Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard.

3/3

{3}{G}{G}

Creature — Centaur

Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn and only if seven or more cards are in your graveyard.

3/3

Daxos of Meletis

Daxos of Meletis

{1}{W}{U}

Legendary Creature — Human Soldier

Daxos of Meletis can't be blocked by creatures with power 3 or greater.

Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's converted mana cost. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.

2/2

{1}{W}{U}

Legendary Creature — Human Soldier

Daxos of Meletis can't be blocked by creatures with power 3 or greater.

Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's converted mana cost. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

2/2

Gonti, Lord of Luxury

Gonti, Lord of Luxury

{2}{B}{B}

Legendary Creature — Aetherborn Rogue

Deathtouch

When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. For as long as that card remains exiled, you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast it.

2/3

{2}{B}{B}

Legendary Creature — Aetherborn Rogue

Deathtouch

When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

2/3

Grenzo, Havoc Raiser

Grenzo, Havoc Raiser

{R}{R}

Legendary Creature — Goblin Rogue

Whenever a creature you control deals combat damage to a player, choose one —

• Goad target creature that player controls.

• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.

2/2

{R}{R}

Legendary Creature — Goblin Rogue

Whenever a creature you control deals combat damage to a player, choose one —

• Goad target creature that player controls.

• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

2/2

Insist

Insist

{G}

Sorcery

The next creature spell you cast this turn can't be countered by spells or abilities.

Draw a card.

{G}

Sorcery

The next creature spell you cast this turn can't be countered.

Draw a card.

Kismet

Kismet

{3}{W}

Enchantment

Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.

If a card with cycling would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.

Abrade

{1}{R}

Instant

Choose one —

• Abrade deals 3 damage to target creature.

• Destroy target artifact.

Accursed Horde

{3}{B}

Creature — Zombie

{1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

3/3

Act of Heroism

{1}{W}

Instant

Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

Adorned Pouncer

{1}{W}

Creature — Cat

Double strike

Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Dauntless Aven

{2}{W}

Creature — Bird Warrior

Flying

Whenever Dauntless Aven attacks, untap target creature you control.

2/1

Defiant Khenra

{1}{R}

Creature — Jackal Warrior

2/2

Desert of the Fervent

Land — Desert

Desert of the Fervent enters the battlefield tapped.

{T}: Add {R} to your mana pool.

Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)

Desert of the Glorified

Land — Desert

Desert of the Glorified enters the battlefield tapped.

{T}: Add {B} to your mana pool.

Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)

Desert of the Indomitable

Land — Desert

Desert of the Indomitable enters the battlefield tapped.

{T}: Add {G} to your mana pool.

Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)

Desert of the Mindful

Land — Desert

Desert of the Mindful enters the battlefield tapped.

{T}: Add {U} to your mana pool.

Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

Desert of the True

Land — Desert

Desert of the True enters the battlefield tapped.

{T}: Add {W} to your mana pool.

Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)

Desert's Hold

{2}{W}

Enchantment — Aura

Enchant creature

When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Devotee of Strength

{2}{G}

Creature — Naga Wizard

{4}{G}: Target creature gets +2/+2 until end of turn.

3/2

Disposal Mummy

{2}{W}

Creature — Zombie Jackal

When Disposal Mummy enters the battlefield, exile target card from an opponent's graveyard.

2/3

Djeru's Renunciation

{1}{W}

Instant

Tap up to two target creatures.

Cycling {W} ({W}, Discard this card: Draw a card.)

Djeru, With Eyes Open

{3}{W}{W}

Legendary Creature — Human Warrior

Vigilance

When Djeru, With Eyes Open enters the battlefield, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle your library.

If a source would deal damage to a planeswalker you control, prevent 1 of that damage.

4/3

Doomfall

{2}{B}

Sorcery

Choose one —

• Target opponent exiles a creature he or she controls.

• Target opponent reveals his or her hand. You choose a nonland card from it. Exile that card.

