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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Eden Star is a core game developed by gamers, for gamers. We care for the game and the people who play it and therefore, early access provides the best platform to fuse great community ideas with our passion to conjointly see Eden Star reach its full potential.

Components of Eden Star are at multiple stages of development; some prototyped, some in early design and some purely conceptual. We want to gauge whether you feel that the core mechanics are working and how you see them evolving. Our mantra is to build and improve from a solid foundation and, although there may be issues at times, we want to work with you to address these issues as soon as possible.

NOTE: THERE IS NOW A SAVE SYSTEM IN SINCE v0.0.2.!

”

Approximately how long will this game be in Early Access?

“In short, as long as it needs to be. We are committed to delivering a great experience and – depending on development – will be adding new features, fixing any issues and expanding the gameplay in subsequent updates. Exiting early access is dependent on how well the game is received, so the more people that back Eden Star early on, the more the proceeds can be pushed back into refining the game.”

How is the full version planned to differ from the Early Access version?

“There are many planned features that are currently at various stages of development.

The Early Access is currently single player only!

We primarily plan to extend the experience to multiplayer but need to test the physics mechanics that affect gameplay before we commit entirely.

We are planning on developing a greater amount of customization via additional upgrades, weapons and the inclusion of armour types. We also plan to expand on the construction, adding to the available primitive Schematics, Defenses and Utilities to allow for more creativity and playstyles.

The lore of the game is also extremely important to us, providing an expansive universe that can provide story to drive the game forwards. The ultimate goal would be to explore this in full.

For further details, see the Trello board below.”

What is the current state of the Early Access version?

“The Early Access is essentially a starting point from which we can expand upon. The core gameplay mechanics are complete as a single player experience (if a very minimal one) and have been developed with multiplayer in mind.

For a full feature list, please visit our current features and road map thread HERE

We have squished all the bugs we have found but there will likely be more that we haven’t encountered yet, being the small, independent team we are. The tutorial is a work in progress, the controls are convoluted and currently no balancing has taken place. We hope it’s fun, but we want you to tell us if it isn't so that we can make improvements. This is why we wanted to bring Eden Star to Early Access, we need your help to make it the best it can be.”

Will the game be priced differently during and after Early Access?

“Our "pricing strategy" is a simple one. The price will reflect the current features in the game. Over time the price of the game will incrementally increase, the game may also occasional drop in price during Steam Sales.

What's the reasoning behind all this price fluctuation?!

Firstly, we want to reward our early adopters and supporters for backing us earlier in the development process. With the v.0.0.1. build we released a free, unique 15 page Art of Eden Star PDF book as a thank you to all of those backers who purchased prior to the v0.0.1. Our goal is to reward early adoption with similar gratitude in the future, including exclusive background Lore documentation and more.

Secondly, we want to build an active and involved community to help us shape the future of Eden Star, so we hope the lower price point acts as a lowered barrier for those who wish to help us mold future releases of Eden Star, but without the free additional reward content.”

How are you planning on involving the Community in your development process?

“The community is an essential part of any Early Access game and Eden Star will be no different.

We would hugely appreciate you telling us when you encounter any issues so that we can find solutions and deliver updates to you as soon as possible.

Is the game not running?

Have you found a crash?

Is a weapon underpowered?

Is an enemy misbehaving?

Are you able to find the materials in the world for the upgrade that you want?

Are there parts of the game or the controls that you think need to be explained more in the tutorial?

Are you having trouble running the game on your system?

Are you stuck in a chasm with no way out?

etc...

We would also like to know if you think the game is missing something vital. Do you have an idea that you think would fit with the world of Eden Star or improve the way something currently works? If so, we’ would like to hear it. Suggestions are always welcome, we may have already thought of it and have something in the pipeline but you may have a great idea we love and nobody has imagined yet...”

February 26

Our latest update is more of a hotfix. There have been a few balancing changes and options menu bug fixes. We are working hard on new features for the next update but this hotfix should help with some of the issues people have been having. Enjoy!

Additions, changes and balancing

Resolutions have been filtered to keep the writing in the game readable.

Available resolutions are now updated from your specific graphics card and/or monitor.

Gauss Cannon usage seemed a little weak and it’s weapon spread was large making the weapon not as popular as it rightfully deserves. Increased the Damage and reduced spread to account for these.

