00:02:31*** Afdal has joined #openttdcoop00:02:51 <Afdal> So I'm trying to make this
00:03:00 <Afdal> conditional track kink
00:03:52 <Afdal> How do I get the password in here planetmaker?
00:04:03 <planetmaker> @quickstart
00:04:04 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart00:04:20 <planetmaker> read that. It will tell you all you know
00:04:31 <planetmaker> @slowstart might work, too ;-)
00:04:31 <Webster> Read everything on the wiki, and I mean everything
00:05:06 <planetmaker> *need to know
00:05:22 <Afdal> bah, version mismatch
00:05:34 <planetmaker> yes, of course. We use nightly versions
00:05:39 <Afdal> Getting in here is so complicated D:>
00:05:56 <planetmaker> !playercount
00:05:56 <PublicServer> planetmaker: Number of players: 0 (0 spectators)
00:06:28 <planetmaker> !grf
00:06:28 <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
00:06:35 <planetmaker> !dl
00:06:35 <PublicServer> planetmaker: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
00:06:35 <PublicServer> planetmaker: http://www.openttd.org/en/download-trunk/r2390200:09:39 <planetmaker> Afdal: everyone can play with the stable version. On so many servers
00:10:11 <planetmaker> Those who want to excel - they should be able to handle nightly versions. And find how the PW is obtained
00:10:12 <Afdal> The Nightly can interact with other versions?
00:10:15 <planetmaker> It's a protection
00:10:21 <Afdal> I didn't know that
00:10:26 <planetmaker> No. OpenTTD versions can only work with itself
00:10:31 <Afdal> oh
00:10:33 <Afdal> yeah... :/
00:10:44 <planetmaker> it's no issue to have 40 versions on your HDD
00:10:47 <planetmaker> in parallel
00:10:52 <Afdal> lol
00:11:14 <Afdal> I've got a billion versions downloaded
00:11:20 <Afdal> But I'm not going to install a ton at once
00:11:41 <planetmaker> No, there are only about 23000 official OpenTTD versions
00:11:49 <Afdal> XD
00:12:07 <planetmaker> and 2-3000 more per year :p
00:12:22 <Afdal> Uh...
00:12:25 <Afdal> How am I still version mismatch
00:12:36 <Afdal> Are you not on r23911?
00:12:49 <Afdal> oh
00:12:50 <Afdal> sheesh
00:13:38 <planetmaker> a nightly. Not always the current one ;-)
00:13:49 <planetmaker> No point to change versions daily
00:13:57 <Afdal> Well anyway...
00:14:00 <Afdal> I'm wondering if someone can help me with something
00:14:50 <Afdal> Like I said, I'm trying to create a conditional kink on a track
00:15:11 <Afdal> But my problem is I can make it regulate 1 train
00:15:24 <Afdal> But I can't figure out how to regulate trains behind it
00:16:40 <Afdal> !password
00:16:40 <PublicServer> Afdal: dicing
00:16:46 <PublicServer> *** Afdal has left the game (connection lost)
00:16:46 <PublicServer> *** Game still paused (number of players)
00:17:03 <planetmaker> what's a 'kink'?
00:17:09 <PublicServer> *** Game still paused (number of players)
00:17:10 <PublicServer> *** Afdal joined the game
00:17:14 <PublicServer> <Afdal> aha
00:17:35 <Afdal> Just a piece of track that deviate from the normal
00:17:46 <Afdal> In order to slow down a train or change its position relative to others
00:17:48 <planetmaker> you know our blog and wiki?
00:17:51 <Afdal> Yeah
00:17:57 <Afdal> I can't find anything about this on there
00:18:14 <planetmaker> tbh, I don't know what you're after
00:18:35 <Afdal> Let me get you a snapshot
00:21:00 <Afdal> Okay, here's the idea http://gyazo.com/e6884df2d688c55bd050664ce26708dc00:21:01 <Webster> Title: e6884df2d688c55bd050664ce26708dc.png (at gyazo.com)
00:21:11 <Afdal> I want to sync trains on one train with trains on another
00:21:33 <Afdal> But I'm beginning to think its not possible
00:21:45 <Afdal> it's
00:21:53 <Afdal> high-speed sync, that is
00:22:23 <Afdal> The kink will result in a jam by it's very nature
00:22:28 <Afdal> Is there any way around that?
