XCom – turning up the heat

The Sectoid alien. These are quickly replaced by tougher enemies.

Oh my, this is starting to get tough now. I’ve been steadily upgrading my troops equipment, so now I have a full complement of Titan Armour and Plasma Weapons for all. I’ve even started building a couple of Plasma equipped S.H.I.V (I forget what it stands for, but its an armed robot, looks kinda like those bomb disposal robots). So I’m geared up… but so is the enemy.

A lot of them have shown up in upgraded versions, elites with better weapons and tougher to kill. So far working as a team and concentrating my firepower in both location and time is proving effective (except for my Heavy gunner skill at missing the target).

My last mission had me investigating a UFO landing – they have great loot that’s fantastic for building stuff. Just prior to this mission I faced a new enemy, a walking tank with very heavy weapons. It can fire twice per turn with the choice of a wide beam weapon, some kind of ballistic AOE weapon or a self defense plasma weapon. With 30 hit points and up to 2 repair drones floating beside it, its a tough opponent. (my toughest troops have about 20 hit points)

My first meeting went poorly, with 3 troops quickly dead. A restart and a change of tactics helped and I got past it. If you’ve faced the Cyberdiscs, these are much worse.

Now back to the UFO landing – I came up against not one, not two but three of these machines, almost one after another (thankfully, not at the same time….yikes!). I lost two troops (including a Psi Colonel which sucks) but put all three down.

Tips (These are aimed at fighting the Sectopod, but most apply equally to all opponents) –

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Author: Mabaho

I'm a married dad who likes to play WoW and ride my motorbike. Originally a strong focus WoW blog, but over the last while has become a more general blog about things going on in my world.
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