Speaking of which, I guess I need to explain what I've been doing the past month or two...

I have made no progress for updating my Metroid Mod to Terraria 1.3. Ever since 1.3 came out, and tAPI has discontinued, I began fiddling with Game Maker: Studio. And since then, I've started production on my first (fan) game, and I've come to a conclusion...

I have decided to leave the Terraria modding scene, but do not be discouraged, I will not leave permanently.
As I have stated long before, this mod will not die. And while I'm gone, one of two things can happen to help prevent its possible fate:

1: If someone is willing, at least a decent modder, and persistent, PM me, and I'll give you all the my current, unreleased source code for my mod, along with all the ideas I had for this mod, and he/she can continue making this mod in my stead. Or...

2: I will come back, and finished what I started. However, while I can definitely say that I may start back on this in the future, it will not be in the near future.
Hopefully by then, I'll have access to fully up-to-date modloaders with tons of features for me to choose from to make my ideas into a reality in full.

I'm honestly really sorry I will not be continuing this again soon, or that there's the possibility of me no longer being the developer for this mod, but I will say that this has been the best 3 years of my life, as I love programming.
But alas, time moves on, and so does my life and my venture into game development...

~falcon7370 approached me asking for permission to work on my mod, though he wanted to toy around with it before doing anything public, but he hasn't been online since last December, so I'm not sure of his current status.

~Odran also asked if he could work on my mod, and at the time I had completely forgotten about falcon7370, but I suggested to Odran that, since he had a bit less experience, he should try to work on something else and develop modding skills. (Go check out his Zelda Mod, I think it's pretty cool.)

~Recently, Iriazul asked for permission as well. I told him the current situation and he said he was going to go ahead and work on it, but I assume he'll stop or collaborate if it means avoid confusion and/or conflict.

Morph Ball
Press Z to roll into a ball
While Active:-Left Click to initiate a drill feature
-Right Click to set off a bomb (Deals 10 damage)
The Morph Ball's colors are based on your shirt and undershirt colors
Recipe: 20 Meteorite Bar, 3 Diamond, 5 Gold/Platinum Bar, 3 Fallen Star; at an Anvil(The Morph Ball was originally created by Yoraiz0r, but over the past years, its code has been heavily altered by me)

Speed Booster
Allows the user to run insanely fast
Damage enemies while running
(Shine Sparking is a doable ability, though it's not perfect)
Recipe: 1 Hermes Boots, 1 Spectre Boots, 1 Serris Core-X, 5 Emerald, 5 Iron/Lead Bar; at an Anvil(This was once just an edited version of W1K's Super Sonic Shoes, but after many code changes, it's hard to tell anymore)

X-Ray Visor
Hold F to project a wide ray of light
Does not work while moving for attacking
Recipe: 10 Cobalt/Palladium Bar, 1 Spelunker Potion, 30 Glowing Mushromm; at an Anvil

Screw Attack
Allows the user to double jump
Allows somersaulting
Damage enemies while somersaulting
Hold Left/Right and double jump to do a 'boost' abilityCurrently unobtainable. Planned to be a drop from Ridley.(This item can, however, be obtained through the use of a cheat mod)​

Power Beam
Ranged Damage: 7
Insanely Fast Speed
Weak knockback
Overheats by 4 points per use
Press Q to open the Beam Combination Interface
Hold R to use Concentration, which increases the overheat cooldown rate
Without a properly made Charge type beam upgrade, Primary A and B beams cannot be combined
Right click to zoom out (Only works when a power suit is fully equipped)
Recipe: 10 Meteorite Bar, 50 Musket Ball, 3 Topaz; at an Anvil

Hyper Beam
Slot Type: Charge"Mother, time to go!"
Shots ignore 50% of enemy defense
Primary A and B addons will work together
Only activates when the Secondary, Utility, and Primary A and B slots are in use
Recipe: 3 Hallowed Bar, 20 Soul of Might, 20 Soul of Sight, 20 Soul of Fright, 1 Rainbow Gun; at a Mythril/Orichalcum Anvil

Phazon Beam
Slot Type: Charge"It's made of pure Phazon energy!"
Shots have a 25% chance of inflicting a Phazon DoT debuff on enemies
Primary A and B addons will work together
Only activates when the Secondary, Utility, and Primary A and B slots are in use
Cannot be used without the Phazon Suit
Recipe: 6 Shroomite Bar, 12 Pure Phazon, 5 Soul of Night, 10 Soul of Sight, 10 Soul of Might, 10 Soul of Fright; at a Nova Worktable

Missile Launcher
Ranged Damage: 20
Very Fast Speed
Average knockback
Uses Missile Ammo
Press Q to open the Missile Combination Interface
Hold R to use Concentration, which replenishes your Missiles
Right click to zoom out (Only works when a power suit is fully equipped)
Recipe: 10 Meteorite Bar, 1 Musket/Undertaker, 3 Grenade; at an Anvil

Missile Expansion
Meant to be put into the Missile Launcher's expansion slot
Increases maximum Missiles by 5 with each expansion slotted in
Stack it up to 50 expansions for +250 maximum Missiles
Recipe: None--Generates underground in newly created worlds

Grappling Beam"Swingy!"
Behaves like any Terraria grapple hook
Put it in your inventory and press the grapple key
When attached to a surface:-Press up or down to ascend or descend the grapple
-Press left or right to swing
Recipe: 25 Meteorite Bar, 3 Fallen Star, 1 Grappling Hook; at an Anvil

Phazon"Very radioactive."
Glows with Phazon energy
Can only be mined by the Nova Laser
Cannot be mined by even the strongest picks, like the Picksaw
Damages you if you touch it without the Phazon Suit
Recipe: None -- Generates in the world, like a hardmode ore, after the Phazon Meteor's core is mined out

Everything in this section is unobtainable, without the use of a cheat mod.

Dark SuitItem files for the Dark Suit do not even exist yet, meaning you cannot obtain it even with a cheat menu.
The only files that do exist are the textures.

Light Suit

Hallowed Light Suit

PED Suit

Hazard Shield Suit

Crimson Hazard Shield Suit

Terra Gravity Suit

(I'm highly aware that this is a sprite from the Template Mod. Don't judge me.)Phazon EssenceIt's suppose to summon Dark Samus,but she won't spawn even if I use a cheat mod...​

Mechanics

The Power Beam overheats when used excessively.
A meter, located under the charge meter, indicates how much the Power Beam is overheated.
The Overheat meter will cool down at a rate of 30 points per second (0.5 points per game frame). However, the player can use Concentration (default: R) to cool it down at a rate of 120 points per second (2 points per game frame).
When the Power Beam is fully overheated, the player must wait until it cools down enough before they can fire it again.

Somersaulting is an aesthetic game mechanic, triggered by doing a second jump with the Space Jump, Space Jump Boots, or the Screw Attack. Although it's aesthetic for the Space Jump (Boots), it's actually needed to be triggered in order for the Screw Attack to function and damage enemies.
Somersaulting only works in the air, as it's obviously disabled once the player lands back on the ground. The player is also needed to keep moving left or right in order to stay somersaulting, as Space Jumping in place will keep somersaulting disabled.

The Power Beam and Missile Launcher are very useful weapons, as various addons can be made to make these weapons more powerful. Addons can be installed by selecting the Power Beam/Missile Launcher in your hotbar and pressing the appropriate key (default: Q).

The Power Beam has 5 addon slots, each with their own designated type, allowing fairly specific combinations to be installed into the beam. The slot types are as follows:
Charge,
Secondary,
Utility,
Primary A,
and Primary B.

As you know, in Super Metroid, combining Spazer and Plasma Beam was an impossible feat. The Power Beam by itself cannot function with both the Primary A and B slots in use, unless an upgraded Charge addon is installed.
The Charge Beam V2 allows the use of combining Primary A and B addons. The Charge Beam V2 is also a lot more advanced in that it completely changes the way every beam looks, each new look resembling the beams from Metroid Fusion and Metroid Zero Mission (whereas the beams originally resemble beams from Super Metroid).

The Missile Launcher only has 2 addon slots, and one expansion slot. These slots are designated as Charge and Primary, whereas the Expansion slot doesn't count as an addon slot.

A Phazon Meteor will be created on world generation, as the last thing to be generated. The Phazon Meteor looks just like a normal Meteor consisting of normal Phazon, but the center of it will consist of a red Phazon Core.
Phazon, as well as the core, cannot be mined by normal means, such as pickaxes or drills. The only tool capable of mining out any of the meteor is the Nova Laser.
Simply mining one block of the core will cause the entire core to explode (watch out, it can hurt), and upon doing so, it will cause the world to generate Phazon, with the phrase, "Your world has been corrupt with Phazon!"
The player then can find Phazon underground like any other ore.

