You made a battle map and would like to see it on the official EU and NA servers? This is the place to submit it.

There are some basic rules if you want your map to be considered:

A submitted map must include the .sco file and the terrain info from scenes.txt. For sharing M&B Nexus would be the first option; however since if you create a new account it might take a while to get it activated, I recommend using MediaFire as an alternative, due to it's lack of waiting time, captcha or download limits.

At least 3 screenshots are required, one being an aerial view with attacker spawn and flag marked. Optionally you can mark possible paths to flag, backdoors, gates, etc. Spoiler tags will be used to add the screenshots.

-Addon To rules: A link to a thread where pictures can be found is adequate as well.

A short description of the map is required.

No fantasy maps. Fantasy inspired work is possible. Ask one of the moderators first if you want to do one of those.

No mirror maps.

No mass turf maps.

No maps larger then 600 KB.

Maps will be added in packs rather then one by one, so it might be a while until your map is added. You might also be requested to do some adjustements, ranging from balancing changes to bugfixing.

Added very loose cover around the spawn and generally slightly improved that area, lowered the floating godgrass to mortal heights, did very minor improvements to the invisible walls, filled in a hole in the cliff walls.

1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Here is an update to Snowy Town and a big update to Upheaval. Also re-added Ruined Fort now known as Overgrown.

Upheaval

Took away the broken building in the middle because I felt like it was just weird there and gave ranged an annoying advantage. Also fixed the HUGE FPS PROBLEM. Some minor fixes that don't need to be noted.

This is just my map Ruined Fort completely re-done since I deleted all traces of it somehow. But anyways it's basically the same so I don't think screenshots are needed. But just in case i'll add the old ones in.

This map is pretty simple just a forest with ruins in the middle. It's supposed to be a forest that caught on fire but didn't burn too much vegetation, however it caught a few souls and houses on fire.

New patch for Goat Road:https://dl.dropboxusercontent.com/u/69146870/scn_goat_road.scoFurther optimized the wheat field and some bushes, tested in hosting mode, should finally be bellow the flora limit.Made the bridge less wide to discourage usage, will replace it with an even thinner rope bridge if I still deem it a problem.And most importantly: Moved the scarecrows strawhat so his head doesn't clip through it.

Will add more cover eventuallyish when I feel like it and got time, releasing this now so I won't miss the next patch or something and the update will wait three months.

1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.