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Monday, December 20, 2010

[Mod] Clear Sky Complete 1.1.3

Version 1.1.3 (358MB)

Clear Sky Complete is a part of the Complete mod collection, which is a series of modifications created by professional artists dedicated to enhancing the S.T.A.L.K.E.R. games. The Complete mods focus on improving the original game’s graphics, sound, and atmosphere, while preserving its core elements. Built upon the success of STALKER Complete 2009 (which was downloaded well over 100,000 times), this entry in the Complete collection continues the tradition of aesthetically updating the game without changing the original story or gameplay. Fans can expect a polished and pure Zone experience designed around the most graphically demanding title of the S.T.A.L.K.E.R series - S.T.A.L.K.E.R. Clear Sky.

Clear Sky Complete Overview:

Version 1.1.3 by Artistpavel

S.T.A.L.K.E.R. Clear Sky is a graphically improved prequel that integrates newer visual technology that we introduced in our previous mod for S.T.A.L.K.E.R. Shadow of Chernobyl. This gave us a solid foundation for further enhancements, letting us focus solely on the design elements of the games’ art style and aesthetics.

The most notable feature is the introduction of the brand new set of distant scenery textures that put the player in the middle of a large open world, rather than the previously “enclosed” map. The original photographs used in this project were captured by our studio during our travels to the Russian industrial town of Mednogorsk, which represents how Pripyat once was. Once we returned to the studio we applied our graphic design expertise to edit our real-life environment captures to closely match the fictional in-game Zone environment.

Other graphical enhancements include stunning new lighting effects, natural daytime/nighttime transitions, vivid sunsets/sunrises, redesigned emissions, a new high resolution nighttime constellation map, a full moon, and many other aesthetic improvements too numerous to list.

S.T.A.L.K.E.R. Clear Sky features improved textures compared to S.T.A.L.K.E.R. Shadow of Chernobyl, however there was still a lot of room for refinement. Instead doing a total retexture, we only needed to replace select sets with respect to game designer's vision. This new texture set contains the best work by the community along with the introduction of new rendering techniques authored by our studio, such as:

Reworked foliage and terrain, making the grass draw line less noticeable

Detailed textures for most of the weapons

Replaced bricks, concrete, metal and ground textures

Refined human and mutant textures

New details such as smoldering firewood, leaves, and stones

Vehicles now appear realistically rusted and abandoned

The purpose of this sound overhaul was to further enhance the ambience and atmosphere of the Zone with the addition of higher quality and more realistic ambient audio files. Each map now includes a sound theme that varies between night and day. All this has been integrated without diminishing the original sounds unique to Clear Sky, ensuring a superior audio experience. All weapon sounds have been replaced with comprehensive analogues, and footsteps, bullet impacts, anomalies, creatures, and many other sound categories have been improved.

This mod introduces nearly a hundred acoustic guitar and vocal songs. They have been added to campfire music sets, and are unique to each faction. This live music was recorded specifically for this game, creating an unforgettable ambience. Also, some new and familiar music tracks can be heard on the radio and megaphones throughout the Zone. However, this mod doesn't modify the dynamic combat music, which can still be turned on and off in the game options.

Bug fixes are the specialty of the Sky Reclamation Project, a community patch which brings the joint effort of a large number of community members together to address bugs still present in Clear Sky after its final patch, and eliminates many game breaking issues. This mod is included in Clear Sky Complete, and features:

Crash Fixes - many potential “crash to desktop” errors have been eliminated.

Gameplay Fixes - fixed a large number of gameplay bugs that could keep the game from progressing, like preventing the accidental death of important characters and other triggered events.

Weapon Fixes - fixed animations, incorrect ironsight positions and corrected the depth of field effect on most weapons.

Various tweaks have been implemented in Clear Sky Complete to create a more fluid experience for a player and to maintain continuity with other games in the S.T.A.L.K.E.R. series. Noticeable tweaks include:

Reducing the grenades available to NPCs to prevent “grenade spamming”

Bandages and medkits heal and stop bleeding, and less bleeding in general

All pistols now have ironsights

Weapons now have real-life names

Enabled trading weapons with NPCs, and NPCs now sell ammo and supplies

Reduced military minigunner's vision distance

Added the ability to carry explosives

Corrected Bandit behavior so they won't mug the player if their player-status is friendly

Increased flashlight output

The Wish Granter - activated via the ESC F1 keyboard shortcut, it is a hidden interface designed to let you enable vehicles, control weather, and place anomalies, characters, mutants and much more on the map. You can essentially build the game around your preferences through this interface.

Sleeping Bag - allows the player sleep in-game, and now features an advanced safety level indicator.

Gnomus' Scopes - a scope system similar to one used in most modern FPS games.

Elite Nightvision - improved black & white night vision.

Teleport - allows the player to jump between points in the environment with the ability to save custom coordinates for future use.

With the new user interface update you no longer have to skip through introductory movies. Also, the HUD colors have been muted so they don't distract and the inventory window is now semi-transparent, which allows the player to view the weapon currently being equipped. Also, the ESC+S shortcut from Stalker Complete 2009 is added, which works like a “smart quick-save” creating a separate save file with level name, in-game date, and time each time it’s used.

Hey, I'm very interested in this. Just finished SC2009 and it an unique experience(I got the "best" ending). I'm looking forward to seeing what the Clear Sky fuss is all about since many have rated it much lower than SoC. Is the CS engine much more of an upgrade or is it more of the same with a few tweaks?

Im playing stalker for the first time, and i played through half and then noticed the complete 2009 mod, so i restarted it.I could probably restart again because its so damn good, especially with the mod.And knowing that clear sky complete will be out soon ill try not to start playing that until it is. =)Thanks a lot for this amazing work.

hell yeah can't wait ... first stalker was a nice game but with complete mod was an amasing game :D .... btw donno if this might help but i hit a problem on clear sky so (just to make shure it wont happen in complete to) when i get busted in fangs mission by those to thugs and they rob me then i have to go to agropom if i remember right i went in thru the swamps to not engage the bandits (from garbage->agropom entrace) asking for my money again :D since i made some before going and got stuck there; i was soposed to enter from garbage and another q was activating (speak with duty outpost commander or somethin, he was sitting near the entrance) but since i went in from swamps it did not activate ... i went to him and it activated but he did not give me the info ... went back thru swamps-garbage-agropom still nothin q (talk to outpost commander) was activating but he was not telling me what he was soposed to tell me; if i was not going near him i was stuck on find stalkers group stash leading to a blocked manhole .... gl with the mod and can't wait hope it will be soon :D

This is awesome, I'm just going to wait for Clear Sky complete and start the game over. SoC Complete looks fantastic. I tried playing the l.u.r.k mod but it's way too dark and muddy looking, SoC Complete looks way better.

I really love the work you do! I seriously can't wait for the clear sky complete to come out then for call of pripyat eventually! I'm glad that I waited to play clear sky so I can get "complete" experience.

Any idea of when this will be released? I went back and played through SOC with your mod and it was AMAZING! I am holding off doing CS again becasue my frist experience left me feeling dirty back then.

The mod is practically done, a few people are testing it, all works well, major graphics upgrade and other important stuff, hold off from playing the game if you've been waiting for this, it's the matter of days. I upload new screenshots after each workday so you can see what's being done. Thanks.

THANK YOU!!I just finished SoC the other day ( with the complete mod obviously ) and i bought Clear Sky yesterday. So now im all set!Youre doing an amazing job.Will there be any need for a Call of Pripyat complete mod, or is that already pretty much up to scratch with modern graphics ?

