In a monstrous blog post, Carmack explains what took so long, the pros (graphics more capable than Nintendo DS) and cons (driver overhead is far, far worse), design notes, and programming.

Must read for anyone interested in iPhone development and id games. For those who just want to play, Wolfenstein is coming, Doom is coming, and undisclosed but hopefully uber-cool new id-goodness is coming.

Doom has been pitted to Curia already but the controls are not really playabe. Will be interesting to see what's JC can do. Remember the old days of following the .plan files they did during development of quake

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