The Gambit Book of Instructive Chess Puzzles

Improve Your Chess with These 300 Carefully Selected Puzzles

Description

Book Description

Solving tactical puzzles is one of the most effective ways to improve your chess. This convenient book provides 300 exercises, with instructive points highlighted in the solutions.

There is something here for everyone. The puzzles in the first two chapters are based on a clear-cut tactic or checkmate, such as those explained in Gambit's best-sellers How to Beat Your Dad at Chess and Chess Tactics for Kids. The endgame challenges highlight tactics and principles in action. In practice it is vital to defend resiliently and seek counterattacking chances – there is an innovative chapter on these rarely-covered themes as well as puzzles where the reader must decide how to punch home an attack.

Later chapters help readers develop a vital skill: the ability to make tough chessboard decisions. Attack, sacrifice, grab material, defend or simplify — it's for you to decide! Principles and guidelines are emphasized, together with common sources of error. The final section of puzzles will prove a stern challenge even for the best players, with the reader exposed to the full complexity of modern chess — with a few helpful hints along the way.

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Our Price: $16.95

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Product Details

Country of Manufacture

ISBN

9781906454289

Manufacturer

Gambit Publishing

Author(s)

Graham Burgess

Pages

160 Pages

Publication Date

Nov 22, 2011

Notation Type

FAN - Figurine

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This challenging book features two hundred challenges in the multiple choice format that has proved so popular for chess-playing readers. These instructive, elegant and entertaining positions will not only challenge and entertain you, but will also teach you how to improve your endgame while trying to find the best move of the three choices presented.

The Quality Chess Puzzle Book starts with less difficult thematic combinations, then moves on to various scenarios where tactics arise such as in Endgames, Defence, Positions with Pawn Promotions and even the games of Vassily Ivanchuk, before ending with the appropriately named Brain Crushers, where the reader's challenge is made more realistic by puzzles where the crash-bang-wallop moment is a few moves in the future.