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Waterfall is stabbed, DD is a boost, earthquake when mega can take out specially defensive Rotom cause of mold breaker, iron head hits some fairies mainly togekiss but could be replaced for maybe ice fang or bite but they're almost to weak to use on it

A bulky Gyarados with STAB Waterfall, Stone Edge or Earthquake for coverage, Iron Head for fairies such as Azumarill that resist Waterfall, and Ice Fang for grass and dragon types. Taunt can be used to stop other pokemon from setting up or Twave to slow down faster pokemon.

Dragon Dance could also be used with a little bit of evs put into speed

For everyone who went through the hell of raising up that Magikarp, just proves how good Gyarados is, both mechanically and aesthetically.

Typing: Water-Flying is a decent start. 5 Resistances plus 1 immunity is never too bad. But then the weaknesses come along and are among the worst in the game. Quad weak to Electric does nothing any favors, and a weakness to Stealth Rock is your door prize for packing a Flying subtype. The Resists, especially to Fighting, Ground and Water are great, but the price to pay is high.
Offensively, Water Flying is a great STAB combo. Flying compliments Water well, cutting down Grass types that are resistant to it and hitting everything else for neutral. Water does likewise for flying, washing away the Rocks that resist it and hitting Steels for neutral.
For some reason Mega-Gyarados becomes a Water-Dark type. For what reason? Beats me. At a first glance, Water-Dark seems beneficial: 6 resistances and 1 immunity are great, and losing the weakness to Stealth Rock, plus a chance to actually survive Electric attacks is a great deal for Mega-dos. Then comes the fact that Mega-dos now has 5 weaknesses instead of 2 and the deal starts to look bad especially with a weakness to Fighting and Bug, two types it used to resist.
Again though, Water-Dark is a great stab combo, though the two types don’t complement each other as well as Water-Flying. No monotype pokemon can resist the STAB combo, and few dual types as well.

Stats: Gyarados has few weaknesses and many strengths. Base 125 Attack instantly screams “sweeper!” and can dent most things fairly well. Gyarados sits at the bulky end of the Sweeper spectrum with Base 95 HP and Base 100 SDEF making it particularly spongy. 79 DEF is just below average and 81 SPD is a tad slow for a non- Trick Room pokemon, but Gyarados has apps for those two stats. Surprisingly, for a pokemon that is commonly depicted spewing beams of cataclysmic proportions, Gyarados’s SATK sucks. Don’t use it.
Mega-Dos takes the title bulky sweeper and cranks it up to 11. 109 DEF and 130 SDEF in conjunction with that high HP is incredibly durable. Add to the equation as heart stopping 155 ATK and Mega-Dos will be haunting your dreams, if not your team’s grave.

Moveset: As mentioned before, Gyarados has a fairly large (but unusable) special moveset. Its physical movepool isn’t as fantastic, but allows Gyarados to get the job done. In addition to its numerous water STABs (Waterfall, Aqua Tail), its physical movepool consists of Bite, Return, Ice Fang, Earthquake, Stone Edge, Payback, Bounce, Iron Head and Outrage is the full extent of the leviathan’s movepool. In addition, Gyarados possesses the coveted Dragon Dance, the first of its Apps that patches its paltry speed and boosts its attack to nuke-tacular levels. Gyarados has little to speak of for a support movepool outside of the standard WTPS (Weather, Toxic, Protect, Substitute), with Taunt, Roar, and Dragon Tail being the standout options.

Abilities: Gyarados is another pokemon that walks away with multiple great abilities. Intimidate, is Gyarados’ second App, patching up its physical defense. Moxie is great in conjunction with Dragon Dance, making Gyarados impossible to stop after a few KOs. Mega-Dos gets the ridiculous Mold Breaker for its ability, which it will use to primarily doom Levitators and anything with Water Absorb and Storm Drain.

The Verdict: “We’re all going to DIEEEEEE!” Gyarados, and its Mega evolution have many strengths and few weaknesses. Be prepared for these leviathans.

I was once routed by a Gengar who critted 4 times in a row on my team. Morale of the story; Crits happen and Sucker Punch is good Gengar repellent.

