Damn but they had this before? Hmm… Repairing is annoying though… I’m torn about this. I guess I have to wait and see. i’m sure i’m not alone in puzzling , not–sure-what – to think reaction…

Guest

At least we won’t be forced to be a journeyman in armourer skill before we can repair enchanted equipment. That sucked when you were a stealth character with the dark brotherhood armour.

Steadyeddie52

Good riddance. Realistic it may be, I found it annoying walking around in broken armour for 80% of the game.

Steadyeddie52

Good riddance. Realistic it may be, I found it annoying walking around in broken armour for 80% of the game.

Hjk

omg finally… in oblivion, i just got a mod that auto repaired for me, a mod to increase my encumbrance level (all the way up to the trillions), and used the console to get a whole bunch of hammers..

Jake

I find it really hard to tell if an RPG will be good – so many little things can irritate or please you that RPG need to be sampled before play (for me anyway).

That said, I thin that if the idea is to streamline and not sacrifice depth, removing repairing is GREAT. It doesn’t add much to the game beyond a needless extra level of busy work. Good riddance.

Jen

I’m glad. This was never a fun feature and not even that realistic considering how quickly supposedly well made items seemed to fall apart. The purists might be upset, but I think the majority of people will be happy to spend more time playing the game than on inventory management.

Jen

I’m glad. This was never a fun feature and not even that realistic considering how quickly supposedly well made items seemed to fall apart. The purists might be upset, but I think the majority of people will be happy to spend more time playing the game than on inventory management.

Jen

I’m glad. This was never a fun feature and not even that realistic considering how quickly supposedly well made items seemed to fall apart. The purists might be upset, but I think the majority of people will be happy to spend more time playing the game than on inventory management.

Ratonatinroof

Grrrr

Ratonatinroof

Grrrr

krahswar

i couldn’t care less about realism in skyrim, and reparing only became useful after you could repair items to 125% health, making them more useful, which required expert level skill. until that point, it was pointless work for no gain,

i can shout people on fire and sword fight giant spiders. that kind of breaks the realism a tad. i don’t think i’ll lose any sleep about unbreakable stuff.

krahswar

i couldn’t care less about realism in skyrim, and reparing only became useful after you could repair items to 125% health, making them more useful, which required expert level skill. until that point, it was pointless work for no gain,

i can shout people on fire and sword fight giant spiders. that kind of breaks the realism a tad. i don’t think i’ll lose any sleep about unbreakable stuff.

Never liked the whole breaking armor and weapons thing. Seemed like it took up too much time to repair.

Jayson

Shame they rip that. I like it because thats the essence of an rpg. Crafting, repairing, looting, buying, selling, improving are the things that stand the rpg aside. Plus the compelling stories too. But anyway the game will be an rpg beast so I can take it.

Polaris Otherworld

The armor repair never made sense anyway. Why would uber strong daedric armor break so quickly? Why could you hit leather and fur with a hammer to repair them? I know that could’ve been fixed, but repairing would still become a chore

Anonymous

At first, I thought. Awww noo. That makes this game less deep. But then I thought, screw that, I hated repairing stuff after every single battle. A welcomed change haha

apman

It’s annoying and tedious tbh, Im not one to usually bash on “old-school” features, but going to your inventory after every tenth enemy to repair it is just annoying. I can see how it works in dead rising etc. It makes sense but it still sucks. Can’t find a way to make it interesting? Fuck it, try next time.

apman

It’s annoying and tedious tbh, Im not one to usually bash on “old-school” features, but going to your inventory after every tenth enemy to repair it is just annoying. I can see how it works in dead rising etc. It makes sense but it still sucks. Can’t find a way to make it interesting? Fuck it, try next time.

Jasch1n

Great! There’s a point at which realism becomes an obstacle to having fun in a game.

MIMIC

It really wasn’t much of a problem in Oblivion seeing as you could just make a spell that fortifies your armorer skill by 100 points for 1 second, then pause the game and you could just repair all your stuff, and your hammers never seem to break either. (Though I’m not sure if this allowed you to repair enchanted equipment, so it’s nice to have your skill at 50.)

However, I think that they’re taking things in a good direction as a crafting and upgrading mechanic has got to be much more fun, satisfying and rewarding and while it breaks a little bit of immersion for me I imagine that i won’t even give it a moments thought once I’m actually playing the game.

