Gods, Guides, and Worlds Between

SRGame 3

Major “Quests”

Retrieve Jarvis’s commlink and the information it contains.

Explanation

Jarvis was upset that Lady O muscled him out of the Johnson biz, so he gathered lots of data on the PCs to ransom to Lady O. Unfortunately, the Commlink the data was stored on was stolen. A shorter than average elf teenager is the culprit. He had stolen and sabotaged some bikes all as an initiation into a new street gang.

Defend Casper’s shop from upset gangers.

Explanation

One of the street gangs that frequent Casper’s shop had an enormous accident due to their bikes being sabotaged. They believe Casper did it intentionally. The elf teenager that took Jarvis’s commlink also sabotaged the bikes. One of the gangers (a Ghoul) comments on the mana welling up around them.

One of the released prisoners was a talented hacker fired from Renraku shortly before they framed him for a crime. They want him “handled” before he causes Renraku undue communication issues.

Explanation

The prisoner was released from LoneStar correctional along with his cellmate, an Amerindian adapt with a plethora of disguise powers. After escaping, they beat up the elf teen and takes his (Jarvis’s) commlink which has an experimental stealth program on it. Knowing that Renraku would anticipate his attack, he provides (Josh)’s data from the commlink to his friend and has him go on a shopping spree. He, then, will sneak into a hotel, hack the lock, and access the matrix with the intent on destroying anything and everything he can find.

An individual is masquerading as (Josh), taking shadowruns, demanding payment up front, and not honoring his obligations.

Explanation

This Amerindian adept was working with the Renraku hacker. He got (Josh)’s info from the stolen commlink and took it upon himself to take two shadowruns in his name, and demand payment upfront. He then began robbing stores in the area in order to draw attention to his Renraku links (aka Anthony).

A group of mages are testing a new form of Ritual Spellcasting that takes less time, but requires several uses before lethal mana can be gathered. They send out three bound spirits that happen to find the PCs.

Explanation

This group of fanatics are trying to reproduce the effects of blood magic. They have yet to be successful, but they have produced a more efficient way of Ritual Spellcasting that takes less time to cast. Each point in magic reduces the time by 1.3 hours rather than one (resulting in a cast time of 4 hours). They have sent out a powerful Force 8 Air Spirit to watch them (which they have all bound themselves to). They will experiment with different spells on the PCs to test the limits of this new technique. Below is the table for which spell is cast when.