The Legend of Zelda: Ocarina of Time Secrets

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In the Castle Courtyard room with Princess Zelda in it, if Link shoots through the left window with the Fairy Slingshot, a guard will stick his head out and yell, "Hey you! Don't cause any trouble!" He will then throw a bomb at Link. This only occurs once — shooting the window additional times garners no reaction.

Like mature Dodongos, Baby Dodongos will eat any explosive weapons (Bombs, Bomb Flowers, and even Bombchus) resulting in an instant kill. Interestingly despite this fact, Baby Dodongos will actively seek out any nearby Bomb in order to eat one and will even try and chase after Bombchus.

Bigger Enemies

If Link kills enough Stalchildren, Guays, or Leevers, a larger (and stronger in the Leever's case) version of the enemy will appear. Upon defeat, a bigger Stalchild or Guay will usually drop a blue Rupee, while a bigger Leever will usually leave a set of three Rupees, either blue or red.

During a single night, every big Stalchild encountered will be slightly larger than the last; this can result in an extremely large Stalchild if a cheating device is used to make the night last indefinitely.

There are ten Big Poes scattered across Hyrule Field. They will only appear if Link is on Epona—a regular Poe will appear in a Big Poe's place if Link is horseless. Upon selling all ten Big Poes to the Ghost Hunter, Link will be rewarded with an empty bottle.

Besides his sword, Link can also use an empty bottle or even the Megaton Hammer to knock Ganondorf's energy attacks back at him. The Megaton Hammer will also make a floor tile it hits fall away, just as Ganondorf can do when he punches the ground.

Change Pitch of Ocarina Notes

When playing the Fairy Ocarina or the Ocarina of Time, holding the Control Stick in any direction will change the sound of the ocarina notes. Up and down raise and lower the pitch, respectively, while left and right add a waiver to the note. These features can also be combined: holding the Control Stick in the southwest position (7:30 on a clock) will produce a lower, waivering note. Link cannot use this to activate any ocarina songs. If Link records his "Scarecrow's Song" using this method, it will nonetheless be rendered with normal notes whenever activated.

As in several other Zelda games, if Link damages a Cucco enough, it will crow and summon a vast number of its kind to attack Link. Due to the quantity of enemies and their relatively quick movement speed, this can actually be quite dangerous early in the game, when Link has only a few Heart Containers. If Link enters a new area, the Cuccos will stop attacking him.

During the game's final battle, if Link manages to get behind Ganon and throw a Deku Nut at his tail, Ganon will actually take damage as if Link had used another weapon, such as the Megaton Hammer or the Biggoron's Sword. With a large enough number of Deku Nuts, it is possible to bring Ganon's health down to the point where attacking him with the Master Sword will end the fight.

Drawbridge Rupees

As a child, if Link walks all the way up the chains that hold Hyrule Castle Town's drawbridge, he can get three invisible red Rupees—one on the top of each chain, and one in the middle. The latter can be reached by jumping toward it, or by waiting until the drawbridge is up and carefully walking across its edge. These Rupees reset every time Link reenters Hyrule Field, and so can be used to gain a large amount of Rupees quickly.

Dying Guard

After receiving the Ocarina of Time, but before playing the "Song of Time" in the Temple of Time, Link can encounter a dying guard in Hyrule Castle Town's Back Alley. If spoken to, the guard will tell Link about Ganondorf's attack on the castle, then die. Attempting to talk to the guard again prompts Navi to tell Link, "He's not moving anymore...."

End of Game Music

If the game is left on after the end credits, an ocarina will play periodically in various pitches. The notes played are typically those of the "Scarecrow's Song", but can be those of other songs, or even a random collection of notes. This is not possible in The Legend of Zelda: Ocarina of Time 3D, as approximately five seconds after "The End" appears on screen, the screen fades to black, leaving the player at the Mode Select screen.

If Link manages to enter the Gerudo's Fortress as a child using a glitch, there will be a Piece of Heart in the jail cell and not in the Treasure Chest where it is normally found. (The chest instead contains the Odd Mushroom.) Obtaining this Heart Piece can be useful if Link failed to obtain the Piece of Heart from the Fishing Pond, opting instead to use a glitch to receive the Golden Scale early. Collecting this Heart Piece in addition to the game's other 36 will cause an extra Piece of Heart to be displayed in the Quest Status Subscreen.

Numerous Fairy Fountains exist throughout Hyrule. Their entrances, typically holes in the ground, are often hidden, requiring Link to take some action to reveal them. Requisites for making these holes appear include bombing or hitting the ground with the Megaton Hammer, or playing the "Song of Storms" or the "Sun's Song" on the Ocarina. Fairy Fountain entrances sometimes sit amid circles of rocks or beneath boulders, although several have no feature marking their location.

At the foot of the stairway at the end of the maze-like area, if Link turns around, a ladder can be seen. Climb it and drop into the alcove on the other side to access the hole leading to this Fairy Fountain.

