Saul Greenberg - Biography

Personal.Bio History

Saul Greenberg is a Full Professor in the Department of Computer Science at the University of Calgary. He holds the NSERC/iCORE/Smart Technologies Industrial Chair in Interactive Technologies, and a University Professorship - a distinguished University of Calgary award recognizing research excellence. He received the CHCCS Achievement award in May 2007, and was also elected to the prestigious ACM CHI Academy in April 2005 for his overall contributions to the field of Human Computer Interaction.

While he is a computer scientist by training, the work by Saul and his talented students typify the cross-discipline aspects of Human Computer Interaction, Computer Supported Cooperative Work, and Ubiquitous Computing. His many research contributions are bound by the common thread of ''situated interaction'', which considers how computer technology fits within the fabric of people’s day to day activities. This includes how such technology blends naturally in the flow of people’s work practices, how people socialize and work together through technology, and how that technology fits within people’s physical environment.

He and his crew are well known for various significant contributions to the field, all necessary to pursue the broad goal of situated interaction. * '''''Articulation of design-oriented social science theories''''' that serve as a requirements specification. For example, his team's work on the nuances of awareness in distributed groupware has been used extensively by others as the theoretical foundation behind their work.* '''''Innovative and seminal system designs''''' based on observations of social phenomenon. For example, his team's work on digital surfaces (large, interactive digital wall and tables) led to the notion of mixed-presence groupware that let multiple co-located groups work with each other across distance. Another example is the commercialized Teamrooms system, and the later Notification Collage and Community Bar systems; these developed notions of room metaphors and of sidebars as a means to allow a group to stay aware of each other and easily move into real-time interaction. * '''''Toolkits enabling rapid prototyping''''' of innovative groupware and ubiquitous appliances. For example, Phidgets are a hardware/software toolkit that lets designers rapidly build computer-controlled physical interfaces. They have been commercialized, and have become the de-facto standard for teaching and for prototyping such systems. Earlier, the Groupkit groupware toolkit was the first such system that allowed developers to rapidly create and experiment with distributed groupware. * '''''Refinement of evaluation methods''''', where a plethora of methods have been developed to help researchers and developers rapidly evaluate the systems they were building. Examples include discount usability methods specific to groupware, and debates about the limits of usability evaluation as a testing method.

Dr. Greenberg is a prolific author (he is listed as the 6th most frequent author in the HCI Bibliography) with a high impact factor (his uncorrected H-number is 45). He has authored and edited several books and published many refereed articles, as listed at http://grouplab.cpsc.ucalgary.ca/papers/. He is also known for his strong commitment in making his tools, systems, and educational material readily available to other researchers and educators. ----'-See here for a [[BrieferBio | briefer bio]] useful for seminars.-'

to:

This page has been moved to [[http://saul.cpsc.ucalgary.ca/pmwiki.php/Main/HomeLongerBio | ''''+the new web site+'''']].

* '''''Articulation of design-oriented social science theories''''' that serve as a requirements specification. For example, his work (with former student Gutwin) on the nuances of awareness in distributed groupware has been used extensively by others as the theoretical foundation behind their work.* '''''Innovative and seminal system designs''''' based on observations of social phenomenon. For example, his work on digital surfaces (large, interactive digital wall and tables) led to the notion of mixed-presence groupware that let multiple co-located groups work with each other across distance. Another example is the commercialized Teamrooms system, and the later Notification Collage and Community Bar systems; these developed notions of room metaphors and of sidebars as a means to allow a group to stay aware of each other and easily move into real-time interaction.

to:

* '''''Articulation of design-oriented social science theories''''' that serve as a requirements specification. For example, his team's work on the nuances of awareness in distributed groupware has been used extensively by others as the theoretical foundation behind their work.* '''''Innovative and seminal system designs''''' based on observations of social phenomenon. For example, his team's work on digital surfaces (large, interactive digital wall and tables) led to the notion of mixed-presence groupware that let multiple co-located groups work with each other across distance. Another example is the commercialized Teamrooms system, and the later Notification Collage and Community Bar systems; these developed notions of room metaphors and of sidebars as a means to allow a group to stay aware of each other and easily move into real-time interaction.

