What do you suggest for the neutral values? Because they are auto deploy zones I thought I'd keep then higher than the normal 3. The grass is a barrier between the legs so I felt that needed to be high so you have a better chance of holding one leg instead of easily holding both.

Last edited by dana1971 on Sun Feb 26, 2012 6:14 pm, edited 1 time in total.

Great looking map, hope you stick with it! That plus two auto-deploy from the cow pat seems awfully easy to defend though, i think everyone would go for the tail right at the start.

Have you thought about having any victory objectives? I had an idea where you could win the game by holding certain cuts that are prized in different places. for example, for the American Victory you would need to hold the Prime Rib, Bottom Round, Brisket and Tenderloin for one round, while for the Chinese Victory you would need to hold the flap steak, ox tail base, short rib and tongue for one round, etc. These are just off the top of my head and it would take some research to get better examples but just thought I'd throw it out there for you.

Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls

Thanks for the feedback so far. I'm not the best speller so thanks for spotting my mistakes. In terms of the neutrals, I'll lower the auto deploy ones to 4. But I think the pat should stay fairly high, because getting that is one of the keys to winning the map.

I,ll work on an updated version tonight. Who do I need to impress to get a stamp?

tokle wrote:It should be "sirloin" not "serloin". Right?[/quotein UK tooalso tenderloin is use for pork cut mainly tooin beef its called Fillet map looks good, i agree with neutral

I did a fair bit of research on google and tenderloin was regularly used, with the fillet almost never being mentioned. When it is mention it is a part of the tenderloin. I also found that the names varied from one source to the next.

In the end it's a game so I'm not sure that it matters that much but it's easy to change a name is need be.

The reason I put the killer neutral of 15 in the grass is to stop people from being able to easily take both legs. That way the army that holds one leg will need to decide to I use 15 of my troops to break the neutral or go up into the rest of the body. If it was a low number you wouldn't think twice about going for the other leg and then whoever had them would probably build up fast while everyone else fights over the bigger bonuses in the body. For the game to be balanced I felt the leg bonuses needed to have a barrier that would be hard to cross at the start of the game when troop numbers are low.

I set it up that the front of the cow had the esier bonuses, while the middle had the bigger harder bonuses, with a few auto deploys stuck in there to help balance it.

I would imagine in a fog of war game it would be a tense game, because you wouldn't be sure how much was in the other leg, a bit like the killer neutrals in Das Schloss.

Another key spot would be the tail, however it only gives 1 bonus so although easy to hold with one choke point you wouldn't be getting a lot for it. The main benefit of the tail is that it leads to the 2+ autodeploy Cow Pat which can build up quietly without the hind hoof being able to see it. And if you only had the cow pat you would not know how big an army was waiting to drop on you from the tail.