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Mythic Monsters 34: Egypt

Mythic Monsters 34: Egypt

Ancient Adversaries Awaken

Mythic Monsters: Egypt contains an assortment of amazing adversaries for your heroes, ranging from CR 4 to 17, starting with a squadron of sphinxes to confront your adventuring heroes from the hungry hunting hieracosphinx to the crass but clever criosphinx and the proud and noble androsphinx. Not all Egyptian monsters are adversaries, as honorable characters may find allies in the winged maftet and the wise two-headed uraeus.

Others are every inch a menace, from hateful werecrocodilesand sinister sha and sacred sha carrying plagues in their wake to deadly scavenging scarab swarms and giant scarabs. Of course, much of the Egyptian legendarium in popular and fantasy culture centers around tombs and ruins, and mummies are far from the only inhabitants of the necropolis, as elemental ahkhats are literally a part of the buildings they guard, while mummified cursed kings and eternally vigilant pharaonic guardians guard their domains with jealous and zealous care. As if a dozen existing monsters were not enough, the vicious corpse-eating ammuts sit in judgment on the dead and the damned. For heroes that want to embody that Egyptian vibe for themselves, this book also provides a mythic version of the treasure-hunting archaeologist bard and the legendary living monolith prestige class, anointed with a sacred stone by the ancient sphinx to serve as guardians extraordinaire.

The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they’ve seen it all or know the standard monster stats as well as you do. That look of surprise and “What was THAT?” will warm any GM’s heart. Grab this 34-page book of beasts today and Make Your Game Legendary!