4.3.2- libpng was updated to version 1.5.12- zlib was updated to version 1.2.7- libjpeg was updated to version 8d- FreeType updated to version 2.4.10- GRRLIB_ClampVar8 was removed from GRRLIB- Removed warnings from GRRLIB_LoadBMF

4.3.1- libpng was updated to version 1.4.4- FreeType updated to version 2.4.3- GRRLIB is compatible with libogc 1.8.4

4.2.0- First support to 3D functions- GRRLIB_CompoStart and GRRLIB_CompoEnd for real GX compositing with transparency support- GRRLIB_Screen2Texture is now fully optimized- USB_Gecko output facilities- GRRLIB_Compose was deleted since it was not fully using GX- GRRLIB_GetColor was deleted, the RGBA macro should be used instead- Lot of new sample code :3D_CubedTileDemo (How to use dynamic texturing)3D_sample1 (A simple rotating flat cube)3D_sample2 (A simple rotating textured cube)3D_sample3 (A textured cube and compositing)3D_sample4 (A complex object rotating)basic_drawing (How to use some basic GRRLIB functions)bitmap_fx (Effects ShowRoom)blending (How to use blending mode)compositing (A simple compositing how to)funsin (A gradient sinusoid dancing)particle (A nice particle sample code)template (Use this as a basis for your project)TileDemo (This will show you how to use tiles/tileset and map)unlimited2d (A faky technic for unlimited sprites)unlimited3d (Same as above but with 3D)

4.1.1- Fully compatible with devkitPro release 18 and 19 (code and examples)- libpng was updated to version 1.2.40- Support for MS-Windows Bitmap format uncompressed (1-bit, 4-bit, 8-bit, 24-bit and 32-bit)- New function called GRRLIB_DrawPart to draw a specific part of a texture- Extra parameters to GRRLIB_Screen2Texture- Video is now initialized even without a SD card- Fixed a problem with scaling images- Documentation improvement