Critical Hit Chance - *You may have a maximum of +40.00% Critical Hit Chance from items.

Block Chance - *You may have a maximum of 75.00% Block Chance.

Critical Hit Damage - *You may have a maximum of +250.00% Critical Hit Damage from items.

Movement Speed - *You may have a maximum of +25.00% movement speed from items

Gold Find - *You may have a maximum of +300.00% Gold Find.

Magic Find - *This increase is diminished for rare and legendary and set items.

Magic Find - *You may have a maximum of +300.00% Magic Find.

Attack Speed - *You may have a maximum of +40.00% Attack Speed from items.

Items.txt

Unique_Amulet_108_x1 - Ira's Glass of Life

HealthPotionLegendary_02 - Bottomless Potion of the Diamond

DevilsHand_00_02 - Oath of Love

DevilsHand_00_03 - Oath of Sacrifice

HealthPotionLegendary_05 - Bottomless Potion of Mutilation

Unique_Mace_1H_103_x1 - x1_Mace_norm_unique_10

Flail_1H_000 - Rusty Flail

HealthPotionLegendary_06 - Bottomless Potion of Kulle-Aid

Minimap.txt

x1_Bog_AdriaBeacon_A - "Triangle" Passage

x1_Bog_AdriaBeacon_B - "Square" Passage

x1_Bog_AdriaBeacon_C - "Pentagon" Passage

x1_Bog_AdriaBeacon_D - "Equals Sign" Passage

MonsterAffixNames.txt

PoisonEnchanted - Poison Enchanted

FrozenPulse - Frozen Pulse

Orbiter - Orbiter

Devil's Hand Tutorials

DevilsHandTracking - Left-click on an artifact to track it.

DevilsHandQuestObjective - You are tracking a Devil's Hand artifact! Follow this objective for a chance at finding it.

DevilsHandTracking_title -Tracking Devil's Hand Items

DevilsHandQuestObjective_title - Tracking Devil's Hand Items

ItemIdentifyAll_title - Unidentified Items

Vendor.txt

DisplayPossibleProperties - Display Possible Replacement Properties

EnchantItemSelectReplacementAffixCost - Select Property: {s1}

HighestUsable - Highest Usable

EnchantAffixWarning - WARNING: Enchanting an item will soulbind it to you. Continue?

EnchantOriginalProperty - Original Property

WaypointMap.txt

WindowTitle - Waypoints

Boss - Undiscovered Boss

LootRun - Undiscovered Loot Run Portal

DevilsHand - Undiscovered Devils Hand Item

Bounty - Undiscovered Bounty

Town - Town

Bounties - Bounties

X1_Challenge.txt

ChallengeTypeZapper - {c_white}[TEMP] CUPCAKE TRIAL

[temp] Collect the Cupcakes to keep them safe from the monsters! Gathering the Cupcakes before the monsters do grants bonus experience and gold!

X1_DevilsHand.txt

PossibleRewards - Random Rewards

SetDescriptionSevenDeadlySins - Azmodan, the Lord of Sin, had many minions, but foremost among them were the Sin Lieutenants—Envy, Gluttony, Greed, Lust, Sloth, Pride, and Wrath.

X1_OpenWorld.txt

Bounty - Bounty

DevilsHand - Devil's Hand

DungeonFinder - Loot Run

Start - Start

Started - Started

BountyDescription - [PH]Bounty description. Completing all objectives in a bounty will reward you with a lootrun token.

This will reset the game and warp all players to town.

DevilsHandDescription - Enable tracking for {s1}?

This will reset the game and warp all players to town.

DungeonFinderDescription - [PH]Loot Runs are fun!

This will reset the game and warp all players to town.

ResetPending - Game Reset

ResetPendingDescription - Reset the state of the game? All bosses will become available and the world will be respawned.

This will warp all players to town.

BountyDescriptionJoinExisting - [PH]{s1} has started a bounty. Completing all objectives in a bounty will reward you with a lootrun token.

This will reset the game and warp all players to town.

DungeonFinderDescriptionJoinExisting - {s1} has started a loot run.

This will reset the game and warp all players to town.

ResetPendingDescriptionJoinExisting - {s1} has queued a world reset.

This will reset the game and warp all players to town.

New Passive Effects List
The list with passive affixes we brought with the first datamining a few weeks ago has been updated! Many new have been added and some have changed slightly. Though these are marked as ring passive effects, this is 100% for testing on their end, and these passives can be attached to any item once they are ready.

DiabloFans Quote:

ItemPassivePowerDescriptions.txt

ItemPassive_Unique_Ring_521_x1 - Shrine effects last for one hour (instead of until death).

ItemPassive_Unique_Ring_645_x1 - Gain a death aura that deals 1000% of your Life per Second to enemies within 20 yards but your Life per Second no longer heals you.

ItemPassive_Unique_Ring_646_x1 - 5% chance on hit to create a Spike Trap, Caltrops or Sentry at the enemy's location.

ItemPassive_Unique_Ring_647_x1 - Blocked attacks heal you and your allies for the amount blocked.

Class Changes
Class changes have been added in this build.

