Kazuya Jonouchi had originally no Spell or Trap Cards in his deck because he believed he need only Monster Cards to fight. This is the reason why he lost every duel before the Duelist Kingdom because Spell and Trap Cards are necessary to support his monsters and to defend himself. Jonouchi eventually got new Spell and Trap Cards which heavily improved his dueling skills.

Two filler episodes features the young boy Rick (no Dub Name Change this time) who runs only Dragon-type Monster Cards in his deck. Other than them, his only Spell Card is Dragon Treasure, that's why he never one a single duel. Yugi gives Rick the Spell Card Heart of the Underdog to improve his deck a little bit. When Rick is forced to duel a Duel Computer to save everyone trapped in Kaiba Land, Yugi takes his place and wins the duel with Heart of the Underdog.

Noburo Gongenzaka from Yu-Gi-Oh! ARC-V has no Spell or Trap Cards in his deck because his Superheavy Samurai monsters can only use their effects when he has no Spell or Trap Cards in his graveyard, that's why he does not look for Action Cards. Unlike the other two examples above, Gongenzaka's deck works well. However, to balance this out, his Synchro Monster Superheavy Samurai Warlord Susanowo allows him to activate Spell Cards from his opponent's graveyard.

Comic Books

Conan the Barbarian, at least in his comic incarnation. Though he uses magic swords and the like when forced, Conan is extremely distrustful of sorcery. To be fair, he occupies a universe where, for the most part, Magic Is Evil.

In The Return of Bruce Wayne comic 2 of 6 he does protect those who are accused of witchcraft but are truly innocent. That and he is seen as a man of magical powers in the first two issues by some people.

DC Comics Doctor Thirteen doesn't believe in magic and is a professional debunker of magic - in the same universe that has the Phantom Stranger, Zatanna, the Spectre, Etrigan, Doctor Fate...

Brian Azarello applied the most simple solution to this problem when he wrote the Doctor Thirteen backup in Tales of the Unexpected - ol' Doc is in denial of reality. When I, Vampire offhandedly mentions Dr. Fate, Thirteen calls him a cut-rate huckster who uses hypnosis to simulate the supernatural.

For extra irony points, Doctor Thirteen's daughter Traci is a mage.

Nick Fury, at least as imagined in Marvel 1602. He's willing to work with Doctor Strange but does not trust him or his art. A little odd, considering he does trust Carlos Javier's team, when he would have no basis for distinguishing between their disparate power sources.

Chase Stein of the Runaways doesn't like magic, though he doesn't have anything against Team Mom Nico (who happens to be a magician). After he used Nico's Staff of One on a villain he claimed that he wanted to puke and said he would never do it again if had a choice. In a later arc after Gertrude's death and explaining to Nico that he planned to sacrifice himself to the Gibborim so they would revive her, Chase took the Staff of One from Nico telling her he was going to get rid of the "evil stick" so she could lead a happy life.

Film

Cast a Deadly Spell. Phillip Lovecraft refuses to use any kind of magic, even though everyone else does. This is repeatedly commented on by other characters.

In the Halloweentown movies, Gwen is a witch who married a human and prefers to live magic-free in the human world even after he's passed away. Her oldest son, Dylan, shares this outlook, while her mother and two daughters do not. As the series goes on Gwen and Dylan both warm up to magic to various degrees, depending on the situation and writer.

Literature

Sam Vimes from the Discworld City Watch novels doesn't trust magic enough to use it in his investigations, although he does consider supernatural creatures and forensic alchemists quite useful.

Vimes: You can't ask questions, it's magic. It doesn't explain anything, it's magic. You don't know where it comes from, it's magic. That's what I don't like about magic, it does everything by magic!

Carrot: That's the significant factor, sir.

Fflewddur Fflam of Prydain Chronicles regularly complains about the dangers of magic and every time the protagonists find some artifact, he tries to convince them to throw it away.

Harry Potter: Aunt Petunia, after being told she couldn't go to Hogwarts like her sister Lily, decided that all wizards and witches were "freaks" - an attitude she extended to her orphaned nephew (who didn't even know he was a wizard) more than a decade later.

The first few books suggest Tom Riddle Senior, Voldemort's father, left his wife and unborn child just because he found out the former was a witch. The sixth book revealed she had him doped on love potion and he just wanted to get away.

Juliet E. Mckenna's Aldabreshin Compass books have an entire archipelago which despises magic as perverse and has the death penalty for users, of course being under attack by dragons and evil savage blood thirsty wizards tends to have that effect (the aesop of the series is of course magic is neither good or bad, but depends on the wielder). Astrology is considered okay though.

