Every class I play, almost none have the right weaponry to kill a doombringer; simply because by the time any of the large weapons reload the doombringer has taken down a ton of your health with the sniperchaingun.

The few classes that have some success are soldier and tcn. Yes. TCN!

Why? Because they have similarly spammy-guns. TCN is better than soldier at this, because his gun is better.

The chaingun needs a massive nerf - damage reduced to about 50 perhaps, or a massive spread to reduce it's snipeness.

Every class I play, almost none have the right weaponry to kill a doombringer; simply because by the time any of the large weapons reload the doombringer has taken down a ton of your health with the sniperchaingun.

The few classes that have some success are soldier and tcn. Yes. TCN!

Why? Because they have similarly spammy-guns. TCN is better than soldier at this, because his gun is better.

The chaingun needs a massive nerf - damage reduced to about 50 perhaps, or a massive spread to reduce it's snipeness.

Every class I play, almost none have the right weaponry to kill a doombringer; simply because by the time any of the large weapons reload the doombringer has taken down a ton of your health with the sniperchaingun.

The few classes that have some success are soldier and tcn. Yes. TCN!

Why? Because they have similarly spammy-guns. TCN is better than soldier at this, because his gun is better.

The chaingun needs a massive nerf - damage reduced to about 50 perhaps, or a massive spread to reduce it's snipeness.

Just go raider with shield pack and SMG. Best duelling class in the game.

Every class I play, almost none have the right weaponry to kill a doombringer; simply because by the time any of the large weapons reload the doombringer has taken down a ton of your health with the sniperchaingun.

The few classes that have some success are soldier and tcn. Yes. TCN!

Why? Because they have similarly spammy-guns. TCN is better than soldier at this, because his gun is better.

The chaingun needs a massive nerf - damage reduced to about 50 perhaps, or a massive spread to reduce it's snipeness.

Spam for the distance and watch them try to hide.
Or you can always go raider to screw all his hard work.

Every class I play, almost none have the right weaponry to kill a doombringer; simply because by the time any of the large weapons reload the doombringer has taken down a ton of your health with the sniperchaingun.

The few classes that have some success are soldier and tcn. Yes. TCN!

Why? Because they have similarly spammy-guns. TCN is better than soldier at this, because his gun is better.

The chaingun needs a massive nerf - damage reduced to about 50 perhaps, or a massive spread to reduce it's snipeness.

I've never seen a good DMB with the chaingun. Ever.

I can usually kill them as a pathfinder just because they can't hit me.

Every class I play, almost none have the right weaponry to kill a doombringer; simply because by the time any of the large weapons reload the doombringer has taken down a ton of your health with the sniperchaingun.

The few classes that have some success are soldier and tcn. Yes. TCN!

Why? Because they have similarly spammy-guns. TCN is better than soldier at this, because his gun is better.

The chaingun needs a massive nerf - damage reduced to about 50 perhaps, or a massive spread to reduce it's snipeness.

Fusion mortar, sent, long-range spinfusor, clear the mines on the stand, scare the doombringer off :v

Same with every other automatic weapon in the game though. They're all "overpowered" if you can actually hit things with them.

Spinfusers and thumpers have huge fire delays which require player skill to keep yourself moving in the right directions. SMG's do low damage and have small clips so you have to make up for it by staying mobile and being precise with your aiming. Sniper Rifles have huge fire delays and now do much less damage at range.

Chaingun? Stand in one spot and just fucking mow down everything around you with a endless stream of 100dmg bullets.

I can usually kill them as a pathfinder just because they can't hit me.

Really? Chaingun is amazing. First game as HoF in weeks, Doombringer with mines and CG, Safety third and super heavy. Ended the round 30 kills, 18 assist, 3 deaths with 2 flag caps(carrier passed to me in standoff once, died right before cap another), 18 returns. On Katabatic. Final score was 5-1

It felt so good. Glad they came at me in such nice straight lines so that the ywere 1/2 health by the time they reached the flag stand. My mines ate them up.

They said the vehicles were lame/pointless and should be free like in battlefield.

IGN can suck on my dick flying at 320km/h in my Shrike.

They definitely need some tweaking though. Grav Cycles are worthless, Beowulfs are explosive magnets, and are too easily harassed due to enemies being able to run circles around you while you're still trying to turn the cannon. The Shrike is okay, but I'm not a fan of it's clunky flight controls. They should make it fly like it did in T2. However, their idea that the vehicles should be free is beyond stupid.

This motherfucker is the worse thing you can run inside the generator. If he has super heavy and a good aim you will barely make it. He won't die in two shots unlike other classes and the worse is you can't run away since both are fatties with the same speed.

Your best bet is knock him back with one H spinfusor shot and then throw the rave at your feets as you run for your life. Or you can take the shotgun and try to zig zag but still the DBM will win.

Infiltrators are just starting to be the main thing in this game that annoys me.
90% of the time I die to one, there's absolutely nothing I could have done to prevent it, and it irritates the hell out of me.