Comments

Comment by MisterK

The chests were showing at launch, prior to the completion of the mage tower, and helped me get to Revered within the first week (15% rep gain).

At the launch of 7.2, I happened to come across chests while exploring the Broken Shore, with nothing but the purple outline of the chest's silhouette to catch my attention. After maybe 20 minutes or so, the chests started popping up on the mini-map.

They have since patched the lifetime of the chests to last 15 seconds after looting; reduced the number of Legionfall War Supplies you could stock up on; and introduced some quota system with no indicator, other than having you waste your time not finding chests for hours, possibly having you think that -- logically, with more players able to fly, and possibly realm hopping, it'd be less likely to come across a chest while running around, or flying -- but after not seeing chests spawn while camping a spot for a while, you realize they've drastically changed how the chests spawn.

Right now, chests simply stop spawning after some unknown quota has been reached, and for an unknown amount of time, obviously to help throttle the progress on a building/gaining reputation.

Even after a treasure chest drought for an hour before the mage tower was completed today, no chests have popped up an hour after its completion, which makes the mage tower feel completely redundant in that capacity.

That's neo-agile development for you. Let the player/user suffer with your mistakes and inability to plan.

PS: I've become a treasure chest addict. An increase in cynicism may occur.