Pirates of the Burning Sea Interview with Russel Williams at Pirates Ahoy!

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A representative of Flying Labs Software is questioned on various aspects of the nautical online world.

By IGN Staff

This Pirates Of the Burning Sea interview opens with Flying Labs' Russel Williams re-iterating that the game is now scheduled for a first quarter 2004 release, and he goes on to detail progress made on one particular element:

The UI is about 80% done in terms of functionality and layout. As for player and NPC models, the first release of the game is solely about ships. We're planning on putting in avatars down the line, but the first release focuses on the ships, and they are amazing! Our ships use 300,000 polygons, and are gorgeously detailed. When you add to that a sophisticated damage model where individual pieces of the ship can be destroyed, cascading effect (such as a mast taking down rigging and sails), and spectacular cannon effects, and I think players are going to be thrilled to finally have combats that are tactically engrossing and look spectacular!

Players will be able to take to the virtual seas of Flying Labs' massively multiplayer offering in 21 different types of vessel, each of which will be customizable with regards to armament, sail types and hull upgrades. - Annihilator