Yeah, Rob missed adding unlimited complexity to the cell editors. That should be fixed for the next update unless he forgets it again . :P Yeah skipping cut scenes can be pretty unstable it seems... If it just happened once it could just be a random normal crash and nothing to really worry about. Ju...

Before many mods didn't work on steamspore because the game prioritised the packages differently. The new client that came turned originspore into steamspore in that regard and we then found a fix which worked for all versions so now in theory there isn't much of a difference BUT there may and may n...

SporeModder 1.1.2 gives an error when packaging any mods. Is there a solution to this problem? Thanks in advance. Screenshot.PNG The problem is solved by changing the settings of the projects. I have this exact same error, which settings need to be changed in order to fix it? If you have the same e...

Yeah it could be the fault of Dark injection.. It sounds to me like Rob forgot to change the Window Flag for some block/window. Hopefully he'll fix it for the next public release (if it is the fault of DI).

It's not an issue that im having, its that i want to see creatures farther than vanilla spore rendering, i think you don't get what im saying so i provided some screenshots of what i mean. Here is a mod that I hope does it but IDK because I haven't tested it myself: https://cdn.discordapp.com/attac...

With the new spore mod API, this could be possible, but it would probably require a button of its own in the GUI. Maybe a nest icon? This is a very good idea and I hope someone looks into this. I actually have a mod which removes nests altogether but, this would still be useful in deciding where to...