I show you how to construct a worn sandstone-like material using PBR Material in 3D-Coat 4.5.

The Thai statue is a scan from Stanford.

If you're new to PBR (Physically Based Rendering) or just curious about what it is, read some of the following resources below. There is information on these pages about what Metalness, Glossiness and other PBR related settings are and what they do. The nutshell version, PBR is a workflow standard (with various standards within), are generally used to create 3D assets and textures with similar appearances between content creation tools and game engines. Read more about PBR below.

Official 3D-Coat Video Manual

These videos are the official 3D-Coat video manual videos. Recorded at the request of Andrew Shpagin and the Pilgway team, I have been tasked with creating videos for each of the tools in 3D-Coat. Starting with, but not limited to the voxel sculpting…

These videos are the official 3D-Coat video manual videos. Recorded at the request of Andrew Shpagin and the Pilgway team, I have been tasked with creating videos for each of the tools in 3D-Coat. Starting with, but not limited to the voxel sculpting tools, texture painting tools, retopology tools and the UV tools.