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Tell that to anyone who:
Does not own a compatible wifi connection.
Does not live near any stores which offer the event.
Is not aware of how to track upcoming events.
Purchased the game, still at full price, after the event expired.
Lives in an area that rarely gets any events like, say, Australia, New Zealand or pretty much anyone in the "other" region.

Unfairness is defined as a lack of equality and it seems to me that a Japanese (or hell, even an American) person living in the city has a massive advantage over someone who lives in rural Australia. That is why it's unfair, because some individuals are able to obtain said pokemon far more easily all because of some irrelevent traits such as location, router and knowledge of 3rd party pokemon sites.

And while this doesn't really relate to fairness in any way, giving out the most powerful pokemon in the game for free with zero effort required is just boring game design and breaks the player's immersion.

When I look at my Kyurem I remember everything I had to do to catch it. I remember chasing Team Plasma, I remember fighting Ghetsis, I remember being forced to defeat it, I remember all the time I spent, all pokeballs I wasted trying capture it.

But when I look at my Genesect all I remember is talking to the mail man and sticking the pokemon in the PC, never to be used again.

Event Pokemon - Unfair because as already pointed out some people are unable to get the events and as they are usually the strongest pokemon it's unfair to anyone who is happening to battle someone with an event pokemon in their team.
Pokemon following you around - was quite fun to have as at least for me it didn't make you look so alone all the time, I know there are people who don't like it but it wouldn't be that hard I believe to allow the trainer to decide that
Battle subway/tower/ what ever it is called - I know getting harder is the point of the thing but why does almost all their ohko moves hit but the simplist of moves I use hardly land or don't do much damage even if it is effective against the type of Pokemon I used it against
no battle seeker - being able to battle some traders again going missing in some games. It's annoying as you go from one game where you can re-battle trainers to newer versions where that option is not allowed.

Tell that to anyone who:
Does not own a compatible wifi connection.
Does not live near any stores which offer the event.
Is not aware of how to track upcoming events.
Purchased the game, still at full price, after the event expired.
Lives in an area that rarely gets any events like, say, Australia, New Zealand or pretty much anyone in the "other" region.

So you're asking what I would say to someone who manages to eliminate every possible condition under which they might get events? That has nothing to do with anything. I would tell them exactly what I told you: "it's not as if the means aren't out there. If every single one of those somehow doesn't work for you, then it really is unfortunate - for you."

Furthermore, your last point is an inaccuracy. Oceania generally gets the same major events everywhere else does.

Originally Posted by Rhys

Unfairness is defined as a lack of equality

Which we've established isn't at all the case here, given that the events are distributed to as many people as is reasonably possible.

Originally Posted by Rhys

And while this doesn't really relate to fairness in any way--

So why bring it up?

Originally Posted by Nightmareisalive

Event Pokemon - Unfair because as already pointed out some people are unable to get the events

Not unfair in the slightest, as we've already had to establish.

Originally Posted by Nightmareisalive

and as they are usually the strongest pokemon it's unfair to anyone who is happening to battle someone with an event pokemon in their team.

Equally not unfair. There is no Legendary that doesn't have a weakness exploitable by otherwise normal Pokémon, and if you're that worried about somebody kicking your butt with their Lv. 100 Arceus, then set a "No Legendaries" rule pre-battle. Most people are reasonable enough to agree and no one's forcing you to battle the ones who aren't.

Originally Posted by Nightmareisalive

Pokemon following you around - was quite fun to have as at least for me it didn't make you look so alone all the time, I know there are people who don't like it but it wouldn't be that hard I believe to allow the trainer to decide that
Battle subway/tower/ what ever it is called - I know getting harder is the point of the thing but why does almost all their ohko moves hit but the simplist of moves I use hardly land or don't do much damage even if it is effective against the type of Pokemon I used it against
no battle seeker - being able to battle some traders again going missing in some games. It's annoying as you go from one game where you can re-battle trainers to newer versions where that option is not allowed.

