I take AC purely for the first pull of the dungeon.Every 90 talent is viable in this instanceIf you're opting out of Fury of Elune, then I would not recommend taking AC

General & Trash Tips:

Boss Tips:

YmironSave Astral Power for the knock-back

HarbaronTons of little movements, save Astral Power at all timesSunfire cleave all adds that spawn

HelyaSave Incarnation for when you fight Helya herself

Talents:

Trash is plentiful and often spread out to a great degreeStellar Drift is helpful for cleaving all targets that you're in combat withCasting and moving is great to avoid the Breaker's Avalanche

General & Trash Tips:

Boss Tips:

RokmoraWrath the mobs in the water after you jump down to build AsP for the boss

UlaroggShooting Stars will continue to generate Astral Power while Ularogg is doing his thing

NaraxasSave Astral Power for the 2 adds that spawn

DargrulCleave Sunfire onto this add whenever you refresh itMighty Bash works on itYou can root him and forget about him if your group chooses

Talents:

Since there are 5 bosses in this dungeon, you may find it better to go a more single target focused buildOrganize your talents based on how you will be pulling the dungeon

General & Trash Tips:We're pretty useless for the first 2 packsMighty Bash to lock down the deadly caster mobs

Boss Tips:

Corstilax

General Xakal

Ivanyr

Nal'tira

Advisor Vandros

Talents:

Fury of Elune is really strong in this dungeon if you have a coordinated group

General & Trash Tips:

Boss Tips:

Tirathon Saltheril

Inquisitor TormentorumCasting a Moon spell puts that iteration of Moon on cooldown when the boss is casting his nonsenseCasting New Moon will not put the follow Half Moon on cooldown, meaning you never have to waste any globals with this nonsense

GlazerStand directly under the boss to avoid all of the orbsOtherwise save Astral Power for Starsurge and move diagonally every few seconds

Ash'GolmIt's worth it to use Fury of Elune during his frozen phase should you have it

Mechanics are very dangerous, do your best to handle them as they come around.

Mythic Tips:

Mechanics can fix cars, trains, trucks...just about everything! Don't underestimate the importance of mechanics before you cause more damage.

Make use of your CC on transitions. It's basically Heroic Ragnaros, but it's easier.

During the "tank dance", do not go into Bear Form and Taunt the boss. If you do this, you may be the same person who collects fidget spinners and keeps the reflective sticker on your new hat. It's a hat, get over it.

Talents:

General Tips:

This is a single target fight with priority adds whom spawn periodically.

This is a movement-intense encounter, pool your Astral Power.

Pool Astral Power for add spawns.

Wild Charge is good to quickly re-position yourself from raid mechanics.

Execution encounter - follow through on mechanics and it's as good as dead.

The encounter ends when the boss dies.

Talents:

General Tips:

Small room and moderate movement... this means Stellar Drift can be super helpful.

This is mostly a single-target encounter.

Mythic Tips:

Prydaz, chef-d'œuvre de Xavaric may be better for progression due to the difficulty of avoiding Glaive Storm. But hey, if you're not taking damage then you won't need it... no need to be elitist.

Talents:

General Tips:

This is a heavy AOE encounter. Starfall a few times or something, you get the idea.

ADVANCED: {Tanking Downstairs} :: A current popular strategy is for a Moonkin to taunt out a Fallen Priestess. The Moonkin player will hold onto it for a while to prevent it from being cleaved down by moving it far from the group, but still within healing range.

Noteworthy Legendaries:These are listed in no particular order. This list subjective and I do not have practice with every legendary on each boss. Reasons for some will be provided.

Prydaz, chef-d'œuvre de Xavaric provides a much needed defensive, a better choice for Heroic than Mythic surprisingly, since on Mythic you will likely be further from the opposing group and Heroic groups are much more yolo

Trial of Valor

Talents:

General Tips:With Nature's Balance, Wrath extends the duration of all Sunfires on targets that you are facing, no matter how far away they areUse this to keep Sunfire up on all targetsShooting Stars is a solid alternative to Blessing of the Ancients on Heroic and Mythic difficultyUse sunfire on the little adds when they're crossing paths in the middle of the room to quickly DoT multiple, and save globals

Mythic Tips:

Talents:

General Tips:

Mythic Tips:

Talents:

General Tips:

Mythic Tips:

Emerald Nightmare

Talents:

General Tips:Save Astral Power for whenever Rot or Breath are about to happen, or any time during the intermission phase to avoid bugs

Mythic Tips:Solar Beam and Typhoon are great tools to deal with the mind controlled players

Talents:

General Tips:Typhoon is really strong here, knock the bloods towards the eye if they're not in range!It's tempting to take Stellar Drift to do more overall damage, remember that this fight is mostly a single target fightShooting Stars is a solid alternative to Blessing of the AncientsOn normal and heroic, you will likely use lust during the heart phase, as a result, you don't need the Astral Power from Blessing of the Ancients

Mythic Tips:This fight is definitely a single target fight on Mythic, Stellar Drift is a trapShooting Stars is worthwhile only to build more Astral Power for more Starsurges

Talents:

General Tips:As always, save Astral Power for movement

Mythic Tips:

Talents:

General Tips:Something, something, save Astral Power for movement *muttering*

Mythic Tips:Save Full Moon for the add, free cleave and the timing works out well

Talents:

General Tips:With Nature's Balance, Wrath extends the duration of all Sunfires on targets that you are facing, no matter how far away they areUse this to keep Sunfire up on both dragons at all times

Mythic Tips:

Talents:

General Tips:Don't kill yourself, casting Full Moon on the boss while he has thorns up may hurt

Mythic Tips:If your guild decides to stack the first ancient under the boss in an effort to do more boss damage, Fury of Elune is worthwhile if you're looking to do more burst damage