While he is a computer scientist by training, the work by Saul and his talented students typify the cross-discipline aspects of Human Computer Interaction, Computer Supported Cooperative Work, and Ubiquitous Computing. His many research contributions are bound by the common thread of ‘situated interaction’, which considers how computer technology fits within the fabric of people’s day to day activities. This includes how such technology blends naturally in the flow of people’s work practices, how people socialize and work together through technology, and how that technology fits within people’s physical environment.

to:

While he is a computer scientist by training, the work by Saul and his talented students typify the cross-discipline aspects of Human Computer Interaction, Computer Supported Cooperative Work, and Ubiquitous Computing. His many research contributions are bound by the common thread of ''situated interaction'', which considers how computer technology fits within the fabric of people’s day to day activities. This includes how such technology blends naturally in the flow of people’s work practices, how people socialize and work together through technology, and how that technology fits within people’s physical environment.

* ''''Innovative and seminal system designs''''' based on observations of social phenomenon. For example, his work on digital surfaces (large, interactive digital wall and tables) led to the notion of mixed-presence groupware that let multiple co-located groups work with each other across distance. Another example is the commercialized Teamrooms system, and the later Notification Collage and Community Bar systems; these developed notions of room metaphors and of sidebars as a means to allow a group to stay aware of each other and easily move into real-time interaction. * ''''Toolkits enabling rapid prototyping'''' of innovative groupware and ubiquitous appliances. For example, Phidgets are a hardware/software toolkit that lets designers rapidly build computer-controlled physical interfaces. They have been commercialized, and have become the de-facto standard for teaching and for prototyping such systems. Earlier, the Groupkit groupware toolkit was the first such system that allowed developers to rapidly create and experiment with distributed groupware. * ''''Refinement of evaluation methods'''', where a plethora of methods have been developed to help researchers and developers rapidly evaluate the systems they were building. Examples include discount usability methods specific to groupware, and debates about the limits of usability evaluation as a testing method.

to:

* '''''Innovative and seminal system designs''''' based on observations of social phenomenon. For example, his work on digital surfaces (large, interactive digital wall and tables) led to the notion of mixed-presence groupware that let multiple co-located groups work with each other across distance. Another example is the commercialized Teamrooms system, and the later Notification Collage and Community Bar systems; these developed notions of room metaphors and of sidebars as a means to allow a group to stay aware of each other and easily move into real-time interaction. * '''''Toolkits enabling rapid prototyping''''' of innovative groupware and ubiquitous appliances. For example, Phidgets are a hardware/software toolkit that lets designers rapidly build computer-controlled physical interfaces. They have been commercialized, and have become the de-facto standard for teaching and for prototyping such systems. Earlier, the Groupkit groupware toolkit was the first such system that allowed developers to rapidly create and experiment with distributed groupware. * '''''Refinement of evaluation methods''''', where a plethora of methods have been developed to help researchers and developers rapidly evaluate the systems they were building. Examples include discount usability methods specific to groupware, and debates about the limits of usability evaluation as a testing method.

• Articulation of design-oriented social science theories that serve as a requirements specification. For example, his work (with former student Gutwin) on the nuances of awareness in distributed groupware has been used extensively by others as the theoretical foundation behind their work.• Innovative and seminal system designs based on observations of social phenomenon. For example, his work on digital surfaces (large, interactive digital wall and tables) led to the notion of mixed-presence groupware that let multiple co-located groups work with each other across distance. Another example is the commercialized Teamrooms system, and the later Notification Collage and Community Bar systems; these developed notions of room metaphors and of sidebars as a means to allow a group to stay aware of each other and easily move into real-time interaction. • Toolkits enabling rapid prototyping of innovative groupware and ubiquitous appliances. For example, Phidgets are a hardware/software toolkit that lets designers rapidly build computer-controlled physical interfaces. They have been commercialized, and have become the de-facto standard for teaching and for prototyping such systems. Earlier, the Groupkit groupware toolkit was the first such system that allowed developers to rapidly create and experiment with distributed groupware. • Refinement of evaluation methods, where a plethora of methods have been developed to help researchers and developers rapidly evaluate the systems they were building. Examples include discount usability methods specific to groupware, and debates about the limits of usability evaluation as a testing method.

to:

* '''''Articulation of design-oriented social science theories''''' that serve as a requirements specification. For example, his work (with former student Gutwin) on the nuances of awareness in distributed groupware has been used extensively by others as the theoretical foundation behind their work.* ''''Innovative and seminal system designs''''' based on observations of social phenomenon. For example, his work on digital surfaces (large, interactive digital wall and tables) led to the notion of mixed-presence groupware that let multiple co-located groups work with each other across distance. Another example is the commercialized Teamrooms system, and the later Notification Collage and Community Bar systems; these developed notions of room metaphors and of sidebars as a means to allow a group to stay aware of each other and easily move into real-time interaction. * ''''Toolkits enabling rapid prototyping'''' of innovative groupware and ubiquitous appliances. For example, Phidgets are a hardware/software toolkit that lets designers rapidly build computer-controlled physical interfaces. They have been commercialized, and have become the de-facto standard for teaching and for prototyping such systems. Earlier, the Groupkit groupware toolkit was the first such system that allowed developers to rapidly create and experiment with distributed groupware. * ''''Refinement of evaluation methods'''', where a plethora of methods have been developed to help researchers and developers rapidly evaluate the systems they were building. Examples include discount usability methods specific to groupware, and debates about the limits of usability evaluation as a testing method.

Saul Greenberg is a Full Professor in the Department of Computer Science at the University of Calgary. While he is a computer scientist by training, the work by Saul and his talented students typifies the cross-discipline aspects of Human Computer Interaction, Computer Supported Cooperative Work, and Ubiquitous Computing. He and his crew are well known for their development of:* toolkits enabling rapid prototyping of groupware and ubiquitous appliances; * innovative and seminal system designs based on observations of social phenomenon; * articulation of design-oriented social science theories, and * refinement of evaluation methods.

His research is well-recognized. He holds the iCORE/NSERC/Smart Technologies Industrial Chair in Interactive Technologies. He also holds a University Professorship, which is a distinguished University of Calgary award recognizing research excellence. He received the CHCCS Achievement award in May 2007 and was also elected to the ACM CHI Academy in April 2005 for his overall contributions to the field of Human Computer Interaction.

Saul is a prolific author who has authored and edited several books and published many refereed articles, as listed at [[http://grouplab.cpsc.ucalgary.ca/papers/]]. He is also known for his strong commitment in making his tools, systems, and educational material readily available to other researchers and educators.

to:

A Brief Bio of Saul GreenbergSaul Greenberg is a Full Professor in the Department of Computer Science at the University of Calgary. He holds the NSERC/iCORE/Smart Technologies Industrial Chair in Interactive Technologies, and a University Professorship - a distinguished University of Calgary award recognizing research excellence. He received the CHCCS Achievement award in May 2007, and was also elected to the prestigious ACM CHI Academy in April 2005 for his overall contributions to the field of Human Computer Interaction.

While he is a computer scientist by training, the work by Saul and his talented students typify the cross-discipline aspects of Human Computer Interaction, Computer Supported Cooperative Work, and Ubiquitous Computing. His many research contributions are bound by the common thread of ‘situated interaction’, which considers how computer technology fits within the fabric of people’s day to day activities. This includes how such technology blends naturally in the flow of people’s work practices, how people socialize and work together through technology, and how that technology fits within people’s physical environment.

He and his crew are well known for various significant contributions to the field, all necessary to pursue the broad goal of situated interaction. • Articulation of design-oriented social science theories that serve as a requirements specification. For example, his work (with former student Gutwin) on the nuances of awareness in distributed groupware has been used extensively by others as the theoretical foundation behind their work.• Innovative and seminal system designs based on observations of social phenomenon. For example, his work on digital surfaces (large, interactive digital wall and tables) led to the notion of mixed-presence groupware that let multiple co-located groups work with each other across distance. Another example is the commercialized Teamrooms system, and the later Notification Collage and Community Bar systems; these developed notions of room metaphors and of sidebars as a means to allow a group to stay aware of each other and easily move into real-time interaction. • Toolkits enabling rapid prototyping of innovative groupware and ubiquitous appliances. For example, Phidgets are a hardware/software toolkit that lets designers rapidly build computer-controlled physical interfaces. They have been commercialized, and have become the de-facto standard for teaching and for prototyping such systems. Earlier, the Groupkit groupware toolkit was the first such system that allowed developers to rapidly create and experiment with distributed groupware. • Refinement of evaluation methods, where a plethora of methods have been developed to help researchers and developers rapidly evaluate the systems they were building. Examples include discount usability methods specific to groupware, and debates about the limits of usability evaluation as a testing method.

