The aim is to design the game of Ping-Pong on a LED matrix display (with a minimum dimension of 8 × 8 LED). The game is played between two players whos rackets are placed in the columns at the opposite ends and are confined only to move along the column. The ball (symbolized by a single growing LED) should move in the arena between the two players. The player wins the games if only he/she makes the other player miss the ball. The ball is only allowed to hit the racket and the side walls. The collision between the ball and the racket should be implemented in a more realistic fashion considering their motion.