Breath of Sindragosa: Continuously deals (39.96%100% of Attack power) Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards, and affects them with Mark of Sindragosa for 6 sec. You will continue breathing until cancelled or Runic Power is exhausted.Mark of Sindragosa causes you to be healed for 5% of spell damage dealt by afflicted enemies.

Defile: Defiles the ground targeted by the Death Knight. Every 1 sec, if there are any enemies standing in the Defile, it deals (17.316%27.5% of Attack power) Shadowfrost damage to them, and grows in radius and damage by 2.5%. Enemies standing in your Defile deal 10% less damage to you.Replaces Death and Decay.

: A powerful disease that deals (1.8%2.25% of Attack power) Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you.Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead.

Blood

: Blood Presence now increases all damage dealt by 20%15%, and also reduces the chance that you will be critically hit by melee attacks by 6%.

: Increases your Stamina, critical strike chance, multistrike chance, and haste by 10%.While in combat, you generate 1 Runic Power per second.Increases your chance to dodge by 2%, and reduces your chance to be parried by 3%.Increases the damage of Death Strike by 100%.

Frost

: Your attack speed is increased by 35%20%, your Haste is increased by 10%, and you gain 5% more of the Haste stat from all sources.

Killing Machine: Your autoattacks have a chance to increase the critical strike chance of your next Obliterate or Frost Strike by 100%100000%.

Rejuvenation: Heals the target for (71.179% of Spell power) and an additional (284.716% of Spell power) over 12 sec.

Talents and SpecializationChanges

Typhoon: Summons a violent Typhoon that strikes targets in front of the caster within 3015 yards, knocking them back and dazing them for 6 sec. Usable in all shapeshift forms.

Balance

: A powerful spell which benefits from both Lunar and Solar Eclipses, dealing the most damage when they are balanced. Burns the target for (75%37.5% of Spell power) Spellstorm damage, and then an additional (250%125% of Spell power) damage over 20 sec.

Guardian

Guardian of Elune: Savage Defense now lasts 3 sec, and increases your chance to dodge by 100%.Additionally, the recharge time on Savage Defense is now reduced by your base dodge chance %percentage.

Restoration

: When activated, increases all healing done by 25%35% and dramatically improves the Druid's ability to tank, deal melee damage, and cast spells.

Incarnation: Tree of Life: Shapeshift into the Tree of Life, increasing healing done by 15%, increasing armor by 120%, and granting immunity to Polymorph. Functionality of LifebloomRejuvenation, Wild Growth, Regrowth, and Entangling Roots is enhanced.You may freely shapeshift in and out of this form for 30 sec, at which point the shapeshift expires.

Soul of the Forest: When you cast Swiftmend, you gain Soul of the Forest. Soul of the Forest reduces the cast time of your next Healing Touch by 50%, or increases the healing of your next Regrowth Wild Growth, or Rejuvenation by 100%, or increases the healing of your next Wild Growth by 50%.

Balance

Barkskin: The Druid's skin becomes as tough as bark, reducing all damage taken by 20% for 12 sec.Usablesec. While protected, damaging attacks will not cause spellcasting delays.Usable while stunned, frozen, incapacitated, feared, or asleep, and in all forms.

Guardian

Barkskin: The Druid's skin becomes as tough as bark, reducing all damage taken by 20% for 12 sec.Usablesec. While protected, damaging attacks will not cause spellcasting delays.Usable while stunned, frozen, incapacitated, feared, or asleep, and in all forms.

Restoration

Barkskin: The Druid's skin becomes as tough as bark, reducing all damage taken by 20% for 12 sec.Usablesec. While protected, damaging attacks will not cause spellcasting delays.Usable while stunned, frozen, incapacitated, feared, or asleep, and in all forms.

Lifebloom: Heals the target for (550.935% of Spell power) * 1) over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for (0 + Spell power * 0.752) * 1 * 3].Duration201.1% of Spell power).Duration refreshed by casting Regrowth or Healing Touch on the target.Lifebloom can be active only on one target at a time.

Swiftmend: Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for (428.5% of Spell power).

Wild Growth: Heals up to 5 injured party or raid members within 30 yards of the target for (331.8%280% of Spell power) over 7 sec.Healing amount starts high and declines over the duration.

Meteor: Calls down a meteor which lands at the target location after 3 secuntil cancelled, dealing (375% of Spell power) Fire damage, split evenly between all targets within 8 yards. Also burns the ground, dealing an additional (30% of Spell power) Fire damage every 1 sec for until cancelled to enemies in the area.

: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for (135%121.5% of Spell power) plus (135%121.5% of Spell power) per Chi consumed.2+ Chi: Causes an additional 50% healing over 6 sec.3+ Chi: This healing is evenly divided among all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant and provides different effects while in Stance of the Spirited Crane.

Pool of Mists: Your Renewing Mist spell now has 3 charges.Yourcharges and its healing is increased by 15%.Your Rising Sun Kick spell now has 3 charges and its damage is increased by 50%.

Windwalker

Storm, Earth, and Fire: Summons an elemental spirit to attack the target. The spirit mirrors your damaging abilities when attacking a target different than your own. Max 2 spirits.A single spirit taxes your body, reducing your damage and its damage by 2%30%. Two spirits reduce damage by 0.3%.Spirits45%.Spirits last until cancelled or their target dies.

Mistweaver

: You become adept in the ways of the Spirited Crane, amplifying several of your abilities.Vital MistsEach Chi that you consume grants you a stack of Vital Mists, reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec.Blackout KickEminence healing from Blackout Kick heals up to 4 targets for 15%20% of the damage done.Additionally, Blackout Kick also grants you Crane's Zeal, increasing your critical strike chance by 20% for 20 sec.Crackling Jade LightningCrackling Jade Lightning channels 150% faster and generates 1 Chi each time it deals damage.

Mastery: Gust of Mists: You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for (59.355%75% of Spell power).If the Healing Sphere expires before being used, a nearby ally within 12 yards of the sphere will be healed.

: Improves the functionality of Surging Mist, Blackout Kick, and Crackling Jade Lightning.While in this stance, you will gain Eminence.Eminence35%Eminence.Eminence50% of all damage you deal, including multistrikes, will be converted into healing on an injured ally within 20 yards.

Summon Jade Serpent Statue: Summons a Jade Serpent Statue at the target location for 15 min. The statue has two passive abilities:EminenceWhen the Monk deals damage, the summoned Jade Serpent Statue will heal the lowest health nearby target within 20 yards for 35%50% of the damage done.Serpent's Accord When you cast Soothing Mist, the Jade Serpent Statue will also cast Soothing Mist on an injured ally within 40 yards.Only one statue can be active at a time.

Eternal Flame: Consumes up to 3 Holy Power to heal an ally for up to (264.591% of Spell power) and an additional (16.0285%10% of Spell power) every 2 sec for up to 30 sec. Healing over time increased by 50% when cast on self.Replaces Word of Glory.

Selfless Healer: Your successful Judgments reduce the cast time and mana cost of your next Flash of Light by 35%, and increase its effect on others by 20%35%. Stacks up to 3 times.

Holy

: Places a beacon of insight on an ally, increasing their healing received from your next direct single-target heal, or Holy Radiance, within 1 min by 30%. When consumed, or when the target reaches full health, it moves to the most injured ally within 40 yards. Limit 1.

Holy

Flash of Light: Heals a friendly target for (222.365%250% of Spell power).

Flash of Light: Heals a friendly target for (222.365%250% of Spell power).

: Sends bolts of power in all directions, causing (300%160% of Spell power) Holy damage divided among all enemies within 10 yards, stunning Demons and Undead for 3 sec.

Shield of the Righteous: Instantly slam the target with your shield, causing (297%160% of Attack power) Holy damage, reducing the physical damage you take by (25 *- 1 ; Min 25, Max 80)% for 3 sec, and causing Bastion of Glory.Bastion of GloryIncreases the strength of your Word of Glory when used to heal yourself by 10%. Stacks up to 5 times.

Retribution

Flash of Light: Heals a friendly target for (222.365%250% of Spell power).

: Increases the damage you deal with two-handed melee weapons by 25%15%.

: After casting Power Word: Shield, you gain Borrowed Time, reducing the cast time or channel time of your next Priest spell within 6 sec by 15%.causing you to gain 40% more of the Haste stat from all sources for 6 sec.

: New name : EnlightenmentYouIncreases the critical effect chance of Prayer of Healing by 10%, and causes you to gain 5% more of the Critical Strike stat from all sources.

Penance: Launches a volley of holy light at the target, causing Holy damage to an enemy or 154.147%200% of Spell power) * 3] healing to an ally over 2 sec.

Holy

Binding Heal: Heals a friendly target and the caster for (132.996% of Spell power).

