Native

Rag Rappy, a creature characteristic of the native attribute in Phantasy Star Online

Native is a monster attribute in many of the games in the Phantasy Star Online series. It classifies monsters as creatures that are native to the area or planet that they are currently residing in or around.

A close relative of the native is the beast classification. Although these monsters have similar appearances and fighting styles, beasts tend to be larger, more primeval foes and highly vicious compared to natives. Beasts should not be mistaken for the human-modified race, Beast, or altered beasts.

Contents

Phantasy Star Online

In Phantasy Star Online, native is 1 of the 4 attribute classifications given to monsters. As the name implies, almost all native creatures are native to Ragol. They exist on the planet as natural life-forms with no modifications like altered genes or mechanical components. Most natives fight back with natural weapons such as claws, beaks, or body parts like dashing and slamming, as well as natural abilities like spewing a noxious breath attack.

Weapons with native percent modifiers will do extra damage to native creatures upon contact, the damage of which is proportional to how high the percentage itself is.

Episode III

Episode IV

Phantasy Star Zero

Natives are creatures that are native to the planet Coral in Phantasy Star Zero. They are 1 of the 4 monster attributes that characterize the enemies in the game.

Natives make up most of the creature population in Gurhacia Valley, while later stages that have this species tend to have four monsters on average of this attribute. Since all creatures have a chance of appearing in the Eternal Tower, the area is not included in the list.

Ozette Wetlands

Oblivion City Paru

Makara Ruins

Special Enemies

Phantasy Star Online 2

Unlike other games that used the native attribute to define a wide range of creatures that are native to a single planet, Phantasy Star Online 2 uses this to instead label monsters that are only inherently native to planet Naberius. On other planets, the creatures are defined by their monster race even if said race is native to their land.

Monsters are separated by region. Forest dwellers live in lush, tropical territory, while those that reside in the tundra have adapted to the cold, snowy climate. Although Nab Rappy are native creatures, their rare counterparts, simply named Rappy, are classified as the interdimensional species.

In the Ruins, these monsters converge together locked in a constant struggle against the invading Darkers.

Tundra

Trivia

Gol Dragon is the only Native creature that isn't a native to Ragol. The creature was created as a VR simulation by the Lab, based on the criteria of a legend.

Except for the bosses, Rappies, Gee, and Gi Gue don't leave blood on the ground upon death.

Dorphons are the largest non-boss Natives. Mothmants are the smallest.

Zus and Pazuzus are the only Native creature that can go Out of the Bounds (area you can walk around in). If this happens, you must use ranged weapons to defeat them. Items will not spawn if they fall out of bounds as well.

Rag Rappy, Hildebear, Hildeblue, Savage and Barbarous Wolves, Monest and Mothvists appear in Episode II as VR constructed monsters. Their stats are altered in the process, but contain the same behavioral patterns.