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Wednesday, May 11, 2016

Adventurers in Salt in Wounds

Every region and city of the world produces adventurers;
those exceptional individuals who hunt monsters, recover artifacts, thwart (or
enact) magical plots, and/or otherwise deal with the issues beyond the ken of
the vast majority of the population. The unique features of Salt in Wounds however
ensure that certain qualities (favored tactics, abilities, and even psychological
quirks) are often found in the adventurers who hail from the land that exists
in the shadows of the Tarrasque. These commonalities include (but are not
limited to):

Strongly Favoring
Two Handed/high damage weapons With so many monsters and threats of Salt in
Wounds having some capacity for regeneration or to otherwise shrug off minor
lesser blows via damage reduction, a common adaptive tactic is to simply do
massive damage capable of severing limbs or cracking through the toughest
armor.

Obsession
with Recovering Organs, Teeth, and Other Viscera Moreso than most of the
world’s adventurers, those of SiW see great value in the parts of monsters and
will take great pains to collect glands, teeth, and more… most especially for
rare creatures. Even if they have no particular interest themselves, experience
has taught them that there *will* be an interested alchemist who will pay well
for any hitherto unknown or rare biological samples. This quirk often gives
adventurers from Salt in Wounds a reputation for ghoulishness or the ‘salt
stink’ – a foul aromaemanating from
packs stuffed full of rotting, improperly preserved meat.

Solo
Tactics Given the moral outlook of much of the city, it can be difficult
for adventurers originating in SiW to trust one another to the degree necessary
to utilize advanced, team based tactics. Most adventuring groups are short term
affairs driven by a ruthless mercenary calculus/ As such, most adventurers favor
developing themselves to be as self-sufficient as possible. The exceptions
however are notable (see below).

Inhuman
Loyalty Group
Membership is the primary survival strategy in Siw and as such the members of
the various factions (God-Butchers, Merdian House, Circle of Release etc.) are
nearly inhumanly loyal to whatever they view as their ‘clan.’ Those rare groups
of adventurers who learn to view their party as the primary group support are
legendarily devoted to their fellows, recognizing that the success of their
group is the only thing that is keeping them alive in a hostile city &
biome.

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