IMPORTANT - Chances are none of these will go unchanged before release
Remember this is not even a beta build - These are NOWHERE near finished / balanced. Expect to see many, many more changes to all of these abilities (and others) before release

Also Until we format each one of these by hands there can be datamining errors. Please keep this in mind if you see a super super weird number randomly there.

if a skill or rune is missing - this means it was not changed at all

DiabloFans Quote:

Barbarian

[wiki]Rampage[/wiki] Increase Strength by 1% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 25 times. (Previously 4%, effect stacked up to 5 times)

[wiki]Revenge[/wiki] Cost: 1 charge / Deal 220% weapon damage to all nearby enemies. You heal 5% of your maximum Life for each enemy hit. / Revenge has a 15% chance to gain a charge each time you are hit. Maximum 2 charges. (Previously had a chance to activate on hit, instead of gain a charge)

[wiki]Provocation[/wiki] : Increase the maximum number of charges to 3. (Previously increased chance to activate by 30%)

[wiki]Killing Spree[/wiki] Killing Spree

stat : Killing 3 or more enemies in the same 0.5 seconds grants 30 Fury. / This effect has a 5 second cooldown.

[wiki]Mythic Rhythm[/wiki] Using a Spirit Generator grants increased Spirit generation from Spirit Generators by 2, stacking up to 3 times. / Using a damaging Spirit Spender consumes all stacks and has its damage increased by 7% for each stack consumed. (Down from 8%)

[wiki]Epiphany[/wiki]

[wiki]Sand[/wiki] : Infuse yourself with sand, reducing damage taken by 40% and increasing your damage by 3% for each enemy within 15 yards.

[wiki]Water[/wiki] : Imbue yourself with water, instantly resetting your Defensive cooldowns and reducing their cooldown durations by 50%. Using a Defensive ability also cleanses negative effects off of allies within 30 yards.

[wiki]AirWindwalker[/wiki] : Each enemy killed during your Epiphany increases your Attack Speed by 1% for the remaining duration of Epiphany.

[wiki]Fire[/wiki] : Engulf yourself in flames, burning enemies within 10 yards for 150% weapon damage as Fire and causing your attacks to assault enemies in front of you for 100% weapon damage as Fire.

[wiki]Frozen Orb[/wiki] : Create an orb of frozen death that shreds an area with ice bolts, dealing up to 125% weapon damage as Cold to enemies it pierces through and up to 175% weapon damage as Cold when it bursts. (Pierce damage increased from 100%, burst damage increased from 150%)

[wiki]Meteor[/wiki]

[wiki]Molten Impact[/wiki] : Increases the damage of the Meteor impact to 1560% weapon damage as Fire and the molten fire to 360% weapon damage as Fire over 3 seconds. / Adds a 15 second cooldown. (Previously called Pulsar. Summoned a Pulsar that did 1820% damage on hit and 490% on nearby enemies every second for 6 seconds. Had 24 second cooldown)

[wiki]Arcane Torrent[/wiki]

[wiki]Cascade[/wiki] : Enemies hit by Arcane Torrent have a 30% chance to fire a new missile at a nearby enemy dealing 285% weapon damage as Arcane. (Previously did Fire damage)

[wiki]Archon[/wiki]

[wiki]Teleport[/wiki] : Archon form can cast Teleport with a 4 second cooldown. (Cooldown reduced from 10 seconds)

[wiki]Black Hole[/wiki]

[wiki]Blazar[/wiki] : Conjure a Black Hole at the target location that draws enemies to it and deals 160% weapon damage as Fire over 2 seconds to all enemies within 15 yards. / After the Black Hole disappears, an explosion occurs that deals 260% weapon damage as Fire to enemies within 15 yards.

Crusader

[wiki]Vigilant[/wiki] Increase Life regeneration by 413 / Reduce all non-Physical damage taken by 2%. (Previously also increased Life regeneration by 3%)

[wiki]Long Arm of the Law[/wiki] Increase the duration of the Active effect of all Laws by 5 seconds. / Laws are: / *Laws of Fate / *Laws of Hope / *Laws of Justice / *Laws of Valor (Previously increased passive proc effect of Laws by 100%)

[wiki]Sweep Attack[/wiki] Cost: 25 Wrath / Sweep a mystical flail in a wide arc through enemies 18 yards before you, dealing 200% weapon damage to all enemies caught in the arc. (Arc range down from 20 yards, damage down from 230%)

[wiki]Frozen Sweep[/wiki] : The weapon is made of frozen ice, enemies hit by it have a chance to be chilled and slowed for X seconds. These chilled enemies take more damage.

[wiki]Fist of the Heavens[/wiki] Cost: 25 Wrath / Call a lightning bolt down from the sky, dealing 220% weapon damage as ligntning to any enemy within 8 yards. When the lightning bolt hits the ground, it splits into 6 piercing charged bolts that fire outward, dealing 550% weapon damage to enemies they pass through. (Damage is now Lightning, bolts damage increased from 50%)

[wiki]Tempest of the Heavens[/wiki] : Summon a lightning storm that covers an area of 8 yard radius for 6 seconds, dealing 25% weapon damage to enemies who move underneath it. (Storm timer up from 4 seconds, damage down from 80%)

[wiki]Tesla Coil[/wiki] : At the location that fist is cast, it leaves a ball of lightning energy that does 120% weapon damage to nearby monsters. If theres another ball of lightning energy nearby, powerful lightning will arc between the balls. (Previously called Lightning Rod. Enemies struck gave off charged bolts that deal 75% damage to monsters they pass through. Lasted 5 seconds or until enemy dies)

[wiki]Well of Retribution[/wiki] : Create a well of holy lightning at the target location for 4 seconds that will electrocute enemies within 25 yards dealing 25% weapon damage as Holy. (Damage up from 10%)

[wiki]Retribution[/wiki] : Becomes a piercing ranged attack that starts at the Crusader which flies through the air piercing everything 40 yards in front of you.

