Ok, The game is being worked on again. Hopefully our new friend's server will work out and if it dosn't Ill make sure the game has a server no matter what.

Just some notes. I'm not going to quit on this one. I will make sure I get it done. We have some new features I'd like to point out.

Magic is going to be great now. We have area spells now that allow you to attack anyone around you. So if your fighting 20 monsters and use the spell it will attack all of them... We might be able to get some animation. We will see.

Weather effects will be random and an online clock will be on and it it gets dark at 9 and light at 7. Minutes go by like seconds and it will be around 30 minutes between swtiches. Plus some monsters only come out at night.

Archers can use projectile weapons that allow you to actually shoot at monsters. Slings can use rocks as well.

Each Monster will have element effects. Like a fire dragon wont be as hurt with a fire spell but ice spells will have a large effect. Sounds like a small detail but its rather important.

Thanks for the support guys. I can confirm that we will have animated spells. And we will have somthing new called "Paperdoll". Meaning if you find armour/weapons/helmets, it will appear on your character when you equip them.

We are also trying to make it so each class is unique and has it's own advantages. I'm not sure exactly on what to do with it. I'm thinking that it will be along the lines of:

Warrior: +High close combat power +can Become Dragonmaster
-No area spells. -Weak defense?

Cant think of any others for the moment....Any opinions would be appreciated.

New screenshots will be posted soon.

Also Id like to know if we should have the world of SSSC or like 300 years before with some slightly new geography and a few other cities.

The reason I ask is because its a little more difficult to map maps exactly like they are in the game because you have to constantly look at the originals to make it right and plus since the maps have edges somtimes you get buildings cut in half between maps trying to make them exactly like the game. With mapping it the way we' want it would be easyier to design the cities. Were not talking drastic changes though.

If it doesn't connect directly to the actual game -- and I would advise against it so people don't have little hissy fits about details -- then I'd think it's safer to set it earlier rather than try to replicate something exactly. That way you don't have to come up with a completely new setting from scratch but you have room to do things your way as necessary and some flexibility in maps and all.

Well, in Lunar and just about all games, a warrior has both high physical damage and high defense, but usually low magical damage and low magical defense. I would much rather see a warrior have little or no magical powers, but still be strong in physical offense and defense.

- "Sometimes life smiles when it kicks you down. The trick is to smile back."

WD RPG WD wrote:I agree Allunisage. Kiz, Where is magic school located at and does it involve lunar sssc at all?

Phycho, Ill remember that. Thanks.

Magic School takes place on a floating island, so it avoids overrunning the geography of the general Lunar world. I actually think the optimal time for everything to take place depends on what sort of things you want available in the game. For instance...

750 BA - between Lunar: DS and the Magic Empire:
- more magic knowledge around the world
- Vane exists (and so does the Magic Guild, and professional magicians)
- human-looking Vile Tribe that's not confined to the Frontier
- Vile Tribe has strong presence in Vane

500 BA - during Magic Empire:
- opposition between Vile Tribe and Humans/Beastmen
- impending (or actual) war
- (side note: this is when I think a commercial Lunar Online game would best take place, since it would allow for a World of Warcraft-like background... but, it's way too involved for the resources y'all have at your disposal)

300 BA - around Lunar: MS:
- the more demonic Vile Tribe is trapped in the Frontier
- there are very few Vile Tribe elsewhere in the world (including in Vane)

500 AD (Anno Draconis) - after Lunar: TSS:
- Vile Tribe is spread out and mixed with general population (so half-breeds, but few pure Vile Tribesmen)
- more interracial mixing between humans and beastmen
- magic is very democratized--i.e., not just in the elite schools
- very unstructured priesthood
- no more Dragonmasters

In each time period, there are different possibilities. So depending on the variety of options you think y'all can make available to users, one time period will probably work better than others. If you want to get some feedback based on this, then I can suggest a lot of things to make stuff as consistent as possible with the Lunar universe, while allowing a whole mess of variety. Personally, I lean towards either the 500AD range (between TSS and EB), or the 300BA range (before TSS, around or maybe shortly after MS).

