Axis Game Factory’s AGFPRO v2.0 – for PC, MAC and LINUX We just released version 2.0 of AGFPRO & Premium - there are a TON of new features, assets and functionality that have been added, giving users the ability to create amazing game levels and maps like NEVER BEFORE!! AGFPRO v2.

February 19

We have been working mostly this week on the next DLC update to AGFPRO. Voxel Sculpting will be the next major update to AGF.
While we were working on that we ran into some other things that needed to be fixed or were screaming to be done.

So we fixed a few random bugs this week and added a few small things.

-Added the Drone Kombat player to the games that you can package.
It will only package a Single player version of the game though.

-Fixed the Katana Sword in the Zombie and FPS players and re-textured the flares.

-Fixed an error with the terrain shaders in all the FPS players.

-All the FPS players now have Independent sliders for the Volume of the Effects Audio, Independent of the Music Audio.

-You can now adjust the height of the player character camera in all the FPS players now.

-Added a save to AI nodes and automatic AI pathing to ALL the FPS players.
As you play a level in the FPS players you the path you take will be saved to the scene file automatically at the end of a wave. Use the "Save AI Nodes" to save as you like. This allows the AI characters to get smarter as you play the levels.

-All the players will now automatically open doors that had been originally coded to open only in the FPS players.

-Fixed the icons for the Drone Kombat assets and cleaned up some of the assets.

I need to get back to work on the Voxel Sculpting. I'll post a link to another Video when I get some time to make one..

If you haven seen the Voxel sculpting in AGF thus far, this is what it looked like last week.AGF VOXEL SCULPTING.

February 16

1. AGFPRO's PREMIUM is on SALE this week for 55% OFF - for anyone that has been waiting to upgrade, now is a great time to do so!!

2. We have been working on a few DLC's - our new VOXEL SCULPT is really coming along - we are planning on releasing this in the next week, so take a look at the new video posted to YouTube here: https://www.youtube.com/watch?v=N9LlUvMP8a8

3. Another fun DLC we are making for our AGFPRO users is an AUTO TRAX DLC - create your own racing tracks, mod your cars, set up way points and share with friends to play!

4. As always, we continue to update features to AGFPRO and Premium - we usually post updates to the software weekly, so be sure to check out the new Announcements as they are posted and updated. If you would like to request features, be sure to post your requests in the "Feature Requests" thread so we can keep track of what you want to see and we will do our best to get it into AGFPRO!

About This Software

Axis Game Factory’s AGFPRO v2.0 – for PC, MAC and LINUX

We just released version 2.0 of AGFPRO & Premium - there are a TON of new features, assets and functionality that have been added, giving users the ability to create amazing game levels and maps like NEVER BEFORE!!

AGFPRO v2.0 is a comprehensive toolset designed to provide game developers and enthusiasts with a powerful and rapid level creation, terrain/vegetation editing, lighting and atmosphere system.

AGF is an independent product that empowers users to create game levels and environments for many types of game genres, and the AGFPRO v2.0 PREMIUM version is also designed to work in concert with the Free and Pro versions of the Unity 4.5 game engine to allow further customization and game publishing. AGF runs on the PC, MAC and LINUX systems.

AGF allows developers to rapidly create game maps, sculpt terrain and design levels quickly and easily. With over 1000+ assets pre-stocked in the warehouse, along with 48 pre-set themes and 8 sample maps, developers and enthusiasts can begin creating levels in minutes. AGFPRO v2.0 includes all of the necessary tools to allow users the ability to import AGF scenes into Unity3d Free and Pro 4.5.

Creating game levels and maps in AGFPRO is easy and fun - now ANYONE can create their own quality game maps without having to program, model or animate!

Please note that in order to use AGFPRO Premium (DLC), you must first purchase AGFPRO.

