Is there such a thing as too much BZFlag?

Category Archives: Development

I’ve been working the last few weeks on replacing the BZFlag homepage with a more polished and modern looking site. I’m planning to get some more screenshots/videos of gameplay posted soon. http://bzflag.org/ Let me know what you think. Also, if anyone wants to check out the source code, it’s posted on my Bitbucket account, and […]

BZFlag 2.4.0 “Wake the Dead” has been released. After BZFlag 3.0 development hit a brick wall, Bullet Catcher helped get the project motivated again by producing a plan to get a new release out that was based on 2.0.x. So what we did was bring back selective features from the 3.0 development tree that were low risk […]

Some serious thought is being put into getting a new release of BZFlag out. Essentially it’s been decided that version 3.0 was too big of a jump with far too many big changes. We got lost in all of the bugs and features and couldn’t get a release out. Feature creep from the last five […]

I set up a repository for the geolist source code. I released the code under the MIT license. You can go get the code at Bitbucket. Here’s some additional features that I might add in the future: HTML5 geolocation support to display servers sorted by distance. KML file generation Integration with Google Maps and/or Google […]

BZFlag 3.0.0 is in the “alpha” stage right now. I have made a Windows installer of the latest development code, and a couple other people made various versions of an OSX build. Linux users (and OSX users that can’t run the builds below) can build a client with the source from SVN. You want the […]

First off, I’d like to say that ALL server owners should upgrade to 2.0.16 as soon as possible. There was a security flaw found that allows player impersonation to occur. It was fixed in the server code as of late March. I would say a good chunk of the popular servers are already running recent […]

We recently picked up a new developer named Runic that had started off by submitting some great patches to the BZWorkBench project. Since been given commit access, he’s added and fixed a good number of things. Here is some screenshots: More screenshots, information and download links in the full article.

I’ve been toying with the idea of a plugin that can control various aspects of the team flag in CTF mode. Well, as of today, I have the first release of that plugin available. It’s pretty basic so far. Currently it only has one feature. It can control where the team flag will spawn. A […]

A few days after posting the Windows build of BZWorkBench, I was able to fix the build on Linux. There are still some issues with building on Mac OSX, but I can’t debug that as I don’t have OSX. Anyway, here are the steps for compiling on Ubuntu 9.04. It should be similar for other […]