Every power suit has a Sense Move ability.
Sense Move is a dodge ability, originally from Metroid: Other M, which can be activated by holding the Sense Move key (default: Shift) and pressing Left/Right when an enemy is coming after you.
Sense Move is entirely Work In Progress, as it's far from perfect. So expect changes to its behavior in the future.

This mod contains an assortment of options in the mod options menu:

These options mostly include key customizations, but it also includes other little options, such as turning on/off the HD particle effect for the Phazon Beam, or other options for the X-Ray Visor's Head Tracking.

(Will add example gifs for... everything, in the future.)

Known Bugs

Multiplayer
This mod is yet to be fully multiplayer compatible. Crashes will occur very fequently. Or maybe your whole server will crash before anyone can even join it...

Beam offsets
Sometimes when firing a beam consisting of more than one shot, one of the shots will be delayed by a frame and the shots will be offset. This does not affect the damage, however, it's a bit funky looking.

Flying Arm Cannons
If you have a trail effect (i.e. Shadow Armor or Speed Boosting) and you're somersaulting, upon firing the Power Beam, little arm cannons will fly off in random directions for 2-3 frames. I have no idea what causes it, so I don't know how to fix it yet...

Please report bugs as you find them. I really wanna fix as many as I can.

2.0 r4
Additions and ChangesNew! Overheat System added! Beams now overheat rather than use mana!
Power Beam damage type changed from magic to ranged
Power Suit damage bonuses changed from magic to ranged
Added ranged damage bonuses to the set bonuses of the Varia, Gravity, Phazon, and Shadowed Phazon Suits
Power Suit and Varia Suit set bonuses now increase underwater breathe time
Missile Expansions now generate underground in newly created worlds
Phazon now damages players who are without the proper immunities
Shadowed Phazon Suit now increase HP regeneration when the player stands on Phazon
Phazon Beam can no longer be used without the Phazon Suit
X-Ray Visor recipe changed to: 10 Cobalt/Palladium Bars, 1 Spelunker Potion, 30 Glowing Mushrooms
Charge Beam multiplier changed from 5 to 3
Tweaked Green Plasma Beam
Removed Ichor effect from the Red Plasma and Nova Beams
Red Plasma Beam now deals double damage if the enemy is already on fire/frost burned
Hyper Beam damage buffed
Phazon Beam damage buffed
Decreased the spray of the Phazon Beam, as well as slightly increased the range
Somersault checks tweaked a bit for wings and rocket boots
Player's run physics are now a bit more 'slippy' when in Morph Ball form, giving it the feeling of actually rolling.
Boost Ball now works in a Prime style manner when using it in conjunction with the Spider Ball (Spider Ball in itself is still a little buggy)
Speed Booster tweaked
Fixes
Fixed graphical bug caused by throwing the Missile Launcher out of your inventory while using Concentration
Reworked Grappling Beam. Should now be more bug-free.
Ice Beam debuff reworked. On top of not being able to freeze bosses, it also cannot freeze enemies who have 3000 max HP or more.
Speed Booster can no longer be equipped when the player already has the Space Booster equipped and vice-versa.
Space Jump can no longer be equipped when the player already has the Space Booster equipped and vice-versa.
Morph Ball can no longer be equipped when the player already has the Morph Ball V2 equipped and vice-versa.
Fixed Morph Ball recipe typo. It now requires Gold Bars instead of Silver.
Missile Launcher can now alternatively be crafted with The Undertaker.
Phazon is now bomb-proof
Fixed hair styles given by the Stylist sometimes showing up when in Morph Ball form

Credits
The tAPI Team
Everyone who has helped me on the forums (can't remember all of the names)
W1K
Empio
Angie the Demoness
Omnir
Zero-Exodus
Skiphs
TerratroidRayJT
And others that I've forgotten the names of...

Terraria and Metroid are owned by Re-Logic and Nintendo respectively. I made this mod for entertainment and educational purposes only.

Final Notes
I highly recommend using Shockah's Fancy Cheat Menu, as it will greatly help in obtaining items that were meant to be obtainable but either had an unfair recipe, or had no recipe at all.

(Old tConfig version can be found here, but I don't know if anyone still wants to play it...)

