No, that's as good a plan as any._________________"Now that we've determined that up to π angels can dance on the head of a pin, how do we determine the specific number (or fraction) of angels dancing?"
"What if angels from another pin engage them in melee combat?"

You put the mask on the last face. A sudden stillness settles on the room. You notice a flicker of movement from the figure of Heimdall on the Rainbow Bridge. You jump back startled as he turns and hands you the Horn of Heroes, turns back, and freezes into immobility again! Note that you have the Horn of Heroes. Amazed, you continue on through the door ahead.

And he clearly knows that too, which must be why he gave us a peace offering.

Let me know who wants to carry the new toy.

Quote:

You come to a long hall. At the far end is a dais upon which rests an iron-shod quarterstaff that glows with a faint radiance. Beyond it are huge double doors adorned with two demon faces, wrought in gold. Between you and the dais the floor is a chequerboard of nine two-metre-square stone slabs. You will have to cross them to reach the dais and the doors. The first three lie before you. Will you step out onto the left-hand slab, the middle slab or the right-hand slab?

And which way to proceed?

Just a reminder, since the Sage's healing failed last time, he might want to try again....

Yup, I heal (same healing plan as before) and recommend that we take the middle slab._________________

Click here to see the hidden message (It might contain spoilers)

OgreBattle wrote:

The Den is about the equivalent of an S&M fetish. The Den's favorite way of jerking it is to have hurr durr arguments that run on for dozens of pages. Some of it raise interesting points, but most of it is just slinging cum on the walls. Like strangulation to get an erection, being a huge [EDITED] gets you off even stronger. Occasionally Frank struts out in intimidating 12" stiletto thigh highs, a thick, fearsome whip (which is a situational weapon choice, by the way) taut in his firm grip, and you put on your gimp suits, anticipating the lashing of his sharp tongue with a perverse quiver.

FrankTrollman wrote:

Victorian Racism is like level 2 evolved racism. You have to get your racism up to a certain level and then trade it while holding a dark stone to get your racism to turn into Victorian Racism.

DSMatticus wrote:

Dragonlance being a shitshow is perhaps the greatest truth, the singular truth from which all else follows.

Middle._________________"Now that we've determined that up to π angels can dance on the head of a pin, how do we determine the specific number (or fraction) of angels dancing?"
"What if angels from another pin engage them in melee combat?"

You walk on to the centre stone slab, senses alert for any trap. Nothing happens. Will you step out on to the slab directly in front of you, the centre-most slab of the nine, the slab to your left, the slab to your right, the slab at a diagonal to you, forward and to the left, or the slab at a diagonal to you, forward and to your right?

My dungeoneer instincts are telling me that this slab setup is a trap for overly-clever minds. Straight ahead, centre!_________________"Now that we've determined that up to π angels can dance on the head of a pin, how do we determine the specific number (or fraction) of angels dancing?"
"What if angels from another pin engage them in melee combat?"

The Den is about the equivalent of an S&M fetish. The Den's favorite way of jerking it is to have hurr durr arguments that run on for dozens of pages. Some of it raise interesting points, but most of it is just slinging cum on the walls. Like strangulation to get an erection, being a huge [EDITED] gets you off even stronger. Occasionally Frank struts out in intimidating 12" stiletto thigh highs, a thick, fearsome whip (which is a situational weapon choice, by the way) taut in his firm grip, and you put on your gimp suits, anticipating the lashing of his sharp tongue with a perverse quiver.

FrankTrollman wrote:

Victorian Racism is like level 2 evolved racism. You have to get your racism up to a certain level and then trade it while holding a dark stone to get your racism to turn into Victorian Racism.

DSMatticus wrote:

Dragonlance being a shitshow is perhaps the greatest truth, the singular truth from which all else follows.

With great care you cross the central slab, ready for anything. It seems safe, however. Will you step to the slab directly to your left, the slab directly to your right, the slab directly ahead of you or the slab diagonally forward to your left or the slab diagonally forward and to your right?

