Welcome to Wowhead's comprehensive strategy guide to the Temple of Atal'Hakkar dungeon (also known as Sunken Temple or ST) in Classic WoW, including tips and loot for all bosses, associated dungeon quests, and how to summon Hakkar.

Sunken Temple is a level 50-55 dungeon in WoW Classic located in a large lake in the center of the Palude del Dolore and is pretty easy to access for both factions. Alliance can travel from Nethergarde Keep while Horde can fly to Stonard. Swim across the lake to the temple, and you’ll find the entrance is facing to the south, where you climb stairs to enter.

In keeping with Patch 1.12, groups of up to 10 players may enter the Sunken Temple together, although 5 is considered a typical group size.

Best in Slot Gear Rewards from Sunken Temple

As Sunken Temple is a high-level dungeon, several drops from this instance are notable for pre-raid best in slot gear lists:

When finished in the Chamber of Blood, return up the stairs to return to the Hall of Masks. To your left is The Butchery where a rare mob, Veyzhak il Cannibale spawns. Check to see if he is spawned. If not, proceed down the hallway until you get to the Den of the Caller. Here, you’ll find humanoid priests that can heal and flee when they get low on health. Be sure to interrupt and prevent them from running into other mob packs.

Take the stairs to the south to reach the upper level of the Chamber of Blood where Kazkaz l'Empio spawns. There are no quests associated with him, and he shares loot with the regular trash mobs in the area. Once he is defeated, take the stairs back down to the Den of the Caller and head down the eastern hallway.

You’ll enter the Hall of Ritual where several groups spawn very close to one another. Be careful to pull each group one at a time and prevent them from fleeing at low health. Head down the stairs to the Hall of Bones.

You can either now jump down to the middle level or take the stairs on the right side of the room to gain access to the instance entrance.

Recommended Classes for Sunken Temple

Dungeons are usually completed with five players, comprising the following roles:

Three DPS: All classes can deal DPS, but the most popular DPS while leveling is Mage, Warrior, Rogue, Warlock, and Hunter. Hybrids can DPS, but they will usually end up healing.

A healer to keep the party alive, and resurrect dead players. Usually a Healing Priest due to their versatile healing kit and buffs like , but Druids, Paladins, and Shaman can also heal.

For Sunken Temple, having a versatile group will prove to be useful. Some fights contain large pulls of non-elite enemies mixed in with a couple of elites. AoE and cleaving will be extremely helpful in those situations. As usual, if the elites are too much, you can Crowd Control most of them with:

Whenever using a spell, make sure the room you're casting it in is clear of other mobs, or else you may add on unwanted foes.

Sunken Temple Bosses

Atal’alrion <Guardian of the Idol>

Atal'alarion is a level 50 elite Sandury Troll located in the Pit of Refuse.

Pit of Refuse ShrinesYou’ll want to start your journey out by traveling down to the Pit of Refuse. I recommend taking the path to your right when you first walk in (not the stairs). You'll see troll mobs along the way.

Clear all of the trash as you travel around the circular platform. You’ll notice balconies that dip out and overlook the center of the pit. Essentially, once it’s all cleared, each of your party members should spread out and be assigned to a balcony with an Atal’ai Shrine. The shrines must be clicked in a specific order:

South (Bottom)

North (Top)

Southwest (Bottom Left)

Southeast (Bottom Right)

Northwest (Top Left)

Northeast (Top Right)

Once a statue has been clicked in the correct sequence, it’ll turn green. If not, the person attempting to activate will gain a curse. Take turns clicking the Shrines until they all turn green. Then, Atal'alarion will spawn in the center:

Atal’alrion StrategyAtal'alarion has a lot of HP, hits pretty hard, and has an aggro clearing ability. He knocks players high into the air, who then take fall damage. Healers, be prepared to heal your party members when they land. Have the tank drag Atal'alarion close to a wall, keeping healers and ranged at max distance. Tanks, be prepared to kite Atal'alarion if your healer get's knocked into the air. Other than taking those abilities into consideration, you should be able to kill him pretty easily.

Atal'ai Defenders

Once you clear the Pit of Refuse, and kill Atal'alarion head on back up to the instance portal. I recommend taking the passageway that is second from the left, where you’ll find many living and undead Atal’ai. Head up the stairs, and you’ll reach a landing that looks somewhat similar to where you activated the shrines. Instead, of activating 6 shrines, you’ll have to kill six mini-bosses, ranging from 50-52 elite that unlocks your way to Jammal'an il Profeta. Each mini-boss is on its own balcony.

You should run into Loro first. Essentially just follow your way around the circle, cleaning trash and all of the mini bosses. If you move in a clockwise order, you’ll kill: Gasher, Mijan, Zolo, Zul'lor and Hukku.

Stairs on the inner circle will lead you to Gasher and Zul'lor while outside stairs lead you to the other four. The Atal'ai Defenders are not particularly challenging and can die pretty easily if your group is prepared.

Jammal'an the Prophet & Ogom the Wretched

Now that all 6 Atal'ai Defenders are dead, the way to Jammal'an il Profeta is now open. Head on back towards the start of the instance and head left.

The Pit of Sacrifice

You’ll now encounter many groups of Dragonkin as you make your way to the Pit of Sacrifice. Navigate around the room, killing the groups one at a time. Be careful not to fall through the hole in the center!

