This battle introduces the Trobruk Trilogy to CC. The Battle of Gazala marked a turning point for the British and Allies, who had up until 26 May 1942, enjoyed the liberties of the North African Desert.

Rommel broke this hold, and after successfully taking Tobruk, went onto battle for El Elamain and finally he was forced defeated by the Desert Rats (Australia and other small Allied Forces) and the British under Montgomery.

I beleive it is an integral part of the WWII war history.

Concept

This map provides plenty of features and variant sized regions to battle for.

Features include:
* Rommels tanks (who can only advance on the taking of 1 neutral territory) advancing forward on their attack line, until they reach their destination.
* Airfields where Stukas and Allied aircraft can attack each other.
* Mortar bombardments to neutralise the tanks.
* A blockade of tobruk Harbor
* the breaking through of the Gazala Minefield line, and the The Cauldron.

Territories - around 66

Bonuses are not yet worked as these are only very lose drafts at present and will undoubtedly change.

Please go back and study the map for a little bit, and in the next updates things will become much clearer...I hope! I'm sure it will.

Yes, this one is difficult, but I think after you get used to all the lines etc...i.e. attack routes....strategies will be very much in play.

in the meantime you edited and added some explanations.

anyway that was the first impression. i've analyzed the map and to be honest i still don't find it very user friendly.

for example i can't find the south africans. i'll be damn but i can't find the 7 terits you mention.

also where are the 4 terits of tobruk? i see in that area 12 square little things. a yellow circle and airfield and 2 indian terits.

i still don't know what are the yellow circles.

the terits without flags begin neutral?

also the bombarding closest tank is kinda confusing. how do i know what tank is closest? for example the mortar in indian 3rd bridge can bombard the tank on the left or the one on the right? the one on the left seems closer but i can only be sure if i put a ruler on the screen.

also the french flag is wrong they have vertical stripes.

the germans have 20 terits not 21. is rommel the 21st?

some attack routes are doubled. for example ritchie's 8th is connected to 22nd art brigade by an allied attack line and by an axis attack line.

many areas don't have names.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

1. Legend updated to include all bonuses, bonuses calculated but input welcome
2. Attack lines have been modified and reduced, naturally there is going to be confusion but this should be better with the change of colours
3. Tobruk better defined and original licorice walls deleted
4. Flags chaged from transparency to full colour.
5. Change to tank icons
6. Tank movement terts named
7. Tert position changes to give map space

1. All terts now named -
a. Gazala Line are named GL1-7
b. The Cauldron terts are named CA. CB, CC.
2. Attack lines are cleaned up and some terts moved to make some more space.
3. Small map size down to 600xp wide.

2) Legend - the left edges of each bonus group have too much glow. This obfuscates the white lettering or flag

3) Mortars - might be best if you drew a line or some sort of shading to indicate their range. Also, whilst I realize people SHOULD know which groups were working together - you might want to indicate Axis groups and Allies groups. Or are we to assume Axis = German Flags + Italian Flags and Allies = everything else? Make sure to include German Flags by the boats (with German names). Taking care of this would alleviate many of my following mortar questions.

3a) Indian 7/7th Mortar - supposed to be 77th Mortar? It's Bombardment location could be confusing. Seeing as how it has a direct attack line on German 90th Panzers C, how would one choose to Bombard instead- or vice versa? Or is it's nearest non-attackable position? Probably best by moving 90th Panzers C much closer to 90th Panzers B. Maybe move 15th Panzers C down a little.

cairnswk wrote:only 8 votes....is there not more interest than this in Rommel and Tobruk?

i haven't voted yet.
i'm still trying to get a grasp on things and understand the map fully until i vote.

i'm curious how will the german advancement happen?

the b c d positions will be neutral from the start. what value will they have? because i don't think anybody is willing to fight through a lot of neutrals to get a huge continent that will probably fail to hold because of it's vastity.

i'm somehow afraid that those terits will remain neutral for the whole game as nobody would bother killing all.

if for example i'd start with all the playable german terits i'd still not go for the neutrals i'd simply gather everything on panzerarmee afrika and from there go for something else.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

cairnswk wrote:only 8 votes....is there not more interest than this in Rommel and Tobruk?

i haven't voted yet.i'm still trying to get a grasp on things and understand the map fully until i vote.

i'm curious how will the german advancement happen?

the b c d positions will be neutral from the start. what value will they have? because i don't think anybody is willing to fight through a lot of neutrals to get a huge continent that will probably fail to hold because of it's vastity.

