Legacy Interactive have intimated that since a
number of players have criticized the time restrictions imposed by the clock
count-down, they will be issuing a patch some time fairly soon. Whether this
will completely remove the time aspect from the game, or only partially,
or ‘by choice’, I don’t know.

Due to this, I thought of deleting the times
included here since they may (or may not) be irrelevant & redundant … see {5}.
However, I decided to leave them in, in case they are of any assistance. If
they are useless, then just ignore them.

UPDATE #2 (11 October 2002) :-

The abovementioned
patch has been released.

It makes the clock count-down run 10
times slower ---but
only if you choose the "Efficiency Skill”. This should more or less
totally remove the 'time' limitation.

See {5} & {6} below.

(N.B. I haven’t tried this, but I assume
that it works well without disturbing anything else in the gameplay ?!?

I have been informed that you will not be able to
use any previous saves after you install the patch, as happens with some games
but not with others.).

This patch also corrects at least one of the technical bugs which some players
have encountered.

{1}
During beta testing there were some difficulties necessitating the replacement
of the part-1 CD. This caused ALL previous Saves to be unusable. To prevent
the testers from wasting a LOT of time & causing them superfluous repetitive
hassle, a basic no frills walkthrough for part-1 (only) was issued together with
the replacement CD.

This walkthrough is based to a considerable degree
(but not entirely) upon the one produced by “Legacy Interactive” … and hence my
thanks & acknowledgement to them.

{2}
This walkthrough describes the absolute minimum actions (I think) which
you must take in order to succeed.

However, please don’t use this walkthrough
UNLESS YOU ABSOLUTELY HAVE TO. Many items, actions, and even some
‘secondary’ locations which are not absolutely essential have been omitted. A
lot of these are interesting and provide the background story to the game.

“WARNING”
:- The main purpose of this game is to examine clues, interview witnesses &
suspects, etc. Some of these actions are essential, but many are fruitless or
even red herrings … as in real life investigations.

If you simply take this walkthrough in your hand and
follow exactly what to do & not to do, you can probably finish the game in about
a couple of hours. This would completely destroy the whole purpose of the game!

{3}
The object of the first part of L&O is for you to assist the
detective (Lennie Briscoe) to arrest the correct suspect during 7 working days
of 8 hours each. Most actions that you perform & questions that you ask (but
not all) reduce your time, generally by ¼ hour or sometimes by ½ hour each. If
you fail, you have to replay part or all of the game in order to advance to the
second part of the game … the trial.

In the second part of L&O, you help the Assistant
District Attorney (A.D.A. … Serena Southerlyn) to obtain a “Guilty” verdict at
the subsequent trial of your suspect. This part is more complex since it
consists of several watertight consecutive sections and will be described fully
at the beginning of part-2.

{4}
As opposed to most Quest/Adventure games, do NOT “pick up every item which is
not nailed down” &/or try to perform every action possible. If you do this, you
will very rapidly run out of time, and have to return to some previous stage.
You have to restrict yourself to the minimum of essential
items, actions & questions in order to conserve time as much as possible.

Note:- There is space for up to 52 items in the ‘inventory’ of your
case file. If you want to store any additional, you can use the trash can to
make room. But, be very careful how you do this. I don’t think you can
reclaim any item once you have removed it … and you might need it later for
(essential) evidence!!

I have inserted in red
some ‘very average’ times left at various stages. You may have more time left
(good), or less (not so good). However, if you just have ‘reasonable’ numbers
of hours less, don’t worry because all the times which just happen to be listed
here, finish with considerably more hours (in part-1, over 2 DAYS) to
spare than necessary!

{6}
At the beginning of both halves of the game you are prompted to select either
one or a maximum of two out of four ‘skills’ (‘strengths’) … the game will not
permit you to select more than two!

Once you have made your choice at the very beginning
of each half, you will be UNABLE to change your selection without
returning again to the beginnings.

This walkthrough has made one of the many
possible selections which enable you to finish each half of the game
satisfactorily, and with scores of 100% each! It was possibly NOT the wisest
choice!

In practice, it is probably better to adopt the
following plan (similar to a strategy suggested in the game’s manual) :-

{a} Use the “Evidence Collection” skill
throughout the whole gameto provide yourself with a magnifying
glass which highlights all & only the items you can interact with … if you do
not choose it, you will have to perform very frustrating pixel hunts over
the whole areas of some screens.

