Quick Links

Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA

The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.

Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.

Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

Does this mean I can jump clone back up to my jewing sector and try out my newly skilled up Tengu? I haven't had a day off in like a week so I missed well, everything. But on the plus side, I have income again.

that flash is better than most eve youtube vids, with maybe exception of this Nulli Secunda recruitment video:

I don't know if that is NWS or not, it's youtube, but they hired some cam girl to do their video and she's wearing a bikini top while saying eve lingo, it's rather hilarious. The best part is they abandoned Delve days later for faction warfare after Goons permacamped the 319 station for a week or so.

Only if you're logging chat I would imagine. Otherwise the only thing would be preferences, right? As long as you're setting any page file or like photoshop cache to a magnetic drive, you should be fine. If you do find something you're worried it writes to a lot, you can always make a symbolic link over to another drive.

Yeah, I would assume during large battles when you have a lot of ships jumping in, etc. -- it needs to load new textures whenever that happens, so the SSD will do that faster. Otherwise -- RAM is really cheap (I got 16gb for example) -- you might even be able to make a RAM drive and dump the entire set of texture files into RAM with symlinks to load it even faster than an SSD ;)

Only if you're logging chat I would imagine. Otherwise the only thing would be preferences, right? As long as you're setting any page file or like photoshop cache to a magnetic drive, you should be fine. If you do find something you're worried it writes to a lot, you can always make a symbolic link over to another drive.

I believe the chat logs are held in your Appdata folder, or My Documents, both of which I've moved to my traditional HDD.

Regarding the warning for ATI cards, anyone have an update on that? I've been using a 6870 since about February (had an Nvidia before), and haven't had any problems or heat. Searching didn't turn up anything.

ATI's fine. Plus, if you're sane you'll turn off station environments the first thing you do when logging in, unless you like giving out free beta testing for a MMORPG they don't even have the decency to let you into the beta for.

So Nulli Secunda of course, said they were going to move over to FW in Empire. RED.Alliance is getting tenant space in Omist, Vera Cruz is evacuating to Detorid. Who is that Tribal Band? Some corp from Nulli thats just holding ground until they get kicked out or something, I guess?

Tech is going to lose upwards of 90% of its current value once the changes go through. Combined with the buff to highsec mining, this represents the endgame of CCP fucking up Eve's risk/return balance. After this patch, there won't be a single part of nullsec that's more worth living in than highsec.

I guess I'm even less familiar with the proposed changes than I thought I was. Where is the 90% number coming from? All of the discussion about it that I've seen has claimed that alchemy won't be worth doing except in special cases.

But why though? Why render so much of the space in your own game so worthless? Why are they trying to squeeze so many people into Empire?

Why not just go the whole way and convert most of the nul-sec systems into high-sec systems if the aim of the game is to fill it with as many hulk-in-6.0-or-higher miners, mission runners and 'explorers'?

If I may ask though; Who was gaining the Technetium money, and what were they using said money for?

I guess I'm even less familiar with the proposed changes than I thought I was. Where is the 90% number coming from? All of the discussion about it that I've seen has claimed that alchemy won't be worth doing except in special cases.

The GSF finance team projects a post-patch equilibrium price of around 16,000pu, compared to a peak of nearly 200,000pu during the OTEC period.

The mining buff involves boosting the tank of hulks to make them nigh-ungankable.

Oh, well I honestly have mixed feelings about that then. I understand why highsec Hulk mining is rather cheap and retarded. But on the flipside, I always lamented why a giant mining barge would be so incredibly defenseless while still costing so much money. (When I played, a well equipped Hulk could run you 1B+ ISK) Being able to be popped in 5 secs or less with that kinda money outlay, was rather shitty. (When mining in nullsec, that is)

What are they doing to highsec mining? Going to have the ability to scan down secret belts with better ore, or something?

The entitled fuckwits on the forums cried loud enough and rather than tell them to harden the fuck up and start fitting a tank, CCP is trying to make them invincible again with new ships designed to be ungankable before Concord shows up.

Yes, that's right: highsec miners are literally too fucking stupid to properly fit a ship. So they're building the tank into the hull now.

Because when you have a group of players in your game who are, in the best possible scenario, AFK and stupid (in actuality, about 75% of them are running bots), the best possible way to handle having a bunch of morons and/or cheaters is to use your very limited development resources to make life easier for them, not harder.

But yeah, @runaway_pancake has it pretty much right: They're skullfucking Tech into the ground value wise, at the same time they're making highsec mining completely risk free. The reasoning behind this is... Uh...

CCP.

