Concrete MixersI addressed this issue, about two years ago.And had forgotten about it, since I never use the mixer anymore.I just buy the materials, or do missions that yield concrete parts.

You don't interact with the concrete mixer. It's like a workbench. You just have to be near it to use it.So, don't scroll the mouse wheel on it.Just have the materials you need in your inventory,and click the recipes. One of the items required to buildconcrete items, is a concrete mixer. But, like the workbench,you just have to be near it.

Give it a try, and let me know.

Refuel and RearmI promise to get to this sometime this week, or worst case by the weekend.

"Lead, follow, or get out of the way."----Thomas Paine

"I am sore wounded but not slain I will lay me down and bleed a while And then rise up to fight again"

And had forgotten about it, since I never use the mixer anymore.I just buy the materials, or do missions that yield concrete parts.

Concrete walls are in very short supply in missions. If you don't mind making bases ofwindows, gates, and doors, you can get by. I built one of these on our Altas server. It lookedlike a hillbilly sky scraper. hehehehe

I lost 7 walls worth of concrete const materials in the attempt to make walls, so I won't be ableto try this for a while. I'll let you know.

This brings up another addition to the punch list. Several players of Arma3 regularly losetheir bases due to the ridiculously short expiration time of 7 days for payment of the stupidextorion fees. I believe this and the vehicle expiry time should be increased to 30 days.Who wants to build a nice base when it vanishes because real life takes precedence over gaming?

regarding the base payments. it was increased a while ago to two weeks for vehicles, and I believe 3 or 4 weeks for bases.I'll have to look.

Problem with high numbers, is that it lags the server. For example, a group of 3 pubbers can come in, and play for a couple of days,easily accumulating lets say 5 vehicles each. that's 15 vehicles. then they disappear for 30 days (the pubbers) and don't come backto play for a while. Now those vehics are lagging the server. Mind you, this is just 3 pubbers, with vehics, not including any basesthey may add.

believe it or not, the player list is HUMONGUS. we may not even see 2/3 of the pubbers that may pop in and play, and acquirevehics, bases, safes, etc.

that's really the only reason to put a cap on it; no other reason.

"Lead, follow, or get out of the way."----Thomas Paine

"I am sore wounded but not slain I will lay me down and bleed a while And then rise up to fight again"

Remember to pay protection money. And make sure flag was not stolenand/or destroyed. If you let me know when (date and approximate time)that you think it may have disappeard, I can check the logs forwhat happened to it.

Also, if you let me know the day it vanished I can bring it back.That is, if three days haven't passed since it vanished. Becauseby then, the database permanently deletes it.

Added Empty Fuel Barrel for sale at traders (hardware).Added capability to fill Empty Fuel Barrel at a fuel source (using recipe).Added capability to refuel vehicles and choppers using a Fuel Barrel (Full).Tweaked missions to turn down that Ai a bit (all 32 missions, edited individually, one at a time)

*Note on missions: They weren't really turned up that high. The static missions have always beenhardcore by default. I turned that down to "moderate".Regarding the 32 missions, the difficulty is dependent on the reward. A beer run mission is "easy",a "Construction Materials" mission is "hardcore", and many of the missions were designed usingan array for the difficulty, where the mission difficulty would be random each time, with a chance ofbeing "Hardcore", "Difficult", "Moderate", or "Easy". And, it has never been a 25% chance of each.It's always been like 10% chance of Hardcore, 15% chance of Difficult, 50% chance of Moderate, and 25% chance of Easy.

However, since most have complained about how difficult they Ai are, I turned all those odds down too on the higher end, and increased the odds on the lower end.

I thought letting you guys know about the "details" of what goes on behind each mission, would ruin the game (as it does for me, but, what choice do I have).So, don't expect that the missions, or Ai will always behave the same. Those days are gone (Arma 2). What keeps it interesting is not knowinghow these missions were designed. And, not knowing what to expect because it will always be different. That's what's been keeping thisserver interesting for all, for so long (like the Altis one).

The following is directly from the Lythium Map creator (well, who ever ported it):

*Replaced 5 Non-functioning Jbad Fuel Stations with similar Arma versions*Only 2 of the original Fuel Stations would and still do auto refuel*9 Fuel Stations added to fill in gaps (with map markers)*Fueling is manual on all added fuel stations

So, if you guys find the information different on other Lythium servers, they must haveadded some custom code which is not published. And I don't have time to write it.

"Lead, follow, or get out of the way."----Thomas Paine

"I am sore wounded but not slain I will lay me down and bleed a while And then rise up to fight again"

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