The Fall of the Dark Brotherhood

The new campaign is available April 5! Infiltrate the legendary band of assassins to save the Dark Brotherhood… or destroy it. Play through the campaign to unlock playsets of 40 new cards for your collection. Choose the Story tile on the Main Landing screen to begin the adventure.

If you haven’t already pre-purchased The Fall of the Dark Brotherhood, you can begin the campaign in two ways:

Triple Bundle: Get all three maps and all the new Fall of the Dark Brotherhood content for $19.99.

Single Maps: Play through the first map for $7.99 or 1,000 in-game Gold. After you complete the first map, the second and third maps become available for purchase.

BONUS: Doom Wolf Mount in The Elder Scrolls Online

When you purchase all three maps, you’ll be granted a Doom Wolf mount in The Elder Scrolls Online! Navigate to the Dark Brotherhood menu, click on the “Get code for The Elder Scrolls Online” button, and redeem your code on The Elder Scrolls Online website to claim your Doom Wolf mount. Please note, this mount is redeemable on PC only.

Card Changes

Hidden Trail

One card changed to limit its effects on special lanes, such as the new lanes in The Fall of the Dark Brotherhood campaign. Hidden Trail now changes only Field Lanes to Shadow Lanes. This has no impact on constructed play.

Hidden Trail: "Summon: All Field Lanes become Shadow Lanes. Friendly creatures have +1/+0."

Ahnassi

When Ahnassi stole a Ward from a creature, that creature’s Ward was broken, sometimes providing a benefit to the owner of the Ward creature. She didn’t like that and we agree. Now, when Ahnassi steals a Ward, it’s just stolen and not broken, so the Ward creature can’t get a benefit from the theft.

Also, to help clarify the proper timing of breaking a Ward, we’ve changed the text on four cards to “After this creature’s Ward is broken.”

The Ahnassi change makes these four cards slightly worse from a gameplay perspective. When this update is live, Soul Summoned versions of Daggerfall Mage, Breton Conjurer, Iliac Sorcerer, and Shornhelm Champion can be Soul Trapped for their full value until April 19.

New Ability Word: Change

“When a creature Changes into another creature, it keeps its damage, items, and modifications.”

Unlike Transform, which essentially trades one creature for another, Change shows a creature becoming something different while its possessions and states remain the same.

New Keyword: Slay

"When your creature with Slay destroys a creature on your turn, a bonus effect is triggered."

Older cards with "attacks and destroys" text now use this keyword, although attacking is no longer a requirement. As a result, these cards got better because if they can destroy a creature without attacking, they still get their benefit. (One example is the item Staff of Sparks.) Slay really cleans up the text boxes of these cards as well, and that’s always a benefit.

After You Play An Action

Three cards were changed to clarify their interactions with global effects like Ice Storm (no functionality changes). For example, if your Crystal Tower Crafter is 3/3 and you play an Ice Storm to deal 3 damage to all creatures, she dies before she can get buffed from her game text. Now she says “after” instead of “when” to make that clearer.

Lillandril Hexmage: "After you play an action, deal 2 damage to your opponent."

Artaeum Savant: “After you play an action, give a random friendly creature +1/+1.”