Yeah Mug, just grabbed one and already seeming some inaccuracies in the conversion - there's a few "bum notes" in the conversion of the TLB DSOTS tune (Cannibalistic Def Orgy). Easy enough to fix the tune, but I know you and Lotek want 100% accuracy in conversion....*sigh*

If it were me I'd be more inclined to start from scratch but thats just me That said I wonder whether the reason for "bum" notes might be Quartets slide to note command not being handled very well by the convertor. You'll have to try a good few tracks and look for a pattern in the behaviour. I'll plug my Falcon in later this morning and pull off all my Quartet tracks for ya.

I develop a free Word (for Windows) add-in that's available for Word 2007 upwards. It's a fix-it toolbox that will allow power Word users to fix document errors. You can find it at: http://www.mikestoolbox.co.uk

I develop a free Word (for Windows) add-in that's available for Word 2007 upwards. It's a fix-it toolbox that will allow power Word users to fix document errors. You can find it at: http://www.mikestoolbox.co.uk

Could someone please upload a Win32 compiled version of q2mod please? I tried compiling it with Visual Studio 2005, but no luck.

When it tries to load the samples I get the following error on sotb.set:read incompleteI output the values in read_set() and found len=205, voices_buf_len=188834.

I don't know if there are some endian-ness problems going on.I had to link it with ws2_32.lib and include winsock2.h to get it to compile with Visual Studio and it uses nested functions which aren't standard C so I moved them out to their own functions.

Any tips on getting it to compile correctly under VC6, VS2003 or VS2005 would be great.

Fantastic! Thanks for that. It works well on Stampede Tune 7 and SOTB and I like your Zonk conversion.I always liked the tune for Stampede 7. I'd like to make a little demo with that tune.

That convertor hangs on the version of Zonk included with Q2Mod however.The output modules I tried won't play on DeliPlayer 2.17 for Windows but they play fine on XMPlay. There must be something non-standard in them.Is there any chance of the source code being put on SourgeForge?