Short: Nearly finish wing commander style game engine
Author: jg@actuality.demon.co.uk (Jon Gregory)
Uploader: jg actuality demon co uk (Jon Gregory)
Type: game/shoot
Architecture: m68k-amigaos
This is a "Nearly" complete scaled sprite pseudo 3D game
engine similar to the original wing commander engine. As
i don't have the time to finish it i have decided to upload
it to the aminet. If anyone is interested in finishing it
off feel free to do so, if you e-mail me i may be interested
in helping to finish it off. The main reason for abandoning
the project is the amount of things to be done to produce
a finished game.
The source (SAS C, ASM & E) is included, there are a few small
utils written in blitz basic & AMOS. If anyone's interested
e-mail me and i will try and dig out the source. All the
major source IS in this archive.
To do list :-
1> Some programming on core engine to add a few
intended but as yet un-implemented features.
2> Lots of graphics for objects within the environment
3> Lots of sound effects
4> Programming of lots handlers to give objects behaviour
patterns (see gun turrets in current version)
5> Level design, playtesting and a load more spit & polish
Running current version :-
Run the "3D_Core" executable
Controls :-
ESC Calls up menu
CTRL Fire
SHIFT Turbo
ALT Sideslip
Arrows Forward, Back, Left & Right
Also the ()/* keys on the key pad move the view around
in-case the default position is no centred on screen.
As i say if anyone is interested in finishing this off, e-mail
me as i may be interested if i can get some assistance.
One other point, some comodities etc may not like having the
input stream diverted for long periods so best dissable them
a bit of trial and error really.
The contents of this archive is freeware, and i don't
guarantee it won't trash your HDD (should'nt but who knows)
you use it at your own risk.
Cheers
Jon Gregory