Tho, there should be one more camera movement -> move forward or backward depending on the rotation of the player. If a player is rotated forward camera moves a bit forward, if the player is rotated backwards, camera goes backward.

Haha the very shot of the game looks like Bulletstorm on UE1 [spoiler][/spoiler]

But yeah finished. Somewhat glitchy (glitches like your "telefrags" when you change locations throughout doors or red arrows, ammo regenerating all of a sudden and the cutscene bug which reverts the difficulty to Medium) but I think the pack is definitely way more fun on Medium because you can actually play the thing like in Contra/Shadow Complex/Metal Slug, where you can rush through the enemies instead of staying back and camping all the time. UNLESS the Krall are really stronger than anyone else.

Okay, I have finished it and it was freaking cool. One of the best I played in years. Still, bit buggy (for example one of the tentacles rotated in Yaw and shot me from background - last level I think, on the platforms, some doors not working correctly) but beside that, oh my Gawd!

And I got a hat.

Anyway, keep it up, and if you need any more mappers, semi-advanced coders, you can count me in.

Finished it. I liked it. The last few maps were definitely the best both in design and gameplay.I ran into a few glitches which was mostly related to the usable doors in that occasionally they'd refuse to work properly unless you spammed the use key a billion times. There was also a part near the very end in which the Tentacles and Skaarj Troopers could hit me even though we weren't even on the same path. Annoying but made it kinda challenging.

Also, is there a way to change the mouse sensitivity? As it is now is way too fast and twitchy for me.

Creatures with ranged attacks can hit you from other places. Also all the maps before the cutscene are definitely harder than the three last ones - it seems like almost every enemy has their HP boosted (especially Krall).

UBerserker wrote:Okay it worked. Now there are six Krall and I'm out of ammo!

Hint:One of the most useful feature of SP2D is increased stomp attack. You should try it on Kralls, they are stupid enough to be stomped to death with a few jumps.I never waste ammo on pupaes in SP2D, they can be stomped with one precise jump.Try killing various enemies by jumping on them, it's really fun.