Buy WoW Gold, WoW Power leveling Service

Monthly Archives: April 2012

The enigmatic Moia has been tasked with tracking down the missing Mahjarrat Bilrach. Her long search has led her to Daemonheim, where rumours abound that the citadelâ€™s overlordÂ has disappeared deep into the darkness below. Use Moiaâ€™s unique abilities to masquerade as the various inhabitants of the stronghold and to infiltrate Daemonheim, unlocking the hidden depths of her power and uncovering the shadowy secrets at the fortressâ€™s heart.

Getting Moia to her goal in one piece will earn you Dungeoneering XP and tokens. Gathering all the information that you can from the inhabitants of Daemonheim and using this to slip in unhindered will earn you yet more Dungeoneering XP and tokens, as well as a choice of Attack or Thieving XP.

Thokâ€™s manly pride is in jeopardy as Marmaros has thrown down the gauntlet: whoever gets the most kills on their current dungeon floor is officially the best brother of the two. To make matters worse, Thokâ€™s lost his favourite sword! Youâ€™ll control Thok as he marauds through the dungeon, packing only his furious fists and aiming to emerge the winner in this fraternal fracas.

Following on from their adventures in Thok It To â€˜Em, Thok and Marmaros are starting to make real headway into Daemonheim. Completing the saga will earn you a sizeable chunk of Dungeoneering XP, as well as some Dungeoneering tokens. Those fully exploring every locked room and beating Marmaros at his own game will experience the full ending, and will earn a bicep-flexing amount of Strength XP on top of the initial reward.

Unruly Forsaken who were between the ages of 12 and 18 before they were reanimated are starting to question their leadershipâ€”and now these unteens have made the terrible mistake of gaining the Banshee Queenâ€™s attention!Trouble is festering in the Undercity.

Sylvanas Windrunner, the undisputed ruler of the Undercity, plans a masterstroke of statecraft to quell this rebellion and pacify her people. She demands that three young members of each of the Undercityâ€™s quarters participate in a brutal gladiatorial battle to the death, where only one dead person will survive.

Into this utterly foolproof recipe for continued totalitarianism are flung the contestants of the Mage Quarter: quick-witted, capable, likeable friends Catnip Nebelung and Mason Abernathy, along with resident elevator guard Gorgus the Belly-Maw. The odds are on Gorgus winningâ€”but odds are made to be beaten!

And are 400 pages really enough to describe an arrowâ€™s exit wound?The Anger Gauntlet strives to ask difficult, eternal questions. Is it okay to take someone elseâ€™s unlife if it means saving your own? Should we trust our leaders?

In order to develop your character’s personality, the biography also has questions that are applicable to all races and classes. If you describe your character as intimidating and unfriendly, the reactions of NPCs will be different than if you choose to portray yourself as charming and kind. If you are simply making an alt character to see if you enjoy a class or race, you can choose ‘random selection,’ and these questions will be instantly filled out for you. But if you take a moment and answer, your character’s story will be tailored to meet your interests, and match your vision of the person you have created within the world of Tyria.

A character’s biography will influence their storyline immediately. Once you have created your character’s race, class, and gender, you may choose your physical appearance – and there are a ton of options! From there, you are offered a chance to answer several detailed questions about your character’s personality, history, and background.

Some of these questions are defined by earlier choices – a character’s race, class, or heritage. An asura will be asked what college they attended (Synergetics, Dynamics or Statics), while a human will be asked to define their social background (Gentry, Commoner, or Streets). Other questions might establish that your character has sympathy for a particular lesser race. A charr would have little opportunity to meet the peace-loving quaggan, as quaggan are sea-creatures and Ascalon has no coastal territory. So, while the game may have stories that focus on the quaggan, skritt, ogres, hylek, and grawl, a charr character chooses between grawl, skritt and ogres. A sylvari character, coming from the coastal Maguuma jungle, instead chooses between hylek, skritt and quaggan. In this way, we’ve made certain choices distinct to each race.

Whether you command the mysterious Protoss, the nomadic Terrans or the ruthless Zerg, you must decide how to outwit or outgun the enemy in an unforgiving universe of intense strategic combat.
WEAPONS PRIMED

Devise and deploy merciless strategies with over 30 new units and weapons at your command.Â Torch foes with the Hellion’s flamethrower, ambush adversaries with acid-spewing Banelings or deploy the Void Ray’s prismatic beam to annihilate your enemies.

