I mean there's hope since it's mechwarrior but god damn F2P games aren't F2P. This usually also means less graphically capabilities and I was all excited 2 years ago at the release of that trailer. IMO the F2P model right from the get go is generally a bad idea, I'd love a singleplayer mechwarrior game with awesome graphics and a good campaign.

Not saying this is crap just... not quite what I wanted. I think the articles earlier that said "new mechwarrior is PC exclusive" got me all hyped up... wasn't expecting F2P

I can assure you they are, yeah some might be easier if you pay but that's the point of paying, you can still play them.

This usually also means less graphically capabilities and I was all excited 2 years ago at the release of that trailer.

Not necessarily, Most developers that do F2P games have a low budget and few staff to work on a superduper engine so most tend to be simpler looking games, this is changing now that more larger companies are getting into the F2P market.

IMO the F2P model right from the get go is generally a bad idea,

Tell that to the developers making loads of money off this payment model, Tell that to Valve.

I'd love a singleplayer mechwarrior game with awesome graphics and a good campaign.

As do I, and I am still a little dispointed by no campaign, but hey, if this game does well we might get a MW5.

Not saying this is crap just... not quite what I wanted. I think the articles earlier that said "new mechwarrior is PC exclusive" got me all hyped up... wasn't expecting F2P

I mean there's hope since it's mechwarrior but god damn F2P games aren't F2P. This usually also means less graphically capabilities and I was all excited 2 years ago at the release of that trailer. IMO the F2P model right from the get go is generally a bad idea, I'd love a singleplayer mechwarrior game with awesome graphics and a good campaign.

Not saying this is crap just... not quite what I wanted. I think the articles earlier that said "new mechwarrior is PC exclusive" got me all hyped up... wasn't expecting F2P

Eh, I'm a bit apprehensive as well, but it could go either way to be honest. If it turns out to be good I'll probably play it though. At least I'll add it to the list of other interesting MMOs coming out that I want to try, along with planetside 2 and maybe guild wars 2.

With what I've read, the game will have a live timeline. That means that although the Clans wont be in the game at launch, the Clan invasion WILL happen during the course of the games lifespan. Read the PC Gamer interview if you want to know more.

I have to say, I don't usually look forward to many games anymore because of the massive commercialization and business aspect that dominates games these days. It's very rare that you have a group of people who are working on a game because it's their passion, the game that they've always wanted to make. Reading the website and interviews, it's very apparent that these guys love Battletech. They have a ton of great ideas such as the whole intel aspect and the way missiles are now handled. I can't wait.

So we have this concept of the Inner Sphere, which is galaxy that the BattleTech universe takes place in. And there’s a lot change that happens starting in the year 3048 and right up until 3067. And we wanted our game there because our timeline is live.

So the minute this game goes live, every day that passes in our world, it passes live in the Inner Sphere world. So August 1st 2012 is August 1st, 3049. And so we had a live content stream with a live, evolving universe going on as time progresses. We wanted to set it during that period of time because there’s a lot of change. The Clans come down, they invade, there’s the introduction of new technology. There’s lots of story pieces that are happening, and lots of territory change.

Wow ok, so as the days go by the game advances, with new content being added into the game via this streaming system.

so we will have access to new mechs and equipment as we go forward (possibly clan stuff eventually.)

Oh and the Clan invasion starts in august 3049, which is why the game is coming out this summer, to sync up with the clan invasion timeline.

I read the thread thank you very much. I'm still gonna ask for you to look back. They ALL said that and look what happens.

I still believe they had a chance of going indie. Alot of fans would buy it if they had a beta version with at least skirmish.

If they do urban combat, then it's gonna be shit. Refer back to Mechwarrior 4's Urban missions and you'll understand what I mean. For those who have never played the 4th, The urban missions were cramped as hell and felt like shit.

--First-person, no third-person
--Simulation as a core principle (Mechwarrior 2-4)
--Staying away from the arcadey-ness of MechAssault
--Trailer was a demonstration for the potential multiplatform title; whatever's in that trailer will still be applicable to MWO
--Free-to-play was a direct conclusion to the circumstances. Microsoft wouldn't allow MW on PS3/Wii. Publishers liked, but weren't willing to publish, a MW5 on just 360/PC. Such was the economy in 2009.
--No gameplay-influencing paid items
--Four-man lances
--Meta-game mercenary corporations composed of lances; much like guilds or EVE corps

Looks like they finally gave the Atlas actual fingers instead of the molded fists it had now.

What does a battlemech need manipulators for though? They aren't like Gears from Heavy Gear or wanzers from Front Mission that hold weapons in their hands, so they're kind of superfluous.

Anyways I hope we can still blow up weapons by shooting their ammo compartments and I also hope kiddies don't whine endlessly about legging like they do in MWLL. It's valid combat tactic, deal with it.

What does a battlemech need manipulators for though? They aren't like Gears from Heavy Gear or wanzers from Front Mission that hold weapons in their hands, so they're kind of superfluous.

Hands are a carryover from the boardgame, BattleTech. In the boardgame, hands allow you to punch for more damage (or accuracy, forgot), right your mech more easily when it's fallen over, and pick up objects on the battlefield (such as your enemy's fallen arm, so you can use it as a club to bash their cockpit in).