Before I began my career as a lighting and shading artist I was an oldschool 3dsMax modeler working in the VFX industry. I released many free tutorials however I never had the time or confidence to produce something that takes an absolute beginner all the way through to being an advanced modeler. Following the success of Mastering V-Ray, Mastering Hard Surface is the next logical step and I look forward to once and for all revealing every tip, trick and workflow I used working in production on film, print and game-art covers.

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