Category Archives: Coming Soon

Metal Gear Solid V: The Phantom Pain which was released last year on September 1 was definitely a hit with hardcore fans and new fans alike despite the many internal issues in the making of.

The title experienced a couple hiccups in the leading up to it’s release from changing it’s lead voice actor, a more open world game play approach and the separation of the series creator Hideo Kojima from the series publisher Konami.Fast forward to October 11 2016 (US) October 13 (UK), Konami plan to release a complete package with both Metal Gear Solid: Ground Zeroes,Metal Gear Solid 5: The Phantom Pain as well as The Phantom Pain’s multiplayer component that will be included in this Definitive Experience.

The company had confirmed the title on a page on it’s official website that had followed rumors earlier today surrounding the upcoming title.

Metal Gear Solid V: The Definitive Experience is detailed to be available on the PlayStation 4, Windows PC and Xbox One for $49.99/£34.99/€39.99.

The pricing for the PC version will be sold through Steam and, “will be confirmed at a later date.”

Despite Kojima’s separation from the franchise, Konami still have intentions to continue the series however devoid of the Snakes. During Gamescom 2016 the publisher announced Metal Gear Survive, a co-op multiplayer stealth shooter which is going to take place just after the events of Ground Zeroes. You can watch the official reveal trailer from Gamescom here.

Konami European President, Tomotada Tashiro stated in a press release, “Metal Gear Survive will offer a fresh take on the series’ famed stealth elements, but within a unique co-op setting that is designed for a truly engrossing multiplayer experience.

Here is what is going to be included in Metal Gear Solid 5: The Definitive Experience.

Yesterday during Bungie’s Rise of Iron livestream which revealed Destiny’s newest expansion, Rise of Iron will cost £24.99 and will be available on September 20.

If you pre-order the expansion, you will be able to get your hands on a revamped version of the Gjallarhorn, titled Iron Gjallarhorn. For those who didn’t pre-order the Rise of Iron will still be able to obtain a Gjallarhorn through an in-game quest.

Following the initial leak that cropped up a few weeks ago that revealed the Rise of Iron expansion by artwork, the reveal trailer and livestream have given players a more in-depth look into what’s to come in September.

Rise of Iron will only be launching for the PlayStation 4 and Xbox One, leaving behind last generation consoles.

The new expansion will be set in The Plaguelands that’s a new playable area beyond the Earth’s Cosmodrome wall as indicated in the reveal trailer. The expansion will include a new raid, strike, story missions and a new patrol area, which is pretty much the same format as The Taken King expansion.

Spearheading the expansion is Iron Banner’s very own Lord Saladin who will act as your companion like Eric Morn through The Dark Below and Petra Venj in House of Wolves. Guardian’s are tasked this time around to focus on going up against mutant Fallen and to find out exactly what happened to the rest of the Iron Lords.

Splicers have broken through The Wall and have come across, “forbidden technology of almost limitless power,” called SIVA, and they are able to transform, “the region to fit their twisted desires.”

Information on the expansions raid and strike is still at this point in time kept under wraps however more information will be released between now and September commented Bungie.

The official description reads, “Guardians must rise to the challenge to take their place as the next generation of Iron Lords. Along the way they will join forces with a legend from humanity’s Golden Age to defeat a plague of unstoppable evil once and for all.”

In an interview with VG247, speaking with David ‘Deej’ Dague and Eric ‘Urk’ Osborne go into more details on a bit more about the lore behind the Iron Lords and much more.

“We’re in a really good spot with Destiny right now and the outcry we’ve heard from the community recently is that they want more content. We’ve been creating a lot of fun experiences in our Live Team and we’ve seen a lot of success there. People are playing the game and finding lots of fun things to do. We’ve been fine-tuning those and making them better and better as we go.”

“But we’ve been hearing this loud chorus of people who wanna learn more about the lore, and the story, and have a rich cinematic campaign experience, meet the characters of the world. To have some new gear, some armour to go out there and chase and earn and upgrade. Co-operatively and competitively – obviously people are really interested in having a new raid experience.”

“Rise of Iron is primarily about telling a great story and providing players with tons of things to do in the world. It’s literally an expansion to the story and the world of Destiny.”

“Certainly we’re gonna have a ton of quality of life improvements and they’re some things we’re playing pretty close to the chest that we’re gonna talk about further down the line, but fundamentally it really is ‘here’s a bunch of new stuff to play and do in Destiny’ for the people that love it.”

“Our entire approach to developing Destiny has changed because we have the luxury of understanding our audience now,” Dague commented.

“Now that we know who the Guardians are, and now that we understand what motivates our audience to play this game and what things our community really loves about this game, we can – with expansions like this especially – latch onto those things and elaborate on them.”

