The three barrier mechanic is nearly identical in functionality to Divine Favor.

That is a very weak observation of how the barriers work, how they interact together, and how they provide healing output for the Frostkeeper. May as well compared the barriers to Defiler links, as they are equally comparable to links as they are to divine favor

That is a very weak observation of how the barriers work, how they interact together, and how they provide healing output for the Frostkeeper. May as well compared the barriers to Defiler links, as they are equally comparable to links as they are to divine favor

I actually agree with you in the sense that mitigation, healing, and absorbs are all just different facets of keeping people from dying. Honestly, I had considered comparing it to Defiler links, but marginally opted for Divine Favor. But the role they play and they way they do it is about the same all around. You put buffs on people who are at the greatest risk of dying and just sorta forget about them.

Starfall Prophecy? More like Overall Amount of Content Fall Prophecy.
Prophecy of Ahnket? More like Prophecy of Content Drought.

I actually agree with you in the sense that mitigation, healing, and absorbs are all just different facets of keeping people from dying. Honestly, I had considered comparing it to Defiler links, but marginally opted for Divine Favor. But the role they play and they way they do it is about the same all around. You put buffs on people who are at the greatest risk of dying and just sorta forget about them.

except you are missing a key piece of the core healing of frostkeeper, in the way to use your barriers, and to heal 2 targets at once........vastly different than how DF operates.

I came up with slightly different point allocations but you are not far off --- the big picture atm is how strong the hybrids will be, and how weak either 61 pt specs will be in comparison. This is not something I find positive and will be aiming to fix, 61 pt chloro and 61 pt frostkeeper should be desired, in my opinion --- at the moment there really is no need to go 61 frostkeeper, been like this for a little bit, and I am providing feedback to Redhawk to attempt to remove the hybrid's glory......
I think the hybrid could be a great answer to having strong st and strong aoe healing, similar to a Sentwarden build used to be; However I want 61 frostkeeper to have its place in the healing meta.

There's no masteries that interact to FK spells/talents and specifically no level 64 mastery that does anything for the spec at all. Since it's all healing and they're all dps talents.
Can I suggest:
Arcane Finesse - Infrigidate now stacks to 3 additional Earthen Renewals.
OR.
Arcane Finesse - Frosted duration increased by 4s.

Basically put whatever mastery you come up with on Arcane Finesse please. It has no use at all right all.

Sacrificing a little animation lag every 5s you can have perma NA if you macro Frost Barrier to go off on cd. Since it's cd is 5 and NA is 6s. Mana shouldn't become a problem since with a good crit rate I don't think this soul can even mana starve.

-Soul is very nice for pvp.
-Just there is missing healing mecanic like " faith reward", because heal are long cast
and main bolt its a cast an reduce only 1s.
-low healing on purge

-healing is low maybe passif 1.25% and others dont work
-Frost barrier h as buff 5s no gcd for 5s ... so you can perma use it like a no gcd heal with another spell. .
-Same Barrier can stack i suppose its a bug
-Will be hard to balanced, because this soul has an GTAE snare, 3 purges off/def, grapple mecanic

I rly dont like the playstyle you have the choice of spamming a 1,5sec cast or a 1,5dmgspell + 1sec heal spell (proc doesnt work) thats rly boring(1,5er gcd much dislike) . Additional you got some instants. The root of the spells rly have to change otherwise there is no point to go more then 41 points in fk cause every spell higher in the tree is just completly useless. Right now you will go something around 30 in chloro and 41 fk and playing basicly tankheal chloro with some bonus instants + the barriers. And at this point there are only 2 solutions keep it that way and go the way of physcian (only viable cause of core) or create a new dead spec(for highend pve)

I second this. Casting, casting and casting. Not healthy in pvp. Level 64 mastery should be cast time decreasing one. As pointed out in previous comment, there's no mastery related directly to FK.

I did not have enough time to look every single ability, but is there no aoe cleanse? Purge seems unnecessary in a healer spec, it will be mandatory for raiding, furthermore teleporting ability animations seems clumsy. Do I interrupt my target due animation? It is interesting mechanic, pull an ally and teleport to ally, but imho doesn't belong to a healer. Rage tells incoming. And I dislike aoe freeze too.

I would prefer a high level ability what would reduce GCD to 1 sec, in this way maybe 61 FK would be more appealing if this is the main goal. But why we cant have viable hybrids? As chlorolock or chlorodom in vanilla?

I would prefer a high level ability what would reduce GCD to 1 sec, in this way maybe 61 FK would be more appealing if this is the main goal. But why we cant have viable hybrids? As chlorolock or chlorodom in vanilla?

With the hybrid u can get 1 sec gcd, but outside of cleansing and weaving in the occasional bloom/HoT/Flourish, a 1 sec gcd means very little in terms of impact since the majority of the cast times are 1.5 sec long.

I second this. Casting, casting and casting. Not healthy in pvp. Level 64 mastery should be cast time decreasing one. As pointed out in previous comment, there's no mastery related directly to FK.

I did not have enough time to look every single ability, but is there no aoe cleanse? Purge seems unnecessary in a healer spec, it will be mandatory for raiding, furthermore teleporting ability animations seems clumsy. Do I interrupt my target due animation? It is interesting mechanic, pull an ally and teleport to ally, but imho doesn't belong to a healer. Rage tells incoming. And I dislike aoe freeze too.

I would prefer a high level ability what would reduce GCD to 1 sec, in this way maybe 61 FK would be more appealing if this is the main goal. But why we cant have viable hybrids? As chlorolock or chlorodom in vanilla?

With the hybrid u can get 1 sec gcd, but outside of cleansing and weaving in the occasional bloom/HoT/Flourish, a 1 sec gcd means very little in terms of impact since the majority of the cast times are 1.5 sec long.

That's why I suggest less casting and more instants. (I mean these two suggestions together: more instants and 1 sec GCD. Like Spark in pyro)