I have 2 VR devices, sadly neither of which relate to GG, but I started with Samsung Gear VR, which provides mostly VR & 360 Videos, and a few games which are timed interactions, and some great wee games, Minecraft VR and Vendetta Online VR, both fantastic on mobile device VR.

Now, I have PS4 VR, which I have to say, has blown me away. I got Until Dawn: Rush of blood, which is essentially a rail shooter, but using the PS Move controllers adds to much value to the game play experience. Also, EVE: Valkyrie, as a EVE online addict, this is delightful, flight space sim with head tracking. RIGS, which made me mostly feel sick! It's a Mech style arena shooter sport, hard to explain fully as I couldn't play past the tutorial... PS Worlds, like a demo of 4 games, London Heist, although a gimmick on the disc, would make a great game if fleshed out a bit, being Gansta and robbing the Mafia! And lastly, RES EVIL 7, which so far, I have simply been too afraid to play until I have time off. I don't want to get into it then have to sign off, I feel it would steal the immersion! So roll on this weekend :p

None, i think it's going to get some decent hype, have a good following for a while, then suddenly people will jump on to the next bandwagon (Microsoft are currently working on holograms)and it will get left behind, just like 3D Vision, and 3D movies.

LOL, I have an Oculus Rift DK1 and the CV1. Would you like to buy the DK1? It's pretty much a paperweight now, lol. I'll give you a great price, plus shipping, of course, lol!

The CV1 is nice, but I have my own personal preferences as toward it's design (I think the DK1's headset was more comfortable, and easier to put on and adjust). I think VR will take off, but I think the content creators just need to find the formula that works. It's quite different from simply gaming in 3D. The experience is so immersive that regular games just aren't satisfying. The CV1 shipped with "Lucky's Tale" which is pretty much a third person platform game. Nice game, very good graphics, and it would be cute and fun on a PC. For VR? A disappointment. The porn is interesting, lol, and I'm not going any further on that note, lol. I've checked out a few of the free applications on the OR store, but most are just demos. I haven't actually purchased a game or anything else as of yet.

It would be nice to see it in GG within the next year or so, but I realize so many people want so many other features that it's down at the bottom of the list. It was in Reloaded for one beta, and then it was gone (it worked with the DK1 at the time). I was hugely disappointed as it was one of Reloaded's promised features. Anyway, UE4 has the ability and it is a seamless development feature. Very nice, but, UE4 takes time, and I have a day job!

I think the biggest problem is dealing with the movement and the requirements for VR to make it a commercial success.
You either need an expensive phone / PC or a huge room.. On top of the expensive VR kit. This is not practical / possible for most people.

I hope it gets more support though, I think it's got great potential and while it might make some games feel worse it definitely makes others feel better.

Quote: "It’s been a rocky start for virtual reality manufacturers in general. But Oculus—the company that made people believe in VR again—may be having the hardest time of all. It’s been a year of sluggish sales, PR nightmares and one big time defeat in court. Now, Best Buy is pulling hundreds of demo stations from its sales floor"

Not looking good

This looks interesting

WebVR lands in Chrome for Android, and Sketchfab adds Daydream support

Quote: "Google announced today that the latest update to Chrome for Android supports WebVR (through an Origin Trial). This move marks a significant step forward in the adoption of the WebVR standard which allows creators and developers to distribute content and experiences to VR headsets directly through a browser URL without the need to download and install any additional software. As one of the first major websites to thoroughly adopt WebVR, we worked closely with Google to define the best WebVR implementation between Chrome and Sketchfab."

Quote: "I think the biggest problem is dealing with the movement and the requirements for VR to make it a commercial success.
You either need an expensive phone / PC or a huge room.. On top of the expensive VR kit. This is not practical / possible for most people."

There are two things you can always count on with technology, especially where computers are concerned: Technology gets better, and prices come down. Right now, it's pretty pricey to get into, even at the cheapest level. I'm sure it will come down, but what it really needs is that one game or application that just gets people excited, as well as gets it out of the domain of the "geeks" as PCs once were.

I don't know anything about WebVR, but the idea sounds cool, lol. I've tried streaming some VR content through the Rift's store, and it is NOT smooth at all. It buffers like crazy, and it's choppy like playing a video game at 3 fps. I wonder what kind of bandwidth one would need for WebVR?

Quote: "HTC will launch a mobile VR headset this year
HTC has informed CNET UK that is working on a mobile version of the HTC Vive, though the design and functionality is not yet clear. What is clear is that "it's not a phone slapped onto a headset. It'd be a different thing," according to CFO Chia-lin Chang.
The Vive, while great, requires a very powerful PC and a rat's nest of wires to function properly, while solutions like Google Daydream and Samsung Gear VR merely require a compatible smartphone. They're not as powerful, obviously, but you can take it with you.
HTC promises something in the middle, perhaps a bit more standalone, and slightly more powerful, than Google's and Samsung's approaches, but more portable than a Vive. According to HTC, the solution will be compatible with its new HTC U Ultra flagship, and will be released before the end of 2017.
"

I would rather spend the cash on PC upgrades and wait five years for either the bottom to drop out of it and the prices drop.
VR will always be around, like it always has. Saying that I do think it will have a great future.