Alanna of Song of the Lioness starts off as fearing her own powerful magic, but learns how to use it properly after she leaves the home of her magic-hating father. Later she meets a warrior named Liam who is so afraid of magic it contributes to their break-up.

Beka Cooper of Provost's Dog has a mild case in Mastiff thanks to being held in magic against her will in Bloodhound. Mostly she wants to know exactly what the mage intends to do and why.

While magic isn't common in A Song of Ice and Fire, there are several groups and people who dislike it. The Dothraki culture is fearful of it, and the Maesters - an institution of scholars - are opposed to it as well because it clashes with their naturalistic worldview. Varys has personal reasons for disliking magic - he was castrated as a child as part of a strange supernatural ritual.

This is the centaur's hat in Xanth: Having, or displaying, a magic talent is considered "obscene" and grounds for exile from their homeland.

It might be worth mentioning that not only are all Xanth centaurs legally required to be Muggles, but that none of them actually are. They're so Anti magic they manage to repress their talents.

In Soon I Will Be Invincible, the one person from The Champions that Doctor Impossible cannot tolerate as much as his nemesis CoreFire is the team's resident illusionist, Mister Mystic, if only because magic is the one thing that cannot be explained by Doctor Impossible's endeared science.

Michael from the Knight and Rogue Series has no issue with small magics like magica plants and animals that have their properties enhanced, or Gifts that allow humans to detect magica. Genuine human magic, however, freaks him out. This makes it rather unfortunate that he becomes the only (intelligent) human to be able to wield magic.

Harry Dresden explains this as a fear of the unknown, the dark things that come in the night. A number of the rules of magic work to enforce stereotypes like that. (Magic doesn't work as well in the day, most magical creatures aren't friendly, and so forth).

Murphy claims that when Harry stops being his snarky, Adorkable self, he becomes an icon of fearsome power, so much that even she's afraid, and she's covering his back. She understands exactly why muggles would want to kill off wizards.

Played with; the muggles can be just as effective at ruining someone's day as any wizard or fae, and getting mortals involved in a magical conflict is seen as akin to whipping out nukes. It says something about the Dresdenverse where everyone is scared of everyone, for entirely valid reasons.

In the Sword of Truth, this crops up a lot. Everyone has at least a small spark of the Gift ("Han" in the Swordverse) and could learn to use magic to an extent, but they're fearful and jealous of "born wizards", who have a LOT of the Gift. Played with, in that a large fraction of magic is just being clever and tricking people, and isn't 'magical' per se, but still swells the wizards' reputation.

The Imperial Order plays off this a lot, claiming that all naturally-born wizards and sorceresses are evil and must be purged. That doesn't stop them from employing the wizards and sorceresses, mind you. Jagang does seem to genuinely believe that he and the wizards and sorceresses are necessary evils.

Bizarrely, the Mord-Sith, a harem of fearless, skintight-red-leather clad, magical-taser-bearing amazontorturerbodyguards whose primary purpose is to protect the Lord Rahl from magic by capturing enemy magic and using that magic to torture its owner, are freaking terrified of anything to do with magic.

Richard thoroughly disapproves of prophecy. Prophets are considered one of the most dangerous kinds of wizards around, because of their future knowledge, ranking in closely after War Wizards, but there's only been one of those in three thousand years, Richard, obviously. Most of the people who are afraid of prophets are afraid of them for their future knowledge and ability to start wars by telling prophecy to the untrained. Richard? He doesn't like it because it's riddles that interfere with free will.

In Barbara Hambly's The Windrose Chronicles magic is greatly distrusted, as it is so easy to abuse Muggles. Anybody who turns out to be a wizard is not allowed to marry, to own property or to be in any position of power (regardless of whether or not they use their magic). Not being allowed to marry is sold as a law to protect the spouse from unreliable people who can't earn a wage (due to the other laws) but appears to be an attempt at eugenics.

Randall Garrett wrote several stories set in an alternate history universe where magic is a common-sense, everyday sort of thing (though not everyone can do it, nearly everyone can sense it to some extent, and magicians are regarded as more or less the equivalent of engineers and scientists in our world) and the physical sciences are stuck somewhere around the 1800s. Where this trope comes in is that in one of the stories, there's a character who is completely "psychically blind" (he can't sense magic at all), and his hobby is trying to work out explanations for how things work on the basis of physical science alone. He's regarded as a bit of a crackpot.

Live Action TV

Darren on Bewitched, of course the way Endora treats him probably contributes to this.

