Following the February closure of Impossible Studios, Chair co-founder Donald Mustard revealed during a podcast (via IGN) that the Infinity Blade Dungeons project the studio was working on has now been officially canceled.

"When the studio that was working on [Dungeons] was closed, the game was canceled. That's really all I can say," he said.

Infinity Blade Dungeons made its initial debut at an Apple event in March of 2012, where the third generation iPad was introduced. The game, which was said to be a dungeon crawling version of Chair's hit action role-playing title Infinity Blade, was delayed until 2013 in October and then delayed again indefinitely in February 2013.

According to Mustard, the cancellation of Infinity Blade Dungeons is not the end for the Infinity Blade series overall. "There's more we at Chair are totally planning to do in the Infinity Blade universe," he said. "More games, more books, maybe even other products. And we are very excited about that."

It was the only game in the IB series that ever looked interesting to me.

Oh well, I'm sure some other game company will pick up the idea and run with it. (Not that it matters. MR/TA will ignore it and none of us will ever hear of it. Because it doesn't involve EA, Epic, or Rovio.)

I suppose we had no real first class action games on the iPad when this was originally announced, but it did show off what could be created. Look at the games coming out on the iPad now?

Deus Ex: The Fall
XCom: Enemy Unknown

Just to name two recent ones.

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They gave it to a studio called "impossible"

Haha. The game would have been great. Impossible made a cool Skyrim competitor that is no longer supported, Kingdoms of Amalur. Infinity Blade seemed as though it would take some aspects of play from there.

I always figured they had to do it because they showed it at an Apple presentation. Sort of like "we have this, now we HAVE to give it to you". It's like if Apple showed you the iPhone 5S then just never released another one instead.

Still, a shame. I was really looking forward to this, so I guess for now Wild Blood is the best like alternative.

Haha. The game would have been great. Impossible made a cool Skyrim competitor that is no longer supported, Kingdoms of Amalur. Infinity Blade seemed as though it would take some aspects of play from there.

Yeah the "impossible" thing was more of an ironic joke, I know they have produced some reasonable stuff in the past. Game studios go in an out of business all the time, the rest seem to get sucked up by EA...

Console games are getting more expensive, so it's sad to see games with great potential (for iOS) getting canned.

I can't believe it. This looked to be such a promising ARPG and considering it's part of a very successful game series I just cannot fathom how it came to this end. Usually publishers throw any half-grown ****** game on the market as long as it's a sequel with a big name, and now it's canceled?

I think there has been some real **** going on between developer and publisher...