Favorite Gameworld: Homebrew – there are several and some have a lot of borrowed content from Greyhawk and Forgotten Realms

Your favorite set of dice/individual dice: My original Moldvay basic set…I was going to do a full post with a picture on this topic but I can’t find them and that has seriously bummed me out – I’ll circle back around to this once they resurface

Craziest thing you ever saw (in game): In exchange for sparing a witch’s life, my first AD&D character wished for a castle made entirely of emerald…

Favorite adventure you have run: Considering how much fun I had running it, I would have to say Uncommon Ground by Christopher West from Dungeon 119

Favorite dungeon type/location: Sandbox – let the players contribute in world building by making decisions on what gets invented next

Favorite trap/puzzle: From the original Grimtooth’s Traps back in like ’81, there was a peek hole with a pressure plate…get close enough to look in and a pick would swing down. Voila! You get a sweet eye patch and can’t use ranged weapons any more – that’s role playing at its finest

Favorite aberration: Aboleth…ever since Dragon 131 back in ’88 ran the Ecology of the Aboleth by Brandon Crist

Favorite animal/vermin: Swarms

Favorite immortal/outsider: Qlippoth, because demons really aren’t all that awful

Favorite elemental/plant: are these either or questions? Whatever, I always liked those weird quasi- and paraelementals. For plants it’s hands down the myconids and the myriads of other fungus folk I’ve used or created.

Favorite humanoid/Natural/Fey: Ithorian Treeherders…not a fan of the fey, but do centaurs count?

Favorite dragon color/type: Silver for the good dragons and Green for the bad guys (green dragons in my early 80’s campaign had a sleep cloud breath weapon – this houserule was introduced to prevent a TPK and it just stuck – it sucks waking up with all your gear gone!)

Favorite energy type: uh, is this a positive/negative or elemental question? Why not ask what our favorite spell is (Rope Trick).

Favorite magic item:This one is a toss up between (Daern’s) Instant Fortress and a Portable Hole – we misread (or call it a houserule if you will) that portable holes could create tunnels through walls less than 10′ thick, so if that is the way it would function, this one wins out hands down)