The idea od having buildings put out units is very interesting. One thing we have to remember, though, is that we need a scenario that actually allows for some building (i.e. a long one or one with cheap buildings), or we won't be able to play with this ability.

If you take a one unit per 5 turns approach, building something that takes 20 turns to complete, only to get a few units out of it before the scenario ends, would make little sense.

And just adding those abilities to buildings in an existing scenario would probably change things a lot in favor of the better developed civs (i.e. the differences between civs would become even bigger than originally intended).

In short: The cleaner the scenario start (less pre-built stuff), and the longer the scenario, the more interesting this modification would be.

Originally posted by Modo44
The idea od having buildings put out units is very interesting. One thing we have to remember, though, is that we need a scenario that actually allows for some building (i.e. a long one or one with cheap buildings), or we won't be able to play with this ability.

If you take a one unit per 5 turns approach, building something that takes 20 turns to complete, only to get a few units out of it before the scenario ends, would make little sense.

And just adding those abilities to buildings in an existing scenario would probably change things a lot in favor of the better developed civs (i.e. the differences between civs would become even bigger than originally intended).

In short: The cleaner the scenario start (less pre-built stuff), and the longer the scenario, the more interesting this modification would be.

Great

Tell us what you have in mind, no boundaries as we simply concoct what we want

Did anyone have Ryan Dunn From Jackass FAME? He died in a fiery car crash speeding after being in a bar. And to think, everyone thought he would die doing something stupid-rah