a dark, dead corner of the internet

Menu

10-12-PPJ Patrick Stelmach

My focus on this week was continuing working on my previous tasks and to troubleshoot any new errors.

Timeline

Summary: Went through the updated asset list and gave everything a timeline

Positive Stuff: The timeline seems manageable and lines up with the asset list

Problems / issues: Some environments are not included, such as the city, as this is not traditionally modeled and won’t fit cleanly into the timeline.

Hours Spent: 1

Shoggoth Retopology Continued

Summary: Trying to make it so the topology lines up better with the existing folds and features

Positive Stuff: Getting closer. Now I know how I’m going to be laying out the wireframe and how to create multiple accurate subdivisions for a displacement map.

Problems / issues: The topology doesn’t end up exactly where I want it. This might be simply due to there not being enough geometry, so I will be trying to upscale the amount of polygons without going overboard.

Hours Spent: 3

Asset Modeling

Summary: Made some more assets, including pots and pans

Positive Stuff: The assets are still on schedule

Problems / issues: These assets still need to be unwrapped

Hours Spent: 2

Group Meetings

Summary: Got together as a group to go over script and story changes. I was unable to make the first of the 2 meetings as I needed to go home for the weekend.

Positive Stuff: The characters now have must stronger motivations, and the loss of sanity has more leading up to the breaking point

Problems / issues: We might have added more time to our animation, which is dangerous. We won’t know for sure until the script is updated.