What I am trying to do this week is to start learning how to use AR in Unity.

At first, I tried to use ARToolKit for Unity, but this program is too old and cannot be updated correctly. When I try to update it, an error message pops up, and so I instead downloaded Vuforia, which offers AR.

I want to start with an image of just a simple cube. I designate one specific picture, and so when I move this picture across the screen, the cube follows it. I want to interact with AR and get used to how this type of program really works.

Week 3 – Creating an object with background

I used Fuse and Unity this week to combine an animated character with a moving background. I found this to be quite tricky at some points. I created a girl using Fuse in which users can select how they want to design their Avatar. In Fuse users can select every aspect of a character’s design, including their face, body, and even clothing. In order to animate this avatar, I used a program called Mixamo. We can adjust the speed of the movements, and the gestures made by the character. As for the background, I wanted to make an oval shape in Unity to imbed a 360 degree video. It was difficult for me to imbed the animated character into the video. The oval was placed into a 3d space. When I placed the video into the oval, it took the shape of the oval. I had a difficult time placing the character into the oval object because the angle of the light source was making the circle look like a globe. So the character didn’t look like it was immersed into the video. Ideally, when I planned this thing, I wanted to build a 3d space that I could put a character inside of. I also wanted to be able to move the character around the video using the keyboard.

Week 2 – 360 video

I tried to use the 360 degree camera app RICOH THETA, as I wanted to become familiar with it. I took some photos and video with it, but I found it was uncomfortable to use. Before you take a picture, you have to download the app TheTa, then connect to the internet with your phone. When you take a photo, you can see what you want to take. However, when you take a video, you can’t see what’s going on while you’re recording.

One of the issues with the 360 degree camera app, is that the video shows up curved. In my opinion, this curving effect is undesirable, and I think that the technology has a long way to go before becoming viable.

Week 1 – creating a new platform for artwork

In art galleries and museums, an artist presents their artwork, and viewers enjoy and appreciate the work. Likewise, in an exhibition space, viewers and people have to be present to explore artwork with their senses. However, now we can experience an exhibition in a different way. Now we can share and see museum exhibits in 360 degree vision using VR. It allows someone to make the jump into the space easily. This enables me to create a sharable experience with my artwork, through a new platform. What I want to be able to do with my artwork is permit viewers to be able to come into the space, so I can maximize the experience of their reality. This week, I drew a brief sketch regarding how we can approach a 2D screen showing a 3D space. What I anticipate is that not only can we see the real world, but we can also create a unique place within virtual space. To conclude, virtual reality could enable us to look at art in a completely different way, as conceptualized by the image I have here.

Xitong and I decided to make food packaging by using fruit peels, and this week we will start the first experiment. To begin, we have each prepared our own sets of fruit peels that we will experiment with individually. I plan on starting with tangerine peels and orange peels, while Xitong works with onion peels. I bought baking soda and sea salt, which will be used to preserve the fruit peels. This mixture of baking soda and sea salt creates a chemical reaction that slows the aging process of the fruit peels. On March 27th, I prepared two jars each with a mixture of two cups of salt and two cups of baking soda. Ten tangerine peels and two orange peels were placed in each jar. Each day, I will take a picture documenting the progress of the fruit peelsand the effect that the mixture has on them.

Left- Orange / Right – Tangerine

7 days have passed, the first result was the peels having become rotten from the process. This was not the result that we had anticipated. so we decided to try other methods to prevent rotting. We are going to tryto use a food dryer, to dry them and then we will use a blender to maintain the color of the peels.

Here I used a dehydrator to maintain the orange’s color. Compared to what I used before, which was baking soda and salt, using the dehydrator was much more effective. I am trying to find out how I can merge them without water(because I already dried them).

Week- 5-7

Timeline for project progress

Mar.1 Research and idea proposal

Mar.15 Spring break ( Try to finalize ideas and materials during this period)

Mar.22 Material experiment —- paper from fruit -1

Mar.29 Material experiment —- paper from fruit -2

Apr.5 Material experiment —- paper from fruit -3

Apr.12 Material experiment —- try tannin and rasin

Apr.19 Build and design —– Packaging and outlook design

Apr.26 Build and design —- Debugging and finalize

May.03 Final presentation

Week- 4

For my biodesign projects, I had some idea of making flat surfaces for my work. I would like to build a material using some foods which have tough or durable structure. Basically, I came up with this idea from Korean paper. When I studied Eastern painting, I was always astonished when I went to the museum and saw how the paper lasted so long even though it was created more than one thousand years ago. This paper has a lot of endurance and it’s made from a plant called the Dak tree. When analyzing this plant with a microscope, it has a knotted structure so it makes paper lasts longer. By making paper through with multiple process, for a long time people could use the paper. For me, I have painted on tons of Korean paper and each time I bought paper from art supplies stores. If I do this, I feel that my artwork isn’t unique. So I would like to make my own paper by combining different food.

Currently, there exists biodegradable paper such as banana and plantable paper, but I was curious how I could simplify the process of creating new paper using fruits as the materials which have their own structure. The fiber structure of fruit could resist color pigments from soaking in such as when painting on wax paper.

The reason why I want to use different materials is to affect the structure in a beneficial way so my paintings appear peculiar way. For instance, watercolor paper is made by being compacted so when you paint with water color, ink spreads on the surface of paper instead of soaking in. On the other hand, with Dak paper ink sinks into the paper structure. Both types of paper present different results.

If I could develop paper from fruit, my artwork would appear in a different fashion depending whether I use carrot paper, grapefruit paper or basil paper. Furthermore, it might be possible to use this organic structure not only for paper but to be used to create something like an AC filter. Basically, Dak paper is soluble so it shrinks and expands depending on atmosphere.

Week -3

I want to address why we can’t see air but we can feel whether air is clean or has pollutants. Sensitive people who have an allergy to these pollutants will feel especially sensitive. In my case, I had an allergy for a few years now, so my nose and throat react negatively to dust. But actually, what I’m interested in is how we could raise organic food in cramped or small spaces since organic plants will be more affected by pollutants than humans. In my opinion, because of organic food’s possible exposure to air pollutants while growing, I can’t always trust its quality. So in this project I want to find out how to measure air pollutants and how to find dust in the air that I can’t see with my eyes. Furthermore, by using these measured values, I want to create an artistic project which could reflect practical environmental problems.

Week -2

Our class provides shelving and lightening for an indoor farm. I was wondering if there’s a difference from raising plants in the sunlight versus in artificial light? I have not tried yet raising plants with artificial lighting via LEDs. Does indoor farminghave an effect on the plants being raised such as taste, or what makes up the plant? I want to compare both of these by raising some small plants in sunlight and some in artificial light. The other idea is that I want to get some plants’ wave data so that I could use that information in my visual works. People communicate with their pets but plants can’t show their expressions to us so I think my project would be making images from plants.

Week -1

In the bio design for future food class, we talked about the our food system. This made us think about how food comes to our table, and considered monoculture and permaculture.

I was raised in South Korea, so I noticed that the food system here in the United States is different from my own. I noticed that people here in the united states prefer naturally grown and organic food over GMO foods, even though they are more expensive. I hesitate to buy organic foods because of the price. What if I was instructed on how to properly grow my own organic garden in my room?

When I buy food from the store, I usually check the appearance of the fruits, the pictures on the packaging, and the pricing.I learned that you should throw away deformed foods from supermarkets. People don’tlike to choose weirdly shaped produce. I thought this was a great point, and it made me think about what criteria would be needed for a food system.

Why is the future food system important to me? Traditionally, food comes from a farm, to the city. However, there are many new diverse farming methods, such as indoor growing, urban farming, and sensor technology on farms. These methods are becoming more popular now, and they will continue to grow in popularity as time goes on.

