More important than the ability to quickly move from barter to navigation menus is the ability to delegate disparate orders to members of a fleet spread across the breadth of the universe... But we didn't actually get to do any of that.

X3, you see, still needs a fair bit of work before it releases later this year on PC. Right now our current build didn't allow us to dig too deeply into any single component of the game. The interface freaked out constantly, functions seemed to spontaneously switch themselves up, and we even experienced very serious performance hiccups on the most ridiculously powerful machines.

Obviously these issues will have to be resolved before launch, but they were big enough to forbid us from really experiencing X3 in any significant detail, and since X3 is a game that must be experienced in depth to appreciate, we're kind of boned until a new build comes around. So please look for more info when we get the latest burn.

Eleven days is an awfully short time to go from demonstrating a completely broken version of a game to sending that same game into production. I'll have to wait for reviews on this one...it's a shame because I had a ton of fun with the last one.

More important than the ability to quickly move from barter to navigation menus is the ability to delegate disparate orders to members of a fleet spread across the breadth of the universe... But we didn't actually get to do any of that.

X3, you see, still needs a fair bit of work before it releases later this year on PC. Right now our current build didn't allow us to dig too deeply into any single component of the game. The interface freaked out constantly, functions seemed to spontaneously switch themselves up, and we even experienced very serious performance hiccups on the most ridiculously powerful machines.

Obviously these issues will have to be resolved before launch, but they were big enough to forbid us from really experiencing X3 in any significant detail, and since X3 is a game that must be experienced in depth to appreciate, we're kind of boned until a new build comes around. So please look for more info when we get the latest burn.

Eleven days is an awfully short time to go from demonstrating a completely broken version of a game to sending that same game into production. I'll have to wait for reviews on this one...it's a shame because I had a ton of fun with the last one.

-Autistic Angel

Hmmm I hope they actually saw the game way earlier and didn't write the article until a month or two later. I hadn't seen that preview yet. My parade sees clouds.

More important than the ability to quickly move from barter to navigation menus is the ability to delegate disparate orders to members of a fleet spread across the breadth of the universe... But we didn't actually get to do any of that.

X3, you see, still needs a fair bit of work before it releases later this year on PC. Right now our current build didn't allow us to dig too deeply into any single component of the game. The interface freaked out constantly, functions seemed to spontaneously switch themselves up, and we even experienced very serious performance hiccups on the most ridiculously powerful machines.

Obviously these issues will have to be resolved before launch, but they were big enough to forbid us from really experiencing X3 in any significant detail, and since X3 is a game that must be experienced in depth to appreciate, we're kind of boned until a new build comes around. So please look for more info when we get the latest burn.

Eleven days is an awfully short time to go from demonstrating a completely broken version of a game to sending that same game into production. I'll have to wait for reviews on this one...it's a shame because I had a ton of fun with the last one.

-Autistic Angel

And that means Calvin is....OUT!! I really want to like this game. i was really hoping it would have the good of X2 with all the bad fixed, an actual flight/combat model, and more X goodness. But that preview (11 days ago!!) sounds awful. I won't be buying this until a price drop or patch.

Hmmm depends really... I've seen systems go from "total freak out mode" to "perfectly stable" with the change of one line of code, but yeah, all things being equal that doesn't sound too promising.

s

Logged

And when he had failed to find these boons in things whose laws are known and measurable, they told him he lacked imagination, and was immature because he preferred dream-illusions to the illusions of our physical creation

Ill let this one wait till a drop in price or good reviews. The first one was geat but the second one was a ripoff. Looked great and played well but was not really a game. Was justa tutorial then it ended. Way too short. Just when I thought to myself "ok now it gets good" it turned out to be the last mission.

Well, unless Egosoft forgot to let their forum community know about X3 going gold, I'm going to go ahead and say 'not bloody likely'. And, considering the state of the game based on impressions listed above, that's a good thing.

X3: Reunion is gold. I've got mine on preorder so I get the nerdy T-SHIRT! YEAH!

Anyone else excited?

Uhm, where did you hear that it went gold? As far as I know it's still in the middle of beta testing with no announced release date.

Hmmm... Where did I hear that. I don't remember. The release date is set for 10/17/05 (according to online sellers) but we all know how accurate they are. I DID see that it went gold SOMEWHERE, maybe a bunch of BS though?