20AP-JP001 Diabound Kernel
DARK/Fiend - Effect/5/1800/1200
When this card declares an attack: It gains ?00 ATK. During either player's turn: You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's ATK, then banish this card until the Standby Phase of the next turn. This ATK decrease lasts until the end of this turn. You can only use this effect of "Diabound Kernel" once per turn.

20AP-JP002 Chaos Scepter Blast
Quick-Play Spell Card
If you control a Level 8 or higher Spellcaster-Type monster: Banish 1 card on the field, face-down. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 "Magician of Black Chaos" or "Dark Magician of Chaos" from your Deck, ignoring its Summoning conditions.

20AP-JP003 Passionate Duelists
Continuous Spell Card
When a monster you control declares an attack: You can target 1 Spell/Trap Card your opponent controls; negate the attack, and if you do, destroy that card. Each player can only Set 1 Spell/Trap Card per turn, also monsters Special Summoned from the Extra Deck cannot attack during the turn they are Special Summoned. During your Draw Phase, instead of conducting your normal draw: You can add 1 monster from your Graveyard to your hand.

20AP-JP004 Harpie Feather Storm
Normal Trap Card
If you control a WIND Winged Beast-Type monster: Negate any monster effects your opponent activates this turn. If you control an "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or Graveyard to your hand.

20AP-JP005 Elemental HERO Honesty Neos
LIGHT/Warrior - Effect/7/2500/2000
During either player's turn: You can discard this card, then target 1 "HERO" monster you control; it gains 2500 ATK until the end of this turn. During either player’s turn: You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honesty Neos" once per turn.

20AP-JP006 Skydive Scorcher
Normal Spell Card
Target 1 "Elemental HERO" Fusion Monster you control; destroy as many face-up monsters your opponent controls as possible with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, the damage inflicted to your opponent instead becomes equal to the combined original ATK of those destroyed monsters in the Graveyard.

20AP-JP007 Dark Summoning Beast
DARK/Fiend - Effect/5/0/0
You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions [...] You can only use this effect of "Dark Summoning Beast" once per turn.

20AP-JP008 Fallen Paradise
Field Spell Card
Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zone with card effects, also they cannot be destroyed by your opponent's card effects. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn.

20AP-JP009 White Veil
Equip Spell Card
If the equipped monster battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If the equipped monster declares an attack: Negate the effects of all face-up Spell and Trap Cards your opponent controls until the end of the Damage Step. When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in the Spell & Trap Zone leaves the field, you take 3000 damage.

20AP-JP010 Power Wall
Normal Trap Card
When you would take battle damage from an opponent's attacking monster, during damage calculation: Send 1 card from the top of your Deck to the Graveyard for every 500 damage you would haven taken and make the battle damage you take from this battle 0.

20AP-JP017 Brain Control [Errata]
Normal Spell Card
①: Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.

20AP-JP021 Imperial Order [Errata]
Continuous Trap Card
You must pay 700 LP during each player’s Standby Phase. If you cannot pay 700 LP, destroy this card. ①: While this card is in the Spell & Trap Zone, negate all Spell Effects on the field.

20AP-JP037 Future Fusion [Errata]
Continuous Spell Card
①: During your next Standby Phase after this card’s activation: Reveal 1 Fusion Monster in your Extra Deck, and if you do, send the Fusion Materials for that Fusion Monster from your Deck to the Graveyard. ②: During your 2nd Standby Phase after this card’s activation: Fusion Summon 1 Fusion Monster with the same name as the monster you revealed with this card’s (1) effect from your Extra Deck. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

20AP-JP051 Cosmic Blazar Dragon
WIND/Dragon - Synchro - Effect/12/4000/4000
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a card or effect: You can banish this card; negate the activation, and if you do, destroy that card. During either player's turn, if your opponent would Summon a monster(s): You can banish this card; negate the Summon, and if you do, destroy that monster(s). During either player's turn, when an opponent's monster declares an attack: You can banish this card; negate the attack, then end the Battle Phase. During the End Phase, if this card's effect was activated this turn (and was not negated), return this card banished to activate that effect to the field.

20AP-JP052 Clear Effector
LIGHT/Spellcaster - Effect/2/0/900
If this card is sent to the Graveyard as Synchro Material: Draw 1 card. A Synchro Monster that used this card as Synchro Material cannot be destroyed by card effects.

AP20-JP053 Cosmic Flare
Quick-Play Spell Card
Target 1 "Stardust" Synchro Monster you control; this turn, if that target battles an opponent's monster, shuffle that opponent's monster into the Deck at the start of the Damage Step. If a "Stardust" Synchro Monster you control would Tribute itself to activate its effect, you can banish this card from your Graveyard instead of Tributing that monster.

