Nancy Drew
Ghost Dogs of Moon Lake
Senior Detective
Copyright 2008
Intro
Ok, this is my first FAQs so donít kill me
if you canít understand it. This is my
favourite Nancy Drew game so hopefully you
will like it too. By the way, you donít
have to follow this walkthrough exactly step
by step to completethe game. Explore,
experiment, mess around, have fun!
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Plot
Nancy Drew is called out to Moon Lake
Pennsylvania where her friend Sally
has bought a little cottage which used
to be owned by gagster Mickey Malone.
But the cottage comes with an unexpected
package, Mickey Maloneís dogsthat have
come back from the dead to haunt the new
owner of their beloved house.
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Characters
Sally McDonald- Sally McDonald is a friend
of Nancyís who bought the old Malone place.
She was frightened off by the dogs and has
asked Nancy to get to the bottom of it.
Red Knott- Red Knott is a bird watcher who
has a platform on Sallyís property, but he
is only ever there at night...suspicious.
Emily Griffin-Emily Griffin owns a little
store on the lake that you will have to
go to and get equipment and such
Jeff Akers- Jeff Akers is the Park Ranger
at Moon Lake. You will have to go to him
to get stuff mailed and learn about Moon
Lakeís history because the office also
contains a little "museum" shoved off in
the corner
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Hints
If you get stuck at any time in the game
you can phone a friend, (only on junior)
talk to people, or look in your journal
that can be found in your items. If you
are still stuck, thatís when this
walkthrough comes in.
============================================
Walkthrough
When you turn on the game you will be in a
bookshelf setting with options written on
the books. Choose the New game option. You
will then be at another screen where you can
choose Junior, Senior or Tutorial. Tutorial
is just a 5 minute lesson on how to use the
controls and everything. Junior and
Senior are the difficulty ratings on the
game. The only difference between them is
that senior detectiveís puzzles are a bit
harder and you donít get hints from your
friends. (This FAQs is set on senior
mode, if you are on junior the story line
is still the same. I can tell you how
to do the puzzles but you will have to
figure out the answer by yourself, sorry)
Once you get set up, the game will start
with an opening letter explaining what is
going on. When the letter is finished you
will find yourself in a cottage facing the
phone awaiting Sallyís call.
While you are waiting you might as well
explore. Click right towards the kitchen
and walk to the sink. Click on it and pick
up the gloves. To the left of the sink you
will find the note that was on the door when
you first arrived. Next open the cupboard
above the sink and you will find a flashlight
and a map, grab them both. Back up and click
on the table to the right, it has a water
cooler on it. To the left of the cooler you
will find a water bottle, pick it up. To the
right of the cooler you will see a note that
says cut down dead tree. I guess she wonít
have to worry about that anymore will she.
Continue to the right and you will see a door
with a poem beside it look at the poem then
continue. As you keep going to the right you
will see a flight of stairs. That is used to
switch from night to day. Go forward toward
the second door and you will see a coo coo
clock beside it. Click on the hands and see
what happens. When you are finished playing
with the clock, click to the left and you will
see a note on the far wall. DONíT GO FORWARD.
But if you are like me and like to find
all he possible ways to get killed in this
game walk forward and see what happens, then
click second chance on your menu screen
to resume the game. Keep going right and you
will be back at the phone, click on the cupboard
above the couch. Inside you will find four dog
statues click on all four. The one labelled
Iggy canít move so some sandpaper will be needed.
Sometime through out this whole process Sally
will call. Just answer the phone and continue
to explore. After she has called youwill start
to hear a weird sound coming from outside. When
you are finished in the house go out the door
by the clock.
Walk forward and you will hear the weird noise
again, and a man will come by named Red Knott,
talk to him. When you are finished talking you
will hear the dogs howl. Go back inside and
watch the cut scene. When itís done go up stairs
and change to day.
Go back down the stairs and out the closest
door. Go left and click on the blue tarp and
pick up the plank of wood. Then click on the
trap door, you will find it locked. Note the
compass under the door. Go right and go up the
hill pick up the piece ofwood on the rock and
continue forwardto the woods follow these
directions to the cemetery.
L R R L L R R L R L L R L L R R L R R L
Walk into the cemetery, keep in mind the first
tombstone on your left, it says Waldo Mathias.
Walk forward and pick up the piece of wood on
he ground. Continue forward and click on the
little building at the end of the path.
Turn around and look at the four tall tombstones
beside the path and take note of the birth date.
