Name: UmbraGender: N/AAge: N/ALevel: 2Profession: Demos Yang - One half of a creation of darkness that feeds on the darkness that lies within. The skin is rather scale like, completely black, and a large white ring on its snake like head. This creature partners with another and slowly inches closer towards its prey until they are doomed to die by one fatal attack. [No Basic Attack]Weapon: Shade TeethArmor: Black ScalesAccessory: White Ring [Final Activation]

A-Ability: The End is Nigh

+ Black Crystal: The serpent casts a demonic spell, conjuring a large crystal that jets out of the ground beneath the target and attempt to impale it. Creates a Black Crystal on the target's cell. Forces target to an adjacent cell. Destroying a Black Crystal will cause an eruption of dark energy that hurts the ally party for 120% Intellect Damage. Destroying a Black Crystal will also repulse the Yin and Yang Demos back 1 row of cells. 100% Intellect Damage. Range: Foe. 0 MP. Dark Element.

+ Yang: A sudden glowing that comes from the white ring on the creature's head, when met with a glowing of an opposite mark, it destroys everything in its path. Instant Death. Range: Adjacent Cell. All MP. Requires Final Activation. Dark Element.

A-Ability: Item

A-Ability: Item

R-Ability: N/A

S-Ability: + The Clock is Counting Down: This unit takes up another 1x3 Cell Line every turn.

Name: IllumaGender: N/AAge: N/ALevel: 2Profession: Demos Yin - One half of a creation of darkness that feeds on the darkness that lies within. The skin is rather scale like, completely white, and a large black ring on its snake like head. This creature partners with another and slowly inches closer towards its prey until they are doomed to die by one fatal attack. [No Basic Attack]Weapon: Bright TeethArmor: White ScalesAccessory: Black Ring [Final Activation]

A-Ability: The End is Nigh

+ Soul Screech: The creature unleashes a terrible shriek from the very depths of its vocal chords. Such a magical and demonic tone singes the opponent's soul and causes it to become vulnerable to Intellect-based damage. Foes hit receive 10% increased damage from Intellect-Based attacks. Stackable. Range: Foes. 0 MP. Light Element.

+ Yin: A sudden glowing that comes from the black ring on the creature's head, when met with a glowing of an opposite mark, it destroys everything in its path. Instant Death. Range: Adjacent Cell. All MP. Requires Final Activation. Light Element.

A-Ability: Item

A-Ability: Item

R-Ability: N/A

S-Ability: + The Clock is Counting Down: This unit takes up another 1x3 Cell Line every turn.

Profession: Paladin - A servant of light who has devoted her life to channeling holy magic in order to aid those in need. Usually weaponless, these people do not fight. [Shield as Weapon]Weapon: Iron Bulwark Armor: Steel ArmorAccessory: Shell Hairpin

+ Sanctify Ground: Elci expels holy energy from her body in the form of a pulsating wave that merges with the ground around her. All allies standing within this ground will be healed for 10% of their total HP during each Calculation Phase in which they are in it. All Cells within 3 Cells of Elci are transformed into Sanctified Ground Cells.. Range: Self. 10 MP. Holy Element.

A-Ability: Item

R-Ability: N/A

S-Ability: + Preservation Aura: The Defense of all allies within 2 Cells of Elci is increased by 50% until they move out of range. Does not affect Elci. [Passive]

Biography: Twas the night before Christmas, when Elci found the poor dog rummaging through some scraps on the side of the street. She walked up to the poor beast, and gave it a loving pat on the head. It looked at her with hunger, and sank its teeth right into her hand while it had the chance. Ever since, the two have been inseparable, and their bond could never be broken. Elci can't help it, she likes puppies.

Last edited by Durn on Sat Jan 22, 2011 3:29 pm; edited 3 times in total

Name: Alexander King and Irene GrangerAge: 24 and 19Gender: Male and FemaleAppearance:

Spoiler:

-------------------Profession: Guardian and the Protected- The ones who claim these profession have willfully chosen to throw away their lives so that they may be together. The path they have chosen is rigorous, but they believe they can overcome the challenges. (Damage: Atk or Int) (Int Basic Attack Range: 3 Cells) (Shieldbearer)Level: 2Exp: 1/10-------------------Weapon: Longsword and Class Ring- A pair of weapons made to represent the love and the lengths two would take to protect each other.Shield: Old Leather Shield- A piece of wood covered in leather and given a handle that is supposed to act as a shield in battle. It's really falling apart however.Armor: Ballroom Suit and Dress- A fancy pair of clothing made for the best of society's individuals, it doesn't offer much if any protection.Accessory: Twin Lockets- Two lockets made of glorious silver, each one houses a picture of the other lover inside.-------------------A-Ability: For Love

+ Passion- Using the love between them as a catalyst, Irene creates a small burst of flame and fires it off at a foe.(Damage: 110% Int/Effect: Burn 50%/Range: 4 Cells/Mp: 10/Element: Fire)-------------------A-Ability: Item-------------------R-Ability:

+ Get Away- As soon as an enemy enters a cell adjacent to Alexander and Irene, Alexander knocks said foe back two cells.

