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Re: ±±Custom Jutsu Submission±±

Originally Posted by AlbelTheWicked

Resubmitting Divine Conqueror

(Katon/Raiton: Tenrai Shourisha) Fire Style: Divine ConquerorType: OffensiveRank: SRange: ShortChakra: 40Damage: 80Description: The user will first off channel katon chakra to his right hand, and then manipulate the chakra in the form of a fiery claw, which he then uses to slash at the enemy four times. After the fourth slash he then leaps high into the air and takes his sword in both hands and channels his katon chakra into it. As he does so he comes back crashing onto the ground slamming his blade into the ground a few feet in front of them, which the user then releases the chakra he channeled into the blade into the ground causing it to crack open releasing a wave of fire that shoots up from under them.
~Can only be taught by AlbelTheWicked
~Can only be used once
~No Fire Jutsus above B-rank for the next two turns

~ Declined, this is like two techniques in one. I understand if you jump up and slam the claw, or slash with the sword, but not two different things in one technique ~

Look at the video below to see what it looks like. Watch 0:05-0:14.

@Bolded: I've changed it to just a katon style jutsu and reworked the description a bit by changing the lightning parts to fire.

Resubmitting Divine Conqueror

(Katon: Tenrai Shourisha) Fire Style: Divine ConquerorType: OffensiveRank:ARange: ShortChakra: 30Damage:60Description: The user will first off channel katon chakra to his right and left hand, and then manipulate the chakra in the form of two fiery claws, which he then uses to slash at the opponent five times. After the fourth slash the user will jump up into the air with the claws still active and come back down towards the opponent, and swing his arms at him in an X shaped slashing motion hitting him.
~Can only be taught by AlbelTheWicked~Can be used twice
~No fire jutsus above B rank during your next turn

______________±± Approved ±±

@Bolded: I've changed it around to just using the claws to slash the opponent and nothing else. I've also changed the rank along with the damage and chakra to fit it, and I also changed/added the restrictions.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Rasnall

Using this approved CJ methods of bending light. (Explanation of CJ method added to the help explain, link below.) Ask me (or maybe Izuna sensei if he is not to busy as he approved the original CJ) if any points need explaining. Open to any changes and comments.

Thank You

http://www.narutobase.net/forums/sho...postcount=5456)
=========================================(Fuwafuwa Mira Teresuko-Pu) Light Reflection Telescope
Type: Supplementry
Rank: D
Range: Short-Long
Chakra Cost: 10
Damage: N/A
Description: The user will create a dense ball of mist from the palm of the hands. This ball is then pulled back to a point at one end while being extended and opened up at the other end, this will give it the distinctive telescope shape. Using light reflection like a normal telescope would do, the water droplets are angled to reflect the light into the users eye allowing them to look through the mist and get an enhanced view of the surroundings for miles around. This allows for even further viewing then the reach of the Byakugan or the Sharingan. The mist still has no density so must be controlled with the users chakra control.
Notes:
~Can also be used by gathering the same mist used in "Light Reflection Mist" CJ without making the user visible.
~ Must have learnt "Light Reflection Mist" to use this.

~ Declined, explain clearly what you mean by further than the Byakugan or Sharingan and specify what enhanced view means ~

Using this approved CJ methods of bending light. (Explanation of CJ method added to the help explain, link below.) Ask me (or maybe Izuna sensei if he is not to busy as he approved the original CJ) if any points need explaining. Open to any changes and comments.

Thank You

http://www.narutobase.net/forums/sho...postcount=5456)
=========================================(Fuwafuwa Mira Teresuko-Pu) Light Reflection Telescope
Type: Supplementry
Rank: D
Range: Short-Long
Chakra Cost: 10
Damage: N/A
Description: The user will create a dense ball of mist from the palm of the hands. This ball is then pulled back to a point at one end while being extended and opened up at the other end, this will give it the distinctive telescope shape. Using light reflection like a normal telescope would do, the water droplets are angled to reflect the light into the users eye allowing them to look through the mist and get an enhanced view of the surroundings for miles around (as you would with a normal telescope with the naked eye). Like a normal 30mm telescope it will give the user 30x magnification of their surroundings. The mist still has no density so must be controlled with the users chakra control.
Notes:
~Can also be used by gathering the same mist used in "Light Reflection Mist" CJ without making the user visible.
~ Must have learnt "Light Reflection Mist" to use this.

______________±± Declined ±± Is this like a telescope and nothing more? What is the use for this? In battle this will be utterly useless. Not only that but the whole not making you visible thing...nope. And will this be there for you to use? Will it be usable only in the turn its made? Too many lose ends.

Re: ±±Custom Jutsu Submission±±

Originally Posted by ~Orochimaru~

ADDED JAPANESE NAME

(Kurai pāmugantoretto) Dark Palm Gauntlets)
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80 for the elemental blast, +10 for Jyuken
Description: A pair of gauntlets specially made by a master made of a special metal allowing the user to block kunai and standard sword strikes with them, they.go all the way up to the users shoulder thus making the users arm protected, also it has 2 abilities and a few trap mechanisms...

Traps
-2 Chakra wire nets in each gauntlet which can be shot at an opponent up to long range and is connected to the gauntlet shot from by another chakra wire
-A large supply of retractable chakra wire which is fired with a kunai attached to the wire each gauntlet has enough to reach long range

Abilities
1. One may concentrate their chakra into the tips and increase Jyuken attacks by 10 also puncturing any protective armor an enemy may have on and making almost any attack lethal due to its sharp fingertips
2. The user can pour elemental chakra into the gauntlet and shoot a blast of that element(S ranked, mid ranged) which counts as 1 out of the 3 moves.
•Earth-Shoots a quantity of fast hardening sticky flamable mud
•Lightning-Shoots a large ball of lightning which explodes upon contact creating a lightning field destroying anything within mid range with the exception of the user
•Fire-Shoots a stream of fire like a flame thrower burning anything it touches
•Wind-Shoots a large spiraling wind which is capable of blowing back large summons like Gamabunta and slice through trees
•Water-Shoots a large jet of water capable of slicing through concrete

-Only useable by who I say
-For the second ability you must master the affinity you are shooting out
-For the second ability you can only use 2 elements per match

(Kurai pāmugantoretto) Dark Palm Gauntlets)
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80 for the elemental blast, +10 for Jyuken
Description: A pair of gauntlets specially made by a master made of a special metal allowing the user to block kunai and standard sword strikes with them, they.go all the way up to the users shoulder thus making the users arm protected, also it has 2 abilities and a few trap mechanisms...

Traps
-2 Chakra wire nets in each gauntlet which can be shot at an opponent up to long range and is connected to the gauntlet shot from by another chakra wire
-A large supply of retractable chakra wire which is fired with a kunai attached to the wire each gauntlet has enough to reach long range

Abilities
1. One may concentrate their chakra into the tips and increase Jyuken attacks by 10 also puncturing any protective armor an enemy may have on also piercing through skin making almost any attack lethal due to its sharp fingertips
2. The user can pour elemental chakra into the gauntlet and shoot a blast of that element(S ranked, mid ranged) which counts as 1 out of the 3 moves.
•Fire Mode-Shoots a stream of fire like a flame thrower burning anything it touches. By concerntratinf fire chakra into the fingertips or palms the user Jyuken strikes severely burn the opponent as well
•Lightning Mode-Shoots a large ball of lightning which explodes upon contact creating a lightning field destroying anything within mid range with the exception of the user. Also by concentrating lightning into the tips or palms Jyuken strikes also shock the opponent as well

-Only useable by who I say
-For the second ability you must master the affinity you are shooting out
-For the second ability you can only activate 1 element mode per match
-While using the gauntlets in an element mode you cant use S Rank of that element

______________±± Declined ±± You don't understand Jyuken and that is fairly easily recognized here. Gentle Fist does internal damage. what you suggest is breaking the purpose of gentle fist and showcasing that you don't understand whats behind it.

