Author
Topic: Playmaker Platforming Starter Kit (Read 29144 times)

I just purchased your kit, its really nice but I am having trouble with something. Sometimes when I jump straight into a wall, the character will stick on it until I let go of the arrow. How can I fix it?

@villaclaySelect your "PlatformingController" object. Inside the Platforming Controller FSM notice the "JUMP" and "DOUBLE JUMP" states. In both of these states find the collision event 02 action. collision event 02 should be set to "on collision stay" instead of "on collision enter." This will fix your issue.

Just wanted to inform anyone who is interested, the platforming kit is 50% off for 24 hours on the Unity asset store!

I also have great news, a new fully featured character model is being created for this and other upcoming kits. This will allow for better mecanim integration and accommodate a wider range of requested features.

Just wanted to quickly update everyone who is interested, I've started updating the Platforming kit to support Unity 5.

The good news: It should be completed very soon, the only issues I am facing are minor and mostly caused by changes to the physics engine.

The bad news: (But in a way good ) I am not sure if the author of Virtual Controls Suite is going to update his asset for Unity 5, as he hasn't touched the asset since 2013. So if you are using that addon, I think you may be out of luck with Unity 5.

HOWEVER! I am going to try implementing my own mobile control solution using the new Unity GUI. I think this would be great in the long run, as mobile support will no longer require a separate asset purchase!

Thank you everyone for your patience, I will let you know as soon as it's ready.

Controls feel exactly like your asset/demo. Love it. Looking forward to seeing how you did it, since I made several novice attempts at 4.6 version and just went back to the GUI Texture route.

Minor nitpick here: I found that if you press on a virtual control, drag your finger off then onto a different button.. that button will trigger but not show the visual effect thats associated with being pressed.

variation of above: Press anywhere but button, then drag onto control. Triggers, but no visual effect.

Thanks for the feedback PlaymakerNOOB. The dragging from button to button, and from anywhere on the screen to a button is intentional. I will however have to check out the lack of visual cue, did not notice that!

Yes, I know the dragging was intentional, but just trying to provide all the information for the impromptu bug report.

Any ETA for the updated release?

It's difficult to know with the Asset Store, they seem to have their plate full lately with Unity 5. But since I have already submitted I would imagine within a week it should be live. Then shortly after that there will be another update with a few more minor bug fixes and mobile tweaks which I am almost ready to submit.