RedBaron0 wrote:I'm not an amazing stickler for that particular rule, as long as I know you are working on it. If it's gonna be like months till the next update.... then its vacation time. Just lemme know.

RB0, at this stage it could be late May by the time i get some stuff done...uni has become quite intense...so if you have to vacation it, then i can still work on it if i get the chance anyway.

AndyDufresne wrote:I almost forgot about this map. I really like it, and would like to see it worked on again...I think I like it more than some of your current projects, Cairnswk!

--Andy

Yeh, appreciate your sentiments Andy. I will get back to it hopefully sometime when exams are over...at the mo, it's little bits and pieces that i can fit in between studying...NZ mountains are going to take at least a couple of days to conquer graphically.

theHippo wrote:Having regard to the map of Maori regions and places, here's a list of recommendations from me that may be helpful:

Focus on Nga Puhi (Kaitaia rather than Whangarei)

Done.

Tainui (close enough to Pukekohe - shift from Rodney - which really isn't a Maori renown area at all)

Done.

Tuhoi (Rotorua rather than Whakatane)

Done.

Ngati Porou (where you have Te Araroa but I'd choose Ruatoria as that has more significance)

Done

Ngati Kahungun (Hastings)

Done.

Ngati Maru (Mt Taranaki - rather than Hawera

Done.

Ngati Ruakawa (Taihape)

Done.

Ngati Toa (where you have Wellington - which is actually Pararaparaumu as Wellington is at the botton of the North Island where the circular harbour is - not that I'm complaining but Wellington is the Capital city!)

Too difficult to fit that request in, so Masterton it has to be

Ngati Tama (Nelson)

Made it the National Parks

Rangitane (where you have Picton - shift from MV)

Once again space prevent that.

Ngati Apa (where you have Karamia - shift from Westport, which frankly wouldn't be classified as Maori in any way shape or form!)

Not desirous to have two tikis side by side unless there is an impassable in-between

The rest of the South Island is pretty much considered Ngai Tahu - but you could do Ngai Tahu (where you have Hunurui - actually spelled Hurunui - but I'd shift that to Kairkoura if I were you)

Space...

Te Wai Pounamu (pretty much covers it all but why not have that where you have Waimate

Done.

Waitahe (where you have Clutha - actually speklled Balclutha - but I'd move that to Kaitangata if I were you)

Balclutha done

finally Ngati Mamoe (where you have Fjordland but I'd shift that to Manapouri if I were you).

Ah. to me Manapouri is only the lake and region around it...whereas the N.P. encompasses that whole area of the SW of the South Island, so i'll leave it there.

Thanks for those cultural associations theHippo. All changes will be in v13.

cairnswk wrote:Had to move the tiki from Hurunui to Kaikoura, so that two tikis are not side by side

Kia ora! Looking sharp! I've double-checked spelling etc and you have no complaints from me! Gameplay looking good to me too, there's one tiki per region and all the other bits makes sense. Can I play it now? Ka kite ano te whanau!

I'm pretty satisfied with the graphics of the map. You could consider adding a deeper / darker outline to the names of the bonus zones listed in the legends, but it may not be necessary and in fact may add too much focus to those softer areas.

AndyDufresne wrote:I'm pretty satisfied with the graphics of the map. You could consider adding a deeper / darker outline to the names of the bonus zones listed in the legends, but it may not be necessary and in fact may add too much focus to those softer areas.

Keep up the good work.

--Andy

Thanks Andy, i'm working on aspects as you wrote that, but there are some things still unfinished.

I wonder if there is some way to focus the game-map so it is clearly differentiated from the keys (which set out the region bonuses) ... at the moment the focus is equally on the map and the keys ... maybe it's the flatness of the sea going everywhere. Not sure if I'm being clear here but the keys are distracting in a way and the sea does seem a bit drab. I haven't got an answer to that at this stage and will think on it but hopefully you get what I mean.

Andy suggested it in another thread and I will say the same thing in this one about the sea. Try something like England for it maybe. Then you can have a darker part running between the 3 to break it all up a tad while keeping it all on the same level. If you get my meaning.

thehippo8 wrote:I wonder if there is some way to focus the game-map so it is clearly differentiated from the keys (which set out the region bonuses) ... at the moment the focus is equally on the map and the keys ... maybe it's the flatness of the sea going everywhere. Not sure if I'm being clear here but the keys are distracting in a way and the sea does seem a bit drab. I haven't got an answer to that at this stage and will think on it but hopefully you get what I mean.

koontz1973 wrote:Andy suggested it in another thread and I will say the same thing in this one about the sea. Try something like England for it maybe. Then you can have a darker part running between the 3 to break it all up a tad while keeping it all on the same level. If you get my meaning.

Guys, you mean something like this.

Version 14 with darken sea area

Click image to enlarge.

or Version 14a with reduced opacity of the mini-maps

Click image to enlarge.

Last edited by cairnswk on Thu Jun 21, 2012 10:36 pm, edited 1 time in total.