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New Summoner Rune System

For these new features all mastery points are being reset. And all Summoner Experience is being reset but you will maintain your current Summoner level.

New Brush on Map Summonerís Rift!!

Brush has been strategically placed all over the map. This Brush blocks line of sight and when you stand in the brush all enemy champions outside the brush will be unable to see you.

There is currently no Brush on the Winter Map.

Revamped Monster System

Two camps on each side of the river now provide game altering sigil buffs! These buffs are of incredible power and last for two minutes. However, if you are slain while you have one, your killer will steal it from your corpse!

Ancient Golem provides a sigil that provides 2% mana regen a second and maximum cooldowns

Lizard Elder provides a sigil that gives a 4 second slow and a level-scaled DoT on hit

Both camps had respawn times increased

Sigil mobs scale according to the level of players in the game

Dragon now scales per player level and gives 100 global gold and 400 global exp to the team that kills him

Dragon respawn time increased by 60 seconds

Non-sigil forest camps have respawn time decreased by 20 seconds

Non-sigil camps give 30% more exp and 30% less gold than previously

Nashor had magic resistance decreased by 10

New Nunu Bot

AoE Particles now have Team Colors to help differentiate them. Green for Ally Particle, Red for Enemy Particle.

Powerball: Rammus rolls into a ball accelerating towards his foes. Upon impact, he deals magic damage to nearby foes, knocking them back and slowing them.

Defensive Ball Curl: For a short duration, Rammus goes into a defensive stance resulting in massively increased armor and reflective damage to attackers.

Puncturing Taunt: Because his foes are often in the habit of running away, Rammus has developed the means with which to force them to attack him for a short duration, and reduces their armor for the duration.

Tremors: The Earth shatters beneath Rammus dealing damage per second to nearby units and structures

Spiked Shell: Rammus converts 25% of his armor into damage.

A NEW CHAMPION APPROACHES: Anivia, The Cryophoenix

Flash Frost: Anivia calls forth a piercing lance of ice that flies towards her target, damaging and slowing anyone in its path. After a long flight the shard will explode, damaging and stunning enemies in a small area. Anivia may prematurely explode the missile if she chooses.

Crystallize: Anivia summons a wall of ice that blocks all movement.

Frostbite: Anivia blasts her target with a freezing wind. This spell does double damage to anyone affected by an ice effect.

Glacial Storm: Anivia creates a swirling vortex of ice and hail, damaging enemies in a large area and slowing their movement and attack speed. This spell is a toggle ability.

Rebirth: When taking fatal damage, Anivia will revert into an egg from which she will be gloriously reborn.

Cho'Gath

Feast:

Rewrote tooltip to make more sense

No longer kills units with Guardian Angel, Chronoshift, etc

Annie

Stats:

Reduced attack speed to be in line with other casters

Infernal Guardian:

Reduced Damage from 250/375/500 to 200/325/450

Lich

Fallen One:

Increased damage from 200/350/550 to 250/400/550

Warwick

Eternal Thirst:

Reduced Lifesteal from 6/9/12/15 to 5/9/13

Infinite Duress:

Now removes the buff if the target loses the buff

Fixed a bug that caused it to double lifesteal

Soraka

Wish:

Increased mana cost from 200/300/400 to 250/350/450

Astral Blessing:

Increased cooldown from 9 to 10

Consecration:

Reduced Magic Resist from 25 to 20

Tryndamere

Slash:

Modified damage from 75/140/205/270/335 to 90/150/210/270/330

Blood Lust:

Increased heal from 50 a stack to 65 a stack

Increased the ability power ratio from .15 to .2

Reduced the cooldown from 35 to 30

Yeti

Consume:

Increased Heal from 50/100/175/275/400 to 100/175/250/325/400

Visionary:

Buff now has no duration

Armsmaster

Leap Strike:

No longer cause double hits

Relentless Assault:

Fixed a bug with this skill interacting with Neutral Minions

Empower:

Now grows it's damage on a per level basis instead of cleave %

Teemo

Bantam Trap:

No longer limited to 15 (but his mines have a 10 minute duration)

Sivir

Ricochet:

Fixed the number of bounces

Spiral Blade:

Increased ability power ratio from .5 to .75 (each way)

Judicator

Righteous Fury:

Now has a .5 ability power ratio

Master Yi

Alpha Strike:

Once again moves you to the target's location after the effect ends

Singed

Empowered Bulwark:

Fixed a bug which caused it to not work

Items

Giants Belt no longer says it builds into Force of Nature

Doran's Shield: Reduced Armor from 10 to 9

Doran's Ring: Reduced Ability Power from 14 to 10

Doran's Blade:

Removed Attack Speed

Added +2 gold per 10

Wit's End: Reduced Combine cost from 900 to 700

Spirit Visage:

Reduced Combine cost from 650 to 500

Reduced Magic Resist from 40 to 35

Innervating Locket: Increased Combine cost from 500 to 800

Atma's Impaler:

Reduced Combine cost from 800 to 400

Reduced Armor from 70 to 60

Reduced Crit chance from 22% to 20%

Warden's Mail: Reduced slow from 40% to 35%

Avarice Blade: Reduced Combine cost from 350 to 300

Glacial Shroud: Reduced Combine cost from 500 to 400

Kage's Lucky Pick: Reduced Combine cost from 380 to 330

Catalyst the Protector: Reduced Combine cost from 500 to 450

Frozen Heart: Reduced Combine cost from 525 to 425

Rod of the Ages: Reduced Combine cost from 865 to 800

New Item: Negatron Cloak: Mid Tier basic Magic Resist Item

Now goes into: Abyssal Scepter Banshee's Veil, and Force of Nature

Removed Pendant of Zephiris

Aegis of the Legion is now created with Ruby Sphere, Cloth Armor, and Null-Magic Mantle; and costs 700 (the total is the same as before).

Summoners

Flash: Increased cooldown from 270 to 300

Fortify

Increased cooldown from 300 to 330

Increased duration from 6 to 7

Promote: Reduced the base Health of the rider from 600 to 400

Boost: Reduced duration from 30 to 15

Nimbleness: Fixed a missing buff

Teleport: Now has a golden teleport particle

Mastery Harden Skin: Now calculated pre-armor

General

New /joke, /laugh, and /taunt sounds for some champions.

Headquarters:

Reduced Health from 8000 to 6000

Added Health Regeneration (20/sec)

Inhibitors:

Reduced Health from 6000 to 5000

Added Health Regeneration (15/sec)

Death Times: Increased from 22/22/22/27/27/32/32/39/39/46/53/60/67/67/72/72/77/77 to 30/30/30/35/35/38/38/41/41/46/53/60/67/67/74/74/80/80

Movement Speed now has diminishing returns

Updated Recommended Items for all champions

Adjusted and Normalized spell cast animations for all champions

Fixed a Bug with Monster Leashing

The tildar key when held down will now only select champions

Loadbars should be a little smoother during loading

Direction based missiles now follow terrain

Fixed a bug in the Loadscreen were when not connected the player name would not be centered correctly before connection.

Done, changes sounds really nice the new Dragon sounds important the whole new creep system sounds very nice everything sinds nice AWEEEEEESOME patch, only thing i dont like is again more CD on Flash :P