Who says RPG games have to have boring, unresponsive combat? Well, Bethesda and everyone else apparently. But not these guys, hell no. Kingdoms of Amalur has refreshingly exciting fighting skills compared to the rest of the genre. Primary and secondary weapons along with a variety of spells can all be used without having to retreat to menus. The visuals are a bit cheery for the genre, but with a huge world to explore and such fluid combat options available, you won't be bothered.