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Has anyone had any experience with this? Considering how big the game is, it would be very time-consuming to record them all one by one.

I've had experience with ripping MIDI from Sierra and Lucasarts games which generally has been very simple in comparison. All kind of Windows games are also often easier to rip the MIDI files
from such as Captain Claw, Spider-Man and Venom: Separation Anxiety or Final Fantasy 7 to name a few.

But when it comes to Judgement Rites, I'm kinda lost. Has anyone else attempted this before?

25th Anniversary would be meaningless since it (at least my copy) only has MT-32 MIDI and to my experience, such files cannot be extracted accurately from the game. They MUST be recorded within the game to get the instruments right since the files are not independent, unlike General Midi. At least this is the case with all of Sierra's games unfortunately.

I don't think it's possible to extract them. They seem to be wrapped in a proprietary file format within the game engine.

A DOS utility managed to find some XMI files inside the data.001 file, but I could not find a way to extract it or even get information such as file name. All it told me was the individual sizes of the XMI files. It's possible that the rest are spread around in the other .001 files such as madness.001.

i have no idea how to help, but i sure hope you find a way if it's possible. i love the music in that game

I'm still looking for a way to extract the original MIDIs.

I did however play the game earlier today since it was such a long time ago and I recorded some music and after finishing the Trelane level, I realized I had recorded pretty much. So I got the idea to assemble the cues and upload them to YouTube for all the Trekkers out there.

i have no idea how to help, but i sure hope you find a way if it's possible. i love the music in that game

I'm still looking for a way to extract the original MIDIs.

I did however play the game earlier today since it was such a long time ago and I recorded some music and after finishing the Trelane level, I realized I had recorded pretty much. So I got the idea to assemble the cues and upload them to YouTube for all the Trekkers out there.

It seems like the music actually changes depending on the situation. For example, the first piece that's played on your second upload can take an entirely different approach. It's almost like you have to edit a whole sequence just to get it all in.

It seems like the music actually changes depending on the situation. For example, the first piece that's played on your second upload can take an entirely different approach. It's almost like you have to edit a whole sequence just to get it all in.

That's actually not uncommon for MIDI music in games. That's actually the reason why in many Windows games, you'll often find it in XMI as XMI is a much more simple format than the regular MIDI format to loop and give commands to switch to another.

If one could crack the code and the format of Judgment Rites, you would get all different pieces as separate files and even one piece splitted into two. And then there's of course alternate versions.

But since I have not been able to establish anything else beyond that it seems Judgment Rites uses the XMI format, more common for later Windows games, I cannot verify my assumptions. All of the music in my videos are recorded during gameplay. For Judgment Rites, I actually mostly used DosBox's own MIDI recording utility but I do tend to use different MIDI loopback drivers also.

He is asking if the dialogue can be extracted in isolation. That is, without any music (or sound effects).

I think.

Yes. As long as he sets the music setting to MIDI, he can record the dialogue. Sound effects cannot be excluded. Though that shouldn't be a problem to fix afterwards since they rarely occur simultanelously with dialogue. The sound you hear as you choose an option in a dialogue is MIDI based and won't be recorded with the dialogue.

If he however choose an exterior recorder, outside of DosBox, he will be have to set the music setup to "No music" if it exists (I can't remember) since those programs most likely will not be able to differentiate between MIDI and sound.

I believe the command for recording sounds to WAVE in DosBox is Ctrl + F6.

I don't know if it's possible with Judgement Rites, where the dialogue files are hidden away in the game data. But 25th Anniversary comes with all the recorded dialogue already available on the CD as individual files. You can listen to it freely, you just need the right sort of media player.

There are alternative takes of the actors saying lines in different ways to how they are used in the game as well (I seem to recall one instance where the game has a 'back and forth' between Kirk and Spock, but there's a version of it on the CD where Nimoy says all the dialogue in a single exposition speech without any input from Shatner). Very cool to sit and listen to.