Allows the trainer to switch out the user and pass effects along to its replacement.

41

Psybeam

65

20

100%

Has a 10% chance to confuse the target.

54

Crunch

80

15

100%

Has a 20% chance to lower the target's Defense by one stage.

TMs/HMs

#

Move

Type

Class

Pow.

PP

Acc.

Effect

TM2

Headbutt

70

15

100%

Has a 30% chance to make the target flinch.

TM3

Curse

--

10

--

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

TM6

Toxic

--

10

90%

Badly poisons the target, inflicting more damage every turn.

TM7

Zap Cannon

120

5

50%

Has a 100% chance to paralyze the target.

TM8

Rock Smash

40

15

100%

Has a 50% chance to lower the target's Defense by one stage.

TM9

Psych Up

--

10

--

Discards the user's stat changes and copies the target's.

TM10

Hidden Power

1

15

100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

TM11

Sunny Day

--

5

--

Changes the weather to sunny for five turns.

TM13

Snore

40

15

100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

TM17

Protect

--

10

--

Prevents any moves from hitting the user this turn.

TM20

Endure

--

10

--

Prevents the user's HP from lowering below 1 this turn.

TM21

Frustration

1

20

100%

Power increases as happiness decreases, up to a maximum of 102.

TM23

Iron Tail

100

15

75%

Has a 30% chance to lower the target's Defense by one stage.

TM25

Thunder

120

10

70%

Has a 30% chance to paralyze the target.

TM26

Earthquake

100

10

100%

Inflicts regular damage and can hit Dig users.

TM27

Return

1

20

100%

Power increases with happiness, up to a maximum of 102.

TM29

Psychic

90

10

100%

Has a 10% chance to lower the target's Special Defense by one stage.

TM30

Shadow Ball

80

15

100%

Has a 20% chance to lower the target's Special Defense by one stage.

TM31

Mud-slap

20

10

100%

Has a 100% chance to lower the target's accuracy by one stage.

TM32

Double Team

--

15

--

Raises the user's evasion by one stage.

TM34

Swagger

--

15

90%

Raises the target's Attack by two stages and confuses the target.

TM35

Sleep Talk

--

10

--

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

TM39

Swift

60

20

--

Never misses.

TM42

Dream Eater

100

15

100%

Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

TM44

Rest

--

10

--

User sleeps for two turns, completely healing itself.

TM45

Attract

--

15

100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

TM46

Thief

40

10

100%

Takes the target's item.

TM50

Nightmare

--

15

100%

Target loses 1/4 its max HP every turn as long as it's asleep.

HM4

Strength

80

15

100%

Inflicts regular damage with no additional effect.

Egg Moves

Move

Type

Class

Pow.

PP

Acc.

Effect

Take Down

90

20

85%

User receives 1/4 the damage it inflicts in recoil.

Amnesia

--

20

--

Raises the user's Special Defense by two stages.

Foresight

--

40

--

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Future Sight

100

10

100%

Hits the target two turns later.

Beat Up

1

10

100%

Hits once for every conscious Pokemon the trainer has.

Stats

at level 100

Base

Hindering
(90%)

Neutral
(100%)

Beneficial
(110%)

HP

70

250 - 344

250 - 344

250 - 344

Attack

80

148 - 233

165 - 259

181 - 284

Defense

65

121 - 206

135 - 229

148 - 251

Sp. Attack

90

166 - 251

185 - 279

203 - 306

Sp. Defense

65

121 - 206

135 - 229

148 - 251

Speed

85

157 - 242

175 - 269

192 - 295

TOTAL

455

Other Stats

Base Experience

Max Experience

Catch Rate

Happiness

EV Yields

149

1,000,000

60

70

Special Attack: 2 points

Damage Taken

1x

1x

1x

1x

1x

1x

2x

0x

1x

1x

1x

1x

1x

0.5x

1x

1x

2x

1x

Images

Black

White

Diamond

Pearl

Platinum

HeartGold

SoulSilver

Ruby

Sapphire

Emerald

Gold

Silver

Crystal

Flavortext

Black 2

The head on its tail contains a small brain. It can instinctively fight even while facing backward.

White 2

Black

White

Diamond

Pearl

Platinum

HeartGold

Its tail has a small brain of its own. Beware! If you get close, it may react to your scent by biting.

SoulSilver

Its tail, which also contains a small brain, may bite on its own if it notices an alluring smell.

Ruby

GIRAFARIG's rear head also has a brain, but it is small. The rear head attacks in response to smells and sounds.Approaching this Pokemon from behind can cause the rear head to suddenly lash out and bite.

Sapphire

Emerald

FireRed

Its tail, which also contains a small brain, may bite on its own if it notices an alluring smell.

LeafGreen

Its tail has a small brain of its own. Beware! If you get close, it may react to your scent and bite.

Gold

Its tail has a small brain of its own. Beware! Ifyou get close, it may react to your scent and bite.

Silver

Its tail, which also contains a small brain, maybite on its own if it notices an alluring smell.

Crystal

When it is in danger, its tail uses some sort ofmysterious powers to drive away the enemy.