Dave Townsend3 - 07:03pm Sep 9, 1998 PST (#13 of 13)
Here's what's in the AQWF Player's Aids available from Boulder Games.
Two "Eliminated Units" boxes (one for each side).
Two Reinforcements cards, with images of the appropriate units.
Two Op Michael setup cards (w/images and notes)
Two Campaign/Ludendorff Attacks setup cards (images etc)
Two Allied Counteroffensive setup cards
Two Player's Aid cards (two-sided), with all the notes from the game's
cards, plays the Aus/U.S. rules, rebuild limits, initiative
loss, stacking restrictions, and the Big Push rule.
A Turn Record/Game Turn Sequence card
A Morale sheet, with places to track Morale/RPs for all sides.
All but the last item are on colored cardstock; the latter is on normal
sheet of paper.
Worth $7? Hard to say. The single best thing about the package is the
images of the units on the setup cards. You can now set up Op Michael,
frex, by putting two 5-4s in 2517, rather than looking up the two specific
divisions given in the rulesbook.
The rules summaries on the player's aid card are a nice touch, and there's
little aircraft icons over the `1' column on the attacker's CRT to remind
you that that's where strafing is resolved.
I'm glad I got the package, but it definitely feels like a luxury to me.
--DaveT;