omg i'm gonna vomit...
Someone needs to reskin those models... what the hell where they thinking when they textured them?!?

Actually, Nintendo did an outstanding job when it comes to texturing. I just posted the Shots without File Texture Filtering because I had them uploaded since someone in another forum requested that, to see the textures actual resolution.

It seems that Nintendo used some pretty cool texture wrapping techniques - Third Parties (and even Second Parties like Rare) did not use the same tricks for texturing, that's why the PD Screenies look flawless.

I'd love to see someone posting shots of Zelda OoT, I'd like to see if 3ds Max has a more powerful UV Editor than Maya - Maybe you could simulate some of the cool stuff Nintendo did within their games.

WHAT!?! The skin in those weapons and in Agent Dark's body make no sense at all, it's horribly mapped and there's lots of stretching, the UVmap must be horrible and inconsistant. Just like Quake2

Think about it - The N64 Hardware is nearly 10 years old, 3d was in its very early stages as the N64 launched. I personally think the textures are very good for the restrictions the developers had. And really, I don't see a lot of stretching at all - it just looks like that because of the low res file textures and the filtering.

And as you can see on Postys and Vipers Postings, people still like it

Examples of great texturing in N64 are both Zelda games, both Banjo games, Evangelion (perfect texturing), Conker's Bad Fur Day, Jet Force Gemini
Those are good, low resolution textures, but to a good use

Perfect Dark isn't that bad actually (except for players texturing), I've seen worst But when you're playing , who is paying attention if the textures are correctly aligned or not, a game is great for his gameplay and not on how it looks