STR (STRENGTH)Affects P.Atk. stat through the strength modifier CON (CONSTITUTION)affects maximum HP and CP through the CON modifier affects HP recovery speed affects weight limit affects underwater breath gauge affects shock (stun) resistance affects bleeding resistance. DEX (DEXTERITY)affects Atk. Spd., Critical and Speed stats through the DEX modifiereach point of dex gained makes around a 1% difference to each of those three stats except at 43 DEX, where there is a jump of almost 2% affects both Accuracy and Evasion stats directlyamount gained through each point of dex varies, but as a general rule you can expect between .75 and .45 of accuracy and evasion per point of dex gained the more dex you have, the less of these two stats you will gain by adding to dex affects shield block rateRumored to affect excellent shield defense rate INT (INTELLIGENCE)affects M.Atk. stat through the INT modifierINT modifier forthcoming affects curse land rates through M.Atk. WIT (WISDOM) affects Casting Spd. stat through the WIT modifiereach point of wit gained makes a 5% difference to Casting spd. affects chance of magic critical hits affects resistance to Hold (aka Roots) and Sleep affects resistance to essentially every single type of debuff not listed by the other stats MEN (MENTAL)affects M.Def. and maximum MP stats through the MEN modifiereach point of men gained or lost makes a difference of 1% affects MP recovery speed affects poison resistance affects curse resistance through M.Def. affects probability of magic interruption.