<div><br></div><div><br></div><div>Here's a short pitch for the game: </div><div><br></div><blockquote style="margin:0 0 0 40px;border:none;padding:0px"><p>

</p><p><i>Ouiji is a surreal, collaborative experience that uses a network of sensors, lights, and displays to blend a physical space with a digital world. An installation game that takes place in one room, Ouiji is a beautiful, interactive work of art - an enchanting combination of textures, colors, lights and sounds that's gorgeous on its own, but with more players, and more input, both the physical and digital worlds blossom.</i></p>

<p><i>Players work together not only to discover and unlock the hidden sensors, but understand how their input contributes to shaping the digital world. Keeping the physical world a priority, sensors aren't just standard game controllers - they're things like trackballs embedded in wooden posts, dance pads hidden under patterned carpets, laser harps in dark corners, and maybe even a "smart rock" (phone encased in jagged acrylic). </i></p>

<p><i>The game itself is more experiential - there aren't explicit goals. It is a world to explore, understand, and enjoy, alone or with others. Different areas of the digital world use different combinations of the physical sensors, but only after players unlock and understand them all can they reach the peak of the monolith.</i></p>

<p></p></blockquote><div>

<p><br></p>
<p>Do you have any insight on what it would take, from an electronics standpoint, to bring this project to life? Specifically:</p>
<ul>
<li>What sort of sensors/controllers are out there that could help us with this? (I'm open to anything - heat, pressure, humidity, motion!)</li>
<li>Are they chips, peripherals, do they come with USB or bluetooth connectors or would they have to be soldered? (What level of effort are we looking at per sensor to make it functional and get it talking to something?) (We also would LOVE everything to be ultimately wireless - is that realistic?)</li>

<li>In regards to the lights, are there particular brands of lights/light set ups/light strands that are perfect for this sort of thing?</li>
<li>What software would we need to get all of these things talking to each other and synchronized?</li>
<li>Super rough estimate, supposing we had about 10 different kinds of input, can you give us a super rough ballpark estimate of what it would take to get everything ordered, assembled, and functional? (Time, $$ for parts, etc)</li>

</ul>
<p><br></p><p>If you're interested in contributing to the project itself - that's even more awesome, and let me know! But at this point more information so I know what to look (and budget) for would be so appreciated and helpful. </p>

<p><br></p>
<p>Thank you so much for reading,</p>
<p>Chelsea Howe</p>
<p>@manojalpa</p></div>
<br><br>---------- Forwarded message ----------<br>From: maestro <<a href="mailto:maestro415@gmail.com">maestro415@gmail.com</a>><br>To: Noisebridge-discuss <<a href="mailto:Noisebridge-discuss@lists.noisebridge.net">Noisebridge-discuss@lists.noisebridge.net</a>><br>
Cc: <br>Date: Thu, 30 Aug 2012 13:03:18 -0700<br>Subject: [Noisebridge-discuss] /usr/tools<br># to most this is common sense...<div><br></div><div># to others please don't leave NB tools>></div><div># in the sink(s) in water as they will oxidize>></div>
<div># and become jankee.</div><div><br></div><div>
# if you're cleaning them, excellent! and thanks...</div><div># if they need further deep cleaning stage them>></div><div># somewhere in the dirty room and we'll try to get>></div><div># some tool cleaner to submerge them in and some</div>

<div># de-oxidizer if they're rusty.</div><div># if anyone knows where some of this is let us know.</div><div><br></div><div># have to be careful though because some of the>></div><div># cleaners are too strong for plastic/rubber handles.</div>

<br></div><div>The second thing is that maestro would have a much easier time and he'd improve readability of his "code" if he just commented the block with /* */.</div><div><br></div><div>The third thing is that it was cute the first couple times, now it's just... just like seeing Urkel for the second time. </div>

<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"># to most this is common sense...<div><br></div><div># to others please don't leave NB tools>></div><div># in the sink(s) in water as they will oxidize>></div>

<div># and become jankee.</div><div><br></div><div>
# if you're cleaning them, excellent! and thanks...</div><div># if they need further deep cleaning stage them>></div><div># somewhere in the dirty room and we'll try to get>></div><div># some tool cleaner to submerge them in and some</div>

<div># de-oxidizer if they're rusty.</div><div># if anyone knows where some of this is let us know.</div><div><br></div><div># have to be careful though because some of the>></div><div># cleaners are too strong for plastic/rubber handles.</div>