AP20-JP054 Converging Wishes
Normal Trap Card
If you have 5 or more Dragon-Type Synchro Monsters with different names in your Graveyard: Special Summon 1 "Stardust Dragon" from your Extra Deck, but banish it during the End Phase, also equip it with this card. (This Special Summon is treated as a Synchro Summon.) The equipped monster gains ATK equal to the combined ATK of all Dragon-Type Synchro Monsters in your Graveyard. When the equipped monster destroys an opponent's monster by battle: You can banish 1 Dragon-Type Synchro Monster from your Graveyard; the equipped monster can attack an opponent's monster again in a row.

AP20-JP055 Clashing Souls
Quick-Play Spell Card
If an Attack Position monster you control battles an opponent's Attack Position monster with higher ATK, during damage calculation: The player who controls the battling monster with lower ATK can pay 500 LP, and if they do, their monster gains 500 ATK during damage calculation only, then repeat this effect until neither player chooses to pay LP. Neither player takes any battle damage from that battle, also send to the Graveyard, all cards on the field of the player(s) whose monster was destroyed by that battle, after damage calculation.

AP20-JP056 Light Wing Shield
Quick-Play Spell Card
When a monster's attack is negated: Activate 1 of these effects.
● It becomes the End Phase of this turn.
● Target 1 "Utopia" Xyz Monster you control; its ATK becomes double its original ATK until the end of this turn.
If a "Utopia" Xyz Monster you control would detach exactly 1 Xyz Material to activate its effect, you can banish this card from your Graveyard instead of detaching that Xyz Material.

20AP-JP057 Halfway to Forever
Normal Trap Card
(1) Target 2 Monsters in your Graveyard; Special Summon both those targets, but their effects are negated. Immediately after this card resolves, Xyz Summon 1 LIGHT “Utopia” or “Utopic” Xyz Monster using those 2 monsters only.

AP20-JP058 Contract with Don Thousand
Continuous Spell Card
If this card is activated: Each player loses 1000 LP, and if they do, each player draws 1 card. Each player reveals, and keeps revealed, the cards drawn by this effect and all cards they draw while this card is face-up on the field. While a player(s) is revealing a Spell Card by this card's effect, they cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn.

AP20-JP060 Dueltainment
Field Spell Card
Each time a player(s) meets 1 of these conditions in 1 turn, that player immediately draws 2 cards. For each condition, each player can only apply this effect once per turn while this card is face-up on the field.
● They Special Summon 5 monsters with different Levels at the same time.
● 1 monster they control battles 5 times.
● They activate a card or effect as Chain Link 5 or higher.
● They roll a six-sided die and/or toss a coin 5 times.
● They take damage and their LP become 500 or less as a result.

20AP-JP061 Rescue Cat [Errata]
EARTH/Beast - Effect/4/300/300
You can only use the effect of “Rescue Cat” once per turn. ①: You can send this card to the Graveyard; Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase.

20AP-JP062 Brionac, Dragon of the Ice Barrier [Errata]
WATER/Sea Serpent - Synchro - Effect/6/2300/1400
1 Tuner + 1 or more non-Tuner monsters
You can only use the effect of “Brionac, Dragon of the Ice Barrier” once per turn. ①: You can discard to the Graveyard any number of cards, then target that many cards your opponent controls; return them to the hand.

20AP-JP064 Goyo Guardian [Errata]
WATER/Warrior - Synchro - Effect/6/2800/200
1 EARTH Tuner + 1 or more non-Tuner monsters
①: When this card destroys a monster and sends it to the Graveyard: You can Special Summon it to your side of the field in Defense Position.

Normal Trap Card
When you would take battle damage from an opponent's attacking monster, during damage calculation: Send 1 card from the top of your Deck to the Graveyard for every 500 damage you would haven taken and make the battle damage you take from this battle 0.

AP20-JP0(?9) Power Wall
Normal Trap Card
When you would take battle damage from an opponent's attacking monster, during damage calculation: Send 1 card from the top of your Deck to the Graveyard for every 500 damage you would haven taken and make the battle damage you take from this battle 0.

AP20-JP0(?9) Power Wall
Normal Trap Card
When you would take battle damage from an opponent's attacking monster, during damage calculation: Send 1 card from the top of your Deck to the Graveyard for every 500 damage you would haven taken and make the battle damage you take from this battle 0.

Normal Trap Card
If you control a WIND Winged Beast-Type monster: Negate any monster effects your opponent activates this turn. If you control an "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or Graveyard to your hand.

Normal Trap Card
If you control a WIND Winged Beast-Type monster: Negate any monster effects your opponent activates this turn. If you control an "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or Graveyard to your hand.