[Blocker] BlockerGrave Evolution: Choose 1 darkness creature in your graveyard and put this card into your battle zone on top of the chosen card.Whenever this creature battles, the opponent's creature that this creature is battling with gets -4000 power until the end of that battle.

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Death Smoke (DMC-38)

Collector Number: 30

Rarity: Common

Type: Spell

Power: 0

Cost: 4

Civilization: Darkness

Artist: Dustmoss

Card text:

Destroy 1 of your opponent's untapped creatures.

2

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Deathraios, Cursed Blade Reaper (DM-33)

Collector Number: 27

Rarity: Uncommon

Type: Creature

Race: Demon Command

Power: 4000

Cost: 4

Civilization: Darkness

Artist: hippo

Card text:

When you put this creature into the battle zone, you may destroy 1 of your creatures with "Reaper" in its name. If you do, your opponent chooses 1 of their creatures and destroys it.

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Hades, Emperor of Death (DM-32)

Collector Number: 5

Rarity: Very Rare

Type: Evolution Creature

Race: Dark Lord

Power: 9000

Cost: 8

Civilization: Darkness

Artist: harunoichi

Card text:

Grave Evolution: Choose 1 darkness creature in your graveyard and put this card into your battle zone on top of the chosen card.You may summon 1 creature from your graveyard during your turn. (You must still pay the mana cost of this creature.)Double Breaker

* Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1

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Hyperspatial Raiden Hole (DMR-02)

Collector Number: 43

Rarity: Common

Type: Spell

Cost: 6

Civilization: Darkness

Artist: Hokuyu

Card text:

* Put a darkness psychic creature with cost 6 or less into the battle zone from the hyperspatial zone.

* You may destroy one of your non-psychic creature creatures. If you do, put a darkness psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

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Hyperspatial Revive Hole (DM-36)

Collector Number: 93

Rarity: Common

Type: Spell

Power: 0

Cost: 5

Civilization: Darkness

Artist: 500siki

Card text:

Return 1 creature from your graveyard to your hand.Choose and activate 1 of the following effects:Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.Choose 1 darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Choose up to 2 creatures from your hyperspatial zone with a total cost of 6 or less and put them into the battle zone.

* Choose a Darkness creature with a cost of 10 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3

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Jenny, the Dismantling Puppet (OoPG)

Collector Number: 44

Rarity: Common

Type: Creature

Race: Death Puppet

Power: 1000

Mana Number: 1

Cost: 4

Civilization: Darkness

Artist: Syuichi Obata

Card text:

When you put this creature into the battle zone, look at the opponent's hand and choose 1 card from it. Your opponent discards that card

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Jenny, the Suicide Doll (DMR-01)

Collector Number: 56

Rarity: Uncommon

Type: Creature

Race: Death Puppet

Power: 1000

Mana Number: 1

Cost: 2

Civilization: Darkness

Artist: AMON

Card text:

■ When you put this creature into the battle zone, you may destroy this creature. If you do, your opponent discards a card at random from his hand.

Don't think I'll just die for nothing! -Jenny, the Suicide Doll

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Pierr, Psycho Doll (SWotSR)

Collector Number: 55

Rarity: Uncommon

Type: Creature

Race: Death Puppet

Power: 1000

Mana Number: 1

Cost: 2

Civilization: Darkness

Artist: Katsuya

Card text:

BlockerWhenever an opponent's creature attacks, this creature blocks if able.This creature can't attack.Slayer (Whenever this creature battles, destroy the other creature after the battle.)

3

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Rose Castle (DM-30)

Collector Number: 29

Rarity: Uncommon

Type: Fortress

Power: 0

Cost: 3

Civilization: Darkness

Artist: Akira Actagawa

Card text:

Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)All of your opponent's creatures get -1000 power.

Blocker* This creature can't attack.* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature. Evil Soul

* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)* Quadruple breaker (This creature breaks 4 shields.) Evil Soul

* Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following effect.)

Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.

* Double breaker

* Awaken - At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.

Evil Soul

* Each of your opponent's creatures in the battle zone gets -5000 power.

* Each of your other creatures in the battle zone gets +5000 power.

* Quadruple breaker (This creature breaks 4 shields.)

* Release (Whenever this creature would leave the battle zone, flip it instead.)

Evil Soul

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Rumble, Temporal Sage / Rumble Lecter, Terror Awakened (DM-36)

Collector Number: S5

Rarity: Super Rare

Type: Psychic Creature

Race: Demon Command

Power: 4000/15000

Cost: 7/14

Civilization: Darkness

Artist: ittoku

Card text:

Awaken: At the start of your turn, name a card. Look at the bottom of your deck. If the named card is on the bottom of your deck, show it to your opponent, shuffle your deck, and flip this card.SlayerEvil Soul

Whenever this creature would battle, destroy the other creature instead of battling.Triple BreakerRelease (Whenever this creature would leave the battle zone, flip it instead.)Evil Soul

With their new power of awakening, the forces of darkness shattered the Fiona Pact.

* Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.

* Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone.

* Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature.

* Quadruple breaker (This creature breaks 4 shields.)

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

* When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone.

* World breaker (This creature breaks all your opponent's shields)

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Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] (DMR-02)

Collector Number: 24m

Rarity: Common

Type: Psychic Super Creature

Race: Demon Command/Hunter

Power: 3000/110

Cost: 5/12

Civilization: Darkness

Artist: RUI MARUYAMA

Card text:

* When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

* Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.

* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

* When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

* Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.