* Wanders in and glances around astonished*So many intresting items... hhmmmm....* Ssearches the store and glances arouns confused*Not to many of the specialty I seek though. Infact the amount of Cursed items here are well... * waves is hand panning the shop* I wonder if there are any cursed items that wish to be... relinquished by yourself or fellow patrons, hhmmm? Some do call me a mad packrat but I can't help collecting Cursed and dangerous items. The power they hold sometimes out shines the risks... sometimes.. But none the less usually have a intresting past.. but I pity the fool looking to pilfer my items... Some aren't as forgiving as most.Oh, if anyone finds any unique such items I'm all ears.

It has to be Certain, the Gods Hate Me. For whatever irrevokable Fate, I have been made the walking Joke. Either that, or Beshaba is overlyfond Of Me.-Unknown

I will have a look through some of my campaign notebooks. I know I have a few 'cursed' items from the three Ravenloft campaigns I ran last year. Two campaigns are in 2e stats though (as will the magical items), but it should be easy enough to convert them.

This highly decorative Longsword has a clear blade, seemingly made of glass or another similar substance. Despite this manufacture it is completely invulnerable.

When this sword is employed against a creature which has a resistance to a specific attack type (piercing, bludgeoning or slashing), the weapon will shift into a weapon of that type. From the point of the holder however, the weapon feels and looks the same as the previous weapon. This can cause problems with overswing if the weapon is heavier...

This sword will appear in the hand of the caster in place of any other weapon until the wielder is subjected to either wish, limited wish or remove curse spells

I used this sword in my campaign when my players were going to war with a large band of skeletons. IT proved to be well worth making when they couldn't understand why they were doing so little damage.

Sword of ShardsThis sword appears as a unusually long, silver longsword, with an elaborate gold and ivory basket hilt, and a lightning bolt-shaped pommel. The sword itself is a +2 everbright silver longsword. Once per day, the sword can create a gold and silver lightning bolt shaped shard, which then can be directed at opponents. Treat this as a ray. If the shard hits, the target takes 2d4 points of damage, and is affected by a targeted greater dispelling spell(CL 20th). This is a force effect.CL 20th.

This +5 glove was given to Balin Gorunn, a dwarven fighter battling a red dragon. The glove gave him unnatural powers with the element of fire. After many campaigns against evil Necromancers, Balin was murdered by one of his friends. The glove said to be stolen and has been lost for many years, but rumours has it that it is guarded by the soul of Balin, deep within his crypt. Until now. After a group of hired adventures travelled to the crypt in search of the glove, it was found, the majority of them coming back alive.

Special abilities - This glove can cast a variety of different spells, but only with the word of power stated clearly before. (A secret)

Fire WeaponThe weapon in the hand that the glove is present, be it enchanted or not, becomes imbued with fire and does an additional 1d6 of burning dmg..

Fire GlobeThe wearer can use a torch or anything that emits fire to make a fire globe in the wearer's hand that never dies unless the gloved is turned off (the word is spoken again) or it is removed. This can also be thrown at a enemy to deal it 1d6 of burning dmg.

Burning Hand This is the same as the wizard spell but only used in one hand.

As for cursed item....

Ring of WhistlingCursedCost - pricelessThis item made of the purest of gold and is decorated with priceless gems. A prize to any thief, or so they think. Anyone who puts on the ring, excluding the owner or anyone who the owner gives permission to wear it, cannot remove it. From the moment the wearer places it on, the ring makes the wearer whistle uncontrollably, awake or asleep, day or night. This can only be removed by 1) A remove curse spell 2) Severing of the finger or 3) The owner gives the wearer permission to remove it.

"Good judgement comes from bad experience, and a lot of that comes from bad judgement." - Krandor, Master Smith

Saracox was an unlucky thief who kept on getting caught in the act while stealing or picking locks. He was always captured but managed to always managed to escape before he was executed. After many years, he revealed his secret to his wife on how he escaped. That was by stabbing himself with his trust dagger. He would plunge it into his own chest, making him look dead in ever way. But after a few hours, would wake up and be perfectly back to normal. Unlucky for him he lost the dagger (I wonder who stole it?) and got locked in a dungeon for the rest of his life. Special - After plunging the dagger into anything alive or not will seem to be dead. This will last for 1d6 hours.

