This article describes creation of the first four OpenSceneGraph tutorials in March 2017.

The first four OpenSceneGraph tutorials explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer.

The whole process of creating a single tutorial turned out to be pretty daunting because it includes several tasks:

Record original video depicting one or more steps

Name the steps as clear as possible

Select the parts of the video that display the step

Remove the parts of the video that bare no value, e.g., waiting in the middle of compilation

Select a single frame to best represent current step, e.g., typing a specific command

Add a detailed description to article, why current step should have been taken

Proof-read the article

Correct typos and video timing

Review the whole video

Upload the video to YouTube with timestamps of steps for easier navigation

Some of those tasks had to be repeated multiple times until the combination of video, text, and article was clear and logical.

Overall, it took us 30 hours to create the tutorials. The whole process gave us a lot of experience, which will help us in shaping learning materials for our technologies in the future. We don't know how they will look like exactly, but they will definitely be better.

That's it for describing creation of the first four OpenSceneGraph tutorials in March 2017.