===========================================================================
_____ _ _ _____ _ _ _____ _ _ _ _ _ /ŻŻŻŻŻ\
| ___|| || | | ___|| \ | ||_ _| | | | || || | | | |_/ŻŻŻ\ |
| |___ | || | | |___ | \ | | | | | |__| || || | | | ___| /
|___ || || | | ___|| \| | | | | __ || || | | | |___ \
___| || || |___ | |___ | |\ | | | | | | || || |___ | |___ | |
|_____||_||_____||_____||_| \__| |_| |_| |_||_||_____||_____| | \___/ |
\_____/
===========================================================================
==---------------------------------------------------------------==
|| ||
|| S I L E N T H I L L 3 F A Q / W A L K T H R O U G H ||
|| ------------------------------------------------------ ||
|| İ C O P Y R I G H T 2 0 0 3 - 2 0 0 4 ||
|| B Y C O N Q U E R E R ||
|| ||
|| This FAQ/Walkthrough is Copyright 2003-2004 by Andrew ||
|| Haffenden, Conquerer. This FAQ may not be published on ||
|| any website or in any magazine without written consent of ||
|| the author. Otherwise, this FAQ is for Personal Use only. ||
|| This FAQ may not be altered or used by publishers and ||
|| cannot be sold. This FAQ is ONLY allowed on the following ||
|| sites: ||
|| ||
|| - http://cheatcc.com ||
|| - http://faqs.ign.com ||
|| - http://neoseeker.com ||
|| - http://gamefaqs.com ||
|| ||
|| I'm only allowing this FAQ on these sites because I'm ||
|| tired of sites with old versions of my FAQs, thus leading ||
|| to tedious e-mails for things I've already answered in ||
|| newer versions. Feel free to link to the FAQ list for ||
|| this game, or to this FAQ from my site (in the ||
|| Introduction), but consult me first. If this FAQ is found ||
|| by anyone on a site or magazine without permission, ||
|| please e-mail me telling me the site or magazine name and ||
|| issue number. ||
|| ||
|| ||
||===============================================================||
|| ||
|| ||
|| Silent Hill is a registered trademark of Konami Computer ||
|| Entertainment Tokyo, Inc. İ 1999 2003 Konami Computer ||
|| Entertainment Tokyo. All rights reserved. ||
|| ||
|| ||
||====================---------=====---------====================||
|| W A R N I N G ! ||
|| ||
|| This FAQ contains many spoilers that may ruin your game ||
|| experience. Read on at your own risk. ||
|| ||
|| ||
||===============================================================||
|| ||
|| Silent Hill 3 ||
|| ||
|| Developer: Konami TYO ||
|| Publisher: Konami ||
|| Platform: PlayStation 2 ||
|| Genre: Adventure ||
|| Origin: Japan ||
|| Number of Players: 1 ||
|| Released Date: 08/07/03 ||
|| ESRB Rating: M for Mature ||
|| ||
|| ||
||====================---------=====---------====================||
|| ||
|| E - M A I L P O L I C Y ||
|| ||
|| READ THE FREQUENTLY ASKED QUESTION SECTION FIRST BEFORE ||
|| EMAILING ME ||
|| ||
|| I will accept e-mails from people asking questions or ||
|| making comments on the game or walkthrough. If you expect ||
|| me to read your e-mail, please, put "Silent Hill 3" or ||
|| "SH3" in the subject or it may be deleted. E-mail ||
|| responses will usually take place in a day or less from ||
|| the day the e-mail was received. If not, I may be on ||
|| vacation or I deleted the e-mail because it didn't have a ||
|| relevant subject line. But if you haven't read the ||
|| section you're stuck on and you think you are special and ||
|| you e-mail me before you check it, you are not special ||
|| and you can read that part yourself. ||
|| ||
|| [E-mail:] Conquerer13@hotmail.com ||
|| ||
|| ||
||====================---------=====---------====================||
|| ||
|| W A N T T O R A T E T H I S F A Q ? ||
|| ||
|| If you feel this FAQ has helped you in any way and you ||
|| want to thank me, please, all I ask is for you to give my ||
|| FAQ a good rating wherever acceptable. But it's your ||
|| decision, I am not forcing you. ||
==---------------------------------------------------------------==
Some parts of this FAQ may be considered violent or cruel.
s i l e n t h i l l 3 |||||||
|||||||||||||||||||||||||||||||
T A B L E O F C O N T E N T S
-------------------------------
MAIN
1. INTRODUCTION
2. UPDATES
3. FAQS
4. PROLOGUE
5. CHARACTERS
6. ENEMIES
7. WEAPONS AND SUPPLIES
8. CONTROLS
9. PLAYING THE GAME
10. DIFFICULTY SETTINGS
11. WALKTHROUGH
12. SPEED WALKTHROUGH
13. ENDINGS
14. RANKING
15. ITEM LIST
16. EXTRAS
17. SAVE POINT LOCATIONS
18. MEMOS
MISCELLANEOUS
19. SONG LYRICS
20. COOL AND SCARY THINGS
21. MY PERSONAL REVIEW
CONCLUSION
22. CREDITS
______ ______
| |=========S===I===L===E===N===T====H===I===L===L===3=======| |
| | --------- | |
| MAIN | | M A I N | | MAIN |
| 1-19 | --------- | 1-19 |
|______|=========S===I===L===E===N===T====H===I===L===L===3=======|______|
--------------------------------------------------------------------------
==========================================================================
1. I N T R O D U C T I O N
==========================================================================
--------------------------------------------------------------------------
Welcome to my Silent Hill 3 FAQ/Walkthrough. Konami is back with Silent
Hill 3 with promising gameplay and another great storyline. The graphics
are now better than ever before! I hope you will enjoy or have enjoyed
Silent Hill 3 and if you need help, I hope this FAQ gives you the
information on what you need.
Everything you really need to know about the game is in this walkthrough.
A descriptive walkthrough pointing out all the key items, as well as the
majority and necessity of health and ammo items, a speed walkthrough, item
list, memos, song lyrics, and many more. Once again, everything you really
need to know about the game is in this FAQ.
In the ranking section of this FAQ, you'll find a section dedicated to
getting a 10 star ranking. It is a very hard thing to do and I hope that
section helps you. If you think you're good enough, you should go for 10
stars -- it's really fun and is a real challenge.
Use the Table of Contents to guide you through this FAQ, and be sure to
check out the extras section for anything you missed, and some notable
references to Silent Hill 2 and great horror films.
For more information and news on the Silent Hill franchise, feel free to
check out my website, devoted to Silent Hill. I have walkthroughs for all
the North American released Silent Hill games. Check back to my other FAQs
for future updates as they will be coming.
http://freewebs.com/silenthillabyss
- Conquerer
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==========================================================================
2. U P D A T E S
==========================================================================
--------------------------------------------------------------------------
Most Recent Updates:
[12/31/04] - New Year's Eve - 472 KB [Final]
Major update with over 100 KB of text added. Added 10 star ranking section
to the ranking section, added song lyrics, edited the whole walkthrough
and the whole FAQ. Final update.
[08/28/04] - 367 KB
Finished editing up to the Underpass in the walkthrough. Added more memos
in the memo section and aligned them the way they are in the game. Also
added more credits and fixed some typos.
[11/08/03] - 337 KB
First sent in the FAQ and after a lot of work but it was worth it. The
rest of the memos and other things including my personal review should be
done soon, so keep your eyes open.
--------------------------------------------------------------------------
==========================================================================
3. F A Q S
==========================================================================
--------------------------------------------------------------------------
Frequently Asked Questions
Q: When was this game released?
A: North America: 08/07/03, Japan: 07/03/03, Europe: 05/23/03.
Q: Why did Europe get it before everyone else and almost two months
earlier than North America?
A: Well, Europe got a lot of games a lot later than North America and
Japan; they got SH1 and SH2 last. Some people think it's because SH2
sold better in Europe but that is not true. I think it was foolish to
have North America wait so long.
Q: In Europe, do you get the Making of SH3 DVD with the game like SH2?
A: No.
Q: I heard that you get the Official Soundtrack with SH3 in North America,
is this true?
A: Yes, something exclusively for North America.
Q: I bought this game and played it and I was too scared to continue after
a while. Do you think I should continue or just give up?
A: If you start it, you have to finish it. If you don't plan on finishing
it, don't start it. You should definitely continue. Get over yourself.
FAQ/Walkthrough Frequently Asked Questions
Q: What do you mean by "examine"?
A: Go up to whatever is mentioned and press X.
Q: I can't find a certain item, where can I find it?
A: Check the Item List, although every item location and where you use the
item are described in the walkthrough section
Q: I can't solve a certain puzzle, can you help me?
A: Every puzzle is described in detail in the walkthrough but if you are
really having trouble, just e-mail me.
Q: I need to find a place to save but I can't find one. Where is one?
A: Check the Save Point Locations section.
Q: I'm running a lot slower than I was before. Why is this?
A: You've got the Bulletproof Vest equipped. It's heavy so unequip it and
you'll be able to run faster and the control won't be as sluggish. Also,
heavy weapons make you run a bit slower.
Q: What is this "Silent Hill 2 Reference" thing in the walkthrough?
A: If you have a save file with the game beaten at least once for SH2 on
the same memory card as SH3, you can experience four extra things.
Q: How do you unlock the Unlimited Submachine Gun?
A: Beat the final boss with a melee weapon. You can use guns but the last
hit has to be with a melee weapon. I recommend the Katana.
Q: Where is the tips section like in your SH2 FAQ?
A: It's called "Playing the Game". It's above the Difficulty Settings
section which is above the Walkthrough.
Q: I haven't played any other SH game. Will I understand what's going on?
A: You won't really understand the story, especially background information
and stuff from the past. I recommend you at least play Silent Hill 1 so
you aren't confused. It wouldn't hurt to play SH2 before either.
Q: I've played SH2 but not SH1. Is this okay?
A: You won't understand the story if you haven't played SH1. Silent Hill 3
is the sequel to the first Silent Hill and the storyline has nothing to
do with Silent Hill 2. Play SH1 if you want to understand things and
play SH2 before SH3 also. You'll understand later.
Q: How many endings are in this game?
A: 3.
Q: How do you unlock the Heather Beam?
A: Kill a total of 333 or more enemies in your save file. It doesn't
matter how many times through the game it takes you.
Q: How come there are bugs blocking the hallway of the mall? There weren't
last time.
A: When you play on Easy Riddle Level, nothing is there. But on higher
Riddle Levels, they will be.
Q: There are some bugs blocking a hallway in the mall and I can't get by.
What do I do?
A: Get the Bleach and Detergent (use the Item List in this FAQ for their
locations), go to the empty bucket by the door and combine the two
items. Before you do this, you'll have to turn off the fan in the
previous corridor, and turn it back on after.
Q: There's a big monster blocking the 1F hallway to exit the Nightmare
Hilltop Center. How do I kill it?
A: You can't. You must find the end of the fairy tale to find out what to
do, and then it will be gone.
Q: I was in the storeroom of the Nightmare Hospital and the room got all
screwy and the door was locked so I died. What's going on?
A: The door is locked for a certain amount of time and when the room is
done getting all messed up, it will be open, but it may be hard to find.
Q: I don't have any ammo left and I think I'm close to the last boss. Am I
screwed or what?
A: You're okay. You can beat the last boss with a melee weapon pretty
easily. It may take a while on Normal Action Level and a long time on
Hard, but it will end eventually; just be careful. You'll unlock a
secret weapon if you do this, too.
Q: I still have Shakespeare books from a while ago in the game. Can I get
rid of the or do they have any use?
A: You can't get rid of them now, but they have no use. You should put
them on the shelf when doing the Shakespeare puzzle, but I didn't the
first time and had them for the whole game too. Don't worry about it,
nothing bad will happen or anything.
Q: Do you have lyrics for the songs in SH3?
A: Yes, check the Song Lyrics section. All the lyrics for every song are
in there.
Q: Even though it's not a song, do you have the lyrics for "Sun?"
A: Yes, it's in there too.
In the future there may be more FAQs. If you have a question, just e-mail
me and I will gladly answer it. I might put it up here as well.
--------------------------------------------------------------------------
==========================================================================
4. P R O L O G U E
==========================================================================
--------------------------------------------------------------------------
Heather is at the mall on a normal Sunday and she falls asleep in a
restaurant called "Happy Burger". She wakes up from a horrible nightmare
to find herself sleeping at a table. She gets up and leaves the restaurant
and finds a phone to call her father. While she's on the phone, a man
wearing a brown overcoat in his 50s seems to be waiting near her, possibly
for the phone. After she's done on the phone, she gives the man a weird
look to tell him he can use the phone now. He shakes his head.
Heather starts to walk away and the man approaches her and tells her he'd
like to speak with her. He says his name is Douglas Cartland and he's a
detective. He claims someone wants to meet her and wants a half-hour of
her time. Heather declines and walks away. Douglas doesn't give up and
mentions it being very important and about her birth. Heather is annoyed
and heads into the nearby Women's washroom.
--------------------------------------------------------------------------
==========================================================================
5. C H A R A C T E R S
==========================================================================
--------------------------------------------------------------------------
Heather Morris
--------------
Age: 17
Heather is a normal teenage girl who goes shopping one day and becomes
trapped in a different world. She seems to know how to survive but isn't a
professional because this has never happened to her before. She has greasy
blonde hair that's not too long and has a short temper -- she gets mad
pretty easily. She seems to be on the funny side of a person and loves her
dad, and doesn't like to talk to strangers. Heather has no job but does
chores at home and makes no money for it. She sometimes is a babysitter
as well.
Douglas Cartland
----------------
Age: Late 50s
Douglas is an older man whom Heather meets in the mall. She doesn't really
seem to like him. He has gray hair and a beard. He is a detective and
wants to know about Heather's birth for some reason, and asks for a half-
hour of her time. Douglas was hired by Claudia to track down Heather, but
proves himself to be a nice person. He just happens to be at the wrong
place at the wrong time in many cases and takes the blame from Heather.
Claudia Wolf
------------
Age: 30
Claudia seems to be a strange middle-aged woman. Heather first meets her
in the mall and Heather wonders if she is the reason of this different
world, but she claims it was the Hand of God. Claudia has a pale face with
long blonde hair and doesn't seem like a normal person, so she might be
the reason for the monsters. Claudia is a Priestess of a Cult Teachings
Group and tells Heather she is the one who will lead "us" to paradise.
Vincent
-------
Age: 24-26
Vincent seems very strange and claims he can be trusted, but Heather
doesn't want to trust him. He also claims he's on your side and doesn't
want to be mentioned with Claudia; he says he hates her. Heather meets
Vincent in the Hilltop Center, specifically in the Mental Health Clinic
area for some reason. He has brown hair and glasses and usually has a
smirk on his face. Vincent is a Priest of a Cult Teachings Group and is
known as "Father Vincent."
--------------------------------------------------------------------------
==========================================================================
6. E N E M I E S
==========================================================================
--------------------------------------------------------------------------
Closer
------
Location(s):
Lakeside Amusement Park, Central Square Shopping Center, Nightmare Mall,
Lakeside Amusement Park Revisited, Church.
Appearance:
A very tall creature with two large padded arms that widen as they go down.
Has normal-sized legs and doesn't really have a face but you can see its
mouth. The Closer likes to twitch its head a lot. People used to call it
"Weezer Arms" because of its appearance.
Strategy:
The Closer isn't a good fighter at all, really. It has slow reactions and
moves fairly slowly. However, its attacks are rather powerful. You don't
really need to kill Closers because they're not much of a threat, but if
you find one really annoying you, try to use the Handgun. Move backwards
while you're shooting them if they're close. It is always easy to just run
past them, however.
Suggested Weapon(s):
The Handgun is probably the best weapon to use on Closers; keep your
distance though. The Submachine Gun is also good on Closers but you
usually don't have much ammo for it. Melee weapons don't work too well
because it's not that good to be close to Closers. The Shotgun is great on
them because of its widespread range, but try not to use too much ammo.
Numb Body
---------
Location(s):
Central Square Shopping Center, Nightmare Mall, Underpass, Hilltop Center.
Appearance:
A numb body that's purple in colour and has a head that looks like an
eyeball. Veins appear on the body. Come in sizes small, medium and large.
No fries with that.
Strategy:
Numb Bodies aren't hard to kill and don't take more than a good melee
weapon. They walk slowly so you can give them a whack with a melee weapon
and step back. You can kill them with the Knife, but it takes a while.
When you get the Steel Pipe, it gets a lot easier. Numb Bodies are usually
in groups but it's not hard to kill them all. Just let them come to you
separately, and if one's already in the way, another one behind it
probably won't be able to get to you. Try to back up or sidestep when
fighting them so they don't get a chance to attack you.
Suggested Weapon(s):
The Steel Pipe is always great, specifically the overhead swing. The
Handgun is good because of its range, however, you don't always need it
because the Steel Pipe is good enough. Let Numb Bodies in groups come to
you one by one and it's pretty easy. Try to attack from behind when
they're alone.
Double Head
-----------
Location(s):
Lakeside Amusement Park, Central Square Shopping Center, Nightmare Mall,
Hazel Street Subway Station, Hilltop Center, Nightmare Hilltop Center,
Silent Hill, Nightmare Hospital, Lakeside Amusement Park Revisited.
Appearance:
A dog covered in bandages and a head split in half. Like a roasted dead
dog come to life. Somewhat like the Demon Dog in the first Silent Hill but
is a lot bigger and not as skinny.
Strategy:
Double Heads move pretty fast but you can outrun them. They are usually in
groups but their attacks aren't that powerful, so you can take them on.
They usually run and jump up at you. It's good to use the Steel Pipe or
Katana, if you have them, to kill them. Try to get behind them and attack
from there. Use the strafing buttons so they can't get you. Double Heads
like to eat meat on the ground and usually are doing so. Try to just run
past them when they're doing this. Double Heads are also attracted to Beef
Jerky, so try putting some on the ground for distractions. In open areas,
Double Heads howl (for reinforcements), so you can tell where they are.
Suggested Weapon(s):
The Katana and Steel Pipe are great for killing Double Heads. But if you
don't have them, the Handgun can easily do the job. You'll start off with
just the Knife, but it isn't too good on Double Heads. It will take a
while to kill them, meaning they will try several attack attempts; use the
strafing buttons so they can't bite you.
Pendulum
--------
Location(s):
Lakeside Amusement Park, Nightmare Mall, Underpass, Construction Site,
Silent Hill, Lakeside Amusement Park Revisited, Church.
Appearance:
Looks somewhat like a spider. Has needles for legs and is wrapped in a
cocoon. Has two heads with blades on each of them.
Strategy:
Usually the best thing to do with Pendulums is to simply run away. When
you shoot them, it will just make them come faster towards you. Sometimes
you encounter Pendulums on the ground, but they're usually flying. Try to
knock them down from the air with the Shotgun and then shoot them again to
get the job done. The Handgun doesn't seem to work well at all -- bullets
are deflected. If you have the ammo, the Submachine Gun is great. Aim up
and shoot the Pendulum -- this will trigger it to lunge towards you -- and
keep shooting up. It will knock the Pendulum to the ground and will
usually be dead.
Suggested Weapon(s):
The Shotgun works fine. One shot should knock it down and another should
kill it. The Submachine Gun is great but you usually don't have much ammo
for it.
Insane Cancer
-------------
Location(s):
Hazel Street Subway Station, Construction Site (depends), Hilltop Center,
Nightmare Hilltop Center, Church.
Appearance:
A very large and fat monster. Its face appears to be crushed inward like
it got its face punched in.
Strategy:
You only encounter Insane Cancers while they're lying on the ground, and
they have to get up. But you'll be surprised at how fast they can move.
Once one starts running, it will scare you. When you encounter an Insane
Cancer (lying down), take advantage of it and run past it. Even in narrow
areas you can run past them by pushing them a little. Insane Cancers have
a lot of health, but if you really want to kill them, use the Shotgun. The
Handgun isn't really powerful so it won't do much. When you knock an
Insane Cancer down, it doesn't mean it's dead. It's dead when it deflates.
Suggested Weapon(s):
The Shotgun is great on Insane Cancers. Use the Shotgun to blast them and
it won't take too long to kill them. Still shoot at them while they're on
the ground -- if they don't move they will soon deflate because they're
dead. If you have the ammo, the Submachine Gun is amazing for killing
these massive monsters.
Slurper
-------
Location(s):
Nightmare Hilltop Center, Nightmare Hospital, Church.
Appearance:
Looks somewhat like a human body and has a beak on its face so it can suck
things. Its arms, hands and legs have leather-type coverings over them.
Strategy:
Slurpers are the most annoying enemies in Silent Hill 3. They will come up
to you and knock you to the ground if they get the chance. You usually
won't be able to get past them without being knocked down first, so it's
good to blast them with the Shotgun before they reach you. You don't get
many Shotgun Shells so only kill them when you have to. The Handgun isn't
too good because it lacks power, but it can get the job done. After you
shoot a Slurper, it will just lay there and fake its death. Don't be
fooled by this -- it's dead when you see blood pour out its corpse.
Suggested Weapon(s):
The Shotgun is your best bet. Because of its power it won't take much to
kill Slurpers. But try not to use too much ammo and make sure the majority
of the Shotgun shrapnel hit the Slurper -- letting them get close to you
will give better results, however, if you miss, they can knock you down.
The Handgun is weak and won't work too well, especially due to the fact
that Slurpers move quickly towards you. Melee weapons don't work well
because Slurpers are on the ground and you'll have to press X hard every
time you want to hit them, and they'll be able to easily knock you down.
Nurse Demon
-----------
Location(s):
Brookhaven Hospital, Nightmare Hospital.
Appearance:
Just like the Nurse Demons from Silent Hill 2 except they have hair and
faces this time, as well as longer skirts. Nurses wear hospital uniforms
and high heel shoes.
Strategy:
Nurses are rather strong and require a lot of hits. They carry Steel Pipes
or Revolvers, so melee weapons won't work too well. The Handgun is pretty
good, but try to stay far away from Nurses while you shoot them or else
you may receive a beating -- be sure to back up as they come towards you.
Nurse Demons tend to whack even if you're not in their range, but they can
hit you if you're close enough, and actually shoot you if you're in range.
Go for Nurses with Revolvers first because if you get hit with one it will
inflict a lot of damage. The Shotgun is perfect for fighting Nurses in
groups, so when you're surrounded, you'll know what to do.
Suggested Weapon(s):
The Handgun works fine, just stay away from the Nurse Demons while you
shoot them. When fighting multiple Nurses, use the Shotgun. The Shotgun
also works well if they get too close. The Submachine Gun can work pretty
nicely if you have the ammo.
Scraper
-------
Location(s):
Church.
Appearance:
Looks similar to Pyramid Head from Silent Hill 2 but different in some
ways. Very closely resembles the Missionary boss but not nearly as strong.
Has a pyramid-type head but altered a little. Has rubber gloves over its
hands and has a skirt-type costume and shoes.
Strategy:
Scrapers aren't very strong -- it only takes 1 or 2 shots from the Shotgun
to kill them. There are few Scrapers in the game and they're only in the
Church, but they can sometimes deflect attacks from the front. If you can,
attack from the back. The Handgun does work but it's not that good. The
Submachine Gun does the job pretty quick so it's substitute of the Shotgun.
Try not to let Scrapers get close enough that they can attack. But you can
let them come close and blast them with the Shotgun.
Suggested Weapon(s):
The Shotgun works great and takes care of Scrapers with no problem. The
Submachine Gun is also great but it doesn't have much ammo. The Handgun is
usually deflected -- the Shotgun is your best bet.
Valtiel
-------
Location(s):
Nightmare Mall, Nightmare Hilltop Center, Nightmare Hospital, Church.
Appearance:
A rather strange looking monster just like some others in this game.
Valtiel's costume is very similar to Pyramid Head's from Silent Hill 2.
The head of Valtiel twitches a lot like that of the Closer. Has a slight
tone of yellow. You'll find Valtiel in 5-15 places in the game and he's
almost always turning a valve for some reason. He could be helping you
and he never tries to hurt you.
Strategy:
No strategy since Valtiel never really encounters you. You always just
pass by each other or one of you passes by the other. Valtiel may scare
you but there's nothing to worry about. After you die in certain areas
(usually Nightmare areas), Valtiel will come to collect you and drag you
away.
Suggested Weapon(s):
None. Valtiel can't be hit and there's no reason for you to shoot him.
--------------------------------------------------------------------------
==========================================================================
7. W E A P O N S A N D S U P P L I E S
==========================================================================
--------------------------------------------------------------------------
=-=-=-=
WEAPONS
=-=-=-=
The chart below shows how good each weapon is on each enemy. Refer to the
legend below the chart to see what things mean. As you can see, the
Shotgun and the Submachine Gun are the best weapons.
______________________________________________
|Weapons Chart | K |HG |SP |SG | M |KA |STG|SMG|
|----------------------------------------------|
|Closer |NE | E |NE |VE | E | E |NE |VE |
|Numb Body | E |VE |VE |VE | E |VE |N/A|N/A|
|Double Head |NE |VE | E |VE | E |VE |VE |VE |
|Pendulum |NE |NE |NE |VE | E |NE |NE |VE |
|Insane Cancer |NE |NE |NE |VE | E | E | E |VE |
|Slurper |NE | E |NE |VE | E |NE |NE |VE |
|Nurse Demon |NE | E |NE |VE | E |NE |NE |VE |
|Scraper |NE | E |NE |VE | E |NE | E |VE |
----------------------------------------------
Legend
---------------------
|Weapons: |
|K - Knife |
|HG - Handgun |
|SP - Steel Pipe |
|SG - Shotgun |
|M - Maul |
|KA - Katana |
|STG - Stun Gun |
|SMG - Submachine Gun |
| |
|VE - Very Effective |
|E - Effective |
|NE - Not Effective |
|N/A - Not Applicable |
---------------------
Melee Weapons
=============
These weapons do not require ammunition (with the exception of the Stun
Gun). So you'll have to strike the enemy with a melee weapon. If you ever
run out of ammunition or if it is scarce, equip and use a melee weapon.
Melee weapons consist of either two or three attacks (with the exception
of the Stun Gun): An over shoulder swing, an overhead swing and a thrust
attack. The over shoulder swing should be used most of the time and mainly
for whacking enemies that are upright. When enemies are on the ground, use
the overhead swing so it actually hits the enemy. The overhead swing is
more powerful than the over shoulder swing but is slower. Both swings can
be used at any time and it's good to vary between them, depending on the
situation. The other attack, the thrust, is more powerful than the over
shoulder swing, and can be more powerful than the overhead swing for
certain weapons. Try all the attacks out and see which one you like the
best.
Knife
-----
"It's a switchblade for self-defense. I've never used it, but just incase."
The Knife easily earns the worst weapon of the game award, but if you know
how to use it, it can be a pretty good weapon. However, it can only be
used at extremely close range, and you're risking being attacked by
enemies when you try to use it on them. Use the strafing buttons to move
out of the way when you think the enemy might attack. The Knife is only
pretty good on Numb Bodies. Basically for any other enemy, it's not good
at all. The good thing about the Knife is that you'll never have to fight
you when only have it -- you shortly get the Handgun, and then the Steel
Pipe later. To use the Knife, hold R2 and press X to deliver a swing. To
perform a thrust attack, hold X instead of pressing it. You can also do
this attack while moving forward, and it might come in handy. Don't expect
to kill many enemies with this pathetic weapon; you should be happy if you
kill one with it. This weapon is owned from the start of the game, so the
only place where you can find it is in your inventory.
Steel Pipe
----------
"A steel pipe, about 3 feet long. Not very powerful, but not hard to use."
If you have played any of the other Silent Hill games, you should be
familiar with this weapon. It can be swiped downward and across. It's not
an amazing weapon, but can work very well. The range is a lot better than
the Knife, so it comes in handy when you're conserving ammo and don't want
to die. The Steel Pipe works great with small enemies like Numb Bodies and
Double Heads. When fighting in groups, let the enemies come to you one by
one. To use the Steel Pipe, hold R2 and press X to perform an over
shoulder swing, and hold X to deliver an overhead attack. Another attack
is a thrust -- hold both R2 and X while moving forward to perform this.
You can find the Steel Pipe in the Café Turn Mill Restaurant on 2F of the
Nightmare Mall, by the steam pipes.
Maul
----
"Like a big round pointy hammer. It's super heavy, but at least it's got
some oomph."
A very powerful weapon but awkward to use. The Maul can be great on
Closers if you use it right. For smaller enemies, don't even bother with
this -- this is for the big guys. Hold R2 and press X to swing it across.
Press X and hold it and Heather will perform a downward swing, which is
very powerful. The Maul is on the locker on the ground in the first actual
room in the Underpass, on the upper level.
Katana
------
"This is a short katana, about 2 ft. long. Pretty powerful and easy to
handle."
Now this is a great melee weapon. These Japanese swords usually come in
pairs but Heather will only take one because of weight consumption. This
is the best average melee weapon in Silent Hill 3 and you should use it on
the last two bosses in the game. It works pretty well on normal enemies
and has a fine range. This weapon is not a secret like in the first Silent
Hill but you get around halfway through the game. Hold R2 and press X to
do an over shoulder swing -- hold X after pressing it (press it, let go,
hold) and Heather should do three swings. Hold R2 and hold X for Heather
to do an overhead swing attack. To perform a thrust attack, hold both R2
and X while moving forward. You can get the Katana on the shelf in the art
storage room in the northeast corridor on 5F, Hilltop Center.
Stun Gun
--------
"High voltage to zap the bad guys. It has to touch 'em, though, so it's
very short range."
This weapon was given to Heather from her father for self defense. It's a
powerful weapon that can only be used at extremely short range. Stun Gun
Batteries are required to use the Stun Gun. A battery produces only 4
shocks, but they are fairly powerful. Stand on the spot and let the enemy
approach you. When it gets close, shock the sucker. To use the Stun Gun,
hold R2 and press X to shoot the high-voltage electric current (it won't
fly anywhere, it has to make contact with the enemy). Since the Stun Gun
requires batteries, you must reload when it runs out to continue using it.
This is considered a melee weapon because of its short range and it's not
really a firearm. You can find the Stun Gun on Heather's dresser in her
room in Daisy Villa Apartments.
Firearms
========
Unlike in earlier Silent Hill games, each gun will not come loaded with a
clip. You will have to collect ammunition that is lying around to use guns.
Each gun is different in speed and power and amazing in its own way.
Firearms can shoot a singe shot or several shots. While holding R2, press
X to shoot once, and hold it to shoot several times (certain guns will
take longer than others to shoot more than once). You will need to reload
your gun after the magazine is finished or the gun is empty of ammo.
Conserve your ammo and use melee weapons whenever necessary.
Handgun
-------
"Holds 10 rounds of ammunition. Small and not powerful, but easy to use."
The Handgun is the gun you should use for the most part of the game. It
was also in the other Silent Hill games so you should be familiar with it.
It holds 10 bullets in each clip and has moderate stopping power. It has
good range and can kill enemies usually with around 5-10 bullets. Plenty
of ammo is lying around in the game so it shouldn't be too hard to find
some. Don't waste it though, only use it when you feel you have to or when
you want to kill an enemy with it. The Handgun is found in the women's
clothing store in Central Square on 1F.
Shotgun
-------
"Holds 6 rounds of ammunition. It's hard to handle, but has great range."
Also in the past Silent Hill games, this Shotgun is great to be in the
series. Without it, you'd have a much more difficult time in all the
Silent Hill games. It holds 6 shells and is very effective. Because of its
widespread range, it's great for multiple enemies. The Shotgun is very
powerful and can kill many enemies fairly easily. Try to let the enemy
come close to you, and then blast it. Usually the enemy will fall to the
floor after the very first shot. To use the Shotgun, hold R2 and press X.
Because of its massive recoil, the Shotgun can't shoot fast, however, its
power makes up for that. The Shotgun is found in the abandoned subway car
on a seat of Hazel Street Subway Station on floor B3.
Submachine Gun
--------------
"Holds 32 rounds of ammunition. Great for its continuous firing."
The first fully automatic gun ever to appear in the Silent Hill series.
One bullet from the Submachine Gun isn't too powerful and only has half
the power of one Handgun bullet. However, its continuous fire makes it
deadly. Each clip holds 32 bullets. You won't get too much ammo for this
weapon, and when you do use it, it runs out really fast. I would recommend
the Submachine Gun only for bosses, although it probably won't do much.
The Submachine Gun isn't an important weapon, so you can go ahead and use
it on any enemy you wish. To use this fully automatic firearm, hold R2 and
hold X to continuously fire. Use the left analog stick to aim up, down,
left or right while shooting. It's pretty cool how you can free aim while
shooting, but you can't move while the Submachine Gun is ready to fire.
The Submachine Gun is located on the floor by the BF elevator in
Brookhaven Hospital.
=--==--=
SUPPLIES
=--==--=
Below are all the supplies in Silent Hill 3.
Legend
----------------
|Availability |
|1 - Scarce |
|2 - Rare |
|3 - Usual |
|4 - Often |
|5 - Very Common |
| |
|Health Restored |
|25%-100% |
| |
|Power |
|1 - Terrible |
|2 - Bad |
|3 - Okay |
|4 - Good |
|5 - Great |
| |
|Usage: |
|1 - Rare |
|2 - Unoften |
|3 - Usual |
|4 - Often |
|5 - A lot |
----------------
Health Drink
------------
Availability: 5
Health Restored: 25%
"It's full of nutrition and should help me recover at least a little of
my strength."
Health Drinks are very common and they can actually increase your health
by a pretty good amount. Don't go wasting them though, because you might
really need them at certain areas. If you get hit once or twice by an
enemy, don't use a Health Drink (unless your health is bad). However, if
your status screen in the in-game menu is yellow, it's a good time to use
a Health Drink. If any worse, use two or more, or another health item.
First Aid Kit
-------------
Availability: 3
Health Restored: 50%
"This will help me patch up my wounds fairly well, I think."
First-Aid Kits are excellent for greater wounds than that of the Health
Drink's ability, but you might not have too many. Never waste First-Aid
Kits because you'll probably need a lot of them. When your health is at
its worst, it will only take two First-Aid Kits to fully restore your
health. However, if you have many Ampoules (two is many), use one at your
worst health and it will be fully restored.
Ampoule
-------
Availability: 1
Health Restored: 100%
"This is the stuff! It'll wipe out all the pain and help recover my
strength."
These are very rare and powerful. Ampoules will bring your health back up
to its best and will keep your stamina at the maximum for a few minutes.
You might not know when you need them -- be sure you do. Don't go wasting
them with yellow health or better. You should ONLY use Ampoules when your
health is red or if it's bad and you need good stamina. Anything better,
use a First-Aid Kit and/or Health Drinks. Use one of these babies and your
health will be at its best, no matter how bad your health is.
Handgun Bullets
---------------
Availability: 4
Power: 3
"Bullets for a handgun."
Handgun Bullets are found in many places in Silent Hill 3. In fact, when
you're low on ammo, there will be extra ammo for you in certain places.
But that doesn't mean go and waste all your ammo. Conserve your ammo and
use it wisely. You'll probably use the Handgun the most out of all your
weapons, and you should find many Handgun Bullets so you can keep using
the gun. They are strong enough for the speed you're able to shoot them at,
so you should be happy about that. To reload, either go on the Handgun or
Handgun Bullets in the menu, or equip the Handgun and Handgun Bullets and
press R3 in the game.
Shotgun Shells
--------------
Availability: 3
Power: 5
"Ammunition for a shotgun."
Not too easy to find but very useful when you do. Use wisely and save for
bosses. The Shotgun has very wide range, so it's great on multiple enemies.
For normal-sized enemies, use the Handgun, but for large enemies, use the
Shotgun. To reload, either go on the Shotgun or the Shotgun Shells in the
menu, or equip the Shotgun and Shotgun Shells and press R3 in the game.
Sub Machine Gun Bullets
-----------------------
Availability: 1
Power: 3
"Ammunition for a submachine gun."
Very rare but not needed. The power of one bullet isn't powerful but the
continuous firing is great. You collect Submachine Gun Bullets in
magazines (a clip for bullets, not reading material). When using the gun,
you'll have to reload pretty fast because of how fast the ammo goes by. To
reload, either go on the Submachine Gun or the Submachine Gun Bullets in
the menu, or equip the Submachine Gun and Submachine Gun Bullets and press
R3 in the game.
Stun Gun Battery
---------------
Availability: 2
Power: 4
"A battery for a stun gun."
Not many in the game but they can be useful, especially when you've run
out of ammo for your firearms. You have to use the Stun Gun at close range
though, so it may be tough to use on certain enemies. Each battery comes
with 4 charges. Just like firearms, you will have to reload the Stun Gun.
Either go on the Stun Gun or the Stun Gun Batteries in the menu, or equip
the Stun Gun and Stun Gun Batteries and press R3 in the game.
Beef Jerky
----------
Availability: 2
Usage: 2
"Processed, dried meat. Sometimes it's just enough to distract monsters.
Beef Jerky is really useful -- you can use it to help you get passed
certain enemies or just to have fun. If you place a strip on the floor,
certain enemies may come up to it and start chomping on it, just like they
do with the meat bags. It doesn't always work though, so don't always
count on it all the time. It's pretty good to place some Beef Jerky on the
ground when there are 2-4 enemies that are attracted to meat in the area.
Beef Jerky comes in packs of four and you should find a pack every once in
a while.
--------------------------------------------------------------------------
==========================================================================
8. C O N T R O L S
==========================================================================
--------------------------------------------------------------------------
Control Function
D-Pad/Left Analog Stick Movement (2D or 3D style), move in Menu/
Screen cursor
Right Analog Stick (R3) Press to use current supply
START Pause game
SELECT Open Menu, accept, skip scene
X Accept, search, attack, stomp or kick
Square Run, guard, block attack
Circle Cancel, exit Menu/Puzzle, toggle
Flashlight ON/OFF
Triangle Quick Map
L1 Sidestep left
R1 Sidestep right
R2 Ready weapon
L2 + Right Analog Stick Look in all forward directions
L2 Position camera behind Heather
L1 + R1 Turn 180 degrees
L2 + Left Analog Stick (L3) Zoom in
Start + Select Soft Reset
3D and 2D Control
-----------------
In Silent Hill 3, there are two types of control: 3D and 2D. It is
normally on 3D control. These types of control are very different. In 3D
control, whichever direction you are facing is the way you will move if
you hold forward. You can also step backwards and strafe to the left and
right. 3D control is easier to use than in Silent Hill 2 but it is still
quite the same. With 2D control, you just hold whichever direction you
want to go, depending on the camera angle, and you will go there. It is
much easier to move around with 2D control but you cannot strafe or step
backwards because it is easy enough to control. You should try both
control types at least once and then stick with one. I prefer 3D but it's
your choice.
Extra Options
-------------
Just like previous Silent Hill games, there is an Extra Options menu.
Press either L1 or R1 to access this extra menu. There are a few things in
the menu that you can change right away, and you need to beat the game to
get more, like Bullet Adjust, which you can multiply each ammo pick-up by
2 up to 5. The options you can change right away are: Blood Color, Blood
Volume, Walk/Run Control, Map, Noise Effect and Display Mode. If you want
to experience the best of Silent Hill 3, change the Blood Volume to Much,
switch the Walk/Run Control to Reverse, and take off the Noise Effect for
Silent Hill 3's best graphics.
Switching Walk/Run Control
--------------------------
Normally, you will have to hold Square to run and you will walk if you
just hold forward. It is almost always unnecessary to walk. Especially
when you want to get somewhere. The only thing running does to Heather is
decrease her stamina -- but if you're not going to use it, why have it?
Heather starts panting when she's tired -- if standing still -- and when
you go through a door, she's fine. So in the Extra Options menu, do
yourself a favour and switch the Walk/Run Control to Reverse.
Noise Effect
------------
You may be wondering what this is, and it is also in Silent Hill 2. It is
an effect that makes the screen all fuzzy and creates more atmosphere in
the game. You should at least play some of the game with it on. Try to
beat the game once, and then turn it off. The graphics will be much better
and will look amazing with it off.
Button Configuration Types
--------------------------
There are two Button Configuration types. Type A and Type B. It is
normally on Type B, which I recommend you stay with. Certain things are
different in Type A, and if you're used to the previous Silent Hill games
control, you shouldn't change it and stay with Type B.
--------------------------------------------------------------------------
==========================================================================
9. P L A Y I N G T H E G A M E
==========================================================================
--------------------------------------------------------------------------
This section contains information on playing the game. If you want to get
better, consider reading some of this section. If you're completely new
to the Silent Hill series, check out the game basics and some other
sections in here.
CONTENTS
01 Menus
02 Game Basics
03 Combat Strategies
04 Items
01 // m e n u s
--=-===--========---===-=-----=-======-------=-=-=-------=------===--=-==-
==-=--===
Main Menu
--=-===-=
Beginning Video
---------------
The beginning video plays before it goes to the main menu. It's just over
three minutes long. If you want to see it again, just don't press anything
at the main menu for a while and it will play again. You can keep doing
this but it isn't necessary.
New Game
--------
Starting a new game in Silent Hill 3 isn't hard at all. Just go to New
Game and select an Action Level and Riddle Level. If you don't have a save
file, go to New Game. But if you do, load it. If you haven't saved
anything, you'll need 364 KB to save a file.
Continue
--------
This option is only available when the game is loaded and you die or Soft
Reset the game. Putting continue will put at you latest save or at the
beginning of the area you're in.
Load
----
If you have saved data and you turn the game on, you'll have to Load your
file to continue from where you were. After you've beaten the game, you'll
still need to load your save file after you turn the game on again; it
won't load automatically.
Options
-------
In the Options menu you can change certain things that effect the gameplay.
But only things like Control Type are really important. Press L1 or R1 to
access the Secret Options menu. In there you can change more things to
make the game easier/harder and more interesting. For the list of things
you can change and what they do, check out the Options Menu below in this
section.
=-=-===--=--
In Game Menu
===--=-==--=
Once you're in a game, you can press Select to go to the menu. If you've
played Silent Hill 1 or 2 before, you'll notice it is quite different, but
somewhat similar to Silent Hill 2's menu. Your status is the screen in the
top left corner of the menu. Descriptions for these options are described
below. To the left are Map, Memos, and Options. On the left side of the
menu there are Items, Weapons, and Supplies. Use the Directional Buttons
to select the option you want and do what you want to do from there. Below
is an ASCII picture I made to make it easier for you to understand. But
the box that says Use and Examine is usually different and it may have
different selections.
_______________________________________________
| Status Maps Memos Options |
||ŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻ |
|| | |ŻŻŻŻŻŻ| |
|| In Game | Item Item| Item |Item Item |
|| Screen | | | |
||___________| |______| |
| _______________ |
| | Use ||
| Items | Examine ||
| ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |
| |
| Weapons |
| ŻŻŻŻŻŻŻŻ Item Name |
| Item Description. Usually where it |
| Supplies was found and what it is. |
| ŻŻŻŻŻŻŻŻ |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Status
------
The in game screen in the top left corner of the menu is your status. You
can tell how good your health is by the colour of the screen. Below are
all the colours that you can see and how good or bad they are.
Dark Blue: Excellent
Light Blue: Good
Yellow: Okay
Light Red: Bad
Dark Red: Terrible
Maps
----
You can check the map of your area in the menu but you can simply press
Triangle in the game for Quick Map. Press X to zoom in, unless you've
changed that in the Secret Options. You need to find a map of the area
you're in to check your map and make things a lot easier for you. Your map
will have many markings on it. Such as: Locked doors, open doors, broken
lock doors and doors that won't open (same squiggle as broken lock doors).
Others are things like questions marks and circles, which are for
interesting things that you can do something with.
Memos
-----
You will find many memos on your journey in Silent Hill 3. It won't be
a while until you actually get your first memo in the memo section. But
you may come across some. All the memos in the game including the ones not
in the memo section are in the memo section of this FAQ. Memos can help
you in certain situations and many will help you. Especially for puzzles.
Options
-------
You can access the options menu for the in game menu as well as from the
main menu. You can also access the secret options menu by pressing L1 or
R1. The description of the options menu is described above in the Main
Menu part of this section.
Items
-----
You will have to go in the menu to use certain items. But never for a key
will you have to. When you find an item, it will go in the Item section.
If it's not a key, you'll have to go in the menu to use it, unless you
can't even use the item.
Weapons
-------
You will find various weapons around the game and to equip them, you'll
need to go in the menu and equip it from the Weapons section. When you get
a weapon, it will be here.
Supplies
--------
Supplies are very helpful and there's no way you could survive without
them, especially on Normal and Hard Action Level. In this section of the
menu, you can use health items, ammo, and other items such as Beef Jerky.
You can check on your ammo to see how much you have by selecting the type
of ammo for the gun you want to use. If you don't have much, don't use it
unless you have to.
==-=---====---=-===
Save/Load Game Menu
---==-=-====----==-
In order to continue from a file saved on a memory card, you must load it
first. If a memory card is in the memory card slot, there will be a "Load"
option. Go to it and it will check for any saved files. It will check the
40 available Silent Hill 3 save slots each time and it takes a while. When
it's done, load the file you want to load. When saving you're game, you
can overwrite a file if you already have one or you can save a new file.
It's safe to overwrite but if you're not sure if you're doing too well,
maybe you should save on another file just incase.
-=-=-===--==
Options Menu
==--====--=-
You can change many things and the options menu and here they are:
Option Selections
Button Config Type A, Type B
Language English, French, German, Italian, Spanish, Korean,
Japanese
Subtitles Off, On
Brightness Level Level 0, Level 1, Level 2, Level 3, Level 4, Level 5,
Level 6, Level 7
Screen Position X and Y Coordinates
Vibration Off, Soft, Normal, Hard
Sound Stereo, Monaural
BGM Volume |||||||||||||||| (1-16)
SE Volume |||||||||||||||| (1-16)
Control Type 3D Type, 2D Type
Extra Options
-------------
Option Selections
Blood Color Normal, Green, Violet, Black
Blood Volume Little, Normal, Much
Walk/Run Control Normal, Reverse
Map Zoom Out, Zoom In
Noise Effect On, Off
Display Mode Normal, Sharp
Bullet Adjust x1, x2, x3, x4, x5
Once you beat the game once, you unlock the Bullet Adjust. You need to
beat the game many times the get the max bullet adjust, which is 5. When
you first unlock the Bullet Adjust, you only have x1 and x2.
02 // g a m e b a s i c s
==---=---====--====-=---===--=-=--------=====--==-=-==-==--======--=-==---
--==-=--=-=====-=-
Subtitles & Sounds
=-===-=--=====-=-=
The subtitles are originally off but you can turn them on in the Options
menu. Be sure to have your volume up so you can hear what characters say
and strange sounds.
-=-===-=--==-
Camera Angles
==-=----===--
Sometimes, the camera will adjust on something of interest. When this
happens, go to where the camera is focusing to find a type of item or a
door. When the camera is normal, you can adjust it so it's behind Heather
and so you can see better. You can also use the right analog stick to
control where you're looking.
-=-=--=
Running
==---=-
Running doesn't make you a wussie. In any situation, don't be afraid to
run. Running is often the best solution, especially when you are trying
to conserve ammo.
Running Slow and Sluggishly
---------------------------
You may be running so and you won't be able to strafe sometimes. It may be
difficult to turn also. If this is happening in your game, you probably
have the Bulletproof Vest equipped. Go in the menu and unequip it. Now
you should be able to run a lot faster and you can turn a lot more freely!
=---=--=-=---====
Ammo Conservation
---==-=-===-===--
Ammo conservation is key. You don't get much ammo in Silent Hill 3, so
don't count on killing every enemy you see, especially with guns. You
don't really need guns, but you'd have to use melee weapons for
everything, which would be very hard. But if you have the ammo, guns are
great.
==-----==-===---=-===--
Conserving Health Items
---=-====---==-===-====
You do find many health items but don't go wasting them. The last boss
should take many health items so make sure you use them wisely. If your
health screen in the in-game menu is still blue, even pale blue, don't
use any health items. If it's yellow, it is ok to use a Health Drink, but
only if you think you'll need it. If your health is a little orange, use
a First-Aid Kit. And if your health is red and you have enough Ampoules,
use one.
=-=-=---===--=-
Searching Areas
--==-==-----===
Many times in the game, you'll have to search for items in order to pass
a certain stage. Your first time through, try every door. They will not
all be open but in order to get certain items, you'll need to check
certain rooms for them. You'll usually find clues though but sometimes
you'll just have to find items.
==-=-====--=-=
Checking Doors
--==-=-=-==---
Probably about 70% of the doors in Silent Hill 3 are inaccessible. Doors
will be either open, locked, broken locked or just shut tight and can't
be opened. If a door is locked, you'll either get a key to open it, or
you'll have to get to the other side of it and then you can unlock it.
Heather stares at unlocked doors so that's a way you can find out where to
go if you haven't checked that area yet.
==-=---==-
Using Maps
=-=-=----=
What can I say, maps are VERY important. To use this walkthrough, you'll
need to use your map to know where to go in most cases. Some areas will
not have maps so directions will be given. Maps are your best friends.
Without them, you wouldn't know where to go most of the time. It's also
good to check lower or higher floors on your map before you go to them to
save time.
Compass Directions
------------------
In this FAQ, I use compass directions all the time and that's how you'll
know where to go. 8 different compass directions are used in this FAQ and
here they are:
North, south, east, west, northeast, northwest, southeast, southwest
You should know which direction they are but if you don't know for some
reason, north is up, south is down, east is right, and west is left. And
for the other ones, northeast is up right, northwest is up left,
southeast is down right, and southwest is down left. These are all based
on your map. North is always up so you won't have to worry about that.
==-=-==---=-=-======---=-=----
Using the Radio and Flashlight
-=-=====-=--=-=====-=-=-==-===
These items will help you in the game and you have to get them. There is
no reason to not want them so you happy they're there to help you. The
Radio is used to tell you if there are enemies nearby. If so, the Radio
will create static to warn you. The volume can be adjusted from the menu
and don't worry about the loud noise because it won't give you away to
enemies because they simply cannot hear it. The Flashlight is a very
useful tool and you will need it on in order to pick up items in darker
areas. You can toggle the Flashlight on and off with the Circle button or
you can do it from the menu. The Flashlight makes it so you can see a lot
better in front of you but areas that you're not facing will be darker.
By turning off your Flashlight, you will be less likely to have an enemy
follow you but it won't always work. In the end, these items are very
useful and be sure to keep them on at all times.
=-=----=-====-=
Using Elevators
---==-====--=--
You'll have to use elevators a few times in Silent Hill 3, although you
will not be able to access many elevators. First, you must enter the
elevator. Then examine the panel on the right for floor buttons and close
and open door buttons. If you want to go to a different floor, press the
button for that floor. If you want to stay on the floor you're on, press
the open doors button (<>) The close doors buttons never works because
the doors are always closed when you're in the elevator. Floors with "B"
in front of them are basement floors. Example, B1 - Basement 1, B2 -
Basement 2, B3 - Basement 3.
===-=-====---=--
Climbing Ladders
-=--=====-=--===
In Silent Hill 3, you will actually have to climb up and down ladders
yourself, but not always all the way. Press X to go on the ladder and use
the left analog stick to move up or down. You should already know this
but if you didn't, you do now.
=-=-=====-=--=-
Nightmare Areas
----=-=====-=--
A few times in the game, you'll experience a nightmare version of an area.
By an area, I mean a part of the game like the mall for example. You first
experience the normal mall, and then it turns into a nightmare version.
Nightmare versions are the same as the normal versions except the
appearance and different doors may be open, locked, or blocked off. So
your map for the normal area is perfectly good enough for the nightmare
version.
03 // c o m b a t s t r a t e g i e s
----===--=----======--=-=-======--==-----=====-----=-=------====-----====-
-=-====-=-=-==-=
Fighting Enemies
-=-=-=====-=-=--
Closers
-------
Closers are pretty tough but they are pretty bad at fighting. Just try not
to get too close to them. The Handgun works pretty good and the Shotgun is
great. If you have the ammo, the Submachine Gun can work pretty well. To
conserve ammo, use the Maul. It's actually powerful and it can knock a
Closer down in one hit. In large areas, you can just walk past Closers
without a problem.
Numb Bodies
-----------
Numb Bodies aren't tough and their attacks are pretty weak. You can own
them with the Steel Pipe. Just strafe every once in a while so they can't
hit you. The Handgun works great from far away and it's not really
necessary to use any other firearms. When you only have the Knife, it may
take a while to kill a Numb Body but you can do it. When Numb Bodies are
groups, try to just run past them or let them come to you one by one.
Double Heads
------------
Double Heads probably aren't as good as you think. They aren't too smart
and their attacks aren't very powerful at all. The Knife is terrible and
takes forever, but the Steel Pipe works great. Just strafe so they can't
bite you. The Handgun is also good but you shouldn't really use anything
else.
Pendulums
---------
These flying creatures can inflict a lot of damage. The Shotgun can't
really aim up but when a Pendulum is on the ground, it's good. The Handgun
is pretty effective and the Submachine Gun is great. When using the
Submachine Gun, shoot the Pendulum and then it will dash very quickly
towards you. Aim up and shoot and you will kill it. When it large areas,
don't even bother with Pendulums.
Insane Cancers
--------------
These large-sized creatures aren't worth the ammo and have a lot of health.
You can just push yourself past them if you need to. But if you want to
kill one, use the Shotgun or the Submachine Gun. Once an Insane Cancer
gets up and starts to chase you, RUN! These creatures move very fast for
their size and it will surprise you, believe me!
Slurpers
--------
Slurpers are very annoying and I guarantee you will get annoyed by them.
They come up to you and knock you down a lot. Use the Shotgun before they
get too close to you. They may fake their deaths sometimes. So when you
see blood pour out, that's when you know they're dead. Any other weapons
don't work too well, especially melee weapons.
Nurse Demons
------------
Try to kill Nurses from a distance so they can't whack you with their
Steel Pipes. Sometimes, they carry Revolvers. When you see a Nurse with a
Revolver, go for that one first, or else you may get it! Nurses are
usually in groups so make sure you stay away and let them come one by one.
But sometimes there will be 3 in the same room. When this happens, use the
Shotgun. In other cases, use the Handgun and you shouldn't have a problem.
Scrapers
--------
Scrapers are very weak and only take one Shotgun blast. So use the Shotgun
if you have a good amount of ammo. If not, use the Stun Gun; it's works
well but you must be close to the Scraper. Try not to get hit by a Scraper
because it may inflict a lot of damage. Melee weapons won't work too well
because Scrapers can easily block attacks from them. You won't encounter
many Scrapers so you shouldn't have much trouble with them.
==-=-=-=-=-=====--==-==-=
Fighting Multiple Enemies
=-=----==-====-==-=--=-=-
Many times in Silent Hill 3, you'll encounter multiple enemies. If you
don't want to fight them, you might not be able to get by them. If you
can, run away and then let them come to you 1 by 1. You never want to be
in the middle of multiple enemies, you want them all to be in front of
you. Sometimes, there will be 3 enemies in rooms that you enter. In
certain situations, they'll all start coming towards you. The Shotgun is
great for this because of its widespread range. The Handgun just won't
work, but if you have the ammo for the Submachine Gun, it's great.
There's at least 1 hallway in the game that you'll encounter 4 enemies.
In this situation, use the Shotgun to get rid of them all, or some of
them.
===-=-=---
Surrounded
---==-=-=-
You've gone and done it again, you got yourself surrounded. You may be
surrounded sometimes in Silent Hill 3 and it is normal. When this happens,
you can push yourself through (see Pushing Enemies below), or you can
shoot yourself out. The Shotgun will give the best results. The Submachine
Gun is pretty good but it's not as good as the Shotgun.
=-=-===-=----==
Pushing Enemies
=-=---=-======-
When you get surrounded, you can just push yourself through the enemies.
It's pretty easy, just run into the enemies and you'll push them. This is
also great for pushing single enemies, especially in small and narrow
areas. You can even push Insane Cancers, but try to get past them while
they're getting up so they can't attack you.
-=====-=-=-=-==
Kicking Enemies
=---=-=====-=-=
After you knock down an enemy with a melee weapon or a gun, you'll have to
kick it to kill it. You can just shoot it while it's on the ground, but
there's no real point of wasting ammo when you can just kick the enemy. In
previous Silent Hill games, you could only kick enemies once while they
were on the ground, but in Silent Hill 3, you can kick the enemy many
times. But that's just if you want the enemy to die faster. Once it stops
moving on the ground, it's not getting back up and it's dieing. Kicking or
shooting it while it's not moving on the ground isn't really necessary
because the enemy will die by itself shortly after it stops moving. Once
blood starts coming out of the enemy and spills all over the ground, it's
dead.
--=-=-====--==-=
Bulletproof Vest
===-=-----==----
This item is acquired in the Women's Clothing Store of the Nightmare Mall
on 1F. This item protects you from some damage from enemies/bosses. You'll
receive 15% less damage when equipped. It will help keep your health
higher, but it will make you run slower and you won't be able to turn as
good when it's equipped. So unequip it when you're not really using it.
You only really need it for bosses but you won't be able to strafe; you
can only sidestep.
==-=----===-=
Melee Weapons
--=-===--=-=-
What, you forgot you had them? You have them for a reason, not just to sit
in your inventory. When conserving ammo, be sure to use a melee weapon.
You may not realize this but some melee weapons are stronger than some
firearms. The Shotgun is the most powerful weapon in the game but the
Handgun and Submachine Gun aren't too strong. But of course range is
better with firearms. Try not to waste ammo as soon as you get it and use
melee weapons.
=-====-=-
Reloading
=-=-=--==
You will have to reload your guns many times in Silent Hill 3. Once you
have no more ammo in the magazine or gun and you try to shoot again,
Heather will reload the gun herself. You can go in the game menu, find the
gun or ammo you're using and reload it from there. But there's an even
better way that that. When you have a weapon with ammo equipped, you can
just press R3 to reload. It takes much less time than letting the game do
it itself. This is great for boss fights and makes them much easier.
=-=-===-
Strafing
--=-==-=
Strafing is a valuable move you have in Silent Hill 3, especially when
fighting enemies. When using melee weapons on enemies, strafing comes in
very handy. You swipe the enemy, strafe out of the way and repeat that.
Press L1 to strafe to the left, and R1 to strafe to the right. If you
don't have the Walk/Run Control reversed, then you'll have to hold Square
also to strafe, or you'll just sidestep.
-=-====-
Blocking
===---=-
For the first time in the Silent Hill series, you have the ability to
block attacks. While in caution mode, press Square and Heather will move
her hands in a blocking position. Doing this can block certain attacks,
and is very helpful if you learn how to do it. Sometimes you might lose
a little health, but you won't if you have the Bulletproof Vest equipped.
04 // i t e m s
==--------===----==-=====----==-----===------=-=====--=======-=--=-===--==
-=-=====--=-=
Finding Items
=-==-==-=-=--
It's not that hard to find items in Silent Hill 3, but here are some tips.
Look for strange camera angles where the camera is focused on. Heather
always stares at important items if you are in range, but she also stares
at unlock doors. You should try to open every door your first time through.
And then you don't need to try the doors you know aren't open or have
nothing in them for next time. You should also go to areas where you think
there could be items.
==-=-=-=-==
Using Items
-=-===-==--
Every key in Silent Hill 3 is automatically used when you have it in your
inventory and press X on the locked door. Many items you have to press
Select to go in the menu and use it from there. Certain items need to be
combined before they can be used (see Combining Items below). And some
items you will have for a long time and never use them. But you should be
able to tell whether you can use it or not.
=-==--==-=-===-
Combining Items
=-=-----=-=--==
Combining items in Silent Hill 3 is easier than in Silent Hill 2 but quite
similar. Press Select to go to the menu and find the items you want to
combine. Go on any of them and select Combine, then move over to the next
one and select Combine. If another, do the same and then when you're done
combining them, press Use and the combination you've made which you can
see under the Items name on the left side of the menu.
=------==-=-=--
Equipping Items
==-=----=-==-=-
You can equip items such as Weapons, Supplies, and normal Items. Weapons
are easy to use. Just equip them and then hold R2 in the game and press X
to shoot. Only one weapon can be equipped at a time. You can equip
supplies like health items and Beef Jerky and press R3 to use them. So
press in the right analog stick and Heather will use the current supply.
This is great for boss fights so you don't have to go to the menu for
health. But you should for reloading your weapons if you don't have the
ammo for the gun you're using equipped. When you do, just press R3 to
reload instead of going into the menu.
=----=-=-===--
Extra Supplies
-=-==-=---=-==
If you're not doing so good when you reach certain areas, there may be
extra supplies. This includes health items and ammo. This doesn't mean go
waste all your supplies because you won't get that much extra but it is a
good amount.
--------------------------------------------------------------------------
==========================================================================
10. D I F F I C U L T Y S E T T I N G S
==========================================================================
--------------------------------------------------------------------------
Action Level
==---=-===--
This is how hard you want the fighting part of the game to be. Enemy and
boss attacks will vary in damage on which level you choose. This also
determines approximately how many items there will be and how strong
bosses and enemies will be. For the first time through, I'd recommend
either Easy or Normal. Hard will most likely be too difficult for the
first time.
Beginner
--------
This can't be played on at first but you can unlock it if you die 3 times
on Easy Action Level. It will let you know you've unlocked it and then you
can change it to Beginner Action Level. In the middle of a game on Normal
or Easy Action Level, you can change it to Easy, but not on Hard Action
Level because it's too much of a difference. Enemies will die a lot faster
and everything will be easier. There will be more supplies and less enemy
encounters. When you use Beginner Mode, you'll lose 15 stars out of a
total of 100 stars at the end of the game. You shouldn't need to use this
option anyway, or you need some real training, junior.
Easy
----
On this action level, you'll have double the health of in normal action
level, so it will take more damage from enemies to die. Enemies will die
pretty fast and usually require 3-8 bullets, depending on the enemy.
Melee weapons work very fell and enemies get pushed back when they get hit
with them. Melee weapons do not bounce of walls or enemies. You never have
to reload your firearms; the game does it for you. The range of the
Flashlight is slightly larger than normal. You can't fall down holes in
the ground no matter how hard you try. Enemy grab attacks aren't as long
as normal. Less enemies are encountered, and more supplies can be found.
Be sure to kick every enemy after it's knocked down just incase.
Normal
------
This how the game is meant to be played on. Your health is reasonable and
so are supplies and pretty much everything else. This level is what others
are compared to. You still can't fall down any holes. Enemies usually
take about 5-10 bullets before they fall to the ground. Kick every enemy
after they fall to the ground or they may get back up with just about full
health.
Hard
----
Enemies requires many hits and usually about 10-15 bullets before they're
knocked to the ground. Boss fights are a lot harder and you can die
instantly in the Split Worm boss fight and the Leonard boss fight. Make
sure you avoid the instant death attack by the Split Worm and stay away
from the turning brushes in the Leonard boss fight. When you run for a bit
and you run into a wall, Heather will trip over herself and hit the wall.
This inflicts no damage but it can make certain situations harder to deal
with. Grab attacks from enemies will last slightly longer than normal.
When you run towards a hole, you'll have to hold a direction away from the
hole while Heather's on her tip toes or she will fall down. Melee weapons
may bounce off walls or enemies and make you completely vulnerable to
attack. If you don't kick enemies when they're on the ground, they will
get up and have just about full health (unless you actually kill them
without kicking).
Riddle level
-====-=--=-=
This is how hard riddles in the game will be. If you think you are smart
and you want a challenge, go for Hard. For the first time, I'd recommend
Normal but easy would be pretty good. If you want a real challenge like I
mentioned above, go for hard. But don't expect it to be easy.
Easy
----
Puzzles are very easy and don't require much thinking. You're basically
told how to solve the puzzles. You may have some trouble here but they are
very easy. This is a good way to understand how the puzzles go.
Normal
------
Reasonable puzzle difficulties and requires some thinking. You'll probably
have trouble here but read memos carefully they probably won't be as hard.
Some puzzles should take a while to figure out but you should eventually
get them.
Hard
----
You should definitely have trouble with puzzles on this level. They
require a lot of thinking and knowledge from other things outside of video
games. Puzzles are described sometimes with misleading parts and things
that you wouldn't think of.
Suggested Action and Riddle Levels
-=-======--=-=-===----=-=----=-===
If you're new to the Silent Hill series, go for Easy Action and Riddle
Levels. If you're familiar with Silent Hill games, try Normal Action and
Riddles Levels. You shouldn't try Hard Action or Riddle Levels the first
time; wait for the next time if you really want to. Try to get the Bullet
Adjust up a lot and then use it when you go for Hard and Hard so things
aren't as hard.
Extreme Action Levels
===----=-====---=----
You can unlock Extreme Action Level I by completed Easy, Normal, and Hard.
When you beat Extreme I, you'll unlock Extreme II. It goes all the way up
to Extreme X. These action levels are a lot harder that normal ones and
you should definitely use the Bullet Adjust because enemies will take a
lot of bullets before falling to the ground.
--------------------------------------------------------------------------
==========================================================================
11. W A L K T H R O U G H
==========================================================================
--------------------------------------------------------------------------
________
/ LEGEND \
----------===============----------===============------------
| |
| New Area |
| ==-=---=-=-=--=-======-=-=-=-===-=---=-=-=-=----= |
| |
| Puzzle |
| ------------------------------------------------- |
| ------------------------------------------------- |
| |
| Boss |
| =-===-==-=-----==-=-=-=-==-=-=-==-------==-=-==== |
| -==-====----=-==-=====-==-=-==-=-====-==-=====--- |
| |
| !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
| Silent Hill 2 Reference |
| !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
| |
| ||||||||||||||||||||||||||||||||||||||||||||||||| |
| Extra New Game Weapons |
| ||||||||||||||||||||||||||||||||||||||||||||||||| |
| |
| +++++++++++++++++++++++++++++++++++++++++++++++++ |
| Optional Stuff |
| +++++++++++++++++++++++++++++++++++++++++++++++++ |
| |
| New Small Area |
| -------------- |
----------===============----------===============------------
[Note:] This walkthrough was made while playing on Normal Action Level,
so item locations may not be the same in higher or lower action levels as
there will be more or less items. But puzzles and bosses are for all
Action and Riddle Levels.
If you're low on health or ammo at certain areas, there will be extra ammo
or health around. All the items in this walkthrough will all be there on
Normal Action Level.
All the items including weapons, ammo and health supplies are in CAPITALS.
01 // l a k e s i d e a m u s e m e n t p a r k
==-=-=--====---------===-=-====--=-=====-===-==---------==-==--=--===-=--=
"Where am I?"
[Note:] This section of the game isn't really important and you can just
get killed by enemies or fall down a hole and you will succeed. But there
is an end to this part if you keep playing. No matter what you do, you'll
always end up in the same place, which is the next section of the game.
When you start the game for the first time, you'll be in the Silent Hill
Amusement Park which wasn't explored in Silent Hill 2. Heather has a KNIFE
in her hand and she's ready to fight any monsters. Once you can play,
press Select to go to your inventory. You may notice that you also have
a STEEL PIPE and a loaded HANDGUN and SUBMACHINE GUN. You also have a
HEALTH DRINK, a FIRST-AID KIT, and 30 HANDGUN BULLETS. You have two items
which are the FLASHLIGHT and the RADIO.
In front of you to the left is a large size door. Equip your Handgun and
go through it. Inside this room there are some enemies. A Double Head
should approach you and try to attack you. Use the Handgun to kill it. It
should take around 5 shots, depending on the Action level you chose.
Follow the pathway to the right and you should encounter a Closer. Use the
Handgun to kill it with around 10 shots. When both enemies are dead, find
the door with the standing sign by it. This door is unlocked and it's a
store, but there's nothing you can pick up inside. So continue along until
you reach the end of the pathway and go though the small door with the
light by it.
In this area there will be two Closers in front of you. Run to the right
and equip the Submachine Gun. Wait for the Closers to come close to each
other, and then when you're close to them, fire away at both of them with
the Submachine Gun by using the left analog stick to aim to the left and
right. If done correctly, they should both fall to the ground. Finish them
off by kicking them if you need to and go through the next gate.
In this next area there will be a lot of noise. Watch out for the oncoming
Double Head and run to the left. There is also a Pendulum to the right but
don't worry about it because you're running away from it. Run under the
Mountain Coaster sign and keep running. A Pendulum might come from the
left so watch out if it does. When you reach the end of the pathway, turn
right and go up the stairs. Try to run up the stairs as fast as you can
and when you get near the top, beware of the Pendulums as they will
probably come up there and attack you.
Once at the top, there is a small control room for this ride. The door is
locked, so the only way to go is through the small gate by the control
room and onto the tracks of the roller coaster ride. To Heather's left is
a hole. You can fall off the tracks and you will die, but this is good if
you want to end this quick. There is no difference whether you fall down a
hole or get to the end of the Amusement Park. You will always lead to the
same place.
Since you've made it this far, why not just do the rest? You're almost
there. Instead of falling down the left hole, take the right route and
keep following the tracks. You can actually fall off certain parts of the
track if you're on Hard Action Level. Just stick to the inside area of the
track and follow it, and you will come to a straight. There will then be a
video. The Roller Coaster comes and Heather has nowhere to go and the
Roller Coaster runs over her. This is inevitable so don't worry about it.
02 // c e n t r a l s q u a r e s h o p p i n g c e n t e r
-=-=-=-----====-=-=-=--===-=-=-=-====-=-=-----===-=-=-----==-=---=-===----
"My Daddy always told me not to talk to strangers."
Heather wakes up to find herself in the Central Square Shopping Center.
Thankfully that was just a dream! She exits the diner, which is Happy
Burger that was also in Silent Hill 2. She calls her dad and then a
strange man wants some of Heather's time. His name is Douglas Cartland and
he wants to know about Heather's birth. She avoids him and enters the
Women's Washroom. When you can play, there's a SAVE POINT on the mirror to
Heather's left.
If you check your inventory, you'll notice that you have a HOUSE KEY, a
PENDANT, and a KNIFE for a weapon. You cannot go back out the door because
Douglas is still there so the only thing you can do is go out the window.
But there is a closed stall and you can knock on it, but Heather thinks
someone's in there. Once outside, you'll find some boxes and a fence to
the left, so head to the right and run until you reach a door. You'll
notice a van further down the alley and Heather says something funny about
it if you examine it. When you're done, go through the door.
Once you're back in the mall again, there are many doors with broken locks.
From where you came in, go down the hall to the right and you'll find some
locked double doors on your left. There is only one other open door in
this hallway and it's at the end. Continue following the hallway after you
reach the locked double doors and then go through the double doors at the
end of the hallway. You'll find yourslef in the normal area of the mall
again but the floor is dirty. There's no one else in this area and all the
stores seem to be closed and have their shutters down, except for one
store.
Find the half closed shutter and enter the store to see what's inside.
Heather will find a HANDGUN on the floor and then sees a Closer having a
snack on a corpse. It's just like her dream, the monster! The Closer will
come towards her and she will shoot it 7 times, killing it. When you can
play, find the green bench to find HANDGUN BULLETS x2. Heather will be
looking around the room, but it's only the monster and the corpse that
she's looking at.
There's nothing else you can do in here, so find the other exit behind the
counter and exit this shop. Now you are on the other side of the locked
double doors. Move to the right towards the elevator area. It doesn't seem
to work so check out the message board for the SHOPPING MALL MAP. Now that
you have the map of this place, it will be easier to navigate, and
furthermore, easier for me to describe where to go.
There rest of the doors on this floor have broken locks except for the
door marked "EXIT" which is a stairwell. Enter it and go up to 2F, since
you're already on 1F, and go through the door at the top. Equip your lousy
Knife and move forward and to the left to find a Numb Body. You can use
the Knife to kill it but it may take a while since the Knife is pathetic.
Move back to dodge the Numb Body's attacks if you can. Take the northwest
hallway and enter the first room on the right from when the rooms are
aligned heading northwest, which is a Store Room.
In the Store Room, you'll find a Double Head eating something in the
corner. It may stop and approach you. Use the Knife to kill it and dodge
its attacks by using the strafe buttons. Don't stay in the same place for
too long while battling the Double Head, or you may lose a few pounds.
When it's finally dead, get the BEEF JERKY on the left boxes. So the
Double Head was eating Beef Jerky, eh? Beef Jerky is not a weapon, but it
can be used to distract certain monsters, including Double Heads. Exit the
room.
Now continue down the hallway and enter the Store Room two doors down from
the other Store Room on the same side. Inside you will find 2 HEALTH
DRINKS and some HANDGUN BULLETS on the shelf to Heather's left. And as you
can see, there is a SAVE POINT further along the shelf. If you head
towards the camera, you'll find a skid (a wood object) with something
under it and some heavy boxes are on top of it. Heather can't reach it
with her hands and it's too much of a pain for her to move the heavy boxes
so you can't get it now. Heather will mark it on her map and then you'll
have to exit the room to move on.
All of the other rooms over here can't be entered, so head back to where
you came from and head down the south hallway and go through the white
and blue door. Now run forward and then you should see a lit sign above an
entrance that says "Helen's Bakery". Go through the door under the sign
and enter the bakery. Inside, there's some bread but Heather's not hungry.
To your left, you'll find something that looks useful. Take the pair of
TONGS from the counter. There is a flyer on the counter but it's not
really important.
Now you have some tongs, so go back to the room with the skid. Exit the
room, go back through the door you came from, and head for the room with
the circle in it on your map and enter it. It's the last door on the right
in the northwest part of this corridor. Go up to the skid and use the
TONGS. Heather uses the Tongs and gets the KEY TAKEN WITH TONGS. Funny
name, eh? Since the name provides absolutely no information on where to
use the key, go in the menu and examine it. It says "My Bestsellers" on
the tag - must be a shop in the mall. Exit the room to find three Numb
Bodies - deal with them (there are so many so just run past them), then go
through the southernmost door in this corridor again.
In this area again, you may encounter one of the two Closers patrolling
the area, or both. Just simply run past them and when you get to the other
side you may notice a store called "My Bestseller" which is on the tag of
the key you just got. Enter the store with the KEY TAKEN WITH TONGS. Now
you're in a bookstore. Take the right walkway and you'll find some books
on the floor. If you're on Easy Riddle Level, there will be two, and any
higher Riddle Level there will be five.
If you're on Easy, pick up SHAKESPEARE ANTHOLOGY 1 and 3. If you're on a
higher difficulty, pick up SHAKESPEARE ANTHOLOGY 1, 2, 3, 4 and 5.
s h a k e s p e a r e a n t h o l o g y p u z z l e
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Examine the shelf where they fell off and Heather wonders if she should
just align the books in order. This puzzle is different for every Riddle
Level so use whichever one you're on. But first, there may be a clue to
the puzzle depending on your Riddle Level. It will be by the door in the
northwest corner of the room. You'll need to get to code for the keypad to
unlock that door.
EASY:
There will be no memo here. There will be some numbers seen among the
three books already on the shelf but the number is not complete because
two books are missing. Use SHAKESPEARE ANTHOLOGY 1 and put it in the first
slot. Then use the cursor and select the next book, which is SHAKESPEARE
ANTHOLOGY 3, from the blue box and put it in the next open slot, which is
the third slot. A code will then be revealed.
NORMAL:
"Fair is foul, and foul is fair.
Put these books out of order."
From the clue in the memo, you have to arrange the five books on the shelf
but not in order. So do as it says; put all the books on the shelf
randomly at first, then rearrange them so the four digit code among the
five books looks proper. Once you've done so, you have the code. It is
random by the way so I can't tell you what it is.
HARD:
"In here is a tragedy---
art thou player or audience?
Be as it may, the end doth remain:
all go on only toward death.
The first words at thy left hand:
a false lunacy, a madly dancing man.
Hearing unhearable words, drawn
to a beloved's grave---and there,
mayhap, true madness at last.
As did this one, playing at death,
find true death at the last.
Killing a nameless lover, she
pierced a heart rent by sorrow.
Doth lie invite truth?
Doth verity but wear the
mask of falsehood?
Ah, thou pitiful, thou
miserable ones!
Still amidst lies, though the end
cometh not, wherefore yearn
for death?
Wilt thou attend to thy beloved?
Truth and lies, life and death:
a game of turning white to black
and black to white.
Is not a silence brimming with
love more precious than flattery?
A peaceful slumber preferred to
a throne besmirched with blood.
One vengeful man
spilled blood for two;
Two youths shed tears for three;
Three witches disappeared thusly;
And only the four keys remain.
Ah, but verily...
In here is a tragedy---
art thou player or audience?
There is nothing which cannot
become a puppet of fate or an
onlooker, peering into the cage."
If you know Shakespeare well, you're in luck! But if you don't, well...
That's probably why you're here. Over by the locked door you will find the
above memo, which describes the puzzle. Read it carefully and then examine
all the SHAKESPEARE ANTHOLOGY books in your inventory. You're going to
need to use the books and the memo to solve this puzzle. Unless you
already know the code.
First of all, the first verse is just an introduction, so don't worry
about it. In the second verse, "The first words at thy left hand"
indicates that the books will go from left to right. The rest of the verse
is a description of Hamlet's plot. SHAKESPEARE ANTHOLOGY 4 contains Hamlet,
so place it in the first slot on the shelf.
The third verse is quite obvious; it would be Romeo and Juliet. So place
SHAKESPEARE ANTHOLOGY 1, which contains Romeo and Juliet, in the second
slot on the shelf. The fourth verse is just meant to confuse you and has
no relevance to the Shakespeare books.
The fifth verse is referring to Othello, in SHAKESPEARE ANTHOLOGY 5, by
the words "black and white". So put that book in the next slot. The sixth
verse contains a quote from King Lear, which is in SHAKESPEARE ANTHOLOGY 2.
So put that book on the shelf in the next slot and take a look at the rest
of the sixth verse. It mentions "a throne besmirched in blood", which
describes Macbeth, contained in SHAKESPEARE ANTHOLOGY 3. So put that in
the last slot on the shelf.
Now you have five roman numerals in a certain order on the shelf:
IV, I, V, II, III (4, 1, 5, 2, 3)
The combination to open the locked door only has four numbers so you've
got one too many numbers. But don't worry, there's still more of the memo
left to read.
It says "One vengeful man spilled blood for two", which represents Hamlet
being doubled. Hamlet is number 4, so you now have 8 instead of the 4.
Then it says "Two youths shed tears for three", meaning Romeo and Juliet
being multiplied by 3, and Romeo and Juliet is number 1. 1x3 is 3 so that
replaces the 1. And then it says "Three witches disappeared thusly",
meaning Macbeth is out of the picture, which is number 3; so take that
number out and you should be left with the following code: 8352.
---
You don't need to put the books back on the shelf and you can just figure
it out by looking at the books you have, using a piece of paper if you
have to. And on Easy, you can just look at the rest of the books on the
shelf to form the rest of the number. But the downside is you'll have them
for the rest of the game if you don't put them on the shelf, and they're
pointless. You should always put them on the shelf, even if you've already
solved the puzzle.
Reading the code on the books (Easy, Normal) may be difficult because some
numbers are usually in the cracks between the books and are hard to read.
The number is random each time so don't expect it to be so easy. But if on
Hard Riddle Level, you won't have this problem.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Once you have the code, keep moving along the walkway and go behind the
counter. Get the HANDGUN BULLETS on the counter and try to open the door.
There's a keypad. Use the code you got from the Shakespeare books. The
door will unlock; go through it. There will be a cutscene when you go in
this hallway and you meet a woman named Claudia.
Claudia seems strange and leaves you after making Heather go through some
pain. After the cutscene, you're alone in the hallway. Every single door
in this hallway has a broken lock. So head south and enter the elevator.
Once inside, you'll find no controls for the elevator, oddly enough. The
elevator starts to go down. Some static is heard in the elevator, similar
to something in Silent Hill 2...
Something red falls from the top of the elevator. Pick up the RADIO that
fell and Heather will explain that the radio was making the noise. When
you pick up the radio, the elevator doors will open. Walk out of the
elevator and walk into dark, freaky area ahead. The door shuts behind and
it seems to be another elevator. After it reaches the bottom and you're
out of the elevator, it seems to be different.
03 // n i g h t m a r e m a l l
---==-=====-=---=-====-=----===-=----==--=-=-====-=-=-===-----==-=-=-===--
"Not even a kid could believe in this. But when am I going to wake up?"
You appear to be on 1F in this new area. You can hear some monsters in the
area. There are four Double Heads here so watch out. You can put some Beef
Jerky on the ground, kill them separately with the Knife, or use the ammo
you have for the Handgun. The best thing to do is neither but you can put
Beef Jerky down to distract them if you like. If one is bothering you, go
ahead and kill it; but try to keep running if there's more than one.
This place is a little dark now so you'll need to find a light source.
There are no open doors in the east section of this hallway, so make your
way to the west side and enter the room right in front of you after coming
from the east section of the hallway (the room second from the bottom left
of your map). This room appears to be an Infirmary so you've come to the
right place for health. Check out the shelves near the doors to find 3
HEALTH DRINKS. On the desk you'll find an AMPOULE. On the bed behind the
desk is a SAVE POINT. Once you're done here, exit the room.
Now head north in the corridor and head for the door at the top of this
corridor on your map. On your way you'll find one or two Double Heads
chomping on some meat. Run quickly against the other wall and they
shouldn't chase you. Go through the door at the end of the hallway. You
can go through one of the mall doors in this area but you need to get some
items first. There are three Closers in this area. Two to the east and one
in the middle of the hallway where you want to go. Head north up the
upside down "T" hallway, dodging the Closer. Find the door at the end of
the hall and go through the next door on the same side.
In this room, move towards the far corner and you'll find 2 packs of
HANDGUN BULLETS on the shelf, as well as a FIRST-AID KIT. Head back for
the door but do not exit. You'll find a memo on the wall near the door. It
pretty much says to turn off the light before you leave. So examine the
light switch and turn it off. You'll notice the room isn't fully dark just
yet. If you turn to the left you'll notice some glow between some boxes.
Go over to it and get the FLASHLIGHT.
You don't need to turn off the light, you can just get the Flashlight by
examining the boxes - that's how I did it my first time. When you're done,
exit the room. Now you have a light source and you can see much easier.
Enter the Women's Washroom just beside the Flashlight room. Get the BLEACH
on the counter. This item will not be here on Easy Riddle Level and you
won't need it.
Now knock on the only fully closed stall by pressing X and walk away. You
can here the stall door opening; go back and check it out to find...
Blood everywhere. There's also something else you can do in here.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Silent Hill 2 Reference
If you have a Silent Hill 2 save on your memory card with the game beaten
at least once, you can experience extra scenes and references to Silent
Hill 2. There is one in the area you're in right now:
You can examine the toilet with no blood on it and you will be asked if
you want to remove the blockage. If you say "Yes", Heather will bend down,
ready to pull it off and then wimp out. She says some funny things
afterwards.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
After done in the washroom, exit the room and move east down this hallway
and go under the indented shutter that isn't fully closed. In this area,
there is a Closer and a Double Head. The Double Head shouldn't attack you
if you stay by the shutter. Kill them both if you have the ammo and you
feel like it. After you kill them or if you haven't, run south down this
area and enter the sport store, under the shutter, where you found the
Handgun in earlier. But this time it's different.
Once inside, look to your left and get the HANGER on the clothes rack near
the door. Then head towards the camera and get the BULLETPROOF VEST on
the other clothes rack. If you try to open the other door in this room, it
has a broken lock and you'll hear a noise from somewhere, like a shelf
falling. But nothing appears to be different; exit the room. When you come
back out, there will be another Closer. Just ignore it and go back under
the shutter you first came from. Head west back down this hallway and then
south until you reach the bottom of the upside down "T" hallway. Now enter
the store at the northwest part of this southwest area through its door
(the store furthest to the left on your map at the top section).
Go to the middle of this room for a wicked camera angle of a ladder above
you. Go to other side of the table for another view. Heather claims she
can't reach it even from the table. She mentions that if only she had
something long to snag it. Go in the menu and use the HANGER. Heather will
go on the table, make it long and then try a few times and get it on the
fourth try, and pull it down. Now go up the ladder to 2F - you'll have to
move up some of the ladder manually.
Up here, you can find some corpses on stretchers, oddly enough. From your
map, head south, past the escalators and examine the TV with the snow.
If you've played Silent Hill, you'll find this familiar. Past this TV,
further south is another TV with a SAVE POINT on it. Head back north and
enter the shop by the first TV.
Inside here you'll find three Numb Bodies. You should have around 50
Handgun bullets so use some here if you like, but don't get used to it,
Rambo. You can just run past them if you like, and get the HEALTH DRINK
and the HANDGUN BULLETS on the counter and exit this shop via the other
door, unlocking it first. Out here, you can hear a monster; it's a Closer.
It's south from you; just forget about it now and head south. The door
furthest to the east is locked, so keep heading south, past the Closer,
and enter the shop at the southwest part of this corridor.
In this shop, move forward and get the WALNUT on the cushion in the
smashed display case. If you examine the jewelry in the other smashed
display case, Heather says there was a silver ring last time she came in
and it's gone now. Once you're done, exit the room through the other door.
You're done on 2F for now so head north up the hallway past the TVs and go
up to 3F via the east escalators because you can't access 1F from here -
the escalators are apart from the ground on 1F.
On 3F, climb up the rest of the escalator and at the top there will be a
Closer there. A Double Head should come up from somewhere. Try to ignore
them and quickly go through the double doors to the right, after the
escalator, and you'll be in a restaurant. Find your way to the middle of
the room to find a cooked dog on a plate with other food. It's not a
Double Head and it's no enemy so don't expect it to get up. Examine the
cooked dog to find a COOKED KEY in its stomach. Go over to the southeast
corner of the room and get the FIRST-AID KIT and the HEALTH DRINK on the
shelf and exit the restaurant.
There is a locked door to the east and at the north part of this corridor
is an open Women's Washroom, but there's nothing you can take inside. So
head back down to 2F, remembering you got a key. Down on 2F, enter the
shop by the TV with snow and use it to pass through to the other corridor.
Find the door that's furthest to the east on your map, which is locked and
named Café Turn Mill. Go through the door and you'll use the COOKED KEY.
On the shelf beside you, you'll find 2 HEALTH DRINKS. Go past the shelf
and you'll see something of interest. Examine the pipes by the steam to
get the STEEL PIPE.
The Steel Pipe is a great melee weapon so equip and use it for further
enemy confrontations. Find the double doors in the room and exit the Café.
Out the door, you can hear some Numb Bodies. Head north and kill the Numb
Body about halfway there with the Steel Pipe. There's another Number Body
in this area, so hunt him down and give him some whacks to finish him off.
There's a locked door at the east section of this area but you don't have
a key for it. Find the pale orange double doors in the southeast section
of this area and go through them.
You're now in what's left of Helen's Bakery. Head to Heather's right and
go through the doorway to find a cart. Get the DETERGENT (this item isn't
here on Easy Riddle Level and it isn't needed) on the cart and exit the
"baked" bakery through the other door. Head south down this corridor to
find a fan. Konami seems to love fans in the Silent Hill series. Examine
the fan switch and turn it off. Then go through the door on your left.
