February 15, 2008 - Super Smash Bros. Super Smash Bros. Super Smash Bros. We don't know if you've looked around IGN.com lately, but it seems Nintendo's upcoming update to the storied Smash franchise has been getting a whole lot of press. There are character profiles, movies, screens, hands-on and even tidbits from Fran.
It's enough to make a Sony fan cry!

July 28, 2006 - The Jak and Daxter trilogy (plus Jak X: Combat Racing and Daxter on the PSP) tells quite an expansive and epic story, one that's riddled with drama and humor. While fans of the series will know their tale well, newcomers to the universe and fanatics alike may be interested in a shortened telling of their adventures. Enter the Jak and Daxter Complete Trilogy Movie DVD.

April 27, 2005 - In this era of mainstream gaming and watered-down difficulty settings, it's quite a challenging proposition to find new games out there that are actually well, challenging. Gone are the days of old, when we spent week after week polishing our skills to beat relentless bastard end-bosses like those of Ninja Gaiden and Whip Rush. Rarely do we have to worry about fighting for our very lives as we slash, punch, and kick our way through a persistent wave of merciless minions like we did in Batttletoads and the The Adventures of Batman and Robin. Instead, today's games are all about accessibility and friendliness, and experiences that leave you feeling like a fluffy little Digimon every time you play. But you know what? Screw that. We want some games that are going to kick our ass.
With that idea in mind, we settled in with a fond remembrance and searched our library to find the most difficult PlayStation 2 games around. We wanted to remind ourselves that even in these days of perpetual weaksauce, hardcore gamers still had somewhere to go for humble pie. Admittedly this was a hard list to compile, as the number of cakewalk titles out there is pretty high. But after spending a countless amount of time going back and checking through some of the best games that the PS2 has to offer, we found plenty of proof that challenge is not dead -- and we have a list below that proves it.
But what were our criteria for today's exploration into difficulty? It's easy, if a game pushed our brains, reflexes, or a combination of both to the limit, then it qualifies -- as long as it was available for the PlayStation 2. And so, without any further ado, we now present to you The Top 10 Most Challenging PS2 Games of all time!

August 23, 2004 - While they're not officially announced in the U.S., Canadian online game store www.futureshop.ca is showing that Jak II, Ratchet & Clank: Going Commando, and SOCOM II: U.S. Navy SEALs are all about to become Greatest Hits. The cover art for these games now contain the familiar red Greatest Hits logo and the game descriptions all describe the games as "Now Greatest Hits. Great Games. Great Price." The one thing that hasn't changed is the price as these are still set at regular price.

March 17, 2004 - The release of Monster Hunter marked the next step in Sony Computer Entertainment's Online gaming program for the PS2. Combined with Final Fantasy XI, Nobunaga's Ambition Online, Resident Evil Outbreak, Z Gundam and Minna no Golf Online, this game helps to form a strong name-filled lineup of Online-playable titles, most of which have managed sales in the hundreds of thousands of copies.
Even with strong sales, though, it's hard to predict the future of PS2 Online gaming at this point. To get some insight into where things stand in the Online gaming world, Weekly Famitsu did one of its regular surveys of developers and users. Some insights from that survey, below.
In addition to this, this week's Gaming Life in Japan feature has quick looks at Metal Wolf Rev and Sakurazakai Shouboutai, twenty new high resolution television commercials (including two Zelda commercials that you'll want to download and keep forever) and a hot (and this time real) babe.

March 10, 2004 - Square Enix held its first ever Final Fantasy-style press/retailer meeting for the Dragon Quest series this past week, gathering members of the press and retail community at a concert hall in Tokyo's Shinjuku ward (right next to the Square Enix home office). On hand were big name staff members like Koichi Sugiyama and Yuji Horii, exactly three members of the foreign press and even an 11 year old reporter from Dori Maga.
For the full report, see this IGNPS2 story.
In this week's Gaming Life in Japan, on top of all the charts, release dates and ads, we've got looks at Biohazard 4, the Kanji Quiz game, Curry House CoCo and Panic Maker. Plus, the babes of Custom Robo get the spotlight.
Stay tuned for the rest of this week's Gaming Life in Japan feature.

February 9, 2004 - The International Game Developers Association announced today that it will present seasoned game designer and producer Mark Cerny with a Lifetime Achievement Award at this year's Game Developer's Conference.

October 31, 2003 - With all the videogames that come out each and every month, it can be quite a difficult task to decide which title to spend your hard-earned money on. Granted you could go by our review scores alone and weed through the long list of games in search of something that scored high or low, but what if you had somewhere else to turn to?
Rather than wait until the end of the year like we normally do, your incredibly masculine friends at IGN.com have decided to employ a monthly tribute to the weeks that were. We're resolved to illustrate to our readers what we thought was the very best game for each system over the past month, and tell you exactly the reason why.
While some of us often chime in with our comments at the end of reviews, for the most part, the reviews on IGN are primarily written by one editor; in this feature we get all of the editors on a particular channel to vote for our Game of the Month. What better way to represent your channel than to speak your mind all at once?
How does it work? Simple. Any game released in the past month is eligible for the award and is taken through a battery of tests by every editor on that particular channel. After we've finished evaluating each game that comes down the pipeline, we put our heads together and decide on a single "best of" winner that's worthy of the title "IGN Game of the Month". Pretty simple, don't you think?
Now that we have the guidelines out of the way, let's move on and congratulate this month's winner...

October 13, 2003 - The sheer number of excellent platformer games as of late is staggering. It seems as though the days are gone when blue varmints and hat-wearing plumbers are atop of the sales charts and gamers' interests. Now we've got raccoons, big-eared, uh, whatever Ratchet is, and, err, big-eared whatever Jak is things running the town.
Not to let a budding series and millions of potential sales go to waste, Naughty Dog is back with Jak II, the sequel to Jak & Daxter: The Precursor Legacy. Don't worry, while his name's missing, Daxter is back as well, with even more to say this time 'round.
So, how's the sequel to one of the best platformer games we've seen since Mario first went 3D? IGNPS2's Editor-in-Chief Douglass C. Perry is here give you the lowdown. Check out the following video review of Jak II to get the answer.

October 9, 2003 - Last year may have been the year of the platformer, with all of those new games hitting the systems like clockwork. But if sales charts have anything to do with it, we won't see the precipitation of traditional platformers coming round for some time now. Naughty Dog, well known now for its 2 ¿D platform series Crash Bandicoot on PlayStation (OK, we admit, Naughty Dog has its big commercial breakthrough with the "seminal" Way of the Warrior on 3DO), has sunk its teeth into the genre again.