In the past the King is nerfed. I remember games where everybody was doing their best to combine the kings and make 1 superplayer who could win the game for the whole alliance.After a while the king got nerfed to 1 and this matter was settled.

Now we have another problem with the admiral. Atm some high ranking games are just making sure 1 superplayer is being created with as many admirals as possible. When someone has 4 movement speed nothing can stop them. Combined with a king and high production they can roll over the board very quickly and win the game for their alliance & friends.

Is it an idea to nerf the global effect of the admiral to a maximum of two?How do people think about this?Does anyone has a better suggestion? Maybe nerf it to 3? Or let every extra admiral have a less global effect. (example: 1adm = +1speed, 2 adm = +1.8 speed, 3 adm 2.4 speed, 4 adm = 2.8 speed)Maybe its an idea to give admirals an option to 'fuse' with another specialists. It makes the admiral be consumed forever and give another specialist is has ' fused ' with a permanent movementspeed of +0.2 or more.

Or just cap or eliminate gifting except for drillers. IMO there is no reason for it to exist in game. Sure there are ways around it. Or make how much points you get reflective of how many specs you have left so every spec you give away without getting someone back takes 15% away from how much sr you can earn.

rlin81 wrote:Or just cap or eliminate gifting except for drillers. IMO there is no reason for it to exist in game. Sure there are ways around it. Or make how much points you get reflective of how many specs you have left so every spec you give away without getting someone back takes 15% away from how much sr you can earn.

How about when you're trading specialists or sending all your shit to your ally before you die?

You can trade and you can gift all your stuff but generally its somewhat hard to die if you play carefully. Gifting away all your stuff is just really boring for the other players. Imagine going to Monopoly and your opponent gifts away everything to your opponent rather than role the dice. You are being somewhat a bad looser. The winner may not have deserved the win. The person who maybe worked for their win now gets possibly screwed over just because their enemy were gifted many things. There are ways around it and as a turtle its somewhat interesting the act of staying alive. Most of the puzzles the game shows you are when you are the underdog and that is usually when I learned the post as a player. In my opinion gifting everything to an ally is poor sportsmanship.

CODE OF CONDUCT

This is a game where emotions can run high. Despite this, and because of it, we expect everyone to behave respectfully toward their fellow players. We are strict in enforcing the code of conduct and violators will have their accounts canceled without warning or notification. Below is a list of the most common reasons players have their accounts canceled. We are listing them in the hope that making clear what constitutes unacceptable behavior we will make the game more enjoyable for everyone.

Using derogatory language in chat. Particularly language aimed at race, gender, sexual orientation, religion, and nationality.Making real life threats, even if it's supposedly done as a joke.Playing with more than one account in the same game (aka multiboxing). This includes directly or indirectly controlling another player.Gifting too much of your stuff to another player, especially early on. We expect everyone to play the game to the end. It's fine to help your allies, not fine to gift them all your stuff.Going into a game with a pre-made alliance, even if it's just an implicit one. This usually occurs when players join a public game with their real life friends.