Action Painting #8 (after Michael Bay). It may be really a lot of wishful thinking on my part, but I want to believe there’s more to Michael Bay than just literally blowing up millions of dollars in a big loud BOOM! CDM describes how Jeremy Rotsztain made some generative ‘action paintings’ informed by Bay’s mindless action sequences.

Software engineer Shamus Young documents how he created a generative city. This is the sort of project I have to think about at my master’s, I wonder if you can do it in Flash (of course you can, so let me rephrase it: I wonder if I can do it in Flash). Anyway, Shamus predicted he’d spend thirty hours in this, so with my knowledge of software engineering I predict I’d take… twenty times as much? Not taking into account things always end up taking twice as much time, no matter how lenient, the original prediction, this means I’ve better be more modest in my goals… A procedurally generated house?