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According to a reddit post of a player sharing his feedback and insight on the current design of Chen, we got a blue response from Technical Designer BlizzJohnzee.

Balance-wise, Chen seems to be alright in terms of gameplay. Where flaws kick in are his talents. They will be reworked sometime in the future, similar to the Nova & Rehgar treatments in the latest patch.

Interesting Facts

More Heroes are going to receive total talent changes, fostering more talent diversity, such as we've seen done with Nova or Rehgar.

Kael'thas and other range assassins are subject to incoming talent changes in a forthcoming patch.

BlizzJohnzee

Hey - I love your post. You seem very well-researched and extremely passionate about a hero who is very close to my heart. Reading through the rest of the comments in this thread, I think there's a lot of neat ideas, too. I led the design of Chen while he was under development, way back before the Tech Alpha - maybe I can help a little bit with the insight you're looking for.We hear the feedback. We've been watching Chen the same way we're watching all the other heroes in the game, and balance-wise he seems to be in a pretty good spot (it's true that we're not seeing him in competitive play right now, but his general winrate is near-even). The Fortifying Brew gameplay is certainly the core of playing Chen, and when it's disrupted by a stun it can potentially shut him down. There are balance "tuning knobs" there that we can adjust so it's not so feast-or-famine when you're immediately stunned, but in general we want to keep the tactical gameplay of choosing a good time to drink (and enemies being able to disrupt that if they play well).The place where Chen is not as well-off is in Talents. One of the things we've been focusing on right now as a part of Hero balance is to change Talents to foster more pick diversity. Heroes with really bad Talent pick rates are our current targets - we've made changes to Rehgar and Nova in the last patch, and we're looking at heroes like Kael'thas next. Chen is certainly on that list - in particular, (as you alluded to) Brewmaster's Balance is a big sticking point that dominates Level 7. Moving that Talent baseline may be a potential solve, but we want to explore a lot more options, too. Moving or changing one Talent often has repercussions for the rest of the Talent tree, and we want to make sure we get it right.I don't have any details on what potential changes might be (or when they will happen), but I did want to let you know that it's on our minds. Keep the feedback coming - we are listening. We love to play these heroes too!

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After Ghost Protocol, the newest Brawl is Garden Arena, a best-of-three Arena match featuring the Garden Terror and Shamblers.
If you complete the weekly quest objective, you will earn 1,000 Gold and a new Brawl portrait.
Blizzard Entertainment
Our newest Heroes Brawl mode is Garden Arena: a best-of-three Arena match featuring the Garden Terror and its Shamblers. Gather seeds and overrun the enemies’ core with the power of nature!

RULES:
Choose from one of three randomly selected Heroes before entering the Arena. Be quick about it though, you only have 30 seconds to choose!
Everyone will begin the round at level 10 and will be asked to choose a Heroic Ability. No other talents will be available.
During each round, slay the enemy team’s Heroes and capture Seeds from the Garden Terror and its Shamblers.
The first team to gather 100 Seeds wins the round!
The first team to win two rounds will claim victory!
REWARDS:
Complete three matches of Garden Arena to earn 1,000 Gold and the following portrait:
(Source)

People have been wondering why Dustin Browder has been so silent during last month. He's stepping down as the Game Director for Heroes of the Storm moving onto a new project whereas Alan Dabiri is stepping up for Browder.
Dustin Browder went by the name "Rock" on the official forums and this is his goodbye post!
Dustin Browder
Working at Blizzard is the coolest. Our leaders support us in making the most awesome games I have ever played. We are encouraged to take the time we need to make them awesome, and then to keep improving them for years after they go live. We sometimes get exciting chances to work on other projects, too. I’m going to take one of those chances to try something new at Blizzard.

This was not an easy choice to make. I still play Heroes five nights a week, and sitting in the bullpen surrounded by this team has been the most intensely creative experience of my career. But one thing that’s making this decision easier is knowing the future of Heroes is in the right hands.

Over the last few months, I have been transitioning my responsibilities to Alan Dabiri, a 20-year Blizzard veteran and a fellow Heroes of the Storm fanatic. In fact, since StarCraft entered the Nexus in September, the Heroes team has been releasing some of our best content to date all without my daily involvement and I’ve been thoroughly blown away with what they have delivered. For those who haven’t seen him on BlizzCon panels or doing interviews, Alan has had a hand in nearly every aspect of Heroes since the beginning, both in his role as our technical director and as part of the team’s collaborative development process. Alan is also a passionate member of the community, and he’s always in touch with what’s happening on Reddit, in our forums, and wherever you’re talking about Heroes. He’s been relentlessly working to make Heroes better for years, and I’m excited that he’ll be continuing to push the game forward as game director.