Pavel,I just created this account, for the sole reason of saying THANK YOU! I've been playing Games for as long as i can think, and whenever possible I used mods to further enhance the gaming experience. But what you and your team achieved isn't simply a modification, it's closer to a reboot - with due respect to it's creators i gotta say, you had the raw materials provided by them and literally refined them to what now became my (and many other's, I bet) favourite FPS/Roleplaying/Exploring-Game. Played SoC when it came out and was sad seeing so much potential mostly going to waste due to the many design flaws. Finally you arrived as the Knight in a shining, retextured armor to enrich this game so much! Thank you for this and keep up your astonishing work with and also aside this project.

By the way, Pedro's good question made me think...You did a great job making SoC run smooth finally, but will Clear Sky Complete stress my system more than the Vanilla version did?I sadly don't use DX10 but, what the heck - it's going to look breathtaking without it i guess :)

Cucu-- Call of Pripyat really does take the best elements of the first two. Repair, mods, good balance between mutant and human opponents, and really rewards exploration. Environmental AI really works, with bands of bandits or stalkers in distant firefights (or shooting over your head at the mutant bearing down on you), or actively navigating anomalies alongside you with their detectors out. It's got a real economy (you can easily spend your money as well as earn it), and only one story bug that I've found in 100 hours of play.

It was the reason that I bought an ATI 5850, and it runs like butter. It's not *quite* as pretty as SoC:Complete, but pretty close.

Best of all? It costs much less than either of the first two did upon release, and it's a greater game.

Only drawback that I've found is that in free play, after the main story line, you can empty the world out quickly (not as many stashes or quests). That can be fixed when the mods come, though.

oh thx for the fast answer sound preatty good but i still think will wait for clear sky complete and play'it after to stick to the story :D i've started twice clear sky one normal and one patched to last version both daaaamn buggy and got stuck on main story quest so i quited when i realised complete is coming for this one to

Damn, waiting for the good things is always hard... just finished Call of Pripyat, 'twas rather small. Nice, but too short. Not a single Bug, though - so Pavel's gonna have a lot less work with bugfixing it :D Well, back to the waiting game then... I'll check back in 5 minutes and see if it's up, like i did the last few days ;)

I wish there was an update. I'm getting super anxious to play ClearSky Complete. I just want to make sure I get to play it before I possibly die, which I only have a day left before impending doom. Got an airplane ride to Miami then go on a cruise where I have the possibility of getting the ship taken over by pirates. :(

Yeah Mike, I feel with you. I tread very carefully myself since i caught notice of CS Complete... One could stumble into an anomaly any minute after all, they're still quite common here in Germany-we're close to the zone, you know. But don't you worry... Since the man himself doesn't answer all our moaning 'bout "when it's coming" as regularly anymore, I bet he's busy giving the finishing touch to what we all wait for so badly :D I sure hope so... Can hear the Bloodsuckers howling again...

damn going crazy here to checkin chekin checkin and still not here :D i don't want to be a spammer but i can't wait anymore :D hope it will be soon .... and great job so far pavel with soc, keep'it up hope cs will rock even more

Hey guys, hang tight, currently I'm creating a mod profile on Moddb for official download mirror, adding some updates to mod, writing an interview regarding CS Complete, a full description with credits, working with EricB on installer, etc. it's getting there.

Allright! Thank you Pavel, for not letting our anxiousness eat away at us :D I'm very happy that you take your time to do this right, that shows your dedication (I'd wish every programmer would do the same... shame they're always in such a hurry). But after all, you're a commendableArtist, and as such you seemingly know that good things take their Time. @ all, Trust him... He knows what he's doing!

I have just bought Clear Sky and with all settings on max the framerates are poor at the start. The Tweak Guide says this is mainly due to the god rays so I turned them to low and framerate improved. However the Tweak Guide suggests there is some sort of bug here as god rays continue to cripple the framerate for the first couple of hous in a day even when you are inside. Just wondered if your mod addresses this?

P.s. I've got the Complete 2009 mod on SoC and it looks great - hope this is as good.

This has me on the edge of my seat, was hoping to get this as I'm riding navigator for a major move from CO to ID but I guess I'll just have to finish up Chernobyl first... unless this is released tonight. Doubt it though.

