My lovely partner in crime, Molly Maloney, and I are giving a talk at GDC 2018! We're going to be talking about the difference between writing and narrative design at Telltale, how the two work together to make a great story, and how the relationship between the two roles isn't that different from a romantic relationship... Should be fun I hope!

Got a fun question over on Tumblr recently about how to plan a branching, interactive story. I liked how the answer turned out so I thought I'd put it over here too:

Step one - Figure out your beginning!

Typically the easiest part. Coming up with a premise, worlds, characters, etc. is fun! General storytelling tip: Make sure you have a character for your player who has both an external problem (“Baron von Badguy is trying to take over the world and I am the only superhero who can stop him!!!”) and an internal problem (“I lack self-confidence in my non-costumed identity to properly date anyone…”) The external problem will give your story structure, while the internal problem will give your player Reasons that they want to see your character succeed and grow.

A few weeks ago, I was absolutely stunned to wake up and discover that I had been named one of the Forbes 30 Under 30 in Games. I found out that I'd been nominated over the summer and I kinda just put it out of my mind - assuming it wouldn't happen. Kinda can't even believe it.

Executive Producer Kevin Boyle and I were invited to be on The IGN Show to talk about Season 2 of Minecraft: Story Mode and share an exclusive first look at episode 3: "Jailhouse Block." Unbelievably, this means that my silly face was all over people's TVs on Disney XD. Crazy.