Awhile back, I was looking for a mod or scenario that would allow players to have individual starting areas in multiplayer. I asked around, searched the forums, and found several others asking the same questions. The only real answer I ever found was the spacebook mod which was, for me, a bit overkill. (The mod looks amazing, I just wanted something simpler for myself and the players who join my server.)
So I decided to make my own scenario...

To use it, you just put the scenario into your own scenario folder. I recommend creating a new game via single player first to generate a map. Save that and host using the save file. You don't get map generation options if you skip that step and immediately start a multiplayer game I think?

How it works:
1. When you spawn, you can choose to join the main base, spawn somewhere else, or spawn somewhere else on your own force (team).
2. All teams are neutral. I'm only interested in PvE CooP.
3. You can choose a near spawn or a far spawn. Near spawns you somewhere on the edge of the currently generated map. Far spawn puts you 1000-6000 tiles away from the center.
4. Each individual spawn has the basic resources (water, trees, coal, stone, copper, iron, oil). Enough to get you started and all the way to trains for sure.
5. When you die, you can choose where you want to respawn (either the main base, or your individual spawn).
6. All spawn points are created with safe areas around them. I turn off enemy expansion so that safe areas stay safe for the most part.

How it actually works:
It seems to have gone over pretty well on my server. I host a dedicated server most of the time, some of you may have joined my previous vanilla servers. So far I've gotten pretty good feedback. Made some changes to improve things (like adding the gravestone soft mod) by request as well.

Let me know if you have any questions. I just wanted to share this scenario that I've been having quite a lot of fun with. I think it's stable enough to share (I've hosted 2-3 games spanning about 50+ hours using this scenario).

If you want to see what the game plays like, feel free to join my server:
Oarc | 0.14.X | US-East | Wilderness Spawn

Could i ask you Oarc how to get rso into a copy of the base freeplay scenario? ive been successful at transferring your choice of starting materials from the oarc_utils.lua to my own scenario but cant seem to get rso installed to.

There is the PvP One now that comes with the base of the game. Quite decent can play in teams or enemies and lots of control really nice gui/everything build into game. Downside is it has no enemy controls and I thought it use the base maps spawns but it does not seem to. So this one might be still wanted quite a bit.

A bit of bug report.
We are 60+ hours into a game, and just noticed that we can't research the rocket silo (probably due to the Frontier Silo enabled at start).
So we can't build other silos. Nor can we create satellites and rocket parts...
When the research ends, it doesn't register and it's still in the research list.

I tried to add the research using command (/c game.player.force.technologies['rocket-silo'].researched=true ) but still same problem.
Is there any way to disable the rocket silo objective and re-enable the ability to research it ?
Or maybe a way to extract the map and factories layout already built and import them into another game without the frontier silo ? (we do not want to loose all this work =) ).

Quick update,
We probably picked your scenarion right when u "broke" it =p
As a workaround, we used /c game.player.force.recipes['item'].enabled = true to add rocket-silos and all components given by the research.

I previously used an OARC scenario in my multiplayer server, however recently when trying to add the scenario again i'm getting a error - this is when i'm trying to generate the world after adding the scenario and utils.

I've followed the instructions as on the GITHUB page, i have Windows 10 - has anyone else had these issues?