This is a postmortem for a Guildhall student game called Auxilium. Auxilium is a 4v4 capture the flag game designed in the Unreal Engine. It was developed by a team of 50 over the course of a semester.

This is a postmortem for a Guildhall student game called Lost in the Dark. Lost in the Dark is a horror exploration game designed in the Unreal Engine. It was developed by a team of 17 over the course of six months.

What do Dark Souls, Harvest Moon, The Witcher 3, and Night in the Woods have in common? This analysis offers a philosophy and tips for achieving cozy aesthetics, mechanics, narratives, and work environments.

In terms of equality, women have come a long way over the last fifty or so years. No longer relegated to the house, women are now forging successful careers for themselves in the workplace, the office and the boardroom.

Fantasy Flight Games gives you lots of different ways to experience the Terrinoth setting. They’ve got Runewars. They’ve got Runebound. They’ve got Legacy of Dragonholt. Soon, you’ll have yet another way to get involved. They’ll be releasing the Realms of Terrinoth book for their Genesys RPG system. In this preview, see what you’ll be able […]

The Daughter’s of Khaine just got themselves a new Battletome, and it’s time to expand out from that base. Whether you prefer your figures with snake bodies or demonic wings, they’ve got you covered. Several new sets are available to order now. You can get the new kits separately, or there’s a whole bunch of […]

I grew up in the 1980’s when D&D came in two flavors: Basic and Advanced. Back then, we just played the game and didn’t worry about table safety and how people felt. That was in a large part for two reasons: First, we lacked the experience and lexicon to describe the concept of table safety. Second, we were kids and safety, in general, was mostly an alien concept. As evidence, I submit the giant dirt ramp we jumped on our bicycles without helmets, Roman candle fights, and riding in the back of station wagons without seat belts.

So it might sound like I am not a big fan of table safety or safety tools. Wrong.

Today, I am going to share some of my reasons why, and how I handle safety at my tables.

We Got Better At This

Just because we rode in the back of station wagons without seat belts then, does not mean that my kids don’t need to wear seat belts now. Nor are my kids allowed on their bikes without helmets on. The reason being is that as time goes on, we learned more and develop better safety tools (helmets, airbags, etc), making things safer. Why wouldn’t we want to be safe or make the people we love safe?

The same is true for role-playing games. Yes back in the Moldvay D&D days I was not using an X-card, but I was certainly triggered by an adversarial GM who could (and did) ruin sessions based on their mood. Today, we have learned about table safety and we have real tools we can use to communicate safety. Similar to how I won’t leave the driveway until everyone is seat-belted in, I don’t start running a game until I put my X-card on the table.

Safety Recap

This article is more about why I use safety tools than what they are, but for those not totally familiar with them, here is a brief recap of some major concepts.

Safety – the feeling of being respected, having a voice at the table, not being bullied, being candid, and not having any emotions triggered.

Safety tools – items and procedures that can be used during a game to set boundaries and to indicate when safety may have been compromised.

Safety break – when something in the game causes one or more players in the game to lose safety. Sometimes referred to as triggering or being triggered.

There are a number of great safety tools that can be used. Each approaches safety a bit differently, but all have the intention to maintain safety at the table. For an awesome list of safety resources, check out the Safety webpage for Breakout Con (shout-out to Rachelle Shelkey for compiling the list): My Favorite Tools

In one of our previous articles, we showed you how to configure CKEditor in Drupal 8.
This time, we are going to demonstrate how you can expand the editor’s functionality on your own.
In the case of many websites, the basic functions of CKEditor are more than enough.
However, there are projects where clients demand expanding the functionality of the content editor.
With CKEditor, you can do that using plug-ins – all of them are available on the official website.http://ckeditor.com/addons/plugins/all
Adding a new plug-in to the website based on Drupal 8 is very simple compared to the way it was done in the previous version of Drupal. All you need is to create a simple module.

Paldesk is a powerful live chat modul that helps businesses proactively offer real-time sales support and customer service to visitors of their Drupal websites.

Customer engagement is no longer a series of one-off experiences – it is an ongoing dialogue. This is why interaction in real time is so important for your business. Talk to interested visitors and convert them into customers! Increase revenue, improve loyalty and deliver exceptional customer support.

Support the game designs and theoretical work of As If Productions. Written especially for roleplayers, GMs, game designers, artists and neophiles who are interested in experimental applications of narrative engineering.

"In societies where modern conditions of production prevail, all of life presents itself as an immense accumulation of spectacles. Everything that was directly lived has moved away into a representation… The spectacle is not a collection of images, but a social relation among people, mediated by images."