+ Passionate Counter- Whenever attacked from an adjacent cell, Alexander and Irene perform a full combo on the enemy that attacked them.-------------------S-Ability:

+ Together- Alexander and Irene's Atk, Def, Int, and Spr is increased by 20%-------------------D-Ability: Until the End- With no other options, Alexander and Irene combine their might and unleash a devastating display that only true compassion can create. As the pure exhaustion slowly becomes to much, the whisper final words, and die in each other's arms.(Damage: 200% Pierce Atk or Int/Effect: Slow [Self]/Doom [Self]/Range: Single Enemy/Mp: --/Element: --)-------------------Stats:Next Level: Mp, Int, Spr

Profession: Scythe Apprentice - A future weapon master who leans more towards the scythe family of weapons. Depending on the type of scythe, the one who claims this profession has different methods of attacking enemies. (Equips: Scythes)

Weapon: Chain Scythe - Dual scythes attached by a chain. With these, Zexilk's range is higher than the ordinary scythe. (Range: 2 cells)Armor: Cloth Garments - Uncomfortable clothing that don't seem to help much with defending.Accessory: Pensive - A small crystal of unknown origin, although legend states it holds the soul of a demon. (+5 HP)

A-Ability: Wind Scythe

+ Air Slash - Zexilk spins his scythe around through the air at incredible speeds, all of his movements flowing perfectly from one swing to the next. With every slash, a highly-pressured burst of wind takes the form of a blade and speeds towards the enemy. The wind blades are sharp enough to draw blood. 120% Atk DMG. 4 hits. 4 cell range. Wind Elemental. 12 MP

+ Iron Wind - Zexilk dashes forward at the enemy at blinding speeds, his huge scythe's sharp edge pointing towards the enemy as he tackles them. The force of the blow knocks the air out of the enemy, as well as slicing through their armor and flesh, drawing blood. 160% Atk DMG. 3 cell range. 10 MP.

+ Dragon Cutter - Zexilk swings his enormous scythe around, the curve of the blade catching the enemy and dragging them along with the sword. Zexilk throws the enemy up, switching sides to show the sharpened, outer side of the blade. As the enemy falls to the ground, Zexilk spins around once more and slashes through them with his blade. 100% Atk DMG from the throw, 170% Atk DMG from the slash. Pushes the enemy back 1 cell. Adjacent cell. 21 MP.

R-Ability: Full Circle Slash - Whenever Zexilk is attacked from a surrounding cell, he swings his huge scythe around in a full circle, cutting anyone in a surrounding cell for 80% Piercing Atk DMG.

S-Ability: Protected Treasure - No matter what, Zexilk always protects his comrades. This also gives him enough power to stand up to attacks. Increase Zexilk's HP stat by 50% passively.

Name: Medly ForgoxAge: 18Gender: FemaleAppearance: http://img151.imageshack.us/img151/3664/kapebyxephoniawm1.jpgPersonality: Medly is a very shy person and will go so far as screaming loudly if someone gets too close or touches her. However, she has never freaked out near Zexilk. He is the only person she is close enough to as a friend to not feel uncomfortable near him. In battle she was just the same, attacking at a distance with a very large gun. She's also a bit of a drama queen, but is very intelligent nonetheless.

Last edited by Zeri~Zeri on Thu Jan 27, 2011 6:20 am; edited 5 times in total

Caring not for appearances, the young man's thick, dark brown hair is usually a mess, but somehow, it just works for him. Blue-green eyes rest under his long bangs, and dark circles from countless sleepless nights can be seen. His skin is actually lightly tanned from primarily performing field research and travelling instead of being pale like most would expect. He trundles around in a plain dark blue t-shirt and pajama pants of the same color. It's best not to ask. He knows how to accessorize like a mage with several necklaces and four rings upon his fingers. When it's cold, he wears a black coat to stay warm.

Profession: Researcher - Wishing to expand his knowledge, the one who claims this profession scours books and notes of other researchers to find and test new hypotheses in an attempt to make a discovery of some sort. What that discovery is remains a mystery.

Weapon: Magic Blade - A blade constructed of pure magical energy that seems to be a bit unstable. (Damage: INT)Armor: Casual Coat - Just something to keep the chill away. Nice for days with a cold wind.Accessory: Genesis - A tome portraying basic uses of creation mana.