I can't wait for this to come out. It is simply because Pavel seems to know what he is doing and GSC does not. I mean, Complete 2009 really made the first game how it should be. And I'm really disappointed at the brute force used in the latest technologies that was used in Clear Sky and Call of Pripyat. Result? Game looks much worse and runs much slower than SoC with Complete 2009. And I'm running HD4870 with Q6600.

Please, Pavel, I and many others would be much grateful if you somehow incorporated the shaders and undemanding high-res textures you used in Complete 2009. We don't need DX10 when there's noone in the world that knows to use it for anything else than marketing tricks.

I also hope the weapons will feel better in CS, just load the sounds and textures used in C2009. And there's much else that could be done to improve this game, I hope you do the job as good as the last time.

hmm me again seems like it's not out yet ... i was out this weekend so i lost nothin :D; pavel i have a question for u what exactly must i change to change weight, in stalker soc i was changing gamedata\config\system.ltx and gamedata\config\creatures\actor.ltx ... i know it's kinda cheating but that's all i do unlike other people who go for alot more ... i just like to carry more and make money :D ... u can call me a cheap bastard if u want but pls answer me :P

Alright the mod profile got approved quickly, I expected it to take a day or so, the mod itself is assembled but not uploaded yet, we are putting together a comprehensive description, so you know what to expect from the mod, this will be the official download page, feel free to leave comments there too:

Just asking if there are plans or if he's going to do it. A yay or nay. Wasn't begging for a release, merely to see if that was a project or not. I.e. if I should bother playing CoP or wait for a complete edition first.

Anyone found any decent mods for A.I.? I was playing through the test build and I ambushed a bandit camp, killing most of the bandits. The remaining two eventually went back to standing around as if nothing happened. Not very immersive. However, the game looks absolutely gorgeous now.

I've continued to play the beta, and although pavel must be commended on his work, the overall game still stinks. Sound and visuals are spot on, but the A.I. is simply terrible and the plot is just as weak as I remember it first time around.

James, have you reached the Military Warehouses yet, the TEST2 beta crashes upon entering it for the first time. I tried reinstalling the game/patch/mod again but still get an engine crash upon entering MW for the first time. It's a showstopper.

Hello everybody, I had to disappear for a week to maintain my main business right before intended mod release, now I'm back on track, sorry for unexpected delay and thanks for waiting.

@James,

This time I tried to keep it fairly cosmetic with less AI and system files involved compared to SC2009, instead I made it easier to optionally combine it with other game changing mods, like Faction Commander, Faction Wars, etc.

That's good news! We started to worry,but after all you got important stuff to doin real life, unlike some of us folkswaiting desperately for you to let us at the modyou make from the good of your heart.

Well,guess you can't live by our acknowledgementalone, so that's okay ;D

I, personally, liked the subtle, yet effective changes that were implemented in SC2009.So, if you're going to recommend somesystem- and AI-changing mods to use with CSC, that'd be great!Thanks in advance

I have one issue with the CS Complete 0.9.7 beta, with the main game patched to 1.5.10.

In the Swamp area, I'm not able to capture the Machine Yard even after I've eliminated all enemies. No reinforcements arrive to capture the Machine Yard even after I've waited for some time. I even tried to use Wish Granter to spawn some Clear Sky members straight into Machine Yard. Still no help. Is there a way to resolve this problem? Otherwise the plot will not be able to advance.

Managed to resolve the issue without additional mods. The problem arises due to the Renegade reinforcements from the southeastern camp who are travelling westwards to recapture the Old Church. Somehow these travelling Renegades are blocking the auto-pathfinding AI of the Clear Sky reinforcements, causing the latter to stop at Old Church itself. Once you've managed to suppress the enemies at the southeastern camp, the Clear Sky reinforcements can travel smoothly northwards to capture the Machine Yard.

