Best Clan War defending Clan Castle Troops

Best Clan War defending Clan Castle Troops

I recently updated my post about the best defending Clan Castle Troops with a look at the Poison Spell – the new “everybody has it and use it” Spell against defending Clan Castle Troops. There you can see what Troops are watching your base while you’re offline best – and now I will show you in this dedicated post which Troops work best in your Clan War Castle for defending your base during Clan War Battle Day.

The difference between defending Clan Castle troops in Clan War

You might now think why I have to make a dedicated post only for defending Troops in Clan War, what I totally understand. In fact there are some circumstances in Clan War that need us to adapt some approaches a little bit in order to have the best Troops in the War Castle during Clan War:

We’re able to use the Clan Castle space the best way (not per TH but per CC Housing Space)

The taste of surprise in Clan War

Now, before I start I want to mention that I will point out different setups here per Clan Castle Level. I personally see the huge difference – and also disadvantage – in Clan War that your enemy exactly knows what’s coming out of the Clan Castle, because he only has to watch several replays of the opponent bases being attacked by other clan members.

My advice is to not fill all Clan Castles with more or less the same setup but just to bring in some surprise by just filling the War Castles with different combinations of Troops you find below – imagine an attacker is attacking the base #10 and the has seen that base #9 was having some Wizards in the Clan Castle and there will be a Dragon in it. I think you got my point, right?

The best defending Clan Castle Troop setups for Clan War

Best defending Clan Castle Troops for 15 Housing Space

15 Housing Space is not offering a lot of space for creativity so here is the best combo to put in the War Castles of your lower player:

7 Archers and 2 (maxed) Wizards: pretty standard and only effective if you use the Wizards Level 6. They are able to survive 1 Lightning Spell and get out of the Clan Castle pretty late. Chances are good they survive and deal some bad damage to the attacker

The nice thing is that not a lot player attacking these bases in Clan War have the Poison Spell yet so Archers and Wizards are quite a big crew to take out with a Lightning Spell.

War Castle Troops for 20 Housing Space

Lets have a look at my suggestions. I have 1 Dragon in it but it’s not the best thing in my opinion, but if there are 1 or 2 of those Clan Castles with a Dragon it will add some nice variety for the attacker:

1 Dragon: Like mentioned this will surprise some attackers expecting other Troops from other attacks in that region on the War Map. It’s expensive though.

1 Witch and 2 Wizards (maxed): Also here you probably see no Poison Spell and most player in this region don’t know how to fight against a Witch in first person. This will give them maybe a couple of seconds to make a bad decision and drop some of their Wizards.

2 Valkyrie and 1 Wizard: The Valkyries deal bad area damage (especially if someone chooses to attack with Giants) and while they also tank quite nice the Wizards have a lot time to deal their deadly damage

Clan Castle Troops for 25 Housing Space

This is the region where people still tend to use troops very vulnerable against air troops. I’ve seen the best results in our Clan Wars with these combinations:

1 Dragon, 1 Wizard (maxed) and 1 Archer: This will deal a lot of area damage and maybe someone thought to bring Balloons or Hog Rider – in this case you just saved your Clan some Stars.

3 Balloons (maxed), 2 Wizards (maxed) and 1 Archer: The Balloons work like a charm unless someone is attacking with Dragons. You should only use this combo when your base is bad to be attacked with Dragons (have your Air Defenses deep inside the core, etc.)

1 Witch, 3 Wizards (maxed) and 1 Archer: The Witch will hold the attacking Troops with all the Skeletons while the Wizards will deal a lot of damage. The nice thing is they all have range damage so they can hide behind some Walls for that.

Clan War defending Troops for 30 Housing Space

No big surprise for the last two Clan Castle upgrade levels here. There are actually only 3 working combinations so far but when you mix them around in your Clan Castles your enemy will really have hard time because he will not know what’s in a Clan Castle without having at least 1 attack on that very base.

1 Witch, 4 Wizards (maxed) and 2 Archers

1 Dragon, 2 Wizards and 2 Archers: This is quite ugly to play against if it comes out of nothing because if someone uses Golems he actually wants the Wizards to make the funnel and not to also have to deal with that Dragon tearing on the Golem package.

6-7 Wizards (maxed) and fill up with Archers: This will have a long chain of Troops coming out the Clan Castle which makes it hard to take out all of them with one single Poison Spell. If the Wizards service they can deal enormous high damage

Defending Clan Castle Troops for 35 Housing Space

This is pretty much the same like we had with the Clan Castle Level 5. I still see people putting Lava Hounds in there – please stop that because this is not holding attacking Troops back in any case. When someone is attacking a base with a maxed Clan Castle you can be sure there’s so much DPS involved that the Lava Hound is simply wasted. Better use these combos:

2 Witches, 2 Wizards (maxed) and 3 Archers

1 Dragon, 3 Wizards (maxed) and 3 Archers: This is quite ugly to play against if it comes out of nothing because if someone uses Golems he actually wants the Wizards to make the funnel and not to also have to deal with that Dragon tearing on the Golem package.

7-8 Wizards (maxed) and fill with Archers: This will have a long chain of Troops coming out the Clan Castle which makes it hard to take out all of them with one single Poison Spell. If the Wizards service they can deal enormous high damage