Weird bouncing when switching to svn

I am now experiencing some crazy bouncing when I switched to the trunk code from last night. I wanted to play with the GravityController, so I got all the code into my example. I haven't made any changes, and everything runs without errors, but my main
player now bounces all over the place. Any ideas?

From doing a step by step debug, it seems like it is happening as it calculates linear velocity as I apply torque. I can send you a link where I have the file (rar file), just let me know what email to send it to. Most of the code is from your simple
examples still.

I believe the rotation value is being added to the linear velocity value somehow (although I haven't gone digging to find out where). I came to that theory because I have a button (Y) that when pressed, stops rotation of my block. When I hold that down,
the bouncing stops until I apply torque again. Check there for the bug. If I notice anything else, I'll let you know.

The only other thought I think it could be is the joint I am creating is getting broken or exploding somehow.

I've fixed the bug you were having. It was a problem with the pinjoint you used to attach the geometries to the ground (and other boxes). It's actually a bug I have fixed before, but it seems that it got lost somewhere. It should be fixed in the newest
source code checkin. Thanks for reporting the bug.