Welcome to the Stronghold Games product catalog!
Here you will find the list of our current games, as well as any games that we have announced as a future publication! You can buy our currently available games here, and you will be able to find out when our future releases will be available. Have fun browsing!
[Oh, and if you are looking for the CHECKOUT button, look LEFT, under NAVIGATION, second link! ]

What if there were parallel Earths, where each Earth is different, and on each unique Earth, the priorities on Earth are unique from one another?

In a distant future, scientists are able to build small alternate Earths. Exactly 504 such Earths have thus far been built. The scientists programmed each of these Worlds with an individual set of laws and rules which the residents strictly follow and consider most important for their lives. These may be exploration, consumption, economics, military, etc., and each is unique. You can visit all of these 504 alternate Earths to experience how the people are living, and decide which of these worlds harbors the best civilization. On which World do you want to live? Explore them all and decide!

504 is a game that creates 504 different games out of one box. The game consists of nine modules:

Module 1: Pick-Up & Deliver

Module 2: Race

Module 3: Privileges

Module 4: Military

Module 5: Exploration

Module 6: Roads

Module 7: Majorities

Module 8: Production

Module 9: Shares

In each single game, you pick three different modules from the nine available and assemble them in any order you like to create a new game. For example, you can play:

a racing game that expands through exploration with technology improving the racing or exploration (World “253″).

an 18XX-style stock game with network building for income and production sites to provide workers for the road building (World “968″).

a war game with a pick-up and deliver economy and bonus scoring from majorities (“World 417″).

Each single game takes from 30 to 120 minutes to play.

504 is in the new Stronghold Games” The Great Designers Series – #2, which will be an ongoing series of games featuring the greatest game designers from around the world. 504 is designed by the great game designer Friedemann Friese.

Among the Stars takes place in a war-ravaged galaxy where the warring alien races have declared peace in the wake of a threat with the potential to destroy them all. An Alliance is established to build space stations throughout the galaxy in order to promote trade among the races, strengthen diplomatic relations, and defend against this impending threat. Each player takes the role of one of those races trying to build the greatest space station. Through card drafting, the players select locations, and use these to build their station, scoring victory points based on the placement. The construction lasts four years, and alien race with the most points at the end wins.

Among the Stars is a critically acclaimed game, which uses card drafting (like in “7 Wonders“). It was originally published only in Europe by Artipia Games, and it has been unavailable in retail channels throughout the rest of the world. Stronghold Games is proud to bring this game out for the North American, Asian, and Australian gamers!

All expansions for Among the Stars will be published by Stronghold Games as well, so stay tuned for the rest of this great game line!

Here is a wonderful thematic video featuring the great gameplay of Among The Stars at this link:

The Great Galactic War is upon us! The Alliance of Races in the galaxy move swiftly to build their space stations with new technology that they are creating to defend against the impending threat.

Among the Stars: Expanding The Alliance (formerly known as “The Promos“) is the second expansion for Among the Stars. This expansion can be combined with the base game and/or the first expansion, Among the Stars: The Ambassadors.

Among the Stars: Expanding The Alliancefeatures a significant amount of new game material for lovers of this great game system, Among the Stars. See “More Information” for the extensive list of included components.

The Among the Stars line of games is critically acclaimed, using card drafting (like in “7 Wonders“). It was originally published only in Europe by Artipia Games, and it has been unavailable in retail channels throughout the rest of the world. Stronghold Games is proud to bring this game out for the North American, Asian, and Australian gamers!

All expansions for Among the Stars will be published by Stronghold Games as well, so stay tuned for the rest of this great game line!

Here is a wonderful thematic video featuring the great gameplay of Among The Stars at this link:

Among The Stars: Intelligence Agency is a set of 2 (TWO) identical promo cards for Among the Stars. These were released only at Gen Con and Essen 2014 with the purchase of an Among The Stars product at the convention. Two of these cards are used together in a game of Among The Stars, which is why two are provided in this promo set.

Among The Stars: Intelligence Agency gives your space station points for Red locations in another player’s station that you don’t have. It is a great way to capitalize on the militaristic ways of your opponents!

Among The Stars: Intelligence Agency is available here for a limited time and in limited quantities.

A new era has begun. The Alliance”s attempt to revive the worlds that were destroyed during the Purge was met with great success and the future looks bright for the first time. Those sectors that were abandoned before, have now become very active and are blooming with life.

Due to the increased traffic, the construction of new Stations in the area was deemed necessary. Once again, the alien races rush to build the best Space Station, in order to take advantage of the new opportunities that arise. To that end, Advisors are being sent by the Alliance to assist in the construction.

Among the Stars: Revival is a new expansion for Among the Stars, which can also be played as a standalone game for two players!

Among the Stars: Revival introduces brand new strategic two-player rules and exciting new mechanisms that add more interaction in the game and more things to consider when drafting a card.

• New 2-player rules – more strategic and skill-testing especially for 2 players! These rules can also be used for Among the Stars base game.

• Spaceships – a new highly-interactive mechanic used by many of the new cards. It allows the players to put Spaceship tokens on the Stations, preventing anyone from building on those spaces.

• Advisors – a new module that can be optionally added in a base game of Among the Stars. It increases competition among the players in order to control Advisor cards that grant them special abilities as well as additional victory points.

Among the Stars: Revival can also be enhanced by using the miniatures from the Among The Stars: Miniatures Pack (available now separately).

The great game reviewer, Richard Ham (“Radho”) did a “Radho Runs Through” for Among The Stars: Revival. Of course, Radho loves the game! You can watch his entire run-through of the game, or go directly to his final thoughts. Both of these are linked here:

In order to assist in the construction of their space stations, each race has formed a team of ambassadors to visit other space stations in need. These ambassadors are willing to offer their services and strengthen the bonds of the newly-formed alliance.

Among the Stars: The Ambassadors introduces ambassadors with the addition of a fourth action that allows the players to invite them to their station and make them part of their Council. Each ambassador comes with a different ability, based on his race”s strengths and capabilities. However, there is limited space in each player”s Council so they have to choose wisely who they are going to invite. Among the Stars: The Ambassadors greatly increases play interaction into this already exciting and tense game!

Among the Stars: The Ambassadors is a boxed expansion for Among the Starsfeaturing more than 150 new cards. Apart from the Ambassador cards, it includes more than twenty different new Locations, new Objectives, a new Alien race, and new Conflict sets (to replace the original one, rather than mix with).

The Among the Stars line of games is critically acclaimed, using card drafting (like in “7 Wonders“). It was originally published only in Europe by Artipia Games, and it has been unavailable in retail channels throughout the rest of the world. Stronghold Games is proud to bring this game out for the North American, Asian, and Australian gamers!

All expansions for Among the Stars will be published by Stronghold Games as well, so stay tuned for the rest of this great game line!

Here is a wonderful thematic video featuring the great gameplay of Among The Stars at this link:

Are you the fastest pilot in the galaxy? You can prove it in Astro Drive! Blast through space using tractor beams and wormhole generators. Avoid the black holes and reach the finish line first. Easy.

In Astro Drive you pilot your spaceship through maps that are randomly revealed. Use energy cubes to move your ship or put up a force field. Be careful of Space Fog, Asteroids, and Black Holes! Wormholes can teleport you forward, but crashing into a Planet can end your game! Be the first to cross the Finish line without crashing, become the fastest pilot in the galaxy, and the winner of Astro Drive!

AuZtralia is designed by renowned game designer Martin Wallace and thematically linked to his game A Study in Emerald.

Set in an alternate reality 1930s where the northern hemisphere lands are poisoned and the masses are starving, adventurers set out to explore and settle lands in the newly discovered Australia. Little did they know that the surviving Old Ones have taken up residence in the outback, and will soon awaken! Everything you do in the game costs time. At a point in time, the Old Ones will awaken and become an active player. They begin to reveal themselves and move, with potentially devastating outcomes. You’ll need to prepare wisely for the awakening and may have to cooperate with others to defeat the most dangerous Old Ones.Build a port, construct railways, mine resources, farm for food,recruit military units and unique personalities…and prepare for the Awakening of The Old Ones for a fight for your lives! Will humanity prevail or will the Old Ones wreak their revenge in AuZtralia?

AuZtralia - the Back Story

A Study in Emerald saw the Old Ones banished from the northern hemisphere. But where did they retreat to? As explorers make their way into the Outback, the Old Ones awaken and a new battle for humanity takes place. AuZtralia is set in the 1930s in an alternative reality. Video on the back story: http://www.auztralia.net/storyline.html

In Bear Valley, you must be the first to survive the treacherous wilderness and escape to the safety of the camp at the end of the valley. A unique map, featuring beautifully illustrated realistic art, is built by the players as they explore the wilderness, so no two games will ever play the same.

Dive into caves, row canoes, cross bridges, climb mountains, and cut through treacherous underbrush as you stop at nothing – except bears – to be the first to reach base camp.

Can you survive and escape Bear Valley?

Featuring beautiful landscape art, custom Meeples, and both basic and advanced game rules, Bear Valley is both beautiful on the table, and has the unique game mechanics that you would expect from a Carl Chudyk game!

Immerse yourself in the world of retro-game consoles by “dropping” Brikks blocks onto your game sheet!

A dice roll decides which block the players must place. The block “falls” on the field from top to bottom. Players can move the blocks to the left or the right, and rotate blocks by spending energy points. If you cover a circle on the grid that’s the same color as the block just placed there, you earn two energy points for later.

You score 1-5 points for each row completed, with double and triple points for the higher rows in your grid. Most points wins in Brikks!

If you liked That’s Pretty Clever (Ganz Schön Clever) and Twice as Clever (Doppelt so Clever), then Brikks presents a new challenge with a familiar retro-theme!

For FREE SHIPPING in the USA (and $15 off on shipping to Canada/Mexico) on PREORDER items, use one of these Discount Codes during Checkout:

For USA deliveries, use this Discount Code: I-LOVE-STRONGHOLD-GAMES

For Canada/Mexico deliveries, use this Discount Code: I-LOVE-STRONGHOLD-CANADA

NOTE: Use the above ONLY for items with PREORDER in the name (like “Brikks – PREORDER”). Using it for any other games will result in the order being canceled and refunded.This PREORDER item will ship when it arrives in the warehouse.

NOTE 2: Preorders may end without notice! Preorder now, or you may lose out!

The Arte di Calimala, the guild of cloth finishers and merchants in foreign cloth, was one of the greater guilds of Florence, who arrogated to themselves the civic power of the Republic of Florence during the Late Middle Ages.

In Calimala, the players act as members of the guild, produce and trade cloth, and gain prestige by delivering their goods to foreign markets, while contributing to the construction of buildings, and sponsoring artworks in Florence.

The players assign their employees to various streets within the city. They stay on their assigned places for awhile, carrying out actions several times whenever other employees arrive. Eventually, they are promoted into the city council and trigger scorings for all players.

Calimala won the distinguished “Hippodice” game authors´ competition in 2016.

Upgrade your Calimala boardgame with these beautiful wooden buildings and bring Florence to life. The Calimala Upgrade Kit contains all 4 buildings as wooden standees and an exclusive first player token with the shape of Florence’s coat of arms. Additionally there are 4 acrylic overlays to keep your resource cubes attached to the buildings and in perfect position.

In City Of Spies: Double Agent, the first expansion to the 2016 release, City Of Spies: Estoril 1942, new spies arrive in town and with new abilities. Besides Estoril, players will also fight in Lisbon, where they will find new ways to create the best network of spies.

City Of Spies: Double Agent expansion offers players:

the ability to add a 5th player (6 new Starting Character cards, and 6 cubes)

7 new characters and a new nationality

2 new mission cards

2 new Location boards in Lisbon with special rules

the fantastic new ability, the Double Agent, which permits even more strategy potentials for the game!

Estoril is small town near Lisbon, Portugal. Having a luxury casino, beautiful beaches, and wonderful weather, the region was a center of diplomacy — and spying — during World War II.

In City Of Spies: Estoril 1942, players are competing against each other to form the most powerful and influential secret organization of spies. Based on historical facts, the game takes place on famous locations in Estoril.

Six locations are randomly selected to be used for the first round, such as casinos, hotels, beaches, etc. Control of these will be fought over in each of the four rounds of the game. Special Agents are then placed on each location as the reward for who have the most influence on that location.

Players begin the game with the same hand of Agents (tiles) and will take turns placing these tiles in the open spaces of the various locations on the board. At the end of each round players check each location to see which player gains the reward for that location.

At the end of the fourth round, players will total up the points of their Agents plus any special game objective they might have completed. Whoever has the most points wins.

City Of Spies: Promo Cards is a mini-expansion for City Of Spies: Estoril 1942.

This mini-expansion consists of 5 promo cards (tiles) for use in the base game. The characters (and the Enigma machine) are representations of historically accurate spies and devices from the WWII period of the game.

In CO₂: Second Chance, each player is CEO of an energy company responding to government requests for new, green power plants. The goal is to stop the increase of pollution while meeting demand for sustainable energy. You need expertise, money, and resources to build these clean power plants, and Energy Summits to promote global awareness. If the pollution isn’t stopped, it’s game over for all of us!

This totally redesigned edition brings new iconography, a new rule book, more balanced game play, a new events deck, streamlined mechanics, upgraded wood components for the power plants instead of cardboard, while maintaining the beautiful illustrations on the board and cover, and all this with a shorter play length! This version also has Competitive, Cooperative, and Solo play modes!

This is a ONE-TIME printing of this game. The game will not be reprinted.

The CO2: Second Chance – Limited Pack Expansion and Upgrade includes the unlocked stretch goals of the Kickstarter campaign for CO2: Second Chance. This is not available as part of the retail version of the game.

Both EXPANSIONS and COMPONENT UPGRADES are including in this Limited Pack.

The ancient Galactic Realm, ruled from the Core Worlds of the galaxy, is waning. Now, the barbaric kingdoms that lie beyond the galactic frontier are amassing their strength, choosing this pivotal moment to strike at the heart of the fading republic, establishing new empires built upon the ashes of decaying civilizations. But these outer systems are not yet strong enough to engage the forces of the Core Worlds directly. The young kingdoms must first gnaw at the edges of the crumbling frontier, developing new types of units and shrewder tactics. They must build up their energy resources to launch magnificent fleets and overwhelming ground forces. Then, when the time is right, they must strike at the galactic core itself, claiming the most exalted planets for themselves. The barbarian kingdom that achieves these goals will carve out the greatest empire in the galaxy… and rule the Core Worlds!

Each player controls a barbarian Star Empire represented by many cards. Throughout the game, players will invade Worlds and draft new Units and Tactics into their Empires. Each card lists its Empire Points in the upper right corner. The player whose Empire contains the most Empire Points at the end of the game is the winner!

Core Worlds is a deck-building card game for 2 – 5 players. The following are the central concepts of Core Worlds:

Central Zone: Throughout the game, new cards are drawn from the five Galactic Decks and placed face up in the Central Zone, the game’s common play area. These cards include new Units and Tactics that the players can draft into their Empires, as well as Worlds that they can invade.

Empire: Each player represents an Empire that begins with a Home World and a Starting Deck. A player’s Empire consists of all of the cards in his hand, draw deck, discard pile, and Warzone (tableau).

Fleet Strength: Each World possesses a Fleet Strength that represents the starships that defend it from attack. A World’s Fleet Strength must be matched in order for that World to be successfully invaded. Many Units possess a Fleet Strength that a player can use to invade a World.

Ground Strength: Each World possesses a Ground Strength that represents the infantry and other ground forces that defend it from surface assault. A World’s Ground Strength must be matched in order for it to be successfully Invaded. Many Units possess a Ground Strength that a player can use to invade a World.

Invasion: In order to add new Worlds to his Empire, a player must launch Invasions. A player performs an Invasion by discarding enough cards from his Warzone to match the Fleet Strength and Ground Strength of the World he is invading.

Warzone: Each player’s Empire includes a Warzone, an area in front of the player where her conquered Worlds are displayed. Players also deploy Units from their hands face up into their Warzones, and later use these Units to invade new Worlds.

The Galactic Realm has collapsed! As a barbarian Star Empire on the fringes of the galaxy, you must seize this moment to lead your kingdom on a strike against the Core Worlds!

However, the six Galactic Orders of the Realm still exist, and continue to wield tremendous power. Your fledgling Empire must forge alliances with these powerful Orders, calling upon their aid tactically… or drawing upon them strategically in the final push to assume the mantle of galactic supremacy!

Core Worlds: Galactic Orders is the highly anticipated first expansion to the one of the galaxy’s hottest new deck-building games!

In Core Worlds: Galactic Orders, players begin to forge alliances with the six Galactic Orders, powerful organizations that have maintained their independence in the midst of a crumbling empire.

These Orders were represented in the base set of Core Worlds by the six Prestige Cards: the Galactic Senate, the Science Guild, the Merchant Alliance, the Mining Coalition, the Order of Knighthood, and the Mystic Brotherhood. The Core Worlds: Galactic Ordersexpansion focuses on these six independent organizations and their influence upon a galaxy at war.

Many players noted the enigmatic icons on many of their Units and Tactics cards in the base set of Core Worlds, and the rulebook mentioned that these would be used in future expansions. Well, this is the first expansion to use them! Each Galactic Order is represented on the table by a large Galactic Order Card that specifies the special power associated with that Order, and each player starts with 20 Faction Tokens that match the Faction symbols on their Starting Decks.

Whenever you deploy a Unit or play a Tactic with a Galactic Order Icon on it, you get to place your Faction Token onto the corresponding Galactic Order Card. If you leave your Faction Token on that Galactic Order Card for the remainder of the game, then you’ll score bonus points at the end of the game if you have the most Faction Tokens on that Galactic Order Card. However, if you wish to use the special power associated with a particular Galactic Order, then you must remove one of your Faction Tokens from that Galactic Order.

Therefore, you must strategically balance your use of the Galactic Order powers throughout the game with your hope to score the most points from that Galactic Order Card at the end of the game. Furthermore, the amount of points you receive is variable based on the number of tokens you have on the Galactic Order Card, so even if you will clearly win a particular Galactic Order, using its power will still diminish your final score.

So what kinds of powers do these Galactic Orders provide that could tempt you to spend your Faction Tokens and thereby reduce your final score to use them? Well, the Galactic Senate lets you take an extra Action, the Mystic Brotherhood lets you draw 3 cards, and the Order of Knighthood lets you add +2 Fleet Strength or +2 Ground Strength to any Invasion. How’s that for temptation?

And to add further temptation, there are also a whole slew of new Units and Tactics added to each Galactic Deck that allow you to spend your Faction Tokens in unique ways. For example, the Mutant Berserker (see right) will allow you to spend one of your Faction Tokens from the Science Guild to allow it to stay in play after invading a World. That’s not normally how the Science Guild works, but many Units like the Berserker provide you with a whole new universe of ways to spend your tokens.

Now you might be thinking that these tokens make the game easier since they provide so many new options to players. However, we have also added a new card type, Events, that provide new challenges for players as they advance into the different Sectors of the game.

Most of these Events provide players with a choice of how they are affected by the Event, so therefore players must decide the best way to face each of these challenges. For example, if the Prince of the Realm (see left) shows up in Sector 5, players must choose to spend either 1 extra Action or 2 extra Energy to draft a Prestige Card. Similarly, if the Local Mercs show up in Sector 3, players must choose whether or not to pay them off by spending 2 extra Energy when invading a World; otherwise, they’ll have to fight the Mercs, who provide the World with +1 Fleet Strength and +1 Ground Strength. And since the Events are keyed to specific Sectors, players also get a stronger sense of the flavor of the Core Worlds universe as they travel deeper and deeper towards the galactic core.

Although we felt it was important to completely design and playtest the expansion before releasing the base game, we also closely monitor player comments on boardgamegeek.com and on other sites throughout the internet. We have therefore created some additional features that directly respond to player’s desires for future expansions.

In particular, we noticed that players really wanted more ways to cull their decks, and also that players wanted greater incentives to do more invading in Sectors I & II. One of the ways we have addressed both of these concerns is by introducing a new type of card called Advancements, which attach themselves directly to Worlds in your Warzone. There will only be one Advancement in this expansion, but you can expect to see many more in future expansions. The Advancement that comes in Galactic Orders is called the Capital City, and every player starts with it attached to his or her Home World. During each Energy Phase, the Capital City allows a player with at least 3 Worlds in his or her Empire to place any card from his hand beneath the Capital City for the rest of the game. So now you can cull one card every turn (even those pesky Tactics!) once you have conquered your first two Worlds. Suddenly, running out and conquering Worlds during the first two Rounds becomes much more important!

Players have also noted that players who deploy all of their cards in the first few turns gain a healthy advantage over those who would rather spend some of their time drafting and invading. Also, players really wanted to see more creative names for their Home Worlds. So we have taken this opportunity to re-issue the five starting Home Worlds with new names and one additional ability. They retain the ability from the base set (discard 2 cards for 1 Energy), but the other ability is new. Now, during the Draw Phase, if the number of Worlds in your Warzone is greater than the number of Units in your Warzone, you get to draw an extra card! Therefore, players who draft lots of cards and invade lots of early Worlds will receive compensation by being able to move more quickly through their larger decks. The “thin deck” strategy is still just as viable as before, but now those who want to draft more cards (and get those Galactic Order Icons into their decks more quickly!) have an equally viable strategy. The more viable strategies in the game, the better for everyone!

Some features requested by players will not appear in this expansion, but we are planning to add them to future expansions, including the ability to draft unique Home Worlds and starting Heroes. So hang tight, galactic barbarians, the Core Worlds universe will continue to expand for millennia to come!

The Supreme Monarch gazed out his palace window, trembling with rage at the galaxy that had forsaken him. For long months he had retained his people”s allegiance by branding his enemies as barbaric invaders, as marauders whose only goal was to plunder and ravage his empire. But now reports were spreading that these invaders were rebuilding their conquered worlds and adorning them with marvelous advancements. Moreover, many of the realm”s greatest heroes were flocking to his enemies” side, and their heroic exploits were fast becoming the stuff of popular legend.

The situation had worsened. This was no longer a mere incursion into his territory, a simple uprising to be quelled. The galaxy now stood at the threshold of something far greater, something far more dangerous. And his people dared to embrace it! But he would make his people suffer, even if his retaliation ended in the devastation of entire worlds. He would not allow his kingdom to betray him with impunity, even if he was ultimately powerless to stem the tide of the coming REVOLUTION!

Core Worlds: Revolution allows players to delve deeper into the story of the Core Worlds universe. Players will be able to build incredible Advancements on their conquered Worlds, including Cosmic Terraformers, Wormhole Generators, and Dark Energy Power Cores. Players will also be able to employ Heroic Tactics keyed to specific Heroes, such as Baron Viktor”s “Sacrificial Lambs”, the Promethean Cyborg”s “Accelerated Procurement,” and Queen Alais”s “Warrior Queen.” Each Hero will command 3 unique Heroic Tactics kept in a separate Heroic Deck beside the players” regular draw decks. The expansion also features 3 new Heroes (Captain Alexander, the Prophet, and Duke Magnus), each complete with his own set of Heroic Tactics.

Core Worlds: Revolutionincludes nearly 100 new cards that magnify the richness and excitement of the Core Worlds universe!

The Stronghold can simultaneously invade with intense Fleet Strength (5) and Ground Strength (5). When backed up by a variety of unit types, The Stronghold is easier to deploy into the Warzone, so ensure that your commanders are well rounded for battle.

The Stronghold is a promo card for our deck-building game, Core Worlds.

In Cottage Garden, you compete in the art of gardening and are working two beds with a variety of flowers. Whenever no unplanted box is visible on a bed, you have completed it, then you count your points and replace it with a fresh, unplanted bed. You gain points for all of the visible plant pots and planting bells.

In more detail, players select various polyomino tiles (like “Tetris pieces”) of flower beds from a central market grid, depending on the location of the “gardener”, then place them on one of their two personal garden boards. Each board has several garden elements that are worth points when not planted over, and these are scored on two different tracks as soon as a garden has been finished. Crossing over a line on each track awards bonus tokens that can fill in empty spaces or give you a better selection of the flower bed tiles. Whenever a garden is finished, you receive a new one to complete. After the gardener completes her fifth lap around the market, the game enters its last round. The player with the most points from their completed gardens at the end of the game wins.

Cottage Garden can be played from 1-4 players… yes, even 1 player! Cottage Garden is based on the game Patchwork, but adds much additional game play and a wider range of player count.

Cottage Garden is designed by the famous game designer, Uwe Rosenberg. Due to Mr. Rosenberg”s amazing work in the game industry, Stronghold Games is proud to place this game in The Great Designers Series, #8 in this series of games from the most renown game designers in the world.

Strange noises are heard from the Mad Mansion of Doctor Gloom! Clouds of all colors come out of the chimney, and people tell weird stories about wild creatures seen in the forest around the mansion. Doctor Gloom is creating the world”s craziest creatures ever seen!

In Crazy Creatures of Dr. Gloom, players try to get rid of all of their cards, since cards remaining in your hand score penalty points at the end of a round. The player with the fewest penalty points at the end of the game wins… and becomes Doctor Gloom”s new apprentice!

Designed by the great game designer, Michael Schacht, Crazy Creatures of Dr. Gloom is a masterpiece of game design in its simplicity and fun factor! Stronghold Games is proud to bring this great card game to you!

This game has been released in Europe as “Crazy Creatures of Dr. Doom”, but due to trademark issues, the Stronghold Games edition has been renamed to “Dr. Gloom”… We would prefer not to have any (more) multi-billion dollar companies mad at us…:)

• Designed by world renowned game designer Michael Schacht!
• Fast, fun card game with simple rules
• Try to get rid of all your cards or prevent other players from doing so
• Excellent family game: short duration; playable by young children as well.
• Great cheerful monster drawings by Dennis Lohausen (also did “Little Devils”)

WELCOME TO DARK MOON. The Noguchi Masaki interplanetary mining corporation welcomes you to its outpost on Titan, the dark moon of Saturn! You will be joining an experienced crew of miners, technicians, and adventurous souls who live to experience all the wonders that our solar system has to offer. Purpose, loyalty, camaraderie, friendship, and sacrifice all await you as a new and valued member of the Noguchi Masaki family!

Dark Moon (formerly known as BSG Express), is a game of deception and betrayal at the cold edge of space.

You are a crew member on a deep space mining expedition to Titan, the dark moon of Saturn. During a routine excavation, an “incident” occurs whereby some of the crew become infected with an unknown virus, and become paranoid, deceitful, and violent, trying to destroy the others.

At the start of the game, players are divided into two teams: Uninfected and Infected. The Uninfected team simply needs to survive until the end of the game, while the Infected team secretly attempts to destroy them. Each player knows which team they are on, but does not know which team the other players are on! Who is your teammate and who is your enemy? Can you trust your best friend? And why doesn’t anyone trust you when you tell them you’re one of the good guys?!

Roll dice, overcome traumatic events, throw your friends in quarantine when you don’t believe them, and (if you’re Infected) betray everyone at just the right moment to secure victory!

