Nothing wrong with altmer as emperor. If you're referring to the Thalmor, it's a faction. Not all altmer are with them or even support them and there are some in leading positions already. Besides, altmer have already run the empire. After the end of Oblivion main quest, Ocato, who was an altmer was left in charge. True, he wasn't crowned an emperor but still.

But yea, I couldn't see a kahjiit or argonian as emperor:P

A large segment of Nord society would probably never accept that. In fact it's debatable how many of the warrior cultures (nord, redguard) would accept a khajiit or argonian on the throne. The Khajiits have a bad rep.

That would be pretty sweet I think but it really is just bringing out a new dynasty. To be honest I would rather see the empire and cyrodil leaderless UNTIL someone deals with the aldmeri and the thalmor. Having akatosh grant you the blessing of being a king is neat and all but the real reason Talos became the emperor was that he kicked mer ass. If the Dovakhin is going to be emperor the aldmeri will have to be dealt with first.

Maybe no new Dynasty is needed tho´. Let´s imagine that it turns out that the Dragonborn is a Septim? Maybe his Mother/Father was some unknown offspring of Martin Septim?

That would then mean that the Dovakhiin claims the throne and the Septim dynasty continues.

Oh and by the way, I really really recommend getting SkyTEST, unless you have a slow PC. That mod is amazing!! At first I wasnt sure Id even want something like that. It just seemed kinda.. meh judging by the description. More animals and they fight each other? I was sold after seeing a dog with her puppies and huge wolf packs running around the plains. It was even funny when I saw a deer herd and when I approached, they all ran away but a male one decided that I wasn't much of a challenge and attack me. It's actually really good, wish I'd have got it sooner.

Maybe no new Dynasty is needed tho´. Let´s imagine that it turns out that the Dragonborn is a Septim? Maybe his Parents where some unknown offsprings of the Septims?

That would then mean that the Dovakhiin claims the throne and the Septim dynasty continues.

That would be neat to but it still doesn't deal with the thalmor. They're even less likely to accept the continuation of the septim dynasty. They banned the worship of Talos. My suspicion is that another Nord coming from the north, wielding a thum and revitalizing the empire would probably not sit well with them. Their would either be a war before or they would go to war over it.

What I would like to see (and this would be in elder scroll 6) would be an entire game in summerset isle where the main character overthrows the thalmor from within summerset isle.

What are some good mods? I just got Skyrim for the PC and I'd like some that you guys think are "required." Anything that improves performance or makes it look prettier would be nice too.

There are soooo many. Unfortunately Skyrim Nexus is blocked on my work computer, but I'll list off some of my favorites from memory. You should be able to find all of these on skyrim.nexusmods.com

Alternate Start - Let's you start the game with a different backstory than being captured.SkyUI - Improves the UI/menus, requires SKSE to run.UNP - This is a body mod that improves female bodies in the game. You can have nude females if you want I guess, but I prefer the version that uses underwear.RaceMenu - This is relatively new but is a replacement for the normal showracemenu (character creation menu). It allows you more control, such as controlling your height, bicep size, buttocks, breast, any skin tone, etc. A Quality World Map - Gives you a better world map. ApachiiSkyHair - Adds more hairstyles.Skyrim HD - Adds 2k resolution textures, worth it if you have a good computer.Ultimate Follower Mod - Improves followers, including allowing multiple followers.Dance of Death - Let's you tweak the killmove settings. Glamorous, brutal combat~!No More Blocky Faces - Improves the head mesh to make it less...blocky with facial features.WARZONES: Civil Unrest - Adds multiple warzones throughout the world, Imperials vs Stormcloaks. Makes it feel a lot more like there is actually a civil war going on.Bandolier - Let's you craft equippable rucksacks/bags that let you increase your carry weight. Does not break immersion as it literally shows the bags on your sides, back, etc.FNIS - This is an extensive mod that let's you manage replacing/adding animations to the game. On it's own it doesn't add much, but is required for most if not all animation mods you find. What animation mods you get is up to you, but I really like Pretty Combat Idles for my female character.

Um yeah that's all I can think of. There are so many freaking mods that you'll just have to explore. If you plan on modding extensively, DEFINITELY get the Nexus Mod Manager tool from skyrim.nexusmods.com. It gives you a clean UI you can use to add, activate and deactivate mods.

SkyUI is great, you do need the SKSE as aikoyamamato mentioned
The texture mod is nice too although be warned, it's a hefty mod (over 2GB)
I also like the lighting mod (can't access Nexus at the moment to say what it is for sure).

You don't really want the texture and lighting mods if you computer isn't up to snuff though, it can provide quite a hit on performance.

Another one I use is one that makes the female faces a bit better. I find the vanilla ones pretty darn ugly. And then some others that I use are mostly armor mods such as the game of thrones armor one.