1 only each

i'm somehow afraid that those terits will remain neutral for the whole game as nobody would bother killing all.

if for example i'd start with all the playable german terits i'd still not go for the neutrals i'd simply gather everything on panzerarmee afrika and from there go for something else.

cairnswk wrote:only 8 votes....is there not more interest than this in Rommel and Tobruk?

i haven't voted yet.i'm still trying to get a grasp on things and understand the map fully until i vote.

i'm curious how will the german advancement happen?

the b c d positions will be neutral from the start. what value will they have? because i don't think anybody is willing to fight through a lot of neutrals to get a huge continent that will probably fail to hold because of it's vastity.

1 only each

i'm somehow afraid that those terits will remain neutral for the whole game as nobody would bother killing all.

if for example i'd start with all the playable german terits i'd still not go for the neutrals i'd simply gather everything on panzerarmee afrika and from there go for something else.

don't cry. here is my logic.

i start with panzerarmee afrika, rommel, the airfield and 2 of the panzers in A position. that's 5 german terits from 9 available from the start. so i'd say a pretty good position to take the german continent.

i still have to kill 12 troops in 4 terits from the other players before i can focus on the neutrals. let's say i do that. at this point i have all the german terits available from the start. and i still need to kill 7 neutral terits.
by the time i manage to do this other players will have the smaller continents and more troops than me. i'll have 5 borders to defend and i'll be in a really delicate position.

because i hate putting myself in delicate positions i would never go for the german continent.

hard to get hard to hold and not such a big reward.

i have another idea. why not make the 3 german attack lines as separate continents?

I must say that when i create mine first map WWII EASTERN FRONT,people have negative feedback with german flag and i must remove from map,because these present Nazi Flag.
Mine sugestion is that you insted These Flag put Symbol of German Army-Wermaht.

qwert wrote:I must say that when i create mine first map WWII EASTERN FRONT,people have negative feedback with german flag and i must remove from map,because these present Nazi Flag.Mine sugestion is that you insted These Flag put Symbol of German Army-Wermaht.

Thanks Qwert...I'll try that...experience is a good teacher. Below is still current v3.

I tried to do as Dim suggested and work into the panzers two continents.

Changes:
1. Two separate armies for Rommel and Pazerarmee - i haven't worked the bonuses yet, as i am sure some will have their say on that.

2. Change of flags
I found Rommels Afrika Corp flag (black and white check with palm tree and unit number) but only the blakc and white check comes out in such a small version.
Subsequent to that, I had to colour one of the flag green to differentiate between the two continents.

3. Flags on Sea Blockade

Qwert, I did find the Wehrmacht flag from 1939, but that was abondoned during the Nazi era and so i have used to official Nazi war flag (very small version) for the Sea Blockade; again for differentiation.

4. Some of the legend resized - this will continue to change up or down as required by space demands.

this map is still difficult for me so I'll stick to graphics...quick view over your map:

-at Italian Mot.Div. your square isn't in front of the lines...same goes for ElAdem
-the text on the boats...tobruk disappears in the land shadow...
-'Gazala' name also disappears in the land texture
-is it on purpose that you made the square having a pixely look?
-I don't know but personally this map still looks like a first draft I don't want to hurt you...don't be mad at me

Gnome wrote:-I don't know but personally this map still looks like a first draft I don't want to hurt you...don't be mad at me

I don't know about this this one Gnome. If you don't want to hurt someone feelings then why do say somthing like this at all. Why don't you wait until you see what is developed down the track. If after v20 or so which some poeple's maps get to, the graphics haven't move on, then you ask this question. But to ask it after v4 and still in New ideas.....! Not everyone Gnome has your drawing skills also and i am not one of those people.
Further what i don't understand is why use this tiny text in size 7 to say to the mapmaker don't be mad at me. Why hide behind this. Can't you be open about what you have to say?

What is it that you don't understand about a 6, a 7, a 1, a 4, etc etc. and icons marked with a flag? Sometimes I think some people play stupid and dumb on this site just so they can make a comment.
Can't you read and pull information on a map together to make something of it.

Gnome wrote:this map is still difficult for me so I'll stick to graphics...quick view over your map:

-at Italian Mot.Div. your square isn't in front of the lines...same goes for ElAdem-the text on the boats...tobruk disappears in the land shadow...-'Gazala' name also disappears in the land texture-is it on purpose that you made the square having a pixely look?

Gnome...below is some corrections to your query above.
1. Fixed.
2. Fixeda and names moved.
3. Gazala name moved
4. yes it is on purpose at this point in time because i haven't yet decided how i want to show these on the sand in these first few draft versions, buit it does show roughly where they will be.