step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 - Back is ready for two-sided print!
(you can see it only in the print preview)

Paladin using your Channel Divinity. You add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1).

The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical

you can expend one paladin spell slot to deal radiant damage to the target

casting time plus 1d8 for each spell level higher than 1st

range to a maximum o f 5d8.

The damage increases by 1d8 if the target is an undead or a fiend.; Paladin;

Paladin in addition to the weapon’s damage.

The extra damage is 2d8 for a 1st-level spell slot

you can restore a total number of hit points equal to your paladin level x 5.

You can touch a creature and draw power from the pool to restore a number of hit points to that creature

casting time you can expend 5 hit points from your pool o f healing to cure the target o f one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use o f Lay on Hands

range expending hit points separately for each one.

This feature has no effect on undead and constructs.; Paladin;

Paladin up to the maximum amount remaining in your pool.

Alternatively

and powerful good rings like heavenly music in your ears.

You open your awareness to detect such forces. Until the end of your next turn

casting time fiend

range or undead within 60 feet o f you that is not behind total cover. You know the type (celestial

components fiend

duration or undead) of any being w hose presence you sense

but not its identity (the vampire Count Strahd von Zarovich

Paladin you know the location o f any celestial

you gain a +1 bonus to your AC.

Dueling: When you are wielding a melee weapon in one hand and no other weapons

casting time you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection: When a creature you can see attacks a target other than you that is within 5 feet o f you

range you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.; Paladin;

Paladin you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands

0; Lay On Hands; Feature Lvl. 1; 1 action; Touch; ; ; Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool
0; Lay On Hands; Feature Lvl. 1; 1 action; Touch; ; ; Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool