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FAQ: Grim Reaper Achievement Guide
Version: 1.01
Author: Dale Taylor a.k.a Rixus Mar
E-mail: rixusmar@hotmail.com
Date: 05 March 2010
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Contents:
- Version History [vhy]
- Introduction [idn]
- Grim Reaper FAQ
- Research Lab [rlb]
- Colony [cny]
- Refinery [rfy]
- Jungle [jgl]
- Ruins [rns]
- Conclusion [cln]
- Legal Information [lgi]
- Contact Me [cnt]
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- Version History [vhy]
24 Feb 2010: Constructed FAQ in its entirety. Applied all relevent formatting
and cosmetics. Included the use of the "quick find" system.
05 Mar 2010: Expanded Research Lab explanation. Few cosmetic changes, grammar
and punctuation, re-worded some sentences, corrected typos. Also
changed "marines" to "androids" in the Ruins section. Added
"civilian 21" footnote. Included quote from spartanbluefour.
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- Introduction [idn]
I'd like to kick this off by saying that this is my first ever FAQ, so be easy
on me. There's bound to be a few indescrepencies and so I welcome any and all
input anyone can provide to make this FAQ better - see the "Contact Me" section
below.
I've written this FAQ on the assumption that you're trying to get the Grim
Reaper Achievement on AVP for Xbox360, understanding what that entails, and
that you've completed the Alien Campaign at least once on Normal difficulty or
higher. In fact, let's go over some of the things I take as a given:
- gameplay strategy, like taking out lights to make your job easier.
- tactics, like in what order to take out the marines in the Garage, for
example. I will, however, offer advice if the situation dictates that certain
steps must be followed (like the Lemming civilians, see below). Or expand on
a civilian if the way forward isn't completely obvious or if there's a knack
to harvesting that individual (Lemmings once again, see below - again).
- that you have a fair grasp of controls (like how to actually harvest).
- that you have a sound knowledge of the game's geography/topograghy, like
building names, etc.
Now I guess its time to give you a run-down on how to use this FAQ. Its laid
out by the levels you play in the Alien Campaign and in the order you come
across them. It must be understood that the civilians are not itemised in-game
and that the number system I use is strictly of my own invention; merely a way
of cataloguing them and making this guide a lot easier to understand,
hopefully!
Although this is only my first FAQ, I've (tried) to implement a "quick find"
structure to my guide. Veterans of these FAQ sites will know the good old
"Highlight, Ctrl+C, Ctrl+F, Ctrl+V". In layman's terms: you highlight from the
contents the heading you want to find (3 unique characters in: []), copy it,
Ctrl+F (opens the "Find" window), then pasting your copied text in the field
provided. This finds the next occurence of said copied text and, as it's a
unique set of characters, will scroll you immediately to that heading in the
guide.
I'd also like to point out here, after mentioning the "quick-find" structure,
that you don't have to begin a new campaign and harvest every civilian in one
playthrough (like I initially believed). "Spartanbluefour" e-mailed me to say
that if you're missing any in a particular level, you only have to go back to
that particular level and find them. Here's the quote:
###############################################################################
#"I would like to point out that this achievement is accumulative. If you #####
# missed someone at the very beginning (like I did) you just have to go back ##
# and get that 1 person." #####################################################
# #
#-spartanbluefour #############################################################
###############################################################################
Thanks again to spartanbluefour for the info.
Another thing I should most certainly mention before we continue, is
"Lemmings":
"Lemming" civilians are ones that will commit suicide if you're not careful
catching them. To deal with these tricky fellows there is usually a "different"
way of accessing them, like coming in through a vent instead of the main door,
which mixes things up a bit instead of a monotonous process of chasing down
every yellow/green aura, inevitably catching and "harvesting" them. There's one
on every level minus the first (because there is NONE in the Lab, I know it
sounds crazy, please see below), so that's a total of 4. Keep your eyes peeled
and follow this guide. You'll do fine.
###############################################################################
## And I know that lemmings do not, and never have, as a species commit #######
## suicide - I'm not an idiot. But its a myth that everyone is familiar with ##
## and makes the labelling of these infuriating civilians so much easier... ###
###############################################################################
Now enough of the getting-to-know-you stuff, let's get to the FAQ proper!
