Jeux d'experts

In Blood Bound, a deduction game played in 15-30 Minutes, players assume the roles of members of two clans – the brutal, animalistic warriors of the Clan of the Beast and the graceful, deadly members of the Clan of the Rose – and (with an odd number of players) the human inquisition. Disguised by a secret identity, they try to kidnap the Elder of the opposing clan or give their lives for the benefit of their own Elder. Malicious attacks, aimed indiscretions, and assistance from others will slowly uncover the truth: Who fights for whom? And who is the Elder? En savoir plus

In The Last Banquet, each player is a guest at the feast and needs to help his faction reach its goal and ensure that this will truly be the king's last banquet. The game includes 25 role cards, each portraying a person on the front and listing that person's skills on the back. In addition to "The Last Banquet", several other scenarios are provided in the rules that can be played with each of the roles. (GameHeads' Oliver Wolf notes, "Playing time ranges from 30 minutes up to 90 minutes or more, with more people tending to need more time to play." Also, some scenarios involve more than two factions.) Obstacle cards provide challenges for players to overcome.

When a faction succeeds in its goal, all players who belong to that faction win the game. En savoir plus

In Blood Bound, a deduction game played in 15-30 Minutes, players assume the roles of members of two clans – the brutal, animalistic warriors of the Clan of the Beast and the graceful, deadly members of the Clan of the Rose – and (with an odd number of players) the human inquisition. Disguised by a secret identity, they try to kidnap the Elder of the opposing clan or give their lives for the benefit of their own Elder. Malicious attacks, aimed indiscretions, and assistance from others will slowly uncover the truth: Who fights for whom? And who is the Elder? En savoir plus

Autokrator (a.k.a. emperor) is a medieval Euro/wargame about the wars from the 7th to the 11th century between Christians and Muslims. In Autokrator, you control one of the major kingdoms/Caliphates of the Medieval Age – the Franks/Holy Roman Empire, the Moors, the Saracens, the East Roman Empire (Byzantines) – with each kingdom striving to protect and expand its domination.

The players use four characters each round – the King, the General, the Admiral, and the Garrison – with each character having special abilities. What's more, each player has his own "battlecard" deck of armies and must divide them strategically between his characters at the begining of every new turn. The original combat system is based on the choices that the players have, and the battle is fought between five battlefields: Plain, Hill, Forest, City and Ambush. The game lasts five rounds, and players win or lose victory points based on the winning battles and the territories that they control.

Make your choices wisely, and take a chance on becoming the next Autokrator! En savoir plus

Tomorrow simulates a near-future in which six world powers struggle to save their people and culture in the face of imminent world calamity. You control one of six powers – the United States, the European Union, Russia, China, India, or the Arab Caliphate – in a live-or-die struggle to save the planet and your people, while preserving your culture and heritage for the generations hopefully to follow. Your objective is to contribute to the unavoidable de-population, while maximizing the goodwill of your people and the world. Tomorrow includes many exciting gaming elements:

High levels of social interaction: Much of the game is conducted via face-to-face diplomacy involving all six players.
Player determination: This low-luck game forces you to match wits with your antagonists – not roll dice – in order to beat them.
Variety: Every game is different thanks to a range of Event Cards that have many different effects on the action.
Various types of warfare to choose from, each with their own strengths and weaknesses: You can choose to use Conventional Military or Terror, or even unleash Biological and Nuclear horrors.En savoir plus

Space Cadets: Dice Duel – the "Team vs. Team, Real-time, Dice-Rolling Game of Starship Combat!" – pits two spaceships against one another in quick-paced combat. The players are divided into two teams, each team playing the crew of a ship and winning or losing together based on how well they perform. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines. Each ship has six Bridge Stations:

Engineering generates power for the other stations.
Helm maneuvers the ship on the map.
Weapons loads the torpedo tubes to attack the enemy.
Sensors locks onto the enemy so torpedoes can hit, and uses jammers to stop the enemy from locking on.
Shields helps protect the ship from enemy torpedoes.
Tractor Beams can grab the powerful crystals, move the enemy ship on the map, and launch Mines.

Each player is in charge of one or more of these stations, or has the overall role of Captain to coordinate everything. There are no game turns in Space Cadets: Dice Duel; instead the game continues with players acting as quickly as possible until one side wins. En savoir plus

Space Cadets: Dice Duel – Die Fighter brings two new experiences to the Dice Duel universe to give veterans a whole new way to play:

• Fighters are flown by a single person and are fast and maneuverable, but lack shields and can be easily destroyed. In "Carrier Strike", suitable for 6-10 players, each team gets one original ship (now called a Capital Ship) and one fighter. "Fighter Assault" has two fighters trying to take out a single heavily armed capital ship and is designed for 4-6 players. Finally, "Fighter Duel" brings the Dice Duel experience to two players, as two fighters go head-to-head for a quick and intense battle.

• Experimental Equipment cards upgrade the capital ships with a variety of unique and powerful abilities. Through a draft mechanism, each side selects two upgrades and needs to tailor their strategy to take advantage of their strengths. The 27 cards include new weapons, enhancements to existing systems, new movement options, and more. En savoir plus

Strasbourg in the 15th century - the political skills of the city are heavily influenced by the craftsmen guilds .

In this time, players take on the lead of ascending families of the city. It is your goal to place your family members in the different guilds. Only the clever usage of influence points makes it possible to be accommodated as apprentice, assistant or even master craftsman - provided you can pay the admission fee. But don't underestimate the power of the church or the nobility.

Strasbourg is a easy to learn strategy game with inventive mechanisms, that provide the player with lots of room for decisions. But only those that also keep an eye on the plans of the other players will earn the highest fame in the end.En savoir plus

Dakota is inspired by the conquest of the American West, and employs linear mechanics. Players take control of a group of settlers or a tribe of natives and then cooperate and compete with the other players for natural resources, which have different values for the different types of players. The mechanic allows for unequal numbers of settlers and native players. En savoir plus

Twilight Imperium Third Edition is an epic empire-building game of interstellar conflict, trade, and struggle for power. Players take the roles of ancient galactic civilizations, each seeking to seize the imperial throne via warfare, diplomacy, and technological progression. With geomorphic board tiles, exquisite plastic miniatures, hundreds of cards, and introducing a rich set of strategic dimensions that allows each player to refocus their game-plan, the original designer Christian T. Petersen has seamlessly incorporated the better qualities of other recently popular games to improve on the game-play of the original TI, making it at once perfectly well-rounded and pleasantly familiar to experienced gamers. En savoir plus

The Primordial Soup is supposedly where all life came from. Players take charge of a tribe of amoeba as they struggle to survive. In order to help their quest, tribes will take various genetic advantages, which allow them to 'break' the rules of life. For instance, instead of going hungry, your amoeba could learn to attack foreign amoeba for food. Or perhaps your amoeba could be taught to need less food to survive. Either way, this is a very interesting take on the game of life. En savoir plus

The legacy of a ruined empire silently echoes across the stars, its presence still felt as a timeless entity. It is hope. It is a promise. It corrodes the dreams of a peaceful universe into visions of alluring conquest, propelling the entire galaxy into an endless struggle for power.

Shards of the Throne is an epic expansion for Twilight Imperium, adding new races, new units, and many new options to create an even more incredible power struggle in the far reaches of the galaxy.

Mercenaries, Mechanized Units, and all-new Flagship units give players more options for customizing their fleets and Ground Forces, while the Political Intrigue option will crank up the agendas and espionage of the political phase.

Also adding Race-Specific Technologies, alternate Strategy Cards, new System Tiles, Space Domains, and an all-new scenario that puts one player in control of the legendary Lazax Empire, Shards of the Throne creates a completely new way to wage your galactic conquests!En savoir plus

Below the Old World's cities sprawls a vast network of tunnels, caves, and underground roads. Verminous Skaven skulk within this Under Empire, waiting for the perfect opportunity to rise from the warrens and destroy their enemies for the glory of their sinister god, the enigmatic Horned Rat. Even as the Ruinous Powers work to corrupt the Old World, the Skaven are ever scheming to further their own dark agenda.

The Horned Rat expansion for Chaos in the Old World introduces a fifth player to the race toward corruption! Armed with a legion of Skaven followers, the Horned Rat player uses numbers and subterfuge to his advantage, scoring points by spreading the Skaven's teeming masses across the Old World. Players of the existing Ruinous Powers can meet the foul vermin head on with a host of new gameplay options, including alternate upgrade and Chaos cards. Meanwhile, veterans will find engaging challenges with new expert-level Old World cards and gameplay variants. Prepare to join the battle for dominance!En savoir plus

"Without teamwork, you will never survive. Without betrayal, you’ll never win."

Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.

A unique combination of cooperative game play and opportunistic backstabbing. En savoir plus

In 1625, the Thirty Years' War is underway and military leaders like Albrecht von Wallenstein and Gottfried Heinrich Graf zu Pappenheim are roaming the country, fighting for land and trying to establish the best of everything for themselves. The game lasts two "years", with players taking actions in the spring, summer and fall, then possibly suffering from grain shortage and revolts in the winter before scoring points for the year. After two years, the player with the most points – with points being scored for land and buildings under one's control – wins.

Wallenstein includes two expansions: "Emperor's Court", in which a player's army tokens that fall from the dice tower at the start of the game become courtiers who compete for favors (special actions) from the emperor; a player can convert armies to courtiers during the game, and whoever has the most courtiers in the court's entrance hall each turn gets first shot at the favors available. "Landsknechte", which can be used with "Emperor's Court" or on its own, consists of a set of four cards for each player stacked in a particular order. If after determining turn order, a player controls counties in four different regions, he removes the top card from the stack, then takes one of the bonuses (such as money or armies in the tray) shown on the newly revealed card. This stack resets after winter ends.

In Dark Minions players represent those forces of evil as they try to pillage and destroy towns. Each turn, the players typically roll three dice and may use the resulting numbers to attack Towns to win Vanquish Points (VPs) – the further along into the game, the more VPs the Towns are worth. Players also attempt to capture Towers in order to level up experience (which enables the player to roll better dice), to re-spawn dead minions from the graveyard, and to "purchase" the services of the various Overlords. In the end, it's all about VPs and the first player to 40 VPs in a four-player game wins.

The advanced game adds 15 Minion Overlords, each with a unique special power that may affect the play or the outcome of the game. They patiently wait to enter play and wreak their terrible havoc. Using their abilities wisely is one of the many keys to victory.

Dark Minions includes a small expansion called Demon Lords that adds more Overlords, a special town tile, and a special die – making for many ways to mix up the game play!En savoir plus

In the second edition of A Game of Thrones: The Board Game, three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare. Based on the best-selling A Song of Ice and Fire series of fantasy novels by George R.R. Martin, A Game of Thrones is an epic board game in which it will take more than military might to win. Will you take power through force, use honeyed words to coerce your way onto the throne, or rally the townsfolk to your side? Through strategic planning, masterful diplomacy, and clever card play, spread your influence over Westeros! En savoir plus

Rex: Final Days of an Empire, a reimagined version of Dune set in Fantasy Flight's Twilight Imperium universe, is a board game of negotiation, betrayal, and warfare in which 3-6 players take control of great interstellar civilizations, competing for dominance of the galaxy's crumbling imperial city. Set 3,000 years before the events of Twilight Imperium, Rex tells the story of the last days of the Lazax empire, while presenting players with compelling asymmetrical racial abilities and exciting opportunities for diplomacy, deception, and tactical mastery.

In Rex: Final Days of an Empire, players vie for control of vital locations across a sprawling map of the continent-sized Mecatol City. Only by securing three key locations (or more, when allied with other factions) can a player assert dominance over the heart of a dying empire. En savoir plus

Dragon Rampage, a competitive fantasy game by Richard Launius, is a strategic dice game for 3 to 5 players. Each player takes the role of one of the adventurers (all with different abilities) and the goal is to score the most points at the end of the game by fighting against or running from (or some combination of the two) the dragon you just woke up, and tallying up the treasure and gold you obtain in the dungeon. Players roll seven specially designed dice and choose whether to focus on grabbing treasure (from the dragon or from another player), fighting the dragon, protecting themselves (and their treasure), or running for the exit. Try not to draw the dragon's attention as you make your way, and note that your fellow adventurers may hinder (or aid) you in your strategy and the final scoring varies depending on how the game ends, so watch your step!En savoir plus

Martin Wallace's new train game is published by Mayfair. The game is of the same family of rail games as Age of Steam and Railroad Tycoon, both previous games designed by Wallace.

The game plays very similarly to Age of Steam but with modifications to some of its mechanics and artwork. Tracks for income, train level, etc. are all printed on the board around the map such that alternate maps can be overlaid on the board and the necessary tracks will still be able to be used.