"Good judgement comes from bad experience, and a lot of that comes from bad judgement." - Krandor, Master Smith

This is a dagger +2. Additionally it permits the holder to become invisible, as per the magic spell, once per day. Also if the dagger is owned by a thief it improves their move silently and hide in shadows skill checks by +5.

Dagger of Embedding +11d4+1 19-20/x2Cost - 500 gp

In all respects this dagger is identical to a dagger +1 and inflicts normal damage. Upon uttering it's magical command word at the time of a successful strike, the dagger will remain embedded in the victim and continue to inflict 1d4+1 points of damage per round. The dagger can not be removed until it is released by the magic command word, it's power is disrupted by a dispel magic spell or the victim is dead.

"Good judgement comes from bad experience, and a lot of that comes from bad judgement." - Krandor, Master Smith

Nice items. I like the Efriti glove -- my as-yet-unused Calim****e fire-wizard would like that item. The dagger of embedding +1 I also find . . . interesting . . . .

Saracox's Dagger, though, seems a bit weak to me. Especially on the story. If he's done this many times, how is it that they never find the knife -- especially afterwords, when it's sticking out of his chest?

Hell hath no fury like all of Candlekeep rising in defense of one of its own.Download the brickfilm masterpiece by Leftfield Studios! See this page for more.

It was never actually closed. My duties as the Sage of Perth had been sorely neglected solely by the amount of time I was spending here, tending the shop. Never fear however...trusty Brax is always here to help or assist you with whatever you need, even if I am not.

Anyway -

Impressive items Krandor...very fine additions to the great inventory here at the Magic Shop. Time permitting, I have some new items that I would like to add, so I will see what this weekend brings.

I am not exactly sure about Saracox's Dagger though. Do you have any campaign use details to illustrate the overall effectiveness of this item?.

Got the idea from a TV show called "Highlander". It showed a couple of immortals (in this case they can only be killed by getting their heads chopped off) continually rob banks. This took place in the day of mobsters (ol school) and whenever they were shot (by the cops) they would be buried and then unburied by a another guy. (Since they could never die)Basically, the thief in question would "kill" himself with the dagger while in prison. This would make the officials think that he was dead and get rid of his body. Since he was a thief proper burial wouldn't be thought of or occur. Once his body was removed, he would then arise from his "sleep" and get away. (There are cases when this couldn't work but... meh.)

"Good judgement comes from bad experience, and a lot of that comes from bad judgement." - Krandor, Master Smith

This sword looks like a normal bastard sword with a +2 enchantment, but when in the hands of an evil cleric or necromancer, the items power comes into perspective. When wielded, the sword glows a very sickly green color, and when the command word is spoken, the sword controls all undead in a 200 yard radius. Also, during this period it gains +5 enchantment against good creatures (neutral excluded) (any type of undead can be controlled, even death knights.). It does this for as long as the user wants. The undead will not attack the user and will obey him/her completely. When this sword is hit against a holy avenger (ex. Paladin and user are in a fight and parries the attack) it creates a blast that causes 2d20 damage against all within 10' radius. To an evil necromancer this weapon is as valuable as a +5 Holy Avenger is to a Paladin.

"Good judgement comes from bad experience, and a lot of that comes from bad judgement." - Krandor, Master Smith

This armor is the same as plate mail +2 but has the additional property of being able to assemble or disassemble itself on command. At a magic command word the armor leaps into the frame of the the wearer and positions and buckles itself accordingly. Similarly at another magic command word the armor unfastens and removes itself from the wearer's body and stacks into a neat pile. Both assembly and disassembly take 1 round/turn.

"Good judgement comes from bad experience, and a lot of that comes from bad judgement." - Krandor, Master Smith

The dagger has an interesting idea behind it, but it's still weak on story history. If the thief is captured before he 'kills' himself, why don't the authorities take the dagger? And why, when he's disposed of, do they not touch it even then?

Hell hath no fury like all of Candlekeep rising in defense of one of its own.Download the brickfilm masterpiece by Leftfield Studios! See this page for more.

This heavy device appears to be identicle to a normal pocket watch, except that positioned around the edges where the numbers would usually be are 36 minute pictures. On the outer shell of the Alethiometer are three small dials which can be turned, and will in turn three small pointers inside the glass of the Alethiometer.

This item is quite simple to use, the user simply places the three pointers on three aspects of the question he or she wishes to ask and then the fourth pointer, a thin golden strip, will rotate and point to the answer to the question.

Anyone who has read any novel by Philip Pullman will tell that the guy is a complete genius when it comes to inventing items such as this. you chould check out the book called Northern Lights for more details!

Unleashed Sprit (Scmitar+2)Description: Bright silver colored blade and hilt covered with valuable gems. there is a povel gem which changes color according to the wielder.This sword is intelegent but not very social.It understands the needs of its wielder and grants him random supernatural abilities and magical effects. Sword is loyal to its bearer whatver his allignment is. And never be stolen and wielded during its current owner is alive. Sword can manipulate and betray the his unchoosen owner and returns again magically after a while(1-7 days)Common effects:Gives alertness permanantly. Immunity to all mind affecting spells. Examples of supernatural abilities and swords powers: The bearer of this sword has some kind of a prestige class. Every level he gains some abilities.1st level detect undead at will.2nd level +4 att bonus to undeads andlesser undeads can be disintegrated(%50)3rd level immune to disease 4th level free action and +8 att to undeads and lesser undeads will autamatically and medium undeads can be disintegrated(%50)6th level immune to level drain.10th level +10 att bonus and medium undeads will autamatically and superior undeads can be disintegrated(%25)Note: This sword act like a +2 scimitar cover with beautiful gems to the players under 5th level. During this time sword prepares the best fitting configuration and worth of the bearer.

Punish me if you will, for my hands are not clean. But deny me not my revenge!" -Jander Sunstar

Nice or not, it doesn't change the fact. I didn't insult him anyway. Just his books. Of course, as a writer, I'd be upset if someone hated what I wrote, but I'd prefer to know, rather than think everyone loved it.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.Download the brickfilm masterpiece by Leftfield Studios! See this page for more.

Okay, this one isn't actually a magic item, but what the hey -- I've put almost everything else in here, right?

Arm-holsterCost: 20 gpWeight: 0.5 lbs

This special leather holster is strapped to the underside of the forearm, and holds any dagger of light size. Its clever design allows the wearer to drop the dagger into his waiting hand with a simple flex and twist of the arm, negating any attack of opportunity connected with the drawing of that weapon. This is possible no matter which hand is the character's favored one.

This is only possible when the subject is upright, as it depends on gravity to opperate this way. However, if the same flex-twist motion is made when swinging that same arm, it is possible to launch the contained dagger at a target even when prone. This action is exactly the same as if the subject had thown the dagger normally, save that the attack roll is made at a -1 penalty (in addition to any other penalties), and the character's Strength bonus (if any) is not added to the damage roll. (Strength penalties apply as normal.) This use provokes an attack of opportunity.

A masterwork version of this device is the same as above, save for the following. Drawing the daggers with the flex-twist motion is a free action for either hand. The launching use penalty is removed, and one-half the character's Strength bonus (if any) is added. (Strength penalties still apply as normal.) A masterwork arm-holster is considered a weapon, not armor; as such, the masterwork price is 320 gp.

This device takes the place of one of a character's bracer or gauntlet slots. A masterwork arm-holster, however, can be enchanted to be used as a single bracer. (A normal bracer, or another masterwork arm-holster, must be provided to serve as the enchanted counterpart.) It is not possible to combine the arm-holster with gauntlets, as the arm-holster can no longer function.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.Download the brickfilm masterpiece by Leftfield Studios! See this page for more.

I like it. It's balanced, useful and interesting enough to attract even the most serious 'dagger-user'. Anyway, it would make a nice addition to the inventory of one of my PC's - whose class just happens to be my own created Mistress of Daggers PrC.

Over the last several months, I have been putting together a small notebook of various magical items (weapons, and the like) that could be of use in future campaigns, or that some of my fellow DM's could use in their own campaigns.

So to get to the question...would there be enough interest from my fellow scribes here at Candlekeep, if I starting posting some of my creations again?.

Just let me know here, and I'll see about doing some 'weekly' updates again.