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Wow the graphics are quite impressive and original! I'm not always 100% sure what the impact of my mouse is on the game, be it's surprisingly fun to replay the game a few times to try to understand it more. Congrats!

Beautiful experience and well worth the second play through, the first time only the one tree grew but the second many did :)

Although some people complain that this isn't a game, I am glad that not all people are constrained by what a game is or we wouldn't have this amazing art game! (There is no category rating game like elements and this whatever it is rates highly in Innovation, Fun, Theme, Graphics, Audio and Mood.) Innovation is as much about what elements we can remove as we can put in.

I also believe this to be a game! You have to do things to make things happen, like in metal gear solid. Only this has fewer giant robots... (of course, it has many more, they're just over horizon, waiting for the perfect time to attack...!)

Thanks everyone for the comments ! As it seems there's some talk about whether this is a game or not, I would say this : maybe it's not. But I believe the definition of 'video game' has now become wider than the definition of 'game'. With all the recent contemplative video games in which gameplay is secondary, I really think this entry belongs in the competition. Even if the gameplay is crappy =)

Spotline, this is really cool. I'm sorry that some people would rather waste their time defining what makes something a game (that most tedious and pedantic of activities), but I'm happy that you spend yours actually making stirring games like this that push things forward. To the other people--emotion and innovation are just as vital to games as any other artform, the days of defining a game by achievements and the number of guns it has are over.

Really great atmosphere, a nice place to spend some time. Audio and visuals worked well together. Excellent overall. I liked the artsy approach but equally would love to play a more traditional game that looked and sounded like this

I was unable to get this to run on mac at first, I had to go into terminal, go to the folder with the program and say

chmod +x Cosmogonie.app/Contents/MacOS/LD24

I think using 7zip broke the macintosh version.

This was super pretty, on my first playthrough it was a bit frustrating because I could not figure out what was supposed to be interactive or when. The main thing that confused me was what the keyboard keys were supposed to do. They usually, it seems like, would move the mouse blob somewhere off the top of the screen; and then sometimes something weird would happen. I think maybe I was hitting debug keys I wasn't supposed to be hitting. What I eventually realized is that at least some of my confusion was because playing the game on "good" graphics made a lot of stuff seem to not work right, like things were not responsive to my mouse actions. When I played on "fastest" suddenly the whole thing made way more sense. Anyway neat little piece of art, though I'm still not sure if I am seeing the intended ending or not!