"I,Robot": Character Pipeline, Tools, and Methods
An explanation and detailed overview of the character pipeline created for the feature film "I,Robot," an adapted screen play based on Isaac Asimov's collection of stories about robots and humanity.

The Tar Monster: Creating a Character With Fluid Simulation
The Tar Monster in "Scooby Doo 2" was created using fluid simulation. This sketch describes how the flow and texture were simulated based on an animated character model.

Mark Wiebe
Frantic Films
mwiebe (at) franticfilms.com

Ben Houston
Frantic Films

Bulging Muscles and Sliding Skin: Deformation Systems for "Hellboy"
For "Hellboy," Tippett Studio created ranges of realistic motion and deformations with a fast-solving, semi-interactive, and physically based muscle and skin system that fit into our existing animation pipeline.