To achieve the "cartoony" look, Bearskopff used Forge's "baked lighting" option to flatten out the textures. What was more difficult, however, was getting the geometry right, Bearskopff said, adding that the trees were no easy task, either.

Bearskopff also wanted to recreate the Peach stained-glass window on the front of the castle, the waterfall, and other elements. However, this didn't work out because of Forge's 1024-object limit. The Super Mario 64 creation pushes this to the near-max, as it includes 1023 objects, Bearskopff said.

"A huge portion of the level was cut due to object limitations," the user explained. "If 343 ever do increase the count, I'll revisit and build the remainder."

You can click through the images in the Imgur gallery below to get a closer look at the Mario map.

Bearskopff's other works include, as mentioned above, a recreation of the Millennium Falcon, as well as The Battle of Hoth (including a huge AT-AT), and the Death Star docking bay. The user also built the Shadow Moses island from the original Metal Gear Solid.

Head to Bearskopff's Imgur page to see all of the impressive creations. Additionally, you can find and download these maps in Halo 5 by seeking out the Gamertag Bearskopff on Xbox Live.

What will Bearskopff make next?

"Got a few ideas floating around for maps at the moment. Now I just need to find some more time," the builder explained.

In other Halo 5 Forge news, the game's first Forge playlist--featuring 10 maps made by the community--is now live.