Dreamstealer

{2}{B}

Creature — Human Wizard

Menace

Whenever Dreamstealer deals combat damage to a player, that player discards that many cards.

Eternalize {4}{B}{B} ({4}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)

1/2

Driven // Despair

{1}{G} // {1}{B}

Sorcery // Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

Dune Diviner

{2}{G}

Creature — Naga Cleric

{1}, Tap an untapped Desert you control: You gain 1 life.

2/3

Dunes of the Dead

Land — Desert

{T}: Add {C} to your mana pool.

When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.

Dutiful Servants

{3}{W}

Creature — Zombie

2/5

Earthshaker Khenra

{1}{R}

Creature — Jackal Warrior

Haste

When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn.

Eternalize {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)

2/1

Endless Sands

Land — Desert

{T}: Add {C} to your mana pool.

{2}, {T}: Exile target creature you control.

{4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.

At the beginning of each end step, enchanted player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards put into that graveyard from anywhere this turn.

Frilled Sandwalla

{G}

Creature — Lizard

{1}{G}: Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn.

Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.

Gift of Strength

{1}{G}

Instant

Target creature gets +3/+3 and gains reach until end of turn.

Gilded Cerodon

{4}{R}

Creature — Beast

Whenever Gilded Cerodon attacks, if you control a Desert or there is a Desert card in your graveyard, target creature can't block this turn.

4/4

God-Pharaoh's Faithful

{W}

Creature — Human Wizard

Whenever you cast a blue, black, or red spell, you gain 1 life.

0/4

God-Pharaoh's Gift

{7}

Artifact

At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.

Exile any number of target creatures that have -1/-1 counters on them.

Grisly Survivor

{2}{B}

Creature — Minotaur Warrior

Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn.

2/3

Harrier Naga

{2}{G}

Creature — Naga Warrior

3/3

Hashep Oasis

Land — Desert

{T}: Add {C} to your mana pool.

{T}, Pay 1 life: Add {G} to your mana pool.

{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate this ability only any time you could cast a sorcery.

Hazoret's Undying Fury

{4}{R}{R}

Sorcery

Shuffle your library, then exile the top four cards. You may cast any number of nonland cards with converted mana cost 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.

Hollow One

{5}

Artifact Creature — Golem

Hollow One costs {2} less to cast for each card you've cycled or discarded this turn.

{2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.

Hour of Devastation

{3}{R}{R}

Sorcery

All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.

Hour of Eternity

{X}{X}{U}{U}{U}

Sorcery

Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.

Hour of Glory

{3}{B}

Instant

Exile target creature. If that creature was a God, its controller reveals his or her hand and exiles all cards from it with the same name as that creature.

Hour of Promise

{4}{G}

Sorcery

Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.

Hour of Revelation

{3}{W}{W}{W}

Sorcery

Hour of Revelation costs {3} less to cast if there are ten or more nonland permanents on the battlefield.

Destroy all nonland permanents.

Ifnir Deadlands

Land — Desert

{T}: Add {C} to your mana pool.

{T}, Pay 1 life: Add {B} to your mana pool.

{2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate this ability only any time you could cast a sorcery.

Imaginary Threats

{2}{U}{U}

Instant

Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures he or she controls don't untap.

Cycling {2} ({2}, Discard this card: Draw a card.)

Imminent Doom

{2}{R}

Enchantment

Imminent Doom enters the battlefield with a doom counter on it.

Whenever you cast a spell with converted mana cost equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to target creature or player. Then put a doom counter on Imminent Doom.

Inferno Jet

{5}{R}

Sorcery

Inferno Jet deals 6 damage to target opponent.

Cycling {2} ({2}, Discard this card: Draw a card.)

Ipnu Rivulet

Land — Desert

{T}: Add {C} to your mana pool.

{T}, Pay 1 life: Add {U} to your mana pool.

{1}{U}, {T}, Sacrifice a Desert: Target player puts the top four cards of his or her library into his or her graveyard.

