Js Test Server Update 9th November 2017

This update adds Badwater Canyon back into the mix - some servers run the classic "Z1" map, and some servers run the Badwater Canyon map. Both servers run the same rulesets, so both maps have free-placement, no raid shields, no Golden Eagle Coins, no safe zones, etc.

This update contains a number of fixes but there are still several known (but not publicized) exploits that we are addressing. Server stability has been greatly improving this week and we will continue to monitor crash reports and address any remaining issues.

*We request that you do not publicly post any exploitable bugs not reported fixed here. Send them to us privately (either via PM on reddit, PM on discord, or as a private ticket on dgcissuetracker.com).* Publicizing exploits doesn't help us fix them quicker than reporting them privately, but it does ensure widespread abuse and makes it harder to punish those who abuse these exploits.

This update won't be ready for live until we have a stable game, running both maps, with all known exploits fixed - but we're getting closer!

Please report any exploits privately so we can ensure this launch is a great experience for all players.

This update includes the following changes and fixes:

Badwater Canyon is now available on select PVP and PVE test servers in both US and EU regions

Anywhere USA ("Z1") server population caps increased to 140 (the pre-BWC population cap)

Fixed an Anywhere USA map exploit

Added Ramps to the side of base foundations

Base foundation placement can be nudged up or down with shift+mousewheel to raise or lower your first foundation during placement. Later foundations will snap to that height

Fixed a number of server stability issues / server crashes causing player disconnects and rollbacks

Fixed an issue that was causing shacks to snap to foundations when placed near a foundation

Fixed an issue where players would respawn with a duplicate, unplaceable stash kit

Fixed an issue where molotovs, gas grenades, and incendiary grenades did not deal damage correctly

Fixed an issue where scrolling down through a full loot bag could hide the contents of a future loot bag by maintaining the scroll position

Fixed an issue where firefighter respirators did not properly counteract gas weapons