2.0 r4
Additions and ChangesNew! Overheat System added! Beams now overheat rather than use mana!
Power Beam damage type changed from magic to ranged
Power Suit damage bonuses changed from magic to ranged
Added ranged damage bonuses to the set bonuses of the Varia, Gravity, Phazon, and Shadowed Phazon Suits
Power Suit and Varia Suit set bonuses now increase underwater breathe time
Missile Expansions now generate underground in newly created worlds
Phazon now damages players who are without the proper immunities
Shadowed Phazon Suit now increase HP regeneration when the player stands on Phazon
Phazon Beam can no longer be used without the Phazon Suit
X-Ray Visor recipe changed to: 10 Cobalt/Palladium Bars, 1 Spelunker Potion, 30 Glowing Mushrooms
Charge Beam multiplier changed from 5 to 3
Tweaked Green Plasma Beam
Removed Ichor effect from the Red Plasma and Nova Beams
Red Plasma Beam now deals double damage if the enemy is already on fire/frost burned
Hyper Beam damage buffed
Phazon Beam damage buffed
Decreased the spray of the Phazon Beam, as well as slightly increased the range
Somersault checks tweaked a bit for wings and rocket boots
Player's run physics are now a bit more 'slippy' when in Morph Ball form, giving it the feeling of actually rolling.
Boost Ball now works in a Prime style manner when using it in conjunction with the Spider Ball (Spider Ball in itself is still a little buggy)
Speed Booster tweaked
Fixes
Fixed graphical bug caused by throwing the Missile Launcher out of your inventory while using Concentration
Reworked Grappling Beam. Should now be more bug-free.
Ice Beam debuff reworked. On top of not being able to freeze bosses, it also cannot freeze enemies who have 3000 max HP or more.
Speed Booster can no longer be equipped when the player already has the Space Booster equipped and vice-versa.
Space Jump can no longer be equipped when the player already has the Space Booster equipped and vice-versa.
Morph Ball can no longer be equipped when the player already has the Morph Ball V2 equipped and vice-versa.
Fixed Morph Ball recipe typo. It now requires Gold Bars instead of Silver.
Missile Launcher can now alternatively be crafted with The Undertaker.
Phazon is now bomb-proof
Fixed hair styles given by the Stylist sometimes showing up when in Morph Ball form

Well, I can either keep it a surprise and not tell you...
Or I can give you a wall of text.

But I think a simpler explanation to "What's next" is, I wanna wait until I get most of the major bugs ironed out, then it'll be out of Beta...
(And oh crap, I forgot to add a "Known Bugs" section to the first post. I'll do that now.)

It... does...?
It lags when you play my mod?
I was afraid of this...
For a bug like that, I'd need some serious coding help.

Click to expand...

I can barely do anything at all. I can't open the cheat menu to see the items!
My computer is absolule , so that might be the problem.
Or that this is by far the largest mod I've ever seen, at 31 megabytes.

I can barely do anything at all. I can't open the cheat menu to see the items!
My computer is absolule , so that might be the problem.
Or that this is by far the largest mod I've ever seen, at 31 megabytes.

Click to expand...

Face palm.
I need to rethink the way I code things...

Aside from your computer being crappy, are there any other bits of information you can give me?
...
Do you at least have any suggestions for making my mod run faster.

It only lags when I open my inventory. It just takes me 5 minutes to put the item in my inventory, but once it's there I'm good.

Click to expand...

So it may be an issue with your inventory...
Or more specifically, Mod Interfaces. I'm using a heavy bit of custom mod interface code to make the Power Beam and its addons work properly.
I'll have a look around there.

Edit: By the way, what are all of the items in your inventory? Or specifically, what items from this mod do you have?

So it may be an issue with your inventory...
Or more specifically, Mod Interfaces. I'm using a heavy bit of custom mod interface code to make the Power Beam and its addons work properly.
I'll have a look around there.

Edit: By the way, what are all of the items in your inventory? Or specifically, what items from this mod do you have?

Click to expand...

I have Shockah's Fancy Cheat Menu. The items in my inventory are from Vanilla Terraria and from my mods.
At least I was able to get the boss summoners, which were the main reason I got this mod.
I was not disappointed with the bosses. Truly amazing.

I have Shockah's Fancy Cheat Menu. The items in my inventory are from Vanilla Terraria and from my mods.
At least I was able to get the boss summoners, which were the main reason I got this mod.
I was not disappointed with the bosses. Truly amazing.

Click to expand...

Speaking of which, I forgot to credit Empio. He originally created Phantoon, although I edited him a bit.
(Serris was almost purely made by me.)

Edit: Also, if all you had from my mod were the boss summoners, then how the fuuk...