Seeing how long the guide is I am posting it in several consequent posts, to make it more organized.

The quest starts at Newbie Guide Senna in Argent (2223, 2785).

1) Secretary Message

"Hey there, right on time. I have received a request from Argent Secretary, Salvier. He wishes to meet you after hearing of the deeds you have accomplished. Go quickly and good luck."

Quest Objective:Look for Secretary Salvier in Argent City at (2219, 2749)

Walkthrough:Just go to Secretary Salvier (2219, 2749 Ascaron) in Argent City and talk to him.

"Welcome, i am pleased to meet you. Your rexxxtion has spread far and wide.I am in need of an adventurer, you look like the right person for the job."

Reward: 250 exp, 999g, 875 life exp.LifeSkill Points until now: 0

Talk again to Salvier to activate the next quest.

2) A Small Task

"Actually i wanted to ask you to investigate certain strange happenings in Sheperd Plains.However, before that, I still have to test you.Go to Argent City Harbor at (2277, 2831) and look for General - William. He will give you the next task."

Quest Objective:Look for General - William in Argent City Harbor at (2277, 2831)

Walkthrough:Just go to General - William (2277, 2831 Ascaron) in Argent City Harbor and talk to him.

"Ah, Salvier is a weird fella, sending us an unknown adventurer. Doesn't he trust the Navy?Come back when you're ready. I have a job for you."

"Even though you are considerably quite capable, you are still not up to our standard yet."

Reward: 230 exp, 1000g, 875 life exp.LifeSkill Points until now: 1

Talk again to General - William to activate the next quest.

4) Missing Tommy

"Since you're here, why don't you help us find a missing child. His name is Tommy. He was last seen playing near the Silver Mine. Bring him back home safely please!"

Quest Objective:Look for Tommy at (1962, 2694)

Walkthrough:Head west from Argent and talk to Youth - Tommy (1962, 2694 Ascaron).

"Have you been looking for me? I came here to watch the sheeps fight."

Reward: 230 exp, 1100g, 875 life exp.LifeSkill Points until now: 1

Talk again to Tommy to activate the next quest.

5) Report to General

"I am surprised that the Navy General is worried about me. I would like to thank him for his concerns.Take this letter to him so that he knows I am safe. I am going to stay here for a little while more before returning home."

Quest Objective:Hand the letter to General William at (2277, 2831)

Walkthrough:You'll get a letter in the inventory, so be sure to have at least a free slot.Head back to Argent and talk to General - William at (2277, 2831 Ascaron).

"Oh. You found, Tommy? ...Good, good, I, I..."

Reward: 230 exp, 1100g, 875 life exp.LifeSkill Points until now: 1

Talk again to General - William to activate the next quest.

6) Food Poisoning

"Ah, Ah, I am sorry. After lunch, everyone started vomiting, the food has been poisoned.Please take this Lunch Sample to Phisician Ditto for the Antidote. Hurry!"

Quest Objective:Obtain "Antidote Parcel" x1

Walkthrough:You'll get a "Lunch Sample" in the inventory, so be sure to have at least a free slot.Deliver it to Phisician - Ditto in Argent (2250, 2770 Ascaron).Finish his sub-quest to obtain the Antidote Parcel.

"Everyone has been poisoned?!Let me take a look. Wow, it looks too yummy to be poisonous, doesn't it?"

6-1) Quest for Antidote

"I have analyzed the food, the problem lies with the Bubble Clam Meat. I am short of only 3 ingredients to make the antidote. 3 Cashmeres, 3 Piglet Tails and 3 Hard Shells. Could you help me gather them?"

Deliver the Antidote Parcel to General - William at (2277, 2831 Ascaron)."Ah. You're a good person, Thank you."

Reward: 250 exp, 1200g, 875 life exp.LifeSkill Points until now: 2

Talk again to General - William to activate the next quest.

7) Tommy's Request

"Tommy's letter has confirmed that the sheeps that he saw were getting crazy and out of control more often than usual. We decided to call these changed creatures 'Feral'.This also happens to be one of the case that Salvier wanted you to investigate.I suggest you talk to Physician Ditto at (2250, 2770) for more information."

"Like the poisonous Bubble Clam, the Wacky Lamb syndrome is just one of the biological mutations that are happening around us.Could it be Evolution? I need to investigate more on this issue."

Reward: 280 exp, 1300g, 875 life exp.LifeSkill Points until now: 2

Talk again to Phisician - Ditto to activate the next quest.

8 ) A Crazy Reason

"Ok, after some considerations, we should check the Wacky Lambs.Obtain 5 vials of Whacky Lamb Saliva from the Wacky Lambs found at (1968, 2697) so I can take a look at what they have been eating."

Quest Objective:Obtain " Whacky Lamb Saliva" x5

Walkthrough:

Collect 5 " Whacky Lamb Saliva" from lvl14 Whacky Lambs at (1968, 2697 Ascaron).Note: You can get this drop only when doing this quest.

"This saliva should do the trick. I'll carry out more research on them to find out the cause of the Feral creatures."

Reward: 280 exp, 1300g, 875 life exp.LifeSkill Points until now: 2

Talk again to Phisician - Ditto to activate the next quest.

9) Thorough Investigation

"After an indepth investigation, there is a certain strange element that exists in the sheep's diet.I am not absolutely certain until you can bring me a strange Great King Clam's Pearl. It resides in the north of Argent City at (2048, 2514).Make haste."

Quest Objective:Obtain " Great King Pearl" x1

Walkthrough:

Here it is, your first boss battle! Be at least lvl15-20 and you should beat him.You can find lvl15 Great King Clam going north from Argent at (2048, 2514 Ascaron).I remind you that a lot of people has to do this quest, so don't hunt him only on fun purpose.Once obtained the Great King Pearl head back to Physician Ditto at (2250, 2770 Ascaron).

"Good job! You've obtained the Great King Clam's Pearl.It's definitely a lot different from the other pearls, i might observe it carefully!"

Reward: 1500 exp, 6000g, 875 life exp.LifeSkill Points until now: 2

Talk again to Phisician - Ditto to activate the next quest.

10) Ditto's Report

"This investigation will take me some time, I have written a preliminary Report.Please deliver it to Secretary Salvier at (2219, 2749) to update him on our current situation."

Quest Objective:Send the report to Argent Secretary at (2219, 2749)

Walkthrough:Be sure to have one free inventory slot for the report.Deliver it to Argent Secretary - Salvier at (2219, 2749 Ascaron)

"The report from Physician Ditto has informed me of your progress. I am delighted with your good work."

"My main priority is to get rid of the bandits, but the Killer Shrooms are currently the biggest nuisance in the area.Please go and exterminate the nearby Killer Shrooms at (1594, 2689)!"

Quest Objective:Hunt "Killer Shroom" x10

Walkthrough:

Head to west of the mine, to the zone where you've been collecting the "lost tools".Kill 10 Killer Mushrooms and then head back to Security - Kal at (1909, 2820 Ascaron).

"Good job! With the Killer Shrooms out of the way, we'll be able to focus our attention on the Bandits!"

Reward: 500 exp, 1700g, 3403 life exp.LifeSkill Points until now: 4

Talk again to Kal to activate the next quest.

14) Ditto's Request

"I just received a letter from Ditto, it seems that he has encountered some difficulty in his research so now he needs you to find a Crab King Stomach Stone to continue his research.I know where this Armored King Crab is, it is north of the Abandon Mine just before the beach at (1783, 2507)."

Quest Objective:Obtain "Crab King Stomach Stone" x1

Walkthrough:

Second boss fight, this time your target is lvl20 Armored King Crab at (1800, 2505 Ascaron). Being level 25 should be enough to get rid of him (even less if you're an explorer).Same advice as the other bosses: please don't hunt him just for fun, since other players need to do these quests too.Once you get the Crab King Stomach Stone head back to Security - Kal at (1909, 2820 Ascaron).

