Recent Comments

For what it is worth to everyone - this is the best version of COD I have played. I didn't notice any drops in framerate unless I had a buddy playing casually with me on Gamepad and I was using the big screen. Best feature set, awesome versatility in controls (Using Wii Remote + Nunchuck on a 60fps games = awesome). If I was a COD fan, I would be loving this game like no tomorrow.

However, I am NOT a big COD fan, so after I got my fill of the game, I traded it in for ZombiU (Totally worth it). So yeah, if you are a Nintendo owner and want COD, get this game. Even if you already have it for 360 or PS3, I'd say it is worth it for the control options and splitscreen play. My friends have advised that the graphics get toned down when you do splitscreen on PS3, but I can say with firsthand accounts that is not the case with WiiU.

No way! This game is utterly amazing and blows the pants off of Shinobi 3. Awesome bosses, great music, tricky platforming, the Labyrinth... I can't imagine a single person not wanting to download this game unless they like really easy games; this game takes a lot of skill and practice to beat. The perfect progression from the original Shinobi arcade game, as some of that essence was lost in Shinobi III, partly due to having a move with ridiculous invincibility frames. You aren't a gaming master until you beat this game with the good ending!

As someone who owns the original cartridge (which will run you $100 dollars without a box or manual), this game is more than worthy of everyone's VC collection. 800 points and you have one of the best Shooters ever mad (seriously, out of the top ten, this is probably 5th). You are robbing yourself if you don't get this.

Even if you have SMC, I would definitely urge you all to consider a VC release of S3K. The version on SMC is very buggy (I compared it to my Genesis counterpart), especially in Launch Base and Hydrocity Zone. If we got a VC release, perhaps those bugs that weren't in the original version could be eliminated.

If it means anything, the Genesis version was a direct conversion from the arcade board. The SNES versions was a port built from the ground up to resemble the arcade game as closely as possible. Make of that what you will.

Ugh... I liked this game as a kid. I got pressured into buying this game cuz I was being called a fool for preferring Revenge, and I have been letdown - too easy and uninspiring imo. If it had more of a challenge I'd like it more I think. On the plus side, it doesn't have the horrible 4-1 glitch the MD Collection for PS2 has.

SSF2+ (Which I call the SNES version of SSF2) is the most advanced, old school SF2 game. By old school, I eliminate the great ST which has supers, juggles and tech throws. SSF2+ basically fixes the two very big issues of the arcade version, which is the slow speed and ridiculous Zangief glitch. This end product is then a great game and one of my favorite versions of SF2. It has a near perfect rendition of the mind games, zoning and trading that are trademarks of SF2. All the characters are more fleshed out in SSF2+ as opposed to HF and is probably the best update to the franchise. To those who complain about getting WW - I am sorry, but someone should have told you that game isn't worth downloading. I feel HF (turbo) and SSF2+ are both really great games, but on a pure competitive level, SSF2+ shines through. And as a serious competitor in ST, this serves as a great way to practice O. characters. Even if you have HF, I recommend getting this by a long shot. Five stars this game does deserve indeed.