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The Syndicate FPS allows me to indulge in my worst sociopathic tendencies. I execute each and every civilian and I make death painful to every enemy. This is done with a small but insanely satisfying arsenal of weapons and powers. Hopefully when the story goes full retard and makes me fight the powah I'll still be able to kill innocents. I want to be a bad guy. I want to fight for my corporation and leave no witnesses alive. Does anyone actually enjoy these stories where you play as the bad guy and it's awesome but then you suddenly have a change of heart?

I'm playing on easy because I heard the boss fights are awful. It just makes the power trip better. I thought the bloom and interface would annoy me but that's not the case. In fact I think the interface is brilliant. The bloom is excessive sometimes but overall the art design (and sound) are stellar.

The Syndicate FPS allows me to indulge in my worst sociopathic tendencies. I execute each and every civilian and I make death painful to every enemy. This is done with a small but insanely satisfying arsenal of weapons and powers. Hopefully when the story goes full retard and makes me fight the powah I'll still be able to kill innocents. I want to be a bad guy. I want to fight for my corporation and leave no witnesses alive. Does anyone actually enjoy these stories where you play as the bad guy and it's awesome but then you suddenly have a change of heart?

I'm one of those people who wished you could stick with UNATCO in Deus Ex, and the reason I loved Kane & Lynch is because you the two main characters are unapologetically on the wrong of side of the law; tends to make for a more interesting story when the characters have their own motivations, and don't just switch sides because some person tells them to in a 30 second cut-scene. I may pick up Syndicate if it goes on sale deep enough, some videos of the civilian slaughtering did make me think it could make for an entertaining weekend.

I think the criticism of Duels of the Planeswalkers is unfair. There are already avenues open for players who want to play with fully customizable decks. Duels gives you something else: games between decks where you know roughly what your opponent has but not exactly. In such a format you don't want to be playing with or against the same decks for ever and ever, hence a new collection of decks is perfectly reasonable. There is also a new gameplay mode each time. It's well worth the money.

Deus Ex forcing you to join NSF was a massive betrayal. You are given no substantial reason to do it beyond general feeling of police statism.

It's interesting really. Joining the terrorists was obviously to me the correct course of action, but I only knew it was the correct course of action because of cutscenes that JC didn't see, and Video Game Knowledge.

I am currently playing Civ V. I finally picked it up in the recent free weekend/discount. I have a long history in Civs II to IV and am now really enjoying V. I was planning on waiting a while to get Gods and Kings but all of the positive feedback has prompted me to order it.

I am also playing Sanctum again. The first couple of times I tried it didn’t click with me at all and I didn’t even finish a level, but now I am falling for it. I think it may replace Defence Grid as my favourite tower defence game. I may even pick up the DLC in the Steam summer sale.

Finally, I am spending more time with BIT.TRIP BEAT. I love the game and design so much, but it is crazy silly hard. However, as someone who gets frustrated easily, so far I am surprised by just how relaxed I am with failing, and failing often.

Does anyone actually enjoy these stories where you play as the bad guy and it's awesome but then you suddenly have a change of heart?

Only the d-grade writers who still think it constitutes a Major Plot Twist which no one will see coming, turning the players whole world upside down and inside out 'n shit.
Well, them and kids who fight the power by using the edgy abbreviation "M$".

I quite like it when baddies become goodies, as long as it is well-motivated and not "omg, turns out I was a baddie all along, I'd better stop being a baddie".

I often find that it at least is more interesting when someone who was a major villain switches sides to the "good" side and joins you. For example, Magus in Chrono Trigger (not a PC game I know). It was quite cool how he was thought to be the major villain in the game, and ended up being just misunderstood.

Deus Ex forcing you to join NSF was a massive betrayal. You are given no substantial reason to do it beyond general feeling of police statism.

Originally there existed an option to stay with Unatco, but it was cut during development for some reason. Probably because they couldn't find a good way to connect the two paths or because it would have been too much additional work.

