As former art thieves, you and your friends are hired to find a rare collection of stolen artwork on the eve of a prestigious gallery opening. Breaking your way into the thief’s home, you must follow clues, find the stolen goods and escape before the clock runs out. This all-ages adventure will give even the most experienced escape artist a run for their money.
"So. Much. Fun. My family and I (5 total people) played the Museum Heist, and it was fantastic! All of us love mysteries and puzzles, and we found the puzzles in Museum Heist to be challenging and rewarding. We broke out in 59:26, and we definitely felt like we earned it. The decor of the room is also excellent...everything you would expect from an art heist theme. Highly recommend!" -B.K.

The Kidnapping begins with you and your fellow captives waking up handcuffed and blindfolded in a strange room. With nothing but collective brainpower, hidden clues and 60 minutes on your side, you have to free yourselves before the kidnapper returns. A heart-pumping thriller from start to finish, you can expect a rush of non-stop fun.
"This is fun for all ages. We had eight in our group and did kidnapping. With ages ranging from teens, 30's, 40's & 50's, it was a great experience for all. It was also interesting to see the different prospective from the various ages under pressure." -D.D.

In this life-sized spy game, you will be sent on a trail of clues to discover the alias of a missing agent, and bring down the syndicate responsible for his disappearance. Follow unexpected twists and turns, break codes and channel your alter-ego secret agent to escape the room in an hour or less. If you’re down with espionage, this is your game.
"Operation: Casino was a great experience! I would highly recommend Breakout for anyone wanting to do something a little different. Perfect place for a birthday, which is what we had used it for. Got out in 58:47! Will do it again!!" -M.M.

You are a detective for Breakout City PD, having been undercover for months to infiltrate the crime organization known as The Syndicate. You’ve tracked the location of their sinister plot to Doomsday Alley, a dangerous street located deep in Breakout City. There is only one hour left until the attack is set to take place; can you navigate your way through the grimy, graffiti-ridden street and stop the Syndicate before it’s too late?

While on a flight, your plane is hijacked and you lose consciousness as the cabin depressurizes. Later you wake up and realize you're trapped, handcuffed to your friends, in the hijackers headquarters. Can you lose your handcuffs, find out the details behind their hijacking and escape before time's up?
"I have now done every room breakout offers including the new hostage room. Every single room is a blast and will bring a new form of entertainment to everyone." -D.E.

Dr. Walter Brandt is a high-ranking chemical weapons specialist for the United States government, part of a secret department that is only recognized by a series of mysterious numbers and letters. He has been developing powerful viruses capable of eradicating enemy forces with swift pace and deadly accuracy.
Foreign powers have noted Dr. Brandt's work and have recruited him to develop a powerful virus capable of killing their enemies in hours. He has gone rogue and has become a threat to the US and potentially the entire human race.
You are a team of scientists investigating Dr. Brandt's abandoned laboratory. You've been tasked with finding the only known antidote to virus TS-51 before it gets passed into enemy hands.
However, during the investigation a clumsy member of your team bumps into a shelf, sending vials of the highly contagious virus crashing to the ground. One of them breaks and sends plumes of deadly vapour into the air.
Immediately, everyone is infected but that isn't your biggest problem. The chemical detection sensor has picked up the threat and shutdown the facility. Total decontamination will begin in 60 minutes (eliminating all biological organisms inside)!
Your only chance of survival is to scour Dr. Brandt’s laboratory to find the antidote. He has hidden it from the government through a series of riddles, puzzles and codes that only the smartest can figure out.
If you do not find the security override code and antidote within 1 hour the facility will self-destruct, and there will be no escape.
Rely on your team, intellect, and keen sense of observation to solve the riddles and unlock the secrets to find the antidote and to escape the facility.
Time is of the essence. Do you have what it takes to defeat Dr. Brandt and save yourselves and the World from destructive chemical warfare?