Brit from Dante's Cove actively dislikes and distrusts magic, despite dating someone who practices magic, and seeing it in her day-to-day life. The fact that she kept herself untouched by magic out of distrust becomes a plot point in the finale.

This is the central conflict of Merlin. King Uther Pendragon doesn't trust magic due to the circumstances surrounding his wife's death, and seeing as he's the king this results in Camelot living under a Ban on Magic. The young Merlin has to train in secret while using his powers to help an almost-as-young Prince Arthur.

After seeing too many spells backfire or just fail altogether, Connor from Angel develops this attitude.

Connor: Magic again. You people rely way too much on that junk.

Wesley: We use whatever tools we have.

Connor: Yeah, only it never really works the way it's supposed to.

Theresa from Wizards of Waverly Place even openly admitted to HATING magic. In the movie, that is completely true. In the series, it varies from episode to episode, where sometimes she hates it, sometimes she is just being cautious, and sometimes she enjoys it. She also implied that she wanted to be a wizard too, so much of this inconsistency can be attributed to...let's call it "Wand Envy".

Played straighter with Harper, who mentioned giving Theresa her 'I hate magic' T-shirt, and pushes Alex to learn how to do things normally (during Alex's 10-Minute Retirement from the magic competition).

Surprisingly, Elminster, greatest archmage of the Forgotten Realms was originally like this. His hometown was destroyed by a dragon-riding mage that killed his parents, and very nearly killed him too, which he found to be a part of the coup installing an oppressive magocracy. This led to him having a rather intense grudge against mages until the goddess of Magic herself decided to step into his life. Seeing her temple knee-deep in dust and her servant dicing like salad insolent Magelords sort of helped.

Bedine and Uthgardt barbarians consider arcane magic sort of ignominious trickery. The former used to exile magic-users, the latter may or may not attack a wizard upon identification. At least Bedine has a good reason: spellcasting may attract Phaerimm inclined to make anyone around "disappear".

In the Eberron campaign setting, the Ashbound sect of Druids feels this way about arcane magic (the sort practiced by Wizards and Sorcerers), although they're generally tolerant of divine magic (the sort practiced by Clerics and— unsurprisingly— Druids).

Most characters in the DarkSun campaign setting do not like arcane magic at all, because it's widely perceived as the reason the world is such a Crapsack World (with, admittedly, some justification). And in this setting, divine magic more or less doesn't exist (the place is such a Crapsack World even the gods gave up on it). The few practitioners of arcane magic fall into one of two camps: the Veiled Alliance, who survive by being secretive and/or pretending their spells are actually psionic abilities, and the Sorcerer-Kings and their minions, who survive by being so freaking powerful no one dares to say boo about it.

Shadowrun. In early editions the Detective archetype character would not touch magic, though his cases often involved it.

The Banishers of Mage: The Awakening take this up to a murderous extreme; they are Mages who, for whatever reason, found their own Awakening so traumatic that they are convinced Magic Is Evil and so want to kill every magic-user and destroy every source of magic in the world.

The Chaos god Khorne in Warhammer fantasy and Warhammer 40,000 is a brutal War God who considers magic the tool of weaklings incapable of winning their own battles, which naturally makes him the eternal rival of Tzeentch, Chaos God of Sorcery. Note that Khorne has no problem with magical wargear or summoning his daemons to fight alongside you, but it's probably unwise to discuss the potential hypocrisy of this.

Warhammer's Dwarfs have a deep distrust of magic, purportedly because they're sensible about the dangers it poses, though the fact that the High Elves are some of the greatest spellcasters in the setting probably doesn't help. This doesn't mean that Dwarfs don't use magic, and indeed they've produced some of the most potent magical artifacts in the game - instead the Dwarfs prefer to capture magic in runes of power rather let it "float about all willy-nilly where it could do no end of harm." They don't have wizards as such, but Runesmiths with a smaller repertoire of magical effects, but no chance of dangerous miscasts.

The Space Wolves had such a deep hatred of sorcery that they needed little excuse to attack the psychically-gifted Thousand Sons during the Horus Heresy. The Wolves of Fenris do have psykers, called Rune Priests, but they insist that they practice a sort of natural shamanism that is totally different from the witchcraft they so despise.

On the other side of the Heresy, the Death Guard were in part lured to Horus's side by Mortarion's mistrust of psykers. Given that the side Mortarion joined a) has a god devoted to magic, and b) is the same one that the Thousand Sons ended up on, we can probably scratch up a win for universal irony there.

