EDIT (February 25th, 2019): Slowly winding down with the updates. I'll be maintaining the Faction Guides for a while, but most of my time will be trying to fix the official Langrisser Wiki. My guides here will likely be rewritten and moved over there.While I'll also still post the revised guides here (as new posts instead of updating these older ones gotta farm Reddit Karma), I expect I'll be writing less guides from here on out. Instead I'll be working on specific character builds once I figure out what to do with the character pages on the Wiki.

Latest Changes (February 25th, 2019)

Corrected various spelling and layout mistakes

Slight notes on Laird.

Slight notes on Narm.

I Pledge Allegiance – Faction Guide (With Buffs & Team Comp)

There have been plenty of questions on what faction to choose in Langrisser Mobile, and in an effort to lighten the Q&A thread and the front page asking “Which Faction Am I?” I wrote this guide.

As a note, this guide is more PvE focused. If you want the best teams and factions for arena, I’m afraid you probably will not find that here. Still, hopefully this will still help in some way!

Factions are a gameplay mechanic that comes into play at Level 35. Essentially, being part of a faction allows the character to take advantage of Faction Buffs, notably unique ones that depend on the “leader” who buffs the party.Bernhardt is an example of an Empire Leader as he has an Empire Faction Buff. Should he use the skill, all allied Empire units on the field gain a substantial buff to ATK, DEF, and MDEF. Bernhardt’s unique effect is “+20% Damage against disadvantaged troops” which means if you make full usage of class advantage (Swords > Lancers > Cavalry), it is an awesome buff.

Now let us speak of buffs. No, not buff men and woman. No, not a buffer to polish floors. I speak of Langrisser Mobile buffs, the little effects that make your guys stronger. Yes, this is relevant to factions, so stick with me.

Buffs do not stack.

This is important. You may be thinking, “Oh, I can use a Faction Buff with Mass Attack and Mass Protect and I’ll have so many buffs I’ll steamroll the enemy!” Langrisser does not work that way.

Only the highest value of the buff applies.

So, if you get an ATK Buff that is 15% but then you gain a 20% ATK Buff, only the 20% ATK Buff applies.

“But wait, what about Grenier’s Tenacity talent? Does that stack with the ATK&DEF Buffs?” Yes, yes it does. “But wait, you sa-“

Do not confuse buffs with similar effects.

All right, so this can get complicated. When we think of a buff, we think in simple terms such as ATK UP and DEF UP. More numbers is better, right? Well, Langrisser Mobile is a little weird. When we cast a buff like Protect, we expect a simple “Protect” buff that has all the effects in it. For reference, this is what Protect does.

*- Increases Troop DEF by 20%

Immune To: DEF Down, MDEF Down, Cannot Be Healed*

Protect actually gives out two buffs, one that increased Troop DEF and the other that gives the immunity. You can see what exactly is on the unit by tapping a unit, tapping their portrait in the top left, and tapping on all the little buff icons. It will open up a window describing all the buffs and how long they last.By the way, yes, you can heal units that have the Protect buff on them. Same thing goes when under a Strengthen buff, you can still use your active skills. The English description is a bit awkward.

Those little icons there, they are each individually a “buff.” So, what I said previously still applies. If you have a 15% ATK buff but gain a 20% ATK buff, they will not be combined and only the higher value is used.

However, Grenier’s Tenacity is not an ATK Buff or a DEF Buff. It is his Tenacity buff. Yes, it does give extra ATK & DEF, the same as a Strengthen or Protect skill. In Langrisser, Tenacity is counted as its own separate buff despite having the same effect, so it will stack with the generic +ATK & +DEF.

Another example is Matthew’s Attack Command. Yes, it also affects ATK and increases it by 10%, but Attack Command is counted as a separate buff so it stacks. (Attack Command also increase INT by 10%.)

If in doubt your buff stacks with other buffs, check the unit. For pinpoint research, play with animations off to see increases to ATK and DEF while in combat while keeping tabs on the stats outside of it.

How does this all relate to Faction Buffs?

