A Valley Without Wind has always been a tantalizing prospect with noble ideas, held back by a troubled visual presentation. Having gone through multiple artistic shifts, the final product still looks hastily cobbled together, a clashing collage of color rather than a cohesive piece of art.

Truly this is a game that follows the fabled "gameplay over graphics" school of thought, given that the interactive element of A Valley Without Wind is as thoughtful and polished as the aesthetics are confused and jarring. There's a huge amount of detail and activity going on under the garish hood, and there's a lot to applaud.

However, it does ask the question -- when does "a lot" become "too much"?