I wasn't really talking about the recon planes crashing in base specifically. It was more of an idea. And again i was talking about a small increase, or anyway something that will be balanced, not historical about cost of planes. Kwok in SD44 you also have limited number of infantry and tanks. That'...

That's what i mean but for sure not like that. You will not actually pay the plane in ammunition, but rather just an increase in the cost. For example recon from 50 to 100 munition if the plane gets shot down. Maybe even the normal cost drops. Furthermore the cost can be also manpower, munition and ...

I would say generally falling planes cause damage without actually hurting the owner of the planes. Sometimes it's better to not have anti-air, since the plane is gonna shoot/recon anyways and then get destroyed and fall on top of your units. What i was thinking about all airplane based abilities is...

The observation truck in SE sometimes takes the place of the 75mm Pak and on the page that the truck should be there is a blank space. See pictures attached. I noticed that the bug occurs when you switch pages in the logistik company building (the additional option tab), but not 100% if it's the onl...

I encountered a bug where i couldn't move the screen by moving my mouse cursor to the borders. This only happened only for the right side and the bottom side of the screen. Also the screen was cut a little in those 2 directions ( to the bottom the screen ended cutting in half the population limit nu...

To be honest the ss can actually be a doctrine infantry. Luftwaffe doesn't really need them. But not for th. I would say for SE. I don't agree with erichs idea because that way every doctrine gets elite infantry.

If you want to see it historically: https://www.feldgrau.com/WW2-German-Weapons-and-Equipment-of-the-Fallschirmj%C3%A4ger Scroll down to the weapons and equipment containers. And because i think you don't understand my point. I don't have a problem with paratroopers falling behind enemy lines and do...

Well there are times that your grenade just kills one guy depending on how enemy units drop. And then grenade goes on cooldown. Also the grenade means extra microing from your side to counter a bad macro move of your opponent. So the grenade leaves still an open opportunity for paradropped units to ...

Is there any way to make airdropped units shoot after they secure the equipment box dropped with them. It's really annoying when supermen airdropped units (ahem Fallschirmjager taking to you) drop in front of your units in cover and they can immediately get into cover while shredding your infantry. ...

I still think that buffing satchel charges damage against tanks will help in many situations and cant be abused cause it has 5 seconds until it blows up. You can easily move away if not detracked. Also i am not talking for an insta kill, or big amounts of damage.

In tank vs inf i do agree that medium tanks won't fall back. I was talking more about tank vs tank. Outmaneuvering a bigger but heavier tank with 2-3 medium tanks won't be that easy, if you ain't fast enough and he spots you and shoots you from afar. So for tank vs tank we are left with "ok let...

I personally like the idea of realistic movement of vehicles and tanks, especially if you manage to change the ballerina vehicles. However as many stated already this brings up two problems. -First is the unrealistic movement of infantry across muddy terrain. -The second is that slow movement of veh...

Yeah I am talking about icon and when I am playing against them. I feel that Volksgrenadiers have a very small advantage against sappers. Yeah different colour option helps. As i said the reason i posted this is not that it's something game breaking or anything. I think it's pretty easy to change an...

Can we get a different icon for sappers? The reason is that with a quick glance you may mistake them with american engineers and then while you focus at another part of the map you get your ass kicked. I know the helmets are different, lee enfields sound different but while shit's going wild you don...

I guess heavy gunfire can distract the crew of a vehicle, but not in the degree this ability does it. Maybe a shorter view range and an accuracy debuff is logical, but then again if an ability like this will ever be useful is another question.