That would mean people can re-adjust when Konami sends the confirmation email for the decklist thing right?

bannifiedJunior Duelist

Number of posts : 307Registration date : 2010-01-23

Subject: Re: Exodia in 1 turn? IMPOSSIBLE! Thu Jun 10, 2010 4:36 pm

er. i not sure leh.

BUT MY VERSION CAN ALREADY!!!!

AmosCHARGE!Senior Duelist

Number of posts : 569Registration date : 2009-05-16

Subject: Re: Exodia in 1 turn? IMPOSSIBLE! Thu Jun 10, 2010 5:15 pm

Yes!!! we must run Factory engine FTW!!!

I think this thread can live past worlds lol, maybe I'll just update to the Factory engine list when Worlds is done XD

bannifiedJunior Duelist

Number of posts : 307Registration date : 2010-01-23

Subject: Re: Exodia in 1 turn? IMPOSSIBLE! Thu Jun 10, 2010 7:29 pm

hmmm you think the factory engine more stable? or your current one more stable?imo factory engine more consistent and versatile, whereas your toon version is more preventive/playsafe type. D.D. Crow can't stop it.

AmosCHARGE!Senior Duelist

Number of posts : 569Registration date : 2009-05-16

Subject: Re: Exodia in 1 turn? IMPOSSIBLE! Thu Jun 10, 2010 10:09 pm

Factory is better lol!!!

The version here is to compensate for the lack of Flamvell guard for Worlds.

I find it ironic that a deck that needs one to put 5 pieces together can have trouble if 3 copies of a card thats not part of the 5 card puzzle are missing. xD

bannifiedJunior Duelist

Number of posts : 307Registration date : 2010-01-23

Subject: Re: Exodia in 1 turn? IMPOSSIBLE! Thu Jun 10, 2010 11:10 pm

haha but hey, its a 40 card deck! i think this deck gives people another reason to side D.D. Crow.NOOOOOOX CHARGE PLEASE ENCOURAGE YOUR FRIENDS NOT TO SIDE DD CROW!!!!

Hmm...? if the deck is consistent enough it shouldn't need a 2nd/3rd pot. besides, you don't have the space to do so.Infernity will be the minority at Worlds.But i don't think i will be joining since its as good as scrubbing at a trishula tourney.maybe Consecrated Light to maybe slow down/weaken infernities and BF a little.

lol, Opponent would then have a chance to choose Exodia ( the effect monster) and then we can scoop because there is no way to get back that part of exodia unless we use Monster reincarnation or Dark Eruption or something like them XD

I watched the video...and i've to admit that it's a good deck... however, it's unworkable this format..due to the following reasons...

1. Dark Magician Of Chaos is banned2. Destiny Draw newly limited to 13. Allure Of Darkness newly limited to 14. Monster Reborn is banned5. Dimension Fusionis banned6. The deck is made 2 years ago, currently the card with the most draw potential is Super Rejuvenation.

Played and tested this deck awhile ago......Pretty satisfied with the result..(Thunder Dragon is pretty amazing)However... i I've found out something about this deck...It has SUICIDAL TENDENCIES... I always died to overdrawing of cards due to S.Rejuvention...

Dragon Exodia is one of the most consistent Exodia deck as of now. Trap Dustshoot shouldn't be such of a problem as your draw engine allows you to draw your whole deck Easily xDHowever, yes. Cold wave might be a problem. How consistenly do you pull FTKs? D.E.T have quite some different techs. It's hard to determine which is the best :3

I'm not trying to be a fool and I think u are making yourself like a fool when u can't spell Sky xD PWNED!

And btw, u didn't pwn me with yr deck because I don't know who you are or whatsoever. But your location...hougang... Same as mine wo~

Anyways, I'm not trying to be funny. I'm not trying to state that u can't pwn me with 2 SOL and 3 flamvell but saying 2 SOL is enuf proves that u don't understand the engine itself or the whole yugioh theory of the deck. See, I suppose you understand that this deck's card choices are selected such that they can work well with the draw engine. Having 3 SOL is better because it is better xD

Use your common sense... If you can choose a opening hand, would u choose a opening hand with 1 SOL and CoC or would u rather have 1 Flamvell Guard and CoC? Obviously SOL with CoC would be a better choice as SOL helps to thin the deck down while Flamvell Guard doesn't. You have to understand that the deck aim is to draw out the Exodia as fast as possible so therefore, it is important to even thin down a card in the deck.Like I said before, the inclusion of 3 SOL is to allow the player to have a higher percentage of having it in your opening hand.

Don't speak as in you know me like that. U said:U often use up blue eyes de, I pwn u agn next time

I know u will use up bewd... DUH~

I know the engine well. I've been playing all SOL variants and I've tried out the dragon engine. Or should I put it this way:I've been playing dragon since the start of my YGO life :3

I've played the original SOL Dragon with the D-Draws, SOL hopeless, SOL Sniper, SOL Genesis, Deep Draw Dragon and the disaster variants.I believe I have a better understanding of the draw engine than you for the simple fact that you think SOL can't do much. It's the god damn card that makes the draw engine work and made it work damn fast.

I'll pwn u next time. cya Oh and hi amnos Charge. Glad you are also on Pojo

I beg to differ. Dragon Exodia imo, is quite inconsistent, in terms of getting FTK, because anything you're gonna do second turn is probably gonna get screwed, be it first turn trishula, D.D. Crow (for factory variants)/Crevice, Dark bribe, solemn judgment and the like.And also, Dragon Exodia is more of a Combo Oriented deck, Combo being you need two cards to make the draw going. For example, WSOL + consonance.But the +1s that this deck gives is really what makes it consistent. There are times where you draw into most of your BEWD, preventing yourself from getting these +1s from WSOL.

IMO, blasting the ruins ftk is more consistent, because it only takes up 3/40 of the deck, in contrast to exodia which is 5/40 of the deck.Having played both versions, i have to say Blasting The Ruins FTK with library engine is much more consistent in comparison to Dragon Exodia.I would choose Blasting FTK over Dragon Exodia any day.The Blasting FTK is harder to side against, which makes it very competitive for tourney play

I beg to differ. Dragon Exodia imo, is quite inconsistent, in terms of getting FTK, because anything you're gonna do second turn is probably gonna get screwed, be it first turn trishula, D.D. Crow (for factory variants)/Crevice, Dark bribe, solemn judgment and the like.And also, Dragon Exodia is more of a Combo Oriented deck, Combo being you need two cards to make the draw going. For example, WSOL + consonance.But the +1s that this deck gives is really what makes it consistent. There are times where you draw into most of your BEWD, preventing yourself from getting these +1s from WSOL.

IMO, blasting the ruins ftk is more consistent, because it only takes up 3/40 of the deck, in contrast to exodia which is 5/40 of the deck.Having played both versions, i have to say Blasting The Ruins FTK with library engine is much more consistent in comparison to Dragon Exodia.I would choose Blasting FTK over Dragon Exodia any day.The Blasting FTK is harder to side against, which makes it very competitive for tourney play

lol fail much. the guy said it was the most consistent EXODIA deck right now, why did u go compare with another ftk deck when he obviously didn't say "dragon exodia is the most consistent ftk" but "the most consistent EXODIA deck" xD

I beg to differ. Dragon Exodia imo, is quite inconsistent, in terms of getting FTK, because anything you're gonna do second turn is probably gonna get screwed, be it first turn trishula, D.D. Crow (for factory variants)/Crevice, Dark bribe, solemn judgment and the like.And also, Dragon Exodia is more of a Combo Oriented deck, Combo being you need two cards to make the draw going. For example, WSOL + consonance.But the +1s that this deck gives is really what makes it consistent. There are times where you draw into most of your BEWD, preventing yourself from getting these +1s from WSOL.

IMO, blasting the ruins ftk is more consistent, because it only takes up 3/40 of the deck, in contrast to exodia which is 5/40 of the deck.Having played both versions, i have to say Blasting The Ruins FTK with library engine is much more consistent in comparison to Dragon Exodia.I would choose Blasting FTK over Dragon Exodia any day.The Blasting FTK is harder to side against, which makes it very competitive for tourney play

Hmm... I Like you.

But yes. As Slyx mentioned, I was talking about Exodia deck. There is no point comparing it to Blasting Ruins FTK because the way they win game is just so different xD

This reminded me, I did summon Exodia in 1 turn 8-10 years ago during a tournament before.Those times, there were not many forbidden and limited cards.

I forgot how I did it, it was so long ago. >_<I know I used monster effects to bring my exodia parts to the grave first and get it back to the hand by methods.I had alot of drawing cards and it's like I can get all Exodia parts within 1-3 turns.

DarKsoulZDuelist

Number of posts : 85Age : 7Location : some where out there looking at you looking at where i am from..Registration date : 2010-10-19

Subject: Re: Exodia in 1 turn? IMPOSSIBLE! Tue Oct 19, 2010 6:52 pm

actually there are a couple of ways to play exodia. my fren plays it as a fun deck. mainly focusing on using the effect of by order of the emporer. still kind of slow though..

Dear members,
Be sure to post a message once you have been registered. As I had just cleared 100+ member with no post in the forum. I am trying to keep the forum neat and tidy. Those users who just create an account to just come in to look and see, I am sorry but I have deleted the account. I would believe only the trading post is will be viewable to members so there should be a need for a guest to create an account to see what events we are having.

Also take note that TRADING THREADs are going to be auto prune everyday. Condition will be a post every 7 days else it will be deleted. Again its to keep neat and tidy in the forum.