1) You will not be able to trade resources gained through boosts.2) Emergency metal & oil boost cooldown reduced to 1 tick3) cannot launch spies & nukes on admin controlled targets (no more attacking of relics and garrisons by nukes and spy attacks)4) nukes will kill 10% units also of "running away" squads up to 1 tick away from the target radius (increasing their damage potential and making them more lethal)5) cannot build level 4 & 5 structures while the ticks are paused.6) Rules change: There will no longer be a rule against "Token Farming", sending tokens to other members of your alliance for them to purchase the boost and trade it back.

Why exactly is that implemented? You already slapped the extended building times onto us for the structures that really matter (Gates, Nukes, Ranged units), so why diminish the advantage of being one of the first one on a server even further? Also, this disrupts the tutorial process for newbies; what would they do if they're asked to build the first metal mine or oil mine?

only problem i have with this is that to have a good start you have to stay awake at the beginning to build structures immediately...trying to make a community of zombies Micheal? dont think you thought this through (no offense i know you are doing your best)

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