Hmm, I do suppose that's true, but tbh it bugs me more in an aesthetic sense than it does in a mechanical one.

I know it has its uses and can be surprisingly powerful at high percents if you catch your opponent off-guard, but to me it feels as out of place as giving regular adult Link the Wind Waker or a train-based attack, or giving Shiek the pistol or saber that Tetra has or something. It just doesn't sit right with me...

Ripple spots should either have greater longevity or a much, much higher spawn chance of rare Pokemon. It's crazy they're basically required if you want to catch anything worthwhile but they disappear after the first thing you hook.

This was probably done intentionally to promote trading. Jokes on me because no one ever uses the specific Pokeball I want the Pokemon to be in so I have to spend 20 mins hunting one down and another 20 trying to catch it as I empty out my supply of Luxury/Premier balls.

Mono-Rock is actually quite rare and pretty good offensively, not to mention Lycanroc is one of the only fast Rock types in the game (bonus points for being one of the fastest 'mons in general and getting the signature move Accel Rock).

Wishiwashi's gimmick is quite potent and makes using him a blast. Water-type is oversaturated in general and already has tons of bulky mono-Water Pokemon that might make Wishiwashi seem boring, but his absurd stats really do give him a unique niche hindered only by a somewhat underwhelming movepool (Tutors will probably fix that).

This is what pisses me off the most about diversity in this game. If you go and look at the list of Pokémon available on any particular route you'd think this game is oversaturated with Pokemon, but when you actually go into the grass you run into 7 Yungoos in a row.

Nine times out of ten, no matter what grass you go into on any island, you're going to run into an endless conga line of Yungoos/Rattata, Pikipek, Wingull, Spearow, and/or one of their evolutions. It's beyond annoying how common those are literally everywhere you go.