Doing lots of Pokemon Black Ver 2 post end game stuff. I don't quite care to collect all the Pokemanz, so a couple goals I've set for myself are to re-beat that boss guy on the frigate ship (his party is Lv 72 and whooped me pretty good my first attempt) and to visit all cities/complete all dungeons. There's quite a bit of content to get through.

Theatrhythm: After playing this game for 20+ hours, I have a newfound appreciation for certain FF songs that I never really noticed before, namely Blue Fields. Love that song!!

Zelda Oracle of Ages: Picking up where I left off in Symmetry City. Just got the Tuni Nut and the new song that lets me transport between both worlds freely.

Is it just me, or are the slower songs often the more challenging ones in music/rhythm games? Like, I found the ballad in Gitaroo Man challenging. And in Project Diva: F, I do well with World's End Dance Hall, but I'm always off in Megane (Glasses.)

It really depends on the frequency of inputs vs. the tempo of the song. Like I think most people can agree that Ashes to Ashes is the easiest song in the game, but yeah Glasses frustrates me to no end in regards to "I should not be having these problems with this song"

Reached character level 11 on Hard in Amalur. Sorcery is hell of a lot of fun. Launching spells and throwing around chakrams feels more natural than any other kind of combat that I've tried in this game. It's especially awesome when mobs try to surround you, and you can cripple (if not kill) several of them at a time. Magic-resistant enemies like trolls can take a little time to put down, but it's easy and fun to continuously barrage them (as long as they don't have a lot of help), so it's not such a big deal.At first, I didn't like the upgrade from dodging to warping. I quickly missed how easily you could leap around like f-in Peter Pan. Warping seemed slow and clunky. ...Then I realized that it's all about timing. Warping is straight up awesome to me now. Love it!!I'm focusing on the alchemy and dispelling skills for now. Experimenting with potion reagents is kind of fun, and potions do indeed come in handy with a low hp, low defense character. Of course, those 2 short comings could easily be rectified with a few certain ability upgrades from the might tree, but I don't want to make the game too easy again... I hate having to gimp, or hold back characters to make games more challenging, but waddayagonnado?

Logged

"Movies are better than people. You don't have to smell who you're watching." ~ Baby Cakes

For music rhythm games, the harder songs are usually the ones that are off-rhythm for me where it's not hitting a bunch of 1/8 notes since it's easier to feel/hear the beat. Songs that have weird/irregular beats usually are more difficult for me than say a fast-tempo song with 1/8 notes.

Is it just me, or are the slower songs often the more challenging ones in music/rhythm games? Like, I found the ballad in Gitaroo Man challenging. And in Project Diva: F, I do well with World's End Dance Hall, but I'm always off in Megane (Glasses.)

I got this problem in Theatrhythm a lot. I always imagine how bored drummers get when drumming for a slow song or a ballad.

For music rhythm games, the harder songs are usually the ones that are off-rhythm for me where it's not hitting a bunch of 1/8 notes since it's easier to feel/hear the beat. Songs that have weird/irregular beats usually are more difficult for me than say a fast-tempo song with 1/8 notes.

But yes slow songs do tend to throw me off at times as well.

Lockstep usually threw me of when I first played it in Rhythm Heaven for the DS. I think what through me off was that I couldn't really hear the off-beat/on-beat jingle because at one point they were played right after one another. Now, I can do it with little concentration.

Same deal with Love Rap 2 from Rhythm Heaven Fever with it's off-beat moments. This stage and See-Saw (~1:17 is where it picks up and gets to be a lot of fun) were instant favorites from this game, while Ringside being my most favorite.

Zelda Oracle of Ages: Picking up where I left off in Symmetry City. Just got the Tuni Nut and the new song that lets me transport between both worlds freely.

Actually, you've only got the time travel equivalent of LttP's Magic Mirror (which only allowed you to freely return to, in this case, the present). It's another reason why I prefer Seasons over Ages where the plot item in Seasons is a little more unique compared to Ages Harp (even if the call back is nice).

True with everything said. It's the off-timey stuff and unpredictable changes that throw me, even when learning to play songs on my bass. That's probably why Tengaku was the most difficult song for me in the demo. It's both fast AND has unpredictable changes and off-timey stuff since the melody and harmony lines are more complex than your average pop tune.

Dice- I would argue "drummer boredom" if it was a punk drummer trying to play a slow song, but jazz drummers play a lot of downtempo stuff and they keep beats interesting. Even trip-hop bands like Portishead and Massive Attack (whose genre is "downtempo") keep things percussively interesting. I think that's because they play off-timey beats, different time signatures (i.e. 6/8 vs. 4/4) incorporate tribal rhythms, and perhaps make drums melodic rather than just do hyper blast-beats or straight "kick-snare" stuff.