Frost Mage Artifact Weapon: Ebonchill

This overview covers the basics of the Frost Mage artifact weapon, Ébano Gélido. This will be your primary weapon in Legion, allowing you to unlock traits to boost your abilities and customize its appearance with numerous styles and tints.

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Frost Mage Guide

Traits

After completing an introductory questline, you can add traits to your Artifact by spending Artifact Power. Many of these traits have several ranks, and some can be buffed more via socketing relics.

Traits are, for the most part, passive abilities which enhance your spec's abilities. All artifact weapons will have at least one active ability that is quite powerful.

To select new traits in game, simply Shift-Right Click on the artifact weapon.

Most traits have three basic ranks. Spending more Artifact Power to unlock a new rank for a trait increases the strength of that trait.

Several traits have a gold dragon border on the calculator UI. These traits boost your class abilities in powerful ways, usually with distinctive visuals as well.

The amount of trait ranks you have purchased increases the amount of Stamina all classes have, and for healers, DPS as well.

Artifact Power items are applied to weapons. Just click on the Artifact Power item and then on the weapon you wish to apply it to.

The costs for each trait rank increase as you progress further along on your Artifact.

Artifact Knowledge increases the rate at which a character gains Power:

Artifact Knowledge increases your rate of Artifact Power gains. This applies to all weapons on your character. This will help players that are trying to upgrade artifacts for different specs.

Level 110 players are sent to retrieve tomes from around the world so a Researcher in your Order Hall can decipher them.

The research will require Order Resources and when it is complete, you will gain more Artifact Knowledge. Here is a list of books related to increasing your Artifact Power rate.

These Artifact Power boosts apply to most sources of power like items. However a few sources of large Artifact Power like level-up quests boosts will not be affected so you don't try to game the system.

This also has a lore component; the research your scribe completes will yield a book with more information about your artifact.

You will acquire Artifact Knowledge faster as the expansion progresses. Your researchers will work faster as time goes on, so alts or players who have taken a break can progress quickly on their artifact.

Relics

Your weapon starts off with two relics and gains a third after fully progressing through Class Hall Advancement. Relics increase the amount of ranks a specific trait can have and also increase the item level of your weapon. Relics come in different "colors" like gems and each artifact weapon has a unique set of relics that fits the theme of the artifact. The Frost Mage artifact comes with two frost relics and one arcane relic.

This greatstaff was wielded by Alodi, the first Guardian of Tirisfal. He bore the staff into many battles against Legion forces for the century in which he served as Guardian.

Shortly after Alodi stepped down as Guardian, he disappeared with the staff.

No one knows where Alodi or the staff ended up, except perhaps Alodi himself.

In Procurando Ébano Gélido, Meryl Felstorm tells you of the staff's powerful lineage. Alodi, its maker and wielder passed it on to his favorite apprentice and so on until the Archmage Arrexis. He asks you to search for information that could give you a clue to the whereabouts of Ebonchill. You search through old documents and learn that Arrexis was attempting to build a new warding system against demonic entry. A powerful mage hunting eradar named Balaadur ambushed him during this ritual and probably took the staff for his own.Suddenly a ghostly figure appears.

Alodi says: My staff...in the hands of the enemy! We must get it back!Meryl says: With the invasion I have no doubt he is either here or watching. I propose something... audacious. Let us recreate Arrexis's ritual! If we start the ritual at an invasion point, that will attract Balaadur's attention. He will likely ambush us, but we will be ready.Alodi says: That just might work. We will need information on this ritual and the power to pull it off. Let us get to it.

You are given 3 tasks. To go to Deadwind site by Karazhan and located information on the ritual, Find Daio in the tainted scar, and go the the Dalaran bank and grab powerful mana gems that Aldoni left, to give you the extra boost of power you will need.

In O Sítio de Vento Morto you find a few ritual items and then look for texts that explain the ritual when you are suddenly spoken to by a ghostly apparition.

