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Nintendo Goes Back To Basics In 2006

Shigeru Miyamoto speaks with Japanese favourite, Famitsu, about Odama and 2006.

The lord that is Miyamoto took time out of his busy schedule to reflect on the coming year with the Japanese magazine. He talked about modern games and how we need to recapture that original feeling we had when playing those NES games.

"Nintendo's theme for 2006 will be 'Create new fun'. 'Spread the fun of games to everyone.' To do this, we must return to the beginning, to recapture the essence that made people who enjoy games even now enjoy them in the first place."

Nintendo has always shown a passion for fun, the Gamecube only re-enforces this, Miyamoto might be getting on in life, but he sure still has lots of ideas and concepts for the future of Nintendo games. Viva la Revolution.

Miyamoto also talks in-depth about Yoot Saito's "Odama", a game that has been in development since 2002. He pays great respect to the games creator. "The man understands the way games go together." Miyamoto elaborates, saying that Saito's original pitch of the game had confused Nintendo executives. According to Miyamoto, Saito's original pitch consisted only of the words: "I want to make a pinball game set in feudal Japan".

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