Spring 2018

In this class we will critically think about the creation, production, distribution, consumption and reception of digital media. Readings and class discussions will focus on the theory, history, and practice of digital media and its application in the Humanities, Social Sciences and our world. Students will produce individual research in the form of written responses, as well as collaborative digital projects. The course's goals are to prepare students to thoughtfully critique our digital world, create scholarly digital projects, and understand the multifaceted importance of media in today's society.

This course introduces students to current software for creating, editing, and producing core Digital Media objects: photographs, video, vector images, 3D models, & videogames. This fast paced project driven course invites experts in the fields of photography, video, graphic design, rapid prototyping and gaming to share their knowledge and experience. Through finding creative solutions to problems posed by instructors, you will manipulate photographs, edit a short video, design graphics, make and modify a 3D model, and create a small interactive videogame environment. The course culminates with designing a digital portfolio of the work you create.

Designing digital products and services requires a process of “Interaction Design” which is a wholly new discipline that moves beyond previous fads of simply making digital things that look like physical world objects. Since there is no known formula for creating great UI/UX we will explore the need to consider interactivity as a design process, moving from initial ethnographic research through ideation and design, and the many steps that lead to final delivery and presentation. Mastery of this process will prepare DMS students to undertake their senior capstone project as well as effectively develop other creative and entrepreneurial ideas/ventures.

This course examines videogames as the newest digital medium and considers their evolution, proliferation, and the diverse ecology of games and game genres today. We will also consider videogame culture and the place of videogames in our daily lives now and in the future.

This course merges contemporary art production with technologies and social interventions. Students will combine historical, inter-media approaches with new, evolving trends in social practice. Studio assignments will use language, performance, programming, moving images, and more as tools and as media to construct creative-situations that prompt dialogue and critique. Special emphasis will be placed on introductory techniques that move beyond the studio and into collaborative, participatory, community-based productions. Not open to seniors. $50 Studio Fee. If the course fills and you would like to be added to the wait list, please contact Stephanie Ashenfelder at stephanie.ashenfelder@rochester.edu.

This class is an introduction to the basic elements of photography, SLR and DSLR camera, darkroom techniques and alternative digital processes with an emphasis on photography as an interpretive and hybrid medium. The student will be asked to develop series of images using various photographic techniques and formats such as photograms (photography without a camera), collages and digital negatives printed on silver photographic paper. The class will explore alternative modes of thinking about the photographic frame and ways of presenting images. In conjunction to their studio projects, students will be exposed to current issues in photography and related media through readings, screenings and group discussions. No prior experience in photography is needed to successfully complete this class. Not open to seniors. $50 Studio Fee. If the course fills and you would like to be added to the wait list, please contact Stephanie Ashenfelder at stephanie.ashenfelder@rochester.edu.

This class is an introduction to the basic elements of photography, SLR and DSLR camera, darkroom techniques and alternative digital processes with an emphasis on photography as an interpretive and hybrid medium. The student will be asked to develop series of images using various photographic techniques and formats such as photograms (photography without a camera), collages and digital negatives printed on silver photographic paper. The class will explore alternative modes of thinking about the photographic frame and ways of presenting images. In conjunction to their studio projects, students will be exposed to current issues in photography and related media through readings, screenings and group discussions. No prior experience in photography is needed to successfully complete this class. Not open to seniors. $50 Studio Fee. If the course fills and you would like to be added to the wait list, please contact Stephanie Ashenfelder at stephanie.ashenfelder@rochester.edu.

This class is an introduction to the basic elements of photography, SLR and DSLR camera, darkroom techniques and alternative digital processes with an emphasis on photography as an interpretive and hybrid medium. The student will be asked to develop series of images using various photographic techniques and formats such as photograms (photography without a camera), collages and digital negatives printed on silver photographic paper. The class will explore alternative modes of thinking about the photographic frame and ways of presenting images. In conjunction to their studio projects, students will be exposed to current issues in photography and related media through readings, screenings and group discussions. No prior experience in photography is needed to successfully complete this class. Not open to seniors. $50 Studio Fee. If the course fills and you would like to be added to the wait list, please contact Stephanie Ashenfelder at stephanie.ashenfelder@rochester.edu.

Digital media students often publicly showcase their work while pursuing internships, careers, and postgraduate education. To prepare for this, students in this course will design interactive portfolios to showcase their work. Digital portfolios present unique challenges because, like much public work, they frequently engage multiple audiences that might have conflicting expectations. In this course students will explore their professional interests, identities, and goals in order to identify relevant audiences. Based on their audience and purpose, students will focus on making effective choices about platform, style, content, and design in order to create their own portfolios. Using self-reflection as well as peer and instructor feedback, students will revise and refine their work across the semester. Students will also be encouraged to seek external feedback from professionals in the field.