<br></div><div>The second thing is that maestro would have a much easier time and he'd improve readability of his "code" if he just commented the block with /* */.</div><div><br></div><div>The third thing is that it was cute the first couple times, now it's just... just like seeing Urkel for the second time. </div>

<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"># to most this is common sense...<div><br></div><div># to others please don't leave NB tools>></div><div># in the sink(s) in water as they will oxidize>></div>

<div># and become jankee.</div><div><br></div><div>
# if you're cleaning them, excellent! and thanks...</div><div># if they need further deep cleaning stage them>></div><div># somewhere in the dirty room and we'll try to get>></div><div># some tool cleaner to submerge them in and some</div>

<div># de-oxidizer if they're rusty.</div><div># if anyone knows where some of this is let us know.</div><div><br></div><div># have to be careful though because some of the>></div><div># cleaners are too strong for plastic/rubber handles.</div>

which is our infrastructure-y machine, so I did that. It's taking a bit<br>
longer than I hoped though :(<br>
<br>
<br><br>---------- Forwarded message ----------<br>From: "Eric W. Rasmussen" <<a href="mailto:ewr@majortek.com">ewr@majortek.com</a>><br>To: <a href="mailto:noisebridge-discuss@lists.noisebridge.net">noisebridge-discuss@lists.noisebridge.net</a><br>
Cc: <br>Date: Thu, 30 Aug 2012 20:22:16 -0700<br>Subject: Re: [Noisebridge-discuss] sorry if the gate isn't working<br>I think it's important to state on the wiki/phone booth notice/ that the "#" is to be added to the end of the numerical sequence. Most people add it to the beginning. I know I did the first time.<br>

<br><br>---------- Forwarded message ----------<br>From: Danny O'Brien <<a href="mailto:danny@spesh.com">danny@spesh.com</a>><br>To: Noisebridge Discuss <<a href="mailto:noisebridge-discuss@lists.noisebridge.net">noisebridge-discuss@lists.noisebridge.net</a>><br>
Cc: <br>Date: Thu, 30 Aug 2012 21:55:09 -0700<br>Subject: Re: [Noisebridge-discuss] sorry if the gate isn't working<br>On Thu, Aug 30, 2012 at 07:43:32PM -0700, Danny O'Brien wrote:<br>
> Pony is/was down, and I promised to move the gate API stuff to minotaur,<br>
> which is our infrastructure-y machine, so I did that. It's taking a bit<br>
> longer than I hoped though :(<br>
<br>
Okay, API (which means the gate) should be working now.<br>
<br>
Pony is still down -- it's a VM on stallion. Maestro, would you be<br>
interested in working with me help me fix that if I drop by tomorrow? I<br>
can also show you what I know about our Internet connectivity, too.<br>
<br>
d.<br>
<br>
<br>
<br><br>---------- Forwarded message ----------<br>From: Jake <<a href="mailto:jake@spaz.org">jake@spaz.org</a>><br>To: "<a href="mailto:noisebridge-discuss@lists.noisebridge.net">noisebridge-discuss@lists.noisebridge.net</a>" <<a href="mailto:noisebridge-discuss@lists.noisebridge.net">noisebridge-discuss@lists.noisebridge.net</a>>, "Danny O'Brien" <<a href="mailto:danny@spesh.com">danny@spesh.com</a>><br>
Cc: <br>Date: Thu, 30 Aug 2012 22:57:00 -0700 (PDT)<br>Subject: Re: [Noisebridge-discuss] sorry if the gate isn't working<br>I said from day one that the scripts and all data should be on minotaur, since that's the computer the payphone and door unlocker are both wired up to. But people argued with me. Told me that Pony was the place to do stuff. I tried to get them to understand hardware but it didn't work.<br>

<br>
and why does it need to have # at the end of a code? It used to work fine without it. If you pressed * or # it would just cancel and start over.<br>
<br>
what really bugs me is the idea that there's a huge paper sign on the payphone telling the world what the payphone is all about. Gahd.<br>
<br>
-jake<br>
<br>
Danny wrote:<br>
Pony is/was down, and I promised to move the gate API stuff to minotaur,<br>
which is our infrastructure-y machine, so I did that. It's taking a bit<br>
longer than I hoped though :(<br>
<br>
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