I'd love to enter, but as always it about how much time I can get in the evenings and weekends. I missed finishing my entry for the 4k comp so I'm a little worried that I'll start this but run out of time again.

Yep, those bytes soon get used up. I aimed for 10kBytes for the 'core' of SharpShooter and soon got to 16k after under-estimating the code size by 20% and then adding music, icons and font support. A nice overlay really eats into the byte count.

I might write another when this comp gets underway (time permitting of course). Possibly a space game, which is eminently doable. A Dungeon game would be a real challenge, but would be tricky to get into 16k & still look any good.

What kind of theme in the space game? 3d dogfight? I just don't want to overlap ideas with you (mine will look too shoddy in comparison ) ) I'm thinking 2d topdown frantic action. hmmm.. or I could remake my 4k entry with more game play and extra effects...

I'd like to enter and I have a scheme to squish alot of mesh data into very little space before compression BUT I'll have to massage the data so much I need to write a gui tool to do it (plus add some additional information)... So that's a daunting prospect. Or I could go another route and NOT make the game I want but something less.

I'd like to enter and I have a scheme to squish alot of mesh data into very little space before compression BUT I'll have to massage the data so much I need to write a gui tool to do it (plus add some additional information)... So that's a daunting prospect.

Don't be daunted. I'd exactly that for Sharpshooter with no GUI in sight. I wrote a parser that reads in wavefront .obj files & squirts out a compressed binary format. I also did the same for other data I wanted, so it all ended up in one file, which compresses nicely. Here is the main() part of the compressor, to give the idea.

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org