Im not seeing the connection between anything we know about Infinite and Bioshock 1. And i never regarded Bioshock as a broad franchise, actually, i never thought of it as a franchise in the first place. I thought Rapture, plasmids and Ryan were the alpha and omega of Bioshock. But who am i to argue with its creator? I guess ill have to wait to hear more. So far, looks pretty.

Phoenixlight:Hmm I thought 2K Games made the first two games so i'm not sure about this.

2K Games are the publisher, although they own all the developers involved. The first was by Irrational (who are doing Infinite) and the second was largely by 2K Marin, with Digital Extremes doing the multiplayer. Basically, 2K's studios seem to be a bit of a mess.

But I have high hopes for this already. I loved BioShock, I really enjoyed BS2, and I've little doubt this'll be terrible.

I honestly have no idea how to feel about this game... looks, interesting. I'll certainly keep an eye on it.

I know Bioshock 2 just wasn't as good as the first and returning to Rapture again would probably just get old real fast, but I think some developers need to know when to stop. I mean really? Bioshock but in the air? Why even connect these games with the same name? I shall reserve judgement until such times when we recieve some actual gameplay footage.

I'm surprised that they already have a trailer for the game, while having the game itself released in 2012... Way to go being... Masters of Perfection, huh?

My theory,if this would be directly relate to the events leading to Rapture's Chaos, would be that Andrew Ryan lived in this floating city, where he(or they) started planning on an underwater city because he(they) hated society so much that he wanted to be separated from it.

GoGo_Boy:Anyways too much Bioshock in too little development time. -> Can't be that good.

Bearing in mind that this isn't being released until 2012...

Anyway, I'm looking forward to seeing what they do about plasmids. I know that they were invented in Rapture years after this game takes place, but the trailer shows some sort of special ability in the form of being kept afloat by roses. Could be interesting.

1. Rapture is Columbia sunk into the sea! -- Lord no. It's explicitly stated how Rapture is founded in Bioshock 2. Don't be daft.

2. Oh no! The franchise has changed hands again! -- Also no. Were a single neuron firing in your creaky brain you'd realise that it's being made by Irrational, who are the original development team of Bioshock 1. Argue as you might that you may not know that 2K Boston were Irrational under an enforced name change before they got their original name back, but you can't go making comments about franchise handling without doing your damn homework.

3. THREE GAMES NOW! Bioshock is totally being milked to death. -- Quite how you've reached this conclusion when we're looking at a game that's doing something genuinely different with the Bioshock formula and a world in which there are over 13 Final Fantasy titles and nobody's complained is completely baffling.

I'm looking forward to this immensely. A new, strange location to explore and the idea of breeding horror and dread in broad daylight seems right up my street.

And all these folk thinking Irrational hasn't been working on this for ages? That this is a speedily developed cash-in? They DO know they were working on this while someone ELSE made Bioshock 2, right? And that they'll be working on it for another TWO YEARS?

Cool cool cool man! Bioshock 2 was a piece of junk mostly because of the lack of wonder since we already knew what rapture looked like and was about. This seems like it will put the wonder back into the game.

Ahhh, now I understand it a bit better after the last response I read. I see there was more information revealed than just the trailer.

Seems interesting, though I'm sorry this is still not Steampunk. You need "punk" for it to be Steampunk, Cyberpunk, or anything else you decide to use the term "punk" with.

I will however be keeping an eye on it, though I do hope they start labeling it "retro sci-fi" or "retro future" rather than tossing around the word "Punk" along with anything that they want to promote.

What's more if it's 1912 level technology I believe Steam is kind of on it's way out and we're seeing more regular "internal combustion" engines starting to come out. If this is supposed to be "cutting edge" it's probably not going to involve the use of much steam since that was on it's way to becoming obselete. That far back it's too early to really try and present a world where steam was capable of doing more than it could IRL, or for whatever the basis for technology never advanced since it's only 20 years and the amusement factor of someone in say the year 2200 using a steam powered car that involves some modern engineering techniques with the archaic power system isn't really present. :)

I just hope someone doesn't decide to come up with "combustionpunk" or "dieselpunk" as a way of trying to create a label for it since nobody using terms like this seems to have any interest in, or respect for punk or even the broader gamut of 80s culture. :/

Yeah... no gameplay. Not even proof-of-concept of gameplay. The thing that made Bioshock 1's original first-person trailer so compelling was that it showed what players could expect out of the experience of playing the game, and even if the mock-up was a bit more dynamic than the final product turned out it was still pretty spot-on, showing they had a really solid idea of what they were trying to deliver.

This is a guy stumbling helplessly through the air. Yes, it's all very impressive and gives a vague notion of what the story's about, it's very shiny and all that, but it gives me this sense that they're trying to distract us with spectacle to cover up for all the stuff they don't know or understand about the game themselves yet. I'm not saying that it'll necessarily be a bad game, but I wouldn't jizz myself over this until I see that the actual game looks promising too.

