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Hello, my flight computer is not executing nodes 50% of the burn time ahead of the maneuver node but exactly on the maneuver node (T- 0s), how can I change this so it does half the burn before and half the burn after?
It suddenly works and I changed nothing, nvm I guess

Will those features be backwards compatible with 1.6.1?
Is the mod compatible with ScanSAT?
@dxeh If you still need it...
And all others encountering this problem
This config file to match Rhode's Space Center with the location of Mission Control should fix things, just drag this into the RemoteTech folder in your GameData and replace Default_Settings.cfg

@Lisias What does your version of KJR do differently than the RO-guys' version that you feel the need to develop it in its own fork?
Maybe if they aren't that different you could focus your time and energy into developing other mods like TweakScale and maybe you'll finally have some more time on your hands to actually play the game?
Whatever you choose, just know that I and thousands of other players will always be grateful for the hard work you and other mod devs put into the mods, you guys make a good game into something absolutely phenomenal.
Cheers!

What´s up with @Lisias's version and that version being 'parallel'? How come nobody communicated so that only one version would need to be developed?
https://github.com/KSP-RO/Kerbal-Joint-Reinforcement-Continued/releases

Hello again, I decided to install mods all over again and came across a weird one. KJR is now working and my rockets are no longer wobbly. Now, I decided to create a spaceplane and land it, upon landing I crashed the plane but what's left of my plane is utterly mutilated. Time warp fixes the craft but when coming out of time warp it goes back to its messed up state.
Here's my ksp.log

Hello, I would like to make you guys aware of some exceptions scatterer is throwing, I can´t quite identify the problems in-game but I might as well share them. KSP 1.6.1
Here´s the log: KSP.log
I hope it's of some use.