Revert "Fsm.ExecuteActions() now returns an IFsmActionSet that can be cancelled"
This reverts commit 6a108a6e717ff4b9eee9d58368ec1861b696654d.
Merge branch 'master' of https://github.com/Facepunch/SpaceUsurperUnity
New way to cancel FsmAction sets

fade out player after death
playerDeathPercent, adjust player size while dying
fade out player gun on death
improved death zoom a bit
bullet hit player sfx in json
check bullet outer radius
can set graze push strength for each type of bullet
bullet push force doesnt stack anymore
debug text func for stuff

Figuring out how dynamic music should be composed
Merge branch 'master' into dynamic-music
Song segment progression working
Fixed first song segments being skipped
Sample data loading
Updated Facepunch.ExpressionStrings
Merge branch 'master' into dynamic-music
Added SongSampleData.AudioClip
Samples can now play, timing seems off
Removed NUnit reference
Improved song sample playback start timing
Fixed song samples ending too early
Better example samples
Fixed loading samples from a subfolder
Fixed zero-length segments
Can now control volume of layers
Music volume is now controllable again
Example of using boss form number to control music layers
Example song tweaks
Merge branch 'master' into dynamic-music
Fixed CHIPPY-59
Merge branch 'dynamic-music'
Merge branch 'master' of https://github.com/Facepunch/SpaceUsurperUnity