Planescape: Torment - Podcast Post-Mortem

August 24th, 2012, 22:38

Podcast at Eurogamer with Chris Avellone, Colin McComb, Adam Heine and Scott Warner it's an hour long so apologies for not including too much detail. Host Robert Purchese.

Why only post-mortem new games? Why not, say, reach back in time for one of the best-loved role-playing games, try and track down the key people involved, and gather them for an hour-long chat and post-mortem?
Maybe they haven't spoken in a long time. Maybe they've got a new perspective on what they once created because of the path their life took since then. And maybe it's just nice to reminisce.
Why not, indeed. And so I present to you an hour-long Planescape: Torment post-mortem.My guests:

Chris Avellone, the lead designer of Planescape: Torment, and currently chief creative officer at Obsidian Entertainment

Colin McComb, Avellone's second, if you like - the second designer on Torment after McComb's own PlayStation Planescape game "got rolled up into it". Now commands an iPhone App company called Three Pound Games, and also writes the Oathbreaker series of fiction