In Mob Town, 2-4 players take on the role of Mob Families vying for control of unique towns that build differently every time you play.

Of course you can’t control this town on your own (you wouldn't want to get your hands dirty after all) so enlist the help of some shady shysters any fan of the Mob genre would recognize: blue tinted Sharks, bolo-wearing Snakes, conniving Weasels, foxy Foxes and of course no good dirty Rats!

All shipping of Castle Dash is complete! Thanks so much for your patience from the slight
production and shipping delays in getting your rewards out.

MAIN LESSONS LEARNED FROM CASTLE DASH

1) Have the production files ready to go before the end of the campaign, if possible. They were ready within a week of the project finishing for Castle Dash, but it just makes for a smoother transition to production to be ready beforehand.

2) Have rewards and overfunds thought out beforehand. I knew I was going to do dice and the plastic coins, but I set them at weird levels. If I were running CD today, I would have made the fancy soldiers an overfund and made the basic game available at the $5 discount the primary reward tier.

3) Don't have production scheduled over Chinese New Years; it is Serious Business. China essentially shuts down for about 2-3 weeks for the festivities.

4) Plan production time and arrival dates around conventions better. There was a local convention (SaltCON) that I ended up having to express ship a portion of the run to have copies to sell in time for the show.