#----------------------------------------------------------# Level Up Point Spend System# by Stefo# LV up Point spend system# If you like this thing and want to use it in your RPG then# put me in your credits#----------------------------------------------------------

#------------------------------------------------------------------------------------------ # Scene_Battle # This is put here to make that you don't have to press 'C' button. #-------------------------------------------------------------------------------------------

# Set up music and sound $game_system.se_play($data_system.battle_start_se) $game_system.bgm_play($game_system.battle_bgm)

$scene = Scene_Battle.new endend

#--------------------------------------------------------------------------------------------# This is edited because when you go to new level# you automatically gain hp,sp,agility etc. # so it's set that you don't get automatically that attributes#--------------------------------------------------------------------------------------------class Game_Actor

#-----------------------------------------------------------------------------------------# This is edited because you need extra things to save# in this script#------------------------------------------------------------------------------------------class Scene_Save def write_save_data(file)

characters = [] for i in 0...$game_party.actors.size actor = $game_party.actors[i] characters.push([actor.character_name, actor.character_hue]) end

#-------------------------------------------------------------------------------------------# This is edited because you need extra things to load# in this script#-------------------------------------------------------------------------------------------class Scene_Load def read_save_data(file)

#---------------------------------------------------------------------# A location shower ( without background window)# You can show it by calling a script in event# If you don't know how to do it then check mine!#---------------------------------------------------------------------class Window_LocationShow < Window_Base