ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

General release notes:

1.3.0 (2011-05-28)New Games: – Added support for Backyard Baseball. – Added support for Backyard Baseball 2001. – Added support for Urban Runner. – Added support for Playtoons: Bambou le Sauveur de la Jungle. – Added support for Toonstruck. – Added support for Living Books v1 and v2 games. – Added support for Hugo’s House of Horrors, Hugo 2: Whodunit? and Hugo 3: Jungle of Doom. – Added support for Amiga SCI games (except Conquests of the Longbow). – Added support for Macintosh SCI1 games.

Cine: – Corrected memory leaks and invalid memory accesses. Future Wars should be more stable. – Made Operation Stealth completable, though significant graphical glitches remain so not official supported.

Drascula: – Added German and French subtitles in the Von Braun cutscene (#3069981: no subtitles in scene with “von Braun”). – Improved French translation of the game. – Added support for “Return To Launcher”.

SCI: – Added a CMS music driver for SCI1 – SCI1.1 games. – Added an option to toggle undithering from the ScummVM GUI. – Added several previously missing parts of the game state in saved games, such as game played time, script created windows, the script string heap and information related to the text parser in old EGA games. – Added support for SCI1.1 magnifier cursors. – Added support for the keypad +/- keys. – Added support for the alternative General MIDI tracks in the Windows CD versions of Eco Quest, Jones in the Fast Lane, King’s Quest 5 and Space Quest 4. – Added support for the alternative Windows cursors in the Windows version of King’s Quest 6. – Added support for simultaneous speech and subtitles in the CD versions of Space Quest 4 and Freddy Pharkas. – Corrected resource loading leaks. – Corrected several problems and issues in the Skate-O-Rama rooms in Space Quest 4. – Corrected several issues in Hoyle Classic Card Games. – Fixed several graphical glitches (like, for example, parts of the screen that weren’t erased correctly under some rare circumstances). – Fixed several script bugs. – Fixed several pathfinding related issues and lockups (like, for example, a lockup in the shower scene of Laura bow 1 and pathfinding in some screens during the chase sequence in Laura Bow 2). – Fixed several music related glitches and possible lockups (like, for example, a rare music lockup that occurred when loading a saved game outside the palace in Quest for Glory 3). – Fixed possible problems and lockups in the character import screens of Quest for Glory 2 and 3. – Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother Goose, after Tommy Tucker’s song. – Fixed a script bug in the CD version of King’s Quest 5, which caused a lockup under certain circumstances when going outside the witch’s house in the dark forest. – Function keys now work correctly when the num lock key is on. – Improved support for fanmade game scripts. – Improved support for non-English versions of games. – Made several enhancements and fixes related to MT-32 music (e.g. reverb). – Music is no longer out of tune when loading saved games.