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I like how Evolve handles rock climbing near the tops of rocks. The only issue with this is that they have predetermined maps so how to implement such a feature into a randomly generated world could prove difficult. That being said, I would love to …

At this state in development, I'd say there is probably still plenty of stuff to have done in the "overworld". If I'd take a guess, I'd say they are more focused on overworld progression and haven't begun work on that yet, but this is as I said, a g…

I can understand why you'd want to be a wisp, but I think it might be for gameplay reasons in the future. After all, being able to fly around someone who killed you, would draw attention to them. As well as, simply being able to explore the surround…

No posts here? Well I'll fix that!
Yes I am familiar with Cube World's equipment augmentation (as I like to call it), and something similar would be great in TUG! The only thing would how it should be implemented. Although not as modular visual w…

Sure has been a while since I've posted. I'm not entirely caught up either, but hey!
So....
Neuria eh? I do like the sound of that, and it runs through everything? Reminds me of the nervous system, the sound (even if its just an n... I have a ri…

Rumbeard wrote:
good points Pamcakes, I'm curious how easy it is to pick out the characters as I keep pushing it for more aesthetics and less lettering.
In some ways, I like the mystery and it reminds me a bit of old letters and that beautiful …

What you said already sounds pretty great. The main part being I don't want people shoving us around and telling us what we can and cannot do. We decide what we can or cannot do, no one else. Of course certain towns and places may have other rules a…

skraaglenax wrote:
Just updated the tool with new styling, import/export is broken, adding new properties, recipes and objects is broken. I'll work on restoring those in the next week or so.
Looks great! This will certainly come in handy when…

Thanks for voting for me guys! ^.^
Though yes... even though it may take away from becoming a council member I can't help but agree as well. I think something that should be asked is whether or not we actually need more council members. I'd hate …

I would agree. I don't care if its an early creature or not. They are a predator and should strike fear into their prey. If you spot one and you don't have a proper weapon you should flee as so. Not run at it swinging a rock. You should try and figu…

reedoo wrote:
I have to say at the moment this is a frustrating element of the game play; inability to navigate. I don't venture far and try really hard to venture in straight lines - but still end up lost at times spending a long time before I ca…

Pamcakes wrote:
It'll be good for you to know that seeds don't have no junk in the trunk. They are genderless, and don't pro-create.
I believe he just said that to make his point, not literally. I may be wrong though.

Red Agliator wrote:
Zeklo wrote:
Hmmm, I'll be keeping an eye on this thread. I don't really have much else to add.
Do you have an interest in RPing? Or just keeping tabs on us weirdos?
Hahaha, no I RP from time to time.

I actually hope both have top tier stuff. Mostly because me and my friend would always use minecraft tech and magic mods and well tech always ended up being better (for the most part). Since he went with tech and me magic it made going at each other…

Red Agliator wrote:
Zeklo wrote:
This red head here looks like a girl to me:
(image snip)
Unless you mean the face, which I can sort of get.
I don't know about other women, but body shape is important to me, not just hair or clothing. I…