Posts [ 16 ]

Topic: TD Testing Areas (downloads)

I am going to start making some test areas (small rooms with ambient occlusion that you can test stuff in). They come with a MAPS folder and a MESHS folder. Just copy these folders into their respective folders (in your game folder) and import the entity.

Re: TD Testing Areas (downloads)

Re: TD Testing Areas (downloads)

Looks good, and I see you managed to have baked static lighting interacting with Maratis dynamic lighting at the same time,it's looking good and fast, and you can still have a handful of dynamic lights.

Re: TD Testing Areas (downloads)

Hey Zester, those areas were all made with the Texture Atlas plugin for Blender. AO map and shadow map as well.

Yes Anael, I am glad you have shadows in your Engine (unity makes you pay)

Guess how long it took to make each area? Just a few minutes!

Modeled it in Google Sketchup Exported using a Sketchup obj export pluginImported into BlenderUsed texture atlas to UV unwrap itBaked ambient occlusion (set to mix mode)Baked shadows (shadows set to overlay mode. You could use add or screen also)Exported the maps to my game's maps folderExported the mesh to the meshs folderImported it into Maratis

I used 1024x1024 size images for the maps (reason you might see aliasing in the texture)I also used only 20 samples for the ambient occlusion.I had to use an edge split modifier on the sketchup models in blender