Just to be clear, we will try to do everything on the list! Honest! But being realistic, we won’t manage doing it without help. Some of them will give the game a whole new depth of content (such as the alternative female hero and co-op). But with your help we are confident we will make a great game in the end and that’s why we are asking for these goals!

7 Stages:This adds a 7th stage in the game with 2 more bosses and 1 more weapon.

8 Stages:This adds a 8th stage in the game with 2 more bosses and 1 more weapon.

Localization: The base game will have two languages: English and Brazilian Portuguese. This stretch will add French, German, Italian and Spanish.

Alternative Female Hero: The story of our game could be told in a different perspective. Another knight on Sir Oliver’s party could be in his position. This will enable an alternative mode where you play with Zafira, a female Arabic knight. (This includes a new playable character and a new stage where Sir Oliver is the boss!) - This will be implemented after the main game and available as DLC. (Free for backers)

Enhanced Environments: We are trying to make the game as beautiful as we can! But we see a lot of space for details and improvements. Details like animals of the forest, snow falling from the skies and unique animations happening in the background will be added. As the example below. (This will affect all stages)

1 Playable Boss: One special stage will be done using one of the bosses as a main character. The boss in question will be chosen by backers! - This will be implemented after the main game and available as DLC. (Free for backers)

Co-Op: Co-op will be implemented. Sir Oliver and Zafira will be playable together on the main adventure.

2 Playable Bosses: A second special stage will be done using one of the bosses as a main character. The boss in question will be chosen by backers! - This will be implemented after the main game and available as DLC. (Free for backers)

Gryphon Knight Epic is a 2D Medieval Shoot’em up currently in development for Windows, MAC & Linux. It tells the story of Sir Oliver and Áquila, an accomplished knight and his loyal gryphon that are forced back to adventure once again. The gameplay has a blend of classic shoot’em ups, exploration and, mainly, unique duels against bosses.

We get a lot of inspiration from games such as: MegaMan, Ghouls & Ghosts and Lords of Thunder

Huge Bosses: Inspired in classic shmup bosses, they don’t move a lot but will swarm the screen with attacks and bullets!

Duel-like bosses: The main bosses of the stage, smaller but still deadly. As yourself, these bosses have a mount and a special weapon, which will be yours once you defeat its owner!

Explore the stages to find equipment for your character and bits of ancient lore of the world.

Enjoy challenging gameplay and pixel art graphics, just like old times.

Includes Story, Retro & Boss Battle Modes

Windows, Mac, & Linux versions with Gamepad support

Sir Oliver will have access to three kinds of equipment: Weapons, Squires and Artifacts.

Weapons are the main attacking power of Sir Oliver! We plan on having a basic weapon, the Crossbuster and one weapon taken from each of the main bosses… so.. 7 to 9 weapons! Each weapon will have a different mechanic such as:

-the Crossbuster, shoots straight arrows and will have a special button where you can shoot it even when it is not equipped and it doesn’t consume energy points;

- the Hyuunabi Cannon, shoots a high speed projectile that explodes on contact and hits everything in the area around the explosion!

- the Muuk'bow, shoots three spread piercing arrows that hit opponents until they leave the screen.

Squires are little magic companions that help sir Oliver. Usually they orbit around the player and each helps in a different way. The squire will have a set number of levels that you can upgrade by collecting magical power-ups that drop from slain enemies, but they will become powerless once you are hit. Examples of Squires:

- Shield: It orbits the knight and defends him of hits. This Squire doesn’t lose all power when hit. Instead, it drops only one level. On level 0 it doesn't defend the knight.

- Dragon: It shoots one projectile every few seconds. The higher the level, the fewer it takes to shoot again.

- Gold: It multiplies the money gain of the knight. The higher the level, the higher the multiplier;

Artifacts are magical objects that grant the knight an ability or passive power. Once you find one it is automatically equipped and you get their benefits at any time. Examples of Artifacts:

- Dash, double tap to any direction and the knight will perform a quick dash to escape from dangers.

- Health Up, this artifact improves your hit points and allows you to take more hits before being defeated.

“The princess of the realm has been kidnapped, a party of heroes is formed and sent on a quest to find and slay the evil Dragon who holds her.

Months of campaigning passed and finally they find the Dragon`s hideout and promptly begin the confrontation. After an epic battle the leader of the party, Sir Oliver, strikes the dragon with the finishing blow. With the beast dead, he approaches the princess and extends his hand to the imprisoned girl. She takes his hand and instantly falls in love with her hero.

The other party members seeing his friend in such a lovely situation loot the room and share the dragon's hoard. Among all the treasure, they find weapons and an amulet with ancient runic marks from ancient times. Each of them takes a weapon and they leave the amulet to the knight.

The Knight puts his newfound amulet around his neck and takes the princess in his arms to bring her home. When they reach the castle the heroes are handsomely rewarded and the knight takes the princess as his bride. They live happily ever after…

THE END

Wait… but we just started. After a couple of years we see our hero lying on the couch, showing a little tummy below the armor. He is happily married, but the routine of life is starting to get boring. He dreams with the days of glory, specifically with the killing blow he gave to the dragon. One night his dream is too vivid and he sees a darker version of himself slaying the dragon and enjoying it a bit too much, but life goes on.

