Places of Interest

Contents Tree

Scholars trace the origins of Khemit back many thousands of years ago when the island was inhabbited by hunters and Khemit itself was a sprawling green grassland. Climatic changes turned the island into a desert, but the hunters survived by hunting and fishing and through a pnmitive form of cultivation they developed.

The desertification of Khemit was halted by rains that eventually allowed the hunters to settle in Middle and Lower Khemit and access the resources of the Nylle. These farmers grew flax and wheat and wove linen fabrics. All maintained large flocks on the delta.

As the farmers maintained their existence, loose communities were formed that gradually became small tribal kingdoms. These kingdoms evolved into two loosely governed states, known as Middle Khemit, wth Luxore as its capital, and Lower Khemit, with Buto as its capital. Upper Khemit was then, and still is, mostly uninhabitted.

The two kingdoms vied for power over the land of Khemit. Eventually, the struggle led to the victory of the south and the unification of the Two Kingdoms under the command of Narmer. This was the beginning of the dynastic period of the Pharaohs and modern Khemit as it is today.

Places of Interest

Lower Khemit, where the Nylle river flows out to the sea is a relatively poor land - though richer than its distant neighbour in the south. This is a land where the river delta means the river slows to a crawl and where swamps and biting insects are all too common. The arable lands around the river are fertile and bountyful and the Lower Kingdom is known as the food garen of Khemit. Most of the produce which feeds the kingdom is grown here. The place is also perfect for raising domesticated cattle, sheep and goats.

The Middle Kingdom, as it is known, is the wealthiest and most prosperous part of the whole land. The Nylle here is fast enough flowing to make transport simple. It floods with regular frequency, keeping the flood-plains fertile. The mountains of the Upper Kingdom are close enough to bring stone to the valleys here. The current pharoh, and many before him, makes his home here. Most scholars of the land reside here and it is the central focus for the illustrious keri-heb.

Upper Khemit is the part of the continent in the south. The large mountain ranges here give the region its name and make the place fairly inhospitible. It is still inhabitted by hardy hillfolk and the nobles of the Middle Kingdom pay large amounts of money to labourers to cut and transport huge blocks of stone and marble in this region to build their wonderful cities and monuments. The Nylle river traces its roots into these mountains.

The large port town of Ahnk sits in the far extents of the Middle Kingdom. It is a big trading port with people and goods moving between Khemit and Rodinia and beyond. Trade routes join here with Nubia in the Rodinian Empire, with Hishan and even as far as the distant Lucarcian Continent. Ahnk is a bustling port town with lots of noise, people and a cosmopolitan feel.

Capital of Lower Khemit since the days that the Lower and Middle Kingdoms were formed. Buto was set to become capital of all of Khemit but Narmer chose to settle in its great rival, Luxore, when he took control of the lands and declared himself Pharaoh.

Rosetta is a small port town at the north east of the land. It is the primary trade hub for trade with the main continent of Rodinia. Ships sail to and from the Wildlands and, just recently, Hishan. Most shipping which goes further afield stops into the bigger port of Ahnk, to the south, but some comes through here.

The life-blood of Khemit. The Nylle river begins life as a small number of tributaries high in the mountains of Upper Khemit. From there is flows down into the Middle Kingdom, bringin life and prosperity to the people who choose to live nearby. It ends in the northern deltas of the Lower Kingdom where it flows into the sea.

Geographically, most of Khemit is inhabitted only by sturdy tribesmen who have adapted to desert life and can somehow survive there. They carve out an existance in the desolate reaches of the kingdom and although technically living in the Kingdom of Pharoah, they are virtually a nation unto themselves.

Civilized Khemit is mostly a broad brush down the center of the island, following the Nylle river from its source in Upper Khemit to where it flows into the sea at the delta. The majority of Khemits population and virtually the entirety of their knowledge, learning, magic and technology is based in that swath, the floodplain of the river. Most of the towns and cities of the country are there. There are a few exceptions with towns like Rosetta and Anhk growing up on the shores of the island and becoming ports for trade with the rest of the world. But for the main part, like in Khemit is based around the Nylle. In fact, for most in the country, the river is life.

Khemit is a land of high magic. This country is probably the single strongest location of magic on the planet, and indeed this is where arcane magic is most understood. The country is famous for its kheri-heb, Mage-Priests who wield unspeakable power. Indeed it is said by some, that the Khemit goddess, Isis, was responsible for introducing magic into the world of Rodinia. Wizards and sorcerers are the most common in this land of all lands in the world, and the Khemit pantheon of gods is many scorefold, meaning that there is no shortage of priests either.

History of Khemit

three thousand five hundred years ago

Scholars trace the origins of Khemit back over three thousand years ago when the island was inhabbited by hunters and Khemit itself was a sprawling green grassland. Climatic changes turned the island into a desert, but the hunters survived by hunting and fishing and through a pnmitive form of cultivation they developed.

two thousand years ago

The tribal leader known as Narmer united the tribes under his leadership. He named himself Pharaoh and set up his capital in the city of Luxore. This was the beginning of the dynastic period of the Pharaohs and modern Khemit as it is today.