NVIDIA has always been the underdog when it comes to video processing features on its GPUs. For years ATI had dominated the market, being the first of the two to really take video decode quality and performance into account on its GPUs. Although now defunct, ATI maintained a significant lead over NVIDIA when it came to bringing TV to your PC. ATI's All-in-Wonder series offered a much better time shifting/DVR experience than anything NVIDIA managed to muster up, usually too late on top of that. Obviously these days most third party DVR applications have been made obsolete by the advent of Microsoft's Media Center 10-ft UI, but when the competition was tough, ATI was truly on top.

While NVIDIA eventually focused on more than just 3D performance with its GPUs, NVIDIA always seemed to be one step behind ATI when it came to video processing and decoding features. More recently, ATI was first to offer H.264 decode acceleration on its GPUs at the end of 2005.

NVIDIA has remained mostly quiet throughout much of ATI's dominance of the video market, but for the first time in recent history, NVIDIA actually beat ATI to the punch on implementing a new video related feature. With the launch of its GeForce 8600 and 8500 GPUs, NVIDIA became the first to offer 100% GPU based decoding of H.264 content. While we can assume that ATI will offer the same in its next-generation graphics architecture, the fact of the matter is that NVIDIA was first and you can actually buy these cards today with full H.264 decode acceleration.

We've taken twolooks at 3D gaming performance of NVIDIA's GeForce 8600 series and came away relatively unimpressed, but for those interested in watching HD-DVD/Blu-ray content on their PCs does NVIDIA's latest mid-range offering have any redeeming qualities?

Before we get to the performance tests, it's important to have an understanding of what the 8600/8500 are capable of doing and what they aren't. You may remember this slide from our original 8600 article:

The blocks in green illustrate what stages in the H.264 decode pipeline are now handled completely by the GPU, and you'll note that this overly simplified decode pipeline indicates that the GeForce 8600 and 8500 do everything. Adding CAVLC/CABAC decode acceleration was the last major step in offloading H.264 processing from the host CPU, and it simply wasn't done in the past because of die constraints and transistor budgets. As you'll soon see, without CAVLC/CABAC decode acceleration, high bitrate H.264 streams can still eat up close to 100% of a Core 2 Duo E6320; with the offload, things get far more reasonable.

The GeForce 8600 and 8500 have a new video processor (that NVIDIA is simply calling VP2) that runs at a higher clock rate than its predecessor. Couple that with a new bitstream processor (BSP) to handle CAVLC/CABAC decoding, and these two GPUs can now handle the entire H.264 decode pipe. There's a third unit that wasn't present in previous GPUs that has made an appearance in the 8600/8500 and that is this AES128 engine. The AES128 engine is simply used to decrypt the content sent from the CPU as per the AACS specification, which helps further reduce CPU overhead.

Note that the offload NVIDIA has built into the G84/G86 GPUs is hardwired for H.264 decoding only; you get none of the benefit for MPEG-2 or VC1 encoded content. Admittedly H.264 is the more strenuous of the three, but given that VC1 content is still quite prevalent among HD-DVD titles it would be nice to have. Also note that as long as your decoder supports NVIDIA's VP2/BSP, any H.264 content will be accelerated. For MPEG-2 and VC1 content, the 8600 and 8500 can only handle inverse transform, motion compensation and in-loop deblocking and the rest of the pipe is handled by the host CPU; VP1 NVIDIA hardware only handles motion compensation and in-loop deblocking. ATI's current GPUs can handle inverse transform, motion compensation and in-loop deblocking, so they should in theory have lower CPU usage than the older NVIDIA GPUs on this type of content.

It's also worth noting that the new VP2, BSP and AES128 engines are only present in NVIDIA's G84/G86 GPUs, which are currently only used on the GeForce 8600 and 8500 cards. GeForce 8800 owners are out of luck, but NVIDIA never promised this functionality to 8800 owners so there are no broken promises. The next time NVIDIA re-spins its high end silicon we'd expect to see similar functionality there, but we're guessing that it won't be for quite some time.

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Er, its successor-family (89xx??, G9x??) which is now well into design most likely will. Expected out before the end of 2007. Double-precision math etc for the dual role of GPU and general-purpose parallel computation. Maybe with VC1 hardware decode for the little extra icing.... Reply