This is a standard build for someone that wants to deal damage and deal it fast as the Neon Ninja, obviously its a DPS, this build isn't meant for players with massively high power rank and everyone like something a little different.

Meant for pure damage. Kill them before they kill you.
Your flask will be your main source of dps. Start battles by proccing your flask. If the flask minion doesn't finish off the enemy, then use your ultimate. Getting all six dragonlings will give you the most dps, but it will take too much time to get them all if you're speed farming.

The Pirate Captain is a ranged DPS Class that hails from the Treasure Isle biome. The Pirate captain Provides solid DPS, an area of effect capabilities and a mob taunter, making for a good farmer and Shadow tower character.
The Pirate Captains passive (Plunderbuss) provides a Doubloon for every enemy hit by the Pirates Captains basic attack and their explosive decoy. Plunderbuss gives the Pirate Captain a new energy system removing the need for Energy regen. Instead, for every Doubloon picked up, 10 energy is given.
The Pirate Captain's basic attack does 200% of their magic damage in a 6 block cone in front. The basic attack does not count as a projectile and can hit multiple enemies.
The Pirate Captain's First ability, First Mate, is a throwable turret that has three stages and a range of 14 blocks. To upgrade from each stage, 3 Doubloons is required until the final stage where all doubloons go towards your energy. Character attack speed does not affect the turrets attack speed. The initial stage, the turret does 140% of your magic damage per shot. The second stage raises the damage to 720% and visually gives the turret 1 singular shield. The Final stage doubles the attack speed. The turret will last 10 seconds from the last Doubloon picked up, the timer is reset upon a Doubloon being picked up.
The Pirate Captains second ability, Pretend pirate, is a throwable decoy that has a health of 3 hits and cost 64 energy to deploy. instead of health like a player, every attack dealt to the decoy does 1/3 of the decoys max health. The decoy has a taunt radius of 7 blocks and upon its defeat, explodes dealing 250% MD to enemies around it. Due to how the game works, the decoy can take more than 3 hits due to a slight cooldown, where between each window of damage it becomes invincible.
The Pirate Captain's Ultimate ability, Man O' war, summons a cannon that shoots AOE shells everywhere. The turret has a range of 4.5 blocks, dealing 600% of your magic damage and lasting for 15 seconds. The Cooldown is 40 seconds.

This build is good for maximum damage and farm at any level of complexity.
Boomeranger has good control using a bow gives you the opportunity not to approach the enemy.
Boomeranger, has good control, using a bow gives you the opportunity to approach the enemy and not receive damage, then a problem might appear only if there is an enemy with a ranged damage so you can use lifesteal for more survivability.

This build gives you an infinite amount of potions, which means no stopping while farming, as well as the best DPS in shadow towers. Only drawback is the vial used in this build is rather pricey for newer players.

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This is a pretty effective build (in my own opinion) for a Bow Boomeranger.
Pros of Boomeranger: Mining ores = OP (look at roles section to see the most effective way for mining ores). Depending on builds can be a really good dps or a semi-tank. Supportive due to the ult (can heal teammates or speed up cooldown). Chickens... man chickens are the best...
Some easter eggs about Boomer: He is very similar to Link from the Legend of Zelda franchise (look at his abilities XD). His jump is also pretty much Mario's.