can anybody tell me if it is possible to attach one polygon edge to another? I have been trying to poly model a human face, but where i angle and rotate some poly faces to follow the contours of the reference, gaps appear inbetween the polygons, is there an equivalent of lofting or planar-ing in the poly model to attach two seperate polygons so that they then act in unison?

cheers arran. Im not sure about the keeping the faces together, but the merging vertices has definitely worked and ive found it very helpful, thankyou. my face is coming along nicely, but very slowly. thanks all for your suggestions

glad it helped if the faces aren't connected next time you do an extrusion then do a search for keep faces together in maya help (f1). i'm using an older version of maya so it's probably in a different place.

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