I really like the idea of holy shock letting us cast the next spell on the move

Why? Its a horrible set bonus.
Most of them time after casting Holy Shock the following spell is either instant(3 HP reached) or at the very least has a cast time under 0.8 seconds making moving with it a moot point.

Why? Its a horrible set bonus.
Most of them time after casting Holy Shock the following spell is either instant(3 HP reached) or at the very least has a cast time under 0.8 seconds making moving with it a moot point.

Why? Its a horrible set bonus.
Most of them time after casting Holy Shock the following spell is either instant(3 HP reached) or at the very least has a cast time under 0.8 seconds making moving with it a moot point.

I see your point. Mind you - I havn't really played a holydin at a 'competetive' level for more than a few weeks (just as 5.2 came out and for the first 3-4 resets), the thought of some extra casts on the move just seemed nice.

How about adding FoL back to infusion of light, or perhaps make hopo finishers work as if they had an extra holypower (still requires you to minimum have 1 hopo, but could work as up to 4) That would sort of give us faster hopo generation, without lowering the hs cd - and without being a direct/lesser copy of DP?
Perhaps a proc that lets our next spell provide 100% illuminated healing or allow a succesful cleanse to grant hopo?

2 Set: Your Holy Shock Critical's have a 60% chance to grant an extra charge of Holy Power
4 Set: Whenever you use Word of Glory or Light of Dawn that consumes 3 charges of Holy Power, the cd of Avenging Wrath is reduced by 2 second's.

I'm actually scared at the amount of being able to cast while moving desires(and 5 mins cd 15 seconds one is really icying the cake)

Given Speed of Light/ Infusion 0.8 sec cast procs and proper positioning, I don't see short movement as that much of an issue. And if an encounter needs excessive movement, just bench Paladins and use Druids and Monks instead.

Edit: And @ Devotion Aura and physical damage. Even if Devotion Aura would counter physical damage it would still be the worst of all the healing cooldowns by miles.

The only way Devotion is a valuable cooldown is damage burst with potential to kill your raid(25m Dire Call,475k Heroic Interrupting Jolt prenerf and the very first Unleashed Vita). Neither of those actually kill nowadays.

I still think we need something extra whilst on the move, GotAK is a nice ability but I think it needs something extra tagged onto it. I also think they should increase the range on Devotion Aura as a baseline. On some heroic encounters trying to get into a position where it hit's everyone is a nightmare.

OT:

2p: While under the effect of Avenging Wrath your single target heals also heal the most injured target for 50% of the amount healed.
4p: Holy Radiance has a 50% chance to generate 1 additional holy power

So we can cast on the move for like 10-20 seconds on a 5minute cooldown.....No.

And the 2nd one should be baseline, not a set bonus.

GotAK should be a 3 min cooldown baseline for Holy. It's weak as it is. If it was 3 minutes I wouldn't mind being able to cast while moving while it was active. For a fight like Blade Lord it would be pretty strong.