Video Games

The Night Elves from the Warcraft franchise are a druidic culture with a deep intolerance of arcane magic, since in ancient times their empress Azshara was reckless enough with her use of magic to attract the attention of the Burning Legion, which led to the Sundering and the collapse of the elven empire. But arcane magic isn't inherently demonic, and it takes conscious effort to cause a similar catastrophe, so this was to some extent an old prejudice. After years of working alongside other Alliance races with their own Mages (or even Warlocks!) without negative consequences, the Night Elves relaxed their stance and allowed their exiled arcanists to return, so that as of the Cataclysm expansion Night Elf players are able to become Mages.

In Dreamfall: The Longest Journey, in the magic half of the world, there's an oppressive theocratic empire called the Azadi. They believe in technology and are trying to snuff out magic. They force conquered populations to employ their Steam Punk devices instead of using magical means, and even round up magical beings into ghettos to separate them from the normal human population. It's too bad for them technology just doesn't work right in their universe.

Valygar Corthala from Baldur's Gate 2, due to his family history. His parents had come to a tragic end after being corrupted by the power of magic, and his whole line family was cursed because of his infamous Evil Sorcerer ancestor.

Fenris from Dragon Age II despises all magic users, since he was enslaved and turned into a living weapon by mages in Tevinter. Though he can come to have genuine respect for a Mage Hawke for his/her ability to control his/her powers and temptations. In the final act he states that Hawke is a strong mage who does not need the supervision of the Circle.

Carver is a lesser case, with most of his resentment coming from having been born into a family with two or more Mages in it, though he can eventually get over this later in the game. It's worth noting that Carver's main issue seems to be more with Magic itself, due to all the trouble it causes, rather than any particular dislike for Mages themselves. Should he become a Templar, he's one of the more tolerant members of the Order and even defies Meredith when she calls for Hawke's execution.

Sera from Dragon Age: Inquisition; partly because she sees mages as natural elites, partly because she's just plain scared of anything Fade-related. When Dorian points out that her fighting style involves magic elixirs, she retorts that they come out of bottles and have no risk of Demonic Possession. If she ends up in the Fade during the Warden arc, she has something close to a panic attack.

The native Nords in Skyrim don't trust magic (with the possible exception of the Restoration school), which puts them at odds with the College of Winterhold. Anytime the Dragonborn asks people where s/he can learn magic, they respond with scorn and distrust before pointing to the College. Jarl Korir of Winterhold hates the College even more than most, to the point that the other Jarls are tired of his outspoken opinions, despite the fact that the College is the only reason anyone still cares about Winterhold. The new Nord apprentice Osmund was practically disowned by his family when he decided to pursue the path of magic. The College's reputation isn't wholly undeserved — the safety of apprentices isn't really given high priority, the mages have few qualms about exploring tombs and barrows (Osmund is the only one who complains), the College may have been involved with the disaster that nearly destroyed Winterhold in the past, and the Artifact of Doom that is discovered in the College questline nearly destroys the world. The College's Enchanter resents this attitude and notes the hypocrisy of the local Nords who are still eager to take advantage of his enchanting services. To him, there's no difference between wielding magic and wielding magical weapons. The distrust of magic in Skyrim may have something to do with its history of warfare with the magic-wielding Altmer (whose military is composed entirely of wizards and Magic Knights).

Oddly enough, this is completely averted by the Ancient Nords. Ancient Nord magic-users were apparently more akin to "Gandalf meets Conan" than the squishy bookworms that modern Nords disparage, and those who didn't practice magic still held " the Clever Craft" in high regard, with Nord kings taking on mages as advisors and right hand men.

Also from The Elder Scrolls, the Redguards of Hammerfell dislike magic. According to several characters from Skyrim, the Redguards think that all magic-users are Squishy Wizards because magic is used to avoid "real" fighting. A warrior using magic is considered not a true warrior.

With that said, while the schools of Illusion and Conjuration (especially Necromancy) are most disliked by the Redguards, they seem to tolerate Destruction magic, given that it meshes more closely with their culture than the other schools (with Redguard characters in Skyrim receiving a slight boost for Destruction spells).

Web Comics

This is pretty much the point of No Room for Magic. The title character, Magic McAllister, doesn't like living in a fantasy world. Naturally everyone else thinks it's cool.

Digger doesn't trust magic one bit, mostly because she's seen the damage caused by dwarves who used magic in their tunnels.

Princess Bubblegum from Adventure Time is very anti-magic. She fully believes all magic is is science that is not understood yet and vents this belief each time it is brought up, even when just acknowledging magic would have gotten her, Finn and Jake free from prison.

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