Developer & Publisher

Rotating Cube Games is currently developing their main game 'Mindworld', a cinematic FPS Action Adventure that takes place in a surreal dreamworld. The first out of three chapters is called Shattered Dreams and is a Half-Life 2 Modification.

3d artist [hardsurface or organic] rotating cube games anywhere artists [center][/center]
hey guys,
our names are kjell bunjes [team leader & art director] and leiste [writer & co-leader] and we're working on the upcoming action adventure mindworld: shattered dreams. the team consists of people who are either working professionally in the industry for years or are ambitious to do so. we are currently looking for organic and hardsurface 3d artists.
you can check the game's page right here: http://www.moddb.com/mods/mindworld-shattered-dreams
requirements:
• efficient workflow
• strong foundation skills
• strong texturing skills
• past work to show
• good communication
bonus:
• strong skills in presentation
• experienced with single client work & studio work
• online portfolio
benefits:
this is an opportunity for people, who are interested in filling their portfolio with great designs.
required time:
we are looking for 3d artist, who can invest several hours a week.
we use our forums, dropbox and skype for the exchange of data and information. there are no monetary rewards.
interested in working with us?
please, get in touch with us e-mail (mindworldofficial@gmail.com; dieleiste@gmx.at). further details will be discussed in a personal interview via skype. you can also send us a private message beforehand.

3d character artist rotating cube games anywhere artists [center][/center]
hey guys,
our names are kjell bunjes [team leader & art director] and leiste [writer & co-leader] and we're working on the upcoming action adventure mindworld: shattered dreams. the team consists of people who are either working professionally in the industry for years or are ambitious to do so. we are currently looking for character artists.
you can check the game's page right here: http://www.moddb.com/mods/mindworld-shattered-dreams
requirements:
• efficient workflow
• strong foundation skills
• well-organized data management
• past work to show
• good communication
bonus:
• online portfolio
• experienced with single client work & studio work
you are going to have guidance from professional concept artists, who can aid you with any needed material (full sheets, detail shots, full illustrations etc).
benefits:
this is an opportunity for people, who are interested in filling their portfolio with great designs.
required time:
we are looking for character artists, who can invest several hours a week.
we use our forums, dropbox and skype for the exchange of data and information. there are no monetary rewards.
interested in working with us?
please, get in touch with us e-mail (mindworldofficial@gmail.com; dieleiste@gmx.at). further details will be discussed in a personal interview via skype. you can also send us a private message beforehand.

established team looking for 3d artist! rotating cube games anywhere artists [center][/center]
hey guys,
my name is kjell bunjes and i am the team leader & art director of the upcoming action adventure mindworld: shattered dreams. the team consists of people who are either working professionally in the industry for years or are ambitious to do so. we are currently looking for a 3d artist, who is capable of realizing props and items from concept art or photo reference.
you can check the game's page with in-game screenshots right here: http://www.moddb.com/mods/mindworld-shattered-dreams
your task would be to create the required items and environmental assets that make the levels belivable.
[center]here is just a little bit of the work that we have done:
(by markus lovadina, kris thaler, kevin duhaien, peter aldred, adam clark)
[/center]
requirements:• efficient workflow
• strong foundation skills
• strong texturing skills
• well-organized data management
• teamplayer
• past work to show
bonus:• strong skills in presentation
• experienced with single client work
• experienced with studio work
• online portfolio
you are going to work along with other professionals, as we have every position filled (we are around 20 people in the team). we can show you further material upon request. as we are working with professional concept artists, you can always expect top notch material to work with. just like we expect top notch material for our level designer to work with.
your task:the main task is going to be the realization of environmental assets to help building the levels. you're going to work with your own photo references or given concept art. it's always possible to ask for further material from our concept art department, if required. we are expecting that you are also experienced in texturing your own models. however, it's usually possible to have help from our texture artist to optimize your final model.
benefits:this position gives the great chance to work with an extremely dedicated team, which uses real deadlines. it is ideal for portfolio work, as you are also going to be allowed to use the finished professionally work from our other artists. we are looking for a team player, as this is a position in a very dedicated team.
we are working with profesionally made model sheets, weekly schedules, weekly analysis and master designs to make sure that we stay focussed and produce high quality content at any point.
required time:the full position requires a minimum of 10-20 hours per week. it is also possible to join as a side contributer (internee position), which would require a minimum of 5-10 hours per week.
we use our forums, dropbox and skype for the exchange of data and information. there are no monetary rewards.
interested in working with us?
please, get in touch with me via e-mail (kjellbunjes@gmail.com) or add me on skype directly (iqewarts) to discuss further details in a personal interview. you can also send me a private message beforehand.
thanks for your time,
kjell 'iqew' bunjes
(team leader & art director)