(Shogeki-tekina Hakke Kuushou) Shocking 8 Trigrams Air Palm
Rank: A
Type: Attack
Range: Close-Long
Chakra Cost: 30
Damage Points: 60(+5 if they hit an object)
Description: The user pushes lightning chakra out of there palm that blows away there opponent and leaves them in sever shock
-Must have my permission to use
-Can only be used 5 times
-Must master Jyuken
-Must master Lightning

______________±± Declined ±± Similar technique exists.

(Moeru Yona Hakke Kuushou) -Flaming 8 Trigrams Air Palm
Rank: A
Type: Attack
Range: Close-Long
Chakra Cost: 30
Damage Points: 60(+5 if they hit an object)
Description: The user pushes fire chakra out of there palm that blows away there opponent and leaves them with severe third degree burns
-Must have my permission to use
-Can only be used 5 times
-Must master Jyuken
-Must master Fire

History of the sword
The slay was said to have been forged more than a thousand years ago long before konoha or the hidden villages were established it was first seen some time after the senju was formed and when harashima senju was merely born. It was rumored that even the sage of six paths had great recognition and respect for the strength and power of the sword, though that is yet to be truly accepted. The sword true beginning come from a line of hatred and pain it was said that thousand of years ago, in what we now know as the village of the iron or kumokagure there once lived a Shinobi called Gennosuke he was a ninja who was skilled in ninja arts by day and was a good blacksmith by night he was a victim of war and had experience death, pain and hardship ,he had lost all his sibling to the war and had no will to live again so he decided to commit suicide and leave this world however before doing that he like any man wanted to leave a mark which before he died .So he used his excellent skills in the ninja arts and blacksmithing to form the famous sword called slayer or shortly known as .

Abilities Of the Swords
SLAY it was a sword which length was 4.4 feet and weight was said to have exceeded 47 kilograms due to several ninja skills and building materials such as titanium and diamond embedded in the weapon. The sword is indestructible and can not be broken nor destroyed. It also contains porcelain which Is a material fused with metals to protect against high heating and melting temperatures. It has the unique ability of allowing the user to mix his chakra with the sword but unlike any other katana or sword when the [COLOR="Purple"]slay strikes the opponent blood is spilled on the sword and the opponent has been cut the. The sword is capable of cutting, slashing, slicing and withstanding basic elemental and Ninjutsu attacks up to s rank. It can easily cut normal katana ,Rocks, Steel in half. However Like every jutsu or weapon it has its drawbacks and this one is that of a high risk which is due to the sword sharing or requiring chakra from the user to work the sword over time drains the user chakra and damages him .The sword can only be wielded by the sword wielder and know one else if anyone tries to pick it up it will emit a glowing like fire across the weapon so thus if the opponent where to touch it he will be burnt to death. The sword shares chakra signs and patterns with the user due to the continuous usage of the sword by the wielder. Thus can tell the wielder from a fake, this also means the sword can be thrown at any direction north or south but must return and still go back to the user he does this by using or marking the user chakra and using as a path to travel.

Raitoningusutairu: Furaitosutoraiku:Lightning Style:Flight strikeRank:AType: OffensiveRange: Short/MidChakra cost:30Damage points:60Description; The user channels his lightning chakra across his body distributing it equally to all parts as if it were an armor ,he then channels more of his lightning chakra into his two palms and dives forward in a frontal position to the opponent with his arms, which have been infused with pure lightning chakra toward the enemy, upon meet the user will slam his palms on the opponent chest slamming and pushing him backwards with great force. This jutsu is also a fast one and one which has speed due to the lightning chakra which has been channeled in the opponent body, to dodge this technique one will need to have fast reflexes and a good speed so as to respond to it in time and act according and in a proper response.

Can only be done once a battle.

Can only be taught by Thunderbolt .ent

Note: Must need thunderbolt permission to use
Note: Must have mastered Ninjutsu
Note: The sword last for 3 turns
Note :The sword can only be used once a battle.
Note: For each turn the user wields the sword it is -10 Damage points .
Note: Slashing and cutting jutsu in half count as a move.
Note: Can only use 2 jutsu the next round after the sword is deactivated.

~ Declined, I can't understand the description, and please, please drop the history ~

Raitoningusutairu: Furaitosutoraiku:Lightning Style:Flight strikeRank:AType: OffensiveRange: Short/MidChakra cost:30Damage points:60Description; The user channels his lightning chakra across his body distributing it equally to all parts as if it were an armor ,he then channels more of his lightning chakra into his two palms and dives forward in a frontal position to the opponent with his arms, which have been infused with pure lightning chakra toward the enemy, upon meet the user will slam his palms on the opponent chest slamming and pushing him backwards with great force. This jutsu is also a fast one and one which has speed due to the lightning chakra which has been channeled in the opponent body, to dodge this technique one will need to have fast reflexes and a good speed so as to respond to it in time and act according and in a proper response.

Can only be done once a battle.

Can only be taught by Thunderbolt .

~ Declined, a lightning 'armour' that boosts reflexes ? Too much of a ripoff of the Raikage ~

Kaze no sutairu: Suterusu bakuhatsu:Wind Style :Stealth ExplosionRank :SType : OffensiveRange : SupplementaryChakra cost :40Damage points :80Description ; The user channel his chakra across his body, he then he focuses his channeled chakra on his hand and using chakra and shape manipulation makes hundreds microbe wind like ant creatures which he releases into the grounds which all contain a large amount of wind chakra engulfed or held in it and can stretch and explode and imploded .He then sends them undergrounds to gather and surround the enemy while remaining stealth and upon command explode at the same time causing a gigantic and huge enough blast to destroy and blast the opponent out of range or even the atmosphere. The user has full control of these creatures and can command them to explode or even retreat and abort the attack.

Can only be done once a battle.
Can only be taught by thunder bolt.
The microbe Ants can easily be seen with a Byakugan or Sharingan.
No wind jutsu can be used in that same cycle.

~ Declined, what is a"microbe wind like ant creature" ? ~

Kaze no sutairu: Suterusu bakuhatsu:Wind Style :Stealth ExplosionRank :SType : OffensiveRange : SupplementaryChakra cost :40Damage points :80Description ; The user channel his chakra across his body, he then he focuses his channeled chakra on his hand and using chakra and shape manipulation makes hundreds of ants with wind embedded in them which he releases into the grounds which all contain a large amount of wind chakra engulfed or held in it and can stretch and explode and imploded .He then sends them undergrounds to gather and surround the enemy while remaining stealth and upon command explode at the same time causing a gigantic and huge enough blast to destroy and blast the opponent out of range or even the atmosphere. The user has full control of these creatures and can command them to explode or even retreat and abort the attack.

Can only be done once a battle.
Can only be taught by thunder bolt.
The microbe Ants can easily be seen with a Byakugan or Sharingan.
No wind jutsu can be used in that same cycle.
I changed what you asked me to change.

______________±± Declined ±± Sorry but honestly, learn how to use periods, commas and how to produce sentences.

Abilities Of the Swords
SLAY it was a sword which length was 4.4 feet and weight was said to have exceeded 47 kilograms due to several ninja skills and building materials such as titanium and diamond embedded in the weapon. The sword is indestructible and can not be broken nor destroyed. It also contains porcelain which Is a material fused with metals to protect against high heating and melting temperatures. It has the unique ability of allowing the user to mix his chakra with the sword but unlike any other katana or sword when the slay strikes an opponent and the opponent is hit and the blood is spilled on the sword it marks the opponent blood and chakra signatures making it hard for the opponent to launch surprise attack on the user of the sword due to his presence being located or found by the sword.. The sword is capable of cutting, slashing, slicing and withstanding basic elemental and Ninjutsu attacks up to s rank. It can easily cut normal katana ,Rocks, Steel in half. However Like every jutsu or weapon it has its drawbacks and this one is that of a high risk which is due to the sword sharing or requiring chakra from the user to work the sword over time drains the user chakra and damages him .The sword can only be wielded by the sword wielder and know one else if anyone tries to pick it up it will emit a glowing like fire across the weapon so thus if the opponent where to touch it he will be burnt to death. The sword shares chakra signs and patterns with the user due to the continuous usage of the sword by the wielder. Thus can tell the wielder from a fake, this also means the sword can be thrown at any direction north or south but must return and still go back to the user he does this by using or marking the user chakra and using as a path to travel.

