Hello from GenCon! As promised a couple weeks ago, we’re ready to tell you more about Shadowrun: Dragonfall - Director’s Cut. In fact, Mitch and Jordan will be talking about the game at their Shadowrun “What’s Next” panel tomorrow at the Crowne Plaza. If you’re at GenCon, come check out the panel! You can also drop by Booth 2343 to chat more with members of the Harebrained team, play some Golem Arcana, or catch a sneak peek of the new Dragonfall trailer.

But if you’re not here at GenCon, don’t worry! We’ve got you covered. Here’s the scoop on the Director’s Cut:

Shadowrun: Dragonfall - Director’s Cut will be released for Windows, OSX & Linux on September 18th, 2014 for $14.99. It will be available on Steam, GoG, and the Humble Store. And - in case you missed our previous update: as a continued “thank you” for your support, the Director’s Cut will be FREE to all Backers and owners of the original Dragonfall release.

We’re really excited to share the Director’s Cut with all of you and to bring a whole new set of players into the world of Shadowrun. We believe that with all of the new content and improvements, and with your support, Dragonfall can be the definitive Shadowrun PC gaming experience.

Lastly: See below for answers to some common questions we’ve been asked about the Director’s Cut, and stay tuned for our first Dev Diary next week!

Shadowrun: Dragonfall - Director’s Cut FAQ

The Director’s Cut will be the same price as the DLC? Why aren’t you charging more for this?

We decided to leave it at the same price because an increase didn’t feel right. After the original release, we frequently heard comments like ‘I wish it was standalone’ and ‘the story left me yearning for more’. By creating the Director’s Cut, we wanted to do both (and more!) without making your wallet cry.

I own the DLC version of Dragonfall, do I have to buy the Director’s Cut to play the new content?

If you purchased the DLC version through a major digital retailer, you’ll receive the Director’s Cut for free! Kickstarter backers that claimed their DLC code will also be given the Director’s Cut! It will show up as a separate title in your Steam, Humble, or GOG libraries on launch day - look for “Shadowrun: Dragonfall - Director’s Cut”. If you have issues finding it in your library, contact the store for help.

Can I use my existing saves with the standalone version of Dragonfall? What about my characters?

Saves and characters created on the DLC version of Dragonfall won’t carry over to the Director’s Cut. Since we reworked and added so much to the Director’s Cut, loading a DLC save would cause parts of the game to not make sense - both functionally and narratively speaking.

Will the DLC and Director’s Cut use the same Editor and Steam Workshop?

Much like existing saves and characters, the new editor has some pretty significant changes. To make sure your content remains intact, the Director’s Cut will have a separate Editor and Steam Workshop. Missions made in the SRR editor, will be uploaded to the SRR Workshop. Likewise, missions made with the DC editor will be available in the DF:DC Workshop. We’re putting together instructions on how creators can “update” their existing UGC missions to work with the new editor and Steam Workshop, so keep an eye out for further information.

What will happen to the DLC version of Dragonfall?

Because they’re both same price, the DLC version will be removed from sale when the Director’s Cut is released. However, if you already own the DLC version, you’ll still be able to access it at any time through Shadowrun Returns. (We’re just removing it from sale, not from your existing library.)

Is the Director’s Cut coming to tablet?

A tablet version of the Director’s Cut is also in the works! We’re shooting for an October release on iOS and Android.

Is there any possibility of a Director’s Cut for Dead Man’s Switch?

Currently, we don’t have plans for a DMS Director’s Cut. However, we've released several updates to DMS over the course of the last year, including a major update with the new save game functionality when Dragonfall first launched. A few weeks ago, we pushed another DMS patch which includes some balance changes to key parts of the game. While it’s not a Director’s Cut, we hope those changes will provide a better experience for everyone.

Does HBS have plans to create another standalone campaign?

We would love to - but we don’t have any firm plans for one yet. To be honest, we've been heads down on the Director's Cut and are still exploring what to work on next. But rest assured, if we start on a new Shadowrun title, you guys will be the first to know!

i enjoyed decker/slapdash more than decker/rigger. though if you lead with your decking skills, its a while before your pistol skill is high enough to make the slapdash really pay off. and this time i put enough into charisma to sidedoor the azzie run, huzzah!

on the downside, something glitched and i never saw the shockwellenreiter thank-you cyber at triage, even though i got their email, but nbd. and eiger grabbed all the russian grenades for throwing at audran, and missed with at least half of them. bad orc, no donut.

on the one hand, i forgot to fund the center before the kiez assault, so silke got put in the dead book. boo. on the other, SD pistol + a mess of cram makes defending the SK lab a ton of fun. getting to the end, again...

This is awesome, and I think will give me a reason to return for a replay, although I lament the fact that I will already know the major plot points which will spoil some of the fun. :P

I really, really hope you guys do another kickstarter campaign. DMS was okay, but Dragonfall and especially its narrative really blew me away and has me wanting oh-so-much-more. You really outdid yourselves there, and I can't wait to see what's next!

Very good, I love dragonfall and I can't wait to ply it again with this DC !
Of course, I hope we will get a second expansion (Hong Kong ? Personnaly I would prefer a proper Bug City or Aztlan/Aztechnologie expansion...), especially it it will have the quality of DF !

That's an exciting first look. Very much looking forward to the dev diaries now, great job form the looks of things.

I understand why you would choose to do this with Dragonfall; it was always the definitive campaign, showcasing what you guys can really do with the game. At the top of my wishlist now would be to see you porting Dead Man's Switch into the DC as a DLC campaign, to allow players to experience it taking full advantage of the improved engine and UI. This would add enormous value to the product for new players, for a relatively little effort adapting a campaign you already have. Lets face it, the original game is going to languish now with all UGC development moving to the new engine. Which doesn't leave a great value proposition for people looking at purchasing the original game, to only experience the first adventure and that's it.

Anyway, fantastic work guys. So happy to see you making a success of yourselves and proud to have had a small hand in helping that happen.

PS. (If you have artists at a loose end during pre-production of your next project perhaps having them whip up a paid art package DLC could keep them busy *cough*orkunderground!*cough*?) :-)

WHOAH! October's gonna be a TOTALLY WIZ month, Chummers! Phase 2 of Golem Arcana, and now the Director's Cut of DRAGONFALL!?!!? So much gaming, so much FUN to be had! I'm so excited it's like a crania....aww fraggit, who needs a CRANIAL BOMB of AWESOME!?!!? My head could EXPLODE from all the EXCITEMENT!!! \^_`'-.,.-'`'-.__

Right now my crystal dream is the ability to control other runners' stats improvement and inventory.
It is sad that right now improvements of hired runners are done via separate pre-definite character templates…
Maybe the ability to save different NPCs (including runners) in the save file can be somehow implemented… That would be great.

I liked Dragonfall, but never finished it. and it really does seem like the perfect tablet game. I may have to spring for an iPad copy when the Director's Cut rolls around. always happy to give you guys more money.