Set up sweeper with a good chance to set up cuz even electric moves won't OHKO. Rotom-W troubles it though. Dragon Dance is the move to set up, followed by a STAB attack, standard coverage, and the 4th slot is a choice between 2nd STAB, more coverage and hitting Rotom-W.

Gyarados once terrorized the battlefield with immense power until Players realized the awesome power of Electric Types. Now, Mega Evolution allows Gyarados a second chance at destruction. Much like the classification, its capacity for being easy to fight against is atrocious.

Stats:
-HP - Good-bordering-Great - Base 95 is something you don't regularly see in Flying (or Dark) Types, but you are a Water Type after all.
-Attack - Incredible/Incredible - Base 125 is a step above Water Types that aren't Kingler and Mega-Gyarados's Base 155 leaves Kingler in the dust.
-Defense - Slightly-Below Average/Great - Base 79 is a mere point behind the Base 80 Average, but you also have assistance from Intimidate. Base 109 is just a mere point below Slowbro.
-Sp.Atk - Mediocre/Below Average - Not going to see much use with that high Attack.
-Sp.Def - Great/Incredible - Bulk is essential for Water Types. Base 100 is great, despite the 4x Electric issue, but Base 130 with the Mega Evolution is just chocolate syrup drizzled on the icing of the cake.
-Speed - Slightly-Above Average (Non-Trick Room) - Base 81 Speed isn't game-breaking, but you've got access to Dragon Dance to pump it up along with that yummy Attack.

Abilities:
-Intimidate - A staple Ability for competitive Battles, especially Doubles and Triples, but beware of Contrary, Defiant, and Competitive Ability opponents.
-Moxie (Hidden, Available [Friend Safari]) - Attack is Buffed 1 Stage per KO. I like the concept, but it's hard to justify its use if you choose to go Mega.
-Mold Breaker - Remember when I said Mega Evolution made Gyarados a terror once again? This plus Earthquake is the reason why. Neither Levitate nor Sturdy Pokémon can survive a hit like that without extreme issues. Sacrificing a Hold Item for Gyaradosite is well compensated...

Overall, Gyarados is still the monster it once was, but it is also a new breed of horrible-to-face. Its fancy new Water/Dark Type via Mega Evolution gives Electric Types a new thing to beware of. Trading Rock and 4x Electric Weaknesses and immunity to Ground for Fighting, Fairy, Grass, and Bug Weaknesses, regular Electric Weakness and immunity to Psychic is a decent trade once you realize your newfound bulk and Mold Breaker. The main issue is it still has to switch into Stealth Rock as a Flying Type prior to Mega Evolution in some cases and a Mega-Gyarados user is easier to spot in comparison to normal Gyarados usage.

And I cry when I look at its Special Attack and then examine the Special Movepool... Scald/Surf/Hidropump, Ice Beam/Blizzard, Thunderbolt/Thunder, Flamethrower/Fire Blast, Dark Pulse, Dragon Pulse. I would have loved a MegaEvolution that improved that horrible stat

Gyrados is that one ferocious beast that can sweep teams, tank hits, and then get taken out by an electric type move. Well, he WAS that, then Mega Evolutions happened and he turned into a tanky nigh unstoppable beast roaring to go through teams like butter. So, time for me to do my usual basic overview of this beastly beast.

Pros:
- Bulky as heck and can tank even the strongest of Special Attacks.
- STAB Water and Flying moves can cause great damage with that beautiful attack stat, even to things that resist it.
- Only 2 weaknesses.

Cons:
-Death by Electric moves is very easy, especially if you happen to run into a Physical electric move.
- Below average defenses, usually not a problem thanks to how bulky it already is.

Abilities: You could honestly go either way here, if you feel like lowering the opponents attack is essential to make use of Gyrados' bulk, do so, but raising sweeping capabilities with Moxie is very much a thing. Both are quite useful.

Countering Gyrados: Click electric type move and then watch Gyrados' HP plummet. Physical moves work best here. Pokemon that can resist EQ and both Flying and Water moves are very safe to swtich in and use an electric move, anything that can take a hit and then easily destroy basically. You may want a clean switch either way, however, as Gyrados still hits hard, especially if it got the chance to set-up.

