The legendary developer of The Secret of Monkey Island, Maniac Mansion and next year’s The Cave, said “I think, with The Walking Dead, it’s kind of proof of the mass marketing of adventure games.”

“Things like Sam & Max are wonderfully fabulous games, but they’re a little nichey in a way. But I think The Walking Dead really proved that there’s a large number of people out there who, if you build a game that’s accessible to them they will just flock to it.”

Gilbert said adventure games will always appeal to gamers because, “there’s a whole lot that is really cool and neat and interesting” about them. However, he admits that others enjoy more “visceral moment-to-moment gameplay.”

“And it’s not to say that it’s action. There’s nothing about playing The Cave that you’re going to fail doing jumps, or you’re never having to time double jumps or anything like that,” he said.

“It’s just that act of being able to run around and jump on stuff – it keeps one part of our brain really engaged the whole time, and it frees up the other part of our brain to puzzle solve a little bit more.”