CodeFab News

The event is inspired by BarCamp, SuperHappyDevHouse, and MacHack, to develop Native iOS / Android, Cross-Platform and Web-based applications for iPhones, iPads and Android Devices of all kinds. This follows the previous iPhoneDevCamp events held in Palo Alto since 2007 and in NYC since 2009. Out-of-town guests are welcome.

Attendees will include Apple iOS developers, Google Android developers, web developers, UI designers, and testers, all working together over the weekend. Development projects will include both solo and team efforts. While some attendees will wish to work solo during the event, we encourage attendees to team up, based on expertise, to work in ad-hoc project development teams. All attendees should be prepared to work on a development project during the event.

Attendees will be able to:

Create new applications for iOS and Android devices.

Migrate applications across platforms.

Test and optimize applications.

We are sensitive to the NDAs that Apple and Google have in place on their respective SDKs, and we have no intention of violating the terms that individual developers have in place with Apple or Google.

As we gear up for MobileDevCamp, we want to repeat the success of previous years’ Hackathon Contests where many were presented during the Hackathon Show, some created by teams that had never met each other before the conference started.

To do this, we want to reward those who represent the following values:

Contribution: by assisting the commons, offering value, and in general by being useful.

Sharing: by offering help, sharing code or expertise, or by assistance in testing or debugging.

Openness: by asking good questions, by answering them, by being open to people and ideas, and by making source code available.

And of course, by demonstrating a “Can Do” attitude.

Participants demonstrating these values will be entered in a drawing for special prizes at the end of the contest awards presentation.

Schedule

Friday night — During the party is a good time to start sharing your ideas, choose your project, and begin to find your team.

Saturday morning — After the keynote, we will have a session where people can have an opportunity to recruit others to help with their projects. Last year everyone was valued, even those without significant programming skills, as almost every team needed design and testing help. Several teams last year won a prizes without any prior iPhone coding experience, and one team won a prize that didn’t even have a coder!

Saturday afternoon though Sunday mid-day — Find something undocumented and share it! Show us how you made something work! Create a cool demo of a feature we didn’t know about! It doesn’t have to be perfect, just enough to be able to share it! If you haven’t started a project or found a team, find one of the DevCamp staff and we’ll help you find some people who need you.

Sunday 3:30pm Entry Deadline — all entries for the Hackathon Show should be submitted to the Hackathon Staff . If there are more submissions then what we have time to demonstrate, submissions that offer source code will be given first priority, then submissions that the moderators think are “cool”. While you are waiting, help us rearrange the lunch room for the Show.

Sunday 3:30-4pm The Hackathon Show — Demos should be around 3 minutes, so practice your presentation before you get to the podium. We will have two overhead projectors set up so that we can transition from demo to demo quickly. You can also use a laptop with an appropriate Device Simulator to demonstrate your App.

Sunday 4pm Break — The Hackathon Show judges will take a break to consult and select the winners of the Special Awards. Winners are at the sole discretion of the DevCamp judges.

Sunday 4:15pm Special Awards — The more prizes will be given out for each of the Special Award categories. At their discretion, the DevCamp staff may also allow some others who did not demo the opportunity to get a chance to win a Special Award if they demonstrated values of sharing, participation, and “can do” attitude during the DevCamp hackathon.

Sunday 5pm General Prizes — Some of the more desirable General Prizes will be given out by random draw to those who participated in the Hackathon.

Sunday 6:00pm End of the Hackathon! — Source code and demos should be turned in for release to the public along with the posted winners of the Hackathon contest awards!

General Prize Eligibility

Everyone is eligible for the General Prizes — you just have to participate!

Special Awards Eligibility

Every team’s project will be eligible for consideration for a Special Award.

You will be expected to demonstrate your App during the Hackathon Show. Remember, if there are too many submissions, the Hackathon moderators may have to make a judgment call as to what Apps will make the cut to be demonstrated. If you don’t make the cut, you can’t win a Special Award, but you are still eligible for General Awards.

Special Awards Criteria

There will be a number of categories of Special Awards, each will have different requirements.

