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StarCraft PC Original walkthrough ____
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Written by: EAGeniUS the Albanian ( (___ | |_ __ _ _ __
Contact: endrit_a1989@yahoo.com > \___ \| __/ _` | '__|
>only if you have any suggestions ___) | |_ (_| | |
or unanswered questions please!!! |____/ \__\__,_|_|
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The walkthrough Table of Contents / __| __ _
I...............Episode I: Terran / / _ __ __ _ / _| |_
II...............Episode II: Zerg ( ( | '__/ _` | _| __|
III..........Episode III: Protoss \ \__| | ( (_| | | | |_
IV........................DO NOTs \___|_| \__,_|_| \__\
V.......................Thanks To
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Episode I: Terran
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Tutorial: Boot Camp
Mission Objectives:
-Build 3 Supply Depots.
-Build a Refinery.
-Gather 100 Vespene Gas.
Strategy:
Well, I don't think you'll need a strategy for this tutorial (Damn it, it's just
a tutorial!). You can choose either to play it or to skip it (I suggest you to
play it). Anyhow, if you choose to play it, I've written the strategy (In order
to complete this walkthrough). First, build an SCV and use the starting one to
build a Supply Depot. When it's done, start mining with the 2 SCVs and build
other 2 to mine (200 Minerals). Meanwhile (100 Minerals mined), use an SCVs to
build a Supply Depot and another one (The other 100 Minerals mined)to build a
Refinery (On top of the Vespene Geyser nearby). When it's done, use 'em all to
harvest 100 Vespene Gas. You can liftoff the Command Center and land it close to
the Mineral Fields and Vespene Geyser to faster up the gathering.
1. Wasteland
Mission Objectives:
-Find Raynor.
-Build a Barracks.
-Train 10 Marines.
New Mission Objectives:
-Raynor must survive.
Strategy:
Proceed south with the Marines till you find Raynor. Use him to kill the
Zerglings and clear the path to the Command Center. Then, bring there all of
your forces and use 4 SCVs to mine (400 Minerals), each on a Mineral Field
nearby. Use the left one to repair Raynor's Vulture (300=80*15/4). When it's
done, use it to build a Barracks and train there 5 Marines (+5 starting
Marines).
2. Backwater Station
Mission Objectives:
-Eradicate the alien infestation.
-Raynor must survive.
Strategy:
Well, in this mission you'll start to reveal StarCraft, cuz this is the 1st
mission you'll need to come up with a strategy (Like every coming mission, cuz
the 1st mission of StarCraft is like a 2nd Tutorial). Once mission starts, start
mining (An SCV per Mineral Field)and build a Refinery (Use 4 SCVs to harvest in
it). Then, build a Barracks and use Raynor to scout the area nearby and kill
some Zerglings (Repair his Vulture when damaged). Proceed north with Raynor and
kill some Zerglings and a Creep Colony there. You'll find a surviving base, wich
will be under your control (Load all found units - 5 Firebats + 2 SCVs - in
Bunkers nearby). Now you can train Firebats (Academy found, so research all on
it). Meanwhile, train 8 Marines (4 on each Barracks of your starting base)and
move the dozen of Marines to the surviving base. Proceed east of your starting
base with Raynor and kill all Zerglings and Hydralisks till you find a Vespene
Geyser and some Mineral Fields at the SEern corner of the Minimap. Now proceed
with the dozen of Marines killin' all Zerglings, Hydralisks and Creep Colonies
on their way to an Infested Command Center (Located at the NEern corner of the
Minimap). Destroy it (I suggest to use Raynor)! You've just caused the greatest
conflict on StarCraft (Between Confederacy - UED on Brood War - and Dominion -
which'll be greatest Terran union - conflict that will end up with a Terran
alliance against the Zerg in the last mission of Brood War).
Cinematic: Wasteland Patrol
3. Desperate Alliance
Mission Objectives:
-Survive for 30 minutes.
Strategy:
First, repair everything on fire and load each Bunker with 4 Marines and move an
SCV close to repair it when attacked. Then hold Marines' positions on the
platforms and start mining (An SCV per Mineral Field). When it's done, build a
Refinery (4 SCVs). Doin' so, your Supplies have reached 34/34, so you'll need to
build Supply Depots to expand your Supplies (Every time your Supplies Used reach
your Total Supplies, you'll have to build Supply Depots). When it's done, build
a Barracks, 3 Bunkers east and 3 west (Square formation; 4 Marines loaded on
each and 2 SCVs close to repair the front ones when attacked). Then start
buildin' Missile Turrets behind the platforms and Bunkers securing your base
from Zerg aerial units attacks. Now you'll have to wait till time's up
(Meanwhile, repair everything when attacked)and you'll be Victorious.
4. The Jacobs Installation
Mission Objectives:
-Retrieve data discs from the Confederate network.
-Raynor must survive.
Strategy:
Well, this is the 1st of those missions I'd like to call "puzzle" missions, and
that's cuz you've no base, but only nomadic forces (Starting forces and, most of
times, reinforcements). And that's fun, cuz you'll need a "step by step"
strategy more than ever. Ok, let's start now. First, don't move Raynor
(200=40*5)from his starting position (2nd Objective accomplished). Proceed NW
with the other forces till you find a door left. Enter and kill all Confederate
SCVs and Civilians. When it's done, turn back and keep goin' NW till you find a
Right Wall Missile Trap and 2 doors. Don't enter any of the doors, but proceed
left till you find another door. Enter and kill all SCVs and Civilians. Then,
proceed west and you'll find some stairs. Climb your forces and go ahead (Kill
all Confederate forces standin' your way) till you find a crossroad and a door.
Enter and move your forces to a Beacon. Then, proceed NW till you find another
Beacon and kill 5 imprisoned Zerglings (By the Confederacy). When it's done,
turn back to the 1st Beacon and proceed right (Kill all Confederate forces
standin' your way)till you find some stairs. Climb down your forces, enter one
of the doors and kill 2 Confederate Vultures. Then, climb some other stairs
close and you'll find a Beacon. Move your forces there and they'll be
teleported. Destroy a Floor Missile Trap and a Floor Gun Trap and enter a door
close. Go ahead till you find another door. Enter and you'll be in the
Confederate network hall. Kill all Confederate forces and move one of your
surviving units (Or Raynor, penetrating clear paths)to the Beacon.
