Developing mods takes time and effort with little reward, if you'd like to support further development of Davincis Vessels please consider supporting me on Patreon. For rewards like potentially having a feature you want added!

YOU MUST DOWNLOAD MOVINGWORLD FOR DV TO WORK

MANY CONFIG OPTIONS ARE MOVINGWORLD SPECIFIC

FAQ

Q: Will you make it possible for me to walk on moving ships?

A: The chances are low, if it does happen it will not be very soon, it's a large amount of work to hook into minecraft's collision system and tell it to behave differently just for me.

Q: Working blocks on ships?

A: Yes, eventually but they will be limited, and you will need to tell the mod which ones work in the config file. For example, you wouldn't want buildcraft quarries working by default because that's not a good idea, but you would want engines working because that's awesome.

Q: What's MovingWorld?

A: A dependency that stores information on how to build ships as well as render them, it's important. DV will not work without it!

Q: How big can I make a ship?

A: 2048 blocks is the default max, this can be configured.

Q: Does it work with *MOD HERE*?

A: It should, but I can't guarantee anything, if in doubt make a test world, check if it works. If it does, great! If it doesn't, make a bug report.

Q: Why don't blocks just magically rotate no matter the mod?

A: Minecraft doesn't have a built in standardized function for rotating a block that is reliably implemented by developers. If you're running a version of the mod pre MC 1.8 you will need to use .mrot files. If you're 1.8+ most rotations should work due to the blockstate implementation. If they don't, make a bug report.

Q: Can I use it in my modpack

A: Read the spoiler below!

Q: How do I install?

A: First install the latest version of forge, then install the latest builds of both MovingWorld, and DV.

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Whatever people request and agree upon, as well as things that I think people could find useful. As well as improvements in the code to allow other developers to better take advantage of the mod. In it's current state there is an event for developers to use, and a new block called the "Anchor Point". You can place an Anchor Point on your ship as well as one in the world and link them together, when you align to the world within 25 blocks of a linked anchor your ship will instead of aligning to the current area, it will align 2 blocks above the anchor point.

Sweet, this is definitely something this mod needed. How about a cannon feature? Something you can place on the ship that lets you fire it when the ship is active? Then a config option to disable this feature I suppose, for those who don't want cannons on their server.

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Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.

Sweet, this is definitely something this mod needed. How about a cannon feature? Something you can place on the ship that lets you fire it when the ship is active? Then a config option to disable this feature I suppose, for those who don't want cannons on their server.

Yeah I second that. cannons would be awesome! maybe a ship damage/health system and a way to repair it. maybe cannons could also break blocks but would also require gunpowder and cannonballs.

I'll definitely look into adding a health system to ships, one of my main priorities at the moment is really expanding the api of the mod to allow developers to have information about the ship they are on (coordinates, size, health, players, etc.). In regards to cannon balls and other weapons, that would definitely be possible it would most likely just take me some time as I'm still working my way around the codebase of the mod.

I feel like the Archimedes ship mod was to quiet it got me bored so i felt if I was riding and entity with no sound would like sound please.Also maybe not just one general engine but different types not to much though. Maybe you could also add something for airplanes(propeller,etc) and a lot of people insisted on redstone compatability.Thank you for taking time to keep this amazing mod alive wish you the best with it.

While I'm sure that many are going to have suggestions, I can't help but to offer my own. When dismounting a ship, the user and riders are commonly thrown in some direction in a similar manner to dismounting a horse or such. Also, the user and riders are often dumped into blocks that can suffocate them. I believe some other mod authors have developed code that makes dismounting from their furniture more sane. Could this also happen for this mod?

Once again, thank you for continuing this very central and necessary mod.

I am glad to see someone pick up this mod. I agree with AnvilPuncher in saying that this mod is very essential. It's almost become like NEI, in that it's almost a default mod. Like "Oh your gonna install ____? You should probably add NEI, Archimede's Ships, OpenBlocks, Biomes O' Plenty, and Carpenter's Blocks, just to add a little bit extra."

While I don't have my own feature suggestion yet, I will third the cannons.

I also ask that, if you have free time after completing whatever your main ideas are, you look into compatibility with Forge Microblocks, as they allow for more intricate detailing than Carpenter's Blocks. Not so much a suggestion as much as a personal request. Feel free to ignore it.

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Remember: You are unique... Just like everyone else

A wise man once told me, "Coding is 1% writing code and 99% figuring out why it didn't work."

This is awesome! I'm so glad someone is continuing this mod, and the Anchor Point block is a GREAT start, as this was one of my biggest pet peeves with the mod- build and awesome landing pad that fits the ship perfectly, and land off center every time xD! I second (third?) the suggestions for cannons/offensive ship abilities and engines. I don't know about the ships being destructible though- Maybe if they loose all their health they just return to their linked Anchor Point (In that case, Anchor Points may need to be changed to chunk load, not sure if that's something you'd want to do)? Or a config to disable ship destruction. Thank you so much for continuing this! I can't wait to see what you do with it!

At this point when it comes to the idea of destructible ships my current plan is to simply have it work as a health system, if the ship runs out of health then the actual ship block used to assemble (the name escapes me) would be destroyed/damaged as well as the engines. I don't plan on actually having the ship be destroyed, as depending on how much time was spent on the ship that could become very frustrating.

At this point when it comes to the idea of destructible ships my current plan is to simply have it work as a health system, if the ship runs out of health then the actual ship block used to assemble (the name escapes me) would be destroyed/damaged as well as the engines. I don't plan on actually having the ship be destroyed, as depending on how much time was spent on the ship that could become very frustrating.

Ok good to hear xD That was my thought as well lol Some people build EPIC ships and use this to actually make them usable o.O

I can't think of any suggestions of my own at the moment, but I do like the cannon idea. Also, I'll second the suggestion for better dismounting. I often ride as a passenger on ships and am forever getting pitched through a solid block (ouch!) and into the sea when the ship is disassembled.