Dark Moon, in its former incarnation as BSG Express, was the most dowloaded print-and-play game ever on Board Game Geek. Dark Moon has now been rethemed, reimagined, streamlined, and professionally published in this new edition. If you like the hidden traitor mechanics of Battlestar Galactica(tm) but are not fond of the 3+ hour game play times often associated with it, you will love the fast-paced nature of Dark Moon, which clocks in at 60-75 minutes in length!

In Dark Moon: Shadow Corporation, an expansion for the hit game of hidden identities and betrayal, Dark Moon, the nefarious Company is interfering with events on Titan. They have “helpfully” sent an evacuation ship in hope that an Infected worker will be loaded onto it. They interfere in tasks and threaten miners or their loved ones to further their goals, and they may have placed a fanatically loyal Company Man among you. With the Company lurking and tainting every decision, it will be that much more difficult to answer the question, “Who can I trust?“

Dark Moon: Shadow Corporation includes new characters, new actions, new events, the new role Company Man (who has his own agenda and a way to win!), new ways in which the game can end, and two optional modules that can be added to ramp up the paranoia and mistrust even further!

Diamonds is a trick-taking card game in which players collect Diamonds — not cards bearing that suit, mind you, but rather actual “Diamond Crystals” (acrylic crystals) included in the game.

What makes the game of Diamonds different from other trick-taking card games is that when you cannot follow suit you get a “Suit Action” based on what suit you do play. Suit Actions are also taken by the winner of each trick, as well as at the end of a full Round of play.

Suit Actions will enable players to take Diamond Crystals from the Supply, moving them to their Showroom (where they may score 1 point) or to their Vault (where they will score 2 points). The Vault is a secure area, but the Showroom is vulnerable to theft by the other players. Whoever has the most points in Diamond Crystals at the end of the game wins!

Diamonds features great components, great gameplay, and stunning Art Deco stying with metallic gold and silver inks.

Diamonds is designed by the master of card games, Mike Fitzgerald. We are proud to make Mike”s game the first in the new “Pocket Line” for Stronghold Games.

Diamonds: The Thief, a mini-expansion for Diamonds, consists of a 60mm (2.4 inch) circular wooden token (“The Thief”) that moves around the table whenever the clubs suit action is taken. The rules for using The Thief change/replace the rules for the the Club Action in the base game of Diamonds.

NOTE: This new Clubs Suit Action is mandatory for all official Diamonds Tournaments starting in September 2016.

In Dizzle, players want to fill their scorecards with dice collected each round.

Players take turns selecting dice from the center of the table. After the first die is collected, the next die collect by a player must be linked physically with the previous dice he or she collected on this turn. At the end of a round, mark all boxes on your scorecard filled with dice, and then return the dice to the center to start a new round.

This might sound simple, but of course others will compete for the dice you need. Players score in various ways based on how well they fill up their sheet. And don’t forget to watch out for those bombs in… Dizzle!

If you liked That’s Pretty Clever (Ganz Schön Clever) and Twice as Clever (Doppelt so Clever), then Dizzle will provide hours of fast paced entertainment!

For FREE SHIPPING in the USA (and $15 off on shipping to Canada/Mexico) on PREORDER items, use one of these Discount Codes during Checkout:

For USA deliveries, use this Discount Code: I-LOVE-STRONGHOLD-GAMES

For Canada/Mexico deliveries, use this Discount Code: I-LOVE-STRONGHOLD-CANADA

NOTE: Use the above ONLY for items with PREORDER in the name (like “Dizzle– PREORDER”). Using it for any other games will result in the order being canceled and refunded.This PREORDER item will ship when it arrives in the warehouse.

NOTE 2: Preorders may end without notice! Preorder now, or you may lose out!

In Dungeon Rush, players are adventurers rushing through a perilous dungeon to root out evil, earning gold, and improving their abilities to level up along the way.

Each player has two heroes, one for their right hand and one for their left hand. All players simultaneously reveal 2 dungeon cards each and attack the creatures with their heroes (by quickly placing their hands on the cards to fight them). If the hero defeats the creature, they claim the card as loot and/or equipment that increases the abilities of their heroes. Equipment cards are placed partly under your hero card, with the ability symbol sticking out. In this way, the four different types of abilities — Melee, Ranged, Magic, and Stealth — are built up in one direction each, out from under your hero, which levels up your hero as you fight more difficult enemies in the depths of the dungeon.

After three levels of the dungeon (with three rounds of monsters in each level) they face the Dungeon Lord and the Dragon.

Dungeon Rush is a speed game where quick thinking and observation is just as important as quick hands!

Encore! is a great roll & write game that allows everyone to play at the same time!

A player rolls all 6 dice, picks 2, and crosses out the results. The other players select 2 of the remaining dice and cross out the results for themselves. Points are earned by completing a column, and bonus points can be earned by crossing out boxes of the same color. Be the first player to finish a column to earn the most points! Encore! will provide hours of addictive entertainment, and you‘ll want to play again and again!

Published in Germany as Noch Mal.

For FREE SHIPPING in the USA (and $15 off on shipping to Canada/Mexico) on PREORDER items, use one of these Discount Codes during Checkout:

For USA deliveries, use this Discount Code: I-LOVE-STRONGHOLD-GAMES

For Canada/Mexico deliveries, use this Discount Code: I-LOVE-STRONGHOLD-CANADA

NOTE: Use the above ONLY for items with PREORDER in the name (like “Encore! – PREORDER”). Using it for any other games will result in the order being canceled and refunded.This PREORDER item will ship when it arrives in the warehouse.

NOTE 2: Preorders may end without notice! Preorder now, or you may lose out!

Once upon a time there was a marvelous forest full of gorgeous fruits. These fruits could be squeezed and mixed into the most delicious juices. You live in this forest and are in search of the most savory fruits. Friendly forest dwellers will help you in different ways. You are greedy and thirsty. Who will be the first to satisfy their appetite for Fabled Fruit?

Fabled Fruit is a Fable Game(tm), a new and unique concept in game experiences, where the gameplay changes over time. The game starts in an initial, simple state, but as you explore deeper into the game system, the mechanisms and gameplay will evolve over time.

You play the game many times, and each play changes the game slightly. Unlike in a Legacy game, however, the game is never permanently changed. At any time you may easily restart a Fable Game(tm) from the beginning, either after you have run through the entire game system, or at any time during the many plays you will get from this game system. This Fable Game(tm) will remain just as playable on the 20th play as it was on the first plays of the game.

Since many consider green one of the most important colors in the rainbow, no fruit-themed game would be complete without the addition of limes — and these green fruits add just the right twist to the gameplay found in Fabled Fruit.

Explore twenty new locations, the exciting gambling tokens, and the mysterious camouflage coat in Fabled Fruit: The Lime Expansion!

Farben is a vivid storytelling game presented in a distinct, minimalist style by the award winning design company 101 CODING UND DESIGN.

Each round you explain to the other players why you associate the color you chose with this word. Share your moving, beautiful, funny (or even embarrassing) stories. Good stories are easier to remember!

You win Farben if you remember best who assigned which color to specific words and if multiple players can remember the colors you assigned to words.

Do you fear ghosts? Or are you confronting the danger and scaring your opponents?

FEAR is a fast-paced and straightforward hand management game of tension-filled ghost chasing.

You start a Fast Forward(tm) game without reading a rules booklet in advance! Just grab some fellow gamers and discover the rules while playing. The Fast Forward Series uses the Fable Game(tm) system introduced in Fabled Fruit: With the presorted deck of cards, you will discover all cards and rules as you play. It will take 15 or so games of FEAR before your group has explored the entire system. It can then be reset and played again by the same or different groups!

FEAR is the first game in the Fast Forward Series, all of which are completely different games thematically and mechanically.

“Quickly, we must flee!”, you tell your companions. “THE MONSTER is almost upon us! Look to all sides for help as you never know where it will be!” Can your team survive long enough to finish all chapters of this exciting story?

FLEE is a cooperative game of escaping for ambitious puzzle solvers.

You start a Fast Forward(tm) without reading a rules booklet in advance! Just grab some fellow gamers and discover the rules while playing. The Fast Forward Series uses the Fable Game(tm) system introduced in Fabled Fruit: With the presorted deck of cards, you will discover all cards and rules as you play. It will take many games of FLEE before your group has explored the entire system. It can then be reset and played again by the same or different groups!

FLEEis the third game in the Fast Forward Series, all of which are completely different games thematically and mechanically.

A great fortress looms in the distance…and it must be yours! Accept the challenge against all others to conquer the Fortress!

FORTRESS is a game about taking risks and out-witting and bluffing your friends to become the dominant ruler of the kingdom.

You start a Fast Forward(tm) without reading a rules booklet in advance! Just grab some fellow gamers and discover the rules while playing. The Fast Forward Series uses the Fable Game(tm) system introduced in Fabled Fruit: With the presorted deck of cards, you will discover all cards and rules as you play. It will take about 12 games of FORTRESSbefore your group has explored the entire system. It can then be reset and played again by the same or different groups!

FORTRESS is the second game in the Fast Forward Series, all of which are completely different games thematically and mechanically.

The three reels are spinning, tension is rising. Is this a new high score?

In FORTUNE you try to receive more points than the other players, except high numbers are not enough! You also need the right bonus points to be victorious!You start a Fast Forward™ game without reading a rules booklet in advance! Just grab some fellow gamers and discover the rules while playing. The Fast Forward™ Series uses the new Fable Game™system introduced in Fabled Fruit: With the presorted deck of cards you will discover all cards and rules as you play. It will take 10-15 games of FORTUNE before your group has explored the entire system. It can then be reset and played again by the same or different groups! FORTUNE is the fourth game in our Fast Forward™Series.

Cats have very different personalities: Some adorable and sweet, and some…not so much…

The object of the game is to acquire the best cats. Sometimes, you”ll use a dog to chase away unwanted cats, but too many dogs are bad as they will just chase each other!

With their mice, players attempt to grab the famous Felicity: The Cat In The Sack. In the sack, there are both good and bad cats. Each player can also put a dog or rabbit into the sack instead of a cat, allowing players to bluff one another. At the end of the game, all good cats and mice count as positive points, but bad cats count against you! This is a clever auction game with many interesting decisions.

Fields of Green takes place in the second half of the 20th century. Players take the role of farm owners trying to expand their property and business. By adding fields, livestock and facilities, they build an economic engine that will bring them closer to victory.

Fields of Green, inspired by Among the Stars, is played over four rounds (years) during which players draft cards and add them to their ever-expanding farms. At the end of each year comes the harvest season when they must water their fields, feed their livestock, and pay maintenance costs in order to receive valuable resources that will allow them to further expand in the next year.

Through various means, player eventually convert their wealth to victory points, and the player who gathers the most by the end of the fourth year wins at Fields of Green.

It is time for the annual Agricultural Grand Fair where all aspects of a farmer’s life are celebrated! Farmers all around the area are coming to seethe attractions, watch the festivities,take part in competitions and get information on the latest news in the farming industry.

Grand Fair, an expansion for Fields of Green, introduces the Grand Fair Attractions, which let the players interact with the Grand Fair in many new and exciting ways! It also includes additional locations,objectives, components for a fifth player and rules and material for solo game.

Come visit the Grand Fair, enjoy its attractions and get to experience the life of a farmer to the fullest!

You are at the beach during your vacation. Everything is peaceful and in harmony. Out of a pure love of life,you start to build a sand castle. Wait…What are your neighbors doing? Everywhere, sand castles rise up. But it was you, who wanted to build the best, highest, biggest sand castle. Suddenly, everybody is in the middle of a competition.

Everybody builds with the materials on hand. Who will deplete all their materials and win the sand castle competition? Every player for themselves, and all against each other, that‘s what‘s going on here!

Deck building is over! Fine Sand is Deck Deconstruction!

Fine Sand uses the Fable Game TM System introduced in Fabled Fruit: In addition to a stack of starting cards, each player receives a presorted stack of Fable cards. With these cards, your card stack is changed from game to game, and new mechanics will emerge as well! Continue to play, or reset and play the game again with the same or different groups. Fine Sand also includes an addictive solo campaign!

It is a typical day at work. Your working schedule is chaotic as always and it‘s time to focus on the task at hand. Start sorting files and do not fall asleep. If you require a jolt of caffeine or rush of sugar, there is a limited supply of coffee and a small stash of sweets to help complete your tasks and get finished!

Finished! is a puzzle-solving game, a completely new way to play a solitaire game!

You start Finished! with a shuffled deck of 48 cards and try to sort these cards by cycling through the draw stack during eight rounds. You may sort cards only in your “present” area, but helpful actions will let you manipulate your cards in many different ways. If you sort all cards starting from card 00:01 up to card 00:48, you win the game! If this is too easy for you, the game offers four difficulty levels.

Whether or not you win the game, we will invite you to watch a short movie at the end of the game!

Finished! is a solo game by the master game designer, Friedemann Friese, whose game Fridayis the #1 ranked solo game on BoardGameGeek.com.

…at a cozy inn known as The Dragon & Flagon, the memory of Dragonstones is kept alive by the Adventurers that frequent the tavern. Even today, a nod from a knowing traveler may persuade the Adventurers to recount some of the ancient tales. And if they take a particular liking to you, those Adventurers may bring out their own collection of magic coins and challenge you to a simple game of skill and luck, giving you a chance to have your own Fist of Dragonstones.

Fist of Dragonstones: The Tavern Editionis a closed-fist, bidding game. Players try to outwit their opponents by using gold and magic coins to buy control of an ever-changing cast of enchanted character cards. The powers from those characters help collect valuable Dragonstones, lend their magical powers, help foil other players, and convert Dragonstones into victory.