I dropped the history and reworded it.

______________±± Declined ±± No forbidden ranked weapons. And same note as above

Raitoningusutairu: Furaitosutoraiku:Lightning Style:Flight strikeRank:AType: OffensiveRange: Short/MidChakra cost:30Damage points:60Description; The user channels his lightning chakra across his body distributing it equally to all parts as if it were an armor ,he then channels more of his lightning chakra into his two palms and dives forward in a frontal position to the opponent with his arms, which have been infused with pure lightning chakra toward the enemy, upon meet the user will slam his palms on the opponent chest slamming and pushing him backwards with great force.

Can only be done once a battle.
Can only be taught by Thunderbolt .

I removed anything that is similar to raikage techniques and armor and remove the part that i said it boost reflexes.

(Doton: Sesshoku Galactus) Earth Release: Feeding Galactus
Type: Offensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The User makes five handseals, instantly causing an extremely large hole in the ground/earth, which is able to drain a lake, due to the hole running deep in the earth.

Re: ±±Custom Jutsu Submission±±

(Fuuton: Hensai) Wind Release: Repayment
Rank: S
Type: Defense
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Once the user is wielding Sumitsukigasa for the minimum of 2 turns, he may use the sword's affinity of wind for his ultimate advantage. The sword sucks 10 chakra every turn, but it leaves excess chakra behind. After the 2 turns, putting chakra which the sword had left as an excess and plus the user's chakra, the user will stab his sword into the ground or into anything to remain still. As he did, all the fuuton chakra will escape from the top blade of the sword, a fuuton barrier will surround the user. If he chooses, the fuuton barrier may grew as much as to surround his teammates up to mid-range. The fuuton barrier is sharp and if the enemy touches it, it will injure him. The barrier will remain up till the sword is stabbed into the ground since the sword is what is supplying the barrier with fuuton chakra or till the next 2 turns.
Notes:
~Can be used 2x
~Lasts a maximum of 2 turns
~No A-rank or above fuuton can be used in the next turn.
~Dr. House may teach this.

______________±± Approved ±± If you continue to put useless restrictions on your CJs like "needs to be Kage rank to use" I'll decline them.

For reference, here's my Custom Weapon for the cj.

Sumitsukigasa - Dante's Horn of Sorrow
Type: Weapon
Rank: S
Range: Short
Chakra: 40 (-10 each turn)
Damage Points: 80
Description: It has yet been said within many dusty old books that a great man named Dante Alighieri has gone to save his loved one from the great evil toad of Myobokuzan, Gamafer. Dante had gone down into the pit of death, into Gamafer's lair. After 7 days of a bloody fight, Dante failed to save his flower, and he showed no mercy to Gamafer. After the bloodbath, Dante carved a blade from Gamafer's mighty horn and he took these pieces to be forged by Hephaestus, the nearby blacksmith. He had forged the mighty double-bladed sword, and named Sumitsukigasa. The double-bladed sword is made of mostly unbreakable bone, harder then steel. Because of the blade part is made of bone, and most of it's parts, the weapon weighs almost half of it's size, and can be handled in order to reach high speeds. The -10 chakra in each turn is because Sumitsukigasa sucks the user's chakra in order to maintain it's ability, which is being always in the state of having itself imbued with wind chakra, quite similar to (Fūton: Kaze Kyōka no Tsūru) - Wind Release: Wind Enhanced Tools, and it won't stop until the double-bladed sword is out of short range from the user. If the user wishes, he may channel more of his chakra into the sword, which is an additional -10 chakra in each usage, in order to extend the pre-existing wind chakra inbued within the sword, onto 5-6ft. As the wind chakra has been extended on the sword in order to reach 5-6ft, the blade becomes an S-ranked wind blade, but for only that turn. Since the sword has an affinity for Wind, and as the sword's inbued abilities will travel onto the user's hand giving him a uniqueness of enabling him to seal a mere handseal for any wind jutsus. When the user performs any wind jutsus, the inbued chakra will add it's own inbued wind chakra from the sword (10 chakra which been sucked off from the user, every turn) into the technique completely, (transfering that sucked -10 chakra into the technique) having the sword lose its inbued wind chakra for that turn.
Note:
-Because of the sword's abilities, only a Sannin may hold the sword.
-Because of it's wind affinities, only who mastered wind may use it.
-If user wishes, the wind chakra imbued within the sword can be extended so that it will reach onto 5-6ft.
-Only may Dr. House use this, and who he allows.
-If someone tries to hold it, the sword will start sucking most of his chakra out of him, leaving him with a feeling of drained.

re-submit:

Originally Posted by House

(Katon: Hi no sōzō) – Fire Release: Creation of Fire
Rank: A
Type: Defense/Supplementary/Offense
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Similar to (Katon: Hō Senpū) - Fire Release: Flame Hurricane where the user channels his katon chakra around him, causing fire to erupt around himself (It isn't exerted, nor blown, it is channeled chakra). In this technique, the user will pick a spot anywhere on the field and focus chakra on it. As he picked, he will channel his chakra to the point, having fire being created on the wished spot. The fire will appear on the wished spot, thus evolving into a giant A-ranked fire. If it is focused on the ground, the ground will be covered in an A-ranked fire as the chakra has been focused on it.
Notes:
~Can be used 2x
~Due to the chakra usage, you can't use S-ranked or above Fire For the next turn.
~Only Sannin or higher may use this.
~Master of Katon required, and no other fire techniques may be performed in the same turn.

±± Declined ±± Overpowered. It has serious "blanks" that leave to much for the imagination.

(Katon: Hi no sōzō) – Fire Release: Creation of Fire
Rank: A
Type: Defense/Supplementary/Offense
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Similar to (Katon: Hō Senpū) - Fire Release: Flame Hurricane where the user channels his katon chakra around him, causing fire to erupt around himself (It isn't exerted, nor blown, it is channeled chakra). In this technique, the user will pick a spot anywhere on the field within his eyesight and focus katon chakra on it. As he picked, he will channel his chakra to the spot while making a tiger handseal, having fire being created on the wished spot. The fire will appear on the wished spot, thus evolving into a giant A-ranked fire. If it is focused on the ground, the ground will be covered in an A-ranked Fire.
Notes:~The range of the jutsu varies upon the user's eyesight as Byakugan users are able to use it on long range while people without it may use it within mid range.
~Can be used 2x
~Due to the chakra usage, you can't use S-ranked or above Fire For the next turn.
~Only Sannin or higher may use this.
~Master of Katon required, and no other fire techniques may be performed in the same turn.

______________±± Declined ±± Dont resubmit. This became both an amaterasu variation and a variation of my Lonesome Ember technique.

