Gran Turismo

It took a while for Gran Turismo to hit the PS3, first as a Prologue release. So much so that Gran Turismo 6 didn't even hit until the after the PS4 released. Polyphony seems to want to change that, though it t...

Three-time F1 champion Ayrton Senna is being honored on the 20th anniversary of his passing in Gran Tursimo 6 with newly offered content and a short film.
The director of KAZ: Pushing the Virtual Divide created a short...

Gran Turismo 5 is going down -- it's servers are, I mean. On May 31, they pull the plug, but not without one last event. This month, for all of May, a race series in GT5 will reward users with cars to use in Gran Turismo 6. A...

Gran Turismo 5 is coming to an end less than four years after its launch, as the online component is set to be removed entirely by the end of March, and now, we have word that certain DLC packs are getting pulled from the PSN...

Kazunori Yamauchi, the man behind the Gran Turismo racing game series, is the subject of documentary KAZ: Pushing the Virtual Divide. Director Tamir Moscovici worked with Sony to tell the 15-year story of Yamauchi's work, pu...

Are you a car person? It's so weird talking about cars to someone that isn't a car person. It's like when someone talks about football to me. I always just picture a televised game in super fast forward, where the damned bal...

Come 2014, Sony will be discontinuing online support for Gran Turismo 5, Resistance: Fall of Man, Resistance 2 and Resistance 3. Yes, that means that you'll no longer be able to play these games online; Sony is essential...

YouTube user Radical Dreamer has stumbled upon an exploit in Gran Turismo 6 that can generate 20 million credits in a matter of minutes. Sounds too good to be true, right? I had Dale test out the glitch and he ran into some ...

Dec 07 //
Wesley Ruscher
Senran Kagura Burst (3DS eShop)Developer: Marvelous AQLPublisher: XSEED GamesRelease Date: November 14, 2013MSRP: $29.99
Senran Kagura Burst has a lot going for it. It's often times quite charming, the 2D illustrations are very well done, the almost-all girl world they exist in offers a nice fantasy for those that are sick of the male-dominated game industry, combos are fun to pull off despite their simplicity, and the character designs are pretty expressive (sexually and otherwise). All that is held back by the fact that the low-budget graphics, distracting breast-obsession, and overall lack of actual game design. There's potential for this series to be more than sex and combos, but so far, that's all it has going for it. It's cheap, sweet candy with little nutritional value that might make you sick after a while.
Read the full Senran Kagura Burst review
Desktop Dungeons (Mac, PC [reviewed])Developer: QCF DesignPublisher: QCF DesignReleased: November 7, 2013MSRP: $14.99
All in all, the full release of Desktop Dungeons is great. QCF Design had a fantastic core game built years ago, and it holds up today, especially with the added bells and whistles. Despite its generic title, there really is nothing else like the dungeon-puzzling found here. Rather than being satisfied with the simple, unique game that it was, the developers went above and beyond adding polish, resulting in a game that is truly remarkable.
Read the full Desktop Dungeons review
Rainblood Chronicles: Mirage (PC)Developer: S-GamePublisher: OR1GO GamesRelease Date: November 11, 2013MSRP: $14.99
Rain Blood Chronicles: Mirage probably isn't going to stick with you as a cherished experience, but it's a competently designed combo slasher with a fair bit going for it. Players who like their 2D hack n' slash combat fast and accurate should be satisfied.
Read the full Rain Blood Chronicles: Mirage review
Tiny Brains (PC, PS3, PS4 [reviewed], Xbox 360)Developer: Spearhead GamesPublisher: 505 GamesRelease Date: December 3, 2013 (PS4) / TBA (PC, PS3, Xbox 360)MSRP: $19.99
Although its core campaign is far too short, the game is a blast with other players, and the wide variety of challenges should keep you playing for hours. Despite the fact that my time with these tiny adora-creepy critters was rather brief, I'd love to see them again in a sequel someday.
Read the full Tiny Brains review
FORCED (PC [reviewed], Mac, Linux)Developer: BetaDwarfPublisher: BetaDwarfRelease Date: October 24, 2013MSRP: $14.99
FORCED isn't the biggest game on the PC, but it's not trying to be. Rather, it tries to be a fun co-op experience -- a goal that it accomplishes quite well. Grab the four-pack off Steam, grab three friends, and play FORCED for the weekend. It's a one-trick pony, but it's a good trick indeed.
Read the full FORCED review
Saint Seiya: Brave Soldiers (PS3, available through PSN only)Developer: DimpsPublisher: Namco BandaiRelease Date: November 26, 2013MSRP: $59.99
Saint Seiya: Brave Soldiers is a decent tribute to anime series that never caught much attention this side of the Pacific. The fighting is pretty looking, but very barebones; the music is catchy, but repetitive; and all the extra modes while solid, don’t do much to make this title truly stand out. Fans of the Naruto: Shippuden and the Dragon Ball Z fighters will feel unfulfilled, but for loyalists of Saint Seiya, Brave Soldiers offers just enough fanfare to make this worth the time.
Read the full Saint Seiya: Brave Soldiers review
Gran Turismo 6 (PS3)Developer: Polyphony DigitalPublisher: Sony Computer EntertainmentRelease Date: December 6, 2013MSRP: $59.99
Gran Turismo 6 isn't perfect, but it's still the best videogame out there for driving enthusiasts. It's what Gran Turismo 5 should have been. It needs work in the AI and damage modeling departments, and that next-gen visual upgrade can't come soon enough. Still, GT6 is a game that I expect I'll happily play for years to come, or at least until Polyphony Digital brings the next one out. Its charms run so deep that I’m just as happy chugging around the track at 86 MPH in a family van as I would be in the most expensive exotic racer.
Read the full Gran Turismo 6 review
Killer Instinct Arcade FightStick Tournament Edition 2
Feenix 2014 Nascita Gaming Mouse