established team looking for 3d character artist! rotating cube games online artists [center][/center]
hey guys,
my name is kjell bunjes and i am the team leader & art director of the upcoming action adventure mindworld: shattered dreams. the team consists of people who are either working professionally in the industry for years or are ambitious to do so. we are currently looking for one 3d character artist, who is capable of creating models based on professional model sheets and concept art.
you can check the game's page with in-game screenshots right here: http://www.moddb.com/mods/mindworld-shattered-dreams
your task would be to realize the character model “the mentor”, which is a main figure of the game. you are going to get the full model sheet to start working on by request.
[center]some concept art:
(by adam clark and markus lovadina)
[/center]
requirements:
• efficient workflow
• strong foundation skills
• well-organized data management
• teamplayer
• past work to show
bonus:
• online portfolio
• experienced with the source engine
• experienced with single client work
• experienced with studio work
you are going to have guidance from professional concept artists, who can aid you with any needed material (full sheets, detail shots, full illustrations etc).
we expect you to document your work in a professional manner. it has to be transparent so that every team member can always check what you have been working on, are currently working on and what you are going to work on next.
we are looking for people, who can invest a lot of time for at least the first character model. if you're a professional character artist with a great workflow, the required time per week can be lowered to 5-7 hours a week. you have the chance to work on further models once the mentor is done.
we use our forums, dropbox and skype for the exchange of data and information.
interested in working with us?
please, get in touch with me via e-mail (kjellbunjes@gmail.com) or add me on skype directly (iqewarts) to discuss further details in a personal interview. you can also send me a private message beforehand.
thanks for your time,
kjell 'iqew' bunjes
(team leader & art director)

established team looking for concept artist! rotating cube games anywhere artists [center][/center]
hey guys,
my name is kjell bunjes and i am the team leader & art director of the upcoming action adventure mindworld: shattered dreams. the team consists of people who are either working professionally in the industry for years or are ambitious to do so. we are currently looking for a concept artist, who is capable of creating environmental art.
you can check the game's page with in-game screenshots right here: http://www.moddb.com/mods/mindworld-shattered-dreams
your task would be to develop full levels or big parts of it visually.
[center]here is just a little bit of the work that we have done:
(by adam clark, kevin allen, charvel saligumba and hugh riegel)
[/center]
requirements:• strong foundation skills in digital art
• strong skills in environmental art
• strong composition skills
• strong skills in creating certain moods/atmospheres
• efficient workflow
bonus:• skilled in character design
• skilled in illustration work
• strong presentation skills
• interested in long-term work
• skilled in graphic design
our team currently consists of a core of 10 members and a total of ~20 members. the mod has been in production for almost 2 years now, so you can expect a solid project.
your task:the main task is going to be the development of various levels in the game. we are going to produce the required material for the level designers to do their job as good as possible. we are going to go through the full process of the concept design workflow from thumbnail sketches to fully detailed finished concept art for presentation.
benefits:you can work with us while simultanously concentrating on your daily job and/or other projects, as we offer highly flexible working times. also, this position gives the great chance to work with an extremely dedicated team, as the project has never suffered from any stops in production. there is no risk that this project is going to die within the next few months or so, as the foundations are mainly built. while there are no monetary rewards, we offer the great chance to produce great portfolio material. the level designers we work with are highly experienced and are going to realize your concepts to your entire satisfaction. you are also going to get in-depth feedback for the designs and guidance throughout all the process of pre-production to make the vision of the game visible.
your work is going to be presented in a professional manner in media updates and articles. due to our good content, marketing and pr work, the project was within the final rounds for the indie of the year awards 2011, aswell as the final rounds for the mod of the year awards 2012. we also concentrate on creating a network to many people, which helped us to get high quality material from various people of the industry and chances to get featured in articles/interviews outside of moddb.
required time:we do not expect a certain amount of hours from you, it is up to you, whether you invest an hour a day or 8 hours on the weekend. the only thing that matters for us is that you are reachable via e-mail, when important changes have to be made (e.g. assigning new tasks) and that you update us at least weekly.
we use our forums, dropbox, asana and skype for the exchange of data and information. further information can be given upon request.
interested in working with us?please, get in touch with me via e-mail (kjellbunjes@gmail.com) or add me on skype directly (iqewarts) to discuss further details in a personal interview. you can also send me a private message beforehand.
thanks for your time,
kjell 'iqew' bunjes
(team leader & art director)

established team looking for concept artists! rotating cube games anywhere artists [center][/center]
hey guys,
my name is kjell bunjes and i am the team leader & art director of the upcoming action adventure mindworld: shattered dreams. the team consists of people who are either working professionally in the industry for years or are ambitious to do so. we are currently looking for concept artists, who are capable of coming up with various creative designs for environment art.
you can check the game's page with in-game screenshots right here: http://www.moddb.com/mods/mindworld-shattered-dreams
your task would be to define the surreal dream world environments.
[center]some concept art:
(by adam clark and markus lovadina)
[/center]
requirements:• efficient workflow in digital art
• strong foundation skills (perspective, color theory, composition etc.)
• strong skills in environmental art
• well-organized data management
• teamplayer
• past work to show
bonus:• strong skills in industrial design
• strong skills in illustration
• experienced with single client work
• experienced with studio work
• online portfolio
you are going to work along with markus lovadina and other professional artists, who have up to 16+ years of experience in the entertainment industry. we can show you a finished pre-production set (level plan with necessary information and 8 concept pieces) in order to give you an idea about your tasks within the team upon request.
your task:you are going to develop level design plans with belonging concept art at key locations for the pipeline of production and post-production. we expect that you work in a professional manner. in the process, you are going to get art direction and in-depth feedback multiple times for each piece.
benefits:this position gives the great chance to not only gain experience in the common fields of concept art, but also challenges you with level design parts. developing the required plans for our lead level designer gives you the first hand experience, which is also very welcomed in the professional industry. it shows that you can take responsibility, find creative solutions and deliver it with professionalism. this is what makes your artwork stand out in comparism to just another portfolio.
we are working with set color palettes, weekly schedules, weekly analysis and master designs to make sure that we stay focussed and produce high quality content at any point.
required time:the full position requires a minimum of 15-20 hours per week. you have the oppertunity to work on fully detailed illustration (environment art, weapon- and character design) in addition, if you're interested. it is also possible to join as a side contributer, which would require a minimum of 3-5 hours per week.
we use our forums, dropbox and skype for the exchange of data and information.
interested in working with us?
please, get in touch with me via e-mail (kjellbunjes@gmail.com) or add me on skype directly (iqewarts) to discuss further details in a personal interview. you can also send me a private message beforehand.
thanks for your time,
kjell 'iqew' bunjes
(team leader & art director)

