1.27.2009

I tried to resist. I really did. The demo at PAX was underwhelming, the specifics vague and worrisome. Things had changed so much, I didn't know anything anymore. But now that I've played the PC demo and made it past the "lolwhut," Rush-like space storyline, I can see why Puzzle Quest: Galactrix may indeed spell doom for many of my future hours.