I don't fault the publishers for doing this at all. In the end, why make less money when you can make more money? The blame lies with the consumers who buy these things. All it takes is 1% conversion among all users to cover the development costs (and potential lost sales due to the practice) and make a profit.

Bumpy wrote on Sep 16, 2017, 12:45:Arts and music major with no IT or tech schooling, eh?

If true, that's a bit of a red flag I'd think. I see a bit more than wrist slapping about to go down.

I don't think that means anything. Loads of people come out with degrees they never use and go into other fields. I studied history and ended up working as a tech monkey and sales engineer in IT for over a decade. The rest of it's been hospitality. Neither of which my education would have applied to. With the exception of something really educationally specific like medicine or engineering anyone can learn anything on their own and go on to do that.

It's HARD! There's no shame in dropping difficulty to easiest. In the beginning on classic mode you are very underpowered and need to acquire some gear quickly as your characters are essentially naked with no armor.

The game has a bug for me and some other people on Steam forums. Once you get past a certain plot point one area of the game becomes prone to freezes making the game basically unplayable in that section.

After this point the game has started crashing for me every time I load a game, forcing me to restart and load from main menu.

Since this is in the start of the game and so apparent I am sure there will be a hotfix for it next week. I still recommend it heartily!

Sebastien Puel was one of the pioneers who worked on the series’ earliest games before becoming Executive Producer for Assassin’s Creed Brotherhood, Black Flag, and others. “We never expected AC to be such a success,” Puel says. “We were passionate about history, but not sure it could have a mainstream wide appeal. I remember of the programmers referring to a cool game feature and saying, ‘With this one, we will sell one million copies!’ We are well past 100 million today.”

Proof positive that for some in the industry it's all about the almighty dollar. Slimy.

Nah I'd say that's a bit unfair. In the end if it sells a lot of copies it is an indication that someone likes it and it allows you to keep your job and keep making more.

I know someone who knows someone who worked there who said Chris Roberts kept showing up to work with a new Porsche every 2 months and ordered a 60k dollar espresso machine only he could use poor backers.

I'm pretty sure gear, heroes, etc. will be locked in the start and then unlocked via exp/Battlepoints/whatever which you can buy with real money, a la For Honor.

Unless you pre-order or buy X or Y in which case you unlock stuff right away. I hope I am wrong. If you only unlocked cosmetic stuff that would be nice but I doubt that monetises enough unless you have a healthy player-base for a long time, i.e. Overwatch, LoL.

ESO is pretty solid nowadays. Decent story, nice world, lots of PVE and PVP content. It is free to play but it is very annoying not playing without the premium subscription as your inventory is limited, so I suggest trying it out at least.