Keynote Speakers

Associate
Professor, Ed.D, and Research Fellow in Boston University, the US

Professor Hans
Hummel

Associate
Professor, PhD, in Welten Institute: Research Centre for Learning,
Teaching and Technology, Faculty of Psychology and Educational
Sciences of the Open University (OUNL) of the Netherlands

Professor Manolis Wallace

Assistant Professor, PhD, in the Department of Informatics & Telecommunications of the University of Peloponnese. His research interests lie in the meeting of semantics & uncertainty with extensions to information retrieval, data mining, personalization, cultural informatics and smart cities

ICT prospects to design innovative instruction for more experiential and active learning environments

Focus on learning transfer by means of authentic, reflective and collaborative tasks for instruction in tertiary education touching on the conference themes of ICT-based learning, Gaming/gamification, ICT for vocational education and Distance learning

Addressing and the logistic challenges faced in an environment where the place of technology is accelerating faster than ever before. Teachers need the right tools in order to meet with students in a modern learning environment that addresses current and future academic and technology needs, environment that improves engagement and encourages creativity and collaboration.

The results of an empirical search which proves how teaching mechanisms located in ESL training e-courses can be implemented in real classes and show how much knowledge students are able to transfer from the experiment to either other school subjects or to real life especially through the CLIL methodology of teaching English

8

Harris Evangeline

Project based learning and (e)portfolio assessment

9

Schock Thomas

Workshop for principals/head of division: Daily work-flow with Microsoft Surface and OneNote2016

10

Kracke Michael

Teaching Virtual Reality (VR) in use and future areas of application invocational education and training – practical example from printingtechnology

11

Kracke Michael

Planning and construction of a regional robot centre in the schoolassociation of vocational schools in the region of Hildesheim

12

Tallaros George

Cyber Safe Generation (CyGen): The Greek App

An App developed during a 3-year KA2 Erasmus+ project can be implemented as a distinct or supplementary learning module to teach online safety

13

McRae Claire

The positives and negatives of social media

This presentation is about the growing use of social media among our young people is both positive and negative. This is a balanced presentation on what social media can bring to the classroom along with the associated problems from the perspective of FE

14

Rocha Luis

Boats4schools- a STEAM educational challenge

15

Hofmann Martin

Human Upgrading – media ethics for learners

New forms of Human Upgrading such as Health-Hacking, Mind-Hacking and Body-Hacking are becoming more and more an issue in education. The speaker has been wearing an RFID/NFC implant for 2 years and talks about his experiences. He also report on current and future scenarios. Together we will discuss what opportunities and risks Human Upgrading exspecially offers learners. The session has a highly experimental character.

16

Wernbacher Thomas

Time2Walk – How a game saved the future of Graz by motivating people to walk

17

Denk Natalie

Learning through decisions – insights into the CDG4E Game Creator

CDG4E – Experiences from an Erasmus+ project on game creation in class

18

Pavelková Libuše

School Management with Microsoft 365

19

Skea Barry

Computing and Creative Industries

20

Kracke Michael

Teaching Virtual Reality (VR) in use and future areas of application invocational education and training – practical example from printingtechnology

23

Ravani Ioanna

Geographic Information Systems in Education

24

Bijak Anna

Food for Thought – “Greed”-ity and Creati-vity

ICT and Media, how to find ourselves in the global market of technology, where a single brain is just a customer with all the money of the world. How to recognize what our wants really are, where do we begin developing and what should we remember about… Sociological aspects as a necessary factor to be innovative.

25

Tsonis Grigoris

“Robotics: Sapiens in the Fourth Industrial Revolution”

What is “Robotics”? What is and what is not a “robot”? Educational Robotics as an educational tool. What teaching Robotics has to offer? Applications of Robotics today – Robot as a tool. Modern trends in Robotics. A glimpse into the future…

26

Stefanopoulou Olga

festival of digital creativity

The festival is non-competitive and presents student digital work from 19 cities and schools around Greece. It offers an incentive for creation and at the same time it is a digital repository of good practices. http://www.digifest.info/index.php/el/

27

Sendova Antoaneta

ecoMediaEurope networking through eTwinning ‘How to create a project with good quality through eTwinning’

eTwinning for Teachers’ Continuing Professional Development (CPD) eTwinning is the community for schools in Europe. We will learn:1. How to use it for networking and project work.2. Criteria for a project with good quality.Contemporary tendencies in Education:• New forms of access to knowledge;• Types of learning based on personal experiences;• Orientation of learning;• New forms of receiving and processing data;• Teacher – student relations• Student – students relations.

