@madmole question from a PVP guy. in A17 the HUNTER mod was a must have for high level encounters, (i.e. a max stat player fight) and anyone losing said fight had no chance to return to the fight without backup gear sets with said HUNTER mod. what im wondering is if there have been any stat changes to balance this out or if the mod has been removed from A18. personally, i would rather have the players stats account for most of the damage exchange in a fight rather than a mod, or maybe a weapon stat.

additionally, if anyone from the team would like to play on a PVP server and would like someone to show them the ropes, you have a guaranteed spot on my squad.

There was a discussion a few pages back that hit home. Friends and I started playing 7 days back before smooth terrain because it was basically Minecraft for adults. We had all of the creativity of Minecraft, but with guns and base killing horde nights.
IMO probably wouldn't be playing it today if it didn't offer that gameplay.

Again why is everyone taking the black and white on this? I said if we made the terrain static, and had voxel buildings we'd have saved tons of time and had 60 fps on potatoes and 500 zeds on screen. Yeah lets cling to mining instead of take the game where it needed to go.

But you'd have a clone of a hundred other games. Nothing unique. I'm very thankful you took the path you did, it led to this unique masterpiece. If you choose to forego the fully voxel world in you next game I'm sure you'll have some buyers. I'm also sure you'll have some who don't. I'd be in the latter group. Shooters ain't my thing.

Personally found the game through daughter who watched a youtuber playing the game, she made me watch a few videos then I bought her the game and got myself a copy as there was a dual pack on offer, being playing ever since, bought 3 more copies and now regularly co op with son and her.

I get what MM saying but I think he is airbrushing over the way the community/game has grown due to the long development phase, every alpha has expanded the player base because of the unique overall game.

Think TFP are doing great but MM getting tired by the MF bug delay and is on here a bit too much, reading criticisms and rehashed topics, feeling frustrated by people not reading or focusing on A18.

Personally I want A18 it looks/ sounds awesome but will await with baited breath till it's out, I'm still playing A17.4 so thanks You TFP for the hours of fun may it long continue.

I'm saying if we just made the terrain static and still had fully buildable destroyable voxel houses/pois it would have saved us 3-4 years of headaches. 2 minimum, and the game would be more successful because it would look great, run great, and do 95% of the things you can do now in 1/3 the development time, then think about what we could add without the time wasted on water and voxel terrain. IMO we would have had a better game. How does 500 zombies on screen sound compared to mining, at 200 fps?

I'll take fewer zombies with voxel terrain. There are dozens of games that have lots of content but static terrain.