The v1.04 patch for Neverwinter Nights 2 has been released and is available via the Autoupdater. English, French, Italian, German and Spanish versions of the patch are also available. Note that you will also get a new version of the updater when you attempt to update your game.Patch notes follows.

Neverwinter Nights 2 – Version 1.04 Patch Notes

New Features

General

Voice MenuUsers can now press the Voice Menu key (‘V’ by default) to activate a menu from which they can quickly access frequently used voice commands and emotes. Users can drag these to the hotbar, as well.

Added support for bindable keys to change the hotbar pages.

You can now drag and drop buttons from the Mode Bar and Quick Cast Menu onto the Hotbar. This will also work for Spontaneously Converted spells.

Players now have the option to turn on a second horizontal hotbar and 2 vertical hotbars.

Users can now select in the options menu whether or not they want left click and hold in Driving Camera to move the character or mouselook.

All combat modes can now be triggered instantly, except for Parry, Rapid Shot, and Flurry of Blows, which are deferred until the beginning of the next round.

Your pending combat modes are now displayed on the action queue UI, with a countdown ticker, tooltip, and mouse click support.

You can now toggle of and off a pending combat mode.

Combat modes are no longer turned off for party members at the end of their combat round.

Trees throughout the game should look better as many of the tree textures and models have been revamped to be more visually appealing.

Localized versions of the NWN1 sounds used in the game have been added to their respective languages.

Several new loading screen tips have been added to v1.04.

Support has been added for displaying game information on the Logitech G15 Keyboard.

DM Client

DMs can now drag items from the creator menu to the hotbar.

DMs can now jump directly to an area.

DMs can now add and subtract experience points, gold and levels.

Scripting

EffectDamage() – A flag has been added to the EffectDamage()function which allows you to skip Damage Immunity, Damage Reduction, and Damage Resistance. The default for this flag is FALSE, so existing scripts will continue to work the same.

Script Debugger - The NWN2 script debugger has been included with this version. It is located in the Utils directory, filename DebugServer.exe.

Toolset

A comment field has been added to the Journal Editor.

More robust undo/redo support has been added to the Conversation and Journal editors.

Bug Fixes

General

The Mode Bar and Mini-map will now properly retain their hidden or revealed state after area transitions.

The Practiced Spellcaster and Improved Rapid Shot feats are now available for characters that meet the prerequisites.

The Manyshot feat will now properly grant additional attacks per round.

Improvements have been made which reduce load times in some situations.

The game will no longer crash when attempting to buy when on a blank page.

The game’s transition to Act 2 would very rarely fail to occur. This has been made more reliable.

Dual-wield slots will now persist on the hotbar during module transitions.

Holding the left mouse button to move will now function properly in all camera modes and angles.

DM Client

DMs will no longer automatically run lore checks on acquired items.

Feedback has been added for several DM abilities.

DMs can now spawn items into containers.

The DM Client should no longer crash on transition to large exterior areas.