Comments on: The Basics of Multi-Monitor Gaminghttp://techgage.com/article/the_basics_of_multi-monitor_gaming/
PC enthusiasts one-stop resource for high-quality reviews, articles and current technology news.Tue, 31 Mar 2015 21:30:00 +0000hourly1By: Rob Williamshttp://techgage.com/article/the_basics_of_multi-monitor_gaming/#comment-4762
Tue, 10 Jun 2014 21:36:00 +0000http://beta.techgage.com/article/the_basics_of_multi-monitor_gaming/#comment-4762It’s sad that trying to get multi-monitor to work properly is such a pain sometimes… it really shouldn’t be. Even some of the lowest-end desktop GPUs allow you to hook up three monitors and use the GPU driver to configure them. I’m wondering if one of Matrox’s products would help you out? They are kind of pricey though. Plus, I am not sure how much gaming you plan to do, but a 640M is definitely not going to be suitable for multi-display gaming. Even the desktop equivalent of that card would be crying.

Thanks a lot for the updates!

]]>By: W. Anthony Tanashttp://techgage.com/article/the_basics_of_multi-monitor_gaming/#comment-4758
Tue, 10 Jun 2014 03:11:00 +0000http://beta.techgage.com/article/the_basics_of_multi-monitor_gaming/#comment-4758I just got around to trying out the software I referenced previously (the previous link was to a review site, the actual software is called SoftTH and can be downloaded here:

It’s easy to use (initially just drop in a DLL) and does as it says but may require a lot of tweaking to get it to look just right. A big negative is the software is no longer developed (however the source code has been released FWIW) and only supports DX9. Also my performance was dirt poor…so probably if you don’t have the hardware to support the NVIDIA/ATI native solutions then you may not be happy with the performance of this third party solution anyway. It could be more useful with older games perhaps. As for me, I’m not going to spend the time to try to tweak it as I likely won’t be happy with the framerates at the end.

]]>By: Rob Williamshttp://techgage.com/article/the_basics_of_multi-monitor_gaming/#comment-4385
Mon, 19 May 2014 19:18:00 +0000http://beta.techgage.com/article/the_basics_of_multi-monitor_gaming/#comment-4385To be honest, I am not sure any NVIDIA mobile GPU supports multi-display officially. I looked through some of the highest-end models over at GeForce.com and none of them specifically mention it.

I can’t see why third-party solutions like the one you linked wouldn’t work just fine, though. Interested in hearing your findings. It’s not a problem I’ve put much thought into!

]]>By: W. Anthony Tanashttp://techgage.com/article/the_basics_of_multi-monitor_gaming/#comment-4384
Mon, 19 May 2014 19:10:00 +0000http://beta.techgage.com/article/the_basics_of_multi-monitor_gaming/#comment-4384To be clear I’m attempting to do this under Windows (via Bootcamp) not under OSX. So as mentioned the problem is not all NVIDIA chipsets support surround (including mine). However I just found some 3rd party possibilities: