Box2D Google LiquidFun

Re: Box2D Google LiquidFun

Anyway it seems interesting.But @Ashley are there some news about the Collision Disabling in asm.js ?

Re: Box2D Google LiquidFun

Posted: Wed Apr 23, 2014 2:56 pm

by Ashley

@SgtConti - I tried to fix it myself recently but I just cannot get asm.js to build correctly!

Re: Box2D Google LiquidFun

Posted: Wed Apr 23, 2014 2:58 pm

by SgtConti

@Ashley , ok, i hope you fix it someday, but thanks anyway for at least trying

Re: Box2D Google LiquidFun

Posted: Wed Apr 23, 2014 3:00 pm

by jayderyu

@AshleyI can understand that. However LF is built on top of Box2D already. So it's Box2D + Extras. If it's out of practicality still. That's ok. I wouldn't have even suggested for you to do it except that it would replace the current Box2D mostly because it's Box2D+.

Well in the end your call. It is extra overhead if it's an additional version.

Re: Box2D Google LiquidFun

Posted: Wed Apr 23, 2014 3:04 pm

by Ashley

@jayderyu - I'd guess it's box2dweb + extras, so it wouldn't be supported by the CocoonJS or asm.js engines.