Greetings, everyone! Welcome to the main thread of the Nacho Simulation Football League (or NSFL for short)! This is a Sim league that uses my custom American Football simulation engine, and posts games in play-by-plays viewable on Youtube, with Game Stats listed on the Video description. The league runs bi-annually, a Winter season (after the Super Bowl) and a Summer season (after the NFL draft) using a keeper system. Teams compete for the highly esteemed Quacamole trophy each season.

Registration & Off-season Schedule

All former-GMs must re-register to renew their interest for this season. For those who are not past GMs, you may still ask to join the league, however I will put you on a waiting list. When and if a GM decides to not renew interest or becomes idle, you will be contacted.

Waiting list:

RicFlairOGP

paul-mac

epicjets29

Rearviewmirror

El ramster

Rules, Expectations, & Powers for GMs

The NSFL supports 20 teams split into four divisions (Red and Blue divisions in the Cheesy Conference, Green and Yellow divisions in the Salsa Conference). The season features sixteen games:

Teams will play each other team in their division twice.

Teams will play four teams in the other division of their own conference.

Teams will play four teams of a division in the other conference.

Games will be simulated on “Game Day”, which is every three days after the draft. Unlike last league where complete play by plays were posted on a thread, I will provide links to Youtube videos with the complete Play-By-Play including graphics. Should be a little more visually pleasing.

The playoffs will feature 8 teams (4 in each Conference) in total. This includes all four division winners, plus four wildcard teams (two per conference). Playoffs last three Game Days. In the first round, the 4th seed of each conference will play at the 1st seed of that Conference, and the 3rd seed will play at the 2nd. After that, the two winners in each Conference will play in the Conference Championship with the higher seed having home-field advantage. Then, winners of the Conference Championship Game from each Conference will play each-other on a neutral field in the Taco Bowl for the highly esteemed Quacamole trophy. Seeding for the playoffs are based on this list of tiebreakers:

At total, a roster now has 26 players and 4 coaches. This roster includes: one Quarterback, two Runningbacks, one Fullback, one Tight End, two Offensive tackles, two Offensive guards, one Center, three Wide Receivers, two Defenisve ends, one/two Defensive tackles, one/two Inisde linebackers, two Outside linebackers, two Cornerbacks, one Free safety, one Strong safety, one Kicker, and one Punter. Teams also draft four coaches: A Head Coach, an Offensive Coordinator, a Defensive Coordinator, and a Special Teams Coordinator. Coaches can give bonuses to certain positions. In addition to starters, teams may keep an five-player or coach Practice Squad that gives you exclusive rights to that player/coach, even if you do not start them. Players can be started at any position but its recommended you start them at their listed position or a similar position. Players do not get injured in this league, so you do not need to worry about that.

Teams may make several team changes on any day EXCEPT Game Days (before the games are posted):

Trade Players, Draft choices, and/or Keeper tags to another Team. Both Teams involved must agree on the League thread.

After the draft is completed, Teams may sign Free Agents. Free Agents are handled on a first-come, first-serve basis. If you have no available slot to put the player, you must cut a player to sign one.

Change your team's Coaching Philosophy. This can be done by posting on the thread, or PMing me personally (for private changes revealed on Game Day, highly recommended).

A Team's Coaching Philosophy changes how your team is simulated. Once again, a Team can change this at any time, excluding Game Days. It is highly recommended that Teams tailor these to both your team, and your current opponent! Changes PMed to me will not be revealed until the next Game Day, so they will be a secret to your opponent! These are the changeable Coaching Philosophies:

Run Chance (max: 70, min: 30, default: 45): This determines how often, on a situation-unaffected play (teams will run or pass more depending on situation), your team will choose to do a running play instead of a passing play.

Running Back 1 Chance (max: 80, min: 50, default: 65): This determines how often, when a running play is selected, that your 1st-string running back will take the carry. Warning: Players DO get tired as the game goes on, do not set too high!

Field Goal Try (max: 60 [opp's 40], min: 10, default: 35): This determines which yard line (NOT length of FG!) your team will try to kick a Field Goal instead of punting.

Offensive Aggression (max: 99, min: 1, default: 50): Determines offensive aggression. Aggressive offenses have a greater chance of big plays, but are more prone to in-completions, turnovers, and plays resulting in losses (like sacks). Aggressive offenses are also more likely to go for it on 4th and short.

Defensive Aggression (max: 99, min: 1, default: 50): Determines defensive aggression. Aggressive defenses have a greater chance in making big plays (like sacks, interceptions, or forced fumbles) but also have a larger chance of giving up big plays to the opponent's offense. Conservative defenses focus on tackling and forcing incompletes.

Run Defense Priority (max: 99, min: 1, default: 50): Determines whether, on a situation-unaffected play, teams will focus more on stopping the run or the pass. A high value will result in defenses more likely to focus on stopping the run, a low value will focus defenses more on the pass.

