Silent Line: Armored Core Walkthrough :

This walkthrough for Silent Line: Armored Core [Playstation 2] has been posted at 29 Oct 2010 by aquagun and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up aquagun and share this with your freinds. And most important we have 2 other walkthroughs for Silent Line: Armored Core, read them all!

Walkthrough - FAQ/Walkthrough

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Why should you use this FAQ?
+To beat missions your first time through
+To get set ups for S ranking missions
+To get ALL the hidden parts
+To beat the arena your first time through
+To see a checklist of all the parts
+To see ALL the parts
+Pretty maps
What isn't in this guide?
-Controls
-Over view of the game itself
-Advanced tactics section
-Perfect English, although I only speak it.
Armored Core 3 Silent Line
Table of Contents (Put a "~" in front of what ever you put in the find,
to Find hold in "control" and press F) Don't worry, there is sub tables
when you get there.
-Intro
-Walk Through
-Arena
-Extra Arena
-Enemies
-Shop/Checklist
-Parts
-Ending
-Credits
-Copyright
Version history
7 Massive update... Added maps to a bunch of missions, fixed a lot of
typos, expanded part names for easy building, and lined up part stats
and fix some as well.
6 Finished the Frequently Asked Questions, guide, and walkthrough.
5.17 Finished all the energy weapons, parrying blades, laser blades,
left arm guns, shields, and the optional parts.
5.16 Finished all the rifles, machine guns, hand guns, bazookas,
shotguns, special weapons.
5.15 Did all the back ammos, radars, and dualies.
5.14 Did all the back rockets and cannons
5.13 Finish the rest of the extensions, all the back missiles, and
fixed the table of contents one last time.
5.12 Finished the rest of the inside weapons and 2/5 of the extensions.
5.11 Finished the first set of inside weapons.
5.10 Finished the FCS, generators, and radiators.
5.09 Finished the hover legs and the boosters.
5.08 Finished the ex arena and the tank legs.
4.1.07 Finished the WHOLE shop section.
3.1.07 Finished quads.
3.1.06 Finished heavies and RJ legs
3.1.05 Finished lightweight legs. Added some art.
3.1.04 Finished most of the EX arena, weapon arms and Midweight bipeds.
3.03 Finished the whole arena.
2.33 Finishes a couple weapon arms, and complete up to rank A-1.
2.21 Finished all the regular arms and did 15 arena ranks.
2.1 Finished all the heads and cores.
2.0 Finished all 34 missions.
1.6 Added more missions, a lot of mission and one with a nice map.
1.5 Added more missions, fixed the find system, and added remnants of
enemy percents.
1.4 Added more missions
1.3 Added more missions, changed some concepts
1.2 Added more missions, major update
1.1 Started the guide, did some missions.
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~Intro...
This is a walkthrough and sort of a S rank guide for Armored Core 3:
Silent Line. I will tell you how to beat missions, find some parts
(I'll try and find all of them...), and give near flawless set-ups for
S ranking every mission.
I wrote this guide for mainly helping with the harder missions. I
strongly suggest you play through AC3 and get all the parts in that
game and up load (AKA convert) your data to AC3sl. Not only will you
have a supped AC right from the start, the games has the same engine as
AC3 so you will be used to the controls and everything will be second
nature. If you don't have AC3, go out and rent it. Then beat the game
and both arenas. Then buy as many weapons as possible.
If you need to know controls, open that thing called an instruction
manual.
*If* you aren't loading up, skip to the Arena part of this guide. This
will help you get started.
S Rank Tips...
Aww S ranks. The whole point, mainly, to get S ranks is to unlock a
super secret weapon. Too bad this weapon just happens to be a under par
6 round burst handgun...
Any ways, S ranks are gotten by being good. They are not that hard to
get, if you do enough trail and error, but I will still point you in
the right direction. S ranks are determined by a couple of things:
1 The amount of damage you take (Low is better)
2 The amount of money you gain (lowers if you get a lot of deductions)
3 The amount of time it takes you to complete the mission
4 The amount of enemies you killed (00.0% percent is best)
5 How many times you recharge your energy gauge
6 Accuracy
7 No consorts
The main set up you can use for basic and easy missions is just a plain
Karasawa design. (Many people may hate this cliche design and you
should of beaten the game before you try and get all S ranks)
Head -------- CHD-SKYEYE
Core -------- CCM-OO-STO
Arms -------- MAM-MX/MDD
Legs -------- CLM-SS-RVE
Booster ----- CBT-FLEET
FCS --------- PLS-ROA
Generator --- CGP-ROZ
Radiator ---- RIX-CR10
Inside ------ NONE
Extension --- CSS-IA-645
Back Unit R - NONE
Back Unit L - NONE
Arm Unit R -- MWG-KARASAWA
Arm Unit L -- MLB-MOONLIGHT
Op Parts ---- OP-S-SCR, OP-E/SCR, OP-L/TRN, OP-SP/E++, OP-E/RTE
Also, even thought I don't mention it, Use Shields, Side shields, and
more defense and cheaper parts. This will lower your repair bill and