Checking Gyrados: For the most part, Pokemon that are Steel types work as great checks if you know your opponent doesn't have Earthquake. A GREAT Pokemon here is Skarmory, as it can go in, take no damage from earthquake and take both of Gyrados' STAB moves with relative ease. Beyond this, any Pokemon that you think is bulky enough to take the hits easily will do, Bulky Pokemon like Blissey and defensive Pokemon like Confagrigus or Deoxys-D that are neutral to Gyrados' STAB will probably do well here.

MegaGyrados:

Pros:
- Electric weakness pretty much nullified, but gains a ton of other weaknesses like Fighting and Bug that may end up being hard to deal with.
- Attack boost that can easily take out many tanky Pokemon and a boost in defenses enough to make Gyrados even MORE tanky than before.

Cons:
-As mentioned earlier, a plethora of weaknesses are gained for the loss of the Rock and dampening of the electric weaknesses, but this is easily managed.

Ability: Mold Breaker does wonders against things with Sturdy and Azumarril with Huge Power and other such things. Making Gyrados able to smash most threats regardless of abilities.

Countering MegaGyrados: This is a little harder now, but many things can now have more effect on Gyrados. Anything that can tank a hit and then use a powerful Physical Fighting, Bug, Grass, or even the old electric type can take this thing out with relative ease. If you can get a clean switch in, then a faster less bulky Pokemon could OHKO with a powerful enough move, but switching in to take a hit WILL require a considerable amount of bulk.

Checking MegaGyrados: Pretty much anything that can check Gyrados can check it's MegaEvolution form as well. A tanky Pokemon that can resist or simply take the hits MegaGyrados dishes out will do well here.

Overall: Gyrados is fantastic in two fields, a Sp. Defensive wall, or a Physical Sweeper. It should NOT be underestimated in either and the consequences will be dire if you let it set up against you. Hope to be ready against this thing, because if you aren't... you're gone.

3DS/Pokemon Y FC: 5300 - 9087 - 1138
I'll be up to battle or trade, I'll also always be up to multibattle. PM me if you add me here, give me a reason that you're adding me, and I'll be sure to add you back!

The great thing about Gyarados is that it can do lots of things. It an be surprisingly bulky if built to be, hits like a truck, has two nice abilities, and is something of a fairly rare variety: a quality physical water type. The weakness to Stealth Rocks sucks and you've got vulnerabilities to a fairly omnipresent attack type (electric), but man, old habits die hard. Gyarados has been and continues to be a top tier threat. Even worse when you start throwing curveballs into the equation.

This is a rough and tumble set with shockingly good defensive bulk. Intimidate hurts physical attackers bad. Between pretty good defensive typing and some good attack stats, Gyarados can hurt in a long fight.

Waterfall is the standard attack for Gyarados. Nice chance of flinching, good damage, and STAB. You won't see as many chances to use the first effect here, but it still is a great primary damage move.

Dragon Tail/Roar are utility moves that can be interchanged. One does good damage, the other can hit fairies. Either way, you want something to prevent a quick set up since Gyarados, when asleep, can be bait if your luck goes bad. On more defensive teams, this also comes with that nice Heatran advantage of most teams only carrying 1-2 counters and giving you a chance to play damage via shuffling their lines via entry hazards until you luck runs out. Even better is that Sleep Talked phaze attacks ignore their intended priority. Dragon Tail on slow targets its a heck of a lot of fun and I suggest you try it sometime.

Rest makes the beast tough to bring down. Gyarados doesn't have many non-obvious 2HKOs. Heck, Excadrill can't even do it without getting a second Swords Dance set up if Gyarados switched in. Sleep also prevents burns from working their way into Gyarados' attack

The last option depends on how you want to work. I personally use Gyarados as a Sleep Talker. Between Intimidate, a physically defensive build, and the expected Dragon Dance set, it's rare that doesn't do very well. But Taunt is a tough thing to remove from this bulky set up and Gyarados can easily force switches by Taunting proper opponents. It also deals heavily with the common counter named Ferrothorn by prevention of set up and its common damage set (Leech Seed accounts for much of its damage)

So, how tough is this, you ask? It counters quite a few heavy sweeping targets...Mega Charizard X goes down on the switch in. If it keeps setting up Dragon Dances and you aren't comfortable, you can phaze it out. It does well against Mega Charizard Y as well. You can pretty much stay in sleep mode and win since you can Rest off damage quick. As mentioned before, it's a HARD Excadrill counter. Beats Greninja. Goes well against Scizor because of typing (pretty much a free momentum shift).

