It might be that you have to up the number of subdivisions for the object.

I think it works by calculating the colides between the verts and the lines between them to make a colision plane, if I remember reading a post by Duncan Brinsmede (think thats his name, one of the principle scientists at autodesk) try smoothin your cube so it has more subdivisions and give that a go.

Originally posted by gster123 It might be that you have to up the number of subdivisions for the object.

I think it works by calculating the colides between the verts and the lines between them to make a colision plane, if I remember reading a post by Duncan Brinsmede (think thats his name, one of the principle scientists at autodesk) try smoothin your cube so it has more subdivisions and give that a go.

he is 100% right there, there is no were near the number of polys on that cube needed for a simulation.

Also make sure the cache has been delete as It could be using some old cache files.

Check the time frame on the nucle as well as you may have keyed a value there as well

but over all I think its the poly number.

You are using the service pack ain`t you ??? as 8.5 had afew bugs with ncloth

__________________
All my images are in HD - Plz right click and view image.

About Us

A little bit about who we are

People we like

Links you might find useful

Connect with

Catch up with SimplyMaya

SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.