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Gaming's 2.0 Tournament System Completed; Company Embraces Hybrid
Strategy to Drive Massive Traffic to Its Site; Company Files for Name
Change and Ticker Change and Enters Testing Phase

Good Gaming's 2.0
Tournament System Completed; Company Embraces Hybrid Strategy to Drive
Massive Traffic to Its Site; Company Files for Name Change and Ticker
Change and Enters Testing Phase

CHICAGO, IL / ACCESSWIRE / March 22, 2016 / HDS
International Corp. and CMG Holdings Group, Inc. (OTC PINK: HDSI &
OTCQB: CMGO): Good Gaming, Inc. ("Good Gaming" or the “Company”), a
majority-owned subsidiary of CMGO, announced today that its 2.0
tournament platform coding is now complete and that the system is ready
for trial tournaments. The Company has also completed its FINRA
application for a name change to "Good Gaming, Inc." and for a ticker
change to "GGGG" or "GAMR", subject to regulatory approval. The Company
has filed the name change with the State of Nevada and expects FINRA to
approve these applications over the near-term, meaning within two to
four weeks if not sooner. Management believes the name change and ticker
change are in the best interests of shareholders, as they will define a
new chapter in the Company's evolution into the world's leading
publicly-traded provider of online gamer tournaments and eSports social
networking.

2.0 Tournament Platform Complete

Good Gaming's world-class 2.0 tournament platform is now complete.
The system is capable of supporting tournaments of up to 512,000
participants concurrently. Over the next two weeks, Good Gaming intends
to test the platform robotically and through trial tournaments. To
support this effort, Good Gaming has partnered with one of the oldest
and most respected gaming guilds in existence called "The Syndicate" (http://www.llts.org),
which has roughly 1,200 members worldwide and has tested some of the
most widely-played online games in the world. The Syndicate has provided
consulting services for many of the world's leading online games
publishers over the past 20 years.

Vik Grover, CEO of Good Gaming remarked: "The completion of the 2.0
tournament platform is the culmination of 15 months and thousands of man
hours of coding. It makes Good Gaming the owner and operator of the
world's premiere online destination for the 205 million amateur gamers
striving to compete and turn pro in the world of eSports, a market that
is projected to become a multi-billion-dollar opportunity over the next
few years. I could not be prouder of our team and their accomplishments.
I am excited for the fabulous growth we see ahead."

Good Gaming has spent many hours in strategy sessions in order to
plan for the maximum outcome for its destination site for eSports
enthusiasts. Management has decided to pursue a hybrid path using a
combination of pay-to-play and all-inclusive sponsored tournaments to
drive massive amounts of traffic to the Company's site which should
generate subscriptions, transactions and advertising revenues. Based on
data from the 1.0 tournaments performed in 2014 and discussions with its
world-class games publisher ally, the Company believes a sponsored
model can deliver 5x - 10x the amount of traffic to Good Gaming's
website as previously experienced, which could generate millions of
unique visitors to www.good-gaming.com.

Said Grover: "After significant analysis of successful dot.com super
companies, we have decided to embrace their experiences and pursue a
hybrid path using a combination of inclusive and exclusive tournaments,
which is an expansion of our prior exclusive business model. Based on
data from our 1.0 platform experience in 2014, we believe all-inclusive
tournaments sponsored on our ally's launcher and website will drive a
significantly higher amount of traffic to and awareness of our website,
which should culminate in much higher take rates for subscriptions and
transactions and allow for higher levels of advertising. We are
extremely excited at our prospects at using this hybrid model. During
our team's coding of the tournament system, they discovered a number of
improvements that could be made to the platform. They have spent
hundreds of extra hours to bring our patrons the finest of tournament
competition. Because of this, we have spent extra time getting it to
where we wanted it to be. Our schedule has been pushed back two weeks
and thus we are looking at a May major release."

About HDS International Corp.

HDS International Corp. (OTC Pink: HDSI) has merged with CMG Holdings
Group's majority-owned subsidiary Good Gaming, Inc. ("Good Gaming" - www.good-gaming.com).
Good Gaming is a leading cash tournament gaming platform targeting the
over 205 million eSports players and participants worldwide that want to
compete at the high school or college level. Good Gaming recently
confirmed its partnership with one of the world's leading games
publishers and is launching a series of tournaments in 2016.

Forward-Looking Statements

Statements not historical in nature, are intended, and are hereby
identified as, "forward-looking statements". Forward-looking statements
may be identified by words including "anticipate," "believe," "intends,"
"estimates," "expect," and similar expressions. The Company cautions
readers that forward-looking statements including, without limitation,
those relating to future business prospects are subject to risks and
uncertainties that could cause actual results to differ materially from
projections, estimates or aspirations, due to factors such as those
relating to economic, governmental, technological, and any risks and
factors identified from time to time in the Company's reports filed with
the SEC.