TF2Tightrope

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TF2Tightrope was a collection of three server mods and additions that varied greatly between each-other. They were referred to as "projects", and there were exactly three: Beta, Ghost and Trade. At the beginning of 2018, the original group began shutting down, and thus retired the projects. The projects are still available for download and use.

Contents

Project Beta

Project Beta was TF2Tightrope's main venture. It aimed to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes. By equipping any of the weapons shown below, the new functionality would automatically be in effect. The same weapon model is used for seamless integration and to eliminate custom file downloading.

New Weapons

On wearer: 33% faster move speedOn wearer: Move speed is decreased as user is injuredUser can not be overhealed Move speed will stop decreasing at 100hp and 240HU/s Move speed will stop increasing at 180hp and 300HU/s Speed changes as 3.75Hu/s at 5hp intervals

On hit: target is marked for death for 15 secondsDoes not require ammo+50% fire rate+50% afterburn durationIf the target is extinguished the mark is removedCannot be crit boosted This weapon cannot mark for death another Pyro

The Flare Jumper

+100% self damage force-100% explosion self-damage vulnerabilityOn wearer: deals fatal damage to the player you land on-75% damage dealtCannot ignite enemy playersUnable to carry the intelligence and the PASS Time JACK This weapon will reload automatically when not active

While deployed: lifts user upwardsWhile deployed: sustains a ring of flamesOn wearer: deals fatal damage to the player you land on-90% spin up timeUser is marked for death while spun up, and for 3 second after3 ammo consumed per second while spun upDeals no bullet damage-75% ammo

Class Changes

Project Ghost

Project Ghost (also known as "Equally Randomised") was a game mode by TF2Tightrope very unlike Project Beta. It was an Arena mod in which every player is given the same stock or custom weapons (with stock models), and the time limit is stricter, often being two minutes in which the last minute is "Sudden Death" (not to be confused with Team Fortress 2's Sudden Death) where all players begin to lose health. Each class and weapon combination (referred to as a "mod") is thematic, and these combinations are determined by the server running the game mode. Some mods bear more resemblance to Class Warfare, as in each team is treated separately. [citation needed]