Apple says that their ‘Game Technologies Engineer’ role falls under the company’s Interactive Media Group, which “provides the media and graphics software foundation across all of Apple’s innovative products, such as iPhone, iPod touch, Apple TV, iTunes, and Mac OS X, as well as professional and consumer applications from Final Cut and Aperture to iLife and iWork.” Game Technologies Engineers create the tools and capabilities which allow developers to make great games on Apple platforms.

A job listing from the company is looking for such an engineer who is “comfortable with AR and VR concepts,” along with familiarity with programming languages and graphics pipelines commonly employed by Apple.

While the AR/VR mention is only a bullet point in the ‘Additional Requirements’ section of the job description, this job listing is just one of several spotted over the last few years that indicate the company’s continued behind-the-scenes work in the augmented and virtual reality fields. In 2014 the company posted an entirely unambiguous job listing for a ‘VR/AR Programer’ who would “develop software and tools that use VR and AR to push the state of the art to enable development of Apple’s next generation of products.”