"Why has the SimCity story gone away? It's a good question. And the answer for it reveals much about how both the games industry, and the games journalism industry, work." Telling - not just for the game journalism, but all of it. As a sidenote, you can always rely on Rock Paper Shotgun to bring the best gaming news. Under-appreciated gem of online news reporting.

It's not so much about the game itself (which you obviously hate), it's about how the developer treats their customers. It could be the greatest game in the world or the worst ever released, and it would be the same problem. When a developer goes out of their way to screw over their customers and then turns a blind eye to the aftermath, it's an issue.

Granted, for me personally it just means I'll avoid that developer in the future, and as a casual gamer that's no big deal. But for people whose main hobby is gaming, it can be a big deal.

In short, just because it doesn't affect you doesn't mean that it's not a problem. The world doesn't revolve around you.