[wiki]Heaven's Fury[/wiki] Cooldown: 40 seconds / Call down a furious ray of Holy power that deals 1500% weapon damage as Holy per second for 6 seconds to all enemies caught under it. (Previously cost 80 Wrath, had no cooldown. Damage dealt up from 200% for 3 seconds)

[wiki]Fire of Heaven[/wiki] : The Ray is focused on the Crusader in a pulse, who deflects its power with his shield in a tightly focused beam of holy energy across the battlefield. / Also removes the cooldown but adds a resource cost.

[wiki]Phalanx[/wiki]

[wiki]Bodyguard[/wiki] : Instead of sending the avatars out away from you, you summon the avatars to protect you, who fight by your side for X seconds.

[wiki]Falling Sword[/wiki] Cost: 25 Wrath / Cooldown: 25 seconds / Launch yourself into the heavens and come crashing down on your enemies, dealing 550% weapon damage to everything within 15 yards of where you land. (Damage up from 400%)

[wiki]Superheated[/wiki] : The ground you fall on becomes holy for 6 seconds, dealing 100% weapon damage per second to all enemies who pass over it. (Duration down from 60 seconds)

[wiki]Rise Brothers[/wiki] : You land with such force that avatars of your order are summoned forth to fight by your side for 20 seconds. (Duration down from 60 seconds)

[wiki]Rapid Descent[/wiki] : Reduce the cooldown by 1 second for each enemy hit. Reduces the damage to 350% weapon damage. (Damage up from 200%)

[wiki]Swordnado[/wiki] : A flurry of swords is created at your impact location, which persists for X seconds.

[wiki]Fire Hammer[/wiki] : The hammers are made of fire.The hammers have a 25% chance to drop pools of fire on the ground they travel over. Occasionally fire chains will spawn between two hammers. (Previously called Multi-Hammer. The hammer split in two when hitting enemies. The two smaller hammers went in random direction dealing 25% weapon damage)

[wiki]Orbital Hammer[/wiki] : The Hammers will now orbit you as you move.

[wiki]Retaliation[/wiki]

[wiki]Vacuum[/wiki] : As the retaliation charges up, it sucks in monsters. The closer it is to exploding, the more monsters it sucks in.

[wiki]Eternal Retaliation[/wiki] : For every monster hit by the explosion, the cooldown of retaliation is reduced by 1.

[wiki]Shattering Explosion[/wiki] : The damage area is increased to 20 yards.

[wiki]Staggering Shield[/wiki] : Blessed Shield has a 80% chance to stun the first enemy hit for 2 seconds. For each additional strike, Blessed Shield has a 20% decreased chance to stun. (Stun chance down from 100%, stun duration down from 4 seconds)

[wiki]Fiery Shield[/wiki] 60% Chance when hitting monsters to do a fiery explosion of 10 yards, dealing 210% weapon damage to all caught in explosion. (Previously called Deadly Nimbus. Increased your Block Chance by 20% and Armor by 50%. Blocking created an explosion)

[wiki]Shattering Throw[/wiki] : When the shield hits an enemy it splits into 3 small fragments which bounce between enemies nearby, dealing 25% weapon damage to all enemies they hit.

[wiki]Shield Bash[/wiki] Cost: 25 Wrath / Bash all enemies in front of you with your shield, dealing 270% weapon damage as holy, plus 270% shield block amount as damage as holy. / Enemies struck have a 20% chance to be stunned, increased by 25% of your shield's block chance. / The skill can also be used to reflect projectiles. (Shield block damage amount up from 10%)

[wiki]Pulverize[/wiki] : Monsters that are killed by Shield Bash have a chance to explode, dealing 270% weapon damage and knockback to monsters behind them

[wiki]Shattered Shield[/wiki] : The shield shatters into other smaller fragments, hitting more enemies, dealing 50% weapon damage and 10% of your shield's armor value as damage./ The skill can also be used to reflect projectiles. (Previously did not reflect projectiles)

[wiki]Shield Cross[/wiki] : Shields erupt from you in a cross formation. Enemies hit by any of the shields will take 40% weapon damage and 10% of your shield's armor value as damage. / The skill can also be used to reflect projectiles. (Previously did not reflect projectiles)

[wiki]Pummel[/wiki] : The range is reduced but the damage is dramatically increased.

[wiki]One on One[/wiki] : Either the monster that is targeted or the first monster hit is rooted in place. All other monsters hit are knocked back.

[wiki]Steed Charge[/wiki] Cooldown: 15 seconds / You are picked up by magical steed, allowing you to ride through enemies unimpeded for 3 seconds.

[wiki]Charge[/wiki] : Now does 200% weapon damage per second and knockback to monsters you run through and destroys wreckables.

[wiki]Marathon Steed[/wiki] : Increases the duration to 6 seconds.

[wiki]Healing Steed[/wiki] : Regen 3% of your life while riding the horse.

[wiki]Drag[/wiki] : Pick a random 5 monsters near the location you start riding the steed. Those monsters are dragged behind you, dealing 0 weapon damage per second to them.

[wiki]Judgment[/wiki]

[wiki]Conversion[/wiki] : Enemies who are judged have a chance to be converted into an Avatar of the Order.

[wiki]Shield Glare[/wiki]

[wiki]Confusion[/wiki] : Enemies hit by the glare have their movement speed reduced by X% for Y seconds.

