Will there ever be another "deep" Star Wars MMORPG?

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The only thing standing in the way of a "Deep" MMO are Play For Free gamers. So long as gamers want to play MMOs for free and not spend a cent, there is no chance of a "Deep" MMO being made.

Unless they do what ZeniMax and Areanet do with ESO and GW2. I think those two companies found the perfect formula, for now.

I wouldn't call either perfect but at least acceptable and I can live with that.

Still, @Konfess theory does not hold water unless he think MMOs were deep 7 or so years ago before the F2P craze took over in the west.

@Tiller : I get what you say but I never felt SWG really felt like one of the movies. TOR feels a lot like Clone wars though but that isn't a good thing in my book.

You could certainly make a MMO that have the feeling of the movies but you need to develop specific mechanics just for that. Just the fight mechanics to get something feel like the movies is rather hard to get right, and what you can do with the force and the mechanics to do it in the game is not something easy.

Of course TOR makes you the hero while SWG makes you more like an extra but does that make it "deep"?

I am as much SW fans as most others but the real theme of SW is heroic space opera. If you want a deep good Sci-fi IP you should look on Frank Herberts "Dune" instead (but avoid the lousy Lynch movie).

I really wish Jodorowsky would've made Dune. Sadly it's one of those wonderful things which died before birth. Check his documentary about it, very interesting if you are a fan.

Post edited by ConstantineMerus on October 2017

Have you ever noticed that their stuff is shit and your shit is stuff?

TBH getting struck by lightning after a car wreck heading to turn in your winning lotto ticket is more likely. MMos stopped being "deep" over a decade ago. Star Wars crap stopped being "deep" back in the 70's. Both genres would need a bit of re-branding to support a "deep" SW MMO. You'll have to be satisfied with a "derp" one.

I really wish Jodorowsky would've made Dune. Sadly it's one of those wonderful things which died before birth. Check his documentary about it, very interesting if you are a fan.

I certainly am. The thing that makes Dune so good for deep gameplay is the intrigues and corrupt nobles. Star wars is the classical story against good Vs evil and that tend to be rather lighter. House Harkonnen makes the Lannisters look like normal civilized people.

Then again, making any MMO deep is far from easy no matter what IP you use.

During my experience with the Battlefront 2 beta, it was hard not to imagine a full-blown Star Wars MMORPG with similar aesthetics, animations, and combat. Combine that with a gigantic world, deep crafting, world housing, and player economies... $$$$$.

How much longer will EA have the exclusive Star Wars license ;/

No. It's all about cashing in and milking. It will have to be a new IP and/or indy for any hope of depth. Depth doesn't sell to the masses. Star Wars is done unless you want the endless re-hash with Star Wars skin on it and a cash shop.

Star Wars was never deep to begin with (well maybe for the time period it was written in). It was an action-adventure trilogy similar to Indiana Jones. I am often a bit sad that new movies were created. The original series was a large part of my childhood and the new series has fragmented the fan base. I will always prefer the original trilogy. My favorite Star Wars game isn't Star Wars Galaxies. It's KOTOR 1 and 2. I feel they best captured the journey of the original movies.

I could see an indie game being made with the depth of Star Wars galaxies, but I don't think it would be set in the Star Wars universe. That isn't always a bad thing. For instance, Mass Efffect 1, 2, and 3 were quite good games in spite of not having a big name IP.

I'm going to guess no, not just because deep MMOs are so rare in any capacity, not just because SWTOR will have to die before they'll even consider it, but because of the idea of using worlds with pre-established lore.

Pre-established lore really gets in the way of taking creative license in a setting. The more beloved the lore the more fans will get irate over any and every mistake you make. This is why I think MMOs are best made in fully original settings, because it gives complete creative license to do whatever the heck you want.

However, SWTOR was smart enough to pick a setting they did have a lot of control over within the Star Wars universe... and then they trashed it with a WoW Clone. So now you wouldn't even want to do a good sandbox set during that time period because you have to worry about conflicting with all the lore from the KOTOR games and SWTOR.

Maybe if some really cool setting pops up that happens thousands of years in the future in the Star Wars universe that would be a good setting. Otherwise I think it would be better to do an original IP.