Informations

Sample Data

03. Texture Dust Removal Tool

Executing the .moc file in some applications may display some unwanted effects on parts with transparency. Depending on the platform, the most noticeable pixels will be around the mouth and eyes.

（The image above is a model displayed in Unity）This usually happens when there is conflict with the RGB settings between the texture and application environments. This can be solved by using the 『Dust Removal Tool』 application. Please note that the link above takes you to a downloadable tool for earlier versions of Modeler, but if you are using a recent version then you do not need to get it because it is now integrated into Modeler itself.

The following information is about the tool as a separate application, to use the Dust Removal tool inside Modeler please click here.

Using the Dust Removal Tool

First, we will go through the process of cleaning up 1 texture file.

Once you have the tool opened, Drag and Drop the texture file you would like to clean up into the working area.

Click the [Convert Image] button, followed by [Alpha Blending]

The image below shows the result after the [alpha blending] had been pressed, the transparent background is now white.

It will be easier to understand what happened when pressing the [alpha blending] button if you change the background color.

The image below shows what happened to the texture after the tool was applied.

The affected parts will appear as if they have a thicker border.

Lastly, click on the [save] button to confirm the changes you made to the texture file.

Now the problem with transparent pixels on the parts has been solved, as shown in the image below:

Batch Texture File Processing

Simply drag and drop multiple files at once by selecting them in the explorer using CTRL+click or CTRL+AJust as we did to the single file, drop them into the working area of the Dust Removal Tool all at once.

Making edits this way will overwrite each file, so make sure you have backups.