Riflemen
cp15
move5
armor 1d6
specialties-never give up,critical shot
never give up(+3cp)if your attack misses attack one more time, you can only use this skill ounce per turn
critical shot(+1cp) Damage done by long ranged weapons is improved by 2

cannoneer
cp16
move 4
armor 6
specialties-always prepared, super strong
always prepared(+3cp) able to fire a payload launcher 3 times without using ammo due to the fact that the cannoneer has extra ammo. it fires a structure levle 3 size 1 item
super strong(+3cp) able to lift 4x4x4 brick piles.

black smith
cp16
armor5
specialties-blacksmith skills. super strong
blacksmith skills(+4cp) able to turn any random item or bick into a heavy weapon or hand weapon.
super strong(+3cp) same as the cannoneers super strong