Bumping because I have news. Source is a GameFAQs post citing ‘Gundam Matsuri’, but given the information is entirely reasonable and will be shown as true or not within one day… I don’t think this is some troll with a fake leak. If it is proven fake, remind me and I’ll edit this post to clear out the nonsense.

Their information is as follows:

the remaining units will be added to the official site tomorrow

rank match mode will be a free update at the end of July

the 1st pay DLC unit is Barbatos Lupus, also at end of July

Barbatos Lupus is free on release day for G Sound version

open demos will begin from June 1st to July 1st

every Thursday and Saturday night the demo will be open from 9pm to 10 pm

every demo will have 20 playable units, with the total throughout the month being 51 units

My responses:

Note the demo is likely Japan-specific. It isn’t clear whether we’re getting it in America or not, but I would be surprised if we do.

We do not get the G Sound edition, so if the DLC listing is true then Barbatos Lupus will be a pay-at-the-time unit for us rather than coming as a G Sound inclusion (I won’t call it a bonus since you pay more for G Sound).

Everything else, aside from the baffling 1 hour demo limit, is… perfectly plausible, so I have no reason to doubt the information. I’ll post here when/if I notice the website updating with the final unit batch. If the roster is indeed final aside from DLC at this point, I figure we did okay. I imagine they’re holding on to things like Shin’s and Johnny’s Zaku II High Mobility Types as DLC, same deal with chassis variants like the ReZEL Commander (which could make a decent 300 pointer and is so easy to incorporate that I have to imagine they’re already planning it).

This would also suggest that G Gundam will be paid DLC. I’m curious how that will work out. The alternative is G Gundam isn’t in the game at all, and I’m having trouble imagining that being the case. It’s possible, but it’s bizarre.

For those of you who don’t read Japanese, I’ll translate some interesting tidbits (some units were implemented in very unusual ways).

MS-09 Dom: Has all three Black Tri-Stars pilots as unlockables. Interestingly, this unit has lost Beam Diffusion Cannon in favor of a Zaku Machine Gun. In other words, it has bazooka, machine gun, and heat saber but no beam-spray. It also has the option to call in other Doms to help attack, and accordingly its special is the famous Jet Stream Attack.

RGZ-95 ReZEL: Has all of its weapons from Gundam Unicorn, but additionally has a Mega Beam Launcher. This is bizarre, as the Mega Beam Launcher requires a special mounting point only present on the ReZEL Commander or any ReZEL equipping a Defenser Unit. Could mean the ReZEL gains a Defenser pack during any MBL attacks, or could mean it gains Commander wings during it, or it could just mean Bandai decided to do something ‘incorrect’ in the name of giving it a cool attack. In any case, this means they’ve already done all the visual/art work necessary to make a playable ReZEL Commander; I would expect it to show up as Paid DLC at some point. Amusingly, it has all three of the Londo Bell Tri-Stars as unlockable pilots.

RGM-79N GM Custom: Has most of its weapons from the TV show, but removes the 60mm Vulcans and replaces them with Melee Counter. I am absolutely certain of that translation (it is definitely “Melee Counter”), but what I’m describing now is a guess: It sounds like a SNK style Counter where you go into a stance and if you’re hit by a melee attack during the stance, you do an automatic counter-attack. This is a very interesting thing for a 200 pointer to have!

Hi-Nu Gundam: Is equipped with a Beam Rifle, Beam Saber, New Hyper Bazooka (I’m pretty sure it’s New, not Nu, as they write the word differently here), and Fin Funnels. Its special attacks are the “Hyper Mega Bazooka Launcher” and “Psychoframe Resonance”. The Funnels have two operating modes, but I can’t tell what they are. It might be ‘attack’ and ‘Project I-Field’, but that’s merely a guess on my part.

RMS-099 Rick Dias: To my tremendous surprise, it looks like they got almost everything right on this! It uses a Clay Bazooka, Beam Saber, Vulcan Phalanx, and Beam Pistol. Additionally, its special melee attack is Birdlime Launcher (see notes below) and its other special is a beam saber auto-combo. The only error I see is the beam saber is the wrong color; it’s supposed to be yellow, not green.

Note: Birdlime… I am not sure what they’re thinking, here. The Rick Dias has birdlime launchers in the TV series, but they’re never shown to do damage to anything. Even unarmed people not in a giant robot are unhurt by these things, they’re just meant to plug holes in colony walls. My guess is this is some kind of stun weapon meant to slow or disorient the opponent in this game, since birdlime in Gundam is depicted as strands/blobs of sticky webbing.

High Mobility Type Gelgoog: Has all its correct weapons, with its movelist using the beam rifle, beam naginata, and rocket launcher (I think they meant to say ‘grenade launcher’, it’s the underslung weapon on the beam rifle) in various ways. Unusually, it has a Psycommu System Zaku as a Striker.

Vigna Ghina: Fairly simple. Uses a beam rifle, beam saber, beam launcher, and can fire both the rifle and launcher together for some attacks.
This has to be a case where the pilot drags the machine down, because it’s 200 points despite being a fairly high performance machine in its source material.

Methuss: …This is interesting, because my partial translations suggest the unit has unique abilities. Here’s what I’ve figured out.
The weapons are no surprise; arm beam guns and beam saber are all it can do here. What I don’t get is that one of its special attacks implies that it is assisting something; the closest I get is ‘assisting/supporting/reinforcing action’, but I suspect I’m missing something. As a guess, I’ll note the Methuss has the ability to Repair allies in Super Robot Wars games; maybe they’re giving it Repair options here too? The picture on the website has it standing in some weird blue light field, an ability it never had in the show, so… something is up here but I’m not certain what.

RMS-106 Hizack: Is the early production version, which influences its weapon loadout. This has Zaku Machine Gun, Heat Hawk (not a beam saber, I double-checked), beam rifle, and missile pods. Interestingly, its special attack is the Mega Launcher from the Hizack Custom; this suggests we might get the Hizack Custom as DLC, since they would have done most of the work already to implement it.

Guntank: Surprisingly detailed! It has the missile pods and twin cannons as you’d expect, but it also has several unique attacks. It can go into a ‘bombardment mode’, which I recognize from the old-school Gundam games. If it’s the same mechanic as back then, this will halt the Guntank’s movement, but let you manually aim the cannons rather than rely on the game’s auto-targeting. Also, the Core Fighter is part of its attack list!
Also has a crap-load of unlockables attached to it; Kai Shiden, Ryu Jose, and Amuro are its unlockable pilots. Frau is the unlockable navigator.

Gundam Barbatos Lupus: I know literally nothing about this unit, haven’t seen the show it’s from, and the website doesn’t help. No cost, no weaepon list, nothing. All I have is that the pilot is… Orgus something-or-other The Third. And that’s a best guess translation.

Anyway, that’s all I’ve got. This unfortunately means that Gundam 0080 and G Gundam have been left out in the cold; I would expect them to be DLC later on, as their omission makes no sense otherwise.

Hell, that’s more than I knew; it’s not like I’ve seen the show he’s from.

So, here’s what I wonder about: How effective will 200 pointers be this time around? Most of the match vids I’ve seen of previous games focus on the equivalent of the 400 and 500 pointers, to the near exclusion of everything else.

Will we see teams that make good use of Char’s Zaku, Nemo, Rick Dias, etc. this time around? If not, what’s holding them back in these games?

Atirador: There should be some kind of ‘arcade mode’ that amounts to a basic single player campaign. Extremely basic. It’s basically the idea of playing the normal online game against AI instead.

There might also be boss battles, unsure how that’s working.

I’m tremendously amused the Rick Dias’ super attack in this game is something it did in just one episode. In Episode 13 of Z Gundam, Roberto rips off the random binder (“fuel tank”) of his Rick Dias and throws it at an enemy Hizack. The enemy inadvertently catches it… Roberto shoots it with a beam pistol. Explosion ensues.

So, I’ve been watching some match vids from the online demo and have some thoughts to share:

I’m impressed by the effort they’re putting in to make 200 pointers viable this time around. The Nemo’s weapon list seems purely bland at first, until you realize it can summon a Dodai SFS to fly around the map on. It can’t stay on the Dodai forever, but while the Dodai IS around suddenly your undergunned 200 pointer is… still undergunned, but exhibiting mobility on par with far more expensive units. Example below:

The Marasai has shown itself to have surprisingly good beam rifle attacks for its cost as well, though this seems to come at the cost of not being good at much else. …On the other hand, since ‘good beam rifle attacks’ are such an important part of the game, this seems to leave it in a really good position.

Nu Gundam retains its Fin Funnel I-Field Barrier, which gives it significant resistance to beam rifles for a short time. I have a hunch this will make it a pretty popular unit in play.

For the next 30 hours or so, if you create a Japanese PSN login and tie it to the PS4 you use as your main system, you can get the Gundam Versus trial/beta from the Japanese PSN Store and play it. It’s fun!

Hey there @mpo9 , thanks for revising the opening post. Wanted to point out a few minor typos if it’s okay since it… actually influences the content a bit.

“Gundam Mk-I” Should be Mk. II. ‘Mk. I’ would be, amusingly enough, the original RX-78-2 Gundam. Unless you were going for a subtle nod to Char’s quote about the Mk. II and its armor early in Z Gundam, heh heh!

…Actually, that might be the only typo in the list. It IS sobering to realize there are only three 200 pointers so far though. I’d love to see them pad out that category with things like the M1 Astray, GM III, Jegan, and so on.

I presume you cross-referenced your list versus the game website?

EDIT: I just did so, and actually there are a few more errors. Cost 200 should include Char’s Zaku II Commander, and Gundam Ground Type.

no G in the launch roster makes me sad. also, are the movesets from EXVSMBON? I haven’t played or seen enough footage to detail what the feel is. that boost dive move is makin every Tallgeese main sad haha