Turrets Damage has been increased to better help fend off Splintermites

Fixes

Found and Fixed multiple crashes with Mining, including while mining rocks, trees and a delightful one when mining your own Eden Kit, you monster.

Fixed several Major Bugs with the Eden Kit UI when switching between items inventories.

Fixed a bug where the Radial Bars/Outer Reticle would remain invisible with Construction Mode

Fixed a bug where Master Audio Volume wasn’t being properly set in the Main Menu, but worked fine when in game (Note* the volume for the Logo Movie is still on and we are looking into this)

Re-mapped # key for showing HUD enemies killed to ‘K’ as some users with different keyboard layouts could not use the key properly

Fixed Invert Y Axis in Options Menu to Apply when loading into the main game

Fixed an issue where occasionally the Quality setting was blank

The Known Issues list has been updated to reflect the current version, fixed bugs have been removed and we've added bugs to the list that have been found since release. Please continue to let us know about any issues as well as any suggestions so that we can work on making Eden Star the best it can be.

February 14

It’s been two weeks since pressing that ‘submit’ button and opening Eden Star up to Steam Early Access. We are so happy the community has been as active and supportive as it has; making suggestions, posting bugs and sharing stories. Because of you we were able to find and fix many things and add that all important save feature you requested as a priority!

So here it is, version 0.0.2 change list. We've been busy...

Additions, changes & balancing

Basic Manual Save and Load system implemented.

Basic Difficulty Selection Implemented - VERY basic, all this currently adds is a starter-pack of inventory items (not too much, but good for a quick play!).

Hives now have a targeting reticle which displays their health.

Splintermites can now be (semi-auto targeted) smashed into Hives.

Smashing Splintermites into objects now also deals damage to those objects - Experimental - may be taken out in future releases if FPS drops too much.

Pistol, Rifle, and Gauss Cannon Ammo now stacks up a lot more in the Inventory.

Eden Kit Beam is now 3 times taller to be more visible from greater distances.

Materials have been through a balancing system pass, meaning that their drop chances, statistics and how much Power they convert into are now altered - note - this is Experimental.

You can no longer build on the 8 blocks around your Eden Kit reserved for re-spawning. This fixes problems where the player could spawn inside buildings and get stuck. Foundation visuals have also been improved to show this - Experimental - this may be changed at a later date to enable spawning anywhere within the Eden Kit shield.

Death Screen shows some basic gameplay statistics - Experimental - this may be changed at a later date dependant on game mode, but works for this skirmish mode.

Added a 3rd crashed Eden Kit into the world.

The two extra Eden Kits now appear in the world at random intervals (your default one appears as normal).

New Initialising screen visuals.

Splintermite amounts have been re-balanced.

Everytime hives level up, the distance in which the Splintermites can reach you will also increase. So you may find that you encounter few Splintermites in the first couple of nights, however as they level up, more Splintermites will be able to reach you.

Trees now drop 2 or 3 material shards (depending on size).

Build hologram now highlights supporting structure.

Bug fixes

Fixed a problem where the Initialising screen would get stuck on.

Fix for the game launching with a black screen and crashing.

Fixed a crash which would occur when you mine and then move out the area and quickly re-enter.

Splintermites now take falling damage.

Trees and rocks now regrow consistently.

Fixed a few collision issues where you could potentially fall through the world.

Fixed an area where you could get underneath the level.

Fixed several parts of the world where you couldn’t build structures.

Enemy Targeting reticles now do not show enemies who are hiding behind objects.

We hope you enjoy this update. We have updated the Known Issues list to reflect the current version, removing fixed bugs and adding bugs that have been found since release. Please continue to let us know about any issues as well as any suggestions so that we can work on making Eden Star the best it can be.

Steam Greenlight

About This Game

Eden Star is an immersive Sci-Fi survival game that blends innovative physics based combat, destructible environments and free-form construction with the exploration of a hostile alien world.

Explore and gather resources from the environment of Pharus 7, use these materials to construct defensive outposts, craft powerful weaponry and upgrade your Pioneer.

NOTE: The game is currently SINGLE PLAYER only.

Current Features

Physics based combat (Smash)

Alien Splintermite (Ground Enemy)

1km Map

Foliage Destruction

Mineral Destruction (Need to add MOAR!)

