Originally Posted by Dhruin
check out the screen of the local map for one location. It's nothing like Gothic in that sense - closer to KotOR but that's too harsh. I'd say the Trade Quarter of Vizima is about the size of Khorinis in Gothic 2 or the scaled 3D equivalent of a BG2 map (that's a very rough sense). They aren't huge locations but they are big enough to wander without feeling *too* restricted.

Tiny locations and the resulting immersion-breaking load screens were my biggest fears when I heard The Witcher was using the Aurora engine. From the preview it doesn't sound like the outdoor areas are too small, but is there loading of sub zones within zones? For example, in a city quarter do the building interiors load as individual cells separate from the exterior parent zone or is transition between indoors and outdoors seamless?