Masteries

Offense:
1

Defense:
23

Utility:
6

Introduction

Introduction

Hello MOBAfire, I am CompleteOpposite, as my name suggests I play champions the very opposite of how they were intended. This is my first build, and in it I will be presenting my take of Warwick in his AP form, known by the community as Magewick. I really would like if you left some comments and don't downvote without trying the actual build.

NOTE:This build can be used in Lanes and such, the only thing that really changes is the use of smite to switch to something such as Flash or Cleanse

Table of Contents

Change Log

23/01/2014: Build Released23/01/2014: Reworked build after seeing how flawed it could be in game23/01/2014: Built Top Magewick for the more sustainable version of Magewick.

Pros / Cons

Pros

+ Takes out the carries+ Gets out of bad situations+ Great ganking potential+ Provides vision

AP Warwick, or Magewick is able to take out carries with ease due to his high damage on his QHungering Strike, and also escapes fights with ease due to him hitting a tankier champion down to low hp for an easy escape with his E Blood Scents movement speed bonus. His E also can provide needed vision for your teammates while pushing, or just while your roaming, this also helps out early game by seeing enemy junglers in their camps, where you can easily pick them off on low hp.

Cons

- Susceptible to CC- Single Target Damage- Only one AP scaling ability- Can scare off enemy champions with your E

Warwick can easily be hit by CC when chasing enemy champions due to his no-CC and low range. His damage is also only single target damage, and with also only having one ability scaling AP it could be damaging to your teams overall damage in teamfights. Also, upon keeping on Blood Scent you could easily scare off enemy champions that could have been taken down by your teammates.

Item Set

Item Sequence

Sorcerer's Shoes1100

Spirit of the Spectral Wraith2000

Athene's Unholy Grail2250

Rabadon's Deathcap3800

Zhonya's Hourglass2900

Void Staff2650

Sorcerer's Shoes

You want to get Sorcerer's Shoes on Warwick for the Magic Penetration, it's AP Warwick's best friend, making your QHungering Strike Deal more damage to more champions.

Athene's Unholy Grail

Having Athene's Unholy Grail under your belt gives you CDR, to use your one AP scaling abilty more often, Mana Regen, because you do get mana hungry from time to time, and the magic resist allows you to survive longer vs AP champions

SITUATIONAL ITEMS

Feel free to get any of these items throughout the build, as long as you have the core of the build with it (and preferably some form of boots).

Abyssal Scepter

This item is awesome on AP Warwick, giving Magic Resist from APC's, more AP for your own damage, and also the passive lowers the Magic Resist of enemy champions around you, making your Q hit harder.

Zhonya's Hourglass

Gives out a ****-ton of AP, as well as a fair amount of armor, also the active also helps when getting bombarded by enemies and your Q is on CD, giving you the chance to activate, use Q for a heal, lower an enemies hp below half, then escape with movement speed if you can.

Void Staff

As I mentioned earlier, Magic Penetration is AP Warwick's best friend, and Void Staff being the best Magic Penetration item in the game, so its a great buy in your build.

Lich Bane

When you seem to be running out of mana, and/or want to quickly combo the carry with a DFG, Q, Lich Bane combo, or you just want some all round extra damage output.

Rylai's Crystal Scepter

Makes you harder to kill with its health, the AP gives you more damage, and the passive is amazing if you feel enemy champions are escaping you often, this also works against people chasing you, making you a very annoying target of the enemy.

Nashor's Tooth

Increases your damage on your ultimate by ALOT, your basic attack become much stronger too, if you do end up engaging in actual hit-for-hit fights as AP Warwick.
It comes down to your playstyle of AP WW to know whether you want this or not.
Thank You to Maintained who noticed this wasn't in the build.

Summoner Spells

Smite: Smite is a quite obvious pick for a jungler as it helps you clearing camps much quicker, and ends up keeping your health at a reasonable level, not that that matters to much since you have a great healing ability.

Flash: A great escape tool, used for jumping over walls and moving slightly farther away from your pursuers, or even to catch up to an enemy for that last Q, a great source of mobility needed for Junglers, though I personally take Ignite over flash, due to Warwick's high mobility.

Ignite: Igniting an enemy is one of the best ways to keep there healing low, do that small bit of extra damage, and with it being able to be used during your Ultimate, Infinite Duress it can come in handy in many occasions.

Other Spells

Cleanse: While i haven't used Cleanse on AP Warwick yet, I most definitely see it's merits seeing as CC is his biggest problem to overcome, though I'd only use this if you are using this build in a Lane and not the Jungle.

Ghost: Ghost is an amazing spell, it allows you to chase much easier, and escape with ease, a great buy for Junglers as they need high mobility, though with Warwick's already high mobility makes this sort of overkill.

Masteries

Masteries

1/5

4/1

1/1

3/5

1/5

3/5

3/1

3/

1/

1/

2/5

2/5

1/1

3/5

1/1

As you can see I clearly put most of the mastery points into the Offensive tree, this is for overall damage, quicker clear time in Jungle, and so your Assassin attemps have some actual damage behind them.

