WiiHD Community Efforts

WiiHD is a huge fan of online gaming, but not just any online gaming. Core gaming in genres like racing, fighting, and shooters. So now we want to do our part to help the core Clan community on Wii make themselves known and increase their membership. We will begin listing notable clans that actively engage in clan wars in games like Medal of Honor: Heroes 2. We will however keep the gates, so not just any clan listing will be accepted. A clan needs to demonstrate viability to be listed

WiiHD is now unveiling a gallery of user created videos from Medal of Honor: Heroes 2 (MoHH2), currently the best FPS on Wii, and the only one with online multiplayer. We'll be doing this for a number of similar games as they come out. If you want your video included, just hit the link above and use the submission form.

WiiHD is your one-stop shop for hardcore gaming on the Wii.

Hardcore gamers frequently belittle the Wii for its low-power CPU, small storage space and gimicky casual games. Nintendo didn't keep their promise to focus on both hardcore AND casual games, but they did design a control system that is truly next-gen. Rumors of similar controls for PS3 and the 360 tell that tale. Sure, you can accurately control a 3D game with dual analog. You can also communicate in binary, but why would you want to? The Wii Remote rivals the PC keyboard and mouse as a control mechanism for 3D worlds, and it leaves dual-analog as a relic of the past. It can change the way games are played. Hardcore gaming isn't just about distracting ADD patients with shiny gfx, it's about delivering a whole new way of playing.

The Wii's FPS controls have finally been perfected with the release of Metroid Prime 3: Corruption. In November of 2007, Medal of Honor: Heroes 2 brought the first taste of online FPS to the system, and the most customizable controls we've seen so far. Nintendo's focus may be elsewhere, but if you buy, the games will come. The most exciting game on the menu now is The Conduit, a new original IP from High Voltage that promises the whole package for the first time. The Wii has overtaken the xbox 360's 1 year lead and has the largest install base of any console. Talk of most of them being casual gamers is a misnomer—the new casual gamers mostly live in the same household as a hardcore gamers. If developers will finally stop phoning in Wii development and give us complete games, they'll see incredible returns.

This site will follow, document, review, compare and contrast the Wii's hardcore games with your help. There's good news on the horizon. Be a part of it at WiiHD. And leave your casual games at the door.

Didn't we just do a Star Wars post? Ah, yes, The Force Unleashed. Well that's not the only Jedi action you'll be getting in 2008. The upcoming animated Star Wars The Clone Wars (a.k.a. Star Wars: The Quest for More Money) gets its own game as well.

Exclusive to Nintendo, there's a different version for each system. The Wii gets Star Wars The Clone Wars: Lightsaber Duels. DS gets Star Wars The Clone Wars: Jedi Alliance. The DS version is being developed by LucasArts, and the Wii version has been outsourced to Licensee-heavy Krome.

The Wii version, as you can tell from the name, promises to be the Lightsaber title for Wii. Meaning there's some smack talk between Krome (The Clone Wars Wii) and Krome (Force Unleashed Wii).

The Clone Wars is due out for the Holidays this year. So we'll see soon enough which Krome prevails.

Hit the break for 8 screens for each system and some footage (including new E3 footage).

IGN was the original source of The Conduit information, giving us our first look at screens, the Quantum3 demo, and WiiHD's favorite developer: High Voltage. It's only right that they would be the ones to bring us the most Conduit footage out of E3. Catch all 6 new videos after the break.

WiiHD's gallery of fresh Wii-specific screens and video for Star Wars: The Force Unleashed is ready for your waiting eyes. But we didn't want to just give you eye candy, so we dug up Joystiq's hands-on for the Wii too.

Assuming you haven't been hiding under rock for the past few months, you know the Wii gets an exclusive Duel Mode where you can go head to head with your friends. It also gets a few extra stages over the PS360, and some special Wii-specific moves. Joystiq didn't miss the advanced physics of the PS360, proclaiming that the Wii physics felt "realistic enough" under the conditions they were able to test. The visuals were jaggie-filled, but Joystiq liked most of the motion controls. Although the light saber didn't always respond in kind, they were down with the force controls.

The Duel Mode has no AI option—it requires 2 players. There are 27 characters and 9 locations to choose from. In addition to lightsaber action, you still get to use your force powers on objects in the locations. Best we can tell, there isn't much differentiation between the characters' moves. Everyone gets one single blade lightsaber, and the same basic move set. You can tell the characters have different strengths from the duel mode screenshot though. But overall the moves feature a richness in combination that makes this mode a rich fighter, almost worthy of separate packaging according to Joystiq.

Most of the footage we've seen for CoD5 has been for the PS360. E3 brings us what appears to be Wii specific footage. Unfortunately, it also features zapper action, making everyone who owns a Wii look like an imbecile. Do you ever watch Nintendo commercials and wonder if you're the only one who doesn't play your Wii 1) standing up 2) in an airport or 3) with your mouth open like a rabid dog?

In addition to some brand new footage, High Voltage has some nice, semi-technical commentary on The Conduit. An unnamed commentator, who WiiHD thinks is Rob Nichols, talks about graphics, effects, AI, setting and difficulty. They are modeling actual areas of Washington, DC, so when your wives ask you where you are going for vacation next year… Tell you found a great deal on a tour of our nation's capital.

We're giving you part 2 of the walkthrough first because it's a little more interesting. There's a second (err, first) E3 video after the break with a nice boss battle.
Via Nintendo Wii Fanboy | Permalink

Today WiiHD is unveiling our new and improved video site. It is for user generated content only, not boring stuff like trailers and official footage. For the time being, it is exclusively for Medal of Honor Heroes 2 footage, but in the future, we'll add support for other titles like Cal of Duty 5 (Wii), The Conduit (Wii), (maybe) Civ Rev (DS) and others. If you'd like to see support for another game, make a comment in this post. With your help, we'll build the biggest repository of core Nintendo videos anywhere. We'll have montages and tournys and glitch vids (oh my) and we'll show them off in style.

As of now, you can quickly and easily upload video content, without needing to register. It's as simple as pasting in the title to the Submission form and pressing submit, then pasting in the Description where you are directed to, pasting in the Embed Code where you are instructed to, and clicking save. Then Wham! It's listed alongside some incredible game footage put together by some of the best players in the game, where other users can rate, tag and comment on it (registration is require for rating) and even submit it to social networking sites.

Your MoHH2 footage will be appreciated by other core gamers, not ignored by the masses at Youtube or mocked by arrogant CoD4 toting Live! users, and it won't be lost in the clutter of millions of unrelated videos.

My job is to tell you if the fourth TC outing is worth your time, and I’ll answer with a resounding “yes” all around. Sure it could have multiplayer, online, and challenge mode – all things found in the latest Wii version – but even without these awesome additions the package is still a fun, challenging, traditional Trauma Center experience

This game requires a mastery of speed, reflexes, memory, and stylus dexterity, but its that insane pressure to perform that really hooks me on it time and time again, and by the end of each game I wonder why on earth Atlus hasn't required a quarter slot for the game in each release, as it really does have that arcade feel that many games have dropped over the years.

It's a bit annoying to see that the experience itself doesn't borrow more from the latest Wii game though, as there's no online, no leaderboards, no co-op play, no 2nd female doctor, and no challenge missions this time around…

Offhand, it appears to function very similar to the SimCity 4000 I know and love, although I'd love to see a real feature comparison. When I first heard about the project I feared we'd be getting of port of the original SimCity or something incredibly toned down. But from the preview, it appears to even have some features from the 4000 expansion Rush Hour, namely, the ability to go on vehicle missions (only airplanes are mentioned). If executed correctly (it wasn't in 4000), that can be a really fulfilling feature. As much fun as building, zoning, destroying, taxing and growing your city can be, sometimes you just want to do some objective based exploration of the city you put so much work into.

The game makes generous use of the IR pointer, even though some past games have mysteriously refused to recognize the genius of the scheme for mouse-replacement. Even if this weren't a DS/Wii exclusive, the interface alone could set it apart from any console competition. The preview also mentions the ability to "free-draw" roads, as opposed to the straight and diagonal lines you could use in past versions. It isn't as if you couldn't get a road design you wanted in the PC versions, so I'm not sure how great a feature this will be, but we'll see soon enough.

SimCity Creator is due out Sept 22nd of this year. Hit the break for video footage.