Posted
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timothyon Saturday July 25, 2015 @09:26PM
from the will-also-stay-dark-for-the-days-to-follow dept.

Kotaku reports that Nintendo has announced it will shutter its Wii U TVii in just a few weeks; after August 11th, the service will be no more. The description that Kotaku offers gives some idea of why: Nintendo TVii promised to turn television watching into a robust social experience, tracking users' favorite shows, making suggestions based on familial preferences, integrating with all of the major streaming video services, programming DVR recordings and acting as a second screen experience on the Wii U game pad. It sounded pretty amazing.
It wasn’t really. It was awkward and fumbling and a year later the Xbox One came along with its HDMI pass-through and voice-controlled TV watching and made Nintendo TVii look silly."

Posted
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Soulskillon Friday July 03, 2015 @01:20PM
from the not-a-case-of-hybrid-vigor dept.

An anonymous reader writes: Long before Sony and Nintendo were rivals, the two companies were partners for a brief time. In 1988 the duo started work on SNES-CD, a video game media format that was supposed to augment the cartridge-based SNES by adding support for higher-capacity CDs. In 1991 at the Consumer Electronics Show (CES) in Las Vegas, Sony introduced the "Play Station" (yes, with a space) but it never saw the light of day. Now, more than two decades later, Imgur user DanDiebold has uploaded images of the unreleased console. This particular model (about 200 Play Station prototypes were created) confirms that the system was supposed to be compatible with existing SNES titles as well as titles to be released in the SNES-CD format. In other words, it would have been the world's first hybrid console: game developers and gamers alike would be able to use both SNES cartridges and CDs. If you want to learn more about this particular prototype, check out the following thread on Assembler Games.

Posted
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samzenpuson Thursday June 18, 2015 @07:30PM
from the what's-old-is-new dept.

_xeno_ writes: E3 2015 saw a lot of game companies banking on nostalgia, but much less hype for new games. While the biggest thing coming out of Microsoft's press conference was undoubtedly the Hololens, the biggest buzz from E3 was probably Sony's announcement of Square Enix's announcement of a remake of a two decade old game (Final Fantasy VII), seconded by the announcement of a sequel to a fifteen year old game (Shenmue). Nintendo announced mostly new sequels as well. Ultimately, though, it isn't surprising that the biggest buzz is around old games. Old games are a known quantity, while truly new games are — well, new. Who knows if they're going to be the next classic or not?

Posted
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Soulskillon Wednesday June 17, 2015 @08:22AM
from the unmanned-operators dept.

HughPickens.com writes: The NY Times reports that the U.S. is being forced to cut back on drone flights as America's drone operators are burning out. The Air Force is losing more drone pilots than they can train. "We're at an inflection point right now," says Col. James Cluff, the commander of the Air Force's 432nd Wing. Drone missions increased tenfold in the past decade, relentlessly pushing the operators in an effort to meet the insatiable demand for streaming video of insurgent activities in Iraq, Afghanistan and other war zones, including Somalia, Libya and now Syria. The biggest problem is that a significant number of the 1,200 pilots are completing their obligation to the Air Force and are opting to leave. Colonel Cluff says many feel "undermanned and overworked," sapped by alternating day and night shifts with little chance for academic breaks or promotion.

What had seemed to be a benefit of the job, the novel way the crews could fly Predator and Reaper drones via satellite links while living safely in the United States with their families, has created new types of stresses as they constantly shift back and forth between war and family activities and become, in effect, perpetually deployed. "Having our folks make that mental shift every day, driving into the gate and thinking, 'All right, I've got my war face on, and I'm going to the fight,' and then driving out of the gate and stopping at Walmart to pick up a carton of milk or going to the soccer game on the way home — and the fact that you can't talk about most of what you do at home — all those stressors together are what is putting pressure on the family, putting pressure on the airman," says Cruff. The colonel says the stress on the operators belied a complaint by some critics that flying drones was like playing a video game or that pressing the missile fire button 7,000 miles from the battlefield made it psychologically easier for them to kill. "Everyone else thinks that the whole program or the people behind it are a joke," says Brandon Bryant, a former drone camera operator who worked at Nellis Air Force Base, "that we are video-game warriors, that we're Nintendo warriors."

Posted
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timothyon Thursday April 09, 2015 @08:43AM
from the locked-up-forever-in-their-castle dept.

eldavojohn writes It's 2015 and the EFF is still submitting requests to alter or exempt certain applications of the draconian DMCA. One such request concerns abandoned games that utilized or required online servers for matchmaking or play (PDF warning) and the attempts taken to archive those games. A given example is Madden '09, which had its servers shut down a mere one and a half years after release. Another is Gamespy and the EA & Nintendo titles that were not migrated to other servers. I'm sure everyone can come up with a once cherished game that required online play that is now abandoned and lost to the ages. While the EFF is asking for exemptions for museums and archivists, the ESA appears to take the stance that it's hacking and all hacking is bad. In prior comments (PDF warning), the ESA has called reverse engineering a proprietary game protocol "a classic wolf in sheep's clothing" as if allowing this evil hacking will loose Sodom & Gomorrah upon the industry. Fellow gamers, these years now that feel like the golden age of online gaming will be the dark ages of games as historians of the future try to recreate what online play was like now for many titles.

