Review: This book is, by far, the thickest book I own at exactly 3 inches. It even surpasses my “GTE Everything Pages” phonebook! It truly could have been separated into 3 books. Had it been 3 separate books, I would have only purchased Part III, the advanced section. Currently, it is collecting dust on my bookshelf. Perhaps the mammoth book could be used as a makeshift bulletproof vest or boat anchor.

Review: I purchased this book chiefly for the chapters regarding fractals, specifically fractal landscape generation. One of the authors, F. Kenton Musgrave, had worked with Benoit Mandelbrot, the father of fractal geometry, for six years.

Review: This book was another waste of money. I wish I would’ve previewed it first at a bookstore before ordering it at Amazon.com. The title is highly misleading, the book talks about low-level Linux O/S stuff, not application programming.

Review: The book was disappointing. The author compares and contrasts the various component technologies. He is somewhat biased since he promotes, and favors, his own proprietary incarnation of Object Pascal.

Review: This was the textbook, which was later dropped due to errors, for “Java Programming” at Hillsborough Community College. This book also came out before Microsoft completely changed Visual J++, so it is now obsolete.

Review: I only purchased this book because, at the time I was developing a business Tax software suite and, it said it had a Tax software example inside. The example turned out to be a scaled down version of our competition’s software on the CD; no source code either. The book was basically a waste.

Review: I found this book to be a disappointment. It was hard to follow and lacked explanations in some areas. Too much space was spent on random number theory. Don’t let the title mislead you; the source code requires C++ with a visual framework (OWL or MFC). I’ve seen better; skip this one.

Review: A good book for simple to moderately difficult game programming. A bit out dated now, but some principles still apply. Don’t expect anything like Quake though, they’re are mainly 2D game examples.