Suikoden III Chris Chapter 2

Suikoden 3 Chris Chapter 2 Suikoden III Index : Walkthrough/FAQ

Chris Chapter 2

Chris starts off with the butler at her home in Vinay del Zexay. Leave and buy a Grape C at Vinay del Zexay and then see Melville and his friends as Alanis departs. Quite dramatic indeed. Not much else to do here so leave towards the gate to see Louis and Borus. You’ll be on your horse and can exit Vinay del Zexay. Do so and a path to the Yaza Plains and Lake Castle opens up. Go through the Zexen Forest to get there and be careful of any tough battles; with only Borus, you should probably be conservative.

When you get there, Thomas will be all apologetic as he thinks you’re there to bust him. Chris will be nice however and from here on out you can recruit members with Chris. Remember though, whoever you recruited with Thomas or Geddoe or Hugo cannot be used in Chris’ party, but you can use their shops, blacksmith, tutor, etc..but go to Brass Castle and talk to Salome when you’re ready to advance the story.

You’ll report the new actions you must take. Before this though, go to your room and talk to Louis and pick the first choice. Later in the evening you’ll explain the details of attacking the Lizard Clan with the rest of the knights. Louis will come in the next morning, drunk from Percival’s pressure. Go to Salome’s room once again and say that you need to plan the formation. Put all of the members in and head to the North Cavern to buld up levels and beat the treasure boss. A Chimera is now there and it’s obviously tougher than the Magician you fought with Thomas. It didn’t do much other than a poison attack to one person or a flying attack to an area. That said, I hate Chris’ knights and think they’re overrated, so dying is a possibility. Percival has the Water Rune though so just use regular attacks and heal when need-be. Post-battle, Chris reaped some nice rewards, in the form of a Mother Earth Rune, Blessed Helm, Guardian Casque, Lightning Leather, Mangosh, Herb Seeds, Script # 3, Old Book Volume 11, and the Medal Set # 5.

Talking to Salome prompts a battle if you choose the second one. The Lizard Clan and the Karaya Clan will participate, with the latter coming in after the former. Shiba was tremendously difficult (strength-wise) as I had built him up earlier in Geddoe’s Chapter 1 (this transfers over). The others are tough but when Borus and Percival launch a joint attack, you should get the upper hand. Until then, be defensive and try to get good position (coverage for your attacks/defenses). An Evasian Ring is your reward.

You’ll have the entire knight group in your party besides Salome now. Go north toward the Great Hollow entrance and you’ll fight six Lizard Fighters twice. Not too tough but Percival does have the Water Rune if you need to use it. Just melee your way through and at the end will be Shiba. He is difficult but nothing your knights and a Water Rune can’t handle. After the battle, Lucia will confront you with Beecham, Bazba and Dupa at her side. If you choose “Stop these foolish accusations!” you’ll get another prompt, and picking “So be it” means you’ll be in a duel with Lucia. She is pretty easy as your attacks will destroy her and her attacks don’t penetrate your armor very well. If you didn’t choose this Salome will speak up for you and you’ll get dialog instead of a duel. Either way the Zexen army will pull out and you’ll be talking to Salome at night about the Harmonians and the council.

The next day, go to the west end of Brass Castle and talk to Salome. You’ll learn that the council is basically manipulating you to justify bringing the Harmonian Forces in. Chris will be furious and will head to Zexen Forest, where she will feel sick and then pass out (around where you met Fred and Rico).

When she wakes up, the entire knight staff will be looking upon her. As you get control, go to the west part of town again to talk to Percival. He will join and you two are to go to Iksay now. You may wish to stop by the Lake Castle and upgrade your skills or add members if you have them, but at Iksay Percival will leave you and then you can wander around. Watari is in between the first two houses on the east part of the village. You won’t be able to see him probably but if you keep pressing X in the area you should trigger a conversation. Pay him 100,000 to get him to join (I say do this with Chris because money is easiest for her to come by). If you don’t have it get him later. At the Inn you can get Mio upstairs if you didn’t get her with Thomas. Also you can get a Pale Gate Rune at the item shop from the little girl, and the Item Shop has a Rose Brooch if you still haven’t got Augustine. Again, most of these things you probably did with Thomas earlier.

At the windmill (back of village) Chris will have a scene where she gazes out into the land and finds some peace and relaxation in her life. Nash (Suikogaiden) will come up to you here and speak for a while. Your choice doesn’t matter as you’ll see a bunch of grasslanders (specifically Shiba and the lizards) running towards Iksay to disrupt the festival. As Chris returns back to the center area, the Lizard and Karaya Clans will be running around in circles (literally). You’ll fight four lizards first with Nash and Chris (and other characters, if applicable). This will be no problem, and then Percival should join. Immediately, two Karayans and two Lizards will fight you.

Return to the windmill at the back of the village again. Shiba and five Lizard Fighters will greet you before this. Probably the toughest battle in Iksay if only for Shiba’s strength. Afterwards, north leads you to Jimba and Dupa at the windmill. Instead, head back and you’ll fight two Karayan’s and two Lizard Fighters. You can do this as long as you like to build up skills/potch/levels/etc. It’s most advantageous for you if you have other recruited characters along to build up; simply building up Chris and Nash (and Percival to a certain extent) is overkill. All three will receive ample time in your party to build up, but of course it never hurts to get ahead and do it early.

After satisfying yourself with the infinite battles, head north to the windmill to confront Dupa and Jimba. Jimba will bring up the name Wyatt Lightfoot (your dad) and Chris will get pissed, and a duel ensues. Nothing too difficult; again, much like the Lucia fight, Chris’ attacks take off a lot and her defense is high, so you won’t lose unless you absolutely cannot do duels. Jimba didn’t hit me once and afterwards the Zexen Knights come to reinforce you and the enemies flee.

Take your party (five total knights) back to Lake Castle and sell off any spare items and train if need be. Also talk to Watari in the basement (enter the door west of Scott’s trade shop) and a scene will occur afterwards with Ayame. It seems they’re in the North Cave (north of Vinay del Zexay). Talk to Sebastian and bring Watari to the end of this cave. First though, build up his skills, weapon and armor. Watari is an excellent in battle fighter, as his swing ability combined with his accuracy and speed is a tremendous asset.

Before you go there I’d take out the Blue Mantix at Mt. Hei Tou. Very easy at this juncture, free potch basically. Sell off what you acquire that isn’t valuable, and then go to the North Cavern. At the end will be Ayame, and you’ll duel her with Watari. Watari’s suspect defense (unless you upgraded that) will be put to the test; Ayame is pretty sneaky with what she does and one wrong move can put you behind the eight-ball. Hopefully you saved before you went here incase she takes you down. Ayame will join afterwards (if you go in and out of this main room, a Chimera will appear along with a treasure. Should be easy if you choose to fight it).

To advance the story, head to the west part of Brass Castle again. Before this you may wish to pick up Barts at Iksay; I think you must do this after the festival burns the town down, and you must have Grape C with you (I’ve been mentioning to buy these at trade shops). Anyway, you’ll rest after you get to Brass Castle and then Salome will talk to you during the night. Chris plans to leave and explore her father’s role in relation to the Fire Champion. While in her room at night, search the bookshelve to find Nash. Eventually you’ll change your costume and leave with Nash, who joins the 108 Stars of Destiny. You’ll be in the underground area that Hugo and Sergeant Joe accessed earlier when running from Leo and Percival. So, just head north and you’ll be out. When Chris and Nash leave, the knights watch from a distance and discuss Chris leaving for the Grasslands.