If you try to go down this hallway, you'll find that it's blocked by some
mysterious small flying creatures and Heather loses very little health
when you touch them and she backs off (on Easy Riddle Level, there will be
nothing here and you can just continue on). You can't go through the
hallway like this so go back to the door and stand in front of the
convenient empty bucket. Go in the menu and combine the BLEACH and the
DETERGENT and use them. Heather will pour them into the bucket and then
the chlorine gas seems to go in Heather's eyes or something and she goes
through the door behind her. To mix the stuff around, turn on the fan and
go back through the door or Heather won't go through the door. Continue
past the bucket and the empty bottles, past the dead insects on the ground,
and enter the room far down the corridor beside the stairs.
On the shelf to the left you'll find 3 packs of HANDGUN BULLETS and to the
right on some boxes is some BEEF JERKY. Exit the room and head north, and
then enter the shop with the pale orange door at the northeast part of the
corridor. Inside this shop is a Closer. If you have plenty of ammo, kill
it if you want, but you don't need to. Just run past it and go through the
double doors behind it.
Out here you can hear some Pendulums. Don't waste your time killing them
and try to stay away from them. Head west in this area, and past halfway
you should find a Double Head. Ignore it and enter the shop near it, which
is at the north part of this area, about 3/4 to the west in this area. On
the table to your right you'll find a vise that you can use to crack open
something; just what you need. Go in the menu and use the WALNUT. After
cracking it open, you'll get a MOONSTONE.
On the wall at the other side of this room is a SAVE POINT. Once done here,
exit the shop and head west, running away from the Double Head. On the way,
you'll find another Double Head eating some meat. Keep running and unlock
the door at the northwest part of this area and go through it. You can
hear more Pendulums in this area; watch out and just try to get back to
the Café at the southwest part of this area. You should pass a Numb Body
on the way; ignore it and enter the Café.
Great, more Numb Bodies in here now. One's near you - find it and kill it
with the Steel Pipe and find the next one behind the counter and do the
same. Once this is done, exit Café Turn Mill through the other door. Find
the door a little northwest of the Café and go through the shop as a
passage to the other side. There will be three more Numb Bodies in the
shop but just run past them and go through the other door. If you want to
save your game, use the one on the TV here because a boss fight is coming
up. Once ready, use the escalators to get up to 3F.
Head forward and use the MOONSTONE on the crest door, then go through it.
Now you can see a ladder in front of you from the balcony and you need to
get to it. If you didn't kill it earlier, you can hear a Numb Body on 2F
and you can actually see it walking down there. Laugh at it and head to
the east section of this area and go west on the ledge to find a ladder.
Go on the ladder and start going down yourself until you get close to 1F,
and it will show a cutscene of you climbing down to BF. Heather walks
around the area and the ladder breaks! Guess you're stuck down here for
now. Some noises are heard and the controller vibrates madly! A monster
comes from a hall-type area and now it's time to fight it.
b o s s 1 : s p l i t w o r m
==-=-=--=-====-=-=-===-=-==-===-=-=--==-===---=-======-=-=--=-==-===-==---
=-==--==-===-=-=-====-=-=---==-=-=====---=-=-===----=-=--=-=-===--===-====
| Difficulty: Easy |
Equip your Handgun for this boss and if you haven't wasted any ammo yet,
you should have 90 Handgun Bullets (on Normal Action Level). Wait for the
Split Worm to come out, let him open its mouth and shoot it about 5 times
until it closes it and goes back in the dirt. Wait for him to come out
again, open its mouth and shoot it a few times. The Split Worm should go
back in the dirt and he may come out from the other side of this area soon,
so watch out and shoot its mouth. He should go back in again and come out
from the same side but a different tunnel. Shoot him some more and the
fight may be over here. After around 10-20 shots on Normal, the Split Worm
should fall to the ground and the fight will be over.
You can tell where the Split Worm is going to come from by holding L2. The
camera will focus on the tunnel the Split Worm is going to come out next.
Do this and if you think you might be in the way, back away. The Split
Worm has four types of attacks. One, he will bite you normally which is a
pretty powerful attack, another one where it does a strange bite - This is
the most powerful regular attack of the Split Worm. It can also hit you
while you're moving; this won't do much and it can also smack itself on
the ground, which does no damage; just stuns you rather. On Hard Action
Level the Split Worm has an instant kill attack which will kill you,
regardless of your health. It will roar before it does this so that's your
warning.
This fight is fairly easy; don't expect other bosses to be this easy.
=-=---=-==-===--=--=-===-=-=-==-====---==-=-===--=-==-=-===----==-=-===-=-
--=-===-=-=-=-====-=---=-==-=====-==-=-----==-====---==-=-=---===--=====-=
Normal Central Square Return
----------------------------
Once the fight is over, the mall then turns back to normal. Heather seems
confused and looks like she has a headache. When you can play, find the
shutter to the west that's not fully closed and go under it. Go down the
hallway and enter Happy Burger, going under the shutter. On the desk to
Heather's right is a SAVE POINT. On the counter past the save point is a
FIRST-AID KIT and to the left of it are 3 packs of HANDGUN BULLETS. Go to
the northwest corner of the restaurant and take the BEEF JERKY on the
stool. If you find the table where Heather was sleeping earlier, she makes
some comments. Exit Happy Burger when you're done.
There are no other open doors in the corridor, besides the doors to the
west where you would normally enter the mall. Go the doors and a cutscene
will play. Douglas is out here and Heather gets all mad at him but he
doesn't really understand. He tries to explain and then Heather goes down
the stairs to enter the Subway for a ride home, thinking everything's
normal.
04 // h a z e l s t r e e t s u b w a y s t a t i o n
--=-=====-====-=--=-==-==-===--=-==-=-------==-=-=--=-==-=-----===---==-==
"I'm taking the subway home."
You have no map for this area yet so use these directions for now: Follow
the path around the corner, and then head right and through the door at
the end. Move forward and turn left when you can. There is a map of the
subway routes here but it's not a Subway Map. If you examine it Heather
says her stop is Bergen Street on Platform 3. Continue past the
Information sign and you can find a newspaper on the ticket machines. Read
it and go to the left. Go through the passage to the right of the ticket
booths to enter the east section of this floor.
Move forward and around the corner and get the SUBWAY MAP in the smashed
map case. Now use your map for compass directions. Go down the stairs just
by the map when you're done up here.
t h e s u b w a y c u r s e
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
First of all, this is optional; you don't have to do it and there's a
chance of dieing. If you don't want to do this, just continue from under
this part. But there is Health Drink down on Platform 4, so go there for
that if you like.
To do this, you must read two memos: The one on the Ticket Machine and the
one on the ground in the three staircases area to Platform 4. From after
you go down the stairs after getting the map, go south and down the west
stairs. Read the memo on the ground and go down to Platform 4 via either
of the two staircases going down. Head west and go near the tracks and a
cutscene should play. Heather will be walking and then stops in front of
the tracks. A ghost is heard and she gets pushed onto the tracks. A train
horn is heard; quickly turn around and press X on the platform and climb
back up.
If you try to go further along the tracks, you will just get hit by the
train in a cutscene and the game is over. This extra cutscene only occurs
if you read both memos mentioned above. After you're done, find the bench
with the HEALTH DRINK on it and take it. After you've done this, go back
up the stairs and then go up the staircase you came down in the first
place.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
From the stairs you came down after you got the map, turn right and go
around the corner to find a SAVE POINT on the wall. Save your game if you
like and continue past it and go through the door. Once in here, go to
your left to find some phones; go up to them and one will ring once. You
don't need to do this though; head east now. Once you get to the end, head
north and take the stairs down to Platform 1. There will be a Double Head
near you down here - kill it if you have a lot of ammo. Head south and
you'll find two more Double Heads on the grate floor covering the tracks.
Go down the stairs on the west side of this area. Go around the corner and
take the 2 HEALTH DRINKS and the HANDGUN BULLETS on the small table.
You'll also find some blood and a newspaper covering a corpse, but nothing
important, so head back up the stairs. Find the east stairs leading down
and take them. Go around the left corner and get the NUTCRACKER on the
small table. No, these aren't to crack the guy's nuts down the east stairs,
they have an actual purpose. Go back up the stairs.
There will now be two more Double Heads up here if you killed them all
previously. Make your way to the stairs you came down in the first place
and go back up them to exit this area. Once up here again, head south and
go towards Platform 2 to find a chain stuck to the door with a nut holding
it. Go in the menu and use the NUTCRACKER and the chain will break, making
the door open. Now go down the stairs to Platform 2.
Head south and you can see a train. Don't go in it yet; instead, go to the
other end of it and enter it at the south. You may notice Heather's head
turned somewhere. Find what she's looking at to see a handle coming out of
a opened present box. Get the SHOTGUN inside. Don't use this yet, save it
for later on in the game (I will specify when to use it). Head north in
the Subway car and get the 2 packs of SHOTGUN SHELLS at the other end of
the train. Go through the closest door to leave the train, hearing some
static from your radio.
Waiting by the stairs you came down from earlier is a new monster - an
Insane Cancer. It has too much health so just run past it, staying to the
left and not going up the stairs. Go down the other stairs behind the
stairs leading up. Go around the corner at the bottom of the stairs and
head north. You can go down to Platform 4 but all you'll find are three
Double Heads, which is just a waste of time. Continue north and go down
the Platform 3 stairs.
Head east on Platform 3 until you get the view of the door on the tracks
with the red glow above it. That's where you want to go and you need to do
it fast. Keep in mind, the door has a broken lock so you must run back and
get back on the platform fast. Once you're ready, fall on the tracks and
run for the door and try to open it. Stay close to the left; if you go too
far to the right, you will die in a cutscene of a train hitting you. After
you try to open the door, run back and dodge the Double Head that just
appeared here, along with the other two Double Heads. Run to a close spot
where you can climb back up and press X and a cutscene will play.
The train will come but Heather makes it back on the platform and the
three Double Heads get killed by the subway car. Put an evil grin on your
face, imagining the Double Heads getting nailed. The Subway train will
stop and a door will open at the other end. That's where you want to go.
As the radio static fades away, head west past the stairs, unlock the gate
door and go through it. There are two Double Heads here; just run past
them and continue west, then go up the stairs at the end.
Just hold forward and go down the stairs in front of you. Thankfully no
enemies are here so grab the HEALTH DRINK on the first bench and go
towards the end of the train for a nice view of the open door. Walk into
the Subway car and a cutscene will play. The doors will shut behind you
and Heather bangs on the door as the Subway Train leaves the platform.
Subway Car 1
------------
You can see some blood on the ground ahead, but even more interesting,
turn around and go through the door to go on the back of the subway train.
This is an amazing view! Whatever you do, do not move forward at all, even
one step. It will show you falling off in first person and you'll die.
After enjoying the view, press L1 and R1 simultaneously to turn around and
go back in the subway car. Go forward and you'll find a SAVE POINT on the
floor. Continue to the next door and enter the next car.
Subway Car 2
------------
In this car, you'll find a medium sized Numb Body and a small one. Kill
them with the Steel Pipe. If you go back through the door you came from,
you'll be on the back of the train, just like in the other subway car. The
cars appear to be falling off as you go to the next one. Go back inside
and enter the next subway car.
Subway Car 3
------------
No lights on in this one, no enemies either. Make your way to the end and
enter the next subway car.
Subway Car 4
------------
In here you'll find a large sized Numb Body. Kill it with the Steel Pipe.
Behind it is a small one; do the same and enter the next subway car.
Subway Car 5
------------
Run down the car to about half way and get the FIRST-AID KIT and the
SHOTGUN SHELLS on the left sitting bench and enter the next subway car.
Subway Car 6
------------
Nothing in this subway car, make you way to the end and enter the next one.
Subway Car 7
------------
There's an Insane Cancer in this car, but it's lying on the ground. Take
advantage of this and run past it and enter the next car.
Subway Car 8
------------
Nothing here, make your way to the end and enter the next subway car.
Subway Car 9
------------
There will be a cutscene in this car of Heather walking and it will come
to a halt, causing Heather to fall. When you can play, find the exit and
examine the door that would lead to the next car. Heather says there are
no more cars and the conductor must've already gone on. Or maybe there was
no conductor... Leave the train.
After leaving the train, there is a SAVE POINT on the wall. You are on an
unknown station platform so let's find out where you are. Head to the left
and go through the blue door.
05 // u n d e r p a s s
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"A wheelchair? Why would a wheelchair be thrown out here?"
Once you go through the blue door, go down the stairs and go right at the
bottom. When you finally reach the large door, go through it. There's a
Numb Body near you and two Pendulums in the area as well. You call kill
them if you want, but it may be difficult with them all near you. So run
past them to the left and when you reach the blue door on the right, go
through it. Once in here, you can hear some Numb Bodies. One is down the
hall -- kill it with the Steel Pipe. There is another Numb Body down the
hall to the left, but you don't need to go there.
There is a corridor you can enter here, but it only has two Numb Bodies in
it. So go through the blue door on your right, after you've killed the
Numb Body mentioned above in the previous paragraph. Run forward for a
while, and then to your left there are three Numb Bodies. If you have the
skill with the Steel Pipe, kill them all. Or just run past them and go
through the blue door.
On the chalkboard to the left you can find the UNDERPASS MAP. To the right
of the map is a MAUL -- take it. There is blood all over this wall and on
the ground -- the Maul was possibly involved. Leave this area through the
blue door to the right of the safety helmets and use your map for the
compass directions that will now be used. Head south to find a large Numb
Body. Behind it is a small Numb Body, kill them both with the Steel Pipe
and continue south.
You'll find another small Numb Body to the south. Kill it and enter the
hallway to the west. Head west down the hallway and examine the wine rack
to get the WINE BOTTLE. To the right of it on a box you'll find some more
BEEF JERKY. Turn around and head back east and go back through the door.
If you killed the Numb Bodies before, there will be two more out here for
you. Kill them if you wish and go south, then west down the hallway at the
end.
Take the SHOTGUN SHELLS on the barrel and go back east and then north.
When you reach it, go east down the hallway and through the large door.
You can hear some Pendulums in the distance unfortunately. Check your map
and find the only other door in this area -- that's where you want to go.
Run east down the hallway for a while, then run between the two Pendulums
and go through the blue door (there's another Pendulum past the two by the
door, but it doesn't matter}.
In this hallway there's something that looks like a metal pipe on the
ground near you and there's another one at the end -- they're nothing
important. Run north down this long hallway and go through the blue door
at the end. Now go east in this hallway, then south after the corner and
through the large door. South, you will find two large Numb Bodies -- kill
them with the Steel Pipe and go west in the 2nd hallway -- the one closest
to the south -- and enter the room. On the desk in front of you, get the
HANDGUN BULLETS and SHOTGUN SHELLS. On another side of the desk, you can
find 2 HEALTH DRINKS. On the north wall is a SAVE POINT.
Beside the save point is a heater -- there's some kerosene in it. Use the
WINE BOTTLE from the menu and you'll get an OIL-FILLED BOTTLE. Exit the
room and you'll hear more Numb Bodies. Go west and kill the Numb Body
there with the Steel Pipe. Two more Numb Bodies should come from the left;
kill them too. Now take the north hallway by going east down it and enter
the room. At the north section of this room there's a ladder leading down,
but the area down there is filled up with water.
Find the machine in the room with the open tank and use the OIL-FILLED
BOTTLE to fill up the machine with kerosene. Find the switch to the far
right -- examine it and turn the machine on by selecting "Yes". After the
cutscene of the machine working, go back to the ladder and go down it.
Locate the stairs and go up them. Then go up the metal staircase and go
through the blue door. Go east, over the bridge, and then down the stairs
after the flat ground, and go through the blue door at the bottom.
Stay on this side of the sewer and head south. You'll encounter a large
Numb Body. Either beat it to death with the Steel Pipe or fall into the
sewage water and climb back up after you pass it. When you finally reach
the blue door on the west side, go through it. Climb up the stairs and
continue down the hallway, over the bridge to see a Slurper in the water
below, and then go through the blue door at the end. In this room, go to
the chair and get the DRYER. On the shelf to the right and ahead of
Heather is an AMPOULE.
Oddly enough, there's a busted wheelchair in one of the bins filled with
junk from the sewers. There's also a radio in one. Anyway, exit the room
and go all the way back to the sewer water area. This time you'll notice
that the Slurper under the bridge is gone. Once back in this area, go
through the large door in front of you however you like. Head east to
discover a large Numb Body and two small ones. Either kill them with the
Steel Pipe or run past them, and go through the blue door at the northeast
area of this place.
To the left on the ground is a SAVE POINT. There's a HEALTH DRINK on the
desk, and at the far side of the desk is a memo about a monster in the
water past the door you haven't gone through yet. The author of the memo
says "If only I had a hand grenade..." You won't find a hand grenade but
you've got something that will work. There's a Danger sign by the door --
when you're ready, go out the door.
Out here you'll find a bloody walkway -- whatever you do, do not cross it
yet; you will die! Go over to the outlet beside the door you came from and
use your DRYER from the menu. Heather will throw it in the water and it
will kill the monster -- you can see one of it's tentacles come up to the
surface.
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Gold and Silver Pipes
In an Extra New Game, press X by the water and you will be asked if you
want to drop your Steel Pipe into the water (if you're using it, equip
another weapon). Select "Yes" and a woman will come up and ask you three
questions. Answer honestly, saying No, No, Yes, and you'll get both the
GOLD PIPE and SILVER PIPE, and you'll get back your STEEL PIPE as well.
These pipes are no stronger than the normal Steel Pipe and using them will
just lower your ranking.
Whatever you do, do not throw in any Pipes again or you will permanently
lose them.
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Go across the now safe walkway and go through the bloody exit door at the
other side. In here, head south and go through the blue door. There are
four Pendulums in this area; try to ignore them. From the blue door, fall
into the water and climb up the other side. Head south, ignoring the two
Pendulums at the end of the south, and head west down the hallway and
through the blue door at the end. Go down the stairs, down the hallway, up
the next stairs, and through the blue door. Locate the metal staircase and
go up it. Move up the ladder at the top that leads to outside.
Outside
-------
Head to the left and around the right corner. Move around the next corner
to find a SAVE POINT on the barrel ahead. Find the double doors and go
through them to enter the Construction Site.
06 // c o n s t r u c t i o n s i t e
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"Lots of empty bottles and cans. It looks like somebody was living here."
Once inside, go around the left corner and keep going until you reach the
white door at the end, and go through it. Go up the stairs until you reach
5F, and go through the door. You can't enter 3F and 4F for safety's sake
and the 2F door has a broken lock. Go straight down the 5F hall, past the
open washroom, and through the green door on the right side. Go straight
and go around the corner to notice a section of the wall that's different
from the rest, just like in MGS1. Equip the Maul or another melee weapon
and use it to break the wall. You can use a gun but it just wastes ammo.
After the wall breaks, take the SILENCER on the ground. The Silencer can
be equipped with the Handgun or the Submachine Gun. It prevents enemies
from knowing exactly where you are, but it weakens the power. You can see
some legs in the wall -- it appears that Solid Snake was doing some
business here and he forgot his Silencer, possibly for his SOCOM. Turn
around and get the HANDGUN BULLETS on the box with boards on it and
examine the bed. You will be asked if you want to drop the bed down the
hole -- select "Yes."
Go around to the other side of the hole and get the HEALTH DRINK by the
boards, then fall down the hole -- don't worry, it's okay. You'll land two
stories below on the mattress. Find the broken wall in the area and go
through it, onto the scaffold outside. Out here there will be two
Pendulums; one on each side of you. Kill the one to Heather's left with
the Handgun or Shotgun and continue that way. Go around the corner and
keep running to get a view from a window -- go through the window into the
adjacent office building.
07 // h i l l t o p c e n t e r
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"This box is filled with mannequin heads. I think I'll pass on this one."
You appear to be in an interview room or something, but nothing important
is in here, so exit the room through the brown door. Follow the corridor
to the other end and go through the open door beside the boxes. Move
between the shelves to find only one mannequin with a head; examine it
then go back and navigate yourself to the other side of the shelves for a
sudden noise. But first, get the HANDGUN BULLETS and the SHOTGUN SHELLS on
the box on the shelf under the mannequin. Go back to see what happened and
then exit the room.
Go around the left corner and go through the first door on the right.
Around the left corner are two Double Heads. Kill them with the Steel Pipe
and find the elevator with the doors slightly open. You can't do anything
yet but this is where you want to go later. Find the door you came through
and turn around, head straight and go through the door into Monica's Dance
Studio.
The door on Heather's left just leads to two Double Heads and an Insane
Cancer in, so don't go in there unless you feel the sudden urge to be
eaten. Go through the other door in the view. Locate the small table by
the two chairs and take the OFFICE BUILDING MAP. On the wall to the right
is a SAVE POINT. You can also find a drawer in the desk that is slightly
open and you can see some rope inside. On Easy Riddle Level the drawer is
open, so if you can, get the ROPE. When you're done, exit the room for now.
Check your map and enter the southeast room in this corridor. In this room,
move forward and take the two HEALTH DRINKS in the locker. Exit the room
and reenter the middle corridor on your map. Head west and then north when
you can, and enter the stairwell with the "EXIT" sign above it. Go up to
5F and go through the stairwell door there.
Find the KMN Auto Parts door in the southwest area of this corridor and
go through it. Make your way down the hallway and kill the Numb Body there
with the Steel Pipe. Two more will come, kill them too. The door to the
left of the red light just has an Insane Cancer in it, so head north a
little and then enter the first room on your left. On the desk in front of
you to the left is a HEALTH DRINK. Make your way to the southwest part of
this room and get the JACK on the shelf. Exit the room and unlock the door
in front of you and go through it.
[Note:] If playing on Easy Action Level you can just go back down to 3F
and use the JACK and the ROPE to get down to 2F via the elevator shaft.
But getting the Katana is recommended. Use the instructions below to get
the Katana, skipping the Screwdriver part because it won't be there.
Head east and enter the Gallery of Fine Arts on your left, through the
double doors. Go to the north part of the room to find a missing painting
with the caption "Flame Purifies All". Forget about for now and go through
the door beside the office door. Go north up the corridor and get the
SCREWDRIVER on the box (this item is only here on Normal and higher Action
Levels). Then head south down the corridor and enter the room on the right
from the ground view. Move forward and take the awesome KATANA on the
shelf. There's another one there but Heather claims it will just slow her
down if she takes it.
Exit the room and pass through the painting gallery to get back to the
main corridor. Enter the stairwell and go back down to the main 3F
corridor. Check your map and head to the "Drawer" room (if you don't have
it marked it's the first door on the east side of the Monica's Dance
Studio area). Go up to the drawer in the back desk and use the SCREWDRIVER
from the menu.
Heather will pry open the drawer. Get the ROPE and exit the room. Enter
the main corridor again and locate the elevator with the slightly open
doors. Go in the menu and use the JACK. Return to the menu and use the
ROPE. You will then be asked if you want to use the rope to get to
downstairs -- select "Yes".
You are now on 2F; navigate yourself to the north part of your map to find
a SAVE POINT on a vending machine. Turn around and head south and then
west, and go through the door in front of you to the right a little. Head
towards the camera and pick up the BEEF JERKY on the floor. Then go
through the door to the right of Heather. Make your way past the washroom
set to the other door in the area and go through it.
There appears to be another bathtub in this area. Go behind it for a cool
view and examine the knobs. Heather will turn one in a cutscene and
something mysterious happens. The area turns to the "Nightmare" version
right before Heather's eyes. When the screen fades black you'll hear a
familiar voice.
08 // n i g h t m a r e h i l l t o p c e n t e r
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"Oh it gets to me all right. I find it most fascinating."
Go around the bathtub and go through the orange door in the room. Ahead of
you is a costume hanging by some scissors, and it looks similar to Pyramid
Head's costume from SH2. Find the other door in the room and go through it.
Out in this hall there will be a Slurper in front of you. If you want to
kill it, use the Shotgun and don't fall for its playing dead trick -- it's
dead when blood pours out.
Go north from the door you came out and go through the door there. Find
the table for a strange memo and a picture of Heather. There is a SAVE
POINT on the wall; use it if you want to. Then enter the room with the
room name "Examination Room" beside it. Inside, you will meet someone new.
Heather will exit the room through another door in the room after a while.
Examine the shelf beside you and take the OXYDOL. Also take the two FIRST-
AID KITS and the HEALTH DRINK. Read the memo on the desk. It won't really
make much sense to you now, so exit the room through the west door,
unlocking it first, because Heather won't go back through the north door
because of Vincent. Exit this area to the main corridor.
Make your way to the elevators and kill the two Double Heads there with
the Katana. Then enter the east elevator and go down to 1F. If you try to
go north to the exit of the building, you'll find a messed up monster
blocking the way. You can't kill it with weapons or anything; read the
memo on the ground near it to understand what's going on. It appears to
be a fairy tale book and the whole thing isn't here. Enter the Last Drop
Café through one of the doors in the southeast part of the corridor.
In here you'll find an Insane Cancer lying down. You can kill it with the
Shotgun if you want, but you can be quick in this area and get what you
need without getting hit. Get the SHOTGUN SHELLS on the table beside the
monster and examine the fridge by the counter to get the PORK LIVER. An
odd item but it may come in useful. Head back towards the door --
foolishly enough, Heather doesn't take any of the cash on the counter so
exit the room. The east door in this corridor is locked, so get back in
the elevator. The 3F button doesn't work and all you'll find on 4F are two
locked doors and some holes in the ground, so go up to 5F.
The only place you can go in this corridor is through the west door, so do
so. Around the south corner are two Slurpers. Run past them and enter the
southwest room on your map. Get the two packs of HANDGUN BULLETS on the
table and take the MATCHBOOK on the other side; then exit the room. The
other room here just has a fence blocking two Slurpers from getting to you
so head east down the corridor to find a glass wall with a wheelchair
behind it (Session 9 reference). Go through the nearby door with the blue
light above it.
Enter the gallery through the door in front of you to the right a little.
On the wall in the screen is a SAVE POINT. Make your way to the north part
of the room and you'll notice that the missing painting from before is now
here. There's a bucket in front of the painting, and the caption reads
"Flame Purifies All" -- let's make a flame. Go in your inventory and
combine and use the OXYDOL, PORK LIVER and MATCHBOOK. The painting will
set on fire and a small set of double doors will be revealed; go through
them.
Look to the right and move down the stairs (you are now on 4F). You can
find some more pages about the fairy tale on the desk here but you have
yet to find the end of the story. Go through the door down the stairs and
start moving south down the corridor. You'll encounter three naughty
Slurpers around the first corner and another one further down the
corridor! Unlock the door leading to the main corridor but don't go
through it; go south and enter the southeast room on your map. Locate the
bed in the area to find some blood under it, and furthermore, some items
on it. A Slurper will dash out from under the bed -- it doesn't have much
health so kill it with the Handgun or Shotgun. Get the HANDGUN BULLETS and
the FIRST-AID KIT on the bed and leave the room.
Head west and go through the door there, leading to the west corridor.
Move west and then north up the corridor. Unlock the door with the blue
light above it and move to the west. You will encounter a Slurper and two
Double Heads in the corridor that may attack you. Try to just run past
them and enter the room and the end of the corridor. Examine the coins on
the desk to get a SILVER COIN.
Head over to the northeast part of the room to find a memo on the wall
next to the vending machine. Use the SILVER COIN on the vending machine.
Heather gets an empty can with something inside making a noise. She will
open and shake it. You'll get the LIFE INSURANCE KEY. If only all life
insurance came in cans... Exit the room and there will be another Slurper
in the corridor. Run past it and go through the door leading to the main
corridor, unlocking it first, and then enter the elevator and go down to
1F again.
Go to the southwest part of this corridor and go through door there.
Follow the corridor south and then west, to encounter two Slurpers eating
some meat. Take advantage of this and enter the room by them. As you can
see, the people that were in this room seem to have run out of life
insurance. You can never have enough! You can find the end of the
fairy tale on the bloody table. Heather will say "Tu fui, ego eris" after
seeing it in the story and she'll hear a monster noise -- how come she
doesn't comment on other monster noises? Exit the bloody room and exit to
the main corridor.
Move and you can see that the Glutton is gone! Exit this nightmarish
office building through the double doors.
Outside
-------
You will be on the streets now. Turn left and go that way, which is west,
but you don't have a map of this area anyway. Go past some cars, and then
after the cop car turn left (south) and go down the alley. Then turn right
(west) and go up the stairs ahead and enter Daisy Villa Apartments.
09 // d a i s y v i l l a a p a r t m e n t s
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"I'll be waiting, where all begins. In the town of Silent Hill."
You can only go in your room for now, so you have to find it. Go down the
apartment hallway. When you reach the elevator, go to the right a little
after to find a SAVE POINT on the corkboard. I'd recommend you save your
game because a boss fight is coming up very soon.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Silent Hill 2 Reference
If you have a Silent Hill 2 save on your memory card with the game beaten
at least once, you can experience extra scenes and references to Silent
Hill 2. There is one in the area you're in right now:
By the save point on the other side of the wall are some mailboxes.
Heather will say "The mail box is empty" when you examine them. She will
say some more things if you keep reading that are significant to Silent
Hill 2.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Continue down the hall until the view changes -- this is your place. Enter
Heather's apartment, using the HOUSE KEY. There's a cutscene in here and
I don't want to ruin anything for you so see it for yourself, because it
is a very important scene. After the cutscene Heather will run up to the
roof of the apartment building. Claudia is there. After the conversation
is over you'll have to fight a boss.
b o s s 2 : m i s s i o n a r y
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--=-====-=------=-===-=-=-======----=-======-=------==-====----=====-=-==-
| Difficulty: Normal |
Equip the Shotgun and the Bulletproof Vest for this battle. The vest will
slow you down but it will prevent some damage -- choose whether to use it
or not. If you shoot the Missionary as it comes towards you, it will
impact it a bit. You'll hear the sound of metal (bullets hitting the
blades) when you shoot -- the Missionary blocks the shrapnel from the
Shotgun. So you'll have to go for shots from behind or the side.
This monster likes to run around a lot, and can attack while doing so.
Strafing comes in handy. After shooting the Missionary from the side or
back once or twice, it should fall to the ground, but it's not dead yet.
While it's on the ground shoot it some more and then it will get up again
and run around some more. Hold L2 to keep the Missionary in your view.
When it comes for you again, dodge it and blast it from behind. When it
gets blown down to the floor again, shoot it some more.
Try to use the strafing buttons in this fight if you need to get out of
the way of an attack. The Missionary has eight types of attacks. Some are:
a thrust, a cut while it's running, and an attack while getting up from
the ground. All these can be with its blade or its handle on its arms. It
can also do a swing attack and a counter attack. Try not to let the
Missionary get too close to you. The Shotgun should help with that as it
blasts the Missionary away.
This monster can deflect some attacks and melee weapons aren't too great.
Try to reload in the menu when you need to. You can switch to the Handgun
if you like, but it's very weak. However, if you equip the Silencer, you
can shoot the Missionary from the front and he won't deflect the bullets.
This is very useful, especially if you don't have many Shotgun Shells.
To get behind the monster, what you should do is unequip the Bulletproof
Vest and let the Missionary come towards you. Then run out of the way
using the normal movement controls or the strafe buttons, and then blast
the Missionary from behind. Attacks from behind are very effective because
no shrapnel is blocked -- it all hits the meat. After the Missionary falls
down at least four times on normal, the fight will be over. It should take
around ten good Shotgun blasts -- try to attack from behind for best
results.
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--=-=-====-=-----==-=-===----=--====-----==-=-=---====--=-====-=-=---==-==
After the fight Heather will go back down to her apartment and Douglas is
there. She tells him to leave and he says he will and he does, but he's in
another scene with Heather. Heather wants to go to Silent Hill because
Claudia said she'd be waiting there. Douglas offers to drive Heather there
and says he'll be waiting at the back of the apartment. When you can play,
exit the room through the closed white door near you. Go forward and go
through the door directly in front of you.
This is Heather's room. Get the STUN GUN and the 2 STUN GUN BATTERIES in
her dresser in front of you to the right. Exit the room and exit the
apartment room through the brown door ahead of you to the left. Go to
Heather's right, turn left past the save point and go through the door.
Outside, Douglas says he just met Vincent and he told him to look for a
guy named Leonard in Silent Hill and has a map for you. Douglas also gives
Heather a book her dad was holding. They get in the car and head to Silent
Hill. There will be a very long cutscene on the way and more of the story
is explained and is very important, so watch it.
10 // s i l e n t h i l l
-===-==---=---====-===-=-=---=-==-====-=--=--=-===-=----=-====-=-===--=-==
"I'm going to Silent Hill."
After the cutscene in the motel room you have to get to the hospital.
Beside the TV ahead of you is a SAVE POINT. In your inventory you have a
new item, DAD'S NOTEBOOK, and you have a SILENT HILL MAP. And if you check
your map you can see you're in Jack's Inn; exit the motel room. There's a
lot of fog out here and it's hard to see. Head north and exit the motel
compound. Heather won't let herself go too far east and Munson Street is
blocked at the intersection with Nathan Avenue.
Start going west and you'll encounter a Double Head. Kill it with the
Katana if you want but you can easily outrun it -- that's if it even tries
to chase you. Continue west and you may encounter another Double Head.
Kill or ignore it and continue west on Nathan Avenue. There will be two
Pendulums by Texxon Gas but try to run past them. Pete's Bowl-O-Rama won't
open and you can't go too far west down Nathan from here, so head south
down Carroll Street. Stay on the west side against the wall, and when the
view changes by Heaven's Night, go west and up the stairs of Heaven's
Night and enter it.
Inside Heaven's Night, get the FIRST-AID KIT and the BEEF JERKY on the
table to Heather's left. On one of the round tables is a tourism pamphlet.
It's exactly like the one in Room 104 of Wood Side Apartments from Silent
Hill 2. On the bar you can find some SHOTGUN SHELLS.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Silent Hill 2 Reference
If you have a Silent Hill 2 save on your memory card with the game beaten
at least once, you can experience extra scenes and references to Silent
Hill 2. There is one in the area you're in right now:
On the stage near the green door is a poster of Maria from Silent Hill 2.
But she has long black hair. Her hair was probably dyed blonde in Silent
Hill 2.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
There isn't anything else to do here so exit Heaven's Night from where you
came in. Go down the stairs and exit the alley and then continue going
south down Carroll Street. You will encounter two Pendulums on the way --
just run past them. When you finally reach the hospital you can hear a
Double Head, and it may come towards you. Kill it with the Katana if you
want. There's also a Pendulum and another Double Head near you too, but
just forget them and enter the hospital through the double doors.
11 // b r o o k h a v e n h o s p i t a l
==-=----=-=-====--=-=-=-=-====-=----=-=-----=--==----===-=----==-===----=-
"Part of me wants to peek in, but then it's a little creepy, too."
Oh, the memories! Once inside this very familiar hospital you can hear
breathing like someone's in your face; it's Nurse Demons, there are two in
this corridor. There's one in the left hallway and one in the right
hallway. If you want, kill them with the Handgun and then enter the room
in front of you to the right, from the entrance (which is the Reception
for those familiar with Silent Hill 2). Take the HOSPITAL MAP on the table
to the left of you. There's a SAVE POINT on the wall in here too. In the
shelf on the other side of the door is a HEALTH DRINK. Exit the room when
you're done.
Find the Visiting Room on your map and enter it. There's a memo and a doll
on the table. Examine the doll before, and then after reading the memo.
After, leave the room and enter the Doctor's Lounge. Go up to the fridge
in here and examine it to get a HEALTH DRINK. On the small table by the
two chairs you can find medical records for Leonard and Stanley Coleman.
Exit the room and head southwest to find that the stairwell is locked, but
the patient wing double doors are unlocked, so go through them.
In this corridor and coming towards you are two Nurses. You can just run
past them, and if you enter room C2 there will be three naughty Nurses
coming towards you. There may be an AMPOULE in there if you don't have
much ammo -- you decide if it's worth it. There's a memo in room C4 with
another doll and there are items glued onto the wall. One of them looks
important -- the key -- but you can't get it yet, so go back through the
double doors you came into this area from. Enter the elevator in this area
and go up to 2F.
On 2F, enter the Women's Locker Room and grab the NAIL POLISH REMOVER and
some PERFUME from the open locker and then exit the room. Go to the
patient wing double doors to find a memo on a stretcher and a memo on a
chalkboard. You'll have to solve a puzzle.
s e c o n d f l o o r k e y c o d e p u z z l e
--------------------------------------------------------------------------
--------------------------------------------------------------------------
The door to the patient wing is locked and you'll need a key code to get
through. The memo on the chalkboard explains the puzzle. It will be
different depending on the Riddle Level you're on. Use the below solutions
for the appropriate Riddle Levels.
EASY:
Here, you come across a pretty simple riddle. It reads:
"Press, move 2 right;
press, move up 1;
press, move 2 down;
press, the door shall open."
Pretty simple, but where do you start? Using the memo, you have to be able
to move 2 right after pressing the first number so it can only be 1, 4
or 7. After the second number, you have to move up 1, so it can now only
be 4 or 7. After the third number, you need to move 2 down. You can't move
2 down from 4, which is 1 up from 7. However, you can move 2 down from 1,
so the starting number has to be 4. Now just follow the directions. Start
on 4, move 2 right, press 6. Move up 1, press 3. Move 2 down, press 3, and
the door should unlock. If you haven't already figured it out, the
resulting code is 4639.
NORMAL:
On Normal, the memo will be in a form of some type of algebra. If you're
good in it, it's your lucky day. You come across the following memo on the
chalkboard by the door:
"The first is larger than the second;
the second twice the third;
the third smaller than the fourth;
the fourth is half the first.
Four of the numbers are not repeated
Three are not in the top row
Two are not in the right row
One of the numbers is the final key"
The trick is to work your way up from the bottom. The fourth has to be
half the first, so it has to be an even number. So the fourth number is
either 2, 4, 6 or 8. Start with the highest number, which is 8. Half of 8
is 4. The third number is less than the fourth number, so it has to be
under 8. The second number is twice the third, so the third can only be
1-4, which helps out a lot. The first number is larger than the second
number, so it has to be over 2.
After you work it out, 8, 6 and 2 can't be the last number, so it's 4. The
third is smaller than the fourth, so it's 3 or less. The second is twice
the third, so it's 2, 4 or 6. And the first is larger than the second, so
it's at least 4, since the fourth is half the first. By now, you're
probably confused as hell. Try to stay with me.
From the above, you should come up with the following numbers:
1 - At least 4
2 - 2, 4 or 6
3 - 3 or less
4 - 4
So experiment with what you have so far. The last number is 4, so try to
figure out the rest. The third is smaller than 4, so let's start with 3 as
the third number. The second is twice the third, so it would be 6 in this
case. And the first number is larger than the second, so it's either 7, 8
or 9. Let's try 7 first. Now you have the following code: 7634. This code
doesn't work, so try 8 for the first number, since it is a possibility.
What do you know, it works! So the resulting code is 8634.
HARD:
"Pure eyes, blue like a glassy bead---
You are always looking at me
and I am always looking at you.
Ah, you're too meek---
beautiful, unspoiled:
thus I'm so sad, I suffer---
and so happy, it hurts.
I want to hurt you
and destroy myself
What you would think
if you knew how I felt.
Would you simply smile,
not saying a word?
Even curses from your mouth
would be as beautiful as pearls.
I place my left hand on your
face as though we were to kiss.
Then I suddenly shove my thumb
deep into your eyesocket.
Abruptly, decisively,
like drilling a hole.
And what would it feel like?
Like jelly?
Trembling with ecstasy, I obscenely
mix it around and around: I must
taste the warmth of your blood.
How would you scream?
Would you shriek "It hurts!
It hurts!" as cinnabar-red tears
stream from your crushed eye?
You can't know the maddening
hunger I've felt in the midst of
our kisses, so many of them
I've lost count.
As though drinking in your cries,
I bring my hopes to fruition:
biting your tongue, shredding it,
biting at your lips as if tasting
your lipstick.
Oh, what euphoric heights I would
reach, having my desires fulfilled
like a greedy, gluttonous cur.
I longed, too, for your cherry-tinted
cheeks, tasty enough to bewitch my
tongue.
I would surely be healed,
and would cry like a child.
And how is your tender ear?
It brushes against my cheek;
I want it to creep up to my lips so
I can sink my teeth into its flesh.
Your left ear, always hearing words
whispered sweet as pie---
I want it to hear my true feelings.
I never lied, no...
but I did have my secrets.
Ah, but what must you think of me?
Do you hate me? Are you afraid?
As though inviting you to the agony
at the play's end, if you wish, you
could destroy me---I wouldn't care.
As you wish, you may destroy me
---I wouldn't care."
Stanley Coleman is a very sick person, if you haven't already discovered
from the memo.
This puzzle is a little gruesome and sick. You'll probably get totally
confused doing this puzzle and I wouldn't blame you. To solve this puzzle,
you must understand some things:
-The memo on the chalkboard refers to a face being the keypad, like this:
1 2 3
eye eye
4 5 6
ear nose ear
7 8 9
cheek mouth cheek
-When you look at someone, your left is their right, and so on
The first few verses are not important, so find the "I place my left hand
on your face" part. The left hand would touch the right side of the face,
but it is the person talking, not the face, so it remains as the left side
of the face. Sorry if I confused you there, just forget it; it's the
person's view, which is on the left.
The two following parts of the memo are linked together: "Then I suddenly
shove my thumb deep into your eyesocket" and "Would you shriek 'It hurts!
It hurts!' as cinnabar-red tears stream from your crushed eye?". After the
thumb enters the eyesocket (1), the blood drips downward -- below the eye
(1) is the ear (4). The blood wouldn't normally go to the ear, it would go
to the cheek, but in this case it moves down to the next number, which is
4, the first number of the code.
Shortly after, the memo mentions "biting your tongue, shredding it, biting
at your lips as if tasting your lipstick." This would be at the mouth, of
course, which is 8 -- the second number of the code.
The next part talks about cheeks but it doesn't say which one. So skip
this part for now and go on to the part about the ear.
"Your left ear, always hearing words whispered sweet as pie---I want it to
hear my true feelings" -- the left ear is clearly stated, but that would
be the face's left ear, so it's number 6 (the last number, not the third).
Now you can figure out the third number.
"I longed, too, for your cherry-tinted cheeks, tasty enough to bewitch my
tongue" is the source here, but is not very informative. After the mouth
(8, the second number), one of the two cheeks is the next victim, and
after that comes the left ear (6). The left cheek (9) is between the mouth
and left ear, so it's logic for the sick man to go after the left cheek
(9), rather than the right cheek (7). So the third number is 9.
This leaves you left with the following code: 4896.
After you solve the puzzle, the door unlocks.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Go through the now unlocked door and enter Examining Room 3. Examine the
arm of the corpse on the stretcher for a clue of something. There's a
medical record, possibly for the dead guy on the stretcher, on the desk.
Leave the room and there will be two Nurse Demons near you; one of them
has a Revolver. Kill them if they're disturbing you and enter room M4.
First, read the memo on the close by bed. When you get close to the
briefcase on the next bed, the alarm clock goes off. Go examine it and
turn it off. You'll now have to solve a puzzle.
m 4 b r i e f c a s e p u z z l e
--------------------------------------------------------------------------
--------------------------------------------------------------------------
To open the briefcase on the bed, you'll need to use a code obtained from
the clock. How you determine the code varies for each Riddle Level.
EASY:
This is fairly easy. There will be a number in red on the clock and that's
the code you need. So if it says 0634 on the clock, that's the code.
NORMAL:
Here, the clock will be on a certain time. The small hand is the hour and
the long hand is the minute, just incase you didn't know that. The code to
the locked briefcase is the time on the clock. For example: If the time is
12:21, the code would be 1221. However, if the code is 5:21, the first
digit would be 0 -- 0521. It's fairly simple.