Re: ±±Custom Jutsu Submission±±

Suiton † Samehada no Mai | Shindoryou - [Water Release † Sharkskin Dance| Depth Charge] Rank: SType: Attack/Supplementary/DefenseRange: Short - LongChakra: 40Damage: 80Description: Using Samehada's chakra, the user slams the weapon's edge to the ground, and allows it to infuse the ground with water. This chakra homes in on the target's chakra signature, ripping up the ground along the way before finally reaching the opponent in a final explosion sending them into the air.
(Samehada can't use its abilities for two turns after use)
(Usable Once)

______________±± Declined ±± Overpowered.

Suiton † Samehada no Mai | Mizu za Nakayoshi - [Water Release † Sharkskin Dance| Chum the Waters]Rank: AType: Attack/ SupplementaryRange: Short -MidChakra: 30Damage: 60(+10 for chakra absorption) Description: Using Samehada's chakra, the user allows it to spew a small shark at the opponent reminiscent of Water Release| Shark Gun. However, this is simply used to distract the opponent as Samehada coats itself in water chakra that resembles a shark and enters the ground. A moment Later Samehada rises from the ground and bites down on the opponent. If used on a water source, Samehada can stay in this mode for three turns.
(Usable twice)
(Samehada can't activate its abilities for the next turn)

______________±± Declined ±± Don't resubmit

Raiton † Fuuinjutsu| Arashi no Megarushi - [Lightning Release † Sealing Technique| Mark of the Storm]Rank: AType: SupplementaryRange: ShortChakra: 30Damage: (+5 per turn) Description: Mark of the Storm is a seal that get applied to low-rank lightning techniques (B-rank and below), or ninja tools. When activated if the opponent gets hit by the technique/tool(s), it applies a marking upon them that generates a small shock impairing them for a brief moment. If the opponent gets hits three times they suffer a violent shock that renders them unable to move for a brief period of time. This can be applied using taijutsu as well. Each mark last about 3 turns until a new one is applied and restarts the countdown. The mark also makes it harder for the opponent to evade Lightning techniques, the more they have the harder it becomes to evade.

______________±± Declined ±± Not only is it a mockery to try and pass an A-Rank technique without a single restriction (and you have been warned before about this) as this shows that you clearly don't understand the basis of Fuuinjutsu. Don't resubmit.

Re: ±±Custom Jutsu Submission±±

BeowulfRank: SType: WeaponRange: ShortChakra cost: N/ADamage points: (+ 15 to Taijutsu) (+ 5 to kenjutsu)Description: The Beowulf is a set of flash gauntlets and greaves that posses a very sharp spikes in several places in it's upper skin,each spike is a 70 cm tall.Most of the gauntlets and greaves have several colors within them but it's most color is white,It also has a combination of black and dim-gray color which spreads in different places.The gauntlets and greaves are made of special kind of steel,same kind that is used to create blades and swords.Beowulf's upper skin is as sharp as the blade of the katanas and sharp blades thus Beowulf's holder is able to defend against any sword strike using Beowulf just like any other sword in addition to being able to perform All type of Kenjutsu techniques perfectly using it.The greaves posses some kind of claws,these claws are very sharp and can cut a human's body into two pieces with a single strike of it.Beowulf isn't heavy and the user won't even notice it's wight while using it which means the user is able to move freely with it on without being a bother to the user of it.

- Can only be wielded by Zanshin and who he allows
- Requires a Mastery over Taijutsu and Kenjutsu
- Must be atleast a Sannin to be able to wield it

______________±± Declined ±± How does this boost Kenjutsu?

[Kamisori] - RazorRank: AType: AttackRange: Short - Mid Chakra cost: 30Damage points: 60Description: A powerful technique that fires an energy arc capable of cutting through materials and substances with relative ease. The user sends a wave of energy that moves towards the target and is capable of instantly changing direction.
- Can only be used 3 times

[Senkou Wakemae] - Flashing ShatterRank: BType: Supplementary || OffensiveRange: Short Chakra cost: 20Damage points: N/ADescription: The user charges his weapon with his chakra after gathering a decent amount of it and channeling it to the user's weapon through his hand,creating a blinding flash as the weapon on his way towards the opponent.
-When the flash starts to appear the opponent won't be able to see the user's weapon correctly and will see it several weapons as it's moving.
-After the flash appear completely the opponent won't be able to see anything.
-The user lasts blind for about a full turn.
-Can not use it on the following turn.

Re: ±±Custom Jutsu Submission±±

Dead Man's Volley While I still want to be able to create this technique, I decided it would be impossible to do (and balance) as one single technique. Therefore, I'm breaking it down into parts.

(Kamei Gigei: Raijinshō) Command Art: Raijin Rising
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The Kenjutsu technique allows Swordsmen to more easily fight against Shinboi attacks of all sorts; the user will activate this technique by quickly focusing chakra into their weapon and spinning it in a complete circle in front of them. After this simple ritual is completed, a “magnetic” burst of chakra is released all around the user that causes all foreign chakra to be condensed as it approaches the user. Ultimately, the “magnetized” chakra will be drawn into the user’s weapon, effectively concentrating even large scale jutsu into simple, yet still equally powerful, streams or orbs, depending on the incoming techniques composition. This technique can easily be described as turning the user's weapon into a "Chakra Lightning-rod", thus the name.
*The strength of drawn in techniques does not diminish at all, and if the user doesn’t counter the techniques, the chakra will flow into the user’s body via the weaponand do full damage or preform its intended purpose
*Once activated, this remains active for the rest of the match, but it’s effect is only valid while the user is holding a weapon.

______________±± Declined ±± How long does this last again? Whole battle? Nah...4 turns tops. and it needs a usage limit as an A-Rank. Because the way its worded means it would affect any technique up to Forbidden rank. How many technique would this be able to affect at the same time? Basically, this needs a bit more "rules" to be applied to narutobase RPG context. Also, How would this behave against for example a Spike of wood? Or a rock? I see this as working well against Fire and Lightning and Wind or other such elements but solid ones?

(Kamei Gigei: Fukutsu no Inori: Gokumonken) Command Art: Prayer of Fortitude: Prison Gate Sword
Rank:B
Type: Supplementary/Defense
Range: Self
Chakra: 20
Damage: N/A
Description: A refinement of the First Prayer: Hikaru Aki Hasira, this technique expands the ability of the First Prayer. Where as Shinning Autumn Pillar is locked only to the user’s weapon, and forces them to stand in a specific stance, this technique turns it into a full on “Mode”, covering the entirety of the user’s body and thoroughly saturating it with the same effect; This allows the user to fight unhindered by having to remain in one stance, while also allowing the effects of the First Prayer to extend to their entire body. Besides this saturation, Gokumonken provides one extra effect: techniques that would be destroyed by the First Prayer’s effect can instead be reflected back at the opponent, taking the place of the First Prayer’s defensive ability, but still counting as an additional move per turn.
*Cannot be used unless the First Prayer is active.
*Remains active until the First Prayer wears off.
*Can only be used twice in a battle.
*Reflecting attacks back counts as a move per turn, and is bound by the limitations of the First Prayer's abilities of defense.

______________±± Approved ±± Note however, that you'll only be able to counter up to A-Rank techniques and within reason and logic, taking into account your main technique for this sub one being an A-Rank

Updating the Columbidae Contract:

Summoning Animal:Columbidae
Scroll Owner: KeotsuEclipse
Other Users who have signed the contract: Demosthenes, The Doctor, Gin-San
Summoning Boss if existing: Aero and Kurahato
Other Summoning Animals tied to the contract: Ushiwaka, Morpheus and Selene, Excalibur.
General Description: Columbidae (pigeons/doves) are as diverse in their abilities as humans are - some Columbidae specialize in technique and element usage while others are simply speed oriented; as each Columbidae is different, each's individual niche will be described when submitted - however, each Columbidae has the ability to transform into a human form, symbolizing Columbidae's concentration around humans.However, the Columbidae also has a unique ability; by carrying a feather of a corresponding bird and running chakra through it, a contract signer can summon a Columbidae without the need of a summoning ninjutsu, though an equal amount of chakra must be expended by the chakra flow as would be required for a normal summon. This effectively makes the Columbidae contract useable by Samurai, as the most current Contract holder is a Samurai.

