Actions

- [Instructor] Now let's take a look at creating…our action sounds.…These are sounds like select, play, start, stop, on, off.…I might approach creating sounds like on off…a bit differently than maybe any of the other sounds like…select and play because on is going to be kind of a greeting…to your product or device and off might be the last time…you're interacting with it for a while.…So that could be more of a good-bye.…So let's dive into our template and approach…creating these sounds.…So I have the template.…

Open here.…And…in the last movie,…we used this…white noise sweep.…And then…we have this marimba sound.…And remember, you can choose from…a lot of different sounds and instruments here.…These are just sounds that are great starting points…for various sounds in a potential project.…

So this one I have kind of…a drum kit here.…And again, I like drums because…they're shorter sounds and in many cases,…they're simple based so you can get a really nice…organic sound.…And in this case, we do have a sample.…This is one of the factory kits that comes with Ableton Live…

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Released

11/10/2017

Sound is a subtle—but critical—aspect of any physical or web-based product. Even if a sound lasts less than a second, it affects how users feel about a product. If the sounds users hear as they navigate a program or unlock a reward in a game are pleasant, they are likely to feel more favorable about the product as a whole. In this course, instructor Nate Mars shares practical approaches to creating user interface sounds for web and physical products—from creative brief to execution. Nate explores working with professional audio tools and digital audio workstations like Ableton Live and Pro Tools; takes you through the end-to-end sound design process; explains how to interpret a creative brief; discusses audio cues that can inform users and create a better sonic experience; and more.