Play by post

Anyone interested in starting a play by post AD&D 3.5E game. I cant DM it but I would be willing to play.

Setting is whatever we decide, maybe we could get our own forum for it. Dont know exactly how it would work with the rolling of dice but I am sure something could be worked out. I like playing AD&D but dont have anyone to play with and the other forums are so far advanced and have their favorite people its hard to get started.

I might not have the time to participate personally, but I'm more than willing to assist with technical arrangements in order for you to be able to play with the best setup as possible, if you would like to use SHS as base for it.

I also think that it's a nice idea, though I have no idea of its practical feasibility.

It will also be really time consuming. Although I am terribly busy, I like the idea of joining such a game. However, I will not have the time to check the Forum too frequently and to post numerous messages per week. Hence, I am willing to participate only if the game is not supposed to progress too fast. I don't want to be the target of other players' continuous complaints for my delayed posts.

PS: I can even be the DM if it will be a 2nd edition game. In the case of newer editions, I may prefer not to be the DM but just a player.

dndonlinegames has a script or something so that the players can roll the dice and they post their rolls in a separate thread. When the dm or player returns they look in the thread for dice rolls and then post what happened.

shouldnt be too hard to implement something like that, and as for it consuming alot of time, you could make it that once the dm posts you have 24 hours or so to post your actions or the dm posts them for you. 24 hours IMO is more than enough time, almost everyone should be able to post within that timeframe.

as for the rules and settings, that would be up to the DM, for example, he would post the campaign settings, what rules are used (2.5E, 3, 3.5 ....etc), what kind of characters and classes are allowed and then players would request to be in the campaign. We could have multiple campaigns going on at the same time.

Regardless, if a play by post game gets set up, I'd be willing to give it a shot, as a player. I am rather unfamilar with 3/3.5E however. I've skimmed the core books and have a basic grasp on it, but all my pnp expereicne is with older versions.

Anyone consider a voice com + IM chat + whiteboard game? I've done it before, works rather well actually. Second best thing to being at a table with everyone. My last campaign has stalled/broken up and I would prefer to go back to being a player for a while (been a DM almost exclusively for the last several years), but if anyone is really interested in this, I might be willing to DM an AD&D 2nd edition game this way.

That could be the beauty of it. The DM would be able to select what edition he wants to play (3, 3.5, 2, 1). There could be numerous campaigns going on at the same time.

The speed at which one plays would depend on how often you could post. If in a campaign everyone could post once or twice a day then it wouldnt be too bad, only problem is when 1 person in the group could only post every couple of days.

I would like to play also, so we actaually need to find a DM and then we could start a "test" campaign.

I'm game! By the way, why not use th2 2nd edition, it's much simpler to use online?

That can be used as well, like I said above we could have numerous campaigns going on at the same time with different DM's and different players. Each DM could choose which rules he wants to use. A protected forum for each campaign.

DeathWyrm Inn is a great rping site for DnD rping. It also has a campaign specifically for learning to play DnD. I am Ziel on that forum.

"She could resist temptation. Really she could. Sometimes. At least when it wasn't tempting." - Calli Slythistle"She was a fire, and I had no doubt that she had already done her share of burning." - Lord Firael Algathrin"Most assume that all the followers of Lathander are great morning people. They're very wrong." - Tanek of Cloakwood

I might be able to DM a game if people are interested. It wouldn't be possible to start immediately as I'll be on holiday for most of August, but I think I could keep up a regular posting schedule after that. This would be the first time I've DMed anything but a face-to-face campaign, but I've a lot of experience at that.

At the moment I'm thinking of a campaign starting in a village or small town where the PCs live. If we go with that then I'll prepare background material and either email it to interested players or put it up somewhere in the forums. After that, I'd reckon on three DM postings each week under most circumstances, perhaps accelerating if necessary. Player posting could be more frequent. Provisional setting is the Forgotten Realms, as it's probably familiar to most people here.

Anyone got any thoughts on this? If people want to play, but don't like the idea of being small-town heroes, what do people want. Do people like the FR setting, or is something else preferred? Within certain limits I'm prepared to adapt my plans, but please don't ask me to run a Planscape campaign using a mixture of Dragonlance and Revenloft characters.

Back from the brink.

Like RPGs? Like Star Wars? Think combining the two would be fun? Read Darths and Droids, and discover the line "Jar Jar, you're a genius".

These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling
And took their wages and are dead.

FR or Dragonlance both work for me. As for being small town heroes I don't mind. But I do need to find out who I want to use. Probably a cleric.

