This is history in the making, looks like GOLD Edition may not be as far off as once thought.

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Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.Your compilation pack is as useless as your quest for approval, and I pity both.

In Subspace, when you have the Trophy Stand item and you were to throw it, your character would use the Smash Throw animations. People tend to find that annoying, so they would manually change the Smash Throws to standard item throws. The code makes that process automatic, so if you were to throw a Trophy Stand, you would throw it like a normal item.

hmmm interesting... Mr puff! any chance you can see if you can hunt down how allstar's stocks are coded into the game? i've been trying to combine BeX with PM 3.6. and it causes an instant crash as soon as the match starts with any clone, and oddly they all use mario's stock icons. i'm sure thats where the game is bugging up. i need to remove it and revert the change back to what it was in 3.5, before the stock icons were implemented in allstar.

It would be very much appreciated if you could point me in the right direction, even if its a simple point to the right person in charge of the codes in question.

Your best bet would be to ask Magus, standardtoaster, ds22, or maybe Dant. KJP doesn't know ASM coding, he just asked permission to post them v:

I'll try asking Magus and standardtoaster. i've asked Dant and ds22 already and was simply ignored. sadly they never seem all that keen on helping the community mod PM. one of the things that always turned me off from it.

That's because P:M is technically not meant to be modded.And specially if the intention is to mod it then re-release it as something else.

As such, they have no interesting in helping you do something that they are against.

Too bad that also hurts those who actually have absolutely no interest in Project M, and just want to implement core features to their own vBrawl (like All Star Versus, for example).

oh i have several of their special modes. thats not really an issue, you just look at the address of the special mode and it tells you where it starts. (provided you know about coding) the wiired page is amazing as a resource. the problem i have is certain codes i have no idea where they go into function to look up that address. its typically how i start decyphering the codes. i have roughly 80% of the PM codes parsed and thats about all i need anyway to mod it. tho implementing BeX is turning into a headach.

Tho i was thinking, a lot of codes are routed thru weird area's to make them work. (like turbo is routed thru the curry item) Allstar and subspace are the only area's that allow multiple characters per stock (subspace seems more likely and a simple swap) i think i'll check those adresses for similarities. i just need to find out how it loads the stock icons in allstar versus and i'll be able to get it taken care of.

it is sad and quite ironic they don't want their "hack" hacked. how closed they are really turned me far away from the PM community. i'm sure a lo of people can learn from what they've done, but thats a moot point. i've sent PMs but i imagine i'll be ignored as usual. hopefully standardtoaster will be a bit nicer then others in the past. otherwise i may need to shelf this project for a while.

I'll keep an eye on this thread if anything interesting pops up, tho i already had those ones xD. i don't really wanna derail this thread, so if you would like to add anything to what i said, feel free to post in my thread or PM me.

I believe their reason for this is that a competitive focused game needs to stand on a solid ground. If there are many versions of the same game around, that hurts the competitive scene as everyone has a different game. That's the same reason why only the most recent patch is allowed online in Smash 4.

However, as you stated, it's ironic that a hack isn't supposed to be hacked.

Personally, I think that the best thing about Brawl hacking is that everyone can have their games with everything they want. The customization is nearly endless, and should be only up to you, with all the creations and tools at your disposal.

However, they decide to keep their GCT encrypted instead of open source?

Hopefully that can change, for the sake of everyone's freedom, customization-wise.

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ㅤlㅤ- Bastard... How many Brawl hacks do you have sitting around unfinished!?- Do you remember how many breads have you eaten in your life?ㅤlㅤ

Personally, I think that the best thing about Brawl hacking is that everyone can have their games with everything they want. The customization is nearly endless, and should be only up to you, with all the creations and tools at your disposal.

That was beautiful.

But yeah, I agree. That's the whole reason I got interested in Brawl modding/Project M in the first place. I honestly don't care all that much about the competitive stuff since Smash is a game I grew up playing for fun, but the idea of being able to customize things and sort of be able create "my own personal Smash Bros game" was what sold me.

This is a huge necropost (two years old), I know, but I have my reasons. I'm not sure how many people know, but former PMDT ds22 has a thread on SmashBoards, in which he's posted some of his codes he made for Project M. Since they're Project M codes being released for the public, I felt it was relevant to bump this fossil of a thread with a link to ds22's thread on SmashBoards.