Royal Hippogryph Knights

A hippogryph is no easy prize, but its power in battle makes the effort to tame one worth it.

Taming a hippogryph presents a challenge that many Bretonnian Lords cannot turn down, and this has made them into much sought after steeds. To successfully do so, the animal must be captured and broken at a very young age but, given the relentless territorialism of adult hippogryphs, acquiring a chick or an egg can prove a dangerous proposition indeed. Occasionally, the task of appropriating such a beast is given to a Knight Errant as a way of proving himself. More often, a duke will find suitable 'volunteers' from among the peasantry, promising a huge reward to any survivors that return with a healthy, young hippogryph.

Unit Name

Royal Hippogryph Knights

Main Unit Key

wh_dlc07_brt_cav_royal_hippogryph_knights_0

Land Unit Key

wh_dlc07_brt_cav_royal_hippogryph_knights_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Cavalry

Naval Unit Group

Flying Cavalry

Soldiers

8

Caste

Monstrous Cavalry

Category

War Beast

Class

Shock Cavalry

Custom Battle Cost

2000

Recruitment Cost

2000

Upkeep Cost

500

Melee Attack

46

Weapon Strength (Weapon Damage)

135

├ Melee Weapon

wh_dlc07_brt_hippogryph_knight

├ Melee Damage Base

35

├ Melee Damage Ap

100

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

50

Melee Defence

34

├ Base Defence

34

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_plate_80

├ Armour Defence

80

└ Shield Armour

0

Health

1020

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

1004

├ Mount

wh_dlc07_brt_mnt_hippogrpyh_1

├ Mount Entity

wh_dlc07_flying_hippogryph_blood_1

├ Mount Speed

70

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

The Blessing of the LadyThe Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.

Attributes

Causes FearThis unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes TerrorThis unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

ArmouredArmoured units can block damage from any source apart from Armour-Piercing damage.

Causes TerrorThis unit can fear themselves.

Armour-PiercingThe damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.