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With around 350 TV in inducements to take I had a few options going in to this match – either a wizard and a couple of bribes or a wizard and Nekbrekerekh. I went for Nekbrekerekh, figuring that his ST4 strip ball would be pretty handy against the sure hands-less elfs, and an extra player is sort of a pseudo-bribe anyway.

The Avengers won the toss and decided to kick. The ball fell around the centre of the Claw half, where it was surrounded by the dead. After a little light bashing a ghoul went for the pick up, failed, failed the reroll and spilled it outside the cage, from where an eager elf immediately scooped it up. Some ineffectual bashing (including stripping the ball) made little difference to the elf catcher who simply made the three dodges, pick up and two GFIs needed to score – 1-0 to the Avengers on turn 3.

Claw received again and managed to cage this time, giving a wardancer an excuse to show off by leaping in, knocking the carrier down on two against, catching the bounce in a tackle zone, dodging out and making the GFIs needed to escape. Some more ineffectual bashing merely delayed the inevitable (Nekbrekerekh tried his trick again but for some reason Juggernaut was turned off despite being set to ask, meaning the both down didn't strip the ball as intended), letting the dancer jog back upfield and hand off to a catcher who happily made the catch and GFIs needed to score – 2-0 to the Avengers on turn 7.

With only two turns to score Claw pushed forward as hard as they could, but a tackle-less two dice blitz managed to stun the blodging carrier wolf. The elfs secured the ball and bunched up to protect it while running a potential receiver forward. Seizing his moment the wizard flung a fireball at 4 of them and... knocked down one without the ball without even breaking his armour. A wardancer was crowd-surfed and the receiver marked by four corpses (not for the catch as he had nerves of steel, more for the dodges out) but it made no difference – the elf simply made the catch, skipped through the overlapping tackle zones and completed the three GFI needed to score, 3-0 to the Avengers at half time (who'd also won the blocking game, causing two casualties and one knockout for the cost of one injury).

With the elfs receiving at the start of the second half the crowd made their feelings known by rioting, knocking down every undead player on the wing where the ball landed while only knocking a single elf down on the other side of the field (the elfs had the fame advantage after winning the equal fan factor roll). A simple stroll down the field and a few GFI here and there lead to the touchdown being scored on turn 10, 4-0 to the elfs.

On their fourth kick the elfs managed to land the ball right at the back of the undead half, but a slightly desperate passing attempt (born more out of desperation than hope) actually paid off. Seeking to capitalise on this Claw immediately made a sequence of stupid decisions (“I know, let's run everyone forward except the carrier while making sure the carrier is within blitzing range of at least three elfs! W00t!”), allowing the elfs to swarm into the backfield and surround the lone ghoul. Some long range wolf blitzing managed to free him, but a second attempt at passing was less successful, leaving the ball next to the sidelines covered by a lone wight.

And then suddenly everything changed. The elf dodges and GFI failed, passes scattered and their blocks didn't knock players down, while Claw simultaneously remembered which limbs were designed to handle the ball and how to punch things successfully (including killing one of the wardancers, apo'd to -MA). This sudden change of fortune came far too late to alter the result of the match but it did allow Claw to farm some SPP before scoring on turn 16, making it 4-1 to the Avengers at full time.

So yeah, that was awful. Having played virtually nothing but bash teams for 10 months I was very rusty on the whole elf thing, and for 13 turns they didn't suffer a single turnover. AgP made excellent use of his good fortune while I often made a bad situation worse. It was pretty painful, but four level-ups (including +Ag on a wight) lessened the blow somewhat. I think this result guarantees AgP's well deserved promotion, with 20phoenix and I fighting it out to stay in tier 1.

Indeed. Surely the ideal course of action is to reduce the enemy team to scattered, terrified remnants, and then walk the ball past them as they cower. Ag4's no good for that (although I'd take it on a chaos team if I didn't already have the already described ball handler specialist)

It was pretty painful, but the four level-ups (including +Ag on a wight) lessened the blow somewhat. I think this result guarantees AgP's well deserved promotion, with 20phoenix and I fighting it out to stay in tier 1.

I'm not sure thats right - if we tie on points doesn't it go to a TD/casualty tiebreaker?

I'm not sure thats right - if we tie on points doesn't it go to a TD/casualty tiebreaker?