HARD:
The same as Normal, yet different. This time (note the pun) you'll have to
put it in 24 hour time (military time). To be different from normal, all
the codes will be 13:00 or higher. So if the clock is on 8:39, the code
would be 2039. If you don't understand 24 hour time, just add 12 hours to
the time on the clock. So 8:39 + 12:00 = 20:39. Once again, fairly simple.
[Note:] For Normal and Hard, remember that if the minute hand is close to
the end of the hour, the hour hand will be close to the next hour. So if
this is your situation, the hour digit would be the previous number, not
the number it's very close to.
Eg: 12
11\ 1
10 \ 2
9 o--- 3 2:56 (14:56), not 3:56 (15:56)
8 4
7 5
6
After you get the code, examine the briefcase on the bed and enter the
code to unlock it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Get the INSTANT CAMERA from the briefcase and read the memo on the other
bed beside the briefcase one if you haven't already and exit the room.
If you enter room M5 there will be three Nurse Demons and a FIRST-AID KIT
on a small stand. Do what you want to do and then head back to the east
corridor. There will be two Nurse Demons here -- one of them has a
Revolver. Kill them or run past them and enter the elevator. The 3F button
won't work so go back down to 1F.
On 1F, enter the patient wing and enter room C4. Go up to the glued items
on the wall and use the NAIL POLISH REMOVER from the menu. The STAIRWELL
KEY will come off; exit the room and go back to the east corridor. There
will be another Nurse Demon in this area but it's not near you, so enter
the stairwell, using the STAIRWELL KEY. Using this key unlocks the
stairwell doors for every floor, and it also allows the 3F button to work
in the elevator. In the stairwell, turn to your left and go down to BF.
Follow the hallway and get the SUBMACHINE GUN BULLETS on the floor and go
towards the wheelchair.
Prepare yourself and follow the path of blood to the end of the corridor.
Take the SUBMACHINE GUN on the floor and hope you have better luck with it
than the previous owner. The person in the wheelchair seemed to have
flipped their wheelchair (probably a monster that did it) and got injured
so they dragged themself to the elevator, shot the monster, dropped the
gun and entered the elevator -- they might actually still be in there
because it was probably recent, considering the wheelchair wheel was still
spinning. You can't check in the elevator so enter the Store Room to come
across some flickering lights. Find the blood by the shelf and Heather
thinks there might be something behind the shelf. You can't fit in there
so use the INSTANT CAMERA to see what's back there.
Heather takes the picture and it develops, displaying a code of 4 numbers.
The code is random each time. Exit the room and go all the way up to RF
for another Stanley Coleman memo; go through the door to the roof. There
are two Closers out here but you don't need to kill them. Run forward and
get the 2 magazines of SUBMACHINE GUN BULLETS on the barrel.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Silent Hill 2 Reference
If you have a Silent Hill 2 save on your memory card with the game beaten
at least once, you can experience extra scenes and references to Silent
Hill 2. There is one in the area you're in right now:
If you examine the north fence by the Elevator Control Room, Heather will
comment on it and say it doesn't look like it's about to break and fall.
This isn't much though.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Exit the area and go down to 3F. Enter the Store Room to find a SAVE POINT
on the ground. You can also find a STUN GUN BATTERY and 2 HEALTH DRINKS on
a shelf. Exit the room and enter the Special Treatment Room. There's a
memo on the right wall. The closest rusted door to you is locked from this
side. You can unlock it and enter it if you want, but all there is inside
is a Nurse Demon.
Enter the furthest room to find another memo from Stanley Coleman. Exit
the Special Treatment Room and try to enter the patient wing. It's locked
but you can enter the code you got from the picture from your camera (the
shelf in the basement) and it will unlock. If you forget the number look
in the memo section of your inventory to see the number. Once the door is
unlocked go through it.
Enter room S1 and get the 2 HEALTH DRINKS on the nightstand. Read the long
memo on the bed and then exit the room. Continue west down the corridor,
get the BEEF JERKY on the bench by the Bath 3 room, and then enter room S7
to find another Stanley Coleman memo. Exit the room and there will be
three more Nurse Demons, one with a Revolver. Kill them if you must and
then enter room S12. Move forward and the phone will ring; answer it. It
is Leonard on the phone.
Leonard claims he's not exactly sure where he is, but the door is at the
end of the hallway on the 2nd floor. Go down to 2F from either the
stairwell or the elevator and enter the patient wing. Head west down the
hallway and go through the new door labeled "M". You don't have a map for
this area so use these directions: Move forward and the gate door blocking
the path will go up. Go past it and keep moving forward and a gate door
will close; go to the right and go right at the next corner.
A gate door will open on the left, go past it. Another one will open, go
past it and around the right corner. Go around another right corner and
go around the next corner to the left and go through the door. Go forward
and around the left corner. Keep moving straight and a gate door will
close behind you. Continue down the hallway and go around the right corner.
Go left around the next corner and a gate door will close in front of you.
Turn around, move forward and the closed gate door there will open; go
past it. Keep going forward, go around the left corner and through the
door. Go around the left corner and around the next left. Keep running
forward and six gate doors will close behind you and one in front of you.
Examine the red sign on the wall that looks like a save point. Instead of
a save point it shows a video of Lisa from SH1. After the video, go
forward down the hallway and through the door at the end.
Get on the ladder in front of you and climb up it. You will pass a weird
creature named Valtiel turning a valve. At the top, go through the door to
see what's on the other side...
12 // n i g h t m a r e h o s p i t a l
-=-=-====-=---=-=-===----=-===-======-=--=--=-==-----==-=-==---==-====-=-=
"Happy birthday dear... Oh, I forgot you name."
Now this is a true nightmare! According to your map you're just outside
the west stairwell on 3F. Move down the hallway and enter room S3 -- it
may be hard to find. There's a SAVE POINT on the bed and 2 packs of
HANDGUN BULLETS on the window sill, along with a hand coming from outside,
oddly enough. Exit the room, and if you enter Examining Room 4, you can
find a corpse with its blood dripping into a bucket. You can't do anything
with it yet so enter the Day Room, since the east corridor doors are
locked. Inside this weird room you can only get to the other side by
moving towards the camera and then away from it in the other direction. Go
through the other double doors to enter the east corridor.
Unfortunately there are three Slurpers in this hallway. If they annoy you,
and they should, use the Shotgun to get rid of them. Enter the Store Room
when you're done with the Slurpers to come across a mirror and a very
disturbing experience. The door won't open so just enjoy the insane
experience. You may notice that Heather in the mirror will stop moving
after a while. When the room gets dark you can exit it but it may be hard
to find the door. Don't stay in this room too long because you can lose
health and die.
Enter the elevator and you'll notice that there are three new buttons: B1,
B2 and B3, not 31, 32 and 33, which they look like. The only basement
floor button working is B3, so go down there. On B3 you'll come across
some covered corpses on gurneys. Head straight from the elevator and
examine the oven for a puzzle (the oven will be open on Easy Riddle Level).
b 3 c r e m a t o r i u m p u z z l e
--------------------------------------------------------------------------
--------------------------------------------------------------------------
To open this oven (if it's not open already), you'll need to solve the
puzzle involving what's written on the door and the corpses in the area.
Each Riddle Level is quite different, however.
EASY:
Here there is no puzzle, the oven will be open.
NORMAL:
Here there will be roman numerals in randomly selected slots on the oven.
They have to do with the four corpses on the gurneys with white coverings.
The roman numerals in the slots on the oven will be I, II, III and IV. If
there's a roman numeral in a slot, there will be a covered corpse on a
gurney in that position of the room. It's not that hard to figure out.
Each of the gurneys -- covered or not -- are marked with numbers.
Here are the locations for each gurney number in the area:
1 2
3 4 5 6
7 8 9 0
Use those numbers to unlock the oven. So if it says "I" in a spot on the
oven, the number on the corpse in the room that coordinates with that
location is the first number to the solution. Do the same for the other
three numbers and you'll get a code.
Eg. II --- --- IV 1 2
--- --- I --- 3 4 5 9
III --- --- --- 7 8 9 0
In this case, the resulting code would be 5172. However, you are very
unlikely to get this exact code, since all codes are random. Another thing,
the number 7 will always be in the resulting code because that's Stanley
Coleman, according to the crazy guy on the phone (later on in the
hospital).
HARD:
Upon examining the open there will be a riddle. On each gurney in the room
there will also be a poem. You need to use them to solve the puzzle. The
following is written on the oven:
"Burn the one who knows no death
Pure, adored by those above (A)
No prayers within, just simple love
And now the pining hunter
The flames longing for his rebirth (B)
A distant breath within the earth
Burn up that heavy body of his
Make it wind, dancing in the sky (C)
That bottomless gut now a cloud,
now a sigh
The sweet blood on his laughing lips
Now calls him to the gates of Hell (D)
There burns evermore that soulless shell
Four bodies return to ashes
Thus the door is opened
Thus the door is opened"
The poem has five verses and the first four are the answers that give you
the four-digit pass code. However, you need to use the four verses on the
oven and match them with four of the ten poems on each gurney in the room:
[Note:] The poems marked A-D on the side correspond with the paragraph of
the same letter for the memo above (the oven door).
1 (The Song of the Sparrow)
"Who killed Cock Robin?
'The Sparrow,' they said
'He wants them all dead (D)
To him, honey-sweet is
their sobbin''"
2 (The Song of the Owl)
"The Owl who forgot the sky
Resigned to his poor earthbound state
Hungry or full didn't matter at all (B)
He ate and he ate and he ate"
3 (The Song of the Thrush)
"The grass the Thrush so loved to eat
Gave him sweet happiness
He sank ever deeper and finally fell
To destruction and fatal distress"
4 (The Song of Cock Robin)
"Cock Robin, who hid the key away
Is ash in the oven, all right
The place he held is empty now
And the doors remain shut tight"
5 (The Song of the Lark)
"The Lark's child lost all his words
And walled himself up all away
Heart and mouth both locked up tight
In a cage where none want to stay"
6 (The Song of the Dove)
"The Dove's hope died; he chose his path
His flapping wings fell still
Drenched in scarlet here they lay
His cheeks pale white and chill"
7 (The Song of the Linnet)
"He seeks out her soul by his own
black ambition
Frightening her out of her wits (C)
Whispering love songs into her ear
What cruel Linnet wants, he gets"
8 (The Song of the Rook)
"The black Rook is the praying sort
Who hears the gods in the skies
His whispered petitions go on
without end
And glassy and dim are his eyes"
9 (The Song of the Wren)
"The Wren, with pure heart as
yet unrefined
Makes us laugh with his feeble
lip-smacking (A)
But still we all know he shall
never grow old
And he knows not how much
he is lacking"
0 (The Song of the Kite)
"The Kite, hot, crazy, and panting mad
Sweet shackles that tease and excite
Death itself would drive him wild
Red blood that turns milky white"
If you are familiar with the nursery rhyme "Who killed Cock Robin?" you
are in luck. But if you're not, that's probably why you're here. Read all
the poems on the gurneys in order. So start with 0, which doesn't relate
to anything here.
1 is the fourth verse on the oven. The Sparrow is the bird who is to be
sent to hell here, since he's the one who killed Cock Robin. Very
straightforward.
2 is the second verse on the oven. The Owl is the pining hunter, withering
away from grief -- he can't hunt nor fly. Also, the word "earth" is
mentioned in both this verse and the verse on the oven.
3 to 6 don't have to do with anything here, but 7 is the third verse on
the oven. The thing about the "Linnet" is the clue here, it matches the
the third verse on the oven. By the way, you may notice that this memo
also clearly describes Stanley Coleman, the madman writing letters to
Heather. The corpse numbered "7" is in fact his, which will be told to you
shortly, if not already. The number 7 corpse is always down here, and is
always a number in the resulting code for every Riddle Level.
8 is nothing and 9 is the first verse on the oven. This verse says "he
shall never grow old", which matches "knows no death" on the oven. Also,
they both have "pure" in them and the verses are quite similar, referring
to love.
So that leaves you with four numbers: 1, 2, 7, 9. Just take those numbers
and arrange them in the order of the verses they match on the oven (A - 9,
B - 2, C - 7, D - 1). This leaves you with 9271.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
After entering the correct code in the oven lock, examine the oven again
and Heather will open it (if not playing on Easy Riddle Level). Grab the
CREMATED KEY inside and reenter the elevator, then go up to 2F. Enter the
Men's Locker Room to hear a phone ringing. Find the locker it's coming
from and examine it. Someone is on the phone and it's not Leonard or
Stanley Coleman. The mystery man claims Stanley is underground and his new
name is "number 7." So he was the corpse numbered 7 on B3... Anyway the
man talks about a birthday present -- there will be a present for you on
1F if you answer the phone here; if not, nothing.
Exit the room and you can hear some Slurpers. Quickly enter the Women's
Locker Room and examine the garbage for a PLASTIC BAG and a HEALTH DRINK
(don't worry, nobody's looking). There's also a locker in this room that
opens when you go up to it. Something's inside with no escape, but it's
not important anyway, so exit the room.
Head south and kill the two Slurpers with the Shotgun if you need to and
then reenter the elevator and go up to 3F. Head to the door leading to the
patient wing, unlock it and go through. Enter Examining Room 4 and go up
to the blood bucket. Go in the menu and use the PLASTIC BAG to get a
PLASTIC BAG (WITH BLOOD). Exit the room and enter the east corridor again
through the double doors near you. Enter the elevator once more and go
down to 1F.
There are two Nurse Demons and a Slurper in this area. Kill them if you
must and then enter the Examination Room. There's a SAVE POINT on the
right wall by you, an AMPOULE on the table to your left, and a memo on the
table in the room. If you enter the Day Room through the northeast door
you'll find a memo on the ground and a Nurse Demon on the other side of
the fence wall. Enter the Day Room through the southeast door, using the
CREMATED KEY. Follow the path and you will encounter the Nurse you could
see from the other side of the fence wall, patrolling the hallway. Kill it
if it gets in your way and go through the other door in the area to the
patient wing.
Out here there will be a Slurper in front of you, and another one will
come a little later; kill them if they get in the way. "Happy first
birthday!" will be written on the left wall, only if you answered the
phone in the Men's Locker Room on 2F -- if you did, there will be a
present for you in room C1, so enter it through the door beside the
writing.
Depending on you drug (health) points (1 Health Drink = 4 pts, 1 First-
Aid Kit = 8 pts, 1 Ampoule = 12 pts) and ammo points (1 Handgun Bullet = 1
pt, 1 Shotgun Shell = 2 pts, 1 Submachine Gun Bullet = 1 pt), what's in
here varies. The same goes for ammo and drug points added -- but this
determines how many Nurses will be in the room. Refer to the charts below
to determine what will be waiting for you depending on what you have.
[Note:]
You can only receive ammo presents or health presents, not both. If your
number of ammo points succeeds the number of drug points, you'll receive
health presents; if the opposite, you'll receive ammo presents. Either way
you'll receive whatever you have less points of.
Ammo Presents, if ammo points are more than drug points
----------------------------------------------------------
|Ammo Points | Presents |
|------------|---------------------------------------------|
|30 or less | HG Bullets x3, SG Shells x2, SMG Bullets x1 |
|31 to 60 | HG Bullets x3, SG Shells x1, SMG Bullets x1 |
|61 to 90 | HG Bullets x3, SMG Bullets x1 |
|91 to 120 | HG Bullets x3 |
|121 or more | HG Bullets x2 |
----------------------------------------------------------
Health Presents, if drug points are less than ammo points
-----------------------------------------------------------
|Drug Points | Presents |
|------------|----------------------------------------------|
|30 or less | 3 Health Drinks, 2 First-Aid Kits, 1 Ampoule |
|31 to 60 | 3 Health Drinks, 2 First-Aid Kits, |
|61 to 90 | 3 Health Drinks, 1 First-Aid Kit |
|91 to 120 | 2 Health Drinks, 1 First-Aid Kit |
|121 or more | 2 Health Drinks |
-----------------------------------------------------------
Nurses Guarding Presents
----------------------------
|Ammo + Drug Points | Nurses |
|-------------------|--------|
|119 or less | 0 |
|120 to 189 | 1 |
|190 to 259 | 2 |
|260 or more | 3 |
----------------------------
When claiming your presents, use the Shotgun to clear any Nurses, and then
exit the room after taking your presents. Note that if you haven't
answered the locker room phone, room M1 will be locked, so nothing will be
inside, of course. Continue down the hallway and kill the Slurper and
Nurse if they're in your way, and then enter room C4.
There's a SAVE POINT on the curtain in this room; save your game because
there's a boss fight just ahead. There's a stretcher that's some kind of
altar at the back of the room and the other stretcher near it has a memo
on it. Read the memo to find some interesting information: "Drench the
altar in the blood which spouts red from the heart, to praise and to show
loyalty unto God." So go up to the altar and use the PLASTIC BAG (WITH
BLOOD) from your inventory. The blood leads to a ladder by the entrance of
the room, strangely. Suddenly and out of nowhere, a hole with a ladder
appears where the blood leads to -- go down the ladder. Once you're down,
there will be a cutscene followed by another boss fight.
b o s s 3 : l e o n a r d
===--=---=-=-=====-----==-===----=-=---==-=----=-====---=-==----==-=-===--
---=-=====--=-=-==-====-=----==-==----=-=-====---=-=-----===----=====--=-=
| Difficulty: Normal |
Leonard is nowhere to be seen but his voice is heard. When the fight
starts, equip the Handgun because it's relatively good for this fight. It
may take a while with the Handgun, however, so you may want to use the
Shotgun instead. Start shooting Leonard a few times, which will cause him
to go under the water. When he comes up, blast him again until he goes
back down for a swim. Leonard moves under the water a lot, so try to stay
away from him while he's doing so, so he can't come up and knock you down.
Also, don't run into the large water brush object at one end of the battle
area because you will die if you do so (I don't see why anyone would even
run into it, anyway). Leonard will keep moving back and forth down in the
water after you shoot him a few times, and you can't shoot him while he's
underwater.
Try to follow him while he's under water so you can see where he is, but
keep your distance. Shoot him while he comes up and he should go back down
pretty fast. Sometimes after you shoot Leonard, he'll fall to the ground
and flail about, trying to get up -- use this time to blast him even more
with the Shotgun, and he might not be able to get up. If you don't shoot
him while he's up, he'll just go back down. You can use the Shotgun to
blast Leonard to the ground effectively, but the Handgun is pretty good,
so try to conserve your Shotgun Shells if you don't have many. If you can,
and sometimes you can, kick Leonard while he's on the ground.
Leonard has three types of attacks: An attack with either his left or
right arm, an attack while he's rising and a counterattack, which is the
most powerful of them all. If you're low on ammo, use the Steel Pipe or
Katana and attack from the back. Be aware of his counterattacks and you
should be fine. After a while, Leonard will die and fall to the ground.
=-=-=-======-=-=--=--===-=====----=-=-=-=-==-==-========-=-=----=-==----=-
--=-=-=====-------==-=-======-==----====-=-=-=-=-==-==--=-=-=====-=-=---==
Heather wakes up in the normal hospital in room C4. As she starts to walk,
her foot kicks something and she picks it up. You'll get the TALISMAN.
Exit the room and go through the double doors leading to the east corridor.
Find the main entrance and go through the double doors, exit Brookhaven
Hospital.
Outside
-------
A cutscene of Vincent and Claudia in your motel room will play. Once it's
over, head north up Carroll Street and east on Nathan Avenue, and head
back to the motel. You may encounter two Pendulums and a Double Head on
Carroll -- just run past them. In the motel compound, find Room 106 and
enter it. A cutscene will play and Vincent tells you that Douglas has a
message for you: "The church is on the other side of the lake." After the
cutscene, exit the motel compound and head northwest up Nathan Avenue.
When you get a little past Pete's Bowl-O-Rama, you'll just be at the
Amusement Park to save you a lot of running time.
13 // l a k e s i d e a m u s e m e n t p a r k r e v i s i t e d
--=-=-====-=-=---===-=--=-=====-=----==-=---=-=======----==-====---===----
"A paradise for castrated sheep, maybe. Sounds pretty boring."
You appear to be in the same place from your nightmare. Kind of like déjà
vu, and Heather doesn't look too happy. Run forward to the main area and
then go through the large doors to the left. There will be a Closer to the
right of you, kill it with whatever or just push it to get past it.
Continue around the circle area to the right until you reach the door with
the sign near it, and there should be a Closer there. Kill the Closer and
enter the souvenir shop through the double doors.
Go forward and take the BEEF JERKY on the counter. Turn around and grab
the FIRST-AID KIT on the round table with the merchandise on it, and head
to the back left of the room. Nothing interesting is here so move away and
you'll here something fall. Go back to investigate what fell. Get the
ROLLER COASTER KEY from one of the cookie boxes and save your game with
the SAVE POINT on the box if you want to. When you're done, exit the shop.
Turn to the right and continue running down the pathway and go through the
small brown door when the view changes.
There will be two Double Heads here. Kill them or just run past them and
go through the gate ahead. Turn to the left and go down the pathway, under
the Monster Coaster sign and passed the Pendulum there. Make sure the
other Pendulum behind you doesn't catch up, and run up the stairs. At the
top, enter the control room for the roller coaster, using the ROLLER
COASTER KEY. Go inside and get the 2 HEALTH DRINKS by the microphone
towards the camera. Find and examine the power switch near the door and
turn it off.
Exit the control room and go on the tracks through the small gate. Turn to
the right and follow the tracks like you did in your nightmare. Try to
stay away from the edges (you can fall off on Hard Action Level), and when
you get to the end, a cutscene will play. The roller coaster switch turns
back on and the roller coaster comes towards you just like your nightmare,
and Heather naively stares at the darkness ahead of the roller coaster.
However, Heather will jump off this time and survive. If you don't turn
off the roller coaster, you will die instead of jumping off.
After the cutscene of Douglas and Claudia, Heather will wake up on a
ticket booth and she will get down from it. Turn around and move forward,
then go through the reddish-brown door on the left. Follow the path and
turn to the left and go in the next path. There's a SAVE POINT on the
ticket booth near the end of the path; you may want to consider saving.
Continue down the path and enter the Haunted Mansion.
Borley Haunted Mansion
----------------------
Inside, you'll be welcomed to the Borley Haunted Mansion by an announcer.
When he's done talking, you can finally go through the first door. In
this bloody room, listen to what the announcer has to say, and then you
can go through the next door. You can see someone rocking in a chair in
here. Make your way towards, following the path, for a sudden surprise --
the corpse is real! When the announcer is done talking, go through the
gray door behind you.
In this room, there are spikes on the roof. Follow the path and the spikes
will come down, but not far enough (they will come far enough on Hard!).
Make sure you're moving when this happens or you may lose health or
perhaps even die. On Hard Action Level, the spikes will fall a little
further and can kill you if you just run through the hallway. What you
want to do is make Heather lower so the spikes don't hit her -- hold R2 to
enter caution mode, which lowers Heather a bit. While holding R2, walk the
hallway, and the spikes will fall without hurting you. Even though you can
get a bit lower when you stop moving, it isn't necessary. Just holding R2
is good enough. After the unfaithful announcer finishes talking after the
spikes fall, go through the exit door.
Sadly, that wasn't the exit -- the illegitimate announcer has tricked you
again! You're still in the mansion. Start running down the hallway and go
left around the corner. There will be red glow following you that will
kill you if it catches up with you so run fast! If playing on Hard, it can
be very difficult to outrun the red glow, especially dealing with the
clumsiness of Heather. Go right around the next corner, and when you go
forward, the left wall will move to cover the pathway ahead, so go left
around the corner. Go right around the next corner and right again.
Keep moving and go left around the next corner. Go right around the corner
after that and ignore the first door because it has a broken lock. Turn
left at the next corner and go through the end door. You're still in the
mansion, so run forward, go left around the corner and right around the
next. Turn left around the next corner and then right around the one after
that. Go right around the next corner, left, right, and then left. Go
through the door at the end to finally exit the mansion.
Outside Once Again
------------------
There are two Closers in this area, just run past them and go to the left.
Find the open pathway and take it. Kill the Double Head in front of you,
continue running forward and pass the Closer. When you can go to the left,
do so and go through the gate door. There will be a Pendulum and a Closer
in front of you. Kill them and then kill the other Pendulum as it comes
towards you. Go forward and go through the gate.
Move forward and take the HEALTH DRINK and the SHOTGUN SHELLS on the bench.
Turn around and head for the bleachers. Find the CHAIN on one of them and
then go on the platform from some small stairs and get the RED SHOE in the
middle of it. Get off the platform and go through the gate you came from.
If you killed all the enemies here before, there will be a Pendulum by the
other gate. Just run past it and through the gate.
Run forward and to the left a little to find a gate door that isn't locked
but won't open. Go in the menu and use the CHAIN to attach it to the gate.
Heather says this is half good because it needs to be attached to
something else. Turn around and step on the ride, attaching the other part
of the chain to the metal bar on the column of the ride by using it from
the menu. If Heather says it cannot be used here, you're not aligned with
the bar. Now step off the ride and enter the control room to Heather's
left. Grab the HANDGUN BULLETS on the counter and then examine the switch
to the left.
The door will open with a screech. Exit the control room and go through
the door. Heather will confront Douglas again to find that he's wounded.
After the cutscene, go through the gate in front of you to the left. Turn
to your right and enter the Fortune House. Read the memo on the chair to
the right and then you'll take it, it's DOUGLAS'S NOTEBOOK.
You can't give the book back to Douglas so there's no point in going back
to him. If you do, you may have less chances of getting the Possessed
Ending (only in a replay game). Move into the other section of the room
and get the DOLL HEAD on the table. Get the AMPOULE on the chair to
Heather's left and save your game if you want, using the SAVE POINT on the
fortune table. Exit the Fortune House and enter the Morchen Travel place
next door. You'll find two large sized dolls in this area -- Snow White
and Cinderella.
You can find two pictures of them on the tracks past them. One has a doll
head and the other has a red shoe. Go back to the life-size dolls and use
the DOLL HEAD from the menu and put it in Snow White's hand. Then use the
RED SHOE from the menu and put it by Cinderella. Go on the tracks and take
the left route and go through the door. If you didn't give the items to
the dolls, this door won't open. Check the dragon here for some comments
and go through the green door past it on the left.
In this area, a Double Head will come up to you and try to attack. Dodge
it and kill if you want, then move to Heather's right. There will be a
Pendulum there; if you can, run past it. To the right, you can find an ice
cream place and a memo that Harry wrote 17 years ago, when the first
Silent Hill took place. As you continue past the ice cream place, you may
encounter another Double Head. Head forward to the left and go through the
gate. If you don't know where the gate is, it's behind the Pendulum on the
left side when you see it first.
Move forward and take the FIRST-AID KIT on the left bench. Continue
forward and go around on the right side of the round garden and head
towards the right and move forward. Follow the queuing line and go up the
small steps and onto the carousel. As you move forward, the carousel will
magically start up. Go around the carousel until you find the only horse
not moving that has blood al over it. Examine the note on its left side
for the following:
"When 13 turns count 4,
you will die from their curse.
If you wish to escape,
there is but one way out.
To kill before you are killed:
you will be saved by the 12th death."
The part about "When 13 turns count 4" must be saying you will die when
the carousel turns 52 times (when 13 turns count 4; when 13 comes four
times, which is 52). That part doesn't fully make sense at first, but
there's more. It also says "you will be saved by the 12th death" if you
wish to escape.
There are 12 horses on here and one's already dead. You won't be able to
escape unless you do the following. The idea here is to kill all the
horses. How? Easy, use your weapons. Don't waste ammo, just use melee
weapons. Use the Katana or the Steel Pipe because they work best.
To give best results, press and hold X hard so Heather lifts the weapon
over her head and then swings. It will take two swings like that with the
Katana and three with the Steel Pipe, so the Katana is your best bet for
time. When navigating around, be careful not to go directly in front of
the horses because you may be affected by the smoke coming out of the
horses' mouths. Try not to get too close to the horses' mouths or you can
lose health. You will hear a horse noise when you deliver a hit and a
different sound when it's dead -- it will then shortly stop moving. If you
want to have some fun and have Shotgun Shells, go right beside an "alive"
horse and wait for the right moment, and then blast it. It will die with
one good shot, but you should only do this once or twice so you're not
wasting too much ammo.
After you've killed all the horses, it will take a little time, and then
the horses will start moving again. Don't worry, you didn't do anything
wrong. Just wait a bit and a cutscene will play. When the cutscene plays,
the carousel will turn into the nightmare version and then in another
cutscene, someone else's here, and it looks like Alessa. It's time for
another boss.
b o s s 4 : m e m o r y o f a l e s s a
-=-=-===-==-=---=-====--=-======----=-=====-====-=---=-====--===-=-=====-=
=====-=--=--=---==-=====-=-=---=-===-=-====-----=--====--=--==-====-=--=--
| Difficulty: Normal |
This boss is very unique to the Silent Hill series -- it has four forms;
when it dies it will come back as another form, with a new weapon.
1st Form
--------
Weapon: Knife
She holds her knife in the air like it's actually a good weapon. When you
can play, laugh at her terrible weapon and equip a melee weapon; it will
be sufficient. The Katana is the best choice but if you don't have it, the
Steel Pipe will work well. Alessa has one form of attack with the Knife;
just a slash which does pretty much nothing at all to your health. Let
Alessa come to you and then attack. Don't worry about getting attacked
because it barely does anything, but do try to prevent the attacks. Alessa
may run away sometimes -- when this happens, follow her so you can see
where she goes and take advantage of her not trying to attack, and attack
her if you can.
You may consider equipping the Bulletproof Vest for this fight because it
will come in handy for more lethal attacks. Alessa can block your attacks
sometimes and so can you. While holding R2, press Square when she tries to
attack and Heather will block it. Keep using the Katana to whack Alessa
several times and she'll fall to the ground and disintegrate. Keep in mind
that Alessa will get stronger each time and she'll have different attacks
with each weapon.
2nd Form
--------
Weapon: Handgun
It's not over yet, it's just getting started. Alessa will appear somewhere
else. You can hunt her down if you want, but you can just stand against
the side somewhere and hold L2 and you will be able to see her as she
comes towards you. But try to run away before she gets too close, or she
will shoot you with her Handgun. Alessa has two forms of attack with the
Handgun. One is a shot from the Handgun, which inflicts a lot of damage,
and the other is a pistol whip, which isn't too bad.
Now, you can be pretty cheap here, but who's watching? The Katana has
pretty good range and if you get too close to Alessa, she may pistol whip
you. Try to stand just out of her pistol whip reach, but not far enough so
she can shoot you. Keep pressing X while holding R2 and you will push
Alessa back a little each time. Instead of holding X, repetitively press
it like I said so Heather continuously swings the Katana for three blows.
If you hold X, Heather will deliver an attack from above her head and it
will take long enough so that Alessa can attack. Alessa will get to come
closer after she's out of your range after you push her, but then start
whacking her again and she'll be pushed away again.
If you do this process right, she won't be able to attack you. If you stop
for even a bit you may receive a whacking. Alessa should be able to start
a pistol whip but it should not be delivered if you're doing this right.
Keep doing this and she won't be able to shoot you. After a while, she
will start to run around again -- this is good. Run after her so she can't
shoot you when she wants to. Whack her some more times and she will then
fall to the ground and disintegrate. Be sure to check your health every
once in a while because if you do get shot, it inflicts a lot of damage,
and other attacks can do a lot also.
3rd Form
--------
Weapon: Steel Pipe
Because she has a Steel Pipe, you can just stand still and let her come
for you while you're ready to deliver an attack. Remember, you're still
using the Katana, or the Steel Pipe if you don't have the Katana. You
may be thinking it's good that Alessa has the Steel Pipe because it's not
as powerful as the Handgun. It's not as strong, but its range is a lot
better than the pistol whip, so you may need to do some blocking here.
Alessa only has one form of attack with the Steel Pipe, which is a whack
with it, however, it doesn't inflict that much damage. The method used for
the 2nd Form of Alessa can be used here, but back up every once in a while
because when Alessa lifts the Steel Pipe and you whack her, her attack may
still hit you. You can let her run away but she'll come back.
This is good because you're ready to hit her but she's not. So it's good
to let her have a break every little while and she should come back right
away. If she doesn't come back right away, this is also good because she
also doesn't have much health left. When she runs around, try to go where
she's going to end up so you can whack her when she arrives. Deliver a few
more blows and she will fall to the ground and disintegrate.
4th Form
--------
Weapon: Submachine Gun
This is the final form of Alessa, and don't let the Submachine Gun scare
you. It's actually good news because you can do the same strategy as you
did for the 2nd Form of Alessa. Alessa has two forms of attacks with the
Submachine Gun, which are repetitive fire from the gun and a whack with it.
When you get hit by the Submachine Gun when it's fired, it will take off a
lot of damage. Try to find her fast and run right up to her before she
shoots. The strategy won't work as well because she will be able to hit
you sometimes, however, it still works pretty well. Then again, it can
work just amazing as before.
Try to make sure Alessa is just in your range so that the tip of the
Katana hits her. The further away she is and is actually getting hit, the
better; if you find that she's getting to close, just stop and back up,
and then repeat the process. When Alessa runs away, follow her quickly,
because if she gets a good range to shoot you, she will. If she does shoot
you, when you recover from the attack, move out of the way of where she's
shooting and let her try to reload, and strike her then. If you end up
right against a side of the carousel or a horse, take some time to run
away to a good open area nearby, and don't get too far ahead of Alessa or
she will shoot. After a while, Alessa should fall to the ground, bringing
the fight to an end, although she will not disintegrate.
==-=-=--=-=====-=---==-=-=====----=--===-=-======--=--=--=====-=----==-===
---=-=-=====-=----=-=====----=-=====----==-=-=====---==-======----=-==----
After the fight, there will be a note written behind you. Read it and then
circle around the sick carousel and step off it. Head down the path when
you can and go through the door at the end. In this hallway you will find
blood-written memos on the walls and one on the door at the end. Read them
as you go and then go up the stairs and through the door at the end, after
reading the memo on it.
14 // t h e c h u r c h
--=-======---====-=-=--=-====-=----===---=-======---=-====----==-=-=---===
"'God'? Are you sure you don't mean 'Devil'?"
Inside in a cutscene, Heather will find a surprised Claudia. After the
cutscene, Claudia leaves the chapel through the near door. Move forward
and go to the other side of the altar there and save your game with the
SAVE POINT if you haven't saved in a while. Look behind you on the ledge
and get the "EYE OF NIGHT" TAROT CARD. You may wonder why you have your
Handgun equipped and it's because Heather did so in the cutscene. On the
side walls in this chapel, you can find six paintings with descriptions;
read them if you wish.
When you're done here, find the door that Claudia went through and enter
that corridor. Look to Heather's right and get the CHURCH MAP on the wall,
which appears to be done by a child. Turn around and enter the
confessional box through the right door. You can hear some crying in here.
Examine the red curtain by the open area for a cutscene. After the
cutscene, you will be given two choices: Say, "I forgive you" or don't say
anything. This may affect which ending you receive at the end of the game,
depending on your performance, but only if playing a replay game.
If you forgive, there will be another cutscene, but not when you say
nothing. Exit the confessional box and continue down the hallway to hear
some static from your Radio. The door all the way south is locked, so go
through the door a little north from that one, which is the only other
door. There is a Closer in here and its appearance is a little different,
possibly because this church. If you check your map, you'll notice that
this area isn't already mapped, but Heather does it herself and she knows
what the whole area is like right when you enter it. Run past the Closer
and go through the other door in the area.
Head east to find yourself between two Insane Cancers; one on each side.
Make your way past the one to the right and enter the southeast room. Head
towards the camera for a sweet view that reveals 2 packs of HANDGUN
BULLETS on the shelf; get them. Go to the nearby desk and take the
CASSETTE TAPE and read the memo that explains the save point. Exit the
room and push your way past the other Insane Cancer and go through the
north door. In this corridor, you can hear crying and footsteps. The
footsteps actually lead somewhere where you'll need to go.
If you wait long enough, blood footprints will appear on the ground by the
painting leading to it. After the footsteps aren't heard anymore, you can
examine the painting and remove it. But don't go through the door yet.
Continue down the corridor and enter the north room. On the ground in
front of you is a very large SAVE POINT. There are three pictures in this
room and you may notice that Jennifer Carroll, the "praying woman" in
Silent Hill 2, is in one of the paintings. There's one of Alessa and a
baby, which are both Heather, she says, oddly enough, and the other one is
a doctor of god, Nicholas.
Exit the room and go back to the painting. If you haven't already, examine
it and push it aside. Go through the revealed door. Valtiel is heard and
can be seen crawling on the right side of this area. Ignore him and go
through the door at the end of the hallway. Head south and then east here
to encounter a new enemy, a Scraper. It's very weak and one Shotgun Shell
should take it out.
Find the door in the southeast and go through it. It appears to be a
Library. There is a memo about Silent Hill's Ancient Gods on the west side
of the room on a shelf and a memo about Tarot is on the east side of the
middle shelf. Make your way to the southeast part of the room and take the
"MOON" TAROT CARD on the table, and then a cutscene with Vincent will play.
Vincent gives you the BOOK: OTHERWORLD LAWS and exits the room. Do the
same and enter the elevator to be taken to the lower level.
Go through the northeast door and follow the corridor, and then enter the
west room, which appears to be a mortuary. Go to the left side of the
gurney in front of you and take the "HANGED MAN" TAROT CARD on the corpse.
I think the right place was chosen for this card. Get the SHOTGUN SHELLS
in the north body shelf and then exit the room. Follow the corridor to the
other room and enter it. Harry's Diary is mysteriously on the bed; read it.
Grab the 2 STUN GUN BATTERIES on the desk and exit the room since the
other door has a broken lock.
When you reach the main part of the corridor, there will be two Scrapers
there. They'll probably slash you if you try to run past them so kill them
with any weapon that works. Exit back to the main section of the lower
level and go through the second door from the east. There are two
Pendulums patrolling the area in the air, as well as a Scraper on the
ledge you're one. Head west, south, and kill the Scraper. Quickly go
through the southwest door. If you encounter a Pendulum on the way, kill
it if you have to.
Move west and enter the first room on the left. There are two Closers in
here and they're a lot stronger than in other areas in the game. Just run
past them while dodging their attacks if they try anything, and go through
the other door in the area. Go south down the hallway and you can hear the
crying and the footsteps again. At about the middle of the high camera
angle is where the blood footprints are, but continue down the hallway
while you're waiting, to find Valtiel turing a valve, and what looks like
two hanged Nurses with curtains over them. Go back to the blood footprints
and examine the wall that they lead to, to reveal a hidden door. Go
forward and enter the room to the right.
This room is the exact room from the first Silent Hill that was Alessa's.
Examine the book on the chair to get the "FOOL" TAROT CARD and read the
Aglaophotis memo. Behind you to your right is a pack of HANDGUN BULLETS on
a shelf along with drugs you can't take. Get the AMPOULE on the back side
of the TV on the large nightstand by the bed. Exit the room and you'll
hear louder static than before. There's an Insane Cancer waiting to
Heather's left when you go back in the long hallway. Since it's not in
your way, ignore it and head north to encounter another one.
You can just simply go past this one because it's only blocking half of
the hallway, and then enter the north room again. If you killed the two
Closers in here before, there will be three more! Don't even try it and
exit the room through the north door. Go west in this corridor to find
Valtiel hanging a Nurse to the left. Continue down the corridor and go
through the southeast door. This is also an exact same room from the first
Silent Hill. To the left is a SAVE POINT on a piece of paper.
Get the BRASS KEY from the butterfly collection on the wall with the
broken glass. On the bed is Heather's sketchbook from when she was 7. It's
used for an upcoming puzzle. You can also find a locked door with nine
engravings of cards, however, only five will be used. You can't do the
whole puzzle now because you need one more tarot card, so exit the room.
Make your way through some corridors and head to the elevator on this
floor to move up to the upper level.
Make your way all the way back to the only corridor that was originally
drawn on your map, ignoring the two Scrapers and the Slurper in the
closest room to the corridor, and go through the south door, using the
BRASS KEY. Go down the corridor and go through the first door on the left
around the corner. Go up to the desk in the middle of the room and examine
the front of it to find a desk very similar to one on the first Silent
Hill. You can also read a note from a teacher in the first Silent Hill on
the teacher's desk. Exit the classroom from the door you entered and there
will be a Scraper on your right. Try to kill it before it gets to attack
you (if you don't enter the classroom, the Scraper will come from behind
you, and yes, appearing from nowhere). Continue east down the hallway and
push your way past the Insane Cancer.
Enter the first room on the west of the southernmost part of the corridor.
Go up to the cassette player on the shelf and use the CASSETTE TAPE from
the menu. The tape mentions something about people trying to use the Seal
of Metatron to stop the birth of God. Remember that, and when the tape
ends, read the memo on the desk in the room and then exit. Enter the next
room on the west side of where you are and take the "HIGH PRIESTESS" TAROT
CARD. Read Claudia's Diary on the shelf and then examine the Birthday Card
on the desk. When you're done, exit the room.
You can enter the east room but there are only four Scrapers ready to
attack you. Now that you have all five Tarot Cards, make your way back to
the elevator to go down to the lower level. The Church will start to get
very bloody for some reason. Make your way all the way to the
southwesternmost room on this level.
t a r o t c a r d p u z z l e
--------------------------------------------------------------------------
--------------------------------------------------------------------------
There is a sketchbook on the bed that will tell you how to solve the
puzzle. It deals with the five Tarot Cards you have and the locked door
with the nine card engravings on it. The solution is different for each
Riddle Level. Use one card on the door from the menu, and to choose a
certain card to put in a slot, select it in the blue box in the bottom
right corner of the screen and put it where it belongs. Below are the
solutions for each Riddle Level.
EASY:
Examine the sketchbook on the bed and it will show you a diagram of the
placements for each card. It's pretty simple, but if you can't make out
what each picture is, here you go:
"Fool"-------Empty------"Moon"
| \ | / |
| \ | / |
| \ | / |
| \ | / |
| \ | / |
| \ | / |
| \ | / |
| \ | / |
Empty------"Eye of------Empty
| Night" |
| / | \ |
| / | \ |
| / | \ |
| / | \ |
| / | \ |
| / | \ |
| / | \ |
| / | \ |
"Hanged Man"---Empty------"High
Priestess"
NORMAL:
"The door sure does rattle,
but it's stuck tight.
A secret is hidden out
of your sight!
You may be thinking,
"What could it be?"
You'll need five magic cards
if you want to see.
What to do, then,
with all these?
I'll tell you straight
and I won't tease--
Just as long as
you say "please".
Now the first thing you must know
Is that there's something
in each row.
But that is not the half of it:
Three would be too hard to fit.
The upside-down man
under the ground:
To his right, to his left,
there's no one around.
Leave him alone, though
his tears are profound.
The moon is up above the sky,
Full or crescent, floating high.
Twinkling light sits like a crown
On the head of a crazy clown.
Your Excellency,
praying to God most high
Do you think you
can tell me why
You always look up
at the night sky?
Do you have it now?
You didn't forget?
One major point you
must not omit.
And now at the last,
before you take a whack
Here's one more hint to
help keep you on track.
Scary and hateful, that
thing in the night
Better be careful --
it's not on your right!
Turn to the left and
you'll keep it in sight.
So you'll open the door?
I'm just sure that there'll
Be nothing beyond it but
frightening peril.
Forget about that!
Just stay and play!
Or else I'll be left
here alone all day."
The sketchbook on the bed will describe the locations of each card. You
may be smart enough to solve it yourself, but if not, this should help you.
