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On this page, you will find a list of the most useful Common, Rare, Epic, and
Legendary cards for the Paladin class, in terms of crafting. We separate
cards by their rarity; Common, Rare, Epic and Legendary, but each individual card
is given a rating of priority. It is important to know that a Rare or Epic card
that is given a "High" or "Top" priority rating should be crafted before a
Legendary with a "Medium" rating. In fact, if you have 1,600 Arcane Dust to
spend, crafting 2 or 3 Epics and a handful of Rares is usually better than
spending it all on a single Legendary. If a card is not mentioned, you can safely
assume that it is rarely, or never, used in the Constructed meta.

You will also find a guide on how to best allocate your gold or money between
Classic packs, Goblins vs. Gnomes packs, and the Curse of Naxxramas adventure.
This can vary greatly from class to class and has a great effect on how
quickly and efficiently you can build a competitive deck.

1. Class-Specific Cards

In this section, we list the class-specific cards that are important for you
as a Paladin.

1.1. Commons

Shielded Minibot - Priority = HIGH: Shielded Minibot is a key minion
in Paladin and is quite likely to provide you with a 2-for-1 situation in the
early game.

Murloc Knight - Priority = HIGH: Murloc Knight is a fantastic, versatile
minion that can be used in all sorts of Paladin decks, from Aggro, to Midrange, to Control. It
is not simply a card for Murloc decks, and can be included in any regular Paladin
deck.

1.2. Rares

Muster for Battle - Priority = TOP: Muster for Battle is an incredible
card, both for controlling early aggression and generating a board presence
out of nowhere. It is included twice in almost every Paladin deck and should
be an immediate crafting priority.

Equality - Priority = HIGH: Equality is a crucial card that
functions as Paladin's primary form of board clear. In combinations with
Consecration, Wild Pyromancer, or Muster for Battle, it
can clear even the largest of boards. Control Paladin decks usually play two
copies, although you can get away with one, or none, in more Midrange, or Aggro
style decks.

Aldor Peacekeeper - Priority = MEDIUM: Aldor Peacekeeper is a strong
minion both for Tempo and Control. The ability to neutralise a high attack minion
to an ignorable one, or to create favourable trades for yourself is a very strong
utility.

Divine Favor - Priority = MEDIUM: Divine Favor is a key card in outright
Aggro Paladin decks. You rely on Divine Favor to even up the card draw, since the
Mana curve in these decks is so low that you will often play out your whole hand
very quickly.

1.3. Epics

Quartermaster - Priority = HIGH: Quartermaster is a fantastic value
minion that can turn your Silver Hand Recruits into a powerful attacking
force. The Muster for Battle + Quartermaster combo is a staple in almost
every Paladin deck due to the amount of stats it puts into play at once.

Lay on Hands - Priority = MEDIUM: Lay on Hands is a key late-game
card for Paladin, functioning both as a stabilising tool if you are running out
of health, as well as a card draw engine to refill your hand with additional
options.

Mysterious Challenger - Priority = HIGH: Mysterious Challenger is a hugely
powerful effect that opens up the opportunity for a new powerful deck archetype in
Secrets Paladin.

Coghammer - Priority = LOW: Coghammer is a useful weapon that
can potentially clear 3 minions for you, as well as creating favourable trades
on the board by granting a minion Divine Shield. However, since Paladin decks
already have a lot of weapons between Truesilver Champion and
Muster for Battle, you can easily manage without this card.

1.4. Legendaries

Tirion Fordring - Priority = HIGH: Tirion is a crucial card in all
but the most aggressive Paladin decks. It is one of the most powerful minions in
the game in terms of raw value, and can easily swing a lost game back into your favour.

2. Neutral Cards

In this section, we list neutral cards that are always good to craft if you
are playing Paladin. Note that many of these cards will be usable in a wide
range of decks across multiple classes. This means that crafting these cards
over class specific ones is often a good idea if you plan to play a range of
classes.

2.1. Commons

Acolyte of Pain - Priority = LOW: Acolyte of Pain is a strong minion
in Paladin to provide some card draw. When combined with Aldor Peacekeeper
you can draw multiple cards off our Acolyte quite commonly. However, since there
are many other solutions for card draw in Paladin, this is not a high priority.