"Wow! You've found it! I'll send it to Ditto immediately!"

Reward: 3000 exp, 9000g, 3404 life exp.LifeSkill Points until now: 4

Talk again to Kal to activate the next quest.

15) Bandit Hideout Map

"Rumor has it that a mysterious person is selling a map containing locations of the bandit's activity.This information is unvaluable to us, you must try to get it! Try to search him at (2217, 2547)."

Quest Objective:Obtain "Bandit Hideout Map" x1

Walkthrough:Head north-east from the haven to (2217, 2547 Ascaron) and click on the Mysterious Barrel to obtain the Map.Go back to Security - Kal at (1909, 2820 Ascaron).

"You really managed to get it! Fantastic! We'll have those Bandits on the run in no time!"

"From the map, the Bandits are gathering near the west of Rockery Haven. I need you to infiltrate their camp and slay a few of them. Bring me 3 Bandit Necklaces while you're at it."

Quest Objective:Obtain "Bandit Necklace" x3

Walkthrough:

Collect 3 Bandit Necklaces from lvl25 Bandits at (1043, 3066 Ascaron). It's a long distance from Abandon Mine... you can get there fast teleporting to Andes Forest Haven and heading south.Once you're done, get back to Security - Kal at (1909, 2820 Ascaron).

"Woohoo! This is the first time we've managed to gain an upperhand over those pesky bandits!"

"According to my knowledge, the leader of the bandits is called Adder. He is a very cruel and cunning person, always hiding amongst the shadows.Locate the bandit main camp at (1052, 3037) and wreck havoc among the bandits.This should be enough to lure him out for you to defeat him!"

Quest Objective:Hunt "Bandit Leader - Adder" x1

Walkthrough:

Another boss fight, versus lvl25 Bandit Leader - Adder at (1062, 3038 Ascaron). Being level 30 should be enough to get rid of him (even less if you're an explorer).Head back to bandit camp as you did earlier and defeat him.Same advice as the other bosses: please don't hunt him just for fun, since other players need to do these quests too.Once you defeat him head back to Security - Kal at (1909, 2820 Ascaron).

"You've defeated Adder? Well done! Thanks to your corageous deed, the Bandits are no longer a threat."

"A Secretary Letter from Secretary Salvier has asked me to inform you to head towards Shaitan City in the Magical Ocean region.Look for Clan Chief Albuda at (898, 3640) as he has more information about the unusual cases revolving around feral and poisonous animals."

Quest Objective:Look for Shaitan Clan Chieftain at (898, 3640)

Walkthrough:Time to move to the Shaitan Chapter of the Story quests Go to Shaitan City and talk to Clan Chief Albuda at (898, 3640 Magical Ocean).

"Welcome stranger. Secretary Salvier has informed me about your mission to understand why the animals are behaving in such an unusual manner.We believe that is the decree of Kara the Goddess. I will help you as much as I can in your task."

Reward: 1100 exp, 2300g, 5000 life exp.LifeSkill Points until now: 7

Talk again to Albuda to activate the next quest.

19) Changes

"There is a talking lamb last seen near the city harbor at (898, 3683). It nearly scared the life out of the first person who spotted him. Maybe it can help you in your investigations.Let me know after you find it."

Walkthrough:Just head a bit south and you'll find Lamb Welly. Talk to him.

"Baa... I'm Welly the Sheep! Wondering how did I start talking?Not too long ago, I was taking a nice evening stroll. Baa... don't you know? Even sheeps need to relax every now and then.Anyway, I remember seeing a round egg shaped fruit washed up on shore, it looked good enough to eat.Baa... next thing i knew, I could speak to humans!The Clan Chief was nice enough to let me stay in town.Baa... tell him I said 'Hello' when you meet him."

Now just go back and talk to Albuda.

"Oh! You've spoken to Welly? Haha, he's definitely one of the main attraction in Shaitan City."

"Hmm... A Strange Fruit which floated ashore? I remember I read about something like that, but where? Let me think...Oh right! It's the Pirate King Roland's Journal Log! Our Shaitan library once had the Pirate King's log, it was a long long time ago...It's a pity that our library was broken into before you came. Many navigation related books were stolen, even our Lee family genealogy book! The person in charge of the investigation is Patroller Michael at (958, 3549).I think that it might be a good idea for you to get more details from him"

Quest Objective:Ask Michael at (958, 3549) about the progress of the investigation.

Walkthrough:Just head outside the city to (958, 3549 Magical Ocean) and talk to Michael.

"Hi! I am Michael.The culprit who broke into the library did not leave any evidence behind at all! If he were to steal from the bank he would probably succeed as well! It's as if a ghost came in and took them.What's even more unusual is that the thief only stole a few worthless books. Eerie indeed..."

Reward: 1200 exp, 2400g, 5000 life exp.LifeSkill Points until now: 8

Talk again to Michael to activate the next quest.

21) Clues

"Based on my investigations on the clues, the Sand Bandits are definitely responsible for this incident!They are the most organized outlaws in this desert!How about this, I do know of a weird sand bandit named Supermun, it seems that he is unhappy with the bandit current leadership. He can be found at Chaotic Oasis at (1080, 3086) west of Babul Haven. Find out about the current situation from him."

Quest Objective:Find Supermun at (1080, 3086) for more info.

Walkthrough:Just head north from Shaitan to (1080, 3086 Magical Ocean) and talk to Supermun.

"How did you find me? You want to know more about the theft that happened at the Shaitan library?It has nothing to do with me. Haha! Seriously. Take my advice, don't dig into it any further. It won't do you any good. I'm a Sand Bandit too.Aren't you afraid that i'll kill you?"

Reward: 600 exp, 2400g, 5000 life exp.LifeSkill Points until now: 8

Talk again to Supermun to activate the next quest.

22) The Traitor Within

"Okay okay, since you are so sincere, I'll let you in a little secret. But nothing in this world is free. First, I'll need you to help me run an errand.I have been wanting to teach the other sand bandits a lesson, it could help me to build up my rexxxtion so that one day, I might become their leader.Show me your strength and defeat 10 Sand Bandits and 5 Sand Raiders. Report back when you are done"

Quest Objective:Hunt "Sand Bandits" x10Hunt "Sand Raider" x5

Walkthrough:

You can find lvl22 Sand Bandits all around the Chaotic Oasis. Just head north at (1058, 3056 Magical Ocean) to find the lvl25 Sand Raiders.Once you're done head back to Supermun at (1080, 3086 Magical Ocean)

"Yo! I knew I could count on you. Taking care of those bandits and raiders should have been a walk in the park."

"The leader of the Sand Bandits goes by the name of Garet. He is also well known for being a violent person but not a very smart one.I used to advise him on matters but he usually just ignores them and tries to solve everything by brute force. Sadly with those biceps the size of tree trunk i have no hope of beating him.So you'll have to kill him for me. Go north of here to locate his group and bring me the Mark of Desert Overlord which he keeps with him.I'll tell you everything you need to know once it's done!"

Quest Objective:Obtain "Mark of Desert Overlord" x1

Walkthrough:

Yet another boss fight. Lvl28 Sand Bandit Leader - Garet can be found walking east, at (1181, 3007 Magical Ocean).Once obtained the Mark, head back to Supermun at (1080, 3086 Magical Ocean)

"WoooOOhHHOOOO! Thanks to you I am the new leader of the Sand Bandits! MWAHAHAHAHAHA!"

Reward: 669 exp, 1275g, 5000 life exp.LifeSkill Points until now: 9

Talk again to Supermun to activate the next quest.

