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en-usEngadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronicsCopyright 2018 AOL Inc. The contents of this feed are available for non-commercial use only.https://www.joystiq.com/2014/08/21/azure-striker-gunvolt-includes-free-mighty-no-9-crossover-minig/https://www.joystiq.com/2014/08/21/azure-striker-gunvolt-includes-free-mighty-no-9-crossover-minig/https://www.joystiq.com/2014/08/21/azure-striker-gunvolt-includes-free-mighty-no-9-crossover-minig/#comments

Mighty Gunvolt is a five-level, NES-styled platformer starring Azure Striker's Gunvolt, Mighty No. 9 main character Beck, and Ekoro, a supporting character from developer Inti Creates' Japan-only rail shooter Gal*Gun. Players who purchase Azure Striker Gunvolt within its first three months of release will receive a download code for Mighty Gunvolt once it premieres in the 3DS eShop.

Azure Striker Gunvolt launches digitally in North America on August 29.

Inti Creates announced that its Mega Man-inspired side-scroller Azure Striker Gunvolt is primed for a North American eShop release on August 29, arriving stateside shortly after its Japanese debut.

A European release featuring French, Italian, German and Spanish-language text is also in the works. Developer Inti Creates previously revealed that it was nixing localized voice acting in a bid for a near-simultaneous global launch.

Azure Striker Gunvolt will be priced at $14.99 when it hits the 3DS eShop later this month.

Inti Creates' Mega Man-inspired side-scroller Azure Striker Gunvolt will not feature English-language voice acting when it hits the 3DS eShop in North America later this year, the game's official Twitter account confirmed this week.

Citing a last-minute change in product specifications, Gunvolt's development team revealed that Japanese voice acting will replace a planned English-language dub during battle scenes. The decision was made in order to ensure a quicker worldwide release, as additional localization would result in a delayed launch overseas.

Azure Striker Gunvolt will hit the Japanese eShop on August 20. A North American release date has not been announced.

Azure Striker: Gunvolt is a 2D side-scrolling action game starring a character with psychic powers, allowing him to harness the power of lightning for ranged attacks and other special abilities. The game shares much of its creative staff with Mighty No. 9, a Mega Man spiritual successor funded via Kickstarter last year.

Azure Striker: Gunvolt will premiere in the Japanese eShop (as Armed Striker: Gunvolt) this summer. A North American release date has not been confirmed, though the game's official website notes that an ESRB rating is pending.

Back in September, Keiji Inafune and the team developing Mighty No. 9held a vote to determine the design of main protagonist Beck's helper, Call. Those votes have been counted, and developer Comcept has revealed the winner to be ... Design F! Take a bow, F!

The pigtail-sporting Design H came in third, with 15.47 percent of the vote. The stewardess-looking Design E came close with 41.14 percent of the vote, but F came out a hair (in this case a ponytail) ahead with 43.39 percent of the vote. The design was created by Yuuji Natsume, of developer Inti Creates.

Some of you may have just met Design F, and think it's crazy, but she's got the numbers, so she's Call now, baby. Yes we know we made that joke last time.

Japanese studio Inti Creates is handling development duties on Shantae: Half-Genie Hero, WayForward's HD installment in the beloved platforming series. You may also recall Inti Creates as the same house handling Keiji Inafune's retro-inspired game, Mighty No. 9.

Shantae: Half-Genie Hero is currently seeking aid through Kickstarter. Publisher WayForward is looking to secure $400,000 in the next 16 days and, as of right now, the campaign has earned over $318,000.

Inti Creates was formed in 1996 by some talent who had left Capcom to strike out on their own. The studio has since formed a working relationship with Capcom and produced several entries in the Mega Man series, including Mega Man 9 and Mega Man 10, and the Mega Man Zero line of games. Inti Creates is also responsible for the upcoming 3DS game, Shantae and the Pirate's Curse.
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inti-createskickstartermicrosoftnintendopcplaystationplaystation-4playstation-vitaps3ps4shantae-half-genie-herosteamvitawayforwardwii-uxboxxbox-oneTue, 17 Sep 2013 22:00:00 -040011|20723200https://www.joystiq.com/2013/09/11/mighty-no-9-reaches-2-million-lets-you-cut-to-the-front-of-th/https://www.joystiq.com/2013/09/11/mighty-no-9-reaches-2-million-lets-you-cut-to-the-front-of-th/https://www.joystiq.com/2013/09/11/mighty-no-9-reaches-2-million-lets-you-cut-to-the-front-of-th/#comments

