Infestation: Survivor Stories Classic

When I first bought this game on steam (Recently) I was pretty excited. I love zombie apocalpse games, so this had me all riled up. Downloaded it, installed it, started to play it, got in game and was shot in the head as soon as I spawned. Tried a different less populated room, was shot by a guy who said he wanted to group with me. Was getting sort of fed up, so I decided to go off on my own, but I ran into two people and they shot me.

After all this frustration I decided to look up a guide on how to be successful in this game. Found out that this game had been taken off steam recently due to hackers and it being virtually unplayable. I started to learn a bit more from the game, and was enjoying it a bit more. My runs were more successful, I learned to stick to servers that weren't so popular, and I learned where to scavenge things, I also learned not to play on hardcore :D. Anyways, all in all, this game is pretty bad. There are severe lag issues that cause zombies to stop, and then appear before you and attack, losing all your loot.

There are some zombies that disappear inside vehicles you stand ontop of, and then reappear when you get off the vehicle to continue running. There is too much running around being done, only for you to be shot right before spawn, or a town. Players are relentless when it comes to pvp.

In my opinion, this game would be a lot better if:

1. There was at least ONE more map, not just Colorado.2. PvP was something you could toggle on or off, or maybe designated high loot zones were PvP.3. there were some form of fast travel. E.g a bus that takes you from one safe zone to the other, for 10 bucks or whatever.4. the cost of items in the shop weren't so gosh darn expensive5. They fixed the lag, and stopped this "rent a server hocus pocus", there should be multiple servers hosted by the company itself.

That's all I can really come up with right now, but I know once I play this game again I will be fueled with rage and have something else to write down here.

All in all, there is too much wrong with this game right now, it's hardly possible to enjoy. But if it were fixed, it would be a great game.

EDIT-----------------------

I decided to edit this due to a number of things, one I ave been playing a bit more now days and have more to share, and two to clear things up in the comments.

In my opinion, when you pay for a game on steam, or in a store, and you are actually giving that company money to buy their game, there should be no item mall/marketplace. IF YOU PULL SUCH A STUNT as a company, you should make multiple ways to opt out of the fact there is an item mall.

E.G servers that are for players who have spent nothing in the item mall, and servers for people who do. That would, again, in my opinion, make the game balanced. When you have people who literally have to sneak around the game, spend an hour or two running to their destination, slowly crawling around zombies because you have nothing to heal or defend yourself with, and you are shot in the face by a player with a frigen scoped uzi with a silencer and infinite rounds, wearing a cowboy hat and 32 bag slots plus a damn guitar on his back, it aggrivates you a little bit.

Pay to win games are extremely terrible. You end up spending WAY MORE TIME than you need to, trying to be better than the players who buy their way to the top. It's a pure waste of time.

Playing this game again several times (The dev's rolled back my progress, so they gave me 1000 in game GR or whatever) was actually quite enjoyable. I was able to buy a big back pack and collect a lot more things. Knocking zombies out with a metal baseball bat or killing them with a samurai sword is thrilling!. Though there are some issues with the game, a lot of them are avoidable. Choosing servers that a less populated, avoiding groups and being very careful is the best way to survive in this game.

To me, PvP has never been any sort of big deal. I'm not very competative. I like to enjoy the game, rather then killing players TRYING to enjoy the game. But I can see why people who love to PvP would cringe at my idea (Toggling PvP on or off). I'm just not a fan.

Long story......long... This game is pretty good if you are able to spend a few extra bucks on the marketplace, and are able to avoid problems before they actually happen(I wanted to punch my screen until I actually started learning a bit more about the game).

When a game is pay to win, and PvP is always on no matter what, that makes for a bad game. At least let the people who don't pay for the game have the choice of opting out. It's not a HUGE deal, as there are ways around it (Finding low pop servers until you have a lot of decent items) but I'm just saying, not everyone enjoys being followed and shot every high pop server they go into.

I actually didn't know there were servers run by the company. I thought those were just more player owned server because there are so many of them. Those are actually the ones I lag most on though.

2. PvP was something you could toggle on or off, or maybe designated high loot zones were PvP.

This is one of the worst ideas that I have ever read. Go play any other game that has this feature and see how it is abused and worthless. Either PvP is on or it is off, toggle is horrible.

[/quote]Actually, there's a game possibly two or three that do it really well in terms of execution.

One has a cool down, not exactly great but works nonetheless.

Another has a 10 second period that switches it on and a 10 second period that switches it off so it's not instant and not able to be abused.

The third one has the normal on and off switch in an options menu, which requires you to access the options settings and toggle it on or off then proceed to enter the game, all three work differently but all three are also effective.

When I first bought this game on steam (Recently) I was pretty excited. I love zombie apocalpse games, so this had me all riled up. Downloaded it, installed it, started to play it, got in game and was shot in the head as soon as I spawned. Tried a different less populated room, was shot by a guy who said he wanted to group with me. Was getting sort of fed up, so I decided to go off on my own, but I ran into two people and they shot me.

After all this frustration I decided to look up a guide on how to be successful in this game. Found out that this game had been taken off steam recently due to hackers and it being virtually unplayable. I started to learn a bit more from the game, and was enjoying it a bit more. My runs were more successful, I learned to stick to servers that weren't so popular, and I learned where to scavenge things, I also learned not to play on hardcore :D. Anyways, all in all, this game is pretty bad. There are severe lag issues that cause zombies to stop, and then appear before you and attack, losing all your loot.

There are some zombies that disappear inside vehicles you stand ontop of, and then reappear when you get off the vehicle to continue running. There is too much running around being done, only for you to be shot right before spawn, or a town. Players are relentless when it comes to pvp.

In my opinion, this game would be a lot better if:

1. There was at least ONE more map, not just Colorado.2. PvP was something you could toggle on or off, or maybe designated high loot zones were PvP.3. there were some form of fast travel. E.g a bus that takes you from one safe zone to the other, for 10 bucks or whatever.4. the cost of items in the shop weren't so gosh darn expensive5. They fixed the lag, and stopped this "rent a server hocus pocus", there should be multiple servers hosted by the company itself.

That's all I can really come up with right now, but I know once I play this game again I will be fueled with rage and have something else to write down here.

All in all, there is too much wrong with this game right now, it's hardly possible to enjoy. But if it were fixed, it would be a great game.

Why try to play game again that even yourself said is badly done, why not just refund (ANYONE CAN LEGALLY REFUND, just print off the War Z home page and send it to payment method, as it is shown to be a COMPLETELY different game on there, thus you paid for something you did not receive) and purchase ARMA 2 and download Day Z, even though Day Z is a mod and War Z is a game made by "proffesionals" (I sue the term loosely) and yet you will see the difference straight away, you will NEVER go back to War Z.

2. PvP was something you could toggle on or off, or maybe designated high loot zones were PvP.

This is one of the worst ideas that I have ever read. Go play any other game that has this feature and see how it is abused and worthless. Either PvP is on or it is off, toggle is horrible.

Actually, there's a game possibly two or three that do it really well in terms of execution.

One has a cool down, not exactly great but works nonetheless.

Another has a 10 second period that switches it on and a 10 second period that switches it off so it's not instant and not able to be abused.

The third one has the normal on and off switch in an options menu, which requires you to access the options settings and toggle it on or off then proceed to enter the game, all three work differently but all three are also effective. [/quote]

Nope, in some games PVP is a toggle option and works quite well, take "dead frontier" a much older zombie game from an over the head point of view, that game has it downs but it by far surpasses War Z in everyway.

You contradict yourself in this post aswell. I advise proof reading before pressing "post comment" next time.

Also, personally I think they should have spent the extra money to make EVERY building accessible, rather some random useless buildings that have no purpose at all. I have always wanted that in a game. Every single building you can explore, and ar enot limited in terms of what you can and cannot see/experience.

When I first bought this game on steam (Recently) I was pretty excited. I love zombie apocalpse games, so this had me all riled up. Downloaded it, installed it, started to play it, got in game and was shot in the head as soon as I spawned. Tried a different less populated room, was shot by a guy who said he wanted to group with me. Was getting sort of fed up, so I decided to go off on my own, but I ran into two people and they shot me.

After all this frustration I decided to look up a guide on how to be successful in this game. Found out that this game had been taken off steam recently due to hackers and it being virtually unplayable. I started to learn a bit more from the game, and was enjoying it a bit more. My runs were more successful, I learned to stick to servers that weren't so popular, and I learned where to scavenge things, I also learned not to play on hardcore :D. Anyways, all in all, this game is pretty bad. There are severe lag issues that cause zombies to stop, and then appear before you and attack, losing all your loot.

There are some zombies that disappear inside vehicles you stand ontop of, and then reappear when you get off the vehicle to continue running. There is too much running around being done, only for you to be shot right before spawn, or a town. Players are relentless when it comes to pvp.

In my opinion, this game would be a lot better if:

1. There was at least ONE more map, not just Colorado.2. PvP was something you could toggle on or off, or maybe designated high loot zones were PvP.3. there were some form of fast travel. E.g a bus that takes you from one safe zone to the other, for 10 bucks or whatever.4. the cost of items in the shop weren't so gosh darn expensive5. They fixed the lag, and stopped this "rent a server hocus pocus", there should be multiple servers hosted by the company itself.

