Forests are now named by the world generator and no longer have placeholder names

All wizard research items have icons - many are placeholders, but a better representation than the question mark icon

Nomadic hosts now re-settle if they have no camps and are not raiding/invading, choosing a destination based on terrain preferences, avoiding provinces controlled by a strong military power, avoiding dangerous dungeons, preferring proximity to decadent/weak/rich realms.

Greenlight video

Units can be split into smaller units, or have detachments split off

Armies now have units assigned to vanguard, scouting, main force or reserves

Basic Relic generation and story mechanics

Unit upkeep now normalized according to numerical strength (ie casualties/splitting/reinforcements will alter upkeep)

Interesting Bugfixes

Wizard AI no longer becomes passive if attacked by a faction it already hates

Nomad raiders no longer trigger duplicate pleas for help if a multi-army host is en route to a city