“ An immersive adventure of nature enabled by magical paintings.”

collaborator – Mona Kim

“Dreamers” is an interactive art installation that dissolves the line between the virtual and dream worlds. Our aim for this project is to allow users to experience unlimited expressions of a virtual fantasy. We combine generative mapping and physical objects to create possibilities for expression and transformation to a virtual world. When users place one or multiple objects of small paintings on the table, digital animations will generate on the frosted acrylic surface as the camera detects them. Each animation will show immersive space that reflects virtual paintings. The paintings are designed based on natural elements found in this city such as grass growing between rocks or inside the cracks of stone. Thus, the elements can dream in the new virtual space. Users and painting objects become the adventurer, dreamers, and floaters in exploring the imaginative place.

week 10-11

For the final, Mona and I were discussing making an interactive piece which deals with a generative mapping of a virtual world. It will allow for unlimited expression of imagination – virtual fantasies. In this world of fantasy, we would want users to experience a mix of both the real world and our own immersive one that we are creating. When users see the table, we want them to see an illusion that a floating island on the surface of the table or an empty box made out of wires so that viewers can feel the 3D depth of field even though it is a plain surface of table or to change the feel of solid box into different material or texture.

How we are going to install this project is we will place a table and several handy boxes and a projector. When a box is placed on a certain spot of the table, it will interact with table and gradually show a portion of the map.

For the technical part, we are thinking to use Max withKinect’s Camera and capacitive sensors. For the visual effect on the table, we are going to use C4D, Unity and Syphon.

Week 9

AUNT DAN & LEMON

Justification of Putting the Audience Through a Difficult Evening

Written by Wallace Shawn

We live our lives in a way that allows us to judge people or ideas depending on our standards. We create these standards by thinking critically about what we see around us. This, for example, gives us the ability to develop judgements about historical figures such as Hitler when we watch movies about Nazism. In his notes, “Justification of Putting the Audience Through a Difficult Evening,” Wallace Shawn claims that when watching films about the 19th or early 20th century, people can adopt a feeling of over-confidence because they feel that they are superior to these people in the past. For example, people don’t think critically about Hitler because they have already developed an image of him as pure evil, and so they can’t sympathize with his followers of the day. Wallace thinks that theatre allows people to think vigilantly about ideas and people so as to recognize the complexity of today’s problems and to change our attitude and behavior accordingly.

Postcommodity

A Very Long Line, 2016

Four-channel digital video, color, sound

In a square room, four video feeds are projected onto different walls. Each of the four videos are shown at a different speed and give the impression that the room is rotating. It looks as though the viewer is looking through the window of a moving car. The landscape can be seen through the fence and the rapidly changing lights make the viewer feel unstable and dizzy.

Raul de Nieves

Beginning & the end neither & the otherwise betwixt & between the end is the beginning & the end, 2016

Paper, wood, glue, acetate, tape, and beads

The work Beginning & the End Neither & the End (2016) is on a wall of stained glass panels on the sixth floor. The artist Raul de Nieves created sculptures and glass panels with various elaborate materials. Sunlight that is reflected off the stained-glass and beaded sculptures takes the viewer on a journey to a fantastic world. This work makes the viewer feel like they are in a medieval cathedral.

Julien Nguyen

Executive Function, 2017

Oil and encaustic on linen-mounted panel

When I first saw this painting, it reminded me of a bunch of collected images from the newspaper. This is because of the New York Times logo at the top, and the bottom images organized like a comics section of a newspaper. But as you look closer, these images are not just copied from news paper photos. Each scene are presented to use of collapsing the different time era and separated with different images. Separately, these images seem to tell their own story; but when they combined, they present a much deeper story. Unlike the pictures you would find in a normal newspaper, these images have an artistic look to them.

Week 8

Einstein’s Dreams Written by Alan Lightman

In Einstein’s Dreams, the narrater describes the world around him. This story reads like someone’s diary, but at certain points it seems like a philosophical text. One of the most impactful lines of the book is: “The streets are sleeping(25 June 1905)”, “That memory has become his life(27 June 1905)”, and “the firmness of the past is just illusion(27 June 1905)”.

The narrator narrates in a way that highlights the linear nature of time, which allows the reader to feel the passage of time.

