After reading through the fair play policy topic, i noticed that a lotta ppl want the XVM banned. Not only is this claim baseless, but also stupid. Why ?

Xvm helps to develop some helathy habits.

A lot of mediocre players using XVM take great/unicum players as an example and do stuff like pushing flanks, taking good possitions etc. that helps the team and themselves. Sometimes a good player can tell others what to do in order to win if he sees that his team doesnt play well. Without XVM, mediocre players wouldnt know who they should listen to/follow.

Stat-shaming is overrated.

What I noticed is that the majority of stat shamers are trash themselves. These are mostly players between 1000-1600 wn8 who are insecure about their stats and harass others to feel better. Good players, those whose opinion you should care about, harass less often, and if they do, they rather use your gameplay as the reference point.

Unfair advantage ?

Explain please cuz I dont really [edited]see how it could give some kind of edge over your opponent.

After reading through the fair play policy topic, i noticed that a lotta ppl want the XVM banned. Not only is this claim baseless, but also stupid. Why ?

Xvm helps to develop some helathy habits.

A lot of mediocre players using XVM take great/unicum players as an example and do stuff like pushing flanks, taking good possitions etc. that helps the team and themselves. Sometimes a good player can tell others what to do in order to win if he sees that his team doesnt play well. Without XVM, mediocre players wouldnt know who they should listen to/follow.

Stat-shaming is overrated.

What I noticed is that the majority of stat shamers are trash themselves. These are mostly players between 1000-1600 wn8 who are insecure about their stats and harass others to feel better. Good players, those whose opinion you should care about, harass less often, and if they do, they rather use your gameplay as the reference point.

Unfair advantage ?

Explain please cuz I dont really [edited]see how it could give some kind of edge over your opponent.

Thx in advantage,

Boujee

My only issue with XVM is it shouldn't be allowed when someone is in a battle, in the garage fine, on a webpage fine but when I'm fighting in a game why do you think it's acceptable for any one to know how good or bad a player is? For opposing reasons both are bad, if I'm a good player I can see the guy in front is a veggie and I can just rinse him and move on, if I'm a bad player I can see the guy is good and I can either run away or ask for help or do the weird bad player thing of yoloing straight into the good player because they think they have no other choice.. This by it's own definition is acquiring information that the vanilla game doesn't give you.

You should be treating all players the same when you encounter then not what some mod tells you to think. I treat all players I see in the game as better players than me because I use no mods so I go with worst case scenario.

It's pretty much the definition of an unfair advantage because you have information I don't have, Don't start on the "but you can use it as well line"

Not that it happens as much as people think but it does occasionally, an arty player can use XVM to single out one player he thinks is the best instead of focussing on what's the tanks causing the most problems.

If it was up to me I would have XVM banned and clan names removed from random battles as well.

I used to use XVM to do exactly the things I mention above, well apart from the clicker bit because I have two hands and a few braincells.

A lot of mediocre players using XVM take great/unicum players as an example and do stuff like pushing flanks, taking good possitions etc. that helps the team and themselves. Sometimes a good player can tell others what to do in order to win if he sees that his team doesnt play well. Without XVM, mediocre players wouldnt know who they should listen to/follow.

Very few people actually do this, and this could be done after battle as well, see some do well in game, watch the replay, follow them around see what they do.

It's often counter productive as well, I've seen half a team follow unicums around when their tanks are unsuited to where that players is going, the position doesn't need that many people and they can't pull of the plays anyway.

Plus a lot of players are jealous/bitter of better players and are just toxic to them and wouldn't ever listen to them.

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Stat-shaming is overrated.

What I noticed is that the majority of stat shamers are trash themselves. These are mostly players between 1000-1600 wn8 who are insecure about their stats and harass others to feel better. Good players, those whose opinion you should care about, harass less often, and if they do, they rather use your gameplay as the reference point.

This maybe true but its doesn't make it a good thing, and as I said good players often receive a lot of toxicity based on just their stats, 'stats padder' 're-roll', 'hacker', 'gold spammer', 'cheater' etc. etc. are seen in games directed at players who are highly rated on XVM before they have even done anything in game.

You say it yourself really, why do we need preemptive toxicity? Surely its better to at least reduce it down to later in game when people perform poorly or are frustrated etc. rather than it literally happening from the get go because people have seen certain ratings and colours.

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Unfair advantage ?

Explain please cuz I dont really [edited]see how it could give some kind of edge over your opponent.

Pretty simple really, you have information only available through the mod that others do not have and that information can be used to an advantage.

For example, obviously XVM focus is a problem with XVM, people and particularly arty can only focus those better players because of the information the mod provides, its well accepted that removing the best player from the enemy team is advantageous and that advantage is obtained through only the mod.

You of course also don't highlight the other issues the mod causes.

