Two Final Fantasy Legends Working On Super Senso!

NEW YORK – Jan. 28, 2016 – Independent, NYC-based studio TURBO has announced its collaboration with two artistic icons of the gaming world for its esports-driven mobile title, Super Senso: designer Yoshitaka Amano and composer Nobuo Uematsu.

Yoshitaka Amano Super Senso Mech Concept Art

“Both as a developer and fan, it’s been a true honor working with Amano-san and Uematsu-san on Super Senso,” said Yohei Ishii, CEO of TURBO. “Everyone here owes so much inspiration to the monumental influence these two visionaries have had on games, and we all collectively geeked out a little watching their creations come to life.”

Amano is best known for his work on the 1960s anime adaptation of Speed Racer, as well as a character and graphic designer for the Final Fantasy series. Uematsu has been composing games music for over 30 years, including the soundtracks for most major Final Fantasy titlesandthe main theme for Super Smash Bros. Brawl. Amano’s evocative character illustrations formed the basis for many of Super Senso’s larger-than-life mechs and units, and Uematsu created the game’s vibrant, symphonic theme song.

“Super Senso’s graphic style and visuals had a big impact on me,” said Uematsu. “I felt that synthesizer sounds were appropriate for a game like this, rather than orchestral instruments. If I were to describe the feeling I wanted to evoke based on a movie, I’d liken it to something like Terminator.”

Founded in 2013, TURBO is an independent game development studio formed by a dream team of industry veterans who believe in building a business around killer games. When we’re not making games, we’re playing them, and therein lies the difference. For the latest from TURBO, follow along on Facebook (www.facebook.com/TURBOStudios), Twitter (www.twitter.com/TURBOStudios), Instagram (www.instagram.com/TURBOstudios) and www.turbo.nyc.

TURBO STUDIOS

Founded in 2013, TURBO Studios is an independent boutique game development studio formed by a dream team of industry veterans who believe in building a business around killer games. When we’re not making games, we’re playing games, and therein lies the difference.