24) The Truth

"Since you have helped me to become the new leader of the Sand Bandits, I shall tell you the truth.We, the Sand Bandits, have an alliance with a group of pirates so I helped them steal the logbook.The infamous 'Jack's Pirates' have been trying to find the lost treasure of the Pirate King Roland. The secret is believed to be hidden inside the Pirate King's log. Now go and report back to Michael!"

Quest Objective:Tell the truth to Michael at (958, 3549)

Walkthrough:Head back to Patroller Michael at (958, 3549 Magical Ocean) and talk to him.

"So Supermun stole the book huh?I should have known, but as he is now the leader of the Sand Bandits, I don't think we can arrest him so easily. Thank you for your assistance thus far."

Reward: 1500 exp, 2650g, 5000 life exp.LifeSkill Points until now: 9

Talk again to Michael to activate the next quest.

25) Buccaneer's News

"Although we cannot arrest Supermun, we can investigate on the pirates.First, I'll need to report to the Clan Chief on the progress of the investigation. Hmm... Could you please go to Shaytan Harbor and look for Franco at (867, 3660)? He will provide further information on the pirates."

"You need information on the pirates? You've found the right person!What do you wish to know more about? The Legend of the Pirate King Roland? The war between Thundoria and the Sakura Pirates? Or perhaps, about Jack's Pirates? What about some information on the Northern Sea Pirates? Just ask away!"

Reward: 749 exp, 1333g, 5000 life exp.LifeSkill Points until now: 9

Talk again to Franco to activate the next quest.

26) Jack's Pirates

"Oh, so you wish to know about Jack's Pirate Crew. At the beginning, this group of pirates started to turn up in large numbers within the city.However as they did not create any trouble, we city guards didn't take any action. Lately they started to appear in the southern desert which is weird.The desert belongs to the Sand Bandits. Can it be that they are changing to becoming bandits? Haha...For things happening in the desert, you can look for the mysterious Merrix at (1118, 3611). For some reason, she always know the secrets. Rumor has it that she is the secret agent between Thundoria Castle and Shaitan City. After you exit the city, follow along the coast eastwards and you will find her near a sunken ship."

Quest Objective:Look for Merrix at (1118, 3611)

Walkthrough:Go east from Shaitan and talk to Merrix at (1118, 3611 Magical Ocean)

"Unusual activities from Jack's Pirates have come to my attention. I sense that we are headed towards dark times."

"I can help you, but Captain Fickle and his pirate henchmen are very dangerous people. I have met them before and I can tell you that Fickle is a uneducated egomaniac who is developing a sinister plot.There is something unusual about the Fickle Pouch that he always carries seems to be the most important thing to him. Perhaps his quick rise to power has something to do with it.If you can somehow bring that bag to me, I could figure out his whole plan.Follow the shoreline eastwards and you will find him. Good luck."

Quest Objective:Obtain "Fickle Pouch" x1

Walkthrough:

Boss battle. You'll find lvl30 Captain Fickle at (1495, 3431 Magical Ocean). Be careful, as there are lvl30 Jack the Pirate's Sailors near him.Get the Fickle and head back to Merrix at (1118, 3611 Magical Ocean)

"So this is the mysterious bag of Captain Jack?Great! Now i can see what is it that he keeps so close guarded."

Reward: 4680 exp, 7075g, 5000 life exp.LifeSkill Points until now: 10

Talk again to Merrix to activate the next quest.

28) To Whom It May Concern

"I have inspected the bag, it seems to contain letters from a mysterious 'J' person.It seems to be that Jack's Pirates are just working on direct orders from 'J'. I wonder who this 'J' is.I have an idea! Let me forge this letter and you take it around town pretending to have 'picked' it up from nowhere, perhaps you may find this mysterious 'J'."

Quest Objective:Look for the guy codenamed 'J'.

Walkthrough:'J' is the codename of Sand Bandit - Supermun. Go talk to him at (1080, 3086 Magical Ocean).

"How did you get this letter? Give it to me!!!I'm the 'J' they mentioned. Why am I called 'J'?You shall die without ever knowing the answer. Now move along before I ask my Sand Bandits to give you a proper lesson on etiquette."

Reward: 936 exp, 1415g, 7000 life exp.

Now go back to Merrix at (1118, 3611 Magical Ocean)

"I never suspected that Supermun could be the mysterious 'J'. I heard that he is quite renowned in many ways but he seemed quite harmless. I may have underestimated him i guess."

"It seems that I must go alone to investigate the pirates. I know that Secretary Salvier originally sent you here to investigate the feral animals situation.Have you been to the Icicle Castle? It snows there all year round. Recently, it has been overrun by undead. The place is in ruins.If you are undaunted by danger, please go and assist Ray the Icicle Swordsman at (1365, 570), perhaps he may return the favor."

Quest Objective:Look for Ray at (1365, 570).

Walkthrough:Moving to the Icicle Chapter of the Story Quests Go to Icicle City and talk to Icicle Swordsman - Ray at (1365, 570 Deep Blue)

"Sorry, I can't help you much. Since the Icicle City mishap, reconstruction of the city is our biggest concern, I do not have the free time to discuss about what happened to the creatures!I did not think that investigation into these matters will be able to help our current crisis."

"My apologies for my manners earlier. We have been pushed to the brink of sanity due to the recent troubles.I'll take a good holiday in the desert once all these is over.Talk to Lord Mas the Icicle Royal. He should be able to help you. He is at (1346, 451)"

Quest Objective:Look for Icicle Royal - Mas at (1346, 451) and enquire about the crisis.

Walkthrough:Head a bit north and you'll find him (1346, 451 Deep Blue). Talk to him.

"Welcome traveller from a faraway land, forgive my lack of hospitality. The Icicle Castle tatters on the brink of life and death as we speak. We were once a great and beautiful city if not for those undead horrors which has appeared.We can only hope to recapture the area to restore the honor of our once proud homeland."

Reward: 2000 exp, 2900g, 7000 life exp.LifeSkill Points until now: 11

Talk again to Mas to activate the next quest.

31) Replenishment

"The present troubles has caused our situation to change greatly for the worst. The reinforcements from Thundoria Castle has been ambushed on their way here, our supplies from Argent City seems to be waylaid by the enemy. Now our only hope of surviving is the supplies from Shaitan City.Could I implore you to help me check with Little Mo about the situation? He should be on the outskirts of the city."

"Mas sent you? I'm really sorry. It seems that the supplies have not arrived. My greatest fear is that they got caught by the enemy!"

Reward: 2000 exp, 2800g, 7000 life exp.LifeSkill Points until now: 11

Talk again to Little Mo to activate the next quest.

32) Search for Supplies

"I am certain that the reinforcements has met some trouble, they should arrive by the path to Atlantis Haven at (1028, 649).Could you help me check? If you do see them, tell captain Gasardis that we are expecting him."

Quest Objective:Look for Gasardis at (1028, 649).

Walkthrough:Head west to Atlantis Haven and talk to Gasardis at (1028, 649 Deep Blue)

"When we were nearing the Atlantis Haven, we were surrounded by mass of Yetis. They formed a rank in front of my troops preparing to attack.We fought them head on, then suddenly a small group of Yetis stole the supplies from our backs.What unusual display of intelligence from them. We pursued them to the south til we hit the coastline, then a huge Yeti appeared. We scattered in fear and regrouped here.Could you help us retrieve the stolen supplies?"

Quest Objective:Obtain "Stolen Supplies" x15

Walkthrough:

Head south-west to find the yeti areaCollect 15 Stolen Supplies from lvl31 Yetis. Be careful, as a Yeti Boss is around there too Once you're done, head back to Gasardis at (1028, 649 Deep Blue)

"How did you do it? You brought the supplies back! Hip Hip Hooray!"

Reward: 2000 exp, 2800g, 7000 life exp.LifeSkill Points until now: 12

Talk again to Gasardis to activate the next quest.

34) Escort the Supplies

"Since you brought back the supplies, could you help me bring them to Icicle Castle and pass these Recovered Supplies to Icicle Swordsman - Ray at (1365, 570). I am in debt to your kindness."

Quest Objective:Escort the Supplies back to Swordsman Ray in Icicle City at (1365, 570)

Walkthrough:Make sure to have a free inventory slot for the supplies.Get back in Icicle City and talk to Ray at (1365, 570 Deep Blue).

"Great Gods! We are saved, the supplies have arrived.It's the only thing we looked forward to these past few days. I don't know how to thank you."

Reward: 2300 exp, 2900g, 7000 life exp.LifeSkill Points until now: 12

Talk again to Ray to activate the next quest.

35) Further Investigation

"From the information you provided, it seems that the recent incidents and the creatures turning feral is no coincidence.I do remember a researcher, Eluna, near (1141, 575) who was doing research on the snow creatures. Head towards Atlantis Haven and walk towards the main road. You should find her nearby."

Quest Objective:Look for Eluna at (1141, 575) and ask about the Snowfield Organism.

Walkthrough:Walk west from Icicle City and talk to Eluna at (1141, 575 Deep Blue).

"In regards to snow creatures, I noticed a great increase in their intelligence, the more intelligent they are, the more aggressive they get.If you are willing to help me we can attain a new level of understanding what is happening."

Reward: 2600 exp, 3000g, 7000 life exp.LifeSkill Points until now: 12

Talk again to Eluna to activate the next quest.

36) Snowfield Organism

"Other than the Yeti at (1495, 667), there are several kinds of lifeforms such as the Playful Snow Dolls at (1746, 530) and the Snow Lady at (873, 646). They don't appear to be friendly anymore, perhaps it was due to several influences that affected them.I need you to go acquire several materials essential for my research, namely 5 Snow Doll Memo Stone, Snow Lady Memo Stone and Yeti Memo Stone each.Studying these memory stones will allow me to understand any unusual occurences that have happened."

"Judging by what I have gathered from the memo stones, the Yetis seem to be under a great influence by a Alpha male, perhaps a Yeti King. If this Yeti King does exist then it would be stronger and more dangerous than your normal Yeti.If you could bring me his Memo Stone then i could look into it."

Quest Objective:Obtain "Yeti King Memo Stone" x1

Walkthrough:

Lvl35 Atrocious Yeti King at (885, 899 Deep Blue) is your next boss fight. Be careful, since he's surrounded by lvl31 Yetis.Once you get the Memo Stone, head back to Eluna at (1141, 575 Deep Blue).

"The Yeti King's Memo Stone is really different from normal Yeti's Memo Stone. I can't wait to take a look at it."

"After my careful research of the Yeti King Memo Stone, I can conclude that it was an extremely ordinary Yeti. It seems to have eaten something unusual that changed both its physique and intelligence. It became superior to the normal Yeti thus became their king.From your investigations these seem to be an event occurring in the whole Ascaron.Long ago, my old teacher Blurry told me a legend about a sunken treasure that holds a mysterious egg or food that can boost ones power when consumed. Now i am certain that the fable is true and such wonderous item exists.If you want to find out more about the legend, you can find Old Man Blurry in Argent City at (2272, 2700)"

Quest Objective:Ask Oldman Blurry at (2272, 2700) about the Yeti.

Walkthrough:Time to head back to Argent for a bran new chapter of the story Go to Argent City and talk to Old Man - Blurry at (2272, 2700 Ascaron).

"Huh? Old Man Blurry? I don't really know him. I heard he is a very handsome old man."

Reward: 3200 exp, 3100g, 9035 life exp.LifeSkill Points until now: 13

Talk again to Blurry to activate the next quest.

39) Blurry

"What Mysterious food? Are you sure I talked about it? Hmm... I don't remember anything about it.How about you bring me a bottle of Eight Treasures Wine from Barmaid Donna. I might remember a little better."

"If you want the cooperation of Chairman Ronnie, we must blackmail him.We need the help of Admiral William. Go have a chat with him at (2277, 2831)"

Quest Objective:Look for the Navy General at (2277, 2831)

Walkthrough:Go talk General - William at (2277, 2831 Ascaron).

"Haha, Haha! Oh tha sneaky old man, he will only look for me when he plots something bad.Okay! In regards to this matter, since you have been such a big help so far, count me in!"

Reward: 3600 exp, 3100g, 9035 life exp.LifeSkill Points until now: 15

Talk again to William to activate the next quest.

43) Mine Investigation

"Exit by the west gate and head west. Once you reach the Silver Mine, head further to get to the abandoned cavern.There is a special creature called a Mud Monster. It eats everything given to it but digest extremely slow. We use it as a rubbish bin. You unfortunately have to kill it to find old documents that will help us. Bring th Old Paper back to me, surely we can start blackmailing Chairman Ronnie to reveal the truth to us."

Quest Objective:Obtain " Old Paper" x10

Walkthrough:

Go in the Silver Mine and collect 10 Old Papers from lvl 37 Mud Monsters at (934, 2747 Ascaron).Head back to William at (2277, 2831 Ascaron) when done.

"Let's see if I can put all these old papers together and figure out what is written on it."

Reward: 4000 exp, 3200g, 9035 life exp.LifeSkill Points until now: 15

Talk again to William to activate the next quest.

44) Secret of the Slip

"Look at this Ancient Bounty Token, it's an official wanted list, and guess who issued it, it's none other than the Chairman Ronnie.I will love to follow you to see the look on his face when you ask him about it. Hehe."

Quest Objective:Bring the Ancient Bounty Token to the Chairman at (2241, 2748)

Walkthrough:Be sure to have a free inventory slot for the Token.Go talk to Ronnie at (2241, 2748 Ascaron).

"Why do you return? Gasp! Where did you get that? Hmm, I will talk. What do you wish to know?"

Now, you get the choice of doing a secondary branch of quests as well (Behemoth Escape), which lets you gain an extra LifeSkill Point too. If you're not willing to do this, skip to quest 45 (Ancient Bounty Token).

Note that ending the quest 45 will make end the secondary branch of quests too. (Info from Pol37073)

You'll get to move inside mines in these quests, so here are some useful maps. Remember, Silver Mine is a different place from Abandoned Mine.

A1) Behemoth's Escape

"Sometime ago. I travelled to the faraway land of Autumn Island. I stumbled upon a Behemoth, which could be sold for a handsome price. I also purchased a magical legendary fruit from a mysterious trader.On the way back, I hid the fruit near the Behemoth's cage. I guess it must have been eaten the priceless fruit and became strong enough to break its prison.It escaped to the west silver mine and terrorising the miners there. I had to issue a reward for the capture of the beast but alas, no one succeded. The Castle Guard - Peter at (2192, 2767) has also given a try but failed, perhaps he can help you with more details"

Quest Objective:Look for Peter at (2192, 2767) regarding the situation of the Behemoth.

Walkthrough:Go talk to Peter in Argent City at (2192, 2767 Ascaron).

"Behemoth? It's a really dangerous beast.I tried all sorts of traps to capture it but it was too intelligent to take the bait. It even played tricks on me too!"

Reward: 5000 exp, 1700g, 9035 life exp.LifeSkill Points until now: 16

Talk again to Peter to activate the next quest.

A2) Scary Monsters

"Strangely, this monster likes to eat Granny - Beldi's pasteries. Back then when we were having tea break, it suddenly attacked. We were lucky to escape with minor injuries, but the cakes were all gone."

