Cohesive “lived-in” world
Scorn takes place in an open-ended world with different interconnected regions. Each region is a maze-like structure with various rooms and paths to discover. All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the living, breathing world you’re in. But keep your eyes open - the game won’t show you any sympathy if you miss something important on your uneasy travels. Everything has a reason and purpose - you just need to work out what it is.

Full Body Awareness
Players will experience better immersion being aware of the character’s body and movement. Interaction with the world is realistic - objects are picked up with your hands (instead of just floating in midair), machines and instruments are operated by grabbing the controls etc.

Inventory and Ammo Management
is defined and limited. It plays a big role in keeping the player in an even greater state of awareness throughout the whole game. Players will have to think about when to fight and when to take cover and how their actions affect the world around them. Different play styles will be needed to advance.

Savage, nightmarish monsters roam the Louisiana swamps, and you are part of a group of rugged bounty hunters bound to rid the world of their ghastly presence. Banish these creatures from our world, and you will be paid generously—and given the chance to buy more gruesome and powerful weapons. Fail, and death will strip you of both character and gear. Your experience, however, remains in your pool of hunters—called your Bloodline—always.

High Risk, High Reward, High Tension
Hunt’s competitive, match-based gameplay mixes PvP and PvE elements to create a uniquely tense experience where your life, your character, and your gear are always on the line. At the beginning of each match, up to five teams of two set out to track their monstrous targets. Once they’ve found and defeated one of these they will receive a bounty—and instantly become a sasaran for every other Hunter left on the map. If you don’t watch your back, you’ll find a knife in it, and your last memory will be of another team of Hunters walking away with your prize. The higher the risk, the higher the reward–but a single mistake could cost you everything.

Progression
Even in death, you will be able to progress among the ranks of Hunters via your Bloodline. Though one character may die, their experience will be transferred to your Bloodline, where it can be applied your other Hunters. If you make it off of the map alive, you will be able to use the money and experience you earn to kit out new Hunters and prepare for the next match. If you die, you lose everything but your experience.

Dark sight
Dark Sight allows Hunters to see into the veil between worlds, making that which cannot be seen by mortal eyes visible to those who have been initiated. Use Dark Sight when you are tracking monsters, and a ghostly light will guide you toward your next target. Dark Sight also marks players carrying a bounty, making them more vulnerable to ambush while trying to escape.

Dead Matter is the definitive zombie survival game. Players must fight to survive in a zombie packed, post-apocalyptic world that fosters whichever playstyle fits you best. Settle down and defend your home from outside threats with an expansive crafting and barricading system, cultivate and live off the land or branch out, explore, and scavenge whatever vehicles, weapons, and food you may find in a zombie-plagued Calgary - alone, or with your friends.

Beginning as a mod in early 2012, before hitting a public release in January of 2013, Dead Matter is very much a long-time passion project for us. Suggestions, feedback, and discussion is very much welcome, as we aim to provide our players with the absolute best experience that we possibly can and to us, that means working alongside the community.

Being part of a very small team means that we, as developers, understandably have a lot on our plate and much of what you see here is the result of our team's unparalleled work ethic demonstrated through many months of extreme dedication and hard effort, even when some team members were working as a hobby project aside from their regular jobs. We believe nothing is impossible when the right amount of effort is applied, and we know that the final release will reflect that.

The nature of game development means that, through time, many features and plans may be scrapped or changed. Though nothing we've posted here is necessarily final, we do have a short list of some of our planned features and some of which are already fully integrated and interconnected.

As the lone survivor of a passenger jet crash, you find yourself in a mysterious forest battling to stay alive against a society of cannibalistic mutants.
Build, explore, survive in this terrifying first person survival horror simulator.

Key features
Enter a living, breathing world, where every tree and plant can be chopped down. Below ground explore a vast network of caves and underground lakes.(+) Chop down trees to build a camp, or start a fire to keep warm. Scavenge food to keep yourself from starving.(+) Build a small shelter or a large ocean side fortress. Lay traps and defences to keep a safe perimeter.(+) Explore and build during the day. Defend your base at night. Craft weapons and tools. Bunker down during the evening or bring the fight directly to the enemy.(+) Defend yourself against a clan of genetic mutant enemies that have beliefs, families, morals and that appear almost human.(+) stealth to evade enemies, or engage them directly with crude weapons built from sticks and stones.

London, 1918. You are newly-turned Vampyr Dr. Jonathan Reid. As a doctor, you must find a cure to save the city’s flu-ravaged citizens. As a Vampyr, you are cursed to feed on those you vowed to heal.

Will you embrace the monster within? Survive and fight against Vampyr hunters, undead skals, and other supernatural creatures. Use your unholy powers to manipulate and delve into the lives of those around you, to decide who will be your next victim. Struggle to live with your decisions… your actions will save or doom London.