In The Lord of the Rings: Nazgul, you are faced with three Campaigns that you must conquer before the Ringbearer carries the One Ring to Mount Doom. If you cannot complete them in time, all players lose! Along the way, you will earn Victory Points (VPs), and if the group succeeds in its duty, the player with the most VPs wins.En savoir plus

In a large town in medieval China, several talented artisans – Masters in their own right – aspire to become recognized as Zong Shi: the Grand Master craftsman. You are one of these master artisans and together with your apprentice, you are competing with the other Masters to attain this elevated status in the town. To succeed, you'll have to impress the townspeople with your skills. How shall you do it? Will you acquire a specialist's mastery over certain material, or will you enlarge your workshop? Will you create a large number of smaller projects or will you build fewer, but greater, masterworks? That is for you to decide.

Zong Shi blends worker placement, resource management, project completion and special action cards. To set up the game, lay out the project cards (eight types, each with a special power) and masterwork projects (only three at a time) on the game board; draw goods randomly for the two markets; lay out the exchange tiles in the pawn shop; and lay out a certain number of Scrolls of Fortune and material tiles. Players take turns drafting Scrolls (which have one-shot abilities) and materials (needed to complete projects), then the first round begins.

In each round, players take one action with their master or apprentice, then take one action with their other figure. The possible actions are:
- Begin a project – Master only. Pay the material cost, then place the master on the time track in the space shown on the project.
- Go to the market — Hang out and shoot the breeze until the next phase.
- Go to the temple – Draw one Scroll (or more if your master is at the temple and donates material).
- Go to the pawn shop – Choose an exchange tile in the shop and place the exchange tile on your player board. You may then swap one material shown on that tile for the other material on the tile.
- Pay respectful visits – Visit a townsperson, donate materials of the right type equal to the visit tile you place there, then take the special action associated with that person this game.
- Pass

Those in the market then take turns choosing materials located there. You can hold no more than five materials. Players then advance their master on the time track to represent work on the project. Refill materials in the market, pass the start marker, then begin a new round.

When a player completes his sixth project, players complete that round and one additional full round. Players tally points for completed projects, incomplete projects (which are penalized), number of townspeople visited, a full board of exchange tiles, completion of six projects and unused scrolls and material. The player with the most points wins. En savoir plus

Following the victory in the Conflict of Autumn, The Regime of Winter has clutched the Land of Fairy Tales in its cold grasp. Fuelled by hate and fear, Winter aims at extinguishing the flame of Love and the light of Hope under a blanket of snow and the never-ending chill of a winter night. In the winding alleys and the small houses desperately clinging to the hillside of Wintertown, frightened Tales move in the shadows, knowing they cannot allow all Hope for the future to be snuffed out by the cold and ready to fight to drive Winter away and let Spring come again.

In Winter Tales, a storytelling board game, players tell the tale of the conflict between the characters of fairy tales, who represent all that is good and hopeful, and the Soldiers of Winter, who incarnate evil and the fierce cold of Winter. Players will ally themselves with one of the warring Factions, controlling characters and fighting for the comeback of Spring or the suffocation of all hope, bringing on an endless Winter.

Winter Tales is an ever-changing game as each time the players will tell a completely different story, creating a shared plot.

This is a pre-order: Orders that contain this game will only be shipped as soon as the game is available. We expect the game end of october/beginning of november.
Dit is een voorbestelling: Bestelling die dit spel bevatten zullen pas verzonden worden van zodra het spel beschikbaar is. We verwachten het spel eind oktober/begin november.

In the SAKE & SAMURAI boardgame you are a violent and savage Samurai warrior, willing to do anything to get the last cup of Sake. The succeeder is the most drunk Samurai. For 3 to 8 gamers. Sake & Samurai will entertain players from 13 and up. Get ready for 10 minutes of drunken fun !!!

Present yourself in the Sake & Samurai game as the smart and glorious Samurai warrior. Defeat your enemies by stealing the sake of them. So join today the fight at the call of SAAKEEE! En savoir plus

In Beer & Vikings you are a fierce and thirsty viking warrior, willing to do anything to get the last cup of Beer. The winner is the most drunk viking in game terms, the player who has collected the most Beer drink counters at the end of the Sudden Death round. Be wary, though, for drinking too much will dull your wits and mastery with the war axe. Each drink of Beer prevents you from using one of your resources, be it a weapon, an item, or even your personal skill! You must always be wary not to drink too much or you risk becoming a defenseless sot in the hands of your enemies. On the other hand, you will be able to burn up some of the Beer you have drunk to obtain significant bonuses which may well save your life. Show yourself as the wise warrior you are and balance your strategy with care, not burning up too much Beer, thus finding yourself in the rear at the end of the game, when the cup is empty and the Sudden death round begins. Those who will succumb to their enemies' blows won't be eliminated from the game, but will become Spirits of Loki, the thirsty god of evil, and team up with the other Spirits to attack the living, aiming to steal their Beer. Raise your glasses (and your axes)!

Beer & Vikings, a board game for 3-8 Players about war axes, blood and Beer, is both a standalone game and an expansion for Sake & Samurai.

This game introduces a new type of cards called Valhalla Cards! These cards provides you a very strong ability during the match, but to obtain them you need to kill an opponent: so generate one vengeful Spirit... be careful on the Valhalla way... Featuring Ragnar Lodbrok, Erik the Red, Harald Finehair, Ivar the Boneless and many others!

This is a pre-order: Orders that contain this game will only be shipped as soon as the game is available. We expect the game end of october/beginning of november.
Dit is een voorbestelling: Bestelling die dit spel bevatten zullen pas verzonden worden van zodra het spel beschikbaar is. We verwachten het spel eind oktober/begin november. En savoir plus

City of Horror is a backstabbing survival-horror game. As in classic zombie movies, a shambling horde is invading the city. The goal is to survive the assault. (Un)fortunately, surviving often means sacrificing some of your fellow players to the undead...

Each player controls several characters with different abilities; these characters can move to various limited-capacity locations, which they can then barricade and scavenge for items and weapons. Critical situations, such as zombies breaking in and eating a character, are resolved using vote.

The basic game mechanisms are the same as in Mall of Horror (also designed by Nicolas Normandon), but City of Horror differs in both materials and game play in a number of ways: the city map changes each game, twenty characters are included, they can use antidotes (or die), action cards become scarce as the game goes on, you can gain points with other stuff than surviving characters... En savoir plus

Welcome to Saqqara (Egypt), the date is about 2125 BC, just before the Heracleopolis revolt.

Set in ancient Egypt in a time of chaos and revolts, Saqqara is a game with lots of bluffing, speculation and development for 3-5 players. The players assume the role of monarch in ancient Egypt and attempt to influence the country's government and economy. They send merchants to the market to collect goods to develop their province, recruit workers to build pyramids, and claim fertile land on the banks of the Nile. The player who succeeds in developing his province best by cunningly making use of the privileges of the pyramids and claiming a large area on the banks of the Nile wins the game and becomes Egypt's new leader.

Watch out for beggars, thiefs and sneaky bluffing monarchs from other provinces. They want the same as you: power over Egypt. En savoir plus

In Mercurius players take on the role of rich citizens in Holland in the 17th century. They invest their money in stocks of different branches of the East India Company or try to earn much more profit through risky trade in exotic goods. Players have their own information about activities in the far lands and about events which can influence prices at the market, but each of them sees only part of the picture, so they have to look at what other players are doing and which prices are influenced by them.

Players have starting cash at the beginning of the game, along with five "changing prices" cards and four cards which allow them to take special actions during play. The game board shows prices for stocks of six branches of the East India Company and for six goods those branches trade. On a turn, a player can make up to three purchases or sales of stocks or goods as he wishes. He then plays one "changing prices" card from his hand. Each card changes the price of one stock and one good. Each card changes the prices three times, once on the turn it's played and on two consecutive turns. The tricky part is that cards move the value of goods twice as much as the value of stocks, so players can earn more by trading goods – but doing so is far more risky.

Who will become the richest citizen of Holland and win the game? En savoir plus

In Spartacus: A Game of Blood & Treachery, an exciting game of twisted schemes and bloody combats inspired by the hit STARZ Original series, each player takes on the role of Dominus, head of a rising house in the ancient Roman city of Capua. Each house is competing for Influence to gain the favor of Rome. Through a combination of political schemes and glorious battles on the arena sands your house will rise in fame and stature. As Dominus, you have a variety of resources at your disposal. Guards protect you from schemes launched by rivals. Slaves run your household and earn gold. Gladiators compete to bring glory to themselves and influence to their Dominus.

Three main phases occur in each game round of Spartacus: A Game of Blood & Treachery.

The Intrigue Phase is when players launch their Schemes, hoping to raise their fortunes while undermining their rivals. Schemes and Reactions are represented by cards in the Intrigue Deck. Players wield their Influence to put their Schemes into play, often asking for (or bribing) another player’s help in hatching the most complex plots.

The Market Phase is when players buy, sell and trade Assets (Gladiators, Slaves, Equipment and Guards). Players also bid against each other to acquire new Assets at Auction. Wealth is not the only path to success as players bluff and bargain with each other to acquire the Assets they covet.

The Arena Phase is when the bloody games are held. Gladiators from two rival Houses are pitted against each other in a brutal fight for glory. The spectacles of the games are represented by miniature combat on the arena board. Fighters pit their Attack, Defense and Speed dice against one another to determine the victor. All players seek to increase their fortunes by betting on the outcome of the gruesome conflict. Fighters who emerge from the arena victorious gain Favor and their Dominus gain Influence.

The goal of the game is to become the most influential house in Capua, securing your family’s power for years to come. During the game, players will bribe, poison, betray, steal, blackmail, and undermine each other. Gold will change hands again and again to buy support, stay someone’s hand or influence their decisions. Will you be the honorable player whose word is their bond or the treacherous schemer whose alliances change with the wind? En savoir plus

In Chicken Caesar, players represent aristocratic ancient Roman chicken families trying to create a legacy for their family name. Each family has several eligible roosters eager to jump into the world of politics, getting rich and creating a legacy by any means necessary.

Roosters gain renown for their families by occupying various political offices. Low-ranking officers don't yield much fame, but they hold both the purse strings and the power of the sword. A few roosters in the lower offices of Aedile and Praetor, together with the votes of a few well-paid (and temporary) allies, can clear a path to the luxury and recognition that come with the titles of Censor, Consul, and even Caesar.

Being Caesar isn't easy, though: fail to bribe and bargain to ensure the welfare of the whole coop and today's Caesar is tomorrow's Coq au Vin. Dead roosters don't earn any more points, but they do offer opportunities for their surviving relatives to exaggerate their accomplishments. All that matters, in the end, is history's judgment, and history can be rewritten.

Mechanically, players gain and maintain areas of influence through negotiation and voting. The game features a Suffragium marker that players pass after voting to either promote a Rooster to a higher office, or throw him to the fox. Players can also strategically demand bribes for their votes or even refuse to vote (pass) to gain a later advantage.

Murder, betrayal, votes for cash, fragile alliances, and bloody vendettas will separate the legendary families from the forgotten ones in the struggle to become – and remain – Chicken Caesar! En savoir plus

Players compete to build the most famous hotel/casino. Room tiles representing slot machines, lounges, restaurants, and other casino-related places appear on a central board and the players hold auctions to win the rights to have those rooms in their building, garnering them income, population, or fame. Bidding wars escalate, values fluctuate, and designers renovate until finally the hotel/casinos are put to the test to determine whose garners the most fame. En savoir plus

In Desperados, players are card sharpers, highwaymen or bank robbers who want to "earn" what they need to live out the rest of their lives in comfort. Well, most players fall into that category, but one takes the role of marshal and tries to keep the other players honest.

During set-up, a money tile is placed in each bank, a poker tile in each city without a bank, and a stagecoach in a randomly-determined city. Each outlaw starts in a city, and the marshal has both a marshal token and a number of sheriffs equal to the number of outlaws, with these tokens starting wherever the marshal places them.

The game lasts five turns, with five movement cards played by each player in each turn. Each player has an individual hand of movement cards, including a "Saloon" card that allows a player to stay in the same location. The marshal moves the stagecoach, moves each sheriff (or leaves them in place), then the marshal and the outlaws alternate laying five face-down movement cards. If an outlaw wants to take an action in a city – robbing a bank, a card game, or a stagecoach – he must show his location card to the marshal, then place his wooden disk on that location.

Once all five movement cards have been placed, the players all reveal the first card and move their tokens. If the marshal is in the same city as an outlaw, that player is jailed and loses all movement and action for the remainder of the turn; that player also loses that movement card for the remainder of the game. If an outlaw is in a location with his action disk, he can take that action – as long as more outlaws are present than sheriffs. (Players pool their money, so there's no dispute over which outlaw robbed a place.)

Once players finish their five movements, they pick up all their movement cards, the marshal replaces stolen tiles (and adds a second stagecoach in the second turn), and a new turn begins. If at the end of the game, the desperados have collected $4,000 or more per outlaw, then they win the game; otherwise the marshal wins as the outlaws – despite stealing huge amounts of funds – have not secured enough funds to guarantee their livelihood in their golden years. En savoir plus

VivaJava: The Coffee Game is all about finding that perfect blend of beans to create the next best-seller in the coffee houses and kitchens of the world.

