Vivid Meadow Discussion

1 day ago

Been super busy lately so sorry for the late replies!

@Limo: Thanks for the upvote! I'll be sure to take a look at your deck!

@MooneBoyIrish: If you had read the deck description I've put the relevant ruling for auras there as many get confused by them; basically auras only target when cast so if they are put into play as part of an effect (ie. Zur,
Replenish
,
Open the Vaults
, etc) they can be attached to a legal permanent of your choosing (as defined by the enchant ability) without targeting that permanent. As MtgMaster02 pointed out
Triclopean Sight
is indeed both backup to
Daybreak Coronet
as well as an effective means to get
Stasis
up and running.

@SlowMoon17: I'd say both yes and no. I've slightly drifted away from the straight 1v1 environment to make it more resilient and able to at least hold its own in multiplayer as well (due to the local meta). I feel like there are faster ways of combo winning (
Doomsday
,
Phyrexian Unlife
, etc) but that's just boring. There's something about playing land destruction/
Stasis
and seeing the light drain from your oppenents' eyes that just makes it oh so worth it haha.

@Im_ygy: Yea... lol. I just looked it up and the entire decklist non-foiled, without
Timetwister
and OG duals is still around $2100 NM/PL

@Dankey Thank you! I like running
Jace, the Mind Sculptor
for the
Brainstorm
effect (and
Unsummon
effect if needed) to filter away any enchantments that find thier way into my hand (so i can tutor them up for free). In 1v1 Jace basically lets me know what my opponent is drawing most of the time too; so for now I think he is just too versatile to get rid of.

@cango35: I really like
Winding Canyons
in most creature based decks but i think it'd be kind of a waste here for a few reasons. Firstly I overall barely have any creatures. Secondly the additional 2 mana is killer... it'd mean i'd need 6 mana PLUS the land to get it off and that's just not worth the luxury of flash in my opinion. Thanks for the suggestion though!

Worn Powerstone
out ->
Mirari's Wake
in.
In the few games that I have had with this deck, the card draw is great - the only thing that can hold it back is access to mana. With the addition of
Vorinclex, Voice of Hunger
and
Mirari's Wake
I hope to both drop creatures onto the battlefield with Mayael, as well as hard-cast should the need arise. In addition to the mana access, the +1/+1 will also help to boost the presence of the Plant tokens put onto the battlefield with
Avenger of Zendikar
.

Finally, to smooth out the mana a little bit more, I did the following changes (there seemed to be too much red, and sometimes not enough white).

Vivid Meadow occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. This site is unaffiliated. Articles and comments are user-submitted and do not represent official endorsements of this site.