Latest build I can found that can go ingame on android is ppsspp-v0.6-1000-g23fb88c
And the first build I can found that crash the game when pressing "o" or up and down is ppsspp-v0.6-1017-g963a660
Both black screen till gets ingame
Hope this helps

When you're going to press any kind of button that should return a PCM stream it hangs.

Latest build I can found that can go ingame on android is ppsspp-v0.6-1000-g23fb88c
And the first build I can found that crash the game when pressing "o" or up and down is ppsspp-v0.6-1017-g963a660Both black screen till gets ingame
Hope this helps

When you're going to press any kind of button that should return a PCM stream it hangs.

Latest build I can found that can go ingame on android is ppsspp-v0.6-1000-g23fb88c
And the first build I can found that crash the game when pressing "o" or up and down is ppsspp-v0.6-1017-g963a660Both black screen till gets ingame
Hope this helps

When you're going to press any kind of button that should return a PCM stream it hangs.

Latest build I can found that can go ingame on android is ppsspp-v0.6-1000-g23fb88c
And the first build I can found that crash the game when pressing "o" or up and down is ppsspp-v0.6-1017-g963a660Both black screen till gets ingame
Hope this helps

Nice! What's the changelog of v0.6 r1017?

Couldn't find its changelog
The only changelog I found was from "emucr" , it was 2013/3/8 ppsspp git and it contains changes from 999---> 1098 builds

PPSSPP Git Changelog
:* Merge pull request #910 from raven02/patch-10Fix black screen in non-buffered rendering mode in Saint Seiya Omega
* Fix black screen in non-buffered rendering mode
* Merge pull request #909 from raven02/patch-9Use GL_TRUE for glstate.colorMask.set
* Use GL_TRUE for glstate.colorMask.set
* Merge pull request #907 from raven02/patch-8Remove frame hack for flickering issue
* Remove frame hack for flickering issue
* Merge pull request #906 from oioitff/masterNot to show charCode with "%c" in sceFont.cpp
* Not to show charCode with "%c". Because it may have bad affect when we are not using English font.
* Merge pull request #904 from raven02/patch-7Fix slowdown in Ridge Racer 2 or may be others
* Add %i for return value
* Fix slowdown in RR2 or may be others
* Merge pull request #905 from unknownbrackets/thread-funcsLoad module rescheduling
* Reschedule/delay after sceKernelLoadModule() a bit.Fixes Twin Brave demo, at least.
* Reschedule better in sceUtilityLoad/Unload.It's not exactly right but it should help some games.
* Quick and dirty attempt to delay loadmodule
.* Enable instructions: ceil, ins (confirmed working). Buildfix for Qt platforms
.* Merge pull request #897 from unknownbrackets/jit-minorSome armjit sync
* armjit: Don't use R1 in the regcache.This way it can be used in swl/swr/ins as a temp reg.Note: those instructions are currently DISABLEd, though.
* armjit: Disable ext for now, breaks Disgaea?
* Cleanup some indentation, more compares to 0.
* Cleanup some differences between the two jits
.* Minor cleanup
.* Merge pull request #899 from sum2012/patch-1Add log.bat in to windows version
* Add log.bat in to windows versionFor windows user can easier to post the log.I don't know whether ppsspp will add this file after merge
* Fix rounding. Was disabling wrong rounding mode. Previous one wasn't merge-ready but should be OK now. Only tests that fail are VFPU now.

And confirming 1017 was the first build that show this issue and dont know if the log I posted here will help