Member

OP, you mention updated graphics but I think these are the unaltered arcade games. They are updated compared to NES versions, but it looks like they are as they were originally released in the arcades.

Member

Vs. Super Mario Bros. was in the Chelsea Barcade until a few months ago. I highly regret never beating it... It's so much harder than regular Mario 1. It includes several new levels (including several that later made their way to Mario 2 / Lost Levels) and some weird "arcade hard" elements like blind jumps and those dumb castle mazes... But it's still a lot of fun!

Member

Nintendo absolutely needs to figure out a solution to do Donkey Kong. It's probably their most important game and there's no way to play the original arcade game through legitimate means (outside of Donkey Kong 64 on Wii U VC, but you have to play to unlock it).

Just out of curiosity, does anyone know how credits work in Vs Super Mario Bros? Can you just keep pumping quarters in until you get to the end?

Banned

Nintendo has never rereleased it (outside of the inclusion in that one DK64 level) because they probably don't actually own the rights to it.

Many of Nintendo's earliest arcade games, Donkey Kong included, were programmed by an outside company named Ikegami Tsushinki when Nintendo themselves didn't really have many in-house programmers. When Nintendo reverse engineered the code to make Donkey Kong Jr. by themselves, Ikegami Tsushinki sued Nintendo and argued that they owned DK's programming. They settled out of court.

Member

Nintendo absolutely needs to figure out a solution to do Donkey Kong. It's probably their most important game and there's no way to play the original arcade game through legitimate means (outside of Donkey Kong 64 on Wii U VC, but you have to play to unlock it).

Maybe I'm being far too optimistic but the fact that Nintendo is finally releasing their arcade games on one of their consoles gives me hope that they're working on something behind the scenes regarding Donkey Kong and Donkey Kong Jr.

I just remembered that I actually played a cabinet for a few minutes about a year ago. The places where you would normally get a 1-up mushroom instead gave you a power up, and the coin counter had a place for a third digit, implying that you could get more than 100 coins and not a get a 1-up.

So either the cabinet gave you extra continues per credit or the game was needlessly cruel.

Member

I just remembered that I actually played a cabinet for a few minutes about a year ago. The places where you would normally get a 1-up mushroom instead gave you a power up, and the coin counter had a place for a third digit, implying that you could get more than 100 coins and not a get a 1-up.

So either the cabinet gave you extra continues per credit or the game was needlessly cruel.

Member

it's literally untouched old game ROMs, they're just starting with arcade releases instead of the more traditional NES or SNES. I'm thinking it's because they want to do something a little different, plus the fact that NES and SNES Classic is a thing.

Member

it's literally untouched old game ROMs, they're just starting with arcade releases instead of the more traditional NES or SNES. I'm thinking it's because they want to do something a little different, plus the fact that NES and SNES Classic is a thing.

Arcade Archives is an existing series by Hamster Corp who do all the Neo Geo games. It's specifically for arcade games. This is Nintendo licensing their old arcade titles to Hamster for the Arcade Archives series.

This has no bearing on VC. None of the games are console versions. The only thing this means regarding VC is, we still don't know anything new about it.

Member

Nintendo has never rereleased it (outside of the inclusion in that one DK64 level) because they probably don't actually own the rights to it.

Many of Nintendo's earliest arcade games, Donkey Kong included, were programmed by an outside company named Ikegami Tsushinki when Nintendo themselves didn't really have many in-house programmers. When Nintendo reverse engineered the code to make Donkey Kong Jr. by themselves, Ikegami Tsushinki sued Nintendo and argued that they owned DK's programming. They settled out of court.