Choosing to call your mod for SoC "Complete" was appropriate because it fixed all the game-breaking bugs (as far as I can tell) and updated the graphics & textures. SoC was in need of a lot of fixing and you & your team delivered on all fronts. Excellent work, Good job!

Clear Sky, on the other hand, is not really in need of very much graphic updating, at least, not like its older brother, SoC. No, the thing really wrong with CS is the faction warfare. We all know it. The problems with vanilla CS are well-documented and there are many mods devoted to addressing those problems.

So now you say you're concentrating your efforts on the cosmetic elements, the one aspect that doesn't need much improvement, and letting other mods take care of the things that are *really* wrong with the game? Fine. But should it be called "Complete" then?

I don't mean to sound ungrateful. I know you and you team can fix all the things wrong with CS, it's just disappointing to hear that you're not doing it.

Look at it this way...if you can work the ZRP into Stalker Complete 2009, then why can't you do the same with SRP or SMRTER or Total Faction Warfare or Faction Commander? Maybe integrate them in a way that doesn't change the game.

"This time I tried to keep it fairly cosmetic with less AI and system files involved compared to SC2009, instead I made it easier to optionally combine it with other game changing mods..."

See for yourself, it's a few posts above this one.

I say: buckle down and spend a few more months integrating SRP (Sky Reclamation Project) or the SMRTER mod into the Clear Sky Complete mod. Get those guys involved because they've already done the legwork. Not for nothing, but it's exactly how SC2009 was created, if I'm not mistaken.

And I'm not even saying he's gotta integrate any of the faction mods verbatim. Just fix the bugs in the same way the SoC bugs were fixed.

Because releasing a mod that's less than "complete" (which seems to be exactly what the current plan is) will do far more to harm this rich history you speak of.

I replayed Shadow of Chernobyl recently after I found out about the compete MOD. Superb work Artistpavel. I really enjoyed replaying the game. I'd forgotten how much I enjoyed playing the first time. In fact, it's a brilliant series of games.

Looking forward to your complete MOD for Clear Sky. That will be a must.

Finished Call of Pripyat last week. That rocked as well. Do you have plans to create a complete MOD for COP?

I just finished SoC Complete 2009 and it was amazing! It was my first time through so I really appreciated how much work has been put into it after discovering how many changes have been incorporated into the mod! I stand impressed and I'm glad I didn't choose to play Vanilla first.

On another note, I JUST (like right now) bought CS on Steam and discovered that the CS Complete is about to be published. I'm really eager to start it since I want to get back into the S.T.A.L.K.E.R. world but I'm wondering at what stage is the publishing currently at? You said you're uploading the mod at the moment but the moddb.com downloads page is still empty. If we have to wait another few weeks I'll just play Vanilla for now so I can continue with CoP after that and afterwards I'll check out SC Complete. Hopefully the mod will be uploaded within days because the waiting is killing me :p

Word to the wise: you will not be able to start a vanilla Clear Sky game, save your progress, install the Complete mod, and then continue the vanilla save under the Complete mod. It won't work. Better to just play the vanilla game now to the end, provided a bug doesn't stop you, which is a distinct possibility.

In fact, I think people *should* play the entire vanilla version of these games before you play the Complete counterparts. How else can you really appreciate them if you don't experience what was fixed? Reading a changelog is just not the same thing.

lordik, play COP now, don't wait for CS Complete, you won't miss anything, judging by the update frequency it's going to be a long wait. About a month ago I decided to wait... still waiting. At least there would be some features, fixes, modifications list of this mod, It would be good to know what to expect when the waiting is done.

hmmm did anyone else notice artifacts not beeing there even if u use veles detector that shows exact location in the normal game (not complete)? i instaled complete now and it seems i get the same problem as before - it's like 50%-50% times when i search for an artifact with the veles detector it leads me to an exact location but it's nothin there and it's static not like when i actually find the artifact and moves all around ... is this a bug? if so seems that complete mod is not fixing'it

actually i think i might have been wrong about the artifact bug found one that was hiding well and was invisible to hmm one near machine yard (swamps) the rest of the are ok mod seems good so far no issues in swamps so far now moving to next map; just one small problem that i did not see on the normal cs .... in cs base where u start the npc's (people) gather around the fire and sometimes one might sit on another :D or sit much to close to eachother or somethin like that ... hehe hope i can actually end the game now ... i did finish soc all endings with complete mod and was awesome

hi, thx for answer. That strange, that make CS more older than SoC (never play SoC Without Complete 2009). Do you know where to change the distance view of grass and shadow (clipping ?) ? This is disturbing in that game, grass and the shadows disappear too close.