After planting a magic bean plant near the entrance to Zora's River, ride the plant up as an adult to a high ledge where there is a circle of stones. OR follow the current of the river until Link reaches an intersection where he may turn right or go straight through a narrow way. Go straight, jump onto the small ledge and climb the ladder. Bomb the ground in the middle of the stones to reveal a Fairy Fountain.

Upon entering the Lost Woods, take the left path twice. Drop a bug onto the soft soil in front of Link and kill the Skulltula that pops out.

5

Lost Woods

Child Link; bug

Once inside the Lost Woods, turn right, then left, then right, then left, then left. Link should now be in a grassy area with a tree. Release a bug onto the soft soil on the right, and kill the Skulltula that crawls out.

Upon entering the Lost Woods, turn right, then left, then right, then left, then left. Plant a Magic Bean here as a child, then ride the bean plant to the top of the ledge as an adult. The Skulltula rests here, directly above the bean plant.

In the room with the Compass, raise the platforms and use them to reach the alcove on the left where this Skulltula lurks.

8

Inside the Deku Tree B1

Child Link; Fairy Slingshot

When you fall through the spider webs and into the basement's first floor, you land in a room with water. On the vines leading back upward is a Gold Skulltula. Shoot it with the Slingshot, and climb the vines to retrieve its token.

9

Inside the Deku Tree B1

Child Link

When you fall through the spider webs and into the basement's first floor, you land in a room with water. This Skulltula is found on the bars at one end of the room. Slingshot or Jump Attack it from the ledge next to it, then jump from the ledge to collect its token.

Bomb the center of the ring of rocks located near the entrance to Gerudo Valley. Inside the Hidden Hole this reveals, burn the spider web blocking the alcove with a cow. Use the Boomerang or the Hookshot to kill the Skulltula sitting on the back wall, and again to retrieve its token.

13

Hyrule Castle Town

Child Link

Inside the guardhouse located just before the market are a few crates. Roll into the right one and kill the Skulltula that pops out.

Right at the entrance to the Castle Grounds is a tree. Roll into it and kill the Skulltula that falls out of it.

15

Hyrule Castle Grounds

Child Link; "Song of Storms"; bomb; Boomerang

Near the hole through which Link enters Hyrule Castle, a lone tree sits at the corner of the fence. Play the "Song of Storms" here and enter the Hidden Hole this reveals. Inside, bomb the wall to the left, then use the Boomerang to kill the Skulltula and collect its token.

Stand in front of the door to Impa's House (the house furthest south on the minimap). Turn to the left and Hookshot onto the roof of the House of Skulltula, then turn around and Hookshot onto the roof of Impa's House. Walk toward the wall to find the Skulltula hiding there.

37

Kakariko Graveyard

Child Link; bug

Drop a bug onto the patch of soft soil on the left side of the graveyard, and kill the Skulltula that pops out.

38

Kakariko Graveyard

Child Link; nighttime; Boomerang

This Skulltula is found high up on the right-hand wall of the graveyard. Use the Boomerang to kill it and retrieve its token.

On the top level of the city, there is a room to the far left that is filled with boulders. Bomb a path through the maze, roll into the crate in the back of the room, and kill the Skulltula that pops out.

44

Goron City

Adult Link; Hookshot

This Skulltula lurks on the back of the suspended platform on the top level of the city. Walk onto one of the ropes, and use the Hookshot to both kill the Skulltula and retrieve its token.

45

Dodongo's Cavern 1F

Child Link

The southeast door in the main room of the dungeon leads to a hallway with a bunch of Baby Dodongos. On the right side of the wall, about halfway down the corridor, is a bombable wall. Use the explosion from a defeated Baby Dodongo or a bomb to destroy the wall, then kill the Skulltula in the next room. Collect its token using a Jump Attack.

46

Dodongo's Cavern 2F

Child Link; Slingshot

The northwest door in the main hall of the dungeon leads to a room with a staircase that Link must bomb to proceed. Climb the staircase and walk along the path until Link reaches the top of the room. Here, a Gold Skulltula clings to the climbable vines. Kill it with the Slingshot and climb to retrieve its token.

47

Dodongo's Cavern 1F

Child Link

Shortly before he reaches the dungeon's boss, Link encounters a room with walls that he must zigzag around. A section of the northern wall of this room can be bombed. Do so, and kill the Skulltula hiding behind an Armos in the next room. Use a Jump attack to collect the token.

48

Dodongo's Cavern 2F

Boomerang or Hookshot

Once Link has activated the pillar that rises to the second level of the main room, he can use this to backtrack all the way to the top of the room with the giant staircase. Be sure to exit and reenter the dungeon in order to restore the staircase from having been bombed, if necessary. Go around to the left (or jump onto the bottom step), and climb onto the top of the staircase. Kill the Skulltula and retrieve its token with the Boomerang, or the Hookshot as an adult. If Link has the Longshot, this can be done by entering the staircase room from the first floor and requires no backtracking.

