Latest PTR changes

Warrior (Forums, Talent Calculator)
•Defensive Stance now decreases damage taken by 15%, down from 25%.
•Impending Victory now heals you for 15% of your maximum health, up from 10%.
•Second Wind - Whenever you are below 35% health, you regenerate 3% health per second, up from 2%.

Talents
•Impending Victory now heals you for 15% of your maximum health, up from 10%.
•Second Wind - Whenever you are below 35% health, you regenerate 3% health per second, up from 2%.

Fury
•Bloodsurge now reduces the Rage cost by 30 of your next 3 Wild Strikes, up from 20 Rage.

Protection
•Unwavering Sentinel now increases the damage reduction of Defensive Stance by 10%.

I like those changes, although I'm not sure why they're going back to 3% Second Wind. Seems unneccessary with the Victory Rush/Impending Victory changes, as well as the T15 2P Bonus. An active self-healing model is much better than our old pure passive model. I could live with a 2% SW in that case.

Other than that, it's mostly buffs, with a minor (but justified) PVP nerf.

I approve. The reason Second Wind is rolled back up is because 2% was tested and it's amazing what diffrence 1% does. With 2% and the recent buffs to some classes, Warriors fell behind majorly. BUT seeing how the battle fatigue in PvP now affects Second Wind, Second Wind will remain fully viable in PvE and still moderately effective in PvP.

What went to show during testing (Was testing myself) is Second Wind is actualy amazingly balanced, the counters to it are just not super obvious to everyone, so they tried reducing it. Impending Victory is becomming more attractive - granted - but Second Wind should be 3%. Keep in mind, the rage gen from stun is still reduced, it's only the healing.

People just needed to be shown that Second Wind was nowhere near as overpowered as the forums cried for. Can't imagine any informed players complaining about the reinstatement of the +1% =)

Oh, and it's very encouraging to see Warriors getting an incentive again to stop trotting around defensive stance in PvP. If you ask me, they could've made it 10% total with 15% buff while being protection specced. A Warrior should optimally not be trotting around defensive stance unless protection specced. When FC'ing it will now give a fine advantage, but you're not required to be stuck in defensive to gain an edge.

Last edited by Kasperio; 2013-01-10 at 08:25 AM.

Enough with bashing eachother, guys.. This community is still young and needs to grow up and show that not everyone are jerks. We're gamers and we enjoy games, don't bash eachother over what games they like or their oppinions, but don't let them bash others either. We need to come together and stand up, as a community, and help eachother out by being respectful and understanding. Please.

The Defensive Stance change was absolutely correct. It makes for a lot more balance than a reduction of 1% healing through Second Wind. It's a lot more balanced now.

The Set Bonuses for Arms/Fury on the other hand, absolutely atrocious. Arms has a lot less autoattacks than Fury, and it's chance is going to be a lot less. Furthermore, Fury has Flurry and 2x weapons which means there's going to be a lot more chances to Enrage. For SMF the bonus is better than for the other specs.

The 4pc bonus makes no sense at all. Skull Banner is used more as a Raid CD than as a personal CD. Adding a Critical chance boost to it makes it even more ridiculous that we should use it as a Raid CD. Stupid bonuses.

The Set Bonuses for Arms/Fury on the other hand, absolutely atrocious. Arms has a lot less autoattacks than Fury, and it's chance is going to be a lot less. Furthermore, Fury has Flurry and 2x weapons which means there's going to be a lot more chances to Enrage. For SMF the bonus is better than for the other specs.

The 4pc bonus makes no sense at all. Skull Banner is used more as a Raid CD than as a personal CD. Adding a Critical chance boost to it makes it even more ridiculous that we should use it as a Raid CD. Stupid bonuses.

the two set is actually really good, although arms has alot less auto attacks its not balanced around having a large enrage up time so having it procs off auto attack will increase its damage more than you think, SMF will get more RB procs and TG RB does more so its not as bad as you think. the four set requires someone to sacrifice their recklessness or you will need a warrior tank other than that its ok.

The DPS 2 set bonus made me really happy when I saw it, Blizzard are at least attempting to counter the horrible RNG that can cripple Fury Warriors from time to time. At least now when you don't get an Enrage proc from CS or BT, the autoattacks between the two have a chance to allow RB to proc and make the rotation a little more fluid. I would like to have a figure attached to the 'chance' just to work out how often I'll still need to be smashing Beserker Rage to force an RB proc, but nevertheless a good bonus. I do think that it will take some adjusting, because I agree it benefits Fury (and SMF Fury in particular) massively over Arms, and forcing Warriors into going Fury once they pick up the 4set doesn't sound like good design to me.

The 4set I'm still on the fence about, at first glance it's nice to see we get a personal benefit from using it, but when you consider it's used most of the time as a raid CD, it doesn't feel like we're benefitting much when we can't line it up with other CD's we have. I'll have to see some math to make up my mind but overall, I'm happy with them.

An on demand 25% damage reduction with no real cooldown for PvE is pretty insane.

Anyways while everybody saw the D Stance nerf coming, I would have much preferred if it was 25% with shields and 15% without. You still have the option of going very defensive for PvP and it doesn't change a thing for PvE/PvP Prot.

Buff to IV is very good, means PvE tanks can finally consider IV as a better option than SW/ER.

Two drawbacks:
1) They want us to use Bloodsurge. But RB's DPE still higher than WS's DPE so we'll still use RB during CS. If they don't extend the duration of Bloodsurge we won't use it more than we currently do.

2) 2p bonus is awesome fore Fury spec, really awesome. But it's "meh" in Arms. Enraged is ~+10% damage in Arms when it's ~+50% damage in Fury. Not to mention Fury have more melee strikes (especially SMF) and if it allows RB procs...

I completely love the 2 set for Fury. Can't wait for that tbh, with SMF it will rock our world I think. That tier I think we can aim for around 30-35% crit in raids, so our Enrage uptime will be awesome. Might put mastery a bit over crit after some points because of that?

The 4-set however seems meh, I'm not sure if I'll go for that as it makes Reck worse with a skull banner up.

hope we are going to see some PvE arms changes. I just dont see how arms is ever going to be a competitve specc in a progress oriented raid environment. Especially considering the new changes to bloodsurge and the new set boni fury should benefit much more from it.