Dr. Greenberg is a prolific author (he is listed as the 6th most frequent author in the HCI Bibliography) with a high impact factor (his uncorrected H-number is 45). He has authored and edited several books and published many refereed articles, as listed at http://grouplab.cpsc.ucalgary.ca/papers/. He is also known for his strong commitment in making his tools, systems, and educational material readily available to other researchers and educators.

His research is well-recognized. He holds the iCORE/NSERC/Smart Technologies Industrial Chair in Interactive Technologies. He also holds a University Professorship, which is a distinguished University of Calgary award recognizing research excellence. He received the CHCCS Acheivement award in May 2007 and was also elected to the ACM CHI Academy in April 2005 for his overall contributions to the field of Human Computer Interaction.

to:

His research is well-recognized. He holds the iCORE/NSERC/Smart Technologies Industrial Chair in Interactive Technologies. He also holds a University Professorship, which is a distinguished University of Calgary award recognizing research excellence. He received the CHCCS Achievement award in May 2007 and was also elected to the ACM CHI Academy in April 2005 for his overall contributions to the field of Human Computer Interaction.

His research is well-recognized. He holds the iCORE/NSERC/Smart Technologies Industrial Chair in Interactive Technologies. He also holds a University Professorship, which is a distinguished University of Calgary award recognizing research excellence. He received the CHCCS Acheivement award in May 2007 and was also recently elected to the ACM CHI Academy for his overall contributions to the field of Human Computer Interaction.

to:

His research is well-recognized. He holds the iCORE/NSERC/Smart Technologies Industrial Chair in Interactive Technologies. He also holds a University Professorship, which is a distinguished University of Calgary award recognizing research excellence. He received the CHCCS Acheivement award in May 2007 and was also elected to the ACM CHI Academy in April 2005 for his overall contributions to the field of Human Computer Interaction.

His research is well-recognized. He holds the iCORE/Smart Technologies Industrial Chair in Interactive Technologies. He also holds a University Professorship, which is a distinguished University of Calgary award recognizing research excellence. He received the CHCCS Acheivement award in May 2007 and was also recently elected to the ACM CHI Academy for his overall contributions to the field of Human Computer Interaction.

to:

His research is well-recognized. He holds the iCORE/NSERC/Smart Technologies Industrial Chair in Interactive Technologies. He also holds a University Professorship, which is a distinguished University of Calgary award recognizing research excellence. He received the CHCCS Acheivement award in May 2007 and was also recently elected to the ACM CHI Academy for his overall contributions to the field of Human Computer Interaction.

His research is well-recognized. he holds the iCORE/Smart Technologies Industrial Chair in Interactive Technologies. He also holds a University Professorship, which is a distinguished University of Calgary award recognizing research excellence. He was recently elected to the ACM CHI Academy in for his overall contributions to the field of Human Computer Interaction.

to:

His research is well-recognized. He holds the iCORE/Smart Technologies Industrial Chair in Interactive Technologies. He also holds a University Professorship, which is a distinguished University of Calgary award recognizing research excellence. He received the CHCCS Acheivement award in May 2007 and was also recently elected to the ACM CHI Academy for his overall contributions to the field of Human Computer Interaction.

Saul Greenberg is a Full Professor in the Department of Computer Science at the University of Calgary. While he is a computer scientist by training, the work by Saul and his talented students typifies the cross-discipline aspects of Human Computer Interaction, Computer Supported Cooperative Work, and Physical User Interfaces. He and his crew are well known for their development of:* toolkits enabling rapid prototyping of groupware and physical user interfaces;

to:

Saul Greenberg is a Full Professor in the Department of Computer Science at the University of Calgary. While he is a computer scientist by training, the work by Saul and his talented students typifies the cross-discipline aspects of Human Computer Interaction, Computer Supported Cooperative Work, and Ubiquitous Computing. He and his crew are well known for their development of:* toolkits enabling rapid prototyping of groupware and ubiquitous appliances;

Changed line 10 from:

Saul is a prolific author who has authored and edited several books and published many refereed articles, as listed at [[http://grouplab.cpsc.ucalgary.ca/papers/]]. He is also known for his strong commitment in making his tools, systems, and educational material readily available to other HCI researchers and educators.

to:

Saul is a prolific author who has authored and edited several books and published many refereed articles, as listed at [[http://grouplab.cpsc.ucalgary.ca/papers/]]. He is also known for his strong commitment in making his tools, systems, and educational material readily available to other researchers and educators.

Saul Greenberg is a Full Professor in the Department of Computer Science at the University of Calgary. While he is a computer scientist by training, the work by Saul and his talented students typifies the cross-discipline aspects of Human Computer Interaction and Computer Supported Cooperative Work. He and his crew are well known for their development of:

to:

Saul Greenberg is a Full Professor in the Department of Computer Science at the University of Calgary. While he is a computer scientist by training, the work by Saul and his talented students typifies the cross-discipline aspects of Human Computer Interaction, Computer Supported Cooperative Work, and Physical User Interfaces. He and his crew are well known for their development of:

Saul Greenberg is a Full Professor in the Department of Computer Science at the University of Calgary, and holds the iCORE/Smart Technologies Industrial Chair in Interactive Technologies. He also holds a University Professorship, which is a special University award recognizing research excellence. He was recently elected to the ACM CHI Academy in for his contributions to the field of Human Computer Interaction.

Saul is a prolific author who has authored and edited several books and published many refereed articles, as listed at [[http://grouplab.cpsc.ucalgary.ca/papers/]].

While he is a computer scientist by training, the work by Saul and his talented students typifies the cross-discipline aspects of Human Computer Interaction and Computer Supported Cooperative Work. He and his crew are well known for their development of

to:

Saul Greenberg is a Full Professor in the Department of Computer Science at the University of Calgary. While he is a computer scientist by training, the work by Saul and his talented students typifies the cross-discipline aspects of Human Computer Interaction and Computer Supported Cooperative Work. He and his crew are well known for their development of:

Changed lines 8-10 from:

He is also known for his strong commitment in making his tools, systems, and educational material readily available to other HCI researchers and educators. He is a prolific author who has authored and edited several books and published many refereed articles.

to:

His research is well-recognized. he holds the iCORE/Smart Technologies Industrial Chair in Interactive Technologies. He also holds a University Professorship, which is a distinguished University of Calgary award recognizing research excellence. He was recently elected to the ACM CHI Academy in for his overall contributions to the field of Human Computer Interaction.

Saul is a prolific author who has authored and edited several books and published many refereed articles, as listed at [[http://grouplab.cpsc.ucalgary.ca/papers/]]. He is also known for his strong commitment in making his tools, systems, and educational material readily available to other HCI researchers and educators.

Saul Greenberg is a '''Full Professor''' in the Department of Computer Science at the University of Calgary, and holds the '''iCORE/Smart Technologies Industrial Chair in Interactive Technologies'''. He also holds a '''University Professorship''', which is a special University award recognizing research excellence. He was recently elected to the '''ACM CHI Academy''' in for his contributions to the field of Human Computer Interaction.

to:

Saul Greenberg is a Full Professor in the Department of Computer Science at the University of Calgary, and holds the iCORE/Smart Technologies Industrial Chair in Interactive Technologies. He also holds a University Professorship, which is a special University award recognizing research excellence. He was recently elected to the ACM CHI Academy in for his contributions to the field of Human Computer Interaction.

Saul is a prolific author who has authored and edited several books and published many refereed articles, as listed at [[http://grouplab.cpsc.ucalgary.ca/papers/]].

(:title Saul Greenberg Biography :)Saul Greenberg is a '''Full Professor''' in the Department of Computer Science at the University of Calgary, and holds the '''iCORE/Smart Technologies Industrial Chair in Interactive Technologies'''. He also holds a '''University Professorship''', which is a special University award recognizing research excellence. He was recently elected to the '''ACM CHI Academy''' in for his contributions to the field of Human Computer Interaction.

While he is a computer scientist by training, the work by Saul and his talented students typifies the cross-discipline aspects of Human Computer Interaction and Computer Supported Cooperative Work. He and his crew are well known for their development of* toolkits enabling rapid prototyping of groupware and physical user interfaces; * innovative and seminal system designs based on observations of social phenomenon; * articulation of design-oriented social science theories, and * refinement of evaluation methods. He is also known for his strong commitment in making his tools, systems, and educational material readily available to other HCI researchers and educators. He is a prolific author who has authored and edited several books and published many refereed articles.