Back to factions, we are. When a Faction Buff is cast, it will have the following effects…

Remember, as Strengthen (Mass Attack) and Protect (Mass Protect) share the same ATK and DEF “buff slot,” they will not stack. So, these “generic buffs” become somewhat useless once Faction Buffs come into play. Here’s a quick comparison between a Faction Buff and Mass Protect.

… Seeing why Faction Buffs are so valued? For the price of 2 Skill Slots, the unit can buff the entire map of allies if they are affiliated with their faction. Meanwhile, generic buffs need multiple casters to try to compete with Faction Buffs.

Also, here’s a very important note.

Unique Faction Buffs do not stack.

Say you wanted to run a Strategist Empire team with Bernhardt and Altemuller at the helm, with the main focus on making Leon a tactical powerhouse. We covered Bernhardt’s unique previously, but Altemuller’s unique effect is making all passable terrain count as plains, and the unit receives defense from the terrain, they gain +15% damage dealt in combat.

You cast Bernhardt’s faction buff (+20% damage to disadvantaged troops), and then Altemuller’s. Altemuller’s unique buff will override Bernhardts while the generic faction buffs refresh their duration. What happen?

Turns out despite having unique effects, the Faction buff is considered the same. (The game even says Faction Buffs do not stack, but the game descriptions are wonky and we need to verify things.) Because of this, be careful of overlapping factions if you are using more than one Leader. If you want to try and run a Hybrid faction anyway, then we got you covered. Soon, my boy. Soon.

Whew. Now maybe we can start thinking about Faction selection, yeah? But wait, one last thing before we go.

Turns is a misnomer. Cooldowns & Duration tick per action, not per turn.

This becomes most noticeable if one has Liana with the Again skill. Normally, we think of turns as the entire round (On my turn I move all my guys, on your turn you move all of yours.) In Langrisser Mobile, it is actually per action of the individual character.

When alone, Matthew Air Slashes on the first turn. He is on cooldown for the second and third turns before it is ready again on the fourth.However, when Matthew is paired with Liana (or gets to act again), he Air Slashes on the first turn. Liana casts “Again” on him, granting him another action, so Matthew attacks. The CD is now 2 on the first turn. It drops down to 1 on the second turn and becomes ready on the third turn.

Buffs follow the same mindset. This is why sometimes you think Grenier is ready to taunt guard his allies (he has the icons), but as soon as you move him the icons disappear.

Also, keep in mind these cooldowns and durations also apply to any skill that grants a full action, not just Again. Examples include “Strike,”“Aim,”“Chivalry,” and Cherie’s ”Wild Princess” as they allow you to move and attack after casting the skill (“taking an action”). Skills such as ”Roundabout” and ”Move Again” do not count as they are simple movement after taking an action (you can’t use another skill or attack).

This is why it may be wise to take note of “buff orders,” specifically buffing a unit before it takes an action or after. If you need the buff right now, on the player phase, use it before the unit takes an action. If you only need it for the enemy phase (or next turn), cast the buff after the unit takes its action.

All right, off ye go. Or not, this is just text. Just keep reading, just keep reading…

First off, before we even think about factions, there is the matter of Team Composition. Surprised? If you read the title, you shouldn’t be. Grab a cup of coffee or water or something. This’ll be another section to cover. Hopefully it won’t be as long as buffs.

Langrisser follows the classic model of “Tank, DPS, Healer.” However, later in the game we will also require a “Leader” or a “Faction Buffer,” as late-game content expects the team to be outfitted, buffed, and prepared for combat.

So, taking the usual deployment limit of 5, we have the following roles for a general purpose party.Leader (Faction Buff)TankDPSHealerAny (Put anything here)

The Leader is the person who has the Faction Buff. Typically, you do not want your leader to also be your main tank (Ledin, Grenier) or your main DPS (Leon). Since Leaders have two of their skill slots reserved for the Faction Buff, they are generally regulated to niche or off roles.Taking Bernhardt as our guinea pig again, he may be an off tank equipped with Iron Fist and Hegemony. Alternatively, he may be a source of physical AoE keeping Sword Dance with Sun Shade for survival. Maybe he’ll have crowd control and Shield Bash troublesome opponents with Sever to deal fixed damage. Build Bernhardt, or whatever leader you choose, as needed for your team composition!("An emperor must wield two blades; hope in the left hand, surety in the right." - Izaro Phrecius)

