- New world! - The world is now clusters into regions. - World Generation now works on a per region basis. - World Rendery re-factored to use GPU more efficiently - Added new 'layer' rendery system allowing for structure tiles. - Added tile edging, when two tiles of a different type touch a small edge is rendered to blend them together. - New Networking pipeline for the world that handles a per region basis for clients. - World Generation now occurs on another thread that is only active when its got a job to do.

- New Placeables - Placeables now correctly work with all fixture types. - Placeables are now rendered in a single batch, greatly improving there performance. - Placeables are now activated by being near them putting the cursor over them and pressing Q. (IE: Doors) - Placeables are now network sync'd and saved and loaded in there region. - Placeables can now flipped (Right click while you are placing one). - Placeables can now be placed on other placeables that are set up to be in world stackable. (tables) - Tables act like platforms, in that you can walk through them but if you jump up you will stand on them

- Interactions - User can now place tiles in the FOREGROUND or BACKGROUND. Select tile in Tool Bar and RIGHT click to play in background and LEFT click to place in FOREGROUND. - User has been given a large number of test schematics to go have fun making and customizing their locations - Creatures can drop items that are usable - Back tiles can be busted using the mining tool but RIGHT click instead of LEFT click - On disconnect can reconnect without restarting client should properly clean to allow reconnect

- FX - A new sound manager has been added to the game, making it alot easier to setup sounds in the game. - Most creatures have new sounds put on them but not final - Beam effects have been tweaked and added to most of the tools of the game. - Lighting has been optimized - Ambient occlusion has been added for tiles connected to back tiles - Items that emit light no longer get strangely shadded

- General Optimizations - Processing Threads now sleep when they are not needed. - Tiles now require far less memory reducing the memory footprint of the world over all. - Batchmode no longer loads any textures. - Sprites are now rendered in batches.

- Networking Optimizations - Prediction States of creatures are now better optimized and should move faster even with a high ping. - World Regions are now compressed before being transmitted. - If a Region does not get sent, will go into loading screen and freeze/immune/ player until they have loaded the region

- Known Issues - Offset for placeables stacked on others off. So sometimes they will float a bit over it - Doors require 1 more tile then they need to be placed - Doors collision is wider than the door - Beams continue to show even when a UI is open or over it - Some creatures have sound sync issues - Sometimes a creature can get stuck in an animation (rare) - Sometimes can get into a stuck loading screen (rare)