Paladin vs Siren: The Unfriendly Skies

Posted on: July 18, 2016

Some of the most amazing spells in Paladin vs Siren are some of the simplest ones. Today’s spoiler has no new keywords, mechanics, or special rules, but I like to think he can be a bit of a game changer. Here is the Crusader Griffin!

The Crusader Griffin is a very straightforward Holy attack creature. With Fast, Flying, and Charge +2 this griffin has a potent combination of abilities. Flying helps ensure that the griffin can get to wherever he’s needed, while Fast increases his threat range greatly. Charge +2 combos well with both of those traits. Fast and Flying will also allow him to leave a zone and then charge back into it in the same activation. Now, beware of anything that will knock you out of the sky as then the Crusader Griffin can become victim to a wide array of debilitating issues. However, if he’s not nailed down to a single zone, this guy is the terror of the skies! He also makes a solid Holy Avenger as he can quickly reach offenders.