The D.C.

Interiors Project, Combo Edition v2.9.1 12/05/12

have you ever thought about scabbing the DC waste, even though, the supermutants may horrifically, and violently rip your heart out? Have you said toyourself D*** the torpedoes I am going Downtown anyway, only to findonce you arrive, 99% of the shops and houses are all boarded up? Have youever seen a building on the horizon, thinking to yourself, I'll head there justto find nothing of interest, nothing worth investigating? If so, this mod is foryou!

Just opened in the beautiful Downtown D.C. Waste, Georgetown District.

North West Senica,

Just opend in the D.C. Wasteland:

11 boxcar interiors to explore or use as a place to rest.

This is the sixth installment in what I hope will be a continuing series of

mod's. It is my first mod and I am learning as I go. My Mission is to open upas many of the boarded up storefronts and homes as I can, with unique anddiverse interiors. My plan is to start with downtown D.C., and work my wayout from there.

Update v2.9:

Fixes and issue of where some walls were missing is some cells.

Reworks all DCint custom items to use the same forms This will cut down onclutter in your inventory list. Example is if you pick up a Protectron toy inGeorgetown and, another in Takoma park there will no longer be Multipletoys listed.

Update v2.8:

Minor Bug Fix,

Add 11 explorabe box cars throughout the DC Wastland,

Removes Loose files and, Packs All DCInt Assets neatly into a BSA,

Merges DCInt Sidequests and, DCInt DLC collectables into one file,

DCinteriors Combo Edition now Requiers All DLC and, the Standalone optionalversions are no longer supported.

"Sorry I have other projects and, can't keep the updates going as I oncedid."

Update v2.7:

Minor bug fix, added some new models and removed potentially toxic assets,received from another modder.

Fixes incorrect textures.

Fixes an error with the foggy bottom station exit.

Fixes errors that come up when running FO3Edit.

Reworked Textures to have a smaller file size for better prefomince in game.

Updat v1.5:

Adds missing textures for L'Enfant Plaza.

Update v1.4:

Minor Balance overhaul,

Adds all new retextured books to Penny's adult book store,Added, new food Item "Acuppa Joe House Blend" and, textures for the coffeecups in the Acuppa joe.Adds new scavenge-able items, Fan, Globe, Lamp, Microscope, telephone.Reworked Meshes to give all widows an emittince,

Update v1.3:

Setts the window and light ray emittence to reflect the exterior lightconditions.

Fixes missing meshes.

Minor balance changes.

Fixed minor navemesh issues, Seward Sq.

Fixed incorrect water fountain, now the fountain in the post office will haveradiation, Mason District.

Fixed sever scratch built door frames that were flashing due to overlappingpieces, Mason District.

Corrected the wrong Mesh for the Mr. handy toy.

Added north markers to each cell, Now the compass will show the correctdirection when In a building.

Instillation:

First, make sure you have a save, autosave outside of one of the DCInteriorscells or, you'll be fast tracked backed to vault 101, this update will alsounfortunately reset all of DCInteriors cells as unexplored.

Delete, any earlier version of DCInteriors.esp. from your data folder, (don'tworry about the DCInteriors texture and mesh folders.) This is an .esmupdate. Having the old DCInteriors .esps installed along side this update willresult in crashes and headaches for the user!

Drop the DCInteriors_(what ever District).esm, the mesh, Texture and, theLODSettings folders into fallout 3 data folder, then activate the new .esmwith FOMM, or through the start menu, and your set. The mesh foldercontains the .nif's you'll need to make the toys and objects work, The texturefolder, contains all of the custom textures I've added, i.e. paintings postersand whatnot. The load folder has to do with the new worldspaces and, needsto be in the data folder for them to work properly. Overwrite any conflictingfiles because my mods share Meshes and textures. this will insure you alwayshave the newest files.

For Best Results Toggle the archiveinvalidation with FOMM,

http://www.fallout3nexus.com/downloads/file.php?id=640

This is a stand alone version and should not be run along sideDCInteriors_GT, DCInteriors_LEnfant, DCInteriors_MD or, DCInteriors_SSq.

Uninstallation:

Make sure your last save wasn't inside one of my new cells, then turn offDCInteriors_ComboEdition.esp, then trash. Remove Meshes/DCIntMeshes,Texture/DCIntTextures Folders and your done,

known Issues:

There are some minor graphics glitches, as I was trying very hard to forcethe interior to match the exteriors, I found it was like trying to build a puzzlewith only two thirds of the peaces. You may notice some sealing overlaps, orflashing.ladders in Otis's cellar don't work to get out you have to target the hatch.

Credits:

Special thanks goes out to:

MJY

From the nexus, for allowing me to use all the nif's he created to and moreunique clutter to my mod. (can't find a link to the mod amy more)

WildKarrde

Yard Flamingo Resource,

http://www.fallout3nexus.com/downloads/file.php?id=4740

neunen

Cheese For Smosh,

http://www.fallout3nexus.com/downloads/file.php?id=3884

MadCat221

Bare Midriff Leather Armor,

http://www.fallout3nexus.com/downloads/file.php?id=2944

and, for reworking all the collisions on my nifs.

Tumbajamba

New Creatures Resource

http://www.fallout3nexus.com/downloads/file.php?id=7201

Lordinquisitor

Office Desk Fax Modders Resource

http://www.fallout3nexus.com/downloads/file.php?id=10120

pinioncorp

Candle Modders Resource By pinioncorp

Can't link because he seems to have the file hidden.http://www.fallout3nexus.com/downloads/file.php?id=2803

For allowing me to use his meshes and textures as collectables.

Umpa

Tenpenny Guitar Shop

http://www.fallout3nexus.com/downloads/file.php?id=2803

For allowing me to use his meshes and textures as collectables.

Olafreinhardweyer

Reallife Resources from the 1950'2

http://www.fallout3nexus.com/downloads/file.php?id=10908

For all of his help and time digging up cool odd thighs for modders to use.

Poha,

for doing the rutter's and 4077 pharmacy Interiors and, of course also thanksfor all your tech support. help and whatnot.

For giving free asses to her assets.

Belanos

For providing me with custom wasteland home texture to freely use.

I did use one other persons Lingerie retextures but, I can't

seem to find a link to there work any more. I don't rememberthe author, your read me said it was ok to use as long as creditwas given. I don't want to offend any one If you see your workplease contact me and I will give the credit that is do.

I also want to take the time to give a shout out to everyone

who has supported my mod, given feedback. Especialy thetesters I've asked for help. Belanos, your critical critiques haveben so helpful, delayer, not only did you step up to beta test,you've always ben my first response team for any issues. Mostof the time you've beaten me to the punch.