Some bad news for people looking forward to this one at the end of the month.

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Rayman Legends has been delayed once again, to "early September." This is annoying news for Wii U owners, who already saw it delayed out of the launch window and into February and March. But it's good news for PS3 and Xbox owners who had yet to pick up a Wii U, as the game is now planned for simultaneous release on those platforms. - Joystiq

Horrible business practice. I have no problem with an eventual multiplatform release but delaying a finished game 6 months is unacceptable.

The forums are starting to go ballistic with multiple people canceling preorders and threatening to boycott the company’s other games.

The amount of hatred they are getting on their Facebook account right now is amazing. I would say theyíve gotten well over 200 hate posts in less than an hour. If they are smart they will reinstate the original release date and release the other versions with a couple extra levels or something.

I imagine any minute now they will be announcing that this delay is not related to the game going multi-platform.

This really sucks, as it was the first game on the Wii U horizon I was looking forward to. I don't even know what I'm waiting for now.

Oh, yeah, the title I'm waiting for is Lego City Undercover. I'm actually looking more forward to that than Rayman, so that's good.

Unfortunately, there are only two pages total of Wii U games on Gamestop (50 titles a page), and that includes what's been released. Of those, there are only 2 that I'm interested for the Wii U until the ones listed on 12/31//13.

I imagine any minute now they will be announcing that this delay is not related to the game going multi-platform.

The development team confirmed that wasnt the case. They aren't happy either.

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I completely understand you but you have to understand one thing. This is not a decision taken by the development team, this comes from really really high up, so please don't pick on the game.

If you're pissed, imagine how we feel. Think on the situation, we've been making overtime with this game practically since May preparing E3, and then almost a demo per month (gamescon, Wii U presentation, shops, eShop, etc...) and at the same time trying to actually finish the game. We had a first delay because it was obvious we couldn't finish on time but we gave it all to be there on February. What face do you think we had when the week we had to close the game we're being told it's not going to be released? I couldn't believe it.

For practical matters, you'll have to wait for some months for the game to be released and will most likely serve for more content to be added and do it better. For us, this means we've spent 6 months barely seeing our wifes, kids, and friends for nothing because, after all, such a haste wasn't needed. Believe it, it was a hell to swallow these news. - Xavier Poix

I mentioned this in my comment on the article posted on the front page. Nintendo must have originally paid for the lead time but allowed Ubisoft to back out of the deal because of lower than expected sales performance of the Wii U. That's my guess.

They have over 10,000 signatures on the petition now. Ubisoft offered a NEW exclusive demo for the WiiU which just made people angrier. Now theyíve fired the PR person who came up with the demo idea and even the developers are publicly opposing the delay.

The whole thing is turning into a nightmare for Ubisoft now as even non-gaming websites are starting to pick up the story. I saw an article on Forbes this morning. It looks like they have their own personal ME3 style PR disaster on their hands

A new appeasement offer, the Wii U will now get the online challenge mode for free in April. This mode will contain daily and weekly level challenges for between 1-5 players. This will be the first time Rayman has ever been online and will feature leader-boards and more.

It's not what I wanted but it's better than a demo. Doesn't seem like it's going to be enough to calm the fans down though.

Reviews are coming out and they are very good! While this did end up going multiplatform it sounds like, if you have the option, the WiiU is the superior version to play. I'm looking forward to picking it up next week!

Iíve put about two into the game already and Iím going to lay some pretty high praise on it and say that this is probably the best platformer you can buy on any console.

The controls are spot on, level design is excellent, the graphics are great and the game is filled to the brim with content. In addition to the base levels you can also unlock ~40 levels from Rayman Origins. There is also a casual multiplayer ballgame, a pet collection mechanic, scratch off tickets, tons of alternate characters to unlock and the very fun challenge mode that gives you four new levels every day available for leaderboard play.

On the WiiU the game also supports 5 player co-op with the fifth person playing as Murphy on the touch screen. The most Iíve gotten to play is three + Murphy but it is a lot of fun. Even better, because Murphy helps out the other plays instead of running the levels personally he is great for people who are not as good at platformers.

So Iím gushing a bit but the game really is almost everything I wanted. I do have some pretty minor complaints though. First, the highpoint of the game is the music based levels that were featured in some of the promotional material. I canít say this with certainty since I havenít unlocked everything yet but it looks like we only get 8 of those levels. The second complaint is that despite having online leaderboards there is no online co-op. Itís generally pretty hard for me to get a bunch of people together in person so itís disappointing that most of the game will be a single player experience.

Been playing the PC version and it's awesome. The Murphy levels that have you basically pressing Y, in single player, to have him manipulate the world works well without the touch gamepad of the Wii version. The graphics are really crisp and there is so much detail in each scene even the background that you barely have time to notice is amazing. I haven't reached a music level yet but the other music is pretty good. I played Origins last night and so far this game is excelling in every area over the past game. There are a ton of collectibles and overall it's a fun game to play. It may not be as hard as Origins thanks to the reworked checkpoint system but that only makes me like it more.

Quite a surprise but one of the gamepad based levels has been my favorite so far; itís called What the Duck. You have to carve out sections of the level so that the main character, who has been turned into a duck, can navigate it safely. If anyone with a non WiiU version of the game can chime in I would be really interested to know how that one works on other systems.

I saw in GB quicklook as I'm not quite to that level myself, Murphy flies around in a set path and you have to time the button press to have him remove a part of the level at the right time. It seemed to slow the platforming down quite a bit so not as good as on the WiiU or Vita.

Absolutely loving this game on Wii U. Game is beautiful, which I knew it would be since Origins was wonderful, but I had a blast playing with my daughter last night and having us work together with me controlling Murfy and her doing the platforming. She is in love with the game, which is great to see.

I unlocked an Origins level last night, and playing it makes the amount of work that went into honing Legends evident. Origins was a good game, for sure, but Legends has improved on it in every conceivable way.

I unlocked an Origins level last night, and playing it makes the amount of work that went into honing Legends evident. Origins was a good game, for sure, but Legends has improved on it in every conceivable way.

I agree with that; Origins was also considerably less forgiving. Rayman Legends is much more generous with checkpoints which alleviates a lot of the frustration with trying to explore and collect everything.

I did recently unlock one of the Origins Mosquito levels though and that made me realize how much I miss those.

So is anyone else playing the WiiU version? I wouldnít mind having a few more people on my friends list to compete against.

Tonight I got past the World 4 boss. I greatly enjoyed the stealthy take on the water levels. Iím consistently impressed with how good most of the levels are and the fact that the further in the game I get the better they are. Most games frontload their content and by the time you get the middle/end itís dragging it's heels so this is quite refreshing.

So is anyone else playing the WiiU version? I wouldnít mind having a few more people on my friends list to compete against.

Tonight I got past the World 4 boss. I greatly enjoyed the stealthy take on the water levels. Iím consistently impressed with how good most of the levels are and the fact that the further in the game I get the better they are. Most games frontload their content and by the time you get the middle/end itís dragging it's heels so this is quite refreshing.

I have it. My Nintendo ID is TheGrue72 (somehow, even though I got the Wii U on launch, TheGrue was already taken).

So is anyone else playing the WiiU version? I wouldnít mind having a few more people on my friends list to compete against.

Tonight I got past the World 4 boss. I greatly enjoyed the stealthy take on the water levels. Iím consistently impressed with how good most of the levels are and the fact that the further in the game I get the better they are. Most games frontload their content and by the time you get the middle/end itís dragging it's heels so this is quite refreshing.

I have it. My Nintendo ID is TheGrue72 (somehow, even though I got the Wii U on launch, TheGrue was already taken).

So is anyone else playing the WiiU version? I wouldnít mind having a few more people on my friends list to compete against.

Tonight I got past the World 4 boss. I greatly enjoyed the stealthy take on the water levels. Iím consistently impressed with how good most of the levels are and the fact that the further in the game I get the better they are. Most games frontload their content and by the time you get the middle/end itís dragging it's heels so this is quite refreshing.

I have it. My Nintendo ID is TheGrue72 (somehow, even though I got the Wii U on launch, TheGrue was already taken).

I finished the main game last night! Given how much the aesthetic changed and the introduction of the swarming enemies, the final world felt almost like a different game, although an equally good one so Iím OK with that.

Iím still 20 Teensy coins short of unlocking the bonus world so I donít think that will take too long. I still have most of the Origins levels to play through as well.

Quote from: The Grue on September 13, 2013, 06:09:29 PM

I know there are two ways to send a friend request and only one lets the other person know. I'll take a look and see if I see the invite and if not, send the request.

Still doesn't look like you accepted. I canceled and sent another request.

I unlocked the final world. If anyone wants to know if itís worth it here is what you get. One completely new song level unlocked immediately plus 8-bit versions of all the previous song levels. Pretty cool in my opinion.

I added you as a friend. You did the way that doesn't send a notification, but once I added you, it worked. The way you want to actually add friends that sends them a notification is through Miiverse. It's a little bit hidden, but it actually sends a request. Nintendo sure knows how to do online friends in a stupid way...I mean why would you give two ways for people to do this, both of which work differently, but ultimately end up with the goal of getting a friend added?

My daughter has been playing this game and she got stuck on what I think was the last level. I got her through it, but I didn't see what it unlocked. She mentioned it unlocked a new music level, but I didn't know about the 8-bit stuff. I need to get the game finished on my profile now.