Know issues:
- Text for ammo count of flamethrower still at the HUD depth;
- self shadows doesn't look good at depth convergence/separation values;
- flares on galaxy map at wrong position(but you can hide them when you're entering on the map).

Also you can customize 3D interface profiles by changing this values in DX9Settings.ini file:

I installed nvidia driver 306.02 recently, just wanted to mention that your fixes are working like a boss on that driver version, it even mentions "updated compatibility with community fixes" we all know who that is, good work HeliX.

I just install the game and move the " d3d9.dll + DX9Settings.ini + ShaderOverride" to win32 folderand started the gamesimply ... nothing happen !!!the game just run as usual !! without 3Dis there any thing i missed :\ ?

I am using 301 driver(680 video card) but I am not using the 3d vision profile. It works fine now but for a time it rendered in 2d(I could still adjust depth bars still showed up but did nothing) even WITHOUT d3d9.dll. It wasnt related to your fix.Your new fixes are great btw. Game looks phenomenal.

Sorry being thick, don't think I had the correct combo of shaders / release installed. Thanks for this brillant mod. After finishing Mass Effect 3 I think I will revisit Dead Space 1/2 in 3D vision. Great work!

Is there any way to know if it's actually active? Using hotkeys shows no visible effects, the HUD is still in 2D, so I'm assuming it's not active, but I'd like to make sure. I'm using a pre-295.73 driver, and correctly installed the files. The only issue I've had is that I had to download and place D3DX9_43.dll in the Mass Effect 3\binaries\Win32 directory. Running Windows 7, 64bit.Thanks a lot

Updating DirectX fixed the issue; I believe it was partially functional before the update, as I saw some changes/improvements, but the keys (and presumably, other changes) only worked after updating. It can be done using this installer: http://www.microsoft.com/download/en/details.aspx?id=35.

Im wondering about something that is happening when I apply this fix. I get weird ghosting issues in many places during the game. It will go away it I turn the depth all the way down but come back if I increase the depth. any ideas?

theres the link, the one named this is my optimal settings is the one with the issuesthe settings on that is is 50% depth.the other photo is the depth turned all the way down, but convergence turned up.

I see what you mean. Its called fog ghosting. Where a game is written for 3d gaming it has that issue. However this issue was resolved a long time ago. I can play 100% depth and high convergence and not have this issue. Will take screenshot later but I play at 100% depth and pretty good convergence.Please delete your d3d9.dll dx9settings.ini and shaderoverride folder in your \Mass Effect 3\Binaries\Win32 folder.Then download and extract https://s3.amazonaws.com/-HeliX-/MassEffect3.zip to that same folder. Layout should look like this.\Mass Effect 3\Binaries\Win32\d3d9.dll\Mass Effect 3\Binaries\Win32\dx9settings.ini\Mass Effect 3\Binaries\Win32\shaderoverride\

Still doesn't resolve my issue, I deleted the old files and added the new ones.I know it has nothing to due with my display, ASUS VG78H, because your images appear perfectly.I may try to reinstall ME3 and see if that helps.

Its definetly NOT your display. Since I see it as well. Uninstalling will not fix anything unless you remove settings. Heres what we can try instead. Download this file here. I modified some of my settings for maximum 3d viewing. You will need to adjust your resolution afterwards.PUT THIS FILE INC:\Program Files (x86)\Origin Games\Mass Effect 3\BIOGame\CookedPCConsolehttps://s3.amazonaws.com/Helixfix/Coalesced.bin

Convergence is Positive space and negative space. Negative space you can refer to as depth. Positive space is pop out. When you increase convergence you increase popout. Put you hand 6 inches from face then slowly bring it closer. Thats the effect of convergence.

Depth is emulation of length you can see into screen. I run and sit around 5 feet away. at 100% depth I can see maybe 5 feet into screen. If I change it 50% its 2.5 feet into screen. If depth doesnt have as great of an effect its either due to screen size/distance you are sitting from screen.

I like to take off 3d glasses and adjust convergence onto character in 3rd person games so it appears 2d with glasses off. Everything past that point should popout. In first person games I go as close to a character/enemy possible then try to make them as close to 2d as possible. This makes weapons and close camera scenes pop-out.

First let me thank you for the awesome job you guys have done.Just finished ME1 and 2 with your fixes and started ME3 .. however i am having some issues.Like someone mentioned above when i keep the dynamic lits on from the menu and turn off the selfshadow in shader i get some rendering issues with smoke/fog : the characters seem to be rendered on top of thathttp://photos.3dvisionlive.com/p3numbra/image/4fa7c8e8378501c343000001/http://photos.3dvisionlive.com/p3numbra/album/4fa7c839378501cf43000009/

When i disable dynamic shadows completeley i get another oddityshadows onhttp://photos.3dvisionlive.com/p3numbra/image/4fa7c8193785013043000004/shadows offhttp://photos.3dvisionlive.com/p3numbra/image/4fa7c88b378501e643000001/this last one seems to have nothing to do with helix fix ... it does the same even after i remove the dll/shader override.

