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- forms and proportions of the 3D model are consistent to the real object- the geometry of the model was created very neatly- there are no many-sided polygons- detailed enough for close-up renders- the model optimized for meshsmooth modifier- Not collapsed the meshsmooth modified- archives (3ds, obj, fbx, c4d, mb) included smoothing and initial models- apply the Smooth modifier with a parameter to obtain the desired level of detail

Materials and Textures:

- 3ds max files included Standart materials and Vray-Shaders- large size textures included 2048*2048- all texture paths are cleared

Organization of scene:

- to all objects and materials names in scene are appropriated- real world size (system units - mm)- coordinates of location of the model in space (x0, y0, z0)- does not contain extraneous or hidden objects (lights, cameras, shapes etc.)