I'm well aware of what we are. However, for a site to grow, we need to focus on the future, not the past. PC basketball gaming and modding is a niche community within a niche community, and while it'll always be important to us, it's not the only thing we're going to focus on, because the basketball gaming community extends beyond that. Like I said, there isn't really anything for us to say about URB except good job, and check it out if you're still playing those games.

Most of the questions we receive are about the latest games, future games, or what's going on in the NBA, so it seems safe to say that that's the content most people are interested in, at least when it comes to the Podcast. We've talked about NBA 2K13 and NBA 2K14 extensively, when those games were new. After a while, there isn't really anything new to say about them.

I've always found EA and the Live team to go hard with the hype machine many months before the release while now with us in November and there hasn't really much info do you guys think that Live has taken a leaf out of 2k's silence book or would you guys be surprised if come January EA announces that we would have a game until the fall? (nba live 18)

We did cover many of the latest releases when we recorded last night. It is sometimes difficult to really have much of a discussion on modding though, since none of us on the Podcast are actually actively modding at the moment, so there's not always much to say apart from mentioning recent works and saying "keep up the great work". It's hard to cover that every week without sounding too repetitive.

Possible topic for next podcast or an article: ( I know we have kind of discussed this already)

Is modding really dying... Or has it evolved into better customization in game?

Modding always has its up and down periods but with this gen, the general consensus is that modding has died off. It has picked up slightly this year. With 2k17, we have the most modding tools and resources of this generation. So why have we not yet reached a new golden era of modding?

There are a number of factors at play but I believe the real reason modding has not picked up more for 2K17 is because 2K has added so many 2K Share options to 2K17. Court editor, jersey editor, stadium creator, and full rebrands can all be created and shared in game.

There are thousands of rebranding packages to download from other users in 2k17. Each package includes 2 jerseys, a court and stadium. That would have been 4 seperate mod releases in the past. You could even say it would have been more, if you factor in edits that can now be made in game to team colors, logos, sounds, and team data (team name, city, abbreviations)

I could really go on and on about how we can overwrite the names of real players and use them as look-a-likes, or how we have a created player pool to easily add players to any roster wthin seconds instead of recreating that plaayer for each roster.

Modding isn't dying its just moving from nlsc (and other sites) directly to 2K servers in game with all the customization options.

I think more people should focus on using NLSC to advertise their releases if they don't know how to mod outside of the game or don't have an interest in modding.

With Vlad at 2K I hope expect even more improvements to customization.

Here is a video for some filler content for any future podcast. I just watched this video and I am almost convinced that Jordan is certainly the GOAT and could be the Top 3 player in any era.I hope you guys get to check this out ... It is truly amazing that Jordan continued to become on of the greatest after his foot injury early in his career.

Please discuss the future of games adding micro-transactions and how they could evolve in the near future. Also the push to send out unpolished games that need various patches after launch. If you could interview a developer it would be nice...

A developer interview is probably not something we're going to be able to arrange until the next preview season, but we're always up for that, so we'll keep reaching out.

We've already covered microtransactions a lot in recent episodes, so there's probably not much else we can say or speculate on in the immediate future without repeating ourselves. Obviously we'll keep covering it and if we can come up with a fresh angle on it then that'd make for a good discussion, but we don't want to beat a dead horse or descend into repetitive bashing rather than having what is hopefully an interesting conversation. We've covered patches before as well, but we can probably talk a little about that.