Hemorrhage: An instant strike that deals 78% Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional (100% of the initial42% of Attack power) damage over 24 sec. Awards 1 combo point.Replaces Sinister Strike.

: Increases your total Agility by 15% and you gain 5% more of the Multistrike stat from all sources.When you multistrike with Backstab or Ambush, you also twist the blade, causing all of your Bleed effects to instantly tick an additional time.advance by 2 sec, triggering an instant tick.

High Tide: Your Chain Heal also bounces to up to 32 additional targets affected by your Riptide, and no longer diminishes in power with each bounce.

Elemental

Thunderstorm: Calls down a bolt of lightning, dealing (34.8285% of Spell power) Nature damage to all enemies within 10 yards, reducing their movement speed by 34.8285% of Spell power)%40% for 5 sec, and knocking them back from the Shaman. This spell is usable while stunned.

Enhancement

Lava Lash: You charge your off-hand weapon with lava, instantly dealing 312% of that weapon'sFire damage to an enemy target and spreading your Flame Shock from the target to up to 6 enemies within 12 yards.

Restoration

Chain Heal: Heals the friendly target for (81.2966%162.5% of Spell power), then jumps to heal the most injured nearby targets. Healing is reduced by 15%10% after each jump. Heals 4 total targets.

: Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for (42%63% of Spell power). 9 charges. Lasts 10 min. This effect can only occur once every few seconds. Earth Shield can only be placed on one target at a time, and only one of your Elemental Shields can be active on you at once.

GlyphsChanges

: Summons a random Fire, Water, or NatureEarth familiar. Familiars of different types have a tendency to fight each other.

Mastery: Master Demonologist: Increases all damage done by you and your demon servants by 8%.Further6%.Further increases the damage of your Touch of Chaos, Chaos Wave, Doom, Immolation Aura, and Soul Fire while in Metamorphosis by 16%12%.

Colossus Smash: Smashes a target for 400%140% Physical damage and causes your attacks to bypass all of their armor for 6 sec. Bypasses less armor on players. Using this ability in Defensive Stance activates Battle Stance.

Execute: Attempt to finish off a foe, causing 100%150% Physical damage to the target, and consuming up to 30 additional Rage to deal up to 300% additional damage. Only usable on enemies that have less than 20% health.

: While wielding a two-handed melee weapon, all damage dealt is increased by 15%10%.

Fury

: You are a master of dual-wield combat, able to equip one-handed and two-handed weapons in both hands.You deal 20%30% additional damage when wielding only one-handed weapons.Your off-hand weapon damage is increased by 25% with two-handed weapons and by 50% with one-handed weapons.

Item - Warlock T17 Destruction 4P Bonus: When a Burning Ember is filled up, you have a 25%15% chance to reduce the cast time of Chaos Bolt by 50% and cause Chaos Bolt to consume no Burning Embers when cast.

Hunter Pets

Spells

Changes

Call Lightning: Call down a lightning strike on an enemy, dealing (428% of Spell power) Nature damage, and leaving the Storm Elemental charged with energy for 15 sec.While charged, the Storm Elemental's damage or healing done (based on the Shaman's specialization) is increased by 100%300%.

Alchemical Catalyst: CanProduces 10. May also yield Sorcerous Fire and/or Sorcerous Water.Can be performed up to three times in a row, but it takes 24 hours to recover 1 use. May also generate Sorcerous Fire and/or Sorcerous Water.

Truesteel Ingot: CanProduces 10. May also yield Sorcerous Fire and/or Sorcerous Earth.Can be performed up to three times in a row, but it takes 24 hours to recover 1 use. May also generate Sorcerous Fire and/or Sorcerous Earth.

Taladite Crystal: CanProduces 10. May also yield Sorcerous Earth and/or Sorcerous Air.Can be performed up to three times in a row, but it takes 24 hours to recover 1 use. May also generate Sorcerous Earth and/or Sorcerous Air.

Burnished Leather: CanProduces 10. May also yield Sorcerous Earth and/or Sorcerous Water.Can be performed up to three times in a row, but it takes 24 hours to recover 1 use. May also generate Sorcerous Earth and/or Sorcerous Water.New reagent required: Gorgrond Flytrap x10.

Hexweave Cloth: CanProduces 10. May also yield Sorcerous Water and/or Sorcerous Air.Can be performed up to three times in a row, but it takes 24 hours to recover 1 use. May also generate Sorcerous Fire and/or Sorcerous Air.

Secondary Skills

Rylak Riding Harness: New name : Rylak Riding HarnessA brilliant ogre once had a thought that riding a chimerarylak would make travel much faster than using pack animals or walking. Roughly crafted from thick leather and utilizing an excessive number of knots, this seat could comfortably accomodate an ogre. However, it could only be saddled on a chimerarylak the size of a small mountain which seems to explain why no one has ever seen ogres fly.

Psychic Scream: The caster lets out a psychic scream, causing 5 enemies within 80 yards to flee for 5 sec. Damage caused may interrupt the effect.

Sundering Cleave: Inflicts normal damage plus 510 to an enemy and its nearest allies, affecting up to 3 targets. Hits also reduce armor by 5010.

Uncategorized

View changes

New

: Increases all healing done by 25%, healing from Water Totems by 50%, and healing from Healing Rain by 100%.

: Instantly converts up to 60 Rage into up to 1 health.

: Ride a Prototype Mekgineer's Chopper with exploding ejector seat. This is an extremely fast vehicle.

: Ride a Prototype Mechano-Hog with exploding ejector seat. This is an extremely fast vehicle.

: The caster creates a crystal at the target location. Once formed, the crystal will create a series of rotating energy fields that will inflict Arcane damage on any players that are caught in their path.

: The caster creates a crystal at the target location. Once formed, the crystal will create a series of rotating energy fields that will inflict Arcane damage on any players that are caught in their path.

: The caster creates a crystal at the target location. Once formed, the crystal will create a series of rotating energy fields that will inflict Arcane damage on any players that are caught in their path.

: The caster summons mutliple hammers of Holy energy to rain down around nearby enemies. Enemies caught within 2.5 yards of the hammers' impact suffer Holy damage.After the hammers fall to the ground, they create a zone that will inflict Holy damage to players who stand in them.

: The caster summons mutliple hammers of Holy energy to rain down around nearby enemies. Enemies caught within 2.5 yards of the hammers' impact suffer Holy damage.After the hammers fall to the ground, they create a zone that will inflict Holy damage to players who stand in them.

: The caster summons mutliple hammers of Holy energy to rain down around nearby enemies. Enemies caught within 2.5 yards of the hammers' impact suffer Holy damage.After the hammers fall to the ground, they create a zone that will inflict Holy damage to players who stand in them.

: Jaluk the Pacifist counter attacks enemies with great skill and lethality, attacking him has a chance to inflict 7500 Physical damage.

: The caster summons mutliple hammers of Holy energy to rain down around nearby enemies. Enemies caught within 2.5 yards of the hammers' impact suffer Holy damage.After the hammers fall to the ground, they create a zone that will inflict Holy damage to players who stand in them.

: The caster summons mutliple hammers of Holy energy to rain down around nearby enemies. Enemies caught within 2.5 yards of the hammers' impact suffer Holy damage.After the hammers fall to the ground, they create a zone that will inflict Holy damage to players who stand in them.

: Places the Hunter's Mark on the target, increasing the damage of all attackers against that target by 30%. In addition, the target of this ability can no longer turn stealth or invisible. Lasts for 30 sec.

: Swipes at enemies, inflicting 5500 Physical damage to everyone in front of the caster and kncoking them back.

: Throws a boulder at an enemy, inflicting 12500 Nature damage to all enemies within 4 yards of the impact.

: Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement rate slowed for a short duration.

: Instantly whirl around, releasing a spray of throwing knives at all targets within 0 yards.

: Lashes the target with Fel magic, inflicting Fire damage to target every second. This effect attempts to jump to nearby allies every tick.

: Inflicts Fire damage.Spreads to nearby allies.

: Throws a boulder at an enemy, inflicting 12500 Nature damage to all enemies within 4 yards of the impact.

: Lobs a grenade that inflicts 14250 to 15750 Fire damage to enemies within 5 yards.

: Lobs a grenade that inflicts 14250 to 15750 Fire damage to enemies within 5 yards.

: Calls an Amani Eagle who attacks the target.

: Rakes enemies within 20 yds, dealing damage and causing them to bleed for 3 sec.

: Damages and slows enemies in a cone for 3 sec.

: Grabbed by an Eagle, slowly being strangled over time.

: Grab a passenger and pull them inside.

: Projects a wave of shadow, dealing damage to enemies in a line.

: Damages, knocks back and slows enemies in a cone and summons a zephyr for 3 sec.

