120hz=120fps (V-synch limited) I would get no pleasure out of playing at 120fps on a 60hz monitor because V-synch would have to be disabled to achieve it so it would be tearing something awful(double the FPS the monitor can render)

That is the purpose of 120hz monitors. To be able to smoothly render frames higher than the "standard" 60hz. That is where the responsiveness comes in to play getting it above 60fps

See I couldn't stand the tearing. I would take that lag(that very rarely I have I noticed personally) over my screen tearing with every move I make. Maybe I'm just used to "the lag" because I ALWAYS run V-Synch.

In the end though, it tends to be a subtle difference at best and the particular game being played and the skill of the player are just as importent. However, the improvement in rendering smoothness is very noticeable. All this of course, depends on the system being able to render at a constant 120Hz/FPS with vsync locked.

See I couldn't stand the tearing. I would take that lag(that very rarely I have I noticed personally) over my screen tearing with every move I make. Maybe I'm just used to "the lag" because I ALWAYS run V-Synch.

I use a 120Hz screen in TF2 and get 120 FPS VSYNC 98% of the time with the game maxed out, and I wouldn't use anything less ever again. Had to upgrade from a Phenom II X4 to do it too as it was such a weak CPU compared to my 2600K.

I think many of the people disagreeing about the benefits 120Hz monitors bring haven't actually used one. You wouldn't buy a sound card with a low sample rate, or pick a 100mb LAN connection over a 1000mb LAN connection, would you? How is that any different from buying a faster monitor?

Take your mouse and watch the cursor move across the screen. See how you can observe all the little stutters in the cursor? Those at 120Hz are pretty much gone.

120Hz isn't necessarily about seeing every single frame. In reality, it decreases the time between frame updates which makes the entire game look smoother and more responsive. In the case of VSYNC being enabled, higher framerate = less input lag.

What happens if vsync is on 60hz and your gpu doesn't have enough power to produce 60fps? And what happens if your monitor is limited to 60hz and your gpu can produce so much more? Sorry for the newbie question.

120hz=120fps (V-synch limited) I would get no pleasure out of playing at 120fps on a 60hz monitor because V-synch would have to be disabled to achieve it so it would be tearing something awful(double the FPS the monitor can render)

That is the purpose of 120hz monitors. To be able to smoothly render frames higher than the "standard" 60hz. That is where the responsiveness comes in to play getting it above 60fps

no i am talking about control response not what the screen is running higher fps is better but can give tearing if above refresh rate as the pc is able to process more info per second giving better responce times

What happens if vsync is on 60hz and your gpu doesn't have enough power to produce 60fps? And what happens if your monitor is limited to 60hz and your gpu can produce so much more? Sorry for the newbie question.

What happens if vsync is on 60hz and your gpu doesn't have enough power to produce 60fps? And what happens if your monitor is limited to 60hz and your gpu can produce so much more? Sorry for the newbie question.

The "Deal" with 120hz monitors is to get past that 60hz "wall" I mean my card can easily run most games well over 60fps with eye candy on to my liking. But once you get over that 60hz mark with V-synch off the tearing starts because the monitor can't render anymore than 60FPS

Switch that 120hz it no longer becomes an issue the "wall" is now alot further away. Can still keep the eye candy on, the card gets to stretch it's legs and you get a smoother experience out it because the game can run that much faster. without consequences

The "Deal" with 120hz monitors is to get past that 60hz "wall" I mean my card can easily run most games well over 60fps with eye candy on to my liking. But once you get over that 60hz mark with V-synch off the tearing starts because the monitor can't render anymore than 60FPS

I can remember being forced to run games with V-sync OFF, because my GFX card wasn't fast enough to handle them otherwise, and I still got tearing with frame rates never reaching above 30FPS on a 60Hz monitor.

Tearing is an artefact of having vsync off, not the framerate being rendered, so yes you will see it. Using triple buffered vsync gives you the best of both worlds, where tearing is eliminated and lag minimised.

I can remember being forced to run games with V-sync OFF, because my GFX card wasn't fast enough to handle them otherwise, and I still got tearing with frame rates never reaching above 30FPS on a 60Hz monitor.

Which is why we are still "stuck" with the 60hz standard still. It USED to be "tough" to hit/maintain 60fps and Auntie Mabel checking her email on her Dell is neither going to know or care about her FPS or refresh rate. Outside of us gamers it's a non-issue.

GFX cards have advanced pretty quickly in Features and Power. Monitors are not keeping pace