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What was once a novelty has become a digital disease.

Marketers are desperate to increase numbers and generate traffic using old-school techniques such as SEO, content, social, email, webinars and influencers. Of course, consumers sense these tactics and are feeling increasingly suffocated by belligerent ads while marketers aimlessly spin their wheels.

After all, when the first banner ad was created by Joe McCambley in 1994 for AT&T, it spread like wildfire. “Banner ads didn’t always suck,” McCambley explained in his article for Harvard Business Review. “My children tell me that’s like inventing smallpox.”

What was once a novelty has become a digital disease, seeing aggressive pushback from browsers such as Safari’s feature that disables cross-site cookie tracking, and Google Chrome’s built-in ad-blockers coming 2018.

“Sure, digital was exploding not too long ago — the growth seemed unstoppable — insurmountable even,” explains Ryan Urban, CEO of BounceX. “But a lot of that growth was really just people first getting online. Not the beginning of an upward trend, just a one time bounce that is leveling off. Now, that market is nearly SATURATED.”

In March of this year, SmartInsights found that across all ad formats and placements ad click-through-rate is just 0.05 percent. Marketers are simply unable to increase digital revenue and spending more than ever trying to.

“We can’t even leverage the decreasing amount of traffic we are able to drive and identify,” Urban says. “We bludgeon with discounts and race our prices to the ground; we email prospects to death; we created apps that no one cared about; we poured resources into customer loyalty programs that never really took off; and all omnichannel has done is get us to invest in a terrible personalization software that hasn’t increased conversions.”

Urban shares his advice for what marketershave to do to save their digital revenue, marketing strategies and (perhaps most importantly) their jobs:

1. Speed up your slow mobile website.

This will come as no surprise: If your website is slow, no one will stay on it. And if no one is on your website, no one is buying anything. Increasing site speed has to be a priority. Run, don’t walk, to your boss’s office and tell them that if you can improve your mobile site speed by 30 percent, you will grow your mobile revenue by 25 times.

2. Change your customer acquisition model.

Stop spending money on low intent prospects. Efforts should be poured into identifying who the best customers are — the ones who will spend the most consistently. That’s who marketers should be paying more to drive to our sites. Lifetime value for the win.

3. Start leveraging behavioral email.

Batch and blast emails are killing our prospect lists and aren’t helping our customers. The difference between a 0.3 percent and a 0.1 percent unsubscribe rate is death. Over the next three years, if you’re emailing at a 0.3 percent unsubscribe rate — you’re not going to have anyone left to email.

Start focusing on sending behavioral emails. Behavioral emails are the most relevant messages to specific people based on actions they’re actually taking in real-time. This includes cart abandonment, connecting them across their devices and understanding that on average it takes four to five visits for someone to purchase for the first time from your brand.

4. Unlock a new revenue channel.

People-based marketing is the future. We’re not marketing to cookies anymore, we’re marketing to actual human beings. The first step to this channel is through identification, figure out who is actually coming to your site and what they’re doing while they’re there.

Marketers who embrace change and return to a people-centric approach where humans take precedent will unlock incremental revenue across all current channels. Resuscitating their channels may not be simple, but will ultimately garner the right customers the right way.

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E-World is a digital agency is a limited liability partnership company made of creative technologists. We create simple and meaningful digital experiences to help them attract and engage their customers. We are at the intersection of creativity, technology, and strategy, leveraging our expertise to some of the best brands in the world.

Objective:

E-World is the agency of digital advertising in India. We are more inclined on Digital Marketing, which provides Analytics Solution and Complex tracking and Conversion issues with online marketing.

Mission and Vision:

To become one of the leading digital marketing firms that has nurtured all kinds of business around the globe to a higher level through our services.

Keys to Success:

Excellent product and service that will build and maintain customer loyalty.

A business location that will assure high company visibility and a high flow of customers.

Our commitment to continuous improvement and total quality services.

Product/Service:

We provide In Dept consultation for your Business to get presence in online Market

Core features:

Website development and Maintenance.

Search Engine Optimization

Local Marketing Optimization

Social Media Marketing

Pay Per Click Marketing

Online Reputation Building

Website Auditing

Content Marketing

What else your business needs?

If you are in search of a agency which can use your data to boost its performance and sale,you just have to get enrolled in our world.

Contact us for further query or guidance and we will surely help you.

