Switchcars is a vehicular roguelike arcade set in a broken spacetime. Escape alien beasts over procedural environments, using more than 1,000 vehicles. You'll crash or run out of fuel, but that's okay - you'll switch to another vehicle. All you need to do is reach the year 2055. In theory!

All Reviews:

Very Positive
(101)
- 95% of the 101 user reviews for this game are positive.

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Releasing Switchcars on Early Access has been in the plans for nearly two years. In contrast to releasing the game too early, that time was spent getting it as feature complete as possible. The game's got a ton of content, it's running quite smoothly, and it's very replayable. However, it is still work in progress. As I've been the sole developer for the most part, doing all the graphics, audio, business, promotion and nearly all the code, things take time. So I'm doing Early Access for a couple of reasons:

Switchcars is in late alpha phase and at this point community feedback is very welcome for testing, balancing, suggestions, helping prioritization of upcoming features and fixes, and so on.

Scope of the game was designed from the start with regular updates in mind, so it's got a lot of room for growth.

Some of you have been patiently waiting for Switchcars for a long time and this is a great way to make the game available to you while it's still in development.

After all these years, earning some revenue would sure help get better sleep at night! It would also potentially allow hiring additional developers and further expansion of the game.

”

Approximately how long will this game be in Early Access?

“Depending on community involvement and feedback, completing Switchcars might take anywhere from several months up to two years. Switchcars has a lot of potential for expansion and I would like to push it to its limits, as long as development is financially reasonable and redoing the whole game from scratch isn't necessary to keep adding new features.”

How is the full version planned to differ from the Early Access version?

“Currently considered future updates include more powerups, more music, more types of lanes, more backgrounds, more animals, Steam features such as leaderboard and achievements, perhaps new game modes (some have been in the plans for a long time), and of course, hundreds of new vehicles (it's already got a thousand)!

Depending on the revenue and feedback, the scope of the game might change as well.”

What is the current state of the Early Access version?

“Most of the planned core features and content are currently present in Switchcars. It is highly replayable, quite stable and has been thoroughly balanced over the years.

It isn't complete yet however. Switchcars is in late alpha and certain technical issues are possible, such as image being stretched or cut on screens not supporting 16:10 aspect ratio. More balancing may also be needed, and some relatively obvious additions to the game still might require a lot of time to implement.

Steam features, such as achievements and trading cards, haven't been implemented yet. Please also keep in mind that save files might need to be reset at some points during the Early Access, as the game keeps changing with every update.”

Will the game be priced differently during and after Early Access?

“The price will not change when the game leaves Early Access, apart from occasional special offers like the release week or Steam sales.”

How are you planning on involving the Community in your development process?

“Feedback from players on occasional game festivals in the past has played a big role in development decisions up to this point, so I'm counting on community for feature suggestions, balancing suggestions, vehicle and other content suggestions, bug reports, and to just generally help decide what to prioritize for the next update.

Please note that due to Switchcars being made by a single person, only so many suggestions can make their way into the updates. That said, all the suggestions will be taken into consideration, and if the revenue allows hiring more developers to share the load, so will increase the development speed.”

Reviews

“It spells a damn good game, with a high level of replayability”Final Boss Fight

About This Game

Switchcars is a vehicular roguelike arcade set in a broken spacetime. Escape alien beasts through procedural environments, using more than 1,000 vehicles. All you need to do is reach the year 2055. In theory.

You are probably not going to make it. Not the first time, not the second, but perhaps the 100th? Every round is different, and you'll get better over time, so crack your knuckles and show those alien beasts who's the master of vehicular arts, the ultimate escaper of Earth, the unintended interdimensional time traveler scientist-man of pure vehiculative efficiency! Or, get struck by a bus and try again.

Features:

New kind of gameplay

Switch instantly between vehicles in your inventory to move as fast as possible.

1,000 vehicles

Nearly all kinds you can imagine, all driveable, with different behaviors. There's a bit more than a thousand actually, and more is yet to come.

Procedural environments

Time travel

The playable years are 1950 to 2055. The point in time dictates available vehicles and environments, but also difficulty. Can you make it to the end and get an interstellar spaceship, the ultimate vehicle?

Vehicle upgrades

Rocket-propelled motorcycle with caterpillar tracks and machine guns? Yes! There are 40 powerups that can be used on any vehicle, altering their performance and appearance.

Content browser

Browse vehicles, lanes or powerups you've unlocked. See how many you haven't seen yet.

Immensely replayable

Due to agile gameplay and procedural nature of the game, the rounds are always different, relatively short and unpredictable - in classic action roguelike manner.