“When we look at the competitive and social phenomenon that Iron Banner has been since the Destiny beta, we’ve have a number of different requests from people who want us to satisfy curiosity about Lord Saladin’s story. Who is Felwinter? Why do I have a heavy machine gun named after Jolder? Who are these people, and why are they worthy of having their names etched onto these fantastic weapons?”

“With something like Rise of Iron, we can tell that story, and pull them a little deeper into unexplored corners.”

Another day, another Kingdom Hearts game, and it still isn’t Kingdom Hearts III unfortunately, but not to worry, the Kingdom Hearts HD 2.8 Final Chapter Prologue is a HD remastering of the collection of the Kingdom Hearts series, which will be released this December on the PlayStation 4.

This remastered version includes Kingdom Hearts: Dream Drop Distance that was originally released on the Nintendo 3DS, alongside a short animated feature film set before the events of the entire trilogy, Kingdom Hearts 0.2 Birth By Sleep – A Fragmentary Passage and last but not least the HD movie Kingdom Hearts X [chi] Back Cover that tells the story of the Foretellers.

So don’t worry, this is the final one before Kingdom Hearts III, but this trailer released for the remastered titles definitely hits right in the feels.

The game-play trailer seen above shows one of the original Keyblade wielders, Aqua, traversing fragmented bridges and battling her way against the Heartless with a teaser of another Birth By Sleep protagonist, Tera.

Square Enix also announced that Kingdom Hearts Unchained χ is coming to mobile devices in Europe and it’s going to be the first game in the series to come to Android and iOS. The title will focus on earlier parts of the series’ history also reaching into events from Kingdom Hearts III.

At the end of the new trailer, Square Enix also confirmed that new announcements regarding Kingdom Hearts III will be announced, “this winter.” So brace yourselves guys, because winter is coming and hopefully more news on KH3.

Ubisoft will be revealing Watch Dogs 2 today as we have been reporting on various leaks, trying to piece together the puzzle that is the new Watch Dogs.

Earlier today the first 30 seconds of the trailer had already been leaked, and yesterday as you can see from the original story below, we already knew a lot more about the game than we probably should have.

Watch Dogs 2 is set to release on November 15, and there are even special editions priced up to $100 already on Amazon.

You can watch the World Premier in the video linked above.

ORIGINAL STORY

As the excitement of E3 looms in approximately a weeks time, many companies are teasing their games in the format of larger than life posters plastered around select locations in the US, as we have seen the poster for Guerrilla Games’ PlayStation 4 exclusive Horizon: Zero Dawn and online ad reveals that have been popping up on Twitch for Watch Dogs 2

A brief video teaser titled “Hello World” is reminiscent of the reveal for Assassin’s Creed Syndicate as seen below with the iconic Assassin’s gauntlet.

An official Watch Dogs countdown clock on the website confirms the world premier video for Watch Dogs 2 will be revealed on Wednesday 8 June on the times listed below:

5PM BST time

6PM CEST time

9AM Pacific time

12PM Eastern time

12AM East Asian time

Ads that have been floating around today on the web have been confirming earlier rumours that the game is to be set in San Francisco, with the Golden Gate bridge visible in the background of the ad. The release of the title will apparently be on Tuesday 15 November 2016, as indicated by the screenshot which was visible on the IGN homepage snapped by Eurogamer.

Leaks for Watch Dogs 2 had been bragged about early last month by actor Cort King who made claims he was to be the voice actor and motion capture actor for the games leading protagonist.

According to the post’s image description, the actor had a, “blast doing motion capture work as the lead character in a new video game series” following the hashtag #WatchDogs2.

Ubisoft’s E3 press conference will be held on Monday June 13, kicking off at 1PT/4PM ET/ 9PM UK.

For more news on Watch Dogs 2, stay tuned to Hackinformer and don’t forget to follow us on Twitter @Hackinformer and @GeorgiaDanaG

In an interview with Eurogamer, director Jeff Kaplan had mentioned in the story below that the plan was to decrease the Fan the Hammer damage for Overwatch hero McCree.

“The goal there is to make it so that McCree can still use his combo that we love, which is Flashbang and Fan the Hammer on somebody like Tracer. McCree should absolutely kill that Tracer. We want McCree to be a counter to people like Tracer, Genji and Reaper.”

“What we’re not crazy about, right now, is the way in which McCree can absolutely shred tanks. It’s a little too easy, so we want to bring the Fan the Hammer damage down, so he’s still killing the squishies and the medium strength heroes, but he’s less effective against the tanks.”

“If he times everything perfectly and gets every single shot off, he’s got a shot against a tank, but it’s not the instant ‘I win’ button that it is right now.”

