Make:Philly had the skill to build it, but no place to work on such a project, since their regular home (at the Industrial Design Department of UArts) is a presentation space, not a build space. So Make:Philly turned to their friendly neighborhood hackerspace (us) as a place to build the project.

So after 5 weekends of tinkering, tweaking, and painting, the Make:Philly and Hive76 crew(s) deliverer the finished game to the event last Friday. Unfortunately, the event got snowed out, and Body Worlds is working on snow date for it.