I’m very patient. I don’t gripe in party chat. I don’t call people noobs. I don’t tell people how bad they are playing. I generally stay silent, respawn after a wipe, then go back and do my thing but try and do better.

I tolerate both the good and the bad in LFD groups. Sometimes you get a great group, sometimes you don’t. That’s life.

That said, my problems with Grimrail Depot are not from the players or the inevitable griping and drama that comes with a run through this hellish place. This is all Blizzard’s fault. I have now run Grimrail Depot three times – twice as a healer and once as dps. I will never run it again. Here’s why.

After making the game more and more of a solo affair, pushing us into LFD and LFR and Garrisons and reducing any need to communicate, the first boss in Grimrail Depot actually requires some form of coordination. Since most players have been trained by Blizzard to run in and pull without fear, this inevitably leads to drama. Who is killing what? Why did you kill the little guy first?

When on the train, during trash packs there is fire everywhere. I’m a good little player – I’ve learned to run out of fire. But wait! We’re in a narrow little corridor with no room to maneuver. So we get caught in fire no matter how much we want to get out of it. Sorry healers.

Line of sight. Take one wrong step, and you’re out of sight of the healer. Let the finger-pointing commence.

The second boss is the biggest mess of any instance boss I can remember. The Dungeon Journal – a real advance in the game – gives no real clear advice on what the heck is going on in that fight. I’ve done it three times and I still don’t have a clear idea of what I’m doing.

The sliding backward thing during the second boss? Whatever developer came up with that should have to sit on a rolling chair on an inclined floor while he tries to do work at Blizzard HQ.

In three times through this instance I’ve totaled about 18 wipes. It doesn’t matter how patient I am, that’s more than I can take. Thanks, Blizzard, but I’ll pass on this one.

The 2nd boss of Grimrail Depot is far and away the most painful in the game right now, and you are absolutely correct that it’s completely due to decisions that Blizzard made. It’s horrible horrible horrible.

And as it’s required for the legendary ring, you will have to run it whether you like it or not.

The “thing” for this fight is you have to loot the bodies of the mobs. If you loot mortar shells, you have to hop in one of the small cannons on the side and use the cannon ability to shoot the boss. if you loot grenades, you get an extra action button to throw antipersonnel grenades. And there is a third ammo that you can use on the small cannons to fire antipersonnel shrapnel.

This is, of course, not at all clear, and even if you know what’s happening is still a chaotic mess.

If you’re taking up a collection to find the encounter designer and hang him upside down by his heals then I will certainly make a sizable donation.

I’m so glad you posted this. When I ran this instance for the quest, I kept holding my breath waiting to be kicked by the party because I couldn’t sustain through all the fire. Granted, I was only ilevel 608 at the time, but there was just nowhere to run away from all the fire being spewed everywhere. Fortunately, they didn’t kick me, and they actually ended up wiping a couple times as well. Poor healer just couldn’t keep up. I can honestly say I will never run this dungeon again if I can help it.