Nice. Thank you. One thing that's always bugged me is valuable resources left lying out in the rain and snow.

One minor suggestion for you to consider, @kid1293 : it would be good if you could start naming your mod files with "Kid" in front. So this one would be KidYardCover, for example. There are so many mods available now it makes it much easier to find stuff and also easier to remember which mod is which if the modder's name is in the mod file name.

Thank you, they look fabulous :)If (only if) you do an update, can you please include an F-variant with the roof from the Alotofseeds / the pretty house in the Work Place mod. Not sure if you can use the same roof texture, but it would be lovely, matching storage covers.It's only an "if" you do decide to do more, I am happy with what you have now :D

@QueryEverything , you and @Abandoned have earned the rank of 'advisors' :)for all those ideas and improvements. That means I will consult you in the futurewhen making an upgrade (so everything is OK from the beginning).

Great Idea with the names of the files... but - I've a tiny request, could you let us know the original file name on this so we can delete the correct old file? (I know I should know which file this replaces, but when you get a certain age, well..... I forgot what I was talking about) Oh yeah, filenames! just a request! :P

My little starter area, I removed the large stockpile as soon as I could and added in the market.

I love the coverings, and the log building :)

The covering has a different brick to the row houses manufacturing building, but it doesn't look out of place. (but, as a little note, the odd roadtile does, the blacksmith has 2 but the tailor only 1, which is decoratively speaking, frustrating!!!) :) *cough*hint*cough*IWouldn'tEverSuggestThatForAddonStorageThatYouTryAndCraminAllYourExistingTexturesToMakeThemAllFitInThemes*cough&splutter*

Really loving these little addons :D Thank you!!

I really like yours @kralyerg I really like that they are custom width & length, they most definitely have their place!! :D

And you can tell I'm not too much of a city builder, lol. I'm not Paeng or the other talented screenshot artists :D

I always wondered why the vanilla game had the stock piles wide open and exposed to the environment, it never made any sense to me.... wet wood is useless !

Necora's pine set stockpile building was a great solution to those ugly looking stock piles, I use them in every town now.

And now we have these great looking covers as an option too !

Yay !

*happy dance*

;D

Is it too soon to ask for a Christmas wish ?

I'd love to see simple ghosted covers like these ranging in all kinds of different sizes to use over lots of other things.... a little 1x1 cover could be used over your tiny workplace blacksmith, beekeeper, dairy maker, storage crates, tiny chopper, etc etc.

I'd love to see simple ghosted covers like these ranging in all kinds of different sizes to use over lots of other things.... a little 1x1 cover could be used over your tiny workplace blacksmith, beekeeper, dairy maker, storage crates, tiny chopper, etc etc.

Covers everywhere !

*snicker snicker*

Ooooooooooo with a variant for holiday baubles! little candles and sparkly things :D Fairy Garden lights (damn you game engine for making lighting so damned hard!!) ...

I'd love to see simple ghosted covers like these ranging in all kinds of different sizes to use over lots of other things.... a little 1x1 cover could be used over your tiny workplace blacksmith, beekeeper, dairy maker, storage crates, tiny chopper, etc etc.

Covers everywhere !

I love the idea of covers for my workplaces. Since there are many differentthings in that mod I can just as well add some covers.(Let's talk about roof textures later) ;)

@QueryEverything , you and @Abandoned have earned the rank of 'advisors' :) for all those ideas and improvements. That means I will consult you in the future when making an upgrade (so everything is OK from the beginning).

I am enjoying my new roofs thank you @kid1293 :D Woot, have to ask the forum Moderator if they can change our forum title too :D :D ;) Not sure if @RedKetchup or @The Big Chihuahua can do so, or if the titles are only based on the post count. ;) Maybe a new user group.(I'm only half serious ... hehehe)

Well, it is a cover for my workplaces (actually 3 roof textures with f-key) and it will be in next update.

Next picture - it fits almost everything. :)

I really like those 1x1 ones :) What about a 1 x 3 as well, to run down the side of the house (which is x3), and for those that have them running at 90o from the side, a 1x4, or at the very least a 1x3+1x1 next to it, so, if possible could the covers please be seamless for joining?

