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New Member

I would really like to see more Frost weapons in the game. There are lots of Fire options, and what seems like a good bit of acid/poison weapons. However, with the amount of Fire-based monsters out there, I would like to see, for example, a Frost equivalent to the Caduceus of Scorching (my mage is having quite the hard time with Faazvolfrul, even though he has taken down other monsters of the same level).

New Member

I was thinking of something that is tricky to use as it starts useless and ends helpful a ring that is dropabale at early stage but most useless at it but gets useful as you level up
Lets say for example the ring protects vs all elements sounds over powered yet it also have armor and health and mana along the road yet its only a +1 each and as you level up it gets another +1 and so on when your at level 20 you have a,+20 defense on all elements which is not much

Developer

I was thinking of something that is tricky to use as it starts useless and ends helpful a ring that is dropabale at early stage but most useless at it but gets useful as you level up
Lets say for example the ring protects vs all elements sounds over powered yet it also have armor and health and mana along the road yet its only a +1 each and as you level up it gets another +1 and so on when your at level 20 you have a,+20 defense on all elements which is not much

I don't think I'll add that as engine doesn't make item stats dependant on anthing external, but this would be a fun idea for another game *if* you were forced to wear it all the way from level 1 and gave you penalties in early levels :twisted:

Member

This reminds me of a popular occurrence in rpg games. You start with or pick up a broken/ dull or rusty weapon early on. This weapon is unique but the worst weapon in the game. Most players sell or discard it. If you keep it however, it can later be repaired via some quest, npc or item and turns into the best weapon in the game.

New Member

I was thinking of something that is tricky to use as it starts useless and ends helpful a ring that is dropabale at early stage but most useless at it but gets useful as you level up
Lets say for example the ring protects vs all elements sounds over powered yet it also have armor and health and mana along the road yet its only a +1 each and as you level up it gets another +1 and so on when your at level 20 you have a,+20 defense on all elements which is not much

I don't think I'll add that as engine doesn't make item stats dependant on anthing external, but this would be a fun idea for another game *if* you were forced to wear it all the way from level 1 and gave you penalties in early levels :twisted: