[Update] 3.5.1b Patch Notes

Out with the holidays, in with the long-awaited patch notes! The update should go live by the end of the business week on both PC and Xbox One and features improvements, bug fixes and crash fixes.

3.5.1b brings the end of that incredibly nasty spawn of Syndicate members right on top of each other; Scourge Arrow is back to consuming mana; challenges and Zana’s missions are now a bit less buggy, and many more below:

3.5.1b Patch Notes

Betrayal Fixes and Improvements

Syndicate members no longer spawn directly on top of one another. This prevents most cases of overlapping Syndicate nameplates.

Rin’s Rain of Arrows skill and default attack now convert some of their damage to Cold. Rin’s Rain of Arrows skill now has 25% less Attack Speed and cannot be used on targets that are far away or “off-screen”.

Betrayal Safehouses now allocate item drops based on the party leader’s allocation setting.

Fixed a bug where progress towards the “Use Scarabs” challenge was not granted when using Scarabs along with Sacrifice Fragments in the Map Device.

[Update: Omitted from final patch notes] Fixed a bug where progress towards the “Defeat Targets II” challenge was not granted if the Betrayal target was not killed first.

Fixed a bug where It that Fled’s projectile combo skill would sometimes target random directions.

Fixed a bug where the Mastermind’s Carpet Bomb skill did not visually re-appear if you left the area and returned as it was occurring.

Fixed a bug where the Mastermind’s corpse could be destroyed or consumed.

Fixed a bug where Consecrated Path could teleport you into Fortification encounters before a door was destroyed.

Fixed a bug where a Fortification encounter in the Gardens Map was overrun by trees.

Fixed a bug where defeated Syndicate members would escape if a Prophecy triggered while interacting with another defeated Syndicate member.

Fixed a bug where executed Syndicate members could be revived by the “Revives nearby dead Monsters with Onslaught” strongbox modifier. This fixes a case where strongboxes sometimes couldn’t be opened.

General Fixes and Improvements

Einhar once again sells Bestiary Orbs.

Updated the Hideout selection UI to display which acts specific hideouts can be found in.

Chance to Impale is now displayed in the Character Panel.

Fixed a bug where Tower Map was the only Tier 15 Map that could corrupt into Vaal Temple Map. All Tier 15 Maps can now corrupt into Vaal Temple Map.

Fixed a bug where corrupting Tier 15 Shaped Maps could result in a lower tier Map. Shaped Maps can now corrupt into non-shaped Maps.

Fixed a bug where Scourge Arrow didn’t consume mana while channeling.

Reduced the mana cost of Scourge Arrow to be more in line with other channeled attack skills.

Fixed a bug where supporting Raised Spectres with Multiple Totems Support didn’t increase the maximum number of totems that they could summon.

Fixed a bug where the “Slay the Beyond Boss” Zana mission sometimes failed to spawn a Beyond boss.

Fixed a bug where some “Slay the Target” Zana missions could not be completed if the target was removed rather than slain, such as if the target was a Bestiary monster which Einhar collected.

Fixed a bug where Shaped and Elder Maps from between updates 3.1.0 and 3.5.0 opened Maps with an incorrect monster level.

Fixed a bug where the Death Aura from the Death’s Oath unique body armour and Blinding Aura from the Corona Solaris unique wand would not activate in PvP matches unless you re-equipped the item or changed socketed gems.

Crash Fixes

Fixed a client crash that could occur from Paquate, Architect of Corruption’s Blood Beam skill.

Fixed an instance crash that could occur when fighting Janus Perandus.

Fixed an instance crash that could occur when fighting High Lithomancer.

[Update] Additional implementations announced prior to the patch going live:

Betrayal Fixes and Improvements

Substantially rebalanced Fortification encounters.

Monsters spawned by Fortification encounters can no longer be Rare.

Monsters now spawn slower during Fortification encounters.

Reduced the total number of monsters that can spawn at the same time.

Reduced the amount of Ravager Maw monsters that spawn.

Reduced the spawn frequency of Necromancers and Ravager Maws.

Monsters spawn for a fixed duration, rather than until the completion of the encounter.

Monsters stop spawning when a Fortress Wall is destroyed.

Ghastly Phantasm monsters now deal less damage.

General Fixes and Improvements

Fixed a bug where the Courts Hideout incorrectly awarded a pair of Light Mural tiles (which are purchasable microtransactions) rather than Templar Rugs.

Fixed a bug where Phase Run could make you completely invisible to all enemies.

Fixed a bug where local “chance to Impale” modifiers did not grant any Impale chance.