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Posts Tagged ‘game prototype’

I’ve never had to censor spoilers in one of my creations before. I feel proud.

So, after getting off to an extraordinarily rocky start, I’ve got something going with jQuery, of all things! It’s got a sort of weird story unfolding. I don’t have it all completely figured out. I’m not sure if it will even be possible to get the whole story in a single playthrough.

I’ve never done anything even remotely like this in almost any way before, so I’m going to need some feedback on whether there’s anything I’m doing horribly wrong. After that, though, I’ve got a whole day to do nothing but write. That’s a lot of time, as long as I don’t go too crazy with the branching dialogue trees! Oh, and there’s also adding sound and music. But mostly just writing.

So, yeah. Play it by clicking this little link or the big image above, which is also a link. By the way, when you get to the part about police, the first two dialogue options don’t work because I haven’t written them yet. Go with the one that doesn’t say “Alright.”

Look out, here you have the third and final prototype of the game,http://yfrog.com/5r6vtz
you can see in the video, it contains procedural sounds and the selected char can “collect” other characters in the same “road” line that ends up in the house of the planet.
Here, i start drawing the current level of the house, so you can know it
In the next video I’ll show you the full version of the game

The second game prototype, in this moment i was thinking in several world with multitouch support, but i consider it is more fun to have more minigames, transitions and more action, so i set #houses later, but first take a look at the video:http://yfrog.com/3tcm0z

At this point all the graphics are done, some procedural graphics were done after and then i added the second minigame.