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This blog will give u a insight of Big Data. Its Mega Trends and some key certainties and uncertainties which bloomed in recent years and in upcoming years. As per the Research made in the Field of Data Analytic and its impact on Future impact in the field of Employment and Resources management it gave as a promising figure of more than 200 billion dollars will be required in this field by 2016 and by the year of 2025 it will be 5 times more.

Big Data refers to the ability to derive insights and make decisions using a newly available, expanded set of technology tools (e.g. Hadoop, Neo4j, Impala…) that store, process, and visualize data that is greater in volume, velocity, and variety than traditional business intelligence (BI) tools can handle. More than 90% of data in the world was produced in the last two years and several exabytes are now produced each day (more than 100 thousand times larger than the Library of Congress book collections). In response to this rapid growth of data, companies are quickly building capabilities to store and analyze data. In 2012, $28 billion of worldwide IT spending was devoted to Big Data and an additional $200 billion is expected to be spent on Big Data by 2016.

Shortlisted Mega Trends

1.Intelligent Systems Based on Machine Learning.

Machine learning has a strong presence not just in the security sector, it also offers huge benefits to areas in which “intellectual assembly line work” turn everyday business into dull drudgery. A good example of this is the classification of incoming mail (i.e. office mail distribution).

2.Customer Centric Approach

In Today’s Era, the main motive of any organization is to satisfy customers need and by collection of huge number of data it has become possible to know the exact need of the customer for the benefit.

3.Business Models Are Changing

Intelligent tools are changing the rules of the game on the market. Today the battle is no longer “big vs. small” but “fast vs. slow”. A company which sleeps through the digital transformation – no matter how large that company may be – can be beaten by a startup company that is committed to innovation.

Customer Analytic (48%), Operational Analytic (21%), Fraud and Compliance (12%) New Product & Service Innovation (10%) and Enterprise Data Warehouse Optimization (10%) are among the most popular big data use cases in sales and marketing.

5.Predictive Analytic: A Game Changer

Companies have used business intelligence tools to generate forecasts for quite a while now. However, the forecast creation was heavily dependent on structured data. Since big data analytic is capable of evaluating unstructured data (such as information from sensors or documents that are written in natural language), traditional tools will retreat to the background in the coming year.

6.Lightweight Data Integration

Real knowledge in a business environment is only present if the information that is distributed within the company is linked and made available to all employees when they need it. The greatest obstacle to achieving total corporate intelligence now turns out to be organizational and technical “silos” in which crucial information is hoarded. For this reason, systems such as enterprise search (a special kind of big data), which manage to intelligently link data and information on all departmental and application levels, are becoming increasingly important. Another advantage is that the data remains right where it was created, so that it’s not necessary to turn the company or organization’s entire IT landscape upside down.

7.Data Visualization and a 360-Degree View

Clever data visualization helps employees capture and comprehend even complex subjects faster than ever before, or become better acquainted with their customers. Enterprise search transforms a plethora of very different data into a 360-degree view of people and topics, from which clearly-defined action plans in terms of sales, servicing or problem-solving can be derived.

8.Big Data Conquers New Arenas

Big data applications are moving into new industries. In 2015, one of the top winners was the health care sector. Applications for big data range from research and diagnosis to intelligent distribution of resources and management. Add to that trends such as health tracking – see Apple Watch and other wearable – that provide data in the service of good health.

Another industry that will increasingly benefit from big data is the manufacturing industry. So-called smart factories, in which all components are cross-linked, can communicate with each other and use the available resources optimally, i.e. cost-effectively, in a highly-automated way, maneuver a delicate balancing act that up until very recently seemed impossible: the ability to adapt to individual customer demands and the automation and affordability of mass production.

In addition to the healthcare sector and manufacturing industry, big data applications are perfect for those industries in which a lot of data already exists or where large volumes of data are expected to be generated through the integration of Industry 4.0/IoT solutions.

9.Privacy is of Main Concern

As Data generated by any source can be huge i.e in zettabytes it becomes very much important to keep and maintain it secure.

10.Segmentation and Positioning

Positioning can be understood as the key characteristic, benefit or image that a brand represents for the collective mind of the general public.

11.Communication

Big data analysis enables the emergence of new forms of communication research through the observation on how the audience interacts with the social networks. From their behavior analysis, new insights on their preferences and idols may emerge to define the concepts and adjust details on the campaign execution. Moreover, the online interaction while displaying offline actions of brands enables the creation and follow up of indicators to monitor the communication , whether quantitative or qualitative.

12.Price

According to Vitorino (2013) , the price information available in real time, together with the understanding of the consumers’ opinion and factors of influence (stated opinions, comments on experiences, browsing history, family composition, period since last purchase, purchase behavior), combined with the use of predictive algorithmics would change the dynamics, and could, in the limit, provide inputs for a customized decision making on price every time.

13.Distribution

With the increase of information from different origins and in different formats, a richer internal database becomes the research source for business, markets, clients and consumer’s insights, in addition to internal analysis.

14.Product

The development of innovation could also benefit from big data, both by surveying insights with the consumers and by using the information to develop the product, or even to improve the innovation process through the use of information, benefiting from the history of successful products, analyses of the process stages or queries to an idea archive.

Key Certainties and Uncertainties

Key Certainties

Market Growth: Nine tactics marketers and retailers can execute based on findings they uncover using Big Data

Increase in the sales: By targeting the areas of Interest Big Data is making a greater impact on digital and Market oriented areas and Statistics showing the same is as below:

Datafication: It simply means a process of turning many physical aspects of life into computerized data. i.e. Handling and Maintaining more size of Data. [10]

Privacy: As Data generated by any source can be huge i.e in zettabytes it becomes very much important to keep and maintain it secure.

Later Data Analysis tool can be made Automated: As per the research is been made on Big data till 2025 it is a major job opportunities trend but as the advancement in the field of Internet of things and Data Analysis it can’t be predicted the long sustenance of Big Data, which can be Replaced by any automated tool.

Cannot Predict the exact Answer

So in and all the upcoming Mega Trends in Big Data and its impact can be predicted and with this a more populated Data Managing,Analyzing and also Security of the same will arise in future.

The question is, what will it take for an AR system to replace the smartphone and the desktop as the ubiquitous computing device for everyday use?

I’ve spoken in the past about what I call the “AR stack.” That is the set of technologies that are necessary to get to wide functionality and applicability for the average consumer. However I wanted expand on that and build a very basic reference that identifies key concepts necessary for AR, that people can easily cite when trying to understand this topic.

Form Factor

I’d wear those

One of the key assumptions that we in the AR community can generally agree upon, is that consumers will demand AR displays that look as close as possible to the existing form factor for eyeglasses. That means that the user is looking through a transparent display. These are called Optical See-Through Head Mounted Displays. The general and most commonly used term which will be used from here on out is, Head Mounted Display (HMD). HMDs also include the category of Virtual Reality displays, which are completely opaque. That does not mean that there won’t be significant adoption of AR before we reach that form factor, for example through smartphones, but AR HMD is arguably the idealized version.

I’ve heard on multiple occasions that even this wouldn’t be good enough. The reasons most commonly cited: You can easily lose or break glasses, they don’t work well while lying down (where many people use smartphones) and some people just don’t like wearing glasses.

Wishful thinking

While I generally agree that there are constraints with the eyeglass form factor, I don’t think that the contact lens will be where we see widespread adoption — partly because it’s probably impossible in the coming decades.

Hopefully it will be clear after reading the following section, that it’s hard enough to pack all the required elements into a pair of glasses. Adding the requirement of doing it on a contact lens, is not practically possible in the near future.

The Technical Requirements

Field of View (FOV): The idealized AR display will conform to the combined binocular and peripheral field of view of the human eye — which includes motion detection on the far edge of the FOV. That is approximately 200 degrees horizontal and 140 degrees vertical. Within this field, only about 140 degrees horizontal are binocular and the remaining 30–35 degrees are monocular peripheral vision.

Human Horizontal FOV

Pixel Per Degree (PPD): The idealized display would have equivalent pixel per degree resolution as the human eye at any depth of focus. That means a human can’t discern a difference between rendering elements (ie. pixels) at that resolution. While PPD and human eye “resolution” is not a one-to-one comparison (we don’t have pixels — though you could argue the point with respect to rods and cones), we can consider 60 PPD as the human equivalent necessary for a convincing display. This is the first key element required to eliminate the problem of eye fatigue with digital display systems.

