Resume

Experience

My role primarily consisted of hand-keyed character animation. I took on extra responsibilities that included rigging, motion capture directing and cleanup, previs animation, and UI animation.

During my time at Magnopus, I had the opportunity to work on some great projects. Including the Emmy-nominated and Clio Award winning Blade Runner 2049: Memory Lab and CNN VR.

Animator at Section Studios – Los Angeles, CAMay 2016 – February 2017

While at Section Studios, I was responsible for hand-keyed character and creature animation. I also spent a brief period doing 2D UI/UX design and animation.

I contributed to Awake VR, Eclipse: Edge of LIght, and House Flip w/ Chip and Jo Gaines.

Freelance Animator – Los Angeles, CA2015-2016

Occasionally, I have picked up the odd freelance job. Most of this work has been hand-keyed character and creature animation and style exploration for indie films and unannounced projects.

Skills

Character animation

Creature animation

Rigging

Motion capture

Software

Maya

Unreal Engine

Unity

Education

Digital Production for Entertainment at Gnomon School of Visual Effects2014-2016

I studied character and creature animation at Gnomon School of Visual Effects. My studies also encompassed the fundamentals of modeling, rigging, visual effects, and traditional drawing skills.

While at Gnomon, I co-founded the Gnomon Animation Club. I worked with school administration to bring in guest speakers with a range of backgrounds and knowledge to share. My personal passion was our monthly peer review sessions where students would come together to practice giving and receiving constructive criticism on their latest work.