This course introduces students to the methods involved in turning real objects into virtual ones using cutting edge digital imaging technology and image rendering techniques. Focusing on manuscripts, paintings, maps, and 3D artifacts, students will learn the basics of Multispectral Imaging, Infrared Thermography, Reflectance Transformation Imaging, focus stacking, spectral image processing using ENVI, stitching in 2D and 3D, and Structure-from-Motion photogrammetry. These skills will be applied to data from the ongoing research of the Lazarus Project as well as to local cultural heritage collections. This course may be taken alone or in conjunction with Image, Text, and Technology (English).

This course explores video art processes with an emphasis on landscape, environments, experimental practice, and emerging technologies. Students will consider time-based objects and sound from eco-artistic perspectives questioning and interrupting conventional narrative forms while embracing innovative techniques to generate new and unexpected results. Projects will involve installation, single channel, sound, and networked based approaches. Works will be examined within a critical environmental arts framework through readings, critiques, viewings and critical discussions. Permission of instructor. $50 studio fee.

First of a three course sequence in which students plan, design, construct, and deliver a digital media object of significant scope. Working as a team, they deploy their collective knowledge, skills, and expertise to devise a project of their own design.

Third of a three course sequence in which students plan, design, construct, and deliver a digital media object of significant scope. Working as a team, they deploy their collective knowledge, skills, and expertise to undertake an external client's proposal and/or devise a project of their own design.

Third of a three course sequence in which students plan, design, construct, and deliver a digital media object of significant scope. Working as a team, they deploy their collective knowledge, skills, and expertise to undertake an external client's proposal and/or devise a project of their own design.

This course introduces students to the methods involved in turning real objects into virtual ones using cutting edge digital imaging technology and image rendering techniques. Focusing on manuscripts, paintings, maps, and 3D artifacts, students will learn the basics of Multispectral Imaging, Infrared Thermography, Reflectance Transformation Imaging, focus stacking, spectral image processing using ENVI, stitching in 2D and 3D, and Structure-from-Motion photogrammetry. These skills will be applied to data from the ongoing research of the Lazarus Project as well as to local cultural heritage collections. This course may be taken alone or in conjunction with Image, Text, and Technology (English).

Spring 2018

This course merges contemporary art production with technologies and social interventions. Students will combine historical, inter-media approaches with new, evolving trends in social practice. Studio assignments will use language, performance, programming, moving images, and more as tools and as media to construct creative-situations that prompt dialogue and critique. Special emphasis will be placed on introductory techniques that move beyond the studio and into collaborative, participatory, community-based productions. Not open to seniors. $50 Studio Fee. If the course fills and you would like to be added to the wait list, please contact Stephanie Ashenfelder at stephanie.ashenfelder@rochester.edu.

Third of a three course sequence in which students plan, design, construct, and deliver a digital media object of significant scope. Working as a team, they deploy their collective knowledge, skills, and expertise to undertake an external client's proposal and/or devise a project of their own design.

Third of a three course sequence in which students plan, design, construct, and deliver a digital media object of significant scope. Working as a team, they deploy their collective knowledge, skills, and expertise to undertake an external client's proposal and/or devise a project of their own design.

Digital media students often publicly showcase their work while pursuing internships, careers, and postgraduate education. To prepare for this, students in this course will design interactive portfolios to showcase their work. Digital portfolios present unique challenges because, like much public work, they frequently engage multiple audiences that might have conflicting expectations. In this course students will explore their professional interests, identities, and goals in order to identify relevant audiences. Based on their audience and purpose, students will focus on making effective choices about platform, style, content, and design in order to create their own portfolios. Using self-reflection as well as peer and instructor feedback, students will revise and refine their work across the semester. Students will also be encouraged to seek external feedback from professionals in the field.

This course explores video art processes with an emphasis on landscape, environments, experimental practice, and emerging technologies. Students will consider time-based objects and sound from eco-artistic perspectives questioning and interrupting conventional narrative forms while embracing innovative techniques to generate new and unexpected results. Projects will involve installation, single channel, sound, and networked based approaches. Works will be examined within a critical environmental arts framework through readings, critiques, viewings and critical discussions. Permission of instructor. $50 studio fee.