The Den is about the equivalent of an S&M fetish. The Den's favorite way of jerking it is to have hurr durr arguments that run on for dozens of pages. Some of it raise interesting points, but most of it is just slinging cum on the walls. Like strangulation to get an erection, being a huge [EDITED] gets you off even stronger. Occasionally Frank struts out in intimidating 12" stiletto thigh highs, a thick, fearsome whip (which is a situational weapon choice, by the way) taut in his firm grip, and you put on your gimp suits, anticipating the lashing of his sharp tongue with a perverse quiver.

FrankTrollman wrote:

Victorian Racism is like level 2 evolved racism. You have to get your racism up to a certain level and then trade it while holding a dark stone to get your racism to turn into Victorian Racism.

DSMatticus wrote:

Dragonlance being a shitshow is perhaps the greatest truth, the singular truth from which all else follows.

Yes, continue straight._________________"Now that we've determined that up to π angels can dance on the head of a pin, how do we determine the specific number (or fraction) of angels dancing?"
"What if angels from another pin engage them in melee combat?"

The chamber's far wall is a huge archway, around which an ornate frieze has been carved. Beyond the arch is a bluish haze. The carvings are of many things: heads, geometric patterns and other seemingly meaningless symbols. The frieze directly above the arch is odd, for it seems to depict some kind of game akin to chess, save that there are only nine squares. It appears that some of the squares automatically destroy any piece that moves on them. There is nothing else of interest here, and no way out save to step into the blue haze. Shrugging your shoulders, you do so.

Not that it gives *any* clue about how to avoid those squares. So, sure, let's go straight.

As cautiously as you can, you steal out on to the slab. A surge of adrenalin courses through you as the slab shifts, and there is a loud click beneath your feet. Will you leap forward headlong or drop to the floor?

You hurl yourself forward, coming to rest just in front of the dais. A long sharpened wooden stake bursts out of the slab you were just on. Relieved to be still alive, you turn your attention to the dais.

Quote:

The dais is plain and uninteresting, but the staff that rests upon it is far from that. The quarterstaff is of hard ash, bound in iron at each tip, and with bands of iron along its length. Runes of power are etched into the wood. If there is a Sage in the party who wishes to examine it, turn to 458. To anyone else, it feels as any other staff would, but is obviously of great value.

When you have finished here, you turn your attention to the great double doors. They swing open easily at a touch. Turn to 165.

The Den is about the equivalent of an S&M fetish. The Den's favorite way of jerking it is to have hurr durr arguments that run on for dozens of pages. Some of it raise interesting points, but most of it is just slinging cum on the walls. Like strangulation to get an erection, being a huge [EDITED] gets you off even stronger. Occasionally Frank struts out in intimidating 12" stiletto thigh highs, a thick, fearsome whip (which is a situational weapon choice, by the way) taut in his firm grip, and you put on your gimp suits, anticipating the lashing of his sharp tongue with a perverse quiver.

FrankTrollman wrote:

Victorian Racism is like level 2 evolved racism. You have to get your racism up to a certain level and then trade it while holding a dark stone to get your racism to turn into Victorian Racism.

DSMatticus wrote:

Dragonlance being a shitshow is perhaps the greatest truth, the singular truth from which all else follows.

You recognise the staff as an ancient artefact that was once wielded by the Legendary Great Wizard, and Master of the Lore of Sages, Lord Kashu, Shackler of Demons, Suzerain of the Palace of the Moon, the Sorceror Supreme.

It is the Staff of Might. While you wield it in combat, add one to your Fighting Prowess and one to your damage rolls. It also enables you to cast the Enchanter spell Volcano Spray once per combat. For this purpose it counts as automatically readied for that combat, and is cast with a Psychic Ability of ten. You may or may not tell your comrades of its power, at your discretion.

Wait....he's supposed to have the option of keeping it secret? Then why the hell wasn't the text in italics?

Oh well, at least it's about time the Sage finally gets a cool magical weapon.

Moving on....