This new edition has been updated greatly from the original to improve game play, including the introduction of the King’s Favor, which speeds up play. The game includes 66 special character cards, compared to 25 in the original. Artistically, the game has been re-imagined into The Dragon & Flagon universe. Fist of Dragonstones was originally published by Days of Wonder in 2002.

The Legend:
Many, many years ago, an enchanted forest lay hidden between two great mountain ranges. The forest valley was home to several kingdoms whose rival princes battled with each other to unite the entire realm under one flag. To gain advantage, princes vied with each other to collect powerful magic amulets called Dragonstones.

Like many royals, over time the princes began to prefer the comfort and safety of their fortified castles. Rather than risk their own lives by venturing out to search for these amulets, they paid handsome rewards to Adventurers who could bring them the Dragonstones. The allure of the princes” wealth soon filled the enchanted forest with all manner of wizards, witches, dwarves, goblins, and many other enchanted creatures — all in pursuit of the magic Dragonstones.

This enchanted land is now almost entirely lost to legend, yet at a cozy inn known as The Dragon & Flagon, the memory of Dragonstones is kept alive by the Adventurers that frequent the tavern. Even today, a nod from a knowing traveler may persuade the Adventurers to recount some of the ancient tales. And if they take a particular liking to you, those Adventurers may bring out their own collection of magic coins and challenge you to a simple game of skill and luck, giving you a chance to have your own Fist of Dragonstones.

Five Cucumbers is a trick-taking game with the goal of NOT winning the last trick!

It”s not easy. You have two choices on your turn: Take over a trick by playing a equal or higher card or you must play your lowest card. It is not enough to keep a low card in your hand for the last trick as you will also need some high cards for taking over key tricks.

The player who wins the final (seventh) trick must take cucumbers. Each player collects their cucumbers at the end of a round, and if a player has more than five cucumbers, he is out! Five is the most cucumbers you can have, and in this way, more and more players are out of the game until the final two are playing for victory! Don”t worry, this is a 20 minute game, so no one is excluded for long!

Five Cucumbersis a modern variant of the trick-taking game Agurk, which is well-known primarily in Scandinavia. We are excited to bring you our new version!

The excitement in the air is electric as the leaders round the last corner and head for the finish line. Each team has used cunning and skill to position their sprinter for this moment, but only one has done enough to pull off the win!

Will your team lead from the front and risk exhaustion? Should you play it safe in the middle of the pack? Could you surprise everyone by striking from the back? Can you time your move perfectly?

Anyone can race, few become champions!

Flamme Rouge is a fast-paced, tactical bicycle racing game where each player controls a team of two riders: a Roller and a Sprinter. The players’ goal is to be the first to cross the finish line with ONE of their riders. Players move their riders forward by drawing and playing cards from that riders specific deck, depleting it as they go. Use slipstreams to avoid exhaustion, maximize your use of of the downhill terrains, and position your team for a well timed sprint for the win!

The excitement in the air is electric as the leaders round the last corner and head for the finish line. Your team has used cunning and skill to position themselves for the win,and that’s when the rain started!

Flamme Rouge: Meteo is the second expansion for the popular, and award-winning, bicycle racing game, Flamme Rouge. Adding in realistic weather conditions like rain, headwind, and crosswind makes navigating the course far more challenging, and wrecks even more common!

You’ve won some races, but do you have what it takes to compete in the rain and wind? Find out in Flamme Rouge: Meteo!

Flamme Rouge: Pelaton is the first expansion for the hit racing game, Flamme Rouge, where each player is a team of 2 bicycle racers with a goal to get one of them across the finish line first.

Flamme Rouge: Pelaton contains two more sets of custom plastic bikers enabling a 5th and 6th player, cards and player boards for the 5th and 6th players, plus 9 new double sided track pieces with new challenges, like 1-rider choke points, 3-rider wide fatigue areas, and new cobblestone sections of the road, making your race more challenging than ever!

The box cover shows the iconic cobblestone races that are represented with new tiles in the game; these tiles are mostly one space wide, occasionally two, and don”t allow slip streaming.

Flamme Rouge: Peloton includes variants for solo games, as well as games with up to 12 players, each controlling only one rider.

FOOL! is a card-shedding and trick-taking card game where the object is to empty your hand, but also to still score points! You don’t need to win every trick, but you need to stay in the round. If you play the lowest card in a trick, you are the FOOL!, and must pass during the next trick, and therefore you will not be able to get rid of another card. At the end of a round, negative points are scored for cards still left in your hand. Positive points are scored if you get rid of all of your cards, except if you were the FOOL! at the end of the hand, then you score nothing! Be careful or you will become the… FOOL!

FOOL! is a reprint of the 1995 Friedemann Friese game Foppen, but with new 2nd edition rules, more cards, and allowing up to 8 players!

Emperor Trajan plans to have a monument built for eternity: Forum Trajanum. It is to become the biggest and most glorious Emperor”s forum that the Roman Empire has ever seen, showing not only his success, but also fostering the well-being of the citizens of Rome.

In Forum Trajanum, each player governs a Colonia founded by Trajan himself. Thus, you are the head of one of the highest ranking cities in the Roman Empire. While the players try to develop their own Colonia, they should not fail in supporting the building of Forum Trajanum as well. Each round you strive to reveal the best building sites in your own Colonia, gaining resources and abilities through special citizens. You carry out building actions in order to get victory points and privileges. The player who has been the most productive and well-revered by the Roman Empire when their term of office ends will be admitted to the inner circle of the illustrious personalities at the Emperor”s side, and win Forum Trajanum!

Forum Trajanum: Essen Promo Cards is a promo pack that contains three “Trajan” cards. Forum Trajanum comes with twelve Trajan cards, so this pack provides three extra Trajan cards for more variety and replayability in the game!

Friese’s Landlordis back! This first work of great designer, Friedemann Friese, from 1992 has never lost its appeal with gamers worldwide, and now you may at last blast buildings, kill tenants, and cause trouble for your fellow players.

In Friese’s Landlord, you are all ruthless landlords trying to earn as much money as you can. All sorts of tenants move into your houses: the family, a man with a dog, sometimes even odd ones. All tenants dream of getting a premium apartment, but most often you offer them low rent flats. But beware of squatters! With the help of various action cards you try to get essential advantages or defend yourself against mean attacks, at the expense of your fellow players if necessary – or even the poor tenants!

Join forces with fellow players to beat cards played by other players…or independently play the highest card to outdo all your opponents together, flushing their cards down the drain!

Fuji Flush is a fast, fun, easy-to-learn card game that will have you shouting as your cards are sent down the drain!

Fuji Flush is a card game, which consists of cards numbered 2 through 20, with higher numbers being rarer. Each player holds six cards at the beginning. In clockwise order, players play one card each. If it is higher than another card currently on the table, the lower card or cards are discarded and the players who had played the lower cards must draw a new card. However, if two or more players play the same number, the card values are added together. When it is a player”s turn and their card is still in front of them, they can discard it without redrawing. First player(s) to get rid of their cards wins!

Fuji Flush is supports from 3 to 8 players! A great game for large player counts!

In Futuropia, players live in a future utopian society where robots do nearly everything, and the focus is on creating more leisure time.

You are members of a team striving to realize this utopian ideal. You try to develop completely self-sustaining homes, which function as efficiently as possible. They must generate enough food and energy to allow the residents the greatest possible freedom (thus, leisure time). The more people in your development who no longer need to work, the closer you are to reaching the goal! The player who builds the best development will win the game, and their development will become reality!

Futuropia is a luck-free economic game. Multiple game setup variations ensure new experiences and replayability. The solo game offers you an option to learn the mechanisms and processes of Futuropia, before you play it with other players.

Choose your dice cleverly in Ganz Schön Clever, marking them in the matching colored areas on your Score sheet, putting together tricky chain scoring opportunities, and racking up the points!

The dice you don’t use are as important as those you do, because every die that has a lower value than your chosen die can be used by the other players, keeping everyone in the game at all times! The player with the most points at the end of all rounds of the game wins Ganz Schön Clever!

A large, rich house must of course contain a large, stocked refrigerator. And there, you will find a lot of cheese!

All mice from around the neighborhood have been waiting and longing for the day when the family will leave the house, and they dream of stuffing themselves with that delicious cheese…

Then one day, it happened! All the mice rushed to the feast, trying to beat their rivals to the goal, and hoping that the vicious cat won”t see them…

Whose mice will be able to steal most cheese, whose cats will catch most mice, and whose dogs will chase away most cats? This is the start of a fearsome fight for food and fame, as you Get The Cheese!

Get The Cheese!… it’s a game of Cat vs. Mouse vs… Dog!

Simple, fast fun, but with many tough decisions about how to play your Animals. Here’s a quick overview:

Each player takes the Animal cards of one color, anda House Card to identify the player”s color.
Cheese cards form the circumference of a circle.
On his turn, a player may either draw 3 Animal cards or place 3 Animal cards.
If a player places 3 Animal cards, he places them beside the cheese cards, on the outer side of the circle. The first card is placed face down. The second card and the third card are placed face up, unless you play some of your special cards that permit you to play them face down.
Once all players have placed all their Animal cards, the Cheese cards are resolved one at a time.
At each Cheese card, the line of animals is resolved in this order: Dogs, Cats, King Mice, regular Mice.
The player with the most points wins!

Gold Fever is an exciting, push-your-luck game that’s so highly portable you don’t even need a table to play!

Gold Fever is a fast, family/party game for all ages. The winner is the first player to draw five gold nuggets out of their bag. But if you keep digging gold too long, you risk drawing so much gravel that you may lose it all! The game offers fun decision-making and a short playing time.

Gold Fever’s portability makes it the ultimate “bar game”, playable at a restaurant, a tavern, or as a filler game in your home!

You are rival cattlemen in 19th century America, herding cattle in a circular trail from Texas to Kansas City. Your cattle are then shipped by train, earning you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the mastering the Great Western Trail not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. It might also be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.

The winner is the player who manages their herd best and exhibits good timing in mastering the opportunities and pitfalls of the Great Western Trail.

Great Western Trailis designed by the renowned game designer, Alexander Pfister, and has been designated in the Stronghold Games The Great Designer Series – #7. Mr. Pfister has won several game awards for his recent designs of Mombassa and Isle of Skye.

Before winter makes its appearance, a particularly warm fall bathes the forest in a golden shimmer. During the Indian Summer, New England blossoms one last time. Treetops are ablaze with countless colors — a living rainbow, from green to orange to red. Slowly the first leaves are starting to fall. Meanwhile, our steps and the diligent squirrels rustle the colorful foliage.

On our walks through the woods, we discover all kinds of little treasures; we collect berries, nuts, mushrooms and feathers. We pause for a moment to watch the shy inhabitants of the forest before we set off towards home once again. There, a good book and a hot tea are already awaiting.

The heart of Indian Summer are puzzle tiles with holes that are placed on individual forest boards to cover up treasures. When players get their hands on these, they gain more options and an edge over their opponents. All that counts in the end is to be the first to cover your forest floor completely with leaves.

Indian Summer is the second part of Uwe Rosenberg”s puzzle trilogy following 2016”s smash hit game, Cottage Garden. This game is further geared towards more experienced players.

What to see how the game plays? Don”t like reading rules? Watch this great “how to play” rules video:

Kanban — the Japanese word for “billboard” — is a term for the visual cues that might be used in a lean, efficient assembly line in order to expedite and smooth workflow. These signals get the workers what they need, where they need it, when they need it to create a just-in-time (JIT) production system.

The setting for the game Kanban: Driver”s Edition is an assembly line. The players are ambitious managers who are trying to impress the board of directors in order to achieve as high a position as possible in the company and secure their careers. With promotions come advantages at the factory, such as more space to store precious materials and greater prestige to accelerate your ascent. Through solid management, you must strive to shine next to your peers. You need to manage suppliers and supplies, improve automobile parts, innovate — anything to stay on the cutting edge, or getting your hands greasy on the assembly line in order to boost production. You must exercise wisdom in choosing which projects you should start, selecting only those that will give you the upper hand and shunning those that will bog you down or cause the unthinkable — failure — which would diminish you in the eyes of the board.

Over the course of the game, you persuade the board and the factory tender to help you develop and improve automobile parts. You make shrewd use of the outside suppliers and the limited factory supplies in order to appropriate needed part when the suppliers come up short. Because the factory must run at optimum efficiency, production doesn””t wait for you or for mistakes.

Like the process itself, Kanban: Driver”s Edition proves to be both innovative and rewarding. Game mechanisms tightly tied to the automobile manufacturing theme include:

The factory manager is a game-driven non-player character with two modes of play (“nice” or “mean”) to offer a friendly or more competitive gameplay environment.

Two independent player-influenced game timers — the factory production cycle and work week clock — provide timing tension to the game, trigger intermediate scoring phases, and factor into the game end conditions.

A simulation of the factory assembly line with spatial point-to-point movement adds an element to the game that requires optimal timing.

A design and innovation department, leveraged to manipulate the value of the various car models and component upgrades produced within the factory, drives the economy of the game.

Departmental training and certification tracks provide players a means to operate more efficiently.

If you want a seat on the board someday, you need to show that you can keep a complex machine running smoothly, efficiently, with everything happening just at the right time. Kanban: Driver”s Edition is a pure Eurogame focused on economics and resource management that puts you in the driver””s seat of an entire production facility, racing for the highest level of promotion.

New for this edition:

You work in a factory focused on lean production. You must impress Sandra,the factory manager, who will review your performance, and keep the factory ticking like a clock. Depending on the game play experience you want, you set the difficulty level as either “Nice Sandra” or “Mean Sandra” mode, an easy-going or tough boss!

