehow forgot about the whole issue due to my turbulent real-life then (wedding preparations, buying a new appartment ...)

as it is now - the project is currently not in need of new Game Designers - we've got pretty much everything covered by our existing GD's. What we *do* need are people who like to have a hands-on-approach on the game-engine itself and start creating content for TLA (e.g. modifying .xml files ...) and people who can model/texture/animate - thats our current focus now.

No problem. I'm afraid the most hands on I could get in those regards is by testing and bug-spotting with my overly-critical eye, so I shall fade back into the shadows, and await my chance

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The strength of a style is that it focuses, giving form. The more distinct the style, the greater the strength. The weakness of a style is that it focuses, giving form. The more distinct the style, the greater the weakness.