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Sunwind의 댓글

Zul'jin is the Warlord of the Amani forest trolls, Chieftain of the Amani tribe and the final boss in Zul'aman.

Boss Fight:Zul'Jin is a 5 phase fight, he starts off in troll form with ~8 small (6k hp) adds that you can aoe or just kill quickly. Every phase change he does do a threat wipe, when he turns into an Eagle you do not need to worry about a threat. He changes phases every 20%.

Phase 1:Watch out for his whirlwind (melee range). He also casts a debuff similar to the one in Slave Pens that does a dd and then ticks until the player is topped off. Seems like it was only around 2500-3000 damage, so if you are good at assist healing you can downrank accordingly to top them off just enough so they do not take any ticks.

Phase 2:As soon as he starts this phase you will notice everyone gets a Paralysis debuff. Dispell it off the main tank and yourself, then other healers if time (or the tank doesn't need a heal). DPS etc do not need it dispelled. After 5 seconds of having the debuff, you will become stunned and take a little damage, assign someone to top people off before the next. He can hit decently hard, so keep the tank topped.

Phase 3:Stay away from the tornados that spawn and move around the room. They knock you back and deal around 1k damage. If you are a caster (yes healers included) everytime you cast you will get hit for about 1250 damage. The key thing to do in this phase is not get cornered by tornados and stay alive. Heal over time spells really make this phase much easier. Melee need to try and burn him down as quick as they can as they get no punishment for doing damage.

Phase 4:Lynx form he melees fairly weak all around. He also will fixate upon a random player in the raid and melee them. Intervene near the end of the 10 second or so phase to help out squishy people. Also does a weak version of the whirlwind Leotheras / end boss of Shattered Halls. I think it also places a debuff on people that will make them take more damage, it's either this or the fixate. Watch debuffs and note that that person will need extra heals.

Phase 5:As stated above, you will get a buffet like debuff put on you every so often. He will choose random people throughout the raid and place a beam of fire on them. If they are not topped they will probably die due to the debuff. It's a simple phase if people are good at staying out of void zones.

Benegesserit의 댓글

In 13 minutes you make 8 edits to copypasta?

Benegesserit의 댓글

In 13 minutes you make 8 edits to copypasta?

Bops의 댓글

Just killed him earlier today and, in my opinion, phase 3 and 4 are the worst phases in the fight. You can lose clothies from the fixate phase 4 if you are having mana issues and can't use large heals to keep them up and the whirlwinds can sometimes corner you, hitting you multiple times and knocking you back into the corner, they also make DPS difficult if you have to stop and cast spells or your raid is melee heavy.

Phase 5 is simple however, just keep out of the pillars of fire that spawn on a random player and finish him off.

uliko의 댓글

Drops , a nice tanking axe, and which according to our destro lock was the best neck in game for him.

uliko의 댓글

Drops , a nice tanking axe, and which according to our destro lock was the best neck in game for him.

lonedawg의 댓글

Both and are better than the Loop of Cursed Bones for destro warlocks. However, the loop is far more accessible.

trazer의 댓글

Phase 2:As soon as he starts this phase you will notice everyone gets a Paralysis debuff. Dispell it off the main tank and yourself, then other healers if time (or the tank doesn't need a heal). DPS etc do not need it dispelled. After 5 seconds of having the debuff, you will become stunned and take a little damage, assign someone to top people off before the next. He can hit decently hard, so keep the tank topped.

Couldnt you just use a mass dispell to get rid of the debuff for everyone?

godnoble의 댓글

A few notes on the fight:

Aggro resets at every phase change.

The trolls in front of the boss are extremely squishy. The boss will pull along with them. As soon as the boss is pulled, an impassable wall of flame will appear across the threshold, so make sure everyone is ready & on his platform before engaging.

Phase 1 is very easy.

Phase 2 is very easy so long as you have someone capable of removing the Paralysis poison. Remove it off the tank & at least one healer (attacks cannot be mitigated while stunned).

Phase 3 is harsh. We found it worked best to have everyone spread out, with healers evenly spaced. Casters are hit by lightning when their cast ends; this includes if you cancel a cast before it goes off. It is recommended to use whatever spells do the most healing/damage per cast (Holy Light rather than Flash of Light, for example). It is also possible to be out of range if all the tornados are on the other side of the area, which is another reason to spread out. The knockback & damage from the tornados didn't seem very bad.

Phase 4 is also harsh. 'Farily weak' may be by comparison to, say, Tidewalker, but he tears people up. The tank also had a lot of difficulty getting aggro, largely because the boss bounces around so much.

Nagassh의 댓글

Riceak의 댓글

delevich의 댓글

For paladins during phase 3, it helps a lot to wait until healing is needed and then bubble and heal. If you have more than one paladin you can work out rotations.

Lillasyster의 댓글

"Casters are hit by lightning when their cast ends; this includes if you cancel a cast before it goes off"

This is incorrect. I aborted alot of heals here, and never did I get hit on those aborts.

Lohmarn의 댓글

If Shaman put down the Fire elemental in phase 3, do we get attacked once or everytime the fire elemental does dmg?

If we only get hit when we put down the totem, then I would think it would be good to put him down.

Even earth elemental. Sure, he does tincey, wincey ammounts of dmg, but he is immune to nature dmg, which I assume is what the lightning Zul'Jin casts is.

Anyone know?

Musluk의 댓글

You can and you should use mass dispel.

holthe의 댓글

Phase 3 shaman:

you can cast whatever totem you want, and you don't trigger the dmg.(atleast those totems i have tested)

healing stream and nature res totems are nice to have. since you get HoT from healing stream and may resist partly or the whole lightning from tornados.

if you are in a group with some melee, give them buffs! str, agi/WF totems are imba for this phase if you are in the melee group.

elemental shields doesn't trigger the dmg eather(only tested with water shield tho... so i don't know about earth shield)

fire elemental totem ain't any good here. when i used it he died quickly. guessing that he triggered lightning from tornados or got hit by em. i suggest that you use searing totem instead if you want to put out a fire totem.

tunzer5의 댓글

Ok so i did a little reasearch this guy was as said in the first post above the Amani Forsest Troll Warlord. when the elves were banished they set off to form a kingdom that was known as Quel'thalas and took the land of the amani trolls by force without a match due to their arcane magic, they cut out his eye with a dagger and he was forced to cut off an arm to escape. He then discovered that blood elves allied with the horde the infuriated him this evaporated all pacts between any race or side... He then infused the troll animal gods into the strongest troll warriors using witch-doctar magic vowing to destroy the elves and humans humans to reclaim all of their land thats was rightfully theirs.

baal80의 댓글

For my team it worked nicely to put me in melee group (even though I'm elemental) and pop heroism and plant WF totem in p3, so the dps warrior could do his job much more efficiently.

You *will* get zapped when you use water shield (i.e. cast it).

Use Searing Totem in p3. Don't bother with fire ele, save it for p4 or p5.

baal80의 댓글

For my team it worked nicely to put me in melee group (even though I'm elemental) and pop heroism and plant WF totem in p3, so the dps warrior could do his job much more efficiently.

You *will* get zapped when you use water shield (i.e. cast it). Gift of the Naaru won't cause a zap.

Use Searing Totem and Flame Shock in p3. Don't bother with fire ele, save it for p4 or p5.

This is all from elemental shaman pov of course.

Mutil8의 댓글

To all enhancement shamans, stormstrike does not deal damage to you! Since it's considered a melee ability. (Which is why you can use it while silenced).

However I found myself taking damage when using Gift of the Naaru, since it's a spell (albeit without manacost).

So melee shammies can do perfectly fine in p3, just precast your totems while he is transitioning and start nuking.

Zinder의 댓글

yust one note about P2, his overpower does not have a cooldown... our tank got 3 overpowers in a row on a dodge spree.

Cerberus의 댓글

Using macros with kill command is not made of win in P3..

(KC is a "spell", luckily steady is not)

Uglie의 댓글

From a tank's perspective. (We were finally able to down him with 1 tank, 4 healers (2 priest spamming Prom, druid and shaman), 5 dps.)

Phase 1: He doesn't hit very hard, just watch for whoever he throws the dagger to and keep them topped off. Downranking as people have mentioned was very useful.

Phase 2: Hits like a truck! keep your tank maxed out, make sure he doesn't have his dodge trinkets on since he'll overpower you for 6500 per. Have everyone group up behind him so you can do 1 mass dispel and get rid of the debuff.

Phase 3: A trick we used here was having the priests cast Prom on themselves, which procs it and sends it off to someone else with low HP. 2 procs makes it mana efficient already. Prom was going every where. Renews and Proms were the two favorites to cast here.

Phase 4: If he targets a clothie, if you have pain suppression cast it on them, ice block works well too. I dont think intervene did anything. You have to prom, and react fast with a quick heal.

Phase 5: KEEP MOVING! everyone has to keep moving, the longer you stay in this phase the more his fire dmg will hit the raid for. Sometimes you'll be in the middle of a heal and fire pillars will come out of your butt and you'll die, thats how bad this phase is. You gotta keep on moving and make sure the tank is topped off with HOTs.

We got lucky, our MT died at 2%, all healers started dotting him. Our last druid did an NS Starfire and killed him with the entire raid dead, shaman ankh'd and we collected the loot. Good luck!

TheVolumeButton의 댓글

An additional note about phase 3: ideally, this is a mana recovery stage for both the ranged dps and the healers. We were having trouble on this fight because our healers would continually run out of mana due to our dps dragging the tornadoes around the platform, so we decided to change it up a bit.