In the reading, the narrator asks a question regarding time. This question made me reconsider my daily life and the time I spend with people. The writer also makes the reader question our notion of time. As a result of the question raised in the book, I was forced to imagine what would happen if we could change our past.

The narrator asks, “What is the past? Could it be, the firmness of the past is just illusion?” The questions not only explain the writer’s perspective on time but they also make people think about their own perspectives regarding time.

Week 4-7 Water Pipe

Collaborators –

Mona Kim, Jina Jung, Bryan Hsu, Jixuan sun

Week 3 illusion- Vanishing Point

When I first started to learn art, I learned how to draw 2D objects that looked like 3D objects. Also, as I was teaching students fine art, I tried to explain how one can draw well without rulers. It takes a lot of time but when you understand the logic of drawing 3D space in 2D, we can draw as real as what you see in life. Here are some tips how one can effectively draw 3D images.

Think simple structure. As you can see in this picture, I simplified the fundamental structure. Notice how starting from the left, the lines are all gathering to the the right side of one dot.

Next, you can add more details. When you are filling in this image with color, depending on your style, you need to think about lighting, contrast, mood etc. In this picture, I tried to devote the focus on the ceiling which can easily show the vanishing point so these lines make this picture look like 3D.

Itp Floor, water color and gouache on paper, 23 x31cm, 2017

We can also apply two vanishing points on the face drawing shown. when you draw someone’s face, think about the structure of their head before drawing their eyes and nose so that your drawing could appear more lifelike.

As you can see in this drawing, the oval shape of the two heads are applied on 2 vanishing points depending on the perspective(from top to bottom, from bottom to top). Starting with the top image we can see that the eye is looking down, and the vanishing points are above the face on the other side of the face. While the image below is opposite.

Andrew, pencil on paper, 23 x31cm, 2017

If you understand this logic, you can add shading on your figures.

Week 2 – Robert irwin

I first encountered Robert Irwin’s work in 2016 at Dia Beacon, located at 3 Beekman Street in Beacon, New York. His installation, Excursus: Homage to the Square, is comprised of a series of rooms with semi-transparent walls with thin vertical lights on the middle of each wall. As people walk through these rooms, they might feel as though they are in a maze. When I was there, I could see other people’s silhouettes through the walls as I walked through the rooms. At times, this installation made me feel like I had an extrasensory perception.

After experiencing his installation, I was able to understand the idea presented in the book, <Seeing is Forgetting the Name of the Thing One Sees>, by Lawrence Weschler. What impressed me the most was that Irwin was thinking about using energy in his work, meaning his work focuses on energy forms with light and sound. What he emphasizes with this work is not a mental theme but instead the physical sensation produced by the placement of objects. When I first entered his installation at Dia Beacon, I was immediately aware of the physical material, and as I explore the inside, my perception of its construction was constantly changing. Robert Irwin doesn’t want to show the viewer his experience but rather allow them to experience his work in their own way.

Week 1 – F for fake

For the first class, I watched <F For Fake> a film by Orson Welles.

In the movie, there is a painter named Elmyr de Hory, who is a real historical figure. He forged paintings in a way that made them appear real, not fake. The movie also features Clifford Irving, an author writing a biography, on Hory’s life.

The director’s intention is to present a documentary, that tells both real and fake stories. However, it is not immediately obvious which stories are true and which stories are false. This is an interesting technique used by the director. I found some devices that the director uses to make the movie seem completely real. For example, there is a scene in which that narrator is talking in front of several stacks of video tapes. The tapes in the background serve to make the viewers believe in the expertise of the narrator.

Perhaps, the director’s purposes in making a movie such as this, is to illustrate how fact and fiction can be distorted. Ultimately, truth is subjective, depending entirely on a person’s perspective. Compare to other films, this film seemed heavily edited into short segment rather than one fluid story. This type of storytelling mirrors the technique used when telling a lie. The liar trims off parts of the story and inserts other falsities to craft a new fake story.

This movie challenges the viewer’s notions about what the difference between fact and fiction. Even a forger’s painting is a real work, just as this ficticious documentary is a real movie.