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-Grim Reaper FAQ - 23 civilian locations
- Research Lab [rlb] = 0 civilians
------------------------------------
1. I'd like to state here and now that you CANNOT get this civilian - we all
know which one. I've looked on Q&A on this very site and some people seem
to think that you can get back here after going further forward, coming
back, etc. I wrote this FAQ as I played through and I left this space blank
(but wrote the number 1) in case I didn't get the achievement. Then I would
go over any blank slots and work out how to do them. AS it turned out, this
was the only blank slot in my FAQ and, the achievement popped up upon my
harvesting the last civilian in the Ruins. The achievement states "all
available" humans for harvesting, and this guy in the room above the smart
gun's obviously not. I deliberately left the numbering system as it was for
two reasons, mainly: I couldn't be bothered going through it all and re-
numbering them, and; that if I left it like it was I would get a chance to
drill into everyone's head that you DON'T need to worry about him. That is
why, if you consult the end of the list, there are 23 entries but only 22
available civilians. And, to reiterate: YOU DO NOT HAVE TO GET THIS GUY FOR
THE ACHIEVEMENT - SO STOP WORRYING ABOUT IT! If he is ACCESSIBLE I'll
happily eat my words, but I'll stand firm that you DON'T need him for the
achievement - trust me...
P.S I would like to add that I read somewhere on Q&A that this civilian is,
in fact, Administrator Katya. After playing the other two campaigns I now
accept this as a more than plausible explanation: you can clearly hear her
putting out the distress signal as you escape and, as she's a main
character, it wouldn't make any sense to harvest her now (besides the fact
she's an android).
- Colony [cny] = 3 Civilians
------------------------------------
2. In Pumping Room with 3 or 4 marines. It is possible to skip this room by
going through the next vent, but then you wouldn't get the achievement,
would you?
3. After stopping the rotor blades climb the shaft and navigate the vents
until you come to a "room" in the ventilation system (with a red
"destroyable" power box in it) with a guard and a civilian in the room
below. Drop down and take the guard out - the civilian will run into the
next room and shut the door. DO NOT enter the room by this door! This is
the first of the "Lemmings" who will commit suicide as soon as he knows
the Grim Reaper's come callin. He will blow his own brains out if he sees
you coming so you've got to jump in the vent above the pile of boxes that
"appear" to block your path. Navigate to the civilian's room and drop down
through the vent, remaining undetected at all times, and execute the
stealth attack.
4. In the Garage with 5 marines. He's usually around the same place performing
maintainence work: under the vent where you can enter by or, as you come up
the stairs take a hard right and follow to the corner of the room.
- Refinery [rfy] = 8 civilians
------------------------------------
5. 2 guys in the immediate area where you start.
6. See "Civilian 5"
7. In the Machine Room there's 2 civilians and 5 marines (2 of which are
patroling the gang plank). One civilian is fixing some electrics by
the illuminated exit door...
8. ... and the other is nearer to where you enter the Machine Room wandering
between turbines.
9. When you rive the door open to exit the Machine Room this one will bolt
through the corridor. Ignore him but try to run past him to the next room
where there's a "Lemming" waiting, though HE'LL bolt as soon as he sees you
too! If you got the initial runner first the "Lemming" would've run to the
computers in the next little room and won a game of solitaire russian
roullette.
10. After harvesting "Civillian 9" ("Lemming 2") the runner from the corridor
has by now called the elevator and 2 marines should be on their way up. DO
NOT harvest him yet as the sequence takes too long and then the marines
have dead xenomorph blood on the soles of their boots. Deal with them first
and you should find this feeble man cowering in one of the corners.
11. Proceed down the wind tunnel and take out the red power box on your right
as you continue down the corridor a little (not in the direction of the
smart guns but the other way). Hugging the same wall this civilian is in
the corner surveying rocks. Deal with him swiftly because there's a marine
that comes by to investigate. Deal with him and the 2 other marines before
proceeding.
P.S There are times when 2 marines will come to investigate the harvested
civilian and one remains behind, possibly to do with the difficulty levels
- so be careful and plan accordingly!
12. Proceed through the corridor. Before you reach the end you'll come across a
civilian and a marine... you know what to do!
- Jungle [jgl] = 4 civilians
------------------------------------
13. Proceed to the "swamp" area. There are 2 cabins, one on top of the hill and
one below. Outside the one below are 2 civilians, one will be in the cabin
and lock his friend out (we'll deal with this coward after) and one will be
the aforementioned friend futilely banging on the door. Choose how you deal
with him but he'll try to run if you take too long.
14. After you cut the power head back to the coward's cabin and the door should
still be closed. Wait nearby and 3 or 4 marines will come and let him out,
saying something like "protect the civilian". He's there for a little while
(surrounded by the marines) before he runs and hides in the swamp. You MUST
follow him (avoiding contact with the marines) because I've found him in
various locations around the swamp and there doesn't seem to be a rhyme or
reason to his flight. So if you want to save yourself some unnecessary
bother, just follow him to a secluded spot and harvest.
15. This civilian is accessed during your objectives and you can't miss him.
Just in case, he's in the cabin (building B03). It's closest to the main
building (B01). You gain access by going through a nearby vent between said
buildings. Come up through the floor and he scarpers out the door. Don't
panic, he only runs to the main building door and hammers on it helplessly.
You're free to harvest without interruption...
