I was wondering if there was a way to have Guest Characters be created and sent to a room other than the room that regular characters are created in. For instance, normal characters are made in #0 and I want the guest characters to be sent to #14. I am running on MUX 2.7.4.25. Any one have any code that can do this or anything that I need to set in the shell for this to work? Anything would be appreciated.

I remember having a guest_room parameter in the .conf file, but it doesn't seem to work in MUX 2. :( Must have been Penn or MUX 1.5. Sounds like something for Brazil's ToDo list.

You can set the Guest's @aconnect to home, and link the Guest somewhere, but they will go through your starting room first, which is likely not the effect you want. I suppose you could have the start room be blank, and have everyone @tel on first connect, but you'd want to remove the @aconn from Players at some point.

Yeah. I tried the aconnect on the guest character as well as on a GuestTEMPLATE character that I have the other Guest Characters parented to, but it doesn't seem to work. Each time a guest connects, then the previous Guest character is deleted.

BTW, if you do get this to work, please let me know how you did it. I think a separate Guest Start Room makes orientation easier, and it's more elegant than saying, "If you're a Guest, please go south". :)

I figured it out. I just had to make an object that would monitor the arrivals and do what I wanted it to do when a guest arrived. The code for the object is down below. #1398 is the Dbref # of the guest room where I wanted the guest characters to go. I think the haspower() part can be removed, but I left it in just in case it broke the code if I took it out.