Bugs item #3022858, was opened at 2010-06-29 16:02
Message generated for change (Comment added) made by kymara
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Category: NPC Conversation
Group: None
>Status: Closed
>Resolution: Fixed
Priority: 5
Private: No
Submitted By: bluelads (bluelads99)
>Assigned to: Hendrik Brummermann (nhnb)
Summary: Mr. Yeti doesn't react to "hi" anymore
Initial Comment:
Hi :)
I went into the yeti cave and wanted to ask Mr. Yeti for a task. After he told me his task (bringing 25 snowballs to him) I answered with no and he told me to go away. After that, he didn't answer anymore when I said "hi" to him, he just stood there. Saying "bye" let him say "Bye." but trying a conversation with "hi" again, still didn't make him talk. The code words "offer, help, job, task, favour" also didn't work. The log of the conversation is in the textfile given here.
Greetings
Bluelads4
----------------------------------------------------------------------
>Comment By: Katie Russell (kymara)
Date: 2010-06-30 23:37
Message:
21:53 < CIA-12> arianne_rpg: nhnb *
stendhal/src/games/stendhal/server/maps/quests/Snowballs.java: fixed number
format exception
21:53 < CIA-12> arianne_rpg: nhnb VERSION_00_RELEASE_85 *
stendhal/src/games/stendhal/server/maps/quests/Snowballs.java: fixed number
format exception
----------------------------------------------------------------------
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Bugs item #3023559, was opened at 2010-06-30 23:00
Message generated for change (Settings changed) made by kymara
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Category: NPC Conversation
Group: None
>Status: Closed
>Resolution: Fixed
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
>Assigned to: Katie Russell (kymara)
Summary: leander gives misleading info for pizza delivery
Initial Comment:
(23.53.16| omero)) I've asked leandro a quest and he told me to deliver pizza to tor'koom (hope I spelled that correctly)
(23.53.58| hendrik)) one with sheep meat?
(23.54.06| omero)) when asked, leandro will say that the orc NPC can be found in semos dungeon, 3rd level
(23.54.13| yoriy)) it is easy quest to such dangerous guy like you :-)
(23.54.32| omero)) but the sheep-fond orc, is not to be found there ;)
(23.54.51| omero)) he's actually in -4_semos_dungeon
(23.54.52| yoriy)) 4th level
----------------------------------------------------------------------
Comment By: Katie Russell (kymara)
Date: 2010-06-30 23:36
Message:
OK, thanks for the error report.
Problem is now fixed in CVS.
----------------------------------------------------------------------
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Feature Requests item #3021613, was opened at 2010-06-26 02:35
Message generated for change (Comment added) made by kiheru
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: bluelads (bluelads99)
Assigned to: Nobody/Anonymous (nobody)
Summary: Wooden panel ideas...
Initial Comment:
Hi :)
I tested the new client out and really liked the new wood chosen for the panel... What I don't like that much are the following things:
- The colour of the names on the buddylist doesn't fit to the wood of the panel... That dark brown on brown catches the eye and is standing in a confrontation to the gamescreen somehow, means, that at least my eyes want to take a look at the buddies which are shown as offline and that more than starring at the gamescreen itself
--> maybe using a colour like the current main-server grey for offline buddies could fit better or something like white or a non-effect dark colour like black
- There isn't a line on the right side at the transition of the buddylist and the gamescreen but there is one above at the transition from the statswindow and the gamescreen itself
- The "thick" wooden line above the text-field doesn't fit to some of the ingame colours like red roofs (example: ados church, when you are standing above of it)
--> What about making this line a bit smaller or like the one which is used for the transition of the stats window and the gamescreen?
Maybe the colours can be a bit better arranged :) But the wood is awesome! :D These are of course just ideas which came into my mind, so maybe there are some here who are having other ideas :)
Greetings
Bluelads4
----------------------------------------------------------------------
>Comment By: Kimmo Rundelin (kiheru)
Date: 2010-07-01 01:34
Message:
The buddy list issue is rather complicated. It is possible to have a border
there always if it's set to the enclosing scroll pane rather than the buddy
list itself, but then it'll look thicker than the stats panel border if
there's a vertical scroll bar.