keep your AP high too.
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~Walk Through...
(Put a "~" in front of what ever you put in the find, to Find hold in
"control" and press F)
-Zone 1: Old Layered
--Eliminate Rogue Engineer
--Escort Transport
--Disperse Gathering
--Distract Security
--Recapture Sector 513
--Data Retrieval
--Archive Area Ambush
--Secure Fortress NK-432
-Zone 2: Nature Preserve
--Destroy Elite Unit
--Defend New Fortress
--Power Plant Emergency
--Protect Power Plant
--Hold Defense Line
--Infiltrate New Fortress
--Takeover New Fortress
-Zone 3: Lab Development
--Protect Part Transport
--Defend Solar Power Plant
--Destroy Cargo Transport
--Defend Vargas Airport
--Repel Assault
-Zone 4: Research and Development (R&D) Area
--Defend Lawdas Factory
--Eliminate Rioters
--Search Vilius Laboratory
--Eliminate Bio Weapon
-Zone 5: Neo Central
--Qualification Exam
--Destroy AI Prototype
--Accompany Air Transports
--Test New Technology
-Zone 6: Industrial Area
--Investigate Satellite
--Defend Mirage HQ
--Disable Satellite Cannon
-Zone 7: Unexplored Region
--Secure Unexplored Region
--Destroy Power Core
--Attack Unexplored Region
In this part I will tell you several things. First off, the mission
briefings and rewards. Then I will tell you strait forward how to beat
it. If it is a hard mission I will give you a set up for it. Then after
all that I will give you the set up I used for it. Then I will list the
hidden parts for that mission and a set if needed for it. By the way, I
will be making a lot of references to the other AC games for who played
them (it helps sometimes...).
One more important thing. You may notice I use certain parts (including
the RVE) a lot. Those are just my choices most of the time. If you are
better with Quads, go for it. I mainly use Ven for the map and
features, Rex for good blading (I love the swing and 120 energy
supply), Ner since it's lightweight, and the Rve for a low drain leg.
Oh yeah, if you can't get some of the parts I mention, just use
crappier ones. I mainly put together AC sets ups for hidden parts and S
ranks, as the game isn't too too hard.
Want some tips?
-Always save before every mission.
-Use energy weapons at first so you can get a lot of credits.
-Some missions have an alternate Mission at the end of them. I would
recommend you have a fully loaded AC before taking these.
-Heat weapons only really work in the arena.
-Missiles are a great way to run your money into a hole.
-Read my guide and get lots of sleep.
-Even with a perfect setup, you still need to have some talent.
-If you have trouble with regular enemies, look at the enemy section.
-Triple Missiles and the 36-ammo relation combo rapes most AC in
missions (including the giant ones, but not the final boss).
-USE a laser blade for ALL mission your first time through. I assume
you have the heaviest blade you can carry and that you have one in the
first place.
-When I say quickly referring to a hidden part, it means there is a
time limit.
-When I say finish with high AP, that means there is a limit to that
too.
-D O U B L E - L O C K everything. This is when your shots will track a
moving target. To do this, hold your lock box on the enemy for a little
while.
For some odd reason you don't know your way around, I'm going to draw a
little map of the missions.
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(Stars indicate difficulty in levels and getting hidden parts. Parts
that can be found by a pick up are rated as if you just looked blindly
(FAQless) for them. {1-10})
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~Zone 1: Old Layered
~Eliminate Rogue Engineer *
Requester: Crest
Advance: 0
Upon Success: 10000
Briefing...
"Raven, we have an urgent assignment. Your target is one of the
engineers involved in the construction or our NEWEST FACILITY, he must
be eliminated."
"The facility in question will eventually serve as a military outpost.
The fact that it is still under construction does not in anyway
diminish our concern for maintaining secrecy."
"The this end, all engineers involved in the project are to be confined
there for an unspecified amount of time upon its completion. One of
them refused and took control of THE SECURITY SYSTEM."
"It may seem like a drastic measure, but the only way we can guarantee
his silence is to eliminate him. Good luck."
Walkthrough...
Ok this mission is pretty easy one. You have to kill a Reverse joint MT
at the end. The mission is broken up into three blocks (A, B, and C).
After you kill every enemy, a new block is opened... The number in "()"
is the remaining enemies' percent.
In the very first room, you'll find your first enemies, 3 very little
MT's (76.9%). Kill them and then go into the newly unlocked B block. B
block contains 4 more of the same MTs (46.1%). Once you kill them, head
back to A block and fly up to the ledge and enter. The follow the
hallway to the end to C block. Then kill 4 more of those MTs then kill
the RJ mt. Done (00.0%).
Here is the map in case you wanted to see the level.
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