00:22:35 <planetmaker> well. that in itself is no gain other than maybe beauty. You can only achieve a certain "alignment" What do you really want to achieve? :-)
00:22:36 <Afdal> its* D:<
00:23:14 <Afdal> Well what I want to do is sync a two tracks in order to create a balanced dropoff station where trains are redistributed evenly after unloading
00:23:29 <Afdal> That's the use for it
00:23:32 <Afdal> There may be others
00:23:59 <planetmaker> for even distribution you don't need that. Build a flip-flop
00:24:35 <Afdal> A station like this, that is http://gyazo.com/6d6a71057b06c3df0f7c18cdca8f64a600:24:36 <Webster> Title: 6d6a71057b06c3df0f7c18cdca8f64a6.png (at gyazo.com)
00:24:53 <Afdal> What's a flip-flop?
00:25:21 <planetmaker> a 50:50 traffic divider :-)
00:25:50 <planetmaker> it's part of the logic network stuff
00:25:51 <Afdal> I just came to that idea actually :3
00:26:01 <Afdal> So maybe if I divided the traffic at the kink
00:26:05 <planetmaker> I'm sure there's somewhere a description in blog or wiki
00:26:08 <Afdal> It wouldn't create jams
00:26:17 <Afdal> But them how would I re-merge it?
00:26:41 <Afdal> with no disruption of traffic
00:27:24 <Afdal> Maybe it could be like
00:27:35 <Afdal> an overflow track with its own station and line
00:27:48 <Afdal> That re-merges after via a cyclotron
00:28:13 <Afdal> The overflow track wouldn't be efficient, but...
00:28:20 <Afdal> It would result in more efficiency overall
00:29:10 <Afdal> I -think-, anyway...
00:30:32 <planetmaker> uh, cyclotron is bad
00:30:34 <planetmaker> it jams
00:30:50 <Afdal> nuh uhhh
00:31:20 <Afdal> I put prioritized space in my cyclotrons so they don't get full to jamming
00:32:08 <Afdal> I dunno, there's gotta be a better way to do this
00:32:31 <planetmaker> yes. A proper exit
00:32:45 <Afdal> "proper"?
00:32:46 <planetmaker> which gives trains a choice on outgoing tracks
00:32:53 <Afdal> hmm
00:33:05 <planetmaker> alternatively a proper entry. Which distributes trains to station tracks which have different exits
00:33:22 <planetmaker> giving a choice is the point :-)
00:33:40 <planetmaker> the PF will balance train load itself quite well. Unless there's only very few trains
00:33:57*** ARyan has quit IRC00:33:57 <planetmaker> and w/o any stops... that's a real challange
00:34:06 <planetmaker> it will break somewhen always ;-)
00:34:33 <Afdal> Do you mean something like this for the exits? http://gyazo.com/78c23f0c20597fc720f709f45525ea9100:34:35 <Webster> Title: 78c23f0c20597fc720f709f45525ea91.png (at gyazo.com)
00:35:56 <Afdal> And what's a PF?
00:36:16 <Afdal> I've tried doing load balancing before the station before
00:36:26 <planetmaker> PF = path finder
00:36:31 <Afdal> and I just can't seem to make it work with zero jams
00:36:54 <planetmaker> well, an exit like that works in most cases well
00:37:16 <Afdal> But never 100% :(
00:37:17 <planetmaker> though the shown one has the bug that the train can stop to block the complete X
00:38:14 <Afdal> Just because the exits after the Xs aren't long enough?
00:38:22 <planetmaker> yup
00:38:37 <planetmaker> thus a single train waiting would be able to stop another
00:39:48 <Afdal> It's still going to get jams thought
00:39:50 <Afdal> though
00:40:05 <Afdal> whenever two trains from opposing tracks try to join the same after and exit
00:40:07 <planetmaker> http://wiki.openttdcoop.org/File:PSG91.png <-- you know, that works quite flawless for 700+ trains
00:40:08 <Afdal> and aren't sync'd
00:40:35 <Afdal> Really?
00:40:43 <Afdal> I'll have to check out that save
00:40:54 <Afdal> Hard to make everything out at that resolution
00:41:30 <planetmaker> 3 entry, 3 exit tracks. Both balanced
00:41:45 <planetmaker> (and another 2 and 2 for the pickup)
00:41:51 <PublicServer> *** Afdal has left the game (leaving)
00:42:19 <Afdal> Wait, you're saying that even works
00:42:27 <Afdal> For dropping off multiple cargo types?
