Looking for a Morrowind Mod :)

Hey! Help! I'm looking for a semi specific Morrowind mod, that may or may not exist. I've been scouring the internet for a mod like this and I haven't been able to find much. (Dunno if I'm using the wrong search words or what...or if, again, it doesn't exist...) Any help or suggestions would be so appreciated!

Basically, I'm looking for a mod that adds clutter and items and content to explore, more details and decoration. I'm playing my first playthrough ever of Morrowind (yay!) but I'm playing it AFTER hundreds of hours in Oblivion and Skyrim, which are crazy detailed and just awesome atmosphere, loads of crates to dig around it (mostly pointless...haha), chests to loot, houses stocked and overflowing with stuff to loot or just browse through, hallways nicely decorated and nearly everything is interactive.

So far, in Morrowind, it's so... sparce. I am 17 hours in, focusing on the main quest, and Vivic is KILLING me. It's huge. I should love it, but I hate it because it's just blasted long, boring, EMPTY hallways to run down, absolutely nothing to explore in between, and I can't run very fast. My poor guy is pretty much perma-fatigued because there's nothing to stop and see. Lol.

And also so far the few caves I've went into were ridiculously sparce and uninteresting as well.

I have Morrowind Overhaul installed. LOVE it, the game is beautiful, the graphics are amazing.

If you know of such a mod... please, please help... I want so badly to love this game I need that immersive, interactive, getting lost in the pointless details that make a game INTERESTING.

NOTE: I just copied and paste this quickly off another post, so I don't make any claims to this work. But I do use most of these mods, so if you have any questions, feel free to ask.

1. Brorrowind - This is the graphics mod, but make sure you run this first and read the readme before you do. There are multiple things you have to run. Beware: Soft shadows are a massive FPS hit, even on the best computers, recommend testing the settings multiple times until you find something you're comfortable with. A good test is when you exit the Excise Office into the Seyda Neen town. That's a make or break for the graphics. There's also an FPS counter so you know what it's at, so make sure you enable it.

Note: This mod incorporates a massive amount of texture and graphics mods. Before you download additional plugins, consult Brorrowind's readme to see a list of everything it includes to avoid duplications.

6. Dark Brotherhood Attack Mod - If you played Tribunal, you'll know well enough of the really annoying Dark Brotherhood ninja attacks when you're sleeping, even as a level 2 character which makes no sense. This turns it off until certain conditions are met.

7. Fair Magicka Regen - Morrowind's mana system was kind of funky, forcing a mage to sleep or chug potions to regain Mana. This fair and balanced mod provides regeneration based on your stats.

8. Frostmoth Repaired - For the Bloodmoon expansion. Eventually a castle comes under attack and is destroyed. This mod restores the castle to its former glory some time after that attack. Making it look realistic.

9. Graphic Herbalism - This was a mod in Oblivion as well. Basically, when you collect plants, the plants wouldn't disappear, showing you took them. This changes that.

10. Hold it - This mod puts realistic items in the hands of npcs. Lanterns, brooms, and so on. Makes it much more realistic.

11. Improved No Glow - Removes the "plastic" or "saran wrap" effect from all enchanted items. This made your character exceedingly shiny and ugly if you were late into the game. Awesome mod.

12. Keening Reforged - The Keening was a quest weapon in Morrowind that was only a hammer IIRC. This mod allows you one time to exchange it for a weapon class of your choosing.

13. Less Generic NPCs Nerevarine/Tribunal/Bloodmoon - This is a fantastic mod that completely revamps the flavor text of NPC chat. Every npc is unique with their own conversations, and this mod also adds a few new quests with the revamped dialogue. Definitely one of my favorites. If you recall, every NPC basically said the same thing.

14. Master Index - Another great Bethesda mod. Basically, the Indexes was a quest chain where you go would go to rare dungeons to collect these Indexes. This allowed you to teleport to these places from anywhere in the game world. The annoying part was there were a ton of them. This master index mod combines them all into one item, once you collect them all. This is very convenient.

15. More Detailed Places - This makes the game world more realistic by placing logical items in logical locations. Tables have place settings. Bars and stores have stocked shelves.

16. Morrowind Comes Alive Patch 5.2 - This is truly a fantastic mod. Randomly adds 1000s of new npcs into the game world to make it feel more populated. All npcs are redone with hair, clothes and such to make them more unique. They appear and disappear at random so they don't appear static.

17. Museum of Artifacts Improved - Revamps the museum in Tribunal. Can donate artifacts at any time, and the place will accept more items. There was another mod called the Art of War Museum that added another floor, but this has potential compatibility issues, so be warned and backup your Data folder.

20. Plain Paper Fix - Adjusts the weight of paper, since it was way too heavy, and makes some minor changes to its interface.

21. Potions by Erasmus - An awesome mod that revamps the potion icons. Every potion, based on quality and type, looks completely different so you are able to identify them at a glance.

22. Potion Sorter - This renames potions, similar to the Oblivion version, so they are organized in ABC order better in the inventory. Basically, a potion used to be called, "Bargain potion of magicka restoration". Now, it will be changed to "Magicka Restoration (Bargain)" so it's easier to spot and identify. Alcohol will now have hyphens next to the name so it appears at the beginning of the potion list. Works great with the previous potion mod.

