0.10 | December 17, 2015

General

Constructed decks are now available. Players are able to create a deck of 15 cards and take that with them into the match, guaranteeing their card draws to pre-build specific playstyles. We have replaced all Casual modes with Constructed for testing. Players may access their decks per Champion in the Vault.

Added a preventative system that will wait for all players to enter the match before starting, ensuring all players are on equal ground.

Added a fade transition on models in the lobby.

Added a ragdoll system for when players die, sending them off in a direction. There is also an option in the Settings menu to turn this feature off to improve performance.

Improved presentation of damage shields (like Ruckus' Emitter) where it will now display a separate bar for the shield amount.

Improved lobby visuals and animations.

Improved First Person textures on character arms.

Champions no longer speak during the Match Lobby.

Reduced Siege Engine Health and Damage Reduction scaling.

Fixed an issue where weapon fire animations were not scaling properly when the attack speed changed.

Fixed an issue where leveling up again before choosing a card from your previous draw would re-roll that draw.

Fixed an issue where bots were not selecting cards properly in matches.

Improved pathing for bots.

Fixed an issue where occasionally the Champions would be seen in low resolution in the lobby.

Removed the “Siege Engine Destroyed” message in the case that a gate is also destroyed, prioritizing the “Gate Destroyed” message instead.

Fixed an issue where the friends list was not scrollable.

Bots will use their mounts more often.

The Quick Select for cards when you level up is now rebindable in the Key Bindings menu.

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