game design

Making games has always been a hobby project for Tastygraph, but he has plans to change that.
He's put a lot of thought into what it takes to make sure that when you release a game, it has a chance to be seen and discovered by players.

In this episode, I talk to the solo developer behind Studio Sploot. We get into how to structure your work, Impostor Syndrome, asking for help, getting feedback and the whole mentality of working on something on your own.

I talk to Victor about why his goal is to make art, and why he chose to enter a film school in order to make games.
We also talk about the role of the game jam in the broader gaming industry and all the work that goes into running Nordic Game Jam.

I talked to Jonathon Wilson from Pocket Money Games about how UX and level design cross over, crunch, communication in the team and of course his journey from studying at university to getting a job as an intern with QA, to now being a Lead Designer.

Thomas is celebrating 20 years in game design, and is now a freelance designer in what he calls "full stack design". His interest in video games actually runs parallel with his passion for board games, a passion that started with pen and paper roleplaying games.