Rules, you will follow them1. No L337 speak. I hates it. 2. Be kind to everyone. Even if your character doesnít like the personís character, nice words are nice.3. One sentence posts are a no no. Write at least three sentences, plzandthnkyou4. Round characters are round. No God-modding, etc5. Do something stupid, you will die. If you donít want to play, then Iíll kill off your character.6. Game is past tense and third person. No I, me, we, etc.7. There will be NPCs, but I will try to be there when your character interacts with them. 8. You will know when your character is approved when I add it to the first page.

Plot: This is Saint City, a place where humans and the Supernatural reside. However, humans donít really notice the beings walking around the city. The vast city is littered with crime and drugs. Some of the Supernatural beings decided to live mortal lives to help with the escalating crime rate. (However, they are known to use their supernatural powers.) Whereas some use their powers to help the humans, others use it to control the crime in the city and kill them. More and more supernatural beings are controlling the crime and drugs in this city. There has been no war, but the ones that are helping the humans feel it coming. Most of the Supernatural beings have their own problems and refuse to meddle with mortal affairs. They have their own problems to deal with; the main problem is making sure that no humans know about their own lives. Vampires want to expose the Supernaturals to the humans, but others do not agree. There is a small council with one of each species to decide this fate, but they never agree about anything. With the escalating war at hand, young recruits have to decide if they are for or against the war. Whichever you choose, it alters the fate of what happens to Saint City.

Species:

Werewolves- They are a strange group. They have small packs in the city (3-5), whereas in the country, they have larger packs (up to 20). The country werewolves are more docile and friendlier than their city counterparts. Most of the werewolves in the pack have lived for quite some time. They are able to transform at will, but their strength is more powerful under the full moon. New werewolves are unable to control their transformation and they only transform at the full moon. For wolves, it takes a couple hundred of years to get the transformation down correctly. Wolves have a strong sense of smell, strength, and loyalty to new and old members. Even if they are apart of different packs, wolves will converse lightly and enjoy each otherís company. Most Werewolves become police officers to help out with the crime.

Bonus: Better senses and loyalty to those you meet. Have a light temperament and will not be provoked easily. They also are able to heal pretty fast.

Note: If you decide to become a Werewolf, you can have three other NPCs as your packmates, or you can be a lone wolf. It is up to you. Also, if you want to join a pack, let me or the person who made the pack know and we can get rid of one of our NPCs to add you into the pack instead. Or we can add you during the story.

Vampires: They are the more aristocratic of the Supernatural. They require human blood. They sometimes go to a blood bank to get their fill, but it doesnít satisfy them. They are arrogant and they think other Supernatural beings are not worthy of their presence. The werewolves and vampires donít really get along, but keep a small alliance and keep the peace to keep the cities quiet. Vampires are known to keep large covens and donít usually want to convert anyone. They only convert when they feel it is necessary. Their senses are high and they have incredible speed. Like werewolves, Vampires are able to control their time in the sun. Older vampires are not able to go out into the sun, but younger vampires are able to walk around in the sun with ease. The older the vampire, the shorter they are able to sit out in the sun. Most Vampires will not meddle with humans and keep with themselves.

Bonus: Speed and the ability to transform into a bat. They are quick minded and they are more materialistic than the other Supernatural beings. They have a healing factor, but it takes a long dayís rest for any wound to heal.

Notes: You can make a couple of NPCs to act as your coven. Though they are large, just let me know that you are going to add some. If others want to join your Coven, let me know and we can work something out. It shouldnít be that hard and it would be much easier than the Werewolf counter parts.

Skeleton: They are the most useless of the Supernatural beings. They are at the bottom of the totem pole with the Blob people. Skeletons are the most active in the supernatural community and are loners. They are able to bounce from group to group without getting hurt. They have skin to protect themselves from humans, but they are not prone to ever wear them. They are nice leeches to society and provide much information if given the right price. Also, if punched hard enough, their bones will scatter, but will return to their owners.

Bonus: Immunity from other Supernatural beings. If one loses bones, and they are not returned, they are able to replace bones from cemeteries, where they usually hang out.

Shapeshifters: Shapeshifters are prone to shift into one or two Supernatural beings. They are able to blend in so well that no Supernatural beings are able to tell the difference. Shapeshifters take pride in their shifting abilities and the ways they confuse the others. They use this to their advantage and kill when they have the opportunity. Shapeshifters are ones that kill for fun instead of necessity. They are the most blood lusted out of all the Supernatural beings. They are able to have the same abilities as the ones they shift into, but they only have a third of the power of the person they are shifting into.

Bonus: Becomes powerful through blood lusts. They are also able to change into one or two supernatural beings. Some heard that some older Shapeshifters are able to do three or more, but this is very rare.

Doppelgangers: Doppelgangers are ones that have the same looks and personality as someone else. They are able to connect with the ones that they mimic. It is hard to know which is the real person and which is the Doppelganger. Doppelgangers are usually the ones that are more evil than the actual person. However, there are times where the Doppelganger is the good person; though this is very rare. The Doppelganger who are like their Supernatural counterparts, but Doppelgangers are able to have full power.

Bonus: Doppelgangers are like Shapeshifters, but more powerful. They are able to gain the powers of the person that they have the same personality to. However, since they have the Supernatural powers, they lose some of their life. They are not immortal, but they age slower than actual mortals. However, if they use their supernatural powers of their counterpart, they age a little bit faster than they should.

Demons: Demons are the children of Satan. They are able to communicate with Satan and do his bidding. They are usually the ones who are the Grim Reaper for the living mortals in town. They play games with the Supernatural beings because they know that they cannot kill them. Demons are able to communicate with each other telepathically and are sometimes loners. However, they are trouble makers and they try their best to expose the humans to the Supernatural beings as much as possible. Werewolves and Shapeshifters usually work together to kill the Demons.

Bonus: Telepathic communication with other Demons and Satan. They are trouble makers, however, if they are captured and killed, they are known to respawn, but they wonít remember their past life.

Notes: Demons are quick on their feet and they will not take no for an answer. Not only do they hurt the Beings, they also hurt themselves when they expose their nature to the humans. Some Demons can be good and peaceful, but once again, rare in their species. If a good Demon is found, they are usually hunted by their own kind and killed off as to not hurt their reputation.

Blob People: Blob people come in many different colours. Their colours represent where they grew up. Red means the city, Blue is by the ocean, Green in the country, and Orange by the mountains. Blob people are at the bottom of the totem with Skeletons. They are peaceful beings and do not want conflict. However, if provoked, they are known to devour their victims whole. The time it takes to digest is about three days. The victim will suffer each day. Blob people keep to the sewers because they are not able to control their massive bodies and do not like being judged by Supernatural beings and humans.

Bonus: Blob people donít get hurt easily. Usually they devour anything that comes in contact with their bodies. Blob people are kind and gentle beings, and if a Supernatural being comes in contact with Blob people, they are usually met with hospitality.

Notes: Blobs know the city like the back of their hand. Most of the Supernatural beings that have become cops will often visit the communities below to help them out. Usually bring food and supplies to the Blob people in exchange for rumours on the streets and what have you.

Liches: They are the Sorcerers for the Skeleton people. They conjure up spells for the Skeletons to make sure that they are heard. When they are not heard, Liches rise up to talk with the Vampires or the Demons. Liches are more prone to help with Demons and the Blob People since none of the other Beings seem to acknowledge them. Liches have a problem with the living in general and will do whatever it takes to wipe the living off the Earth. They are powerful, but not as powerful as Warlocks or Witches.

Bonus: Liches are sorcerers and like their Skeleton kin, they hang out in cemeteries. They tend to conjure up the dead when it is necessary. They donít tend to do it often, but they will do it for a price. They also can make potions and conjure spells like their human counterparts.

