- Fixed Loot of Tzerak- Fixed: Quest: Looks like a Tauren To Me (STV)- Fixed a lot of random issues in STV, it needed it. Still some things remaining though.- Fixed Quest: A Dish Served Huge- Fixed Quest: Your First Day as a Pirate

- Added quite a bit of Smart Scripts to Creatures that missed spells. Eg creature scripting, in Northern Stranglethorn Vale & The Cape of Stranglethorn Vale. Thanks to Cooler-Sai for this!Same goes for Shimmering Expanse, as well as Ruins of Gilneas.

- Blackrock Depths: Tooons of improvements, so many that I won't bother listening it here. But in short, the fixes are totally 26483 lines, so you can guess how much work there were implemented to it :P- A few improvements to Dragonsoul, here and there. Related to looting, spawns, and the portal(s)

- Tormented Tomb-Robber, is now hostile- Fixed loot of Trooper Uniform- Quest 27624 - After the fall- Quest 27541 Lessons From the Past- Schnottz Scout, needs to be hostile- Colossus of the moon, needs to be hostile- Colossus of the Sun, needs to be hostileThe things below are improvements made to Deepholm:- Update quest (All Our Friends Are Dead) to current patch - Quest All Our Friends Are Dead, and fix it while we are it- Fixed Quest Elemental Energy- Corrected the Chains in Deepholm related to Previous & Next Quest.- Fix Quest: Gunship Down- Hackfixed Quest: Quicksilver Submersion @ToDo, fix it blizzlike.- Fix Quest: Big Game, Big Bait

- Fix Quest: The World Pillar Fragment @ToDo, fix the remaining things so it's 100% blizzlike- Fix Quest: Take Him to the Earthcaller- Hackfix Quest: Sealing the Way @ToDo, fix it blizzlike.- Fix Quest: Close Escort. Should work like 95% blizzlike, only part that seems to be missing is text in the middle. @SmallToDo. & Also updated the quest to current patch - 4.3.4- Hackfix Quest: "Sprout No More" @ToDo: Needs to have the War Guardian to follow you, @ToDo. Also must add Giant Mushroom effects on credit etc.

Tanaris Fixes:- Missing spawn npc for quest- Missing quest giver npc, which also caused you to be stuck-- The npc was also invisible, fix it- Made a trigger npc invisibility.- Spawned missing questgiver- Fix Quest: Secrets in the Oasis Quest

Un Goro Crater Fixes:- Fixed Quest: How to Make Meat Fresh Again.- Fixed Condition on Super Sticky Quest as the quest-item was useable everywhere-- It shouldn't drop the quest item as well- Fixed Quest: "Carried on the Wave"

- Missing raptor npcs for quest, "Toxic Tolerance" - there should be more spawned- Missing spawns of Juvenile Bloodpetal, there were only like 3-4 spawns of it- Correct quest objectives on map`- Sort of fix Bouquets of Death, killcredit in creature_template- For Quest Id 24855 - Quest objective on map, make it more blizzlike

- Quest: Aberrant Flora, needs KillCount in creature_template_addon- Shizzle's Flyer, make quest_poi more spread (blizzlike), instead of one objective- For Quest Id 24730 - Quest object on map, make it more blizzlike- Quest: "Gormashh the Glutinous", currently you can use it even though you are not at the boss etc, and still get credit

- Quest: "Repeairing A-Me 01" is currently auto-completiting, make it blizzlike-- Rock Spawn-- Drop from the item- Fix missing Crystal, for quest: "The Northern Pylon"-- Fix further on The Northern Pylon quest (Not even completeable atm)- Fix position of Tara- Gorrmashh the Glutinous, OfferRewardText

- A mangled Journal is not supposed to give the quest etc, and be dropped. It is an outdated quest, and all resources says the quests provided for it etc are not available anymore- Missing questgiver, Torwa Pathfinder- Missing object for the quest: "The Far of Lar'korwl"- Fix missing npcs for the quest: "The Scent of Lar'korwi"

- Quest: "The Bait for Lar'korwi", wasn't completeable due to being bugged- Missing questgiver- Bonefire spawn

- Fixed Orientation of gnome spawns in playercreateinfo table- Fixed Warsong Peon in warsong hold did not despawn or say creature_text. (Quest: Taken by the Scourge)- Fixed - Bor's Anvil was not spawned. (Quest: Burn in Effigy)- Fixed The "Horde Siege Tank" does not spawn as they should, when the quest is available. (Quest: The Plains of Nasam) - The vehicle is not enter-able as well.- Fixed Warsong Honor Guard - Should not have random waypoints. And they should be dead corpses, not alive.