5. Revolution
Mission Objectives:
-Bring Kerrigan to the Antigan Command Center.
-Defend the Antigan rebels.
-Raynor and Kerrigan must survive.
Strategy:
Proceed south till you find Kerrigan. Then, use Marines to kill a Confederate
Marine and destroy 3 Confederate Missile Turrets, so Kerrigan can't be detected
when cloaked. Proceed with them to the Antigan Command Center (Kill all
Confederate forces standin' your way)till you find some Confederate Bunkers
preventing you. Destroy a Missile Turret close to them and fall back your
Marines. Then use cloaked Kerrigan to penetrate through them to the Beacon close
to Antigan Command Center. When it's done, the Antigan rebels will be your
allies and they'll destroy all Confederate forces close to the base. When it's
done, they'll be under your control, so repair damaged Bunkers (Load all Antigan
Marines in Bunkers)and move Raynor and Kerrigan (First, decloak her)at the NEern
corner of the Minimap (3rd Objective accomplished). Now start mining and
harvesting (As always, an SCV per Mineral Field and 4 SCVs per Refinery).
Meanwhile, train 4 Marines and load 'em in the southern Bunker. Also, build
other 2 Starports (Close to the Barracks)and add on each a Control Tower
(Research all on it). Then, encircle your base with Missile Turrets (Engineering
Bay needed)and bring close to each Bunker and Missile Turret an SCV to repair
them when attacked. Also, build 2 Bunkers (4 Marines loaded on each and an
Antigan SCV close to repair if attacked)and a Missile Turret (Close to the
Antigan Starport). Now your Antigan base is secure, so start buildin' Wraiths.
Use 2 dozen of Wraiths (Cloaked)to rush the Confederate base (Located on an
island south)from the east. First, destroy the Refinery and what's close to it,
all SCVs, 2 Command Centers and all Missile Turrets detecting your Wraiths.
Then, destroy Starports, Barracks and what's left from the Confederate base.
Cinematic: The Downing of Norad II
6. Norad II
Mission Objectives:
-Protect Battlecruiser Norad II.
-Bring Raynor and 2 dropships to Norad II.
Strategy:
Proceed with your forces to the Confederate Command Center nearby (Kill 2
Zerglings and Hydralisks standin' your way)and that base will be unnder your
control. Repair all damaged buildings and load your forces in Bunkers. Do the
same thing close to Norad II. Then, start mining and harvesting (As always).
Repair your damaged Goliaths close to Norad II and protect your base by buildin'
3 Bunkers left and 3 right of northern Bunker (Line formation; 4 Marines loaded
on each and an SCV close to repair when attacked). Between every 2 Bunkers build
a Missile Turret. Now your base is secure, so build a Starport (Factory
needed)and add on it a Control Tower. When it's done, build 2 Dropships.
Meanwhile, build a Barracks and train 3 dozens of Marines (One after another).
Use 'em to proceed north and destroy a Zerg base. Then, train other 5 dozens of
Marines (Again, one after another)and use 'em to destroy another Zerg base north
of the one destroyed. When it's done, train the last dozen of Marines and
proceed west till you reach Norad II (Kill all Sunken and Spore Colonies and
Scouges standin' your way). You've exterminated all Zerg, so bring Raynor and
the 2 Dropships to the Beacon close to Norad II.
7. The Trump Card
Mission Objectives:
-Bring the Psi Emitter to the enemy base.
-Kerrigan must survive.
Strategy:
Once this mission starts, you'll be under attack by Confederate Siege Tanks. So
liftoff attacked buildings (Kerrigan and Psi Emitter too)and land 'em close to
your base (When it's done, repair them). Also, start mining and harvesting (An
SCV per Mineral Field and 3 SCVs per Refinery). Add on a Control Tower to
Starport and a Machine Shop to Factory. Also, start buildin' a Bunker (4 Marines
loaded on each, a Missile Turret to detect Confederate cloaked Wraiths and an
SCV close to repair it when attacked)left and one right to each path leadin' to
your base. Then, encircle your base (I mean, unprotected areas on the edges of
your base)with Missile Turrets. Now your base is secure, but you have less
resources under your control (Remember, battle for resources - I'd like to call
battle of resources - is the fundamental battle in a mission). So train a dozen
of Marines and use 'em to destroy all Confederate forces upon a hill nearby the
place where used to be Supply Depots. When it's done, build 3 Bunkers (4 Marines
loaded on each and an SCV close to repair them when attacked)close to the stairs
and 2 Missile Turrets behind them. Also, build a Command Center there and start
mining and harvesting (As always). Now build 2 Starports and add on each a
Control Tower (Research all on it). Meanwhile, train 3 dozens of Marines (One
after another)and proceed with them to the Beacon destroying only 6 Missile
Turrets on their way. Also, build 2 dozens of Wraiths and wait till their
energies reach maximum (250/250). When it's done, cloak a dozen and use 'em to
rush the Confederate base and destroy Confederate Command Center (Located close
to the Beacon)and all SCVs. Use the other dozen (Cloaked)to destroy all
Confederate forces (First, flying buildings and then Goliaths, Marines, Wraiths
and what's left)standin' your way to the Beacon (Fall back Wraiths and wait till
their energies recharge, if needed). Now bring the Psi Emitter there.
8. The Big Push
Mission Objectives:
-Eliminate the Confederate forces.
-Duke must survive.
Strategy:
Hold position of Norad II (2nd Objective accomplished), load your forces in the
2 Dropships and scout ahead with the Wraiths. You'll find abandoned add-ons upon
the platform close, so take 'em over by landin' your lifted buildings next to
them (Each Command Center next to each Nuclear Silo, Factory next to Machine
Shop, Starport next to Control Tower, Science Facility next to Covert Ops and
Barracks wherever you want inside the platform). Also, unload upon it all your
forces from the Dropships and start mining and harvesting (An SCV per Mineral
Field and 7 SCVs per Refinery). Meanwhile, protect your base with Wraiths and
repair them when attacked. Now you must start to build your defences (In order
to protect your base), so first, build 4 Bunkers (U formation; 4 Marines loaded
on each and an SCV close to repair them when attacked). Then, encircle your base
with Missile Turrets (An SCV close to each to repair them when attacked;
Engineering Bay needed). Now your base is secure, so arm 2 Nuclear Silos.