Quest Objective:Find Granny - Beldi at (2277, 2769).

Walkthrough:Go talk to Granny - Beldi at (2277, 2769 Ascaron).

"I love it when my pasteries brighten up people's day. So I keep baking them and it makes me, this old grannynhappy too.I do heard of a poor old monster that is hiding in a cavern. Do let it know that it can have pasteries if it behaves better will you?"

Reward: 4000 exp, 2000g, 9035 life exp.LifeSkill Points until now: 16

Talk again to Granny Beldi to activate the next quest.

A3) Granny's Pastries

"Miner Drunky loves the pasteries so much that he bought the whole batch today. So you can't have any sample of it.But old granny doesn't think he can finish it all. You could find him at the Silver Mine, guess he won't mind to share some."

"You came for Granny Beldi's cake? I'm sorry but I don't have any left. Not that I even had a chance to eat any of it."

Reward: 4000 exp, 2000g, 9035 life exp.LifeSkill Points until now: 16

Talk again to Drunky to activate the next quest.

A4) Stolen Lunchbox

"It was supposed to be a happy day today as Granny - Beldi has made me so many pastries. I happily packed them into my lunchbox and brought them to work but it was stolen the moment I turned away!It was a Ninja Mole! I saw it too late, for it has already escaped into the Abandoned Mine. I dare not enter that scary place.Can you please help me get my lunchbox back? Otherwise... I will not have enough energy to work... These creatures often appear at (229, 28)."

Quest Objective:Obtain "Beer Belly Lunch" x1

Walkthrough:

Just kill all the lvl38 Ninja Moles around the place until they drop the Beer Belly Lunch.Then go talk again to Miner Drunky at (296, 57 Silver Mine lvl2)*Important*Wait before ending this quest if you aren't ready. Ending this quest will automatically activate the next one, which has a 1 hour time limit from its activation.

"You are my saviour! Hohoho! It's my lunchbox! Thank you so much! This is great!Come! This Strawberry Biscuit is for you! Remember! Do not ever go to Abandoned Mine 2 to eat the biscuit! There is a monster residing at a corner who loves to attack anybody with tasty biscuits!!!"

Proceed to Abandoned Mine 2 and find the lair of the Behemoth. When you reached the lair, use the Special Strawberry Biscuit and see what happens.Once you manage to lure the beast out, please kill him within the hour.

Head to the Behemoth Lair in Abandoned Mine lvl2 to face lvl40 Behemoth (132, 135) (see map above).Actually, the biscuit doesn't summon him, seems like it reduces the damage you get from him if used. Though you'll have to use it in Abandoned Mine lvl2 before beating him.Remember, you have 1 hour of logged time to defeat him from the moment you activate the quest, after the time has passed, the quest is declared failed.Don't worry if you do fail. You get no reward, but you can still continue on with the quest "Ancient Bounty Token".If you manage to defeat him, go back to Miner Drunky at (296, 57 Silver Mine lvl2).

"I cannot believe it! You managed to kill the Behemoth! I am so happy! Now I can enjoy biscuits made by Beldi in peace! Thank you!"

Reward: 2649 exp, 1680g, 9035 life skill EXPLifeSkill Points until now: 17 (The next ones are valutated considering these extra quests as finished)

45) Ancient Bounty Token

"It's been a long time since last adventurer accepted the hunting request for the Behemoth. I almost forgot about it. The reward is still valid now. All you have to do is to slay the Behemoth and take their Iron Cuffs here to claim the reward... I don't think that you are strong enough to handle it though."

Quest Objective:Obtain "Iron Cuffs" x1

Walkthrough:

Head to lvl40 Behemoth's lair in Abandoned Mine lvl2 at (132, 135) (see map above).His respawn time is of 1 hour, so if you don't find him here just wait for him.Since it has such a long respawn time, you are invited to not kill him on fun or exp purpose.Once you get the Iron Cuffs, head back to Ronnie at (2241, 2748 Ascaron).

"When I was the captain of a powerful merchant fleet a long time ago, my travels brought me to Autumn Island. The Behemoth we captured from there would bring me a fortune.On the way back, I stopped by Nine Haven, a person called Andrew sold me rare magical items, claiming that the magical fruit was part of Pirate King Roland's treasures.Eating the fruit will give you magical powers. I did not believe him but at the point of time, I had a spare 100000g so I bought it as a souvenir.The rest as you know is history. You should look for Andrew to solve the mistery of the feral animals. Go to Argent Harbor and look for Shirley at (2243, 2826) for directions."

Quest Objective:Ask Harbor Operator - Shirley at (2243, 2826) about the coordinates of the Nine Haven.

"Although I have no knowledge of it, there are others that may know.The Haven in the sea was attacked several times by pirates until it was destroyed. Usually during the reconstruction of the Haven, there will be a change in its name.I remember when I was studying at Argent City Maritime School, I once heard my teacher mentioned a place called Woody Haven where is a harbor operator who was called the 'Living Map of the sea'.His name is... Baros! Maybe you can try to look for him and question him. However, there are great dangers in the open sea so be prepared.Oh right, the location of the Haven is at (2024, 2752) other than this I can't help you anymore. Good luck!"

Quest Objective:Ask Harbor Operator - Baros in Woody Haven at (2024, 2752) about the coordinates of the Nine Haven.

Walkthrough:Time for some "Sea Travelling". Your job is to sail to (2024, 2752 Magical Ocean)If you haven't a ship yet, head to Shaitan City and buy one there from good ol' Franklin at (900, 3668 Magical Ocean).If you sail from Shaitan, you can arrive at Woody Haven in no time.

Talk to Baros at (2024, 2752 Magical Ocean). No need to get off your ship to do this.

"Huh? Who are you? How did you know about Nine Haven? I am not a person who easily gives away information. *cough*"

"*Cough* If you want to know so badly, you have to help me run an errand.Back in my younger days I was termed the one and only 'Walking Map', I travelled between many places.In my greed, I did not take care of my health and contracted this persistent cough.*Cough* The only thing to sooth it is to drink a soup brewed by Tempest Sea Jelly Crystal. I will need 15 to last me for some time.*Cough* Those Sea Jellies are nearby. Come back to me when you have 15 and I may give you some information."

Walkthrough:Make sure to have a free inventory slot for the parcel.Get back on land. Go to Icicle City Harbor and talk to Silion at (1214, 661 Deep Blue).

"You are the postman sent by Baros? You're very late! Baros sent a courier to tell me about your arrival.I waited very long, did you met with a lot of troubles on your way here?By the way, Baros had this letter for you."

"*Muak*When you get this letter, I know that you have successfully delivered the goods. Before you read on, take a deep breath.I am really sorry for lying to you, I am actually not the 'Walking Map' that you are looking for, but do not get angry.I do know who the 'Walking Map' is as he is my twin brother. As you are so sincer, for your information, he lives in Icicle Castle. His name is Luke, bring my letter along and show it to him at (1320, 585).P.s. He is my twin brother so he will look like me!"

Quest Objective:Bring the Letter of Baros to Luke in Icicle City at (1320, 585).

Walkthrough:Make sure to have a free inventory slot for the letter.Head a bit North-east and talk to Luke at (1320, 585 Deep Blue).

"Hmm... This letter is from my brother, seems like you are another victim of him.He always pretends to be me in jest, I hope you are not angry, it's just a prank he plays all the time, he is a nice person actually."

"Although I do know where 'Nine Haven' is, I must warn you in advance.The place is fraught with danger and peril. I do hope you are strong enough to face the trials ahead.I do not wish to send a person to their death so I propose a trial.Head east by ship from Icicle Harbor till you reach an area full of Feral Skeleton Fish. Bring back 12 Skeleton Fish Scales and I will present you with a reward."

