Alright, I've tested and retested and found a solution... argh. If you go straight from Campaign 1 to campaign 2, the transport will not arrive. If you save the game in between campaign 1 and 2 and continue on, the transport will NOT arrive. If you try to load the saved game, there will be a runtime error. To save it effectively you must complete the last mission of campaign one, save, exit to menu and load, then the transport will arive. I have the saves for all possibilities if you want them. I also have saves for after C2M1 if you want to skip ahead. My tactic for winning without reinforcements is to hold the base long enough to get about 9 hover heavybody heavycannons and a repair station. Play conservatively, take out the southeast, then northwest then north. AND PRAY. hold the hardpoints at all cost.

Ok, what I am interested in are those savegames where the transport does _not_ arrive. You may also send all of them, but don't forget a description, so I know which savegame is at which place in the campaign.Thanks!

Heres the rundown:test3 is a save at the beginning of the last level of c1, load the transport and end of missioninbetween is a save at the end of mission screen where you exit after you create it. It works and the timer will be there.qxp2vuez is a save that is identical to inbetween except you hit continue game after creating it. It will cause a runtime error.after2_1 is the save after 2.1 is completed and won.

To sum the transport problem up:In CAM2_1 the transport will not arrive (nor will you get the transport-timeout) if you just continue from CAM1_*If you reload a savegame made in between the missions, from the mission-accomplished-screen, after CAM1_* is finished, you will get the reinforcements.

I currently have no idea what the problem with test3 might be. If I should guess, then I'd say WZ is confused by the reloading of files required for CAM2, which makes it forget about the reinforcement settings...Does anyone have more knowledge about those wrf files and what's going on in the background?I guess the fix is not big, so I hope we can get it into 2.0.6...

Last edited by DevUrandom on 26 Jan 2007, 14:13, edited 1 time in total.

Whoo hoo, here we go again. confirmed it twice. If you complete C2M11 and continue on to C3M1, no transport and the level ends after 5 seconds with mission failed. If you save in between, and reload it, all is well. In between will work. Before C2 End is saved right before the end, recycle all units to proceed and view bug.

Probably not useful information since it's undoubtedly the same bug, but campaign 3, mission 1 suffers from a similar problem. It's slightly more unfriendly, in that you immediately fail the mission after starting it, presumably because you don't have any units. Reloading from a save made immediately after the last mission of campaign 2 works.

I found the cause for this:[url=http://svn.gna.org/viewcvs/warzone/trunk/data/gamedesc.lev?rev=331&view=diff&r1=331&r2=330&p1=trunk/data/gamedesc.lev&p2=/trunk/data/gamedesc.lev]r331: Possible fix for bug #5188 (Wrong tileset)[/url]

The problem with that change is that, if I revert it, the map looks like total crap, because the wrong texture is loaded.Does anyone have an idea how this bug could be fixed while keeping the CAM_2/CAM_3 dataset for the CAM_2A mission?

This bug is fixed in r708/r709. Fix will be in 2.0.6.

Last edited by DevUrandom on 05 Feb 2007, 16:35, edited 1 time in total.