I hit a wall trying to get and set the angle of the view in height of the player.
When i access the rotation value of %client.getCameraObject() it returns a value but it only gives me the values in the x axis(left/right).
When i turn the view upward the normal vector does not change.
I skimmed trough the docs and source code but to no avail.

Maybe the camera does not rotate, but the player does. The camera is basically glued to the player and inherits the position and rotation of the bone that it is attached to, if it is attached to a bone.

For where something is pointing/aiming at, I think that you want the vector rather than the objects own rotation.

Edit:
Try %camera.getEulerRotation(); or %camera.getEyeVector();

If that is correct then i have an even bigger problem.
The thing is that i want to implement realistic weapons behaviour and that means i need to set the player height view value.
If it is not encoded in camera.rotation and %camera.getEyeVector() does not have a corresponding set function, then how can i change where the player looks?
I need not only the player view adjusted but the whole player model look up/down.
That is according the the ShapeBase class reference.