Monthly Archives: July 1999

why have i been so quiet? because the deus ex team has really been busy lately. we’ve been working on some very core game issues that i think have greatly improved the game. in the last week, we’ve been able to shift away from the core game systems stuff (since it seems to be working really well now, at least until we hit another tuning phase). the plot has consumed our time recently, but what’s emerging is much more powerful i think.

anyway, the purpose of this post is to spread the word about what i consider the best interview questions anyone has ever hit me with. check out what perfecttommy has to say: