Hello all,
I was wondering what is everyones order of destruction they take on, when attacking a space station and/or enemy craft.
I usually start with the shield generators (if the craft has one) and then move onto the ion weapons, the next part is sometimes different for me, either the hanger or the turbolasers get it, then lastly the missile launchers, because they never really seem to annoy me at all.

Taking down shields makes ship vulnerable quickly...but when going against Star Destroyers or other Imperial cruisers, I make the hangars a high priority so I don't have waves and waves of TIEs scrambling to take down my bombers.

For me It was, Hangar, Sheild generator, Supply Dock, This is interesting, but I do always like to kill the hangar early to get rid of the ties that come out, for some reason I always end up killing the communications array or the main laser turrets last. In terms of Cap ships(Imperial), I go for the hangar first, weapons or sheild generators, then engins to prevent escape, then the order wont matter that much... If it is an old accelmator assault ship then I would got for the weapons first, then engins, then generators after that the order does not matter.

Shields (a must) then hangers where i find them. You'll find the ships will target other hardpoints over general hull anyway. Then i concentrate as much fire on anti fighter ships or missile ships/hardpoints.

I would send in my all of my fighters to attack the other fighters and send in bombers to take out the shields. Then i would use my heavy ships to attack the rest starting with the hangar so no more fighters can get out. Then the engines, cannons, torpedos, then lastly the ion cannons if any.

If I'm fighting something with a hanger, I swarm my bombers at that first while using fighters and any hero fighters (aka han or boba) to keep the enemy fighters away from the bombers.

Bombers bypass shields anyways, so taking out that makes sure your bombers can roam relatively safely. Nothing worse than having all your bombers killed by fighers.

At the same time, I have capital ships focus on the gunboats and missle cruisers.

After the hanger is destroyed or if there was no hanger in the first place, the shield generator is next followed by the missile launchers and turbolasers. Gunboats target any remaining fighters and bombers while missle cruisers provide fire support for the bombers

In Terms of attacking order on curtain hardpoints on ships and star bases, I would say this.
My largest capital focus on holding the fire against the lower-class capitol ships, to make way for the bombers to attack the distracted ships. I as well would use the fighters to focus on the hero(es)[If any] otherwise the fighters would go a fighter vs. fighter/hardpoint(primarily the hangar as my highest priority, then Shield Generator after that goes the engines ending with the weapons). My Missle cruisers will focus on fighters/bombers as well frigates/capitol ships. I will have frigates take on the fighters and/or blockade runners/missle cruisers. In terms of star bases I would go for the hangar and/then Supply Dock next would go the concussion missle launcher, after that the sheild generator(this might appear any places in the other times before if I have enough forces to), the rest of the weapons and ending with the communications array.

I then disable the engines and leave only one hardpoint operational, rendering the ship useless to my opponent and harmless to myself. The Pop Cap the disabled ship occupies prevents my opponent from bringing in a new ship from reserve.

i find that if i am in GC (this is attacking a space station btw) then i always take down the hanger first to stop more stupid little ships popping up out of nowhere, but if in skirmish id go for shields

CG
"Hokey religions and ancient weapons are no match
for a good blaster at your side kid" - Han Solo
[SoL]ÑÌĞĦŢĤÅŴĶ

i'll always go for the photon torps/concussion missiles first with my bombers/gunships/mc30 frigates with a few anti-fighter support ships before moving onto the shields/engines. Then i usualy send in my cap ships to take out the turbolasers and to soak up the rest of the damage

I agree... that the hanger must ALWAYS go first. Especially when dealing with space stations

Quote:

Originally Posted by Dirk Pitt

on a unrealted not if you destroy engines they do not stop completely, if you listen the ship will say, out main engines are down, meaning the y have some sort of back up engines

Hey, remember physics class? Maybey the crew throws their coats out the back of the ship! *throws my coat out my ship opposite the direction of Coruscant.*

Quote:

Originally Posted by Thrawn3.14

...I then disable the engines and leave only one hardpoint operational, rendering the ship useless to my opponent and harmless to myself. The Pop Cap the disabled ship occupies prevents my opponent from bringing in a new ship from reserve.

I try that on occasion but my forces are too darn trigger happy! Perhaps you would deign to share your wisdon on obtaining intelligent commanders?

"The beauty and genius of a work of film may be reconceived, though its first material expression be destroyed; a vanished fiction may yet again inspire the screenplay-writer; but when the last individual of a race of living directors, of artists, breathes no more, another heaven and another earth must pass before such a one can be again." -William Beebe, modified in memorial of the twentieth century

When attacking Capital Ships I:
Order the bombers to hit the shield generator, while telling my fighter to take out their bombers. I Tell my capital ships to hit the hangers. Once the shields are down, I tell the bombers to go after the proton torpedoes & missiles, while concentrating capitol ship fire on the ion cannons.

When attacking Stations I:

Have all ships attack the hangar. Then I have Frigates take out the fighters, and capitol ships & bombers focus on the hard-points. If it's FOC, I just have the Death Star II blow up the station to save time.