Everyone except the two melee dps was assigned a position at the N, S, E, and W positions of the platform. When the tornadoes hit you once or twice, they target someone else, so we just stood there and took it like a man. This made it a lot easier on the healers in general.

Also, mages / shadowpriests / locks might want to wand on this phase if the healers are running low.

Phallout의 댓글

Phase 1:

Melee Dps him at max range. Whirlwind will not hit you.

Walay의 댓글

I just added this on wowwiki, we tried to move away from tornados but it's simply ridiculous, go to the corners and stand still, much easier this way

Phase 3 :

The tornados have a fixed algorithm of movement, they'll move to one person, hit them once, and start moving towards another person.

The best way to avoid this is to leave your two best meele dps hitting the boss, and the other members go to the corners of the room, two at the sides of the entrance, two on the left side on each corner, two on the right side on each corner, and two on the bottom of the stairs where Zul'jin is standing, leave a healer at one side of the entrance and one on each side of the room, so each healer will have line of sight of at least six members of the raid, this will minimize the damage taken by the tornados.

The tornados knock you back and deal around 1k damage. If you are a caster (yes healers included) every time you cast you will get hit for about 1250 damage. Heal over time spells really make this phase much easier. Melee need to try and burn him down as quick as they can, as they get no punishment for doing damage. Use bandages. Casters use wands and regenerate mana for the next phases. Hunters can go all out (except for arcane shot).

benhuve의 댓글

We took him on our fifth try.

Tbx i'm quite disapointed whit this guyreally thougt he would give more of a fight but meeh!

Funny boss atleast

Gilgaretch의 댓글

Couple notes from an affliction warlock POV...

*Amp'ed & trinketed Curse of Doom at 65%, so it pops during Eagle phase*Siphon Life is worthwhile during Eagle phase, will deal more dmg and heal you more than the 1250*Drain Life is usually worthwhile for the same reason. The zap will hit while channeling, but with 70% pushback resistance, most often it'll drain more than you lose

bEwaRe의 댓글

Spells witch have instant cast can be casted without taking dmg... For example, me as affliciton lock cast UA get dmg for it and after i casted UA instant cast of corruption. Taken only 1250 dmg... Casting amplified doom helps here much...

Kathucka의 댓글

Cast time does not seem to be an issue.

The Phase Three zap seems to happen when a mana-using spell applies a buff or debuff, does magical damage, or heals.

Jedit의 댓글

In Phase 3, you only take damage for using an ability that costs mana. If you have a way to make a spell free (Inner Focus, Clearcasting etc), you won't take damage for casting.

Pookies의 댓글

A note on phase 3: the Feather Vortexes can bump you through the flame wall, removing you from the encounter. When positioning your raid for phase 3, avoid the western stairs like the plague.

Toldry의 댓글

nevinera의 댓글

he's implying that it doesnt notice instant casts if they're dropped right after normal casts. it's possible that that's a workaround for spells that have a dot component after them..

joyu의 댓글

yes its dispeleable(and if the priest is fast can do 2 mass dispells) but if pets get the debuff too

vexis58의 댓글

From my experience (healing priest) this is not the case. I'm running around not casting anything, realize my Gift of the Naaru cooldown is up and cast it on someone... and immediately get zapped. Had the same happen with Inner Focus.

vexis58의 댓글

"Have everyone group up behind him so you can do 1 mass dispel and get rid of the debuff."

Mass Dispel will only hit 5 friendly targets. If you have two priests you might get everybody, but even when I cast two Mass Dispels in a row really quick, it still misses people for some reason.

Can't wait for 2.4! They're increasing the number of targets to 10, so this will work much better.

vexis58의 댓글

This is true.

My strategy as a healing priest is to cast a max-rank greater heal, and immediately when it's finished, toss a prayer of mending on myself.

If you cast an instant cast right when you finish casting another spell, they're at the same time and you'll only take 1250 damage.

And prayer of mending heals the damage I take from the greater heal and bounces on to someone else, so if I can stand still long enough to cast that greater heal, I stay at pretty high health for the whole phase.

Lasse87의 댓글

Zul'jins' looks in WoW with his left arm, that he cutted off, and rigth eye missing, migth be a reference to Guts in the Berserk manga.

heavyq의 댓글

Zul'Jin's arm was burned off; hence why it didn't regenerate.

Lasse87의 댓글

Is that so?He even says in the trailer that he cutted of his arm himself.

fozgaz의 댓글

As now in 2.4 Phase 2 is easier that ever with priest. Mass dispel can now dispel 10 targets at time, make your raid stay within 18yrd range so just one mass dispel deals the whole Creeping Paralysis.

ccyr15의 댓글

As a warrior tanking, I found that intervene did work on the fixate targets during phase 4.

I could only use it every other fixate due to the cooldown but absorbing an early hit on a clothy helped give the healing a buffer to get going. Plus dodging or parrying an intervened hit is always a fun thing..."hit me instead...psych!"

ferdinand의 댓글

Has anyone realized that on a male troll /charge they say "for zul'jin"?

SainType의 댓글

Also, hunter's shots do not cause the hunter to get zapped, even though they have a mana cost.

A shaman's stormstrike does not cause the shaman to get zapped either.

Yarthort의 댓글

If a troll types /charge he says "For Zul'jin!", did Zul'jin have anything to do with the darkspear trolls

Yarthort의 댓글

Ya does Zul'jin have somthing to do with the darkspear tribe?

gesmana의 댓글

nope. nothing. zuljn leads amani tribe that was part of horde at 2. war. some amanis still are part of the dark horde (they call themself true horde) that is led by rend blackhand. darkspears joined horde after amanis left it

Raptorg의 댓글

it's possible that the /charge actually is "for Sen'jin", and the person who did the voice over actually pronounced it wrong

or it could be "for Vol'jin" but again, pronounced strangely as "Vul'jin", which is quite possible with the accent trolls haveVol'jin is the current leader of the darkspear trollshttp://www.wowwiki.com/Vol'jin

Trumble의 댓글

Just a heads up for warrior tanks on this fight.DO NOT equip your Commendation of Kael'thas for this fight. If you dip below 35% health and this procs, it's a guaranteed wipe as he will chain overpower you down.

Trumble의 댓글

Just a heads up for tanks on this fight.DO NOT equip your Commendation of Kael'thas for this fight. If you dip below 35% health and this procs, it's a guaranteed wipe as he will chain overpower you down.

Ridley의 댓글

A note on this:

Usually one or two of the debuffs will resist Mass Dispel. Be ready to follow up those with regular dispels, especially if the debuff is still on the MT.

A stunned MT can't dodge/block/parry and will die very quickly to the bear form.

boonya의 댓글

If your on the eagle phase here is a tip try to run away from the entrance you sometimes get thrown out and thats not fun :P

boonya의 댓글

His blood is blue

Jedit의 댓글

Even if you start Phase 3 at 20% mana, you should be at 60% mana minimum when Phase 4 starts. You spend most of your time outside the 5SR and you can pot several times as well.

If your healers have mana issues in Phase 4 after hardly casting at all for several minutes in Phase 3, replace them. They're either completely incompetent or massively undergeared for ZA.

littlidabbi의 댓글

Zul'jin was leader of the trolls that allied with the Horde during the 2nd war. He is/was the leader of the Revantusk tribe during the wars. The troll tribe allied with the Horde to eliminate their ancient enemy, the High elves.

The Horde failed in eliminating the high elves and after the war Zul'jin went missing. He's now turned up and allied with the Amani tribe, renouncing loyalties to the Horde because they allied with the Blood Elves.

Yarthort의 댓글

If no one has asked this before, why is one of his arms missing?

Mahadin의 댓글

I've only tried this with Judgement of Wisdom but I'm fairly sure it works with Light aswell:The effect from the Judgement triggers the Energy Storm debuff in phase 3, dealing damage every time you regain mana from Wisdom (possibly health aswell from Light). Therefore, if you have a Retri Paladin in the raid have him stop refreshing the Judgement of Wisdom.

Rosario11의 댓글

Best advice I can give for this fight.

I normally have either a druid OT or a paladin OT and I ask them to put on their healing gear, it makes it less stressful during eagle phase and lynx phase.

Phase 1. Very simple phase, pretty much tank n' spank, run in, aoe a little but make sure your aoe backs out before he whirlwinds or else they will most likely be 1shot. As a rogue I found that I can get 4-5 combo points safely before he whirlwinds, so I have all the other melee dps watch me. I might have 4 seconds of downtime, but thats 7k+ health my healers don't have to heal. At 82% I call for a collapse and tell everyone to stop dots and lay off dps.

Aggro resets between phases, so any dots can kill an unlucky clothie or rogue.

Phase 2. Bear - Everyone should be stakced ontop of eachother, I generally have a hunter misdirect to the tank at the beginning. Tanks need to take off their dodge trinkets, including commendation and moroes's lucky pocketwatch. Every so often he applies a debuff called "Creeping Paralysis", if you have a priest 1 mass dispel will take care of everyone, if you don't, just make sure you cleanse the tanks+heals. This phase isn't hard, but it can be made even easier with a priest.

Phase 3. Eagle - At about 61% I call for everyone to spread out, this is so the enitre raid doesn't get thrown around all at once by the tornadoes. Casters need to be careful on their mana usage, every time they cast a spell they are damaged for 1250 damage, this includes heals. So if you're going to cast a spell or heal, make it count. He also summons tornados during this phase, they knock you back for about 1K damage. The best advice I have about tornadoes is use strafe run. I tell my hunter(s) to go nuts during this phase because they won't take the nature damage from any of their shots, but they will take damage from feign death and rapid fire. As melee, just put whatever dots u can, and do as much burst dps in the time you have near the boss.

