Patch 4.1 - PTR Build 13698 - Spell Changes, Icons, Maps

We've got the latest spell changes for you guys - nothing too unexpected, mostly the game getting patched to the adjustments and changes documented in last night's patch notes update!

As a bonus, I've included the latest batch of of new and changed icons, including some new druid spell icons and (perhaps) a seemingly randomly updated icon for the Dark Edge of Insanity)! We also have an updated Northern Stranglethorn map, now featuring a large lake and cave south of Zul'Gurub!

Classes

Raises Pours dark energy into a dead target, reuniting spirit and body to allow the corpse of a raid or party member target to fight by your side. The player will have control over the Ghoul for 5 min.reenter battle with 20% health and 20% mana.

: 7% 11% of base manaHeals the target for (228* 10 * 1) over 10 sec. When Lifebloom expires or is dispelled, the target is instantly healed for 23061847. This effect can stack up to 3 times on the same target. $?a33891[][Lifebloom can be active only on one target at a time.]

: Tosses the enemy target into the air, preventing all action but making them invulnerable for up to 6 5 sec. Only one target can be affected by your Cyclone at a time.

: The druid roars, increasing the movement speed of all friendly players within 10 yards by 40% 60% for 6 8 sec.

: The druid roars, increasing the movement speed of all friendly players within 10 yards by 40% 60% for 6 8 sec.

Talent and Specialization Changes

: The act of shapeshifting frees the caster of movement slowing impairing effects.

: You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes 1272 1018 to 17561404Spellstorm damage to the target and generates 15 Lunar or Solar energy, whichever is more beneficial to you.

Requires Melee WeaponWhen activated, increases the chance melee attacks will miss you by 100%, reduces the chance ranged attacks will hit you by 100% and grants a 100% chance to deflect spells. While Deterrence is active, you cannot attack. Lasts 5 sec.

: When you cast Power Word: Shield or Leap of Faith, you increase the target's movement speed by 25% 30% for 4 sec, and you have a 100% chance when you cast Cure Disease on yourself to also cleanse 1 poison effect in addition to diseases.

: You send a ghostly soul into the target, dealing ((($SP * 0.429) * 1.25) + 709922 Shadow damage and increasing all damage done by your Shadow damage-over-time effects on the target by 20% for 12 sec. When the Haunt spell ends or is dispelled, the soul returns to you, healing you for 100% of the damage it did to the target

: The icon has changed.Gives your Shield Bash and Lowers the cooldown of Heroic Throw by 15 sec and gives it a 50% chance to silence the target for 3 sec. Also lowers the cooldown on Heroic Throw by 15 sec.

: The icon has changed.Gives your Shield Bash and Lowers the cooldown of Heroic Throw by 30 sec and gives it a 100% chance to silence the target for 3 sec. Also lowers the cooldown on Heroic Throw by 30 sec.

: Your Charge ability is now usable while in combat and in all stances, and the cooldown of your Charge is reduced by 3 2 sec. Following a Charge, your next Slam or Mortal Strike has an additional 25% chance to critically hit if used within 10 sec. However, Charge and Intercept now share a cooldown.

: Grants a 16% 17.6% chance for your melee attacks to instantly trigger an additional melee attack for 100% normal damage. Each point of Mastery increases this chance by 2%.2.2%.

: Increases the benefit of abilities that cause or require you to be enraged by 44.8%. 11.2%. Each point of Mastery increases enrage effects by an additional 5.60%.

: Calls down a molten rain, burning all enemies in a selected area for 18500 13875 to 21500 16125 Fire damage every 2 sec. for 10 sec.

: Place a fire trap that explodes when an enemy approaches, causing <Unknown value - The spell referenced no longer exists>21875 to 28125 Fire damage and burning all enemies for <Unknown value - The spell referenced no longer exists>40000 additional Fire damage over <Unknown value - The spell referenced no longer exists>10 sec to all within <Unknown value - The spell referenced no longer exists>10 yards.yards. Trap will exist for 1 min. Only one trap can be active at a time.

: Place a frost trap that freezes the first an enemy that approaches, preventing and their surrounding allies within 10 yards, preventing all action for up to <Unknown value - The spell referenced no longer exists>10 sec.. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.

: Place a trap that will release several venomous snakes to attack the first enemy to approach. The snakes will die after <Unknown value - The spell referenced no longer exists>approach.. Trap will exist for 1 min. Only one trap can be active at a time.

: Instantly attacks an enemy, causing 150% 115% of normal damage. Can be used at any time, even after the target dodges. This attack cannot be blocked, dodged, or parried.

: Poisons the enemy, reducing all healing effects used on them by 10% 5% for 15 sec.

: Deals 38000 28500 to 42000 31500 Nature damage.

: A vicious strike that deals 100% weapon damage plus 500 and infects the target with Blood Plague, a disease dealing Shadow damage over time. The strike removes one heal over time effect from the target.time.

GG blizz, if you're gonna do this give druids back Fear break with Berserk, it's bad enough that you took away shapeshift breaking roots, but you also had to take away our only other survivability against locks. QQer says "OMG 15sec of fear immune every 2.75min is OP take it away!" You already nerfed bleed dmg so give us back at least a little PvP survivability against locks.

Comment by Apocalipsus

on Wed, 02 Mar 2011 04:08:49 -0600

New druid prowl icon? I like it very much

Comment by Vaeku

on Wed, 02 Mar 2011 05:11:06 -0600

There's a cave in Northern STV I've never seen Before! What is it? New for the patch or existing?

Considering it's an updated map, I'm assuming it's new for the patch.

Comment by Koper

on Wed, 02 Mar 2011 05:47:50 -0600

There's a cave in Northern STV I've never seen Before! What is it? New for the patch or existing?

Maybe there is a vendor that sells a bengal tiger in there..

Comment by Kopking

on Wed, 02 Mar 2011 06:07:48 -0600

I'm not sure I like the new icons for Prowl and Running Wild.They both look a bit too cartoony, especially the "strange leaping into space" Running Wild icon.Prowl doesn't really look like stealth anymore either; "Hey what's that glowing blue cat doing in the bushes?". But then again, they've got to differentiate between stealth and prowl now, since stealth is getting improved.

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