The Tank is the selfless hero(ine) that takes damage for allies and shields them from harm. In general, your tank is most likely going to be a Lancer class so they serve as the perfect anti-cavalry unit (unless you are Ledin, King of Tanks). Their highlight skill usually has a passive and an active component. The passive is usually a physical guard for adjacent allies while the active extends the range and grants an additional effect, such as Thorns Barb.Do not neglect raising a tank. While some missions can be cleared with pure firepower, you don’t want to be caught out of position (especially against cavalry) and lose your previous glass cannons. Also, be nice and bring a tank to Joint Battles and Co-Op mission when appropriate. You never know when a group of enemies will spawn on the enemy turn and assassinate your precious NPC escort… (Angelica, I’m looking at you.)

DPS DPS DPS. MOAR DEEPS. The DPS slot serves as your main damage dealer. Leon and Cherie are the top contenders for this spot, so if you have one of them, you are basically set for physical damage. Lana can be considered the Leon for magic damage, but I find physical damage to be more reliable when attacking without skills. If I had Lana, I could judge her worth properly…(I now have Lana. She is everything they said and more. Lana is amazing! Just make sure her soldiers get to attack too if not using AoE.)When leveling up a DPS character, invest heavily into their weapons as well. I won’t be covering equipment here, but upgrading gear becomes extremely important later in the game. Leveling up your units and advancing them through classes will only get you so far.Also, invest in your soldiers. The meta seems to revolve around usage of Angels, which is a flying unit unlocked in the Training Grounds. Leon, Cherie, and Matthew have access to them. So, if you want to plan ahead, start investing into Fliers (Aquatic units are just a bonus. Maybe raise one after your main team is thoroughly prepared and equipped).

The Healer is probably the second most important person in the party aside from the Leader. On some maps you can get away with not having a tank, but running maps without a healer is insane! Even with overwhelming force, your DPS units will get injured and require patching up for 100% effectiveness. Always bring a healer with you. Always. Even in Multiplayer. Do it. Please.Now, Healers do not necessarily have to be fully dedicated to their role. Depending on your team composition, a Healer Hybrid can work just as well. Imelda can provide off heals while slinging spells while Jessica can provide Teleports and Mass Healing. You may even bring a dedicated healer like Liana to cast Blizzard and Windblade instead of providing extra support. Whywouldyoudothis,againopAnother thing I want to bring up are Faction Buffs. Faction Buffs are important, but they are mainly there for your DPS and Tanks. Do not be afraid to use an off-faction healer if you need one. The skills and abilities of the healer outweigh having Faction Buffs. The same applies to other support units (Jessica & Hein for Teleport, Lester for Chain Hook, etc.)

Lastly, the Any class is anything you want it to be. Need more damage? Bring another DPS. Need to have two separate teams? Maybe bring another tank for protection. Playing it safe? Bring a healer. Teleport Strats? Bring Jessica and/or Hein. Want to be a Hybrid Team? That’s covered in Part II, but finish Part I first! So on and so forth…

Of course, this is just a general team setup. However, there is one important thing you should know when making teams.

Teams are not set in stone. Be flexible with your team composition!

While the team deploy limit is usually 5, chances are you will actually have a roster of around 8 main characters. Yeah, you’ll likely keep your core team on board at all times (Leader, Healer, DPS), but sometimes having a resident expert on hand for certain content is useful.For example, Chris. You likely will not be using Chris for general content as your main DPS and Healer (usually Holy), can get the job done. On some maps though, the enemy is swarming with Demons and you will be praying for the salvation of Chris. She will annihilate demons and heal your party too!Another example are using some of the lesser used classes, such as Archers, Assassins, and those Aquatic guys. Archers typically try to clear out enemy fliers, Aquatics conquer water maps, and Assassins are at the ready to execute your master plan. While they may not be the strongest choices as your resources are likely spent elsewhere, they can still be situationally useful.Then there is Teleport. Always have a Jessica or Hein at the ready. Did you know you can cheese the Tomb Chest map with Teleport? Use the bottom two deployment slots, the bottom for your Teleporter (Jessica) and the top with a unit with high movement. Move your teleporter to the right tile of your desired unit, and you will be able to teleport past the wall and grab the chest, skipping the fight entirely. Easy money.

Back to flexible team composition, remember to respond to the battle at hand. Different battles may require different compositions, and some strategies may be more efficient than others. Sometimes you may not even need a tank, and on rare occasions you may not even need a healer! (This is probably because your tank or DPS has ways of healing themselves.)

Also remember, you have your Leader unit. Some Leaders can off-tank if required (Bernhardt, Ledin, Grenier, Altemuller). Sure, they may not be as effective as a pure dedicated tank, but they can get the job done.

However, try to finalize a core team. Transitioning to a new team requires a ton of resources!

All right, I said to be flexible with your team composition and try to raise 5-8 characters. This still stands. I am here to simply warn you of the Level 35 wall. Specifically, the investment wall.

Before level 35 you can mess around and level who you want without much consequence. As your progress further, the resources required to level up and advance your characters will increase. Gathering enough materials from the Time Rift will become difficult (the daily limit, stamina costs, and gated progression does not help any). You may start running out of EXP potions, especially if trying to keep most of your characters leveled. Then there is the matter of upgrading your soldiers as well as upgrading your equipment (by leveling them and enchanting them properly. Getting the unique effect first is fine, but after a while you will want to optimize the “enchant stats” as well.). Gold may begin to become scarce as it is used for so many things, and things begin to cost a lot later in the game. You may be swimming in gold like Scrooge McDuck now, but that’s just because you haven’t hit the main gold sinks yet.While Guild Battles may help with your class material collection endeavors, most of your resources will likely be spent on getting the monthly Runestone. Doing Guild Battles also requires you to be in a guild, specifically a larger one, to even do Guild Battles. This is not even taking into account Guild activity on how fast they can clear content. If you happen to be in a great guild, then there is not much to worry about. If going solo or in a poor guild, remember, the Time Rift is always there for you...

Now, you can transfer equipment over from one character to another and you may even share soldier types which can ease the transition. Nonetheless, leveling and advancing characters is still a serious hurdle. This isn’t even taking in account the level 40 wall as that is a wall of its own class (T3 Soldiers is a big difficulty spike, and you will want your own as soon as possible).

If you are really unsatisfied with your current core, you can transition if you want. Just know that your overall progression will be slowed down during this transition process.

As a last tip, invest in SR and SSR characters while avoiding Rs. This is a no brainer as higher rarity units tend to perform better, and they definitely do in Langrisser Mobile. However, the stat differences and hero boost differences are enough to make one pause when desiring to invest into a R unit. You still can of course (especially if they have utility like Jessica’s Teleport, Lester’s Hook, or Leticia’s Movement Buff), but their stats will begin to fall off later in the game.I was a sad man when I had to bench my Laird (I now use Sonya, the Discount Leon). Sonya was just better stat-wise, and she will continue to outperform Laird, even if Laird had a star rank and a class mastery over her… (Laird is actually still useful, but he is far more reliant on his soldiers and Knight's Faith do the work instead of himself. Think of Laird more as a commander who buffs his soldiers in battle instead of a one-man army like Leon.)

As always, just choose what works for you! Now take a break, this section is over. (Once upon a time, this section was a little shorter than buffs. By half a page.)

Can I have help with my faction now? Yes, indeed. It is called Lothric It is time for Faction Selection, the reason why you are probably here. After going over how Buffs work and how your Team is organized, we can finally choose a Faction! Hurray!

There are currently 7 different factions in Langrisser Mobile (Protagonists, Legion of Glory, Empire’s Honor, Dark Cycle, Origin, Strategist, & Princess). The most beginner friendly faction is in fact not the Protagonists, but the Legion of Glory. We shall start with that first.

