Comments for Mostly Tigerproofhttps://blog.mostlytigerproof.com
Craig Timpany's weblogTue, 27 Dec 2016 07:28:32 +0000hourly1http://wordpress.com/Comment on My new game: Glittermitten Grove! OUT NOW by aratukhttps://blog.mostlytigerproof.com/2016/12/14/my-new-game-glittermitten-grove-out-now/#comment-13143
Tue, 27 Dec 2016 07:28:32 +0000http://blog.mostlytigerproof.com/?p=472#comment-13143 Pls help!]]>I want to play your game, but I hate Steam 😭 Pls help!
]]>Comment on Gathering statistics using Google Analytics and Unity 3D by Fun by Metrics - caromble!https://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/#comment-6898
Wed, 15 Apr 2015 12:08:57 +0000http://blog.mostlytigerproof.com/?p=138#comment-6898[…] for this. So, we searched for another, easy way of tracking data and found Craig Timpany’s article from 2009 on how to collect game statics using Google Analytics. (As a sidenote he happens to have […]
]]>Comment on Pinballesque v0.04 by Craig Timpanyhttps://blog.mostlytigerproof.com/2014/04/08/pinballesque-v0-04/#comment-1284
Sat, 12 Apr 2014 12:14:21 +0000http://blog.mostlytigerproof.com/?p=438#comment-1284Gah, and just wasted another hour because I used a 2D Box Collider on an NGUI button when I should have used a 3D Box Collider. All so the guy could save himself from writing a 4 line AABB test? Fucking NGUI man. Suggestions of alternatives gladly received.
]]>Comment on Game budgets, a powers of 10 overview by Craig Timpanyhttps://blog.mostlytigerproof.com/2010/09/18/game-budgets-a-powers-of-10-overview/#comment-484
Thu, 16 Jan 2014 01:35:02 +0000http://wildgeese.wordpress.com/?p=103#comment-484This article has lots of interesting data points, but it’s a mix of development budgets, marketing budgets, budgets for individual marketing campaigns and even individual licensing deals, so read carefully:http://kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649
]]>Comment on Gathering statistics using Google Analytics and Unity 3D by Jetro Lauhahttps://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/#comment-454
Fri, 20 Dec 2013 13:32:22 +0000http://blog.mostlytigerproof.com/?p=138#comment-454I hope you don’t mind if I mention my solution for integrating Google Analytics to Unity projects:https://www.assetstore.unity3d.com/#/content/11098

Google’s new Universal Analytics has a “measurement protocol” specification, and the above package uses that to send hits to analytics. The advantage here is that there’s no need for native library for each platform. So the same code actually works on mobile, desktop and web player platforms (Desktop – Windows, OSX, Linux, Windows8; Mobile – iOS, Android, Windows Phone 8, BlackBerry 10; Browser – Unity Web Player plugin). It’s implemented in pure C# and uses Unity’s WWW class for networking.

]]>Comment on Game budgets, a powers of 10 overview by Craig Timpanyhttps://blog.mostlytigerproof.com/2010/09/18/game-budgets-a-powers-of-10-overview/#comment-429
Fri, 20 Sep 2013 22:11:10 +0000http://wildgeese.wordpress.com/?p=103#comment-429It looks like the 170 million pounds figure that’s making the rounds includes marketing. In this article I’ve been trying to isolate the production budget instead.
]]>Comment on Game budgets, a powers of 10 overview by ryackovhttps://blog.mostlytigerproof.com/2010/09/18/game-budgets-a-powers-of-10-overview/#comment-428
Fri, 20 Sep 2013 17:33:49 +0000http://wildgeese.wordpress.com/?p=103#comment-428Looks like GTA costs $250 million.
]]>Comment on Gathering statistics using Google Analytics and Unity 3D by Unity 3D ART |https://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/#comment-233
Sat, 10 Mar 2012 05:49:10 +0000http://blog.mostlytigerproof.com/?p=138#comment-233[…] 11. Mostly Tigerproof Using Google Analytics and Unity to track game stats This is a blog entry about Google Analytics and Unity […]
]]>Comment on Gathering statistics using Google Analytics and Unity 3D by Craig Timpanyhttps://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/#comment-209
Wed, 30 Nov 2011 20:12:50 +0000http://blog.mostlytigerproof.com/?p=138#comment-209I wrote this article 2 years ago; if you’re looking for Unity analytics today, you should also consider Playtomic (http://playtomic.com/). They’ve got an actual Unity client, and it’s generally more suited for games.
]]>Comment on Gathering statistics using Google Analytics and Unity 3D by Getting Started in Unity Game Development | BaltimoreGamerhttps://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/#comment-196
Sat, 15 Oct 2011 14:03:53 +0000http://blog.mostlytigerproof.com/?p=138#comment-196[…] Mostly Tigerproof Using Google Analytics and Unity to track game stats This is a blog entry about Google Analytics and Unity https://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d… […]
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