CS2D Competitive Mode

@ 1uP: im only saying that Game dev doesn't need to play the game, like the developer of Unturned, he develops the game alone (or not) and he doesn't play his game much, but code much y know ( but the dev knows how the game works ) You just need to give Your opinion about How competitive works on @ SQ: and stop arguing with other fun server players because really it wont change anything

im only telling my story when i got vac banned why do you care about me?

You're here to show "oh hey mate im a Competitive Scene player i know how Competitive works best, so you fun server better fk off and do not give ideas

like really im here Neutrally and trying to end useless arguments between You competitive players and Fun servers as you can see in the previous page of this topic there are fun players mocking DKRL

Weapons would need a massive overhaul, some are just plain useless and in competitive mode you'll get some times when you just have to use an smg that has shit accuracy, 1/2 dmg of an m4 and 1/2 the fire rate too.

One reason why pcs project don't use scoped weapons is because is so OP you can always kill with one hit without seeing the guy in the screen using timings.
Simonas should nerf the damage outside of the screen (randoms) to prevent that kind of unfair gameplay.

@ SlimPT: AWP and such are OP in the CS series as well but they're also expensive to buy. If you buy something expensive then it should be worth it - you know.

Even though, AWP or Scout has scopes where you can't even see half of the screen which makes them little bit balanced. So if you would bother with AWP campers then you better walk around where are the large areas instead of narrow then they'll probably not be able to see you.

@ SlimPT: If you buy something expensive then it should be worth it - you know.

So in your opinion you say m249 is better than any rifle (m4a1/ak for example)?
Julging a weapon by the price is wrong. You need check the firerate, damage, price and many more other stuff to decide that.

So if you would bother with AWP campers then you better walk around where are the large areas instead of narrow then they'll probably not be able to see you.

This only works when tt's have many options to go and not only the default ones. On inferno map from ramps to "banana" spot people can easily kill with timings and if not aleast make some time to the guy who is defending "banana" spot (from ct side) rushs and plays in a aggressive mode.
I think you didn't understand my point, my point is just to nerf the damage from outside of screen and not the player can see in a screen: how far the bullet goes the damage decreases like 10 or 20% (just random numbers for now).

I think you didn't understand my point, my point is just to nerf the damage from outside of screen and not the player can see in a screen: how far the bullet goes the damage decreases like 10 or 20% (just random numbers for now).