I'm really trying to think out of the box and to find some other possible spec beyond the ones we normally see around. Ele is not even remotely competitive in 1v1 (really: too many counters, too little damage), as a bunker guardian and engi do a far bettter job. What's left is support: staff with condi removal even with evasive arcana nerf feels ok. Even if necro specced for condition transfer can deal better with conditions we have better opportunities for healing making it a fair choice imho (we still can blast water field twice).

So trying to make lemonade out of lemons (before something says: no i cant make explosive lemons) waiting for a buff that might never come I tried to think about something else. This spec revolves around granting fury and swiftness all time while granting some kind of healing support and a little (very little) damage. survivability should be ok:

Do you think this could work in team fights? Or is condi removal fair and square better? We have also to think chill and stun that come with auras and the fact that since fury should have a good duration other team members can drop traits that give fury and focus on survivability or something else. Feel free to suggest changes (i think sigils and amulet are sub optimal but i couldnt think of anything better).

I've been running this since the EA nurf, one could argue you switch out two grandmaster traits for one minor, but I seem to get bursted down instantly without protection and the 80 toughness in earth.

Idk, ideas, suggestions?

EDIT: to the poster above me:

"OH and get this, apparently not even worth mentioning in patch notes:

-Auras gained from combo fields no longer work with Elemental Shielding or Zephyr’s boon

I've been running this since the EA nurf, one could argue you switch out two grandmaster traits for one minor, but I seem to get bursted down instantly without protection and the 80 toughness in earth.

Idk, ideas, suggestions?

EDIT: to the poster above me:

"OH and get this, apparently not even worth mentioning in patch notes:

-Auras gained from combo fields no longer work with Elemental Shielding or Zephyr’s boon

The problem with the fire aura gained from leap finishing through a fire field is probably just magnetic grasp being buggy like hell. Sometimes it gives the aura but no boons, sometimes it gives boons and no aura, sometimes it doesn't even act as a leap finisher. And sometimes it still roots you...

For me magnetic grasp seems to be working almost perfectly, only bugged once (as in not finished at contact), as to whether you get the fire aura or not I mostly don't, and even if it does it never grants fury and swiftness like it should.

1200power, 1300tougness idk, it's not like we're really useful in sPvP nowadays, least I could do is bug some people out with not dying - and it seems to be working for that.

Just dart around like a monkey, apply CC everywhere, catch runners and let the others dive in and dps to their hearts content.

I've been running this since the EA nurf, one could argue you switch out two grandmaster traits for one minor, but I seem to get bursted down instantly without protection and the 80 toughness in earth.

Idk, ideas, suggestions?

EDIT: to the poster above me:

"OH and get this, apparently not even worth mentioning in patch notes:

-Auras gained from combo fields no longer work with Elemental Shielding or Zephyr’s boon