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The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSPSun, 02 Aug 2015 16:48:56 +0000en-UShourly1http://wordpress.org/?v=4.2.3Platinum Games Talks Metal Gear Rising: Revengeancehttp://blog.us.playstation.com/2012/09/28/platinum-games-talks-metal-gear-rising-revengeance/
http://blog.us.playstation.com/2012/09/28/platinum-games-talks-metal-gear-rising-revengeance/#commentsFri, 28 Sep 2012 17:03:23 +0000http://blog.us.playstation.com/?p=86145Tokyo Game Show, we got hands-on time with the latest Metal Gear Rising: Revengeance playable demo and spoke with three members of Platinum Games (Kenji Saito, Yuji Korekado, and Atsushi Inaba). Our conversation touched on Revengeance’s long, twisted development process, a new philosophy towards boss encounters, gameplay mechanics, and much more. Read on for our full interview and be sure to watch the new Tokyo Game Show trailer below.
PlayStation.Blog: Revengeance enables you to slice anything in the environment using Blade Mode. Was it technically challenging to create a game where players could cut anything? How did you fine tune the mechanic to make it work for the game?
Platinum Games: First of all, from a technical standpoint there were difficulties but that wasn´t the hardest part.]]>During this year’s Tokyo Game Show, we got hands-on time with the latest Metal Gear Rising: Revengeance playable demo and spoke with three members of Platinum Games (Kenji Saito, Yuji Korekado, and Atsushi Inaba). Our conversation touched on Revengeance’s long, twisted development process, a new philosophy towards boss encounters, gameplay mechanics, and much more. Read on for our full interview and be sure to watch the new Tokyo Game Show trailer below.

PlayStation.Blog: Revengeance enables you to slice anything in the environment using Blade Mode. Was it technically challenging to create a game where players could cut anything? How did you fine tune the mechanic to make it work for the game?

Platinum Games: First of all, from a technical standpoint there were difficulties but that wasn´t the hardest part. The hardest thing was that once we introduced the mechanic to cut anything, it is very hard to maintain a good game balance. That´s what we struggled with the most.

The game’s concept is being able to cut anything at will, so being able to combine that with the gameplay and maintain a good balance, and have the player cut things in a way that felt natural and flow with the gameplay was a challenge both technically and mechanically.

PSB: Let’s talk about gameplay progression. Does Raiden unlock new abilities and skills during missions?

PG: In Revengeance there´s a customization system where you can customize your character, which opens a lot of possibilities to gameplay. So the answer is no, you don´t have all the moves from the beginning of the game.

PSB: In the new trailer we saw a glimpse at some of the game’s boss encounters. Are they designed based on concepts we’ve seen in the other Metal Gear games? Or did you take a different approach for Revengeance?

PG: One thing that makes a boss unique this time is his or her weapons. We’ll use one boss as an example — Mistral, who has a very unique weapon that can be used as a staff or a whip. So you need to figure out the right strategy to fight against these weapons.

And from a Metal Gear series standpoint, the other bosses usually had a theme: Dead Cell, or Cobra Unit, for example. This time the theme is superhuman cyborg enemies, and is how these enemies clash with Raiden — both on the physical aspect, and ideologically.

PSB: In an old trailer for Revengeance, we see Raiden using a staff similar to the one Mistral is using. Does this mean players will gain special weapons from defeating bosses?

PG: Yes, that’s a very good observation! That means when you destroy the bosses, there are certain weapons you will be able to use.

PSB: What´s the role of LQ-84i in the game? Can we use it as another character or as a support item, like the Mark II in MGS4?

PG: The LQ-84i first appears as an enemy, you have to fight it. After that point, if you defeat it, one of your comrades remodels and reprograms it to serve as an ally. You won’t be able to directly control it, but LQ-84i will be a support character through the game.

PSB: We saw in the demo that the Codec seems to be more dynamic in Rising. What prompted that decision?

PG: First of all, what you are playing now is the beginning of the game, so there are a lot of tutorials. We don’t want to give you the impression that you will be overloaded by all these Codec conversations during the rest of the game. They will come in from time to time, but they won’t slow the action and they will flow naturally.

