PDP DS Nerf Triple Armor – Blue by PDP

Images

Details

Description

Protect your Nintendo DS Lite, DSi or 3DS system from accidental bumps and scratches when you're on the go with the NERF Triple Armor case. Featuring snap-on fitting brackets, the Armor delivers a secure fit regardless of which system you're protecting. The unique, colorful design shows off your style during transport, and the soft NERF material offers a comfortable grip while you play. Enjoy full access to controls and ports thanks to the Armor's Protect-and-Play design.

Super Smash Bros. Ultimate might have only launched for Nintendo Switch a few days ago, but it's already breaking records. The fighting game has become the console's biggest ever launch, according to sales monitor Chart-Track, meaning it also performed better in its opening weekend than Pokemon Let's Go Pikachu and Let's Go Eevee did combined in theirs.

Red Dead Redemption 2 remains at No.2 for the week ending December 8, while FIFA 19 drops two places to No.3. Below these, Battlefield V spends a third consecutive week at No.4 and Mario Kart 8 Deluxe benefits from hardware bundling with Switch consoles and Smash Bros. to finish at No.5.

Three new entries hit the chart this week: Just Cause 4 debuts at No.6, PUBG's PS4 release helps it re-enter the ranking at No.22, and Sega Mega Drive Classics' Switch debut helps it break back in at No.33.

Super Smash Bros. Ultimate has been a critical success as much as a commercial one. Edmond Tran awarded the game a 9/10 in our Super Smash Bros. Ultimate review-in-progress, saying its "diverse content is compelling, its strong mechanics are refined, and the encompassing collection is simply superb."

You can read the full top 10 sales chart for this week below, courtesy of UKIE and GfK Chart-Track. Note this table does not include digital sales data, and so should not be considered representative of all UK game sales.

Stranger Things Season 3 is coming next year, and now, Netflix has announced the titles of all eight episodes in the upcoming season. Netflix hasn't shared much in the way of specific plot details on the third season, so these episode titles are almost all there is to go on.

Here they are:

Suzie, Do You Copy?

The Mall Rats

The Case Of The Missing Lifeguard

The Sauna Test

The Source

The Birthday

The Bite

The Battle Of Starcourt

Stranger Things Season 3 takes place in Summer 1985. Season 1 took place in 1983, with Season 2 beginning just before Halloween in 1984. Season 3 premieres on Netflix in April 2019

Stranger Things premiered in 2016, with Season 2 arriving in 2017. The wait for a new season now is the longest ever, and that might be the result of Season 3 having even more special effects.

Season 3's story emphasis is expected to shift away from Will. "We're going to give Will a break," producer Shawn Levy said previously. "We're not going to put Will through hell for a third season in a row. He'll be dealing with stuff, but he won't be at rock bottom the way we forced the amazing Noah [Schnapp] to play."

At least two new cast members are joining the show for Season 3, including Carey Elwes and Jake Busey. Busey will play Bruce, who is a "corrupt and sexist news reporter," while Elwes is Mayor Kline, a "slick and self-serving politician."

A 16-bit Stranger Things video game was announced at The Game Awards. Matt and Ross Duffer were on stage to premiere a new Stranger Things Season 3 game--you can re-watch that reveal below.

Capcom is trying something new on the business side for Street Fighter V: Arcade Edition. The publisher announced that the game is adding optional "sponsored content" on December 11, and it will come in the form of advertisements to tell you about the Capcom Pro Tour competitive gaming event, content bundles for the game, and extra costumes you can buy.

The ads will show up in "several locations" throughout the game, including loading screens, tournament stages, and even on characters themselves. Specifically, characters will now have a new "Ad Style" option that will display sponsored content on clothing or the character model itself. The ads on stages, meanwhile, will display sponsored content in clear sight. And the loading screen ads are exactly what they sound like; Capcom clarified that the loading screen with ads enabled won't be longer than when they're disabled.

An example of Capcom Pro Tour ads in Street Fighter V

The important thing here is that these ads are entirely optional. If you do decide to view the ads, you'll be rewarded with extra Fight Money (the game's currency) when you play Ranked and Casual matches. There is an upper limit on the Fight Money payouts, however, though Capcom did not say what it is.

Capcom's blog post suggests that the sponsored content functionality is switch on by default. It can be toggled off in the Battle Settings menu. You can choose to only see ads where you want them, too; so you could choose to only see the costume ads or the stage and loading screen ads. Go to Capcom's blog post to learn more.

