Actually, hidding the \yaga\views\best\index.php and then displaying: none with CSS properties I have what I want but... may this cause any problem with the Core itself? (removing the .php file I mean)

First of all I gotta say this is the best plugin ever. I'm working on my first forum in Vanilla and when I discovered this existed I was anxious to integrate it so let me thank you for it. I've just started today translating it into Spanish so let me know if you want me to share a copy of my locale once I'm done with it.

The thing is, badges and ranks work just fine. No argument there. But regarding reactions I have the very same problem that showstuff had 2 years ago. I used different accounts with different roles in order to push different reactions and it seems ok but when I access "best of.." section, there is no data there. In every reaction it appears an emoticon along with an "Unknown" message that links to my default error page. Is it a bug from your code like you said or could be something related with my own forum? Was it solved or should I just hide that section from my css?

@javirl86 said:
First of all I gotta say this is the best plugin ever. I'm working on my first forum in Vanilla and when I discovered this existed I was anxious to integrate it so let me thank you for it. I've just started today translating it into Spanish so let me know if you want me to share a copy of my locale once I'm done with it.

Thanks for the kind words. I would love a translation for Spanish.

The thing is, badges and ranks work just fine. No argument there. But regarding reactions I have the very same problem that showstuff had 2 years ago. I used different accounts with different roles in order to push different reactions and it seems ok but when I access "best of.." section, there is no data there. In every reaction it appears an emoticon along with an "Unknown" message that links to my default error page. Is it a bug from your code like you said or could be something related with my own forum? Was it solved or should I just hide that section from my css?

Post your Vanilla version as well as the version of Yaga you are using. It is possible there is interplay happening with other addons as well since Yaga hooks into a lot of different places. Please post a list of enabled addons as well.

@hgtonight dijo:
Thanks for the kind words. I would love a translation for Spanish.

I have already finished it. But in order to make a better translation than just a "word by word" translation I need a little help understing what a few lines of code actually do. To be more specific I'm refering to:

Yaga.perks.emoticons and Yaga.perks.meactions: both of them are related to what users can do once they get a rank. I'm wondering what means that you can edit emoticons or actions.

Yaga.action.invalidtargettype: I guess it's a type of error line but I just want to be sure what kind of error it is to explain it correctly in spanish.

I think that's all. The rest of things is already translated. I was checking that all made sense so I hope it's up to your great app. Let me know how can I send it to you and I'll do it.

Post your Vanilla version as well as the version of Yaga you are using. It is possible there is interplay happening with other addons as well since Yaga hooks into a lot of different places. Please post a list of enabled addons as well.

Ok. I'll do it soon enough. Thanks!
I guess this is not the right place to ask this but since it's a small question I hope you won't mind.
In my datebase badges are saved in GDN_Badges and the assignation of them to users in GDN_BadgeAwards. Is there something similar of this to Ranks? I just see GDN_Ranks but no Rankaward. I'm trying to clean the old rank assignation so i can work with the new ones...

Yaga.perks.emoticons and Yaga.perks.meactions: both of them are related to what users can do once they get a rank. I'm wondering what means that you can edit emoticons or actions.

Yaga.action.invalidtargettype: I guess it's a type of error line but I just want to be sure what kind of error it is to explain it correctly in spanish.

also, what's the difference between Yaga.Rules.CommentCount.Desc and Yaga.Rules.PostCount.Desc?
Let me know if I'm wrong but....does the first only refers to the total amount of comments(not counting starting discoussions) while the second counts both normal comments and starting discoussions?

This is being able to use (and be parsed) the me actions. It is pretty esoteric but is common in multiplayer online games. If you start your comment with: "/me writes a witty comment", it will be rendered differently.

Yaga.action.invalidtargettype

Generic error about the target item being invalid.

In my datebase badges are saved in GDN_Badges and the assignation of them to users in GDN_BadgeAwards. Is there something similar of this to Ranks?

Since a User can only have one rank, their current rank id is stored in the User table.

what's the difference between Yaga.Rules.CommentCount.Desc and Yaga.Rules.PostCount.Desc?

You have it right. Comment count only counts comments. Post Count counts comments and discussions.

Yeah, I realised of that after giving it a try with their default configuration. That's why I asked where to find the rank awarded in my database while I'm working on my own badges and ranks before adding them to the app. I guess if I go to my GDN users and I change the rankID to NULL to the ones that already got one rank of the default configuration, they will get my "initial" rank once i active YAGA up again with my customization, right?

@javirl86 said:
I guess if I go to my GDN users and I change the rankID to NULL to the ones that already got one rank of the default configuration, they will get my "initial" rank once i active YAGA up again with my customization, right?