The Kickstarter pledge drive for Mighty No. 9, Keiji Inafune's new retro-inspired 2D platformer, has exceeded $2 million. As a result, Boss Rush mode, a time-based attack mode where players fight all of the bosses in rapid succession, will be in the game when it launches in 2015. No more waiting for Mighty No. 9's hero, Beck, to navigate an entire stage before your climactic battle, boss types!

Mighty No. 9 made its debut last month at PAX Prime and quickly secured its desired $900,000 in funding. If Mighty No. 9 is able to secure $2.2 million, then Inafune promises ports to Xbox 360, PS3 and Wii U, while reaching $2.75 million will secure an online co-op mode for players. Finally, $3.3 million guarantees Xbox One and PS4 ports.

Among the stretch goals announced for Mighty No. 9, Mega Man creator Keiji Inafune's Kickstarter project, was a $2.5 million goal originally set in order to bring the game to PS3, 360 and Wii U. A recent update on the project's page notes that stretch goal has now been lowered to $2.2 million.

Inafune said at PAX Prime that Mighty No. 9's developer is "not familiar with next-gen," explaining the stretch goal's lack of PS4 and Xbox One options. He also added that the game will be challenging like older games were while also being "fair." The Kickstarter project is currently just above $1.5 million, over $600,000 above its funding goal, and will end on October 1.

Mighty No. 9, the new Kickstarter campaign from Keiji Inafune, has numerous stretch goals, one of which is console ports for Wii U, Xbox 360 and PS3 if pledges make it to $2.5 million. Since the game is being developed for PC, wouldn't it make more sense to port to Xbox One and PS4? Both of which are built on x86 PC architecture.

"One of the clearest reasons is that the developer, who is developing the core of the production, is Inti Creates, and they're not familiar with next-gen," Inafune told Joystiq during an interview at PAX Prime. "So with trying to learn that technology, with trying to understand a new piece of hardware, to get a new development kit, all of that comes with it an associated cost and all of that makes the stretch goal a lot more expensive."

Inafune, while not alluding to any possibility of next-gen ports for the game, added that the beauty of Kickstarter is that it allows for direct interaction with the fans – to "reflexively" adapt to what they demand. "It allows us to see how excited they are, what they really want, how vocal they are about certain parts and it allows us to, reflexively, adjust some of what those stretch goals are. What we can say is we're always listening and seeing what they say, but it will forever – and this is the way Kickstarter has to be, unless you're going to be lying to the end user which is what we will absolutely not do – it has to be a balance of what the production realities are and what the fans want."

Mighty No. 9, a 2D action platformer harkening back to the classic games of yesteryear, is seeking $900,000 through Kickstarter for its base financing. As of this post it's incredibly close to achieving its goal and will launch on PC through Steam sometime in 2015.
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comceptinti-createskeiji-inafunekickstartermighty-no-9pcthe-mighty-no-9Mon, 02 Sep 2013 10:00:00 -040011|20709004https://www.joystiq.com/2013/08/31/keiji-inafunes-the-mighty-no-9-hits-kickstarter/https://www.joystiq.com/2013/08/31/keiji-inafunes-the-mighty-no-9-hits-kickstarter/https://www.joystiq.com/2013/08/31/keiji-inafunes-the-mighty-no-9-hits-kickstarter/#comments

Mega Man mogul Keiji Inafune has launched a Kickstarter to fund the development of his latest game, The Mighty No. 9. The fundraising campaign seeks to raise $900,000 within the next 30 days. If successful, the game will launch for PC sometime in the spring of 2015 via "Steam and DRM-free digital distribution methods." Mac/Linux versions will be produced if the $1.35 million stretch goal is reached. Likewise, Xbox 360, Wii U and PlayStation 3 versions will be developed if the campaign manages to raise $2.5 million.