[wiki]Akarat's Champion[/wiki] Cooldown: 120 seconds / Channel the power of your order exploding into the burning fury of Akkarat's Champion. / When you convert, you will errupt with fire, dealing 200% weapon damage as fire to all enemiesnearby, and continue to explode with fire dealing 25% weapon damage every 3 seconds. / While you are converted, several of your stats will be increased for 20 seconds. / Armor: 40% / Attack Speed: 25% / Wrath Regeneration Rate: 100% / Movement Speed: 20% (Previously cost 50 Wrath, had no cooldown. Made the Crusader ignite, burning all enemies who touch him)

[wiki]Consecration[/wiki] Cooldown: 30 seconds / Consecrate the ground 20 yards around you for 10 seconds. You and your allies heal 2890 - 3716 Life per second while standing on the consecrated ground. / Heal amount is increased by 25% of your Life per Second. (Cooldown up from 20 seconds, range increased from 13 yards)

[wiki]Frozen Ground[/wiki] : The ground becomes frozen. Enemies that walk into the frozen ground will be slowed, and have a 5% chance to be chilled for 2 seconds. (Previously called Well of Healing. Summoned a healing well with 6 charges)

[wiki]Fearful[/wiki] : Enemies who are inside, or who enter, the consecration have a 20%chance to be feared for 2 seconds.

[wiki]Bombardment[/wiki] Cooldown: 60 seconds / Call in an assault from afar, raining balls of burning pitch and stone onto enemies around you, dealing 10% weapon damage. The bombardment continues on randomly targeted monsters nearby for the next 6 seconds. (Weapon damage down from 400%, duration down from 22 seconds)

[wiki]Moo-Splat[/wiki] : Instead of hurling burning balls of pitch, the carcasses of dead and diseased animals (cows) are thrown. When they land, their poisoned parts are scattered across the battlefield, leaving the area poisoned for a 3 seconds doing 250% weapon damage per second. (Duration down from 5 seconds)

[wiki]Targeted[/wiki] : If you have a target highlighted when you cast bombardment, that enemy will be the focal point of all the bombardments.

[wiki]Roar[/wiki] : When you block you have a X% chance to deal Y% Thorns damage in a 15 yard radius around you.

[wiki]Scourge[/wiki] Generate: 5 Wrath per attack / Scourge your enemies for 100% weapon damage. Striking an enemy surrounds it in hallowed threads which have a chance to jump to 3 nearby enemies. (Damage down from 120%)

[wiki]Leaping Wrath[/wiki] : Increases the number of jumps that scourge can make to X.

[wiki]Slash[/wiki] Generate: 5 Wrath per attack / Ignite the air 5 yards in front of you with Holy fire, causing 100% weapon damage to all enemies caught in it.For every enemy you hit, your attack speed will be increased by 3% for 5 seconds, up to a maximum of 10 times. (Damage down from 135%, Attack Speed component added)

[wikiResourceful Slash[/wiki] : You gain an extra 1 wrath for every enemy hit.

[wiki]Sword of Justice[/wiki] : Whenever you hit an enemy, your movement speed is increased by 5% for 3 seconds. This effect can stack up to 5 times.

[wiki]Splitting Hammer[/wiki] : Chance on hit to split into 2 smaller hammers which fly out and deal 35% weapon damage to enemies

[wiki]Seeking Hammer[/wiki] : The hammer now seeks targets

[wiki]Exploding Hammer[/wiki] : On impact the hammer explodes, dealing 25% weapon damage as lightning to all enemies caught in the explosion, with a 30% chance to stun enemies hit for 2 seconds

[wiki]Holy Bolt[/wiki] : When you hit enemies, you and your allies within 60 yards will be healed for 826 - 1239 life.

[wiki]Bird of Prey[/wiki]

[wiki]Enrage[/wiki] : Active: The Gyrfalcon enrages, doubling its damage for a short period of time.

[wiki]Laws of Justice[/wiki] Cooldown: 30 seconds / Active: Empower the Law, granting you and your allies 600 increased resistance to all elements for 5 seconds. / Passive: Recite a Law, increasing you and your allies resistance to all elements by 300. (All Resistance buff down from 900 when Active, blocking gave a chance for 300 more All Resist for 5 seconds on Passive)

[wiki]Laws of Hope[/wiki] Cooldown: 30 seconds / Active: Empower the Law, healing you and your allies for 3303 life per second for 5 seconds. / Passive: Recite a Law, healing you and your allies for 826 life per second. (Previously Active increased resource regeneration by 20%, Passive increased resource generation by 10% for 5 seconds when a health globe is picked up)

Unique_Sword_2H_102_x1 - This massive holy weapon was once owned by an overzealous paladin named Cam. The blade earned its name when Cam was confronted by a strange warrior from the east who claimed that a darkness coiled at the heart of the Zakarum faith, one that threatened to undo its good works. Cam listened politely to the claims, then with a scream of “Blasphemer!” lopped off the shocked stranger's head.

Unique_Bow_101_x1 - Long ago, an outmatched hero defeated a great demon archer with a lucky shot and claimed its mighty weapon as his own. It was to be the last good fortune he enjoyed, as the dying demon's curse wormed its way into the bow. For the remainder of his short life, the hero never knew a day free from conflict. Strife and destruction have dogged every poor soul to bear the bow.

Unique_Mighty_2H_101_x1 - The storm of demonic destruction that thundered toward the gates of Harrogath was held back for what seemed like ages by a lone barbarian wielding this great weapon. But even the mightiest of warriors will tire and eventually fall, and such was the case with this nameless hero. Val Narian Greataxe was thought lost in the destruction of the sacred mountain, but has recently resurfaced intact.

Crafting_Training_Tome_01 - [temp] This weighs more than a telephone book, though nobody knows what that is anymore.

