Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

Something very different from what I’m used too. Instead of doing pixel art, I’m using my camera to take photos and record sounds. A lot of post processing until they get into the game, but I’m happy with the result so far.

My whole morning was wasted trying different things and not succeeding in finding my unconventional weapon.

I wanted to make a MegaMan where you would win against TigerMan, expect that instead of getting Tiger weapon you would turn into Tiger Woods and have to use a golf club to aim at enemies. Turned out I couldn’t animate the character with a golf club in hand, that’s actually very hard.

So I stopped everything end started making music, which turned out to be more forest/jungle ambient, so I worked on a tileset, redraw the hero and found its unconventional weapon : his hair ! I have a few ideas on how it will be used, I will have to work on it tomorrow because it’s getting quite late already.

I’m trying to get 30 levels done, I have introduced new connected worlds such as the Pink World which has special rules when you’re into it. Now I need to design 13 more levels, and promise myself not to introduce new gameplay since there’s already quite a lot of possible combinations !

The basic mecanisms are working, I’m quite happy with the mobs animations since they are easy to make, so I will be able to create a lot of content. Now I need to tune the different player actions and work more on the level design. The worlds really need to feel “connected”.