Accommodation: When you want to focus on an object close to you, muscles around your eye, deform your eyeball lens ever so slightly to focus the incoming light (in the form of multiple and varying wavefronts) onto your retina. This process happens in reverse when you want to focus on something far away, and does so without conscious thought. This process is called accommodation, and allows us to change our focus simply by refocusing our gaze. Ideally, a display would give us unlimited focal points for which we can focus our gaze. In practicality I expect that an AR system would only need to provide between 5 — 10 different focal depths to be deemed sufficient (too little data to know with much confidence). This is the second key element required to eliminate the problem of eye fatigue with digital display systems.

Depiction of wave-front distortion with distance

“Rendering Black”: One of the more contentious topics in AR is how, and even if it is possible, to successfully show black in a see through AR environment. Given that “black” is a relative lack of light coming into the eyeball from a specific vector, it’s not simply as easy as reducing the strength of the emission that you are sending to the eye in a see through transparent display. The visual cueing that humans get from shadows and light effects, are very powerful, and are a key aspect of creating presence of a virtual object in AR. [Note: There are theoretical ways to do this but none have been proven or practical. The most promising technique to render black pixels that I know of is to have an optical element (a lens) that selectively blocks all light waves from a specific direction, regardless of wavelength.]

Power: Ideally this is a device that you can put on in the morning and take off at night without needing a re-charge. Matching iPhone 7 specs would put that between 10 and 13 hours of consistent use.

There are ungodly number of ways in which the community is trying to address these issues given the current state of technology.

The primary display method we see in practice, utilizes fixed micro OLEDs or LCDs, which are reflected through a series of waveguides presenting the image into your line of sight.

Moverio BT-300 waveguide and LCD. Image Courtesy Epson

While nearly ubiquitous, this method has hard limits on FOV and PPD. Further, there is no known way to give accommodation utilizing this method.

I consider Virtual Retinal Displays (VRD) or Retinal Scan Displays the best hope for achieving consumer level AR display technology. Introduced long ago, but becoming increasingly feasible in practice, these displays can project multiple wavefronts with various curvatures directly onto the retina, allowing you to focus at different depths. Done correctly, this can potentially give you a display with nearly unlimited FOV, accommodation and extremely dense PPD on the order of human acuity limits.

BOTTOM LINE FORM FACTOR: For AR to be the primary computing device the form factor needs to be at least a pair of standard eyeglasses, which give human equivalent Field of View, Pixels Per Degree resolution, and Accommodation at a high enough refresh rate and a day worth of battery life . I’ll hold judgement on whether “rendering black” is required for wide scale adoption.

Environmental Tracking

In the real world, physics dictates that objects generally stay in the place where they are set, relative to the objects around them. In the Augmented world we can’t take this for granted.

In order for you to see an object in an AR environment and have it look convincing, there needs to be a way to “anchor” the virtual object to the real world. In an AR environment, this consists of tracking real-world objects (really image features) and translating their location to a virtual coordinate system. In practice this tells the system things like how far the viewer is to a real object, the height of the viewer with respect to a real object and so on. Implementations of this are generally captured in the discipline of Simultaneous Localization and Mapping (SLAM), though there are less robust ways to do tracking which will not be discussed.

Think about it like adding gravity to the Virtual World

Once you combine the spatial awareness of the real world, with a representation of it in the virtual world, then you can add new objects into the real world. As long as you maintain this combination, these worlds will synchronize such that when a viewer moves, the view of the object moves in-sync with the view, the same way as objects in the real world do.

Monocular SLAM on an iPhone. Courtesy Pair3D

As mentioned in the previously published article, there are several ways to do this. You can either do it passively, by interpolating a 2D video feed (or feeds) you receive from the real world; or you can do it actively by sending out laser, infrared or ultrasonic emissions to return depth estimates immediately. The distinction between these is in the hardware necessary and the fidelity of depth estimates.

The best in class systems today utilize active IR or Laser depth systems to track the environment.

Ideally these systems will work faster than the display systems do, however when we look at size and power requirements of existing best in class systems, they are not yet able to do so in a very compact form that would go into the idealized form factors described above. It may be ideal to use two passive cameras (stereo RGB) for tracking in our idealized form factor, as they are small and need very little power, however advances in shrinking active tracking systems hold significant promise.

BOTTOM LINE ENVIRONMENTAL TRACKING: An AR system needs to be able to accurately maintain a virtual object’s placement in the real world, such that virtual objects convincingly and reliably stay where placed, regardless of where or how the viewer moves.