Meanwhile, research all on Covert Ops and Control Tower and build an Armory. Use
the starting Ghosts (Cloaked)to proceed ahead and launch each a Nuclear Strike
upon Missile Turrets (Each time a Ghost launches a Nuclear Strike, arm a Nuclear
Silo). When you've destroyed all Missile Turrets, launch a Nuclear Strike upon
the damaged Command Center and destroy it too. Then, destroy what's left from
that base launchin' other Nuclear Strikes (To destroy buildings)and usin' 2
dozens of Marines (To kill all ground and aerial units). When it's done,
resources close to your base will be depleted. So use an SCV to build a Command
Center (Add on it a Nuclear Silo)where used to be the Confederate Command Center
destroyed (And a Barracks close to it). North, close to the Command Center,
there's a bridge. It's the only way that the remaining Confederate ground units
use to come and attack your base, so build there 4 Bunkers (Line formation; 4
Marines loaded on each and an SCV close to repair them when attacked)and 2
Missile Turrets. Now your new base is secure, so start mining and harvesting
there (Usin' SCVs to your starting base). Proceed with cloaked Ghosts and launch
Nuclear Strikes (From the platform)upon Missile Turrets till you find another
Confederate Command Center. Launch 2 Nuclear Strikes upon it, so it'll be
destroyed and all SCVs will be killed. Then, destroy what's left from that base
(You have to scout, so you'll find Confederate forces both at the SWern and
SEern corners of the Minimap)launchin' other Nuclear Strikes.
Cinematic: Open Rebellion
9. New Gettysberg
Mission Objectives:
-Destroy the Protoss force.
-All Zerg buildings must survive.
-Kerrigan must survive.
Strategy:
Well, this is the last mission you'll see Kerrigan around (At least, as Terran).
Once mission starts, start mining and harvesting (As always). When gathering is
settled, start building a Barracks and Bunkers (4 Marines loaded on each and an
SCV close to repair them when destroyed)fencin' 3 stairs leadin' to Zerg
platform close to your base. Then, move SW with the Vultures till you find
another stairs leadin' to Zerg platform. Do the same things there, so Zerg will
be safe (Huh?! :). Now you have to protect your base from the Protoss. There's
only a bridge leadin' their ground units to your base, so build there 4 Bunkers.
When it's done, you'll be runin' out of Minerals, so scout south of the last
stairs and you'll find several Mineral Fields. Build there a Command Center and
start mining (An SCV per Mineral Field). Then, encircle your bases with Missile
Turrets (An SCV from the starting base close to each to repair them when
attacked; Engineering Bay needed). When it's done, build a Science Facility
(Starport needed)attached with Covert Ops (Research all on it)and add on each
Command Center a Nuclear Silo. Meanwhile, add on Starport a Control Tower
(Research all on it)and arm 2 Nuclear Silos. Also, build an Academy and train 4
Ghosts. Build another Starport (Add on it a Control Tower)and 8 Wraiths.
MeanWhile, proceed west with a cloaked Ghost till you find a Nexus and a Photon
Cannon close to it. Use the Ghost to launch 2 Nuclear Strikes, one upon the
Photon Cannon and the other upon the Nexus, so it will be destroyed (And all
Probes too). Then, quickly, arm other 2 Nuclear Silos and use another Ghost to
launch 'em, one upon a shown Pylon (Close to a Photon Cannon)and the other upon
a Stargate. Destroy the damaged Stargate usin' the Ghost. The, use the Wraiths
to clear the path to that base (Cloak 'em when they reach the Gateway till
they've destroyed it and all the Dragoons)and destroy what's left in it.
Meanwhile, use the Dropship to transport an SCV where used to be the Nexus.
Build there a Command Center and start mining and harvesting(As always). Protect
it, first holdin' the Wraiths close to the path leadin' to it, and then fencin'
it with 4 Bunkers (3 NW of Command Center and another SW of it). Meanwhile,
build a Barracks there and train 16 Marines (To load the Bunkers). Also add on
the Command Center a Nuclear Silo and arm one. When it's done (You've reached
maximum Supplies), Victory is just a matter of time! Proceed north with the 2
Ghosts left (One after another)till you find the last Protoss base (Destroy it
launchin' Nuclear Strikes).
10. The Hammer Falls
Mission Objectives:
-Destroy the Ion Cannon.
-Raynor must survive.
Strategy:
Once mission starts, start mining and harvesting (As always). Meanwhile, use the
Vulture to scout the area close and you'll see that there are only 2 ways
leadin' to your base. When gathering is settled, build a Barracks and start
fencin' those ways (4 Bunkers north and 3 NW). Meanwhile, protect your base from
enemy attacks with 8 Marines and a Firebat. Then, encirlce your base with
Missile Turrets (East and west of your base and between the Bunkers, close to
the platform; Engineering Bay needed). When it's done, your base is secure.
Build a Factrory, add on it Machine Shop and research Siege Tech. Move each
starting Siege Tank close to the Bunkers north and NW (Siege Mode). Now build 3
Starports attached with Control Towers and a dozen of Battlecruisers (Science
Facility attached with Physics Lab needed; Research all on it). Meanwhile,
replace all destroyed Bunkers (By Dominion Siege Tanks)and Missile Turrets (By
Dominion Battlecruisers). When Battlecruisers' energies reach over 150/250, move
'em at the SWern corner of the Minimap and use their Yamato Gun to attack and
destroy the Ion Cannon.
Cinematic: The Inauguration
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Episode II: Zerg
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1. Among the Ruins
Mission Objectives:
-Create a Spawning Pool.
-Create a Hydralisk Den.
-Protect the Chrysalis.
New Mission Objectives:
-Destroy the Terran encampment.
