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I made the changes to fix the fire rate for the semi-auto weapons. It's now capped to 10 max, and the changes should work in both the builders and the weapon comparator. Please edit your builds accordingly ! (name/description/mods)

This was a lot of changes so you may find new problems, just let me know if it's the case.

I also fixed a few things with the mods in the weapon comparator. New base builds will come in the next weeks.

-Fixed Elytron's Bloomer and Thumper skills which are now affected by the mods

-Fixed the elemental damage for the Paracyst, normally I didn't break anything else but let me know if it's the case

-And... I also fixed the Mire, at least, I guess, until we find something wrong or something else broken because of this

[uPDATE] March, 1st.

-Added Tempo Royale mod

-Updated Astral Twilight mod with combos

-Fixed melee combos not showing

[uPDATES] February.

[uPDATE] February, 26th.

-Updated stats for Aklato, Sicarus Prime and Rakta Ballistica.

-Added mods Rising Storm, Pilfering Swarm and Piercing Roar. Please note that augments mods does not affect the stats in the report yet.

-Updated Nekros Terrify and SotD.

-Updated Dead Eye mod.

[uPDATE] February, 19th.

-Added melee weapon Tonbo

-Updated Rakta Ballistica stats for the uncharged shot

[uPDATE] February, 18th.

-Added Astral Twilight mod

-Fixed Entropy Flight polarity mod

-Fixed forma count when switching aura and stance slots

[uPDATE] February, 12th.

-Added Primed Reach, Primed Pistol Mutation and Prisma Veritux.

[uPDATE] February, 8th.

-Fixed the forma count for Warframes and melee weapons. If you see, in the list "my builds" or 'seach builds" one of your builds with an incorrect forma count 'one forma missing most of the time), you need to edit your build and save it again.

-Updated the elemental mods from 60% to 90%

-Updated the Rakta Ballistica charged stats

-Updated the MK-1 Paris charged stats

[uPDATE] February, 6th.

-Added new weapon, Akjagara

-Added Penta critical values

[uPDATES] January.

[uPDATE] January, 27th.

-Fixed the stats affected by the Warframe helmets

-Added he mod Primed Heated Charge

[uPDATE] January, 25th.

-Updated Ember and Ember Prime stats and skills

-Updated Archwings stats and skills

-Updated Kohm stats

-Throwing weapon mods are now displayed for the Halikar

-Updated Targeting Receptor mod

-Added Prisma Gorgon

[uPDATE] January, 15th.

-Added new weapon, Panthera

-Fixed stats for weapons which use more that 1 bullet per shot for both the builder and the weapon comparator

-Removed the maximum 100% cap for critical chance and fixed the maths so the damage will reflect a value higher than 100% when the box is ticked

-Fixed an issue with bane mods not working on weapons with an elemental base damage + a combination elemental mods

-Fixed the 'Melee combo' button position

[uPDATE] May, 22nd.

-Added new melee weapon Serro

-Updated mods Silence, Sound Quake, Undertow, Blessing, Absorb

-Fixed various translations

[uPDATE] May, 19th.

-Fixed damage for elemental damage and the number of bullets for the Angstrum charged shots.

-If you have unread notifications, the number near your name will be displayed in red.

[uPDATE] May, 15th.

-Now, when you report a build, you must choose a reason in a drop-down menu.

-Added a new notification system. When you report a build, an anonymous notification will be sent to the author, with the reason, so he can react and edit his build. It's still reported to the moderators too. Notifications are also sent if your build is deleted or privatized by a moderator, with the reason, so you can learn from your mistakes.

-Added the number of new notifications near your name. Click this number to see the notifications.

-Fixed a problem with the mod Focus Energy and the channeling efficiency.

-New weapons, Angstrum and Sybaris

[uPDATE] May, 12nd.

-Added a 'Remember me' checkbox under the login form to stay logged in.