In general, Apps in most categories will be judged on not only on their function, but also if they are fun & cool.

We also value Apps with simplicity and elegance.

Apps do not have to be “finished” to win — we would rather you demonstrate what your App can do well, rather then worry about what may be not complete.

Hackathon Contest Award Categories

Coolest App Overall –> Each member of the winning team wins an iPad 2!

Sunday MorningPanel: “Cross Platform Development Panel: Strategies In A Multi-Platform World”(Moderator: Michael Prenez-Isbell, Director of Mobile Development at RSG Media)

“Tablet” Sponsors:

AOL

AOL is a global advertising-supported Web company, with display advertising network in the U.S., a substantial worldwide audience, and a suite of popular Web brands and products.

Flurry

Recently merged with Pinch Media, Flurry is among the largest smartphone application analytics and monetization platforms in the world, now tracking more than 80% of all consumers across iPad, iPhone, iPod touch and Android devices. Each month, Flurry tracks over one billion end user sessions per month across iPhone, Android, Blackberry and J2ME devices.

SunGard

“Phone” Sponsors:

Time Inc.

Time Inc., a Time Warner company, is one of the largest content companies in the world. With more than 115 magazines, it is the largest magazine media company in the U.S. and a leading media company in the U.K. and Mexico.

SimpleGeo’s API Tools and SDKs make it possible for developers to take their location-aware app ideas from sketch to launch in much less time, with far less complexity.

Appcelerator

Appcelerator is the leading enterprise-grade, cross-device mobile development solution on the market today. The company’s flagship Titanium product is the only platform to enable fully native, cross-device development from a single codebase for iOS, Android, and Blackberry. Join Appcelerator’s 1.5 million developers by downloading Titanium for free at www.appcelerator.com.

K2 Labs

Mobile is changing the way we search, shop, meet, interact…the way we live. It’s a new medium that requires a new way of thinking and a new type of company to fill the needs of a mobile life.

Everything must be re-engineered for a world on the go. Every user experience must be rethought for mobile devices. Old approaches don’t work, so K2 is redefining how digital businesses are built.

We are creating a network of market defining companies that we own, shape, and build. We start with our core team of experts and then assemble the best teams to grow the companies. We provide technical, product, and marketing infrastructure so that our businesses can launch quickly and iterate intelligently.

K2 Media Labs is media for a mobile world.

Square

Square is a revolutionary service that enables anyone to accept credit cards anywhere. Square offers an easy to use, free credit card reader that plugs into a phone or iPad. It’s simple to sign up. There is no extra equipment, complicated contracts, monthly fees or merchant account required.

Foursquare

Foursquare is a location-based mobile platform that makes cities easier to use and more interesting to explore. By “checking in” via a smartphone app or SMS, users share their location with friends while collecting points and virtual badges. Foursquare guides real-world experiences by allowing users to bookmark information about venues that they want to visit and surfacing relevant suggestions about nearby venues. Merchants and brands leverage the foursquare platform by utilizing a wide set of tools to obtain, engage, and retain customers and audiences.

Fast Society

Coordinating and staying in touch with friends can suck.

We make it awesome

BlippMedia

BlippMedia is a company specializing in mobile, social, interactive tv, and online media. In a marketplace that demands constant communication and innovation, BlippMedia keeps your company ahead of the competition.

Mad.House

mad.house has been creating quality content for ad agencies, studios, brands and networks for over 16 years. In 2005 we began servicing our clients’ web, interactive, mobile and digital signage needs. We offer our clients an “all media under one roof” services model to maximize media touch points and production dollars. So whatever screen your content is destined for, mad.house makes your content “do more”.

Audrin.C

AudrinC is a Chicago based Web Development House, serving the Chicago business community since 2010. With a focus on a high level of customer service. Web development solutions include e-commerce, retail and point-of-sale environments, SSL, and data management design, serving clients such as Financial Times Interactive Data, Andersen Windows, LG-Himacs and launching an eleventh hour promotion for Burger King/AOL/Music.net.