Phase 4. Lynx - At this phase switch he resets all aggro so I generally call for another misdirect to the tank. This phase is very simple, especially with 3 true healers and 1 prot pally or feral druid healing. The lynx will attack the tank and do fairly light damage, every so often he'll charge someone in the and start attacking them very quickly, it is important that it is called out and that person gets spam healed or they will die. There are ways to get out of it though, rogues can vanish, mages iceblock, paladins bubble (bop someone else if they might die, I reccomend saving it for the priest), hunters can feign death. After someone does their aggro dump move Zul'Jin will go back at the tank. He also does a random dash around the room where he bleeds people, think leotheras.

Phase 5. Hawk - This phase can take a perfect attempt and trash it in a couple seconds if people don't pay attention. He transforms into a dragon-hawk and attacks weakly on plate but he does a flame whirl which doesn't do heavy damage, but it increases fire damage taken by 50% and this can stack plenty of times. It's important to kill him fast during this phase because eventually you'll take too much flame damage. He will summon flame pillars, they look like holy fires. You must move out of them as soon as u see them or else you die. I can't emphasize how fast you need to move. You can die in a matter of 2-3 seconds. Just burn him down this phase, blow all cooldowns, blow all trinkets. Keep your dps spread apart so multiple people don't take a pillar at the same time, and have the tank move him around while tanking.

This fight really is not hard as long as everyone stays alert. If you can make it through malacrass, you can make it through Zul'jin.

aiiane의 댓글

Not sure if he did before, but as of today (2.4.2) he appears to have a 15-minute enrage timer. We were in Lynx phase after an atypically long eagle phase and about halfway through, he emoted "Zul'jin goes into a berserker rage!" and increased his damage by 500% (quickly wiping the raid).

drahcir100의 댓글

After the change to dispel, be sure that pets are not in the dispel radius (looking at you phaseshifted imp!) otherwise it will waste a target on the pet and leave some of your raid undispelled. If the hunter/lock are careless and don't put their pets away or position them properly, then you'll have to keep an eye out for ppl who didn't get hit by mass dispel and single target them.

lonerider의 댓글

On the Lynx Phase where healers have to be quick with their reactions at Claw Rage I found a nice macro that helps alot.

Once Zul'jin is ready to Claw Rage someone you will notice it as he will stop facing the tank and turn around to face the person he targets. There is a 1-2 sec of him just standing and watching the person so there is your chance to spam the following macro:

/target Zul'jin/assist Zul'jin/cast Flash of Light(rank 7)

This is from a paladin perspective of course. Depending on your class you just have to change the last line with your class' spell(Lesser Healing Wave, Flash Heal etc.) and the highest rank of the spell. Not sure if the line /target Zul'jin is needed but just to be sure I included it. Everything else must be written as above! If you write say /target zul'jin or /target zul for some reason it won't work(it usually works if you don't write all the name with other mobs)!

If you have only 3 healers one of them must cast his bigger heal as the person won't be kept alive with 3 small heals only. If you have a paladin assign him with this job as he has the faster big heals(2sec Holy Light with the -0.5sec casting time talent proc).

Have fun!

Swarm919의 댓글

Well....if your healer are good you wil never reach 35% in this fight... nuff said :P

bloodyspirit의 댓글

As a Holy priest or Restro druid, first hot urself, and then all other healers. then you can heal as much as you want, and the hots will keep you up! keep em up tho :) you don't wanna get zapped to death.

bloodyspirit의 댓글

your pet dies quick anyway, unless you got 2piece t5

bloodyspirit의 댓글

We downed him last week with 1 mage alive on 210 hp :< tricky

jj9wow의 댓글

Tocked Co. Coming soon with all the Zul'jin info!

A sneak peak:

He has five phases all that represent different parts of Zul'aman

Serai의 댓글

as a healer in the third phase its always a bit messy

my strat is to pick one of the 4 sides, stand in the middle of it, and heal away, dont move

if your hit, wait till the tornado leaves and move back, if 2 or more head your way just move away from the wall after hitting it

i have noticed a few times that if you run straight in a whirlwind instead of standing still, he sometimes keeps following you

as a druid regrowth is the heal of choise, as healing touch is to often interrupted by tornadoes

rhoark의 댓글

Phase 3 is typically where groups struggle, and it helps a lot to position properly. Your goal for positioning is to minimize how much the tornadoes interfere with your melee. To do this, have your melee in front of the eagle. Split up the rest of the raid in three groups, one on the far left, one on the far right, and one at the top of the stairs. Put a healer with each of those three so no one has to worry about healing line-of-sight.

No one should be by the entrance for risk of being knocked over the barrier.

The reason this positioning helps is that the tornadoes have a clear path between all three ranged groups that does not run through the melee. Additionally, keeping everyone spread out maximizes the time tornadoes waste moving from one person to another.

The one caveat is that you should never stand immediately adjacent to a wall. If you are by a wall, the tornado cannot knock you away and you will be in contact with it for 2-4 shocks, very possibly killing you.

rhoark의 댓글

Some people have questioned why horde would kill Zul'jin when he was formerly a hero of the horde. The first thing to understand is that the horde that Zul'jin was the "Old Horde" of Blackhand. As the old horde began to crumble due to Gul'dan's machinations, Zul'jin realized that the orcs had no concern for the trolls and just withdrew bitterly to their forest home as the orcs lost their will and got rounded up in internment camps. So, not only did Zul'jin have a falling out with the Horde, Thrall's New Horde is a completely different organization than the one Zul'jin formerly allied with.

That doesn't preclude a new alliance, but what does preclude it is that the new Horde allied with the blood elves, whom the forest trolls hate with an undying passion spanning milennia. That pretty much closed the door (though the forest trolls don't like the jungle trolls like the Darkspear very much either.)

* Transforms into Lynx: Let me introduce to you my new bruddahs: fang and claw! * Transforms into Dragonhawk: Ya don' have to look to da sky to see da dragonhawk! * Dragonhawk Fire Breath: Fire kill you just as quick! * Transforms into Eagle: Dere be no hidin' from da eagle! * Transforms into Bear: Got me some new tricks...like me bruddah bear!

Player Deaths

* Da Amani de chuka! * Lot more gonna fall like you!

Patch 2.3 Trailer

Dis was our land. TROLL land. We Amani was here before anyone! Da' elves and dere Alliance came to drive us out. But we never give up. We never forget... Da' elves took my eye. I cut off my own arm to escape 'dem... and now, 'de fight alongside da' HORDE!? I SPIT on da' Horde! I hate you, I hate you all... But I got a surprise for ya' now, so come on in... De' Amani never give up! We never forget. We never die. 'Dis is our land: you wanna stay, you stay here forever! We gonna bury you here.

tunzer5의 댓글

The Shamans Can Cast Any Elemental Totem, Fire Earth... ec, The Elemental Doesnt Take Damage from the Tornados and wont get knocked Back.

Firien의 댓글

Aside from "how to beat".Zul'jin is my favourite character in game (and he's from the best wow race )Shame that we are killing him for drops :/

Crudles의 댓글

My realm was named after him, or is it the other way around? hmm.

EmperorBubba의 댓글

just a note - Zul'jin was/is leader of the Amani Tribe, which was the single largest tribe in the Amani Empire ( thus, the namesake of the Empire ) and always has been. He was the leader of the Revantusk Tribe by proxy only, as they were forest trolls who were a part of the Amani Empire.

Ingame, the Revantusk quite clearly name thier tribal chief as Primal Torntusk ( http://www.wowhead.com/?npc=14736 ). Granted, it's not specifically stated when she was made Chief, but the fact the history books rather clearly say Zul'jin is not a Revantusk Troll, we can assume she's been chief for a while.

He did not just "turn up and was allied with the Amani", he IS the Amani.

EmperorBubba의 댓글

no.

They very clearly say "Zul'Jin", and pronounce it with a Z.

Regardless of Tribal affilliation, all Trolls have a racial dislike for Elves, and Zul'Jin is widely regarded by Troll of the world to be a Freedom Fighter for the whole race. He is a folk hero to all Trolls, not just the Amani and other forest Trolls.

Aside from that lore justification, the "for Zul'jin" shout is also just a fun easter egg, a throwback to Warcraft 2, which saw Zul'Jin captured and freed by the combined forced of the horde, and his own insane Amani buddies.

EmperorBubba의 댓글

it's the big nose and accompanying squinted eyes :)

Godwolf의 댓글

For once, I have some useful things to say about this encounter.

First, if you downed Hex Lord, you can down Zul'jin. Easily. Be confident, because Hex is easily the hardest encounter here and you're done with the hard part. Any group make up can and will work here (we did the thing with no melee DPS, for instance)

Phase 1:

This is a joke, at least from a DPS point of view. Call out the grevious throw so the healers can heal you to full, and burn him down. Don't take too long. Taking damage here is going to reduce your healer's mana and they're going to need it. Forming a ring here works well to make sure there are no LoS issues.

Phase 2:

Another easy one. The paralyze can be completely (and probably should be) ignored on the DPS. If you can cleanse it, great. If not, no big loss. Just make sure to keep everyone topped off to avoid accidents. The damage is pretty high and if healers get a bit lazy, you'll have a DPS die after two Paralyzes. Stacking behind the boss helps for the cleanse.

IMPORTANT!

Phase 3 is DIFFICULT. Up until now, you can do whatever and be okay. Here though, you have to play smart. SO, to start it off, when Zul'jin is at 62-60% refresh DoTs. Throw totems you need for the NEXT phase. This will save you from getting slaughtered by the lightning. I would even recommending slowing DPS on the boss at 61% to make sure everyone can get a full compliment of DoTs, totems, heals, etc etc.

Positioning matters alot here. Never, EVER, not once, for ANY reason put your back to a wall. You're risking if not promising death to yourself. And since you can't afford to lose DPS here, you're risking a wipe. Stay near the center. Don't LoS the healers here. As others have said, bigger is better here. Long casts and high damage to minimized damage taken by the lightning.

A quick note here is that because you're moving alot and being forced to go awhile without casting, you'll actually GAIN mana here. Or at least not lose alot. This means that evocate, innervates, mana gems, lifetaps? All that should try to be avoided here and saved for the first 2 phases or last 2.

Phase 4:

Similar to troll, but lots of unavoidable damage. If you have bubble/iceblock/feign death, use it here to stop the claw rage. Claw rage WILL kill clothies if they don't have strong heals. Save your pots for here. Also, quick note to warrior tanks, if you can an intervene can absorb one of the hits. It's actually not a bad idea if you happen to have the distance already.

A tip here is to stack around the boss. Makes raid heals easier, removes LoS issues and maximizes the tank's and other melee DPS' time to damage the boss. You don't want to be in this phase long!

Phase 5:

Spread out to avoid the flame cone. Stay back from the boss to avoid his flame whirl attack. If a column of fire appears on you, MOVE! Even you, tank. He deals ALOT of damage in this phase. Your healers can't keep you all up for long. THIS is when you should be using your big cooldowns (bloodlust). Get him down fast. No real way to avoid the raid damage. Just don't group up and stay back from the boss. Then DPS as fast as your tank can generate threat.

Congrats on clearing ZA =D Enjoy the awesome loot! And those schmexy badges!!

goblinego의 댓글

I kinda understand this troll,reason that he isn't with Horde is because Horde has Blood Elves (High Elves was Amani Trolls old enemy).He has suffered too long I think.

Ingolfur의 댓글

Shamans: Putting down Totems and using Stormstrike does *NOT* deal 1250 damage to you during eagle phase, shocks on the other hand do, I don't know what using Bloodlust would do tho.

Kalken의 댓글

I wonder how the druid did an NS starfire considering NS doesnt effect starfire.

patchup의 댓글

Phase 3 :- Mages, Locks, shadow priests/Priests can wand without taking damage. Bandages can also be used to help out the healers.

Stilus의 댓글

Also interesting to note: in Warcraft III when you train a Troll Headhunter unit (trainable @ Horde Barracks w/ War Mill) the voice clip played when it spawns is "Vengeance for Zul'jin!"

Jessicat의 댓글

"Phase 4:Lynx form he melees fairly weak all around. He also will fixate upon a random player in the raid and melee them. Intervene near the end of the 10 second or so phase to help out squishy people. Also does a weak version of the whirlwind Leotheras / end boss of Shattered Halls. I think it also places a debuff on people that will make them take more damage, it's either this or the fixate. Watch debuffs and note that that person will need extra heals."

---------------------------------------------------------

Also, to avoid the lynx rush (the random raid member attack he does), you can either use a pally bubble(personal or the one that can be cast on others), ice block, feign death, or vanish.

andulos의 댓글

honestly one of the hardest bosses I've ever had to kill, not talking about the fight itself, but, after years of hoping he'll be put into warcraft as a hero, blizz kills him...he never wanted to join the orcs, but after they saved him he realized the trolls needed help, so they joined and slaughtered alot of the elves, unfortunately, the horde later collapsed, basically screwing zul'jin and the other trolls, when the orcs were put into the camps, the entire alliance turned on the amani, who were then cornered and had no help, and basically slaughtered them. Zul'jin never forgave the orcs for that, and when he saw the trolls and elves with the horde, he lost it, sad fate, to be consumed by hate, seems alot the heroes of warcraft are being put on the chopping block, next we'll see undead lothar, and have to kill him too : /

Kathucka의 댓글

Some tips for you hunters out there:

Use Misdirection at the start of Phase 2 to avoid stupid wipes.

Dismiss your pet before the end of Phase 2, and summon it again at the beginning of Phase 4. It will almost certainly die in Phase 3 if you don't.

Just use Steady Shot in Phase 3. It's OK to blow Rapid Fire, even though you'll get zapped. It's worth it. Don't back up to a wall, and don't stand on the stairs. You want to get bounced back when you get hit.

If you get fixated in Phase 4, Feign Death, and stay down until it ends. Zul'jin will go back to the tank, and save the healers a lot of work. Use Misdirection at the start. Blow all your cooldowns in this phase.

Stick and move in Phase 5. Fire off an Autoshot and an Arcane Shot, then MOVE! When the auto shot cooldown is up, fire an auto shot and a multi shot, then MOVE! Next cooldown, make it a Serpent Sting, then MOVE! The whole raid should be strafing clockwise (or anticlockwise) like this. Moving before you see anything happen keeps you out of the fire. Staying out of the fire is more important than maxing DPS. Steady Shot is riskier, because you could end up in the fire while you're casting it. It's safe to use Steady Shot for a couple seconds after you see him cast a new column of fire, though.

Verdice의 댓글

Confirming this, sadly. To make it perfectly clear, this is NOT the best fight for a druid tank.

ihatethealliance의 댓글

why does he have 1 arm hes a troll if he cut it off it should regenerate

TMWNN의 댓글

The best way to survive Claw Rage in phase four (by far the most-brutal portion of a very tough fight) is to give the healers advance warning of the target.

Zul'jin will target his intended victim for a moment a second or two before the actual attack. Tell healers ahead of time to be ready to put all heals on the target. Have someone (I did it as tank) call out on voice chat who the next claw rage victim will be, as healers will be focused on health bars. By the time healers hear and react, the attack will begin.

connoro69의 댓글

This guy looks like he has the same problem as my friend did. Except my friend got a back brace and now he is all better :D

Djuntas의 댓글

As of 3.0 I can hereby confirm that any average pug (tier4 geared) can faceroll Zul`aman on timed if they dont do much mistakes :) Have fun getting your Achivement on Zul`jin... I know I had in this /2 pug ;P

tlanwarrior의 댓글

Actrually you don't need to dismiss pets in any phase here, I was thinking the same thing but I went in with my pet (a kitty) at about 9k hp with Fort, and with challenging shout was 10k and rarely noticed it getting hit, granted we did have a shaman along however.

Thae의 댓글

The bleed effects from both "Grievous Throw" and "Lynx Rush" can be removed with the new 51-point rogue assassination talent "Hunger for Blood" :)

Dokandre의 댓글

just one thing i discovered yesterday while healing on this boss:the Vial of Sunwell use effect will not make you take damage, so most of healers who have this trinket should charge it up before the battle and avoid using it before eagle phase.

Yuka2의 댓글

Noone Be badduh dan me!

AdentistManiac의 댓글

Anyway, there is something that doesnt make sense. Zul'jin is a troll. and as all trolls have an increased regeneration, they are all able to regenerate wounds and scars and even LOST LIMPS. so... why does zul'jin still miss his left arm? it should have grown out later the next morning.

Source: WoWwikia.Catagory: Trolls.

tartarus13의 댓글

elves took his eye he cut his own arm to escape them he hates us all but he have a surprise for us now so lets go in they never forget , they never die if we dont wanna go we can stay zul'aman for ever they gona bare us here

offical zul'aman trailer

Groundlord의 댓글

Wowwiki lists 5 different possibilities of why Zul'jin is still missing his arm and eye (http://www.wowwiki.com/Zul%27jin#No_regeneration):1) Limb regeneration in Trolls has never been proven true, and is likely just a myth or an assumption based on their resilience and quick healing. 2) Zul'jin is old, and age might be weakening his regeneration. 3) When he was captured, the Elves may have done something to him so he couldn't just regenerate after being tortured. 4) Regeneration might be a Troll's choice, and Zul'jin chose to live with his losses as a reminder of what the Elves did. 5) (Most likely of all) Blizzard has no regard for keeping everything in line with the Warcraft Lore, and they've changed things just to avoid having to work around facts.

Groundlord의 댓글

Any chance on some /script commands for the quotes?

mixter의 댓글

number 3 is UNLIKELY becouse they never intended to let him go......if you know what i mean

zamnak의 댓글

why only one arm?

Valdo2345의 댓글

All blood is blueish green till it hits the air then it turns into a crimson red color

firestarter96의 댓글

its bad if healers stay front of him in dragonhawk form because of

firestarter96의 댓글

i think every1 know why Zul Jin is missing eye and hand.Hand:He was captured and in order to get out he sacrifice his hand.

