Factsheet

History

Sean began the development of Anodyne in March 2012, and met Joni in late June. As they are both students, they have worked together on Anodyne since, in between summer and academic year responsibilities.

Development News

News is frequently posted to Anodyne's IndieDB Page. You'll do Joni and I a huge favor if you watch our IndieDB Page, or better yet, tell a few friends about Anodyne!

I (Sean) also occasionally update my blog with design and programming commentary on the development of Anodyne. I also have a tendency to post new screenshots via my Twitter feed.

Press Coverage

Do you write about or make videos of games? I'll send you a review copy - e-mail me at anodynegame@gmail.com !

These mentions are all from before release. I'm working on making a new page for post-release press.

Rock, Paper, Shotgun "The demo...shows some smart design and has a charming weirdness to it." "...the hit detection and feel of movement in the demo are spot on."

Images

Music

Developers

Anodyne is in development by
Sean Han-Tani-Chen-Hogan and Joni Kittaka. I (Sean) do the programming and music, Joni does the artwork. We split the design work - e.g., I design dungeons, Joni focuses on story.

FAQ

Q: I can't install the game!
If you run Ubuntu this link is a guide on how to install Adobe AIR.

Q: I have some Linux distro that doesn't have AIR 2.6. What can I do now?

E-mail me. If you bought the game on Desura there is a standalone SWF download with AIR API calls removed, you can play that in a browser or flash projector. If not, just give me proof of purchase in some way and I'll give you a Desura key.

Q: How long is Anodyne?

A: 6.5-9.5 hours is the average play time for the main quest, but that can extend longer depending on how much you choose to play after the main quest.

Q: Can I play in Windowed mode?

A: Yes - press tab a few times, or change it in the config in the menu.

Q: Is this game appropriate for my child?

A: Possibly. From our scientific studies, this game is likely completable by 6 year olds who are familiar with video games. Content-wise, some of the themes in Anodyne are a bit dark, and there is occasional profanity. There is very little graphic violence.

Q: Will you add controller support?

A: Yeah I'm working on doing that in the near future - for now you could use Joy2Key (a hassle I know, but there are only dpad + 3 inputs for the game so it shouldn't be too bad.)

Q: I have a retina display and the game starts with a white screen. What do I do?

If you press X the game should continue. Not sure why this happens yet or what workaround would fix it.

Q: Are you porting to XYZ?

A: The only ports planned are iOS and Android. This is due to Adobe AIR. I have a working Android port but need to test on more phones. Need to try iOS still.