This is the second edition of Synergy Fantasy; rebranded as Worlds of Adventure: Fantasy Realms with a host of additional content, rules addition, revisions and expansions. Synergy is the same game system as that found in Blue Planet v.2 adapted for the fantasy genre. The Test Drive has a streamlined version of the rules, sample characters and a short scenario for you to try them... [click here for more]

Battlefield Press presents its ENnie Award 2013 winning setting now for the Savage Worlds game engine.
It is 2030. The Gilman-Hawking drive has given us access to the stars. But we are not alone.
They're out there: aliens, gods and monsters. They're also down here. The Miskatonic Antarctic Expedition found the elder ones' city in 1931. The mi-go crashed in Roswell in 1947.
In 1958, as quietly... [click here for more]

Welcome to Worlds of Adventure!
This book contains all the rules needed for character generation in the Worlds of Adventure: Fantasy Realms Roleplaying Game. Races, origins, backgrounds, training packages, a host of skills, lots of equipment and plenty of magic. Its all here between these covers.
Worlds of Adventure: Fantasy Realms Players Guide sets the stage for epic adventure... [click here for more]

Welcome to Worlds of Adventure!
This book contains all the rules needed for Moderators in the Worlds of Adventure: Fantasy Realms Roleplaying Game. The game rules, how to create new magic, guidelines on moderation, wilderness survival and a small bestiary. Its all here between these covers.
Worlds of Adventure: Fantasy Realms Moderators Guide is the second of the core rulebooks... [click here for more]