The XL2 shoots standard anamorphic DV at 720x480 (NTSC) or 720x576 (PAL). So you should use your NLE's preset for anamorphic DV. Don't confuse the CCD's image mapping with the data which is written to tape. All standard definition DV is 720x480.

I don't know what software you use, but on the Mac in FCP you would choose either the DV-NTSC Anamorphic or DV-PAL Anamorphic easy setup. These setting are actually identical to DV-NTSC and DV-PAL except the "Anamorphic" box is checked in the dialog.

Aye, thanks.
My school has, as they should, an all-mac platform, so I use FCP there... and I have a pc at home so Vegas is my NLE of choice.

I am still experimenting around with the camera, and I noticed allot of vertical smearing (best way I can describe it) in my footage. It disappears when I set to square pixels, regardless of the resolution.

Perhaps this is more of a Vegas question then, as opposed to one dealing with the camera itself.

Aye, thanks.
My school has, as they should, an all-mac platform, so I use FCP there... and I have a pc at home so Vegas is my NLE of choice.

I am still experimenting around with the camera, and I noticed allot of vertical smearing (best way I can describe it) in my footage. It disappears when I set to square pixels, regardless of the resolution.

Perhaps this is more of a Vegas question then, as opposed to one dealing with the camera itself.

if you're importing anamorphic into Vegas, then the PAR should be 1.212, but Vegas should also be sensing the flags, and setting it correctly for you, unless you're dropping it into a standard project.

nVidia offers a similar function to users of Magic Bullet now. I have had a string of bad ATI issues as a result of their drivers, so spending the money to buy one to replace my 6800 aside, I'd (most likely) never switch to ATI.

__________________Realism, anyway, is never exactly the same as reality, and in the cinema it is of necessity faked. -- J-L G

Hi folks, I've asked this before - back when I was using V5 but I wanted to find out if this function has been added to V6.

Maybe its the way I work but I since I came from an audio background, I got very used to bringing all the clips into the media manager (using SAWSTUDIO which I Love!) and then mixing my piece, and when I was done I would save the pieces that I used, by clicking "trim and save". SAWSTUDIO would then make new files of all the pieces that I had used in the timeline - trimming them to the size that I used, adding a little bit on each end if I wanted to.

This of course allowed me to save the pieces that I used in a much smaller archive than if I had to save all the pieces parts - including the pieces that I didn't use at all.

So my question is - is this function a part of VEGAS?

As I said maybe I need to change my style of working. I like to look at all the stuff in the trimmer and make decisions about what I want to use there, without editing while I capture the footage. Again, I might be missing something here that I just don't realize at all.

Yes, Vegas does this, always has.
Do a "Save As" and in that dialog, you'll see a "Copy And Trim" checkbox. This will then allow you to save XXX length heads and tails, and it will save exactly what's on the timeline with the heads and tails (if you want them) so you can delete the rest of the media that you didn't use. Be sure to save to a new folder or location so you don't mix the new save with the original media.

Milt, one thing you need to note about this process: Using DV-AVI as an example, the video will be copied to a new DV-AVI file. The audio will be copied to a separate W64 file. While you end up with 2 files, it can still save a lot of space. The resulting saved VEG file will properly reference both files, though, so it's an automatic process.

I gradually increased my page file to the point of having 4GB page files on each of 5 drives...i(total of 20GB) it helped in a previous installation, but only worked once...then I ran out of memory even with 20GB of page files.

Are you trying to render a project that has a lot of large still images? If so, Vegas loads each file into memory and can eventually run out of memory. I have had the best luck using .PNG files and, if necessary, I render out a series of short sections and join them up later. Vegas v6.0c improved on the memory mamagement issue and it works much better than previous versions.

Yes...it is the photos...I have been using TIFF files...I can't believe it! When I scanned the photos for this project I used the TIFF setting instead of PNG...

These files are huge....that is most certainly the problem.

Incidentally, John, if you're interested, Sony gave me a workaround which I got from them earlier...they had me go to PREFERENCES - VIDEO-tab and then change the "MAXIMUM NUMBER OF RENDERING THREADS" to a lower setting. I did this and found after trial and error I had to reduce it to 1 (ONE). It slowed down my rendering time, but who cares...I don't have to redo the project!