KEY FEATURES:

AGFPRO v2.0 now Features Nine (9) Key Areas or Apps for Development that Include:

AGF Launch Pad

AGF World Editor

AGF Construct App

AGF Browser

AGF Packager

AGF Scene Loader

ARGP Player (Internal & External)

Platform Player (Internal & External)

FPS Player (External)

New v2.0 AGF Launch Pad:

This App replaces the AGF editor from the AGF icon in Steam

Launches all AGF Apps including the Editor from one toolbar

No need to go through the Editor to launch the Players

New v2.0 AGF World Editor Features:

Redesigned GUI in the Editor

Dropdown menu system

Collapsing, drag-able windows with easy to see icons

3x Speed increase for terrain sculpting

New Smoothing feature for the terrain sculpting has been added to give the user the ability to smooth and soften terrain on their maps

New X, Y, Z directional compass added to the Editor

Camera automatically changes the atmosphere when users are underwater vs. above water

Addition of "Build Time Clock" that is saved with each scene file every time users work, creating a standing time on how long each level takes to create

Intuitive Grid-Snapping and Collision Detection easily place objects in scene with new enhanced features that include:

On screen display of Grid Size

On screen display of Grid-Snap Setting

There are now reference numbers for both the X or Z Axis, the numbers change dynamically with the scale of the grid

Grid Reference Number Scaling and Display Settings can be defined by the user

New Construct App Feature:

Gone is the old prefab workspace and it has been moved into its very own App

Construct is where you go to create your own prefab assets from the always-expanding library of textures and assets (over 1,000+) that are available in the AGFPRO Warehouse

Users can launch Construct from the Launchpad or from the Editor

Use the “refresh assets” button to load prefabs into the Warehouse library

Construct allows users to import their own .OBJ files (objects or assets) as well as .PNG texture files

Load your own models, .OBJ files, directly into Construct – USERS NO LONGER HAVE TO IMPORT THEIR OWN ASSETS THROUGH UNITY PRO!!!!! This feature is included in AGFPRO and Premium.

Combine several .OBJ files and save them as a Prefab to be used in the World Editor

New AGF Browser (file browser)

This is a standalone browser that connects the AGF Apps together!

The new AGF Browser is designed to be the glue that is used to bring in users custom content. Now users are able to bring in their own Textures and Objects files into AGF creations without the necessity of using Unity Free or Unity Pro… This feature is HUGE as it empowers users the flexibility to create their own custom levels with any supported asset types they choose to bring in with the ability to take their scene files back into Unity to publish their own work

New AGF Packager

By popular demand – we have added this great feature… AGF DLC users are able to package their games easily and share with anyone! Just do the following:

1) Select the Game Type

2) Select the Project Folder

3) Select the Destination of the New Game onto User’s Machine

4) Give a Name to the Game

… And the AGF Packager does the rest… it’s really that easy! Best of all, friends do not need to own AGF to run the packaged game, nor do they need to have a Steam account. The Packaged Game is completely stand-alone, DRM FREE, and redistribution of users game(s) is encouraged. AGF Packager will make a game for the OS that it was packaged on. The AGF packaged games are NOT intended for resale. It’s about creating and sharing with all.

As an option, the Packager will automatically zip the game(s) package for easy distribution and no installation is required for the end user to play – no installers are necessary for friends to play – just unzip and have fun!

New AGF Scene Loader Features:

Custom Images that are used on terrains now load into Unity with scene(s) created in AGF

Any locked assets in an AGF scene are no longer an issue… The AGF/Unity Scene Loader skips any assets that are not supposed to load automatically

Any OBJ files that are loaded into AGF will also be loaded into Unity Free and Pro

Action Role-Playing Game Player:

The ARGP Player provides users with player and camera controls that are genre specific for ARPG game creation

Using the Internal Player, creations can be played in real-time to play test map creations

The External Player allows users the ability to package and send their levels to others to play

Platform Player:

The Platform Player provides users with player and camera controls that are genre specific for Platform game level creation

The Internal Player allows users to immediately play and test their game maps in real-time

The External Player allows users the ability to package and send their levels to others to play

First-Person Shooter Player:

This Player provides the user with an FPS camera and controller, specific for FPS game level creation and play testing

The FPS Player can be used with the AGF Packager to package their game levels to share with others

This Player also supports Scene-Linking and allows users to share their AGF FPS game level creations with friends and link their maps together for endless gameplay!

FPS Weapon asset packs are also included

AGFPRO v2.0 PREMIUM

AGFPRO + PREMIUM ASSET Packager – users are able to package their assets in Unity Pro and use in the AGF tool-set

Batch Asset Processing

Automatic Icon Creation

Over 500 Source Art Assets and Samples are included for Premium users

More Information on what AGFPRO is and what you can do with AGFPRO

Users are able to create game levels and maps using the software and also place characters (provided with the software) to play and explore their levels with multiple player style options (Action Role Playing, Platformer, FPS)

Just to be CLEAR – AGFPRO is NOT a game engine. It is literally made using the Unity game engine. AGFPRO is a real-time, RAPID Game Environment Development Toolkit and is made to be used in concert with Unity Free and Pro for level/map creation. – However, AGFPRO does NOT need Unity to run or create levels/maps.