The Heroes of the Storm team is one of the best game teams I have ever had the honor of serving on. I cannot believe how much work and love went into turning what started as a tiny mod into the epic experience that it has become today. And the team just continues to pour their passion, dedication, and expertise into patches, updates, and awesome new game features. 2017 is going to be a huge year for Heroes of the Storm, with new Heroes, Battlegrounds, a massive progression update, improvements to our ladder and matchmaking systems, new social systems, new Brawls, and more.

I would like to say a special “Thank You” to everyone in the Heroes community who continues to support us and challenge us to make Heroes better, including everyone who has shared feedback with us on our forums, Reddit, esports sites, and strategy sites, and anyone who has ever sent me a Tweet. You’re the best, and your dedication and passion has made being part of the Heroes community and working on this game a blast.

While my day-to-day responsibilities might take me away from working on Heroes, I can guarantee I’ll always be watching Heroes esports, cheering on Alan and the dev team, and geeking out about the game. And if you’re looking for me, you can find me playing Ranged Assassin or Support in the Nexus.

- Dustin Browder
(Source)
Alan Dabiri the new Game Director, presented some big plans for the game in the Polygon interview.
Dabiri was a strong supporter of the concept which slowly became the newly-introduced Heroes Brawl Game Mode.

Patch week has hit the Nexus. Test servers received a new patch that will go live on December 13 and live servers are getting a balance update tomorrow.
In addition to this week's PTR Patch, a balance update will be released on December 6. The last balance update was included in Varian's patch.
Blizzard Entertainment
HEROES
ASSASSIN
MULTI-CLASS
SUPPORT
SPECIALIST
WARRIOR
Falstad
Varian
Brightwing
Nazeebo
Anub'arak
Gul'dan
Kharazim
Diablo
Li-Ming
Stitches
Samuro
Tyrael
Zeratul
ASSASSIN
FALSTAD

Abilities
Sanctification (R)
Cooldown increased from 80 to 100 seconds
BUG FIXES
Heroes and Talents
Kharazim: Fixed an issue that caused Kharazim's final hit during Way of the Hundred Fists to deal more damage than intended.
(Source)

