Contents

Introduction

In a Nutshell:

Sagat is the king of CvS2. If you like a play style of dominating pokes/neutral that can convert into big damage, but also have up close pressure options, Sagat is the character for you. He has nearly everything you'd want in a character.

Pros:

- Some of the best normals in the game

- Excellent array of supers for all needs.

- Great damage output and health.

Cons:

-Slow move speed

-Big hurtboxes make him vulnerable to normals and instant overheads that much of the cast can duck

- Weakness maintaining pressure against short characters that can duck close standing jab.

- Sub par roll cancels (and specials, generally)

Preferred Grooves

Footsie Sagat generally prefers having stored supers to unleash big damage, so C or P are viable.
Rushdown Sagat just needs low jump to be scary, so N and K are viable.

A groove isn't ideal, as Sagat's customs aren't really super damaging and are fairly difficult, but its still Sagat, so it's not a *bad* character. But we won't be focusing much on A-Sagat.

S Sagat is less than ideal because S-Groove isn't good period, but Sagat is definitely on the top 3 S-Groove team. Infinite level 1 Tiger Cannons is no joke.

C Groove-

Advantages-

Level 2 cancelling- Cancelling Tiger Raid into Fierce Tiger Uppercut is one of the best meter savers. You only lose 100 damage and gain a Tiger Uppercut worth of meter on top of the meter you save compared to the level 3.

Cheap meters- on top of the level 2 canceling, C-Groove has the fastest building gauge.

Delayed Get-up- Unpunishable method to mess with setup/safejumps.

Air Block-

Disadvantages-

Rush down- You need to earn your way in through footsies and pressure.

K Groove-

Advantages-

RAGE- When you're red, opponents are terrified. Make sure to throw them a few times and laugh that that's basically a super's worth of damage.

Low Jump- Sagat's low jump RH is very very good. It also opens up the low jump RH/ empty jump Tiger Raid Mixup

Safe Supers- Obviously Sagat gets this in all grooves, but K allows for "random" use it or lose it supers. Having 1 safe and 1 mostly safe supers is amazing for this.

Safe Fall- Quickly get back in the fight, but watch for punishment!

Just Defense- Get life back AND 1/12 meter for holding back? Great! The goal is to get around 12 JD's a round, so you end up getting 2 or 3 rage opportunities instead of 1 or 2.

Disadvantages-

No Alpha Counter- This is brutal against A Groove

Less control over meter usage- An opponent can wait you out, or taunt you before a match to cost your rage.

Super Combos

High Tiger Cannon

Double Quarter Circle Forward + Punch

High Tiger Cannon super has one frame less startup before the super flash than Ground Tiger Cannon super. It makes a difference when punishing another Sagat's whiffed far s.HP with far s.HP xx High Tiger Cannon as opposed to far s.HP xx Ground Tiger Cannon.