As Gamasutra reminds us, advertisements in games is nothing new, but what's notable here is that Street Fighter V is not a free-to-play game. Still, it is not unprecedented for full price games to feature ads. EA's FIFA franchise displays well-known global brands on the sidelines. Additionally, back in 2008, Barack Obama's campaign spent money to buy ads in 18 different video games, and he eventually went on to win the Presidency that year.

An example of more ads in Street Fighter V stages

Most major video game publishers are looking at ways to make more money from games in new ways, and in-game advertising is just one of those ways, alongside microtransactions.

Ads in Street Fighter V launch on December 11, and it will interesting to see how players react. We also don't know yet what other gaming or non-gaming brands might sign up to put ads in Street Fighter V. Another question some may be asking is if Capcom is adding ads to Street Fighter V to make up for how it failed to reach Capcom's sales targets.

The game was originally released in 2016 for PS4 and PC, while the better-received Arc

After a long hiatus, Capcom is bringing the Devil May Cry series back to its core storyline and set of characters in serious style. Set for a worldwide release on March 8, 2019 on PC, PS4, and Xbox One, Devil May Cry 5 is the next major entry in the series, bringing back a sense of style and action that the series helped popularize since its debut in 2001. With multiple playable characters, new weapons systems, and a surprising number of callbacks to previous games, DMC5 looks to be the game that many long-time fans have been waiting for.

There's still much to learn about DMC5 and all of its new combat mechanics--including the new co-op mode that was revealed during the trailer at The Game Awards. There's been a lot to take in ever since its debut at E3 2018, so we've broken things down to a few key points of interest. Here's everything we know about Capcom's upcoming return to stylish-action with Devil May Cry 5.

Table of Contents [hide]

What Is Devil May Cry 5?

When Does It Release And How Can I Catch Up?

The Reveal Trailer

Can I Start With This Game?

What's New In DMC5?

How Does Nero Play?

Where Does DMC5 Fit In The Series Timeline?

Is This Related to DmC: Devil May Cry?

The Gamescom 2018 Trailer

Is There A Demo?

How Does Co-Op Play Work?

How Does Dante Play?

Are There Microtransactions?

Will There Be Post-Launch Updates?

The TGS 2018 Trailer

How Does V Play?

The Game Awards 2018 Trailer

Is There A Special Edition?

What Is Devil May Cry 5?

Devil May Cry 5 is an upcoming action-adventure game. Developed by Capcom, the long-running DMC series has always been about fast, stylish action while using a variety of unique weapons. Over the last 16 years, the series has gone on to inspire a particular brand of action gameplay, where fast-paced action and challenging battles go hand-in-hand. With every game, the stakes and scope of the series has grown, and DMC5 looks to be the most detailed and elaborate entry yet.

DMC5 seeks to continue that tradition of stylish action by telling the next major story in the series. With three playable characters--Dante, Nero, and the newcomer V--you'll go through several missions slashing and shooting demons and other monsters. Running on the RE Engine, the same framework powering Resident Evil 7 and the Resident Evil 2 remake, the game will feature the most detailed and richly realized visuals the series has seen yet. According to the developers, DMC5 will be the biggest game in the franchise has seen yet, incorporating a number of new features and innovations into the core gameplay.

When Does It Release And How Can I Catch Up?

DMC5's release date on PC, PS4, and Xbox One is set for March 8, 2019. If you want to catch up and play the previous games, you can check out the DMC HD Collection compiling the first three games on PC, PS4, and Xbox One. Also, DMC4 Special Edition is available on the same platforms and offers a updated take on original the game, while also adding in three additional characters to play as. DmC: Definitive Edition, an update of Ninja Theory's reboot, is also an excellent entry in the series. If you're interested in checking that out, the Definitive Edition is available on PS4 and Xbox One (no PC release, unfortunately).

The Reveal Trailer

After years of rumors and speculation, Devil May Cry 5 made its debut during Microsoft's E3 2018 press conference. The trailer began with an enigmatic voice-over talking over widespread carnage and bloodshed, with characters explaining that another demonic invasion has reached Earth. Afterward, we finally saw the return of Nero, riding around in his mobile headquarters with a neon blue Devil May Cry logo on the side. The trailer ended with a tease of Dante riding along on an strange, demonic motorcycle--giving a familiar smirk to the viewer.

Can I Start With This Game?

