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I tried replacing the religion_icon files in the main EU3 folder with your files but still no luck. I also saw the vanilla folder had a icon_religious_catholic and protestant files and so on and I made a icon_religious_hussite file with the same measurements and filetype but that didn't work either.

I tried replacing the religion_icon files in the main EU3 folder with your files but still no luck. I also saw the vanilla folder had a icon_religious_catholic and protestant files and so on and I made a icon_religious_hussite file with the same measurements and filetype but that didn't work either.

I think Icon_religious_catholic and such are old files no longer necessary, or something. I've seen the Hussite symbol in game before, and I hadn't changed anything religion-wise since then. This is strange.

Yeah in fact now that I look closer the game lacks any religious icons whatsoever when the mod is running. I can't for the life of me understand why. Did you say you had the same problem? Missing all icons? Maybe Gigau or one of the other MEIOU people know how to make it work, they've added new icons for pretty much everything so they should know.

Yeah in fact now that I look closer the game lacks any religious icons whatsoever when the mod is running. I can't for the life of me understand why. Did you say you had the same problem? Missing all icons? Maybe Gigau or one of the other MEIOU people know how to make it work, they've added new icons for pretty much everything so they should know.

I've discovered a serious parse error in the 'DTF events' file. This could be confusing things?

I don't want to say "yes it certainly is" but it's absolutely worth a shot fixing it and then trying again. You could upload the single file with fixed parsing and I can test it out as well. If anything you should probably upload it in any case so the release will be fully functional, apart from the icon problem.

Oh, good job figuring it out. How do I go about changing it (if you just tell me the file I can figure it out most likely, no need to write a lengthy description and waste your time with that)? And where's the parsing error in the events file so I can fix that too?

I would rather be ashes than dust!
寧化飛灰，不作浮塵。
I would rather that my spark should burn out in a brilliant blaze than it should be stifled by dry-rot.
寧投熊熊烈火，光盡而滅；不伴寂寂朽木，默然同腐。
I would rather be a superb meteor, every atom of me in magnificent glow, than a sleepy and permanent planet.
寧為耀目流星，迸發萬丈光芒；不羨永恒星體，悠悠沉睡終古。

I'm following the Paradox rules: only add a new culture if there's a country for it. I'm going to try to keep culture groups quite large, and have the individual cultures represent the 'national' cultures of India (Bengali, Tamil, Punjabi etc). For example, Paradox's Scandinavia has cultures for each nationality, Danish, Swedish and Norwegian, with the culture group representing a larger affinity.

If you can think of some examples, I'll consider them. Subdividing Rajasthani and Marathi might be a good idea, but aside from that the different cultures are really too small and don't have their own states.

One of the aims of this mod is to keep an 'EU III experience'. I don't want to slow things down with lots of little OPMs or add tons of complicated faction systems. I want playing as an Indian country to feel as immersive as playing as France or Castille, but I don't want to over do it.

I've remade all the Indian units from scratch. They now scale with tech at a similar rate to the west, but slow down towards the end. I intend to remake all the non-western units eventually, but that will probably have to wait until after the main release. The aim is to make them scale at a similar rate to the western units, to avoid a double penalty.