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Tag Archives: Development

First off thank you for trying out our first prototype and many thanks to the people who took the time to leave us feedback!

Last week we were building a prototype around the basic movements, we threw it out for you to try and we read the feedback we received! We wont be uploading the new prototype this week as we are currently working on new ways to refine the movement and also adding new features.

So why not talk about that?
Right now we have planned to do the following: Refining the movement further Adjusting the jump according to height and in air control Better blending from the Idle pose to walk to run (Gamepad control) Adding the ability to Cast fireballs Breakable objects Adjusting the level

A possible future A few weeks from now we will be trying out a new magic casting system. One that differ from the previous way of casting (The one used in the GGC). We will have to make some paper prototypes to see if the system work as intended and tweak the different values. When we have established that we will move on to implement the battle where you will be able to fight of enemy hordes! So that’s something that we look forward to and hopefully you too.

But for now, just be patient with us and subscribe to receive the latest news about Naar!