This release contains 2 maps, Paradoxx-DM2 and Paradoxx-dm3. First thing I
stumbled upon was that the .bsp have a different file name,
prdoxx-dm2.bsp and prdoxx-dm3.bsp. So keep that in mind when you
want to start the map from the console.

Now on with the maps themselves. The author states in the read-me that he did
not use any HQ-textures. The textures come from doom1, doom2, Hexen and
Heretic. So did some ambient/mover sounds. I personally did not play these
games much but that is just my bad ;) The source and the low quality of the
textures add to the vintage feeling of the maps. The down side is that in some
areas they look ugly and out of place. Some of these textures are used to
create a skybox in Paradoxx-DM3, showing a huge structure and a skull that not
only brings back memories but also is blurry, ugly and a bit hard on the FPS.

There is quite an effort put in both maps. Paradoxx-DM3 is Paradoxx-DM2 bigger
brother, and to me Paradoxx-DM2 is big, so Paradoxx-DM3 is huge! Both maps
have three main areas. One huge courtyard with a lot of items, in the center
there is a structure with several levels each holding their own power-up.
Mega-healths, armours are placed around it in some 'hard to get' places.

There is a side area with even more goodies and a lot of lava, which is wisely
bot-clipped so it is a no-go area for the bots. And a third area where you can
pick-up the railgun and the lightning. The huge courtyard is connected to the
railgun area by a platform where you find the rocket-launcher.

The lighting on both maps is not that great. It is possible to get much more
out off q3map2. There are also a few duplicated side areas, reachable by some
doors that causes the bots some problems because they allow only player-traffic
from one direction. It seems to me that these side areas did not receive the
same level of attention as the main areas. The lighting in these areas is more
off and structurally more simple. The other weapons can be picked up here.
The BFG is not available.

This description goes for both paradoxx-dm2 and paradoxx-dm3.
As mentioned, paradoxx-dm3 being bigger and holding more power-ups.

The author states that these maps are old and forgotten and upon
(re)discovering some bugs and other stuff have been fixed.

For some vintage-map lovers perhaps a nice addition but certainly not a keeper.
The bots play the map, but they do not go every where and have a few issues as well.

I personally believe that there are quite some good points in these maps but
they are lost in size and disjointed layout.

Tigs notes: The custom sounds will override the default Q3A
sounds. For this reason it is recommended when you finish playing this
level you either delete or remove the prdoxx-dm2-3.pk3 from your
baseq3 folder.