Well, opinions vary. That argument could be made for most games and then there would be no thread.

I'm just stating that, objectively, that trophy from Dragon Age isn't nearly as hard as many of the skill-based trophies that are out there. It does have a skill factor, certainly, and there's certainly a large luck factor as well, but the fact that you can pause the game and examine your options at any time makes things much more bearable. Do that battle enough and you'll figure it out + get lucky and win.

There are glitched trophies that rarely trigger, insane trophies that require you to top the leaderboards, other insane trophies that require nearly superhuman skills and/or reflexes, all of which are far more out of reach for your average player than one difficult trophy that has a luck element thrown in.

Compared to the skill-based trophies in Wipeout HD, some of the fighting games likr Battle Fantasia, Catherine's real-time puzzling, the super-score requirements in El Shaddai, and many other games, what you mention isn't even in the same universe of difficulty.

I think we need to back up a second and define what makes a trophy difficult to get. To me (having earned a few thousand trophies at this point), any particular trophy may suffer from these factors:

- Obsolete

There are a small number of trophies that are simply not acquirable any more. Some require an online connection / service / opponents who no longer exist or are no longer supported.

- Glitched

There are a couple of trophies that are just flat out broken. I recall there was an NBA game a while back that has a single trophy that is impossible to earn (which also makes the platinum impossible). Other games have problems with trophies sometimes not registering when the correct conditions have been fulfilled. This can range in severity from "load from a previous save and try again" to "oh, and the game autosaves right after, better luck on another playthrough".

- High skill requirement

Some trophies require a ton of skill which the average user not only won't possess in a reasonable amount of time spent playing, but may never develop sufficient skills for. A lot of racing games fall prey to this, as do many fighting games.

Some action games also have crazy skill requirements, like "don't take any damage". Mega Man 9 comes to mind.

- Luck requirement

Some trophies are just horrible time-sinks because they're linked to a random result like trying to win a jackpot on a slot machine. They take no skill, but can require an indefinite time investment to meet the conditions due to blind luck.

- High time investment / severe missables

This isn't really a "difficulty" factor so much as a frustration factor. Some trophies require a ton of time investment (Warhawk, Resistance 2) while being open-ended on when you can earn progress toward the trophy.

Other games have collectibles or other things which are either missable ("Oh, you didn't unlock this side story to get this one collectible widget? Your collection is incomplete, better luck next playthrough!"), or are poorly documented and difficult to track (I'm looking at you GTA4 pigeons).

None of these are "hard" in the sense because pretty much any player "can" get them with enough time and proper attention spent, but making mistakes or being particularly bad at the game can make a long slog even longer.

Glitched trophies aside, the most unreasonably difficult trophy I think I've come across or actually tried for was a multiplayer trophy from Uncharted 2 that was so rediculous most people who actually got it had to organize with friends and set up their own games just to farm it, and even then it didn't always pan out. Can't remember the name of the trophy though, or even what it was about though. I just remember I spent months on it, before finally reading online how people were getting it and decided it wasn't worth the trouble, especially not for a bronze that wasn't required for the plat. Aside from that, some of the madden (10?) trophies seem like pure luck to me, but I only play madden when my nephew visits, so I haven't gotten very good at it.