Improvements:* Hovering the cursor over a planet's center will now allow the player to fire weapons without requiring to press the attack button first (pressing attack remains helpful if there are ships overlapping). As an added benefit to this attacks will no longer automatically set the attack button, remaining context sensitive.

Fixes:* Fixed a scenario where during instanced combat the player could not act if the enemy was invisible (cloaked)* Fixed a couple of Turn events messages (task force solders resupplied, task force fighters resupplied that were not displaying their location at times

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Thursday July 31, 2014v1.0.1.107

* Added the ability to rename colonized star systems at any time by going to Colony View* Research progression adjusted so it is slower to level beyond level 6* The Auto EndTurn game option will no longer advance turns if there is a mission dialogue prompt* Mission combat encounters now always wait for the player to close any dialogue prompts and make the first move

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Monday July 21, 2014v1.0.1.106

* Fix to address a rare crash with the combat prompt while multiple sectors are selected* Improved combat animation timing to stay consistent at high fps with vsync off

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Monday July 14, 2014v1.0.1.105

Today's minor update is preparation for Modding support and a couple of fixes. Also game font now supports Russian characters.

Minor bug fixes* Fixed an issue with the Barbeck quest line where the location of Star Trillium would not display* Fixed a combat prompt issue where the player would be prompted to assist an ally with immobile ships or colonies