I've updated my site a little bit with a screenshots and videos section, containing most of my (game-related) work over the past decade from various projects and clients. I've added some screenshots from my engine from a few months ago. I have added in isometric rendering and now all generation is done on the GPU, meaning it goes way faster (can generate billions of voxels in a few seconds) -- screenshot below. Also, I'm building up a site for my new game, appropriately called Voxel Quest. More details to come when I get a break from work! Not the "really cool" update I was hoping to provide (which is not really that cool, just some stuff I was hoping to get out for the new terrain engine).

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