Ok Andrew, I've got everything set up, and we're ready to go! All you have to do is place your units where you want again. You can move first if you want, or I can if you'd prefer. I already put all the units into groups for easy selection.
EDIT: Turn one complete! Andrew, your move!

EDIT: Turn 2 up!

EDIT: Turn 3 ready. Stuffs gona start blowing up before long!

EDIT: Turn 4 locked and loaded!

EDIT: Turn 5 up! I could try and avoid combat down on the southern portion of the map as I don't seam to have the advantage, but I'm just going to charge and see what happens as I'm a bit anctious to get our first battle complete so we can test out all the new stuff I'm introducing after this battle!

EDIT: Turn 6! Crap will start blowing up within the next turn or 2!

EDIT: Turn 7! If your Super heavy's arent in range this turn they will be after you move em.

EDIT: Turn 8! Boy Andrew, we better get the ball rolling here, seams like my game is loosin steam already as basically no1 besides us posts on it anymore lol

EDIT: Turn 9! Now I guess it's just a question of how long till it's over. And no I didn't take the bate you set on your light units goin up the ramp.

EDIT: Seeing as all hope is lost for me at this point, I have forfeited the battle. Congratulations to Bioengineerer9179 for being the first person to win an official TCS battle, and a flawless victory at that! The Terran Federation President had this to say at his most recent public announcement regarding the war:
"The menace we now know as the 'Typhoon Squadron' has proven itself a powerful adversary. Initial engagements have shown that they somehow have the technological advantage, and we have encountered serious losses. But rest assured, the federation's industrial might shall prevail in the end, and our top scientists and engineers are working hard to meet this new enemy on their own terms, and soon new and improved combat units will be rolling off the production line and ready to take the front lines. A new age is upon us, an age of war. And the federation will meet it with treads rolling, jets screaming and guns blazing."

Typhoon Squadron's General Aelan Drenic had this to say in response to the Terran Federation President's announcement:
"Our battle with the Terran Federation has become something we will all remember for years to come. A rapidly growing industry that suffered its first battle, and the Typhoons come out victorious. Though we have found certain deficiencies in our units, we are working hard to improve them. In conclusion, we warn all who oppose the Typhoon Squadron, be it the Terran Federation, the new Artemis Faction, the Brix Union, or Enrichment Sciences: we do not fear war, nor do we intend to shy away from war. We are ready, we are coming."

Just because I have joined another team and posted creations on it does not mean I am not watching, I have only joined the team to give me something to do, and by watching you guys I have a great plan for when I battle someone, my plan is how to take out SH units and trap all the other units :).

Quoting Alpha AI
I'll see what I can do. I have a strange feeling that this might come down to a battle of the superheavies, but I can't be sure..... That's a lot of hitpoints to delete, even if the SH can only attack one unit at a time..... I could be wrong, though. But if I'm right, I'd suggest either fewer credits for SH, 2hitpoints for 1health credit, or giving the other units more spending credits.

Don't take this offensively I don't meen it to be but please take matters like this to the TCS dicussions thread. You make a good point, it's just hard to hold a discussion on the comments section of a MOC post. That and it's not directly related to the model itself.

Wait! I just had a brainwave! Why don't we have fog of war? So We'd need a gamemaster in each battle who would have the full map. We would then place our units and... I'll make a MOC to show how I think this could work.

I'll see what I can do. I have a strange feeling that this might come down to a battle of the superheavies, but I can't be sure..... That's a lot of hitpoints to delete, even if the SH can only attack one unit at a time..... I could be wrong, though. But if I'm right, I'd suggest either fewer credits for SH, 2hitpoints for 1health credit, or giving the other units more spending credits.