In terms of the SCEE (European) versions, I have encountered many challenges and difficulties with obtaining information about the required codes for these versions. If you have an outstanding request for a SCEE version of our game, please email me directly so I can contact them again on your behalf. Thank you for your patience as I handle each request personally. Sincerely, Melissa

Please feel free to contact me anytime directly via email at melissa.gaber@eschatch.com. If you do not receive a response within 48 hours, please email me again and mark the message urgent. I am bombarded with emails (mostly spam) these days so emails do get missed. I apologize if your inquiry has gone unanswered. I ask for your patience as I get to each request personally. Thank you for your support! Sincerely, Melissa

Hello. The processing of the DRM-free orders was previously handed over to Humble Bundle and numerous messages were sent out to the applicable backers for this reward. If you have not received your DRM-free version from Humble Bundle directly, please email me (melissa.gaber@eschatch.com) and I will contact them on your behalf. Please provide your KS backer name so I can verify your account.

This is ridiculous.
How long does it take to get a finished game deployed on a partner shop system for DRM free games? 3 years? Seriously?!
I know that only some people want such a version, but you offered so we kinda thought you had a plan for releasing it properly. I you are not willing to provide a DRM free edition anymore please let us finally know!
I`m sick of waiting until forever without seeing any progress.

Superbacker

Superbacker

I see the Game has been released on PS3 to the European PSN Store on June 23rd - but I have not received a code? Tried contacting Melissa 3 weeks ago, but she may be on vacation? (although my question at the time was about the status of said PSN release).
Any help? :)

Hello Bogoy! Your question is perfectly timed! We just received word this morning that the SCEE version of Starlight Inception on PS3 was approved. Today we received the codes for SCEA version (Starlight Inception PS3) and now we can request codes from our Sony representative for the SCEE build.

Again my sincere apologies for the delay. I'm graduating from a Master's program so I have been a bit overwhelmed with emails and internships. Life should be easier now. Please feel free to email me directly at melissa.gaber@eschatch.com if you need anything. We are still here. We are still supporting Starlight Inception. In fact we have big news coming within the next day or two!! Thank you all so much for your patience and loyalty. We sincerely appreciate it.

Hey all: I apologize. It's my fault. I have been buried in emails.
@Jonathan: We recently changed the process for soundtracks. I'll be back in touch ASAP.
@Shane: I just emailed you your Steam key. I will be back in touch ASAP with the soundtrack code.
@cyxceven: I responded to you via KS private message with your Steam key. We did receive your survey today.

Again, I apologize for being buried in emails again. Always feel free to email me directly at melissa.gaber@eschatch.com and mark it URGENT with even a "hey Melissa" in the subject line! Thanks everyone for your patience.

I sent email to the eheinfo address a week ago but haven't received a reply. I, too, need a replacement soundtrack key, since I was waiting for the DRM-free game before downloading everything and apparently the key expired in the meantime.

@Bogoy - the Sony process has been incredibly frustrating - we fix every bug they throw at us, and yet, then the next time we submit, they find another new one. We are still persisting with the process, but I won't use the word "keeper" again.

"PS3: Submitting to Sony for the sixth(!) time - we think this one is the keeper. " ... uhm yeah... that was middle of february... any update? Just feels strange the next game already being on steam, while some people yet have the honor to experience the basically finished first one ;)

Not a bother, @Nizar - Adam and his team are working on the joystick configurator - the initial layouts are done now, and the core programming is completed, so it is a case of wiring it up in engine and testing. We expect to be putting something up on the Steam beta branch within two weeks (but this will change if there are complications), and then (finally) building a DRM free version and delivering a box set once this is completed.

Realised today that I never got the DRM free version that I believe I fill in the survey for, nor a steam key and that the old shop website is gone so I can't redownload the soundtrack. Created a new account onthe new shop (http://shop.eschatch.com/) on the off chance you migrated my order over, but it seems not.

In addition, we are establishing an online bug database for people to report issues with Starlight Inception and Starlight Tactics, rolling out a new forum (you can check them out at www.unitedstarforce.com\vanillaforums ) and starting up our beta testing for Starlight Tactics, so we have definitely been busy. :)

Hello. Here is a quick update on Starlight Inception for all planned platforms.

Thanks for stopping by!

PS3: Submitting to Sony for the sixth(!) time - we think this one is the keeper.
PC Steam: After PS3, we plan on wrapping up the joystick support for PC, as well as incorporating six months worth of fixes. We will be releasing the new Steam update as well as the DRM-free version at that time.
Vita: Then back to Vita to incorporate fixes, as well as optimizations that will lower the size of the game.
PS4: Shortly thereafter, we will be submitting PS4 to Sony.

Superbacker

Translation is fine. The PS3 includes features which aren't present in the PS Vita version (split screen mode for four players being one of them). In addition, there are different multiplayer hoops we need to jump through than on Vita. The other issue has been support for non-HD resolutions that really played havoc with our UI, but is now fixed. All in all, not a pleasant experience, but we're hoping this has prepared us well for PS4, which is shaping up to be pretty amazing graphically. Sorry again for the lack of news - we will make sure this doesn't happen again.

Thanks for the update ;) Not knowing whats going on is worse than bad news - sorry to hear you've been kicked trice - is that just because of the translation? The game as sucht as been out on the PSN Store in the US for a while now, so I guess bugs can't be the reason? :)

@ Bogoy, @C.J. Hall - sorry for the radio silence - we've actually submitted to Sony FQA three times and they have kicked us three times. We are planning to submit the fourth (and hopefully) final submission on Monday.

Adam has been making a lot of headway on the PS4 version as well, and we hope to submit it sometime in the next three months.

In addition, we are planning to make a formal announcement about our new Starlight iOS game very soon.

Hi there. I am extremely confused. I saw the game has been out since April. Any chance I can get that key sent out? I completed the questionnaire and so you should have already sent it, but i never received anything....

@AKASlaphappy - we have located a company to serve the final build. Now we are going through the paperwork and readying the final build for upload to them. This process is taking longer than we had hoped but we want to ensure we get the DRM-free version to a place that will be able to handle it appropriately.

We will send an update to those who selected this option once we know more.

@kev - We are an indie company. We did as much testing as the budget would allow, however, we are committed to making this the best game that we can. We encourage you to send in constructive feedback at feedback@eschatch.com, if it is not redundant to what is already planned, to help make the patch and the game stronger.