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Terry's Trophies

Terry's Archive

Hey all! Really looking forward to this LD, hoping I can finish something small this time :3

I just wanted to share a little tool I just finished in time for this, in the hope that some people here might find it useful. It’s a really simple music making tool! Reposting from my blog:

I made this because I find other music programs really confusing and distracting. Too many panels, buttons and knobs! I wanted something really simple, something designed to work the way I tend to create stuff – a process that I suppose I could best describe as: make something super simple, and keep tweaking it until it starts to get good.

Bosca Ceoil is all about looping, and designed that way at its heart. Songs are built up from lots of tiny 16 note patterns – the intended workflow is that you loop over these single patterns until you have something you like, then you start making variations. If you approach it this way, you’ll find it’s pretty decent at doing that – but it’s not very good at other things, like say, long melody lines. It is what it is! I made it for myself, and the way I work, but hopefully some of you out there will find it useful too. It’s free, and open source under the FreeBSD licence. If anyone wants to port it/fork it, go for it! It’s on github here.

Some stuff came up today, and I didn’t have time to do anything whatsoever with my game. So it doesn’t look like I’ll have anything for the jam tonight. Oh well

Here’s a final playable build, from what I had finished up last night! I decided to embrace that placeholder music and use the rest of the loops from the game it’s from, which, as it turns out, is kinda thematically similar to what I’ve got in mind.

Again, good luck to everyone racing to have something finished up tonight

Doesn’t look like I’m going to be ready to submit to either the compo or the jam, but I’ll keep working on this tomorrow and try to finish it up next week. Spent most of today working on battle stuff. I really like where this is going.

Really happy with how this is coming along. I want to focus on story stuff tomorrow, so I’m going to try and get the basic game working completely today – which means moving onto the RPG stuff right away.

Really looking forward to Ludum Dare this weekend! Haven’t a clue what I’m going to make yet, or what I’ll end up using to make it. I only really have one goal, this time: I wanna do something somewhat technically challenging, for once. I’m thinking possibly some procedurally generated content, if I can shoehorn it into the theme somehow.

I’ll be taking part at the Cambridge meetup, so it should be good fun even it doesn’t work out

Finally, because everyone else was doing one: Here are my previous LD entries, including some games that I ended up developing after the original deadline:

Hello again! Last Ludum Dare the Cambridge Friendship Club held a meetup in CB2 bistro, Cambridge, England, to work on our Ludum Dare entries together. We’re planning to do again for this Ludum Dare! You are very welcome to join us! Cambridge is just a short 45 minute train trip from London.