Re: ±±Custom Jutsu Submission±±

Originally Posted by McKnockout

(Suiton/Futon: Sakasa Senmetsu ) - Water/Wind Release: Inverted Destruction
Rank: Forbidden
Type: Supplementary/Attack
Range: Short-Long
Chakra Cost: 50 (+15 per turn)
Damage Points: 90
Description: The user concentrates a large amount of Suiton chakra into a nearby water source to cause the water to rotate/spiral around extremely rapidly, funneling upwards towards the heavens. That is, the user essentially creates a huge inverted water tornado (narrow funnel end upwards, towards the sky) to spiral upwards from a water source; using the addition of vast amounts of Futon chakra to drastically increase the tornado's rotational velocity and lethality (i.e. augmenting the sharpness and slicing capabilities of the huge rotating mass of water) due to the presence of furiously sharp wind currents. The width of this tornado spans abit further past mid range from its epicenter and reaches up towards the sky; targets trapped near (either within it or close to it but on the outside of it) feel as though this huge tornado exerts an attractive/gravitational force on them, sucking/pulling them towards it's epicenter - however, in reality, this is just due to the intense amount of gale-force winds of the tornado. Any targets caught in the epicenter of this tornado will maimed by the wind currents before being sucked upwards towards the narrow end of the tornado (towards the sky). However this jutsu requires a very large amount of chakra and concentration to be used which has unwanted effects on the user.
*Note: Requires a water source.
*Note: Can only be used once per battle.
*Note: User takes 25 damage due to chakra and mental strain (due to the high amount of mental concentration required in order to perform and maintain such precise charka control).
*Note: The user's speed is reduced in half for 3 turns after activation.
*Note: Only one other jutsu in the same turn (this jutsu counts as two).
*Note: No techniques above S-Rank for 3 turns after usage and can not use wind or water techniques above S-rank for the rest of the match.
*Note: The user is also affected if he is near the tornado.
*Can only be taught by McKnockout

The spiraling water vortex in the background in both videos. It's kind of like an upside-down water tornado.

(Suiton/Futon: Sakasa Senmetsu ) - Water/Wind Release: Inverted Destruction
Rank: Forbidden
Type: Supplementary/Attack
Range: Short-Long
Chakra Cost: 50 (+15 per turn)
Damage Points: 90
Description: The user concentrates a large amount of Suiton chakra into a nearby water source to cause the water to rotate/spiral around extremely rapidly, funneling upwards towards the heavens. That is, the user essentially creates a huge inverted water tornado (narrow funnel end upwards, towards the sky) to spiral upwards from a water source; using the addition of vast amounts of Futon chakra to drastically increase the tornado's rotational velocity and lethality (i.e. augmenting the sharpness and slicing capabilities of the huge rotating mass of water) due to the presence of furiously sharp wind currents. The width of this tornado spans to the limits of short range around from its epicenter and reaches up towards the sky; targets trapped near (either within it or close to it but on the outside of it) feel as though this huge tornado exerts an attractive/gravitational force on them, sucking/pulling them towards it's epicenter - however, in reality, this is just due to the intense amount of gale-force winds of the tornado. Any targets caught in the epicenter of this tornado will maimed by the wind currents before being sucked upwards towards the narrow end of the tornado (towards the sky). However this jutsu requires a very large amount of chakra and concentration to be used which has unwanted effects on the user.
*Note: Requires a water source.
*Note: Can only be used once per battle.
*Note: User takes 25 damage due to chakra and mental strain (due to the high amount of mental concentration required in order to perform and maintain such precise charka control).
*Note: The user's speed is reduced in half for 3 turns after activation.
*Note: Only one other jutsu in the same turn (this jutsu counts as two).
*Note: No techniques above S-Rank for 3 turns after usage and can not use wind or water techniques above A-rank for 2 turns nor above S-Rank for the rest of the fight.
*Note: The user is also affected if he is near the tornado.
*Can only be taught by McKnockout

______________±± Approved ±±

New:

(Genjutsu: Musei Furi) - Illusionary Arts: "Silent Handicap"
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage: N/A
Description: The user performs a single handseal (Tiger) and traps the target in an illusion where the target finds that they suddenly begin to perspirate (sweat) extremely excessively. Depending on the user, this can either be generalized (all over the target's body) or localized to any specific parts of his body (hands, feet, arm pits, face, and so on..). It is not long until the target is completely drenched in "sweat" making for a very uncomfortable and, not to mention, embarrassing feel for the target. However, this "sweat" is no ordinary sweat - it's properties/viscosity is likened to that of "Water Style: Starch Syrup Capture Field" being rather viscous and sticky like glue or sticky, wet dough, thereby significantly immobilizing the target's body (or body part). This sweat also puts off a very unpleasant odour which is simply incorporated to add to the realism of this illusion as well as interfering with the target's sense of smell and concentration. This genjutsu lasts until dispelled by the target or cancelled by the user.
*Note: Can only be used 3 times per battle.
*Note: While affected by this technique, the target has considerable difficulty moving (particularly affected body parts).
*Note: No genjutsu in the same turn.
*Can only be taught by McKnockout

______________±± Declined ±± Description makes it seem as if this isn't a genjutsu. If its a genjutsu, you need to explain the two sides of the coin: what your enemy will experience in the illusion and what will happen in reality.

(Suiton/Doton: Gekido no Banteki Kame) - Water/Earth Release: Rampage of the Savage Snapping Turtle
Type: Supplementary/Attack
Rank: S
Range: Short-long
Chakra Cost: 40
Damage: 80 (+10 when in contact with A-rank and lower earth jutsus)
Description: The user performs a sequence of three handseals and releases a large volume/quantity of highly pressurized water from his mouth, and by using precise chakra control, the user uses advanced shape manipulation to shape the water into a highly compressed/dense mass of water in the shape of a large "snapping alligator turtle" (a mass of water for it's head and the other for it's shell/body) which speeds towards the target, along the ground creating large and deep fissures/crevices and uplifting a large amount of dust and large rocks/debris in it's approach. The user then swiftly concentrates his earth chakra inside the water to create large, jagged fragments of dense rock that grow into large boulders; these jagged boulders are created in the turtle's head and body region which begin to spiraling around rapidly in fast-flowing currents (within the turtle) akin to whirlpools due to the addition of additional water chakra (and chakra manipulation). This, effectively, turns the turtle into a large chain-saw-like missile capable of crushing and completely obliterating/shredding apart earth-based structures and jutsus; capable of destroying earth-based jutsus up to it's rank and using the destroyed earth in the opposing earth jutsu to strengthen itself and maintain it's form (i.e. this jutsu vs. S-rank earth, destroys S-rank earth jutsu and still manages to continue towards the target. However, as an A-rank). Earth jutsus lower than S-rank will only be absorbed by this jutsu thereby strengthening it by +10damage. When met and collided with a suitable jutsu(s) (i.e. when it's destroyed), the turtle loses it's form and the large amount of water and rocks violently burst outwards from it.
*Note: Does not require a water source.
*Note: Can only be used twice per battle.
*Note: Must wait four turns to use again.
*Note: Only one other jutsu in the same turn (this jutsu counts as two).
*Note: No jutsus above S-rank in the previous turn.
*Note: No other water jutsus and no S-rank earth jutsus in the same turn.
*Note: No techniques above S-Rank for 2 turns after usage.
*Can only be taught by McKnockout

What the turtle looks like:

______________±± Declined ±± Don't resubmit. Its grossly OPed. And you can't create boulders out of nowhere.

Re: ±±Custom Jutsu Submission±±

(Fuuton|Hyouton: Tōketsu teashi) Water | Ice release: Freezing LimbsType: OffensiveRank: ForbiddenRange: Short-MidChakra: 50Damage: 90Description: The user of this forbidden jutsu will first release a large amount of Hyouton chakra in the air around himself and his opponent. As the area is filled with Hyouton chakra, the user will create thousands of tiny ice particles out of it. Once the particles are formed and floating in the air, the user will create a wind current which will drive all the ice particles towards the opponent. The ice particles are small enough to be inhaled and once they are inside of the opponents body, they will travell to his legs or arms. Once they arrive at their destination, the user of the jutsu will have to perform a sequence of 7 handseals in order to make the ice particles freeze the water inside of the blood of the opponents chosen limb. As blood exists for 82% out of water, the opponent would be unable to use that limb as it would be frozen on the inside.
Note: Can only be used once per battle
Note: No ice jutsus an be used after the usage of this jutsu for the rest of the battle
Note: This jutsu uses so much chakra that the user won't be able to perform any wind or water based jutsus after 3 moves
Note: Can only be used or taught by Mattobi

