If the Aztecs are placed firmly against the Spaniards-With-Guns, make it 3 tribes versus 3 conquistador divisions and have players pick a tribe, then duke it out by attempting to complete quests with opposed objectives (Say, the Aztecs are trying to activate beacons on top of a hill to bring down divine retribution on the Spaniards, and the Spaniards want to build a fort / set up some cannons to bombard nearby towns, or they're both trying to capture a medicine man who can lead the Spaniards to Tenochtitlan by a hidden path).

Hello, I have dropped every one of my old projects to solely pursue this RPG I have begun. This game will be/is original in both graphics and gameplay. I don't want the focus to be on what level you are, or how much money you have. Instead, I want this game to be fun at every level.
Although it is online, it will be highly story driven. Many of side quests, and mini games. The world will be massive, but never will it feel empty. Graphic heavy, this game will appeal to the eye. I will use macros so that while the game will be complex, it will never feel complicated.

Now, here is where you come in. What are some things you have always wanted to see in an Byond RPG? What do you feel makes or breaks an RPG? What RPG is the community of Byond longing for? Input people input.

Btw, I have the 1st continent mapped out, and I am working on putting details in the first town you start in. I have a character select system based on classes. To be fair, I would place myself at about 5% done. haha. Well, if you read this much, you might as well take an extra minute to tell me how you feel about this. Thanks much, in advance.
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