This is easily the best place to put a leftover 1 point in, especially for a melee champion like Warwick, making him deal 2% more damage, while only taking 1% more.

I got Second Wind on my Top Magewick build due to it giving you the ability to heal EVEN MORE off your Q when below 25% hp, giving you that little bit more for your escape, or your win in a fight.

Fleet of foot is amazing on Warwick, giving him the extra movement speed needed to chase down enemy champions to get a Q off, or to escape his pursuers.

I get meditation on AP Warwick due to him becoming very mana hungry at certain points, this gives him that little bit of extra juice to work with.

Greater Mark of Magic Penetration: As I have mentioned several times already in this build, Magic Penetration is the best thing to have on AP Warwick, allowing him to melt any champion on the enemy team.

What this means for you: This is a great passive for a Jungler, dealing extra damage to your jungle camps, and healing you for the same amount dealt.

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What this means for you: This is your only AP scaling ability, and it scales 100%, has a pretty low cooldown as well. With this builds 30% cooldown it has a 5.6 second cooldown.

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What this means for you: NOTHING. Simply put, while this is a good ability for an AD Warwick, it is literally WORTHLESS, as AP Warwick you don't engage an enemy long enough to use such an ability, it's only real function is to be used to take down towers, and killing minions late game.

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What this means to you: This ability is what makes Warwick, Warwick. It allows you to see low health enemy champions a certain massive range away from you, and gain movement speed when you see one. It allows you to chase down enemy champions with ease, give you teammates some needed vision, and also provide an escape tool.

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Infinite Duress (R): Warwick lunges at an enemy champion, suppressing the target for 1.8 seconds and striking for 50 / 67 / 84 (+0.4 per bonus attack damage) magic damage in 0.33-second intervals. Warwick gains 30% life steal for the duration, and is considered to have fully stacked Eternal Thirst against the target, which is removed at the end of the duration. Each of his strikes triggers on-hit effects and benefits from life steal and Eternal Thirst.

Cooldown 90 / 80 / 70 seconds
Cost 100 / 125 / 150 mana
Range 700

What this means for you: This is Warwick's ultimate, it is a 1.8 second Suppress on a single enemy champion (A Suppress is much like a stun, except the enemy champion can do nothing at all), it has a decent range on it too, giving you great ganking potential, and able to pick out champions in teamfights

Ability Sequence Order

Ability Sequence

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

> > >

As pretty much any Champion in League Of Legends, you'll want to grab your Ultimate ability, Infinite Duress, first.

Next you'll want to get the only AP scaling ability on Warwick maxed, your Q Hungering Strike, as it is your main and pretty much only source of damage.

I now place Blood Scent a higher priority to get than Hunters Call, I don't actually get Hunters Call until I cannot get anything else, seeing as it's a useless ability on AP Warwick, meanwhile, Blood Scent is a great ability to get, it improves your effect on the fields of justice by a staggering amount. Gaining a 2nd level in Blood Scent at level 4 usually allows me to see the enemy Jungler on low hp in his Jungle at times, allowing me to swoop in for an easy kill, and possible buff steals.

Your Role in the Team

Now this is a very crucial, very important part to playing AP Warwick, you can't just go running in as you would AD Warwick.

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Your main game plan with AP Warwick is to pick off enemy champions.

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Lane Phase

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AP Warwick is an ASSASSIN, you gank with your Ultimate Infinite Duress, suppressing enemy champions, allowing your laning teammate deal tons of damage in the process, you then land a Q Hungering Strike directly afterwards, which usually involves someone getting the kill. Also, in being an Assassin, when you see a fight happening in a team members lane that happens to result in a probable retreat from the enemy champion, you should head up as fast as you can for the speed boost from you E Blood Scent into a quick Q Hungering Strike under the turret for the kill.

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Team fights and the remainder of the game

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When during any sorts of fights are about to occur during the game, as AP Warwick, your job is to move off to the side of the impending battle, make your way round to being of side of the enemy team members, and quickly run out and Q Hungering Strike them, leaving them wounded, most likely halved, while you should be able to escape with ease with Blood Scent's movement speed. This should preferably be done against squishier champs to ensure the Blood Scent passive proc's, especially the ADC's and APC's.

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SO, As AP Warwick you're list of jobs are to:#1:Act as an ASSASSIN#2:Move off to the side of impending battles#3:Quickly dart in and back out of the side of the enemy team, hitting them with Hungering Strike#4:Focus ADC's and APC's with your attacks.#5:If no both the ADC and the APC are out of battle, aim the next squishiest target#6:When in an actual teamfight, after dealing significant damage to either the ADC or APC, only then use your ultimate Infinite Duress to stop any further damage they may deal while your team takes them out.

Conclusion

Well thank you all for reading! I hope you try out the build and have a heap of fun playing Magewick. Please rate and leave a comment.If you like the build and have some good match history, please send me some pictures at korzakorza@y7mail.com make sure the subject has MOBAFire in it, or I may never see your submission
Oh and a BIG THANKS to jhoijhoi, who's template and guide guide helped me make this much better to read.

// SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here.

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!