The Stormlands Campaign was a series of adventures set in the
Stormlands. The campaign began in the spring of the Year of the
Roc, when Griflet Graycyon, Kal Zakath and Strawberry Fields were
washed ashore near the tiny village of Walthorp Downs. Exploring
the area they found ruins and monsters everywhere; the land fallen
into neglect due to the constant fueds and vendettas of the Lords
of the Stormlands.

Following the Battle of Walthorp Downs and the Battle of the
Grimlock Caves, the adventurers ventured further into the
Stormlands proper. There they were drawn into the conflicts between
Lord Spelheur, Lord Carkspur and Lord Tollund, and discovered
disturbing clues which hinted that the legendary Druids were not
gone from the Stormlands after all. After the Battle of
Krackspine's Fall near Torth, the adventurers
discovered the grave of Prince Eslim, and rescued Prince Eder,
Lorathon Shadowblade and John Smith from the basilisk cave where
they had been turned to stone. Griflet realised that the events of
the Stormlands concerned the elves, and journeyed with his
companions to Imric's Hold to speak with the King.

After consulting with Imric, Polydices and the Oak Man (and
through him, Rokon) Griflet and his band learned the true secret of
the Stormlands. The Grey Man had taken over the Druids of the area
and he and his evil followers were building their power-base. Using
the magical Fountain of Dark Abundance the Grey Man hoped to
destroy Imric and the elves.

The third sortie into the Stormlands was focused and direct.
Griflet's band attacked the Grey Man's
spy outpost near Torth. Griflet slew Grithir, the Grey
Man's Minion. The band then travelled cross-country to
the Stone Circle and, defeating the Grey Man's
scarecrow there, interrogated the dead Archdruid Cathaw (using
Rokon's magic) to discover the Grey Man's
location. On the way back from the Stone Circle, the group
encountered mad Lord Hellpus, bearer of the sword Werewindle,
and the ghost of the traitor-druid Taplerns who guarded the Crown
of Prince Podgett. This they returned to the undead prince,
buried near Frogton. Calumny and his fire elementals harried
Griflet and his band as they returned to Imric's Hold
for the winter.

In the spring of the Year of the Behemoth, Griflet and his
adventurers made their assault on the Citadel of Thorns in the
Briar Wood. On the way to the Briar Wood they were attacked by
Calumny and Karak and many druids and needlemen.
Lorathon Shadowblade was killed. Finally, at the Battle of the
Fountain Court, the Grey Man was defeated (slain by Eder) and the
fountain destroyed.

The Stormlands 2 Campaign (Fate of Kings) was a series of linked
adventures which followed the events of the first Stormlands
campaign. Stormlands 2 ran from the summer until the late
autumn of the Year of the Ogre.

In the sixteen months since the death of the Grey Man and the
destruction of the Fountain of Dark Abundance, the orginal heroes
of the Stormlands campaign had gone their own ways. Daphne wandered
the Stormlands with the Forest King, while Lord Carkspur and Medusa
prepared for war. At Imric's Hold, Griflet trained in
his duties as Royal Scout of the Elves. Buttercup became High
Priest of Straasha in Antim Town, while Westley headed to Moorsh to
learn the black magic of the Fire Magicians.

The Stormlands 2 campaign began in the late summer of the Year
of the Ogre when, while hunting the purple buffalo of the Great
Grassy Ocean, the centaur Lana Softhooves was given a task by a
mysterious Stranger to find the medallion of Al-Nisr. She journeyed
south to the Stormlands, where she met Daphne, bearer of Werewindle
and rightful ruler of the Stormlands. After capturing Asquarti from
the bandit Rachmaninof, Daphne and Lana gathered the support of
Lord Weemsley, and together they seized Caer Tollund in a surprise
attack. Soon after the victory, Daphne was slain by a giant near
Tresswck. Werewindle was broken; Lana threw the bits into the swamp
and departed the Stormlands forever.

Meanwhile Griflet and his scouts Astalin, Briath and Memrian had
been sent south by Imric to find the great danger which Imric
believed was there. Griflet jorneyed to Antim town, where he
learned from Buttercup and Wolvoln's that the
Revenge had been hijacked. He headed
south to the Lakes of Pleea where he met Vardin, who told him that
the Beastmen had been unusually active. After a raid on a Beastman
village, Griflet captured a demon-man from Tovilyis who had been
trying to incite the Beastmen. On the way to Tovilyis, Griflet and
his band captured the Revenge from the
ratmen and rescued Black Annie, who informed Griflet that the ship
had ferried live cargo from a red rock on the far side of the Upper
Lake. Griflet comandeered the Revenge
and set sail.