"Hmm. This Ring of Sea gives you the strength of the sea, but it requires an experienced soul to use it. Thus you cannot use it yet.From Icicle Castle, head east. You will need to cross a narrow path to reach Icespire Haven. There you will meet Master Kerra. His touch is rumored to be able to bring anything to life. Obtain blessing from him and return to me."

Quest Objective:Bring the Ring of Fish Scale to Icespire Haven and request for Master Kerra's blessing at (2664, 654).

Walkthrough:Head to Atlantis Haven and teleport from there to Skeleton Haven, and then Icespire Haven.Talk to Master Kerra at (2664, 654 Deep Blue).

"Young Adventurer, are you here for directions? Or perhaps a ring? Anyway, you have found me."

"Countless people have requested my blessings. In fact, only a selected few has their wish granted, that is because I am only a guide. I have a strong mental power thus I can guide them successfully. Only those of pure heart can obtain the blessings. I do not wish to give you false hopes.Prove to me by heading eastwards towards the Icespire Haven, from there head north. You will find a group of Undead Archers at (2746, 450). Among them hides a Master Archer, he was resurrected by an unknown force. Kill him and bring his 'Radiant Soul' so I can put him to rest."

"The Nine Haven you are talking about, existed 10 years ago.Back then it was a merchantile trading port protected by the royal navy. They were raided by pirates and razed to ruins.When it was rebuilt it was renamed Aerase Haven. Due to the victory the pirates had over the Navy, it is considered pirate domain.Not many people remember the area 'Nine Haven' as new about it's sacking were supressed. The coordinates are (2042, 635) in the Magical Ocean. Look for Harbor Operator - Buni, he will help you."

Quest Objective:Head out to Aerase Haven in Magical Ocean and look for Harbor Operator - Buni at (2042, 635)

Walkthrough:Head to the Shaitan Port and set sail.

Head now to (2042, 635 Magical Ocean) and talk to Harbor Operator - Buni.

"This is what Nine Haven was 10 years ago. We now mingle freely here with the pirates.They are not too bad after all. Just a random bar fight here and there, that's about it.I came here after the reconstruction, I have never heard of an Andrew or anyone who has similar sounding names.You should visit that old goat Pirate Jeremy. Head east towards the Isle of Chill at (2362, 657), you should find him."

Quest Objective:Enquire about Andrew from Pirate Jeremy at (2362, 657)

Walkthrough:Sail east to (2370, 753 Magical Ocean) and port in Isle of Chill. Follow the west coast to Pirate Jeremy at (2362, 657 Magical Ocean). Stay as close as possible to the coast if the lvl57 Northern Pirates give you trouble. Talk to Jeremy.

"You are such a bother! I f you wish to get some information from me then first, you'll have to help me out on this task.On the northern most side of this island, you will find a detachment of Navy Rifleman. Or at least is what they claim to be...In my opinion, they seem to be even more heartless and cruel compared to us pirates because they go about blackmailing helpless old men and throwing them onto another island as exile! Help me teach them a lesson by defeating 5 Navy Riflemen."

Head to the extreme north side of the island and defeat 5 Navy Riflemen at (2383, 560 Magical Ocean).If it's too hard killing them head-on or just getting to the place, sail to north coast of the island and attack them from your ship.Go back to Pirate Jeremy at (2362, 657 Magical Ocean) when done.

"It looks like you are a skilled person who does not cower in fear at the sight of the Navy. Very Good!"

"Young one, Ilike your bravery. Andrew has been living on this island for years but he changed his name to Darwen and led a secluded life. Nobody knows that he is Andrew.A year ago, a group of pirates figured out that Darwen and Andrew were the same person, they persuaded him to go with them. I vaguely remember that they were men from Jack the Pirate's group. I think you might wanna go to Jack the Pirate's Headquarters at Canary Isle."

Quest Objective:Sneak into the remote part of Canary Isle and look for Captain Jack at (1672, 3777)

Walkthrough:Teleport to Canary Isle. You can do that even from the teleporter on Isle of Chill.Go talk to Jack at (1672, 3777 Magical Ocean).

"Well well, we meet again. I believe that you already guessed that I am the infamous Jack the Pirate.I do hope you don't go around telling everyone who I am."

"Hmm, no, I mean that, oh, I have nothing for you now. Maybe next time. Go back now."

Quest Objective:Look for Captain Jack at (1672, 3777)

Walkthrough:Talk again to Jack.

60) Investigation

"Who sent you? Davy? Jones? Sparrow?Forget it, like it matters. Andrew? Hmm that name seems to ring a bell. Guess he went fishing a few days ago. Look, I do have 8000 crew members, I cannot possibly remember all their names. Everyone has an Emblem of his own name. Why don't you go look it yourself."

Just kill the 3 kind of pirates on Canary until you get 1 Emblem per kind.Talk again to Jack when done.

"The emblem in your hand belongs to my crew, how did the thing go?Wait! Wait! Why is there blood on the emblem? Don't tell me that... Nevermind, forget it. Do not investigate any further.Darn Andrew... He would not let me have a peaceful day even after he is dead. Look for me again at a later time. I will tell you the whole story."

Talk again to Jack to activate next quest.

61) Memento of Andrew

"As you know Andrew changed his name to Darwen. But he cannot fool me with such an anagram. There has been multiple warrants for his arrest.When I eventually found him, I offered him the chance of either being brought to trial or joining my crew, he chose the latter. Six months later, he contracted a strange disease. We had no choice but to put him on a raft and send him away. The tradition of pirates states that when a crew member is no longer with us, his treasures and belongings are shared by those still alive, you have to ask permission from me mates to be able to collect his belongings."

Quest Objective:Find Jack's underling and get back Memento of Andrew.Obtain "Memento of Andrew" x1

Walkthrough:

Time for some more pirate hunting ^^Hunt pirates on Canary Isle until they drop the Memento.Go talk to Jack at (1672, 3777 Magical Ocean) when done.

"Yes, this are the belongings of Andrew. I have not taken a look into it yet."

*DO NOT CHANGE YOUR GUILDING POSITION WHILE DOING ONE OF THESE 3 SIDES! or else you'll get stuck >.>*

Pirate Side

Blood of Pirate

"When I used my both hands to touch the black object, a mysterious voice echoed into me, 'Blood of a Pirate, proved your loyalty and I will show you the way'.What is the Blood of a Pirate, I pondered. How to prove my loyalty? Maybe Jack at (1672, 3777) will know something."

Quest Objective:Find Jack for the answer to the question in your heart.

Walkthrough:Talk again to Jack on Canary Isle at (1672, 3777 Magical Ocean)

"Oh. It's something by the name of Heart of Sailor. It can reflect the inner self of anyone. If your mind is pure, you will be able to access whatever is hidden by the Heart. However, it is rumored to be lost for centuries. You mean you have Andrew's memento?Looks like you will need some help. Approach Icicle Royal Mas at (1346, 451). He will have some answers for you."

I feel that Jack knows the solution but he would not tell me. Is it because I killed too many of his henchmen? Hmm, I better run fast. Time to meet up with Icicle Royal - Mas.

Quest Objective:Talk to Icicle Royal - Mas at (1346, 451) regarding the Blood of Pirate.

Walkthrough:Talk again to Icicle Royal - Mas in Icicle at (1346, 451 Deep Blue)

"Blood of a Pirate? It's been long since somebody asked. Looks like you have gotten hold of the Heart of Sailor. Blood of a Pirate refers to the blood of an enemy.Mix the blood and tears of your enemy and pour it over the Heart to gain access to its secret.Navy Riflemen at (2389, 575) are too arrogant. Use them as experiment."

