This is my latest experiment with Aiko3 - I've been trying to make a good, useable morph of Laura 3's head to Aiko's body - mostly so I can use Oshikai's excellent Retro Skirt with the Starfleet textures, but I confess I'm not that interested in making all of my Trek pix with anime characters. Since I haven't been able to locate PhilC's ShapeShifter script, which is supposed ot allow -head swapping' among Unimesh characters, I had to cook this one myself. It's still not perfect - but it's useful :-).

Tried this scene (albeit with the original Urban Sprawl and LDP2) on my old system. Love the character, but that hair would not render, usually resulting in a memory out of bounds crash. So the idea was shelved as one of the many "unrenderable" scenes I had.

Now with the new workstation up and running I thought I would have another go at it.

While the Render didn't crash, it still got stuck on the hair because of all the transmaps (I wonder how anyone could have rendered this in the 32 bit days) So went back & turned off occlusion & ray tracing on the hair (something I couldn't do back then as Ubersuface was a separate plugin and almost anything with the "Uber" prefix was more than my old system could handle).

The one derived from the Michael 2 and Stephanie (no "Petite" following) meshes? That IS legacy material! That particular figure just never really "took off" and very little content (ie clothing) was made for her. But she had one feature that was not employed within the vastly popular A3, a teeth smoothing morph. It did exactly what the term implies, it smoothed the polygons of her upper and lower teeth to create a kind of slim "mouth-guard" effect, a bit of illustrative economy used in comics, both western and Asian to save time.

I really wished something similar had been made for A3, either by DAZ or anyone else and I stated such a couple of time in the old forums "product wishlist". Alas, no one ever accepted the challenge.

The one derived from the Michael 2 and Stephanie (no "Petite" following) meshes? That IS legacy material! That particular figure just never really "took off" and very little content (ie clothing) was made for her. But she had one feature that was not employed within the vastly popular A3, a teeth smoothing morph. It did exactly what the term implies, it smoothed the polygons of her upper and lower teeth to create a kind of slim "mouth-guard" effect, a bit of illustrative economy used in comics, both western and Asian to save time.

I really wished something similar had been made for A3, either by DAZ or anyone else and I stated such a couple of time in the old forums "product wishlist". Alas, no one ever accepted the challenge.

The one derived from the Michael 2 and Stephanie (no "Petite" following) meshes? That IS legacy material! That particular figure just never really "took off" and very little content (ie clothing) was made for her. But she had one feature that was not employed within the vastly popular A3, a teeth smoothing morph. It did exactly what the term implies, it smoothed the polygons of her upper and lower teeth to create a kind of slim "mouth-guard" effect, a bit of illustrative economy used in comics, both western and Asian to save time.

I really wished something similar had been made for A3, either by DAZ or anyone else and I stated such a couple of time in the old forums "product wishlist". Alas, no one ever accepted the challenge.

Sincerely,

Bill

I don't know whether it works, as I never tried ... but:If you spin the "upperteethsharp" (or whatever it's called) morph for A3 with a negative value, it'll cause the teeth to become a solid block. That might work for your needs. The same can be done with the lower teeth.

This is my latest experiment with Aiko3 - I've been trying to make a good, useable morph of Laura 3's head to Aiko's body - mostly so I can use Oshikai's excellent Retro Skirt with the Starfleet textures, but I confess I'm not that interested in making all of my Trek pix with anime characters. Since I haven't been able to locate PhilC's ShapeShifter script, which is supposed ot allow -head swapping' among Unimesh characters, I had to cook this one myself. It's still not perfect - but it's useful :-).

Look good....what size % should be used for that ship in relation to people? I could never be totally sure.

This is my latest experiment with Aiko3 - I've been trying to make a good, useable morph of Laura 3's head to Aiko's body - mostly so I can use Oshikai's excellent Retro Skirt with the Starfleet textures, but I confess I'm not that interested in making all of my Trek pix with anime characters. Since I haven't been able to locate PhilC's ShapeShifter script, which is supposed ot allow -head swapping' among Unimesh characters, I had to cook this one myself. It's still not perfect - but it's useful :-).

Look good....what size % should be used for that ship in relation to people? I could never be totally sure.
Wouldn't that depend on how close the people were to the ship? ... (ie "whatever looks good" ;-) ).

This is my latest experiment with Aiko3 - I've been trying to make a good, useable morph of Laura 3's head to Aiko's body - mostly so I can use Oshikai's excellent Retro Skirt with the Starfleet textures, but I confess I'm not that interested in making all of my Trek pix with anime characters. Since I haven't been able to locate PhilC's ShapeShifter script, which is supposed ot allow -head swapping' among Unimesh characters, I had to cook this one myself. It's still not perfect - but it's useful :-).

Look good....what size % should be used for that ship in relation to people? I could never be totally sure.

Wouldn't that depend on how close the people were to the ship? ... (ie "whatever looks good" ;-) ).

That does not help, much. I want to have my character right up against that side doorway.

Greetings,
I really render only Genesis-based stuff, as fitting clothes to non-Genesis characters drove me nuts. But somehow, over the last year, I've ended up with a bunch of Aiko 3-based characters, clothes, and a small number of poses. So, for the fun of it, I put this together, showcasing all of them.

I'll grant, Aiko 3 is definitely cute, if you use it right, and put in the work. :) There were some great characters built for her.

If the memory of where you found that Kimono returns, please post the link. I have the A3 Shape for Genesis and Sickle Yield's Rigging and Morphing utility. Been wanting a Kimono I can use on my namesake for years now and the Dynamic one won't work because Daz/Optitex Dynamic Clothing doesn't take well to rescaling.