Featuring a new central storyline players can discover more about the universe and themselves, as well as a wide array of new and improved features. Whether youíre a veteran interloper or completely new to the No Manís Sky universe, there has never been a better time to start your journey.
Full patch notes are available here.

Hereís a quick run down of the main features:

30 hours of branching story and deeper lore

Procedurally generated guild missions

Much deeper interstellar trading

Star Systems have varying wealth, conflict and economies

Overhauled Space combat controls, weapons and AI

Portals stargates enable quick travel

Terrain manipulation for more complex bases

New farming and mining interactions bring increased depth

Increased biome variety and Rare exotic biomes

Analysis visor & discovery improvements

Galaxy map and many other UI improvements

New S Class ship designs

Low altitude flight and the ability to crash your ship

Crashed Freighters to salvage on planets

Joint exploration

Our story gives a new context, quest system and branching narrative to No Manís Sky. In the Atlas Rises story, the fabric of existence is starting to falter. A mysterious new interdimensional race have appeared, and ancient portals have begun to open.

Up to 16 players at a time can see each other as glowing orbs of light. It sounds similar to how The Crew picks who shows up in your lobby. It took one year but they finally at least partially implemented the ability for players to meet. Maybe in the future we'll get a proper avatar and interact with player ships.

Also, many of the additions in the 1.3 patch have been available to the PC version in the form of mods such as low flight and environment generation. I'm mostly surprised to see Hello Games still exists and is working to improve the game. Hoping it could be the fastest and most impressive comeback ever.

Pre-ordered the game but only booted it up once. I didn't give it much of a shot with all the broken promises, and at the time, I was ADDICTED to Ark: Survival Evolved. Looking forward to giving this another chance this weekend.

If you hated NMS at release you should probably skip it today. The gameplay is still the same. By that I mean shit. It's just not deep enough or engaging or challenging in any way. The stuff they added since release are all nice things until you realize they're merely distractions from a fundamentally pointless experience.

My big issue at release was it being the most unbelievably unstable and UGLY game I've played in decades. Today that's all but eliminated and I can find enjoyment with what's there as long as I'm pissed on whiskey or another hard drink. Still it's not addictive enough with a long enough curve like Elite Dangerous where after a few years I continue to feel like I'm improving and see it happening (although gradually). No Man's Sky quickly reaches the limits after a few hours.