tokensale is openwill end on 29.05.2019

WHAT IS Virtual Park?

Virtual Park is a platform for the development of VR industry in the global market.

Thanks to the technological solutions of Virtual Park Company, we will present users with new opportunities to interact with the virtual world, identifying trends in the development of this industry. With the help of tokens, we intend to bring virtual reality to a new level of sensations and possibilities, as well as to make the technology more accessible.

VR Tokens

The VR tokens is the basis of the entire platform and will be released on the blochchain platform according to the ERC-20 standard. VR Token, released as part of a distributions, have a utility function, and will be a means of transferring value within the platform. The VR tokens can be used as a means of payment for the purchase of games and modules developed by VR, by both franchised Virtual Parks and regular users. Payment in tokens will allow the buyer to receive a discount of 15%.

Our Community

Not only technologies are developing but also people who use these technologies. Those who are already involved in the new blockchain economy will change the world tomorrow and will bring millions and billions of people with them. These people are the future engine of progress. Our project simplifies the mechanisms of interaction between humans and the virtual world, which allows more and more people to use various services in the field of virtual reality. We open for our customers easy and convenient access to the best practices of the VR market, embodied in the Virtual Park project through tokens.

Our smart contract

The basis for the development of our smart contract lay openzeppelin.org libraries, which provide a standard of reliability and security of executable code globally. The VR is token created according to the ERC-20 standard with a limited volume.

How it works?

For developers

Access to the SDK

Integration into Virtual Park infrastructure

VR Lab: opportunity to realize your own product

VR Marketplace

Franchise Bonuses

Payment of VR applications in Virtual Park tokens

15% discount when paying for applications in VR tokens

10% discount on the purchase of a franchise

10% discount for VR parks visitors when paying in VR tokens

Virtual Parks and VR applications

Marketplace with a large selection of applications for Virtual Parks.

Entertaining, marketing, educational VR apps

VR Games for different age groups and business audiences

Competitive advantages of Virtual Park

Our Body Control System

Our main technological advantage is the body control system, which allows you to track all the actions of players within the smart space. This technology brings competitive advantages over existing projects.

The value of the Virtual Park platform

The value of the Virtual Park platform and the digital assets of the VR tokens, project depends on the growth in the number of active participants in the system. Thus, the primary task after the launch of the platform will be its popularization among the community of developers and techno geeks.

Our Virtual Parks

Each VR game park is designed for an unlimited amount of content that visitors can choose. This content can be both gaming and educational.

Cap distribution

Documents

Whitepaper

Onepager

Privacy Policy

Terms of Sales

TIMELINE

Roadmap

Foundation of the Virtual Park company

Development and construction of the first alpha version of the body control costume

Development of the camera system for body position tracking in spac

Integration of Leap Motion and writing of the software to capture the movement of the hands

2017 — Q1

Building System

The first tests of body control suit with synchronization of VR motion capture cameras

Development of stable software

Building and testing the first full version of the platform

Optimization of space position reading algorithms

2017 — Q2

Construction of the system

Presentation of the technology to the company's first investors and the first round of attracting investments

Development of VR applications and starting work on the SDK

Re-testing and debugging the tracking system

Development of interactive weapons for VR games and interactive objects

2017 — Q3

Exploring the needs of the VR market

Analysis of business needs and target audience of Virtual Reality

Own investments to create a test version of the Virtual Park ecosystem

Launch of the first platform in test mode

Setting up a Body Control System

Design project of the platform and formation of a strategy for the platform to enter the open market

2017 — Q4

Early Product Version

Presentation of the SDK to third-party developers

Attracting a second round of investments in the project

Acquaintance of the project with users in open areas

Software development to expand the functionality of Virtual Parks

Review of technology solutions and platform positioning in the open market

PR and marketing of open areas

2018 — Q1-Q4

Preparation for the distribution of tokens

Preparation the use of blockchain networks in the Virtual Park ecosystem

Getting started on the Virtual Park project regulations

Attracting consultants

Acquaintance of the project with potential investors

Development fundraising company

Overview of the technology solutions and platform positioning

Media plan development and marketing research

Registration of Virtual Park in the UK

2019 — Q1

Distribution of VR tokens

Virtual Park project presentation on the open market

Virtual Park Marketing Campaign

Start attracting capital to scale the project to the world market

Road Show in Asia and Europe

Distribution of VR tokens

Summing up and making construction regulations

2019 — Q2

Payment in blockchain VR Token

Construction of the first Virtual Parks after distribution of tokens

Development of VR apps marketplace for VR Market

2019 — Q3-Q4

Effective promotion and integration

API development for integration with Virtual Park apps

The second stage of the construction of parks in the USA

Summing up interim results and public report

Localization of the platform into additional languages

Starting blockchain network and introducing VR token into circulation

Team

Dmitry Turovets

Promotion Consultant

Project promotion specialist, an active participant in the Virtual Park project.
Participant of the largest media projects on PR campaigns: Russian Railways, Subway, MediaInform and Claustrophobia quests. He has valuable experience in promoting brands for more than 5 years. In the VR Park he is strategic planner.

Andrey Gillikh

UX/UI Developer

Developer of advanced UX/UI interfaces specializing in 3D graphics for virtual spaces and games! He has been working in this field for over 10 years. In Virtual Park occupies the position of Graphic Designer.