Originally there existed an option to stay with Unatco, but it was cut during development for some reason. Probably because they couldn't find a good way to connect the two paths or because it would have been too much additional work.

The latter. They had budget/deadline issues throughout development so they scrapped some planned bits of the game to save money/time.

Regarding Duels of the Planeswalkers 2013, I take it from the comments earlier on that it doesn't really bring anything new to the table outside new decks and ability to choose which mana cards to tap? Haven't even unlocked everything in 2012 yet but getting 2013 is tempting, just somewhat doubt there's actually any point if they're more or less identical.

Last edited by Flint; 21-06-2012 at 12:42 PM.

Give me [url=http://steamcommunity.com/id/flintgf]steam[/url] and how you feel to make it real.

The latter. They had budget/deadline issues throughout development so they scrapped some planned bits of the game to save money/time.

Regarding Duels of the Planeswalkers 2013, I take it from the comments earlier on that it doesn't really bring anything new to the table outside new decks and ability to choose which mana cards to tap? Haven't even unlocked everything in 2012 yet but getting 2013 is tempting, just somewhat doubt there's actually any point if they're more or less identical.

There is also Planechase mode, which is like 4 player free-for-all but with added mental. The AI seems to deal with this mode rather well, so hopefully that has some long-term appeal for me. The main thing that prompted me to buy it were the decks, they seem much more interesting, there are more available cards I think, and not many of the cards are worthless filler like in 2012 so I'd expect to see quite varied decks in multiplayer. Also, GOBLIN DECK.

But I played over 200 hours of 2012, so it wasn't really in any doubt that I'd get this.

I'm playing Binding of Isaac again, now that the newest update gave us the final final final level (which may or may not be the final one). I have to say, it's amazing how every patch Ed releases manages to break as much as it fixes.

Wanted to beat "Orcs must Die" over the last weeks but three days ago I started steam and my OmD savegames were just gone and nowhere to be found. As I was already 3/4 through the game I stopped it. Maybe I watch a Lets Play or something on the last levels... I was waiting for part 2 but now I am unlikely to get it. That issue kinda killed the fun for me.

Started playing AC1 instead, which I bough at GoG some time ago. I quiet enjoy it so far. It's getting repetetive but at least you do not have to do all the stuff and can go almost straight for the kill. The game surely has some issues but well, I am having more funb with it then with many more recent games. And that's a good thing as many recent games greatly disappointed me.

Decided to mess around on Saints Row the Third this afternoon and finish off the activities. The game crashed during my final one, so I'll do that shortly.

But yeah... The activities do kinda suck, especially towards Hard difficulty. It's not so much they become truly hard, more they follow the Dragon Age 2 school of thought - +difficulty = +more enemies. Not better AI, not lower ammo, but MORE enemies. This gets particularly frustrating during the Escort and Snatch missions as the roads often become impassable or the frustrating aspects (e.g. the 'footage' bar during some Escort missions goes up because you're being trailed by, like, 7 TV vans) are stacked against your favour with no real room for you to counter it. There's also a Mayhem/Rampage (I forget) one on an island that changes at one point during the game, and it becomes ridiculously hard if you try it after that point. I only managed it 'cos I blew down every fence I saw with the rocket launcher.

They're okay the first few times, sure, but after that you just get fed up with them. It's just that they're so unbalanced and poorly thought out that you end up getting frustrated with the game.

Started playing AC1 instead, which I bough at GoG some time ago. I quiet enjoy it so far. It's getting repetetive but at least you do not have to do all the stuff and can go almost straight for the kill. The game surely has some issues but well, I am having more funb with it then with many more recent games. And that's a good thing as many recent games greatly disappointed me.

I did the side missions because I enjoyed the lore (that was before aliens, maaaan). What's great about AC1 is that its villains (well, most of them) are actually reasonable people. You can see how their perspective makes sense. They're not the mustache-twirling caricatures of the later games.

The game has the best cities and atmosphere in the series. If there was no von Daniken bullshit I could pretend it's a Kingdom of Heaven game.
I like von Daniken but not in my Assassin's Creed.