You are the fucking man bro! Clear sky too, holy shit! I really gotta start playing STALKER, so many games have come out these past few months and I still haven't played more than 4 hours of the first STALKER!

Loved it to death though, and with the complete mods... O god it looks beautiful man.

Are you going to be moving on to CoP with a complete mod there as well?

I would love to see tessellation being used to the fullest on some of the great textures you add to these mods... would be spectacular.

Thanks for making these, was just DL'ing something at Fileshack and I saw this, ALREADY he's done Clear Sky too?! Good job dude, I hope you decide to "renovate" CoP as well hah. Peace.

I have followed the instructions as is, and the game won't work. If I don't copy gamedata, the game runs fine, but then I copy it to "C:\Program Files\Deep Silver\S.T.A.L.K.E.R. - Clear Sky", and try to run it and the preloader sign comes up, then goes away as usual, but the game never starts. Am i doing something wrong?

Thanks so much for this, and all the work you've put into it and SOC 2009. I haven't tried it yet but can't wait. In my opinion SOC with 2009 complete is one of the greatest games ever, and probably THE most atmospheric game ever. I have one question - can you point me to where I can find out how to increase the text size of the conversations and info? I like to play on a big old widescreen crt tv, and it's too blurry to read in its default size.

I have downloaded and installed CS Complete as instructions said and the game doesn’t work. My CS is a steam version. If I don't copy gamedata, the game runs fine, but then I copy it to "C:\Program Files\steam\steamapps\common\S.T.A.L.K.E.R. - Clear Sky", it doesn’t work because it doesn’t find the disk?????? There’s something wrong, is it?

I have 7, the 64bits version. Before deleting the thumbs file in the "C:\Program Files\steam\steamapps\common\S.T.A.L.K.E.R. - Clear Sky" my game didn't start, i had a engine crash report!Hope that you'll find a solution.

hmmm 2 more issues :D hehe one might be from cs complete it did not happen to normal cs - sometimes when talking to some of the npc that have audio speech to the actual sound of what they say it's really really low can barely be heard and just now i got a crash donno if it's game related - complete mod related or pc related :D - x-ray engine crash - i have 1.5.10 - here is link to log it was to much to post here (think it's save game related - save report made all 3 files in the archive including the savegame) rapidshare.com/files/370540277/XRayEngine_error_report_100401-033159.zip.html

well it's me again buggin' u :D well as i was saying mod seems nice so far no quest issues yet cordon map finished but there r some small issues as i was saying before sound on some npc that have audio speech is really; low the way they sit near fire sometimes siting one on another like they're gay or somethin :D and sometin that really disappointed - ak's u should work on they're accuaracy and jamming - accuaracy is like unrealistic i fire with ak94-akaban + scope attached on an enemy like 5 meters away and from a full clip of 30 bullets only 5 hit him the others fly like a meter away from him (in short words accuaracy is unrealisticly low) and jamming - with same weapon at over 75-80% durability i get jamming like hell in 30 fired bullets i can even get 3-6 weapon jamms i even got jamming before firing the first bullet in the clip - rest seems really nice so far :D - and sorry if i am a bid anoying with so many posts but i am trying to help :D

1) Same problem as others have listed - NPC speech is very low for certain NPCs.

2) I am seeing strange artifacts around trees that are rendered in the distance. There are greyish transparent blocks over them. As I get closer, the box disappears and the tree looks fine. Some kind of rendering error?

