@kekekeks thank you. In UI preview got an error: System.NotSupportedException: Current operation is valid only when the underlying type on a XamlType is known, but it is unknown for '{https://github.com/avaloniaui}ColorPicker'

Hi guys. I'm trying to understand some of the architecture here. Am I right in thinking that the rendering process is roughly as such: A visual tree is rendered by the DeferedRenderer, which renders out a SceneGraph. All this is done on the UI Thread. Then on the render thread, the SceneGraph is rendered to the render target (window surface), or only any changes that need re-rendering. Would that be accurate?

Howdy folks. I'm writing an application that displays some data in a TreeView. This data can be up to 10000's of items. Disregarding the issue that a TreeView may not be the correct control for this sort of data, I'm noticong that when I bind 10000 items to the TreeView, the Avalonia UI goes catatonic as it allocates 500 MiB of memory (and still increasing as I write this). I thought this would a virtualized bind operation; do I need to adjust my expectations?