How do our brain waves help us process sound?

WHEN: Monday, April 24th, 4-6pm, open house

WHERE: NYU Leslie eLab, 18 Washington Place

Have you ever wondered how your brain processes sound? How does our brain extract information from small changes in air pressure, which we call sound? Come by and play in our interactive playground to find the answers. In collaboration with NYU neuroscientist, Keith Doelling, we’ve created an immersive exhibit on how sound synchronizes with our brain. Learn about what brain waves are and how they synchronize with sound waves in order to help us comprehend speech and music. Through this experience, we hope to leave you with a new perspective on how our brains help us comprehend the reality around us. Open to all NYU students, faculty, friends, and family.

** About Keith Doelling
In this exhibit, we deliver an immersive experience based off the research of Keith Doelling. Keith is a Ph.D candidate studying with Dr. Pesaran in the Center for Neural Science as well as Dr. David Poeppel in the Psychology Department at New York University. His research focuses on answering questions related to how our brain activities align with the sounds around us in order to generate comprehension.

Jina and Lindsey designed A LED Brain Sculpture

The LED Brain Sculpture serves the purpose of answering the question: what are brain waves and how do they work? Illuminated by LEDs, the structure hangs in the center of the first room.

Haley and Sean designed A Music Tower

Taking what our visitors learned regarding our brain waves and speech, this last activity helps our visitors understand how brain waves help us process music. Visitors then stand on a haptic platform underneath a booth and put on an EEG headset. As speakers within the music tower begin to play, the platform vibrates along with the beat of the song. Finally, a projector in front of the platform projects visuals of brain and sound waves in a concentric pattern around the platform and participant.

Jeff Park designed Drumpads

The Drumpads send data through bluetooth to a computer, so that it could eventually take this data and make a Processing sketch out of it. In order to understand how our brain waves use the natural rhythms of speech to help us comprehend the sound.

Week 11-13

prototyping exhibition space – 2

We put LED inside the brain sculpture

Week 9-10

prototyping exhibition space – 1

LED, wire, paper clay

Week 4-8 Proposal

Week 1-3 Brainstorming

We are planing an designing and exhibition using the research by a PH.D candidate named keith Doelling.

Here are some examples that allow us to visualize his topic of how the brain reacts to the music.

Analog Information Interactions

Sound Immersion with Visualizations on the floor

Pitch Perception tasks

Some kind of game or test

Your brain reacting to classical Music

A Hanging brain sculpture that responds to the chosen music

Visualization of components in the chosen music

Some sort of small parting gift

Goals
Create a visually-stimulating and immersive experience for visitors to see how their brain processes sound.

Provide a better understanding of how brain waves help us process sound and leave visitors with a newfound respect for how their brain works.

Audience
Due to the location of our exhibit, we will tailor our experience to young adults, so a preexistingunderstanding of the subject is not required.

Gizmodo Interview – Jina Jung & Chris hall

When I started working on this project, Dating stories: an interactive, nonlinear film; I realized that I actually thought about making a film, especially about people’s daily-life. It makes me wonder what I would have done if I was faced with a different choice at that time. Thus, All the users could change different path to shape their own stories.

I worked with my partner Chris. we took turns filming depending on our storyboard. We cut each clip to around 45second and each story has 7 endings.

Shooting – Nov.21 / Special thanks to Alex, Sharif, Grant

This story starts with an actor(Christina) who can go out with either Jarod or Douglas and make her stories and create her stories as she goes along. By moving a wooden piece from an interactive board, users can make their stories path to path.

How to play (Instruction)

when a user puts to the wooden piece on the starting point, at the same time, it shows on the monitor Christine texting with Jarod and Douglas on split screens. While a short film is playing, on the board 2 path light up so that users could start.

I put a lot of effort into designing the top panel. I especially worked hard designing the shapes of the images so that they can think about stories with images on the board.

After finishing the film they could check the path of travel.

