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March 11

Over the last 2 weeks we've pushed 2 updates to the game with some smaller fixes, but we've also been hard at work on a bunch of much bigger changes for VALA.

Here are the big (or somewhat important) changes in this update:

New difficulty mode

Does VALA feel harder than Dwayne Johnson's 8-pack? We've got you covered!There are now two difficulties: No Probllama and Llaminator. If you played VALA before the update, you've been playing the latter, and your previous progress will show up there.

No Probllama is a new, easier difficulty that also happens to be great for casual couch co-oping with friends.

Here is the new difficulty selection in the main Deploy menu. Note: Weapon and perk unlocks are global, so it doesn't matter which difficulty they are unlocked with.Note 2: We're working on a Super Slayin' mode for a future update which will be significantly harder than anything in the game right now

Weapon leveling

We've seen how frustrating it can be when you see a weapon drop coming down from the heavens, and you start thinking how Llamazon has blessed you with kindness. And then...well, it is the same weapon you already have and you smash your controller into your screen.Quite frankly we can no longer afford claims for new monitors.So now you can level up weapons! If you equip a particular weapon in a slot that already has that weapon, instead of just replacing it, it'll level it up. That means faster fire rate and extra ammo.Holding info in the game will show a little number above each weapon to indicate their level. Weapons can be leveled up twice (to level 3), and the last weapon in each group cannot be leveled up (for example the Minigun of Destiny).Note: This change doesn't effect everyone. Some people may not have ever noticed the above.Note 2: Notice above that we've also made the perk pro's and con's more clearly indicated.

Hate puns, but love slaughter?

We hear you. Sometimes you just want to let blood fill the streets without cringing. So in sound settings (in the main menu and in pause menu) there is a fancy new slider to set how many puns you'll hear. Yes, it was incredibly hard to not fill the above paragraph with puns too.Note: This slider effects most of the main sources of puns in the game, but keeps ones that have important info.

Progress tracking

Feedback from players showed us that people were going back and forth between the game and main menu to see what they had unlocked. Plus it isn't always clear what a particular perk does without the full description in the main menu.So we've added both the Armoury and Job Perks sections to the pause menu so you can see how far you are with each weapon, and see exactly what a particular perk does.As always, you can never manually equip anything that doesn't drop in the game.

Smaller stuff

There are also many boring changes that you can read below if you like:

Tweaks to make progression and action happen more immediately

Melissa will give clearer instructions of what to do at the end of D3

Some balancing for freeplay

Fix a case where llamas never stopped swarming you

Fix keyboard binding text not being visible on some resolutions

Fix a bug where falloff wasn't calculated correctly for car explosions, often causing you to take more damage than was intended

Significantly improve the Tazer

Change some challenge criteria

Fix energy often not being collected correctly

Fix a case where settings could get corrupted and misread

Added a message to the bottom of perk/armoury menu to make it clearer that you cannot equip stuff in the menu

Some bug fixes and overall balancing

Make it clearer that some perks have pro's and con's

And of course, please carry on reporting issues and general feedback you have with the game in the Steam discussion board and Discord.

p.s. Thank you to the beta testers who tested and gave feedback on everything! If you're on the beta, please switch back to default now.