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Sunday, December 8, 2013

16 Bit Classes in the Works

New Job Classes

Right now I am working on the Blue Mage. Its a favorite of mine from Final Fantasy V as well as XI. Something about using a scimitar while blasting monsters with their own powers just speaks to me on a spiritual level.

The reason I'm only working on it now is that, in order to have a Blue Mage, one must first have a solid bestiary from which to draw its spells. As of now I feel like 16-Bit Adventures has that depth in the monsters and their powers so I can work on how to slot them into a PC class.

While I am doing this I have been thinking about the other mage classes because the next one on my agenda was going to be the Summoner. However as I look over the spell lists for White/Black Magic I see a lot of options that can be frankly overwhelming or superfluous in play. That made me think that there is room for one of the classes I had originally cut: the Time Mage.

Time Mages

Time Mages are all about buffing and debuffing rather than the direct healing and nuking focus of the two primary mages. Looking at the current magic lists I can see that Haste, Regen, Reflect, Stun, Stop and Break at least are traditionally Time Mage spells. If I were willing to let Red Mages dip into Time Magic (and why not?) then a few others could easily be moved as well. Specifically Dispel in that case. Black Mages could do without Escape and Warp as well if there was a Time Mage to handle the spatial manipulation effects.

Before I go and do a spell list for them what do people think about separating out the time and space spells from the others and having them in their own list? Would it make you not want to play a White Mage if they lost Haste and Regen? What about Black Mages and Dark Knights losing Stun and Stop?

Other Classes Coming

My to do list includes Summoner as mentioned above as well as Beastmaster and Ranger. After that I'm pretty spent for things to add. Geomancer had been mentioned to me before but they were awful in FFV and even Mog from FFVI had very few actual options in battle. In the future Tactics module I can see them being much more interesting since battlefields will have more varied terrain to utilize. Until then its at the back of the line.