If you want to play games with something older then that you'd be better to throw that piece of trash then

DomitjenThe Champ

Friday, August 13, 2010

Buksna wrote :

Domitjen wrote :

Konan wrote : what's next? ZEQ2 sys req? *intense laughter*

a specific system requirement information would be useful though.

not really...

Computers since 2004 can play this game at maximum with ease

If you want to play games with something older then that you'd be better to throw that piece of trash then

A computer since 2004 Isn't a real recommendation. It's still more useful to know which requirements you specificaly need to run the game on it lowest.

BuksnaBlaizing

Friday, August 13, 2010

seems you missed the point

if you have millions of dollars then you really don't care what is the current price for car gas

same as for this game - it needs low computer requirements for this time that 99% of this community can play it with no problems

So why to bother with such things?

void

Friday, August 13, 2010

Buks brings up a valid point. 2004 is even overexaggerated, as the technical limitations of ZEQ2 Lite still mostly equal Quake 3 Arena. The only thing that really changed in that engine is likely just SHADER_MAX_VERTEXES, upgraded from 1000 to something slightly higher which'll result in at best 2mb more ram being used.

The other components are just a matter of how well it runs at an acceptable framerate, but good luck trying to figure thouse out. Nobody owns one of these machines nowadays, so other than minimum requirements (=Quake 3) we just can't give any recommended setup without having ancient test machines.

The fact that it's an opensource product makes this a lot harder too, do you really want to make a list of 800 different platforms? It's not like we're limited to Windows, it also runs on Mac OS, Linux, 3 BSD versions, android mobile phones, PSP, Gamecube, Wii etc if you just manage to compile it for those.

Additionally Beta 2 will have completely different requirements, RAM usage will likely go up a bit, but will also go down when skeletal models are used. Same as hard disk.

The only thing we can safely assume is that a GeForce 6 series card or ATI equivalent will be required.

TheXenon

Friday, August 13, 2010

Domitjen wrote : That is kind of lacking in identifiable function information:

1) People set their controls the way they like it the most in control settings in the game.

2) It only takes a quick look on the homepage to see that there are only 3 playable characters and 1 map in public beta 1

What's your point? He mentioned the default keys. I don't see the harm in that. There have been countless threads/posts asking "how to go Super Saiyan!?!".

Konan

Friday, August 13, 2010

TheXenon wrote :

Domitjen wrote : That is kind of lacking in identifiable function information:

1) People set their controls the way they like it the most in control settings in the game.

2) It only takes a quick look on the homepage to see that there are only 3 playable characters and 1 map in public beta 1

What's your point? He mentioned the default keys. I don't see the harm in that. There have been countless threads/posts asking "how to go Super Saiyan!?!".

Make a topic like that please ("how to go Super Saiyan!?!")

DomitjenThe Champ

Saturday, August 14, 2010

TheXenon wrote :

Domitjen wrote : That is kind of lacking in identifiable function information:

1) People set their controls the way they like it the most in control settings in the game.

2) It only takes a quick look on the homepage to see that there are only 3 playable characters and 1 map in public beta 1

What's your point? He mentioned the default keys. I don't see the harm in that. There have been countless threads/posts asking "how to go Super Saiyan!?!".

the point is that all off that information is already provided on the homepage. And almost everyone changes default keys when they start the game.

There wasn't a real value to this topic. Also kronix = a really cool guy

and we all know how much he likes to make topics without any real valuable information in it.

(remember the 50 projects and such?)

ZethThe Admin

Saturday, August 14, 2010

Dave's ran ZEQ2-lite on his laptop's Geforce 4 and I've tested on a Radeon 9000 myself both at an acceptable 30FPS at medium settings on the unreleased Saiyan Duel (desert) map which has a much higher requirement threshold than Raditz Landing.

DomitjenThe Champ

Saturday, August 14, 2010

Zeth wrote : Dave's ran ZEQ2-lite on his laptop's Geforce 4 and I've tested on a Radeon 9000 myself both at an acceptable 30FPS at medium settings on the unreleased Saiyan Duel (desert) map which has a much higher requirement threshold than Raditz Landing.

I agree that this game doesn't need a very high pc system to run it problem free. But me and jaden stumbled upon many people with ATI/opengl driver problems.

Perhaps it should be useful to dig into that one a bit more, so people know what to do instead of jaden teamviewing every single person who has that problem in order to get the game going.

JadenKornTotally Explicit

Saturday, August 14, 2010

As I said before many times, the problem is not fully to be blamed on OpenGL, but infact, for the lack of OpenGL support coming from your graphics card vendor driver. Most of these always result of Windows (mostly Vista and 7) users to resort using the default preinstalled Microsoft Corporation WHQL-tested WDDM driver, which lacks any kind of OpenGL support, whatsoever. This ends up your OpenGL games running totally on software implementation.