None of these are "unfairness". There's a difference between "unfair" and "well I wouldn't have done it this way, so it's a problem!" The removal or inclusion of a game element one liked/didn't like is the latter.

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Never underestimate the power of stupidity, of the one and of the many.Words to|live by

Small one, but I thought the honey trees were going to be an in-game location. Turns out they were just disappointment that happened every 12 hours.

even if we don't understand each other, that's not a reason to reject each other. There are two sides to any argument. Is there one point of view that has all the answers? Give it some thought.

^ This is the reason why I like arguing. If I come off as standoffish or overly angry in an argument, don't worry. I'm probably having the time of my life. Whether I agree with them or not, the pokemon fandom has a lot of different opinions, and I love how nobody is afraid to share them.

0 IVs. Meaning no such thing as IVs anymore but nature still stands as lowering one stat.

From many years of battling, I feel Pokemon is getting more sucky every time new Pokemon appears. The imbalance that cannot be remedied unless they forgo the IVs.

3DS FC: 2878 9875 2043, consists of Shuppet, Phantump and Dusclops. Another is 2981 9377 4651, and consists of Octillery, Poliwhirl and Gyarados.I have ALL WHITE 2 Entree Forest Pokemon! Pm me for offers. My trainer name is either Chestnut or Vandread.

To further encourage the social aspect of the games that's been a significant part of reaching certain milestones from the very beginning?

I have to agree with Shadow_V-Creator, it was a dumb idea to make the modes version-exclusive and unlocked at the end of the game. They already have more than enough social aspects to the game that actually make sense. The entralink, for example, is a sensible social aspect, as is the age-old tradition of trading Pokemon. Exploring someone else's game, while it's a pain if you don't know someone in real life that plays, is a really cool concept and it naturally fits into social interaction. Trading pokemon implies two people interacting with each other to benefit each other's pokemon collection, and the best part is that you can interact this way with people all around the world, not just someone standing a few inches (in the case of IR connection) away from you. Black City/White Forest are another sensible, if somewhat annoying, way to encourage socialization. Your goal in each place is to increase the amount of people living in your City/Forest, so it makes sense that you have to interact with another game to find residents to move into your City/Forest. It sucks that, again, it's dependent on two people being in the same room at the same time for it to work (unless you have both versions and 2 DS's yourself), but whatever. For people that can take advantage of that function, it can be really fun.

But a game mode is different. It doesn't have anything to do with how you reach out to other players, it is simply a way to increase or decrease the level of difficulty in your own game, against in-game trainers. I think it was silly of GameFreak from the get-go to decide to make this something you had to unlock by beating the game, because Pokemon is not the sort of game that lends itself to restarting. This means that, unless you can get the key you need from an already-beaten game, you can't really enjoy the different modes very much. You can only use them post-story. That in itself is pretty lame. If they're going to give us modes, they should at least let us enjoy them to the fullest. But then they went one step further and made it so that you have to find someone with the opposite game as yours (unless your the type that buys both version) to get both modes on your one game? That makes no sense. I agree that it's something that is in keeping with the style of Pokemon games, but there's no real reason to make your in-game, non-interactive experience (battling in-game trainers) dependent on interaction with another human. That's just silly.
/rant

And if it seems like I'm ranting at you personally, BCVM22, I'm not. xD So, sorry if I came off that way. These are just my opinions, and it's something that I've felt since I first learned about version-exclusive modes. I think they had a great idea when they came out with the modes, but I really think they mucked it up royally.

It still boils down to the fact that it's something that if you want, you're going to have to find another person to give it to you. In that regard, it's no different from a version-exclusive Pokémon.

Furthermore, as a franchise that has never once concerned itself with difficulty levels before now, I think they figured that if someone was frothy enough that they wanted the opposite key for purposes of raising/lowering the opposing levelsthat badly, that they'd be willing to go to the lengths to get it. Again, it's all about pushing the social aspect as hard as they can.

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Never underestimate the power of stupidity, of the one and of the many.Words to|live by