This tabletop RPG runs on a d100 system. What this means is you roll a 100-sided die with the goal of

having a number lower than the target characteristic. Furthermore, you have degrees of success or

failure depending on how different the die result and target number are. These are a measure of how

well or how poorly you have performed a given action. Every ten below the target number is a degree of

success, and every ten above the target is a degree of failure. Furthermore, a roll of 1-5 always succeeds,

with a roll of 1 being a critical success, and a roll of 95-100 always fails, with a roll of 100 being a critical

failure.

FEAR IS FREEDOM! SUBJUGATION IS LIBERATION! CONTRADICTION IS TRUTH! THESE ARE THE TRUTHS

OF THE WORLD! SUBMIT TO THESE TRUTHS, YOU PIGS IN HUMAN CLOTHING!

The GM reserves the right to override any of the rules in this handbook and any die result on the table.

This is rule zero, the absolute power of the GM. You may appeal to your GM for changes in rules or

personal changes to how certain things work for your character (for example, you may ask if you can

change the second characteristic bonus of your uniform type applies to something else). ALL BOW

BEFORE THE STUDENT COUNCIL PRESIDENT!

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Character Creation

Characteristics

Roll 4d10 (drop lowest) 8 times and choose the best 7 results. Add 15 to each of these.

Strength- A measure of physical power. This statistic determines the ability of a character to handlephysical tasks, such as lifting, climbing, jumping, and how much the character may carry. It also

determines the characters power in melee.

Agility- A measure of the characters speed and dexterity.

Fortitude- A measure of toughness. This statistic determines the ability of a character to take damage,along with performing arduous tasks, such as running, extended periods of climbing, and sleeplessness.

Also determines blood loss per round for unawakened Kamui.

Intelligence- How book-smart a character is

Willpower- A measure of the characters strength of will.

Charisma- A measure of the characters inter-personal skills and ability to work with others.

Insight- A measure of a characters observational and insightful skills. This determines how well acharacter perceives the world around them.

Other characteristics

Sanity: This score starts at 90 + your willpower bonus. This is a measure of your characters grip on

Unawakened kamui add a +10 to all characteristics, and you may reroll a single roll per encounter.

However, you lose blood points equal to a d8-fortitude.

Awakened kamui add a +30 to three characteristics and a +10 to all others, and you may reroll a single

roll per encounter. These kamui may also change form based on the situation. If you have an awakened

kamui, your power runs on GM bullshit.

Leveling Up

Your GM awards Star Points at the end of each session. You may spend these points to upgrade your

character. For every 20 points spent, your level increases, and you receive a new ability (NOT uniform

ability) and a single skill tag.

Star Point Costs Character Upgrade

1 1 Chance Modifier Token

2 1 Major Chance Modifier Token

3 1 Additional Skill Tag, Increase Sanity by 2 Points

4 1 Ability. 1 extra re-roll per session.

5 1 Uniform Type Ability, 1 Minor Characteristic

Upgrade (increase characteristic by 5), 1 Blood

Point

10 1 Major Characteristic Upgrade (increase

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characteristic by 10). 1 Fate Point.

A Chance Modifier Token allows a player to add +5 to any roll. A Major Chance Modifier Token adds +10

to any roll.

SKILLS

Each player gets a number of Tags equal to their Intelligence bonus plus their class skill bonus. Thesetags are used to tag skil ls. A skill with a single tag may be used without penalty (a character attempting a

Climb check with one tag rolls their Strength score, unmodified, as Climbs governing attribute is

Strength). Each successive tag increases the skill by 5 points (so a Climb Score with 2 tags would increase

the users Strength check to climb by 10). You may tag a skill any number of times equal to your

Intelligence bonus.

Using a skill without any tags is done at a -10 penalty. In some cases, the skill may not be performed at

all. Skills that may not be used without tagging are asterisked below.

Strength:

Climb: A measure of your ability to climb up surfaces. Some surfaces may not be climbable.