What about a "Kid's Storage for All" mod, where the covers, the log storage could also be included, as well as the deco barrels, and the ghosted storage barrels. And then the log storage could also come in the same F-texture options as these ones too ... (Ok, maybe not, lol, but I had to sneak that in and ask, hehehe).

I was thinking (and not to change your idea, this is an outloud thought), what about a outdoors covering, like above, but the roof of it has the same incline as the roof from the workplace houses, that way they would look like they were an awning, made for the house. Although, then for other uses, it may not work as well, but it was just an idea, little mini awnings :D

Ok, I haven't had caffeine so I need to step away from the keyboard, now I'm going around in circles, and inadvertently asking for things, that I probably shouldn't. :D

{edit} original: 1x3+1x4; what I meant: 1x3+1x1 = for a 1 x 4 length to cover 4 of the workstations at a time.

Well, it is a cover for my workplaces (actually 3 roof textures with f-key)and it will be in next update.

Next picture - it fits almost everything. :)

Well, I have to admit they do look a little scrawny on their own. Maybe adding a post on both of the front corners would make it look less "scrawny" ?

*shrug*

But even still, I think those would work great as simple little 1x1's. And because of the shape of the roofline on those it would be easy to add them next to each other in the game to make a longer cover (1x2, 1x3, 1x4, etc)... the roof line would blend nicely from one to the next without it looking like a bunch of different roofs standing next to each other.

I'm re-doing them now, but haven't decided if I will have only a 1x1and make a seamless texture (for stacking them)or if I should make 1x1 2x1 3x1 4x1 (but not 4 seamless textures!)

One more - the workplace tables have to be moved alittle bit forwardthat make space for posts. It shouldn't make much difference and itshould :) be compatible.

I think I go for 1x1 seamless and you are free to choose a 4th roof texture. ;)I decided to use the original Alotofseeds trader texture (yellow one with a happy roof)as a 4th texture on house, cover, storage and fence

wow @kid1293 , a workplace set to match the original seed trader you made for me, great. What a nice looking port area that will make. A lighthouse like the happy haven tower but bigger would look really cool with it. :)

yes,check the file size if it says vers 0 under the mod list. watch when you re doenload it also. had this happen recently to 2 different mods.1 i did get the next day,the other i re-tried for 2 days and needed a different link.your computer will stop and say download complete before the file is finished. i normally was getting the kick out after 50%+ others say as low as 35%.no idea why all of a sudden either.

if your mod is bigger than a certain amount of MB .. i suggest to always upload it on a cloud provider (like google drive) instead the forum storage. sorry if our web provider isnt that trustable.

Very annoying indeed, I try to provide an alternate downloadby linking all I have to my garden shed at Nexus (http://www.nexusmods.com/banished/mods/62/?).And will continue to do so. I like the idea of an overstuffed shed in the backyard. :)

Yeah, I use Google Drive too for mods bigger then about 4 a 5 megs because it seems some people have trouble downloading some bigger files.Instead of just uploading the PKM I first RAR them. That saves quite some megs too and I can include the String Table in the RAR so everything is in one place.

@kid1293 glad the download problem was not with the whole WOB site, I thought that was the case since I had trouble uploaded the other day. I also had problems before getting drop box to start downloading, message would say it is not responding. So I will download and add to currant map. thank you

@kid1293 okay, I added the stone houses and yard cover mods to the currant map. I did not place anything yet but look good and easy enough to find under community tool bar icon (red conflict warnings in mod list, no problem there). I now have the bigger status info box showing new flags but that's okay, it has @RedKetchup minimize button on it (thanks again Red) so good opportunity to start getting use to that. :) One yard cover comment already, the storage containers have f-key wood to match alotofseed trading post but the coverings do not have the happy roof, that would be nice. The workplace match that @QueryEverything suggested looks nice with house and will probably be the first one I build (thanks Query). The sizes are very nice and versatile. Planning to post latest chapter and get some quality playtime in after going grocery shopping. :)

yeah that is a goofy glitch. it has happened to me on BL too. with the wild west mod here and the NAT DIV over there. other people could get the files to load.i even tried from 2 computers. i do wonder if the cable co. changing owners had something to do with it.