Strategy:
First, you'll hear some tips from a Cerebrate, but what you must do is start
mining and morphin' an equal number of Drones to the number of Mineral Fields
close. Then, start mining with all of them and mutate another Drone into
Extractor (On the top of the Vespene Geyser). Harvest in it with 4 other Drones.
Meanwhile, you'll have to morph Overlords to gain Control over new Broods. When
it's done, morph other 2 Drones. Mutate one into Spawning Pool and the other
into Hydralisk Den (Spawning Pool needed). Once the mutation of Hydralisk Den
has started, another Cerebrate will give you a New Mission Objective to
accomplish. Also, you'll be under attack by 2 Marines, so kill 'em usin' the
starting dozen of Zerglings (Use 'em to protect the base from further Terran
attacks). Now morph 2 dozens of Hydralisks and use 'em to rush and destroy the
Terran base.
2. Egression
Mission Objectives:
-Bring the Chrysalis to the beacon.
Strategy:
You don't have to worry abouth the Chrysalis safety (It'll be safe and sound!),
cuz 6 Hunter Killers (A new strain of Hydralisk, you'll never have the chance to
morph a Hydralisk to it during the Zerg Episode)are protecting it (They aren't
under your control, but under a Cerebrate control). Start mining and harvesting
(As always, a Drone per Mineral Field and 4 Drones per Extractor, but mutate it
first)and mutate an Evolution Chamber, a Hydralisk Den, Hatchery into Lair and a
Spire. Meanwhile, protect your base with your modest starting forces (3
Hydralisks and 2 Mutalisks). When it's done, expand the Creep mutating 5 Sunken
Colonies SE (2 Spore Colonies behind them)and 4 Sunken Colonies close to each
stairs leadin' to your base (Line formation). Also, mutate 2 Spore colonies
behind each platform (Left and right of the 5 Sunken Colonies). Now your base is
secure, so morph 2 dozens of Mutalisks. Use 'em to clear the path to the Beacon.
When it's done (The 6 Hunter Killers will be under your control), move a Drone
to the Chrysalis to pick it up. Then, bring the Chrysalis Drone to the Beacon
(Protect it holdin' the surviving Mutalisks where used to be a Gateway, at the
center of the Minimap).
3. The New Dominion
Mission Objectives:
-Protect the Chrysalis.
-Eliminate the Terran presence.
Strategy:
Well, in this mission you'll have to worry about the Chrysalis safety (250/250).
Once mission starts, start mining and harvesting (As always). Till the gathering
is settled, protect your base (Mature Chrysalis too) with your forces (4
Mutalisks and 4 Hydralisks). Then, with them, scout the area close (Kill 5
Marines and a Vulture upon the hill nearby)and you'll see that there's only one
way the Terran ground units can come to your base. Morph a dozen of Hydralisks
(Move 'em there)and expand the Creep till there mutating 2 Sunken Colonies close
to each of the 3 stairs leadin' to your base (Mutate 2 Spore Colonies between
each 2 stairs; Evolution Chamber needed)along the hill. Then, mutate there
(Startin' from the farest stairs and goin' SW on a line formation)7 Sunken
Colonies and behind them 3 Spore Colonies. When it's done, your base is secure,
so mutate Hatchery into Lair and 2 Spires (Upgrade all on them). Meanwhile,
morph 2 dozens of Mutalisks (You've runed out of Minerals!)and use 'em to rush
and destroy the Terran base (Kill all units and destroy all buildings).
Cinematic: The Dream
4. Agent of the Swarm
Mission Objectives:
-Protect the Chrysalis until it is ready to hatch.
New Mission Objectives:
-Infest of destroy Raynor's Command Center.
-Kerrigan must survive.
Strategy:
You've 10 min to protect the Chrysalis (250/250)from Terran attacks. Use your
starting forces to protect it till you've settled the gathering (As always).
Then, mutate a Spawning Pool, an Evolution Chamber, a Hydralisk Den and Hatchery
into Lair. Meanwhile, scout area close (Usin' Zerglings)and you'll see that
you're upon an island, so the only way the Terran ground units can harm the
Chrysalis is landin' in your island (East side)usin' Dropships (Also, you'll
find several Mineral Fields north). So encircle your island with Spore Colonies
(Expand the Creep till it's possible)and Sunken Colonies close to the Extractor
(Line formation). Meanwhile, countdowning has finished and Chrysalis has given
rebirth to Kerrigan as one of the Zerg (An "Agent of the Swarm"). However,
finish what you've started (4 Sunken Colonies south of the Extractor - Square
formation - and 6 north - W formation). When it's done (Another Drone per
Mineral Field), mutate 2 Spires (Upgrade all on them). Meanwhile, morph 2 dozens
of Mutalisks. When it's done (You've runed out of Vespene Gas!), use 'em to
destroy (Or infest usin' a starting Queen)Raynor's Command Center (First,
destroy all Missile Turrets on your way, including Raynor's ones).
5. The Amerigo
Mission Objectives:
-Bring Kerrigan to the Supercomputer.
-Kerrigan must survive.
Strategy:
Well, this is the 2nd "puzzle" mission. Your starting forces are very modest
(Kerrigan, 2 Hunter Killers and 6 Zerglings), so you'll have to use 'em wisely
(Especially Kerrigan's powers). Procced ahead (Killin' all on your way)till you
find a Beacon showin' the Supercomputer. Keep goin' (Let no one standin' your
way alive)till you find 7 imprisoned Zerglings (Save 'em all)and a Beacon close
(At this point, you've losed all starting Zerglings). Then, proceed with the
Broods (Except Kerrigan), destroy 3 Floor Missile Traps and kill 11 Marines
(Only Hunter Killers will survive). When it's done, go ahead till you find some
stairs and a closed door. Now proceed with Kerrigan (At this point, she must be
full healthy and her energies on maximum)and cloak her when you reach 7 Firebats
and a dozen of Marines, close to a platform with 2 Floor Missile Traps (Destroy
them first)and 2 other Beacons upon it (You'll open all doors and locate a
teleporter). When it's done, decloak her and bring her back to the door (Now
it's opened)where are the Hunter Killers. Once again, proceed with Kerrigan
(Cloak her when she enters that door)to the teleporter, and from there to the
Supercomputer (Kill all Terrans on her way, but be careful to destroy Floor
Missile Traps first). If proceed correctly, she'll be cloaked (Injured, but
still alive!)when she reaches the Supercomputer Beacon.
