Heres a link to the ZBrush Practical Guide, the best way to learn ZBrush. The Practical Guide comes with tutorials from Martin Krol, Jean-Sebastien Rolhion and many others - Everyone learning ZBrush should read it!

@Moderators: Could you make this thread sticky?

ThePumpkinKing

09-08-2004, 03:21 PM

http://www.southerngfx.co.uk/information.htm

Not really a lot of tutorials, but useful if you want to see the kinds of things a skilled artist can do with ZBrush.

BillSpradlin

09-08-2004, 03:35 PM

Good stuff guys, keep them coming. I know there isn't a whole lot of ZBrush stuff out there, but feel free to post anything that you think is useful. I'll start re-editing my original post as to try to keep all the links at the top for ease of use.

rozak831

09-08-2004, 04:40 PM

here are some useful tutorials, they are for 1.55 but still very good. http://www.noir.org/3dTutorials.html#ZBrush

ThomasMahler

09-08-2004, 05:55 PM

http://www.designpicture.com/CG/index.htm

JS Rolhions Website. In the "New Images" section you'll find the Dino Dragon Video Tutorial (very cool, you see how to use the deco brush efficiently!). Also, it's very inspirational to just look at his work - Strike certainly knows how to use ZBrush! :)

Kael

09-08-2004, 08:49 PM

A quick question since we are on links... is there a book about zbrush? I really dont know. If not why isnt anyone writting one!?

LEEBLEEB

09-08-2004, 09:19 PM

A quick question since we are on links... is there a book about zbrush? I really dont know. If not why isnt anyone writting one!?
I don't see the point of having a book on zbrush (if there is one then thats good :D) since its not a very technical program. Everything is explained when you highlight things with the ctrl key. The zscripts tuts are nearly as good as video tuts and there is a pratical manual explaining everything so....why bother.:)

oh and the bottom link for people who use max and don't have obj import export plugins.:)

www.habware.at (http://www.habware.at)

Kael

09-08-2004, 09:22 PM

can anyone post a link that could be useful for maya users... like the import export procedure for models and texture maps?

BillSpradlin

09-08-2004, 09:35 PM

Someone sent this to me a while ago, I don't recall who it was, but it's the basic workflow for Zbrush and Maya. Also the links I posted in the first post go over Maya and ZBrush information.

Create your low res mesh in Maya, lay out your UV's as you normally would. The reason for this is that ZBrush will lay out your UV's in a very automated way, face by face or facegroup by facegroup, but you don't have the freedom to go in and paint on it in Photoshop; you actually can do this, but you would have a difficult time knowing what goes where. Make sure the .obj plugin is loaded in the Plugin Manager, and go to File - Export, and export the mesh in .obj format. Once this is done, start up ZBrush and import the .obj file. Once this is done save the mesh as a morph target, subdivide it however many times you need and paint/model away. Once you are finished detailing go back to the 1st level subdivision, hit the restore morph target button and then hit the create displacement map button in the same menu. Some settings that have good results are Adaptive, 2048 res or higher and SmoothUV's off. When the displacement is calculated it will appear as a new alpha in the alpha menu, just export it as a tif and open it in Photoshop. If you are using mental ray to render then you'll need to convert it to RGB mode or mental ray will abort. Flip it vertically and that should take care of the rotation/orientation of the texture once opened in a file/place2dtexture node inside of Maya (or you can just do the same in the node by rotating the frame by 180 and set a -1 value in the U repeat or V repeat).

Make your displacement shader as you normally would and render away. If you are using mental ray, then you should assign a subDivApproximation to the mesh. Settings that tend to work well are Spatial min 4 max 9 and a length of .1. You might be able to get more optimal settings with some testing I suppose, but that generally works good. Now go play with the alpha gain and alpha offset, you may have to use some extreme settings, for one test I did I used an alpha gain of 15 and an alpha offset of -7.8 but the end result was excellent.

mdanuz

09-08-2004, 11:28 PM

i dont know if you guys know it or not theres a plugin available for getting the displacement map . i havent checked the plugin yet but .hope its usefull .

check the link

http://www.warproductions.com/tools.htm

BillSpradlin

09-09-2004, 07:25 PM

http://www.pixol.com.au/zbrush_maya_tutorial.htm Maya-Zbrush information posted by Blue Magic in another thread.

Couldn't we make this thread (or something like it Sticky?). I've been finding this thread pretty handy, and each week I've been swimming deeper and deeper looking for it, eventually it's going to sink to the bottom of the ocean.

I've seen many great examples of ZBrush work made in ZBrush, but not so much that has been rendered in another app like Maya. There has got to be a way to do it. If anyone has developed a workflow that actually works, please post it.

Thanks!

elfufu

01-11-2005, 07:19 AM

wow how cool my website is part of the sticky thread.!!!
hope you guys like the tool.

Skjoldbroder

02-10-2005, 06:02 PM

This may or may not be useful, but it's become one of the things I use Zbrush for - fixing texture errors across UV seams

the address is not working.
Could you introduce others about Materials and Alphas、texture website?
thanks.

Nogert

12-18-2008, 01:34 PM

What site would be good for me? I've just got Zbrush and have absolutely no clue how to use it.

ArticSpider

05-27-2009, 09:08 PM

What site would be good for me? I've just got Zbrush and have absolutely no clue how to use it.