Merina says: Are you here for me? Or just what's left here?I was left here to watch over the site and no one ever came to get me. I wasn't strong enough to defend the site, or I was here too long, I'm not sure.If you want that ritual to work, you will need the focus that was left here. I tried to keep it from the monsters but I was too weak.You can find it over there, by my corpse. I think its keeping me here. Take it far from here and maybe I can leave too.

You take the focusing crystal and then make your way to the Tainted Scar. In Daio, o Decrépito you must seek out and speak with Daio the Decrepit. You find him at what looks to be an ancient ritual site. You tell him that you have come to ask about Arrexis and his ritual. That you must face Balaadur. Daio warns you about the ritual, how Arrexis was dragged screaming into the Nether and that his entire cadre of mages were slaughtered. You reassure him that you have the aid of Meryl Felstorm and the spirit of Alodi, and that you know exactly what you will be faced with this time. Daio asks to test you. If you are able to defeat the demons he summons then he will aid you. After dealing with a few demons, Daio decides to help you.

Daio says: Well done, but Balaadur has been hunting mages for longer most have lived. You must be ready to use all your abilities to face him. For the final piece of the puzzle, a simple stone. A stone from Balaadur's personal realm, left here by accident on one of his many ambushes. I gave Arrexis a piece so he could attune his ritual to demonic energies, you may have what remains. May it bring better luck to you.

All that's left is to venture to the Dalaran bank and obtain the mana gems from Alodi's personal vault. You speak with Glutonia the bank manager, you ask that you would like access to the personal vault of Alodi, Archmage of Dalaran.

Glutonia says: Hah! You don't look like him! Fine, let's see here...Well, you have his sigil. How did you get that? Well I guess I have no choice.You tell that lug if he wants to pick up where we left off I'm here every day every hour!

After completing all 3 quests you head back to Meryl and Aldoi's spirit.

Alodi says: So the Baroness still runs the bank? She was quite the sassy elf back in my day!Meryl says: I'm pretty sure she's a goblin now.Alodi says: Oh... I guess even reality bending astral entities need a change of pace from time to time. She is still a she though, right? Meryl?

Finally you have the tools you need. In O Caça-magos you are to recreate Arrexis' ritual in Faronaar and defeat Balaadur. You take the flight master to Faronaar and Alodi's spirit speaks with you on your travel.

Alodi says: I'm with you friend, though my power is diiminished. The world has changed so much since my time. I would have enjoyed exploring these isles before the invasion. I will aid you in the ward construction and use of the Mana Gems, and provide what power I can. I have a feeling everyone will be quite busy. Then there is Ebonchill.

You finally arrive in Faronaar and see Meryl is already there.

Meryl says: Ah you've arrived! I've already begun. I trust Alodi is with you?Alodi says: I'm here, though greatly diminished so far from the hall.Meryl says: Do what you can, old friend. Welcome to Faronaar, a key invasion point of the Legion!While I distract most of the defenders below, you will setup the ritual wards at the locations I've marked for you. Here's a conjuration spell that will build the ward and summon a few guards as well.When you are done, meet me at the Altar of End Times. It's location should be obvious. Good luck!Alodi says: These filthy demons, feeding on the blue dragonflight!That ship in the sky is truly ominous. This is truly a fight to the finish.This ritual area is a good place, very visible. Demons love their rituals.Meryl says: You've done it, I can feel arcane levels rising in the area. The demons have pulled back temporarily as well, I think they intend to really hit us hard. This next part will be complicated. We will need to start the ritual here to draw all that power. While we do that, we will most likely be attacked.We'll have to stop casting to fight off the attackers, but will need to get back to it when we can. Once we are close, that is when I expect to be ambushed by Balaadur. Prepare yourself. When you are ready, speak to me and we can begin the incantations. Good! It looks like we are about to be attacked as well. Begin Quickly!Meryl yells: Above you, its forming!We are close! Can you feel it?!Look out!Balaadur yells: Did you really think this would work? Come to me little mage!

