Sessions at Microsoft BUILD 2011 about GPU

Friday 16th September 2011

Developers today inject parallelism into their compute-intensive apps in order to take advantage of multi-core CPU hardware. Beyond CPUs, however, compute accelerators such as general-purpose GPUs can provide orders of magnitude speed-ups for data parallel algorithms. How can you as a C++ developer fully utilize this heterogeneous hardware from your Visual Studio environment? How can you benefit from this tremendous performance boost in your Visual C++ solutions without sacrificing developer productivity? The answers will be presented in this session introducing C++ AMP.

Windows 8 offers the opportunity to ship your game on the world’s broadest range of form factors, from super-light tablet devices to high-end gaming rigs with 3D displays. Learn how to max out GPU performance to hit the broadest possible audience.