Yes, I know, but then the headlights flash too. Or you can make 1000 components and run them by a CLEO script. Why isn't there a dll mod or something and you can add more than 4 types of lights (now there are 4: FL, FR, RL, RR, but why not 7: FL, FR, RL, RR, FLL, FRR, RM)

G-Modifications

I tought the problem was in the txd files, the textures are to big (if you compare them with those from GTA SA). How can we make the DRAW Distance smaller? And I've told earlier that we need LOD's. Oh ye, and who made the cols? They are a bit to big. (but you've done it great)

[4.5.2] Original GTA content - Converting these between games is allowed, in moderation. It's a common practice, everyone who has gta installed has access to these vehicles, and getting Rockstar's permission simply won't happen. No point in trying to stop access to something you already have. However, converting excessive amounts of content will detract from interest in scratch-made content. It can also cause issues with Rockstar: if GTAIV's content could be installed into the much cheaper and older San Andreas - GTAIV sales could suffer - and future GTAs will be more likely to contain anti-modding protection. Modding currently encourages people to buy the PC version in order to install mods, which makes us a friend of Rockstar. Let's try to keep it that way.

After discussion with the rest of the staff, we have arrived at the conclusion that this conversion very much falls into the category of the above quoted rule (backwards conversion) and as such, we cannot allow it to progress further. It won't get past the moderation queue on GTAGarage either even if you happen to finish and release it. Sorry guys, but we cannot allow a conversion of this scale and magnitude.

We have always striven for and encouraged modders to concentrate their skills and efforts into scratch-made content rather than blatant conversions like these that distract people from the original game. We'd appreciate if you guys invest your time in something more productive that wouldn't affect R* in any way.