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Hello Everybody, For the past week we haven't done what we had planned at first,. After receiving an input from an user regarding trademarks for the logos and names we were using, we figured out that we better fix those so we don't end in some sort of legal issues. This means that all logos have been changed to some basic letter logos. While we changed the logos we also implemented a very basic team editor, where it is possible to create some custom teams based on the existing teams. At the moment it is possible to change all the basic information for a team like name, reputation, university etc. When starting a new game it is possible to select if the game should be started with the original teams or the custom teams. Next Week For the next week we have planned on creating some optimizat...

Hello everybody We are now ready with the next release of CT Football Manager. The main changes to this version are player morale , suspensions and team expectations all mentioned in the last devlog, What we have done in the past week is putting the final touch on those features, so we now feel they are almost as completed as possible. Of course we will most likely do changes to the features later on, but we think that is how it is with all features. For the team expectations coaches, at the most only head coaches, are in danger of getting fired if they don't fulfill the expectations. The expectations are based on the teams reputation and the result from the previous season. The way to see which expectations the team has to the human player is on the coach profile For the next release...

Hello everybody, After a start of the week where we were didn't manage to do much work due to having the flu, we haven't been able to do as much as planned which is also why this weeks devlog update is out a little later than normal and a little shorter than normal. The things we have managed to implement are both morale and off field behaviour for players. The first will influence how likely it is that the player will request a transfer, while the latter potential can lead to suspensions. For the suspensions it can either be given by the division, school or the head coach, which means that the user will be able to hand out suspensions. For the team we have started to look into expectations for a season. The expectations will determine if a season has been a success or not which in the e...

One of the things about our games that is a blessing is that there is so much data and so much control over managing your team but sometimes that blessing can be a curse too if the data is tough to manage especially when it comes to lineup management.

We’ve done a pretty good job in the past of keeping things manageable but we’re making things even better in DDS:PB 2020! Today we’ve prepared a video showing off the staff, roster and depth chart management screens.

As you can see the staff screen does a better job now of letting you see how good your staff is quickly as well as laying out things better so that you can compare everyone by looking left to right instead of having them positioned differently around the screen as in the past.

The team roster screen is also cleaner now. We’ve made it easier to compartmentalize decisions – roster decisions on the roster screen, contractual issues and decisions on the contract one. You also will find the ability to manage certain portion of your d-league affiliate’s activities on these specific screens so you know exactly what you have put yourself in charge of and what you are letting the AI handle for you.

By far the biggest change is the depth management. In the past you had two screens to work with – one for the depth chart and one for the lineup matrix and while the lineup matrix was a useful tool it was cumbersome to fix on an ongoing basis because you only had one quarter’s worth of rotations on the screen at once.

Now we’ve set it up so all the depth and lineup management is on one screen and you have access to the entire lineup matrix. Everything is color coordinated and its much, much easier to see how your lineups are set to work. The visual aspect of seeing the entire lineup matrix at once makes for a much more pleasant experience and makes it much easier to visualize your rotations and get exactly what you want setup.

We hope you’re excited to see this new content and see how the game is evolving to make it an even better experience for you. Let us know what you think in the comments below and we’re looking forward to showing off more detail next week.

Basketball season is coming up fast and we’re very excited to be able to share the first look at our basketball simulation masterpiece; Draft Day Sports: Pro Basketball 2020.

For the 9th iteration of the game we decided it was time to take it down to the studs and rebuild. What has evolved is nothing short of spectacular. We have completely rebuilt the user interface in an amazing transformation. Take a look…

The first thing you’re going to notice is that we’ve taken the comments of our community to heart. Now our game will look the same no matter what resolution and its not going to leave empty space on the screen if you have something like a big 4k monitor. You’re going to get the same experience if you’re playing on that or if you take the game on the road on your laptop.

We’ve made the user interface even more friendly by offering a back button for navigation and redesigning the other navigational links. You can see that they are in clearly defined sections with the team links at the top, league links on the upper left and your own personal action links for your in game player on the bottom left. The team drop down at the top now will show you a name and a logo which will make it much easier to find the team you’re looking to navigate to.

You can see in the video a brand new screen right away – a team dashboard which serves as a one-stop hub for everything you need to know about your team. As we release more videos coming up to the launch you will see very thoughtful design went into redeveloping every screen to make things even more visually appealing and user friendly. You also saw one of the new in game cut scenes leading into the lottery. This is a really exciting addition that ups the presentation level in the game to a whole new level that no sports simulation has been to.

We can’t wait to show off more and that’s just what we’re going to do in the coming weeks so make sure you have subscribed to our YouTube channel and feel free to leave comments below about what you want to see shown off in the next video.