On the other side of the lake, Griflet climbed the Red Rock
Stair and discovered Coryon sanctum. There he found
Al-Nisr's medallion (and Al-Nisr bones), but was
attacked by Coryon's Horrible Abomination of Stone.
The proximity of Mysteriones to its place of creation gave Griflet
crippling visions which almost cost him his life. Griflet learned
the history of Mysteriones. He learned of its former owners and
their fates, he learned that Mysteriones was part of the dragon
Bloodbane's. The encounter awakened Bloodbane and sent
the Foe flying to Imric's Hold. Astalin risked his
life to save Griflet from the Abomination. Knowing something had
gone horribly wrong, Griflet sped northwards in the Revenge.

Lana Softhooves journeyed south to the Lake-lands. There she met
Karl of the Krow, another exile from the Stormlands. Together they
searched for the medallion, until Durpar III guided them northwards
again. At the grave of Lorathon Shadowblade, the pair entered the
elven woods. But the land of the elves had become a Nightmare.

Bloodbane could not harm Imric directly because he held the Icon
of the Dragon. But the Icon also held a power over
Imric's mind which the dragon exploited. So the land
became warped and twisted. Nightmarish. Into this land stumbled
Griflet, Eder, Karl and Lana.

The group journeyed through the dark dream forest, searching for
Imric's tower. On the way they rescued Oovra, who had
been imprisoned by Imric many years before. After facing many
dangers, real and imagined, the group reached Imric's
throne room to face Bloodbane. In the battle the dragon killed
Prince Eder, Lana, Oovra, Astalin, Memrian, Briath and Karl of the
Krow. Griflet shot Imric with an arrow to wake him. The dragon
fled, but Imric died of grief and his wounds soon after. The elves
were left leaderless and their lands destroyed.

The Old Coast Campaign began just before the Year of the Gorgon
(after the events of the Stormlands and Stormlands 2 campaigns) and
continued through the Year of the Lamia until the spring of the
Year of the Sea Serpent. The campaign was set on the Old Coast, the
region across the Sea of the East from the Lankhmar Continent
between the cities of Ilthmar in the north and Kadesh in the south.
Though once the prosperous domain of the Diamond Knights and their
hero-champion Al-Nisr, this area was now arid and desolate,
inhabited sparsely by goatherds, wine-makers and bandits.

In the winter of the Year of the Ogre, at the behest of Prince
Muburuk of Kadesh, the mercenary Christian of the High Passes
ambushed and defeated ten Diamond Knights northwest of the city.
For various reasons (mostly the insidious words of
Muburuk's advisor Lord Jadyn, himself formerly a
Diamond Knight, though this fact was unknown to his ruler), Prince
Muburuk hated the order of the Diamond Knights and wished them
destroyed. When Christian realised that the Diamond Knights were
not the evil fiends that Muburuk had suggested, he rescued the
surviving Diamond Knight, Kendall, and rode with him northwards to
Ilthmar.

As Christian rode north, an unlikely pair sailed south. Quarn
and Lucidia had met in Ilthmar and travelled together to Kadesh.
There, they heard Prince Muburuk's proclamation. A
particularly powerful bandit chieftain named Horn Hulfing had long
been a thorn in the side of Prince Muburuk. After losing his guard
captain Fazhan to the bandit, Muburuk issued a reward for
Hulfing's head. Among the parties in Kadesh who were
interested in claiming this reward were Quarn and Lucidia, as well
as the adventurer Vizigan.

Quarn and Lucidia first skirmished with Horn
Hulfing's bandits in the small village of Azab; in
retaliation Hulfing (and his lieutenant Gaspar D'Ool)
burned Azab to the ground. Quarn and Lucidia made two more sorties
into the Old Coast, inflicting casualties on the bandit Prince at
the village of Pazar. They learned that Horn Hulfing had taken the
ancient Diamond Knight fortress of Ka-Zoza. The pair returned to
Ilthmar to consider their attack plan, and to avoid the increasing
strength of bandit attacks.

In the summer of the Year of the Gorgon, Quarn and Lucidia set
out from their Ilthmar base to reach Ka-Zoza from the north but
they were attacked by Hulfing's bandits at the Venta
Volina and forced to retreat and winter in Ilthmar. The following
spring the pair reached Ka-Zoza in a small fishing boat. They
penetrated the fortress by stealth and fought Lord Wrenchid and the
Enquirers, an ancient and corrupt remnant of the Diamond Knights.
Lord Wrenchid badly wounded Lucidia and the pair were forced to
retreat once more. Two weeks later, on their sixth sortie against
Horn Hulfing, Quarn and Lucidia returned to Ka-Zoza and defeated
the undead Diamond Knight Lord Zartek in the depths of the castle.
They then ambushed and murdered Horn Hulfing and Gaspar
D'ool, and stole Hulfing's treasure.

Prince Muburuk rewarded the pair when they returned to Kadesh
and sent them on another mission: to explore the haunted isle of
Ka-Nisra, once the dwelling of Al-Nisr. Quarn and Lucidia did not
immediately accept this task, instead busying themselves with the
partial restoration of another fortress at Ka-Mantuk.

