How about leaving a comment or sending a PM (if allowed on GitHub) to both? Maybe they'll be interested in contributing to SDLPoP in some way, or at least be introduced to our community here if they don't know about it yet.

David wrote:I could compile it, but I had to change a few things for that.

So it's a full reimplementation of the engine? Since you compiled it, how well does it work so far?

This one uses Allegro.I installed some packages (liballegro5-dev liballegro-image5-dev liballegro-audio5-dev liballegro-acodec5-dev).And changed six lines with asprintf (...); to if (asprintf (...) < 0) {} (one in kernel/video.c, five in engine/level.c).After that I could compile it with a simple "make".It seems to use resources that have been extracted with PR.I does not seem to be a conversion using the full disassembly; the prince's movement (is not bad, but) feels too far from the original for this.Includes some custom tiles, like a big blue potion that causes instant death.In prince.c, uncomment play_title(); and play_level_1(); to test the intro and level 1.A bunch of stuff works (gates open, drinking potions, chompers, loose tiles), other stuff doesn't (no guards, no level exit door).It uses OGG files for music.Overall it's definitely one of the better remakes out there, but it cannot compete with SDLPoP.(Not that it's a competition, but to give you an idea of the quality.)

The consistency-level is interesting:It's generated randomly, then it's "fixed", i.e. the code (consistency.c) searches for things it "does not like", and changes them.(Think of the "search errors" feature in RoomShaker.)

I searched for Prince of Persia on GitHub again.Here are some of the results:

https://github.com/michaelDCurran/princeOfPersiaTextAdventure (Python 2)This is quite an interesting remake: PoP as a text adventure.I found the idea kind of funny. It's somewhat like playing in blind mode.Luckily the levels are the original, so you can play from memory. (It has all the levels from PoP1 DOS in the original format.)

I got stuck on level 2 where you have to jump over a 3 tiles wide chasm. That jump is not possible in this remake.