Adventure Keys: Behind Enemy Lines "The noxious haze hanging over the battlefield smells of blood, metal, and waste. Black, oily smoke rises in thick clouds from giant fire pits fueled by alchemical concoctions and the bodies of the dead. Somewhere in the distance, an eruption of purple eldritch light fills the sky. The clash of steel, the screams of rage, and the wails of the... [click here for more]

Adventure Keys: The Bridge of Death"This narrow rope bridge crosses a deep ravine that extends for more than a mile in each direction. The rope is fashioned from heavy twisted fibers and coarse animal hair. Rough hewn planks of dark, oiled wood form the walkway suspended between the two lower ropes while the two upper ropes act as hand holds. Each end in anchored to sturdy six... [click here for more]

Adventure Keys: The Forgotten Barrow"In the middle of a wide expanse of flat grassland, a lone barrow of earth and stone sits like a blister on the landscape. Even at a distance, a faint malevolence can be felt. Horses, pets and other animals will be uneasy within half a mile of it, and at night, eerie ghost lights can sometimes be seen atop the unnatural hill." The purpose... [click here for more]

Adventure Keys: The Ghost Stones"Standing atop a low, flat hill is a cluster of irregularly carved standing stones. Seeing them silhouetted against the sky, they seem to have no rhyme or reason to them, but upon closer examination a pattern can be discerned. The seven-foot-tall stones form a rough circle about sixty feet in diameter with rows of menhirs radiating ten yards... [click here for more]

Adventure Keys: Old Mill"About a half mile off a less-traveled road sits an old mill. The style is typical for the region, though it looks as if it has been unused for more than fifty years. Even the old brook that used to turn the large mill wheel has mostly dried up, and this may have been what caused it to be abandoned. The creek in front of the mill still runs down... [click here for more]

Adventure Keys: The Shrine of Azathoth"On a lone outcropping of ancient basalt, a low, round structure overlooks the surrounding landscape. Built from the same indigenous rock, its walls are several feet thick with windows interspersed around its circumference. It appears to have two major sections, with the lower measuring eighty feet in diameter and the upper measuring fifty... [click here for more]

Adventure Keys: The Soaring Spire "This tower is quite tall, reaching over 500 feet in height. It’s also old, at least a few centuries, though others claim it was built a thousand years earlier. Whenever it was erected, it’s clear that its construction took a long time. Comprised of countless pale gray bricks, most of the tower is unremarkable save for a few features.... [click here for more]

Adventure Keys: The Sunken Jungle"In the middle of the ocean, far from any land, lies an area known as the Sunken Jungle. From a distance this region appears to be a low, forested island, but it quickly becomes clear that it is something entirely unique. This area is overgrown with a bizarre grove trees that grow out of the sea floor three hundred and fifty feet below. At the... [click here for more]

Adventure Keys: The Tourney "The Tournament of Wood, Stone and Iron, commonly called The Tourney, will require great skill, teamwork and creativity to be victorious. This annual tournament brings competitors and spectators from across the realm. Recently however, the tests of skill, the performances, and those who judge them have become jaded. The Tourney now includes many... [click here for more]

Adventure Keys: The Twisted Stairs "In a nondescript stone wall, a plain iron door has been closed as far back as people can remember. In fact, few people seem to remember or even notice the door. If asked about it, the locals will usually just shrug and almost immediately lose interest. Any investigation into the door will reveal that it does not appear on any map or plan related... [click here for more]

Adventure Keys: The Two Brothers"A monument to two dwarven heroes greets those who venture through a mountain pass known as the Two Brothers. Few remember the names of the legendary brothers who called this valley home. So long ago are the stories of their battles, that even the long memories of the dwarves cannot recall their names. Yet the brothers’ legacy lives on to... [click here for more]

Gothnog's Blasphemous Abominations: The Lich Of all the monsters that torment a typical fantasy world, few strike as much terror into the hearts of characters (and players) as the dreaded lich. These entities are highly intelligent and magical undead that have, in most cases, gone through the process of becoming a lich of their own volition. While most liches were once powerful wizards,... [click here for more]

Davae Breon Jaxon'sCinematic Environs continues this new series of supplements designed to help GMs paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come. This fourth in the... [click here for more]

Davae Breon Jaxon'sCinematic Environs continues his new series of supplements designed to help GMs paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come. This fifth in the series... [click here for more]

