One minor thing I asked for was .sav file format used by Rome and Medieval 2, but they don't have any documentation. I made some effort to decode it recently, but to be honest my hopes are not terribly high.

Another interesting thing CA guys said was that all damage calculations figures for all games community reverse engineered are wrong, and real calculations are far too complicated to release.

Rome 2

There was a short video of Rome 2 battle, short fragment of which later released to the public.

Judging from the video Rome 2 will have:

ridiculously huge battle maps

much more people per unit

surprisingly good unit pathfinding in complex streets, serious weakness of previous games

naval invasion as part of land battles, including sieges

much more interesting siege equipment on both sides, there's even some partial defensive palisade attackers can hide behind

full screen tactical map (bird eyes's view) - I'm surprised it took them so long, it was badly needed, especially in naval battles

Rome 2 will still be a 32-bit only game. They have 64-bit build, but don't plan releasing it. Feel free to spam them with requests of course. :-p

An interesting technical hint was that they're no longer using .lua for Rome 2, but who knows really.

There was also a mention of builtin console feature for debug build, I really wish they shipped with it enabled by some config flags, but my hopes aren't high.

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