There comes a time in every MLP game developer's life when he must create the pinnacle game of his career. As a fandom, we have created many of such amazing games. It is only with great honor and dedication that you must strive to produce this momentous piece, as the entire world basks in the glory of your skill and knowledge.

You have 15 minutes to create a cloud dodger game. Take an extra 5 tops for glitch fixing. Have fun!

I went with everyone else and made my own sprites... Tooka bout 3 minutes. Making the base of the objects about 7, then another 3 foraging a character movement from Crisis. THEN made a room for the game. Spent the entire debugging time putting it all together. Here's the shenanigans result: https://www.dropbox.com/s/0jto2xj04nbxps...r15min.exe

I am now off to make a full version of this.

Does not wisdom call, and does not understanding raise her voice?
To stop learning, is to die. To stop adapting, is to die. To walk on the edge of Death, is how to live.

Dark_X's squiggly line of Game Making [spoiler]As a game maker you're playing God. So a self defined universe is created. These creations affect the lives of people. Every creation has something in common with it's creator, with this a family can be made. Eventually creations will be contested against each other. These battles can linger for years. The winner gets all the fame. The loser is cast out from the Godly plain. If left alone a creation will slowly die of natural causes. Of course a creation can grow from others willing to feed it, and even make it bigger than it's very creator.[/spoiler]

for the record, there WAS text and a texture, but just my luck that all the UV maps decide to fuck up seconds before i was hoping to finish.
it use to tell you how many balloons you had, now you just gotta guess.