00:42:53 <planetmaker> it's all dropped at the same station which serves refinery + factory at once
00:43:21 <planetmaker> for drop the amount of cargos matters absolutely not
00:43:29 <Afdal> uh
00:43:32 <planetmaker> s/amount/diversity/
00:43:53 <planetmaker> pickup is different
00:44:11 <planetmaker> but both, refinery + factory, produce goods, so it's the same :-)
00:48:33 <planetmaker> anyway, good night
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00:51:04 <Afdal> I don't see how to design a flip-flop without creating jams though
00:51:20*** ChanServ sets mode: +v Mark00:51:20*** ChanServ sets mode: +v Osai00:51:20*** ChanServ sets mode: +v KenjiE2000:54:05 <Afdal> Well, gotta go for now.
00:54:08 <Afdal> Thanks for the brainstorming help, Planetmaker.
00:54:33*** Afdal has left #openttdcoop01:11:08*** Guvnor has quit IRC01:17:45 <LoPo> hi :P
01:17:52 <LoPo> some1 still awake?
01:17:56 <LoPo> !players
01:17:58 <PublicServer> LoPo: There are currently no clients connected to the server
01:18:02 <LoPo> !password
01:18:02 <PublicServer> LoPo: dicing
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07:37:19 <PublicServer> theholyduck: dicing
07:37:58 <PublicServer> *** Game still paused (number of players)
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07:40:35*** Progman has joined #openttdcoop07:41:24 <planetmaker> moi
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08:32:50 <Webster> #openttdcoop @ OFTC stats by Webster - http://webster.openttdcoop.org/stats.html08:34:54*** Zaitzev has quit IRC08:35:30*** DayDreamer has joined #openttdcoop08:35:41*** DayDreamer has left #openttdcoop08:35:51*** Firestar has quit IRC08:45:26*** TWerkhoven[l] has quit IRC08:47:30*** lmergen has joined #openttdcoop08:54:46*** pugi has joined #openttdcoop09:14:42*** sane has joined #openttdcoop09:16:39 <sane> !info
09:16:39 <PublicServer> sane: #:1(Orange) Company Name: 'Allan & Co.' Year Founded: 1970 Money: 3067992866 Loan: 0 Value: 3075706669 (T:1500, R:74, P:0, S:0) unprotected
09:52:31 <murr4y> !details
09:52:39 <murr4y> !statistics
10:00:09*** Guvnor has quit IRC10:16:46*** lmergen has quit IRC10:25:58*** sane has quit IRC11:12:11 <V453000> haha my number of lines today has 666 in it
11:12:15 <V453000> day of hell!
11:17:37*** lmergen has joined #openttdcoop11:36:58 <theholyduck> V453000, i like how far i'm in the lines list
11:37:11 <theholyduck> for somebody who is basicly never here.
11:37:16 <theholyduck> 14th spot aint too bad
11:37:26 <V453000> spammer :p
11:37:37 <theholyduck> V453000, thats another way of looking at it i guess
11:37:47 <theholyduck> but my average line lenght is well above most people
11:37:53 <theholyduck> so its not that i spam short lines, its that i write many long ones
11:37:55 <V453000> OR you are so bad that you have to ask about everything all again :P
11:38:12 <theholyduck> V453000, well, the stats are tracking over several years
11:38:21 <theholyduck> i think 1023 days covers all the times i've done openttd coop
11:39:09 <V453000> yes that is a long time indeed
11:52:27*** Maraxus has joined #openttdcoop11:55:06 <Mark> g'day
11:56:39 <V453000> dayy
11:57:50 <Mark> !password
11:57:50 <PublicServer> Mark: dicing
11:57:55 <PublicServer> *** Mark has left the game (connection lost)
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11:59:15 <PublicServer> <Mark> tracks are almost full again
11:59:22 <PublicServer> <V453000> almost :)
11:59:36 <PublicServer> <Mark> too full at SLH03
11:59:38 <PublicServer> <Mark> my trains cant join anymore
11:59:45 <PublicServer> <V453000> I think 8th is viable later
12:00:12 <PublicServer> <Mark> i dont really like these massive mainlines :/
12:00:16 <PublicServer> <V453000> well they cant join only some lines
12:00:26 <PublicServer> <Mark> much rather have a bunch of LLL_RRR's
12:00:36 <PublicServer> <V453000> it is different
12:00:44 <theholyduck> Mark, theres some fun in seeing 12 or 16 lines just packed
12:01:12 <PublicServer> <V453000> it isnt just about seeing but also about how it works
12:01:15 <PublicServer> <Mark> especially when you have just one ML with SLHs and two stations, expanding it is just more of the same
12:01:26 <PublicServer> <V453000> the way SLH04 is made is imo specially for high amount of lines
12:01:45 <PublicServer> <V453000> any game without BBHs is relatively easy to expand :)
12:02:20 <PublicServer> <Mark> i like small cute stylish BBHs :P
12:02:36 <PublicServer> <V453000> I didnt say I dislike that
12:02:41 <PublicServer> <V453000> but this just brings something different
12:02:47 <PublicServer> <Mark> true true
12:07:17 <Maraxus> !password
12:07:17 <PublicServer> Maraxus: dicing
12:07:33 <PublicServer> *** Maraxus joined the game
12:07:38 <PublicServer> <Maraxus> hi
12:12:18 <V453000> http://dl.dropbox.com/u/20419525/Railhoppers.png what is the public opinion on those? :)
12:13:25 <Mark> hmm
12:13:28 <Mark> maybe a bit too shiny?
