Heroic Garrosh Hellscream VideosMethod and Stars have released their videos for Garrosh Hellscream.

Heroic Garrosh 10 (West) DefeatedParagon managed to defeat Garrosh this weekend as well, with an item level of 565.

Patch 5.4 - Darkmoon Faire Updates
The Darkmoon Faire is back today and with it comes Moonfang, a new boss. Moonfang has a low respawn time, and can be tagged by anyone, and will give you an extra 10 tickets on your first kill. Be sure to enable the WoWDB addon to help us get drop rates faster!

ClassesSo you seem really set on balancing tank damage but ignore the huge healing output differences in 25m heroic content.
Source? Meters are a terrible way to assess healer potency. They work reasonably well for assessing tank DPS. (Source)

k what's with the warlock hate after patch release? nerfing 1 class to keep others in check is lame. buff mage huntard instead
We'd have to buff a lot of classes and then likely buff the encounters as well to compensate for all the higher damage. (Source)

There's so much focus on getting singletarget dps within 1%, but AoE/cleave feels like there are 50% differences..
I don't think ST at 1% differences and AE at 50% differences are true and they're certainly not goals. (Source)
Keep in mind AE varies enormously depending upon duration, number of targets and proximity of targets. (Source)
ST is more a function of ramp up time and duration (whether sustained or burst matters more on that fight). (Source)

Hundreds of constant minor tweaks erode class diversity. Ppl would complain less frequently if you changed less.
Do you think that's true or do you think they would just feel ignored since long-standing problems would go untreated? (Source)

I would like to see healing go back to making smart choices and acting upon them. I don't want the game to heal for me.
We agree in general, but how do you solve something like e.g. Atonement or Binding Heal glyph? (Source)By making them poor. Any spell for which the game chooses the targets for you should lose to smart player decisions
Yeah, we think that is a good direction. We'd just need to make sure each healer had a "dumb (but smart!)" alternative. (Source)I'm not sure casting PW:S on the whole raid or spamming Holy Light/Rejuv were "smart player decisions".
It's hard to imagine AE heals that aren't smart heals unless they are like HRain (area based) or PoH (goofy party based). (Source)

"...why play a non dot?" why make a dot spec if multidotting is always going to hold back it's single target dmg?
Class diversity? Why make a non dot spec if your ST damage is always going to hold back your AE? (Source)
At least players no longer say "I don't care about AE because that's just for trash." (Source)

If a tooltip is starting to get complex, I think it means that ability has too many jobs to do & needs rethinking.
We agree. That is just one of the risk of having too many spells of the design "X replaces Y but with Z extra effect." (Source)

sorry meant that most players just want to feel their dps is competitive but not the hardcore min/max definition
I used to think that, but I think today a lot of players look at highest possible DPS even though it barely affects them. (Source)
(And when I say "a lot" it still probably isn't that many total, but more than it used to be.) (Source)

The overall problem is you're not even trying to achieve class balance. When you do, then we can have a meaningful discussion.
We aren't trying to have all classes tie in all situations, no. (Source)

Monk (Forums / Skills / Talent Calculator)BrM nerf = fine, the way you doing it = terrible. You are nerfing our already "bad" 2p as well. Any compensation to our 2p?
The alternative is to nerf monks and then buff WW damage, but that carries a lot more bug risk. (Source)
I think it's hard to justify Brewmaster damage being so much higher than other tanks though. (Source)

exactly what aspect of revival prior to the 30% nerf broke the game?
The cast time. (Source)

Priest (Forums / Skills / Talent Calculator)What happened to "take dmg done into calculation for healer balance"? And agree about all smartheals, they need to be limited.
Do you meant Atonement damage done? It's really fine and Atonement healing is fine too. (Source)
The deal IMO is that Disc can shift so effortlessly into that role whenever you don't need a lot of healing. (Source)

Warlock (Forums / Skills / Talent Calculator)- In all fairness and honesty, PvE Warlocks probably wouldn't be hurt too terribly with another nerf or two. - A PvE Warlock
We worry the Affliction nerf isn't large enough, but we'll see how it goes. We try and err on the side of not over-nerfing. (Source)

So are you gonna talk about the agony 15% stealth nerf? or is that going to be what must not be named?
It's not intended as a stealth nerf. The hotfix notes just haven't caught up yet. Affliction DPS was still too high. (Source)Call it w.e you want. In most players eyes, it's a blatant nerf. Did you honestly think players wouldn't notice?
If they didn't, they would when the hotfix notes went out for the day. Stealth nerfs serve no purpose; players will figure it out. (Source)

yet that becomes a basis for damage too high, I think youre over nerfing here.
What current fight would you consider warlocks to be weak on? (Source)

