# openShiren SPAW variable #
SPAW is a fixed 528-bit (66-byte) string sent by the client to the
server. It contains a fixed record of the player's stats at the time
of dungeon exit. Following the 528 bits is a variable length string
containing the player's character name.
There are two ways to exit the dungeon: die or complete a quest.
## Analysis of Bits ##

Unknown 2 appears to be the mission name. The initial quest to save
Nagi is mission 0x0f, then the next becomes 0x01, 0x02 and so on.
We need data from a totally complete game with memos for which exits
were successful to see if it increments in unison.
## Copyright ##
Copyright (c) 2005 Derrick Sobodash. Some Rights Reserved.
This work is licensed under a [Creative Commons Attribution-ShareAlike 4.0 International License](http://creativecommons.org/licenses/by-sa/4.0/).