Engineering items

Contents

Items

Cable Coil

Found in: Nearly everywhereUsed for: Laying electrical wires, building things that use electricityStrategy: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.

Description

Comes in many fun colors. Can be laid down on the plating to distribute electrical power, read the guide to wiring to see how. Almost all machines require wires, including the singularity engine. Make sure you don't touch wires on the ground without insulated gloves.

By right clicking, you can turn the wires into ghetto restraints to tie someone down, but only takes 30 seconds to get out of.

Tools

Rapid Construction Device (RCD)

Found in: EVA, Engi-VendUsed for: Making and destroying walls, doors, and floors.

Description

An experimental device which can build, or deconstruct areas rapidly. This is held in the EVA for emergencies (and is the Chief Engineer's responsibility). However they can be made in hacked autolathes as well.

This little bugger can be set (by clicking in active hand) to do a number of things:

Right click to toggle airlock access and appearance, and to swap between normal and reinforced windows.

Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environiments.
It also can robust the shit out people. Or AIs, if needed.

Advanced Rapid Construction Device (ARCD)

Found in: Admin MagicksUsed for: Making and destroying walls, doors, and floors, from a distance

Description

The ARCD is a RCD, except it can construct and deconstruct items from a distance. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play. Most often used for making Ratvar cry a river.

Rapid Piping Device (RPD)

Found in: Supermatter Chamber, AtmosphericsUsed for: Dispensing pipes

Description

The replacement of the old pipe dispenser, it can manufacture (but not deconstruct) several different pipes. Does not consume ammo. Most often used for spamming a shit ton of volume pumps.

It can dispense:

Pipes

Manifolds

Manual Valves

Digital Valves

4-Way Manifolds

Layer Manifolds

Connectors

Unary Vents

Gas Pumps

Passive Gates

Volume Pumps

Scrubbers

Injectors

Meters

Gas Filters

Gas Mixers

Heat Exchange Pipes

Heat Exchange Manifolds

Heat Exchange 4-Way Manifolds

Heat Exchange Junctions

Unary Heat Exchange Pipes

Disposal Pipe

Disposal Junction

Disposal Y-Junction

Disposal Sort Junction

Disposal Trunk

Disposal Bin

Disposal Outlet

Disposal Chute

Transit Straight Tube

Transit Straight Tube With Crossing

Transit Curved Tube

Transit Diagonal Tube

Transit Diagonal Tube With Crossing

Transit Junction

Through Tube Station

Terminus Tube Station

Transit Tube Pod

Alt-click the RPD to toggle autowrenching on and off.

Rapid Light Dispenser (RLD)

Found in: AdmemezUsed for: Lighting up an areaStrategy: A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges

Description

The RLD has 3 different modes:

Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.

Light Launcher: The RLD launches glowsticks at a distance

Deconstruct: Tears apart wall/floor lights

Crowbar

Found in: Nearly everywhereUsed for: Opening airlocks, breaking things.Strategy: If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things.

Description

The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.

A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.

More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly.

Wrench

Found in: Nearly everywhereUsed for: Deconstruction, attaching boltsStrategy: Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.

Description

This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.

Welding Tool

Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, RoboticsUsed for: Sealing airlocks, construction and deconstruction. Fighting aliens.Strategy: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.

Description

A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.

You can get an industrial version with double fuel capacity from the welding lockers from Engineering, ordering one from Cargo or from a hacked vending machine.

Industrial Welding Tool

Found in: Engi-Vend, Engineering, CargoUsed for: Welding stuff, even betterStrategy: You can weld objects together, you can unweld objects together

Description

It's a welding tool, but it has double fuel capacity. Most rounds, you don't have to refuel it at all.

Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.

Analyzer

Found in: ToolboxesUsed for: Scanning the airStrategy: If you ever needed a complex readout about your current atmosphere, this is the tool for you.

Description

Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed Security Camera to upgrade it to an X-ray camera, and will prove invaluable in the case of a anomaly.

Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.

The Rapid Cable Layer can hold 90 pieces of cable. When wielded with a single hand, it can lay cable manually. However, when it is wielded with both hands, it lays cables under you as you walk. Useful for quickly wiring the solars. If you're too hasty with the thing however, you're going to end up knotting your solar wiring a whole bunch.

Airlock Painter

Found in: EngineeringUsed for: Painting airlocksStrategy: Put a toner in it and use it on an airlock and select how you want it to look

Description

An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.

Emergency Welding Tool

Found in: Emergency toolboxes through the stationUsed for: Same as a regular welding toolStrategy: Welding stuff

Description

Functions identically to a normal welding tool, but only has 10 units of fuel.

You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.

Jaws of Life

Found in: Chief Engineer's Toolbelt, Engineering Protolathe, Science ProtolatheUsed for: Prying open doors, cutting wires, popping out floor tilesStrategy: It's a crowbar and a pair of wirecutters combined into a single tool

Description

While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort.

Hand Drill

Found in: Chief Engineer's Toolbelt, Engineering ProtolatheUsed for: Exposing wires, securing objectsStrategy: It's a screwdriver and a wrench combined into a single tool

Description

With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects faster.

Found in: Engineering, Solars, AI Chamber, Mining Station, TelecommunicationsUsed for: Storing and distributing powerStrategy: Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!

Remember: Wire connected to the floor terminal = power input. Wire knot under the SMES = power output.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.Guide to building a SMES.

APCArea Power Controller

Found in: Every room with powerUsed for: Controlling the power for a sector on the station.Strategy: Have power equipment access, swipe your ID on it to unlock it and choose your action.

Description

Actions available on the APC:

Main Breaker: On/Off - Toggles power to the room

Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.

Lighting: Auto/On/Off - Toggles power to lighting in the area.

Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.

These will drain power directly from the room's APC unit to recharge Power Cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.

Found in: Engineering Secure Storage, Engine, more can be ordered from CargoUsed for: To power up the shields containing the SingularityStrategy: Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed

Description

A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the Field Generators with laser shots.

Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: Blobs don't move.)

To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector. Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. In this research mode, the tank must also be refilled every 5 minutes or so.

An energy shield used to contain hull breaches. All space tiles within a 2 square radius will be blocked off with a shield.

Shield Generator

Found in: Teleporter, Xenobiology, more can be ordered from CargoUsed for: To seal in/out aliens and suchStrategy: Wrench it in place

Description

Creates a barrier between two Shield Generators.

Gravity Generator

Found in: Gravity Generator RoomUsed for: Creating gravity to the stationStrategy: If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.

Description

Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of radiation so make sure you wear a radiation suit.

Gas Turbine Generator and Compressor

Found in: MetaStationUsed for: Creating power through a contained small fireStrategy: Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.