Kanban: Driver’s Edition is a Limited Edition of the critically acclaimed Kanban: Automotive Revolution released in 2014. Kanban is designed by the famous game designer, Vital Lacerda. Due to Mr. Lacerda’s amazing work in the game industry, Stronghold Games is proud to place this game in The Great Designers Series, which recognizes the most renown game designers in the world. Kanban: Driver’s Edition is #9 in The Great Designers Series.

You know the TV show where a world famous Chef is screaming at his cooks in that kitchen of hell?

Kitchen Rush is an innovative real-time cooperative game that simulates the excitement of a high-pressure kitchen environment. Using worker placement (with hourglasses as workers), you must take orders, prepare meals, serve them on time, buy groceries, clean plates, and make enough money to cover wages, expenses, upgrades, and make a profit.

Any worker assigned a task may not be used elsewhere until the hourglass runs out making each decision important as time is limited!

The restaurant you inherited has been going pretty well, already employing many acclaimed chefs and serving the elite of fine dining, thanks to your commitment, professionalism and hard work! But now, as the customers’ demands rise, new necessities appear that you need to accommodate, with quality pastry-making being the number one priority! Are you going to live up to your restaurant’s reputation and provide fine desserts to your customers?

Piece of Cake, an expansion for Kitchen Rush, adds a new type of order with desserts, ice-cream mini-orders, two new ingredients (crème and fruit with custom-shaped wooden tokens), and a new type of token (ice cream scoops). An extension to the game”s board introduces additional actions for the players, and there is also a 60″ hourglass for a specialist worker who can perform improved versions of the available actions.

In Germany in 1888, Bertha Benz, wife of auto pioneer Carl Benz, undertook the first cross-country drive in an automobile. While making the trek from Mannheim to Pforzheim, her car ran out of fuel in Wiesloch. Mrs. Benz stopped into the city drugstore to obtain the appropriate chemicals to make more fuel, effectively creating the world´s first gas station.

By the year 1928, Germany possessed a dense road network where combustion engines had triumphed over electric and steam engines and where cars were produced via assembly lines. Manufacturers began producing more affordable vehicles for the broader population.

In Kraftwagen, players advance the state of automobile development and production by playing as start-up companies. They must research new technologies and build improved chassis and engines. Early Grand Prix races provide the young companies with prestige and money, but the players must maintain a key balance of fulfilling the demand preferences of buyers at the lowest possible price.

Kraftwagen: V6 Edition includes a new set of tiles, featuring the next technology available at the time, the V6 Engine. These tiles have never been available previously.

Kraftwagen: V6 Edition is in the new Stronghold Games”” The Great Designers Series – #3, which will be an ongoing series of games featuring the greatest game designers from around the world. Kraftwagen: V6 Editionis designed by the great game designer Matthias Cramer.

In La Granja, 1-4 players control small farms by the Alpich pond near the village of Esporles on the island of Mallorca. During the course of the game, the players develop their farms and deliver goods to the village as they vie to earn the title of La Granja for their country estate. Speed and timing is critical!

La Granja is a fascinating game that requires careful planning. Successful players must learn to cope with the vagaries of the dice and cards. The player who has earned the most victory points at the end of the game is the winner and new owner of the La Granja estate!

Over the course of 6 game rounds, players will expand their farm by adding fields, farm extensions, market barrows, and helpers. They will earn VPs by delivering goods to the village of Esporles. Players have two options to early VPs in the village:

1. When a player has fully supplied a craft building, he received VPs and a craft market which grants a bonus for the remainder of the game.

2. When a player has fully supplied a market barrow on his farm, he sets up a market stall in the marketplace and receives VPs and a trade commodity.

It is important to observe the actions of other players, to manipulate turn order, and to adjust for the dice and the cards during the course of the game.

The player who has earned the most VPs by the end of the game is the winner and earns title of La Granja for their estate!

La Granja, the smash-hit eurogame from Stronghold Games, has a 6 card mini-expansion!

These cards are numbered 67 – 72, and are seamlessly integrated into the game:

67 – Buy either 1 harvest good for 1 silver or 1 pig for 2 silver.
68 – Trade any one harvest good for one of each other two harvest goods.
69 – Pay 1 victory point to use one roof tile immediately twice.
70 – Discard a card from your hand to take 1 harvest good of the field depicted on the discarded card. Draw a card.
71 – You receive 1 pig (offspring) even if you only have 1 pig.
72 – Pay 1 silver to change the chosen die by +1 or -1. A 6 can become a 1 and a 1 can become a 6.

La Granja: The Dice Game – No Siesta! is a standalone dice game following up the smash hit, Top 100 Ranked, boardgame La Granja.

Players need to collect resources to cross them off on their scoring sheet in order to get the most victory points. They can hire helpers to use their special effects. They build a barn to store goods and sometimes they need to have a little time off and have a Siesta!

The dice game singles out the dice mechanism from the boardgame and transfers it into a much lighter game. Every round the players roll the dice and draft them until everybody has at least three dice to score.

Once a player completes the siesta track the game comes to an end. Whoever collected resources in the most effective way will win the game!

La Granja: The Dice Game – No Siesta! supports up to 4 players…and can be played SOLO!

In Little Devils, you try to saddle the opposing players with negative points, which appear as “little devils” in various quantities on the cards that you play. For each “little devil” that you can force an opponent to take, he or she will score one penalty point.

But take care: you will not escape the diabolical plans of your opponents either, who are sending the “little devils” your way too!

Little Devils is a devilishly fun, trick-taking card game that you want to keep on playing!

• It is a trick-taking card game with simple rules
• Just play cards higher or lower than previously played cards in the hand
• Unique mechanic: The second card played (not the first card) determines the goal of the hand!
• Maneuver your opponents into taking cards with more “little devils”
• Compact game in neat tin box: ideal for the train or on vacation
• Excellent family game: a short game length and very approachable

To play MemoArrr!, 2 to 4 players need the power of recollection and the luck of Pirates. Only then can they make their escape from the island of Captain Goldfish, their pockets lined with rubies,before the lava swallows them up!

In turn order, players reveal locations that are connected via animals or landscape to the most recently revealed location. If you reveal a location without any connection, you’re out of the round. The last remaining Pirate grabs one of the valuable treasures. Then all revealed locations are turned face down before the search can start afresh!

Advanced rules enable players to use the special powers of the animals, which are triggered when a connected location is revealed, making MemoArrr! exciting for the young and for experienced gamers!

From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food as the population increases, build a productive economy, and amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!

Nations: The Dice Game is a game for 1-4 players that takes 10-15 minutes per player and shares many concepts with the civilization-building game Nationswhile still offering its own challenges. The game is played over four ages (four rounds). During each round, players take turns until all have passed. The available actions are:

Buy a tile

Build a wonder

Reroll some or all your dice

Buildings and military provide dice. Colonies and wonders provide resources and victory points. Advisors provide rerolls. New tiles provide benefits immediately, so you can roll new dice at once.

At the end of each round, War and Famine drawn at the start of the round is checked for each player, giving you victory points if you match or beat the values. Books are accumulated and scored. Player order is checked, with high military strength going first in the next round. At the end of the game, whoever has the most victory points wins.

New Dawn is a thematic sequel to Among the Stars and part of the Among the Stars Universe series. It is not an expansion. It is not a card-drafting game. It is an entirely new game with great player interaction and conflict, as each player vies for control of a galactic sector.

And the story continues… Twenty years after the Alliance was formed, the cost of constructing new space stations is becoming unbearable. In order to improve the economy, the Alliance has decided to rebuild and recolonize some of the planets and space facilities who were abandoned during the war. By activating them once more, the Alliance is hoping to acquire the much needed funds and resources.

In New Dawn – a new game in the Among the Stars Universe of games – players take the role of Alliance officials. Their assignment is to explore and revive a galactic sector. By developing various technologies and dispatching ambassadors, each player has the chance to visit abandoned planets, military facilities and space stations and establish bases to maintain control. Competition is fierce, and each mistake in maintaining control can cost dearly.

It is a… New Dawn. Will you be part of the solution, or will you be part of the problem?…

In Nimble, everyone plays cards simultaneously from their hands. Players attempt to match the color of the card backgrounds in their hands to the target colors on the cards in the center. Players do this as fast as they can, and the first player to play all of their cards to the center is the winner!

Nimble plays in only 5 minutes! However, Nimble is so addictive and quick, you will want to play this game again and again and again!

Nimble takes you through 6 classics of literature: Alice in Wonderland, Moby-Dick, Around the World in 80 Days, The Adventures of Pinocchio, Don Quixote, and The War of the Worlds.

A new era is looming on the horizon. The future of Noria is right in front of you, and you must guide your flourishing trading empire into prosperity. Discover flying islands, buy ships, and build factories. Invest in prestigious projects, and secure their success by passing on secret knowledge to politicians. For even above the clouds, there is still room for improvement…

Noriais the debut title from Sophia Wagner, winner of the Spiel des Jahres fellowship in 2015. This talented, young female designer has created an entirely new Steampunk/Sci-Fi universe specifically for this game, and artists Michael Menzel and Klemens Franz have managed to bring her vision to life.

At the center of the game is an innovative mechanism called “Wheel Building“. Each player has an action wheel consisting of three rings, with slots for a number of different action discs. Over the course of the game, players try to obtain new discs and manipulate the rings of the wheel to optimize their action selection. Additionally, to ensure their investments bear fruit, they also need to bribe politicians with knowledge.

What to see how the game plays? Don”t like reading rules? Watch this great “how to play” rules video:

It is the 25th century. You are a member of an intergalactic expedition shipwrecked on a mysterious planet named Artemia. While waiting for the rescue ship, you begin to explore the planet but an alien entity picks up your scent and begins to hunt you. You are NOT ALONE! Will you survive the dangers of Artemia?

NOT ALONE is an asymmetrical card game, in which one player (the Creature) plays against the stranded explorers (the Hunted).

If you play as one of the Hunted, you will explore Artemia using Place cards. By playing these and Survival cards, you try to avoid, confuse or distract the Creature until help arrives.

If you play as the Creature, you will stalk and pursue the shipwrecked survivors. By playing your Hunt cards and using the mysterious powers of Artemia, you try to wear down the Hunted and assimilate them to the planet forever.

NOT ALONEis a immersive, thematic card game, where you use guessing, bluffing, hand management, and just a pinch of deck-building to achieve your goal, which is survival for the Hunted… or total assimilation for the Creature!

It includes new Hunt cards for the Creature, new Survival cards for the Hunted, and new Location cards for the planet. These 10 new Locations can be played together, or they can be mixed with Locations from the base game, giving NOT ALONE an almost infinite combination of places to explore.

Come visit the planet Artemia again, if you dare, in NOT ALONE: Exploration.

After one hundred years in service, the Panama Canal still is one of the most important and impressive engineering achievements in modern times.

Built in 1914, it held a prominent role in the deployment of military vessels during WWI and in the conflicts that have followed. Nowadays commercial usage is the core business of the Channel; its economic impact is profound and has not only developed the region, but in fact helped define shipping throughout the world.

In the wake of the Canal’s opening hull designs were influenced accordingly; ships fell into three categories, those that could travel through easily and in groups (Feeder class), massive ocean going ships too big to enter the Canal (ULCV or Ultra Large Container Vessels), and the new standard – designed to the maximum limits of the Panama Canal. These ships are called PANAMAX.

In Panamax each player manages a shipping company established in the Colón Free Trade Zone. Companies accept contracts from both US coasts, China and Europe and deliver cargo in order to make money, attract investment and pay dividends. At the same time the players accumulate their own stock investments and try to make as much money as possible in an effort to have the largest personal fortune and win the game.

Panamax features several original mechanisms that blend together; an original dice (action) selection table, pickup-and-deliver along a single bi-directional route, a chain reaction movement system – “pushing” ships to make room throughout the Canal and a level of player interaction that is part self-interest, part mutual advantage and the freedom to choose how you play.

On their turn, players remove a die from the Action table to select Contracts and Load Cargo or Move ships until the pool of dice is emptied ending the Round. Over the course of 3 Rounds these actions are blended during the turn to create a logistics network which each player uses to ship their cargo, minimize transportation fees and increase the net worth of their Company. Each Company has a limited amount of Stock that the players can purchase in exchange for investing – receiving a dividend each Round. The questions for the players will be which companies are likely to yield higher dividends?

There’s more to explore and several ways to win, but we ask that you join us at the table and celebrate the 100th Anniversary of the Panama Canal with a session of PANAMAX!

This is the Panic Station: Survival Kit mini-expansion, which contains 6 new cards for the great thematic semi-cooperative game, Panic Station. It really can be considered a “Survival Kit” for the Humans in the game, which are fighting an uphill battle as The Host is after each of them, infecting them to join the The Host’s team…

The cards in “Panic Station: Survival Kit mini-expansion” are:

2 Night Goggles: This allows players to search an already searched room (one time use) without a Parasite spawning.

2 Parasite Signals: This allows a player to lure a Parasite away from a location where it would otherwise land. This would normally be used to ensure that Parasites do not land in a space with Humans. Of course, if this item is in the hands of the Host or an infected player, it can be used a little more devlishly.

1 Sniper Rifle: This ranged weapon allows players to target Parasites and Players up to 2 rooms away, and thus it is a very powerful weapon to defend yourself or attack another without the need to move to a more dangerous location.

1 Antidote: this is a one-time use injection. If this card is traded to an infected player, the player will be cured of the infection and be turned back to Human. This can be very dramatic, since it can give a human team on the brink of defeat a way to fight back.

Experience centuries of fantasy kingdoms in Paper Tales! Transform characters and buildings in each period based on your developments and the age of your heroes. Write a new legend of the rightful ruler who brought unity to the rival kingdoms!