However all was not well in Kadesh. Horn Hulfing had family ties
to the leader of the Gypsy Nation, and that group laid siege to
Kadesh as a matter of family honour. The Gypsies demanded the death
of Horn Hulfing's murderers. Prince Muburuk managed to
convice the gypsies that the murderer was not himself, but the
Gypsy Nation refused to disperse until he produced the culprits.
Muburuk sent his flagship the Roc to
retrieve the pair from Ilthmar. When the captain found
Lucidia's house empty, he robbed her and returned to
Kadesh. Prince Muburuk put a reward on their heads (Vizigan
attempted to collect it, but the pair murdered him.)

Enraged at the discovery, Quarn and Lucidia proceeded in
disguise to Kadesh, but discovered the siege in progress. They
retreated and plotted their revenge. Quarn summoned a demon which
sank the Roc. However they still did
not recover their treasure.

The Siege of Kadesh eventually ended; the Gypsy Nation
dispersed. Quarn and Lucidia decided to explore Ka-Nisra. They
became imprisoned in the half-real castle where the last conclave
of Diamond Knights was deadlocked as to the guilt or innocence of
Al-Nisr. The knights refused to release Quarn and Lucidia unless
they captured Lord Jadyn (a lapsed Diamond Knight) to break the
tie. They kidnapped Jadyn by tempting him to Pazar with secret
information, then took him back to Ka-Nisra, where he and the rest
of the ghostly diamond knights disappeared forever from the
world.

It all began with an unseasonable storm caused by the fury of the
Sea King (actually directed at Quarn and Lucidia). On the Night of
the Bat in White Witches' Moon in the Year of the Sea
Serpent, a ship bound for Lankhmar from Ool Hrusp across the Inner
Sea was blown off course and badly damaged near the remote village
of Earth's End. On board the ship were the adventurers
Maelin, Cunelas, Christian of the High Passes and Black Arrow the
Highwayman.

Upon disembarking at Earth's End, the four decided
to drown their sorrows at the Igibord's
World's End Tavern, the only pub in town. Inside they
found the rest of the menfolk of the village, drinking and waiting
until dawn when they would participate in an unusual local ceremony
- the making of the Greenwitch. The four learned from lutist Tandy
Gilliam (who made eyes at Black Arrow) that every year the
Greenwitch was re-made by the village women and then cast into the
sea by the men to keep at bay the evil spirit of Seabeard, a pirate
king who once lorded over Earth's End, but whose
atrocities had eventually caused the villagers to rise up and cast
him out.

There were many queer dealings in town that night. Maelin
observed strange dealings between three surly black-clothed
adventurers and a wagoneer (actually Erei) with a strange cargo of
giant coffins. Cunelas thought to spice things up by dressing as a
woman - he narrowly avoided being seduced by Numinante Thief-taker,
the town sherrif.

At dawn the whole of the tavern crowd, including the four heroes
wandered up to the headlands to cast the Greenwitch - a huge
construction of green saplings, wicker and stones - into the
foaming ocean. While this ceremony took place Christian of the High
Passes and Black Arrow noticed that it was observed from a distance
by a mysterious giant blue figure. Giving chase into the dunes
north of Earth's End, Christian, Maelin, Cunelas and
Black Arrow arrived at a blowhole in which floated the decapited
body of another giant blue man. In the vicinity were tracks both
human and giant. Maelin suspected the men in black. Perplexed, the
group noticed a wrecked ship in a far inlet, and rode to
investigate. The ship turned out to be the Shark, Seabeard's old vessel. Inside
Black Arrow found the pirate's old telescope. Through
it he observed the men in black sailing to a nearby island and
dragging a third blue body to their boat.

That evening, back at Earth's End, Maelin
confronted the men in black with evidence of the dead Blue Men. The
three agreed to re-imburse Maelin in return for guidance to the
body's location the next day. They intended to slay
Maelin but were ambushed in the misty dawn instead by Christian and
Black Arrow. Christian killed one, and the others fled
Earth's End. From the ambush site, Black Arrow noticed
a ruined structure in the distant dunes and the four journeyed to
an old dome, where they met the third Blue Man. Unable to
communicate, he scratched symbols in the sand which suggested to
Cunelas and the others that some strange event would occur at the
new moon three days hence.

Returning to Earth's End after their strange
meeting, the group was joined by the young knight Albrecht von
Linden and (while Black Arrow and Tandy Gilliam had a tryst at the
wreck of the Shark) they explored the
island house where Seabeard had been banished, and found evidence
that he had been involved with a bizaare Shark Cult. Exploring
further, they found a sacrificial pool and temple among the steep
cliffs to the south of Earth's End. There they
captured a cultist (who they handed over to Numinante) and a
gold-bound book.