Piloted Shredder - Priority = HIGH: Piloted Shredder is one of the most
common minions in the game currently, and provides a strong 4 Mana minion for a
wide variety of decks, across Aggro, Midrange and Control, and throughout
various classes.

Antique Healbot - Priority = LOW: As the neutral card that provides
the largest amount of healing in the game, Antique Healbot is a key card for
Control decks that are aiming to outlast Aggro. Control decks across various
different classes will make good use of this card, making it a reasonable craft.
However, Paladin does already have access to a good amount of class specific
healing, meaning this card is less essential.

2.2. Rares

Knife Juggler - Priority = MEDIUM: Knife Juggler is a staple card in
any Aggro or Midrange Paladin deck. The synergy it provides with Muster for Battle
and Equality can quickly swing the board in your favour.

Defender of Argus - Priority = MEDIUM: Defender of Argus is a strong
card in Paladin due to the amount of 1/1 tokens you put into play. This card is
also played in a wide variety of classes, and is a useful card to have in your
collection.

Wild Pyromancer - Priority = LOW: Wild Pyromancer used to be a staple
card in most Paladin decks, due to the full clear potential it provides in
combination with Equality. However, with the addition of Muster for Battle
to Paladin's arsenal, the class often finds itself ahead on board more often,
making the Pyromancer unnecessary, and sometimes detrimental.

2.3. Epics

Big Game Hunter - Priority = LOW: Big Game Hunter is a key card
in the meta due to how common high attack minions like Dr. Boom are.
However, since Paladin already has a good amount of answers to large minions in
the form of Equality and Aldor Peacekeeper, it is not important in
this class as it is in others.

Piloted Sky Golem - Priority = LOW: Piloted Sky Golem is a very high
value minion that is often played as a high curve threat in Midrange, or Control
Paladin decks. It can also function as a budget finisher card in many classes
if you do not have access to the more impactful Legendaries.

2.4. Legendaries

Dr. Boom - Priority = TOP: Dr. Boom is a dominant force in the game
currently, and Paladin makes good use of this card as a finisher in a Midrange
deck, or as a Control tool in a slower deck. Dr. Boom is an extremely high value craft at
the time of writing, as it fulfills the same role in a large percentage of decks
across many classes.

Sylvanas Windrunner - Priority = MEDIUM: Sylvanas is a very high
value minion, and is a staple in many Paladin decks. It is also extremely
common across a wide variety of classes.

Sneed's Old Shredder - Priority = LOW: Sneed's Old Shredder is an
extremely high value minion if your opponent does not have access to a Silence
or Transform effect. However, due to how slow it is, it is only played in very
late-game focused Control decks, making it less attractive than a card like
Dr. Boom which is played across a wider variety of styles.

3. Gold Allocation Guide

3.1. Pack Type

Before the release of Goblins vs. Gnomes, Paladin was considered one of the
weaker classes in the game. To address this, they were granted many powerful
new tools in the expansion. Because of this, you should focus on Goblins vs.
Gnomes packs if you are looking to play Paladin, to increase your chances of
opening key cards like Muster for Battle, Quartermaster, and
Shielded Minibot. Due to the strength of the Paladin basic set, with
many fantastic cards like Truesilver Champion and Consecration
readily available, if you are able to open a few of these key cards, you will
be well on the way to a competitive Paladin deck.

The Grand Tournament also offers some fantastic cards for Paladins, primarily
the excellent Murloc Knight and Mysterious Challenger. Although there
are more cards available in Goblins vs Gnomes packs that can fit right into your
deck, it may be worth mixing in a few The Grand Tournament packs in when you can.

3.3. Blackrock Mountain Adventure Value

Blackrock Mountain has negligible value to a Paladin player and can be safely
ignored for the most part. Much of Blackrock Mountain was focused on Dragons and
Dragon synergy, and Paladin has many viable deck archetypes that they would choose
to play before a Dragon deck.

4. ChangeLog

02 Sep. 2015: Updated to include The Grand Tournament and Blackrock Mountain cards.