The riddle tells you "there's something in each row. But that is not the
half of it: Three would be too hard to fit." So there's at least one card
in each row, and this means there will be two cards in two rows, and one
card in one row.
The riddle goes on, telling you "The upside-down man under the ground: To
his right, to his left, there's no one around." Okay, so the Fool is in
the bottom row, and he must be in the middle, because there's no one to
his right or left.
The next part, "The moon is up above the sky, full or crescent, floating
high. Twinkling light sits like a crown on the head of a crazy clown"
states that the Moon is in the top row, and below it is the crazy clown,
which would be the Fool. You can't really determine the column for these
cards just yet, but you know which rows they are in.
Furthermore, the riddle states "Your Excellency, praying to God most high;
Do you think you can tell me why you always look up at the night sky?"
The person praying would be the High Priestess, and the God would be the
Eye of Night, the only card left. So the Eye of Night is above the High
Priestess. Just like the last verse, you can't determine which column
these cards belong in.
Ah, but there's more: "Scary and hateful, that thing in the night; Better
be careful -- it's not on your right! Turn to the left and you'll keep it
in sight." The "scary and hateful thing in the night" would be the Eye of
Night. The riddle claims it's not on your right, it's on your left. So the
Eye of Night is in the left column, and the High Priestess below it.
The riddle hasn't been completely solved yet -- the column for the Moon
and Fool hasn't been mentioned. The only two columns for them are the
middle and the right. Trying the middle column, nothing happens -- try the
right and the door will unlock, leaving you with this solution:
"Eye of
Night"-----Empty------"Moon"
| \ | / |
| \ | / |
| \ | / |
| \ | / |
| \ | / |
| \ | / |
| \ | / |
| \ | / |
"High-------Empty------"Fool"
Priestess" / | \ |
| / | \ |
| / | \ |
| / | \ |
| / | \ |
| / | \ |
| / | \ |
| / | \ |
Empty---"Hanged Man"---Empty
HARD:
"I had a dream.
In my dream, I opened a door.
But was that really me?
I had a different name.
ING WXX NXA
OEI IFI VII
MOX NOT XVH
XON HNG III
XAA CXX CCX
JII IEI IHT
5 are true and 4 are lies---
and there are some fibs mixed
in with the truth.
That's 'cause it's scary to write
only the truth.
But dreams...dreams are like lies,
after all."
The main point of interest here is this diagram:
ING WXX NXA
OEI IFI VII
MOX NOT XVH
XON HNG III
XAA CXX CCX
JII IEI IHT
Each of the nine double lines represents one of the nine slots in the
Tarot Card door. But only roman numerals count, so you must eliminate all
the non-roman numerals in each double line. If you don't know roman
numerals too well, the following are all roman numerals: I, V, X, L, C, D
and M. So any letters in the diagram that aren't any of the above should
be taken out. After you do so, you should be left with the following:
II XXII XVII
MXX 0 XVIII
XII CXXII CCXI
You may be wondering where the 0 came from. Since there are no roman
numerals in the middle of the diagram, the answer is 0. And there is no
roman numeral for 0, so it's just 0.
Now if you examine each tarot card in the menu, you'll notice they all
have roman numerals on them. So for the first one, you'll find that the
"High Priestess" Tarot Card has II printed on it, so the top left tarot
card is the "High Priestess." But all of the above roman numerals won't be
used, only the ones that match the numbers on the tarot cars will be used.
Here's what you will find on each tarot card:
"High Priestess" - II
"Hanged Man" - XII
"Moon" - XVIII
"Fool" - 0
"Eye of Night" - XXII
If you match these with the roman numeral diagram above, you'll come up
with the following solution:
"High "Eye of
Priestess"----Night"------Empty
| \ | / |
| \ | / |
| \ | / |
| \ | / |
| \ | / |
| \ | / |
| \ | / |
| \ | / |
Empty------ "Fool"------"Moon"
| / | \ |
| / | \ |
| / | \ |
| / | \ |
| / | \ |
| / | \ |
| / | \ |
| / | \ |
"Hanged Man"----Empty------Empty
After you solve the puzzle, the door will unlock.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
After the puzzle is solved and the door is unlocked, go through it. Follow
the barely descending stairs to the bottom and go through the north door.
A cutscene with Vincent and Claudia plays. Heather eventually enters.
After the very long cutscene, it's just you and Claudia and you can move.
You have limited time to do something, and whatever you do, do not try to
damage Claudia or you will die. So don't use any weapons.
The Seal of Metatron didn't work so you need to use something else. Look
in your inventory and now is the time to use the PENDANT. If you don't
do anything and just move around, you will just die after a while. Heather
eats the red jewel and she spits out "God." Claudia eats in and finally
you get to laugh at Claudia while she receives some pain. After the
cutscene, Claudia is now down the hole in front of you. Go up to the hole
and Heather will jump down.
Down here, Valtiel is assisting God and then it's time for the final fight
of the game.
f i n a l b o s s : t h e g o d
-=-=-=====---==-====---=-=-======-=---==-====----==-=-=====----=-====----=
-----===-=====--=-====-=-=-=====-==-=-====-=-=-=-=-=======-=-=-===-=-===--
| Difficulty: Hard |
So this is the god, eh? This battle isn't that hard and you can beat it
with just a melee weapon. You will unlock an extra item if you kill the
god with a melee weapon, so why not do it? You can use whichever weapon
you want to start, including guns, but the killing blow must be with a
melee weapon. There is something in this area that will help you a lot.
There is a semi-circle on the floor. As long as you're standing outside of
that, the God cannot attack you -- it can spread fire toward you, however.
Use the Handgun from outside the semi-circle and it should be fairly easy.
But be ready to run away when fire is thrown toward you. If you're
standing still, the fire WILL get you, so be sure to be moving away from
it at the time it happens. Whenever the boss falls over, consider
switching to a more powerful weapon like the Shotgun or the Submachine Gun,
but the Handgun is the only weapon that works well while the God is
standing up. Make sure you're always ready to stop what you're doing and
run away when the fire comes. If the fire touches you, it will inflict a
lot of damage.
You'll probably have to use many health items in this fight, but hopefully
you'll have enough. You may have the Bulletproof Vest on, but it isn't
very convenient -- it will just slow you down a lot. When trying to escape
the fire, strafing can work perfectly, but make sure you know where you're
going. If you plan on unlocking the extra weapon and you've shot the God a
lot, switch to the Katana, or the Steel Pipe if you don't have the Katana.
The god has four types of attacks. A swing of its arm while standing is
its most powerful attack and takes off a lot of health! While the god is
down, it can do an arm swing and a bite attack, which both inflict a lot
of damage. The last is when it throws fire. If you get hit by it, you lose
a lot of health. When using the Katana, try to only do three swings when
the god is down, then run away and wait for the fire. You may have to wait
a while each time for the god to come down again, but it will.
Repeat this process and make sure you're using the Katana while the god is
on the ground, because that's where it will die (if you don't care about
the extra weapon, keep firing the Handgun at the God until it dies). Once
you take a swing, a cutscene plays and the god dies.
=--=-=====-=-====-=-===-=---==-=-=-=-=-------==-=--=--=-=====----====-----
====-=-=---=-==-====-=-=----=-=-=====--=---==-----==-=====--==-=-====-====
Congratulations, you've beaten Silent Hill 3. There will be a short
cutscene and then your ending will play. Check the Endings section under
the Speed Walkthrough to see how to get the other endings. If you're
familiar with the first Silent Hill, you'll probably like the credits song.
You will unlock some extra stuff. To learn how to unlock all the items,
check the Extras section.
--------------------------------------------------------------------------
==========================================================================
12. S P E E D W A L K T H R O U G H
==========================================================================
--------------------------------------------------------------------------
The following speed walkthrough is intended for people who have beaten the
game at least once, but I recommend that you play through another or a few
more times so you know what to do pretty well.
You are expected to know where to go when something is said. For example:
-Enter the Storage Room on 3F
Use your map if you need to, but you shouldn't always have to use it. Use
the below legend so you know what each line in the speed walkthrough means.
You are also expected to know where items are, for the most part. For
example:
-Enter the southernmost room in the corridor and get the WALNUT
You should already know where all items are beforehand -- this is why you
should play the game a few times first, before going for speed.
Don't waste time killing too many enemies. Especially when they're are
groups of enemies, just run past them. However, enemies that may pose a
real threat should be taken out.
Supplies aren't mentioned in this speed walkthrough, however, you are
expected to get some on your own. Try not to go out of your way just to
get a supply, unless you really need it. Always get supplies that you go
past and are close to (supplies near an item should always be picked up,
obviously).
Collecting Extra Weapons add to a better ranking, so pick them up if
playing an Extra New Game.
------------------
| Legend |
| |
| n e w a r e a |
| ---=-====---=--- |
| |
| ------ |
| Puzzle |
| ------ |
| |
| **** |
| Boss |
| **** |
------------------
[Note:] Cutscenes do not count towards your time. You can watch them if
you want but to stay on track, you might want to skip them.
All items, weapons, and maps are in CAPITALS.
[Note:]
Although the Lakeside Amusement Park nightmare is in here, you should go
for speed in an Extra New Game so you'll get a faster time. But if you
want, you can start a New Game for speed.
01 // l a k e s i d e a m u s e m e n t p a r k
===--=----=-=====---=-=====-----=-====---=---=-====------====--==--====---
-Actually finish the stage on the roller coaster rails, or just fall down
a hole or let an enemy kill you
02 // c e n t r a l s q u a r e s h o p p i n g c e n t e r
-=--=-=-======---==-=====-=---=-====-=-=====---=-=====-----=--=---==-=====
-Exit the washroom through the window and go through the open door in the
alley
-Go through the double doors at the end of the hallway to the right
-Enter the women's clothing shop and you'll get the HANDGUN
-Exit the room through the other door and get the SHOPPING MALL MAP by the
stairs door
-Go up to 2F via the stars and enter Helen's Bakery to get the TONGS
-Enter the northwest storage room in the corridor you just came from and
use the TONGS to get the KEY TAKEN WITH TONGS under the skid
-Enter the "My Bestsellers" bookstore and collect the SHAKESPEARE
ANTHOLOGY books by the shelf
--------------------------------------------------------------------------
-Put the books on the shelf to reveal a code; arrange them out of order
-If on Hard Riddle Level, the code is 8352 (don't pick up the books)
--------------------------------------------------------------------------
-Use the code to get past the locked door and meet Claudia
-Find the elevator and enter it
-Get the RADIO when it falls down and exit the elevator
03 // n i g h t m a r e m a l l
----==-======----=-===---=-======---=-==-=====---=-=-====-=-=-=--======-=-
-Enter the storage room beside the women's washroom and get the FLASHLIGHT
between the boxes
-Get the Bleach from the women's washroom (if not playing Easy Riddle
Level) and go past the shutter to the east and enter the women's clothing
shop
-Get the HANGER on the coat rack near you and the BULLETPROOF VEST on the
far one
-Go back to the west corridor and enter the southwest shop on the north
side
-Use the HANGER to bring down the ladder and go up it to 2F
-Go up the escalators to 3F and go through the double doors on your right
-Get the COOKED KEY from inside the ready-to-eat dog
-Go back down to 2F and enter southernmost room and get the WALNUT
-Go through the other door and enter Café Turn Mill, using the COOKED KEY,
and get the STEEL PIPE
-Exit through the other door and enter what's left of Helen's Bakery
through the southeast double doors
-Get the DETERGENT (if not playing Easy Riddle Level) on the cart in the
room and exit through the other door
-Turn off the fan at the other end of the hallway and go through the door
there
-Combine the BLEACH and DETERGENT and use the combination on the bucket by
the door (if playing Easy Riddle Level, forget this and just continue)
-Back by the fan, turn it back on and reenter the corridor
-Now enter the northeast shop in the corridor and pass through it to the
other corridor
-Enter the northwest shop and break open the WALNUT with the vise to get
the MOONSTONE
-Head west all the way to the escalator corridor and go up to 3F again
-Use the MOONSTONE on the locked door and go down the long ladder in the
area to the first boss
**************************************************************************
-Use the Handgun to kill the Split Worm and make sure to dodge its attacks
-Hold L2 to see which hole it's coming from next and shoot it when it
opens its protective cover for its head
-It shouldn't take too long to beat this easy boss fight
**************************************************************************
-Head west through the nearby doors and through the next doors
04 // h a z e l s t r e e t s u b w a y s t a t i o n
===----====-====---==-=====----=-====-=-=====-----=-==----==---==-=====-==
-Follow the hallway and head right when the hallway diverts, and go
through the door
-Follow the left wall around the corner until you get to the turnstiles,
and go past them
-Get the SUBWAY MAP on the wall of the room by you and go downstairs via
the closest stairs
-Head east to Platform 1 and go down the stairs
-Go down the east stairs and get the NUTCRACKER
-Go up the stairs and go up the other stairs you came from
-Go to the Platform 2 Gate and use the NUTCRACKER to open it
-Go down the stairs and get the SHOTGUN in the abandoned train
-Go down the north stairs and find and go down the Platform 3 stairs
-Go east, fall on the track and try to open the far red light door, and
run back to climb back up on the platform
-Head west through the gate, up the far stairs, down the stairs in front
of you and enter the subway train
-Make your way through each of the nine cars and then enter the Underpass
through the blue door on the platform when the train stops
05 // u n d e r p a s s
==-=-==-=====----=-====---=-====-=---=-=-=-=======----=-=====--=-=-==----=
-Make your way to the first actual room through the first four corridors,
and get the MAUL and the UNDERPASS MAP
-Get the WINE BOTTLE from the southwest hall, through the door
-Make your way to the east section of this floor and enter the room with
the heater
-Use the WINE BOTTLE on the heater to get the OIL-FILLED BOTTLE
-Enter the other room (just north of it) and use the OIL-FILLED BOTTLE to
fill the gas tank and use the machine
-Go downstairs via the ladder and use the stairs to go through the door at
the top
-Enter the garbage room south from where you are and get the DRYER
-Head east through some doors until you get to the monster in the water
area, and use the DRYER on the outlet by the door
-Go across the bridge and through the door
-Go south through the next door and go through the door to the stairs
south of where you are
-Go down the stairs and up the next set, and go through the door
-Go up the stairs and up the ladder
-Enter the construction site
06 // c o n s t r u c t i o n s i t e
---=-=====----=-====---=-=====---=-=====---=-=-=====-----=-=--===----===--
-Enter the stairwell and go through the 5F door
-Enter the large room and drop the bed down the hole, then jump down to 3F
-Go outside through the hole in the wall and go through the window to the
Hilltop Center
07 // h i l l t o p c e n t e r
---=-====--=-=====-=-=-=-======--=-=-===-=-======----=----=-=-======----==
-Find the door exiting to the main 3F corridor and go through it
-Enter the emergency staircase and go up to 5F
-Head down the hall and turn left, then enter the gallery on the left
-Exit the gallery through the far door and get the SCREWDRIVER on the
boxes (if not playing Easy Riddle Level)
-Get the KATANA from the other end right room in this corridor, and go
back to the main corridor
-After exiting the gallery, go through the door in front of you and go
right around two corners and enter the first room on your left
-Get the JACK from the back of the room and head back down to 3F
-Head left past the elevators and through the left door
-Go through the door in front of you to the right and get the OFFICE
BUILDING MAP, then use the SCREWDRIVER on the desk drawer to get the ROPE
(if playing Easy Riddle Level, just grab the Rope)
-Go to the west elevator -- with the doors slightly open -- on this floor
and use the JACK, and then the ROPE
-Go down to 2F with the rope and enter the west room
-Go through two doors north and turn on the bathtub in the last room
08 // n i g h t m a r e h i l l t o p c e n t e r
==-=--=====----=-=====--==-=-====-----=-=====--=-==-=====-=--=-=====-=----
-Exit to the main corridor and go north to the Green Ridge area and enter
the northernmost room with Vincent in it
-Get the OXYDOL on the desk and exit through the other door
-Enter the east elevator and go down to 1F
-Ignore the beginning of the fairy tale on the ground near the Glutton and
enter the Last Drop Café
-Get the PORK LIVER in the small fridge and then go up to 5F via the
elevator
-Enter the west corridor and enter the southwest room
-Get the MATCHBOOK on the table and enter the gallery by going east and
then north (and through two sets of doors)
-Go up to the bucket by the painting and combine and use the OXYDOL, PORK
LIVER and the MATCHBOOK
-Go through the small doors and go down the stairs, ignoring the middle
section of the fairy tale, and go through the door there
-Make your way to the end of this corridor and the next one, and enter the
room there
-Get a SILVER COIN from the desk and use it on the vending machine to get
the LIFE INSURANCE KEY
-Go down to 1F and enter the west corridor, using the LIFE INSURANCE KEY,
and enter the room as far southeast as you can go
-Read the end of the fairy tale and exit to the main corridor
-Exit the building to outside
-Find and enter Daisy Villa Apartments
09 // d a i s y v i l l a a p a r t m e n t s
==---=-=-=====---=-=-====-=---=-==-===-=-=-----=-===----=-===-----=-===-=-
-Find and enter your apartment
**************************************************************************
-Use the Shotgun to kill the Missionary
-Go for shots from behind, which will inflict a lot of damage
-Run and let the Missionary try to attack you and get behind it for a shot
-When the Missionary is on the ground, keep shooting it
-Strafe out of the way when the Missionary runs towards you, and blast it
after it passes you
-This fight shouldn't be too hard
**************************************************************************
-Get the STUN GUN from Heather's room if you want, and then exit the
apartments from the front door
10 // s i l e n t h i l l
----=-=-======----===-=====----=-=====--=--=-========---=-=-====-=-====-==
-Make your way to Brookhaven Hospital and enter it
11 // b r o o k h a v e n h o s p i t a l
===-=-=-=====-=---======-=--=-=====----==-====----=-======-=-=-----===----
-Enter the Reception and get the HOSPITAL MAP
-Enter the elevator in the main corridor and go up to 2F
-Get the NAIL POLISH REMOVER from the Women's Locker Room
--------------------------------------------------------------------------
-Solve the puzzle to open the patient wing double doors with the following
codes for each Riddle Level:
-EASY: 4639
-NORMAL: 8634
-HARD: 4896
--------------------------------------------------------------------------
-Enter the patient wing and enter room M4
--------------------------------------------------------------------------
-Examine the clock for the time (or number if on Easy Riddle Level) and
use that to open the briefcase (if on hard, use 24 hour time)
--------------------------------------------------------------------------
-Get the INSTANT CAMERA from the briefcase
-Go down to 1F via the east elevator and enter the patient wing
-Enter room C4 and use the NAIL POLISH REMOVER to get the STAIRWELL KEY
-Use the STAIRWELL KEY to enter the east stairwell and go down to BF
-Get the SUBMACHINE GUN by the elevator and enter the Store Room
-Use the INSTANT CAMERA to see the code behind the shelf
-Go up to 3F and use that code to enter the patient wing
-Enter Room S12 and get the phone
-Go down to the 2F patient wing and go through the door marked "M" at the
end of the hallway
-Use these directions whenever you reach a place where the hallway turns
(so at every corner, use these directions, even if there's only one way):
-Right, right, left, right, right, left, through the door
-Left, right, right, left, through door
-Left, left
-When you reach the large red crest (Metatron crest), go through the door
ahead, up the ladder, and through the door up there
12 // n i g h t m a r e h o s p i t a l
==----==-====----=====-=-=---=-====---=--======----=-=====---=--=-====--==
-Go through the Day Room (first, you may want to unlock the patient wing
double doors for later) to the east corridor and enter the elevator
-Go down to 2F and get the PLASTIC BAG from the garbage in the Women's
Locker Room, and go back up to 3F
-Use the PLASTIC BAG to get the PLASTIC BAG (WITH BLOOD) in Examining Room
3 from the blood bucket (pass through the Day Room if you didn't unlock
the patient wing from the other side before)
-Enter the east elevator and go down to B3
--------------------------------------------------------------------------
-Solve the puzzle if not on Easy Riddle Level, for the appropriate Riddle
Level
-Normal: Use the roman numerals on the oven and match them with the
numbers on the gurneys with corpses
-Hard: The code is 9271
--------------------------------------------------------------------------
-Get the CREMATED KEY from the oven and go up to 1F
-Use the CREMATED KEY to pass through the Day Room and enter room C4
-Use the PLASTIC BAG (WITH BLOOD) on the altar and then go down the ladder
**************************************************************************
-Defeat Leonard with the Shotgun
-Try to go for shots from behind
-Stay away from Leonard while he's getting up
-Continuously shoot Leonard while he's on the ground
-It may take long, but just keep shooting him
**************************************************************************
-Heather will pick up the TALISMAN from the ground
-Exit the room and exit the hospital through the front doors
-Go back to the motel room and enter it
-After the conversation, head northwest on Nathan Avenue to reach the park
13 // l a k e s i d e a m u s e m e n t p a r k r e v i s i t e d
===----======----=====---====-=-=-====-=--=-=-======-=---==------====---==
-Find and enter the souvenir shop and run to the back left of the shop,
and then run to the back right to make the shelf fall
-Get the ROLLER COASTER KEY in the cookie case
-Exit and continue around the area and go through the closest door
-Keep going and make your way to the Mountain Coaster and up the stairs
-Use the ROLLER COASTER KEY to enter the control room and switch the ride
off
-Go on the rails to the end for the cutscene
-Go through the left door and enter the Borley Haunted Mansion
-Make your way through the house -- you won't have to wait for the
narrator to finish talking before you can go through the doors in the
first rooms, if playing an Extra New Game
-For the red glow hallways, just keep running to the end and exit the
house
-Find the gate and go through it to the next area
-Head forward and through the two gates to the left
-Get the CHAIN on some bleachers and the RED SHOE on the stage, and go
back to the Swing Rocket ride
-Attach the CHAIN to the gate door and the bar on the column on the ride,
and start the ride from the control room
-Go through the now opened gate door
-After meeting Douglas, go through the gate in front of you and enter the
FORTUNE HOUSE
-Grab DOUGLAS'S NOTEBOOK and the DOLL HEAD in this area and enter the
Morchen Travel place nearby
-Place the DOLL HEAD in the left doll's hand, and the RED SHOE by the
right doll
-Take the left path through the wooden door, and then through the green
door after it
-Enter the carousel area ahead and aboard the carousel
-Kill all the horses with a melee weapon
**************************************************************************
-Defeat the Memory of Alessa with the Katana
-When Alessa has a firearm, stay close to her
-Use the method where you swing three times and knock Alessa back each
time
-Repeat this and she shouldn't be able to hit you
-If you're having trouble, use a firearm (Shotgun)
**************************************************************************
-After the boss, go through the door off the carousel
-Enter the Church through the next door
14 // t h e c h u r c h
==-=--=-====-=----==-=====----=-=====----=-==-=====-=----=-=====-----=-===
-Get the "EYE OF NIGHT" TAROT CARD behind the altar and enter the first
corridor
-Get the CHURCH MAP on the wall and make your way to the hallway with the
moveable painting
-After the blood footprints are done, move the painting and go through the
door
-Go all the way to the library and get the "MOON" TAROT CARD on the table
-Vincent will hand you the BOOK: OTHERWORLD LAWS in a cutscene
-Enter the elevator to go down to the lower level
-Get the "HANGED MAN" TAROT CARD from the morgue in the west and go south
all the way to the long hallway
-Enter the Alessa hospital room past the moveable wall (once the blood
footprints are finished) and get the "FOOL" TAROT CARD in the Aglaophotis
book
-Go back north to the middle hallway on the lower level and enter Alessa's
room to the west, and get the BRASS KEY
-Go back up to the upper level and go to the locked door in the first
corridor, using the BRASS KEY
-Enter the southernmost room on the west side and get the "HIGH PRIESTESS"
TAROT CARD
-Go back down to the lower level and enter Alessa's room again
--------------------------------------------------------------------------
-Here are the solutions for each Riddle Level:
-EASY:
"Fool" | Empty | "Moon"
--------------------------------------------------------------
Empty | "Eye of Night" | Empty
--------------------------------------------------------------
"Hanged Man" | Empty | "High Priestess"
-NORMAL:
"Eye of Night" | Empty | "Moon"
--------------------------------------------------------------
"High Priestess" | Empty | "Fool"
--------------------------------------------------------------
Empty | "Hanged Man" | Empty
-HARD:
"High Priestess" | "Eye of Night" | Empty
--------------------------------------------------------------
Empty | "Fool" | "Moon"
--------------------------------------------------------------
"Hanged Man" | Empty | Empty
--------------------------------------------------------------------------
-Go through the door, down the stairs and enter the last area
-After the cutscene, use the PENDANT
-Jump down the hole to the final boss fight
**************************************************************************
-Use the Handgun to defeat the god
-Stay just outside of the semi-circle on the ground and fire the Handgun
until the god shoots fire -- sidestep to the left or right, appropriately,
when this happens
-Repeat this process until the god dies
-It may take a while, but it's pretty easy
**************************************************************************
Congratulations! If your time is less than two hours, that's really good.
If less than three hours, that's okay, but you can do better. You must
know what you're doing to get a really good time.
--------------------------------------------------------------------------
==========================================================================
13. E N D I N G S
==========================================================================
--------------------------------------------------------------------------
Silent Hill games are known for their many endings, however, Silent Hill 3
only has three. Another different thing is how the ending system works.
h o w t h e e n d i n g s y s t e m w o r k s
--------------------------------------------------------------------------
The system, if you will, for endings is processed by points. For the two
normal endings -- Normal and Possessed -- you will receive the appropriate
ending for how many points you've received. If you exceed 4000, you will
receive the Possessed ending, if not, the Normal ending. Here's how the
point system works:
-Killing an enemy: 10 points
-Receiving Damage: 1 point for each damage point
-Confessional Box: Forgive - 1000 points
(Church) Say Nothing - 0 points
t h e e n d i n g s
--------------------------------------------------------------------------
"Normal" Ending
=-=-===--===---
This is the normal ending. You can only get this ending the first time
through the game, no matter what you do. To receive this ending in an
Extra New Game you must receive less than 4000 points, which is an easy
task. To give you an idea you what you should do, follow these steps:
-Beat the game killing under 100 enemies
-Try your best not to take much damage
-Say nothing to the person in the Confessional Box in the Church
If you have under 4000 points in the end, you will receive this ending.
"Possessed" Ending
==-=---=-=-=-===-=
The whole idea of this ending is to exceed 4000 points. Killing each enemy
is worth 10 points, so 100 enemies will be 1000 points. Try to kill over
200 enemies if you can. The amount of damage you receive in points counts
too. Try to receive around 1000 points in damage and run around with not a
lot of health often. So let monsters hit you and damage you a lot. This
may not work out too well on Hard Action Level because you'll probably die.
Try it on Easy or Normal -- I recommend Normal because monsters have weak
attacks on Easy. Another 1000 points comes from the confessional box in
the Church. Say "Yes" to the person and you will receive 1000 points; if
not, nothing. So if you want to receive this ending, try to get as many
points as possible. You can try your own method but here is what I
recommend:
[Note:] The number in brackets beside each suggestion is how many points
you will receive for doing that.
-Beat the game killing over 200 enemies (2000+)
-Forgive the person in the Confessional Box in the Church (1000)
-Try to receive at least 1000 points in damage (1000+)
This equals 4000 points, which is what you need. To ensure that you'll get
the Possessed ending, kill every enemy you see.
"Revenge" Ending
--==-===-===-==-
You can only receive this ending in a replay game. You must first unlock
the Heather Beam, which is received upon killing a total of at least 333
enemies in your save file. This means you can do this over several times
through the game, and not just once. Once you have a total of over 333
enemies killed from all the times you've beaten the game in the same save
file, you will unlock the Heather Beam.
The Heather Beam is never in your inventory and is always equipped when no
actual weapon is equipped. Hold R2 and press X to use it. Find more
information about the Heather Beam/Sexy Beam in the Extras section.
To receive the Revenge ending, you must kill at least 30 enemies with the
Heather Beam/Sexy Beam before you reach Daisy Villa Apartments. You can
kill enemies with other weapons or kick them and still get the ending, but
why waste kills for the Heather Beam? When you enter your apartment, the
game will end there and you will get to experience this wacky ending.
--------------------------------------------------------------------------
==========================================================================
14. R A N K I N G
==========================================================================
--------------------------------------------------------------------------
01 // t h e r a n k i n g s y s t e m
--=-=-=====---=-=-====---=-=-==-=----=--=-====---=-=--=---=====----=-=----
Upon completion of the game, a screen will be displayed with all your
statistics on it. Unlike previous Silent Hill games, you can scroll up or
down, and will need to in order to see your entire ranking. Below is what
each heading is.
First Time
=-==-=--=-
Action Level The Action Level you chose at the beginning of
the game
Riddle Level The Riddle Level you chose at the beginning of
the game
Clear Time The amount of time it took you to finish the
game
Split Worm kill time How long it took you to kill the Split Worm
Missionary kill time How long it took you to kill the Missionary
Leonard kill time How long it took you to kill Leonard
Memory of Alessa kill time How long it took you to kill Alessa
The god kill time How long it took you to kill the god
Clear number The number of times you finished the game
Save & continue number The amount of saves and continues you used
Item Number The number of items you picked up
Defeated enemy by shooting How many enemies you killed by shooting
Defeated enemy by fighting How many enemies you killed by fighting
Total Damage The total damage you received
Rank The amount of stars you receive
Extra Replay
=-==-==--=-=
Extra Weapon number The number of extra items you picked up
Rank Reduction -1 star if you used an extra weapon
02 // h o w t h e r a n k i n g w o r k s
=---=-=====---=-=-=====----=-=----=-======--=-===--=-=-----==-=====---=-==
Result Observations Stars Awarded
--------------------------------------------------------------------------
Ending Doesn't matter NA
Action Level Easy 1
Normal 3
Hard/Extreme 5
Riddle Level Easy 1
Normal 3
Hard 5
Clear Time 3 hours or less 10
Under 4 hours 5
Under 6 hours 3
Under 8 hours 2
Under 16 hours 1
Over 16 hours 0
Split Worm Kill Time 2 minutes or less 2
Under 4 minutes 1
Over 4 minutes 0
Missionary Kill Time 2 minutes or less 2
Under 4 minutes 1
Over 4 minutes 0
Leonard Kill Time 3 minutes or less 2
Under 5 minutes 1
Over 5 minutes 0
Memory of Alessa Kill Time 3 minutes or less 2
Under 5 minutes 1
Over 5 minutes 0
The god Kill Time 8 minutes or less 2
Under 10 minutes 1
Over 10 minutes 0
Clear Number 1 1
2 3
3 or more 5
Save & Continue Number 0-2 5
3-5 4
6-10 3
11-20 2
21-30 1
31 or more 0
Item Number One star per 5 items 1-20
Extra Weapon Number Beam Saber 1
Flamethrower 1
Gold Pipe 1
Silver Pipe 1
Unlimited Submachine Gun 1
Defeated Enemy By Shooting One star per 5 enemies 1-15
Defeated Enemy By Fighting One star per 5 enemies 1-15
Total Damage Under 500 points 5
Under 1000 points 4
Under 1500 points 3
Under 2000 points 2
Under 2500 points 1
Over 2500 points 0
Rank Reduction Extra Weapon Used -1
Beginner Mode Used -15
RANK Total stars awarded 1-100
03 // t e n s t a r r a n k i n g
====-=--===-=-----==-======----=-====---=-======----=------===---=-=---==-
1. Requirements
2. Difficulty Levels
3. Endings
4. Saves
5. Total Time
6. Items
7. Defeating Enemies
8. Fighting Bosses
9. Total Damage
10. Strategies
11. Puzzle Solutions
12. Extra Weapon Upgrades
This section is dedicated to getting a 10 star ranking, which can be a
difficult thing to do. First, you must know the basics:
When your rank is displayed there will be big stars and little stars. Each
big star is worth 1, and each little star is worth 0.1. So if you have
7 big stars and 5 little stars, your rank is 7.5/10, or 75/100.
1. Requirements
===============
Ending Type Doesn't Matter (Normal)
Action Level Hard/Extreme
Riddle Level Hard
Clear Time Under 3 hours
Split Worm kill time Under 2 minutes
Missionary kill time Under 2 minutes
Leonard kill time Under 3 minutes
Memory of Alessa kill time Under 3 minutes
The god kill time Under 8 minutes
Clear number Doesn't Matter
Save & continue number 0-2
Item Number Over 100
Defeated enemy by shooting 75 or more
Defeated enemy by fighting 75 or more
Total Damage Under 500 pts
Rank Reduction None
Rank 10 BIG GOLD STARS
You might have noticed that the Normal ending written as a semi-
requirement. It's not actually a requirement but it is impossible to
receive the Possessed or Revenge endings and still get 10 stars. The
Revenge ending is quite obvious as several bosses are skipped, along with
other factors such as enemies killed. The Possessed ending requires 4000
points and the maximum you can get is around 3500 points to still get 10
stars. Damage cannot be over 500 points and there aren't enough enemies in
the game to gain that extra 500 points you need to receive the Possessed
ending.
2. Difficulty Levels
====================
You are required to play on either Hard or any Extreme Action Level, as
well as Hard Riddle Level. So you might want to go for 10 stars while
you're beating the Extreme Action Levels. To learn more about the Extreme
Action Levels and how to unlock them, check the Extras section. I
recommend you play on Hard Action Level because you'll have double the
amount of health as Extreme Action Levels, and it's not as hard.
3. Endings
==========
No ending is specifically required, but you should know the Revenge ending
is instantly crossed off -- you HAVE to fight all the bosses in order to
meet the requirements for them. Next, we can cross off the Possessed
ending because I wouldn't think it's possible to receive it and still get
10 stars. There aren't enough enemies to make up for that extra 500 points
you need (you have to have 500 points in damage or less, you can't have
1000). So the Normal ending is what you should be aiming for.
4. Saves
========
In order to meet the requirements, you must save your game twice or less.
I recommend you use those two saves, unless you really want the bragging
rights for one or no saves. The two spots I recommend you save at are:
-Right before the Missionary boss in Daisy Villa Apartments
-Right before fighting the final battle with the god in the Church
These are just recommendations, you can save wherever you want, however,
these should definitely be considered.
5. Total Time
=============
Your total time must be under 3 hours, which isn't really hard to do.
However, you need to kill 150 enemies in that 3 hours, as well as meeting
the other requirements. Another specific thing is items -- don't go out
of your way to get items, unless you really need them. Always get every
item near you. Read more about items below.
6. Items
========
Your total items must be at least 100. This shouldn't be a problem
whatsoever. Items are very easy to find, and getting them just to meet the
requirement is foolish. Get all the items you can find that are necessary
(don't get the ones that are far away and aren't worth it). I'm not saying
this because of health -- you'll only need a certain amount of health
items since you can't exceed 500 points in damage. If you go over 500
points, kiss those 10 stars goodbye.
You must collect the five extra weapons to get 10 stars, and you must have
them unlocked first. Read the Extras section to learn how to unlock them.
Make sure you know where all the extra weapons are beforehand, and most
important of all, remember to get them! Here are their locations:
Unlimited Submachine Gun - On the boxes to Heather's left, just outside
the women's washroom window, at the beginning of the Central Square
Shopping Center, 1F
Beam Saber - On the northwesternmost door in the north 2F corridor,
Central Square Shopping Center
Flamethrower - On the Helen's Bakery counter on 2F, Central Square
Shopping Center
Gold and Silver Pipes - The "monster in the water" room, Underpass lower
level -- drop your Steel Pipe in the water and answer honestly
Another very important thing is that you must not use these extra weapons.
You will NOT receive 10 stars if you use an extra weapon, so don't even
think of equipping one.
7. Defeating Enemies
====================
One of the biggest issues in getting a 10 star ranking is defeating
enemies. You must kill at least 75 by fighting and 75 by shooting. Near
the beginning of the game you'll be using the Handgun, but later on, the
Shotgun is your best friend here, so you better get it. If you don't, good
luck, but it will be very difficult. The only weapons you should use are
firearms. Using melee weapons cause high risks of being attacked, which is
not good. Another thing, make sure you have your Bullet Adjust set to x5,
or whatever the maximum is for your version -- you will need the extra
ammo.
Basically, you should kill every enemy you see. There are around 200
enemies in the game though, so there are still around 50 you should ignore.
However, don't ever try to get exactly 150 -- you probably won't get it.
Always aim for a bit higher than 75 by both fighting and shooting.
You get the Handgun before dealing with your first enemy, so don't worry
about ever using melee weapons -- you shouldn't anyway. Set your Bullet
Adjust to x5 before you start because you WILL need the extra ammo.
Therefore every Handgun Bullets pickup comes with 50 bullets. Shotgun
Shell pickups come with 30 shells, and Submachine Gun Bullet pickups come
with 160 bullets.
Each enemy is unique and will require a different amount of ammo to kill.
Regular sized Numb Bodies die in 5 Handgun Bullets. Back up while shooting
them -- the third shot should stun them a bit, so you should be able to
stand still after that and fire twice more. Large Numb Bodies move very
quickly and take around 10-12 shots to kill. Fighting Double Heads is a
pain. While in caution mode, always sidestep when they come towards you.
Shoot at them as they approach and continue doing so even while they're
in the air. Other enemies like Nurses and Slurpers take a lot more Handgun
ammo, so you should use the Shotgun. Nurses usually take 2 shots from the
Shotgun to be knocked down, and Slurpers usually take around 5 shots. Aim
at one and let it approach you, then blast it. Slurpers play dead very
often -- continue to shoot them while they do so.
Normal Closers take 13 Handgun shots to kill, and one good Shotgun blast
to knock down. Insane Cancers require around 5 Shotgun blasts in total,
and you should never bother with Pendulums. Scrapers, on the other hand,
only take one good Shotgun blast to knock down.
Totally unlike Silent Hill 2, killing by shooting is the easiest,
especially with enemies near the beginning of the game, like Numb Bodies.
Try to even it out though, and tally each kill on a piece of paper or a
notepad, divided into two sections like so:
fighting | shooting
-----------|-----------
|
|
|
|
|
Use tally marks (|) to keep track of your kills by each method. Right
after you kill an enemy, mark it down so you don't forget.
Always get every box of ammo you can find. If you know where some ammo is,
it is probably best to get it. Never waste bullets -- that should be
obvious, but only shoot if you're sure the enemy will be hit.
8. Fighting Bosses
==================
First of all, if you're looking for boss strategies, check the Strategies
section below. This is just explaining a few things about bosses.
You'll have to fight the five bosses under a certain amount of time.
Unlike Silent Hill 2, you can't get an extra ending to eliminate a boss or
two -- you have to do the whole thing. I definitely recommend you go
through the game on Hard Action Level, practicing bosses. Save before each
one, and practice the strategies that are in the Strategies section below.
Use a watch or a stopwatch to time yourself. If you go over the time limit,
Soft Reset (Start + Select) and load your game, or just use the "Continue"
option to start from the beginning of the boss.
Every boss will require firearms to defeat in the time limit. So, once
again, make sure you have x5 Bullet Adjust on. If you don't have x5 yet,
beat the game a few more times.
9. Total Damage
===============
No doubt, this is a difficult task in getting a 10 star ranking. There are
a lot of annoying enemies that will cause a lot of harm.
The damage limit is 500 points. Most of the enemies in the game deliver
attacks that inflict around 5-30 points in damage. Large enemies like the
Closer are very damaging and can inflict 25-60 points. You should never
be hit by a Closer because they are so slow. Its arm swing, however, may
knock you down. Insane Cancers aren't really slow, but you shouldn't be
hit by them as well. Their attack while raising from the ground never
seems to actually hit you, but their other attacks are very damaging.
Small enemies like Double Heads and Numb Bodies only inflict around 5-10
points in damage. Normal sized enemies generally inflict around 10-20
points.
For defeating enemies, the Handgun and Shotgun will be used for the
majority of the time. Keep your distance with the Handgun and back up or
sidestep while shooting moving enemies. With the Shotgun, you want to make
use of its widespread blast radius, so try to get close but not too close.
In any area with Pendulums, you should always just run. Killing them is a
bit difficult and they can easily attack you. However, in areas with
Pendulums and other enemies, try to kill the enemies that aren't close to
them.
A useful feature for reducing damage is blocking attacks. Try to master
this before going for a 10 star ranking. While in caution mode, press
Square and Heather will block any attack. Sometimes you might lose a
little health, but you won't if you have the Bulletproof Vest equipped.
You should turn the Life Bar on if you have it unlocked. It will show you
how much health and stamina you have so you know when you need to use
health items. Use Health Drinks for minor wounds, but only if you really
need one. First-Aid Kits should be for less than half health, and Ampoules
are mostly for the extra stamina -- however, if you plan to use one
shortly and your health isn't so good, don't use any health items until
you use the Ampoule because it will recover all your health.
10. Strategies
==============
BOSSES:
Split Worm
----------
Time Limit: 2 minutes
This fight can be hard to get under the time limit, and the worst part
about it is that you'll have to restart if you don't make it (if you're
saving at the two appropriate areas). Always hold R2 for this battle --
this allows you to see which hole the Split Worm is coming from, and it
also gives a good view while shooting the thing.
At the beginning of the battle, find out where the worm is coming from
(hold R2) and move to the opposite side of it. Don't go too close to the
worm or it might bite you. When it opens its mouth, fire two bullets at it.
Do not fire a third because it will cause the worm to go back in the hole
and waste precious time. After shooting twice, back up as far as you can
and press R3 to reload. Wait there for the worm to do one of two things:
Pound the ground with its head, or screech. Whenever it pounds the ground,
you'll be stunned for a second or two, but shoot a bullet at the worm's
mouth right when you regain control. This should cause the Split Worm to
screech, and prepare for its instant kill attack. When it screeches, side
step out of the camera angle (while holing L2 as always), and shoot the
worm as it does its instant killer. You should be out of the way so you
don't die of course. Continue shooting the Split Worm as it goes back to
its initial position.
When the Split Worm opens its mouth again, fire two shots and it should
close its mouth and either go back into its current hole, or come out and
find another one. Either way, shoot at it while it does so. If it tries to
find a new hole, you can easily unload 10 shots into the thing, which is
great. When it comes back out from another hole, repeat this whole process.
Sometimes after you shoot the first two shots (after it comes out of a
hole), the worm will just sit there, and you'll be able to fire two more
shots -- but only if it doesn't do anything for around three seconds.
After, it should do the pounding ground attack.
This fight should take around 40-50 Handgun Bullets, which only one box of
Handgun Bullets (with x5 bullet adjust) will cover. This fight is known to
be the hardest fight to get under the required time because you only have
two minutes, and this boss is quite unpredictable and may spend a lot of
time backing into tunnels, wasting a lot of time. I've managed to get 1
minute 32 seconds for this fight, but a very common time is around 1
minute 50 seconds due to the unpredictability of this fight. Use a
stopwatch to time yourself, and if you get over two minutes, you'll have
to start the whole game again.
Missionary
----------
Time Limit: 2 minutes
This fight is also a bit difficult and can be hard to repeat the killing
process. Equip the Shotgun for this battle, along with an Ampoule if you
feel you need the extra speed. First of all, the Missionary blocks Shotgun
blasts from the front, so you'll need to get a shot off from the behind or
the side.
At the beginning of the fight, equip the Shotgun because Heather equipped
the Handgun in the cutscene. With your Shotgun now drawn, strafe to the
left or right, trying to get behind the Missionary -- he should do a blade
attack but it should miss you and will leave himself open for attack.
Blast him and he should fall to the ground. While the Missionary is on the
ground, move behind him so that when he gets up he'll be facing the other
direction, open for another attack. Shoot the Missionary once while he is
on the ground, and prepare to shoot him right after he gets up. If you're
close enough, he may swing his blades while he's getting up -- this is
good, if it doesn't hit you. If you're behind him, blast him again, just
after he swings his blades.
If the Missionary does not do the blade attack while getting up, it's
either impossible or very hard to knock him down again right after. You
can shoot him, but he never seems to fall. If he always does the blade
attack while getting up, you can continue the strategy to kill him in
around 1 minute 30 seconds.
When the Missionary is running, always use the strafing buttons to dodge
his running attacks. Never shoot him from the front, especially if you're
close to him. If he's right in your face when you shoot him, he ABSOLUTELY
will hit you afterwards (unless you manage to block the attack).
Leonard
-------
Time Limit: 3 minutes
There are two good strategies for this fight, both involving the Sub
Machine Gun -- so be sure you get it, along with every magazine for it.
One of the two strategies involves the Submachine Gun and the Shotgun.
The other involves only the Submachine Gun, which is a hard strategy to
perfect, but you can get less than 30 seconds with it.
For the first strategy, have the Submachine Gun equipped. Strafe a bit to
the left at the beginning of the fight and unload Submachine Gun Bullets
into Leonard until he falls down. Then quickly enter the menu and equip
the Shotgun. Reenter the game and start shooting Leonard with the Shotgun
while he's on the ground. Count the shots in your head and reload in the
menu. You might want to use an Ampoule so you can move faster. You can
use this strategy without letting Leonard get up once, but I find that it
can be difficult to do. That is why I use the below strategy.
For this strategy, equip the Submachine Gun for the entire fight. At the
beginning, strafe to the left and unload some bullets into Leonard until
you notice him starting to fall -- quickly stop shooting and get ready to
continue shooting Leonard while he's on the ground. Also make sure you
don't waste many bullets trying to bring him to the ground because you'll
need a fair amount to keep him pinned down -- if you have less than 10
bullets in the magazine, it's very likely that he'll get up and smack you
shortly after you run out of ammo in the magazine. You can reload in the
menu instead of in the game, but I don't find that it helps much because
you have to aim back at Leonard on the ground.
Try to get very close to him while he's on the ground so that all your
bullets (except for the first few while you aim the gun down) hit him.
If you're far away, only a few bullets will hit him and he'll get up. It's
hard to perfect this strategy, but it really helps for time. My best time
is 19 seconds -- that's right, 19 seconds, that's how fast it is. It only
requires four Submachine Gun magazines if you do it right. But once again,
it's hard to do. However, if Leonard gets up, try it again later. Note how
fast Leonard starts to swim after entering the water, and try to start
shooting him before he swims. Always reload in the game for this strategy
because it makes it easier to keep shooting him and you can constantly
hold down on the left analog stick -- however, after you reload Heather
starts shooting ahead, but she quickly aims down.
Memory of Alessa
----------------
Time Limit: 3 minutes
This is the easiest battle in getting a 10 star ranking, and only requires
around 30 Shotgun Shells (one pickup with x5 bullet adjust).
Equip the Shotgun at the beginning of the fight and wait for Alessa to
come towards you. The moment she swings -- it will make a distinct sound
-- is when you shoot, with the Shotgun ready of course. Every time she
does this, she is completely vulnerable to your attacks. When Alessa
starts to run away, run up to her and shoot her from behind.
When Alessa has the Handgun and Submachine Gun, she will aim her gun at
you if you are far away -- this is the time to shoot. You can also run up
to her and she'll try to do a pistol whip (or whack you with the SMG),
which is similar to the melee weapons. She also takes more damage when
you're right in front of her as well. If you don't know where she is when
you hear the cocking of her gun, just aim your Shotgun and shoot -- it
should lock on to her and shoot her.
You might want to reload in the menu, especially if Alessa is in your face.
And near the end of the battle in her last form, shoot her while she's on
the ground before she gets up, however, she should get up after that.
Repeat the killing process and she should die rather quickly. This fight
is easy and it should take around 2 minutes or less. You have 3 minutes to
defeat the boss, but you shouldn't need all that time.
The god
-------
Time Limit: 8 minutes
This boss is very long and it is pretty hard. However, you're saving just
before it so you can't really go wrong here. There are a few good
strategies for this boss. One strategy involves the Handgun and the
Katana. At the beginning of the fight, back up behind the semi-circle on
the ground, and fire 3 shots at the god to make it come down. Wait behind
the semi-circle for the god to its arm swing, and then equip and Katana
and move in towards the god, doing either the 3-swing combo or the thrust
attack. Then quickly move behind the semi-circle and wait for the fire to
be thrown. Continue this strategy, and always only fire 3 shots to bring
the god down -- don't waste any ammo. You should use any remaining
Ampoules for this fight because speed is crucial for dodging the fire. The
god starts throwing fire very quickly with this strategy, so you may want
to try another.
Another good strategy involves the Handgun and the Shotgun. Use the
Handgun to bring the god down and use the Shotgun to blast the god's face.
However, you are guaranteed to be slapped (or head butted) by the god
right after you shoot it with the Shotgun right in front of it. If you
plan to do this, make sure you have the right amount of health items, and
that your damage is low enough so that you can do this. You can use the
Shotgun to fire twice behind the semi-circle, but fire will be thrown near
the beginning of the fight. It's not hard to dodge the fire, it's just
more convenient to have the fire thrown later in the battle.
To dodge the fire, simply start at the back of the battle area on the left
or right side. When the fire comes, strafe to the other side, following
the outside of the semi-circle. When the fire becomes very quick, you
might not want to move as fast; move fast to get out of the way, but don't
try to get to the other side as fast as you can. I say this because the
fire can get to you if you move fast and just stand still at the other
side.
I recommend you use the Handgun and Katana strategy for this fight because
it's better for damage. You should need around 100 Handgun Bullets, and
make sure you don't waste them. Only shoot when they'll actually do
something.
OTHER STRATEGIES:
Nightmare Hospital Madness
--------------------------
Both versions of the hospital can be hard to avoid taking damage. The main
factors that cause this are Nurses and Slurpers. The latter is the larger
factor. The are some great solutions for when fighting Slurpers. You
should pick up the several packs of Beef Jerky lying around in the game,
and place them on the floor for Slurpers to chomp on. Turn your Flashlight
off so they don't see you. While the Slurper is eating the jerky, blast it
with the Shotgun. It should start to move towards you -- hopefully you're
a fair enough distance away so it can't knock you to the ground. It can be
hard to deal with Slurpers like this in groups, but sometimes they get
stuck on each other and can't pass. You should have plenty of Beef Jerky,
so put them in a few places around the room.
Another strategy is using the Handgun with the Silencer. You can use this
with Beef Jerky as well, and the Slurpers won't be able to find you nearly
as well. With your Flashlight off, shoot them from a fair distance away,
however, move close enough so the bullets actually hit. You can also use
the Submachine Gun with the Silencer, however, try not to use all your
bullets; you'll need them for Leonard.
Nurses aren't as annoying as Slurpers but can still cause a lot of harm.
Always go for the Nurses wielding Revolvers first, they are the most
threat. Quickly run up to them and give them a Shotgun blast to deal with.
In some rooms you will be ambushed by three Nurses. It's okay to receive
damage from them, but only one hit at the maximum. Right after entering
a Nurses-filled room, use the Shotgun to blast them as they come towards
you. Use the left analog stick to aim the Shotgun on another Nurse after
shooting one -- this will either stun them or knock them down. Usually one
shot will hit two Nurses, which is great. Keep switching targets to the
Nurse the closest to you. When they're all knocked down, either kick or
shoot them to death.
Haunted House Spiky Roof
-------------------------
If you just walk through the spiky roof area in the Haunted Mansion, you
will die (on Hard Action Level, which is required). What you want to do
is to make Heather a little lower so the spikes don't hit her. Enter
caution mode and walk through the corridor. The spikes will fall and you
won't. There is a weird noise when the spikes fall, sounding like you got
hit, but don't worry about that.
Red Glow Hallways
-----------------
Running through these hallways can be very hard, especially if you're
playing on any Extreme Action Level (that's why you should play on Hard).
You should spend a play through practicing running the hallways (along
with bosses, et cetera). Remove all weapons before starting to move down
the first hallway. Weapons just slow you down. Know the path -- use the
map below if you need to -- and make sure you don't hit any walls. Before
pretty much every corner, tap Square (with Walk/Run Control Reversed) so
that you walk for a slight second, not running into the wall. Do this for
every corner where you've been moving fast enough to run into a wall.
Below is a map of both the hallways (they're identical) that should make
things easier. Also, there is a door before the actual door in the first
hallway -- it has a broken lock; you should already have known that.
Start
|
|__
|
|___
___|
|
_|
|
Finish
11. Puzzle Solutions
====================
Shakespeare Anthology: The resulting code is 8352. Don't pick up the books
-
2F Patient Wing: The resulting code is 4896
-
Room M4 Clock: View the time on the clock and change it to 24 hour time.
Enter the 24 hour time on the briefcase on the left bed
-
B3 Crematorium: The resulting code is 9271
-
Tarot Card Door: Use the following solution to unlock the door.
"High "Eye of
Priestess" Night" Empty
\ | /
Empty -- "Fool" -- "Moon"
/ | \
"Hanged Man" Empty Empty
12. Extra Weapon Upgrades
=========================
Upon receiving a 10 star ranking, you'll receive two upgrades for certain
extra weapons -- the Beam Saber and Flamethrower.
Beam Saber
----------
The Beam Saber will extend to double its normal length. For those of you
who have used the Beam Saber, you'll know that it's already long --
imagine that length x2. It's not any more powerful than normal, it's just
longer, which is plenty good enough.
Flamethrower
------------
I bet you were excited when you first unlocked this after beating the game
once or twice. But when you got it, you weren't so happy, right? Initially
the Flamethrower is VERY impotent. I swear, there were some instances
where I was flaming enemies for over a minute. Upon receiving ten stars,
the Flamethrower will become MUCH more powerful and it can actually be
considered a weapon.
--------------------------------------------------------------------------
==========================================================================
15. I T E M L I S T
==========================================================================
--------------------------------------------------------------------------
Weapon Name
==-=-----=
Handgun
Katana
Knife
Maul
Shotgun
Steel Pipe
Stun Gun
Submachine Gun
Extra Weapon Name
==-=-=--====-=--=
Beam Saber
Flame Thrower
Gold Pipe
Heather Beam/Sexy Beam
Silver Pipe
Unlimited Submachine Gun
Item Name
==----=-=
Bleach
Book: Otherworld Laws
Brass Key
Cassette Tape
Chain
Cooked Key
Cremated Key
Dad's Notebook
Detergent
Doll Head
Douglas's Notebook
Dryer
"Eye of Night" Tarot Card
"Fool" Tarot Card
"Hanged Man" Tarot Card
Hanger
"High Priestess" Tarot Card
House Key
Instant Camera
Jack
Key taken with Tongs
Life Insurance Key
Matchbook
"Moon" Tarot Card
Moonstone
Nail Polish Remover
Nutcracker
Oil-Filled Bottle
Oxydol
Pendant
Plastic Bag
Plastic Bag (With Blood)
Pork Liver
Red Shoe
Roller Coaster Key
Rope
Screwdriver
Shakespeare Anthology 1
Shakespeare Anthology 2
Shakespeare Anthology 3
Shakespeare Anthology 4
Shakespeare Anthology 5
Silver Coin
Stairwell Key
Talisman
Tongs
Walnut
Wine Bottle
Additional Item Name
--=-====--==-====---
Bulletproof Vest
Flashlight
Perfume
Radio
Silencer
Map Name
==-=-===
Church Map
Hospital Map
Office Building Map
Shopping Mall Map
Subway Map
Silent Hill Map
Underpass Map
===---------------------=======================
t h e l o c a t i o n s a n d d e t a i l s:
=======================---------------------===
W E A P O N S
==-==--====--
________________________________________________________________________
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|Weapon Name:| Handgun |
|Location: | Heather picks this weapon off the floor after you enter |
| | the Women's Clothing Store on 1F, Central Square. |
|Description:| Holds 10 rounds of ammunition. Small and not powerful, but|
| | easy to use. |
|Notes: | Holds 10 bullets in one clip. Low stopping power but good |
| | range. Requires Handgun ammo. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Weapon Name:| Katana |
|Location: | In the Art Storage Room by the Gallery of Fine Arts on 2F,|
| | Nightmare Hilltop Center. |
|Description:| This is a short katana, about 2 ft. long. Pretty powerful |
| | and easy to handle. |
|Notes: | Has a blade of about 2 feet long. Strong melee weapon and |
| | is a well-known Japanese sword. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Weapon Name:| Knife |
|Location: | Heather has this weapon for the whole game and starts off |
| | with it. |
|Description:| It's a switchblade for self-defense. I've never used it, |
| | but just incase. |
|Notes: | Not a good weapon but can be good when you have nothing |
| | else. Only usable at very close range. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Weapon Name:| Maul |
|Location: | In the Employee Locker Room, the first actual room you can|
| | enter in the Underpass, by the Underpass Map, upper level.|
|Description:| Like a big round pointy hammer. It's super heavy, but at |
| | least it's got some oomph. |
|Notes: | A large pole with a spiky ball on the end. Knocks down |
| | most enemies with a single swing. Great stopping power but|
| | awkward to handle. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Weapon Name:| Shotgun |
|Location: | In the gift box in the abandoned Subway car on Platform 2,|
| | B3, Hazel Street Subway Station. |
|Description:| Holds 6 rounds of ammunition. It's hard to handle, but has|
| | great range. |
|Notes: | Holds 6 shells. Great stopping power but lacks in firing |
| | rate. Wide range; great for bosses and large enemies. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Weapon Name:| Steel Pipe |
|Location: | On the wall with the smoke and other pipes, Café Turn Mill|
| | restaurant, Nightmare Mall, 2F. |
|Description:| A steel pipe, about 3 feet long. Not very powerful, but |
| | not hard to use. |
|Notes: | Long pipe, 3 feet long. Fair stopping power for stronger |
| | enemies but very effective on small or weaker enemies. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Weapon Name:| Stun Gun |
|Location: | On Heather's dresser in her room in Room 102, Daisy Villa |
| | Apartments. |
|Description:| High voltage to zap the bad guys. It has to touch 'em, |
| | though, so it's very short-range. |
|Notes: | Holds 4 high-voltage electric current shocks in 1 battery.|
| | Only usable at close range but powerful. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Weapon Name:| Submachine Gun |
|Location: | On the bloody floor by the elevator, Brookhaven Hospital, |
| | BF. |
|Description:| Holds 32 rounds of ammunition. Great for its continuous |
| | firing. |
|Notes: | Holds 32 bullets per magazine. Great for killing enemies |
| | quickly, but uses a lot of ammo too fast. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
E X T R A W E A P O N S
==-=-===---==-=-===-=---
________________________________________________________________________
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|Weapon Name:| Beam Saber |
|Location: | On the door handle of the northwest door in the north 2F |
| | corridor, Central Square Shopping Center. |
|Description:| A sword shining with a strange force. A switch turns the |
| | blade on and off. |
|Notes: | A very powerful laser blade that extends if you get a 10 |
| | star ranking. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Weapon Name:| Flamethrower |
|Location: | On the counter of Helen's Bakery on 2F, Central Square |
| | Shopping Center. |
|Description:| This thing will roast the bad guys, and I don't have to |
| | worry about fuel, either. |
|Notes: | Shoots out fire with infinite fuel. Very weak but gets |
| | much stronger with a 10 star ranking. Unlocked after |
| | beating the game killing more enemies by shooting than |
| | fighting. If not unlocked the first time, it will be the |
| | next. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Weapon Name:| Gold Pipe |
|Location: | Drop your Steel Pipe in the water with the monster in the |
| | Underpass and answer the questions honestly. Only in a |
| | replay game. |
|Description:| It looks snazzy, but it's not strong at all. Well, maybe I|
| | can sell it. |
|Notes: | Just like the Steel Pipe, but gold. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Weapon Name:| Heather Beam/Sexy Beam |
|Location: | Always equipped when no other weapon is equipped, after it|
| | is unlocked. |
|Description:| None. |
|Notes: | Unlocked after killing a total of 333 or more enemies in |
| | your save file, over as many times through the game it |
| | takes. When the Transform Costume is equipped, it becomes |
| | more powerful. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Weapon Name:| Silver Pipe |
|Location: | Drop your Steel Pipe in the water with the monster in the |
| | Underpass and answer the questions honestly. Only in a |
| | replay game.
|Description:| How gorgeous! No stronger than the steel pipe, though. |
| | Good against vampires and werewolves. |
|Notes: | Just like the Steel Pipe, but silver. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Weapon Name:| Unlimited Submachine Gun |
|Location: | On the boxes to the left when you're outside the window of|
| | the Central Square washroom at the beginning of the game. |
|Description:| Fires unlimited rounds. No submachine gun bullets |
| | necessary. |
|Notes: | Infinite ammo, no reload necessary. Unlocked after you |
| | beat the final boss with a melee weapon. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I T E M S
-==-===--
________________________________________________________________________
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|Item Name: | Bleach |
|Location: | On the counter in the northwest Women's Washroom, |
| | Nightmare Mall, 1F. |
|Description:| The sort of stuff you'd use to clean a toilet. I think I |
| | have the same kind at home. |
|Purpose: | Combine with the Detergent to make the insecticide in the |
| | bucket in the southeast 2F hallway, Nightmare Mall. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Book: Otherworld Laws |
|Location: | Received by Vincent in the Library of the Church, 1F. |
|Description:| A big ol' book I got from Vincent in the archives. |
|Purpose: | Just for reading information on cult symbolism. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Brass Key |
|Location: | Mounted on the butterfly collection in the Child's Room in|
| | the Church, BF. |
|Description:| This was the model for my old room key. |
|Purpose: | Unlocks the southeast door in the first corridor of the |
| | Church, 1F. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Cassette Tape |
|Location: | On the desk in the only room in the second corridor of the|
| | Church, 1F. |
|Description:| There's no label, but the tab's been removed. It might be |
| | worth checking out. |
|Purpose: | Inserts into the tape player on the shelf the most north |
| | room at the very south of the 1F map, on the east side. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Chain |
|Location: | On the center aisle bleacher in the Children's |
| | Amphitheater, Lakeside Amusement Park. |
|Description:| It has hooks on both ends. Looks pretty sturdy, anyway. |
|Purpose: | Attach to the shut tight gate door by the Swing Rocket |
| | and attach the other side to the metal bar on the center |
| | of the Swing Rocket Ride. Then start the ride. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Cooked Key |
|Location: | Inside the roasted dog on the table in the restaurant on |
| | 3F, Nightmare Mall. |
|Description:| This key was in the barbequed dog at the restaurant. Yuck.|
|Purpose: | Unlocks the door to Café Turn Mill in the east corridor on|
| | 2F, Nightmare Mall. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
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|Item Name: | Cremated Key |
|Location: | In the oven of the Crematorium on B3F, Nightmare |
| | Hospital. |
|Description:| I found this is some sort of crematorium underground. It's|
| | burned black, but still usable. |
|Purpose: | Unlocks the southeast Day Room door on 2F, Nightmare |
| | Hospital. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
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|Item Name: | Dad's Notebook |
|Location: | Received from Douglas after exiting Daisy Villa Apartments|
| | after the Missionary boss. |
|Description:| Dad wrote about my past here. As always, this should be |
| | novelized. |
|Purpose: | Just for reading a message from Heather's dad about Silent|
| | Hill. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
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|Item Name: | Detergent |
|Location: | On the cart in Helen's Bakery, Nightmare Mall. |
|Description:| It was next to the bakery sink. It's not for dishes, |
| | though -- It's for the bathroom. |
|Purpose: | Combine with the Bleach to make the insecticide in the |
| | bucket in the southeast 2F hallway, Nightmare Mall. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
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|Item Name: | Doll Head |
|Location: | on the table in the Fortune House, Lakeside Amusement |
| | Park. |
|Description:| It'd be cute enough on a normal doll, but just a head? |
| | Downright creepy. |
|Purpose: | Put in the Snow White statue's hand. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
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|Item Name: | Douglas's Notebook |
|Location: | On the right chair when you enter the Fortune House, |
| | Lakeside Amusement Park. |
|Description:| Probably Douglas's notebook. Can't forget to give it back |
| | later. |
|Purpose: | Just for reading Douglas' investigation about Heather's |
| | past. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
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|Item Name: | Dryer |
|Location: | On the chair in the southwest room on the lower level of |
| | the Underpass. |
|Description:| I found it in a sort of garbage dump. Still looks usable, |
| | though. |
|Purpose: | Plug into the outlet beside the door of the bloody |
| | crosswalk on the lower level of the Underpass. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | "Eye of Night" Tarot Card |
|Location: | On the ledge behind the altar in the Chapel on 1F, Church.|
|Description:| Found this in the chapel. Is this a real tarot card, |
| | though? |
|Purpose: | One of the five Tarot Cards needed to solve the Tarot Card|
| | puzzle to unlock the door in the Child's Room, lower |
| | level, Church. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | "Fool" Tarot Card |
|Location: | Inside the book in the hospital room in the south hallway |
| | on BF. |
|Description:| This was in my old room... in a hospital room. What did |
| | this one mean again? |
|Purpose: | One of the five Tarot Cards needed to solve the Tarot Card|
| | puzzle to unlock the door in the Child's Room, lower |
| | level, Church. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | "Hanged Man" Tarot Card |
|Location: | On the gurney in the morgue in the Church, BF. |
|Description:| This was in that morgue-ish place. It's such a pitiful |
| | card. |
|Purpose: | One of the five Tarot Cards needed to solve the Tarot Card|
| | puzzle to unlock the door in the Child's Room, lower |
| | level, Church. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Hanger |
|Location: | On the clothing rack by the door of the women's clothing |
| | store, Nightmare Mall, 1F. |
|Description:| A wire coat hanger I got at the boutique. |
|Purpose: | To pull down the ladder above the table in Happy Burger, |
| | 1F, Nightmare Mall. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | "High Priestess" Tarot Card |
|Location: | On the bed in Claudia's room in the Church, BF. |
|Description:| Didn't this card mean something like "Genuine Belief"? |
|Purpose: | One of the five Tarot Cards needed to solve the Tarot Card|
| | puzzle to unlock the door in the Child's Room, lower |
| | level, Church. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | House Key |
|Location: | In your inventory from the start of the game. |
|Description:| It's my front door key. |
|Purpose: | Unlocks Room 102, Daisy Villa Apartments. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Instant Camera |
|Location: | In the locked briefcase in room M4 on 2F, Brookhaven |
| | Hospital. |
|Description:| Unlike a normal camera, you can see the developed photos |
| | right away. |
|Purpose: | Takes a picture of what's behind the shelves in the Store |
| | Room on BF, Brookhaven Hospital. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Jack |
|Location: | On the back shelf in the KMN Auto Parts office room, 5F, |
| | Hilltop Center. |
|Description:| You use this to raise a car when you need to change a tire|
| | or something. |
|Purpose: | Opens the slightly opened elevator doors on 3F, Hilltop |
| | Center. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Key taken with Tongs |
|Location: | Under the skid in the north Storage Room on 2F, Central |
| | Square Shopping Center. |
|Description:| This key was dropped in the storeroom. I used the tongs to|
| | get it. |
|Purpose: | Unlocks the bookstore on 2F called "My Bestsellers", |
| | Central Square Shopping Center. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Life Insurance Key |
|Location: | Inside the pop can after you use the Silver Coin on the |
| | vending machine in the northwest room on 4F in Onestop |
| | Imports, Nightmare Hilltop Center. |
|Description:| I bought this from a vending machine. It looks real |
| | enough. |
|Purpose: | Unlocks the south Elberton Life Insurance door on 1F, |
| | Nightmare Hilltop Center. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Matchbook |
|Location: | On the table in the southwest room on 5F, KMN Auto Parts, |
| | 5F, Nightmare Hilltop Center. |
|Description:| This was in some company's conference room. Looks like it |
| | was used to light someone's cigarette. |
|Purpose: | One of the three items needed to combine and use on the |
| | "Flame Purifies All" painting in the Gallery of Fine Arts |
| | gallery, Nightmare Hilltop Center, 5F. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | "Moon" Tarot Card |
|Location: | On the table in the Library of the Church, 1F. |
|Description:| Found this in the archives. I don't think it's an |
| | especially good card. |
|Purpose: | One of the five Tarot Cards needed to solve the Tarot Card|
| | puzzle to unlock the door in the Child's Room, lower |
| | level, Church. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Moonstone |
|Location: | Inside the Walnut after you crack it open with the vise in|
| | one of the northwest shops in the east section of 2F, |
| | Nightmare Mall. |
|Description:| It's just a type of jewel, not really from the moon. It |
| | was inside the walnut somehow. |
|Purpose: | Unlocks the door with the engraved moon on 3F, Nightmare |
| | Mall. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Nail Polish Remover |
|Location: | Inside the open locker in the Women's Locker Room on 2F |
| | Brookhaven Hospital. |
|Description:| This takes off nail polish. I found it in the women's |
| | locker room. |
|Purpose: | Removes the Stairwell Key glued on the wall in room C4 on |
| | 1F of Brookhaven Hospital. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Nutcracker |
|Location: | On the table at the end of the east hallway of the floor |
| | with the two blocked off hallways on your map, Hazel |
| | Street Subway Station. |
|Description:| Rusty and impossible to turn, this is for cracking open |
| | nuts. |
|Purpose: | Unlocks the Platform 4 blue gate door on the 2nd highest |
| | floor by removing the bolt, Hazel Street Subway Station. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Oil-Filled Bottle |
|Location: | After you use the Wine Bottle on the heater in the south |
| | small room in the east section of the upper level, |
| | Underpass. |
|Description:| This is for moving kerosene to and from a space heater. Of|
| | course I can't drink it. |
|Purpose: | Put oil in the fuel tank of the machine in the north small|
| | room in the east section of the upper level so you can use|
| | the ladder in the room, Underpass. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Oxydol |
|Location: | In the northwest area of 2F in the connecting room to the |
| | room with Vincent in it, Nightmare Hilltop Center. |
|Description:| You use this to disinfect cuts and stuff. It foams when |
| | you put it on. |
|Purpose: | One of the three items needed to combine and use on the |
| | "Flame Purifies All" painting in the Gallery of Fine Arts |
| | gallery, Nightmare Hilltop Center, 5F. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Pendant |
|Location: | Owned from the beginning of the game. |
|Description:| Dad gave me this pendant on my birthday. It's one of my |
| | treasured belongings. |
|Purpose: | Use when it's just you and Claudia standing in the room |
| | after the Child's Room, the Church, lower level. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Plastic Bag |
|Location: | In the garbage can of the 2F Women's Locker Room, |
| | Nightmare Hospital. |
|Description:| A totally ordinary transparent plastic bag. This is from a|
| | trash can in the locker room. |
|Purpose: | Use by the blood bucket in Examining Room 4 on 3F to get |
| | the Plastic Bag (With Blood), Nightmare Hospital. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Plastic Bag (With Blood) |
|Location: | Use the Plastic Bag in front of the blood bucket in the |
| | Examining Room 4 on 3F, Nightmare Hospital. |
|Description:| I've put the blood from the treatment room in this. I |
| | don't especially want to carry it around with me. |
|Purpose: | Use on the altar in Nightmare Hospital room C4 on 1F. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Pork Liver |
|Location: | In the open fridge in the Last Drop Café on 1F, Nightmare |
| | Hilltop Center. |
|Description:| This was in the cafe's fridge. Gotta do something with it |
| | before it goes bad. |
|Purpose: | One of the three items needed to combine and use on the |
| | "Flame Purifies All" painting in the Gallery of Fine Arts |
| | gallery, Nightmare Hilltop Center, 5F. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Red Shoe |
|Location: | On the center of the stage the Children's Amphitheater, |
| | Lakeside Amusement Park. |
|Description:| One shoe, blood red. It was above the stage. |
|Purpose: | Put beside the Cinderella statue in Lake Side Amusement |
| | Park. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Rope |
|Location: | In the closed drawer (open on Easy Riddle Level) in the |
| | 3rd southeast room in Monica's Dance Studio on 3F, Hilltop|
| | Center. |
|Description:| This was in a drawer at the office. It looks sturdy and |
| | well-used. |
|Purpose: | Use after opening the 3F elevator doors a little more with|
| | the Jack, Hilltop Center. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Screwdriver |
|Location: | On a box at the north end of the northeast corridor on 5F,|
| | Hilltop Center (not on Easy Riddle Level). |
|Description:| This flathead screwdriver was in a corner in the hallway. |
| | Totally ordinary. |
|Purpose: | Opens the drawer in the 3rd southeast room on 3F of |
| | Monica's Dance Studio, Hilltop Center. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Shakespeare Anthology 1 |
|Location: | On the floor of "My Bestsellers" bookstore by the north |
| | shelf on 2F, Central Square Shopping Center. |
|Description:| It was on the floor at the bookstore. A Shakespeare book, |
| | just like it says. |
|Purpose: | Used to solve the puzzle in the "My Bestsellers" store in |
| | Central Square Shopping Center on 2F. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Shakespeare Anthology 2 |
|Location: | On the floor of "My Bestsellers" bookstore by the north |
| | shelf on 2F, Central Square Shopping Center. |
|Description:| It was on the floor at the bookstore. A Shakespeare book, |
| | just like it says. |
|Purpose: | Used to solve the puzzle in the "My Bestsellers" store in |
| | Central Square Shopping Center on 2F (not on Easy Riddle |
| | Level). |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Shakespeare Anthology 3 |
|Location: | On the floor of "My Bestsellers" bookstore by the north |
| | shelf on 2F, Central Square Shopping Center. |
|Description:| It was on the floor at the bookstore. A Shakespeare book, |
| | just like it says. |
|Purpose: | Used to solve the puzzle in the "My Bestsellers" store in |
| | Central Square Shopping Center on 2F. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Shakespeare Anthology 4 |
|Location: | On the floor of "My Bestsellers" bookstore by the north |
| | shelf on 2F, Central Square Shopping Center. |
|Description:| It was on the floor at the bookstore. A Shakespeare book, |
| | just like it says. |
|Purpose: | Used to solve the puzzle in the "My Bestsellers" store in |
| | Central Square Shopping Center on 2F (not on Easy Riddle |
| | Level). |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Shakespeare Anthology 5 |
|Location: | On the floor of "My Bestsellers" bookstore by the north |
| | shelf on 2F, Central Square Shopping Center. |
|Description:| It was on the floor at the bookstore. A Shakespeare book, |
| | just like it says. |
|Purpose: | Used to solve the puzzle in the "My Bestsellers" store in |
| | Central Square Shopping Center on 2F (not on Easy Riddle |
| | Level). |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Silver Coin |
|Location: | On the money table near the door in the northwest room on |
| | 4F, Nightmare Hilltop Center. |
|Description:| It's about the size of a quarter. I get the feeling it's |
| | really old. |
|Purpose: | Insert into the pop machine in the same room where |
| | received, Nightmare Hilltop Center, 4F. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Stairwell Key |
|Location: | Glued on the wall in room C4 on 1F, Brookhaven Hospital |
| | (use the Nail Polish to remove). |
|Description:| This was stuck to the wall in a hospital room. |
|Purpose: | Unlocks the east stairwell in Brookhaven Hospital. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Talisman |
|Location: | Found on the floor in room C4 of Brookhaven Hospital after|
| | you defeat Leonard, 1F. |
|Description:| It has an odd design inscribed on it. I got it after I |
| | defeated Leonard. |
|Purpose: | None. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Tongs |
|Location: | On a counter in Helen's Bakery on 2F, Central Square |
| | Shopping Center. |
|Description:| It's a big pair of tweezer-like tongs for grabbing bread. |
|Purpose: | Get the key under the skid in the north Storage Room on |
| | 2F, Central Square Shopping Center. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Walnut |
|Location: | In the smashed display case in the Jewelry Store in the |
| | west 2F corridor, Central Square Shopping Center. |
|Description:| This is a good-sized walnut from the jeweler's showcase. |
|Purpose: | Crack open with the vise on the table of the northwest |
| | shop in the east part of 2F, Nightmare Mall. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Wine Bottle |
|Location: | In the second hallway from the southwest at the end of it |
| | in a wine rack, upper level. |
|Description:| This bottle was dropped at a corner of the underground |
| | passage. |
|Purpose: | Use to put the kerosene from the heater in the south small|
| | room in the east section of the upper level to get the |
| | Oil-Filled Bottle, Underpass. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A D D I T I O N A L I T E M S
---==-=-====----==-=====--=-==
________________________________________________________________________
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|Item Name: | Bulletproof Vest |
|Location: | On the north coat rack in the women's clothing store on |
| | 1F, Nightmare Mall. |
|Description:| It's heavy under a jacket, but it should protect against a|
| | monster's attacks. |
|Purpose: | Prevents 15% less damage when worn, but you run slower |
| | when equipped. You can also block attacks with no damage |
| | taken when equipped. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Flashlight |
|Location: | Between some boxes in the northwest storeroom on 1F, |
| | Nightmare Mall. |
|Description:| It's in my chest pocket. A must-have in darkness. |
|Purpose: | Used to light up dark areas. Press Circle to toggle off |
| | and on. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Perfume |
|Location: | Inside the open locker in the 2F Women's Locker Room, |
| | Brookhaven Hospital. |
|Description:| This stuff smells a little strange. |
|Purpose: | Attracts nearby monsters when equipped. Only equip if |
| | you're trying to kill a lot enemies. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Radio |
|Location: | Inside the southwest elevator on 2F, Central Square |
| | Shopping Center. |
|Description:| It's a small portable radio. It plays static when monsters|
| | get close. |
|Purpose: | Creates static when monsters are nearby. The louder the |
| | static is, the closer the monster is. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Item Name: | Silencer |
|Location: | Inside the recently plastered wall section of the large |
| | room on 5F, Construction Site (Break the wall with a |
| | weapon). |
|Description:| Put it on a handgun or submachine gun to muffle the |
| | blasts. |
|Purpose: | Silences the noise and gets rid of the muzzle flash at the|
| | end of the barrel on a Handgun or Submachine Gun. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
M A P S
-==-===
________________________________________________________________________
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|Map Name: | Church Map |
|Location: | On the east wall in the first corridor of the Church, |
| | upper level. |
|Covers: | Only the Chapel and first corridor but can be used to draw|
| | the rest of the upper level and the lower level. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Map Name: | Hospital Map |
|Location: | On the desk in the Reception Office on 1F, Brookhaven |
| | Hospital. |
|Covers: | Floors 1F, 2F, 3F and BF of Brookhaven Hospital and |
| | Nightmare Hospital. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Map Name: | Office Building Map |
|Location: | On a table in the closest small room of Monica's Dance |
| | Studio to the largest one, Hilltop Center, 3F. |
|Covers: | Floors 1F, 2F, 3F, 4F, 5F, and 6F of Hilltop Center and |
| | Nightmare Hilltop Center. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Map Name: | Shopping Mall Map |
|Location: | On the bulletin board by the north stairwell on 1F, |
| | Central Square Shopping Center. |
|Covers: | Floors 1F and 2F of Central Square Shopping Center and |
| | also 3F of Nightmare Mall. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Map Name: | Subway Map |
|Location: | In a smashed glass frame on the east side of the Station |
| | Employee Room where you pass the booths on the first floor|
| | of Hazel Street Subway Station. |
|Covers: | All of the 5 floors of Hazel Street Subway Station. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Map Name: | Silent Hill Map |
|Location: | Received from Douglas after you exit the Daisy Villa |
| | Apartments. |
|Covers: | West South Vale of Silent Hill. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Map Name: | Underpass Map |
|Location: | On the east wall of the first room in the Underpass. |
|Covers: | The upper level and lower level of the Underpass. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--------------------------------------------------------------------------
==========================================================================
16. E X T R A S
==========================================================================
--------------------------------------------------------------------------
Beginner Action Level
=----==-===---=-=-===
In order to unlock Beginner Mode, you must die three times on Easy Action
Level. The game will let you know when you've unlocked it and then you can
change to Beginner Action Level. In the middle of a game on Normal or Easy
Action Level, you can change it to Beginner, but not on Hard Action Level
because it's too much of a difference. When you use Beginner Mode, you'll
lose 15 stars out of a total of 100 stars at the end of the game. You
shouldn't need to use this option anyway, or you need some real training,
junior.
Extra New Game
=-===---=-===-
This is the base of every single extra in the game (things like Beginner
mode and the Silencer aren't exactly extras, and don't necessarily involve
Extra New Game). Extra New Game is unlocked upon completion of the game.
To continue to get all the other endings and extras, you must start an
Extra New Game. Unlike the normal New Game option, Extra New Game starts
from the beginning of the mall, not the Amusement Park, which is just a
nightmare.
Extreme Action Levels
---=-=-====----=-===-
Once you beat the game on Hard Action Level, you'll unlock Extreme 1
Action Level. Once you beat that, you'll unlock Extreme 2. You can get all
the way up to Extreme X, which is 10. This should be a real challenge for
you. Item locations are the same as Hard Action Level. Once you beat
Extreme X, you'll unlock a code for a new costume. But you have to beat
the Action Level because it replaces the "zipper" shirt.
Extra Weapons
==---=-==-==-
There are six extra weapons in Silent Hill 3 and they are all only
available in an Extra New Game. You must do what is required to unlock
them, and then they will be in the game the next time you play. How you
unlock these extra weapons and where they locate are different.
Unlimited Submachine Gun
------------------------
"Fires unlimited rounds. No submachine gun bullets necessary."
Unlocked after you beat the last boss with a melee weapon. You can use
guns, but the last hit has to be made by a melee weapon. Make sure you
don't use guns for too long or you may beat it with one. This is a great
weapon and never has to reload. You have infinite bullets so don't worry
at all about the ammo. Other than that, it's just like the normal
Submachine Gun. Hold R2 and X to fire, and use the left analog stick to
aim up, down, left or right while you're shooting. Once unlocked, this
weapon will be on some boxes to the left after you exit through the window
of the women's washroom, Central Square Shopping Center, 1F.
Beam Saber
----------
"A sword shining with a strange force. A switch turns the blade on and
off."
Unlocked after beating the game killing more enemies by fighting than
shooting. If you don't get it the first time, you automatically will the
next. The Beam Saber is a light saber sword like the ones in Star Wars.
Let the force be with you and use it to kill enemies, and you'll find that
it's rather powerful for a melee weapon. It's a short handle and the beam
comes out when you hold R2. Hold R2 and press X to swing. Hold X if you
want to swing three times. If you get a perfect ranking, the Beam Saber
will extend and will have better range. Once unlocked, it is the door
handle of the northwest door in the north corridor on 2F, Central Square
Shopping Center.
Flamethrower
------------
"This thing will roast the bad guys, and I don't have to worry about fuel,
either."
Unlocked after beating the game killing more enemies by shooting than
fighting. If you don't get it the first time, you automatically will the
next. Similar to the Unlimited Submachine Gun, but it shoots fire instead
of bullets. It has unlimited fuel so you can use it for as long you want
to. It works just like the Submachine Gun -- hold R2 and X to fire (note
the pun} and use the left analog stick to aim up, down, left or right
while you're emitting flames. The Flamethrower is awfully weak but gets
much more powerful if you get a perfect ranking. Once unlocked, it's on
the counter of Helen's Bakery on 2F, along with a slightly different memo
under it, Central Square Shopping Center.
Gold and Silver Pipes
---------------------
"It looks snazzy, but it's not strong at all. Well, maybe I can sell it."
"How gorgeous! No stronger than the steel pipe, though. Good against
vampires and werewolves."
Unlocked after you beat the game once. You must get the Steel Pipe if you
wish to get these items. When you're in the water area with the monster in
the Underpass, move to an edge by the water and press X -- you will be
asked if you want to drop your Steel Pipe in the water. Select "Yes". A
princess will come up and ask you three questions.
Be honest and answer No, No, Yes, and you'll get both pipes, along with
your normal "filthy" Steel Pipe. If you lie, you won't get anything back.
The Gold and Silver Steel Pipes aren't any more powerful than the normal
Steel Pipe -- they only look different. Use them just like the Steel Pipe.
Hold R2 and press X to swing.
Heather Beam/Sexy Beam
----------------------
Unlocked after you kill a total of at least 333 enemies in your save file.
It can and will take more than one time through the game. The Heather Beam
can be a great weapon, but you should keep your distance. The Heather Beam
is shot from Heather's eyes and her stamina is what keeps her using the
weapon. If you have the Life Bar unlocked you can see how much stamina you
have (for more details, check out the Life Bar below) so you know how long
you can keep using the weapon until you have to rest or go through a door.
The Heather Beam has two types of attacks. One is where Heather shoots
cell-type things around and they can bounce off walls. Hold R2 and press X
do this attack. The other is where she shoots heat-seeking beams in groups
and you hold both R2 and X to do this.
Once you have the Heather Beam and the Transform Costume, equip the
Transform Costume to turn into Princess Heart, and a new weapon called the
Sexy Beam will be produced. All other weapons must be unequipped though.
This Sexy Beam is pretty much just like the Heather Beam, but faster and
better. It also has two types of attacks. One is where Heather fires a
beam (it will be continuous if you hold X after that) and you can direct
it with the left analog stick or the D-Pad. Hold R2 and press X to do
this. The other attack is where several heat-seeking beams and cell-type
things are shot out of Heather's eyes -- to do this, hold both R2 and X.
When the Heather Beam is unlocked, unequip all weapons and you will be
ready to use it. You will need to use the Heather Beam/Sexy Beam to kill
at least 30 enemies before you reach the apartments to receive the Revenge
ending.
Costumes
=-=-====
Once you beat the game, you'll unlock the "Extra New Game" and "Extra
Costume" options. The costumes are only for an Extra New Game. You have to
enter a password to unlock a costume. Many costume passwords are displayed
after you beat the game in the ranking screen or in the game in memos. The
codes are case sensitive so make sure you enter them correctly. Below is
every single code for the game -- most of them are found only on the
internet or in gaming magazines:
[Note:] All of these passwords work, so if they don't work for you, you've
entered the wrong code or you possibly have a different version. I've
tried them all and they all work, so they should for you too.
"Silent Hill 3 Original" Costume Passwords
-------------------------------------------------
Costume Code
-------------------------------------------------
"Block head" Shirt | PutHere2FeelJoy
"Don't touch" Shirt | TOUCH_MY_HEART
"God Of Thunder" Shirt | GangsterGirl
"Golden Rooster" Shirt | cockadooodledoo
"Heather" Shirt | HappyBirthDay
"Killer Rabbit" Shirt | BlueRobbieWin
"Onsen" Shirt | I_Love_You
"Royal Flush" Shirt | 01_03_08_11_12
"The Light" Shirt | LightToFuture
Transform Costume | PrincessHeart
"Transience" Shirt | ShogyouMujou
"zipper" Shirt | Shut_your_mouth
The Rest
-------------------------------------------------
Costume Code
-------------------------------------------------
"13ème RUE" Shirt | Suspense
"EGM" Shirt | EGMpretaporter
"Game Informer" Shirt | gameinformer
"GamePro" Shirt | ProTip
"GAMEREACTOR" Shirt | SH3_Wrestlarn
"Gamespy.com" Shirt | iaml33t
"GMR" Shirt | GMRownzjoo
"GN" Shirt | IwannabeaGJ
"IGN.COM" Shirt | IGN_pickleboy
"OPM" Shirt | SH3_OPiuM
"OPS2" Shirt | extra_thumbs
"Play" Shirt | sLmLdGhSmKfBfH
"PS2RO" Shirt | MATADOR
"PSM" Shirt | badical
There are a total of 26 extra costumes, plus Heather's original costume.