A new patch was deployed to test servers. It features Ragnaros, the Winter Veil celebration, updates to Ranked Play and reworked Haunted Mines.
Winter Veil will be celebrated with a 25% XP bonus event that starts on December 14. Adjustments to party sizes in Ranked Play have been made in preparation for Season 3. Here's Ragnaros!
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Blizzard Entertainment
GENERAL
Celebrate Winter Veil 2016!
Our 2016 Winter Veil celebration has arrived! Ring in the holiday season this year with a 25% XP bonus, a new event quest, and of course, quest rewards.
25% XP Bonus
The XP bonus begins at 10:00 a.m. PST on Wednesday, December 14, 2016 until 10:00 a.m. PST Tuesday, January 4, 2017.
Winter Veil Event Quest
Quest: Play 25 games in any matchmaking mode (Co-op vs. A.I., Quick Match, Unranked Draft, or Ranked)
Rewards: Special Snowflake Portrait and Festive Treasure Goblin Mount.
PTR Note: While elements of the Winter Veil event may appear on the Test Realm, players will not be able to make progress toward quests or rewards until the patch is released to the live version of Heroes of the Storm next week.
Ranked Season 3 Updates
Party Sizes in Ranked Play
The following party size adjustments for Hero and Team League have been made as a one-season experiment for Ranked Season 3.
Hero League
Players can no longer queue for Hero League games in parties.
Team League
2, 3, and 5-player parties can now queue for Team League.
2 and 3-player parties can only queue for Team League if all members are ranked within one league of one another.
5-player parties can queue with any mixture of league rankings.
While players will need to have access to at least 14 Heroes in order to play Team League, there are still no minimum Hero level requirements in order to queue for Team League matches.
Team League will still utilize First Come, First Serve (FCFS) during Draft Mode, which means that parties of two and three players will need to coordinate effectively when drafting their Heroes.
Silenced players can no longer queue for Team League for the duration of their Silence Penalty.
Season 2 Rewards
Those who finished their placement matches during Ranked Season 2 will receive their rewards upon logging in after downloading today’s patch.
Matchmaking
The matchmaking system’s certainty level in all players’ skill ratings has once again been loosened in order to help ease movement up or down through the rankings.
Ranked League Adjustments
Silver and Gold league population sizes have been adjusted, and will now contain similar amounts of players.
Diamond league will now contain about half the number of players than the previous season.
NEW HERO: RAGNAROS
As the lord of Azeroth’s fire elementals, Ragnaros desires nothing more than to burn the world to ash. Banished to the Firelands eons ago, the Firelord now turns his rage toward the Nexus, intent on incinerating everything and everyone within it.
Trait
Molten Core (D)
Channel on an Allied or destroyed Fort or Keep to replace it with Ragnaros’ Ultimate Form, temporarily gaining new Abilities, and a significant amount of Health that burns away over 18 seconds.
Ragnaros returns to his normal form upon losing all Health during Molten Core.
Basic Abilities
Empower Sulfuras (Q)
Ragnaros’ next Basic Attack is instant, dealing Ability Damage in an area around the target, and Healing Ragnaros for 20% of the damage dealt. Healing is doubled for damage dealt to Heroes.
Living Meteor (W)
Summon a meteor at the target point that deals damage on impact, and then rolls in the target direction and deals additional damage every second for 1.75 seconds.
Blast Wave (E)
Ignite Ragnaros or target Ally, granting 25% bonus Movement Speed for 1.5 seconds before exploding, dealing damage to nearby enemies.
Molten Core Form Abilities
Molten Swing (Q)
Swing Sulfuras in a wide arc, dealing damage and stunning enemies for 1 second. Damage increased by 25% versus Minions and Mercenaries.
Meteor Shower (W)
Summon 3 meteors at the target point that fall in the target direction. Each meteor deals damage and slows enemies by 25% for 2 seconds. Damage increased by 25% versus Minions and Mercenaries.
Explosive Rune (E)
Create a rune that explodes after 1.5 seconds, dealing damage to non-Structure enemies in a circular area. Damage increased by 25% versus Minions and Mercenaries.
Heroic Abilities
Sulfuras Smash (R)
Hurl Sulfuras at the target area, landing after 0.75 seconds and dealing damage to enemies hit. Enemies caught in the center of the impact area take triple damage and are Stunned for 0.5 seconds.
Lava Wave (R)
Release a wave of lava from the allied Core that travels down the target lane, dealing massive damage every second to non-Structure enemies and instantly killing enemy Minions in its path. Damage doubled versus enemy Heroes.
BATTLEGROUND REWORK: HAUNTED MINES
After driving the Raven Lord out of the Haunted Mines and doing a little. . . redecorating. . . the Grave Keeper has re-opened the Mines to all who wish to summon powerful and destructive Grave Golems.
Haunted Mines Basics
Venture Underground
The Haunted Mines will periodically open with an Undead Army underneath.
Collect the Skulls
Destroy the Undead and collect their Skulls to summon a powerful Golem. The more Skulls each team collects, the stronger their Golems become.
Unleash the Golems
After the Undead have been defeated, a Golem will rise for each team and travel down lane in search of Structures to destroy.
Haunted Mines Updates
Grave Golems now spawn in fixed positions in each lane, and switch lanes each time they are summoned.
The layout of the Underground Mines has been reworked, and the Neutral Grave Golem can now be found at its center.
The upper level’s center area has been reworked.
Additional Mine Entrances have been placed to the East and West of the Battleground’s center area, for a total of 4.
A Mercenary Camp has been placed near each Mine Entrance, featuring Siege Giants at the East and West Entrances, and Sappers in the North and South.
ART
Heroes, Abilities, and Talents
The following Heroes have received updated visual effects and talent icon color tints to coincide with their reworks:
Artanis
Dehaka
Diablo
The following Hero Abilities have received slight animation changes to coincide with timing changes:
Kael’thas: Pyroblast
Zarya: Particle Grenade
SHOP
The following changes will take place in the Shop once the Public Test Realm is brought offline and the patch is officially released to the live version of Heroes of the Storm next week.
Bundles
New Bundles
Lil’Ragnaros Bundle – Available until January 4, 2017
Removed Bundles
Druid of the Flame Malfurion Bundle
New Hero
Ragnaros has been added to the in-game Shop.
Mounts
New Mounts
2016 Fall Champion’s Mount
Returning Mounts
Eye Pad
Removed Mounts
2016 Summer Champion’s Mount
Blackheart’s Doubloon
Skins
Lil’ Ragnaros
Master Ragnaros
Price Reductions
Sylvanas’ prices reduced to $8.49 USD and 7,000 Gold.
USER INTERFACE
General
Click the Grand Master Leaderboards and Ranked Play Guide buttons on the Ranked Play screen to view these pages within the Heroes of the Storm game client.
Hero and Role Chat Links
Press SHIFT and click a Hero portrait or Hero Role icon during Hero Select or in a Draft Lobby to add a link to that Hero or Role in the chat.
Clicking a Hero or Role link in chat will automatically filter players’ Hero lists accordingly.
Alternatively, type a Hero name or Role in square brackets to create chat links.
For example: Typing “[Jaina]” into the chat box will create a link to Jaina in Hero Select. However, the spelling must be exact or the link will not work.
These Hero and Role links can be used to suggest picks and bans in Draft Lobbies.
Clicking a Hero or Role chat link while viewing the Shop will also filter the list of items accordingly.
Penalties for Leaving Games
Much like Hero League, players who repeatedly leave Unranked Draft and Team League games or draft lobbies will now be flagged to receive leaver penalties.
Players with active penalties for leaving games can no longer queue for Unranked Draft or Team League games.
MVP and Commendations
Press TAB at any point during the MVP and Commendations sequence to view the in-game Score Screen for that match.
A Skip button has replaced the Exit button on the MVP screen.
Clicking Skip will immediately take the player to the Commendations screen.
Players can still leave the Commendations screen normally by pressing the Exit button.
DESIGN & GAMEPLAY
Unrevealable Heroes
For periods of time when a hero is considered unrevealable, they will no longer show a shimmer like other stealthed heroes.
After the unrevealable period ends, they will show a shimmer again.
BATTLEGROUNDS
Heroes Brawl - Blackheart's Revenge, Garden Arena, Punisher Arena, Temple Arena
Healing Fountains
Healing Fountains will now be Invulnerable when these Brawls next return to the Nexus
Braxis Holdout
Zerg Rush
Initial Zergling spawn increased from 3 to 6 Zerglings
Warhead Junction
Warheads
Base damage reduced from 2750 to 2300.
Warhead damage now scales by a flat 70 every minute, and no longer has a large jump at 18 minutes.
Inner Warhead damage is still a 50% bonus.
HEROES

