Author
Topic: A Quadruped I made with Final IK & Playmaker (Read 3366 times)

So this is a Quadruped mech I've been wanting to make, I used Final IK and rigged that up first, then start looking for ways and methods that would make the movement possible. Eventually I settled on what is shown in the video and I think it's turned out pretty cool.

This is ridiculously cool Lane! I wish you'd put up a webplayer demo for us to play with.

Would be cool if he does. I'd like to see more examples using Final IK if that means a user could simply take parented objects and make some sort of joint base system instead of rigging one whole character model.