So here's the dilema I'm facing... I copied the ronin file so that I could modify it into a new faction in my game, however the only thing I want to change are the sprites and the pain/death sounds.I have my custom sounds all neatly packed in a folder ready to get some use but I am just too stupid to figure it out...I tried doing it on my own but the sounds the actors made were just the same as the normal ronin.Yes I do realize that this is most likely a very basic simple task but please, if you have the time and the patience to lend me a hand I would be most grateful.

Thanks!

Sun Sep 11, 2016 12:11 am

RandomCoderZ

Joined: Fri Sep 13, 2013 1:39 amPosts: 152Location: ᴱᵛᵉʳʸʷʰᵉʳᵉ

Re: Sound implementation help needed

This is what I wrote as a comment on your Medusa mod:

RandomCoderZ wrote:

Fixing custom sounds is easy, If you want them to talk when changing weapons just add this as a single code above everything in the actor code:

For some reason if i used more than 2 samples it would not work, so I tried adding another sound thing with 2 samples and was able to use more than 2 sounds for them!This explanation on how I did it it's not that great as I don't really have a vast vocabulary when it comes to the terminology used in modding.

Thanks for all the help and support! I praise that imensely!

Mon Sep 12, 2016 10:16 pm

RandomCoderZ

Joined: Fri Sep 13, 2013 1:39 amPosts: 152Location: ᴱᵛᵉʳʸʷʰᵉʳᵉ

Re: Sound implementation help needed

breakwarp11 wrote:

I GOT IT!

For some reason if i used more than 2 samples it would not work, so I tried adding another sound thing with 2 samples and was able to use more than 2 sounds for them!This explanation on how I did it it's not that great as I don't really have a vast vocabulary when it comes to the terminology used in modding.

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