28

Haidu Istvan

Organization in school management – How can digitalisation help?

29

Voss Juliane

Digital Educational Cloud as a pioneer for a virtual classroom

30

Aichholzer Norbert

National Qualifications Framework NQR

31

Hillert Udo

Digital Educational Cloud as a pioneer in the educational region Niedersachsen

32

Paramasivan Darren

ICTs in teaching towards greater inclusion

This presentation will cover the use of ICT in our current Outreach Programmes at NCL that has improved student retention and attainment. The presentation will cover the use of Office 365, Whatsapp and the college MyDay app

33

Murnin Fiona

The use of classroom management software

This presentation will cover the use of classroom management software by an experienced lecturer for inclusive learning and teaching in FE.

34

Karountzou Georgia

ICT and Special Education

35

Ravani Ioanna

Story maps

36

Matosevic Mijo

Pedagogical work – How can digitalisation help?

37

Matosevic Mijo

Vocational Education 4.0 in Metal education

38

Viksmoen Vergard

Maker Space as an innovative learning arena in vocational School

What possibilities can technology offer in terms of new learning activities? Hamar Katedralskole in Norway has developed a «technological gym» where students and teachers can approach their subjects in new and innovative ways. AR/VR in different subjects, programming, 3D printers, laser cutters and heat press machines are among the tools that encourage creativity, cooperation and new learning methods when developing skills in the 21st century.

39

Ligoudistianos Panagiotis

Programming using raspberry pi zero

41

Karavlidis Alexandros

Presentation of various arduino projects

42

Kostakis Onoufrios

Programming Lego EV3 using python

45

Keramida Olga

Robotics in kindergarten classroom

Integrating programming and robotics in kindergarten could be aimed at developing young students’ cognitive development, problem solving skills and developing creative expression through appropriate activities that promote motivation for participation, collaboration, experimentation, and building concepts and new knowledge. After this how can we integrate it in kindergarten’s curriculum (activities and good practices)?

46

Lianou Eleni

programming with Lego Ev3

47

Kanavos Thanasis

“The impact of 5G technology on education”

48

Istvan Haidu

Organization in school management – How can digitalisation help?

49

Kracke Michael

Planning and construction of a regional robot centre in the schoolassociation of vocational schools in the region of Hildesheim

50

Viksmoen Vergard

Maker Space as an innovative learning arena in vocational School

What possibilities can technology offer in terms of new learning activities? Hamar Katedralskole in Norway has developed a «technological gym» where students and teachers can approach their subjects in new and innovative ways. AR/VR in different subjects, programming, 3D printers, laser cutters and heat press machines are among the tools that encourage creativity, cooperation and new learning methods when developing skills in the 21st century.

The list of speakers will be updated as we receive more details.

14th ecoMEDIA-europe conference Topics: Creativity & Innovation on the following ● Technology Enhanced Teaching/Learning (TEL) and Educational Policies E-school administration School Nets E-twinning Collaborative Learning Environments (Learning Management Systems – LMS) Aggregators/Repositories ICTs in teaching towards greater inclusion Use of ICTs and automations for pupils with special educational needs Mobile Teaching/learning Safety issues for the school network/Internet Open Technologies / Open Data in Education (e.g. Robotics with Raspberry PI and Python) and Administration (e.g. Mahara) Open Schools for Open Societies (OSOS) – Positive impact of education on local community

● Innovative and creative teaching and learning environments/approaches Computational Thinking Educational Robotics STEAM Flipped classroom ICT-based language learning (e.g. e-CLIL) Gaming/gamification in education E assessment Distance Learning and Training Educational software/hardware evaluation Enhanced / virtual / mixed Reality Productive learning – Connection to entrepreneurship Vocational Education Industry 4.0 for everyone – attempt of implementation at vocational school Concept of a smart factory for vocational training Future of Work How ICT can support innovation in Vocational Education Developing the Young Workforce Flexible Learning in modern society The future trends for training in Additive Manufacturing (3D printing) Any kind of good practice which may not entirely fit in the above topics but constitutes an innovation and reinforces creativity in the 21st. century school.