: Grants an aura of Divine Purity that causes friendly Player dispels that remove Magical effects to no longer have a cooldown.

: Inflicts weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 60% for 8 sec.

: Leap through the air and slam down on all enemies within 5 yards of the target area, causing damage and stunning them for 2 sec.

: Leap through the air and slam down on all enemies within 5 yards of the target area, causing damage and stunning them for 2 sec.

: Inflicts Physical damage based on the distance from Kor'lok and interrupts casting for 6 sec.

: Leap through the air and slam down on all enemies within 5 yards of the target area, causing damage and stunning them for 2 sec.

: Instantly attack the target, causing (Attack power * 56 / 100) damage and healing you for 15% of your maximum health.Can only be used within 20 sec after you kill an enemy that yields experience or honor.

: A strong alcoholic beverage.

: Interrupts all spellcasting within 10 yards and prevents any spell in that school from being cast for 4 sec.

: Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power.

: Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power.

: Stops time in the surrounding area, causing all enemies to be paralyzed for 5 sec.

: Transforms nearby enemies into sheep, forcing them to wander around for up to 10 sec, quickly regenerating their health. Only works on beasts, dragons, giants, humanoids, and critters.

: Bashes the target for 110 Physical damage and knocks them back.

: General Kull'krosh slams the ground inflicting 16625 to 18375 Physical damage to all enemies within 6 yards.

: General Kull'krosh throws Worldbreaker into the ground creating a small earthquake.

: Spits sulfur at an enemy, inflicting Nature damage.

: General Kull'krosh throws Worldbreaker into the ground creating an earthquake that inflicts 17500 Physical damage every 1 sec.

: Increases Physical damage dealt by allies within 25 yards by 10%.

: Increases your Strength by 249 for 10 sec.

: Hire this follower.

: Hire this follower.

: Become a Sha'tari Defender for until cancelled.

: Place a flag on an enemy player's corpse in front of you.

: Place a flag on an enemy player's corpse in front of you.

: Place a flag on an enemy player's corpse in front of you.

: Places the Headhunter's Mark on the target, increasing damage taken against that target by 20%. In addition, the target of this ability can always be seen by the sentinel whether it stealths or turns invisible. Lasts for 20 sec.

: Leaves flickering purple flame in your wake for 5 min.

: Blend in with the Botani.

: Leaves flickering flames in your wake for 5 min.

: Summons an Overcharged Siege Engine.

: Summons an Overcharged Demolisher.

: Deal a blow to your worst enemy knocking them down.

: Try out a friends footwear for 10 min.

: Attach wheels to the sides of your shoes for 10 min to provide added support as you glide through the land.

: Place the ogre head on your own head for until cancelled, granting a chance when struck to horrify opponents.

: Charge at an enemy and bash it with the shield, knocking it down.

: Splash an enemy with acid, reducing movement speed and increasing damage taken for until cancelled.

: Open the compass, disorienting nearby enemies.

: Slice with the spectral blade, dealing Shadow damage to enemies in a cone in front of the caster and reducing their armor for until cancelled.

: Channel nearby souls to restore health and resources over until cancelled.

: Unleash the light, increasing the spirit and movement speed of all party members.

: Excarch Hataaru overlaods a nearby crystal. Players who remain in the area suffer Arcane damage every 1 sec.

: Wounds an enemy, inflicting 3000 Nature daamge every second and increasing damage taken from Infected Wounds by 100% for 5 sec.

: Inflicts Physical damage to an enemy every 3 sec. for 20 sec.

: A field of anti-magic fills the area around the caster, reducing the casting speed of any nearby enemies.

: Pulls all enemies within 0 yds. toward the caster.

: Spits venom at an enemy, inflicting Nature damage.

: Blasts targets in a frontal line, inflicting Shadow damage.

: Summons a Wild Mushroom at the target location. The Wild Mushroom will emit a harmful pollen dealing damage to all nearby enemies as long as its alive.

: Summons a Wild Mushroom at the target location. The Wild Mushroom will emit a harmful pollen dealing damage to all nearby enemies as long as its alive.

: Inflicts 92500 to 107500 Fire damage to all enemies within 10 yards of the caster, and 46250 to 53750 Fire damage to all enemies outside that. Any Piles of Ash in the area are ignited into phoenixes that will chase down a random player.

: Upgrades an item level 630 Engineered gun to 640.

: Upgrades an item level 640 Engineered gun to 655.

: The caster attempts to repair a nearby Heat Regulator for 0% of its maximum health.

: Places a beacon of insight on an ally, increasing their healing received from your next direct single-target heal, or Holy Radiance, within 1 min by 30%. When consumed, or when the target reaches full health, it moves to the most injured ally within 40 yards. Limit 1.

Bladestorm: You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 60% weaponPhysical damage.

Bladestorm: You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 120% weaponPhysical damage.

Bladestorm Off-Hand: You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for 60% weaponPhysical damage.

Blaze of Glory: Inflicts 37000 to 4300092500 to 107500 Fire damage to all enemies withing 5 yards of the impact. Any Piles of Ash in the area are ignited into phoenixes that will chase down a random player.

Blazing Ember Pit: Inflicts 5501 to 566911002 to 11338 Fire damage every 21 sec.Standing in a pit of blazing embers tends to hurt. You should probably move.

: After casting Power Word: Shield, you gain Borrowed Time, reducing the cast time or channel time of your next Priest spell within 6 sec by 15%.causing you to gain 40% more of the Haste stat from all sources for 6 sec.

Bound by Blood: Hans'gar and Franzok are bound by blood, and share health.

Breath of Sindragosa: Continuously deals (39.96%100% of Attack power) Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards, and affects them with Mark of Sindragosa for 6 sec. You will continue breathing until cancelled or Runic Power is exhausted.Mark of Sindragosa causes you to be healed for 5% of spell damage dealt by afflicted enemies.

Brittle Bark: Witherbark's bark dries and becomes brittle, stunning him and increasing his damage taken by s2%.This100%.This effect is removed when Witherbark reaches 100 Aqueous Energy.

: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for (135%121.5% of Spell power) plus (135%121.5% of Spell power) per Chi consumed.2+ Chi: Causes an additional 50% healing over 6 sec.3+ Chi: This healing is evenly divided among all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant and provides different effects while in Stance of the Spirited Crane.

: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for (135%121.5% of Spell power) plus (135%121.5% of Spell power) per Chi consumed.2+ Chi: Causes an additional 50% healing over 6 sec.3+ Chi: This healing is evenly divided among all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant and provides different effects while in Stance of the Spirited Crane.

: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for (135%121.5% of Spell power) plus (135%121.5% of Spell power) per Chi consumed.2+ Chi: Causes an additional 50% healing over 6 sec.3+ Chi: This healing is evenly divided among all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant and provides different effects while in Stance of the Spirited Crane.

: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for (135%121.5% of Spell power) plus (135%121.5% of Spell power) per Chi consumed.2+ Chi: Causes an additional 50% healing over 6 sec.3+ Chi: This healing is evenly divided among all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant and provides different effects while in Stance of the Spirited Crane.

: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for (135%121.5% of Spell power) plus (135%121.5% of Spell power) per Chi consumed.2+ Chi: Causes an additional 50% healing over 6 sec.3+ Chi: This healing is evenly divided among all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant and provides different effects while in Stance of the Spirited Crane.

: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for (135%121.5% of Spell power) plus (135%121.5% of Spell power) per Chi consumed.2+ Chi: Causes an additional 50% healing over 6 sec.3+ Chi: This healing is evenly divided among all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant and provides different effects while in Stance of the Spirited Crane.

: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for (135%121.5% of Spell power) plus (135%121.5% of Spell power) per Chi consumed.2+ Chi: Causes an additional 50% healing over 6 sec.3+ Chi: This healing is evenly divided among all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant and provides different effects while in Stance of the Spirited Crane.

: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for (135%121.5% of Spell power) plus (135%121.5% of Spell power) per Chi consumed.2+ Chi: Causes an additional 50% healing over 6 sec.3+ Chi: This healing is evenly divided among all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant and provides different effects while in Stance of the Spirited Crane.

: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for (135%121.5% of Spell power) plus (135%121.5% of Spell power) per Chi consumed.2+ Chi: Causes an additional 50% healing over 6 sec.3+ Chi: This healing is evenly divided among all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant and provides different effects while in Stance of the Spirited Crane.

: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for (135%121.5% of Spell power) plus (135%121.5% of Spell power) per Chi consumed.2+ Chi: Causes an additional 50% healing over 6 sec.3+ Chi: This healing is evenly divided among all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant and provides different effects while in Stance of the Spirited Crane.