Though this game references storylines and characters from across the 16 year history, it's totally possible to jump straight into DMC5. Just like with previous games, there will be digest material to help you get up to speed. But more importantly, the game will work as a standalone title, and won't require you to know every single character and their relationships. With that said, the game's plot will make more of an impact if you're familiar with the series.

What's New In DMC5?

Though many details about DMC5 are still under wraps, the game focuses on offering the same thrilling moments of action--with some added twists. In addition to new weapons and tweaks to existing characters, and even an online co-op mode, DMC5 will also feature a new training level called the Void mode. In this practice area, which can be pulled up in between missions, you'll be sucked into a space that allows you to experiment with the different moves and weapons you have available for the three playable characters. Pulling from Capcom's wealth of experience from fighting games, you can apply a whole set of options to your sparring partner--adjusting AI, attack damage, and other options--allowing you to get a feel for what your character can do.

How Does Nero Play?

Returning from DMC4, Nero is one of the main leads in DMC5. However, some things have changed since his first appearance that was quickly apparent from watching the debut trailer. For starters, his primary moveset is largely the same, using his Blue Rose revolver and Red Queen sword in tandem, which can charged up for extra damage. However, the Devil Bringer from the previous game--allowing him to yank and grapple enemies from afar--is gone, and he'll now have to rely on the new Devil Breaker system.

Crafted by series newcomer Nico, who works as a shopkeeper in their mobile headquarters, you'll be able to purchase upgrades and new items from her--including new Devil Breakers. Essentially, Devil Breakers are disposable arms that offer Nero different skills and modifiers to his moveset. For instance, the Gerbera arm will allow Nero to fire off projectile lasers, the Tomboy will amplify Nero's sword and gun strength (at the cost of disabling lock-on), and the Buster Arm will function similarly to his original Devil Bringer. However, there is a tradeoff to having these weapons. The prosthetic arms are extremely fragile and will break once you've taken enough damage from enemies or if you want to switch over to another weapon--destroying the equipped arm. However, there are plenty of arms scattered around the levels, allowing to find a new one fairly easily.

Where Does DMC5 Fit In The Series Timeline?

Devil May Cry 5 is a direct sequel to the events of DMC4, which saw Nero and Dante face off against Sanctus and the Order of Sparda. While the previous games only seldom referenced past events, opting to keep things more in the moment, DMC5 will have some direct callbacks to the other games--even explaining who crafted Dante's iconic weapons. Interestingly enough, Devil May Cry 2 will also play into the canon despite having been largely dismissed by fans and the developers in past years. Here's the current chronological order for the series.

Devil May Cry 3

Devil May Cry 1

Devil May Cry 4

Devil May Cry 2

Devil May Cry 5

Is This Related to DmC: Devil May Cry?

DMC5 is a continuation of the story prior to Ninja Theory's reboot. Though DmC: Devil May Cry ended at a point that hinted at a another game, the upcoming DMC title is a direct sequel to 2008's Devil May Cry 4. There are no plans to continue on with Ninja Theory's reboot.

The Gamescom 2018 Trailer

In this new trailer, we got to see more of Nero in action--including his time-stopping devil breaker Ragtime--while also getting a peak at Dante's new weapons and moveset. During the debut trailer, we saw Dante riding a motorcycle, which is a constant throughout the series, but this trailer revealed that it also serves a new weapon for him, called the Cavaliere-B. The weaponized motorcycle turns into two large chainsaws, allowing him to combo back and forth into the vehicle and melee forms.

Is There A Demo?

Yes, the demo for DMC5 is out now on Xbox One. This demo, the same build from Gamescom 2018 and PAX West 2018, is a short mission with Nero fighting his way through the streets, culminating in a boss fight against Goliath. Unfortunately, it's only available at this time on Xbox One as an exclusive. However, in the months leading up to the release, a second demo will be made available for fans on multiple platforms.

How Does Co-Op Play Work?

Revealed during The Game Awards 2018, DMC5 features a new mechanic called the Cameo System, allowing players to team up online. Interestingly enough, this is the second time that co-op has appeared in the series--the first appearance being in Devil May Cry 3 during a particular boss battle. Throughout the campaign, certain stages will allow for players to choose from multiple character to play as. If you're online, then you'll load into the same stage with another player who's picked a different character, allowing you to complete the level together. After the level's completion, you can even rate the style of their performance. If you're offline, then the game's AI will control the other characters instead.

How Does Dante Play?

