Lifetime Rewards

Long time fans and Sims gamers will be familiar with the concept of Lifetime Rewards because there was a similar system in The Sims 2 -- but in that system the only way to obtain points to bank was to successfully complete the various ambitions and goals of your Sims. Doing so banked points in the family bank and allowed the player to purchase objects that were very useful, like the Money Tree or a dispenser that held the Elixir of Life that could literally take years off of your Sim and extend their life in whatever stage that they were in when they drank it.

The system that is in The Sims 3 is a little different but basically the same, though in place of mythic objects your Sims instead can obtain special abilities and devices, kit that makes their lives better and abilities that do the same! The trick to obtaining them is to bank points, and the trick to doing that is to complete goals, and keep your Sims in a perpetually great mood!

-- Increasing Your Point Bank --

If you played the previous games you may have an imperfect understanding of the Happiness Points system and Lifetime Rewards as they exist here -- previously you needed to complete goals and challenges in order to increase your bank to buy rewards -- and you can still do that and you should, but in addition you also gain bank whenever your Sim's mood meter is in the upper bubble and your Sim is elated, as when that condition is met the bank is metered and constantly increasing, even when your Sims are sleeping!

The trick to maintaining heightened mood is in maintaining your Sim moodlets -- basically that means paying attention to things like Hunger, Bladder, Energy, Social, Hygiene, and Fun, and keeping them in the green as much as possible! Obviously you have limited control over Energy, but the others you have near complete control over, and so you should exercise it.

Maintaining the majority of the moodlets in the green and not allowing any to ever go red (and trying to avoid any going yellow) is the best path towards keeping your Sim's overall mood in the upper bubble and thus continuously gaining points in your bank.

The Collection Helper makes Collector a new Profession

-- Interest-based Goals --

As your Sim develops its own interests you will notice that the goals that begin to pop-up that you can accept relate to those interests. For example playing Chess will prompt logic-based goals as well as cause logic-based opportunities to appear every now and then. The opportunities are only good for money, but the goals pay off in points to bank, and are an activity that you should seriously be pursuing as you play. Ideally you have already figured out that the Lifetime Rewards you really want to be working towards before you start your play -- for example in Ambitions the following are very desirable:

In addition to those, depending upon your other Sim's slacker-based career choice you may also want one or more of the following:

-- Opportunistic-- Extra Creative-- Acclaimed Author

-- Ambitions Specific Rewards --

Reward points are banked for each individual Sim and NOT the household, so you will be selecting the rewards that you want on an individual Sim basis, meaning that selecting one reward for one Sim does not automatically give it to all Sims in the household... But they will benefit from some of the rewards anyway since they apply to a Sim in the household, so for example if one of your Sims has No Bills Ever than all of the Sims in the household enjoy the benefits of it.

Care should be taken in planning out which rewards you choose, especially if you have created a main Sim that will be your primary and additional Sims that are really more expendable than permanent, since you will want the really valuable and work or travel-related ones to be on your main Sim just in case one of the others ends up being killed... There is no sense in doing all of that work for nothing.

The following rewards are specific to Ambitions:

The following 7 rewards are specific to The Sims 3: Ambitions Expansion, and are not available to you unless you have that expansion installed:

-- Suave Seller (15,000)Suave Sellers are able to sell their goods for a higher price at local stores and the consignment store.

New awards recognize your Sims alternative accomplishments

-- Additional Sims 3 Rewards --

In addition to the above rewards there are also the default rewards from the Base Game as well as the rewards that were added for the other expansions, and we are listing them below by game in case you also have those expansions installed as there are some rewards that you may find useful!

-- Base Game Rewards --

The following 31 rewards are specific to the Base Game, The Sims 3 (regardless of which version of the Base Game you have):

-- Clean Slate (25,000)Allows you start over in the world of romance. No more reputation…No more hurt feelings!

-- Clone Voucher (45,000)The purchaser of this reward receives a Clone Voucher. Redeem it at the Science Facility to have a Child-aged clone of your Sim join your household! You cannot purchase this reward if your household is full.

-- Hover Bed (20,000)Ground-bound beds are a thing of the past. Purchase this reward to receive the state of the art in hovering slumber satisfaction!

-- Inheritance (30,000)Purchase this reward to receive a handsome inheritance from a long, lost relative! The purchase of this reward and the relative’s demise are completely coincidental.

-- Motive Mobile (45,000)Instead of taking a taxi to get around, your Sim will be picked up and transported by the Motive Mobile. The Motive Mobile is a state of the art vehicle designed to get your Sim from Point A to point B without sacrificing comfort, hygiene, or other needs your Sim has.

-- Super Nanny (25,000)Daycare caretakers will have the voice of reason to toddlers and children. Kids will be less likely to disobey and be easier to keep happy.

-- Young Again (70,000)The purchaser of this reward receives a ‘Young Again’ potion! Drinking this potion allows a Young Adult, Adult or Elder to return to the beginning of Young Adulthood.

Some of the painting your Sim can create rival those they can buy

-- The Sims 3: Late Night --

The following 8 rewards are specific to The Sims 3: Late Night Expansion, and are not available to you unless you have that expansion installed:

-- Always on the List (17,500)Sim who are Always on the List will never be refused entry into bars, clubs, and lounges.

-- Better Mixologist (15,000)Better Mixologists make higher quality drinks than the average Sim.

-- Excellent Groupie (10,000)Excellent Groupies make every group outing a good time.

-- The Hustler (5,000)The Hustler is unusually good at bar games such as Darts, Foosball, and Shuffleboard.

-- Map to the Stars (20,000)Sims with a Map to the Stars can see all Celebrity homes in map view, making it easy to be frequent uninvited guest!

-- Master of Seduction (15,000)Masters of Seduction never feel the pain of romantic rejection. Their romantic advances always succeed.

-- The Next Big Thing (10,000)Sims who are The Next Big Thing are bound to make any band successful. They earn extra Simoleons when playing gigs with a band.

-- Watering Hole Regular (7,500)Watering Hole Regulars are frequent customers at local bars, so they get a discount on all food and drinks.

New accessories and add-ons let you make a home look lived in

-- The Sims 3: Pets --

The following 25 rewards are specific to The Sims 3: Pets Expansion, and are not available to you unless you have that expansion installed:

-- Alpha Pet (7,500)Your pet is gifted with heightened senses when searching for prey or collectibles. Results from hunting are greatly improved.

-- Animal Expert (25,000)Can't seem to ever get tired of your pets? This reward makes it so dogs, cats, and horses, live much longer lives. Pets kept in terrarium and birds are also less likely to die.

-- Atomic Grazer (4,000)Gain the ability to Graze on any type of surface.

-- Attitude Adjustment (7,500)Have you ever wondered how your favorite pet would be if they were loud instead of quiet? Neat instead of Piggy? Go ahead and choose new traits for your Pet.

-- Best Behavior (2,500)Save your furniture! Save your House! This reward will make it so your pet will never bite or scratch furniture, roll around in puddles and get into the trash can and litter box…unless of course you really want them to!

-- Beloved Animal (5,000)Your pet gains more social fulfillment from interacting with humans.

-- Celestial Salt Lick (10,000)A little taste of paradise, disguised in the form of a sparkling salt lick. It refills both hunger and thirst.

-- Clone Voucher for Pets (15,000)The Pet that purchases this reward gets a clone voucher. Redeem it at the Science Facility to have a young clone of your pet join the household. You cannot purchase this reward if your household is full.

-- Desert Pony (5,000)An ability often taught in the arid lands of Al Simhara, but can now be bestowed upon your Horse. Quenching your Horse’s thirst will occur less often.

-- Equine Zen (6,000)Your Horse will be able to channel it’s inner strength more efficiently. With this reward, exercise motives refill much faster.

-- Fearless Foals (2,500)Foals can venture away from their Mother’s grasp without feeling sad or lonely.

-- Vomit Machine (1,500)Here’s a way to get your owners attention. Gain the ability to vomit at will.

-- Young Again Potion for Pets (20,000)This potion will magically turn back the time on your pet’s Life. Here’s to starting over!

Mastering skills provides diplomas to show your progress

-- The Sims 3: Showtime --

The following 7 rewards are specific to The Sims 3: Showtime Expansion, and are not available to you unless you have that expansion installed:

-- Born to Cook (20,000)Become a better chef without spending years slaving over a hot stove! Increase the quality and taste of your food!

-- Dusty Old Lamp (30,000)This lamp can make all your wishes comes true with only a little polishing.

-- Engaging (10,000)The audience will hang on the slightest movement or quietest whisper that you produce. Your successes on stage will be more prevalent, and your fails less significant.

-- ExtraordinAIRe-Inator (20,000)The ExtraordinAIRe-Inator turns your house into a place of meditation. Relax into it’s fresh and soothing aromas.

-- Fearless Voyager (20,000)Sometimes you take a voyage. Sometimes the voyage takes you. Either way, it pays big to be fearless when going on tour via Simport.

-- Perfect Host (20,000)You welcome your guest with open arms and accommodate their needs as if your life depends on it... and this doesn’t go unnoticed. Your Sim's household will receive more money, as well as Lifetime Happiness points, when hosting a Sim through Simport.

-- That was Deliberate (15,000)Turn a stumble into a well planned stride and a cracked voice into an operatic bellow. The audience is less likely to notice any mistakes that you may make while performing on stage.