Rookie of the Year

Game Design & Development

Projects entered can include any content specifically with the intention of contributing to a computer game. This includes models, environments, animations, fx elements, level design and more. The judges will be looking for the best creative and/or technical submissions for this massive category.

More About the Contest

This category is not about finished games, it’s about the artistic and technical skill that helped create a computer generated game. Share your understanding of working with a games engine and showcase to the judges how you could contribute to a team on a project.

Show how your animation loops could make a game scary, show how your lighting could dynamically change the mood of a scene, show how your code could handle AI crowds, show how your models could improve frame-rates.

There are many disciplines in this field and the judges will be reviewing all of them with the goal of finding the artist that they would love to have on their next game.

Important Notes

Combine all your best work into one single entry. Multiple entries with individual projects will not be reviewed.

Please be mindful of submitting hero character design work here. A better decision would be to share the high-resolution model and then show how you converted it to a real-time character for a games engine.

Don’t just upload a video of gameplay. Break it down and be very clear about your contribution to the game. Treat this like a job interview. The judges want to know what you did and how complicated it was.

Don’t worry if you don’t have pretty pictures. Share a screencast showing your tool in action. Go one better and even share GitHub code snippets that you wrote for your game or plugin.