This forum is no longer active and actually hasn't been for years. It serves as an archive of what happened "back then" and nothing more. You may be able to register and post, or you may not... and should you encounter any problems then I am really sorry but I am not able to provide any sort of support.

I'e seen most of the videos and images of it floating around but just always wonderd how complete it got, or if it was completly finished. Also, is there any prototype of this game existing in anyone's collection?

It was a fantastic game, but I got tired of fighting colorful enemies. At first it was cool, but then it got annoying.

I love the "Sword Level" I love watching this guy dying over and over again, while he continues to go insane beyond repair. He looks soo sick at some point. Then there is the monk stage, which was auwsome. Of cours when your in Colonial America stage was just peachy.

look at this actual gameplay from the 1999 e3.I find the bottom of the screen cool with the n64 logo.From what i have seen on the net (and i have actually beaten the game and loved it)i say some chapters staid in and others got cut.

Eternal Darkness was truly one of those GCN games, that took adavantage of the hardware, but man I hated the color graphics magican tool. Eventually chanting all the spells got tiring.

The N64 game was sappose to be Rares job, but instead they got brought by Microsoft and the company splitted into two parts. One of which created Time Splitters, and another which fell off the cliff of X-box.

Seriously, who in gods name decided at Rare to sell, to Microsoft, on a Game system that was backed by Direct X.

right, Eternal Darkness was made by Silikon Knights but like Rare they went the Xbox Route except the never where bought by MS. They just developed games on that Platform which was a big mistake since these games where all quite shit in the end. They should have stayed on the Nintendo Route and i am sure there would be already ET 2 and some othe rnice stuff by them. They wasted there Talents on the XBOX because the Audience is different.

What I was reading, was the Rare, was brought by MS, then Silicon Knights replaced Rare, at Nintendo. This was just at the begining of the GCN era, but it could have been earlier.Rare was making a whole bunch of N64 future titles, that was never released.

Unrelated another Egyptian, dungeon crawler was also being produced for the N64, and was never released.

X-box audience is just a bunch of Windows users, who knows that Microsoft was just recruiting Videogames users. They never even gave the X-box any breathing room. X-box could have lasted three ten more years.