The Southern Alliance plans to use the immortal girl as an ultimate assassin.

Ordered to hide her identity even from her townspeople, forbidden to contact anyone she used to know, the girl is sent to a military outpost, soon to go into battle. While some of the soldiers fear for her wellbeing, treating her as a fragile child, others openly mock her skill in combat.

But the girl is not as alone as everyone believes - perhaps not even as alone as she would wish to be...

V2.00

^ This is the version of the module uploaded here. When making new updates, I am more likely to publish on the OLD Vault first, so you might want to check there for a more recent version. Also, if something is wrong with the download here (like, if I didn't upload the correct files), you might want to try the old vault, if it's alive at the time. http://nwvault.ign.com/View.php?view=Modules.Detail&id=6392

Bug reports are still welcome.

It is recommended to:

Have the game patched and updated to v 1.69.

Play with an empty "override" folder.

Save often and in different slots.

Consult the walkthrough when you reach Garden Five, if you are not a fan of mazes and riddles. And also before that, if things get too tough at the 3 levers.

If you can't find a way to help your companion before leaving Garden Five, consult the walkthrough (assuming you want her as a companion). This isn't only for beta. The choices in this series are not always clear. Sometimes you think you are doing something good, and you actually aren't.

Be specific when reporting a bug. Say what you were doing when something strange happened, or if something doesn't work, say what you tried to do with it (to avoid misunderstandings).

This is the second module in the Demonheart series. Playing the Prelude is required first.

You should import the character that finished the prelude into this module.

Characters should not be exported manually from any Demonheart modules, because special scripts need to run in order to save game variables on a character. These scripts are connected to the ending conversation files in the last area of each module.

The Label

Don't expect what's not on the label.

When I was writing the ReadMe, I tried to prepare the player for ALL the Demonheart modules. Parts of the ReadMe might become outdated as I finish the other modules, and I will update it when I have more certainty of how things are going to be.

Hack&Slash: Medium. -- It's not enough for those who play for fights and not little enough for those who hate fights. Actually, if you're playing for the fights, go away - you'll totally miss the point of my efforts. In this module, you have a companion who is much stronger than you, so yes, your character can't do much, but I tried to make it so that your efforts matter. Also, I am a GIRL [*shouts irritatingly*], so don't expect damned tactics. (I know some women are good at it, but I prefer romances.) Use a crossbow or something. And a sling - bludgeoning damage for the pigs who don't take slashing damage.

Rogue types usually find it more difficult to deal with the enemies here, and maybe I've disturbed the usual game balance by putting in some difficult encounters, but I was trying to make it look more realistic. (If someone theatrically leaves you in a place full of enemies to die, it makes little sense for you to single handedly defeat everything, right?)

Roleplaying: Heavy. -- You can say different things and make some choices that will be saved for the next module. The way you interacted with the main characters (mostly companions) will also be saved. The story still needs to move in the direction needed to reach Chapter 2, so there is railroading. (You are free to make your own module: "Where the DH girl went after she smashed that b***ard's head in". I don't mind alternate stories, but my time is limited.) What I consider to be the most important choices in DH (all chapters) is how you pick your allies and what kind of relationship you have with them.

Tricks&Traps: Medium. -- In Chapter 1, there is a "difficult" mathematical riddle that my friends complained about, so I made it slightly easier. There are several other word/knowledge riddles and at least a few of them absolutely need to be answered. The answers are in the walkthrough. Also, I consider one fight to be a "trick", because you have a more effective way to defeat the enemy than attacking, but that's up to you.

WARNING: This module contains Adult/Extreme content . Don't play Demonheart if you are young and uncorrupted. Don't let your children play it. Don't play if you are allergic to sexual abuse in fiction.

To play v2.00 you need only the NEW files from the list below. Custom content files are now on the Prelude's page; those are needed, too.

Because I'm not knowledgeable about how the modules are made, this is still in my list of "may-not-even-do-it", but in case I DO do it, would it be alright if I create the story for the King's Road (I think it was called)?

Even if I do get your permission to, there's stuff we need to consider:

1: I don't know a thing about Neverwinter Nights, I played this Module before the Main Campaigns merely a few days ago.

2: Because I don't know about the game's world (Seriously, I don't. I only played Baldur's Gate 1 - 2 so far), I don't know what you may find on the way to the protagonist's destination, or even why she is heading north.

3: I haven't decided whether this is more combat based or a more social drama approach like it is DemonHeart.

5: My mind might get bored of the idea and move on, though I don't want that to happen anytime soon, which is why I better start learning about how to create the world that I'm imagining in this very moment.

6: I'll try to have a story BEFORE even confirming anything about creating its respective module(s).

This might be the only negative review so far, but I honestly lost interest in this module really quickly. Not because I found any of the adult themes to be too disturbing. Usually I can't get enough of that. What got to me was how tedious and drawn out the prelude was and how long it took for the game to stop railroading me and let me actually play the class I chose. And even after all that time, I realise in the first fight that the game still doesn't let me play my character. What is the actual point of saddling the player with a beefed-up sidekick literally 3 levels higher and with access to proper armor? Am I supposed to just walk behind him and continue to not play the character I have been eager to play? Also, the whole immortality deal just serves to make death totally meaningless. Especially so when I realised that even my beefed up companion was immortal too, for no given reason. The mobs actually killed him a few rounds after they got to me. I rose at near death, 1 HP, and the knight rose at badly wounded.

This was the moment where I just closed down the game without even bothering to drop a save. I came to this module after having played a Dance with Rogues and I saw someone had recommended this module as well. I was hoping I would get a similar feeling of literally starting at level 1 and having to be cautious in order to survive, but here I can literally let myself and my supposedly 'mortal' companion die over and over and over and over right in front of hostile mobs who are actively trying to stop us but somehow wander off aimlessly after each win.

I know this module could probably redeem itself if I pushed on past that point, but I can't. My immersion was completely shattered at the first taste of combat. I feared I would be forever saddled with overpowered companions who were meant to do the heavy lifting for me no matter how far I progressed and there would never be any feeling of danger.

After posting this comment and doing a quick google search I did come up with a link that tells me this game is being turned into a visual novel:

Frankly I think this is the correct medium given the brief taste of combat (or lack of same) I experienced. NWN was made to be playable as a single character without relying on cohorts and I think the original vision of the story is the exact opposite: a common girl who got in over her head, lacks any combat training and gets saddled with an evil knight who is far superior. I may have another crack at the module but I think the visual novel is going to turn out superior in the end.