Dinkyy의 댓글

Zuljin sound quotes! Ill try to decipher them as good as possible.Copy and paste them into WoW, you will be the only one able to hear themEverybody always wanna take from us...now we gonna start taking back! Anybody who get in our way... gonna drown in their own blood. Da Amani Empire be back now, seeking vengeance. And we gonna start with you./script PlaySoundFile("Sound\\Creature\\Zuljin\\ZulJinGuards.wav")

Nobody badduh den me!/script PlaySoundFile("Sound\\Creature\\Zuljin\\ZulJinAggro.wav")Got me some new tricks...like me brudda bear!/script PlaySoundFile("Sound\\Creature\\Zuljin\\ZulJinBearTransform.wav")Dere be no hiding from da eagle!/script PlaySoundFile("Sound\\Creature\\Zuljin\\ZulJinEagleTransform.wav")Let me introduce you to me new bruddah, Fang, and Claw/script PlaySoundFile("Sound\\Creature\\Zuljin\\ZulJinLynxTransform.wav")Ya dont have to look to da sky to see da dragonhawk!/script PlaySoundFile("Sound\\Creature\\Zuljin\\ZulJinDragonhawkTransform.wav")

WaDa의 댓글

Dokandre의 댓글

gabeo820의 댓글

Dont downrate me or anything but how hard is it to kill a guy with no arm or eye D:

Groundlord의 댓글

Dude, I love you right now. Can't tell you how long I've been looking for these!

dpsdave의 댓글

This soloable by any class yet? Would like to try well geared warrior tank and priest/Druid/paladin as a healer. OR solo as prot pally. Thoughts?

Edit: Dual Boxing that is, I'd be doing this myself. I'm doing Kara bosses alone with this setup but Attumen has 2 phases almost no damage and 250k HP.

Let me know what you think!

Bladegon의 댓글

He doesnt have any tusks....

does this mean that he's not a troll? :O

Baelof의 댓글

Surprised no one asked this...Anyone a bit curious as to why in his animal forms he somehow regains his lost limb?.

Lorewatcher의 댓글

Dis....Was our Land...Troll Land... We Amani was here before ANYONE! Da elves and dar alliance came to drive us out, But we never give up, We never forget......Da Elves, Took my Eye....I cut off my OWN ARM, to Excape them! And now, THEY FIGHT ALONG SIDE OF THE HORDE? I SPIT ON THE HORDE!....I hate you...I hate all of you.... But I got a Surprise for ya now.... So come on in.....De Amani never give up! We never forget, We never die, Dis is our land, You wanna stay? You stay forever! -We gonna Bury you here-

Zul'jin's Epic Speach

HE HATES ALL OF YOU!

Hurono의 댓글

>.>

<.<

He be trollin'.

Lorewatcher의 댓글

Dont be Hatin'

bluewyvern의 댓글

Would imagine it would be possible for the three self healing tank classes (druid bears, blood death knights, and prot paladins), and impossible for anyone else. You wouldn't do this on a prot warrior, there simply isn't enough healing to deal with things like grevious wounds.

Skorpion9x의 댓글

Soloed by Feral Druid in nearly all BiS cat gear, tank spec. The fight was really easy. Used bear form most of the time, except for the bird phase for which I used cat form. I saved Berserk for the lynx phase, but it probably wasn't even necessary. I came out of the fight with full health and didn't use any survival cooldowns.

Logist의 댓글

so how did you get inside? 5+ ppl needed to open the door then they just left? :P

cheers

Skorpion9x의 댓글

They changed that requirement a few patches ago. You can open the door without any help now.

darth603의 댓글

Given what happened to Budd in WotLK, I'm not entirely sure his death is canon. At least SOMEBODY survived to mess him up that bad. But if not Zul'jin, then who?

Edit: Thanks to the 4.1 PTR, it looks like my question will be answered. ZA is being retooled along with ZG as a heroic 5-man.

sennan의 댓글

Easily solo'd as a Combat rogue in level 85 heroic blues, Lynx boss was the only one that gave me any sort of challenge and still killed him with 25 minutes left on the timer. The whole instance is very fun by yourself and gold totals around 500 for a full clear. Probably more if you loot / skin tigers and crocs.

Kriv의 댓글

Soloed as a fire mage by pulling a flame-caster around with me, stealing its buff, and nuking him down. Did the same for all other bosses.

Nobbel의 댓글

lanofwind7의 댓글

Note: he will be returning as a Cata 5 man. Apparently, making a raid in to a dungeon counts as both for Blizzard for this expansion. ;)

DragonKira의 댓글

'ey mon. Ya tink ya be rid o' me? See ya soon, mon...

Balthus93의 댓글

Unfortunately ol' Zul'jin seems to be not coming back in 4.1.Someone named Daakara seems to have taken the spot as last boss of redone Zul'aman.This Daakara seems to be some kind of Zandalari Warlord. As there is conversation in PTR outside of Zul'aman about Zandalari trolls being behind the recent developments in Zul'gurub and Zul'aman.

Draugir의 댓글

Easily soloed as a level 85 balance druid in ilvl 361. I didn't worry too much about healing through the grievous wound - I waited until the transition phase from bear to hawk to get myself back to full, and just kept lifebloom x3 and rejuv on myself until then to mitigate the damage. Only one tornado spawned in hawk phase which was easily kiteable, so I just kept dots on him and let myself regen mana, which was probably unnecessary.

Shoto의 댓글

When the Blood Elves fought the Amani, they were losing as the trolls kept coming back to fight after beeing badly wounded. The Blood Elves realized they could use fire magic to seal the trolls wounds, making them unable to regenerate lost limbs.

That might be what happened to him.Source: wowwiki.

Shoto의 댓글

WHAT? Are we going to fight the Zandalari?That's it, if that happens i'm so off dungeons.

Shoto의 댓글

Me, lvl 85 hance shammy and a lvl 81 DK just twomanned the entire dungeon.i tanked :PI didn't notice the Grievous Wound until about 2 minutes after his death, when i realized that my health regeneration was negative.

Siton의 댓글

I guess Zul'jin was...*puts on sunglasses*..disarmed

YEAAAAAAAAAAAH!

Fleshbot의 댓글

SOLO - 85 DK Frost dual-weild

Phase 3 is the only challenge in this fight when solo'ing. The cyclone/vortex kept knocking me back so it was difficult to DPS Zul'jin while he was in Eagle Form.

My solution for Phase 3 was to just take running stabs at him and hit with a self-healing Death Strike, get knocked back by cyclone/vortex, run at him and hit with Death Strike, get knocked back, etc. While out of melee range running towards him I would throw a Howling Blast or Death Coil, but it was the Death Strikes that kept me from dying, so don't forget that. That went on for a little less than a minute.

Phase 4 and 5 were a blur they went so fast. Just straight stand and fight.

ps - one last tip: you can bandage yourself between phases (and you should)

DELallmartyrs의 댓글

Soloed as a 85 Enhancement Shaman in ilvl 361 gear, using 4pc PvP for increased Maelstrom procs.Not much danger during his Bear form, might stop and top yourself off to get rid of the bleed debuff from the beginning though, his paralyze is negligible. During his Eagle phase, drop Fire Elemental Totem (or just stick to Searing) and circle around him while you pelt him with ranged attacks (Unleash Elements, Shocks, Spiritwalkers Grace works too). I'm not sure if he even did anything during the Lynx phase as I was all by myself. When he changes into his Dragonhawk form just finish him, collect your gold and achievement (in my case) and head to the pond in the middle to get your Mojo (I had around 15 Hex Sticks when I finished my run).

Overall, I was surprised how easy ZA at 85 was in comparison to ZG at 80. The Cataclysm really did its work on the world.

ReplicaOfKzD의 댓글

Lol, I entered PTR site trying to look up the new loot from ZA 85HM and I was so surprised reading about new Daakara being soloed by half of wow classes.

Only after moving to main site I realized, that Daakara and Zul'Jin are under the same NPC ID and all these comments about old Zul'Jin in 70R.

Talking about PTR, where I was running new Daakara - it's not too hard, our group being mostly half-epic 346/359 done him after just one wipe and on the second try only tank + one dps survived, but finished. He will be challenging for those, whose average PvE-IL is under required 346, when IL is increased mostly by PvP items, which can be not actually equipped. For 350 PvE IL it'll be like current HM-s for 340-IL, something like that.

But well, still it's not a total faceroll like WoTLK heroics, which were done w/o any kind of cc at all.

Narij의 댓글

After you defeat him, all the NPCs you rescued run to his platform and start celebrating your victory. Complete with Fireworks and Beer!

Jixxy의 댓글

Quite possibly easiest boss to solo @ 85 within the whole instance, if you can maintain roughly 20k dps, he will be standing in the middle the entire fight changing forms... Did the entire instance as an elemental shaman 4pt11 359 ilvl, only problems i had were with not clearing all the trash before eagle boss. Would recommend to any enchanter who is 85 and does not have the pattern for executioner to go solo this instance at a chance before 4.1 removes it~ :)

Ketho의 댓글

Everybody try to keep de Amani Empire down. Now we got friends. We wit de Zandalari now. We part of something bigger. You can't stop us all. De whole world gonna drown in blood!/run PlaySoundFile("sound\\CREATURE\\DAAKARA\\VO_ZA2_DAAKARA_ZEALOT_RUSH.ogg")

De Zandalari give us strength. Nobody push around de Amani no more!/run PlaySoundFile("sound\\CREATURE\\DAAKARA\\VO_ZA2_DAAKARA_AGGRO.ogg")

jettagli337의 댓글

When he goes into bear form, everyone group up in melee as to not get Surge then one shot.

jettagli337의 댓글

For Daakara's Bear Form, since he is linked to Zul'jin for obvious reasons, my group kept wiping until we got a smart healer with the answer.

Daakara Bear Form will charge the farthest member away from him and put a Surge debuff on him increasing damage taken by 500% for 15 seconds. That person afflicted has to move closer to Daakara and another Ranged/Heals will have to be the furthest out to eat the next charge + surge.

Assuming 2 ranged, 1 heal this can be kept on a nice system of rotating positions so that the one without the debuff runs to be the furthest away then back in with the debuff.

Without the rotation, the second time someone gets charged (when they have the Surge debuff) it is an instant one shot kill.

xHearts의 댓글

Since information is pretty lacking I guess I'll add some of my observations as a DK tank PoV.

Phase 1 - I didn't really notice much, Daakara hits hard and fast.

Phase 2 - As a previous comment stated, you have to alternate people who are farthest away from the boss. The charge that he does applies a debuff that will insta-kill you if he charges you again, so you have to move into melee range (or at least closer to the boss than another player) so he will not charge you. The debuff seemed to last quite a while so I think you need 3 people to alternate.

Phase 3 - My group died as we went into this phase but I was able to solo the rest of the health he had left over (like 20-40%, not sure). Two little twisters spawn that will make bad things happen to you if you cast spells while in one. From what I noticed I took about 6k damage or so from just regularly attacking if I was in the twister. Corrupted Lightning Totems spawn regularly like the Halazzi encounter and should be killed immediately. Apart from these two mechanics the boss stood there casting something but it didn't do anything.

belechannas의 댓글

We had the Lynx and the Dragonhawk, and it was very challenging. It appears that the animal forms chosen on the first attempt are repeated for any subsequent ones, since in many tries we always got the same two. Finally beat him with one player left alive (one of his fire AoEs got the rest of us when he was one or two attacks from being dead).

The Lynx Claw Rage can destroy someone in plate armor very quickly (~2 seconds). We didn't find an obvious solution for them, apart from bubbling or timing Lay on Hands perfectly. Perhaps with higher health totals/better gear it will become more an issue of keeping everyone topped off.

Ozlem의 댓글

Blizz totally copy pastad Zul'jin's look for Daakara.

Hanz0의 댓글

taunt does work but the tank has to be like godlike in timing.. as healer you go down in less than 0.5 seconds if he claw rages you..

i find this to be some sort of random wipe boss... claw rage on healer = wipe

INvShika의 댓글

I taunted about 1/3 through Claw Rage and blew short cooldowns. It split the stacks between his initial target and myself, greatly reducing overall damage.

Rawrthas의 댓글

Just a note, if you get the eagle phase and it's the last phase, it's entirely soloable. Just kill totems as quickly as you can, and avoid the tornadoes. Also, from what I've seen, he will have either the following phase orders:

#1

: Normal * ( Note that melee has time to move out of the whirlwind. ): Bear *( Have people rotate who is standing the farthest. Healer needs to dispel the Creeping Paralysis, especially from the tank! ): Eagle * ( Just read what I said earlier. It's extremely easy. )

Rouryk의 댓글

So at 85 when he goes into bear form his surge still targets the furthest player, so keep your dps rotating to distance so no one gets charged twice. And so you can keep your heals from getting hit.

Triall의 댓글

so what are the tactics for daakara?...

Bandit439의 댓글

I ran this last night with a full guild group. The tank was probably the least geared at around ilvl 350. The rest of us are around 354-356. I say that as way of introduction so you won't chalk the following up to being under geared for the fight.

This fight feels really bad to me right now. We got Lynx and Dragonhawk. The Lynx's cut through us all like butter and it seemed like there was absolutely nothing we could do to avoid it. The tank taunted off, but the damage is so high that it was even ripping him up in seconds with his plate. Hard fights are fine, but this damage felt completely unavoidable, which isn't fun. We ultimately got through it by: 1)having multiple battle rezes off cooldown so we could keep bringing people up, 2)ignoring the adds to burn the boss as quickly as possible and force him into the next phase and 3)using absolutely every cooldown, potion, buff food, etc. we could to increase damage and get through the phase as quickly as possible.

The Dragonhawk felt much more doable when we got to him, but I have a gripe on that too. There were times when people in the group got killed by his Flame Breath when standing yards from where the animation showed the fire to be. I think the animation may not be aligned well to the actual area of damage.

AWildmann의 댓글

There are four spirits that Daakara will use during this fight, which are:

Bear Spirit - Kinda like Nalorakk, he will charge the farthest party member and apply the Surge debuff, which will increase the target physical by 500%, and also deals damage. Rangeds should rotate who gets charged to avoid getting killed.There is also Creeping Paralysis, which if not dispelled in 6 seconds, will stun the target.

Just stay where you are on this phase, if you get hit by a charge, just stay close to the tank, its better than assigning rangeds to calculate their range with the other ranged.

Dragonhawk Spirit - He will basically summon Columns of Fire which party members should move out, and also cast a Fire breath, which will leave a trail of fire in the ground, which deals damage per second (if I recall), you should also move out of it.

Basically avoid the fire, there's nothing more to it.

Lynx Spirit - Basically, he will summon 2 adds that dps should be killing, since they tend to fixate on a random party member and will kill them if not dealt with. Other than that, he just charges a player dealing some damage and leaving a bleed effect which must be healed.Party members should be always topped on health during this fight due to most of his attacks being quite strong and quick.

Stay close in case you healer decides to use aoe heals, makes easier for him to track you health if you get hit by the Lynx flurry attacks and charges.

Eagle Spirit - This spirit form will summon about 3 cyclones which will attempt to follow you during this phase, they basically move to where you are, and stand there for a few seconds.People should avoid touching them due to the damage it deals to anyone close to it. Also destroy the electrical totem that the boss summons.

Simply, destroy the electric totem and avoid the tornadoes.

Fight Strat: Basically, Daakara will begin the fight in his troll form, simply using his normal abilities like Whirlwind and Grievous Wound, which deals a high damage to low armor targets and a bleed effect that requires being healed to 100% for it to disappear, respectively.

At 80% health he will randomly choose a spirit, which you should deal with. Usually at 50% (Not totally sure on this one) he will return to his troll form, and deal the same abilities as before.

When at 40%, he will then choose another spirit and basically stick with it until he dies.

vaerl의 댓글

So on Lynx and Dragonhawk for Avatar....

Lynx- DO NOT KILL ADDS until after you get to 40% this concentrating all dps on boss and preventing the extra http://www.wowhead.com/spell=97672. They are easily killed with aoe splash damage then concentrated fire on the last 10% or so of their life.

We also use Time Warp during this phase as to help save no the massive damage going out.Mage iceblocked, Hunter(that's me) feigned death and rogue died, but was brezed.

Dragonhawk is easy phase just keep moving and do not be in front of him after he flamewhirl.

I suggest grabbing a health pot or three if you wipe and see this is your avatar set.

Persavere. This is a game and it is quite beatable.

Igniz의 댓글

Does anyone know if the Lynxes that spawn with him can be CC'd? Also if anyone can give me a rough duration it takes for them to down his first phase.

Hanz0의 댓글

i can confirm you that not killing adds when you cant CC them will lead to wipe. The 2 lynx adds have an ability that reduce armor by 100% which means insta death from his clawrage even for tank.

as far as i`m concerned for the lynx adds priority goes this way : cc > kill > ignore with ignore translating into almost certain wipe

dunno why people downvoted me :)

Domh의 댓글

Here’s a bit more of an In-Depth guide for those still having trouble with this encounter.

The Idea

Daakara has 4 possible animal forms in 2 possible combinations – Bear/Eagle and Lynx/Dragonhawk. At 80% and 40% Daakara will change into these forms. These combinations will not change once you start the fight – so if you wipe, at least you know what to expect next time.

Troll Form

Starting the pull he will be in troll form with a few adds to AoE down. This is pretty much a straight tank and spank fight – just watch out for the Whirlwind. However, he does have one move the healers should watch for, the Grievous Throw, which will do 7500 damage per 5 seconds up until the player is restored to full health; this is nothing serious but can become a problem if you don’t heal the player up quickly.

Combination A: Bear, Eagle.

Bear Form – in this form there are a few things to watch out for.

First, he will Surge at the furthest player doing just over 30k damage and causing a debuff increasing damage taken 500% for 20 seconds. Its important here that anyone with the debuff run in so as to not be surged again. If everyone is in, it’s important that someone without the debuff run out to take the next one.

Secondly, he will do a paralysis ala Ozruk. It’s a magic effect, and your healer has 6 seconds to clear this off as many people as possible before it stuns and does significant damage. Priority is of course tank, healer and anyone with low health.

In this form Daakara also has a unavoidable blow that does 115% his normal attack damage to the tank. While not super damaging, it's important for healers to stay on their toes here.

As a side note, due to the next forms mechanic you’re going to want to try to top everyone up before he completes the change.

Eagle Form – This time there are 3 main things to watch out for. An important note though, is that if things are done right this fight is not a DPS race. It’s about taking the least damage possible.

During this fight, you get a debuff that will cause every spell cast to do 12k Nature Damage to you. This means you need to take as little damage as possible, as having to heal you is going to damage your healer in return. Given that the nice little mana efficient heals tend to do less than 12k healing, your healer will also have to be using large, mana devouring heals and will go oom quickly if they have to heal you any more than required. (If you’re a caster you may even want to break out a wand on this one to avoid the damage).

The next thing you have to watch for is the Lightning Totem. This needs to die. The new ones he puts down also need to die. These periodically zap you for roughly 20k damage. Aside from this damage being bad, also recall that healing this damage zaps your healer.

Next, you get to dodge tornadoes. If these hit you they’ll deal out some nasty AoE. They’re fairly easy to avoid, moving every few seconds to wherever you were standing last. Just keep on the move and you should be fine with these.

All in all success in this phase involves you taking as little damage as possible. If totems are burned ASAP and tornadoes are avoided, there should be next to no healing required. This phase is easily completely with half the party down (or even all the DPS down), if the remainder are avoiding damage correctly.

Combination B: Lynx, Dragonhawk.

