For nearly a decade, Arabelle Sicardi's been assembling a truly unique body of work. Interdisciplinary yet cohesive, heavy on critical theory but accessible, she's gained a dedicated following through her

In many ways, the video gaming industry has never looked more promising: smartphones and tablets have massively expanded the addressable market; wearables (including virtual and augmented reality devices) are enabling

David T. Friendly is no stranger to the film industry, having amassed a number of impressive production credits over the past two-plus decades on projects as varied as critical darling Little Miss Sunshine and big-budget Eddie Murphy vehicles like Doctor Doolittle and Big Mama's House. It took a longstanding passion to get him behind the lens for his directorial debut — his love of sneakers. A thorough survey of a thriving subculture, Sneakerheadz brings us inside the culture and business of the sneaker game. We spoke to Friendly about the genesis of the project, its unique cast of characters, and the future of the market.

Since the moment Netflix established its streaming video business, Hollywood has struggled to decide exactly what the company had become. A digital-era customer? An existential threat? Partner? Competitor? Disintermediator? MVPDs,

It's hard to overstate the excitement felt across the magazine industry following the unveiling of Apple's iPad on January 27th, 2010. After nearly decade of hemorrhaging revenues, indiscriminate layoffs and

There are lots of reasons to be bearish on the domestic film business. Production and marketing budgets are skyrocketingper capita attendance is plummeting ecosystem value continues to drop and overzealous

In April, it was Jeffrey Katzenberg - not Arnold Schwarzenegger, George Clooney or even Jennifer Lawrence - whose words reverberated across Hollywood. The DreamWorks co-founder and CEO's now-famous remark?"Movies are