The idea of Town Clothes was good in principle, but the implementation unfortunately leaves a lot to be desired. At this point it can only be costing ANet money. I know personally that I was really quite taken with the Fancy Winter Outfit, but I absolutely cannot justify 700 gems for a costume my character will rarely wear, and that I have limited storage for in the first place.

That's an awesome idea. However the bonus should be restricted to the actual town areas or everyone will zap around in town clothes everywhere when not fighting.

A menu option to autoswitch to them when entering a town would be welcome too.

Rickter, on 16 December 2012 - 03:30 PM, said:

i would go as far as to say that 86% of GW2 players dont have that much free time to lounge around in town clothes.

I do not agree with your premise but consider your conclusion about the percentage of players that do not have enough free time lounge in towns to be spot on. Brilliant math, although to account for the season I would put the number at 87.9% until New Year.

It's a pretty stupid feature if gems are necessary to acquire distinct town clothing imo. Also, you can't fight in them.. which doesn't make sense at all.

When I first heard about town clothing, through the Anet blogs, I was so excited, I thought i'd be paying like 10 copper for a chef's hat, and then another 30 copper for a blacksmith's apron.. that sort of thing. Considering it would make sense, because town clothing are 100% useless and cosmetic. But eh.. What can you doo... ArenaNet has their greedy eyes set on making money through the gemstore and endless grind.

I care about town clothing but not for how it's been implemented. Maybe when Guild halls and Player housing is implemented, they'll have more appeal. And why aren't there clothing sets for each of the crafting professions with some sort of emote or skill associated with the crafting profession?

If they were just "skins" so that I could make my armors look like them, I'd consider buying some. I'd also like cosmetic trinkets and costumes that I could wear on top of my normal armor. Rings, tattoos, belts, capes.. that sort of stuff. Currently there aren't as many ways to customise looks as I'd want to.

I understand there would be some clipping issues, but this isn't really a problem. You don't have to mix everything with everything.

Well I'd much prefer if the town clothes were available for all characters on your account like it was in GW1.

Auto switching to town clothes while in town is not a bad idea. But a key here is that there needs to be incentive to visit the cities. More mini games and stuff like that. As it is now there is just no reason to return to the city except to visit the bank, crafting or use the Lion Arch central portal hub.

Provide more incentives to visit the cities and I bet the interest in town clothes will rise a lot.

Provide more incentives to visit the cities and I bet the interest in town clothes will rise a lot.

I dont really see how that would increase the interest in town clothes?

Just look at Wintersday. A gazillion people waiting at the gates of Divinitys Reach today, does any of them wear town clothes? No.

I dont really agree that it should auto-switch to town clothes... You shouldnt force that sort of thing on players. Its only going to lead to trouble. But as I said, just give it plenty of perks. A hotbar with several options would be great. I dont really know WHAT options but how about some random skills like...

1) Sprint
2) Walk
3) Take a seat (pulls out a stool and make your character sit on it)
4) Brandish (toggle twice, take out your primary or secondary weapon set and display in fancy animations)
5) Brawl (toggle hand-to-hand PvP. Unique skills to each proffesion, theives have fancier combat style compared to warriors, etc)
6) Drink (Charr whiskey for everyone!)

Right now? No. I bought the witch outfit, but I think I've only used it once (and that was when waiting for Jorlag to spawn).

I think I would have preferred transmutable skins over armor as an alternative. As it stands, I can't play the game in them, so it would be nice if I can see my town clothes out in the open field too. If you can implement an option to hide all town clothes out in the open field, that would solve the problem of breaking immersion.

I would if they added more options, like a piece for each slot you can buy with gems (like 100 per item) or get by doing activities, so you can mix and match just like normal armor. There should be loads available so everyone can have a unique look. Maybe when wearing towns clothes increase run speed 33% inside cities or something.

No, I don't care about town clothes. I've not no use for them, and not much use for the cities, for that matter. The only reason I even have town clothes on my characters is because the basic set new characters get upon creation doesn't take up inventory space. If they did take up space, I'd have tossed them months ago.

They need town clothes to be craftable by the armor professions. Make materials like silk and cotton worth more. They have not even scratched the surface of town clothes simply look at the NPC's. People should have a variety of crafted town clothes however the unique holiday themed clothing with costumes brawl skins would be reserved to the gem store to hold it's value.

I just wanted to chime in that I'm a huge fan of Linfang's crafted townsclothes ideas, as well as the suggestion for them granting swiftness in cities. More variety and options is not only nice for its own sake, but will totally involve more people as they find townclothes they do like or that let the actually stand out. The swiftness thing just seems like a no brainer. Everyone would wear townclothes. This would make a toggle option pretty great.

I still really like the idea of townclothes loading a hotbar of townskills like a weapon, though. hence why I'm pimping it again. Engineers could create little toy tanks and airplanes, warriors could polish their weaponry and run through practice moves. Glorified emotes, in a way, but you could find ways to make them interactive, launch or integrate into minigames, and involve them in "social" hearts and events specific for cities (another idea I love - they're too pretty to go so neglected). The point should be to make them something cool we can actually play with, then they'd be worth the gems.