Paradox Interactive is opening two new servers for Salem: The Crafting MMO, as they expand the beta test for their upcoming free to play project that apparently takes the G out of MMOG. Here's word on how to try to get a beta key as well as plans for a live stream of the game tomorrow night:

The New World is expanding! Paradox Interactive and Seatribe today announced that Salem: The Crafting MMO, PC Free-to-play, has launched two additional servers this week, allowing for more beta testers to enter a fantastical New England and carve a new life for themselves in the uncharted wilderness during the colonial period.

To commemorate the event, Paradox Interactive will begin distributing beta keys to those that have yet to experience 17th century living in a world filled with alchemy, witchcraft, and permadeath. For details on how to set sail for the Americas, visit the beta sign up site Salem: The Crafting here: http://beta.salemthegame.com

In order to help new arrivals succeed in Salem: The Crafting MMO, Paradox Interactive and Seatribe will host a live stream that will give players an upper hand in safely traversing the lands surrounding Boston—Salem’s starting point—by introducing the game world to them and giving valuable guidance in the form of tips and an understanding of basic fundamentals in-game. Tune into the broadcast at 8pm CET/2pm EST/11am PST, Thursday November 8, here: http://www.twitch.tv/paradoxinteractive

For details on the Lovecraft-inspired title, please visit the official Salem: The Crafting MMO game site at http://www.salemthegame.com

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I disagree that permadeath must lead to the destruction of the game. I firmly believe that it can be made into a viable, even enjoyable feature. Not that anyone seems to be interested in actually trying to make it so. The biggest point would seem to be keeping the costs of starting over to a minimum.

Paranoia, as a table-top game did fine with limited clones (lose all six, start a new character), in large part because character creation took only a couple minutes...the fun was in causing/getting into trouble, not in surviving it.