Appearance: Anza's features are not unpleasant to look at, and she would generally be described as 'pretty'. Her skin is caramel, and she has a lean build. She stands at 168 cm and weighs 59 kg.

Anza's hair is vivid burgundy, and flows freely down to the small of her back. She spends quite a bit of time each morning trying to keep it in order, but several stray locks still pop out here and there.

She has a somewhat soft complexion, chartreuse color eyes and she rarely wears makeup. The most she can usually be seen wearing is simple burgundy lipstick and burgundy eyeliner.

She usually wears a simple nyanza-colored button-up blouse, which she keeps tucked into a somewhat simple, red skirt reaching down to just above her knees. On her feet she most often wears a pair of knee-high socks, also nyanza, and on her hands she has burgundy-colored, silk elbow gloves. Her shoes vary from boots to high heels, depending on the situation.

She wears the same for combat attire, though she adds some protection to it. Most of her armor is on her left arm, with a leather vambrace, elbow and shoulder pad. For combat she almost always wears a pair of dark red combat boots, and on her back she keeps a quiver full of arrows. Said quiver bears the image of her symbol.

History: Anza was born to a respected family living on the edge of Vale, and wound up being raised in two drastically different manners at the same time. Her father was a hunter - not the grimm kind - and would often take his daughter along on hunting trips, to his wife's discontent. He taught the girl to use a bow when she was very little, and practiced together with her regularly.

Meanwhile her mother, a prominent young fashion designer and well-versed in high society, tried to raise her daughter to be a classy woman. She would take her to balls, try and set her up with young, high-class gentlemen (Which, in this case, would often be about 7) and overall do all she could to try and secure her a future free of worry.

Anza herself, however, felt like both of her parents were great and both did cool things, so she stuck through it all. Still, she was always a bit more on the wild side, and found the 'fine young gentlemen' to be way too dull. She would oftentimes sneak out during the night and even go as far as to leave the city, wandering the wilds for short whiles. She had even had to escape a grimm once or twice.

Expert with a bow, quick on her feet and gifted with a good set of wits, she had little trouble getting into Beacon - to the joy of her father and to the disdain of her mother. She joined because she sought adventure, but remains uncertain of what her future holds for her.

Personality: Anza is a mixed bag. While certainly a bit more on the wild side, preferring action and adventure over all else and always seeking excitement, she can also compel herself to act with a certain amount of elegance and grace - that is, if she's prepared for the situation beforehand.

Those meeting her for the first time would see a different side of her depending on the situation: In combat, they'd see an excited young girl trying to show off her skill by attempting trickier shots and racking up as many kills as she could; among friends, they'd see her as the person that's familiar with everyone and will never miss the chance to jokingly mock someone; in a formal event, the type her mother took her to all those times, they'd see a slightly plain, polite girl with whom one can hold a nice conversation about the local weather. But if she were to find herself in need of socializing outside of combat, with people she doesn't meet, in an environment she wasn't used to... Well, you'd come close to breaking her, as she wouldn't know how to act.

Personality-wise, this is her biggest weakness - any situation she can't fully adapt to leaves her confused, trying to find a solution she could have used if things had gone a little differently. Being around friends helps with this.

Aura and Semblance: Anza's aura is burgundy (#900020) and is of average strength. Her eyes can occasionally be seen flickering in this color, though this is mostly her using her semblance almost without herself realizing it.

Her semblance is vision enhancement, and she most often uses it for spotting and using her bow. Her eyes light up in the color of her aura, and she is momentarily able to see the things around her in great detail.

When using her semblance, her eyesight jumps up to roughly 20/2. This allows her to do much more accurate shots with her bow, and spotting enemies in the distance. She can actively keep her semblance enabled for roughly three minutes, though she often goes between using it and resting between each separate shot. Doing this, she can keep using it for about five minutes.

If she uses it to or near her limits, she'll experience fatigue and slight eye pain, so she tends to limit herself before she gets to that point. Her semblance tends to be back up to full strength after six hours of rest after being depleted.

Combat Behavior: Anza is almost purely a ranged fighter, and she sticks to exactly that. She uses her agility and practice with traversing terrain to keep her distance and take vantage points on the field. Her fighting style consists of a rapid stream of arrows heading her opponents' way, and otherwise serving as a distraction, as her ammunition is somewhat limited compared to most firearms.

She fights well in a team, and can serve both as support and a damage dealer, though she can get greedy when it comes to taking kills. She does better against a single opponent, since she can concentrate more fire on them.

WEAPON

Name: War Eagle

Primary Form: A somewhat simplistic shortbow, which Anza usually carries swung over her shoulder. The weapon has two small latches on the grip.

The weapon has more mobility than its other forms, but suffers from a lack of power and range.