49

Dodongo's Cavern 1F

Adult Link; "Scarecrow's Song"; Hookshot

The southeast door in the main room of the dungeon leads to a hallway with a bunch of Baby Dodongos. About halfway down the corridor, on the left-hand side, Navi will fly on top of the wall and turn green. Play the "Scarecrow's Song" and Hookshot onto Pierre. The Skulltula lies in plain sight.

Warp using the bolero, drop a bug onto the soft soil next to the warp pad, and kill the Skulltula that crawls out.

52

Zora's River

Child Link

Near the start of the river is a tree. Roll into it and kill the Skulltula that falls out.

53

Zora's River

Child Link; nighttime; bombs; Slingshot

Jump down into the water below the platforms at the end of the river. One of the platforms here has a ladder attached to it. Slingshot the Skulltula resting on the ladder and climb up to collect its token.

54

Zora's River

Adult Link; nighttime; Hookshot

Midway up Zora's River is a large raised ledge. Link can get atop this ledge by riding the Magic Bean plant near the beginning of the area, or he can jump into the water that runs behind the ledge and climb up. Once on top, this Skulltula is in clear view on the near wall. Use the Hookshot to kill it and retrieve its token.

55

Zora's River

Adult Link; nighttime; Hookshot

Toward the end of the river is a small wooden bridge. A particularly devious Skulltula hides very high up on the left-hand wall here. Stand on the fence, and use the Hookshot to kill the Skulltula and collect its token.

56

Zora's Domain

Adult Link; Hookshot

Walk to the edge of the frozen waterfall, and look to the left. Use the Hookshot to kill the Skulltula on the wall here, and again to retrieve its token. Alternatively, if Link doesn't have the Hookshot, he can still defeat this Skulltula by going to the top of the frozen waterfall and executing a Magic Meter-enhanced Spin Attack. From there, he can jump toward the token to grab it in mid-air, though this will likely result in Link receiving a little damage from jumping down.

Lift the gray boulder in the southeast corner of the area and drop down the passage this reveals. Link may need to place a bomb where the boulder had been to open the passage. Use the Lens of Truth to make your way past the otherwise invisible Big Skulltulas to the ladder. Climb it, then use the Hookshot to kill the Gold Skulltula on the left wall and again to retrieve its token.

In the room with the water trench where Link must press the Foot Switch to raise the water level, this Skulltula clings to the right-hand wall. Kill it with Princess Ruto or the Slingshot, then raise the water level and climb the vines to collect the token.

61

Inside Jabu-Jabu's Belly B1

Child Link; Boomerang

After destroying the green tentacle, Link can fall down the hole it had been blocking in the first floor's main room. Doing so will put Link within Boomerang range of two Gold Skulltulas.

62

Inside Jabu-Jabu's Belly B1

Child Link; Boomerang

After destroying the green tentacle, Link can fall down the hole it had been blocking in the first floor's main room. Doing so will put Link within Boomerang range of two Gold Skulltulas.

63

Inside Jabu-Jabu's Belly 1F

Child Link; Slingshot

In the room right before the boss, this Skulltula lurks on the vines Link must climb in order to reach the door to the boss's chamber. Kill it with the Boomerang or the Slingshot, and either use the Boomerang again or climb the vines to retrieve the token.

This Skulltula can be found in the very first room of the dungeon. Get on top of the tree using the vines on the right-hand wall, then use the Hookshot to kill the Skulltula here and collect its token.

65

Forest Temple 1F

Adult Link; Hookshot

In the main room with the four torches, walk up the stairs to the northern door. Use the Hookshot to kill the Skulltula on the wall to the right, and again to retrieve its token.

66

Forest Temple 1F

Adult Link; Hookshot

The northeast door of the torch room leads to a room with a small, raised island surrounded by water. Link can just barely Hookshot onto the chest atop the island if the angle is correct. From here, walk to the left to find the Skulltula on the wall. Use the Hookshot to kill it and collect its token. This Skulltula can also be reached by dropping down upon exiting the room with the black-and-white checkered floor. Link can get back up by using the "Scarecrow's Song".

67

Forest Temple 2F

Adult Link; Hookshot

From the second story of the room to the northwest of the torch room, head to the left and jump out onto the pathway atop the pillars. Walk to its end and use the Hookshot to kill the Skulltula hiding high up on the wall there, and again to retrieve its token.

68

Forest Temple B1

Adult Link; Hookshot

In the room right before the boss, rotate the walls to gain access to the southwest alcove with the Big Skulltula. Use the Hookshot to both kill the Skulltula on the right-hand wall and collect its token.

In the main, lava-filled room, play the "Song of Time" on the northern ledge to lower the Stone of Time. Use it to get on top of the ledge and go through the door there. This Skulltula lurks in the alcove with the Like Like in the following room, which is filled with Flying Tiles. Use a Jump Attack to retrieve the token.

