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A basic hex-and-counter wargame set in the Spinward Marches of the Traveller RPG universe. Designed as a campaign aid for Traveller but a playable game on its own. Movement of units are generally preplotted and executed simultaneously, combat then occurring where necessary. Each turn is one week, each hex one parsec (although, since movement is done via "jump routes" between discontinuous hexes the size of each hex is irrelevant).