Controls are still the same as in week 2, but also the 4 key will do topdown camera mode and free control mode.

Changes from week 2:

Switched back to default model, so the jump animation is visible.

Added support for multiplayer splitscreen.

NGUI ui for usable objects. Try the door.

Changed skybox to something with a ground.

Switched terrain for a simpler level.

Start menu with settings (multiplayer splitscreen)

Dying takes you back to your spawn point.

Running with shift-key.

I do not have a second level yet, so clearing this level won’t take you to the next one. This will be implemented next week.

Currently my UsableObjects must have a box trigger collider for getting player to know if it is usable. I’ve been thinking that maybe I should use RayCast from the player and a small distance forward to get the usable objects instead. This would simplify creating usable objects, but might be unnecessary CPU work. I will try this out when I get my OUYA.