This is a Community Wiki containing a list of terms specific to the D&D game with which outsiders looking to enter may not be familiar.

Dungeons and Dragons may share some terminology with the rest of the RPG world in general, but generic terms are recorded in the Glossary of Common RPG Terminology. If however, there are D&D-specific variations of common terms, or there are some common terms which have different D&D-specific meanings, please do include them here.

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@Pulsehead - Negative. The other thread is looking for pre-existing online references. This thread is looking to create one. Also, the other thread is system-agnostic, whereas this one is D&D-specific.
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IsziJan 5 '11 at 15:08

This sounds like a great thing for the community wiki.
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Acedrummer_CLBJan 5 '11 at 15:33

For what it's worth (and SEO), the word for a list of terminology is a "glossary".
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SevenSidedDie♦Jan 6 '11 at 0:08

In a non stressful situation where there is no chance of a harmful effect a Character takes 20 times as long to perform the test, and then is assumed to roll a 20 on a Skill Test. It is assumed that the Player would roll a 20 in this time and this saves Real Time in a Session.

I there is a chance of harmful effects then the character would have to endure them as well as the possible success from the taken 20, so it is not normal to use the rule in this case but to make the player roll for it as normal.

No; take 10 and take 20 are different applications of the same principle. Take 10 is allowed in a lot more circumstances (pretty much anything but combat, really), and in games where the GM doesn't reveal DC's before rolling, can be done where there is risk. Take 10 is even allowed for combat as an optional rule, and the standard armor rule is essentially armor's bonus + dex bonus plus take 10 on the armor roll.
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aramisJan 6 '11 at 1:44

Yep Take 10 and Take 20 are different. I left the Take 10 for some one else todo.
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David Allan FinchJan 6 '11 at 9:31

Interesting. Looks like Take 20 is a houserule in 4e. That's why I'd never heard of it (never played 3.x)
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F. Randall FarmerJan 8 '11 at 18:32

In DnD3 etal I have found that a lot GMs ignore Take 20 unless you remind them. It can save significant time and helps the referee move time forward, "do you really want to take 5mins or 30mins doing that?"
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David Allan FinchJan 10 '11 at 11:19