Review Round-up: Week ending 12/7Oh December! You are by far my favorite month of the year, and not just because it's Christmas and my birthday. Your winter slumber in the games department allows me the leisure of checking my backlog list twice and knocking ...

Dec 06 //
Dale North
Cars: Gran Turismo 6
I picked cars as the first entry for this comparison so I can rant a bit. People were loud and mad at Forza 5's 200 or so available cars. Yes, GT6 has 1,200 cars, but I'm willing to bet that most gamers won't touch many of the cars in the bottom ranks. I mean, a Daihatsu hatch isn't something you'd brag about. And Gran Turismo games offer several variations on one model. Cut the ones you'd never drive and the variations and the number would go down quite a bit.
Forza 5's cars look incredible. Given the next-gen advantage, I'm sure GT6's cars would look just as nice. But, right now, Polyphony Digital's work can't touch Turn 10's. They're eye poppers. Wowzers. And Forza has all the cars you'd like to drive (or own), with none of the duds or duplicates.
Still, GT6 has the number advantage, so it wins for me. It's so nice to be able to flip through all of the offerings and drool over virtual vehicles -- it's like a game in itself. And there are some strange offerings to keep things fun, like the moon rover. The fun of experiencing so many different types of vehicle types is what really keeps me coming back to GT6's career mode -- Forza 5 doesn't have that for me.
At the end of the day, we play these games because we like cars. More cars wins.
Tracks: Gran Turismo 6
My biggest complaint with Forza 5 is that there are not enough tracks to keep me entertained. The tracks are both beautiful and ridiculously detailed, but I would have rather had less shine on these tracks if I could trade that for more places to race. Again, the 14 tracks that are included are great, but you see them so often in career mode that you start to tire of them. The lack of variety is bothersome, but the lack of fan-favorite tracks really stinks.
GT6's tracks may not have the photorealism and high detail of Forza 5's tracks, but the number of tracks makes up for this many times over. GT6 has 37 locations and 100 layouts. Add in the variable weather and environmental changes and there's more than enough variety to keep things fresh for hours on end. They're all so impeccably crafted that I think tracks feel better on Polyphony Digital's side.
Graphics: Forza Motorsport 5
Man. No contest. The graphical leap between current-generation and next-generation visuals is huge. A side-by-side test is painful.
It seems like there's just enough power under the hood of the PS3 to make for a fine racing videogame. But you can't help but think that they ran out of power when you look at GT6's static scenery, pop up book trees, and jaggy edges. The cars look great, as do many of the tracks, but you don't have to look hard to find rough edges.
There's so much more headroom with the Xbox One that Forza 5 gets 1080p 60fps visuals with some of the best lighting and detail work I've ever seen in a videogame. Polygon counts are much higher, and everything from car damage to shadows looks much more detailed.
Again, no contest.
Control: Gran Turismo 6
The same difference in processing power between the two systems should point to Forza 5 coming out on top when it comes to control, right?
In my mind, the Gran Turismo franchise has always won out on driving physics. GT6 has new physics that dig down deeper into its already great feel. Handling feels better than ever now, and that's why I enjoy playing GT6 just slightly more than Forza 5.
I wouldn't be surprised to hear that there's much more going on under the hood of Forza 5 -- It certainly feels like there's a lot more going on. Forza 5 feels more dynamic, and there's certainly more visual feedback for what's going on in its simulations, but all the calculations in the world won't matter if they don't feel good. To be clear, Forza 5's driving feels great. But GT6's driving feels fantastic.
Career Mode: Gran Turismo 6