established team looking for videoproducer! rotating cube games anywhere artists [center][/center]
hey guys,
my name is kjell bunjes and i am the team leader & art director of the upcoming action adventure mindworld: shattered dreams. the team consists of people who are either working professionally in the industry for years or are ambitious to do so. we are currently looking for a video producer, who is capable of recording video footage and prodcuing trailer material from it.
you can check the game's page with in-game screenshots right here: http://www.moddb.com/mods/mindworld-shattered-dreams
your task would be to create camera paths in-game, record the footage and edit it.
[center]here is just a little bit of the work that we have done:
(by adam clark, kevin allen, charvel saligumba and hugh riegel)
[/center]
requirements:• a copy of half-life 2
• experience with the hammer editor (required for setting camera paths/dolly)
• past work to show
bonus:• skilled in motion graphics
• online portfolio
• interested in long-term work
our team currently consists of a core of 10 members and a total of ~20 members. the mod has been in production for almost 2 years now, so you can expect a solid project.
your task:the main task is going to be the recording of in-game footage. this requires creating camera paths within the hammer editor to then record the footage properly. the material is going to get used for vfx demonstration and further trailer material later on.
benefits:you can work with us while simultanously concentrating on your daily job and/or other projects, as we offer highly flexible working times. also, this position gives the great chance to work with an extremely dedicated team, as the project has never suffered from any stops in production. there is no risk that this project is going to die within the next few months or so, as the foundations are mainly built. while there are no monetary rewards, we offer the great chance to produce great portfolio material. the shown content in the videos are of high quality and you can also expect professionally composed music with each released video. in addition, your work is going to be seen by thousands of fans, as the project enjoys good marketing strategies and pr work. this shows by getting nominated for the top100 mod for this year (and also top100 indie game of last year).
required time:we do not expect a certain amount of hours from you, it is up to you, whether you invest an hour a day or 8 hours on the weekend. the only factors that are important to us are that you contribute regularly, document your work well and finally, that you update us via e-mail, forums etc. at least weekly.
we use our forums, dropbox, asana and skype for the exchange of data and information. further information can be given upon request.
interested in working with us?please, get in touch with me via e-mail (kjellbunjes@gmail.com) or add me on skype directly (iqewarts) to discuss further details in a personal interview. you can also send me a private message beforehand.
thanks for your time,
kjell 'iqew' bunjes
(team leader & art director)

level designer - source rotating cube games anywhere level designers [center][/center]
hey guys,
my name is kjell bunjes and i am the team leader & art director of the upcoming action adventure mindworld: shattered dreams. the team consists of people who are either working professionally in the industry for years or are ambitious to do so. we are currently looking for a source level designer, who is capable of realizing the visions of our concept artists.
you can check the game's page with in-game screenshots right here: http://www.moddb.com/mods/mindworld-shattered-dreams
your task would be to create the level designs and impliment vfx and all of the new 3d assets of our team.
[center]some concept art:
(by adam clark and markus lovadina)
[/center]
requirements:• efficient and fast workflow
• strong foundation skills (knowing the ins and outs of source, etc.)
• well-organized data management
• teamplayer
• past work to show
bonus:• strong skills in 3d art
• experience in concept art
• experienced with single client work
• experienced with studio work
• online portfolio
you are going to work along with many other artists in the team and are not only going to be responsible for the realization of the level design plans, but also give creative input on how level designs could be optimized visually and technically. therefor communication skills and a talent in organization are very important to us.
your task:the main task you are going to have is to create full levels from basic geometry to implimenting vfx and the soundscapes. our concept artists are going to aid you throughout the process of development. you are going to get any material you need from level plans to detail shots of each scene, if necessary. in addition one of our composers is creating various soundscapes for each part of the level to help you create the right atmospheres.
benefits:while there are no monetary rewards, this position gives the great chance to not only gain experience in the common fields of level design, but also challenges you with in-depth design-thinking. it is required to give constructive critism and simply push the designs to the limits to give the player the best gaming experience possible. in addition, we are always trying to help our team members in their career, which means that, if you need certain material for your portfolio, we are going to deliver it (for example video editing and post production for the footage).
we are working with set color palettes in concept art and master designs to make sure that we stay focussed and produce high quality content at any point.
required time:the full position requires a minimum of 8-10 hours per week. but keep in mind that you are going to use time beside that calculation for communication and organization (1-2 hours added on top). it's very important that you can react fast to e-mails and inquiries via smart phone or any other devices.
we use our forums, dropbox, svn and skype for the exchange of data and information. further concept art, level plans, vfx or 3d work can be seen upon request.
interested in working with us?
please, get in touch with me via e-mail (kjellbunjes@gmail.com) or add me on skype directly (iqewarts) to discuss further details in a personal interview. you can also send me a private message beforehand.
thanks for your time,
kjell 'iqew' bunjes
(team leader & art director)

