So much complaining; I played a combat rogue in Vanilla and that has evolved quite a bit since my AQ days; overall I think the class is fine. You get the most advanced stealth aspect compared to any other class. Heck druid stealth is garbage compared to the nice tricks and toys rogues in stealth get. Really I think sap and pickpocket though the oldest rogue moves are some of the coolest in the game compared to other classes. Yeah you can't sap targets in combat but throughout the years playing WoW questing and grouping with people as the stealthed member have always been a blast.

Really to me if you are complaining because rogues are balanced with hybrid or that they don't get some super cool laser light show trick to show off maybe you should try out some of the other classes in this game.

Nope, that's not the correct translation.
Translation is: I want to force a fight until the end, anyone can win, no one escapes. This is possible against most other classes, impossible with rogues. You can't even gank a ilvl 350 rogue as ilvl 400 hunter, if you don't two shot him and his only concern is to escape. L2flare doesn't help.

Bad news man, the very essence of the rogue class is against your ideals. What you want will never happen.

Originally Posted by Kelticfox

Lvl 60 Talents: Preperation / Shadowstep / Burst of Speed

So yes unfortunately.

Gimme Beta D:

Oh well anyway, so far so burst of speed. Not going to be anything to choose from as it's looking right now unfortunately :/

And yes I got my Beta Access today, so if people want to know things, just ask!

Can you post an image of pandaren male rogue? Maybe with some nice gear on

Edit: going more technical, i want to know about the specs. Are the dps cycles for the most tied to class specs and not talents (finally)? From what i've understood reading the various spells/abilities, the talents are for the most part situational/utility oens which can be equally useful in different enviroments.

Anticipation is someway different, but i think that for heavy-switching fights or "ranged" fights it won't be so useful (i mean that the dps cycle can be mantained with ancticipation or not, the "only" thing it does is not to waste Cp from procs and use only 5cp finishers).

I can't wait to be the only rogue on the realm!
Look at it this way : rogue community always complained about vanish when it was the only "different" ability that defined the rogue class. Then they complained about ShS, then Hemo, then back to Vanish.
You hear alot of whine because so many FOTM flowers sprung in 4.3. But don't worry, autumn comes and you pretty flowers will die slowly.

I wonder how Combat will play with the modified Revealing Strike.
I mean, we obviously want to keep the buff up at all times, but what will we do when we land at 4 Combo Points?

As i see it, we have two options, well three with a certain talent.

1. Use Sinister Strike, and get 5 combo points, potentially wasting one.
2. Use Revealing Strike, as good a time as any to keep the buff rolling?
3. Use Sinister Strike, with the Anticipation talent, letting us keep the extra Combo Point if it procs.

I wonder how Combat will play with the modified Revealing Strike.
I mean, we obviously want to keep the buff up at all times, but what will we do when we land at 4 Combo Points?

As i see it, we have two options, well three with a certain talent.

1. Use Sinister Strike, and get 5 combo points, potentially wasting one.
2. Use Revealing Strike, as good a time as any to keep the buff rolling?
3. Use Sinister Strike, with the Anticipation talent, letting us keep the extra Combo Point if it procs.

With the change to Bandit's Guile we really have no reason to use Versatility, making Anticipation the obvious talent choice. So option #3.
Anticipation is good in other ways too. For example, making all your SnDs 5 points, while refreshing at 0 seconds and not wasting any cp/energy. Also you can spam SS more during AR if you're at a high point on energy so you don't cap so bad when you use a finisher.