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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

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That was cute and neat game. I liked the ms paint art style alot xD. Would have loved more decorations to make it seem more like a village, but it is decent as-is. Overall a solid game. Does the job it's meant to, no more, no less.

This game is incredibly simple but a very good game for it. There consequence of throwing the spear makes strategy surprisingly complicated. In terms of gameplay, I'm not sure exactly what could be done to make it better - this works really well as a simple game. The only thing I would suggest is trying to add sound.

For Graphics, I'd recommend sticking to simple shapes and sprites if you're not an expert on making assets in photoshop. A little can go a long way. Here, for instance, I think the game could actually be improved with some really simple boxes and shapes instead of some of the higher-res assets you used.

I would definitely definitely recommend trying to add sound for your next entry. If you haven't done sound effects before, it's actually really fun to try and get sounds in, and they go a long way in making a real time game feel more polished.

simple, a little difficult to fight as the spear throwing makes you lose your spear (until you pick it up again) and the attack has a long cooldown. neat game. Too bad there's no end to the bad guys and realistically, one-man-armies don't last long.

Good, simple fun! The ability to throw the spear around added a nice dimension to the game play, because you had to manage when you needed it vs when you could afford to throw it.

Uploading a version to fix that crash would be fine - you're allowed to fix things like that after the 48 hours, so long as it's not adding any game play etc. It's good to update your game description to say you'd done that, though.

A few other suggestions, specifically about packaging up your game:

1. You should give your game (the download/executable) a different name - something like "ludum dare" is fine when you're developing, but isn't so great a name for someone who's downloading it along side a lot of other LD entries.

2. I'd recommend against packaging up the game in an installer. I don't know about Gamemaker specifically, but there should be a way you can package it so it's just something you unzip and run - again, makes things a bit easier for people who are going to be running and playing a whole bunch of different games.

Oh man, this game is tough. And awesome! I got a score of 58. This is one of those games that make you addicted. That is even without sound effects or music this game is a lot of fun!
Keep up the good work!

Now I found a problem, when you go all the way to the left or right and press space, killing a guy, you cannot get your spear back!

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Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Many solo participants enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

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