Davae Breon Jaxon'sCinematic Environs begins a new series of supplements designed to help GMs paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come. This first in the series... [click here for more]

Davae Breon Jaxon'sCinematic Environs series of supplements is designed to help DMs paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come. This seventh in the series deals with... [click here for more]

Fifth Edition Character Sheet! These form-fillable character sheets are designed to be used with the Cinematic Environ suppliments, though they are perfectly compatible with any 5th Edition character. ... [click here for more]

Davae Breon Jaxon'sCinematic Environs begins a new series of supplements designed to help GMs paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come. This second in the series... [click here for more]

Davae Breon Jaxon'sCinematic Environs begins a new series of supplements designed to help GMs paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come. This third in the series... [click here for more]

Sea of Grass! Cresting one final ridge you behold the vast plains stretching to the horizon before you. The wind sends waves across the range, making it look more like a pale, green ocean extending as far as the eye can see. Barely visible in the impossibly blue sky is a half dozen dark shapes circling in the distance. Raising your spyglass to your eye you can just... [click here for more]

Lost in the Wilderness! A scout scrambles down hill, panicked that the hunters on her trail will hear the cries of her fallen pack lizard. A squire sneezes, farts, and belches his way back to his tent, dropping handfuls of half eaten exotic nuts. A group of starved and thirsty explorers pass around a small cup of gray water with single bites of rabbit meat floating in it. In a fantasy... [click here for more]

Whoops! That was embarrassing. While many fantasy role players feel that their 5th Edition game is already quite lethal enough, we at Critical Hit Publishing obviously have a different point-of-view. Our perspective is that, by adding greater lethality to combat, the players can become more invested in their characters, which can enhance the overall role playing experience. When there... [click here for more]

This special bundle product contains the following titles.Critical Fumble Deck - Fifth EditionRegular price: $22.95 Bundle price: $19.95 Format: Card(s) Whoops! That was embarrassing.While many fantasy role players feel that their 5th Edition game is already quite lethal enough, we at Critical Hit Publishing obviously have a different point-of-view. Our perspective... [click here for more]

It's all fun and games until someone loses and eye, then it's a critical hit! There are many players and GMs out there who feel most role playing games are already quite lethal enough without adding insult to injury. This is obviously not the way we feel at Critical Hit Publishing. In fact, adding an additional layer of risk and lethality to combat can not only enhance the overall... [click here for more]

It's all fun and games until someone loses an eye, then it's a critical hit! There are many players and GMs out there who feel most role playing games are already quite lethal enough without adding insult to injury. This is obviously not the way we feel at Critical Hit Publishing. In fact, adding an additional layer of risk and lethality to combat can not only enhance the overall... [click here for more]

Her blood boiled with the green flame of her fey ancestry as she tapped into the latent magic within. Tiny eldritch lights began to dance around her head like a brilliant cyclone of sparks. Lillith loosed the power that she had gathered, shaping it with her will as it flew. The fiery emerald lance plunged inexorably toward the charging ogre with a shriek like a banshee. There... [click here for more]

As a DM, it can be rather difficult to keep all the rules in your head all the time. So why not have it available at a glance in a two page document?! Now there's no reason not to with these FREE reference pages, lovingly crafted by a real elf. Well, he looked like an elf. Okay, he likes elves. Anyway, we hope you get some use out of it, and feel free to share it with your friends and neighbors. ... [click here for more]

A lone robed figure walks barefoot across jagged rocks, smiling at each new cut that opens on her feet. A circle of the devout wait hours for a divine image to appear in the bowl of sour milk and blood of the bovine. A small child is led away from their family to join a religious order based on signs observed in the stars.
From a sixth generation knight blessed with holy... [click here for more]

In this first volume of Unexpected Encounters, you will be treated to 10 unique, fully fleshed out fantasy encounters for your role playing campaign. They are designed to be inserted seamlessly into just about any campaign world, and is compatible with the most popular fantasy RPGs available. Whether your stumped for ideas and need something quick, or your players have gone off the map, these encounters... [click here for more]

It's Magic!
Spells and rituals are perhaps the most iconic aspects to most fantasy role playing games. The purpose of this book is to expand upon the standard magical repertoire, giving spell casters over 100 unique spells. In addition to the obvious benefits that these spells provide, many also offer rich opportunities for character and story development. In some cases, a brief... [click here for more]

