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YouTube Tips

Keywords and video title - Try to think what you would search if you where looking for a video, for example naming your video Dwarves vs Zombies is great but maybe also include the abbreviation (DvZ Server) at the end of the title. A good place to add keywords that will help others find your video is the description area, you could either write a paragraph that includes words like "Minecraft, server, Dwarf, zombie, PVP, etc.." or simply add a list of words that you feel describe your video.

Comments - Get people talking, I have noticed some of the biggest YouTubers ask a question or attempt to do something they are unsure about. This leads to hundreds of people helping out with the answer in the comments which generates interest in your video.

Share - Work with others to grow your channel, or go solo and get yourself new views from outside of YouTube like forums or other video related websites.

Some overall guidelines for DvZ maps

Always start with bedrock to prevent hiding and the path getting destroyed. This is really important, please decorate over the bedrock floors and walls and prevent creating areas where players can hide!

Avoid connecting with the walls in our starting template so the build remains floating.

Please ensure you provide an indestructible path like bedrock/obsidian stairs that are obstructed.

No chests, furnaces or shared inventory blocks can be used, this includes item frames.

No liquids can be used, unless it can be fully contained.

Make a draft version, send us a layout version so you don't waste time.

Alterations will need to be made, we will give feedback on each version you submit.

​DVZ Final two Shrines area (Not suitable for our creative world plots)

The best designs give the Monsters an advantage by default. This means the Dwarves must alter the map to give themselves an advantage. We have plenty of floating island style end areas and our new focus are enclosed areas, for example castles or caves/mines.

You have 120 blocks width/height and 360 blocks in length to play with.

Design a way to slow monsters down at the start while the Dwarves build new defenses. It's important to build a path that is indestructible, so if for example if you make a wall for the mobs to climb with ladders, also have a blocked staircase that they can clear.

The slow down points are designed to slow the monsters once, and when they have overcome this the next time they re-spawn the path is clear.

Give a good distance between each shrine and plenty of slow down points for monsters to overcome and dwarves to repair.

If you build a indoor map like a castle, please avoid giving only one path to the shrines.

MVD Map (Suitable for our creative world plots)

Keep the map small, the original map size is 60 blocks width and length and 25 blocks tall.

Don't worry about the lobby location, we will place that in the sky somewhere.

Spawn locations need to be decided if you want to mark them, or we can add them.

Areas of advantage need some element of risk, for example an area with more than 3 walls of protection needs several entrances so the monster cannot camp too easy.

Keep the layout simple and open plan and try to make areas unique so players can describe places of the map.

Avoid creating places where players can hide or climb to where the other team cannot reach.

Ensure the players do not die from the environment or void except falling.

The map needs to be enclosed, but once 1.8 comes out we can replace ugly walls with transparent blocks.