Sunday, June 28, 2015

URFAD: The Fighter

Since the house thief I posted earlier references the dual wield ability in my house fighter, figured I should go ahead and post that as well. Note that all classes are capped at level 10. I should also acknowledge that “duelist” for fifth level and “weaponmaster,” although I have moved it to sixth level (rather than third), are from James Maliszewski.
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Fighter Level Progression

Level

Title

XP

HD

Atk

1

Ruffian

0

1+1

+1

2

Warrior

2,000

2+1

+2

3

Swordsman

4,000

3+1

+3

4

Hero

8,000

4+2

+4

5

Duelist

16,000

5+2

+5

6

Weaponmaster

32,000

6+2

+6

7

Champion

64,000

7+3

+7

8

Superhero

120,000

8+3

+8

9

Warlord

240,000

9+3

+9

10

Lord

360,000

10+4

+10

Armor: All. • Weapons: All, except sling.

Fighters gain a bonus hit point at levels 1,4, 7, and 10.

Fighters with Strength 13+ and Dexterity 13+ maydual wield, using a dagger, hand axe, or sword as the second weapon. In a combat round the PC must declare if the second weapon will act as a shield (improving armor class by 1)orto attack and, pending a successful hit, gain an advantage in dealing damage (roll two dice, keep the higher). If undeclared, default to treating as shield.

Fourth-level and higher fighters may attack a number of 1 or 2 HD monsters equal to their level, to a maximum of eight 1 HD and four 2 HD.