Suggestions & IdeasShare your ideas or suggestions.Fri, 18 Aug 2017 04:49:08 +0000Fri, 18 Aug 2017 04:49:08 +0000Ultima Online Forever - Ultima Online Renaissance - Ultima Foreverhttps://www.uoforum.com/forums/suggestions-ideas.9/
Meta type pet for non tamers?Fri, 18 Aug 2017 03:09:24 +0000https://www.uoforum.com/threads/meta-type-pet-for-non-tamers.96704/
https://www.uoforum.com/threads/meta-type-pet-for-non-tamers.96704/invalid@example.com (Streets)Streets
How about a meta for non tamers. Not an animal though but humanoid. Something that can be bonded not super tough that's for the tamers. Not to hard to kill so not to throw off pvp. I can't be the only person that would like a lacky, servant, squire, guard, henchman? Something with a little worth but nothing that would take away from taming.

This would take the "Cheating" aspect out of the equation.]]>3Reconsider letting archers use pots?Thu, 17 Aug 2017 15:14:29 +0000https://www.uoforum.com/threads/reconsider-letting-archers-use-pots.96853/
https://www.uoforum.com/threads/reconsider-letting-archers-use-pots.96853/invalid@example.com (Streets)Streets
As it is now other weapons allow for drinking pots while weapons are equiped except archery. The problem is an Archer has to drop the weapon to drink reducing his combat skill to nothing greatly increasing the chance to be hit.

I don't see how this could be a balance issue but rather just a quality of life fix. Can...

Spellbook stun: arming a spellbook and wrestling your monster can proc a 1second stun going up to 10 when maxed. 40 sec cool down

Weapon chain: allows zerk to...

Meta character diversity]]>11Please make the stealth poison dexxer viable again.Wed, 16 Aug 2017 19:45:24 +0000https://www.uoforum.com/threads/please-make-the-stealth-poison-dexxer-viable-again.97206/
https://www.uoforum.com/threads/please-make-the-stealth-poison-dexxer-viable-again.97206/invalid@example.com (Cheapsuit)Cheapsuit2Way way WAY more types of aesthetic relicsTue, 15 Aug 2017 02:26:48 +0000https://www.uoforum.com/threads/way-way-way-more-types-of-aesthetic-relics.95764/
https://www.uoforum.com/threads/way-way-way-more-types-of-aesthetic-relics.95764/invalid@example.com (baddie)baddie
Warning: I know my examples might seem like I'm trying to turn UOF into the Disneyland parade, but they're just a bunch of examples and ideas in case something sticks. I also think these relics should be very/extremely rare, or costly if some are sold via dono or gold sink.

Relics that grant persistent effects. Rogue's can have a wispy fog or smoke...

Way way WAY more types of aesthetic relics]]>8Tool belt for the handyman.Sun, 13 Aug 2017 08:38:51 +0000https://www.uoforum.com/threads/tool-belt-for-the-handyman.97128/
https://www.uoforum.com/threads/tool-belt-for-the-handyman.97128/invalid@example.com (Sirkasm)Sirkasm
You could left click it once and have a drop box menu ,or use a server command like [toolbelt to select the tool you want to use and simply double click on it on the paperdoll to use that tool(allowing it to be used as your "last item")

Basicaly, it would be a craftable(or goldsink...

Tool belt for the handyman.]]>glowing rune identificationSun, 13 Aug 2017 00:02:11 +0000https://www.uoforum.com/threads/glowing-rune-identification.97094/
https://www.uoforum.com/threads/glowing-rune-identification.97094/invalid@example.com (tankian)tankianwhen clicked on, it will give letter rune description.]]>2More questing?Sat, 12 Aug 2017 23:22:08 +0000https://www.uoforum.com/threads/more-questing.97038/
https://www.uoforum.com/threads/more-questing.97038/invalid@example.com (Streets)Streets
We currently have a ton of combat related content from Dev run invasions, mini invasions, now idoc houses, rda's etc. Could we possibly have more "quest" like static things in the game?

We have bods which are kinda like quests. But I'm thinking more of a quest chain that may have some combat involved but maybe utilizing other skills within the game? Or quest that send you out on a specific task?]]>7Crafting Talisman & RelicsSat, 12 Aug 2017 17:20:06 +0000https://www.uoforum.com/threads/crafting-talisman-relics.96805/
https://www.uoforum.com/threads/crafting-talisman-relics.96805/invalid@example.com (Hexoplex)HexoplexSlayer Crafting: 10 levels - Each level adds .3% chance to craft a slayer (still only applies in Brit Crafting Area) at level 10, 3% chance to craft a slayer (added to Brit Crafting chance).
So at 100 crafting + level 10 = 4% and 120 crafting + level 10 = 5% chance (if used with a Runic Tool, guaranteed slayer at level 10 [10% per level]?)

