Oster also stated that the iOS build is to be delayed by a week due to a bug discovered by Apple:

Oster added that a cross-platform bug is holding up the Android edition, but that he remains hopeful it will launch before Christmas, stating, “Our current crash is cross-platform, so the fixes are for all platforms. Legacy code bites again. We’ll get Android done before Christmas. The list of supported devices might be very Nvidia skewed though.”

On the subject of the Mac edition, Oster stated that the Mac OSX certification process takes even longer, but said he will update fans as they push forward. Meanwhile the iPhone screen is supposedly too small to comfortably use the game’s interface, and Oster confirmed that the team would look at an alternative control method soon.

The team recently revealed a gameplay trailer that features rather chatty characters. Check it out here: