History YMMV / CrashBandicoot1996

* ScrappyMechanic: [[SaveGameLimits You can only save your game by completing bonus stages and collecting gems]], forcing you to find the tokens to find a bonus stage/collect a gem. You also cannot replay a bonus stage in order to save; if you finished it/die there, you're out of luck. The password system helps matters, but not by much, and is needlessly long and complicated. Though Tawna's tokens are so easily found in every level that it's almost impossible to miss them, but remember you can still fail them. While you could argue that "No Boxes/Gems means no progress", that also means you lose progress on '''levels''' you've beaten, especially considering the difficult ones available, and [[MarathonLevel how long they can be]]. And to collect the gems, in addition to brwaking all boxes, you need to do it in '''[[NoDamageRun one continuous run]]''', Did you break every single box but died just before the goal? Then your efforts will have been in vain. Considering [[MarathonLevel how long later levels can get]], you can really see how annoying this can become.

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* ScrappyMechanic: ScrappyMechanic: ** [[SaveGameLimits You can only save your game by completing bonus stages and collecting gems]], forcing you to find the tokens to find a bonus stage/collect a gem. You also cannot replay a bonus stage in order to save; if you finished it/die there, you're out of luck. The password system helps matters, but not by much, and is needlessly long and complicated. Though Tawna's tokens are so easily found in every level that it's almost impossible to miss them, but remember you can still fail them. While you could argue that "No Boxes/Gems means no progress", that also means you lose progress on '''levels''' you've beaten, especially considering the difficult ones available, and [[MarathonLevel how long they can be]]. And to ** To collect the gems, in addition to brwaking breaking all boxes, you need to do it in '''[[NoDamageRun one continuous run]]''', Did you break every single box but died just before the goal? Then your efforts will have been in vain. Considering [[MarathonLevel how long later levels can get]], you can really see how annoying this can become.

* MostAnnoyingSound/MostWonderfulSound: Crash's "Ta-dadadaaaa!", which accompanies receiving gems from perfect level runs.* ScrappyMechanic: [[SaveGameLimits You can only save your game by completing bonus stages and collecting gems]]....forcing you to find the tokens to find a bonus stage/collect a gem. You also cannot replay a bonus stage in order to save; if you finished it/die there, you're out of luck. The password system helps matters, but not by much, and is needlessly long and complicated. Though Tawna's tokens are so easily found in every level that it's almost impossible to miss them, but remember you can still fail them. While you could argue that "No Boxes/Gems means no progress", that also means you loose progress on '''levels''' you beaten, which considering the levels in the ThatOneLevel trope, and [[MarathonLevel how long they can be]]. Make of it as you will.** Oh, and not only do you need to get all the boxes in levels to get their Gems, including backtracking against the camera, but you need to do it in '''[[NoDamageRun one continuous run]]''', Did you break every single box but died just before the goal? '''TOO BAD, No Gem for you, you imperfect swine!''' Considering [[MarathonLevel how long later levels can get]], you can really see how annoying this can become. You can die '''before''' getting a CheckPoint, but still.

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* MostAnnoyingSound/MostWonderfulSound: MostWonderfulSound: Crash's "Ta-dadadaaaa!", which accompanies receiving gems from perfect level runs.* ScrappyMechanic: [[SaveGameLimits You can only save your game by completing bonus stages and collecting gems]]....gems]], forcing you to find the tokens to find a bonus stage/collect a gem. You also cannot replay a bonus stage in order to save; if you finished it/die there, you're out of luck. The password system helps matters, but not by much, and is needlessly long and complicated. Though Tawna's tokens are so easily found in every level that it's almost impossible to miss them, but remember you can still fail them. While you could argue that "No Boxes/Gems means no progress", that also means you loose lose progress on '''levels''' you you've beaten, which especially considering the levels in the ThatOneLevel trope, difficult ones available, and [[MarathonLevel how long they can be]]. Make of it as you will.** Oh, and not only do you need And to get collect the gems, in addition to brwaking all the boxes in levels to get their Gems, including backtracking against the camera, but boxes, you need to do it in '''[[NoDamageRun one continuous run]]''', Did you break every single box but died just before the goal? '''TOO BAD, No Gem for you, you imperfect swine!''' Then your efforts will have been in vain. Considering [[MarathonLevel how long later levels can get]], you can really see how annoying this can become. You can die '''before''' getting a CheckPoint, but still.become.

** "Slippery Climb" has the trickiest platforming in the game, which also suffers from CheckpointStarvation.** "Slippery Climb" had another level like it called "Stormy Ascent" in its style that was DummiedOut ''because it was too difficult''. Considering the other levels on this list, it somehow makes the level sound '''scarier'''.