That night, the night of the new moon, there were mysterious
happenings in Earth's End. A storm blew up. Shark
cultists led by local locksmith Valinwan attacked Numinante and
liberated their comrade and book. Hearing the attack, the heroes
charged from the World's End Tavern to ambush the
cultists and rescue Numinante. Meanwhile the Blue Man stomped
through Earth's End to nearby Moon Crab Beach where he
hoped to divine the future from the movement of the Moon Crabs.

On the beach, the Blue man informed Albrecht that he sought a
magical cup which was held by the skeleton of Seabeard in the
tendrils of the Greenwitch. Von Linden agreed to dive for the cup,
aided by the Blue Man's magic which would allow him to
breathe underwater. But the Greenwitch was angry and unwilling to
relinquish the grail. Albrecht persuaded her to accept the golden
tome as her 'secret' in exchange for the
cup. Nevertheless the Greenwitch tried to harm Albrecht, but the
Blue Man rescued him, whereupon both cup and Blue Man vanished.

The next day the storm passed and a grateful Numinante offered
his thanks to the party. He helped them salvage the Shark and when their wounds were healed they sailed
away from Earth's End.

The Greedy City Adventure began (after the events of the
Earth's End Adventure) on the Day of the Raven in
Murderer's Moon, the Year of the Sea Serpent. When the
Shark docked in Lankhmar, Christian of
the High Passes immediately became involved in a fight between
disgruntled merchants Arrun D'Or and Quarrymaster
Bazar. On their way to the Silver Eel
tavern in the Tenderloin District, Christian, Maelin, Cunelas,
Black Arrow and Albrecht von Linden noticed a disturbing amount of
fights and violence over money in the city.

At the Silver Eel Christian and
Albrecht scared away some representatives of the
Thieves' Guild, to tavernkeeper Bragi's
relief. Christian renewed his membership in the
Slayers' Brotherhood while the others purchased arms
from the Plaza of Dark Delights. Maelin spotted the mysterious
wagoneer from Earth's End, but lost him in the crowd.
Meanwhile Albrecht von Linden was arrested by the city guard for
suspicious armament, but Cunelas and Christian managed to fast-talk
Albrecht's parents into providing the bribe to free
Albrecht.

Maelin and Black Arrow watched a festival in which a Beastman
cultist was burned alive, then followed the wagoneer (who was also
at the festival) back to a tenement in the Tenderloin, while
Cunelas enjoyed a performance at the Grand Playhouse a few blocks
away. Maelin and Black Arrow staked out the wagoneer's
house for a while, then returned to the Silver
Eel for reinforcements. At midnight the group, joined by
Grierdon Ithrain returned to raid the wagoneer's
house.

Black Arrow managed to sneak past the sleeping wagoneer Erei and
his unconscious master Oorn and ransacked the desk, but
accidentally knocked Cunelas from the window and alerted Erei. The
group escaped thanks to some fast-talking by Grierdon. Cunelas and
Albrecht returned to Erei's later, but he was awake.
They escaped back to the Silver
Eel.

The next day (the day of the Spider), after examining the
captured papers, the group learned of a pouch sold by Oorn to the
merchant Finester, who had become a recluse in his walled mansion.
Christian, Grierdon and Albrecht learned that Finester had refused
to pay his stonemason Stiv D'Or. They agreed to
recover the debt for Stiv's brother Arrun.

Meanwhile back at Erei's place, Maelin and Black
Arrow observed Erei attempting to smuggle the unconscious Oorn out
of the city in a magically speedy wagon (after setting his house on
fire). Maelin jumped on board and grabbed Oorn. The wagon sped out
of the Grand Gate. Maelin took Oorn to the Sorceror's
Guild, then to a herbalist in Bones Alley and finally to the Temple
of Mog, whose priest advised Maelin to seek Sheelba of the Eyeless
Face in the Great Salt Marsh. After a ride into the swamp, Maelin
met Sheelba, who told him that Lankhmar was threatened by a demon
who takes the form of pieces of gold. Using a special potion he
must sniff the gold out and melt it down with the magical metal
Oricalchum to kill the demon.

Early in the morning, while Maelin consulted Sheelba, Cunelas,
Christian, Albrecht, Grierdon and Black Arrow raided
Finester's walled manse. This was not too hard because
Finester's unpaid guards were easily bribed. Cunelas
and Black arrow tormented the merchant to within an inch of his
life and he finally relinquished his gold and his pouch. Albrecht
and Black Arrow each took a large share of the
merchant's gold (Black Arrow takes the pouch and later
discards it); Christian takes just Stiv
D'or's share. Black Arrow and Albrect
soon became affected by the power of the gold demon. Albrecht
booked passage back to Berghof with his treasure while Black Arrow,
after obsessively counting his gold, decided to return to the
merchant's house for more. There he was captured by
Christian, Maelin (who had returned from Sheelba's
hut), Cunelas and Grierdon.

Using the magical potion of Sheelba, Maelin tracked down
Albrecht to the Far Wanderer at the
docks. The situation looked ugly - Albrecht was fed up with his
former companions - but fast talking combined with sincerity from
Cunelas and Grierdon saved the day, and Albrecht reluctantly agreed
to give up his gold.

Maelin found another gold stash at Stiv
D'Or's, but he was chased away by the
guards. Cunelas disguised himself as a healer, persuaded the
suspicious Stiv to hold his breath and close his eyes, then knocked
him out and stole his gold. The group buried the gold near a tomb
outside Lankhmar, vowing to return with Oricalchum (from the Blue
Mens' coffins in Earth's End) to put an
end to the demon.

A few days later, the group set sail for Earth's
End (leaving Albrecht von Linden and Black Arrow to go their
separate ways) after recruiting a new captain, Kurt
D'Karo and the irrepressible Mingol, Warren the Wit.
They retrieved the oricalchum coffins from the World's
End Tavern and returned to Lankhmar, to the site of the buried Gold
Demon. A mysterious bush had sprouted on the spot, surrounded by
mindless servants of the demon. After a brief battle, the bush and
its minions were destroyed. Cunelas, Maelin and Christian melted
down the gold in one of the coffins, and the Gold Demon was finally
destroyed.

Cyric of Tulan, Zhao Liang of the East and Ronaldo Vasquez met in
Aarth in southern Berghof on the last night of Thunder Moon in the
Year of the Sea Serpent and journeyed south to Dunmere Keep. They
soon learned that the dead roamed the hills to the south, and that
bounties were available for those who would hunt them. In the Inn
of the White Skull, the three encountered the arrogant members of
the Glorious Company and the rogue Caderi sold the trio a map which
he claimed showed the position of several Dead.

Following the map the next day with government man Adayk in tow,
the group stumbled upon an old battlefied and the ruins of ahill
fort. In the remaining intact tower, Zhao found a journal which
indicated that several Dead had been ambushed by one Captain
Agramal (coincidentally, Adayk's uncle). Not too far to the south
was a ravine containing twenty-one trapped walking dead. The trio
dispatched several skeletons with boulders and flaming oil (the
latter method less effective) and then spent an uncomfortable night
in the fort tower. The next day the remaining skeletons were
finished off with carefully aimed boulders, and Zhao Liang and
Cyric recovered the bones for the bounty, though Cyric slipped and
injured his ankle in the process. The trio returned to Dunmere Keep
in triumph, and their names were entered on the Tally Board in the
White Skull Inn.

On the day of the Raven, Satyr's Moon in the Year of the Sea
Serpent, with the rain pelting down outside, Ronaldo Vasquez sat
alone in the White Skull Inn. Cyric rested upstairs and Zhao Liang
was nowhere to be found. Into the tavern stepped Corg Kilarn and
burly Kur Pelagius, who had journeyed to Dunmere in search of
adventure. They agreed to join forces with Vasquez to hunt the
dead. Vasquez took his new friends to the government office, where
they found Adayk on duty, whom they signed up for another
expedition, this time to Castle Dread.

Noticing Adayk's distaste for the local priest, Corg Kilarn
suggested they find him. Down the road from the castle was the
priest's shrine, just near the large necropolis. The three spoke to
the priest, Daebwyn, and his acolyte Miroef. From the discussion it
emerged that Bailiff Weras of Dunmere distrusted the priests and
would not allow them to reside in the castle.

As evening came down, Corg Kilarn noticed across the way the
horses of the Glorious Company being prepared for an expedition. He
investigated, but was ordered off the property by a groom, who sent
a messenger boy running up to the castle to inform his masters of
the intruder. Chasing the boy up the road, Kilarn was intercepted
by Kur Pelagius and Ronaldo Vasquez, who grappled Kilarn and let
the boy go. The mood in the White Skull was somewhat hostile that
night, but the three retired early to avoid trouble.

The rain had not abated when the three awoke the next morning.
Mounting their horses they travelled once more down the Corpse
Glory Road. Kur's keen eyes for tracks informed them that the
Glorious Company had preceded them. The group rode all day, camping
that night in a cave in the hills.

The following day they arrived at the ruins of Castle Dread.
They observed the Glorious Company fighting a group of the Dead in
the old courtyard of the castle. The fight was over shortly, and
the Glorious Company gathered their trophies and headed back to
their camp. All but their commander, Warden Gword, who loitered
suspiciously. Kur Pelagius accidentally kicked a loose stone,
alerting Gword, who summoned the rest of his company. Ronaldo
Vasquez, Kur Pelagius and Adayk were discovered and ordered to
leave by a very suspicious Glorious Company, who accused them of
spying.

Corg Kilarn, however, had not been seen. While Vasquez, Pelagius
and Adayk made a show of retreat, intending to circle around under
cover of the trees, Kilarn lay in hiding as the commander returned.
The commander spoke to someone in the ruins, then departed with the
other members of the Glorious Company. Kilarn waited until a man
emerged, dressed in a brown robe. Corg Kilarn pursued the man, who
ran straight into the horses of Vasquez and Pelagius.

