Necromancy

General Info

Most spells are difficult to cast. Many require not only Magery checks but also Necromancy (spirit speak)checks.

If you fail the Magery check you do not lose reagents. If you fail the Necromancy check you will lose the reagents.

You can set up macros for these spells. You must be holding your necro staff and chant the spell's power words. Your Codex must be in your main backpack for this to work.

You can perform any other action (skill/spell/item use) while your Necro book is open.

Your Necro book is NOT newbiefied.

Something else worth mentioning is that there's a button in the necromancy book that shows the powerwords and reagents needed for each spell.

Casting a necro spell from a Codex Damnorum will now unhide you (if hidden).

Also, Congratulations to Balinor the owner of what I believe to be the first complete Necro Book on the shard. Taint and myself only need the Raise Dead spell. Taint also wanted it known that he held the complete book first, as he was the one that inscribed Balinor's last spell. =]

Here are some places you can get the necro reagents (Thank you Mego):

Earth Elemental: 3 fertile dirts

Valkryies: 3 Blackmoor

Great Dragon: 5 Dragons Blood

Drake: 7 Scales

Dragon: 6 Dragons Blood, 3 scales

Zombie: 1 fertile dirt

Corpser: 1 brimstone

Gremlin: 1 blackmoor

Gazer: 3 Bloodspawns

Gargoyle: 3 Executioners Caps

Ent: 3 Executioners Caps

Snake: 3 scale, 1 Cap

Shade: 3 Bloodspawn, 2 Blackmoor

Chants

Lesser Chants

Chant

Power Words

Mana

Skill

Reagents

Effects

Animate Dead

Corpus Sine Nomine Expergefaceret

6

31

Blood, Bone, Fertile Dirt

Creates a Zombie from a corpse. The better the corpse you cast this on, the better the zombie.

Commune

Dice

6

31

Bone, Volcanic Ash

Speak with the Dead

Control Undead

Nutu Magistri Supplicare

9

43

Bloodspawn, Mandrake Root, Spider Silk

Tame lesser undead (i.e. Skeletons, Zombies, etc.)

Darkness

Nox

6

31

Blackmoor

Blinds target

Sacrifice

Animus Ex Corporis Resolveretur

11

54

Black Pearl, Bloodspawn, Mandrake Root, Sulphurous Ash

Explodes a tamed creature (damage based on the Str of the target)

Spectre's Touch

Enervare

11

54

Brimstone, Daemon Bone, Executioner's Cap

Transfer Str, Dex and Int from target to you (long duration)

Wraith's Breath

Manes Sollicti Mi Compellere

14

66

Bloodspawn, Brimstone, Daemon Bone

Area damage spell, part of the damage is converted to mana and absorbed

Frost Field

Umbrae Tenebrae Venarent

14

66

Black Pearl, Serpent Scale, Spider Silk

Similar to fire field but is ice damage

Greater Chants

Chant

Power Words

Mana

Skill

Reagents

Effects

Kill

Ulties Manum Necarent

40

88

Daemon Bone, Dragon's Blood, Executioner's Cap

Target Dies

Liche

Umbrae Tenebrae Miserere Animi Non Digna Ferentis

50

100

Blackmoor, Daemon Bone, Dragon's Blood, Executioner's Cap, Nightshade

Similar to polymorph but turns the caster's skin red. This spell lasts a very long time. Failure of the casting check kills the caster.

Plague

Fluctus Puter Se Aresceret

50

100

Bloodspawn, Dragon's Blood, Nightshade, Serpent's Scales

Powerful area effect poison.

Release

Nutu Magistri Se Resolvere

11

54

Batwing, Executioner's Cap, Nightshade

Same as Kill but only for Undead (easier check)

Raise Dead

Manes Turbidi Sollictique Vocam

14

66

Blood, Bone, Brimstone, Spider Silk

A weaker version of Summon Spirit. This spell does not require a corpse in the vacinity.

Transfusion

Nutu Magistri Se Compellere

20

77

Blood, Ginseng, Mandrake Root

Transfers health from one target to another

Summon Spirit

Manes Turbidi Sollictique Resolverent

40

88

Bloodspawn, Brimstone, Daemon Bone, Dragon's Blood

Summons a powerful Undead (Shade, Wraith, Liche, etc)

Wraithform

Manes Sollicti Mihi Infundite

20

77

Bat Wing, Bloodspawn, Brimstone, Daemon Bone

Transforms the caster into a Wraith. Causes magical damage in an area around the caster and transforms this damage into mana.