Warlock/Witch: They usually tend to the other Supernatural beings and regular humans. They are able to hide in the open with no fear from the humans. They are usually ďdisguisedĒ as a Psychic shop or something in between. Their stores hardly get any customers, but they make their businesses with the Supernaturals. Warlocks or Witches tend to know if one is a Supernatural when they cross the threshold of their businesses. Warlocks and Witches are known to give potions to the Supernaturals and to help them when needed. They are good at tracking other Supernaturals. They are not able to raise the dead like Liches, however.

Bonus: They are trackers for the Supernaturals. They can cast spells and make potions for them. They are able to hide in the open and keep their true identity. They arenít mortal, but some have figured out spells to live longer than they should.

Name:Age:Species: Gender:Description: (In this description, you will let me know if you work for the mortals or not. Itís okay if you donít want to, I just need to know.) Background:Personality: RP Sample:

My Character

Name: Jory Stevens (aka Kota to her packmates)

Age: 450 (looks like sheís 20)

Species: Werewolf

Gender: Female

Description: She helps with the Saint City Police Department. She was recently promoted to Detective and is helping in every way she can to stop the crime wave happening in her city. When she is working, she wears black slacks, boots, and a button up red shirt with an amour vest, and jacket. When she is off duty, she wears jeans, red chucks, t-shirt, and jacket. She has brown hair that end at her shoulders, and green eyes. She has a bite mark on her right arm and claw marks on her back from her attack all those years ago.

Background: Jory was born as Josephine Wallace in 1539. She was the daughter of a merchant in England. She was about to marry another young merchant to build her fatherís business. One night, however, when she was going to meet her new fiancť but was attacked during the full moon. Left for dead, she awoke the next morning with no recollection of the night before or who she was. She was healed from her wounds, which left three horrible scars on her back and the bite mark on her arm to this day. She took off and left without another word. Upon learning of the transformation of the full moon, she didnít know what was going on. Thatís when she met Rollo and Togo. She told them she had no name or recollection of her past life. Rollo gave her the name Kota. Shortly after, they met with Pollux and together, they embarked to the New World.

There, they settled and tried to live normal lives and blend in. Rollo gave Josephine a new name; Jory Stevens as her now human name. Jory took it with pride upon having a human name once more. The pack has been through quite a lot together and lately, Pollux has been trying to take the Alpha spot, but cannot defeat Rollo for this. Kota and Togo would sit on the sidelines to watch them fight and Togo would ask Kota if she would like to find a mate. Kota agreed that she would like to, but it would never be Pollux. Togo agreed and said that they would find her a mate. Kota hasnít found a good suitor, but she keeps trying. She now works for the Police Department in Saint City and enjoys her job very much. She is loyal to everyone there and she quickly rose in the ranks and became a Detective in a couple of years, where it would talk a human a few years. She has a partner named Gerry McDonald. They have worked together for three years now. She wants to tell him her secret, but Rollo refuses to give her permission to do so. Lately, she has begun to remember her past life, but the dreams are few and far between. She wants to know more, but she cannot look up her lineage until she can remember her real name.

Personality: She is a quiet and timid person. She is loyal to the police force and she is also loyal to her small pack. They live together in a decent sized apartment. There is only four of them in total. She is the youngest of the pack and she takes order from her Alpha, Rollo.

NPCís (Joryís Packmates)

Alpha: Roger Allens (aka Rollo): Rollo is the leader of the pack. He is an outspoken and kind leader to his pack. He is the eldest of the pack, but he doesnít let them know this. He has a traumatizing past from the alliance with the Vampires, who killed his last pack. To this day, he doesnít trust Vampires, but he will help them out if they need it. However, there are times where he will have angered outbursts on his pack when they do not follow.

Alpha Female Susannah Allens (aka Togo): The wife to Rollo since the early 15th century. She acts like a mediator when Rollo and Beta, Astor fight. She sides with Rollo always, but she is the mother figure for Jory and Astor, who act like brother and sister. She met Rollo when he was getting revenge on the Vampires who killed his original pack. She brought him back to the light and made sure that he doesnít kill randomly like he used to.

