In Normal and Heroic difficulty, only the one listed boss will drop the corresponding tokens.

In LFR difficulty, the one listed boss is the main source of tokens, but all of the first six (Morchok through Warmaster Blackhorn) bosses have a smaller chance of dropping a different token. For example, LFR Yor'sahj mostly drops leg tokens, but has a chance to drop shoulder, chest, leg, and helm tokens.

Comentado por fahartle

The set bonus on this tier as absolutely atrocious. In my opinion, the entire purpose of the set bonus is to add a skill that is lacking, or enhance a strength of a class in a way that furthers empowers a raid. This bonus buffs an already overpowered skill in druid healing (mana conservation).

We trees have understood for a great while that mana concerns for our build are trivial. Druids routinely avoid spirit gear and reforge out of it like crazy because the mana regen is virtually non-existent. Many of us routinely give away our innervates even though we realize it's a tiny mana boost to another class -- but if you regularly heal with the best in the raid and end fights with half your mana remaining, what else should you do? The 2 set bonus, then, is completely useless.

The 4 set bonus is unlikely to be much better, simply because we are not blanketing the raid with rejuvenations like in the days of old. Is Blizzard trying to recreate the mindless rejuvenation spam in WotLK? I suspect even with the mana conservation of the 2 set bonus, this wouldn't be possible given the high costs of rejuv and regrowth.

Even if it were, Blizzard says that it wants to create more reactive fun healing, so why would they encourage mindless spell spam -- that's the only possible reason I can see to buffing mana regeneration. What about giving us an extra instant healing touch cast on nature's swiftness? Or the option to triple the healing of wild growth but hit half the normal number of targets? Anything . . . something! A one percent intellect or healing buff would probably work out better than this. Druids are now left with the unenviable choice of upgrading to the next tier purely for stat bonuses or keeping the tier 12 4 set bonus because it is actually useful.

Comentado por Damarth

I'm Lovin it

Comentado por Damarth

I'm Lovin it!

Comentado por campestrepy

i see 4p bonus great working in conjuction with why are druids complaining? when it procs u keep Rejuvenation up longer on a terget allowing you to keep using nourish on targets while rejuvenation is up longer for free

Comentado por Epicskillz

Fixed an issue with the way that Might of Ursoc could interact with the Druid's Deep Earth Vestments 4 piece set bonus when in a group.