After beating 006 in GoldenEye 007, Bond returns to fight Renard, another evil genius attempting to take over the world in a plot similar to the movie this first-person shooter is based on. Armed with various new weapons, Bond skis down the Caucasus Mountains, infiltrates a nuclear bunker, and even makes his way into a sub, all within half an hour.

Various glitches are abused here, particularly some that allow Bond to skip some of his objectives and even some entire levels. For more information, see the author's comments.

Banjo-Kazooie stars the bear-bird team of Banjo and Kazooie, who are searching for Jiggies, or Jigsaw puzzle pieces, to unlock doors and save Banjo's sister from a rhyming witch. Even though Banjo's name is first, Kazooie ends up doing most of the heavy lifting as new skills are developed.

In this run, Sami O. collects all 100 Jiggies hidden throughout the game and finishes it with an in-game time of 2:00:28.
Honey and Birdies and Bears, oh my! Comicalflop has provided an interesting commentary on the run. It might help explain some of the tricks and make the movie more enjoyable to watch.

This run of Bomberman 64 achieves 100% status, which means earning 120 gold cards and all custom parts (alternate costumes for multiplayer modes). To acquire the prime "gold parts", players must obtain 120 gold cards within three hours of in-game time on hard mode.

Watch zvsp blast through the stages and collect the cards very quickly. Many bomb-stacking glitches are used to skip areas. Some cards require killing a certain minimum number of enemies, so you'll also get to see Bomberman blow up lots of enemies. Also, the player dies on purpose several times, for deathwarps and as shortcuts for some cards in hazardous conditions.

Bomberman 64 (爆ボンバーマン Baku Bonbāman) is the first 3-D game within the Bomberman series. It also implements a different single-player mode by incorporating action-adventure and platforming stages, instead of arenas in which enemies or other elements must be destroyed.

This TAS is played on the Japanese version because of its shorter intro.

The protagonist of this game is a blue chameleon named Davy who, upon following a rabbit (closely resembling the one from a Lewis Carroll book) into a magical hole in the ground, finds he has taken on a humanoid form.

Chameleon Twist has a total of 6 levels, of which only 4 need to be played through in order to reach the end.

This run is 11.33 seconds faster than the previous run thanks to a timesaver in the second candle room and a better fight against the last boss.

Chameleon Twist 2 (カメレオンツイスト2) takes place after the events in Chameleon Twist. Davy and his friends (Jack, Fred and Linda) are playing in the forest, still carrying the backpack from his last adventure, when suddenly the rabbit from before falls down and knocks one of the chameleons into the sky.

Contrary to the Chameleon Twist run, all 6 levels need to be played through in order to reach the end; Sky Land, Carnival Land, Ice Land, Great Edo Land, Toy Land and Pyramid Land.

Annoyed with the success of the Mario Kart series, a bunch of Rare characters got together and held a racing competition of their own. Along with the availability of several types of vehicles, this game has something of a storyline to it and full completion requires reloading a saved game after the credits run for the first time. More races occur after the initial credit roll, so don't stop watching once the ending plays.

Duke Nukem 64 (1997) is a classic PC shooter ported to Nintendo 64 — unfortunately, in a heavily censored state, and without much concern for the game's performance.

As such, the movie is played on the easiest level in an attempt to reduce the framerate drop issues arising from big amounts of enemies shooting at Duke. However, the sheer speed the player is blasting through levels will likely confuse you regardless — we recommend reading the author's comments to understand all the tricks he used.

Death Race is a standalone challenge within F-Zero X, so a standalone movie seemed the best way to present it. The goal is simple: destroy the other 29 ships as quickly as possible according to the in-game clock.

This TAS completes the F-Zero X Death Race as quickly as possible, with a time of 5.866s. This improves the prior fastest TAS time of 8.927 by Katsukawa Sojuro aka Xenos (who reports an unpublished time of 6.993s by throwing the car off the side as this TAS does).

The unassisted world-record is 24.745s by Daniel, played in PAL (20.621s converted to NTSC). There's no video of that time, but this video by the same author is almost as fast.

