AuthorTopic: how to MULTIPLE BONES skin model? (Read 2295 times)

hii, I started using anim8or recently; but I have a problem, I followed a tutorial on how to add the bones to a model but "piece by piece" I would like to add the bones to an "entire" model without having to "tear it apart" can someone tell me how? or link me a tutorial?I found this:

the process should be like that, but I do not understand how it is done and you can not see anything, if someone can explain it to me ... very thanks

Hi TrentonMes, That video tutorial 'Anim8or easy walk' with the character, (froyd), that shows the bones being built inside the body, is actually just a video to show the basic 'pose-ing and time-ing' of a basic bipedal walk. Its not actually a tutorial on building a character in anim8or. Sorry for the confusion. Figures bones are built seperately in the 'Figure Editor'. (figure mode) The characters skin/body is built in the Object Editor, and attached to the bones in the figure editor. As AlecJames said, check out the manual to get the basics. The link to the anim8or tutorial, with redRobin, takes you through the whole, basic gist of 'simple' modelling and animating a charcter.

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Are inverse kinematics too complicated for a complete beginner by the way?

Actually designed to be easier, and quicker than moving 1 bone at a time. A bit of a search on the internet on the difference between 'IK" and 'FK' animation systems should give you a clearer picture about that.

I had a look for a tutorial but I couldn't see one. A while back I played with IK for animating a bendy tube and I found it quite easy to use. I was looking for a tutorial to use as a quick answer. It would be useful if you find something.