Game review: 'Ghost Rider'

The "Ghost Rider" video game feels like an afterthought, not like a part of the recently released movie or the comic book upon which the movie is based.

The game picks up where the movie leaves off. You're Johnny Blaze, motorcycle stunt rider by day and demon hunter by night. You get a flaming chopper and a flaming skull. How cool is that?

As you wield Johnny's fiery chain whip, you're constantly nagged by the feeling that this game is trying to be "God of War." And failing.

Where "God of War" envelopes you in a mythical struggle, the pint-size characters of "Ghost Rider" make the action seem as though it's happening far away. And without mind-bending puzzles to solve.

The game also settles into a rut: Clear an area of demons, advance, clear a room of demons, repeat. There's little strategy.

Unfair in the game are the parts of that take place on your bike. Not even the flaming chopper can light up the streets enough so you can see where you're going while fending off demons. Prepare to replay some scenes because you can't see what you're doing.

"Ghost Rider" isn't a bad game. It's just that you've done it before and with enjoyment in "God of War." And with "God of War II" right around the corner, save your pennies by renting "Ghost Rider" instead of buying it.

By Eric Gwinn, Chicago Tribune

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Game review: 'Ghost Rider'

The 'Ghost Rider' video game feels like an afterthought, not like a part of the recently released movie or the comic book upon which the movie is based.