If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

I've actually had to go back to Scavenger Sons to make sense of this, Bastion is apparently carved into the hills above the Nexus district. That's much more elevation than Compass Scavenger Lands lead me to believe.

I'm also British so naming something after a type of fortification doesn't automatically flag as particularly high up... that's like the majority of the UK.

Leave a comment:

So I was reminded of something that always bugged me about Nexus last night.

Nexus' black fog the Poor Man's Breath creates a situation where your life expectancy is increased considerably by living above the fog and it's transport network includes pulley cars strongly suggesting that wealth moves up but then the city is divided into six districts on the ground level notably Bastion and Cinnabar which are supposed to be where the more wealthy live.

Leave a comment:

As many as necessary. First Circle demon races don't need to have sustainable populations and it's probably not unheard of for one to go extinct for a while before its creator (or someone else) makes replacements. Similarly I imagine that Adorjan and her daughters default to being a method of execution that occasionally hits like a natural disaster....

Leave a comment:

The Lunar foils interest me long-term because I know people have spoken out about their reservations towards the Ex3 Silver Pact and at least one of their new foils seems to draw their narrative back to the edge of the world in a manner more in line with the better aspects of 2e Stewardship.

Which could be seen as an indication of why they've ended up optional. It suggests an alternative approach to making Lunars cool (though not exactly relevant) where they have their own stories and enemies rather than fucking goats and conducting random social experiments while waiting for the...

Leave a comment:

I liked it originally because involving different attributes more seemed like a great way to distinguish Lunar excellence from Solar excellence.
I've gained some reservations about it after seeing people say things like how they intend to try and use one particular attribute to boost every roll of consequence which reminds me of the keywords of the Infernal Excellencies in a bad way where the memorable/exploitable keywords got overused and turned the Yozis into dumb memes of themselves....

Leave a comment:

It's something I tend to downplay where possible.
People have very different ideas of what the First Age looked like and to what extent it was technology vs magic, how much mortals knew about the things they used day to day (this is the biggest failure of DotFA it didn't reconcile these visions) and thus when they come to view the Age of Sorrows as a fallen age it means radically different things.

There's also an element of personal preference here, I find post-industrial methods of doing things pretty fascinating and it really annoys me when magic ends up being invoked because...

Leave a comment:

I kinda know what one of the Lunar foils is and they weren't exactly a huge problem that Lunar games need to revolve around.

Based purely on my own observations - they're a threat that they've successfully kept contained unlike the Raksha who ran roughshod over them like they weren't there when it actually mattered. They're also mega creepy....

Leave a comment:

I like this. You've been innovative with control spells and on my first reading nothing jumps out as troublesome which is a good start.

Main point of concern is what's going to happen when I stack all the persistent effect defensive spells on the same character because I used to pull that trick in 2e, so I might try that for my next significant antagonist and get back to you with more detailed feedback....

Leave a comment:

Not keen on Elven Armory.
Warhammer magic items had a lot of personality (to the point that a few of the better known ones could easily support an Evocation tree) and their own metagame where you came up with inventive and unexpected uses for them to spring on your opponent. For some reason GW made the latter part harder and harder rather than embracing the fact their wargame had the makings of a collectable card game going on inside it and turning magic item cards into something they could make money from.

Leave a comment:

What makes it so glaring is the radically different approach towards Abyssals. One of the more relevant criticisms I've seen of the canon setting is how utterly the rise of the Deathknights has stolen the thunder from the return of the Solar Exalted with teasing hints from 1e onwards that the Infernals were waiting in the wings poised to do something that would make the Abyssals irrelevant....

Leave a comment:

In 2.0 Storytellers who weren't completely insane refrained from giving a paranoia combo to every NPC because it was acceptable to not have an absolute form of defence if one of their PCs ambushed them or rolled well. When soak and health levels became the primary form of defence its less absolute nature meant there were a lot of moments where Storytellers didn't take a moment to step back and ask "is this any fun?" instead dragging out a fight scene that was a forgone conclusion before join battle was...

Leave a comment:

Historically, the problem with Solar antagonists is that most of the canonical Solars are trapped in limbo where they got an origin story in the caste books and appear in art and comics but are otherwise not part of the rest of the setting. The setting books of the last two editions weren't calibrated on the assumption that you can be in Yane and hear that the Vanisher has claimed another victim or that there's multiple Solar Exalted active in Nexus. There's clearly enormous trepidation about integrating them into the setting even at minor levels. Unless 3e changes its approach they're basically...

Leave a comment:

The Westworld TV series of all things, helped me realise some of my issues and preferences with Raksha particularly with regard their relationship with narrative logic. I know we're moving away from that, but this is in relation to how I've always known Fair Folk.

The most compelling thing about 'false people' is a creator figure to lash out at.

When you look at things from the perspective of the android hosts the visitors are like these terrifying outsiders. One of the highlights is Ed Harris' character The Man in Black whose on this ominous quest to find the...

Leave a comment:

Not sure about 3e Solars yet but 2e Solars were great at being Samuel Haight type monsters. Basically assholes who coverted the aesthetic and trappings of another splat type but openly thought themselves superior and in some cases actively hated the group they emulated....