PSB: At what time during the development process did you decide to switch from a story between MGS2 and MGS4 to a story set after MGS4? Why does this timeline work best for the game?

PG: The original story was set between MGS2 and MGS4, but when Kojima Productions decided to partner with Platinum Games, Mr. [Kenji] Saito said that we don’t want to focus on the past. He wanted us to lean forward, to focus on something in the future.

And we took that feedback from Mr. Saito. If we focused on the time between MGS2 and MGS4, we would be limiting the story. If we pushed it to the future, it would open up new possibilities. But to be honest, Mr. Saito didn’t want to change the story — he still would have liked to have it in that era.

PSB: At the end of the trailer, we saw Raiden entering a sewer in what appeared to be a Mexican city. Will Mexico factor into the game?

PG: Within the game, Raiden travels around the world to battle in different areas. And yes, one of them is Mexico.

]]>http://blog.us.playstation.com/2012/09/28/platinum-games-talks-metal-gear-rising-revengeance/feed/40http://blog.us.playstation.com/wp-content/uploads/2012/09/LEAD_MGR.jpg3.46Blog Manager, Latin America400Soul Sacrifice Takes Tokyo Game Showhttp://blog.us.playstation.com/2012/09/21/soul-sacrifice-takes-tokyo-game-show/
http://blog.us.playstation.com/2012/09/21/soul-sacrifice-takes-tokyo-game-show/#commentsFri, 21 Sep 2012 13:01:18 +0000http://blog.us.playstation.com/?p=85412Tokyo Game Show will finally be able to have some hands-on experience with Soul Sacrifice! Once you play the game, I'm sure that you'll have a better sense of the world I've been wanting to create. You'll be able to face the dilemmas, tough decisions, and the agony of choice that I've been wanting to portray in a game. I believe the TGS demo does a great job of conveying this new concept.
In the trailers and interviews released so far, we've shown the game's dark world setting and shared some of the story elements revealed in the single player mode. We've also shared a few of the back stories from both the monsters and sorcerers that you'll encounter during gameplay. During TGS, I'm looking forward to showing you what the multiplayer mode can offer.]]>

Hi everyone. I’m excited that those of you who are attending Tokyo Game Show will finally be able to have some hands-on experience with Soul Sacrifice! Once you play the game, I’m sure that you’ll have a better sense of the world I’ve been wanting to create. You’ll be able to face the dilemmas, tough decisions, and the agony of choice that I’ve been wanting to portray in a game. I believe the TGS demo does a great job of conveying this new concept.

In the trailers and interviews released so far, we’ve shown the game’s dark world setting and shared some of the story elements revealed in the single player mode. We’ve also shared a few of the back stories from both the monsters and sorcerers that you’ll encounter during gameplay. During TGS, I’m looking forward to showing you what the multiplayer mode can offer.

“Truly cooperate with allies” — I’ve explained the concept behind the multiplayer mode in the past, but I’m sure you’ll gain a full understanding after playing through this TGS demo. You will experience trusting in your friends, being double-crossed or double crossing, and you will realize the difference between sacrificing strangers and your most precious friends even if you don’t want to.

You will be able to team up and slow down the enemy’s attack, allowing your friends to come in and assist with the defeat, or you could be relying on their assistance to heal you in the midst of battle. These choices may even lead you into being forced to sacrifice your own life, or hoping that a friend would do the same for you.

I ask that you pay close attention on how your emotions change after each decision you make, and how you feel once defeating a monster with the help of your friends. From these experiences, you will see the concept of “reality-blended fantasy” that I wanted to create.

