Death Gaze Immune

Death Protection

Next time you would die, you will instead survive with 1 HP left. The next hit prediction box will state "Barely Alive" instead of "Death" when Death Protection is about to be consumed. If the hit will kill the monster it will predict "Barely Win" instead of "Barely Alive."

Dodge

When you take damage, there is a chance equal to your Dodge % that the next damage you take can be dodged, preventing you from taking damage.

All temporary sources of Dodge provide Dodge prediction, where the next hit prediction box will state "Dodge!" when the next attack received will be dodged.

Experience Boost

Your next monster kill will grant 50% more XP, rounded down. This is consumed even by killing a No Experience enemy, granting 0 bonus XP. Any bonus experience earned from killing higher-level monsters is also multiplied, but not for Slowed bonus.

First strike

First strike changes the usual strike order: If your next attack will kill an higher level opponent, first strike will allow to you to kill him without letting him damaging you. This only works for the final blow, and if the opponent doesn't have First strike as well. The Rogue starts with this trait.

Heavy Fireball

Fireballs do +4 damage per level and apply immediately the maximum of Burning stacks. Monsters retaliate with 50% attack when damaged with fireballs. Gained from the Avatar's Codex.

Humility

Indulgence

Knockback

Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it:

A wall: the wall is destroyed, the target takes its place, and it is dealt Knockback% of your base damage as typeless damage.

A monster: both entities are dealt 80% of Knockback% of your base damage as typeless damage.

Empty: the target is moved to the empty tile

Indestructible tile or map edge: no effect

Knockback damage is applied after normal damage: if you are relying on the knockback damage to finish off the monster, first strike won't be of any use and your opponent will have time to hit you.

Also, note that the knockback damage is applied after the cowardly effect. Thus when fighting a monster with this trait:

if you throw it into a wall, it will take knockback damage

if you throw it into a monster, it will escape before taking knockback damage

Learning

Grants 1 extra XP upon killing an enemy, doesn't work on No Experience enemies, not to be confused with Experience Boost. Can be stacked. The Fighter starts with this trait. This can also be gained via Tikki's Edge or a Subdungeon.

Reflexes

Refreshment

Sanguine

Can drink a blood pool to heal a percentage of your max health equal to the level of Sanguine.

If there is more than one pool on one tile (you killed more than one monster there), their effect stack. However, you will have to remember where these multiple pools are, as there is no obvious sign to recognize them.

Weakened

Applicable Monster Debuffs

Burning

One stack of Burning is applied to a monster when the attack source has the Burning trait. (from BURNDAYRAZ or Whurrgarbl). Only one enemy can be Burning at any given time.

Attacking another monster or applying an attack to the Burned monster from a non-Burning attack removes the trait, dealing Magical damage equal to the number of Burning stacks on expiration; hitting a monster with this trait using an attack which inflicts Burning will deal bonus damage equal to the number of pre-existing Burning stacks on it, then the new stacks are applied.

Maximum charges of Burning equal x2 of your current level.

When exploring tiles, a monster with this trait will regenerate HP as though it were 1 level lower than it actually is, regardless of how many stacks it has.

Slowed

The target has a slow attack speed, meaning that it will usually attack last in combat (and thus not injure the player for the final blow). See more details in strike order.

Curse Bearer

Corrosive

The monster's attack applies a stack of Corrosion. When killed, it leaves a pool of acid which applies Corrosion when stepped on instead of a blood pool. Acid Blob and Rusalka have this trait.

Death Protection

If a monster with Death Protection were to die, the next hit reduces it to 1 HP and a stack of Death Protection removed. Monsters with multiple stacks of Death Protection will deal reduced damage as Death Protections are removed. Druid has one stack of death protection, and Animated Armour, Doom Armour, and Dancing Blade have one stack per level.

Death-gaze

Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state "Petrified" when this is going to occur. The Gorgon and the Succubus have 50% Death-gaze. The Heretic has 100% Death-gaze.

Fast regen

Knockback

When attacked, you are knocked back to the opposite direction of the monster. If you collide to a wall or monster, you will take additional damage equal to the Knockback %. Knockback damage cannot kill you. Minotaur, Rock Troll, and Goblin Miner have 50% knockback.

Life steal

If you reveal a monster from exploration, your Hitpoints will be reduced to (100% - the Life steal percentage) and the monster will heal (beyond its max HP) the amount of damage it did. Vampire and Shade have 40% Life steal.

No Experience

Poisonous

Retaliate: Fireball

When this monster is attacked with a BURNDAYRAZ he will attack the caster. This retaliation deals half normal damage. Slowed monsters lose the ability to retaliate for one attack. Fireball always strikes first, and you will not suffer retaliation if you successfully kill the monster with the spell.

Note that monsters with a trait that is applied on hit (like Poisonous or Weakening Blow) will also be applied when retaliating.

Revives

Upon death the monster is replaced with a fully healthy monster. The nature of the revival varies. It is usually of a different type and is 1 level lower than the original or the second monster has No Experience. Some bosses also have this trait.

Spawns

When attacked and not killed, the monster spawns a creature at the nearest empty tile. The spawned creature is particular to the monster, but it always the same level and grants No Experience. Blood Snake and Cave Snake have this trait.

Spawn Plants

When attacked and not killed, the monster spawns the specified amount of plants.