Gillou68310 wrote:It's just my opinion no offence at all but I find the new line-styled on-screen keypad too flashy. I prefer the old on-screen keypad because with high transparency the controls were barely visible. It would be nice to have the choice between the old and the new on-screen keypad and of course replace the transparency option.

New keypad is too visible and that's why it sucks. Add a choice between the old and the new on-screen keypad to next version.

Add support for translations. (You could upload files somewhere and then people could send the translated files back to you)And I want the old app icon back!

Gillou68310 wrote:It's just my opinion no offence at all but I find the new line-styled on-screen keypad too flashy. I prefer the old on-screen keypad because with high transparency the controls were barely visible. It would be nice to have the choice between the old and the new on-screen keypad and of course replace the transparency option.

New keypad is too visible and that's why it sucks. Add a choice between the old and the new on-screen keypad to next version.

If you think the new keypad is too visible, I can add back the transparency option. Another solution would be to create a skin package (distributed as an apk as well) for the old styled keypad, so that users can install and choose their preferred skin.

+1 to the 'moveable' buttons. 1st person shooters in particular tend to use the Z button for firing which is a total pain. If we could move it to the bottom centre for example (where the start button is) then you could fire easily with either thumb. Currently games like Turok and 007 World is not Enough run beautifully, but are unplayable purely because of the Z button position.

Id like to see older - faster graphics plugin as option, i know it takes time to port plugin, the one which lets load hires textures is for better/faster cpus from what i know, im not sure which plugin is fastest one at the moment.Also fastest audio plugin with lower quality would be nice.When playing then disable "back" button , the one on the bottom right when youre holding phone normally. Enable it only in menu.I hit it accidentally during playing and game stops, we have menu button for menu so this one could be disabled.

2blackba wrote:When playing then disable "back" button , the one on the bottom right when youre holding phone normally. Enable it only in menu.I hit it accidentally during playing and game stops, we have menu button for menu so this one could be disabled.

Are you on Ice Cream Sandwich? I used the 'back' button to show/hide the action bar, because on HoneyComb devices, there is no MENU button.

It is not true. "Android 4.0 Ready" means N64oid will work properly on Android 4.0. Besides that I also added the (Xperia Play) touchpad support (but it can't be tested until the OS update comes to the phone).

It is almost impossible to make the CPU emulation core to run in multiple threads. The video plugin can be separated from the core thread, but it will need a lot of state copying here and there, which will slow down the emulator, and therefore I don't think it is worth a try.

If I'm right (I don't exactly remember what Schtruck said when I asked him, too technical for me, I should ask again lol), Fpse uses two threads now, but as you said not for the core, I don't exactly know what part of the emu is using the second thread....

I also think this "dual core" option implemented in Fpse mainly benefits for Asynchronous dual cores, like the Qualcomm's ones in HTC Sensation or Evo3D, not really for Tegra2 devices.

Hey, love the work, but would it be possible to make the onscreen controller more flexible, i.e. to be able to place the Z button down the bottom right and A/B top left? Games such as Road Rash 64 use Z almost constantly, and would be much easier to use.

I apologise if this has been implemented in 2.6, I haven't had a chance to upgrade yet.

Marcus wrote:+1 to the 'moveable' buttons. 1st person shooters in particular tend to use the Z button for firing which is a total pain. If we could move it to the bottom centre for example (where the start button is) then you could fire easily with either thumb. Currently games like Turok and 007 World is not Enough run beautifully, but are unplayable purely because of the Z button position.

Gillou68310 wrote:It's just my opinion no offence at all but I find the new line-styled on-screen keypad too flashy. I prefer the old on-screen keypad because with high transparency the controls were barely visible. It would be nice to have the choice between the old and the new on-screen keypad and of course replace the transparency option.

New keypad is too visible and that's why it sucks. Add a choice between the old and the new on-screen keypad to next version.

If you think the new keypad is too visible, I can add back the transparency option. Another solution would be to create a skin package (distributed as an apk as well) for the old styled keypad, so that users can install and choose their preferred skin.

Hey I'm just wondering if yongzh was working on donkey Kong 64 at all sinceit hasn't had a fix in forever and its one of the reasons I bought this emulator I know lots of other games work but this is the game I care about

I love the new update, unfortunately yongzh made the ui controls and app icon ugly. So i decided to open up the apk and replaced the images with some new ones i made in gimp. Next step is to give them transparency to hide them a little. If that works out. I will probably message Yongzh to see what he thinks about the new icon/controls I redesigned.

Not really a feature request, but an unrequest... Can we turn off the stretch video by default? Not a whole lot of 4:3 Android devices out there. It reminds me of watching SD channels on an HDTV at someone's grandparents. They had black bars, so they would stretch the picture