In the game, players send their researchers to hot spots around the globe to gather the perfect bean. This may bring them into contact with other players who are also on the hunt, creating a crucial choice: Go it alone and continue to research, or join forces with that opponent, hoping to combine beans from both player's bags and share the score with a superblend. Going it alone with research can often prove useful as players spend time in the lab developing abilities that grant them an advantage. However, in VivaJava the bold taste of victory will go only to those players who are able to balance solitary research with cooperation amongst their fellow gamers.

The rich depth of varying strategies and social play will satisfy most players' thirst for unique gameplay, but VivaJava has even more brewing. This flexible game can accommodate up to 8 players, and through smooth simultaneous actions, play is quick and constant with little downtime. En savoir plus

Martin Wallace's new train game is published by Mayfair. The game is of the same family of rail games as Age of Steam and Railroad Tycoon, both previous games designed by Wallace.

The game plays very similarly to Age of Steam but with modifications to some of its mechanics and artwork. Tracks for income, train level, etc. are all printed on the board around the map such that alternate maps can be overlaid on the board and the necessary tracks will still be able to be used.

In Mercante, you control one of these merchant houses. Deploy your trusted agents to purchase goods from arriving ships and sell them into the most profitable markets. You must also do more – from "enticing" senators to outright skulduggery – to claim your rightful place at the pinnacle of Tempest's merchant class. Do you have the business acumen and ruthlessness required to claw your way to the top?

Designed for 3–5 players, Mercante is a game of economic warfare. At the beginning of the game, each player controls one warehouse and two agents. On each turn, goods are purchased at auction and stored in the warehouse to be sold at the various markets when the time is right.

Players compete to accumulate crowns to finance their operations, and senatorial favors (victory points) to win the game. The player who accumulates the most money and favors will control all trade and profit in the City-State of Tempest! En savoir plus

A Brief History Of The World is just that: a sweeping ride through the history of mankind in the space of just a few hours. The game features fifty of the mightiest Empires ever known, from the dawn of Civilisation through to the Twentieth Century - Egypt, Assyria, Persia, Greece and Imperial Rome, the Huns and Mongols, the Arabs and the Ottoman Turks, the dynasties of China and kingdoms of India, Incas and Aztecs, Portugal and Spain, France, Britain, and Germany. Can you take on the mantle of Alexander or Caesar, Genghis Khan or Napoleon? Can you write your name into the pages of history and lead your Empires to victory? En savoir plus

It's your lifelong dream – to join the Star Patrol and be part of the crew of an interstellar Starship. You've worked hard, graduated from the academy, and received your first assignment as part of a team of young recruits, confident in your training and ready to be put to the test. Nothing can possibly go wrong as you are prepared for anything...

You are the Space Cadets.

Space Cadets is a fun and frantic cooperative game for 3-6 players who take on the roles of Bridge Officers of a Starship. Each officer must accomplish his specific task in order for the team to successfully complete the mission. En savoir plus

Article 27: The United Nations Security Council Game gets its title from – yes, you guessed it – Article 27 of the United Nations Charter, which includes these two provisions:

1. Each member of the Security Council shall have one vote.
2. Decisions of the Security Council on procedural matters shall be made by an affirmative vote of nine members.

In this negotiation game, each player represents one member of the UN Security Council and will both present and be presented with different proposals.

In each round, one player acts as the UN Secretary General, presents a proposal to the Council and presides over a negotiation period that lasts no more than five minutes. The proposal will affect five issues – military, currency, etc. – in various ways, and each player has a secret document for the round that tells him how a change in each issue will affect him. All players openly negotiate on what they need in terms of points and bribes in order to vote for that proposal.

After at most five minutes, the Secretary General closes negotiations by banging his wooden gavel, then players vote yes or no on the proposal. Any "no" vote kills the proposal, as in the United Nation's actual Security Council – but vetoing a proposal costs a player points, so he might prefer to look for deals that will enable him to say "yes". The Secretary General scores a bonus when his proposal succeeds, so he and others who will benefit might be willing to negotiate to make the proposal sweet for all.

After each player has served as Secretary General once (twice in a three-player game), each player scores based on bribe money on hand, points scored from proposal cards, and how well the player fulfilled the secret agenda card he received at the start of the game. En savoir plus

Article 27: The United Nations Security Council Game gets its title from – yes, you guessed it – Article 27 of the United Nations Charter, which includes these two provisions:

1. Each member of the Security Council shall have one vote.
2. Decisions of the Security Council on procedural matters shall be made by an affirmative vote of nine members.

In this negotiation game, each player represents one member of the UN Security Council and will both present and be presented with different proposals.

In each round, one player acts as the UN Secretary General, presents a proposal to the Council and presides over a negotiation period that lasts no more than five minutes. The proposal will affect five issues – military, currency, etc. – in various ways, and each player has a secret document for the round that tells him how a change in each issue will affect him. All players openly negotiate on what they need in terms of points and bribes in order to vote for that proposal.

After at most five minutes, the Secretary General closes negotiations by banging his wooden gavel, then players vote yes or no on the proposal. Any "no" vote kills the proposal, as in the United Nation's actual Security Council – but vetoing a proposal costs a player points, so he might prefer to look for deals that will enable him to say "yes". The Secretary General scores a bonus when his proposal succeeds, so he and others who will benefit might be willing to negotiate to make the proposal sweet for all.

After each player has served as Secretary General once (twice in a three-player game), each player scores based on bribe money on hand, points scored from proposal cards, and how well the player fulfilled the secret agenda card he received at the start of the game. En savoir plus

With a bright Peep from the whistle, a full Chuff from the pistons and a powerful Clank from the drivers, America's first steam locomotive moves down the steel rails of the Baltimore & Ohio Railroad in Baltimore in 1830. This strategic railroad game extends from the first of America's railroads through the golden age of steam, where pioneering rail barons knit together the fledgling United States with iron roads, realizing the full power of the nation's mighty heartland. Each player takes the roles of railroad presidents and their wealthy investors, betting that their capital gambles will pay off handsomely. Baltimore and Ohio is not a game of luck or chance, but a competitive struggle of wits, savvy and guile. With the resources at hand, should you focus on further expansion, technological breakthroughs or emerging markets? This modern classic has all the challenges faced by the empire building capitalists that created a superpower. En savoir plus

Five Points: Gangs of New York is a game of struggle for political control of Manhattan in the mid-19th century. As the leader of a powerful political faction, you manipulate gangs and influence politicians behind the scenes to seize control. Effective use of your resources will gain influence, win elections, and let you control the destiny of New York; fail and you will be less than a footnote to history.

Several tools lie at your disposal if you have the strength to acquire and use them. Your loyal rabble will execute your will. Controlling districts with your rabble could give you access to a limited number of important buildings: Tammany Hall, Board of Elections, 5th Ward Offices and many others. Your control of these buildings may provide influence and special powers. Bid for control of election-influencing manipulations that may swing the vote.

In Manhattan, your burgeoning political machine may affect politics in America's great city for over 100 years. At the heart of this machine are the gangs of New York who enforce the will of the bosses and determine elections before the first vote is cast. En savoir plus

Nothing Personal is a game for 3-5 players. Players attempt to gain the most respect in five turns (five years) by amassing respect amongst the mafia through influence, negotiation, blackmail and bribery.

Players take turns playing influence cards to take control of gangsters and work them up the chain of power. Each position and gangster has their own special abilities that give players the edge they need to accrue the respect they deserve - to become the Boss of Bosses. En savoir plus

In Corporate America, a political satire game about corporate influence of government, players take the role of corporations that manipulate the population, government, and each other to maximize profits. Players keep their money secret until the end of the game, when the player with the most money wins. Each game turn progresses through four phases:

• In the Main Street Phase, players take turns playing consumer cards, which determine which businesses make money. Players can manipulate the population and can bribe each other to make sure their business products get consumed.

• In the Campaign Trail Phase, a number of election issues are revealed and players get the opportunity to run for president. After players electioneer, players secretly bid on candidates to determine who will be the next president. After three bid rounds, whoever has raised the most money in the campaign wins the election.

• In the Capitol Hill Phase, the new president is rewarded with an Executive Privilege card, which grants a special power, and can then pass legislation to impact businesses and the rules of the game. The president can keep campaign promises or blatantly break them for personal gain!

The game ends after a set number of turns. Whoever has the most money at the end of the game wins! En savoir plus

In American Rails, each player assumes the role of a wealthy capitalist managing a portfolio of stocks and bonds in six fictional railroad companies. Through ruthless negotiation and rigorous planning, players struggle to increase the value of their holdings and reap the profits. The player with the most money at the end of the game will become the nation's first railroad baron and win the game.

A curse is cast on you, which transports you to the magical land of Norkobia. You wish to return to your earthly existence, but Lord Maldorf, ruler of Norkobia, will not let you go unless you meet his demands and build him an enormous empire.

In Warlock, you must use the skills and powers of mythical creatures such as giants, wizards and gnomes to build your empire and thwart your opponents. Each card offers four possibilities, and by using your cards strategically, you can build the biggest empire, be released to return home, and win the game. En savoir plus

In Infamy, players find that nearly anything can be bought for the right price. Players attempt to win the game by being the first to reach 15 Infamy points or by reaching the highest reputation level in any one of three factions: the Harada Cartel, the Trust Megacorp, or the PKD Militia. The core of this auction and influence game is the "Pay to Play" mechanism in which players must sacrifice bidding power in order to place any bids at all. Spend too much time bidding against an opponent, and your currency will dwindle – but if you refuse to bid, you'll be forced to watch your opponent acquire all those things that only the criminal underworld can deliver.

Here at the end of the world, where everyone and everything has its price, there is but a single ambition that endures: Infamy. En savoir plus

In Trains and Stations, a new take on train games, players must make deliveries, develop buildings, and profit from their decisions while working with and against other players. Will you focus on establishing mining operations in an attempt to gain a monopoly on coal, silver and gold? Or perhaps you will focus on laying tracks across the landscape and helping other players move their goods – taking your cut, of course. Every game will evolve differently with unique twists and turns as you control the movement of goods across the game map! En savoir plus

As Grade Two monastery initiates in Karesansui – the cutthroat game of Zen gardening – it will be your great honor to tend the Masters' rock gardens. Each morning the Grade Ones arrive with rocks they've gathered, then haul away the rocks that you don't need anymore – but there aren't enough Grade One initiates to go around, so there will be competition for the best selection of rocks. The Grade Ones will give their new rocks to whoever gives them the fewest old rocks to haul away.

Keep in mind while creating your garden, however, that certain combinations of rocks must be avoided! Every afternoon, the Feng Shui Masters come by to check your work. You'll receive demerits for any forbidden combinations – but you'll also receive demerits for your laziness if you don't add new stones each day, so you must find a balance.

The Masters' final evaluation will come with no advance warning. The Initiate who has the fewest demerits will advance to Grade Three, while the one with the most demerits will be kicked down to Grade One, joining the others in the daily search for new rocks... En savoir plus

This, the second game in the Early Railways Series following Lancashire Railways is set in New England. The game's core mechanics include bidding for the right to build track and then shipping goods over that track to gain income.

Mechanically, this game is identical to Lancashire Railways, though the map is naturally unique to this game. En savoir plus

In Vikings: Warriors of the North, players take the roles of Viking jarls, fighting for control over the North and the Konung Crown. The first one to pillage all of the villages and take the daughters of their thanes to his home port as warranty of recognition of jarls authority will be declared the winner. To do this, the jarls will have to brave the stormy northern seas, battling each other along the way, and watch out for the sea monster that lurks beneath the waves! The most cunning and vehement of them all – that is, the one who the Gods favor – will throw a great feast and become the Konung of the North. En savoir plus

Sigismundus Augustus: Dei gratia rex Poloniae is a board game for 3 to 5 players. During the game, each player rules one of the 16th-century noble families. The aim is to establish the position of the House in Rzeczpospolita and in the international arena. To gain more prestige than other players and win the game, each House has to fight for the influence in Sejm or for authority among neighbors, while also maintaining a strong and effective army.

Famous families compete in a game for the title of the first magnate in Rzeczpospolita. Who meets the challenge gains eternal glory and enters the history books!En savoir plus

Do you feel the need for speed? If so, Road Rally USA has you covered! Simply pressing the accelerator is not enough, as you must be efficient, managing your fuel and coming in first at your optimal checkpoints to maximize your score. Thus, you need to race and maneuver to be in the proper position when scoring your checkpoints.

Try as you might, it's impossible to maintain the lead throughout the race – and truth be told, while being first at the end of the race helps, placing first at your scoring locations is even more important. Every turn someone could trigger a scoring point. Where will you be as you and your opponents control which checkpoints will score and which get bypassed?

