Comments

Comment by RonaldRaygun

Presumably, this gives you a fixed or random amount of experience. My guess is thtat it will give roughly the same amount as a standard cataclysm quest of your level.

Since it stacks it will probably be consumed on use.

Due to the 4 hour cooldown (and provided my conjecture isn't wildly off track), the value of this item will depend largely on how often you play. If you play a casual 1-2 hours/day it's gonna contribute a fair bit to your leveling speed (for a crafted item), while it's only gonna be a very minor boost if you intent to grind to 85 as quickly as possible.

You'll problaby wants some of these when you're leveling, and the way I'm planning to do on release date is to ask a herbalism and inscriber guildy to make me a couple and trade me them if we happen to be in the same leveling zone, I'll ofc pay him for his effort. The mats are realy not expensive (10g) but I'd expect these to go for a high amount on the ah the first days. You can't guaranty to get the experience increase though, as the item have a 4h CD.

Comment by Laira2814

If you still have things to learn (below level 85)

Comment by Flado

Chance 1 out of 6 (16.7%) you get the "right" buff: Quest experience increased by 10%. With 1h duration and 4h's CD on the item, you can expect to have the 10% Quest experience buff once (for 1h) every 24h's played.

Comment by kikovsk

Yeah, assuming you don't work, sleep or eat.

Comment by HlinMage

No, he's merely assuming that you expend the CD fully while playing. Playing for 8 hours per day (2 CD's) for 3 days or playing 24 hours in one stretch doesn't change the outcome.

If it's 1/6 chance to hit the right buff, you'll get it on average once (for 1 hour) per 24 hours played.

Obviously the clever player will keep going for another hour if he gets the buff just before he was about to log out in the evening, and let the 3 hours cooldown pass while he's sleeping, thus increasing his overall uptime per playtime of the buff :)

Comment by Glowyrm

For a "grass is greener" point of view on this item, I would consider ALL of these buffs to increase your experience gained to greatly varying degrees (the 10% gain is the biggest though).

Depending on the heal, the buff that heals you while damaging enemies could lead to slightly less downtime or allow you to take on more mobs at once, both things indirectly increase your experience intake.

Next, depending on what type of mobs you are fighting (humanoids, beasts, dragonkin), doing 15% more damage will allow you to kill faster, indirectly increasing your experience gain.

Then, if you don't already have a movement speed increase (while leveling you may not run to get your boots enchanted while leveling or may upgrade items often), the 15% run speed will increase ground covered for the times where you are running mob to mob. Yes, we'll usually have mounts so the gain from this is minuscule, but I'm sure it's there somewhere!

Ok Ok, so disregarding the movement speed increase buff, I would say that the damage increase and heal-on-damage would increase your leveling speed, not as much as a 10% experience gain, but it's there. This would mean that 3 of the 6 buffs should help you level faster most of the time!

Comment by Glowyrm

For a "grass is greener" point of view on this item, I would consider ALL of these buffs to increase your experience gained to greatly varying degrees (the 10% gain is the biggest of course).

Depending on the heal, the buff that heals you while damaging enemies could lead to slightly less downtime or allow you to take on more mobs at once, both things indirectly increase your experience intake.

Next, depending on what type of mobs you are fighting (humanoids, beasts, dragonkin), doing 15% more damage will allow you to kill faster, indirectly increasing your experience gain.

Then, if you don't already have a movement speed increase (while leveling you may not run to get your boots enchanted or may upgrade items often), the 15% run speed will increase ground covered for the times where you are running mob to mob. Yes, we'll usually have mounts so the gain from this is minuscule, but I'm sure it's there somewhere!

Ok Ok, so disregarding the movement speed increase buff, I would say that the damage increase and heal-on-damage (depending on how much it is, I don't know) would increase your leveling speed, not as much as a 10% experience gain, but it's there. This would mean that 3 of the 6 buffs should help you level faster most of the time!

Comment by ZWester

is it an one time use then like an flask/food or is it repeatable used?

Comment by Hosenkyu

i just amde a bunch of these and took them to hyjal/vash'jir and advertised

sold all of them for easily twice the mats costs

Comment by Valaran

Just hit 85 and expected this to teach the Wrath glyphs I was missing. I get nothing but an error: "You are too wise and powerful to use this." Boy was I mistaken.

Comment by ellmo

Unfortunately there's also a Kneecapper buff, which gives 15% damage to GIANTS - wow, that sucks. This has to be the least numerous group of NPCs in game

Comment by Filelor

btw it unfortuanately doesnt persist thru death /cry

Comment by Vonara

In Twilight Highlands I saw another player get a +15% damage increase against Elementals. I cannot recall the name of it though.

Comment by Hurracan

Another possible result:

28 Chapters Later

You recently read an adventurer's partially-completed guide on surviving a zombie onslaught. Damage against Undead increased by 15%.

Comment by yesiinhale

Here's another one i think they should add.

Tales from Bikini Bottom

You have read a fishy smelling book filled with tales of a undersea realm.Damage against aquatic enemies increased 15%

"absorbent and yellow and porous is he"

Comment by Daverton

The 10% xp buff is really nice. The rest are pretty meh. A 15% damage bonus against ALL mobs would be useful, but instead they're all too specific. I can't think of a zone in the game where the mobs are all undead or all humanoid, etc, etc.

I guess if they fall in your lap or can be made really cheaply, they might be worth using. I can't imagine buying them the way they work now though.

Comment by GaidinBDJ

These are alot like the Mysterious Fortune Cards, except they don't sell as well or as high. Their real benefit is that they don't even go yellow until 475 (you can learn it at 460). Cheap and easy 15 Inscription points, minimum.

