Best of Fenix Volume 1-3 (hardcover + PDF)

Buy all three volumes of Best of Fenix to a considerably better price. Why choose one when you can have them all?

Volume 1
In this our first anthology you will find myths and legends of different kinds, some true to classic source material and others warped through a brand new filter. During the crowdfunding it was decided that the following will be included:

Once Upon a Time in the North – This setting by Kenneth Hite is a Western moved a century into the future and restaged in the far North. Can be played like anything from a classical western (northern) to pulp, cyberpunk or horror. In episode 77 of the always great podcast Ken and Robin Talk about Stuff they discuss nerdtrooping the Western, using this article as an example on how to do it. You find the podcast at http://www.kenandrobintalkaboutstuff.com/

Myths & Legends – David Bergkvist on how to use myths, legends and fairytales, and basing adventures on specific myths. The article also includes two creatures from Norse mythology: Vittera and Näcken.

City of the Golden Vampires – Kenneth Hite on one possible truth behind the lie and legend of El Dorado, with four possible stories to stage in that setting, each set in its own era. In episode 81 of the brilliant podcast Ken and Robin Talk about Stuff they discuss this particular article at http://www.kenandrobintalkaboutstuff.com/

Crac des Draca – Christoffer Krämer’s campaign combines the crusader kingdom of Outremer with an awakening powerful dragon and the role of religion in any setting inspired by the Middle Ages.

Spell Singers Pete Nash introduces a mercenary group of sword wielding, sorcery singers, which can be utilized as foes in established campaigns, or perhaps an organization that Player Characters can aspire to join.

Shadows of Babylon – Kenneth Hite uses the mythical city of Babylon as a starting point for an urban fantasy setting, with loads of scenario seeds.

Long Have I Desired to Look upon the Kings of Old – Christoffer Krämer on how to create the ruins in which the adventurers in your sci-fi fantasy setting are wandering – and how to make the history of their world make sense as well as being fun to play in.

The Chamber – Legacy of the Apocalypse – How do you seal off something powerful enough to threaten everything, man’s very existence – and warn future explorers? And how will the adventurers in your campaign handle the discovery? By Christoffer Krämer.

Werewolves of Dacia – Kenneth Hite’s campaign setting is a riff on Tolkien’s Middle-Earth, warped through a classical sensibility with a hefty helping of werewolves. In episode 74 of the brilliant podcast Ken and Robin Talk about Stuff they discuss campaign setting creation through the lens of this particular article. You find the podcast at: http://www.kenandrobintalkaboutstuff.com/

Master Your Style –Tomas Allvin on how to identify and control your Game master style, giving you the opportunity to break old habits and surprise your players.

Write Your Own Adventures - Fenix premier rpg reviewer and professional game designer Åsa Roos on how to write good scenarios, providing useful thoughts and tools for the ambitious game master in the process.

Lovesongs for Lambchops - Måns Danneman on how music can be used to enhance play, focusing on emotions and staying away from playlists or the like.

But this is Wondrous Strange - Pete Nash article to RuneQuest try to open your eyes to the wonders of less familiar societies to inspire your game worlds, and indeed the amazing diversity of human history itself.

Auberond – In this fantasy campaign setting by Christoffer Krämer an elf like race must try to survive as their peaceful harmonic world turns into a hostile apocalyptic death trap.

Five Minutes to Twelve - Christoffer Krämer introduces an apocalyptic artefact and ideas on how to introduce it in your own campaign, or build a brand new campaign around it.

Fenix Fighters – A Complete Card Game – The game developer Peter Hansson, most known for the card game Spank the Monkey, has created this game for up to four players, each controlling a phoenix (Fenix in Swedish) ready for battle. Fenix Fighters will be included in the pdf and the books. In the books you will find a separate insert with the game props printed on thicker paper.

Bernard the Barbarian – Fenix’ own comic has been a part of every issue of the magazine. Åke Rosenius, Sweden’s funniest gaming cartoonist, has created this sly, lazy barbarian, mostly interested in beer and women.

Volume 2
This horror volume should hopefully send chills down your spine. Kenneth Hite’s game The Last Flight of KG 200 is quite possibly our most appreciated material in Fenix ever. Below you find the articles that was included in this volume as part of our crowdfunding (but we will add some bonus material as well)

The Lion in Fimbulwinter - Kenneh Hite on Sweden in The Day After Raganrok.

Smiles of a Summer Night – A horror scenario by Åsa Roos, set in present day Stockholm, Sweden during the Summer. The Mediterranean Museum is launching a new exhibition, including a mislabeled artefact...

The House That Jack Built – Martin Brodén Rother-Schirren incorporates Jack the Ripper with the Golden Dawn in a campaign setting where the Whitechapel murders are the starting point to an occult/horror campaign where almost anything can be added.

The Last Flight of KG 200 – Kenneth Kenneth Hite’s horror storytelling game presents a desperate crew, flying out of the heart of darkness, into the heart of mystery. It might kill them all, or worse: reveal the truth they fly from.

Golem - Åsa Roos on the legend of Golem and how it can be used in play.

51 Mythos Dooms – Since almost any Mythos entity might trigger the apocalypse, this column from Kenneth Hite offers a choice of dooms, one for every entry in the Trail of Cthulhu core rulebook.

