more bloody ellard

Main menu

Monthly Archives: October 2017

We’re just back from shows in the USA, and we thank you for coming to see us. With Canada earlier in the year, we feel we’ve made a solid attempt at greeting North America in person. The shows were well received (the usual audience photos will follow soon) and in the larger cities the combo of Front 242 and ourselves sold out venues.

Vincent the rat holds court in NYC

A debrief comes at the end of every tour. The previous visit was exceptional just because it happened at all: we were in the garbage bin for decades, then unexpectedly rescued. This time it had to be special for other reasons, and it was partly so.

GOOD: We were able to perform a wider range of songs from videos completed between 2015 and 2017. Generally the videos are of higher quality – each represents weeks, sometimes months of work. We were constrained by my catching a throat cold in NYC, but were able to patch around this with the greater repertoire.

BAD: But they are the same material drawn from the earlier albums, presented in much the same way as before. Despite our adding all these songs you might have thought the show was the same as the last time. We need to think about the staging of any future appearances. Most of the ‘industrial dance’ bands we align with have stage shows involving costumes, radio microphones, masks and fog. We’re never going to take that up (not being an ‘industrial dance’ band) but the dynamism of the stage needs addressing.

To perform in the USA costs international airfares and the wildly expensive P1 visa process. Carting our bodies across the planet uses up money that could fund a stage show. And that’s maintaining the bare minimum – two people with suitcases, borrowed equipment. Unless our income jumps dramatically, we’re in a bind where the show has reached a production cost limit.

Puppets

Right now we prefer that people look at the video and not at us. We are the puppeteers, and the puppets are the show. But it may be time that the musicians enter the screen, and are visible as part of that virtual space. That way we can be seen to perform on all the weird and wonderful instruments we simulate on computers now, as part of a coherent presentation filling the audience viewpoint.

This has some difficult implications: the video has to be live, in real time on stage. We have to be able to position ourselves in a virtual set, but won’t know the stage beforehand. The process has to be fast, minimal latency. The system has to tolerate human errors.

The advantages are many. Two of the players can be present, others could be remote, recorded or simulated, so that you can have a full band. In some case all the players could be remote – although that leads to “where’s the beef?” problems where the audience needs meat on stage to feel fully satisfied. But that meat could be made in the USA – a local operator not needing airfares or a P1. After all if it works for Gorillaz & Daft Punk why not us?

Remote performance means latency and the risk of drop outs. I feel it can be done through something like Vimeo Live, Stewart is more knowledgeable and has doubts, and we will have to do some experimentation.

Then there’s the aesthetics. What would you see? Would it be based on the static clips? Would the show be one space or a space for each song? How much room is given to the performers? Does that change based on the size of the venue? It really is a rocky business, but I feel we’re at the point where it’s got too comfortable. That’s not our purpose.

Future Proof

Right now there’s a resurgence of interest in all things late 20th century, from film sequels to goth bands. That’s understandable given the uncertainty of a new century, but of course the people of 1917 only pined for La Belle Époque for a while before new culture took hold. I would not bank on aging electronic bands too much longer. Two years from now we cannot just pop back up again with the same old. Even if this project fails, it seems a better bet than expecting everything to stay the same.

It also aligns with Sevcom’s other aspirations in immersive media and therapeutic environment design. Not just a matter of neatness – also a matter of the amount of time we have left.