Description:Git is quickly becoming, if not already, the most popular VCS in the world. That being said, Git still leaves the question of managing large (binary), un-mergeable files unanswered. This presentation will highlight new Git workflows through the tool "Git Large File Storage" (LFS) presented by a core maintainer of LFS. In particular, we will show how these workflows relate to creating games using Unity by walking through GitHub's integrated Unity plugin

Take AwayHow to use Git with large, un-mergeable files as it relates to game development in Unity.

GitHub for Unity and assorted Git, GitHub and Unity topics! Also GitHub for Visual Studio :) | | Andreia Gaita is a senior C#/C++ developer at GitHub, leading the team that builds the GitHub for Unity and GitHub for Visual Studio extensions. For the past 16 years Andreia has been... Read More →

GitHub for Unity and assorted Git, GitHub and Unity topics! Also GitHub for Visual Studio :) | | Andreia Gaita is a senior C#/C++ developer at GitHub, leading the team that builds the GitHub for Unity and GitHub for Visual Studio extensions. For the past 16 years Andreia has been... Read More →