23. Rise of House Telvanni 1.5 - A massive quest chain for the House Telvanni faction. Great mod. (Requires all three games to run).

24. Scrolls by Erasmus - Similar to his "Potions" mod, this gives all new icons to scrolls and magic scrolls so they are easily identifiable in the inventory.

25. The Regulars - Sitting NPCs - The mod that makes you wonder, "Why the heck wasn't this implemented in the first place?" NPCs will now actually sit in chairs. Just not you.

26. The Imperial Legion Badge - If you've done quests for the Imperial Legion, you'll notice the really annoying bit where you cannot talk to your commanding officer unless you're wearing the armor you were issued. This mod changes that by simply giving you a weightless badge that you can present instead.

27. Traveling Merchants - A pretty cool mod that implements merchants that travel on the roads of Morrowind that you can sell your items to. Each comes with a pack guar so you don't have to wonder where they were carrying all of their crap.

28. Weight Fix - Adjusts the weight of many small items to not make them as heavy.

29. Library Revised - Adds a library outside Vivec that allows the player to donate books. You place any book you collect into a chest in the library, and then they'll appear on the shelves for your reading pleasure. Great for collectors!

30. Entertainers Expanded - An extension of Bethesda's official Entertainer Mod, but this expands it allowing you to perform in over 30 bars & taverns, rather than just the one in Balmora.

31. Clocks and Watches - A nifty little mod that adds a small clock shop in Balmora and the ability to place clocks in your home, or carry one with you. The best part is that the placeable clocks tick, their hands move in real time, and they even chime when it strikes midnight.

32. Unique Banners and Signs - This plugin replaces the banners and signs of 21 establishments across Vvardenfell with unique, appropriate designs.

33. Animated Morrowind - This mod adds new animated NPCs to the world, and gives animations to some NPCs of the original game. You'll find NPCs reading books, writing, playing music, and even fishing.

34. Animated Morrowind II - This mod adds even more (37) NPCs to the game world and makes them animated as well.

35. Animated Gondoliers - This mod adds 2 Animated Gondoliers in Vivec. The Gondoliers do nothing but move back and forth between the channels. They are not living, simply scenic.

36. Dock Side Clutter - A simple mod that adds more clutter to Dock, Mooring and boat deck areas. Makes things a little more realistic.

37. Vivec Expansion 2.0 - A great mod that really breathes life into Vivec, making it feel more like a city. It only affects the exterior areas around the area though. Docks crisscross between Cantons, boats dot the area, and a slew of other bits and bobs. (Dock Side Clutter offers an alternative mod file so it's compatible with this mod)

CAUTION: Expect a big FPS hit due to all the activity. Also, I had to regrettably erase the mod because my game would crash whenever I tried to load a saved game outside and around the city. However, this probably has more to do with my end than anything else. Double-check and run some tests if necessary. It's worth it.

38. Misc Item Replacer - Replaces a lot of the misc item meshes in Morrowind with better meshes and textures. Many objects are reflection-mapped and translucent with animated textures and particle effects.

39. Shut Up! - Ever walk through a packed tavern or a crowded street and had everyone stop in their tracks to greet you? It can get old after a while! With this mod, NPCs will only greet you when you're looking directly at them.

40. Vivec Canton Signs - A simple retexturing of the Vivec Canton signs to give each Canton a distinctive and recognizeable color for its sign.

41. At Home Alchemy - Instead of having to put your alembic, mortar & pestle, or any other apparatus into your inventory every time you want to make a potion, you can now simply "fire up" the tools you wish to use by activating them. Makes alchemy much more efficient, and it's great for those who wanted to make their own little alchemy lab.

42. Fletcher Mod - This realistic and simple mod enables players to craft their own arrows using alchemical ingredients found throughout the game. All arrows are feathered with Racer Plumes, so those annoying little buggers serve a purpose.

Note: Because of this mod's reliance on Cliff Racers, for obvious reasons it will not be compatible with mods that remove them or make them more difficult to attack.

43. Healers - Injured players can now actually visit healers, just like the NPCs never seem to stop suggesting. These healers charge varying amounts for their services, and can generally be found at the nearest Temple.

44. Twin Lamps Mod (Tribunal)- For the budding abolitionist. Players have the opportunity to join the Twin Lamps group and embark on a very long storyline and quest chain. Players are immediately involved, making decisions that alter the path of the story. You can lead a rebellion and even abolish slavery in its entirety. I recommend this mod over all of the other Twin Lamps mods because of its mature and somber approach to a realistic issue. It didn't feel immature or naive.

Note: Slight compatibility issue with "Rise of House Telvanni" mod. Consult this mod's page for more information.

45. Welcome to the Arena! V5.0 - With this mod, you can fight and bet for fights in Vivec's Arena. Like in the Imperial City Arena in Oblivion, there are teams of combatants and scheduled matches. Awesome and thorough mod. Well made.