The original devil hunter makes a comeback, and he's exactly how you remember him from previous games. With the largest arsenal of weapons, Dante will be able to swap between a variety of swords, gauntlets, and other firearms on the fly--all while taking advantage of different combat styles and his signature devil trigger, which greatly amplifies his core damage and restores any lost health. After defeating major bosses throughout the game, Dante will acquire a new weapon for him to take advantage of, adding another deadly tool to his set.

One of the newer innovations for Dante is the option to customize specific loadouts for his melee and firearms. In the pre-mission menu, you can choose which weapons you want to bring with you in mission. If you want to come in fully armed--with up to four melee and firearms each--then you can do so. But if you're feeling more traditional and want to stick with one melee and firearm, you can do that too. Dante will also be able to use his different combat styles--Swordmaster, Gunslinger, Trickster, and Royal Guard--which can open up new moves to use for his weapons.

Are There Microtransactions?

During TGS 2018, we learned from our demo that DMC5 will feature a form of microtransactions for players to take advantage of. Using a similar method from Devil May Cry 4: Special Edition, these purchases will only allow you access to Red Orbs--DMC's currency--and they won't throw the game's balance out of whack, according to Capcom. Many of the major abilities and upgrades you can find are tied to the story, thus requiring you to earn access to them.

Will There Be Post-Launch Updates?

During the recent news drop during The Game Awards 2018, Capcom revealed plans to release the game's survival mode Bloody Palace the month after launch. Since DMC2, Bloody Palace has been one of the game's toughest challenges, pushing players to fight through 100 floors of enemies. During certain milestones after completing 10 or so floors, you'll face off against a returning boss from the campaign. At launch, the Bloody Palace won't be available, arriving as a free update in April 2019.

The TGS 2018 Trailer

At TGS 2018, Capcom released a new trailer revealing more of Dante and Nero's respective movesets and weapons. The original devil hunter also shows off a brand-new weapon known as the Balrog. This close-range, brawler-focused weapon features two distinct fighting modes channeling punches and kicks. At the end of the trailer, we also got another tease of the elusive third playable character referred to as V.

How Does V Play?

During the reveal of the new trailer at The Game Awards 2018, we finally saw gameplay of DMC5's new playable character V in action. In a stark contrast from Dante and Nero, V's combat skills focus primarily on his demonic familiars--returning DMC1 monsters Shadow, Griffon, and Nightmare. In the gameplay footage, we saw the character summon demons to fight against, with him staying at a distance as the beasts conjure up spikes, strike at close-range, and fire large energy beams against the enemies.

However when it comes down to it, V is still capable of fighting at close-range. With his cane, he can finish off weakened demons and mount some of the larger beasts as well. Also, V is capable of using several fake out teleport attacks to lure enemies in to strike them from behind. This character is certainly a big change from the others, and it'll be interesting to see just how different his moveset becomes when he gains additional moves and abilities.

The Game Awards 2018 Trailer

During The Game Awards, we saw a brand new trailer revealing more of DMC5's plot and trio of characters. Facing off against the big bad--a powerful demon named Urizen--Dante, Nero, Lady, and Trish seemed to have met their match. Dante himself even has his trusty sword, the Rebellion, shattered in the conflict. Throughout the trailer, we got to see plenty of action between the different playable characters--including V, who made his gameplay debut. Throughout the footage, we got to see V's particular combat style in action, focusing more on ranged combat and having his demonic familiars do his bidding. We also saw new footage of Dante's new firearm known as the Faust. Not letting up on the style, this weapon is demonic cowboy hat that uses red orbs as ammo--allowing you to cash in to summon meteors and other dangerous projectiles.

Is There A Special Edition?

Capcom plans to offer deluxe editions of Devil May Cry 5 on PC, PS4, and Xbox One. The Digital Deluxe Edition (priced at $80) comes with the full game, four unique Devil Breakers for Nero--including Mega Man's mega-buster--DLC song packs, and alternate color-schemes for characters and weapons. The US will also get a special Collector's Edition ($150) that comes with the Deluxe version, an artbook, enamel pins, a bumper sticker, and special model of the Nico's motorhome. You can read more about these in our DMC5 pre-order guide.

However, if you're looking for the ultimate way to experience Devil May Cry 5, then you may to check out the Japan-only Limited Edition. Cost upwards of $8600, this edition comes with the deluxe edition and a replica leather jacket modeled after Dante's threads in-game. If you're a die-hard fan that won't miss spending several thousand dollars for video-game memorabilia, then you want to invest in this edition of the game.

