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The purpose of this article is to inform Magic players about one of my favorite decks Sui-Black. For as long as I have been playing Magic, this deck or versions of it, have been floating around constantly. The deck I have chosen to primer is more for the budget-minded Type I player.

So, without further ado... Sui-Black!

This is the time where I talk about how to play Sui-Black. The point of Sui-Black is to rush your opponent without regard to your life total. In this deck your life total becomes a resource for which to kill your opponent. With the disruption this deck offers, the second objective is to prevent your opponent from setting up and implementing their strategy. If your opponent is searching for an answer, then they are not stable enough to throw down their lock, or combo, or anything for that matter. That’s when it becomes a race, and the race will be won bu Sui-Black. Now that you have the basic idea of the deck, here are the cards needed:

. While the drawback seems to be pretty rough, consider the amount of damage this deck will do to your opponent first. In the event you are at four life and your opponent is at four life, and you attack with the Flesh Reaver

ka Shade: This card is not quite as good as the Nantuko cousin, but for budget decks it pretty much fits the bill. The “drawback” for this card isn’t quite as bad as your would expect. If your opponent is preventing the damage at the cost of two colorless mana per point, you know they aren’t going to be casting any instants and aren’t focusing 100% on setting up their strategy… Which will allow you to continue with your game plan.Hypnotic Specter

might be just as good to play. I assure you he is not. The reason I say that is, Juggie can be taken out rather quickly with a toughness of three (Bolt and other red hate, etc.), but the beast will endure most of that. Plus the beast has decent defensive qualities, if the game goes that direction.Dauthi Horror

er): This choice would really depend on the meta in your area. If there is white, obviously choose the Horror. This guy’s main quality is the shadow evasion. The quicker you can deal damage, the sooner this deck wins.Duress

: These two cards are arguably the most important cards in this deck. These two card disrupt your opponent and prevent them from setting up their strategy and beating you. When you draw your opening hand you should smile when you see Dark Ritual

s due to the casting cost. This is disruption part two. After you have attacked their hand with the previous cards, attack their mana sources with these. If you took out some of their hand, potentially you pulled out a land with the Hymn, and if you destroy another they are seriously crippled. No land + small hand = Good Game!Diabolic Edict

: These cards are good, but when you break it down, you can do more damage quicker with other creatures. The following is a quote from another sui-black primer that gives a real example of why not to play these two (Written by Edward Paltzik).

a head start just to demonstrate how much slower it is than the optimal creatures! So as you can see, the illusion of dealing more damage faster with Zombies is merely that - an illusion!”

Skittering Creatures: These creatures are virtually useless in this deck as the better creatures you will cast will kill the Skitters too quickly for them to be effective. The fact is they just die to easy and there are better creatures out there.

I truly hope this primer has challenged you to think about the possibilities Sui-Black has. If anything this will have prepared you for what a Sui-Black can do in the Type I environment and will allow you to prepare for it.

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