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Not as far as I know... he developed the engine not the game and wan't really part of the original Nexuiz developers.

His overall stance seems to have been that of trying to see the best in this comercialization of Nexuiz and got even hired by them to work on the open-source engine (before it was decided that they would switch to the Cryengine). That he seems to be fed up with them and switched to Valve speaks for him I guess, but I would have loved to see some more work on the Darkplaces engine by him too.

But I guess this is a good match as the source engine is supposed to be quite quake like still, so it's similar to Darkplaces... maybe they will even allow for some backporting and open-sourcing of code *keeps kingers crossed*

I'm still waiting for a native HL (the first one) port. I hear the game is really good

And you're not at all wrong. The single player campaign is good, but the multi-player mode is also more fun to play than Counter-strike. In fact, Half-life is one of the few games we still occasionally play with my friends. I'm going to a big LAN party soon, and guess which one game I'll be taking with me.

Ideally, I'm of the opinion that we shouldn't. That stuff should be ready and accepting for others to use, not to fix.

Ideally. Should be. I don't think it's Valve's job either, but what else could they do? The games rely heavily on the graphics stack after all.

I still predict problems. I don't see the performance of the drivers/games matching the performance of their Windows siblings any time soon. I hope we'll gradually get there over time, but it'll be a rocky road.