Bit-Picking: The Meta-Horror Beneath Dark Souls

David Chandler takes a long look at Dark Souls only to find something quite terrifying staring back at him. In this article he breaks down how the game uses its horror elements to extend beyond the trappings of digital space in " level of meta-horror this medium can so brilliantly achieve, as elegant as it is disturbing." You have been warned.
(Dark Souls, Dev)