The scene files that users create in AGFPRO “Basic” and “Premium” can be imported into Unity4 Free and Pro using our AGF/Unity tools.

By using the DLC we have already released for AGFPRO (Fantasy Side-Scroller & Zombie FPS), users are able to create playable levels with AGFPRO (only – not viable with Unity) with a variety of characters, assets, gameplay mechanics and special feature, “Scene-Linking” to connect game levels

The redistribution or “sharing” of the games users are able to make using AGF and DLC “Players” is a feature we are working on at this time and will be made available to users at no additional fee

Users are also able to create and place specific game play mechanics that are provided in the software

Full customization of your levels and maps is possible with AGFPRO Premium and Unity Pro, whereby users are able to bring in their own assets and models to make their games unique and further commercialize, making a complete Stand-Alone game

Additional Questions RE: AGFPRO?

If you are interested in making a complete Stand-Alone game with unique characters, models, assets and game play mechanics not provided in AGFPRO and commercialize it for sale, you will need AGFPRO Premium and either Unity Free or Pro software

If you are a development team using AGFPRO + Premium, you will need one seat per team member using the software, but we do offer studio discounts, so be sure to contact us for special pricing

We have many schools all over the globe using AGFPRO to teach game development and design in the classroom, from middle schools to elite Colleges and Universities. We have a basic curriculum available that instructors are able to include in their course curriculum and we provide additional support that includes software updates, access to DLC, non-Steam versions of the software if necessary, user support and special feature integration upon request and based on the terms of the agreement. We offer special pricing for schools and we find that schools love using the software as it allows students the ability to create complete games within the limitation of a semester and is a great introduction to begin to interface with Unity3d, without users having to program, model, animate or script. Please contact Tammy McDonald at tammy@heavyh2o.com if you have specific questions or interest regarding AGFPRO's Educational License.

END USER LICENSE AGREEMENT

This copy of AGF PRO v01.0 ("the Software Product") and accompanying documentation is licensed and not sold. This Software Product is protected by copyright laws and treaties, as well as laws and treaties related to other forms of intellectual property. Axis Game Factory, LLC or its subsidiaries, affiliates, and suppliers (collectively "AGF") own intellectual property rights in the Software Product. The Licensee's ("you" or "your") license to download, use, copy, or change the Software Product is subject to these rights and to all the terms and conditions of this End User License Agreement ("Agreement").

Acceptance YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT BY SELECTING THE "ACCEPT" OPTION AND DOWNLOADING THE SOFTWARE PRODUCT OR BY INSTALLING, USING, OR COPYING THE SOFTWARE PRODUCT. YOU MUST AGREE TO ALL OF THE TERMS OF THIS AGREEMENT BEFORE YOU WILL BE ALLOWED TO DOWNLOAD THE SOFTWARE PRODUCT. IF YOU DO NOT AGREE TO ALL OF THE TERMS OF THIS AGREEMENT, YOU MUST SELECT "DECLINE" AND YOU MUST NOT INSTALL, USE, OR COPY THE SOFTWARE PRODUCT.

License GrantThis Agreement entitles you to install and use one copy of the Software Product. In addition, you may make one archival copy of the Software Product. The archival copy must be on a storage medium other than a hard drive, and may only be used for the reinstallation of the Software Product. This Agreement does not permit the installation or use of multiple copies of the Software Product, or the installation of the Software Product on more than one computer at any given time, on a system that allows shared used of applications, on a multi-user network, or on any configuration or system of computers that allows multiple users. Multiple copy use or installation is only allowed if you obtain an appropriate licensing agreement for each user and each copy of the Software Product. For further information regarding multiple copy licensing of the Software Product, please contact:

Restrictions on TransferWithout first obtaining the express written consent of AGF, you may not assign your rights and obligations under this Agreement, or redistribute, encumber, sell, rent, lease, sublicense, or otherwise transfer your rights to the Software Product.

Restrictions on Use You may not use, copy, or install the Software Product on any system with more than one computer, or permit the use, copying, or installation of the Software Product by more than one user or on more than one computer. If you hold multiple, validly licensed copies, you may not use, copy, or install the Software Product on any system with more than the number of computers permitted by license, or permit the use, copying, or installation by more users, or on more computers than the number permitted by license.

You may not decompile, "reverse-engineer", disassemble, or otherwise attempt to derive the source code for the Software Product.

You may not use the database portion of the Software Product in connection with any software other than the Software Product.

Restrictions on AlterationYou may not modify the Software Product or create any derivative work of the Software Product or its accompanying documentation. Derivative works include but are not limited to translations. You may not alter any files or libraries in any portion of the Software Product. You may not reproduce the database portion or create any tables or reports relating to the database portion.

Restrictions on Copying You may not copy any part of the Software Product except to the extent that licensed use inherently demands the creation of a temporary copy stored in computer memory and not permanently affixed on storage medium. You may make one archival copy which must be stored on a medium other than a computer hard drive.

Disclaimer of Warranties and Limitation of Liability UNLESS OTHERWISE EXPLICITLY AGREED TO IN WRITING BY AGF, AGF MAKES NO OTHER WARRANTIES, EXPRESS OR IMPLIED, IN FACT OR IN LAW, INCLUDING, BUT NOT LIMITED TO, ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE OTHER THAN AS SET FORTH IN THIS AGREEMENT OR IN THE LIMITED WARRANTY DOCUMENTS PROVIDED WITH THE SOFTWARE PRODUCT.

AGF makes no warranty that the Software Product will meet your requirements or operate under your specific conditions of use. AGF makes no warranty that operation of the Software Product will be secure, error free, or free from interruption. YOU MUST DETERMINE WHETHER THE SOFTWARE PRODUCT SUFFICIENTLY MEETS YOUR REQUIREMENTS FOR SECURITY AND UNINTERRUPTABILITY. YOU BEAR SOLE RESPONSIBILITY AND ALL LIABILITY FOR ANY LOSS INCURRED DUE TO FAILURE OF THE SOFTWARE PRODUCT TO MEET YOUR REQUIREMENTS. AGF WILL NOT, UNDER ANY CIRCUMSTANCES, BE RESPONSIBLE OR LIABLE FOR THE LOSS OF DATA ON ANY COMPUTER OR INFORMATION STORAGE DEVICE.

UNDER NO CIRCUMSTANCES SHALL AGF, ITS DIRECTORS, OFFICERS, EMPLOYEES OR AGENTS BE LIABLE TO YOU OR ANY OTHER PARTY FOR INDIRECT, CONSEQUENTIAL, SPECIAL, INCIDENTAL, PUNITIVE, OR EXEMPLARY DAMAGES OF ANY KIND (INCLUDING LOST REVENUES OR PROFITS OR LOSS OF BUSINESS) RESULTING FROM THIS AGREEMENT, OR FROM THE FURNISHING, PERFORMANCE, INSTALLATION, OR USE OF THE SOFTWARE PRODUCT, WHETHER DUE TO A BREACH OF CONTRACT, BREACH OF WARRANTY, OR THE NEGLIGENCE OF AGF OR ANY OTHER PARTY, EVEN IF AGF IS ADVISED BEFOREHAND OF THE POSSIBILITY OF SUCH DAMAGES. TO THE EXTENT THAT THE APPLICABLE JURISDICTION LIMITS AGF'S ABILITY TO DISCLAIM ANY IMPLIED WARRANTIES, THIS DISCLAIMER SHALL BE EFFECTIVE TO THE MAXIMUM EXTENT PERMITTED.

Limitation of Remedies and Damages Your remedy for a breach of this Agreement or of any warranty included in this Agreement is the correction or replacement of the Software Product. Selection of whether to correct or replace shall be solely at the discretion of AGF. AGF reserves the right to substitute a functionally equivalent copy of the Software Product as a replacement. If AGF is unable to provide a replacement or substitute Software Product or corrections to the Software Product, your sole alternate remedy shall be a refund of the purchase price for the Software Product exclusive of any costs for shipping and handling.

Any claim must be made within the applicable warranty period. All warranties cover only defects arising under normal use and do not include malfunctions or failure resulting from misuse, abuse, neglect, alteration, problems with electrical power, acts of nature, unusual temperatures or humidity, improper installation, or damage determined by AGF to have been caused by you. All limited warranties on the Software Product are granted only to you and are non-transferable. You agree to indemnify and hold AGF harmless from all claims, judgments, liabilities, expenses, or costs arising from your breach of this Agreement and/or acts or omissions.

