Adam & Eve It: Assassin’s Creed Syndicate PC Date

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Cor blimey luv a duck and stone the crows [be kind then cruel to birds -ed.], you won’t Adam and Eve [believe -ed.] what Ubisoft have done to the PC version of Assassin’s Creed Syndicate [official site]. I’m only joshing: you will absolutely believe that Ubisoft have confirmed the PC version is coming a month after the console release. It’s their flipping copper hand and eye [modus operandi -ed.], innit?

Having been a bit vague about the launch before, Ubi have now pegged down a Windows release date of November 19th – consoles are October 23rd.

“The additional four weeks are for us to really bear down and finalize all of the polish and optimization, to make sure the game and all of its systems are stable when it launches, so it runs smoothly for all players starting on day one,” Ubisoft Kiev’s studio production manager Sam Kovalev said in tonight’s announcement.

He explains that Ubi had shifted up their development practices to give the PC version more attention earlier on, but apparently that hasn’t been enough.

“We have introduced several new improvements to our production pipeline and validation process, which allowed us to focus on polishing, stabilizing and optimizing the PC version very early on in the project,” Kovalev says. “This has been one of the top priorities for the production team this year.” Maybe next year, eh?

It seems as though games optimized for PC work great when ported to consoles, and games that are optimized for consoles get a little wonky when ported to PC.

It also seems as though it is easier to make a game with a high graphic standard and then tone it down if needs be, than it is to make a game at low graphic standards and then try to squeeze out extra pixels.

With this in mind, is there a reason why developers seem determined to make games for consoles and then port them to PC with crossed fingers? Is it money? Well that’s a silly question, I guess. It’s always money. Steam seems to have a very healthy marketplace, but I suppose that is peanuts compared to what goes on in the XBOX and PS stores.

In any case, this news isn’t all that devastating as I wasn’t excited about this particular title to begin with, but the way ports work seems backwards to me. I’ve never heard a console gamer complaining about a lousy port from PC. But perhaps I just don’t frequent those forums.

This has been delayed for the same reason batman arkham knight was delayed; it’s broken. Has everyone already forgotten unity? I know gamers have short memories when it comes to broken games, but unity was one of the worst launches in history. And one of the worst games even when it did work.
The game will get its extra 4 weeks. It will still be a broken mess just like unity. Because 4 weeks is not long in development terms. If it is broken enough that it needs a delay, then it probably needs a few months, like arkham knight did. Like unity did.
But it doesn’t matter too much to me, as I haven’t bought an assassins creed game since black flag (which was awesome, I admit), and won’t be buying another one ever. Just too sick of all these game series that should have ended years ago but keep churning out the same crap every year.

OR they actually insert meaningful things into their core games so they do not look interchangeable.
Just ask yourself this simple question: After finishing from beginning to end an AC game (any%) would you immediately want to start playing the next one?
My personal answer: Hell no! The formula wears thin and so many things carry over from each title that they become interchangeable.

Shanties man, it is all about the shanties for me. Unique, authentic, emotional. A glimmer of things most Ubi products so desperately lack and would profit from. Contemporary art, music, literature, philosophy, all ripe for the picking and Ubi only scoops up the architecture and some relevant name droppings.