Beta: Astor Kowalski (aka Pollux): Became apart of the family in the late 16th century alongside Jory. Though, with different names back then, Astor and Jory seemed to get along quite well with each other because of their werewolf abilities. They like to tease each other, but they will never mate because they see each other as brother and sister than anything else. Pollux usually fights with the Alpha male because he is waiting for the day to become leader of the pack, but Alpha always states that Pollux isnít ready for the responsibility and it angers Pollux. However, Pollux will continue to follow Rollo even though he doesnít agree with him.

Description: Max stands at 6' 4", weighing around 205lbs. He has an athletic build and is well-muscled, though not much. When moving about he usually wears a leather jacket.

Background:Max was born in 1764, in Pennsylvania. His father, Jacob, was an artist and his mother, Gretchen, a musician. He was well-off in his early life--not rich, but not poor. His parents loved him dearly. His father was a bit strange, spending long hours reading in his room. "He's a bit of a mystic," Gretchen would tell Max. "Never even lets me into his shelf of books."

The Revolutionary War began when Max was 11, and his life changed around forever. After an attack on their town by the British, they were forced to flee and find a safe place to exist. They found an abandoned house away from the cities and hoped for the best. So they lived in poverty, traveling to nearby areas for necessities now and then. The British passed their way a few times, but due to the decor of their home they believed it to be empty. They escaped the eyes of the British until Max was 16...

At first they thought the soldiers were drunk as they entered their home. They were salivating and grinning, in almost predatory stances. Their guns weren't drawn. Gretchen ran to the back room while Jacob got his rifle. He shot one of the men, but it did nothing. Jacob was then knocked across the room, where he lay motionless. Max charged at them and was disposed of easily, sent through the window of the house.

Max awoke to the sound of screaming. The house was ablaze, fire pouring from each window. Max saw his father stumble from the carnage, holding his mother. She was dead, a hole gouged nearly through her entire neck.

It turned out that the soldiers were Vampires, and they, being young and rowdy, had decided to have a little fun. But they didn't know they would enter the house of an ex-Vampire Hunter. Jacob had opened a cupboard filled with stakes, then rid his house of the hungry men. This was after they had killed Gretchen and were ready to continue their work.

Jacob, with the falling of his life, decided it was time to continue the work he had halted a long time ago. After the war ended, he and Max became Vampire Hunters. This was when Jacob was filled in on the other inhabitants of the world. Years went by and others joined them so that their numbers increased to about 15--they called themselves The Red Justice. As time went by, however, some members were killed or turned--the latter was heartbreaking, for it wasn't easy killing a friend. Max had his share of close calls as well, but then there was the day...

The Red Justice were raiding a house that had been around for centuries. They heard stories of people seeing the same man there for many years, far more than should be possible. People passed it off as similar-looking family members, but TRJ new better. When searching through the house--the Vampire was too old and so stayed in the darkest reaches of the house until the dead of night--Max went off on his own. He was a bit stubborn, thinking more of himself than he should have. This was the death of him. For he found the cellar and entered, coming face to face with the creature. He or she--it was hard to tell due to its monstrous appearance--seemed malnourished and very hungry. It went in for the kill, sinking its teeth into Max's neck. Before it could finish, it was knocked away and shot through the heart with a burning arrow. It immediately exploded into flames, it being too old to take the fire. Max turned to see his father staring at him in horror.

Jacob tried to hide his son's Vampirism for a while, but soon it began to show. One night, while everyone was sleeping, Max awoke and left, afraid he might turn on his friends and father. That was the last time he saw any of them. He became a full vampire soon after.

He traveled for part of the rest of his years, working as an artist. He settled down in Louisiana and, after the art of tattooing was discovered, became a tattoo artist. He married a woman named Mary. After a few years he had to leave her again because she was beginning to suspect him of being a Vampire, and he was having a hard time resisting the urge to feed on her. He met other vampires and learned from them, but he never felt like kin, especially due to their way of life. He spent many years feeding on humans, and he hated himself because of it. To become the thing he had hunted for years, and to be made to kill was something he couldn't bare. He tried suicide countless times, but he was too afraid to pull it off. After blood became easier to get a hold of, through packets and the like, he had an easier time. He began to regret his days of hunting Vampires, because they were misunderstood and it took becoming one to understand this.