{b} Use also the “Efficiency” skill which allows
you to roam around as much as you like whilst conserving time (particularly
if you’ve applied the patch and hence enabled almost unlimited time!… see “Updates” above).

{c} Once you get used to the game, it doesn’t
take long to restart and repeat what you’ve already played.

So if/when you get stuck or reach a dead end,
restart, but use the “Teamwork” skill instead of “Efficiency” in order to obtain
some helpful built in hints.

{d} Go back and forth between {b} & {c} as often
as you need to!

{7}
Whenever you see the cell-phone icon blinking you can click on it. Frequently
you are given quite important clues hinting at what to do next, or sometimes absolutelyessential info. But quite often you just
get some purely background blurb which is not really vital to progressing in the
game.

In part-1, if you have chosen the appropriate ‘skill(s)’, Van Buren writes hints
from time to time on the chalkboard in the 27th Precinct. These are generally
helpful if you are stuck! An equivalent situation applies in part-2 to faxes
sent by the District Attorney, Douglas Wade, and received in the Assistant
District Attorney’s office.

I’ve included ALL cell-phone time-deductions in this walkthrough
since the game appears to imply this. But I have included NO time-deductions
for chalkboard or faxes (since they may not be available in some
‘skill-combinations’).

Of course you can always ‘cheat’ with all these hints! Save immediately
before accessing; access & obtain the info; then return to your Save with no
time deduction :- )

{8} In
general SAVE FREQUENTLY. It is very easy to make a wrong
or redundant move!

You have 15 save-slots. If you like you can save
batches of up to 15 ‘permanently’ (zipping if you like) before overwriting.

PART-1 …
DETECTIVE

Select “Evidence Collection” and
“Teamwork” ‘skills’, and then “Done”.

(See {6} in the “PREFACE” above)

Then watch the cut scenes displaying the discovery of the body at the crime
scene.

7 days … 0.00 hours.

Crime Scene.

[001]
Question Ryan (Park maintenance man) :-

(A) “So what time did you first
see the victim?”.

(B) “Had you ever seen her
before?”.

(C) “Did one of her tips go south
on you?”.

(D) “Can you tell us where you
were before you found the victim?”.

(E) “Would you mind moving your
cart outside of the crime scene area for us?”.

[002]
View close-up of water bottle.

[003]
Add water bottle to case file.

[004]
View torn business card #1 (to the right of Ryan & on his shadow).

[005]
Add torn business card #1 to case file.

[006]
View torn business card #2 (in front of the trash can).

[007]
Add torn business card #2 to case file.

[008]
View torn business card #3 (to the left of the ambulance & in front of some low
bushes).

[009]
Add torn business card #3 to case file.

[010]
View business card puzzle (3 more pieces together of business card near to white
cap “I Love New York”).

[011]
Click on the 3 (first) torn pieces of business card separately in inventory
panel whilst viewing the business card Puzzle. Each will jump onto the puzzle …
making a total of 6 pieces.

[012]
Drag these 6 pieces until they fuse together into one full business card. (N.B.
This could hardly be easier. The 6 pieces don’t even have to fit accurately!).

[013]
View close-up of dog tag (name = “Bingo”; gray & not too easy to see … near to
the handbill “Save 25% on long distance calls”!).

[014]
Add dog tag to case file.

Select case file.

[015]
Submit water bottle to lab test (at Crime Lab).

6 days … 5.50 hours.

Choose map and go to Leonard Gower
(Gower Investments).

[016]
Question Gower :-

(A) “You know of anyone who might
want to kill her?”.

(B) “Any of her clients unhappy
with her performance?”.

(C) “Why did she leave her job
here at Gower Investments?”.

(D) “Do you know where her family
is located?”.

Choose map and go to Saheed Singh
(Singh, Wolfe & Singh).

[017]
Question Singh :-

(A) “Do you know why Ms. Russ left
her job at Gower Investments?”.

(B) “What was so special about her
disaster?”.

(C) “Were there a lot of people
who wouldn’t want to see that happen?”.

(D) “Was she going to make a deal
with the Feds?”.

(E) “Was this her only deal the
Feds were looking into?”.

Choose map and go to Crime Lab (Paul
Kim).

[018]
View water bottle lab result.

Choose map and go to Bobby Sloan.

[019]
Question Bobby Sloan :-

(A) “What time did you see the
victim?”.

(B) “Did you happen to notice if
she carried a lot of cash on her?”.

(C) “Did you see her here with
anyone that morning?”.

(D) “What kind of dog did the guy
you saw have?”.

(E) “Did you hear what the victim
and the guy were talking about?”.

(F) “Would you recognize the man
if you saw him again?”.

(G) “Did the victim and the man
she was with leave together?”.

(H) “What time did your supplier
get to you?”.

[020] Add Bobby Sloan to case file (whilst his
Q/A sheet is still on screen).

6 days … 0.25 hours.

Select case file.

[021]
Submit Bobby Sloan for research report.

Choose map and go to Laurie Russ.

[022]
Question Laurie Russ :-

(A) “Do you know anyone who might
have wanted to see her dead?”.

(B) “Were you an investor in any
of your mother’s deals?”.

(C) “Why were you and your mother
on bad terms?”.

(D) “Do you run every morning?”

(E) “Did anyone see you running
around 5am on May 10th?”.

Choose map and go to Medical Examiner’s (M.E.’s) office.

[023]
View hair from under victim’s (vic’s) fingernails.

[024]
Add the hair to case file.

[025]
View saliva from victim’s body.

[026]
Add the saliva to case file.

[027]
View watch from victim’s wrist.

[028]
Add watch to case file.

[029]
View metal traces from victim’s neck.

[030]
View victim’s blood sample.

[031]
Add blood sample to case file.

[032]
View victim’s money belt.

[033]
Click on (silver) key just protruding from bottom right corner of money belt
purse, obtaining a close-up.

[034]
Add key to case file.

[035]
View autopsy report.

[036]
Add autopsy report to case file.

Select case file.

[037]
Submit hair from under vic’s fingernails to lab test.

[038]
Submit saliva from victim’s body to lab test.

[039]
Submit blood sample to lab test.

5 days … 4.50 hours.

Choose map and go to Victim’s residence.

[040]
Go to and view the locked drawer in the desk in the living room.

[041]
Click on the silver key icon in your partial case file (which should be on the
right hand side of the same screen), obtaining a close-up of the opened drawer
with a golden key inside it.

[138]
If you’ve submitted suitable items, the District Attorney (I presume) will
agree, somewhat reluctantly, to send Stanton for trial. Watch the cut-scenes
which will lead you to part-2 (Lawyer) of the game.

If not, you will have to repeat with an improved selection of items.

If you’ve done
EVERYTHING ‘correctly’ in part-1, you will obtain :-

“Detective Score: ………..….
100%”.

But don’t worry if you
got less than this!

So long as you’ve succeeded in progressing to part-2
(the trial), the “Detective Score” will have no influence (one way or the other)
upon your finishing the game successfully.

PART-2 …
LAWYER

PREFACE :-

The object of the second part of L&O is for you to
help the Prosecution’s Assistant District Attorney (A.D.A. … Serena Southerlyn)
to obtain a trial verdict of “Guilty”. It is actually divided into 7 watertight
sections. They are in a fixed order … if/when you succeed in one section, you
can proceed to the next.

So keep Saving; frequently!

PART-2A :- The Prosecution has 2 (8 hour) days to investigate
before the actual trial itself begins.

PART-2B :- The trial begins:-

The
Prosecution selects its witnesses & items of evidence.

The A.D.A.
questions all its witnesses and presents its evidence. Defense Attorney, Miles
Duncan, cross examines some of the Prosecution’s witnesses. Then the A.D.A.
rests its case.

If you have
not presented your case well enough, it will be summarily dismissed … FAILURE.

If however you
have presented your case satisfactorily, you’ll have further time for
investigation.

PART-2C :- The Prosecution has a further 2 (8 hour) days to
investigate before the Defense presents its case.

PART-2D :- The trial continues:-

The Defense
questions all its witnesses and then rests its case.

PART-2E :- The Prosecution has a final 2 (8 hour) days to
investigate before presenting its Rebuttal Subpoena.

PART-2F :- The trial continues:-

The Prosecution
again selects its witnesses & items of evidence.