16. This is your third "Lemming" coming up. He's at the top of the stairs in
the large room of building B01. If you take too long, or he sees you
coming, he'll swiftly blow himself up - and you if you're too close... this
got me a couple times on nightmare! Now I tend to immediately jump to the
ceiling upon entering the room, navigate to almost directly above him, and
pounce. This gives me the time to harvest whilst inabling him to detonate
us both.
- Ruins [rns] = 7 civilians
-------------------------------------
17. First off, run up to the pyramid in the middle. Quickly kill the android
and harvest this civilian before he "Thelma-and-Louise's" off the top. I
believe he's the last "Lemming", but that's not the last of your troubles
because some of the rest will try and run and can be tricky to find. Follow
the next few steps and you should be fine.
18. Go down the vent on top of the pyramind and activate the first plate. When
activating the other 2 plates you'll find a civilian and an android on one
of the plates. You don't need me to tell you what to do next.
19. Head back under the central pyramid and activate the third plate. Turn
around and, as you look at the central pyramid, there should be raised
walkways on your left and right (not the upper walls where you began, but
walkways maybe a man-height high to either side). These each lead to 2 more
civilians and androids. Go the left way first and you should come accross
an android and a civilian. Don't go through the doorway to where they are
just yet: there should be a node you can destroy to the left of the door.
Do so and the doors nearby close, cutting off your prey's escape THIS way.
There is still one door with a node he can try to escape through. Navigate
the upper walls and you'll see they are in a rectangular grassy enclosure:
they at one end, their escape at the other. Remain along the upper walls
and climb down the other side of this door and bust this node as well to
close off their final retreat. Happy harvesting!
20. Though you don't have to destroy any nodes for this next one he's the same
as the previous one, except on the other side of the pyramid, in the same
place, if you get my meaning. The level layout is symmetrical at 180
degrees, you can examine this by standing on top of the central pyramid and
viewing below down the 4 sides - you'll find the level's not so confusing
or daunting once you understand how it's laid out.
21. This one wanders around the perimeter. Follow the outer-perimeter corridor
clockwise until you've gone as far as you can go. There should be a small
room inside the outer-wall to your left. Another android and civilian. Easy
pickings. It should be said that I've encountered him at various locations
around the perimeter, never having to deal with the android. It wasn't
until my last playthrough testing this guide that I found the
aforementioned room/cave in outer wall. Just so you kow...
P.S After completing the Predator Campaign I now believe this to be the
door you enter as the Predator. I'd heard from reviews (before buying the
game) that the Marine Campaign was by far the best, with Rebellion not
putting nearly as much effort into the other 2 campaigns. Thus, I played
the campaigns in Alien/Predator/Marine order and wrote this FAQ before even
attempting the others - silly aren't I?
22. These 2 are inside the building you access by way of the 3 plates. You
can't miss them.
23. See "Civilian 22"
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- Conclusion [cln]
And that's about it! The achievement should pop up when you get the last of the
2 cowards accessed by way of the plates.
I would just like to close with the only discrepancy I came across in the
compilation of this guide:
In the Ruins I found a civilian cowering on his own in top of one of the corner
structures. Making a birds-eye-view map of the Ruins: imagine a large central
square (the central pyramid) and 4 squares on the corners of this large square
(the 4 corner structures). You start on the edge of the bottom-left square
facing towards the top-left square, and the room the last 2 civilians are in is
the bottom-right square. He was cowering at the top of the stairs of the top-
left sqaure, oppossite where you start. Now the fact he was cowering means he
seen me and ran FROM somewhere else. Where he was originally I don't know but I
counted every civilian I harvested AS I harvested them. So there is DEFINATELY
7 civilians in the Ruins and 7 civilians have been accounted for in my guide,
so you'll get the achievement. If you don't get the achievement, or if some of
these locations are different, then this is where the problem lies and I would
appreciate any useful feedback to rectify this.
All said, though, I had this laptop in front of me during my playthrough and
documented each civilian as I harvested them and I got the achievement. So I'd
wager a small sum that it's good, but would'nt bet my life. This is only my
first FAQ so I DO expect some teething problems. So, once again, I'll say, any
and all useful feedback is greatly appreciated.
So that's it for this FAQ. Hope that it was intuitive and useful and, if
there's enough positive feedback, I'd consider making another. Maybe a
"Nightmare guide" or something? Any queries see "Contact Me" section. Thanks
again.
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- Legal Information [lgi]
This Grim Reaper FAQ is the property of the author Dale Taylor and may only be
used by Gamefaqs.com, Gamespot.com, and any other sites owned and operated by
them. This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Copyright 2010 Dale Taylor
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- Contact Me [cnt]
Any queries, criticisms (constructive or otherwise), or if you just want to
tell me I'm a pompous wind-bag who loves the sound of his own voice, you can
get me at:
e-mail: rixusmar@hotmail.com
gamertag: Rixus Mar
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