1. We can still set up a webstarted link at JGF, by unofficial we imply that the link won't come on the frontpage of our own download page.2. You don't have to sacrifice a machine for java 5. The installer-bundled JRE is totally private.

When the game is loading, the music starts to stutter. Sounds like buffer underruns. I have the same thing with Cosmic Trip since java 1.5, but that one uses JavaSound.

The price seems a little steep. I mean, it's a very good game and all, but I think it needs a one player campaign to fully justify that price. For that price you can have 2 full AAA games from the budget bin, you know what I mean? 15 or 19.95 quid seems a bit more easy money to spend on the net. I know 24.95 is just 5 more, but psychologically it seems "a lot" more.I'll probably register anyway, though

I think $24.95 is a good price for the game. Most (like 80%) of indy developed games go for $14.95-19.95. Of the remaining, 10% go for less then that ($5-9.95) and 10% go for more (24.95-34.95).

The very high quality ones with big production values (ie: a budget) tend to go for $24.95 and up. Tribal Trouble definetly fits in this category. It does not fit in with the typical ones developed in 3-6 months by one guy ($14-19.95) or the cheap ones developed by one guy in 3 months or less.

Infact, if I were them I would have started at $34.95 and then put it on sale after a few months for $24.95

Looks nice, but I had some problems:- When camera hits an end-stop, the screen judders at around 20Hz between two positions making the screen unviewable. Random movement inputs unstick the player, and things work until the next collision.- I get the green mouse trail when dragging- Map would only appear intermittantly

The price seems a little steep. I mean, it's a very good game and all, but I think it needs a one player campaign to fully justify that price. For that price you can have 2 full AAA games from the budget bin, you know what I mean? 15 or 19.95 quid seems a bit more easy money to spend on the net. I know 24.95 is just 5 more, but psychologically it seems "a lot" more.I'll probably register anyway, though

But other than that, it's really impressive work!

Well, with the current exchange rates, the game equates to around £13.50 or so. I'd still like to have a one player campaign mode.

Can't play it, because large parts of the island are simply missing and there are black squares instead (Win XP, Radeon X800XT-PE, Cat 5.3). Here a screen shot of the title screen with some polygons missing: http://www.jpct.net/img/tt_bug.jpg

Runs great on my Ati Radeon 9600_pro. Newest Catalyst driver for Win2000, which supports OpenGL 2.0 it says.However I've seen strange OpenGL errors with other games/apps on other Ati cards so I think it's well possible you hit some of these with Tribal Trouble. Have you guys with other Ati cards the newest drivers installed?

Realy nice game, like it a lot.However, Im running dual display and when exiting the game the second monitor goes black, this happens with almost all LWJGL games in fullscreen, dont know if its just my drivers or a bug in lwjgl, or how its supposed to work. my workaround is to store the current displaymode on startup, and then setting it back before destroing the display.

Its a bit annoying couse I have to change my display mode 2 times to get the monitor alive again.. oh and my card is a geforce 5900xt.

Yeah, great game, guys! - But just a little "bug": you should make it impossible to move into a house with the camera. And I think animated water would also be great.

WiESi

zooming into the house is an excellent feature especially to see if there a man standing behind the house, or in the trees (nice strategy you can hide an entire army in a forest of trees for a quick ambush)

however i agree water animation would be cool but cpu wise expensive!

what i would also like is to have rafts of boats, so u can move to and from islands by water too

works great until i tell the peasants to build something then their polygons go crazy and cover the whole screen. i can still zoom right in and see the ground and the building... i have seen this effect before on an N64 emulator when i (un)checked a box labeled "enable internal geometry" (in case that helps)

works fine for just making them walk around and everything else looks good, and it stops playing up when they've done building, but i cant see a thing while they are.

i also tried to rotate and adjust the position of the camera with the middle mouse button (i used to play a lot of Black & White)

There is a review of it in the "IndieZone" section of the current issue of PC Zone. It got 62%, I think, not brilliant but not bad. If I recall correctly the summary was that it was frantic and fun but lacking in depth after a while.

Of all the pc gaming mags I've read Zone is the one that marks games most harshly- also why it's the only one I subscribe to.

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