Vice versus Virtue

Vice versus Virtue is an order and chaos style player versus player system introduced in publish 86 to replace the older faction system. Non-participants will be unable to recall, gate travel or sacred journey into an active battle area and if approaching overland will be greeted at the town’s outskirts by the following gump:

The information below is as released in the publish notes with the addition of some images and reward silver costs. Images of the reward tiles and banners can be seen on the page ‘Vice Vs Virtue Tiles and Banners‘

Sign Up & Quitting

Players can join Vice vs Virtue by using the “Join Vice vs Virtue” option from the “My Guild” page of the Guild Menu.

Clicking “Accept!” from the acceptance gump will enroll players in Vice vs Virtue. While enrolled in Vice vs Virtue players will be open to attack from other VvV players while in a non-consensual PvP facet.

All Vice vs Virtue players have [VvV] appended to the end of their name.

While enrolled in VvV players will receive messaging when logging in and while logged in informing when battles take place.

While enrolled in VvV players will subject to stat loss when killed, duration 5 minutes.

Players may quit Vice vs Virtue by selecting the “Resign Vice vs Virtue” option from the “My Guild” page of the Guild Menu.

When resigning VvV players will enter a 3 day quitting period. During that 3 day period players will still be attackable by VvV members in non-consensual PvP facets.

After the expiration of the 3 day quitting period players will be removed from VvV the next time the player logs in.

If a player is removed from a guild while enrolled in VvV they will enter a 3 day quitting period, during which time the player will be flagged as a VvV participant and open to attack while in a non-consensual PvP facet.

At the expiration of the 3 day quitting period players will have their VvV participant status removed the next time they log in.

A player must fully resign VvV before they can character transfer.

Battles

When at least 2, non-allied VvV players are logged into the game a random Virtue City will be open for battle.

When a VvV player enters an active battle region a battle status gump will open indicating their guild’s scoring progression as well as important match updates.

At the start of the battle non-VvV players will receive a warning gump indicating that if they do not leave the battle city they will be open to attack. (pictured above)

Any non-VvV player entering the city during the battle will receive the same warning gump.

VvV players can score points for their guild in a variety of ways:

Being the only guild/alliance to occupy the city

Killing opposing non-allied VvV players. There is a 5 minute timeout between when a player’s death results in the killer’s guild receiving points.

Finding and returning the Sigil

The sigil icon at the bottom of the battle status gump will illuminate when the sigil has spawned. (as pictured above)

A passive detecting hidden check will alert the player when they are near the sigil with a message that, “Their keen senses detect something hidden in the area” if a player has at least 80.0% detecting hidden skill.

Players must use detecting hidden and have at least 100.0% stealing to reveal and steal the sigil.

Once the sigil has been acquired it can be returned to either the Priest of Vice or Priest of Virtue.

The sigil is cursed and can be picked up or stolen by other VvV players.

Claiming an Altar

When the message, “Fight for the Altar” appears in the battle status gump an arrow will point towards the direction of the altar.

Claim the altar by being the only guild/alliance to stand on it until all 4 braziers have ignited (about 16 seconds).

If an opposing VvV player steps onto the altar the claiming process resets.

VvV players will receive silver points during the match that can be redeemed for a variety of rewards. My experience is, 100 silver for claiming an altar, 100 silver for returning a sigil, 50 points if someone in your guild or alliance claims an altar while you are elsewhere in the city.

When any guild’s point status bar is filled or the battle timer ends the battle will conclude.

After a short cool down period if at least 2, non-allied VvV players are logged into the game another battle will start.

Flagging

All Vice vs Virtue players will have [VvV] appended to their overhead name.

In consensual PvP facets normal highlighting will occur based on notoriety.

In non-consensual PvP facets a Vice vs Virtue player will highlight orange to other Vice vs Virtue players except those players that are in the same guild or alliance.

Non VvV players that unlawfully attack a VvV player will be flagged as Vice vs Virtue Participants and highlight orange to VvV players. This participation will last until the player is killed by another player, and will be subject to stat loss upon death (five minutes).

Non VvV Players that preform beneficial actions on VvV players while in combat will be flagged as Vice vs Virtue Participants and highlight orange to VvV players.

Rewards

A variety of rewards are available for purchase from the “Silver Trader” stationed at banks across Britannia.

Rewards tagged as “Shard Bound” cannot be shard transferred.

Rewards tagged as “VvV” can only be used by Vice vs Virtue players.

Rewards tagged as “Owner: ” are character bound.

Rewards tagged as “Account Bound” are only usable by characters on the account that claimed the reward.

Silver traders will trade items for VvV silver points.

A player can have no more than 10,000 silver points.

Players will start with 2000 silver points.

Silver points will be reset to 2000 each time a player rejoins Vice vs Virtue.

Traps (250 silver)

Traps can be placed inside an active VvV battle region and come in two deployment varieties, proximity and tripwire.

Deployment type can be toggled using the context menu on the trap.

Proximity traps detonate when a valid target enters the detonation radius around the trap and cause moderate damage.

Tripwire traps detonate when a valid target steps on the tripwire line and cause heavy damage.

Traps have a variety of damage packages including,

Explosion – causes equal parts fire and physical damage

Poison – causes poison damage and poisons the target

Cold – causes cold damage and paralyzes the target

Energy – causes energy damage and prevents healing for a short period

Blades – causes physical damage and puts a bleed effect on the target

The number of traps that can be placed inside a VvV battle region is capped at 20.

Traps can be passively detected with a detecting hidden skill of at least 80.0%.

Traps can be revealed using the detecting hidden skill actively.

Traps can be disarmed using the remove trap skill actively.

Successful disarmament of a trap results in the trap being returned to the disarmer, failure results in detonation.

Guild mates and allies may not detect or remove the traps of their guild mates and allies.

Potions (500 silver)

Potions are delivered 10 at a time in the form of a special potion keg. Double click on the keg to redeem potions. A variety of potion types are available for purchase from the Silver Trader:

Antiparalysis – Removes the effects of paralysis and halves current stamina.

Supernova – Causes fire damage to enemies within a 5 tile radius, can be used once every 2 minutes

Stat Loss Removal – Removes the effects of stat loss, can be used once every 20 minutes.

Greater Stamina – Restores 100-125 stamina over the course of 10 seconds. No other potions can be consumed during this time.

War Steeds (500 silver)

War Ostards and War Horses are delivered as a pet statuette. Using the pet statuette will create a bonded pet to the user.

War steeds cannot be traded, and when released will disappear.

War steeds must be fed regular food appropriate to the creature type.

War steeds must also be fed “Essence of Courage” to keep up their battle readiness. (250 silver)

If a war steed loses all of its battle readiness it will disappear.

Hair Dye (2500 silver)

Hair dye is available in Vice Red and Virtue Blue

Mana Spike (1000 silver)

The mana spike can be deployed during a battle.

The mana spike requires 50 mana and will consume all of the user’s mana.

The mana spike will reveal all hidden players inside the battle region & do energy damage.

Players will not be able to hide while under the effects of the mana spike.

Mana spikes can only be used once every 5 minutes.

Artifacts (Giving reward artifacts to the Silver Trader will convert it to the Gargoyle version where available) (500 silver)