Forgive me if I'm missing something here, but this map requires me to have open source and halo custom edition 1.10 installed, yet all the information I can find says that those are incompatible with HAC (which is why I'm getting 'unable to load HAC, error code 998' errors when I try to run HaloCE).

Have I missed something in the installation process, or am I misinterpreting the installation instructions?

The HAC compatibility issues with Open Sauce are known. I don't use HAC (though I think it is compatible with 1.10?), and I think that for now people are just disabling one when they need to use the other.

The HAC compatibility issues with Open Sauce are known. I don't use HAC (though I think it is compatible with 1.10?), and I think that for now people are just disabling one when they need to use the other.

Hi all! First of all I wanted to say thank you for the amazing work you've done, TSC:E is awesome and I'm having lots of fun playing. Unfortunately I'm having some crashes. For now I have noticed that the game crashes when the brute chieftain equipped with the hunte-like fuel rod gun drops his weapon and when I'm entering the second building. It seems to be an Open Sauce related issue, but I wanted to know if you know any way to solve it. Thanks in advance and keep up the amazing work!

This is what open sauce saved in CrashRpt after the crash occurred just when I was trying to enter the second building.

TSC:E is developed by the evolve team and SPv3 is developed by the SPv3 team. They use similar tags and has similar mechanics but they are different. The SPv3 trailer only applies to SPv3 and there is a TSC:E trailer, which only applies to the Evolved series.

Loving the map so far! I decided to have a go on Noble difficulty, and instead of being greeted with a normal "The Silent Cartographer" cut scene speech, it was about the Silent Battle rifle instead? I tried loading up a game on Noble again but it was set back to the normal speech. Is this meant to happen?

Loving the map so far! I decided to have a go on Noble difficulty, and instead of being greeted with a normal "The Silent Cartographer" cut scene speech, it was about the Silent Battle rifle instead? I tried loading up a game on Noble again but it was set back to the normal speech. Is this meant to happen?

Yes. And to everything else you see on Noble that strikes you as odd, that's meant to happen too.

And to the people above talking about the SPV3 and TSC:E teams, they're both still CMT. TSC:E was made up of the A-team, and SPV3 is the B-team. A few members of the A-team left CMT, but the rest will be working to create SPV3 now.

Yes. And to everything else you see on Noble that strikes you as odd, that's meant to happen too.

I'm pretty sure what he meant is that the first time he loaded the game on noble, it says the silent battle rifle (normal) and the next time he loaded it up, it says the silent cartographer instead (not normal).

And to the people above talking about the SPV3 and TSC:E teams, they're both still CMT. TSC:E was made up of the A-team, and SPV3 is the B-team. A few members of the A-team left CMT, but the rest will be working to create SPV3 now.

Wait does that mean there will not be any more Evolved maps? Or are they gonna be worked on after the release of all SPv3 maps?

Had a chance to play this a little bit after getting home from work last night. Bravo you guys, you deserve heaps of praise for the hard work and time you spent creating this. I didn't even have a chance to finish the map but I was loving every minute of it. Little details like chief's shield casting light and spiker projectiles causing smoking when they hit enemies is so awesome. My only question is, is there any kind of schedule for when more of spv3 is going to be released, or is it going to be a while? I don't mind waiting, especially when the end results is such high quality. Kudos to you cmt.

Some weapons feel harder to play in TSC:E, for example the covenant carbine, I think the one in T&R:E feels better to play, same feeling for the assault rifle but it's less annoying, it might be because of the visor but there might be a deeper reason, it's kinda odd...

I actually liked the AR, it feels more correct than it used to be. Considering the amount of ammo held in the HCE AR, it's supposed to be like an SMG. Now TSC:E actually made it a logical weapon. The sound is also much much less annoying.

This is what I think of the mods of these guns, first of all, the battlerifle had a similar rate of fire to the H2 anniversary, the AR is really good at eating through shields, the pistol (scoped) is just good, nothing to be said. The DMR is good for hunters. I don't bother with the sniper rifle, overall I favor human weapons because I'm a call of duty person, and the challenge of the map is conserving ammo, however I think for the spv3 edition should allow more ammo on the battlefield. But overall, so far I like it.