looking for 3d artist short-term rotating cube games anywhere artists [center][/center]
hey guys,
my name is kjell bunjes and i am the team leader & art director of the upcoming action adventure mindworld: shattered dreams. the team consists of people who are either working professionally in the industry for years or are ambitious to do so. we are currently looking for one 3d artist, who is capable of realizing one high quality model.
your task would be to realize the weapon design below. [center]
[/center]requirements:• efficient workflow
• strong foundation skills
• strong texturing skills
• past work to show
bonus:• strong skills in presentation
• experienced with single client work
• experienced with studio work
• online portfolio
this is a one time possibility, which means that you are only going to realize this one model and the job is done. we are not looking for full-time 3d artists, as our team is filled already, but busy with other tasks. due to some milestones, which come closer, i am looking to oursource this one model.
your task:your task is to keep close communication with the team and report status updates regularly, while you create the weapon model.
benefits:this is a great chance for people, who are interested in filling their portfolio with great designs. due to the very short time with us, it's ideal to work on between the jobs in the industry. also, you are allowed to post your work officially quite fast, as the gun is going to be published within the next 5 weeks. also, it's going to be featured in news and interviews (on moddb and outside of moddb), which is going to give you extra attention, if desired. also, your weapon model is going to be seen in-game 95% of the time, so it has quite an influence on the game. and, you can use our high quality video material for your portfolio to show your work in-game as soon as the material is finished.
required time:we are looking for a 3d artist, who finishes the model as soon as possible due to our tight deadlines. the more time you can invest right now, the better. in total, the model has to be fully finished within 5 weeks.
we use our forums, dropbox and skype for the exchange of data and information. there are no monetary rewards. the top-view and full resolution side-view is given out on request.
interested in working with us?
please, get in touch with me via e-mail (kjellbunjes@gmail.com) or add me on skype directly (iqewarts) to discuss further details in a personal interview. you can also send me a private message beforehand.
thanks for your time,
kjell 'iqew' bunjes
(team leader & art director)

looking for 3d character artist! rotating cube games anywhere artists hey guys,
my name is kjell bunjes and i am the team leader & art director of the upcoming action adventure half-life 2 modification mindworld: shattered dreams. the team consists of people who are either working professionally in the industry or are ambitious to do so. we are currently looking for one 3d character artist, who is capable of creating models based on concept art.
you can check the game's page right here: http://www.moddb.com/mods/mindworld-shattered-dreams
your task would be to realize the character model “the mentor”, which is a main figure of the game.
character sheet:
http://s7.directupload.net/images/120312/v875sycm.jpg
requirements:
• efficient workflow
• strong foundation skills
• experienced with the source engine
• well-organized data management
• teamplayer
• online portfolio
bonus:
• experienced with single client work
• experienced with studio work
you are going to have guidance from professional concept artists, who can aid you with any needed material (full sheets, detail shots, full illustrations etc). it is essential that you're experienced with the source engine.
we expect you to document your work in a professional manner. it has to be transparent so that every team member can always check what you have been working on, are currently working on and what you are going to work on next.
this position requires a minimum of 5-10 hours per week. you have the chance to work on further characters and organic prop modelling after this job is done, if you're interested.
we use dropbox and skype for the exchange of data and information.
thanks for your time,
kjell 'iqew' bunjes
(team leader & art director)

