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ExoPlayer is an application level media player for Android. It provides an alternative to Android’s MediaPlayer API for playing audio and video both locally and over the internet. ExoPlayer supports features not currently supported by Android’s MediaPlayer API (as of KitKat), including DASH and SmoothStreaming adaptive playbacks, persistent caching and custom renderers.

But ijkplayer is also based on other different projects under various licenses, which I have no idea whether they are compatible to each other or to your product. IANAL, you should always ask your lawyer for these stuffs before use it in your product.

This library uses OpenGL Shaders to apply effects on ExoPlayer video at Runtime and depends EXOPlayer core 2.7.0. Create SimpleExoPlayer instance. In this case, play MP4 file. Read this if you want to play other video formats.

ExoMedia is a media playback library with similar APIs to the Android MediaPlayer and VideoView that uses the ExoPlayer as a backing when possible, otherwise the default Android MediaPlayer and VideoView are used. The ExoMedia VideoView can be added in your layout files like any other Android view.

360 video is the new hotness in interactive media. Imagine teleporting yourself to the most interesting places in the world, training with Lebron James, or speeding across the Jakku desert from Star Wars. These are the kinds of immersive experiences that 360 video enables. Enclosed you'll find a sample Android application that demonstrates how to playback 360 video, specifically equirectangular video, using MediaPlayer, TextureView, and OpenGL ES. Touch and drag is supported to adjust the yaw and the pitch to see more of the 360 video.

Easy Video Player is a simple but powerful view that you can plugin to your apps to quickly get video playback working.The Gradle dependency is available via jCenter. jCenter is the default Maven repository used by Android Studio.

@realm is aware of the issue but there is no real workaround as you can see from this tweet. Until now. Realm Video uses a UIWebView to take advantage of the great Realm website with the slides being automatically in sync with the video. A Javascript function is used to locate the video element on the page and scroll to it. The HTML element that takes care of showing the slides is also located by finding its id. A MPMovieViewController object is presented as soon as the video is started and a UIView is added on top of it by accessing the window hierarchy. A function runs in the background every second and renders a screenshot of the current slide in the UIWebView. In this way, we keep the video and slides always in sync. The rendered image is then added to the floating UIView to be always visible to the user.

I like to play video games. I also have a significant other, and she often walks into the room to talk to me while I'm playing a video game. I would like to pause the game so that I can give her my undivided attention while she's talking to me, but a lot of games (particularly single-player ones) have these "un-pausable" cut scenes or other areas of the game where the normal pause functionality doesn't work. This annoys both me and her, because I'm supposed to be the computer expert, and it looks like I don't even know how to pause my stupid video game. So usually what ends up happening is I skip the cut scene and miss the story, or upset my SO by not paying attention to her as well as I should. So that is why I wrote Universal Pause Button. It's a very simple Windows desktop app that sits in the system tray. Its icon resembles a pause button. When you hit the actual Pause key (also known as Break) on your keyboard, the program determines which window is currently in the foreground (i.e. your game's window,) and pauses it. No matter where you are in the game. Even in the middle of one of those pesky cut scenes that would otherwise be un-pausable. When you press the key again (as long as you haven't since re-focused to another window,) the game will un-pause.

Version 4.0.0 now requires Android SDK 26 or higher to use ExoPlayer. This is the default version as of React Native 0.56 and will be required by Google for all apps in October 2018. Version 3.0 features a number of changes to existing behavior. See Updating for changes.

FTab(Floating Tabs) is a COOL cross browser DHTML floating window script with support for tabs. The floating window can move/resize/minimize/maximize, and the states(size/positions/minimized/maximized or others) can save to cookie.

Helium is a floating browser window that allows you to watch media, browse the web and do much more while you stay productive. Your content will never fall behind your other windows even as you switch tasks. Helium supports a customizable translucency mode that allows you to simultaneously see your content and your work, without intercepting mouse clicks when it's translucent. You have the ability to click, drag, scroll behind your floating content. Head over to http://heliumfloats.com and install the latest version of Helium. If you don't already allow apps from unidentified developers, you'll need to right-click and choose "Open" the first time you use the app (instead of opening the app with a single click).

This sample demonstrates basic usage of Picture-in-Picture mode for handheld devices. The sample plays a video. The video keeps on playing when the app is turned in to Picture-in-Picture mode. On Picture-in-Picture screen, the app shows an action item to pause or resume the video. As of Android O, activities can launch in Picture-in-Picture (PiP) mode. PiP is a special type of multi-window mode mostly used for video playback.

Flowplayer is an Open Source video player for the web. Embed the video streams into your web pages. User will get rich media experience by viewing video streams from your site. Player could be extended with Flash plug-ins, JavaScript plug-ins or Streaming plug-ins. Give a new look and feel to the player by extending it.