History VideoGame / DigimonDigitalCardBattle

* TheComputerIsACheatingBastard: The Big Bad's game strategy. He not only makes use of most of the cards listed in the GameBreaker section, but also hacks the game allowing him to always draw the same sequence of cards in such way he can play some of the most powerful Ultimate level Digimon in the game in a single turn and easily replace them if they are destroyed. It can backfire, however, if the player has a Hacking card in his deck. He will also put you partner cards at the very end of your deck which is not necessarly a bad thing if your strategy don't rely on them as it will thin out your deck.

* TheComputerIsACheatingBastard: The Big Bad's game strategy. He not only makes use of most of the cards listed in the GameBreaker section, but also hacks the game allowing him to always draw the same sequence of cards in such way he can play some of the most powerful Ultimate level Digimon in the game in a single turn and easily replace them if they are destroyed. It can backfire, however, if the player has a Hacking card in his deck. He will also put you partner cards at the very end of your deck which is not necessarly a bad thing if your strategy don't rely on them as it will thin out your deck.

* PuzzleBoss: [[spoiler:[[VideoGame/DigimonWorld Analogman]]]]. No matter what, he will always draw the same sequence of cards, [[spoiler:which are always obscenely overpowered.]] The trick to beating him is realizing his battle strategy: [[spoiler:he always uses the most efficient attack for a one-hit kill, making him vulnerable to counterattacks.[[note]]'''Eg:''' His first Digimon is Apocalymon with one 990 attack and one 680 attack. If your HP is under 680, he'll use the latter. If over, he'll use the former.[[/note]]]]

to:

* PuzzleBoss: [[spoiler:[[VideoGame/DigimonWorld Analogman]]]]. No matter what, he will always draw the same sequence of cards, [[spoiler:which are always obscenely overpowered.]] The trick to beating him is realizing his battle strategy: [[spoiler:he always uses the most efficient attack for a one-hit kill, making him vulnerable to counterattacks.[[note]]'''Eg:''' His first Digimon is Apocalymon with one 990 attack and one 680 attack. If your HP is under 680, he'll typically use the latter. latter though he might still use the former. If over, he'll he's guaranteed to use the former.[[/note]]]]

* PuzzleBoss: [[spoiler:[[VideoGame/DigimonWorld Analogman]]]]. No matter what, he will always draw the same sequence of cards, [[spoiler:which are always obscenely overpowered.]] The trick to beating him is realizing his battle strategy: [[spoiler:he always uses the most efficient attack for a one-hit kill, making him vulnerable to counterattacks.[[note]]'''Eg:''' His first Digimon is Apocalymon with one 990 attack and one 680 attack. If your HP is under 680, he'll use the latter. If over, he'll use the former.[[/note]]]]

''Franchise/{{Digimon}}: Digital Card Battle'' is a [[ExactlyWhatItSaysOnTheTin Digimon card battling game]] penned by the same creators of Digital World 1, and resolves it's storyline [[spoiler: since the final boss is A (Analogman)]]. Unlike it's ancestor, however, this game doesn't have any bugs to speak of; it's actually one of the best electronic card games ever made, adapting the Digimon card game (of 2000) perfectly, being fairly challenging as well as requiring plenty of strategy.

It also innovated by introducing the option to render in 3D the exchange of blows, a feature which is oddly similar to the card battle in the first episode of ''Anime/DigimonTamers''. Furthermore, every Digimon has their own unique attack animations, a feature which was surprisingly not implemented in Digimon world 2 and 3 (both more recent). On the other hand, it's environment isn't very inspiring, the story is loose and the music is lacking (probably due to the spent budget on animated battles).