LevelAreaNames.txt

X1_A5_Challenge_Fortress_Sentinels - Ancient Sentinels

x1_fortress_entrance - Pandemonium Fortress Entrance

x1_fortress_level_00_entrance - Pandemonium Fortress Entrance

A4_dun_Garden_of_Hope_Master - Gardens of Hope 1st Tier

A4_dun_Spire_Master - Gateway to the Silver Spire- Herd Mentality

x1_A1_Challenge_OldTristram_TippingPoint - Cultist Legion

X1_LR_Tileset_Pony - Whimsyshire

A1_trOUT_Highlands_Southern_Master - Southern Highlands

A1_trOUT_Highlands_Northern_Master - Northern Highlands

X1_Graveyard_Crypt - Graveyard Crypt

X1_MooMooHalls - Slaughterhaus

X1_LR_Tileset_Exterior_Ramparts - Skycrown Battlements

X1_LR_Tileset_Exterior_GardensOfHope - Gardens of Hope 2nd Tier

X1_Slaughterhaus - Slaughterhaus

X1_LR_Tileset_Exterior_Wilderness - The Weeping Hollow

X1_LR_Tileset_Exterior_Highlands - LR Highlands

X1_Westm_AmbushReturnPortal - Return Portal

MonsterFlavors.txt

x1_Monstrosity_ScorpionBug_A_Small

LacuniFemale_C_OpenWorld_Unique - Aspect of Envy

ThousandPounder_C_Unique_DevilsHand - Aspect of Sloth

Treasure_Goblin_C_Unique_DevilsHand - Aspect of Greed

x1_LR_Boss_BogBlight - More Blight

X1_LR_Boss_Brickhouse - She's a ...