ORIGINAL STORY

D.Va and McCree are in Blizzard’s balancing cross-hair at the moment as players have started to feedback the strengths and weaknesses of the tank and offensive characters.

In a battle.net forum thread, Principal designer Geoff Goodman made suggestions regarding possible nerfs to offensive hero McCree as he has a very lethal flashbang and Fan the Hammer combo – this is the alt-fire on his six shooter that unloads all bullets in the blink of an eye.

This win combo according to Goodman’s statement is likely to be adjusted, speaking on behalf of the studio in a thread called ‘Please Nerf McCree’:

“I’ve been watching McCree carefully since we’ve released. McCree’s flashbang plays an important role in being strong option against very fast/agile teams (Tracerrs, Genjis etc).”

“It is also a nice tool to prevent close range devastating abilities and ultimates such as Reaper’s Death Blossom. That said, its probably a bit too good at dealing damage to higher health targets such as Tanks and barriers. I don’t have any concrete changes yet, but I’m going to be testing some things internally to see how he plays.”

“By saying it’s probably a bit too good at dealing damage to higher health targets’ I meant his Flash/Fan combo, not the Flash itself. Fan is more likely to see changes than Flash at this point.”

In another thread regarding D.Va, Goodman also made various hints regarding the hero’s relatively low damage output:

“D.Va’s damage is definitely on the lower side, much like Winston’s. They are this way for a similar reason; They are both very mobile and hard to kill. Every character in the game has strengths and weaknesses, it’s part of what makes the team-play work well.”

“That said, I do think there is some room for some D.Va improvements, but these are unlikely to take the shape of increasing her damage output significantly.”

“Yes she gets taken down quickly if she is fighting multiple targets, unlike Winston/Reinhardt because of their barriers. When I said she is difficult to kill it’s speaking for a smaller skirmish standpoint standpoint, which can usually set up due to her Flight ability.”

“There was a time, when she was first implemented, where she had more damage than she does now. The way that played out is that she would fly into someone’s face, destroy them, and fly away. There was little that person could do because her mobility.”

“The goal is that she should be a viable aggressive initiation tank, much like Winston can be right now, rather than some sort of beefy flying assassin. So any changes will likely be helping her in that direction.”

There isn’t anything concrete at the moment if Blizzard actually will be implementing these tweaks, however such is the life of any games similar to Overwatch that has any sort of competitive PvP like Destiny or Tom Clancy’s: The Division. The inevitability of imbalances where certain characters are overpowered compared to others as players will always find lethal combos.

Bethesda Softworks and Titan Comics have announced that they will be releasing a Dishonored miniseries and a prose novel series tie-in before the official release of Dishonored 2 on November 11 for the PlayStation 4, PC and Xbox One which had been first announced at E3 last year. The comic is going to start with its release on August 3 to span over a four monthly issue release as the rest are set to debut on September 7, September 28 and October 19 with the full collection to be available in stores November 29.

The four issue series is to be written by Gordon Rennie who is most notable for his work White Trash and 2000 AD and Andrea Olimpieri whilst Illustrations are going to be commissioned by Marcelo Maiolo notable for his work on Batman Beyond and Old Man Logan.

Titan’s description of the series reads:

“The city of Dunwall; whaling capital of Gristol and industrial hub of the Empire of the Isles. Twelve years have passed since Corvo Attano scuppered the Lord Regent’s duplicitous plot against the crown and cleared his name of the Empress Jessamine’s murder”

“Now a little older and perhaps a little wiser, Corvo sets his sights on the future and securing an apprentice to continue his legacy. But when confronted by an impossible face from his past, the supernaturally-gifted assassin finds himself drawn once again into an otherworldly conspiracy, one that threatens to shake the very foundations of his ancient city.”

The prose novel series commencing with Dishonored – The Corroded Man will be released later this year in September time and is to be written by Adam Christopher (The Shield, LA Trilogy and The Burning Dark). The novel follows the events of Dishonored that was released back in 2012 that aims to fill in the blanks between the first and second game.

Dishonored 2 is slated to release worldwide on Friday, November 11 2016 for the Xbox One, PS4 computer entertainment system and PC. Play your way as a supernatural assassin in a world where mysticism and industry collide. Will you choose to play as Empress Emily Kaldwin or the royal protector, Corvo Attano? Will you make your way through the game unseen, make full use of its brutal combat system, or use a blend of both? How will you combine your character’s unique set of powers, weapons and gadgets to eliminate your enemies? The story responds to your choices, leading to intriguing outcomes

The Division 1.2 free update titled Conflict is now available for download on the Xbox One, PlayStation 4 and PC for Tom Clancy’s The Division, which includes Dark Zone loot hijacking, fresh activities like high-valued targets, new gear, the second end-game incursion, massive amount of bug fixes following a scheduled maintenance.