70

Fire Temple 3F

Adult Link; bomb

In the northeast corner of the maze filled with rolling Boulders, a section of the outer wall is bombable. Inside the alcove this reveals is the Skulltula. Use a Jump Attack to collect its token.

71

Fire Temple 5F

Adult Link; "Scarecrow's Song"; Hookshot

From atop the platform in the upper western corner of the Boulder room, play the "Scarecrow's Song" to make Pierre appear above Link. The Hookshot can reach him if angled correctly. Then turn around and Hookshot to the platform with a target on it. Ride the platform upward, go through the door, and climb the grating to find this Skulltula. Use the Hookshot to kill it and retrieve its token.

72

Fire Temple 5F

Adult Link; "Scarecrow's Song"; Hookshot

From atop the platform in the upper western corner of the Boulder room, play the "Scarecrow's Song" to make Pierre appear above Link. The Hookshot can reach him if angled correctly. Then turn around and Hookshot to the platform with a target on it. Ride the platform upward, go through the door, climb the two sets of grating, and go through another door. Upon entering the next room, take a few steps to the ledge's edge, then look to the left. Use the Hookshot to kill the Skulltula on the wall here, and again to collect its token.

73

Fire Temple 1F

Adult Link; Megaton Hammer

In the first room of the dungeon, use the hammer to knock the face blocks on the right side of the room out of the way. The second room within contains many Flying Tiles, and an alcove with a Like Like as well as this Gold Skulltula.

Set the water to its lowest level, then take the southern path out of the main room, which leads to a dead end. Bomb the cracked floor here and use the Iron Boots to make your way through the underwater hallway. Press the Foot Switch on the other side, Hookshot up, and use a Spin Attack to hit the Crystal Switch behind the grate. This will raise the grate, allowing Link to kill the Skulltula inside and collect its token with a Jump Attack.

78

Water Temple 1F

Adult Link; Iron Boots; Longshot

In the underground river with the whirlpools, this Skulltula can be found on the left-hand wall, about halfway down the corridor. With the Iron Boots equipped, use the newly acquired Longshot to kill the Skulltula and retrieve its token.

79

Water Temple 3F

Adult Link; Longshot

With the water at its highest level, the western path out of the main hall leads to a room with platforms moving up and down its twin waterfalls. With the Longshot's augmented range, Link can reach the Skulltula on the right-hand wall without stepping onto a moving platform.

80

Water Temple 2F

Adult Link; Longshot

Inside the main room's central column, this Skulltula lurks on a wall near the ceiling. Link can reach it from the column's second floor with the Longshot's increased range.

81

Water Temple 1F

Adult Link; Longshot

In the room with the rolling Boulders, this Skulltula is found at the source of the Boulders coming out of the western wall. Use the Longshot to kill it and collect its token.

Go through the western locked door in the main room with the X-shaped torture device. Inside, use the Boomerang to kill the Skulltula on the far wall, and again to retrieve its token.

83

Bottom of the Well 1F

Child Link; "Song of Storms"; Boomerang

Go through the eastern locked door in the main room, and use the Lens of Truth to see the invisible floor along the right-hand wall. Cross the gap to reach the alcove where the Gold Skulltula awaits, and use the Boomerang to kill it and collect its token.

84

Bottom of the Well 1F

Child Link; "Song of Storms"; Boomerang

Past the room with several invisible holes in the floor is a small room containing a Like Like and a Gold Skulltula. Use the Boomerang to kill the latter, and again to retrieve its token.

The room with the invisible spinning blade has an alcove in its eastern wall. Defeat all the enemies in the room to raise the grate, then use the Longshot to both kill the Skulltula within and collect its token.

86

Shadow Temple B3

Adult Link; Longshot

This Skulltula resides in an alcove on the left-hand side of the room where spikes drop from the ceiling. Use the Longshot to kill it and retrieve its token.

87

Shadow Temple B3

Adult Link; Longshot

In the room containing a single large skull urn, this Skulltula hides on the small wall behind the urn.

88

Shadow Temple B3

Adult Link; Longshot

From atop the Ferry to the Other World, this Skulltula can be spied high up to the northwest. While Link can use the "Scarecrow's Song" to reach this platform, the Longshot is capable of reaching the Skulltula (and its token) from the ferry, if angled correctly.

89

Shadow Temple B3

Adult Link; Longshot

In the room with three spinning skull urns, this Skulltula lurks on the wall behind the urns. Use the Longshot to kill it and collect its token.

90

Gerudo's Fortress

Adult Link; nighttime; Longshot

This Skulltula is found on the rock wall to the back of the fortress. If Link exits the fortress through the highest doorway and turns around, he should be able to see this Skulltula to his left. Use the Longshot to kill it and retrieve its token.

If Link enters the small building he encounters while following the Phantom Guide through the wasteland, this Skulltula will be in plain sight at the bottom.

