Shuhei Yoshida, president of PlayStation’s Worldwide Studios, said there has never been greater pressure on the console firm's game makers to consistently produce hit-after-hit.

And with so many millions being poured into top titles like God of War, Horizon Zero Dawn and Spider-Man the stakes have never been higher.

He said: "It is extremely challenging to create a successful single player game or a successful live multiplayer game these days.

"The art of making each type of game has progressed so much that developers tend to pick and choose where their strength lies and where they should put their focus.

"It does not help to attach a half-baked online mode to a single player game, or vice versa.

"I think it is a result of rational thinking on the side of devs and publishers."

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He added to MCV: "On one hand, in the triple-A space, the scale and the tech of game development has grown so much that I feel like we are making a huge bet every time we start a new project.

"The end results are, when successfully executed, an amazing fusion of art and tech, providing hours and hours of highly engaging interactive entertainment in a big, often open, world to explore with lifelike characters and imaginative creatures.

"Because of the size of the investment, each title feels too big to fail.

"It creates an enormous pressure to manage these triple-A projects.

"These games are the drivers of the industry to become more and more mainstream entertainment."

And although the pressure on PlayStation's game makers is at a peak, he believes they are more than talented enough to meet the challenge.

And with small-scale indie developers chomping at theirheelsit's keeping the industry in rude health.

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He said: "We need to keep pushing the art of making triple-A games.

"Itis a golden age of indie developers; tools like Unity and Unreal Engine offer talented individuals and small teams from around the world the opportunity to create great games that can be published to a global audience.

"With the number of triple-A titles becoming smaller and the type of these triple-A games becoming somewhat similar to avoid taking risks, there’s a vast, open field of types of games for the indie devs to explore and succeed.

"I’m a huge fan of indie games as I always enjoy fresh game experiences and artistic expressions.

"Indie titles drive innovation and experimentation in the industry and it’s important for the gaming landscape that we continue to support this flourishing market."