I totally bought this right away!I have the most recent edition of the board game, but not everyone wants to play. But now I can play all I want! Totally faithful to the board game. But I actually only play using the real-world map, since it helps me practice for when I play the board game with people.

It's not a bad pick up, but it could have been a little more fleshed out. A lot of times the Factions games don't make much strategic sense...and then there's the dice. What would Risk games be without those frustrating dice?

It makes me want an Axis & Allies re-make on Steam or XBL so, so badly. That game can be plagued by the randomness of dice too but there's SO much more strategy to it.

You know what? I've never even played a game of Risk beforeNO DON'T HURT ME!I've never really had the opportunity to play it, and I've never felt any particular urge to rush out and buy it to find out what I'm missing out on.That said, this looks like it might be perfect for my first encounter with the phenomenon that is Risk. Also, I love me some turn-based strategy. I'll definitely check this one out.

The only thing you had to complain about was the lack of story ending, why did you give it only 4 stars?

Good question. We were actually just talking about this in the office. As a game, it does everything right. The campaign is funny and creative, the gameplay is interesting and the presentation is all solid. I gave it four stars because it is an above average game that I would recommend to most gamers. Our criteria for a 5-star game is that they are games that you should definitely own if you own the platform on which it appears. The kind of game that you are just dumb if you don't own or at least consider picking up: http://www.escapistmagazine.com/articles/view/editorials/7149-What-Our-Review-Scores-Mean

Risk: Factions is a small game that you can finish in an hour or two. There is replayability in the multiplayer and custom games against the AI, but I couldn't justify giving it 5 stars for that reason alone. It's cute, it's fun, but players will likely tire of it after a few hours. I could see playing a few matches a week, but much more than that will leave most players bored, unless they are huge strategy fans.

That story part of it looks very fun to watch. Not sure about the gameplay. Never played risk before but I heard the game has a real dependance on the dice to the point to where it kinda breaks strategy.

Question: is there a way to enable the (Italian only?) defending 3-die rule? It would bother me too much to play differently. Anyway love Risk, but I still play it time to time with my friends, so I don't particularly feel the need for a videogame version of it.Now, if they were to make a PC version of A Game of Thrones... Or Twilight Imperium! *drools*

ultimateownage:I hate risk. Too fucking complicated, and this is coming from someone who loves science and mathematics.

The only thing you had to complain about was the lack of story ending, why did you give it only 4 stars?

Good question. We were actually just talking about this in the office. As a game, it does everything right. The campaign is funny and creative, the gameplay is interesting and the presentation is all solid. I gave it four stars because it is an above average game that I would recommend to most gamers. Our criteria for a 5-star game is that they are games that you should definitely own if you own the platform on which it appears. The kind of game that you are just dumb if you don't own or at least consider picking up: http://www.escapistmagazine.com/articles/view/editorials/7149-What-Our-Review-Scores-Mean

Risk: Factions is a small game that you can finish in an hour or two. There is replayability in the multiplayer and custom games against the AI, but I couldn't justify giving it 5 stars for that reason alone. It's cute, it's fun, but players will likely tire of it after a few hours. I could see playing a few matches a week, but much more than that will leave most players bored, unless they are huge strategy fans.

It's totally worth 10 bucks, but I don't think it's worth 5 stars.

Ok, that makes sense. Nothing wrong with it, but it just lacks the kind of longevity that something like Plants vs. Zombie has.

Slycne:[snip]Yeah this was my thought. I suggest our friend never google Axis and Allies, Arkham Horror, Napoleon in Europe or just about every other boardgames not manufactured by Hasbro.

Even though to be fair, an added layer of (social) complexity lies in Risk in trying to convince the other players that it's really better for them to attack that other guy, because yeah you may win against me here, but I have 16 points of recruitment in cards (I swear), so then I will have to attack you, and he will win because we weaken each other, but if you attack him, maybe when you finish him you get his cards, and then...That maybe why I was usually entitled "wormtongue".

Slycne:[snip]Yeah this was my thought. I suggest our friend never google Axis and Allies, Arkham Horror, Napoleon in Europe or just about every other boardgames not manufactured by Hasbro.

Even though to be fair, an added layer of (social) complexity lies in Risk in trying to convince the other players that it's really better for them to attack that other guy, because yeah you may win against me here, but I have 16 points of recruitment in cards (I swear), so then I will have to attack you, and he will win because we weaken each other, but if you attack him, maybe when you finish him you get his cards, and then...That maybe why I was usually entitled "wormtongue".

You're right, that is a big aspect of playing Risk face-to-face. I kind of hope for that when playing Risk: Factions, that the AI will fight each other leaving me free to steamroll over all of them.