SNES VX TRANSLATIONS

Thursday, December 24, 2009

Ryusui's Breath of Fire II SNES Retranslation has been updated for the Wii Console. This includes his latest Eng Patch (1.2b) and additionally the PCM fix which should correct the reported sound glitches found in the previous WAD release.

Since there has been some improvements in the Wii scene, we are able to offer a xdelta patch which only includes the modified data.

You need a modified Wii console to play this game. You can try using the Wii emulator but I cannot confirm that it can play this WAD at the current time, but you can download it from: http://www.dolphin-emu.com/

Culture Brain’s Ultra Baseball (Baseball Simulator in the US) series is a unique baseball statistical simulator. Players have the option to create their own Team, choose manager personalities, uniforms and stats. Additionally players have the unique option of using the Ultra League where players have higher stats and super Ultra powers!

Super Ultra Baseball 2 is the fourth game released in the Ultra Baseball Series. The first two games were released in the US under the titles of “Baseball Simulator 1,000”. Culture Brain planned to release this game as “Super Baseball Simulator 1,000 2” but later canceled the release.

Saturday, April 18, 2009

It's been a while since I gave any updates, been busy finishing up SUBB2. We're basically finished - the text is 100% translated into English. However we are currently working on some fixes and improvments to make sure everything is perfect! I don't want multiple updates like we did last time, so for this one you'll have to wait it out.

Addtionally I am working on a new complete game manual - doing it all by hand and this will be released along side the patch. I will also release a text version manual included w/ the patch - the PDF is an optional download.

Tuesday, March 31, 2009

Today I got my UBBJ cart in (I got it from eBay for $3.00) and was able to do a new dump. I wanted to verify the known ROM dump as there is a video glitch during skipped games (you will see a black line between the 6 & 7 inn) and sometimes the video gets messed up at the end.

The good news is we can verify the known dump as Good(!) as my dump matched 1:1 and I am able to verify that ;) The only thing is the current dump is missing a header but that doesn't seem to be an issue or fix the video glicthes.

The video glitches do NOT occur on the real SNES hardware, these seem to be an emulator bug produced by both Snes9x and ZSNES.

Oh we found the "Sound Test" (I am sure you're thrilled about that eh?)

UBBJ SOUND TEST (may work w/ other UBB games)

On the title screen hold L+R and press start

Lots of changes w/ 1.04f (final - no more after this) so we'll release it soon.

Monday, March 30, 2009

Well it seems another patch (1.04) will be released for UBBJ, I thought I was done w/ it until somethings came up :(

Here's the current progress:

Ultra Baseball Jitsumeiban (1.04)

Some new fixes will include:

-Translation of MGNR mode controls (these were actually missed).

-Km/h to MPH speed conversion (using CB's lame fix), the current patches actually say MPH but they are really a little fast because it's Km/h.

CB never reprogrammed the speed display calculation for the pitchers, instead they lowered the pitcher's power, thus the pitchers are slower in the US version (lame).

As an example in the screen shots above taken in Standard Mode the Japanese version min speed is 100, whereas the US version is dropped down to 63. As with the total ammount of points to distribute the Japanese version has 210 and the US was cut to 131. Additionally the average pitcher SPD points in the Japanese version is 139 and in the US dropped down to 87.

NOT exactly the Km/h to MPH conversion is it?

Thus the US version is actually calulating the picthing display speed in Km/h but displaying it as MPH and in order to compensate they simply took a short cut and made the pitchers slower in the US version -thus I call it a "lame fix" and I did find the bytes and will add that to UBBJ not much else I can do.

-Some misc gfx text like w/ ultra plays and score board that requires decompression. Tauwasser has successfully decompressed ALL of the GFX for us, I am waiting on him to *hopefully* finish a recompressor so we can reinsert the modified date :)