Currently you pay all at once and 3-4 sections built. We may be adding a way to allow you to assign extra workers to construction to speed up building, not sure if that's planned or not.

I like tasking workers to things as a concept. It really takes an extra level of micromanagment to know which buildings are a priority during a heated siege. What about repairs, will that be a mass or a worker dependent process?

I don't see why they would. The draw rate should be the same, realistically that is.

Thanks

In technical terms this would be true, but as the enemy got closer it would probably be a matter of "FIRE AT WILL!" instead of "PREPARE TO FIRE!... AIM!...VOLLEY!". So everyone would probably be reloading as fast as they can once the fire at will orders are given, rather than waiting for each command.
Whether this should be reflected in the game or not? I can't really decide.

In technical terms this would be true, but as the enemy got closer it would probably be a matter of "FIRE AT WILL!" instead of "PREPARE TO FIRE!... AIM!...VOLLEY!". So everyone would probably be reloading as fast as they can once the fire at will orders are given, rather than waiting for each command.
Whether this should be reflected in the game or not? I can't really decide.

That's a great question. I think at certain ranges, archers should change their shooting styles. Less reloading time but less damage. Unless you already have different classes or archer, such as longbow men with the volley style attack and crossbow men for midrange high damage.

Question: When you are upgrading the palisade walls to heavy, do you do it a section at a time or does the whole wall upgrade to heavy?

Thanks

I think its a tech research that will be applied to the entire wall, But I could be wrong... But I think the devs have realised how time consuming it would be to reinforce one section of wall a time (especially for the orcs who can build walls freely, although whether they will be able to upgrade said walls is yet to be determined)

In technical terms this would be true, but as the enemy got closer it would probably be a matter of "FIRE AT WILL!" instead of "PREPARE TO FIRE!... AIM!...VOLLEY!". So everyone would probably be reloading as fast as they can once the fire at will orders are given, rather than waiting for each command.
Whether this should be reflected in the game or not? I can't really decide.

That is what I was thinking of - No need to test the wind, aim, etc. Just draw and fire.

In technical terms this would be true, but as the enemy got closer it would probably be a matter of "FIRE AT WILL!" instead of "PREPARE TO FIRE!... AIM!...VOLLEY!". So everyone would probably be reloading as fast as they can once the fire at will orders are given, rather than waiting for each command.
Whether this should be reflected in the game or not? I can't really decide.

A misnomer in archery - this isn't tournament style, it's war. You don't need to hit a target, you need to land somewhere inside of the long, deep lines of soldiers. Not a specific soldier. The only thing that you need to do is gauge range - often times you'd even do this before a battle started if you were in a prepared position waiting for the enemy. And after you've got a bead on the range, the only thing that matters is how many arrows you can get off in the shortest time possible and your personal stamina to keep this up for a long time.

Also, this 'ready aim fire' concept is I'm pretty sure almost exclusively used for dramatic effect in movies.

Was just thinking something about archers (mostly the ones with bows). Do they shoot in arch or they shot in straight line? Tho i guess arch is good for long range but its also less accurate. So will be here when target is far away than would be arch but if closer than straight line (if no land obstacle ofc)?