-A new dedicated page for your builds has arrived

-A link to your builds is now available in the top right corner, near your name

-You can now delete your builds from the 'My builds' page

-Improved the skin of the scrollbar for the list of mods

-The buttons to change the rank of the mods are now a little bit bigger

-You can use the arrow on top of the scroll bar again to navigate through the mods

-Zephyr's Tail Wind and Tornado have been updated to show more stats in the report

-Hydroid's mods updated to show more stats in the report

-Fixed Akbronco Prime polarities

-Fixed the display of the name for melee weapons

-Updated the name of the shotgun mods for the french translation

-Updated Berserker mod, now you can select how much stacks of the buff (0 to 3) you want to use in the calculation

-The 'Report' link is now named 'Details' and still opens a window with more stats

-A new page, more friendly, will be displayed during updates

-The background color will now be changed when you'll move the mouse over an editable value (fire rate/aura mod damage) to help you understand that you can edit this value

-Fixed useless margins in the design to try to reduce the scrolling

-Updated russian translation for the user interface

-Updated Radial Javelin to not display an undefined value

-Updated Molt to display the correct string for the damage when it's destroyed

[uPDATE] May, 7th.

-Stance mods translated to russian thanks to DryMind.

[uPDATES] April.

[uPDATE] April, 30th.

-Added 'Channeling' type for mods, 10 mods updated to channeling mods

-Mods that add an effect when channeling (such as Quickening)will only have their effect visible if the channeling box is ticked (need some testing though). Channeling damage and efficiency will always be visible if > 0, as well as the cost in energy.

[uPDATE] April, 29th.

-Updated Gleaming Talon, Clashing Forest, Flailing Branch

-Dual Kamas now use dual swords stance mods

-Updated french translation for new mods. If you have mods not translated yet, please send me a screenshot (including melee combo if needed)

[uPDATE] April, 27th.

-Fixed Trinity's Link duration

[uPDATE] April, 26th.

-Added new mod, Decisive Judgement

-Kama and Prova now use Machete stance mods

-Fixed Hydroid'sTempest Barrage cost

-UpdatedReaping Spiral mod

[uPDATE] April, 23rd.

-Added Amprex

-Updated combo names

[uPDATE] April, 22nd.

-Added 'promote' option for the builds. Builds promoted will show up on top of the list with a star near the name.

[uPDATE] April, 21st.

-Updated Saryn's Molt

-Nami Skyla now use dual sword stance mods

-Fixed french translation for Hydroid mods, updated some informations

[uPDATE] April, 17th.

-Added the combos. Click the button under the stance slot when a stance mod is equiped to see the combos. It still need some combo names and some informations, as well as translation.

-Melee weapons charged attack value should update when you are on the non charged page.

-Added a 'Aura mod damage' stat with a value of 0.00. You can click this value to edit. If you edit the value to, let's say, to 27 (rifle amp), it'll add a 27% damage.

-Fixed numbers with 2 decimals

-Slash Dash damage is now affect by power strenght mods.

-Added a charged damage stat for primary and secondary weapons, to see the charged attack value just as melee weapons.

-Fixed Ogris stats

-Fixed Drakgoon pellet count when on the charged page

-Updated russian translation.

-Fixed critical and multishot not showing in the report when the box was checked.

-Fixed colors green/red for values in weapons reports.

[uPDATE] February, 14th.

-Fixed a big problem with elemental combinations, everything is back to normal now

-Added a probability status value, which represent the status chance including the multishot exact value. If you have 90% chance of multishot and 70% chance of status, the final result will include the fact that the second bullet has only 90% chance to be fired, and it won't be 70% + 70% chances. It will be 70% + 70% chances 9 out of 10 times.

-Fixed bow mod not showing explosion chances in report

-Added pellet count for a more accurate status probability value. I don't have enough accurate values for the pellet count and the real status chance for each pellet, so some results may be wrong.

-Fixed Narrow Minded

[uPDATE] February, 13rd.

