chapcrap wrote:I do support the occasional speed game for freemiums, but not 1 all the time. Pay up cheapo!

They get this, like at Halloween, St. Patty's, and the World cup (And any other holiday we do free speed games on).

‹Maxleod› are Mitties cookies gluten free?‹CatchersMitt14› no, they're not!‹CatchersMitt14› yet she still keeps hoarding them behind the couch!‹CatchersMitt14› i think she might have semp back there licking all the gluten out of them for her.

I think speed games is one of the biggest thing that people pay for. I'm not sure that this would increase revenue... Although, I do like more people on the site. So, if that would do it, then I don't know that I'd have a major issue myself.

I think speed classic with limited settings would get old for a lot of people real quick. This site offers a wide range of maps and settings, as well as the option to play in real time. We already give freemies a taste of all the maps and settings 4 at a time, why not throw them some speed games? Even limiting the options, they would still get a better experience than Pogo.

Also, I wonder if there would be a way to limit it on freemiums to 10, 25, 50, or 100 speed games per month?

To be honest, I don't think 1, 2, 3, 4, or 5 makes a difference in whether people will pay or not. I'd actually say only 3-5 because 1-2 minute turn times are actually a disadvantage to someone new to the site. (I've added this info into my OP. Thanks for your comment).

Limiting freemiums on total speed games, might not be a bad idea, but I don't think it should be too restrictive. I can go to other sites and get the same experience I am describing here for free with no limit on games played. People on that site pay for even more minute feature upgrades than playing speed on all the amazing maps on CC.

Last edited by cooldeals on Wed Jul 11, 2012 8:32 pm, edited 1 time in total.

A speed game on Classic is what the vast majority of newcomers to the site are looking for and I think the retention rate would increase if we gave that to them. When Conquer Club comes up on google the search findings say "Play online. Risk your game." That hits searches for "play risk online" and "online risk game" perfectly free of liability. The site developers know that's what new players are searching for. Let's give that to them and make it the first thing they see when they click "Join A Game". Let's avoid my experience where I clicked on "Join a Game" and the filtered results (they filter out Das Scholls, etc from New Recruits) showed 10 games of Halloween Hallows where I was attacked all over from Wicked the Witch without mercy. Had I not had great dice and won I probably would have just quit and left the site due to the 24 hour waits. Had I not joined right before Whac-A-Mod and got to try speed games free, I would have never bought premium.

We all know many people are cheap and just RT, but even if the percentage of active members paying doesn't change due to this, I think the percentage of active members would increase due to increased retention of new recruits, and thus the total number of paying members would also increase. People will get tired of playing classic on speed. There are many people who leave this site that would pay for it's features if they only got a better taste before they abandoned it.

Also, like I said in a previous post. I can get this same gaming experience (speed on classic) at other sites for free. Why should newcomers come here and stay when they get speed on classic somewhere else free. That's what they are looking for. That's what most all of us were looking for when we came here.

Hornet95 wrote:Another quick comment: us freemios get quasi-speed games by looking for 1v1 games started by a fellow freemium. We all know we want speed games. And, most of us are THAT cheap.

cooldeals wrote:We all know many people are cheap and just RT, but even if the percentage of active members paying doesn't change due to this, I think the percentage of active members would increase due to increased retention of new recruits, and thus the total number of paying members would also increase.

Like I said before. The percentage of freeloaders will probably stay the same, but if you increase the pool, you still increase revenue. And I think this suggestion would increase retention by quite a bit. It's not like CC has much to lose. This is a very limited gametime that is free elsewhere and needed for competition and user retention.

PS. I love how you are playing devil's advocate on this as a freemie. Let it be known that Hornet95 will still not buy premium if this is changed which has a net effect of $0.

I personally agree with it on Classic map. For new players, it will give them the experience they were looking for when they join, a quick game, probably on the map they grew up with. It won't give away the whole perk of speed games away, and will still give the Entertainment team to do the whole free speed games to Freemiums on certain maps. Got a thumbs up from me.