Cinematic: Battle on the Amerigo
6. The Dark Templar
Mission Objectives:
-Exterminate the Protoss intruders.
-Kerrigan must survive.
New Mission Objectives:
-Bring Kerrigan to Tassadar's challenge, alone.
Strategy:
Once mission starts, start mining and harvesting (As always)and when gathering
is settled, mutate an Evolution Chamber, Hatchery into Lair and 2 Spires
(Upgrade all on them). Meanwhile, mutate 4 Sunken Colonies (Close to each of the
stairs leadin' to your base), a Queen's Nest, Lair into Hive and a Spire into
Greater Spire. Also, morph 2 starting Mutalisks to Guardians and other 8
Guardians (+2 starting Guardians). When it's done, morph a dozen of Scouges (To
protect the dozen of Guardians when they rush the Protoss base, cuz they can't
attacks enemy aerial units). Now scout around till you find the Protoss base at
the SEern corner of the Minimap. When you've destroyed it (Meanwhile, evolve all
on the Hive), use an Overlord to transport Kerrigan upon the hill at the center
of the Minimap (Don't worry, it'll be no fight between her and Tassadar).
7. The Culling
Mission Objectives:
-Eradicate every last remnant of the Garm Brood.
Strategy:
Use your starting forces (8 Hydralisks and 4 Mutalisks)to destroy a Zerg base
close. Then, mutate a Hatchery (Where the Garm Lair used to be)and an Extractor.
When it's done, start mining and harvesting (As always)and when gathering is
settled, mutate a Spawning Pool, an Evolution Chamber, Hatchery into Lair
(Evolve all on it), a Hydralisks Den and 2 Spires (Upgrade all on them).
Meanwhile, scout left and right and you'll see that there are only 2 ways
leadin' Garm ground units to your base (A stairs left and a path right), so
expand the Creep till there and mutate 4 Sunken Colonies and a Spore Colony
behind them (On each). Then, mutate Spore Colonies west-NW-north-NE-east of your
base (Chain Formation). Now your base is secure, so mutate a Queen's Nest, Lair
into Hive and a Spire into Greater Spire. When it's done, morph a dozen of
Guardians and 4 Mutalisks. Use 'em (Guardians to destroy the Garm bases and
Mutalisks - including the starting ones - to protect them from Garm aerial
units)to eradicate the Garm Brood (You may need to fly and scout all the
Minimap).
8. Eye for an Eye
Mission Objectives:
-Destroy the Protoss bases.
-Let no Dark Templar escape.
-Kerrigan must survive.
Strategy:
Well, you have to rush in this mission in order to close all the ways (3
Beacons), so no Dark Templars can escape. Once mission starts (Move Kerrigan at
the SEern corner of the Minimap - 3rd Objective accomplished), move a Ultralisk
and 2 Hydralisks at the SEern Beacon and the other Ultralisk at the NWern one.
Then, start mining and harvesting (As always) and mutate a Spawning Pool, an
Evolution Chamber, a Hydralisk Den and main Hatchery into Lair. Then, morph a
dozen of Hydralisks at the SEern Hatchery and move 'em (3 by 3)to the Beacon
close. Do the same thing at the NEern Lair and the NWern Hatchery (Meanwhile,
use your starting forces close to the Beacons to kill Dark Templars and other
Protoss forcess approaching). When it's done, mutate 2 Spires (Upgrade all on
them), a Queen's Nest, Lair into Hive and a Spire into Greater Spire. Meanwhile,
morph a dozen of Guardians and a dozen of Scourges. Use 'em (Guardians to
destroy the Protoss bases and Scourges to protect them from Protoss Scouts)to
keep Kerrigan's word (Remember her chat with Tassadar in the end of mission 6
:).
Cinematic: The Warp
9. The Invasion of Aiur
Mission Objectives:
-Bring a Drone to the Khaydarin Crystal Formation.
New Mission Objectives:
-Hold off the protoss forces while the drone harvests the Khaydarin Crystal. >
-Bring Khaydarin Crystal to the Beacon. <
Strategy:
Once mission starts, start mining and harvesting (As always)and mutate a
Hydralisk Den and Hatchery into Lair (Evolve all on it). When it's done, mutate
2 Spires (Upgrade all on them), a Queen's Nest and Lair into Hive. Meanwhile,
encircle your base with 7 Sunken Colonies (Line formation)south (Mutate 9 Spore
Colonies behind them, till they reach the Extractor)and other 7 Sunken Colonies
west (Mutate other 3 Spore Colonies behind them, till they reach the Extractor
too). When it's done (Mutate a Spire into Greater Spire), your base is secure,
so morph 2 dozens of Mutalisks (One of them to Guardians). Use 'em to clear the
path to the Khaydarin Crystal Formation and hold their position upon it. Then,
use an Overlord to transport a Drone to the Beacon close. Wait till the Crystal
is bein' harvested (Meanwhile, keep bringin' there Scourges; 10 min)and when
it's over, transport the Drone back to the Beacon at your base.
10. Full Circle
Mission Objectives:
-Destroy the Protoss Temple
New Mission Objectives:
-Bring Khaydarin Crystal to the remains of the Protoss Temple.
Strategy:
First, start mining and harvesting (A Drone per Mineral Field and 5 Drones per
Extractor)and when it's done, mutate a Spawning Pool, an Evolution Chamber, a
Hydralisk Den, Hatchery into Lair, 2 Spires (Upgrade all on them). Meanwhile,
protect your base with your starting forces (Mutate 2 dozens of Hydralisks too).