You have been relaxing in Hong Kong harbor celebrating Christmas and a friendly man has befriended you and started to buy you drinks. That is the last thing you remember that night.
The next day you wake aboard the huge 3-masted 800-ton Chinese ship called the Keying that has set sail on the arduous and risk filled journey to the United States and Britain around the perilous Cape Horn.
You quickly realize that you have been fooled by the King of the Crimps, Joseph "Bunko" Kelly and forcefully drafted to work with the ships company of 12 British and 30 Cantonese sailors.
Ahead lies months, if not years, of dangerous, unhealthy, unsanitary conditions with little hope of pay. After weeks on the open sea, an impending storm drives the ship to seek refuge on a small island known to the locals as Samui.
While in the ship’s mess hall, you start to hear a familiar sea song: “Way ay up she rises, way ay up she rises, way ay up she rises early in the morning.” The crew is starting to prepare the ship to set sail!
Looking around the room, you make eye contact with a few of your shipmates, everyone quickly realizes, now is your only chance to escape! The Keying will set sail again in an hour as the tide waits for no man.
Your Captain, Charles Alfred Kellett, is no fool and it will not be easy to escape for he has rigged many obstacles.
The risks are high. If caught, you face a lifetime of punishment or worse, you could be hanged! The next 60 minutes will change your life forever.
You and your shipmates, must solve the clues, answer the riddles, find the hidden map, and get off the ship. Leave no stone unturned and above all, don’t forget to watch the clock for time is of the essence! Do you have what it takes to escape the clutches of Captain Kellett?

In the late 19th century, during an ill-fated Halloween service, the deranged minister of Crickley Church decided to kill his entire congregation after their confessions had convinced his twisted mind that they had, among themselves, committed the 7 Deadly Sins. In order to punish them for their sins, the evil minister passed around poisoned bread and wine.
As the congregation choked on their last breaths, the minister incited a curse on the children playing in the rooms beneath the church, and then buried himself alive in the church’s hidden crypt, determined to haunt the church forevermore. Your Great Grandfather was one of those innocent children. You began to think back on the mysterious deaths of family members and close friends ever since that fateful night.
Trawling the many ancestry websites to gather your evidence leads to a terrifying conclusion. Every year on Halloween someone related to a member of the congregation dies an unnatural death. As you study the pattern of these accidents and the people involved you discover that you are next - and time is running out...
In your panic, you contact the American Paranormal Society and they have told you that the only way to end the curse is to find the body of the evil minister and drive a sacred dagger through the remnants of his heart. This will lift the curse, and the souls of the victims will finally be able to rest in peace.
Not wishing to take on such a daunting task alone, you have convinced your bravest friends to race to Crickley with you, break into the abandoned Church and find the hidden crypt. You enter the churchyard at 11 pm and the iron gates immediately slam shut behind you, locking you inside. The minister seems to be playing one last trick on you. Can you complete your mission and escape the church before the clock strikes Midnight? Or will you fulfill the curse and your name be the next on a headstone in your family’s graveyard plot?
Find the hidden crypt, find the dagger, and drive it through the heart of the evil minister. Then and only then you will be saved and will destroy the curse forever.
Be brave... Stay calm... Work together... But remember... Time is of the essence...

Onboard the famous trans-European Budapest Express, you are with Karine Peaufiner, a famous French detective from Paris. You are traveling to Budapest to meet with other detectives showcasing the latest developments in crime scene forensics.
It is nighttime and you are passing slowly through the heart of Europe during a heavy snowstorm. You are reviewing case notes in your cabin with Karine and your colleagues. Suddenly there is a knock at the door, it is the train manager. He looks worried and asks you to come quickly to the First Class dining coach.
When you arrive, you see a man slumped over a restaurant table. He was Sir Clarence Hayden and he has been murdered!
The manager informs you that in one hour the train will stop at the next station, if the killer hasn’t been apprehended, they will be free to escape into the night and get away with this horrible crime!
Your reputation as brilliant detectives precedes you, he asks you to solve the crime so the murderer can be caught and brought to justice. You’re able to narrow down 5 suspects who were seen in the dining car around the time Sir Clarence was murdered.
Moving through the cabins and gathering evidence, the killer knows you are hot on their trail and has decided you are their next target. With you out of the picture they would be free to escape when the train stops.
Solve the riddles and puzzles, gather the evidence and solve the murder before it’s too late!
Do you have what it takes to find the killer before they find you? Time is of the essence!