For Overdose, is the nerf on the card going to make it do too little? Or are you pushing back some of the numbers to make sure it still has the same function of self killing your own unit,but weaker output of damage compared to the original?

For Overdose the current plan is to leave it as is and add a clause which says "Reduce your lawtia sphere level by 1"-which should hopefully decrease the amount of early game spam it sees. You can still use 3x overdose with your augmented doll, shvara, and Zu if you want-it'll just cost you more sp in the long run.

Romdeau wrote:For Overdose the current plan is to leave it as is and add a clause which says "Reduce your lawtia sphere level by 1"-which should hopefully decrease the amount of early game spam it sees. You can still use 3x overdose with your augmented doll, shvara, and Zu if you want-it'll just cost you more sp in the long run.

That is nice, I was hoping that it was going to be something like -1 sp at beginning of next turn but meh, it is almost as good I guess...

Also, for Death Proposition, I was pretty sure that they nerf/buffed him last time. Giving him more health but lowering attack? What can they seriously do to make him better? He is still a terrible card after the buff... if the effect does not effect him and is 1 sp I guess I could see the use, but 3 sp? and the chance to send your own unit back?

Depending on the unit hit, direct cem removal can be a very game breaking occurence for a mere 3SP-it's not something we think should be too easy to achieve. However, propsition right now is pretty much unusuable. This buff should help him a lot.