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The player uses an iconic programming language to teach a virtual robot how to navigate various mazes of varying difficulty. The gameplay straddled the line between entertainment and programming education. The game was developed in MacFORTH, and later ported to the Apple II and Commodore 64. From 2006 to 2008, Mike Johnston and Doug Sharp worked on a new version of ChipWits, with playable betas available for download at ChipWits.com.

Computer Gaming World reviewed Robot Odyssey and Chipwits, preferring the former to the latter but stating that they were "incredibly vivid simulation experiences". It criticized Chipwits' inability to save more than 16 robots or copy a robot to a new save slot, and cautioned that it "may be too simple for people familiar with programming". The magazine added that the criticism was "more a cry for a more complex Chipwits II game than condemnation of the current product".[1]