When Halo creator Bungie managed to steal away from Microsoft back in 2007, Master Chief's forefathers were afforded a few years to go dark and head down on a brand new gaming universe. Today, Bungie and its new benefactor, Activision, revealed that new franchise as "Destiny," an online-required persistent world first-person shooter. Even though the game's not due out this year, Bungie says it's headed to Xbox 360 and PlayStation 3, with no mention of next-gen.

The online requirement extends to both single-player and multiplayer campaigns -- your character's achievements remain persistent, and your avatar will seamlessly populate friends' games (rather than futzing with menus and the like), allowing for on-the-fly pairings. Bungie's shying away from outright referring to Destiny as an MMO, a la World of Warcraft. "[The] amount of players you see is design controlled. It's not about stuffing as many people in there as possible," Bungie COO Pete Parsons told our sister site, Joystiq. Of course, with next-gen sounding online connectivity, Bungie's silence on next-gen consoles is little more than a temporary vow -- Destiny seems a lock for (at very least) Sony and Microsoft's next consoles, if not also the PC (Wii U's looking unlikely).

Hard details on Destiny are a bit scarce at the moment -- when it launches, if it's part of a series, how exactly the game will work -- but we've dropped concept art below and a debut video just beyond the break. The video goes into a bit more detail on the universe, and briefly touches on the smartphone tie-in that Destiny will have (think Halo Waypoint), but for a more exhaustive approach to Destiny's debut, Joystiq's got you covered.