-Added new rifle, Grinlok

-Fixed mod, Ammo Stock

-Fixed various mistakes with russian translation

[uPDATE] February, 12nd.

-Russian language added. All russians should say thank you to DryMind for the help. Adding support for cyrillic characters has led to a lot of changes, so there may be bugs everywhere even in the english and french version.

-Now you can display a report on the weapons page to see how your damage is affected by damage 2.0. The report is affected by the checkboxes you checked (multishot, damage vs faction, critical). Please check if values are good.

-You can set a custom rate of fire, simply click on the rate of fire value. This was done to help you get more accurate damage values for non automatic weapons. A normaly excited person trying to aim can click 7 times average in one second, and with 16 fire rate on non automatic weapons, values were too far from reality. Click on the arrow to the right to reset to the original value.

-Almost everything updated to U12. See next line for missing informations.

-Datas from Zephyr mods are missing as well as datas for the Frost mods Avalanche and Freeze and Saryn's Molt.

[uPDATE] February, 5th.

-Fixed Bastille duration at max rank (25s to 15s).

-Fixed cost color when switching a mod from a polarized slot to a reverse polarized slot.

-Added reset button next to the export link. You can click safely, there's a confirmation box.

-Updated help text.

[uPDATE] February, 4th.

-Added helmets for Warframes. There could be incorrect values, actually all the bonuses from the helmets act like the bonuses of the mods. I know some bonus should apply after the bonus of the mods mods, or some other apply to the base stat... I'll wait for more concrete datas to update this. Feel free to report anything not going as expected.

-You can now export build without mods (i.e. with only new polarities).

-Updated help text with new features.

[uPDATE] February, 2nd.

-The report now display how the mods affect your skills. All datas are from the wiki. The wiki may be wrong, and I may have made mistakes, so please report any wrong data you find

-The list of mods will scroll to its top position when you use the 'filter by name' field, allowing all mods to be displayed

-Added a shorter URL for sharing your builds, you can choose the long or the short link

-Updated help text with new features

-Paralysis is now an uncommon mod

-Added favicon (uber feature)

[uPDATES] January.

[uPDATE] January, 30th.

-Added new mod, Aviator

-Added new secondary weapon, Akmagnus

-You can now see how these stats [critical value, multishot, damage vs faction] affect your damage. Use the checkbox to see how the values change. If you use the critical checkbox, the damages will be multiplied by the critical value. If you use the multishot checkbox, damages will be multiplied by this percentage, so with 100% multishot, the damage value will double. And if you use the faction damage checkbox, you should see how your base damages are increased against this faction. Please note that actually you can check more that one damage faction checkbox (i.e corpus and infected damage). If you do that, you'll see the bonus from both mods. This will be fixed later, you will be able to only use one faction damage checkbox.

-Total damage stat added

-Updated Akmagnus stats

[uPDATE] January, 29th.

-You can display a report on the Warframe builder page to see how the mods affect your build. Click on the 'Report' link on the right side to show the report. Informations about how the mods affect your skills could be available later. Try it with the Rhino Build

-Fixed Flux Rifle damage

[uPDATE] January, 27th.

-Now you can change the language without losing anything on the build page (both weapons and warframes). Everything will be saved, translated, then reloaded.

[uPDATE] January, 24th.

-Added all melee weapons and all mods for these weapons

-Default language set to english

-Added support for letters with accents

-The help text is no longer underlined in Safari

[uPDATE] January, 22nd.

-Added all secondary weapons and all mods for these weapons. Thanks for the help for the translation.

-Added new rifle, Tetra

-Help button is now available in the top left corner. Mouve your mouse cursor over to see the help tooltip.

-Fixed punch through display value

[uPDATE] January, 21st.

-Added launchers

-Added missing mod for rifles, Rupture

[uPDATE] January, 20th.

-Added Bows, Snipers, Shotguns and all the mods you could need for these weapons.

[uPDATE] January, 18th.

-Language selection added.

-English language added. Thanks to the persons who helped for the translation. You can switch languages clicking the flags in the top right corner. If you already exported some builds, you better export them one more time to get the new link. Builds exported with the new version will be translated to the user language when he'll click on the link to see the build. The language will be stored in a cookie, be sure your browser can accept them.

-Rifles and rifles mods added. All informations about the effect of installed mods should be displayed to the right. This includes damage, elemental combinations, critical and status chances, accuracy, rate of fire, reload, magazine, multishot, punch through, damage vs faction, and many more. Weapons stats are the stats from the Wiki.

-The remaining points will be calculated correctly when loading a build.

-Added a counter to see how much formas you need for the build.

-Added a field to filter mods by name or partial name.

-Equilibrium is now an uncommon mod.

-Dragging and dropping an aura mod a second time into the aura slot won't give you more points.

-Exporting a previously loaded build will give you the correct link.

-The vertical scrollbar won't show for no reasons when exporting the build or changing a polarity.

-Added a link to this thread to report any problems you find.

Original message

Hi,

first of all, I'm french, so please excuse my english. So, here's a project I've been working on for the last weeks, a Warframe Builder, or at least, a beta version of a Warframe Builder.

The idea is pretty simple, emulate the in-game interface in your web browser and give you the opportunity to create builds for Warframes and weapons and share them with others. I called it beta version, because actually, you only have the possibility to create builds for Warframes, and everything is in french. More languages and weapons builds will come in the future.

As the first working release, it could not work as expected sometimes. I made a lot of tests, but it was small scale tests. Larger scale tests should help to find the last problems. That's what I'm looking for now, before I can add the rest. Here are the current possibilities :

- Create builds for all the Warframes

- Use formas and Orokin reactors

- Equip all mods and set their rank

- Sort mods to find them easily

- Export your build to share it

It's also very simple to use. I'll add a help button later in the application.

- To set the level of the warframe, just click on the current level and type the value you want

- To add or remove an orokin reactor, click on the icon to toggle it

- To add, change or remove a polarity, click the forma, and after the slot you want (the slot must be empty)

- To equip a mod, simply drag it to a slot. You can switch equiped mods or a mod from the lsit with an equiped mod

- To remove a mod, double click on it

- To set the rank of a mod, move the mouse over to see the + and - buttons on the right side of the mod

- You can scroll the list of the mods with the mousewheel only when you are over the scrollbar. Using the scrollbar arrows 'top' and 'bottom' will scroll an entire page.

The application should work on these up to date browsers. There's no support for older versions or other browsers :

- Chrome (recommended)

- Internet Explorer

- Safari

- Firefox

- Opera

As I said before, I want to get rid of all the problems. If you encounter any problem, please post here and describe the problem so I can try to fix it. In the near future, I'll probably need some help for the translation in other languages. If you are interested in helping or supporting me, for the translation or for any other thing, please leave a word here too.

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Excalibur now has 225 base armor as of U16.9. Excalibur Prime has 250.

Rj was dropped to the 3rd ability, 4th is something new (just list it as 250 dmg * power strength, -3 energy per second * efficiency, 40m range * range%). Super Jump removed. SD was changed as well but I'm not sure on the specifics. I'd give it a while for the wiki to update with the details.

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Can you please add the " two rows of mods to pick from " to the list so we can make builds quicker :D

As I said, what is more comfort for you is less for some others. So this would need to be an option, which is more work. Moreover, the mods are scrolling horizontally and are sorted for this type of scrolling. How will the sort work with 2 rows ? The mods from the second row will not be sorted unless I switch to a vertical scrolling, which is more work again. So the answer is no for the moment, you can already filter the mods using the search field, it's not difficult to find the mods you want.

It's already been announced that Animal Instinct should work on both companions and sentinels. Armored Agility seems to have some discrepancy between the ingame mod and the buyplatinum page, so that might be cleared up tomorrow too.