Sangre del Toro (Blood of the Bull) is the 9th singleplayer campaign mission in Battlefield: Bad Company 2. It takes place in the Atacama Desert in South America, and features large expanses of sand, rocks, a castle and several wrecked ships. Bravo-Two Charlie's objective is to find the Sangre del Toro, an old Panama registered container ship containing a key piece of the original JapaneseScalar Weapon.

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The level starts off with Flynn's Black Hawk flying in while Redford and Aguire talk about if Kirilenko was dead - with Aguire hoping so - as well why they are in the Atacama Desert. Aguire tells them about the Sangre del Toro and how it was a freighter that went down in 1949 off of the coast of Peru and that it must contain a piece to the Scalar Weapon as the Russians were searching for it. Flynn then finds the squad a ride, as the area has many Russian Su-25's flying about, by pointing out a CAV being operated by two Russian soldiers. Haggard snipes the gunner off with an M95 and Flynn swoops in front of it to drop the squad off while the driver of the CAV dives out and tries to run off. The squad heads toward a computer station where Sweetwater tells Flynn to register a code, Zero One One Alpha, to find the triangulation stations in the area. Flynn tells them there are three locations and he marks them on the navmap. The squad then heads off to each of the stations.

Base Station Alpha, near the lighthouse at the right of the map, has a town filled with snipers and a roadblock along the road. The squad gets out and Preston takes out the snipers as they push toward the lighthouse. Once they reach there, Redford uses the computer to activate the triangulation device, commenting with "Hmm, I knew I should have taken that adult education course... Maybe I'd even know Powerpoint too." He sticks behind to keep the transmission open while Marlowe, Haggard, and Sweetwater all head to the next two stations.

Base Station Bravo is in the old castle in the middle of the map. The squad heads there and uses a side gate to get in, putting them in a dried up canal below the town inside. They take out multiple hostiles as they push through, with two Hinds dropping in Russian Spetsnaz troops in the courtyard. After taking them out, the squad moves to the station where more troops come in through using grappling hooks and an Mi-28 Havoc supports them. Once the troops are dead and Marlowe takes out the chopper with the nearby M2 Carl Gustav, Haggard uses the computer to open the next triangulation device. He stays behind to keep it open while Sweetwater and Marlowe head to the last station.

Base Station Charlie is located in the cliffs over to the left on the map. Sweetwater and Marlowe push through as the wind blows sand about, obscuring their vision. They eventually reach another castle, in a worse condition than the last, with more Russians holding the area and two Havocs. Another Hind also comes in to drop off more troops. Once everything is taken out, Sweetwater uses the computer to activate the third device as well as try to look up information on Aguire. He sends Marlowe to another station that has the location of the Sangre del Toro. Marlowe heads off on a Quad Bike to the position.

Once he gets there, he gets the location of the ship and heads toward it through a gorge to keep himself out of view of the MiGs flying overhead. He comes across a container ship with many large containers blocking his way. After getting off and shooting some explosive barrels, the containers create a sort of ramp to get across after being moved by the blast. Marlowe then continues on and reaches the ship. As he approaches it, some Russians on Quad Bikes ambush him. After he kills them, he drops into the ship and searches about for the piece the Russians are looking for. Preston finds some old mission documents detailing Operation Aurora and how the men sent on that mission, including Thomas Wyatt, were on a suicide mission to test the Black Weapon's power. He then finds what the Russians wanted and sees that it has a code on it, Sierra Foxtrot 1079; this code, to Aguire's surprise was what he was looking for and Aguire asks if there are any more. He only sees one and Aguire then tells Preston to get out of the ship fast and bring him the compound that Preston found as soon as possible.

Head toward Base Station Charlie (top left of map) until attacked by two choppers, the M-COM is on circular rampart to the right of the TOW launcher.

After fighting through some of Base Station Bravo (middle of map) the squad will head up some stairs. Go up the first flight, then go to the right and there is an archway with the second stairs. Go up the first part of the stairs, turn 180 degrees, then keep to the right and make your way to the small room on the left. The M-COM is inside.

After surviving the ambush at Base Station Alpha's roadblock, head just past the blockage, and go immediately to the left, there is a small metal shelter with a mobile generator and the M-COM inside.

Fight toward Base Station Alpha, and look at Sarge during the cutscene. Afterwards, turn roughly 60 degrees left and the M-COM is directly ahead.

This level is the most non-linear and largest level in Battlefield: Bad Company 2. It is credited for being the most similar to the Battlefield: Bad Company singleplayer missions, which were more open, opposed to the sequel's tight and linear missions.

After the opening cutscene ends, you can see the Russian Medic from before running away in the distance. He will either try to shoot you or keep running away.

When at the container ship, if you throw a grenade and move with the quad under where the container falls, you will be inside the container until the cutscene ends and you blow up.

The MI-28 Havocs will follow you around if you do not engage them until they are destroyed.

It's possible to jump into a Hind on Base Station Charlie because of the fact that the Hinds are programmed as friendly. The Hind cannot be controlled and disappears after it leaves the area. [1]

It is possible to ignore the Russians on Quad Bikes and still trigger the cutscene that shows Preston going into the ship.

If the player goes to Base Station Charlie first, then head to Base Station Alpha, the player can hear a voice like Sweetwater, even though he is at BSC.

This is the only level where TOW launcher is usable in singleplayer.

Sangre del Toro in Spanish means Blood of the Bull.

When driving the CAV and all squad members have left, the player is still able to shoot the grenade launcher, although there is no one using it.

It is possible to get out of the mission specific area in Base Station Bravo and explore the castle, such as the bridge that the first group of Russian soldiers run across. This can be done by jumping onto the ledge on the right side of the stairs that lead to the area where you will leave Haggard. Once you get onto the ledge, jump over to the side with the metal fence. Once you manage to jump onto the fence, you can leave the mission area and explore the castle. You can run along the wall of the castle, and even go into the buildings, most of which are actual physical objects. The destroyed church, however, is just a brush (you will just walk through its walls).

There will be a glitch where the Havocs attack helicopter at Base Station Charlie will accidentally crash into the surrounding hill. The Havocs are still active, but cannot move or shoot the player. They can still be destroyed, however.

It is possible to actually get inside the Sangre del Toro without triggering the cut-scene. This can be done by finding a specific bent piece of metal on the ship's hull, then juming and sprinting simultaneously. The player can then walk along the rusty frame of the hull. Be careful, because trying to jump down, for instance, into the 'Weapon Room' where the compound is found, can and will kill the player. The one spot you can go in is, after going along the entirety of the walkable ship, jump down on to the ground where there is a blue shipping container stuck in the ground, there is also a small hatch. However, it is extremely difficult, if not impossible, to get back out.