The two main ones being XVM focus, people being unfairly griefed just because of a mod that gives out information players should not have.

And the suiciding, where players drown or kill themselves at the start of the game just because their team is bad on XVM or the winchance is low, or if they don't suicide they are toxic to the team and don't bother playing for the team, like go camp in base in their top tier heavy.

In game XVM stats brings next to nothing good to the game IMO and brings a lot of bad things to the game, a lot of toxicity and bad play the mod is directly responsible for, it provides unfair advantages which basically makes it a cheat mod and it allows unfair XVM focusing.

Which is why IMO it needs to go and is why WG are looking into removing stats and nickname options for players.

It's pretty much the definition of an unfair advantage because you have information I don't have, Don't start on the "but you can use it as well line"

So according to this logic, hit markers and weakspot zones, which are legal, should be banned cuz they give me info you dont have? From wot official page:

Mods that do provide a gameplay advantage, but one that we believe contributes to the game in a positive way. In the short term, we’ll treat these as good mods, and we will look to implement them into the vanilla client in the future.

12:11 Added after 1 minute

tajj7, on 14 February 2019 - 01:01 PM, said:

Very few people actually do this, and this could be done after battle as well,

So according to this logic, hit markers and weakspot zones, which are legal, should be banned cuz they give me info you dont have? From wot official page:

Mods that do provide a gameplay advantage, but one that we believe contributes to the game in a positive way. In the short term, we’ll treat these as good mods, and we will look to implement them into the vanilla client in the future.

Pretty much, When the game was released a lot of mods were needed because the vanilla game didn't include much needed stuff, these days pretty much most of it is included already in the game. If it was up to me I would ban all mods. IIRC didn't cigarette companies say smoking was good for you as well? Just because it's written down doesn't mean it's correct or truthful. Back in the day mods were needed these days they are mostly already in the game and in truth make people lazy. My weak spots I can hide from you, my stats.. well I can't do anything about that.

And the suiciding, where players drown or kill themselves at the start of the game just because their team is bad on XVM or the winchance is low, or if they don't suicide they are toxic to the team and don't bother playing for the team, like go camp in base in their top tier heavy.

In my entire wot adventure I have never seen such a thing, maybe its a low tier issue ? Top tier camping heavies most of the times are just bobs without XVM who have no clue about the game.

After reading through the fair play policy topic, i noticed that a lotta ppl want the XVM banned. Not only is this claim baseless, but also stupid. Why ?

Xvm helps to develop some helathy habits.

A lot of mediocre players using XVM take great/unicum players as an example and do stuff like pushing flanks, taking good possitions etc. that helps the team and themselves. Sometimes a good player can tell others what to do in order to win if he sees that his team doesnt play well. Without XVM, mediocre players wouldnt know who they should listen to/follow.

Stat-shaming is overrated.

What I noticed is that the majority of stat shamers are trash themselves. These are mostly players between 1000-1600 wn8 who are insecure about their stats and harass others to feel better. Good players, those whose opinion you should care about, harass less often, and if they do, they rather use your gameplay as the reference point.

Unfair advantage ?

Explain please cuz I dont really [edited]see how it could give some kind of edge over your opponent.

Thx in advantage,

Boujee

Have to agree with you.

Healthy habits:
Using XVM to identify players on your team to emulate. Or those you probably can't rely on.

Having a fair idea whether to be aggressive or defensive when the game starts.

Stam shaming:
Yeah it happens. Grown ups just laugh it off. If XVM wasn't around, then there's plenty of other ways to be be abused. Removing XVM won't remove toxicity, it'll just change the favour.

Unfair advantage:
There are a thousand ways that people can have advantage in this game - prammo, better camo, trained crew, training clan, elite platoon etc etc. Use of XVM is just another advantage, IMO.

There's lots of flak about 'XVM targeting'. Not sure it's real or perceived - frankly when I'm playing, I don't have the time to check on someone's ability when they are swinging their turret to fire at me. I base my decisions on the tank I'm facing, the location, my team mates' positions, how much ammo I have, how quickly I can move etc etc. One thing I NEVER consider is 'what colour are they?'.

This maybe true but its doesn't make it a good thing, and as I said good players often receive a lot of toxicity based on just their stats, 'stats padder' 're-roll', 'hacker', 'gold spammer', 'cheater' etc. etc. are seen in games directed at players who are highly rated on XVM before they have even done anything in game.

Blaming all the toxicity in this game on XVM, lovely. Toxicity caused by xvm is the least in my experience.

In my entire wot adventure I have never seen such a thing, maybe its a low tier issue ? Top tier camping heavies most of the times are just bobs without XVM who have no clue about the game.