"She could resist temptation. Really she could. Sometimes. At least when it wasn't tempting." - Calli Slythistle"She was a fire, and I had no doubt that she had already done her share of burning." - Lord Firael Algathrin"Most assume that all the followers of Lathander are great morning people. They're very wrong." - Tanek of Cloakwood

My preference from those two settings would be the Realms. One of the other players in my PFtF group has nearly all the FR material dating back to it's original release, and I've got most of the 3rd edition material. I can borrow most of the newer Dragonlance material, but I'm less familiar with it.

As for being small town heroes I don't mind. But I do need to find out who I want to use. Probably a cleric.

If you play a cleric then at least at first you're likely to be the only cleric present. Generally the village has been served by traveling clerics, so a resident is slightly unusual. If you pick a popular local deity, you'll probably end up running one of the shrines from the start.

Back from the brink.

Like RPGs? Like Star Wars? Think combining the two would be fun? Read Darths and Droids, and discover the line "Jar Jar, you're a genius".

These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling
And took their wages and are dead.

Here's a little bit of detail about what I'm planning at the moment. So far this is just an outline, but these bits are going to stay.

The starting location would be a small village of just over 400 residents near to both a large city and to a forest. Most of the residents will be human, with a smattering of other races. There's local agriculture and some forestry, with trees being cut for the city but also replanting - for every tree cut another is replanted, according to an agreement with local druids. A stream called the Redwater runs by the village.

It's a little away from a major trade road but not so far that there aren't visitors. The only resident really well known to outsiders is a famous craftsmen, who makes furniture that is in high demand among local nobles. In charge is a village speaker, elected by acclamation at the annual harvest festival. Other important people include the guard captain, a retired guardsman from the nearby city; a trade representative from the city who arranges most deals for shipping wood out; a retired wizard who trains an occasional apprentice; and a female ranger who sometimes disappears for long periods.

In town you'll find an inn, run by a family of dwarves; a tavern, run by a former adventuring bard; two general stores, run by bitter rivals; the carpenter's shop/workshop; the wizard's house; and there are two unmanned shrines to popular deities. Nearby there's a grove which is sacred to a druid deity, and about two miles into the forest the source of the Redwater is sacred to another group of druids. There's a ruined tower on a hill overlooking the town which is supposed to be haunted, though no-one has ever seen the ghost.

The main feature of the region is the forest. People log the fringes and do some replanting, but the interior is wild and unexplored except by one of the druid groups. There are stories of monsters living in there, and often you hear wolf howls from it while some villagers tell how they killed a giant spider that came out of it ten years ago.

Some of the implications for players are that some races and classes are easier to fit in than others. Humans are easy to fit in. A dwarven family keep the inn, and one of the general stores is run by an extended family of gnomes. In either case PCs could be children of the owners or other relatives. A half-elf is likely to have a human mother and absent father. While there are no elven residents it's quite plausible for an elf to be visiting the area though they then won't have as much information about it as other characters. If we use the Realms I?m planning to have a sizeable halfling minority, and in Krynn kender get everywhere.

As with elves any barbarian characters are probably visitors, most likely wandering in search of adventure. Bards can spring up anywhere, and the tavern owner can teach the skills invovled. Any cleric PC is likely to be the only cleric in the village at first, and if they follow a reasonably popular deity it's likely that their superiors will want them to run one of the shrines. A druid might come from either of the two local groups, or perhaps have left one over some disagreement. A wizard PC is probably an apprentice of the local mage who's finally been turned out to learn in the field. Sorcerors are born randomly so could appear, and both fighters and rangers are common in the area. The two classes hardest to explain are paladins and monks, and both will be looked on as slightly odd.

Something I should have said in the first post. I'd want to use D&D 3.5 as my older rulebooks are in storage in the attic. Any materials from the PHB and DMG are acceptable, as is most material from the Complete... books that isn't culturally out of place (no Samurai here ). Anything else probably depends on the campaign setting, but I'm generally quite tolerant of things that don't reduce the enjoyment for other players. If you wish to use something I've not mentioned, please explain it to me and I?ll let you know. I?m also perfectly happy to accept players with little experience. I don?t run a rules-heavy game most of the time and I?m also willing to answer any rules questions, as I hope other players will be.

Characters would start at 1st level, and I'd use the point-buy system with 28 points available for characteristics. I'd prefer good and/or neutral characters, as some of the adventures I'm thinking of won't work with evil PCs. Anything else you want to know please ask me - I don't bite

Back from the brink.

Like RPGs? Like Star Wars? Think combining the two would be fun? Read Darths and Droids, and discover the line "Jar Jar, you're a genius".

These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling
And took their wages and are dead.