looking for senior concept artist! rotating cube games anywhere artists [center][/center]
hey guys,
my name is kjell bunjes and i am the team leader & art director of the upcoming action adventure mindworld: shattered dreams. the team consists of people who are either working professionally in the industry for years or are ambitious to do so. we are currently looking for a senior concept artist, who is capable of coming up with various creative character designs.
you can check the game's page with in-game screenshots right here: http://www.moddb.com/mods/mindworld-shattered-dreams
your task would be to design the protagonist of the game and enemy creatures.
[center]some concept art:
(by adam clark and markus lovadina)
[/center]
requirements:• efficient workflow in digital art
• strong foundation skills (perspective, anatomy, design theory etc.)
• strong skills in anatomy
• strong communication skills
• well-organized data management
• teamplayer
• past work to show
bonus:• strong skills in presentation
• strong skills in illustration
• experienced with single client work
• experienced with studio work
• online portfolio
you are going to work along with other professional artists, who have up to 16+ years of experience in the entertainment industry. we can show you previous concept art belonging to character art and model sheets to give you an idea about what we require. there is in-depth feedback given and you are mainly going to work with given reference images.
your task:you are going to come up with multiple sketch papers until the right design is found. afterwards, you are going to design the final model sheet, which is also going to be used for marketing purposes. we expect that you work in a professional manner. in the process, you are going to get art direction and in-depth feedback multiple times for each piece.
benefits:this position gives the great chance to work with an extremely dedicated team, which uses real deadlines. it is ideal for portfolio work, as you are also going to be allowed to use the finished professionally made 3d models from our other artists. we are looking for a team player, as this is a senior position.
we are working with set color palettes, weekly schedules, weekly analysis and master designs to make sure that we stay focussed and produce high quality content at any point.
required time:the full position requires a minimum of 10-15 hours per week. you have the oppertunity to work on fully detailed illustrations in addition, if you're interested. it is also possible to join as a side contributer (internee position), which would require a minimum of 3-5 hours per week.
we use our forums, dropbox and skype for the exchange of data and information.
interested in working with us?
please, get in touch with me via e-mail (kjellbunjes@gmail.com) or add me on skype directly (iqewarts) to discuss further details in a personal interview. you can also send me a private message beforehand.
thanks for your time,
kjell 'iqew' bunjes
(team leader & art director)

looking for texture artist! rotating cube games anywhere artists hey guys,
my name is kjell bunjes and i am the team leader & art director of the upcoming action adventure half-life 2 modification mindworld: shattered dreams. the team consists of people who are either working professionally in the industry or are ambitious to do so. we are currently looking for one texture artist, who is capable of creating textures for our 3d models.
you can check the game's page right here: http://www.moddb.com/mods/mindworld-shattered-dreams
your task would be to aid our 3d artists in creating textures for props or enhance existing ones.
requirements:
• efficient workflow
• strong foundation skills
• experienced with the source engine
• well-organized data management
• teamplayer
• online portfolio
bonus:
• experienced with single client work
• experienced with studio work
we are going to need a texture artist to help our 3d department with production or improve existing textures that have already been created. it is essential that you're experienced with the source engine.
the team works with weekly schedules and sub-lists that show your tasks in order of importance to work through. we expect you to document your work in a professional manner. it has to be transparent so that every team member can always check what you have been working on, are currently working on and what you are going to work on next.
this position requires a minimum of 10 hours per week.
we use dropbox and skype for the exchange of data and information.
thanks for your time,
kjell 'iqew' bunjes
(team leader & art director)