: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for (135%121.5% of Spell power) plus (135%121.5% of Spell power) per Chi consumed.2+ Chi: Causes an additional 50% healing over 6 sec.3+ Chi: This healing is evenly divided among all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant and provides different effects while in Stance of the Spirited Crane.

Colossal Blow: Tarlna rears back and slams the ground, inflicting 80000 Physical damage to all enemies in front of him, stunning them for 5 sec. In addition, this effect inflicts 40000100000 Physical damage to all enemies.

Colossal Slam: Slams the ground, inflicting 48750 to 5125034125 to 35875 Nature damage and knocking frontal enemies high into the air. The blast inflicts an additional 48750 to 5125034125 to 35875 Nature damage to all nearby enemies.

Colossal Slam: Slams the ground, inflicting 48750 to 5125034125 to 35875 Nature damage and knocking frontal enemies high into the air. The blast inflicts an additional 48750 to 5125034125 to 35875 Nature damage to all nearby enemies.

Combine: Combine with an identical bill of sale to complete the forgery.forgery to create a Merchant Order.

Combine: Combine with an identical bill of sale to complete the forgery.forgery to create a Merchant Order.

Combine: Combine with an identical bill of sale to complete the forgery.forgery to create a Merchant Order.

Combine: Combine with an identical bill of sale to complete the forgery.forgery to create a Merchant Order.

Combine: Combine with an identical bill of sale to complete the forgery.forgery to create a Merchant Order.

Combine: Combine with an identical bill of sale to complete the forgery.forgery to create a Merchant Order.

Combine: Combine with an identical bill of sale to complete the forgery.forgery to create a Merchant Order.

Combine: Combine with an identical bill of sale to complete the forgery.forgery to create a Merchant Order.

Combine: Combine with an identical bill of sale to complete the forgery.forgery to create a Merchant Order.

Combine: Combine with an identical bill of sale to complete the forgery.forgery to create a Merchant Order.

Conflagration: Sets an enemy aflame, inflicting 23125 Fire damage every 1 sec. over 6 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch its nearby allies for 29934 to 33086allies within 20 yds. for 17960 to 19852 Fire damage as well.

Conflagration: Sets an enemy aflame, inflicting 23125 Fire damage every 1 sec. over 6 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch its nearby allies for 29934 to 33086allies within 20 yds. for 17960 to 19852 Fire damage as well.

Corrupted Blood: Sacrifices 78000 to 82000%54600 to 57400% of maximum health to corrupt the target's blood, siphoning their life essence for 78000 to 8200054600 to 57400 Nature damage every 2 seconds.

Corrupted Blood Shield: Sacrifices 20% of maximum health to place a corrupted blood shield over an ally which absorbs $1 damage. If this shield is depleted, 5 enemies will become inflicted with Corrupted Blood. Corrupted Blood inflicts 78000 to 8200054600 to 57400 Nature damage to a target, siphoning their life essence for 78000 to 8200054600 to 57400 Nature damage every 2 seconds.

Create Healthstone: Creates a Healthstone that can be consumed to restore 15% of your maximum10882 health.

Creeping Moss: Inflicts 34125 to 35875 Nature damage every second to players and reduces their movement speed by 50%.This effect will heal fungal creatures for 2% of their live every 2 seconds.health every 2 sec.

Crippling Suplex: Picks up the player and smashes him together with his primary target, dealingan enemy and smashes them against his highest threat target, dealing Physical damage equal to the maximum health of the grabbed player to both targets.picked up enemy.

Deadly Iron Trap: Place an Iron Trap that can be used to capture a wounded adult beast, in Nagrand, but can also trap you! Lasts for 30 sec.Materials produced:Clefthoof, LeatherTalbuk - FurElekk - MeatElekk - LeatherTalbuk, Wolf - FurRiverbeast, Boar - Meat

Tightening Grasp: Corrupts the ground targeted by the Death Knight, causing (6.9264%10% of Attack power) Shadow damage every sec to targets that remain in the area for 10 sec.

Defender of the Light: When you block a physical attack, you have a chance increases your shield block value by 50% for 8 sec.(Approximately 2.201.55 procs per minute)

Defile: Defiles the ground targeted by the Death Knight. Every 1 sec, if there are any enemies standing in the Defile, it deals (17.316%27.5% of Attack power) Shadowfrost damage to them, and grows in radius and damage by 2.5%. Enemies standing in your Defile deal 10% less damage to you.Replaces Death and Decay.

Defile: Defiles the ground targeted by the Death Knight. Every 1 sec, if there are any enemies standing in the Defile, it deals (17.316%27.5% of Attack power) Shadowfrost damage to them, and grows in radius and damage by 2.5%. Enemies standing in your Defile deal 10% less damage to you.Replaces Death and Decay.

Defile: Defiles the ground targeted by the Death Knight. Every 1 sec, if there are any enemies standing in the Defile, it deals (17.316%27.5% of Attack power) Shadowfrost damage to them, and grows in radius and damage by 2.5%. Enemies standing in your Defile deal 10% less damage to you.Replaces Death and Decay.

: Consumes 3 Shadow Orbs to deal (337.5%300% of Spell power) Shadow damage and then an additional 100% of the initial damage over 6 sec. Heals the caster for 100% of damage done.

: Consumes 3 Shadow Orbs to deal (337.5%300% of Spell power) Shadow damage and then an additional 100% of the initial damage over 6 sec. Heals the caster for 100% of damage done.

: Exploits the vulnerability of foes with less than 35% health, causing 315% weaponPhysical damage to the target. Awards 1 combo point. Your successful Mutilates have a 30% chance to make your next Dispatch free and usable on any target.Replaces Sinister Strike.

Disrupting Roar: A deafening roar disrupts your focus, interrupting you and reducing the speed you cast spells by 66% for 10 sec.interrupts you.

Disrupting Roar: A deafening roar disrupts your focus, interrupting you and reducing the speed you cast spells by 66% for 6 sec.interrupts you.

Disrupting Roar: A deafening roar disrupts your focus, interrupting you and reducing the speed you cast spells by 66% for 6 sec.interrupts you.

Disrupting Roar: A deafening roar disrupts your focus, interrupting you and reducing the speed you cast spells by 66% for 6 sec.interrupts you.

Drops from Heaven: The caster summons mutliple orbs of Holy energy to rain down around nearby enemies. Enemies caught within 2.5 yards of the orbs' impact suffer Holy damage.

Drops from Heaven: The caster summons mutliple orbs of Holy energy to rain down around nearby enemies. Enemies caught within 2.5 yards of the orbs' impact suffer Holy damage.

Drops from Heaven: The caster summons mutliple orbs of Holy energy to rain down around nearby enemies. Enemies caught within 2.5 yards of the orbs' impact suffer Holy damage.

: Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for (42%63% of Spell power). 9 charges. Lasts 10 min. This effect can only occur once every few seconds. Earth Shield can only be placed on one target at a time, and only one of your Elemental Shields can be active on you at once.

: When the Monk deals damage, he will heal nearby injured target within 20 yards equal to 35%50% of the damage done.

: When the Monk deals damage, he will heal the lowest health nearby target within 20 yards equal to 35%50% of the damage done.

: When the Monk deals damage, the summoned Jade Serpent Statue will heal the lowest health nearby target within 20 yards for 35%50% of the damage done.

Eternal Flame: Consumes up to 3 Holy Power to heal an ally for up to (264.591% of Spell power) and an additional (16.0285%10% of Spell power) every 2 sec for up to 30 sec. Healing over time increased by 50% when cast on self.Replaces Word of Glory.

Execute Off-Hand: Attempt to finish off a wounded foe, causing 150%300% Physical damage. Only usable on enemies that have less than 20% health.

Exploding Ejector Seat: Launch your seat into the air in a fiery explosion that hurtsdamages and stuns enemies.

Exploding Fungus: Sprouts exploding mushrooms that inflict 195000 to 205000 Fire damage to players within 3 yards of the detonation.

Follower: Dark Ranger Velonara: Benjamin Gibb was once a simple farmer in Lordaeron, taken by the undead plague. The Lich King saw a fearsome warrior within and raised him into a mighty death knight. Since the Lich King's fall, Benjamin serves the Horde vanguard, hoping to etch out a meaning for his cursed existence.Velonara was one of Sylvanas' low-ranking rangers, but her success in the Scarlet Monastery during the Cataclysm opened up new opportunities for her. When the Dark Lady asked for volunteers to make the trek into Draenor, Velonara answered without hesitation. Any opportunity to please the Dark Lady is worth the risk.

Follower: Hulda Shadowblade: Benjamin Gibb was once a simple farmer in Lordaeron, taken by the undead plague. The Lich King saw a fearsome warrior within and raised him into a mighty death knight. Since the Lich King's fall, Benjamin serves the Horde vanguard, hoping to etch out a meaning for his cursed existence.Hulda Shadowblade dreaded her early life as a Dark Iron, living in what she considered cowardly conditions within the depths of Blackrock Mountain. The day Moira took one of the seats of power on the Council of Three Hammers, Hulda called Ironforge her new home, vowing to fulfill any desire her Queen-Regent had with her blades.

: You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for (59.355%75% of Spell power).If the Healing Sphere expires before being used, a nearby ally within 12 yards of the sphere will be healed.

: You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for (59.355%75% of Spell power).If the Healing Sphere expires before being used, a nearby ally within 12 yards of the sphere will be healed.

: You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for (59.355%75% of Spell power).If the Healing Sphere expires before being used, a nearby ally within 12 yards of the sphere will be healed.

Glimmer Shot: Inflicts Physical damage in a cone in front of the caster every 51 sec. for 5 sec.

Glimmer Shot: Inflicts Physical damage in a cone in front of the caster every 51 sec. for 5 sec.

Healing Sphere: You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for (59.355%75% of Spell power).If the Healing Sphere expires before being used, a nearby ally within 12 yards of the sphere will be healed.

Hemet's Heartseeker: Permanently attaches a superior scope to a ranged weapon, sometimes increasing mastery by 9387500 for 12 sec when dealing damage with ranged attacks.Attaching this device to a ranged weapon causes it to become soulbound.

: An instant strike that deals 78% Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional (100% of the initial42% of Attack power) damage over 24 sec. Awards 1 combo point.Replaces Sinister Strike.

: An instant strike that deals 78% Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional (100% of the initial42% of Attack power) damage over 24 sec. Awards 1 combo point.Replaces Sinister Strike.

: Reduces the cooldown of your Hex spell by 10 sec.

High Gear: Gives you a burst of double speed for 5s.Increases speed by 50% for 3 sec.

Holy Shock: Blasts the target with Holy energy, causing (102%140% of Spell power) Holy damage to an enemy, or (122.162%140% of Spell power) healing to an ally, and granting a charge of Holy Power.

Holy Shock: Blasts the target with Holy energy, causing (102%140% of Spell power) Holy damage to an enemy, or (122.162%140% of Spell power) healing to an ally, and granting a charge of Holy Power.

: Decreases the healing of Holy Shock by 50% but increases its damage by 50%.

: Blesses the ground with divine light, healing up to 6 allies for (8.45775% of Spell power) every 2 sec for 30 sec.

Hypercharged Jumper Cables 9000-XL: Neesa springs up from her feign deathNeesa's automatic defibrillator causes her to spring back to life and powers up her jumper cables, releasing a chain of lightning reviving and healing her teammatesthat revives and heals her allies for 15% heath.

: Ignite your weapon and deal 65% weapon damage (91% if a one - handed weapon is equipped) as Fire65%% Fire damage, and cause your auto attacksautoattacks to deal Fire damage for 10 sec. This ability is not on the global cooldown.

Ignition: Casting Scorch reduces the cast time and increases the critical strike chance of FireballFirebal and Frostfire Bolt by 15%, stacking up to 3 times.

Impaling Throw: Inflicts 97500 to 102500 Physical damage, ignoring armor and knocking the target back and causing Impaled, inflicting 50000 Physical damage every 3 sec for 30 sec. While on the Iron Crucible Blackhand is empowered and Impaling Throw impacts all targets in a line.

Improved Iron Trap: Place an Iron Trap that can be used to capture a wounded adult beast, in Nagrand, but can also trap you! Lasts for 30 sec.Materials produced:Clefthoof, LeatherTalbuk - FurElekkElekk - LeatherTalbuk, Wolf - FurRiverbeast, Boar - MeatDoes not work on creatures above level 100.very powerful beasts.

Inferno: Deals 156750 to 173250 Fire damage to all enemies within 45 yards.

: Blasts the enemy for (101.3%112.5% of Spell power) Fire damage and spreads your Fire damage effects on the target to up to 3 enemies within 10 yards. Inferno Blast will always deal a critical strike. Replaces Fire Blast.

Infesting Spores: Inflicts 5167 to 5433 Nature damage every second to all enemy players.

Upgrade Weapon: Improves a crafted weapon, trinket, or offhand from Basic to Expert 630.Can only be used on items created with the Inscription profession.Upgrades an item level 620 Inscription-crafted weapon to 635.

Upgrade Armor: Improves a crafted weapon, trinket, or offhand from Expert to Master 640.Can only be used on items created with the Inscription profession.Upgrades an item level 640 Inscription-crafted weapon to 655.

Inscribed Crystal: Rerolls the secondary properties of a crafted weapon or offhand.Can only be used on items created with the Inscription profession.an Inscription-crafted weapon with item level 640 or higher.

Iron Trap: Place an Iron Trap that can be used to capture a wounded adult beast, in Nagrand, but can also trap you! Lasts for 30 sec.Materials produced:Clefthoof, LeatherTalbuk - FurElekk - MeatDoesElekk - LeatherTalbuk, Wolf - FurDoes not work on creatures above level 99.very powerful beasts.

Item - Warlock T17 Destruction 4P Bonus: When a Burning Ember is filled up, you have a 25%15% chance to reduce the cast time of Chaos Bolt by 50% and cause Chaos Bolt to consume no Burning Embers when cast.

Lifebloom: Heals the target for (550.935% of Spell power) * 1) over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for (0 + Spell power * 0.752) * 1 * 3].Duration201.1% of Spell power).Duration refreshed by casting Regrowth or Healing Touch on the target.Lifebloom can be active only on one target at a time.

Living Bomb: The target becomes a Living Bomb, taking 132000 Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional 150% of Spell power125000 Fire damage to the target and all other enemies within 10 yards, knocking them into the air.

Loose Quills: As Rukhmar flies around, quills from her coat will fall to the ground. On impact these quills explode for 37000 to 4300074000 to 86000 Fire damage to all enemies within 8 yards.

Loose Quills: As Rukhmar flies around, quills from her coat will fall to the ground. On impact these quills explode for 74000 to 86000 Fire damage to all enemies within 8 yards.

Loose Quills: Inflicts 37000 to 4300074000 to 86000 Fire damage to all players within 8 yards.

Main Gauche: A vicious attack that deals 225% weaponPhysical damage with your off-hand.

Breath of Sindragosa: Continuously deals (39.96%100% of Attack power) Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards, and affects them with Mark of Sindragosa for 6 sec. You will continue breathing until cancelled or Runic Power is exhausted.Mark of Sindragosa causes you to be healed for 5% of spell damage dealt by afflicted enemies.

Massive Shattering Smash: The Massive Shattering Smash inflicts 731250 to 768750 Fire damage instantly and an additional 117000 to 123000 Fire damage every 1 split evenly among the targets within 8all targets within 6 yards, knocking the targets back and creating a Slag Crater.

Megawatt Filament: Permanently attaches an electrified device to a ranged weapon, sometimes increasing critical strike by 56 for 107500 for 12 sec when dealing damage with ranged attacks.Attaching this device to a ranged weapon causes it to become soulbound.

Meteor: Calls down a meteor which lands at the target location after 3 secuntil cancelled, dealing (375% of Spell power) Fire damage, split evenly between all targets within 8 yards. Also burns the ground, dealing an additional (30% of Spell power) Fire damage every 1 sec for until cancelled to enemies in the area.

Meteor Burn: Calls down a meteor which lands at the target location after 3 secuntil cancelled, dealing (375% of Spell power) Fire damage, split evenly between all targets within 8 yards. Also burns the ground, dealing an additional (30% of Spell power) Fire damage every 1 sec for until cancelled to enemies in the area.

Meteor Burn: Calls down a meteor which lands at the target location after 3 secuntil cancelled, dealing (375% of Spell power) Fire damage, split evenly between all targets within 8 yards. Also burns the ground, dealing an additional (30% of Spell power) Fire damage every 1 sec for until cancelled to enemies in the area.

Meteoric Earthspire: The pale shaman magically rips a spire of earth from a nearby mountain and sends it hurtling towards the raid, inflicting 1000000600000 Nature damage divided among all players affected.If the spire does not hit any players, it ruptures the earth, inflicting 166500 to 193500 Nature damage to all players.

Meteoric Earthspire: The pale shaman magically rips a spire of earth from a nearby mountain and sends it hurtling towards the raid, inflicting 1000000600000 Nature damage divided among all players affected.If the spire does not hit any players, it ruptures the earth, inflicting 166500 to 193500 Nature damage to all players.

Mighty!: Increases damage dealt by 10% and increase damage taken by 5% for 15 sec. So Mighty!