Source: GameSpot.com

Following Ariana Grande, Katy Perry Is Coming To A Final Fantasy Game

Another major pop singer is coming to Final Fantasy Brave Exvius. Square Enix has announced that the "Firework" singer will arrive in the mobile game starting December 12.

Perry agreed to give her likeness to the game, where she'll appear as multiple playable characters starting later this week. She'll only be in the game for a limited time.

Not only that, but Perry wrote a new song, "Immortal Flame," for Brave Exvius, and you can watch a strange video for that song in the embed below.

Perry is just the latest famous pop singer to lend her likeness to Final Fantasy Brave Exvius. In 2017, the mega-star Ariana Grande appeared in the game for a limited time. She also worked on a remix of her song "Touch It" for the game.

We can only imaging which pop star will come to Final Fantasy Brave Exvius next. The game was originally released in 2016 for iOS and Android. It's been downloaded more than 9 million times, though Grande and now Perry's involvement will surely help that figure grow.

You can download Final Fantasy Brave Exvius through the links below:

iTunes

Google Play

Source: GameSpot.com

Halo Co-Creator Reveals First Image From New Game

V1 Interactive, the studio founded by Halo co-creator Marcus Lehto, has revealed a first look at the team's new game. As posted on the developer's website, the image shows a city/settlement that has presumably seen better days.

The image's caption says that the picture shows just a "glimpse into a small corner of the larger world we're building." More information about V1's untitled game will be revealed "soon," the developer said. "We've still got some miles to tread before we can pull the curtain all the way back, so stay tuned!"

The image apparently contains some clues and mysteries. Someone zoomed in on a creature walking on the fallen structure on the right-hand side of the image, and Lehto--presumably joking--said this is the protagonist from the game.

Whatever this game is, it will be published by Private Division, which is the newly established independent games label run by Red Dead Redemption and Grand Theft Auto parent company Take-Two. Private Division is also publishing The Outer Worlds, which is the intriguing-looking sci-fi RPG from the Microsoft-owned Fallout: New Vegas developer Obsidian, along with the super-ambitious PC and console game Ancestors: The Humankind Odyssey from Assassin's Creed creator Patrice Desilets.

Another co-creator of the Halo universe, Alex Seropian, is working on a new game as well. Seropian's studio, Industrial Toys, was acquired by Electronic Arts, and CFO Blake Jorgensen said the project is "innovative." But it's probably not launching soon.

What do you make of the first image from V1's new game? It's giving me some Destiny vibes. Let us know your thoughts in the comments below!

The newest Farming Simulator game got off to a strong start. Farming Simulator 19 sold more than 1 million combined physical and digital copies over its first 10 days, it was announced today. A press release points out that the success is particularly notable given that Farming Simulator 19's release date--November 20--came amid a busy season for blockbuster releases.

1 million copies sold in 10 days represents a new franchise sales record, according the CEO of developer Giants Software, Christian Amman. "It's incredible to see the impact of the team's hard work. Farming Simulator 19 offers so many new opportunities and our players are thrilled about them. Never before has a Farming Simulator game reached the one million mark so quickly and we are proud and happy that so many players join us on this amazing journey."

Publisher Focus Home Interactive COO John Bert added that the company is "extremely proud" of Giants Software, adding that the new sales milestone reflects the game's commitment to quality. Farming Simulator 19 boasts a "mostly positive" aggregate review score on Steam after more than 4,500 reviews.

New for the 2019 edition of Farming Simulator was a "complete overhaul" of the game's graphics engine, which Giants Software says delivers the "most striking and immersive visuals and effects." The game also adds a major new license in John Deere, along with a number of new locations in America and Europe to create and expand a farm. The game also adds rideable horses for the first time.

Farming Simulator 19 is out now on PlayStation 4, Xbox One, and PC.

Source: GameSpot.com

Avengers Endgame Trailer Obliterates Previous Record

The brand-new trailer for Avengers: Endgame was unsurprisingly very popular. The video, which was released on Friday morning, become the "most-viewed trailer in history." It picked up 289 million views in its first 24 hours across all channels.

That is well ahead of Avengers: Infinity War's first trailer, which tallied 230 million views over its first day earlier this year. It's yet another success for Disney, which owns Marvel, as the media giant's new trailer Lion King picked up 224.6 million first-day views just recently.

