Umbra 3.2 is ready to power the next wave of video
games

Helsinki, Finland (February 6th 2013) - Umbra Software, the
developer of the Umbra 3 visibility solution announced today the
release of Umbra 3.2., the latest version of it’s middleware
which powers up real-time graphics performance and productivity
with automatic occluder generation and software based occlusion
culling.

Umbra 3 improves development workflow by enabling both rapid
content iteration and the creation of more sophisticated levels and
more detailed graphics content. Umbra 3 automatically generates
occluders from “polygon soup” empowering artists to
spend their time on what really matters – creating awesome
looking game worlds.

"Level artists are there to fill the world with content.
Integrating Umbra saved us not only artist time but the time to
create and maintain an efficient visibility culling solution.
Umbra’s support provides us with the solutions and features
that we need” commented Balasz Torok, the Lead Engine
Programmer at CD Projekt RED.

Umbra 3.2 has been developed to meet the challenges presented by
the next wave of games enabling the rendering of massive, streaming
open worlds with gigantic object counts. New code and memory
optimizations also significantly improve performance on current
generation console platforms.

New streaming support allows splitting the game world into a
number of streaming blocks, for which the occlusion data is
computed. These blocks can be loaded into memory and combined at
runtime to perform Umbra visibility queries. Streaming helps
decreasing the memory footprint and improve overall
performance.

Umbra 3 has been selected by some of the world’s best game
developers as their visibility solution;

Umbra Software Ltd. (
www.umbra3.com) is a graphics software technology
company founded in 2007 and based in Helsinki, Finland. Umbra
Software specializes in occlusion culling, visibility and rendering
optimization technology and provides middleware for all major
console hardware platforms, mobile devices and the PC.

All rights reserved. All company names and products mentioned
herein may be trademarks of their respective owners.

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