Upon interrogation, the brown-robed man revealed himself to be
Chaus, a minor necromancer from the city of Ustang, who insisted
that he had been blackmailed into raising the dead to help Warden
Gword and the Glorious company. He reluctantly led the adventurers
to his hut in the hills, where they confiscated his ill-gotten
earnings and his grimoire. The four stayed the night at Chaus' hut
(Chaus himself had been tied up). Early the next morning, Kur was
surprised while on watch to observe a skeleton bearing a caldron of
water up the hill; he woke the others with a cry. The skeleton
started to make a fire to boil the water. Chaus morosely informed
Kur that the skeleton was a harmless servant, but Corg Kilarn
attacked it anyway. Frustrated with Kilarn's pig-headedness, Kur
Pelagius lashed out at him, but Kilarn evaded his blows and smashed
the skeleton. Ronaldo Vasquez allowed Chaus his freedom, but warned
him no longer to practice necromancy nor to loiter in the
hills.

The party returned to Dunmere Keep on the Day of the Frog. They
informed Bailiff Weras of the double-dealing of Gword and the
Glorious Company. The Bailiff listened to the tale through slitted
eyes, then ordered the Glorious Company's immediate arrest. Guards
were dispatched, but the Company resisted arrest. Ronaldo Vasquez,
Kur Pelagius and Corg Kilarn hurried to the White Skull Inn, where
they found a scene of mayhem. The adventurers joined the battle,
killing the Company members Unarem the Sly and the whip-weilding
Brila. Vasquez took Warden Gword's ornate broadsword. The rest of
the Company were captured. Bailiff Weras ordered Gword's execution,
and banished the remaining Company members from Dunmere, after
seizing all of their property. The Bailiff also offered a reward to
the three new heroes of Dunmere Keep.

Three days after the execution of Warden Gword, Ronaldo Vasquez,
Cyric and Kur Pelagius were sitting in the White Skull Inn when
Caderi the rogue burst in, seeking the Glorious Company. He had
found a nest of the Dead, more than a hundred of them, who had
wiped out the other members of his party in the hills far to the
south. When Bailiff Weras heard the news, he asked the adventurers
to confirm Caderi's story.

Equipped at the Bailiff's expense, Vasquez, Cyric and Kur set
out from Dunmere Keep, with Caderi and Adayk in tow. At the
crossroads they found a gibbet containing the corpse of Gword, and
the priest Daebwyn who was attempting to give the body its last
rites. The priest blessed the expedition and they set out down
Corpse Glory Road.

The party headed southwards for two days, taking a brief detour
to check out Castle Dread. Caderi informed Vasquez that the sword
taken from Gword, which was carved with fanged mouths, was rumoured
to be a demon weapon. This turned out to be true; as Vasquez
examined the sword 'Ejsinden' by moonlight, the carved fangs came
to life and bit deep into his wrist. Vasquez flung the sword away
and awoke the others with his cries. Cyric bound his arm carefully
and Vasquez tied up the sword, never to be used.

As the party headed deeper into the hills, the weather grew
worse. The group spied a stream and Caderi informed them that it
had its source in the valley in which he was attacked. Following
the stream, the party entered a gully containing a deep, stagnant
pool, with the track winding along beside. Walking next to the
pool, Cyric heard a faint dripping sound. He turned to see eight
skeletons emerging quietly from the water behind the group.

With a shout Cyric alerted his companions and they charged back
the way they had come. The skeletons pursued them. Cyric and Kur
Pelagius knocked the skeletons over with a rope trap, then
attacked, smashing several to pieces. There was a dreadful fight.
One skeleton gashed Cyric badly. Another skeleton dealt an
off-guard Ronaldo Vasquez a mortal blow, running him through with
its rusty sword. The rest of the skeletons were destroyed by Cyric
and Kur.

With sorrow, Cyric and Kur placed the body of their slain
companion on his horse and divided his possessions (Cyric took
'Ejsinden'). Uncertain whether to go on to the valley where
Caderi's group had been attacked, Kur Pelagius climbed up into the
hills to spy out the terrain. He saw a peaceful-looking valley with
a stream running through the centre, the forest gleaming in the
afternoon sun. Caderi assured Kur that the Dead lurked in the
forests on either side of the stream. Kur returned to Cyric and the
camp, and the pair decided to return to Dunmere Keep for
reinforcements. With heavy hearts, they turned back.

Five days later, Cyric and Kur returned to Dunmere. They handed
Vasquez's body over to the priest and informed Bailiff Weras of
what they had found. The Bailiff commended their efforts and agreed
that more forces were needed to deal with the threat. Solemnly,
Cyric and Kur Pelagius attended the wake of their slain companion
Ronaldo Vasquez.

