it's quite strange, since you are in "ZM3 Users" group on this forum and entire group has posting permission in ZModeler3 section. I've even tried 'test out' your forum permissions and I see a 'Post Topic' and 'New reply' buttons in ZModeler3 forum section.

in general, nothing will be ported.I would like to see someone to make me small overview of the current (2012-2013) and upcoming games that worth to be modded... Unfortunally, I had no time to make this kind of research, but I have some spare time until GTA5 is released and unpacked/packed for modding. This time I could spend to create a plugin for some game.

I've recently take a short look on what is going around the titles that zmod2 used to support. As far as I see rFactor2 is still on beta stage (even thought it's moddable already). Emergency Rescue has announced new title that will come "moddable with editor" but it's still not out yet. Nothing is seen on TDU direction (TDU3 or something like this)... Sims 4 have been announced, but I doubt it could be possible to mod them, since the game is pretty complex and is developed by the same company as Sims 3.

Also, I've thought about farcry3, but it's still a subject to decide, since I don't have the game yet and haven't seen guides on how "texture replacement" mods work (if it's possible already).

The plugin for CryEngine3 (I don't know which games utilize this engine) is probably a thing to try, I have already installed SDK with editor to play with.

I think the "open world" games will be generally under the spot. The "Watch dogs"... GTA5...

I've parsed mafia 2 files pretty deep and faced to some complex stuff that I was not about to pass-through. Yes, it would be possible to load geometry, but geometry rippers as well as ripped models are already available. I was not going to make an import-only plugin for no actual usage.

The PSSG could be of interest too. what is the latest codemesters' title released that uses pssg? I haven't been playing games for a pretty long time already

Oleg wrote:I've parsed mafia 2 files pretty deep and faced to some complex stuff that I was not about to pass-through. Yes, it would be possible to load geometry, but geometry rippers as well as ripped models are already available. I was not going to make an import-only plugin for no actual usage.

The PSSG could be of interest too. what is the latest codemesters' title released that uses pssg? I haven't been playing games for a pretty long time already

Would you like to disclose the stuff you failed to decode? It may happen that someone will eventually find out what it is.

In 2013 they released GRID 2 and F1 2013 is planned for September. There are several major versions of engine, currently it's EGO 3.0.

Use Collada DAE. Make sure to toggle "Optimize vertices" on loading .DAE in ZModeler.There have been reports that 3dsMax can shuffle UV channels making UV#1 to appear on UV#2 and vice verse. You can change UV channels in zmod later using UV copy 2 -> 3, 1 -> 2, 3 -> 1.

the model has probably excessive detalization. try exporting it to DAE as fragments: part#1, part#2 etc. Both .OBJ and .DAE are text files that require post-processing and optimization during loading, so it can take some time to process and create a model on import.

.OBJ should hot exceed ~40-50Mb, otherwise it might fail to load. I've seen something like 70-90Mb being loaded before "out of memory" was thrown, but this is more of exception, try making smaller files if possible.

I know making a .fbx support make resolve dozen of problems, but I have other tasks in my todo list currently. I have a long-standing bookmark on autodesk fbx sdk page to start research, but I haven't got enough time for this subject.

Example: che_corvette75thanniversary06_l0d_cockpit_interior_plastic che_corvette75thanniversary06_l0d_cockpit_interior_solid che_corvette75thanniversary06_l0d_cockpit_interior_reflector Deleting just the che_corvette75thanniversary06_l0d or whatever you choose in you preference also allowing you to add _L0 or/_L1 etc.. to the end of the names... would be key in speeding up conversion time...

*thinking like an electrician lol we work fast and efficient with simple hacks..