The Tree of Life Eternal - Pete Nash has written a long and inspiring grim and dark scenario to RuneQuest 6.

More than Zombies – Åsa Roos on voodoo and how to incorporate it into your roleplaying campaign, and how to adjust it for different settings. The article includes two scenario seeds.

Lovecraftian Horror - H. P. Lovecraft is as huge in the roleplaying community as he is unknown outside of it. Why? Martin Brodén Rother-Schirren takes a closer look at the man and his methods in search of an explanation.

The Many Faces of Horror – Pete Nash on three main methods of supporting horror tropes using the core rules of RuneQuest 6. In addition he introduces the horrifying monsters The Vengeful Ones, to be inserted into any fantasy or sci-fi-setting.

The Demons of Memory – Kenneth Hite on the demons affecting our memories and the hard to remember Nefastis Institute. Hite also shares his thoughts on how to use the material in different games and settings.

Celestial Storm – A Crusade for Fallen Gods – A freeform fantasy game for 3-5 players. Nils Hintze has written this a drama of galloping horses faster than the wind, duels with curved blades, dramatic poetry, cunning djinns and hopelessness.

Fictive Games in Fictive Worlds - Christoffer Krämer on why it is worth your while to create a fictive game to be played by the characters in your fictive world – and how to avoid the pitfalls in doing so.

Just Add Rum - Kenneth Hite provide you with everything you need in order to create pirates for your own campaign that makes sense, adding flavor and excitement to the rest of your world in the process.

Better Angels – A complete humoristic Cardgame – Game Developer Christoffer Krämer, probably best known on the international scene for Gigantoskop's games Big Badaboom, Badaboom and Kablamo, has developed this card game for Fenix readers. In the books you will find a separate insert with the game props printed on thicker paper.

Bernard the Barbarian – Fenix’ own comic has been a part of every issue of the magazine. Åke Rosenius, Sweden’s funniest gaming cartoonist, has created this sly, lazy barbarian, mostly interested in beer and women.

Volyme 3
Steampunk and space travel are two main ingredients in this volume. Below you will find the material our crowdfunders helped to include – but you will find some bonus material in this volume as well.

Angels and Ministers of Space – Kenneth Hite on Newtonian angel powered space travel in an alternate 17th century on the seven planets. An inspiring article fat packed with weird.

Leviathan - Baroque Escapades in the Belly of the Beast – Leviathan is an rpg by Daniel Krauklis and the name of an interstellar ark starship floating through cosmos without anybody at the helm, populated by a race who no longer remembers its past. Baroque Escapades in the Belly of the Beast.

Ichneumon - A Parasite Steampunk RPG – A brilliant parasite steampunk rpg by Kenneth Hite. This game infects your existing steampunk game, living behind its scenes, warping its stories and affecting the characters.

The Man You’re Looking At: a Who’s Who of Steampunk Spycraft – Kenneth Hite’s dossier – a Who’s Who of Steampunk Spycraft - lets steampunk gamers get down to brass tacks with an array of the real-life spies who flourished during the Belle Epoque.

Un-Made Men – Anarchy through the Steam – Kenneth Hite presents five fiendishly fantastic anarchist groups and six terribly terrific anarchists in this follow up to The Man You’re Looking At: A Who’s Who of Steampunk Spycraft.

Historical & Fantasy spies in RuneQuest - Since espionage has been an inherent part of both literature and history since ancient times, it places spies and spying firmly within the bounds of genres normally used in RuneQuest campaigns. But suave super-agents like Flint or Bond aside, what exactly is a spy? And how can they be used in a campaign? Pete Nash guides you through the answers in this article.

The Restoration of Paradise Lost – Christoffer Krämer has turned the eternal celestial love triangle in to a roleplaying game, where the players take on the roles of angels, demons or humans.

Djinn - Pete Nash takes a closer look at these sprits Between Heaven and Hell and how they can be put to use in your own campaign.

Uchronias - David Bergkvist presents five short alternate history settings, for direct use in roleplaying campaigns.

Alternate History (RuneQuest) - Pete Nash uses the aspects of Time, Region and Changes as the foundation for creating an alternate history. These are framed as a series of tables which will make the outcome both random and strange. After all, it is the oddness which makes an alternate history so much fun to play in.

Roma Umbrarum – X-Files meets Gladiator in this horrifying fantasy campaign set in the city of Rome during the reign of the infamous Emperor Nero. Anders Blixt wrote this article for the second issue of Fenix ever.

Elementary, my dear … - This Café Game by Christoffer Krämer is directed toward people who wish to while away the summer by lazily watching the passersby at the city’s outdoor cafés and coffee shops, and enjoy playing a little game at the same time. Here is a game that combines those two activities: lazy people watching and gaming.

Sodom & Gomorrah – Mastermind meets Battleship in this puzzling board game by Christoffer Krämer, where the player’s goal is to find the ten righteous in order to save the cities. Sodom & Gomorrah will be included in the pdf and the books. In the Deluxe edition you will find a separate insert with the game props printed on thicker paper as well.

Bernard the Barbarian – Fenix’ own comic has been a part of every issue of the magazine. Åke Rosenius, Sweden’s funniest gaming cartoonist, has created this sly, lazy barbarian, mostly interested in beer and women. In this issue you will find a full page of comic strips with Bernard the Barbarian based on ideas by Evelina Rosenius, Åke’s daughter.