Defensive Formation (default: 4-3, either 4-3 or 3-4): Determines your defensive formation. A 4-3 allows you to start four defensive linemen and three linebackers. A 3-4 allows you to start three defensive linemen, and four linebackers.

Return man (default: 3rd WR): Teams must set one of their Players to be their Kick/Punt Returner. This will be marked off as an asterisk in their Team listing. Practice squad players CAN fill this role.

You can swap starters with practice squad players. This counts as a coaching philosophy since it can be done privately (unlike Trades and Signing/Cutting players).

Lastly, a Team has a Stadium. Your Stadium can be submitted and changed at any time during the off-season (defined as any time after the Taco Bowl, but before the first game of the next season is played). Editable Stadium settings are as follows:

Stadium name (default: Team's stadium): The Stadium's name. Duh.

Stadium Type (default: Random): There are four types of stadiums you can choose from - Outdoor: Grass, Outdoor: Turf, Dome*, and Retractable Roof.

Temperature (min: 1, max: 99, default: Random): Temperature of the location of the stadium. A high number means that the stadium is in a HOT place (Like Miami). A low number means the stadium is in a COLD place (Like Alaska). Weather has been integrated in the Sim Engine. Your team's ability to play in bad weather depends on their home location (a warm-weather team will have a hard time playing in really cold weather, and vice-versa).

Precipitation (min: 1, max: 99, default: Random): Amount of precipitation the location typically gets. A high number means that there is a high chance of precipitation. A low chance means there is a very low chance of precipitation (like you live in a desert or something).

*For Dome stadiums, please still include Temperature, Precipitation, and Wind data for the LOCATION of where your Stadium is built, even though these factors are not releavant for games played at your stadium. These values still affect how well your team can play in bad weather at other stadiums.

In addition, teams may submit to me a 80x90 logo and a 22x95 endzone graphic for use in the Game Simulations to make them more visually pleasing. If you aren't skilled in image editing, you can still post something and I'll resize it as best I can. Also, you may select two team colors and of course your team's name! If you don't submit anything, I reserve the right to make them myself. I make most endzone logos myself, and most people seem pleased with the results.

A sample endzone image looks like this:

Starting in Season 4, thanks to long-time owner Seahawks22, the NSFL will play the All-Star Bowl (aka Pro bowl). The rules for the game will be as follows:

Takes place the week before the Taco Bowl.

Cheesy Conference vs. Salsa Conference

The Pro Bowl MVP's team will be given 1 extra Keeper Tag the next season, to be used ONLY on that player.

The voting rules:

Owners can submit a ballot with three selections at every position (including Returner), for each conference.

After the Pro Bowl voting period, the final tallies will be posted.

In the event of a tie, TheKillerNacho will use a random number generator to determine who gets in.

On even years, Cheesy runs a 4-3 defense and Salsa runs a 3-4 defense. On odd years, Cheesy runs a 3-4 defense and Salsa runs a 4-3 defense.

The Head Coach for each conference will be the coach of that conference's highest seeded team. The Coordinators will be the coordinators of the team with the best yardage statistics of Offense, Defense, and Special Teams.

Seahawks22 will be running All-Star Bowl voting, which will start after Week 16 and end right after the Conference Championship. The All-Star Bowl will take place one Game Day before the Taco Bowl.

Offseason Rules

The NSFL runs Bi-Anually (twice per year) with a Winter season (after the Super Bowl) and a Summer season (after the NFL draft). Before the Winter season, Players stats will be updated to his or her current NFL stats. Before the Summer season, incoming Rookies from the NFL draft will become available to be drafted. In addition, any new features to the Simulation engine will be available at the start of each new season, and will be announced and explained at that time.

First of all, Rosters become locked one week after the Taco Bowl. After that time, players cannot be Signed or Cut (but Trades can be made). Players can be maintained from season to season using Keeper Tags. Each team receives 20 Keeper Tags which they can use on Players as they see fit. Players of certain positions require more of a commitment to keep, and therefore require more Tags to keep. Obviously, this will lead to certain teams having more or less players than others going into the off-season. Keeper Tags, like Draft Selections, are considered an asset for a Team and therefore can be traded (but unused Tags are discarded at the end of the Keeper step)!

Very high upkeep positions (4 Tags):

Quarterback

High upkeep positions (3 Tags):

Runningback

Wide receiver

Offensive tackle

Defensive end

Outside linebacker

Cornerback

Medium upkeep positions (2 Tags):

Tight end

Offensive guard

Center

Defensive tackle

Inside linebacker

Strong safety

Free safety

Head Coach

Low upkeep positions (1 Tags):

Fullback

Kicker

Punter

Offensive Coordinator

Defensive Coordinator

Special Teams Coordinator

Practice Squad Players*

*Only up to two Practice squad keepers can be players who played in a game the previous year. Others will be charged by their positional price, at the position they spent the most time in during the season.

