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Flash's Super Speed

Flash's Super Speed allows your Champion to move even faster.

Gain 25% Move Speed and move through enemies for the next 4 seconds.

Flash Attack (Q)

Cooldown: 9.0s25 Will

The Flash rushes to target location, dealing 60 Attack Damage to all enemies he passes through. The cooldown of Flash Attack is reduced if he rushes less than Flash Attack's maximum range, down to a minimum of 40% at half range.

If Hyper Vibration is active, this skill changes to a dash and can pass through walls.

Damage:

60

95

130

165

+ 90% Bonus Attack Damage

Cost:

25

40

55

70

F = MA (W)

Cooldown: 10.0s75 Will

Resets Basic Attack cooldown. The Flash's Basic Attack speed is set to 3 per second for 3s or until he uses 4 Basic Attacks. During this time, the Flash's Basic Attacks deal only 25% damage, but each hit deals an additional 20 Attack Damage.

F=MA's attacks apply Hit Effects, but the bonus Attack Damage does not apply to structures.

Damage:

20

30

40

50

+ 20% Bonus Attack Damage

Cost:

75

100

125

150

Cooldown:

10

9

8

7

Hyper Vibration (E)

Cooldown: 14.0s60 Will

For 3s Flash Attack changes to a dash and can pass through walls. Damaging or touching an enemy Champion grants him a stack of Speed Force, and his target loses 20% Move Speed, which decays over 2s. Champions may only be affected once.

Duration:

3

4

5

6

Cost:

60

70

80

90

Cooldown:

14

11

8

5

Speed Storm (R)

Cooldown: 120.0s

The Flash becomes invincible while he runs around an area for 2s. Every 0.5s, he gains a stack of Speed Force and deals 40 Attack Damage to all enemies in the area. At the end of this time, or if the skill is triggered again to end early, 60 Attack Damage is dealt to all enemies still in the area.

Damage per .5s:

40

70

110

130

+ 50% Bonus Attack Damage

Final Damage:

60

100

140

180

+ 70% Bonus Attack Damage

Speed Force (Passive)

When the Flash uses a skill he gains a stack of Speed Force. Speed Force grants him 2.5% Move Speed for 2.5s, and can stack up to 5 times.

The Flash gains Bonus Damage based on his Move Speed (+1% per 10 Bonus Move Speed).

Beloved by the people of Central City and gifted with a brilliant mind, the Flash uses super speed to dash from threat to threat.

A police scientist in Central City, Barry Allen was caught in a chemical explosion when a lightning bolt crashed through his laboratory windows. Able to control the motion of every molecule in his body, Barry moves at extreme speeds, phases through solid matter, and whips up whirlwinds.

Basic audio

Champion select

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Rejoining the fight (respawn)

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Victory over another champion

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Level up / new abilities

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Using an ultimate ability

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Full list of champions

Latest comments

Why would you tell people to mod Royal Seal over Prism. Until 2.0 sometime in the distant future, it is broken and should be modded in every tank set until it is fixed. I would also put priority in E since it has such a long cooldown, and is probably

Great guide, this is how I usually play her! But I'd recommend getting the Disintegration 2 mod for Cosmic Staff over 350 Credits off Starheart. Also if you're going defensive, Cosmic Belt is better than Ruby of Life in that it also gives you Power D