8 Material Types

Standard Movement and Mantling

Craftable Weapons and Ammo;

Pistol (pre-compiled – Not Yet custom)

Rifle (pre-compiled – Not Yet custom)

Multiple “MATA-Tool” Abilities/Upgrade Modules;

Kinetic Blast

Kinetic Laser

Mining

MATA-Combat (Smash)

Gauss Cannon

Basic Melee

Primitive Build-set;

Foundations

Walls

Cubes

Ramps

Functional Structures;

Eden Kit

Turrets

For an up to date list of what we are currently working on we have a public Trello board available HERE (you must have a Trello account)

In Development

Advanced Movement (wall Run)

Alien Ika (flying Enemy)

In Planning

We will not promise that the following features will make it into the game until they are actually in the game!

Multiplayer

Alien Juggernaut (ground enemy)

Refined Melee

Expanded World

Additional Pioneer Characters

Steam Achievements

Health Packs

Craftable/ Upgradable Armour

Expanded build set (doors, windows, ladders, details etc)

Utility buildings (generators etc)

Expanded defensive build set (traps and more turrets)

Caves

More enemies

Neutral creatures

Robotic allies

Vehicles

Procedural content

THE GAWR...

Current Feature Overview

Destroy[/h2]
Use your MATA-Tool (Remote Manipulation Device) to harvest trees, foliage and mineral rich rocks within a real-time physics driven environment. Obtain Material Shards for use in outpost building, weapon construction and powerful upgrades. Destroy and recreate your surroundings at will; the world is yours to manipulate, just watch out for the indigenous lifeforms…

Build[/h2]
Use gathered Materials to craft defenses, walls, ramps and turrets to protect your outpost or construct powerful weapons and upgrades for your Pioneer. Place gathered Materials within your Eden Kit to store, or use them to upgrade the Eden Kit's protective shield and power additional defenses. Expand your territory by building additional Eden kits. How you balance your resources is up to you.

Protect[/h2]
Using unique physics-driven combat you can remotely grab enemies and smash or blast them into the destructible environment. Upgrade your weaponry to tackle the alien hives and claim the territory for your own. Combine different attacks and abilities in order to survive against enemies and environmental hazards. A simple, but fluid movement system gives you freedom to move athletically across surfaces.

Death in Eden Star is permanent. You can be reconstructed back by the Eden Kit provided it contains Teslinium and remains intact, but naturally it must be protected...

The Tech Demo is free and is automatically downloaded with Eden Star. To access it you must do the following;

Additional Notes: Over time content, programming changes and feature updates may change the system requirements for this game. Some system components such as mobile chipsets, integrated, and AGP graphics cards may be incompatible. An internet connection may be required to access in future.

If you are into resource gathering/building games then this is definetly the game for you. It is beautifully designed, with game mechanics that are our of this world ;). I very much enjoyed the first few times playing, however i have noticed as few things that i would caution you to either to consider prior to buying or prior to playing for the first time.

first i have heard from people who have played the game that is it almost tediously easy. however i must have started playign after the patch because i found the game so grueling at night that every playthrough ends up exactly the same:Day1-collect eden, collect materials for building, then build a baseNight1- continue collecting maerials for building because NOTHING will attack you the first night (unless provoked)Day2- keep on collecting and building (dont forget to upgrade eden with spare material)Night2- Crap your pants as onslaughts of aliens attack from all sides; barely surviveDay3- cry a little as you see all the work put into harvesting and buiding was just destroyed in one night, but you continue to collect and build anyway.Night3- stock up ammo and energy because you will die. and if you dont, you will be left with a 80% destroyed base and will most certainly die on Night 4.

So, although it is fun and exciting the first few playthroughs, eventually you will get discouraged because everything you do will all end on night 3 (possibly 4). And if you were wondering about more specifics of me trying to survive will no prevail: Ive tried mulpiple "strategic" base locations, (backed up againt a mountain/cliff, away from enemy hives,up high where they cant reach me) but they get you either way. not only do they seem to spawn in on my base at night, but it also seems that killing one of there hives (which should stop them from coming from said hive since its ...well...dead) doesnt not stop them from pouring in from that dead hive. I also tried to purely harvest and save resources from day 1 until day 4 then build a grand fortrace thinking i would be ahead of the game and they wouldnt be able to take out a large base with walls and blockades and six turrets and me ....but they did. they destroyed everything. and killed me.

I know much of this sounds negative, but i truly do enjoy the game. it just has some quirks that make it hard to keep replaying for me personally. i really hope that the creators keep doing a great job and continue to progres with this game.

One last thing....If you were wondering what i would want to be better or worked on, this is it:-more varied % for harvesting . ei. maybe a different type of tree that is a higher percentage of the wood (protanium or whatever) and rocks that would all range in % not just 25 or 30%.-not easier aliens, just more timely placed or spaced out. The first night being alien free is sweet, however a barrage on night 2 and getting harder form there is kind of sudden. maybe ease into heavier waves or more aggressive aliens? it would deffinetly increase my play time and willingness to go to such lengths to build a solid base.-better turrets. i know this one is odd but i have run into a problem that i dont really like or trust turrets to do their one job, which is shoot at the enemy. Which i cant trust them because they dont seem to do much damage anyway and only half the time they even work; i feel like an alien needs to be directly in front of a turret and not moving to be able for the turret to do any real damage. in the end im just lapping my base killing everything i can while i hear the turrets turn on and off for no reason. can turrets just be on and on guard at night and off during the day? cuz that would be pretty cool.-a different "start" location at random. the map doesnt seem to change and i pretty much know where to go from the start so maybe making the pods land in different areas of the map would be cool.

EDIT: V0.0.2.- Save feature added! I can finally care about building a base properly and defending it from the mites.- Inventory changes: Ammo stacks more so you can still haul a decent amount of materials AND ammo for your destruction needs.

v0.0.1. review

Take into consideration that this game is REALLY REALLY not finished. If you are looking for a game that has alot of content and options to build alot of stuff. Don't buy it yet.Eden star looks very promising, I'm having a blast blowing up rocks and trees with my hand and destroying nature with my human destruction powers.

Pro's:- Looks amazing- Fun to mine, collect, materials because of the destruction you create. I toppled a mountain of iron, jumped on it and made a cave in it so I could hide from the nasty alienses!- Crafting is limited so far but pretty simple to create a cool base- Map is huge already but I hope it gets bigger- No hours of crafting to actually get something (weapons or turrets) (Got a gun after 20mins, with 2 turrets on my base)- Devs seem responsive here on the forums to help out if you have a problem.

Cons:- No way to repair damaged walls/blocks, and no way to destroy them yourself. So if your walls are broken you can't repair them until an alien blows them up.- Inventory a bit to small to carry materials, building structures, 2 guns with ammo for them.- Missing some immersion (like a cutscene or some story)

Eden Star is a high fidelity crafting survival game with a sci-fi spin. You'll be tossed into an alien planet, gathering resources to craft defenses for your base, as during the night you could potentially get swamped by waves of enemies. Besides the danger of facing hoards of mobs, you'll also be exposed to toxic air, as the atmosphere of the planet turns toxic when the sun sets.

Though the game states that it's a survival game, from my experience I feel that it's not a "true" survival game. There's no hunger, or thirst meter, and you don't go around the map collecting scattered objects. Every thing you need is all crafted. I would compare Eden Star to Minecraft much more than DayZ. I think when the devs mentioned survival they were referring to the base defense aspect, and perhaps the toxic air during the nights.

The flow of the game is this: During the day you'll explore the map, gathering as much materials as possible, and when night falls you'll be under the protection of your base from the toxic air, while crafting defensive items, such as walls, weapons, and sentries to help you defend, that's if you're lucky to get a night where you're not hounded by waves of enemies. If that is the case, you'll probably be spending the night fending off mobs and making repairs.

In it's current state, Eden Star is very playable, with enough features and functions for the player to explore, and it's also quite stable with out any crashes and a mostly consistent frame rate. But, being in early access, at the point of this impression the game does lack an "end game". Once you have every thing you need crafted with a well fortified base, there's not really much more to do. Couple this with the game's lack of save function, the player may lose interest much sooner than the game intends.

The game looks good overall, using the unreal4 engine and does a good job at conveying the alien landscape. I don't have much complaints about the games visuals, though a more robust options with better graphic settings would be welcomed.

