In my continuing quiet quest to create a superpower for every letter of the alphabet....

Xerox Body(Minor) “...and just how long, again, did it take you to realize you were, in fact, talking to the equivalent of a cardboard cutout of Doctor Duplex?”

Range: SelfDuration: 30 minutes per level of experience The superbeing can produce a 3D dummy of themselves. The duplicate is static, possesses no animation, no life signs, but is otherwise a photo-perfect image of the creator. Taking 15 SDC or more of damage reveals it to be a hollow shell of paper-like material, and a good strong breeze can blow it over unless somehow anchored in place. Takes 1 APM to produce a copy+1 per level of experience(so a level 2 character can 'print off' two images of himself with just one action, and at level 3 , 3 copies). Note however, that copies made with one action will all be identical(have the same pose), whereas copies made with separate actions can be posed differently. The maximum number of copies that the superbeing can create in this manner per hour is equivalent to the character's P.E..

_________________-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------

Last edited by taalismn on Tue Aug 21, 2018 6:05 pm, edited 2 times in total.

In my continuing quiet quest to create a superpower for every letter of the alphabet....

Xerox Body(Minor) One copy per level of experience can be produced per APM.

This is a bit confusing. Does it use an attack to create one? I don't get it.

Fixed the original post for (hopefully) greater clarity. Thanks for the concrit.

_________________-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

[So is the maximum number the same as how many he can create per action, or is it unlimited on how many the character can make? What is the maximum number of copies that can coexist at one time?

Ah-Hah! Another thing I overlooked! Okay, and I've added this to the OP. The maximum number of copies that the superbeing can create in this manner per hour is equivalent to the character's P.E..

Sure, with a 30-minute+ lifespan per copy, you can clutter up the landscape pretty messily with 3d standups of yourself, but this is BULK Xerox....and anybody using more than Mark 1 Eyeball's going to see the dummies(unless, of course, you got some other power, like thermal stealth, in which case their job just got a LOT harder )

_________________-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

[So is the maximum number the same as how many he can create per action, or is it unlimited on how many the character can make? What is the maximum number of copies that can coexist at one time?

Ah-Hah! Another thing I overlooked! Okay, and I've added this to the OP. The maximum number of copies that the superbeing can create in this manner per hour is equivalent to the character's P.E..

Sure, with a 30-minute+ lifespan per copy, you can clutter up the landscape pretty messily with 3d standups of yourself, but this is BULK Xerox....and anybody using more than Mark 1 Eyeball's going to see the dummies(unless, of course, you got some other power, like thermal stealth, in which case their job just got a LOT harder )

Thanks for the clarification. Wouldn't want the power being misused after all. No time to post the changes to the Vault today, have to do it tomorrow.

_________________-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

The person would be able to have melee attacks pass through their/them while they honed themselves to be intangible, colonic blasts and concussive waves could fight them, or if they were to busy against an opponent they could be harmed when not aware of how to guard themselves.

A blaster rifle would be handy. Maybe a flamethrower to deter the effect of losing their guard.

The person would be able to have melee attacks pass through their/them while they honed themselves to be intangible, colonic blasts and concussive waves could fight them, or if they were to busy against an opponent they could be harmed when not aware of how to guard themselves.

A blaster rifle would be handy. Maybe a flamethrower to deter the effect of losing their guard.

This needs some work to define.

Decide if it's a Minor or Major power. Build from there.

Define what 'Elemental Ash' is....Lifestyle? Sounds like you're trying to describe an Alter Physical Structure power? What would be the 'ash' form of Elemental Water? Of Elemental Air?Intangible...There's an existing Intangibility power. If you wanted to combine it with an Elemental power, the best way to do that would be to take both Intangibility and the appropriate APS, and consider the appearance of attacks passing through the Element would be a special effect associated with that(attack going through a wall of flames or a cloud of mist).

