Until end of turn, all characters you control gain [(Dull): Choose 1 Forward. It loses 2000 Power until end of turn] and [Put this character in the Break Zone: Choose 1 Forward. It loses 2000 Power until end of turn].

When a character other than Buccaboo enters the Field, put Buccaboo in the Break Zone. If Buccaboo is put in the Break Zone due this effect, that character's controller discards 3 cards from their hand.

When any player summons a Summon, put Clione in the Break Zone. If Clione enters the Break Zone due to this effect, the Summon becomes ineffective and the opponent of the player who summoned it may draw 1 card.

Wind Element Forwards you control gain the ability: [When this Forward is chosen as the target of an ability, if this is the first time this Forward has been chosen as the target of an ability this turn, the ability becomes ineffective.].