Adrago

Adventure in the burgeoning world of Adrago

Going Deeper

An adventure or trap?

Ameth, Liniff, and Malkatraz meet back up at the Golden Brush tavern after their encounter with the Polnorphus during New Friends, New Trouble. The halfling that hired the group to help find his partner and great weapon locates the group in the bar and asks about their results. They tell him the grim news of his dead partner but keep the details of the weapon/ Polnorphus vague. The halfling storms out just as a Red Knight of Kurn makes his entrance in the tavern.
The bar goes silent as Knight of Kurn makes his way toward the trio. He begins asking them probing questions but is met with hesitation. Malkatraz attempts to treat the Red Knight the same way he handled the halfling with little success. The Knight splits their table in half with great ease which cause the group to spill the beans on the location of the Polnorphus release. Learning what he wanted, the Knight turns and quickly heads toward his destination into the Quill Woods.Ameth and Liniff decide to try and follow the Red Knight while Malkatraz finishes up at the bar. The Red Knight quickly locates the dungeon and enters and the two both decide to follow the into the goblin lair only to find the entire place begin to collapse around them. Ameth quickly escapes unscathed but Liniff isn’t so lucky. She finds herself pinned underneath fallen rocks, if not for Ameth’s quick work she surely would have perished.
Soon Malkatraz rejoins the others and mentions a nearby adventure he’s heard of. The other two ask for details but soon find themselves following Malkatraz to a structure carved into the side of cliff. Malkatraz wants the group to head directly into the main door but the others decide to find a less obvious entrance. Ameth and Liniff find an area of the cliff where water appears to be pouring out and decide to test their luck and squeeze through. Eventually they find themselves inside the building and begin to explore. Malkatraz manages to open the large door and finds himself in a huge hall with large stone pillars and archways. As he wanders the great hall he sees a goblin archer about to shoot from a balcony. Just before the arrow is let loose Ameth fires off his own arrow and saves his fellow adventurer. Across the hall in another balcony a second goblin readies his bow as an orc begins to notice Malkatraz. Both are soon dead due to arrow and axe. The group continues to explore until the come upon a holding cell area. Another fight with an orc begins with the heroes once again scraping by. Ameth slowly opens each cell door finding empty cells and monsters, eventually he finds a trapped woman who asks for help. Not wanting to leave the mysterious building yet they point the girl to the exit only to have Malkatraz kill her before she leaves.
After making their way through other fights and traps the three find themselves in a large library where a mysterious figure greets them. He has a large cloak and his arm is covered in smoldering rock. It appears that the man is being controlled by some outside force as he is moving oddly and talking in a distant manner. After a brief conversation it seems that he knows both Malkatraz and Ameth A fight takes place in the hopes of forcing the stranger to reveal more information. Eventually the stranger is knocked out of a large window and manages to escape.