: Blasts the target for (92.5%82.5% of Spell power) Shadowfrost damage, but extinguishes your shadow damage-over-time effects from the target in the process.Mind Spike also increases the critical strike chance of your next Mind Blast on the target by 3%. Stacks up to (92.5%82.5% of Spell power) times.

Mist Wave: A wave of Chi energy to flows through friends and foes, dealing (1 + 1 * Attack power * 0.757) Nature damage or (0 + 1 * Attack power * 0.757) healing. Bounces up to 7 times to targets within 25 yards.Heals for 0.

Moth Balls: Inflicts Physical damage in a cone in front of the caster every 51 sec. for 5 sec.

Moth Balls: Inflicts Physical damage in a cone in front of the caster every 51 sec. for 5 sec.

Necrotic Breath: Inflicts 49500 to 50500 Nature damage every second to frontal enemies, and reduces their healing taken by 99%.

: A powerful disease that deals (1.8%2.25% of Attack power) Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you.Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead.

: A powerful disease that deals (1.8%2.25% of Attack power) Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you.Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead.

: A powerful disease that deals (1.8%2.25% of Attack power) Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you.Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead.

Oglethorpe's Missile Splitter: Permanently attaches a special device to a ranged weapon, sometimes increases multi-strike by 56 for 107500 for 12 sec when dealing damage with ranged attacks.Attaching this device to a ranged weapon causes it to become soulbound.

Overheated: The Cinder Wolf has absorbed enough heat energy to become Overheated increasing Physical damage dealt by 50% for 20.50 sec. Also allows the use of Charring Breath.Charring Breath 7 yd range InstantInflicts 48750 to 5125050000 Fire damage to all targets in a cone in front of the caster. Increases damage of the next Charring Breath by 200%. This ability stacks.

Power Word: Shield: Draws on the soul of the friendly target to shield themShield a friendly target, absorbing 3.7245) + 0) * 1)] damage. Lasts 15 sec. While the shield holds, spellcasting will not be interrupted by damage.

Rejuvenation (Germination): Heals the target for (71.179% of Spell power) and an additional (284.716% of Spell power) over 12 sec.

Rend and Tear: Leaps to a target, causing enemies within 7 yards to bleed for 21730 Physical damage every 3 sec. and increasing damage taken from Rend and Tear forby 10% for 30 sec.Cruelfang then leaps back, inflicting the same bleed when landing.

Rend and Tear: Leaps to a target, causing enemies within 7 yards to bleed for 21730 Physical damage every 3 sec. and increasing damage taken from Rend and Tear forby 10% for 30 sec.Cruelfang then leaps back, inflicting the same bleed when landing.

Rend and Tear: Leaps to a target, causing enemies within 7 yards to bleed for 21730 Physical damage every 3 sec. and increasing damage taken from Rend and Tear forby 10% for 30 sec.Cruelfang then leaps back, inflicting the same bleed when landing.

Rend and Tear: Leaps to a target, causing enemies within 7 yards to bleed for 21730 Physical damage every 3 sec. and increasing damage taken from Rend and Tear forby 10% for 30 sec.Cruelfang then leaps back, inflicting the same bleed when landing.

Rend and Tear: Leaps to a target, causing enemies within 7 yards to bleed for 21730 Physical damage every 3 sec. and increasing damage taken from Rend and Tear forby 10% for 30 sec.Cruelfang then leaps back, inflicting the same bleed when landing.

Rend and Tear: Leaps to a target, causing enemies within 7 yards to bleed for 21730 Physical damage every 3 sec. and increasing damage taken from Rend and Tear forby 10% for 30 sec.Cruelfang then leaps back, inflicting the same bleed when landing.

Rend and Tear: Leaps to a target, causing enemies within 7 yards to bleed for 26076 Physical damage every 3 sec. and increasing damage taken from Rend and Tear forby 10% for 30 sec.Darmac then leaps back, inflicting the same bleed when landing.

Rend and Tear: Leaps to a target, causing enemies within 7 yards to bleed for 26076 Physical damage every 3 sec. and increasing damage taken from Rend and Tear forby 10% for 30 sec.Darmac then leaps back, inflicting the same bleed when landing.

Rend and Tear: Leaps to a target, causing enemies within 7 yards to bleed for 26076 Physical damage every 3 sec. and increasing damage taken from Rend and Tear forby 10% for 30 sec.Darmac then leaps back, inflicting the same bleed when landing.

Rend and Tear: Leaps to a target, causing enemies within 7 yards to bleed for 26076 Physical damage every 3 sec. and increasing damage taken from Rend and Tear forby 10% for 30 sec.Darmac then leaps back, inflicting the same bleed when landing.

Ground Pound: New name : Ground PoundKronus slams the ground, dealing 0 Physical damage and interrupting their spell cast and preventing any spell in that school from being castpounds the ground around him, dealing 68000 Physical damage every 5 sec for 4 sec.

Rewind Fate Visual: Summons an elemental spirit to attack the target. The spirit mirrors your damaging abilities when attacking a target different than your own. Max 2 spirits.A single spirit taxes your body, reducing your damage and its damage by 2%30%. Two spirits reduce damage by 0.3%.Spirits45%.Spirits last until cancelled or their target dies.

Robo-Rooster: Summons a Robo-Rooster that will fight for you for 10 min.

Turret Fire: New name : Turret FireSummons a Guardian Orb at your location that electrocutes enemies within 15 yards for 9600 to 14400 damage every 2 sec for 30 sec.Deals Fire damage.

Rolling Bile: The caster spews a ball of putrid bile that bounces, inflicting Nature damage and creating a zone of Residual Bile that will inflict Nature damage to anyone that enters the zone.

Ron's Test Power Word: Shield: Draws on the soul of the friendly target to shield them, absorbing 3.7245) + 0) * 1)] damage. Lasts 15 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

Rune of Destruction: Marks an enemy with destructive arcane energy, inflicting 1500019500 Arcane damage to them and their allies within 6 yards for 15 sec.

Rune of Destruction: Marks an enemy with destructive arcane energy, inflicting 1500019500 Arcane damage to them and their allies within 6 yards for 15 sec.

Savage Vines: Tarlna wraps an enemy in Savage Vines that erupt after 8 sec, inflicting 1250025000 Nature damage to them and their allies within 8 yards. In addition, this effect roots the targets in place and inflicts 45008500 Nature damage every second for 8 sec.

Savage Vines: Tarlna wraps an enemy in Savage Vines that erupt after 8 sec, inflicting 1250025000 Nature damage to them and their allies within 8 yards. In addition, this effect roots the targets in place and inflicts 45008500 Nature damage every second for 8 sec.

: A word of dark binding that inflicts (40.425%67.5% of Spell power) Shadow damage to the target, and to the caster. If the target is below 20% health, the target takes four times as much damage and the cooldown is reset if the target does not die. This reset cannot happen more often than once every 9 sec.If the target dies, you take no damage.

Shard of the Mountain: Tectus is unkillable as long as he is under the affectseffects of Shard of the MountainHe will periodically gainMountain.He periodically gains energy, with the rate of gain increasing as he loses health.The power of Shard of the Mountain is consumed whenever Tectus channels Tectonic Upheaval, leaving him vulnerable to shattering.

Shared Health: Hans'gar and Franzok are bound by blood, and share health.

Shared Health: Hans'gar and Franzok are bound by blood, and share health.

Shattered Vertebrae: A brutal body slam crashes upon you, increasing the Physical damage taken by 20%30%.

Shattering: The crystal shatters, knockbackknocking back and stunning all units within 40 yards for 3 sec.

Shattering Smash: The Shattering Smash inflicts 243750 to 256250 Physical damage split among all enemies within 86 yards, knocking the targets back clearing all threat and stunning them for 3 sec.

Shield of the Righteous: Instantly slam the target with your shield, causing (297%160% of Attack power) Holy damage, reducing the physical damage you take by (25 *- 1 ; Min 25, Max 80)% for 3 sec, and causing Bastion of Glory.Bastion of GloryIncreases the strength of your Word of Glory when used to heal yourself by 10%. Stacks up to 5 times.

reuse me: New name : reuse meSlams an enemy with a shield, infilcting 115% weapon damage.

Singularity: Creates a gravity well pulling all enemies towards the caster, reducing movement speed by 25% for 3 sec. After 3 sec. the caster erupts with Void energies inflicting 0 Shadow damage to all enemies within 0 yards.

Singularity: Creates a gravity well pulling all enemies towards the caster, reducing movement speed by 25% for 3 sec. After 3 sec. the caster erupts with Void energies inflicting 0 Shadow damage to all enemies within 0 yards.

Singularity: Creates a gravity well pulling all enemies towards the caster, reducing movement speed by 25% for 3 sec. After 3 sec. the caster erupts with Void energies inflicting Shadow damage to all enemies within 0 yards.

