Comment by Manestone

With only 2 bosses and The Bastion of Twilight announced as the first raid in cataclysm this sounds more like the cata equivalent to Obsidian Sanctum, or maybe Malygos.

Comment by Vehemence

I'm sort of disgusted due to the fact that it'll be Naxxramas-level entry.

I mean, we're talking about Al'Akir here, most BAMF Air Elemental Out there, the kingpin! And this beautiful instance being wasted away as Naxx-entry? Bah!

Not only that, but I'm getting this Wotlk feeling again...

Well, I guess with the new raid difficulties coming up, that there'll be a ultra hard mode for him too.

Time will tell. But in the meanwhile, it's burning me :(

Comment by Pope

Rinor, your comment is not 100% valid.We don't know if it will be the same difficulty as naxxramas.

We only know that it will be one of the new starting raids.

Comment by calibanx

Considering that we will be facing Al'akir himself, it will be more likely an equaliment of EoE, not Naxxramas :)

Comment by Kanokha1

I expect this to have the same architecture just like Vortex Pinnacle wich means that blizzard is throwing everything cool in the start of cataclysm ;( Halls, Pinnacle and Bastion as an example ;( I am most sad about this instance since it is going to have more stuff than Pinnacle and the air elemental architecture is the best in wow after all, at least thats my opinion :|

Comment by Schmiky

Actually with Bastion having Sinestra as a Agalon style maybe make Bastion the ulduar?

Comment by spore83

Its not about bosses. Its only about what order they are released. Since Bastion, BW descent and this will be the first raids released, and of approximately equal difficulties and loot qualities, then they will all be the "naxx of cataclysm"

Comment by myman1111

i hope theres no lakes nearby cause if he has some sort of hurricane attack i aint doing this lol

Comment by cromar

This is a "Four Horseman" style encounter, consisting of three bosses on separate platforms who each have their own distinct abilities. Much like 4H, your raid must keep at least one person on each platform at all times, or the boss will cast a raid wipe spell. Unlike 4H, the bosses must all die at the same time; to be specific, within one minute of each other.

The best kill order is Anshal, then Nezir, then Rohash. DPS will need to switch platforms constantly according to certain raid events listed in more detail below. The bosses each have an energy bar that fills at 90. Once the bar fills, they use their "ultimate" ability. The "wind tunnels" that carry players from platform to platform shut down temporarily while the bosses uses these abilities.

Anshal - the "Life Boss", west platformSoothing Breeze - Casts an AOE heal with a graphic identical to the druid's Efflorensce. It heals the boss and silences anyone who stands in it. Pull the boss out of this circle at all times.Nurture - Summons a group of flower adds. These adds are very dangerous and must be killed ASAP. They are healed to full instantly by the Soothing Breeze circle. The boss will often cast the circle directly on the adds, making it a challenge to keep them out of it. Don't use stuns such as Shockwave until after the circle has been cast and you've successfully pulled the adds out of it.Zephyr (ultimate) - A channeled, uninterruptible spell that causes the boss to gain a 225% bonus to damage. It is very difficult to kite this boss due to the overly large hit box. Use your cooldowns to survive this. Fortunately, the buff has a very short duration. While channeling, Anshal also heals himself slightly.

Rohash - the "Wind Boss", east platformSlicing Gale - Deals weak damage to one or more nearby players. This is Rohash's main attack, as he lacks a melee attack and does not need to be tanked in the traditional sense. Any self-healer can handle the damage. A warlock is recommended, but you can try other options, as the damage is not significant.Summon Tornados - Several cyclones spin around the platform, knocking players off and doing large amounts of damage. These are not difficult to avoid for ranged, but can be tricky for melee. For that reason, ranged classes are preferred for this boss.Wind Blast (ultimate) - The boss fires a powerful beam-like wind blast in one direction and starts slowly rotating. This is similar to C'thun or Mimiron's laser abilities and is easily avoided.

Nezir - the "Frost Boss", north platformWind Chill - A weak AOE that places a stacking debuff, increasing frost damage taken by all targets on the platform. This debuff becomes very severe after a few minutes and must be dealt with. A Death Knight tank can use a well timed Anti-Magic Shell to allow the buff to drop off, or a Paladin could bubble out of it. Healers will need to swap between Nezir and Anshal in order to drop the debuff. Tanks may need to as well, if they are not able to work out another way to get rid of Wind Chill.Permafrost - Fires a cone of cold at the tank for a large amount of frost damage. Make sure everyone is behind the boss at all times to prevent this from hitting anyone besides the tank.Ice Patch - Drops a large ice patch on the ground that causes damage and applies a stacking slow to the target. Get out of the ice patch.Sleet Storm (ultimate) - Channels a powerful meteor-style Blizzard spell on all raid members on the platform. The damage is divided up amongst all targets. In order to mitigate this damage, you will want to make sure as many people as possible (preferably seven people) are on the north platform every time the bosses cast their ultimate. Because players cannot transfer platforms while it is being cast, the raid leader will need to warn the raid at about 80 energy that it is time for everyone to transfer.

Assignments

Raid Leader: Assign one player to be the all-time Rohash tank. This player will not ever leave the platform for any reason. You should pick a ranged class who can keep themselves alive through weak to moderate damage. A warlock or any healer can handle it. Make sure they are someone aware enough to avoid tornados.

With the remaining DPS, split them into two teams. One team will go after Rohash, and the other will go after Anshal. You want 2 dps on Rohash, and 3 on Anshal (because of his adds and healing). If you are 2-healing the raid, put your spare DPS on Anshal.

Your DPS will start on Nezir and split after the first "ultimate" cycle. Order a bloodlust right after the first wave of adds die, to guarantee that Nezir takes a lot of damage before the first sleet storm. Send out a raid warning when the bosses reach 75 energy, to give your DPS a heads up and remind them to transfer to north platform.

Tanks: Figure out your strategy for dealing with Wind Chill. If one of you can get rid of it efficiently, that saves you both a lot of trouble. Frost resist is a possible option.

Otherwise, you will need to find a way to coordinate a tank swap to get rid of the debuff. You could use a temporary offtank to facilitate the transfer, such as a DK in blood presence, or a feral druid.

While tanking Nezir, always point him away from the healer and DPS, and get out of the ice patch. On Anshal, drag him out of his healing circle, and gather the adds when they spawn. Anshal will always drop a healing circle on one of his adds right after he finishes summoning them, so watch out for that. Use cooldowns to survive the Zeyphyr buff.

Healers: Healing through the AOE on Nezir is a breeze if everyone else is doing their job. If not enough people transfer for Sleet Storm, or if the tank gets too many stacks of Wind Chill, you might have a problem. Healing through Anshal is especially easy, but the melee will take heavy damage from the adds, so be ready for that. If you are soloing Rohash, bring something to read, or perhaps a snack.

DPS: Assuming you aren't the designated Rohash tank, you are starting on the north platform. Keep a close eye on Nezir's energy. When it reaches 25, immediately transfer to the west platform to kill Anshal's adds. The adds are dangerous and have to die ASAP.

Once the adds are dead, transfer back to Nezir and blow all of your cooldowns. You want to burn him as much as you possibly can through the first ultimate. Once his Sleet Storm finishes, you will transfer to your designated platform. The raid leader should have assigned you to either Anshal or Rohash.

While fighting these bosses, continue watching their energy. When they reach 80, drop whatever you are doing and transfer to the north platform to get ready for Sleet Storm. DPS Nezir while you are there, but if his health is low, be very careful not to drop him below 200k or so. You want a buffer so you don't accidentally kill him too early.

After Sleet Storm finishes, go back to your boss. Watch Rohash's health to make sure he doesn't die too early; if he gets low much too fast, transfer to Anshal to help them out. Kill Anshal as soon as you possibly can. Once Anshal is dead, kill Nezir, and finally Rohash.

Comment by theBestInTheGame

We've already faced Ragnaros, the most fierced of the elemental lords. And no one seemed to "kiss their ars" while kicking his ass. Al'Akir, Neptulon or Therazane? Doesn't matter which one. They will most likely make Al'akir abit harder than Malygos...Face it. Malygos were just an undertuned raid in WOTLK. Unfortunately.

Comment by Bloodydarkness

I will pretty much @#$%ing die if i see one more comment about any of the new 3 starting raids in cata have anything to do with Naxx !If you like watch some of the beta kill videos on these bosses you will realise what your saying is a total crap ! Pls do so and then start with the comments pls...Those are quite hard raids and i am sure most of you that are so thinking that this is as easy as naxx you won't be able to kill even the trash in those raids.Take a close look of what i said cause its the truth itself.