Secondary Form: Upon pressing on the latches, the weapon extends and instead forms a longbow. To return to the previous form, one simply presses the latches once again.

Dust Functions: The arrows Anza uses are occasionally infused with dust. The following infusions exist:

Normal Arrow: A regular steel-tipped arrow. Anza carries 30 of these in her quiver.

Fire dust: The arrow has been made to explode upon impact, and is held inside the quiver with special care in a different compartment. The explosion is enough to knock a Beowolf back and down to the ground. Anza has room to store two of these arrows.

Ice dust: The arrow is coated in ice dust, and, upon impact, will freeze an opponent's limb. Anna stores three of these in her quiver.

Lightning dust: The arrow sends electricity through the target's body, enough to hold a person in place for a couple of seconds. Anza carries three in her quiver.

History: War Eagle was one of the weapons used by Anza's father, and the one he trained her to use. When she applied for beacon, her father gifted it to her so that she may continue using it as a huntress.

« Last Edit: December 09, 2017, 10:33:05 AM by Walter »

Logged

Razzmatazz Gele - 2nd Year warrior of happiness of Team ____. "Oh, I also like ____! Let's be friends!"

Janna Tarmac - 1st Year tank lady of Team HTDG. "Our job is to protect the innocent, and that's what I do."

Reginald Royale - 1st year snotty brat of team MARS. "I'm telling father about this!"

Rufus Chocla - 2nd year freestyle rapper of team ____. "Rap comes from the Soul, don't mess with the Flow, if you can't take no more, don't wait for Encore!"

Aura and Semblance: Anza's aura is burgundy (#900020) and is of average strength. Her eyes can occasionally be seen flickering in this color, though this is mostly her using her semblance almost without herself realizing it.

Her semblance is vision enhancement, and she most often uses it for spotting and using her bow. Her eyes light up in the color of her aura, and she is momentarily able to see the things around her in great detail.

When using her semblance, her eyesight jumps up to roughly 20/2. This allows her to do much more accurate shots with her bow, and spotting enemies in the distance. She can actively keep her semblance enabled for roughly three minutes, though she often goes between using it and resting between each separate shot. Doing this, she can keep using it for about five minutes.

How often can she use it in a day? What is the cooldown period between uses? Does it take a toll on her?

WEAPON

Quote

Name: War Eagle

Primary Form: A somewhat simplistic shortbow, which Anza usually carries swung over her shoulder. The weapon has two small latches on the grip.

The weapon has more mobility than its other forms, but suffers from a lack of power and range.

Secondary Form: Upon pressing on the latches, the weapon extends and instead forms a longbow. To return to the previous form, one simply presses the latches once again.

Dust Functions: The arrows Anza uses are occasionally infused with dust. The following infusions exist:

Fire dust: The arrow has been made to explode upon impact, and is held inside the quiver with special care in a different compartment. The explosion is enough to knock a Beowolf back and down to the ground.

Ice dust: The arrow is coated in ice dust, and, upon impact, will freeze an opponent's limb.

Lightning dust: The arrow sends electricity through the target's body, enough to hold a person in place for a couple of seconds.

History: War Eagle was one of the weapons used by Anza's father, and the one he trained her to use. When she applied for beacon, her father gifted it to her so that she may continue using it as a huntress.

How many arrows does she have of each (including normal arrows)? Also just as a heads up, aura will mitigate the effects of the Ice and Lightning Dust. As long as you play to the normal ranges of short- and long-bows, there should be no need to add in specific numbers so be aware of that.

Appearance: Anza's features are not unpleasant to look at, and she would generally be described as 'pretty'. Her skin is caramel, and she has a lean build. She stands at 168 cm and weighs 59 kg.

Anza's hair is vivid burgundy, and flows freely down to the small of her back. She spends quite a bit of time each morning trying to keep it in order, but several stray locks still pop out here and there.

She has a somewhat soft complexion, chartreuse color eyes and she rarely wears makeup. The most she can usually be seen wearing is simple burgundy lipstick and burgundy eyeliner.

She usually wears a simple nyanza-colored button-up blouse, which she keeps tucked into a somewhat simple, red skirt reaching down to just above her knees. On her feet she most often wears a pair of knee-high socks, also nyanza, and on her hands she has burgundy-colored, silk elbow gloves. Her shoes vary from boots to high heels, depending on the situation.

She wears the same for combat attire, though she adds some protection to it. Most of her armor is on her left arm, with a leather vambrace, elbow and shoulder pad. For combat she almost always wears a pair of dark red combat boots, and on her back she keeps a quiver full of arrows. Said quiver bears the image of her symbol.

