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Tag Archives: GDC12

Every year at the time in San Francisco many of the gaming industries brightest and best gather for the Game Developers Conference. You can be sure we’ll be there talking with various space geniuses about Kinect, too!

In fact, if you’re headed there be sure to take note of two sessions of particular interest to anyone developing for Kinect”

“Kinect’s human-tracking algorithms represented significant advances in computer vision when launched just over a year ago. And luckily, the team didn’t stop there. Learn about the new features and quality improvements added since launch, as well as best practices for incorporating this new functionality into your Kinect title.”

“Many successful and innovative games use gestures as input. These games range over a wide variety of genres, platforms and input technologies, from a touch screen of a smart phone device to a full natural motion controller input device such as Kinect. Developing high quality reliant gestures is a non-trivial time consuming engineering task. In this talk we present an innovative new technology for developing high quality reliant gesture detection using machine learning. Demos, results, implementation and optimization details is discussed. Two case studies are also presented where solutions to gestures from Kinect Sports and Kinect Sports: Season Two are discussed.”