I'd give anything to find out the motivations behind some of these major business deals I read about everyday. Are these deals and maneuverings done to provide a better service (or product) or are they just the result of long held grudges and enviousness? For example, when Ted Turner bought National Wrestling Organization (NWO) and turned it into World Championship Wrestling (WCW), it was no secret that Turner and WWF president Vince McMahon were not fond of each other. Wrestling industry insiders saw this move as purely personal.

Game Description: Virtual wrestlers are grappling with reality in WCW Mayhem, a true-to-life wrestling game featuring a roster of 60 World Championship Wrestling celebrities, over 600 motion-captured moves, and re-creations of the arenas from the WCW television events, including a dozen pay-per-view super events. In his signature, over-the-top style, each wrestler enters one of 15 different arenas featured in the WCW series. But unlike other wrestling games, fighting in the ring is just a formality. WCW Mayhem wrestlers are free to take the action ringside or backstage, where a variety of tools of the trade--folding chairs, tables, and other smashable objects--are within reach. In career mode, players slam their way toward the championship. Other game options include single match, tag team, triangle, four-way dance, and battle royal.

Just as unlikely as it is for Stone Cold fans to embrace Goldberg, Mayhem isn't going to make converts out of WWF fans. Attitude will still remain their swan song as well as the overall genre leader. But for rabid WCW fans looking for fresh pixels to pummel with a steel chair, Mayhem should more than suffice.

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