In this 3 module course, Kirill Chepizhko will show you how to create interesting mechs, robots, and other hard surface models using a variety of workflows to help you master more than just one method of hard surface modeling.

The 5 most important lessons:

Understanding Kirill's complete design workflow breakdown

Introduction to the unconventional use of Fusion 360 and Autodesk for concept art, and exploring new ways for modeling hard surface

A sophisticated approach to kitbashing and modeling parts that can be later re-used in other models

Using ZBrush for assembling hard surface components

How to import your model and setup a scene in Keyshot for those looking to get fast results without hours of UVing and texturing

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