GUI: * Allowing the monitor map to work even if the user has selected the “disable HUD map” option. Also implemented full restoration of HUD map state based on profile HUD options. Finally, map will always be loaded in game so it is available for the monitor. * Fixing monitor bugs: helmet overlays are not stuck on screen and camera cycles work regardless of the camera state going into the monitor. All cameras are still restored to pre-monitor state when monitor is closed. * Leaving the cockpit mirrors alone in monitor mode so they no longer disappear.

Render: * Fixed DX11MT crash with new Phase1 rendering * Addition of new world flare.