MASTER YOUR DESTINY

Lead Raynor’s Raiders in their quest for vengeance and glory as they burn a path across the galaxy.Â You choose which missions to take, which story-lines to complete and where to invest your hard-earned cash.

Rise as the Death Knight Master the necromantic powers of the Death Knight — World of warcraft’s first Hero Class. Create a new Death Knight character with a starting level of 55 and break the chains of the Lich King to forge your own destiny.

You’ve turned the tide against the demonic evils of Outland. Now the Lich King Arthas has set in motion eventsthat will lead to the extinction of all life on Azeroth. With the undead legions of the Scourge threatening to sweep across the land, you must strike at the heart of the frozen abyss and end the Lich King’s reign of terror for all time.

Battle to Level 80 Power your way through new quests and dungeons as you seize ever greater abilities. Assault the terrifying Wrath Gate, war in Wintergrasp, uncover the secrets of Dalaran reborn, and much more.

Brave the Lich King’s Domain Discover the harsh, icy continent of Northrend, the bleak heart of the Lich King’s empire of undeath.

Experience an Epic StorylineStarCraft’s storyline spans thirty missions spread across three unique campaigns, creating a true sci-fi epic. Follow Jim Raynor on his quest to save the the Terran colonies from destruction; serve the cunning Zerg Overmind as it hatches a deadly plan; and lead the Protoss Prelates in the desperate defense of their homeworld.

In the distant future, the newly formed Terran Dominion faces the arrival of two hostile alien races: the savage Zerg and the enigmatic Protoss. Gather resources and expand your forces to lead them to victory. The only allies are enemies. The only choice is war.

Command Three Powerful RacesThe mystic Protoss, the adaptable Terrans, the merciless Zerg — all must fight for their place amongst the stars.

Create and Share your Own MapsStarCraft includes the map editor used by the game’s developers to create all of StarCraft’s single and multiplayer maps. Use it to conceive your own multiplayer battlegrounds and campaigns, and share them with your friends.

Prove your Mettle Online Take the fight online with up to seven of your friends via Battle.net, Blizzard Entertainment’s free online gaming service. Find matches, share strategies, and compete in regional ladders to see who controls the galaxy.

Rediscover a Real-Time Strategy ClassicStarCraft introduced many revolutionary new features that have since become staples of the real-time strategy genre: asymmetric factions, meticulous balance, and a strong emphasis on deep strategy and high accessibility. Find out why even more than ten years later, StarCraft continues to headline gaming tournaments worldwide.

Descend into the World of Warcraft and join thousands of mighty heroes in an online world of myth, magic, and limitless adventure. Explore jagged, snowy peaks; vast mountain fortresses; and harsh, winding canyons. Witness zeppelins flying over smoldering battlefields; battle in epic sieges — a host of legendary experiences await. Enter the World of Warcraftâ€¦

Embark on Epic Quests Unravel the continuing story of Warcraft as you engage in thousands of quests — with more being added all the time. Face the mighty Dragon of Blackrock Spire; cleanse the Undead from the looming ziggurats of Stratholme; and much, much more.

Form Powerful Alliances Play solo or enlist fellow heroes to join forces with you as you negotiate the vast, battle-scarred landscape of a world at war.

Â

Â Engage an Ever-changing World Blizzard Entertainment’s dedicated live team creates a constant stream of new adventures to undertake, lands to explore, and monsters to vanquish. The epic quest never ends.

Â

Indulge in “Seamless” Beauty Explore expansive environments that are in a word: legendary. The World of Warcraft graphics engine renders the game universe seamlessly — so you spend your time adventuring, not waiting.

Â

Create a Unique AvatarÂ Customize your character’s appearance, talents, and gear to create your own truly unique hero in the world of Azeroth. Design your own guild tabards to broadcast your fame — or notoriety — to the world.

Â

ngage an Ever-changing WorldBlizzard Entertainment’s dedicated live team creates a constant stream of new adventures to undertake, lands to explore, and monsters to vanquish. The epic quest never ends.

Â

Indulge in “Seamless” Beauty Explore expansive environments that are in a word: legendary. The World of Warcraft graphics engine renders the game universe seamlessly — so you spend your time adventuring, not waiting.

Â

Create a Unique AvatarÂ Customize your character’s appearance, talents, and gear to create your own truly unique hero in the world of Azeroth. Design your own guild tabards to broadcast your fame — or notoriety — to the world.Â ngage an Ever-changing WorldBlizzard Entertainment’s dedicated live team creates a constant stream of new adventures to undertake, lands to explore, and monsters to vanquish. The epic quest never ends.

