Small changes here!- Changed background colors for Democratic Socialists and Quebec to better tell them apart from the other bonuses.- Made SC and Jacksonville easier to tell that they are next to each other.

soundman wrote:Much better. Gameplay wise I think you should make the Quebec bonus 4 instead of 3. Oh, and can the capitals conquer the other capitals or only bombard? It sounded like they could conquer earlier...

No just bombard. This way you would have to go thru everyone to get the capitals and no one would do a stack-o-rama on the capitals. I don't want to make it too easy. The capitals would start with either 5 or 10 neutral to make it harder to get them right off the bat.

soundman wrote:Much better. Gameplay wise I think you should make the Quebec bonus 4 instead of 3. Oh, and can the capitals conquer the other capitals or only bombard? It sounded like they could conquer earlier...

No just bombard. This way you would have to go thru everyone to get the capitals and no one would do a stack-o-rama on the capitals. I don't want to make it too easy. The capitals would start with either 5 or 10 neutral to make it harder to get them right off the bat.

Ok that's what I thought, just wanted to make sure. So what about Quebec?

Wow great improvements! With the new layout zones are very clear. Well done! Bonuses seem balanced, maybe you could increase texas due its central position...9/10 ?Some borders aren't clear:

Dakota-Saskatchewan-Montana

Maryland-VA-WY-Penn

I have a couple of questions:All regions are randomly assigned?There are some neutrals or starting positions?How capitals will be assigned to players?

Continue on this way Nobodies

p.s. Update the first post could be a good idea

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

thenobodies80 wrote:Wow great improvements! With the new layout zones are very clear. Well done!

Continue on this way Nobodies

Thank you nobodies

Here is Version 4.1 ...

Changes:

- Made the borders between Maryland and Virginia clearer, redrew the border between dakoda, Montana and Saskatchewan to show Dakoda and Montana are connected

In answer to nobodies questionsI have a couple of questions:All regions are randomly assigned? Yes all regions are randomly assignedThere are some neutrals or starting positions? All capitals start with 10 neutral - possibly 5 neutral.How capitals will be assigned to players? See above answer

Saw you put the flag/symbols into the map. Looks great! Bridges are much better. The star on "Fort Albany" needs to be moved down because it's over the name. Also, "PEI" is all dark, maybe you should add some orange to it?

soundman wrote:Saw you put the flag/symbols into the map. Looks great! Bridges are much better. The star on "Fort Albany" needs to be moved down because it's over the name. Also, "PEI" is all dark, maybe you should add some orange to it?

DOH! Didn't realize about Fort Albany! Thanks! I'm working on a new revision as I am replying. Redrawing New England - actually deleting one territory - and getting rid of all the extra thick borders!

- Looking at other maps I decided to remove all the thick borders since there was enough color difference between bonuses that the thick border wasn't warranted.- Cleaned up New England by removing MA and expanding VT- Expanded Abilene so the text, star and army circle could fit in and not be crowded- Expanded WA into British Columbia for the same reason as previous point- Removed mountains between VA - WV - PA & Maryland so that it was cleaner and you can see the connections better- Removed mountains between WY and Ida. for same reason as previous point

its too onerous to have 5 neutrals on capitals. the east europe WW2 map has only 3 neutrals on the capitals -- and they never come into play. Granted that capitals are essential for bonuses in this case, but the neutrals really make it a pain -- especially in team games. My bet would be that most teams would ignore the capitals and try to go for elims, given the high terr count of this map.

waseemalim wrote:its too onerous to have 5 neutrals on capitals. the east europe WW2 map has only 3 neutrals on the capitals -- and they never come into play. Granted that capitals are essential for bonuses in this case, but the neutrals really make it a pain -- especially in team games. My bet would be that most teams would ignore the capitals and try to go for elims, given the high terr count of this map.

Suggestion -- make capitals a neutral 1 or 2.

True that a lot of teams probably would just go for the elim, but I'm looking at I think would be the majority who don't play teams. That is why I think starting the capitals at 5 is a good number because in an 8 player game each player would get 3 men. So if a player gets 3 men they could easily put them down on an adjacent territory and take it if the starting amount is 1, 2, or 3 men. I wanted to make it harder to gain a capital or two the first round or two. In a 1v1 each player would get 12 men a piece.