Oh and I also use the unofficial patch mods for both skyrim and the dawn guard expansion

Unless the mod specifically states that the spells are added to NPCs, the only thing you can really do is run the Creation Kit and add the spells manually to the NPC's spell lists.

Nah, it doesnt but theres a short description to do that using some other mod and I was afraid that it might come to that. Im tooooo lazy.. besides, then it wouldnt be a surprise. These spells work better with combos (like freeze, then shatter).

Nah, it doesnt but theres a short description to do that using some other mod and I was afraid that it might come to that. Im tooooo lazy.. besides, then it wouldnt be a surprise. These spells work better with combos (like freeze, then shatter).

Lol I know the feeling. I got the Paladin spell pack for my Vigilant of Stendarr, Paladin-like character and it felt so out of place being the only one using them. I started fiddling around with the creation kit and figured out how to it it, but decided I was way too lazy to do it. I hope someone releases a script or something that does it for us.

Yea I know about that, it was there under the suggestions too about making enemies use the spells but I havent got a clue what to do with it. I was expecting more along the lines of download, drag under the data folder, enable from launcher and set Well, minor customization wouldnt kill me either I guess. But making the scripts myself? Not going to happen unfortunately..

Just read that post and I was like "WTF why have I not thought about the possibility that the Dragonborn is in fact TALOS"

You know kinda like the Nerevarine was Indoril Nerevar reborn. What if the Dovakhiin we play is the Avatar of Talos or shit even Talos himself?

We know that Tiber Septim is now the god Talos and maybe he foresaw the return of Alduin or Akatosh told him about it. So he decided to return to Nirn to defend his Skyrim. Much like Akatosh fought against Mehrunes Dagon.

A big hint could be that the Greybeards call the Dragonborn "Ysmir". Talos was also know as "Ysmir - Dragon of the North". Why do they call our Dovakhiin with the title of Tiber Septim?

So I bet on a DLC in which our Dragonborn discovers that he indeed is Talos reborn or a Avatar of him. The Nerevarine did not know about that either and Nerevar was some sort of god among the Dunmer much like Talos.

Yea I know about that, it was there under the suggestions too about making enemies use the spells but I havent got a clue what to do with it. I was expecting more along the lines of download, drag under the data folder, enable from launcher and set Well, minor customization wouldnt kill me either I guess. But making the scripts myself? Not going to happen unfortunately..

Huh?

Download ASIS, follow readme. Open patcher, check the box "Make NPC use new spells", run patcher. Tada. NPC now shoots crazy stuffs at you rather htan just backpedaling with Flames and ... that Ice one.

Download ASIS, follow readme. Open patcher, check the box "Make NPC use new spells", run patcher. Tada. NPC now shoots crazy stuffs at you rather htan just backpedaling with Flames and ... that Ice one.

Really? I guess I was expecting having to change their AI, scripts, mana (so they'd have enough) etc. Going to give it a try then.. but I guess they still wont use the spells effectively or use combos. Spamming the dots or debuffs on me would make them rather weak..:P But lets see what happens..

Doesn't seem to work though. I riled up the college:P But they still only cast apprentice and novice vanilla spells only..

Really? I guess I was expecting having to change their AI, scripts, mana (so they'd have enough) etc. Going to give it a try then.. but I guess they still wont use the spells effectively or use combos. Spamming the dots or debuffs on me would make them rather weak..:P But lets see what happens..

Doesn't seem to work though. I riled up the college:P But they still only cast apprentice and novice vanilla spells only..

Do you use Skyre still? ASIS' Automatic Spells does not work with Skyre - Enemies.esp (it does work with Apocalypse) - that causes ASIS to fail to generate the proper plugin. You can see the list of plugins that don't work with ASIS (called exclusions) in the ASIS.ini file. It's one of my biggest reason for staying away from SkyRE, too much incompatibility with others, and is only good if you use Skyre and only the complete Skyre.

Do you use Skyre still? ASIS' Automatic Spells does not work with Skyre - Enemies.esp (it does work with Apocalypse) - that causes ASIS to fail to generate the proper plugin. You can see the list of plugins that don't work with ASIS (called exclusions) in the ASIS.ini file. It's one of my biggest reason for staying away from SkyRE, too much incompatibility with others, and is only good if you use Skyre and only the complete Skyre.

Really? I tried it without the enemy mod too.. even rerun the patcher. No change. Cant fully uninstall Skyre because it will crash without the main module. Still, I guess I just have to live with it or wait for a Skyre compatibility mod. Doubt the enemies can actually use the new spells intelligently anyway and they work just fine (although some are slightly OP and scale too well) for me.

Not sure how this slipped my radar, with all the endorsements...I watch mods pretty closely, or so I thought!
Thanks for this, I've been playing around and while it seems to conflict with some mods I was able to get it working with Wrye Bash.