93

Desert Colossus

Child Link; bug

Release a bug onto the soft soil by the temple's entrance, and kill the Skulltula that pops out.

94

Desert Colossus

Adult Link; nighttime; Longshot

This Skulltula resides near the top of one of the palm trees at the desert oasis.

95

Desert Colossus

Adult Link; Magic Bean; nighttime

Plant a Magic Bean near the Spirit Temple as a child, then return as an adult and ride the bean plant to the second rock outcropping, where this Skulltula awaits.

96

Spirit Temple 1F

Child Link; Boomerang

In the room where Link must knock down part of the metal grate in order to cross the pit, this Skulltula can be found on one side of the grate. Use the Boomerang to kill it and retrieve its token.

97

Spirit Temple 2F

Child Link

Immediately after climbing up into the room where Link must bomb the wall to activate a Sun Switch, turn around. The Skulltula is at foot level on the wall. Kill it and collect its token using the Boomerang, or even by Jump Attacking.

98

Spirit Temple 2F

Child Link; Boomerang

Upon entering the hall right before the room with the Iron Knuckle, turn around. In plain sight above the door is this Skulltula. Use the Boomerang to kill it and retrieve its token.

99

Spirit Temple 1F

Adult Link; "Song of Time"

In the room with the rolling Boulders, play the "Song of Time" to move the Stone of Time blocking the alcove where this Skulltula hides.

100

Spirit Temple 2F

Adult Link; "Scarecrow's Song"; Longshot

In the room with the Sand Goddess statue, climb to the top of the western staircase. Play the "Scarecrow's Song" and Longshot onto Pierre to reach the northwestern platform where this final Skulltula rests.

After lighting the torches in Goron City as young Link, the large Goron vase will spin around. If Link throws a bomb or Bomb Flower into it, Rupees, bombs, or a Piece of Heart will come out, depending on the face it stops on.

The Gossip Stones scattered across Hyrule respond amusingly to being hit by a variety of weapons. This includes: wiggling around before telling Link the in-game time if struck with Link's sword; performing a different wiggling animation if hit with a projectile weapon such as the Fairy Slingshot, Boomerang, Hookshot, or Fairy Bow; flattening for several seconds before springing back into place if hit with the Megaton Hammer; spinning around rapidly and momentarily growing in size if touched by Din's Fire or a magic arrow; and changing from blue to red while beeping until eventually blasting off like a rocket, complete with flame tail, if bombed. Hitting the stone with another weapon during its countdown to blastoff will stop the launch, with the stone remaining whatever color it was at that moment. Gossip Stones give no reaction to Deku Nuts or Deku Sticks; however, they do produce a large cloud of brown dust when struck with the latter.

Hammers and Spiders

Jump attacks performed with the Megaton Hammer deal no damage to Skulltulas, Gold Skulltulas, and Big Skulltulas, though strikes to a wall will dislodge and kill any Skullwalltulas nearby. This is an inside joke and a subtle reference to an occurrence during the development of the game where Game System Director, Eiji Aonuma, became distraught after seeing a spider in his office and began frantically jumping around, trying and failing to squash it with a hammer.

Hammer Time

Hitting the ground with the Megaton Hammer will cause any nearby Tektites or Torch Slugs to flip upside-down, rendering them immobile for a short time. Hitting the ground again will flip an upside-down enemy back to its normal position.

Hidden Holes

Scattered across Hyrule are many holes in the ground for Link to stumble upon. Most of them are hidden and require action for them to show themselves, while a few lay exposed out in the open. These hidden holes can be tucked away in circles of stones, lurking under boulders, hiding in the grass, or simply invisible in seemingly random places. Revealing them requires Bombs, the Megaton Hammer, Silver Gauntlets, or the “Song of Storms.” A few holes may require the Longshot.

Heading up the trail toward Death Mountain Crater, Link will come to stone steps that are blocked by several boulders. After removing the boulders blocking the steps and climbing up, at the top is another boulder. Bomb the boulder and jump inside. A cow sits inside.

In the future, go to Darunia’s room and pull the large statue out of the way. Go through the passageway behind it and Link will come out at Death Mountain Crater. Turn left and hit the boulder with the Megaton Hammer. Inside are three Business Scrubs.

At the entrance to the Sacred Forest Meadow, just before the maze, there is a hidden hole in the ground. Use the Stone of Agony to detect it or randomly bomb the ground. It is fairly center in the middle of the clearing. Inside are three Wolfos to fight that reveal a small chest.

Before Gerudo Valley, to the right is a boulder among a circle of stones. Bomb the ground to show a hidden hole. Burn the cobwebs to reveal a cow, bugs, a Gossip Stone, a Big Skulltula and a Gold Skulltula.

In an area to the left of the castle with a river that flows out of one wall and empties through a grate into another, go across the river and use a bomb to smash the boulder. Inside the hole is a Fairy Fountain.

