Quote:To be honest, this map is not that great. It has alot of missing textures and overlapping brushes. There are basically 2 rooms, the cockpit and some sort of recreation room behind that. You are able to use a few console but that's pretty much it. There are however alot of models included, they do make the back room look a bit cramped though. Also the door connecting the 2 sections does not open at the same time. One half opens, then the other remain closed until you shoot it or go through. Apparently there are some nice effects outside the shuttle, but they were invisible to the naked eye simply because those textures are not included. Oh yeah, almost forgot, there is no levelshot either. There are 3 songs included in the pk3 which can be heard pressing some console. However the songs are in wave format, which makes the filesize incredibly huge.

Download if you want.

The crashing problem with the music console remains, but he has listed the missing textures in the readme:

Quote:
>Some from Elite Force EXp(the stuff outside window is space from the common folder)
>Some from Salem or Poseidon

What this is:
>This is a TOS Shuttle as best as I could make it being first map. It is based off an idea I got from the Alternate B mod for Starfleet Command III. I decided to modernize the shuttle by adding phasers, warp, and music speakers in there with some other minor things like replicator and modern laptop. I did notice how many didn't like it and sorry for not mentioning the textures since I thought everyone would have them

Textures:
>some from Enterprise 2 or 3
>Some from Elite Force EXp(the stuff outside window is space from the common folder)
>Some from Salem or Poseidon

Credit:
>Elite Force Exp for making this possible
>Makers of Enterprise 2 or 3 maps for textures and models
>Makers of Salem and Poseidon maps for textures/models
>Cart & Will for map help
>Anyone else that has their own model/texture that I forgot to mention

Known Problem:
>Has it where turning two music at once makes the game crash. I don't know how to fix it so just use one at a time. anyone that can make the .bsp into .map that wants to label the buttons it is fine with me. Just give credit for me originally making the map

Contact:
>Arron Dominion is the AIM
>dominion@brtc.net is the msn
>dominion@brtc.net is the email
>http://s11.invisionfree.com/Real_RP/index.php which is RRP which is my group and if I am not accesible at any of those contact me there
>anyother group where I am at and you pm me

Rpg Tos Shuttle (Version 2) - User Comments

The following comments are owned by the user that posted them. EF 2 Files is not responsible for their content.

No offense, but it needs a lot more work, like not so bright, better skybox, smaller, and also make some brushes thinner. It's a good start at mapping, but you still have quite a bit to learn it seems. ^^ Anyway, just trying to offer some helpful criticism. ^_^ Please don't take it the wrong way, I was even worse when I first fiddled around with mapping. xD xD

Sorry for double comment but I just checked the map and the lighting is fine, must be the resolution you used. so imagine the textures that you see here and the screenshots from the last version in brightness.

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