ASSASSIN
CHROMIE

Abilities
Timewalker (Trait)
Increased the level reduction for getting Talents from 1 to 2 levels
Talents
Level 1
Timewalker’s Pursuit (Active)
Added Functionality:
You can now also activate this Talent to reveal an area for 2 seconds. Enemies seen are revealed for 4 seconds.
Peer Into the Future (Active)
Removed
KAEL'THAS

Abilities
Particle Grenade (Q)
This ability has received improvements to its cast animation
The time between casting Particle Grenade and performing another action has been reduced by .25 seconds
BUG FIXES
Battlegrounds
Braxis Holdout: XP awarded for destroying the Archangel now correctly scales over the course of the game.
Heroes, Abilities, and Talents
Chen: Fixed an issue that prevented Chen from regenerating Health while using Wandering Keg.
Illidan: Quest progress icons will no longer continue to appear after completing the Unbound Talent quest.
Leoric: The Camera will now properly follow Leoric’s Wraith form during Wraith Walk while Camera Follow is enabled.
Lt. Morales: Fixed a rare issue that could cause Lt. Morales players to lose control of the Hero.
Nazeebo: The Camera will now properly follow Ravenous Spirit while Camera Follow is enabled.
Samuro: The tooltip for Mirror Image now properly mentions that activating the Ability will remove certain negative status effects.
Thrall: Earthquake now correctly slows enemy Minions and Mercenaries in addition to Heroes.
Zagara: Infest will now properly grant bonus Attack Damage to Minions for Siege Damage dealt.
User Interface
In-Game: Fixed an issue which caused certain Heroes’ Trait UI to block players from clicking to view Talent Tiers 10 through 20.
(Source)