General description:
A 2 Black mana cost protection from white with one black to gain flying and 2 black to get +1/+0. A great Zombie Knight with only drawback in stats is being a 2/1.

Uses:
A key card is stopping the commonely used "Spectral Proccesion". An excellant anti-air anti-white in the fact he can gain flying and get stronger. Use him to stop those pesky weak white air creatures simply by paying 1 black mana.

Strategies and game play:
By far one of the best anti-white creatures by the fact it can gain flying allows it to stop creatures "Black Knight" normally couldn't stop. You can use him to even stop most Angels, as not many have protection from black and shroud will not prevent his ability to stop them.

Combos with other cards:
"Sinister Strength" or "Unholy Strength" will boost him enough to handle most white creatures and even cache most white decks off guard with the fact he doesn't need to be enchanted to fly.

Ways to counteract it:
Usual counters as most creatures but most white cards won't work on him.

Strengths/Pros:
As long as you have a land that can produce one black mana, no white creature without protection from black isn't safe from attacking by air or land.

Weaknesses/Cons:
He can be easily countered like most cards and his toughness of one gives him a easy vulreable stop in field damage.

Variations:
Coldsnap is the only pack he is known to be in, as of yet.

Artwork and aesthetics:
His artwork is similair to concept of a skeletal warrior riding a black pegasus to battle. His background behind him emulates the cold nature of the characer.

Overall rating:
7 to 10.

Modified on October 19, 2012 07:48 am

Rating

Current score for this Card Review, based on 3 votes:

3.00

You can rate this Card Review here:
was it useful for you? is it informative, and complete?

Please rate the review's quality of information (not the card), and do it only after carefully reading it. Votes for any other, biased reason are not acceptable.