You are pulled into the demonic portal and suddenly appear in Balaadur's realm.

Balaadur yells: Foolish mage, for your insolence your end will be slow!This display is meaningless! Your doom is at hand!Alodi yells: You will not use Ebonchill to kill any more mages, demon!Balaadur yells: Impossible! Bah, I need no human tool to destroy you! You have the strength of an archmage, but I have a few more tricks to show you...You will still...fail...

Upon defeating Balaadur, you are able to finally claim Ebonchill as your own

Artifact Book Text

As players progress with their Artifact Knowledge research, more pages unlock in the Artifact Book in your Class Hall:

Ebonchill

The half-elf Alodi wielded Ebonchill during his long tenure as the first Guardian of Tirisfal. He infused the greatstaff with his extraordinary power, and he began a tradition of passing the weapon down from mage to mage. For thousands of years, this practice continued uninterrupted. Some of Azeroth's mightiest spellcasters used Ebonchill to hunt down and vanquish the Burning Legion's wicked agents.

When the Legion stole Ebonchill, the tradition put in place by Alodi was broken... but only for a time. Now, in your hands, the greatstaff can once again fulfill its purpose to safeguard Azeroth.

Ebonchill, Part One

The tale of Ebonchill begins with a half-elf mage named Alodi. Though he did not create the staff, he made it into the legendary weapon it is today.

Alodi never knew his real parents. From infancy, he was raised in an orphanage for magically gifted children in Dalaran. His only connection to his parents was Ebonchill, which they had left with the boy when they abandoned him at the school.

His dubious parentage and mixed ancestry made life difficult for Alodi. Most magi pitied him, but others treated him with scorn. No one believed he would rise to greatness. They were mistaken.

In time, the orphan would become the first Guardian of Tirisfal, one of the most powerful magi to have ever lived.

Ebonchill, Part Two

Alodi became Guardian at a dire time for the Council of Tirisfal. This secret order of magi was created to protect Azeroth from demons. For many years, its members succeeded in their quest.

Then a dreadlord named Kathra'natir changed everything. The demon infiltrated Dalaran and thwarted the council's attempts to stop him. Kathra'natir sowed unrest in the streets, threatening to engulf the city in turmoil.

To defeat Kathra'natir, the Council of Tirisfal's magi took drastic measures. Through a complex ritual, they infused all of their power into Alodi. It was an act of great trust and faith.

Kathra'natir was no match for the newly empowered Alodi. The Guardian unleashed his astonishing power on the demon and banished him from the world in short order.

Ebonchill, Part Three

From his early days in the Dalaran orphanage, Alodi had been fascinated with frost magic. This was due in part to the icy enchantments woven into Ebonchill. With the staff, Alodi learned how to freeze water and manipulate air temperature, often to the chagrin of the orphanage headmaster.

Shortly after Alodi became Guardian, he honed his mastery of frost magic and imbued Ebonchill with his own powers. A wintry aura enveloped the staff. Much to the astonishment of Alodi's companions on the Council of Tirisfal, the weapon never felt cold to the touch. Ebonchill contained only a sliver of Alodi's might, but even that was more than most magi could ever hope of wielding.

Ebonchill, Part Four

During Alodi's tenure as Guardian, he used Ebonchill to hunt down every demon that stalked the lands of Azeroth. Many records tell of him calling down vicious ice storms to overwhelm his enemies, or encasing the Legion's agents in solid blocks of ice before exiling them from the world.

Near the end of Alodi's one hundred years of service as Guardian, he turned his attention to his apprentices. He had trained and tutored many young magi in the ways of the arcane. They had become the family that he had never had, and he treated them all as his own sons and daughters.

Alodi decided to pass on Ebonchill to one of these learned apprentices. He did not choose the most powerful. More important to Alodi were compassion, wisdom, and comradery. After much consideration, he entrusted his greatstaff to the apprentice who most embodied these traits.

So began a tradition of bequeathing Ebonchill that would endure for millennia.

