Game Updates

New in SMITE - Sands & Skies Update

posted by TitanIsiah - 25 days ago

New Egyptian Warrior - Horus, The Rightful Heir

Passive - Resolute

Each time Horus is damaged by an enemy god, Horus gains a stack of Resolute. If Set is the god damaging Horus, Horus gains 2 stacks. Each stack increases Horus’ Protections and CCR. Resolute stacks to a max count of 10 for 3s. When Resolute fades, Horus is healed based on the amount of stacks.

Protections Per Stack : 1.5

CCR Per Stack : 1.5%

Heal Per Stack : 2 + 0.75 Per Level

Updraft

Horus uses his wings to create an updraft around himself, knocking nearby enemies into the air. Using the currents from the updraft, Horus’ next Basic Attack within 5s will create a gust of wind that travels forward, damaging enemies and slowing them for 2.5s. Enemies that are knocked up when hit take bonus damage.

Damage : 50/95/140/185/230 (+60% of your Physical Power)

Gust Damage : 14/23/32/41/50 (+100% of your Basic Attack Damage)

Gust Bonus Damage : 1.5x

Gust Slow : 25%

Cost : 55/60/65/70/75

Cooldown : 18/17/16/15/14s

Fracture

Horus dashes forward a short distance, ready to strike with his weapon. If Horus hits a god he stops and stuns the god for 1.25s. He will then wind up a heavy cleave. Enemies hit have their Protections reduced for 3s.

Dash Damage : 70/95/120/145/170 (+30% of your Physical Power)

Cleave Damage : 60/95/120/155/190 (+50% of your Physical Power)

Protection Reduction : 10/15/20/25/30

Cost : 55/60/65/70/75

Cooldown : 16s

Protector’s Surge

Horus rushes to the aid of an ally. After selecting an ally, Horus will fly to their location before descending. Upon landing, the selected ally and all nearby allies have their health restored and gain protections for 3s.

Heal : 50/100/150/200/250 (+10% of your Physical Power)

Protection Buff : 10/15/20/25/30

Cost : 65

Cooldown : 16s

Ultimate Ability - To The Skies!

Horus sends a mirror image of himself into the sky that scouts for a location to fly to. Upon selecting a ground location, Horus will begin to channel for 2s. Any ally near Horus after these 2 seconds are flown to the location Horus’ image chose. Horus and his allies land with such force, enemies take damage and are knocked away from the landing location. Horus and his allies gain a protective shield upon landing.

Damage : 150/250/350/450/550 (+80% of your Physical Power)

Shield : 160/240/320/400/480

Cost : 100

Cooldown : 100s

New Egyptian Assassin - Set, The Usurper

Passive - Relentless

Each time Set damages an enemy, Set gains a stack of Relentless. If Horus is the enemy damages, Set gains 2 stacks. Each stack increases Set’s Attack Speed. Relentless stacks to a max count of 10 for 3s. While Kingslayer is active, Relentless has no maximum stack count.

Attack Speed per Stack : 2.5%

Skewer

Set amasses his hatred, throwing it forward and damaging enemies caught in its path. Set’s spawns are commanded when Set fires this attack, dashing towards a location Set determines. Enemies hit by either Skewer or a Spawns dash take damage and are slowed for 3s. Any dash after the first will deal 40% damage.

Damage : 70/110/150/190/230 (+80% of your Physical Power)

Spawn Damage : 60/90/120/150/180 (+80% of your Physical Power)

Slow : 25%

Dash Range : 60ft

Cost : 40/45/50/55/60

Cooldown : 7s

Spawn of Set

Set conjures a spawn of himself made of sand. These spawns will stand where summoned and attack nearby enemies. Set can have up to 2 charges of this ability, allowing him to conjure spawns in quick succession. Set can interact with these spawns with his other abilities, commanding them to attack or teleporting to them. Set can only have 8 spawns at any given time.

Damage : 20 (+25% of your Physical Power)

Attack Range : 12ft

Duration : 8/9/10/11/12s

Cost : 30

Cooldown : 13/13/12/12/11s

SandstormSet conjures a Sandstorm around him, protecting him from Physical Damage and causing him to be immune to Slows. Enemies near Set are damaged every .4s for 6s and have their vision obscured by the sands.

If Set is targeting a spawn when this ability is cast he will immediately teleport to the spawn. Otherwise, he can reactivate this ability to teleport. Set can only teleport once per Sandstorm.

Damage : 8/12/16/20/24 (+7% of your Physical power)

Physical Damage Reduction : 15%

Teleport Range : 65ft

Cost : 50/55/60/65/70

Cooldown : 16s

Ultimate Ability - Kingslayer

Set enrages, channeling his rage towards his enemies. Each time Set damages a god they gain a Mark of Set. At 4 Marks the target erupts. Enemies take a burst of damage while Set becomes empowered, restoring Health and immediately gaining a charge of Spawn of Set. Excess charges are immediately consumed, causing a Spawn to appear near Set.

Damage : 25/40/55/70/85 (+25% of your Physical Power)

Heal : 30/45/60/75/90 (+20% of your Physical Power)

Duration : 12s

Cost : 80/85/90/95/100

Cooldown: 90s

New God Skins

Helheim Ullr

Illuminator Baron Samedi

Gladiator Thor - Free with Twitch Prime

Fabled Artio - Available May 7

Marrow Eater Fenrir - Available May 14

Pop Punk Hel - Available May 14

Blinky Chibi Janus - Available May 21

Click HERE[www.smitegame.com] to read the full patch notes for the Sands & Skies Update!

New in SMITE - Darkness Falls Update

posted by TitanIsiah - 2 months ago

New Assault Map

Ragnarok has come and gone, transforming Asgard in the process. The Assault map has entirely new art set and some mechanical changes as well. The main goal for the Assault gameplay changes is to encourage more fighting. Some new areas and objectives have been added to the map to prevent stalemates and ensure the battle keeps raging.

Match Lobby

Decreased Cost to Reroll your god from 50 gems to 25 gems

Decreased Cost to Reroll your god from 250 favor to 125 favor

Titans & Phoenixes

Updated to the Season 5 Conquest models

Towers

Updated assault towers with new artwork

Decreased Physical power by 15

Minions

Updated Order minions to the Season 5 Conquest models

Updated Chaos minions to the Season 5 Conquest models

Increased Health and Protections to match Conquest Minion stats

Vital Orbs

Added a new type of objective around the Assault Map called “Vital Orbs”

The map will start with two of these that spawn in the center of the map, and a new one will spawn in the corner of the map after each Tower destroyed

Players only need to walk into these to collect them

Orbs Respawn 60s after being collected

Vital Orbs provide:

15% Increased movement speed for the player who picked up the Orb for 10s.

15% instant Health and Mana heal for the player and allies within 60 units.

A 1% Health and Mana regeneration per second aura for 10s around the player. This affects all allies within 60 units.

New God Skins

Terror of the Deep Scylla

Beast Within Cu Chulainn

Heretic Cernunnos

Spectral Blade Pele

The Crusher Cabrakan - Mixer Store

Depths of Atlantis Nox - Available April 5

Snuggly Artemis - Available April 9

Valkyrie's Rage Thanatos - Available April 9

Click HERE[www.smitegame.com] to read the full patch notes for the Darkness Falls Update!