You are right man, CPC was the garbage colletor for Spectrum: every game was designed for Spectrum and badly ported to CPC only adding colours. CPC has demostrated that has more features than simply add color.

A speccy port!!! There is a lot of homebrew examples where you can see that CPC was really a very advanced machine with a powerful VDP, but this VDP never was used, CPC was programed as a simple Z80 machine (like Speccy).

That demo looks impressive but there is no actual gameplay, shame that the demo didn't turn into a real game. The actual game looks pretty horrible with speccy graphics.

It looks good as a representation of the upper level (although lacks much of the foreground objects) but I'm not convinced it would have translated into the remainder of the game which is a much more traditional platforming effort. It does show that the CPC was capable of some impressive tricks in the right circumstances.

It looks good as a representation of the upper level (although lacks much of the foreground objects) but I'm not convinced it would have translated into the remainder of the game which is a much more traditional platforming effort. It does show that the CPC was capable of some impressive tricks in the right circumstances.

Yes between a demo and a real game there is a big difference, you need to add game logic, enemies IAs, etc and most probably it would be simpler than video. However the purpose of the video is simply to show that CPC has a capable VDP, it's not simply "Speccy with more colours".

Yes between a demo and a real game there is a big difference, you need to add game logic, enemies IAs, etc and most probably it would be simpler than video. However the purpose of the video is simply to show that CPC has a capable VDP, it's not simply "Speccy with more colours".

You mean "Speccy with less colours" because most Speccy ports were 4 colours, or even monochrome.