New Developer Community for 3ds Max SDK and MAXScript Users

We've recently started a pilot project to create an open-source developer community for 3ds Max SDK and MAXScript users at Google Project Hosting (http://code.google.com/p/3ds-max-dev/). Ultimately our goal is to to jump-start a self-sustaining developer community, to help developers more quickly develop scripts and plug-ins, and to flatten the learning curve somewhat.

I've seeded the project with versions of the template plug-in projects that I posted on my blog a few months ago, but are now upgraded for 3ds Max 2012.

If you have any open-source scripts or plug-ins that you would be willing to share with others, please consider joining the community and adding your content. The success of this community is contingent on your participation! I look forward to seeing you there soon.

Good news KiboOst, we worked out an arrangement with the developer, and the advoutline is now available commerically for 3ds Max 2012 on the author's web site see: http://www.vg2max.spb.ru/AdvOutline.htm . Sorry it isn't free thought. Hope this helps!

Christopher, yes it is this one. I've contacted the developer and he said me autodesk have the source code now, so he won't release recompiled version. Please contact him ? Really annoying and actually prevent us to install max2012 due to scene compatibilities. Thanks.

Kiboost, are you referring to the plug-in at (http://www.vg2max.spb.ru/AdvOutline.htm). Wjy do you think we have the code? No one I talked here is aware of that. I have contacted the website owner to see if they are interested in open-sourcing their plug-ins.