The game's development team includes Mega Man series alumnus Nayoa Tomita and Manami Matsumae, who served as level designer and composer (respectively) on the original Mega Man, in addition to artist Shinsuke Komaki, whose resume includes character/mecha design work on Mega Man Legends. Mega Man 9/Mega Man 10 developer Inti Creates is also involved, with CEO Takuya Aizu listed as being responsible for "executing on the designs his company and Comcept create together for Mighty No. 9."

The game is a side-scrolling shooter, which concerns a robot named Beck – the ninth in a series of robots called the "Mighty Numbers." The other eight Mighty Numbers have gone rogue due to a virus, and it's up to Beck (and his female robot companion Call) to stop them. Each defeated Mighty Number grants Beck a new power, but Beck also has the ability to transform his limbs into various tools (giant magnets, tank treads, etc) to dispose of enemies and traverse the environment. You know, call us crazy but this sounds kinda familiar.

Do you have the following three items: 1) a Japanese PSN account, 2) a PlayStation Move, and 3) a complete lack of shame (or roommates)? If you meet all three conditions, a special "Valentines Day Demo" of the pheromone shooter Gal Gun awaits you on February 14. Take advantage of the PS3's region free gameplay and easy downloading of import demos! You know, if that's your thing.

First, we suggest seeing if you can get all the way through the new trailer for the self-identified "baka-ge" ("stupid game") without dying of embarrassment.
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alchemistdemogal-guninti-createsjapanplaystationps3psnMon, 06 Feb 2012 11:30:00 -050011|20165267https://www.joystiq.com/2011/08/31/move-enhanced-gal-gun-ready-to-humiliate-ps3-owners/https://www.joystiq.com/2011/08/31/move-enhanced-gal-gun-ready-to-humiliate-ps3-owners/https://www.joystiq.com/2011/08/31/move-enhanced-gal-gun-ready-to-humiliate-ps3-owners/#comments

If you want to play Gal Gun, Inti Creates' light gun game about shooting pheromones at crazed high school girls -- and we're not judging -- it's about to get easier to do so. This winter, according to a report from Famitsu, publisher Alchemist will release a PS3 port of the formerly Xbox 360 exclusive game. PS3 games are region free, so it's no problem to play it on your system!

In addition to that perk, the PS3 release will have improved visuals, a new character, a new gameplay mode, and -- most importantly -- PlayStation Move support. The downside there is that you'll be waving a glowing ball around, making it even easier for others to notice you playing Gal Gun.
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gal-guninti-createsjapanplaystationplaystation-moveps3Wed, 31 Aug 2011 21:00:00 -040011|20031476https://www.joystiq.com/2010/11/09/gal-gun-publisher-fighting-with-microsoft-over-panties/https://www.joystiq.com/2010/11/09/gal-gun-publisher-fighting-with-microsoft-over-panties/https://www.joystiq.com/2010/11/09/gal-gun-publisher-fighting-with-microsoft-over-panties/#comments

According to Andriasang, the countdown to Gal Gun's release has stopped in response to trouble from Microsoft. Currently, the official Gal Gun site, which hosts the countdown, is down entirely. It seems the company finally noticed what, exactly, it was showing off at its TGS booth. Gal Gun's release date was originally set for January 27.

"Negotiations have started for the great moral cause (panties)," publisher Alchemist said on the official site, suggesting that Microsoft is objecting to content in the thoroughly objectionable shooter. This should come as little surprise to Alchemist, since the game itself includes a built-in mechanism to hide its contents from others.
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alchemistcensorshipgal-guninti-createsjapanmicrosoftshooterxboxTue, 09 Nov 2010 17:30:00 -050011|19709398https://www.joystiq.com/2010/10/27/gal-gun-doesnt-want-you-being-seen-playing-gal-gun/https://www.joystiq.com/2010/10/27/gal-gun-doesnt-want-you-being-seen-playing-gal-gun/https://www.joystiq.com/2010/10/27/gal-gun-doesnt-want-you-being-seen-playing-gal-gun/#comments

Gal Gun is embarrassing. Ludwig learned this firsthand while playing the Xbox 360 shooting game at Tokyo Game Show. It's so embarrassing that even developer Inti Creates and publisher Alchemist had to acknowledge the fact that players wouldn't want to be seen playing it. The developer has implemented a panic button that instantly puts a fake 8-bit game on the screen, with authentic animations and sounds.

This is referred to as a "Mama kita gamen," or "Mom arrived screen," which, oddly, is exactly the nightmare scenario Ludwig envisioned in the preview. Either he tapped into a universal fear of having one's mother see Gal Gun, or Ludwig's coverage inspired this option.

In other news, Gal Gun will be released in Japan on January 27. You can go ahead and forget about importing it as a gag gift or an odd conversation piece, because it's going to cost ¥7,140 ($87).
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alchemistgal-guninti-createsjapanmicrosoftq1-2011release-datexboxWed, 27 Oct 2010 12:30:00 -040011|19691496https://www.joystiq.com/2010/09/17/gal-gun-preview/https://www.joystiq.com/2010/09/17/gal-gun-preview/https://www.joystiq.com/2010/09/17/gal-gun-preview/#comments

I'm so glad my mom didn't attend the Tokyo Game Show with me this year. Being forced to cover the notoriously crowded and humid event in a sweater would be a miserable experience ("You'll catch a cold!"), but the perspiration would go into overdrive if I had to explain a game like Gal Gun:

"Ludwig, are you playing a kids game?" (This is always the first question when a game's graphics don't quite portray reality.)

Nothing quite says "awkward Japanese video game stereotypes" like the trailer for the just revealed Gal Gun. Uncomfortable camera shots of Japanese high school girls, bizarre moan-like noises coming from said high school girls, and, of course, tentacles abound in the game's debut trailer (found after the break).

The game itself is an on-rails shooter in which you control the hand of "the most popular guy in school," who's trying to find his dream girl by shooting every lady he sees with a heart-firing pistol. Gal Gun is being developed by Inti Creates -- the folks behind Mega Man 9 and 10 -- so don't expect winning over the ladies to be easy.

As Eurogamer points out, no release date has been given for the game, and there's been no indication as to the possibility of a US release. Our money's on "not likely."
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gal-guninti-createsmicrosofton-rails-shooterxboxWed, 15 Sep 2010 14:00:00 -040011|19634888https://www.joystiq.com/2010/04/29/mega-man-zero-collection-zeroes-in-on-june-release/https://www.joystiq.com/2010/04/29/mega-man-zero-collection-zeroes-in-on-june-release/https://www.joystiq.com/2010/04/29/mega-man-zero-collection-zeroes-in-on-june-release/#comments

Capcom has revealed that the Mega Man Zero Collection for DS will hit its projected "early summer" release, despite its delay in Japan. Specifically, the publisher announced that the compilation of four Game Boy Advance side-scrollers will arrive in North America on June 8 for $30. That's just $7.50 per Zero! Additionally, a new trailer can be seen above, and the (lovely) box art has been added to our gallery.

New features in the collection include customizable controls, art gallery functionality (which displays art on the bottom screen and the game on the top screen, so you can look while you play), and a new "Easy Scenario" mode to help new players get through these difficult games.
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capcomdsgbainti-createsmega-manmega-man-zeromega-man-zero-collectionnintendoq2-2010release-dateThu, 29 Apr 2010 13:48:00 -040011|19459047https://www.joystiq.com/2010/03/31/x3f-tv-xbla-in-brief-mega-man-10/https://www.joystiq.com/2010/03/31/x3f-tv-xbla-in-brief-mega-man-10/https://www.joystiq.com/2010/03/31/x3f-tv-xbla-in-brief-mega-man-10/#comments

Chances are you already know whether or not you'll purchase Mega Man 10. For retro gaming junkies -- particularly those who love punishment -- it's pretty much a no-brainer. On the other hand, those that enjoy the simple mechanics but not the bone-crushing difficulty might have a harder time pulling the trigger. Thankfully, that choice is a little easier this time around than it was for Mega Man 9. Unlike its 2008 predecessor, Mega Man 10 possesses an Easy mode. While it may not take all the challenge out of the game, it definitely seems to lighten things up a bit.

Watch the latest XBLA in Brief and see if the Blue Bomber's latest adventure is for you.

