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Friday, January 31, 2014

Well we manage another game of epic today and it was between Necrons and Space Marines, 5000 points per side, any ways a few words from one of the Space marines…..

One of the nice things about Greg’s Friday Epic Armageddon games is that you never know what to expect. As he has many different armies, you can find yourself with a familiar army, or having or facing one you’ve never used before. Makes life interesting

Today, Dan & I(Britt) using Space Marines, faced Necrons commanded by Greg. This was to prove to be a hard fought battle, going to the 4th turn, and then only won by the Necrons by 1 point. These Necrons are tough little tin men, and certainly gave the Marines a hard time. As most can teleport in to anywhere, Marines were constantly watching their back as well as being denied a clear focus as to where the Necron main blow would fall. Next time we’ll be more prepared, but it still will be a tough brawl.

The game was of 5000 points. This ‘lack of focus’ began to be felt immediately after the Marines set up, as most of the Necrons would teleport on later so there were no immediate enemy units to select for destruction. Still, in combat they seemed not quite as good as Marines. The Marines occupied the central city early on, our Warhounds defeating an enemy war engine there. Both sides drove for the objective markers, and the teleporting Necrons almost captured our Blitz objective. They were finally destroyed, but at great price. Our attacks up through the centre were thrown back rather rudely, and near game end we were having trouble finding units to block holes, even if our casualties were relatively light.

The Space Marine motto soon became “Yes, they’re broken. But we want them all dead!” Reincarnation only applied to some Necron units, but we didn’t know which. Safer to kill ‘em all.The game played out with the usual laughter, spectacular and horrid die rolls, and battle plans going terribly wrong. A good game with good friends. It doesn’t get any better than this!

Army List

Scarab Conflict Necron

Warrior Phalanx 325 Necron Lord 6xNecron Warriors Immortals Pariahs

Warrior Phalanx 285 Necron Lord 6xNecron Warriors Pariahs

Warrior Phalanx 285 Necron Lord 6xNecron Warriors Pariahs

Warrior Phalanx 285 Necron Lord 6xNecron Warriors Pariahs

Warrior Phalanx 285 Necron Lord 6xNecron Warriors Pariahs

Armoured Phalanx 300 6xObelisk

Monolith Phalanx 425 3xMonolith 3xObelisk

Monolith Phalanx 275 3xMonolith

Monolith Phalanx 275 3xMonolith

Pylon 200 Pylon

Pylon 200 Pylon

Pylon 200 Pylon

Pylon 200 Pylon

Pylon 200 Pylon

Venator Maniple 200 6xFlayed Ones

Venator Maniple 200 6xFlayed Ones

Venator Maniple 200 6xFlayed Ones

Warbarque 300 Warbarque

Warbarque 350 Supreme Commander Warbarque

Harvester Engine 750 Aeonic Orb

Codex Astartes

Tactical Detachment 525 Supreme Commander 6xTactical 6xRazorback

Tactical Detachment 475 Chaplain 6xTactical 6xRazorback

Devastator Detachment 350 4xDevastator 4xRazorback

Devastator Detachment 350 4xDevastator 4xRazorback

Devastator Detachment 350 4xDevastator 4xRazorback

Scout Detachment 300 Captain 4xScout 4xRazorback

Scout Detachment 250 4xScout 4xRazorback

Scout Detachment 300 Librarian 4xScout 4xRazorback

Land Raider Detachment 325 4xLand Raider

Whirlwind Detachment 300 4xWhirlwind

Whirlwind Detachment 300 4xWhirlwind

Reaver Titan 650 Reaver Titan

Warhound Titan Pack 500 2xWarhound Titan

Delpoyment

Turn 1

Necrons teleport(first three photos) and the following units were teleported in Monolith Phalanx, 2 Pylons and 2 Warbarques.

Space marines get first go

Space marines move the warhound pack up into the city and shot the Warbarque and manage to kill the unit with a critical hit….(oh the rots starts here)

Necrons fire up a Pylon and target the warhound pack, managing to take down two shields

Necrons retain the turn and move the Aeonic Orb and it targets the whirlwind unit on the hill and manages to give it blast markers…..

Space marine then double move a tactical unit into the city and deploy in cover.

Space marine then retain the turn and double move Devastator Detachment into the city, left flank…..

Necrons then do a engage action with the Venator Maniple and target the tactical unit in the city in front of them… after the smoke clears the space marines win the combat and the Venator Maniple is broken and flees back towards the objective marker near the city…..