Legion of Glory

The Legion of Glory are your favorite good guys from Langrisser I, II, and Mobile. They are the best starter faction as your main trio (Matthew, Grenier, Almeda) are a part of it, and Grenier can be the faction leader for a day. They have access to the best tank in the game (Ledin), one of the best DPS (Cherie), and one of the best healers (Liana). It even has Hein and Jessica for Teleport shenanigans. What more could you want?

All right, so the Legion of Glory lacks a good Cavalry unit. Scott has an identity crisis, he wants to be a tank but is on a horse. Horse Matthew can work in a pinch, but you need to have Horse Matthew in the first place. If you went through the starting quiz and got something else, it really won’t work. (Flying Matthew Best Matthew, followed by Cavalry. Ranger and Assassin have niche uses but are generally not worth it.)

While anyone can go Glory due to the starter trio, you will want to be looking for the following core members.

If you truly want to go Glory, then you will need Cherie. Not only she is one of the best DPS in the game, she is one of the few DPS Glory teams have. I also recommend having either Elwin or Ledin for their faction buff as Grenier’s is completely lackluster.

Once you have those two, the rest of the slots are basically open. Glory has the advantage when facing Demonic enemies due to the power that is Chris, and Glory teams are generally powerful enough to clear most content in the game. Nearing end-game though, Glory may begin to have problems in the damage department as Cherie can only do so much by herself. An off-faction Leon (or substitute) may help with this.

As for Narm, she is actually a great unit once properly invested into. The problem is the investment costs as Archers & Assassins tend to sit at the lowest point of priority when it comes to upgrading soldiers. Once everyone else is maxed out, work on Narm. She and her Sky Archers will not disappoint.

Protagonists

The Protagonist faction is built upon whale bones or remains that contain EX Rank Luck. It is also built on the power of friendship with Matthew at the helm. Surely, with the power of the Protagonists, the team will prevail!

…

…

Seriously, Protagonists are just a trimmed down Legion of Glory with Diehardt and Tiaris thrown in. As for what your team will probably look like…

That’s it. Nothing more, nothing less. I suppose you get to see the novelty of an Elwin DPS, but mobility (Fliers, Cavalry) is king for a reason. Diehardt may be on a horse, but he is no Leon. Diehardt is an assassin on a horse and relies on criticals and sneaky sneaky to be effective. At least Diehardt has SSR stats when compared to his competition.

Use this team for the memes and the satisfaction of messing around with the Protagonists. Otherwise, any other team is better. Maybe over time Protagonists may get stronger as others are added in, but for now they are just a novelty.And if your Matthew sucks, RIP.

Origin

The Heroes of Langrisser III, or so I heard. Led by Bruce Willis Diehardt, the Origin Team excels with overflowing buffs and relying on critical hits. They have access to Freya, an amazing tank with Thorns Barb that essentially has enemies running to their own demise. Tiaris gets the distinction of being a healer on a horse. There is Luna who can utilize her MDEF for ATK. Lewin is an Immortal Elwin that doesn’t really do damage. We got Samurai with Kirikaze. Oh, and Jessica is here too.

Honestly, there’s not much of a selection here. Diehardt is preferred as faction lead as Freya’s buff is generic like Lance’s and Grenier’s. Other than that, there’s no real requirements here. If you are using Luna, she may be best as a Bow Master, unless you wish to use her as a flier for Origin. Origin Teams have some cool ideas and designs (SAMURAI), but otherwise fall short when compared to other teams.

Run Origin like you would a Protagonist team, just for pure enjoyment. The best characters here (Freya, Tiaris, and Sophia) can be run on the waifu Princess team instead, or off-faction for the healers.

Princess

Ah, now we go the breast best team, the Princess Alliance. These heroines have access two amazing DPS units, Cherie (Physical DMG) and Lana (Magical DMG). Freya is also an amazing tank, provided she can stay alive long enough for her endless Barbs to work. Of course, Princess also has access to the best healers in the game as they are all princesses! (Liana, Tiaris, Sophia)Okay, they may not actually be princesses, but they are princesses in our hearts. At least that is what the game description told me.