Vitus- February 8 1924
Xander- August 16 1923
Iggy-November 11 1919
Lucy- April 4 1922
Go back to the house and turn left, click on
the water pump, then click down you will see
paw prints. Pick up the bucket and then continue
towards the front of the house. Go down
the path to the right of Sallyís house and climb
the tree at the end of it. You will now be in
Red Knottís observation platform. Go back towards
the house and turn right so you are heading towards
the water. Click on the boat, it is full
of water. Use the bucket to bail out the boat and grab
the screwdriver at the bottom of it. Back up
and click near the motor, pickup the lifejacket
and open the motor, you will find the sparkplug
is gone. On the lid of the motor there
is a diagram that looks like this
+ O
- +
Click down and see four screws, adjust
them according to the diagram.
Top left screw at the top notch
Top right screw at the middle notch
Bottom left screw at the bottom notch
Bottom right screw at the top notch
Walk back up to the house and go down the
path to the right. Enter the shed. Look on the
shelf with the gnome on it and grab the key behind
the iron. Go to the right and try it in the box,
the key breaks. Time for plan B. Click on top
of the lock and unscrew the bolts with the
screwdriver. Open the box and grab the hammer,
nails and a gas mask (thatís not weird) Go back
to the house and enter through the front door.
Turn to the right and place the three planks
over the rotting floor boards. Hammer them into
place, you can now walk over to the wall and read
the note. Go up stairs and switch to night.
Go downstairs and go outside, walk down the
path to Redís platform and talk to Red. Ask
him for a sparkplug. He has one for you but
in exchange you will have to take
pictures of birds for him. To know which
ones to take, you have to listen to bird calls
on a tape that you have to pick up from Emís
Emporium. Go back down the path and to the house.
Change it to day.
Go outside and walk to the boat. Put the
sparkplug in and start it up. Go to Emís
Emporium and talk to Emily. Ask her for the
cassette player, sandpaper and to get tree
removed from your driveway. When youíre done
talking to her, go to the Rangerís Station
and talk to Jeff Akers. Ask him for a water
tester and look around the station. When you
are finished go back to thehouse to get the
water sample. Put the bucket down then
try to pump the water. It wonít work. Use the
water bottle you picked up from the table and
pour it into the hole in the top and try again.
The water will pour out into the bucket. Scoop
some water from the bucket into the vial. Now it
is time to start looking for some of the birds.
Put the tape into the player and listen to
the calls. Now go into the woods and start looking
for them. You will find that some of the
pictures you can take, but some of the birds
will just fly away. Go back to the Rangerís
Station and mail your watersample then go
back to the house and switch to night time.
Walk down the path and talk to Red ask him
for some sandpaper and see what youíre doing
wrong with the bird watching. He will tell
you to go get some camouflage gear from Emís
Emporium. Go back to the house and turn to day.
When you first wake up go to the cupboard and
sand Iggy so he can move. Then go read the
poem by the door it says.
Leaves that appear on a fresh spring tree
Make my birth different then the other three
When swans drift by on shimmering blue
Iím the one who plays in the summer dews
When autumns call brings out the deer
It is I who howls on mornings clear
And when winter comes and birds take flight
Look to me to sleep through the long grey night
The Leaves, swans, deer and birds refer to
the clock, and the season refers to the dogs
and when they were born. The dogs in the
cupboard control the images on the clock.
To do this puzzle you need to figure
out three things.
1) What image shows when the dog's turned each way
2) what symbol goes with each dog
3) When the dogs were born.
Iggy- Autumn, deer, faces front
Vitus- Winter, birds, faces left
Xander- Summer, swans, faces back
Lucy- Spring, leaves, faces right
When the dogs are in the correct position a door
will open up on the wall by the rotten floor
boards. Go through the door and follow the
path. It will be dark so you will need your
flashlight. When you get to the end of the hall,
turn right. There will be a door with a picture
hanging on it. Take the picture and go through
the door. On the left wall there will be a
compartment that can open. You will find a paper
that says "MM pinched" at the bottom, Mickey
Malone maybe... You will also find a safe. On
the right wall there is a door. Go through the
door. Pick up the news paper on the stairs and
read it. It says that Mickey Malone had
a trusted employee named William Akers, a relative
of Jeffmaybe? Continue up the stairs and open the
door you are now outside. Get in your boat
and go to Emís Emporium, ask Emily for some
camouflage gear. In exchange you
will have to collect 12 bugs for her. Also ask her
about the newspaper article you found in the cellar.
Leave Emís Emporium and go see Jeff at the
Rangerís Station. Talk to him and he will tell
you to sort through thefiles by the computer so
you can find out more about Moon Lakeís
history. They go in this order
MCMXI MCMXIX MCMXLV MCMXCVII
MCMX MCMXVII MCMXLI MCMLXX
MCMVIII MCMXV MCMXXXIX MCMLXIX
MCMIV MCMXIV MCMXXXII MCMLX
MCM MCMXIII MCMXXV MCMLI
When youíre finished sorting, look at the
files labelled MCMXCVII, MCMXXV, MCMXXXII
and MCMXLI.In one of the files you will
find out that Mickey Malone was arrested
January 29, 1932. Remember that day. Go
talk to Jeff and he will give you a Junior
Park Ranger Pin... Yeah!
