when i read 'health mod' as a topic i though someone finally brought up some ideas to fix the health problem ROM and AND currently have. but all i see here are buildings granting +. i mean what sense is there to build any of these buildings if you will already have a lot more than in all your cities - not even using the current health buildings. don't get me wrong i don't have anything against such a mod but right now the + and + bonus just don't have any worth and thus could be replaced by 'no bonus' rendering all these buildings to be another names for 'idle production'.

honestly, did you ever see an unhealthy city in ROM or AND? did anyone?

what version of AND are you using? because I'm using beta6 and i have a lot of problems

i'm still stuck with beta 4 i think due to snail game speed and not so much time. do you play at deity level? because at that level you indeed will have some problems with health at the beginning of the game. but with the progress of time this issue somehow becomes less and less important.

when i read 'health mod' as a topic i though someone finally brought up some ideas to fix the health problem ROM and AND currently have. but all i see here are buildings granting +. i mean what sense is there to build any of these buildings if you will already have a lot more than in all your cities - not even using the current health buildings. don't get me wrong i don't have anything against such a mod but right now the + and + bonus just don't have any worth and thus could be replaced by 'no bonus' rendering all these buildings to be another names for 'idle production'.

honestly, did you ever see an unhealthy city in ROM or AND? did anyone?

Are we playing the same game?

I've adjusted the stat's a bit, mainly to avoid politics and make them more interesting.:

Optometrist (Requires: Optics)
Health: +1

Require: Glassware and (Iron OR Steel OR Aluminum)
Obsolete: Cybernetics

Special Abilities

+1 Healthiness from Modern Health Care

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Field Hospital (Requires: Battlefield Medicine)
Health: +1

Obsolete: Modern Health Care

Special Abilities

+1 Healthiness from Medicine

Free Medic I promotion for troops during war

Can only be built during war

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Dentist (Requires: Medicine)
Health: +1

Require: Steel, Rubber OR Vulcanized Rubber

Obsolete: Homo Superior

Special Abilities

+1 Healthiness from Modern Health Care

+1 Health with Smart Medicine

+1 Unhealthy with Sugar

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Insane Asylum (Requires: Psychology)
Happy: +1
Health: +1

Obsolete: Thought Scanning

Special Abilities

+1 Healthiness from Modern Health Care

+1 Health with Smart Medicine

+20% City Maintenance

+1

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This one is just too similar to the bath house. We're starting to have a building over-flow problem. I'm not going to add duplicates.

Health Spa (Requires: Psychology)
Happy: +2
Health: +1

Obsolete: Thought Scanning

Special Abilities

+1 Healthiness from Modern Health Care

+1 Health with Smart Medicine

+2 Healthiness with Socialized, Socialism

+1 Happy with Subsidized

+1 Unhappy with Socialism

+1 Happy with Incense

+1 Health with Tea

+1 Happy with Tourism

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Why is this a building? It seems more appropriate as a random event.Snake Oil Salesman (Requires: Medicine, Railroad)
Unhappy: +1
Unhealthy: +1

2. Snake Oil Salesman - I will redo this to make more sense. Its to represent the selling of fake tonics and medicines during the industrial revolution.

Since the Civ4 game is played by using Leaders of History as a god of the civilization, and I see this building, why would I even want it? I like Afforess' idea better for changing that into an annoying random event where you have a chance that your doctor's office is corrupted and is destroyed. Then you have to build it again representing hiring a new doctor and hoping he/she is bona fide.

__________________"The best [mod/modcomp] releases are things you did for yourself, as then you are less upset if it appears that nobody else is using it at all. " Xienwolf (responding to a potential modder in SDK/Python forum)You want to play superb Civ4 game? Try Rise of Mankind's expansion A New Dawn by Wizard Afforess.

honestly, did you ever see an unhealthy city in ROM or AND? did anyone?

You're probably already aware but just in case you're not, the unhappy/unhealthy icons which usually show up on the city bar are currently broken, so your cities may actually be experiencing these problems without you noticing. Admittedly you still get the black/green smoke as a visual cue, but it can sometimes be easy to miss this if you're conditioned to look for the icons (like I was).

Speaking of which, is it within your power to fix this problem Aff? Your response will determine whether you receive a +1 or -1 relations hit.