Now, this is the Princess Alliance, which means no boys allowed. This means no Leon allowed (unless you bring him anyway off-faction). Luckily, Sonya is a suitable replacement for Leon and can kick almost as much butt as he can. Cross dimensional beings do not count. Joshua from Trails from the Sky is not a princess. I don't care what the game says or what he- oh. oh...

Needless to say, to use a faction you will require its leader, and that is Luna for the Princess Alliance. Freya is the only on-faction tank option for the girls, and Sonya is easier to obtain being an SR. Of course, having Cherie and/or Lana along will definitely help matters with regards to DPS.

It can be argued that the Princess team is the strongest in the game as their only downfall is their tank. Freya is amazing and will annihilate common fodder, but once boss characters start jumping in she’ll wish she had more defensive options.It is here, near the end-game, where the Princess Alliance must be rescued. Dragons and most bosses are immune to fixed damage which completely negates Freya’s gimmick. As such, there is one man that they can rely on. A hero who will hold out ‘til the end of the night. This street-wise Hercules is none other than Ledin, the King of Tanks.Ledin replaces Freya as the Princess Alliance end-game tank. He will still be using his Faction Buff to buff himself, and then protect the Princesses from any damage with his Defender skill. He shall be the white knight to defend the princesses while the girls themselves slaughter the enemy. What a powerful combination.The information of Ledin was brought to you by: blackkat101

Seriously, the Princess Alliance are insanely strong. A team of Luna, Cherie, Sonya, Lana, and Liana can probably annihilate enemies effortlessly. While Luna is weaker since she needs to cast the faction buff, she can still be formidable if properly equipped to use Wind Spiral. Otherwise, she’ll likely play support with Defense Command.Oh, and if there are any Demons around, Chris is your girl. She’ll die for her man Ledin. I’ve read the propaganda. (Huh, so that’s why Ledin shows up. He’s there because of Chris.)

Here’s a tip for ya, free of charge. I’ve heard Princess Teams are the best for the Time Trial missions, so if you can assemble one, go for it!

Dark Cycle

Leader: BozelTank: BernhardtDPS: Altemuller, SonyaHealer:None!

Spellcaster: Lana, EgbertArcher: Varna

So, you want to play as the bad guys. Bozel is needed for this endeavor, as well as Bernhardt to tank effectively. Yes, we are seeing the mighty emperor become a tank. Such is his power of versatility. Then, we need a DPS with either Altemuller or discount LeonSonya. Having Lana and/or Egbert along would be useful.

Now, here’s the thing. Bozel is the King of Debuffs. He has a chance to passively debuff enemies when dealing damage, and he has plenty of debuff spells. He has the potential to inflict up to 4 debuffs from a single cast (when using Black Hole or Earthquake while having the Seal passive, combined with his innate Talent.)

Bozel is great for PvP (enclosed spaces, everyone’s grouped up, long CDs don’t really matter). He can forgo the faction buff for more debuff potential. For PvE though, enemies tend to be spread out and faction buffs are generally recommended, making it a little more difficult for Bozel to curse his enemies.

When he does do his thing though in PvE, it is appreciated. Just don’t expect to get reliable usage of his unique faction bonus unless Bozel has a higher star rank or you have another debuffer.

Oh, and there’s also no healer whatsoever in the Dark Cycle, so have fun!~

Strategic Masters

Do you believe yourself to be a tactical mastermind? Do all your plans for world domination, stopping the Protagonist, the survival of your men fail completely? Then Strategic Masters is the place for you!

In all seriousness, Strategic Masters shares heavily with the Empire. The cornerstone of the Empire is basically Leon (DPS) and Vargas (Tank). From there, it is simply “Do you want Bernhardt or Altemuller to be leader?” However, as Empire has the better exclusives (the Strategists exclusives sit on the Bench of Shame, sans Luna), it is typically better to go with Bernhardt as your faction leader.

However, Altemuller’s unique buff is nothing to scoff at. The ability to treat all passable terrain as plains (and get a 15% DMG bonus if using defensive terrain) is an amazing gimmick. Leon can pretend to fly and nothing can hide from him. Then there is also Luna, but she needs significant investment to become amazing.If you want crazy mobility over raw firepower, then Altemuller and the Strategic Masters may be for you!

