Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

Another record setting event. By the deadline, we had 352 entries (289 Compo, 63 Jam). Pat yourselves on the back everyone, you just participated in something incredible. It blows my mind how much Ludum Dare continues to grow every time we run one. Thank you everyone for being so awesome!

If you had any problems, leave me a comment and I’ll take care of it in the morning (I too am exhausted, hehe). If you need to make any minor cosmetic changes to you page, use this link right here.

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on Monday, May 2nd, 2011 at 8:19 pm and is filed under LD #20 - It's Dangerous to go Alone! Take This!.
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Oh, is that what the short list of 20 or so games on my Rate Games page is? I thought that was just the first 20 – is it generated differently for each contestant to ensure everyone gets rated? There’s not a lot of info on the ratings procedure…

I’m rating as many as I can, but 12/day for 3 weeks is quite a tall order…

Nice recovery ^_^
I do agree, though, a lot of games seem to get lost aside a little. That said, let’s all work to get the highest coolness ratings that we can. Think this could be the first Ludum Dare where EVERYBODY GETS 100% COOLNESS? I DO!!!

I usually get 100% coolness, but I don’t expect to EVER see everyone reach that, as not everyone can run every game… and then you have the guys that leave no journal posts and probably never rate a single game. I’m also not up for the idea of FORCING people to vote, because you’re just gonna end up with people rushing through things just to ‘qualify’. I’d rather leave it like it is… so those that wanna play and rate get recognition.

if dropbox is available to you, it makes a pretty quick, easy and free solution for hosting. You can also host your game through github, which is free so long as you opensource it. That solution requires slightly more technical wizardry, so if you havn’t done it before you might want to test it out first.