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** "Slippery Climb" has the trickiest platforming in the game, which also suffers from CheckpointStarvation.** "Slippery Climb" had CheckpointStarvation. There was another level like it called "Stormy Ascent" in its style that was DummiedOut ''because it was too difficult''. Considering the other levels on this list, it somehow makes the level sound '''scarier'''.

** "Fumbling in the Dark", the harder version of "Lights Out". Both levels are {{Exactly What It Says On The Tin}} in that the levels are pitch-black unless you have a mask, which lights up the general vicinity for a limited period of time. This means that you basically need to accomplish jumps quickly, with moving platforms and giant swinging blades, and if you get hurt, you ''lose your light source''. That's bad enough, but Fumbling in the Dark in particular adds insult to injury by having some seriously hard jumps in the beginning of the level (behind the level's entrance), CheckpointStarvation, and requiring a ton of timing and good reflexes. If you can beat Fumbling in the Dark and get the gem for it, chances are the rest of the game won't be very hard for you.

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** "Fumbling in the Dark", the harder version of "Lights Out". Both levels are {{Exactly What It Says On The Tin}} in that the levels are pitch-black unless you have a mask, which lights up the general vicinity for a limited period of time. This means that you basically need to accomplish jumps quickly, with moving platforms and giant swinging blades, and if you get hurt, you ''lose your light source''. That's bad enough, but Fumbling in the Dark in particular adds insult to injury by having some seriously hard jumps in the beginning of the level (behind the level's entrance), CheckpointStarvation, and requiring a ton of timing and good reflexes. If you can beat Fumbling in the Dark and get the gem for it, chances are the rest of the game won't be very hard for you.

* ScrappyMechanic: [[SaveGameLimits You can only save your game by completing bonus stages and collecting gems]]....forcing you to find the tokens to find a bonus stage/collect a gem. You also cannot replay a bonus stage in order to save; if you finished it, you're out of luck. The password system helps matters, but not by much, and is needlessly long and complicated. Though Tawna's tokens are so easily found in every level that it's almost impossible to miss them, but failing said bonus level means you can't save, and while you could argue that "No Boxes/Gems means no progress", that also means you loose progress on '''levels''' you beaten, which considering the levels in the ThatOneLevel trope, and how long. Make of it as you will.

to:

* ScrappyMechanic: [[SaveGameLimits You can only save your game by completing bonus stages and collecting gems]]....forcing you to find the tokens to find a bonus stage/collect a gem. You also cannot replay a bonus stage in order to save; if you finished it, it/die there, you're out of luck. The password system helps matters, but not by much, and is needlessly long and complicated. Though Tawna's tokens are so easily found in every level that it's almost impossible to miss them, but failing said bonus level means remember you can't save, and while can still fail them. While you could argue that "No Boxes/Gems means no progress", that also means you loose progress on '''levels''' you beaten, which considering the levels in the ThatOneLevel trope, and [[MarathonLevel how long.long they can be]]. Make of it as you will.

* ScrappyMechanic: [[SaveGameLimits You can only save your game by completing bonus stages and collecting gems]]....forcing you to find the tokens to find a bonus stage/collect a gem. You also cannot replay a bonus stage in order to save; if you finished it, you're out of luck. The password system helps matters, but not by much, and is needlessly long and complicated. Though Tawna's tokens are so easily found in every level that it's almost impossible to miss them, but failing said bonus level means you can't save, and while you could argue that "No Boxes/Gems means no progress", that also means you loose progress on '''levels''' you beaten, which considering the levels in the ThatOneLevel trope, and how long.** Oh, and not only do you need to get all the boxes in levels to get their Gems, including backtracking against the camera, but you need to do it in '''[[NoDamageRun one continuous run]]''', Did you break every single box but died just before the goal? '''TOO BAD, No Gem for you, you imperfect swine!''' Considering [[MarathonLevel how long later levels can get]], you can really see how annoying this can become.

to:

* ScrappyMechanic: [[SaveGameLimits You can only save your game by completing bonus stages and collecting gems]]....forcing you to find the tokens to find a bonus stage/collect a gem. You also cannot replay a bonus stage in order to save; if you finished it, you're out of luck. The password system helps matters, but not by much, and is needlessly long and complicated. Though Tawna's tokens are so easily found in every level that it's almost impossible to miss them, but failing said bonus level means you can't save, and while you could argue that "No Boxes/Gems means no progress", that also means you loose progress on '''levels''' you beaten, which considering the levels in the ThatOneLevel trope, and how long.long. Make of it as you will.** Oh, and not only do you need to get all the boxes in levels to get their Gems, including backtracking against the camera, but you need to do it in '''[[NoDamageRun one continuous run]]''', Did you break every single box but died just before the goal? '''TOO BAD, No Gem for you, you imperfect swine!''' Considering [[MarathonLevel how long later levels can get]], you can really see how annoying this can become. You can die '''before''' getting a CheckPoint, but still.

* MostAnnoyingSound: Crash's "Ta-dadadaaaa!", which accompanies receiving gems from perfect level runs.* ScrappyMechanic: [[SaveGameLimits You can only save your game by completing bonus stages and collecting gems]]....forcing you to find the tokens to find a bonus stage/collect a gem. You also cannot replay a bonus stage in order to save; if you finished it, you're out of luck. The password system helps matters, but not by much, and is needlessly long and complicated.** Then again, one has to remember that by not getting any boxes or gems, the player hasn't made any new progress and has nothing to really save. Tawna's tokens are so easily found in every level that it's almost impossible to miss them.

to:

* MostAnnoyingSound: MostAnnoyingSound/MostWonderfulSound: Crash's "Ta-dadadaaaa!", which accompanies receiving gems from perfect level runs.* ScrappyMechanic: [[SaveGameLimits You can only save your game by completing bonus stages and collecting gems]]....forcing you to find the tokens to find a bonus stage/collect a gem. You also cannot replay a bonus stage in order to save; if you finished it, you're out of luck. The password system helps matters, but not by much, and is needlessly long and complicated.** Then again, one has to remember that by not getting any boxes or gems, the player hasn't made any new progress and has nothing to really save. complicated. Though Tawna's tokens are so easily found in every level that it's almost impossible to miss them.them, but failing said bonus level means you can't save, and while you could argue that "No Boxes/Gems means no progress", that also means you loose progress on '''levels''' you beaten, which considering the levels in the ThatOneLevel trope, and how long.**Oh, and not only do you need to get all the boxes in levels to get their Gems, including backtracking against the camera, but you need to do it in '''[[NoDamageRun one continuous run]]''', Did you break every single box but died just before the goal? '''TOO BAD, No Gem for you, you imperfect swine!''' Considering [[MarathonLevel how long later levels can get]], you can really see how annoying this can become.

** "Slippery Climb" had another level called "Stormy Ascent" in its style that was DummiedOut ''because it was too difficult''.

to:

** "Slippery Climb" had another level like it called "Stormy Ascent" in its style that was DummiedOut ''because it was too difficult''.difficult''. Considering the other levels on this list, it somehow makes the level sound '''scarier'''.

* NintendoHard: ''Crash 2'' and ''3'' aren't by any means easy, but this game takes the cake. The fact that you can only save in bonus rounds makes it even worse. Gaining gems is also very different.** There are brutal sidepaths that hold little value besides some crates you need to break to get the gem for the level. Later games would have no crates on these paths(most of the time) and give the player a second gem instead.** You have to finish the whole level from start to finish in one life, including levels like "Sunset Vista" which may be longer and is certainly more difficult than any single level in the second and third games.** In the second game, you will be told how many crates you missed just before the finish, and the third game keeps count for you during the level. In here, there's no sign of whether you have all of the crates at the end of the level, just a message afterwards saying "Great! But you missed 4 [of the most cheaply hidden] crates [of all time]".** What's more you can only collect the gems ''during your first try''. Lose a life and collecting all the crates will earn you nothing unless you quit and restart the level from the map screen.

* NintendoHard: ''Crash 2'' and ''3'' aren't by any means easy, but this game takes the cake. The fact that you can only save in bonus rounds makes it even worse. Gaining gems is also very different:** Brutal side paths that hold little value besides some crates you need to break to get the gem for the level. Later games would have no crates on these paths(most of the time) and give the player a second gem instead.** You have to finish the whole level from start to finish in one life, including levels like Sunset Vista which may be longer and is certainly more difficult than any single level in the second and third games.** In the second game it will tell you how many you're missing just before the finish, and the third game keeps count for you during the level. In here, there's no sign of whether you have all of the crates at the end of the level, just a message afterwards saying "Great! But you missed 4 [of the most cheaply hidden] crates [of all time]".

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* NintendoHard: ''Crash 2'' and ''3'' aren't by any means easy, but this game takes the cake. The fact that you can only save in bonus rounds makes it even worse. Gaining gems is also very different:different.** Brutal side paths There are brutal sidepaths that hold little value besides some crates you need to break to get the gem for the level. Later games would have no crates on these paths(most of the time) and give the player a second gem instead.** You have to finish the whole level from start to finish in one life, including levels like Sunset Vista "Sunset Vista" which may be longer and is certainly more difficult than any single level in the second and third games.** In the second game it game, you will tell you be told how many you're missing crates you missed just before the finish, and the third game keeps count for you during the level. In here, there's no sign of whether you have all of the crates at the end of the level, just a message afterwards saying "Great! But you missed 4 [of the most cheaply hidden] crates [of all time]".

** What's more you can only collect the gems ''during your first try''. Lose a life and collecting all the crates will earn you nothing.

to:

** What's more you can only collect the gems ''during your first try''. Lose a life and collecting all the crates will earn you nothing.nothing unless you quit and restart the level from the map screen.

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