Paper Tales is a simultaneous card drafting game. Each turn, players draft units that they recruit into their kingdom. Units determine the players’ ability to shine in battle, generate income, construct buildings, and earn legend points. New units need to be drafted as your units grow older using the game’s unique Unit Aging System!

Build a comprehensive strategy, adapt the shape of your realm according to opportunities, and make history in Paper Tales!

Paper Tales: Beyond the Gatesis the first expansion for the hit game, Paper Tales. This contains 20 new units and 6 new buildings that are meant to both preserve the balance of the base game and enhance its possibilities and replay value. With this expansion, players can now start with a set of 7 buildings available, out of 11, and these buildings are different every game. Each new building opens new strategies, as does the impact of the new units.

Paper Tales: Beyond the Gates includes all components needed for supporting up to 7 players.It also includes a solo mode in which a single player has to face the powerful armies of the Lich King. This mode comes with specific Necropolis and Lich King cards.

Build the biggest, baddest, best Pirate ship on the high seas! Recruit your crew to plunder booty!

In Piratoons, treasure is sealed in the treasure chest. The chest is then physically turned over and opened. Each Pirate sends crew to plunder the treasure, which is boat parts or equipment. The more crew a Pirate commits to a piece of treasure, the more chance getting it… usually, but watch out for other sneaky Pirates! Unclaimed loot is auctioned off with doubloons earned by your crew. Pirates score points for having the fastest, largest, best ship, the most types of equipment, etc. The Pirate with the most points at the end of the game wins, becoming the most notorious Pirate of all!

Featuring two double-sided game boards, which form a treasure chest with raised edges, Piratoons is not only a great game to play, but also contains unique physical components, looking beautiful on the table.

While the driver gets all the attention, the pit crew are the unsung heroes of racing…

Pit Crew is a lightning-fast game where up to three teams of players must work together to get their race car back onto the track as quickly as possible. There are no turns in Pit Crew, as cards can be played at any time, but teams need to work together to make sure that their tires are properly replaced, fuel tank filled up, and engine repaired without making any costly mistakes. And will your team just go as fast as they can to get back out on the track? Or will you play smart and earn the Turbo Bonuses that can mean the difference between the checkered flag and last place?

Pit Crew challenges players to balance speed and skill in a fast-paced game of teamwork and communication.

Pit Crew is a game for 2 to 9 players! and for 2 to 3 teams of players even with unbalanced numbers of players per team! There is a lot of game in this little box!

Second Chance has each player starting with a 9×9 grid that they want to fill as completely as possible.

To begin the game, everyone receives a different card with a starting tile and marks off its spaces on their grid. Every turn, two puzzle tile cards are revealed, and each player chooses one of them, then marks off squares on their personal grid that match the shape of the image shown on their chosen card. Multiple players can choose the same card. If a player cannot fit either revealed shape into their grid,they get a Second Chance and reveal one card from the deck just for them. If they can fit this shape in their grid, they do continue normally next round;otherwise they are eliminated from play.

The game ends when all players have been eliminated, the deck of puzzle cards has run out, or a player has completely filled their grid. If someone has filled their grid, they win. If all players have been eliminated or the deck ran out of cards, then whoever has the fewest empty spaces wins.

Despite earlier attempts, Martin Luther started the Reformation in 1517 with his “Ninety-Five Theses”. Luther criticized the selling of indulgences and that the Catholic doctrine of the merits of the saints had no foundation in the gospel. The “Protestants” soon incorporated doctrinal changes such as Sola Scriptura and Sola Fide. The changes were not only theological, but also other factors played a role in the Reformation: the rise of nationalism, the Western Schism that eroded people”s faith in the Papacy, the perceived corruption of the Roman Curia, the impact of humanism, and the new learning of the Renaissance that questioned much of traditional thought. The Roman Catholic Church responded with a Counter-Reformation initiated by the Council of Trent.

In Sola Fide: The Reformation, two players attempt to install Reformation in the Holy Roman Empire or try to prevent it, battling the Holy Roman Empire´s Imperial Circles, playing respectively as either the Protestant movement or the Catholic establishment.

Sola Fide: The Reformation is designed by the renowned design team of Jason Mathews and Christian Leonhard, and has been designated in the Stronghold Games The Great Designer Series – #6.

It”s your lifelong dream – to join the Star Patrol and be part of the crew of an interstellar Starship. You”ve worked hard, graduated from the Academy, and received your first assignment as part of a team of young recruits, confident in your training and ready to be put to the test.

Nothing can possibly go wrong…

You”ve been prepared for anything…

You are the Space Cadets.

Space Cadets is the highly-anticipated cooperative game from the famous Engelstein Design Family (Brian, Sydney, and Geoff Engelstein). It is your first voyage aboard one of the best starships in Star Patrol. Taking control of one of the bridge stations, you are sure that this mission will be an easy one…where nothing can go wrong… yeah… right…

In Space Cadets, 3-6 players take on the roles of Bridge Officers of a Starship. Each officer must accomplish his specific task in order for the team to successfully complete the mission. You might be the…

Helmsman, plotting the ship”s course through asteroid fields and nebulae.

Engineer, using dominoes to get enough power to each system.

Weapons Officer, completing puzzles to load the torpedoes and flicking a disc down a track to launch them.

Shield Officer, using tiles to form poker hands to get the strongest shields.

Sensor Officer, using your sense of touch to scan and lock on enemy targets.

Captain, setting the plan and making sure that everyone stays focused and does their job.

If your crew can work together to accomplish the mission goals, you just might make it home in one piece.

Long before the threat of the Nemesis, before the perils of warp drive or the founding of our own Space Academy, humanity experienced a Golden Age of space exploration. The mineral riches of the thriving Moon colony inspired legions of hearty Earth citizens to seek their fortunes in space. Humble rockets probed the farthest reaches of the solar system in an eager quest for resources, and brave colonists forged homes wherever they could survive. Pioneer life was hard, but the men and women who worked and raised their families on those planets and asteroids had much to be proud of.

Then the rumors began — whispered tales of frontier abductions and sightings of mysterious creatures. By the time the secret invasion was exposed, the aliens were everywhere. Families had been stolen away by slavers from the stars, and the peace-loving survivors had no choice but to arm themselves and fight. Fight to stop the alien attacks! Fight to free the helpless abductees! Fight to throw the aggressors back into space and end forever their power to threaten humanity!

Thus was born the Rocket Patrol – an organization of brave and hearty women and men dedicated to defending humanity and taking the fight to the alien menace from the stars.

Space Cadets: Away Missions is a co-operative, scenario-based, tactical action game for 1-6 players set during the bygone Golden Age of science fiction. In this game, the third standalone title in theSpace Cadetsfranchise of cooperative/team space-themed games from Stronghold Games, players take on the roles of adventurous human spacemen who explore UFOs, acquire Alien technology and fight hostile extraterrestrials.

Each turn, spacemen have three action points to spend on activities such as firing their atomic rifles, analyzing exotic equipment, or subduing the malicious Brain-in-a-Jar. When the spacemen are finished, the aliens take their turns by following simple movement and combat protocols; seven types of hostile aliens threaten the players, from the repulsive mind leeches to the rampaging titanic sentinels.

Space Cadets: Away Missionscontains 20 scenarios linked in a campaign story arc. Each mission features various combinations of aliens, different spaceships, and numerous mission objectives for the players to achieve. Hexagonal map tiles are arranged to form the locations, such as flying saucers, rocket ships, space stations, etc. Cooperation, tactical planning and some degree of luck are essential if the spacemen hope to overcome the relentless horde of little green men.

Featuring 102 PLASTIC MINIS in 16 different sculpts!!! We said BIG, and we mean BIG!

20 new cards for use in Space Cadets: Away Missions. This Promo pack was originally available via the Kickstarter, but a limited number are now available on the Stronghold Games website. The 20 Promo Cards are:

The “Space Cadets: Away Missions – Promo Scenarios and Illustrations Book” is a HARD COVER, LIMITED EDITION book that was originally published for Kickstarter backers of the “Space Cadets: Away Missions” project. A very limited number are available only from the Stronghold Games website now.

Contains:

64 glossy pages

8 additional PROMO SCENARIOS for Space Cadets: Away Missions

Rocketeer character illustrations and Bios: 1 page for each of the SIX Rocketeers

Alien enemy illustrations and Bios: 1 page for each of the seven aliens in the game

Additional special illustrations, like the “Rocketeers in Shuttle”

Some of the original character sketches and concepts

Forwards by the Designers (Dan Raspler and Al Rose), the Printer (Frank Jaeger), the artist (Bill Bricker), and the publisher (Stephen Buonocore)

Your plan is quickly coming together. Simplicity itself. Just continue to close the gap to the enemy, and launch when within range. Your crew is well-trained and work quickly at their stations, just the edge you need to come out on top.

“Engineering, power to Helm. Move forward and close the distance to the enemy. Keep shields in the front. We”re going straight in”. You can feel the bridge vibrate slightly as the engines come up to speed.

“Captain, all sensors are on weapon lock”, says the Sensor Officer. “You can fire at will.”

A slight smirk crosses your face. “On my mark! Launch both tor… Wait, where did they go?” You look at the viewscreen, puzzled, with a growing sense of unease.

“Space Cadets: Dice Duel” pits two starships against each other in quick-paced combat. The players are divided into two teams, each team playing the crew of their ship. The team will win or lose together. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines.

Each ship has six Bridge Stations:
- Engineering generates power for the other stations.
- Helm maneuvers the ship on the map.
- Weapons loads the torpedo tubes to attack the enemy.
- Sensors locks onto the enemy so torpedoes can hit, and uses jammers to stop the enemy from locking on.
- Shields helps protect the ship from enemy torpedoes.
- Tractor Beams can grab the powerful crystals, move the enemy ship on the map, and launch Mines.

There are no game turns in “Space Cadets: Dice Duel”. The game continues with players acting as quickly as possible until one side wins.

Each player will be in charge of one or more of these stations, or have the overall roll of Captain to coordinate everything.

Space Cadets: Dice Duel – Die Fighter, the first expansion to the hit game Space Cadets: Dice Duel, brings two new experiences to the Space Cadets: Dice Duel universe! Veterans will now have a whole new way to play:

• Fighters are flown by a single person and are fast and maneuverable, but lack shields and can be easily destroyed. In “Carrier Strike“, suitable for 6-10 players, each team gets one original ship (now called a Capital Ship) and one fighter. “Fighter Assault” has two fighters trying to take out a single heavily armed capital ship and is designed for 4-6 players. Finally, “Fighter Duel” brings the Dice Duel experience to two players, as two fighters go head-to-head for a quick and intense battle.

• Experimental Equipment cards upgrade the capital ships with a variety of unique and powerful abilities. Through a draft mechanism, each side selects two upgrades and needs to tailor their strategy to take advantage of their strengths. The 27 cards include new weapons, enhancements to existing systems, new movement options, and more!

Space Cadets: Resistance Is Mostly Futile is the first expansion for the original Space Cadetsgame. This expansion includes a variety of additions to satisfy every Space Cadets fan.

Cadets will be pleased to know that their ship has been upgraded with new abilities. Star Command has helpfully installed a Psycho-Acoustic Neural Interface Control (P.A.N.I.C.) button at each station that gives players new options if things aren”t going quite as expected… although unwanted effects may occur.

Space Cadets: Resistance Is Mostly Futile expansion also includes new Missions, both quick for a faster game, and challenges that will test even the best crews.

Face new enemies, including mysterious space beasts, add in new Map Tiles with new hazards, and go where no Space Cadet has gone before in Space Cadets: Resistance Is Mostly Futile!

Welcome to the hottest, most cruel show in the galaxy! It”s Friday night battle in the Arena of Annihilation! Stay tuned to see what new tricks our arena master has in store for today”s battle. Here comes the first team. Oh my, they seem to be even uglier than our usual competitors. Who thought it was a good idea to match chain tracks with a poison needle? That team will need a lot of help from their sponsor to have a chance. Look at their opponents, tentacles with anti-matter flail — that”s a classic. Seems like we are ready to start. It”s time to freak out!

In Space Freaks, you are team manager of one of the fighting teams sponsored by powerful megacorporations. Your task is to combine different body parts to design the perfect freak, then lead your team of freaks to victory. The arena is controlled by the arena master, who each turn changes the conditions in the arena. To succeed, you need to complete tasks given to you by the viewers — or just destroy the other freaks and their base. But don”t worry because in Space Freaks everyone wins, either by managing the winning team or by becoming a (body)part of the next winning team!

In more detail, during the game you build your own Space Freaks, one body part at a time, in addition to building turrets, bunkers and droids to aid your team. Your team sponsor might also aid you in the form of items, special actions, or even alien marauders. You score points during play by fulfilling tasks given to your team by the viewers, killing competing Space Freaks, destroying an opposing base, or controlling the center of the arena.

Mow down everything in your path as you claim new territory! Erect your corporate flag over a Neutral Base and score victory points each turn!Create brand new Freak upgrades in laboratories to propel your Freaks to the next lethal level! Outwit your opponents by integrating new equipment into your game tactics, but be on the lookout for any tricks up the new Arena Master’s sleeve!

Space Freaks: The Violet Morass, is the first expansion for the popular fighting game Space Freaks.

In Space Freaks: Violet Morass you discover two new arenas buried amongst the deadly thickets and perilous waters of the planet Azorax 5. New Head cards, Freak cards, Arena Master cards, and Sponsor cards add even more variety and replayability. And the brand new Myron’s Modification cards allow players to change Space Freak’s rules mid-game!

