VEX Rewind: April Recap

Throughout April, teachers, parents, and students were all still adjusting to the challenges of remote learning. April is often viewed as a time of optimism, as much of the country is greeted with warmer and more pleasant weather. Unfortunately, April of 2020 will be remembered for much more somber reasons. However, in the face of all the adversity that COVID-19 continues to bring, we were able to provide a few bright spots during April.

VRC and VIQC Game Reveal

What’s new?

Thousands tuned in to the VEX Robotics Virtual World Celebrationfor VRC and IQ to hear from leaders in the robotics space and the much-anticipated new game reveals!

The VEX Robotics Competition Change Up is played on a 12’x12’ square field configured as seen above. Two Alliances – one “red” and one “blue” – composed of two Teams each, compete in matches consisting of a fifteen second Autonomous Period, followed by a one minute and forty-five second Driver Controlled Period. The object of the game is to attain a higher score than the opposing Alliance by placing Balls in Goals, and Connecting Rows.

VEX IQ Challenge Rise Above is played on a 6’ x 8’ rectangular field configured as seen above. Two robots compete in the Teamwork Challenge as an alliance in 60-second long teamwork matches, working collaboratively to score points. Teams also compete in the Robot Skills Challenge where one robot takes the field to score as many points as possible. These matches consist of Driving Skills Matches, which will be entirely driver-controlled, and Programming Skills Matches, which will be autonomous with limited human interaction.

Why you’ll love it:

Each year, thousands of students from all over the world compete in VEX Competitions. VEX Competitions are the most fun you’ll ever have while learning. For more information on this year’s games, go here.

VEX AI

What’s new?

Why you’ll love it:

VEX AI is the future of educational robotics. VEX AI is a great opportunity for you to challenge your mechanical engineering, electrical engineering, and computer science knowledge and skills.

Why You’ll Love It:

We are continuing to get tremendous feedback concerning VEXcode VR. These new additions are a direct result of the feedback that we have been receiving from you. As of this writing, VEXcode VR is being used in 126 countries with over 100K users. Over 3.5 million VEXcode VR projects have been run since its release. We couldn’t be more excited about how VEXcode VR is helping teachers and students to continue learning STEM and Computer Science.

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