Jace's Defeat

{1}{U}

Instant

Counter target blue spell. If it was a Jace planeswalker spell, scry 2.

Kefnet's Last Word

{2}{U}{U}

Sorcery

Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.

You may exert Khenra Scrapper as it attacks. When you do, it gets +2/+0 until end of turn. (An exerted creature won't untap during your next untap step.)

2/3

Leave // Chance

{1}{W} // {3}{R}

Instant // Sorcery

Return any number of target permanents you own to your hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Discard any number of cards, then draw that many cards.

Lethal Sting

{2}{B}

Sorcery

As an additional cost to cast Lethal Sting, put a -1/-1 counter on a creature you control.

Destroy target creature.

Life Goes On

{G}

Instant

You gain 4 life. If a creature died this turn, you gain 8 life instead.

Liliana's Defeat

{B}

Sorcery

Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life.

Lurching Rotbeast

{3}{B}

Creature — Zombie Beast

Cycling {B} ({B}, Discard this card: Draw a card.)

4/2

Magmaroth

{3}{R}

Creature — Elemental

At the beginning of your upkeep, put a -1/-1 counter on Magmaroth.

Whenever you cast a noncreature spell, remove a -1/-1 counter from Magmaroth.

5/5

Majestic Myriarch

{4}{G}

Creature — Chimera

Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.

At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

-10: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

5 loyalty

Nissa's Defeat

{2}{G}

Sorcery

Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.

Nissa's Encouragement

{4}{G}

Sorcery

Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle your library.

You may exert Rhonas's Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.)

2/2

Riddleform

{1}{U}

Enchantment

Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.

{2}{U}: Scry 1.

River Hoopoe

{G}{U}

Creature — Bird

Flying

{3}{G}{U}: You gain 2 life and draw a card.

1/3

Ruin Rat

{1}{B}

Creature — Rat

Deathtouch

When Ruin Rat dies, exile target card from an opponent's graveyard.

1/1

Samut, the Tested

{2}{R}{G}

Planeswalker — Samut

+1: Up to one target creature gains double strike until end of turn.

-2: Samut, the Tested deals 2 damage divided as you choose among one or two target creatures and/or players.

-7: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle your library.

4 loyalty

Sand Strangler

{3}{R}

Creature — Beast

When Sand Strangler enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature.

3/3

Saving Grace

{1}{W}

Enchantment — Aura

Flash

Enchant creature you control

When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.

Enchanted creature gets +0/+3.

Scavenger Grounds

Land — Desert

{T}: Add {C} to your mana pool.

{2}, {T}, Sacrifice a Desert: Exile all cards from all graveyards.

Scrounger of Souls

{4}{B}

Creature — Horror

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

3/4

Seer of the Last Tomorrow

{2}{U}

Creature — Naga Cleric

{U}, {T}, Discard a card: Target player puts the top three cards of his or her library into his or her graveyard.

1/4

Shefet Dunes

Land — Desert

{T}: Add {C} to your mana pool.

{T}, Pay 1 life: Add {W} to your mana pool.

{2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate this ability only any time you could cast a sorcery.

Sidewinder Naga

{2}{G}

Creature — Naga Warrior

As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.

3/2

Sifter Wurm

{5}{G}{G}

Creature — Wurm

Trample

When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's converted mana cost.

7/7

Sinuous Striker

{2}{U}

Creature — Naga Warrior

{U}: Sinuous Striker gets +1/-1 until end of turn.

Eternalize—{3}{U}{U}, Discard a card. ({3}{U}{U}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Warrior with no mana cost. Eternalize only as a sorcery.)

2/2

Solemnity

{2}{W}

Enchantment

Players can't get counters.

Counters can't be put on artifacts, creatures, enchantments, or lands.

Solitary Camel

{2}{W}

Creature — Camel

Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)

3/2

Spellweaver Eternal

{1}{U}

Creature — Zombie Naga Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Struggle deals damage to target creature equal to the number of lands you control.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her graveyard into his or her library.