Content and applications

Think of every application that you use today on your desktop or mobile device. Everything from spreadsheets to candy crush. Ok, now add an entirely new category of interactivity that you can have with real-world objects and places. Here’s a brief list of those:

Everything from the User Interfaces to the 3D models, need to be created, curated and placed into the world in a way that people using AR will encounter, interact and collaborate with them in the right context. This content needs to be basically everywhere for it to work at scale such that 1. You don’t need to rely on another device for your data and 2. It actually makes your daily life easier or better.

Oh, and that means that the content can’t be a bunch of spam, AR popups and general noise that overloads your senses.

Please no. Image Courtesy Keiichi Matsuda’s Hyper-reality

Practically speaking it’s probably not necessary to replace every possible application on the planet in order for AR HMD to have smartphone level penetration. However there needs to be enough content and applications to replace most of the core functionalities of smartphones: Messaging, Calling, Search, Navigation, Shopping and Video/Image playback.

This also means that, like every other computing platform, we need to build a strong community of developers, content creators, designers, hardware engineers and advocates, who will spread the word and build the experiences that people want.

BOTTOM LINE CONTENT & APPS: An AR system needs enough content and use cases that it replaces or enhances current functionality of digital systems used today on smartphones, desktops and laptops

Ubiquitous Mapping

Speaking of having content everywhere and accessible to anyone, something that is massively overlooked, and rarely discussed in the AR community, is the need for a common georectified AR environment.

If you remember way back to when PokemonGo came out this summer, you might recall throngs of people going to very specific places to catch certain Pokemon:

PokemonGo users swarming a park

That’s because the creators wanted you to feel like you had to actually interact with the Pokemon where they were in the “real-world.” The concept of contextual content is certainly not new. Many apps and products only work in certain geographic places (geofencing) and others require physically seeing some feature to activate certain content (most marker based AR). In practice, Niantic used geofencing to give Pokemon their homes, so it was possible to do at scale without big leaps in technology.

Well the answer is a ubiquitous re-localization map. Effectively this looks like a copy of the real-world, but with all of the virtual layers and content georectified inside of it. It also needs to be so good that a user simply needs to looking at an object and you will find the associated digital content that lives around it. For an AR HMD system to work seamlessly, it needs to find content both indoors and outdoors and serve it to the user with inch level accuracy.

PointCloud Map of UCD optics Lab. Image Courtesy Ruth Kerr

This is very much tied into the tracking capabilities, but broadens the scope of the localization portion such that every user has a precise geolocation that maps to the georectified map.

BOTTOM LINE FOR UBIQUITOUS MAPPING: To have AR everywhere, there needs to be a massive consistent and accessible 3D map, consisting of virtual content that is georectified to the physical world down to inch level accuracy. I will note that I think this is the most important piece of the AR puzzle and has the highest potential value.

Human Factors Engineering

Something the AR community doesn’t have much research or practice in, are the human factors engineering problems for an AR environment. That’s not to say people aren’t thinking about it, but it’s not well worn territory.

Gaze

When we look historically at the mechanics of how people consume and create content, some interesting trends are revealed.

Since the invention of parchment, we have gazed downward at our content. Whether we are writing with pen, typing on typewriter, or reading and watching, this trend has held true forever.

Always looking down

Certainly we gaze forward and around while walking, talking, driving and passively interacting with the world — for example watching theater or a movie — but nearly all interactions we have with digital or print content is while we are gazing downward. The reason for this is a mixture of social and ergonomic, but not worth getting into depth here.

Downward gaze is best for Ergonomics

Should you be checking your twitter feed while you are engaging in conversation with someone? Probably not, and it will be obvious that you aren’t actually listening to them. Nearly all proposed AR HMDs, follow in the wake of Virtual Reality HMDs, in that they assume the user will predominantly be forward gazing — so they put the bulk of information and user interface directly in front of the user.

This is misguided. It ignores the fact that VR and AR are extremely dissimilar when it comes to how long you are in the environments (a few hours vs all day), and what “natural” actually looks like in the different contexts of day to day life.

Inputs

There seems to be this silly idea that gesture input will dominate AR interactions and input.

Try this: Get a stopwatch out and start it. Now hold your arms out in front of you and see how long it takes before you get uncomfortable. You can even bend your elbows if you like. How long did you last? Probably not more than a few minutes. Now imagine doing this gesture all day long for everything. I personally don’t think it’s practical, comfortable or reasonable.

