Senior Combat Designer

Senior Combat Designer

Overview

Jagex Games Studio is seeking a talented experienced combat designer who is interested in making world class video games. This is an exciting opportunity to join a growing team and deliver a combat system for an unannounced, new MMO.

Working directly with the Lead Designer, you will own the design and carry the vision for the action combat system of our new, unannounced MMO, leading a cross functional team made up of designers, artists, and programmers to achieve our combat vision. This will involve prototyping, documentation, balancing, progression, and playtesting of combat features. The successful candidate will be self-motivated and make every effort to demonstrate initiative and actively contribute to ensure we produce the best possible game.

In return you’ll receive a competitive salary, options for a sponsored gym membership, private health care, flexible working, cycle repair, free parking, fruit and hot drinks delivered to your team every day. Expect to be invited to team events once a quarter as well as company-wide parties to celebrate our successes.

The successful applicants will be able to enjoy our newly refurbished office which includes contemporary break out areas, gaming zones, high tech meeting rooms, a huge Atrium with tiered seating and our very own private bar!

Main Duties and Responsibilities:

Working directly with the lead designer to champion the vision for our action combat system

Leading a cross functional combat development team of designers, artists, and programmers to achieve our combat vision

Create combat design documentation and development tasks and then see them through production and live operations to highest quality

Working closely with the other designers, artists and programmers in the team on combat features

Balance fun and engaging combat experiences

Communicate regular updates to discipline and team; be proactive in communicating progress and solving problems.

Essential Requirements:

Proven past experience as a Combat Designer working on published titles

Prior experience with designing animation based systems in a shipped game

A strong understanding of combat systems in games

RPG game design experience or a deep understanding and love of the market

Extensive experience of seeing your designs through production and live operations to the highest quality