Teleport on Isle of Chill. Use again the ship trick if you have trouble defeating them, or else just go straight to them to the North side of Chill. Hunt 30 lvl55 Navy Riflemen, and head back to Mas at (1346, 451 Deep Blue) when done.

"Have you killed enough Navy Riflemen? Then the Heart of Sailor should have accepted your soul."(I put my hand into the bag and found out that the Heart is opened. A key lies in it))

"When I used my both hands to touch the black object, a mysterious voice echoed into me, 'Soul of Navy, proved your determination and I will show you the way'.What is the Soul of Navy, I pondered. How to prove my determination? Maybe Jack at (1672, 3777) will know something."

Quest Objective:Find Jack for the answer to the question in your heart.

Walkthrough:Talk again to Jack on Canary Isle at (1672, 3777 Magical Ocean)

"Oh. It's something by the name of Heart of Sailor. It can reflect the inner self of anyone. If your mind is pure, you will be able to access whatever is hidden by the Heart. However, it is rumored to be lost for centuries. You mean you have Andrew's memento?Looks like you will need some help. Approach General William at (2277, 2831). He will have some answers for you."

I feel that Jack knows the solution but he would not tell me. Is it because I killed too many of his henchmen? Hmm, I better run fast. Time to meet up with General - William.

Quest Objective:Go to (2277, 2831) and ask General - William about Soul of Navy.

Walkthrough:Talk to General - William in Argent at (2277, 2831 Ascaron)

"The Soul of the Navy? I haven't heard anyone mention this name for ages! Ah the great memories we had during those days when we flew that flag. Now, that flag hasn't been used in over 30 years and the only place you can still find it is in the exhibition hall of our headquarters.If you are willing to contribute 2 millions, I might consider loaning it to you.Come on, didn't you want to open the Heart of the Sailor?"

Quest Objective:Bring 2000000g to General William at (2277, 2831)

Walkthrough:Collect 2 millions and bring them to General William in Argent at (2277, 2831 Ascaron). Note: You just have to possess 2 mils, not actually pay.

"Good. You have really brought 2 millions? It looks like you have put faith in the Navy. Actually, the Soul of the Navy does not exist, it is only a test of your faith. Take out the heart now and have a look."(I put my hand into the bag and found out that the Heart is opened. A key lies in it))

"When I used my both hands to touch the black object, a mysterious voice echoed into me, 'Nameless one, proved your bravery and I will show you the way'.Who is the Nameless one, I pondered. How to prove my bravery? Maybe Jack at (1672, 3777) will know something."

Walkthrough:Talk again to Jack on Canary Isle at (1672, 3777 Magical Ocean)

"Oh. It's something by the name of Heart of Sailor. It can reflect the inner self of anyone. If your mind is pure, you will be able to access whatever is hidden by the Heart. However, it is rumored to be lost for centuries. You mean you have Andrew's memento?Looks like you will need some help. Approach Argent Secretary - Salvier at (2219, 2749). He will have some answers for you."

I feel that Jack knows the solution but he would not tell me. Is it because I killed too many of his henchmen? Hmm, I better run fast. Time to meet up with Argent Secretary - Salvier.

Walkthrough:Talk again to Argent Secretary - Salvier in Argent City at (2219, 2749 Ascaron)

"Nameless one? You have gotten the Heart of Sailor?Let me have a look! What a beauty. An unknown person seeking to make a name for himself overnight. However, a lack of courage deter him from his ambition.To prove your courage, take this Heart to the sea near Argent at (77, 3971) and use it.Let your courage flow through the Heart."

Quest Objective:Go to Ascaron sea region at (77, 3971) and use Memento of Andrew. Return to Argent Secretary Salvier at (2219, 2749)

Walkthrough:Sailing time! You'll have to sail to the bottom left corner of Ascaron sea, precisely at (77, 3971 Ascaron)If you have no ships in Ascaron, buy one from Sinbad at (2255, 2802 Ascaron). Even a low cost boat can do this job.Set sail to (77, 3971 Ascaron). Once you are there, use the Memento.

2) Miracle Light

"When I reached this part of the ocean, me and my ship were worn out. If I cannot find anything worthy, I guess I will not have the courage to go back. At this moment, the Heart of Sailor gives out a bright glow. I feel rejuvenated and my ship is restored fully.Surprised by this turn of events, I feel an urge to tell Argent Secretary - Salvier about this matter. He should be able to explain to me what has happened."

Walkthrough:Sail back to Argent and talk to Argent Secretary - Salvier at (2219, 2749 Ascaron)

"You say the Heart rejuvenated you and restored your ship? Looks like it has accepted your courage.As for the key, you have to look for more clues."(I put my hand into the bag and found out that the Heart is opened. A key lies in it))

Walkthrough:Go to Thundoria Castle and talk to Banker - Macurdo at (743, 1534 Ascaron). If you don't know how to get to Thundoria Castle, read this.

"This is... Please wait a moment. Allow me to check... Sorry, we cannot pass you the item just yet.According to our regulation, you will have to obtain the signatures of the Great Four. Bye bye... Next please."

Quest Objective:Bring the signatures of the Great Four to the Banker of Thundoria at (743, 1534)Obtain "Signature of Mas" x1Obtain "Signature of Navy General William" x1Obtain "Signature of Salvier" x1Obtain "Signature of Clan Chief Albuda" x1

Walkthrough:Finish everyones sub-quest to obtain all the signatures. You can do these four sub-quest in any order you desire.

Head to Mas at Icicle (1346, 451 Deep Blue) to start his sub-quest.Quote:If you are not in a Navy Guild62-1a) I'm not a Navy!"You want my signature? Only if you are not from the Navy."

Reward: 1 Signature of Mas.

If you are in a Navy Guild

62-1b) Friend of the Pirates

"Dear friend, the emblem on your shoulder already reveals your identity. We do not welcome anybody from the Navy. Please go before I...What? You say you are a friend of the pirates?Don't tell me that you are that person... Show me a proof then.If you kill enough Navy Rifleman, I might consider giving you my signature"

Head to Isle of Chill and kill 30 Navy Riflemen on the North Side of the island.Head back to Mas when done.

"You have proved your loyalty with the blood of the enemy. From now on, you are a friend to us. Take out a piece of paper, I will sign for you."

Reward: 1 Signature of Mas.Now go to General - William in Argent City at (2278, 2830 Ascaron)

If you are not in a Pirate Guild

62-2a) I'm not a PIRATE!

"You want my signature? I didn't expect to have fans. Take it! Isn't it beautiful?"

Reward: 1 Signature of Navy General William.

If you are in a Pirate Guild

62-2b) Sever Relationship

"You want my signature? Only LeChuck the pirate would be so thick skinned to want my signature.Unless... Impossible, you are not that person. That person will be part of our Navy. If you wish to consider, leave the pirates and join us."

Just head to Canary Island and hunt 10 pirates of every kind.Go back to William when done.

"Good. I see a promising future lying ahead of you. Here, my signature. I doubt that you will obtain the signature of the other three."

Reward: 1 Signature of Navy General William.Now go to Argent Secretary - Salvier in Argent City at (2219, 2750 Ascaron)

If you are in a Guild

62-3a) Powerful Backing

"Since you have the backing of a great guild, I will fulfill my promise and pass you my signature"

Reward: 1 Signature of Salvier.

If you are NOT in a Guild

62-3b) Lone Warrior

"Being a lone wanderer, you must have brave a lot of dangers. I was exploring the world on my own when I was your age.Only a person of greatness will experience loneliness. Go forth and prove your worth. If you are the person we are waiting for, I will not hesitate to give you my signature."