Space marine then double move a Scout unit into the city and deploy in cover, on the left hand flank.

Necrons do a sustain fire order on a Pylon and target the scouts that just deployed, before hand and kill one and give the unit, two blast markers….

Space marines then open fire with whirlwind unit on the hill, targeting the Venator Maniple, killing from a blast marker….

Necrons double move a Warbarque up to so the scout unit, in the forest and only manage to put a blast marker on it….. oh joy 6 six shots and no hits….

Space marines then do a engage action with the scout that was just shot by the Warbarque, after the smoke clears. Strike one Warbarque… scouts are victories….

Necrons then move a Monolith Phalanx up to the front line….

Space marines then move the Reaver Titan and target a Pylon, but only manage to give it a blast marker. thanks to some wonderful saving from the Pylon….

Space marines then double move Devastator Detachment, so that it was in front of the forest on their left flank…

Space marines then kept a scout unit on the Blitz marker in their half…

Space marines then kept a tactical unit on the hill near the Blitz marker in their half…

Space marines then double move Devastator Detachment, into the city middle and give support to the tactical unit…

Space marines then open fire with whirlwind unit behind the hill that's in their centre of their deployment zone, targeting the Venator Maniple, wiping the unit out….

All unit manage to remove blast markers…

Turn 2

Necrons teleport(first four photos) and the following units were teleported in Monolith Phalanx, 3 Pylons, 2 Venator Maniple, and Armoured Phalanx.

Space marines get first go.

Space marines move the Reaver Titan around the woods and target the Venator Maniple and manage to put enough blast markers on it to break it..

Space marines retain turn and march move the whirlwinds on their right flank on the hill to their left flank…

Necrons fire the Armoured Phalanx. at the scout unit in the forest to its right, managing to kill one and so giving the unit two blast markers..

Necrons retain the turn and do a sustain fire order with the Aeonic Orb and it targets the Devastator Detachment in the city, it also manages to clip the Tactical unit behind it with a template. So after the smoke clears, both units lose a unit and get BM’s

Space marines then fire at the broken Venator Maniple, using the Tactical unit with the SC and wipe it off the board…

Necrons then fire up a Pylon and target the warhound pack, managing to take down shields…

Necrons then fire up a Pylon and target the scout unit and rolled a one to activate(second unit), unit get a blast marker and then fires at the scout unit missing …rolled a 1…..

Space marines then move the warhound pack down the street to shot the a pylon, giving it a BM..

Necrons then fire up a Pylon on the hill and target the Devastator Detachment and give it two BM, since it killed a unit…

Space marines then double move a Devastator Detachment, so that it could shot the Pylon that shot the warhounds, they manage to do a DC and the unit is broken…

Necrons try and fire the Pylon on the rocky hill at the Devastator Detachment, rolling a 1 to hit them, so only do BM.

Space marines then shot the Pylon on the rocky hill and manage only a BM..

Necrons double move a Monolith Phalanx, from behind the hill to in front of the Devastator Detachment, doing a BM

Necrons retain the turn and move a Warrior Phalanx out and shot the Devastator Detachment, killing a vehicle and giving it 2 BM’S..

Space marine scouts shot the Armoured Phalanx, managing to kill three of the vehicles and breaking the unit..

Necrons then double move the Monolith Phalanx and fired on the scout unit in the forest, giving it a blast marker…

Necrons try and retain the turn and roll a one, so move the Warrior Phalanx out to support the Monolith Phalanx…

Space marines then double more the scout unit that was on the blitz marker and shot the broken Armoured Phalanx and manage to kill two of them….

Necrons then do a engage action with the Venator Maniple and they target the scout unit that just moved, after the smoke clears the Venator Maniple is wiped from the board, and the scouts lose one stand….

Space marine then move the tactical unit in the city to out side of the city to target the Armoured Phalanx, killing the last unit…

Space marines then shot with the Devastator Detachment in the city and manage to break the Monolith Phalanx…..

Necrons teleport(first photo) and the following units were teleported :Monolith Phalanx

Space marines get first go.

Space marines double move the warhound pack and move it, so that it can shot the Monolith Phalanx, after the smoke clears they manage to place only one blast marker…

Space marines retain the turn and double move a Devastator Detachment in the city left flank, and move it so it in the centre of the city and shots a Pylon and manages to do a DC…….

Necrons then do a engage with a Warrior Phalanx and target the scout in front of it, doing a cc make clears the scout unit is broken and flees back to its deployment zone…

Necrons retain the turn and do engage action with a another Warrior Phalanx and do a CC with the warhound pack and once the noise settles it, broken and flees , back into the city….