F-Zero X is the 3D sequel to the popular SNES hovercraft racing title. It offers a wide array of cars, tracks and play options, and has had an active speed-running community since its release in 1998.

This TAS completes the 6 tracks of the Jack Cup in time trial mode, where you choose any track to drive solo aiming for fastest possible completion of 3 laps according to the in-game timer, accurate to the millisecond. A special input sequence is used to unlock all cars (you normally unlock cars by playing in grand prix mode).

This TAS improves the "cup-time" by 19.088 seconds over the awe-inspiring unassisted world records. In addition, each track beats all known individual-track TAS's - specifically those by Jimmy K Thai (JKT), a ground-breaking player and long-time world champ.

Not quite defeated after his first world-conquering in Gex 64, the evil Rez has returned. This time he has kidnapped the do-able Agent Xtra in order to pull Gex the gecko back into the media dimension to rescue her. You can bet that Gex will get into even more silly costumes, collect TV remotes, and bounce himself silly in this second installment.

Glover is an animated cartoon-like glove (go figure), complete with only 4 digits. With a ball he can transform into several different forms, and he must complete puzzles and navigate dangerous terrain.

The author takes many shortcuts, specifically the kind that were not intended to be used. Read the author's submission for more information about the bugs used.

A wizard is mixing a batch of magic potions when an explosion sends the gloves on his hands flying into the air. One lands safely outside the castle, but the other lands in an evil potion mixture. It's this evil glove who decides to take over the castle. Meanwhile, seven crystals, which used to sit on top of the castle and give the surrounding lands their life force, also fly off in all directions. Thankfully though, the good glove, Glover, changes the crystals into rubber balls so that they land safely.

Now Glover must find the crystals and put them back into the castle to restore life to the land, avoiding the bad glove who is out to stop him and take over the kingdom and the wizard's power.

Nahoc hops, bounces, and dribbles his way through this game, taking advantage of a conveniently-placed crystal to skip right to the boss room in every stage.

Goemon and his friends return in this side-scrolling sequel to Mystical Ninja Starring Goemon. Bismaru, who looks like Goemon's friend Ebisumaru dressed up as a nun, has swiped a freshly-invented Ghost Returning Machine! With it, he's using planning nothing less than world domination. All Ebisumaru wanted to do with it was meet his ancestor, James Dean! Help Goemon and his friends retrieve the Machine, and bust some ghosts on the way.

Mystical Ninja 2 reverts back to the traditional side-scrolling 2D platforming style of the SNES games. However, due to to the Nintendo 64's 3D capabilities, you'll encounter massive bosses and detailed worlds as you make your way through Japan. To attack, you can either hurl coins, or use each character's specific weapon, such as Goemon's trademark pipe. Two players can also play simultaneously and work together to beat foes, and you can even ride piggy-back onto your friend.

There are also towns to explore, where you chat with villagers and explore various shops and houses for information and clues. Goemon Impact, the giant singing robot wearing rollerskates, also makes a return as you battle enemy mechs from inside its cockpit in a first-person view.

007 is ready for his incredibly popular first person shooter for the Nintendo 64. Rather than taking the usual stealthy strategy, secret agent 007 treats this first person shooter like any other and runs around shooting things with a complete disregard for human life, including his own.

While this run seems to be slower than the previous run, it actually plays all the regular levels faster and also plays two additional bonus levels!

Note: There are encodes of higher resolutions in the discussion thread.

Micro Machines 64 TURBO (released in 1999) is the Nintendo 64 remake of Micro Machines V3 (released in 1997) for the PlayStation and PC. It features the same clunky menu system and the same 43 primary courses and 31 unique vehicles (the PlayStation version also had a plodding training mode, "Cherry's Driving School" with five courses defined by cones and a unique training vehicle). The visuals have been slightly improved and a "turbo selection" speed control was added that allows players to choose faster, harder levels of speed.

In this run, Weatherton speeds through one lap of all the courses. To do so, three different gameplay modes are necessary: Time Trial, Test Drive, and Party Play modes. Each track is played using an in-game code to drive at double speed, making the action even more frantic and impressive.

