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There have been some interesting weapons and items over the course of Fire Emblem history, and I feel like 3H is in a special place as far as weapons and items go, given its departure from 3ds art style and constraints.
Geosphere, or something like it (FE11)
In Fire Emblem Shadow Dragon, there is an item that deals damage to everyone on the map called the Geosphere. It's 20 Mt damage dealt to all units, and I feel like an item like that could be useful for strategy. Now, 20 Mt might be too much or too little, but I think the idea has some interesting potential uses.
Shaver Tome
In NMoTE and Shadow Dragon there is the Shaver tome, which aside from being effective on fliers also has the distinction of being what is essentially a "killing tome". I love and hate killer weapons, but I believe that is the point of them. I like the idea of mages being able to crit as well as melee classes.
There are many more, but those are my initial hopes to see return.
What do you folks want to see come back?

I was watching some FE6 videos a few days ago and I started thinking: Should Legendary Weapons even have uses?
They're the arms of ancient heroes, forged to kill dragons, demons, and gods! If they break and disappear forever after 40 or so attacks, doesn't that undermine their significance in the game's lore?

Hi,
I'm trying to make 4 magic weapons in TSS with Nightmare. They're supposed to hit res for their MT +1/2 str but my Neimi has 21 MT with 7 str on her 13 damage bow, and she hit Bazba for 13 damage on his throne with 5 def. I don't understand, since she hit a fighter before for 20 damage without terrain bonus. How am I supposed to deal with something that deals different damage in different situations? My 13 str lv 7 Gilliam has 27 MT because of that, while she should have 20-21, it's completely broken since I gave it in chapter 3 chests like the lightning sword in Gaiden/SOV and wanted it to work like Fates magic weapons with half strength being the equivalent of physical units' magic stat (then I'll have to halve the MT to get something not broken from the get go and for the whole game...).

I finally got Conquest after so, so long, and there's something I'm really curious about: if I have someone in a class that has a certain weapon rank and it's maxed out, then I reclass them in a class whose max weapon rank with the weapon is lower than in the previous class, can that character still use weapons with a higher rank than the new class's rank cap? (ex: If I promote Nyx into a Sorcerer and work up her Tome rank to S, then reclass her into a Dark Knight (whose Tome rank is A), can I still use Excalibur on her as a Dark Knight?). I really need to know, this is gonna affect how I plan out my promotions.

This is a new version of an old topic because necroposting rules and all that...
So, just post some funny forged weapon names/name ideas you have here.
My Weapon Names:
Killing Edge - Epifex Vex Killer Bow - Goddamn Crits (Short for Goddamn Critical Hits)
Explanation: References to a Nuzlocke Comic by the name of Goddamn Critical Hits drawn by Epifex from DeviantArt. Makes sense since these weapons have higher chances of getting crits.
Nohrian Blade - Nohrian Scum Should be self-explanatory.
Arthur's Iron Axe (+2) - "Lucky" You Because he usually has bad luck but now he's getting a really powerful axe...
Hand Axe - Boomerang...? Because of its shape.
Hoe - HOEDOWN!!! - Reference to a song that I would hear in primary school.
Cupid Bow - Grinder Because that's what it's useful for, considering its ability to restore enemy HP. Grinding for EXP and weapon proficiency.
Raider Axe - Lé Stripper Raider Knife - Stripper! (As though you're calling out a stripper.) Raider Yumi - Nudity Alert! Disrobing Gale - Stripper's Tome
You should know why these names were picked for this sort of weapon by now.
Idea for Shuriken Weapons: Death Star (succeeded by) Death Star V2 (succeeded by) Starkiller Explanation: Shurikens are also called "Ninja Stars" so the Death Star from Star Wars came to mind and Starkiller is a reference to Starkiller base, which is pretty much a more destructive version of the Death star, fitting with the running gag..
Also, someone names their Raider Weapons Send Nudes
Spoiler'd because this image seems quite big.
ONE BIG NOTICE!
You don't have to have actually have had renamed weapons or even have played Fire Emblem Fates to participate in this thread, as I will accept any weapon rename, real or idea, AS LONG AS IT RELATES TO FIRE EMBLEM FATES! There HAVE been ideas on this thread that haven't been put into practice yet, so you may post your unused ideas, just so long as you say something like "I would/plan to/wish I could rename my weapon to this..."

Good Morning I am new to this forum and I am trying to learn to use Photoshop.
I have designed a weapon system for fire emblem I hope you like it and I wish to get some feed back on what people think about it and how it will affect class composition and game play etc
Weapons
Swords will cover all variants on traditional blades: Rapiers, Broad Swords, Sweihandlers and also oriental blades such as katakana and masamune etc
Axes are covering blunt weapons such as clubs, scythes and magi-stars.
Lances cover piked weapons such a tridents and poles etc
Magic
Arcane is the new replacement for "dark" magic. I found the term quite archaic so I replaced it with the study of the arcane mostly dealing with space and time. practitioners can use spells such as warp, re-warp, teleport and worm. They will also be able to build nexus's, powerful areas on empty times that serve a variety of functions, for example similar to the light rune from FE-7 and the effects of the barrier staff. These concepts are still a work in progress.
Tomes represent the contemporary studies of magic and are concerned with the manipulation of energy in it's terrestrial forms, Fire, Wind, Ice and Thunder. These will all be lumped into a Anima and fall under the Weapon Type of tomes. Not all mages will wield every type, for balancing issues. I am still playing with this concept.
Users of Scepters specialize in light magic which can be used to vanquish otherworldly creatures, bestow powerful buffs and deal damaged with excellent accuracy.
Projectiles
All projectiles have a max range of two from the get-go, some classes many have attributes that modify this to their specialization. Kunai still work as de-buffers but will also receive a new feature, the "set trap" command which can be used on various surfaces to incapacitate, debilitate or eliminate foes.
Guns are a new weapon that will be in early stage of development in the story line. Not many classes will wield this weapon as it will be specifically implemented as a siege weapon; Cannons. The application of airships is also something to consider. Considering allowing it's range to be in cardinal directions, only impeded by trees, walls, etc.
Bows will have more variety between those that have a 1-2 and a 1-3 range which I hope will redeem archers. Otherwise no changes.
Magic Effects
Primal: All characters will have access to this in some form or the other whether it be a mount or a beast stone to transform into a creature, dragon, taguel etc. There will not be many major stat boost when it comes to mounts as i feel the extra move and weaknesses will be enough of a trade off. This will require more discussion. Mounts I have in mind are: Alicorns, Griffins, Dire Wolfs, Horse (of-course) and Rolling Calfs(Dark knight Only).
Staves have been nerfed and buffed, many of the effects they used to have, have been handed off to wands, however they will retain their healing and status relieving function (heal, physic, fortify, etc) and as a design choice will be mostly composed of wood and other living-esque materials to differentiate them from scepters. Range of most spells are not 1-2 except Recover. Staff users will have some attacks, mostly endgame and boss only magic, based on the earth and water to manipulate terrain. Still researching this.
Wands, impose your will upon the flesh using blood magic. Use of wands drain the users health upon casting. Users will have access to spells such as: Warg(Control an enemy, cannot move during this), death(causes instant death, low accuracy, bosses immune), sacrifice(heal an ally using your hp (conversion from hp lost to hp gained will be 1/2 higher.) etc.
Please leave comments and feedback, thank you.
*This is my first time using Photoshop pls excuse the choppy work.

I was doing some grinding in Warriors to get Azura's Blessed Lance unlocked when I thought about a topic that I thought would be pretty cool. What is your favorite Fire Emblem weapon? It can legendary or common or locked to a certain character? You can give any reason why you like. Feel free to have fun with this one.

1. Guns:
Stuff like Machine guns and sniper riflea
2. Explosives
You can bomb your enemies instead of placing landmines like in Fire Emblem 7
3. Flails
Has awful accuracy but high might and the brave effect
4. Cudgels
Like staves but are weapons
And the most important one:
5. Whips:
NOW WATCH ME WHIP, NOW WATCH ME NAE NAE.

I'm using Nightmare to hack Shadow Dragon; but it doesn't seem as though there's an option to give stuff like the Falchion stat bonuses like what most other games do with their divine weapons. Does anyone know of a way to do this, or...is that feature just not in Shadow Dragon?
Thanks for your time, and God bless you.

