Because the quake 3 engine is limited to to md3 files that i'm aware of. What's the point of coding support for md5 and such when our engine we're currently using allows MD5 and iqm? oh and lua support :P good suggestion though.

Very simple, you see... What separates this from any other deathmatch game is simple. Assuming you have yet to play and Doom 2 Multi player ports. It is very fast paced, it is literally spawn and die every few seconds. Mainly based on quickly decided poor decisions.Quake 3 and 2 do not play the same way. In Doom WAD's there are next to no health pick ups, so everything you do basically is on you, and you only. The aim of this is to bring it back in a newer game and a different style. So what we could say is that this will be an extreme twitch shooter which separates it from 90% of other shooters, who have their own style.