Mischief Makers (1997) is one of the rare 2D sidescrollers released for Nintendo 64. The player controls Marina, the robotic maid of a lecherous and absent-minded professor Theo, who has a habit of being kidnapped constantly. The ones who abduct him every now and then are Clancers from the evil Empire. (And make sure to watch out for the plot twist at the end!)

Marina is quite a versatile cyborg. She can boost continuously in the air, ride vehicles, slide and jump like a maniac, and most importantly, shake. Make no mistake, you'll be seeing Comicalflop shake this thing, and even that thing quite a lot in this fast-paced run.

The game is broken down into 52 short areas, each of them having a separate timer. Because of this, the author aims to optimize the movie for shortest in-game time. Each stage is given a rank based on how fast the stage was completed; this run gets all S Ranks.

The game has some emulation errors, such as unnatural amounts of lag in some stages, and graphical glitches. See the author's comments for more details.

Mortal Kombat Trilogy is a compilation of content from the previous Mortal Kombat titles, based primarily upon the gameplay mechanics of Ultimate Mortal Kombat 3. It follows the same story as UMK3, but contains all characters and most of the stages from Mortal Kombat and Mortal Kombat II as well.

If you're eager to see more highly glitched Mortal Kombat action, consider watching the SNES run.

Mystical Ninja, otherwise known as Ganbare Goemon, is one of Konami's longest-running series, yet remains mostly localized to Japan (thanks in part to cultural differences: the series is very Japanese). This is the first of three games in the series released for the N64.

What begins as a quest to investigate an attack on a castle quickly evolves into a race to stop a plot to transform Japan into... a giant stage.

In this run, a lot of new tricks and some big glitches combine to shave over an hour off the previous publication.

Paper Mario, first released in Japan in August of 2000, is a role-playing game for the Nintendo 64. Bowser has kidnapped Princess Peach and stolen the Star Rod, which allows him to grant himself any wish. To counteract the power of the Star Rod, Mario must locate the seven Star Spirits, who can combine their power to stop Bowser's evil plans.

Numerous tricks and glitches allow a tool-assisted speedrun to skip large portions of the game and beat it impressively quickly. See the author's comments for more on this.

Downloadable encodes include the author's commentary as soft subtitles and also an additional audio commentary with the encodes. There is also a live commentary by the author and iateyourpie. A second YouTube stream is available with an informative overlay.

Jojo the raccoon, discontent with only getting second billing at the impending opening of Dr. Gavin's new theme park Whoopie World, decides to sabotage the park in favour of founding his own Jojo's World. It's up to Dr. Gavin's robot, Rocket, to stop Jojo and get the park back in working order in time for opening.

This run collects 100% of the Tickets, Tinker Tokens and life upgrades.

Scooby-Doo! Classic Creep Capers is an adventure game released by THQ in 2000. The game follows Shaggy and Scooby through four different mysteries, and on their way, they are assisted by other Mystery Inc. members.

The game was critically panned due to the poor controls and camera angles, but Swordless Link still manages to make the game look fast and fluid. Read the submission text for more information on the tricks used.

Lex Luthor pulls off another stunt: this time, he and Brainiac have developed a virtual reality version of Metropolis to trick the people of the fair city. Lois Lane and Jimmy Olsen are the first to be tricked. It's all to pull in Superman, the world's strongest hero, in order to take him down. But as the man himself, your job is to destroy any and all hopes of the bad guys' chances.

Watch how solarplex flies through rings and goes wherever he wants, even out of bounds!

At first there were 70 stars because Bowser demanded it. Then there were 16 stars because MIPS the rabbit demanded it. Then there was 1 star because Bowser's Sub demanded it. Now there are none because the viewers are impatient and demanded the game be quicker.

As with many other runs on this site, the goal of pure speed has resulted in the complete breaking of the game. Very little of the game's normal play remains. If you'd like to see more of what Super Mario 64 has to offer, see the "70 Stars, no BLJ" run or the "120 Stars" run.

Super Mario 64 has a history of publications on this site. If you wish to see how it unfolded since the beginning, see the page SM64TASHistory. Also, if you have a hankering to see MIPS the rabbit, the 16 stars route has been improved.

Backwards Long Jump (BLJ) is a game breaking glitch not used in this Super Mario 64 run so that the runners can show off a variety of other lesser known glitches. Despite BLJ being banned, Mario shows that he can still collect 70 stars with ninja-like reflexes.

Super Smash Bros. began a series of games that mixes characters from several Nintendo-made games into a unique fighting game. It relies not on wearing down the opponent's "life" but increasing damage until he or she can be literally knocked off the stage. Wildly popular, this game has inspired many lazy days of casual multiplayer gaming but also intense competitive tournaments that happen to this day.

This is the first speed-oriented TAS of this game to be published here. DennisBalow shows off super fast gameplay with Kirby on the hardest difficulty. The Japanese version was used for even faster attacking and movement speed.

We also have a Yoshi run that aims for entertainment instead of speed.

Super Smash Bros. began a series of games that mixes characters from several Nintendo-made games into a unique fighting game. It relies not on wearing down the opponent's "life" but increasing damage until he or she can be literally knocked off the stage. Wildly popular, this game has inspired many lazy days of casual multiplayer gaming but also intense competitive tournaments that happen to this day.

We have seen several submissions for this game here but this is the first one to be published. The author shows off fancy fighting with Yoshi on the hardest difficulty. Rather than the usual goal of speed, this movie aims to be as entertaining as possible in the tradition of all fighting games here.

Another movie, which aims for fastest completion time instead, can be watched here. There are also several other submissions of various levels of quality that can be watched on an emulator.

Supposedly, the goal in each level is to smash Tetris blocks into a sphere until the core is exposed, which ends the level. Along the way, the player racks up points from various block-breaking combos.

In this movie, Acmlm rapid-fires Tetris blocks so fast that no one else has any idea what's going on. Even the game itself is confused. Levels do not end properly until the entire sphere is blown apart. As for the timer when it reaches zero, well, see for yourself. :)

N64 The Legend of Zelda: Majora's Mask (USA) in 1:29:32.02 by MrGrunz.

In the direct sequel to The Legend of Zelda: Ocarina of Time, Link is back to being a lone boy without a fairy. One day, he is attacked by Skull Kid and his two fairies, Tatl and Tael, and they steal his ocarina. After pursuing Skull Kid, he is transformed into a Deku Scrub. Link continues pursuing Skull Kid all the way to the Clock Town (now with the help of Tatl the fairy, a more 'in yo face' version of Navi).

This TAS of the game is the result of three years of hard work and many restarts due to new discoveries. It features many never-before-seen tricks and glitches, and completes every dungeon without getting a single boss key. Everything is done out of order, in ways that will amaze the viewer and keep them on the edge of their seat the entire way through, including a whole new way of warping between the areas in the game's over-world, and a new method of traveling that makes even the longest stretches in the game seem tiny.

The author beats the game in two 3-day cycles (the previous route used three), and does so in a way that puts every past attempt at a 6-day challenge to shame.

In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible while completing all dungeons, temples, and Ganon Trials. This goal is commonly referred to as "all temples", "all dungeons", or "MST (Medallions/Stones/Trials)".

This run has roughly 35 minutes of improvements in gameplay over the previous TAS of its kind.

This movie contains several new glitches and sequence breaks which allow for a much faster completion than were possible when the last run was made. Several large glitches in the game are not used in the run, such as those which allow the player to manipulate memory addresses to obtain items without physically picking them up. These are avoided because it would make the completion of any dungeon completely arbitrary; they can be seen in an old any% run.

Unlike the previous movie of this category, this TAS is played on the Japanese version of the game. The reason for this is that the text is significantly faster than in the English version, which means that far less time (roughly 12 minutes) is spent waiting for text boxes and cut scenes to end before getting back to the action. English subtitles were added to the encode for people interested in what was said.

The author's notes explain in great detail many of the things done in this TAS which may be confusing to those who aren't familiar with Ocarina of Time speedrunning. Reading them is strongly advised.

Although the length of this movie is 20:09.98 when timed with our standard method, applying the timing method used by most Zelda speedrunners (until last hit on Ganon) would result in a final time of 16:57.69. It's important to note this so that there's no confusion about which runs are faster than the others.

In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible. He achieves this by exploiting a large sequence break which involves "tricking" the game into warping Link directly from the Deku Tree (the first dungeon) to Ganon's Castle. Child Link then goes on conquering the whole castle without a single thought about becoming an adult beforehand.

Despite how quickly this game can be beaten these days, this run is almost two minutes faster than its predecessor thanks to new tricks at the Deku Tree and tower collapse sequence as well as many small improvements throughout the run.

This TAS was done using the Japanese version of the game. The reason for this is that the text is significantly faster than in the English version, which means that far less time is spent waiting for text boxes and cut scenes to end before getting back to the action.

The author's notes explain in great detail many of the things done in this TAS, which may be confusing to those who aren't familiar with Ocarina of Time speedrunning. Reading them is strongly advised.

It's Turok 3! Not very many dinosaurs in this game though, mostly just weird mutants and monsters. nfq blows through the game with multiple sequence breaks and kills several bosses very swiftly.
The author has made a series of youtube encodes with annotated commentary available in the submission comments.

Turok: Dinosaur Hunter is a critically acclaimed first-person action game released on the Nintendo 64 in 1997. It stars a hero of controversial descent, being a pre-Colombian Native American time-travelling warrior, referred to as Turok. As such, he must stop an evil entity known as The Campaigner from conquering the universe with a time-controlling artifact called the Chronoscepter (amazing, really). This also was the reason for stuffing the game full with anachronisms, so you'll see high-tech weapons and teleporters together with magic crossbows and dinosaurs.

Turok has been famous for being the first fog navigation simulator of its time. The omnipresent fog was included to obscure the low rendering distance that was used in order to increase performance on N64's hardware, but it also resulted in a somewhat claustrophobic feeling throughout the game. To further confuse the disoriented player, the majority of wall textures are nondescript and repetitive, making it easy to get lost at times.

Disclaimer: Due to various complaints of motion sickness caused by the strafe-running technique utilized, the viewer is encouraged to keep an airsickness bag handy in case of sudden nausea.

ウッチャンナンチャンの炎のチャレンジャー 電流イライラ棒 (Ucchannanchan's Passionate Challenger: Irritating Electric Rod) is a faithful recreation of the mechanical wire loop game popular in Japan, in which the player must guide an electrified rod through a path of parallel metal wires as fast as he or she can without touching the wires.

This adaptation is viewed from the perspective of the end of the metal rod. There are six courses consisting of narrow pathways with curves and obstacles. Later courses introduce moving obstacles and sections where the screen slightly tilts. Just like the real game, touching the wires results in instant loss and the gameplay is commentated by an enthusiastic announcer.

This run by asutoro plays through all six levels, often barely avoiding contact with wires and obstacles and finishing each course in record time.

Wetrix is a strange Tetris-style game in which you place blocks onto a large playing field and score loads of points by making lakes and surviving another second (every drop of water that leaks off the field counts against you). This run aims to get the highest score possible in the 1 minute challenge.

The final score is 2,613,944 points. There are huge bonus multipliers which stack together to produce the massive score.

Wildwaters (also known as "Extreme Kayak" and "X-Stream") is a cancelled racing game that was in development by Looking Glass Studios for the Nintendo 64 in 1998-1999. The project was announced at E3 1999 by the company's publisher, Ubisoft, while the studio was working on Destruction Derby 64 (released in the same year), but sadly it was discontinued the following year. The game features an engine with real waterflow physics on the river, an impressive feat on the N64.

In this run, Swordless Link completes the first level (the only playable one), using the fastest character and abusing rocks, walls, and everything in his path!

Yoshi's Story (1997), a loose follow-up to Yoshi's Island, tracks the adventures of the Yoshi clan as they attempt to reclaim the Super Happy Tree after it is stolen by Baby Bowser. This apparently involves eating copious amounts of fruit in an effort to find happiness for themselves.

Here, the Yoshis stuff their faces so quickly that one wonders if this is an adventure or an all-you-can-eat banquet.

Please read the welcome page if you haven't already done so.
It explains the rules and methods that apply to all of these movies,
particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.