History: Anza was born to a respected family living on the edge of Vale, and wound up being raised in two drastically different manners at the same time. Her father was a hunter - not the grimm kind - and would often take his daughter along on hunting trips, to his wife's discontent. He taught the girl to use a bow when she was very little, and practiced together with her regularly.

Meanwhile her mother, a prominent young fashion designer and well-versed in high society, tried to raise her daughter to be a classy woman. She would take her to balls, try and set her up with young, high-class gentlemen (Which, in this case, would often be about 7) and overall do all she could to try and secure her a future free of worry.

Anza herself, however, felt like both of her parents were great and both did cool things, so she stuck through it all. Still, she was always a bit more on the wild side, and found the 'fine young gentlemen' to be way too dull. She would oftentimes sneak out during the night and even go as far as to leave the city, wandering the wilds for short whiles. She had even had to escape a grimm once or twice.

Expert with a bow, quick on her feet and gifted with a good set of wits, she had little trouble getting into Beacon - to the joy of her father and to the disdain of her mother. She joined because she sought adventure, but remains uncertain of what her future holds for her.

Personality: Anza is a mixed bag. While certainly a bit more on the wild side, preferring action and adventure over all else and always seeking excitement, she can also compel herself to act with a certain amount of elegance and grace.

Those meeting her for the first time would see a different side of her depending on the situation: In combat, they'd see an excited young girl trying to show off her skill by attempting trickier shots and racking up as many kills as she could; among friends, they'd see her as the person that's familiar with everyone and will never miss the chance to jokingly mock someone; in a formal event, they'd see a slightly plain, polite girl with whom one can hold a nice conversation about the local weather. And in all three cases, they'd be seeing her act how she naturally would.

Aura and Semblance: Anza's aura is burgundy (#900020) and is of average strength. Her eyes can occasionally be seen flickering in this color, though this is mostly her using her semblance almost without herself realizing it.

Her semblance is vision enhancement, and she most often uses it for spotting and using her bow. Her eyes light up in the color of her aura, and she is momentarily able to see the things around her in great detail.

When using her semblance, her eyesight jumps up to roughly 20/2. This allows her to do much more accurate shots with her bow, and spotting enemies in the distance. She can actively keep her semblance enabled for roughly three minutes, though she often goes between using it and resting between each separate shot. Doing this, she can keep using it for about five minutes.

If she uses it to or near her limits, she'll experience fatigue and slight eye pain, so she tends to limit herself before she gets to that point. Her semblance tends to be back up to full strength after six hours of rest after being depleted.

Combat Behavior: Anza is almost purely a ranged fighter, and she sticks to exactly that. She uses her agility and practice with traversing terrain to keep her distance and take vantage points on the field. Her fighting style consists of a rapid stream of arrows heading her opponents' way, and otherwise serving as a distraction, as her ammunition is somewhat limited compared to most firearms.

She fights well in a team, and can serve both as support and a damage dealer, though she can get greedy when it comes to taking kills. She does better against a single opponent, since she can concentrate more fire on them.

WEAPON

Name: War Eagle

Primary Form: A somewhat simplistic shortbow, which Anza usually carries swung over her shoulder. The weapon has two small latches on the grip.

The weapon has more mobility than its other forms, but suffers from a lack of power and range.

Secondary Form: Upon pressing on the latches, the weapon extends and instead forms a longbow. To return to the previous form, one simply presses the latches once again.

Dust Functions: The arrows Anza uses are occasionally infused with dust. The following infusions exist:

Normal Arrow: A regular steel-tipped arrow. Anza carries 30 of these in her quiver.

Fire dust: The arrow has been made to explode upon impact, and is held inside the quiver with special care in a different compartment. The explosion is enough to knock a Beowolf back and down to the ground. Anza has room to store two of these arrows.

Ice dust: The arrow is coated in ice dust, and, upon impact, will freeze an opponent's limb. Anna stores three of these in her quiver.

Lightning dust: The arrow sends electricity through the target's body, enough to hold a person in place for a couple of seconds. Anza carries three in her quiver.

History: War Eagle was one of the weapons used by Anza's father, and the one he trained her to use. When she applied for beacon, her father gifted it to her so that she may continue using it as a huntress.

Appearance: Anza's features are not unpleasant to look at, and she would generally be described as 'pretty'. Her skin is caramel, and she has a lean build. She stands at 168 cm and weighs 59 kg.

Anza's hair is vivid burgundy, and flows freely down to the small of her back. She spends quite a bit of time each morning trying to keep it in order, but several stray locks still pop out here and there.

She has a somewhat soft complexion, chartreuse color eyes and she rarely wears makeup. The most she can usually be seen wearing is simple burgundy lipstick and burgundy eyeliner.

