The days in which “stunlock” actually meant what the term was intended to mean (i.e., the ability of a rogue to literally keep a toon stunned for upwards of 30+ seconds) are long gone, and rightly so. The issues that rogues appear to have in competitive PvP at the moment are more about the class being properly balanced than about re-establishing the class’s ability to render their opponents’ keyboards useless.

We think that Rogue damage in PvP is appropriate—the damage that some other classes are dealing is too high, and we want to adjust those cases before we do any tinkering elsewhere. We still like the Rogue suite of tools and abilities, but we feel like some of these mechanics might have been eclipsed by newer, shinier versions. We are looking at improving Rogue mobility and control in conservative ways.