With 400 pages of content you'll find detailed articles, game development "Making Of" guides and tutorials. All were written using the latest version of Phaser, so you won't be learning any out-dated tricks here.

As well as the book you get all the source code, graphics and assets to go with it, as well as lots of extras too.

Contents include:

A Guide to the Phaser State Manager

A comprehensive to using States in Phaser. It explains the internal workings of the State Manager, describing what the reserved properties and methods are, how to use them and how they can make your code more concise.

It also includes lots of example source code. If you've ever wondered how, or why, to logically split your game up then this guide is for you.

8 'Making Of' Guides

Interphase contains 8 complete games. Each is finished to a high standard. With clearly named variables, logical structures and professional original pixel art. The detailed 'Making Of' guides for each game will teach you different aspects of Phaser.

You'll learn how to use P2 Physics by building a game of 8 Ball Pool. 10 Second Clicker introduces shaders and adding your own uniforms to them. Create a bitmap based particle emitter in Lazer Dash and loads more. Check out the full contents list for details.

Full source code, graphics and extras are included for all 8 games.

Each game also has a Debug Mode built in, so you can hit the D key to view all kinds of debug data specific to the game. From physics bodies to aim lines, it's a very useful way to learn. Here's the 8 Ball Pool game with Debug mode enabled:

These are not your average 'beginners guides'. Here's some of the topics covered:

Tile Map scanning

Level design with Tiled

Using shaders in your game

Adding uniforms to shaders

Revolute Constraints in P2 Physics

Collision detection and hit boxes

Bitmap Particle Emitters

Creating underwater turbulence

Screen sized bitmap fonts

Multi-axis tweening

Object pools and object re-use

Creating a billiards game in P2

Making sprites shake

All games were written using Phaser 2.4.4 so are completely up to date.

We plan to release more issues of Interphase in the future, however we promise that all content is fully self-contained. You will never find an article that says "Continued next issue".

Extra Tutorials

As well as guides on how to make the 8 games we've also got extra tutorials that focus on one specific topic.

For example there's a tutorial on recent advancements to the Phaser Loader - it may sound dull, but it can cut your game code down dramatically!

Or how about a tutorial on plotting the trajectory of Arcade Physics sprites so you can determine where they will land? Or how to build a flip-screen tilemap game? It's all in here.

Hidden Content

Make sure you explore the 'Cover Disk' folder carefully - because we're hiding a couple of little treats in there specially for you :)

The image below shows 6 pages out of 400!

What will I actually receive?

You'll get a zip file containing all the code and assets for the games and tutorials, as well as PDF, ePub and mobi versions of the book, so you can read it on any device.

Interphase will also be published on the Phaser web site where we can keep the content fresh (sadly even we make typos!). Your purchase includes access to this site once it's live.

In short you'll get an instant download of all the content and the ability to read it online too.