The Cube of Fate is a shared dungeon that you can enter as long as you're level 40+. There are 50 rooms in the puzzle dungeon (and 10 more extra rooms), each with its own unique challenge to complete. Once you complete a room's challenge, you will receive a random die 6 roll that will move you forward through the dungeon. The objective is to reach room 50; however, if you fail a challenge or are killed along the way, you will respawn back in room 1 with the options to either exit the Cube or start the puzzle all over again.

While the Cube can be very frustrating at times, it can also be very rewarding. You could spend a few million coins and come out empty handed, or you could spend 100k and come out with a few million coins, 20 Mysterious Chips, and over 350,000 XP! It's completely random, though patience and persistence will certainly help.

You can only do this quest once per day (well, on the days you can afford it), since it takes a Duty Badge.Requirements

* Level 40+ to enter.* 1 Badge of Wisdom, which you can get once per day from the Adventure Assistants/Khatru Pup in each of the 6 major cities.* 10-30 Mirage Celestones. Each Celestone can be exchanged for 2 Dice Tickets, and each room requires 1 Dice Ticket to begin the challenge. Some rooms have very difficult challenges, and can be bypassed by paying additional Dice Tickets.* 400-600k coins. Several rooms require 100-200k coins to pass, although usually you are given a chance to win additional coins back.* Patience. Some days it's going to be really easy, and some days it will be impossible to finish. Understand that going in, the Cube is completely random!

Rewards

* XP! * Money. Several rooms have a chance to win either 1 million or 5 million coins. * Mysterious Chips. Up to 20 per run (5 per room, 4 chip rooms), can be traded for Legendary Molds or gold TT items at the Mysterious Vendor in Thousand Streams City.* Pages of Fate. At level 90+, XP reward (1m XP) for completing the Cube of Fate, and do get pages of fate that you can trade for your Demon/Sage skill books.

1. Fate's BeginningTrade your Duty Badge for a Puzzle Cube at the Room 1 Teleport Master. Use the Forge beside him to repair, buy potions, and exchange Mirage Celestones for Dice Tickets. Choose 'Start the Challenge' to exchange your Puzzle Cube and 1 Dice Ticket, for a random die (1-6)Right click on the die in your inventory, and you'll move forward that many rooms, i.e. if you get a 5 die and you're in room 1, you'll end up in room 6.

5. Count the ApplesCount either the red, white, or blue wisps. Choose correctly, get a die.

6. Open SesameKill the boss mob in this room, who does a very weak AOE dmg. When he dies a Teleport Master spawns, talk to him to get a die. The boss will respawn in about 20 seconds, so make it fast and don't AFK on auto attack for too long.

7. Have a ListenTalk to the butterfly NPC to start the challenge. The goal is to find out which monsters have sound effects, the ones with the fire noise will 1 hit kill you, so slowly approach them until you find the monsters with no sound, and run through them to the other side. Try the 2 mobs against the left hand wall.

8. Try Your LuckCosts 100k, open 10 chests and receive either a Sadness Card (sells for 1 coin), or a Ecstasy Card (sells for 1,000,000 coins).

9. 100 Second StandStay alive for 100 seconds. The mob in the center does AOE dmg, while the moving mobs do weak physical. Run to the corner of the room and kill any monsters that follow you, then just tank the AOE dmg.

10. Bombs Away!A time bomb is attached to you and will detonate in 10 minutes. Once you reach the NPC in room 17 (or higher) ask him to diffuse the bomb. If you fail before the bomb goes off, make sure you have the NPC in room 1 diffuse the bomb.

12. Choices of FateReceive a random token, either 1 room back, or 1-6 rooms forward. Right click to use it like a die.

13. Squad of SixEither talk to the NPC while having 5 squad mates in the room, or pay 3 Dice Tickets to bypass the challenge.

14. I Don't Wanna LeaveThe objective of this room is to get a die once someone in the room dies, so, you can either wait for someone to enter and then PK them. The reward NPC will only appear if someone has died in this room. You may also pay 4 do-all card to pass through. Or simply get yourself killed and start over at room 1. To kill yourself, run into the corner with the plant mob, which will debuff your HP by 80%, then agro the mob in the middle.

