Been taking Graphics at WPI; enjoying the hell out of it,
and having a really good time coding for the first time in
a long while.

I just might get around to hacking together a 3D openGL
interface for Nethack. No Diablo-esque graphics or
anything; I'm thinking more of a beautifully lit, rotatable
and zoomable matrix of extruded fixed-width text
characters. Seems more in the spirit of the game than a
collection of crude models, and it'll be an easy starting
point. Future ideas (that is, post-future future) include
doing nice simple animated models for much of the
architecture, handling elevation (pits, levitation, water),
perhaps some basic models for armor and weapon types, maybe
even dog and cat models.

Don't know if Nethack fans on average would consider this
horrifying or wonderful. Kinda hoping for both.