I've been looking through the forging upgrades for weapons in preparation for post-game content and it seems as though it would be better to know about which things are more worth getting ahead of time, since gold/skills take a while to farm/grind. Of course it's best to go for variety, but what are the "must-haves" for this game for various types of units? Also, I personally went with rings and shields instead of weapons for healers and armored units, does that seem like a good strat, or maybe just confirmation bias?
I made a small list of (imo) some of the best choices. I don't think I'm missing anything, though I haven't done as much research as others have, probably.
[Spoiler: Weapon names listed below]

I'm hacking fe4 using nightmare and I'm trying to make Eldigan/Eltshan drop his Mystletainn when defeated. The problem is if someone other than Raquesis/Lachesis (who I gave
major Hezul holy blood) kills Eldigan/Eltshan, I can't sell the Mystletainn and it is stuck in their inventory. Is there any way I can make holy weapons sellable? I know its possible seeing Mangs' FE4 PM. I would really appreciate it if someone told me how to do it.
Thanks in advance.

Since the villager class is most likely returning in fire emblem switch (and the rest of the future titles), what weapon do you think they should use going forward in the series? Swords and Lances are both weapons that the villagers have used, but what about axes? I want to see what you think about this. I think that lances fit them the best, but that's just me.

Heya guys so there has been a question that has been bugging me for the longest legendary weapons the Fire Emblem series as a whole is filled with many of them. But Then when Fire Emblem:Genealogy of the Holy War came along it seemed like legendary weapons went through a major change that change being they are all very powerful with all of them having 30 Might and either +10 or +20 stat boosts.
But after Tharcia 776 that was the last time we saw truly epic legendary weapons. My question is how did you guys feel about them? And would you like to see that come back? For me the answer is yes of all the FE games I feel Genealogy of the Holy War and to an extent Thracia 776 (cause Holsety) handled them best. It feels like in later Fire Emblem games the legendary weapons became...pointless they are way too weak like in the games canon they are said to be powerful but when you get them they are weak as heck. Take FE7 for example Athos his Fortblaze I get it after all the hyping up was put into it and stat wise it isn`t that impressive the other weapons on that very same chapter overpower it easily or heck a weaker tome like Elfire can work just as affective as it does. Sword of Seals I`ll cut the weapons some slack as I believe it was mentioned in game that due to the weapons by then being so old they are weaker than they were when they were first used so I`ll let those ones slide (because canonically they were supposed to be weaker.) But other ones they seemed well ehh..pretty underwhelming.
When i play FE4 everytime I get one of the weapons and the epic glow starts up I always get the feeling of excitement and their power canon wise and stats wise both show in game they truly felt powerful and worth using them like I wouldn`t opt for using a silver sword over say the Mistletainn of given the choice. Or get the weapons and just dump them into storage never to be used no I wanted to use them. And they really felt legendary when used when I see a holy weapon in FE4 or FE5 (Holsety) I am like holy crap! ''input name'' or I am actually afraid of the unit that uses it. remember when Eltshan popped up on the battlefield to fight you? When he and his knights came out I was legit scared as heck because I knew he was a true threat with that sword of his.
I know it is possible to kill him still but man is it gonna be a rough fight or Ishtar coming along with Thor Hammer I dread fighting her everytime because she is dang fearsome with the tome that barely ever misses not even Holsety is saving ya. So I miss that feeling they once gave of truly ultimate weapons. It felt great getting them and it was truly scary when you had to fight against them. A few weapons do come close though Lyon`s Naglfar tome if I am not mistaken had a nice big fat 25 Might on it but it lacked the stat boost ups. I think the Demon Kings weapons kinda mirrored weapons from FE4 and FE5 Demon Light gave a few +10`s I think but lacked the power Naglfar was still stronger attack wise. So ya what do you guys think?
Did they feel too OP for you? Or were they just right with that setup where you wouldn`t just pick a silver sword or something over that weapon and have it be just as affective in use. I saw in Fire Emblem Awakening said weapons did return but they were only there in name only :( they got badly nerfed stat wise seems like we won`t ever experience grand weapons ever again anytime soon. Atleast there are no legendary weapons as weak as Falchion though the blade that was made out to be so mighty but when you get it only 10 might on that thing...pretty upsetting that a silver sword once more is better.

****WARNING!! YOU'VE FOUND THE GREAT TEXT WALL OF PORTUGAL! TURN AWAY NOW IF YOU DISLIKE READING!****
So I've been checking out some topics about weapon weight and a lot of people seem to want it back (me included. Build system plz.) but a lot of others seem to not want it.
I understand their concern especially on the Constitution system of the GBA era, but I think that the problem isn't so much the system's design, but the amount of realism GBAFE has.
See, it has enough realism to tell you that women are weaker and smaller than men, which, for the large majority of the world, is true.
But it doesn't have enough realism to tell you that there's a shit-load of different types of axes, a shit-load of types of spears, a shit-load of bows and a mega-fuck-ton of types of swords. I mean there's a LOT of swords.
I was giving this some thought as I was working on adding these "sub-types" to a GBA game as a bit of a "rebalance hack" and was going to base it on the classes in question.
Think about it. Let's use infantry sword classes in GBAFE as an example.
Thieves are the lightest and weakest ones. Least suitable for combat. They appear to use daggers in combat.
Myrmidons and Lyn appear to be the average build for an actual human being. They strike a neat balance of speed and strength. Not too much strength and a lot of speed, but a nice strength cap as Swordmasters nonetheless. They appear to use saber-like swords in battle. (though the Myrmidons have straight and apparently double-edged swords)
Eliwood/Roy/Eirika appear to be average sized as well but they focus more of finesse than raw strength and cutting motions. They use Rapiers, and it's a fact that you need less force to stab something that to cut through it.
Finally, the heaviest kind of infantry sword class is the Mercenary. They have balanced stats all around but you'll notice that when it comes to swordsmen, they are the strongest of the bunch. Gerik and Deke sit at a really good 13 con which makes them HUGE when you take 8 Con as the average person (judging by artwork) Raven and Ogier seem a little small in comparison and Harken does too to some extent at 11 con promoted but he's still larger than average. Echidna only has 9 con promoted but she's a woman so she's still larger than average. They are also the hardest hitting ones (barring crits) with strength bases, caps and growths larger than the others. They appear to use Greatswords/Longswords (art style makes it seem like a weapon as large as yourself isn't even all that) and promoted heroes kinda just use the same sword but in one hand.
Keeping this in mind, what if the different classes straight up just used different types of swords (Daggers, Sabers, Rapiers, Greatswords, etc...) and each were catered to each class's needs and strengths.
The spoilers contain my older ideas. This is my rather small-scale research based on youtube channels like Skallagrim, Scholagladiatoria, Metatron, Lindybeige and others, as well as my own search through HEMA websites such as wiktenauer and some thorough googling. PLEASE PLEASE PLEASE CORRECT ME ON ANYTHING THAT YOU SEE WRONG. Also, please provide sources if you'd please.
**Greatswords**
Pros:
-Ridiculous power due to the mass in the blade.
-Versatile. They are faster than they would seem, are good at both thrusting and cutting and are good primary weapons, unlike virtually any sword that is shorter than it.
-Half-swording makes them surprisingly good short-range weapons. As if they were a shorter spear.
-Massive crossguard and the second set of quillons makes them REALLY good at parrying.
-The Japanese Nodachi in particular was used to counter horsemen by sweeping at the horse's legs AFAIK, so it seems appropriate that the other Greatswords would be good for it as well (unless they are thrusting oriented swords).
-The range, agility, power and good defense of the Greatsword makes them the best sword for countering spears. The way they were (suposedly) used against pikes suggests that they might be well used to counter spears. Not as good as other Polearms, but then, Greatswords are sort-of sword-shaped polearms anyway.
-Range. HOLY SHIT RANGE.
-Much like two-handed Cutting Polearms (like the Dane Axe), they can defend narrow passages by simply blocking an entrance.
-Can use longsword techniques which makes them good dueling weapons (as the longswords were).
-They look badass.
-Pretty good 1 on 1 weapons.
-The Mordhau (In english: "Murder Stroke") makes them decent at combating armored opponents. (In essence, you grab the BLADE of the sword with both hands and slam the crossguard/pommel onto your opponent, effectively turning the sword into an improvised warhammer. Not as good as an actual warhammer, but decent enough. Perfectly safe as well if you know what you're doing. Not exclusive to greatswords (longswords dit it as well and you COULD do it with the others, but Greatswords/Longswords/Arming swords did it better in general.)
-As long as all opponents are in front of you, the greatsword is great at holding multiple foes at bay, since no one wants to get in its range, and they kind of HAVE to in order to attack the swordsman. (unless they have polearms, bows, or greatswords themselves)
Cons:
-While lighter than thought by the general public, still pretty hefty for a sword, and as such is pretty hard to stop a swing. As such, followthrough cuts should be mostly used instead.
-Actually require a lot of training. More than longswords I would argue. Maybe I'm wrong though. Still, a lot of training.
-Not exactly the easiest things to carry around. Then again, most primary weapons weren't easy to carry and would have to be discarded (even if temporarily) if a secondary weapon became more appropriate.
-Require a LOT of room, and as such can't be used in tight formation too effectively or in tight spaces (corridors, etc).
-Expensive to make. A lot of steel in there.
-Still not as good at hacking as a pollaxe or dane axe, not as good at thrusting as a spear and not as good at blunt force trauma with the mordhau as a warhammer or even as an axe.
-Exclusively two-handed so no shields allowed.
-While half-swording makes it better than most polearms at close-quarter fighting, it's still worse than a one-hander if the foe is within arm's reach.
**Thursters**(Rapiers, Estocs, Smallswords, etc...)
Pros:
-While just as heavy as any other one hander, the point of balance is REALLY far down the blade.(like almost on top of the crossguard)
-Relies more on stamina(slow twitch muscles) than strength(fast twitch muscles).
-Thrusting takes a lot less effort to pierce soft armors like gambeson than cutting does, which means, again, less strength required.
-While it's unusual to see rapiers paired with shields due to the dueling nature of the weapon, it's a one-handed weapon so it CAN be paired with a shield if need be. (Excluding the Estoc, which I'd group with the rapiers for the purposes of this hack.)
-Thrusts are harder to block with a weapon than cuts and in my (inexperienced and probably somewhat uninformed) opinion, just as hard to block with shields as cuts are.
-The hand is VERY well protected.
-Blade as long as a longsword's, weight of a one-hander, magnificent point of balance, profiecient in the hardest maneuver to block and amazing hand protection means it's basically the perfect melee weapon for an (unarmored) duel. (When not against a spear. Those are OP as shit.)
-Stupidly easy to wear. Like most swords were.
-The blade being so light makes it easy to redirect for feints.
-The Estoc actually was an anti-armor weapon. It was basically a really long spike with a longsword hilt/crossguard.
Cons:
-Just as likely to lose to spears as any other sword shorter that a greatsword.
-Reliance on the thrust rather than being a "cut-and-thrust" weapon (though it can still slice. It just can't hack) makes it predictable at times.
-Built around dueling and self-defense, which means it's not well suited for war or skirmishes, in which people are likely to be wearing at the very least gambeson (which for the rapier might not be THAT bad) and varying levels of hard armors. (which basically counters it as well as most swords). (Again, exclude the Estoc.)
-Built for taking on one opponent at a time (DUEL) so fighting multiple people with it is hard. (Though, fighting multiple people is hard in general)
-Light blade makes it hard to block/parry/deflect heavier weapons or particularly strong swings with unless done basically flawlessly and with the "strong" (lower half) of the blade rather than with the "weak". (upper half)
-Despite what Fire Emblem tells you, actually REALLY WEAK against both armored units AND cavalry. (Dat Estoc Tho.)
-The Estoc in particular, was a sort of "two-handed rapier" which, while useful if covered in steel, is two-handed and therefore does not allow a shield.
-The Estoc also has the weakness of not having an actual edge. Again, it was a really long and slender spike with a longsword-like handle and cross-guard.
-The rapier is really light so you can "beat" the blade to the side pretty hard (unless you miss,lol), which lets you move in without getting skewered.
**Backswords and Sabres**
(I previously referred to this category as just sabres)
I'm considering backswords to be any single edged, one handed,
cutting-oriented straight sword. (Falchions; the ACTUAL
Claymores, which were one handed basket-hilt swords; some
viking swords; some Dao; etc...)
Also, I'm considering Sabres to be any CURVED single-edged
sword.
(Messers, Cavalry Sabres, Katana, some Cutlasses, some Dao,
etc...)
Pros:
-The Sabres slice like a motherfucker. (slice, not cleave.)
-The Backswords cleave like a motherfucker. (but don't slice as well as a sabre.)
-Since the Backswords cleave well, they also apply really good blunt force trauma to things they can't cleave through, like some Gambesons and basically any mail. Kinda just skid-off plate, though, as do most if not all swords.
-The sabres are better for cramped spaces such as alleys since the sword's curve makes it take up a smaller "length" of space. I think I might need a drawing to illustrate this.
-The Sabres can work around stuff like shields using thrusting techniques, due to the curve.
(Short note: according to my research sabres should have a
little less might but higher hit rate and vice versa for
the backswords.)
Cons:
-BAD against armor, as it counters basically any cutting sword.
-More often than not, a heck of a lot shorter than thrusting swords like the Rapier.
-The Sabres HAVE to use the finnicky thrusting techniques on enemies that don't have a shield as well because the curve means that you have to curve your stabbing as well.
**Daggers**
(They are not good for combat. Only used historically as
finishers, after another weapon did the brunt of the fighting.
Thieves are still gonna be a utility class rather than combat.)
Pros:
-There's a shit-load of types of daggers. Thursters like the Rondell Dagger and Slicers like the Baselard, and even throwing knives. This means variety.
Cons:
-Yes most of the kills against armored units came from daggers but that's because there was another big armored dude subduing the first one to the point where he could pull up his visor and jam a dagger in his gullet, or they were wrestling.
-Yes Rondells are the best Daggers to use on armor, but again, the victim would basically already have to be subdued or you'd have to be wrestling.
-Yes throwing knives hurt... but they can't pierce even soft armors like Gambesons, aren't always guaranteed to hit with the blade unless you are a god at throwing from all ranges, and, finally, even if you do hit your opponent in an unprotected area, IT WON'T GO DEEP ENOUGH. It won't cause a severe enough injury to even immobilize a limb let alone actually kill someone. It CAN kill someone, if you are incredibly lucky, but it can't kill someone reliably.
-Range. I mean really, don't bring a knife to a swordfight. Or rather, do, but have it around JUST IN CASE.
**Broadswords""
Pros:
-Average at everything. There doesn't appear to be any real weakness to them. Better range than shortswords an daggers, effective strikes, alices AND thrusts, allow for a shield...
Cons:
-Average at everything. There doesn't seem to be any specific advantages to them.
-They can cut, but, unlike Backswords and Sabres, generally isn't gonna lop off limbs. (unless you REALLY power your cuts and/or your edge alignment is godly.)
-They can thrust well enough, but don't have as much range or point control, both of which give AMAZING advantages to thrusts, as the "rapierish" weapons do.

