New Item and reworks:Soulstone (starter item) - 20 Magical Power, 100 Mana, 800 Gold. Passive - Hitting an enemy with a Basic Attack tears out and stores a portion of their soul. Each soul grants +4 MP5. At 5 souls, your next ability cast is at +30 Magical Power.

Devourer’s Gauntlet - Reduced base Physical Power from +30 to +25. Increased maximum stacks from 60 to 75. Reduced Physical Lifesteal per stack from 0.25% to 0.20%. Reduced Physical Power per stack from 0.5 to 0.4.

Heartseeker - Reduced price from 1950g to 1790g. Increased Physical Power from +25 to +30.

Magi’s Blessing - Increased cooldown from 45s to 60s.

Reinforced Shoes - Health increased from 100 to 150.

Reinforced Greaves - Health increased from 100 to 150.

Talaria Boots - Passive Changed: You gain +14% additional Movement Speed and +25 HP5 while out of combat. Each time you hit an enemy god with an ability you earn +50 Experience and +30 Gold. This cannot occur on the same god more than once every 90s.

Traveler’s Shoes - Passive Changed: You gain +14% additional Movement Speed and +25 HP5 while out of combat. Each time you hit an enemy god with an ability you earn +50 Experience and +30 Gold. This cannot occur on the same god more than once every 90s.

Apollo:Increased base Physical Power from 36 to 40. Increased base Physical Power per level from 2.5 to 2.6.

Ao Kuang:Water Illusion - Now automatically detonates at the end of its duration if Ao Kuang did not manually detonate.Dragon Call - This ability can now be activated in Stealth without revealing Ao Kuang.King of the Eastern Seas - Increased cast range from 15 ft to 17 ft. Increased kill threshold form 23/26/29/32/35 to 30% at all ranks. Now restores 10/15/20/25/30% of Ao Kuang’s maximum Health upon successful execution.

Kumbhakarna:Mighty Yawn - Now also applies a 30/35/40/45/50% Attack Speed slow if enemies are awoken early.Epic Uppercut - 25% of the damage from this ability now happens on the initial hit, with the remaining 75% upon landing. Initial hit now deals 75/100/125/150/175 damage (15% of your Magical Power). Landing hit now deals 225/300/375/450/525 damage (+40% of your Magical Power).

Nemesis:Passive - Scales of Fate - Nemesis now gains the flat value of the power she steals now, rather than percentage of her existing power. In addition, enemies now appropriately only lose item power.

Osiris:General - HP gain per level increased from 80 to 85. HP5 gain per level increased to from .7 to .8. Base Physical Protection increased from 15 to 17.

Conquest Map Changes- Game starts at -1:00- Minions spawn at 0:00- The ENTIRE Jungle spawns at 0:30- Players can no longer see into the camps from the Mid LaneKill Bounty Changes - For experience, you get an additional 10% XP based on the level difference. (10% base xp * level difference)

New Camps:- Boars replaced with a Cyclops Rogue camp that drops Purple buff - AURA – Enemy Gods within 55 units have their Magical and Physical Protections reduced by 10.- Oracle Harpy Camp inside Gold Fury pit - when killed gives vision on the pit for 90s but if contested no vision is given.- Portal Demon - New boss that directly face the Fire Giant - when killed it creates a one-way portal from your base to the Fire Giant pit that lasts for 60s

New Jungle Boss – Apophis- Replaces Fire Giant and Gold Fury- Spawns in the center of the Map at 10 Minutes- Deals massive Damage and knocks back nearby gods upon spawning- Provides a Buff to the killing team. This Buff becomes more powerful later into the game - Grants bonus Magical Power and Physical Power. Enemy gods hit by your Abilities take damage equal to a fraction of their Max Health over 4 seconds

Consumable Updates:Rituals:- Only usable after Level 10- One use per Purchase- Provides a single use Relic or Ability-like effect- 750G

Flickering Ritual - When activated, it teleports you to a ground target location up to 55 units away instantly. Can be used during combat

