This update brings in strange new creatures towards the tower - monsters and other races that have come to investigate the grand tower you’ve been building. NPCs will cautiously observe, or at least until you dignify their presence with a fireball or a conversation.

Be careful though - they hold grudges, too! If you kill an orc, the next orc to visit will likely hunt down your mages. Talk to them sweetly, and they’ll make polite conversation.

Many new systems have been added to support this interaction, but aside from wandering monsters, there’s an improved notification system, some UI revision, and plenty of bug fixes.

Same as the previous release, Mage Tower is available on Desura. The demo is fully featured, aside from being unable to load previously-saved levels. If pre-ordered on Desura, saved levels can be reloaded and will have access to all future updates for Mage Tower, at a discounted price.

0.1.4 Changes

Gameplay: Added wandering, attacking, and friendly behaviors for NPCs

Gameplay: Added talking behavior for mages

Gameplay: Added fireball and lightning spells

Gameplay: Added reactions to events for mages and NPCS

Gameplay: Added floating mages on 3rd level of Prestidigitation

UI: Added floor change button

UI: Added faction and NPC detail windows

UI: Added notification grouping

UI: Added notification jump-to-target

UI: Added attack notification

UI: Fixed various UI bugs

UI: Resized buttons to a reasonable size

UI: Added flow layout support

System: Added faction opinion changes based on interaction

System: Added target tracking for mages and NPCs

System: Added ability to damage mages and NPCs

System: Added effects that damage an area

System: Added unlockable action support

Backend: Fixed multiple save bugs

Backend: Added Linux support

Now that, go download or play the demo, and make sure to give us feedback! The game is available below through Desura.

Article originally appeared on Red Button Games (http://www.redbuttongames.com/).