Tag: 3d

Well it turns out GameStop have once again put their own Legend of Zelda: Majora’s Mask Ultimate Limited Edition Bundle up for sale on their website. This shouldn’t be confused with the Nintendo bundle which just includes the game and the awesome Skull Kid figure. No, this bundle has those things as well and includes The Legend of Zelda: Majora’s Mask Collector’s Edition Official Strategy Guide. It can be yours for the luxury price of $84.98.

Those lucky Japanese will be getting a boxed release of the Sega 3D Classics range on the Nintendo 3DS. The news was revealed today by Sega who also provided us with the lovely video above showcasing past hits. This Japanese only collection contains Space Harrier, Fantasy Zone, Outrun, Streets of Rage, Shinobi III and Ecco The Dolphin. Let’s cross out fingers and hope it comes to the west.

There’s plenty of interesting things about the New Nintendo 3DS but one of the smaller features is the ability to view YouTube videos in 3D with glasses. You can also view them on YouTube 3D without the need for 3D glasses. Pretty neat.

Kensuke Tanabe, the producer of Donkey Kong Country: Tropical Freeze, has teased that the next Donkey Kong title may feature both 2D and 3D gameplay elements which feature in the recently released Super Mario 3D World and Super Mario 3D Land.

“Maybe the Donkey Kong series over time will also feature both 2D and 3D like as in the Super Mario series! The style of the next Donkey Kong Country title would also depend on the game design.”

In Iwata’s latest Q & A session, he was asked if the release of 2DS equates to an admission by Nintendo that the company took a wrong turn by incorporating 3D effects into its handheld console, a move that takes it out of the hands of very young players. In true Iwata fashion, he defended Nintendo’s intentions by explaining that the 2DS had been in development for some time, in order to coincide with the new Pokemon release.

He also cited A Link Between Worlds as an example of a new game that specifically caters to 3DS users by taking full advantage of the 3D effect. Here is Iwata’s full transcript detailing the reasons why he believes the release 2DS was an intelligent move, and that 2DS and 3DS can exist side by side:

“Launching Nintendo 2DS at this point in time requires its development work to have begun a long time ago. Generally speaking, it takes approximately one and a half years before we can bring a new hardware system onto the market, and we already realized beforehand that it would be difficult to maximize the sales potential of Nintendo 3DS without an entry-level product ready in time for the release of a new Pokémon title. Because we already knew that the range of price options for Nintendo 3DS was not sufficient in light of the highly appreciated yen at the time, we had been preparing for this launch.”
“Incidentally the yen is now somewhat depreciated and we are able to offer Nintendo 2DS without facing profitability problems. This is very fortunate considering our business structure. We are offering such an option in order to further propel the popularity of the Nintendo 3DS platform in the overseas markets.

“Nintendo 2DS is, however, simply one of the options for consumers and we will continue to offer the existing Nintendo 3DS and Nintendo 3DS XL platforms in the overseas markets, and we are not saying that we will abandon 3D or cease to make new propositions in 3D. The Legend of Zelda title that we are going to release toward the end of the year is a superb showcase of the 3D effect, featuring a top-down style and offering a new form of gameplay by taking advantage of the 3D effect vertically.”

The latest Pokemon television commercial confirms that the long-awaited Pokemon X & Y will only feature 3D gameplay at certain points in the game, the rest being in 2D. A user from NeoGaf who has played the Pokemon X & Y demo says that the 3D effects are only used in battles, while the over world is played entirely in 2D. He went on to say that the 3D causes framedrops if you use moves with a lot of effects.

George Kokoris, a senior designer at Rare Ltd., sees double images when he looks at anything farther than 18 inches. This is because his eyes aren’t parallel and he’s “mostly” stereoblind, which is a term given to people who don’t have the ability to perceive stereoscopic depth. Amazingly, when he first played on a Nintendo 3DS, Kokoris says it was the first time he had ever seen a third dimension. To read more about Kokoris’ experience with a Nintendo 3DS, click here.

I had never known it was possible for reality to look this way—for things to look as solid as they feel.

Yet there I was, holding this little chunk of plastic and silicon in my hands, tears streaming down my face because I had never known it was possible for reality to look this way—for things to look as solid as they feel. I couldn’t look away. I got a 3DS of my own the next day, and later replaced it with an XL. I revisited Hyrule in Ocarina of Time 3D, stopping and staring at every piece of architecture. I still spend more time running aimlessly through Super Mario 3D Land’s gorgeous environments than I do trying to beat the game.