That being said, it's an easy walling target at times by water and grass types. It has a primary attack that isn't the toughest in the world. #1 used pokemon Rotom-W laughs at it and it gets a free Volt Switch. Belly Drum Azumarill, as with most walls, is a huge threat. Venusaur and Ferrothorn are really amused by its efforts. And of course, there's anything which utilizes electric attacks.

Doubles Review: Gyarados is one of the most viable pokemon in doubles. Resists Surf and floats (?) above Earthquake as well as being able to fire off Earthquakes of its own. In addition, Intimidate is good for taking the physical heat off of a partner. Gyarados pairs so well with Lightning Rod that it is clichéd. Weak to Rock Slide hurts, but that is it. It’s Mega Form isn’t as teammate friendly but can still work.

On a side note Gyarados loathes being burned (aside from the RestTalk set). Burning Gyarados shuts it down… Just hope you live long enough to do so.

I was once routed by a Gengar who critted 4 times in a row on my team. Morale of the story; Crits happen and Sucker Punch is good Gengar repellent.

Great for late game. Come in on something weakened, knock it out, get the moxie boost and you're away. Waterfall is the main move of this set. STAB. Good power. Flinch. 100 Accuracy. Stone Edge and Earth Quake for General coverage - beware of the accuracy issues with Stone Edge, only use when necessary. Last move is up to you. Ice Fang has good coverage but lower base power. Bounce has STAB and paralyzing chance, but two turns to work and inaccurate which can slow your sweep. Return is a general high base power move which can be abused.

Chances are, you're only going to use Waterfall, but tailor the rest of the set to what coverage you need for your team!

Beautifly are my Bishie!
hands off or my Beautifly's shall take you away and have their way with you!

Yes! Finally a Pokemon that is OU worthy! I think the generator should be restricted to Pokémon that are going to be OU or at least viable, not **** like Skuntank, or Swellow, which will be good, but in their respective tiers, and then is when their analysis would be good.

A classic defensive, supportive Gyarados I loved to use in 5th Gen. The removal of perma-rain hurt this set to some degree, but it is still viable to stop several physical threats. The combination of Thunder Wave and Dragon Tail is the core of this set, spreading paralysis and racking up residual damage on entry hazards, and it does a good amount of damage, especially against the Dragons you'll be looking to switch into. Waterfall is for STAB and prevent you from being Taunt-bait, and Taunt is to stop stall mons or boosters from setting up on you.
Partners that can provide Wish support help a lot, as this set isn't packing Restalk and has no means of recovery. Defog/Spin support is welcome too, as chipping away 25% of your health before taking a hit isn't exactly ideal. Hazard support is also helpful to wear down the Pokemon that Gyarados is shuffling in and out. Lastly, Pokemon like Azumarill or M-Mawile can come in and wreck after Gyarados has removed walls and crippled threats to their sweep. Jirachi makes a good partner, taking special hits well, further spreading paralysis with Body Slam, providing Wish support, and sharing defensive synergy with Gyarados. Latias is nearly in the same boat, but can provide Defog support for Gyarados. Bisharp also makes a good partner since opponents will normally look to Defog the hazards Gyarados's team has set, giving Bisharp a +2 Atk boost on the switch in.

Abilities:
Intimidate: This ability is quite good because it allows it to survive physical Attack easier, this would work better if you use Mega Gyarados
Moxie: This ability is quite good it gets +1 attack once it knocks out a Pokemon allowing it to sweep easier.

Overview:
Mega Gyarados changes its typing when it is Mega Evolving. It usually gets disadvantage when it changes its typing, but it is at least ok.

Positive over Normal Gyarados:
- It has higher Attack, Defense and Special Defense (don't mention its increased Special Attack).
- Its new typing give its immunity to Psychic, new resistance to Ghost and Dark and only 2x weakness against Electric
- Mold Breaker is a nice ability to kill Multiscale Dragonite and Sturdy.
- It is no longer Stealth Rock Weak

Negative over Normal Gyarados:
- It loses its immunity to ground type and also gain a new weakness of Bug, Fairy, Fighting and Grass Type
- It no longer can use its Moxie ability

Abilities:
Mold Breaker: This is a good ability to kill Dragonite and Sturdy as well as Levitate.

My biggest beef with Mega-Gyarados is that you only have good STAB options with Water, but Dark gets either the weak-sauce Bite or Special-based Dark Pulse. I'm really surprised Gyarados never got Crunch over the Generations. Then again, you have Dragon Dance and options for Type coverage like Earthquake/Bulldoze, Ice Fang/Avalanche, Outrage, Stone Edge, Bounce, Iron Head/Iron Tail, and Façade/Headbutt/Return.

Personally, I think that on any mega-gyarados earthquake is necessary. It is pretty much the only thing that stops rotom-W from stopping you. (well besides a +1 or +2 stonemiss). Also, something like bounce shouldn't really be used simply because your opponent will switch into something that can either take the hit, OR will damage mega-gyara

Dragon dance is virtually a must on gyarados simply because it doesn't have the recover moves to get a tank set (why doesn't it get roost :'( oh well) unless you want to make it a sleep talker. but then there is the inconsistency issue, and the taking up of 2 move slots.

current Champion of Kalos (just like pretty much everyone else here)

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I honestly dont see any reason to use Megados. Sure he gets Mold Breaker Earthquake, but Excadrill already has that, along with STAB and more team support in Rapid Spin. Megados also loses his resistance to fighting and bug, and instead is now weak to them. Megados, in all honesty, is a failed Mega.

This set has one rule: Set up and sweep. After a Dragon Dance, Gyarados outspeeds all non boosted/ non scarfed Pokes barring Deoxys-S with a Jolly nature. Once set up, Gyarados can unleash his rage against anything that faces him, shooting off STAB Waterfalls/ Aqua Tails. Earthquake provides coverage, and the final move is your choice. If you want a secondary STAB, go with Bounce. If the two turns required bother you, go with Stone Edge. Also, Moxie allows him to build up a snowball effect. After a few KOs, only the bulkiest of walls can hope to stomach his hits.

A quick note on the EVs: The 4 remainder should never be placed in HP. Having an odd HP number allows Gyarados to switch into Stealth Rock a fifth time. THis pretty much applies to all Pokemon weak to stealth Rock.

Yes, this set is a bit weird, but it might turn out to something.
Gyardos/Mega Gyardos
@Power Herb/Garadosite
-Aqua Tail
-Outrage
-Iron Head/Dragon Dance*/Ice Fang
-Bounce*/Payback
The * means don't use this in the Mega-Evolution set. As stated before, this set is very gimmicky. From the outset, Aqua Tail is Gyrados' best STAB for water. Outrage is very powerful. Iron Head and Ice Fang are there for coverage, and Dragon Dance is a signature move on Gyardos sets, but don't use it on the Mega Evo set I'm giving. The last part is a bit odd. If your going for normal Gyardos set, the ability should be Moxie. Bounce and a Power Herb are the only way your going to get use out of Gyardos' Flying STAB. IF your running Mega Gyardos, the go for Payback, and don't use Dragon Dance. Payback, if used properly, could go from a lame 75 power to an outrageous (*ba dum tish*)150 attack power (please check). HOwever, that means neglecting speed IVs and EVs. But that shouldn't be too much of a problem.

So yeah, I might as well have given just a Mega-Gyardos set, because Bounce is useless after the first time using it. It's a bit odd, but it works. I use the Mega Evo set myself.

I love how people are mentioning that this guy's Water and Flying STABs provide good coverage. Now, before anyone else says this, ask yourself: Aside from Hidden Power Flying and Bounce, what Flying Type attacks can Gyarados learn?