That's all I can really come up with right now, but I know once I play this game again I will be fueled with rage and have something else to write down here.

All in all, there is too much wrong with this game right now, it's hardly possible to enjoy. But if it were fixed, it would be a great game.

EDIT-----------------------

I decided to edit this due to a number of things, one I ave been playing a bit more now days and have more to share, and two to clear things up in the comments.

In my opinion, when you pay for a game on steam, or in a store, and you are actually giving that company money to buy their game, there should be no item mall/marketplace. IF YOU PULL SUCH A STUNT as a company, you should make multiple ways to opt out of the fact there is an item mall.

E.G servers that are for players who have spent nothing in the item mall, and servers for people who do. That would, again, in my opinion, make the game balanced. When you have people who literally have to sneak around the game, spend an hour or two running to their destination, slowly crawling around zombies because you have nothing to heal or defend yourself with, and you are shot in the face by a player with a frigen scoped uzi with a silencer and infinite rounds, wearing a cowboy hat and 32 bag slots plus a damn guitar on his back, it aggrivates you a little bit.

Pay to win games are extremely terrible. You end up spending WAY MORE TIME than you need to, trying to be better than the players who buy their way to the top. It's a pure waste of time.

Playing this game again several times (The dev's rolled back my progress, so they gave me 1000 in game GR or whatever) was actually quite enjoyable. I was able to buy a big back pack and collect a lot more things. Knocking zombies out with a metal baseball bat or killing them with a samurai sword is thrilling!. Though there are some issues with the game, a lot of them are avoidable. Choosing servers that a less populated, avoiding groups and being very careful is the best way to survive in this game.

To me, PvP has never been any sort of big deal. I'm not very competative. I like to enjoy the game, rather then killing players TRYING to enjoy the game. But I can see why people who love to PvP would cringe at my idea (Toggling PvP on or off). I'm just not a fan.

Long story......long... This game is pretty good if you are able to spend a few extra bucks on the marketplace, and are able to avoid problems before they actually happen(I wanted to punch my screen until I actually started learning a bit more about the game).

When you have people who literally have to sneak around the game, spend an hour or two running to their destination, slowly crawling around zombies because you have nothing to heal or defend yourself with, and you are shot in the face by a player with a frigen scoped uzi with a silencer and infinite rounds, wearing a cowboy hat and 32 bag slots plus a damn guitar on his back, it aggrivates you a little bit.

But without the cash shop you'd still be killed by a player with an uzi with more rounds than he will ever need wearing a cowboy hat and a backpack. If you have literally no items.. someone who has been playing for an hour will be able to take you out with a melee weapon or 22 they found and a player who has been playing for a long time will STILL have gear that you can't compete with and (much more importantly) will probably be with a group of friends using voicechat to hunt players like you down.

This is more of an issue with the genre itself than the fact a cash shop exists. Players who have been playing longer will have an advantage over new players.

Of course, that will always be the case. That is why PvP should exist only after a certain point, or under certain conditions.

or you can just deal with the trials of being new to the game and get better at it. Virtually any game has some skill or knowledge barriers to entry. Making new players invulnerable would be at the expense of current players.

This game is unique in that it takes a certain degree of person to actually want to play and get better. It is very selective in it's player base. I actually don't want to spend the time trying to find a million different ways to get better at the game, only to get sniped in the face and lose all my best items. In an RPG I can choose when I want to PvP, or I can just avoid PvP entirely by not going into pvp servers or the battleground places. This game gives you no choice.

I actually don't want to spend the time trying to find a million different ways to get better at the game, only to get sniped in the face and lose all my best items.

You only lose your best items if you carry your best items at all times. Unless I just picked up something awesome I tend not to carry anything I'd be sad to lose. The threat of potential danger is the only reason to even play this sort of game. It is the difference between a relatively uneventful hour of walking between towns and scavenging them into a non-boring experience. The fact that you (if this is the sort of game you can enjoy) need to remain vigilant at all times keeps you tense and on edge.

I also find that I have a LOT of control over how often I die. If you play the game you quickly learn where the hotspots are and can choose to avoid them when you don't feel like putting yourself at extreme risk. In a typical 5 hour play session I will likely die once or twice and the last death of the day is generally due to the agreement that we all go to a place that we KNOW is a terrible idea and will result in us dying.

But it is exactly as you said, this game only appeals to a specific player base (as does this genre at large).