The re-make features a completely new environment that pushes the Source engine into uncharted territory; a re-orchestrated soundtrack by composer Jessica Curry, new areas to explore and an expanded story.

Maybe I'm wrong here, but I think if they want more visibility on this thing they need to change the name. As superficial as that may sound, I skipped over several articles (and this very thread) because I assumed this was something that wouldn't interest me.

Maybe I'm wrong here, but I think if they want more visibility on this thing they need to change the name. As superficial as that may sound, I skipped over several articles (and this very thread) because I assumed this was something that wouldn't interest me.

Heh, the only reason I didn't skip over information about the game was because of its unusual name.

The original version (which was free) was interesting and trippy but not really a game. You basically explored a deserted island, with each location you discovered triggering a monologue. Over time the monologue's added up to an interesting story. I won't spoil the ending, but it wasn't exactly happy. From what I can tell this is just a deluxe version of that, but I'm not sure what would justify paying for it. The replay value is basically that the monologues play in a different order (up to a point, anyway), but you didn't really do anything in the first version other then walk around the island.

Logged

Roger: And you should know, I have no genitals.Syndey: That's alright. I have both.

As an experimental piece of computergame art, I guess its fine. To me, it was a very big letdown though, and isn't a game at all. Its more of an interactive experience..well, an experience more or less, not so much interactive.

I found the experiment severely lacking though - it just wasn't that interesting.

I don't mind less interactivity, these days poor mechanics are the most consistent factor in my lack of enjoyment of a game - The Last of Us and Bioshock Infinite being the worst offenders for me so far this year. If games want to take out convoluted mechanics and focus on story and atmosphere, I'm all for it.

I just need to play this game earlier in the day rather than an hour before bed

I really expected to like Dear Esther (standalone game) but I hated it. Iím not using that word lightly or as an exaggeration either. Dear Esther was my least favorite gaming experience of last year. I would rather play Duke Nukem Forever again (shudder) than plod through that pretentious drivel one more time.

Yeah, I played the original when it was free, and I could never understand why they were later selling it. There wasn't anything really compelling enough about it. Experiments are fine and all, but at least give the player a sense of worth and satisfaction if they're going to be paying for it.

No puzzles. No interactivity of any kind really. You just walk around (very slowly, 30% slower than the walk-speed in Half-life 2 if I recall correctly) while a narrator recites random bits of dialogue that are delivered in a random order.

No puzzles. No interactivity of any kind really. You just walk around (very slowly, 30% slower than the walk-speed in Half-life 2 if I recall correctly) while a narrator recites random bits of dialogue that are delivered in a random order.

No puzzles. No interactivity of any kind really. You just walk around (very slowly, 30% slower than the walk-speed in Half-life 2 if I recall correctly) while a narrator recites random bits of dialogue that are delivered in a random order.

No puzzles. No interactivity of any kind really. You just walk around (very slowly, 30% slower than the walk-speed in Half-life 2 if I recall correctly) while a narrator recites random bits of dialogue that are delivered in a random order.

Is there much in the way of UI/text needed to play this? People raved about it in the Rift, but most of them had played it before, so they knew what was going on. I'd love to experience it in the Rift for the first time, but that thing makes text well-nigh unreadable, and I'd hate for that to make me lost.

I finished this last night. I actually fell asleep twice towards the end which is the first time in my life I've ever fallen asleep while playing a game. That's not to say I didn't enjoy the game because I did, I loved the sense of mystery and the atmosphere. And the caves! Oh, those caves...

It's quite short, though. I think I paid less than $5 for it during a Steam sale, I hope no one paid more than that.

I figure when I see this for 99 cents I'll grab it just to check out the atmosphere, and probably the speed hack to make the speed at least the same as HL2.

You don't need the speed hack and if you do it's really not a game you should be bothering with, even for 99 cents.

I would disagree and say the environments are worth seeing for a $1, playing the way the developers intended, however, is not. Speed hack away!

Why would you waste your time with the rest of the game to see some of the environments rather than watch high-res videos or look at screenshots? The caves last maybe 10 minutes, tops. I don't know, I guess I'm coming from the perspective of every gaming hour being precious, the few that I have left these days.

I figure when I see this for 99 cents I'll grab it just to check out the atmosphere, and probably the speed hack to make the speed at least the same as HL2.

You don't need the speed hack and if you do it's really not a game you should be bothering with, even for 99 cents.

I would disagree and say the environments are worth seeing for a $1, playing the way the developers intended, however, is not. Speed hack away!

Why would you waste your time with the rest of the game to see some of the environments rather than watch high-res videos or look at screenshots? The caves last maybe 10 minutes, tops. I don't know, I guess I'm coming from the perspective of every gaming hour being precious, the few that I have left these days.

I guess because itís a bit like sightseeing? You could watch a video of almost any vacation spot on earth but wouldn't you rather explore it yourself instead of watching a video? Plus youíre not really going to know if you like the game or not unless you try it for yourself. I loathe the game but that doesnít mean everyone will; a dollar isnít much to find out.

I figure when I see this for 99 cents I'll grab it just to check out the atmosphere, and probably the speed hack to make the speed at least the same as HL2.

You don't need the speed hack and if you do it's really not a game you should be bothering with, even for 99 cents.

I would disagree and say the environments are worth seeing for a $1, playing the way the developers intended, however, is not. Speed hack away!

Why would you waste your time with the rest of the game to see some of the environments rather than watch high-res videos or look at screenshots? The caves last maybe 10 minutes, tops. I don't know, I guess I'm coming from the perspective of every gaming hour being precious, the few that I have left these days.

I guess because itís a bit like sightseeing? You could watch a video of almost any vacation spot on earth but wouldn't you rather explore it yourself instead of watching a video? Plus youíre not really going to know if you like the game or not unless you try it for yourself. I loathe the game but that doesnít mean everyone will; a dollar isnít much to find out.