Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:

condition1:result1;condition2:result2;condition3:result3;

There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:

"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...

Is it possible to add an option to show the targeted nameplate bigger than the others?
I think its called "bloat" in TidyPlates.
The highlight is nice but the blue glow is not enough for me see my target especially in pvp.

Is it possible to add an option to show the targeted nameplate bigger than the others?
I think its called "bloat" in TidyPlates.
The highlight is nice but the blue glow is not enough for me see my target especially in pvp.

lol

I said this to make it clear to the author what i mean its not about copying code. ;-)

Shouldn't cause any problems. All that code's going away in the 5.3 update anyway so I'll wait until then to "fix" it.

Originally Posted by Cashtro

Hello mate

I think i got error with ur nameplate. i see blizzard and ur nameplate together

Could u please look at it?

Do you have TidyPlates installed? I believe the default theme is a nicer Blizzard lookalike, so it could be that. If not, try disabling all other addons, see if it works. Then you can re-enable them to try to track down which could be causing it.

Is it possible to add an option to show the targeted nameplate bigger than the others?
I think its called "bloat" in TidyPlates.
The highlight is nice but the blue glow is not enough for me see my target especially in pvp.

lol

I said this to make it clear to the author what i mean its not about copying code. ;-)

I was chuckling at the "bloat". Which is a fair point, I admit. (I honestly found it really funny. Gotta be able to laugh at yourself, right? ;-) Call it a cautionary tale; It's much harder to take away features than it is to say, "Sorry, that's not in the scope of this project".

I suspect that was because you didn't completely restart WoW after updating the addon - you have to restart wow when new files are added and invalid/non-existant textures show up as green boxes. So, assuming you've.. restarted wow since you posted the comment. Which I expect you have. It should work now.

what you think, is there a way to show the dmg on top of the plates? i think the problem is, to check who get the dmg (from the combatlog) - i have tested sctd to attach the dmg on the plates, but the main problem is, when many creatures with the same name are in the zone, then the addon puts all dmg numbers on the nearest plate

The same would happen with my implementation if I added something similar. The problem is we (addon authors) can't reliably work out which event in the combat log belongs to which nameplate in the physical world -unless- you've moused over or targeted it. Until then we have to rely on the names.
Now that we have castbars being displayed on all units, something might've changed behind the scenes to allow us to work it out more reliably, but I haven't looked into that yet. For example, we could match up cast events and cast bars being displayed, but that still requires units to be casting.

Originally Posted by Anja

what you think, is there a way to show the dmg on top of the plates? i think the problem is, to check who get the dmg (from the combatlog) - i have tested sctd to attach the dmg on the plates, but the main problem is, when many creatures with the same name are in the zone, then the addon puts all dmg numbers on the nearest plate

The same would happen with my implementation if I added something similar. The problem is we (addon authors) can't reliably work out which event in the combat log belongs to which nameplate in the physical world -unless- you've moused over or targeted it.

I see - Pet nameplates can be canged here by changing friendly color.
But can't figure out how to change color of fiendly players. Currently they have blue nameplate.Also changing tapped color dosen't change anything.

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