Actually my "standards" have nothing to do with it. XD I'm perfectly fine with Nintendo as a company and with their products. The only thing stopping me from purchasing a DS is monetary problems and life expenses.

I'm not upset Nintendo has the product, I'm just irked and the unpredictability of what games go where this generation and more than slightly irked at myself for assuming certain titles that seemed steadfast Sony titles didn't roll over.

So...basically it's PSP graphics with the stylus gameplay tacked on and supposedly the ability to project 3D images during gameplay? Honestly my eyes aren't really that great when it comes to picking out "graphical superiority" this generation so if I'm off base with this assumption you'll have to correct me.

There's a bit of a difference between shifting a series at the start of a generation and in the middle of a generation.

Then what's your problem with this game?

With the game itself? My views on console jumping aside I actually do have one valid concern about the game at present (But DS an PSP are part of the same generation, and are within the two generation range I consider to be reasonable for a series to stick with a company): It's on a handheld.

Now I actually have valid reasoning for this. Anyone whose played the original MMLs should at least remember the basic control scheme. The handhelds this generation are about two shoulder buttons and one analog stick short of being able to operate with the same reliability. No second stick and no shoulder buttons means the lock-on or the camera/manual aiming is going to suffer.

Plus there's the fact that the DS's primary control is the stylus. I want to play MML with a stylus about as much as I want to play Starfox with a stylus.

Sure they probably will find some surprising way to circumvent these issues but immediately these concerns fill me with a small amount of apprehension.

So...basically it's PSP graphics with the stylus gameplay tacked on and supposedly the ability to project 3D images during gameplay? Honestly my eyes aren't really that great when it comes to picking out "graphical superiority" this generation so if I'm off base with this assumption you'll have to correct me.

Reading the writings smashed out by a retarded blind monkey with a keyboard taped to its wrists is preferable to your intensely stupid diatribes.

It's like you're saying the PS2 to PS3 jump just involves prettier graphics.

So...basically it's PSP graphics with the stylus gameplay tacked on and supposedly the ability to project 3D images during gameplay? Honestly my eyes aren't really that great when it comes to picking out "graphical superiority" this generation so if I'm off base with this assumption you'll have to correct me.

Reading the writings smashed out by a retarded blind monkey with a keyboard taped to its wrists is preferable to your intensely stupid diatribes.

It's like you're saying the PS2 to PS3 jump just involves prettier graphics.

Well pardon me for not having a list of changed features at my beck and call 24/7 when the video presented to provide evidence of these led to my simplification of the product. Really now I ask a sincere question and that's the reply? There are many things I could say in response to that but will refrain from doing so simply on the assumption that you're a civil individual only giving into a bout of irrational temper.

Really all that video showed was a handheld machine like the DS with PSP level graphics and an analog stick. I know nothing about the machine except what little marketing I've seen so any differences that are not superficial will have to be explained.

So...basically it's PSP graphics with the stylus gameplay tacked on and supposedly the ability to project 3D images during gameplay? Honestly my eyes aren't really that great when it comes to picking out "graphical superiority" this generation so if I'm off base with this assumption you'll have to correct me.

Roughly, though the framerate seems a lot smoother than I've seen with most PSP games. Compared to the DS the vault in graphical quality's huge, easily comparable to the PS1 to PS2 jump even when factoring out 3D, and since carts are a lot bigger (a starting cap of 2 gigabytes rather than a starting cap of 128 Megabytes that expanded to 512) this is definitely going to be akin to getting MML3 on the PS2 aside from the lack of a second analog.

Anyways, since you didn't own a DS you're obviously kind of ignorant about it. Quite a few games didn't focus on the stylus, or even really used it, so at most I'd only expect using it to aim and shoot in MML, and they might not even do that in favor of a more streamlined control setup.

You know, I came here to post in jubilation of Mega Man Vollnut finally getting a ride off that spacestation to kick Reaverbot ass and chew bubblegum (and occasionally accidentally walk in on his adopted sister right after her shower) only to find 4 pages of trolls trollin', retarded fandumb, assholes taking the trollbait, and a in depth discussion on pets (and the suicides therein).

I'm just going to leave this here and let ya'll go back to your regularly scheduled fanwanking.

There's a bit of a difference between shifting a series at the start of a generation and in the middle of a generation.

Then what's your problem with this game?

With the game itself? My views on console jumping aside I actually do have one valid concern about the game at present (But DS an PSP are part of the same generation, and are within the two generation range I consider to be reasonable for a series to stick with a company): It's on a handheld.

Now I actually have valid reasoning for this. Anyone whose played the original MMLs should at least remember the basic control scheme. The handhelds this generation are about two shoulder buttons and one analog stick short of being able to operate with the same reliability. No second stick and no shoulder buttons means the lock-on or the camera/manual aiming is going to suffer.

Plus there's the fact that the DS's primary control is the stylus. I want to play MML with a stylus about as much as I want to play Starfox with a stylus.

Sure they probably will find some surprising way to circumvent these issues but immediately these concerns fill me with a small amount of apprehension.

It's hard to believe any MML fan would be worried about camera and controls, but the stylus is not the primary control method on the DS so there's no reason for you to worry that they won't use the analog stick for movement and try to make everything as convenient as possible.

So...basically it's PSP graphics with the stylus gameplay tacked on and supposedly the ability to project 3D images during gameplay? Honestly my eyes aren't really that great when it comes to picking out "graphical superiority" this generation so if I'm off base with this assumption you'll have to correct me.

Roughly, though the framerate seems a lot smoother than I've seen with most PSP games. Compared to the DS the vault in graphical quality's huge, easily comparable to the PS1 to PS2 jump even when factoring out 3D, and since carts are a lot bigger (a starting cap of 2 gigabytes rather than a starting cap of 128 Megabytes that expanded to 512) this is definitely going to be akin to getting MML3 on the PS2 aside from the lack of a second analog.

Anyways, since you didn't own a DS you're obviously kind of ignorant about it. Quite a few games didn't focus on the stylus, or even really used it, so at most I'd only expect using it to aim and shoot in MML, and they might not even do that in favor of a more streamlined control setup.

Well, I did own a DS at one point. But this was waaaaay back when it first came out and about the only reason I kept it around was to play the Phoenix Wright games. So it's been a long time since I've even looked at one's gameplay videos. I'll probably wait and see how MML3 turns out and what the price tag is on the system before considering whether or not to nuke the PSP and 360 to get it. Thanks for the information. ^_^

It's hard to believe any MML fan would be worried about camera and controls, but the stylus is not the primary control method on the DS so there's no reason for you to worry that they won't use the analog stick for movement and try to make everything as convenient as possible.

No, that's actually something I mentioned in a post a few posts ago or so...I've stopped counting and it doesn't matter enough to try and dig it up now. XP I've had my bark on the subject and I'm pretty sure I've gotten most of it out of my system.

Really? Maybe it was just me then but I thought the MML 1 & 2 controls and camera were pretty decent. If they weren't I guess I just adjusted to them to the point where I didn't notice any flaws. I don't think I'm too worried about them using the analog stick for movement. Although the proximity of the analog to the D-pad looks a bit small. I'm hoping you don't have to switch between the two often. >>;