Sunscourge Champion

{2}{W}

Creature — Human Wizard

When Sunscourge Champion enters the battlefield, you gain life equal to its power.

Eternalize—{2}{W}{W}, Discard a card. ({2}{W}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)

2/3

Sunset Pyramid

{2}

Artifact

Sunset Pyramid enters the battlefield with three brick counters on it.

{2}, {T}, Remove a brick counter from Sunset Pyramid: Draw a card.

{2}, {T}: Scry 1.

Supreme Will

{2}{U}

Instant

Choose one —

• Counter target spell unless its controller pays {3}.

• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Survivors' Encampment

Land — Desert

{T}: Add {C} to your mana pool.

{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.

Swarm Intelligence

{6}{U}

Enchantment

Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.

Tenacious Hunter

{2}{G}{G}

Creature — Crocodile

As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch.

4/4

The Locust God

{4}{U}{R}

Legendary Creature — God

Flying

Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.

{2}{U}{R}: Draw a card, then discard a card.

When The Locust God dies, return it to its owner's hand at the beginning of the next end step.

4/4

The Scarab God

{3}{U}{B}

Legendary Creature — God

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.

When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

5/5

The Scorpion God

{3}{B}{R}

Legendary Creature — God

Whenever a creature with a -1/-1 counter on it dies, draw a card.

{1}{B}{R}: Put a -1/-1 counter on another target creature.

When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.

6/5

Thorned Moloch

{2}{R}

Creature — Lizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Thorned Moloch has first strike as long as it's attacking.

2/2

Torment of Hailfire

{X}{B}{B}

Sorcery

Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.

Torment of Scarabs

{3}{B}

Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player loses 3 life unless he or she sacrifices a nonland permanent or discards a card.

Torment of Venom

{2}{B}{B}

Instant

Put three -1/-1 counters on target creature. Its controller loses 3 life unless he or she sacrifices another nonland permanent or discards a card.

Tragic Lesson

{2}{U}

Instant

Draw two cards. Then discard a card unless you return a land you control to its owner's hand.

Uncage the Menagerie

{X}{G}{G}

Sorcery

Search your library for up to X creature cards with different names that each have converted mana cost X, reveal them, put them into your hand, then shuffle your library.

Unconventional Tactics

{2}{W}

Sorcery

Target creature gets +3/+3 and gains flying until end of turn.

Whenever a Zombie enters the battlefield under your control, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand.

Unesh, Criosphinx Sovereign

{4}{U}{U}

Legendary Creature — Sphinx

Flying

Sphinx spells you cast cost {2} less to cast.

Whenever Unesh, Criosphinx Sovereign or another Sphinx enters the battlefield under your control, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

4/4

Unquenchable Thirst

{1}{U}

Enchantment — Aura

Enchant creature

When Unquenchable Thirst enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Unraveling Mummy

{1}{W}{B}

Creature — Zombie

{1}{W}: Target attacking Zombie gains lifelink until end of turn.

{1}{B}: Target attacking Zombie gains deathtouch until end of turn.

2/3

Vile Manifestation

{1}{B}

Creature — Horror

Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.

Cycling {2} ({2}, Discard this card: Draw a card.)

0/4

Visage of Bolas

{4}

Artifact

When Visage of Bolas enters the battlefield, you may search your library and/or graveyard for a card named Nicol Bolas, the Deceiver, reveal it, and put it into your hand. If you search your library this way, shuffle it.

{T}: Add {U}, {B}, or {R} to your mana pool.

Vizier of the Anointed

{3}{U}

Creature — Human Cleric

When Vizier of the Anointed enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle your library.

Whenever you activate an eternalize or embalm ability, draw a card.

2/4

Vizier of the True

{3}{W}

Creature — Human Cleric

You may exert Vizier of the True as it attacks. (It won't untap during your next untap step.)