Joe Lauher, a professor of chemistry at Stony Brook, describes how he and a team of his colleagues transformed their organic...
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Joe Lauher, a professor of chemistry at Stony Brook, describes how he and a team of his colleagues transformed their organic chemistry course. This course is taught to over a thousand students each year in a lecture hall that seats 560 students. Joe discusses how the introduction of clickers has engaged his students by forcing them to think about and discuss the content with fellow students during the large lectures. In particular, he discusses how the questions posed to the class need to be written to generate discussion. In additon, he and his team have used portable computer equipment to enable them to leave the stage and mingle with the audience while still controlling the presentation and writing on the screen. He discusses how "teaching from the floor" has changed the intimacy of the class and his knowledge of the students. Joe is joined by Nancy Wozniak, a learning architect within the TLT Faculty Center. Nancy talks about active learning and how The Faculty Center can provide support for making their courses more student centric.Part 2: " target=״_blank״http://www.youtube.com/watch?v=z_Clyp4JIfoPart 3: " target=״_blank״http://www.youtube.com/watch?v=IgEsr5e0JRg

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This is a set of templates for quickly and easily creating Jeopardy style games in PowerPoint. The templates can be a...
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This is a set of templates for quickly and easily creating Jeopardy style games in PowerPoint. The templates can be a time-saving tool for teachers. The tempales can also be an enriching and higly engaging tool to promote higher level thinking in students when the teacher uses the templates to facilitate student created games.The templates are ready for quick use. All that needs to be added are questions and answer choices.Template choices include an original style game, a game with disappearing buttons (to help keep track of which questions have been answered), a game with forced correct response (the game takes the player back to the question until a correct response is given to help insure accurate review/practice), and a game with an option to review items/questions.

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In 2012, Maxim Kamanin, a Russian inventor, developed the 3D Computer Monitor Displair based on observing the Northern...
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In 2012, Maxim Kamanin, a Russian inventor, developed the 3D Computer Monitor Displair based on observing the Northern Lights, a mirage of rainbow colors, that is formed from a transparent mist of water. Displair technology recreates the Star Trek's Holodeck FX with images projected that you can touch and walk through. You can now buy or lease Displair(tm) at their website at www.displair.com Displair, as a development tool, is already being used by major advertisers to promote brands. Smart Classrooms in Education will use Displair(tm).

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Totally Awesome! Leap Motion is an emerging technology device, replacing your keyboard and mouse with an interactive Wii-like...
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Totally Awesome! Leap Motion is an emerging technology device, replacing your keyboard and mouse with an interactive Wii-like device, that will use and interpret your natural hand movements instantly with extreme accuracy. Watch their demo at www.leapmotion.com and see for yourself. At an pre-order introductory price of $70.00 it's very affordable for most students and educators..

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Sixense represents a major next step in emerging technology for virtual reality gaming for the e-Generation of students. It's...
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Sixense represents a major next step in emerging technology for virtual reality gaming for the e-Generation of students. It's been said that the e-Generation of students are already proficient in Instant Messaging, Social Networking, and Gaming. And they will spend over 10,000+ hours performing these tasks before reaching the age of 21. Teachers familar with Second Life, Woozworld, Smallworlds, Imvu, and others know how these "avatars" and "virtual worlds" can be spun-off in creating interactive virtual worlds for educational use. I see this as an emerging trend in Education that will continue to grow exponentially in the near forseeable future in developing STEM Gaming and interactive avatars in teaching/learning virtual world environments. A good example of STEM (Science, Technology, Engineering, and Mathematics) Gaming is Edheads (edheads.com). A good example in creating virtual worlds for Educational use is eXtension (extension.org/3d) for Second Life. A good example for creating virtual worlds in Teacher Education is VirtualPREX based in UK.

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Web services are primarily adopted in industry as a means to develop architecturally sound information systems. They do not...
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Web services are primarily adopted in industry as a means to develop architecturally sound information systems. They do not support the necessary semantic precision and “machine-processability” for software agents to automatically navigate through the future Semantic Web and pinpoint those services which can suit specific requirements. As a consequence, web services developed in industry today are mostly syntactic in nature. SMISOS ADDED VALUE* A framework for systematically transforming and re-engineering syntactic legacy system process elements into semantic web services is required. A critical component of any re-engineering process is the connectivity between business user ontology and process element provider ontology. Reliant on this connectivity is the infrastructures ability to transform a business oriented requirement language into discovered and coordinated process elements. *SMISOS stands for Standard Modules for Intelligent Servers using Open Syetem environment

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Gary Van Sise, director of Educational Technologies and Jarrod McFarlane, manager of Audio Visual Services, discuss classroom technology and configuration, and the impact these have on teaching. The equipment available in smart and walk up media station configurations is described as is the variety of equipment that is avaible for short term loan from the AV service desk. The effect of classroom furniture and layout on pedagogy is also discussed.

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