Copying and Pasting a Motion

In the Timeline view, you can easily drag keyframes to change the animation timing, delete them, cycle them and even copy them.

As you animate, you will find that you reuse many positions, drawings, and keys. However, you may only want to paste the drawings or just the keys or maybe everything. There are different paste options available in the Timeline view which give you maximum flexibility when reusing and pasting.

Note that these modes also apply when you drag instead of copying and pasting.

To paste the selection, in the Timeline view, select the first cell on which you want to paste your keyframes and from the top menu, select Edit > Paste Special or press Ctrl + B (Windows/Linux) or ⌘ + B (Mac OS X).

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To move the selection, in the Timeline view, drag the selection and hold down Alt (Windows/Linux) or ⌘ (Mac OS X). Drop the selection where you need it and release the hot key.

Revises the drawing pivot in the destination to use the same drawing pivot as the first drawing in the template. If you have a range of drawings selected in the destination, the pivot points of all selected drawings will be updated.

Add/Remove Exposure

Never create drawing files:

Only create drawing files when they do not exist:

Always create drawing files:

Paste all frames of the symbol (full movie):

Enforce Key Exposure:

Fill Gap with Previous Drawing:

Fill to Next Key Exposure:

Add Remove/Keyframes

Motion

Velocity

Rotation

Scale

Skew

Force Keyframes at Function's Beginning and End

Offset Keyframes

When pasting functions, offsets keyframes from the function's last frame value by the values in the pasted function. This will continue the progression of a function instead of repeating the values.

Options

Palettes

Do nothing: Does not create, overwrite, merge or link palettes.

Reuse palettes. Copy palettes if they do not exist: Palettes in the destination drawings are left as they are.

Copy and overwrite existing palettes: Overwrites destination palettes with the palettes from the source drawings.

Copy and create new palette files: Creates new palette files, placing them at the same relative environment and scene level as the source. If the palettes in the templates were stored at the environment level of the source scene, the paste operation will place the palettes in the environment level of the destination scene.

Copy and create new palette files in element folder: Creates new palette files in the element folders of the destination scene, rather than in the same relative job or environment.

Copy palette and merge colours. Add new colours only: Adds new colours to the destination palettes and ignores colours that are the same in the two palettes.

Copy palettes and update existing colours: Adds new colours to the destination palette and updates duplicate colours in the destination with colour values from the source.

Link to original palettes (colour model): Links the colour palettes in the destination scene to the palettes in the source. Use this to link drawings to the palettes in a colour model.

Copy scene palettes and merge colours. Add new colours only: Adds new colours to the destination scene palettes and ignores colours that are the same in the two palettes.

Copy scene palettes and update existing colours: Adds new colours to the destination scene palette and updates duplicate colours in the destination with the colour values from the source.

Symbols

Copy symbols if they do not exist:

Duplicate symbols:

Cycles

Nodes

Create New Columns: A new column is created when you copy and paste nodes from the Node view or layer in the Timeline view. If the layers are linked to function curves, the function curves, drawings and timing will be duplicated.

Elements

Reuse existing elements: Lets you paste existing elements without creating new ones. This should be used only when pasting within versions of the same scene.

The content reflects the features found in the latest Harmony 12.1 release. To download the latest upgrade, go to toonboom.com/members > My Downloads