Domestic Sorcerer [3.5 Base Class]

My first Homebrew Class, and if not my first post, then one of them. Thoughts?

Please note that this is not intended to be a variant Sorcerer, but rather a unique class which lore-wise draws on the same type of power. The difference is that he never really learned to use his power for anything but making his life easier.

Domestic Sorcerer

“I didn't realize that I could use my abilities to give myself this much of an advantage. Then some of my friends and I got drunk, thought attacking a troll was a good plan...” Gill Meybreck, Domestic Sorcerer

|Domestic Metamagic 9/day|6|6|5|5|5|4|[/table]Class Features
All of the following are class features of the Domestic Sorcerer.
Weapon and Armor Proficiency
Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield.

Spells
A Domestic Sorcerer's spell casting is Charisma based. To learn or cast a spell, he must have Charisma equal to or greater than the spell's level plus ten. DCs on his spells are Charisma based. They gain bonus spells from Charisma as well. As with Bards, they only learn spells if they have the bonus spells in that level.
A Domestic Sorcerer casts spells he knows spontaneously, as a Bard or Sorcerer does. His spells are arcane by nature, and therefor subject to spell failure from armor when using spells with somatic components. The exception to this is that a Domestic Sorcerer who has earned Light Armor Proficiency from a feat or from a different class. In such a case, a Domestic Sorcerer can cast spells wearing Light Armor with no penalty. This benefit does not apply to any other armor type, or to shields, even if the Domestic Sorcerer is proficient in their use.

Cantrips
A Domestic Sorcerer begins the game knowing 4 Cantrips. These are drawn from the Domestic Sorcerer Cantrip list. He can cast these Cantrips awill. They fuel his higher level spells in place of material components. As such, he cannot cast a higher level spell for which he does not know the appropriate Cantrip. Cantrips otherwise count as 0 level spells. No more than one Cantrip effect can be active at any time. The casting time of other spells does not include the casting time of the Cantrip.

Magic Sense (Su)
Domestic Sorcerers are well attuned to the energies involved in magic use, despite knowing little about the nature of magic. Whenever a magical effect is in play within 30ft of the Domestic Sorcerer, he is able to recognize its presence by a tingling sensation in his skin. He is not normally able to recognize power or type of magic, or discern location. Extremely powerful magic, such as Major or Minor Artifacts or Epic Spells, may be noticeable from farther away, and may produce a stronger tingling sensation.

At 5th Level, the range increases to 60ft, and he can more accurately discern the power of the effect
(see Detect Magic for more information on power of effects).

At 13th Level, he is also able to concentrate on any person to determine whether they have spells available. Any caster who has spells prepared, or any spontaneous caster with unused spell slots, will register as such. The power of the person is as follows: casters with four maximum spell levels register as weak casters, casters with six maximum spell levels register as moderate casters, and casters with nine maximum spell levels register as powerful casters.

Intense Energy
Though unrefined, a Domestic Sorcerer's power is similar to that of an adventuring sorcerer. When he casts spells, his energy registers to Detect Magic and similar effects as spells of one and a half times their level, round down. Greater Arcane Sight will show unused spell slots the same way. Effects such as the Domestic Sorcerer's Magic Sense will show him as being a nine level caster rather than a six level caster.

At sixth level, count his caster level as being one higher for the purposes of power, range, duration, and caster level checks. This improves to +2 at level 13, and to +3 at level 17. All spell DC's are also increased by this amount.

At tenth level, these bonus levels can exceed the maximum effect of a spell. For example, a spell which does 1d6/2 caster level damage (max 5d6) would do 6d6 at level 10, 7d6 at level 13, and 8d6 at level 17. This ability does not allow the Domestic Sorcerer's normal caster level to exceed the effect, only his Intense Energy levels.
Rapid Consumption
Beginning at level three, Domestic Sorcerers can cast and consume a Cantrip as part of the casting of the end spell. However, this ability is tiring, and he cannot use this ability for 1d4+spell level rounds after doing so. At level 7, he may subtract his Charisma bonus from this time. At level 12, he can use this ability without interrupting a currently active Cantrip. At level 15, he is able to do this effect without becoming tired.

Bonus Feats
Whenever marked on the chart, the Domestic Sorcerer may take any Metamagic, Item Creation, or skill based feat (Skill Focus, Stealthy, etc.) that he qualifies for.