Each racer plays from identical draw decks, playing multiple cards of the same color to provide a boost of speed. Beware as you may reshuffle your deck only at gas stations along the way, and when your hand or draw pile are depleted, you are in for trouble. Race smart and bring home the gold! En savoir plus

This is the Indian sub-continent (British Imperial India) member of the 18xx family of games. It is billed as A game for engineers who've had enough of the financiers! It involves five-foot-six and metre gauges, hills, mountains and the Himalayas, contract bids and government mails. The technical challenges of building a railroad network in difficult country stand on a par with the financial market manipulation which usually dominates the 18xx games. En savoir plus

Francis Drake is a race to see who can set sail and reach the Spanish Main first. The riches of the Aztec and Inca Empires await these swashbuckling captains. Many tough decisions must be made before each voyage:

How many crew members, guns and trade goods will be needed?
What supplies will be needed to reach deep into the Caribbean?
Will a stronger galleon be needed to attack the treasure fleets?
Can special charts from the Spanish Admiral and Governor help?
Will the Queen or rich investors back the voyage?
What information can the informer give?
Will Drake himself be available to guide the voyage?
Who will get the use of the Golden Hind?

Each new voyage has its own challenges to overcome, but the captured gold, silver and jewels should greatly please the Queen. Get ready for the voyage of a lifetime! En savoir plus

Montezuma's Legacy is an Expansion to replace the Spanish Galleons and the Jewel accompanying the Spanish Galleon. The Jewel is replaced on each voyage with the Aztec Relic. If a galleon is captured, the relic goes in the player's treasure chest and it's scored at the end of the game. En savoir plus

Spain's Revenge is an Expansion set of tiles to replace the Spanish Troops and the Spanish Frigates to give more strength to the forts and the best admirals to guard the treasure fleet on the course toward the Spain. En savoir plus

I'm the Boss! has every player trying to make a deal. Up to fifteen deals can be made over the course of the game, but every player cannot be part of every deal. . . so let the negotiations and the FUN begin! Each player who is part of a successful deal will receive a certain amount of money. Just how much money they earn depends upon the deal agreed to between the players and the Boss for that round. Complications arise as each player uses their action cards to derail negotiations, insert themselves into a deal, take over the role of boss, and otherwise muck up the smooth flow of deal-making that other players had hoped to achieve. The action is lively and unscripted so make the best deal that you can! Once nine deals have been made, a die is rolled after each subsequent deal to determine if the game ends (with the odds increasing each time). Victory goes to whoever has the biggest bankroll. En savoir plus

DC Comics most celebrated super-hero team takes center stage in the newest strategy game from WizKids Games - Will you save the Earth... or conquer it?

From his stronghold on Apokalips, Darkseid is moving his forces into position, preparing to seize control of the planet! Only the Justice League stands between him and total global dominion! Will they be able to defend the planet, or will it fall to the merciless minions of Apokalips?

Play as Batman, Superman, Wonder Woman or Cyborg, each with unique powers and abilities; or as Darkseid, the nigh-unstoppable super-villain. Using a unique carddriven system, each player selects the powers they wish to use without knowing what the opposition is up to!

Justice League Strategy Game is a planet-wide secret war for control of the Earth. One player takes control of Darkseid and 2-4 other players play as members of the Justice League.

The Justice League Strategy Game includes 5 character miniatures featuring SwitchClix technology; each character can be used in the Justice League Strategy Game AND in HeroClix tabletop games! En savoir plus

In Sons of Anarchy: Men of Mayhem, players take the role of rival biker gangs out to control territory to reap the monetary rewards of controlling contraband. With each turn, new tiles are laid, which represent new territory, and clubs attempt to control that space by placing members of their gang (represented by tokens of Members on bikes, and Prospects who are on foot) in that space. However, other players can challenge for right to territory, which will lead to conflict; negotiate, threaten and ally with rival gangs when it serves your needs, but be wary of the inevitable knife in the back. The game is about making and breaking alliances, and the gang with the most money at the end of six turns wins. En savoir plus

The Black Southern Host has arisen, corrupting the hearts of the indigenous creatures. Afflicted by a mysterious sickness, they are attacking human cities. The last remaining hope for restoring peace to Xidit lies with the Kingdom's noble heirs, the Idrakys. As one of them, you must roam the Kingdom recruiting brave soldiers and reclaiming threatened cities. Your bravery will not go unrewarded: accumulate wealth, send bards to sing your praises, and build Sorcerers' Guilds!

Lords of Xidit features simultaneous programming and an elimination-based scoring system that leaves no room for complacency! In more detail, at the end of the game players compare their influence in one category and the player with the least influence is eliminated and his pieces removed from the board; players then compare influence in another category, with a player again being removed. The order of elimination is randomly determined at the start of play, forcing you to thinking in different ways each game.

In 27th Passenger: A Hunt On Rails, for 3-6 players, you'll gather information to identify your opponents, use your scheming techniques to convince innocent passengers to stay or get off the train, keep a low profile when you see someone on your tail, and draw your weapon to take out a suspected opponent! But be careful — kill an innocent passenger and it's the bottom of the Hudson River for you.

The Possession is a game for 3 to 5 players in which time is against them. The evil is stalking you and each round the players could be possessed by it, and becoming one of the thirsty blood demons looking for living souls, the other players' souls!

At the beginning of a round, all players roll a die: the more wounds you have, the more easily you become a possessed. Then players play an action card to indicate how many actions they can play and how much they risk suffering an evil event. This risk is higher in the cards that give more actions.

When a player finds enough pages from the book of the dead and burns them in an altar, before the evil owns all players, he becomes the winner. By using the action points, players can cover the house looking for the pages as well as objects, weapons, and keys to get into the basement and attic-; they can also rest in order to get back the action cards played and heal wounds to keep alive.

A possessed player must attack his friends so that the evil inside him feeds of his crime and not with his soul. He will be able to smash doors, escape for windows to get inside in other rooms and so, surprise another players. He will have more action points depending on his possessing level.

The other players can attack the possessed ones. The only way to stop them is dismembering them completely — but these amputated members will be wandering around ready to claw and strangle whoever gets close enough... En savoir plus

Tammany Hall is a game of backstabbing, corruption, temporary alliances, and taking power at all costs. If you want to rule New York, you are going to need to play the city's growing immigrant populations against one another. Help the immigrant groups who owe you political favors, call in those favors to slander your rivals, and win elections.

In Tammany Hall, players help immigrants settle in New York, collect political favors from those immigrant groups, send ward bosses into Manhattan to secure votes, and slander political opponents. An election is held at the end of every fourth year, and the player who uses his power base best will be elected mayor. The Mayor's grip on the city is tenuous at best. After every election, the Mayor must pay off his political rivals by placing them in offices that they can wield to try to take control of the city. Every player is your friend, every player is your enemy.

Tammany Hall was the political machine that dominated New York City politics by organizing the immigrant populations. While the organization's influence spanned from its founding in the 1790s to its collapse in the 1960s, this game is set in lower Manhattan roughly between 1850 and 1870 – the era of Boss Tweed. En savoir plus

Pirates, merchants, and even the occasional captain of a Navy ship all seek glory and fortune on the Caribbean seas!

In the easy-to-play, tactical card-driven board game Black Fleet, you're in command of three different types of ships: your merchant ship earns you doubloons by conveying goods from one port to another, your pirate ship by attacking and stealing goods from merchants and burying them on islands, and the Navy ships by sinking your opponents' pirate ships. With your (not-always-honestly-won) money, you'll improve your ships by buying advancement cards, giving you powerful additional abilities.

Outwit your opponents with fortune cards and combos, earn money faster than they do, and pay the ransom for the governor's daughter to win the game! En savoir plus

Antike II is a challenging strategy game about evolution and competition among ancient civilizations. Ancient nations create cities, build temples, sail the seas, and discover new principles of science and technology. Their legions and galleys open new settlements and defend their people against attacks from their enemies. Two scenarios can be chosen as the game board is two-sided. En savoir plus

In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!

Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!En savoir plus

Nederlandstalige uitgave van het populaire A Game of Thrones Boardgame Second Edition, gebaseerd op de best-selling novelserie A Song of Ice and Fire van George R. R. Martin. In dit bordspel kruipen 3-6 spelers in de rol van leiders van de grootste facties van de wereld Westeros in de strijd om de Iron Throne.

Sons of Anarchy: Men of Mayhem – Grim Bastards Club Expansion introduces 'The Grim Bastards' Motorcycle Club to your games of Sons of Anarchy: Men of Mayhem, allowing up to 5 players to play at once (or 6 players if you already own the Sons of Anarchy: Men of Mayhem – Calaveras).

As a captain of industry in the suitably titled game Captains of Industry, you will vie for domination in the cutthroat arena of the marketplace. To do this, you will:
• Build facilities to control supply,
• Develop real estate to manipulate demand,
• Invest in technology to increase efficiency,
• Complete hidden agendas to secure your legacy, and
• Undercut the competition to dominate the marketplace!

You will depend on your opponents to fuel your expansion as they exploit your production for theirs. Supply and demand are king in this player-driven marketplace!En savoir plus

Homeland: The Game is a semi-cooperative game of intrigue, deception and hidden agendas. Players assume the roles of CIA analysts, directing agency resources to combat the rising tide of global terrorism. Be warned, not everyone is what they seem.

•Stay Alert: New threats are constant. Every card played matters. Any action could be the difference between stability and catastrophe.
•Be Vigilant: Use every tool at your disposal to stop impending terrorist threats. Deploy soldiers, insert agents and recruit key assets to neutralize imminent dangers and keep the nation safe.
•Trust No One: Not everyone is what they seem. Watch your rival's actions carefully to try to decipher if they are working against you!

Homeland: The Game draws 3 to 6 players into its web of espionage and paranoia. As the pressure mounts, will your actions tip the balance towards national security or global chaos?En savoir plus

A new world is about to arise. A horde of GodZ are battling to be the most powerful deity of the pantheon: Will you play the role of Tud, God of Mountains, Mud and Ugly Snouts? Or will you dwell in the ocean bottom with Glu, God of the Sea, of Fried Fish and of Octoguys? Whichever god you are going to incarnate, you will lay the foundations of your brand new cult, creating life, building temples and guiding your mighty Avatar amongst mortals. Lead your followers in epic, god-sized battles, and become the most powerful of the GodZ!

In GodZ, players take control of one of the deities of the world of Super Fantasy: Ugly Snouts Assault. The game takes place on a modular, hexed board that is built up by players as the game proceeds. Victory can be achieved in different ways: controlling regions, conquering cities, fighting, building, or being adored by huge amounts of followers.

The heart of the game is the action system, based on a mechanism that allows players to perform miracles and actions, and even to directly score points, choosing their priorities carefully each turn: the more powerful their actions, the fewer points they will score when their followers pray. En savoir plus

Space Cadets: Resistance Is Mostly Futile is the first expansion for the original Space Cadets game.

A variety of new missions, map obstacles, and enemies are included to challenge both novice and veteran crews. Even missions for just two players! Blast parasites, save a space station and stop the mighty Star Kraken, an enemy unlike any you have faced before.

Also Cadets, be sure to welcome your new crew mate, the Science Officer! Any difficulty can be bested with one of his helpful inventions... If only they weren't made of parts of the ship.

Survive lasers and tentacles and the well-meaning Science Officer tearing apart your ship and prove that you deserve the title of a true Space Cadet! En savoir plus

Sons of Anarchy: Men of Mayhem – Calaveras Club Expansion introduces the 'Calaveras' Motorcycle Club to your games of Sons of Anarchy: Men of Mayhem, allowing up to 5 players to play at once (or 6 players if you already own the Sons of Anarchy: Men of Mayhem – Grim Bastards Club Expansion).

It includes everything you need to add one additional player to your game, including the 'Calaveras' Clubhouse Card, 1 Player Blind, 10 Plastic Dudes (White), 87 Additional Tokens (Money, Actions, Heat), 1 Custom Dice and Rules.

NOTES

+ The Calaveras Club Expansion also includes the Black Market 3/4 Player Reference Card missing from many first print copies of the base game. En savoir plus

Space pirates are battling for honor, glory and wealth! Join them in their exploration of the universe and their quest for victory. Players will explore, challenge each others, and engage in short-term or long-term alliances, but there will be battles and mighty spaceships involved. In Metal Adventures, you'll use cards to explore, enhance your ship and your crew, and live up to bold challenges. There will be negotiations, battle tactics, and the uncertainty and risk that really make a pirate's life.

During the game, each player uses a fancy four-wheeled astrolabe to track their power (which can be improved via equipment), damage (which reduces power), glory (which is how players win), and the "judgement of pirates" (which affects glory).

On a turn, a player either rests (gaining money and repairing their ship) or else travels (paying to do so), battles (either starships, planets or opponents), and optionally takes the "tour of pirates", visiting one of the ten planets in the game and taken the action available there. Each player holds two trophy cards, and when they meet the conditions on one of them, they can reveal it to earn credits, glory or both. They can gain support (single-use cards) and equipment (providing power adjustments and possibly other special abilities), keeping at most four of these improvement cards at a time.

Players can negotiate alliances and trade anything but glory, and while they must keep their word for immediate exchanges and actions, they can break promises or alliances in later turns, although doing so requires them to suffer the "judgement of pirates", thereby affecting their glory count. Collect four such points, and they can no longer ally with other players or give or receive assistance.