Also, mutate a Queen's Nest, Lair into Hive (Evolve all on it)and a Spire into
Greater Spire. When all this is done, morph a dozen of Guardians (Meanwhile, use
'em to protect your base from Protoss ground attacks)and a dozen of Mutalisks
(To protect them from Protoss aerial units, while they're destroying the Protoss
Temple). Rush the Protoss base and destroy all on your way to the Temple usin'
the dozen of Guardians. When the Temple's destroyed, hold your forces position
and use an Overlord to transport (Fly thru the clear path)the Khaydarin Crystal
Drone to the Beacon (Where used to be the Protoss Temple).
Cinematic: The Invasion of Aiur
====================
Episode III: Protoss
====================
1. First Strike
Mission Objectives:
-Meet Fenix at Antioch.
-Destroy the Zerg base.
-Fenix must survive.
Strategy:
Proceed with your starting forces (6 Zealots and 2 Dragoons)till you find Fenix
(240=80*3 240=80*3)at the Antioch base (Kill all Zerg standin' your way, but
make sure not to lose any Protoss). When you meet Fenix (1st Objective
accomplished), first, move him at the SWern corner of the Minimap (3rd Objective
accomplished). Then, build a Probe and use it to warp a Pylon close to the
Unpowered Gateway (It'll power it up and also will increase your Total Psi, cuz
every time your Psi Used reach your Total Psi, you'll have to warp Pylons, so
place 'em wisely to spread their area of influence all over your base).
Meanwhile, keep buildin' other Probes and use 'em to mine (A Probe per Mineral
Field)and harvest (3 Probes per Assimilator, cuz it's too close to the Nexus,
but usually you'll need 4 Probes to harvest in an Assimilator). Also, protect
Antioch with your starting forces. Then, warp a Pylon close to the damaged one
NE of your base, a Gateway close to the damaged one and a Cybernetics Core. When
it's done, warp 2 dozens of Dragoons (And Pylons when needed)and use 'em both to
rush and destroy the Zerg base north of Antioch.
2. Into the Flames
Mission Objectives:
-Distract the Zerg while Fenix gets into position.
-Kill the Zerg Cerebrate.
-Fenix must survive.
Strategy:
Once mission starts (You've 15 min until Fenis is in position), start mining (A
Probe per Mineral Field)and then, warp an Assimilator (On the top of the Vespene
Geyser)and harvest in it (3 Probes). Meanwhile, scout the area close and you'll
find 2 stairs leadin' to your base, so warp a Pylon (Hold a Probe close to each,
to warp Photon Cannons when destroyed)and 4 Photon Cannons (Forge needed)close
to each. Also, warp 2 Gateways close to the Nexus, a Cybernetics Core and a
Shield Battery. When all this is done, your base is secure (5 min left). Now
warp a dozen of Dragoons and when it's done, Fenix will come with
reinforcements. First, move him at the NEern corner of the Minimap and then,
build 5 Scarabs to each Reaver (Replace them after each Reaver attack). Use the
dozen of Dragoons and your starting forces to rush the Zerg base from west.
Meanwhile, use the Fenix's forces to rush the Zerg base from north (Use Reavers'
Scarabs to destroy the Lair). When the Zerg base is destroyed, proceed south and
kill the Zerg Cerebrate.
3. Higher Ground
Mission Objectives:
-Destroy the Zerg colonies.
Strategy:
Once mission starts, start mining and harvesting (As always, a Probe per Mineral
Field and 4 Probes per Assimilator, but warp it first)and when gathering is
settled, encircle your base with Photon Cannons (Chain formation; Forge needed).
Meanwhile, protect your base with your starting forces. When it's done, your
base is secure, so warp 2 Gateways and a Cybernetics Core (Upgrade all both on
it and Forge). Meanwhile, warp 2 dozens of Dragoons and proceed north with them
till you find a Zerg base. Destroy it (If played wisely, you'll lose only half a
dozen)and proceed west of your base with the remaining Dragoons till you find
another Zerg base. Destroy it too (Let no Zerg alive)!
Cinematic: The Fall of Fenix
4. The Hunt for Tassadar
Mission Objectives:
-Find Tassadar.
-Bring Tassadar to the Beacon.
New Mission Objectives:
-Bring Tassadar and Raynor to the Beacon.
Stategy:
Well, this mission is half "puzzle" and half normal, cuz you'll have to play
"puzzle" with your starting forces (4 Zealots, 4 Dragoons and a High
Templar)till you find Tassadar. Let's start and I'll explain it step by step.
Proceed with your starting forces till you find a Sunken Colony and some
burrowed Zerglings close. Fall back your forces when they attack, kill all
Zerglings and then, the Sunken Colony. Go right till you find another Sunken
Colony and other Zerglings burrowed. Proceed the same way to destroy this Sunken
Colony. Then, go ahead till you find some stairs. Proceed with a Zealot and hold
other forces position. Fall him back when some Zerglings and Hydralisks
(Unburrowed)attack him. Kill all Zerg and proceed ahead till you find a Mutalisk
and 2 Hydralisks (Use the Dragoons to kill 'em). Then, close to some stairs
you'll find some other burrowed Zerglings. Kill 'em one by one by fallin' back
your forces (You'll be followed and attacked only by the closest Zerglings. Now
go ahead (If proceeded correctly, you won't lose any of your starting forces)and
you'll find Tassadar (300=40*15/2 80=40*2 250=200*5/4)and his base (You'll find
Raynor too!). When the chatin' between Aldaris, Tassadar and Raynor is over,
start mining and harvesting (As always). Meanwhile, protect your base with your
starting and founded forces (You can warp the 2 High Templars in an Archon).
Scout the area close and you'll see that there are only 2 stairs leadin' to your
base, so warp a Pylon and 4 Photon Cannons close to each. Now your base is
secure, so warp a Cybernetics Core and other 2 Gateways. When it's done, warp 2
dozens of Zealots and a dozen of Dragoons. Use 'em (Followed by Tassadar and
Raynor)to clear the path to the Beacon (2 dozens of Zealots in first line and
the dozen of Dragoons on rearwards).
5. Choosing Sides
Mission Objectives:
-Bring Tassadar and two Zealots to the installation entrance.