15. Mystical MessengerFirst of four rooms where you can get Mysterious Chips (up to 5 per room). You have 60 seconds to kill as many mobs as you can. You must turn the quest in at the middle NPC before (!) the timer runs out, or you get 0 chips. You can only do the Kill for Thrills quest once per day, in each of the four rooms, for a maximum of 20 Mysterious Chips per run.

16. Fight the DemonMust kill a very tough mob. Or you can pay 3 dice tickets to bypass the challenge and get a die.

18. Not Enough YetWhen you enter, you're given 9 Robber cards, but you need 10 to complete the quest and move on. You can either wait for someone else to come in and give you one of their cards, buy missing card from people (there are some catshops usually), or trade 1 do-all card for robber card at NPC, or Use your Town Portal skill to go back to room 1.

19. Happy Hold-upTalk to the NPC, get 5 extra Dice Tickets, and a die.

20. Another Choice of FateReceive a random token, either 1-3 rooms back, or 1-6 rooms forward. Right click to use it like a die.

22. Mystical MessengerSecond of four rooms you can get Mysterious Chips in, same challenge, 60 seconds to kill 1-5 mobs.

23. Real or FakeMust kill 1 mob, some are weak, most are hard, kite, use pots, not too difficult.

24. ConsequenceOpen 5 chests, get a die. You can change the amount of chests required to complete the challenge (after you have finished your own quest), to either 5, 20, or 100 chests.

25. Dragon GateRun through the exploding hands, simply wait for them to explode them move through the circle. Reach the opposite corner and talk to the NPC for your die.

26. Death JudgeMust loot 5 chests, guarded by a mob that can 1 hit kill you. The mob moves very, very slow, so you can have him chase you to the corner of the room. Then run back and loot 2 chests, rinse, repeat until you have all 5. Holy path or any other running skills may be helpful here.

27. Try to Listen EXSame as the previous listen room (7).

28. Count the Apples EXSame as the first room (5), count either the red, white, or blue wisps (it's random which one the NPC will ask for).

29. Slaughterhouse EXKill 5 mobs, no time limit.

30. 100 Second Stand EXSame as room 9. Stay alive for 100 seconds, the AOE does more damage in this room.

31. Mystical MessengerThird of the four Mysterious Chip rooms. Kill as many mobs as possible within 1 minute.

43. Take Down the DemonKill a mob, or pay 10 dice tickets to bypass. The higher your lvl is, the easier to kill it.

44. Bomber ManiaA time bomb is attached to you, must reach room 50 in 10 minutes or less. Talk to the NPC in room 50 to diffuse the bomb.

45. Open, open sesame!Same as room 6, kill a boss mob.

46. Still not EnoughSame as room 18, get 9 Bully Cards, need 10. Either hope someone comes in and gives / sells you one of theirs, or trade your 2 do-all cards for missing bully card, or Town Portal back to room 1 and start over.

47. 100 Seconds, Bring It On!Stay alive for 100 seconds, same as the previous two 100 second stand rooms (9 & 30). Mob in the middle does significatly more AOE dmg.

48. Chest Unlocker HardcoreOpen 15 chests, get a die.

49. Prize RaidHave 2 minutes to kill as many mobs as you can, each mob is worth 5000 XP and 1000 Spirit. Don't forget to turn in quest BEFORE the time is over, or else you will be teleported to room 1.

50. Fate's EndThe final room, receive your XP, Spirit, and a chest that contains 1-3 Mirage Celestones, with a 5% chance to get a Badge of Dexterity (need 10 to make a Sign of Dexterity, need 1 of each Sign type to get the level 90+ Sage weapons).

Mysterious ChipsIf you visit the Mysterious Merchant in Thousand Streams City, left of the city elder, you can trade chips AND coins for legendary molds and items. You can also trade chips and coins for legendary materials from Twilight Temple, Lunar Glade, and the Warsoul (end game) weapons.