Mikhail Gerasimov

Technical Consultant

IT specialist arranging commissioning works with active VR spaces with more than 8 years of experience! He witnessed from the earliest times the development of the VR industry in Russia. He is one of the first technical engineers to promote this direction in the business.

Alyona Ivanova

Editor-In-Chief

Editor-In-Chief, expert on working with the social media for more than 5 years, has an excellent command of English. Alyona is involved in the VR/AR technology industry, for she is confident that this direction will actively develop over the next 10 years.

Oksana Tovstoles

Partner Manager

Chief manager of our project. Handles all related documentation and helps the team communicate with strategically important project partners. She has experience in the field of personnel management for more than 7 years.

Alexandra Fefelova

Designer

Illustrator with valuable professional experience. Alexandra specializes in branding and graphic support of business. She has a wide range of skills: generation of ideas, creation of concepts, strategies, presentations and project management. Every business should have its own unique name and face that would attract attention and increase both sales and demand. In Virtual Park she is engaged in the development of illustrations for game models and landscapes!

Ruslan Sadovnikov

Chief Legal Advisor

Provides legal advice related to development of the project, drafting necessary documents and registration of rights. Has 20 years of experience in establishment of legal structures in offshore and onshore jurisdictions, crossborder transactions, intellectual property, real estate and other legal support of local and international companies.

Alexey Gagarin

Media Consultant

Specialist in the promotion of projects in the media! With more than 12 years of experience in this field! VR Park holds a position of key partner manager.

Bakhodur Madzhitov

Web Developer

Web programming specialist, active participant in the VR Park project. He used to work in a large IT company "Rosait". He has a very substantial experience in the development of web-resources for at least 7 years. Co-founder of the DoublePrint design and print studio.

Anna Sviridonova

Experience in the field of Internet technologies for more than 5 years. Promotion of online products. Sales. increasing the audience's loyalty to the company's products in social networks.

Advisers

Dmitry Teryomenko

Legionnaire of the Ukrainian national volleyball team. Silver medalist of Gwangju Universiade 2015.

Anton Simutov

Entrepreneur, restaurateur, founder of a network of lounge areas Feromon Group.
Private investor. Anton believes in VR/AR industry and is already one of the first integrators of virtual reality in business in Russia.

Olga Kulkova

Doctor of Aesthetic Sciences

Promotes the integration of Virtual reality into medicine in Russia.

Kirill Scherbakov

Director HTC, CIS & Georgia & Baltics

Economist analyst. Analysis of the market of Internet technologies. Experience in sales for more than 7 years.

FAQ

VR PARK is a platform for future financing, ensuring the formation and development of the VR industry. Thanks to modern VR technologies and the implementation of the VR PARK project, we will present to the public new ways of interacting with the digital world, bringing this trend to a new level of sensations and opportunities, and also significantly improve and expand the boundaries of many fundamental areas, such as marketing, medicine, education, business tourism and others.

The main difference between our project and many others is the presence of already working VR parks based on the technology of Virtual Park company. There are already developed and tested in real conditions SDK and API for the creation of new VR content, which are already at this stage ready to be distributed among companies and developers groups interested in mastering and introducing the latest VR technologies.
Learn more about the technology from the White paper.

Whitelist is a list of participants who want to purchase VR tokens during Private Sale. Whitelist members will receive a notification in 12 hours and at the time of the start of Private Sale.
To participate in Private Sale, you should register on the ICO website, not later than 24 hours before the start.

At each sales stage, a different size of the token package is set. The size of the bonus package is expressed as a percentage and decreases when approaching the end date of the ICO. That is, by purchasing a certain number of tokens at the current sales stage, you will get more tokens as a bonus than by buying the same number of tokens in the next stage.

As a rule, you need to click "Add a token" or "Add a specific token" in the wallet and insert the information:
The address of the token contract is xxx
Token symbol - VR
Decimal - 18
After that, your tokens will be displayed in the wallet.
Be careful! The exact address of the contract and the pre-ico contract do not match, they have different functions. Do not send ETH to the address of the tokens contract!

To check your balance of VR tokens in your wallet, visit https://etherscan.io or https://ethplorer.io and enter the public address of your Ethereum wallet in the text box. Select the Token Transactions tab, and there you can see the balance of all your tokens.
Attention! Tokens will appear on the wallet upon completion of the current stage. But the above method of verification works immediately after the purchase of tokens.

VR Token is the basis of the entire platform and will be released on the Ethereum platform in accordance with the ERC-20 standard.

The token can be used as a payment tool to pay rewards and pay for services based on the Virtual, namely:

When buying games and modules from third-party developers like our franchisees and other users.

Purchasing API and SDK access to develop third-party VR content

Making lumpsum payments when buying a franchise to create VR parks

Paying a visit to VR parks with a 10% discount.

The demand for tokens will grow due to bonuses and discount programs for payment for services. The growth of liquidity, thanks to the listing procedure on the stock exchanges, will allow VR token to develop on third-party sites.

The list of exchanges with the ability to exchange and purchase VR tokens will be presented directly on the project website.

VR tokens, is the basis of the entire platform and will be released in accordance with the ERC-20 standard.