This class is an introduction to the basic elements of photography, SLR and DSLR camera, darkroom techniques and alternative digital processes with an emphasis on photography as an interpretive and hybrid medium. The student will be asked to develop series of images using various photographic techniques and formats such as photograms (photography without a camera), collages and digital negatives printed on silver photographic paper. The class will explore alternative modes of thinking about the photographic frame and ways of presenting images. In conjunction to their studio projects, students will be exposed to current issues in photography and related media through readings, screenings and group discussions. No prior experience in photography is needed to successfully complete this class. Not open to seniors. $50 Studio Fee. If the course fills and you would like to be added to the wait list, please contact Stephanie Ashenfelder at stephanie.ashenfelder@rochester.edu.

This course examines videogames as the newest digital medium and considers their evolution, proliferation, and the diverse ecology of games and game genres today. We will also consider videogame culture and the place of videogames in our daily lives now and in the future.

In this class we will critically think about the creation, production, distribution, consumption and reception of digital media. Readings and class discussions will focus on the theory, history, and practice of digital media and its application in the Humanities, Social Sciences and our world. Students will produce individual research in the form of written responses, as well as collaborative digital projects. The course's goals are to prepare students to thoughtfully critique our digital world, create scholarly digital projects, and understand the multifaceted importance of media in today's society.

This class is an introduction to the basic elements of photography, SLR and DSLR camera, darkroom techniques and alternative digital processes with an emphasis on photography as an interpretive and hybrid medium. The student will be asked to develop series of images using various photographic techniques and formats such as photograms (photography without a camera), collages and digital negatives printed on silver photographic paper. The class will explore alternative modes of thinking about the photographic frame and ways of presenting images. In conjunction to their studio projects, students will be exposed to current issues in photography and related media through readings, screenings and group discussions. No prior experience in photography is needed to successfully complete this class. Not open to seniors. $50 Studio Fee. If the course fills and you would like to be added to the wait list, please contact Stephanie Ashenfelder at stephanie.ashenfelder@rochester.edu.

This course introduces students to the methods involved in turning real objects into virtual ones using cutting edge digital imaging technology and image rendering techniques. Focusing on manuscripts, paintings, maps, and 3D artifacts, students will learn the basics of Multispectral Imaging, Infrared Thermography, Reflectance Transformation Imaging, focus stacking, spectral image processing using ENVI, stitching in 2D and 3D, and Structure-from-Motion photogrammetry. These skills will be applied to data from the ongoing research of the Lazarus Project as well as to local cultural heritage collections. This course may be taken alone or in conjunction with Image, Text, and Technology (English).

This course introduces students to the methods involved in turning real objects into virtual ones using cutting edge digital imaging technology and image rendering techniques. Focusing on manuscripts, paintings, maps, and 3D artifacts, students will learn the basics of Multispectral Imaging, Infrared Thermography, Reflectance Transformation Imaging, focus stacking, spectral image processing using ENVI, stitching in 2D and 3D, and Structure-from-Motion photogrammetry. These skills will be applied to data from the ongoing research of the Lazarus Project as well as to local cultural heritage collections. This course may be taken alone or in conjunction with Image, Text, and Technology (English).

Designing digital products and services requires a process of “Interaction Design” which is a wholly new discipline that moves beyond previous fads of simply making digital things that look like physical world objects. Since there is no known formula for creating great UI/UX we will explore the need to consider interactivity as a design process, moving from initial ethnographic research through ideation and design, and the many steps that lead to final delivery and presentation. Mastery of this process will prepare DMS students to undertake their senior capstone project as well as effectively develop other creative and entrepreneurial ideas/ventures.

This class is an introduction to the basic elements of photography, SLR and DSLR camera, darkroom techniques and alternative digital processes with an emphasis on photography as an interpretive and hybrid medium. The student will be asked to develop series of images using various photographic techniques and formats such as photograms (photography without a camera), collages and digital negatives printed on silver photographic paper. The class will explore alternative modes of thinking about the photographic frame and ways of presenting images. In conjunction to their studio projects, students will be exposed to current issues in photography and related media through readings, screenings and group discussions. No prior experience in photography is needed to successfully complete this class. Not open to seniors. $50 Studio Fee. If the course fills and you would like to be added to the wait list, please contact Stephanie Ashenfelder at stephanie.ashenfelder@rochester.edu.

This course introduces students to current software for creating, editing, and producing core Digital Media objects: photographs, video, vector images, 3D models, & videogames. This fast paced project driven course invites experts in the fields of photography, video, graphic design, rapid prototyping and gaming to share their knowledge and experience. Through finding creative solutions to problems posed by instructors, you will manipulate photographs, edit a short video, design graphics, make and modify a 3D model, and create a small interactive videogame environment. The course culminates with designing a digital portfolio of the work you create.

First of a three course sequence in which students plan, design, construct, and deliver a digital media object of significant scope. Working as a team, they deploy their collective knowledge, skills, and expertise to devise a project of their own design.