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I'm excited for these two heroes to be added to the game, and their abilities can be as so:

Phasma Left Ability: Her shock staff, as seen in the Last Jedi. She pulls it out and gains increased speed and damage resistance, this ability would be fast swinging and can 2 shot infantry.

Middle Ability: Open Fire, as seen in the Force Awakens. Captain Phasma commands her troops and gives them the cooling bonus effect and it's given to herself as well. Similar to blast command, just more powerful.

Right Ability: Overcharged blaster, as seen NA. For a short time, Phasma's blaster has an increased fire rate and adds an explosive shot to the bullets. This can be paired with Open Fire.
Finn Left Ability: Z6 riot control baton, as seen in the Last Jedi. Finn pulls out this weapon and gains increased speed and damage resistance. Slow swinging weapon, can one shot infantry.

Middle Ability: Great Shot, Kid! as seen in Force Awakens. For a short time, Finn tracks targets with heavy aim assist, practically not having to aim at all, and firing. Similar to tactical visor in Overwatch.

Right Ability: Charge Shot, as seen NA. Finn powers up his blaster into a powerful blast and shoots it, having high speed and damage and explosive area.

Both weapon for the heroes would obviously be the default sequal assault weapons. What do you think?

I'm trying to think about which side has more of a practical chance of winning overall.

Resistance

Takadona strike they get to defend the castle from an escort mission. FO has a difficult time getting the parcel to its destination.

On GA Starkiller Base it's easy to control the skies and nobody wants to go down the stairs on the 2nd phase. Advantage: resistance.

Enforcer Wookies are superior to the lackluster flametrooper.

First Order

GA Takodana, it's easier to defend the first capture point than it is to assault it. Rarely do I see this go beyond the first phase as the resistance. I still think the Resistance can more easily gain air superiority, but seldom do they help out with the ground battle so this could work against their goals.

Starkiller Base on strike is very easy to fortify. Advantage: FO.

Evil heroes are just far superior, and much cooler.

In most of the times I play as FO on the SA map the game quickly ends before the first phase completes.

I'm trying to think about which side has more of a practical chance of winning overall.

Resistance

Takadona strike they get to defend the castle from an escort mission. FO has a difficult time getting the parcel to its destination.

On GA Starkiller Base it's easy to control the skies and nobody wants to go down the stairs on the 2nd phase. Advantage: resistance.

First Order

GA Takodana, it's easier to defend the first capture point than it is to assault it. Rarely do I see this go beyond the first phase as the resistance. I still think the Resistance can more easily gain air superiority, but seldom do they help out with the ground battle so this could work against their goals.

Starkiller Base on strike is very easy to fortify. Advantage: FO.

Evil heroes are just far superior, and much cooler.

In most of the times I play as FO on the SA map the game quickly ends before the first phase completes.

I'll probably go first order. That being said, do we know how the whole thing works? If I choose first order, I doubt I'll only get to play dark side teams. It'll probably be like for honor where you pick a side yet can play as anyone, even alongside people who are fighting for the other side. And you're score simply goes towards the war effort, or whatever

So I just realized something. If whichever side wins the most gains a reward, does this mean players will be throwing their game when playing on the faction they haven't sided with? Side with the FO, AFK when playing as resistance.

I'll probably go first order. That being said, do we know how the whole thing works? If I choose first order, I doubt I'll only get to play dark side teams. It'll probably be like for honor where you pick a side yet can play as anyone, even alongside people who are fighting for the other side. And you're score simply goes towards the war effort, or whatever

Pretty much, but it’ll definitely pay to be on the same side as the majority of frequent players.

So I just realized something. If whichever side wins the most gains a reward, does this mean players will be throwing their game when playing on the faction they haven't sided with? Side with the FO, AFK when playing as resistance.

I hope that’s not how it works. Just adding up scores from players games based on which side they choose is how I hope it is. Or something along the lines of a faction playlist.

So I just realized something. If whichever side wins the most gains a reward, does this mean players will be throwing their game when playing on the faction they haven't sided with? Side with the FO, AFK when playing as resistance.

I hope that’s not how it works. Just adding up scores from players games based on which side they choose is how I hope it is. Or something along the lines of a faction playlist.

None of your score when played as the other team is counted towards the challenge, only towards your progression.

None of your score when played as the other team is counted towards the challenge, only towards your progression.

Actually, from going back and reading that article it states "Whichever faction is victorious in completing the most challenges that week". So I hope what you say is true and you won't be helping out the opposing faction by completing challenges while playing as them.

They really should clarify that. Otherwise you'll find people attempting to game the system with inactivity.