The State of Games, Episode 6 – The One About Alf

The State of Games, Episode 6 has become self-aware! Oh, wait, maybe we’re getting ahead of ourselves. To call this episode a bit high-brow would be akin to calling the Grand Canyon a ditch – but believe us, this is a very good thing. So sit back, grab your pipe and smoking jacket, and make room in your brain for a whole lotta data.

Once you’ve listened to the podcast, you’ll all no doubt want to support Alf in getting The Road to Canterbury published. Head on over to the official Kickstarter page and become a member of the Pardoner’s Guild! kck.st/helpalf

Comments

Great interview with Alf. The flash version of Dark Tower he describes gives a really good feel for how the old board game plays but I’m not sure your link is working correctly. Try this one (hotflashgames.com/index.php?page=game.php&gameid=3) instead.

Just a thought to consider regarding the sphinx’s demise – I didn’t listen to all of the last podcast since I didn’t want to hear the spoilers. I imagine others may have done the same and that may have contributed to the lackluster response.

Lee – Thanks! Alf was a blast to talk to. It’s strange about the link you provided to Dark Tower – my link works fine for me, but your link goes haywire. What browser are you using?

About the Sphinx’s demise – that’s a good theory, but participation had dropped over the (relatively small) life of the podcast. We’re thinking of bringing it back, but in a restructured format – and, possibly, with some giveaway opportunities. Thanks for listening!

Weird. Your link doesn’t work for me using Firefox 3.6 or IE8. Since I’d visited that site before I just found my old bookmark and it worked like a charm. I’ve played it twice out of nostalgia again and it sure brings back some memories.

Trackbacks

[...] I have probably four or five games with semi-completed art that I’ve been working on designing for years, but none of them are clicking yet. As an illustrator, I am only doing board game art for my own designs at the moment. I have a post-apocalyptic game I’d like to see move forward, as well as another game design I’ve worked on with Alf Seegert. [...]

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