______________±± Declined ±± Oped and from what i saw, its very difficult to defend against. Make it more reasonable.

(Hyouton: Tōketsu tenohira) Ice Release: Freezing PalmsType: Offensive/SuplementaryRank: ARange: ShortChakra: 30Damage: 60Description: The user of this jutsu will gather Hyouton chakra within his hands and relase it as a thin layer on his palms. The ice would have the shape of small ice particles. If the user hits his opponent with the palm of his hand, thus applying the layer of ice particles on the opponents skin, it would leave a burn (Ice can leave burns when it is cold enough).
Note: can only be used or taught by Mattobi

Re: ±±Custom Jutsu Submission±±

Kuchiyose no Jutsu: Jinsoku: Kyo Shou | Summoning Technique: Swift: Lord Shou
Type: SupplementaryRank: S
Range: Short
Chakra Cost: 40 (+5 each turn summoned)
Damage points: N/A
Description: Shou is Swift Lord of the Earth Release. He is the brother of Daiki, Lord of all swifts, and he is also related to Isamu, Swift Lord of the Seas. He wears a light metal armor over his wings, and the armor can protect him against elemental attacks up to B rank before it breaks. Shou posses Earth Release, and can expel an S-rank earth spear from his mouth that can extend to long range, as well as create A-rank earth quakes and tremors if he in making contact with the earth that can extend to mid-range. Lastly, he can flap his wings and release doton chakra, creating large volley of B-rank earth needles that can extend to long range. Shou has brown and black feathers, and stands at 1/2 the size of Gamabunta. He in incredibly agile and mobile in the skies, as all Swifts are.
-This Summoning can only be summoned for 3-turns and can fly for all 3 turns
-This Summoning can only be summoned by someone with the Swift Contract.
-this Summoning can be summoned once per battle.
-S-rank earth spear, B-rank earth needles or A-rank earthquake counts as 1 of users 3 turns. These are the only jutsu he can perform (no canon jutsu)
-Earth spear/spikes can extend to long, earthquake/tremor can extend to mid
-Armor protects up to B rank elemental attacks

~ A spear extending to long range ? No. ~

Jinsoku Mo-do | Swift Mode
Rank: S
Range: Short
Type: Supplementary
Chakra: 80
Damage: NA
Description:
Can only Be used by those who have signed the Swift Contract. The user enters this Transformation by inserting a large sum of chakra into their Swift tattoo. This causes the users outter layer of skin begins to grow feathers, and 2 long curved wings sprout out of their back. The user also grows talons on their feet which rip through their sandals. The user gains new muscles in the wings that link to their back, giving them the ability to fly. Lastly, the users head takes the form of a swift, grating the user enhanced eye sight and a sharp beak. This transformation gives the user speeds matching the second gate, and this speed boost gained from the transformation lasts the 5 turns this mode is active. The transformation takes the duration of 1 jutsu to complete before the user can begin to move with their new body.
-Can Only Be used Once Per Battle
-Transformation and speed boost lasts 5 turns and user can fly all 5
-Can Only Be used By Swift Contract Signers
-User cannot use any clone techniques while in this mode
-When Swift mode deactivates, the user is left drained and can only perform 2 jutsu that turn

Kuchiyose no Jutsu: Jinsoku: Kyo Shou | Summoning Technique: Swift: Lord Shou
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40 (+5 each turn summoned)
Damage points: N/A
Description: Shou is Swift Lord of the Earth Release. He is the brother of Daiki, Lord of all swifts, and he is also related to Isamu, Swift Lord of the Seas. He wears a light metal armor over his wings, and the armor can protect him against elemental attacks up to B rank before it breaks. Shou posses Earth Release, and can expel an S-rank earth spear from his mouth that can extend to mid-range, as well as create A-rank earth quakes and tremors if he in making contact with the earth that can also extend to mid-range. Lastly, he can flap his wings and release doton chakra, creating large volley of B-rank earth needles that can extend to long range. Shou has brown and black feathers, and stands at 1/2 the size of Gamabunta. He in incredibly agile and mobile in the skies, as all Swifts are.
-This Summoning can only be summoned for 3-turns and can fly for all 3 turns
-This Summoning can only be summoned by someone with the Swift Contract.
-this Summoning can be summoned once per battle.
-S-rank earth spear, B-rank earth needles or A-rank earthquake counts as 1 of users 3 turns. These are the only jutsu he can perform (no canon jutsu)
-Earth spikes can extend to long, earthquake/spear can extend to mid
-Armor protects up to B rank elemental attacks

______________±± Approved ±±

Jinsoku Mo-do | Swift Mode
Rank: S
Range: Short
Type: Supplementary
Chakra: 80
Damage: NA
Description:
Can only Be used by those who have signed the Swift Contract. The user enters this Transformation by inserting a large sum of chakra into their Swift tattoo. This causes the users outter layer of skin begins to grow feathers, and 2 long curved wings sprout out of their back. The user also grows talons on their feet which rip through their sandals. The user gains new muscles in the wings that link to their back, giving them the ability to fly. Lastly, the users head takes the form of a swift, grating the user enhanced eye sight and a sharp beak. This transformation gives the user enhanced speed (+15 speed) due to the new body, as well as increased taijutsu strength (+10 tai) with moves involving kicks (Like dynamic entry or leaf hurricane) due to the massive sharp talons. These effects lasts the 5 turns this mode is active. The transformation takes the duration of 1 jutsu to complete before the user can begin to move with their new body.
-Can Only Be used Once Per Battle
-Transformation and speed boost and taijutsu boost lasts 5 turns and user can fly all 5
-+15 speed, +10 taijutsu with moves involving kicks
-Can Only Be used By Swift Contract Signers
-User cannot use any clone techniques while in this mode
-When Swift mode deactivates, the user is left drained and can only perform 2 jutsu that turn

Re: ±±Custom Jutsu Submission±±

Summoning Animal: Giant silkworm moth, specifically the genus LonomiaScroll Owner: RuneOther Users who have signed contract: N/ASummoning Boss if existing: N/AOther Summoning Animals tied to contract: Lonomia Caterpillar (stage in development)Description and Background:
The genus Lonomia is a moderate-sized group of fairly cryptic saturniid moths from South America. The caterpillars are themselves extremely cryptic, blending in against the bark of trees, where the larvae commonly aggregate. The larvae, like most hemileucines, are covered with urticating hairs, but these caterpillars possess a uniquely potent anticoagulant venom.
The adults creates powder which temporarily blinds and opponent or conceals the summoner's movements. They are able to perform Fuuton techniques, which do not require handseals, with their wings and can also carry a summoner on their backs. The caterpillars are good taijutsu users, but their best attribute is their poisoned hairs, which can be utilised in a variety of ways.

______________±± Pending ±± I need you to resubmit explaining in your submission exactly the implications in terms of Narutobase's RPG of the anticoagulant venon but also the powder ability. Is it a basic ability shared by all of them that they can use without a technique? What are their limitations? Etc etc. Also, The fuuton part, take it out. That is to be submitted in each of your summons

Re: ±±Custom Jutsu Submission±±

Originally Posted by Uzumaki Naruta

(Kuchiyose no Jutsu: Yura, Yamārashi)Summoning Technique: Yura, The Porcupine
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will wipe blood on their Porcupine tattoo and after performing five seals, the user will slam their hand on the ground, summoning Yura. Yura is a white porcupine (same size as Gamatatsu Naruto summons) and has blue eyes. She gets along with her summoners. Like all porcupines, she has two weak spots: her underside and an area above her head (where the summoner can sit), due to having no quills there. Yura has an affinity to Wind style, being able to use Wind jutsus without using any handseals. She can fire off quills (like the other porcupines) infused with wind chakra and can pierce everything. She also has the ability to curl up into a ball by putting the summoners and her/his allies on her underside protecting them from attacks.