When a player has nine or more glory points or the space deck contains two or fewer cards, the game ends and whoever has the most glory wins. En savoir plus

Seasons: Enchanted Kingdom, the first expansion for Seasons, includes two copies each of 20 new power cards, 10 enchantment cards, 12 special ability tokens that fit into the hole on a player board – so that wasn't just kooky graphic design, but rather foreshadowing! – and additional other material, such as two replacement cards that have received errata in newer editions of Seasons. En savoir plus

<p>In <em><strong>Island Fortress</strong></em>, you play a master builder chosen by Governor Cortland Hansen to help construct the mighty Fort Aldenford using the penal colony on Alcott Island. Your goal is to become the most distinguished architect with the help of your Taskmaster, Workers, and the Governor himself!</p>
<p>In the game, all players use identical decks of five Role Cards to plot their actions such as purchasing workers, building the wall, collecting money from the treasury, and more. In addition to scoring points for having built the majority of blocks on each row of the fortress wall, players can also gain various bonuses for completing favors for the Governor by building the walls in specific ways, following the Governor's preferred patterns.</p>
<p><em>Island Fortress</em>, formerly known as <em>Huang Di</em> and sporting a Great Wall of China theme, won the first ever ProtoSlam competition held by Cambridge Games Factory in August 2006 and is the first published game by designer Bryan Johnson.</p> En savoir plus

Thunderstone returns with all new monsters, heroes, equipment, and now... traps! Thunderstone brought dungeon crawling to the deck-building game genre, and Wrath of the Elements takes Thunderstone to a new level. With four new heroes, six new monsters, and many new village cards, Wrath of the Elements can be stand alone or mixed in with classic Thunderstone for a larger experience. Wrath of the Elements also introduces Traps. This new card type creates perlious dangers for your adventuring party when revealed from the Dungeon Deck. Can you overcome the new monstrosities and claim the Thunderstone?

Wrath of the Elements also features an attractive and durable card box large enough to hold both Wrath of the Elements and classic Thunderstone, and is even more compact and easy to transport! The box also comes with all new labelled card-type dividers for both the new cards and classic Thunderstone cards. Jason Engle returns again with more amazing art as well. En savoir plus

Players start the game by managing their corporations (1 of 4) and using them as a tool for increasing the value of private property (like countries in "Imperial"). By effective speculation on the stock market, a player may take control of more than one corporation. Proper corporation management is preferable but not the most essential. The rules attempt to simulate real conditions of business competition and relationships between shareholders. En savoir plus

1839, The Netherlands. The new railways are the way to get rich. Invest your money in the best railway companies. Become the President of one or more companies and lead them to become the best earning companies of the game. Build new track and stations, buy the right trains and push the stock value to new heights. Who will become the most successful investor? En savoir plus

2 - 5 players design rockets to explore and industrialize the solar system. They will need to find water as reaction mass for their rockets. Points are awarded according to the scarcity of the space-products produced, glory, colonies, and mega-engineering projects.

A boxed game with rocket, freighter, and factory plastic pieces, along with rules, patent cards, rocket diagrams, and a "delta-v" map of the inner solar system. The basic game goes out as far as the asteroids of the Main Belt and the Jovian Trojans, and the expanded game (also available November 2010) adds Jupiter and Saturn.

When people finally emigrate into space, the motivation will be space nanofacturing using processes possible only in zero-gravity and high-vacuum conditions. The key to economic production is finding water on suitable worlds, for rocket propellent and life support. Also key is designing efficient rockets and the remote-controlled machines called robonauts to do the grunt work. Each space mission must be flexible due to changing conditions and emergencies. A chart keeps track of supply and demand of various space products. En savoir plus

An Axis & Allies like strategy game on the dramatic events regarding operation Market-Garden in September 1944. A large narrow mapboard represents the area from Eindhoven by Nijmegen to Arnhem. Units are plastic pieces representing infantry, tanks and artillery. Bridges are also included and may be blown up.

Will you manage to reach Arnhem or are the British paras doomed and easy meat for German elite forces?

Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.

Designed by Corey Konieczka, Mansions of Madness is a macabre game of horror, insanity, and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the role of investigators, searching for answers while struggling to survive with their minds intact.

Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing. En savoir plus

90,000 B.C. -- A great ice age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species.
Dominant Species is a game that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth.
Each player will assume the role of one of six major animal classes -- mammal, reptile, bird, amphibian, arachnid or insect. Each begins the game more or less in a state of natural balance in relation to one another. But that won’t last: It is indeed "survival of the fittest."
Through wily action pawn placement, players will strive to become dominant on as many different terrain tiles as possible in order to claim powerful card effects. Players will also want to propagate their individual species in order to earn victory points for their particular animal. Players will be aided in these endeavors via speciation, migration and adaptation actions, among others.
All of this eventually leads to the end game -- the final ascent of the ice age -- where the player having accumulated the most victory points will have his animal crowned the Dominant Species.
But somebody better become dominant quickly, because it’s getting mighty cold.... En savoir plus

London lies devastated after the Great Fire of 1666. This is your opportunity to build a new city on the ashes of the old. It is up to you how you employ the talents of the people of London to this end. Will you favour the business classes, who will earn you money? Or would you prefer to spend more money than you can rightly afford on grand monuments and sumptuous palaces? You must also deal with the problem of rising poverty and how to employ the many paupers of the city. Throughout the game you will be forced to make tough decisions. To achieve one aim you must sacrifice another, which may open an opportunity for a competitor. En savoir plus

In this game of Gothic adventure, one player takes the role of Dracula while up to four others attempt to stop him by controlling Vampire hunters from the famous Bram Stoker novel.

Dracula has returned, and is determined to control all of Europe by creating an undead empire of Vampires. Dracula uses a deck of location cards to secretly travel through Europe, leaving a trail of encounters and events for the hunters that chase him.

Meanwhile, the hunters attempt to track and destroy Dracula using the limited information available to them - a task easier said than done when their prey has the power to change forms into a wolf or bat, and can even melt away into the mist when confronted.

To save Europe and rid the world of Dracula's foul plague, the hunters must destroy Dracula before he earns enough victory points to win the game... will they have enough wit and bravery to defeat the dark count? En savoir plus

Letters from Whitechapel is a crime and investigation game centered on the crimes and pursuit of Jack the Ripper. One player controls Jack, and others are detectives who try to track him down.
Get ready to enter into the poor and dreary Whitechapel district in the London 1888, the scenario of the mysterious Jack The Ripper murders, with its crowded and smelly alleys, hawkers, shouting merchants, and dirty children covered in rags who run through the crowd and beg for money and prostitutes - called "the wretched" -- on every street corner. The board game Letters from Whitechapel will take the players right there: one player plays Jack the Ripper, and his goal is to take five victims before being caught. The rest of the players - 1 to 5 - are police detectives, who must cooperate to catch Jack the Ripper before the end of the game. En savoir plus

EVE is a hard-core sci-fi setting, ruthless, cruel, and cold. Set twenty thousand years in the future, the game world presents a human race straining at the boundaries of its own nature. Massive empires have risen to envelop vast areas of space, each aiming to shape the universe according to its own unique vision.

EVE: Conquests is a strategy board game for 2-4 players set in the EVE Universe. Players assume the roles of the four major empires in EVE and set out to prove their superiority by means of planetary domination. Their conquests require them to play the political landscape in EVE, an effort that often leads them to make war on those who defy them. Garnering the influence necessary requires tact and strategic management of resources in all spheres of operations.
It normally takes about 2 hours to play the game to completion. En savoir plus

In the world of the Two Suns, the time of the Great Changing is coming! While mighty armies clash, powerful mages with godlike powers unleash the forces of magic on the battlefield, pursuing their own mysterious goals.

Magestorm is the first boardgame in a new line that finally lets you play the fantasy battles you’ve always dreamed of!

You’ll control the mystical powers of one of four different mages — the Firemage, Airmage, Druid, or Fate Guardian — and lead into battle one of the two complete armies included in this starter box: the human Kragis or the elf-like Láusjan. You’ll achieve victory only by perfecting a strategy that balances magic-use with military skill...

Confusion takes players back to the early 1960s and the Cold War between the United States and the U.S.S.R. Each player takes on the role of their selected nation's spy agency: the C.I.A. or the K.G.B.

At the start of a game of Confusion, players aren't aware of the talents and skills their spies possess! Your opponent can see what your spies can do, but you cannot. Your job as a wise leader is to first deduce exactly how each of your spies move, then employ your knowledge by using each spy for maximum effect. But be on alert, because your opponent has placed a double-agent in your team of spies! The first player to take the Top Secrets Briefcase from the middle of the board and deliver it to his opponent's capital is the winner.

Journey back to England, 1450, just prior to the outbreak of the bitter civil war between the Royal Houses of Lancaster and York. Henry VI, a Lancastrian, was proving to be a weak ruler, so the wealthy and ambitious Richard, Duke of York, looked to put things right. The powerful noble families had to choose sides and over the next 40 years, kings, royal heirs, and great nobles were to die, in what was to become known as the Wars of the Roses. Players take on the role of Lancastrians and Yorkists, who must gather support from the major towns and powerful noble families and attempt to control the royal castles throughout the country. Ports, the shipping trade, and financial aid from the Church and France are also needed. As their faction grows in strength, players vie for the King’s favor and look to earn the prestigious titles of Captain of Calais, Archbishop of Canterbury, Warden of the Cinque Ports, Lord High Admiral and Constable of the Tower of London. Money means power, because loyalty can be bought, so players should be prepared for the inevitable treachery as nobles change allegiance at crucial times, affecting the balance of power. When Parliament is called, each region in England will support one or other of the two Royal Houses and the crown will go to the one with the greater power base. Nobles loyal to this House will be rewarded by a grateful King. Eventually, only one Royal House will boast the King, but the player who has gathered the most money and prestige will win, regardless of his allegiance. En savoir plus

"War has come to the Dungeons & Dragons world! In the north, the undead legions of the Dark Empire of Karkoth march against the fragile League of Nerath, determined to sweep away the human kingdoms forever. To the south, the infernal Iron Circle launches its own goblin hordes in a campaign of conquest against the elves and corsairs of Vailin. From the snowy expanse of the Winterbole Forest to the sun-warmed coasts of ancient Vailin, four great powers struggle for survival."

Conquest of Nerath is a fantasy conquest game. 2-4 players muster armies of foot soldiers, siege engines, monsters, warships, elementals, and dragons to attack their opponents. Players employ heroes such as knights and wizards to lead their troops and explore dungeons in the search of magical artifacts and treasures to increase their power in combat.

The game includes the following components:
* Rulebook
* Dice
* Game board
* 110 cards
* 252 plastic playing pieces representing the champions and armies of Nerath, Karkoth, the Iron Circle, and Vailin En savoir plus

Last Night on Earth, The Zombie Game is a survival horror board game that pits small-town Heroes head-to-head against a limitless horde of Zombies (players can play on the Hero team or as the Zombies). A modular board randomly determines the layout of the town at the start of each game and there are several different scenarios to play, adding lots of replayability. Fast Paced Game Play with Easy To Learn rules allows players to jump right into the action, while Strategic Depth and Strong Cooperative Play keeps the game interesting.

To achieve a horror movie feel, all of the art for the game is photographic and the game comes with a CD Soundtrack of original music. En savoir plus

It is the sixteenth century in feudal Japan, where war rages across the land. Amid the chaos and conflict, you have risen to power as one of five warlords mighty enough to conquer and control the whole empire. Your victory depends on how expertly you extend your domain while defending it from your enemies.

Send your daimyo leaders, samurai, and ashigaru warriors into battle to seize new provinces and lay siege to castles. Spend your hard-won treasury on building fortifications and bolstering your forces with ronin and ninja.

Prove the strength of your strategy, defeat your rivals, and earn the exalted title of Shogun. En savoir plus

Ventura is a board game of nobility and conquest for 2-4 players. Set in 14th century Italy, Ventura puts players in control of warring noble houses, each vying for control of the countries growing wealth. Balance your house’s earnings and maintain your hired soldiers to keep your family’s noble standing. Remember, the best armies are also the ones that cost the most! En savoir plus

Epic Railroad Building in North America. Discover a modern North American classic. Celebrate one of our most vital and enduring passions: railroads. Use your initial investment to build track. Then pick up commodities where they are grown, mined, or manufactured and deliver them to a lucrative place of demand. Complete a delivery and make the money you need to buy larger, faster trains, and expand your railroad empire. Win the game by building the most effective railroad empire! With over a million variations, Empire Builder® never grows old. Capture the entrepreneurial spirit of North America and learn to build an empire. Whether you share Empire Builder® as an evening with friends or as a rainy day activity with your family, you'll always find it captivating! After enjoying this game, you can explore one of its many sequels, including the award winning Eurorails﻿™ and Australian Rails™ En savoir plus

Earth Reborn offers nine scenarios that take you through missions of rescue, retrieval, escort. Through areas of labs, mansions, towns, and more. Each scenario builds upon the rules of a new chapter: the game system is built like a tutorial: There are core rules to start the game and each chapter offers 1-3 new rules along with a scenario that uses these new rules. En savoir plus

Tide of Iron is a game of World War II tactical conflict for two to four players. The components in this base game allow players to simulate the dramatic struggle that took place between American and German forces in Northern Europe during the years 1944 and 1945.