‹Maxleod› are Mitties cookies gluten free?‹CatchersMitt14› no, they're not!‹CatchersMitt14› yet she still keeps hoarding them behind the couch!‹CatchersMitt14› i think she might have semp back there licking all the gluten out of them for her.

chapcrap wrote:I think speed games is one of the biggest thing that people pay for. I'm not sure that this would increase revenue... Although, I do like more people on the site. So, if that would do it, then I don't know that I'd have a major issue myself.

From a freemium perspective myself, I think this should really be limited in scope to new players of some sort (maybe those with less than 25 games played or something). Enough to give the newbies a real taste for the speed games, and get them wanting more (instead of getting stuck in their four games having to wait longer than 24 hours just to make one move).

For folks like me, I think this would be a negative from a money-making standpoint because, as chapcrap poitns out, speed games are one of the biggest things that people pay for.

...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.

Great idea! I would suggest that they could only join/ create one type of classic game and that is the traditional 6 Player, Standard Deployment, Sequential, Escalating, Chained, No Fog matches. It would also be 5 minutes. That way, they would be playing risk in real time (fun and involving) and if you state that you could play the classic map and more with various different settings and time limits for only $25 then perhaps it would increase the number of premium members and thus more people sticking around.

TheForgivenOne wrote:I personally agree with it on Classic map. For new players, it will give them the experience they were looking for when they join, a quick game, probably on the map they grew up with. It won't give away the whole perk of speed games away, and will still give the Entertainment team to do the whole free speed games to Freemiums on certain maps. Got a thumbs up from me.

I'm changing my OP to 5 minutes only based on yours and others suggestions. I think this makes sense from a fairness perspective for new players who may need more time and for limiting free options. Thanks.

I'd like to hear more suggestions from people about caps. So far several freemies have recommended total caps, monthly caps and daily caps.

The reason I didn't put a cap on this, is that the game type I'm proposing is free on other websites for just the classic map and there is no cap there, so why should CC cap it?

Are there any Premium members reading this who bought Premium simply to play only the Classic Map on speed and how many of you are there?

If we make a cap will people just go to another site (e.g. pogo) or start playing RT games and still not pay after they reach their limit? Will they just make another account?

I guess I think a cap is a great conceptual idea, but at the end of the day it will have a limited effect on who pays for premium between RT, multi-account users, and users who quit the site.I'd like to hear everyone else's take on this.

4 games at a time that take forever if you join the wrong one is just awful...

i hated this site before i was premium, it took a LONG time for me to enjoy it enough to buy premium (which included long lengths of forgetting that i even was a member of this site out of sheer boredom waiting for turns) ...

if i weren't a psycho that has been playing online risk since '95 i probably wouldn't have paid the extra money...

in fact if memory serves, i think i bought premium because i have some old risker friends that i play teams with and only had 4 slots... had nothing to do with speed games... didn't know if they were fun or not cause couldnt really play em...

but pretty sure if i had a taste of speed and for a few dollars more could have unlimited speedos i'da signed up in a heart beat...

cooldeals wrote:If we make a cap will people just go to another site (e.g. pogo) or start playing RT games and still not pay after they reach their limit? Will they just make another account?

having played other sites, the coding on this site is above the bar in my opinion...

if i were a new player here, i would probably play tons of classic speed games (even with a one at a time limit) a day...

and it would be fun, and then i would pay money because wouldn't it be more fun to play 5 or 6 speedies at a time and get to try out all those cool maps...

i have friends that have tried this site and the slowness of taking turns caused them to abandon it...

if they could come in any time they wanted and play a quick game of classic at their leisure then for sure they'd be more apt to stick around... and being someone who works in sales, 10 people in the door that wouldn't have been in otherwise is 10 more chances to make money...

I fully support this suggestion. I think the idea of it limited to the "standard" settings is a good one - 6p esc sunny chained sequential standard, 5 min turns. I think a limit of 1 speed game at a time with no daily/monthly limits or limits on how many games you have played, because people WILL eventually get bored of those settings. They can use their casual games to try out some other things and see what other options there are, and they can be sold on the benefits of premium. Even if this means that some freemies will stay freemie (or some people who love classic games will go freemie) I don't think it's a big deal because it will expand the base and expand the benefits, and definitely lead to a greater new player experience. You have to get the people to create an account and stick around before you even have a chance of them buying premium.