To the far left of the castle, in front of the river, is a tree all by its lonesome. Bomb the ground right next to it. Inside the hole is a pool of water and at the bottom is a heart piece that requires the Golden Scale or the Iron Boots.

A circle of stones rests atop a big ledge that can be reached by Magic Bean Plant or by following the water current from Zora's Domain to a split in the river, following the left narrow stream to a low ledge on the right, and climbing the ladder on the ledge. After bombing the ground in the center of the stones, another Fairy Fountain will reveal itself.

20

Zora's River

Nothing

If you find the previous hole, a hole out in the open will welcome you just a ledge’s jump away. Inside are a small chest, bugs, fish, and a Gossip Stone.

As a child, go back to where you met Talon for the first time at Hyrule Castle, turn around and there should be a lone tree, and when you get near the Stone of Agony should react. Use the Song of Storms and the hole should appear. Inside is a Gold Skulltula, bugs, and a Gossip Stone.

This hole is best found using the Stone of Agony. It is located near the entrance to Kakariko Village, in the middle of the courtyard by the tree. Defeat two ReDead inside the hole for a small chest containing a Huge Rupee.

Go into the Potion Shop near the entrance to Death Mountain Trail, once inside go out the back door near the counter. Once back outside, jump down, and the hole should be right in front of you. Inside is a small chest, bugs, fish, and a Gossip Stone.

At the top level in Goron City, there is a door on the far right that leads into a lava room. Use the “Song of Time” to call down a block. Step onto the block and Longshot to the platform across the way. Fall into the hole for a Deku Scrub store.

Pull back the gravestone on the smallest island in Lake Hylia to reveal another hole containing three Business Scrubs.

27

Gerudo's Fortress

"Song of Storms"

On the ground floor of the fortress in the square alcove by the four crates, two crates on either side; when facing the alcove there's a hole behind the right crates that requires the song of storms. Inside: a Fairy Fountain.

Right before going into the Lost Woods, the Stone of Agony will start to react when you get near the Gossip Stone. Use the "Song of Storms" and the hole will appear. Inside is a small chest, bugs, fish, and a Gossip Stone.

After climbing the stairs to the area where the Forest Temple is located, turn right and head into the south-east corner. Playing the "Song of Storms" will cause a hole to appear - inside are two Business Scrubs, with green and red potions to sell.

In Kakariko Graveyard, the fourth tombstone from the right in the back row of regular graves conceals a Hidden Hole with a chest in it. Inside this chest is a Hylian Shield, but only if Link does not currently have one. If he does, the chest simply contains a blue Rupee.

Additionally, if Link has no Hylian Shield after giving the Keaton Mask SoldierZelda's Letter, the soldier will explain that he knows the proprietor of the Hyrule Castle Town Bazaar. Afterward, the Man from the Bazaar will sell Link the Hylian Shield for 50 Rupees rather than the normal 80.

The Hyrule Loach is an extremely rare fish, eel-like in appearance. Every time Link enters the Fishing Pond, there is a small chance that a loach will be present. Link can check before paying for a Fishing Rod by swimming to the submerged log, which is where the loach usually resides. Once Link finds a loach, he should scare it away from the log into the middle of the pond, then back away and prepare to cast at it. Approximately every 75 seconds, the loach will come up for air; this animation is the only time during which it can be hooked. For this reason, it is much easier to catch the loach with the Sinking Lure: as the standard lure floats, it can only interact with the loach for a brief moment at the surface of the water, while the Sinking Lure can encounter the loach at any point in its trajectory. Also, the direction in which the loach will swim as it surfaces appears random, making it extremely difficult to predict the exact point at which to cast using the standard lure.

With the Sinking Lure equipped, Link should stand with the water up to his ears so that he can view the loach from under the water using C-Up. Since the loach can only be Z-targeted briefly during its surfacing animation, using C-Up is the best way for Link to line up his cast beforehand. If more than 75 seconds pass and the loach has not surfaced, scaring it into a different location usually corrects this behavior. Once at rest, if the loach is floating above the bottom of the pond, Link should cast his lure and reel it in past the loach repeatedly, hopefully crossing its path during its ascent. If the loach is resting on the pond floor, Link's job is slightly easier: he can cast, let his lure sink to the bottom, and reel it directly on top of the loach before stopping. With this accomplished, the loach will hopefully become interested in the lure immediately upon starting its journey to the surface, and bite. Even with all of these conditions met, catching the loach is still extremely tedious: lining the cast up perfectly is a challenge; other fish will interfere by biting at the lure; and the loach will often show no interest, even at a lure placed inches from its face.

The Hyrule Loach typically weighs between 30 and 35 pounds. After finally catching one, Link can present it to the Pond Owner for a purple Rupee. The owner then releases the fish due to a recent decline in its population, so it is not kept in the display tank and its size is not recorded. Link will have to exit and reenter the Fishing Pond if he wishes to catch another loach. Interestingly, the Pond Owner makes no mention of Link's use of the Sinking Lure when presented with a loach.

