I think the problem lies in that the player damage scaling happens much faster than the monsters. I’m almost willing to double monster damage so they deal Difficulty x2 D6 damage instead of Difficulty x D6 damage.
That way most Claymore people would be between 3-4 in Difficulty level and not above level 6 in damage

As tempting as Mahbahmut is, I think that teamwork will pay off better in the long run. Taking loot away from teammates doesn’t benefit the whole. I’d rather take a damage ability or healing ability to contribute to the team-fight strength.

For purposes of the story I want some suggestions in creating the world that we are fighting in. I want a name of a village you may have in mind, a couple of arenas or areas we would fight in to prove our honour. If we are enslaved and fighting for our freedom or what your story is that brought you to this point in time! if you have background story for me to add more depth and realism pm your toon’s backstory. This would include upbringing. Any quirks or oddities about your character also let me know! I will run out a couple of pages after maybe a couple of more fights with a rendition of what we went through story style. Remember we want to try and include ETN as part of the story so maybe it has magical powers in your character belief system or it is a mystical being etc etc something that we can have fun with. Maybe uncle ETN was always looking after you blah blah blah you get the idea … and go!!!