All costumes with "Shirt" in their name come with a shirt, blue jeans,
wristbands (some have their own colours) and shoes. However, the "God of
Thunder" Shirt is an exception -- it still comes with a shirt, wristbands
and shoes, but it also comes with brownish jeans, and Heather is covered
with tattoos and scars. She also has gray hair.
In an Extra New Game, you'll be wearing a new shirt if you entered a code
in, and all the other shirts will be in your inventory under Items. You
can wear any shirt that you have and you can change it whenever you want.
To wear the original costume, unequip the current costume you're wearing.
"Silent Hill 3 Original" Costumes
---------------------------------
All of these costumes have "Silent Hill 3 Original" in their description.
Most of their codes can be found in the game.
________________________________________________________________________
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|Costume Name:| "Block Head" Shirt |
|Code Found: | At the ranking screen if you kill less than 10 enemies |
| | (including bosses). |
|Description: | Silent Hill 3 Original |
|Details: | White shirt with a drawing on it. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "Don't Touch" Shirt |
|Code Found: | Extra New Game -- in the magazine in the Women's Locker |
| | Room on 2F, Brookhaven Hospital. |
|Description: | Silent Hill 3 Original |
|Details: | Purple shirt with a "don't touch" sign on it. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "God of Thunder" Shirt |
|Code Found: | At the ranking screen after you beat Extreme X Action |
| | Level. |
|Description: | Silent Hill 3 Original |
|Details: | Shirt with many pale shades and brownish jeans. Heather |
| | is covered with tattoos and has a scar on her face, and |
| | also has gray hair. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "Golden Rooster" Shirt |
|Code Found: | At the ranking screen if you get a 10 star ranking. |
|Description: | Silent Hill 3 Original |
|Details: | Dark blue shirt with a golden rooster on it. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "Heather" Shirt |
|Code Found: | At the ranking screen after you beat the game once. |
|Description: | Silent Hill 3 Original |
|Details: | Red shirt with person on it. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "Killer Rabbit" Shirt |
|Code Found: | Unknown. |
|Description: | Silent Hill 3 Original |
|Details: | Yellow shirt with Amusement Park Rabbits on it. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "Onsen" Shirt |
|Code Found: | Unknown. |
|Description: | Silent Hill 3 Original |
|Details: | Green shirt with a yellow design on it. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "Royal Flush" Shirt |
|Code Found: | Extra New Game -- play on Hard Riddle Level and solve the|
| | extra puzzle in the Library of the Church, upper level. |
|Description: | Silent Hill 3 Original |
|Details: | Orange shirt with cards on it. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "The Light" Shirt |
|Code Found: | Unknown. |
|Description: | Silent Hill 3 Original |
|Details: | Brown shirt with a picture of one of the "Light" pictures|
| | by an altar in the first Silent Hill. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
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|Costume Name:| Transform Costume |
|Code Found: | Extra New Game -- at the ranking screen after you beat |
| | the game. |
|Description: | It's a costume to change into the magic girl, "Princess |
| | Heart". |
|Details: | A key that transforms Heather into Princess Heart. |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "Transience" Shirt |
|Code Found: | At the ranking screen after you beat the game on all |
| | three riddle levels. |
|Description: | Silent Hill 3 Original |
|Details: | White shirt with a red drawing on it. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "zipper" Shirt |
|Code Found: | Unknown. |
|Description: | Silent Hill 3 Original |
|Details: | White shirt with a picture of a zipper and "Silent Hill" |
| | written above it |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The Rest
--------
The rest of the costumes have unique descriptions and none of their codes
are found in the game. They are found in gaming magazines and the internet.
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "13ème RUE" Shirt |
|Description: | 13ème Rue est une marque Universal Studios Channels |
| | France tous droits réservés 2003 |
|Details: | Red shirt with a French street sign with "13ème RUE" |
| | (13th Street) written on it. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "EGM" Shirt |
|Description: | Electronic Gaming Magazine (USA) |
|Details: | Blue shirt with white writing, "THE HARDER THEY COME" on |
| | it. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "Game Informer" Shirt |
|Description: | Game Informer (USA) |
|Details: | Grey shirt with "game informer" written on it. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "GamePro" Shirt |
|Description: | GamePro Magazine (USA) |
|Details: | Black shirt with the GamePro logo on it. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "GAMEREACTOR" Shirt |
|Description: | GAMEREACTOR (Norway,Sweden,Denmark) |
| | http://www.gamereactor.net |
|Details: | Red shirt with the GameReactor logo. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "Gamespy.com" Shirt |
|Description: | Gamespy.com {USA} |
|Details: | Black shirt with the Gamespy logo on it. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "GMR" Shirt |
|Description: | GMR (USA) |
|Details: | Black shirt with "SOMETHING WICKED THIS WAY COMES..." |
| | written on it. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "GN" Shirt |
|Description: | GAME NETWORK {Italia} http://www.game-network.net |
|Details: | Black shirt with "Silent Hill 3" and GN logo on it. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "IGN.COM" Shirt |
|Description: | IGN.COM (USA) |
|Details: | Blue shirt with IGN logo on it. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "OPM" Shirt |
|Description: | Official PlayStation Magazine (USA) |
|Details: | Pink shirt with blue writing, "OPM SAYS RELAX" written on|
| | it. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "OPS2" Shirt |
|Description: | Official PlayStation 2 Magazine (UK) |
|Details: | Black shirt with mentionings of six fingers all over it. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "Play" Shirt |
|Description: | Play the PlayStation (Germany) www.playplaystation.com |
|Details: | Brown shirt with a skull with wings. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "PS2RO" Shirt |
|Description: | PlayStation 2 revista oficial de españa (Spain) |
|Details: | Black shirt with PS2RO logo on it. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|Costume Name:| "PSM" Shirt |
|Description: | PSM: 100% Independent PlayStation 2 Magazine (USA) |
|Details: | Red shirt with a smiley face with an eyepatch on it. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Miscellaneous Extras
--=-====-=-===---=-=
Douglas in Underwear
--------------------
This is just hilarious. Especially in the first scene, and with the music.
Once you complete the game at least once and unlock the "Extra New Game"
option, highlight it by moving on it, and enter the following code:
Up, Up, Down, Down, Left, Right, Left, Right, Circle, X
Then select your Action Level and Riddle Level and Heather will moan, if
you've entered the code correctly, because she seems to like the idea of
Douglas in his boxers. Now in all cutscenes with Douglas, he'll only be
wearing boxers, a trench coat, shoes, a tie and a hat.
Life Bar
--------
After you beat the game on Hard Action Level, you'll unlock the Life Bar.
It displays the amount of health and stamina you have. The yellow bar is
your health, and the green bar is your stamina. When you get knocked down
or grabbed by an enemy, a thin purple line appears on the screen and shows
how long it will take for you to get up or get out of the enemy's attack.
Wiggle the movement controls and the shoulder buttons the make this
process quicker. You can turn the Life Bar on and off in the extra options
menu.
Bloody Underpass
----------------
In an Extra New Game, certain parts of the Underpass will be all bloody,
somewhat like the Nightmare Hospital and near the end of the Church.
Unfortunately, this effect will drain your health on Hard or Extreme
Action Levels. Only certain areas will it be like this, and sometimes if
you go the wrong way (an area that isn't necessary), the area will turn
all bloody, depending on where you go.
Silent Hill 2 References
------------------------
If you have a Silent Hill 2 save file on you memory card with the game
beaten at least one, you can experience four extra features in the game
that are references to Silent Hill 2. Here's how to see them:
-Examine the women's washroom toilet with the "blockage" in it, Nightmare
Mall, 1F
-Examine the mailboxes in Daisy Villa Apartments by the front door
-Examine the poster on the Heaven's Night stage in Silent Hill
-Examine the fence by the Elevator Control Room on the Brookhaven Hospital
rooftop
These can be experienced the first time through the game with a Silent
Hill 2 save. Apparently you can experience these things in an Extra New
game without a Silent Hill 2 save.
Secret Item - Silencer
----------------------
Yes, there is actually a silencer in this game. The Silencer is not an
extra item because it can be obtained the first time through the game.
However, you must be very observant to find it yourself -- if you've
played the first Metal Gear Solid, you'll probably have a better chance of
finding it yourself. The Silencer is located in the newly plastered wall
in the room with the hole on 5F of the Construction Site. Use a weapon to
break it open (the Maul is quick and easy) and you can pick it up. A pair
of legs can be seen in the wall -- it looks like Solid Snake was doing
some business here and forgot his silencer.
The Silencer can be equipped with the Handgun or Submachine Gun. It
silences the shots and covers the muzzle flash at the end of the gun when
a bullet is fired. Enemies won't be able to find you as easily while
you're shooting. However, the power of each shot is weakened and it is
noticeable. It's not that much of a difference though.
Extra Costume Clues
-------------------
In an Extra New Game, there will be a code in a magazine in the Women's
Locker Room on 2F of Brookhaven Hospital that you'll probably find or
already have found. There is another one though. After you complete an
Extra New Game and play another on Hard Riddle Level, there will be an
extra riddle in the Library of the Church. Try to solve it yourself. If
you can't, the answer is above in the costume part of this section -- it's
the code for the "Royal Flush" Shirt.
Jacob's Ladder References
===--=-====--=-=-====----
Jacob's Ladder is a movie that was directed by Adrian Lyne in 1990. It was
said by Konami that it was one of the movies that inspired them to make
the Silent Hill franchise. It can be safe to assume that Jacob's Ladder
was one of the mostly inspired by works. Konami perhaps acknowledges this
by adding references to the film in the Silent Hill games. There are
several references in Silent Hill 3, mostly in the Subway.
Bergen Street
-------------
This is the name of the subway platform that is supposed to lead Heather
home. It is the same name as Jacob's station in Jacob's Ladder -- he asks
the woman in the subway car ahead of him if they've passed Bergen Street
yet, because he was sleeping.
Platform 4 Lock
---------------
The gate of Platform 4 is locked with a chain and a bolt, exactly like in
Jacob's Ladder. Jacob tries to open the gate but he can't, of course,
because the chain and the bolt are what is keeping the gate from opening.
However, Jacob does not find a conveniently placed Nutcracker like Heather.
Hospital Basement Wheelchair
----------------------------
When you head down to the basement of Brookhaven Hospital, you'll notice a
tipped over wheelchair with one wheel still turning. Perhaps this is a
reference to Jacob's Ladder when Jacob is on the stretcher leading to the
insane asylum. However, Jacob doesn't see a wheelchair, he sees the bike of
his son, Gabe, smashed from the accident that happened, and the wheel is
turning.
Head Twitching
--------------
Also seen in Silent Hill, the head twitching is similar to Jacob's Ladder.
Closers, and especially Valtiel, twitch their heads a lot and is notable
homage to Jacob's Ladder.
Session 9 References
-===--=-=====----===
Session 9 is a movie that was directed by Brad Anderson in 2001. Like
Jacob's Ladder, there are references of the film in the game. It can be
said that Session 9 might've had some inspiration for making Silent Hill 3.
Once again, Konami perhaps acknowledges this by adding references to the
film in Silent Hill 3.
Wheelchair Behind Glass
-----------------------
In the Nightmare Hilltop Center you'll come across a sheet of glass with
a wheelchair behind it, with light coming from a doorway visible. This is
a reference to the wheelchair in Session 9 -- which is a similar view to
the one in this game. Heather says that the world behind the glass is
calling her, just like it's doing to Gordon in Session 9.
"Thus one's life turns to riches"
---------------------------------
The memo on the wall by the vending machine in the Nightmare Hilltop
Center is perhaps a reference to Hank in Session 9.
"Thus one's life turns to riches:
What was a bag of silver coins is
now the number in a book.
Yet fate hath no price...
Ah, but do people know this?"
Hank found all those coins in the wall and his life turned to riches. But
fate has no price -- the coins are what caused his fate.
Hospital Basement Wheelchair
----------------------------
In the basement of Brookhaven Hospital you'll come across a tipped over
wheelchair with one wheel still turning. This is a reference to Session 9.
Before the power goes out in the movie, Gordon is seen running past a
tipped over wheelchair with one wheel still turning.
Red Glow Hallways
-----------------
In the Haunted House in the Amusement Park, you'll have to run two
hallways with red glow following you. Perhaps this is reference to Session
9 -- when Jeff ("mullet head") is in the hallway where the lights turn off
behind him as he runs towards the exit. There is similar sound to Silent
Hill 3 while Jeff runs the hallway as well.
--------------------------------------------------------------------------
==========================================================================
17. S A V E P O I N T L O C A T I O N S
==========================================================================
--------------------------------------------------------------------------
Here are the locations for all the save points in Silent Hill 3:
Central Square Shopping Center
===-=----=-===-=---===-====---
1. On the mirror of the north women's washroom on 1F
2. On the shelf in the northernmost store room in the north 2F corridor
Nightmare Mall
==-=-=--=-===-
3. On the bed in the infirmary in the southwest corridor on 1F
4. On a TV in the west corridor on 2F
5. On the wall in the room with the vise in the large east area on 2F
6. On the right desk in Happy Burger on 1F, after the mall turns back to
normal
Hazel Street Subway Station
--=-====-=---=-==-====---==
7. On the wall by the southwest stairs leading up on the 2nd highest
floor
8. On the floor of the first subway car
Underpass
==-=--=-=
9. On the wall after exiting the subway train
10. On the wall in the kerosene room in the east, upper level
11. On the floor in the room before the monster in the water area, lower
level
Construction Site
=-=---=-=====---=
12. On the barrel just outside the Construction Site
Hilltop Center
---=-====-==--
13. On the wall in the room in the southeast corridor with the map on 3F
14. On the vending machine in the north of the main corridor on 2F
Nightmare Hilltop Center
-=-=-====-==---=-==-====
15. On the wall in the small Green Ridge Mental Health Clinic corridor on
2F
16. On the wall in the art gallery on 5F
Daisy Villa Apartments
=-=---=-=====--=-=-===
17. On the bulletin board by the front exit
Silent Hill
--====-=-=-
18. On the TV stand by the TV in Motel Room 106, Jack's Inn
Brookhaven Hospital
=-==---====-=----==
19. On the wall of the Reception Office on 1F
20. On the floor of the Store Room on 3F
Nightmare Hospital
-==--=-=-====---=-
21. On the bed in room S3 on 3F
22. On the wall in the Examination Room on 1F
23. On the curtain in room C4 on 1F
Lakeside Amusement Park Revisited
=-==-====---=-=-==-=====----==-==
24. On a cookie box after making them fall in the souvenir shop
25. On the ticket booth at the entrance of the Haunted Mansion
26. On the fortune table in the Fortune House
The Church
==---===-=
27. On the altar in the chapel, upper level
28. On the ground in the octagon-shaped room at the north of the upper
level
29. On the shelf in the child's room before the last boss in the lower
level
--------------------------------------------------------------------------
==========================================================================
18. M E M O S
==========================================================================
--------------------------------------------------------------------------
-----------------
Table of Contents
-----------------
Regular Memos
-------------
Bookstore Memo (Normal)
Bookstore Memo (Hard)
Ticket machine newspaper
Occult magazine
About the monster in the water
Photo on chair
Picture in the gallery
"Thus one's life turns to riches"
Fairy tale, Beginning
Fairy tale, continued
Fairy tale, Last Part
Silent Hill Tourist Information
About Leonard and Stanley
2F east hall memo (Easy)
2F east hall memo (Normal)
2F east hall memo (Hard)
Corpse tattoo
Memo about the corpse
Photo - Backside of shelf
"Hope House" article
Stanley's diary (Visiting room)
Stanley's diary (Room C4)
Stanley's diary (East hall)
Stanley's diary (S.T. room)
Stanley's diary (Storeroom)
Stanley's diary (Staircase)
Stanley's diary (Room M4)
Stanley's diary (Room S7)
The Song of the Sparrow
The Song of the Owl
The Song of the Thrush
The Song of Cock Robin
The Song of the Lark
The Song of the Dove
The Song of the Linnet
The Song of the Rook
The Song of the Wren
The Song of the Kite
Crematory door
Note to the doctor
Day room notebook
Book: Lost Memories
Silhouette photo
Dad's memo
Carousel memo
Alessa memo
Prayer to God
Church door
Myth - "1. Origin"
Myth - "2. Birth"
Myth - "3. Salvation"
Myth - "4. Creation"
Myth - "5. Promise"
Myth - "6. Faith"
St. Alessa portrait
St. Nicholas portrait
St. Jennifer portrait
About syncretic religions
About Tarot
Dad's diary
About the cult's symbol
Believers' complaints
School desk scribbles
K. Gordon's notebook
Claudia's diary
Birthday card
"Aglaophotis"
Dad's memo 2
Sketchbook (Easy)
Sketchbook (Normal)
Sketchbook (Hard)
Item Memos
----------
Dad's notebook
Douglas's notebook
Book: Otherworld Laws
Cassette Tape
Notes
-----
3F Mall Door
Danger!
Lady Maria Poster
Fridge Note
Church Library Puzzle
r e g u l a r m e m o s
==--=-====---==----==---=-=====---==-=====---=-=-===---=-=====---=-=-=====
The following are regular memos that will all be in the Memo section of
your inventory.
--------------------------------------------------------------------------
Memo Title: Bookstore Memo (Normal Riddle Level)
Fair is foul, and foul is fair.
Put these books out of order.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: Bookstore Memo (Hard Riddle Level)
In here is a tragedy---
art thou player or audience?
Be as it may, the end doth remain:
all go on only toward death.
The first words at thy left hand:
a false lunacy, a madly dancing man.
Hearing unhearable words, drawn
to a beloved's grave---and there,
mayhap, true madness at last.
As did this one, playing at death,
find true death at the last.
Killing a nameless lover, she
pierced a heart rent by sorrow.
Doth lie invite truth?
Doth verity but wear the
mask of falsehood?
Ah, thou pitiful, thou
miserable ones!
Still amidst lies, though the end
cometh not, wherefore yearn
for death?
Wilt thou attend to thy beloved?
Truth and lies, life and death:
a game of turning white to black
and black to white.
Is not a silence brimming with
love more precious than flattery?
A peaceful slumber preferred to
a throne besmirched with blood.
One vengeful man
spilled blood for two;
Two youths shed tears for three;
Three witches disappeared thusly;
And only the four keys remain.
Ah, but verily...
In here is a tragedy---
art thou player or audience?
There is nothing which cannot
become a puppet of fate or an
onlooker, peering into the cage.
--------------------------------------------------------------------------
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Memo Title: Ticket machine newspaper
Fatal Accident At Hazel Street
At about 11 PM on the 4th, a man
waiting on the platform at the Hazel
Street station fell onto the tracks
and was decapitated by the arriving
St. Renata College-bound train.
The victim died instantly.
While police have not yet determined
whether the death was an accident or
suicide, witnesses report that the victim
did not look inebriated and seemed to
jump off the platform deliberately.
The victim's identity is still
unknown. He was approximately
40 years old, 5 feet 10 inches tall,
and was wearing a black jacket.
--------------------------------------------------------------------------
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Memo Title: Occult magazine
The souls of those who died
suddenly by suicide or accident
don't realize they're dead.
Sometimes they stay put and
haunt that particular place.
These spirits have lost their human
senses and memories and can only
keep replaying the pain and sadness
of the moment they died.
The pain can get so bad that they
turn to humans for salvation -- or
they begrudge humans their lives.
At such times they can possess
humans.
Places known as "famous suicide
spots" or "high-accident areas"
are often to blame.
You should be careful when
approaching such locations,
especially on the day or at the
time the death occurred.
That is, if you don't want it
to happen to you, too...
--------------------------------------------------------------------------
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Memo Title: About the monster in the water
There's a monster in the water. The
bastard's killed 2 of my buddies.
I should never have doubted that
old urban legend about alligators
in the sewers. That was no myth.
But no one believes me. They were
drunk and slipped? We're not that
damn stupid.
Even calling it a monster isn't quite
right. This is something else. All I
know is...something's in there.
I'm going in now to beat that thing's
head in. If you find this note,
consider it my will.
Revenge is futile -- or so you may
think, reading this. But Jose and
Jaime were my best buddies.
Wish I knew how to do the deed.
Guns won't work underwater.
Even my famous knifework won't
do much. If only I had a hand
grenade...
--------------------------------------------------------------------------
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Memo Title: Photo on chair
[Photo of Heather]
Find the Holy One.
Kill her?
--------------------------------------------------------------------------
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Memo Title: Picture in the gallery
Flame Purifies All
By these remains may a person
find the road to Paradise.
--------------------------------------------------------------------------
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Memo Title: "Thus one's life turns to riches"
Thus one's life turns to riches:
What was a bag of silver coins is
now the number in a book.
Yet fate hath no price...
Ah, but do people know this?
--------------------------------------------------------------------------
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Memo Title: Fairy tale, Beginning
Once upon a time, there was
a monster living at the gates
of a village.
It was a very scary and
a very bad monster.
It would catch people and
crunch them up with its big teeth.
The villagers were afraid of the
monster, and no one would dare
approach the gates.
Everyone was stuck inside
the village.
When the king heard about this,
he summoned his knights.
The knights eagerly rode out
to defeat the monster.
"Ha! Take that!"
Their swords slashed and their
spears flashed, but the monster
wouldn't die.
The monster tossed the knights
into his mouth one by one,
horses and all.
What was the king to do?
He fretted and fussed and paced the
floor, but could think of no solution.
Soon after, the village priestess came
to the castle. She was a very kind
and good person. The king asked
her to defeat the monster guarding
the gates.
--------------------------------------------------------------------------
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Memo Title: Fairy tale, continued
The priestess accepted the king's
request and went to the village gates.
But when she saw the monster, she
tried to convince it with words
instead of killing it.
"Shut up, you! I'm going to eat
you up!"
The monster didn't listen to
a word the priestess said.
But she kept trying to convince
the monster to give up.
"It's wrong to eat people,
you know."
The monster grew very angry at
this and attacked her, killing her
with a single mighty blow.
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Memo Title: Fairy tale, Last Part
The king and his people shed tears
at the death of the kind priestess.
God took pity upon them and,
granting their wishes, healed the
priestess.
The priestess opened her eyes just
as she had done every morning of
her life. She went once more to the
monster's lair.
"Fool! You wish to die again?"
"No... this time it's your turn."
The priestess had come to defeat
the monster once and for all.
As the priestess was very very
kind, she felt sad about this task.
But it had to be done.
"Swords and spears won't work.
Arrows and bullets will just bounce
off. You can't kill me,"
the monster laughed.
But the priestess used neither
sword nor spear. She chanted
but a single spell.
"TU FUI, EGO ERIS."
Do you know what happened then?
The monster let out a huge cry
and then died and vanished!
Thus the villagers were able to use
their gates once more. Everyone
lavished their gratitude upon the
priestess, and they all lived
happily ever after.
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Memo Title: Silent Hill Tourist Information
Welcome to Silent Hill!
Silent Hill, a quite little
lakeside resort town.
We're happy to have you.
Take some time out of your busy
schedules and enjoy a nice restful
vacation here.
Row after row of quaint old houses,
a gorgeous mountain landscape, and
a lake which shows different sides
of its beauty with the passing of the
day, from sunrise to late afternoons
to sunset.
Silent Hill will move you and fill
you with a feeling of deep peace.
I hope your time here will be
pleasant and your memories will
last forever.
Editor: Roger Widmark
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Memo Title: About Leonard and Stanley
Leonard Wolf
Room S12.
Presenting mild audiovisual
hallucinations, emotional instability,
obsessive ideas.
Suspect mild schizophrenia.
Will continue observation.
Basically calm and cooperative with
a strong sense of justice.
However, according to reports,
becomes very violent when
overexcited.
Stanley Coleman
Room S07.
Usually passive and cowardly;
also egotistical.
Sometimes shows and acts on
obsessive attachment to a
particular woman.
This has caused violent incidents;
use caution.
--------------------------------------------------------------------------
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Memo Title: 2F east hall memo (Easy Riddle Level)
Press, move 2 right;
press, move up 1;
press, move 2 down;
press, the door shall open.
--------------------------------------------------------------------------
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Memo Title: 2F east hall memo (Normal Riddle Level)
The first is larger than the second;
the second twice the third;
the third smaller than the fourth;
the fourth is half the first.
Four of the numbers
are not repeated
Three are not in the top row
Two are not in the right row
One of the numbers is the final key
--------------------------------------------------------------------------
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Memo Title: 2F east hall memo (Hard Riddle Level)
Pure eyes, blue like a glassy bead---
You are always looking at me
and I am always looking at you.
Ah, you're too meek---
beautiful, unspoiled:
thus I'm so sad, I suffer---
and so happy, it hurts.
I want to hurt you
and destroy myself
What you would think
if you knew how I felt.
Would you simply smile,
not saying a word?
Even curses from your mouth
would be as beautiful as pearls.
I place my left hand on your
face as though we were to kiss.
Then I suddenly shove my thumb
deep into your eyesocket.
Abruptly, decisively,
like drilling a hole.
And what would it feel like?
Like jelly?
Trembling with ecstasy, I obscenely
mix it around and around: I must
taste the warmth of your blood.
How would you scream?
Would you shriek "It hurts!
It hurts!" as cinnabar-red tears
stream from your crushed eye?
You can't know the maddening
hunger I've felt in the midst of
our kisses, so many of them
I've lost count.
As though drinking in your cries,
I bring my hopes to fruition:
biting your tongue, shredding it,
biting at your lips as if tasting
your lipstick.
Oh, what euphoric heights I would
reach, having my desires fulfilled
like a greedy, gluttonous cur.
I longed, too, for your cherry-tinted
cheeks, tasty enough to bewitch my
tongue.
I would surely be healed,
and would cry like a child.
And how is your tender ear?
It brushes against my cheek;
I want it to creep up to my lips so
I can sink my teeth into its flesh.
Your left ear, always hearing words
whispered sweet as pie---
I want it to hear my true feelings.
I never lied, no...
but I did have my secrets.
Ah, but what must you think of me?
Do you hate me? Are you afraid?
As though inviting you to the agony
at the play's end, if you wish, you
could destroy me---I wouldn't care.
As you wish, you may destroy me
---I wouldn't care.
--------------------------------------------------------------------------
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Memo Title: Corpse tattoo
The start time is my key.
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Memo Title: Memo about the corpse
Background: unknown.
Name/age: unknown.
Not admitted patient. Found in poor
mental state on hospital grounds
and temporarily installed in room
M4 at chief's discretion.
Died late tonight from blood loss
due to severed carotid artery.
Was grasping own kitchen knife
in right hand; assume this was
cause of neck wound.
Possible suicide, but wound
angle suspicious. Sent to 2nd
floor treatment room for
further investigation.
Have received no proof or
corroboration of event from
patient residing in same room.
Have not notified police.
However, for future necessity,
leave victim's bed and effects
intact (room M4).
--------------------------------------------------------------------------
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Memo Title: Photo - Backside of shelf
####
(# - number)
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Memo Title: "Hope House" article
Teaching Despair: "Hope House"
"Hope House", an orphanage on
the outskirts of Silent Hill. But
behind its false image is a place
where children are kidnapped
and brainwashed.
Hope House is managed by the
"Silent Hill Smile Support Society,"
a charity organization sometimes
called "4S."
It's true that 4S is a well-respected
charity that "takes in poor children
without homes and raises them with
hope."
But at its heart, it is a heathen
organization that teaches its own
warped dogma in lieu of good
religious values.
Mr. Smith (temp), who lives near
"Hope House," had this to say:
"Sometimes at night I can hear their
weird prayers and the sounds of
[children] crying. I went there to
complain one time, but they ran me
right out. Since then, it hasn't changed
a bit."
In fact, this reporter was refused
admission when he attempted to
take photographs in the facility.
What exactly do the folks at
"Hope House" have to hide?
During my investigations, I was
able to discover, however, a
suspicious-looking round concrete
tower which appears to be part of
their facilities.
Unfortunately no one was willing
to tell us what the tower was used
for. But it seems unlikely that it has
anything to do with the business of
raising orphans. It may in fact be a
prison, or a secret place of worship.
The cult religion that operates
"Hope House" is known by the
locals simply as "The Order".
It's a religion that is deeply interwoven
with Silent Hill's history.
But its worshippers' fervent belief
that they are among the elite "chosen
people" has a dark and dangerous side.
I intend to continue my
investigation of "Hope House"
and the cult behind it.
I've always believed that "telling
the whole truth" and showing the
children the true path, is our most
important duty.
Joseph Schreiber
--------------------------------------------------------------------------
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Memo Title: Stanley's diary (Visiting room)
This day has finally come.
That's right -- the day when you and
I will meet.
I was always thinking of you,
here in this gloomy cell.
I never even knew your name
or face until today.
But now I know.
I know you're the one
I've been waiting for.
And haven't you been
waiting for me, too?
That's why you came to rescue me.
Oh, how I love you, Heather.
I want to give you my prized doll
I made to commemorate our
meeting, the start of this
everlasting love.
Ah, I can already see your
smiling face.
Stanley Coleman
--------------------------------------------------------------------------
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Memo Title: Stanley's diary (Room C4)
The Organization has me
shut up in here.
They need to break my will,
to make me forget about all that.
But I'll stay sane even if they throw
me in here with lunatics.
How about if I stick this
to the wall?
That would be worthless.
You can peel it off,
can't you, with that junk those
nasty wenches won't stop using?
If a thing has no meaning, there's
no reason for it to exist at all.
Just as you exist for me.
But why haven't you taken
my doll with you?
Ah, my gift must've
embarrassed you.
How cute you are, Heather!
Stanley Coleman
--------------------------------------------------------------------------
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Memo Title: Stanley's diary (East hall)
You may not yet have realized
your own true feelings.
But you sense them unconsciously.
And so you're trying to get
closer to me.
That's a virtue, the path to Paradise.
If the door's locked, open it.
Use the password for
the prison gates.
Doctor... I've forgotten his name.
Anyway, that quack has it posted.
He should be here, too.
I mean, 4 numbers would've been
good enough, but he kept on going.
Isn't it a shame? I'm not there.
Aren't you irritated?
I long for you, but you're so cruel.
Still, I want you, Heather.
Stanley Coleman
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Memo Title: Stanley's diary (S.T. Room)
Flowing freely, your ebony hair
Like the night sky,
scattering fragrance
My heart, clamoring in my chest
Like a storm, you trifle with it
Your pristine glance
Like a feast, when you smile
My thoughts disturbed, my breath
Like opium, it drives me mad
...Eric, a great poet who conveys
my feelings so well.
I shouldn't have let this place get to
me, should never have gone crazy.
But it's superbly enjoyable to
drown in my love for you.
But why won't you accept
proof of my love?
Don't stand on ceremony, now.
After all, you and I exist as one.
What I give to you is the same as
what I give to me.
Stanley Coleman
--------------------------------------------------------------------------
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Memo Title: Stanley's diary (Storeroom)
Heather, my most sacred lover.
I'm always watching you.
No matter where you are or
what you may be doing,
I have never lost sight of you.
I know you feel intensely lonely.
Yet with a single key to this door,
those feelings won't stand in the
way any longer.
We haven't been able to see each
other for so long.
Be patient---it's just a little longer.
I'll be patient, too, even though
I long to hold you in these hands
of mine.
The key is behind the shelves in
the underground garage.
Why there? Ask that idiot doctor.
There's not a single person here
who's right in the head.
Not just in this hospital---
I mean in all of Silent Hill.
Except me.
Stanley Coleman
--------------------------------------------------------------------------
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Memo Title: Stanley's diary (Staircase)
I also like the rooftop.
It makes me want to fly.
You too?
Stanley Coleman
--------------------------------------------------------------------------
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Memo Title: Stanley's diary (Room M4)
There was a tattooed guy
on that rumpled bed.
Not any more, though.
That alarm clock and filthy bag
are his.
Ah, but don't misunderstand.
I haven't done a thing.
I didn't hate him,
though he was a liar.
Shall I write something of my own?
On my chest, since I can't cut it
open to show you my heart.
"I Love Heather".
No, something a bit more forceful.
"I Love Heather" isn't enough for
what I feel.
Oh, what tender emotion
this image brings...
Stanley Coleman
--------------------------------------------------------------------------
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Memo Title: Stanley's diary (Room S7)
Goodbye, Heather.
I'm sorry I wasn't able to
respond to your love.
It's all over.
Leonard despises me---because
I made fun of it, saying it would
come to this.
If it weren't for his meddling,
I would have been able to meet
you in just a little while.
Then I could have taken you
to my world.
A world for us alone, more
beautiful than this one.
And I had been waiting for this day,
for today. The day I'd see you,
the day you'd save me. Today.
Heather, watch out for him.
Leonard is no ordinary guy.
Farewell. I loved you.
Heather, my goddess.
Heather, my lover.
Heather, my
--------------------------------------------------------------------------
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Memo Title: The Song of the Sparrow
Who killed Cock Robin?
"The Sparrow," they said
"He wants them all dead
To him, honey-sweet is
their sobbin'"
--------------------------------------------------------------------------
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Memo Title: The Song of the Owl
The Owl who forgot the sky
Resigned to his poor earthbound state
Hungry or full didn't matter at all
He ate and he ate and he ate
--------------------------------------------------------------------------
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Memo Title: The Song of the Thrush
The grass the Thrush so loved to eat
Gave him sweet happiness
He sank ever deeper and finally fell
To destruction and fatal distress
--------------------------------------------------------------------------
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Memo Title: The Song of Cock Robin
Cock Robin, who hid the key away
Is ash in the oven, all right
The place he held is empty now
And the doors remain shut tight
--------------------------------------------------------------------------
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Memo Title: The Song of the Lark
The Lark's child lost all his words
And walled himself up all away
Heart and mouth both locked up tight
In a cage where none want to stay
--------------------------------------------------------------------------
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Memo Title: The Song of the Dove
The Dove's hope died; he chose his path
His flapping wings fell still
Drenched in scarlet here they lay
His cheeks pale white and chill
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: The Song of the Linnet
He seeks out her soul by his own
black ambition
Frightening her out of her wits
Whispering love songs into her ear
What cruel Linnet wants, he gets
--------------------------------------------------------------------------
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Memo Title: The Song of the Rook
The black Rook is the praying sort
Who hears the gods in the skies
His whispered petitions go on
without end
And glassy and dim are his eyes
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: The Song of the Wren
The Wren, with pure heart as
yet unrefined
Makes us laugh with his feeble
lip-smacking
But still we all know he shall
never grow old
And he knows not how much
he is lacking
--------------------------------------------------------------------------
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Memo Title: The Song of the Kite
The Kite, hot, crazy, and panting mad
Sweet shackles that tease and excite
Death itself would drive him wild
Red blood that turns milky white
--------------------------------------------------------------------------
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Memo Title: Crematory door
Burn the one who knows no death
Pure, adored by those above
No prayers within, just simple love
And now the pining hunter
The flames longing for his rebirth
A distant breath within the earth
Burn up that heavy body of his
Make it wind, dancing in the sky
That bottomless gut now a cloud,
now a sigh
The sweet blood on his laughing lips
Now calls him to the gates of Hell
There burns evermore that soulless shell
Four bodies return to ashes
Thus the door is opened
Thus the door is opened
--------------------------------------------------------------------------
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Memo Title: Note to the doctor
Dr. Midkiff:
Please use extra caution with
the patient in room 312.
He should still have his religious
freedom here in the hospital, but
he shouldn't push his faith on
others. I'm a victim, too.
Rumor has it he got here by stabbing
someone over a religious dispute.
Please be careful.
R. Crosby
P.S. It looks like the rumor is true,
according to the head nurse.
I do think he's a good person
otherwise, though---
easy to deal with.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: Day room notebook
The world is teeming with
unnecessary people.
It's God's decision that I fight.
As a knight of honor, as protector
of the seal, I sacrifice myself to the
blood of criminals.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: Book: Lost Memories
One characteristic, mentioned only
in rare documents and dying out in
the modern age, is that of the ritual
sacrifice.
"Offering prayers, pierce a man's
chest with a copper stake. Drench
the altar in the blood which spouts
red from the heart, to praise and to
show loyalty unto God."
In another sacrificial rite mentioned
in the same book, the victim is
burned alive.
This was a more dignified ceremony
in which prisoners and sinners were
not allowed to participate. Only the
clergy could be sacrificed.
Similar to burning at the stake, no
comparable rite can be found in
religions practiced nearby. It may
have some connection with the
main deity being a sun god.
Even though this religion extols
redemption, it brings to mind a
dark and cultish history.
--------------------------------------------------------------------------
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Memo Title: Silhouette photo
[Photos of silhouettes of Cinderella and Snow White statues]
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: Dad's memo
Dahlia's the one who said it---
said that the girl was a demon.
That she took my daughter
for a sacrifice.
But it's not totally believable.
I mean, appearances can be
deceiving.
When I saw that photo in the
hospital basement, I thought,
"That girl looks like Cheryl."
Is that why I feel this way?
Something's not normal, anyway.
Nothing good will come of this.
But I just can't think of her as
a demon.
Is it my imagination, or do I actually
feel sorry for her?
Why do I feel like she's looking
for someone to help?
Cheryl's what's important to me.
Everything else can wait until I've
gotten her back.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: Carousel memo
When 13 turns count 4,
you will die from their curse.
If you wish to escape,
there is but one way out.
To kill before you are killed:
you will be saved by the 12th death.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: Alessa memo
It would be better for "myself"
to die. After all, it's nothing to
be afraid of...
That child...that demon...
When I think of the endless pain
it will bring when it is birthed....
I decided that, instead of the
suffering and cruelty I endured
in that sick room,...
That I would like to bestow a
more gentle and peaceful death
on "myself."
Why do "I" resist? I never thought
of "myself" as such a fool.....
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: Prayer to God
Stained by the evils of this world,
we hold our sorrows within us.
Only you can heal us these wounds.
Each morning, afternoon, evening
and night, we call out your name
and pray for the day of the
Miraculous Descent.
I give to you unreservedly,
my body and my eternal soul.
Whatever darkness may befall me,
I will endure with you beside me.
As proof of your miraculous power,
guide our obedient and willing souls
to the Road of Paradise, oh Lord.
We will not give in to the power of
temptation as long as we have you
in our hearts.
Oh Lord,
save us with your compassion.
Oh Lord,
shower us with your blessings.
Oh Lord,
favor us with your abundance.
(Note: In the second paragraph,
the first two lines are arranged
differently when you examine the
memo on the wall separately:
I give to you unreservedly my body
and my eternal soul.)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: Church door
This door is the gate which leads to
the Road to Paradise.
Embrace the bosom of the
Holy Mother.
Admit your sins and be forgiven.
Eternal tranquility can be yours.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: Myth - "1. Origin"
1. Origin
In the beginning, people
had nothing.
Their bodies ached, and their
hearts held nothing but hatred.
They fought endlessly,
but death never came.
They despaired, stuck in
the eternal quagmire.
--------------------------------------------------------------------------
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Memo Title: Myth - "2. Birth"
2. Birth
A man offered a serpent to the
sun and prayed for salvation.
A woman offered a reed to the
sun and asked for joy.
Feeling pity for the sadness that
had overrun the earth, God was
born from those two people.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: Myth - "3. Salvation"
3. Salvation
God made time and divided
it into day and night.
God outlined the road to
salvation and gave people joy.
And God took endless time
away from the people.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: Myth - "4. Creation"
4. Creation
God created beings to lead people
in obedience to Her.
The red god, Xuchilbara;
the yellow god, Lobsel Vith;
many gods and angels. Finally,
God set out to create Paradise,
where people would be happy
just by being there.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: Myth - "5. Promise"
5. Promise
But there God's strength ran out,
and She collapsed.
All the world's people grieved this
unfortunate event, yet God
breathed Her last.
She returned to the dust,
promising to come again.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: Myth - "6. Faith"
6. Faith
So God hasn't been lost.
We must offer our prayers and
not forget our faith.
We wait in hope for the day when
the path to Paradise will be opened.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: St. Alessa portrait
St. Alessa:
Mother of God, Daughter of God
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: St. Nicholas portrait
St. Nicholas:
Miraculous Hands, a Doctor of God
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: St. Jennifer portrait
St. Jennifer:
Unwavering Faith Under
Death's Blade
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: About syncretic religions
There is no religion that has
remained unchanged from the
moment it was founded.
This one is no exception.
When this religion fell into the
hands of immigrants, it was deeply
influenced by their own original
Christian beliefs.
For example, the traditional
representatives of these primal
gods may be given the names and
descriptions of Christian angels.
This shared characteristics being
to appear.
(There is also one rare example
of the chief deity, "Creator of
Paradise" or "Lord of Serpents
and Reeds", being dubbed with
a demon's name. Of course, this
was not done by believers, but
by their opponents.)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: About Tarot
Tarot was based on the 22 Hebrew
consonants and is said to represent
the entire world.
Each card, numbered 0 through 21,
has a particular meaning.
By reading these cards,
fortunetellers predict the future.
For example, the first card, "The
Magician," signifies creation, wisdom,
beginnings, or destruction and fraud.
The second card, "The High Priestess,"
denotes intuition, harmony, faith, or
dogmatism and arrogance.
According to some texts, the
Gardner deck had more than 22
cards. (The Gardner deck does not
exist today; it is mentioned only in
the literature.)
It is said that these extra cards were
based on lost Hebrew vowels and
denoted an otherworldly,
transcendental existence: i.e., God.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: Dad's diary
I sometimes have the sense even
now that, that girl is a reincarnation
of Alessa.
I don't worry about it much now.
That's all forgiven.
You were unloved, Cheryl...
Or was that Alessa?
Now Cheryl is Alessa again.
No matter whose reincarnation
she may have been, that girl was
my most beloved treasure.
But that name was a mistake.
At the time I thought of her only as
a replacement for my lost Cheryl.
When she knows the truth,
will she feel bad?
That's what worries me.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: About the cult's symbol
Represents the deity known as
"The Halo of the Sun." In heraldry,
symbolizes a religious group.
The two outer circles are charity and
resurrection; the three inner circles
are present, past, and future.
Usually drawn in red. Occasionally
drawn in black or other colors, but
blue reverses the meaning into a
curse on God and is therefore
forbidden.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: Believers' complaints
People are starting to voice their
dissatisfaction about Father Vincent
using the Organization's money for
his own personal benefit.
I've also heard rumors that Father
Vincent has been extorting donations
from some followers.
Is he really the right person
for such a position?
I'm in no place to deny all he's done
to make the Organization grow.
Even though we believe in God, if
there were some sort of gathering,
shouldn't we be valued not for our
limited talents or our talkativeness,
but for the depth of our faith?
L.S
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: School desk scribbles
[A desk with scribbles on it]
"Go Home" "Drop Dead" "Thief"
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: K. Gordon's notebook
There's a girl named Alessa
in my class. If your memory is
any good, you may remember her.
She's the one I said they called
a witch.
Most likely her mother is
abusing her.
I've never seen her come in without
some sort of scrape or bruise.
Her expression is pitifully dark
for a 6-year-old.
Something like this may not
be so uncommon.
Rather than coming up with
pointless ideas, it's best just
to watch and wait.
But isn't there something
I can do to help?
I'm considering consulting a lawyer,
but I do have my reservations.
That's why I thought I'd ask you,
my friend, for your opinion first.
K. Gordon
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: Claudia's diary
November 10
She didn't die then; she was born.
I knew that for a fact.
But then why haven't I found her
yet? They were supposed to need
her power to build Paradise, for the
happiness of the people.
She was supposed to be reborn
for that.
I'd really like to see her.
November 14
Read "The Book of Praise."
I want to thank Father for lending me
such an invaluable book.
I found what I'd been searching for
in there -- how to awaken God.
But it's much too cruel.
Will I be able to pull it off when
I see her?
November 16
I was free all day, so I read "A
Modern History of Refugees" and
"Young Slaves: Child Exploitation."