12:13:52 <V453000> I feel like that is what makes them look better
12:14:42 <Mark> okay... :)
12:14:51 <Mark> a bit square maybe, then
12:15:05 <Mark> slightly angled front and back would probably look better imo
12:15:17 <Mark> although these are pretty cool anyway
12:15:52 <V453000> making things angled isnt too easy ;)
12:15:58 <Mark> ah
12:16:05 <Mark> wouldnt worry about it then ')
12:16:07 <Mark> ;)
12:16:07 <V453000> especially "slightly"
12:16:35 <Mark> maybe put a stripe or something on the side to "break" the big blue square a bit
12:17:15 <V453000> yes that is the last adjustment
12:17:51 <V453000> this is the core, that is the same for all cargoes, and then there are a few or several variations like stripes etc for each cargo so in every climate every cargo has its own stripe thing
12:17:57 <V453000> 3 or 4 is usually enough
12:18:27 <Mark> ah alrighty
12:18:39 <V453000> I have every cargo visible in every wagon so you automatically see which cargo is in the wagon when loaded
12:18:49 <V453000> and the stripes help with unloaded ofc :)
12:18:51 <Mark> yeah
12:18:52 <Mark> good
12:19:00 <Mark> thats what thing i dislike about the ukrs polyhoppers
12:19:10 <V453000> I currently have only grain ... many other to go :))
12:19:31 <V453000> ukrs hoppers have it slightly visible, but very small amount
12:19:47 <V453000> I actually add even a "heap" looking out of the hopper to make it absolutely visible
12:20:08 <V453000> and when the cargo is dark, I make the inside of the wagon light so the difference is again visible better :)
12:20:30 <Mark> good good
12:20:37 <V453000> like coal for example - most sets have dark wagons inside and then the coal there isnt visible
12:43:39*** roboboy has joined #openttdcoop12:48:41*** lmergen has quit IRC12:52:00 <Mark> !rcon set max_trains 1600
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13:37:15*** LoPo has joined #openttdcoop13:37:19 <LoPo> hi
13:37:22 <LoPo> !password
13:37:22 <PublicServer> LoPo: florid
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13:39:52 <PublicServer> <LoPo> hi
13:39:54 <PublicServer> <Maraxus> hi
13:42:25*** Firestar has joined #openttdcoop13:42:34 <Firestar> hi hows going there?
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14:15:33 <PublicServer> *** Mark has joined company #1
14:15:35 <PublicServer> <LoPo> :)
14:15:37 <PublicServer> <Mark> 'lo
14:15:43 <PublicServer> <Maraxus> hi
14:15:43 <PublicServer> <LoPo> hi
14:16:17 <Mark> !rcon set max_trains 1700
14:17:45 <PublicServer> <LoPo> ?
14:18:01 <PublicServer> <Mark> ?
14:18:31 <PublicServer> <Maraxus> short for connect when ready...
14:18:37 <PublicServer> <LoPo> cwr? :"P
14:18:40 <PublicServer> <LoPo> ah
14:18:41 <PublicServer> <LoPo> nice
14:26:32 <PublicServer> <Mark> 3 or 4 will do
14:33:08 <PublicServer> *** LoPo has joined spectators
14:33:23 <LoPo> see ya
14:33:34 <PublicServer> <Maraxus> cu
14:37:08*** lmergen has joined #openttdcoop14:39:42 <PublicServer> <Maraxus> hmm - cant build bridges over stations or buildings...
