Comment by Bulo

The Blackrock Foundry, a place of great craftsmanship and labor. But all greatness comes with a price. These orcs are the primary armorers of the Draenor armies, spending their days and nights hammering upon their anvils. Burning deep within their hearts is a respect for their great leader Blackhand, known as the Destroyer. With the powers of strength and smithing these orcs hope to reshape the world according to the image of the best craftsman in all of Draenor. The Foundry abides in the burning hot depths of the mountains of Gorgrond.

Comment by dingaer

Comment by Goodwinn

The MapID of Blackrock Foundry is 988. This is used for any WoW API function that requires a MapID.

For example, to set your current map to Blackrock Foundry you can type:

/run SetMapByID(988)

Comment by Abysi

Attention: Please be advised the names and the layouts similarities between Slagworks and Plagueworks are solely apparent!

Comment by Abysi

Please be advised the names and the layouts similarities between Slagworks and Plagueworks are solely apparent!

Comment by Ryawy

In the room with all the conveyor belts and swords, the one right before Flamebender, there's a little detail to note. If a player and a sword stand side by side, you might notice that the player moves faster! It's hard to notice, so the best way to see is to zoom in a bit and face your camera all the way down. You'll see it after a few seconds. Take as long as you like! It's an interesting little detail!

Comment by yzq85

For LFR Foundry, all slots are accounted for, unlike LFR Highmaul (which doesn't have belts). However, there are only 4 armour sets (1 for each armour type), each consisting of 6 items (head, chest, legs, hands, shoulders and feet). These 6 items are ilvl 660. Other items from LFR are ilvl 655 (Normal Highmaul). Also, the bonuses from the armour sets are unique to LFR, and are rather generic compared to the set bonuses of the armour sets from Normal to Mythic.

Comment by Serenadas

...and there is no any repair NPC outside. So bring Engineer or mount with repair bot.

Comment by edenc

where is this file in the hash?mus_60_dungeon_blackrock_foundry_general

Comment by Yssl

Beastlord DarmacAbility: Rend and TearFor tanks and MDPS, when Beastlord Darmac goes to do Rend and Tear, you can avoid it. This ability has two attacks really, he targets a RDPS and jumps toward them adding his debuff, he then jumps back to where he was standing before the ability was used. To avoid this, run in the OPPOSITE direction as the way he leaped. If you run towards him he will land the blow no matter what, he seems to lock onto you. Make sure you're running the opposite way and not just side stepping. Hope this helps.

Comment by yzq85

Regarding LFR Foundry trinkets, pretty much the only upgrades you'll get compared to LFR Highmaul are the Spirit and Strength DPS trinkets. Also, trinkets from Normal Highmaul are way better despite being the same ilvl.

Comment by Bystrazer

There is another Iron Horde Chest awarded after the defeat of the Blast Furnace. Just to the right as you head back up the tunnel to the main entrance. The chest is awarded there, if you did not loot AFTER Tho'gar first. Someone should pin this on the map as I cannot.

Comment by Suddenphenix

Comment by WoWGnGP

Comment by Yogilaw

Not sure if anyone (110) would want to try & solo this raid instance, but if you're a DPS/Melee toon you'll find it 'king hard. Darmac (1 of the 1st bosses you will encounter if you turn 'right' after Gruul in the 1st area) uses a 'Pinned Down' ability which will render you paralysed for the rest of the fight while he & assorted beasties beat you down to die. There maybe a way of avoiding this mech (poss run away) but yet to find it.

Comment by Sirvi

As a 920ish Affliction Lock, I’ve hit a snag when facing Mythic Gruul...he for whatever reason tends to ignore my blueberry trying to aggro him and takes his aggression out on me.

I believe this is a dps check with the insane amount of stacking debuffs.

Had no problem with downing Hanz and Franz, Oregorger, Kromog (step into the hand phase or risk being shot into the air and being os’d) and Flamebender (though it kind of got hectic with all the wolves and swords).

Comment by Zlozla

Soloed this raid today on mythic difficulty as 965 mutilate rogue with BiS set up of gear. I thought its gonna be walk into park but i was wrong (i did not play WoD so i'm inexperienced in WoD raids). Though i have done BRF twice during Legion but never solo.

Before you even think to go there pick Leeching Poison. Don't hesitate to use flask and food as well. If you have Will of Valeera i HIGHLY recommend it.

Beastlord Darmac to avoid being destroyed by this guy just wait when he is near wolf companion and then pull him (wolf companion is on right when you enter the room). Try to burn him down, he was standing and rp speaking from 100 to 0. I learned this fight hard way because i pulled him when he was near other beast and i just died while under of disorient effect.

Evasion seems to not work against Gruul's stacking debuff and he does insanely high damage. Nuke hard that's about it.

I died once at Admiral Gar'an then i switched to Outlaw due to cleave, Greed and overall higher consistent damage and i had no problem. You want to nuke the most left first out of tree bosses because by adventures journal she seems the most dangerous. I think she is Marak the Blooded.

Kromog seems to be the similar story as Gruul but with Leeching Poison you should not have a problem. Avoid stuff on the ground as much as you can.

Avoid trains on this guy Operator Thogar they do a LOT of damage if you get hit. You have to watch doors on both sides to see which one opens and just move to safe spot. I recommend to kill adds as number one priority.

Also worth mentioning is Heart of the Mountain. Just kill engineers when they are near furnace and pick the bomb from cache (you can pick up to 3 from one cache i believe). Once you done with one side go to the other and do the same principles. Don't tank them because they'll repair furnace. Nuke everything you see. In last phase you can kill adds through the shield if you have high dps or just do standard way of killing elemental near them to break the shield.

And lastly Blackhand pretty straight forward just nuke the boss BUT in second phase you have to hug the wall and dps him there otherwise he will knock you back far into the air and fight will reset. Just face your back towards the wall and hug it sort to say.

Comment by dabrixmgp

whats wrong with the loot in this place? Started in Cata and soloed each raid from there looking for transmog items with my 110 Pally. I was getting 5-6 pieces of loot per boss and now Im getting 1 per boss. How would you even outfit a raid like that back when WoD was current with 1 drop per boss. I checked my settings and its on 25m so no idea whats up. Didnt have any problems in Highmaul on my 120 Druid so why is this place only giving me 1 item per boss?

Comment by danicadb1

after completeing the iron maidens, how to get on the ship?

Comment by xanthax

I ran my 346 Ret Paladin through this today on Mythic. Nothing was challenging or even came close to killing me. Most of the boss mechanics can be completely ignored. The bosses go down pretty fast with the exception of the Blast Furnace. I wasn't even using any self healing so most characters at 120 in BFA should be able to squash this place pretty easily.

Blackhand's Crucible

Encounters

Blackhand – A ruthless tyrant and fierce warrior, Blackhand is Warlord of the Blackrock clan, second only to Grommash in stature within the Iron Horde. Bathed in sweltering heat that few other mortals could withstand, Blackhand oversees the operations of his Foundry from atop its Crucible, wielding his smoldering slag hammer to forge weapons of peerless quality.

Beastlord Darmac – As a young orc, Darmac quickly rose through the ranks of the Thunderlord as a gifted trainer of beasts. Where others only saw animal instincts, he recognized intellect and drew forth untapped potential from brain and muscle and bone. When the Iron Horde demanded his service, Darmac saw no greater honor than to outfit and train the most savage beasts Draenor had to offer.

Flamebender Ka'graz – Under the banner of the Iron Horde, Blackhand has enlisted Flamebender Ka'graz of the Burning Blade to imbue the Blackrock-forged armaments with the essence of flame. Along with her assistant Aknor Steelbringer, Ka'graz toils before an everburning forge in support of the Iron Horde's conquest of Draenor.

Operator Thogar – Known more for his cruelty and cleverness than for brute strength, Thogar oversees the operation of the Grimrail. From the Foundry's depot, he coordinates the ongoing ground battle against the draenei in Talador, with entire batallions of troops and artillery at his beck and call.

The Blast Furnace – The Blackrock clan's unique ability to smelt the black ore, a substance so dense that ordinary flame does not even soften it, has always been their most closely-guarded secret. Deep within the Foundry, their furnace contains a primal force as old as Draenor itself, raging within the confines of its prison as it emanates a preternatural heat.

Hans'gar and Franzok – Hans'gar and Franzok are twin brothers raised and trained as masterful brawlers of their clan. Both carved paths of glory as warriors, but destiny had other plans. The brothers, each unwilling to slay the other in the rite of mak'gora, were banished from their clan and left for dead. They survived as outcasts in the savage wilds of Draenor, and when the Iron Horde called, these powerful warriors found a new home in the massive war machine.

Gruul – Garrosh knew that the surest path to breaking the gronn lay in subjugating their great father, Gruul. Known in another time as the Dragonkiller, here Gruul has been reduced to the role of menial laborer. In a cruel mockery of the Shattered Hand's warrior tradition, his hand has been replaced with a hook to enable him to more easily haul pallets of fuel to the furnace.

Kromog – The magnaron are mysterious in their ways, ancient and inscrutable. Miners excavating an expansion to the Foundry, in support of the Iron Horde's massive production needs, were horrified to unearth a chamber containing a living magnaron. To their astonishment, Kromog began to assist in their endeavors, and now uses his massive stone fists to hammer out the gigantic plates needed for the Iron Horde's dreadnaughts and siege machinery.

Oregorger – The storehouses of the Blackrock Foundry, laden with heaps and pallets of unprocessed Blackrock ore, represent a grand banquet feast for the ravenous rock-eating goren who have burrowed into the chamber. Oregorger is by far the largest of the invaders, gluttony swelling his frame far beyond the size of any goren previously seen in Draenor.

The Iron Maidens – With little opportunity to exercise her tactical brilliance under the ancient social structure of the orc clans, Gar'an was thrilled to be one of the first warriors to volunteer for naval duty under the Iron Horde. Instantly successful in battle, she was named Admiral of the Iron Horde fleet and selected Marak and Sorka as her lieutenants. Together, they are called the Iron Maidens, and have crushed any who have dared face them in battle.