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Guild Ball Rulebook (with Sleeve)

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$35.99

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Guild Ball is a table-top skirmish game. Drawing influence from medieval “mob football”, teams of players clash to ensure their team is victorious and the crowds of ravenous fans are well entertained. All this comes second to furthering the political interests of the powerful guilds that fund the sport, where a sudden goal or public assassination can swing the delicate balance of power. The game mechanics are intuitive whilst allowing for a wealth of tactical actions and varied play styles. Limited resources ensure that planning and quick-thinking will work to a player’s advantage.

Presented in full-colour, the Guild Ball A4 Rulebook contains everything you need to know to start playing, including:• A history and description of the Sovereign States of the Empire of the Free Cities• Exciting accounts of key games and moments from the player’s perspectives• Everything you need to know about the Season 1 players, including their stories and game statistics• Full game rules

The book also comes with a protective sleeve, keeping this essential tome safe and dust-free.

Warning, not a toy! Not for use by children under three years old. Miniatures supplied unassembled and unpainted.

Guild Ball Rulebook Season 2

$23.72
$36.49

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The Guild Ball Season 2 Rulebook contains the brand new campaign system, featuring an innovative system for ensuring the last game is as exciting as the first. On top of this, we have tidied up and polished the clarity and language of the core rules to make the game even easier to pick up and play. This includes all of the key errata issued during the last 12 months. The Season 2 Rulebook picks up the main story where Season 1 left off. And lastly, there is the full rules and story/background for the brand new team, the Hunter's Guild, as well as the new captains, veteran players and mascots for all the other Guilds.

Guild Ball Season 3 Book

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$40.00

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Guild Ball Season 3 brings you the continuing stories of your favorite players from the world of Guild Ball and the Empire of the Free Cities. Along with updated art and stories, the book features the rules for all Guilds, including the new releases and the all-new Farmer's Guild.

GuildBall Base Templates

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Produced in a high quality acrylic, the Guild Ball Template Set provide the templates you need to determine where those inaccurate kicks finally land. Also included is a handy measuring tool, making determining melee zones a breeze.

Plot Cards and Tokens

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Guild Ball isn’t just a sport, but a political arena in which the guilds fight for influence. Players are often given special instructions before a game, their actions preventing the seizing of power and settling old grudges. The Guild Ball Plot Cards provide a representation of this intrigue in the game, an unexpected card foiling even the best laid plans

Produced in a high quality acrylic, the Guild Ball Plot Card Token Set provides all the tokens you need to represent the effects of the guild plots on the table, ensuring their crucial effects are not forgotten on the table top.

Plot Cards and Tokens Season 2

$12.59
$13.99

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Season 2 also brings a brand new set of Plot Cards for players to enjoy. Players will be free to use either Season 1 or 2 cards in their casual games, but sanctioned organised play events will require exclusive use of Season 2 cards. Season 1 plots are an intrinsic part of the Guild Ball campaign system, so classics such as "Don't Touch the Hair" will still be seen on pitches around the world!

Plot Card & Token Set Season 3

$13.49
$14.99

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As an ever-evolving game, Guild Ball continually offers its coaches rich and exciting challenges. Packed with rewarding new strategies for the pitch, this incredible deck contains replacement plot cards for the newest season of Guild Ball.*The included tokens are punch card, not acrylic.