Mass Effect 2

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Mass Effect 2

So, they never really expanded on the whole thing with the Hagalaaz sun, did they? You know, where the sun was 'aging' much faster than it was supposed to. I expected them to expanded on that more in ME3, but ...[+]So, they never really expanded on the whole thing with the Hagalaaz sun, did they? You know, where the sun was 'aging' much faster than it was supposed to. I expected them to expanded on that more in ME3, but they never did.

there was supposed to be something to do with dark energy in ME3 that tied into the ending but like .02% of fans saw a leaked script so they scrapped that ending and did the one we got instead.....anticlimax with TIM, circular logic with Starkid.....blah blah......

Hagalaz was where the Shadow Broker ship was located originally.....and all that planet had was violent storms in the terminus region where night and day meet, the ship followed the sunset and rode the storms to mask it's position.......

basically high electrical from the lightning masked ship's electrical and propulsion output....

Not all rovers are, in ME3 they refer to a couple others called the Grisly and the Rhino but gods knows what they look like....

probably the same vehicle as Mako but the naming just denotes mission role....

Mako is all purpose combat rover and APC

Hammerhead is a light fast attack tactical assault vehicle....

Grisly i assume is their dedicated tank....

Rhino could be a heavy charger or howitzer....

the naming of their ships always denoted size and role, Frigates are warzones cus they make up the backbone

Dreadnaughts are mountains for the size and firepower

Carriers are cities cus literally a carrier is a city, carriers even by today's standards are floating military bases meant to deliver fighters, interceptors, bombers and multirole aircraft to the battle.....

meh....okay trivia aside....just the role light assault vehicle....doesn't fit my playstyle when in a vehicle....I wanna plow through your defenses and yell some badass Schwarzenegger type one liner as I leave....

One issue with some of the side quests... they don't always feel necessary? Lol. I followed one that was to investigate a space station, so I docked at Jirrahe space station, and as soon as I stepped on my ...[+]One issue with some of the side quests... they don't always feel necessary? Lol. I followed one that was to investigate a space station, so I docked at Jirrahe space station, and as soon as I stepped on my mission objective popped up as 'escape Jirrahe Station' lol. So I'm just like... why did I even show up?

@StratRat1956 Yeah, what MJ said. I meant in-universe speaking, it would be a major design flaw. I mean, imagine the sales pitch; "Oh yeah, they're loyal, deadly, perfect to take into a fight with you. Just, uhhh... don't stand too close just in case they get shot in the head, explode, and take you out with them."

I mean, I understand it's a specific mechanic of the game; shoot that particular enemy in a specific way, and be rewarded with the potential to take out nearby enemies as well. But those sort of in-game mechanics only work so well when it isn't considered along with the game's world, instead it can cause the setting to become disjointed and kill some sense of immersion.

I mean, not completely of course. I still love Mass Effect to death, and overall it has one of the best sci-fi universes to date.

@MJ12_Conspiracy lol yeah though, I think Shepard & Co. just managed to put the entire company out of business after the events of ME2. Just like the Collectors (who I expected to make some return in 3), but atleast they are generally understandable.

Good old Sony and their proprietary tech. Why else do you think they went with a more mainstream operating system with the PS4? The Cell processor may have been more powerful, but it was notoriously difficult to develop for. It's why most third party games were so much better on the 360.