]]>http://blog.us.playstation.com/2012/09/21/soul-sacrifice-takes-tokyo-game-show/feed/40http://blog.us.playstation.com/wp-content/uploads/2012/09/LEAD_SS.jpg4.48Founder, Comcept400TGS 2012: Watch the New Puppeteer Trailerhttp://blog.us.playstation.com/2012/09/19/tgs-2012-watch-the-new-puppeteer-trailer/
http://blog.us.playstation.com/2012/09/19/tgs-2012-watch-the-new-puppeteer-trailer/#commentsWed, 19 Sep 2012 17:42:29 +0000http://blog.us.playstation.com/?p=85221Puppeteer. First off, please let me thank you all for your wonderful, supportive comments after our announcement at Gamescom last month. It's dedicated PlayStation fans like you that make the incredible amount of hard work that goes into making games worthwhile.
You never know what reaction you will get from your work, and it seems that Puppeteer has hit the right nerve with gamers. So, when I got back from Germany, I started getting ready for Tokyo Game Show. We aren’t showing a playable demo on the show floor, but I have put together another trailer for the show. This one is longer and shows a little bit more of the story, without giving too much away and ruining it for you all. Have a look up above.]]>

Hi guys, back again to give you an update on Puppeteer. First off, please let me thank you all for your wonderful, supportive comments after our announcement at Gamescom last month. It’s dedicated PlayStation fans like you that make the incredible amount of hard work that goes into making games worthwhile.

You never know what reaction you will get from your work, and it seems that Puppeteer has hit the right nerve with gamers. So, when I got back from Germany, I started getting ready for Tokyo Game Show. We aren’t showing a playable demo on the show floor, but I have put together another trailer for the show. This one is longer and shows a little bit more of the story, without giving too much away and ruining it for you all. Have a look up above.

We are currently casting in London for the voice actors, so I apologize for the voices in the trailer. It’s a little embarrassing because all of the voices are done by me, apart from the narrator.

Actually, I am thinking of doing the Witch’s voice in the final retail version, I just haven’t decided for sure yet. So, I thought I would leave that up to you the fans to decide. If you want me to remain as the Witch in Puppeteer, please just post a comment below and I will tally it up. Witch yes/no will do.

I’ll be in Sao Paolo for the Brazil Game Show — if you’re down in that neck of the woods during the October 11th-14th time frame, come and check it out. Anyway, I’d better get back and finish this game!

]]>http://blog.us.playstation.com/2012/09/19/tgs-2012-watch-the-new-puppeteer-trailer/feed/62http://blog.us.playstation.com/wp-content/uploads/2012/09/pup.jpg4.42Art Director, SCE Worldwide Studios626TGS 2012: Smaller, Lighter PS3 Model Unveiledhttp://blog.us.playstation.com/2012/09/18/tgs-2012-smaller-lighter-ps3-model-unveiled/
http://blog.us.playstation.com/2012/09/18/tgs-2012-smaller-lighter-ps3-model-unveiled/#commentsWed, 19 Sep 2012 04:30:53 +0000http://blog.us.playstation.com/?p=85193Tokyo Game Show is always an exciting time for gamers everywhere, as we all look forward to new games and other news being unveiled during the show. This year is no exception. We are always looking for ways to create better experiences for our gamers, and to that end, we just unveiled a smaller, lighter PlayStation 3 at the show.

The new PS3 will be available in two different models, with 250GB and 500GB HDDs which will allow you to store even more of your digital life. It also features a smaller, streamlined design that will look great as part of any entertainment system. The new model is approximately 25% smaller and 20% lighter than the current PS3.

In order to maintain the superior gaming experiences that you expect from us here at PlayStation, we are always looking for ways to change and evolve with your gaming behavior. You might remember the smaller models that we launched for PlayStation 2 and PSP (PlayStation Portable), and we know that many of you love the opportunity to add these streamlined models to your home. Additionally, as developers continue to release deep and rich digital gaming content, providing an option for larger HDD is essential, especially for games with large DLC packs, and full game downloads, as well as personal entertainment content. The biggest and best games live on PS3 this holiday season, and the new PS3 is the perfect way to play.

We are also excited to announce that the launch of this new PS3 model will include incredible additional value. The 250GB PS3 will be available on September 25th for $269.99 (MSRP) as part of a limited edition bundle featuring UNCHARTED 3: Drake’s Deception: Game of the Year Edition and a voucher for more than $30 worth of bonus digital content for the highly acclaimed digital title, DUST 514. This bundle offers more than $70 in total combined value.

The winner of over 60 industry and Game of the Year awards, UNCHARTED 3: Drake’s Deception will be re-released next week in an all new Game of the Year Edition, which includes 12 new multiplayer maps, over 40 multiplayer skins, Fort Co-Op Adventure, and Shade Survival Mode, a value of over $45 in bonus content. In case you somehow missed it, UNCHARTED 3: Drake’s Deception is the latest installment in Naughty Dog’s storied UNCHARTED franchise that chronicles the adventures of Nathan Drake. UNCHARTED 3: Drake’s Deception Game of the Year Edition is a great way to kick off your gameplay experience on the newest PS3 model.

UNCHARTED 3: Drake’s Deception Game of the Year Edition will also be available as a standalone title on September 25th for $39.99 (MSRP).

CCP Games’ DUST 514 brings intense infantry combat, large-scale warfare and deep character advancement to PS3 in an exclusive free-to-play massively multiplayer shooter. Set in, and integrated with, the massive universe of EVE Online, players wage war in the next generation of first-person shooters, where a single victory could prove the crushing blow to a galactic empire of thousands of online gamers. This bundle includes an incredible amount of bonus value – more than $30 in total.

For those of you who do not own a PS3 yet, or have been looking to add another PS3 to your household, this is the perfect opportunity to jump in before the next wave of blockbuster games launch this holiday season.

The new 500GB PS3 will be available in a limited edition bundle on October 30th in conjunction with the release of Assassin’s Creed III – one of the most anticipated games for this holiday season featuring four exclusive levels, only available on PS3.

PlayStation fans – let us know what you think of the new PS3 model. Stay tuned for more PlayStation 3 updates here on PlayStation.Blog!

]]>http://blog.us.playstation.com/2012/09/18/tgs-2012-smaller-lighter-ps3-model-unveiled/feed/349http://blog.us.playstation.com/wp-content/uploads/2012/09/newps3.jpg4.22VP of Platforms Marketing, SCEA3493PlayStation Plus on PS Vita Gets Timing, Set to Launch with Instant Game Collectionhttp://blog.us.playstation.com/2012/09/18/playstation-plus-on-playstation-vita-gets-timing-set-to-launch-with-instant-game-collection/
http://blog.us.playstation.com/2012/09/18/playstation-plus-on-playstation-vita-gets-timing-set-to-launch-with-instant-game-collection/#commentsWed, 19 Sep 2012 04:30:45 +0000http://blog.us.playstation.com/?p=85210Gamescom that PlayStation Plus is coming to PS Vita, and today we’re pleased to announce that our premium game membership will make its debut on PS Vita in November, providing an Instant Game Collection to PS Vita owners along with the same features that many of you already enjoy for PS3.
If you’re already a PlayStation Plus member on PS3, you will automatically be able to enjoy all the PS Plus features on PS Vita at no extra cost.
PlayStation Plus features for PS Vita available in November will include:]]>We announced back at Gamescom that PlayStation Plus would be coming to PlayStation Vita (PS Vita), and today we’re pleased to announce that our premium game membership will make its debut on PS Vita in November, providing an Instant Game Collection to PS Vita owners along with the same features that many of you already enjoy for PlayStation 3 (PS3).

If you’re already a PlayStation Plus member on PS3, you’re in luck—you will automatically be able to also enjoy all the PlayStation Plus features for your PS Vita at no extra cost.

PlayStation Plus features for PS Vita available in November will include:

Instant Game Collection: Unlimited access to a regularly refreshed selection of the full versions of games as long as your membership is active.

Discounts: Take advantage of exclusive discounts on games and DLC for your PS Vita.

Online Game Storage: An additional 1GB of online storage for game saves for PS Vita games and downloaded content.

Automatic Updates: PS Vita will automatically start up at a designated time to download and install select game demos and game updates as well as system software updates and start standby mode upon completion.