Numeration Damage Meter

It aims to be as memory and cpu efficient as possible for the data it stores.
I have used it for a long time, but never polished it enough to release it to the general public, mainly because of the lack of ingame configuration options. It still has a long way to go in that regard, so please don't bitch if you don't find all the options that you think should be there (or any at all -.-).
You can watch a really old version of it in action here: http://www.youtube.com/watch?v=f_yoYs0teSo. The code has been rewritten a lot since then, but the appearance did not change too much.

Report (no gui elements for this yet so top 9 are always being reported, except you report by clicking with the middle button on one of the bars, then all lines up to the selected bar are being reported)

Automatically hides in battleground/arena if "Record Only In Instances" is activated

Always shows the current segment that is being viewed in the titlebar ("O" = Overall, "C" = Current or a Number for the segmentnumber)

If a bar represents a spell, the tooltip of the spell is shown upon mouseovering the bar

Not Supported and probably won't be included in the future

Multiple windows with different views/modes

Spell Details like hits/crits/misses/(partial) resists and so on

Navigation
The navigation system is mainly inspired by Assessment, which is also used by the Skada Damage Meter addon.
The basic idea:

Left-click: get more detailed information about the content of the bar under the mouse

Right-click: go back to the previous layer

The first layer of navigation shows all fight-segments to choose from (also "overall" and "current fight"), leftclick one to view all available Modes. After choosing a Mode by leftclicking it, you can see the first overview. Left-clicking further will give you more information about the selected item as long as there is something else available. Right-clicking anywhere will bring you back to the previous layer. You can always go back directly to the segment-selection layer by clicking on the "current viewed segment indicator" in the topright corner of the window.
Scrolling is done with the mousewheel.
To move the window: click&drag the left mousebutton while pressing the alt-key.
To open the dropdown menu: just click the arrow-thingie in the topright corner of the window.

Appearance customization
Unfortunately none of the options to customize the appearance of the main window can be found ingame. They are only available to you if you know how to use an editor to open the Config.lua file, found in the addon folder.
I think every option there should be pretty much self-explanatory. And in case you where wondering why nothing happens when you change the "pos" option in that file: Once you used alt+leftclick drag to move the window, the coordinates are being read from the savedvariables. In order to use the ones in this file again, you have to delete the character-specific savedvariables for Numeration.

Obviously i'm trying to improve it even further, so if you have any bug reports or suggestions, post away, but no promises on implementing features fast (or at all if I don't like them ).

1.3.8
* fixed a small glitch with new option for shorter values, when dps values where smaller than 1000

1.3.7
* fix assigning of elementals to shamans. blizzard broke sequence of events in combatlog, so this fix is kind of hacky and possibly does not work in every case :(
* added the ability to display numbers in a shorter form, as they are getting quite large (thanks raqi)
* added the option of changing the button highlight color

1.3.4
* fixed to work with 4.1
* added support for SpamageMeters (but SpamageMeters also needs an update, don't know when/if it will be updated soon)
* added "Healing Taken" mode, is disabled by default (see Config.lua)

1.3.2
* fix nil error when manually resetting using the popup on the mainwindow

1.3.1
* deathlog detail now supports reporting
* throttle showing of reset dialog when option "log only in instances" is disabled
* new feature: middle mouse button is now the "report until this bar"-trigger. this way you can now choose how many lines should be reported

1.3
* added bossIds from cataclysm raids [Baradin Hold, Blackwing Descent, Throne of the Four Winds, Bastion of Twilight]
* keep segment logging when dead. keeps segments from splitting in fights where you die and there is a phaseswitch with no combat for more than 3 seconds.
* changed absorb system from guessed heuristics to the new blizzard event mechanics

1.2.2
* updated absorb ids from 4.0.1 (added Blood Shield (DK), Illuminated Healing (Pa), Power Word: Barrier (Pr), Nether Ward (WL))
[ i'd love to change the absorb system to the new 4.0 combat log events so they are not guessed any more, but the system only works with Power Word: Shield, Divine Aegis, Illuminated Healing and Anti-Magic Shell (kinda) .. so i'm holding back on that until i have a hybrid solution which seems to be complicated to implement or until blizzard "fixes" it ]

1.1.2
* added the ability to report to the officer chat
* fixed a bug that prevented periodic power gains from being collected

1.1.1
* oops, forgot to embed CallbackHandler-1.0 when including libdatabroker

1.1
* added basic support for !ClassColors (when changing colors with it ingame, you have to reload ui for numeration to adapt)
* added key binding options for visibility toggle and reset data
* extracted all the config possibilities to Config.lua for easier access to all options
* added additional options to the window appearance: alpha of background/title/lines and the scrollbar can now be hidden
* it is now possible to remove unneeded modes completely (collecting and viewing), but only via lua: edit the "n.types"-table in Config.lua. you can also rearrange them, change their name and bar(+title)color. This made the ingame option to disable deathlog recording obsolete and has been removed.
* fixed a small bug that prevented segment selection view from being updated during combat
* added monitoring of DAMAGE_SPLIT and ENVIRONMENTAL_DAMAGE cl-events, oops

1.0.2
* fixed a nil error on clean install or data reset that i introduced with 1.0.1

1.0.1
* changed Mana Gains to Power Gains
* added libdatabroker feed with personal dps from "current" segment
* added toggleable minimap icon with the ability to toggle visibility of the main window and reset data on click

Ye, mate. Sorry :-) Missed the list of stuff included.
Anyway, checked now on my main and I love it!
Simple, and does the job I need. Finally no freeze at Ragnaros seeds as well!
Hope you keep it fresh for future patch!

This is a really good addon, but the lack of spell details makes me go back to recount. There is also a discrepancy in dps between addons in some cases, I believe it is calculating active time dps only, not sure.

