Star
Wars KOTR2 continues the story 5 years after the events of the first KOTR.
The beginning of the story finds you lying unconscious in the deck of a
heavily damaged Ebon Hawk. With the help of two druids (who firstly
keep you alive and then repair the damages to the Ebon Hawk) you
manage to reach Peragus, an asteroid mining colony. You wake
up in a medical bay with amnesia.

You don't remember that you are a
Jedi, you haven't
realized your special abilities? During the story you start to comprehend
the nature of your powers and you have to choose between the Light and the
Dark side of the Force, a choice which will determine your ensuing
actions in
the game.
The plot is one of the strong points of KOTR2 and its step by step
revelation adds a lot to the total atmosphere of the game.

At
the start of the game you have to create your character. Every self-respecting
RPG must
provide an adequate character creation model and fortunately KOTR2
doesn't fail these expectations. While you can choose between only three
classes
(Jedi Guardian, Jedi Consular or Jedi Sentinel) you can modify almost everything
about them. The most important decisions have to do with the selection of
the appropriate attributes (you have to distribute 30 points between strength,
dexterity, constitution, wisdom, intelligence and charisma), skills (varying
from computer use to persuade), and feats (later, as you proceed through
the game, you will also gain Jedi powers).

Although the character creation
procedure looks complex, in fact it isn't. The experienced RPG players
won't face any problems. For the rest, Obsidian has very prudently provided
a
button which recommends the ideal characteristics for each class (very
useful feature since it doesn't discourage the beginner). Moreover, the game's
prologue (all your actions from the beginning until you reach Peragus)
gives additional help. While you can skip this part, this small tutorial
helps you to familiarize yourself with KOTR2.