Posted
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Soulskillon Friday April 03, 2015 @12:22PM
from the thank-you-mario,-but-that-register-is-in-another-castle dept.

An anonymous reader writes: Programmer Michael Fogleman recently built his own emulator for the original Nintendo Entertainment System. He's now put up a post sharing many technical insights he learned along the way. For example: "The NES used the MOS 6502 (at 1.79 MHz) as its CPU. The 6502 is an 8-bit microprocessor that was designed in 1975. ... The 6502 had no multiply or divide instructions. And, of course, no floating point. There was a BCD (Binary Coded Decimal) mode but this was disabled in the NES version of the chip—possibly due to patent concerns. The 6502 had a 256-byte stack with no overflow detection. The 6502 had 151 opcodes (of a possible 256). The remaining 105 values are illegal / undocumented opcodes. Many of them crash the processor. But some of them perform possibly useful results by coincidence. As such, many of these have been given names based on what they do." It's an interesting look at how software and hardware interacted back then, and what it takes to emulate that in modern times. Fogleman released the source code on GitHub.

Posted
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Soulskillon Tuesday March 31, 2015 @07:18PM
from the no-fun-allowed dept.

jones_supa writes: Well, we saw this one coming. Just a couple of days after computer science student Erik Roystan Ross released a free recreation of the first level of Nintendo's 1996 Super Mario 64, Nintendo filed a Digital Millennium Copyright Act complaint. It was sent to the content distribution network CloudFlare and the complaint asked to immediately disable public access to the page hosting the remade game. CloudFlare forwarded the complaint to the person hosting Ross' game, after which the hosting provider (a friend of Ross) had to take the game down. Nintendo also sent Ross takedown notices for his downloadable desktop versions of the Bob-Omb Battlefield. Nintendo is famously protective of its copyright, taking issue even with "Let's Play" videos posted on YouTube and threatening to shut down live-streamed Super Smash Bros tournaments."

Posted
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timothyon Tuesday March 31, 2015 @01:14PM
from the could've-been-a-cue-cat dept.

donniebaseball23 writes While the term 'Xbox' is firmly implanted in every gamer's mind today, when Microsoft first set out to launch a console in 2001, people weren't sure what to expect and Microsoft clearly wasn't sure what approach to take to the market. As Xbox co-creator Seamus Blackley explained, "In the early days of Xbox, especially before we had figured out how to get greenlit for the project as a pure game console, everybody and their brother who saw the new project starting tried to come in and say it should be free, say it should be forced to run Windows after some period of time." Blackley added that other ideas were pushed around at Microsoft too, like Microsoft should just gobble up Nintendo. "Just name it, name a bad idea and it was something we had to deal with," he said.

Posted
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samzenpuson Sunday March 29, 2015 @03:56PM
from the play-time dept.

Billly Gates writes Since Unity has been given a liberal license and free for non commercial developers it has become popular. A computer science student Erik Roystan Ross used the tool to remake SuperMario 64 with a modern Unity 5 engine. There is a video here and if you want to play the link is here. You will need Firefox or Chrome which has HTML 5 for gamepad support if you do not want to use the keyboard. "I currently do not have any plans to develop this any further or to resolve any bugs, unless they're horrendously game-breaking and horrendously simple to fix," says Ross.

Posted
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Soulskillon Saturday March 28, 2015 @08:00PM
from the trading-money-for-convenience dept.

An anonymous reader writes: Modern game consoles have a "standby" mode, which you can use if you want the console to instantly turn on while not drawing full power the whole time it's idle. But manufacturers are vague about how much power it takes to keep the consoles in this standby state. After a recent press release claiming $250 million worth of electricity was used to power Xbox Ones in standby mode in the past year, Ars Technica decided to run some tests to figure out exactly how much power is being drawn. Their conclusions: the PS4 draws about 10 Watts, $10-11 in extra electricity charges annually. The Xbox One draws 12.9W, costing users $13-$14 in extra electricity charges annually. The Wii U draws 13.3W, costing users $14-$15 in extra electricity charges annually. These aren't trivial amounts, but they're a lot less than simply leaving the console running and shutting off the TV when you aren't using it: "Leaving your PS4 sitting on the menu like this all year would waste over $142 in electricity costs."

Posted
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timothyon Thursday March 19, 2015 @11:34AM
from the you-are-not-actually-there dept.