Proposal

This project is a collaboration with Chris and we wanted to make an interactive film by using physical interaction. we are interested in what Eko is doing interactive storytelling. we are going to design a very short interactive film that plays like a board game where a user can make choices on which direction to move the board piece. Each direction has it’s own story dialog.

The whole movie is going to be 3min and the story will start “choose-your-own- adventure” and we’ll give them 2 choices each.

These drawings are parts of the simulation.

By using P5js, we are going to put 10~14 film(each of film could be within 15sec) in a local page and we are going to use some functions.

createVideo()

play()

stop()

pause() : while player choosing, hold, pause.

key pressed():

button():

Week – 9 Sound

Week – 8 API

I was searching for several museum API and I decided to load Cooper-Hewitt Design’s data. The Cooper-Hewitt Design Museum is one of the places in the U.S. exploring history, design, and arts. This museum provides an API regarding their exhibitions, objects, and databases. I followed Cooper-Hewitt’s instructions to get an API key.

The Cooper-Hewitt Design Museum This museum provides an API regarding their exhibitions, objects, and database, so I read the Cooper-Hewitt’s API introduction and I’ve got an API key.

we were using the pingpong ball code from the last class. we tried to change ball size by using potentiometer.

Week – 4

Reorganize – <Ball>

I changed the code that I previously made. I tried to make it shorter but it seems to get longer. I broke the code out of setup() and draw() into functions. When I tried to use simpler code, it became more and more complex. I couldn’t manage to create a complex design multiple times with different arguments, so I had trouble moving on to the 3rd and 4th items on the to do list. At this point, I am wondering how do you know a set of code is completely finished?

Week 2

I created code that causes a green spot to follow the movements of the mouse cursor. When you click and drag, the spot draws in purple on the canvas.

When you click once, the mouse creates a random rectangular shape onto the canvas. When you click and drag the cursor, a purple ellipse is created on the canvas. As the time goes by, it changes slowly with burgundy dots.

Week 1

This depicts ITP students in their first week eating together. To the side, we see someone who would like to join in and eat, but they aren’t currently friends. I observed the people I saw on the 4th floor and found that they were intently focusing on their computers, like their eyes were penetrating the screen. Likewise, their eyes would light up when they found some food. So I focused on this scene as an inspiration. There’s someone’s empty plate on the table, and a nearby onlooker crying, hoping to eat.

In order to create this, I designed this graphic with basic figures: rectangles, squares, ellipses. These colors are randomly selected. Although this picture is fairly elementary, in the future I could adapt this program into a very useful tool.

This depicts ITP students in their first week eating together. To the side, we see someone who would like to join in and eat, but they aren’t currently friends. I observed the people I saw on the 4th floor and found that they were intently focusing on their computers, like their eyes were penetrating the screen. Likewise, their eyes would light up when they found some food. So I focused on this scene as an inspiration. There’s someone’s empty plate on the table, and a nearby onlooker crying, hoping to eat.

In order to create this, I designed this graphic with basic figures: rectangles, squares, ellipses. These colors are randomly selected. Although this picture is fairly elementary, in the future I could adapt this program into a very useful tool.

Collaborator – Danni

At first, we wanted to demonstrate color transition by spinning up an abstract pattern. While we were doing little test of it, we found that in comparison to show a color transition, it seems more interesting to create a motion graphic thing. Inspired by flip book, we came up with an idea of making an animation in a negative space between two spinning objects.

Our negative space animation is a girl whose mouth and hair keep changing as it spins. When you get closer to her, she would talk faster and if you step back further and further, she would gradually stop talking.

week 4 – motor

I was glad to learn about motors in our class so I created a dancing girl with soft fabric. Just before I made this, I took a soft lab workshop last week. It was fascinating to combine Arduino and fabric. So I decided to make a piece with moving stuff.

I bought a motor which can rotate 360° and I made a structure for a standing doll. Then, I sewed fabric for a motor cover and a dress. I covered the motor with fabric and placed a doll atop of it to keep the motor from moving around.

** a soft lab workshop

week 3 – IN / OUT

I tried to put multiple LED lights on the board and I used a sensor that responds to touch(pressing the sensor brightens the led luminescence).

