The French-based publisher Ubisoft has provided ongoing support for the Switch, courtesy of special collaborations bringing together its own franchises and Nintendo's famous IP. Despite Mario + Rabbids Kingdom Battle becoming the highest selling third-party game on the system and shifting more than two million copies, the overall game sales for Ubisoft on Nintendo's platform compared to other devices continues to be a small percentage.

The Switch accounted for just seven percent of the company's earnings in 2017-18 financial period and during the first-quarter sales for 2018-19, it made up five percent of sales. The latest update about Ubisoft game sales on Switch reveals the company's second-quarter earnings for the 2018-19 period on the platform are at a total of three percent. One important factor to consider is how this does not take into account sales for the recently released titles Starlink: Battle for Atlas and Just Dance 2019. Starlink on the Switch was arguably the definitive edition of the game thanks to the addition of the Star Fox crew, with sales charts in certain regions revealing it was also the most purchased version of the game.

As can be seen above, this percentage is still a significant drop when compared to the 19 percent for the second quarter during the 2017-18 period. Mobile sales have also improved by a single percentage in the 2018-19 second quarter and are now ahead of Nintendo's hybrid device.

Starlink, Trivial Pursuit, Risk and that Sports minigame collection. Did they release anything else the last few months? It’s a shame, but to be expected.
Edit: oh yeah i forgot about Just Dance. Don’t know how well that sold overall.

As far as I can recall Starlink is the only new Ubisoft game on Switch since Mario + Rabbids that anyone's actually cared about, so of course the sales are going to be low if it doesn't take into account the only game that could feasibly bump those numbers.

Also, if Ubisoft actually had more big games on Switch to begin with then this might not have been much of a problem...

It makes sense. There are more PS4’s, PC’s and XBOX’s are in the wilderness, than the Switch. I’m actually quite surprised they had as high as 19%. But yes, the massive drop off to 3% is rather large, maybe a certain assassin game remake would have kept that figure higher 😉

Why has this even became a recurring topic, as if anyone really even cares? Whats so Special about Ubi, What percentage of SquareEnix's Sales make up Nintendo? Or Maybe 2k, or what about Epic Games, or even EA? I'm getting the feeling this is just low hanging fruit for filler.

If all games released by Ubisoft had released on Switch alongside PS4, Xbox and PC, then I think this percentage would be disastrous. HOWEVER, we know that isn’t the case.

When you consider that they released blockbuster titles like Assassins Creed Odyssey and Far Cry 5 as well as the Crew 2 on other platforms you can see why sales have done well there.

Having said that, they are still giving fairly good Switch support with the South Park games, Child of Light and some board games. Although many would have these on other platforms or not be interested.

I’m guessing comparatively, Starlink and Just Dance are doing as well on Switch as they would on XBox at least. Probably better because of the audience. But that isn’t reflected in the percentages.

In total, I think Ubisoft is giving quite good support for the Switch compared to other developers. If they want to get more sales, they have to release their blockbusters on the system, find better games to bring over from their back catalog or produce exclusives that suit the Switch audience.

Well from this we can tell Starlink has been a sales flop, I can't imagine it sold much better on other consoles than it did Switch, especially since they got the lesser version. The vast majority of Ubisoft sales will have come from the latest Assasins Creed and Far Cry.

If Ubi wants my money they should put more AAA titles to Switch, even if in a somehow downgraded form. Tom Clancy's shooters, Assassin's Creed, Anno, Heroes of Might & Magic, The Settlers, Far Cry, to name a few.

So... when they released a major, exclusive, Nintendo supported game on the Switch, they got big sales... and when they released nothing but a few ports, they did not get many sales. Not much to analyse there.

It'll be interesting to see how their sales were for the later part of the year, especially with the Starlink Starter's Pack being discounted across the board so early. I'm glad that the pricing strategy backfired (though the EU/UK pricing for the Standard Digital Edition is still extortionate seeing as you don't actually get any physical objects that cost money to make). I'm guessing the starter pack is discounted because it's the edition with the least content gameplay wise. They're probably hedging their bets on people buying it discounted and then spending more money on extra toys and/or DLC.

It would be more interesting to look at sales comparisons for games that are released on all platforms. I wouldn't be surprised if sales of Risk and Hasbro Family Night were appalling across the board.

Remember Red Steel 2? How about a 3? Or a ZombiU sort of game, I actually still consider that among the greatest games on Wii U, despite its flaws. The idea was great, and the execution was fantastic but had its share of flaws. Still have it, from my day one bundle.

@Ooyah completely agree. When they put the effort in they got great results in sales. This year they have released fringe titles(I want to call them something else but I’m trying to be kind) and so sales are down. If they released any of their big hitters they would def sell.

@Dromosus Ubisoft Europe killed StarLink with the pricing, especially when compared to the US which was so much cheaper. Should have been £50 out of the gate. Now even at £ 40 people aren't buying as it's see, unfairly perhaps, as a dud. They also mishandled Crew 2, with the updated original being superior. And while innovation is to be applauded, fans of the original driving game weren't crying out for boats and planes.

I just ordered Starlink yesterday since it was on massive sale at Amazon. It seems like it will be a good game, but I didn't want to pay $75 for it. At $40, I think it will be enjoyable. Hopefully switch games pick up again this quarter.