Max traveled to Saint City after the people of Baton Rouge, Louisiana began to wonder about him. He lives there now, working as a tattoo artist still. He turned down many offers to join a Coven, and so he is looked down upon by the other Vampires. But he doesn't care, as long as he can live in peace. He prefers not to speak much of his past, but if you pry enough he'll tell you a bit about it just so you'll leave him alone.

Personality: Max tries to do everything he can to not fall into the Vampire stereotype; he was once a good man, and then things became different. He is kind and tries to be gentle instead of harsh in his ways. But he can't help what he is, so there are times when his anger gets the best of him and he ends up doing something he regrets. This is why, when not working, he tries not to stay around too many humans--for their sake, not his. Because of this, he is a bit introverted. He also doesn't hang around with most of the other vampires due to their...ways. He has, however, made friends with most of the other species, especially Werewolves and Blob People. Due to him remembering the days before his Vampirism, and believing that life to be better than his current one, he has no issue towards humans and sees them as equals. He has a bit of an old-fashioned way of speaking.

RP Sample: "Um...What's wrong?"

Max stared at the droplet of blood on the girl's back. After a few seconds, he looked up at her. "Oh, n-nothing. It appears my mind began to wonder. My apologies."

"Alright, whatever...Can you finish this up, please? I have a date at 4." The girl said, turning her head back to the tattooing bed. "And you don't look so well. You should eat something."

Max nodded, saying nothing, and continued on her tattoo. All the while he tried his best not to draw any blood; he hadn't had a single drop in two days and was nearly famished. He would have to feed after work.

The tattoo was finished and the girl, very happy with the art on her back, left. Max headed to the front room of the store, which was darkened. He sat down and put his feet up, staring at the wall in thought. How many years had he been doing this? With his experience in the field he should have started a large business. But, no...He was happier out of sight, nowhere near the spotlight.

I'm thinking Imp-like. I mean, with the horns, jagged teeth, pointy ears, and claw like fingers. They can somewhat hide and blend with humans, but the humans will find you disfigured or horrible looking (Judging LOUDLY). Demons can hide their horns from the humans and their ears. Most demons have a skewed eye colour (like yellow or orange) that separates them from humans. However, some demons use contact lenses to hide their demon selves from both Beings and Humans.

....I hoped I answered you. DX

Logged

It's been a hard day's nightAge is no guarantee of efficiency 3DS friend code: 4613-6707-8466

Background: Being a young shapeshifter, Charles can't always keep his blood lust under control. The more people he is around, humans specifically, the more difficult it is to keep it in control. Neither could he keep all his thoughts in one place, as if there is someone else in his head. He doesn't know why there is an extra voice in his head, but knows it's been there for a while (That's what it told him). He doesn't remember much from his past, apart from what the voice tells him, and he can't always trust what it says. In the near present, he tries to keep to himself in the noon hour (To prevent from lashing out in public if his blood lust rises) but roams around in the shadows particularly in the dusk to dawn period. As far back as he can remember, his sleeping pattern is scattered and un-regulated. He lives in a small apartment in a moderate crime-rate part of the city, so the killings he does warrant less attention than if he were in a suburban area. As well as a person of his personality and look fits in there.

Personality: Constantly murmurs to himself, as if he's in a one sided conversation. His erratic behavior shows occasionally, but for the most part, he can keep it in check in public or more specifically in large crowds. He knows that eyes can tell a lot about a person, so he tries to wear sunglasses whenever he's out. In most events, he can act irrationally (Depending if the voice intervenes and it's motives) and unless he gets hurt or is threatened greatly, does he actually stop to think and formulate a plan. At times, he can be talkative but will suddenly shut up. Other times, he might not say as much but have a malevolent look if his blood lust starts to rise.