Delayed due to the little thing that happened over the break, called Spectre and Meltdown. And no we're not talking about a buddy-cop comedy set in the Mass Effect Universe. But, a world-wide CPU hardware security flaw that resulted in just about every PC suffering from some form of performance anxiety. And so we bring you, our full benchmarks of the AusGamers 3000 from 1080p through to UltraWide 1440p. And 4K.

And today, after a few delays, we finally bring you the long-awaited benchmarks. Which were completed and ready to run prior to the holiday break - but then the whole CPU security flaw and mandatory updates thing happened. Where key flaws in CPU hardware design, over several years, led to critical OS updates just this past week that would impact performance in just about every system. And with names like Spectre and Meltdown, you knew they were serious.

Which meant that we then had to re-run all tests this past weekend. As per previous notes from AMD it was expected that the main performance hits for the mandatory updates would be felt on Intel-based systems. Which seems to be true as we saw very little if any change to performance across most games and even productivity benchmarking. The only noticeable difference was a slight performance drop in Assassin’s Creed Origins.

Uh 5 million pixels (3440 * 1440) is a lot less than 8.2 million (3840*2160), I'm sure you would have noticed this disparity in the benchmark numbers you didn't publish

I have a GTX 1080 with an i5 4670 and I'm able to run Doom at a steady 70-80 FPS at all times at 4K and max settings, that may have been a better choice of GPU considering it costs about the same as a 1070Ti.

Oh and Dark can run both Overwatch and DOOM at 4K on max settings over 60fps.. the ultrawide res is an inbetween and perfect for the 1070ti... the 4K pixel count is huge compared to both 1080p and 1440p (16:9)