4 games minimum. In case of more than one player finishing with a 4-0 record, Strength of Schedule(1) and Control Points(2) will be used to break the tie.

26 slots for the event.

Tournament Rules:

-Armies must be fully glued and put together, no proxy’s unless cleared by the TO first.

-Bring all the items need to play, core rule books, templates, dice,

P3 paint, paint brushes, glue, card covers and models. The store is

not responsible for providing these items. If they have any of these

items available you may purchase them.

-The points level is 35pts and you may not go over the points limit.

-There are prizes for 1st, 2nd and 3rd place, Best Painted, Iron Man(

Highest Points earner with using one list in the entire event),

Assassins Creed (Fastest Caster Kill), and the Gunny’s award (players

vote on best tacticians they played against). Mercenaries may take 1st

place.

-There will also be an individual painting competition in which you may submit one Unit, Solo, Castor or Warjack/WarBeast. You may only enter one of these unit types per player. If you are not participating in the Steamroller Tournament,, you must pay $5.00 fee to enter one of these unit types. This money will be added to the winnings of this competition. There will be a 1st, 2nd and 3rd place for this competition.

-We will give ten minute breaks between rounds and a one hour lunch break.

Painting Rules for Best Painted Army:

Though painting is not required we are scoring it separately from the overall score and will only be used for the Best Painted Award:

0 points: less than half the army is painted.

1 points: Half the army is full painted with flocking.

2 points: The army is fully painted with flocking.

+1 Bonus point: Excellent use of highlighting techniques on the model.

+1 Bonus point: Above average flocking techniques, not just static

grass and gravel. IE skulls, causalities, wrecked Warjacks, stone

fences and broken bunkers.

+1 Bonus point: Display board, pizza boxes don’t count!

+1 Bonus Point: At least one model has a dynamic pose that you created by conversion, sculpting, etc. I.E. a Berserker leaping of a Rock, the legs were made to give it a “springing” effect.

+1 Bonus Point: Army uniformity, every model in the army, from the base to the colors on their uniforms, insignia, weapons, fur and skin, are the same likeness. I.E. If the army has a winter themed effect, they all should be that way. One model can’t be in a desert theme.