Contents

Do not pass the black expanse of the river Styx if blood still flows in your veins. For there, upon the opposing shore, stands guard a beast of impossible animosity. Three fanged wolf heads will be your welcome, hackles raised, eyes like embers, burning green with ghostly flame. A sinuous tail whips with a mind all its own, barbed with the head of a serpent, forked tongue tasting the air. Should your body still be warm with life's glow when you dare set foot upon the shore, Cerberus, Hound of Hell, will feast upon your flesh, consuming both body and soul.

No mercy resides in this creature. He is a monster, brought into this world by the Mother of Monsters, Echidna, for no other purpose than to guard the gates of hell. There he remains, eternally chained to the shrouded passage. None of the living may enter. None of the dead may leave.

Hades, master to Cerberus, has unbound his servant to the battlefield of the Gods. With his poisonous breath, his acidic spittle, his gaze that can turn flesh to stone, Cerberus now hunts freely in the world of the living, eager to drag everyone back down to hell.

Any time an Enemy God within 40 units of Cerberus is healed, that healing is reduced by 20% and Cerberus receives 40% of the heal.

Notes:

Heal Steal: 40%

Ability Type: Buff

Ability Video

1st Ability - Paralyzing Spit

Cerberus's snake tail spits venom that passes through and damages Enemies. If Cerberus's dog heads are Alert, they then also spit venom when the ability is fired. Each head is alerted upon hitting an Enemy with a Basic Attack, and all are alerted after Ghastly Breath. Each projectile that hits the same target deals 20% less damage, but hitting an Enemy with all 4 Stuns them.

Notes: Can do 170/272/374/476/578 (+68% of your magical power) damage if all 4 projectiles hit

Damage: 50/80/110/140/170 (+20% of your magical power)

Stun Duration: 1/1.3/1.6/1.9/2.2s

Ability Type: Projectile

Range: 50

Cooldown: 16 seconds

Cost: 60/65/70/75/80 mana

Ability Video

2nd Ability - Ghastly Breath

Each of Cerberus's 3 heads releases a cone of noxious breath in front of them, damaging all enemies in range 7 times over 2.4s and reducing their Magical Protections up to three times. Enemies in the center of his breath are also Slowed up to three times. This attack immediately puts all three of Cerberus's heads on Alert for Paralyzing Spit.

Notes:

Damage Per Tick: 20/30/40/50/60 (+12.5% of your magical power)

Slow Per Tick: 8/9/10/11/12%

Protection Reduction: 6/8/10/12/14

Slow Duration: 2s

Max Stacks: 3

Ability Type: Cone

Range: 35

Cooldown: 15 seconds

Cost: 60/65/70/75/80 mana

Ability Video

3rd Ability - Soul Expulsion

Cerberus leaps a short distance forward, dealing damage on impact and severing the souls of Enemies. These souls will not block Cerberus's attacks, and killing the souls heals Cerberus.

Notes: Has a range of 55.

Damage: 60/100/140/180/220 (+60% of your magical power)

Soul Health: 95/130/165/200/235

Heal Per Minion: 15/25/35/45/55 (+25% of your magical power)

Heal Per God: 30/50/70/90/110 (+25% of your magical power)

Ability Type: Leap

Radius: 15

Cooldown: 18 seconds

Cost: 55 mana

Ability Video

Ultimate - Stygian Torment

Cerberus's haunting wail summons below him the souls of the damned, which then knockup all Enemy Gods into the air while stretching the link between their bodies and souls, Damaging them. This knockup can be cleansed. A short time later, Cerberus uses this link to pull the Enemies to him.

Notes: Has a postfire of 0.1s. Goes through walls. Cerberus is crippled but also becomes knockback/knockup immune for 1.2s after firing. Puts all heads on alert for Paralyzing Spit.

Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 5% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Using this item applies a shield to himself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies receive 2 stacks of Block, absorbing the next 2 Basic Attacks.

This consumable increases your Magical Power by 60 and Cooldown Reduction by 10% for 5 minutes or until you are killed. Also, damaging enemy gods with an ability returns 3% of your maximum Mana. This effect can occur once for each god hit with the ability.

This is a ward that allows you to see enemy movements and other wards within 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Can only carry one at a time.

Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 5% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Using this item applies a shield to himself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies receive 2 stacks of Block, absorbing the next 2 Basic Attacks.

This consumable increases your Magical Power by 60 and Cooldown Reduction by 10% for 5 minutes or until you are killed. Also, damaging enemy gods with an ability returns 3% of your maximum Mana. This effect can occur once for each god hit with the ability.

Tools

Content is available under CC BY-NC-SA 3.0 unless otherwise noted.Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Wikia, Inc. and is not affiliated with the game publisher.