Lastly, are there going to be races and classes? In that case, I can suggest a set of both races and classes that have actually been used in the Lunar universe, which should help making things fit more accurately. Beastman and Vile Tribesman are both definitely races, though, and not classes. KF

Last edited by Kizyr on Wed Sep 06, 2006 5:38 am, edited 1 time in total.

Cant think of any others for the moment....Any opinions would be appreciated.

Ideas for combat classes:

Warrior: Close combat, high physical damage and defense, low magical damage and defense. Little to none magical abilities, mainly depends on others for healing or items. Freelances around for adventure or as a hired hand for protection for those who need it (like a priest/priestess.)

Mage: High magical damage and defense, low physical damage and defense. Lots of magical abilities, mainly of the elements, such as fire, water, ice, lightening, etc etc etc. Can join the Magical Guild.

Battlemage: Medium magical and physical offense and defense. Combines the art of magic and combat into its own class, but lacks the power to out damage or out defend some of the other classes. Possible to join the magical legion that guards the Magic Guild in Vane.

Archer: Ranged combat, high or medium physical damage, medium or low physical defense. Low magical damage or defense. Can possibly involve more than the frontier, like possibly involve the Parie Tribe.

Those seem like the logical set up for classes to me. Then maybe have different races, like this:

Beastmen: Has a bonus for higher physical damage and defense, but perhapes beastmen and humans don't get along yet, so if possible make items cost slightly more from human merchants?

Humans: Has a small bonus to magical defense and offense, no bonuses to physical offense and defense. Items cost more from beastmen merchants.

Vile Tribe (not the beast ones, but instead what Ghaleon and the gang was): Large bonus to Magical damage and a small bonus to magical defense, but has a lower physical defense and lower physical damage.

Also, I don't think that Dragonmaster should be limited to any one class/race, as this wasn't the case at all in Lunar. That is, if Dragonmaster is added at all.

Just remember, if the game takes place 300 years before TSS/SSSC, then Burg isn't there yet

Anyway, that's all I can think of at the current moment, I think the races and classes set up like this should be somewhat balanced, but yeah, I'm no game master so feel free for others to comment.

- "Sometimes life smiles when it kicks you down. The trick is to smile back."

I'd forgotten about that... Elie and Rena are from Burg, aren't they? So that doesn't match up with the Vheen manga's backstory of Burg being a relatively new settlement at the time of Ghaleon's first visit there.

The Vane manga says that Burg was a recently-settled town, at about 40-50 years before Alex was born (so, a generous estimate might place it at 50 to 100 years old). Lunar: Walking School states that Ellie and Lena are from Burg, and the best indication places WS at about 300 years before TSS (based on dialogue in Walking School and the afterword from the novelization).

It's not quite easy to reconcile the two. Could be that Burg was settled, abandoned, then re-settled. Could be like Pao and at sometime everyone had to move the entire village over (perhaps climate change, island shifts, that sort of thing?). Or could be that they just don't match.

In any case, I do believe the time period that would provide the most variability for the game would be approximately 200-300 years before the events of TSS/SSS. WD, if you think that's a good idea, then I can go on and start suggesting classes and races that would be applicable, and give general traits on each. (Later on, if you want to give me the technical end of what the stats are, then I could provide some numbers to work with to reflect advantages and disadvantages of each group.) KF

Kiz, If I could get someone who knew VB script we could go way deeper than I am capable and can have warcraft wars or whatever your reffering to. I've never played it. But 300 B.L.1 is good to me. Any info on classes and races would be wonderful.

I havn't played an RPG in years and don't have much knowledege on Lunar History 101 so I'm almost winging it on parts.

Also, I'd like to create a few new locations. All because Lunar history dosn't mention other cities and such dosn't mean they didn't exhist. Of coarse I will be really carefull on this.

I wrote down your comments on classes as well Phycho. BTW, is there a chance any of you all could get involved in building the game? Mapping, Ripping, and sprites need to be done and I trust you all. It dosnt mean 40 hours a week. Just some help on teh side. Think about it. Thanks