BizHawk Git (2016/09/23) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Git Changelog:
* DK64: Fix bone displacement issues
A temporary solution until N64 emulation accuracy improves, based on my
research at
https://docs.google.com/document/d/15XNghhrc-thXJpbKzWWuHXl-NXdzcaDLEf7poFVruh8
* Fix Jump 2
* Add SD Gundam Gaiden
Picks proper mapper (159)
* Progress on mapper 19
CHR needs debugging
* Some progress on mapper 83
loads the 128 k PRG games, with some CHR bugs
* Reset to old state
Forgot i changed this when debugging.
* Add RAM exception for Golden Five
I added a check in start up for Golden Five (and extendable to other games) where certain start up RAM values break the game.
The check looks in the GameDBinfo, so any game requiring this check will need to be added to the game DB.
Should finally fix Golden Five
* Merge branch 'GLideN64'
* GLideN64: Adding the release DLL
* M64p: String parameters can now be passed to the core.
* GLideN64: Applied settings to the gamedb.
* GLideN64: Added settings to the plugin dialog. Removed some settings from the sync settings that we will not need.
* GLideN64: Added a sync settings, hooked up the dll, and added it to the video plugin list in the plugin dialog. Updated the submodule reference.
* clear the OSD before doing loadstate callbacks, fixes #635
* if a bug in chr mapping of mapper 187