If you don't have it already, get the installer here the 2.60 update here, you should also install this update too

Installing Wolfenstein:EnemyTerritoryFirst run the wolfET.exe, remember the path where you install it into!
After that run the et_patch_2_60.exe
To install the 2.60b update open the zip file with your favourite archive tool (7zip is great and free) and place the ET.exe and the ETDED.exe in the folder you installed wolfET earlier.

Technically this is enough to run cqb, but most servers will have Punkbuster running and you'll run into all kinds of errors if you don't do a manual update now.

The easiest way todo that is through pbsetup as described hereAlso if you're using windows vista or 7 running this once can help to avoid problems (it manually installs the services punkbuster introduced with update 1.523 on 04.11.2007).

Installing CQBYou need the alpha and patch wich can be downloaded from here.

Either you still have your ET shortcut on the desktop wich you can copy, or you need to crate a new shortcut from the ET.exe (right-click folder/desktop -> new -> shortcut -> navigate to Et.exe)Now right-click on this this shortcut and go to properties.In the line where it says target (below target folder) add

Allready did it ,thak you any ways.Btw should i keep the hunk value,oe should i change it in relation of amount of ram i have ?The max value is 512.Thanx

You can change it depening on your system ram, but using more than is needed only slows down the system because ET simply takes that amount of ram you tell it to take with com_hunkmegs, so if you start it with hunkmegs 512 it will try to allocate 512 mb of ram regardless how much it needs in reality, wich reduces the amount avaiable for everything else, so I'd suggest using the lowest possible value.

the hunkmegs with soundmegs and zonemegs are defined for the ammount of memmory used to game, sound and textures

Quote:

OK, here is the scoop, on the Hunk, Zone, and Sound Megs.

192 hunk Megs is all ET will use, even if you set it higher.

The Zone and Sound Meg values are both subtracted out of the Hunk Megs, not added to it.

Not surpassing 3/4ths of total memory is easy to figure, 192 is the most memory that ET requires, or will use.

There fore, on a system with 256 Mb of Ram, 192 Hunk Megs, is 3/4ths of the 256.

Systems with more memory would still use 192 Hunk, so on to Sound and zone.

You can use the meminfo command to see the Hunk and Zone usage in the ET console, but Zone is latched, and will only show 24 is used.

If you change this setting in a config file, it will not get changed because the zone Megs are loaded before any config files are run.

To get around this, you can create a short cut, and then add a set command to load the Zone Megs, and Hunk, and Sound as well.

Default settings for Zone and Sound are 24 Megs each, and ET will run with these settings, but those settings were designed for the small RAM of early computers.

The Sound Megs default was set at 24 Mb, and it will work, because ET will remove and reload as needed, but it's not the best for performance.

To check the sound Megs use the s_info command, and I have found that the best setting for ET Sound Megs, is to set it on about 48 sound Megs, if you use the 22 MHz setting.

We subtract 48 from 192, and that leaves 144 Mb.

Now the Zone is loading Map texture, etc, and please be aware that the higher the quality of graphic settings you use, the more Zone Megs, ET will require.

Also, large servers with 30 to 60 player slots, will also require, more of the left over Hunk, so you may have to play around with the Zone setting, to leave enough Hunk, and remember the Zone has worked, set at 24 Megs, its default setting, for years now.

Therefore, I would recommend 32 to 48 maybe even 64, but it depends on the above variables I mentioned.

So the get the Latched Zone to change, create a short cut, then right click on it, and select properties.

Then in the "Target" text box after ET.exe add this command and put quotation marks surrounding the number value settings, as follows: