I never thought that ripping from n64 was so hard... I spent way too much time on this
However I will try to get more n64 models next(probably SSB again)

For my first n64 model, here's Link! Unfortunately, he isn't in a T pose but that's better than nothing, right?. This rip would not have been possible without the great help of Zerox. Thanks!http://www.mediafire.com/?uq3bhovtvvw4b98

Ah that's awesome nice job man! I guess recently everybody has just been excited to do Smash Bros. rips. I think anyone else here who rips can totally understand the pain of ripping N64 models too so I commend you for that.

As for a lack of a T-Pose, for this game you don't even need to worry about it I don't think. Except for possibly Master Hand, I don't think any characters actually bend their limbs or anything and instead just have their parts rotated and moved around into different poses.

(12-31-2010, 07:26 PM)alecpike Wrote: I never really noticed how diffrent links ssb model looked from the ocarina of time one, the textures, on the other hand, are almost the same.
the sheild didn't apear to have textures though

Yeah that's pretty weird. It works in milkshape but when I import it in Blender, the texture disappears. I really don't know why... If someone could help me, that would be great

By the way, if you go for stages make sure to try and get the testing stages with the debug menu code or something. You'll need to play through the game for a few levels like final destination though or else they'll crash.

(12-31-2010, 11:44 PM)Shadowth117 Wrote: By the way, if you go for stages make sure to try and get the testing stages with the debug menu code or something. You'll need to play through the game for a few levels like final destination though or else they'll crash.