Q: With all of the classic properties between Sega and Nintendo, why did you choose F-Zero to be your first collaboration?

Nagoshi: When I began work on Super Monkey ball for GCN, that opened up the window for a number of opportunities. So those talks surrounding SBM really led to the F-Zero collaboration. It became a question of not only what games we would like to work on together, but also from a business sense.

I enjoy working on racing games so it made sense to me that I should work on a F-Zero.

Miyamoto: Luckily for Nintendo, we have gained a lot of fans among current game developers, including famous producers like Mr. Nagoshi who grew up playing Nintendo games and are big fans of some of our titles.

With Nintendo, it comes to a question of letting some other companies work on our franchises. We focus more on specific relationships with talented producers; we look for people who will care, spend a lot of time and energy, on a specific franchise. We also want to allow these producers to work on franchises that they are interested in working on.

I really feel it was a very good match.

Nagoshi: There were many pressures in developing the game, from the pressures of the fans to those of creating a game for Mr. Imamura and Miyamoto, and thanks to those pressures and challenges we really were able to put together.

The all-new story mode includes 10 chapters.

Q: Will F-Zero connect with a future GBA title?

Nagoshi: Unfortunately, with F-Zero AX and GX, there is no connectivity to any GBA games. But it is something interesting to think about for the future. Definitely something we can consider.

Miyamoto: We do have a number of plans for the future of the F-Zero franchise. We're looking at future versions and the future of connectivity, and how we can build that world, so you have a lot to look forward to.

[The brief Q&A comes to a close. Miyamoto, Imamura and Nagoshi use the remaining minutes to stress how important the new addition of the story mode to F-Zero GX is, in their opinions.]

Nagoshi We have a story mode, which we've never had before in an F-Zero game. The way the story mode works is that we've taken some very high quality cinematics and created a story for the game. Each of the chapters for the story is essentially mission-based gameplay; once you achieve a mission you have the opportunity to unlock the next story. There are roughly 10 chapters and you will get a deeper understanding of the universe of F-Zero and the F-Zero characters. We included this mode because we felt that the F-zero universe was very unique and we wanted to take that opportunity to explain some of the character motivations and flush out the F-Zero universe.

Miyamoto: Of course on the Nintendo side we're very happy because these characters that Mr. Imamura created are really finally coming to life and taking on some personality.

Imamura: One of the biggest things that remains in my memory is that Mr. Nagoshi came to me and said, I think it's very strange that in a race game there are all these difference characters. He really took a liking to the characters and found a way to draw out their personalities. And that's where the story mode comes in. I am very happy to see the story mode.

Welcome to the world of fanciful racing and superb cars where you hunt for turbo boosts as you battle aggressive racers through tough tracks, along the inside and outside of pipes, and over massive jumps. Get in and strap on your seatbelts.