To conclude, a recommendation is in order for this game. While after about sixty levels, the game does seem repetitive, the game is just packed with action and it never stops unless you decide to take a potty break.

While this game has captured the feel of the first it has failed to improve on it. If anything else this game does offer solid gameplay for those looking to just sit back and destroy anything in site. The 2 player mode also offers some great action if you have a friend to play along with.

Undoubtedly, this game was designed for a mad-cap multi-player party atmosphere, and it works well in presenting a fun night in with three friends and a 12-pack. But with the singleplayer goal slightly uncertain and no save points to prevent you from having to start over if a power-cut interrupts your run of devastation,Rampage falls short. Like the coin-op, it offers only short-term fun!

To be frank, Rampage World Tour is a faithfully translated Game Boy Color game that will still please the destructive cells in your body as you make that long trip to Grandma's house. You could do better, but you could do a lot worse.

People either love it or hate it, and that seems to have a lot to do with whether they play the game as a multiplayer game or not. Rampage may not have enough depth to stand out as a single-player game. But if two or three friends are stomping together, Rampage is a blast.

Still, Rampage is suffused with all the monster movie fun that was conspicuously lacking in the recent Godzilla film. If you remember feeding quarters to these monsters way back when, you'll want to try this version at least once.

A lot of the fun of the arcade and N64 Rampage games was the multiplayer aspect. That's missing from the Game Boy Color version. What comes across as fun on the N64 becomes tedious. Rampage is a three-button game and Game Boy has two buttons. Hmm...

If you enjoyed Rampage in any of its previous incarnations, Rampage World Tour is probably worth picking up. It has hundreds of levels, so you'll surely find something new to do with it for quite some time. The only thing that would have helped the game out would have been a three-player mode, something that was originally planned for the PlayStation version, but later eliminated.

Herein lies the problem with Rampage World Tour. Nothing really new has been done to the game. Control isn't particularly better, nor is it any more fun than it was years ago. Levels seem to repeat endlessly, each one just slightly more difficult than the last. Just because there's more stuff shooting at you, doesn't mean it's more fun. Even the two-player mode seems old and tired. Unless you absolutely loved the original game, you may find the new version a bit one dimensional. I know I did. And I loved the original.

If you enjoyed Rampage in any of its previous incarnations, Rampage World Tour is probably worth picking up, but the game is incredibly repetitive and stupidly simple. Unless you were a freak for the original game, you'll tire of RWT very quickly.

Fans of the arcade game will enjoy Rampage World Tour. It's the only home port to have the three player option. I understand why Midway would port an N64 version of a successful arcade game, but I am very disappointed with how it has been handled.

Rampage World Tour works best as a casual time killer. It features a fun concept, and is full of puerile humor and mindless overkill. Still, it runs out of ideas fast, and ends up being as redundant as it is fun. This is pure, pointless arcade action, through-and-through, and while I delighted in it for a short time, I will not be going back to it. For all its roaring, it lacks punch.

Let's face it, Rampage is a fun, rapid bashing fest filled with repetitive moves, silly and enjoyable gameplay, and a simple formula that's tried and true, even in today's graphically snobbish world. It's a gem in a one-dimensional way, and it makes no claims to be anything else. As with many N64 games, younger gamers will like this one a lot, and 'more mature' gamers might give this a rent or three to bring back those old days when they played as pimply, lonesome geeks who had nothing better to do on Friday nights except hang out in the arcades with their pals. Ah, the good old days.

But the fact remains that even if you do get the game to work properly, it's minor entertainment at best. Not that there's anything wrong with that, but the gameplay gets old pretty fast, and the generally buggy state of the game as it was released makes it, at best, a dubious purchase.

You know, Midway could have done a lot better. Why not make a 3D polygonal Rampage with various camera views and cool 3D textures? Why not add a bunch of new monsters to the mix, like big mechs and aliens? Why not add a point to the game, or at least a little quest mode in which you had to actually complete missions, like destroying certain buildings in order to find a needed power-up? Why not fight in realistic places, like Washington DC, New York or Los Angeles and destroy national monuments and landmarks? All of this could possibly have led up to an industry standard and acceptable game. One thing's for sure, it would have been a lot more fun. Midway just rehashed and milked Rampage for all it's worth. And that's not much nowadays.

For the first three or four minutes, it really is fun to be the bad guy and all. And you've gotta hand it to Midway, Rampage World Tour is the perfect game for all the folks out there sitting at home and thinking, "I wish they'd take a tired, repetitive arcade title with no replay value and port it to the Saturn." The rest of us will want to steer clear.

Rampage's sounds and graphics are solid, though the game looks and plays better in a less-than-full-screen format. Keyboard play?'s a bit awkward, but with a gamepad, it's humongously fun. Time to go break stuff.