I played Eve for years. I can't imagine Elite has a worse learning curve. Still, thanks for the warning. I'm not sure I'm ready to put that kind of energy into a new game right now. Maybe I'll pick it up at the Christmas Steam sale.

Is Elite: Dangerous any good in solo mode? I have zero desire to play another MMOG right now.

The big warning however is that Elite Dangerous has a massive learning curve. At first you struggle to even fly your ship or land it. And you do a lot of googling and reading wikis.

That's true, but it should be noted that if you have any experience with flight sims and you own a joystick you shouldn't have any real trouble. It's easier than any WWII aviation sim I've ever picked up, for instance.

That said, I own it and haven't played in a while. It is a colossal time sink, and you don't really build anything in it either.

NMS is much improved from before. For one thing, I can transfer stuff from my current ship directly to a crashed ship. You can also summon your ship to your location. There is more gameplay; I restarted and there is at least more gameplay in the early parts.

As usual, I will say that I didn't read anything about this game before I bought it.

Why am I homeless? Why do all you motherfuckers need homes is the real question.They called it The Prayer, its answer was lawMommy come back 'cause the water's all gone

I have a friend that bought it when it was new, then put it aside (like everybody else did) when he experienced how much it sucked.

Lately he jumped in and gave it another try, and confirms that there is indeed a playable game there now, except that he has some sort of bug that suddenly and randomly catapults him out of a system at hyperlight speeds every once an a while. Apparently it can throw him so far as to be outside normal space and time.

You will almost certainly have to restart. If you do, do the entire tutorial all the way up to learning the Antimatter recipe, without deviation! Many people, including myself, had to restart due to doing foolish things like claiming your pre-order ship before completing the tutorial. Completely borked the save. Fortunately the whole tutorial is under two hours if you focus on it.

Update: Shortly before publish, GOG announced that it’s giving all No Man’s Sky owners a chance to refund the game, regardless of when they initially purchased it. The company decided to enforce this extended refund period on its own accord, after receiving numerous complaints about the multiplayer delay.

“Although Hello Games chose not to offer refunds over missing game content to our users and instead promised to bring the missing multiplayer content later this year, we understand that some of you might not be willing to wait,” reads a post on the website. “For this reason, entirely at GOG’s own cost, we’re offering an extended refund policy for all owners of No Man’s Sky.”

I decided to start a fresh game on PS4, not having played significantly since the first month. Overall it seems to make more sense with the starting path they give and resource combination also seems logical. A lot of the fun is sucked out by the anxiety of running out of materials so quickly so most of the game is farming for mats and not exploring.

I'm guessing this part is scripted, but about my fifth jump in hyperspace I landed right into a dogfight and somehow won the battle. The reward was an entire damn freighter to use as a space base. It's a class C with only one science vessel for missions, but it was still fun to get to that part of the game so quickly.

I'm guessing this part is scripted, but about my fifth jump in hyperspace I landed right into a dogfight and somehow won the battle. The reward was an entire damn freighter to use as a space base. It's a class C with only one science vessel for missions, but it was still fun to get to that part of the game so quickly.

Ditto, freighters seem pretty cool. You can build up a fleet and send them on random expeditions, which take play in real time. So far have yielded very little, but it's a nice touch.

I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.

I'm guessing this part is scripted, but about my fifth jump in hyperspace I landed right into a dogfight and somehow won the battle. The reward was an entire damn freighter to use as a space base. It's a class C with only one science vessel for missions, but it was still fun to get to that part of the game so quickly.

Ditto, freighters seem pretty cool. You can build up a fleet and send them on random expeditions, which take play in real time. So far have yielded very little, but it's a nice touch.

We have been playing it again. My daughter got a freighter and frigate. There is a bug with frigates that, once they get damaged on a mission, they may end up with damage that can't be repaired. It will say 0 stations damaged, but still be damaged. If you send it on another mission, it is destroyed. Not that big a deal when you have a Class C, but some folks online said that a Class A frigate is 8 million credits. It's a pretty shitty bug.

The only other issue I've seen is that when you accept quests from random NPCs, it shows the quest code like NPC_QUEST_COMBAT_START instead of actual quest text. When you finish, it does the same thing like NPC_QUEST_COMBAT_RES. You get the reward, but it's very lacking in polish.

I also had a quest to collect resources. Turned it in and got the reward. NPC didn't take the resources, though, so I sold them, as well.

We have been playing it again. My daughter got a freighter and frigate. There is a bug with frigates that, once they get damaged on a mission, they may end up with damage that can't be repaired. It will say 0 stations damaged, but still be damaged. If you send it on another mission, it is destroyed. Not that big a deal when you have a Class C, but some folks online said that a Class A frigate is 8 million credits. It's a pretty shitty bug.

The only other issue I've seen is that when you accept quests from random NPCs, it shows the quest code like NPC_QUEST_COMBAT_START instead of actual quest text. When you finish, it does the same thing like NPC_QUEST_COMBAT_RES. You get the reward, but it's very lacking in polish.

Yeh I had that bug happen to me since my last post :(

They've really improved so much, but still a bit of overall shoddiness that denies full absolution.

I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.

I started a fresh game, played for 15 hours or so, and then managed to lose my entire exosuit inventory due to the incredibly annoying savegame system. So I gave and reloaded an old save from last summer. I'd been through the tutorial on the first, scrapped game so I figured I should be OK. As soon as I loaded up I got an immediately call from Polo the Anomalous Gek so that worked out find. The first system I warped to had me rescue a freighter which was then given to me so that's cool too.

The best thing though is that I have my old ship back. I lucked into it early on and it has 47 inventory slots (about half are broken). My exosuit is a hell of a lot better too as is my multitool. I think the previous release was more generous in giving upgrades to newbies because I swear I only played 15 or 20 hours. Or perhaps I was just incredibly lucky. I was also able to scrap a lot of "old technology" from the ship which gave 20 of those handy technology upgrades you need to build anything decent.

The downside is that the majestic NastyStorm's Garbage Scow is as ugly a ship as I've ever seen in the new release. The poor old girl looks very out of place among her peers.

The other problem with the poor old Scow is that when I teleport back to the NastyStorm Colony she lands inside the Construction Shed and annoys my Overseer. I'm early in the base tutorial. Hopefully I'll be able to build a proper landing pad for her and keep out of that crabby Gek's hair.