Tide of Iron is a Scenario-based game, with the available forces, objectives, map, and victory conditions being set by each given scenario. It features loads of plastic figures, including soldiers, equipment, heavy weapons, and combat vehicles, cards, dice, cardboard markers, and modular game boards that will represent the customizable terrain of this scenario-based wargame.

Moral Conflict 1941 starts in June 1941 and represents the Second World War played on a large board showing the whole world. It is a conflict carried out by two alliances: the Axis Powers of Germany, Italy, and Japan against the Allies, i.e. the USA and the Empires (British, French, Dutch, and Belgian). Through diplomacy or force the Soviet Union can be brought into the war on one side or the other. Two to six players either learn to work together effectively as a team or meet defeat at the hands of a superior alliance. The strength of the player’s interpersonal abilities dominate all areas of play. En savoir plus

Chaostle (ka'os'l) is a combination of the words Chaos and Castle. Chaostle is a three-dimensional castle fantasy board game. Each player selects their starting armies that they will use to battle against their enemies in an attempt to conquer the castle for their King or Queen. The armies consist of many different fantasy fighters with unique skills and weaknesses. These fighters are custom plastic miniatures in the form of fantasy characters such as wizards, dragons, unicorns, knights, archers, etc. The game has many levels of strategy that can be offset by a wide range of fates (both good and bad). En savoir plus

Venture into the depths of unexplored space with Star Trek: Fleet Captains, a strategic combat game based on the popular Star Trek franchise (Original Series, The Next Generation, Deep Space 9, Voyager and original timeline movies).

Play 1v1 or 2v2 as the Klingon or Federation. Build your fleet and resource deck - each side has 12 different ships (24 total) each game! Create the space for you and your opponent to explore long and narrow? Wide and deep? The versatile hex map system allows for you to explore different board set-ups to go along with your strategies. En savoir plus

In this interesting offering, players become Gods seeking to dominate a world with their followers. The first part of the game involves constructing the game board, after which players take turns using cards to determine how many new people should appear and what type of terrain they will inhabit. All tribes start off as barbarians, but soon the calming effect of civilization settles the marauding bands; although civilized tribes score more, they can no longer attack. What they can do, though, is civilize other players' followers. Sure it gives opponents more points, but at least those followers won't come after you! En savoir plus

Welcome to the Tasty Minstrel universe! Put your Elves, Dwarves and Gnomes to work in the Village and Guilds of Belfort to collect resources and build up the city!

Elves collect wood from the forest while Dwarves collect stone from the quarry. An Elf and a Dwarf together can collect Metal from the mines, and either one can collect Gold. Build buildings in the five districts of the pentagonal city and hire Gnomes to run them to gain their special abilities.

Belfort is a worker placement game with area majority scoring in each district as well as for each type of worker. Buildings give you influence in the districts as well as income, but taxes increase based on your score so the winning players will have to pay more than those behind! Manage your resources and gold well, choose your buildings wisely, and help build the city of Belfort!En savoir plus

Guards! Guards! is an action packed, fast paced adventure set in the streets of Ankh-Morpork, the Discworlds oldest, grubbiest and least law-abiding city. Secret societies, rampaging trolls, drunken dwarves, cut throat street sellers and an 800 pound set of luggage thundering around the city on a hundred tiny legs. Players will need wits and strategy just to survive the day, never mind returning the stolen Great Spells to the Unseen University® and saving the Discworld® from looming destruction. En savoir plus

"Canadian Prime Minister, Stephen Harper, in agreement with Russia, warned USA to “keep their hands off the Arctic.”

Despite the cover picture "2019: The Arctic" is an economic game, however some military aspect is also included. In the game, players manage mineral resource companies interested in exploration of the Arctic region. They aim to maximize their scores, expressed in points, by undertaking actions that give them specific benefits or weaken the position of competitors.

The path to gain advantage over the competition is on one hand the investment policy that will provide a variety of resources, and on the other - controlling a large quantity of deposits of the same type, which will allow to dominate in a given segment of raw materials industry.

The tool for achieving the goal and winning the game is shaping the internal and foreign policy of the Arctic region countries (Russia, Norway, the European Union, Canada, USA). In addition to that, China’s participation in the race for access to the Arctic resources is simulated in the game.

Players may use their political powers to obtain subsidies from a given country’s budget and to secure their investments in mining platforms built on the sea behind the scenes. However, the main axis of the gameplay is exerting direct influence upon the policies of the countries by a wide range of political and economical actions taken on their behalf.

Québec puts you at the head of a rich family who wants to leave its name in history by building Québec city. The game spans four centuries during which you erect the most prestigious buildings and places of the city. Construction is not enough: you also have to ensure your presence in the great spheres of power. It is up to you and your opponents to build Québec City in your colors!

A game takes place over four centuries. Each player plays on average 5 to 7 turns per century. On each turn, players choose one of these actions :

Start a new building with his architect
Complete part of a building
Send a worker to a zone of influence
Take a leader card En savoir plus

Earth has been devastated by thousands of years of human exploitation. The salvation of mankind lies millions of miles away, in the Martian tundra. Mankind embarks on The Ares Project, an ambitious and audacious program to terraform and colonize the red planet. As they spread across the surface of Mars, four factions will fight for the future...

Terrans: The remnants of the global Earth Defense Force, the Terran Alliance is making a last stand for democracy. Kahoum: An ancient cabal that has kept their existence secret, the Kahoum have mastered psychic forces and are ready to reveal themselves to the rest of humanity. Colossus: A renegade team of underpaid engineers retreated to a secret lab to create the ultimate fighting machine: The Colossus. It is the equal of an entire army, and is prepared to wreak havoc. Xenos: The original inhabitants of Mars, they have lain in dormant hibernation for millenia. Now the human terraforming has awakened them from their slumber.

Lead one of these four unique sides in fast-paced, card-driven action. Build your forces, upgrade them with advanced technologies, and launch them into battle. En savoir plus

Players compete to build the best outpost. They must build and staff factories to produce resources which are then used to build more factories and purchase any of 13 outpost improvements which give different advantages (ranging from production technologies, resource storage, and increased population maximums to resource producing stations). Improvements are purchased through auctions, and each player may only win 1 per round. There are 3 phases in the game, and with each phase after the first a new set of improvements are available to purchase. Each staffed factory and improvement are worth a certain number of victory points (ranging from 1 pt for an ore factory to 20 points for a moon base) and the first player to reach 75 points wins. En savoir plus

Finally, the international space industry is beginning to grow! To encourage the development, global funds are awarding prizes to companies that are outstanding in different areas. You control one of those companies and want to compete for the biggest, best and most beautiful space station the world has ever seen. But the competition is hard...

In Space Station you start your space station with a core module card on the table, then over six years (rounds) you expand it by paying and placing new module cards. Each year you start with a five card hand, crew tokens and new MegaCredits (money), with the amount of crew and money determined by the structure of your space station. You use money primarily to pay for new modules, and the crew gives you special effects on many of your modules.

During the year, the players take turns doing actions such as building, using module actions, playing event cards, repairing or passing. When everyone passes, the year ends and victory points are awarded: There are six kinds (colors) of modules and for each kind, the player(s) with the most modules of that kind is awarded a victory point. Players' crew tokens are then reset, and player may discard a card beore refilling their hand and getting money for the next year.

At the end of the sixth year, the player with most victory point wins. En savoir plus

Game play is the same as the original Puerto Rico game: The players are plantation owners in the days when ships had sails. By growing up to five different kind of crops – corn, indigo, sugar, tobacco, and coffee – they try to run their business more efficiently than their close competitors: growing crops and storing them efficiently, developing San Juan with useful buildings, deploying their colonists to best effect, selling crops at the right time, and, most importantly, shipping their goods back to Europe for maximum benefit.

The game system lets players choose the order of the phases in each turn by allowing each player to choose a role from those remaining when it is his turn. No role can be selected twice in the same round. The player who ends up with the most victory points – achieved by shipping goods and building – wins the game.

Puerto Rico: Die Jubiläumsausgabe includes two expansions that were released separately: New buildings that first appeared in 2002 in Spielbox magazine and were later published by alea and Rio Grande Games, and the Nobles expansion from alea's Schatzkiste collection of game expansions.

The game has completely redesigned components and artwork: The cardboard doubloons are now sixty metal coins, while the fifty octagonal resources have been replaced with colored wooden crates. The building tiles are now illustrated, and the cardboard for those tiles and other components are nearly 3 mm thick to give the bits more heft. The individual player boards, the VP tokens, the ships and other components have also been redesigned.

In Venture Forth, players have a party of adventurers who each have their own personal ambition. Achieving an ambition allows the player to convert that adventurer's "will" into points and to possibly level him up. All ambitions require the player to venture forth, which means moving his party from one site to another along a path. One of the main actions in the game is playing an enemy or adventurer card to these path spaces. Once a path is completely filled in, any player can choose to venture forth down it and encounter each card one by one, recruiting adventurers, defeating enemies, and possibly gaining treasure along the way. A combination of resource management, path planning, and timing will help you along the way.En savoir plus

Pacal, king of the Maya city Palenque, is trying to control all of the Yucatan's resources. As kings of other cities, his opponents have their own ideas. By using your influence to control resources in Kingdoms across the Yucatan, you can establish yourself as the greatest king of the Maya. Build Temples. Alter borders. Control resources.

During the game, players represent the kings who oppose Pacal and use the ten different resource cards and spend action points to expand their empires, dominate the 14 Yucatan kingdoms through their control markers, exchange the opponents control markers, reserve control markers and/or build Temples, scoring every time a Score Card is played by any player.

The player who has amassed the greatest amount of control over the Yucatan Peninsula in each of the scoring rounds is the winner.En savoir plus

1830 is one of the most famous 18xx games. One of the things some gamers like about this game is that the game has 'no chance' element. That is to say, if players wished to play two games with the same moves, the outcome would be the same also.

This game takes the basic mechanics from Tresham's 1829, and adds several new elements. Players are seeking to make the most money by buying and selling stock in various share companies located on eastern United States map. The stock manipulation aspect of the game is widely-regarded as one of the best. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Plus each 18xx title adds new and different elements to the game. This game features private rail companies and an extremely vicious, 'robber baron' oriented stock market. A game is finished when the bank runs out of money or one player is forced to declare bankruptcy, and the player with the greatest personal holdings wins.

The 2011 version of 1830 will be published by Mayfair Games in partnership with Lookout Games of Germany. This publication is being developed under license from Francis Tresham in co-operation with Bruce Shelly (the original 1830 developer). According to Mayfair Games, this version "contains rules and components for Francis Tresham's original classic design, a faster-playing basic game, and a host of exciting new variants from some of the world's best railroad game developers".En savoir plus

Warriors & Traders is a turn based strategy board game for 2-6 players. Set in the Dark Ages in Europe, Warriors & Traders is a pure strategy game, involving no dice and no unforeseen events. In a nutshell, there's no luck, just strategy.

Each player starts as the ruler of a small country which he or she will grow into an empire.

In Warriors & Traders, players will use Actions to develop their countries' technologies, Production, Trade and Military, keeping track on separate Play-mats. They will also build armies to conquer new provinces and forts to defend their own and they will harvest and trade for resources.

The game can be played either in alliance or in a free-for-all system. Player will get Victory points from fighting enemy player or the Barbarians who populate the map, from building Forts or trading. The player or alliance accumulating the most Victory points will win the game. The game ends after a maximum of 10 turns or when one or more players reach the victory conditions, dependent on the number of players and the type of play. En savoir plus

Space Maze is a eurogame with an alien theme.
In the game each player represents an alien species. The goal is to steal an ancient relic from a massive structure floating in space. The players compete against each other, all trying to bring home the Relic. The game has a capture-the-flag system.

The gameplay mechanics are based around a maze made up out of primary coloured doorways (red, blue and yellow), two doorways touching each other make a combination of colours that can (or not if the two colours are the same) form a secondary colour. The aliens you play with are made up out of these secondary colours, each player has three aliens: 1 green, 1 orange and 1 purple. Aliens can only pass through doorways that form their secondary colour.

While moving through the maze the players will continuously have to change the maze to get the right colour combinations. And while everybody is getting closer together, players will start to be in each others way, eventually changing the maze in ways others will not be too happy about. Especially not when you prevent them from grabbing the relic!

This is a game where you plan ahead for a perfect round, just to see it all being completely overthrown by some odd move your opponent is making (providing all other players with some cheap laughs). Most of the time spreading your chances will be the best way to go, but you can always rush for it and hope for the best;) En savoir plus

In Upon a Salty Ocean, players start the game with one caravel loaded with three salt barrels, a salt mine and 10-16 money. From this, they must build a shipping empire! The game lasts five turns, with each turn being divided into three phases.

In the event phase, players adjust prices on the market based on the current event tile, take into the account the weather and environmental conditions that will affect them the remainder of the round, and reveal the event tile for the subsequent round.

