A bit of constructive feedback, the particle clipping is quite noticeable but you mentioned soft particles yourself already in another thread. I also think that working on the vegetation shading can give you a lot of effect with little effort. GPU Gems 3 has some good articles covering that. If you have the time, some SSAO could be another thing to improve the contrast a bit, especially if your grass is alpha tested (here for example is a simple but nice technique).

Performance issues? No, this engine is very fast I just have some problem with the missing features.I mean directional light, and soft particles. Alas, theimplementation of these things are too complicatedfor me. I'm not a hardcore engine coder. I hope,someone can help me

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