Many Elemental powers have some form of damage resistance built in and vulnerabilities. Likewise for Intangibility.

Your other option, if you're dead set on creating a power, is to choose an Element, and give it a form of intangibility, but pare away all the other powers associated with the Element...like making yourself a cloud of smoke....with penalties like 'vulnerable to wind/air currents' in addition to sonics or energy blasts...that's one way of creating a higher--end Minor power or a weak Major power.

Also try to use terms familiar to the Palladium game system...I was a bit puzzled by 'losing their guard'. You mean dropping the power?

_________________-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

What is a colonic blast? Do you mean cyclonic? I agree with Taalismn that you need to define this power more concisely. There is a thread in this stickied section of the forum on how to format powers.

Ah yes, the 'colonic blast'...sounds like something the Spleen or Beanman does...

_________________-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

Boxing glove:a variation of adhesion-you can form boxing gloves out of loose stones or other loose & hard materials. It has 1d12 sdc or mdc in campaigns have such a System in place. It’s a minor power of course.

Boxing glove:a variation of adhesion-you can form boxing gloves out of loose stones or other loose & hard materials. It has 1d12 sdc or mdc in campaigns have such a System in place. It’s a minor power of course.

I'd just go with an existing power like one of the Elemental Control variants or Body Weapons.You also don't define duration or any bonus damage it does, or any other properties it may possess('loose & hard materials'? Does this include plastic? Metal shavings? Stale fruitcake crumbs?). Abe....while a dodecahedron is one of the Platonic Solids, it's not one of the dice traditionally used in Palladium games(maybe in the game systems you usually play, but not Palladium). Palladium traditionally uses d4, d6, d8, d10, and d20.

My advice on this is to think longer on it and revise it before posting.

_________________-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

1d12 equates to 2d6,,, I don't think a boxing glove, which is padded, would do that much damage. What you are really trying to create is a matter control power where you are making the character able to create a gauntlet. There are already powers written which do this.

..And a range of 1-12 SDC/MDC that covers only one part of the body? That's not worth wasting a Minor Power slot for, especially since Extraordinary P.E. gives you 4d4x10 SDC/MDC for the WHOLE body, plus other bonuses.

_________________-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

..And a range of 1-12 SDC/MDC that covers only one part of the body? That's not worth wasting a Minor Power slot for, especially since Extraordinary P.E. gives you 4d4x10 SDC/MDC for the WHOLE body, plus other bonuses.

..And a range of 1-12 SDC/MDC that covers only one part of the body? That's not worth wasting a Minor Power slot for, especially since Extraordinary P.E. gives you 4d4x10 SDC/MDC for the WHOLE body, plus other bonuses.

Good point.

It gets worse...the Minor Power Body Weapons, which allows you to create blunt hand weapons in addition to bladed ones, DOES single-part armor the limb with that much SDC. So, 'armoring with loose material' is just something the player can use to describe how the power works without having to create a separate power. That's basic HU. Always read the basic book.

_________________-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

Hey- first new power here for a WHILE- let me know what you think, a rather minor but potentially useful power, I think.

Atmospheric Filtration (Minor)This power creates a field around the possessor that both filters out any negative chemical or environmental factors and also provides unimpeded sight, even in dense smoke or underwater.

Range: Immediate range / Self only. Sight in inclement conditions to 10ft. Range.Effects: Completely unaffected by airborne toxins/gasses/smoke/etc. When underwater, the field will extract usable oxygen from the water to allow the possessor to breathe normally – immune to the bends as the nitrogen in the bloodstream is also vented out harmlessly through the field instead of building up in the possessor's bloodsteam.Maximum Depth Tolerance: 500ft. Without external protective gear (pressure).

Boxing glove:a variation of adhesion-you can form boxing gloves out of loose stones or other loose & hard materials. It has 1d12 sdc or mdc in campaigns have such a System in place. It’s a minor power of course.