Gran Turismo 6 sticks to its guns, once again putting players of its career mode through a progression that has them working up from a little turd of a car to the fastest cars in the world. While I've never loved the license tests, I do enjoy the slow burn of the GT career modes, and I always appreciate having to earn my way into the best cars. There's also the joy of experiencing so many different types of cars along the way. GT6 keeps that spirit, so know that its career mode will take you a long while to work through.
On the other hand, Forza 5 lets you hop into whatever you'd like and tackle any race that interests you. Pure freedom. You can just stay in one car if you'd like.
If you're a casual racing fan, you may not enjoy the two laps at 75 MPH in a budget hatchback that you have to get through early on in GT6. But, for me, I want to work through it all. And there's so much more to do in GT6 with its weather races, endurance tests, mini challenges, coffee breaks and more.
AI: Forza Motorsport 5
GT6's AI is better than ever, but there's better out there. I'm glad to say that gone are the days where you'd find that the second- and third-place drivers would magically appear behind you when one tire touches even the smallest patch of dirt or grass. It seems less about cars following scripted paths this time around, though I can't help but think that the heat is artificially turned up near the end of the last lap. GT6's AI is good, but it still needs work.
Forza 5's Drivatar system has the worst name ever, but it's a game changer when it comes to AI. By taking real players' driving tendencies up into the cloud and then down into your AI opponents' cars, single-player racing has never felt more real.
Online: Gran Turismo 6
Flat out, there are simply more cars, courses, and race options to play with in Gran Turismo 6. Polyphony Digital has set the stage for online that should keep you entertained for years.
Controller support: Gran Turismo 6
[Edit: There are two $399 Xbox One steering wheels for Forza 5. This still doesn't beat GT6's back support, though.]
Forza 5 only supports the Xbox One controller. That's it.
GT6 has back support for several of the Thrustmaster, Driving Force, and G series of wheels. That's all great news. It's too bad that GT6 does not support the DualShock 4 controller, though.
Microtransactions: Gran Turismo 6
Since this comparison is coming from me specifically, I'm picking the game that doesn't seem to be built around making more money later. I love Forza Motorsport 5, but I could never shake the feeling that it was designed around a DLC strategy. From the lack of fan-favorite tracks to the ever-present reminders that you can buy credits to level up faster, an underlying feeling of being asked to pay more weighed on me a bit. I can't claim to know Turn 10's intent, but if I ever found out that they held tracks back to be sold later, I'd be very disappointed.
Gran Turismo 6 does give you the option to buy game credits to let you skip over having to earn them through races. It's simply a shortcut to fast cars. While I think that skipping over GT6's wealth of vehicle and race types to get the fastest car defeats the purpose, I can appreciate that not everyone has the time required to work through its career mode. Furthermore, car pricing seems to be in line with what it was in Gran Turismo 5, so nothing seems shady so far.
While I'd rather that Polyphony Digital skipped the microtransaction option altogether, it's not intrusive, and you're never prompted or reminded. More importantly, nothing seems like it's missing from Gran Turismo 6. It's a full game that you can play for years on end without feeling like you need to buy something.
Load Times: Neither
OH MY GOD. Both are terrible. Polyphony Digital has improved load times over their last release, but pre-match loads sometimes take 30 seconds or more.
GT6 has a slow Blu-ray drive. What's your excuse, Forza 5?
Summary:
Again, you can't go wrong with either. I'm really glad I have both. I think of Forza 5 when I want to race, while I think of GT6 when I want to drive. That's what it really comes down to for me. I go to Forza for the flash and spectacle, I go to Gran Turismo when I want to play in an automotive toy box. Hopefully that makes sense to you.
But, if I had to pick one racing game to take to a desert island to play for the rest of my life, it would be Gran Turismo 6.

