The amount of money they're asking for to port this game to different systems is kind of ridiculous. Well above any other Kickstarter I've seen...

I think it's more of a factor of just how low priority porting it to every console under the sun is compared to all the other stuff. Maybe if they had smaller thresholds between getting them versus the other stretch goals it wouldn't look so bad.

At least they're basically a shoe in for reaching the Online Co-Op now.

If it's a question of priority then their priorities are backwards. Keep in mind that the game isn't supposed to be delivered until April 2015...and that's if it's on time (How many overfunded Kickstarter projects have actually been on time? All those stretch goals typically require extra time, not just money.). So why is it that there's a $1.1 million gap between PS3/360 and PS4/XB1? By the time this game actually comes out the PS3 and 360 are going to be old hat. And it's certainly not the difficulty of porting, since the next gen uses a PC-like architecture and Sony and MS are bending over backwards trying to get devs onboard. There is every indication that the PS4, at the very least, is a lot easier to develop for than the PS3.

Also, there's a reason ports to different systems are typically relatively low goals in most Kickstarter campaigns. More systems means more potential sales when the game comes out. It's not just about the people who backed the Kickstarter, they can make more money once the game is complete. Developers usually want to get their games on as many systems as possible, it's just a question of whether or not they have the resources for it.

No, the only logical explanation I can see here for why they placed these stretch goals so high is that they're trying to use them as a carrot to entice people to donate more. You want the game on PS4? Then you have to donate more! And tell all your friends to donate too! It's marketing, essentially...

Man, I can't believe I can't decide on which version of Call to vote for.

F is pretty much the best looking design (or closest to final) so it gives the best sense of what it ultimately will look like, but C's a Robot Unicorn, plus G looks the most variable, but C's a goddamn Robot Unicorn, also D looks like female Bass, and E looks kinda safe but borin-and C's a fucking ROBOT UNICORN!!!

I'm not sure how accurate this is given his name isn't listed there, but I hear one of the artists is Toru Nakayama, aka MM Zero guy aka the one the internet likes because drawn a bunch of porn before.

I'm going to guess that Inafune designed D. He's basically drawing that same style that video game manuals had back in the 80s (Recall his design for Aero for MML3). I don't think he's a very good artist, but I guess some people find his designs...quaint?

@Hathen: Quaint is a good way to describe his design. But remember that a design can change according to what is needed for the project, if the Aero that Inafune designed would have been chosen in the poll she could have end up looking like this for the final version of Legends 3:

Is fan art and all but the guy captured pretty much that sort of style that the Legends series has. It doesn't look bad if you ask me.

E and H have a really 1940s-50s vibe, E especially looks like something out of a WWII USO show... Cute but I think it might get old fast. I'd like to see C flushed out a bit more, the sketches look very unfinished. F looks like the best bet to me. G would be good too, but I don't particularly care for the doll jointed legs. I guess it's all a question of how robot-like you want the characters to feel. Megaman's always been a bit of a moving target, sometimes the characters look almost human, sometimes they're very hydrolic. The boys don't look as odd becAuse their legs look like metal trousers, but the females have exposed legs with joints, which is awkward.