Monthly Archives: February 2011

Have you ever heard people say that multiplayer is no fun because politics always determines the outcome? I’ve run into that idea so many times that I think it might be the number one misconception about multiplayer. Sure, there’s some … Continue reading →

The game started with everyone dropping a land and passing the turn. The turns continued and the threats grew in size as the game continued. Norman played Akroma, Angel of Wrath and mulled over who would be the first target. … Continue reading →

Put in something wrong. You know it’s in there too long, but then…one thing leads to another. When it comes to fixxing your deck, there are a ton of options that make a major difference in whether your deck is … Continue reading →

I’ve been thinking about this question for a while, partly because the closest thing I’ve got to a regular playgroup virtually dissolved at one point because there were too many egos and too many different ideas about how Magic should … Continue reading →

Although Planar Chaos is famous for it, color bleed and the shifting of abilities has been part of the game from its inception. Perhaps from liking to be sneaky, one of my favorite deckbuilding techniques is to include abilities that, … Continue reading →

Last week I talked about what I consider to be the three key strengths of Black: removal, recursion and resource management. Today, I’m going to make things a little more concrete by showing you three different decks, each of which … Continue reading →

If Timmy has a jar with 30 marbles in it – 4 white, 6 blue, 8 black, 7 red, and 5 green – what are the odds of him pulling a mythic red marble? As Mirrodin Besieged was spoiled and … Continue reading →

Well, I’ve had four articles at Star City and this is my fourth article at Muse Vessel, and I haven’t said a word about who I am. Part of this is the honest realization that most of you probably don’t … Continue reading →

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