Paul Neale has been internationally known in the 3D Animation industry for almost two decades.
His extensive involvement as Senior Director of Research and Development and Art Director of 3D has encompassed
areas in TV series, feature film, special effects and high-profile games. Paul specializes in character rigging
and modeling as well as writing plug-ins and scripted tools for system, software and production needs. Paul is
considered to be one of the top character rigger, modeler and technical directors in the 3DS Max community.
For ten years, Paul is has been CEO of PEN Productions which has served clients worldwide.
These include 2K Marin, Ubisoft, Hatch Studios, Studio Liddell, Pasozebra and many more around the globe.
The work of Paul Neale and PEN Productions has been used in feature films, TV series, AAA Game titles, and
broadcast television. At PEN Productions, Paul excels as a Max script tools developer, technical director and
rigging specialist for clients worldwide. He has also provided 3DS Max training to the effects staff at Walt Disney
Canada, where he worked for almost two years. Neale is widely known for his support of the 3DS Max community
through teaching, public speaking, production and the creation of training DVD's.†

TRAINING EXPERIENCEÖ
In addition to his industry experience, Paul has been an Ontario College Professor for fifteen plus years where he
brings his knowledge, professionalism and passion of 3D to his students. From him, students learn what it takes to
be the best graphic artist in the industry.
In 2008, Paul received Autodesk Masters Award for Contributions to CG Artistry.
Paul Neale has been a Presenter for multiple Siggraph Master Classes as well as a Master Class at GDC.
He has represented Autodesk as a regular Guest Speaker at trade shows and special events, and a Master Class presenter
at two Autodesk Universities and the End User Event (EUE) in Holland along with writing and
development of training material for 3D Max Manuals.
Paul Neale has trained numerous companies over the years including Walt Disney Studios, UBIsoft, Rogers Sports Net,
Global Television Toronto and University of Ulster.
Paulís character rigging training DVDís have been an essential industry resource for almost a decade.

About the Master Classes

Downloadable classes can be purchased via Paypal. Once the class has been processed a down load link will
be provided.

Intermediate Rigging Disc 1 $29.95 Length: 2 Hours 8 Min

This is the first of a four part series on rigging in 3DS Max. This series was created in Max 6 but many if not all the fundamentals are the same.
The first in the series takes you through the basics of setting up a character rig.

This is the second of a four part series on rigging in 3DS Max. This series was created in Max 6 but many if not all the fundamentals are the same.
The second in the series takes you through setting up the spine, arms and hands.

This is the first of a three part series that covers the steps needed to create a rock out cropping. This part covers
the steps needed to create and sculpt the rocks using Autodesk Mudbox by working with the sculpting tool set and working
layers, stamps and stencils.

This is the second of a three part series that covers the steps needed to create a rock out cropping. This part covers
the texturing and shader development in Autodesk Mudbox. Viewers will learn how to create shaders and paint textures
using layers and projection methods.

This is the third of a three part series that covers the steps needed to create a rock out cropping. This part covers
the Building shaders and rendering in 3DS Max using displacement mapping. Mudbox is used for projecting and creating the maps
needed for this process.

In this tutorial Paul Neale will demonstrate the tools and steps to sculpt an Elf's Ear in Autodesk Mudbox.
Various sculpting tools, work flows and tips will be covered to allow you to work quickly and effectively sculpting
any style of model.