Stargate: The Last Stand is a Modification for Half-Life 2 promising to bring all the best from the Stargate Movie and TV-Shows into the gaming world. The mod will have Multiplayer gameplay focusing on ground combat. Utilizing a unique game play style players will literally have to make their Last Stand. Visit us on our IRC channel on #stargatetls on GameSurge!

After our first release we have all been working very hard in the background to fix all bugs that were been submitted by you, our community, and by the rest of the testing team. We have added a few things here and there, and we have improved existing components, but ultimately all in the name of making the game and how it plays even better. So, due to a heavy amount of hard work from the coding department to get this released for everyone, we are very glad to announce the 1.1 release of our Stargate: The Last Stand game which is now available for download on our Downloads Page where you can find both the full installer and patch version from version 1.0 for both server and client.

We would also like to announce that the donator highlights for the scoreboard are implemented - Developers are denoated by a hammer, and donators by a star. If you want a highlight on the scoreboard to show people you highly support Stargate: The Last Stand, please visit:Interwavestudios.com

General Gameplay
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* Fixed players being invulnerable while zat stunned
* Fixed player names and player flashlights floating when player has left your view area
* Fixed players being able to change class and get the speed bonuses of the last class
* Fixed capture point exploit
* Fixed being able to pickup some weapons that would push you over your weight limit
* Fixed players spawning on disabled spawnpoints which would ruin the flow of the round
* Removed old special ability code and bind that was removed before initial release
* Fixed spectators taking damage and being able to be killed
* Fixed rare case where players could not spawn into the game
* Fixed flashlights staying after using the rings
* Dead players no longer trigger 'under attack' message
* Fixed defending team not being rewarded if the time runs out
* Spawn protection is removed when you take your first shot
* Fixed various small bugs with equip

Sound
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* Made the Goa'uld objective notification sounds louder
* Added sounds to notify defending team when objectives are being attacked
* Added more distance sounds for weapons

Weapons
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* Fixed P90 sometimes looking like it double fires
* Fixed Suicide bomb exploit
* Fixed staff world model blocking other staff shots
* Lessened the amount of energy used by each staff shot slightly
* Fixed G36 zoom bug after reloading
* Fixed suicide bomb showing 3 ammo
* Fixed inaccurate weapon description for P90
* Can now throw multiple C4 explosives before detonating
* Can now switch away from c4 after throwing all C4, and then back to the detonator later
* Fixed some C4 viewmodel animations
* Melee weapons now show 'slash' decal on the hit surface
* Fixed knife not making swing sound unless you are going to hit something
* Melee weapons now interact with physics objects
* Fixed AWP being much lighter than it should be
* Zat now stuns on first shot
* Zat rate of fire has been increased slightly
* Rate of fire increased on hand device
* Fixed delay when throwing a tac while being a kull warrior
* Hand grenades do slightly more damage
* Tac falloff (damage transferred to another player) damage has been reduced
* AWP does more damage, and has more recoil
* Hand grenades now explode faster
* Beretta M9 does less damage, improved recoil
* Added Kull Disruptor weapon attachment for the P90 that the Tauri scout can carry
- Degrades armor of the Kull (shows as P90D)
* Only Goa'uld classes and Tauri scout can carry a Zat
* Projectiles now get offset by view angles (recoil)

Maps
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* Fixed problems where any server with less than 32 slots would cut parts of maps off
* Fixed problems with entities that were cleaned up after a new round not being setup properly
* Fixed multiple players spawning on the same spawn point
* Erebus camp now requires 2 players to capture
* Fixed some problems with colour correction in erebus

got like 2 questions, if you dont mind: 1st of, is there SP campaign on the way or in to-do list? and have you guys considered making it standalone? cuz it would be really cool.
thank you for your time