It’s Wednesday, July 31, 10:45 am. Our fingers on the same mouse, Brianna and I simultaneously clicked the button. Then we fist-bump in celebration. Our Kickstarter for the videogame “Revolution 60” is now […]

Thanks, Jack. I LOVE these articles. I thought I knew a lot about the Apollo program, but every time I read one of your articles, I learn something new. For example: I didn’t know that the Command Module had […]

Agreed, 100%. From my own experience (more with art than with writing, though I’ve had three stories pub’d) is that persistence is the key. A lot of wannabes don’t know this, and don’t want to hear this.

Oh yes! The Making of Star Trek. I bought that book and showed it off at school the next day without having read it, and immediately lent it to a kid named Jeff, who carried it around in his book bag for months. […]

First thought: Sponson! That’s perfect, Geoffrey. I had been looking for a word to describe these arches. Ah, yes, wikipedia and dictionary.com tell me that they are extensions off the hull for things like fuel […]

Two comments.
1. I see a parallel between the speedification of zombies and the speedification of mummies that happened in 1999 with the first Brendan Fraser movie. Before that, mummies (e.g., the Universal […]

Here at Giant Spacekat Productions, we are a little company making a big videogame. Thus, we all wear many hats. I am, inter alia, Executive Producer, Second Line Texture Artist, the entire Legal Department, and […]

I’ve also heard the suggestion of renaming the Hugo “Best Fan or Semi-Pro Artist” to acknowledge that fan art, by WSFS constitution standards, can have stuff in “semi-prozines”, which are allowed to pay people a […]

I’ve been waiting to weigh in on this issue (though it was nice to see Leah and John say nice things about my art – thanks!). But it’s something that comes up frequently in my daily life. Every once in a while, […]

I don’t have a problem with “mundane” – dictionary.com gives a definition as “common” or “ordinary” while the whole point of working in science fiction/fantasy is to escape the ordinary – our minds travel through […]