New Far Cry New Dawn Gameplay Details

A few new gameplay details for Far Cry New Dawn have been revealed by Ubisoft through a brief Q&A video on Twitter.

When responding to the question “What game mechanics changed over Far Cry 5?” creative director Jean-Sebastien Decant touched on three subjects: weapon crafting, the home base and the outpost escalation system.

“We pushed what we call the light RPG approach in the game to create more depth,” said Decant. “So you’ll be able to craft guns that have ranks, and these ranks they will be useful to fight against enemies that also have ranks.” This confirms the game has an emphasis on crafting weapons and elevating them to higher levels to contend with enemies that will also escalate in rank.

“We have the brand-new Prosperity home base in which you will be able to rally your characters and invest in order to get better upgrades,” said Decant. While we knew of this home base before, this suggests it will be used to gather various characters together, and will naturally act as a hub with places to obtain upgrades.

“We have what we call the escalation system for the outposts,” said Decant. “Now with an outpost, you can take it and take the resources that are in it, but you can also decide to squeeze it, and if you squeeze it, you’re going to abandon it. And now that it’s vacant, the enemy is going to come back, put more resources in it, and also more defense, and create a new challenge.” Ubisoft previously revealed this escalation system, and this further details the balancing act players will have deciding to occupy or “squeeze” them for all they’re worth.