Strategy:
Well, this is the shortest and easiest mission of StarCraft. Once mission
starts, load 3 Zealots in the Shuttle and use Tassadar's Hallucination upon it
to create 4 fake Shuttles (Load him too!). Proceed SE with them (Followed by the
real Shuttle)flyin' upon the lava beside an island (2 Scouges will destroy 2
fake Shuttles)till you find 2 little islands (There's nothing on them). Then,
proceed east (Keep flyin' upon the lava)till you find some Guardians. Now fly
south (Make sure that the real Shuttle is attacked only by a Spore Colony close
to an Infested Command Center)till you find an "uncreeped" area close to the
Beacon (Where the real Shuttle can't be attacked by any Spore Colonies). Unload
Tassadar and the Zealots there and move 'em to the Beacon (Quickly, before
they're killed by the Guardians nearby). If proceeded correctly, you'll be
Victorious within 2-3 min.
Cinematic: The Ambush
6. Into the Darkness
Mission Objectives:
-Rescue Zeratul.
-Tassadar must survive.
Strategy:
Well, the last "puzzle" mission (4th)and the most difficult one, cuz there are
so many Infested Terrans seekin' to kill Tassadar and also, your starting forces
are very very modest (Tassadar and 2 Zealots, that's all you have!). First,
proceed with the 2 Zealots till you find 5 Marines (Kill 8 Zerglings and 2
Hydralisks in their way till there). Then, go ahead only with the 2 Zealots and
kill some other Zerglings (6 burrowed and 3 unburrowed). An Infested Terran is
burrowed close, so be careful to make him blow up usin' a fake Zealot
(Tassadar's Hallucination). When it's done, go north and kill 6 Zerglings and 4
Hydralisks (Make sure not to lose any Zealots)till you find 2 stairs at the
SEern corner of the Minimap. Climb up the 1st stairs (2 Left Wall Flame
Traps)and you'll find a Beacon and other 2 Zealots and a Dragoon. Do not climb
the 2nd stairs (A Right Wall Flame Trap)! Then, fall back your forces and
proceed ahead till you find a crossroads. Proceed south with 4 fake Zealots (One
after another), so 3 Infested Terrans will be blown up. Proceed with the last
fake Zealot and climb up some stairs till he find a locked door (He'll find 2
Left Wall Flame Traps, 2 Left Wall Missile Traps and 2 Floor Missile Traps close
to the door). Now proceed left with 2 other fake Zealots (As always, one after
another, so another Infested Terran will be blown up)till you find some stairs
and 5 burrowed Hydralisks close. There's a Beacon upon the platform the stairs
leadin', which opens the locked door. So open it and move your forces there. Now
proceed with a fake ealot and attack an Infested Terran. He'll blow up himself
killin' all Zerglings close. Use your forces to kill 3 remaining Hydralisks and
you'll find 3 Marines, 4 Firebats and a Ghost. Proceed ahead with the other fake
Zealot till he meets a colony of Zerglings. Then, cloak the Ghost and proceed
with him ahead (All Zerg will migrate, Overmind knows where :)till you find
another locked door (Decloak the Ghost when he reaches there). Now proceed with
Tassadar till he finds a Beacon (Which opens the locked door that leads to
Zeratul)and then, fall him back to the door (But before destroy 6 Floor Gun
Traps close to the Beacon). Enter the door and Tassadar will find Zeratul. If
you play by my strategy, you won't lose any units (Protoss or Terran)at all!
7. Homeland
Mission Objectives:
-Destroy the heart of the Conclave.
-Fenix, Zeratul and Tassadar must survive.
Strategy:
Once mission starts, Tassadar, Zeratul and 4 Dark Templars will be under attack
by the Conclave forces, so quickly fall 'em back to your base. Also, move
Tassadar, Zeratul and Fenix at the NWern corner of the Minimap (2nd Objective
accomplished). Then, warp a dozen of Photon Cannons to protect your base (2
Photon Cannons between the starting ones, 3 behind them, 3 between the stairs
and 2 close to each stairs). When it's done (Replace them when destoyed), start
mining and harvesting (As always)and when gathering is settled, warp Photon
Cannons behind the walls (I mean, encircle your base). Now your base is secure,
so warp other 2 Stargates close to the starting one and a Cybernetics Core close
to the starting one (Upgrade all on them and all levels of Plasma Shields on the
Forge). Meanwhile, warp 30 Scouts on the Stargates. When all this is done,
you're ready to attack and destroy the heart of the Conclave (It's just a well
protected Nexus at the SEern corner of the Minimap, so attack it with all of
your Scouts at the same time).
Cinematic: The Return to Aiur
8. The Trial of Tassadar
Mission Objectives:
-Destroy the Stasis Cell.
-Fenix and Raynor must survive.
Strategy:
Once mission starts, move Fenix and Raynor's Hyperion (850=500*17/10 250=250*1)
at the NWern corner of the Minimap (2nd Objective accomplished). Then, start
mining and harvesting (A Probe per each reachable Mineral Field and 5 Probes per
Assimilator, but warp it first)and when gathering is settled, encircle your base
with Photon Cannons (First, warp 6 Photon Cannons - 3*2 - on each of the ways
leadin' to your base and then, warp other Photon Cannons behind the walls, but
be careful and replace them when destroyed). Meanwhile, protect your base with
your starting forces and when all this is done, your base is secure. Now warp a
Gateway, a Cybernetics Core (Upgrade all levels of Air Armor on it and all
levels of Plasma Shields on the Forge), 2 Stargates and a Fleet Beacon (Increase
Carrier Capacity). When it's done, warp a dozen of Carriers and build on each 8
Interceptors. Now you're ready to seek and destroy the Stasis Cell where
Tassadar is imprisoned by the Conclave. Proceed SE with the dozen of Carriers
till you find the Stasis Cell and destroy it. When it's done, Zeratul and the
Dark Templar will appear.
9. Shadow Hunters
Mission Objectives:
-Use Zeratul to destroy the Zerg Cerebrates.
-Zeratul and Fenix must survive.
Strategy:
Move your starting forces right till you find some Mineral Fields and a Vespene
Geyser furthermore. Warp a Nexus and start mining (A Probe per Mineral Field).
