Now, bigger q on those flamer vehicle units.. Would there still be the scaling bonus to dodge, or since its still a flamer, it be seen as character scale... just greater range?

The latter, I think. When we already have Character-Scale weaponry that inflicts 8D-10D damage (the E-Web and the Thermal Detonator), it's not too hard to just scale the weapon's damage up._________________"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

My only reservation is that flames will only get so hot. At some point, objects become just too big and too durable to be damaged by regular napalm or what-have-you. Once flame damage reaches a certain point, you'd have to justify it by having some sort of specially mixed chemical that burns super hot.

Of course, sci-fi makes just about anything possible. Just handwave some binary self-oxygenating hypergolic chemical that can even burn in a vacuum, and you're good. Except you don't like handwavium..._________________"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

True. heat is an issue, but there's no real need to worry about firing them in vacuums, as they won't be in space.. Just planet side.

While you're obviously not going to mount a flamethrower on a snubfighter the ability to burn in a vacuum could come in handy, planets with a non oxygenated atmosphere, or habitation modules on a lunar surface, etc.

True. heat is an issue, but there's no real need to worry about firing them in vacuums, as they won't be in space.. Just planet side.

That1guy wrote:

While you're obviously not going to mount a flamethrower on a snubfighter the ability to burn in a vacuum could come in handy, planets with a non oxygenated atmosphere, or habitation modules on a lunar surface, etc.

Indeed. If nothing else, it makes it plausible for, say, a boarder in a space suit to carry a flamer as his primary weapon and still expect it to be usable even in space, although at reduced effectiveness._________________"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

Here's a project I'm working on for the next issue of the Adventurer's Journal: a ballistic artillery variant of the Alliance Freerunner. It's a rough draft, but the window has been sitting open on my browser for days now, so I'm just going to Submit it and edit it as I go.

Nice.. Slight quibble. You list artillery as the skill needed for using the mass driver, but don't list it, up under "Skills" that crew generally have.._________________Confuscious sayeth, don't wash cat while drunk!

Nice.. Slight quibble. You list artillery as the skill needed for using the mass driver, but don't list it, up under "Skills" that crew generally have..

Yeah, it's nowhere near complete, but I'm mentally stalled on it and had to restart my computer, so I just figured I'd post it and fix the problems later._________________"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.