Warrior (Forums / Skills / Talent Calculator)So warriors socket straight crit as arms or fury, yet you took away their static crit buff...why?
The intent of group buffs is that individuals can make the group stronger, not that individuals can be very self sufficient. (Source)

What about rage from damage taken? what was the reasoning for removing that?
For tanks, it made offtanking rough. For PvP, it made not getting attacked rough. For PvE DPS it meant standing in fires. (Source)
We tried to capture some of the feel with Berserker Stance, which isn't quite there yet, but is pretty close. (Source)

ProfessionsDo you —master of all UIs— think that the profession panel could display the breakdown of ingredients? #craftingnoodlecarts
Could the profession UI suck less? Absolutely. What do you mean by breakdown specifically? (Source)

Wondered if you've ever considered account-wide professions? With alts so prevalent is the 2 per char limit still useful?
Would love to see more discussion on this topic from players. Alts are cool, but alts just to get around the prof limit bug me. (Source)

Poll: Alts for Professions
One of this week's Blue Tweets talked about creating alts just to have access to more professions. Have you created alts that are mostly just to have access to more professions?

Blizzard should make profession recipes account-wide, while keeping the limit of two primary professions per character. This would allow players to craft any recipe learned on the account by any character, but characters that do not have the corresponding profession at a skill level high enough to have learned the craft or gather the resource on their own would take three times as long to complete the cast. Additionally, primary professions should be transferrable between characters so that players can change profession perks to suit their needs; here's how I'd implement it:

Unlearning a profession would create a single-use BoA item which corresponds to the highest completed skill level for that profession. When used, this item would teach that profession at the highest obtainable skill at that character's level. For example, a Level 86 Paladin unlearns 575/600 Blacksmithing, creating an 'Inherited Tome of Illustrious Grand Master Blacksmithing', which when used by a Level 53 monk from the same account teaches 375/375 Master Blacksmithing. Later, that monk automatically learns 450/450 Grand Mastery Blacksmithing at level 65 and 525/525 Illustrious Grand Master Blacksmithing at level 75, unless she has unlearned Blacksmithing in the interim, a process which would return another single-use BoA 'Inherited Tome of Illustrious Grand Master Blacksmithing'. When a character learns a profession this way it would trigger the cooldowns on any recipes for that profession on that character to prevent them from using cooldowns from more than two primary professions per day.

Have you guys noticed that there is Unpl on the Paragon's screenshot? Wowprogress tells there should be Gidget instead. Also no record on Armory for Unpl's Garrosh kill either. So... One healer or two?

Have you guys noticed that there is Unpl on the Paragon's screenshot? Wowprogress tells there should be Gidget instead. Also no record on Armory for Unpl's Garrosh kill either. So... One healer or two?

I guess this sshot is photoshopped...

The armory can be bugged, for example I've killed Paragon's, twice and yet it's not updating. I have submitted a ticket to Blizzard to get it fixed. Stuff happens, not everything is a nefarious plot.

I am leveling 2 more toons for more options. If you are asking why.. I am an Altoholic (started because of crafting) and i loved my toons. Maybe more crafting options would have made some of my 500+ characters a lot higher.

The entire profession system in WoW is severely outdated at this point. At the very least, they should completely separate the gathering professions from the production ones. It's silly that gathering characters even exist simply because it was arbitrarily decided years ago that characters should have to specialize in picking flowers.

There are pretty much three reasons for all my alts.
1) professions. This is by far the biggest reason. I don't like to beg in guild or trade chat to get things or to drop a ton of gold in the AH to get something. So I roll my alts, level them, and have them make the stuff I want.
2) to see how the other half lives, class edition. Basically to see what the other classes have to offer. I started out with a hunter and then a druid. I needed a DE/banker mule so I made a shadow/disc priest. The shadow/disc priest is probably the one I have the most fun with.
3) to see how the other half lives, horde edition. Most of my toons are alliance but I have a collection of horde alts as well.

If professions went account wide then I probably would cut down on the number of alts but I'd probably still have a bunch of them.

I'd be much more interested in a way to streamline leveling professions rather than making them account wide. For example, I'd like to see the Harvest Festival updated to be a profession leveling holiday much like the way the Thanksgiving Day event works for cooking.

I created my alts because I wanted to try every class, and I level them when I get bored. Now I specifically did choose the alts to take to 90 first based on their professions... like enchanting. It's just out of convenience and thriftiness. But I still like the character it just would have taken longer to level if I wasn't reliant on that profession for raiding.