These official drivers from the vendors mostly comes with an OpenGL ICD (installable client driver) that gives hardware accelerated OpenGL rendering capability.

Of course drivers aren't updated for many users, since the games are running with default Windows-preinstalled drivers too, but that's only viable for Direct3D rendered games, and not OpenGL ones.

So far, driver upgrading is really recommended and gives you functionality to many new features, that don't come with the pre-installed drivers from Windows, for numerous reasons.

Djsonic

Saturday, August 14, 2010

OpenGl is the screen card. Some of them are but they can change your screen on every 3D cards as well. If you say if it is.

JadenKornTotally Explicit

Saturday, August 14, 2010

VisualBlack wrote : OpenGl is the screen card. Some of them are but they can change your screen on every 3D cards as well. If you say if it is.

As I was trying to say earlier. That's not hardware accelerated OpenGL. That's software rendered one. That's why people resort having visual lag in-game. Their PC is not powerful enough to handle it totally on software (CPU) mode.

That's why upgrading your graphics card driver will result OpenGL based games to be rendered using your GPU, and not your CPU, as in hardware accelerated.

Djsonic

Saturday, August 14, 2010

that's when I was trying to say lag. How did you even know.

Konan

Saturday, August 14, 2010

JadenKorn wrote :

VisualBlack wrote : OpenGl is the screen card. Some of them are but they can change your screen on every 3D cards as well. If you say if it is.

As I was trying to say earlier. That's not hardware accelerated OpenGL. That's software rendered one. That's why people resort having visual lag in-game. Their PC is not powerful enough to handle it totally on software (CPU) mode.

That's why upgrading your graphics card driver will result OpenGL based games to be rendered using your GPU, and not your CPU, as in hardware accelerated.

just let visual talk trash..

TheXenon

Saturday, August 14, 2010

Domitjen wrote :

TheXenon wrote :

Domitjen wrote : That is kind of lacking in identifiable function information:

1) People set their controls the way they like it the most in control settings in the game.

2) It only takes a quick look on the homepage to see that there are only 3 playable characters and 1 map in public beta 1

What's your point? He mentioned the default keys. I don't see the harm in that. There have been countless threads/posts asking "how to go Super Saiyan!?!".

the point is that all off that information is already provided on the homepage.

And yet there are still people who ask about the keys on the forum, the point is moot on your end my friend.

ESFER25

Saturday, August 14, 2010

When was the last time someone asked how to move?

void

Saturday, August 14, 2010

Domitjen wrote : the point is that all off that information is already provided on the homepage. And almost everyone changes default keys when they start the game.

There wasn't a real value to this topic. Also kronix = a really cool guy

and we all know how much he likes to make topics without any real valuable information in it.

(remember the 50 projects and such?)

Actually I was under the impression he asked for a second chance like uh... yesterday? We shouldn't deny that and I think the intentions with this thread were actually good, just the execution and result could've been better.

I do see a place for something like this, just look at virtually ANY game coming boxed or even with PDF documentation and you'll almost certainly find both an extensive manual (like on the homepage), but also a "quick reference card" explaining the default key layout when people just want to get into the action right away and learn the rest themselves or even need to look something up real quick.

As for the OpenGL issues, that's not really something that has to do with what you'd usually refer to as "system requirements", it's a completely hardware independant problem and more like an issue of missing drivers.

DomitjenThe Champ

Sunday, August 15, 2010

void wrote :

Domitjen wrote : the point is that all off that information is already provided on the homepage. And almost everyone changes default keys when they start the game.

There wasn't a real value to this topic. Also kronix = a really cool guy

and we all know how much he likes to make topics without any real valuable information in it.

(remember the 50 projects and such?)

Actually I was under the impression he asked for a second chance like uh... yesterday? We shouldn't deny that and I think the intentions with this thread were actually good, just the execution and result could've been better.

I do see a place for something like this, just look at virtually ANY game coming boxed or even with PDF documentation and you'll almost certainly find both an extensive manual (like on the homepage), but also a "quick reference card" explaining the default key layout when people just want to get into the action right away and learn the rest themselves or even need to look something up real quick.

As for the OpenGL issues, that's not really something that has to do with what you'd usually refer to as "system requirements", it's a completely hardware independant problem and more like an issue of missing drivers.

Well okay then, Apparently it can be useful for some new players who doesn't know the basic keys of the game, eventhough everyone knows it in the first minute they play the game and won't really search for it in the forums in my opinion.

and a really cool guy asked for a lot of second chances. I'm just starting to doubt if he really wants to help people out and has good intentions. Or if he just wants to make a topic about every single subject you can think off and seeks attention.