Spring Meadow is the grand finale of Uwe Rosenberg’s puzzle trilogy following 2016’s Cottage Garden and 2017’s Indian Summer. The complexity of the game is set in between the two games and fans of the trilogy will find familiar elements combined in an innovative way.

In Spring Meadow, the most interactive game of the trilogy, the player who earns their second Hiking Pin during scoring wins the game. When these scorings will happen is determined by the player’s selection of Meadow tiles from a central game board.The Hiking Pin goes to the player with the largest meadow during the scoring. Place your Meadow tiles with 0-2 holes skillfully on your Mountain board to receive extra tiles when creating or expanding groups of holes. Find your way around the burrows of the marmots because they can restrict you during tile placement.With 172 tiles in 49 shapes, familiar players and new players alike will appreciate the beauty and challenge of Spring Meadow!

SteamRollers is “Age of Steam” meets a modern “Roll & Write” style game!

You are a U.S. Railroad Baron not long after the Civil War. Private investors are betting heavily on this new industry and building railways all over America.

Use the dice to build a network of railways, improve your steam engines, and grab the most profitable delivery contracts before your opponents. Be faster and more efficient to become the greatest railroad baron! SteamRollers is a very fastpaced roll-and-write train game with great replayability!

Stellar Conflict is a fast-paced space combat game, featuring real-time elements, which is set in the Among the Stars Universe.

Players take on the role of an alien race engaged in a space battle. Each player has his own fleet and based on the size of the battle, chooses which ships will be deployed for combat. Each race has its own power and abilities which grants it different advantages in combat. All ships are deployed in real-time. After deployment, the combat begins with each ship firing their weapons and perform their abilities trying to destroy enemy ships and/or complete objectives.

The alien race with the most victory points, gained mainly by destoying other ships, is the winner! The various races and ships, all with different unique abilities, gives players much variety, and ensures lots of replayability in Stellar Conflict!

Stronghold- 2nd Edition is a 2 player game telling the story of a siege. Players take opposite sides, one has to defend the stronghold, the other has to break into the castle as soon as possible. As time passes, defenders get Victory Points every turn for their efforts on the walls.

The game board represents the stronghold itself as well as the surrounding terrain, where enemy forces are placed and whence they proceed to the walls.

The defender has a small number of soldiers manning the walls, while the invader has an infinite legion of attacking creatures. A desperate fight is taking place every single turn. The invaders build war machines, equip their soldiers, train them and use black magic rituals to achieve victory. Meanwhile, defenders repair walls, build cannons, train soldiers, and do everything they can to hold the castle as long as possible.

Stronghold – 2nd Edition is completely revamped game system from the original released in 2009.

Subtext has players trying to communicate with one another by drawing hints about the word on their card. Drawing well is not required— in fact, it’s a bad idea! – but rather just be clever in selecting your hints.

Each round, one person is the dealer. This player looks at their word, then shuffles the card into the cards for the other players and distributes them randomly. By doing this, one player will have the same word as the dealer,but nobody — not even the dealer — knows who it is. The dealer then draws a picture, and you want to hint at your word so that ideally only the person who has the same word will understand what you’re depicting. In the subsequent guessing phase, all players (including the dealer) guess which player got the same word as the dealer. Points are awarded based on the number of incorrect guesses, but the dealer and their partner have to guess correctly to even get points.

How vague do you want to be in your drawing efforts to still get your message across without anyone else knowing it? Make sure your drawing has the right Subtext!

Survive: Dolphins & Squids & 5-6 Players…Oh My! is a collection of three mini-expansions for Survive: Escape from Atlantis! that were previously available separately. These mini-expansions can be used individually or in combination with the base game. These expansions are:

Survive: Dolphins and Dive Dice!: The dice add chaos to the game with the ocean creatures now moving faster, but players can use dolphins to ward them off and help their people survive.

Survive: The Giant Squid!: This beast can attack explorers on land or in boats.

Survive: 5-6 Players!: Now up to six players can compete for space in the lifeboats as they flee the island.

NOTE: You must have the base game “Survive: Escape From Atlantis!” to enjoy this expansion.

It’s early in the 20th century – a time of exploration and adventure. The mysterious island of Atlantis has been discovered in the middle of the ocean, and there are rumors of great riches to be found there! After reaching Atlantis, the explorers are ready to return home with treasure and artifacts. But Atlantis begins to sink!

In a panic, the adventurers try to avoid a terrible fate. The luckiest will find a boat to return home while the less fortunate will have to try to swim for it. But nobody will be safe from the Sea Monsters, Whales, and Sharks that live in the ocean around Atlantis!

Who will reach dry land with their riches? Who will Survive!?

“Survive: Escape From Atlantis!” is our best selling game! Gamers and families have spoken! “Survive!” is a great light-strategy game for serious gamers, as well as a fun game to play with the family! Over 1.25 million copies have been sold since it was first published 30 years ago!

This is a true classic, and now brought back by Stronghold Games with completely upgraded components, and now in a 30th Anniversary Edition!

In “Survive”, you try to lead your Explorers from the sinking central island of Atlantis to the safety of one of four islands nearby. Your Explorers can get there quickly by boat (if they find one) or more slowly by swimming. But it will be a perilous journey as they must avoid Sea Serpents, Whales, and Sharks! When the volcano on Atlantis explodes, the game is over. The player with the most Explorer points wins!

As compared to its previous versions from other publishers, all of the components for “Survive” have been upgraded to the highest-quality levels, including slotted wood boats to carry the Explorer tokens, as well as Land Tiles of 3 different thicknesses to give Atlantis a 3-D look.

Welcome to the height of technology and comfort, the Space Station Atlantis! All the comfort of a five star hotel, mixed with the adventure of space travel. The station is filled with staff, entertainers and guests trying to enjoy their out-of-this-world vacation. But all of a sudden, the Atlantis comes under attack by aliens!

After getting the guests to safety, the crew rushes to escape. Some will find space on the limited escape pods, others will board fighters and attempt to destroy the aliens. The unlucky ones will have to trust in their space suits and float for it. But with the alien Warriors, Spawns, and Queens patrolling the space around the station, it will not be an easy trip!

Who will be able to jump to safety?

Survive: Space Attack! utilizes similar base mechanics to the best-selling game Survive: Escape From Atlantis! designed by Julian Courtland-Smith. However, Survive: Space Attack! has been reimagined and redesigned by Brian, Sydney, and Geoff Englestein, the designers of Space Cadets and Space Cadets: Dice Duel and the expansions for these games.

The additional features of the new Survive: Space Attack! include:

- Double-sided Game Board: enables a variety of starting setups each with its own challenges.
- New Fighter Ships: gives players the ability to capture and redeploy alien creatures.
- Laser Turrets: a new weapon system to defend the space station against the aliens.
- New Tile Abilities: new powers that are combinable, plus four different tile thicknesses for a 3-D look.
- New Alien Creature Powers: alien creatures may evolve to become even more powerful.

Survive: Space Attack! – 5-6 Player Mini-Expansion enables up to 6 players to attempt escape as aliens attack the space station Atlantis!

In Survive: Space Attack!, you don”t want to leave any of your Spacemen behind. Now with Survive: Space Attack! 5-6 Player mini-expansion, you don”t have to leave your friends and family behind either!

Play Survive: Space Attack! with up to 6 people for a bigger, crazier and even more fun experience!

Survive: Space Attack! – The Crew Strikes Back!, a mini-expansion for Survive: Space Attack!, introduces the “heroic” crew members of the besieged space station, each with their own unique power to help you escape from the alien attackers!

Well, we”re not sure if the crew is truly “heroic”, but each one has their own special ability. Each player of Survive: Space Attack! will have some members of the crew aboard to help them in their escape of the space station Atlantis!

Survive: Space Attack! The Crew Strikes Back!mini-expansion contains 20 Crew Cards and instructions for playing with them in a variety of new and exciting ways!

NOTE: You must have the base game “Survive: Space Attack!” to enjoy this expansion.

This mini-expansion enables you to enjoy the great game, “Survive: Escape From Atlantis!”, with up to 6 players!

In “Survive: Escape From Atlantis!”, you don’t want to leave anyone behind on the sinking island of Atlantis. And now with this “5-6 Player Mini-Expansion”, you don’t even need to leave your friends and family behind when playing the game! Play with up to 6 players for a bigger and even more fun game of “Survive: Escape From Atlantis!”

NOTE: You must have the base game “Survive: Escape From Atlantis!” to enjoy this expansion.

This mini-expansion is now SOLD OUT. Please see the NEW product that replaces this one:

This product contains all 3 mini-expansions for Survive! in a nicer, boxed set. We think you will enjoy this one more, it comes with more components, AND you save money on buying this one boxed expansion versus buying 3 mini-expansions!

The Sea Creatures around the sinking island of Atlantis have always been dangerous… but now these behemoths can move faster and dive across the seas to attack Swimmers and Boats!

However, friendly Dolphins now can be found in these waters as well! The Dolphins are there to protect your Swimmers, but will they be enough to keep you safe as you try to Survive!

“Survive: Dolphins and Dive Dice“ mini-expansion is compatible with “Survive: The Giant Squid” and “Survive: 5-6 Player” mini-expansions, each sold separately.

“Survive: Dolphins and Dive Dice” mini-expansion includes:

4 Dolphin Tokens

1 Rules sheet

2 blue Dive Dice (engraved)

1 red Creature Die (engraved)

NOTE: The red Creature Die is not used with this mini-expansion, but rather is a small gift to those who preferred the engraved red Die from the original blue box edition. Enjoy this little extra gift from Stronghold Games!

NOTE: You must have the base game “Survive: Escape From Atlantis!” to enjoy this expansion.

In the “Survive: Dolphins and Dive Dice” mini-expansion, your enemies become more powerful… but so do your allies!

All Sea Creatures in the game will have the powerful ability of “diving” to unoccupied sea spaces, as well as having the potential to move up to three spaces, whenever they move! Their movement is now controlled by the blue Dive Dice contained this mini-expansion, making them more deadly to your People than ever!

However, there are friendly Dolphins now in the game, which will protect your Swimmers from the attacks of other Sea Creatures!

NOTE: The red Creature Die is not used with this mini-expansion, but rather is a small gift to those who preferred the engraved red Die from the original blue box edition. Enjoy this little extra gift from Stronghold Games!

NOTE: You must have the base game “Survive: Escape From Atlantis! – 30th Anniversary Edition” to enjoy this expansion.

There has long been a debate in the scientific community: Which creature is mightier, the Whale or the Giant Squid? At long last, you can decide! The Whale and the Giant Squid are pitted against each other here in battle!

But wait… Will they attack each other? Or will they attack your poor escaping people and their boats? Let the battles begin!

In “Survive:The Giant Squid” mini-expansion for “Survive: Escape From Atlantis!”, players add an additional creature, The Giant Squid… and it is hungry! With its long tentacles, The Giant Squid can not only reach into boats to attack people, but it can also reach onto land to chomp on people, making your opponents’ people on land vulnerable as well! The Giant Squid adds a whole new twist to the great game of “Survive Escape From Atlantis!”

“The Giant Squid” mini-expansion includes:

5 Giant Squid Tokens

1 Rules sheet

NOTE: You must have the base game “Survive: Escape From Atlantis!” to enjoy this expansion.

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. InTerraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.

The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establish greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards.

Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources.

Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases:

1) Player order shifts clockwise.
2) Research phase: All players buy cards from four privately drawn.
3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table until all players pass.
4) Production phase: Players get resources according to their terraform rating and production parameters.

When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!

Terraforming Mars: BGG User-Created Corporation Pack is a promo for Terraforming Mars consisting of three corporations created by users of BGG. They were chosen as winners of a contest hosted on BGG, where users submitted over 400 corporation ideas.

The winning corporations included in this pack are:

Arcadian Communities (designed by TheUbiquitous)

Splice Tactical Genomics (designed by Acleveralias)

Recyclon (designed by Dragonborn110)

NOTE: LIMIT ONE PER ORDER – ORDERS WITH MORE THAN ONE OF THESE WILL BE CANCELED AND REFUNDED.

Our world has widened before us. Corporations expand their operations to all corners of the solar system in pursuit of minerals and resources. Most places are not suited for terraforming, but building colonies may greatly improve your income and your possibilities in achieving that higher goal – the terraforming of Mars. Send your trade fleet to distant moons! Colonize the clouds of Jupiter! And let your Earth assets propel you to success!

Terraforming Mars: Colonies lets you visit the outer solar system. It features colony tiles where you can build colonies and send your trade fleet. It also includes new cards and corporations. This is an EXPANSION to Terraforming Mars. Terraforming Mars: Colonies is played together with the main game and may be combined with any other expansion and variant.

Terraforming Mars: Hellas & Elysium, the first expansion for the smash hit game, Terraforming Mars, consists of a double-sided game board presenting two new areas of Mars:

Elysium takes players almost to the opposite side of Mars” equator, with vast lowlands for oceans in the north and a dry, mineral-rich south. Place a tile on Olympus Mons, the highest peak in the solar system, to gain three free cards!

Hellas, the southern wild, includes Mars” south pole and the enormous seven-hex Hellas crater that just begs to become a giant lake. Building around the pole gives you new placement bonuses in the form of heat and possibly even water.

Each of these maps consists of new sets of Milestones and Awards with relevance for that particular map. Place three tiles around the south pole to be a Polar Explorer, for example, or race to have the most estates beside water on Elysium!

NOTE: LIMIT ONE PER ORDER!

As the mega corporations are getting ready to start the terraforming process, you now have the chance to make those early choices that will come to define your corporation and set the course for the future history of Mars – this is the prelude to your greatest endeavors!