I think the borders will be inconsistent in some situations no matter
what. (Unless I resort to really ugly hacks, which I don't want to do)
The thick line is an active component - the user can drag it to resize the
game screen, so it can not be really made much smaller to without making it
hard to use. Ideas about how to make its purpose more obvious are welcome.
(If you mean the lighter color compared to the right side of the panels,
it's just part of the 3D look. The panels have the same color (pattern
really) upper border as the drag bar).
----------------------------------------------------------------------
Comment By: bluelads (bluelads99)
Date: 2010-06-27 02:26
Message:
Related to:
- There isn't a line on the right side at the transition of the buddylist
and the gamescreen but there is one above at the transition from the
statswindow and the gamescreen itself
--> that happens because of longer names on the buddylist and a scrollbar
which shows up then. That one doesn't let the border shown up there, it
comes back when you change the gamescreen-size
----------------------------------------------------------------------
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Bugs item #3023559, was opened at 2010-06-30 23:00
Message generated for change (Settings changed) made by kymara
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Category: NPC Conversation
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
>Summary: leander gives misleading info for pizza delivery
Initial Comment:
(23.53.16| omero)) I've asked leandro a quest and he told me to deliver pizza to tor'koom (hope I spelled that correctly)
(23.53.58| hendrik)) one with sheep meat?
(23.54.06| omero)) when asked, leandro will say that the orc NPC can be found in semos dungeon, 3rd level
(23.54.13| yoriy)) it is easy quest to such dangerous guy like you :-)
(23.54.32| omero)) but the sheep-fond orc, is not to be found there ;)
(23.54.51| omero)) he's actually in -4_semos_dungeon
(23.54.52| yoriy)) 4th level
----------------------------------------------------------------------
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Feature Requests item #3021762, was opened at 2010-06-26 15:41
Message generated for change (Settings changed) made by kymara
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Storyteller (story-teller)
Assigned to: Nobody/Anonymous (nobody)
>Summary: Tutorial message for items with too high min level
Initial Comment:
Hello!
If a player for the first time equips an armor or a weapon which is too high for his level (the minimum-level-system) he should get a message about that. New players may not understand this minimum-level-system so they think they have a better armor, but in fact they have a worse armor because of the penalties. There should be a tutorial message like this: "You equipped an armor which you cannot use correctly because your level is too low for it at the moment. Look at it to learn the minimum level you need to use the armor correctly. Be careful: This armor will not protect you well! You better use a fitting armor until you leveled up and are able to use this armor with full defence."
Greetings,
- Storyteller
----------------------------------------------------------------------
Comment By: bluelads (bluelads99)
Date: 2010-06-26 15:49
Message:
That's a nice idea... maybe adding the link to the items page on the
webpage too, so that they can let it count out there
Greetings
Bluelads4
----------------------------------------------------------------------
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Feature Requests item #3020813, was opened at 2010-06-24 14:58
Message generated for change (Settings changed) made by kymara
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Category: None
Group: None
>Status: Closed
>Resolution: Fixed
Priority: 5
Private: No
Submitted By: Katie Russell (kymara)
>Assigned to: Katie Russell (kymara)
Summary: [Stendhal] tutorial message about runnign away
Initial Comment:
The first time you get attacked from a creature higher level than you (or similar rule) there could be a message letting you know you can try run away. (not worth to try run from rats so dont' just add to the first attack message)
----------------------------------------------------------------------
Comment By: Katie Russell (kymara)
Date: 2010-06-30 23:21
Message:
the semos dungeon 2 message tells you about being able to run back to
semos, maybe safer than interrupting attack (and easier)
----------------------------------------------------------------------
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Feature Requests item #3020115, was opened at 2010-06-23 12:16
Message generated for change (Settings changed) made by kymara
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Category: None
Group: None
>Status: Closed
>Resolution: Fixed
Priority: 5
Private: No
Submitted By: Katie Russell (kymara)
>Assigned to: Katie Russell (kymara)
>Summary: [Stendhal] tutorial message telling you can eat
Initial Comment:
#arianne.06-21.log:00:30 < kymara> sorry to interrupt, just recording this for my own memory too: what about a tutorial every on first low hp, warning you to eat something (or a potion if you have it handy)
----------------------------------------------------------------------
>Comment By: Katie Russell (kymara)
Date: 2010-06-30 23:24
Message:
the semos dungeon message now tells you you can eat while fighting
----------------------------------------------------------------------
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Feature Requests item #3020813, was opened at 2010-06-24 14:58
Message generated for change (Comment added) made by kymara
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Katie Russell (kymara)
Assigned to: Nobody/Anonymous (nobody)
>Summary: [Stendhal] tutorial message about runnign away
Initial Comment:
The first time you get attacked from a creature higher level than you (or similar rule) there could be a message letting you know you can try run away. (not worth to try run from rats so dont' just add to the first attack message)
----------------------------------------------------------------------
>Comment By: Katie Russell (kymara)
Date: 2010-06-30 23:21
Message:
the semos dungeon 2 message tells you about being able to run back to
semos, maybe safer than interrupting attack (and easier)
----------------------------------------------------------------------
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Bugs item #3023559, was opened at 2010-06-30 22:00
Message generated for change (Tracker Item Submitted) made by nobody
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Category: NPC Conversation
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: leandro gives misleading info for pizza delivery
Initial Comment:
(23.53.16| omero)) I've asked leandro a quest and he told me to deliver pizza to tor'koom (hope I spelled that correctly)
(23.53.58| hendrik)) one with sheep meat?
(23.54.06| omero)) when asked, leandro will say that the orc NPC can be found in semos dungeon, 3rd level
(23.54.13| yoriy)) it is easy quest to such dangerous guy like you :-)
(23.54.32| omero)) but the sheep-fond orc, is not to be found there ;)
(23.54.51| omero)) he's actually in -4_semos_dungeon
(23.54.52| yoriy)) 4th level
----------------------------------------------------------------------
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Feature Requests item #3021863, was opened at 2010-06-27 01:46
Message generated for change (Comment added) made by kiheru
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Category: None
Group: None
>Status: Closed
>Resolution: Accepted
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
>Assigned to: Kimmo Rundelin (kiheru)
Summary: Text field on new panel-style: first letter issue
Initial Comment:
Hi :)
I just saw now that the first letter you are using for writing a message can hardly be seen in the textfield because it's really close to the left border :) Maybe it can be pushed a bit to the left :)
Greetings
Bluelads4
----------------------------------------------------------------------
Comment By: Kimmo Rundelin (kiheru)
Date: 2010-07-01 00:42
Message:
Thanks for the suggestion, this request has now been implemented in CVS.
----------------------------------------------------------------------
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Bugs item #3021984, was opened at 2010-06-27 14:49
Message generated for change (Comment added) made by kiheru
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Category: Graphics
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: [Stendhal client] Screen artifacts - OSX
Initial Comment:
Moving the new custom slider down and back up creates horizontal screen artifacts which vanish when letting go of the mouse button
there is also a small artifact concerning the chat input field on the top border to the left side
----------------------------------------------------------------------
>Comment By: Kimmo Rundelin (kiheru)
Date: 2010-06-30 23:55
Message:
This one's strange. Looks like something there is drawing things that
should not be there. The artifacts are the actual background and the broken
gradient is not drawn by the theme. They come from somewhere else. The same
for most of the borders - they don't look like what the theme is supposed
to draw.
----------------------------------------------------------------------
Comment By: Ernesto Bricca (ebricca)
Date: 2010-06-27 14:58
Message:
and the java version is: from "java -version"
java version "1.5.0_22"
Java(TM) 2 Runtime Environment, Standard Edition (build
1.5.0_22-b03-333-9M3125)
Java HotSpot(TM) Client VM (build 1.5.0_22-147, mixed mode, sharing)
----------------------------------------------------------------------
Comment By: Ernesto Bricca (ebricca)
Date: 2010-06-27 14:54
Message:
i should have added that this happened on OSX 10.5.8
----------------------------------------------------------------------
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Feature Requests item #3023476, was opened at 2010-06-30 20:26
Message generated for change (Tracker Item Submitted) made by story-teller
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Storyteller (story-teller)
Assigned to: Nobody/Anonymous (nobody)
Summary: Website: Independent search bar
Initial Comment:
Hi again :)
There is one thing about the website which could be improved. The NPCs, Creatures and Items pages have a "search" bar at the top. But if you searched for let's say an item, you see the page of this item. Now you have to go back to the items page to search again for something. What about adding a search bar to the single pages, too? Or even make the search bar independent from the different pages and add a droplist for choosing the search topic (players, items, creatures, NPCs, etc.) so that you only need one search bar for all topics. It's place may be under the "Best Player" or under the "Movie" panel so that you have it always on top of every website page. Further ideas very welcome :)
- Storyteller
----------------------------------------------------------------------
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Bugs item #3021985, was opened at 2010-06-27 15:07
Message generated for change (Settings changed) made by kiheru
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Category: Client
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
>Assigned to: Kimmo Rundelin (kiheru)
Summary: copy&paste does not work for OSX in Stendhal 0.85
Initial Comment:
copy&paste (cmd-c and cmd-v) does not work any longer since upgrading to Stendhal 0.85. It does not work between Stendhal and other Windows on the Desktop and it does not work inside Stendhal either.
