When opponent character enters play, until the end of next turn, the Standard Ability and Special Ability of that character vanishes. (You can only have up to 4 characters with same name in your deck.)

When allied character is tapped due to opponent event, Special Ability, or Special Processing, discard 1 card from opponent hands. If a card is discarded this way, this Special Ability vanishes until the end of turn.

Reveal 1 card from your hands and set it aside. If that card is set aside this way, shuffle your deck. Draw 1 card from your deck. Put the card set aside this way at the top of its owner's deck. (This Special Ability is usable once per turn.)

Use during your turn. Put 1 "" in your dustbox in its owner's hands. If that character is put this way, untap this character (This Special Ability is usable once per turn.) (You can only have up to 4 characters with same name in your deck.)

Use during your turn. Put 1 "" in your dustbox in its owner's hands. If that character is put this way, untap this character (This Special Ability is usable once per turn.) (You can only have up to 4 characters with same name in your deck.)

At the beginning of turn, you may randomly put 1 card in your dustbox in your "Hotaru-like Joke" zone. If 6 or more cards are in that zone, exile all cards in that zone. If those cards are exiled this way, tap 1 character. (Cards in "Hotaru-like Joke" are face-up. When this character leaves play, "Hotaru-like Joke" doesn't vanish.)

At the beginning of turn, you may randomly put 1 card in your dustbox in your "Hotaru-like Joke" zone. If 6 or more cards are in that zone, exile all cards in that zone. If those cards are exiled this way, tap 1 character. (Cards in "Hotaru-like Joke" are face-up. When this character leaves play, "Hotaru-like Joke" doesn't vanish.)

When a Standard Ability of an allied character vanishes due to opponent event or Special Ability, discard 3 cards from opponent deck. If those cards are discarded this way, this Special Ability vanishes until the end of turn.

At the beginning of turn, 1 opponent character on the same column as this character can't join battle until the end of turn. This Special Ability vanishes until the end of turn. (This Special Ability is usable once per turn.) (You can only have up to 4 characters with same name in your deck.)

At the beginning of turn, 1 opponent character on the same column as this character can't join battle until the end of turn. This Special Ability vanishes until the end of turn. (This Special Ability is usable once per turn.) (You can only have up to 4 characters with same name in your deck.)

Use during the turn this character enters play. Select 1 Special Ability. Until the end of opponent next turn, opposing characters can't use the selected Special Ability (This Special Ability is usable once per turn.) (You can only have up to 4 characters with same name in your deck.)

When allied character with converted cost of 4 enters play from your hands, you may randomly put 2 cards in your dustbox at the bottom of their owner's deck. If those cards are put this way, this Special Ability vanishes until the end of turn. (You can only have up to 4 characters with same name in your deck.)

At the beginning of your turn, if middle allied DF character is untapped, you may randomly put 2 cards in your dustbox at the bottom of their owner's deck. (You can only have up to 4 characters with same name in your deck.)

At the beginning of your turn, if middle allied DF character is untapped, you may randomly put 2 cards in your dustbox at the bottom of their owner's deck. (You can only have up to 4 characters with same name in your deck.)

When this character enters play, untap all adjacent allied character. Randomly put 4 cards in opponent dustbox at the bottom of their owner's deck. (You can only have up to 4 characters with same name in your deck.)

When allied character is discarded due to opponent event or Special Ability, you may tap this untapped character. If this character is tapped this way, that character isn't discarded. (You can only have up to 4 characters with same name in your deck.)

When allied character is discarded due to opponent event or Special Ability, you may tap this untapped character. If this character is tapped this way, that character isn't discarded. (You can only have up to 4 characters with same name in your deck.)

When allied character is discarded due to opponent event or Special Ability, you may tap this untapped character. If this character is tapped this way, that character isn't discarded. (You can only have up to 4 characters with same name in your deck.)

Opponent can't response to this Special Ability. Until the end of turn, 1 allied character can't be the target of opponent event or Special Ability. This Special Ability vanishes. (You can only have up to 4 characters with same name in your deck.)

Opponent can't response to this Special Ability. Until the end of turn, 1 allied character can't be the target of opponent event or Special Ability. This Special Ability vanishes. (You can only have up to 4 characters with same name in your deck.)

Opponent can't response to this Special Ability. Until the end of turn, 1 allied character can't be the target of opponent event or Special Ability. This Special Ability vanishes. (You can only have up to 4 characters with same name in your deck.)

When allied character become the target of allied event or Special Ability, you may randomly put 1 card in your dustbox at the bottom of its owner's deck. If that card is put this way, this Special Ability vanishes until the end of turn. (You can only have up to 4 characters with same name in your deck.)

When allied character become the target of allied event or Special Ability, you may randomly put 1 card in your dustbox at the bottom of its owner's deck. If that card is put this way, this Special Ability vanishes until the end of turn. (You can only have up to 4 characters with same name in your deck.)

When allied character become the target of allied event or Special Ability, you may randomly put 1 card in your dustbox at the bottom of its owner's deck. If that card is put this way, this Special Ability vanishes until the end of turn. (You can only have up to 4 characters with same name in your deck.)

At the beginning of turn, you may randomly put 1 card in your dustbox in "" zone. If there are 6 or more cards in that zone, exile all cards in that zone. If those cards are exiled this way, 1 allied character gains "Deck-Bonus: Discard 1 card from opponent deck.". If that Standard Ability is gained this way, until the end of your next turn, opponent characters can't defend against that character when it's attacking. (zone explanation)

Can't be used during battle. Move 1 allied character on the same column as this character onto a vacant allied field. That character gains "Deck-Bonus: Discard 1 card from opponent deck." until the end of turn. (This Special Ability is usable once per turn.)

Can't be used during battle. You may put this character at the bottom of its owner's deck. If this character is not put this way, put this character in your hands. If this character isn't put this way, move this character onto a vacant allied field. (This Special Ability is usable once per turn.) (You can only have up to 4 characters with same name in your deck.)

Discard 1 item from your hands. If that item is discarded this way, untap this character. If that character is untapped this way, draw 1 card from your deck. (This Special Ability is usable once per turn.) (You can only have up to 4 characters with same name in your deck.)

Until the end of battle, when opponent character supports, discard 2 cards from opponent deck. This effect vanishes until the end of turn. (This Special Ability is usable once per turn.) (You can only have up to 4 characters with same name in your deck.)