Rate this Card

33 Comments

Playwright

April 5, 2017 at 11:34 pm

I don’t understand this community some times. You at best thing the exact same card stat wise is average at best (Bloodfen Raptor), yet you consider this card almost game breakingly over powered even though it can only be played on a board with a friendly beast on the board. If you play this early then you likely only got to adapt a really subpar beast. If you play this late game then you likely adapted a beast so powerful that the adapt barely does anything to make it more effective.

This is the best card of the set so far. Just clearly op. As long as you have a beast on board it’s +1.1 +3a windfury or haunted creeper deathrattle effect on top of a vanilla 3.2 beast. It’s obviously better than totem golem which gives an idea of how ridiculous it is.

Considering that Hunter is designed to be an aggressive style of class that lacks the ability to sustain that momentum if the opponent plays the right answer, I don’t see this card being meta defining like Patches has been.

You stand correct! However the unhealthy part of the adapt mechanic in this card specifically is that it comes on an aggressive 2 mana 3 attack minion, where ysera is a 9 mana legendary 4 attack minion.

For an aggressive deck getting a decent 2 drop with gain a 0 mana blessing of might/windfury on a friendly minion, could be absolutely Devastating for your opponent to FACE up against. However you also have the slight chance of missing your dice roll and getting absolutely nothing that favors you and we will most probably see alot off games get decided from this little piece of turn 2 rng.

If this card reminds you of patches, then when did adapt draw and play a card removing it from cycle? 2 mana 3/2 isn’t aggressive, that’s pretty tame, windfury strangle thron or anything have always been easy to get, shaman has a 3 mana 3/3 that consistently gives windfury, as well as a spell, and if that’s your killer, then whelp, the 3/2 body that can’t attack won’t matter, go for the spell, as well as the fact the 1 health minion dies so easily, if it becomes a combo it consistently worry about, which its so inconsistent with how adapt works, it’ll be like tunnel trog or deckhand, cheap removal, it also won’t beat out pirate, who on turn 1 can easily dish out 2 damage, and another 3 without playing anything on turn 2 if there isn’t an answer, it’s a LOT slower than pirate, and it won’t be consistent