Minecraft creator Markus "Notch" Persson has offered to fund development of Psychonauts 2. In response to an interview on Digital Spy where Double Fine's Tim Schafer explains that though he receives daily requests from gamers for a sequel, such a project has been turned down after repeated pitches for publishers, Notch tweeted a question about funding and followed with: "@TimOfLegend Let's make Psychonauts 2 happen." He also tweets to RPS that he saw this through their tweet, and that he's "serious," though his most recent comment notes this ball is still in Tim's court: "Let's wait for Tim to respond. ;) It's his baby." As of this writing, Minecraft has sold nearly 4.9 million copies, putting Notch in the position to make such an overture. Thanks Morris.

entr0py wrote on Feb 7, 2012, 16:05:So, no one really liked the game-play of Psychonauts or Brutal Legend. But those of us who played them anyway have fond memories of the art direction and storyline. Maybe Tim Schafer should just become a film director.

I disliked the art direction of Psychonauts. I found most of the characters brutally ugly in an unappealing way. A distracting way.

I also hate 3D platforming.

Tried starting the game twice, and while I dug the concept and plot I found myself thinking about other things I needed to get done while walking around and trying to find a way to collect crap. I'm sure that, had I played longer, I would have gotten the hang of the controls, but I never felt in control of my jumping/swinging and found running around in the world uncompelling (I'm making up words!)

I wanted to love it but couldn't. I'll probably give it another shot sometime.

Jay wrote on Feb 7, 2012, 11:37:As a platformer, it's pretty 'meh' - but the gameplay isn't what makes Psychonauts special. It could've been a point & click adventure or rhythm game or something stupid and it would still have been equally brilliant.

I didn't care much for the story or characters in Psychonauts. They were interesting and charming but only to some degree. The gameplay however as a platformer was great. The level variety was wonderful, easily comparable to the greats like Rayman2 or Mario64. There were levels that played like a turn based strategy game (with the platforming mechanics), and some almost as adventure games with a set of puzzles. The type of scenarios and set-pieces you get to encounter were always great and fresh.

I have never understood the comments like "it was an ok platformer but the other parts were brilliant". It really excelled at platforming.

So, no one really liked the game-play of Psychonauts or Brutal Legend. But those of us who played them anyway have fond memories of the art direction and storyline. Maybe Tim Schafer should just become a film director.

ItBurn wrote on Feb 7, 2012, 10:54:I never tried psychonauts. It looks terrible. I rarely(never) like third person platformers. I understand that everyone likes it, but I'm rarely wrong in that department.

The game is good, but it was wildly overpraised on release. I enjoyed what I played of it, but I lost interest towards the end and never finished the game.

ItBurn wrote on Feb 7, 2012, 10:54:I never tried psychonauts. It looks terrible. I rarely(never) like third person platformers. I understand that everyone likes it, but I'm rarely wrong in that department.

As a platformer, it's pretty 'meh' - but the gameplay isn't what makes Psychonauts special. It could've been a point & click adventure or rhythm game or something stupid and it would still have been equally brilliant.