Past research suggests that, of that 8m figure, only 6.4m units had actually been sold on to consumers, the rest sitting in on shop shelves. MS' latest total almost certainly reflects shipments rather than over-the-counter sales, but it has yet to confirm this.

It's interesting to note though that an average of just one game per device has been sold. Could that be down to a lack of quality Kinect-specific games? Or perhaps an influx of software developers buying the device for other means? Let us know your thoughts. ®