The action phase lasts a variable number of rounds depending on how many actions players want to take and can afford. Eight actions are available and they're divided into four types:

City: (1) buy a saline and (2) buy a building
Navigation: (1) travel to the ocean and fish and (2) travel to Rouen
Harbor: (1) build a ship and (2) move goods
Market: (1) sell to the market and (2) buy from the market
On a player's turn, he can take any one of the either actions or pass; the cost of an action is the number of times this type of action has been performed previously during this round. For example, the first use of a City action costs 0, while the next use (whether to buy a saline or a building) costs 1. A player who passes can take an action later in the same phase. The action phase ends once all players pass. A player can go into debt during a turn, paying one coin in interest when doing so; as long as the player is in the black once the action round ends (by selling to the market), no further payment is due.

In the turn end phase, players produce salt, may use special buildings, pay interest (if needed), reset the cost of the actions to zero, and so on. A player can have no more than 40 coins at the end of a turn unless he owns a banque, and the limit is 80 coins without owning Salle des Coffres. This limit is important as the player with the most coins after five rounds wins. Some buildings provide endgame bonuses to which the coin limit doesn't apply.En savoir plus

The search for energy crystals continues without respite throughout the universe! The Merchant guild is ready to pay outrageous amounts of money, and all the Seekers roam about to find them. Breaking news! The surface of the "forgotten planet" on the edge of the galaxy is full of them. In a few days, a new gold race will begin, with men replaced by robots that search, explore and fight to control the precious mineral!

The Forgotten Planet is a tile-laying management game in which tiles represent safe areas on a planetary surface on which robots walk and take other actions. These tiles also accumulate energy from the sun, then conduct it to robots, giving them (and the player) more actions if they absorb enough energy – so building and maintaining ownership of these tiles is fundamental in the game strategy. Players and robots use this energy to build new bases, discover mines, build walls to keep out other robots, push those same walls out of the way, produce more robots and much more.

MIL (1049) for ages 12 presents a strategic medieval boardgame where you can choose your strategy to gain power. You can harvest lands, recruit soldiers or even build a cathedral to acquire power. But be aware that everyone can die ! So it is important to have sons because they are the future of your kingdom.En savoir plus

Urban Sprawl abstractly models the growth of a town into a thriving city into a teeming metropolis.

Players assume the roles of entrepreneur, tycoon and politician -- each helping in the development of a hypothetical "Anywhere, USA." Wealth and Prestige will be earned and spent throughout the game. Buildings will rise only to later be demolished for better and larger fare.

Throughout the game players will gather valuable Permits. These will result in either a wealthy Investment or the foundation of a new building Contract. Players will strive to become dominant in one or more building Zones in order to acquire beneficial political offices.En savoir plus

A hysterical new Killer Bunnies brand game! Killer Bunnies and the Journey to Jupiter is a strategy hex board game with classic KB card play. Move your ships around the board, engaging in space battles with your opponents, on your way to gathering up carrots from random hexes and bringing them back to Jupiter first. With new hilarious cards and spoofs, Killer Bunnies and the Journey to Jupiter is great strategic fun for new and veteran Bunnies players alike.En savoir plus

Homesteaders is an auction and resource management game in which players bid on the opportunity to build certain types of buildings, then spend resource cubes to build one of several buildings of that type. The buildings confer abilities, income, and points; some automatically and some requiring a worker.

The game lasts 10 rounds, with each round consisting of an auction phase followed by a Building phase. After the last round, players get 1 final income phase and one last chance to buy and sell goods and use their building abilities before scores are tallied.

Players score for their buildings, bonuses conferred by buildings, and points earned throughout the game from selling resource cubes. The player who builds the best combination of buildings and best manages the 9 different resources in the game will score the most points and win, as long as they don't take on too much debt! En savoir plus

Nexus Ops presents sci-fi battles and fantastic alien creatures in which you can command factions of an army and abnormal life forms on an alien moon.
How to play?
Players station troops from their home base to investigate the landscape. En savoir plus

Boardgame WIZ-WAR of magical mayhem for ages 14 and up is an mythical game where you as wizard have to steal each other's treasures. Use spells to shapeshift or fireball at your enemies. The last wizard standing always wins in this fantasy game. En savoir plus

Talisman is a cult classic board game with a fantasy theme. There are 14 characters a player can control, from the heroic Warrior to the powerful Sorcerer. In this perilous adventure, play centers around the journey of these gallant heroes to find and claim the Crown of Command, a magical artifact with the power to destroy all rivals and make the bearer the true ruler of the kingdom. Only with strength, courage, wisdom and a few good dice rolls will players be able to survive the ultimate test and beat their opponents to victory. Part of the Talisman series of games.

Have you ever ventured with party of heroes to conquer dungeons, gain pride, experiences and of course rich treasure? And has it ever occurred to you how hard it actually is to build and manage such underground complex filled with corridors and creatures? No? Well now you can try. Put yourself in role of the master of underground, summon your servants, dig complex of tunnels and rooms, set traps, hire creatures and try to stop filthy heroes from conquering and plundering your precious creation. We can guarantee you will look on dark corners, lairs and their inhabitant from completely different perspective!

In Warrior Knights, each player takes on the role of a Baron vying for control of the Kingdom. Each Baron commands four faithful Nobles who lead his armies into battle. Each Baron seeks to capture cities in order to gain Influence (victory points), which is used to measure his claim to the throne. Barons may also seek to gain advantage by increasing their income, gathering Votes to use at the Assembly, or by amassing Faith, which can be used to gain a measure of control over chance events. Only through cunning strategy and careful diplomacy can a Baron hope to attain victory. En savoir plus

In 1905, the last great North American gold and silver rush took place near Death Valley, in Nevada. Bullfrog Goldfield is a stock trading game in which players attempt to cash in on the discovery of this ore. Players must develop mines to acquire the ore, construct towns to support the miners, and lay railroads to ship the ore away. Competition can be brutal as railroads race across the desert to arrive at mines first, fortunes ebb and flow on the mercy of mineral veins, and hostile takeovers threaten hard-earned holdings. Only the development of mines brings chance into the game, luck is absent everywhere else.En savoir plus

Ever wonder what happened to Studebakers, Packards, Ramblers, and all the rest of the “orphan” brands? Last of the Independents is a Euro-styled resource management game that simulates the building, engineering, and promotion of cars by the smaller independent American automobile companies in the post-WWII era. It depicts some of the difficult challenges executives faced as they vied against each other and the “Big Three.” Design, engineer, and advertise your way to commercial success in the wide-open car market of the Golden Age of automobiles.En savoir plus

A Global Power Struggle at the Dawn of the Atomic Age! A revolutionary new technology has been discovered. Immediately, every major military power recognizes its destructive potential. Can your nation take the lead in this new arms race and become the world's dominant superpower? In The Manhattan Project, you are the leader of a great nation's atomic weapons program in a deadly race to build bigger and better bombs. But this is no peaceful race! You must not hesitate to use clever espionage and military force to advance your plans to secure your nation's place!En savoir plus

In Startup Fever, the players are company founders in Silicon Valley and manage money and employees. Hiring Nerds (engineers) creates better products, which attract more users, who in turn generate money. Hiring Suits (Sales) generates more money, which can be used to hire more nerds. At the end of every year the best products steals users from the other products during showdown. Employees initially are very eager to stay with a company, but over time are more likely to move to competing companies, unless they get further (monetary) incentives.

Each player starts with 2-4 products (depending on how many players there are) and four event cards. The game is played over several years. Every year each product gets one turn, i.e. every player gets to play 2-4 times per year. Players adopts users, based on the number of engineers and a die roll. Then they earn revenue, based on the number of users and the number of suits. Third, the player can use money to hire more employees. Soon, no more new hires are available, and players must steal (or "poach") employees from other players. The other players try to spend their money to prevent "poaching" from happening. During the product show down at year's end users shift towards products that invested wisely. Outside the regular turn order, event cards can be played by any player at any time, both to further their own objectives as well as to hinder other players.

To win, a players needs to obtain the largest number of users. Players need a good mix of nerds and suits, and make smart decisions throughout the game. The constant back and forth over limited resources (employees) is different from many other resource based games and adds a lot of fun. The winning strategy depends to a large extend on guessing/reacting to other player's strategy.En savoir plus

Blockade Runner is a resource trading game in the Euro style, but with a dash of danger. In Blockade Runner, players take on the roles of entrepreneurs attempting to make the most money by shipping cargo in and out of the South during the American Civil War. Positioning is achieved by competing with each other for access to commodities, top market prices, and newly built ships. Hard decisions include whether to play safely to keep ships afloat or take potentially profitable risks. The crux of the play is hinged upon whether to bring in vital war goods, which reduce the intensity of the growing blockade, or more profitable black market goods. This enables a potential for cooperation, but competition is the heart of the game. En savoir plus

The Hero Pack 1 Expansion for A Touch of Evil® introduces 4 exciting new monster-hunting Heroes, Adrianna the Foreign Traveler, Harlow Morgan the Inventor, Lucy Hanbrook, and the infamous highwayman, The Scarlet Shadow; each with a highly-detailed plastic miniature. Also included are 10 powerful new Event and Location cards as well as a deadly new Villain...the Necromancer. With total control of the Walking Dead, the Necromancer strangles the streets of Shadowbrook with an endless horde of zombie minions and an unquenchable thirst for destruction.

The Hero Pack One Expansion for Last Night on Earth: The Zombie Game introduces four exciting new Heroes, Stacy the Investigative Reporter, Mr. Goddard the Chemistry Teacher, Jade the High School Outcast, and Victor the Escaped Prisoner. Each character has a highly detailed plastic miniature and Character Sheet. Also included are new game cards and a challenging new Scenario.

This product requires the Last Night on Earth: The Zombie Game board game to play.

In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans.En savoir plus

Globalization brings the exciting world of big business into your living room. You are the head of a multinational corporation with one goal in mind: to make money. Outbid your competitors to acquire businesses within six different industries and grow your conglomerate. Streamline operating costs, build additional factories, sue your competitors or take one of your subsidiaries public for big returns. Your corporate strategy will impact which companies you buy and how to take your corporation worldwide. The synergy that comes from the right company combinations increases your perceived net worth.

Europe is in the age of imperialism. Internationally operating financial investors aim for the highest political influence in Europe. Great Britain, German Reich, Russian Empire, Austria-Hungary, Kingdom of Italy, and Republic of France are each controlled by different investors. The six imperial nations build factories, troops and fleets to expand their power in Europe. They collect taxes from occupied regions to pay interests to their investors. As financial control over the imperial nations changes, there are always new strategic alliances and conflicts emerging between them.

The players represent internationally operating investors who stay in the background. There are always six imperial nations acting in the game, no matter how many investors take part. Only the investor who gets the best return on his investments, who controls the most powerful imperial nations, and who shows the best diplomatic skill, may win the game!

Imperial is a challenging strategy game without any luck of cards or dice. Players take over the role of internationally operating financial investors and control European diplomacy in imperial times.En savoir plus

Become the leader of imp family that has just started a new business – breeding and selling petz. Sound simple and safe? Well, we forgot to mention that those petz are for Dungeon Lords. That means magical, playful, sometimes angry monsters that constantly desire attention and in the very moment you want them to show their qualities to buyers they are sick or they poo. Sometimes you are even glad that you got rid of them. But the profit is unbelievable.En savoir plus

Super Dungeon Explore (SDE) is a dungeon crawler inspired by old Japanese console RPGs. The miniatures are done in a cute / chibi / super-deformed style, which means the head is roughly the same size as the rest of the body.

One to five players take the role of classic fantasy heroes like the human paladin, a dwarf fighter, or an elf ranger. One player is the "Dark Consul" who controls the monsters of the dungeon. Every hero/monster has a character card that details the stats for movement, attack, armor, willpower, dexterity, action points and hearts (= life points). Additional information may include special abilities / actions / attacks and potions.

The game is played on modular dungeon boards. During a round of play, the game passes back and forth between single heroes and the monsters, but the exact order may change from round to round. The characters use the stats from their character card, special dice (with hearts, potions and stars) are only used for combat and checks. If the heroes wound the opponent, they may draw loot cards to improve their stats. There is also the possibility to open treasure chests to find even more powerful things. The monsters have no possibility to "level up" but the Dark Consul has an unlimited number of them.

To win the game, the Dark Consul must defeat all heroes in his dungeon. The heroes must spawn the dungeon boss by killing monsters or destroying all spawning points (= entry points for new monsters). The heroes must then kill the dungeon boss to be victorious.En savoir plus

Fortress America for ages 12 and up presents a renewed baordgame of the 1986 version. The United States must protect itself from dangerous invading armies like the Asians, Central American federation, Euro-Socialists. You as player can choose whether to take the role of the attacking armies or the United States.En savoir plus

Trading and negogation game Sky Tradors presents a strategic game of business relations, explorations and intrique. Your goal is to work with your mates to establish more profits for everyone. You can also plot strategies to undermine your enemies and keep the profit for yourself. En savoir plus

Life in the village is hard – but life here also allows the inhabitants to grow and prosper as they please. One villager might want to become a friar. Another might feel ambitious and strive for a career in public office. A third one might want to seek his luck in distant lands.

