Development of additional shack models includes an outhouse and several updates plus a few new shack models. I will update to the store when work is finished. I have discovered a couple of small overlapping blinking surfaces in a current store model and will fix this at the same time.

I forgot to tag this post. Would it be possible for a mod to tag this with a "Discussion" tag...

I have loaded additional shacks to the store today. In the process I have also updated ALL of the fpe files for the shack models.
This was required to reflect the proper transparency line in the FPE files. Had to change transparency =2 for windows in several models.
Three additional shacks plus 2 outhouse versions are now part of the pack. Price remains the same.

Those who have purchased these items in past should update your shack files...

Attachments

As is typical with Game guru a new problem as popped up... (sent request to lee via GitHub for help)
To have models with fully functional glass the oldshack models, require a "transparency =2 statement in the fpe file. It turns out that this statement means models with glass, when put into the water causes any portion of the model below the water surface to lose visibility, but the window glass functions as designed (animated grass through the window glass). Change the transparency in the fpe file to 0 or 1 and the model elements below the water surface become visible, but the glass no longer functions as required. (no animated grass when looking thru the glass, just terrain).
This requires me to reload any current oldshack models which already contain no glass, to the store once again. Transparency = 2, must change to 1, in 5 oldshack models (3,4,16,17,20). For the time being these 5 models will work after revision, as advertised, in water after the fpe change. Users who can't wait for the update, can change the transparency statement in the 5 fpe files listed. For the proper visuals I would not use the models with window glass, in the water, for now. Maybe someone has a solution to the problem, but as of now I don't. I lay the problem at the footsteps of the new water feature but … who knows

There was also another thread somewhere, in which Lee mentioned he was going to look at using a method that would not require any work a-rounds - either in our modelling software or Game-Guru it self - while he was working on the EBE, but that obviously didn't happen.

In my experience, even glass as a separate entity does not work correctly since we went to DX11.

I know it does not help your situation here, but I just don't think there is a solution to this issue - because the problem is mostly in GG itself.

@Reliquia
I understand the general frustration everyone has with the glass problem. I have worked out a method that for me that allows glass to function as it should. See the video... I can place these models any where on my map (upside down or backwards and the models with glass always works until I place the models in the water. The glass keeps functioning as required but those model portions below the water surface become non visible.

If I set transparency to "1" the models submerged portions render as they should but the glass fails to show any outside terrain grass just objects. I know I am repeating myself, but this is the same scenario as the water. Pick a spot on a flat terrain map, cover it with a few rocks and some grass, depress the area and raise the water to fill depression and the transparent water will not show the grass (it will disappear) just the rocks (objects) will exist. it seems the water has the same problem with its own transparency setting.
I understand my water transparency problem will not be solved here. But I needed to inform buyers of my oldshack models of a potential problem.

Yeah the problem with glass in itself is an issue that for the most part is solvable in certain situations, Game-Guru makes it harder than it should, but some things simply can't be done atm. As soon as other objects that require transparency are introduced into the scene the problem is compounded.

The Water\Glass issue you are encountering is probably the same problem you get with Grass\Decals. Please see this #308 where I reported an issue with decals and grass not working as one would like.

You also get a similar problem when decals - like explosions - happen near water, in that the water will hide any part of the decal that overlaps the water. You simply can't avoid it.

I am guessing that you are encountering a similar 'in-fighting' issue - but maybe Lee will come up with a better answer. Whatever the problem is I doubt it will be sorted anytime soon since it will require a fix in the engine - if indeed it can be fixed at all.

The developer just needs to work around issue like this - game dev always involves compromises, sometimes we just can't do what we would like in a given scene.

Quote: "I understand my water transparency problem will not be solved here. But I needed to inform buyers of my oldshack models of a potential problem."

I reckon that is about all you can do.

Personally I would set the FPE to the setting that works best when there is no water around the model. And don't advertise it with any screenshots of the shacks in water.

@granada
Thanks for the look. I should have mentioned this model is now in the store and is also part of the pack.

Users should be aware that any Oldshack models with transparent glass do not function as intended when placed in the water. For some unknown reason (at least not known to me) portions of these models when set into the water, portions below the water line, are a no show. Said models (with glass) function everywhere else on map. Has to do with transparency statement in the fpe file. That's my guess anyway. (I have tried all 6 settings). I have a feeling glass transparency will not be solved in my life time. Any of the models that have no glass work in the water as they should. All of the models work any other place on maps.