Set the Conditions for Anyone on Your Team to Be Creative

One of the most damaging myths about creativity is that there is a specific “creative personality” that some people have and others don’t. Yet in decades of creativity research, no such trait has ever been identified. The truth is that anybody can be creative, given the right opportunities and context.

If you don’t believe me, take the least creative person in your office out for lunch — someone who doesn’t seem to have a creative bone in their body. Chances are, you’ll find some secret passion, pursued outside of office hours, into which they pour their creative energies. They just aren’t applying those energies to their day jobs.

The secret to unlocking creativity is not to look for more creative people, but to unlock more creativity from the people who already work for you. The same body of creativity research that finds no distinct “creative personality” is incredibly consistent about what leads to creative work, and they are all things you can implement within your team. Here’s what you need to do:

Cultivate Expertise

One of the things that creativity researchers have consistently found for decades is that expertise is absolutely essential for producing top-notch creative work — and the expertise needs to be specific to a particular field or domain. So the first step to being creative is to become an expert in a particular area.

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Thinking Creatively

The reason expertise is so important is that you need to be an expert in a specific field to understand what the important problems are and what would constitute an important new solution. Einstein, for instance, studied physics intensely for years to understand the basic physical model for time and space before he understood that there was an inherent flaw in that model.

So how do you cultivate expertise? Performance expert Anders Ericsson has studied that problem for decades and found that the crucial element is deliberate practice. You need to identify the components of a skill, offer coaching, and encourage employees to work on weak areas. That goes far beyond the intermittent training that most organizations do.

Any company can replicate Amazon’s memo-writing policy. What’s not so easily replicated is the intense commitment to cultivating writing expertise that the company has prioritized for years.

Encourage Exploration

While deep expertise in a given field is absolutely essential for real creativity, it is not sufficient. Look at any great body of creative work and you’ll find a crucial insight that came from outside the original domain. It is often a seemingly random piece of insight that transforms ordinary work into something very different. For example, it was a random visit to a museum that inspired Picasso’s African period. Charles Darwin spent years studying fossils and thinking about evolution until he came across a 40 year-old economics essay by Thomas Malthus that led to his theory of natural selection. The philosophy of David Hume helped lead Einstein to special relativity.

More recently, a team of researchers analyzing 17.9 million scientific papers found that the most highly cited work is far more likely to come from a team of experts in one field working with a specialist in something very different. It is that combination of expertise, exploration, and collaboration that leads to truly breakthrough ideas.

That is how Google’s “20% time” policy is able to act as a human-powered search engine for new ideas. By allowing employees to work on projects unrelated to their formal job descriptions 20% of the time, people with varied experiences and expertise can combine their efforts in a way that would be extremely unlikely in a planned company initiative.

Empower Your People with Technology

In Walter Isaacson’s recent biography of Leonardo da Vinci, he recounts how the medieval master would study nature, from anatomy to geological formations, to guide his art. Now Leonardo was clearly a genius of historical proportions, but think about how much more efficient he would have been with a decent search engine.

One of the most overlooked aspects of innovation is how much technology can enhance productivity. Part of the reason is because it makes the two factors noted above, acquiring domain expertise and exploring adjacencies, so much easier. However, another reason is because it frees up time to allow for more experimentation.

You can see this at work at Pixar, which was originally a technology company that began shooting short films to demonstrate the capabilities of its original product, animation software. However, as they were experimenting with the technology, they also found themselves experimenting with storytelling, and those experiments led them to become one of the most highly acclaimed studios in history.

As Pixar founder Ed Catmull put it in his memoir, Creativity Inc., “Every one of our films, when we start off, they suck…Our job is to take it from something that sucks to something that doesn’t suck. That’s the hard part.” It is that kind of continual iteration that technology makes possible, and that makes truly great creative work possible.

Reward Persistence

Far too often, we think of creativity as an initial, brilliant spark followed by a straightforward period of execution, but as Catmull’s comment above shows, that’s not true in the least. In his book, he calls early ideas “ugly babies” and stresses the need to protect them from being judged too quickly. Yet most organizations do just the opposite. Any idea that doesn’t show immediate promise is typically killed quickly and without remorse.

One firm that has been able to buck this trend is IBM. Its research division routinely pursues seemingly outlandish ideas long before they are commercially viable. For example, a team at IBM successfully performed the first quantum teleportation in 1993, when the company was in dire financial straits, with absolutely no financial benefit.

However, the research wasn’t particularly expensive, and the company has continued to support the work for the last 25 years. Today, it is a leader in quantum computing — a market potentially worth billions — because it stuck with it. That’s why IBM, despite its ups and downs, remains a highly profitable company while so many of its former rivals are long gone.

Kevin Ashton, who first came up with the idea for RFID chips, wrote in his book, How to Fly a Horse, “Creation is a long journey, where most turns are wrong and most ends are dead. The most important thing creators do is work. The most important thing they don’t do is quit.”

Yet all too often, organizations do quit. They expect their “babies” to be beautiful from the start. They see creation as an event rather than a process, don’t invest in expertise or exploration, and refuse to tolerate wrong turns and dead ends. Is it any wonder that so few are able to produce anything truly new and different?

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