I believe you could "dodge" the damage from rhyoliths stomp if you timed the jump right and your ping didnt hate you.

You couldn't, though people insisted that you could. Probably mostly because he looked like the Stonecore trash mobs that it did work against. That, and someone at some point presumably tried jumping and got a lucky resist, then started a rumor about it "working".

Sounds great, sucks for people with bad internet though. However, not a first as some have pointed out, trash in Stonecore and Yan-zhu both have such a mechanic, first for raid sure, but not more than that.

People in competitive raiding with high latency should have their internet connection fixed, one way or the other.
Just saying.

EDIT: To our Aussie friends: Sucks to be you guys/girls, I guess.
But you have bigger issues to worry about than one raid boss' mechanic.

Originally Posted by Furkel

There's always, ALWAYS a "huge uproar" about anything Blizz does, usually from people who either don't entirely understand the thing they're complaining about, or refuse to acknowledge that most players are perfectly okay with the current state of affairs. Whenever people complain that they don't listen to feedback it mostly means "they don't listen to ME ME ME".

A lot of people here are complaining about people with bad Ping / Lag. I agree it will be a pain, but personally I'd rather see more interesting boss fights, then those tailored to people with a poor connection.

Personally, I am glad. Using Mogu'shan Vaults as an example, there is little to do in the form of movement. On almost every boss I can position myself just right, and i'll rarely need to move. Maybe a roll or two, but that is it. I'd love to see Blizzard take boss fights more to a co-ordination, group effort then a simple Tank & Spank.

Having the boss in the right place, the Damage Dealers watching their positioning for traps, or other harmful effects and other such mechanics would make raiding much more enjoyable, then a rotation check.

Never WORK OUT is the golden expression... It's not new and don't have a history of success. BAD, BAD call from Blizzard.

OH BOY I SURE LOVE THEM SPLIT SECOND INTERRUPT OR WIPE MECHANICS IN CATA

Man, Dat halfus shout after a blink interrupt, maloriak's thunderbolt ticking for 100k every .5 seconds and the GONG boss who needs a proper click or else he ticks 2-3x for insane damage due to americans interrupting in .02 seconds compared to .3-.5 seconds.

90 dailies a week.
My pvp gear is 476 vs 491.
Now I have to make sure my 24 other oceanic brothers have to overcome an insanely biased 1-shot skill that happens multiple times.

OH BOY I SURE LOVE THEM SPLIT SECOND INTERRUPT OR WIPE MECHANICS IN CATA

Man, Dat halfus shout after a blink interrupt, maloriak's thunderbolt ticking for 100k every .5 seconds and the GONG boss who needs a proper click or else he ticks 2-3x for insane damage due to americans interrupting in .02 seconds compared to .3-.5 seconds.

90 dailies a week.
My pvp gear is 476 vs 491.
Now I have to make sure my 24 other oceanic brothers have to overcome an insanely biased 1-shot skill that happens multiple times.

Yeah I'm keeping my money until 5.4

gong is the only one you have an argument with here, and it doesn't apply to this boss either.

I don't think latency will be an issue, it's not like having a high latency suddenly makes you slow at everything. I play on an oceanic ping (200-250) and I rarely fail mechanics. People learn to adjust to latency and people who blame international latency for failing mechanics are just bad.