14:50:52*** TWerkhoven[l] has joined #openttdcoop15:05:43*** TWerkhoven has joined #openttdcoop15:07:03 <theholyduck> which is why god invented tunnels
15:07:04 <theholyduck> or something
15:07:06 <theholyduck> !password
15:07:06 <PublicServer> theholyduck: revels
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15:52:01 <PublicServer> <LoPo> hi :P
15:52:11 <PublicServer> <Maraxus> hi
15:59:19 <PublicServer> <Maraxus> had to do some digging - can't build over stations or buildings...
15:59:35 <PublicServer> <LoPo> :)
16:08:43*** Firartix has joined #openttdcoop16:37:59 <PublicServer> <Mark> i declare the ML officially full
16:38:11 <PublicServer> <Mark> expand thy hubs and stations
16:38:17 <PublicServer> <LoPo> i see some empty spaces :P
16:38:31 <PublicServer> <Mark> not enough :P
16:38:41 <PublicServer> <Mark> trains on my SL are having problems joining
16:38:43 <PublicServer> <LoPo> SLH 05 done for 7/8th
16:38:49 <PublicServer> <Mark> yeah mine is almost done
16:39:23 <PublicServer> <Mark> dinner time
16:39:25 <PublicServer> *** Mark has joined spectators
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16:41:34 <Firestar> hows going on server?
16:42:06 <LoPo> fine just fine :)
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17:52:38 <PublicServer> sane: figged
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17:53:29 <PublicServer> <mfb> hi
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17:55:11 <PublicServer> <mfb> 7.+8. in preparation?
17:56:47 <PublicServer> <mfb> hmm... slow trains, CL2 is enough?
17:57:29 <PublicServer> <mfb> ok, not enough
18:00:46*** Chris_Booth[ph] has joined #openttdcoop18:01:57 <Chris_Booth[ph]> Hi!
18:02:30 <mfb-> hi CB
18:04:25*** Chris_Booth has joined #openttdcoop18:06:57*** valhallasw has joined #openttdcoop18:08:52 <sane> hmmm question, in the south "Grenvik Station" has this overflow industrial tiles with packs of wood and 1 tile space. How is this station built as a singel station?
18:09:07 <PublicServer> <mfb> ctrl+click
18:09:54 <sane> when do you ctrl-click? when you place the tiles?
18:10:03 <PublicServer> <mfb> right
18:10:32 <sane> aaah! got it
18:11:18*** cornjuliox has joined #openttdcoop18:12:44*** theholyduck has joined #openttdcoop18:12:51*** tensai_cirno has joined #openttdcoop18:15:20*** Chris_Booth[ph] has quit IRC18:15:53 <tensai_cirno> !password
18:15:53 <PublicServer> tensai_cirno: pooled
18:15:59 <PublicServer> *** Player has left the game (connection lost)
18:16:17 <PublicServer> *** Player has joined spectators
18:16:29*** MrD2DG has joined #openttdcoop18:18:12 <MrD2DG> !password
18:18:12 <PublicServer> MrD2DG: pooled
18:18:51 <PublicServer> *** MrD2DG joined the game
18:18:54 <PublicServer> <MrD2DG> Hi
18:18:56 <PublicServer> <mfb> hi
18:19:30*** holyduck has quit IRC18:22:12 <PublicServer> <sane> my fault -- hmmm
18:22:33 <PublicServer> <MrD2DG> 4th 5th and 6th got full quick :P
18:23:08 <PublicServer> <mfb> good
18:23:34 <PublicServer> *** Player has joined company #1
18:24:07 <mfb-> tensai: "Player" is a bad nick
18:24:49 <planetmaker> :-)
18:25:13*** Chris_Booth has quit IRC18:25:38 <tensai_cirno> oh yep
18:26:09 <PublicServer> *** Player has changed his/her name to mixrin
18:26:15 <PublicServer> <MrD2DG> Ugh hate it when trains arent grouped, and sane whats with the CL1 corners?
18:26:38 <PublicServer> <sane> yeah I know. sry.. noobness I guess
18:26:59 <PublicServer> <MrD2DG> Theres plenty of space :P
18:27:05 <PublicServer> *** mixrin has joined spectators
18:29:25 <PublicServer> <mixrin> trains with 25 orders?
