now please, people.. try to think a little bit before leaving a comment.. i know there is still a lot wrong with the animation.. the walk still is very slippery, and it feels very rigid.. i know that.. so please dont tell me the obvious.. i think everybody knows what and how a walk cycles should look like and that includes me too.. the problem here is projecting the movement on the model itself.. please realize there is huge difference between knowing theoretically how it works, and actually making it..

i know physics arent working either.. im just not trying to get that working yet, so there is no hair movement, no boob bouncing and so on.. i need to get a good understanding about body movement first before i can start doing physics on the body too..

now i dont say that you cant leave a critic, i actually appreciate it when you do, but if you do then please be sure you know what you are talking about and dont state the obvious.. this is all about learning and experimenting, and no one ever learned anything from the obvious and/or nonsense.. thank you..

thank you very much you should keep trying.. doing these walk cycles is one of the hardest thing to do.. but once you can make these walk cycles perfectly there is not a lot you cant do anymore either..

actually this is way way way off.. compare it to my last walk cycle and you will see.. the only nice thing is how the hip moves.. but foot placesment.. leg bending, arm timing of the swing.. its all completely off.. i didnt know how to actually make it work here..

the easiet thing to do is definitely using motion capture.. thats very true.. but the bad part is you dont learn anything from using motion captures.. this is what professionals say.. they are not my words.. "if you know how to make a perfect walk cycles by hand then you can make any motion you want.." and im beginning to understand why they say this..

I wont complain about ur current animation, especially this one, now ur unreleased work can be much better so i "ask" only make and upload a right woman animation for lol poly model (doesnt matter if a model itself would be collapsed in some places, wanna look just on ur animation understanding) so having that skeleton ur main problem would be only a proper sticking it on a high poly model (ofc imho u would need to reconstruct that model a bit since i never saw the full right model + skeleton in my life, even in the world cinema productions, they usually use a few pack model+skeletons versions, plus they have many slaves to "photoshop" a gap between cg and real world).PS u should be already realized that itself but sorry still cant not to give u an advice - 1) her Z postion must be change much more (starting with a hips up to top, i think its the most problem for now, with normal speed stepping such position can be only if she tries to sneak) 2) in next versions ur fixed hands and torse moves but made her ass pulling back (now it looks like she r in hurry to toilet )PSS loooooooove ur work

im not really sure what you mean ? how do you know my unreleased work can be better ? you havent seen it since its unreleased.. its not visible to anyone except if you break in on my pc what im showing here is the learning process im going through.. doing animation is a skill on its own, especially if you do it all by hand.. so it takes time, practice and effort to get into it all and understanding it.. and its the process im showing here.. i did the same thing with my still renders too.. just go back to the beginning of my gallery and you will see..

im also not really sure what it is you are asking.. do you want to see the bones moving ? of so, then thats a process im not into yet either..

last thing is, you say she needs to move a lot more over the z-ax.. but the problem with 3d software is that different 3d applications use different coordinated system.. which means that the y-ax and z-ax are not always the same.. so looking at this animation the z-ax can mean back and forward or up and down depending on the software you are using.. im not sure what program you are normally using so i dont know what you mean with z-ax either..

i mean u could be better on animation level since a rendering scenes uploading o here (takes many time)and ur current animation on ur pc should be different (1 step for each legs = 1-1.5 secs of walking, so in perspective u can do this looking properly more or less for 1 day, at least just with bones only). So i wanted to see ur animation itself (as my personal experience, high loly model is bother for a newbie in animation), btw despite of like it looks i mean ur high poly model (definetely u know a human structure better than very well), wrong attaching bones still corrupts the whole animation (in real for each model a bones should be placed individually, sometimes they can be at wrong places compared to real human). Btw u can find in internet a ready animation for walk to see how right ur bones and model r combined.for x/y/z coordinates, yep i know that some 3d applications uses own one, but i just mean that she must jump a bit for each step since its natural for human, thanx for answer, i hope u will finish this patch of walking animation

i understand what you mean.. setting up a rig is not an easy task.. especially if you going for realism.. im actually working on a low poly model at the movement just to figure out basic physic movement, cause just like you say, working with high poly meshes can be really frustrating at times.. its a lot easier to work with low poly models.. im still trying to figure out how and what the best placement is for the bones.. also the skinning process is still a very hard thing to do so i really need to get used to the whole process..

i dropped my 3d modeling a yeah ago becuase of newest 3d max crapped the cloth modificator so i decided to wait for a patches but since im too lazy i never checked for updates. at same time, right before i did quit i myself was looking for walk animations to compared to mine, wasnt really a problem to find different verstions of it, ofc only part of them worked properly but still helped well.i would search through inet but i dont know ur 3d application , and unable to check it out for working.

"now i dont say that you cant leave a critic, i actually appreciate it when you do, but if you do then please be sure you know what you are talking about and dont state the obvious.. this is all about learning and experimenting, and no one ever learned anything from the obvious and/or nonsense.. thank you.. "