It appears that Ner'zhul is not a PvP powerhouse. My sample size is small because I had a hell of a time getting the informed consent forms from everyone in the BG and had to end the experiment early, pending an inquiry by the IRB. While there is a total lack of statistical significance, the magnitude of the difference between a 50-50 win-loss and what I experienced is such that I am confident that we are terrible. This suggests that the way to gear up is through repeatedly losing until I've been given more gear through honor pity points. That's a lot of losing that we'd have to do. I am, of course, part of the problem. And so, I am going to take the advance of Uncle Joe, "no person, no problem," and remove myself from this system.

At a 2-1 ratio, justice points can be exchanged for honor points. At 400-500 justice points per run, this makes random heroics a viable way to gain honor points. I've not calculated the time efficiency, but given the speed of instances these days and the shortness of tank queue times, I believe that heroics are close, if not possibly superior, as a way to farm honor. More important than the time involved, it's more fun to run something that isn't particularly hard and see some measure of success than repeatedly die to people with far better gear than me. Even if it weren't a psychological blow to die, waiting at the graveyard gets repetitive.

In a way, this makes sense. In PvE you can farm up gear from easier content to prepare yourself for harder content. You don't hit 90 and go wipe on Siege of Orgrimmar for a couple months. Instead you run easier content and build your way up. In this case, the easier content is PvE, since PvP has relative difficulty and can only be made easier by finding terrible people to play against. Then they feel bad that they're losing to slightly less terrible people. Before you know it everyone is sad and writing long emo posts about how their gear sucks and they used to fight with fishing poles. Indeed, PvE for PvP is surely the lesser of two sads.