Overall, Eden Star looks like it has a lot of potential with an interesting premise for a crafting game. I would love to see the game live up to it's "survival" description a little more, but here's hoping in future patches, we'll see more of that aspect come to light. It's an intriguing entry into the genre, and at the very least, worth keeping an eye on.

Impression written on version: 0.0.1.9005

Pros:- Good looking landscape- Base defense is a lot of fun- Good crafting system- Playable and stable

Cons:- Lacks content and an "end game"- I don't feel like it lives up to the "survival" description currently- underwhelming options menu

To say the least, playing this game in 0.0.2 has felt like playing a complete game. Do not let the slides fool you, this game is tough, mobs of NPCs swarm your camp despite your best efforts and WILL, no matter what, destroy your fortifications. The constructions you make, unlike popular voxel games such as CraftMine and Rattaria, have meaning, as the center holds a delicate object that, if damaged enough, could set you back to square one, looking for a way to survive longer. To put it simply, during the day resource gathering and Base layout are the prelude to night time, where the game really becomes an image I hope these developers can keep.

I have only played the beginnings of this Sci Fi open world survival game so far but it has a great deal of potential and the developers have made great strides since i saw the Techdemo at EGX Rezzed last year.It is obvious only the bare bones of the game are in at the moment (Only 1 type of enemy, 2 types of weapone etc) but everything that is there runs flawlessly and bug free on the Unreal 4 Engine.

I cant wait to see what this game holds in the upcoming patches, deffinatly one to watch :)

You start off in a randomly generated (I think it's random) world with the only objective to defend your Eden Kit, which acts as a power supply, as well as shelter. From there you will expand your base using resources gathered. You can gather resources by utilizing your MATA-Tool or Remote Manipulation Device. This thing is probably your most important tool, you can collect resources with it, set up buildings with it, and fend off critters with it by either blasting them or toss them around using some force emitted from the tool.

So far in the game you have access to a couple of basic blocks, ramps, walls, foundations. You can create these blocks from different types of materials you harvest from the world. I'm not sure if the different materials affect anything yet. But I assume blocks made from fiber will be more prone to fire, as apposed to a block made from bridgmanite which is some space mineral in the game.You can also create a sentry to help you with defense. That's about it really as far as buildings go. There's only one type of enemy to fend off against, and they usually stay around their little hive pod things...

For combat and movement, there are two weapons that you can build. They're your standard pistol and rifle. For now you can build the entire gun with one click, but in the future they will be separated into parts. Hopefully for more customization. You can run, jump, and climb ledges should you need to maneuver your way around the environment. The developers are planning to expand on the movement for more stunts.

At night, the atmosphere becomes toxic and inhospitable, had you lacked the Eden Kit, which provides you with a barrier that sanctions you from the toxic air. So far the toxic air only depletes your shield, so moving out of the barrier won't really pose much of an issue, there's no sense of danger wandering in the night yet.

This game is something you should keep your eyes on. The developers are pretty active with the community, you can check that out on their trello where they have a list of things they're working on, concept art, stuff like that. It's on Unreal Engine 4, so you don't have to worry about the game being technologically outdated for quite some time. For its current price point of 20$ is a bit of a stretch.

Although there is very little here to even begin with, this is looking to be the start of a good game. They're obviously super early in developement, and do not yet even have the save/load features in. The graphics are solid, and the mechanics so far are nice. Gameplay is also surprisingly smooth. Although I do not have any performance issues, the game is taxing on the GPU. I would definitely love to see more optimization (again, I know this game is pre-alpha). The combat from what I've experienced is a little quirky, but nothing that can't be fixed. I was not able to experience the gunplay yet, so it may be more fliud and enjoyable than I first assumed. The price tag is where it gets you though. This game has very little content, and yet is charging a whopping $20.00 for it. I don't buy into many early access games, as I'm not a fan, but this one definitely caught my eye, so it better end up matching the price tag, unlike another early access game I regret purchasing... *cough* Interstellar Marines *cough*. This game has so many possibilities and I would love to see it skyrocket into it's final form with backing from the community. On a scale from 1-10 (I'm taking into account that they actually update this game in the future) I would give this a solid 8/10. It's not perfect, but it definitely should stay on your wishlist. If the price dropped a bit (which it won't) it would have been around a 9/10. ALos, I do realize why the pricing is so high this early, for budget reasons and to help for funding, but that's still a lot of money for such little content. Hope to see many updates and improvements made to this game!

