I tried this out at lunch and played it for quite a while, very nice and difficult. The only thing is it took me a few tries to realize there's a dash button...because all the text at the start of the game was a) too long and b) too hard to read with the white outline. I thought it was just story text, so I skipped it.

That's kinda fun for such a simple mechanic. It gets tough if you go off the edge of the screen, though. Have you considered letting it scroll? Maybe do a partial scroll that moves the center of the screen to the midpoint between the player and the center of the map. That would keep the hidden-beyond-the-edge mechanic alive while giving the player a little more room to work in.

@morningtoast: I'm glad you like it! Thank you for your feedback, I put the controls of the game in the description! :)

@Felice: I have not considered at all using any sort of scrolling and I feel dumb now that you mention it. :) I'm probably going to do a postjam version so chances are I will implement a partial scroll then! Thank you!

The polish is there and I like the effects you used. The game feels challenging but fair. I realized you dash in the direction you were moving, which isn't always horizontal or vertical due to floaty-ness, but I'm okay with that because understanding these things makes the game easier. Very enjoyable all around. The text looks fine to me, btw.