n1 ... now there is someone who gives his knowlege ... a niceguy ... not the same other guys which wrotes letters to gameserver companys and want to sell there knowlege for a lot of money (500eur for each) ... one of the guys is regged in this forum i think he knows ...

nono > i tried the same with an other lib > i got the same ignored command > but i got 4k fps. its a lib problem or something else with 64bit. did you activate hres in the kernel? without them you cant use some commands in the lib.

(10-26-2009, 04:22 PM)Peter_Pan123 Wrote: n1 ... now there is someone who gives his knowlege ... a niceguy ... not the same other guys which wrotes letters to gameserver companys and want to sell there knowlege for a lot of money (500eur for each) ... one of the guys is regged in this forum i think he knows ...

THANKS!

What's the persons name who is trying to 'sell' a lib? I don't blame people for trying to make money. Why should people write free code that allows others to make money without giving them credit? heh.

that does no matter. look at the fps they should be good. on 64bit systems are this problems.

Peter is right, these can be ignored. This tells me that you are on 64-bit and it is trying to pull in functions it can't use because it is a 32-bit process.
All,

This library was not designed to get rid of FPS drops. It's only purpose is to use more precise timing for the engine. That said, if you take the time to study the engine and the way it calls the kernel, a lot can be done with this code to make FPS more stable.

Thank you to all the people who are testing the code. If I need to make any modifications, please let me know.