On the Day of the Bat, four days after the wake of Ronaldo Vasquez,
Bailiff Weras of Dunmere Keep summoned Cyric, Kur Pelagius and Corg
Kilarn for an audience. Weras explained that troops were on their
way from Tulan, but that more men would be needed to defeat the
evil which they had discovered in that remote valley. He urged the
three to gather more mercenaries, offering double the usual reward
for the destruction of the Dead.

Returning to the White Skull Inn the three discussed plans with
Zaiend the innkeeper, who recommended the rogue Caderi as the most
likely contact for mercenaries. Following the inkeeper's
directions, Kur, Cyric and Corg found Caderi drunk in the village.
In his stupor, Caderi revealed his knowledge not only of the
location of the remaining Glorious Company members (in the village
of Aarth), but also of a group of swamp knights. After brief
consultation, the three agreed to seek each of these parties. Cyric
would travel north to Aarth to seek the Glorious Company and
persuade them to join their band. With him would go Doewyn, the
sour-mouthed Government Man who had worked exclusively for the
Glorious Company before their exile. Kur and Corg would travel with
(a now sober) Caderi into the western swamp to seek the
knights.

Before setting forth, Kur sought an audience with the Bailiff,
who reluctantly agreed to retract his sentence of banishment upon
the Glorious Company should they join the assault force. But Weras
refused to allow the Company entrance to the keep proper.

Caderi led Kur and Corg into the swamp. At nightfall, with no
sign of the knights, they camped. Soon they spied torchlight, and
Kur and Corg sneaked into the darkness to investigate. Corg
Kilarn's efforts at stealth were woeful and the pair were soon
discovered by the six knights. The knights were from the ancient
castle of Eylea, and had been hunting lizard-men in the swamp. Kur
Pelagius persuaded them to join the effort to defeat the dead.

The next day, Cyric arrived in Aarth, where he found the
remnants of the Glorious Company (now led by Lieutenant Oceraw)
seated around a table. Cyric convinced the company to join with
him, and led by the promise of redeeming their soiled reputation
they rode southwards, arriving at Dunmere on the Day of the Rat.
The Glorious Company were discomfited to find Cyric, Kur and Corg
living in their former abode. Legelaw the Athletic of the Company,
who had been impressed with Corg Kilarn's athleticism, challenged
him to a wrestling match. Legelaw grappled Kilarn easily, but was
surprised by an agile counter-grapple that left him helpless.
Legelaw bowed to his superior opponent, and Corg Kilarn had made a
friend.

That evening a contingent of soldiers from Tulan also arrived
and sheltered at the keep. The muster was complete:

The next day, the small army set out from Dunmere Keep, with Kur
Pelagius, Cyric, Corg Kilarn and the Glorious Company riding ahead
with the scouts. They travelled slowly down Corpse Glory Road and
into the hills without incident for four days. On the Day of the
Minnow in Harvest Moon, the corps arrived at the pool where Kur,
Cyric and Ronaldo Vasquez had fought the Dead seventeen days
previously. Sensing danger was near, Kur, Corg and Cyric rode ahead
into the valley with the other scouts.

The wooded valley lay in the shadow of the Mountains of Hunger,
a blaze of autumn colours. A small stream wound its way through the
valley, passing beneath a small stone structure at the far end. The
scouts moved closer. Sure enough, they soon spotted rows of
skeletons standing motionless among the trees. At that point three
figures emerged from the stone structure and the skeletons began to
march toward the scouts.

The adventurers retreated to the valley entrance, where the army
was gathering and the ballista was being set up. Then Kur Pelagius
noted another large group of skeletons emerging from the woods to
the left. All in all, 120 skeletons were converging on the army of
50 men. With a cry, the knights and Baronial patrol charged the
nearest group, while Kur, Corg and Cyric deftly rode between the
two advancing groups of Dead, and galloped to intercept the three
black-robed figures.

Cyric smacked one of the black-robed priests with the flat of
his sword, knocking him out cold. Another fell to Kur's deadly
harpoon. The third raised his quarterstaff to defend himself
against Corg Kilarn. Inside the hut, a fourth priest appeared,
clothed in black and armed with a scythe. A choking stench of the
grave billowed out from the entrance, causing Kur and Corg to gag.
Corg Kilarn threw one of his broadswords at the scythe-wielding
fellow, as Kur and Cyric finished off the remaining cultist. Kur
retrieved his bloody harpoon and cast it at the scythe-wielder,
wreaking doom upon him. In the hut, Kur found an old book written
in a strange language.

Looking to the south, Cyric saw a great melee between soldiers
and skeletons. It was impossible to tell who was winning. Waking
and interrogating the remaining cultist (which involved some
torture), Cyric learned that the skeletons could be controlled by
the strange medallions worn by each priest. He grabbed one and
commanded the skeletons to drop their weapons, and then to stop
moving. The tide of battle immediately turned and the men of
Berghof were victorious.

