AuthorTopic: Application: 3D character modeler (Read 739 times)

I am a big fan of Goldeneye and I would love to contribute to making this game as great as it can be. I have been a 3d Model artist for around 3 years now and use the following programs for my pipeline. Zbrush, Topogun, Substance Painter, Maya, and Photoshop. I can capture the likeness of people in my sculpts and I want to make screen accurate recreations of the cast and then retop them for game ready poly limits. I have already made Alec Trevelyan to give you a direct idea of what to expect. also ive included a link to the game ready model.https://sketchfab.com/models/faedacfc7d034a9abc01e3573e0dfa79/edit