Tile Rummy

Play an online version of Tile Rummy (AKA Rummikub) against a computer opponent in this fun and engaging card game.

Just like in the familiar Rummy card game, your objective it so build melds (three or more of a kind, or three or more in sequence) and get rid of all your tiles before your opponent does.

How To Play

The player that is the frst to have zero cards in hand, wins the game.

For a player's first move, he must play a set with a value of at least 30 points (Joker is zero points). The player may not use other players' cards to make the initial 30 or more. A player's first move is known as the initial meld. The initial meld cannot build on previously played cards (for example, a joker on the table cannot be retrieved before the initial meld). If a player cannot make an initial meld he must pickup a single card from the stack and add it to his rack. Play then proceeds to the next player.

Once a player has made his initial meld, he can, on each turn, play one or more cards from his rack, making or adding to groups and/or runs. If the player cannot (or chooses not to) play any cards, he must pick one random card from the stack and add it to his rack.

All cards in play must be arranged in sets with at least three cards. The two valid set types are called runs and groups. Runs are composed of three or more, same-suited cards, in consecutive number order. Groups are three or four same-value cards in distinct suits.

Players may play cards by amending sets already in play. The only limit to the length of a run is the extremes of the card values. Groups are limited to four because suits may not repeat within a group. Suring a player's turn, sets of cards that have already been played may be manipulated to allow moire cards to be played. At the end of the turn, all played cards must be in valid sets.