Each player will take the reins of a family and have them find fame and glory in many different ways. There is one thing you must not forget, however: Time will not stop for anyone and with time people will vanish. Those who will find themselves immortalized in the village chronicles will bring honor to their family and be one step closer to victory.

Village is a game full of tactical challenges. A smart and unique new action mechanism is responsible for keeping turns short and yet still tactically rich and full of difficult decisions. Also unique is the way this game deals with the delicate subject of death; as a natural and perpetual part of life in the village, thoughts of death will keep you focused on smart time-management.En savoir plus

In Crude: The Oil Game, players take on the role of oil company CEOs, seeking to expand their companies into multi-national energy mega-corporations. Just as with real world energy companies, players will set-up facilities for oil drilling, oil pumping, oil refining into gasoline, and gasoline selling to the consumer – all of which are represented by actual plastic pieces placed on board! Players can also speculate by buying and selling oil and gasoline barrels in both the domestic and foreign markets, once again represented by actual plastic barrels in their playing area. However, the changing economic climate, as well as sudden world news events, will challenge players to keep a long-term strategic view of the world energy markets. The first player to reach a corporation value of $750 million wins!

Star Wars: X-Wing Miniatures Game is a tactical ship-to-ship combat game in which players take control of powerful Rebel X-wings and nimble Imperial TIE fighters, facing them against each other in fast-paced space combat. Featuring stunningly detailed and painted miniatures, the X-Wing Miniatures Game recreates exciting Star Wars space combat throughout its several included scenarios. Select your crew, plan your maneuvers, and complete your mission!

Whatever your chosen vessel, the rules of X-Wing facilitate fast and visceral gameplay that puts you in the middle of Star Wars fiercest firefights. Each ship type has its own unique piloting dial, which is used to secretly select a speed and maneuver each turn. After planning maneuvers, each ship's dial is revealed and executed (starting with the lowest skilled pilot). So whether you rush headlong toward your enemy showering his forward deflectors in laser fire, or dance away from him as you attempt to acquire a targeting lock, you'll be in total control throughout all the tense dogfighting action.

Star Wars: X-Wing features a number of unique missions, and each has its own set of victory conditions; with such a broad selection of missions, only clever and versatile pilots employing a range of tactics will emerge victorious. What's more, no mission will ever play the same way twice, thanks to a range of customization options, varied maneuvers, and possible combat outcomes. Damage, for example, is determined through dice and applied in the form of a shuffled Damage Deck. Each time your fighter sustains a hit, you'll draw a card that assigns a special handicap. Was your targeting computer damaged, affecting your ability to acquire a lock on the enemy? Perhaps an ill-timed weapon malfunction will limit your offensive capabilities. Or worse yet, your pilot could be injured, compromising his ability to focus on the life-and-death struggle in which he is engaged...

The Star Wars: X-Wing starter set includes everything you need to begin your battles, such as scenarios, cards, and fully assembled and painted ships. What's more, Star Wars: X-Wing's quick-to-learn ruleset establishes the foundation for a system that can be expanded with your favorite ships and characters from the Star Wars universe.En savoir plus

Dungeon Command: Sting of Lolth is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the battlefield.

As a player, you take on the role of a commander, sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures, outfit them with spells and equipment, and direct their tactics to break the morale of your enemies and drive them from the field.

Dungeon Command: Sting of Lolth includes twelve miniatures, such as an assassin, a priestess, a wizard, spiders, and drow house guards. While each Dungeon Command faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players, although up to four can play with a few adjustments explained under the advanced rules.

Dungeon Command: Heart of Cormyr is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the battlefield.

As a player, you take on the role of a commander, sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures, outfit them with spells and equipment, and direct their tactics to break the morale of your enemies and drive them from the field.

Dungeon Command: Heart of Cormyr includes twelve miniatures, such as a ranger, a cleric, a knight, defenders, and archers. While each Dungeon Command faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players, although up to four can play with a few adjustments explained under the advanced rules. En savoir plus

Over the hammering noise of your steam powered airship, you hear a distinct and frightening roar. Your opponent has summoned a fearsome Stygian dragon! The scaled beast glares furiously at your army marching below, diving in for a brutal and bloody kill.

In response, you rekindle the Chaos spark smoldering in one of your berserkers by channeling the power of your energy crystals. She lunges towards the majestic beast; a clash of fury and fire that brings further ruin to an already shattered world. Have you bought your faction enough time to reach sanctuary or will you suffer defeat at the hands of your pursuer?

WELCOME TO YOUR EXISTENZ!
- Combine strategic use of playing cards with tactical positioning of your playing pieces on the gameboard.
- Enjoy playing with a powerful deck of cards without spending 'big bucks on boosters'.
- Choose from four scheming factions, each with its own flavor and mechanics.
- Brawl with your friends in exciting team-battles, battles royal or during (un)Organized Play events at your local game shop!

ON THE RUINS OF CHAOS
X610Z:Existenz is a strategy card game in which epic battles are fought on a game board. The game is played by two or more people, controlling a life base: your faction's floating bastion of power. Fighting off your opponents, you try to escape from the center of the boards towards the safety of the outer rim.

You use energy crystals to fuel arcane technomantic rituals in order to protect your life base, or to obliterate your enemies. These rituals allow you to control creatures of tremendous power and create constructs of awe-inspiring size. The magic arsenal of cards in your deck allow you to manipulate the course of the game and deliver deadly combos. En savoir plus

Through the Ages is a civilization building game. The goal is to develop your civilization, not to destroy other ones. Military strength is just one aspect of your nation, as well as population, production or science. It is up to you which aspect you will concentrate on, more or less, but you should not underestimate any of them while building your civilization.

Victory is achieved by the player whose nation produces the most culture during the game. However, there are many ways to produce culture: through religion, literature or drama, by building wonders, by utilizing cultural persons etc. Considerable amount of culture can be gained even via wars or aggression. En savoir plus

Rolling Freight is a game of building rail and shipping routes, and moving cargo across those routes. Each turn players roll custom dice to perform actions such as purchasing route contracts, completing routes, making improvements, and moving cargo. Winning will require just the right mix of all these elements so hop aboard and roll some freight!

The galaxy is at war. The Pyrious Empire is struggling to mantain power, and a few young alien races see this as a golden opportunity to expand their horizons. But who will join them in the imminent struggle to become the next galactic superpower?

In Empires of the Void, two to four players compete to expand their empire in a vast, diverse galaxy. Each time a player reaches a new planet, he must decide whether to conquer it and strip the land of its resources, or befriend the natives and obtain their special ability. With 7 starting alien races to choose from, and 15 more to conquer or befriend on a variable board, no two games will be the same.

The game uses an action point system and exciting dice-rolling combat with plenty of tactical decision making (similar to Nexus Ops). There are 19 technologies to research that break the rules and change gameplay. Players must use negotiation and trade, even when it is not their turn, which ensures that there is very little downtime. A random event deck helps build the story of the game, as each round something new happens, usually galaxy-wide. A game lasts around 2 to 3 hours and has intuitive rules which are easy to teach. En savoir plus

7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petras and Byzantium, new guild and leader cards associated with black cards). This expansion is more aggressive, with greatly increased interaction between players, who are still trying to score more points than anyone else.

With the team rules, you can play with up to eight players, with the players divided into teams who sit next to one another so that they can kibitz and choose the cards of most use to them.

The new black cards have a variety of effects, with nine cards being available in each age. Effects include:

- The active player gaining gold, with his neighbors also gaining a bit.
- Increased military strength in age 1 at a greater cost.
- Embassy cards that remove you from the military competition for that age.
- Cemetery cards that earn you points at the end of the game while costing opponents gold.
- Spy cards that copy symbols from green (science) cards.
- A black market that doubles a resource.
- The ability to build cards for free by copying building chains from other players. En savoir plus

4049: The galaxy hums with prosperity and peace two millennia after the dawn of space travel. But as mankind and its neighbors colonized the stars, the burgeoning need for resources was apparent. One by one, new geological discoveries revolutionized terraform, construction and energy technology. The sub-temperature properties of the mineral Ice-9 allowed life-giving water to flow on uninhabitable planets. Crystallized Cobalt was accidentally found to be incredibly strong, resistant to extreme pressure. And a single chunk of Deuterium could power a sprawling metropolis for a month!

As a plucky entrepreneur you must explore the edges of space searching for precious minerals. Will you buy the fastest ship in the sector or hire the best pilot in the galaxy? Purchase the latest state-of-the-art gadgets, invest in planetary refineries, or pay off your rising debt? The cargo you haul could be worth fortune, so grab your helmet and suit up! The cosmos and a mountain of credits call!

In Starship Merchants, each player runs a fledgling corporation looking to stake a claim in the lucrative mining business. Player will buy starships, explore the galaxy and deliver cargo for interstellar credits, all the while expanding their operations.

Starting at the shipyard and ending at the dock, players will move clockwise around the four quadrants on the board to complete an entire Business Cycle. During each turn, a player either performs one action at the current quadrant or advances to the next, performing an action there. As players take actions or advance they spread apart across all four quadrants while completing individual Business Cycles.

The Shipyard is where you can buy a speedy scout or a heavy load bearing tug. The Market is where Gear, Pilots, Refineries, and claims can be purchased. In the belt, starships are run by spending energy points to explore, pickup mines, or fly to another destination. The final quadrant is the Dock where delivered cargo is traded for credits.

A player that ends his turn at the Dock with 100+ credits can declare the Final Run, ending the game. But after completing the Final Run, the player with the most credits wins! En savoir plus

It's the distant future, and mankind has taken a galactic leap forward through space, time, and technology. Life as we know it struggles to endure on the Abaddon. Once the home of a mysterious, non-human civilization, the planet is now a desolate wasteland bearing one immensely precious resource: Feronium power crystals. The unimaginable energy contained within the crystals is coveted by two groups of humans: the Satellite City-States and the Commonwealth Alliance. Using Links – giant bio-mech suits made from modified military vehicles and alien technology – the warring factions fight a weary battle for territorial control of the Abaddon.

At your disposal in Abaddon is a 28" x 19" battlefield game board with 32 highly-detailed mech figurines, 18 free-standing landscape terrain features, over 100 game-changing Wild Fire and Weapon System cards, dozens of tokens, battle dice and a Battle Manual containing over 15 mission scenarios. Choose your allegiance and lead your army in non-stop excitement as you forge through unforgiving terrain, fight to overcome random and bizarre technological glitches, and battle your enemies in never-ending war.

Abaddon is a furious, two-to-four-player game of futuristic combat. Each scenario is laid out on the customizable battlefield game board with each side using a varying number of units. The game is played in turns during which a player rolls his Activation Dice, allowing him to "activate" certain units and move them. These mechanical units – Links – are powered by Feronium power crystals, and as they take damage these crystals are depleted. A unit that runs out of crystals is unable to continue functioning and is considered destroyed.

Combat is card- and dice-based. The attacker lays out his Weapon System cards, targeting defending enemy units. Once the attacker has laid out all of his planned attacks, the defender may defend with his own Weapon System cards. These cards can modify the dice rolls that are used to determine the results of the combat. Additionally, due to the experimental nature of the Links and the mysterious happenings in the Abaddon region, things can, and often will, go wrong. These malfunctions and odd happenings are represented by Wild Fire cards, the drawing of which can result in anything from possible shutdowns to anti-gravity surges.

Victory is determined based on stipulations presented by the chosen mission scenarios. Typically, victory is achieved by damaging and destroying your opponent's units by way of their power crystals. Each destroyed enemy crystal is worth one victory point, which players must collect in order to win. En savoir plus

In 1969, this prestige contest will decide who is the world leader – who will win? The U.S.A.? The U.S.S.R.? Or a nation of the old Europe perhaps? Who will be able to build the most technologically advanced rocket and bring Man to the Moon without crashing? Will you be able to defend your space program from the saboteurs sent from the other world powers? En savoir plus

Captain Swallow has always dreamed of pocketing a large nest egg in order to retire on a remote island – but he never counted on stiff competition from Captains Stanley Rackum, Dirk Chivers and others, greedy and cruel enemies who always manage to attack the same ships as him. If he wants to finally sink back and enjoy peaceful days in the sun, he must become the most cunning pirate!

In Libertalia, you must thwart the plans of competitive pirates over the course of three rounds while using cards that show the same crew members as your piratical comrades-in-arms. Yes, not only do they attack the same ships, but they employ the same type of ravenous scum that you do! Can you take advantage of the powers of your characters at the right time? Will you be outdone by a pirate smarter than you? Jump into the water and prove your tactical skills! En savoir plus

<p>Let the battle begin!! Ogre the designer's edition for ages 12 and up is based on the first Steve Jackson's Ogre game. In this fast-pacing wargame the defender holds infantry and a force of armor. The attacker has the OGRE, a tank with many impressive guns. Content 5 giant-sized mapboards, more than a dozen sheets of counters, full color rulebook, 2 custom 19mm acrylic dice, Reprint of the Ogre Blueprint Poster, Record sheet masters for 10 different tupes of Ogre.</p> En savoir plus