RIT professor earns more than $11,000 in Kickstarter for multi-player video game

Students and faculty to develop Chain Gang Chase game with RIT’s MAGIC Center

Chain Gang Chase, a video game created by RIT lecturer Joe Pietruch, passed its funding goal earning $11,662 during a 30-day Kickstarter campaign ending Nov. 17. By reaching the $10,000 goal, the team will be able to hire two student developers full-time for the spring semester.

While many video gamers are saving money to buy the new Xbox One and PS4, others on Kickstarter are choosing to invest in a video game being created at Rochester Institute of Technology.

Chain Gang Chase, a 2 to 8 player cooperative video game for the Ouya and desktop computer, passed its funding goal, earning $11,662 during a 30-day Kickstarter campaign ending Nov. 17. While the game is currently a prototype, the Kickstarter funding will allow students and faculty to continue developing and eventually publish the game through RIT’s new Center for Media Arts Games Interaction and Creativity (MAGIC).

In the game, two players share control of a single controller, allowing for interesting and sometimes challenging cooperative play. Each player is one member of a chain gang that escapes and runs in search of a timely train to cut their chains. On the way to the tracks, they must work together to avoid trees, evade detection and capture, solve puzzles and just not get stuck. Once there, it’s a race to break the chains over the tracks while not getting so close as to be hit by the train.

Rewards for backers of the fundraiser included a copy of the game, a T-shirt and the chance to be immortalized in the game as playable characters or even the end-level boss. When donations reached the 75 percent milestone, Pietruch even agreed to shave his head (video available). By reaching the $10,000 goal, the team will be able to hire two student developers full-time for the spring semester.

Chain Gang Chase, a video game created by RIT lecturer Joe Pietruch, passed its funding goal earning $11,662 during a 30-day Kickstarter campaign ending Nov. 17. By reaching the $10,000 goal, the team will be able to hire two student developers full-time for the spring semester.