American McGee has taken to Facebook to poll fans about their interest in supporting a Kickstarter for Alice 3, a new installment in Spicy Horse's take on Alice's Adventures in Wonderland. This would not simply involve funding the game, but to also securing the rights to do create it. Here's word:

Alice Fans,
Questions for you:
1) If we could get the rights from EA, would you play "Alice 3?"
2) If you'd play "Alice 3," would you back it on Kickstarter?
3) If you said "yes" to those two things, make some noise - I'm trying to gauge interest in case I happen to discuss this with EA during GDC in 2 weeks. The more interest there is, the more seriously they'll take the conversation.

KS wrote on Mar 15, 2013, 05:30:Assuming any interest, the big company with the rights will pick up on it, then:

Alice fansQuestion for you1. Would you like to see console-like gameplay fun? Alice is held. Quick, squeeze right trigger, I mean tap shift, fast fast fast!

"Console-like" gameplay is a bit vague. Both games were platformers, a genre traditionally associated with consoles. If you enjoyed either of them, you probably enjoy "console-like" gameplay.

As for EA making another one, I seriously doubt it. MR didn't sell particularly well. The only reason EA even made a sequel in the first place was because the devs were in China, making the budget significantly lower than it would have been otherwise. The big publishers are only interested in small downloadable games that cost less than $1 million to make or huge, AAA games that cost $20+ million. Mid-budget games (like another Alice game would be) are of no interest to them.

If both games came out in 2011, I would agree that A:MR is the "better" game. However, that pesky decade gets in the way of things. In 2000, AMA did far more for me than A:MR did in 2011.The time of release obviously factors into things...If people think it is a great game, more power to them. However, it left me wanting - for the time, it felt a bit clunky, the art design did not amaze me, there were many other games I would recommend over it, I wanted far more freedom and range, etc.

Ray Marden wrote on Mar 14, 2013, 17:35:Sad to say, but I would rather they skipped it. Or had somebody else do it.

I liked the first game, though it had its share of rough edges. But the second game was...just boring and kind of tedious. It had the usual nice Alice design, but it started slow, felt small, was a bit clunky, and loved pointless combat.

I paid full price for the first game and beat it with fond memories. I bought the second game for $5-$10 and never finished it. 'Nuff said.Wondering if there will be any surprises with the S4,Ray

Eh? This is rose-tinted glasses if ever there were such a thing. The first Alice is pretty terrible compared to the sequel. The sequel has better traversal mechanics, better writing, better presentation, better level design and better combat. Seriously, every criticism you made towards Madness Returns can be applied ten-fold to the first game.

Really, go back and try the first game again. I had fond memories of it too until I played it again (it came bundled with MR). The game hasn't aged well at all, whereas MR is still pretty entertaining.

Alice was fantastic; the art style was brilliant and still looks pretty good today on its Quake 3 graphics engine. What worries me about a new one is that recently putting "American McGee" in the credits is more of a marketing gimmick than affirmation that a developer whose name is synonomous with quality worked on it.

I'll take a wait and see approach.

“The greatness of a nation and its moral progress can be judged by the way its animals are treated.” - Mahatma Gandhi

Sad to say, but I would rather they skipped it. Or had somebody else do it.

I liked the first game, though it had its share of rough edges. But the second game was...just boring and kind of tedious. It had the usual nice Alice design, but it started slow, felt small, was a bit clunky, and loved pointless combat.

I paid full price for the first game and beat it with fond memories. I bought the second game for $5-$10 and never finished it. 'Nuff said.Wondering if there will be any surprises with the S4,Ray

I would have played it just to walk through the locations, without enemies or jumping to be honest... It was.. visually impressive and artistically pleasing. Not many games can say that about themselves. But yes, the gameplay... meh, it was not good, but the story was superb. It is one of the few jump and run games I ever played where at the end I cared about the story more than about the game... but I am odd with this one, I really really liked the art-style.

I enjoyed the first game, but the gameplay of second game was just boring and pointless. It's like it only existed to guide you on a tour of the interesting scenery. And, I don't think the problem was that it was consolized, a gamepad is perfect for the blend of platforming and 3rd person combat they were going for.

While I didn't care for the consolized style of the game I loved the artwork. And why would he need the rights from EA? Lewis Carroll's works are in the public domain, anyone can use them. Unless he's that arrogant he wants "American McGee's XXX". Guy, just make an Alice game if that's what you want, we don't really much care about you either way.

Same here, Madness Returns was great fun and the dark story was extremely well made. Not to mention it showed Alice acting like an actual living (slightly mentally unstable) person, not a doll like .. well, the original story.

I liked Madness Returns. It was fun seeing how weird and twisted each level would get. The story was also surprisingly dark. If they make a third one, they just need to focus on adding more depth and variety to the core gameplay.