Tagged Questions

I want to create a AI for chess like game.
Could anyone point me to sources of information what should I know before implementing anything like that.
Some details about the game. There are 5 figures ...

I am trying to implement a replay/undo system for a turn based strategy game I am currently working on. A sample move could go as follows:
1. A players select a pawn and gives it an attack command.
...

I've recently started working on a turn based strategy game much like games from the Fire Emblem or Final Fantasy Tactics series. However, I'm running into a few problems concerning the storage of the ...

I'm making a 2d turn based game and I'm having some difficulties with the timer itself.
3 characters vs 3 characters, two players. A timer giving them a chance to preform acts within a set amount of ...

How do you motivate players to be content with randomly selected roles that are often complex to play and differ drastically in playstyle (AND to stick around till the end of game)?
Some background: ...

I am developing an TBS (turn based strategy) game. I have created a simple canvas renderer to render hexagonial map. I already implemented scrolling on the map. My current problem is that I want to ...

I played a lot of different 4X games lately (eXplore, eXpand, eXploit, eXterminate, like the Civilization series, for example), and noticed that most of them suffer from the same problem: As soon as ...

I'm trying to write an AI for a tactics game in the vein of Final Fantasy Tactics or Vandal Hearts. I can't change the game rules in any way, only upgrade the AI. I have experience programming AI for ...

I have a turn based combat system where all monsters act one turn, then all players, etc. The combat mechanics are completely deterministic - I can pre-calculate the outcome of a turn.
I'm interested ...

I have a turn-based strategy game which already has a multiplayer server/client layer that works fine on local network (where one server is set up and players connect to it).
I would like to extend ...

I'm having issues coming up with a specific search term for this, but how would one go about finding the possible moves in a 2D turn-based strategy game (i.e. FF:Tactics, Fire Emblem, Advance Wars).
...

I know just enough about programming to be dangerous, so please be gentle. I've created and released few simple apps for android and do some powershell scripting at work, but that's about the extent ...

I'm interested in how strategic AI engines work, e.g. how to evaluate where to place troops in a turnbased strategy game etc.
I do get how goal based AI works, and I guess that is a good approach to ...

Im programming on a turn based war-game for some years now (along with the engine) and Im having quite a hard time at figuring out what the games server architecture should look like, since most game ...

I'm writing a basic Turn-Based Strategy game using Unity3D. It's not grid-based. I've come to the point where I'm coding unit movement, and I'm having trouble figuring out how far to move the units ...

I'm doing some research for a turn-based Strategy game project and looking for good resources on this topic. The game is a typical war game where countries can fight each other, deploy units and have ...

I am developing a turn based political/military strategy game similar to the DOS game Conflict. I have my game design document completed, but I'm having trouble actually putting together the logic of ...

I'm designing a networked turn based 3D-6DOF space fleet combat strategy game which relies heavily on ship customization. Let me explain the game a bit, since you need to know a bit about it to set ...

Have had a quick look at Battle of Wesnoth, but not sure if it would be suitable for a light operational/strategic level WW2 wargame I'd like to develop over time as a hobby (think "Panzer General" or ...

I am making a turn based game with tiles, much like Final Fantasy Tactics.
I am trying to develop an algorithm for mapping out a list of available tiles to walk on.
So for example, I am at (0,0) and ...