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Unwinding Clock
I had in to keep my mana rocks ready but really its not something massive in hind sight since I don't have any big explosive cards, keeping my rocks untapped all the time looks to be an over sight.

Strionic Resonator
was in to help pump up Thantis and have him able to be double +1/+1 every turn using
Unwinding Clock
, pending I had the mana each turn. That was the thought process anyways

I'll have to look over my deck again and see if anything might trigger, its a card that, like
Unwinding Clock
, could be taking up important real estate

Field of Ruin
actually ramps everyone else which I didn't get when I read the card, and I don't think I need anymore land destruction as
Strip Mine
has done the job for me, but I will consider it if I think I need more in future.

Explosive Vegetation
I think actually has a home here, and is hence an exception to the article! He mentions that it shouldn't be in the other Omnath though! The two landfall triggers are much better than the one of a
Rampant Growth
.

Worm Harvest
is another candidate for replacement. In a grand total of one game I have cast this spell, and the advantage is that it can be reused from the graveyard but unfortunately it is slow strategy (even for this deck) and is an inefficient way of getting land into the graveyard even if that becomes the main reason for using it in the first place.

The primary issue with
Chandra, Torch of Defiance
is that her uptick for quasi-card advantage can exile an essential land with no chance to bring it back, but she does represent another win condition with her ultimate (even if it is slow). If you are only using Chandra for her mana uptick, I think that it's a waste as a 4-mana ramp spell. Whereas
Nissa, Vastwood Seer
Flip provices something the deck really likes doing: ramping or drawing cards. The downside of this Nissa is that her downtick is not fantastic, but I guess it provides a blocker to help protect her or
Lord Windgrace
. Further her ultimate (turning 6 lands into 6/6s) leaves lands vulnerable, but also represents a potential game-winning swing *(note that this does not give the lands haste so this has absolutely no synergy with anything that brings land back from the graveyard to the battlefield or making extra land drops as they would be subject to summoning sickness and would not even be able to tap for mana if you were planning of using it for
Exsanguinate
or
Torment of Hailfire
).

1 week ago

Well this is tricky, I think DrukenReaps is on the right track though. So building on that we can establish we want RG for sure for Mina,
Wayward Swordtooth
, maybe
Crucible of Worlds
and
Ramunap Excavator
if you include a discard theme. I know, I know... "but discard is black?" you say. And so are a plethora of tutors so you can find your Experiment and employ it.

So we're on a "lands matter" track, should it also be top deck matters? That's mostly blue but there are alot of artifacts that fill the spot to scry, surveil, or otherwise rearrange the top cards like
Scroll Rack
and
Sensei's Divining Top
. So lands matter, Jund, so...
Lord Windgrace
maybe?

1 week ago

As smne who played Mono-W Stax for a while, with the amazing
Hokori, Dust Drinker
at the helm, I'll share with you what thoughts inspire me your sweet Linvala decklist.

(Even if it has already been pointed out before, I wanna say that I also love the Urborg combo. It's unexpectable and freakin' gud!)

Let's start by the beginning: mana fixation.
Extraplanar Lens
is insane in every monocolored archetype, so it's a quite logic inclusion you made here. Nonetheless, I suggest you to go for Snow-covered lands to synergize better with it - that way you won't give a lift to your opponents playing white.

So... you're planning to focus your eyes on ruining Vannifar's day. To help with this strategy of being the nasty ''combo killer'' guy, I think you should put in some additional pieces of disruption.

That said, I don't know which Vannifar's version(s) your playgroup perform with. If it's a
Thornbite Staff
/
Intruder Alarm
one, things would be easier to calm down and you won't need such a heavy stax package - you'll need more single-target/multi-target removals though. And if it's the other one, certainly the most popular now (and also the most powerful/absurd), based on many shenanigans around the creatures Vannifar brings to the table, you'll need more stax support.

One of the very best cards you could add to stop all those creature-centered combos is
Humility
. This card is broken, this card is stupid. It even disables etb abilities. The only way your opponent has to go through is to destroy it with a creatureless source / or with a ''casting'' effect (like Ulamog has).

Single-handly, Humility tears apart most of the competitive Vannifar lists. However, based on the fact that it is still fragile to enchantments/permanents removals, you'll have to build a defensive shield for your stuff. Vannifar lists often keep a strong package of cheap permanents' removals in their pocket (like
Beast Within
for example), so you'll need to play carefully.

There's a lot of different ways you can head in order to reinforce your permanents' presence on the battlefield. A pretty simple and most of the time effective, despite of its ccm, you already included is
Avacyn, Angel of Hope
. I think you still lack a way to cheat her casting cost out to make her a stable and destructive power house.

Stax ''enchantment'' strategy is imo one of the most viable and solid strategy. With
Academy Rector
(amazing alongside your
High Market
), you'll be able to search the exact piece you need to lock the game in your favor.

Martyr's Bond
> Slow and unreliable on this brew. As you're not sacrificing any kind of permanent on your own, you'll struggle to get any value out of it outside of a lost political blast deflagrating when the game should already be over. Unless you add in some cards like
World Queller
, it defenitly doesn't deserve a slot imo.

Bishop of Rebirth
> a lot of people seems to give love to this card recently. However, I personally think it is just a bad inclusion. You spend 5 mana on a understated body and you have to wait a whole turn before getting value out of it IF you are in the researched scenario. There will be times where you have Boots or Greaves on board and this will be an insane mini-Sun Titan, but the situation is too rare to justify its presence.

Gift of Immortality
/
True Conviction
> weird ''win con'' heavily situational cards based on creatures. There is some logic behind Gift, but it's just too much of a unreliable idea. True Conviction has nothing to do here... it's 6 mana spend to lose the control on the game. If you're searching for card advantage and a bit of healing, go for the brand new
Dawn of Hope
(also is a good mana sink).

Whispersilk Cloak
> can't understand what this does in a deck full of flyiers and tapping effects.

Finally, as you want to challenge Vannifar, which is a blue deck, you'll need something to deal with the classical
Cyclonic Rift
.
Teferi's Protection
is a good solution (and it could also protects you form a lot of various situations / removals / etc.), but I'm sure you can find a lot of other response.

I hope you'll find useful ideas in this comment. Thanks a lot for sharing this, it reminds me good times.
Keep up the good work, keep up brewing!

Commander / EDH:

Modern:

All decks: 0,15%

White: 0,29%

Green: 0,02%

Blue: 0,28%

Golgari: 0,05%

Legacy:

All decks: 0,15%

Standard:

All decks: 0,03%

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