All-New PlayStation Move Racing Wheel Video Tour

Right before the launch of PlayStation Move, I sat down with Anton Mikhailov from SCEA’s Research and Development team to get an in-depth walkthrough of PlayStation Move.

Anton and I are back at it again, and this time he’s here to give you a detailed preview of the latest PS Move peripheral: the PlayStation Move Racing Wheel. Paired with the precise tracking of PS Move, the Racing Wheel is a completely functional unit that offers second-to-none mechanics to control all aspects of your favorite racing games. From the motorcycle twist throttle to the folding grip design, Anton shows us how this new peripheral transforms your PS Move motion controller into the ultimate racing experience.

We designed it so its comfy to rest on your lap while you play. But even holding it up isn’t as tiring as you’d think actually, because of the way its balanced. The first round of playtesting I did was over 4 hours :)

Wow, I could see this as being a great peripheral for flying games as well. Imagine this thing with let’s say a Freespace 3 or equivalent! Pull back to go up lean forward to go down. The dog fights would be insane! The possibilities are staggering.

This is an extremely beautiful device. Are you guys releasing a bundle. If you bundle it with Apocalypse, I may just buy it ;). My only concern is how many future games will support it and will it carry over next gen. Releasing stuff like this .. this late in the cycle… well yea :(. The Move Shooter’s support just kind of died out ESPECIALLY with 3rd party support.

It looks like nice tech but that is it. I don’t have move and I don’t see the need to pay $100 to maybe play it with motion. You make good games Sony stick to that and leave motion controllers to other companies.

Is this really gonna be $39.99? For a Move ACCESSORY? That’s brutal. So if I don’t have move and want to use motion steering, I need to buy the Eye Toy ($39.99), a Move Controller ($49.99) AND this wheel? That’s $129.97!! FOR A CONTROL METHOD. Holy crap, Sony…you’ve lost it…

This looks awesome. I liked how Anton really went into depth about the wheel during the interview too. Pretty much showed everything it can do. With a new Need For Speed game coming this fall, Sony should definitely team up with EA and have a commercial for this with that game.

First of all, the design, it looks like a space invader in the old arcades…

Look aside, it’s still playable, and move is highly accurate. So the reliability of the product isn’t the issue.
The main reason I won’t be buying it is the 40$ tag price, for a peripheral of a peripheral.
It’s only plastic, with a few buttons, it doesn’t have motion sensors or batteries, that’s on the PS MOVE controller itself.

I’ve bought the Sharp Shooter, It’s truly a great product, massive machine gun, it relays the buttons to the right place, really well designed, it looks and feels like a gun.

With that wheel, you get less plastic, doesn’t look like a wheel, doesn’t even have an optional analog stick for menu browsing (or playing, it would defeat the purpose, but it’s there)

Some wheels can be cheaper than that 40$ and All wheels do not need you to buy a PS Move pack for people who don’t have Move.

The only real advantage of releasing this peripheral is that games will now be PS MOVE compatible.

I think motion gaming won’t really take off until developers figure out how not to make me look like a dork while playing. This is a neat device, but I’m not sure if it will really help in that regard.

This is the first time I’ve seen the twist-able grip for motocross/motorcycle racing, now the design makes much more sense. I have a Driving Force GT I used with GT5 and it is the only wheel I have enjoyed using simply because it gives you realistic resistance while turning the wheel. I’ve always found it difficult to drive with a wheel controller that just spins freely or that you have to hold in the air because it is far too easy to oversteer.

The only reason I feel this one may be better is the 1 to 1 tracking. It should be harder to oversteer if you know that you don’t need to turn the wheel completely sideways for the game to respond. The other thing I like about this is the size. Microsoft’s wireless wheel is not only uncomfortable because you hold it in the air the entire time but also because it’s too small and you need to hold your hands far too close together. I might give this a shot if the price is right.

@ WilburMonkey – the key is to not care what you look like. If you’re with friends they’re going to look like fools during their turns too. Looking like a fool is actually half the fun with some games, you all get to laugh about it together…no need to be embarrassed.

What I would do, I would create a whole new wheel controller.
If you are to charge me 40$, you might as well charge me 60$ for a new, better synchronized, more accurate, controller.

Here’s how it would look. Draw a Circle “O”. Then make a Cross in the Middle “+”.
You place all of the motion sensors inside the “+”, the light bulb at the top “If needed”.
Place all the buttons at the top horizontal extremities of the “+” and 2 analog sticks just below.

Here, wasn’t that simple? It even looks better and can be used beyond a steering wheel.

I would first like to start by saying “Awesome peripheral; Thanks for the vid”. I won’t go into all the many praises you guys deserve; for this post would never end. However I want to focus on much of the (currently) missed opportunities (for more praises lbs).

1. Many people (ignorantly) passed up on Medieval Moves for 3 reasons: 1, they didn’t even give it a chance (hence, the ignorance). 2, The visual presentation hinted that it would be a “kiddy” game, with very low skill level requirements. Although accessible to all, the game proved to be a (mature) gamer’s game. 3, though fun once played (especially given the grappling hook), the very notion of the game being “on rails” was a turn off, and further suggested that it would be a “kiddy” game. …
With these (latter two) things in mind, can we get some move REQUIRED (preferably 2 move controllers) games that look like Heavy Rain, Killzone 3, and/or Resistance 3 (you see what I did there? :D)?
Taking into consideration that a (single) move … tbc