SlappingOysters writes Nintendo has officially unveiled the development of its next home console, codenamed the NX. This article at finder puts forward the case that Nintendo will be stepping back into the virtual realty game with a follow-up to its ill-fated 1995 peripheral, the Virtual Boy. It would be going head-to-head with the Vive, Project Morpheus and the much-rumoured, not yet announced, Microsoft VR unit.

Posted
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Soulskillon Tuesday March 17, 2015 @05:15PM
from the seeing-which-way-the-wind-blows dept.

Several readers sent word that Nintendo is finally bringing its games to mobile devices. It's partnering with Japanese game publisher DeNA to develop games for phones and tablets based on Nintendo's popular game IPs. (Existing games will not get mobile ports, however.)
DeNA first approached Nintendo about using the company's characters in mobile games back in 2010, Iwata said, and has been passionately pursuing talks on the alliance ever since. Iwata acknowledged that the transition from the Wii and DS lines to the Wii U and 3DS lines has not gone "as smoothly as we had expected," but he maintained that industry watchers predicting the death of dedicated video game consoles are being too pessimistic. Iwata tied the move to smartphones to Nintendo's historical embrace of TV gaming after decades as a physical toy and card game company during a time when TVs didn't exist. "Now that smart devices have grown to become the window for so many people to personally connect with society, it would be a waste not to use these devices."

Posted
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samzenpuson Monday February 23, 2015 @03:42PM
from the once-false-step dept.

donniebaseball23 writes As CEO of Sega of America in the early 1990s, Tom Kalinske oversaw the company during its glory days, when all eyes in the industry were glued to the titanic struggle for console superiority between the Super Nintendo and Sega Genesis. Times have changed, to put it mildly, and Sega is now a shell of its former self. Where did things go wrong? According to Kalinske, Sega's downfall was failing to partner with Sony on a new platform, and the bad decisions kept piling on from there. Sega's exit from hardware "could have been avoided if they had made the right decisions going back literally 20 years ago. But they seem to have made the wrong decisions for 20 years."

Posted
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timothyon Sunday January 18, 2015 @06:20PM
from the show-not-animatronic-poultry dept.

dotarray (1747900) writes "Despite its glorious introduction in The Wizard, the Nintendo Power Glove was, from all accounts, a bit of a failure. However, Dillon Markey has given the doomed peripheral a new lease of life — it's a crucial part of making stop-motion animation for Robot Chicken." The linked article doesn't have many more words, but the video it features is worthwhile to see how Markey has modified the glove to make the tedious work of stop-motion a little bit less tedious.

Posted
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timothyon Sunday January 11, 2015 @08:10PM
from the chasing-the-elusive dept.

An anonymous reader writes Via Eurogamer comes news of possibly the rarest of all NES games selling on the auction site Ebay for a staggering 99,000 Dollars at this time, with 4 days left to go. The game in question the 1987 NES game Stadium Events was released then pulled only 2 days later. Stadium Events was released by Bandai as a test title for its Family Fun Fitness Control Mat — an early version of the technology now found in Dance Dance Revolution floor pads. But Nintendo acquired the technology for itself, just as the game was being released. The company ordered an immediate return of all copies so the game could be rebranded with Nintendo's version of the controller mat, now named as the NES Power Pad .

Posted
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Soulskillon Sunday January 11, 2015 @01:42AM
from the big-market-to-leave dept.

jones_supa writes: Nintendo has announced that it will end distribution of its consoles and games in Brazil. In a statement, Nintendo attributed the move to high import duties, which makes doing feasible business difficult. The company could avoid those duties with a local manufacturing operation, but has chosen not to establish one, presumably for the costs involved. In a statement e-mailed to Polygon, Nintendo of America said that the company's distributor for Latin America would no longer send products to Brazil, but it would continue to distribute Nintendo goods to other parts of South America. Nintendo will also keep monitoring the evolution of the business environment in Brazil and evaluate how to best serve Brazilian customers in the future.

Posted
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Soulskillon Tuesday December 16, 2014 @03:29PM
from the drm-protected-history-is-written-by-the-victors dept.

An anonymous reader sends word that Apple's iTunes DRM case has already been decided. The 8-person jury took only a few hours to decide that the features introduced in iTunes 7.0 were good for consumers and did not violate antitrust laws.
Following the decision, the plaintiff's head attorney Patrick Coughlin said an appeal is already planned. He also expressed frustrations over getting two of the security features — one that checks the iTunes database, and another that checks each song on the iPod itself — lumped together with the other user-facing features in the iTunes 7.0 update, like support for movies and games. "At least we got a chance to get it in front of the jury," he told reporters. ... All along, Apple's made the case that its music store, jukebox software, and hardware was simply an integrated system similar to video game consoles from Sony, Microsoft, and Nintendo. It built all those pieces to work together, and thus it would be unusual to expect any one piece from another company to work without issues, Apple's attorneys said. But more importantly, Apple offered, any the evolution of its DRM that ended up locking out competitors was absolutely necessary given deals it had with the major record companies to patch security holes.