for a VERY early game it is fun to play with a orginal concept - the powers of your chracter are fun to use and easy to learn

prosgreat looking fun to playthrowing enemys into the air or smashing them into stuff is cool and funeasy to learn gathering and crafting systemsbase building is pretty easy to understand

consmassive memory leaks - I have 12+ gigs of ram and high setting only works around 15mins low around a hour before I get memory warnings - once plugged should make the game far more enjoyabletutorial misses several major areas such as enemys and warning you about nightfall being deadly

i am really enjoying this game, it looks nice, and it is very, very fun, but i was kind of hoping if there was a mode that allowed you to explore, or a mode that takes off the toxic stuff at night, it feels somewhat tedious to have to go back and fourth every night

This is what I experienced in the game and what my opinions are of it right now with about 2 hours of play (at the time of this review):

Pro's -

Clones - I can compare this game all day long to a bunch of different survival games, sci-fi games, etc. Not only is that not fair to do, it's impossible to find an exact clone. This game has elements from many different games, crammed into one. I'd say this game is more like Rift than anything else in that regard. They found what works, what was unique, and great and compiled it into their game.

Graphics - I'm a graphics ♥♥♥♥♥... I like looking at things on my computer that don't bore me or damage my eyes. But, I also can find ways to disregard graphics with gameplay mechanics. This game solved that problem for me, because it has game mechanics I like, and looks amazing at the same time. This is top tier graphics and I was stuck on a low resolution. I streamed the game, it still looked absolutely amazing where others would look terrible.

AI - I liked the way the AI functioned and responded to you, even if there was only one type. The one creature still managed to do a number of my "base" and was fun to hunt down. I enjoyed grabbing them and slamming them into trees, or better yet... throwing them up into the air and shooting them mid-fall. Like some sadistic skeet shooting. :P

Freebuilding - This reminded me of Rusts style of building, without the whole naked man junk in my face. It's quirky and needs some work, but overall I could sit all day and build a massive base for myself. If only saves worked. :P

Performance - I have a solid rig and I'm glad this game treated me right. I usually get penalized for having a decent computer where my GPU or CPU is either not used enough, not balanced, or just flat out not compatible. Not only did it work great out of the shoot, it performed perfectly. I had a few instances of lag, but then I was also streaming too. I could see frames dropping on me, but not frequent enough to be a major issue. That's the sign of a good solid foundation of a game.

Con's -

Saves - I mention this first so it's out of the way. You can't save. So, everytime to jump in, don't get attached to anything. This is supposed to be fixed and the rumor was in a patch by 02-06-15. We'll see if that happens because that will be HUGE for people.

Crashes - I list this, and not sure why I use the plural sense... because I had only one. I didn't get too far into the game (about 30 or 40 minutes) but because of the saves I lost everything. The crash may have been a collision issue that I'll forward to the devs. But, another hour or so of gaming... and not another crash.

Multiplayer - Or in the case of this, lack thereof. I am a HUGE multiplayer guy and usually pass these games up if they don't have it. I took a gamble on this game and am satisfied with it, but I would be a fool not to mention that this game is IDEAL for multiplayer. The devs say it's a likely future addition... but until then, I'll be disappointed without it.

Content - There's not much to do once you have a huge base and killed most of the creatures nearby. You can't explore and find anything else (besides resources for crafting). No additional AI, lairs, ship crashes, survivors, etc. I think once the base game gets finished more content will be added, but if you're hoping for this right off the bat you will be disappointed.

All in all... worth the price of admission. I'll be playing it when I can and enjoying what the game has to offer in the meantime. Keep up the solid work and I look forward to seeing what you can add.

From the moment upon hearing that this game was (is) in developement, I knew from that day on, a masterpiece was in the making, and here it finally is. I pre-ordered this game from the official website many months ago and boy ohhhhh boy!, words cannot describe how amazing this pre-alpha is and how much potential it has to becoming one of the greatest indie gems of all time.

If I could even explain a fraction of my adoration of this game... it would probably overwhelm you. This game is one of a kind. Taking everything good from the genre and gaming in general, Eden Star is a feat I cannot fathom.

The current state of the game is very playable and thoroughly enjoyable. I have not encountered any majoy glitches yet and the minor ones are not a game breaker at all. Runs smooth at maxed out settings on my PC (GTX 480, Core i7 8 core CPU 3.33GHz and 8GB RAM). This game offers the classic examples on how open worlds can be optimally designed. The graphics are stunning, thanks to the use of Unreal Engine 4. The crafting is overwhelmingly thoughtout and very complex to the point where by the time you have figured out everything that is craftable and buildable, you will end up discovering a new recipe.

This is an extremely intelligent game and I wholeheartedly recommend it to any type of gamer alike. Stop reading this and Insta-buy now!

Fun game, it's early days but I can see the potential. THe UI and special effects on shooting is amazing, and building a big bad ♥♥♥ bass is super easy (in terms of placement, obviously you need to work for the resources).

Very early in game devolopment, V0.0.1 review. Game so far is quite impressive in terms of visuals and game play. not much bad about the game in current state. at least nothing that wont be added in later on (saves and multiplayer).

I backed this game way back shortly after the Kickstarter. Almost forgot about it too. So I got my Steam recently and tried it out.

Right now there isn't much do and so I woundn't a purchase at this time, however if you want to get in before they add stuff and the price goes up, go for it. So far the game is looking good, just lacking content and reason to play for very long.

Right now, you basically just go around and collect resources and upgrade your Eden Kit. Enemies never come and attack, and when I go looking for them, they burrow into the ground. Time would be better spent on another game.

Beautiful game for being pre alpha. I have funded other games who's releases were in way worse shape than this (looking at you Starforg and DF9).

Game play is basic but fun. The lack of a save feature is a bummer but they said its coming. They do have perma death and a way to save your base if you have the correct mats saved in the correct inventory so, Im not too worried on the save part.

These devs don't seem to be making promises that seem overreaching (cough Star Citizen cough) so funding them felt right. Its worth the $20 as is in my opinion. Hopefully it only gets better from here.

I would not recommend this game as of 2/10/2015. Wait a few months and then check the reviews.

However like many 'Early Access' games, this one holds great potential. Potential being the key word as this is a PRE-ALPHA. Meaning the barest of bare bones gameplay. Perhaps released a little too early for 'Early Access'. Kickstarter may have been a better way to fund the game. But that's just my 2 cents.

*EDIT - I will say the responsiveness of the developers to make their game better is great!

As of v0.0.1, Eden Star has a tendency to crash on my system at the frequency of roughly 1 hour into the game, and there is no means to save, so there's no real persistence to my efforts as of yet. Still, it's a pretty solid start to a really cool take to the whole construction-survival-sim.

Core to the coolness of this game is how you are wearing a suit that lets you break down trees and rocks in a realistic fashion, they pop and break as you work, the power of a micro singularity at your fingertips, so you can scoop the matter up in some sort of matter digitizer and take it back to your Eden platform in order to build construction blocks, turrets, and weapons. This suit can also be upgraded to become a full on grav gun, picking up and throwing enemies and other objects, as well as a rail gun upgrade. It's a great platform to play with 3D engine physics, although it keeps everything above ground (no digging) and it's mostly just rocks and trees and aliens right now.

Making progess involves upgrading your Eden platform by converting resources into energy but, the more energy your Eden platform has, the more attention of the hostile wildlife it attracts. As there is nothing to do but upgrade your Eden platform, in theory, things will slowly but steadily ramp up from being a leisurely walk to a desperate fight to hold your ground. In action, it's very barebones right now, the attacking wildlife comes in slowly, sometimes not at all and, just when things are starting to get interesting, the game crashes or locks up (your mileage may vary; my system might be less compatible than yours). Lacking a means to save the game, I am sent back to the beginning.

But it is certainly a pretty interesting tech demo for as long as it lasts, and I hope the developers see through their vision instead of losing motivation, pocketing the early access money and running as some do.

The game is really funny in spite of its early stage. Combat is really funny when you grab your enemies and smash them against trees. The missing save and load system isn't that bad because if you die and your eden kit gets destroyed you have to start all over again.

Here is a gameplay video and a small wishlist of features which hopefully come into the game.