Extra Crafting: 10 levels - Each level adds .2%...

Crafting Talisman & Relics]]>7Is it time?Thu, 10 Aug 2017 17:54:36 +0000https://www.uoforum.com/threads/is-it-time.97046/
https://www.uoforum.com/threads/is-it-time.97046/invalid@example.com (Streets)Streets
I only bring it up because I read about the idoc changes where Shane tossed around a hypothetical idea of some items deleting in the situation and thought maybe it maybe a good idea to explore a cleanup?]]>Spider and PowerScrolls.Wed, 09 Aug 2017 20:51:29 +0000https://www.uoforum.com/threads/spider-and-powerscrolls.97019/
https://www.uoforum.com/threads/spider-and-powerscrolls.97019/invalid@example.com (KiriakosPati)KiriakosPati
For Example all 105 counts 1 powerscroll , 110 counts 2 , 115 - 3 and 120 -5 .
Like This it is more easy to set up the prices on powerscroll and also more easy for someone to make a spider relic.]]>1Newbie pouch?Wed, 09 Aug 2017 01:46:33 +0000https://www.uoforum.com/threads/newbie-pouch.96962/
https://www.uoforum.com/threads/newbie-pouch.96962/invalid@example.com (Streets)Streets
I like to keep my pack organized but between multiple runebooks, traped pouches, newbied dagger, house placement tool, sextant (yes I use it alot,) cloths, spell book, ring of forever, ECT. You can see how things can clutter up fast.

If we place these items in a normal bag they can be stolen or lost in a death. A newbied bag (bag of holding?) would not change change...

Newbie pouch?]]>4Fishing addition suggestion!Tue, 08 Aug 2017 11:52:02 +0000https://www.uoforum.com/threads/fishing-addition-suggestion.96802/
https://www.uoforum.com/threads/fishing-addition-suggestion.96802/invalid@example.com (Suikoden)SuikodenFishing addition suggestion!]]>12Another take on pvp?Tue, 08 Aug 2017 04:27:35 +0000https://www.uoforum.com/threads/another-take-on-pvp.96981/
https://www.uoforum.com/threads/another-take-on-pvp.96981/invalid@example.com (Streets)Streets
What about a persistent battleground? Something like other mmo's have had (dark age of Camelot, wow, guild wars ect. Somewhere where you have a single base but out her outposts that can be captured for you team? Minimal spawn the focus is pvp and objectives. So here is the breakdown of some key bullet points:

* Use an existing uo...

Another take on pvp?]]>Forensic Identification revamp ideaTue, 08 Aug 2017 02:39:20 +0000https://www.uoforum.com/threads/forensic-identification-revamp-idea.96468/
https://www.uoforum.com/threads/forensic-identification-revamp-idea.96468/invalid@example.com (cups)cupsForensic Identification revamp idea]]>5Butler CustomizationTue, 08 Aug 2017 02:35:40 +0000https://www.uoforum.com/threads/butler-customization.96884/
https://www.uoforum.com/threads/butler-customization.96884/invalid@example.com (tankian)tankian
Also get the ability to add music instruments to the butler as well @Shane@eppy@Swayze]]>5Enhanced Client, let's beat that dead horse good and properMon, 07 Aug 2017 18:36:52 +0000https://www.uoforum.com/threads/enhanced-client-lets-beat-that-dead-horse-good-and-proper.26435/
https://www.uoforum.com/threads/enhanced-client-lets-beat-that-dead-horse-good-and-proper.26435/invalid@example.com (Malthus)Malthus
I've played with the EC quite a lot of Siege Perilous. Once you get used to it, it's difficult to move back to assistants like Razor *gag* and the jitter of the legacy client, not to mention the dated and clunky UI. Of course, I much prefer the UOF ruleset so the OPTION to use it here would be amazing.

Would a... "donation" ...

Enhanced Client, let's beat that dead horse good and proper]]>51Spring Trade FairSun, 06 Aug 2017 19:31:42 +0000https://www.uoforum.com/threads/spring-trade-fair.77346/
https://www.uoforum.com/threads/spring-trade-fair.77346/invalid@example.com (Silly Santa)Silly Santa
What do you all think about UOF having "Trade Fairs" -- Maybe like once a season for like 1 week at a time?

This would work by there being some kind of "setting up area", prior to the Trade Fair. This setting up area would be the area that staff gives players vendor rentals.... once the "setting up time" has expired - all these vendors are moved to a certain spot in town that we can all shop at and restock our vendors at for the week.