The issue will be, you like XVM you see it as useful so you have a need for any anti xvm comments to be either not answered or rebuffed with logic or ignored completely because it won't fit your narrative, You will get the usual suspects (almost nearly 99% bad players) who say this doesn't happen or that doesn't happen and because you can get an advantage or toxicity from somewhere else it means we should just all ignore it because hey why not. edit *one just appeared*

It causes the lion share of toxicity in the game and anyone who tells you otherwise is plainly got an agenda or doesn't know what they are talking about.

I don't care about people caring about their stats etc.. I don't care if you want to have a gold tank or one with anime girls on it. what I do care about is getting information about another player that you wouldn't otherwise get.

if we take Lakeville town as an example, equal tier heavies. a 1 on 1 so to speak. if you know that both of you are equal players your going to make different choices than if you knew it was a bad player or a unicum. all 3 situations make you change how you play, but a "vanilla" player would not know the enemy is any of those things and must simply assume what said player can do judging by the battle prior to that encounter.

they would push a unicum thinking its not one, and die, whereas having XVM, you would play differently.

that alone is why XVM should be a banned mod. it influences your play.

Mods that do provide a gameplay advantage, but one that we believe contributes to the game in a positive way.

See there is the problem, XVM provides a gameplay advantage and not one that contributes to the game in a positive way, that gameplay advantage is used for griefing and being toxic more often than not.

_Boujee_, on 14 February 2019 - 12:15 PM, said:

In my entire wot adventure I have never seen such a thing, maybe its a low tier issue ? Top tier camping heavies most of the times are just bobs without XVM who have no clue about the game.

Happens quite a lot and at higher tiers, people complain about their teams based on XVM in the team chat all the time, not all of them suicide of course, but some do, some go play passively, some just yolo, etc. so it definitely has an impact on the way people approach games from the very start, which without the information they would not do.

The issue will be, you like XVM you see it as useful so you have a need for any anti xvm comments to be either not answered or rebuffed with logic or ignored completely because it won't fit your narrative, You will get the usual suspects (almost nearly 99% bad players) who say this doesn't happen or that doesn't happen and because you can get an advantage or toxicity from somewhere else it means we should just all ignore it because hey why not. edit *one just appeared*

It causes the lion share of toxicity in the game and anyone who tells you otherwise is plainly got an agenda or doesn't know what they are talking about.

I dont even use XVm my friend. Just curious about why so many hate it. But sadly, everything that I read here is pure nonsense. You had seom bad encounters and they remain in your memory, therefore you cant see the bigger picture. You are calling for bans of mods that arent harmfull and are liked by a grand sum of players.

Also, there are so many comments coming that I cant answer to everyting.

I dont even use XVm my friend. just curious about why so many hate it. all I read here is pure [edited].

pure what? You say you don't use it , something I highly doubt because you open yourself up to not knowing about it, I have used it and used it for a long time and as I said because it doesn't fit your narrative my opinion is "pure ***" as you said,, We tell you why people hate it in your words "so many" and as I predicted you totally ignored or failed to rebuff the argument at all..

You're pretty lucky Tajj and/or Jabster haven't got involved because I can only make you look a little stupid those pair can take "making someone look stupid"to a whole new level.

XVM gives you an idea of what to expect from enemy players. Thanks to it you can bully an inexperienced tomato player aggressively without any worry. Same way you can avoid interacting with unicums totally. This saves your life most of the time, even lets you win games or push for draws in many late game situations. I'm not even mentioning the XVM hunting, arty focus etc. XVM works like a spy. If WoT thinks extra zoom out mod is illlegal because it gives you information, then XVM is a monster.

So according to this logic, hit markers and weakspot zones, which are legal, should be banned cuz they give me info you dont have? From wot official page:

Mods that do provide a gameplay advantage, but one that we believe contributes to the game in a positive way. In the short term, we’ll treat these as good mods, and we will look to implement them into the vanilla client in the future.

That is standing on WG webpage for like 4 years now. Even if they implement it, that would be in the garage only

I was in a game about a month ago it was t9 on Sand river, the opposing side had a unicum ( I checked after ) in a Conquerer. Each team had 3 arty, one of the arty on my team called out that the Conqueror was Uni at the start and asked the other 2 arty to focus him. I spent the first 5 mins calling them XVM scum and worse :p ( probably why I got a chat ban at that time ), I actually pondered on killing the lead arty but didn't ( regret it now )The enemy unicum spent most of the game being battered by arty, we won the uni did about 900 dmg due to the focus.

I have used it and used it for a long time and as I said because it doesn't fit your narrative my opinion is "pure ***" as you said,, We tell you why people hate it in your words "so many" and as I predicted you totally ignored or failed to rebuff the argument at all..

You're pretty lucky Tajj and/or Jabster haven't got involved because I can only make you look a little stupid those pair can take "making someone look stupid"to a whole new level.

i see many words, letters... but what do they mean? Are you having a stroke? Maybe I should call 112?