Traditional art and sketching

Peruse our Sketching from the Imagination series, start your own sketch journal, or try your hand at clay sculpting! If you’re a complete beginner looking for a new hobby, or even an experienced artist looking for inspiration and workflow insights, our traditional art and sketching resources have plenty to offer!

3D digital art

Covering a wide variety of software and approaches, our books, magazines, and eBooks are there to offer you the support and motivation you need. Whether you want to sculpt a monster in ZBrush or create a stylized character in 3ds Max, take a look at our range to start your next project!

Best-sellers

For anyone interested in sketching, sketch diaries, and drawing from everyday life, How to Keep a Sketch Journal is a colorful and informative collection of techniques, artwork, and insights. There are countless ways to fill your journal and so many exciting materials and methods to use ¬- this book aims to capture them in a fun and eclectic primer that has something for everybody, whatever their skill level.

Anatomy for 3D Artists is an essential teaching guide for sculpting human anatomy. Non-software specific, it is packed with everything that today’s 3D artist needs to know in order to tackle the difficult task of recreating the human form in 3D. Starting with the use of 2D references, and moving on to practical and advanced 3D sculpting – including topology – the book covers every stage in the creation of all kinds of male and female figures. Featuring established artists such as Chris Legaspi and Mario Anger, Anatomy for 3D Artists also includes several master projects for an informative and in-depth overview of the 3D sculpting process of various forms, showing how the archetypal human form can be adapted to fit any character shape!

From gesture drawing and finding simple shapes to mastering line quality and shading, Beginner’s Guide to Sketching: Characters, Creatures and Concepts is a fantastic companion that will teach you to sketch confidently while helping you improve the way you design. Your journey will begin with a look at drawing materials and techniques, before moving on to essential warm-up exercises to help you become familiar with the fundamental basics. Four master projects by seasoned professional artists will then take you from concept to final illustration, walking you step by step through poses, designs, and costumes before culminating in a final scene. Featured artists include Justin Gerard, Brun Croes, and Sylwia Bomba.

Photorealistic car renders are a staple of the 3D industry, but mastering this subject is notoriously difficult! To direct you through these complex processes, Alexandr Novitskiy breaks down the steps into eight chapters as he guides you through the creation of a photorealistic 1939 Delage D8 120 Cabriolet Chapron in Autodesk Maya, from blocking out the basic shapes to render settings and post-production tricks.

Sketches and drawings are the foundations of great art, where thoughts and concepts first come to life as an image. In Sketching from the Imagination: Sci-fi, 50 talented traditional and digital artists showcase their sketches, share their inspirations, and explain their approaches to drawing sci-fi art. From doodles of robots and aliens, to concept designs for spaceships and speculative life-forms, Sketching from the Imagination: Sci-fi is a visually stunning collection packed with useful tips and creative insights – an invaluable resource that will inspire artists of all abilities.

Over the course of 8 parts, Patrick Evrard reveals a host of useful tips for creating a stylized character in Maya. Starting with a comprehensive and insightful breakdown of the major tools involved in character creation, Patrick moves through modeling, lighting, texturing, and rendering, before moving on to those finishing touches in post-production. Discover everything you need to know about creating a character in Maya!

John A. Martini covers the entire process of developing a stunning photoreal scene, from pre-viz and setting up the 3ds Max physical camera, through modeling in Maya, creating objects in 3ds Max, texturing and shading, and finally culminating with in-depth tuition for lighting and rendering the final scene. Featured software includes: 3ds Max, Maya, V-Ray, Photoshop, ZBrush, and NUKE.