In Terraforming Mars: Prelude, you get to choose from Prelude cards that jump start the terraforming process, or boost your corporation engine. There are also 5 new corporations, and 7 project cards that thematically fit the early stages of terraforming. Terraforming Mars: Prelude is the third expansion to the smash-hit game, Terraforming Mars, and can be combined with any other expansion or variant.

BoardGameGeek has created an upgraded start player marker for Terraforming Mars!

The base of the rover figure measures just under 2.5″ in diameter, so it’s a very nice size with good detail for those who are into painting their minis! Or, for those who don’t, it still looks great on the table!

The mini was cast by DUST Miniatures, with the base, wheels, and sensor in ABS plastic, and the main body and camera arm in PVC.

This promo card was a limited exclusive for The Dice Tower Kickstarter. It is now available to the general public.

Self-Replicating Robots
Requires 2 Science tags.
Action: Reveal and place a Space or Building card here from your hand, and place 2 resources on it, OR double the resources on a card here.
Effect: Cards here may be played as if from hand with their cost reduced by the number of resources on it.“…self-replicating, self-replicating, self-replicating…”

NOTE: LIMIT ONE PER ORDER – ORDERS WITH MORE THAN ONE OF THESE WILL BE CANCELED AND REFUNDED.

This promo card was released with limited exclusivity during the “Launch Kit” event for the smash hit hot game on Board Game Geek, Terraforming Mars. It is now being made available to the general public.

Small Asteroid – Event
Increase temperature 1 step (and therefore gain 1 Terraform Rating).
Remove up to 2 plant resources from one opponent (since you “accidentally” directed the asteroid to their plantations — After all, redirecting an asteroid is not an exact science).

Terraforming Mars: Venus Next, the second expansion to the smash hit game, Terraforming Mars, has players building flying cities and making the atmosphere more hospitable on the deadly planet Venus.

In Terraforming Mars: Venus Next, the World Government chooses to also fund the terraforming of Venus. Around 50 project cards and 5 corporations are added, with a special focus on how to make Venus habitable. With the new floater resource, a new milestone, a new award, a new tag, and a new terraforming parameter, players are given more paths to victory and even more varied play.

The forgotten creatures of the forest awoke from their slumber, and nobody knows for sure what is lurking in the Iron Valley. You followed the call of your king.

Now it is time for heroic deeds! Defeat mechanical monsters, retrieve enigmatic artifacts, use helpful items and lead your faction to glory.

In The Boldest, each round you form three groups of heroes. Plan ahead and portion your power because only the strongest groups can take part in the expeditions into the forest. Use your cooks to get new adventurers with special abilities for your faction. Can you read your opponents well enough?Then forestall them, explore the Iron Valley, and collect the most experience. Only this way will you be known in the legends as The Boldest.

The Bottle Imp is a thematic trick-taking card game based on the short story by Robert Louis Stevenson, where the goal is to gain the most points over a series of hands.

Cards are numbered 1-37 and are found in three colors: red, blue, and yellow. There is one neutral card, the 19, that sets the “price of the bottle.” As in most trick taking games, players must follow suit if possible with high card taking the trick (regardless of suit). The unique feature about this game however is how trump is determined. Any card of value lower than the current price of the bottle (starting with 19) is considered trump, and will win the trick. If multiple cards are less than the current bottle price, the card valued closest to the current price (so highest card below the bottle) takes the trick and the Bottle, changing the bottle price to the number on the card used to win the trick.

Thus the “price of the bottle” will decrease with each trump card played, and the bottle is increasingly harder to win/purchase (or get rid of, as you will see!). Ownership of the bottle will pass from player to player and the number of possible trump cards will decrease both as a factor of cards being played and cards being skipped as the bottle price descends. One player will be stuck with the bottle at the end of a hand (when players have played all the cards in their hands).

Cards have point values from 1-6 (not directly based on the card”s numerical value). At the end of the hand, players will score points for the cards of tricks they”ve won, except the player who holds the bottle, who instead scores negative points for all the cards played to the bottle at the beginning, and scores nothing for the cards they won during the hand. Play continues until the point goal is reached.

This is a reprint of the classic The Bottle Imp, first published in 1995, and reprinted later by Z-Man Games. In the new Stronghold Games edition, we have brought back the beautiful wooden bottle that players of the original edition loved!

The Dragon & Flagon is a tavern world-renowned for its most magical drink, The Dragon. Legend has it that one sip of The Dragon can give a hero wondrous abilities beyond their wildest dreams — but with a tavern full of thirsty adventurers and only one flagon left, things are bound to go wrong. Prepare your magic and grab your weapon because there”s only one true objective in this brawl — and it”s not just a sip of The Dragon. Only one can win and emerge with the reputation as the greatest fighter ever seen within the walls of The Dragon & Flagon!

The Dragon & Flagon is a game of chaos and mayhem for 2-8 players. Throw mugs, smash chairs, swing from the chandelier, sip from the legendary Dragon Flagon, cast spells, and pull the rug out from under your fellow adventurers as you attempt to build up your reputation and win the day!

Play as one of nine unique and diverse characters in a 3D tavern environment that can be set up differently every time. Multiple play modes add even more variety.
Will you leave with the greatest reputation from The Dragon & Flagon?

First given out to all attendees of “The Dragon & Flagon Launch Party” at Gen Con 2016, which celebrated this new game, it is now being made available to all fans of this great game! This Pint Glass is printed with the logo on BOTH sides!

We have a very limited supply of these, and we are discounting them heavily so that they can be in the hands of gamers (not in our warehouse), so pick up your The Dragon & Flagon: Pint Glass now, and enjoy your games and a favorite beverage in style!

For months you”ve been planning and gathering forces for the largest invasion of the war. Your opponent knows that you are preparing a major strike, but do they know where? Suddenly you receive reports that a spy has gained information about your operation, and the enemy shifts their defensive forces. But do they know the full extent of your plans? Should you call off the invasion and plan for a new attack? Or risk disaster against a prepared enemy?

This is… The Fog of War

The Fog of War is a two-player grand strategic game covering the European theater of World War II from 1940 to 1944. One player plays the Axis forces, and the other the Allies.

The game does not have units that move around a map; instead the game focuses on the planning and intelligence aspects of the war. Each player has a deck of cards that represent the army, navy, and other assets of their nations. A map shows the 28 land and sea provinces over which the players are battling.

You defend a province by placing cards face down on the map. If you wish to attack a province, you must plan an “operation” to do so by creating one on your operation wheel. The wheel is a unique way of forcing players to commit to operations in advance, while giving opportunities for intelligence gathering and bluffing. An operation consists of a province card that shows the target of the operation, plus one or more cards to conduct the attack. All of these cards are placed face down, so your opponent does not know the target of the operation or the strength of the cards that are taking part. Each turn, the dial on the operation wheel is rotated by one position. This controls when an operation can be launched and any attack or defense bonuses that apply.

In addition to combat forces for attack or defense, you may also spend Intel tokens to look at your opponent’s operations and defenses.

The Fog of Waris designed by the renowned game scholar, game podcaster, and game designer, Geoff Engelstein. This is Mr. Engelstein”s first solo design, having co-designed several games previously with his children, Brian and Sydney Engelstein, most notably Space Cadets, Space Cadets: Dice Duel, and The Dragon & Flagon. For Geoff Engelstein”s contributions to the board game hobby, The Fog of War has been designated in the Stronghold Games The Great Designer Series – #4.

In The Golden Ages, you lead your civilizations through history. The game lasts four different eras, during which you develop technologies, create fine arts, erect buildings, and build wonders. You”ll send explorers to discover the continents, found cities in distant lands, and send your soldiers into battles.

The first player starting a Golden Age during an era chooses a “History Judgement” card that states the way all the players will score in that round. Each player who started a Golden Age continues taking money at his turns until all other players have passed.

There are many ways to score points — artists, the judgement of history, wonders, technologies, attacks, money, secret future technologies, etc. — as well as many different ways to achieve a victory. Will you succeed in evolving your civilization through history, overwhelming your opponents on the way to glory? Will you take your civilization into… The Golden Ages!

Will your civilization invest in culture, contributing to the birth of new works of art? Will you advance in science and technology, creating great new inventions? Or will you choose to spread your religious beliefs in order to obtain an ever-increasing following? There are many new ways to advance your civilization into The Golden Ages!

The Golden Ages: Cults & Culture expansion adds the ability to play with a fifth player, plus new Civilizations, new Wonders, new Future Technology cards and a new deck of Culture cards. The challenge to reach for The Golden Ages is more exciting than ever!

We all have one common desire – the desire for happiness. As we build our life, taking steps towards The Pursuit of Happiness, we come closer to the realization that happiness lies in the pursuit.

The Pursuit of Happiness is a game in which you take a character from birth and you live the life you always wanted. Using a worker-placement mechanism with time as your workers, you take on projects, you get jobs, you buy items, you establish relationships, you raise families. The possibilities are endless as you live the life you have always wanted.

How much will you be able to achieve in just one lifetime during The Pursuit of Happiness?

They say no man is an island. We live within communities where we get to interact with other people, engage in various activities, have new experiences and be part of something bigger. The people around us shape who we are and in turn, we shape their lives through our behavior. The actions we take, allow us to become more popular, or slide us into obscurity. How will those around us affect us in The Pursuit Of Happiness: Community?

The Pursuit of Happiness: Community is the first expansion for the thematic eurogame, The Pursuit Of Happiness. It introduces the concept of the local community. A new type of card, Community cards, allows you to engage in various community events and choose their outcome, with a new board included on which to place the new cards and keep track of your Popularity score. More Projects, Items, Activities, Jobs, Partners, Life Goals and Child Traits are also included to enhance your game experience.

The Pursuit of Happiness: Community also includes materials for a 5th player to join your games!

Components:
1 Community Board (placed below the main game board)
5 Meeples and 5 Cubes (one in each player color, including the new 5th Player)
90 cards (the new Community Cards, plus more Projects, Items, Partners, etc)
PLUS all components required for a 5th player in a 5th color (gray).

Twice As Clever (Doppelt So Clever) follows the model of acclaimed game That’s Pretty Clever (Ganz SchönClever), and it is designed by the same, award-winning designer, Wolfgang Warsch! But you’ll need to be twice as clever to rack up those big scores!

Each turn the active player rolls six dice, chooses one of them to mark off a space on their scoring grid, places any dice with lower numbers on the side,then re-rolls any remaining dice. The white die is a joker and can be used as any one of the other five colors. After the active player chooses at most three dice, then the other players choose one of the set-aside dice for use on their scoring sheet.

Twice as Clever (Doppelt so Clever) features five new dice-marking categories and new actions!

If you liked That’s Pretty Clever (Ganz Schön Clever), you will love Twice as Clever (Doppelt so Clever)!

For FREE SHIPPING in the USA (and $15 off on shipping to Canada/Mexico) on PREORDER items, use one of these Discount Codes during Checkout:

For USA deliveries, use this Discount Code: I-LOVE-STRONGHOLD-GAMES

For Canada/Mexico deliveries, use this Discount Code: I-LOVE-STRONGHOLD-CANADA

NOTE: Use the above ONLY for items with PREORDER in the name (like “Twice As Clever – PREORDER”). Using it for any other games will result in the order being canceled and refunded.This PREORDER item will ship when it arrives in the warehouse.

NOTE 2: Preorders may end without notice! Preorder now, or you may lose out!

In 1811, free trade is declared for the harbor city of Valparaíso in Chile. A short time later, Chile proclaims its independence. As an influential citizen of Valparaíso, you want to push the development of your city, so you send merchants into the hinterland to get hold of important export goods and send your ships overseas to gain new achievements there.

To do well in Valparaíso, you must plan well ahead, keep an eye on your opponents, and react to their actions at short notice. Almost any action influences the other players by changing costs or trading possibilities. Each building of a house must be given a lot of thought, every trade must be well-timed. Whoever wants to change the order of their initial planning during the course of the game must pay a penalty, but if your plans aren’t good enough, time will slip away — in the short run as well as in the long run. You all plan simultaneously, and the end of the game may come sooner than you’ve hoped!

For advanced players who like planning while pressed for time, the game includes a variant using a sand timer.

For FREE SHIPPING in the USA (and $15 off on shipping to Canada/Mexico) on PREORDER items, use one of these Discount Codes during Checkout:

For USA deliveries, use this Discount Code: I-LOVE-STRONGHOLD-GAMES

For Canada/Mexico deliveries, use this Discount Code: I-LOVE-STRONGHOLD-CANADA

NOTE: Use the above ONLY for items with PREORDER in the name (like “Valparaiso – PREORDER”). Using it for any other games will result in the order being canceled and refunded.This PREORDER item will ship when it arrives in the warehouse.

NOTE 2: Preorders may end without notice! Preorder now, or you may lose out!

Völuspá: Lightning Bolt is a six-tile expansion for the Völuspá base game. It can be integrated with the Völuspá base game, the Saga of Edda expansion (including in the base game) and/or with the Order of the Gods expansion.

Just as the gods use lightning to zap their enemies, when you add a lightning bolt tile to the playing area, you zap a tile in play and replace it with the lightning bolt, scoring that line at the same time.

Whoosh: Bounty Hunters is a fun, fast reaction game in which players try to capture cute monsters and collect bounty.

Each player has a draw pile of Weapon and Spell cards. Three Monster card piles are at the center of the table, each with a revealed card in front of it. Each Monster requires different Weapons and Spells to be captured. The players, one by one, reveal cards from their piles. As soon as the cards revealed by all the players meet the requirements of one of the monsters, they must quickly place their hand on it. The first player to do so captures it and scores its points. If a player tries to capture a monster without all the requirements, they get a negative point instead.

After each attempt to capture a monster, a new card is revealed in its place. When a pile runs out of monster cards, the game is over and the player with the most points wins!