Activation: 0 turns Cost: 5 SP for activation and for every turn with the item equipped.

Effects:

+5 END/CHA

Each turn the misc chooses a random element from the 8 standard ones to protect you against, making any incoming attacks of said element do *0.95 damage.*

All Normal Player Attacks, Weapon Specials, and Spells get a BTH boost:

Normal Player Attacks:

If the attack's current attack type is Magic, then you get 1 BTH.

If the attack's current attack type is Melee or Ranged, you get 1 BTH.

The Boost takes into consideration type conversion things. For example, if you wield a Melee weapon, but use an armor that converts to Magic type attacks (like Wizard Robes), you will receive the Magic boost.

Weapon Specials:

If your wielded weapon's attack type is Magic, then you get 1 BTH.

If your wielded weapon's attack type is Melee or Ranged, then you get 1 BTH.

The Boost follows your weapon attack type regardless of what the individual hit's weapon type is and applies to all hits of the Special regardless of the hits' individual types. For example, if you wield a Melee weapon with a special that has Magic and Ranged hits (like High Communicant Grandeur), you receive the Melee boost on both hits.

Spells receive 1 BTH.

*"The Pendant defends you against Element attacks!"

DESCRIPTION This medallion shows that you have endured through the terror of the Devourer! It will boost your Endurance and Charisma, make your strikes more accurate, and reduce the damage you take from a random element each turn!

Activation: 0 turns Cost: 25 SP for activation and for every turn with the item equipped.

Effects:

+25 END/CHA

Each turn the misc chooses a random element from the 8 standard ones to protect you against, making any incoming attacks of said element do *0.75 damage.*

All Normal Player Attacks, Weapon Specials, and Spells get a BTH boost:

Normal Player Attacks:

If the attack's current attack type is Magic, then you get 7 BTH.

If the attack's current attack type is Melee or Ranged, you get 5 BTH.

The Boost takes into consideration type conversion things. For example, if you wield a Melee weapon, but use an armor that converts to Magic type attacks (like Wizard Robes), you will receive the Magic boost.

Weapon Specials:

If your wielded weapon's attack type is Magic, then you get 7 BTH.

If your wielded weapon's attack type is Melee or Ranged, then you get 5 BTH.

The Boost follows your weapon attack type regardless of what the individual hit's weapon type is and applies to all hits of the Special regardless of the hits' individual types. For example, if you wield a Melee weapon with a special that has Magic and Ranged hits (like High Communicant Grandeur), you receive the Melee boost on both hits.

Spells receive 3 BTH.

*"The Pendant defends you against Element attacks!"

DESCRIPTION This medallion shows that you have endured through the terror of the Devourer! It will boost your Endurance and Charisma, make your strikes more accurate, and reduce the damage you take from a random element each turn!

Activation: 0 turns Cost: 39 SP for activation and for every turn with the item equipped.

Effects:

+40 END/CHA

Each turn the misc chooses a random element from the 8 standard ones to protect you against, making any incoming attacks of said element do *0.65 damage.*

All Normal Player Attacks, Weapon Specials, and Spells get a BTH boost:

Normal Player Attacks:

If the attack's current attack type is Magic, then you get 11 BTH.

If the attack's current attack type is Melee or Ranged, you get 8 BTH.

The Boost takes into consideration type conversion things. For example, if you wield a Melee weapon, but use an armor that converts to Magic type attacks (like Wizard Robes), you will receive the Magic boost.

Weapon Specials:

If your wielded weapon's attack type is Magic, then you get 11 BTH.

If your wielded weapon's attack type is Melee or Ranged, then you get 8 BTH.

The Boost follows your weapon attack type regardless of what the individual hit's weapon type is and applies to all hits of the Special regardless of the hits' individual types. For example, if you wield a Melee weapon with a special that has Magic and Ranged hits (like High Communicant Grandeur), you receive the Melee boost on both hits.

Spells receive 4 BTH.

*"The Pendant defends you against Element attacks!"

DESCRIPTION This medallion shows that you have endured through the terror of the Devourer! It will boost your Endurance and Charisma, make your strikes more accurate, and reduce the damage you take from a random element each turn!

Activation: 0 turns Cost: 40 SP for activation and for every turn with the item equipped.

Effects:

+40 END/CHA

Each turn the misc chooses a random element from the 8 standard ones to protect you against, making any incoming attacks of said element do *0.6 damage.*

All Normal Player Attacks, Weapon Specials, and Spells get a BTH boost:

Normal Player Attacks:

If the attack's current attack type is Magic, then you get 11 BTH.

If the attack's current attack type is Melee or Ranged, you get 8 BTH.

The Boost takes into consideration type conversion things. For example, if you wield a Melee weapon, but use an armor that converts to Magic type attacks (like Wizard Robes), you will receive the Magic boost.

Weapon Specials:

If your wielded weapon's attack type is Magic, then you get 11 BTH.

If your wielded weapon's attack type is Melee or Ranged, then you get 8 BTH.

The Boost follows your weapon attack type regardless of what the individual hit's weapon type is and applies to all hits of the Special regardless of the hits' individual types. For example, if you wield a Melee weapon with a special that has Magic and Ranged hits (like High Communicant Grandeur), you receive the Melee boost on both hits.

Spells receive 4 BTH.

*"The Pendant defends you against Element attacks!"

DESCRIPTION This medallion shows that you have endured through the terror of the Devourer! It will boost your Endurance and Charisma, make your strikes more accurate, and reduce the damage you take from a random element each turn!

Activation: 0 turns Cost: 44 SP for activation and for every turn with the item equipped.

Effects:

+45 END/CHA

Each turn the misc chooses a random element from the 8 standard ones to protect you against, making any incoming attacks of said element do *0.55 damage.*

All Normal Player Attacks, Weapon Specials, and Spells get a BTH boost:

Normal Player Attacks:

If the attack's current attack type is Magic, then you get 12 BTH.

If the attack's current attack type is Melee or Ranged, you get 9 BTH.

The Boost takes into consideration type conversion things. For example, if you wield a Melee weapon, but use an armor that converts to Magic type attacks (like Wizard Robes), you will receive the Magic boost.

Weapon Specials:

If your wielded weapon's attack type is Magic, then you get 12 BTH.

If your wielded weapon's attack type is Melee or Ranged, then you get 9 BTH.

The Boost follows your weapon attack type regardless of what the individual hit's weapon type is and applies to all hits of the Special regardless of the hits' individual types. For example, if you wield a Melee weapon with a special that has Magic and Ranged hits (like High Communicant Grandeur), you receive the Melee boost on both hits.

Spells receive 5 BTH.

*"The Pendant defends you against Element attacks!"

DESCRIPTION This medallion shows that you have endured through the terror of the Devourer! It will boost your Endurance and Charisma, make your strikes more accurate, and reduce the damage you take from a random element each turn!

Numbers thanks to BlackAces. Image thanks to Abaraa. Additional thanks to In Media Res and Mordred.