Hello guys.
I am in process of making PC game.
The game is quite ridiculous and offends preety much everything there is.
So i try to input more and more stuff to offend.
But slowly i am running out of things to insult.

So heres heres the deal:
Enlist/name something, anything that you consider popular or cool.
Justin Bieber, Minecraft, My Little Ponnies - you name it.
Obviously, you can write more then one thing.
Go wild! :D

Pointing out that popular things exist is not inherently funny. Pointing out that popular things exist and then having something violent or scatological happen to those popular things is also not inherently funny. Please do not try to Friedberg-Seltzerize video games. Thank you.

some very insteresing ideas guys. Keep 'em comming :)
for haters: 90% of the game script is finished and set in stone.
I just had this idea to let the eventual players have some power over the game so they can see things of their design as a playable content.
And reading players feedback is very inspiring.

There's so many possible people to offend, just look at a gossip site and fetch all the names. Look at IMDB and fetch some actors. Look at the top companies in the world and fetch some businessmen. Then add stereotypes for all ethnicities and races, as well as all commercial products you see ads for. There should be more than enough. :P

At 2/16/13 03:44 AM, Cyberdevil wrote:
There's so many possible people to offend, just look at a gossip site and fetch all the names. Look at IMDB and fetch some actors. Look at the top companies in the world and fetch some businessmen. Then add stereotypes for all ethnicities and races, as well as all commercial products you see ads for. There should be more than enough. :P

Yes and no. I mean, i did a majority of that. But the game is being made for a global audience. No point in codding jokes which only a handfull of people will relate to and laugh.
Other things are just not funny, or making fun of it wouldnt be funny.
Another things will be forgoten in matter of months and after that, no one will get the joke, as they already forgoten.
But i value the feedback ive reciving here. I seriously dont hope for a "finished idea" to pop up. Especialy as i havent said alot about the game or its mechanics. But its inspiring.
Even if the feedback wont become directly a feature, it might give me an idea which i will polish on my own.
For example: Hipsters. They are not -directly- inside the game. But there is a an enemy that is considered Hipster.
Another one: Emos. They are a type of a weapon that when launched makes enemies depressed but also willing to attack the rocket so it works as an "Effect" weapon with some attention magnet behaviour.

Aha. I thought the purpose was being as offending as possible, not as entertaining as possible in the manner of insults. :P In that case, the options probably aren't that endlesss.. how about North Korea (more specifically their dictator), Gangnamn Style, YOLO, How incredibly polite Japanese people are, outsourced Indian phone support (where nobody knows anything), Treehuggers, Telletubbies, Pokemon (is always popular), Obama, Terrorists... yeah that's about it.

But there is a an enemy that is considered Hipster.
Emos. They are a type of a weapon

Aha. I thought the purpose was being as offending as possible, not as entertaining as possible in the manner of insults. :P In that case, the options probably aren't that endlesss.. how about North Korea (more specifically their dictator), Gangnamn Style, YOLO, How incredibly polite Japanese people are, outsourced Indian phone support (where nobody knows anything), Treehuggers, Telletubbies, Pokemon (is always popular), Obama, Terrorists... yeah that's about it.

But there is a an enemy that is considered Hipster.
Emos. They are a type of a weapon

Hah, I'll be looking forward to this game! :D

Actualy yoi just gave me some very tasty inspiration. Thank you! :)I especialy like the Telletubbies and Hindu call center. Now i have to figure out how to design this so it could smothly sink in and blend with the game mechanics.
Oh and you'll love. I do already! Its full of shit, poop, blood, organs, cows and all the things you hate which you can destroy and rip apart. and its cheaper then buying a punchbag! :D

At 2/16/13 04:20 AM, Irbis wrote:
Actualy yoi just gave me some very tasty inspiration.
Oh and you'll love

Good to hear, and that sounds... awesome? :P Any idea when it'll be ready?

In a perfect world?
Till the end of the week i should have the script done. This is when i am starting coding. 1-2weeks as i am doing it alone. Meawhile my graphics-wizard will create the assets. Then assambling all this crap into one piece of shit. Bugtesting, balancing, graphics polishing.
So about a month if nothing will go too ugly. 2 months at worst. Its a preety easy game from the programing perspective.
Just tendious to code. But simple. Oh and its nothing too ambitious. More of a blockbuster. A game you really dont play for longer then 10 minutes. But at the same time, you keep returning to play some more.
Thats why i designed hell load of secret features, new unlockable game modes and player character, power ups and what not.
The play basicly does the same thing over and over. But in order to keep it fresh and rewarding ill be throwing new and new unclokable content. So the game actual "grow" and becomes only richer with every playthru.