@kid1293 so far, no problem with coverings or storage units. The ones I have tried so far are all being used and storing only the specified items they should be storing. Blend in nicely where ever they are place. :)

edit correction , at first the food storage unit was not storing the pre-sorted vegetables, laborers went right past it. I built the workplace storage which I knew from experience stored them. Now I see there are vegetables in that coverings storage unit.

just a thought, the garden storage shed from vegetable mod is red, which looks great with red barn and other red buildings but looks a little out of place on its own. Would it be possible when you have a chance to make an f-variable for it, maybe wood.

for a good market set,can you look at slinks small market set?in the developing blog of it she has a good pic.they keep everything in enclosed buildings. that set does need upgraded with the new tags.thank you.

@I am trying to see which 1.0.7 mods are okay with 1.0.6. If I update my game it will be after we see what Luke does, he is taking awhile. Is that good? So far I marked in my notes not to build town hall in your stone house set, it froze up, tiny town hall looks great with set. The rest of the pieces worked fine, really nice looking houses.

@kid1293 will give that some thought but I think stone house addon is fine as is, it goes so well with the other sets. I liked the angled house and I like the colors of the doors, looked very warm and welcoming. :)

@RedKetchup that would be good, and it will be interesting to see what Luke includes in update.

@kid1293 went back to Newport and built the stone house addon small spa. It looks really good, added a few of your deco plants. It will look nice with the deep forest mod too. I really like the color of the water, it would be nice to have that color carried over to a house, the color of the roof of the forest outpost church too. Not that I'm making a suggestion, just saying I like those colors. :)

Will look at the Workplace mod now.Query ask for a market. Maybe - maybe too much work with allgood mods out there. I've done some changes already butnothing 'out-of-the-magicians-hat' stuff. :)

@kid1293 Thank you for getting this updated, I have downloaded it and will take a look this weekend. Back to patchy internet end of week, will mainly be AFK from Weds, so you will have a little peace ;) I may be able to haunt, but ...

Seriously... I thoroughly enjoy all the market- and storage-options we have now, distribution of goods is much better than with just default markets, barns and piles. :)

* I really used to hate it if I had to force a barn into a spot where it looks out of place... ::)

@Paeng exactly, I'm with you on this one. When there are so many different themed buildings, and ways of designing settlements, why would you want to stop at 1 set of barns, and be limited by that? Where is the harm in diversity?Spread the joy, why not? :)

@brads3 I explained to you in another thread, that Slink does have a good set, but it's no longer as usable as it initially was, it also has a larger footprint than I personally like.

@Abandoned & Brads - I suggested the small market for Kid's mods, to suit his theme, it's not a deal breaker for me because there are other markets out there, I just happen to also like Kid's themes, and the markets to go with them. ;) It's not a big deal. People (like me) enjoy diversity :) (as above)And I did have a kickarse idea to match Kid's mods, so, why not have something new, if people are inspired?http://worldofbanished.com/index.php?topic=1504.msg31484#msg31484

Is there anything that comes to mind about Stone House Addon?Something missing? It is just that, an addon.

I haven't gotten into the Stone house with the new updates, I've placed some, but haven't built up their environment yet, I have a couple plans, but it seems to be a new map weekend/week so I'm going to have a play, and think.So far though, I'm very happy and love the roof of the chapel as you know :D

@kid1293 hi, just had to come back to download this, had it in my notes but not in my download folder which is mess. Had to take a break for a while. Hoping to do a test map with this, workplace, forest outpost and special ones from Red this afternoon. :)

One question - Do you people mind if the mod grows in size?Right now the textures are small and optimized.I plan to use larger textures for covers and storage.They should (I hope) look better in game. Will test.

@kid1293 if you feel that something is an improvement and you personally like it, then add it to your main mod. If someone doesn't like it they don't have to update. They also have the option of not building it... ::)

@elemental does that apply to you and @QueryEverything ? Other people's opinions matter also. This mod was made because I suggested it and if you don't like it don't use it. Why don't you two make you own mods instead of expecting every mod be changed to your liking or go back to cc.