IT'S A SECRET TO EVERYBODY

When Link goes to see Princess Zelda for the first time, if he is spotted by the guards while in the Castle Grounds, they will toss him out in front of the gate. Talking to the gate guard after being thrown out (or simply speaking with him repeatedly without having been caught) results in the guard soliciting a bribe of ten Rupees to open the gate. If Link talks to him after paying the bribe, the guard will say, "KEEP IT A SECRET FROM EVERYONE." This is a reference to the infamous dialogue of the Secret Moblin from The Legend of Zelda.

Jaws

On the bottom of the pool inside the Lakeside Laboratory, a still image of a large shark can be seen pressing its face against the left set of iron bars.

While difficult, Link can defeat the hostile Skull Kids he encounters as an adult--most notably with the added range and damage the Biggoron's Sword provides. Upon death, these enemies drop a huge Rupee, worth 200 Rupees. These Rupees appear orange when dropped by an enemy as in this case, while they are depicted as gold when Link finds them in treasure chests.

Magic Arrow Properties

Ice Arrows seem to generally be the strongest of the three varieties of magic arrows. Besides immobilizing enemies in ice for a short time, Ice Arrows kill common enemies such as blue Tektites in one hit, Lizalfos in two hits, and Stalfos in three hits. Fire Arrows and Light Arrows--which, interestingly, seem to possess the same attack power as one another--kill blue Tektites in two hits, Lizalfos in three hits, and Stalfos in five hits (Light Arrows also stun Stalfos on contact). Defeating a wide variety of enemies with Light Arrows, including Keese, Bubbles, and Stalfos, will cause them to drop a purple Rupee. This is one of few cases where Link sees a purple Rupee on the ground, as opposed to finding it in a chest; its size is dramatically greater than that of lesser Rupees, similar to the appearance of the huge Rupees that Skull Kids drop.

Despite its light-reflecting properties, the Mirror Shield cannot deflect the projectiles Octoroks or Deku Scrubs spit at Link. It simply breaks them. This is likely added to provide a good reason for switching back to the Hylian Shield so Link can deflect projectiles.

Mischievous Hero

When in the Fishing Pond as an adult, if Link casts his Fishing Rod at the Pond Owner's head, it is possible to hook his hat. Link can then reel it in and either return it to its owner, or cast it into the pond; the latter results in the hat sinking, and the Pond Owner fining Link 50 Rupees. If his hat sinks, the Pond Owner remains without it for the rest of the game, even during the end credits. Hooking the Pond Owner's hat also prompts him to add another rule to the sign in front of the pond: "Don't cast at anyone."

Additionally, the broaches worn by Malon and Talon of Lon Lon Ranch are in the shape of Bowser's head. It is also likely that Talon and Ingo are references to Mario and Luigi, respectively.

Paralyze ReDeads

Playing the "Sun's Song" causes all ReDeads and Gibdos in the currently loaded area to turn white and become paralyzed. A ReDead or Gibdo will not move or attack while in this state, which lasts until its white tint fades away, with a sound effect marking its return to normal. Attacking one will immediately return it to its normal state as well.

Pieces of Heart

There are a total of 36 Pieces of Heart hidden throughout the Overworld:

Piece of Heart

Location

Requirements

Notes

1

Lost Woods

Ocarina

Two Skull Kids will ask Link to follow along with their tune on his ocarina. Successfully do so three times, with each time increasing in difficulty.

Play "Saria's Song" for the Skull Kid found immediately to the west of the entry point in the Lost Woods.

3

Southwest Hyrule Field

Bomb

Use a bomb within the fenced area at the entrance to Lake Hylia to reveal this hidden Hidden Hole. The Stone of Agony helps.

4

Northwest Hyrule Field

Bomb; Iron Boots or Golden Scale

Use a bomb near a tree north of Lon Lon Ranch, just south of the river formed by the moat that flows out of Hyrule Castle Town's westward wall. The Stone of Agony helps. Inside the Hidden Hole, use the Iron Boots or the Golden Scale to reach the bottom of the pool.

5

Lon Lon Ranch

None

Inside the ranch's silo, move the milk crates around and crawl through the opening this reveals.

6

Fishing Pond

Rupees

Catch a fish weighing at least 10 pounds in the Fishing Pond as a child.

7

Lake Hylia

Magic Bean, or "Scarecrow's Song" + Hookshot

Plant a Magic Bean near the Lakeside Laboratory as a child, then return and ride the bean plant as an adult. Link can also simply summon Pierre with the "Scarecrow's Song" and Hookshot to the roof.

8

Lake Hylia

Golden Scale

Use the Golden Scale to dive to the bottom of the pool inside the Lakeside Laboratory. Link will not be rewarded if he uses the Iron Boots.

