Dolphin was first released in 2003 as an experimental Nintendo GameCube emulator that could boot up and run commercial games. However it had terrible performance and many games crashed on start up or barely ran at all. Average speed was from 2 to 20 FPS depending on the chosen game and system configuration and had no sound support. Its name is derived from the original code name for the GameCube, "Dolphin" in 1999.

Dolphin was officially discontinued in 2004, with the developers releasing version 1.01 as the final build of the emulator. However, the developers decided to revive the project in 2005 and then in 2007, version 1.03 was released with minor improvements and with little sound support as compared to version 1.01.

Open Source and Wii Emulation (2008 - Present)

Dolphin became an open-source project on July 13, 2008 with the developers releasing the source code under the GPLv2 as well as creating a public SVN repository on Google Code with basic Wii emulation implemented. This attracted various developers and development on the emulator has continued since with SVN builds being released regularly since, unlike before, when it was closed-source. Coders began releasing builds under the label of 'unofficial SVN builds' rather than the previous 'official' releases, as well as the new builds being released by their revision number (e.g. RXXXX) instead of version numbers (e.g. 1.03) like in the previous builds, differences between consecutive builds are also usually minor.

Dolphin's Wii emulation reached a milestone in February, 2009 when it made a breakthrough managing to successfully boot and run the official Wii System Menu v1.0. By now, Dolphin can boot all versions of the Wii OS. There is however not yet support for Wii channels, except for the disc channel.

By April 2009, most commercial games, Gamecube and Wii alike, have been able to be fully played albeit with a few minor problems and errors, with a large number of games running perfectly. Many changes to the emulator have improved speed for both x86 and x86-64 users achieving full speed or higher speeds than the Gamecube and Wii itself. Sound has dramatically improved. Graphics in most games are also almost perfect except for a few minor problems.

By late October 2009, numerous new useful features were incorporated into the emulator such as automatic Frame-skipping, which increases the performance of the emulator as well as increased stability of the emulator overall. Also improved was the NetPlay feature of the emulator, which allowed players to play multiplayer Gamecube and Wii games online with friends. The GUI was reworked to make it more user-friendly. The DirectX plugin has also been fixed and brought up to speed with the current OpenGL graphics plug-in.

Features

The newer builds of Dolphin have many new features, including cheat support, netplay, high-resolution support, and Xbox 360 controller support. Dolphin's team is currently asking the community for suggestions for new and more useful features they want in Dolphin. Current features include:
Action Replay Support
Xbox 360 Controller support, with rumble
Experimental NetPlay
Anti-Aliasing, Anisotropic Filtering
Save states
Memory Card Manager
Real and emulated multiple Wii Remote support
Wii Remote expansions support.
DSP HLE and experimental LLE
WAD(DLC games) Support
Some support for Homebrew and XFB Emulation
Hi-Res Support, Texture Dumper, Free Look
Frameskipping
Tool-assisted speedrun Support
High-definition Support

In-Game Screenshot Dolphin(R3903) running Super Smash Bros. Brawl in High-Resolution 720pDolphin supports high resolutions through its OpenGL plugin, e.g. 720p or 1080p, which are not supported by the actual console (the Wii can only support 480p resolution). This feature has been widely applauded by the gaming community as the emulator has surpassed the limits of the original console and has received features on numerous gaming networks.

Games compatibility
Dolphin is able to run many Wii and GameCube games with almost full emulation with a few minor errors. Some official and unofficial compatibility lists can be found here:

Dolphin runs best on a PC with a dual-core processor as well as a graphics card which supports OpenGL and Pixel Shader 2.0. Preferable graphics cards would be of those made by nVidia or ATI. Dolphin's team is always working to get better performance. Dolphin is able to use mice, keyboards, joypads, joysticks, Wii Remotes and microphones. It is also able to use the Xbox 360 Controller for Windows. However, in most games, there are still a few minor graphical and sound glitches - or even gameplay glitches - that may stop the player from progressing further in the game. The community can report technical issues on the project's Google Code site.

Dolphin has received widespread acclaim across various independent gaming sites such as Kotaku and 1up for its achievements most notably the ability to play games in high-definition.[16] It has also been highly praised for the high compatibility of games with the emulator and the ability not just to emulate one but two consoles. It has also received the attention of many websites due to it being the only emulator to properly emulate a seventh generation console.

for those wondering how it will work, you just basically need bluetooth on your computer and connect your wiimote to. As for the sensor bar, you need a wireless sensor bar.

02-27-2010, 08:20 AM

oddgriffin

So you don't need that bluesoilel software on your bluetooth as so many other bluetooth apps/hacks require?

02-27-2010, 08:32 AM

thucncao

Not sure haven't had that much time to play with it.

EDIT: After doing a little research you do need to use bluesoilel to connect the wiimote/sensor bar. You don't need this one program called glovepie cause it has been already preconfigure so that you don't need to mess with it. While you are trying to connect the wiimote with bluesoilel, you need to hold down the 1 and 2 button throughout the whole process and after you hit finish for a bit so that it can be successfully installed. Your wii must be either out of range or completely off. Which means no red/yellow/green light on.

04-23-2010, 07:01 AM

Elaol

Does this creates same save files as Wii (I mean is it possible to copy Dolphin save files on Wii?)? Can I transfer Pokemons from two Dolphins open at the same time (I mean from Pokemon Diamond (opened in Dolphin) to Pokemon Battle Revolution (in Dolphin) and then copy save file on wii?)? Thanks!

04-24-2010, 11:28 PM

thucncao

No you will not be able to do that. As far as my knowledge. Its almost like me running NO$GBA and running two at the same time to trade pokemon between Diamond and Pearl. It won't work that way.

06-13-2010, 05:49 PM

PUffDogg

Can i load games on my USB xHDD or do i have to load from ISOs?

06-13-2010, 10:05 PM

Krank

Quote:

Originally Posted by PUffDogg

Can i load games on my USB xHDD or do i have to load from ISOs?

They need to be .iso format, (Or GCM for GC Games) to work with dolphin. ( As far as I know. I haven't used dolphin in a while and still have an old version installed)

10-27-2010, 09:14 PM

TK1421

I am using a program on my Vista PC called EMU Center, which is a plug in for Media Center that runs various Emulators on my PC. Has anyone else used this and got Dolphin games to load? What are the settings for this please? I cannot seem to get Dolphin to work with EMU Center Configurations, but Dolphin by itself runs fine.

Otherwise, anyone know how to write a PC batch file for opening up Dolphin and then loading the ISO?