@kid1293 if you feel that something is an improvement and you personally like it, then add it to your main mod. If someone doesn't like it they don't have to update. They also have the option of not building it... ::)

That's all fine and dandy except for the fact all of these little afterthought additions to the main mods causes the dreaded "save game" problems.... meaning that every time there's some little addition to a mod, then your saved towns are no longer any good and you have to start over from scratch.

It makes more sense to have these little add-ons as separate mods so that they can get added without wrecking/crashing saved towns.

I'm with Abandoned on this one...

For simplicity's sake just keep these things as separate little mods because let's face it, kid could come up with a bazillion great little add-on ideas for all of his main mods over a period of severals weeks/months/years and if he keeps adding/updating his main mods with all these great little things he's coming up with, none of us are ever going to be able to play out a game to its full potential due to having to start from scratch again and again and again.

This way kid can make all kinds of awesome additions that he wants to throw out there for us to play and we all get to download them adding them into our towns to our heart's content without worrying about save game compatability...

In a nutshell: I (for one) don't want to have to start new games constantly because I can't resist all these fantastic little additions the modders are coming up with !

Haha, that's awesome :) It's like an Asian inspired mushroom cap :) Which is not a complaint, and looks quite like what we talked about in the Bits n Pieces mod thread :) You have come up with some strange looking pieces, and this is no different - unique, functional, some quirk, excellent :D It's good to be different!!

Attachments and other options It will have Yard Cover's 7 roofs and different walls.

There are now - General / Pasture / Workplace storage.It's really only 1x1+road but with an overhang all around.

I hope it gives ideas for added decorations and new workplaces.

It will have Yard Cover's 7 roofs and different walls.I don't mind the worn look, I use it a lot around the city centre, but I have become quite partial for the pasture area to use the brown straw (??) one. Check image - BUT - that's not to say I won't love this, because it's the core one I do use anyway in the city - but, for a regional area, perhaps the straw? (No, I won't ask you to do all of them, I'm grateful enough. :)

One question - Do you people mind if the mod grows in size?Right now the textures are small and optimized.I plan to use larger textures for covers and storage.They should (I hope) look better in game. Will test.

I'm all for revamping texture quality for ingame usage, I do like optimized textures, but where a good balance can be found, I support it. It is ridiculously hard to find that happy medium, and if you find it in a larger texture for the storage, then I'm ok with that.

OK,OK, I release a separate 'strange shed' and leave the Yard Covers.More work, but it's all for the domestic peace. :)

Hmmm, I call this place 'home'. Must have been the sun...

It's entirely up to you how you want to release it - I think it makes sense that it is with the Yard Covers, after all, it is a Yard Cover, personally, I'm happy for it to be here in the YC mod, because it just makes sense.Alternatively, you could add it to the Bits n Pieces mod as a companion to the fenceless pastures, which is what inspired this in the first place ;)

Especially given that you only have to maintain 1 mod, and as you are inspired to add things, or change textures etc, you only have to do 1 mod - not 2, it makes logic a winner :)

We have overcast weather today, you can have your sun (originally wrote as sin, lol) I will keep the clouds, and as such my Bannies dry haha! :)

@kid1293 if you feel that something is an improvement and you personally like it, then add it to your main mod. If someone doesn't like it they don't have to update. They also have the option of not building it... ::)

@kid1293 if you feel that something is an improvement and you personally like it, then add it to your main mod. If someone doesn't like it they don't have to update. They also have the option of not building it... ::)

That's all fine and dandy except for the fact all of these little afterthought additions to the main mods causes the dreaded "save game" problems.... meaning that every time there's some little addition to a mod, then your saved towns are no longer any good and you have to start over from scratch.

It makes more sense to have these little add-ons as separate mods so that they can get added without wrecking/crashing saved towns.{{snipped}

In a nutshell: I (for one) don't want to have to start new games constantly because I can't resist all these fantastic little additions the modders are coming up with !

I want them all dammit !!

