Before you read the recipes be aware that:
– Implicit mods, meaning mods inherrent to white items of a type, do not count as mods.
– Modification-names on magic items are made up of prefixes, the name before the base items name and suffixes, the names after the base items name.
– For rares there are 2 randomly generated names applied in front of the items name. For simplicity they are called “rare-names”.
– Different recipes can in certain situations apply to the same items. In that case it is a question of what recipe is deemed more important by the game.
– Itemlevel is describing the level of mods possible to get on the item. You can find an items itemlevel by picking it up and typing /itemlevel. If nothing is mentioned about item-level for crafted items it is likely that the lowest level item in the sell screen will be what determines the resulting items level.

Armourers Scrap
Recipe: Items of armour with 20% Quality (not all identified magic or rare items will work with this recipe!)
Reward: Armourer’s Scrap

Recipe: Any number of Armour-items with 40%+ combined Quality
Reward: Armourer’s Scrap

Recipe: Any identified magic or rare item not part of a recipe and without a value in alchemy shards or alteration shards
Reward: 1 Scrap of Wisdom

Recipe: Any unidentified unique
Reward: 1 Scrap of Wisdom

Mods
What are mods?
Mods are bonuses on items that will give you an advantage over not having them.

Why do I sell an item for another value than predicted by this list?
The values are found by trial and error and seems to be true most of the time.
Some inconsistencies may be unintentional, while others are intentional! I will look out for intentional differences and update the list!

Any item with no valuable mods according to this list shall give the sale-value of a normal item which is 1 scrap of wisdom.
The following is the values found so far:

Recipe interactions (under construction, needs further confirmation and expansion!):
Different recipes can in certain situations apply to the same items. In that case the reward is a question of what recipe is deemed more important by the game. Certain interactions also cover the mod values described above, which are lowest priority in most cases.

(as long as we are so early in the making of this list, I will present the informations in a very basic way: