We had many seasons destroyed by too strong PvE gear. This time at least the legendaries will not be an issue as Blizzard made an awesome decision and set the legendary cloaks (obtainable in patch 5.4) to not proc against players.

In addition PvE gear will be scaled down to ilvl512 compared to the ilvl522 of conquest PvP gear. It's up for the debate if the very strong PvE trinket procs will outwheigh the new PvP trinket setbonus or not but there is reason for hope that the next and probably final season of MoP will not be based around PvE gear like S4, S8 and S11.

No because the difference is when I play a comp i play it close to skill cap

if anyone needs to be banned, it's you. You do nothing but sit on AJ being a passive aggressive idiot that nobody likes, sorry you stink of washing up liquid.

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world

how? the ones with gem or so? because the ones w.o gem has the same stats (or almost) w.o pvp power

I think he talks about the previous version of the legendary cloaks wich are already available in game.Anyways the actual version will just grant 140 of your primary stat since they all have 602 of the primary on them when they get scaled down to 496 item level and not 682 like the pvp cloaks.

No so bothered about the stats - its not insanely higher (though correct me if I am wrong, but the PVE items will be dropped below PVP items in terms of ilevel - may well have just imagined I read this though).

However stopping the procs is a good precedent to set - shows that bliz are willing to make that barrier between PVE and PVP and how the power levels vary and how the rewards are/need to be different.

I've always liked the option of PVE in PVP - but more just in terms of customisation not just a freeroll on power level.

I think he talks about the previous version of the legendary cloaks wich are already available in game.Anyways the actual version will just grant 140 of your primary stat since they all have 602 of the primary on them when they get scaled down to 496 item level and not 682 like the pvp cloaks.

what are the ratio's for gear downscaling to 496 exactly? for example, reduction of 1 ilvl = reduction of ??? percentage of stats

And what about PvE trinkets? (Again...)

they now have a downscale of stat provided with an upscale of duration.i know the duration is + 100% (so doubled duration) but does anyone know the percentage of stat reduction? i dont think its halved.