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Terra Virtua works with government and industry to support the creative sector, gaming and diversity

05/09/2018

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Terra Virtua participated in a reception at 10 Downing Street for the UK’s Creative Industries

CTO Kish Hirani also serving as a judge for two prestigious games industry awards

The company is also supporting the VR Diversity Initiative

London, UK – 9 May 2018: Terra Virtua, the pioneering virtual reality (VR) and augmented reality (AR) entertainment platform, is participating in a number of industry initiatives to highlight the work of the UK’s creative industries, the diversity of the creative workforce and their contribution to the UK economy and society.

Terra Virtua also participated in the latest VR Diversity Initiative this week, a non-profit series of events organised by VR Focus journalist Nina Salomons and a group of industry volunteers. It’s aimed at making technologies such as VR, AR and mixed reality (MR) more inclusive by introducing the technology to under-represented groups. These include the LGBTQ+ community, minority groups, individuals with disabilities, women, as well as those from lower income backgrounds. By giving access to the right hardware and software, the hope is to provide insight and bolster confidence for those wishing to pursue a career in the field and grow the community.

“As an organisation looking to disrupt and transform the entertainment space, it is also our responsibility to support the industry’s efforts to be more inclusive, as well as to champion the amazing creative base the UK has. Without the talented creators, designers, developers, artists and storytellers the UK produces, the games and entertainment content sector as well as the VR technology sector would not be the successful, multi-billion pound industry it is today. We have to encourage more people, from more diverse backgrounds to get involved in the business, and we have to celebrate the incredible work of those already innovating every day,” Hirani said.

In addition, Hirani is part of the judging panel for both the Emerge Awards and the MCV Women in Games Awards. Both are announced later this week.

Terra Virtua uses VR and AR technology to create a fully-immersive and easy-to-navigate platform for games and other content. Users of the platform will benefit from an evolving and growing library, as well as flexibility in how and when they enjoy entertainment from games to events and experiences. Content partners include Epic, Cooperative Innovations and MakeReal. Underpinning Terra Virtua is a blockchain-based economy. Games, add-ons, events, services and more can be bought and sold within Terra Virtua using the ‘TERRA’ token (TVT).

Visit http://terravirtua.io/ or the Telegram channel at https://t.me/TerraVirtua for more information and to register your interest in the TVT token pre-sale, which is live now. The pre-sale is currently offering a 30 per cent token bonus to those participating. The ICO is due to launch in June 2018.

Terra Virtua is an entertainment-focussed VR platform. It uses blockchain technology and combines it with streaming video-style subscriptions for games, along with payable content and premium, pay-per-play and pay-per-view experiences. It leverages the latest in mobile, avatar and gaming technologies to engage and connect user communities. Content creators benefit from their work within the ecosystem via the TERRA cryptocurrency. Enter Terra Virtua at http://terravirtua.io/