You can find yours in the SpatialOS console. It’ll be something like
beta_someword_anotherword_000.

2. Build an assembly for the deployment

The first step of running a cloud deployment is uploading all the files that your game uses. This
includes executable files for the clients and workers, and the assets your workers use (like models and textures
used by the Unity client to visualize the game). We call that set of game files an assembly.

To build the assembly your game will use when running in the cloud:

In the Unity Editor, in the SpatialOS window, select Deployment in the drop-down menu.

Make sure both worker types (UnityWorker and UnityClient) are selected.

3. Upload assembly to the cloud

The command spatial cloud upload <assembly name> uploads the assembly to the cloud. The <assembly name> is just a label
so you can identify this assembly in the next step — for example, MyPiratesAssembly.

To upload from Unity:

In the SpatialOS window, under Spatial upload, enter a name for your assembly — for example, MyPiratesAssembly.