I was watching an episode of Mangs Fire Emblem 6 Pick My Edits run and I saw that their was a mage that had a Grafcalibur tome instead of an Aircalibur tome. I was wondering how do you change the name of weapons in the GBA series and if so, what program do you use to change it? I would really like to know.

So I remember seeing long ago a patch that made it so the only weapon ranks displayed in the status screen were the ones a unit had. For exemble: a hero would only have their sword and axe rank displayed and their other ranks would be hidden.
This allowed units to have their ranks in both physical and magical weapons displayed, as long as they had four or less weapon ranks in all.
Does such a patch really exist or was it all a weird fever dream on my part? If it does, where can I find it? I really need a way to have both types of weapon ranks displayed for my hack.

So now that the game has been out for a while, what are your opinions on the new weapon system? Here's what I think:
Pros
The nerf to javelins and hand axes was a great idea and honestly should have been implemented in earlier games
I know people here might disagree with me, but weapon durability ceased to be an important feature the moment they allowed you to purchase weapons in between chapters so removing it made sense
The buffs/debuffs that weapons give you adds a new dimension to game
Weapons that modify the double attack threshold are nifty
Hidden weapons were a nice addition
Cons
Hidden weapons are a tad bit too effective since there's no way to remedy the debuffs that they inflict on you
The stat penalty from using silver weapons are a bit too high, so much so that players may forgo using them in favour of forged iron weapons
Raijinto and Siegfried are far too strong, completely disregarding the rules of this new weapon system on top of giving their users a stat boost
All in all, I liked the new weapon system. It had a few flaws, but that was to be expected since this is their first attempt at doing it (ignoring Gaiden, which was a bit of a clusterfuck). I hope that they keep it for the next game and try to fix some of the flaws.

Any weapon names you guys think are bad or weird or just really stupid? For me, it's mostly the tomes.
"Ginnungagap." wtf
Ragnarok is a close second, but at least it sounds something like Rock. And Hans' axe (I'm pretty sure): Aureglimer are also kind of weird, but it's one of the S rank/legendaryish weapons so I guess it's alright.
Who knows, looking through the list on the wiki, these are the only ones that bother me :P
Also just weird weapons in general, (not just names lol), i.e: Pebble.
EDIT: Looks like a lot of them are related to Norse Mythology, (Something I'm not too familiar with), Should've done a bit more searching on it :P