Slag Blast: Fires a concentrated salvo of molten slag at a targeted location, engulfing the area in flames. These flames increase Fire damage taken by 30% and inflict 2000 Fire damage every second for 6 sec. This effect stacks.

Slag Blast: Fires a concentrated salvo of molten slag at a targeted location, engulfing the area in flames. These flames increase Fire damage taken by 30% and inflict 2000 Fire damage every second for 6 sec. This effect stacks.

Slag Blast: Fires a concentrated salvo of molten slag at a targeted location, engulfing the area in flames. These flames increase Fire damage taken by 30% and inflict 2000 Fire damage every second for 6 sec. This effect stacks.

Slag Blast: Fires a concentrated salvo of molten slag at a targeted location, engulfing the area in flames. These flames increase Fire damage taken by 30% and inflict 2000 Fire damage every second for 6 sec. This effect stacks.

Slay Elemental: The caster strikes the target, disabling any protection their elemental nature would normally provide and causing the target to take an additional 50% more damage for 20 sec.

Sleep Dust: Creates a cloud of dust that lulls an enemy to sleep, reducing movments speed and haste by 0%50%.

Sleep Dust: Creates a cloud of dust that lulls an enemy to sleep, reducing movments speed and haste by 0%50%.

REUSE: New name : REUSESnaps shut, trapping a creature unlucky enough to have triggered it for 16 sec.

REUSE: New name : REUSESnaps shut, trapping a creature unlucky enough to have triggered it for 16 sec.

REUSE: New name : REUSESnaps shut, trapping a creature unlucky enough to have triggered it for 16 sec.

: Increases damage dealt, critical strike damage, and shot range when the hunter has remained still for at least 3 sec.

Soul of the Forest: When you cast Swiftmend, you gain Soul of the Forest. Soul of the Forest reduces the cast time of your next Healing Touch by 50%, or increases the healing of your next Regrowth Wild Growth, or Rejuvenation by 100%, or increases the healing of your next Wild Growth by 50%.

Soul Shred: Your soul is torn from yourTears the soul from an enemies body, inflicting 5000 Shadow damage every 1 sec. If you recapture yourenemies who recapture their soul within 20 sec, you will be empowered by Returned Soul.

Soul Vessel: Twists the souls of fallen Draenei, forming multiple tori of Shadow damage at a specific location. The epicenter of this ability is safe from damage.

Soul Vessel: Twists the souls of fallen Draenei, forming multiple tori of Shadow damage at a specific location. The epicenter of this ability is safe from damage.

Soul Vessel: Twists the souls of fallen Draenei, forming multiple tori of Shadow damage at a specific location. The epicenter of this ability is safe from damage.

Soul Vessel: Twists the souls of fallen Draenei, forming multiple tori of Shadow damage at a specific location. The epicenter of this ability is safe from damage.

Stampede: Leaps to a target, causing enemies within 7 yards to bleed for 21730 Physical damage every 3 sec. and increasing damage taken from Rend and Tear forby 10% for 30 sec.Cruelfang then leaps back, inflicting the same bleed when landing.

Sterilize: Stuns all enemies within 8 yards and inflicts 26% of maximum health in Shadow damage every 1 sec. for 4 sec. After 4 sec. affected enemies are annihilated.

Sterilize: Stuns all enemies within 8 yards and inflicts 26% of maximum health in Shadow damage every 1 sec. for 4 sec. After 4 sec. affected enemies are annihilated.

Sticky Grenade: Launches a timed explosive at an enemy target, inflicting Fire damage after 5 sec. Does wayDeals more damage to enemies near the target.

Stone Throw: Use this rock to destroy slumberblooms.these pebbles to pop slumberblooms.

: Hurl your weapon at an enemy, causing 60% weaponPhysical damage and stunning the target for 4 sec. Deals 240% weaponmore damage to targets that are permanently immune to stuns.

Storm, Earth, and Fire: Summons an elemental spirit to attack the target. The spirit mirrors your damaging abilities when attacking a target different than your own. Max 2 spirits.A single spirit taxes your body, reducing your damage and its damage by 2%30%. Two spirits reduce damage by 0.3%.Spirits45%.Spirits last until cancelled or their target dies.

: Summons an elemental spirit to attack the target. The spirit mirrors your damaging abilities when attacking a target different than your own. Max 2 spirits.A single spirit taxes your body, reducing your damage and its damage by 2%30%. Two spirits reduce damage by 0.3%.Spirits45%.Spirits last until cancelled or their target dies.

Storm, Earth, and Fire: Summons an elemental spirit to attack the target. The spirit mirrors your damaging abilities when attacking a target different than your own. Max 2 spirits.A single spirit taxes your body, reducing your damage and its damage by 2%30%. Two spirits reduce damage by 0.3%.Spirits45%.Spirits last until cancelled or their target dies.

Storm, Earth, and Fire: Summons an elemental spirit to attack the target. The spirit mirrors your damaging abilities when attacking a target different than your own. Max 2 spirits.A single spirit taxes your body, reducing your damage and its damage by 2%30%. Two spirits reduce damage by 0.3%.Spirits45%.Spirits last until cancelled or their target dies.

: Summons an elemental spirit to attack the target. The spirit mirrors your damaging abilities when attacking a target different than your own. Max 2 spirits.A single spirit taxes your body, reducing your damage and its damage by 2%30%. Two spirits reduce damage by 0.3%.Spirits45%.Spirits last until cancelled or their target dies.

Summon Shadow Figurine: New name : Summon Shadow FigurineThe caster crafts a trinket that will drain the life force of nearby enemies. Players standing near these trinkets suffer Shadow damage, causing the caster to be healed.

: You summon a flurry of solar bolts from the sky which strike targets within 40 yards. Deals (22.32% of Spell power) Nature damage to up to 2 targets every 1 sec for 10 sec.Max 3 charges. Charges shared with Starsurge.Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect.

: You summon a flurry of solar bolts from the sky which strike targets within 40 yards. Deals (22.32% of Spell power) Nature damage to up to 2 targets every 1 sec for 10 sec.Max 3 charges. Charges shared with Starsurge.Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect.

: You summon a flurry of solar bolts from the sky which strike targets within 40 yards. Deals (22.32% of Spell power) Nature damage to up to 2 targets every 1 sec for 10 sec.Max 3 charges. Charges shared with Starsurge.Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect.

Surge of Darkness: Unleashes a surge of darkness that inflicts 3500076895 Shadow damage to all enemies withing 10 yards.

Surge of Light: Your healing spells and Smite have a 10%8% chance to make your next Flash Heal instant and cost no mana. Can accumulate up to 2 charges.

Surge of Light: You have a 10%8% chance when you Smite, Heal, Flash Heal, or Binding Heal to cause your next Flash Heal to be instant cast and have no mana cost. Limit 2 charges.

Symbol of the Void: Creates a rune at the feet of the target. After 3 sec. the rune errupts inflicting 11562 to 13438 Shadow damage.

Unmatched Brutality: Ogom the Mangler enrages and his brutal stirkes are more dangerous withhave a chance to inflict an additional 2500 Physical damage each attack.

Unorthodox Existence: Your soul isEnemies souls are deeply disturbed in this realm and is takingflee in fear, they also suffer 50% increased damage from Holy & Nature attacks, and is fleeing in fear.damage.

Unravel: Inflicts 42750 to 47250 Shadow damage to all targets in a cone in front of the caster.28 yards long.

Unstable: The entropic nature of the PrimordialVoid Horror causes it to drift back into the Twisting Nether.

: Increases your Stamina, critical strike chance, multistrike chance, and haste by 10%.While in combat, you generate 1 Runic Power per second.Increases your chance to dodge by 2%, and reduces your chance to be parried by 3%.Increases the damage of Death Strike by 100%.

Garrison Missions:

Changes:

The Night WatchA regular patrol around the garrison seeems like a good idea...

The Night WatchA regular patrol around the garrison seeems like a good idea...

Secrets of BlademoonThe hardened bark of the Ggenesaur and Bbotani offer an opportunity to strengthen our armor. Do what needs to be done.

Out of His ElementEnraged, Gordawg has banished all from the Throne of the Elements, and several shaman have now fallen to his wrath. We must subdue himStonegar has begun attacking shaman near the Throne of the Elements. We must send forces to aid.

The Best-Laid Plans...Our former courier got spooked and dropped an important package from Karabor in a thicket of Bbotani and Aancients. Retrieve the package!

Scared of the DarkTo the south lies Shadowfall Canyon, where wretched creatures are subjucating spirits of Fire, Earth, and Wind. Hopefully, no worse.