(Oh and I’m trying to register for this site but every time I fill in all the stuff it says ‘ERROR: Image Validation does not match.’ I’ve tried seven times now, anyone know if this is a common problem or if it’s just me?)

http://twitter.com/MoreJelloCello Marcello Auriti

No more armorer skill. good riddance.

frazzler

what’s realistic about a sword that needs fixing after slashing a few trolls? and you fix it by what? putting it down on the grass and then hitting it with a ‘ repair ‘ hammer? yeah very realistic.. excuse me while i just hurl a fireball at this skeleton captain.

http://twitter.com/DesmondFeteris Desmond Feteris

I’m not sure what to think of this. Of course, your weapons and armor staying in perfect condition forever (it’s like magic!) is certainly an improvement gameplay-wise, but then again, when selling loot and/or putting my really rare artifacts on display in my homes I made a habit out of stopping by the armor/weaponsmith and get repairs. It didn’t really bother me. =/

http://twitter.com/DesmondFeteris Desmond Feteris

I’m not sure what to think of this. Of course, your weapons and armor staying in perfect condition forever (it’s like magic!) is certainly an improvement gameplay-wise, but then again, when selling loot and/or putting my really rare artifacts on display in my homes I made a habit out of stopping by the armor/weaponsmith and get repairs. It didn’t really bother me. =/

Tylerwidner

it would be better if the degrading would take more time to damage the weapon or armor and less time repairing

http://www.facebook.com/grailchaser Andrew Leitch

I’m cool with this change.

@ffa79559583b35cd2fa565dc7392d0c8:disqus They already take no time to repair in Oblivion. I can tab out mid fight and repair every piece of armour and every weapon in my inventory in zero time if I want.

But yes, a slow degradation would be okay. And only with bladed weapons like swords and axes. Maces and clubs aren’t going to stop working because they’ve got a few dents in them.

Thejohn3

fixing my xbox to play this

Penis

I love TES! Do you love TES? If so, add me on xbox live: Tabunga

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tbh…. i kinda liked the armor repair, adds some intresting gameplay. especialy when your sword breaks in the middle of a fight and u have to punch them to death

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tbh…. i kinda liked the armor repair, adds some intresting gameplay. especialy when your sword breaks in the middle of a fight and u have to punch them to death

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tbh…. i kinda liked the armor repair, adds some intresting gameplay. especialy when your sword breaks in the middle of a fight and u have to punch them to death

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tbh…. i kinda liked the armor repair, adds some intresting gameplay. especialy when your sword breaks in the middle of a fight and u have to punch them to death

5 Days til Skyrim!

Steadyeddie52, I think everyone who played Oblivion agrees with you.

Guest

they shouldve kept the degrading and just added the smithing skill. wouldve been more immersive but o well. will have to wait for a mod that does that.

Enaz the great

If their is no repairing, why did my blade go from attack damage 60 to 48? And i cant even get it back up, im lvl 100 in smithing but says i lack the skill to improve the weapon

ShadeSigma

Well I this is my first Oblivion experience. I played Fallout 3 a lot and that is annoying when you use your weapon like 5 times and its condition degrades greatly. I think it is good to take it out because you would waste a lot of money–especially repairing good items. Now IF they kept this feature in, they could have changed the degrading ratio a bit more. But it is good they took it out. The Greatsword rocks.

Rtreitner

Strange comment because all of mine degraded

http://www.facebook.com/Nebbie.zeta Logan Warner

It was a terrible decision. Why? Because without need to go bakk to the forge, you only go to the forge once to make your full set of the best material available. Want to get to Dwarven armor? Congratulations, you need to grind smithing by making a hundred iron daggers because the only thing you’re can do to get smithing up is make a bunch more stuff than you will ever use.
Smithing doesn’t improve naturally, it only really improves when you are trying to grind it to get to the next material level.

They should hav improved the existing breaking system (like maybe once you get high quality stuff it never breaks, or it just steps down from exquisite to flawless and so on on to baseline before going below baseline) rather than just remove the only thing that makes smithing level naturally.

Colin Dean

Call me crazy but I miss armor degradation.
The armor system is so awful and boring in Skyrim, there’s no need for any armor maintenance at all. I wanted realistic armor that could take a lot more hits but is still breakable, not some god armor that removes many necessary and fun RPG elements.
Those who played Oblivion may hate it, but that’s because it was implemented horribly in that game. I hope they bring it back but to where it’s harder to break, and make it to where you can still upgrade your armor.