Saturday, December 31, 2016

This is the result of one week studying the Mega Drive! This is harder than I expected, so I think I'll make a simple game for Mega Drive while I'm working on Survival Code for the Sega Saturn and Dreamcast. I think 2017 will be a great year!

Saturday, December 17, 2016

Finally I have a video of a small tech demo running on the Sega Saturn and Dreamcast.

As shown in the previous in the previous video I finally finished a tool to make easier the process(https://youtu.be/uq6WHCx8hQ0) and now I’m making the last tests in the engine before I start the development of the game.

For this year this is everything I will show about Survival Code however I still have a surprise for the Sega Saturn fans for this Christmas stay tuned next week🙂

6 Months ago I started studying the hardware of the Sega Saturn and Dreamcast. Since then I've been working on build an engine where would be possible to make a game for both platforms.

Thanks to Johannes who created the libraries in C to access the Sega Saturn hardware and all the community who worked hard to make KallistiOS a good environment for the Dreamcast I was able to create a engine in C where I can make a game for both consoles.

Sunday, December 11, 2016

Now with the right button of the mouse is possible to set which pixels are wall, leaving those pixels highlighted in green. This is only needed for the Sega Saturn version, the Dreamcast version detect automatically when there is some collision.

Tuesday, November 29, 2016

It reads the images from a folder and then display all the images inside the tool. Then I just need to click which images I want in the spritesheet and it generates the spritesheet with the images in the same order I clicked.

Now I have a level editor, a tool to draw on the VMU, a spritesheet generator, notepad ++ inside the tool for coding, bootdreams to generate CDI and ISO Maker to export to the DreamShell.

Next Step: I'll try to integrate it with ffmpeg then I can import any format of sound and it will export in the correct format for the Dreamcast and Saturn.

First I worked on creating a code of a platform game that would fit on the Sega Saturn and the Dreamcast. Then I started creating my game and I realized the process was too manual and I would need to create a tool to make it easier.

When I created the level editor I realized the process had become so easy that I could create a lot of levels in a few days just dragging and dropping pieces of sprites. Then I realized if I take more time to put more things that bother me on this tool I could really save more time.

So, now I'm working on creating other tools like draw on the VMU, generate spritesheets of characters and also integrating other famous tools inside my tool.

For example notepad ++ for coding, bootdreams to generate CDIs and ISO Maker to generate the ISO for the DreamShell.

Probably I will spend some more weeks to finish this IDE however I'll save a lot of time during the process of creating the game.

Thursday, November 17, 2016

After months working on having a platform engine that works well on the Sega Saturn and Dreamcast, It was time to go beyond.

We are proud to announce that we have been working in a plot since the last update and now we want to introduce the official name for Project Blaze.

The new game is called Survival Code and its plot is inspired on the Wow! signal. The game will have similar gameplay to the games like Gunlord and Turrican however as we said before it will have interaction between the consoles and the mobile version through of QR Codes.

By reading the codes the player will be able to do functions like decrypt codes, have maps with the location and also exclusive content. We are very excited to create new ways to expand the gameplay of the old consoles, so a lot of new things will come from it.

On the moment we are working on create the new art, music and also leave all the versions as similar as possible from each other. We still have a lot to do however we are positive we will show the game in some events around Brazil in 2017. The game will be available on the Dreamcast, Sega Saturn and SmartPhones.

A new update will come early December showing the game running on the real hardwares, stay tuned.

Saturday, November 12, 2016

While we are preparing the trailer, I'm working on a level editor. For the level editor I chose to do it using Adobe Air/AS3 because I want to create a simple interface where I can just Drag and Drop the sprites and generate the map.

It’s been almost a month since we announced Project Blaze, we got very surprised with everyone’s reaction, in less than one month our FaceBook Page has more than 1400 likes and we received a lot of messages. We are really grateful for all the support.

So it’s our responsibility to keep everyone updated about how our project is going, and today we have exciting news.

Sunday, July 24, 2016

We are proud to release our first video. This is just a tech demo of what we are already doing on Sega Saturn. The same project will be ported for Sega Dreamcast soon, and Android / IOS later.

All the sprites on this tech demo are just for testing. The development of the official game will start only when we finished all the features of the engine, and then we are going to share our ideas with the community which will help us to choose the best script for the game.

We have been developing it in our free time, so, we are going to drop new updates monthly, we are working hard to get this game ready for all the platforms by the second semester of 2017. We are counting with your support 😉

Sunday, July 17, 2016

English description:
On this serie I'll show how the process about developing a game for Sega Saturn, this is not a game, this is just a test where I'll build all the features necessary to create a game in the future.

On this video I'm showing my first experience using AI on Sega Saturn, the enemy has gravity and it's also change the direction when it collides with the walls.

Thursday, July 14, 2016

I got very excited with the news about a new USB adapter for Sega Saturn then I decided to study and start to develop something for Sega Saturn as well, this is the first result I have, I still have some problems with audio but I'm working on it. (All the sprites are from random games, this is just a test).

I have more than 6 years of experience over this field and two of them are international (Australia). In my free time I'm a writer for the website http://www.seganerds.com/

Besides of coding on language like C, C++, C#, PHP, JavaScript and ActionScript I can also work with graphic software like Photoshop and Illustrator because I've studied for 3 years in an authorized school by Adobe and AutoDesk. I'm able to speak 3 languages Portuguese(Native), English(Fluent) and Spanish(Intermediate).