To the greatest fans in the world, thank you for being there from the beginning til the endgame and making Marvel Studios’ #AvengersEndgame the most viewed trailer in history with 289M views in 24 hours! pic.twitter.com/WqWRzENmI1

— The Avengers (@Avengers) December 8, 2018

The new Avengers trailer came after what fans thought was a long wait, even though Disney/Marvel never said when the trailer might arrive. The new trailer confirmed the movie's name, Endgame, a title that makes a lot of sense given what is expected to happen after the dramatic, cliff-hanger ending of Infinity War.

The Avengers: Endgame trailer also of course raises a lot of questions, like what happened to Captain America's beard, how much time has passed since Infinity War, how Scott Lang seemingly got out of the Quantum Realm, and more. Check out GameSpot's rundown of all the big questions here.

There's an inherent goofiness to Transformers that's impossible to avoid. We're talking about big robots from space that transform into Volkswagons and Camaros and fighter jets. Bumblebee doesn't shy away from that--it fully embraces the fun silliness. But that's not even the best part about this movie--that would be how it actually feels mostly like a 1980s Spielberg adventure movie, with notes of John Hughes sweetening the mix.

Those influences aren't subtle--the E.T. vibe is real, especially when Hailee Steinfeld's character, Charlie Watson, first encounters Autobot B127 as a scared alien creature hiding in the corner of her garage. And there are multiple extremely literal Breakfast Club gags, including a throughline of Bumblebee mimicking Judd Nelson by throwing one fist triumphantly into the air, which the movie deploys in the most perfect ways. Bumblebee also has tons of fun with the music of the era--the Transformer starts the movie with a voice, on the distant planet Cybertron, before losing his vocal capabilities in combat. Charlie teaches him to use the radio to communicate, at the same time imparting her love of alternative '80s jams. Bumblebee doesn't care for Morrissey's crooning at first, but dang it if she won't instill in the robot an appreciation for The Smiths by the end.

Bumblebee begins on Cybertron, where a big, somewhat messy action scene establishes that the Decepticons have rooted out the Autobot rebellion. You really don't need to know anything about Transformers to appreciate this--I'm sure there are some finer points for fans, but the important bit is that Optimus Prime sends Bumblebee to Earth to keep it safe and wait for the Autobots to regroup. On arrival, Bumblebee lands square on top of John Cena's Agent Burns, some kind of high-ranking, square-jawed military type who makes it his mission to neutralize the robot-Volkswagon threat. Also, this is apparently a full reboot of the Transformers movies--Bumblebee here arrives on Earth in the '80s, whereas I'm told Transformers: The Last Knight had him fighting Nazis during WWII (I haven't seen a Transformers movie since the original, so who knows?).

There's actually quite a lot of opening action before getting to Steinfeld's Charlie, whose relationship with Bumblebee is the movie's actual heart, and what it wisely spends most of its time on. The CGI in the Transformers movies has always seemed impressive, and Bumblebee and the Decepticons who come chasing him seem real enough, their battles punctuated by impactful thuds and scrapes. But this movie's real trick is making Bumblebee--a large, yellow robot from space--unbelievably cute. After losing his voice and most of his memories, B127 is reduced essentially to the status of a very smart dog. He practically wags his tail at Charlie, although he can apparently understand everything she says. The movie mines a ton of comedy out of recurring bits like Bumblebee understanding the command "hide!" too literally, and trying to crouch behind cover instead of transforming back into a car like she wants him to.

Charlie herself will be intensely relatable to many viewers, whether you're a parent who grew up in the '80s or a kid now. She learned how to work on cars from her dad, who's no longer around. She rebels in relatively harmless ways like walking around listening to The Smiths and wearing too much eyeliner--typical teenager stuff that her mom (Pamela Adlon) and stepdad (Stephen Schneider) patiently tolerate. She has a crappy job at Hot Dog on a Stick and a neighbor kid (Jorge Lendeborg Jr.) with a crush on her, but all she really wants is to get the car she and her dad were working on up and running. As a character, she doesn't rely too much on tropes, and she's extremely easy to root for.

Cena's Agent Burns isn't quite the villain, which is good, because Cena is too lovable to hate. The WWE Superstar seems to have a blast in this movie hamming it up, throwing exaggerated salutes and barking orders at his subordinates. Cena's proved more than once that his comedic timing is gold (hello, Blockers), and Bumblebee occasionally puts it to good use, including in one exchange where he correctly points out that they probably shouldn't trust the Decepticons because--duh--they literally call themselves "Decepticons."