In the distant future, in the darkest reaches of space, the ghosts of the past whisper your name. You are Jim Raynor, a marshal-turned-rebel on a vigilante crusade to bring down the Dominion and its nefarious leader, Arcturus Mengsk. Haunted by betrayal and remorse, some believe you may have given up the fight. But you have promises to keepâ€¦and a need for vengeance that’s long overdue.

New Units & Weapons Mega Multiplayer Three Unique RacesWhether you command the mysterious Protoss, the nomadic Terrans, or the ruthless Zerg, you must decide how to outwit or outgun the enemy in an unforgiving universe of intense strategic combat.

New Units & Weapons Devise and deploy merciless strategies with over 30 new units and weapons at your command. Torch foes with the Hellion’s flamethrower, ambush adversaries with acid-spewing Banelings, or deploy the Void Ray’s prismatic beam to annihilate your enemies.

Story Mode Lead Raynor’s Raiders in their quest for vengeance and glory as they burn a path across the galaxy. You choose which missions to take, which story lines to complete, and where to invest your hard-earned cash.

Something is dreadfully wrong. Fear is in the air; I can feel it. I was but days out of Tristram when I saw a screaming ball of flame rip across the sky. Surely enough, soon after witnessing this harbinger of doom, I stumbled upon a badly mangled traveler. He was barely able to spit out the tale of the cursed monstrosity responsible for his broken body as his life drifted away. He called his killer “the unburied”.

Months ago, when I wrote of the undead blight upon our land, I thought them the gravest of threats. But they are nothing compared to the new undead creature described to me by this poor fellow.

He was a law officer of sorts, a local guard out looking into the depraved handiwork of a crazed individual, the sort we seem to be seeing more and more of in these dark days. When the guard happened upon a mass grave dug by this sick fool, a massive, horned, disgusting behemoth was digging itself out. The dying traveler described this loathsome beast â€“ or, as he termed it, the unburied â€“ as being comprised of bloated parts from many fetid, rotting corpses, with a multitude of disfigured heads and slobbering fanged mouths. He was fortunate that day, but when he returned with several men to help him deal with the creature, they found to their horror that the undead spawn was too much for even their combined efforts. They fought valiantly to the last man, sacrificing themselves to keep the beast from rampaging across the countryside and taking who knows how many innocent lives. He was the last survivor, and before he passed on, he proudly told me that they were successful in eradicating the foul unburied creature.

As my readers are well aware, early Vizjerei writings are often little more than self-serving propaganda aimed at whitewashing heinous deeds committed by the mage clan. For instance, we now know that the goatmen were unwitting human victims of an ancient Vizjerei power struggleÂ for more detailed information on the khazra’s tragic history), whereas the ancient Vizjerei texts would have us believe that they were actually demons – lieutenants of Baal, no less!

Through diligent cross-referencing with other manuscripts in my vast library, however, I have ascertained that the Vizjerei depiction of the creatures known as the fallen ones is factually correct.Â

As hard as it is to believe, the fallen ones were once exalted demons of the Burning Hells. They served as Azmodan’s hands, performing acts that he would not, could not involve himself in. They were the instrument of Azmodan’s first failed attempt to usurp power from Diablo and his brothers, and after that failure, the fallen were subjected to the full wrath of Diablo. They were twisted into small, ridiculous imps, in contrast to their previously powerful forms. Moreover, if they expected Azmodan to reverse their condition, they were sadly mistaken. The infuriated Azmodan held them responsible for the Prime Evils’ continued reign, and so he left the fallen in their new bodies, where their degradation would serve to amuse him for all eternity. Their failure provided him with the information he required to succeed in dethroning Diablo and his brothers – the event now known as the “Dark Exile” – but that fact did nothing to soften his heart toward the fallen.

When unleashed upon our realm by their master, Azmodan, these impish terrors display a tendency to swarm like flesh-hungry locusts, and they have been known to tear apart a sleeping village in minutes. Small of stature and simian in appearance, these creatures possess surprising strength and unnatural agility. Other than feasting on human flesh, the only act that gives these unspeakable horrors pleasure is breeding; hence the tendency to encounter them in large packs.

However, due to their small size, cowardice appears to be one of the chief features of this species. They quickly retreat when one of their brethren falls in battle.

Fallen ones display no obvious tendency towards greater organization beyond their predisposition to swarm. This is fortunate for humanity, for they are so numerous that if they were to band together in large numbers, they might easily overwhelm a small city.