(I actually think this is punishment for the Faction Five making 5 trillion isk because CCP wouldn't listen to reason, but have no evidence of that.)

What I'm waiting to see is when Nullsec starts literally falling apart because people aren't making enough money to pay SOV bills anymore. Maybe then CCP will do something about it. But probably not. Their response would probably be something along the lines of "just go mine in highsec for a while."

They could literally fix bot mining right now, this very fucking day, by adding a Captcha to mining. You mine, you have a 1 in 5, 1 in 10, 1 in 20, what have you, chance of triggering a captcha. You fail to respond, or respond wrong, and your lasers take 100% heat damage, meaning you have to go repair them in a station and can't mine until you do.

Ta-da, no more bot mining. But they won't do it, for the same reason they're pandering to the bot miners right now: Microsoft Logic.

Back in the day, Asheron's Call had a huge problem with bots. Turbine, the devs, wanted to fix it. Microsoft, the publisher, refused to let them. Why? "Because the bot owners are running like 20 accounts at a time, and the numbers say that not 20 real players will quit for each bot player if we don't fix it."

So the bots stayed, for years, until they destroyed the economy. Economy died, and combined with Microsoft's sabotage and a lack of any marketing, and AC died. People couldn't complete with the bots, unless they played like a bot or got a bot themselves.

Same reasoning here. The bot players are paying so much a month that CCP doesn't want to piss them off. The numbers say they make more money putting forth a token anti-bot effort than they would make if they actually cleaned out the bots.

Tech is going to lose upwards of 90% of its current value once the changes go through. Combined with the buff to highsec mining, this represents the endgame of CCP fucking up Eve's risk/return balance. After this patch, there won't be a single part of nullsec that's more worth living in than highsec.

This analysis seems to disregard the fact that most of nullsec is devoid of tech and people are in fact living there right now, not only without any tech, but also with the additional cost of living imposed by the tech monopolists. And indeed people lived happily in 0.0 in the pre-invention days before moons were really worth anything signifcant. So: you're completely wrong.

Naturally, I sure am sorry that you space-republicans will have to live like the common hoi-polloi without your gloriously effortless tech monopoly subsidy, but I'm sure that you'll find that you're able to scratch along in CCP's proposed new wealth-through-population activity model for 0.0 somehow. You know, with your 9000-man alliance. (While you're still rich, could I possibly interest you gentlemen in anything from our excellent range of Angel ship BPCs?)

0.0 is not in competition with hi-sec to produce tritanium. A buff to hi-sec mining will lower the cost of low-end minerals, making such high dollar items as capital ships and outposts cheaper, and will in turn somewhat boost the price of high-ends.

Same reasoning here. The bot players are paying so much a month that CCP doesn't want to piss them off. The numbers say they make more money putting forth a token anti-bot effort than they would make if they actually cleaned out the bots.

The bot players are, quite frankly, worth more than us.

Hi, V1m again! I'm afraid you are demonstrably wrong about this too. CCP make little or no money from botting accounts, although I can understand why you might at first think they do.

Very, very few bot accounts are paid for with a legitimate subscription. A significant proportion are paid for with fraudulent credit card accounts. Of course CCP not only don't make any money from these accounts, they actually lose quite a bit due to administration overhead and charges made by the credit card companies.

Virtually all of the rest are paid for with PLEX. Whilst CCP are paid for the PLEX, the idea that if bot accounts didn't exist, they wouldn't get paid for those PLEX is fallacious, because there are plenty of human players who would be more than happy to buy those PLEX instead. And in addition, many botters use their bots to generate "effortless" ISK; thus the bots are also directly competing with CCP in the market, and undercutting them by using CCP's own resources against them. Arguably, botters may well inflate the price of PLEX (both through their demand for them and by directly inflating the EVE economy) and encourage more to be sold, but the net value of those bot accounts to CCP is far, far smaller than a naive "1000 bots = 1000 PLEX = $17500 per month for CCP!" calculation.

And finally, bots use a hugely disproportionate amount of server resources. I'm sure you've seen the server utilisation graphs showing that TQ utilisation went down by something like 30% after 6,000 bot accounts (about 1 in every 60 total) accounts were banned. This implies that a 23/7 bot account uses something like 20x as much resources as an average player account.

In short: CCP have every incentive to persecute bots. The major limitations are imposing "costs" on legitimate players, like making them solve stupid captcha puzzles in a real time, full loss PvP game, and banning legitiamte accounts for "bot-like" activity. the long term solution is to reform PvE activities into less bot-friendly modes. (ie: make them more difficult, unpredictable and engaging)