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DIGIT

DigIt is a game for mobile phones I made during the Game Design & Development course at the Utrecht School of the Arts. Before we actually made a working version, I had already used the game concept by itself to apply for that course. The finished game was well received and very much complete, but after the project was officially over I saw some opportunities to improve the game even further. That’s what this article is about.

So, before you continue, please take a look in my portfolio to see how DigIt works exactly. It’s been a while since we completed DigIt, but I thought the design notes I made then (while playing the game on my Nokia 7610) would make for an interesting article about hands-on game design. We’ll start off with the one change to the game mechanics and then review the interface to better support gameplay.

After redesigning my portfolio, I’ve spent quite some time working on all the things I wanted to do to present my projects in the best way possible. Until now, there was one big thing missing, though: video.

Most of the games in my portfolio have a demo or complete playable version available, but video provides a quick way to get an impression of the game without having to play it. Opposed to screenshots, video actually shows the game in action.