Try Youtube, some people got quick and easy introductory Zbrush tutorials that can get you up to speed before diving into hard ones.

wwswimming

06-02-2009, 05:35 PM

i should add

http://www.3dbuzz.com/vbforum/sv_home.php

to the list. in their "MS - Maya ADP" - "Goblin Head ZBrush Videos" section, the instructor goes into immense intense detail modelling a goblin in photorealistic detail.

the character looks like a cross between "Goblin OktoberFest" and "Goblin Folsom Street Leather Fair", but once you accept that, the instructor gets a little carried away and demonstrates a very effective Maya-ZBRush-UVLayout-Photoshop workflow.

he shows clearly how to take ZBrush generated detail back into Maya.

UVLayout is a program from these guys
http://www.uvlayout.com/

qdeathcow

11-14-2009, 02:13 PM

Thanks!!It's very good!!:cool:

Blacklion

12-11-2009, 04:14 PM

http://vimeo.com/7757656
goes over retopo and projection techniques in Z BRUSH 3.5
The video's speaker talks in french; but there is enough going on onscreen that it's totally worth a watch.
good vid

Stryker

12-29-2009, 08:34 PM

VIDEO TUTORIAL: Reconstruct models using ZBrush to be used in Hexagon
Ever wonder how to edit a high polygon model with lots of high detail in hexagon? This video will show you how to reconstruct your models using ZBrush to be used in Hexagon, all high Detail will be preserved.

Read more >> (http://www.3dm3.com/tutorials/zbrush/ezbrush/)

tlear0412

02-14-2010, 06:12 AM

http://vimeo.com/7757656
goes over retopo and projection techniques in Z BRUSH 3.5
The video's speaker talks in french; but there is enough going on onscreen that it's totally worth a watch.
good vid

Vimeo link is broken.

Any other good references for the transition to 3.5? The interface itself seems a bit counter-intuitive, even for basic functions like exporting a normal map.

JulianJohnson

04-20-2010, 02:57 PM

hello there, i noticed a few people asking for alpha's there's some high res dino alpha's on my site.

hope there usefull

Link (http://www.johnson-mortimer.co.uk/downloads.html)

KyleParrino

06-14-2010, 11:34 PM

http://206.145.80.239/zbc/showthread.php?t=3471

Heres a link to the ZBrush Practical Guide, the best way to learn ZBrush. The Practical Guide comes with tutorials from Martin Krol, Jean-Sebastien Rolhion and many others - Everyone learning ZBrush should read it!

@Moderators: Could you make this thread sticky?

the link is broken

astarsia

07-21-2010, 12:41 PM

http://206.145.80.239/zbc/showthread.php?t=3471

Heres a link to the ZBrush Practical Guide, the best way to learn ZBrush. The Practical Guide comes with tutorials from Martin Krol, Jean-Sebastien Rolhion and many others - Everyone learning ZBrush should read it!

@Moderators: Could you make this thread sticky?

Sorry but that link wouldn't come up for me - 404 error.

oops someone already pointed that out. my bad :)

blueferret3dfx

08-14-2010, 12:06 AM

There is a new Sub Forum for Sculptris at the Zbrush Forum.

aminlatifkar

01-12-2011, 05:49 PM

I found this link, and many useful tutorials are linked in it:
http://cg.tutsplus.com/articles/web-roundups/tutorial-roundup-82-earth-shattering-zbrush-tutorials/

froyd

04-19-2011, 01:57 AM

At the moment I am updating my z-link collection, migrated the old links together with all links that I collected the last years, into a modern, digg-like CMS. I´m going to redo the design while reviewing the links.

You can have a look already here: www.z-links.de (http://www.z-links.de)
(flagging of broken links apreaciated :) )

MASKOFZORRO

05-05-2011, 09:59 PM

thank you man

Argyll

09-13-2012, 05:38 AM

Beginners looking for hard edge tutorials, especially beginners, should check out BadKing (http://www.badking.com.au) He's a top teachers and isn't just demoing how smart he is with Zbrush. Check out his archives as there is some good stuff in there covering everything from ShadowBox masking to modelling a crazy looking gun.

Cadedra

01-18-2013, 03:18 PM

Hey guys. Does anybody know where to download a complete Z-Brush reference/help, so I can check the use of any tool from a single source anytime, and not having to browse tutorials to find what I need to know?
I just love references, guys. Specially .chm files. But anything similar will do.:)

BadKing

02-04-2013, 03:59 AM

Hi All,

Over the last 6 months I've have been building a Zbrush Resource Site for everyone to use and giving away all that I can in regards to tutorials, ZBrush Models, Brushes, Alpha Maps, etc.

I thought I'd jump onto CG Society today and share some of the resources I've managed to put together.

Here is the link: http://www.badking.com.au

Please comment and let me know what you think or how I can improve the site.

You're more than welcome, always happy to help where I can. Thanks for the comment. Cheers :beer:

kamalpahuja

09-23-2013, 11:07 AM

http://www.allcgtutorials.com/wp-content/uploads/2013/09/HellBoy_Final_Work1.jpg
I pushed a little more brightness and contrast of the scene, put a darker bluish and greenish at the scene in a very subtle, with a little magenta and yellow, made a uniformity with the warm and cool tones bringing an air of mystery to the scene. Once you hit all these details, applied a simple light effect in After Effects itself on two points: The first was on the left side of the image near the ear to simulate some volumetric light, the second point was above the cigar which intensified the light that had, thus simulating the sunlight.

Making of Hellboy by Rodrigo Soria
http://www.allcgtutorials.com/2013/making-of-hell-boy-by-rodrigosoria/

chrismgtis

04-23-2014, 12:50 AM

Why is this thread still stickied? It is incredibly and astronomically outdated and old.

Dillster

10-13-2014, 08:06 PM

Why is this thread still stickied? It is incredibly and astronomically outdated and old.

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