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I am a PS3 owner and someday hope to be a PS4 owner, yet I am not at all dissatisfied with my choice to delay purchase, solely based on the current PS4 library. When I transitioned from a Playstation 1 to a Playstation 2, I was pleasantly surprised that I could for the most part rid myself of my PS1...

Killzone: Shadow Fall really impressed me last year at PlayStation 4’s launch with incredible graphics and a single-player campaign that tried to take strides in a genre that’s quickly grown stale in relying so heavily on expanded multiplayer options. Sure, Shadow Fall still had rotating Warzones that kept players on their toes by offering up different objectives in a single match, but the game felt a little clunky and on par with what you’d expect from a launch title.

Thankfully, Guerrilla Games have issued updates to keep the community of Killzone fans happy after launch and the latest, heftiest new content landed this week in the form of cooperative multiplayer DLC dubbed Intercept. This new mode gives up to four players the opportunity to take on advancing waves of Helghast soldiers in an effort to defend a few key locations. While the maps themselves might feel a little too familiar to anyone who has thoroughly explored everything the base game has to offer, Intercept does a great job of adding another layer to the satisfying gunplay and classes present in standard multiplayer.

Specifically, each of Killzone: Shadow Fall Intercept's four classes feel distinct. No single soldier can do everything needed to successfully defend a location and, as such, players absolutely must work together to guarantee that everyone stays alive and the Helghast don’t win. Here’s a gallery featuring each distinct class:

The Infantry class plays and acts as a grunt largely operating on the front lines of Intercepts arenas and there's no shortage of front lines to speak of. Because players have to defend three distinct transmitters, Helghast can flood in from almost any angle but that doesn't mean you won't have some sense of where to look as the infantry. While the other classes have to focus on very specific roles, Infantry can do well in any given combat environment though Killzone fans should know that they need to stick to cover and ensure that their ammunition doesn't run out while they're taking on a squad of enemies.

I like the infantry's well-rounded rifle and mobility more than anything else. Make sure to bank points you score in the field to secure your first-place finish.

Only one player can be the medic in Killzone: Shadow Fall Intercept, which makes them the most important element on the battlefield especially as more and more enemies flood in and your defensive encampments become less stable over time. Medics can revive their team but they'll have to pay a fee and wait a short period of time before they can revive themselves. With respawn counts consistently above 20 seconds, the medic can do a lot of good or he can totally screw a team out of a win. While the infantry should barrel through enemy lines to score a lot of points, medics should stick to the interior of a map and support all fronts by reviving as necessary and providing covering fire with his SMG.

As much as I love the medic class, I had the highest score as a sniper picking enemies off before they could even approach capture points. Sniper can get a little boring if all you do is hang out in your next and cap enemies with either the rifle or the explosive ordinance at your disposal, so make sure to pick a player and act as the angel of death watching over them. Help them through tough combat situations so that the entire team can excel and you'll still have an incredibly satisfying game. In particulary, snipers should look out for their team's medics. It's the only way through the longer cooperative challenges available in Intercept.

Tacticians have a lot of different tools at their disposal, but they work best knowing that they can't take on a group of Helghast enemies all on their own. They need time to set up turrets and the default pistol doesn't do enough damage to eliminate advancing squads, though many players will enjoy the burst-fire mode and some of the tactician's heavy weaponry. Just remember to bank points to inch your team closer and closer to victory.

Once you pick your class, you and three others need to hunker down and understand specific points of entry for Helghast swarms. As with any cooperative, wave-based multiplayer shooter, you’ll likely find enemy spawn points and watch them stupidly blink into your field of view if you’re really dedicated. This proves a particular problem for the Sniper class who can get a high vantage point and spend the entire match making sure bodies pile up and Helghast goggles go lights-out as soon as they appear.

Still, mid- o long-term engagements provide some intense challenges that will test both your trigger finger and your ability to work together as a team. One early round as a medic left me hopelessly at fault for our loss after I spent most of my time looking at a spawn screen. Once you learn a map, it can be much easier to store up points, but Killzone: Shadow Fall Intercept also leaves it up to you to determine the rewards you unlock after the celebratory mortars fall.

Players earn credits and multipliers as they fight, meaning you could spend a deathless-match earning thousands of credits, but banking them at the central base will push your team to victory that much faster. Banking points allows each class to discover different rhythms to the flow of combat. You won’t so much rely on stopping by in-between rounds as you might sprint through your base to recover a little health before proceeding on to revive another soldier or plant another turret.

It was a little too easy to drop Killzone: Shadow Fall’s base multiplayer game last fall, so I was pleasantly surprised by Intercept’s eagerly accessible mechanics. When you’re playing against a lot of other human players, some classes and weapons feel inherently broken, but Guerrilla Games made sure not to repeat that mistake in this cooperative mode. Weapons feel balanced and not at all like one class has an advantage over another. Each player absolutely must work with others and soon you’ll come to recognize opportunities for new tactics on the field.

An automated turret might allow an infantry player to hold down a point while the sniper can play overwatch for the medic as he runs back and forth issuing revival drones. No matter what you do, you’ll do it better when you allow your teammate to assist or take over so you can address something more pressing. Knowing your role makes Intercept one of the better cooperative experiences available on PlayStation 4 right now.