Head-to-head comparison[Edit: We updated the controller section as there are two $399 Xbox One steering wheels for Forza 5.]
There's a racing simulation showdown taking place on gaming consoles this holiday season between PS3 racer Gran T...

Dec 06 //
Dale North
Gran Turismo 6 (PS3)Developer: Polyphony DigitalPublisher: Sony Computer EntertainmentRelease Date: December 6, 2013MSRP: $59.99
Polyphony Digital stays the course with Gran Turismo 6, continuing to push forward to bring us the biggest and best driving simulator out there. While its gameplay has you racing at all times, GT6's design encourages you to explore the full spectrum of automotive delights, from tuning and customization to the hoarding of the virtual versions of all the cars you wished you really owned. Again, while racing is what you'll do in GT6, at its core it's an automotive toybox, filled with all the toys a car lover could want.
While an arcade and online mode exist, the heart of GT6 is its career mode. As with the previous games in the franchise, you'll work your way up the ranks, starting out as a novice in a miserable little compact car, doing your best to make it around the track fast enough to place and earn credits to buy bigger and better vehicles. Car acquisition is the underlying motivator as you work your way up through the six ranks, with each successive rank's events paying out more credits for top placement, letting you ditch the dud and buy the cars you really want.
There's more freedom to explore events and race types in GT6's career mode with its new star system, which has you earning up to three stars depending on your placement in races. Accruing enough stars will let you unlock License Tests that you can take to increase your player rank, which in turn unlocks new race events. The star requirement is fairly low, and there are plenty of events to choose from, so you're free to pick what kind of events you'd like to take on to work towards the next unlock.
I've never cared for the License Tests in Gran Turismo games, so I'm glad that the testing process is much lighter and quicker in GT6. Each rank has you running through only five or six tests to move onto the next rank, and with their full descriptions and relaxed time requirements, they don't take that long to clear.
Earning stars also unlocks bonus events as you progress through the ranks. Coffee Breaks are racing mini-games that let you take a breather between races. They have you doing things like seeing how quickly you can knock over 300 cones on a course. Mission races put you in driving situations with a specific objective, like overtaking cars. And one-make races put you against your own car type. Each of these modes are fully separate from your career, and make for a nice break.
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Bigger events unlock as well as you continue through career mode. The Goodwill Festival of Speed had me taking classic cars through a narrow uphill race. And the rumors are true: you really do get to hop in a space module to explore the lunar surface in three different moon missions.
You have to love the variety offered up in Gran Turismo 6. It's not just an endless string of race tracks, and you're never stuck in one vehicle doing one kind of race type. There are cart races, dirt races, weather changes, fuel-limited challenges, rare vehicle events, and much more. The Vision Gran Turismo section, which will add concepts from auto manufactures to the game, is sure to keep things exciting on its own.
Each event has its own requirements, which usually boil down to minimum or maximum performance point rating. Every car in Gran Turismo 6 has a set PP rating where faster, more powerful cars get a higher number. Taking your car in for tuning or upgrades can increase its PP rating, letting you tweak it to the highest possible eligible rating if you'd like. The tuning mode gives you the full works to play with, featuring a full sheet of options that lets you tweak everything from tire type to exhaust. Three customizable settings slots for each car can be named and saved.
Sorting by PP is the best way to work your way through Gran Turismo 6's massive car list, which tops over 1,200 total. Over 120 cars have been added to GT5's line-up to make for this massive selection, which ranges from carts to supercars.
You're free to immediately hop into the dealership menu to window shop and buy, though you'll find that the most desirable cars will take a lot of prize earnings to add to your garage. Early gold trophy winnings might give you 3,000 credits or so. The fast and sexy cars are 300,000 credits. There's so much to pick from that it feels like you'll never get it all. It's overwhelming in the best possible way.
