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Tag Archives: WebGL

With the leaves changing color and cooler temperatures on the horizon, I always feel like fall is a great time to reflect on the accomplishments of the past year and take stock. Looking back at GDC Online 2011, I am incredibly excited about how Adobe Gaming has progressed over the past year!

At this year’s GDC Online, the Adobe Gaming team is thrilled to show off some of the amazing accomplishments from game developers using Adobe technology, including runaway indie game successes like Song Pop, Wonderputt, and Botanicula, along with Stage 3D hardware accelerated browser and social games from bigger studios like Square Enix’s Legend World, SilverStyle Studio’s Herokon, Zynga’s FarmVille 2 and Ruby Blast. Even if you’re not able to join us at the show, check out the new Adobe Gaming channel on YouTube – it’s jam-packed with demos, how-tos, and product previews that help you get started with 2D and 3D game development.

But that’s not all we’re showing off at GDC Online 2012, far from it! We’ll be previewing software codenamed Project Monocle, and demonstrating how this advanced profiling tool for Adobe Flash Player and Adobe AIR can help developers gain much more insight into their code and increase their productivity. Believe me, you’ll never go back once you’ve seen Monocle :).

Two of our Adobe game superstars – Thibault Imbert and Renaun Erickson – will be demonstrating not only how developers can target the reach of the Flash Player, which is on 1.3 billion connected desktops, but also how super-charged 3D games like Madfinger’s Shadowgun and Nickelodeon’s Teenage Mutant Ninja Turtles have begun to take advantage of that huge reach even though their games were developed using Unity. More details on their sessions on, “Adobe Gaming at GDC Online 2012.”

And if you’re inspired to develop your own game, don’t forget that you could win cash thanks to the Epic Flash Games contest happening now.

There’s a lot to show in Austin, and we’ll be posting some of the highlights later this week. In the meantime, check out the Adobe Gaming showcase, and tell us if you’ve got a great game you’ve developed using Adobe Game technologies!

Game Developers Conference Online 2012 is upon us! This Austin event brings together the best and brightest professionals in online, social and cloud gaming – and we’re excited to be a part of it. Our team will be there and speaking at two sessions you won’t want to miss!

From Stage3D development on the desktop with Flash Player, to cross-platform mobile development with Adobe AIR, Adobe is shaping Flash to be the console of the web. Join our own Sr. Product Manager Thibault Imbert to get an inside look at technologies, such as Stage3D (for GPU acceleration) and Project Monocle, and hear about their role in some of the latest gaming titles (e.g., Teenage Mutant Ninja Turtles) created. Register for this session here.

Building AAA 3D games for the web require many features, including GPU hardware acceleration, shader languages, audio, input, content loading, content caching, and full screen support. Gaming Evangelist Renaun Erickson will cover feature comparison of WebGL/HTML5, Flash, Unity and Google Native Client technologies, and highlight how developers are using them to push previously unheard of boundaries during his session. Be sure to attend – register here.

Interested in more about Adobe and Gaming? Get the full scope on Adobe Gaming. And, if you’re working on a Flash game or have an idea you think is really special, enter the Epic Flash game contest!