Thrones of Britannia: Balance Update

Total War Saga: THRONES OF BRITANNIA

Lori.Forder

May 15 2018

The Public Beta for the first update for Thrones of Britannia is now live. Restart Steam and then go to the game in your library, right click and go to properties > Betas and from the dropdown select ‘Patch 1’ to opt into the beta and get access to the changes listed below.

Please note, there are text changes in this beta update that are not yet localised into other languages. It’s best played in English for now. Also, remember that it is in beta. We wanted to allow access to the changes as quickly as possible, so it has had some but not a full sweep of testing. We will monitor, test and refine it over the next few weeks.

Headline Changes

The main focus of this update is to respond to player feedback by creating a better balance in terms of difficulty and to serve up more challenge. We have tried to leave no stone unturned in this exercise, so the patch includes many granular level changes. You can see all of them laid out in detail here but below is a summary:

Increased cost of buildings, in particular higher tier buildings

Food costs for higher tier buildings increased, and more food cost for some Market income buildings added

Adjusted some bonuses from Market income buildings to tone down how much income some late game provinces could get

Estates now cost -100 gold for each one not held by your King

All tax levels now give public order penalties, halved public order hit from occupying settlements from -10 to -5

Changed Victory Conditions for many factions to improve variety of play styles and fix some instances of too-early victories

Reduced some bonuses from technologies so they are less overpowered, in particular the +15 melee skill technologies are now +6 bonuses as the previous value was a huge increase for many unit types

Reduced upkeep and recruitment cost reduction bonuses from traits from -50% to -25%

Adjusted AI bonuses from difficulty levels

Change to Supplies so armies start with a lower value and some bonuses from buildings reduced and Supplies lost in enemy territory increased so Supplies has more of an impact

Changed when different negative faction food penalties are applied so harsher penalties apply earlier, and changed the effects to have more impact

Made changes to War Fervour so only changes to score in last turn shown, and impact of War Fervour technology changed as well

Some unit balance adjustments made, in particular to Berserkers

Made changes to increased the length of melee combat so battle line will be closer to the length we want to see

Changed spotting values so units in trees can hide better

The beta also includes a number of quality of life improvements to the UI, some Art improvements and bug fixes.

UI Improvements

Campaign

Divorce Wife/Seek Wife buttons added to character details panel

Hold Feast button added on Kings character details panel next to Influence value

Lower Influence and Secure Loyalty buttons added to character details panel for non-king characters next to Influence and Loyalty values respectively

Strip Estates button added to Estates tab

All political actions now have a confirm button before they happen

New zoom-to button added to building browser for unique buildings so you can see where they can be constructed

Added character details button to character info panel in bottom left of campaign screen

Added ability to cycle through your characters through the character details panel via arrows, and added an icon to show whether a character is general/governor/statesman

Improved settlement renaming UI so it is clearer when you’ve changed the name

Battle

Adjusted unit stat display to better mirror order and stats shown in Warhammer, speed added to display. This does mean that the shield stat has been removed from missile units stat display as only enough space for 10 stats to be shown

Other

Academy button now links direct to video part of the Thrones of Britannia page on the Total War Academy website

Art Improvements

Added new rocks to battlefields that units can move over, replaced many static rocks with these new rocks so movement across battlefields should overall be smoother