Where The Rock Flayers WentModern anthropologists had hoped Draenor would reveal the origin of the Rrock Fflayer. They were disappointed.

Borrok's FoolsThe Grimfrost Oogres regularly rob Frostwolf Oorcs and offer them as sacrifices to Brorrok the Devourer. Let's relieve them of their stolen goods.

Primal SavagesThe Ssaberon continue to be a menace to our outpost in Gorgrond. Let's show them why this world isn't named Sabronia.

The Kaliri NuisanceA reduced Kkaliri population would be greatly appreciated by virtually every hero moving about the skies, for all time.

Raiders of the Lost ShardThe Aarakkoa have enslaved more outcasts and have resumed their excavation efforts. Another setback for them is in order.

Shiny!The dread ravens are gathering scraps from below Skyreach. They are building more of those constructs� or nests. They must be stopped.

Iron Horde's BlackrockTo siege the Iron Horde� held Blackrock Spire, we must rid it of dragonkin and proto-dragons. Their mysterious keeper must also perish.

Bladefist HoldThe sShattered hHand clan has established the ironically named Bladefist Hold. Let's make a mockery of it.

Steamscar PlunderThe Steamscar of Gorgrond are notorious looters. Let's repossess the valuables for great justice.

Rustle in the BushesThe natives are restless. Again. The Kirin Tor have asked us to help them with some� "gardening."

Ghost WranglersThe spirits of the burial grounds are restless. Seek their knowledge� and their power� to end Ner'zhul's scheming once and for all.

Tracking GriftahSome shifty Ttroll sold our troops a bunch of worthless junk. Rough him up a bit and get a refund!

Mogor's DilemmaMogor the Ogre is having trouble with some gladiators, but slaughtering other Oogres would look bad for him. He'll pay us for the dirty work.

Domination of NagrandSlay our Alliance adversaries for the glory of the Horde! Go forth to Vvictory!

Domination of FrostfireSlay our Alliance adversaries for the glory of the Horde! Go forth to Vvictory!

Domination of Spires of ArakSlay our Alliance adversaries for the glory of the Horde! Go forth to Vvictory!

Domination of TaladorSlay our Alliance adversaries for the glory of the Horde! Go forth to Vvictory!

Domination of GorgrondSlay our Alliance adversaries for the glory of the Horde! Go forth to Vvictory!

Conquest of NagrandSlay our Alliance adversaries for the glory of the Horde! Go forth to Vvictory!

Conquest of FrostfireSlay our Alliance adversaries for the glory of the Horde! Go forth to Vvictory!

Conquest of Spires of ArakSlay our Alliance adversaries for the glory of the Horde! Go forth to Vvictory!

Conquest of TaladorSlay our Alliance adversaries for the glory of the Horde! Go forth to Vvictory!

Conquest of GorgrondSlay our Alliance adversaries for the glory of the Horde! Go forth to Vvictory!

Breaker of the Blue FlameOur scouts speak of a cavern in northern Gorgrond in which a strange Oogron named Gelgor of the Blue Flame lies.

Steeltusk LivesThe Iron Horde as managed to equip a particularly violent Eelekk named Steeltusk. Let's make sure this doesn't become more common.

Rock the BoatOne of Imperator Mar'gok's mobest trusted felbreakersambassador is overseeing a tense negotiation with the Iron Horde aboard a ship in Highmaul Harbor. A well-placed strike team could disrupt negotiations and perhaps acquire an Abrogator Stone for Khadgar. They may even live.

The PitsGood news! We've located one of the Elemental Runes that Khadgar is looking for. Bad News: It's in the pits surrounding the Blackrock Foundry. We need those runes, commander - are you willing to risk your followers' lives to get it?

The Great Train RobberyAccording to a stolen manifest, the Iron Horde is moving an Elemental Rune via train to the Blackrock Foundry. Retrieving it for Archmage Khadgar should be easy! Simply set up an ambush, derail the armored train, and attack the hundreds of orcs that will pour out simple as knocking it off the rails. We hope.

Rocks Fall. Everyone Dies.The Iron Horde have subjugated a stone fury in Ironfist Harbor. It's likely that some of the Elemental Runes Khadgar seeks are on-site. A daring group may be able to free the fury while retrieving the runes, creating havoc!.

Beyond the PaleOur sScouts tell usreport that the Bladefist clan are capturing Pale prisoners throughout Nagrand and the Spires of Arak. We suspect they're looking for the same Elemental Runes that Khadgar is seeking. Obviously we should send a strike team to Bladefist Hold to kill everyone indiscriminately.

Scenarios:

New:

Invasion!Follow your Captain.

The HoldoutEndure the Shadowmoon Assault.

It is NearDefeat the Void Spawn.

The CalmReturn to the town center.

AmbushDefeat the Ambush

Changes:

Defeat the Bosses of Upper Blackrock SpireDefeat the Ironmarch forces occupying the halls of the Spire.

Garrison Abilities:

Changes:

Garrison Buildings:

Changes:

Gladiator's SanctumGladiator's SanctumShow your might over opposing hostile players across Draenor and hone your strength on the blood-soaked arena floor. Slay your enemies and return with proof of their demise to earn powerful tributes!Enables safe fall and underwater breathing in outdoor Draenor zones. Also enables the Nemesis quest series for defeating enemy players of specific races.

Lunarfall ExcavationFrostwall MinesThe Mine was once abandoned, but there are still underground riches ready to be discovered.Allows followers with the Mining trait to work here, granting a unique bonus. Also opens a new mineshaft allow, granting access to additional mining nodes and lootable supply carts. In addition, allows up to 3 work orders at once.

Comment by Stompa

Comment by ns88

Comment by Scilic

I literally must have the worst luck in the world, 13 toons and only 1 piece of gear from ordos, none from celestials, and Still no beta invite. Heck I can't even win the giveaways :/

Comment by RxFirestorm

on 2014-08-21T15:46:45-05:00

Digging the login, reminds of the the Vanilla and BC login screens alot....looks far more brutal though lol.

Comment by Cyberbeard

on 2014-08-21T15:47:51-05:00

Meh. Portal is a bit too close for us to get a good perspective of its epic scale; its surroundings are barely noticeable, which means the portal is just sort of... there. Like a slab of granite.

Also, the vanilla one was amazing because it teased us of a far-away land of adventure in the midst of the portal, whereas this one is seemingly just a red generic blur.

Hopefully still a WIP. :)

Comment by Grengarm

on 2014-08-21T15:48:41-05:00

New portal looks epic, dangerous, and angry, just like it should.

Comment by LordRaikalo

on 2014-08-21T15:51:20-05:00

I'm so excited.

Comment by KRJblue

on 2014-08-21T15:57:29-05:00

Not a fan of the new log in screen at all. Very generic, even with the animations.

Comment by Quilan

on 2014-08-21T16:01:35-05:00

Ah the new loggin screen... it gives me so much nostalgia to the days of Burning crusade... well done Blizz

Comment by Nomadwow

on 2014-08-21T16:02:09-05:00

Not that impressed with the new log in screen. With the battle.net Client we rarely get to see it anyway.

Comment by Rankkor

on 2014-08-21T16:03:51-05:00

Dat Login screen.

Also GOSH DARN IT ALL TO HECK!!!!!!! They nerfed Frost DKs pretty heavy man.

Currently, on live, Pillar of Frost gives 20% strength. On the beta, it used to give 20% STR, and an aditional 10% once you get the passive perk.

Now, PoS gives 15% STR, and the perk gives 5%........ bringing us back to............20% So in other words, we're back to square 1. What's the point of the perk then? why bother changing anything at all? just remove the perk and leave PoS as is on live, giving 20% STR.

Sheesh =/

I guess its time for me to give Unholy a tryout.

Comment by Foxpaw

on 2014-08-21T16:12:55-05:00

I like that Killing Machine change especially.

Comment by Skkyzz

on 2014-08-21T16:31:15-05:00

Killing Machine: Your autoattacks have a chance to increase the critical strike chance of your next Obliterate or Frost Strike by 100%100000%. Seems legit.

Comment by Promisha

on 2014-08-21T16:41:09-05:00

That log in screen is sooooo awesome - like the vanilla screen on steroids. I miss that screen.

Also holy crap battle boar mount? I need to find a raiding guild now O_O

Comment by Ww2fan100

on 2014-08-21T16:41:49-05:00

I love the login screen and the models, but I wish the Trolls had some facial hair options. Maybe in the future?

Comment by Interest

on 2014-08-21T16:54:31-05:00

That new login screen is certainly appropriate given the cinematic ;P

Comment by Ty52

on 2014-08-21T17:01:54-05:00

please for the love of Elune just get rid of the male Night elf's heart-shaped chest and horrible, horrible casting animation.....