I just got the Hellfrost book (St. Valentine's gift from the wife) and one of my players has a problem while we were going over the book.
he has no problems with orcs, dragons, elves, people throwing fireballs, and odd numbers of gods hanging around. He has a problem with the temperature.
"That's too cold to be useful in. Why would you even be adventuring in that kind of weather?"

Has anyone else had odd situations like this?
Also Wiggy, Hellfrost is awesome. I love it._________________I'll be in my bunk.

"That's too cold to be useful in. Why would you even be adventuring in that kind of weather?"

This makes me think back to my crazy outdoors LARP games ("SwordTag") back when I was in college. We'd often have games through the winter (back up north where we'd actually get SNOW in winter), because with all the running around in costumes and faux armor and carrying duffel bags of props and monster gear from encounter point to encounter point, it was easy to get overheated. After a failed experiment with a summertime game, we figured that summer was right out. Springtime and autumn were fine ... but winter was best of all. _________________

All good ideas! Before I could say something like what 77IM had said, another player chimed in with almost a direct quote of what Gran Fallon said.
have any of you ever had silly-ness like this though?_________________I'll be in my bunk.

I have seen players who obstinately challenged the GM to come up with some reason their character would get involved in adventuring. I've also seen players choose, for no discernible reason, to opt out of certain situations in favor of sitting at a tavern. Weird._________________***** HawaiianBrian / getsavaged.blogspot.com *****

We played Traveller (GURPS-rules). Short merchant campaign.
One player doesnt really like Sci-Fi, maybe thats the reason for choice of character. She made a loner-tech specialist. Every time the ship reached a starport I asked them "Ok, a week jumpspace is over. Outside are the bristling lights of the starport, bars, clubs, casinsos What do you do?"
Everytime she choose to sit in her cabin and wait that the ship get back in space.

But the other players arent really better. They bypass all adventure hints because they have thight schedules and it didnt make profit helping a young damsell in distress.

We cancelled it after three evenings because they thinked that it was boring, especially the loner-player.

But the other players arent really better. They bypass all adventure hints because they have thight schedules and it didnt make profit helping a young damsell in distress.

To be honest, that was always a problem in classic traveller. People seemed to treat it like a game of Elite on the PC, and be more concerned with their trading profits than with actually doing anything.

I have a couple of players who consistantly either make characters with no motivastion to adventure or with intense aversion to the other players' characters. In one's case I made her character for her, and drag her along any old way, and the other I had to finally stop inviting to play.

I have seen players who obstinately challenged the GM to come up with some reason their character would get involved in adventuring. I've also seen players choose, for no discernible reason, to opt out of certain situations in favor of sitting at a tavern. Weird.

That reminds me of a Vampire game. This dude was playing a Toreador. And when the ST laid the climax of the current story on us, he went and played the piano. The next week he complained the ST didn't involve him in the plot._________________RonGamer: The Blogging - Musings of a Father, Husband, and Gamer.
The Game's the Thing: Analog Gaming In a Digital World

I have seen players who obstinately challenged the GM to come up with some reason their character would get involved in adventuring. I've also seen players choose, for no discernible reason, to opt out of certain situations in favor of sitting at a tavern. Weird.

I have overhauled my group because of players like that. I thought for years I was stuck w/ the...well unfun players I had. Then last year I had enough. Sacrificed a few months of no play and started to get to know others around town, by going out to LGS, and posting stickies at the library, to meet people at the LGS. Now I have a great group and, as we all are comfortable we play at my house now.
I was actually surprised the number of fresh people my age that wanted in, once I was consistant. I have a waiting list so to speak.

Since my quests usually begin with a hook that I know players won't refuse, I haven't had players trying to "opt out" of the adventure before. However, my girlfriend did once make a mute, Zen monk character. She sat there all night, not saying anything, not doing anything, not feeling strongly one way or the other. Needless to say, it was an exceptionally boring night for her and she quickly made a new character afterward.

However, my girlfriend did once make a mute, Zen monk character. She sat there all night, not saying anything, not doing anything, not feeling strongly one way or the other. Needless to say, it was an exceptionally boring night for her and she quickly made a new character afterward.

Yeah, sometimes I think it is just a lesson that needs to be learned the hard way.

I remember when I played a 3e druid who worked quite well with the party, until they decided to overwinter in the city. I decided to hang out in the woods instead, with my wolf and bear friends, and missed an entire session of urban adventure! :{ Eventually a well-placed scroll of sending got me back into the game. That one was partially the GM's fault (how was I to know he had planned an urban adventure?) but really drove home the fundamental fact that good role-playing does NOT always lead to fun.