9

Gerudo Valley

None

Near the bridge leading to the Gerudo's Fortress is a Cucco. Use it to fly to the alcove behind the waterfall.

10

Gerudo Valley

None

Use a Cucco to fly to this ledge with a crate on it, and break the crate open.

Plant a Magic Bean here as a child, then return as an adult and ride the bean plant to the crate containing this Heart Piece. Link can also use the Longshot to get to it.

21

Kakariko Graveyard

None

Within Dampé's Grave, finish his race in under a minute. While helpful, neither the Hookshot nor the Longshot is necessary to achieve this.

22

Death Mountain Trail

None

Plant a Magic Bean near the entrance to Dodongo's Cavern as a child, then return and ride the bean plant as an adult. While difficult, it is also possible to reach this Heart Piece from the Bomb Flower alcove above by rolling off the ledge, then performing a Jump Attack in midair. Link will take damage from doing this. You can also back flip at an angle where the Bomb Flower sits

23

Goron City

Deku Stick

Light all the torches on the city's lower level with a Deku Stick, then toss bombs (there is a Bomb Flower on the nearby stairs) into the spinning urn until a Heart Piece pops out.

24

Death Mountain Crater

None

Climb, Hookshot, or ride the bean plant to the alcove in the climbable cliff face.

25

Death Mountain Crater

Magic Bean

Plant a Magic Bean here as a child, then return as an adult and ride the bean plant through the smokestack.

26

Zora's River

None

Midway up Zora's River, use a Cucco to fly behind a large ledge. Climb the ledge using the ladder, grab the Cucco atop it, and fly to another ledge where this Heart Piece sits.

27

Zora's River

None

At the Sleepless Waterfall, use a Cucco to fly to the stone pillar supporting this Heart Piece.

Plant a Magic Bean near the Spirit Temple as a child, then return as an adult and ride the bean plant to the top of the arch.

Poe Juice

If Link catches a regular Poe in a Bottle, he can drink it. Doing so will usually refill one Heart Container. Occasionally this will empty one heart or restore three, and very rarely, it will empty all of Link's Heart Containers but one.

Secret Fairies

As a child, playing the "Song of Storms" in front of a Magic Bean plant will cause the plant to grow several feet in the air, release three healing Fairies, then retract back into the ground. Meanwhile, if Link can get a butterfly to follow a Deku Stick he is holding as he slowly walks away, the butterfly will eventually turn into a Fairy.

Playing "Zelda's Lullaby", "Epona's Song", the "Sun's Song", or the "Song of Time" in front of a Gossip Stone will summon a Fairy. Playing the "Song of Storms" will summon a wingless Big Fairy that refills eight Heart Containers and Link's entire Magic Meter. Big Fairies can also be found in certain places that Navi turns green and hovers over, without allowing Link to Z-target. Playing the "Song of Storms" or the "Sun's Song" at such locations will cause a Big Fairy to appear.

Sinking Lure

The Sinking Lure is irresistible to fish and sinks to the bottom of the pond where the biggest ones lurk. Although popular opinion states that it is only possible to get the sinking lure after acquiring golden scale, it is possible to snag the lure without the golden scale. This lure can be found by simply walking in a number of places. These areas include: the sunken log toward the middle of the pond, right where the branch sticks out of the water; the stream that flows into the pond, as well as the wall and rocks around it; the various lily pads and rocks at the water's edge; and the grass along the walls of the pond. Once Link has this lure it becomes much easier to catch the largest fish in the pond, although anything he catches with it will be marked as "illegal" by the Pond Owner; however, if Link speaks to him after finding the Sinking Lure and selects "Let's talk about something", the Pond Owner will render this lure legal for use.

In Ocarina of Time 3D, there is a poster with Link's official artwork for The Legend of Zelda: Skyward Sword hidden behind some crates in the Gerudo's Fortress, as well as in Ingo's room at Lon Lon Ranch and in the Bombchu Shop in Hyrule Castle Town's Back Alley.

Soup Rupees

Inside the Gerudo's Fortress are a few cauldrons with a bubbling substance inside. Jumping or climbing inside these will usually result in Link receiving a red Rupee.

Target Practice

Scattered copiously throughout the Gerudo's Fortress are wall ornaments, often consisting of several colorful feathers and what appears to be a cow skull. When shot with the Fairy Bow, some of these will reward Link with Rupees or even the occasional Fairy. This also works with some of the wooden signs hanging from ropes in the outside areas of the fortress.

Torture the Rich

If Link hits a member of Kakariko Village's Fabulously Rich Family with his sword (before lifting the curse on the individual), the creature will swing back and forth for a few seconds. Link can use this opportunity to move behind it and slash its vulnerable back. This results in a scream sound effect and the creature turning blue, stunned, for a short while. After this, if Link approaches the creature without first exiting and reentering the house, it will spin around once in retaliation, damaging Link and knocking him back.