If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

I recall someone posting around 16 confirmed flags, don't think I saw Ukraine amongst them. Hopefully they either add all countries or let us mod it. (All PT-strike force for me, our special forces are some of the best available in NATO as well as the GOE)

I mean like this:
Well, about 16 it is a bit different piece of game. Its 16 governments and i asking about soldier customization country. Where soldier was born in other words and i hope it will be far more options then 16

AFAIK, this is new information. I haven't seen these details about the memorial wall before:

This is why the game has a memorial wall in the bar in the barracks of your home base. You enter the bar, and at first the plaques are grayed out. But as your soldiers die, these plaques are filled in with a picture, and text listing the deceased's name, their number of kills, the name and location of the operation where they died, and the date of that operation. Funeral bagpipes play as you pause at the memorial.

Wait what????
The smoke grenade isn't a purchase it's a CallOfDuty like ability???

See, I hate this because it boils down to semantics.

The smoke grenade provides cover, and in some cases stat-boosting capabilities, it's also only useable by the support class. So, you can't have six guys spamming them. If they're like regular grenades you have to at least equip them to a support guy so the choice between a medkit, a scope, or a battle scanner. I'm sure they have only so many throws to this "equipped ability" so it's all about how you look at it.

it's also only useable by the support class. So, you can't have six guys spamming them.

Typical gamer of today...
Spamming smokes, omg, you never played a xcom game right?
Ehm you know you can choose the class of your soldiers? so you can have six guys spamming them?!
" you can customize your squad layout, meaning you can mix and match classes to suit your style of play or the demands of the level. Want three Snipers and a Support class? Go for it. Four Assault soldiers? That's fine, too. Your squad, your call."

Typical gamer of today...
Spamming smokes, omg, you never played a xcom game right?
Ehm you know you can choose the class of your soldiers? so you can have six guys spamming them?!
" you can customize your squad layout, meaning you can mix and match classes to suit your style of play or the demands of the level. Want three Snipers and a Support class? Go for it. Four Assault soldiers? That's fine, too. Your squad, your call."

You don't choose your soldiers' classes though. When they rank up from Rookie to Squadie they're assigned a class.

But yes, if you want to run nothing but 4 (or 6) assault soldiers you CAN do that. If you want to run a single assault/scout with 3 or 5 snipers you CAN.

If running with 1 assault, 1 heavy and 2 snipers is your usual setup but your heavy gets hurt and you don't have a backup heavy then it means you'll have to try a setup that's outside your optimal.

-One box is hidden by the inset of Pete Murray. The box directly under it is a question mark.
-The ranks definitely indicate it goes from left to right.
-There's a bright line running from the yellow symbol on the left to the top perk in the 2nd column.

Do you know he's max rank? If so, please explain..

My impression/explanation of the pic is that it shows him levelling to his second sniper perk
-The cursor is currently looking at the 7th level top perk - Double Tap.
-The question mark represents the perk he DIDN'T pick at first level (though the ? could be a perk symbol in itself).
-The bright line and highlighted perk (half hidden by the inset) represents the current 'pick' for his level up.

From the 2K Pax Demo footage with Pete, soldier is used in mission and have Colonel rank.

Originally Posted by TheFinn

My impression/explanation of the pic is that it shows him levelling to his second sniper perk
-The cursor is currently looking at the 7th level top perk - Double Tap.
-The question mark represents the perk he DIDN'T pick at first level (though the ? could be a perk symbol in itself).
-The bright line and highlighted perk (half hidden by the inset) represents the current 'pick' for his level up.

- Blue center line indicates his only chosen perk so far, Damn Good Ground.
- The '?' sign has been used as a art-filler before when they don't seem to have an icon already.
- 1th level perk (half hidden & highlighted) seem to be a locked perk, perhaps the Sniper Rifle skill. Or not finalized.
- 6th level perk is a fixed perk (unlikely). Or the Sniper perk tree is just not finalized in this demo.

From the 2K Pax Demo footage with Pete, soldier is used in mission and have Colonel rank.

Ahh... thanks. I missed that bit of info.

- Blue center line indicates his only chosen perk so far, Damn Good Ground.
- The '?' sign has been used as a art-filler before when they don't seem to have an icon already.
- 1th level perk (half hidden & highlighted) seem to be a locked perk, perhaps the Sniper Rifle skill. Or not finalized.
- 6th level perk is a fixed perk (unlikely). Or the Sniper perk tree is just not finalized in this demo.

Fair enough. It still seems a bit weird. Like only having his 2nd level skill picked when he's levelling from 6th to 7th.

X-COM's Firestorm returns (the story includes a picture of the new design)

and this is an interesting coment:

"The rocket launcher can get pretty crazy late-game, if you know what I'm saying." He knows I'm a fan of the series, and I do know what he's saying. I ask if he's talking about remote-controlled rockets, a reference to the Blaster Launcher, a ridiculously powerful weapon from the original X-COM. Even over the phone, I can tell he's smiling. "I'm just saying it can get crazy. That's all I'm saying."

Has there been any indication that we may have to build extra barracks for more personnel? Also, has there been any clues as to what the cap size for hired soldiers is going to be? I understand that the mission cap is 4-6, just trying to determine how many you can have in reserve for predicted death rate.

X-COM's Firestorm returns (the story includes a picture of the new design)

and this is an interesting coment:

"The rocket launcher can get pretty crazy late-game, if you know what I'm saying." He knows I'm a fan of the series, and I do know what he's saying. I ask if he's talking about remote-controlled rockets, a reference to the Blaster Launcher, a ridiculously powerful weapon from the original X-COM. Even over the phone, I can tell he's smiling. "I'm just saying it can get crazy. That's all I'm saying."

Yeah the Firestorm looks very sleek and futuristic, I can't wait to see if the Lightning and Avenger will make a return as well, or maybe some brand new ships entirely.