If you want to run Strategic Masters, chances are you really wanted to run an Empire Team for the shiny new Leon you obtained, but you don’t have Bernhardt. You also do not want to use Leon’s faction buff as that takes up a turn that Leon could have used owning the enemy. (Alternatively, you have a need for speed or wanted to fly.)

For tanks, Vargas is here for all your tanking needs, and he is one of the best tanks in the game. If you need to tank physical damage, Vargas is your man. Ledin is only King of Tanks because he can tank almost everything (and retaliate with good damage), but Vargas outperforms him when it comes to physical tanking. Vargas gets to revive once if he happens to be defeated. Ledin doesn’t have that. Score one for the family man.

For healers, you can specialize Imelda to become a hybrid healer that has Mass Healing (AoE Heals) and Force Heal (Passively heals allies after attacking), but she may be better off as a spellcaster. Remember, you can always bring an off-faction healer/support. Faction Buffs are more for DPS/Tanks, they are not necessary (but appreciated) on support units.

From here, the gates are open. Leon is the main DPS star and everything else is there to support him. You could bring Lance to dive into enemy lines (whether he comes back is a different matter entirely), or try using Leticia as a support cavalry unit. Luna can become amazing but she requires significant investment with her equipment due to her MDEF conversion gimmick, so I would stick to the basics.

Empire’s Honor

Finally, the Empire. The home of Leon, the greatest knight to have ever graced Langrisser. Then there is Demon Girl Leon, who is a little more squishy but can cross terrain better (Sonya). Then there is Green Helmet Leon, who is fired at his foes like a cannonball to cause great destruction (Laird). We have Vargas, who can rise from the ashes of defeat like a phoenix. There’s Imelda, who is a variety spellcaster who can heal if she is in the mood. Altemuller is here to become king of the skies, while Bernhardt leads his beloved Empire to glory. Oh, and Elwin and Hein are here too. Wait, what timeline is this? I thought they were the good guys?

If you want a whole lotta damage, the Empire is the place to be. They have the other best DPS in the game (Leon), while also having one of the best tanks (Vargas). If there is any weakness in the Empire, it is in their magic department. There are no real healers, and Egbert is more of a gimmick caster than a proper one. Imelda is a jack-of-all-spells, but master of none. Hein is here though and is appreciated for his Teleport skill, as well as the almighty Meteor.

Ah, yes. The Three Pillars of the Empire: Bernhardt, Leon, and Vargas, are required if one desires to play the Empire faction. Bernhardt is an amazing leader, Leon has amazing DPS, and Vargas is an amazing family man. From here, getting a healer would be recommended for Vargas if heavy tanking is required. Remember that Imelda can become a “healer” if you need her to, but dedicated healers are probably better.Now, you could use Leon or Lance for the faction buff instead of Bernhardt. Lance has a faction buff on par with Grenier’s (read: not great), so he is but a temporary solution. Leon prefers to be DPS instead of leading an army, so this is why Bernhardt as the preferred Empire leader.

If you wanted to go pure Empire, just bring Laird along. Leon and Laird are best buddies. Laird will clear a path so Leon can have his honorable duel with formidable foes. Heck, bring Elwin too. When Elwin is fighting for the Empire, it allows him to be free of that leadership responsibility and instead lets him bash some heads for stress relief. Who says the Empire always have to be the bad guys?If you don’t have Elwin, maybe bring Sonya. You’ll have a Cavalry Trio, just make sure not to run into any lancers unless you are properly prepared.

I hope this helped someone out there who had questions regarding faction selection. If there are any corrections or improvements I can make to this guide, please let me know! I just started playing Langrisser Mobile myself and am still learning as I go.

I have both Luna and Bernhardt, so I can confirm: the unique aspects of the faction buffs do NOT stack. You only get to keep one at a time, and it looks like you get to keep the most recently applied unique faction buff effect from my limited testing.

Small correction, the faction buff's attack buff actually gives both +20% ATK and +20% INT. Same as the buffs like Mass Attack, which also grant both stats.

Bozel is so good at applying all sorts of nasty AoE debuffs that he is run in PvP teams even without any faction support. He doesn't really do what you'd want in late game PvE from what I've heard, but he is top of most PvP tier lists.