The trio returned to Sergeant Elohar, who was supervising the
aftermath of the battle. Fifteen soldiers were dead, mostly from
Tulan and Dunmere, but the Berghovian victory was complete. The
interrogated cultist spoke of another of his fellows in the
mountains behind the valley and Cyric, Kur and Corg took the six
knights of Eylea to investigate. Following the track upstream they
found a cultist (easily surprised and taken prisoner by Corg
Kilarn) and a dark cave with bronze doors which filled Kilarn and
Cyric with such fear that they would not enter. Kur Pelagius
conquered his fear and entered the cave, only to find it empty. The
trio sealed the doors as best they could, and returned with their
army to Dunmere Keep.

Back at the castle four days later, Bailiff Weras praised the
three for their part in ridding the Dead from Dunmere hills. The
Bailiff rewarded each of them with a medal of honour. Weras also
kept his promise, rescinding his order of banishment on the
Glorious Company. The two cultists were hanged and their bodies
joined the corpse of Warden Gword at the crossroads near the
village.

The Tulan campaign began a fortnight after the completion of the
Dunmere Hills campaign. As Harvest Moon of the Year of the Sea
Serpent waned, Cyric of Tulan and Kur Pelagius of Pleea grew weary
of Dunmere. Riding North they met Aranduil of Waylorn in Aarth and
the three then fared eastwards to Tulan.

On the way to Tulan, the trio encountered some Knights of Eylea
and accompanied them to that grim fortress, located in the Great
Southern Swamp. The three met Sir Timir, who had aided them in the
Battle of Shadow Valley and he made them welcome. However there was
something not quite right about Eylea; Kur Pelagius suspected that
the knights guarded their shrine to Law a little too dilligently
and their priest was a little too anxious for the guests to leave.
Nevertheless, the trio bid farewell to the swamp fortress and
returned to the road to Tulan, after accepting a letter to deliver
to an innkeeper there. On the way, Cyric opened the letter, which
seemed to be a harmless personal missive from one of the
knights.

In the town of Tulan, first stop was the Silver Wheel gaming
house, where the shady Johnny Northside agreed to forge a
replacement seal for the opened letter. Cyric waited for the forger
while Aranduil explored Garden Island. After Johnny Northside
returned with the resealed letter, Cyric delivered the letter to
Norton Rables, at the Travelers' Inn. Outside of that establishment
the three discovered a bedraggled knight named Porthus. He declared
that his master, the Abbot Sensotha, had been kidnapped along with
his four virginal nuns, by black-hatted bandits in the forest north
of town.

Somewhat fortified by ale in the Inn of the Wagon Tongue, Sir
Porthus explained in detail how bandits known as the Black Hats had
abducted his master. He begged all those who would listen: Cyric,
Aranduil and Cela D'Arrana to help him. They agreed, and the next
day at dawn they rode out from Tulan, along with Sir Porthus and
Kur Pelagius. After travelling through the fields near Tulan, they
entered the Drusewude, where the ambush had taken place. Aranduil
spotted tracks leading into the forest and the group followed them
away from the road.

In the forest, the party encountered a group of Black Hats, who
invited them back to their encampment, much to Sir Porthus'
displeasure. In the camp the adventurers met Wyric, the Black Hat
leader, and his witch wife Myrti. Wyric explained that their son
Viggo and some renegade friends had abducted the abbot. Wyric
disapproved but didn't want any harm to come to his son. Aranduil,
Cyric and Cela agreed to try to bring Viggo back to the fold and
free the abbot. They left Sir Porthus in the hands of the Black
Hats.

With two Black Hats, Pahir and Theros, to guide them, Cela,
Cyric and Aranduil crept through the forest in search of Viggo's
camp. Cela used sorcery to get a rat's-eye view of the camp. Sure
enough, Viggo and his men had the prisoners. Aranduil mixed up a
sleeping potion, which he gave to Cela. Then Cyric and the Black
Hats made a commotion and ran away, leaving Cela to act the part of
damsel in distress. She was quickly found by the renegade Black
Hats, who took her back to their camp. She told Viggo that she had
been attacked by bandits. Viggo was skeptical, but he took some of
his men to scout out the area. Finding nothing, they returned to
the camp and prepared a meal. Aranduil observed the proceedings
through the eyes of an ensorcelled raven which cawed to distract
the men while Cela administered the potion to the food. The Black
Hats ate the food and all but one of them sank into a doze, as did
the prisoners. Cela made winsome gestures to the last awake Black
Hat. He embraced Cela and did not see Cyric of Tulan approach and
knock him unconscious. The renegade Black Hats had been
captured.

Cyric sent Theros back to the main Black Hat camp, and soon
Wyric returned with a number of his men. Wyric thanked the
adventurers, returned to them their horses and the disgruntled Sir
Porthus. The abbot, Sir Porthus and the nuns were freed, and Cyric,
Kur, Cela and Aranduil escorted them back to Tulan. They arrived at
the ferry late that night, and entered the town the next morning,
receiving a reward of promissory notes from the grateful Abbot.