Quote:

As you step through the doors, there is a flash of bright light and you feel a sense of timeless dislocation. When you recover, moments later, you find you are standing at an underground wharf. A river flows from a low rock tunnel to your left, into a wide stone corridor ahead. A cool blast of air accompanies the icy black water on its journey. Bobbing beside you on the water is a barge of copper, finely crafted, easily large enough to take half a dozen passengers. The magical defences of the tower have teleported you either deep under ground or to some unknown part of the world. There appears to be no other way to go, so you climb aboard and pole your way into the corridor ahead. After a while it widens to the size of a small lake, at the centre of which lies an island of dark rock. At the far end you can just see the river flowing into another tunnel.

Will you moor the boat and investigate the island or carry on up the river?

How many free slots do we each have? I don't mind taking the horn if I still have a free slot.

Also investigate._________________

Click here to see the hidden message (It might contain spoilers)

OgreBattle wrote:

The Den is about the equivalent of an S&M fetish. The Den's favorite way of jerking it is to have hurr durr arguments that run on for dozens of pages. Some of it raise interesting points, but most of it is just slinging cum on the walls. Like strangulation to get an erection, being a huge [EDITED] gets you off even stronger. Occasionally Frank struts out in intimidating 12" stiletto thigh highs, a thick, fearsome whip (which is a situational weapon choice, by the way) taut in his firm grip, and you put on your gimp suits, anticipating the lashing of his sharp tongue with a perverse quiver.

FrankTrollman wrote:

Victorian Racism is like level 2 evolved racism. You have to get your racism up to a certain level and then trade it while holding a dark stone to get your racism to turn into Victorian Racism.

DSMatticus wrote:

Dragonlance being a shitshow is perhaps the greatest truth, the singular truth from which all else follows.

I'll take the horn, now that I'm not carrying so many rods._________________"Now that we've determined that up to π angels can dance on the head of a pin, how do we determine the specific number (or fraction) of angels dancing?"
"What if angels from another pin engage them in melee combat?"

You moor the barge to some iron railings that have been set into the rock of the island. As you walk on, you realise that the interior of the island is a low bowl or depression which cannot be seen from the lake. An old dilapidated hut stands near you, beside a small shrine consisting of a carved stone pedestal to some forgotten god.

Will you investigate the hut or the shrine? If you decide to return to the barge, turn to 282.

I think the inhabitants of the hut are more likely to tell us about what's happening in the shrine than vice-versa, so start with the hut._________________"Now that we've determined that up to π angels can dance on the head of a pin, how do we determine the specific number (or fraction) of angels dancing?"
"What if angels from another pin engage them in melee combat?"

First I heal for 10 EP worth. If I roll a 1 it all goes back to me, otherwise I spend the first 10 EP on myself and up to the next 20 split evenly between Trickster and Warrior (so 10 each). If I roll a 4+ I spend the rest healing myself, and if there's any left over after that it divides back between Trickster and Warrior.

Then go to the hut._________________

Click here to see the hidden message (It might contain spoilers)

OgreBattle wrote:

The Den is about the equivalent of an S&M fetish. The Den's favorite way of jerking it is to have hurr durr arguments that run on for dozens of pages. Some of it raise interesting points, but most of it is just slinging cum on the walls. Like strangulation to get an erection, being a huge [EDITED] gets you off even stronger. Occasionally Frank struts out in intimidating 12" stiletto thigh highs, a thick, fearsome whip (which is a situational weapon choice, by the way) taut in his firm grip, and you put on your gimp suits, anticipating the lashing of his sharp tongue with a perverse quiver.

FrankTrollman wrote:

Victorian Racism is like level 2 evolved racism. You have to get your racism up to a certain level and then trade it while holding a dark stone to get your racism to turn into Victorian Racism.

DSMatticus wrote:

Dragonlance being a shitshow is perhaps the greatest truth, the singular truth from which all else follows.

Last edited by Darth Rabbitt on Tue Oct 13, 2015 2:46 am; edited 1 time in total