Their shops tend to stay open during the evenings, allowing the Jodacar villagers to purchase goods after they finish their work elsewhere. The party has just arrived at the village square, trying to make up their rassoodocks what to do with the evening...

On the first level of Kal-Dokk’s lair, you acquired:

80 gold pieces

400 silver pieces

Traveler's clothes from the hidden room

An alembic and a beaker from the destroyed laboratory

A bright sapphire from the sage statue

Furthermore, you gained some Experience Points:

Dahl Kolla: 800 XP

Memphisto: 838 XP

Lisglen the Sage: 838 XP

Van Illundra: 583 XP

Note I’ve already taken into account everyone’s XP bonus. Sorry Holger, no XP for you just yet

OOC: Sorry for delay / RL interruptions making it harder to concentrate on some details. That may continue through this week.

Dahl is happy with his equipment, will spend what it takes to replace torches used, etc. He is fine with donating some of his share to other fighters in the party who could use it to improve armor, etc. though he would like to see the party continue to not be weighed down too much.

Albin and Finnur respectfully decline the offer to replace their leather armor for chain mail or better at Hajdar Dvorak’s: ”Metal armor will slow us down too much. Our leathers allow us to move freely and still carry quite a load without being encumbered.”Albin will however gladly exchange his short bow for an elegant yet powerful long bow for an extra 20 gold pieces and Finnur is happy to trade his short sword for a hand axe and a dagger at no additional cost.

The traveler’s clothes the party found in the secret space beyond the mosaics room in Kall-Dokk’s lair don’t turn out to be very valuable: Randoul Behner is willing to pay only 2 gold pieces, no more. The sapphire he won’t even look at for too long. ”Where did you get that?” he sneers, ”I’m sure it’s worth a pretty penny, but stolen gemstones are supposed to bring ill fortune...”

The party restocks on rations and torches at Aetion Vonck’s for a handful of gold pieces, and they decide to hit the Hunter’s Moon for a decent meal and a good night’s rest, sharing their stories of what they found down in Kal-Dokk’s lair with innkeeper Giles. He is willing to trade their silver pieces for gold pieces, so that you may travel more lightly the next day. And so night falls, and all retire to their chambers to rest well for the next day.

All, but Memphisto. He sits at the desk in his room to prepare his spell of sleep for the next day, but as soon as he starts concentrating on memorizing it a sharp, loud humming sound, increasing in volume, starts occupying his brain. It becomes so loud that he cannot further study his spellbook, and he angrily slams it shut. The humming stops, but when he opens his spellbook again to resume his studies, it swells back into his head. Frustrated, he gives up and tries to get some sleep. The humming persists, albeit less loudly, and he sleeps only very lightly. The next morning, Memphisto feels terrible due to the lack of sleep and his mind remains void of any spell...

The party meets for breakfast in the common room of the Hunter’s Moon. Miriam serves hot porridge and fresh juice. ”You look like you’ve seen better days, hon’.” She winks at Memphisto, ”Had a rough night, eh?”

Memphisto looks glumly at Miriam, "Madam, I appear to be broken in some way an I know not how to fix it."

He will sit in silent contemplation, worrying that his scroll is useless as well.

Memphisto will get up and speak with the inn keeper. He wishes to inquire if any spellcasters live in the town. If so, he will seek their counsel.

****A curious thought comes to him. Perhaps the mysterious gem is the source of all his troubles. Memphisto will ask Dahl to hold on to the gem for safekeeping and also explain the malady he is experiencing. He will ask for one more night of rest before the party continues. This will give him a chance to test his hypothesis.

Giles slowly shakes his head at Memphisto's enquiry: "You are the first magic-user to visit this village in a long while, my friend."Dahl takes the gem from Memphisto, but that night the same - albeit it less severe - happens as the night before: a sharp humming penetrates Memphisto's brain and disturbs him in his studies. He does however catch a little sleep, yet his dreams are plagued by the same image over and over: a bearded sage, dressed in robes and holding a staff, a maiden standing at his side, beckons Memphisto: "Give it back..."Dahl, though him being the one holding on to the crystal, notices nothing unusual during that night.

The next morning Memphisto feels more or less rested, but he still did not succeed in memorizing a spell.