M4A1 Rev.

M4A1 Revalorisé

Data is computed every week, using the battles of the clan's members that this site tracks. This is not the whole picture, be advised.

Statistics

Measure

Value

Unit

Explanation

Recent

Overall

General

Battles

2,674

542,883

Number of battles on this data set

Time

9

1,868

days

Time that the tank was played

Commanders

331

2,012

Number of players on this data set

Time per Player

00:37

22:16

hours

Time that each commander played on this tank

Time per Battle

04:40

04:57

minutes

Time of each battle

Win Rate

49.7

52.9

%

Percentage of Victories

WN8

1,638

2,077

Average WN8

Mastery

3.4

3.4

Average Mastery of the Players: 4 is Ace

Trees Cut

1.4

1.6

Trees/Battle

Don't drink and Drive

Atack

Damage

1,317

1,495

HP

Direct Damage per Battle

Tracking Damage

82

82

HP

Tracking Damage per Battle

Spotting Damage

268

297

HP

Spotting Damage per Battle

Assisted Damage

350

379

HP

Assisted Damage per Battle

Combined Damage

1,667

1,874

HP

The Sum of Direct, Tracking and Spotting Damage per Battle

Kills

0.8

1.0

Kills per Battle

Max Kills

5.7

5.7

Average Max Kills per Commander

Spotted

0.9

1.0

Spotted Tanks per Battle

Capture

0.9

0.7

points

Capture Points per Battle

Shots

7.8

8.6

Shots per Battles

Hits

5.8

6.5

Hits per Battle

Hit Ratio

74.8

75.2

%

% of Shots that Hits the Target

Piercings

3.7

4.3

Piercings per Battle

Piercing Ratio

64.4

66.4

%

% of the Hits that Pierces the Target

Piercings/Shots Ratio

48.2

50.0

%

% of the Shots that Pierces the Target

Explosion Hits

0.0

0.0

Explosion Hits per Battle

Damage per Piercing

351

349

HP

Average Damage per Piercing

DPM

282

302

HP/min

Direct Damage per Minute

Combined DPM

357

378

HP/min

Combined Damage per Minute

Defense

Survival Rate

28.1

32.2

%

% of Battles that the Tank Survives

Kills/Deaths

1.2

1.5

Kills for each Death on the Tank

Damage Received

1,167

1,152

HP

Damage Received per Battle

Damage Ratio

1.1

1.3

The Direct Damage Dealt per Damage Received Ratio

Hits Received

4.2

4.3

Direct Hits Received per Battle

Explosion Hits Received

0.2

0.2

Explosion Hits Received per Battle

Piercings Received

3.8

3.9

Piercings Received per Battle

Blocked

9.1

9.9

%

The % of hits that are Blocked by Armour

Dropped Capture

0.7

0.9

points

Dropped Capture Points per Battle

Target Damage

This table shows how much damage you should do, on average, per battle, to achieve the WN8 rating on the left.
Direct Damage accounts for about 60% of the WN8 formulae, this table assumes you do, for the other values, the exact same expected values.
The number of piercings and shots to achieve such damage are estimated using the recent data.