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Digivice Guide for Digivice D-Ark Ultimate

The D-Ark (ディーアーク) is the third in the series of Pedometer Digivices. You gain more Digimon as you progress throughout the areas by inputting their card numbers along with a symbol of Digi-code then slash the card.

After certain amounts of battles, your Digimon will evolve into their more powerful forms. Progressing through the Area’s requires you to take ‘Steps’ which in turn is a mini pendulum clicking on the inside of the toy. Keep it attached to your belt and as you walk (or shake it manually) the counter will decrease leading you to the boss of the Area. Beat the boss to progress.

Game Play:
Set the time, then you choose your Digimon partner, and start walking them by shaking. Your Digimon can train in the training mode. Here are the options. (These appear if you press the down button on the D-Ark. Pressing the up button shows the time.)

Training: Here you can train your Digimon.

Terriermon/Labramon – Shake (6 times for Child Digimon, 5 times for all others, this works for all evolutions as well).

Guilmon – Push (Try to get over 27, this works for all evolutions and Dark line as well).

Renamon Line- (Wait one second after it says COUNT.)

Renamon- Up, Down, A, B

Kyuubimon/Youkomon- Down, A, B, Up

Taomon/Doumon- Up, Down, B, A

Sakuyamon/Kuzuhamon- Up, B, A, Down

Card: You can slash cards for items, or Digimon partners. You can only slash the Digimon you have seen to access them as partners. Slashing a Digimon you haven’t seen will result in an error. What Digimon you’ve seen will be in the Note section. Steps to slash are as follows.

Note: The Digimon you’ve seen (and thusly are able to Slash).

My Digimon: These are the Digimon you’ve slashed in the ‘Card’ Option. The more they fight, the stronger they get. You can have eight Digimon, two from each level.

Item: These are the items you’ve gotten from Impmon, or Slashing. You can hold a maximum of three of each item.

Medical: Heal your Digimon after a lost battle, or it won’t be able to walk or fight.

Network: This consists of two options.

Battle Option: Battle the Pendulums, D-3/D-Terminal, and D-Ark.

Trade Option: Allows you to trade items with another D-Ark.

Swan Link: Enables you to link to the following WonderSwan Color games:

Digimon Medley – Battle

Battle Spirit – Battle

Brave Tamer – Battle and Trade Items

Button Options:

Pressing the ‘cancel’ button while your Digimon is on the screen brings up the map. Pressing the ‘accept’ button shows you how many steps are left, and how many have been taken, along with what area you are currently in. Press ‘cancel’ to exit these screens.

Pressing the ‘accept’ button while your Digimon is on the screen lets you scroll through the other Digimon you have if you have rescued them from Impmon. If you push ‘accept’ while on another Digimon, you will begin to use them. You can see how many battles they’ve won, and how much more they need until their next evolution, by continually pressing ‘accept.’

Battle Options:

Battle (Kougeki): This sends your Child Digimon into battle. Afterward, a code insertion screen appears, and you may enter a code of an option card.

Evolve (Shinka): You may evolve here. After the evolution, you will begin the Battle phase, including the Card Slash sequence. (This option does not appear until you are able to evolve).

Trade (Nakama): This allows you to switch between different Partner Digimon during battle. Afterwards, you are returned to the Battle Menu.

My Digimon: Your slashed Digimon rest here. You will also have access to whatever evolution line you have set up. These Digimon have the potential to be stronger or weaker than Partner Digimon, depending on how much they’ve battled. Slashed Digimon are not able to train.

* You have a “1%” chance of seeing a DigiGod (Baihumon, Xuanwumon, Zhuqiaomon or Qinglongmon) during the levels indicated. If you defeat them all, then after you beat ‘FINAL’ you will be taken to the ‘Dark Area’.

Notes:

Digimon digivolve into the Adult stage after 10 wins, Perfect after 15 wins and Ultimate after 20 wins.

Impmon is given to you after clearing all levels except Dark Area. He will evolve to Beelzebumon after defeating 100 enemies. You must have a WonderSwan so you can open Secret S, otherwise you can’t get to every level, which means no Impmon as a partner.

Impmon Event:

A different tune than that of an enemy or boss tune marks Impmon’s appearance. Try to have your Digimon at the adult level, trained, and a plug-in is useful as well. When you confront Impmon initially, you must accept his challenge. Once you see him, you must shake to chase him down, but if you don’t get him, there is no penalty or reward. If Impmon has a partner Digimon, and you beat him, then you will have access to that new Digimon. If you lose, your loss will be recorded, and you’ll have to wait for Impmon again. Impmon does not always carry partners, he also carries items.

Miscellaneous:

Sound: To switch off sound hit the a and b button at the same time

All Notes Code: Open the battery cover, and find a white button. Go to “Card Slash,” choose Box A, and type in [ ] 000 as your code, then Slash while pressing the white button. You will have all the Digimon information. Now all you need to do is Slash them with their codes. This is for Version 1 and Version 2. For the D-Ark version 1.5, type [*]-909 instead of [ ]-000 to get all the notes

Slashable Partner Digimon

1

Guilmon

125 or 245

HP:5 AP:1

2

Growmon

351 or 578

HP:8 AP:2

3

BlackGrowmon

233

HP:7 AP:2

4

MegaloGrowmon

562

HP:11 AP:2

5

BlackMegaloGrowmon

190

HP:10 AP:2

6

Dukemon

890

HP:12 AP:3

7

ChaosDukemon

864

HP:12 AP:3

8

Terriermon

421 or 312

HP:6 AP:1

9

Galgomon

531 or 632

HP:8 AP:1

10

Rapidmon

689

HP:11 AP:2

11

SaintGalgomon

541

HP:12 AP:3

12

Renamon

789 or 634

HP:5 AP:1

13

Kyuubimon

470 or 163

HP:8 AP:2

14

Taomon

226

HP:10 AP:2

15

Sakuyamon

586

HP:11 AP:3

Slashable Note Digimon

16

Agumon

329

HP:5 AP:1

17

V-mon (1.0)

524

HP:5 AP:1

Lopmon (1.5)

849

HP:5 AP:1

18

Betamon

690

HP:4 AP:1

19

PicoDevimon

444

HP:5 AP:1

20

Ganimon

357

HP:4 AP:1

21

Hagurumon

745

HP:5 AP:1

22

Keramon

004

HP:6 AP:1

23

Greymon (Va)

564

HP:7 AP:1

24

XV-mon

221

HP:8 AP:2

Wendimon

767

HP:8 AP:2

25

Seadramon

479

HP:7 AP:1

26

Tylomon

576

HP:8 AP:2

27

Devimon

666

HP:8 AP:2

28

Guardromon

789

HP:8 AP:2

29

Chrysallimon

456

HP:10 AP:2

30

Dogmon

823

HP:10 AP:2

31

Allomon

123

HP:10 AP:2

32

Magnamon

000

HP:13 AP:3

33

MetalGreymon (Va)

222

HP:12 AP:3

34

Paildramon (1.0)

345

HP:12 AP:3

Antiramon (1.5)

901

HP:12 AP:3

35

Vamdemon

678

HP:12 AP:3

36

Orochimon (1.0)

224

HP:12 AP:3

Pandamon (1.5)

934

HP:12 AP:3

37

MarineDevimon

543

HP:12 AP:3

38

Megadramon

653

HP:12 AP:3

39

Infermon

245

HP:12 AP:3

40

Chimeramon

789

HP:12 AP:3

41

WarGreymon

343

HP:13 AP:4

42

Imperialdramon Fighter Mode (1.0)

000 or 010

HP:15 AP:5

Imperialdramon Paladin Mode (1.5)

123

HP:15 AP:5

43

VenomVamdemon

267

HP:13 AP:3

44

Diablomon

777

HP:15 AP:4

45

MugenDramon (1.0)

789

HP:15 AP:4

Cherubimon (Vi) (1.5)

098

HP:15 AP:4

46

Omegamon

901 or 354

HP:15 AP:5

47

MetalSeadramon

258

HP:13 AP:3

48

Impmon

249

HP:8 AP:2

49

Milleniumon

576 or 696

HP:15 AP:4

Ultimate D-Ark Ultimate Items

Bo-694

Zero Unit: Used to evolve Beelzebumon and Dukemon (Get from Qinglongmon or Blue Card).