Please consider the prices below as estimates. These ARE NOT the definitive costs that will be charged after the campaign but the highest prices today available, based on the estimates we have obtained so far from different providers.

During the campaign we will keep this sheet updated as we collect the definitive prices for every zone.

Honorable mentions:

- Andrea Benazzo, for his unfortunately discarded work on 3D minis(yes, in the very beginning we had minis!)

- Daniele Dagrada, for his precious support with kickstarter graphics

- All our testers and enthusiast players all over Italy

Risks and challenges

Fublet is a project born three years ago, developed during the first two and deeply tested and balanced during the last one, thanks to the many trade shows and fair events we have attended all over Italy.

As a matter of fact, Fublet is a game with a strong asymmetrical nature, due to the numerous in game variables (14 skills per 64 players, that also meet the values of the 10 tactical boards available). All this, added to the uncertainty given by the skill tests the players will be called to during the match, grant a quite infinite replayability to the game.
Making all of this consistent, balanced and at the same time extremely simulative, THIS has been our very first challenge.

The second one was production. Although Fublet is Anonima Editori’s very first project as an independent publisher, nothing has been left behind. Manifacturing has been committed to one of the best European board game factories, LUDOFACT, which greatly supported us during the production process and, most of all, put a lot of trust in our project.

Backerkit will instead be the platform we have chosen to support both you and us after the campaign ending, in order to let you manage your pledge and eventually choose your add-ons.

Most of all nothing is in progress, every content, except for those connected to the stretch goals, are produced and ready for delivery, that’s why our main goal is quite low.
We are asking your help to produce the add-on contents we have in mind and to achieve further printings of the game.
Therefore you must not fear any production or logistic delay.