- apparently (if I understand it correctly), Yuri Pasholok is one of those people who helps restoring old German tanks in Kubinka
- French heavy branch: “when it’s done it’s done”
- when roaming is implemented, you will get bonuses from your native server’s events (Europeans will get EU server weekend bonuses for example even if they roam to Russian server) in order to prevent “event tourism”

- Erlenberg and Redshire will both be remade apparently
- the name of the new Soviet tier 9 (that will come with Object 430) will be something like “Object 430 prototype”, apparently it had no separate designation, at least as far as WG knows
- the same rules apply for tier 10 subcaliber shells, as they apply for all other subcaliber shells
- apparently, a tier 9 medium tank is considered to be equal in combat effectivity to tier 9 heavy tank, that’s why there are such MM cases where heavies are balanced against meds
- the aiming mechanism, shell distribution in aim circle and the way the shell trajectory is computed is common to all tanks in game
- at this moment, 7/42 battles are more popular than companies, it’s too early to tell whether it will last
- there are no plans to introduce tank numbers (as in, big numbers on the sides as decals)
- the customization of tanks (boxes, sandbag etc.) won’t come soon
- it’s not yet decided whether Japanese tanks will come in 0.9.0 along with graphic changes, or there will be something like 0.8.9.1 in between with Japanese tanks as separate
- the bug with shells flying thru tanks was not fixed yet (not via the minipatch anyway)
- it’s possible the 7/42 team battle format will be replaced by 7/56 (but there are also 7/40 and 7/48 variants)
- there are no plans to separate 7/42 battles by tiers (tier 5′s would fight only tier 5′s and such)
- there is something like a 7/42 competitive mode there for tier 10, but Storm can’t tell yet what exactly
- the historical battles won’t be 7/42, they will be like random battles
- historical battles do not equal “hardcore mode” with no hitpoints (oneshots), there will be hitpoints in historical battles
- apparently the only difference between random and historical battles mechanism-wise will be the fact that the historical battles tanks will have historical modules, but the stats will be the same as they are for random battles (SS: for example, in both modes the guns will have the same ROF)
- the abovementioned decision was taken because only very few people want total realism, while WG wants to make these battles popular for the masses
- missing battle results bug will be fixed (SS: apparently there was a bug where the results of some battles disappeared)
- there are no plans to buff tier 10 heavy 120mm alpha to 440
- there is no plan to implement an option where you will be prevented from getting to play on the same map you just lost on in the very next battle
- Storm and other developers will “think about” the issue where you get to play on 3-5 maps over and over and over again (SS: no kidding, yesterday like 70 percent of my battles was on Erlenberg)
- new maps will have less hills
- apparently many players like the new 8.9 map
- Storm admits new maps have unfinished bits where the tanks are getting stuck (North-West near the houses)
- the silhouette bug (can’t see silhouette when hidden behind a tank/wreck) will be fixed in one of the upcoming patches
- E-10 has been postponed for a very long time due to the suspension mechanism development
- in 0.8.8 Henschel Tiger recieved a ROF buff for the L/71, this however won’t apply to Tiger P (ROF won’t be buffed)
- it’s possible tier 9 VK4502B will be rebalanced
- the companies and platoons will get the same “search for player” mechanism like the 7/42 (team) battles have now
- WG will not abandown Windows XP support: 50 percent of Russian players apparently still play on XP
- there will be no T10+ tanks
- in real life, AT7 British TD could be rebuilt by moving the gun to the other side of the superstructure. This however won’t be implemented for WoT
- apparently changing the tank setup (another gun) right before the battle (when you know the enemy team) will not be implemented
- developers already have the tier 10 Japanese heavy picture (SS: allegedly it’s a monster, bigger than Maus)
- there will be various filters for the garage tank list (carousel)
- Assault and Encounter will be slowly added for new maps
- WG doesn’t have Quality Assurance department
- WG is currently in possession of an Occulus Rift device and studies it (for implementation)
- HD client technical requirements can’t be published yet

Yup. And after playing in beta for Tanks as well as alpha and beta for Planes, I can tell you they don’t listen to their testers, either. In fact, in Planes they very often did exactly the opposite of what 90%+ of the testers recommended — which explains why WoWP is such a stinking turd now.

well dude, the FV215b already is really strong with that excellent rof as you already said..
id rather buff the T57 heavy with its utterly long reload, it would not be op with 440 dmg per shot, whereas the FV would totally get op…..

As SS explained in one of new German TD’s post, damage of un is only balance parameter, but it’s is connected to gun calliber. And meds 105s have higher damage because they it’s needed, coz who would want to play T-62A with 250 dmg??

Well 62A, 100mm 320 dmg, all the other meds with 5mm more get 70 more dmg, 120mm gets 400, 2 mm more gives 40. Especially with the 62A, unless you’re at close range, the lower alpha makes it hard to deal with other meds.

the T-62A & Object 140 have 2908 DPM, 121 has 2750, patton 2652 and then it goes further down to E-50M 2437.5. that was the balance and a 500 DPM spread in my opinion is too much. in pentration only the 121 is lower at 258mm.

Don’t know, the teir 10 japanese heavy has a max of 200mm of armor, weighing from 100 to 120 tons with a crew of 11, armed with a 105 cannon (which doesn’t sound powerful), and has at least four turrets( source is from wiki so maybe wrong).

Guess what, professional sw companies have also Q&A department as they do not want to deliver crap to their customers. Testers are part of Q&A department, not instead of Q&A department. In IT, you know.

I’ve got the same feeling. Now i’m using stock ISU (howitzer) and fully upgraded AMX 50 120. Oddly enough it feels that Howitzer is more accurate than X tier gun. Even if i aim so precisely that my eyes hurt shells are flying like a shit thrown by a monkey “in da zoo”. Hate when 1-2 shells flies somewhere into space

Are you kidding me? The VK4502A (tier 8) is by far the weakest tier 8 heavy in the game in every way. I’m not saying it can’t do well but it can be outperformed in every department by some other tier 8 heavy. The VK4502B is much better but I think it’s generally regarded as one if the lesser tier 9s (I however love it). Also I believe it was stated in an earlier post that the “rebalancing” of the VK4502B would be a buff.

I don’t know what’s your experience with VK of VIII tier but trust me dude – it’s NOT a tank you want to keep for a long time. Despite it’s fast (yeah it is) its gun and armor is underperforming. Sometimes its just awful when angling is not helping. IX tier VK is one of the most RNG tanks i’ve ever played. It happens, that it’s armor is dingy-as-heck and impenetrable and on the other side there are some battles when its armor is around 0 and even VIII tier guns can penetrate you without aiming at LFP. Same rule with its gun. I believe that on E-75 same gun was just great and even sniping actions came to me at ease.

“- apparently the only difference between random and historical battles mechanism-wise will be the fact that the historical battles tanks will have historical modules, but the stats will be the same as they are for random battles (SS: for example, in both modes the guns will have the same ROF)”

After seeing what they did when they introduced the “improved” graphics rendering option before, the new HD client will probably be what we have now with the Bloom post processing effect turned up even more by 500%; making WoT look even more like an Asian MMORPG.

It is also disappointing they are going to use Havok for the revised physics system since it runs on the CPU. It would have been a better solution to make use of OpenCL GPU processing for physics effects. GPUs from AMD, Intel, and NVIDIA have OpenCL support and it would be more future proof. The game already makes use of Python for a lot of its scripting and there are tools for turning Python coding into OpenCL code. This would have made it easy on their existing developers as well as opening the door to possibly getting the work subsidized by AMD for promotional reasons.

Heh i see Mr IT guy here – let’s see… Do you know what’s Ageia Physics Chip? Well… if you were sleeping last 5-7 years then you dont. Latest version of Havoc Physics Engine uses this Chip included on every Nvidia Card (8000 series+) instead of CPU resources. Well to add something interesting. There are 2 things you need to do to play without any difficulties:
1. Update your Nvidia Drivers
2. If you have AMD GPU – Throw this garbage through the window and buy new shiny Nvidia ;)

majority of players wants better graphics etc. while they have such high demands their pc’s are just garbage from cca 2k and they just can even run first crysis game or Warthunder with 30 fps on lowest settings. i get it that everyone wants new stuff such as augmented grapic system developed in this mmo, but for gods sake what do you expect when running WoT on pcs where HoMM 3 is loading for about half of a minute. This year i spent about 300 dollars to upgrade my pc. i’ve found summertime job and i could afford it. from 25 fps on minimal to 50 on ultra in wot. IT CAN BE DONE.

no game developer should restrict themselves based on the lowest-quality computers being used by their fans. If they did that, games would never improve.

