Like this:

I’ve just finishing implementing a very interesting mesh smoothing/ relaxation algorithm. previous method, the common Laplacian method tends to cluster detailed zones, thus increasing the detail contrast on a topology level. This method performs the contrary: it smooth and dissolves the detail into surrounding mesh, making detail transition smoother, achieving topology smoothing and geometry smoothing at the same time. both method can complement each other for a great artist controlled smooth tool 🙂

Like this:

After many attempts I finally got a really nice algorithm for surface reconstruction, now the triangle density is much more uniform, is like a flow I may say 😛

Since a picture worth thousand words, take a look:

This is the raw output of the Reconstructor, without smoothing, curvature preserving and other post-process steps that further improve the result. This is just to compare against the previous solution the fundamental of the algorithm.