Quest Objective:Kill all from the Navy and Pirates! Prove that you are a lone warrior who fears no one!Hunt "Jack the Pirate's Sailor" x5Hunt "Jack the Pirate's Fighter" x5Hunt "Jack the Pirate's Militia" x5Hunt "Navy Rifleman" x5

Walkthrough:

Teleport on Canary Island. Hunt 5 pirates for every of the 3 kinds here.Now teleport to Isle of Chill. Hunt 5 of the lv55 Navy Riflemen on the North side of the island (use the ship trick if needed).Finally get back to Argent City and talk to Argent Secretary - Salvier at (2219, 2750 Ascaron).

"I can see that you are still hesitating. You will need advanced training to bring you to an higher level. Since you have fulfilled my request, I will give you my signature."

"Everybody is equal in the eyes of our Goddess. I t does not matter whether you are a pirate or from the navy. She will bless you nevertheless. What you need to do now is to cleanse away your sins. When it is done, I will pass you my signature."

We'll need to sail to Spring Island for this. If you have no ships in Deep Blue, buy one in Icicle from Builder - George at (1221, 628 Deep Blue).

You'll find the lv51 Shadow Mermaids in the shown area (3050, 2456 Deep Blue).Since we have to defeat a lot of them, let's introduce an useful sea battling tactic for non-voyager classes: Area attack.

By pressing Ctrl+Click on an area close to the sea monster, you can hurt him without being noticed (and counterattacked).If you chose the right distance from the seamob, you'll fire a cannonball next to him, and he will receive Area of Effect damage.Press Shift too if you want to go on autofire mode. Though, mobs may move a bit from their position and notice you. If that happens, just right click anywhere to deactivate the Area attack and run, then repeat the process ^^

Since we are near to Spring, why not paying a visit as well? You can put in port your ship at (3409, 2560 Deep Blue).Harbor Operator - Shuang can repair/refuel your ship and, if you haven't done it yet, you can activate the Language Barrier Quest by talking to the Teleporter Chun Li at (3326, 2511 Deep Blue).You can talk to the NPCs on Spring Island only by finishing this quest, and it will be needed on later Story Quests.

Once you defeated all the 30 Shadow Mermaids, head back to Clan Chief Albuda in Shaitan City at (897, 3642 Magical Ocean).

Reward: 80000 exp, 10000g, 30000 life skill exp, 1 Refining Gem Voucher, 1 Signature of Clan Chief Albuda.LifeSkill Points until now: 26Finally once you have all the 4 signature and the Ancient Key in your inventory, head back to Thundoria and talk with Macurdo at (743, 1534 Ascaron).

"You brought the signature? Let me check whether if it is fake. Hmm... Well done. Can you tell me how you managed to convince those old fools?Ok... Ok... This is the sheepskin that you want. Don't have to be so worried."

Reward: 1 Will of Andrew.

Double click the Will of Andrew to activate the next quest.

The Life Story Quest ends here for us, the Thundoria Bank quest cannot be completed, so I will not post the rest of the guide.

well.....here is the truth the life story quest gets bugged at (61) Memento of Andrew...i dont remeber fully o-o....but the quest gets bugged anyways.... after double clicking.....i once did this and it said to bring those again...now cant talk to Masis it fixed now?Just see my Char..... press Quest button (alt+Q)UserName : fallack13IGN : fallack13

The 61th quest, Memento of Andrew isn't bugged, but it is connected to your guilding position: are you in a navy guild, pirate guild or guildless. You will have to complete different quests, depending on your guilding position.

However, if you change your guilding position (leave your current guild, join a guild, etc.) after you have activated the Memento of Andrew (double clicked on it) the whole quest gets messed up and you can't continue.

The Life Story Quest is bugged at Thundoria Bank quest, at the Signature of Navy General William, more precisely. You can obtain that signature, but Macurdo, the banker in Thundoria Castle, does not "recognize" it, the system encounters an error when it is supposed to take it from the inventory, and the quest can't be completed.

The 61th quest, Memento of Andrew isn't bugged, but it is connected to your guilding position: are you in a navy guild, pirate guild or guildless. You will have to complete different quests, depending on your guilding position.

However, if you change your guilding position (leave your current guild, join a guild, etc.) after you have activated the Memento of Andrew (double clicked on it) the whole quest gets messed up and you can't continue.

The Life Story Quest is bugged at Thundoria Bank quest, at the Signature of Navy General William, more precisely. You can obtain that signature, but Macurdo, the banker in Thundoria Castle, does not "recognize" it, the system encounters an error when it is supposed to take it from the inventory, and the quest can't be completed.

sooo it really is bugged and its not due to changing of guild?.....because i never changed guild...always stayed in pirate....and also i tried with guildless, navy and pirate again....never worked o_o

The Memento of Andrew quest isn't bugged, it completes. The Thundoria Bank quest is the one which is bugged.

You say you tried it as a member of pirate guild, a navy guild and being guildless. You did it with 3 different characters?

Because if not, if you tried with the same character, then you yourself bugged it when you changed your guilding position.

If you were in a pirate guild when you activated the quest and then joined another pirate guild then the quest gets messed up. It doesn't matter that you joined in another pirate guild, what matters is that you changed from being in a pirate guild to being guildless, before joining another pirate guild.

I did the Life Story Quest with several characters, didn't have problems with the Memento of Andrew quest, only with the Thundoria Bank quest, with the Signature from Navy General William, more precisely.

The Memento of Andrew quest isn't bugged, it completes. The Thundoria Bank quest is the one which is bugged.

You say you tried it as a member of pirate guild, a navy guild and being guildless. You did it with 3 different characters?

Because if not, if you tried with the same character, then you yourself bugged it when you changed your guilding position.

If you were in a pirate guild when you activated the quest and then joined another pirate guild then the quest gets messed up. It doesn't matter that you joined in another pirate guild, what matters is that you changed from being in a pirate guild to being guildless, before joining another pirate guild.

I did the Life Story Quest with several characters, didn't have problems with the Memento of Andrew quest, only with the Thundoria Bank quest, with the Signature from Navy General William, more precisely.

i did the quest before Myth Network came in and im 100% sure i didnt change guild while doin it

So, you did the quest with 3 different characters? With one which was in a pirate guild, with another which was in a navy guild and the 3rd which was guildless and you couldn't complete the Memento of Andrew quest with either of those 3?

So, you did the quest with 3 different characters? With one which was in a pirate guild, with another which was in a navy guild and the 3rd which was guildless and you couldn't complete the Memento of Andrew quest with either of those 3?

that not what i said o-o.....i said that when i was in pirate (and didnt ever change/leave guild) and when it got bugged......i tried with all 3 sides with one char!

this is before u guys came in (myth Network) and before all new updates were here o-o

Hm... I did the Life Story Quest with several characters, on few servers, and didn't had problems with the Memento of Andrew quest, only with the Thundoria Bank quest.

Don't know why you couldn't complete the Memento of Andrew quest. But, once you changed your guilding position, after failing to complete the quest while you were in pirate guild, you had no chance of completing that quest anymore.

Well, if you are so eager to do the Life Story Quest until the end then let's test it. Do it with another character and take screen shots of the Memento of Andrew quest when you get to it and it doesn't completes. I will do the same, with a normal character, and we can try to find where the problem is.

no GM...i think the server got upgraded when Myth came in....and now i think it works perfectly fine.... but before...i a lot people got bugged.....and i did these quest in 3 days.....and also i didnt change guild... i did this a long time ago and dont remember.....well....im sure something goes wrong with it.....i think after doing all the subquest and getting all signatures and then getting the will of andrew....after double clicking it....something goes wrong.....like, we need to do the quest again but something goes missing in our invent o-o