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Back to the hive

After many months of being covered in miscellaneous junk and boxes of models, after weeks of picking away at the debris, I finally gritted my teeth and cleared the table in the shed. 4′ x 8′ of glorious emptiness. It was time for a game.

Finally cleared

Rowan had found rules for a Genestealer Hybrid gang in Necromunda, and was keen to give his new army an outing. He could only afford a very small gang – 1 Magus, 2 Purestrain, a hybrid and two Brood Brothers. I went with an 11 man Delaque gang. I got to pick the first mission and picked Raid, because it sounded interesting. It was only when I looked at the scenario details I realised what a tough proposition it was – he had his whole gang but I could only pick five of mine. Worse still, we were using the dangerous terrain from Outlanders, and this battle was taking place with an unstable roof dome above. If I fired my Heavy Stubber, there was a high chance that I would bring the roof down and kill everyone.

Necromunda table

In this scenario, the attacking gang has to sneak up on the objective while the defending sentries mill around aimlessly. The objective was the staircase in a mesh box visible at top right. Rowan had positioned it in fairly open ground right in the corner of the map – very difficult for me to get to. Ideally I would have opened up on it from the other side of the map with the Heavy Stubber, but I couldn’t do that because of the unstable roof.

Ready to fire on the objective

I crept closer, and still at a respectful distance from the Stealers I opened fire. 3 hits on the objective, but with T6, they did no damage at all (I needed 6s to wound). The alarm was raised and the Stealers bolted towards me. I retreated hastily, hoping that the Genestealers would become sufficiently far ahead that I could pick them off. Things got worse when the Magus used a hallucinogenic mind power on my flamer. Thinking his buddies had betrayed him, he turned round and flamered the gang, taking down two of them and I bottled.

Stealer on guard

The second battle was a shoot out. This looked much more promising. We had three gangers each – in this scenario they walk towards each other and the first to lose his nerve and open fire loses victory points. I had my Leader, a Flamer and a Heavy Stubber.

Gang stand off

We were both going slowly until I realised that my flamer needed to get into range and sped up – but too late; the Stealers triggered the shoot out. The Magus and my leader fired first – he missed and I took out a Brood Brother. Then the hybrid missed, and finally it was the Heavy Stubber’s turn. With two shots on each of the remaining targets he took them both down.