Special Rules: Hatred, Forest Walker, Otherworldly
Magic: If upgraded to a Wizard, generate spells from the Path of Nature or the Path of Wilderness.
Options:

May take a single [lexicon]Aspect of Nature[/lexicon] up to 100pts
May take the [lexicon]bound spell[/lexicon] [lexicon]Tree Singing[/lexicon] (30pts)
May become:
[lexicon]Wizard Apprentice[/lexicon] (70pts). If so, May add up 1 Learned Spell 50

Special Rules:
Sons Of The Avalanche
Magic:
Level 1 Wizard Apprentice. Generates spells from Path of Wilderness, Path of Fire or Path of Butchery.
Options:
May add up to 3 Learned Spells (50pts/spell)
May become Wizard Master (70pts)
May take Magical Items:
-Wizard Apprentice (up to 100pts)
-Wizard Master (up to 200pts)
May take a single Big Name (no limit)
May take a weapon (one choice only):
Iron Fist (8pts), Great Weapon (12pts)
If Pyromancy is chosen, May take Fire Blessing (40pts)