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The game's premise is simple, and follows in the footsteps of the original: the player moves to a new town, immediately gets in debt and has to pay it off while fishing, catching bugs, planting and picking fruit, and socializing with the myriad of neighbors.The game's clock is set with the system clock, thus allowing night in the "real world" to translate to night in the game, as well as certain season effects (snow in the winter, leaves turning red and orange in the fall).Tom Nook's unused catalog version of the Exotic Rug.Incorrectly uses the leaf graphics when you are inside your house, but uses its normal graphics outside. And it really is what they do in the day that makes them interesting. Why it's fun we can't exactly say, but the staggering amount of personalization makes it easy to get sucked up in this super cute world. Everyone's village has the same structures but a unique set of townspeople; talking to your neighbors brings you closer and often nets cool items and clues you in to what adorable animals do all day.This requires the visitor to input a "Friend Code" so no unsavory strangers come sneaking into your little world.

Tom Nook's unused catalog version of the Exotic Wall.This screen also exists in Super Mario 64 DS and New Super Mario Bros.When Animal Crossing: Wild World got a digital re-release on the Wii U, the player cannot visit other towns, making the Katie Set or the Mario Series unobtainable without hacking.Tom Nook's supermarket closes at 11 every night, the town bell rings on the hour and special events happen on certain days only.You'll have to balance that pesky "other" life with this virtual one or your town will suffer.