- Can only launch quills twice. After that, Yura loses her quills for the remainder of the match
- Can only remain on the field for 4 turns
- Can protect three times only (Can´t protect if she loses her quills)
- Can use Wind techniques only up to A rank
- Can only be summoned by Uzumaki Naruta and Teno

~ Declined; many, many, many things to be fixed. She has only two weakspots ? So what if she gets hit head on with a F or S-rank on a non-weak spot ? The quills can pierce everything ? Do you seriously think its approvable like that ? Can use wind up to A-rank ? With no hands to make seals ? Specify everything she uses counts as a move. Also, specify the number of times you can summon her. ~

It´s my first time submitting something like this So still don´t know well what to write about yet Thanks for telling me all the "mistakes" though :D
__________________________(Kuchiyose no Jutsu: Yura, Yamārashi)Summoning Technique: Yura, The Porcupine
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will wipe blood on their Porcupine tattoo and after performing five seals, the user will slam their hand on the ground, summoning Yura. Yura is a white porcupine (same size as Gamatatsu Naruto summons) and has blue eyes. She gets along with her summoners. Like all porcupines, she has two weak spots: her underside and an area above her head (where the summoner can sit), due to having no quills there. Yura has an affinity to Wind style, being able to use Wind jutsus without using any handseals. She can fire off quills (like the other porcupines) infused with wind chakra and can pierce through hard things up to C-ranked Earth technique. She also has the ability to curl up into a ball by putting the summoners and her/his allies on her underside protecting them from attacks.

- Can only launch quills twice. After that, Yura loses her quills for the remainder of the match- Can only be summoned once in battle
- Everything Yura uses counts as a move-While protecting the summoner, curling herself, she can take up to B-Rank attacks without being damaged
- Can only remain on the field for 4 turns
- Can use Wind techniques up to S rank

Re: ±±Custom Jutsu Submission±±

Genjutsu: Kage bunshin no sakkaku | Illusionary Arts: Shadow Clone IllusionRank: BType: SupplementaryRange: Short-MidChakra Cost: 25Damage: N/ADescription: The user performs the clone hand seal and makes his opponent see a shadow clone appear next to the user. The opponent then sees the shadow clone and the user start running towards him, both in an arc, left and right. Then the opponent sees them using jutsus that come at him from both sides, somewhat diagonally. As the jutsus are coming at the opponent, the original user can freely attack him.Note: Using an other Genjutsu while this is active would end the illusionNote: Only McRazor can teach this

Re: ±±Custom Jutsu Submission±±

Originally Posted by zenkutsu

Summoning Animal: WhalesScroll Owner: ZenkutsuOther Users who have signed contract: N/ASummoning Boss if existing: N/AOther Summoning Animals tied to contract: N/A Description and Background:
Whales are Aquatic mamals (air breathing, live birth giving creatures that live in the water). Whales take many shapes and sizes, but generally are very massive but docile creatures. They are the largest mamals on Earth and spend their entire lives in the water. Do to their size and weight if a whale is brought up on dry land, it can be crushed by it's own weight. Their massive fins are perfect for unleashing devastating water attacks on oponents (which makes them good choices for those lacking water release). Their sheer bulk allows them to outpower most oponents, but naturally they do not seek to fight. Young whales are often the size of cars while adults can reach 100 ft in leangth for some species and way several tons. Because they are mammals and have lounges, they must surface for air occasionally. They normally are only summoned to vast aquatic environments, but can be summoned onto dry land for a short time to be dropped on opponents, or be used as shields. The summoner can hide inside of the whale's body (if large enough of a whale) and hide underwater while depending on the oxygen in the whale. Most whales have a natural affinity to water and some can generate water which allows them to travel on land for short ammounts of time.

HanmaTenshu: Titan Mase (Litterally God Hammer)Type: WeaponRank: ARange: LongChakra: Dependant on distance (see description)Damage: N/ADescription:
The Titan Mase is a weapon based on a meteor hammer (Ball and chain), with the main alteration that it possesses no chain. The structure of the weapon is a 40 lb solid Iron sphere with two hilts (one connected through magnetism and the other seperate). The Hilts are actually powerful magnets that can have their polarity altered by altering the grip or position of the hilts. One hilt (held in the user's non-dominent hand) controls distance. The base position of the sphere is connected to the hilt. Depending on how how much chakra is put into the hilt (through grip) the distance between the user and the ball varies (up to a radius of 60 ft). The other hilt determines the direction the ball travels. The ball will always go wherever the hilt points and will follow it in real time. The speed and distance the hilt travels determines the speed and distance the ball moves (I.E. faster hand motions in a larger arc makes for a more devestating blow)

~~Notes
-If either hilt is dropped, the ball returns to the rest position on the distance hilt.
-When the ball is attached to the distance hilt, it is not effected by the directional hilt.
-Distance is proportional to chakra where 1 point of chakra= 1 foot up to a maximum of 60 points for 60 ft
-Only Bio's that were born and are loyal to Amegakure can use
-Can only be used for 5 turns

~ Declined, powerful magnets ? Do you know Magnetism Release, or else this is unapprovable ~

Summoning Animal: Blue whalesScroll Owner: ZenkutsuOther Users who have signed contract: N/ASummoning Boss if existing: N/AOther Summoning Animals tied to contract: N/A Description and Background: Blue whales are the largest known species to ever exist on Earth. On averarge they are 100 ft long and wiegh up to 200 tons. Blue whales like all whales are mammals that live underwater but come up to the surface to breath. Do to their size and weight if a whale is brought up on dry land, it can be crushed by it's own weight. Their massive fins are perfect for unleashing devastating water attacks on oponents (which makes them good choices for those lacking water release). Their sheer bulk allows them to outpower most oponents, but naturally they do not seek to fight. Young whales are often the size of cars while adults can reach 100 ft. They normally are only summoned to vast aquatic environments, but can be summoned onto dry land for a short time to be dropped on opponents, or be used as shields. The summoner can hide inside of the whale's body (if large enough of a whale) and hide underwater while depending on the oxygen in the whale. Most whales have a natural affinity to water and some can generate water which allows them to travel on land for short ammounts of time.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Zero Kelvin

Resubmitting:

(Tetsujō) Razor Wire
Rank: S
Type: Armor
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Tetsujō is a sentient, tight-fitting bodysuit that encases the user’s upper body like a second layer of skin. Similar to Samehada in terms of function, Tetsujō shares a semi-symbiotic bond with its wielder, constantly absorbing his/her chakra, be it normal or abnormal, in order to remain sentient and functional. The main characteristic of Tetsujō is its ability to change the chakra signature of everything it absorbs. Through miniscule vibrations and fluctuations, the suit changes the signature of all the chakra it absorbs and injects it back into the user’s chakra pathway system in almost constant bursts. Normally, foreign chakra would disturb and disrupt the chakra pathways, but through the symbiotic bond the armor and wielder shares, Tetsujō is able to function as a purifier of sorts, guiding the user’s body through an almost instant process of adaption, though still altering its wielder's chakra flow. With its incredible ability to evolve, Tetsujō is also able to perform this process on unusual types of chakra. This constant process of change and evolution also serves to gradually, but continuously, change the user’s chakra signature on a fundamental level. Generally, Tetsujō will render illusionists unable to use dual-layered illusions on its wielder and make it all but impossible for Sensors to recognize its wilder’s chakra signature. Furthermore, Tetsujō makes the user’s constantly changing chakra impossible to mimic. Through its continuous changing of the user’s chakra signature, Tetsujō also decreases the rank of all Genjutsu Techniques cast on its wielder by one rank. Finally, Tetsujō is able to harshly constrict itself around its wilder’s body for a short amount of time.
If anyone but the wielder touches Tetsujō, the suit releases a harmful burst of chakra into the perpetrators chakra pathway system, ruining his/her balance and equilibrium for a short amount of time. With the ability to absorb its wielder's chakra, Tetsujō is able to repair itself, making it very hard to remove from the user's body.
-Tetsujō cannot decrease the rank of a Mangekyō Sharingan Genjutsu. -Because of the fluctuations Tetsujō constantly causes, all Genjutsu techniques used by the user loses one rank in terms of strength.
-Due to Tetsujō constantly changing the user's chakra signature, it is easy for a Shinobi with a sensory ability to distinguish between the user and clones of all kinds.