Well this is just common sense. Rabbids is over a year old now, so those sales were inflated last time cause it became a sleeper hit. Other than a Rayman port, Just Dance, and a few board games on Switch, what has Ubisoft really put on the console?? No one should really be surprised by this. I'm more curious how Battle for Atlas is gonna go over, but we won't see those results for a while.

@johnvboy Oh, I would have to disagree with that. If they release quality games, they will sell. Just look at sales of some 5 to 7 year old ports. Those are just people double dipping, or in some cases, triple dipping. The Switch is much different from Wii and Wii U, in that it attracts gamers to not only the handheld side, but the console side as well. I think you underestimate the power of convenience.

For clarity....Starlink, Child of Light, Valiant Hearts, Just Dance 2019, Sports Party and Assassins Creed Odyssey were released after the period accounted for here. South Park TFBW and Far Cry 5 was released before.

@Kalmaro If you read between the lines without paying attention to that "slump in sales" comment... that's actually the point I think.

A: Switch games represents barely a notable percentage of their sales at first sight.

B: They also have very little Switch games in the first place, yet individually they have had surprising sales with re: Starlink Battle for Atlas even managing to sell more on Switch than any of it's other versions.

If you look closely at that, you can imagine that it's actually less dreadful than it sounds like. After all we're talking 2-3 titles on a single console indeed representing "only" 3 percents of total sales.... when compared to what might as well be hundred of other games on all the other consoles.

Like, those sales figures even go to cover consoles that aren't supported anymore such as the Wii/PS3/Xbox 360. We're talking stuff that's almost beyond the last generation.

So in that regard, I'd say that 3% shouldn't be that underestimated because it may well indeed means much more than we could expect.

I could be wrong, but the way I see it I doubt Ubisoft will be abandonning the Switch anytime soon. Perhaps even more that might actually invigorate them to release more stuff on it but also very much to specifically experiment further to see what else can stick to the level of Mario+Rabbid.

Like, in a way that could result in what many fans were begging for since a while now: Perhaps less release, but more of these releases being titles custom-tailored to the console itself rather than being botched ports of other consoles' titles. And if they can catch the lightning-in-a-bottle success of something like Mario+Rabbid even if only just a second time, I can well imagine the presence of Ubisoft on Switch going from "probable" to "cemented certainty".

@MoonKnight7 Well, if you read the article Battle for Atlas already did better on Switch than any of the other consoles it released on.

Now I don't know the total sales of the title, but the fact is the Switch is still where it proved to sell "more" than elsewhere.

That alone should be an interesting bit of data since it shows Ubisoft that even if Starlink doesn't sell as much than they hoped, it still did better on Switch than everywhere else so the fault wouldn't be on the console itself and still show there is greater potential on Switch for some IPs than on other consoles.

And to a degree that's what I could picture going forward. Think about it, this sales chart covers consoles going as far back as the Wii for sales of this year.

That means they're not just covering games released this year but very much this year's sales of games that were released as far back as two consoles generations ago and the Switch's current generation.

That represents likely hundred of games in Ubisoft's portfolio yet the 2-3 major games they released on Switch still manage to represents 3% of the entirety of their sales in a catalogue that, again, likely cover hundred of different titles and DLCs.

So the way I see it I feel they will still end up evlauating what indeed did work on Switch. Thus what I could picture going forward is indeed "less" releases for Switch... but more of them being custom-tailored for the console rather than being cheap half-baked port of other consoles' games.

It's a misleading statistic. Ubisoft had more games on Switch this year but they also had more HUGE games on other platforms (Assassin's Creed: Odyssey, Far Cry 5, many sales on big franchises like Ghost Recon: Wildlands.)

So as a percentage of TOTAL there's a drop on Switch, but how much of that total is an increase from last year in general attributed to new games not on Switch? We'd need to see if actual unit sales went up or down rather than a percentage in a vacuum where most of their products weren't offered on Switch in a year that featured a release in two of their flagship franchises.

I do predict indeed less games on Switch going from there. But with the continued sales of something like Mario+Rabbid, I do see more of what gets released on Switch to be custom-tailored to the console specifically rather than cheap ports like the WiiU-era Assassin Creed IV ports that were dead-on-arrival right after being released.

So in a way I see something many fans were begging for since a while: more games released on Nintendo's consoles that specifically consider the nature of the console rather than forcing games designed for other consoles as a cheap cash grab.

So basically: less easily forgotten titles, more dedicated efforts even if it means less titles overall. Ensuring greater chances of a few major hits rather than a string of forgettable failures.

Specially, whoever made Mario+Rabbids is a studio that I highly doubt is going to disapear anytime soon when there's even just the slightest chance of catching lightning in a bottle again even if just only a second time

And here comes that girl/guy with the predictable statements that clearly seem to be ASSuming that the bulk of users here are frothing, mindless zealots. Trying to put words in people's mouths & going on to make dumber statements that seem just as if not more so as irrational & out of touch than the people that they're trying to call out. Quite funny & ironic that it seems that you"re one of the 1st ( & maybe only ones that I've seen thus far) going on like so. Lol Yeah, go sit down sonewhere nah-stradumbus & stop trying to derail things. Where's the mute button on this thing? Lol

Does anyone know what Ubisoft released for the Switch in the second quarter? I really don't remember anything. I would imagine this number will improve for the second half of the year which will include Starlink, Just Dance, and a surge of casual games they released for Switch. And many people dismiss those casual games, but they're probably getting OK sales. I bought Legendary Fishing last week and for $30, it's decent fun.