A personal exploration using SparkAR to create a filter for Instagram/Facebook that recognizes an object and triggers a 3D animation.

While I've done a fair bit of AR using Unity for iOS/Android/Windows hardware, this was my first time targeting the social platforms (IG/FB) which use their own engine (SparkAR in this case). The software is a bit buggy and the options are limited in comparison to ARKit and ARCore inside of Unity, but the audience IG/FB capture is unbeatable.