Still, I like that they seem to be expanding from underwater shenanigans to an overall Jules Vernian theme.

Yeah, so what? "Bioshock in the air". I would like to play that (in 2 years).

Just like the sequel to Bioshock, I'll try to think of this game as something new, something without ANY resemblance to Bioshock 1. Bioshock 1 for me, is a story-driven gem of perfection that never needed a sequel. (I'm quite sure some would agree on that as well.)

Although I'll still probably buy it, it looks awesome. Bioshock 2 was REALLY good as well, but a disappointment compared to Bioshock 1. Basically putting you in the boots of a big daddy was, in my opinion, a bad move. It made the story and the ending obvious even before I started playing through the game.

OT: Trailer looks amazing, yes. Though as some mentioned earlier, it doesn't really show you the slightest bit of gameplay. I'll try to keep myself in my pants untill we actually get something more out of Irrational.

On a personal note, they should really go with a new brand name, a different concept. Seems to me alot of talent is slightly going to waste. But oh well, I'll have to play the game through when it is released and see for myself. (I know I'm going to..)

1. Rapture is Columbia sunk into the sea! -- Lord no. It's explicitly stated how Rapture is founded in Bioshock 2. Don't be daft.

3. THREE GAMES NOW! Bioshock is totally being milked to death. -- Quite how you've reached this conclusion when we're looking at a game that's doing something genuinely different with the Bioshock formula and a world in which there are over 13 Final Fantasy titles and nobody's complained is completely baffling.

I'm looking forward to this immensely. A new, strange location to explore and the idea of breeding horror and dread in broad daylight seems right up my street.

Well, Andrew Ryan could of easily covered it all up and just said he created it from the ground up. The city was built over a large crevace i think i remember, which a crash from a city could occur. Andrew could easily of just fixed the city.

Also, all the main series of FF games are set in different worlds so thats why people haven't complained.

How the hell can they do a Bioshock with out Rapture?! And this one isn't even under water, that was the thing that added that awesome atmosphere in the first two games. If they wanted to make a game set in 1912's Dalaran about humans with super powers they could have created a new franchise... "No Bioshock without Rapture"

This feels like making a Street Fighter game and taking out all the characters and insane combos and still calling it Street Fighter, the outline is there, but the things that made that series arnt, its just another game.

Flamezdudes:Well, Andrew Ryan could of easily covered it all up and just said he created it from the ground up. The city was built over a large crevace i think i remember, which a crash from a city could occur. Andrew could easily of just fixed the city.

Also, all the main series of FF games are set in different worlds so thats why people haven't complained.

Vaguely logically sound but a bit clunky from a narrative point of view.

And my main issue with the folk moaning about a third game STILL applies to Final Fantasy: Bioshock Infinite is in a whole new place but with some familiar mechanics. Just like FF. Sure Bioshock 2 was set in the same place Bioshock 1 was, but then the same can also be said of FF:X and FF:X2.

I'm gonna remain skeptical for now, since I didn't find Bioshock 2 to be that great, at least compared to the first game.

I don't think that a flying city will have nearly as much tension as being in Rapture. In Rapture, you get the feeling that the walls will cave in and engulf you at any moment. And a few times, they almost do. I don't believe that a flying city will give the same effect. Sure, there's the fear that you'll fall or that you're really high up, but that feeling cannot be adequately conveyed visually like a torrent of water bursting through a door can.

3 years in develomement and a release date in late 2012. I count a total of 4 years developement time. That's not enough time? Compared to what...StarCraft 2?

Don't you mean 5 years there big boy?

I'd like to add that while I think Bioshock didn't need a sequel, I do think a prequel would be in place, to more properly explain what happened during the golden ages of Rapture. If this turns out to be some kind of prequel to Bioshock 1, perhaps even leading to the construction of Rapture, I'd be sold.

And I'd be dancing... like a little schoolgirl having her first crush.

So Bioshock 1's theme was capitilism/objectivism, Bioshock 2's theme was socialism, Bioshock Infinite's theme maybe police state/dictatorship. If that is right then I call Bioshock Zero's theme will be anarchism.

3 years in develomement and a release date in late 2012. I count a total of 4 years developement time. That's not enough time? Compared to what...StarCraft 2?

Don't you mean 5 years there big boy?

I'd like to add that while I think Bioshock didn't need a sequel, I do think a prequel would be in place, to more properly explain what happened during the golden ages of Rapture. If this turns out to be some kind of prequel to Bioshock 1, perhaps even leading to the construction of Rapture, I'd be sold.

And I'd be dancing... like a little schoolgirl having her first crush.

LOL.

No, I meant 4. Ken and krew have been working on this for 3 years in secret, probilly finishing final code thru the end of this year (maybe into next a little bit), beta testing/play balancing middle to end of next year, buff and polish unil shiny up to release.

BTW, I agree with you on Bioshock 2. wasn't needed and MP was REALLY not needed.