Currently i'm working on generalising the engine so absolutely no Java code needs to be written to add and modify content. Already going pretty well - maps, items, character equipment, hairstyles, eyestyles, monsters, quests, pets, mounts, morphs and NPCs can all be added to the game without writing any code (NPC requires a bit of Uxscript code behind it for functionality but no Java code)Things that still require changes to the Java code for addition include things like effects, minigames and particle systems. I'm currently rewriting the particle engine to run completely off configuration data. I'm also rewriting the minigame handling engine to run off Uxscript - which will greatly benefit the flexibility of updating the server to implement new minigames, Uxscript code can be hotswapped into the server through a remote compiler.

We already have PvP in one of our minigames, but I want to add a PvP duel arena thing later (damage is divided by 100 in PvP maps to prevent players from 1HKOing each other, players have much less HP than monsters do.)

How about combat? Are many Skills involved? Is it possible to build up Combo's like in Guid Wars or similar?

Yep, theres combat. There are also combat skills, passive skills, buff skills etc. Combat skills are used to attack monsters, and they are usually better than a vanilla attack, for example a skill may hit 6 times instead of 1 (normal hit) or hit 300% normal damage or have a higher chance of hitting a critical.Some classes will have a combo counter and when this counter is maxed out they will be able to unleash a super attack which will hit hundreds percent more damage than what they normally would.

We'll be opening an Alpha signup page soon so you can sign up your email and be automatically notified when Alpha is available You'll be emailed a reference key and you need this key to sign up for the Alpha.Alpha will be closed off to the general public, but i'm allowing people from an assortment of forums (JGO being one of them) to play our Alpha version.

I might want you to look at a game, called Dragonica. There may be many things wrong with it, but I really like the art style of it, you can see a vid of that here.

As a contrast there are MMO's where you don't actually have any combat, but actually only click on the enemies and wait for them to die, while doing some other stuff like healing or similar. I think that's kind of lame. Examples for that are FLYFF (Not worth to take a look at it) and TMW (The Mana World, an otherwise very good game... It's free and also 2D, so try it out ).

Hope this helps, I don't want to push you into one direction, but I'd like you to take a look at it. This could become a reeeeaaally cool game.

I might want you to look at a game, called Dragonica. There may be many things wrong with it, but I really like the art style of it, you can see a vid of that here.

As a contrast there are MMO's where you don't actually have any combat, but actually only click on the enemies and wait for them to die, while doing some other stuff like healing or similar. I think that's kind of lame. Examples for that are FLYFF (Not worth to take a look at it) and TMW (The Mana World, an otherwise very good game... It's free and also 2D, so try it out ).

Hope this helps, I don't want to push you into one direction, but I'd like you to take a look at it. This could become a reeeeaaally cool game.

Hey, thanks for the advice I'll check them out! In fact i've seen Dragonica before. It's pretty cool by the looks of it (Havent played it though)

UPDATE:

Skills now working!

Just thought i'd show a screenshot showing a big subset of all the monsters we currently have:

For example operating systems have gone to enabling translucency in their windowing systems, etc. I just think that having translucency in the windowing system and making it color-skinnable makes it look more modern

I think the retro look may be attributed to the fact that I decided to theme it purple, but you can actually theme it any color you want, I just like the purple look

For my taste, you shoud move the hp/mp/xp text more down and remove / move the Super GM text or give it some more margin at the bottom.Also the bar gradients have a little to much contrast.Doing so, revoves the cluttered effect some more.

But seeing how much nice stuff you made already, i cant really say stuff about your game.

For my taste, you shoud move the hp/mp/xp text more down and remove / move the Super GM text or give it some more margin at the bottom.Also the bar gradients have a little to much contrast.Doing so, revoves the cluttered effect some more.

But seeing how much nice stuff you made already, i cant really say stuff about your game.

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