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Starcraft (original) had a simple but nice story. A bunch of incompetent humans in the middle of nowhere, exiled, having to face two forces beyond their comprehensions. The arrogant Protoss, unwilling to change their ways would have met the same fate. And all of this, the anti-hero Raynor, and fallen heroes like Zeratul were badasses. Tassadar was like savior or some shit. But it wouldn't have worked without Mengsk throwing events into motion as he did.

Brood War had an alright start. Enemy mine was nice, as well as Kerrigan discovering her control over the Zerg. In the end, there is no heroism; just the queen bitch ending. However, the last arc was pretty anticlimactic until the very end. The whole overmind regrowing shit and randomly mind controlling the Protoss Matriarch were just silly twists.

Wings of Liberty on the other hand just isn't that interesting. It's too focused on the heroes like Raynor and Zeratul. While they were key in past conflicts, it's not all about them, for fuck's sake. Instead of having a heroic assault on Char, you have Raynor doing some typical Main Character bullshit and saving Kerrigan via the power of love. The plots of the other two never forgot that it was a full scale conflict. And in terms of establishing the bigger world, Wings of Liberty fails pretty miserably, aside from characters like Tosh. And of course, the oh so generic flanderization of Mengsk and the Protoss into parodies of their former selves doesn't help. Sure, the Zeratul parts were great, but the story itself? Meh. It serves its purpose and the campaigns are fun, but what does it really contribute? Then again, Blizzard was really never good at writing anyways.

I agree with what is said there.

For the most part in the WoL and HotS campaign it feels as if only the main faction is doing "anything" at all. To top it off a lot of actions done are inconsequential.

This is one reason why I dislike the whole Taldarim BS. Fighting actual protosses would be a diplomatic affair while no one cares if the Taldarim gets slaughtered. How badass would it be if the Golden Armada finds kerrigan and she screams "You pathetic protosses get out of my way I got my own business to attend to!".

I don't think Raynor is past his role in the whole galactic conflict. I see him as an ambassador of the Terran race (or the whole sector): he has got friends at the highest places in the protoss hierarchy, while Kerrigan cares very much about Raynor.

Zeratul imo had the biggest effect on the SC2 story but had the least amounts of screen time. Say, if the protoss caught Zeratul hanging around Kerrigan in HotS he will have a much harder time convincing his race to fight against the Xelnaga.

I hope that since LotV concludes the trilogy: the entire sc2 team can focus all their efforts into LotV...

Go to 3 minutes in. The Marines shoot a rather lot in this scene. It's just not that hugely effective since well...Hydralisks ARE pretty damn sturdy (ingame they have twice as much HP as Marines), and they outnumbered the Marines in this scene.

Quote:

Originally Posted by Archon_Wing

Wings of Liberty on the other hand just isn't that interesting. It's too focused on the heroes like Raynor and Zeratul. While they were key in past conflicts, it's not all about them, for fuck's sake. Instead of having a heroic assault on Char, you have Raynor doing some typical Main Character bullshit and saving Kerrigan via the power of love. The plots of the other two never forgot that it was a full scale conflict. And in terms of establishing the bigger world, Wings of Liberty fails pretty miserably, aside from characters like Tosh. And of course, the oh so generic flanderization of Mengsk and the Protoss into parodies of their former selves doesn't help. Sure, the Zeratul parts were great, but the story itself? Meh. It serves its purpose and the campaigns are fun, but what does it really contribute? Then again, Blizzard was really never good at writing anyways.

I'm sorta inclined to agree. So far we've had two extended campaigns equal to all the campaigns from Starcraft 1 and Broodwar...all focused on Kerrigan and Raynor. It kinda detracts from everything else potentially going on in the setting. SC1 and Brood war featured a large number of different factions carrying out a variety of their objectives throughout the campaign and battling for supremacy.

For the most part in the WoL and HotS campaign it feels as if only the main faction is doing "anything" at all. To top it off a lot of actions done are inconsequential.

This is one reason why I dislike the whole Taldarim BS. Fighting actual protosses would be a diplomatic affair while no one cares if the Taldarim gets slaughtered. How badass would it be if the Golden Armada finds kerrigan and she screams "You pathetic protosses get out of my way I got my own business to attend to!".

I don't think Raynor is past his role in the whole galactic conflict. I see him as an ambassador of the Terran race (or the whole sector): he has got friends at the highest places in the protoss hierarchy, while Kerrigan cares very much about Raynor.

Zeratul imo had the biggest effect on the SC2 story but had the least amounts of screen time. Say, if the protoss caught Zeratul hanging around Kerrigan in HotS he will have a much harder time convincing his race to fight against the Xelnaga.

I hope that since LotV concludes the trilogy: the entire sc2 team can focus all their efforts into LotV...

The thing is that back in the old days everybody played a nameless protagonist that was never seen or heard on screen or any cinematics.

Now there's a trend towards more RPG where it's more character focused. Instead of being a nameless Terran captain you actually play as Jim raynor or Kerrigan(instead of a cerebrate).

Well I got into silver for my placement, better than expected. I thought I would be in bronze because I would always get my ass handed back in BW by my friends (in my defense they were all Koreans... but then again so am I ).

Well I got into silver for my placement, better than expected. I thought I would be in bronze because I would always get my ass handed back in BW by my friends (in my defense they were all Koreans... but then again so am I ).

How hard is it to get to Gold and Platinum?

Not that hard at all. In lower leagues, it's just a matter of being on top of your macro; the finer points of the game like learning timings, strategic points on the maps, multitasking and when to be aggressive/defend; etc, come much later.

Unlike in tournaments, you only really need one build per match up on ladder until you get into high diamond/masters where you start to queue into the same guy several times.

Seems like it, most of the time I have been doing is focusing on MMM with tank.

Quote:

Originally Posted by Who

Not that hard at all. In lower leagues, it's just a matter of being on top of your macro; the finer points of the game like learning timings, strategic points on the maps, multitasking and when to be aggressive/defend; etc, come much later.

What race(s) do you play?

Yeah so far all I have been doing is focusing on my macro, I feel there is no point on focusing on micro as of now.
Funny thing though I tried 3 barracks with stim timing for first time, it worked great. Of course my opponent attacked his own depo and rocks for some reason.
As for race, only race I use is Terran.

So after playing about 20 games I was promoted to gold. After winning my first match as Gold, I hit a wall and lost 14 in a row. I just couldn't deal with early pressure and air harassment, Mutas, drops, and Oracles just murdered me, especially Mutas.
At this point I need to focus lot on my macro, scouting, and when to be aggressive. Doing so I should be able to lessen the pressure and deal with better. I also need to focus better as I had too many instances of leaving tanks unsieged and getting my armies crushed.