The October issue of PCGamer UK features an up-close look at the development
of Hitman 2. As far as I am aware, this is the only source of much of the
details related to the new sequel. For obvious ethical and legal issues,
the preview won't be re-published here. However, I have separated and
sorted all the facts revealed by Io-Interactive, as well as scanned the
screenshots (thanks kye). So read on, and try to hold in that drool.

The game can be played from both first-person and third-person perspectives.

The Hitman will be able to jump and crawl.

Players will have a limited number of saves per mission, and these can be used
at any point.

A new "rating system" will be employed to track various elements of players'
killing style. Players are rated on accuracy, bullets fired, which targets are hit,
choice of weapons, etc. The system will reward "stylish, intelligent play."
"Playing well releases rewards like new weapons or extra information."

Each material making up the level will have a certain bullet penetration
value that decides how hard it should be hit before a bullet passes through. For
example, players can shoot through doors made of wood but not of metal.
The sound system will also reflect sounds passing through doors and windows.

One mission will take place in a hospital where the Hitman's target is a patient.
As explained by the Io-Interative employee, one solution is to eliminate the
target's bodyguards and kill him in bed. Another alternative is to wait until
the patient enters surgery and disguise yourself as a doctor.

Missions will take place in Sicily, St. Petersburg, Japan, Malaysia, Afghanistan,
and India.

There will be no "Rambo" style missions in Hitman 2.

Every level can be completed without the Hitman being noticed, and the game
will reward this play style.

More emphasis has been placed on assassin style weapons, such as surgeon's
knives and and poison. One new large weapon is the .50 calibre Barrett.
There are non-lethal weapons such as chloroform.

The Hitman will have a set inventory of weaponry throughout the game, with
minor additions throughout the missions. Only a certain amount of weapons
can be brought on a particular mission.

Players can access a training facility between each mission to test out
weaponry.

Hitman 2 will not include multiplayer. However, Io-Interactive is currenly
developing multiplayer code for another game, so it may be possible that a future
multiplayer mode could be added to Hitman 2.

Expect more updates as further information is released. Below are the scanned
screenshots from PCGamer UK. Note that only one is enlargable.