Hello, this is just eyecandy, but i love when you finish an arcade game stage and the score shows itself growing up. Its like the reverse effect of the HP counter in mother 3

So i tried to create a variable called "scorecounter", then create a for cycle from 0 to score-1. Inside the for cycle set the scorecounter text to the variable scorecounter, then add 1 to scorecounter , then substract one from the score.

My problem is that the cycle just shows the final count. Id be happy to listen to new methods

its because the normal loops all finish within one tick so you dont see it counting up.you can achieve what you want by making it count up one number per tick, make an event likecompare scorecounter is less than score add 1 to scorecounter, this will fire every tick letting the counter go up 1 per tick.you can pack this event in an inactive group, make an event "on level finished"->set gtoup active and in the group make the above descriped event followed by an "Else"->set group inactive (so it doestn check every tick if scorecounter is less than score)

hope this helps and wasnt to confusing!if not i will try to explain it better tomorrow (its 1am here)