Heroes

Heroes

Tarnum is back - pt1 (Original Factions) (1.0.4)

Authors

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Playable Tarnum in all his previous incarnations (Knight, Ranger, Barbarian, Wizard, Beastmaster and Overlord) as well as 3 new ones (Death Knight, Demoniac and Planeswalker). Mod available via VCMI launcher.

Mechanics

What this mod does is changing starting resources AI gets to give AI players almost unlimited resources and gold, thus AI can build every turn in the towns it owns and pose at least some threat to a human player. Note that on S sized maps this settings will make AI very hard or almost impossiblle to beat. On most M, L, XL sized maps it should be fine to turn this mod on.

Mod which utilizes one of units' unused animation. Minotaur Kings will cast Frenzy spell on all Minotaurs when they get deprived of their positive morale bonus. Part of Creatures Hidden Potential (v0.4) mod.

Mod which utilizes one of units' unused animation. Cyclops instead of loosing turn when blinded, they go mad and become Berserk influenced. Adittionally, they get back their lost power - 2-hex shoot ray from their eye! Part of Creatures Hidden Potential (v0.4) mod.

Map Objects

Abaddon Column is a new bank. After fight with small numbers of Familiars, Magogs and Power Liches you'll get lots of cursed treasures! But don't think battle should be easy as cake - if you dare to enter Abaddon Column, better gather quite big army!

Ban all factions (creatures, heroes, towns) and creature banks form original game. Useful for testing new content. Works only with random maps. Otherwise crashes game (it's a feature :)). Mod available via VCMI launcher.