She usually wears a simple nyanza-colored button-up blouse, which she keeps tucked into a somewhat simple, red skirt reaching down to just above her knees. On her feet she most often wears a pair of knee-high socks, also nyanza, and on her hands she has burgundy-colored, silk elbow gloves. Her shoes vary from boots to high heels, depending on the situation.

She wears the same for combat attire, though she adds some protection to it. Most of her armor is on her left arm, with a leather vambrace, elbow and shoulder pad. For combat she almost always wears a pair of dark red combat boots, and on her back she keeps a quiver full of arrows. Said quiver bears the image of her symbol.

History: Anza was born to a respected family living on the edge of Vale, and wound up being raised in two drastically different manners at the same time. Her father was a hunter - not the grimm kind - and would often take his daughter along on hunting trips, to his wife's discontent. He taught the girl to use a bow when she was very little, and practiced together with her regularly.

Meanwhile her mother, a prominent young fashion designer and well-versed in high society, tried to raise her daughter to be a classy woman. She would take her to balls, try and set her up with young, high-class gentlemen (Which, in this case, would often be about 7) and overall do all she could to try and secure her a future free of worry.

Anza herself, however, felt like both of her parents were great and both did cool things, so she stuck through it all. Still, she was always a bit more on the wild side, and found the 'fine young gentlemen' to be way too dull. She would oftentimes sneak out during the night and even go as far as to leave the city, wandering the wilds for short whiles. She had even had to escape a grimm once or twice.

Expert with a bow, quick on her feet and gifted with a good set of wits, she had little trouble getting into Beacon - to the joy of her father and to the disdain of her mother. She joined because she sought adventure, but remains uncertain of what her future holds for her.

Personality: Anza is a mixed bag. While certainly a bit more on the wild side, preferring action and adventure over all else and always seeking excitement, she can also compel herself to act with a certain amount of elegance and grace.

Those meeting her for the first time would see a different side of her depending on the situation: In combat, they'd see an excited young girl trying to show off her skill by attempting trickier shots and racking up as many kills as she could; among friends, they'd see her as the person that's familiar with everyone and will never miss the chance to jokingly mock someone; in a formal event, they'd see a slightly plain, polite girl with whom one can hold a nice conversation about the local weather. And in all three cases, they'd be seeing her act how she naturally would.

Aura and Semblance: Anza's aura is burgundy (#900020) and is of average strength. Her eyes can occasionally be seen flickering in this color, though this is mostly her using her semblance almost without herself realizing it.

Her semblance is vision enhancement, and she most often uses it for spotting and using her bow. Her eyes light up in the color of her aura, and she is momentarily able to see the things around her in great detail.

When using her semblance, her eyesight jumps up to roughly 20/2. This allows her to do much more accurate shots with her bow, and spotting enemies in the distance. She can actively keep her semblance enabled for roughly three minutes, though she often goes between using it and resting between each separate shot. Doing this, she can keep using it for about five minutes.

If she uses it to or near her limits, she'll experience fatigue and slight eye pain, so she tends to limit herself before she gets to that point. Her semblance tends to be back up to full strength after six hours of rest after being depleted.

Combat Behavior: Anza is almost purely a ranged fighter, and she sticks to exactly that. She uses her agility and practice with traversing terrain to keep her distance and take vantage points on the field. Her fighting style consists of a rapid stream of arrows heading her opponents' way, and otherwise serving as a distraction, as her ammunition is somewhat limited compared to most firearms.

She fights well in a team, and can serve both as support and a damage dealer, though she can get greedy when it comes to taking kills. She does better against a single opponent, since she can concentrate more fire on them.

WEAPON

Name: War Eagle

Primary Form: A somewhat simplistic shortbow, which Anza usually carries swung over her shoulder. The weapon has two small latches on the grip.

The weapon has more mobility than its other forms, but suffers from a lack of power and range.

Secondary Form: Upon pressing on the latches, the weapon extends and instead forms a longbow. To return to the previous form, one simply presses the latches once again.

Dust Functions: The arrows Anza uses are occasionally infused with dust. The following infusions exist:

Normal Arrow: A regular steel-tipped arrow. Anza carries 30 of these in her quiver.

Fire dust: The arrow has been made to explode upon impact, and is held inside the quiver with special care in a different compartment. The explosion is enough to knock a Beowolf back and down to the ground. Anza has room to store two of these arrows.

Ice dust: The arrow is coated in ice dust, and, upon impact, will freeze an opponent's limb. Anna stores three of these in her quiver.

Lightning dust: The arrow sends electricity through the target's body, enough to hold a person in place for a couple of seconds. Anza carries three in her quiver.

History: War Eagle was one of the weapons used by Anza's father, and the one he trained her to use. When she applied for beacon, her father gifted it to her so that she may continue using it as a huntress.[/quote]