Ground textures for planets are created through layers of decals which are procedurally placed within a set of engine controls given to the artists. This sheet gives an example of how the process works for lava planets.

About: Planetary Annihilation is an RTS game played on planet wide battlefields in space. The images above show my work on lava planets, one of the biome types among the several included in the game. Each planet and the assets on it are procedurally placed through various engine controls made available to artists.

Custom Commander Game Units

About: These Custom Commander robots are game units which were designed in collaboration with Kickstarter backers who helped fund Planetary Annihilation. I was in charge of taking inspirational material from Kickstarter backers and turning them into complete game models from concept to finish.