Players do have the option of purchasing in-game credits to speed up the process, letting them jump over having to compete in races and events to earn them. 500,000 credits ($4.99) or more can be bought at the PlayStation Store to let players get right to buying. While I think this option completely defeats the purpose of the game, I suppose it's nice for those that want to be able to have instant access to the best cars. Thankfully, Gran Turismo 6 is completely free of microtransaction prompts during regular play.
Gran Turismo 6's track count is healthy. There are 37 locations and 100 layouts, with new tracks like Brands Hatch and the outstanding Willow Springs raceway added to the mix. With the variety of tracks, running backwards and forwards, and the varied weather and lighting conditions of the GT6 engine, you’re never stuck feeling like you’re seeing the same thing over and over.
All the cars and tracks in the world won't matter if the driving isn't good. I'm glad to say that Gran Turismo 6 feels fantastic. It's more responsive and natural than ever, thanks to a new physics engine. Polyphony Digital has talked a lot about what went into their new model, with a focus on tires and suspension, but technical details are the last thing you'd think of while in the heat of a race. Chances are that you'll be thinking about how great the car handling is. I was immediately taken with how natural driving felt, with its real sense of weight and movement. In my mind, Gran Turismo has always been the undisputed king of driving feel in racing games. It's even better this time out.
What's not that much better is the opponent AI. It's not terrible, and it is better than its predecessors, but not by much. Cars seem to bring more heat to the race, and there's definitely more variance in their race path, but you're still mostly just weaving your way up to the front of the line in GT6. It's nice to see the rare car take a wide turn, but it doesn't happen often enough. Expect nearly perfect single-file racers that get aggressive in the last stretch of your last lap. Still, we’ve come a long way from the AI of previous series games that had racers almost magically appearing in your rear-view mirror when you touch the slightest bit of dirt or grass. Let's hope that the next entry in the series can improve on opponent AI.
Thankfully, Polyphony Digital's outstanding track work gives you plenty to focus on after you've weaved past all of the other cars. Just hope that an AI car doesn't come up from behind and tap you, as you'll go spinning off the track in the most ridiculous fashion. The result of a tap or bump by another car feels unnecessarily exaggerated. I lost count at how many times I ended up in the dirt in the final stretch of a race. This ends up being incredibly frustrating in some of the longer races. While the control physics are great, Polyphony Digital needs to further develop their collision model.
This time around, all of the cars sport the same visual quality for their exteriors, so there's no longer a premium/standard division. They look great -- better than they've ever looked on the PS3. The car models are sharp and clean, with a showroom shine that seems to last through the race. Their overall shape is nice, though they seem to lack fine details. These details come back in replays -- the cars look so nice in the replays that you can't help but feel cheated in the races.
A lot of the courses look really great too. City-based tracks like Madrid and London have lots of trackside detail, and the way the desert sun blasts the asphalt in Willow Springs looks photorealistic at times. We're already spoiled by next-gen racers, but the lighting and reflections are still pretty good in GT6.
And you can take pictures of it all! Replays give you the option to snap shots and save them for sharing later. GT6's Photo Tour mode lets you play around with placing your car in some real-world settings to snap a picture or two. The camera emulation is surprisingly full-featured, with options for everything from ISO to focal length. Fellow photo nuts will have fun with this feature.
But it's not all pretty. Car shadows are weird sometimes, as are some of the on-car reflections. The car damage model is weak and sometimes cheap looking; what should be dents look like off-color wrinkles in the paint job at best. The asphalt always looks great, but the details on the side of the tracks are surprisingly low-res, with post-race views showing crunchy textures. Screen tearing is surprising to see as well. Worst of all, an odd screen-door effect shows up in trees and other background details, looking like some kind of graphical error. None of these visual niggles hurt gameplay, but they are distracting at times.