Speaking of which, the Decepticons Shatter and Dropkick have their own moments of dark humor, which often comes in the form of the latter begging the former to please just let him kill the humans already, or saying things like "I like how they pop!" after vaporizing a random bystander immediately after arriving on Earth. There's also a very funny bit where Shatter and Dropkick kind of accidentally invent the internet? It's great.

Bumblebee hits a perfect tone with a great mix of action, humor, and heart. The soundtrack strikes all the right chords, the action is mostly clear and easy to follow even when two massive robots are rapidly grappling and transforming into various forms, and the characters are instantly relatable, without screenwriter Christina Hodson relying too much on cliches. The homages to Spielberg, Hughes, and other '80s filmmakers may not be subtle, but they are a lot of fun, and Bumblebee pays tribute in smart ways that don't feel out of place or forced. Bumblebee was only Travis Knight's second turn in the director's chair, his first being the also excellent Kubo and the Two Strings; clearly he's a director to watch going forward, and if Bumblebee is the new bar for Transformers movies, then the series is in for a bright future as well.

The Good

The Bad

Good mix of action, humor, and heart

Some of the action gets messy

Fun homages to classic '80s directors like Spielberg and Hughes

Rebooting the movies' continuity might annoy some fans?

Bumblebee is actually cute

Avoids many tropes and cliches

Hailee Steinfeld is a great, relatable lead

Source: GameSpot.com

The Umbrella Academy - Official Teaser Trailer

Source: GameSpot.com

It's Time To Slow Fortnite's Updates--And The Block Is Just The Solution

Season 7 of Fortnite is in full swing, and with it comes another 10 weeks' worth of new challenges, weapons, items, skins, emotes, map changes, balance tweaks, and everything else in-between that Epic uses to keep Fortnite feeling fresh week after week. Right off the bat, the most significant of these changes appears to be the new snow-coated section of the map, which adds some festive and suitably chilly elements for this winter season. But the brand-new Creative mode, and the way it intertwines with the The Block to showcase community creations on the shared game map, might be Season 7's most exciting new addition, and should take some of the pressure off Epic to pump out new content every single week.

Fortnite is in a good place right now with the way its gameplay has been finely tuned, and this is born from a season of experimentation. In fairness, this has been true of most seasons, since Epic isn't content to sit on its laurels even when Fortnite continues to be the most popular game in the world. Yet Season 6 was more experimental than usual. For starters, glider redeploy was added to the default game modes for a week or so to test its effect on the game before Epic, with the help of the community's feedback, opted to remove it. While I enjoyed being able to flank people and bypass their fortresses by simply gliding over them, it did negatively impact the dynamic of most firefights. Fall damage was essentially removed, encouraging people to build as high as they could with no tangible repercussions, while healing or reviving squadmates became nigh on impossible due to the ease with which hostile players could traverse vast distances. Then there was the maligned addition of mounted turrets, a brief and confusing buff to explosive damage, a welcome buff to shotgun damage, numerous changes to the map as Kevin The Cube embarked upon his final journey, and the Fortnitemares Halloween event that shook up default game modes by introducing the calculated mayhem of AI zombies.

Fortnite's strengths are built around this ever-changing environment that keeps the battle royale foundations feeling fresh. Being part of the zeitgeist is too enticing to ignore when there's new content released every single week, whether it's a new weapon, vehicle, or some ridiculous one-time-only event. But there were moments during Season 6 where playing Fortnite was more than a little frustrating. It's admirable that Epic is eager to experiment and innovate when it already has a winning formula on its hands, but it often felt like changes were being introduced for change's sake. Obviously, this all worked out in the end, growing pains and all, because the last few weeks of Season 6 were fantastic, and that has continued into Season 7. But there's an argument to be made for slightly fewer new additions in favour of maintaining and improving upon the core gameplay's current excellence.

This week we've already seen a fascinating way Epic can maintain the game's growth without impacting its mechanics. The Block--which acts as a dedicated space for showcasing standout community creations--is a smart idea that blends the new Creative mode with Fortnite's constantly evolving map. Creative mode provides Battle Pass owners your own personal island to do with as you please--creating your own maps, game modes, and anything else you can imagine that isn't just recreating de_dust. The prospect of having the best of the these creations appear as a brand-new area to play in every week is incredibly exciting--even if it comes at the cost of Risky Reels--and I can only imagine that feeling increases tenfold for those whipping up their own creations.