------ Westfall New Fixes -------- Remove Lituenant Horation Laine Sleep State at the Entrace of Westfall ---- Murder Was the Case That they Gave Me Quest Rework ---- Removed Equipment for Sand Crawler ---- Removed Equipment for Young Goretusk --

-- It's Alive Adjustments ---- Adjusted Position of Lumberjack Chopping to the Floor on Sentinel Hill ---- Rework for Feeding the Hungry and the Hopeless (Now it's Much More Blizzlike 85 - 90 %, still Missing the Meat over Head Spell Effect)-- Updated Dust Devil Model To Cataclysm and make it Not Selectable --

-- A Dwarf's Got Needs Quest Fix ---- The Sentinel's Game Quest Fix (Should Be Handled in Core, 60 % Blizz, does the trick almost Identically) ---- The Warden's Game Quest Fix (Should Be Handled in Core, Somewhat Kinda Hackfix, But player gets some instead of making it Autocompleteable) ---- Ancient Protectors Quest Fix --

-- Adjustments on Dragon's Mouth Spawns ---- Added Pooling For Anathemus ---- Added Pooling For 7:XT (Rare Mob) ---- Remove Wrong Spawns on Scar of The Worldbreaker Zone ---- Added SAI for Most of the Creatures on the Badlands (Thanks to TC)

- TC: Do not display "lootable" sparkles for player even if others in the group still have quest items to be looted from creature.- TC: Fix health regeneration. Creatures immediately reset to full health upon reaching home, rather than slowly regaining it over multiple seconds, which allows players to re-engage them at less than max health.- TC: Fixed Anubarak issues related with Leeching Swarm spell- TC: Abyssal Shatter should have a chance to skill up

- TC: Improve scripts for quests Breakfast Of Champions and A Bear of an Appetite- TC: Improve training dummy script in Icecrown. Now the ranged and charge target dummies will cast their spells and behave correctly for the related quests- TC: Exclude despawned creatures from being found by "nearest entry" searchers- Implemented two new event types that are triggered when a certain creature/gameobject entry or guid gets within a given distance of the source. EG to Fix quest: "How to Make Meat Fresh Again."

- Rewrite Scales of Life, because it had a lot of issues that are now fixed.- Rewritte and fix the warrior stances related to the rage gaining.- Fixed Entrapment proc on Ice Trap- Fixed Glyph of Voidwalker- Pet: Updated health scaling system

- Implemented some useful conditions to the source.- Implemented some useful SAI actions to the source to fix some quests that required it.- Implement Dynamic Respawn Rates for Creatures & Gameobjects. Now the creature & gameobject will be based on how populared an area is. This way it will avoid a lot of people to sit around the same mobs waiting for it to respawn.

- Improved Loot for Freya and added some missing Conditions- Improved the AntiCheat system quite a lot. Now it will kick the player properly when he uses hack. Kick does the trick for now, I guess. On top of that, it will not use the silly auras to avoid kicking if the player uses a spell that is detected as 'hack', like charge. The system will figure out if it's a normal player using eg., Charge, or an hacker.This means that you can enable the anticheat system in your worldserver.conf without having to worry about that issue.

- Fix Quest: "Death Comes From On High". Now it will not let you move from start, but only where you are supposed to. Also the leave spell work now etc. Thanks to Sunwell for the basic code for inspiration. Little issues with texts left.- Fix Quest: "Slaves of Stormforged"- Fix Quest: "The Gifts of Loken"- Got a hold of many of the db errors. The worldserver should be a lot faster to finish loading now.

- Improvements to MMAPS system & waypoints.- Improvements to Attacking Position for creatures, this will avoid the creature being stuck at attacking phase when trying to attack you.

- Fixed a ton of Quest Completition texts. Only a few should be remaining.- Fixed "Not received CMSG_TIME_SYNC_RESP for over 30 seconds from player %u (%s), possible cheater"

-- WHAT EXACTLY IS DYNAMIC RESPAWN SYSTEM?A Dynamic respawn system,For creatures & gameobjects. Basically, creature & gameobject spawntime will be based on how populated an area is. The default spawn timer of the creature/gameobject is used, but if an area gets extra populated, our core/system will detect it, calculate the values based on different factors and divide the spawntime by X% by each extra player defined.TLDR; It makes the respawn system on creatures & gameobject faster, if there are many players in one area around the same npcs etc..

OTHER INFORMATION:This is running on EmuCoach Core, version 6.2. We have established a lot of great things, and we believe we can establish a lot more.We hope, and aim on getting almost all zones working 95%+ - properly, as well as content in general. With your support towards the project and the forum it surely is possible.- It boosts our motivation a lot, which means more fixes. We are humans too, we need motivation and for motivation we need you guys!