The sound of GT6 is also distracting. Cars sound muffled and dull. Supercars that should have exciting roars sound more like household appliances whirring under an blanket. Sonically, car sounds do a nice job of staying out of the way of the music, which is great for music lovers. But, if you like to hear car noises, you're out of luck here. The terrible car collision noise is the worst of all. A full-on smack sounds exactly the same as a little love tap, and both sound like someone kicking a trashcan.
But the soundtrack is killer! Polyphony Digital packed in a huge variety of licensed and original tracks, covering everything from dubstep to hard rock. The tracklist is fresh and exciting, with only a couple of tracks that I'd opt to skip given the option. Even the menu music is really great. After days of play I continue to hear new selections. I adore the funky music in the car modification section.
The user interface has improved greatly over Gran Turismo 5. The messy board of various-sized tiles has been replaced with a dash that uses uniform-sized tiles, divided by mode type. Online, arcade, career, car shopping, tuning, special events, and tools, each have their own section divisions, with horizontal scrolling letting you jump between them.
Polyphony Digital claims that load times have improved. They probably have on a technical level, but with pre-race loading times of half a minute or more, it certainly doesn't feel like it. The PS3 disc drive always seems to be working, so you know they put some effort into improving load times. It seems better in the menus, but there's always a wait before races.
Online play has you jumping into a lobby to pick from existing games, or creating your own by picking from various modes, race types, courses, regions, and more. For existing rooms, you can choose to spectate, practice, or enter the match when you're read. You'll be prompted if your car doesn't meet the set race regulations, as I was when I tried to enter a drift contest with the wrong tires. A quick access bar found at the bottom of the room lobby gives you instant access to your garage, car and event settings, and driving options, as well as a chat function. You can also initiate a vote for the track you'd like to race on.
You can go nuts in the event settings in your created rooms, picking everything from track type to how often it might rain or snow. You can even set how often you'd like the weather to change. Settings can get as specific as you'd like with your own race requirements, letting you set one particular make of car or one set performance type. You can ask that traction control and skid recovery are off, for example. You are given three settings slots to save your favorite race loads for later use, too.
Seasonal Events let you jump into limited-time events to race for a prize. Each has an availability window that you need to meet to be rewarded. I tried taking a spin in the newly released Vision Gran Turismo Mercedes-Benz AMG VGT in a time attack-type match. You're free to keep going around the track to log your best time during the eligible times, with the system instantly updating your rankings as you play. We'll see how I fared later this month!
Winning any of the races from both the lobby and Season Events online sections will earn you credits, of course.
Unlike Gran Turismo 5, navigating through the online race menus is fast and easy in GT6. So far, connection to the servers and joining rooms seems nice and quick, though I suspect this will change a bit when the floodgates are open for the public.
I'm pleased to say that everything from matchmaking to play was snappy and responsive in the handful of online matches I played. I see myself spending a lot of time in GT6's online world.
Gran Turismo 6 isn't perfect, but it's still the best videogame out there for driving enthusiasts. It's what Gran Turismo 5 should have been. It needs work in the AI and damage modeling departments, and that next-gen visual upgrade can't come soon enough. Still, GT6 is a game that I expect I'll happily play for years to come, or at least until Polyphony Digital brings the next one out. Its charms run so deep that I’m just as happy chugging around the track at 86 MPH in a family van as I would be in the most expensive exotic racer.
For me, it's a racing world I can get lost in. Again, it's less about racing and more about driving; it's less about spectacle and more about substance. It's the driving authenticity, superior car handling and physics, wide variety of cars and races, and reverence for all things automotive that have me hooked and will keep me coming back.

