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Topic: Therafter Setting Notes (Read 13682 times)

The City of Stonehammer has a militia called the Kings Marines. They are a little more brutal then normal, wear somewhat outlandish 17th century type gear. They are fairly well armed, including some smokeless guns. They frequently assault weaklings and mutants.

Raiders from the West frequently have small 4-wheeled vehicles they use on raids.

As a low level character, travelling far and wide is quite dangerous, especially alone. Scavenging by yourself in new areas would be quite hazardous. Nature has rebonding in a fashion, and there are predators that could overmatch you.

Kenebac was once a bedroom community for Stonehammer, so there are literally thousands of homes unoccupied, and some tracts of underdeveloped forest. No major underground caverns have been found. Most homes are in poor condition though, primarily due to the effects of Winter on unoccupied homes.

The location is the Northeast, perhaps near Maine.

The Neo-royalists are normal people, though their militia are *******s. Trade is possible, though if the militia are about, you will lose your profits.

Names are up to you, though the region is decidedly english with some french and aboriginal influence. That said, survivors of any particular ethnic origin can be found there.

Close to Stonehammer, and visible from quite some distance around, even with the rolling hills, is a massive Archology built in an area called Rockwell. It appears as a massive concrete building with Georgian influences.The Kings Marines have attempted to enter the structure a few times, and were given massive casualties each time.

It is home to another group of survivors who are even more insular then the other societies around - people have been seen through windows and such, but have not been seen outside.

The starting village is a place known as Kenebac, a sparsely inhabited region heavily forested.The Long Road extends east to Raider lands and south west is the ruined city of Stonehammer, populated mainly by Neo-royalists. Northwards are the Deathlands, where mechanical monsters make life difficult.Southward is Grey Fields, another somewhat neutral community that lies between Kenebac and the Sea.

History

Very few remember a time before the Fall. Most people are young and their parents do not live very long. Life is hard, brutal and everyone is fenced in by fear and by hostile neighbours. Maybe someday this could change, but today, today is a challenge.

Kenebac consists of a network of fortified buildings, with decent, patrolled pathways interlinking them. Some of these paths run through heavy forest, and have been cleared back at least 10'. Many traps are placed at the trail edge to catch various hazardous animals.

Red-Tower

The main cluster, called Red-Tower, consists of two large, 2-story structures, one the remains of a theater, the other an expansive supermarket. The location also has a prominent cell tower, still standing with red lights atop still glowing at night,

Most other structures within 300 meters have been razed to the ground, and a wall made from wrecked cars, old concrete highway dividers, metal from buildings and other debris circles these two large buildings. South of these runs a 4-lane highway which still has 1-2 passable lanes. The wall closest to the highway has had several feet of earth piled against it to protect it from small-arms fire - the highway is known for Raiders en route to Stonehammer, and they occasionally take pot-shots at the settlement.

Inside the structures they have been divided into parcels for living areas, and nearly two dozen families calls the Red Tower Cluster home. About a half-dozen unattached soldiers also help defend the structure, and there are nearly 70 people capable of bearing arms. The cluster also has a couple of vehicles, the best one being an ancient biodiesel truck that has had much steel bolted and welded onto it (mostly guardrails).

Red Tower’s biggest weapons are a 20mm Cannon converted into a blackpowder breachloader (once a display weapon from WWII) and a 300-year old muzzle-loading cannon that last saw service during the age of Sail. This weapon is generally loaded with miscellaneous shrapnel and has no explosive shells.

Noteworthy NPC

Mayor Barry Richards

Scarred, somewhat portly old Scavenger, rumored to be the son of a Vaultdweller. Has a non-blackpower automatic pistol and an Assault Rifle. A bit condescending but means well most of the time. Has a mousey, though somewhat psychotic wife named Linda.

Louis (Luie)

Richard’s right hand man, he is also what passes for a sheriff. Somewhat vindictive but can be bought with old alcohol. Has a heavy caliber hunting rifle.

Sanja (Quartermistress)

Closest thing to a general store outside of Stonehammer. Sanja carries a fair amount of equipment, and is interesting in buying anything of value, but she never gives close to market value. She is smart, shrewd and capable of fixing most things, again at a high price.

Edgewater

The second largest cluster, this place was one a yacht club. Several nearby homes in addition to the club have been combined, fortified and surrounded by a fairly wide picket. A watchtower has been built giving visibility over miles of water and hillsides.

Approximately fourteen families reside in the cluster, with perhaps a couple dozen residing in various nearby homes.

Edgewater does not appear to have any emplaced weapons but has a number of functioning boats, one of which has been fitted with metal armor.

Edgewater is overseen by Captain Lydia Stormwell, am overly outgoing person who uses a shotgun and a machete. She seems quite happy with life and takes even tragedies with a shrug.

Fields with crops can be found scattered all about, anywhere the ground was free enough from debris to be cultivated. Some building roofs have also been used.

The most frequent day-to-day threats in the region are Animal in nature.

The following are well known in the Kenebac region:

Coyote Packs - Packs of Coyotes and Wild dogs - many of which are mutated. These packs are a serious threat and prompt strong action from the Kenebacins.

Bears - Once regular back bears, these mutants are solitary and significantly larger then pre-fall Black bears, more like a Grizzly. They too are susceptible to wide variance.

Pyschomoose - These herbivores have not increased greatly in size, but are even more aggressive than their behaviour, and their racks of horns are sharp and serrated. They do not form herds due to their aggression. No-one has seen a young Psychomoose.

Razormaws - Mutated wild pigs, these beasts are rare, but greatly feared. Sightings of these are cause for action as they have a love for all forms of flesh.

Blackrollers - Another rate threat, mostly found east of Stonehammer, these mutant Junebugs are huge, flying, and drawn to light sources. Their carapaces will turn all but the most powerful weapons. They are frequently caught by netting and binding, then dispatched with power-tools.

Electronic devices are actually quite common, but most of the chips are non-functional. Some did survive, either shielded by intent or fluke, or by being very old and overbuilt. Whatever else happened, EMP weapons were a feature of the Fall, and these were quite effective.

Computers are known, at least by some, and various robots exist. Robots seemed to have generally been well hardened against electromagnetic damage, though most robots encountered are long dead, almost universally by some violent end.

Batteries of various types can still be found, and some even are created, though usually from refurbished expended batteries. Some powerpacks store enough power that when shorted can act like explosive devices.

Rickey watched the Truck take the North Road, up to the border of the deadlands. One who did not know the name of the place would not at first suspect their nature, for they were as verdant and green as any others lands.

The fools had not listened to him when he told them that route was suicide, and they did not seem to take a hint from the wreckage easily seen on the road ahead.Perhaps they thought the wrecks were old like the thousands found everywhere, and that he was the fool. Few wrecks looked like these ones though..

He heard the mechanical voice as it gave out its warning, perhaps a half second or two before it fired. It was quite loud, enough to be heard, though garbled and hard to understand, and far, far too late.

The next moment he heard the boom as something broke the sound-barrier, hard, and then the explosion as the truck was smashed into pieces.

He should have shot them himself - at least there would have been something to salvage. Now there was no way in hell he'd salvage that. Too bad. Some of their gear had been pretty sweet.

Tilly Hartwell's Boarding house is a well-built brick home, independently fortified, about 300 meters from the main Red-Tower encampment. Tilly maintains her own small garrison - four of her sons, two adopted, and a brick s**thouse of man she calls her 'Beau'. Gardens surround the structure with barbed wire tastefully hidden by vines.

She has four rooms she rents out to those not interested in the more cramped quarters in Red-Tower. The rate is reasonable, and she is more than happy to accept barter or services as payment.

She also maintains a small stock of items, including some that Sanja would certainly not approve of. Tilly is a shrewd woman, and pragmatic. There might be more than manure fertilizing the garden, or so the rumours go.

A quiet young man recently taken up at Tilly’s Boarding house. He used to live in Pamis, the third largest encampment of Kenebac. He wears a leather longcoat of great quality, slings a single-barrel shotgun and has at least one revolver under his coat.He has a small electronic device in his left ear he says helps him to hear, that his dad gave him.

He shows great interest in Tilly’s garden, taking joy in the flowers.

Fred Mills

Loadmouthed Type-A with a somewhat cruel streak, Fred is one of the best trackers in Kenebac. Somewhat larger than average, he wears metal-reinforced leather, is armed with crossbow and rebar club. Loves alcohol which fortunately is in short supply.

Leeroy Baker

Ace scrounger, though somewhat lacking in empathy. Thin to the point of cadaverous, still seems to put away enough food for two people. Carries an old under-over rifle/shotgun and a short spear.

Kwell

A young man, been in Kenebac for a couple of years. Crack shot with his hunting rifle. Wears a large bowie knife and a metal-reinforced vest. Somewhat shy and reserved. Also a bit of a creep.

Jane O'Francis

A tall, strong and blonde woman. She is a solid fighter and carries a scoped hunting rifle, spiked metal club and a revolver. She wears an ancient flack vest. She is one of the few people in Kenebac to have a horse.

The population of Kenebac includes a core of folks who say their families lived there during the Good years, and no-one has ever mentioned an shelter in the area. A good proportion of Kenebac’s citizenry are settled refugees from Stonehammer and surrounding area.