January 7, 2010 - 2009 was an intriguing year for British television, with old friends returning in the shape of Doctor Who and Merlin, new shows like Psychoville and Being Human. So without further ado, here's IGN's pick of last year...

December 16, 2009 - While Nintendo has been a beacon of expansion for the casual videogame market, the more dedicated, hardcore user base has been in a noticeable decline as the years wear on. True, some gamers may be leaving the Big N's system for more bloody waters, seeking out games like Modern Warfare 2, Halo, and Gears of War on Xbox 360, or turning to the PS3 for Killzone, Resistance, or action epic Uncharted 2, but the issue of hardcore content on Wii goes both ways. As the casual market grew, support for Nintendo's Wii console also began to move from traditional games to more "E for everyone" titles, with the current state of the platform showing a clear dominance of casual over hardcore.

December 14, 2009 - This week we're rolling out our coveted year-end awards for each gaming platform. This is the part where we talk about how prestigious they are and how important it is for you to pay careful attention to our choices. But seriously, who really cares? Don't we already know what all the best games were? "Blah, blah, blah, I'm Greg Miller and I love Uncharted 2." Yeah, thanks for the sweet info.

December 10, 2009 - Welcome to the 2009 edition of IGN Australia's Console Showdown; a dog-eat-dog tussle between the games of the PS3, Wii and Xbox 360 for system supremacy. In Part 1, we're looking at system exclusives. Which system had the best exclusives in 2009?

September 11, 2009 - RPGs, puzzlers, shooters, racers -- most games fall pretty completely into one category, easily defined and catalogued. One of gaming's most prolific genres, though, is a bit more of a catch-all -- action games. "Action" can be used to describe pretty much any game, or any game that doesn't fit anywhere else. It's a genre of diversity, depth and lots and lots of different kinds of designs.

August 27, 2009 - After Microsoft revealed its impressive, Wii-challenging Project Natal at last July's Electronics Entertainment Expo, I turned to IGN's Nintendo Editor-in-Chief Matt Cassamassina and asked "How's Nintendo going to respond to that?" He just shook his head.

July 28, 2009 - Why are titles such as The Conduit and Madworld not selling on Wii? No one knows, including Nintendo.
Nintendo of America's vice president of corporate affairs Denise Kaigle told Wired the company is unsure of why hardcore games aren't selling.

July 24, 2009 - Let's face it: Times are tough. The economy is in shambles, the unemployment rate is high, and the only people making any cash these days seem to be New Jersey public officials. Who has the money to drop $60 on a new Xbox 360 game or $169 on a shiny new Nintendo DSi? Well, we do, but we're very, very rich. So what about everyone else?

April 17, 2009 - It's Daemon Hatfield, Greg Miller, Hilary Goldstein and Ryan Geddes this week. Time for your weekly dose of gaming news, brought to you by Crystal Skull Vodka. We just got back from seeing Crank 2, so we're all hopped up on testosterone.

April 16, 2009 - It's that time of the month again. Yep -- NPD's anticipated top-selling videogame hardware and software recap, this time for March. As is usually the case, Nintendo's own two systems ranked number-one and two, Wii with 610,000 units sold and DS with 563,000 respectively. Microsoft's console managed the third spot with 330,000 more units moved. PlayStation 3 came in fourth with 218,000. PSP 168,000. And PS2 -- nearly a decade after its release -- sold to another 112,000 people.

April 3, 2009 - At the end of his career Akira Kurosawa said that he knew less about what defined a film than when he was just starting out. Playing through MadWorld, I kept finding myself in situations where I had no idea why I was doing what the game wanted me to do. MadWorld is beautiful. The flattened black and white presentation makes every frame look like a tableau of hewn detail and perverse ornamentation. The cutscenes are among the best cinema I've ever seen in a game. Characterizations are basic and filled with dramatic opposition. The camera movements and stilted framing present the story as a whirly-gig where beauty is constantly interrupted by crass violence. I love MadWorld when I don't have to play it.

March 31, 2009 - March 2009 saw strong releases on every platform. Whether you're a fan of zombies, heavy metal, history, or ultra violence, March had you covered. In what used to be a slow time for the industry, we are now swamped with choices competing for our gaming hours at both retail and on digital platforms.

March 26, 2009 - I'm sitting in a small suite at a chic hotel in San Francisco, laptop resting beside me, the screen's real estate populated by questions for Nintendo of America's vice president of corporate affairs, Denise Kaigler. She sits on a couch between me and a coffee table housing not one but two recording devices -- just in case. I'm there to chat with Kaigler about Nintendo's Game Developers Conference presence, which peaked with a keynote by global president Satoru Iwata, who made several DSi and Wii-related announcements, all of them welcomed. I want to know all about the DSi, Wii System Menu 4.0, and all sorts of other stuff, sure, but mostly, I just want Denise to tell me that E3 2009 is going to be the biggest show i

March 26, 2009 - Winter's chill is slowly fading away again here in America, and it seems that as the weather's getting warmer the Wii's release schedule is also heating up. 2009 got started slowly with a fairly uneventful January, but by February things were picking up -- highly anticipated core releases like House of the Dead: Overkill, Deadly Creatures and MadWorld got the year going right. Now, in the wake of an exciting GDC showing that offered us more to look forward to, and with the arrival of the long-awaited storage solution for the system through yesterday's System Menu 4.0 update, it looks like it's time. Time to get excited about owning a Wii again.

March 24, 2009 - Being creatures that like to order their world, humans are very big on putting labels on things. This is a tree, that's a squirrel. They would be two examples. Of course, it would help if you were in sight of both a tree and a squirrel to make the examples more potent. In a pinch, you could draw them, or if really hard pressed – and lacking arts and crafts supplies, you could just shut your eyes and imagine them.
Clearly we're getting sidetracked.
Our point is that humans love to codify things. Even when something probably shouldn't be labelled we do it anyway. Take blip hop porn grind jazz fusion - what the hell kind of music genre is that? Who knows. Anyway, we figured you might appreciate it if we came out of the gate imposing a little order on the madness that is MadWorld. If forced to both codify and provide a one-line Hollywood-style pitch, we'd say that it's Streets of Rage meets Sin City meets Running Man meets Lobo. And if that doesn't whet your appetite, chances are nothing will.

March 20, 2009 - Welcome to the final instalment of IGN's Greatest Graphics of All-Time set of features. We've covered PlayStation, Saturn and N64 in part one, and Dreamcast, PS2, Xbox and GameCube in part two, so now it's time to hit the current consoles – the Xbox 360, Wii and PlayStation 3. While they're only midway through their lives – and thus the awards aren't definitive, we figured it'd be fun to take a look at the achievements of their top games up until now.