Monthly Archives: June 2014

Today was a good day for 8-bit Adventure! I had been working on the bug fix and actually released it today. During this process of preparing, I found out that I had gotten past the 1,000 download mark! Now that isn’t very impressive for the standard expectations of today’s community, but hitting that milestone proved that me, a lone mapmaker, can get somewhere with hard work! Admittedly, I haven’t been the best at keeping the map the best functional, but so far it seems the people who have played it have been able to tolerate it for the most part (though that might not always be a good thing depending on if I’m looking for feedback or not).

Anyways, you guys didn’t read this to hear me talk about my opinions on 1,000 downloads, but to see some details on the release of a new update! I have fixed the bugs I had found from watching Tiger1286’s LP of the map and some I had found while giving the map a quick test! I have also made it a lot less boring by adding the option to replay the first 5 levels of the game without having to reload the map! This will make it a lot easier for more people to reach the bonus ending, which is my goal to do (since I include so much cool stuff in them!)! Speaking of the bonus levels, remember the iron golem in the bonus level 2 that was a wimp of a boss? Well that is no more, as we have a new boss to take its place to make it at least a considerable battle. Anyways, I hope you guys enjoy this update (I am hoping that I will no longer need to update it, but I may still have to) and I will inform you guys when development of Living Darkness returns to order! Please make sure to leave your feedback on the forum page for the map! It will have much greater an impact than you think it will, and will help me grow towards more success in the future!

Finding many bugs in 8-bit Adventure, I have begun to fix them. Though during this process, I began to look back at previous LPs to make sure I haven’t missed adding anything. Then and there, I realized that I have been missing one element that makes the map insanely tedious to finish. Having to start the map from scratch to find the items for the bonus levels. No more shall this become a problem, as I am adding level replayability to the map so you guys can get all the items without having to play from scratch! How this will be executed, though, will take out the story, and also will keep you from finding other endings. I had to do this, because without making this update take a long time, I have no way to have the items in chests replaced (unless I were to use very complicated summon commands for each and every single item). Once I finish finding all the bugs via Tiger1286 and WiseCracker’s LP I should be able to release this patch in a few days (with another test or two to confirm)!