Mayan Multiplication – The App

Enter the Temple as a MATH MORTAL, leave as a MULTIPLICATION MASTER!

Mayan Multiplication is a collection of five math games to help students achieve multiplication mastery. Each challenge promotes speed and accuracy by integrating the math with compelling and strategic gameplay. The rich 3D graphics fused with upbeat music immerse students in the Mayan world as they progress through a series of 10 different ranks from stone to diamond. Each game is constructed so the challenge of playing doesn’t affect the math but instead breaks routine and reinforces knowledge. Mayan Multiplication is available through Apple’s App Store and Google Play. See a sneak peak video, screenshots, feature list, and more details below.

For iPad(Excludes 1st Gen. iPad®)

Full Version

FREE Version

For Android(Tablets 7 inches and larger)

Full Version

FREE Version

5 DANGEROUSLY ADDICTIVE GAMES:

Each game puts a different spin on multiplication >

#1 Tower of Inquiry

Build a tower worthy of the Mayans by solving problem blocks to reach the summit. Make no mistakes; wrong answers will be your downfall.

#2 Marble Mayhem

Flick your marble to hit the correct answers in the ancient ring. But beware! Avoid the flaming marbles at all costs.

#3 Chamber of Fire

Roll through the obstacle course and seize answers to the Chamber's inquiries to escape the inferno. Make a mistake and you will see why it’s called the Chamber of Fire!

#4 HexaFactor

Slide stone number tiles into place to match factors to their products. Move quickly and strategically or disaster will befall. Can you handle the challenge?

#5 Chasm Cataclysm

Construct a bridge using your math expertise to cross the chasm. The catch? Beat the clock or watch your masterpiece crumble!

KEY FEATURES:

Up to five individual student profiles

Progress tracker – (The game documents progress with in-depth graphs.)

Customizable focus – (Parent/Teacher or student may choose any amount of numbers to focus on from 1-12.)

Randomized problem set – (No two games are the same!)

Customizable level of game difficulty - (Fun and challenging for beginners to gamers with easy, medium, and hard levels.)

A CLOSER LOOK AT THE EDUCATION:

Tower of Inquiry

Type: Short answer / flash-card

Time: Unlimited (Bonus points are awarded for under 3 minutes)

Number of problems: 20

This is the most basic of the games; it's great for quick practice or a warm-up. You are given 20 problems to solve flash-card style. In this game, the correct answer is displayed whenever you get a problem wrong. A time bonus can be achieved for speedy completion.

Marble Mayhem

Type: Multiple choice answers

Time: Unlimited (Bonus points are awarded for under 3 minutes)

Number of problems: 15

In this game, the you are given a problem and must flick a marble to hit the correct answer. Making mistakes in the game (but not in the math) will not affect your accuracy score as the you must confirm your intended answers.

Chamber of Fire

Type: Multiple choice answers / speed multiplication

Time: 3 minutes

Number of problems: Unlimited (Minimum of 5)

This is a fast paced game where you must guide a marble through an obstacle course while collecting the answers to the displayed problems. The focus of this game is speed as you must act quickly before the correct answer is out of reach.

HexaFactor

Type: Multiple possible answers / matching factors

Time: 3 minutes

Number of problems: Unlimited (Minimum of 10)

As number tiles fall, you must slide them side-to-side to match factors to their products. The game can be played by matching only two at a time or by strategically linking many factors and products for big points.

Chasm Cataclysm

Type: Multiple possible answers / strategy game

Time: 4 minutes

Number of problems: Unlimited

In this game, you must build a bridge by using an allotted number of tiles (a product) to create rectangle platforms. For example, you are given 8 or 24 tiles (you can choose either). If you choose 24, you could create a 1x24, 2x12, 3x8, or 4x6 platform for the bridge. In order to succeed, you need to think of multiple ways to solve each problem and choose which is best in the situation.

Progress Tracker

This feature allows you to track the progress of students accuracy over time. Choose any student from a list to see his or her grades. Each game played marks a point on the graph and can be selected to see the details (click the screenshot above to zoom). The graph can be viewed in two ways: 1) the detailed view which zoom up on any section of the graph and 2) the overview which zooms out to show all grades. All students grades can be emailed as a CSV file so that the grades can be viewed with text editor or spreadsheet programs. From there, the data can easily be copied into existing records.

End of Game Scoring

After each game, the player is given scores which include answer accuracy, time, and total points achieved. Points are awarded based on correct answers and how well the game is played. Bonus points can be achieved for speed and accuracy plus a super bonus for perfect math. The student's grades (based on accuracy, not gameplay) will be recorded in the Progress Tracker.

Points & Ranks

The points and ranks are all just for fun and do not determine the math score. Point rewards add a little excitement and motivation to the experience as well as naturally encouraging the student to strive for better accuracy and time. Also as the player collects points, he or she will achieve higher ranks displayed as an animal avatar. The rank order is stone, bronze, silver, gold, jade, amethyst, ruby, emerald, topaz, sapphire, and diamond.

Focus/ Problem Set

You can change or customize the problem set anytime by clicking on the “Focus” button on the student menu. The focus can be any number 1-12, any amount or combination of them, or all numbers. NOTE: We recommend at least 3 or more numbers selected for the focus as too few numbers will reduce the challenge of the games.

Game Difficulty

You can change the game difficulty at any time on the student menu to easy, medium, or hard. This only affects gameplay (not the difficulty of the problems). “Easy” basically means no gameplay obstacles where “Medium” and “Hard” add challenges.