CROSSING ACHERON 2 for DOOM ][

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CROSSING ACHERON is the second level in the INFERNO series. Having passed through DANTE'S GATE and survived, you now find yourself in a keep on the shores of the river Acheron. This is the second leg of the journey in your search for Beatrice. Your guide, Virgil, is nowhere to be found. "He's buggered off!" you think to yourself; but you have no time now to even think: you are immediately challenged by several Demons, and in the distance you hear the eerie purring of the Arch-Vile. (Just be sure not to stare at him for too long before you start running.) As usual, you dispatch what fiends you may and begin the task at hand.

Your goal? To get the hell out of this place as quickly as possible and find your beloved Beatrice. You only hope that she has already passed through this hell-hole to a safer haven beyond. If only you could hold her in your arms again, you know what you would say:

"Give me some sugar, Babe."

CROSSING ACHERON (pronounced 'ak eron) is the second level in a series that began with DANTE'S GATE. The third is VIRGIL'S LEAD. For any of the two or three of you out there who have read Dante Alighieri's THE DIVINE COMEDY -- or even only "Inferno" -- I'm sure you've been able to appreciate the many allusions to this work in DOOM. I have tried to take a tack of my own along the same lines. (I do this not only because I think the idea is neat, but so that people will think that I'm very clever.) I'm not so naïve as to expect everyone to rush out and get a copy of "Inferno" (I mean, it IS pretty tedious stuff, at times), but it's well worth the read -- and a little patience is a virtue that is often well-rewarded.

(By the way: Acheron is a river in Hell (basically). But don't look for any rivers in here: I tried it several different ways and just wasn't convinced.)

File Information

Views66

Downloads25

SubmittedJuly 1, 2003

Author

John W. Anderson (aka Dr. Sleep)

Credits

Raphaël Quinet and Brendon J. Wyber for DEU 5.21;
Colin Reed for BSP v1.1w (can't DEU without it);
Peter Monks for TED/Doom Endoom Data Editor 1.2
War Machine for endless Deathmatch tests (am I getting any better?);
Terry C. Ramey and Sebastian Kirke for BETA critiques and other witty and useful suggestions;
Patrix for being such a swell guy;
My pal Howard "Desdinova" Rider for his patience;
Morgana and all the folks in Gamers;
Nicholas Bell, who started it all with DOOM PITS;
And, of course, those id guys

Additional Credits : Rapha‰l Quinet and Brendon J. Wyber for DEU 5.21;
: Colin Reed for BSP v1.1w (can't DEU without it);
: Peter Monks for TED/Doom Endoom Data Editor 1.2
: War Machine for endless Deathmatch tests (am I
getting any better?);
: Terry C. Ramey and Sebastian Kirke for BETA critiques
and other witty and useful suggestions;
: Patrix for being such a swell guy;
: My pal Howard "Desdinova" Rider for his patience;
: Morgana and all the folks in Gamers;
: Nicholas Bell, who started it all with DOOM PITS;
: And, of course, those id guys

Description : CROSSING ACHERON is the second level in the INFERNO
series. Having passed through DANTE'S GATE and
survived, you now find yourself in a keep on the
shores of the river Acheron. This is the second
leg of the journey in your search for Beatrice.
Your guide, Virgil, is nowhere to be found.
"He's buggered off!" you think to yourself; but
you have no time now to even think: you are
immediately challenged by several Demons, and in
the distance you hear the eerie purring of the
Arch-Vile. (Just be sure not to stare at him for
too long before you start running.) As usual,
you dispatch what fiends you may and begin the
task at hand.

Your goal? To get the hell out of this place as
quickly as possible and find your beloved Beatrice.
You only hope that she has already passed through
this hell-hole to a safer haven beyond. If only
you could hold her in your arms again, you know
what you would say:

"Give me some sugar, Babe."

CROSSING ACHERON (pronounced 'ak eron) is the second
level in a series that began with DANTE'S GATE. The
third is VIRGIL'S LEAD. For any of the two or three
of you out there who have read Dante Alighieri's
THE DIVINE COMEDY -- or even only "Inferno" --
I'm sure you've been able to appreciate the many
allusions to this work in DOOM. I have tried to
take a tack of my own along the same lines. (I do
this not only because I think the idea is neat, but
so that people will think that I'm very clever.)
I'm not so na‹ve as to expect everyone to rush out
and get a copy of "Inferno" (I mean, it IS pretty
tedious stuff, at times), but it's well worth the
read -- and a little patience is a virtue that is
often well-rewarded.

(By the way: Acheron is a river in Hell (basically).
But don't look for any rivers in here: I tried it
several different ways and just wasn't convinced.)

Disclaimer : I assume no responsibility for anything of any sort
in any way, shape, or form--now, then, henceforeward
in this life (or the next several) for any screw-ups
or even minor inconveniences this PWAD causes you,
your family, your relatives, friends, ancestors,
associates, employers, pets, neighbors, lovers,
congressional representatives, nor any other person--
living, dead, or undead -- that you have or will ever
have any contact with in even the slightest form.
This PWAD has been tested and tested ad infinitum, so
it shouldn't mess with your computer or anything else
remotely associated with it. But if it DOES, then
that's the way the cookie crumbles. Don't come cryin'
to me. It must be something YOU did. If you don't
like it, lump it. (I ran out of clich‚s.)

================================================================

* Play Information *

Episode and Level # : E3
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : All
New Sounds : No
New Graphics : No
Demos Replaced : No

v2.0a 12/05/94 Acheron2.wad. No changes except for endoom data. .UUE
encoded for posting in alt.binaries.doom. Should be
compatible with version 2.0.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels. Please.

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

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Early marble castle level. Quite confusing with all the corridors, lifts, teleporters and semi-hidden doors but has what they call a clean design. Lots of unnecessary powerups. Probably more interesting historically than as a level on its own.

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File Reviews

Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?
It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.

Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.
Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).
All I can say about this megawad is...fun, vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?! :P
(At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)
But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P

Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2
Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.
This deserves a high score. It's a lot of fun.

It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).