The charged wicked pouch is a wicked pouch charged with any type of (tradeable) rune, and turns the rune into runic energy, which is held inside the pouch. This process is not reversible.

After charging it to its full capacity, it is not possible to add more charges to the wicked pouch. When the pouch is completely drained of runic energy it will turn to dust. Because of this, it can only be used once. Without factoring in the cost of charging, this pouch alone costs 6,296,556.31 each when bought with Bonds. Due to the heavy cost of the pouch itself, it is likely not worth using for conventional training purposes. For example, each cast of Air Surge would cost 3,836.96 each, whereas opposed to only 120 each using Air runes.

The wicked pouch is always automatically kept on death, even in the Wilderness. It is not available for players with Ironman status.

Contents

The wicked pouch can be equipped in the ammunition slot, and used to power spells which usually require runes. The energy worth of the runes that should have been used is removed from the pouch. Any runes in your inventory will have priority. Any rune-producing items, such as elemental staves, also equipped will take precedence over the pouch as well, and the cost of the runes they provide will not be deducted from the pouch's remaining energy. Be careful about leaving the pouch equipped since it can be inadvertently drained of rune energy very quickly.

The pouch can allow its owner to switch between the standard prayers and the Ancient Curses, and between the 3 spellbooks (Standard, Ancient, and Lunar), for the cost of 150 runic energy. You must be standing in a bank to switch prayers or spellbooks. The pouch can be filled with up to 10,000 points of runic energy by adding runes, and up to another 2,000 by using another partly charged pouch on it.

Currently, when fighting Chronozon in the Dominion tower, your spellbook is set to normal. After the fight, your spellbook is returned to whichever spellbook you were using before using the Wicked pouch to switch spellbooks; wasting the used charges, and, potentially, leaving you without combat spells in the middle of a tower run. You will need to leave the tower to change it back again in a bank. The wicked pouch cannot be used in the Duel Arena. Attempting to start a duel with any player who has one will prompt a message: You cannot initiate a duel with someone who has a wicked pouch on them. The wicked pouch does not work within the wilderness.