Hit: 2d10 + Charisma modifier poison damage, and the target is immobilized until the end of your next turn, or until it passes a saving throw (whichever comes first).

Effect: You summon a large sized spider from the great web in an unoccupied space within range, and the spider attacks one or two adjacent creatures. As a move action, you can move the spider to a new target within range. The spider remains until the end of your next turn.

Sustain Minor: The spider persists. You can make the spider attack two adjacent targets as a standard action.