Is there any way to make a Wire Deformer Capture based on topological distance rather
than World distance?
Like if I have lips I want to pull apart, currently both top and bottom wires capture the
same verts to deform, when topologically they are quite distant.
Thanks for any help.
Craig

?Is there any way to make a Wire Deformer Capture based on
topological distance rather than > World distance?

I failed to find a way to change the falloff itself, though I did
attain "lips separation" by using point groups and chaining wire
deformers.
Worked will once I figured to strip the wire* attributes carried over
from the previous lip.
Cheers,
----
Christopher Stewart
Vancouver, BC Canada