x1_LR_Boss_Despair - TEMP LR Boss Despair

x1_LR_Boss_Gluttony - Temp - LR Boss Gluttony

x1_LR_Boss_MalletDemon - Temp - go hammer go hammer go

x1_LR_Boss_SiegebreakerDemon - Temp - Siegebreaker LR Boss

x1_LR_Boss_SkeletonKing - Temp - SkeletonKing LR Boss

x1_LR_Boss_SpiderQueen - Temp - Spider Queen LR Boss

x1_LR_Boss_ThousandPounder - Temp - Thousand Pounder LR Boss

X1_LR_Boss_Unburied - Temp - Unburied LR Boss

x1_LR_Boss_Warden - Temp - Warden LR Boss

x1_LR_Boss_WickerMan - Temp - WickerMan LR Boss

x1_LR_Boss_FallenChampion - Temp - FallenChampion LR Boss

x1_BogFamily_brute_unique_familyEvent_A - Proud Father of Three

x1_Monstrosity_ScorpionBug_A_event_unique - The Vengeful Tyrant

X1_BigRed_TimeTrapped_A - Siege Runekeeper

X1_demonTrooper_TimeTrapped_A - Siege Runekeeper

X1_ThousandPounder_TimeTrapped_A - Siege Runekeeper

x1_Malthael - Deadly Apparition

x1_Malthael_Spirit - Deadly Apparition

X1_MastaBlasta_Rider_Boss_Event_ChronoTrigger - Siege Runekeeper

x1_demonMelee_A_Catacombs_Garden_Event_Unique

X1_BigRed_Event_Prison - Siege Runekeeper

Monsters.txt

x1_BileCrawler_Skeletal_A - Skeletal Crawler

X1_Event_WestM_HauntedManor_GhostLord - Lord Darius Brenden

x1_Ghost_Dark_A - Shadow of Death

X1_ItemPassive_Cow - Cow King's Minion

x1_ZombieFemale_Skeleton_A - Spitting Bones

x1_Zombie_Male_Skeleton_A - Rickety Bones

x1_WestmarchHound_Skeleton_A - Canine Bones

x1_ZombieSkinny_Skeleton_A - Hungering Bones

x1_demonMelee_A_Catacombs_Garden_Event - Chamber Guardian

ThousandPounder_C_Unique_DevilsHand - Bholen

Treasure_Goblin_C_Unique_DevilsHand - Snitchley

OmniNPC_Tristram_Male_E_angryBatsEvent - [TEMP] Researcher

x1_LR_Boss_BogBlight - Temp - Boss Blight

X1_LR_Boss_Brickhouse - Temp - Boss Brickhouse

x1_LR_Boss_Despair - TEMP LR Boss Despair

x1_LR_Boss_Gluttony - Temp - LR Boss Gluttony

x1_LR_Boss_MalletDemon - Temp - LR Boss MalletDemon

x1_LR_Boss_SiegebreakerDemon - Temp - Siegebreaker LR Boss

x1_LR_Boss_SkeletonKing - Temp - SkeletonKing LR Boss

x1_LR_Boss_SpiderQueen - Temp - Spider Queen LR Boss

x1_LR_Boss_ThousandPounder - Temp - Thousand Pounder LR Boss

x1_NPC_Westmarch_KingJustinian - King Justinian IV

X1_LR_Boss_Unburied - Temp - Unburied LR Boss

x1_LR_Boss_Warden - Temp - Warden LR Boss

x1_LR_Boss_WickerMan - Temp - WickerMan LR Boss

x1_bogBlight_Maggot_A_Challenge - Maggot

X1_LR_Boss_morluSpellcaster_Ice - TEMP Morlu Caster LR Boss

X1_WestmHub_BSS - Soulstone Sliver

X1_LR_Boss_morluSpellcaster_Fire - TEMP Morlu Caster LR Boss 2

X1_LR_Boss_SandMonster - TEMP Sandmonster LR Boss

x1_abattoir_fire_spinner - [TEMP] Fire Spinner

bastionsKeepGuard_Ranged_A_NPC_Super - [TEMP] Bastion's Keep Guard

x1_Crusader_Judgement_Phalanx - [TEMP] Crusader Phalanx

x1_Fortress_Angel_Trooper_A Angelic Host

x1_FleshPitFlyer_Pand_A - Crackling Stinger

Diablo_shadowClone_Crusader - Shadow Clone

X1_BigRed_TimeTrapped_A - Korchoroth

X1_demonTrooper_TimeTrapped_A - Dreznok

X1_ThousandPounder_TimeTrapped_A - Ghargantula

X1_LR_Boss_DeathMaiden - TEMP Death Maiden LR Boss

x1_MoleMutant_Melee_A - Blood Golem

X1_PandExt_TimeTrap - Timeless Prison

x1_MoleMutant_Shaman_A - Blood Golem Shaman

X1_Crusader_FistOfHeavens_TeslaCoil_StormCloud - [TEMP] Storm Cloud

X1_Challenge_Nephalem_LURETEST - [TEMP] Guard

WoodWraith_A_x1_rare - [TEMP] Wood Wraith

graveRobber_ghost_A_x1_rare - [TEMP] Grave Robber

WitherMoth_A_x1_rare - [TEMP] Withermoth

Goatman_Moonclan_Shaman_B_x1_rare - [TEMP] Goatman Shaman

Rockworm_D_x1_rare - [TEMP] Rockworm

azmodanBodyguard_A_x1_rare - [TEMP] Azmodan's Bodyguard

Treasure_Goblin_A_x1_rare - [TEMP] Treasure Goblin

X1_WestmHub_Guard_Convert_Malthael - Westmarch Guard

x1_Malthael_Spirit - Spirit of Malthael

X1_MastaBlasta_Rider_Boss_Event_ChronoTrigger - Rekkar

x1_demonMelee_A_Catacombs_Garden_Event_Unique - Door Guardian

Corpulent_A_x1_rare - [TEMP] Corpulent

X1_Pand_HexMaze_PortalChampSummon - [TEMP] Champion

x1_Crusader_Phalanx - Avatar of the Order

x1_DeathMaiden_Unique_A_Heaven - Maiden Lamiel

x1_MoleMutant_Ranged_A - Blood Golem Ranged

x1_Malthael_VO - Malthael

x1_Catacomb_Neph_Ally_Male - TEMP Nephalem Ghost

New Quest Strings
ALL Unique mobs in the game have been added as Bounties! They've not been included in the list, because there's nothing more to it then their addition into the questing system. On top of that we have all of them events for Act 5. Warning: This list is obviously super heavy on spoilers!!!

DiabloFans Quote:

Quest_x1_A1_Challenge_HerdMentality.txt

Name - Herd Mentality

Step1Splash - Clear the incoming waves as quickly as possible!

Step2Splash - You Win!

Step1Meter - Wave Time Left

Objective3Desc - Waves Cleared: {Done}/{Needed}

Objective7Desc - Destroy the Jar of Souls

Objective8Desc - Time Bonus Earned: {Done}

Objective12Desc - Time Bonuses Earned: {Done}/3

Step13Splash - Speak to Orek

Step9Splash - Speak to the Ghost of the Cow King

Quest_x1_A1_Challenge_TippingPoint.txt

Name -Tipping Point

Step1Splash - Kill the scavenger ambushers!

Step2Splash - The energies have faded

Step1Meter - Time left

Objective3Desc - Activate the four totems

Objective7Desc - Destroy the Jar of Souls

Objective8Desc - Scavengers Killed: {Done}

Objective10Desc - Slay the Rare Scavenger

Objective11Desc - Activate the Totems: {done}/{Needed}

Objective16Desc - Kill for a better boss!

Objective19Desc - Slay the Champion Scavenger

Step13Splash - Speak to the Ghost of the Cow King

Step23Splash - Speak to the Ghost of the Cow King

Objective25Desc - Kill the remaining scavenger ambushers!

Step26Meter - Time Remaining

Step26Splash - Slay the monsters who are enraging!

Objective28Desc - Halted Rituals: {Done}

Objective27Desc - Halt as many rituals as you can!

Quest_x1_Adria.txt

Objective109Desc - Find the Ruins of Corvus

Objective111Desc - Enter the Great Hall

Step110Header - Enter the Great Hall in the Ruins of Corvus.

Objective114Desc - Open the door to the Great Hall

Objective116Desc - Talk to Tyrael at the Survivors' Enclave

Step108Header - Search the Nephalem Ruins for the Ruins of Corvus.

Step113Header - Open the door to the Great Hall.

Step115Header - Talk to Tyrael at the Survivors' Enclave.

Objective122Desc - Eliminate the false Nephalem entrances using the Waystones

Objective123Desc - Entrance "A" eliminated

Objective124Desc - Entrance "B" eliminated

Objective125Desc - Entrance "C" eliminated

Objective132Desc - Use the Nephalem Guidestones to find the passage to the Ruins of Corvus

Objective133Desc - "Triangle" passage eliminated

Objective134Desc - "Square" passage eiminated

Objective135Desc - "Pentagon" passage eliminated

Objective136Desc - "Equals Sign" passage eliminated

Step67BNetTitle - Overgrown Ruins

Step67BNetText - Find the entrance to the Tomb of Rakkis in the Overgrown Ruins.

Step92BNetTitle - Guidestones

Step73BNetTitle - Passage to Corvus

Step73BNetText - Use the guidestones to find the correct Passage to Corvus.

Quest_x1_BatteringRamFight.txt

Objective33Desc - Board the Ram

Step32Header - Board the Ram from the Siege Outpost.

Step9Header - Board the Ram from the Siege Outpost.

Step25Header - Breach the gate to the Pandemonium Fortress.

