Â Next, I converted the garbage bag model into an editable poly, and in vertex sub object and soft selection turned on, I moved the vertexes to create folds and distortion (Fig.49).

Fig. 49

I then subdivided the first two rows of polygons and added push modifier (Fig.50), noise modifier (Fig.51), and turbo smooth modifier (Fig.52-53).

Fig. 50

Fig. 51

Fig. 52

Fig. 53

Modelling the Lockers

For the lockers cells, I started with a box primitive (Fig.54), converted it to editable poly and used the "Insert" command to scale-down the front polygon, and then extruded it inside a little (Fig.55).