Dangerous assumptions about how gaming relates to life. Also a place for r_b_bergstrom to keep an archive of things he flung out into the gaming fora and wikis of the world.

Myth (Board/Minis Game) articles

My wife got us a Captain's Level Pledge on the Myth Kickstarter, and the Myth level pledge on Mercs:Recon, so we've got a ton of minis coming to us eventually. The main game has released successfully, but most of the stretch goals have been delayed. Not content to wait for everything to show up, I made a bunch of new Quest cards to keep the game exciting until then.

Story Quests Converted Into Chapter Quests:

In a nutshell, I prefer the flexible "Free-Questing" mode, but the game really penalizes you if you don't engage in Story quests. This was an attempt to move the best parts of Story mode into the Free-Quest format.

Eventually, I plan to convert all the Story Quests from both the main book and the Kickstarter bonus book.

Recommended House Rules for use with those conversions:

House Rule #1: At the end of every third session, the players receive a
Deck Manipulation reward. When this happens, items are reset to their
starting (brown) equipment for each character, but you can save 1 item +
1 per earned Title. Serendipity and gold are reset to zero at this time
as well.

Addendum to House Rule #1: If the
Heroes ended the third session while still in the middle of a Quest
Chain, they may choose to delay the Deck Manipulation and item reset
until the end of the session in which they complete that chain. Further
Deck Manipulation rewards do NOT accumulate while you are delaying one.

House Rule #2:
When you complete a chain Quest that directs you to add a new chain to
the Quest Deck, you may choose to either place that card on top of the
deck, or to shuffle it into the deck. If the last Quest of a session
tells you to add a new chain to the Quest deck, you may make the
decision at the start of the next session.

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About Me

I was born in the 70's, and have been gaming since I was 8. I live
in Seattle. I'm a freak and a nerd, but who isn't these days? I play games. A lot. I have recently returned to working in the gaming industry, and am currently employed by Flying Frog Productions.

Creative Commons (aka "Copyright", kinda) License Notice

In short, that means that (unless otherwise noted) all text written by Rolfe Bergstrom (aka r_b_bergstrom) is available for your use, duplication, and inspiration, provided you mention me somehow (a hyperlink here is my favorite method) and aren't making money off of my efforts. Items I'd posted to wikis and fora may have other (generally lesser) restrictions - check with the site you found it at. Photos, things in quotation marks, and comments by others, might be governed by other copyright holders - when in doubt, contact the original author or artist. When in doubt about how to do that, contact me, and I will gladly do my best to help you contact them. My html skills are minimal, so assume anything that doesn't insult your eyes was someone else's coding. If you need to get in touch with me, just drop a comment to the most recent post on this site. Thanks for caring.

Many of the blog posts herein reference games published by various authors and companies. No challenge is intended to anyone's copyright or trademarks. I believe that everything on my site constitutes compliance with the "fair use" doctrine. Upon request from any publisher whose work is referenced herein, I am willing to include whatever links and copyright notice they require. In the effort of keeping this page short and manageable, with a reasonable load time, I will not be providing such links until it is requested of me.