Comment by bigworm2

I made some and am highly disappointed in them. Oh, maybe they will be useful, but only if they sell worth a darn. Random is not fun, especially when the RNG generally hates everyone.

Comment by HighScore100

I had a stack of four of these. I read one, lost the entire stack, and didn't get any buffs.

Comment by johanponken

The buff itself does not continue to tick when logged out.As said above, the CD does though.

Advice: if you start out in Hyjal, take it very easy with the big named fire guy very early in the quests.His AoE fire puff-puffs can easily kill you, and then you'll lose the buff!Turn your resistances on, it helps a little (like Mage Armor and Mage Ward).Eat some buff food so you'll have some more stamina.And run like hell (blink).

Comment by carljr82

Just wondering, can you log out after reading a book, then after the cooldown is up, log in and read another book so you can have 2 buffs at the same time or no? If no one answers before I'm able to make some for myself I'll update this post with the answer.

Comment by Hoticehunter

Comment by Mairin

I may have missed it being posted above but Learning by Example DOES stack with heirlooms (took all mine off and the reduced amount worked out as an additional 10% on top of the guild 10%).

Comment by Alundrei

In the 4.1 PTR notes, it was noted that the cooldown will be lowered to 1 hour, so you could easily chain the buffs together (without having to do log-out shenanigans).

Comment by zuwr

I can confirm that its cooldown is now 1 hour, on live. Awesome for leveling! :)

Comment by Silox

i noticed that the buff stays even if you get killed, can t recall if it used to do that before, also not shure if the buff Deadly Drive (+15% dmg on humanoids) applies to players, would be imba for those who lvl via pvp or those who play on pvp servers

Comment by Braemar

I tested the experience gain with and without Heirlooms above level 80 (82 to be exact). With my Heirloom helm and cloak equipped, I was gaining an extra 15% experience per quest while the Learning by Example buff was active. I figured it just might not be stacking because I should have been gaining 25% based on the information here. I took off my Heirlooms and turned in a quest, and received NO experience bonus at all. I verified this by subtracting my total XP before turning in each quest from my total XP after.

The amount listed in the chat window when XP gains are turned on does not show the Heirloom bonus, but your XP bar does show it, which is why I went that route.

Characters above level 80 do not benefit from these journals, at least not in terms of XP. I never saw a self-heal go off with the other buff up either, but I did not test that one. I do feel it is a safe assumption that these journals are only useful for the 75-80 grind. This likely changed in 4.2.

Comment by Shammyshosha

I have found quite the niche for these items, on my server at least. One thing I've noticed is that most players have no clue these things exist, nor what they do. With cleverly-worded ads in Trade Chat, you can turn a hefty profit when the glyph market crashes (as it tends to do from time to time).

On average, these are selling for 75-100g each. Be sure to advertise the XP buff, which stacks with BoA gear and guild perks. Just a tip from a friendly scribe :)

Comment by bobthesnake

If you want to feel good about yourself, try using this item at level 85.

Comment by dotcomlarry

Comment by tobindax

I can not return this the first day of the 2nd event. I hope it's just a 30 day cooldown or the quest is bugged.

Comment by frozne

ADVENTURE!

Comment by QuickBASIC37

EDIT: As of 5.0.4, this can no longer be crafted, but the ones you may have in your inventory have not been removed.

I love this thing. There's no reason not to use one every hour because the buff you get could be insanely useful. I've gotten to the point where I decide what I do based on what buff I get and I level insanely fast and it breaks the monotony.

For Example:Learning by Example: +10% quest experience gained (Get outta dungeon finder and do some quests.)Living Forever: 30% chance to heal yourself for 4-6% of your maximum health, when dealing damage to an enemy (Insanely useful and Fun for a non-healing class in PvP)The Great Hunt: +15% damage done against Beasts (Find some level appropriate beasts and farm for an hour.)Deadly Drive: +15% damage done against Humanoids (Do some PvP... it makes a huge difference)28 Chapters Later: +15% damage done against Undead (especially at 75 do some Northrend normal dungeon Q's because everything is undead.)

Also, this thing is like a Flask. You don't lose the buff when you die.

Comment by Planter

Question can inscriptions still create this item, I'm having a look at my profession and cant see it any more. If you can not create it any more this must be very rare right now. or will get very rare.

Comment by Shinshinigami

So, how do you make these?

Comment by Arlimist

As of Patch 5.0.4, this item was removed from game. The ones that were made prior to patch 5.0.4 were not removed.

Comment by Nerobyrne

It seems to no longer be craftable, which is a real shame. I still have one in my inv, and will keep it as a reminder of past glories.

Comment by aahzmandius

My druid inscriptionist still has a stack of 14 of these, though I can not craft new ones.

Comment by Sas148

As of 5.0.4 this item is no longer craftable.

Those that were created prior to 5.0.4 have not been removed.

This is likely due to Blizzard's intentions to get players to immerse themselves in the content rather than blowing right through all of it so quickly.(##RESPBREAK##)8##DELIM##Sas148##DELIM##

Comment by Goatmon

Comment by fusrodah

Awesome, they've been removed right at the point where leveling takes the longest... I just used a few of these on my leveling warrior, couldn't find the recipe in my inscription anymore so came here and what do you know, pointless nerf.

Comment by OceanKobe213

They should put this in Inscription since they're removing glyphs next expansion.

Comment by terreas

I have 4-5 of these left on my bank alt for sale on US - Garona.

Comment by brbcatsonfire

I have 8 of these on Blackrock(Horde). I no longer play on this server but would be willing to login to either sell them or trade them for pets.