donderdag 15 augustus 2013

Sometimes a shark possesses an unnatural tenacity. Sometimes these sharks get eaten by larger sharks. Sometimes these sharks will not die. This will create the sharkshark; or nested shark.
Because the inner shark will deprive the outer shark of any food, the outer shark will usually be more aggressive and desperate than others of it's kind. Creatures eaten by the outer shark will find themselves quickly digested and torn to pieces by the inner shark.

Improved Grab (Ex)
To use this ability, a sharkshark must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple (outer: +20/ inner: +12) as a free action without provoking an attack of opportunity.
If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.

Swallow Whole (Ex)
An outer sharkshark can try to swallow a large or smaller grabbed opponent by making a successful grapple check. The swallowed creature takes 2d8+7 points of bludgeoning damage and 7 points of acid damage per round from the outer sharkshark’s gizzard. If the Inner Sharkshark is still alive, it will attack 1 creature per round.
A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 15 points of damage to the gizzard (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.

An inner sharkshark can try to swallow a medium or smaller grabbed opponent by making a successful grapple check. The swallowed creature takes 2d6+4 points of bludgeoning damage and 4 points of acid damage per round from the inner sharkshark’s gizzard.
A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 10 points of damage to the gizzard (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.

dinsdag 28 mei 2013

Mucking about* with my Gamma World setting, I was thinking about a random encounter table. I wanted a specific creature to sometimes be mixed up in the encounter, about a fourth or fifth of the time.
Sure, I could just do a simple "roll again on this table and add creature X" but that would have a chance of giving the same result (and ignoring that result would result in more rolls).
I could write it as "roll a d10/d8 on a result of 1 and 2 add 1d3 creature X", but I wanted the chance of 1 creature X to appear to be higher than 3 X's. But something that I never thought of before; by rolling a d8 and d10, you can create a d80. So, here is a d100 encounter table with an incorporated d80 reroll system: