Archive for Podcast

Custom PC veteran Phil Hartup and PC Pro's Mike Jennings join Joe and Paul for a late-night, post-pint rant. This episode of the podcast, perhaps because it's sponsored by alcohol, stumbles along with vague coherency through topics such as BioShock Infinite and Just Cause 2.

Mass Effect 2 is obligatorily drawn into the discussion too, as is tradition.

Boozy fumes aren't enough to stop us tackling the thorny issues, however - Phil explains why he expects Battlefield 3 will be a shoddy console port, while Joe shoots down the defence that 64-player multiplayer is something to be proud of.

It's been a while since our last podcast so James, Paul, Antony and Harry had plenty to talk about when they took their seats in the studio this week.

First on the agenda was James and Paul's trip to Computex in Taiwan, where they got to see what the industry had planned for the next six months. Certain things were of particular interest to us though such as the LGA2011 boards being shown at the exhibition.

This week the team chat about Duke Nukem Forever and the controversy surrounding its release and reception. The conversation then moves on to Prey 2, and the fond memories most of us had of its predecessor.

Joe, Clive and Harry are joined by David Hing and sit down to help discuss the wealth of news that poured out of E3 2011 last week. This includes the unveiling of the Nintendo Wii U and the PlayStation Vita, as well as the release dates for Mass Effect 3 and Battlefield 3.

We didn't limit ourselves to just E3 announcements, though. A croaky Joe also let us know what the Duke Nukem Forever launch party was like, while the rest of us speculated about how the game would shape up. Check out the Duke Nukem Forever review to see how right everyone was in their predictions!

Paul is joined by Harry and Clive to talk about the latest in the world of PC hardware. This was before Paul jetted off to Computex 2011, so we're debating everything from Nvidia’s naming scheme to Intel’s latest chipset.

As the final part of our 3D week, Clive, Joe and James sit down to discuss 3D with Nvidia's senior EMEAI PR manager, Ben Berraondo.

The team pose Ben a range of questions about everything from why people should be using 3D to whether or not it’s just a gimmick and what we can expect to see from 3D in the future. We also discuss what’s holding 3D back from catching on in the mainstream.

We also attempted to talk about the Witcher 2, but somehow we ended up on the topic of DLC and, unsurprisingly, Mass Effect 2. Joe also got a chance to talk about his experiences with Star Wars: The Old Republic, and why he thought the game deserved the savaging that he gave it.

This week, Clive, Harry, Paul and Antony discuss Folding@home, going through what it's all about and what hardware you should be using to generate the most points per day.

Also on the agenda are some of our thoughts about factory-overclocked graphics cards. We discuss where in the market these provide real value, and when you’d be better of trading up to a better GPU altogether.

It’s podcast time again, and this time we’re talking about all the lovely hardware we’ve seen in our labs over the last few weeks. Clive starts off by telling us all about the AMD Radeon HD 6790, and why it’s only likely to be around for a relatively short period of time.

We also get chance to quiz Antony on the Silverstone TJ11, which it was his pleasure to review. The case is humungous, but isn’t quite the water-cooling behemoth we expected. Paul then gives us an account of his recent trip to Istanbul to cover the MSI Master Overclocking Arena European finals. Extreme overclocking and benchmarking is a funny old world, and it’s always interesting to get to see the action first hand.