surprised how quickly i finished this character illustration, maybe it was the holiday spirit or something like that

anyways like i previously said on the concept sheet for his armor, i decided to tweak the design of the armor and add some extra elements i used a different approach this time and painted first using a grayscale to define lighting and afterwards repainted the whole thing, it's a different method from the usual grayscale, if possible full view to see all the detailsthe thumbnail looks perhaps a little too dark

heres some information on this character

"Raziel took the place as king of Amaldan afer murdering his older brother, the good king, Razikiel. Soon after becoming the most powerful force in the continent his corrupt ways and the fear he instigated upon the people lead to the creation of the Rebel Forces. Their sole purpose was to overthrow the king. Éron, Ivor Ginevra and Hubris will be fighting for their lives as they try to reach Amaldan and dethrone Raziel with the help from the rebbelion. Mirabell aids Raziel as is Val'Ishtar (high sorceress) , she was recruited by the lord himself for she had a secret he intended to attain, they both develop later on a relationship that catches them both by surprise... the rest will be unveiled as the books come out"

update from 2009 last year august and the other one is from way back... ok 2008, september i think

funny thinglast year i forgot to add the belts as well and added them later, same here, ill finish them off an update this

book has been reviewed but needs a lot of fixing before being taken to the editor so may take another while...unfortunately im not like Daniel Luvisi

I think this version of Raziel definitely beats the other two. The blank dark background works well for this character and I see you improving on the lighting issues (the figure looks very 3-dimensional). I only wish we could see more of his red cloak to add to the mood and color richness of the illustration. Also a friendly suggestion: as much as you enjoy designing the armour and guns, you could do (or upload if you have any) close-up studies of your characters' faces, in different angles and moods (you've already done something similar for your "Runner" project). I just think that a face is an important part of the character and they are really hard to see in your whole figure illustrations.Good luck with your art this year!

What an evolution. I love the atmosphere dark/shiny things.Don't have too much to say about him, he's perfectly painted.The only things i don't like much is the hair and the excess mark on his forehead. The hair takes out the seriouness he had previously with those backward "ponytails". But, au contraire of the others characters you paint, his hair is well done and detailed.But this has to be one of my favourite pieces from you this year

Be it because of the new technique or not, but the lighting looks great and the armor does, too

I kinda prefered Raziels' hair and face from the 2009-version, though. In there, his face looks less flat and more cunning (which, as far as I can judge, would suit him more than the current version right here).

nah but its weird, i don't envision him as he looked, sure cunning would fit but his whole face structure looked a mess therehere it's the lighting of the face and flatness, i really don't know what happened there :\

Yeah, well, I though the emphasized facial features do fit him, but the choice is yours, obviously.Have you ever made head-sketches for your character how you imagine them to look like or something along those lines?

it's usefull but i haven't tried it yet usually i don't have guidelines so i don't feel the need to stick to them, i immagine then doing actions and whatnot but if i want to depic it i think it's best that i don't have a guideline to stick to but this is for now, eventually i will need it and eventually ill stick to them otherwise the faces will just ending up lookig the same over and over again

yeah when i came up with the name and saw there was also a character named after that on that game got a little down but hey, there are plenty of characters with similar names so i moved on and i got accustomed with the name ah i agree with the flatness of the face, really stumped with it though don't know what to do with it but many many people noticed the same

thank you ill be using this method more often, i think it establishes mood and lightig much faster than just painting and seeing where it takes me ah LOL yeah those hip plates do make him look as if he had hartman hips