Overall, being a game about Digimon card battles means that it had only access to a small market. Thus its sales were not impressive and the game is quite rare, but some gamers still have some interest in it.

to:

''Franchise/{{Digimon}}: Digital Card Battle'' is a the second [[ExactlyWhatItSaysOnTheTin Digimon card battling game]] penned by the same creators of Digital World 1, and resolves it's storyline [[spoiler: since the final boss is A (Analogman)]]. Unlike it's ancestor, however, this original DigimonWorld. (The first card battle game doesn't have any bugs to speak of; it's actually one of the best electronic card games ever made, adapting the Digimon card game (of 2000) perfectly, being fairly challenging as well as requiring plenty of strategy.

It also innovated by introducing the option to render in 3D the exchange of blows, a feature which is oddly [[NoExportForYou was never exported.]]) Though similar to the card battle in the first episode of ''Anime/DigimonTamers''. Furthermore, every Digimon has their own unique attack TCG at the time (a card from which is included with the game as a bonus for purchase) it is actually a different, much simpler card battler. With stellar 3D battle animations, a feature which was surprisingly not implemented soundtrack that includes songs from DigimonAdventure (Well, [[BadExportForYou in Japan, anyways]]) and fun, fast-paced gameplay, it has become a cult hit among Digimon world 2 and 3 (both more recent). On the other hand, it's environment isn't very inspiring, the story is loose and the music is lacking (probably due to the spent budget on animated battles).

Overall, being a game about Digimon card battles means that it had only access to a small market. Thus its sales were not impressive and the game is quite rare, but some gamers still have some interest in it. fans.

* AwesomeButImpractical: Some of the most powerful cards in this game require a very high amount of DP to be played. Perhaps the best example may be Apocalymon, his card has the highest HP in the game, his first attack gives 990 damage (the highest natural amount) and it has the self-destruct ability, but it also requires 90 DP points to be used. A battle will most likely be already over by this point.** Sadly, it doesn't say that its immune to [[LethalJokeCharacter Toy-Agumon.]]* BoringButPractical: One of the most common deck for in-game playthrough: 3 partner cards, 27 Option cards. With armor digivolve, this guarantees a faster exp gain for partner digimon, and a strong starting digimon with multiple ways of buffing your offense and survivability, except for a very rare case of milling most of your deck. ** Apparently the developer saw this kind of deck coming. One of the opponent is Wiseman Tower have a deck that is made specifically to counter these decktypes.* BossRush: There's at least one in every city of the game, you must defeat all your opponents in a row in order to get your passport to the next one.

to:

* AwesomeButImpractical: Some of the most powerful cards in this game require a very high amount of DP to be played. Perhaps the best example may be Apocalymon, his card has the highest HP in the game, his first attack gives deals 990 damage (the highest natural amount) and it has the self-destruct ability, but it also requires 90 DP points to be used. A battle will most likely be already over by this point.** Sadly, it doesn't say that its It's also not immune to [[LethalJokeCharacter Toy-Agumon.]]* BoringButPractical: One of the most common deck for an in-game playthrough: 3 partner cards, 27 Option cards. With armor digivolve, this guarantees The partners are the only Digimon in the game you can customize with Armors and Digi-parts. Since Armor Digimon can't digivolve to Champion or Ultimate normally, and Armor Digimon can stand on their own two feet pretty well, including only those and nothing but overpowered Option cards is a faster exp gain for fairly solid strategy. Assuming your luck isn't awful to the point that all three partner digimon, and a strong starting digimon with multiple ways of buffing your offense and survivability, except for a very rare case of milling most of your deck. ** Apparently cards end up on the developer saw this kind of deck coming. One bottom of the opponent is Wiseman Tower have a deck, resulting in your entire deck that is made specifically to counter these decktypes.being milled. This also has the added bonus of stacking lots of experience bonuses, allowing for faster leveling.* BossRush: There's at least one in every city of the game, you must defeat all your opponents in a row in order to get your passport to the next one. The longest of them all is Wiseman Tower, whose arena has SIX opponents for you to fight.

