I'm currently working on ZTerrain 2.0. It will have random heightmap generator and lightmap raytracing among other new features. Also the source code will be released (finally) under GPL, so stay tuned ;).

As a successor of [url=http://grubber.drdteam.org/index.php?page=topic&id=189]ZDoom 2.0.96x[/url], you would expect ZDoom 2.0.98x to be another community build, wouldn't you? But the reality is different. There is other ZDoom-based port with the same (or very similar) purpose .96x had - [url=http://grafzahl.drdteam.org]GZDoom[/url] - you can find most recent bugfixes and engine additions in it.

What you can expect from .98x (and following versions)? It will be a package of my implemented ideas on how to improve ZDoom. If you like them, use them, if you don't like them, don't use them and shut up. You won't find any bugfixes in it (unless it's for my stuff). So it can be pretty much considered GrbZDoom...again. Back to the roots ;)

Hopefully I will release first version soon, but right now I'm busy with school final exams :x.

Added link to [url=http://nemesis.thewavelength.net/index.php?p=9]Nem's Terrain Generator[/url] to the [url=http://grubber.drdteam.org/index.php?page=topic&id=64]ZTerrain page[/url] (thx to chaoscentral for posting that link).

Welcome to GrubberSoft, my (Grubber's) page created to hold info about my various programming/Dooming/other projects. It's still a little bit empty, but I will add [url=http://forum.zdoom.org/potato.php?t=6200]ZTerrain[/url], [url=http://forum.zdoom.org/potato.php?t=5816]ZDoom .96x[/url] and some minor stuff soon.