Go home and start looking for those
bugs for Emily. Some of them you can
find in the day but some of
them you have to find at night.
Day
2 under compass by trap door
3 under rocks when you first enter woods
1 under the first log
1 under rock by the log, by the stone pillar
Night
1 under rock when you first enter the woods
2 under the first log
2 under rock by cemetery
Go back to the house and change to day,
then go give bugs the Emily. She will then
give you the camouflage gear. Next go over
to the RangerísStation and talk to Jeff.
He will tell you that the woman in the picture
is named Vivian Whitmore and she is still alive.
He will also tell youthat your well is contaminated
with arsenic and is therefore unsafe todrink.
Now go back to the woods and start looking
for birds. If you havefully explored the woods,
all of their locations should be on the map.
Notice how you havenít seen any hawks around?
Once you have taken all the other pictures go
back to the house and change to night.
Go see Red for some advice about where to
look for the hawks. He will tell you to
look around the tree south of the Malone
place.
Change to morning and go look but there
is only a stump of a tree left. Walk up to
it and you will hear a hawkís cry.
Take the hawkís picture. But wait, look what
it is standing on..... a speaker. You will
then hear a clunk and you are knocked out.
After a cut scene you will find yourself
tied up in the tool shed and itís on
fire..... lovely. Anyway to get out you
must
Hit the shovel
Hit the gas
Hit the shovel again
Hit the gnome
Hit the jack the gnomeís head is on 3 times
Now that youíre out of the shed you have
to put out the fire. You can do two things
1) get water from the pump
2) get the water form the lake.
When the fire is put out Red Knott appears
and invites you to talk with him on
his platform.
You will automatically talk to Sally,
when your done call Vivian Whitmore.
Talk to her and ask her about the safe in
the basement she will tell you that the
combination is an unlucky number, she will a
lso tell you that there is a hidden speakeasy
and she will send you the key in exchange for
the picture you have. Go to the Rangerís
station and send her the picture. Then come
back to the house and go into the cellar. Walk
up to the safe, but before you can start moving
the dials you have to poke a hole with your pen
or your Junior Park Ranger Pin. Enter the combination
012932: the day Mickey Malone got arrested. Take the
diary of William Akers out of the safe, but make
sure you wear your gloves and gas mask! Read the
diary, it says that Malone stole some gold and
buried it on his property! Can you say motive? Also
at the end of the diary you will find a map that
says "The dogs will lead the way". Go back upstairs
and turn to night.
Go talk to Red and he will tell you that the
tree had fallen down and we didnít have to
take the picture. He couldnít have
told us that before we were knocked out and
nearly killed. Go back towards the house and
you will notice a ladder on the side of the
house. Climb up it and you will see the speaker
is GONE! Go into the house and turn to Day.
Go see Jeff about the key that is supposed to
arrive and sure enough it did. Alsotalk to
him about William Akers. He will be all touchy
about the subject but then finally fess up.
William Akers was his grandfather. Go try the key
out on Waldoístombstone, but when you put the
key in it doesnít open. Go talk to Vivian and she
tells you that you have to turn the letters
to make Waldo spell Baldo.
Go back to the cemetery and put the key in
again. To get the letters to spell BALDO
you must.....
Click the A twice
Click the N twice
Click the P twice.
Enter the passage but after two steps the
battery goes dead, typical. You are completely
in the dark. Turn around and walk forward twice,
turn to the left and click on a lever,
the door will now open up.
Once you get back to the house go see Emily
and ask her for some batteries. In return you
have to rearrange some packs of Combo Cola to
make a smiling fish. It is really easy so you
donít need a hint. Just take the puzzle square
by square and youíll be fine.
When you are finished go see Emily and she
will give you some batteries. Now go all the
way back to the cemetery re-enter the code and
go into the tunnel. Although Vivian described the
tunnel as a never ending passageway of tunnels
and doors it doesnít take a genius to navigate your
way through, just keep going left.
When you get to the speakeasy, explore. But the
main points you must look at are the double
doors, an easier way from the speakeasy to the
house. The spigots behind the counter. The
button on the roulette table. And the paintings
of each of the dogs.
Look at all of the paintings of the dogs.
You learn two things from these paintings.
What there favourite place
to play was and what there collar colour was.
Vitus- Blue- Barks at hawks
Iggy- Yellow- Laid on porch
Xander- Red- Picture was ripped :(
Lucy- Green- Rocks in water
When you find the button on the roulette
table, press it and it will unlock the
spigots behind the counter. For this
puzzle you have to change each letter in
"soda" to the corresponding initial of
the dog.
