None stop punching, kicking, firing and throwing does nothing to your opponent?! the only way to win is to beat them with a special level attack after gaining enough Ap points?!... well, I just hope they have a standard knock out mode as well...

I want to know more and hopefully at E3 we will find out a ton more, but if this game needs more time sony and SM studios should give the devs more time. Look at other fighting games and come up with a really strong fighting system that feels right

I think at E3 it will be play-able so sony will see what kind of reaction it gets and goes from there

That's what I'm a bit worried about. The game looks awesome, but the one thing that bothers me a bit is that when you do attacks there's no damage dealt. Attacking seems to only fill your gauge up for the special attack. I know they are trying to be a bit different than smash bros.

Still prob. will end up buying just cause I always wanted a Sony title like this. I'm hoping there are other modes that have damage and other ways to kill rather than with a super.

in DBZ nail could hit Frieza all day as he was at a Certain power level on a certain point the damage would be zero because Frieza could soak all the damage and the result would be bruised hands for Nail, but with accumulated study of weak point's, and building up more power and a combine merger Nail was able to crack that defense where the damage may be zero, but the power would increase over the combat because Nail is conserving power and waiting until he can get to a power level that Frieza could not soak such an attack.

remember attacking an landing those hit's is important, they will be doing the same to you, if you can land more hit's, and knock back throws them out of melee combat so you would have to use range attacks, which can be dodged!!

and people did, Parappa's first ulti was over-powered (atleast last time it was showcased) can't remember from where but the journalist who played said that in a tournament that was hold at the convensition where battle royal was revealed 4 out of 5 of the finalists where Parappa's because his tier 1 special is a controlable skateboard that was kinda easy to ocntrol and you could easy get 2 knockouts with a level 1 ulti, where a lot of the other tier 1's were hard as hell to kill anything with.

I also want a Sony related fighter after brawl... but I am worried. The reason I love SSB is because of the tension it offers... the fact you need to work for your KO's, and the fact you can survive and stay alive to get back in the game really adds to the fun factor.

But here, its just if you land a special its done... gg. I hope they can add some form of tension between players, so it can capture the chaotic nature of games like brawl.

Im definatley keeping my eye on this, as it has the possibility of an incredible roster.. I just hope they can really have that tension I loved in SSB

The tension is in building up TO that special. You have to work for it JUST LIKE you have to work for your KO's: you might luck up and knock someone off a stage, but most of the time it's tough to stay on once you've taken a certain amount of damage.

In this case, the trick is to hit and not BE hit. You wanna land more blows than your opponents, faster than your opponents, so you can get your special first. And if you DON'T get yours first, you better hope you can get out of the way.