The Cobwebbed Forest is a site that started out as an academic exercise for me to develop my HTML, CSS, PHP and SQL skills, and has turned into an ambitious project to become an eminent Dragon Warriors resource on the Internet (if not preeminent, or is that too ambitious\presumptuous...?).

I'm going to start getting back to developing the Cobwebbed Forest and to ensure I stay on track am going to have a monthly 'Focus on the Forest' that I'll post in this thread and keep folks posted of updates, but also listen to suggestions.

So, February's Focus on the Forest will be the Downloads section, with the objective of:

Update the format of all the downloads so they are all consistent.

Add halflings to the non-human races reference sheet.

Add Ordo Draconis professions as individual reference sheets.

Add Ordo Draconis professions to the Ranking Sheets.

Creating and making available a canon character sheet & party reference sheet (i.e., one without Guile & Conviction and some of my own house-rule elements).

So if anyone would like to suggest any additional downloads\reference sheets and\or modifications to existing downloads\reference sheets, now's the time to ask as I'll be working on it from 1st Feb. Feel free to mention stuff you've seen for other games that you've found useful, and I'll see if I can convert it to work with Dragon Warriors, too.

A comment my players had about the two different character sheets that I printed for them - one from the DW book, the other from Magum Opus Press - was that there was nowhere for their character sketches. They must like doodling while i'm reading out descriptions of rooms.

Another thing I'd find useful is a party loot sheet, so I can record what bits are found where, who's got them and what they do. Saves page flipping to find out what that "unknown vial" contains.

Now available in the Cobwebbed Forest is a (basic) Dragon Warriors Loot Log, for recording what artefact was found during which adventure and carried\used by which character, plus a line for notes (for what the item does and, more importantly, what the character doesn't know it does...).

For the loot sheet, i was envisaging something more of a table, with columns and a header. Things I might jot down are: object name, powers/game effect, brief description, where it was found (and reference/page number), who has it.

Another thing to note is whether the players know about the ability or not. So maybe a series of boxes (like you have now) with top line of name, where found, owner then next line description then next lines powers with a tick box if the players know about the power.

Hmmm... that might be too much overhead for some of the simpler items.

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