And any given day I would agree with you, if it was tweaks to existing things - then wait for a larger push out from the modder to then update, unless it's a game changer, or there is a massive bug in the code, then waiting 1 or 2 updates before downloading makes sense.

From what I understand @ancientmuse as long as an existing building in game has not been changed, then a new mod version shouldn't break a current map. In this case, adding a new shelter to the mod - won't break the map because it has never been built in game.Now, had it been a change to an existing cover (say the 5 tile became a 5x3), or a file had a new name etc - then there are problems, but (and I'm welcome to be proven wrong by the modders ;) ) in this case, I don't think the addition of a building and no other changes, would cause any problems.

But, your sentiment is understood :) If, there were crash worthy changes :) And, hopefully this comes across correctly, for those that are worried that it's a game changer, waiting for a new map, or waiting to try it - it's ok to wait :) Because it's not a bug fix, I wouldn't see it as urgent, if you are worried about your map stability, so holding off won't be a problem - unless, of course you really want it "now", in which case, save it all, and roll that dice ;) haha. (not mean spirited, I hope it came across that way )I have saved and deleted too many maps to count ... new mods = new adventures :D -----

@Abandoned the language you used earlier directed at Query was just plain rude. It's Kid's mod. He did the work, so he should be able to update it any which way he pleases. So to quote you, if you don't like that then you are also welcome to make your own mods.

As far as save game issues go... nobody is forcing anybody to update straight away. Nobody is forced to update at all. So in the particular case there are no issues with saved games.

That's all fine and dandy except for the fact all of these little afterthought additions to the main mods causes the dreaded "save game" problems...

Plus it leads to a kind of "creeping featuritis"... I feel it's much better to step back once in a while and let the modders do their job, specially on their WiPs.

All of us have many ideas and wishes - I'd rather see all of them collected in fresh threads, away from WiPs, with time for the modders to sort through them, get fresh inspiration, start them off on other lines of development, whenever they feel like it, and where they feel it fits in.

Piling all sorts of new things into running developments --make this 12 inches higher, that 6 inches lower, but with three new textures, compatible with this but not with that, oh and there should be a whole range of xxx added, and and and-- it all gets kinda hectic once in a while. And it appears to create "bad blood" as well... :(

* Some probably feel now that I'm out of my place with these remarks, but sorry, that's just how I feel... so don't put on shoes that don't fit you, okay?

I'm not going to tell what he is doing in the shed.All I can say is, he is out of the sun.

"That's me in the corner, losing my religion." R.E.M.

i thought banished was "X"rated for a minute. i see we dropped back to R or M rated still though. it aint safe here tonight.

ancientmuse, i recommend doing similar to what i did. play as long as you dare with any maps you have before upgrading either to the 1.07 or the individual mods. then load what you want and play from there. we can go back and upload more once modders are caught up and make fixes to get rid of bugz. when you do download you will be downloading more at a time this way. don't feel you have to keep pace with everything or anyone else. i am waiting for the pine update and i might hold until BT's new NAT DIV upgrade as well.

That's all fine and dandy except for the fact all of these little afterthought additions to the main mods causes the dreaded "save game" problems...

Plus it leads to a kind of "creeping featuritis"... I feel it's much better to step back once in a while and let the modders do their job, specially on their WiPs.

All of us have many ideas and wishes - I'd rather see all of them collected in fresh threads, away from WiPs, with time for the modders to sort through them, get fresh inspiration, start them off on other lines of development, whenever they feel like it, and where they feel it fits in.

Piling all sorts of new things into running developments --make this 12 inches higher, that 6 inches lower, but with three new textures, compatible with this but not with that, oh and there should be a whole range of xxx added, and and and-- it all gets kinda hectic once in a while. And it appears to create "bad blood" as well... :(

* Some probably feel now that I'm out of my place with these remarks, but sorry, that's just how I feel... so don't put on shoes that don't fit you, okay?

i agree with you. that is why i say i am surprised by how many new mods there has been in the last few months. i did expect us players to step back and let the modders work with all the changes. the limit flag changes was 1 but at the same time we had the community icon find also. i do not envy them at all. they do put up with so much. i notice TOM did step away. he came and gave us an updated NORTH mod but that was for 1.06. i wonder how many beers KID has to have nowdays so he doesn't throw us and his comp out a window.