Lynx Form – This is probably the form I see the most pugs having trouble with. He has 2 main abilities and will spawn a couple adds that can be dps’ed down with ease (and they should be dps’ed down as they will persist into the next phase, otherwise).

The main ability people seem to have issues with here is the Claw Rage. The boss will fixate on a random player and chain off a series of hard hitting, rapid fire attacks. This is not interruptible and will down anything less than a plate wearer. The trick here is to split the damage between the tank and the victim. At 3-5 stacks in the tank should taunt the boss. All remaining stacks of damage will go to the tank and the damage is effectively split and easily survivable by both parties. Your tank may also try to taunt earlier, and blow a damage reduction cooldown, but this cooldown is usually much better saved for if the boss actually uses this move on the tank himself. You should have warning this is coming, as the boss will change targets moments before starting this move. This is not something you can generally heal through no matter how hard you spam flashes, surges, etc, if the tank doesn't taunt off the victim.

The boss will also rush about with Lynx Rush, causing about 10k damage and 50k in bleed over 10 sec. Not much can be done about this other than to heal through it. It is however another reason you do not want either your tank or Claw Rage victim taking full Claw Rage as this bleed can easily finish off the little health left by the rage.

During this part of the fight it is largely up to the tank to make sure people live by splitting the damage. However it also tends to be healing intensive. If you get lynx form, it is suggested that you blow Heroism/Bloodlust and any other DPS cooldowns to make sure this phase lasts as short as possible.

Dragonhawk Form – This form is all about avoiding fire. If you have resistance auras or totems, use them here.

First there will be a fire AoE called Flame Whirl. Not much to do about this but heal through it. Fortunately it is relatively minor damage, however it also increases the fire damage you will take. Secondly the boss will occasionally spew out a line of fire in front of him. Get out of this ASAP as it hurts a lot (it’s possible to take as much as 150k or more from this if you don’t move – more if you’re affected by Flame Whirl).

Thirdly there are columns of fire the boss will randomly target players with. These also hurt and should be moved out of ASAP. They will not follow you, so strafing out will work just fine.

Avoid enough of the fire here, and you will win. Not much more to this fight than that.

Dragon007의 댓글

We cut through the entire instance like it was water. This encounter resulted in one death, the fire mage, and that's as bad as it got.

We drew the lynx and the dragonhawk.

Really wasn't too bad. The big challenge is making sure your dps is staying out of the fire and doing slow damage to the boss while not getting themselves killed.

The dragonhawk phase the fire can be nasty, but if you focus on dodging the fire and not hitting the boss while he is spinning, you'll do fine. If a rogue can stay up during that fight and come up 2nd on the damage chart (1st was the 359 hunter), everyone should be able to.

I think the real trick here is not to get hung up on speed. This is a survivability fight. Live long enough to kill him. Healer -- pace yourself. (At least if you get this combination)

Good luck!

erdos1913의 댓글

Is there any lore behind this guy? Zul'jin was a pretty cool lore character from way back (and one-armed to boot!) This guy shows up with basically the same mechanic. Who is he? Where'd he come from?

At least I could kinda figure out the Jin'do/Hakkar thing and sort of liked it. Back in the day, we'd take out Hakkar and then wipe on Jin'do a few times and call it a good night. Point being Jin'do was a force to be reckoned with and the idea that he had enslaved Hakkar I could buy.

Talvias의 댓글

When in the eagle phase, the cyclones move whenever he finishes a cast of Sweeping Winds. They move to wherever the player was when your client registers that the cast is finished. Just something for DPS to be aware of, that can help the healers avoid damage.

Pseudo의 댓글

His Dragonhawk phase seems to be a bit buggy...

Even with 0 lag, if you are not moving before that flame line is cast, you will take 150k+ damage...

After every whirl is about to end, start moving... hopefully you don't run through a line so you take very little damage...

From what I was seeing, Basically if his fire line hit anyone with less then 125k health, they died.

Not sure if it's intended, or possibly a visual/combat log problem (Perhaps damage is being dealt before the graphic appears to hit you).. or perhaps the servers still having problems (even at 5am in the morning) -- while reporting less then 75ms pings.

Marathan의 댓글

daihe의 댓글

Invincible=/=Invisible

Invincible = Unbeatable

Invisible = not visible

Balthus93의 댓글

Pretty unoriginal that Daakara's voice-actor is same as Nalorakk's, first/second boss of ZA

boiledelephant의 댓글

There's a huge amount of silent down-voting on this feed. I'm sure I will be immediately subjected to the same treatment, but I'd just like to throw in my two cents: it's extremely annoying. Most of the information I've read here is useful and interesting, and much progress has been made through discussion. Endlessly downrating comments stifles discussion. If you disagree with a comment or find it to be factually inaccurate, reply and say so, furthering all our knowledge, rather than pushing us back towards a useless, empty comment feed.

JGPenfield의 댓글

Your comments on the comments of comments is the most useless comment on this page, noninclusive of this comment.

alex97000의 댓글

you got to love this guy, he got the most epic laugh ever

Bandit439의 댓글

It definitely does not necessarily lead to a wipe. I have been in many groups now that have safely ignored adds until after the boss has changed out of the lynx form. Like many fights in the game, there are multiple winning strategies you can use and which is best on a given attempt is going to depend a lot on your group makeup.

My guess is that you got down rated because you claimed to have confirmed something when all you had really done was give your opinion.

Bandit439의 댓글

It definitely does not necessarily lead to a wipe. I have been in many groups now that have safely ignored adds until after the boss has changed out of the lynx form. Like many fights in the game, there are multiple winning strategies you can use and which is best on a given attempt is going to depend a lot on your group makeup.

My guess is that you got down rated because you claimed to have confirmed something when all you had really done was give your opinion.

Bandit439의 댓글

i can confirm you that not killing adds when you cant CC them will lead to wipe. The 2 lynx adds have an ability that reduce armor by 100% which means insta death from his clawrage even for tank.

Ignoring the adds until after the boss has been forced to shift forms definitely does not mean a certain wipe. I have been in many groups that have successfully ignored adds to focus DPS on the boss. Like many fights in this game, there are multiple strategies you can use to win, and which is best on any given attempt will depend a lot on your group makeup and gear level.

I suspect you got down rated because you claimed to have confirmed something when all you were really doing is offering your opinion.

Hanz0의 댓글

nah i`m just telling you that those adds hit the tank and the tank gets clawraged the tank WILL DIE... since they got an attack similar to the bear mounts that reduce armor by 50% and STACKS !

so the 2 adds combined reduce the armor by 100% which means clawrage on tank = tank dead so yea kill the adds or you have a 1 out of 5 chance to wipe each time he clawrages and he does that about 3 times.

katora의 댓글

.

katora의 댓글

I've just tried cutting water to prepare myself for what this instance will be like, and it was incredibly hard. Every time the knife passed through the water just moved around it, and it stayed together.

Then I tried a different approach and froze the water first. Complete disaster, I couldn't manage to get the knife through it at all, and when I tried to force it, it slipped and cut my hand.

So if your experience was like mine, you came out of this instance frustrated and with a bleeding left hand.

edit: was meant to be a reply to dragon007

Myzore의 댓글

Wiped a few times on the Lynx form and noticed a large, red AOE spot on the ground where the tank was standing when he died. What is the cause of this effect and what damage does it do? Another member ran to stand in it and it killed him as well. Don't see any mention of this in the forums.

Thank you.

Problimatic의 댓글

The fight is broken down like this:p1:100%-80% is a fairly easy phase which involves removing grievous throw, and avoiding cyclones.

The remainder of the fight is broken into two animal phases. It can indeed be any 2 animals of the 4. Someone above said that you get bear/eagle first then lynx/dragonhawk. This is wrong due to the fact that I got the oh so fun privelidge of getting lynx-dragonhawk a few times in a Pug. These two animals are different but always the same. This means that one time you clear an instance it could be bear-dragonhawk. Another time it could be eagle-bear. However if you were to say get bear-dragonhawk and wipe, until you killed him or entered ZA as a new instance it would continue being bear-dragonhawk until wipe. Knowing this helps you figure out exactly what to do in a Pug if you happen to wipe.

P2:80%-40% First Animal phase, as soon as he hits 80% he starts heading to the middle of the platform and transforms.

P3: 40%-0% Second Animal phase, as soon as he hits 40% he heads to the center and transforms again.

Here is what to do for each animal:Bear: Have an alternating rotation of 3 people switching who is furthest away from the boss taking a charge. World markers are very helpful for this. One of the easier animals.

Lynx: He gets two adds to come help him which should be burned quickly, also tank should taunt boss every time he tries to go nom someones face open. One of the more difficult animals.

Eagle: This animal form involves a whirlwind twirling around trying to kill people and people taking damage when they cast spells. IMO one of the easier animals.

Dragonhawk: All of your previous instances have given you the knowledge to stay out of the fire. So yeah, do that. Pillars of flame, Fire breath on the floor, etc. Just don't stand in it. Along with lynx one of the harder of the 4.

So yeah hope for good rng on which animals you get and if you do get screwed over with which two you get, don't ragequit, just kill stuff.

Piiiink의 댓글

Might be noted that he will only spew his line of fire directly after a Flame Whirl.

Niemals의 댓글

Just in case you are curious...He does have a hard enrage timer. I was just in here with a random group on my warrior and we got bear->eagle. Frankly, I was overwhelmingly happy at the fact it was bear/eagle because my healer was ilvl 340 equipped, didn't know what the hell he was doing, and wouldn't have been able to keep me up on Lynx.

