Awesome work so far :D
keep it up, the texturing and modeling are wonderfully done especially when you are using blender (the interface seems to put me off from using it lol) but I think you need more definition to the models like adding normal maps or something similar? (opinion)

Hi sorry If I didn't reply to you earlier, its because my time in college are really tight and I never have the time to do anything at all due to amount of coursework I received, so I don't have any free time on my hands right now.

There is a reason why the legs look like something an satyr would have because the only reference I had was from this to work on and the legs seems to puff out from the sides (I was using the guy on the left as a reference)

and yeah I need to change the shader next time I render the model, since it doesn't really give any further definition of the policeman model (especially the tie)

Not sure about the poly flow of the model since this is my 2nd time modeling something organic on 3ds max (the first was a humanoid robot) and it was a bit fiddly. I'll probably try my best to align/ straighten the vertices.