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Torque 3D Port To Linux Materializes

Phoronix: Torque 3D Port To Linux Materializes

Last year I wrote about the Torque 3D game engine wanting to come to Linux and they were attempting a crowd-sourced campaign to finance the port. The campaign was a flop, but a developer has been bringing the support anyways to Linux...

Being one of those whom tried to get crowed fund the official linux port campaign, i've got to say that this is a really cool thing to see that someone is actually porting T3D to linux. I can only hope that port will include the editor.

I don't have device to do real testing, but I believe that its 100% working.

This build is also with Bullet physics enabled. As you can see inside "% - Initializing Physics Tools" you don't have anymore "No physics plugin exists." like in my other builds and console.logs what I shared here.
EDIT: As you can see inside pastebin link, there is "Bullet Physics parallel threads: [2]"