The Homefront Website has a load of new details on the PC edition of Homefront, the upcoming military shooter in the works at KAOS Studios with assistance from Digital Extremes (thanks Dennis and SpectralMeat). They announce the game will use Steamworks, that it is available for pre-purchase on Steam. They also discuss PC-specific features such as NVIDIA 3D Vision support, the choice of first- or third-person perspective when operating vehicles, three different realism levels for piloting helicopters, extra vehicle abilities for co-pilots, support for flight controllers, multiplayer match recording, a dedicated server browser executable, LAN support, SLI/Crossfire support, and more. There's also a FAQ that talks about support for 32-player multiplayer games, lack of Linux support, spectator support, a repeat of the previously released system requirements, and more. Also noteworthy is a confirmation of plans to release the dedicated server software. Update: This story originally had an inaccurate comment about DRM which has been removed. Apologies for causing any confusion.

Mod tools would be key to the success of this game, the ability to create custom maps alone would help a ton - seeing is believing though.

The good thing is: Mod Tools donít need to be in a box, so if the PC Community is supporting Homefront, we have the option post-ship to provide the Community with something like that.

lol, that almost comes off as a ransom note, if enough PC players buy our game then we'll consider releasing tools.

Just as you can see in that video interview, the vehicles are pretty annoying - yes you can purchase anti-vehicle weapons but only if you have them pre-selected for your kit before you spawn into the game and again you can only get access to them if you have enough "Battle Points".

I imagine many custom servers will be running with vehicles turned off (not drones but the tank and choppers).