In a common day of his new life on the castle watching the joust championship while entertaining some nobles, the princess, his wife, asks for a mundane task… buying bread and vegetables for supper… he sighs, wears his armor and leaves the castle.

But in the horizon, he sees a black energy cloud and honor calls him once again… he has to investigate!”

Sir Oliver has already defeated a dragon, married a princess and saved the kingdom. But during his quest he will face adversaries he never imagined he would, because… in reality all of them were once friends. What happened? These heroes would never go rogue… and all at once? Something is rotten in the kingdom and its up to Oliver to discover what.

We have one boss to show now...and we will reveal others during the campaign!

BOSS#1 - Simiel Totec - Forest Stage

Name: Simiel Totec

Mount Name: Gronko

Stage: Forest

Mount: Gorilla

Weapon of Choice: Bow and Arrow

Height: 1,88m

Weight: 65kg

Born at the Elven city of Tik'althombar deep in the forest on the outskirts of the realm he lived there for almost a century before exploring the countryside. The city has a Mayan heritage and close bonds with gorillas and other primates that shared the same area, but the city evolved and it's well respected by all in the realm.

The elf and his gorilla friend/mount, Gronko, are renowned heroes and were responsible for releasing tribesmen and farmers from the grasp of slaving monsters and consider themselves as freedom fighters. Simiel is a fond friend of Sir Oliver and also has a treant ally called TreeStache who respects him a lot.

But, somehow… Simiel changed. Now he allied himself with cruel Kobolds and awaits Sir Oliver deep into the forest.

You as an NPC: You’ll be pixelated and transformed into a villager or a guard. (Your choice)

You as an Enemy: You’ll be pixelated and transformed into an enemy. You can choose among: viking, zombie, bandit, sailor or a ninja (some of them might not be available if we don’t meet the first and second stretch goals). You will have a special entry just for you in the game bestiary!

Max-Physical Pack: We will send you a Gryphon Knight poster, T-shirt, buttons, stickers and a paperback Artwork book anywhere in the world!

Max-Plush Pack: A crocheted plushie of Sir Oliver and Áquila, only 7 Áquilas will be made in the whole existence (one will be with the team and the others will only be available only on Kickstarter).

Design a Monster: You’ll be designing one monster of any stage of the game! You choose what you want us to do and we will do it! (You’ll have to follow some ground rules and the team must approve it before it goes to the game)

Design a Squire: You’ll be designing one squire available of the game! You choose what you want us to do and we will do it! (You’ll have to follow some ground rules and the team must approve it before it goes to the game)

Design a Weapon: You’ll be given one of the most important decisions in our game! You’ll be designing a weapon! You choose what you want us to do and we will do it! (You’ll have to follow some ground rules and the team must approve it before it goes to the game).

Design a Complete Stage: You’ll call the shots on ⅛ of the game!!! A complete stage means you’ll decide the stage theme, two bosses, one weapon, up to 9 monsters and all secrets of a big part of the game! You choose what you want us to do and we will do it! (You’ll have to follow some ground rules and the team must approve it before it goes to the game)

A little presentation of the people behind Cyber Rhino Studios.

Sandro Tomasetti: Game designer and assistant programmer for the project (and also the famous jack-of-all-trades, in charge of the studio management, production, official pain in the ass and etc…). Seven years of experience as a game designer with 6 shipped titles.

Daniel Kai: Better known as the human printer is our great artist, well known for his speed and commitment, so that we use him to do the work of three people and we are not even worried about time! Six years of experience as a game artist with 9 shipped titles, including some for Nintendo DS and NIntendo Wii.

Joe Junior: (No, he is not a Stan Lee character) is our gothic, long-haired programmer who dresses only in black (you know. .. that guy you do not want your daughter to date) . He will be responsible for leaving the game running smoothly. (You know who to blame if this does not happen ). Four years of experience as a game programmer with 2 shipped titles.

Yuri Witte: Help from abroad, our travelling musician (basically a bard!) makes tunes and effects to please all ears. Two years of experience as a game musician with 6 shipped titles.

Kristy Howard: Our PR & Marketing person :D (responsible for all the boring stuff we are glad we don't have to do)

This project is our dream come true, we left our boring jobs and have been working on it full-time for 5 months now and we have the funds to work 7 more. But this will only be enough to make 40% of our plans and we want to give people the full game. Your awesome help would go to:

- More art! More Programming!: we are going to hire another artist and another programmer this way we can deliver the full game within the same time frame.

- Music, Bleeps and bloops: paying a musician is already in our plans...but the bigger the project...the more sound it needs!

- Polishing like we would eat from it: this would give us some months of breathing time to polish and make a great experience of Gryphon Knight Epic!

- Extra Extra! We also need Promotion and Marketing: the world needs to hear from us. With our current budget...we might have our game, but no one would know about it :(

Risks and challenges

Developing a game is a rather complex business, the three of us have considerable experience in the gaming industry. Although this is our first project together and there’s a lot that can go wrong, we will fix it! On the other hand, we have been working together for 5 months so far and all the process has already been done, so...nothing to worry there.

Our biggest challenge would be not to delay the project and that's where Kickstarter will help us a lot. This way we will manage to bring new people to work with us and everything will be made in time :)

I hope you join us on this exciting journey.. cause this is our dream and you can help it. Cheers to everyone!