Excellent work as always Pavel. I'm hoping you could provide us with some details on what has been tweaked and improved. I have never played vanilla CS so I'm not sure what's fixed.

I do have one suggestion, not sure if this is going to make any sense. There are various stashes throughout the game. Normally if you find one, such as in the pit of a tree or a lost backpack of a stalker, if you open it you cannot take anything because it's empty. But as soon as you "buy" the info off a stalker or randomly get the info of a dead stalker, the same stash will contain some valuables. Perhaps it makes more sense for all stashes to contain loot regardless of having the info?

@Aristpavel,I just installed CSC, and WOW once again i am astounded by your work (and the work off all the other modders !). While completing the first "quest", I noticed that there wasn't any blood; so I had a look to the system.tlx and found the[bloody_marks]part but, as a humble gamer, I do not know much about programming & modding...I patched the game before adding your mod, fresh install, and modified the system.tlx to solve the "NPC low speach level" problem.

Certain NPCs talk quietly and I can barely hear them in my game too. It's just like how Sidorovitch used to talk quietly on the radio in previous versions of Complete 2009. I'll change what you said in the system.ltx and let you know if it works.

i love what you've done to the game in the mod and appreciate the time you spent to enhance the experience, but is there a way for me to only install the bug fixes in the game? i dont think my computer can handle the graphics improvements.

There seems to be a bug when using the wish granter to jump between areas. A permanent area transition is created wherever you used it, and you get spammed with 'move to another area?' boxes whenever you are near. It can be pretty annoying if you used it somewhere important.

hmmm got no answer to my last msg sorry for buging u again artistpavel but did'nt anyone else got annoyed by the fact that ak's have extremly low accuaracy and very very high jamming rate compared to soc? will there be some changes done to ak's or other weapons (if they need'it) to make them more realistic ... i mean firing bullet by bullet with scope on (ak94-akaban) on an enemy at medium distance (somethin like 5 meters) and from 10 bullets just 2 maybe maybe 3 bullets hit him ... that seems unrealistic ... i don't think ak's r that inacurate in real life ... the rest is great no problems so far

Hello i have a problem.i have installed the spanish version of CS patched, and once i install the mod, the language changes to russian with bugs in dialogs (both menus and in game items)how should i fix this? is there any patch or something?

thank you, and congrats for this great mod (i played the SOC version and it was a really great job, it is the best mod i've played.

Hi Pavel,I just wanted to say thank you very much and I'm so very appreciative of the work you and your team have done with the stalker mods. I'm at the red forest area right now in Clear Sky. I'm really really really enjoying everything so far and it had given me great joy playing your mod. I was wondering if you were accepting donations, I can't give much but I think it's the least that I can do to help support your work and give back for the outstanding job you've done and the enjoyment I've had out of it. You can email me at mastermike569@gmail if this is something your interested in. Thanks again and I truly look forward to what you have planned for Call of Pripyat!

Hi Mike, yes I have a Donate button on the side bar and I've just set up a more visible one on the top right. Quality modding requires almost a full time occupation and I take a financial hit every time I work on the mod. If anyone reading this could send a $1, $3 or $5 my way it would be really appreciated and used towards current and next releases. Thanks.

Hi, I just finish CS with Complete. I had several problem with factions war. I take Liberty, i have try 15 times to do the war against Duty. I never could ... Beginning was good until they ask me to take the 2 points West of Garbage, I do, but backup never come ... so i never can advance to Agroprom to take others points to Duty base ... :(I put Faction Wars respawn fix but that never fix the problem :( The missions stay frozen to take and keep the points :/

Thank you so much for this mod. The vanilla was very broken and this mod definitely enhances the experience in many ways including a more stable framerate.. I did however notice something odd after installing the module. Whenever I use a guide to move to the garbage, a blowout will occur everytime I move between cordon and garbage. Is that suppose to happen?

