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The moment I heard about CoreBreach I hoped, no prayed for an F-Zero like game. Fast metal/rock soundtrack, loops and ultra highspeed. What I see sadly is just another Wipeout like game. Slow and sluggish antigrav "cars" (not "jets" like in F-Zero) movin around plain tracks to a techno soundtrack without any memorable themes. F-Zero X will still be unbeaten for some time.

Also this game in style, music and gameplay looks so similar to the WipeOut Pure I have on my PSP that I am probably not going to buy it.

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As I've been saying for years, GNUStep is where linux should be putting its desktop development effort. You gain OSX compatability AND a better desktop experience. Not to mention Linux could actually gain a decent video API.

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GNUStep is a reimplementation of the Mac OSX api, but unlike WINE, it doesn't have to reach 100% application compatibility to be useful. It's really a good GUI api and that's about all it does. A lot of the background processing etc can be handled by existing standards/apis like OpenAL/OpenCL/OpenGL. GNUStep is more about making the frontend pretty and making all the core API functions easily accessible to programmers so they can get more done with less code. It's a very very cool system. The desktop side of it is really only lacking a completed web browser before it could be a serious competitor to KDE/GNOME. Making the desktop integrate with the rest of the system would take a team of 4 people about 3 months to implement.

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Actually, it's a clone / open source implementation of NeXTSTEP/OPENstep. MacOSX is based on much of the work done at NeXT (a Steve jobs company), more specifically Mac OSX's codebase was originally built from OpenSTEP (which came after NeXTSTEP).

It's a somewhat misleading to say GnuStep is a reimplementation of Mac OSX API, when in reality - GnuStep only shares a few things here and there, in common. such as Objective-C, for example. But OSX contains a lot of stuff not found in GNUstep. That being said, obviously some OSX apps can be ported over, as some of the goodies (frameworks) are available in GNUstep.

GNUstep features a cross-platform, object-oriented development environment. Like Apple Cocoa, GNUstep also has a Java interface, as well as Ruby,[1] Guile and Scheme[2] bindings. The GNUstep developers track some additions to Apple's Cocoa to remain compatible. The roots of the GNUstep application interface are the same as the roots of Cocoa: NeXT and OpenStep. GNUstep predates Cocoa.

GNUstep 'predates' Cocoa ~ which means it's not a reimplementation at all. Instead it just shares some lineage and compatibility.

This Game using GNUstep, i find very interesting, i suppose it solved some technical challenges of the porting process. I'll have to check it out, when it becomes available