Like Planescape, inXile wants to create a game with a rich character-driven personal narrative and deep dialog system.

inXile also talks about making it a thematically satisfying game, where philosophical themes are consistent between play mechanics and the game's story as players make choices to shape the narrative.

It will not be a direct sequel to Planescape: Torment instead taking place in a new world called Numenera, based on the Monte Cook tabletop RPG setting of the same name.

The team at inXile developing Torment: Tides of Numenera consists of many members of the original Planescape: Torment team, including setting writers Colin McComb and Monte Cook, setting editor Ray Vallese and composer Mark Morgan.

Torment: Tides of Numenera is seeking $900,000 (£600,000) in funding, with backers who pledge $25 (£17) or more receiving a DRM-free digital copy of the game for PC, Mac or Linux when it is released.