Step27Header - Kill Mordrath and destroy the Siege Hooks on the Ram.

Step29Header - Destroy the gate with the Ram.

Step22Header - Leave the Ram into the Pandemonium Fortress Entrance.

Quest_X1_bog_event_angrybats.txt

Objective4Desc - Kill the attacking chiroptera

Objective2Desc - Release the seals

Name - TEMP Angry Bats

Objective9Desc - Protect the researcher or he will die

Objective7Desc - Speak to the field researcher

Step10Splash - Event Complete

Step8Splash - Protect the researcher

Step3Splash - Save the man being attacked!

Objective27Desc - Protect the researcher or he will die

Objective29Desc - Protect the researcher or he will die

Objective20Desc - Kill the second wave of chiroptera and their companions

Objective30Desc - Kill the final wave of chiroptera and their companions

Objective31Desc - Protect the researcher, or he will die

Quest_X1_Event_catacombs_nephyLoot.txt

Objective2Desc - Fight off the in coming hordes

Objective4Desc - Fight off the second wave

Objective6Desc - Destroy the final wave!

Name - Treasure of the Nephalem

Step1Splash - Aid the ghostly warriors

Quest_X1_Event_Fortress_BrutalAssault.txt

Name - Brutal Assault

Step4Splash - Open the Treasure

Step2Splash - Kill the Brutes

Quest_X1_Event_Fortress_SpiritPrisonA.txt

Name - Demon Prison

Objective3Desc -TEMP - Waves Complete: {Done}/{Needed}

Quest_X1_Event_Fortress_SpiritPrisonB.txt

Name - Morlu Prison

Step4Splash - Slay the remaining Demons!

Step8Splash -Defeat the Elite Demon and his minions

Step11Splash - Smash the crystal

Objective7Desc - Slay the awakening Morlu: {Done}/{Needed}

Step14Splash - Help the Angel Guard

Objective15Desc - Talk to the angel

Quest_X1_Event_Fortress_Worldstone.txt

Name - The Souls of Angels

Objective6Desc - Kill the Soul Scavenger

Objective8Desc - Go to the northern platform and call out the Soul Scavenger

Objective10Desc - Speak with Jamella

Quest_X1_Event_WestM_HauntedManor.txt

Name - The Angered Dead

Objective2Desc - Investigate the Brenden Manor Grounds

Objective4Desc - Defeat the Angered Dead

Description - The ancestral spirits of this manor have arisen in anger due to the deaths of their entire line. Put them to rest.

Objective0Desc - Something's afoot at Brenden Manor

UnassignedStepBNetText - Something's amiss at the Bredenbudder Manor

Quest_X1_fortress_event_ancientJail.txt

Objective2Desc - Release the seals or leave in peace

Name - Ancient Prison

Objective6Desc - Refused to free the demons

Objective12Desc - Refused to free the demons

Step5Splash - complete

Objective21Desc - Time to leave

Step22Splash - Release the last three seals

Step1Splash - Release the seals or leave in peace

Quest_x1_Fortress_KillMalthael.txt

Step8Header - Kill Malthael.

Objective40Desc - Go to Pandemonium Fortress Level 1

Objective43Desc - Go to Pandemonium Fortress Level 1

Objective57Desc - Go to Pandemonium Fortress Level 2

UnassignedStepBNetTitle - Begin Quest

UnassignedStepBNetText - Begin this quest.

Step30BNetTitle - The Fortress

Quest_X1_PandExt_Event_Chrono.txt

Name - The Time Trap

Objective2Desc - Defeat the Timetrapped Demons

Step8Splash - Kill the attacking rock monsters!

Objective11Desc - Turn off the Timeless Prison

Objective12Desc - Get the Siege Rune from Rekkar

Quest_X1_PandExt_Event_DemonPrison.txt

Name - The Demonic Prisoner

Objective2Desc - Kill Emikdeva to get the Siege Rune

Objective5Desc - Deactivate the Timeless Prison

Quest_X1_PandExt_ExteriorFull.txt

Objective42Desc - Follow Imperius's trail

Step41Header - Follow Imperius's trail at the Path of War.

Objective44Desc - Get the Siege Runes: {Done}/{Needed}

Objective46Desc - Enter the Siege Outpost

Step43Header - Get the Siege Runes by killing the demons in Timeless Prisons in the Battlegrounds of Eternity.

Step45Header - Go to the Siege Outpost from the Battlegrounds of Eternity.

Step35BNetTitle - Journey to Pandemonium

UnassignedStepBNetTitle - Begin Quest

UnassignedStepBNetText - Begin this quest.

Step11BNetTitle - Speak with Imperius

Step26BNetTitle - Battlegrounds of Eternity

Step26BNetText - Explore the Battlegrounds of Eternity.

Step43BNetTitle - Siege Runes

Quest_x1_ToHeaven.txt

Step1Header - Enter Tyrael's portal to the Pandemonium Gate.

Objective12Desc - Go to the Path of War

Objective14Desc - Defeat the Reapers

Objective16Desc - Talk to Imperius

Objective18Desc - Kill Malthael's reapers

Step15Header - Talk to Imperius in front of the Pandemonium Gate.

Step17Header - Kill Malthael's reapers at the Pandemonium Gate.

Step11Header - Go through the portal to the Path of War.

Quest_x1_westm_Event_Sinkhole.txt

Name - Walk in the Park

Step1Splash - Slay the Reapers to unlock the Inner Gates

Quest_X1_Westm_KillUrzael.txt

Step1Header - Exit the Survivors' Enclave to Westmarch Heights.

Step6Header - Go through Westmarch Heights to the Tower of Korelan. Stop the Fire Starters from burning down the city.

Happy to see crit hit chance cap lowered to 40%. Also 250% crit hit damage cap is also good. This will make gearing more interesting as it's not just "trifecta all the way".

I don't think it will... it'll just change gearing to "hit your caps, then stack EHP". I suspect Blizzard's preferred choice is diminishing returns after a point, but avoid that approach because it's mathy, and user-opaque.

I think 300% MF is too much. I'd rather see a cap at 100% or MF gone completely. 300 MF from items plus all the other MF from paragon/NV5 creates too much of a gap and makes MF mandatory for success (i.e., finding good loot).

I think 300% MF is too much. I'd rather see a cap at 100% or MF gone completely. 300 MF from items plus all the other MF from paragon/NV5 creates too much of a gap and makes MF mandatory for success (i.e., finding good loot).

I agree.

MF on gear right now is almost useless. Even without a cap, it would be almost negligible because the MF we get from other sources (parangon/NV5/mp) is huge compared to what we can get from gear (getting only 100MF would require 6 MF affixes, 5 if perfect affixes).
So either they still don't want mf on gear to be usefull and they remove it completely (because right now an MF affix isn't better than thorns), but if they do want MF on gear to be relevant, it has to make a difference (and it would come at a cost in character power, which also helps to get more items).

MF on gear right now is almost useless. Even without a cap, it would be almost negligible because the MF we get from other sources (parangon/NV5/mp) is huge compared to what we can get from gear (getting only 100MF would require 6 MF affixes, 5 if perfect affixes).

3 pieces (up to 45% on amulet, 30% Nagelring, 45% Sunkeeper). Plus, keep in mind that MF on gear only became worthless because it's better to get as much DPS as possible, gain as many paragon levels as possible, to get as much MF as possible. It's just that DPS -> paragon -> MF is better than going for MF on gear.

If it wasn't for paragon levels, people would stack insane amounts of MF on gear and either swap gear or make MF mandatory on each item. Just remember pre-paragon times.

MF on gear right now is almost useless. Even without a cap, it would be almost negligible because the MF we get from other sources (parangon/NV5/mp) is huge compared to what we can get from gear (getting only 100MF would require 6 MF affixes, 5 if perfect affixes).

3 pieces (up to 45% on amulet, 30% Nagelring, 45% Sunkeeper). Plus, keep in mind that MF on gear only became worthless because it's better to get as much DPS as possible, gain as many paragon levels as possible, to get as much MF as possible. It's just that DPS -> paragon -> MF is better than going for MF on gear.

If it wasn't for paragon levels, people would stack insane amounts of MF on gear and either swap gear or make MF mandatory on each item. Just remember pre-paragon times.

MF gear swap was done because inferno at that time was so hard it was extremely hard/took a long time to kill elites with MF gear (and trash mob loot was almost inexistant). When they introduced parangon they already made the first nerfs to inferno and it made switching much less interisting).
Today no one would switch to mf gear (maybe one piece) because we kill monsters so fast that by the time you switch gear you could have killed the next elite pack, with or without MF gear. Also we get many drops from trash mobs (this is why we asked for an increased density), when would you actually switch gear ?

100 MF is so small that it would be like caping crit on gear at 20% (and maybe 20% crit is still better than 100 MF to get items...)

Happy to see crit hit chance cap lowered to 40%. Also 250% crit hit damage cap is also good. This will make gearing more interesting as it's not just "trifecta all the way".

A bit disappointed to still see the MF cap at 300%

Massive LOL to the stat caps. Finally something go's my way. I am rich on the game and have quite an well geared barb. looking over the caps I am about 10% over on all the caps. as for the 300% Magic find that's what it is right now with Paragon Level's. The only thing that's bad is that you have to have MF in gear again....super bullshit.

I feel bad for all the people that spend ages farming and buying BiS just for it to be made useless now because of caps :D.
Its a case of. " Mr.X played for time to time and got great gear, Mr Y played all the time and got Insane BiS gear. Now here comes Mr Statscap with a kick in the teeth to Mr Y, Now Mr X is as good as Mr Y. I love it.

As for the items effects. That's awesome. Really looking forward to this game coming out

I feel bad for all the people that spend ages farming and buying BiS just for it to be made useless now because of caps :D.
Its a case of. " Mr.X played for time to time and got great gear, Mr Y played all the time and got Insane BiS gear. Now here comes Mr Statscap with a kick in the teeth to Mr Y, Now Mr X is as good as Mr Y. I love it.

With RoS both Mr X and Mr Y will replace their gear at level 70, so it doesn't matter. Before that (arrival of Loot 2.0 and leveling to 70) Mr Y still has an edge because he has more choice in gearing up (he can replace one of his awesome billion gold trifecta items with some other stats, like EHP or main stats which are not capped).

So are the stat caps from items or just all things. Because if the 250% CC is just items then it will be ok because you can get to 360% with a gem, but if the gem is included then it would make CC gear useless... you could get like 2-3 pieces of gear with CC and the rest would be stat waste.

ItemPassive_Unique_Ring_619_x1 - While casting Town Portal you gain an immunity bubble.

Bubble hearth!!...err Bubble Portal!!!

That will be beautiful for hardcore!

You are in the middle of a hellish battle with an elite back, health is draining, all skills are in a cooldown, and resources are drained! BAM!!
Cast a bubble town portal and get the hell outta there!
Yes!

I so hope I can make an Earthquake Barb, due to its reduced cooldown (and hopefully unchanged passive to reduce its cooldown by an additional 30 secs). With rune to make a 15 sec cooldown on Earthquake, hell yeah.