Nah, they prefer a liked metal I believe, but if it's not available any bars ... metal will do

I think you need to watch them closely. If they have a dream of making a masterwork and like specific metals and weapons - they might only make a weapon of that material.

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So... In this small-cap legacy fort, I got a couple married. Now on my turn, they still haven't had a kid - it's been 2 years. I was under the impression kids happen like every year. Is there an age of infertility?

Could just be they haven't had any time in contact due to conflicting sleep/work schedules. Far as I know they'll keep pumping them out until one or the other is dead.

@MobRules: i had random (un)dead animals entering my map on many embarks without any necromancers showing up. maybe you're near a reanimating biome.

my latest forts either got overrun too early by werebeings or turned boring too early.i put tunnels etc. to always be shown and embark on top of tunnels to create a safe entrypoint. monsterhunters are pulled to my fort liek flies to a pie and they are the only defense against the hordes of pondgrabbers and trogs down in the caverns which also has a direct magmashaft... luckily nothing came up through there yet.

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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

An ettin arrived at my fort carrying two dwarven artifacts, a bookcase and a crown. He proceeded to smash a number of the undead in the wilderness before they took him down. I am impatiently waiting for the current siege of undead to leave. Three nearby towers send large quantities of armored undead, so I lock the gate and wait for them to leave. Eventually, the magma crab fire support batteries will be completed and ready for action.

Nah, they prefer a liked metal I believe, but if it's not available any bars ... metal will do

I think you need to watch them closely. If they have a dream of making a masterwork and like specific metals and weapons - they might only make a weapon of that material.

--

So... In this small-cap legacy fort, I got a couple married. Now on my turn, they still haven't had a kid - it's been 2 years. I was under the impression kids happen like every year. Is there an age of infertility?

Yeah, they need to idle next to each other some time at some point. Making a 2x2 burrow and adding them to that for a while works in my fort. I let them idle 10 days just to be sure. Also, I'm not sure if there is now a possibility to erm... for the male to lose his ability to reproduce as one of my military dwarfs stopped having kids. More science for this would be nice.

EDIT: Forgot to mention that I got a breeding pair of hydras today. Not sure what to do with them.

An ettin arrived at my fort carrying two dwarven artifacts, a bookcase and a crown. He proceeded to smash a number of the undead in the wilderness before they took him down. I am impatiently waiting for the current siege of undead to leave. Three nearby towers send large quantities of armored undead, so I lock the gate and wait for them to leave. Eventually, the magma crab fire support batteries will be completed and ready for action.

*mad grin* can magma crabs be trained?

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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

A male cyclops arrived in my fort with an artifact drum made of dwarf skin. Cage trapped. A second, female cyclops arrived some years later with an artifact spear.

Both cages are now built outside my fort, and are linked to a lever. I've been having some heavy sieges lately, so heavy my fort's survival is at stake. I'm hoping they'll turn the tide at a sticky point.

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Life before death, strength before weakness, journey before destination

My 2 hunters were locked in battle with an armadillo sow for a couple of months with no party managing to score anything but glancing hits. Eventually I formed a militia squad armed with wooden clubs but even they would have trouble scoring any meaningful hit. It took them two seasons until one of the hunters grabbed the armadillo from the tongue and threw it around ripping the tongue apart and causing the animal to bleed to itís death.

I had now three legendary wrestlers. The most interesting part was that in the initial (pre militia) period the civilians would bring food and water to the hunters while they were busy wrestling the armadillo.

It's my first real time playing! I really want to start a war, and it just so happens that Nemile Alanathalu has the courage to come up to my expedition leader and tell us we're disrespecting the trees. So, I guess it's about to be my first war. No mercy for elves right?

It's my first real time playing! I really want to start a war, and ...

Make sure you can close the gates if you need to... "First time" and "want to start a war" can easily lead to "giant tigers" and "my militia dwarfs also died so there are only two children and a miner left in the fort".

I set up my fortress guard finally and the fort has been running for many years. Little did I know that all the previous sentences were just waiting there. Of course my jail wasn't big enough and instead of waiting for chains to become available, the guards started a systematical beating for almost half the fort. No one died, but 5 were badly crippled, and few others had some minor nerve damage.

I set up my fortress guard finally and the fort has been running for many years. Little did I know that all the previous sentences were just waiting there. Of course my jail wasn't big enough and instead of waiting for chains to become available, the guards started a systematical beating for almost half the fort. No one died, but 5 were badly crippled, and few others had some minor nerve damage.

i might overthink my plans and build a prison right away on any new fort in the future.

editCandletower the Vault of Wisdom is planned right on location.the shoreline will soon have an island only accessible by a drawbridge.the walls will have roofed fortifications and the main keep will be a 6 story library, just like its inspiration "Candlekeep" from Baldur's Gate.sadly the main export good will be wooden crafts unless i actually get to build the secret passage to the crypts and extend them to be an underground mine.

editand i also found a solution for the catacombs: i'll build a secret sealable passage in the top stories leading downwards within the wall.combining both levels of the catacombs into one layer.still don't know if i want to have the caves too

« Last Edit: April 16, 2019, 09:24:00 am by Pvt. Pirate »

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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)