---Giga Fireball: Grow! Consume more and more to greatly scorch those who oppose me! Gathers a large amount of flames into a large sphere to toss at the enemy for great damage. 130% Int Dmg. Normal cast. No chain. Range: 4 cells. Burns target. 5 MP. Fire elemental.

---Tera Fireball: Now, disappear to ashes in the very flames of hell! Draws in rapidly moving mana to form violent flames with which to condense forcefully into a sphere to blast towards an enemy. 190% Int Dmg. Charge cast. Interruption chance +25%. No chain. Range: 4 cells. High Chance of Burn. Sure hit. ? MP. Fire elemental.

---Apocalypse: O magnificent angels, throw down your wrath in the form of flaming justice to strike down those who wish harm upon all others! This is the end! Massive amounts of fireballs rain down upon the battlefield, striking all foes. 120% Int Dmg. Normal cast. Chain Fireball (3 link). Range: All enemies. Chance of Burn. Chance of Doom. ? MP. Fire elemental.

+Flood:Striking waters, rise from the earth as to catch the enemy unawares! Massive pillars of water crash from the ground and into the enemy from below. 100% Int Dmg. Instant cast. Can use 3 in a row. Range: 6 cells. 6 MP. Water elemental.

---Waterspout: Raging waters twist and turn! May no thought cross the mind of the enemy! Summons a column of swirling water around a target causing it to be tossed to and fro within, the target's thoughts becoming scattered leaving it helpless upon being slammed into the ground. 150% Int Dmg. Normal cast. Chain Flood. (1 link). Range: 6 cells. Chance of Confusion. ? MP. Water elemental.

---Tsunami: The sea god's fury is unleashed, and the waters at his command take up arms and crash into those who would oppose him! Sends forth a colossal wave of water to collide with the opposition leaving every enemy completely drenched and weary. 120% Int Dmg. Normal cast. No chain. Range: All enemies. Chance of Wet. Chance of Weak. ? MP. Water elemental.

+Chrono Edge:Stop where you stand! Slices at the enemy close range, trapping them in time. 100% Int Dmg. Instant cast. Can use 3 in a row. Range: Adjacent cell. Chance of Stop. ? MP.

---Time Mortality: The end of time is marked by the flash of my blade! It bends to my will and traps my enemies in an eternal prison! Dashes through the battlefield, slicing enemies left in right with magic that freezes them in time. 150% Int Dmg. Charge cast. Interruption chance +25%. Chain Chrono Edge (3 link). Range: All enemies. High Chance of Stop. ? MP.

---Crystalline: O beautiful land tainted by the decaying touch of ice, break free of thine frigid oppression! Envelops the area with a freezing gale that chills the enemies to the bone before causing massive spikes of solid ice to burst from the ground to pierce them. 180% Int Dmg. Normal cast. Chain In Memoriam. Range: All enemies. Chance of Apathy. ? MP. Ice elemental.

---Sky's Caress: Earthbound, the trapped spirits call for the liberating winds to raise them up to embrace the endless sky, free from the tyranny that is the nature of life itself! Directs the winds to sweep low and gather around the legs of the foes before bursting upwards in enormous columns, the high speeds of said gales leaving the enemies mindless. 120% Int Dmg. Normal cast. Chain Mighty Gale. Range: All enemies affected by Mighty Gale (if chained); 4 cell radius with user as epicenter. Chance of Addle. ? MP. Wind elemental.

---Spark Net: The dancing sparks flash in the sky. Downwards they descend, wrapping around those whose actions mean the demise of innocence! Bends bolts of lightning to form a shocking net around a foe to prevent it from attacking. 130% Int Dmg. Normal cast. Chain Bolt (3 link.) Range: 3 cells. Chance of Disable. ? MP. Lightning elemental.

---Lightning Spear: Surging electricity, I shall take the burden of vengeance into my own hands! Gift me with a weapon to destroy all who oppose me! Draws in stray lightning to take the form of a large spear before hurtling it forward to strike foes in a line. 160% Int Dmg. Normal cast. Chain Spark Net. Range: Straight line; one direction. Chance of Paralysis. ? MP. Lightning elemental.

---Punishment: Laid bare before the Creator, your sins cannot be hidden. With each malicious act, the hand of judgment falls upon those who spread chaos through the world in order to mete out justice in the name of those who have suffered as a result! Best pray for mercy now... Fills the sky with storm clouds that unleash torrents of wicked lightning upon the opposition in response to the crimes they have committed. 180% Int Dmg. Charge cast. Interruption chance +25%. Chain Bolt (3 link)/Chain Spark Net/Chain Lightning Spear. Range: All enemies. Inflicts Instant Death on enemies who have KO'd the user or an ally of the user in the current battle. ? MP. Lightning elemental.