my Stone Flower bug was just a random oddity, got Meat Chunk and something else with my next finds

something that is working odd is the side quests in Garbage, nobody has any work for me, ive tried previous saves before doing steps of the main plot and it made no difference, no bandits wanted me to do anything for them and no digger in the flea market ahd anything either. not game breaking i know but still a bit flat.

found somne diggers in garbage with quests eventually, more oddness from this cranky game i guess

i have a couple of suggestions for the next version of CSC

firstly that you get the names of areas of the map when you mouse over them, camp in field, hideout in forest etc etc, would make the wish granter teleport even more useful than it already is

secondly is the option to spawn a squad on your location of a given faction, i tried to spawn some help for a lone stalker guarding the pipe to Cordon and they kept wandering off, which makes the spawn feature a interesting gimmick only really

I was kind of hoping this mod would add a freeplay mode at the end like SoC Complete did. One of the major problems with Clear Sky is that an awful lot of the game is after a point of no return, meaning you can't make any use of the endgame equipment. It also means that you can find yourself stuck without supplies at any of the three endgame areas. If not the other locations, at least a guide in Limansk would be nice please :)

Just finished Clear Sky with this MOD. Awesome. Truly great work. Sometimes I would just stop and look at the world around me, especially at sunrises and sunsets. It just looks sooo good. Only minor glitch I had was the artifacts around distant trees which disappeared as you got closer to them. However I see this has already been mentioned. Apart from that it was a very bug free experience.Job well done.

Clean installation didi the trick, no more crashes anywhere. Seems it's vital to make a good, clean installation. That's what the author says in the instructions, anyway:)

Awesome job overall. Would be great if the point of no return in Limansk could be tweaked a bit so we could still get back to the main map to wander around. Also, the lack of traders/technitians in Limansk and after is a serious limitation. This is obviously the idea of the original authors but that's definitely the area where serious improvement could be achieved to increase playability.

there seems to be a bug with the improved night vision, everything is really glaringly black and white, maybe its supposed to be like that in which case i cant see why people rate it better, if im near radiation or anomolies it all goes light green tinted which i guess is how its really meant to look

that was a maxed out exo suit too, damn thats a lot of ru went into that

I only wanted to play through the game on Sky Reclamation Project, and would've dropped Clear Sky after finishing the story. I remembered this Complete, and even before finishing the story I doubted this modification would make the game better.

I was wrong. All the positive reviews are legit, and any crashes are prolly the game engine. The creators of this mod made the game worth coming back to even after I got Call of Pripyat.

If you're deciding whether or not this mod is worth the time and space, it really is. And if you haven't used this mod yet, you're missing out.

hm, this is really fucked. dont know if its the mod though. the forrester wants me to go to the army place and activate the antenna. but when ima leaving the red forest and entering the army place i get a newww objective; to go and talk with the mercs.. but they just dont wanna talk with me, theres nothing popping up like "press 'F' to talk", its like they cant see me.and nothing happens when i kill the mercs, the pda still tells me to talk with 'em, nor can i go the army base and kill the militarY and activate the antenna myself

i've tried restarting the story, but still getting this problemthe first time i wazzz in the duty clan. but this second time i stayed neutral.

and yeah, when i was in the duty clan the ai was really stupid. and people were disappearing, like in the bunker thing with the scientist; had to save and load back to that save and then he was there : ))

1. In the swamps area if you go in a electric anomaly (there are 2 in the map) you will hear the new electric sound in the anomaly but if you go in the center of the anomaly there will be no sound at all! (or it will sound very strange)

2. i think there is a missing texture in the well in the renegedes base (not in he machine yard but the other one, top right of the swamps map) because when you look in the well instead of the water you will see the loading menu screen!!! (maybe it is some sort of easter egg?)

and finally i think that the gnomus scopes on the sniper weapons sucks because it doesnt feel like firing from a sniper but from an assault rifle :Dand some times i aim on the head of an enemy and i miss the shot too! (both with the gnomus scopes and the new "fixed" ironsights)sorry for my english!!!