Governing Law, Jurisdiction and Costs This Agreement is governed by the laws of California, without regard to California's conflict or choice of law provisions.

Severability If any provision of this Agreement shall be held to be invalid or unenforceable, the remainder of this Agreement shall remain in full force and effect. To the extent any express or implied restrictions are not permitted by applicable laws, these express or implied restrictions shall remain in force and effect to the maximum extent permitted by such applicable laws.

I've been dabbling with Unity for close to year and have tossed a lot of $$$ on the asset store - a significant percentage on terrain assets and tools. Had I known about the capability of AGF, I could have saved a lot of money. Simply put, this tool takes one of the biggest headaches out of Unity: that of sculpting realistic-looking terrains. I have spent countless hours on creating, deleting and re-creating outdoor environments in Unity. AGF makes it easier than pie. The asset base is not very big yet, but for me, that is not a problem. I need AGF to build my base terrain on, sort out my vegetation, my lighting, better-looking fog effects, etc. Once happy, I can import my scene into Unity and add the rest of my prefabs to it.

This tool is a timesaver and for someone who constantly nit-picks over silly stuff like 'that mountain just does not look right!', AGF helps a lot. The developers are active in responding and assisting with issues and I really appreciate that. I certainly look forward to seeing how this product further develops and recommend the investment for anyone looking for an edge in their terrain creation.

(And yes, AGF can now do a lot of other scene activities, but I can only talk about what I’ve been using this tool for :) )

While not the most intuitive program, Axis Game Factory gets the job done with an easy to use level editor and ways to import your own resources for more variety. This is not a game engine, only a level editor.

I am a Game Development student and I have to say THIS is literally the best tool ever made by developers for developers. The main reason for it to be so perfect is not that it offers so much functionality that often seems to be too overwhelming for some people making them desperate and do nothing else but to blame others for their failures... Don't fall that low.. :) It's the huge amount of effort that has been put into the making of this master tool. The program is ideal for people who are new to game development and want to focus more on the technical part of the games, it is also a great tool for people who do game level design you can very easily make changes to your scenes. Often when I make my levels I feel like I am making a painting it's that easy!!! For me to unlock the full potential of this you really need to spend some time on learning how to use the program, do you think its not fair? Think about it... what if it was Photoshop or Adobe Illustrator or Flash? If you don't put enough time and effort to learn to use them you could never make that one masterpiece that will blow away everyone's mind.

Still not sure whether to buy it or not? Well for the money you spend you get more support than what you would get from your teachers and lecturers.

I've had AGF for a few months now and its a fantastic toolset that is constantly being updated. Also the user support is amazing! It's relatively easy to get the hang of and i cant believe how fun it is to make game maps

Buggy. Doesn't render the terrain properly on my system and I can't get it to import into Unity - the process drops out with a bug:

KeyNotFoundException: The given key was not present in the dictionary.

When I checked the forum, I saw other people were having the same trouble but there's no step by step workaround and no patch to fix the bug.

Also, check the terms on the packs (read the description of the DLC's thoroughly before making a purchase) because a lot of it you can't use for commercial use and can't export the DLC assets into Unity.

EVERYONE SAYING "YOU CANT MAKE A FULL GAME WITH THIS", THIS IS A LEVEL/MAP CREATOR FOR UNITY.

Some people have been giving this awesome piece of software negative reviews because they did not pay attention to what they were actually buying. This is not a GAME ENGINE. This is an amazing tool for developers and hobbyists who want to create detailed and neat looking maps/levels in no time. After you've created the levels for your game, you can then port them to Unity to make a FULL GAME.

+ Lots and lots of free assets, textures and models to use+ Great graphics+ Very detailed and easy level creation+ Extremely kind and caring devs who actually take time to reply to people in the discussions when a user has problems/questions+ Nice content updates

If you're interested in making a game with Unity, this is A MUST HAVE tool. It makes game creation with Unity much much easier and faster.

