philjat - Nov 19, 2006 9:38 am (#72 Total: 81)
Philippe JATHAN
I buy one today, Niko.
When are you shipping the game ?
One question, on the firing rules :
2 5-2 units firing at 3 hexes on a unit in forest, total firepower is
3x2=6 the diceroll is 4 so to determine hit the operation is 4 (dice
result)* 6 (firepower) = 24 / 3 (terrain divisor) = 6 hits in the target
hex. Correct ?
If 2 units are in this target hexe they're eliminated and a "Unit"
morale check at to make, right ?
If the unit is 4 counter and a leader(moral 7) the morale number or less
to make is : - step a : 6 (hits taked) - 4 (original number of counter)
= 2 - step b : 7( unit moral) - 2 (step a result) = 5 _ step c : dice
roll <= 5 ok is good ; 6 to 9 breaking, 10 or more removed from the
game.
Right ?
I played like this and on turn 6 no republican on the map.
Another one on LOS can a unit in a level1 or 2 Hill can fire on ground
level ? Is Orchard terrain is a clear los or is penality exist ?
Well i'll stop for now, but there're a long time ago i found a game who
enjoy me like this, i like the simplicity and phiosophy of this.
Best
Philippe
Steven Bucey - Nov 19, 2006 9:54 am (#73 Total: 81)
CABS After Turkey Day Game Day, November 24 from 12 Noon to whenever.
>Another one on LOS can a unit in a level1 or 2 Hill can fire on ground
level ?
LOS rules -- one of the most difficult things to write. If you go back
and look at most of the ones that go into some detail you'll find that
units at the tops of hills often can't shoot at targets at the bottom of
the hill This happens, for example, in SPI's October War and WEG's Tank
Leader.
philjat - Nov 19, 2006 11:01 am (#74 Total: 81)
Philippe JATHAN
>LOS rules -- one of the most difficult things to write
Yes Steven, i think i'll make my home los rules like other games at this
scale. Normaly common sense is good, and for other situation an odd or
even dieroll result will solution the matter
Nicolas Eskubi - Nov 19, 2006 11:45 am (#75 Total: 81)
Philippe, Actually, that is the procedure from the demo rules, which has
since been updated. This is how your situation would unfold using the
current addition rules:
“2 5-2 units firing at 3 hexes on a unit in forest, total firepower is
3x2=6 the diceroll is 4.” As there are no other modifiers, you would go
to the “6” column on the Combat Results Table. On the CRT we see that
“4” under the “6” column generates “3” hits. This number is now divided
by the terrain divisor…in this case “3” for Light Forest. The result is
the actual number of hits…in this case “1”. Thus, one of the defending
units takes a hit and is marked accordingly.
Once a unit is eliminated, the formation must take a morale check:
“If the unit is 4 counter and a leader (moral 7) the morale number or
less to make is: - step a: 6 (hits taked) - 4 (original number of
counter) = 2 - step b: 7( unit moral) - 2 (step a result) = 5 _ step c:
dice roll <= 5 ok is good ; 6 to 9 breaking, 10 or more removed from the
game.”….
Yes this is correct!!!!!!
“I played like this and on turn 6 no republican on the map”….
Yeah! The translation in the demo rules incorrectly stated to “multiply”
the dice roll by the firepower to get the number of hits! This caused
some serious casualties as you have seen!
“Another one on LOS can a unit in a level 1 or 2 Hill can fire on ground
level ?”……
Yes, provided that there are no other hill hexes of the same level
between you and the target hex. Let’s assume we have 3 hexes in a row.
Starting left to right, we have a level 2 hill hex (, level 1 hill hex
(C), and an open ground hex (D). All of these hexes have a line of sight
to each other. Now lets add a forth hex on the left so we now have level
2 hill (A), level 2 hill (, level 1 hill (C) and open ground (D). Hex A
would have a LOS to hex B ONLY. You would not be able to see any lower
hexes because the level 2 hill terrain in hex B blocks your LOS to C and
D. Similarly, D would have an LOS to C and B, but not A.
A B C D X X - - X - - - X Looking something like that. Not sure Philippe
if you are familiar with games at this scale, but Steven is right. LOS
and Elevation are one of the most difficult aspects of the game to get a
handle on.
“Is Orchard terrain is a clear LOS or is penalty exist ?” I might have
to defer to Juan Carlos’s opinion on this, if you are firing INTO the
Orchard terrain from a higher elevation, there would be no DRM because
you are no firing THROUGH the Orchard hex.
Best Niko