Just today, I found a NES save file for The Legend of Zelda dated May 28th, 1998 (created by legendary NES emulator Nesticle) and continued that saved game in Nestopia in the year 2013.

I did it to spite Nintendo, because this is ridiculous.

That emulator save file originated on a PC I owned 15 years ago, and it resided on a long-since-decommissioned hard drive. Now it’s saved to a SSD in a computer a bajillion times more powerful, with a different emulator, and it still works.

Fifteen years ago today, Square released Final Fantasy Tactics in North America for the Sony PlayStation. (It’s kinda crazy, because I was going to use this scan today anyway, just by chance.)

I remember being excited when this game came out. I’m sure I read a glowing review of it in EGM and recommended it to my brother, who promptly bought it and played it on and off for the next two years. I still have Final Fantasy Tactics’ music stuck in my head just from hearing him play the game so much.

The game is a strategic masterpiece, and though I have not played it to completion myself, I appreciate its depth, its music, and I absolutely love its sprite-based graphics and spell effects. The sprite-based nature of FFT alone was something to cheer at a time when most new PSX games were plagued with choppy, low-res polygonal 3D graphics.

[ From GamePro, May 1998, p.70-71 ]

Discussion Topic of the Week: In your words, what’s so great about Final Fantasy Tactics?

I’ve always thought of VC&G as sort of a family friendly blog, so I don’t plan on delving into adult GIFs any time soon. But we might as well talk about bikini photos, because they were some of the most heavily traded GIF images in the BBS days. They provided culturally acceptable PG- or PG-13-level titillation, and male teenagers (arguably the primary users of BBS systems in many areas) flocked to them.

Just recently, I searched my GIF archives for the oldest GIF format bikini photo I could find. I came up with this image of Cheryl Tiegs in a file dated October 29th, 1987, which is only four months after the June 15, 1987 publication date of the first GIF specification (GIF87a, for those keeping track).

The image itself is derived from a photo taken by Walter Iooss Jr. for the 1978 Sports Illustrated Swimsuit Issue. The sharpness of the image suggests to me that it was scanned (vs. video captured), either with a flatbed or handheld color scanner, and likely from that issue itself.

I don’t know who scanned it. It could have been Jim Maxey, who originated many GIF files in the format’s early days, but since the image isn’t tagged with his BBS information, I doubt it. Maxey also tended to work with video capture boards verses scanners at that time.

Regardless of who created this image, it’s a nice, relatively tame example of 16-color EGA bikini art. Upon viewing it, you can almost feel its 1970s girl-next-door wholesomeness flowing out of your computer screen. And that’s despite her see-through fishnet bathing suit, which was scandalous in 1978.

Thirty-five thousand years ago, when massive beasts still roamed the earth, an early modern human carved the figure of a sexually robust woman into a piece of woolly mammoth tusk, creating the earliest known figurative artwork. During a time of almost certain hardship and scarcity, when acquiring that tusk involved slaying an animal 100 times one’s weight, the artist devoted countless hours to create a sculpture that idolized nothing less than sex itself.

35 millennia later, during a time when computing power was so scarce that it required a government defense budget to finance it, a late modern human utilized a $238 million military computer, the largest such machine ever built, to render an image of a sexually robust woman on a glowing cathode ray tube screen. The year was 1956, and its creation was a landmark moment in computer graphics and cultural history that has gone unnoticed until now.

You can read the full story I wrote about this landmark piece of digital art over at The Atlantic. I’d like to personally thank Lawrence Tipton, Robert Martina, and all of the SAGE veterans who helped me research this piece.

Since my last update on the articles I’ve written for Macworld in November, I’ve written at least a handful more vintage-related stories for the publication that I haven’t mentioned on this blog. To remedy that, I thought I’d share them below in convenient digest form.

Thirty years ago last Saturday (January 19th, 1983), Apple announced two new computers: the Apple Lisa and the Apple IIe.

Ultimately, the Apple Lisa met an early end, leaving behind technology that shaped the entire industry. The Apple IIe remained a reliable breadwinner during uncertain times in the early life of the Macintosh and remained the flagship member of Apple’s popular 8-bit computer line until it ended in 1993.

Here’s the cover of the March 1983 issue of Popular Computing which featured Apple’s two new machines. It has always been one of my favorite vintage computer magazine covers.

You’re looking at a photograph of an Apple I computer that currently resides in the collection of the Smithsonian Institute in Washington, D.C. It was on display at one point, but I believe it is not being displayed at the moment (feel free to correct me on that).

I downloaded this 256-color GIF image from CompuServe back in 1994 (judging by the file date). I think it came from the Archive Photos forum, but I am not 100% sure about that. Either way, it’s a nice photo, and if you see it floating around the Internet, it’s likely because I first posted it on VC&G in 2006.

As you may know the Apple I (which was officially titled “Apple Computer 1” on the circuit board and “Apple-1” in its manual) did not ship with a case. The wooden enclosure you see here was created by early Apple employee Randy Wigginton’s father. It’s interesting how it presages the design of the Apple II enclosure to some extent.

Long before Boot Camp and Parallels, if you wanted to run IBM PC compatible software on your Mac, you had to strap on this unholy contraption — the Dayna Communications MacCharlie.

If I recall correctly, the MacCharlie was essentially an IBM PC clone in a beige box that hooked to the Mac’s serial port. As a result, the Mac merely served as a serial terminal for the MacCharlie via custom terminal software running on the Mac. That’s not a particularly efficient setup, but the lack of expansion ports on the original Macintosh meant that there was no other reasonable point of entry.

Since it worked through the serial port, the MacCharlie could only run text-based MS-DOS applications. Conveniently, the MacCharlie shipped with a keyboard extender that added the IBM PC’s special function keys and a numeric keypad to the Macintosh keyboard.

[ From Byte Magazine, April 1985, p.71-73 ]

Discussion Topic of the Week: Have you ever used a hardware system adapter (something that lets you use software from one platform on another through hardware, not software emulation) for any computer system?

From 1983 to 1996, James “Jim” Maxey operated a very successful Oregon-based BBS called Event Horizons. Through that board’s file section, Maxey made available thousands of GIF images in many categories, from landscapes to pornography, that he had created using a video digitizer board and conversion software called T-EGA.

The early and pioneering nature of Maxey’s color graphics files for IBM PC computers ensured that his digital pictures, which he called “MaxiPics,” spread far and wide to other BBSes at the time. This is one such picture, and it depicts a house and yard in autumn. The 640 x 350 EGA format file dates from 1987 and was likely captured from a video source — more on that in a moment.