I know this is in the ''to-do'' list (and probably has been asked many times) but considering the level of detail that has been achieved up to the current release, I think that spacehip shadows on planets and on themselves would be a great feature for the next release Imagine Doc's Death Star orbiting Earth at close distance and casting it's shadow on the surface Sorry if I am becoming impatient. It's Space Engine's next release deprivation Syndrome

That would be very complicate to implement now, and CPU intensive too! The only way I know to do that is using raycast, but it's a CPU intensive function, and to make acceptable-quality shadows, you should kill framerate, and since Space Engine is already lagging... you can imagine

(but I wish to have that feature too)

The universe is not required to be in perfect harmony with human ambition.

Am I missing something, or we don't have a listing to all the objects in a system? If we don't, I'd like to suggest it as well.

True, there's the F2 browsers, but they only show stuff from dwarf planets to star barycenters. We have no way of knowing which asteroids and comets there are in a given system, unless we know their names. And, in procedural systems, we don't. A full listing of all the system's objects, neatly organized in a tree structure (branching at main orbited bodies) would be very useful, and maybe not very hard to implement.

JCandeias, if you press F1, you'll see an orbital map that has all asteroids and comets and other objects + their orbits in a neat fashion. Try that.

I'm aware of that. It's a neat feature for some things, but not for other stuff, that would be best served by a branching list (if you want to spot asteroids with their own moons, for instance; I don't know if these happen in procedural systems, but they do exist in the real world), or even a table (if you want to spot the largest ones at a glance, for instance).

we will see in space engine the height of the Mountains? the height will start from 0 in sea level and if you land on the Mountains there will be something like 7km? i didnt saw that in the todo list. i realy want to explore the height of the Mountains and something like that

Here's another suggestion/wish of mine: a way to set up a different epoch for a whole planetary system with a single tag/command.

The thing is: with the default epoch being somewhere in 2000, only 13 years ago, outer planets in fictional solar systems (and most planets around really massive stars) barely move from their starting points (which are typically in a straight line). So we have to redefine the epoch for all of them, and it would be much handier if we could do it only once for whole systems, probably right at the star's definition.

The thing is: with the default epoch being somewhere in 2000, only 13 years ago, outer planets in fictional solar systems (and most planets around really massive stars) barely move from their starting points (which are typically in a straight line).

For me they are nicely randomized. They have random angular orbital parameters such as argument of pericentre and mean amonaly, so they never line up.