Haven't finished the game yet so I can't say, though I will say it takes a loooong time to finish even the smallest areas. This isn't an inherently bad thing, but it's worth pointing out. Making it to the first boss took almost two hours, so the full experience is bound to be a really lengthy one.

Don't know the cost yet, sadly! Sometimes they let us know the price it will be when we get the code, but this time they did not!

@Chicken_Brutus - Thank you. Sounds like you are enjoying it which is an excellent sign. I had two questions, one being if the game has multiple endings but I guess that won't be known for sometime. The other being are there text options that alter game text, one of the screen shots I found seemed to give the player two choices what to say and I was wondering what effect they had if any. Assuming they exist.

Oh, eshop says it will be 7.99 now. I'll need to get another eshop card

@Chicken_Brutus - Thank you. Sounds like you are enjoying it which is an excellent sign. I had two questions, one being if the game has multiple endings but I guess that won't be known for sometime. The other being are there text options that alter game text, one of the screen shots I found seemed to give the player two choices what to say and I was wondering what effect they had if any. Assuming they exist.

Oh, eshop says it will be 7.99 now. I'll need to get another eshop card

Multiple endings wouldn't surprise me, but I can't confirm that quite yet. There are indeed many points in the game that give you a choice of what to do. The effect that they have differs...sometimes a bad decision will lead to an enemy attack or other punishment, but other times there is no bad decision...just a difference in how things play out. I'll probably go into that more in the review, once I play it a bit more, but there does seem to be a lot of it!

Man I said a year ago that the eshop needed some RPGs, seems like devs are listening in or it's just plain coincidence! Don't know if i'm gonna have time to play this yet since i'm playing both Tales of the Abyss AND The Denpamen: They came by Wave.

It depends what you're thinking of. You can't name or design the characters, but you can choose different paths through the game, and of course equip different weapons and armor. I doubt that's what you mean when you say "customization," but just in case, there you are. You can also "meld" weapons and items, which is like crafting and imbues them with additional attributes at your discretion...that's a kind of customization.

@Philip_J_Reed Is this seriously a tabletop RPG? If so is it trying to emulate a board game or does it have battle animations ect?

The characters and enemies are indeed portrayed as game pieces. They don't animate in the sense that I think you're asking about, but they do turn around to face what they're attacking, they wobble around when they take damage, and they get knocked on their backs when they're dead.

The game world itself however is not rendered like a table-top game. The environments are realistic (relatively speaking), and it's just the characters and dice that stay true to a table-top style. I'll be honest, it took me a few hours to warm up to, but I quite like it now.

Slight correction earlier: it wasn't two hours to make it to the first boss...it was closer to an hour and a half, upon reviewing my logs. The first chapter took around two hours to beat, though, and it's shaping up to be a nice, long experience!

@Philip_J_Reed, also, how are battles handled in the game? Are they fairly traditional turn-based stuff (where you pick your moves from a menu), or do the dice control all your actions (and if so, how much control do you have over what happens)?

Fairly traditional. The dice are rolled at various points, but they don't control your actions. They determine the effectiveness (or not) of some attacks, certain spells rely on them to determine how much MP or HP you'll get, and things along those lines. You can also choose to roll a die (or more) to increase the impact of the move you're about to make.

Additionally you roll them when you catch an enemy unaware, in order to determine how many "free" shots you get at them, and there are other times you roll them when the fight is in the enemy's favor...but maybe I'm spoiling things now.

@Chicken_Brutus - I don't think your spoiling things as one of the things I think a lot of us are wondering about is how the game is actually played. Oh, do you move the characters around a game board like map?

[21:36] BadKitty: I see people are excited to play as LJM xD
[21:38] Aqueous: It should be fun but it makes me worried were you are in episode 1
[21:38] BadKitty: Dead xD
[21:38] Aqueous: :O

Fairly traditional. The dice are rolled at various points, but they don't control your actions. They determine the effectiveness (or not) of some attacks, certain spells rely on them to determine how much MP or HP you'll get, and things along those lines. You can also choose to roll a die (or more) to increase the impact of the move you're about to make.

Additionally you roll them when you catch an enemy unaware, in order to determine how many "free" shots you get at them, and there are other times you roll them when the fight is in the enemy's favor...but maybe I'm spoiling things now.

Thank you so much for explaining the mechanics, it'll let us guys decide whether we'll download it or not, sounds like a yes to me, bring it on!

Yep! The map is on the touch screen at all times (except when in battle, or some other interactive event), and you double tap any "room" on the map to move to it. When you do, you move to that area as you would on a game board. The rooms are pretty self-contained, at least at first, but you'll often be able to trigger events in other rooms from far away, and revisit old rooms to find new items, events, and story details. It's pleasantly surprising in its depth.

How hard are the enemies? Is the game a bit easy or hard and do you need to grind like a traditional rpg?

I'd say the enemies are leaning tough rather than easy, but that's also due to the length of the battles. Short ones may take between 5 - 10 minutes, and you'll run closer to 20 for a lot of them as well. It's not brutal or anything, but the length of the battles means you can't just bash enemies to death...you need to concentrate on everything you do, because you're in it for the long haul.

Fortunately there is no grinding! Your characters don't actually level up...you simply find and equip better goods as you go. I think you can grind for equipment if you like, but enemies don't "respawn" in a traditional sense, so I think that'd be more trouble than its worth. At least at this point.

@Chicken_Brutus - Now I'm excited. Sounds like a game where we'll explore every little bit of the dungeons. No leveling system sounds disappointing but I guess exp isn't in traditional table top rpgs. One thing of curiosity though. I do quite a bit of gaming on the bus these days. How does the saving work?

[21:36] BadKitty: I see people are excited to play as LJM xD
[21:38] Aqueous: It should be fun but it makes me worried were you are in episode 1
[21:38] BadKitty: Dead xD
[21:38] Aqueous: :O