Topics - Rayo

I made this program to help me out while I was importing spritesheets from Spriters Resource to Game Maker.Goal of this program is to split sprites into a spritesheet of equal horizontal length.

How it works:First of all, this program looks for vertical lines where the sprite doesn't appear so each of your sprites need to be separated by at least one pixel.After that it looks for the sprite with the longest horizontal length, splits the sprites, and outputs the result.

How to use:The first picture shows those sprites which are loaded(They need to be in the same directory as the program and you need to name it "sprite.png").Background color is not important, you can use whatever you want, even invisible. Just crop and trim the sprite before you start the program.After that you start the program and voilà you get the second picture as the output.The program also creates a folder Sprites where single sprites are stored.

Probably you will need to adjust some single sprites later, but the program still does a lot of work for you.

Bad news friends, Nintendo is active again and removed almost all fan games on Gamejolt:

Quote

Hi Rayo,

Nintendo of America, Inc. has filed a takedown request under the Digital Millennium Copyright Act (DMCA), 17 USC § 512 (http://www.copyright.gov/title17/92chap5.html#512), for many of the fan games on Game Jolt that infringe on copyrights and trademarks owned by them. Unfortunately, your games Zelda Online is/are among the urls they've submitted to be taken down.

In order to comply with Nintendo's request, we have quickly built out a system to make your game page completely private and accessible by only you. Your game will not be visible to the public but you'll still have access to it.

Probably some of these bosses already are finished or have been started but I just don't found them in the forum. If you find them, post them here, that would be great!Otherwise we could try to create them based on the sprites we already have.

Zelda Online is my new project including multiplayer features like Four Swords.Goal of this project is to create a multiplayer game in which each of you can interact together, solve puzzles etc. The maps in which you play will be created by the community or yourself(see section "Level Editor").

Features- Host/Join a game(Each player has a name and a colored tunic, no player limit)- Website showing hosted games(If you have nodody to play with)- Ingame chat(Press "C" to open console. Remembers the last three messages sent)- Zelda gameplay a lá Minish Cap- 10+ items(Not all finished, see "Progress" section)- Enemies and NPC's(Work in progress, as well)- Level Editor(Not included yet, see "Level Editor" section)- XBox 360 Controller support(Needs to be plugged in before the game starts)

ScreenshotsNot all pictures are up to date and yes, the skull is a bug!

ProgressMultiplayer features:- Player synchronization(Works)- Obstacle synchronization(WIP)- NPC synchronization(WIP)- Chat(Sometimes a message will not be sent if you send a message while the chat is fading out)- Website(Works, hosted games are shown. Bug: Sometimes dead hosts are shown)- Lobby browser ingame(Not implemented yet)- Level editor(Works, not available yet)

Item

Name

Singleplayer

Multiplayer

Bombs

Can be lifted, exploding after some seconds. Can be put into inventory if not thrown.

Works

Frostfire Boomerang

Turns water to ice, damages enemies(freezing only working against chuchus)

Not visible

Bottle

Catch/Release water and drink potions

Works

Bracelet

Lift heavy things

Works

Cane of Somaria

Create/Remove a block

Not visible

Roc's cape

Jump, no, FLY!

Works

Hammer

Strong attack weapon

Works

Lamp

Bring light into darkness

Works

Magnetgloves

Be attracted by magnet objects

Works

Ocarina

Play a song

Works

Pegasus Boots

Move fast, fast double tap on a direction to use

Works

Shield

Deflect attacks

Works

Slingshot

Slingshot not visible, fires a deku nut

Not visible

Sword

Attack weapon

Works

Telescope

See further

Not needed

Level EditorThe level editor won't be included at first but it is planned and partly implemented.You will create your own level with Tiled, a common map editor. You can use each tileset you want, but will be limited to these objects:Of course there will be more objects, but currently there are no more. After the map is done you can convert your map with the help of a tool in a .lvl file. This file is readed by Game Maker and you can play with your friends in your own map.A more detailed explanation how this will work will come when I introduce level editor.

DownloadThe game can be downloaded from the official website.Each time you start the game the game will check if it is up to date and inform you if you need to update the game. The game saves automatically after entering a new room.If you have nobody to play look at the official website, there you find all games which are currently hosted. Since there are not much level editor maps yet you will play in Aurelia.Not all multiplayer features are included, but it is enough for the first release.

FAQ- Help! Nobody can join my game.Make sure that the host set up a new firewall rule for this game. Furthermore, the host must forward his port. An alternative way is the use of tools like Hamachi.There is a detailed thread about how to make sure that other people can join your game. Click here to see it.- Are there official servers?Currently, no. Every now and then I am hosting a server but I don't want to run the game the whole time. Especially because this game is still in alpha status and a lot of errors occur so that the server would crash.- Can I play this game offline?Yes, you don't need internet to play in Singleplayer mode. And of course, nobody will join your game.- I have a fast computer but the game still runs slow. What to do?Sometimes there is a leak of memory or another problem due to other applications. Restart Windows. - Will there be a MAC or Linux version of the game?No, this game was supposed to be Windows-only. But if you use Wine you could play it on Linux.- Are Ip-Addresses saved if I play the game?Your IP-adress is saved and showed temporarily on the main page of the website so that other users can see that you are playing and join your game. If you quit the game your IP-adress is deleted from the database and not showed anymore. CreditsNintendo(the Legend of Zelda franchise, various sprites and sounds from various official Zelda titles)Ruven Wegner(Title and menu music, Youtube)EoA Team: Rayo(Coding), Gonken(various sprites), InvertedMean(Music and sound)

Hey, everybody I am working on a terraria/starbound-like game called Cave Combat. Mainly I introduce my game here to look for some facebook followers, so that this game have some more people who see the news. So if you like Terraria or Starbound or just fighting in a random generated world please follow this game on facebook.

Game:First off, to see the full development, check out Facebook.I've started this game a while ago in Java. As an avid Terraria fan I decided to make a game pretty much in the same setting focused on fighting each other in different modes: Simple, Co-Op, Team etc. At the beginning you and the other players start in the surface of the world and then go deeper and deeper, improving your armor, learning new abilities and fighting bosses until just one player or team survives.

Let me tell you a story, a story of an ordinary human as you...Long time ago, someone fell into a deep sleep. In that sleep the person dreamed about a creature that he never had seen before.That creature requested the person to come closer because the creature wanted to tell he something.Without hesitation he steped closer and heard what the creature wanted to tell.But it didn't come so, because the person awaked.

Exactly on this night knocked the frontdoor of the person. Visitors at this time?Before the person had opened the door it knocked again. This time, however, it was not from the frontdoor, but the door from the basement.The person walked carefully to the basement and opened the door - But nobody was there.Suddenly the person felt a hard hit and fell into faint.

"Where were you? I requested you to come closer, but you didn't come!" - The person heard again a voice in the dream.But that time it sounded like another, it sounded like a voice of a creature that begun to go off."Now you will receive your fair punishment!" - called the creature and it became warmer and warmer.Finally, it was so hot, that the dream of the person burned out. As a result the person got a lasting damage.

Here we go! This is my Zelda fangame: The Legend of Zelda: Time Walker.- A RPG Maker Project which reborn in Game Maker -I have been working on this project since 2010, but until 2011 I worked with the RPG Maker 2000.Now (since 2011) I am working with the Game Maker.This Technical demo includes a zelda dungeon to explore with a lot of monsters and puzzles.

Technical Data

Resolution: 320x240Dev Tool: Game Maker 8.0Style: Minish Cap StyleWebsite: http://zeldatimewalker.de.vu/Note: This Website is currently only a german website.Language: English/German

ScreenshotsNote: This Screenshots are currently in German, in the technical demo you can choose your language.

The Titlescreen - You can see it in German and in English, additionally it is different if it is day or night.

1)The Menuscreen, which (hopefully) contains all items on the technical demo.2)And the first screen: Here you can see the place before the dungeon.

1)As you see you have to be carefully in the dungeon.2)The dungeon contains a lot of areas. Test your intelligens!

FeaturesNote: Not all Features will available at the release.Therefore, I will update the technical demo after the first release.Oh, and there are secret features too, which you can see after the release.

Version 0.8- Stabsound by keydoors and bombwalls- Keydoors don't change your moving on the start of the map- You don't start an action if you open a keydoor- You can read "F11 = Restart Game" in the Game Information now- I killed the "Shield Killerbug"! Now you always die correctly.- You can hear only one shielddeflectsound if you deflect an attack- You can die in water with the normal dieanimation during swimming- The mask of the blue and the golden treasure is correct- All soundfiles will be import now!- The game uses 2 Music DLL's now(audire,gma)- The game is faster now because I changed some scripts- You can hear some new sounds in the game- Menu can't start during the die animation- Hawkseye can't start during the die animation- Collision in the ice room of the Hawkseye is available- Collision in the room before the magical boomerang is available- Collision in the room before the ice cave is available- The second icepuzzle is harder than before- Monster can't walk above blockwalls- Bad Torches can attack above pits- There isn't more an Magnetglovessoundbug after an Enemyattack- You can't create fire if you press "B" without Cheatmode- You can't start the "debug"-HUD with "Insert" without Cheatmode- There are five new cheats to read in the Cheatmessage- You can't run without loosing life during Burning- Cane of Byrna protects you against Burning and Glaciation- Came of Byrna can attack monsters more than one time- You can die during Glaciation/Burning/Electric- You can walk in fire during Burning without Bugs- There isn't more a Problem with the Sprite of the Iceblock- Somariablock/Pots can change switches correctly- Boomerang/-Magnetglovessound stops during the menu- Music can't stop in the Menu- Shield can burn if it meets fire- You always can hurt enemies with Pots etc. after throwing- You can't enter a cave during normal jumping- Somariablock won't disappear during a throwactivation- Bombfire will be destroy after changing the room- Flying Floor Mask is correct- Sluggulaslimemask is correct- Templeslimeslimemask is correct

Version 0.76-If you throw a Pot in the "down" direction it has the right depth-The stabsound also is by treasures and signpost now-Collectibles have a fall sound if they fall in a pit-There aren't anymore problems with the lever at the beginning-The "Cheatmode" is a local variable of a file now-The shadow is always in the death animation(also after Pit, Lava, Grass and Puddle)

Version 0.75- Full English Translation added- Now you can restart the game without set the language automatically in "German".- Now you can open the door in the dark room and explore the full technical demo!!!- "Secret" room has not the same music as the outside field.- Stone Chu-Chu's can be defeat nowCredit and Copyright

The Legend of Zelda and all associated trademarks are the property of NintendoSahittam - Awesome MC engine, dude!4Sword and Niek - for the ZFGC GM Minish Cap Enginexfixium - Thank you for your tilesets and sprites!Moffett - Thank you for a lot of sprites!Sounds by HelpTheWretched(http://noproblo.dayjo.org/ZeldaSounds)

Hello I have a problem with the background transparency.My question is: How I can make the background of a map transparensy.The Problem is: I don't want to draw the full background. I only want to draw the Tiles of the map.At next I will draw the second background(I mean the tiles of the map) with other colors.Therefore I have two background for tiles. But I don't know how to draw the tiles with two different backgrounds and with transparensy.

Hello I want to make a Day/Night Background like King Mobs one.But I don't know if it is correct to use the same colors like King Mob.The other problem is nobody can't get in touch with King Mob and I can't ask himself.But if I make my own Day/Night background I will be inspirated by King Mob's Day/Night background and I will make nearly the same background...

Hello again, now I have a new problem! I don't know if it is a problem of Game Maker but if a sound is looping(mp3) and I loop another sound(mp3)I can't hear the first looping sound. Only the second sound is looping.

Hello, now I have another problem.I have two objects. [Object 1] and [Object 2].[Object 1] is an enemy, that can't move. But the enemy can spit cores.[Object 2] is Link. He can move.Now the enemy should split cores to Link.But this is every time different, therefore I need help with this code.How do you would build this code?

Okay, I am working on a moldorm script.My problem are the objects, that (follow) the head of the moldorm.These objects should repeat all what the moldorm head does.At the moment I haven't an idea for this code.(Object-Repeat-Code)Do you have an idea?

Ã–hm... next problem, next question. And here is the description:I have an object.If the object collides with a Boomerang then it creates stars above the object.Now I have a second object in the map with the features of the first object.And the second object creates the stars above the first object and not above itself. How I can stop this?