What GT5 should have beenHave you ever hopped into your car just to drive? Driving to enjoy being behind the wheel, I mean. I'm talking no destination, no time constraints -- just being in a car to connect with a machine and the road it's on.
R...

The rumors were true! After you work your way through a bit of the career mode of Gran Turismo 6, a Lunar Exploration mode unlocks. In it, you'll take a moon vehicle across the lunar surface in three different missions.&nbsp...

I've been playing Gran Turismo 6 for so many hours that I can no longer see straight. I'm not pulling your leg when I say that I dreamed about Gran Turismo last night. I had racing stress dreams, folks.
So what's the hold-up ...

Remember when everyone was down on Forza 5 for having microtransactions on top of its premium price? Well we already know that Gran Turismo 6 will have the same scheme, but Sony boss Shuhei Yoshida is telling p...

Sony was really excited to show off its new "in-game credits" for Gran Turismo 6 in a recent blog post. These credits "will be purchasable through PS Store or your friendly local retailer". It's a system of made up curre...

There are just under 1,200 vehicles confirmed for Gran Turismo 6, and I'm hoping to race what's sure to be the suckiest one of them all, the Lunar Roving Vehicle LRV-001. A new trailer teases some moon action, but I doubt we...

As with Gran Turismo 5, the upcoming Gran Turismo 6 will have a hefty patch upon its December release, followed by a year's worth of planned support and updates. Gran Turismo 6 creator Kazunori Yamauchi, speaking to Eurogamer...

Vroom vroom. That's the sound that cars make, more or less, when they're not being covered up with butt rock, like the Gran Turismo 6 gamescom trailer that Sony showed again during their mysterious Japanese press conference. ...

Did you know that Gran Turismo 5 has the most online players of any PS3 game? In a gamescom meeting with Polyphony Digital's Kasunori Yamauchi, we learned that even three years after release, GT5 has 1.25 million users that s...

Polyphony Digital's Kazunori Yamauchi explained in a behind-closed-doors meeting at gamescom that the first Gran Turismo game had the tag line "For all people who love cars." They've played with that line a bit for their upco...

Polyphony Digital's Kazunori Yamauchi explained today at gamescom that their newly announced partnership for a full-length Gran Turismo movie didn't come out of thin air. In fact, he says that studios have been sending them m...

Sony and Polyphony Digital came out with a few surprises for the Gran Turismo franchise at their gamescom press conference yesterday. In addition to the announcement of a Gran Turismo movie, another item that had social netwo...

Sony is developing a film adaptation of Polyphony Digital's long-running Gran Turismo series, reports TheWrap. Let that sink in, because there's not much else to go on at this point in time other than the involvement of produ...

Aside from all of the shiny new PS4 stuff they're showing off, Sony also brought along Gran Turismo 6 to San Diego Comic-Con this week. They're showing some of the new tracks here on the show floor alongside the game's new ph...

As promised, a demo for Grand Turismo 6 is now available for PlayStation 3 via PlayStation Network. Polyphony Digital has built a competition into this demo, should you be into such things.
You'll be able to do four warm-up r...

You can start off your July with a bang, as Sony has announced that there will be a July 2nd demo for Gran Turismo 6. You'll also have the opportunity to participate in the GT Academy 2013 competition, which will net you free...