Let's say we wanted to do psionics. We'd tie that to a campaign you can play, maybe one centered on mind flayers or a similar foe.

The psionic sourcebook would be the player's companion to the DM's mind flayer campaign. The sourcebook would have all the info for creating psionic characters, along with world material for players who are creating characters for the mind flayer campaign. The player's book might also have a chapter written from an in-world perspective on psionics and psionic monsters, the kind of information that a character might have access to or have heard.

You can expect us to do one or two such products a year, to give people enough time to play through a campaign without overwhelming them with new options.

Let's say we wanted to do psionics. We'd tie that to a campaign you can play, maybe one centered on mind flayers or a similar foe.

The psionic sourcebook would be the player's companion to the DM's mind flayer campaign. The sourcebook would have all the info for creating psionic characters, along with world material for players who are creating characters for the mind flayer campaign. The player's book might also have a chapter written from an in-world perspective on psionics and psionic monsters, the kind of information that a character might have access to or have heard.

You can expect us to do one or two such products a year, to give people enough time to play through a campaign without overwhelming them with new options.

On a very slow cycle.

So, after these two videos, it seems that psionics are slowly but surely coming now.

Let's say we wanted to do psionics. We'd tie that to a campaign you can play, maybe one centered on mind flayers or a similar foe.

The psionic sourcebook would be the player's companion to the DM's mind flayer campaign. The sourcebook would have all the info for creating psionic characters, along with world material for players who are creating characters for the mind flayer campaign. The player's book might also have a chapter written from an in-world perspective on psionics and psionic monsters, the kind of information that a character might have access to or have heard.

You can expect us to do one or two such products a year, to give people enough time to play through a campaign without overwhelming them with new options.

On a very slow cycle.

So, after these two videos, it seems that psionics are slowly but surely coming now.

Further, would/could there be any historical facts (theoretically) that would be left unknown with all those spells and powers available?

Cheer,Necro

You missed a couple: Destiny's trail and Psychometry.

However, the answer is Yes:

anything that is protected against divination would be tougher than normal to crack, especially after a lot of time.

most kids simply don't care about history in the slightest, no matter how much old baldy drones on about it. as a result lots of people simply don't think it worth it to spend the resources asking when they could be doing something so much more productive with their time and energy, even if they have the capability.

things protected by epic or divine level powers would likewise be tough.

some time periods have some sort of disruptive power about them - look what happens when elves try to divine what happened during certain primordial epochs on the world of Oerth.

some things back in time can actually trace you forward and either shred your mind, rip you back into their spacetime, or just possess you across the gulf of eons.

Further, would/could there be any historical facts (theoretically) that would be left unknown with all those spells and powers available?

Cheer,Necro

You missed a couple: Destiny's trail and Psychometry.

However, the answer is Yes:

anything that is protected against divination would be tougher than normal to crack, especially after a lot of time.

most kids simply don't care about history in the slightest, no matter how much old baldy drones on about it. as a result lots of people simply don't think it worth it to spend the resources asking when they could be doing something so much more productive with their time and energy, even if they have the capability.

things protected by epic or divine level powers would likewise be tough.

some time periods have some sort of disruptive power about them - look what happens when elves try to divine what happened during certain primordial epochs on the world of Oerth.

some things back in time can actually trace you forward and either shred your mind, rip you back into their spacetime, or just possess you across the gulf of eons.

cause the author and/or dm said so, belike....

profit?

Considering its 5e, and most of the creatures at the core of these "historical facts" are probably legendary, a campaign specific mcguffin, lair effect, legendary "action" or similar power could alter historical perception of what actually happened. Sphinxes already twist time a bit.

Too bad they hafta sand off the "ps'rough" edges so much.Love the Dis on Wis saves cantrip = exactly the sort of thing I've suggested.Too bad it'll work on all the people (irl) who never buy the specific book.

PsyWar 10 the ~recharge even at max, is right about the difference between a 1/3rd caster and a 1/2 caster's total spell slots.Or say right at what a Warlock 2 can do throughout a day.