eRe4s3r wrote on Jan 2, 2015, 13:22:Is FF14 worth to try now if you, say, like me, were burnt out from WOW style mmo's years ago?

F14 tends to include most of the same styles and features that WoW, GW2, and RIFT has brought. I don't think ff14 can claim to introduce anything new. Spells and the world itself are still heavily final fantasy influenced. The game does tend to be a little grindy, and what I mean is you have an excellent single player quest line for your first class to reach 50, but if you opt to level up new classes on the same character, your quest will dry up ( plus no main quest line) and you are forced to use guildleves (repeatable questlines) and FATEs (dynamic spawning events) ontop of the usual dungeon crawls.

End game gear catchup is good, but not quite as good as WoW's raid finder system which helps you jump right into securing end game gear. Ditto with the legendary weapon quest that all classes have, many of the older tiers of the questline have been made easier, but the later steps consist of a considerable grind. (and not a retarded tradeskill grind like GW2).

IMO, if you liked WoW but just got tired of the same content, you will like ff14. The game carries many features that help make leveling challenging and keep you visiting low levels areas. One of my peeves with wow was every expansion was breaking the leveling game more and more, making it braind dead easy and dull, and this has not effected FF14 yet.

Oh and don't count on much pvp, it is there as like 4 on 4 groups, but that is the extend of it. Square does balance things out by modifying pve spells in arenas like Guild Wars does, but there is nothing outside of arena style combat. There is pvp gear, but no special stat like resiliance.

Fion wrote on Jan 2, 2015, 12:49:Less than 1-mil between the three? I thought FFXIV was this mega-awesome MMOG that everyone adored? I never tried it, ever since GW2 came out I've had no real interest in the scene.

And yes, an MMOG can be successful and produce revenue without reaching WoW numbers, there are plenty of MMOGs that are successful in their own right.

I played through GW2, as much as I love the atmosphere (And hate how they blew up lions arch) I simply could not get around the lack of the dps/tank/healer trinity. Dungeon crawling and boss encounters are a mear shell compared to other MMOs. And I felt shackled when I wanted to create a character with stronger healing or damage absorbing aspects. Also the crafting system was just sooooo tedious.

Such a shame. I jumped on FF14 when warcrafts last expansion dropped and glad I did. Been enjoying it very much. FF14 deserves much more praise. Luckly it has a 14 day trial for pc users that can be taken at any time, and its $12.99 subscription plan makes it cheaper then most others.

I was thinking about it, I came back to wow in the start of the year again and was just casual playing with the content i missed. I had intended to get the expansion but I had alot of doubt when the patch with all the class changes hit. I really really did not like it. Esp after leveling a shaman to be my new healing class only to have his heals turn to shit.

Now a week before the expansion, FF14 has a free weekend + sale and i got hooked. So no more wow for me, I'm gonna be in ff14 for a while. -_-

PropheT wrote on Nov 7, 2014, 18:34:If that cinematic was "pretty laughable bad" then I have no f'ing clue what you'd think was actually good. Show that cinematic to people without telling them what it was from and they'd probably think it was Pixar.

The gameplay, though, is just TF2 mixed with Monday Night Combat. I was about as excited as I've been for a game in a while after the cinematic, and after the gameplay trailer all I am is disappointed that it's just another multiplayer team shooter.

I ment the cinimatic trailer was just a horrible story representation of the universe. Crashing an overwatch museum with stereotypical tongue in cheek gags? How are we supposed to take it even remotely serious?

As for "just another multiplayer team shooter".. are you fn kidding me.. did YOU even watch the gameplay trailer? You have 12...TWELVE Classes so far, each has there own skills and play style. Not all of them are twitch based front line assaults. And there will be MORE coming. The diversity of group combinations is going to be huge. Bigger then anything currently out there in the FPS market. And balance is paramount so if there is anyone who can do this right, it is either blizzard or ncsoft, so I am glad to see one of those doing it.

Please tell me you were being extremely sarcastic. This looks really good, it looks like.. a stylized shooter like TF2 with rpg elements like mass effect, but the character classifications and skill trees are much more likely to be far more in depth, taken from blizzard fantasy rpg roots.

The cinematic movie was pretty laughable bad but the gameplay trailer was intense. As someone who loves class based shooters like TF2 and is missing out on bungies console only poop, I can't wait to try this.

Flatline wrote on Oct 26, 2014, 18:33:Of course, most of those seem to be dual core.

Ahh you are right. Didn't look hard enough, I figured they would use different letters to show the multi-gpu cards. Since I don't think THAT was what they used, they seemed to have been testing an 8gb test card that we will probably see soon, and probably well under $600 still.

Wait wait wait.... did they just compare a $600 nvidia card to the $1000 8gb ati card.... and get excited over 1.5 fps average increase?!?! AMD you still suck, you need to get you fabrications updated so your processors stop adding to my cooling bill.

FF13 is far from being one of the worst FF games. I found it quite enjoyable and I liked the fighting style more then I probably should. IMO micromanaging 5+ classes is just tedious.

Still the 720p mess just barks of squares lazy as shit ports for PC. I would not be surprised in the least if what we saw come out today was pretty much %98 of what ever was on PC THE DAY FF13 came out on consoles! We know the development kit for ff13 was on PC. The locked 720p most likely means they bug tested the executable they already made for development and released it as is.

Wanna know what the kicker is? Apparently one of the issues with forcing the game to 1080p is the low resolution UI. However a patch for the PS3 version of the game introduced a high resolution mode where while the game remained rendered at 720p, the game ran in and the UI was rendered at 1080p. So at some point on the ps3, someone made those 1080p ui elements.

I lost it at "Night Trap contains almost two hours of footage, and being able to switch seamlessly among several tracks of streaming video is not a trivial task"

YES IT IS!!! Your entire interface can be done in VISUAL BASIC! You have already transferred the video to HD! Give some lonely program 20k to code your interface.. and upload it to steam, itunes, and google play!"