But wait, don’t we deal with real objects all day long with our hands? Well kind of. The actual amount of time you spend reaching, grasping and manipulating really depends on your job type, ability level and age. If you are a miner, construction worker, or other blue collar worker, you probably have years of repetition and strength built into your upper body — not so much for white collar workers, the elderly or the disabled.

By proposing gesture based interactions as the core input mechanism for AR, we are telling white collar workers, the disabled and the elderly that to use these new computing devices they will have to gain strength in their shoulders, arms and chest.

There is a lot of woo-woo around the idea that forward gazing, gesture based interactions are “natural,” and that all current AR displays are mimicking the natural way we do things. It would be useful for those stating as much as well as future AR UX designers, to take a look at ground truth ergonomics and human factors in current daily life, rather than looking to science fiction for this.

BOTTOM LINE FOR HUMAN FACTORS: AR needs to adequately factor in how humans naturally interact with digital content and the real-world in different contexts, so that we deliver the most seamless blending of the real and virtual worlds in the most comfortable ways.

Privacy and Security

What happens at the societal level when everyone has a camera array and depth sensor on their face that is constantly recording and mapping? How do our systems distinguish between private and public spaces? How do we protect private data in a pervasive mapping and tracking environment?

This is not a new concern, nor is it intractable. There are solutions proposed, but practically, we will probably see technologies deployed to the public before we have robust solutions. We shouldn’t ignore these concerns completely, but there is a trend where we “figure that part out later” once we have sufficient penetration of these technologies. I generally agree with that approach, as we have adapted so far (citation needed) to the massive growth of social media and all that has come with it. It’s certainly worth us having a public conversation about what the risks and benefits really are as AR is potentially orders of magnitude more impactful.

This is probably the hardest problem in the group of problems, as it takes a shift in how we collectively view this kind of technology and the trade offs in the broader scope of society. I fear that we will rush into this and see a backlash if not done correctly, which could set us back for widespread adoption.

BOTTOM LINE FOR PRIVACY AND SECURITY: We in the AR community need to understand and explain the benefits and drawbacks to pervasive AR — with the proof being real-world usage.

Summary

For an AR system to become the ubiquitous computing device, the form factor needs to conform to how humans contextually interact with digital content and the real-world.

It should be similar in form to common eyeglasses, with display fidelity mimicking the real-world and the ability to be used all day uninterrupted.

It needs to convincingly display virtual content in the real-world, with a sufficient number of applications and content, accessible everywhere regardless of environment, such that it can replace the most common computing use cases with better quality than alternatives.

Finally, and critically, it needs to provide so much value that any social drawbacks are outweighed by the overall measurable improvement in quality of life.

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This blog will give u a insight of Big Data. Its Mega Trends and some key certainties and uncertainties which bloomed in recent years and in upcoming years. As per the Research made in the Field of Data Analytic and its impact on Future impact in the field of Employment and Resources management it gave as a promising figure of more than 200 billion dollars will be required in this field by 2016 and by the year of 2025 it will be 5 times more.

Big Data refers to the ability to derive insights and make decisions using a newly available, expanded set of technology tools (e.g. Hadoop, Neo4j, Impala…) that store, process, and visualize data that is greater in volume, velocity, and variety than traditional business intelligence (BI) tools can handle. More than 90% of data in the world was produced in the last two years and several exabytes are now produced each day (more than 100 thousand times larger than the Library of Congress book collections). In response to this rapid growth of data, companies are quickly building capabilities to store and analyze data. In 2012, $28 billion of worldwide IT spending was devoted to Big Data and an additional $200 billion is expected to be spent on Big Data by 2016.

Shortlisted Mega Trends

1.Intelligent Systems Based on Machine Learning.

Machine learning has a strong presence not just in the security sector, it also offers huge benefits to areas in which “intellectual assembly line work” turn everyday business into dull drudgery. A good example of this is the classification of incoming mail (i.e. office mail distribution).

2.Customer Centric Approach

In Today’s Era, the main motive of any organization is to satisfy customers need and by collection of huge number of data it has become possible to know the exact need of the customer for the benefit.

3.Business Models Are Changing

Intelligent tools are changing the rules of the game on the market. Today the battle is no longer “big vs. small” but “fast vs. slow”. A company which sleeps through the digital transformation – no matter how large that company may be – can be beaten by a startup company that is committed to innovation.

Customer Analytic (48%), Operational Analytic (21%), Fraud and Compliance (12%) New Product & Service Innovation (10%) and Enterprise Data Warehouse Optimization (10%) are among the most popular big data use cases in sales and marketing.