ANYWAY.

The ability isn't listed here on Wowhead, and sadly, I do not have the Wowhead uploader running on this computer, but here is the recount from the fight. You'll notice the encounter lasted from 17:12:05 to 17:22:45, which is 10 minutes and 40 seconds. Part of the reason why we didn't die in a whirlwind of chaos and destruction is because... the hard enrage does nothing for him in eagle form. The enrage was a similar effect to Blood-Queen Lanathel's in that it gave him 500% extra damage, increased attack speed, and immunity to taunt. Thing was, he doesn't attack you. He just summons totems and directs tornadoes. Whoopie. The totems only have about 10k hp, so a shield slam and a devastate was all it took to get rid of them.

Hope this brightens up someone's day, and I hope at least someone with the Wowhead uploader walks in there with his/her guild and gets the ability on there, lol.

p.s. you may want to add this to the guide.

Niemals <Taint Invaders>, Proudmoore-US

candyapplecorn의 댓글

just got this comp tonight, 12 wipes or so, before we finally downed boss. (lynx then dragonhawk)was me, an ilvl 346 feral tank,and the undergeared resto shamand the undergeared hunterand the undergeared dkand the undergeared rogueLynx kept eating healer's mana pool. When we finally killed Dakkara here's what we did; we have the DK pop army going into lynx, so his ghouls took care of the adds. IDK but they might have eaten some claw fury. Then later when Dakkara used his claw fury id wait until they were at 20% or so and taunt. We also popped lust in lynx phase. Dragonhawk was wiping us before because we'd get there with an oom healer.

I have to say, lynx is a *!@#$. It's all up to the tank on how close the healer is going to get to being oom. I had to time and save my taunts and defensive cooldowns very carefully on lynx. blow a taunt and someone dies to that claw ravage move. do it too late or early and i take too much damage and healer loses mana. and the adds... gotta be tanking them , stray adds kill healer's mana too. honestly lynx is the only scary form this guy has really. i bet everyone agrees.

dragon hawk after lynx blows because dragonhawk is basically group damage, not hard on tank at all, but after lynx, even the best healer will be hurting on mana. Unfair combo!

Waauugh의 댓글

I'd like to introduce you to Chris Metzan, voice of half of World of Warcraft.

Waauugh의 댓글

Meet Chris Metzan, voice for half of the World of Warcraft.

citrique의 댓글

There are several groups of 2 mobs with a amongst them, just before Malacress. Mages: Spellsteal 지각의 표층 off one then invis.

You will then have the spellstolen quake buff for this encounter with about a minute duration left. Have the tank position the boss in the middle of the blue rectangle on the ground where he would run to when transforming, then melee the boss until the quake procs. Have your tank tank him in the earthquake graphic till it fades, melee the boss again, repeat. If you get Lynx form first, the two adds get utterly destroyed by the 30K/sec damage per mob. I generally popped images the moment the adds spawned since it was impossible for any tank to maintain threat over the damage, but both adds died in 10 seconds with this buff up making the phase trivial.

Sarielais의 댓글

Eadoin의 댓글

I would like to note that the Bear form ability Creeping Paralysis does ~70-80k damage after six seconds if not removed. Wowhead does not list a damage component, but it is there. CP is cast right as Daakara changes into Bear form and again after every three Surges. You can lose a group member pretty quickly if this is not removed--I recommend dispelling at least the tank and the party member who will take the next Surge.

Gempig의 댓글

For anyone wondering, Blood DK can solo the eagle phase, so if your group wipes, don't give up. What I did was just run around in a circle so his tornado didn't hit me, but even if it does, you aren't tanking any damage anyway. Probably possible for other tanks/DPS to solo this phase as well.

Awesomknight의 댓글

He's about as "invincible" as the Black Knight from Monty Python's 'The Search for the Holy Grail.'

" 'Tis but a scratch!"

"Are you mad? You've got no Avatars left!"

"Yes I 'ave!"

"Look!"

"I've had worse."

"You liar!"

Vlad의 댓글

"Everybody try to keep de Amani Empire down. Now we got friends. We wit de Zandalari now. We part of something bigger. You can't stop us all. De whole world gonna drown in blood!"/run PlaySoundFile("Sound\\CREATURE\\DAAKARA\\VO_ZA2_DAAKARA_ZEALOT_RUSH.ogg")

"De Zandalari give us strength. Nobody push around de Amani no more!"/run PlaySoundFile("Sound\\CREATURE\\DAAKARA\\VO_ZA2_DAAKARA_AGGRO.ogg")

"Let me introduce to you my new bruddahs: fang and claw!"(Real shame they didn't actually name the two cat spawns "Fang" and "Claw"!)/run PlaySoundFile("Sound\\CREATURE\\DAAKARA\\VO_ZA2_DAAKARA_LYNX_TRANSFORM.ogg")

"Got me some new tricks... like me bruddah bear!"/run PlaySoundFile("Sound\\CREATURE\\DAAKARA\\VO_ZA2_DAAKARA_BEAR_TRANSFORM.ogg")

"Dere be no hidin' from da eagle!"/run PlaySoundFile("Sound\\CREATURE\\DAAKARA\\VO_ZA2_DAAKARA_EAGLE_TRANSFORM.ogg")

"Ya don' have to look to da sky to see da dragonhawk!"/run PlaySoundFile("Sound\\CREATURE\\DAAKARA\\VO_ZA2_DAAKARA_DRAGONHAWK_TRANSFORM.ogg")

"Fire kill you just as quick!"/run PlaySoundFile("Sound\\CREATURE\\DAAKARA\\VO_ZA2_DAAKARA_FIRE_BREATH.ogg")

twistedtwilight의 댓글

MAGES be aware that mage armor reduces the time his bear form Creeping Paralysis, making it trigger on you 35% faster!

dylan257의 댓글

If you're doing the quest Warlord of the Amani, you won't get the kill for Daakara if you die before the boss is killed. I don't know if it was always like this or if this is a bug, since I don't PvE much, but that is some heavy bullsh*t. I died literally 3 seconds before my group killed him. And I spent nearly half an hour on this raid.

shinazueli의 댓글

1.) This is not a raid.2.) You spent nearly half an hour in here? Really?3.) It's not BS, you didn't kill the boss, you stood in fire, and therefore you are bad and do not deserve the quest completion.4.) You are the reason they nerf content. Single handledly destroying the game I love. Go back to PVP and take your resilience with you.

Arkhirion의 댓글

Death Knights can use their Icebound Fortitude to break Creeping Paralysis, and/or become immune to the stun component.

More often than not is it also useful against Claw Rage... use it!

Icebound Fortitude is a skill that saves your ass, but also helps your healer out.. use it wisely.

kerasi의 댓글

This boss along with the final boss in zul'gurub, dropped 'a treatise for strategy' in a single day. I rolled against 1 person for each and won both rolls.

Dalard의 댓글

Nobbel의 댓글

Sandwalker의 댓글

After the 6.0.2 patch, it seems that Daakara can now one-shot you with his Paralysis.

Paralyzed hit You 58016 Naure. (23172 Absorbed) (11685 Overkill).

This is the second boss I've encountered in Cata dungeons that can one-shot me. The other is Hazza'rah in then Edge of Madness encounter in Zul'Gurub (he got me for over 425K, with my HP at 63K).

sileah의 댓글

Daakara made it through the Warlords of Draenor stat squish unharmed. His Paralyze spell does roughly 80k of damage, one shotting most level 100 players. Beware.

Sounalius의 댓글

In my opinion, comparing Daakara's model with Zul'jin's old model, this one is very boring for who is the new leader of the amani tribe. Blizzard could've at least gave him more detailed armor if they were too lazy to make a new model for it. Zul'aman is a complete shadow of it's former self without a unique leader model.

polaski4life의 댓글

And no, you cannot ride him, nor he drops from 25 man heroic ICC

Purepaladin의 댓글

I've noticed how Blizzard loves to make things boring. Such as this. From a unique troll model to this guy.

jeremyjw의 댓글

after killing Daakara, stay for the after-party

everybody that you saved from the cages, and everybody you un-hexed with Amani Hex Stick will show up on the dais

there will we music, and depending on who you save, there will be fireworks and beer

광기의 발톱
– Daakara charges a random target, immobilizing them and unleashing a flurry of rapid attacks. Each attack further weakens the target, increasing their Physical damage taken by 2. This effect stacks up to 10 times.

번개
– The Lightning Totem casts Lightning at a random player, inflicting 11 Nature damage and bouncing to a maximum of 3 additional nearby enemies, inflicting 1.5 times as much damage with each bounce.

깃털 회오리바람
– Immediately after transforming into an Eagle, Daakara conjures one Feather Cyclone for each living player. These cyclones persist for the remainder of the encounter, but only move when affected by Sweeping Winds.

충격
– Feather Cyclones unleash a blast of electricity when a spell is cast nearby, inflicting 54 Nature damage to the caster of the spell.

화염 숨결
– Daakara inflicts 23 Fire damage to enemies in a 60 degree cone in front of him. The Flame Breath also leaves a line of fire that inflicts 23 Fire damage every 1 sec. to enemies within 4 yards of the path of flame.

화염의 소용돌이
– Daakara whirls around and spits flame at all players, inflicting 41 Fire damage and increasing Fire damage dealt to them by 25% for 35 sec. This stacks up to 10 times.

불기둥
– Daakara summons a pillar of fire at a random player's location. The pillar inflicts 68 Fire damage to enemies within 2 yds. every 1 sec. and persists for 30 sec.