I was playing a duel against the Galadriel (Mana Ramp) deck and after I declared my attackers - 5 creatures, all with flying, who were about to deliver lethal damage - the AI used Ant Queen's activated ability repeatedly to summon a bunch of Insect tokens, which was completely useless as they don't have reach or flying.

I've been noticing questionable blocks that the AI has been making against trample creatures when it is on low life recently. Here's a good example of one:

The AI seems to be somehow prioritizing reducing the damage done by the trampling Charging Monstrosaur, but without killing it, instead choosing to kill the deathtouch Deadeye Brawler. (It didn't have any combat tricks up it's sleeve, and used it's mana to activate the Atzal, Cave of Eternity after combat).

I was playing a quest matchup vs my super sliver deck when that deck had a Coat of Arms and 3 slivers, including 2 winged, out. I had no flyers and was at 16 life. It could have killed me in two turns, but elected not to attack and wound up dying. Shouldn't the AI be more aggressive when it has the tactical advantage?

"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill