3.31:
Fixed bug on startup when settings file doesn't exist.
Fixed bug where a buff could appear as a debuff (Impact).
Turned off immunity tracking by default (consumes less CPU time).
Small performance improvements.

1.41:
Fixed a bug with icons not hiding after changing targets/focus.
Removed Psychic Horror disarm effect (horrify effect still remains).
Better integration with the standard Blizzard UI.
- Target, focus, and party icons will now display within their appropriate unit portrait.
- Note: You can manually adjust their position to bring them out of the portrait. You should do this if you want to use LoseControl with non-standard UI frames. However, the only way to undo this is to reset LoseControl to its default settings.
Updated German and Russian translations.
Consolidated all localization files into one for easier translation.

1.12
Added Cower in Fear and Gnaw for Death Knights and removed Glyph of Frost Strike.
Added a few fringe case spells like Turn Evil and Shackle Undead that can work on players under certain effects (i.e. Lichborne, Metamorphasis).
Made frame movable, resizable, and added adjustable transparency.
Options can be configured in the AddOns Interface Options.

if it helps, the spell ID for couterspell silence is 55021. finally found it after attacking the combat log to show silence effects and then digging out the spell id as it comes up as "Silence - Improved Counterspell" Rank 2

To enable the "other immunities", you have to remove the comment symbol (the "--" at the beginning of the line) before each spellId.
Then, you need to change the "ImmuneXXXXX" part to either "Immune" or "ImmuneSpell", since those are currently the only two categories of buffs that are recognized.

LoseControl determines which buff or debuff to show based on the duration of the spell. The longest duration is the one that will show. There is currently no way to change this.

Originally Posted by the_sober

I found the "other immunities" in your losecontrol.lua

How i active this group?

And how work the preference that what will be showed if exist more than one buff/debuff on the target? The last one received?