I just wanted to let you know that I finally managed to get a big project of mine under way and have started writing some articles about cars and sim-racing.
The first one I posted has been inspired by a recent discussion we had in this community I hope you'll find them of interest, next week I'll have one up about a secret Ferrari project

You can find them on my tribe in DriveTribe or on my Tumblr. I'll leave you both links.
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Assetto Corsa Competizione is the new official Blancpain GT Series videogame.
Thanks to the extraordinary quality of simulation, the game will allow you to experience the real atmosphere of the FIA ​​GT3 homologated championship, competing against official drivers, teams, cars and circuits, reproduced in-game with the highest level of accuracy ever achieved.
Sprint, Endurance and Spa 24 Hours races will come to life with an incredible level of realism, in both single and multiplayer modes.

Assetto Corsa Competizione is designed to faithfully recreate the performance and the driving experience of real Blancpain GT Series cars through a sophisticated mathematical model that accurately replicates tyre grip, aerodynamic impact, engine parameters, suspensions and electronics systems that determine vehicle balance, as well as the influence of mechanical damage on the car's drivability.

Thanks to Laserscan technology, every official circuit is recreated with the utmost accuracy: all curbs and details perfectly fit their real counterparts to grant a gaming experience as faithful to reality as possible.

I was setting up the 67 Historical Mod when I decided to play about with the Season INI files as I didn't immediately see how they worked. Anyway I deleted all the tracks from each file using GEM+ and added a different track to each one. Then I started GPL to see which ones were visible for which selection. I found that

67SEASON.ini is the list of tracks used by the Training mode and the Single Race mode.
GP.ini is the list of tracks used by the World Championship mode.
G67.ini appears to be used by nothing.

In fact just to test this out further I deleted all the tracks from the G67.ini file and nothing in the game seemed to be affected.

Can anyone tell me how these .ini files work. What is the G67.ini file tracklist for?

It is impossible to state objectively, and not quantifiable of course, but the subject always comes up and there are several lists available on the net, and regularly published in magazines like Autosport, Motorsport etc. and although the same names crop up the lists rarely agree 100 %

So much has happened in the evolution of cars and tracks, safety, technology, and reliability since the inception of Formula 1 in 1950 that I just made up the following ridiculous calculation, because I got into an argument of Facebook on this very subject.

I suddenly had the thought that if the "greats" of F1 had all been able to enjoy a career lasting 308 races, the number of races contested by Michael Schumacher, what might the results table look like?

The table should not be taken entirely seriously because it does not take into account what would happen if these greats where able to race each other, for example, had Senna not died at Imola, what would the impact have been on the results and careers of Schumacher and Senna.

Anyway, the table for some of the greats, assuming they all took 308 starts looks like this: