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Hello UncivilizedGuy,
I use a lot of your mods and though I have not had any issues that I could point my finger about. I was wondering if you had made any updates fixing things that the R&F 3/8/2018 update broke???
-jeff
-sorry about the repost!

Ello mate, I'm using this mod and I love it. However the mega church could probably do with some tweaking: it costs 1160 faith to build for a +4 boost. It takes 290 turns just to recoup the cost, and because it's late game it is pretty pointless to waste that much. It is 3x as expensive as the custom buildings, one of which (Synagogue) gives a higher faith bonus (+5). I've found 520 faith cost and +5 faith a sweet spot.

Awesome, glad I could help. BTW I absolutely LOVE the extra trade routes you added for harbour/commercial zone. I'm a gold whore; I always race Zimbabwe and make sure it's on at least 8 bonus resources. Since they removed Carthage's +1 trade route with encampments (my fave suzerian) I've been feeling a lack of trade routes until yours came along. Excellent work mate.

It's strange you need walls for bunkers. Because after researching Steel, you can't build walls anymore. Personally, I think these buildings favor rich players because at this point of the game, I'd rather buy than build (assuming I can buy these like normal buidlings)

It's strange you need walls for bunkers. Because after researching Steel, you can't build walls anymore. Personally, I think these buildings favor rich players because at this point of the game, I'd rather buy than build (assuming I can buy these like normal buidlings)

Click to expand...

It's meant as an addon for walls, for those cities where you spent time building up the walls, you now have a further option to enhance defences. Otherwise the free walls will do. You can buy the church with faith, rest you can use money but they're expensive, but at that point, for a 4th level of buildings, your city should be big enough to have the production anyway!