18:29:47 <PublicServer> <mfb> so what?
18:29:58 <PublicServer> <mixrin> last time I played ~year ago there was just A and B :)
18:30:04 <PublicServer> <MrD2DG> xD
18:30:06 <PublicServer> <mixrin> w/o waypoints and any stuff
18:30:06 <PublicServer> <mfb> not here :D
18:30:14 <PublicServer> <mfb> or it is much more than 1 year
18:30:24 <PublicServer> <mixrin> yep, I guess so
18:30:26 <PublicServer> <mixrin> :)
18:30:26 <PublicServer> <mfb> well... psg199 had no orders at all
18:30:49 <PublicServer> <mfb> and some other games had very simple orders as well -> "goto A" :D
18:30:55 <PublicServer> <mfb> without B
18:30:59 <sane> MrD2DG: better this way?
18:31:11 <PublicServer> <mfb> (goto A, goto B is still the most common order)
18:31:34 <PublicServer> <mixrin> ohh, last time I was here was in 2009 :O
18:31:45 <PublicServer> <mixrin> so many time passed :)
18:31:52 <PublicServer> <MrD2DG> Yeah but its usually best to make corners as long as the train length (in this case 3 tiles) so trains can run at full speed (I know these can run at full on CL2)
18:32:10 <PublicServer> <mfb> (they can not)
18:32:16 <PublicServer> <MrD2DG> Cant they
18:32:31 <PublicServer> <MrD2DG> Thought limit for CL2 was just above 100 or something
18:32:53 <PublicServer> <V453000> 120
18:33:03 <PublicServer> <V453000> about
18:33:06 <PublicServer> <MrD2DG> So they can...?
18:33:16 <mfb-> 132km/h
18:33:26 <mfb-> http://wiki.openttd.org/Game_mechanics#Trains18:33:30 <PublicServer> <V453000> depends on place, SLH 04 even has CL1 and it doesnt hurt
18:34:08 <PublicServer> <MrD2DG> So they can...?
18:34:15 <PublicServer> <mfb> they slow down at CL2
18:34:22 <PublicServer> <mfb> CL1? where?
18:34:36 <PublicServer> <mfb> apart from some strange pbs options
18:34:47 <PublicServer> <V453000> at the split
18:34:53 <PublicServer> <V453000> just upward from there
18:34:59 <PublicServer> <mfb> ah
18:35:33 <PublicServer> <mfb> oh..
18:35:39 <PublicServer> <MrD2DG> Ah just noticed
18:35:45 <PublicServer> <mfb> and I am sure you plan to expand this :D
18:36:03 <PublicServer> <V453000> not that cl, why
18:36:05 <PublicServer> *** mixrin has left the game (leaving)
18:36:09 <PublicServer> <V453000> it doesnt slow trains on ML
18:36:16 <PublicServer> <mfb> no, I mean 7.+8.
18:36:41*** lmergen has joined #openttdcoop18:38:55 <PublicServer> <mfb> you can stop the trains before you work there ;)
18:39:57 <PublicServer> <mfb> 6th line is broken somehow (W->E)
18:40:13 <PublicServer> <mfb> ah
18:40:19 <PublicServer> <mfb> no exit at SLH03
18:48:19 <PublicServer> <mfb> bye
18:48:25 <PublicServer> <MrD2DG> BB
18:48:36 <PublicServer> *** mfb has left the game (leaving)
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18:51:37 <PublicServer> *** Game paused (number of players)
18:52:32*** bassals has joined #openttdcoop18:54:06 <PublicServer> <MrD2DG> Ugh anyone there?
18:54:14 <bassals> hello
18:54:22 <bassals> how does the game go?
18:54:28 <PublicServer> <MrD2DG> Oh Hi, join please? :D
18:54:39 <bassals> okay
18:54:47 <bassals> but I need to reboot the computer
18:54:49 <PublicServer> <MrD2DG> Its good just trying to finish adding 7th and 8th lines to SLH06
18:54:51 <PublicServer> <MrD2DG> Oki
18:54:51*** bassals has quit IRC18:57:47*** Bassals has joined #openttdcoop18:58:16 <Bassals> !dl
18:58:16 <PublicServer> Bassals: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
18:58:16 <PublicServer> Bassals: http://www.openttd.org/en/download-trunk/r2390219:00:31 <PublicServer> *** Game still paused (number of players)
19:00:31 <PublicServer> *** Game unpaused (number of players)
19:00:33 <PublicServer> *** bassals joined the game
19:00:41 <PublicServer> <bassals> hello
19:00:55 <PublicServer> <MrD2DG> Hi
19:02:41 <PublicServer> <bassals> are you building 8 lanes just in the northbound direction?