It’s all fine and good to ensure some scalability, and that on lower settings old pc’s will be able to run the game, but making your game work on old pc’s running windows xp should not be anywhere near a priority.

As for spreading the wealth: fuck you, they can earn it themselves same as I do.

Don’t know why they didn’t introduce the team battle mode as 7/56 to begin with. WG knows any team with sense is going to take as many 8s as the point spread allows. Why would they think anyone in the general public is going to want to play tier 1s and hope their tier 8s aren’t awful? Everyone wants to be able to carry, and you’re not going to do that in a tier 1 with random teammates. Either allow everyone to have a tier 8, or don’t advertise the format as 7v7 when it really isn’t.

Now, obviously you don’t play in the tier 8 tournament. As, you’d know, you use the tier 1 tanks as either advance sacrificial eyes, or you use them to flank around to capture the base. So, tactically, they’re some of the most valuable tanks in the field, they just lack the power to overcome the other non-tier 1 tanks.

Well, it’s not out yet so it can be changed, and to add to that, the rounds used for “gold” existed, for quite a few tanks. If they added a realistic element, you’d have a limit on the team of total gold rounds, to represent how scarce they were.

Whilst they existed I believe their availability and use was rare. It isn’t just that thou, without gold ammo, position, angling, and flanking are much more important. It would make an Historical battle much more different than random battles. Everyone has played thousands of randoms plus the other game modes. The game need something slightly different.

its a device like a big sunglass that you put on your head, and when you turn your head, the in-game camera moves in the same way. search for oculus rift on youtube, you probably will see some videos of it

More than likely it will come from the 416 because I believe they said that it only branches into the T-54 right now as a placeholder because the T9 wasn’t ready yet. Once the T9 obj 430 proto (or w/e they call it) is in game I would assume that the 416 would no longer branch into the t-54 and the t-54 would no longer branch into the 430 and you would only be able to go t-44>t-54>t-62a or 416>430 proto>430.

The problem is that they would probably have to be coded as 2 seperate tanks in this case and then you would just have an AT7a and AT7b that were identical with different guns. (Meaning you would have to probably buy each one individually and it would be a huge waste of time.)

“- developers already have the tier 10 Japanese heavy picture (SS: allegedly it’s a monster, bigger than Maus)
They taught about the O-I? If it’s the case, it’s not bigger than Maus.
Maus is 188 tons and O-I is ‘only’ 120 tons.
Anyway, it’s a great tank I hope we can see it in WoT. If I remind one of the Q/A they wanted to implant all the Monster tank in the game, isn’t it?

Also the O-I IS bigger than a Maus size wise. For example the vk3002m is actually about as big as an M6 but it weighs almost 16 tons less. Most of that weight comes from armor. A Maus and an E-100 are not that much different size wise but the Maus weighs about 60 tons more. Why? Because the Maus has 60mm more armor on the sides and back of its turret and almost 50mm more on its sides.

A Maus is not the BIGGEST tank ever made but it is the HEAVIEST tank ever made. There is a huge distinction that people seem to forget constantly. It seems most of these high tier japanese heavies will be larger in SIZE than a Maus but will probably weigh considerably less due to lower armor values (probably topping out around what an E-100 weighs?)

If WG want Historical Battles to be popular for the masses they need to remove gold ammo from them. Problem is, if they remove premium ammo from Historical battles, everyone will play them and no-one will play Random and buy premium ammo anymore – so no more money for WG.

- – Storm and other developers will “think about” the issue where you get to play on 3-5 maps over and over and over again (SS: no kidding, yesterday like 70 percent of my battles was on Erlenberg)–

FINALLY! Sometimes have exactly same problem – I go into battle in my heavy, and get hill maps, after hill maps, after hill maps, roughly 4-5 same ones, while I pray for one city map… Try playing KV-1 on El-Haluf in T7 matchup…

“- WG will not abandown Windows XP support: 50 percent of Russian players apparently still play on XP”

Have they mentioned what the new HD rendering will run on? If they intend to provide the HD rendering to the XP players, we’ll all be limited to DirectX 9. Hopefully they use DX 10 or 11 for the new HD rendering and use the current rendering on XP.

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