Capcom offered the first look at Rockman Zero Collectionwith a new trailer on the game's website. Well, second look if you count the original games as the first look. Unsurprisingly, the collection as presented on the DS looks just like the games running on GBA, with some placeholder imagery on the bottom screen.

Most of the time, it appears to be character art of Zero or the current boss, but the trailer also shows a menu of what looks like an artwork collection. So you can play games, and look at pictures from those games! Basically, if this is localized, buy it because you want copies of these games, not for any new content, though some might still show up.

If you took an extended break from Mega Man in the 2000s, until the release of Mega Man 9, you missed out on some great, punishing games developed by MM9 creator Inti Creates -- and it appears that Capcom's going to give you a chance to go back to them. Capcom Japan opened a site for "Rockman Zero Collection," a DS compilation of all four Game Boy Advance Rockman Zero/Mega Man Zero games, featuring the adventures of Mega Man X's buddy Zero after the X series. He has a sword.

The collection will be released in Japan on April 22. Capcom has yet to announced a localization, but we're confident the publisher will, given the general attitude of pro-Mega Man sentiment surrounding the upcoming release of Mega Man 10.

Ugh, I'm so sick with the obsession over Mega Man 9. WE GET IT, IT'S A RETRO GAME. WHOOPEE. No, seriously, I'm sick of my own obsession with it. I still haven't picked up Wario Land: Shake It!, de Blob, or NHL 2K9. That's mainly because I've spent every waking moment enjoying the blue bomber's latest outing. My Wii Fit board is scolding me for its lack of use, my girlfriend is feeling neglected, and apparently my judgment is slipping. But there's something about the game that just won't let go of me. The thing should be illegal for its extremely addictive nature, right next to heroin and Harvest Cheddar Sun Chips.

I usually fall behind on discussing recent games, as I like to take awhile to fully absorb and process the arts and entertainment before I comment on it. But I think my Wii's play log will testify that I've made myself quite familiar with the title. The main quest is conquered, the event challenges are being slowly but steadily checked off the list, and I'm trying my best to climb the leaderboards of the time attack levels. Without any further ego-stroking, here's the top five things we love about Mega Man 9. Then we won't talk about it for a few weeks. Promise! ... maybe.

The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.

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8-bitcapcomdlcinti-createsjoystiqfeaturesmega-manmega-man-9nesretrotop-5wiiwareMon, 29 Sep 2008 11:48:00 -040011|1326866https://www.joystiq.com/2008/07/22/capcom-to-create-mega-shirts-out-of-mega-man-9-boxart/https://www.joystiq.com/2008/07/22/capcom-to-create-mega-shirts-out-of-mega-man-9-boxart/https://www.joystiq.com/2008/07/22/capcom-to-create-mega-shirts-out-of-mega-man-9-boxart/#commentsRemember that Mega Man 9 boxart/shirt we featured last week during E3? Of course you do, how could you ever forget its magnificent image? Apparently, I Am 8-bit artist Gerald de Jesus was commissioned for the homage to Mega Man's packaging designs of yore.

The shirts were originally created exclusively for Capcom's staff, including director Hironobu Takeshita and producer Keiji Inafune, with a limited run of four. But after seeing fan reactions to the astounding apparel, the publisher has decided to make t-shirts with the Mega Man 9 cover art "available for purchase soon" in the States. Oh, wondrous day!

Let's all hope Capcom decides to make a lot more than just four shirts this time!

In an effort to help build anticipation for Mega Man 9, and probably to prepare new players who don't realize how brutal Mega Man games can be, Capcom announced that the first two games in the series will be released on the Virtual Console in the two months leading up to the September release of the new WiiWare game.

Rockman will be released this month, according to both Capcom and Nintendo, whose VC lineup page has been updated to reflect this surprise announcement. Rockman 2: Dr. Wily no Nazo (Mega Man 2: The Riddle of Dr. Wily) will come out in August.

Both of these games have been out in Europe for quite some time, so the real surprise isn't that they're being released in Japan, it's why they haven't been released yet -- and it would seem that we have our answer now. Capcom was waiting until they could start promoting Mega Man 9.
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actioncapcominti-createsmega-manmega-man-2mega-man-9platformshooterSat, 05 Jul 2008 12:00:00 -040011|1246224