The A.D.A.
presents its Rebuttal Subpoena.

Then the
Prosecution rests its final case.

PART-2G :- Cut-scenes :-

The
Prosecution and the Defense make their closing summaries.

Thejury retires and thendelivers its judgment of “Not Guilty” (BAD) or
“Guilty” (YOU’VE “WON”!) … you will also be given your %age
score.

Select “Evidence Collection” and
“Teamwork” ‘skills’, and then “Done”.

(See {6} in the “PREFACE” above)

Then watch the cut scenes displaying the trial preliminaries. You finish up
(interactive again) in the Assistant District Attorney’s office.

The
Prosecution has 2 (8 hour) days to investigate before the actual trial itself
begins.

Select case file.

[142]
Submit Stanton’s gun to lab test.

[143]
Submit Stanton for psychiatric evaluation.

1 days … 7.25 hours.

Choose map and go to Crime Lab.

It’s more than likely that you may have to mark time
here … if the reports are still pending. If so, visit and talk to anybody.
You may have to talk to 3 or maybe even 4 people … as many times as necessary
until the reports are ready.

N.B. You’ll get a cell-phone call from Paul Kim when
the lab reports are available!

1 day … 5.25 hours.

[144]
View lab test Stanton’s gun.

Listen to cell phone message from Paul Kim.

[145]
Again it’s likely that you will have to mark time here until this phone call
comes through (as just above), and if so, talk to as many people as necessary
until it does.

NOTE :- If you want to use more than 6
items, you can easily do so by utilizing the slider on the right side of the
panel!

(D) Click on “Go to Trial”.

(E) You get the message “Are you
sure you are ready to go to trial” … answer “Yes”. Watch the cut-scene of the
Prosecution’s opening case.

(F) Select your witnesses, one
after the other for questioning.

NOTES:-

{i} You can choose your witnesses in ANY
order you like.

{ii} You should “Object” to any Defense’s
unauthorized questioning during its cross examination … but it’s advisable to
stick ONLY to the objections outlined below (which will be sustained and not
overruled!). You should do this QUICKLY, as soon as the Counsel
for Defense (‘Duncan’) has finished the offending sentence.

NOTE :- If you want to use more than 6
items, youcan easily
do so by utilizing the slider on the right side of the panel!

(D) Click on “Go to Trial”.

(E) You get the message “Are you
sure you are ready to go to trial” … answer “Yes”. Watch the cut-scene of the judge
opening the session.

(F) Select your witnesses, one
after the other for questioning.

NOTE :-

You should “Object” to any Defense’s unauthorized
questioning, if any, during its cross examination … but it’s advisable to
stick ONLY to the objections outlined below (which will be sustained and not
overruled!). You should do this QUICKLY, as soon as the Counsel
for Defense (‘Duncan’) has finished the offending sentence.

[212]
(B) should be {i} Barney Ruggerio; {ii} Lucas Allen.

[213]
(C) should be … None!

Select Lucas Allen from witness list.

[214]
Question Lucas Allen :-

(A) “What was Mr. Stanton’s
trading history with the victim?”

(B) “So when Mr. Stanton got to
L&G and Ms. Russ started at Gower they basically just used the same scam?”.

(C) “Were you concerned about the
general public?”.

(D) “Did Stanton mention to you
that Jenny Russ could incriminate him for any reason?”.

Defense Cross Examination.

Don’t object to questions during Lucas Allen’s cross
examination by the Defense.

Select Barney Ruggerio from witness list.

[215]
Question Barney Ruggerio :-

(A) “Have you
ever met the defendant before?”

(B) “Have you seen him since he
left his position at the union?”

(C) “And then what?”

(D) “Did Mr. Stanton say why he
needed the gun?”

(E) “Do you know who those people
were?”

(F) “After you sold Mr. Stanton
the gun, did you see him again?”

(G) “Was that the morning of May
10th, the day Jenny Russ was murdered?”.

The Defense objects with “Hearsay … Strike from the record!”

(H) The Prosecution’s response … “The statement should be admitted as an admission
against the defendant’s interests.”.

This is accepted by the judge with
“Objection Overruled”.

(I) “When did you next see Mr.
Stanton?”.

Defense Cross Examination.

[216]
Object to Duncan question –
“Security, you mean like beating people up?”