Comment by Feannag

Also remember Malygos was the Aspect of Magic who was channeling all the arcane energies from the world and shooting them into space and he got relegated to being a no-trash, no-lore vehicle-gimmick fight.

Comment by trondus

very likely to be the OS type of raid, most likely the 3 first bosses defend Al'Akir

Comment by Nubx2140

Just ignore this comment and read the ones below

Comment by GaeBolge

WHY is someone down rating lore related replies that are actually correct? Granted some weird grammar since were... both saying the Tidehunter is the strongest but... i dunno but at any rate these lore comments are correct asaid from one.

Neptulon is the strongest Elemental Lord, Al Akir is the weakest.

Ragnaros was never "killed" just banished back to his realm, the Fire lands, any multidimensional being is generally beyond the ability of mortals (us the players) to truly kill a permanent kill. Apparently, the same thing may have been the case with C'thun >.> If you notice Chogall seems to be in league with him, and in Shadowmoon Valley the aroka were summoning a mini C'thun thing. How there related, we have no clue yet. Why we were able to deal a permanant death to Yogg'saron, may have something to do with where we fought him.

Malygos was actually absorbing all that magic into the eye of eternity via those leylines you found everywhere, to make himself stronger than the other aspects.

Also, this might just be a theory but... the last time we fought Raggy, it was while he was being summoned to our plane of existence. This time we will fight him on his own turf, this MIGHT enable us to permanently kill him. Again, multidimensional beings.

Finally, a list just to clarify some stuff... I was a lore hound at one point and time.

Comment by Nubx2140

Sorry bout the comment i didn't know what happens to old gods and whatnot since i don't care much for lore.

Comment by Scrotch

The setup of the place – council/group fight then single large boss – makes me wonder why nobody has said "Cataclysm's Gruul's Lair" yet.

Maybe I'm just too darn longbearded of a WoW player?

Comment by ZanathKariashi

Unless the loot table is wrong, this sounds like that raid everyone does for the guild achievement and maybe runs it just for valor points and DE mats if it's a faceroller. Are they really making every piece of gear have random mods? Sure they've toned the mods quite a bit from back in the day, but still....thats almost as bad as BH for getting gear.

Comment by Cbyrd

Actually . . . Naxx was pre BC, it was vanilla content that not many people had the chance to experience. It was originally a 40 man but with the release of Burning Crusade nobody really spent much time in it . . . so in all reality its the FURTHEST from naxx if you want to go on a comparison scale because at one time Naxx was the hardest available.

They each have unique abilities. Each one is based on their energy bar, which goes to 90 and is growing by 1 per second once engaged

They are each on a separate platform with wind paths used to fly back and forth from one to the other.

At 90 energy they each cast their ultimate ability, at which time you cannot leave your current platform.

They all must be simultaneously engaged.

They all must die within ~90 seconds of one another or they will Gather Strength and come back to life.

~Anshal

Anshal is the Lord of the West Wind and is on the left platform while facing Al’Akir.

Anshal uses the power of life to try and thwart his enemies.

If Anshal is not engaged, he will cast Withering Winds… resulting in a raid wipe.

Periodically throughout the fight, Anshal will cast Soothing Breeze which summons a healing circle on one of Anshal’s allies (including himself) and heals any of his allies for 20k per second and silences any raid members inside.

At 30 energy, Anshal will cast Nurture, a 5 seconds cast that summons 1 Ravenous Creeper every second. They have 125k HP and since they do an ability called Toxic Spores, (which deals damage and places a stacking DoT on anyone in range) they must be killed.

Finally, Anshal’s ultimate ability is Zephyr, an ability that heals him every second and does a stacking DPS buff to him.

~Nezir

Nezir is the Lord of the North Wind and is on the opposite platform from where you enter.

Nezir uses the power of frost to try and thwart his enemies.

If Nezir is not engaged, he will cast Chilling Winds… resulting in a raid wipe.

Periodically throughout the fight, Nezir will cast Wind Chill, which hits everyone on the platform for ~10k frost damage and increases their vulnerability to frost for 35 seconds. Stacks indefinitely.

Along with this, he will also cast Permafrost, which deals damage in a cone in front of him for 3 seconds and leaves an ice patch when he is done.

Finally, Nezir’s ultimate ability is Sleet Storm. This causes 30k damage per second to everyone on the platform. The damage is split amongst everyone there.

