I have made a HUD for my 2d mobile game with the help of the new UI system, that was introduced in Unity 4.6. But when I am trying to play game in Unity editor, the UI elements have normal size, but ...

I am making my own UI for my game, no libraries used, basic UI with simple controls and I am almost done. Now, let's say I need to display lots of information, controls or items which obviously won't ...

I have a question about proper ways to draw UI, since I've learned what I know from the internet and by experimenting I often dont code the "proper" way, instead I do it my own way, not knowing if it ...

Does anyone know if there are any game-development related stencil collections for the Pencil GUI designer, or whether there's a more appropriate tool for this job? I just want to be able to quickly ...

I am new to game development but familiar with programming languages. I have started using Flixel and have a working Breakout game with score and lives.
What I am trying to do is add a Start Screen ...

I developed a small and simple 3D games minecraft style. I would add a "MiniMap". Until here everything is fine. I had the idea to load the entire map in the background, and then I added the edge of ...

I'm building a game where the player's character can attack bad guys and vice versa. I built this with the concept of an "attack cooldown" because I don't want units to be able to attack each other ...

I want to include some locked levels in my puzzle app as a lightweight reward system. The levels play relatively quickly (average 1-min/level) and there are 100-200 levels in a pack. I prefer not to ...

After every game of StarCraft 1, the statistics screen shows up. The part I like on this screen is the points counter. It starts from zero and then it counts up to the points you have achieved, with a ...

I'm developing a flash puzzle platform game in my free time and I got stuck on deciding how to implement a feature. The game will be controlled by keyboard only, no mouse available.
My game will have ...

I have a trick taking card game in which case there are occasions when the high card wins and occasions when the low card wins. Usually this is based on who lead the trick but some cards can change ...

When designing any hero-based game, be it adventure, RPG, brawler, or similar, you eventually need to decide on your health system. Barring any regenerative systems with zero UI (like Call of Duty), ...

I am about to release my first iPhone game, has been a long project and I involved several people. My lawyer strongly recommended me to add a "terms and conditions" page at the beginning of the app ...

I having been programming games for some time, but while my teachers say that my code is good and advanced, my friends say that the interface is hard to understand and not the easiest to navigate. I ...

I'm currently wishing to draw up my UI for a 2d game, however I'm not so sure what the normal strategy is for creating the images for a UI. Are there any programmes which are specifically accurate for ...

I have the following problem: Although I know some of color theory, and the interface design ideals (about how it must be usable, and etc...), my interfaces are REALLY ugly. fugly, eye bleed material, ...

I am not asking the theory of UI design, or how to do one, I am asking for examples and resources, like... How to draw this fiddly stuff, or how to code another circular thing, or a gallery of game ...