Then, warp a Forge and encircle your base with Photon Cannons (First, warp 10
Photon Cannons left - 5*2 lines - and then, warp other Photon Cannons north
along the hill, but make sure to replace them when destroyed). Also, warp
another Nexus close to the Vespene Geyser and an Assimilator (4 Probes)on its
top. When it's done, move the Arbiter, Fenix and Zeratul at the SEern corner of
the Minimap (2nd Objective accomplished). Now your base is secure, so warp a
Gateway, a Cybernetics Core (Upgrade all levels of Air Armor on it and all
levels of Plasma Shields on the Forge), 2 Stargates and a Fleet Beacon (Increase
Carrier Capacity). Meanwhile, bring a Probe at the SWern corner of the Minimap
and warp there a Nexus and 2 Pylons (Nexus must be placed between the Pylons).
Start mining (A Probe per Mineral Field)and when mining is settled, encircle the
Nexus (Meanwhile, bring there your starting Zealots and Dragoons)with a dozen of
Photon Cannons. Now you can think about the 1st Objective, so warp a dozen of
Carriers (Build 8 Interceptors on each). Use 'em to kill (I mean, let no one
alive)all Zerg (Of course, except the 2 Zerg Cerebrates located north). When all
this is done, use Zeratul to finish up the Zerg Cerebrates (Piece of cake, huh
:).
10. Eye of the Storm
Mission Objectives:
-Destroy the Overmind.
-Tassadar, Raynor, and Zeratul must survive.
Strategy:
Well, this is the last mission of StarCraft (You wanna more of StarCraft? - Who
doesn't?! - Play its Expansion Set: Brood War! You've heard about it, haven't
you?! :)and normally the top one. It starts with 2 bases (Terran base NW and
Protoss one SE), so you must play both Terrans and Protoss. Once this mission
starts, move Raynor's Hyperion at the NWern corner of the Minimap. Also, move
Zeratul and Tassadar's Gantrithor (500=150*10/3 800=250*16/5) at the SEern one.
Then, start mining and harvesting (A Probe or SCV per Mineral Field and 4 Probes
per Assimilator, but warp it first). When gathering is settled (I mean, on both
bases), encircle Protoss base with Photon Cannons (First, close to the stairs
and north above the Vespene Geyser, and then, close to the Assimilator).
Meanwhile, build another Barracks and keep trainin' Marines. Also, build SCVs a
use 'em to encircle your base with Bunkers (4 Marines loaded on each and an SCV
close to repair it when attacked or Plagued by the Defilers). First, build
Bunkers south of the base (Right to left)and then, (2)close to each stairs
leadin' to the base. North of each stairs build 3 Missile Turrets (Don't forget
to build Supply Depots each time needed!). Also, train a dozen of Marines
(Except the ones loaded on Bunkers)in case of any emergencies (Make sure to
replace them and the Bunkers when killed or destroyed!). Now build a Refinery (4
SCVs)and warp another Assimilator (4 Probes)on the top of the Vespene Geysers
close to each base. Also, warp a Gateway, a Cybernetics Core (Upgrade all levels
of Air Armor on it and all levels of Plasma Shields on the Forge), 2 Stargates
and and a Fleet Beacon (Increase Carrier Capacity). Meanwhile warp a dozen of
Dragoons and scout area close for resources, till you find several Mineral
Fields (And a Vespene Geyser close)north of the Protoss base. Bring there a
Probe and warp a Nexus and an Assimilator. Meanwhile, Terran base will be
attacked by a great army of Ultralisks, Mutalisks and Guardians (Ultralisks are
in dozens), which will be destroyed (Replace what they've destroyed). Start
mining and harvesting (As always, a Probe per Mineral Field and 4 Probes per
Assimilator)on the the new Protoss base and meanwhile, encircle it with Photon
Cannons. At this point, don't spend any more on Terran base, cuz there are no
resources there any more (You know, war's cruel, isn't it? :). Now you're ready
to assault the Overmind itselft, so warp 2 dozens of Carriers (Build 8
Interceptors on each). When the dozens of Carriers are ready, fly 'em to the
Overmind (Located at the center of the Minimap)cleanin' all Zerg on their way.
Beware of the Scourges (Kill 'em before they can kill you)! When the dozens of
Carriers reach the Overmind, use 'em all to attack (Only it)and kill the
Overmind.
Cinematic: The Death of the Overmind
=======
DO NOTs
=======
I'd please to you (Yes, you! :), who read this walkthrough, DO NOT:
-copy or modify it and publish it as your own (This is my 1st walkthrough - 2nd
part - and I swear that the 1st time is always hard, so I've done some hard work
here :).
-use sections of it for some reason (Walkthroughs, FAQs, etc.)without thankin'
me somewhere for the info.
-make money on this, since I'm not (If you can find any dummies willing to buy
this walkthrough, feel free to do it :).
-e-mail me any questions answered above (I won't answer them!).
-use any cheats during the gameplay (I think this walkthrough is enough), cuz
it'll only make the game worst (I swear, every single mission is balanced and I
beat the game - before I started to write this walkthrough - usin' no cheats at
all)and you'll never stop usin' it (Cheats=eDrugs! :).
Nevertheless, you can do as you please! I can't forbid you! (But if you're gonna
do anything mentioned above, first recall: Why do I have to be mean to smb,
who's only been kind to me?! :)
=========
Thanks To
=========
I'd like to say Thank You to:
-Blizzard Entertainment for this great game (This is my 1st PC-game and it's
like the 1st love, you can't forget it :), and hope StarCraft II will be
released soon.
-you (Yes, you again! :), for reading all above.
-you, who e-mail me for any suggestions (I probably won't reply your e-mails, so
consider yourself thanked).
-this website (Special thanks), for publishing this walkthrough.
-My Self, for returning to such a Classic (I've looked around on different
cheats websites for StarCraft walkthroughs and I've found nothing worthy).
Thank you Friends!!! (That's all 4U!)
___________________________________________________
StarCraft PC: Friday, April 24, 2009, 8:15 PM
Date Created: Thursday, August 20, 2009, 10:00 AM
Last Revised: Thursday, September 11, 2009, 3:33 PM
___________________________________________________