19:02:56 <PublicServer> <MrD2DG> Yeah
19:03:03 <PublicServer> <MrD2DG> The southbound is already done
19:03:13 <PublicServer> <MrD2DG> Well at SLh 06 anyway
19:08:07*** Chris_Booth has joined #openttdcoop19:15:09*** Progman has quit IRC19:21:47 <PublicServer> <MrD2DG> Woah jam
19:22:30 <Chris_Booth> Strawberry?
19:22:40 <PublicServer> <MrD2DG> Ofc :P
19:23:08 <Chris_Booth> need 12 lines now?
19:23:20 <PublicServer> <MrD2DG> Doing up to 8th atm
19:23:38 <PublicServer> <MrD2DG> But feel free do do more :D
19:25:18 <sane> !password
19:25:18 <PublicServer> sane: lapsed
19:25:57 <PublicServer> *** sane joined the game
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19:32:57*** lmergen has quit IRC19:45:40*** Chris_Booth has quit IRC19:57:56 <PublicServer> <bassals> oh
19:58:03 <PublicServer> <MrD2DG> Ugh
19:58:13 <PublicServer> <MrD2DG> Had to remove that signal was jamming everything
20:02:25 <PublicServer> <bassals> then you have to stop the trains first
20:02:34 <PublicServer> <MrD2DG> YEah i know but cbb
20:02:44 <PublicServer> <MrD2DG> Its done now and i remade them
20:03:21*** TWerkhoven[l] has quit IRC20:05:19*** Joosta has joined #openttdcoop20:05:51 <Joosta> !password
20:05:51 <PublicServer> Joosta: rawest
20:06:09*** TWerkhoven[l] has joined #openttdcoop20:06:12 <PublicServer> *** Joosta joined the game
20:08:09 <PublicServer> *** MrD2DG has left the game (leaving)
20:08:09 <PublicServer> *** Game paused (number of players)
20:08:19 <MrD2DG> Oh
20:08:26 <MrD2DG> Can anyone else play I gotta go?
20:08:34 <PublicServer> <bassals> don't worry
20:08:45 <MrD2DG> Oh kool, BB then
20:08:51 <PublicServer> <bassals> bye
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20:24:56 <PublicServer> Maraxus: welder
20:25:09 <PublicServer> *** Game still paused (number of players)
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21:57:40 <PublicServer> *** Game still paused (number of players)
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22:03:02 <Chris_Booth> hi mfb-
22:03:54 <PublicServer> *** Game still paused (number of players)
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22:08:25 <PublicServer> <bassals> hello
22:08:36 <PublicServer> <mfb> hi
22:11:02 <PublicServer> <mfb> SLH07 might need a second line :(
22:11:22*** tensai_cirno has quit IRC22:13:35 <PublicServer> *** Chris Booth has left the game (leaving)
22:22:54*** Maraxus has joined #openttdcoop22:23:08 <Maraxus> !password
22:23:08 <PublicServer> Maraxus: inlays
22:23:24 <PublicServer> *** Maraxus joined the game
22:23:25*** bassals has quit IRC22:31:35 <PublicServer> <bassals> argh
22:31:42 <PublicServer> <mfb> :p
22:32:49 <PublicServer> *** Maraxus has left the game (leaving)
22:32:52*** Maraxus has quit IRC22:35:10 <PublicServer> <mfb> madness incoming at SLH 07 :)
22:36:44 <hylje> no this is sparta
22:37:03 <PublicServer> <mfb> yeah, that too
22:38:45*** bassals has joined #openttdcoop22:50:48*** sla_ro|master has quit IRC22:57:31 <PublicServer> <bassals> @@(gap 3)
22:57:34 <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
22:57:54 <PublicServer> <mfb> train 439 looks lost
22:57:56 <PublicServer> <mfb> no idea why
23:02:34 <PublicServer> <mfb> good night
23:02:44 <PublicServer> <bassals> good night
23:02:44 <PublicServer> <mfb> anything important to fix?
23:03:06 <PublicServer> <bassals> not that I see
23:03:08 <PublicServer> <mfb> ok
23:03:14 <PublicServer> *** mfb has left the game (leaving)
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