I don't want to sound like a crotchety old Scrooge who's averse to seeing new weapons or items added to the game, but the rate with which it happens could be dialed down a notch. We all know how volatile adding a completely new element to an online game can be, even with all of the QA testing in the world, so I would like to see new content given the opportunity to breath for a smidgen longer, just to see how it impacts the game before something else comes along and complicates things further. The Block would allow this to happen while still introducing a new element every week--or however often Epic plans on rotating them in and out--to preserve that invigorating sense of evolution and make each new leap from the Battle Bus feel as refreshing as ever. Just, whatever you do, Epic, don't touch the shotguns again, please.

Source: GameSpot.com

Let's Play Resident Evil Revelations Part 5 - Resident Kinevil

Source: GameSpot.com

The Walking Dead: The Final Season Will Return In January 2019

With the sudden closure of Telltale Games this past September, there were many doubts about the conclusion of the Final Season of the developer's seminal adventure game series The Walking Dead. During the Kinda Funny Games Showcase, however, it was revealed that next episode of The Final Season will arrive on January 15, 2019, with many of the core developers returning to finish out the conclusion to Telltale Games' seminal adventure game series.

In the trailer for Episode 3: Broken Toys, we saw Clementine looking after another survivor during the zombie apocalypse, with a voiceover from the first season's protagonist Lee reflecting on her growth. Over the course of the four seasons, Clementine has grown from a vulnerable character that needed guidance, to one of the series' most hardened survivors. The trailer closed out with the twitter hashtag, #StillNotBitten, referencing a line said by Clementine during trailer.

In the weeks after the closure of Telltale Games last September, Robert Kirkman--the creator of The Walking Dead-- and his studio Skybound Entertainment announced at New York Comic Con 2018 that they were able to work out a deal to ensure that former developers could return to the same office to continue work on the closing season.

"We've successfully negotiated with Telltale Games for our company Skybound to come in and see Season 4 of the Telltale game to completion," said Kirkman during NYCC 2018. "We can't lose Andrew Lincoln and Clementine in the same year."

Skybound Entertainment has brought on 40 of the original developers to ensure that the same creatives are involved in the finish of the season, which had already been written prior to the closure. In our review of Episode 2: Suffer the Children, Justin Clark gave the game an 8/10, praising the game's story and events, while also lamenting on the game's cliffhanger--which came close to never being resolved.

"We leave The Walking Dead on a Telltale firmly willing to make mechanical and tonal risks, nearly all of which pay off well in this episode, hinting towards a bright future we may never get to see. If this is the last time we see her, the fact that she, and this series, have become what they’ve become is maybe the closest thing to a Happily Ever After as can be expected from The Walking Dead."

Source: GameSpot.com

James Gunn Reimagines Superman As A Horror Story In Brightburn Trailer

During 2018's San Diego Comic-Con, everyone was abuzz with James Gunn's next secret, non-Marvel project. However, details about it and a potential trailer were never revealed, after his Twitter scandal caused him to cancel his appearance at the yearly event. However, the first trailer was released today, and the story is essentially the same as Superman's, but with a horrific twist.

The movie is titled Brightburn, and it's written by Brian and Mark Gunn, produced by James Gunn, and directed by David Yarovesky, who worked with Gunn on the video short Guardians of the Galaxy: Inferno. In the trailer--which you can see above--a wife (Elizabeth Banks) and husband (David Denman) were unsuccessful at having a child, but one night, a meteor hits near their farm, and they find a baby. This sounds familiar, right? That's because it's the story of the iconic DC superhero, Superman.

However, from there, it takes a horrific twist. As this child--Brandon Breyer--grows older, into his teen years, something awakens in him, and it's more than just superpowers. He puts on a mask, has a cape, and starts tormenting and stalking people, using his powers--in a sense--for evil. It's an age-old tale we know that takes things in a really interesting direction.

The first trailer is an unsettling mixture of the superhero tale with a supernatural slasher horror film. This unique take on the superhero genre has my attention, which is especially tough with movies like Captain Marvel and Avengers: Endgame being the talk of the town as of late. While comic book fans have seen Superman as the villain before, like in Red Son, I can't think of a story that's tapped into the potential horror of the character.

Brightburn comes out on Monday, May 27, 2019. Seeing as it's a Monday release, we are unsure at this time if it will be a theatrical or streaming release. However, those in the UK and Ireland get to see it a few days earlier, when it opens at cinemas on May 24, 2019.

The owner of this website is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com. Kindle, Kindle Fire and Amazon are trademarks of Amazon.com, Inc. or its affiliates.