Luna on the other hand can get to be pretty great late game, with her getting solid damage from her MDEF conversion skill while also getting a cheesy extra turn sometimes from her 20% passive that can randomly swing matches in your favor (and it only takes 1 skill point, so it is pretty low opportunity cost to use). Funny enough, she can also use the mobility boots for +1 movement range (and they even give bonus MDEF, yay synergy) since she isn't technically a cavalry unit in her bow form, so she can move 5 + 1 + 3 = 9 total tiles on her initial attack when using her MDEF conversion skill. There are also two nice SSR bows you can choose between, one of which boosts range of attacks by 1, while the other lets you attack at full damage in melee range (letting you take someone down with you if they decide to attack you, or even just be mean to some chump archer/assassin who isn't using it). She is definitely not just a buff bot.

I hate to point out that OP knows nothing about Luna and Bozel, but he really doesn't.

Bozel is god-dam top tier, he doesnt need the faction support because his job is to weaken everyone else to an even weaker state. Bozel just need to land one AoE spell(with silence AoE) on the enemy team and his job is done. His victims will be crawling with all kinds of debuff that its gonna be hard to make a comeback.

None taken, they are indeed useful heroes. For Bozel I was mostly focused on maintaining his Faction Buff instead of looking closely at his curses, and I was unaware of Luna's gimmick and synergy in Strategist teams.

If anything, it make me learn more about the heroes and (hopefully) pass that on to the players. So thanks for pointing it out!

Yea, I've been told with the right gear and a good number of stars, Luna is one of the strongest DPS late game thanks to her being able to do damage with her MDEF as an archer. I don't have her yet but will be aiming for her when her focus comes out.

Thanks for the enlightening information! I don't have either and the only things I remember about them is Bozel is a PvP Debuff Mage while Luna is Anti-Magic. This information came from the "SSR Appreciation Thread."

I'll be updating this post later today, so any other corrections and improvements are appreciated!

Generally, you'd get her from a banner pull where she is a featured character. Technically though, you have a small chance to get her from any character banner pull. I was pulling on the Liana banner and randomly got Luna.

So, what's the point of having Bern and Alte on the same team? I like the idea of Leon moving everywhere, but Bern's 20% to disadvantaged units seems more viable. Also, Vargas is Strategists(I think) and I need that extra damage. Also, Alte is in empire so he wouldn't be able to provide himself his own buff. I only plan on running Empire so should I even be saving for Alte?

Altemuller's faction buff also gives a boost to damage, with the condition instead being that you are standing on a tile that gives some manner of defense buff. Altemuller is a member of 3 different factions (Empire, Strategy, and Dark), so he can definitely receive his own Strategy faction buff.

But the short answer is, you can switch up which characters are using faction buffs on which map, and use whichever faction buff you want to take priority last. For example, I can use Luna's faction buff for the bonus 15% current HP damage for an ally's AoE attack, then use someone else's faction buff once the enemies are half dead and the %hp damage becomes minor. Maybe you use Altemuller's faction buff to clear an area of troublesome terrain, then once you break into an open area activate Bernhardt's faction buff again to override Altemuller's and use the +20% damage.

omfg, I didn't know you could override faction buffs. I'm going to continue to save for Alte now. Also, my team consists of Almeda(great 1k+ heals, nearly 16k with her passive without her final teir, which I can get after this reset), Leon, Bern, Vargas, and Imelda(great heal/buff dispell and great damage), who should I get rid of for Alte?

I don't think there is a single specific unit you'd swap out for Altemuller. More like, if you want to do a stage that has lots of special terrain, or want a flier, or maybe the enemy team is full of swordsmen, etc etc... you can swap in Altemuller to patch holes in an otherwise troubled team composition. You'll generally want at least one unit of each class within your pool of "built" characters so that you can handle a variety of stages.

She can do either, though her as a flying unit overlaps with Dragon Master Altemuller if you run him down that tree. I prefer her as an archer personally, since the other strongest Strategy units are all melee and it is nice to have a diverse set of tools.