~Rohash

Rohash is the Lord of the East Wind and is on the right platform while facing Al’Akir.

Rohash uses the power of wind to try and thwart his enemies.

If Rohash is not engaged, he will cast Deafening Winds… resulting in a raid wipe.

Along with this, Rohash will summon tornados around him. Basically preventing melee from attacking him.

At 30 energy, Rohash will begin to channel Wind Blast. When this happens, he will face an area and begin to channel this clockwise. Any players caught in the path will be knocked off the platform.

Finally, Rohash’s ultimate ability is Hurricane. It is similar to Malygos’ vortex. Deals minimal damage and must be healed through.

Overall Strategy:

This is a fairly simple encounter once you get raid positioning down.

Anshal – You will want 3-4 DPS/1 Tank/1 Healer here. The reason for the DPS is in order to kill the adds before the Ultimate. If not killed they will grow in power and overwhelm your group.

Nezir – You will only want 1 Tank/1 Healer here. He will be the last to die.

Rohash – You will want your remaining raid here. Usually 1-2 DPS/1 Healer. The reason for this is because he is the easiest of the 3. You will be able to do constant damage to him, and without adds, will die faster.

Position your raid like so, stated above.

You will remain this way and deal with each of their abilities depending on your platform. At ~80 energy you will want to prepare to switch. During the switch, have the Nezir and Anshal Tank/Healer switch platforms. (Due to the Chilling Winds debuff)

You will also want all DPS to go over to Nezir until Sleet Storm is done. This is in order to split the massive damage as much as possible.

After the ultimate abilities are over. Have all DPS go back to their original positions. The switched Tank/Healer should stay there, only switching back with the next ultimate.

Rinse and repeat until Rohash is almost dead. At this time kill both Rohash and Anshal ASAP. After each is dead, everyone on that platform should go to Nezir and burn him before either of the other 2 resurrects and BOOM, you have your kill!

Tips:

Don’t be bad and this will be a very easy encounter.

I wish you the best of luck, and feel free to critique my post and ask any questions.

Please uprate if this helped at all!

A link to our video on YouTube is HERE, so you can see how it's done. Please rate a subscribe to see our upcoming achievement videos!

Comment by Athelstane

Comment by s76yu

As stated above...I would consider all of the newer raid instances to be the equiv of Naxx. They all drop 359 loot on regular mode in both 10 and 25...not sure what number it is for Heroic gear.

Since they all drop 359 loot, they are all appropriate starting raids and therefore are the equiv of Naxx. Some bosses are more difficult than others in every raid instance. When the next patch releases new content, as far as raids, I would consider that the equiv of Ulduar. I would have to say that Baradin Hold is absolutely the equiv of VoA.

My guild specifically has downed 3 bosses in Blackwing Descent and the 1st boss in Bastion of Twilight. We just started raiding more hardcore recently. So far all of those bosses have proven to be somewhat easy given Coordination but bosses like Chimaeron are by far much more difficult. We've made some attempts on Valiona and Theralion in Bastion...they don't seem too difficult but I'm sure there are other bosses that will be a bit more challenging.

Comment by Showtimex

A complete step-by-step Strategy guide for the Conclave of Wind encounter can be found at: 25man.com/conclave

Everything explained in detail with screenshots.No wall of text!

Comment by Anaran

Well look at it this way, It only makes sense that Neptulon was the strongest I'll use a bit of a visual aid.

Water > Fire Water puts out fire

Water > EarthWater erodes land

Water > WindWater can distort the winds currents or something

Regardless there's no proof that he was summoned into Azeroth so he either powerful enough to travel between worlds with no catalyst or... Yeah let's go with that one...

Comment by Gungun1r

Pikachu, I choose you!

Comment by Asghaltrox

Hi all!

I am asiking for little help in here. Our guild was raiding Throne last night for the first time.

Swapping platforms seemed to be the issue cause healers said they got silenced. How does it happen and can it be prevented or somthing?

Thanks in advance!

Comment by LordDusk

Well look at it this way, It only makes sense that Neptulon was the strongest I'll use a bit of a visual aid.

Water > Fire Water puts out fire

Water > EarthWater erodes land

Water > WindWater can distort the winds currents or something

Not necessarily. That argument can be made for all elements.

Earth:Quenches FireAbsorbs WaterDeflects Air

Air: Extinguishes FireErodes EarthDisperses Water

Fire:Melts Earth Consumes AirEvaporates Water

I personally think that Earth should be the strongest, for nothing endues into eternity but Earth. But it all really depends on the situation.

Comment by kvoorneveld

Standing in the green circle on Rohash's platform would also cause them to be silenced (pacified)

Comment by TidefuryNN

Here is how my guild does it for 10-man Normal mode, makes it very easy and eliminates any platform switching confusion.

For initial placement:

1 Healer, 1 DPS on Rohash1 Healer, 1 Tank on NezirRemaining tank, healer and the rest of the dps on Anshal

The healer and dps on Rohash will stay on that platform the entire fight, through specials and everything. Their only job is to get Rohash as low as possible, we usually have a Destro Lock there.

Tank and healer on Nezir are just sitting around wasting time until the adds are dead.

The Anshal group is doing their normal job, killing Anshal and switching to adds when they spawn, they don't want to kill Anshal though, take him to about 15% each time. When the adds die the bosses are usually at 70-75 energy and we start switching. Everyone on Anshal and Nezir switch platforms and wait for the specials.

When the specials are over everyone on Nezir and Anshal switch back and we repeat the same process, making sure not to kill Anshal, usually just have to stop dpsing him and wait for adds to spawn. Switch again for specials and return after they're done, this time the Anshal platform just burns Anshal and ignores any adds. When Anshal dies Rohash is usually at 20% or so, Anshal group switches to Nezir, bloodlust to kill Nezir, then run to clean up Rohash if he's not dead yet for some reason.

So basically the third time the Anshal team is on that platform, including when they start there, they kill the boss. Makes it very easy and not confusing.

Comment by NobodyYouKnow

Do not use slow fall or levitate on anybody that's about to jump from one platform to another. If they aren't expecting it, they will jump... then miss the platform as they (quite literally) slowly fall past the platform. If they don't click off slow fall or levitate in time, they will fall to their death(s) (instead of falling then getting punted back up onto a platform.) On the other hand, if you have someone like Donald in your raid group, casting levitate or slow fall on them right before they jump is a great way to get them killed.

Comment by Zatouroff

Conan: What gods do you pray to? Subotai: I pray to the four winds... and you? Conan: To Crom... but I seldom pray to him, he doesn't listen. Subotai: What good is he then? Ah, it's just as I've always said. Conan: He is strong! If I die, I have to go before him, and he will ask me, "What is the riddle of steel?" If I don't know it, he will cast me out of Valhalla and laugh at me. That's Crom, strong on his mountain! Subotai: Ah, my god is greater. Conan:Crom laughs at your four winds. He laughs from his mountain.

Comment by mclaren1141

Here is a kink to a video that shows how to find the entrance and how to get back in if you die!

Comment by lumbrius

Throne of the Four Wipes was a good name for that in 4.0.3 for some time

Comment by Veyska

Curiously, you can (currently, as of this post) fly in this zone on cloud serpents.

Comment by rosehealer02

Do anyone know if this run can be 2 manned or 3 now?

Comment by rehlyihmah

The single best part of this raid is that you can fly in it with a cloud serpent! :D

Comment by coolight

Funny thing is that it could be possible to solo the Conclave, if it wasn't for constant evading. The way to bypass their raidwidemechanics is to set your pet (like MI or Xuen, haven't tested other classes) on one boss and go to the other platform and zerg him like there will be no tomorrow. In theory then you can return to your pet and kill that boss, but the boss just evades at that stage.

Basically, you can ignore Anshal ability as a mage using Ice Barrier, set MI on Rohash, jump and kill Nezir (some very good DPS required, around 250k before your pet die). Killing Rohash would be very easy, but at that stage he just evades randomly. One time I've killed him through some very nice crits only to see Anshal instantly evade:(

So I can guess that this fight can be duoed, and if somebody comes with the way to stop this evading it will be possible to solo it.

Hopefully somebody will devise a way to do it. :)

Comment by jcangst

Since the newest comments are from last year and were speculating about the possibility of soloing this raid, I thought I would chime in.

It is currently possible to solo this raid..

I crept around the edge of Anshal's platform without engaging him, and jumped to Nezir's platform.I just used the tactic of "stay out of the stuff on the floor and DPS without using my cooldown abilities".Nezir, then Anshal, then when I went to Rohash's platform I blew all my cooldowns to get him down before they activated their ultimate power.Al'Akir was the easy part of the encounter compared to the conclave.