mindworld - open positions (art department) rotating cube games anywhere artists [center][/center]
hey guys,
my name is kjell bunjes and i am the team leader & art director of the upcoming action adventure mindworld: shattered dreams. the team consists of people who are either working professionally in the industry for years or are ambitious to do so. we are currently looking for a 3d character artist, 3d environment artists, texture artists and concept artists.
you can check the game's page with in-game screenshots right here: http://www.moddb.com/mods/mindworld-shattered-dreams
[center]some of our progress:
(concept art)
(concept art)
(3d – lowpoly)
(in-game, early alpha showcasing the snow effect; cars are placeholders)
(3d – lowpoly)
(in-game, early alpha)
(concept art)
(by adam clark, charvel saligumba, kevin allen, markus lovadina, kris thaler, nicholas seavert and hugh riegel)[/center]
featured openings:3d character artist
as a 3d character artist, you are going to be responsible for the realization of the player model(s) and various other npc characters. there is guidance from professional concept artists, who can aid you with any needed material (full sheets, detail shots, full illustrations etc). we are looking for highly talented character artists, who are not only able to produce great models, but also create great textures for the models.
3d environment artist
we are looking for talented 3d environment artists, who can produce anything from simple to complex props. this position also comes with the oppertunity to work with material produced by professional concept artists and illustrators to help you in the process. it's essential to also work with photographies as reference material, though.
texture artist
as a texture artist in our team you are going to do everything from improving old texture work to creating totally new textures from scratch. you are going to be responsible to make the levels of mindworld look as beautiful as possible.
concept artist
we are currently looking for further additions to our concept art department. this position comes with great responsibility, as you're going to have a very big influence on the style of the game. you are going to design big parts of the environments. this position gives you the chance to see your vision come to life.
requirements:• efficient and fast workflow
• strong foundation skills
• well-organized data management
• teamplayer
• past work to show
bonus:• experienced with other fields of specialization in game development
• experienced with single client work
• experienced with studio work
• online portfolio
benefits:while there are no monetary rewards, these position give the great chance to not only gain experience in your fields, but to also work together with highly motivated individuals in a team. it is required to give and take constructive critism and simply push the designs to the limits to give the player the best gaming experience possible. in addition, we are focussing on creating high quality in all points of design, which means that you'll get great video material to publish on your blogs/websites to showcase your work, which you have contributed to the team. the project was awarded with nominations for top 100 upcoming indie of the year 2011, aswell as top 100 upcoming mod of the year 2012. we are an organized team, which has been working on the project for the past 2 years without any stops in development. you can expect a solid foundation and work done in pretty much every area of development. we have established a network to various people to let people know about this project. your work is going to be seen!
required time:each position requires a minimum of 6-8 hours per week, the amount of time you have to put into this project is highly depending on how efficient you work. it makes sense that you will need less time, if you produce high quality at any point, so the given times are just a rough estimate. it's very important that you can react fast to e-mails and inquiries via smart phone or any other devices, though. also, there are meetings usually taking place every 2 weeks, which we highly recommend attending to.
we use our forums, dropbox, asana, e-mail and skype for the exchange of data and information. further information can be given upon request.
interested in working with us?
please, get in touch with us via e-mail (kjellbunjes@gmail.com) or add me on skype directly (iqewarts) to discuss further details in a personal interview. you can also send me a private message beforehand.
thanks for your time,
kjell 'iqew' bunjes
(team leader & art director)

source programmer [unpaid] rotating cube games anywhere programmers hey guys,
my name is leiste and i am the co-leader and writer of the upcoming action adventure mindworld: shattered dreams. the team consists of people who are either working professionally in the industry or are ambitious to do so. we are currently looking for an experienced c++ programmer. your task is going to be the creation of new gameplay elements, realizing professionally designed hud and ui templates and working on either new or existing ai systems.
requirements:
• efficient workflow
• well-organized data management
• teamplayer
• past work to show
• c++
• able to realize new gameplay elements
• able to realize profesionally designed hud and ui templates
• able to realize new ai systems or modify existing ones
bonus:
• online portfolio
• experienced with the source engine
• experienced with a leading position
• experienced with single client work
• experienced with studio work
you can check the game's page right here: http://www.moddb.com/mods/mindworld-shattered-dreams

texture artist rotating cube games anywhere programmers [center][/center]
hey guys,
our names are kjell bunjes [team leader & art director] and leiste [writer & co-leader] and we're working on the upcoming action adventure mindworld: shattered dreams. the team consists of people who are either working professionally in the industry for years or are ambitious to do so. we are currently looking for texture artists.
you can check the game's page right here: http://www.moddb.com/mods/mindworld-shattered-dreams
requirements:
• efficient workflow
• strong foundation skills
• strong texturing skills
• past work to show
• good communication
bonus:
• strong skills in presentation
• experienced with single client work & studio work
• online portfolio
benefits:
this is an opportunity for people, who are interested in filling their portfolio with great designs.
required time:
we are looking for texture artists, who can invest several hours a week.
we use our forums, dropbox and skype for the exchange of data and information. there are no monetary rewards.
interested in working with us?
please, get in touch with us e-mail (mindworldofficial@gmail.com; dieleiste@gmx.at). further details will be discussed in a personal interview via skype. you can also send us a private message beforehand.

