Month: August 2013

When working with objects that have an inheritance model you basically have an inverted tree that represents your object hierarchy. Contrary to a normal everyday trees, an inheritance tree has its root at the top. In other words, the root of the tree represents the base class and anything below it represents a more derived class. Continue reading “Bloodlines and casting”→

One of the problems any developer will eventually have to resolve is one of latency; specifically, being able to retrieve and process data in a timely fashion. This issue can come in many guises but they generally manifest as needing to read data from a backing store that cannot deliver the high performance needed by the application. This can be a tricky problem to solve but the general method is to implement some form of caching. The remainder of this article will discuss one caching mechanism, called the LRU Cache.