Head to head results first. Results against the highest-placed player in the Division that isn't either of the tied teams second. Only in the (annoyingly common) cases where these don't separate ties do you move on to calculating TD/cas totals

Hi guys, found my way here from a comment posted on Rabs Cardboard Children about BB.. Just wondering if there is anymore room in the season? I looked at the spreadsheet and it doesn't look like it but I wanted to post and make sure. Thanks very much.

The game looked pretty grim for the snappy underdogs(me) in the beginning. How could I defeat a 1240 TV undead with my 860 TV Underworld(I was down a thrower and a goblin). Apparently bombs do the trick. Dribblesnot managed to knock the ball loose in the middle of the first half, I was able to badly hurt a Wight and knocked out nearly half the opponents team and managed to score on turn 8 marking the end of the half.

After successfully lucking out during his drive it was time for my drive. We were both down to 10 players(most of Kelron's team came back at the half time) and the referee must have been one of those boring "let's play by the rules guys seriously" -types because A) he sent out Joe Hardy out in the first half for just giving a ghoul a reassuring kick in the face B) He sent out Dribblesnot even though I bribed him with the designated amount as ruled by the Blood Bowl Referee's Association. My offensive drive started pretty fantastically when I managed to knock down most of Kelron's offensive line on the first turn. The second turn things took a turn for the worse when the undead started hammering down on my cage. I made a critical error of trying to outrun the undead laterally which nearly cost me the game. Luckily the ball was knocked out of bounds on near the end of the match and promptly thrown near the Lollipop's endzone on the other side of the pitch where I had players and the undead didn't. Then something beautiful happened, and LIQUUUIIIIID managed to hurt a ghoul and score a touchdown all in one turn bringing him to 9 total spp.

Turn 16 a mummy tried to punch my rat lineman and knocked both of them down bringing the match to a close. It was a close match and I got really lucky in the right places bringing the match to the final score of2-0 underworld victory

Great write-up for what must have been a fairly horrible experience. I always find it tough to write up losing matches...

It's the slaughter-fest 2-1 grinds I hate writing up (so basically any game against Grinn), just brings back the feeling of creeping desperation. Thrashings are more interesting if only to see what went wrong (summary: I suck at attacking).

Originally Posted by Everblue

4 level ups must help the pain!

Guard on the rookie wight was compulsory, tackle on the block/fend zombie less so (I'd fire him if I had more than 7 skilled players). +Ag on the Mv5 wight was a bit of a head-scratcher, but best of all is grab on the level 5 golem. Not because of grab (which is intriguing more than essential), but because Cyanide thought that the only way to honour such a legendary golem was to grant him an electrode mohawk:

In the darkest bowels of the divisions of death, something is stirring. No, Weasel has not been eating curried Mars Bars again. In fact it is the inexorable rise of a new Power in the league. With military precision, the orcs of 22 Commando are storming the beaches of tier 3.

In their third game in division L they steamrollered the Vicious Violets (woodelves) of the delightfully amiable person Vexing Vision, who I played for the first time. The Python-themed Norse had reduced them to 8 players for the game, and sans wardanceurs they were easy meat for my mighty blow blitzer who finished with 2 casualties and 2 KOs.

The score was 1-0, but that doesn't really tell the full story as only some fairly epic dodging and blitzing from a lineelf prevented a turnover score on turn 8, although the blitz was so potent that the orc on the end of hit has been carted off to the Home for Tired Orcs. Still, a kick into the crowd at the start of the second half allowed me to give the ball to a black orc who trundled boringly up the pitch, sat down near the end zone for a bit, nearly dropped his sandwich in horror as there was some dodging-into-the-cage shenanigans, but eventually scored on turn 16.

1-0 to the SOS (Special Orc Service).

That takes me up to 3 wins for the season, and into tier 3. Coincidentally that's the same division as my chaos team would have been, making the seeding easy if GROOVY READS HIS PM AND RULES ON WHETHER I CAN BRING THEM BACK NEXT SEASON. Cough.

Hi, and welcome! The season is set to end on 11 May, so we will probably start the new season on or around 18 May given some cat-herding that has to happen before then. Make sure you add yourself onto the sheet so Groovychainsaw can seed you next season.

Are you a total newbie, and have you given any thoughts as to team? Quick! Tell us so that we can Advise you.