[environment art] looking for concept artists! rotating cube games anywhere artists [center][/center]
hey guys,
my name is kjell bunjes and i am the team leader & art director of the upcoming action adventure mindworld: shattered dreams. the team consists of people who are either working professionally in the industry or are ambitious to do so. we are currently looking for concept artists, who are capable of coming up with various creative designs for environment art.
you can check the game's page right here: http://www.moddb.com/mods/mindworld-shattered-dreams
your task would be to define the surreal dream world environments.
[center]previous concept art:
(character concept - markus lovadina; rough concept - adam clark; apartment concept - adam clark)
[/center]
requirements:• efficient workflow in digital art
• strong foundation skills (perspective, color theory, composition etc.)
• strong skills in environmental art
• well-organized data management
• teamplayer
• past work to show
bonus:• strong skills in industrial design
• strong skills in illustration
• experienced with single client work
• experienced with studio work
• online portfolio
you are going to work along with markus lovadina and other professional artists, who have up to 16+ years of experience in the entertainment industry. we can show you a finished pre-production set (level plan with necessary information and 8 concept pieces) in order to give you an idea about your tasks within the team upon request.
your task:you are going to develop level design plans with belonging concept art at key locations for the pipeline of production and post-production. we expect that you work in a professional manner. in the process, you are going to get art direction and in-depth feedback multiple times for each piece.
benefits:this position gives the great chance to not only gain experience in the common fields of concept art, but also challenges you with level design parts. developing the required plans for our lead level designer gives you the first hand experience, which is also very welcomed in the professional industry. it shows that you can take responsibility, find creative solutions and deliver it with professionalism. this is what makes your artwork stand out in comparism to just another portfolio.
we are working with set color palettes, weekly schedules, weekly analysis and master designs to make sure that we stay focussed and produce high quality content at any point.
this position requires a minimum of 3-5 hours per week. you have the oppertunity to work on fully detailed illustration (environment art, weapon- and character design) in addition, if you're interested.
we use our forums, dropbox and skype for the exchange of data and information.
interested in working with us?
please, get in touch with me via e-mail (kjellbunjes@gmail.com) or add me on skype directly (iqewarts) to discuss further details in a personal interview. you can also send me a private message beforehand.
thanks for your time,
kjell 'iqew' bunjes
(team leader & art director)

[source engine] looking for c++ programmer! rotating cube games anywhere programmers [center][/center]
hey guys,
my name is kjell bunjes and i am the team leader & art director of the upcoming action adventure mindworld: shattered dreams. the team consists of people who are either working professionally in the industry or are ambitious to do so. we are currently looking for an experienced c++ programmer. your task is going to be the creation of new gameplay elements, realizing professionally designed hud and ui templates and working on either new or existing ai systems.
requirements:
• efficient workflow
• well-organized data management
• teamplayer
• past work to show
• c++
• able to realize new gameplay elements
• able to realize profesionally designed hud and ui templates
• able to realize new ai systems or modify existing ones
bonus:
• online portfolio
• experienced with the source engine
• experienced with a leading position
• experienced with single client work
• experienced with studio work
you can check the game's page right here: http://www.moddb.com/mods/mindworld-shattered-dreams
[center]some concept art:
(by adam clark and markus lovadina)
[/center]
your main task is going to be the creation of new gameplay elements (for example double jumping, dashing, etc.). you are also going to work alongside with our professional artists, who are going to hand in templates for hud and ui design for you to realize. in addition, you are also going to work on either new ai systems or existing ones.
we expect you to document your work in a professional manner.
we use our forums, dropbox and skype for the exchange of data and information.
interested in working with us?
please, get in touch with me via e-mail (kjellbunjes@gmail.com) or add me on skype directly (iqewarts) to discuss further details in a personal interview. you can also send me a private message beforehand.
thanks for your time,
kjell 'iqew' bunjes
(team leader & art director)

[unpaid] vfx artist (source) rotating cube games anywhere artists my name is leiste and i am the co-leader and writer of the upcoming hl2 mod mindworld: shattered dreams. the team consists of people who are either working professionally in the industry or are ambitious to do so. we are currently looking for a vfx artist.
you can check the game's page right here: http://www.moddb.com/mods/mindworld-shattered-dreams
your task would be to aid to create visual effects like heavy snowfall, fog, effects for weapons etc.
requirements:
• efficient workflow
• strong foundation skills
• past work to show
bonus:
• online portfolio
• experienced with single client work
• experienced with studio work