I guess you could kind of call me the "Anti-Assur" when it comes to BAs. I've had marginal success with them, 3 of 51 graduates are BA, but mainly because most BA type of RU gets made a ST it seems. I could easily make this a ST and win but this one says to me BA too strongly! The reason for my BA:Graduate ratio is due to 3 dominant styles more than lack of success (51 Grads: 19 LU, 11 TP, 9 ST;no other with more than 3 and all styles covered but PR).

All that said I'd like to cover my bases and see if I'm missing a style, and design, that would be more interesting to me than BA. Also may be of some use for other managers on the site how I see a marginal replacement.

11-6-13-10-5-12-13

11-6-13-10-5-12-13 -----> 15-6-13-16-9-12-13 BA (11/8/10/3/3/9)
It comes close to the standard of 10/10 ATT/DEC for a good ST(10/9 in this case); the standard is a bit different than a ST for me since BA cannot be bonus DEC like a ST but can have a bonus in ATT unlike a ST. I would estimate a 8/12 IF it has a WT of 15+.

11-6-13-10-5-12-13 -----> 12-6-13-15-9-12-17 AB (7/5-7/10/4/7/9)
Comes with the same 10/9 score in ATT/DEC which makes for a nice "Strike Blow". I am currently running one almost identical (8 starting ATT; 11 WT) so I'm not likely to go this route despite it being my 2nd best choice of design.

11-6-13-10-5-12-13 -----> 11-9-13-15-9-12-15 PR/PS (9/13/6/5/4/5 PR or 9/9/6/5/6/7)
I just don't care for the numbers for the PS even if I dropped DF to 13 and raised CN to 11. I would also anticipate this guy needing to defend better than it attacks so I'd prefer the 4 RIP skills that the PR gets over all other styles. That's why I'd rank PR over PS.

Of the 4 displayed, plus the 2 13 DF versions of pick 3, I would either go with the BA or the 15 DF PR and gamble on it to try a get my first ever PR graduate (have all 9 others)!

Anyone see another design at least nearly as good that might be fun to run.

_________________A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.

Thomas Jefferson

Last edited by Street_Legal on Sat May 25, 2013 10:40 pm; edited 4 times in total

AssurnasirbanipalArchMaster Poster

Joined: Oct 21, 2002
Posts: 1625
Location: San Jose, CA

Posted:
Sat May 25, 2013 9:42 pm

Not knowing all your goals, here are my recommendations:

11-6-13-10-5-12-13 -> 12-12-13-15-7-12-13 PR - If you're still looking for your first PR grad, I wouldn't hesitate to make this guy a PR. Personally, I find this guy pretty poor, so he's going to have to roll well for me to run it. This version shows all kinds of bonuses and puts most points on Str & Con. I'd be looking for Great Damage first and foremost, but also par bonuses (especially) and attack and defense bonuses as well. Mode he is also at the top end of Very Little Endurance, so he could easily roll poor endurance.

If I wasn't going to pigeon hole him into the parry riposte, I take the pure offensive he is begging to be. My designs would be:
13-6-13-15-10-14-13 or 15-6-13-10-12-13 B/SL/STK/L (with the normal positives and negatives associated with each style)

The ConsortiumArchMaster Poster

Joined: Nov 23, 2002
Posts: 9283
Location: on the golf course, in the garden, reading, traveling, and now Consulting

Posted:
Sun May 26, 2013 12:17 am

While always being willing to experiment - the low WL, low CN, high SP just plain leads this down the road of a fast offensive, that can thrive will lesser endu; hence, it will be a ST or maybe BA for us.
11-6-13-10-5-12-13 >>> 11-6-13-15-9-16-13 (+1 wherever, prob WL or SP) ST

11-6-13-10-5-12-13 = 11-6-13-15-11-13-15. ST. If you really want a Basher = 14-6-13-15-11-12-13. Not a great rollup, but I usually give these guys a chance if they win. If their record falls below 50% then they get a DA visit. Good luck.

My rule of thumb for this kind of rollup: if it's going to get poor endurance (that can't be remedied quickly), then make it a Striker. Any Basher, Lunger, or Slasher that has poor endurance is doomed unless it has something extra-special going for it, such as high damage or skill base.
I'd take Consortium's advice on this one, if I were to run it (not).

I would go with the parry-strike. I haven't had any luck with striker since I returned to the game. When a total parry gets the jump on your 19 speed striker with an expert in decisiveness going 10-10-10-D (I did it out of frustration) loses decisiveness to a NPC total parry.

Street_LegalArchMaster Poster

Joined: Jul 29, 2002
Posts: 3516
Location: The Big D (etroit) area

Posted:
Mon Jun 10, 2013 6:27 pm

Dcided to go with a hybrid of Assur's design. n a small arena maybe I can finally graduate a PR. He won his first fight, against a ST.

12-10-13-15-7-12-15 PR VL/GOOD

Giving away his design may not help it's chances but it provides a way of seeing bonuses that many may miss so what the hell!

Utilizing Assur's corrected activity chart he is Incredibly Quick and Active so he should have between 24-29 INI+RIP skills. If mode he should have 9 INI but he got the low-level, 10-12, Ini statement so he's +1-3. If mode he should have 13 RIP but he again got the low-level, 10-12, RIP statement so he's -1-3.

The only way he can hit the 24 combined skills to get Incredibly Quick and Active, based on his RU sheet, is to have 12 in each area. So based on this he appears, by all accounts, to be +3 INI and -1 RIP. If he shows otherwise I will advise; which would show either BAGMANII, which I use for creation, is wrong or Assur's chart is off. I have found neither to be the case, in general.

_________________A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.

Thomas Jefferson

Street_LegalArchMaster Poster

Joined: Jul 29, 2002
Posts: 3516
Location: The Big D (etroit) area

Posted:
Mon Jun 10, 2013 6:31 pm

Decided to go with a hybrid of Assur's design. In a small arena maybe I can finally graduate a PR. He won his first fight, against a ST.

12-10-13-15-7-12-15 PR VL/GOOD

Giving away his design may not help it's chances but it provides a way of seeing bonuses that many may miss so what the hell!

Utilizing Assur's corrected activity chart he is Incredibly Quick and Active so he should have between 24-29 INI+RIP skills. If mode he should have 9 INI but he got the low-level, 10-12, Ini statement so he's +1-3. If mode he should have 13 RIP but he again got the low-level, 10-12, RIP statement so he's -1-3.

The only way he can hit the 24 combined skills to get Incredibly Quick and Active, based on his RU sheet, is to have 12 in each area. So based on this he appears, by all accounts, to be +3 INI and -1 RIP. If he shows otherwise I will advise; which would show either BAGMANII, which I use for creation, is wrong or Assur's chart is off. I have found neither to be the case, in general.

_________________A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.