Red Hand of Doom 4E

In which the party is informed of rumors of goblin activity near Drellin’s Ferry and a lost messenger and thanked for volunteering to investigate

Encounter 1: Road Ambush!

Ambush from forest on both sides by an organized hobgoblin force, including a pit trap laid in the road

Encounter 2: Marauders

The trail of the ambushers was followed back to a cabin where more hobgoblins emerged, including a priest of Tiamat and his ritually summoned hellhounds

Encounter 3: Drellin’s Ferry

The party investigated town and met with the town speaker and captain of the guard.

Encounter 4: Blackwater Causeway

While crossing through a swamp in the Witchwood the party found the remains of a merchant’s wagon and the hydra that ate its occupants.

Encounter 5: Owls, Bears, and Goblins, oh my!

Goblins fleeing some larger creature dart across the party’s path on the way to Vraath Keep and the party stopped to fight them and their Owlbear pursuer.

Encounter 6: Vraath Keep, Part 1

Announcing their presence with the destruction of an old gardening shack, the party fights some goblins and worgs, chats with a Manticore, then fights a minotaur and some hobgoblins. The minotaur retreats, allowing the party a moment respite to rest.

Encounter 7: Vraath Keep, Part 2

The minotaur returns with bugbear aid, including a powerful bugbear warlock who calls on the manticore for aid. The fight is a close one, with Mirkag strangled to death and the party almost following suit if not for trading the Manticore several magic items for its help.

Encounter 8: Plunder, Spoils, and Plans

The party looted Vraath Keep, including a hidden chamber underneath. They also find a map detailing the battle plans for the hobgoblins that includes some funny pictures, but also a timeline for marching on Brindol itself.