ChainLightnin' wrote:Hmm, for what it's worth, I just got the "awaiting snapshot" stoppage on both test servers. They worked fine before.

Yes, sorry for that but it seems server has strange behaviour... Sometime it hangs until somebody is connecting... sometime it just shut down the game (during the first 20 seconds) without starting a new game until a player connects to the server... Also I see few player connection who don't have the game... I think the server is shown in other Q3A games server list and they try to connect... maybe expecting to download the game or the map ... who knows ? That guys seems to have the GUID set... From the SG testing players, I only saw ChainSaw and maybe Tequila with the GUID set. I know ChainSaw tested the binary I compiled but it seems the windows binary is not compiled with the complete GUID patch I uploaded in the private FTP server... can any one check that ? Hika, did you compiled the latest windows binary ? In fact what is the status of the windows binary toward the current SVN sources ?

Btw, I restarted the server. I would have more time to check why server is hanging sometime... sorry about my missing time... I wish to have more time to debug that in the early next year ...

For a minute there I was like "Huh? Where's the bug?"Then I noticed yer subject line: Stand Alone Off Topic Trivia No gold in a non-br map CL! (Maybe a br version in the future. No promises.)

Heh, heh. I can give you some real bugs in that map if you like.

1) Gatling gun anywhere near moving machinery causes major weirdness. Try it & see. I have no idea how to fix it short of player clipping to the point of absurdity.

2) Problem with the whistle sound NOT triggering with bots sometimes. As best I can tell, due to a spawn conflict tied to a trigger that activates the sound file on a timer... I guess. Error appears in console if you wait long enough. Don't know about multiple players (with no bots) on a server but I assume the same result.

3) Flag has no animation. This is an annoyance rather than a bug. A shader should fix it, but i can't get it to work so far.

4) Some areaportals work & some don't. Hint brushes in places where they actually work... the rest deleted. In laymans terms, the map is optimized for improved fps but not as much as I'd like. At least it's the most optimized version so far. I guess that's something.

The only bug I noticed so far is when reloading 1 bullet at a time weapons like colt peacemaker, if you continue to hold down the reload button you can hear the sound of another shell load after the gun is already full.