Bungie explains why PC's not getting that Destiny love

Bungie’s next first-person shooter, Destiny, is coming to four platforms. PC is not one of them. It would be mystifying if it wasn’t an all too common occurrence. In a chat with Eurogamer, Destiny design lead Lars Bakken laid out the main reason: it’s really bloody hard.

“It's pretty complicated,” said Backen. The team is in the unusual position of dealing with four consoles compared to the one they are familiar with. Bungie is catering to two generations. “Adding another thing on there is just crazy. It's crazy to think of right now.”

Backen assured that Bungie is super into PC. “What is also true is that, as you might imagine, we're all hardcore PC players. We play everything. It doesn't matter if it's a phone, PC or console, we play it. And there are 500 people up there. So we care a lot about the PC.”

Caring’s great. But it’s very non-committal. “We love the PC. We hear it too. We ask the question of ourselves,” said Backen. It’s love now. But Bungie simply won’t make the move. It’s like those soap operas, which I’ve totally never watched and you can’t say otherwise.

There’s hope, though. “That doesn't mean it can't happen in the future, it just means it won't happen right now,” Backen said.

I’m hooked. I’ll be tuning in again soon to see if these two crazy kids will be honest to each other and their hearts.

what he says is kind of true, a lot of people moan on consoles forums that people using devices such as the eagle eye adaptor for PS3/360 should be banned for cheating as the mouse and keyboard even through an adaptor is massively faster and more accurate than the game pad.

it's why when the EVE devs made Dust 514 for the PS3 they gave it native mouse and keyboard support for their PC fans but then segregated the matches so controllers and keyboards wouldn't play together.

Let's be honest here. With Star Citizen in the works, will any of us really have time for Destiny anyway? Even CCP have realized that Dust514 as a PS4 exclusive was a dumb idea and are trying to rectify it with "Project Legion" so, Let the console kiddies have their "Halo meets CoD".

So, developing the game for four different operating systems across two generations is your limit? You can't just do the PC version, as well, even though the XB1 and PS4 are both pretty much 8-core x64 PCs?

Real answer: consoles are where we make the most money, and PC gaming is too prone to piracy.

the PS4 and X1 is like comparing Windows to Mac or more fittingly Windows to Linux.

the X1 runs a modified version of Win 8, while the PS4 runs a custom version of freeBSD, so in theory coming from the X1 shouldn't be as hard as coming from the X1 to PS4, but then you take into account all the compatability issues and the work needed for the PC version becomes apparent.

as for the PC being too prone to piracy, this is a myth. the 360 only needs a firmware update doing on the sata DVD drive to run pirate games and this has been the case since it more or less launched, so piracy is still massive on the 360 and in reality if you have the knowhow to get a pirate game you can crack a 360, the hardest part of it is dismantling the 360 to get the DVD drive out.