Now with twice the planet! See if you can get a double-orbit going. :D Random win condition I made: Get the black moon orbiting both planets, ideally in a figure-8, with the orange objects on one planet and the yellow on the other. GLHF.

Wednesday, August 29, 2012

This talk is utterly captivating. Through some brilliant visual examples, Bret Victor talks about his core design belief ("Creators need an immediate connection to what they create") and gives advice on finding your own mission in life. Very thought provoking, very inspiring.

Quick 40 minute sketch of what I had in mind when I first started working on Unity again. Quick pitch: fast-paced platformer combat on shifting asteroids. This is a very, very lofty goal, but allows for progress and occasional check-ins along the way. I have no idea what form my experiments will actually take, but this was the seed of the idea.

I like this mental target, as it provides several learning opportunities. From here, I'll need to learn about:

I’m getting back into unity. Eventually I want to move towards a 3rd-person adventure type project with some crazy physics shenanigans. For now, you get a derpy planet as I learn the ropes. (Click here to experience the magic)

In the time since we last spoke, I created a Tumblr. In an effort to be a bit more cross-platform, I'll be copying Tumbr posts to here as well. Let me know if you know a great cross-blog posting/ automation tool.

About Me

Jeremy Putnam is an Art Lead at Riot Games with a background in rigging, tool development, and animation. He manages artists on a League of Legends content team, helping to grow artists to tackle new challenges and stretch their current roles. Outside work, JP enjoys tabletop gaming, PC gaming, digital painting, and playing guitar.