Frenzied Ritual - When activated, it buffs all allies within 55 units of the user, increasing their Damage output by 25% on all targets, and increases Attack Speed 20% for 10s

Rallying Ritual - When activated, it teleports you to the allied God of your choice after a 4s channel time. Can be interrupted by Hard CC and Ritual is lost

Revealing Ritual - When activated, it provides your entire team with vision of the entire enemy team, revealing their locations on the map, and also reveals all enemy wards within 70 units of the user. Lasts 5s

Chalices:- They work like a stack of Potions- Duration is refreshed, not stacked, on multiple uses- Have a specified maximum charges- Stacks are refilled to full every time you return to base- Can be found grouped with normal Wards and regeneration Potions- Selling these yields no Gold if you leave base or use any charges- 300G

Bracer of Undoing - Using this item subtracts 3s from all Abilities currently on Cooldown and restores 50% Health and Mana lost within the last 3s. Cooldown 120s - Upgraded: Recent Damage Time increases from 3s → 5s

Hand of the Gods - Now deals 300 + 10 per Level Damage to a single enemy Minion or Jungle Monster or Jungle Boss within 12 units. Target will be the one with highest max HP. The Relic’s Cooldown will be reduced by 30s if you kill a Jungle Mob with it - Upgraded: Now also stuns all enemy gods in range

Heavenly Wings - Now only cleanses slows upon activation, does not provide Slow Immunity throughout the duration - Upgraded: All allies hit by this effect are immune to Basic Attack Slow penalty

War Flag - Costs 800 Gold - +10 Physical Power, +100 Health, +5 MP5. PASSIVE – Being in range of Minion or Jungle Camp death without dealing the killing the blow restores 5 Health and 5 Mana to all allies within 55 units, also provides all allies within 55 units with a stacking buff of 1% Movement Speed and 1% Attack Speed that lasts 6s

Book of the Dead - Costs 1600 to upgrade from Talon Trinket (3000 total), +100 Magical Power, +15% Magical Lifesteal, +200 Health. PASSIVE – If you deal Damage to an enemy and are already at max Health you gain a Health Shield. This Shield caps at 20% of your current HP and last

Stone of Fal - Costs 2900 Gold - +70 Magical Power, +40 Magical Protection, +10% CDR. PASSIVE – Anytime you would be dealt more than 30% of your Max Health by a single magical ability, that damage is instead reduced to deal exactly 30% of your max Health. This effect can only occur once every 60s

Blackthorn Hammer - Costs 2300 Gold - +30 Physical Power, +200 Health, +200 Mana. PASSIVE – If you are reduced to below 30% HP, all of your Cooldowns are reduced by 3s, and all of your Abilities cost 0 Mana to cast for the next 5s. This effect can only be activated once every 60s

Physical Power and Attack Speed:Hunter's Bow - Costs 1150 Gold and Built off of Short Bow - +25% Attack Speed

Physical Power and Critical Chance:Rage - Decreased Cost from 2400 → 2200. PASSIVE – Earning a Kill or Assist fills you with rage, increasing your Critical Strike Chance by 20%. This buff can stack up to 3 times and lasts 8s

Health and HP5:Stone of Gaia - PASSIVE – If you are hit by a Knockup or Knockback, you are instead enveloped by the Earth, becoming CC immune for 1s. Can only occur once every 90s. Additional Passive – Regenerates 2% of your max Health every 5 seconds

Hercules- Strength From Pain - Everytime Hercules takes Damage from Gods, he gains 5 Physical Power +1 multiplied by your level, stacking up to 3 times and lasting 5s. - Earthbreaker - Decreased Mana Cost from 70/75/80/85/90 → 60/65/70/75/80- Mitigate Wounds - When activated, Hercules heals himself instantly and then heals himself again for a % of damage taken after 4s. Also, Hercules gains Bonus Magical and Physical Protections for the duration. Initial Heal 60/100/140/180/220, Heals for 30/40/50/60/70% of damage taken after 4s, Protections 10/20/30/40/50, Decreased Cooldown from 17s → 15s and Decreased Mana Cost from 60/65/70/75/80 → 60 at all ranks