Alongside Luor, I started a little game called sky invader who plays on shadow. Apart from the player's ship that has a few colors, while the enemies are black, only the scenery changes and what are the effects of explosions are quite detailed and worked. It is also my first in HD 720p (1280 * 720) So necessarily a game more than Luor greedy but frankly makes good

Introduction:

The game is not a conventional shooter. There is a real tactical dimension, where you must use the various "powers" of your ship in order not to remain too long under fire from enemy fire.

History :

An alien race has come close to the earth. Hundreds of vessels were placed in orbit around the earth. One of them has been detached from the rest of the fleet to come to the surface. But they will not stay peaceful for long. Humanity goes quickly realize they are not there in time friend.

The reason is that I spent a little time to refine the new version of Luor ... It should also arrive shortly (yeah I was already the ... ": D)

But for the click convention in 2010, taking place in England and that I should participate, I finally decided to boost the creation of Sky Invader.

In fact there are a LOT additions since the last time, but they are not graphic, I can not really show you. Just know that now the gameplay will (hopefully) as rich as the graphics

I just show you today especially the new interface In-Game.

You left to right:
- The life bar in the form of a hexagon
- The money collected by killing enemies
- The symbol for the weapon being, selected
- The bars on their levels and rates to improve the power of weapons, their rates of shootings and raised money by killing enemies with this weapon
- The bar level with the blocks which correspond to the next wave

The gameplay resembles increasingly a tower defense system for the whole game tactics.