This is the first release of Wolf ET map, "Syphonfilter", created by Devils Right Hand.

= Storyline

It's the year 1999 and international terrorist Erich Rhoemer is running his drug cartel in Costa Rica, which he uses to finance his notorious terrorist activity. Deep in his private compound he has created his own bioweapons laboratory, where his team of evil scientists have produced a virus called "syphonfilter".

This is a genetic-specific bioweapon which has the ability to target and destroy individual Races. Rhoemer has sent a ransom demand of 100 million dollars to the American Whitehouse, warning them that if his demands are not met he will fire his first missile at the city, which will cause an estimated 100.000 deaths.

However, Rhoemer's missile is not located in Costa Rica, where the virus was developed. Satellite surveillance has revealed that he has constructed the missile in a old Soviet base in Rozovka in Kazahkhstan. Your mission is to infiltrate the base, destroy the missile, all computer equipment and escape with the "syphonfilter" documents.

This is the second release of the map, "Biohazard", created by Devils Right Hand.

=Storyline=

It's July 24th 1998 in Raccoon City. A series of bizarre murders have occurred on the outskirts of Raccoon City, each victim has been attacked by a group who leave signs of cannibalism on the victims' remains. The Raccoon Police Department, Special Tactics And Rescue Service, are assigned to investigate the murders.

The Special Tactics And Rescue Service is divided into two teams, Alpha and Bravo. Bravo Team is sent first, but after contact with them is lost, Alpha Team is sent to investigate both the grisly murders and to find the reason behind the disappearance of Bravo Squad.

= Changelog =

- Fixed the flagspawn, the Allies now spawn where they should after capturing the forward flag. - Fixed the missing texture on the lab pipe - Changed the blast door texture in the lab

This is the final release from Pheonix and R3b3L of their excellent map, ET Dark PHX.

=Storyline=

The Allied troops must steal a Jadgpanther tank and fight their way through the long dark road that leads to Wolfenstein. The Allies will use their stolen tank to blast open an access route that will take them to the tomb of the war god, Heinrich, who the Axis forces are determined to resurrect in order to change the course of the war.

Once the access route to Heinrich's tomb is opened, the Allies must plant and detonate dynamite inside the underground tomb in order to rid the world of the threat of Heinrich once and for all. The Axis forces will do all in their power to prevent this from happening.

and is maintained by a community of volunteers. GtkRadiant is powered by the GTK+ Project and released under a GPL license.

We have had a steady stream of fixes coming in from contributors over the last few months, to fix a number of memory errors and bugs across the map compiler (q3map2) and the bot routes compiler (bspc). Several of those fixes also improve the stability and correctness of the tools on 64-bit Linux.

ET:Legacy 2.75 released!

Long overdue, but it is finally here! Nearly one year ago, we released version 2.74, which has since been downloaded more than 50 thousands times. Today, we are pleased to announce the release of ET: Legacy 2.75.

As the game has been in a stable state since quite some time, we had the possibility to specifically focus on polishing the game feature-wise as well as improving the general player experience. Both the game engine and Legacy mod came to the table and received innumerable bug fixes and further code clean-up, making this new version the biggest we have ever released.

The changelog is long and ranges from rather simple UI changes like the 'landmine spotted' spamming to more serious back-end updates. Key updates worth mentioning are the additional OpenAL sound backend that will surely rejoice 7.1 surround system owners, as well as the new openGL 3 renderer. While now available for general public testing, this new renderer remains for now in an ‘experimental’ state and will be improved gradually over the following months. Other notable changes include a working multi view feature and the re-activation of the gamepad device code.

The implementation of a skill rating system definitely reached a milestone, and the addition of a SQL backend will allow flexible and powerful control with a complete Lua administration suite that will be delivered to you soon. Both of these features will be introduced in more details in the coming days. So make sure to keep an eye out for this project!

We are confident to say that ET: Legacy is the most advanced, stable and optimized ET version ever created and we will continue to work to live up to that statement. Future features and updates are already in the pipeline and are being worked on. The work on getting ET: Legacy away from the licensed assets took a big leap forwards as well a few weeks ago. We are definitely on the right track!