Gothnog’s Curiosity Shop has seen many wonders, oddities and trinkets pass through its doors over the centuries. The objects contained herein are from the shop’s ledger, and represent some of the most unique and bizarre items of magic ever compiled in one book. One of the biggest issues with magic items in most fantasy settings is that they are boring and generic. When a character picks... [click here for more]

Countless people have benefitted from Gothnog's Magnificent Cantrips, the most exotic collection of lesser magical spells the multiverse has ever seen, and now it is ready for the next generation of dungeon delvers. Herein are over 90 unique cantrips that can add a little spice to your game, and encourage role playing. Additionally, Master Gothnog has included two new related feats and a bardic college... [click here for more]

This collection of potions and poisons has been compiled at great risk over several years by Captain Gothnog, his faithful servant Naboo and the noble Master Jolin. Although it includes information regarding many illegal substances, no important laws were broken in obtaining the information, and they are intended for academic research only. Neither the author nor publisher accept any responsibility... [click here for more]

This is a collection of locations, encounters and hooks from some of the most brilliant minds in the RPG Brigade in support of BrigadeCon 2014 and Child's Play! www.Facebook/BrigadeCon or www.BrigadeCon.org BrigadeCon 2014 is the first convention hosted by the RPG Brigade. This collective will be holding online events to promote tabletop roleplaying games and raise funds for Child’s Play.
Since... [click here for more]

The purpose of this rating system is to allow players to gather and share information about what sort of game they prefer, allowing them to beter match themselves with like minded gamers. This will make the chances of having fun much more likely, and after all, the real point of any game is to have fun. It is not intended to evaluate or judge others, or to suggest that one style of play is better... [click here for more]

Designed to be compatible with the most recent incarnation of the most popular fantasy role playing game of all time, this is the first adventure adapted from one of The Swamper’s curious tales, and we feel that we have done it justice. It concerns the plight of a small community, tainted fruit, and a potentially grave threat to the entire region. Strange Harvest is intended for 4-6 characters... [click here for more]

The Hidden Cabin is a map that is included in Issue #2 of Theater of the Mind magazine. The map is deliberately left somewhat vague so that it can be input into nearly any RPG system, genre or setting.
Theater of the Mind is the first gaming magazine to embrace the bold mission of exploring immersive role playing, cooperative story telling,... [click here for more]

The Pipeline: Book of Handouts This book of handouts is intended for use with The Pipeline scenario that is available through DriveThruRPG here. Please note that this is NOT A SCENARIO, but is intnded to make the handouts avaiable in print to those who want them. The scenario can be purchased here: The Pipeline ... [click here for more]

Theater of the Mind is the first gaming magazine to embrace the bold mission of exploring immersive role playing, cooperative story telling, and direct reader involvement in its publication. The phrase “theater of the mind” is used to describe an immersive role playing experience that takes place entirely within the imaginations of the players and story teller, requiring... [click here for more]

Theater of the Mind is the first gaming magazine to embrace the bold mission of exploring immersive role playing, cooperative story telling, and direct reader involvement in its publication. The phrase “theater of the mind” is used to describe an immersive role playing experience that takes place entirely within the imaginations of the players and story teller, requiring... [click here for more]

Welcome to the October issue of Theater of the Mind. The theme for this issue is "Unspeakable Horror" and so we take no repsonsibility for any nightmares that may result from reading this magazine. Good luck. Theater of the Mind is the first gaming magazine to embrace the bold mission of exploring immersive role playing, cooperative... [click here for more]

Welcome to the December issue of Theater of the Mind. The theme for this issue is "Greed." Theater of the Mind is the first gaming magazine to embrace the bold mission of exploring immersive role playing, cooperative story telling, and direct reader involvement in its publication. The phrase “theater of the mind”... [click here for more]

Welcome to the MArch issue of Theater of the Mind. The theme for this issue is "Parley." Theater of the Mind is the first gaming magazine to embrace the bold mission of exploring immersive role playing, cooperative story telling, and direct reader involvement in its publication. The phrase “theater of the mind” is... [click here for more]

Wild Magic Chart! What happens when your sorcerous magic goes horribly wrong? We're glad you asked! Many fantasy role playing games either don't bother with wild magic or have charts that are just plain silly. Presented here is a reasonable wild magic table suitable for use with Fifth Edition, though it can easily be adapted for use with almost any system where there is a chance... [click here for more]