* DeathByIrony: The final boss is a computer programmer, as well as a cheating bastard and the most effective strategy against him is the ''hacking'' card which works by inflicting HoistByHisOwnPetard on the opponent. Even more so considering that many players maximize the effect by using rookies, AKA the [[CherryTapping weakest monsters.]]

to:

* DeathByIrony: The final boss is a computer programmer, as well as a cheating bastard and the most effective strategy against him is the ''hacking'' ''Hacking'' card which works by inflicting HoistByHisOwnPetard on the opponent. Even more so considering that many players maximize the obtained from [=WereGarurumon=]. Its effect by using rookies, AKA is to switch the [[CherryTapping weakest monsters.HP of the two combatants if the user's level is lower. [[HoistByHisOwnPetard The final boss cheats himself an Ultimate in his opening hand.]] This leaves you with more than enough HP to withstand several of his attacks, while he can't take a simple kick in the nuts without being KO'd.

** First town allow you to grind for Option Cards, some of which have INSANE effect. Grind a bit here, and you know the drill.** As for Rookie, theres Toy-Agumon whose support effect instantly drops both side's HP into 200. It is practically a OneHitKill card, and since its a rookie, its ridiculously easy to get.

to:

** First Repeating the simple, easy arena in the first town allow nets you to grind for a pack of Option Cards, cards. Some of these can have some of which have INSANE effect. Grind a bit here, and you know the drill.very powerful effects.** As for Rookie, theres Toy-Agumon Digimon, there's Toy-Agumon, whose support effect instantly drops both side's HP into 200. It is practically a OneHitKill card, and since its it's a rookie, its Rookie, it's ridiculously easy to get.

* PermanentlyMissableContent: ** It is unavoidable since you can only choose 3 out of the 6 Digimon partners available during the gameplay, so regardless of your choice you will never be able to get 3 of them. You, however, can get their data by [[GuideDangIt defeating certain chosen children a certain number of times]], but it is just for {{One Hundred Percent Completion}}, you will never be able to really use them in your main deck.

to:

* PermanentlyMissableContent: ** There are also two [=MetalGreymon=] cards (one for the Virus version, one for the Vaccine version) and two Gatomon cards (one Champion level, the other Rookie, the latter of which is a Partner card.)* PermanentlyMissableContent: It is unavoidable since you can only choose 3 out of the 6 Digimon partners available during the gameplay, so regardless of your choice you will never be able to get 3 of them. You, however, can get their data by [[GuideDangIt defeating certain chosen children a certain number of times]], but it is just for {{One Hundred Percent Completion}}, you will never be able to really use them in your main deck.

* LostForever: It is unavoidable since you can only choose 3 out of the 6 Digimon partners available during the gameplay, so regardless of your choice you will never be able to get 3 of them. You, however, can get their data by [[GuideDangIt defeating certain chosen children a certain number of times]], but it is just for {{One Hundred Percent Completion}}, you will never be able to really use them in your main deck. ** The most annoying example would be Wormmon, who only has one chance to be chosen unlike the other five.

Added DiffLines:

* PermanentlyMissableContent: ** It is unavoidable since you can only choose 3 out of the 6 Digimon partners available during the gameplay, so regardless of your choice you will never be able to get 3 of them. You, however, can get their data by [[GuideDangIt defeating certain chosen children a certain number of times]], but it is just for {{One Hundred Percent Completion}}, you will never be able to really use them in your main deck. ** The most annoying example would be Wormmon, who only has one chance to be chosen unlike the other five.

** This is because of [[spoiler:Rosemon, who [[WhamEpisode set up the entire card game]] system to prevent "A" from taking over from the "other digital world"- which seems to refer to the Digital World (and the other Rosemon) of the often forgotten Japan-only prequel title "Digimon World Digital Card Battle"- set in the same file island as featured in Digimon World.]]

Reason: No mention of Digimon World Digital Card battle or Rosemon (or the rosemon who helped Hiro in DWDCB). First edit; apologies if this was done in an incorrect manner.

Community

Tropes HQ

TVTropes is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Permissions beyond the scope of this license may be available from thestaff@tvtropes.org. Privacy Policy