+Dark Veil:Truth shaded by the writhing shadows, forever you shall be locked away from the vision of the enemies! Conjures cloud of darkness to shroud the foe and obscure its vision. 120% Int Dmg. Normal cast. Range: 3 cells. Chance of Blind. ? MP. Darkness elemental.

---Total Eclipse: In the night, the shadows take flight! With wings of blight, they soar along the sky to envelop this world in perpetual darkness! Calls forth the shadows to surge into the sky and spread a layer of thick darkness that rains down myriad plagues upon the opposition. 140% Int Dmg. Charge cast. Interruption chance +25%. Chain Dark Veil. Range: All enemies. Chance of Plague. Chance of Sap. ? MP. Darkness elemental.

+Stalagmite:Jagged fang of earth, run the enemy through! Stomps the ground causing a pointed earthen spire to angle out of the ground in order to stab the target. 100% Int Dmg. Instant cast. No chain. Range: 4 cells. Chance of Blood Loss. ? MP. Earth elemental.

---Grand Shift: As the earth slides, all sense is lost, and with no balance, all shall succumb to a slovenly chaos! Causes the ground to shake and slide beneath the feet of foes causing them to lose their balanced and become confused. 120% Int Dmg. Normal cast. Chain Stalagmite (3 link.) Range: All enemies; one direction. Chance of Slow. Chance of Confusion. ? MP. Earth elemental.

---Gaia Devotion: Million earthen blades forged by the might of the magician's magic and blessed with the strength of the Goddess of the Earth, rise forth in a mighty torrent! Leave no foe untouched by the true might of soil and stone! Pulls hands upwards as if pulling something out from under someone which causes a massive amount of swords made of stone to jet out of the ground at an angle, piercing foes that get in the way as they continue to surge out of the ground in one direction. 170% Int Dmg. Charge cast. Chain Stalagmite (3 link)/Chain Grand Shift. Interruption chance +25%. Range: All enemies; one direction. Chance of Frail. Chance of Petrify. ? MP. Earth elemental.

+Photon:The light gathers, and all are humbled by its brilliance! Condenses light above a target that explodes forcing the enemy towards the ground. 120% Int Dmg. Instant cast. Can use 2 in a row. Range: Single enemy. Chance of Weak. ? MP. Light elemental.

---Fortune's Arc: The trail of light that shoots across the sky like a falling star holds her memory so dearly...I can only hope to do well by her, even though she has gone... Clasps one's hands together and prays to the heavens where one's love most likely rests and calls down the smiting power of light to surge overhead like an arc before crashing down into a foe. 160% Int Dmg. Normal cast. After initial cast, can instant cast up to 4 more, but using the maximum will instantly lead to the use of Aurnion. Chain Photon. Range: Set. Destroys undead targets. Chance of Addle. ? MP. Light elemental.

---Aurnion: The icy land was once a paradise, but the sun shall melt the snow unveiling the truth hidden behind the everlasting veil of white. He no longer holds the key, but I do, and now the blazing radiance awaits to burn away the evil that threatens to taint the land! The temperature lowers drastically before the radiant light spills forth from rifts that open in the air allowing the area to be purged of darkness completely. 220% Int Dmg. Charge cast. Chain Fortune's Arc (any link/mandatory 4 link.) Interruption chance +50%. Interruption chance reduced by 40% if linked to max Fortune's Arc casts. Range: All enemies. Deals quadruple damage to enemies weak to the Light element. ? MP. Light elemental.

+Storm and Fire:

A-Ability: Augmentation Magic *LOCKED*

+

+Soak:The rising of the tides. The gentle coursing of the river. The pulsating heart of the ocean. With each beat of that heart, the enemy is drenched in the spirit of the spring rain! Commands the very essence of water to coat the target's weapon such that with each attack, one can saturate the enemy completely. Basic attacks become of the Water element. Basic attacks gain Added Effect: Wet. 3 turn duration. Normal cast. No chain. Range: 3 cells. ? MP.

A-Ability: True Heart of Magic *LOCKED*

+Genesis of Protection:

+Destruction Glare:

---Collapse of Existence:

+Oblivion Rain:

R-Ability: Revenge Spell - When assaulted with magic, allows the user to counter with any spell with minimized casting time which will not incur an MP increase penalty.Okay

S-Ability: Rhythm - Allows the user to shorten casting time by one turn for a spell at the price of increasing the spell's MP cost by 120%.

D-Ability: Mercurial Laceration (Neutral) - O, angels that compose the vanguards of Heaven, and legions of demons that march through the gates of hell! I command thee! Rise to the everlasting expanses of space and shower our planet in the astral bodies from which all life has been created! Just one more slash to prove it all! A true end awaits... Deals 150% Piercing Int damage to an enemy up to 6 cells away and 100% Piercing Int damage to all other enemies on the battlefield.