The Blue spigot needs to be changed to: V
The Yellow spigot needs to be changed to: I
The Green spigot needs to be changed to: L
The Red spigot needs to be changed to: X
To do this is very simple, when you pull
the lever on the spigot a number comes up
above a red button, when you click the red
button the letters will move. To get
to the right letter, pull the spigot once and
press the red button, repeat this process
2 more times making a total of 3. This
pattern works for all 4 spigots.
When the spigots are in the correct place
a door will open up somewhere in the tunnels
go up to the black and white picture with
the dogs by the door and click on it. You are
now back in the tunnels. You will see a
light at the end of the tunnel, (in this one
case it is ok to go towards the light :P),
go through the door that opened up and you will
be in a hall with a bunch of mosaics
on the walls. Look at all the mosaics, but pay
special attention to two of them. The one of
Xander, so you can find out his favourite
place. And the one third from the end that
looks exactly like the map from William
Akersí journal. On this mosaic you can punch
in certain tiles hmm... I wonder which tiles
we aregoing to punch in.
Warning: If you want to do any more exploring,
messing around ect. Do it now! You wonít be
able to get out of the tunnels after
this step!!
-------------------------
| | | | | | |L| | | | | | Lucy- Played by rocks
-------------------------
| | | | | | | | | | | | |
-------------------------
| | | | | | | | | | |V| | Vitus- Barked at hawks
-------------------------
| | | | | | | | |I| | | | Iggy- Laid on porch
-------------------------
| | | | | | |X| | | | | | Xander- Played by pump
-------------------------
| | | | | | | | | | | | |
-------------------------
When you punch in the correct tiles 3
things happen, a door behind the mosaic opens,
a door at the end of the right hall opens,
the door you came in through closed.
Go through the door that opened up in front
of you and walk to the end of the hall, you will
find another door. Itís locked, naturally. Go
back into the hall with all the mosaics and go
all the way down the right side. A new door
has opened. Go through the door and you will
find yourself in a little cavern that can be
entered from the lake.
On your left there is a big cage, look inside
it. Low and behold it is the Ghost Dogs, arenít
they cute. Continue forward and you will find
a work bench. Pick up the key that says
MM on it. There is also a journal read it.
(If you have been paying attention you should
be able to figure out who the culprit is at
this point)Also look at the speakers, the goggles
and anything else you see. Turn around and look on
the shelf with food stacked up on it. There are
two things to make note of here. 1) The glow in
the dark tooth paste 2) A black device with red
and green buttons on it. When you press the green
button you will figure out that this high
frequency signal has been used to make the
dogs act vicious on command.
Leave the cavern and open the mosaic door again.
Use the key in the door at the end of the secret
hall and you will findyourself in a boiler room
type thing. Immediately turn around and pick up
the wheel lying on the ground by the door. Go to
your left where you see a bunch of pipes. Place
your wheel on the empty spout and put your
screwdriver in the hole in the top of the spout.
First turn the wheel on the far left, then turn
the wheel on the far right, then turn the wheel
you just put into place and see the water
gage drop.
Grab your screw driver and your wheel and open
the big tank in the middle of the room. There
you will see a ladder. Go down it. At the bottom
of the ladderyou will find another door to
be opened, great.
There are four columns 1 red, 1 green, 1 yellow
and 1 blue. Now where have we seen those colours
before? And there will be numbers in those
columns.
Hope you havenít forgotten your Roman Numerals!:D
Turn the numbers in each column to the right
Roman numeral.
Blue-Vitus V-05
Yellow-Iggy I-01
Red-Xander X-10
Green-Lucy L-50
Here is how to do it...
Green-Click on 2: 3 times
Blue-Click on first 4: 1 time
Yellow-Click on 4: 3 times
Red-Click on 3: 4 times
Blue-Click on 3: 2 times
A pipe will come out of the wall. Place
the wheel on the pipe and turn it.
Voila! The door is open.
Walk in the door and you will find
GOLD!! Lots and lots of gold! Sadly
we donít get to keep any of it :(
Now before you turn around, here is your
last chance to guess who the villain is.
Think about it...
Now turn around and start heading up
the ladder. GASP!! The villain is in our
way what do we do? Walk forward, and then
close the door behind you. You will see
a grate bellow you, open it and climb in.
Walk forward and click up, climb out of
the tunnel. You will now findbottom of the
tank again, standing behind the villain.
Close the door, turn around and climb up
the ladder. Sit back relax and watch the
cut scene, knowing you just.....
COMPLETED NANCY DREW GHOST DOGS OF MOON LAKE!!!
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