5.Predictive Analytic: A Game Changer

Companies have used business intelligence tools to generate forecasts for quite a while now. However, the forecast creation was heavily dependent on structured data. Since big data analytic is capable of evaluating unstructured data (such as information from sensors or documents that are written in natural language), traditional tools will retreat to the background in the coming year.

6.Lightweight Data Integration

Real knowledge in a business environment is only present if the information that is distributed within the company is linked and made available to all employees when they need it. The greatest obstacle to achieving total corporate intelligence now turns out to be organizational and technical “silos” in which crucial information is hoarded. For this reason, systems such as enterprise search (a special kind of big data), which manage to intelligently link data and information on all departmental and application levels, are becoming increasingly important. Another advantage is that the data remains right where it was created, so that it’s not necessary to turn the company or organization’s entire IT landscape upside down.

7.Data Visualization and a 360-Degree View

Clever data visualization helps employees capture and comprehend even complex subjects faster than ever before, or become better acquainted with their customers. Enterprise search transforms a plethora of very different data into a 360-degree view of people and topics, from which clearly-defined action plans in terms of sales, servicing or problem-solving can be derived.

8.Big Data Conquers New Arenas

Big data applications are moving into new industries. In 2015, one of the top winners was the health care sector. Applications for big data range from research and diagnosis to intelligent distribution of resources and management. Add to that trends such as health tracking – see Apple Watch and other wearable – that provide data in the service of good health.

Another industry that will increasingly benefit from big data is the manufacturing industry. So-called smart factories, in which all components are cross-linked, can communicate with each other and use the available resources optimally, i.e. cost-effectively, in a highly-automated way, maneuver a delicate balancing act that up until very recently seemed impossible: the ability to adapt to individual customer demands and the automation and affordability of mass production.

In addition to the healthcare sector and manufacturing industry, big data applications are perfect for those industries in which a lot of data already exists or where large volumes of data are expected to be generated through the integration of Industry 4.0/IoT solutions.

9.Privacy is of Main Concern

As Data generated by any source can be huge i.e in zettabytes it becomes very much important to keep and maintain it secure.

10.Segmentation and Positioning

Positioning can be understood as the key characteristic, benefit or image that a brand represents for the collective mind of the general public.

11.Communication

Big data analysis enables the emergence of new forms of communication research through the observation on how the audience interacts with the social networks. From their behavior analysis, new insights on their preferences and idols may emerge to define the concepts and adjust details on the campaign execution. Moreover, the online interaction while displaying offline actions of brands enables the creation and follow up of indicators to monitor the communication , whether quantitative or qualitative.

12.Price

According to Vitorino (2013) , the price information available in real time, together with the understanding of the consumers’ opinion and factors of influence (stated opinions, comments on experiences, browsing history, family composition, period since last purchase, purchase behavior), combined with the use of predictive algorithmics would change the dynamics, and could, in the limit, provide inputs for a customized decision making on price every time.

13.Distribution

With the increase of information from different origins and in different formats, a richer internal database becomes the research source for business, markets, clients and consumer’s insights, in addition to internal analysis.

14.Product

The development of innovation could also benefit from big data, both by surveying insights with the consumers and by using the information to develop the product, or even to improve the innovation process through the use of information, benefiting from the history of successful products, analyses of the process stages or queries to an idea archive.

Key Certainties and Uncertainties

Key Certainties

Market Growth: Nine tactics marketers and retailers can execute based on findings they uncover using Big Data

Increase in the sales: By targeting the areas of Interest Big Data is making a greater impact on digital and Market oriented areas and Statistics showing the same is as below:

Datafication: It simply means a process of turning many physical aspects of life into computerized data. i.e. Handling and Maintaining more size of Data. [10]

Privacy: As Data generated by any source can be huge i.e in zettabytes it becomes very much important to keep and maintain it secure.

Later Data Analysis tool can be made Automated: As per the research is been made on Big data till 2025 it is a major job opportunities trend but as the advancement in the field of Internet of things and Data Analysis it can’t be predicted the long sustenance of Big Data, which can be Replaced by any automated tool.

Cannot Predict the exact Answer

So in and all the upcoming Mega Trends in Big Data and its impact can be predicted and with this a more populated Data Managing,Analyzing and also Security of the same will arise in future.

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