27 June 2013

Wind, 2008-2011 by Damian Stewart_
"Each presentation of Wind takes the form of a temporary intervention, constructed around a site-speciﬁc visual environment of objects that are moving in the wind, such as a tree or a ﬁeld of tall grass. A video camera records images of this visual environment. The images are directed through a digital processing system that extracts ﬁelds of motion and mathematically transforms these into ﬁelds of sound. The ﬁelds of sound are in turn reproduced through loudspeakers placed within the original environment.

Heard and seen together, the sound ﬁelds and visual environment form a tight cybernetic feedback loop. The sound ﬁelds guide and enhance the viewer’s visual experience, focusing their visual attention toward particular kinds of visual motion. This strengthened visual experience guides and enhances the viewer’s sonic experience, focusing their sonic attention toward particular kinds of sonic motion. This feedback loop creates a strong interconnection between the visual and the sonic within the mind of the viewer, leading to momentary states of complete attention to the different senses, and an overall heightened awareness of the beauty that is present." - Damian Stewart. See more;

Wind: sound from motion (2008-2011)

Wind at aDA Symposium 06/2009

Wind at O Espaço do Tempo, Montemor-o-Novo, Portugal, 2008

Technical details

"The input from the camera (1) feeds into the computer vision processing system (2), which ﬁnds motion and converts it into a format useful for sound synthesis (3). In the existing prototype, the camera (1) is an external digital video camera that sends data to a laptop computer running software which handles (2) and (3). Sound signals produced from (3) are ampliﬁer and dispersed using loudspeakers (4).These components are all housed in a portable enclosure and powered by a 12V rechargeable battery, allowing for exhibition in practically any environment or location."

A digital art based research which encourages the dissemination of creative concepts and aesthetics from fields such as Computer Graphics, Internet & Video Art with a high emphasis on abstract and geometric aesthetics as well as on experimental processes and techniques