46. Area of Effect Arrows - Another Bethesda official mod that adds a wide selection of quality Marksman weapons, all for sale at Aradraen's shop in the Lower Waistworks of Vivec's Foreign Quarter canton. (The shop itself is also new.) The items added are available here and nowhere else. A high quality mod that fits with the atmosphere of the game. The arrows aren't overpowering either. Just be careful where you aim them!

47. Improved Inns - This mod modifies the way beds are rented in Morrowind. This will allow you to rent a bed for quite some time - up to 30 days - without having to speak again with the publican every day. Adds a nice touch of realism. There's also a popup notification informing you of how much time you have left on your "lease".

49. Bloodmoon Arrow Fix - A quick fix for a little problem. Bloodmoon's random loot often contains exactly one arrow, bolt, or thrown weapon; not much use, especially with the great hunting on the island. This little mod makes the ammo come in stacks of 5, 10, 15, or 20.

50. Lurlock's Left Gloves - A simple mod that flips the icons and models of all left and right gloves, bracers, gauntlets, and pauldrons so that you can tell them apart at a glance.

51. Silt Striders are in Vvardenfell - This plugin adds actual animated Silt Strider creatures to the game world. A small mod that adds a bit of realism to the game, as the buildings in several Dunmer villages are made from the carapaces of these creatures.

52. Resources Enhanced - The next logical step of the Graphic Herbalism mod. When you collect pearls from kollops, they disappear in a cloud of bubbles. When you collect Kwama eggs, the sack shrinks to nothing revealing a Kwama egg. To collect raw ebony / glass / diamond / adamantium you have to actually mine them using a miner's pick and hitting the rocks.

53. Better Cursed Items - This mod changes the cursed items on the altars of Daedra shrines so that they now spawn a random Daedra instead of just a Dremora Lord.

54. Drug Realism - This mod adds realism to the way Traders handle drugs, they will Barter with you if are carrying drugs, but if you sell them drugs, as soon as you end the conversation, they will call the guards, and your bounty will increase. All I have to say is thank god I no longer have to drop the illegal goods and THEN barter!

Note: There's a small bug associated with this mod. If you're carrying illegal goods when attempting to barter with certain NPCs who'd normally ask you to drop them, there's a small chance you'll receive a notification saying, "Service Refusal...NPC did not hear you..." Simply click on "Barter" again and it should work fine. This only occurs if you're carrying the goods, otherwise things work as normal. A small price to pay.

Optional Mods with Potential Compatibility Issues, or simply a case of "too much effort, to hell with it!"

1. Animal Realism
2. Children of Morrowind
3. Galsiah's Character Development - Revamps character development, but I preferred the old system
4. Necessities of Morrowind - Adds cooking and the need to consume food to survive. This is a big mod, so be wary of compatibility concerns.
5. Julian, The Ashlander Companion - Adds an NPC companion that follows you everywhere, fights for you, and talks to you.
6. Abot's Guars - Guar mounts
7. Abot's Water Life - Adds fishing and such.
8. Adventurers NPCs - Adds even more NPCs both friendly and aggressive. I found the Morrowind Comes Alive mod sufficient and better.
9. Book Rotate - Had problems getting it running properly.

Thanks! I'll look into those! First glance shows More Detailed Places, which looks really promising. Hoping it fills out the long, empty hallways and balconies of Vivec (Sorry about the typo on first post. I wasn't sure if it was Vivic or Vivec! They both looked right...lol...) Off to research!

Welp. More Detailed Places didn't have Vivec on the list of upgraded areas. However, I stumbled (FINALLY!) across Vivec Expansion. Any experiences with this? Seems to make the big city more atmospheric, apparently there are added slums, pickpockets, quests and everything? Here's to hoping...

The first time I saw Vivec from the outside... I had taken the silt strider transport, which took me to the Foreign Quarter. I was almost jumping up and down in my seat out of excitement for exploring, new people, new places, new little shops and quests and the like. It took me a full minute or two of running around just to find A SINGLE PERSON (outside) to talk to, lol. Dumb Gondola transport. (Helpful. But still a let down.) 10 minutes of running around inside the cantons and I was losing steam fast.

I'm starting to think that Morrowind Overhaul has glitched/retextured a ton of stuff to be invisible. LOL. It's there. It's GOTTA be there. I just can't see it.

Hey, thanks!!! I really really appreciate that! ...considering I have no idea how to figure that out... haha... I'm kind of computer dumb... LOL... I think I got Morrowind Overhaul downloaded and successfully working out of sheer dumb luck and a fantastic tutorial and the fact that the mod pretty much takes over the installation process for you...

I've been researching that like crazy since also, and haven't come up with anything yet... Anybody know if Morrowind Overhaul and Vivec Expansion are compatible? I'd hate to go through the trouble of getting VE downloaded and running only to find out they're incompatible... :S

Okay, I downloaded and installed it. Launched up the game and it crashed. I then tried again: Crashed. I thought maybe there was a bug in the overhaul, so I uninstalled it, and it worked fine. Then I tried running it with Overhaul on and Vivec expansion off, and it worked fine.
So overall, the two mods do not work together.
But it does work without the overhaul if you can stand the vanilla version.