Players count as the position they spent half or more of the previous season as. For example, if one has QB Matthew Stafford on his practice squad and he plays in 8 or less games (assuming no playoffs), he can be retained with a single Tag instead of 4.

After a period where inactive GMs are replaced and Keepers are selected, a new draft will commence with all players not kept and (before a Summer season) new Rookie players. Unlike the inaugural draft, these drafts will not be Snake, and the ordering will be determined by last season's placing, with the Taco Bowl Champion selecting last, after the runner-up. Teams that have less players than others due to the Keeper Tag system will receive Bonus rounds at the end of the draft (in the same order) until all Teams have 30 players again. At that time, Rosters become unlocked and a new Season begins!

Changes to happen for Season 5:

There will be a trade deadline starting after Week 10 of the regular season. No teams can initiate / accept trades after this point until the beginning of the following season.

There will be a trade cap put in place. From the beginning of each season's draft to the end of the season, teams can trade a maximum of 5 players. Note that this does not include trades made before the annual draft so teams can move players before the draft each season with no limitation.

Non-Practice Squad Keepers CANNOT be placed on the Practice Squad. You are forced to play these players at their listed position (or at least, a very similar position).

Owner Hall of Fame

This section is dedicated to keep an overall record of all Owners/GMs ever involved in the NSFL. Take a look to see how high you rank. This will be updated at the end of each season.

RuskieTitan: 46-29, 61.33%, 1 trophy

x0x: 43-31, 56.10%, 1 trophy

Seahawks22: 43-31, 56.10%

ravens5520: 39-33, 54.17%

Remixxxxxxx: 35-26, 57.38%

mgoblue44: 34-37-1, 47.92%

waffles7: 32-28, 53.33%

steelcurtain29: 29-17, 63.04%, 1 trophy

Lionsfanforever: 28-30-1, 48.31%

FinsWin: 26-34, 43.33%

Its A Sabatoge: 20-27, 42.55%, 1 trophy

stefan52268: 20-13 60.61%

YoungBucs15: 20-13, 60.61%

PSID412: 18-41, 30.51%

drdoomIQ: 16-10, 61.54%

Tk3: 16-28, 36.36%

PhiCelek87: 13-4, 76.47%

epicjets29: 10-18, 35.71%

deadlydolphinz: 9-3, 75.00%, 1 trophy

jcrell623: 9-7, 56.25%

Bounty91: 9-7, 56.25%

devils1854: 8-7, 53.33%

bucstopshere: 8-7, 53.33%

jmack923: 7-7, 50.00%

khodder: 6-10, 37.50%

Victor Cruz Pun: 6-10, 37.50%

MrKuro: 5-5, 50.00%

buddy_z34: 5-5, 50.00%

Packers89: 5-5, 50.00%

Panthers11: 5-11, 31.25%

JackHammer3: 4-10, 28.57%

Niners4Ever: 3-7, 30.00%

chiefsxfanx88: 3-7, 30.00%

bucsfan333: 3-13, 18.75%

Harper41: 2-14, 12.50%

Taco Bowl History

The Taco Bowl is a bi-annual Championship game, determining the champion of the NSFL. This section will show the history of the game.

The city of Tallinn deeply hungers for a return of NSFL since their team - the Tallinn Hammers - relocated to Melbourne in the off-season to become the Uni Royals. For that reason, good old Zombie Roger Goodell is attempting to get an international game played there. He is also looking to get another game played at Osama B. Laden Field.

"NSFL has really become a global league," said Goodell, "It only makes sense that with a 16-game season, two international games are required."

Zombie Goodell is offering one S5 Keeper Tag to any teams that volunteer for the international games. Owners can post here to volunteer for either the Tallinn international game or the Iraq international game but not both. Please specify when signing up which you would like to apply for (if you don't, I'll choose randomly). The Tallinn international game will replace your team's first home game against a team with a winning record (as of Week 6), starting from Week 7. The Iraq international game will replace your team's first division home game, starting from Week 11. The team will be chosen from the applicants randomly following Week 6.

Applicants:

Tallin international game(replaces first home game vs team with winning record, starting from Week 7)

New Orleans Saints

Texas Armadillos

Winterfell Direwolves

Centreville Bulldogs

Hurricane Hurricanes

Iraq international game(replaces first home game vs division opponent, starting from Week 11)

I can't view my game for some reason could someone PM me my play by play? I'm on my phone

This is my fault, its still set to private. I guess I missed yours when I was setting them all to public this morning. Should be fixed now._________________With much cheese,
Nacho Simulation Football League