I had one thought on how this power might be usable and useful, especially in certain campaigns:

Knuckle DustersThis minor power allows the possessor to generate a coating of various materials over their hands both for offensive and defensive purposes.Protection: The character receives +20 SDC +3/level of experience protection to their hands and can strike even metal/stone surfaces without harm to themselves.Offensive: These covers can take any form the possessor desires (fixed at time of character creation) but all provide the user with a bonus of +2d6 to their hand attacks at level +2 damage/level of experience (this is in addition to their normal hand strike damage).Special: What really makes this power dangerous is the ability of the user to create the coverings out of 1d4+1 different materials- steel is generally a given but the smart user will also potentially pick silver, wood, etc. as additional materials in order to be able to harm certain creatures vulnerable to those materials! Must pick at least 2 of the materials at character creation but can define the additional materials at any future point. To add an additional material to their repertoire, it must be a material that they are able to hold and examine for a minimum of 1d4 minutes, and they must then make an IQ roll (treat as Charm/Impress roll with IQ as the relevant attribute instead of PB), with a successful roll allowing them to essentially 'absorb' the properties of the material for later duplication.

I await your criticisms with baited breath.

Last edited by fbdaury on Wed Apr 22, 2020 7:21 am, edited 1 time in total.

Knuckle DustersThis minor power allows the possessor to generate a coating of various materials over their hands both for offensive and defensive purposes.Protection: The character receives +20 SDC +3/level of experience protection to their hands and can strike even metal/stone surfaces without harm to themselves.Offensive: These covers can take any form the possessor desires (fixed at time of character creation) but all provide the user with a bonus of +2d6 to their hand attacks at level +2 damage/level of experience (this is in addition to their normal hand strike damage).Special: What really makes this power dangerous is the ability of the user to create the coverings out of 1d4+1 different materials- steel is generally a given but the smart user will also potentially pick silver, wood, etc. as additional materials in order to be able to harm certain creatures vulnerable to those materials! Must pick at least 2 of the materials at character creation but can define the additional materials at any future point that they are able to hold and examine that material, essentially 'absorbing' the properties of the material for later duplication.

I await your criticisms with baited breath.

Could I select depleted uranium? Or fully radioactive materials? Or poison oak? Might want to either give this power the upgrade of 'can handle selected material safely'(though that could lead to arguably Major power breaks) or place a limiter like 'material must able to be normally safely handed by the power user'.

_________________-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

Knuckle DustersThis minor power allows the possessor to generate a coating of various materials over their hands both for offensive and defensive purposes.Protection: The character receives +20 SDC +3/level of experience protection to their hands and can strike even metal/stone surfaces without harm to themselves.Offensive: These covers can take any form the possessor desires (fixed at time of character creation) but all provide the user with a bonus of +2d6 to their hand attacks at level +2 damage/level of experience (this is in addition to their normal hand strike damage).Special: What really makes this power dangerous is the ability of the user to create the coverings out of 1d4+1 different materials- steel is generally a given but the smart user will also potentially pick silver, wood, etc. as additional materials in order to be able to harm certain creatures vulnerable to those materials! Must pick at least 2 of the materials at character creation but can define the additional materials at any future point that they are able to hold and examine that material, essentially 'absorbing' the properties of the material for later duplication.

I await your criticisms with baited breath.

Could I select depleted uranium? Or fully radioactive materials? Or poison oak? Might want to either give this power the upgrade of 'can handle selected material safely'(though that could lead to arguably Major power breaks) or place a limiter like 'material must able to be normally safely handed by the power user'.

Well gloves under the Dusters would help with Poison Oak- Depleted Uranium not so much, plus you first have to handle the material to absorb it's properties and few would have access to D-U. I suppose protective arm wear or Control Radiation or other powers that would you allow you to handle it would be fine, if you can get your hands on it in the firt place. I think I need to add some clarity about the power - edit incoming.

_________________-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

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