For each Category there is 1-3 scaling:3 Threshold = best2 Threshold = good1 Threshold = not good

(P)=Perfect = How unlikely are you to lose a single encounter?
3 Threshold = 80% or more 15/15 runs are perfect
2 Threshold = 50%-79% 15/15 runs are perfect
1 Threshold = 49% or less 15/15 runs are perfect

(C)=Consistency = How often does the deck make it to, and clear the tier4 boss?
3 Threshold = 90% or more 15/15 runs clear the tier4 boss
2 Threshold = 75%-89% 15/15 runs clear the tier4 boss
1 Threshold = 74% or less 15/15 runs clear the tier4 boss

(S)=Speed= How fast is the deck at clearing the arena? (Speed will vary with PC's, but this should be a general rule of thumb - for example - the Dream deck would be a 2, and a quash rush deck would be a 1.)
3 Threshold = 30 minutes or less per 15/15 run clear
2 Threshold = 45 minutes-31 minutes per 15/15 run clear
1 Threshold = 46 minutes or more per 15/15 run clear

The two categories below are important, but carry no weight for the decks' tierlist score.

Link to Decklist (Preferred on HEXTCGBROWSER - so folks can sync with collections to see what they are missing)

#P + #C + #S = # Tier Threshold / #A + #E = # Consideration Threshold

Deck Note: (1 line note about deck/when it was made)

Do you have updates or tweaks you would like to suggest to a deck-list posted here? Do you have varying results, or disagree with any tier placements? Do you have any suggested improvements for the rating system/wording for rating system? Please let us know. This list is meant to be a dynamic living bar to help both new and older players gauge deck effectiveness.

Terrormill, By: Quantius, 10+ runs completed (nicosharp - 3/20/2016) Thread
3P + 3C + 2S = 8 Tier Threshold / 2A + 1E = 3 Consideration Threshold
Deck Note: A great deck with great removal that is fun to play. The deck is consistent, but I give it a high rating for difficulty to play given the many interactions and need to mulligan aggressively. (Made after AZ1)

Red Ruby Rebels, By: RCDv57, 15 runs completed (RCDv57 - 3/19/16) [b]Thread
1P + 2C + 2S = 5 Tier Threshold / 3A + 2E = 5 Consideration Threshold
Deck Note: One of the first popular Budget decks. Made up of almost entirely PvP commons with one piece of equipment. This deck was known for its modular ability and being very easy to upgrade. (Made before Set3)

Hammering on the Walls, By: nicosharp, 5 runs completed (nicosharp - 3/19/16) [b]Thread
1P + 3C + 1S = 5 Tier Threshold / 1A + 2E = 3 Consideration Threshold
Deck Note: A very fun deck to play, but some encounters are bad match-ups, and you may not find yourself always in the position to get consistent perfects. It's also a little slower to play, given the interactions and late game cards. (Made after AZ1)

Thanks to Cornerstone guild - specifically: Kmann and RCDv57 for feedback/help developing.
Thanks to players for feedback (deck/tier submission requirements at end of first post)
Thanks to Madar for the decklist links to HexTCGBrowser.

i'm not exactly sure what the difference between sapphire and diamond is?
isn't a full clear also automatically a perfect run?

No, 1 is whether or not you don't lose a single encounter, the other is whether or not you defeat the tier 4 boss.

In the scheme of things, a true perfect clear only slightly increases the gold output.
The 3 things a new player or budget minded player should focus on for a deck they want to play is:
3x Sapphire, 3x Ruby, 1x Blood
Technically a deck could be a Tier 3 deck, but most decks with a solid 3x Sapphire, will also be able to have a 2x Diamond. Not always the case.

That Dwarf/Robot affinity deck, any suggestions on how to fit in Adaptatron? Or does the focus on low cost disallow it's use?

PvE cards don't cost anything in terms of budget. I haven't played the deck in a long while. I guess it could be a perfectly acceptable upgrade for the deck, but not so sure, if you are playing a really low shard base, how often it goes fully online.