Quote: Hello to all. This time, we are in a dry dock. Allies and Axis ships, need repair. There are many spots inside and cranes on the move.There is also a puzzle to solve, to earn aprofitable snipe spot for a few minutes.Thanks to Elite for his music. Thanks to Mo0n for the environment idea.

A group of traitor officers are to rendezvous in a Bavarian castle to discuss their secret plans to assassinate the Führer. Allied Intelligence has become aware of the existence of these plans and would very much like to obtain a copy of them.

Therefore, they send a squad of their elite Paratroopers to the castle in order to do just that.

The Axis forces have hidden an enormous stash of gold and priceless artwork in old, abandoned mines, somewhere in the mountains. The Allies have been unable to locate this stash, however, Allied HQ received intel that secret documents, pertaining to the whereabouts of this stash, are located in a nearby mountain village.

The Allied squad must locate and infiltrate this village, eliminate all Axis troops, destroy the Axis radio communications in order to prevent reinforcements being called in, steal a truck and make their escape back to Allied HQ.

New Version of RealRTCW Realism Mod Released - Version 2.0 + Optional HD Pack!

Hello everyone. I'm proud to announce that WolfETPlayer has released a new version of his RealRTCW Realism Mod today - version 2.0! Also, he has released an optional HD pack which combines textures from some other HD texture mods for Rtcw. You can download both releases below.I would like to thank WolfETPlayer for his amazing work thus far.

More than three years since it's announcement, seven months after its first Microsoft Windows release, the Return to Castle Wolfenstein modification has been reworked in order to match RtCW fans' (rather high) expectations. However, one issue was still being faced during said rework, a new engine had to be found that could handle some of the promised exclusive features, with the intention to ultimately have a choice to download this modification as an add-on or as a "standalone" project, (as originally intended).

Last month, TITEUF was contacted by Russian developer, WolfETPlayer, concerning the now-released engine modification, "RealRtCW", (which is based on the famous engine patch 1.42d made by Knightmare), who asked TITEUF for his agreement to use the "Remade Weapons/Additional Weapons" add-ons, to which TITEUF agreed.

When the first version of "RealRtCW" Mod was released, TITEUF immediately saw WolfETPlayer's coding potential, as well as the engine's ability to perfectly handle "The Dark Army: Uprising's" weapon models. Also, the original patch made by Knightmare has amazing features. So, it raised an important question, in terms of an RtCW equation, "The Dark Army: Uprising + RealRTCW"...would it work?

Once TITEUF had received WolfETPlayer's agreement, a rather long phase of testing began. The true work on the project will resume with the release of the second version of the engine, "RealRtCW 2.0". WolfETPlayer now also joined the "TITEUF-85 Prøductions" crew. Stay tuned for more up-coming updates on this exciting new RtCW collaboration.

The new Battalion 1944 Paypal Store has now opened, which means that we can all now gain access to the Battalion 1944 Alpha, Beta, Early Access and Full versions of this epic World War 2 FPS. Many German fans of the new game, who dislike paying with credit cards, had asked for this Paypal option to be included.

Battalion 1944 recaptures the core of classic multiplayer shooters and propels World War 2 into the next generation. Battalion utilises the most advanced industry technology in order to create a visceral and heart-thumping experience that has been crafted by the game designers, who have grown uo playing Medal of Honor and Call of Duty 2.

The Alpha release is coming in May 2017, until then, feel free to join our growing community on Reddit, Discord and on our official Forums, where the Battalion 1944 Devteam actively seek game design suggestions.

This is Hellbaron's remake of the original Return to Castle Wolfenstein singleplayer mission created by Flipmode.

# Storyline

The Axis Forces were planning to build their own Timeportal and they have now succeeded in doing so. Appearently, they plan to travel to the future in order to use a new technology known as "cloning". Their main objective is the reproducing of human beings and as you can imagine their intention is not to create civilians.

If they succeed they could send back an enormous army of clones, created from their elite Armed Forces. The Allies need to steal this project, destroy all communications, kill all resistance and take over the control of the Timeportal.