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Project RedLime "requires an expansion", reveals Starbreeze

Whatever Starbreeze is cooking with EA's Project RedLime, it just got bigger. It's because they want "creative enhancements" for an "even better game."

It also grew because of "high staff turnover" during the end of 2010. Already the studio say it's their "biggest project" ever. They must "adapt" to market changes.

Part of that adaptation involves downloadable titles. "We must, of course, adapt to changing market conditions. We will continue to do AAA games and we should more often work with new business models for small downloadable games," said CEO Mikael Nermark.

These revelations came from translated financial report documentation. "The reason for our joint decision is above all that we wish to implement a number of creative enhancements," said the studio, adding that they simply want to "do an even better game."

"It also requires an expansion of the project because of the high staff turnover during the autumn and winter, as we have previously reported. It has taken time and resources to recruit key employees, while it takes time for new developers to come into the project."

Our industry is in the "midst of an interesting and tumultuous phase of great changes" for developers and publishers, "as well as in the distribution chain, with more focus on including downloadable games," continued Nermark. RedLime is believed to be Syndicate.