Ofanix - Portable crafting table [Right click on air], Place cobblestone [Ctrl + Right click], Remove cobblestone [Alt + Right click]Booster - Boost player movementsFlat Lamps - A simple flat lamp that can be placed in any side of a blockMSG Pill - Depletes player hunger pointsMini Coal/Charcoal - Cooks a single item in the furnace

Ofanix can now remove cobblestone using alt right click, added ender pearl on recipe.

Tweaked and fixed some recipe

Registered Iszm Blocks

Added 16 color of Tinted Glass

Added Config

v2.0

Rearrange Blocks

Added lots of textures

Cleaned some code

Note: Won't work on previous versions, use v1.9 for same contents.

v1.9

Added lots of textures

v1.8.1

Fixed crash on servers

v1.8

Added Korp texture set

Added Jelt texture set

Improved some textures

v1.7

Added bunch of textures

Improved some textures

Changed some names

Removed some recipes

Added alt/ctrl + scroll wheel to cycle between blocks

Ofanix must be present in your inventory

New Ofanix functions:

Right click on air to open crafting table

Alt + right click to place cobblestone

v1.6

Added new set Iszm

Tweaked some recipe

v1.5

Added more textures.

Fixed Ofanix adding damage value every crafting process.

v1.4

Added more textures.

Removed mob drops, essence and some recipe.

Change Ofanix recipe and now have infinite durability.

v1.3

Added Flat Lamp

Added Mini Coal and Charcoal

Changed and added some decorative blocks

v1.2

Changed Ofanix recipe

Changed and added some decorative blocks

Added Ofanix custom gui

Added booster sound

v1.1

Gein now only drops from zombie

Modify some recipe

Added vanilla wood slab to plank recipe

Added Booster

v1.0

First release

Permissions:

Mod Packs:

You have my permission to use this mod in any mod pack, public or private.

I would appreciate if you posted in this thread so I can check it out, but you don't have to.

Credits:

Pahimar - for his let's mod reboot series that helped me start moddingNeale Gaming - for more modding tutorialsGrovesy - and more modding tutorialsMineshopper- for the metadata cycle using scroll wheel

Wow, I really like your textures. Would you mind if I included this mod in a creative mode themed modpack I'm working on?
It's going to be called 'Symmetry' and I plan on releasing it as a public pack on both FTB & AT Launcher.

I really want to have a nice assortment of amazingly textured mods, and I think yours would fit in well.

Wow, I really like your textures. Would you mind if I included this mod in a creative mode themed modpack I'm working on?
It's going to be called 'Symmetry' and I plan on releasing it as a public pack on both FTB & AT Launcher.

I really want to have a nice assortment of amazingly textured mods, and I think yours would fit in well.

Wow!! This really looks amazing, I take it I'm alright to use this in a private modpack? It's only distributed to people on the server (Like 6 of us at the moment). It is a private pack on the FTB launcher. And do you possibly have more pictures of the building at the top? Or a download for it? Thanks!!

Thanks and yeap, you're free to use it. That build at the top is actually roofless and the world got corrupted while I was messing with something. I'll try to replicate that build and maybe a world download for all the builds.

cpw.mods.fml.common.LoaderException: java.lang.InstantiationException
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:76)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:492)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:87)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:314)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.InstantiationException
at sun.reflect.InstantiationExceptionConstructorAccessorImpl.newInstance(InstantiationExceptionConstructorAccessorImpl.java:48)
at java.lang.reflect.Constructor.newInstance(Constructor.java:526)
at java.lang.Class.newInstance(Class.java:374)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:59)
... 27 more

A detailed walkthrough of the error, its code path and all known details is as follows:
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This mod is pretty much an essential part of my modpack. Your textures fill a gap that would be out of place in Chisel, but are amazing on their own. So many cool combinations with existing Vanilla blocks, and some fit in surprising well with modded ones too. Carx 14 is my favorite I can't believe this doesn't get more press. Thank you for your work!

Ok, so I wasn't happy the way my mod/textures structured. well, I didn't really plan it out. I thought I don't need a theme or a set of textures and just keep making random texture, it just look so messy and and doesn't look complete . So I've decided to rearrange most of the textures, making a set for each style.. and here it is! I present you...

ZTONES 2.0!!!

Over 300+ new textures, Better recipe and a little bit cleaner code.

NOTE: This update will NOT work on your current worlds and for that I've added v.1.9 it has the same contents as v.2,0 but with lots of duplicate textures.