This is a really good addon, but the lack of spell details makes me go back to recount. There is also a discrepancy in dps between addons in some cases, I believe it is calculating active time dps only, not sure.

Yes. No details for spells is a conscious decision, because i like to keep it lean. It still gives you a lot of information, just not every bit of information available. In my opinion, that's what complex parsing websites (like world of logs) are for.
And your guess on dps calculation is correct: It's from every players own active time actually damaging something.

I realize that but for a lot of people, mainly raiders, being able to at least see hit/miss/crit on the fly is very important and justifies using an addon that takes up 20times more memory. I like the fact that you are keeping this light on resources, but in my opinion skill details should be included, at least as a plugin.

Again I'm not saying this to undermine your decision, but only because I want to be able to use and recommend this to others.

I realize that but for a lot of people, mainly raiders, being able to at least see hit/miss/crit on the fly....

MSBT does that..

I use this damage meter as well as MSBT and see no problems knowing everything I need to know about a fight. But to me as a raider, its all about knowing what I did, not what everyone else did. Just because Johnny hit 10 DPS higher then me means nothing in my book.

Edit: Having a problem. I am trying to move the meter as its getting in the way of new frames, I know how to edit the config, however, it WILL NOT move after /reload. What gives?

One more things, anyway to set this so it will alpha 0 when not in combat?

@Bizerk: I do understand that some people want this kind of information, and that's fine. There are good damage meters like recount and skada that offer it. But as i explained already, Numeration follows a different path. And even if i'd implement something like that, it would be a plugin or even some kind of fork of this Numeration, because of the necessary extensive changes to the datastructure. But it's not planned at the moment.

@Siannus: You can move the window ingame by alt+leftclick-dragging. But once you've done that, this position is saved in characterspecific savedvariables and a change to pos in the config-file won't have any impact on the position anymore. If you want to use it again, you have to delete Numeration.lua from folder /WTF/Account/<ACCNAME>/<SERVERNAME>/<CHARNAME>/SavedVariables/ .
Hiding Numeration when out of combat is not possible at the moment, sorry.

@Siannus: You can move the window ingame by alt+leftclick-dragging. But once you've done that, this position is saved in characterspecific savedvariables and a change to pos in the config-file won't have any impact on the position anymore. If you want to use it again, you have to delete Numeration.lua from folder /WTF/Account/<ACCNAME>/<SERVERNAME>/<CHARNAME>/SavedVariables/ .
Hiding Numeration when out of combat is not possible at the moment, sorry.

Ok, perhaps at some point you can make it to where out of combat hiding is a feature. However, moving the meter via in game save it to ## SavedVariablesPerCharacter, if I changed it to:

## SavedVariables: NumerationCharDB, NumerationCharOptions

Wouldnt that in essence make the position the same for every character on the account?

I assumed that since in the Config.LUA

n.windowsettings = {
pos = { "TOPLEFT", -14, -14 },

The above could be hardcoded position and make it so you wouldnt have to move it in game for each character. Thats one thing I hate about recount, you HAVE to move it for every character and Id just like to log in and my UI stays the same on what ever ton Im on or if I make a new toon.

Ok, perhaps at some point you can make it to where out of combat hiding is a feature. However, moving the meter via in game save it to ## SavedVariablesPerCharacter, if I changed it to:

## SavedVariables: NumerationCharDB, NumerationCharOptions

Wouldnt that in essence make the position the same for every character on the account?

I assumed that since in the Config.LUA

n.windowsettings = {
pos = { "TOPLEFT", -14, -14 },

The above could be hardcoded position and make it so you wouldnt have to move it in game for each character. Thats one thing I hate about recount, you HAVE to move it for every character and Id just like to log in and my UI stays the same on what ever ton Im on or if I make a new toon.

Yes. using

## SavedVariables: NumerationCharDB, NumerationCharOptions

will lead to all characters having the same ingame configuration, but they will also share all combat data segments. To have combat data still be saved separated for every character and only ingame configuration for all characters, use:

i guess i could implement your first suggestion, but the 2nd is a little bit difficult, because the name is used for unique identification. To change it to the abbreviated form would mean, that you wouldn't be able to distinguish between two different players with the same name from different servers. In fact, they would be merged into one entry. Even if it were possible, i think there are people out there, who want to know the server as well. I don't really have strong feelings towards one or the other solution, so i don't think this'll happen any time soon, sorry.

I may have missed it, but is there any way to set a font outline on all text - not just the title? I've been hunting for a bit and still failing to make it happen.

My first guess/attempt was to add a fontflag to the bar text in the config.lua but that doesn't seem to be working.

E: Alright, so I can add the "OUTLINEMONOCHROME" text to basically every occurrence of a font string in the Window.lua text (and it works), is there an easier way?

Edit2: I'm extremely new to this addon, I have the record only in instance option turned off (assuming that means the addon tracks combat outside/inside instances) and while leveling in a party Im still not recording or parsing combat.

I may or may not be looking in the wrong place (looking through any of the lua files for "instance").

It seems strange that Numeration does not record combat data when you have "Record Only In Instances" disabled. Do you get a lua error or does it work in instances?
Please keep in mind, that if you duel someone in your party, the damage is shown in Friendly Fire view.
Not sure what else could be causing this behavior.

It seems strange that Numeration does not record combat data when you have "Record Only In Instances" disabled. Do you get a lua error or does it work in instances?
Please keep in mind, that if you duel someone in your party, the damage is shown in Friendly Fire view.
Not sure what else could be causing this behavior.

No error, but I ended up fresh installing and removing all traces of the addon in savedvariables, etc... and it's working just fine. I'm sure I mucked something in the lua files up like a dummy =(