Dombra is a slow paced exploration platformer, featuring a young girl who uses a mystical lute to freeze restless temple guardians in place. There is no violence or confrontation involved, enemies can be used as platforms once frozen.

Constraints for the project were tight. Teams of four where tasked to create a working bit of a supposedly bigger game that could not be longer than four screen sizes. With Dombra, we tried to make the experience as rich as possible, by reducing character size and incorporating outside scenes as well as the temple bits.

The temple guardians awake.

The final temple guardian design. After several iterations the figures where conceived as husklike giants, slowly roaming the temple corridors. Their “outfit” resembles the main character’s and is assembled from bits and pieces of temple architecture.