I tried multiple drivers .. no am with 301.24 beta295.73 worked fine/same as the newest beta296.10 had issues irrespective of ME3 profile deleted with nvinspectorAlso i suppose i am with the newest version of the fix ...i dld them from this page.

Looked at your pictures but I am a bit confused because I didnt even notice those issues but I think I had them.

I think its related to fog(fog is sometimes a lighting effect). See if it happens outside citadel. I am pretty sure this happens to everyone but it wasnt a big deal outside of a few select areas. I think I just tuned it out.

Anywho leave dynamic shadows ON.(game needs it which is why you had last issue)Turn off self shadows if you adjust your convergence at all.

Hey everyone, I am the web-site admin. If you guys are looking to get the most out of your ME3 3d experience please check out Smarteck's Textures: http://social.bioware.com/forum/1/topic/323/index/9735492/1The textures are compatible with helix's 3d patch. And look stunning in 3D.https://s3.amazonaws.com/HelixMods/pics/MassEffect3001.pnshttps://s3.amazonaws.com/HelixMods/pics/MassEffect3002.pnshttps://s3.amazonaws.com/HelixMods/pics/MassEffect3003.pns

Lots of work went into fixing the textures and he is helping us out by spreading the word so give them a chance.

Thanks for making this - it works well for me including fixing these terrible black flecks that were on characters.

Could you possibly tell me if I can somehow turn of enemy target boxes - its not that they aren't fixed - its just I have a personal problem with them. I have the Coalesce Editor by Wench - Can that help me?

Thanks :)I found a VS that controls the enemy target markers. Its VS: 10 -the only problem is when I've got it selected it also gets rid of ammo count, hints and letters from the main menu. Is it possible to only get rid off the target markers when I edit the txt file?

https://s3.amazonaws.com/HelixMods/6D053316.txtDrop that in vertexshaders folder. in shaderoverride/vertexshadersI didnt give it a good enough test but it looks sound. Yeah I got to agree looks better without indicatiors. More cinematic.

Wrote more about it here.http://forums.nvidia.com/index.php?showtopic=222386&st=1340&gopid=1422920&#entry1422920Also wrote about Removing most of the depth of field effect. Makes game look better in 3d.

Unfortunately, origin has released a patch that renders all d3d9.dll based mods useless.(Helixmod, enb, fxaa).A solution has been found herehttp://helixmod.blogspot.com/2012/08/mass-effect-3-crash-work-around.html

As the dlc uses new environments there are also new issues: In the last level on/under the sea I had the usual issues with ghosting caused by fog. Here are the VS and PS: http://www16.zippyshare.com/v/84980452/file.html There had been also issues with ghosting and reflections in the following dialog scene. I didn't catch these shaders as I didn't have the time to do that (the last savepoint is some minutes before and I couldn't pause).

Battle for Omega DLCWorks very well with only very minor issues if anyone is curious.

It was MUCH better then the first one and is probably better then any of the me2 dlc (besides not getting dlc characters). If anyone is interested in expanding on the story before purchasing I strongly recommend checking out the comic book (Aria/omega series).

Are you certain? Im pretty sure I had 310.79 when I just played. It may of been the driver just before that. I played on wednesday. http://photos.3dvisionlive.com/eqzitara/album/50b5b59ea3e0671f15000000/

I'll try that. But when I'm in 2D and I aim on something (not an enemy) my bullet impact exactly where my crosshair is. In 3D, my bullets impact exactly a inch or so next to my crosshair consistantly. I installed the extended cut DLC. Could that have caused this? I cannot de-install the DLC.

A few hours into the new dlc. Not too much new stuff that causes issues, nothing major or gamebreaking. I am REALLY enjoying this new dlc, definetly going to get it done more then once. I found myself smiling and laughing so much during it. Big thanks for the patch.

First off make sure to..-Don't forget to turn off Origin in-game setting before starting game. Or it will crash.- go here.. http://helixmod.blogspot.com/2013/07/installation-known-issues.html?utm_source=BP_recent--------------------------------------------------------------------------------I own a legit copy[actually 2 lol] but cracked mine a few months ago so I didnt have to keep logging into origin.

There was an issue right before I did. this is the solution.http://helixmod.blogspot.com/2012/08/mass-effect-3-crash-work-around.html

TBH, I was sifting through it when I was trying to figure out shadows for The Bureau which I did.... unfortunately game was terrible.Kind of happy I noticed what was missing when I went through it. So The Bureau wasnt a complete loss I guess.

If you decide to convert it to your lua script but dont feel like playing game/sorting out the pixelshaders just pm/email me. I will do it, I still have 2 characters I need to play game with and all the dlc.

Hello, I have ambient occlusion enabled, forced with Nvidia inspector, and it works right. But when I'm playing in 3d (stereoscopic, I mean), ambient occlusion stop working. I think is not Helix mod's fault, since I have removed d3d9.dll, testing "default" 3D, and ambient occlusion don't work. So it seems 3d overrides somehow nvidia inspector tweaks...Somebody is able to play with 3d vision AND ambient occlusion enabled? Is this possible?Thanks

I'm currently running in surround mode and the fix Helifax posted above for the cross-hair worked wonderfully but I seem to be having one more lingering issue. The target box's are misaligned. Currently using widescreen fixer and the files above. Does anyone know of a file I can edit to fix this or maybe disable them completely? Thanks.

I guess I can't really call them a box, its 4 red segments on each quadrant of an NPC as you are targeting them, indicating your current target. This used to not be an issue, even in surround. But now the 4 segments don't line up with each corner of the npc.

Oh, I know what you mean. I cant test it since not installed but helix seemed to label it well enoughhttps://s3.amazonaws.com/eqznew/6D053316.txtinstall to shaderoverride/vertexshaders/Replace. Should disable it. Not really a big deal to disable imo. Looks better without.

I figured that file might work and attempted to edit the .08 to 24 like the cross-hair fix but did not seem to do anything so I put it back. After installing your file eqzitara it basically removes all the text in the game, so sadly that's not going to work.

After getting to a point in combat however that line "def c202, 0, 0, 0, 0" does remove the target box's however, but also makes most in-game text disappear or awkward, like "P a et" random missing characters.

I'm having trouble with extreme ghosting when playing the Mass Effect series. I see every image in ME1 and ME3 tripple. Strange thing is, when playing Tomb Raider, the 3D is marvelous and without ghosting.

At first ME3 was nice to play in 3D after the Helix fix was installed (thanks a lot for that!), but then something went wrong and it all went to hell (maybe after an update?). I tried a clean install of the Nvidea drivers, didn't work. Then I read something about disabling enhanced USB2.0 (seemed to work for lots of people) or changing to 100Hz refresh, doesn't work. I don't know what else to try, maybe someone could give some advise?

Ghosting has to do with your display. Only things that could be done about it is adjusting your contrast/brightness and reducing your depth. When something bright overlaps something dark is when it happens.

Tomb Raider doesnt really have heavy contrast. Mass Effect is "space"/lensflares/etc. Lots of stuff that are blacks to whites.

Thank you for the quick reply. You say it has to do with the display, but I read lots of topics about the benq xl2420t in which most say the crosstalk is minimum and everyone is really satisfied. In my case, its really extreme and I can't seem to fix it. I'm sure it was better before, but at some point it just got bad. Reinstaling drivers of screen and GPU don't help.

So you believe nothing can be done about it? Cause otherwise Mass Effect in 3D is awesome...

I don't know if there is a special circumstance involved but its more often then not just ghosting. It may of been that it was just as bad before but you didn't run into any situations where colors contrasted as much. Just adjust contrast and see.

Hey guysblubberduck86 here, late as usual. :'pI am having trouble disabling the origin overlay as it wont let me uncheck the box that allows in game origin, And ME3 wont run with your righteous fix, Any suggestions? Oh and Eq? I finally have a 3D Vision 2 kit and Asus VG 248 QE 24" Monitor. OMG what a difference from my 40" 24hz 3DTV Play! I guess in the case of 3D SIZE MATTERS NOT!

Hi all, i'm trying to get Mass Effect 3 working with this patch but it doesn't. I'm using 337.88 nVidia driver on Windows 8.1. The game doesn't display 3D image... i can play other 3d Vision supported games with no problems at all

that's ok even the new version works after pressing ok 20 odd times lol, and now it is loading without having to press ok at all thanks very much for that quick tip, it would have been one of those things that would have bugged me for ages I just assumed that the error message ment it wouldn't work so I was just ending the task rather than pressing ok multiple times ...cheers again!

You can use a AUTOHOTKE script for toggle the UI to screen depth while holding down shift key for the combat UI and bring it back to deph if you release the shift key. This helps not getting whired of the mouse in screen depth:

#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.; #Warn ; Enable warnings to assist with detecting common errors.SendMode Input ; Recommended for new scripts due to its superior speed and reliability.SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.

first of all, ty for al the work you do for all of us...you are all great :)

ME 3 is the only game for me that dosen't run in 3D, i saw that are some others with this problem...have anyone found a fix for this? I've tried with clean instal/reinstal/driver reinstal/ with my old save/without save's....with ant without DLC's/Mod's