Judging

Submissions will be judged at the end of each month of the contest by The Code Project.

The grand prize will be judged by the Code Project and MVP panel selected by Code Project.

Judges will evaluate all eligible submissions on the following criteria: Prizes will be awarded based on how tightly an entry adheres to the conditions of entry, including: Focus and scope, overall quality, coherence, structure, and how well the app functions in the emulator.

Monthly votes and comments each submission receives on the Code Project website will be taken into account
when choosing winners.

Grand Prize Winner

Forgive me if my question looks silly to anybody. Forget about developing;I have never played a game in my mobile or Nexus or PC.

I have started learning about games just to satisfy my curiosity. So I wanted to know:
1) Is it mandatory to have some code of your game in C or C++? Is there any limit on what percentage of code should be in C/C++?

2) Is any game engine allowed? If so, what engines are allowed?

3) Is the contest still open? http://s.codeproject.com/script/Forums/Images/smiley_redface.gif

Thank you for this information. I think I will focus on getting the game submitted and then submit the tips that I have gathered. I feel those tips are necessary to properly utilize the gaming framework that I'm leveraging.

One more thing,
To be in reckoning for the monthly $1000 prize, do I need to submit my game by 31 Oct 2012?

Or will the submission still be valid for the monthly draw if I submit by the last date, 6 Nov 2012? I think that I really could use that extra time.

The competition works like all other competitions in that the goal is to, ultimately, allow other developers to learn from your code and article in order to allow them to get started in writing games.

Your article and code will be published on CodeProject.com like any other article.

I understand there may be certain proprietary pieces of code you don't wish to share, but we're assuming that a $25,000 grand prize will more than make up for any inconvenience you may face in writing code that doesn't use proprietary information you don't wish to share.

What about arts and sounds? Not that I'm planning a complex game but It will probably include some assets not authored by me, at least some pixel art and a background music. Some questions:

1- ¿Can the game include any loadable asset at all or all must be done by code?
2- ¿Must the assets be created by myself?
3- ¿Can use downloaded Creative Commons assets (pixel art, sounds) not authored by me?

1. We are okay with loadable assets
2. No, provided the below is met.
3. Yes, provided all of the assets either come from works supported by the Creative Commons license, or uses a license that does not conflict with any existing licenses that CodeProject supports, or has permission of the author of those assets provided those assets are not protected by licenses or terms not covered by CodeProject supported license or the attached Conditions of Entry.