I don't want to be a mere bystander
in this world. I can't do anything
now, though, and that's what's hard.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: Birthday card
To little Claudia,
Happy 6th birthday!
I love you as if you were my real
sister. Here's to you!
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: "Aglaophotis"
Aglaophotis
Red liquid or crystals resembling
blood. According to the Kabbalah,
the name is taken from an herb with
the power to dispel evil spirits. It is
said to grow in Arabian deserts.
It may be vaporized or applied as
a poultice to guard against demons.
It is powerful, but as it is rare, it is
extremely difficult to obtain.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: Dad's memo 2
She's just beyond this door.
I don't know how, but I can sense it.
But she's not the only one there.
I sense the presence of something
extremely dangerous, even sickening
... or maybe what they call "God".
Nevertheless, I will open the door.
Enough of this idle chit-chat.
"God" I'm not, but I fully intend
to save her... no, them.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: Sketchbook (Easy Riddle Level)
[Drawings of the locations for each tarot card on the door]
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: Sketchbook (Normal Riddle Level)
The door sure does rattle,
but it's struck tight.
A secret is hidden out
of your sight!
You may be thinking,
"What could it be?"
You'll need five magic cards
if you want to see.
What to do, then,
with all these?
I'll tell you straight
and I won't tease--
Just as long as
you say "please".
Now the first thing you must know
Is that there's something
in each row.
But that is not the half of it:
Three would be too hard to fit.
The upside-down man
under the ground:
To his right, to his left,
there's no one around.
Leave him alone, though
his tears are profound.
The moon is up above the sky,
Full or crescent, floating high.
Twinkling light sits like a crown
On the head of a crazy clown.
Your Excellency,
praying to God most high
Do you think you
can tell me why
You always look up
at the night sky?
Do you have it now?
You didn't forget?
One major point you
must not omit.
And now at the last,
before you take a whack
Here's one more hint to
help keep you on track.
Scary and hateful, that
thing in the night
Better be careful --
it's not on your right!
Turn to the left and
you'll keep it in sight.
So you'll open the door?
I'm just sure that there'll
Be nothing beyond it but
frightening peril.
Forget about that!
Just stay and play!
Or else I'll be left
here alone all day.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Memo Title: Sketchbook (Hard Riddle Level)
I had a dream.
In my dream, I opened a door.
But what that really me?
I had a different name.
ING WXX NXA
OEI IFI VII
MOX NOT XVH
XON HNG III
XAA CXX CCX
JII IEI IHT
5 are true and 4 are lies---
and there are some fibs mixed
in with the truth.
That's 'cause it's scary to write
only the truth.
But dreams...dreams are like lies,
after all.
--------------------------------------------------------------------------
i t e m m e m o s
-=-=====---=-=-=----==-======----=-=====---=-=----======---=-======----=-=
The following are items that are in your inventory. They include books and
a cassette tape. Use the Item List section to determine where these items
are.
--------------------------------------------------------------------------
Item Name: Dad's notebook
I hope this will never come to
any use; maybe it's better if
you never know.
More than anything else, I fear
the possibility of your going
away, far from me.
But sometimes we have to
tell the truth.
That's why I'm writing this, before
I'm lost in death and oblivion.
What happened back then?
That has something to do
with who you are.
It all started 24 years ago. Coming
back from a vacation, my wife and
I found a baby on the side of the
highway. Since we were childless,
we thanked God for letting us meet
this child...this girl. We took her
home.
3 years later, my wife died, and
another 4 years later -- 17 years
ago -- I came to Silent Hill.
I heard the girl's pleas and took
her with me, not knowing why
she wanted us to go there.
And it was there that the girl went
away. Not that she actually went
anywhere, nor did she die.
"Returned to her original self"...
that's what Dahlia Gillespie said.
"Original self"... That was the young
woman burned by her mother as a
sacrifice to God...Alessa Gillespie.
Half her soul escaped in those
flames and went on to live in a
baby...in that girl of mine. Of ours.
7 years passed before that half-a-girl
returned to Silent Hill and made
Alessa whole again. Newly
strengthened, she vowed to kill God.
God, a fetus nestled into this
sacrificial girl's womb, was
summoned with the usual rites.
This was Alessa's wish, no matter
what the outcome---even if her
own existence were at stake.
But that wish was not granted.
My interruption meant she prayed
instead for the girl's return.
I alone couldn't bring her back.
Dahlia did it---I only helped at the
birthing ceremony, to bring God out
of Alessa.
The newly-born God wailed
once and was dead.
All from that girl's---and probably
Alessa's---conscious resistance.
That's not the end.
After God had vanished in a glow
of light, Alessa reappeared and
gave me a baby.
She looked a lot like that girl so
long ago.
And then Alessa was gone, dead.
There was nothing I could have
done to help.
I simply clutched the baby to
my chest and ran off.
The whole thing felt like a dream,
but I had proof that it wasn't.
The girl was nowhere to be found,
and in my arms...the baby.
Now 17 years have passed.
It feels like only yesterday, and
again it feels like a million years ago.
I confess I had reservations at
first about raising that baby.
Could I love her?
Her existence was thoroughly
unexplainable.
I thought, "She could be that young
woman who snatched away my
beloved daughter." That led to
sadness, anger...there were times
when I put my hands around her
tiny little throat.
Several times I even considered
abandoning her.
That's what a terrible person I am.
But I decided to raise her after all.
I just couldn't seem to let her go.
When she...when you look at me,
you laugh, so...
Even now, I can't forget
about that girl.
But I love you. I have no doubts
about that. That's all I ask you
to believe.
To my precious daughter...
Harry Mason
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Item Name: Douglas's notebook
Client: Claudia Wolf
Request: Searching for (then infant)
Alessa Gillespie, kidnapped by man
named Harry Mason.
No word from police.
Kidnap location unknown.
Old Silent Hill newspaper article:
Alessa Gillespie (7) dead in fire.
Links to current case?
To be investigated. Priority: low.
Using alias "Heather."
Neighbors do not know real name.
What is she hiding.
According to records, 24 years old.
Client says looks 17---plausible?
Lived in Portland 'til 12 years ago.
Got wrapped up in a murder case;
Harry shot suspect.
Justifiable self-defense, so no
punishment. Moved away
immediately after, started to use
alias.
Apparently no connection with the
criminal. Just some occult freak,
slightly off from way back.
Originally from Silent Hill?
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Item Name: Book: Otherworld Laws
This magic square, with strong
protective and dispelling properties,
is called the "Virun VII Crest" or
the "Seal of Metraton."
It will bring results regardless of
whether the target is good or evil;
its strength, therefore, places a very
high burden on the caster. As it is
also difficult to control, it is not
usually used.
This is why it bears the name
"Metraton," after the angel
Metatron (or Metraton), also
known as the "Agent of God."
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Item Name: Cassette tape
[Once you insert the cassette tape into the cassette player, the following
plays]
Vincent: Do you know about what happened
here 17 years ago?
You've been here a long time.
You must have heard some details.
Woman: A group of pagans, blinded by
earthly desires, spit in the very
face of God.
They tried to use the Seal of Metatron
to prevent God's awakening.
But God drove the unbelievers away
and threw them into the Abyss.
But due to their wickedness, God
was unable to be born properly.
And so she has slumbered ever since
in the womb of the Holy Mother.
Until the time of the Awakening....
That's all that I know.
Vincent: That's it, huh...
Well, thanks.
Woman: Father Vincent.
I heard that the Holy Mother has
been found. Is it true?
Vincent: Alessa has been found?
Did Claudia say that?
Woman: Yes.
Vincent: Then it must be true.
Her Sight rarely fails her.
Woman: Bless the Lord!
Vincent: Maybe it's because of her great
faith.
But I could never be like her.
I wouldn't want to.
Woman: Nor I.
The truth is Sister Claudia frightens
me a little.
Vincent: Well now, let's both show our faith
by forgetting about this little talk.
Okay?
Woman: Yes.
But does that mean this land will
finally be the Home of Eternal
Paradise?
Vincent: If God wills it, my sister.
If God wills it.
--------------------------------------------------------------------------
n o t e s
--====-=-=----=-======--=-====---=-=----=-====---=-===---=-=---=-======--=
All these notes are small notes that are not in the memo section, and
therefore don't have specific titles.
--------------------------------------------------------------------------
Note Title: 3F Mall Door
Piling up the 300th day and night
From beyond the door,
cries of pain are heard
And the final destination
has become real
Though not a blessed beginning
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Note Title: Danger!
Danger! Keep out!
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Note Title: Lady Maria Poster
[With SH2 save on memory card]
The Return of Lady Maria!
From 8:00 pm on the 27th.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Note Title: Fridge Note
Food only! Do not store drugs!
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Note Title: Church Library Puzzle
[Extra New Game only; these memos are spread around the library
bookshelves]
A secret told before you awake:
the start of a new transformation.
The first number is
"the traveller to St. Ives."
The second number is
"the hare wear a crown of straw."
The third number is "king of beasts
and goddess of harvests."
The fourth number is "representative
of both knight and page."
The fifth number is
"lapis lazuli or turquoise."
There's no separating numbers from
beginning to end.
14 buttons all told; therefore, one
is always two.
--------------------------------------------------------------------------
______ ______
| |=========S===I===L===E===N===T====H===I===L===L===3=======| |
| | --------------------------- | |
| MISC.| | M I S C E L L A N E O U S | | MISC.|
|20-21 | --------------------------- |20-21 |
|______|=========S===I===L===E===N===T====H===I===L===L===3=======|______|
--------------------------------------------------------------------------
==========================================================================
19. S O N G L Y R I C S
==========================================================================
--------------------------------------------------------------------------
Below are all the lyrics for all the songs that have them. Even the songs
where words are spoken are in here.
Contents
---------------------------------
02 - You're not here
03 - Float up from dream
07 - Clockwork little happiness
12 - Letter - from the lost days
16 - Walk on Vanity Ruins
17 - I want love
22 - Sun
24 - Hometown
25 - I want love (Studio Mix)
---------------------------------
02 - You're not here
--------------------------------------------------------------------------
(0:29)Blue sky to forever
(0:31)The green grass blows in the wind, dancing
(0:36)It would be a much better sight
(0:40)With you, with me
(0:43)If you hadn't met me
(0:45)I'd be fine on my own, baby
(0:50)Never felt so lonely then you came along
(0:55)So now what should I do?
(0:58)I'm strung out, addicted to you
(1:02)My body aches now that you're gone
(1:05)My supply fell through
(1:10)Let me give you everything you had and more
(1:15)You craved my happiness
(1:17)When you made me feel joy and it made you smile
(1:20)But now I feel your stress
(1:24)Love was never meant to be such a crazy affair, no?
(1:28)And who has time for tears?
(1:31)Never thought I sit around and cry for your love
(1:38)'til now...
(1:58)Oh, I feel your stress
(2:07)Who has time for tears?
(2:11)Oh, my baby...
(2:20)Yeah, yeah
(2:34)Yeah, yeah, yeah, yeah!
(2:45)Oh, I feel your stress
--------------------------------------------------------------------------
03 - Float up from dream
--------------------------------------------------------------------------
[Spoken]
(0:42)They've come to witness the Beginning.
(0:45)The rebirth of Paradise, despoiled by mankind.
(0:50)Remember me, and your true self as well.
(0:54)Also that what you must become.
(0:57)The one that will lead us to Paradise, with blood stained hands.
--------------------------------------------------------------------------
07 - Clockwork little happiness
--------------------------------------------------------------------------
[Spoken]
(2:54)The time when all will be forgiven their sins
(2:59)When the Paradise we have long dreamed for will arrive
(3:03)After the judgment and atonement, and eternity of bliss
(3:09)Oh, Alessa, the world you wanted is nearly here
(3:14)I wish only for the salvation of mankind
(3:18)But for that to happen, the world must first be remade
--------------------------------------------------------------------------
12 - Letter - from the lost days
--------------------------------------------------------------------------
(0:29)A letter to my future self
(0:33)Am I still happy? I began
(0:36)Have I grown up pretty?
(0:40)Is daddy still a good man?
(0:44)Am I still friends with Colleen?
(0:47)I'm sure that I'm still laughing
(0:51)Aren't I?
(0:54)Aren't I?
(1:05)Hey there, to my future self
(1:09)If you forget how to smile
(1:13)I have this to tell you
(1:16)Remember it once in a while
(1:20)Ten years ago your past self
(1:23)Prayed for you happiness
(1:27)Please don't lose hope
(1:34)Oh, oh, what a pair, me and you
(1:41)Put here to feel joy, nothing blue
(1:48)Sad times, and bad times, see them through
(1:56)Soon we will know if it's for real
(2:03)What we both feel
[Whispered]
(2:18)Though I can't know for sure
(2:20)How things worked out for us
(2:23)No matter hard it gets,
(2:26)You have to realize,
(2:28)We weren't put on this earth to suffer and cry
(2:34)We were made for being happy
(2:37)So, be happy
(2:40)For me, for you
(2:44)Please
(2:47)Oh, oh, what a pair, me and you
(2:54)Put here to feel joy, nothing blue
(3:01)Sad times, and bad times, see them through
(3:09)Soon we will know if it's for real
(3:16)What we [what we] both feel [both feel]
(3:23)We will put here on this earth
(3:26)Put here to feel joy
(3:31)We will put here on this earth
(3:34)Put here to feel joy.
(3:38)We will put here on this earth
(3:41)Put here to feel joy.
(3:45)We will put here on this earth
(3:48)Put here to feel joy.
--------------------------------------------------------------------------
16 - Walk on Vanity Ruins
--------------------------------------------------------------------------
[Spoken]
(1:25)In here is a tragedy---
(1:27)Art thou player or audience?
(1:31)Be as it may, the end doth remain:
(1:34)All go on only toward death.
(1:39)The first words at thy left hand:
(1:41)A false lunacy, a madly dancing man.
(1:45)Hearing unhearable words,
(1:48)drawn to a beloved's grave---
(1:50)and there, mayhap, true madness at last.
(1:56)As did this one, playing at death,
(1:59)Find true death at the last.
(2:02)Killing a nameless lover,
(2:04)She pierced a heart rent by sorrow.
(2:09)Doth lie invite truth?
(2:11)Doth verity but wear the mask of falsehood?
(2:15)Ah, thou pitiful, thou miserable ones!
(2:20)Still amidst lies,
(2:22)Though the end cometh not,
(2:24)Wherefore yearn for death?
(2:27)Wilt thou attend to thy beloved?
(2:30)Truth and lies, life and death:
(2:34)A game of turning white to black
(2:37)And black to white.
--------------------------------------------------------------------------
17 - I want love
--------------------------------------------------------------------------
(0:37)I want a river full of love
(0:49)I need an ocean full of love
(1:01)I want a cup that overflows with love
(1:05)Although it's not enough to fill my heart
(1:13)I want a barrel full of love
(1:16)Although I know it's not enough to fill my heart
(1:25)I want a river full of love
(1:28)But then I know the holes will still remain
(1:37)I need an ocean full of love
(1:40)Although I know the holes will still remain
--------------------------------------------------------------------------
22 - Sun
--------------------------------------------------------------------------
(0:00)In the beginning, people had nothing.
(0:03)Their bodies ached, and their hearts held nothing but hatred.
(0:09)They fought endlessly, but death never came.
(0:13)They despaired, stuck in the internal quagmire.
(0:19)A man offered a serpent to the sun and prayed for salvation.
(0:24)A woman offered a reed to the sun and asked for joy.
(0:29)Feeling pity for the sadness that had overrun the earth,
(0:33)God was born from those two people.
(0:37)God made time and divided it into day and night.
(0:42)God outlined the road to salvation and gave people joy.
(0:47)And God took endless time away from the people.
(0:53)God created beings to lead people in obedience to Her.
(0:57)The red god, Xuchilbara; the yellow god, Lobsel Vith;
(1:04)Many gods and angels.
(1:07)Finally, God set out to create Paradise,
(1:11)Where people would be happy just by being there.
(1:15)But there God's strength ran out, and She collapsed.
(1:20)All the world's people grieved this unfortunate event,
(1:24)Yet God breathed Her last.
(1:27)She returned to the dust, promising to come again.
(1:32)So God hasn't been lost.
(1:35)We must offer out prayers and not forget our faith.
(1:40)We wait in hope for the day when the path to Paradise will be opened.
--------------------------------------------------------------------------
24 - Hometown
--------------------------------------------------------------------------
(0:10)He spoke of tortured souls!
(0:18)So outrageous the toll
(0:23)You can lose all you have
(0:29_He refused to give in
(0:34)To the town that takes all
(0:40)Survive; you must have the will
(0:51)This movie doesn't end the way we want all the time
(0:57)Then he shouts at the moon!
(1:01)"She's gone!"
(1:05)And fear has overcome
(1:10)He was walking the mile
(1:15)He was walking alone
(1:40)So outrageous the toll
(1:45)You can lose all you have
(1:50)He refused to give in
(1:55)To the town that takes all
(2:02)Survive; you must have the will
(2:12)This movie doesn't end the way we want all the time
(2:18)Then he shouts at the moon!
(2:22)"She's gone!"
(2:26)And fear has overcome
(2:31)He was walking the mile
(2:37)He was walking alone
(2:43)Four and twenty dead birds
(2:48)They bleed upon the nest
(2:53)There was no time for reasons
(2:58)They had no sign of a threat
(3:03)Now it's too late
(3:06)To wait for me
(3:09)This town will eventually take me
(3:15)Too late; too late for me
(3:20)This town will win
(3:24)[Through this fog they came along
(3:26)Dark creatures singing a terrible song
(3:30)The rest of the bar laughed at him
(3:33)Only I felt my hope grow dim
(3:36)They found him dead the very next day
(3:39)No more stories from him, I heard them say
(3:44)We blame bad luck for his fate
(3:47)Only I felt terror so great]
(3:50)She and he will know...
(3:56)That someday...
(4:01)All things will end...
(4:05)That misty night,
(4:07)That dismal moon,
(4:10)The dead search for their kin
(4:15)While angels sing, in endless dark
(4:20)The dead seek out sin
--------------------------------------------------------------------------
25 - I want love (Studio Mix)
--------------------------------------------------------------------------
(0:00)All right, let's do this
(0:02)1, 2, 3, 4
(0:30)I want a cup that overflows with love
(0:35)Although it's not enough to fill my heart
(0:42)I want a barrel full of love
(0:45)Although I know it's not enough to fill my heart
(0:54)I want a river full of love
(0:57)But then I know the holes will still remain
(1:06)I need an ocean full of love
(1:09)Although, I know the holes will still remain
(1:18)And the swiss cheese heart knows
(1:24)Only kindness can fill its holes
(1:30)I'd love to dry my tears
(1:35)As pain disappears
(1:40)I need a miracle and not someone's charity
(1:45)One drop of love from him and my heart's in ecstasy
(1:51)The high that is sending me is most likely ending me
(1:57)I need a miracle and not someone's charity now
(2:58)Fill up my heart with love
(3:00)Oh, you'll be amazed at how
(3:03)Little I need from him
(3:06)To feel complete here and now
(3:09)Stirring within me are
(3:12)These feeling I can't ignore
(3:14)I need a miracle and that's what I'm hoping for
(3:20)I need a miracle and not someone's charity
(3:26)One drop of love from him and my heart's in ecstasy
(3:31)The high that is sending me is most likely ending me
(3:37)I need a miracle and not someone's charity now
(3:45)Oh, baby
(4:02)My baby
(4:05)Anybody's love but his
(4:10)Will never fill this place within me now
(4:16)Doctor give me what I need
(4:21)To free my heart from misery
--------------------------------------------------------------------------
--------------------------------------------------------------------------
==========================================================================
20. C O O L A N D S C A R Y T H I N G S
==========================================================================
--------------------------------------------------------------------------
In this section there are things I found cool and scary and maybe you'd
like to check them out. So if you're done the game and you want to play it
again, try to find these things to make the enjoyment better.
Amusement Park
-=-=====---=--
-You start in the Lake Side Amusement Park from Silent Hill 2
-I didn't know this my first time through, but you start with a Knife,
Handgun, and Submachine Gun -- you also have a Health Drink, an Ampoule,
and a First-Aid Kit
-There's yellow fog everywhere that's similar to the fog in Silent Hill 2
-Heather likes Cookies and Chocolate -- she says so when you examine
certain walls in the gift shop
-There are many pink stuffed-animal bunnies around the Amusement Park
-When you're running on the Roller Coaster tracks and you go near the
edges, Heather will almost fall and say "Whoah!", then step backward
Central Square Shopping Center
---=-===-=--====----=-=-===---
-You can hear sounds of cars and see shadows of cars through the curtain
in the window in the Restaurant scene -- you can also hear other ambience
-Heather comes out of Happy Burger before she goes to the phones -- the
same restaurant from Silent Hill 2
-When Douglas says "Sorry," it sounds funny
-When you examine the white van blocking the alley, Heather says something
funny
-There's bread in Helen's Bakery on 2F but Heather's not hungry
Nightmare Shopping Mall
==-=---=-=====-=--====-
-You can hear the Radio in the elevator before it falls
-You can hear sounds similar to when entering the Abyss in Silent Hill 2,
after you exit the elevator with the Radio
-In the Women's Washroom on 1F, Heather could've just used the coat hanger
to remove the blockage in one of the toilets
-When you knock on the stall door furthest away from the door of the
Women's Washroom on 1F and walk away, the door opens and there's blood
everywhere in the stall -- someone's had a bad day...
-There are a few hallways where Double Heads are busy eating some sort of
meat package, and you can walk right past them
-The room with the vise on 2F looks somewhat like Pyramid Head's lair from
Silent Hill 2
-Douglas must've saw the Split Worm, because he said "That monster?"
Return To Normal
----------------
-When you examine the middle-left table in Happy Burger, Heather comments
that she was sleeping there earlier and she'd still like to be, or maybe
she still is
Subway Station
==-=--===---==
-There's an interesting newspaper on one of the ticket machines and it
talks about someone who died by a Subway Train at this station -- it was
four years ago though
-Heather says she could just hop over the ticket booths when you examine
them
-When you're on your way to Platform 4, there's a memo on the floor in the
area with the three staircases -- if you put it together with the
newspaper, it makes sense and it's trying to tell you something
-The ghost that pushes you on the rails is the person in the newspaper --
read the newspaper and the memo by the three staircases and it will make
sense
-If go near the phones in the east section of B2, a phone rings once
-Garbage Bins in the Subway say "STASH YOUR TRASH" on them
-When you're in the area with the two Double Heads and you can go on the
tracks, let a Double Head go on the tracks and then you go down there,
and when the train comes, you'll both die
-When you encounter the first Insane Cancer, run in the nearby Subway
Train and it won't be able to get through the small entrance, however, it
can get in through the further larger door -- you can shoot the monster
through the windows as well
-After you try to open the door on the tracks with the red glow, three
Double Heads appear on the tracks out of nowhere
-When you enter the Subway Train and it starts moving, go through the door
on your right for a sweet view -- trust me, it's amazing!
-You can actually fall off the back of the train -- it will show a
cutscene of you in first person if you move forward while on the back of
the train
-As you move from car to car, the car you come from is always gone -- if
you try to go back, you'll be on the back of the train
-The noises in the subway cars sound amazing and are just like real subway
noises
-On some of the seats are fallen hand holders for usage when standing up,
but they look like weird knives
-There is no conductor for the train because the last one you're in is the
one at the front, unless the ahead car(s) just released the one you're in
Underpass
==-=--===
-When you enter the sewers in an Extra New Game, certain areas will be all
bloody, somewhat similar to near the end of the Church
-When you examine the bloody lockers in the map room, you hear a creepy
noise
-When you examine the hardhat helmets in the map room, Heather says
they're "geeky-looking"
-When you're on your way to get the hair dryer, you cross a bridge with a
Slurper in the water under it, and it's gone when you come back out
-If you examine some of the garbage in the hair dryer room, Heather makes
some funny comments
-There is actually a radio in one of the garbage bins from the sewers
-In an Extra New Game, the sewer water is bloody
-When you answer honestly after you drop your Steel Pipe into the water in
the monster in the water area (Extra New Game), the Princess says "I've
finally found a truly honest man!" -- I don't think she can see right
-There are some pretty strange noises in the sewers -- sounds of monsters
groaning and whatnot
Construction Site
--=-=====-=--=-==
-The maximum floors in any Silent Hill game before this was 3 (except for
the mysterious limited 4th floor in the Alchemilla Hospital in the first
Silent Hill), but this place has 5 floors
-There's a weird sound when you're going up the stairwell
-The washroom on 5F looks like a washroom from the Apartments in Silent
Hill 2
-When you examine the washroom sink on 5F, Heather says "It's just a plain
ol' washbasin"
-You can actually get a Silencer for the Handgun and Submachine Gun on 5F
-When you examine the broken wall after getting the Silencer, Heather
makes some comments and says she shouldn't've watched a movie called "The
Black Cat"
Hilltop Center
====---===----
-There are 6 floors in this building, making it the highest number of
floors in an accessible building in the Silent Hill series, up to this
point
-In the room you come through the window on 3F, Heather says the table is
covered with papers, but there are only four
-When you enter the room with all the mannequins in it, examine the only
one with a head and Heather will comment on it -- when you head for the
exit or go to the other side of the room, you will hear a scream and the
head of the mannequin will be gone, along with blood on it and near it
-It looks like there's a mannequin on the poster in the Monica's Dance
Studio corridor, 3F
-On the shelf with the Jack, there are some car rims, a wrench, and some
oil bottles, KMN Auto Parts 5F
-In the Gallery of Fine Arts corridor, there's a corkboard with upcoming
gallery shows -- Heather says "Who really cares about that?"
-On 2F you can hear some noises from Silent Hill 2 when Pyramid Head is
chasing you in the hospital basement
Nightmare Hilltop Center
==-=--=-=======--=--=---
-There is a costume very similar to Pyramid Head's from Silent Hill 2
hanging by some scissors in the room next to where you start in this area
-It says "FRIEND" on the wall in the room with Vincent
-You can actually fall down some holes in this area
-There's a TV in the Oxydol room
-You can hear some more Pyramid Head noises from Silent Hill 2 in the main
2F corridor
-On 5F, there is a room with two Slurpers behind a fence -- you can kill
them but they can't touch you
-The doors with the blue lights above them look amazing for some reason
and look real
-When you are in the north part of the west corridor on 5F, you can hear
a very strange noise
-Heather is only 17, but she says she quit smoking for good when you
examine the cigs in the southwest corner room on 5F
-The matchbooks in the smoking room are huge, 5F
-There's a weird noise when you try to open the northwest door on 5F
-Flame "Purified" All after you've burned the painting
-In the room after burning the painting, there are lips and many question
marks drawn on the wall in front of you.
-When you examine the silver coins on the desk after you take one, Heather
comments and she says she may act like a thief sometimes, 4F northwest
room
-It costs 25 cents for a pop in the northwest room on 4F
-Heather gets a Life Insurance Key in a pop can from the machine -- if
only all life insurance came in a can
-Guess they ran out of life insurance in the bloody room in the Life
Insurance Area, 1F -- you can never have enough!
-Heather foolishly doesn't take any of the free cash on the counter in the
Last Drop Café, 1F
-When you exit the Last Drop Café, the camera angle looks like a first
person view
-The Emergency Staircase doesn't even open -- how useful
-When you go back to the elevator after getting the Life Insurance Key
on 4F, you should hear a strange noise
-In the Life Insurance corridor you can hear sounds similar to Silent Hill
2, in the apartments
-When Heather hears the monster in the bloody room, she comments on it,
but other strange noises she doesn't say anything about
Outside
-------
-The orange car outside the Nightmare Hilltop Center looks somewhat like a
'67 Mustang
Daisy Villa Apartments
===-----==-====----===
-The apartments sign outside says "Daisy Villa Apartments" but the text
says "Daisy Villa Apartment" when you examine it
-If you have a complete Silent Hill 2 save, when you examine the mail
boxes by the main entrance, Heather says there's no letter from a dead
wife inside and that she doesn't have one of those anyway
-If you examine the save point by the front exit, Heather says "It makes
'me' head hurt" -- guess Konami didn't notice that error
-Heather gets home after a crazy day like this and she acts normal after
getting inside -- "Dad, I'm home"
-Harry is wearing the exact same clothes as he was in the first Silent
Hill
-Too bad what happened had to happen -- Harry could've explained the
"Otherworld" to Heather
-Heather actually gets blood on her clothes
-The rooftop of the apartments looks like the hospital rooftop
-The boss you fight on the rooftop looks similar to Pyramid Head from
Silent Hill 2
-There's a TV in Harry's room
-There are washrooms in both Harry's and Heather's rooms -- it's an
apartment for peat's sake!
-When you examine the chair that Harry was in, Heather says he told her
that he was the strongest man in the world, and then after that she says
"Liar" -- it keeps saying "Liar" if you keep examining it
-Shoot the Unlimited Submachine Gun if you have it to show Heather's
feelings
-The middle shirt in Heather's dresser looks like a map
-There's a cloth on a bucket in the kitchen
-The phone by the door looks rather old
Silent Hill
==-=-====--
-When Douglas is driving Heather to Silent Hill, you can see "California"
on the licence plate -- so Silent Hill must be in California or close to
it
-Silent Hill now has way more fog than ever before! It's insane now!
-You can access the Dog House area from Silent Hill 2 but there's nothing
in the lot
-Pete's Bowl-O-Rama's entrance doors are shut tight and cannot be opened
-There are drawings of people bowling on the west wall on Carroll Street,
near Pete's Bowl-O-Rama
-It says "GOOKIE" on the wall near the entrance of Heaven's Night
-You can enter Heaven's Night and it looks the exact same as in Silent
Hill 2
-If you have a complete Silent Hill 2 save, there's a "Lady Maria" poster
on the stage -- she has black hair though...
-Inside Heaven's Night on a table, there's the exact same Silent Hill
Resort pamphlet from Room 104 1F of Wood Side Apartments in Silent Hill 2
Brookhaven Hospital
-=-==-====--=-=-==-
-The Hospital is TOO familiar and has basically the same nurses
-Some Nurse Demons actually have Revolvers
-There's a TV on a stand in room C4 on 1F
-There's a TV on the floor in room M5 on 2F
-The same two TVs from Silent Hill 2 are at the end of the hallway on 2F
-You can hear different tones of the wheelchair wheel if you pause it
about every second and it's very cool, BF
-There's a TV on a stand in the Store Room, BF
-There's a TV in one of the top corners of the Special Treatment Room, 3F
-There's a TV above the doors of room S12, inside the room
-In the hallway on the supposedly way to Leonard on 2F, pause the game
while a gate is going up or down, until it stops -- then unpause it and
the gate will continue without sound
-When climbing the ladder by Valtiel, it says "What A Wonderfull World" on
the wall -- this is a reference to The Exorcist III -- the killer writes
something like this, and there are two L's in Wonderful
Nightmare Hospital
===-=--===-=--====
-This is a TRUE "Nightmare" Hospital!
-In the Crematorium on B3, you can hear someone talking and it sounds like
they're dieing
-You can hear a cry by the smoky glass area on 2F
-When you answer the phone in one of the lockers, the person on the phone
first says it's your 31st Birthday and then he says 24th -- but Heather
is 17 so he's referring to her as Alessa (14 years + 17 years = 31 years,
7 years + 17 years = 24 years)
-The phone in the Men's Locker Room on 2F isn't even connected
-There's a TV with a smashed screen on a stand in room C1, 1F
-You can hear some monster noises in room C1, 1F
-It's laggy when you exit the normal hospital when you're done
Amusement Park Revisited
=-====-=-====-==-=----==
-There are some actual completely dark areas in the Amusement Park
-The Haunted Mansion is nothing compared to the other areas of the game
-Douglas has the same Handgun as Heather
-For some reason Heather decides that she should call an Ambulance when
she finds Douglas -- what in the world is she thinking?
-It's funny when Douglas says he always wanted to be Superman
-Before you go on the carousel near the end of the Amusement Park, examine
the ticket booth and Heather will comment that no one's here and she'll
just sneak in
-In the fight with Alessa, some horses look like bobble heads
The Church
==-==-===-
-It seems as if Heather is faking being Alessa when she's talking to
Claudia, and she may be
-It's funny how you have to use a kid's map for the Church
-When you examine the picture on the wall in the confessional box, Heather
comments -- "Who can this be? Ah, it doesn't matter"
-The Closers in the Church are stronger and more screwed up
-You can see your shadow very well in the southeast room on 1F, and it's
very large
-There's a sweet view of behind the light when you go towards the desk in
the southeast room on 1F
-The picture of St. Jennifer in the room with the large save point on the
ground is Jennifer Carroll from Silent Hill 2
-When you examine the phone in Harry's Diary room, Heather comments that
she shouldn't bother because she knows it's not connected
-You can find Valtiel hanging a Nurse in the corridor where Alessa's room
lies, lower level
-You can find Valtiel patrolling several areas of the Church
-Valtiel can either move very fast or there is more than one of him
-In the long south corridor in the lower level, Valtiel is turning a valve
and there are what look like two Nurses with red curtains covering most
of them -- he probably just hanged the Nurses like the one you could see
him hanging by Alessa's room
-When you examine the photo of Alessa in the hospital room, Heather says
she was bored and sad at seven (which was when the picture was taken)
-When you examine the bed in the same room, Heather goes on and on for a
while, talking about Dahlia and stuff
-When you examine the bed, the caption says "Dalia" instead of "Dahlia"
-When you examine the cards in Alessa's room, Heather says Claudia had
trouble winning, which caused her to cry, lower level
-When you kill the enemies in the messed up passing though room on the
upper level, the room goes back to normal
-There's a picture of a "WOLF" on a wall in the classroom, upper level
-There is a pointless room with many Scrapers in it in the south corridor
on the upper level
-There's a large fan before you enter the room with Vincent and Claudia in
it -- Konami loves fans
-You can hear the Silent Hill 2 Abyss moan at the beginning of the Vincent
and Claudia cutscene before the final boss
-Claudia stabs Vincent with what looks like the Dagger of Melchior from
the first Silent Hill
-After Heather coughs up the fetus, you can see blood dripping from her
mouth
-Finally you get to see Claudia show some pain, after she swallows the
fetus
-When you jump down the hole before the last boss, it's just like jumping
down holes in Silent Hill 2
-You can see Valtiel climbing up the wall and then later putting something
over the god's face
-Whenever the god is standing up, it's doing something with its head and
some type of cloth thing
-Somehow, Heather gets out of the large boss fight hole area
Credits
==----=
-The credits song is just like the intro of the first Silent Hill at the
beginning, but the song is a little different
-This is a perfect credits song
-Some parts of the song sound like 007
Miscellaneous
--=-==-====--
-Heather seems to be on the funny side of a person and makes funny
comments
-Heather stares at unlocked doors
-Closers are very big but aren't much of a threat; they're terrible in
combat -- all they do is try to knock you down and they aren't even good
at that
-It can be fun to flash monsters by flicking your Flashlight on and off
right in front of them
-The textures in Silent Hill 3 are highly detailed and are much better
than in Silent Hill 2
-Numb Bodies sound like lambs
-Konami loves fans -- there are so many in the Silent Hill series
-When you have an extra costume on, the light from the Flashlight comes
from nowhere
-In light areas, you can turn your Flashlight on and off but no sounds are
heard and no light is seen
-The lighting when you shoot is sweet! Especially with the Submachine Gun
-The shadows are amazing and accurate
-Double Heads howl in open areas
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21. M Y P E R S O N A L R E V I E W
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It all started in 1999, when the first Silent Hill was released. Silent
Hill offered a great storyline, great graphics, promising gameplay, and
the one thing that it still has -- the horrifying atmosphere. Many people
will still agree even today that the first Silent Hill was the scariest. I
would have to agree but I would also have to say Silent Hill 3 is better
in almost everything else.
Storyline - 9/10
Silent Hill 3 is the sequel to the first Silent Hill and doesn't really
have anything do to with the second. The storyline starts off rather slim
with you not knowing much at all. A 17 year old girl named Heather is
shopping at a mall on a typical Sunday and she falls asleep at a table in
a restaurant. She has a nightmare about her in the Silent Hill Lakeside
Amusement Park with different types of messed up monsters. Why she is
dreaming about this is unknown. After she wakes up, she exits the
restaurant and calls her dad. While she's on the phone, a man in his 50s
seems to be waiting for the phone. So when Heather is done, she gives him
a look that she's done and he shakes his head. Heather starts walking away
and the man is following her. He approaches Heather from behind and says
he'd like to speak with her. His name is Douglas Cartland and he's a
detective. He asks for a half hour of her time. It is about Heather's
birth but she's not interested and enters the close by women's washroom to
get away. Later on, you encounter a strange woman named Claudia and she
mentions Heather leading "us to Paradise" and seems to know who Heather is.
Heather doesn't know what's going on and she wants to know.
The storyline in Silent Hill 3 is pretty good but I don't think it's
really close to that of Silent Hill 2. The storyline does evolve A LOT,
further on in the game. Around half way you understand everything because
of a long video explaining everything. The storyline has a lot of depth,
but it's not as good as Silent Hill 2's amazing storyline. It's pretty
deep and is about cult-ish stuff, which isn't too interesting in my
opinion.
Gameplay - 10/10
Gameplay is a little bit different this time. Not much, but it has a
better feel. You still get some of the same weapons as in the other Silent
Hill games, including a Handgun, Shotgun, Katana, Knife, and a Steel Pipe.
But there is one completely new weapon to the Silent Hill series. There is
now a Submachine Gun, which is a 9mm Uzi. For those of you thinking so,
this weapon did not ruin the series whatsoever; you get the weapon past
halfway through the game and it holds 32 bullets in each magazine. You
only get a few magazines for the gun, and the gun is not really good at
all, anyway; it does shoot fast, but 1 bullet from it is equal to half the
power of the Handgun. Reloading is now great in Silent Hill 3. You can
also reload from the menu like previous Silent Hill games, but you can
equip the ammo for the firearm you're using and just press R3 to reload --
it's pretty fast. When you equip a firearm, it automatically equips the
ammo for it so you can reload easily, but you can equip health items also
so you can press R3 to heal. Anything else in the supplies section of the
in-game menu you can equip and press R3 to use, which is a great new
feature. Another new feature is a bulletproof vest. It cuts down the
damage 15% when attacked by enemies, and when you block (another new
feature) attacks, you will lose no health. So gameplay has definitely
improved.
Graphics - 10/10
Absolutely amazing graphics! Definitely some of the best graphics you'll
see on PS2. This game also has the best looking and most detailed
character models for any game yet. There is no match for the character
models and won't be until Silent Hill 4 comes out. Not only are the
character models amazing, the surroundings are also very detailed.
Bloodstains, rust, corpses, etc. Silent Hill 3 also has the "grainy
effect" called Noise Filter that Silent Hill 2 had. The idea of it is to
make the game seem like an old horror movie. It's pretty cool but you can
take it off in the options menu whenever you want, unlike Silent Hill 2,
where you had to beat the game first. When the noise filter ("grainy
effect") is off, the graphics look absolutely amazing! Konami always pays
attention to detail, even small things. Having one of the best looking
games out right now is pretty cool, especially when it's one of your
favourites.
Sound - 9/10
I did expect more from the sound but there's nothing really wrong with it.
Silent Hill 2 had amazing songs and had a lot of them. There are some good
songs but not nearly as many as in Silent Hill 2. This game has a perfect
credits song and people that have played the first Silent Hill will find
it familiar, yet a little different. The Silent Hill 3 soundtrack comes
free with the game in North America and it is great. It has almost all the
good songs from the game in it. There are a few amazing songs on the
soundtrack like track 9, 24, 25, and many others, so you should spend some
time listening to it if you get it. I gave the sound 9/10 because it's not
as good as that of Silent Hill 2, but it is still amazing. Silent Hill 3's
sound by itself is completely amazing, but compared to Silent Hill 2 it is
a bit different.
Controls - 10/10
Now the control of the game is a lot better. Your character runs a lot
more freely now, which feels great! You don't turn sluggishly anymore and
you can run pretty fast. But when you have a heavy weapon in your hands,
you won't run as fast. The game has pretty much the same controls as
Silent Hill 2. Start now pauses the game, and Select opens your inventory
(just like in the first Silent Hill). The menu is a little different but
it's better. It's a lot more organized so you can find items easily. It's
sorted in items (key items), weapons, and supplies (health and ammo items).
So if you want to restore you're health, equip a certain weapon, and use a
key item, it's a lot easier to do.
Atmosphere - 10/10
This is probably the least scary Silent Hill, but it still has amazing
atmosphere. Who doesn't enjoy the darkness and loneliness of the Silent
Hill games, honestly? The game has many dark and scary moments. Especially
one part after halfway through the game. I won't ruin it for you though
because it's a great experience. Strange and scary sounds add a lot of
atmosphere. The game's soundtrack improves the game's atmosphere a lot.
Songs totally match the situation you're in. From sadness to insane, this
game has it all! The game experience really changes when you're playing
with headphones. It's very intense. But for the best experience, play at
night in the dark (no lights on, with only your TV illuminated) with
headphones, or with surround sound and a sub woofer -- nothing is better!
Replay Value - 9/10
There's actually a lot of replay value in this one. There are only three
endings, but there are now a lot of extra weapons and costumes. Some extra
weapons are: Unlimited Submachine Gun, Flamethrower, and Beam Saber. You
have to unlock these first, obviously, and then you can use them in a
replay game. If you use extra weapons, there will be a small rank
reduction. This is actually pretty good, because if you expect to get a
really good ranking, you can't just use the Unlimited Submachine Gun for
everything. But it doesn't deduct much, anyway. There are also ten extra
action levels ranging from Extreme 1 to Extreme X. So if you're a hardcore
Silent Hill fan, you'll have a lot of fun beating them. There are some
other extras too, including flashback moments from Silent Hill 2, if you
have a completed save file for it. They're not exactly flashbacks, just
things to remind you of Silent Hill 2 moments. Good times, good times.
Rent or Buy
If you enjoyed Silent Hill or Silent Hill 2, then this is no exception!
Even if you're new to the series, there is a high chance you'll like it.
If you like horror and adventure, this is the perfect game for you. If you
do plan to buy this game and you want to understand the story, consider
buying or renting the first Silent Hill. Because Silent Hill 3 is the
sequel to it. And it wouldn't hurt to play Silent Hill 2 either. If you
enjoy this game after you play it and you're missing other Silent Hill
games, go out and buy them -- try eBay also. If you're not really
interested in this game, then you might want to check out some screens
and videos at a good gaming site. And if you're still not sure, rent it to
see if you like it. And I'm sure you will.
Overall - 10/10
Overall, Silent Hill 3 is amazing game! With insane horror and suspense,
I'm sure you'll love it. If you want a bone-chilling experience, Silent
Hill is the way to go. And also consider buying Silent Hill 4: The Room
when it comes out. Don't wait to buy Silent Hill 3, buy it now!
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| | --------------------- | |
| CONC.| | C O N C L U S I O N | | CONC.|
| 22 | --------------------- | 22 |
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22. C R E D I T S
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In this section, I'd just like to thank some people and organizations for
making this FAQ possible, and just some general thanks.
- Thanks to Konami TYO for Developing this game
- Thanks to Konami for Publishing this game
- Thanks to Akira Yamaoka for composing another amazing soundtrack!
- Thanks to Stephen NG for posting this FAQ on IGN
- Thanks to everyone on the Silent Hill 3 Message Board
- Thanks to everyone who uses this FAQ
- Thanks to SOCOM and SOCOM II for giving me a lot of fun while making
this FAQ.
- Thanks to all the music artists I listened to while making this FAQ.
İ C O P Y R I G H T 2 0 0 3 - 2 0 0 4 B Y C O N Q U E R E R