I extended the button with longer wires so it’s positioning is not relative.

I tried to use acrylic material to illuminate the LED lights.

I laser cut acrylic into tiny pieces and stacked them together in a free flowing fashion.

I was hoping that light would spread out in a diverse direction through the material. What actually happened was that the light didn’t completely saturate all the way through the acrylic pieces. Some of the light leaked out of the material so only part of the material lit up. I felt as if the material’s appearance might change with light flowing through it by controlling how much light passed through.

There were interactive tables so visitors could collect information they liked and save them using the pen. Also, this pen works as a tool for drawing, so that visitor could explore actively rather than using museum App. Visitors can not only explore objects but also influence their view points. Traditionally, in the museum, the relation between visitor and object was not connected interactively with one another. Likewise, a visitor could not experience multiple perspectives. However, like this pen, It could be a tool to expand our view points regarding object and museum curating when we were in museum.

week 2 – Fun Switch

Clapping Switch

I started working with an Arduino board. The first thing I did was plug an LED into the board with a button and individual wires.

Next, I tried pressing the button to see if the LED would light up. After pressing the button, the LED lit up.

I drew two outlines in the shape of hands and filled in with my pencil. So both outlines contained graphite. I cut out the outlines and then taped to each outline an individual wire. I connected both wires to a breadboard.

I used with graphite on paper, kitchen foil, and conducive fabric.

week 1 – What is Interaction?

What I think interaction is, is a tool to communicate by using our innate senses. Basically, interaction functions like people talking with each other and gives people a means to communicate with an object.

It’s used in our life extensively. I would define physical interaction as using our senses to interact with things smartphones, tablets, and computers are all examples of interactive devices.

By using our senses we can listen, think, and speak with people, animals, interactive entities. For instance, two people shake hands, a treat is given to a pet, a utility pole provides electricity to our homes, touching a tablet to do something, wireless signals transmitting back and forth to a smart phone. All of these are real life examples of differing interactions that revolve around our lives.

Future Interaction

What if we could interact with things through mind control? What if we could move something with our eyes? Imagine what that would be like! It would be an unseen connection like invisible radio frequencies. We could move physical and virtual objects through our will and thoughts. We could use our body to interact with things/objects. Just like what you see in a science fiction film. It would be like a pet sensing the heat radiating off our bodies without physically touching us.

First, I bought sheet Metal from home depot. Then I cut the sheet metal into pieces using metal cutters. After that I glued the pieces of sheet metal that I cut together to form a structure. I ran fishing line through the sheet metal structures to connect them. I passed the line through a wooden rod that had a hole drilled into it and tied a knot at the end so that it could hang from the rod.

I drilled a fixed motor onto a piece of wood. Then I placed it inside of a box. I chose a 30 rpm motor because I felt the slow movement of this motor worked perfectly for my design. I drilled a hole through the wooden box containing the motor.Then I drilled 2 holes through a tin can, and a metal cube I constructed using the sheet metal I had bought from Home Depot. I placed a second wooden rod through the cube and the can, and through the hole drilled into the wooden box connecting it to the motor

I drew movement of trees, wind and dancers in the paper and canvas using diverse materials and took pictures. By cutting outline of each pieces in the photoshop, I layered them and put it together in the video.

Stop motion – Boo

Alexia, Nathaniel and I were started to work a stop motion animation.

Alexia gave an idea which is inspired from the cartoon on NY times. We decided to put an ant in a simple story.
Here is a story – The ant found a costume beside a garbage. Then, the ant wear a ghost costume and walking around street. People scream and run away but suddenly, wind blow so ant realized that now he is not a huge scale of ghost.

I started to drew with a pen and a pencil I used pen to draw character. After finish drawing figures with pen on each paper , I used pencil to draw shades. While I was drawing each pieces, I found some small dot, slightly changed lines in the paper could make diverse movement. After that Nathaniel took a picture and merged them by using Dragon Frame and Alexia found some sounds and put it together.