Space marines then double move the Reaver Titan and target the Monolith Phalanx and manage to only give it a BM….

Necrons then do a engage action with another Warrior Phalanx and do a FF with the tactical unit that on the edge of the city near the objective marker and when the smoke clears the tactical unit is broken and flees back behind the city….

Space marines then activate the whirlwind unit near the blitz and target the Monolith Phalanx and add enough blast marker…to break the unit….

Space marines retain the turn and shot the tactical unit at the Warrior Phalanx on the Blitz, giving it two BM’s.

Necrons fire up a Pylon and shot the Devastator Detachment in front of it and manages to kill one stand and all up give it two BM’s.

Space marines then fire the Devastator Detachment and target the Pylon that shot them and manages to break the unit with a DC and BM’S. destroy it with a critical….

Necrons turn and do a sustain fire order with the Aeonic Orb and it targets the Devastator Detachment in the city,and manages to kill enough to break the unit, which flees back to its deployment zone…..

Space marines then move the scout unit near the blitz to shot the Warrior Phalanx, giving it enough blast makers to break it..

Necrons then do a sustain fire order with the Warrior Phalanx and target the Devastator Detachment in front of them, after the smoke clears the Devastator Detachment is broken and flees back done the left flank in the city…

Necrons retain the turn and shot a Pylon at the broken warhound unit, managing to do enough hits to kill the unit…

Space marine then fire the whirlwind battery at the broken Warrior Phalanx and kills them to a tin man….

Necrons then double move a Monolith Phalanx through the forest and manage to roll 2 ones out the three dice and unit is broken, due to the fact it had BM on it already…

Space marines shot a Devastator Detachment at a Pylon and only manage to give it a blast marker….

Necrons then fire a Pylon at the Devastator Detachment and manage to kill one unit and give the unit two BM’s…

The space marines fail to rally a scout unit and remove blast markers. The Necrons failed to rally two Monolith Phalanx units and manage to remove blast markers…

Turn 4

Necrons teleport(first photo) and the following units were teleported :Monolith Phalanx

Space marines get first go.

Space marines then open fire with whirlwind unit and target the Warrior Phalanx on the objective marker on their right flank and manage to break the unit…Warrior Phalanx flees back through the forest….

Necrons then do a engage action with Warrior Phalanx, the scout unit in the city corner, after the smoke clears both units are broken, scouts flee back to there deployment zone and the Warrior Phalanx flees to the forest on there right…

Necrons retain the turn and move the Aeonic Orb and target the Devastator Detachment in front of it in the city, this breaks the Devastator Detachment unit and flees back to it deployment zone…

Space marine then do a double move with a tactical unit and place it so that it’s contesting the objective on the right flank of the space marines…

Necrons fire up a Pylon and target the whirlwind battery in range, killing one and giving it 2 BM’S..

Space marines then open fire with whirlwind unit and target the Warrior Phalanx in the centre of the forest and only manage to give it two blast markers…

Necrons then do a engage action with the tactical unit near the objective near the city, it manages to get support from the Aeonic Orb, after the smoke clears the tactical units is broken and Necrons hold the objective marker….

Space marines double move a Devastator Detachment and fire at the broken Warrior Phalanx and only manage to do 1 BM all up and so the Warrior Phalanx moves further into the forest…

Necrons fire up a Pylon and target the Devastator Detachment and manage to kill one and add BM’s

Space marines then double move a Devastator Detachment to the objective on their right flank and only manage to give the Warrior Phalanx a BM for the trouble.

Necrons fire up a Pylon and target the Devastator Detachment that's just move and manage to roll a one….

Necrons retain the turn and march move a Warrior Phalanx into the ruin building near the objective marker…

Space marine then double move the Reaver Titan, though the city and targets a Pylon and manage to break it….

Necrons then put a Monolith Phalanx on over watch…..

Gamed called and the necrons win by one point….

Victory Conditions

Victory Condition

Scarab Conflict Necron

Codex Astartes

1. Blitz

no

no

2. Break their sprit

no

no

3. Defend the Flag

yes

no

4. Take and Hold

no

no

5. They Shall not Pass

no

no

Total

1

0

The game was really a close one since the marines were in front with kills and I also lost the SC in turn one, which didn't help. If it had gone to turn 5, then marines were in front with the activation count, so should have manage to get a win by the end of turn 5. May the dice roll high for you.