Very Impressed, As a student just getting involved in game development, this tool is a must. I have been learning c# for a year or so, and have created 3d assets for about 10 years. This allows me to create levels, quickly while I still learn how to integrate my c# knowledge with unity. I Highly recommend this tool. Thanks for all the hard work! - gnostic

AGF is awesome it is fun to use and a great tool for learning. The layout is simple enough for a beginner to get the hang of and robust enough to use in making your own game.The best part is the guys behind it are top notch. Really down to earth devs who listen and care about your opinion. That is something that is uncommon. They add free features and updates to premium users often.Great company

This software is so good.The developers are really dedicated always adding new stuff and improving it.I'm very impressed by everything and would recommend this software to anyone.It's so simple to use and great value for money.

i don't know where to begin with, ><at 1st i'm bought AGF for completing my final projectand AGF is actually a great program, easy to use (if you watch the tutorial) and have a lot of assetyou may found some trouble when importing it to Unitybut hey, they have superb support for usif you need them you can contact them through skypewhen i had a problem with AGF they help me a lotthey even give me some asset that they not release yet, best support i ever had

English:I would say, that this software is is an amazing level & world editor. It's an excellent choice for those who are beginners like me, or for those who like to make maps fast and easily.It's easy to use and it has a lot of helpful features like premade models. It's frequently updated, and if you have any problems with it you can contact Matt the creator of AGF and he will help you out. Also the DLCs are very useful and interesting.I can only say good about this software.Hungarian: Véleményem szerint ez egy kiváló szoftver azok számára akik szeretnek gyorsan és könnyedén egy mapot összerakni.Mivel könnyű a felhasználó felülete és előre elkészített modellek is vannak emiatt kezdőknek is könnyű lesz használni.Ha valami problémád vagy kérdésed akad akkor könnyedén feltudod venni az AGF készítőjével a kapcsolatot. Időnként frissítve van és sok érdekes és hasznos DLC-t tartalmaz

It's a game based on a good idea. It is far from finished, but still worth play. I hope the more features will be add to the game. such as a powerful custom charactor and NPC system, material merge and more skill animations.Current what you can do is just build a map , place some enemies. The NPC cannot even show talk textbox.So keep work devs !

Awesome software, Great UI, and amazing terain editor! I have been using AGFPRO for about six months now and I just love it!! If you are a game developer or just enjoy making game levels, this is the best software out there and well worth the price!

OK so this is more of a program that you make scenes aka maps in,while you can make some games in it,it's better to use unity put the game together.That being said AgfPro + premium is a must(premium for "multiplayer" Map creation)Pros.1.Can save Hundreds of hours in map creation.2.it's quick and rapid interface makes large maps duable by a one man team.3.The included assests4.Better than unity"s terrain engine

Cons.1.it takes Time(about 5-10 minutes.) to get use to the controls2.it can sometimes(its rare though) freeze(Might just be my Computer)

Final Verdict:its a Great program for indie devsonce the cons are out of the way,

Axis Game Factory's AGFPRO v2 is actually very very awesome to use and fun. Me and a couple of my friends bought this recently and Join into one session so we can all build stuff up together. there are many obects to use and tons of stuff to keep yourself busy!

I've only messed with this a couple hours and it, but I figured I would leave a review while I'm thinking about it. I bought this from a bundle with premium and a few DLC packs($115 dollar value) for $10. I am basing my approval of the product on this price. I am a game developer and that also affects this review. While I recommend this product, I want to give this as fair a review as it deserves. I don't want to mislead anybody so I will not sugar coat anything.

Two things you should know:THIS DOES NOT MAKE STANDALONE GAMES.DLC IS FOR HOBBISTS.

This is a level creation tool that focuses heavily on terrain. It has painting and terrain sculpting and allows you to place objects such as buildings and props on the terrain. Terrain can be exported as a heightmap which is useful, but the main reason I bought this is it allows you to import AGF levels into Unity. This could potentially make level creation easier, but I am not sure whether or not we're going to use it for any future games. The DLC for this product is good for hobbists but any real developer(I hope) would make their own content for their games. If you are looking for something to show your friends a "game" you made, that's cool, but otherwise the DLC isn't worth anything other than placeholders. Also you can play levels you made in AGF right away in the program which is kinda cool.

Should you buy this? Answer these:Can you get a good deal on it?Are you inexperienced with game design and looking for something to "fiddle" with?Are you a developer looking for an easier way to make levels... and have the ability to create your own content to work with?

Overall, I would say the bundle I purchased is worth $25 or so to hobbists. For a $10 price, it's well worth it.