Ebonchill, Part Five

All was well with the Council of Tirisfal until the rise of Guardian Aegwynn. The gifted mage grew suspicious of the order. She believed that the council was abusing its power by manipulating the politics of human kingdoms. At the end of her one hundred years of service, she refused to step down as Guardian.

Aegwynn's disobedience eventually forced the council's hand. It formed the Tirisgarde, a group of talented magi charged with hunting down and subduing the wayward Guardian.

Among the Tirisgarde was a promising but arrogant young spellcaster named Tarthen. His aging master had long ago inherited Ebonchill, and he was in the process of choosing which apprentice would take it up next.

Tarthen fully expected to receive the greatstaff. He eclipsed his fellow apprentices in raw power and potential. But Tarthen's master put little weight in such things.

When the day of the ceremony came, the elderly mage gave Ebonchill to another apprentice--one who embodied the qualities of compassion, wisdom, and comradery.

Ebonchill, Part Six

After his master passed on Ebonchill to a different apprentice, Tarthen wallowed in anger and bitterness. He believed he had been wronged, and he was determined to prove himself.

Tarthen stole Ebonchill from its new owner, taking great care to cover up evidence of his crime. In secret, he practiced with the greatstaff and learned to wield its extraordinary energies.

Only a handful of Tarthen's most trusted Tirisgarde allies knew of his theft. They alone witnessed him bending Ebonchill's magics to his will, and they were in awe of the power at his fingertips.

Once he was confident he had mastered Ebonchill, Tarthen set out to do what no other Tirisgarde had thus far managed--he would defeat Aegwynn and forever etch his name in the histories.

Ebonchill, Part Seven

An excerpt from a missive sent to the Council of Tirisfal:

""We have studied the residual magics at the battle site. Here is our assessment of what transpired.

""Tarthen confronted Aegwynn in Stranglethorn Vale. In terms of the power used by the two magi, the duel that ensued was one of the greatest to have ever occurred between a Tirisgarde and the renegade Guardian. But it was also one of the shortest.

""Tarthen bore Ebonchill in battle--the greatstaff reported stolen some months ago. When he unleashed the weapon's stored power on Aegwynn, she immediately turned the energies back on him with a counterspell. A storm of frost magic surged over Tarthen, encasing him in a layer of diamond-hard ice.

""Despite the hot weather in the region, Tarthen was still frozen solid when we found him. It took considerable effort to thaw his corpse and free Ebonchill from his lifeless hand.""

Ebonchill, Part Eight

The Council of Tirisfal magi who recovered Ebonchill returned the greatstaff to its owner. Over the following years, the tradition of handing down the weapon from master to apprentice continued. Many of these magi used Ebonchill to protect Azeroth from demons, but not the human named Arrexis.

Arrexis was a lover of knowledge. For days on end, he would lock himself in his personal archives, poring over ancient tomes and scrolls. When Ebonchill passed to him, he decided to study the greatstaff rather than wield it in battle. Arrexis knew well the weapon's history and deadly potential.

From his examinations, Arrexis believed that he could employ Ebonchill as a catalyst to power great spells--feats of magic that normally only a Guardian would be capable of. Over time, he harnessed the weapon's energies and used them to research new types of warding spells.

Ebonchill, Part Nine

Arrexis lived in a time of upheaval and turmoil for the Council of Tirisfal. The current Guardian was named Medivh, and he was the son of Aegwynn. Like his rebellious mother, he shunned the council and largely kept to himself.

Unbeknownst to the council and the rest of the world, a great evil stirred in Medivh's soul. Sargeras, leader of the Burning Legion, had possessed the Guardian.

Due to Sargeras's manipulation, Medivh forged a pact with the orcish Horde and began paving the way for its invasion of Azeroth. To prevent the Council of Tirisfal from meddling in his affairs, the darkened Guardian secretly assassinated some of its members.

Medivh's gaze soon fell upon Arrexis and Ebonchill.

Ebonchill, Part Ten

In pursuit of his studies, Arrexis gathered his apprentice magi and established a research camp near Medivh's domain, the tower of Karazhan. The structure was built atop a nexus of potent ley lines. The energies that coursed through Karazhan sometimes warped reality in the region.

Arrexis and his followers experimented with their warding magics outside Karazhan, attempting to neutralize the tower's strange powers. The records indicate that Guardian Medivh visited the magi at this time and offered his advice. He suggested that Arrexis could apply his warding spellwork in new ways, specifically to prevent demons from clawing into the world.

Though some members of the Council of Tirisfal distrusted him, Arrexis did not. He welcomed Medivh's support.

Arrexis's trusting nature would be his downfall.

Ebonchill, Part Eleven

No one knows for sure what Medivh did during his visit with Arrexis. The details are shrouded in mystery and hearsay. Some rumors claim that the Guardian altered Ebonchill so that it would disrupt Arrexis's warding spells and destroy the venerated mage.

Whatever the truth, it is known that Arrexis heeded Medivh's advice. The elderly mage and his followers conducted a great ritual to protect an area from demonic incursions. The spell was only meant to be a test, but it had disastrous consequences.

When the magi began their casting, they inadvertently opened a path between Azeroth and the realm of demons, the Twisting Nether. Arrexis and all of his followers were ripped through the gateway and were never seen again. One account states that within the Twisting Nether, a handful of demons fell upon the shocked magi and slaughtered them to the last.

The demons were led by an eredar known as Balaadur. He took Ebonchill as a trophy of his bloody victory, and the ancient tradition of passing the greatstaff from master to apprentice died alongside Arrexis and his doomed protege.

Comentários

Comentado por Icosov

You can receive the buff A Sabedoria do Conselho, which lasts for 2 hours and increases you experience and reputation gains by 5% in the broken isles as a frost mage.

In order to get the buff, you must have Ébano Gélido equipped and talk to an NPC in Dalaran. Currently, I know of three NPCs who will provide the buff and only one is active at a time.

A gnome floating between the stairs leading to Krasus' Landing

A blue dragon sleeping on the roof of the herbalism building

A ghostly elf in the corner in 'The Legerdemain Lounge'

Once you have the buff, you can switch specs and the buff will remain.

Comentado por lynspottery

I found this video of the Frost Mage acquiring her legion artifact weapon extremely interesting. I have a Frost Mage myself, and am trying to find out if there is any posting showing what this mage is using for talents and how she has her build setup.

It looks to be much better than the one I am currently using. But of course, that is probably because I am new at the FM, am not a theory crafter and I am having trouble just trying to setup my build to work. I am dying a lot because of my inexperience.

So if anyone can provide me some info on how this particular FM had her build set set up and such, it would be greatly appreciated.

Thanks in advance.

Comentado por Kobnach

It would be incredibly useful if someone would post coordinates for "the Altar of End Times". I'm getting really sick of 90% of the legion quests, which are basically "find where you are supposed to go, or how to get there, while mobs beat on you".

---

Finally found it. It is indeed "obvious" when you finally see it.

27.8, 50.8

Comentado por kodora1316

The guide says:

"Level 110 players are sent to retrieve tomes from around the world so a Researcher in your Order Hall can decipher them."

That doesn't seem to be accurate anymore. I have 4 toons at 110 now, 2 that have finished their campaigns, and none have been sent to find books.

Comentado por taladraco

The dragons at Azurewing Repose will also comment on Ebonchill. Something about there being a bitter chill in the air, then pointing to you and saying "this mage wields the staff of the first guardian."

Comentado por Sunreaver

When you're in Faronaar placing the wards, keep in mind that you can avoid most of the demons by avoiding the pathways. The rocks around the area are easily climbable and provide you with several spots near each ward where you can get the high ground above enemies. Doing it this way instead of trying to clear the area (like I did on my first attempt) will reduce the stuff you have to fight by almost two-thirds, or at least half.