Once you defeat Al'Akir, he will fall. This left me wondering "where's the chest?". There will be a thin blue gem floating in the air at about the level that his chest was during the fight. That is the chest for the encounter.

I hope this helps.

Comment by Ataramos

This was extremely easy to solo as a ilvl 544 (Timeless geared) BM hunter. I followed jcangst's general tactic of going around to Nezir to Anshal to Rohash, though I suspect I could have done Anshal then Nezir, will try next time. Losing my pet during Al'akir startled me but didn't really slow anything down, I just arcane shot to death. Odd little spot, but a fast mount farm.

Comment by tarc

10M heroic, 98 ret paladin, I went counter-clockwise...Rohash, Nezir, Anshal. The damage can start to stack up after the Nezir, but either bubble or lay hands and it's fine.

Comment by guishir

10man at least is very easy to solo now at level 100.

The three connected bosses have a minute's grace between beginning to fight the first one and finishing off the last, and they are such quick fights that I was able to do it no problem without using any tactics. The only issue I had was the slow effect on each platform after each boss was down and channelling, but I managed to get through anyway. I'd say anyone could do this no problem.

Al'akir was also very easy, just DPS him down. The whole instance took me less than three minutes and I got about 75 gold (including vendored loot) for my trouble.

Comment by nirv

I'm not sure when it was changed exactly but it was sometime this week: LOOT ACTUALLY DROPS IN SOLO NOW

I can now loot the corpse when soloing as a Hunter in 25m. I went in the instance, turned left, and killed them in that order with Rohash being last. The middle boss actually had loot on his corpse this time and he hasn't since I've been soloing this place for the last three months and several GM tickets to distribute loot to me.

Comment by Aszynthia

Has this been made more difficult? I have previously been soloing 25 normal as a 640 ilevel 100 unholy DK. I wouldn't say it was easy due to the pacifies and such but I managed without struggling and now I've died multiple times to the conclave. Doesn't matter which order I killed them in... Anyone else having an issue or am I just getting unlucky?

Comment by Goodwinn

The MapID of Throne of the Four Winds is 773. This is used for any WoW API function that requires a MapID.

For example, to set your current map to Throne of the Four Winds you can type:

/run SetMapByID(773)

Comment by GitGudGuides

Comment by Demonae

Tough H25 solo, my best suggestion is speed, speed and more speed.I started left with Anshal, then Nezir, and finished with Rohash.I used a potion of speed and Deaths Advance to move between platforms as fast as possible.I also used a Shieldtronic Shield to absorb some damage when I couldn't heal myself.

This is a pure DPS race to kill the three bosses as fast as you possibly can. Blow all your CD's if you DPS is dropping. I avg'd 152k dps over all 3 bosses, killed Roshar about 3 seconds before Anshal healed.

One main note, dont ever walk off the edges thinking you will fly from platform to platform. Go right to the edge and wait for it to throw you across. It fails quite often if you just run off, and by the time you get back to the platform the attempt is screwed.

Final boss is a joke compared to the other three.

Comment by Photonz

Quick Tip:

For players with slow fall capabilities, including the paladin minor glyph w/ Avenging Wrath, having the slow fall active while going from one platform to another during the first fight will result in your long-drawn out death as you sail out over the skies :)

Comment by Joshuadfurlong

Please note when soloing. Unlike some comments, you dont have to start at the North platform then east then west. In fact this is almost impossible unless you can self heal. I'm a lvl 100 BM hunter. I just started at the west platform, nuked the boss, hauled butt to the north platform, nuke, haul butt to East platform nuke and done. Tried the other way three times and died.

Comment by Boxofbeer

Comment by biggaz69

Easiest way to do this is start at the west boss (Anshal) and pull him to the edge before you jump over to the north boss (Nezir), that way you are not wasting time getting to Nezir. Once you down Anshal jump over to Nezir straight away and kite him to the next ledge before the east boss (Rohash), remember speed is key in this whole encounter, the quicker you can get to each boss the better chance you have. Never fight them in the middle of each of their platforms, always on the edge to the next boss (not too close though, you don't want to be thrown over to the next boss before finishing off previous boss :S) Once Nezir is down, straight over to Rohash and blow him up. If you have any speed abilities, potions etc use them, and always be wary of certain abilities such as the Death Knights Pillar of Frost, these can prevent you from jumping over to the next platform. Hope this helps :)

Comment by WoWGnGP

Comment by kabraxas

Maybe I just suck but it was quite a challenge to solo this on 25 Heroic with my ilvl 704 Aff Warlock. It was a learning process and if you're trying to do this with an Aff Lock this is the way I did it.

Preparation: Use Unstable Affliction glyph, Demonic Servitude glyph with Summon Abyssal for added constant physical damage. Disable his taunt skills. His attacks are instant so the haste debuff won't ruin him like it will ruin imp or doomguard. Take Archimonde's Darkness for 2 charges of Dark Soul. Take Burning Rush, Grimoire of Supremacy, Dark Regen.

Start at the boss in the west. Before the pull, walk over to the next jump point and stand as close to the jump point as you can while still being in cast range of the boss. Buff yourself, get a healthstone, fill up soul shards. Use Soulburn and wait for the shard to regenerate. There's a 10 second window before Soulburn runs out so it's time to start.

Cast Dark Soul preemptively to save 1 GCD of time. Soul Swap the boss to apply all 3 dots and follow it up immediately with 3 Haunts. The boss should be dead. Jump to the next platform.

While you're flying through the air, heal with Dark Regen or a Healthstone. When you land, run towards the boss and dot him up. Don't lose damage trying to stutter step towards the next jump, just stand still and burn him down asap with Drain Soul and Haunt if you get a shard proc. When he dies pop Burning Rush and jump to the next platform.

While flying through the air, deactivate Burning Rush, use a Healthstone or Dark Regeneration to heal yourself, and preemptively use the 2nd charge of Dark Soul.

Run up to the boss and dot him up, burn him down with Drain Soul and Haunt procs, pop your trinket if you have one. There was less than 1 second remaining but it worked for me.

Comment by HeKol

On an average of 10 runs Throne of the Four Winds 25HC rewards 268 gold, 48 silver and 43 copper after vendoring dropped gear.

Comment by ivano42

/way Uldum:Kal 38.37 80.61 Throne of the Four Winds

Comment by woofpuppy

Just cleared on 110 Hunter, solo and one shotting all of them. No loot. I did put a bug report in though. Is anyone else seeing this issue?

Throne of the Four Winds

The Skywall

The Throne of the Four Winds is a Tier 11 raid dungeon located inside the Skywall, a floating area reached by flying in Southern Uldum. It features only two boss encounters--the Conclave of Wind (a Djinn Council that must die at the same time) and the elemental Lord of Air, Al'Akir. This zone was controversial for having all pieces of loot have random stats--some items were BiS, others had awful combinations.

From the Blizzard Community site:"Al'Akir the Windlord's personal lair, the Throne of the Four Winds, glides high among Skywall's boundless vistas. Now that the barriers of the Elemental Plane have been ruptured, Al'Akir is free to travel Azeroth's winds at his leisure. He has mustered his fiercest tempests to scour Uldum of life and seize control of the mysterious titan-forged Halls of Origination.

With Deathwing's return, Al'Akir is once again free to walk the winds of Azeroth. He has become one of the Destroyer's staunchest and most powerful allies, and called the Conclave of the Four Winds, ancient wind elementals nearly as powerful as Al'Akir himself, to aid in the elemental invasion of his former home.

Al'Akir's temperament is that of the sky: calm one moment, and furious the next. But some few aspects of the Windlord can be said to be consistent. He possesses godlike power that will buffet and shake Azeroth if left unchecked - and he will not allow himself to be chained again."

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Encounters

The Conclave of Wind – With Siamat, Lord of the South Wind, imprisoned by the Neferset tol'vir, Al'Akir's lieutenants are vying to fill the power vacuum that now exists in the Conclave of Wind. The remaining conclave members are Anshal, Lord of the West Wind, whose gales can heal allies or poison enemies; Rohash, Lord of the East Wind, whose tempests can grind the mightiest mountains to dust; and Nezir, Lord of the North Wind, whose frigid storms have claimed more lives than all other cardinal wind lords combined.

Al'Akir – Gifted with great intelligence and cunning, Al'Akir the Windlord once served as the foremost tactician in the Old Gods' horrific armies. In the wake of the Cataclysm, he has aligned with Deathwing and turned his godlike powers against many of the air elementals' ancient tol'vir nemeses.