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It is Dangerous to Go Alone in the Dark

UPDATE: Here's the first minor update for anyone who's interested (not for rating purposes). Did a couple minor things to make it a bit harder, largely based on people's feedback. In short: More enemies, less flares, no paths from start to exit by just following the walls. More updates soon.

http://dl.dropbox.com/u/2908100/TBeck%20-%20LD%2020%20-%20Update.swf

TLDR:
Arrow Keys - Move
Left Click - Place Flare (Aim w/ Mouse)
The closer you are to a monster, the faster the sonar beeps. Shoot flares to kill/reveal enemies.

Thanks for your feedback, I will start working on updates tomorrow and put a link to newer versions here (though obviously the official competition version will remain as-is).

Description:

The easiest way to describe my game is that it's Minesweeper, except you control an actual character and instead of visual clues where the 'mines' are, there are audio clues. The character has a sonar device which beeps faster/high pitched the closer you get to an enemy. Walk into a square adjacent to an enemy, and you're dead.

If you think you know where an enemy is, you can throw one of your limited supply of flares. If the area the flare lights up overlaps with an enemy, it dies. Also, enemies won't attack you on lit-up tiles, even if it's within their range.

Your goal is to make it through a series of randomly generated caves to make it through to the other side. As you progress into deeper caves, the monster count increases. Eventually, the number of flares you get per level starts to decrease. If you can make it through the final level, with 10 enemies and 0 flares, you win!

If you die, your choices are to retry the same layout, try a different layout with the same parameters, or give up, leading to the game over screen (which you may as well check out at least once). Additionally, there are two different difficulty modes. The differences are described in-game.

The game is filled with suspense, good job.. I was never into the Minesweeper game but I find this variation exciting.
I felt it was unfair to have less flares than monsters?
Having the option to replay the same layout is kind of like cheating I think?
One thing that bugged me is that in Minesweeper, you know exactly how many mines are next to the current square.. in this game it seems you only get a vague idea? And also in minesweeper you can touch those squares.. and here you die?

The combination of minesweeper type mechanics with a horror setting and the use of audio cues was very innovative (audio did get a bit grating though)! I think you could turn this into an interesting game if you add slightly more diverse levels and an end goal (level 10 no end in sight?).

Also found the edges fairly safe routes through and the early game perhaps too easy for an experienced player, reducing replay value (see in your post you fixed this post-compo, will try it later).