Big thanks for the walkthru/infinite jump. It'd be great to see chip id's like Auto loot and show chests. Better would be for 2B to be able to open those hack chests, mini game or no. Very annoying to try a pc replay and walk past all that loot waiting for 9S's go around.

Here a complete list of the items, with their ID number (seems like there is a dlc weapon but I didn't see it when i gave it to myself, or I just ignored it because I don't know much the game xD)
Tell me if I miss anything, but everything should be there.

People have been ignoring this question. Is there a way to add weapons? there are some weapons i've missed. The cheat table doesnt have an option for highlighted weapon, i tried using the highlighted items, but the weapon doesnt get added even though my item that i changed disappeared.

People have been ignoring this question. Is there a way to add weapons? there are some weapons i've missed. The cheat table doesnt have an option for highlighted weapon, i tried using the highlighted items, but the weapon doesnt get added even though my item that i changed disappeared.

As of now, there is no way. There is a Flag somewhere that get triggered when you get the weapon first time. As of now, I don't think any one here has post a script to edit that spot.

ItemTables is the previous item list I've given but in a char array.But I guess an asm code is needed in cheat engine to call the function with the address of 0x1405DC410 , by pushing the item id, etc... It shouldn't be too hard. it just needs someone that could do it.

Based off of "1e85d56a8"'s All collected table from Page 9 I have reorganized and made a few changes.

Biggest change is items. In my game they are ordered based on collection order rather than some predetermined static order. So I have created a grouped set of addresses for the first 99 item locations as well as adding in drop down menus on selecting item ID's

I tried to create a global item ID table to reuse, but was unable to get it to work. If anyone knows how I could use the help as it would shrink the table from 513kB to ~120kB.

I claim very little of this work as it is a combination of many peoples tables and scripts from this board. You all have my thanks for work I could not have done.

I am working off of the 2017May2 update +DLC so your setup may be different.

Your cheat table has a terrible habit of crashing the game on playthrough two for some reason. With just the hacking HP frozen and Inf. HP enabled. (Fun fact, your hacking ship actually has 4 (Not 3) HP, even though the game defaults to 3.)

Your cheat table has a terrible habit of crashing the game on playthrough two for some reason. With just the hacking HP frozen and Inf. HP enabled. (Fun fact, your hacking ship actually has 4 (Not 3) HP, even though the game defaults to 3.)

Using the FAR Mod too, otherwise the game would be unplayable.

Why are you freezing HP with Inf HP enabled? Are you freezing for the Controlled Machine?

Hacking HP =/= HP. Freezing Hacking HP to a value of 4 (For whatever reason, this is the state you're in when you start hacking, even though you only have 3 hacking HP) can crash the game, and I don't know why.

That said, during the chapter of playthrough two when you HAVE to control machines, the Hacking HP address is different, and freezing the hacking HP to 3 will do nothing. (But will return to the correct address when going through the factory's network systems. It's likely that the game has a different hacking address for machine controlled entities.)

Hacking HP =/= HP. Freezing Hacking HP to a value of 4 (For whatever reason, this is the state you're in when you start hacking, even though you only have 3 hacking HP) can crash the game, and I don't know why.

That said, during the chapter of playthrough two when you HAVE to control machines, the Hacking HP address is different, and freezing the hacking HP to 3 will do nothing. (But will return to the correct address when going through the factory's network systems. It's likely that the game has a different hacking address for machine controlled entities.)

so you're trying to get Inf HP for the controlled machined like after you have successfully hacked?
If so, here is code for that. It also include multiplier against machine you can change it within script.
Stuff you're looking for is under Inf n Battle Scripts.
The are scripts that are posted here and modified somewhat by me so credit goes to original posters.

Hacking HP =/= HP. Freezing Hacking HP to a value of 4 (For whatever reason, this is the state you're in when you start hacking, even though you only have 3 hacking HP) can crash the game, and I don't know why.

That said, during the chapter of playthrough two when you HAVE to control machines, the Hacking HP address is different, and freezing the hacking HP to 3 will do nothing. (But will return to the correct address when going through the factory's network systems. It's likely that the game has a different hacking address for machine controlled entities.)

so you're trying to get Inf HP for the controlled machined like after you have successfully hacked?
If so, here is code for that. It also include multiplier against machine you can change it within script.
Stuff you're looking for is under Inf n Battle Scripts.
The are scripts that are posted here and modified somewhat by me so credit goes to original posters.

Sorry for such a noob question, but can you tell me how you find the address (array of bytes) used for infinite jump script and why did you change it to exactly "02 0f 8d"?