Portfolio of Steven J. Eschweiler

"I have a passion for 3D Game Development and creating compelling user
experiences. I love learning new things and I enjoy
finding elegent solutions to complex software engineering problems. There’s
never been a challenge I haven’t been able to overcome and I know from
experience that there’s nothing I can’t do. I am able to work independently as
well as with a team and am able to take direction as required to get the job
done."

Physics test application used to aid in the development of the Flight Dynamics
Model.

Loopy Software (2011 - 2013)

Currently developing a new flight simulator. Created a flight
dynamics model in C# and .NET. The physics engine calculates the lift and drag
components of discrete wing sections and
fuselage. The resulting forces and
torques are then combined to determine the final velocity vector, position, and
rotation of the aircraft.

Also developed a bump to normal map converter as well as a normal map shader. A
customized FBX model importer was also created to support bump mapped models in
XNA, however, the 3D engine is now Unity 4.1 Pro.

Deadline Solutions, Inc. (March 2011 - Present)

Extensive C# development. Responsible for the complete development of Watch*IT
OPC Express, an OPC tag monitor and alarm system developed. Also developed
several mobiles apps, as well as fully validated custom software solutions for
Bristol-Myers Squibb and Novelis.

RenderIt 3D! SDK (1997 - 2001)

Developed a 3D Programming Library for Win32 C/C++ developers including full API documentation. Included functions for rotating, transforming, and projecting polygons and models as well as alpha-blending textures. Was featured in the book, “Inside Direct3D” by Peter J. Kovach. Self-published under Indotek Software Productions in 1998.

Materialize 3D! (1997 - 2001)

Developed a 3D model texture/material editor in C for the Windows platform. Imported 3D Studio models and allowed for projection and assignment of textures onto selected surfaces at any size and angle. This product received a ZDNet Editors Pick Award. Self published under Indotek Software Productions in 1998.