- MacOSX 10.6.4
- Downloded client.
- java version "1.6.0_20"
- Java(TM) SE Runtime Environment (build 1.6.0_20-b02-279-10M3065)
- Java HotSpot(TM) 64-Bit Server VM (build 16.3-b01-279, mixed mode)
/torvald
----------------------------------------------------------------------
>Comment By: Kimmo Rundelin (kiheru)
Date: 2010-06-30 18:21
Message:
I have added code that should remap ctrl-x, ctrl-c, and ctrl-v to cmd
instead, but I can not test if it works properly as I don't have a mac.
Please test, and report the results. The changes should be available in
tomorrow's test client.
If there are other key bindings that should work differently on mac, I'll
need to do a similar thing, as swing provides no reasonable access to the
native bindings.
----------------------------------------------------------------------
Comment By: Ernesto Bricca (ebricca)
Date: 2010-06-28 18:43
Message:
found the reason ..
there was before a remap from ctrl to cmd set on osx
this is no longer in effect / most likely some flag to control this osx
specific behavior..
ctrl-c and ctrl-v works on osx for copy and paste
----------------------------------------------------------------------
Comment By: Katie Russell (kymara)
Date: 2010-06-27 16:19
Message:
ebricca also has OSX and said it is the same for him, but works for windows
and linux
----------------------------------------------------------------------
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Feature Requests item #3023380, was opened at 2010-06-30 18:14
Message generated for change (Tracker Item Submitted) made by yoriy
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: yoriy (yoriy)
Assigned to: Nobody/Anonymous (nobody)
Summary: [Stendhal Website] add link to Java download web page
Initial Comment:
and also Java picture, and probably text, explaining why you need Java in order to play Stendhal game :-)
----------------------------------------------------------------------
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Feature Requests item #3023285, was opened at 2010-06-30 10:50
Message generated for change (Comment added) made by kymara
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Category: None
Group: None
Status: Open
Resolution: None
>Priority: 6
Private: No
Submitted By: Laguz (mkvii)
Assigned to: Nobody/Anonymous (nobody)
Summary: quest and item portal
Initial Comment:
To finish the quest to enter the wizards tower, i will need a portal which can create items and perhaps set quest-states.
----------------------------------------------------------------------
>Comment By: Katie Russell (kymara)
Date: 2010-06-30 12:43
Message:
https://sourceforge.net/tracker/?func=detail&aid=3000782&group_id=1111&atid=973767
Conditions can now be used I think, as per ---^
What is needed now is Actions, like the Actions an NPC makes for quests.
----------------------------------------------------------------------
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Feature Requests item #3023285, was opened at 2010-06-30 11:50
Message generated for change (Tracker Item Submitted) made by mkvii
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Laguz (mkvii)
Assigned to: Nobody/Anonymous (nobody)
Summary: quest and item portal
Initial Comment:
To finish the quest to enter the wizards tower, i will need a portal which can create items and perhaps set quest-states.
----------------------------------------------------------------------
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Feature Requests item #3023271, was opened at 2010-06-30 11:26
Message generated for change (Tracker Item Submitted) made by mkvii
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Laguz (mkvii)
Assigned to: Nobody/Anonymous (nobody)
Summary: attacking NPC
Initial Comment:
The situation:
The player enters the room of the NPC. The NPC behave like a normal NPC till the player uses a keyword. The keyword forces the NPC to attack the player.
Suggestions:
- No other player can enter the room meanwhile
- If the player uses the keyword: the NPC teleports away and summons a creature with same name and lookout to his position(in my case the NPC sits always on his chair). The NPC teleports back, when no player is in the room anymore.
----------------------------------------------------------------------
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