Wednesday, March 22, 2017

Resident Evil 7 wasn't always going to be quite as ambitious as it is, according to a new ‘making of’ video, embedded above. Its T-virus-style mutation was kicked off by game's executive producer, Jun Tekeuchi. He wanted to switch to first-person and transport the game to a setting they hadn’t touched on before, leaving behind boulder punching meatheads for something more grounded.

While gameplay - despite the perspective shift - was inspired by the original games, that new setting, a dilapidated house in the boondocks, was influenced by another horror classic: The Evil Dead.