@kid1293 after more thought I think you are correct that the new weird shed belongs with the coverings mod rather than anywhere else since it has the same roofs and walls. However I do think it might be best to wait, until we find out what other changes may need to be made when Luke updates. :)

Not only that, @Abandoned .I am not sure how to go further with this.Should I have sheds all over with oversized roofs?1x1 2x2 3x3 10x12 ???

I leave it for now. If there is anything - it is a 1x1 roof onlywith all textures and some nice touch to it. I'm stuck withmy old design, but maybe something, someday will show mehow to make a nice cover that can be used 'anywhere'.

It almost has to be a lean-to which fits most buildings.And it has to be able to stand free.And... it has to be stackable without glitches.

@kid1293 the covers and the matching sheds are just fine as is, the sizes and textures are great. In future if you come up with a new design, I would think to make it a new version altogether instead of an update so this original remains as is. It's a really great set. :)

Not only that, @Abandoned .I am not sure how to go further with this.Should I have sheds all over with oversized roofs?1x1 2x2 3x3 10x12 ???

I leave it for now. If there is anything - it is a 1x1 roof onlywith all textures and some nice touch to it. I'm stuck withmy old design, but maybe something, someday will show mehow to make a nice cover that can be used 'anywhere'.

It almost has to be a lean-to which fits most buildings.And it has to be able to stand free.And... it has to be stackable without glitches.

But I agree, not now.

Oops @kid1293 That gave me an idea ... what about shop front awnings (think a walk through Paris), with the brace in the diagonal space between the vertical brace, and the horizontal raised section. There you would need something to weight it down on the base, so, either a 'foot' to the vertical beam, or something similar.

It would then be able to fit up against buildings, and storage barns etc (in fact, do 2 versions - 1 a 'floating awning, so that there is no ground requirements, slips up against, and is 'attached' to the building & 2, the ground built version). You could do a whole new theme with fabrics or as the solid 7 you now have and would certainly fit the existing theme of yard coverings. Especially if the same roofs are being used.

And you know I'd never say no to new sheds :D hahaha ;) Or the 1x1 idea ;)

I was just thinking that this new one you made yesterday (day before) would also look good in the middle of some fields. not just pastures. I'm going to work on that today. :) I've been playing around with a 10x10 & 10x20 pasture layout, will post some pics with how it turned out later :)

I did a quick look on turbosquid to see if they had any I thought of :) As I've often said, I'd be happy to sponsor a project if any of these inspired you. Hubby has spent enough there over the years, I may as well too :) https://www.turbosquid.com/3d-model/awning (https://www.turbosquid.com/3d-model/awning)https://www.turbosquid.com/3d-models/3d-model-awning-polys-modelled/706406 (https://www.turbosquid.com/3d-models/3d-model-awning-polys-modelled/706406)https://www.turbosquid.com/3d-models/3d-awning-canopy-blind/846545 (https://www.turbosquid.com/3d-models/3d-awning-canopy-blind/846545)https://www.turbosquid.com/3d-models/3ds-max-awning/772818 (https://www.turbosquid.com/3d-models/3ds-max-awning/772818)

These wrought iron ones are sweet, I adore them - but, what would they go on?? And perhaps need a new .pkm "the ornate" ;) maybe ;) Or where they fit, is where they are meant to be :)

I'm thinking something a bit more upmarket, something that may fit in with a RowHouse building. But, then if used with wood textures, they could also be used out in the forestry. https://www.turbosquid.com/3d-models/3d-model-of-wrought-iron-awning/811463 (https://www.turbosquid.com/3d-models/3d-model-of-wrought-iron-awning/811463)https://www.turbosquid.com/3d-models/3d-model-wrought-iron-awning/811477 (https://www.turbosquid.com/3d-models/3d-model-wrought-iron-awning/811477)https://www.turbosquid.com/3d-models/wrought-iron-awning-max/811464 (https://www.turbosquid.com/3d-models/wrought-iron-awning-max/811464)