We are finally releasing Blitzkrieg Mod on steam today!It was a long road after we posted it to greenlight, but we made it! Thanks to all supporters and we hope that you will enjoy better Blitzkrieg Mod experience on Steam.

We are releasing version 5.1.2, which should be available on steam now! For lastest version update, always use steam from now on.

PE:- Henschels should no longer attack structures and AT guns on their flight path- Ambush ability on Jagdpanther no longer dissapears when it is not possible to activate it- Tweaked efficiency of MarderIII HE shot- Infantry can no longer upgrade neutral buildings to "Reinforcement points"- Upgrading "Defensive operations" will now allow FHQs to heal nearby soldiers- Corrected penetration chance of Beute Sherman 76(W) vs Super Pershing

EDIT by MarKr:Updated changelog. I accidentally sent to Wolf older changelog where some of the changes were missing.

weird I uninstalled old BK mod which worked fine and reinstalled the mod through steam, but now I get ultra low fps, which is unplayable. I used to be able to run game fine before even at high settings, but this time with everything off or low settings it is horrible.

my hardware hasn't changed, so I am baffled

any ideas?

PS found solution thx to atomicali

atomicali wrote:Ok been playing around with Nvidia control panel and Turning vertical Sync off seems to fix the problem.Rather than make this a global setting I have done it under Manage 3d settings > Program settings.Added CoH then set Vertical Sync to off for just this game. Applied the changes and so far so good.

I understand the convenience of Steam updates, however some of us run Blitzkrieg on the "legacy" version (primarily for it's LAN support).

Michael_Z_Freeman wrote:Would be nice if performance issue could be solved for AI players (I guess this also applies to Coop is some slots are AI) by adding more win conditions that keep the popcap low

More low popcap options would be great. Keeps things from getting ridiculous and laggy late game, plus it requires players to make tougher choices on units.

@Snazz:Wait a second there... Legacy Edition isn't technically comptible with BK in the 1st place. Does that even work right now? I mean, I haven't personally tried because I switched to the Steam Version as soon as it came out, but I expect the Legacy Edition to not run BK or at least have a ton of bug/issues...

As fas as the lower pop cap goes, I'm not sure you can go much lower than 150 without making it very difficult to have proper armies. Most larger maps support much more than that by default for a reason. I can see the challenge in lower pop cap which might appeal to some people but mostly I think it's just harder to play for everyone.

The performace issues with AI-heavy settings are unfortunately not really something we can solve; CoH was made in an Era where 2 cores were standard, but clock frequencies were pushed higher and higher. Having a high clocking dual core is much better for playing CoH than a modern 8 core, as CoH only uses 2 threads. If you can OC to 4,5 or 5 GHz on 2 cores and force the game to run on those you will see improvements, but other than that or simply running extremely pricey hardware I don't see an easy way out...

(personally, I have no issues with performance even with 7 AI players on "The Rhine" after 2 hours of gameplay in 999 pop mode, but I run a ridiculous rig...)

"Normal people belive... if it ain't broke, don't fix it.Engineers believe... if it ain't broke, it doesn't have enough features yet." - Scott Adams

Kr0noZ wrote:The performance issues with AI-heavy settings are unfortunately not really something we can solve

Hi. Are you're saying AI can somehow be forced onto another thread/cpu core ? Much like can be done with Battelfield 2 with lots of bots - run dedicated server on one core for AI and client on another core? Otherwise offering a limited popcap for those that get AI performance problems/have low end hardware, is the solution. I do the same for COH2 using an addon through steamworks that can force 150 popcap on any map. I don't know if that's possible with COH1 using an addon (don't think so). But it's whatever the BK devs decide, otherwise I'll keep on using kwoks solution .