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[URL=http://thelegendarypixelcrew.com/comics/pl/677562]Strip 339 - "It's almost like he never left"[/URL]

Once, a character got kicked to death while trying to break into a prison.

Five in-game minutes later, the party stumbled upon his half-sister in another cell and got her out, despite having no connection to her and the fact that she'd never been mentioned before. She was in the party from then on, and I'm not sure her dead half-brother ever came up.

But I'd be remiss for not mentioning the time one of my players were in a prison's sewers, and one of the players was bored with his character, so the party murdered him, then sold his corpse to a passing potion merchant. Again, five minutes later, they met a travelling barbarian played by the same player. In a random prison's sewers.

It's a good thing real people don't act like my party. If they did, I'd bump into someone in the grocery store and then I'd feel the sudden urge to go dragonslaying with them.

In this other campaign, I have a character whose backstory describes him as one of a group of septadecatuplets. Seventy twin brothers who are all rogues with a friendly rivalry among the lot of them, meaning they are always exactly the same level.

The GM spit his soda all over the table when my first one died, and the rest had a raffle to see who got to take his place.

Stereotypical fantasy setting, played by a group of high school students in the mid-90s using GURPS (Third Edition, Revised). Both another player and his character had a tiff with myself and my character. In the end we realized it wasn't us but how we had built our characters. I decided mine would leave the group, so I started working on my next character, a mage with a lot of spells and issues.

My mage was wandering with his siblings, looking to learn more magic, so the party stumbling across him made sense. I was still just a bit annoyed at how things had gone down, and suggested to the GM that my character might be rather startled by this group of armed strangers stumbling into the area where he was camping. The party had blundered into the area, so the GM agreed. This gave my character enough time to hide himself and his siblings as well as avoid any obvious signs that this had been our camp. Then carefully using some simple spells, the party ended up mistaking me for some horrible boss encounter!

They just kept making bad decisions and/or failing to notice things, like how all the stuff that "should" have worked was doing nothing (because I was using simple spells like Create Darkness, Create Fire, Shape Darkness, Shape Fire, etc.) but that this "powerful foe" had only yelled at them to leave, and wasn't landing any damaging attacks. The GM and I took advantage of the group needing a break to head to the restroom (not uncommon for more than one person at a time to need to go). We were cracking up while in there and lucky we had held out that long. We also figured things were so obvious, that we revealed what was happening when we returned to the group.

We shouldn't have as they admitted they were clueless, but as soon as we resumed they worked hard to indirectly use the information their players' new to reveal what had happened. My player joined the group and that was near the end of the session. Sadly extenuating circumstances meant that ended up being the end of that entire campaign. =/

In a homebrew Sci-fi campaign Goblins had a Racial Ability "like a cockroach" Anytime a goblin would die 24 hours later an identically statted goblin, possibly the same one possibly not would show up to wherever their stuff was with no explanation as to how they "survived" needless to say all the demolition based builds chose this race.