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Sonic 20th anniversary contest

My idea for 3 new Sonic Games as part of a contest for Sonic's 20th Anniversary.

I really want a sequel to Sonic Battle for Game Boy Advance. Outside of Pokemon Sapphire, Sonic Battle was my most played game. A new 3DS sequel would be very nice. It would have everything that made the old Sonic Battle great, plus new characters and, as something of an homage to the old edgy cutout-looing artstyle of Sonic Battle, a new graphic style, that sort of looks like Wario Land: Shake It, where everything looks hand drawn instead of CG. I realy miss the old Sonic Adventure era artwork, and REALLY hate the CG artwork! If it could be pulled off (and it would be quite awesome if it was) I would like to control this game that looks like the artwork come to life in a Sonic Battle style game. An upgrade to the Sonic Battle sequel would be a super move thing, where the character would do a super move of sorts, and due to the 3DS 3D Display and the hand-drawn artstyle, it would look totally beast. Maybe it would get close up while the super move was carried out, really making the hand-drawn look shine.

My Roster for this:

1. All the characters from Sonic Battle, including Emerl or some newer equivalent of the customizable robot, as well as Amy's boxercise fighting style... LOVED THAT! Oh and don't forget Club Rouge... that was so boss!

as well as these new ones:

1. Playable Eggman

2. Blaze the Cat

3. Silver the Hedgehog

4. Nack the Weasel/Fang the Sniper

5. Metal Sonic

6. Metal Knuckles (Sonic R)

7. Bean the Dyamite Duck

8. Bark the Polar Bear

9. Espio the Chameleon

10. Vector the Crocodile

Also for a new idea, I would want a new Sonic Adventure Style game (maybe a Sonic Adventure 3?) for Wii U. The story would be whatever, just so long as it was as dark, deep and edgy as the old Adventure era games were (Sonic Adventure DX, SOnic Adventure 2: Battle, Shadow the Hedgehog). Things kiddied up alot after Sonic 06 (which was disasterous). The gameplay would be a return to the big cast of characters with varied gameplay styles. That wasn't bad, in fact it was welcome that it wasn't just Sonic and his High Speed thrill platforming.

Ideal Wii U gameplay for the cast of this "Sonic Adventure 3" for Nintendo Wii U

Sonic: The usual High Speed Platforming, with the Wii U controller screen showing a first person view of all the thrills (this could be toggled so that the TV screen would show that instead if a player so wanted that)

Rouge: Unlike her SA2:B appearance, her gameplay here would be a new, more actiony take on the stealth game. She glides/flies, wall clings, sneaks and otherwise stealths her way through enemy bases, stealing something in a certain room, and escaping with it, all while being undetected. The Wii U controller screen would act as both a map, as well as an array of agent gadgets, like a smartphone of sorts.

Tails: Due to his lack of speed, he would probably be a straight up platforming experience with a good dose of exploration thrown in. He temporarily flies with his two tails Sonic Adventure Style or something similar to platform, while exploration aspects, like secret exits/shorcuts and other goodies are present. The Wii U controller screen would show what is below Tails while he is flying, making a safe landing easier, and maybe in addition to that, it would act as some sort of gadget for Tails whie he's not flying.

Nack the Weasel/Fang the Sniper: I really want this character to return. Here he would sorta carry out Tails' old Sonic Adventure 2: Battle role and act as the Shooter level of sorts, but probably with more of a Shadow the Hedgeog influence than SA2:B Tails influence. The Wii U controller screen would show the onscreen HUD, like remaining bullets, health meter, the like. Nack/Fang would probably move slower to accomadate for a more shooter style, unlike Shadow the Hedgehog GCN where Shadow's speed was a hinderance to the shooting gameplay.

Shadow would have to be in there somewhere too, as would Silver (I personally like him. He was NOT introduced properly in the disaster that was Sonic 2006). whose psychic powers would greatly affect his gameplay.

With both of these ideas, I would like a return to the Sonic Adventure era artstyle. I really hate CG artwork, and always thought the SA-era artwork had more style to it, style being something that goes hand in hand with the Sonic character. Also I would like the in-game cutscenes to be rendered in that 2D style too, similar to the Sonic Riders Gamecube/PS2 opening. That was BOSS!

Also a third idea, that I am more than certain is a popular idea, would be a crossover with Mario, but not an Olympics game, but an actual adventure of sorts. A Mario/Sonic teammup, where Mario, Sonic, and all their respective friends team up to take on all their respective villains and maybe even some new ones. Pretty simple idea, but one that many fans would back up Sega for. Of course, it would be for either 3DS or Wii U, or maybe both, like the Olympics games.