Contents

World of Warcraft Client Patch 2.0.1

Looking for Group Interface Tool

A new Looking For Group tool designed to assist players in finding groups for instanced dungeons and quests will now be available. This interface gives players the option to be added to a pool of other players also looking for a group, as a means to expedite the process. In addition, players will also be able to search for additional members in situations where they have a group and are simply looking to find more players. For a complete overview of this new interface, please take a moment and read the information contained on our comprehensive Looking for Group preview.

General

All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes.

All pets will now receive a percentage of their master's armor, spell damage, spell resistances, attack power, and stamina.

HoTs, DoTs, and channeled spells have been re-balanced to receive a more appropriate (higher) percentage of +spell damage and +healing.

HoTs from different sources will now stack (i.e. multiple druids can cast the Rejuvenation spell on 1 target).

New item property "Resilience" has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.

Weapon Skill now does the following:

Weapon skill will no longer reduce the percentage damage lost due to glancing.

The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.

When casting a buff on a low level target, the appropriate rank of the buff will automatically be applied.

In PvP, Crowd Control effects will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist.

Players will no longer lose faction when under the influence of "Mind Control" or the Gnomish Mind Control Cap.

Several improvements have been made to the Macintosh client, including support for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or higher.

PvP

Honor System Revamp

Current honor totals have been reset.

Players may display their highest lifetime rank title (accessible from character sheet).

Honor points earned each day may now be spent as a form of currency.

Check the PvP tab of your character sheet to see your honor information.

PvP rewards are no longer unique.

Marks of Honor earned from battlegrounds are no longer turned in for reputation or honor. They are now used in addition to honor points in order to purchase rewards.

Two New Arenas are now available in three different modes.

2v2, 3v3, and 5v5 matches

Players may queue up at Goblin NPC's in Stormwind, Ironforge, Orgrimmar, Undercity, and Gadgetzan.

Druids

The talent "Swiftmend" will now include bonus healing from the talents "Improved Rejuvenation" and "Empowered Rejuvenation".

"Omen of Clarity's" duration has been increased to 30 min.

Hunters

Traps can be set while in combat, but require a 2 second arming time.

"Auto shot" will be automatically enabled if the Hunter steps out of melee range while in combat with target.

1 Agility will now grant 1 Ranged Attack Power.

"Auto shot" is now reset when casting Aimed Shot.

"The Beast Within's" Bonus damage caused has been reduced to 10%, but now also reduces the mana cost of all spells by 20%.

Freezing Traps will now cancel combat when cast.

Mages

"Frost Nova" (Water Elemental Spell) has now been renamed "Freeze".

Shaman

Shaman with the appropriate talent spec are now able to dual-wield.

Self-weapon buffs such as Windfury Weapon can be applied to both main and off-hand weapons.

Rockbiter's weapon functionality has been changed. It is now a damage proc instead of a flat attack power bonus.

Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it.

Warlocks

The range of "Drain Life" and "Drain Mana" spells have been increased.

Warriors

Rage generation from dealing damage has been normalized.

All Rage awards are averaged with our expected rage per swing (adjusted for weapon speed).

Items

The "Far Sight" effect has changed so that the camera now zooms in to a distant location, rather than instantly showing the distant view. This also affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the Hunter ability "Eagle Eye."

Spells can now require either a totem item or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a single enchanting rod instead of all six. This also means that "Finkle's Skinner" now counts as a Skinning Knife. Several weapons that are picks have been flagged as counting as a Mining pick as well.

Items that give bonuses, such as critical strike percentage, have been modified to adhere to a combat rating system.

All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system.

Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired.

The tool tip for the Great Staff of the Guardian now shows the proper increase of 28 to the party spell critical rating.

Items that are useable from player inventory with a cooldown will now update the cooldown in real-time.

Players will no longer be able to sell the "Blue Skeletal Horse" to vendors.

The damage Proc from the item "Misplaced Servo Arm" will no longer break the Rogue ability "Gouge".

The "Skull of Impending Doom" has been changed and will now increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana for over 10 seconds.

The Backfire effect on the "Net-O-Matic" will no longer break on damage.

Professions

All of the profession-made items that have been created up to now have been given proper stats based on the current expansion item level progression table.

Most of the items made by Tailoring/Leatherworking/Blacksmithing have had their creation time reduced. Now the cap on time required to make an item in those professions is based on quality and level.

New Max times required.

Level 31+ Green Items at least 8 sec

Level 31+ Blue Items at least 15 sec

Level 31+ Purple Items at least 25 sec

Skill level now determines what items you can disenchant.

Skill 1= Level 1-20

Skill 25= Level 20-25

Skill 50= Level 25-30

Skill 75= Level 30-35

Skill 100= Level 35-40

Skill 125= Level 40-45

Skill 150= Level 45-50

Skill 175= Level 50-55

Skill 200= Level 55-60

Skill 225= Level 60-65

Players will no longer lose an item when attempting to disenchant on a boat when the loading screen appears.

User Interface

Meeting Stone gossip options have been removed from Innkeepers in preparation for the new LFG system.

Sound Preferences Window

Enable Sound in Background has been added as an option.

A Sound Channels slider has been added with Low to High setting options. A default setting of "Low" has been set for PC s and a setting of "High" has been set for Macs.

LFG/LFM UI

Tips have been added to Loading Screen tips and new player tips

Meeting Stones now function similar to a Warlock Summon spell.

Players select party member to be summoned and right click the stone. A second party member then clicks the portal to summon.

Enchanting UI has been vastly improved.

Raid UI now supports frame for Main Tank.

Spell Alert (Enemy Cast bar)

Defaults to off

Enabled through Interface Options

Displays targeted enemy's cast bar when they are casting.

May also be displayed with "V" key functionality.

Auto-loot may be enabled with just one click in the Interface Options.

Character sheet UI now displays more precise melee, ranged, and spell stats.

Players can now cast item targetable spells on items that are in your action bar. For instance you can cast feed pet and have the food you want the pet to be fed in one of your action bars.

Semi-charged items can no longer be placed in the Auction House.

A knowledge base has been added to the in-game UI.

Searchable database of FAQ's and common support issues.

Keyrings have been expanded to hold more key-type items and will now size dynamically for the number of keys in possession.

The Hunter ability, "Mend Pet," will now turn red when a pet is out of range.

Players will now be able to disable ability messages in the floating combat text.

Players will now be able to scroll down their ignore list if it extends beyond one page.

The tooltips for the Show Dispellable Debuffs and Show Castable Buffs options will now specify they only apply to raid pullout groups.

Known Issues

Edit - I'd like to make it clear that these are not ALL the known issues for 2.0.1. These are some of the most commonly reported issues for patch 2.0.1 to this point in an effort to reduce the duplicate reports on this forum. -Averinn

General

The patch notes released were not entirely correct for 2.0.1. You can find them below: