Welcome, traveler!

This is the Official
home of the Sundog Resurrection Project.

The game status is:

PRE-ALPHA

UPDATE - MARCH 18, 2015:

Ok,
time for a quick news update! We have been (slowly) making more
progress on the game, fixing bugs and implementing new features that
will make gameplay significantly easier in certain ways. As we wind
down the bug fixes, we will prepare for a beta release, so KEEP YOUR
EYES OPEN! We will make a beta-version announcement soon, right here!

We
put together a discussion forum to facilitate communication between
fans as well as the game designers. Click the link on the right-side
info bar.

In
other news, we had a theme song composed and recorded by a very
accomplished Hollywood composer. The composer took a very unique
approach for the style. The music starts off in an 8-bit synthesized
melody, which is reminiscent of the music of the 1980's computer games.
Then, as the main intro screen appears, the music crescendos into a
full orchestral theme that sounds like a soundtrack to a
movie.

The game is far from perfect, and we
will need some beta testers to run it through the grinder and provide
meaningful feedback and suggestions. So please keep visiting this page!
More information will come in the future. UPDATE -
SEPTEMBER 14, 2014:

Here is an update on what is happening now: Even though this website has been silent for a number of months,
the project members have been slowly and steadily working on the game, adding new graphics, code, improved market system,
and a trophy system to motivate and reward gameplay. We are getting close to finishing the game to the point where we can
release it as a Beta for playtesting. We are very excited about the game and cannot wait to release it!
For now, hang tight and keep checking back here. We will let you know when and how we will be recruiting Beta testers.

UPDATE -
JANUARY 25, 2014:
It would be an understatement to say that we haven't updated this
page for a while, so we'll catch you up to speed...

During the Alpha stage, we made great progress
through the assistance of our wonderful Alpha testers. However, some
months after we released the Alpha, the project members were
simultaneously caught up with the heavy obligations of work and
family life and the project's forward momentum fizzled. Not long
after we completed making all the changes and improvements suggested
by our Alpha testers, we went dormant...again. (Has anyone been
keeping count of how many dormant periods SD:R has gone through over
the past 12 years?)

Well,
about six months ago the project members recommenced work on the
project. Many MAJOR updates and bug fixes have been accomplished
since then, and the game is far beyond where it was during the Alpha
stage.

We have
dropped the status to "PRE-ALPHA" simply because of the amount of
time that has passed since the last release and the amount of work
that has transpired during that period, and we have more work to do
before we feel ready to release an Alpha.

Keep an
eye on this page for more information and updates. We just updated
the screenshots and we will be posting some new screen shots and
info as time goes on. We apologize for not keeping up with updates
and for going off the radar for a while. The project members are
overworked with our various jobs and family matters, but we do our
best to keep the fires hot on the SD:R project.

Thanks
and we look forward to exploring the Jondd Sector with you in the
near future!

NEW!Visit the SDR Project'sDISCUSSION FORUMto interract with fellow `Doggers and with the game designers