Moving Monsters

If two or more Monsters occupy the same space in the Castle ring, they should be stacked, one on top of the other. It doesn’t matter which Monster is on top. They will stay stacked as they move clockwise through the Castle ring and any of them can be attacked.

Playing Cards

Yes, you may play Scavenge to retrieve a card that you just played, and play that card again. Technically, you are still in the “Play cards” phase of your turn, so that is entirely legal. Plus, it’s a great way to do some serious damage.

No, you can discard only 1 card on your turn during the “Discard and Draw” phase. Otherwise, you can play a card only if playing the card has an effect. The only exception to that rule is the “Missing” card, which can still be played even if there are no Monster tokens left to draw.

Giant Boulders

No, Boulders are not placed in the Forest at all. Instead, you roll to determine which arc the Boulder starts in. The Boulder immediately travels within that arc straight across the board toward the arc on the opposite side of the board. Boulders destroy any Monsters in their path and do not stop until they hit and destroy a Wall, Tower, or Fortify token. See page 10 in the rulebook for an illustration of how Boulders work.

"A Man's Home Is His Castle" Version

Those towers are essentially extra. If they are destroyed, no one is removed from the game. Another way to play this variant if you have fewer than 6 players is to treat the unclaimed towers as “Reserves” and use them as fallback positions. If a player’s claimed tower is destroyed, rather than being out of the game, he or she may choose one of these Reserve towers and continue playing with the new tower as their own. However, once all the Reserve towers are taken, any player that loses his or her tower is out of the game at that point.

The Castle players are still limited to the same hand size and number of trades that they would be for a game with the same number of “human” players. In the example above, each player would have a hand size of 5 and would be able to trade 1 card per turn.

The Overlord can play any token from his or her hand after drawing up. When the Overlord draws any token that lets him or her draw more tokens (such as the Goblin King, Draw 3 Monster tokens, or Draw 4 Monster tokens), he or she adds that number of tokens to his or her hand. The Overlord can then play that same number of tokens, and those tokens can be ANY tokens from his or her hand. It doesn’t have to be the tokens that were just drawn.

The Overlord has his/her own rules for placing Monsters, which overrides the normal placement rules in the Standard or Co-op game. On his/her turn, the Overlord can always choose to either place 1 Monster in any arc of the Forest ring as they wish or place 2 Monsters randomly with die rolls. This means the Overlord can choose to place a Boss Monster anywhere, but that will be the only Monster placed on that turn. The only exception to that rule is if the Overlord is placing a Boss Monster as one of multiple Monster tokens due to playing a Draw 3 Monster tokens, Draw 4 Monster tokens, or Goblin King token. In that case the Boss Monster, like all the tokens played that way, must be placed randomly by rolling the die.