Bethesda have now provided more information on the unlock times for PS4, Xbox One and PC, as well as system requirement and disc space.

For consoles, the The Evil Within 2 takes up approximately 31GB depending on the region/version when installed to the Xbox One.

A patch will be available on launch day, which will require 250MB of space available to install. Additional space will be necessary for game saves, requiring up to 18MB. Up to 10 saved games can be stored.

Meanwhile, The Evil Within 2 takes up approximately 33GB on PS4, with a patch planned for launch day, which will require 260MB of space available to install.

Evil Within 2 PS4, Xbox One screenshots

Mon, September 25, 2017

EVIL Within 2 is shaping up to be one of this year's scariest horror games.

Currently, The Evil Within 2 is available to pre-load on all platforms but does have slightly different launch times for each.

For Xbox One, this means a launch at midnight, just like on PS4. For PC players, the only difference will be those in the PST timezone, who get to start playing at 9pm, October 12th.

Speaking about the direction of The Evil Within 2, Bethesda revealed before launch: “Our focus when making The Evil Within 2 was to build on the surreal horror and gameplay fans loved from the first game, while creating an expanded world to explore and a compelling story for you to experience as Sebastian.

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“With an expanded customization system and the addition of a brand new crafting system, The Evil Within 2 provides all players with myriad options for survival, allowing you to make your way through the world in the way that best suits your playstyle.

“We know fans of survival horror will enjoy what we’ve prepared for them, but we also welcome players new to the genre, as we feel The Evil Within 2 is a great gateway into this unique style of game.

“Games like this are all about atmosphere, and we hope that you spend a long time playing and exploring while creating your own unique experience with all the options for survival at your disposal.

“Our team worked incredibly hard on this project and we are all looking forward to your reactions!”