I think your muscle texture is great it's rendered softly which benefits this kinds of material. As for the metalical parts they are also rendered softly but could probably do with some more harsh highlights to emphasize the hard edges. great job so far

@Faf yesss! can't get enough wow textures by you @uberren cool branches!@piemaster ace presentation! @pixelatedkiwi ahh yes love it! I hope you will post this one in 3D!@nika_luna love the colors on the statue cool work!@haze niice! hand painted pieces doesn't get too much love on contest sadly I really like what you came up with!@mhagnusgame cool style you have going on! love the proportions I don't know if its intentional but it's hard to find your portfolion with the white links on a light grey background

So much good stuff here, always nice to see! I made a small modular environment kit, to construct this UE4 sewer dungeon.More pics and video on my artstation for those interested https://www.artstation.com/artwork/6Gv66

Everything is painted in Photoshop and modeled in MayaI used a silhouette from the famous Rafael Zanchetin and expanded on the materials from there.Here's a link to the designs he made:https://www.artstation.com/artwork/Wg2JQ

I think you could play more with value and/or colour contrast for details on the "helmet" part so that we see the dust/dirt more, and maybe even some details that belong in the metal! The helmet being more "monotone" than the muscles or even the jaw make a sort of imbalance in the level of detail (in my eyes at least!) o/The colours are really nice and, as said before, the muscles are really nice !!! I love the lower jaw too, keep up the good work !!