Lair of the Chosen

Head into the east passageway into the Lair of the Chosen. There’s a lot of mixed mobs of both melee & casters, so be extremely careful with your pulls here and watch out for runners. Be careful of the Calcamorte Atal'ai, as they can cast Paura. When some of the mobs die, ghosts will spawn that focus a player and chase them. Simply kite these ghosts until they despawn. Otherwise, they'll hit you for a lot of damage!

Fighting Hazzas and Morphaz is the same strategy as the previous two drakes. Try not to pull both at the same time and avoid any trash in the area. These are the last two big kills before Ombra di Eranikus.

Ranged, stay out of melee range to avoid his AoE stun ability, Urto di Guerra. The target with the highest threat will get afflicted with Sopore Profondo. Players can use anti-aggro abilities such as , and to help control who gets afflicted with Sopore Profondo. Melee, never stand in front of the boss and be wary of his Urto di Guerra ability. DPS him down following the mechanics and you’ll be fine. It’s a long fight so healers, be sure to keep an eye on your mana pool!

Kill the adds until a Guardiano del Sangue Hakkari spawns. Kill it and grab the from the corpse. Groups usually keep Free-for-All loot on in this encounter so one designated person can loot the bloods. (Don't forget to switch it back after Hakkar spawns!)

Using the blood, you can extinguish one of the four braziers in the room. Proceed until another Guardiano del Sangue Hakkari spawns, and all of the braziers are extinguished.

If everyone moves close to a wall before extinguishing the final brazier, you can drop combat before engaging the Avatar di Hakkar. The fight itself is pretty straightforward. He'll cast Genera Follia on a random player. The best strategy is to stun or CC that player until they're returned to normal. If possible, Dispel , too. Otherwise, DPS him down and prepare for victory!

Sunken Temple Neutral Quests

Into the Depths: Requires level 46, and requires the breadcrumb The Sunken Temple to be complete. When you enter the instance, go right down the stairs, killing worms and lurkers as you go. At the end of the corridor, there will be an alter with two snakes that you click on to turn in the quest. Click it again for the follow up quest below.

Sunken Temple Class Quests

In addition to faction quests, Sunken Temple has a bunch of Class specific quests. Wowhead Classic Guide writer Sh3rro put together a very detailed Classic Specific Quest guide to every dungeon. These quests are not available at Classic launch, and will likely be available in Phase 4.

Congratulations! You've just cleared Sunken Temple. This place takes a little bit of time when it comes to familiarizing yourself with the layout and boss order, but once you do, it's very worthwhile in terms of loot and XP gains. I hope you've enjoyed this guide and I look forward to seeing you in Classic!

About the Author

Quissy has been playing World of Warcraft since the launch Vanilla WoW and every expansion after. She created her YouTube channel in 2016, regularly uploading WoW guides, Paladin updates, highlight videos and livestreams her gameplay as a Twitch Partner! She also releases a weekly podcast, entitled Warcraft Brew, discussing all types of news within the Warcraft universe.

Commenti

Commento di Bjerkie

Thank you so much for this guide Quissy! My only minor complaint would be the red circles you use to highlight bosses on the map. Extremely hard to see for people who's red/green colourblind, haha.

Commento di Bizsu

Amazing guide, I love it !

Commento di KnuteOle

Good stuff.

I never finished ST during vanilla. We kept getting lost and gave up, but I'm hoping to give it another whirl!

Commento di DcolonRage

You should run into Loro first. Essentially just follow your way around the circle, cleaning clearing trash and all of the mini bosses.

Commento di baldie80

It was often really hard to find a group to go here, because it was so big and so much trash you had to clear. There are so many good drops and so much XP to be gained, and combined with all the quests that lead here it really is a great place. Be prepared though: I’m sure you’ll spend 3-4 hours clearing it. And that’s if you only wipe once or twice. The Graveyard isn’t that far away but the place is pretty big inside.

Commento di baldie80

It was often really hard to find a group to go here, because it was so big and so much trash you had to clear. There are so many good drops and so much XP to be gained, and combined with all the quests that lead here it really is a great place. Be prepared though: I’m sure you’ll spend 3-4 hours clearing it. And that’s if you only wipe once or twice. The Graveyard isn’t that far away but the place is pretty big inside.

Commento di Koterulezz

Pool of Tears starts in Swamp of Sorrows - Stonard, not Feralas.

Commento di Koterulezz

Pool of Tears starts in Swamp of Sorrows - Stonard, not Feralas.

Commento di Kavranzade

One thing I would like to point out 'Secret of the Circle' actually doesn't require the completion of 'Into the Depths'. I picked both up from Marvon Rivetseeker at the same time in Tanaris.

Thanks a lot this is a great resource.

Commento di Phorin

For Alliance quests, "Into The Temple of Atal'Hakkar" could use some mention that it's a moderately long quest chain before getting what most people would consider the important quest to have when going into the dungeon.

Commento di Phorin

For Alliance quests, "Into The Temple of Atal'Hakkar" could use some mention that it's a moderately long quest chain before getting what most people would consider the important quest to have when going into the dungeon.

Commento di Halio801

Found a typo. The bookmark on the navigation pane for this dungeon lists it as a 55-60 dungeon.

Commento di Muffpotter

In regars to Eranikus Deep Slumber ability, it's the highest threat that will be targeted, not the 2nd highest. It can be countered for a few seconds with a Taunt or Fixate just before his cast finishes, but either way, you ideally want someone with decent armor to be next after the tank in the threat meter so your clothies don't get mauled.

Commento di Lashiec

Hi! I believe 'Pool of Tears' should not be listed under Sunken Temple Horde Quests, as it is merely a pre-req for one of the other ones.