______________±± Leaving for Emperor ±±~ First you state that sensors cannot distinugish user's chakra signature, but second you state they can pick it out because it constantly changes ? Remove all references to sensory blocking and then its approvable. ~

New submission:

(Fūinjutsu: Inpu) Sealing Technique: Book of Seals
Rank: A
Type: Supplementary
Range: N/A
Chakra cost: N/A (+10 to Fūinjutsu)
Damage points: N/A
Description: With few exceptions, Fūinjutsu requires paper and ink in some form, which drastically reduces its capabilities in combat. Inpu describes the ability to create tags and sealing arrays out of pure chakra, completely removing the need for paper and ink. Though it requires extensive training in calligraphy and Fūinjutsu to use Inpu properly, a successful user will be able to create sealing tags and arrays out of chakra alone. These creations, however, do not surpass the abilities of their counterparts.
-As Inpu is a general skill, it can only be used if the user has included it in his/her biography.
-Inpu does not improve any Fūinjutsu Technique in any way, beyond allowing its user to create the seals, tags and arrays of chakra.
-Can only be taught by Zero Kelvin.

______________±± Declined ±± The thing is that seals require a medium to seal something into. That medium is generally the scrolls and the sealing formulas produced. You can't assume you can make all seals work without a medium and by writing in thin air when they were all designed to work like that. You can submit individual sealing techniques that can be made without the need for scrolls, tags, etc. but you can't, in any way make all of the existing fuuin become usable in this manner. Not only that, but adding +10 to fuuin is something i will never approve and this would also be a hidden ability, not a CJ on itself, thus it can't be submitted.

Just for the record; I added a +10 cost to the Chakra Cost of all Fuuinjutsu techniques, not their damage
________________________________
Resubmitting:

(Tetsujō) Razor Wire
Rank: S
Type: Armor
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Tetsujō is a sentient, tight-fitting bodysuit that encases the wielder's upper body like a second layer of skin. Similar to Samehada in terms of function, Tetsujō shares a semi-symbiotic bond with its wielder, constantly absorbing his/her chakra, be it normal or abnormal, in order to remain sentient and functional. The main characteristic of Tetsujō is its ability to change the chakra signature of everything it absorbs. Through miniscule vibrations and fluctuations, the suit changes the signature of all the chakra it absorbs and injects it back into the user’s chakra pathway system in almost constant bursts. Normally, foreign chakra would disturb and disrupt the chakra pathways, but through the symbiotic bond the armor and its wielder shares, Tetsujō is able to function as a purifier of sorts, guiding the wielder's body through an almost instant process of adaption, though still altering its wielder's chakra flow. With its incredible ability to evolve, Tetsujō is also able to perform this process on unusual types of chakra. This constant process of change and evolution also serves to gradually, but continuously, change the wielder's chakra signature on a fundamental level. Generally, Tetsujō will render illusionists unable to use dual-layered illusions on its wielder. Furthermore, Tetsujō makes the user’s constantly changing chakra impossible to mimic. Through its continuous changing of the user’s chakra signature, Tetsujō also decreases the rank of all Genjutsu Techniques cast on its wielder by one rank. Finally, Tetsujō is able to harshly constrict itself around its wielder’s body for a short amount of time.
If anyone but the wielder touches Tetsujō, the suit releases a harmful burst of chakra into the perpetrators chakra pathway system, ruining his/her balance and equilibrium for a short amount of time.
With the ability to absorb its wielder's chakra, Tetsujō is able to repair itself, making it very hard to remove from the user's body.
-Tetsujō cannot decrease the rank of a Mangekyō Sharingan Genjutsu.
-Because of the fluctuations Tetsujō constantly causes, all Genjutsu techniques used by the wielder loses one rank in terms of strength.

I removed all references to Sensors. It's kind of obvious that clones would be easy to distinguish, after all, and it's not really a restriction.
(I only submitted two techniques, so I assume that I can resubmit this as my third)

Re: ±±Custom Jutsu Submission±±

Shaodw Combat Style: Illumination (Kage no Sentō: Shōmei)Type: SupplementaryRank: B-rankRange: ShortChakra: 20Damage: N/ADescription: The user spit an small amount of fire in front of him, or throw something that can make light. And then the user form a shadow coat around his body. Protecting the attack from the direction opposite to the light placement.
- Due to the light placement, the user can't extend shadow in that direction but can move twice faster in the opposite direction
- Lasts a turn and cannot block attacks greater than B-rank if taijutsu, C-rank if ninjutsu or elemental attacks.

Re: ±±Custom Jutsu Submission±±

Genjutsu hanpuku - Illusionary Arts Repetition Type:Supplementary Rank:ARange:Short Mid Chakra:30Damage:N/ADescription:The user will channel their chakra into their opponent's chakra via the Snake hand seal. The user's chakra will then remain dormant until the victim breaks out from the previous genjutsu which was successfully used on him, As soon as the opponent breaks out from the previous Genjutsu which will then cause the user's chakra to activate like a switch to cause the affects of the illusion. The moment the previous genjutsu was broken the user is set under the same genjutsu once again making him believe as if he was not under a genjutsu and he is in real world instead of an illusionious world created by his opponent.Note: This can only re-cast up to A genjutsuNote: Can only be used Three times per battleNote: Can only be taught by Gitanshu

______________±± Declined ±± Aaaahhh... I was wondering when someone would try a variation of the concept behing Izanami. Don't resubmit

Re: ±±Custom Jutsu Submission±±

(Kagemaru no hōhō) - Shadow Circle Way
Type: Attack
Rank: A
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: The user extend his shadow then perform the Rat hand seal to divide his shadow path become two way right and left moving toward the opponent in arc motion making a full big circle size when reach the opponent shadow making them unable to move, the shadow way causing the opponent hard to choose which one to counter as it extend in two different path.

Note :
-Usable 3 times per battle
- Must be a Nara Clan member to use this jutsu
- Can only be taught by Oasis Nara

______________±± Declined ±± Reword the description and add sentences and periods. Its a mess and hard to understand

(Kage no kurai senshi) – Shadow Dark Warrior
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (+10 every use)
Damage points: 80
Description: This is the advance and even greater of shadow impersonation jutsu which Shikaku gather a massive amount of his shadow chakra on every part of his body thus causing his body emanate a blurry dark shadow, then he slam his hand onto the ground causing tendrils of shadows spout out from his body and similar like shadow impersonation, Shikaku shaped the shadow tendrils like a black dark monster called Shadow Dark Warrior, his size are double size of a normal human size 6 feet tall with shadow tendrils all around his body, this shadow tendrils able to extend more faster than usual to long range facing the opponent and stab the opponent body while also bind the opponent shadow, shadow Dark Warrior able to shape the shadow tendrils like a human fists of shadow to punching and slashing the opponent with his sharp black nails look alike. Shadow Dark Warrior hass the ability to block Water, wind and earth jutsu up until S-Rank with great Effort while he put together his shadow tendrils in front of him as shield but vulnerable with strong light and fire, shadow dark warrior shall forming in front of Shikaku while his shadow still attach with Shikaku’s shadow.

Note:
- Can only be used with Shikaku Nara Biography and must be taught by Oasis Nara
- Only Kage Rank shadow user able to use this jutsu
- Only skilled shadow user able to use this jutsu through various hard shadow training method
- Can Only be use twice
- Last only 5 turns then auto vanished
- Every ability of Shadow Dark Warrior, count as one of shikaku’s moves
- While summon the dark shadow warrior, shikaku can’t use other shadow jutsu
- After shadow Dark warrior vanished, shikaku can’t use shadow and Ninjutsu for the next 2 turn.

Picture of Shadow Dark Warrior

______________±± Declined ±± Look at the section i colored. Use sentences and periods. If i can barely understand it, most members won't and as such it stands as unapprovable for that sheer basic fact.