Tweets

Month: January 2014

I was hoping to get the rest of the team to write a post, as I think it’s nice to get to know the whole team as well as get their perspective on things. However, our coders, Shecky, Allaryin and Joe12o, are busy coding and our texture guy, Zenth, is busy making textures for all the new things, so you are stuck with me posting again this week. 😛The team has been hard at work so that we can get some new content out to you all. But before we can do that we needed to do quite a bit of clean up to the code as well as some other behind the scenes things, which while not very exciting, will make EBXL much better.That being said, we are hoping to have a little bit of new content in the release planned for this Friday. We are adding new flowers of our own, plus Zenth has worked on getting textures redone for the flowers from Forgotten Nature and More Than Just Trees mods. If you follow our blog or thread you know that many things from those 2 mods are being incorporated into EBXL.We will also be adding in tooltips for some items. Right now, most of you are probably familiar with most of the things that EBXL adds, but with all of the new content we are going to be adding over the next few months, we thought it would help everyone learn about what different items do if we added tooltips.This release will also include Thaumcraft 4 support as well as beta support for the New Dawn mod, and perhaps a few more things if we can get them completed in time.We are hoping to add more content in the next release, which we are wanting to have ready within 2 or 3 weeks from the release this Friday. After that, we will see where Forge is at in regards to a stable release for 1.7 and either add some more content to 1.6.4 or release a version for 1.7.

We have been very busy these last few months and have added 2 more people to our team, Allaryin and Joe12o. They are both great additions to the team and have already had some fantastic ideas. While waiting for Forge to get closer to releasing a stable version so that we can update to 1.7, we are planning a couple of releases to our 1.6.4 version.Some of the things we are hoping to put in these 2 release are:

Tweaking support for the New Dawn mod

Starting to implement things from FN (Forgotten Nature) and MTJT (More Than Just Trees) mods into EbXL

Changing out our redwoods for the ones added by FN

Adding new fir and pine trees to existing biomes

Adding flowers from FN and MTJT

Adding the fruit and nut trees and berry bushes from FN

Adding food recipes utilizing the fruit, nuts and berries

Add a couple of biomes from FN

Helpful tool tips

A completely new item, in it’s beta form, which will only be available in creative mode for right now as it is being tested and we work on the ideas we have to implement it fully into the game.

We are hoping that after these 2 releases, Forge will have a stable version and we can then update to 1.7 and start looking ahead to 1.8.We have A LOT of new things coming up in the next few months. I don’t want to give away to much, but just a few of those things are:

A contest

New biomes

Revamping of existing biomes

Removal of some biomes

An EBXL villager or 2, with their own building and possibly a quest

Villages made out of materials found in the biome where they are located

More trees and plants

Add on mods that will contain such things as fantasy biomes and crops

Terrain generation

Much, much more!

We will also be trying to update the blog on a weekly or bi-weekly basis with information and screenshots of what we are working on. As always, we look forward to hearing ideas and feedback from our players. Please feel free to post them here on the blog or on our thread on the Minecraft forums.