Armed Flood: Big boost to water allies' ATKCobalt Arts: Boost to skill damage cap for Water alliesViolet Rime's Serenade: Massive Water damage to a foe.All allies gain 25% Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effectStrength: 25%Duration: 1.5 turnsApplied during the attack phase.On the next turn, it'll have 1 turns remaining.. 4★: All allies also gain Bonus Effect on DodgeDeals water DMG to a foe upon dodgingDuration: 1.5 turnsApplied during the attack phase.On the next turn, it'll have 1 turns remaining..
(200% Water damage to a foe upon dodging [Damage cap: ~400,000].)

Solaris's Supremacy: Massive boost to Light allies' ATKSunveil's Crown: When main weapon: Boost to Light allies' skill DMG specs when MC is not debuffedCoronae Blast: Massive Light damage to a foe.All allies gain Mirror ImageNext one-to-one attack received will be ineffective(Effect removed on next all-foe all-ally attack).Gain Solar FlareDeals light DMG to all foes at end of turn when no DMG has been taken (Can't be removed)Duration: 2.5 turnsApplied during the attack phase.On the next turn, it'll have 2 turns remaining..

Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK.Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems.Defender of the Peace: Massive elemental damage to a foe. Gain 30% Charge BoostInstantly boosts Charge Bar by 30%Strength: 30%. Reload bullets.

Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate.Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems.Rob Blind: Massive elemental DMG to a foe.Raise BountyItem drop rate is boosted by 3 on all foes.

Arma Rubell:20% boostSize: BigModifier: Normal to gun-specialty allies' ATK10% boostSize: Big to gun-specialty allies' HPSoulless Passage: A gate to the summits of power locked within ultima weapons.These gates can only be opened with gauph keys.The Rage: Massive elemental damage to a foe. / All allies gain 30% Element ATK UpElement ATK is boostedStrength: 30%Duration: 3.5 turnsElement ATK Up buff based on weapon elementApplied during the attack phase.On the next turn, it'll have 3 turns remaining. and 30% DA UpDouble attack rate is boostedStrength: 30%Duration: 3.5 turnsApplied during the attack phase.On the next turn, it'll have 3 turns remaining..

Hoarfrost's Heed: Small boost to water allies' double attack rate / Slight chance to dodge and counter (Big DMG)Tsunami's Might: Medium boost to water allies' ATKRecoil Collision: Massive water DMG to a foe / Boost to MC's multiattack rate based on number of foe's debuffs