NEWishHeretic Voxels- You asked for it, and here it is! This isn't the final version, but what isn't here is either 1: Too hard( involves rotation, the sprite is at an akward angle etc) 2: Has transparency, which I have no idea in how to deal with 3: Is a weapon, and in that case,doing it is so educative that I left the work to you guys (you can understand it as: if you don't do it yourself, it won't happen)What got covered so far- keys, wand crystal, ethereal arrows, projectile arrows, lesser runes, greater runes, axes, power book, health vial, walltorch, and the harder voxel I ever made, serpent torch

UpdatedHellspawn + Voxelbro-Team Hellspawn's Doom Voxel Project needed a fix, and I added some of voxels tooWhat got converted(by me) Armor bonus, barrels( both animated),one column and skull keys. All other stuff is their making. see credits.txt for more info

Space Pirate Aspenger's and Tourette'sThis is screenshot is from an old version of Acessories to VoxelFKER voxelsHellspawn + VoxelbroSamsara voxels

Additional note: If seeing this voxels makes you feel like doing some on you own, for the love of god don't use SLAB6 and strip2voxel.It's the equivalent of using paint for sprites. Use this instead: https://voxel.codeplex.com/ I'll answer any question about it, maybe I'll do an guide someday Guide here viewtopic.php?f=39&t=45680

Last edited by Voxelbro on Fri Jul 25, 2014 1:18 pm, edited 11 times in total.

@NashDoesn't converting them to kvx with Slab6 work?EDIT: I just remembered that I converted them all myself a while ago and put them in this archive.So you don't have to download the whole thing, here are just the voxels.

Heh.You ask for a NS version of Hellspawn + voxelbro, someone made a floatbob addon for the AtV... soon I will need to release versions ranging from NS to spining, floatbob and glowingThis is just a voxeldef made to be run after the main pk3

I am honestly fairly incompetent at this stuff, but how exactly would I get these to work? I've tried using the Samara download wad however I still have the original 2D sprites. Is this something where I am going to have to go into Slade and fix? If so what all needs to be done? I apologize for my noobishness for this kind of stuff.

Ok here it goes1-Load samsaravoxels.pk3 together with the samsara file( drag both of them to gzdoom.exe or zdoom.exe)2-It should change the ammo, the backpack expander and the health bonus to voxels3-Optional-If you want weapon pickups voxels write "samsara_cl_pickupmode = 0" in the console to change the weapon pickups to the old style ( I personally don't recomend it, new sprites > old ones in voxels)4-If it still isn't showing any change, check if your zdoom version needs updates(not likely as voxel support was implemented long ago), and check if your r_drawvoxels is set to 1