Planejammer: Ad Astra Per Arcana

A group from across the Planes and the star systems of the Prime find themselves thrust together in the Elserryn Cluster of the Astral. Fleeing the githyanki they make their way through a color pool to the Prime and end up in possession of a groundling galleon tricked out for spelljamming – Winde Thoron (The Grey Hawk in elvish).

Correspondence found in the Grey Hawk talks about Oerth, the central planet of Greyspace. Oddly it also refers to Arth and Earth as “alternate versions” of Oerth. Much of it defies translation, but at least one of the letters is signed by the legendary Mordenkainen.

It is while on their first mission for Halas of Refuge that they come across an unknown ship in the phlogiston. A ship that might well be from beyond the known multiverse.

After traversing the dimensional barrier they were returned to their own reality with enough resources to buy a ship of their own – The Bubbersaint.

Statblock – Planejammer: Ad Astra Per ArcanaRules: Pathfinder, augmented with a large variety of non core WOTC books and third-party publications as well as extensive house rules. We also use the Paizo Critical Hit and Critical Fumble decks.Setting: Spelljammer / Planescape [This means that most standard / homebrew settings can exist somewhere in the multiversal framework.]Rating: Adult themes, NSFW.Emphasis: Role Playing, not roll playing. XP bonuses for good characterization and role-playing are standard. XP Bonuses are standard for creating setting material- character journals, sketches, etc.Psionics: Yes, using Psionics Unleashed for core psionic rules. Psionics are different, limited.Firearms: Emerging FirearmsStarting Level: 3rd, using our house rules for PC generation.Starting Characters: Due to the multiplanar nature of the setting all character concepts will be considered. Eberron, Ptolus, Ravenloft, Greyhawk, Planescape, d20 Modern, Dragonstar, Dragonlance, Spelljammer, Iron Kingdoms and most other d20 based settings are subsets of the main game and are valid choices. All choices outside of the Pathfinder Core Rules or this Wiki must be approved by the DM for use. Game Night: Thursday nights 7 pm – 11 pm at Maison du Chartreuse, New Orleans. All attendees must follow the rules of The Pact.

Planejammer: Ad Astra Per Arcana

Planejammer: Ad Astra Per Arcana
Comments

Michael, I’d be quite interested in seeing what you’ve come up with, thanks.

As to firearms, most people have strong feelings about them. I am obliged to point out that as far as Greyhawk cannon goes they have been there from the start. Don Kaye’s PC Murlynd spent a lot of time in the American West and brought them back. Since that was the first ever DND party I’d say it counts. Additionally pistols have been cannon for Spelljammer since the start.

What goes on in your game is entirely your call, as it should be. But if we go by Greyhawk as put down by Gygax and Arneson they do exist as part of the setting.

I am moderately intruiged by your campaign, however I have strong personal feelings about firearms and technology being any part of Greyhawk. Rightfully, I believe this belongs in Eberron, however I will say that the rest of your material looks tentatively worthy of a comment. I am working on some class guides which might help you in the game. They will be getting posted in the next few weeks. Keep up the work – it will pay off.

Thanks Twigs! I’m doing a lot of polishing across all the Campaigns right now. Jazzing up the images and presentation. I appreciate the input and based on it and updating the existing journal pages with the same style and additional artwork.

Once I’ve got Ad Astra and the Spelljoined up to snuff I’ll be working on the other campaigns (which are archives of the ones preceding this one). It’s all going to tie together at the Planejammer Campaign Setting (Stealing the idea from Duskreign). From there you can already access all the prior journals, PCs etc. It’s going to take awhile but it’s going to really bang when it’s all up.

So much work been done since I was last here. Glad to see you have started adventuring. The character intros at the beginning of the adventure logs are very cool. (I love Katya Volkov’s banner) Good starting input on your forums too! Best of luck with continuation of the campaign – not that you need it!

I have also enjoyed reading up on some of the differences between 3.5 and Pathfinder. The two things I like are the doing aways with multi-class penalties. (I don’t even really bother about those in 3.5 any more) and CMB v CMD (It seems a much better idea to me to have just one determining roll for all combat-type activities.) I imagine it also stimulates more creative play.

Well, I’m moving home to New Orleans soon and getting a leg up on things for getting my old game group back together. This campaign is where you’ll find the most updated version of the house rules and it will all be 100% Pathfinder soon.

Got your email with the questions. Buried right now but will try to answer in the next day or so.

Hey DMLoki
Long time no speak.
I saw that you were busy on something and popped in to have a look.
And what do I find? A whole new campaign on the make!
I had a quick scour through and it all looks good. I like the “Lady of Pain” adaptation.
I also found your notes on travel between the Transitive Planes very useful.
Your RULEZERO is very cool.
…AND I think your CONNECTIVITY rule is a very important starting tenet. I would certainly include something like that when I start a new campaign.Good Luck with the whole thing. I am sure you are having an exciting time as a CREATOR right now!