DS2 is one of those games that gets it all right. The funny thing, though, is that it does this without deviating whatsoever from the formula of it’s predecessor. DS2 is the same game as Dead Space 2, but it’s so much better.

How can this be?

And yet it is. Chalk it up to a better budget, perhaps, but there are moments in DS2 that are superior to the best that Hollywood has to offer. Calling the game a cinematic masterpiece would be a case of shortchanging it. The setpieces are superb. The artwork is stunning. The running plot is sublime, and flows seemlessly. The challenge is just right, and the gameplay feels ‘chunky’. This game oozes quality-of-design from every pore. It’s a testament to what can be done if your graphic and level designers and programmers are some of the best in the business and are given the resources and time to perfect their art.

EA and Visceral knocked it out of the park with Dead Space 2. This is, without a doubt, the finest game I’ve played since Mass Effect 2.