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Metro 2033 Redux

The game is played from the perspective of Artyom, the player-character. The story takes place in post-apocalyptic Moscow, mostly inside the metro system, but occasionally missions bring the player above-ground.
As a first-person shooter, Metro 2033 features a variety of firearms, some fictional and some based on real weapons, which the player will use in combat. Combat alternates between the player fighting mutants and the player fighting hostile humans. Mutants do not possess weapons and tend to physically attack the player in swarms, while humans fight with the same firearms available to the player. The game features recharging health rather than a traditional health points system?if the player avoids taking damage for a period, health will slowly recharge, however, the player can speed up this process by using a stim from a medkit, which will almost instantly heal the player to full health. When the player is severely injured, it may take over twenty seconds to return to full health.
In the post-apocalyptic environment, ammunition is a rare and essential commodity. Pre-apocalypse military-grade ammunition is used as currency; to avoid "shooting money", the player can also use lower quality bullets made within the Metros, which do less damage. Due to the scarcity of ammunition, a crucial aspect of gameplay is scavenging. The player can loot corpses and the environment for spare ammunition, as well as weapons and items. The military-grade ammo can be used to purchase other ammunition, weapons, and items within most of the Metro stations.
The game's locations reflect the dark atmosphere of real metro tunnels, with added survival horror elements. Strange phenomena and noises are frequent, and mostly the player has to rely only on the flashlight (and sometimes, the night-vision goggles) to find the way around in otherwise total darkness. Even more lethal is the surface, as it is severely irradiated and a gas mask must be worn at all times due to the toxic air. Often, locations have an intricate layout, and the game lacks any form of map, leaving the player to try to find their objectives only through a compass.
As Metro 2033 aims to be immersive, the gameplay and interface are somewhat atypical. The game lacks a health meter, relying on audible heart rate and blood spatters on the screen to show the player's current state of health. The player must collect air filters for the gas mask, which last several minutes each and are automatically replaced provided the player has more in reserve. There is no heads-up display indicator to tell how long the player has until the gas mask's filters begin to fail?rather, a timer on the character's wristwatch shows how long until the current filter expires. The gas mask can become visibly damaged and will stop functioning if punctured, requiring it to be replaced. With every weapon, the bullets are (partly) visible, informing the player that their weapon is about to run out of ammo and they have to reload. The game does feature sparse traditional HUD elements, such as an ammunition indicator. However, on the hardest difficulty setting, no HUD elements are present, and players have to keep track of ammunition by the partly visible magazines.
There are also certain moral choices in the game that give points that lead to different endings. Choices can either get the player a good point, for example, saving prisoners from execution or do nothing, while some can give negative moral points, like being rude to people or stealing.