Useful where you want to use a different shape for these calculations to what you render. An example of this is having a nullmesh to represent an object entity while using pseudo-instancing on a different mesh object for the render.

virtual void iNullMeshState::SetRadius

(

float

radius

)

[pure virtual]

Set the radius of the sphere represented by this object.

If you call this function then the box will be calculated from the radius.

The documentation for this struct was generated from the following file: