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Over the last few weeks we’ve been working on new features and gamemodes. Therefore this is just an small update of mainly bug fixes. Although it may be small, some of the bugs are rather ‘big’ and have been around for some time...but now they are gone!

As usual if you have any suggestions do post them HERE or if you found a bug then post it in the bug report forums. We do really appreciate your awesome continued support. Thanks!

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Here is the list of changes.

Added a coin item to the loadout editor,

allowing you to see your balance without needing to leave the hub

The “Return to Hub” item in the chinook now shows a selection screen for yes / no.

Updated /weaponstats command to give clearer feedback

Although the knife is listed as a weapon it does not count towards prestige equipment kills

It’s about time we updated you on your mission brief, a slight change to the ongoing operations! We have recently became aware of some new complications in an enemy base. There have also been some adjustments to current on-going missions.

Introducing the new mission,
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This is a brand new map, using assets from the old MCStrike map. It is based across the launch site of a space rocket within a mesa canyon.

A redesign of an old mission,
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We have completed a massive overhaul of the Sandstorm map. This community made map has been rebuilt from scratch. It has been scaled up slightly to offer a smoother gameplay experience. We’ve also added new spawns inside buildings to provide a little more cover.

Relocation
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The target’s changed his home in this operation, he has rebuilt it exactly the same as it was before but this time in a much more scenic location. He’s also bought a few more objects to fill his lovely mansion with! Other purchases include a Greenhouse and some more cars, this is excellent for giving you soldier’s some more protection. We have noted that the library staircase has also been remodeled to allow easier movement.

Other small changes to maps

Nuketown
- Entry point to yellow building has been moved to fix unfair sniper disadvantage
- Fixed barriers to patch some exploits
- Fixed a spot where you could get stuck with speed jolt

Firing Range
- General update to some blocks/decorations
- Added more cover to the red spawn
- Added a 3rd exit to the red spawn
- Fixed barriers to patch...

It’s time. For this patch, we wanted to revisit MCStrike’s core - the gameplay mechanics and rewards of playing.

We felt that there was something a little inconsistent about the combat and player feedback during gameplay, so we’ve made many small tweaks in the combat system that’s improved the entire feel of the game.

Want to try out these changes? Go ahead and log on now!

IP: nox.gs​

Wondering what the small changes are? Here you go:

Added a much more obvious ‘hitmarker’ sound as personal feedback that you’ve hit someone with the bullets you’re firing. This same sound applies to all of your damage sources

Added new ‘bullet hit’ sounds that play on a person when they get hit by incoming fire.

Death SFX have been reapplied

The ‘ricochet’ sound no longer plays when a player gets hit; it should have only ever played on surfaces (e.g. walls)

Removed glitchy block-hit sounds when shooting onto a surface. Instead you will now only hear the ‘ricochet’ sounds

Sounds are better categorized now so you can use the ingame sound sliders to balance them to your liking

Bullets now disappear after 2 blocks of travelling

This prevents the bug where the bullet might curve off in a random direction after 2 blocks,...