Some of the more welcomed additions to the update is the mass amount of bug fixes that have been recurring throughout the game, such as exploits where players rapidly equip and unequip items which stacks the effects of talents. This more so enables god like character buffs that should not even be possible to achieve.

One of the most intense and probably interesting mechanics that has been added to the game is the ability to hijack Dark Zone loot that has been attached to an extraction helicopter. This on top of the random supply drops which was added in the previous update, hopefully we can see the Dark Zone getting a bit more intense, which is where the entirety of the excitement lies.

The second incursion titled Clear Sky will situate agents in Columbus Circle tasked with targeting an anti-air missile site.

In the tweet below posted by the official @TheDivisionGame page, they outline specific gear sets for players with different play styles.

4) Every time you land a shot depending on the distance to the target, it will give you Damage Resistance against enemy weapon damage – you can go above 75% Damage Mitigation. The additional armor disappears after one bullet hits you

Lone Star – DPS

2) 100% Ammo Capacity

3) 1000 LMG Damage

3) 1000 Shotgun Damage

4) Every time you holster a weapon it will automatically be reloaded

Final Measure – Defensive

2) 50% Exotic Damage Resilience

3) 15% Protection from Elites

4) When you you damage a player or an NPC with a grenade, you get a defuse buff, that allows you to defuse enemy grenades. When you defuse an enemy grenade it also gives you a grenade. (Also works with mortars in Falcon Lost)

Predator’s Mark – Support

2) 20% Optimal Range

3) 800 Assault Rifle Damage

3) 700 Pistol Damage

4) Every time you hit 10 Bullets without switching the target, will apply bleed to the target. The bleed damage will be 100% of the damage already done by the bullets

Before reading the in-depth notes found below, you might want to check up the ‘Conflict’ trailer found below.

The notes can be found below in extensive detail such as: New features, Games changes, Loot balancing, Bug fixes and much more.

New features

-New incursion: Clear Sky

Clear Sky is a new Incursion mission available in Columbus Circle.

You must be level 30.

The encounter is balanced for a team of 4 players outfitted with high level gear.

Hard Mode is available on May 24 when the update is released.

Challenge Mode will be made available the week after update 1.2 launches.

The ISAC Assignment is a new assignment type included in the map overview.

The ISAC Assignment will be available to players at level 30.

Every week a new ISAC Assignment will be available to the player.

The ISAC Assignment will reward players with exclusive vanity items.

-General

Added new high-end named weapons in the game.

Hungry Hog: M60 Light Machinegun

Centurion: M1911 Pistol

Medved: SAIGA12 Shotgun

Historian: M1A Marksman Rifle

(Showstopper – AA12 Shotgun): Please note that while the Showstopper will be implemented in the game with this update, it will not be acquirable in-game until update 1.3

The Historian high-end marksman rifle is now available.

Added a 201+ Gear Score bracket for highly leveled players.

Game changes

-Gameplay

When a player is at max level, matchmaking for Hard and Challenge mode will now only seek players that are Level 30.

Armor damage mitigation cap has been increased to 75%.

Improved weapon blind fire and overall handling while in cover.

Reduced damages from level 34 NPCs using Shotguns and Sniper rifles.

Gear Score will now only take into account the equipped weapon with the highest Gear Score, and discard the other two. This will prevent players from equipping low quality weapons to voluntarily reduce their Gear Score.

Increased Gear Score requirement of Falcon Lost to better represent its difficulty (note that the difficulty of this Incursion hasn’t changed)

Hard Mode: Gear Score 160

Challenge Mode: Gear Score 180

-UI

In the Overview of the Inventory, the Health stat above Stamina has been replaced with Toughness. This is a combination of Health and Armor. The player’s health pool will still be visible in the Character page and Stamina still increases Health.

The Phoenix credit cap has been increased from 1000 to 2000 credits.

Shooting a player while they are interacting with an object will cause the timer to push back. (such as opening a supply crate or hijacking an extraction)

Players now have a voice chat indicator in the game UI to see if their own VOIP works.

The Special Gear Vendor has been renamed Special Equipment Vendor.

-Items

The Sentry’s Call 4 pieces talent will now only apply to semi-automatic weapons (pistols, shotguns, and marksman rifles).

The Second bonus on Performance Mods have been significantly improved.

-Dark Zone

The extraction departure timer once the helicopter arrived has been increased to 60 seconds.

Loot balancing

We have made a number of changes to loot drops. Specific activities will now provide the rewards listed below.