Key words I'm looking for in the comments section: 'No publicly playable release between 14th December 2011 and present day'. I count demos as playable releases. I'm also looking for thoughts on whether invite only or Kickstarter contribution only counts as publicly playable.

It may make sense at this point to come up with a set of concrete rules for inclusion, and stick to it, otherwise this list of games "for discussion" is going to get longer and longer each year, and end up covering all the same topics of what is and isn't a roguelike, again and again and again...

It can be specific, like Berlin, or less about the rules and more about the community, like "is it on RogueBasin."

Maybe the community could actually vote: It would be interesting to group some games by gameplay style and do a poll to see what everyone thinks--should the games be included for voting as a roguelike or not.

I was only pointing out Berlin as an example of a list of features--I don't use it myself, nor do many others since most people seem to go on what "feels" like a roguelike to them, anyway, or have their own "personal list".

I think that it should come down to "Does anyone in the community feel motivated to put an entry on RogueBasin", with some extra prodding around this time of year to remind people of things they might want to add. Thus if someone somewhere thinks it's a roguelike and thinks so enough they'll take 2 minutes to make a wiki article then it qualifies for the list. After that the community votes en masse for what they want as Roguelike of the Year - if it's not a very good roguelike (Diablo III, IMO) then perhaps it won't get many votes.

Of course there's still the problem of multiple voting. Andrew, have you considered a more robust system based on IP address to cut this down a little?

Issue 1: Diablo III can TOTALLY throw off your poll in a very bad bad way. Tons of people are just Diablo fans, not roguelike fans. You know what I mean? You run the risk of that community finding your poll and voting, people who have never even heard the term roguelike.

On the other hand, that level of exposure might be awesome. Also what if a more fringe roguelike beats Diablo III? That would be nice.

Issue 2: Can I petition to have my Cardlike 2.0 included? It was released only on Temple of the Roguelike, is that public enough? I can create a Roguebasin page if that helps my case.

I have just finished updating the Actively Developed Roguelikes List. Malastro is there. As are some other games.

However, in my opinion, most of the titles Andrew enumerated do not qualify as roguelikes, despite using the roguelike formula. They do not fit the genre. Remember I am trying to be conservative on the extreme with the ADRL list. Berlin interpretation is the key here.

I ignore closed releases like ADOM nonpublic prealphas. For the purpose of the list ADOM is *not* considered actively developed anymore. On the other hand demos and alpha builds are just that - effective game releases.

Commits to public game source repositories also count as releases. The difference is potential player needs to put more effort to play such "release". However, I will not go out of my way to pick up cues on github or similar sites unless the place is flagged as game's home or the project investigated has not been updated for long. "Long" usually evaluates to several months at least.