Blake Stone Source

I got the Blake Stone source to compile properly in DOS. However, it is missing the critical palette file! I used WOLF3Ds and it works but obviously the colours are all crapped out and I have to disable lighting for it to work.

I could post the work I have done if someone is interested in helping me. Would love to play around with a DOS port.

I already had someone else extract the gamepal and colormap, it works perfect! I will clean up the project file and upload it. I used parts of WOLF3D.PRJ to make it work so the exe spits out as WOLF3D.EXE.

Here it is all ready to go. Hope someone here hacks it up proper! I am going to add some simple autorun and strafing, beyond that I will be content. Maybe someone could get GUS addressing working on it, that would be the ultimate for me.

Everything works except the JAM logo. I am already hacking it to have the strafing with L-R and faster mouser, etc. Just have to fix the hard limits for W,S,E,F,Q keys and remove that turning. I'll put my own version out for that. I don't care about the quick turns with those keys, just want some AWSD modern controls.

Have you played with it yet? I noticed some odd bug where the barrel detonate just appears randomly on the screen for a split second in random spots sometimes whenn you are moving. I tried compiling without optimizations, etc. and nothing worked.

The barrel sprite I have no idea how to fix. I'm guessing it's related to ASM or some sort of optimization flag they had set. Either way, it's out of my league .

The JAM logo palette seems to have been goofed possibly from some extra data being in VGAPAL. Looking at the code setting the palette for the JAM logo "movie" comes from reading that file. Which was missing, and in turn was extracted from Aliens of Gold, there may have been some extra data involved, but doubtful since the JAM logo movie files are identical.