Domestic Metamagic (Su)
The Domestic Sorcerer uses Metamagic differently than other spellcasters. When using a Metamagic Feat, he applies the effect to a Cantrip as he casts it, rather than the later spell. When he consumes the Cantrip in a higher level spell, the Metamagic effect is also applied to that spell. He can apply Metamagic levels per day as indicated in the chart. Unlike other spontaneous casters, he does not take extra time to apply Metamagic, and can use the Quicken Spell Metamagic feat, though it works slightly differently. The Cantrip itself is not Quickened, but cast as per normal. When he then chooses to expend it on a better spell, that spell is Quickened. Because of how this Metamagic works, he cannot use the Heighten Spell Metamagic Feat, and the final spell level is not increased in level. This means that he can apply Metamagic Feats even to his highest level spells.

With a thought
Sometimes when a Domestic Sorcerer of exceptional power wants to do something, he just does it. With this ability, he can use the following spells as if they were Cantrips: Shield, Unseen Servant, Comprehend Languages, Floating Disk, Disguise Self, Animate Rope, Erase, and Spectral Hand. He gains all of these spells regardless of whether he knew them previously. If he already knew one or more of these spells, he can learn a new spell in its place.

Also, he can use Wish as a Spell like ability once per week, applying any material, experience point, or other costs as usual.

Special
Domestic Sorcerers cannot multiclass normally into Sorcerers. Instead, when they first take a level of Sorcerer, they begin to progress using normal Sorcerer spells. Take as the highest level they are able to match the spells per day in. A 6th level Domestic Sorcerer then takes one level in Sorcerer. The Domestic Sorcerer levels give one 3rd level spell, and two 2nd level spells. Their Domestic Sorcerer levels would count as 4 levels of Sorcerer, since they are able to produce three 2nd level spells in a day, the same as a fourth level Sorcerer. Their Domestic Sorcerer spells henceforth count as Sorcerer spells of the same level, both for spells known and for spells per day.

For all other purposes related to feats, Prestige Classes, or anything else, a Domestic Sorcerer counts as a Sorcerer of the level determined by that method.

Fluff

Spoiler

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Domestic Sorcerers in the World

Race
Any race with the ability to use magic naturally can be a Domestic Sorcerer. Races which are discriminating against mages, however, usually will hide their innate abilities.

Attitude
Domestic Sorcerers don't plan to be adventurers. They are generally perfectly comfortable with their normal lives as farmers, cooks, blacksmiths, innkeepers, or whatever other mundane job they choose to follow. Neither are they unaware of their innate magical abilities, rather, they use them to simplify life. Starting the fire to keep warm. Picking up that book or that bowl they need from across the room, rather than getting up. Most Domestic Sorcerers are only going to be first level, and may not even know anything other than cantrips.

Adventuring
As such, Domestic Sorcerers who become adventurers must have some drastic change of heart. Maybe a loved one has died unjustly, or maybe they were attacked by a monster and developed a liking for the thrill of battle. Once they get out in the world, they begin using their Cantrips in new ways.

Notable Domestic Sorcerers
Domestic Sorcerers who become famous are not noted as being any different from other sorcerers.

Organizations
There are no organizations for Domestic Sorcerers.

Domestic Sorcerers and Other Adventurers
Domestic Sorcerers are even less unrefined in magical ability than usual Sorcerers. Where a Sorcerer becomes aware of their magical abilities, and refines them to a certain degree, learning how to bend this and that magic using their natural gifts, a Domestic Sorcerer lacks even that basic level of training. They just will, and it happens. Despite this, the two classes get along well generally, with Sorcerers who travel with their Domestic brethren often taking the role of mentor in their magical abilities.

Wizards tend to view Domestic Sorcerers little differently than other Sorcerers, though either the unstreamlined nature of Domestic magic or their skills in other areas can color the Wizard's view.

Most other classes view the Domestic Sorcerer not as a typical spellcaster, but as a typical citizen of wherever they come from. Bards occasionally find some kinship with the spontaneous nature of their magic, and Domestic Sorcerers often find great enjoyment in the Bard's performances.

Adaptation
Make note of how magic in your world works before allowing this class. Tweak as necessary.

Multiclassing
Many Domestic Sorcerers who begin adventuring will take training in a second class at some point. Those who don't often become artists with their magic, developing their own unique and original ways to use magic.