Blowy Fish coming to Steam

Blowy Fish released on Windows Phone!

Blowy Fish released

Blowy Fish announcement

One Man Band Games has just released its newest game for the Android Platform: “The Quick Brown Fox” is a simple one-button concentration game for mobile devices. Players take control over a fox that accelerates and turns automatically. All that is left to the player is to tap the screen to jump over a sleeping […]…

If you let your beautiful blue eyes wander to the right side of the screen, you might notice a Steam widget has appeared among the access links for Blowy Fish. What might this tell us? That’s right, the game has successfully been greenlit by the community and I have been working on a Steam version […]…

Blowy Fish has just been released on Android. In the game you take control of a helpless blowfish that has lost its ability to swim and needs to be catapulted forward with just the right angle and velocity to go past dangerous obstacles and enemies. The game features a “beatable” level mode as well as […]…

If you follow me on Twitter you might have seen it already here and there, but my new game will be called “Blowy Fish” and I’m all excited to tell you about it: “Blowy Fish” is an endless 2D sidescrolling game in which you play golf with a helpless blowfish. Said fish must be catapulted […]…

Hello Internet Superfriends, some time has passed by since I released my first game, and you all are surely wondering what’s up next here. After the release I patched some bugs and added some additional features to PGR!. With the beginning of 2015 I started playing around with Unity a bit and I liked it […]…

Over all the possible places I have written about the release of my game today, I totally forgot to write down a small post here as well. Well, here you have it: Planets Gone Rogue! has been released on the 1st of November according to schedule. (The small german in me is nodding silently, appreciating […]…

Sorry. SorrySorry, sorry. I have promised to keep this site more up to date with more regular postings but it did not work out. “Why?” you rightfully ask, pitchforks and torches risen high above your head, ready to eradicate this foolish game developer from planet earth. I would like to tell you that I’m simply […]…

Until now, the backgrounds in Planets Gone Rogue! have consisted of a single image whose hue was altered when creating a battle scene. Although I had multiple images and the hue / position was different for each battle I was very unhappy with these backdrops as these looked very static and unimpressive. I have therefore […]…

As I have mentioned before I was silently and secretly working on a game for Android, Flash and maybe iOS. I kept it secret because I was feeling uncomfortable with showing off my work when it is not all done and polished yet. However, after taking part in the gamecamp I learnt how important it […]…