Work on this successor to
Rules of Engagement was broad in every sense, and included participation in the concept and overall design.
My primary focus was on creating the "look-and-feel" of a new multi-mode user-configurable
interface system and in designing and establishing operational parameters for the "builder" panels
which allowed players to construct their own missions.

Rules 2 was my last product as art director before moving fully into a more designer/producer
role. I created virtually every pixel of graphics in the product, from the game panels to the
animated linking sequences (including ray-traced 3D spacecraft).

Additionally, I served as "story editor" to the game's plot lines and details
(important since this game continues a story advanced through six previous products).