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Help with 1st Character (28pt) Warforged Artificer build

Hi everyone,

New to DDO and trying to figure out a good first character build (28 pts, no gear, no money, etc..) and a few people brought up a warforged artificer. I was curious if you guys had any builds for me to look at and get my head around.

Human

Welcome Faerzress,

Allot of arty is about preference. I prefer human arty over warforgered. If you take the Construct Essence feat as a human arty you become a cyborg. You can use both heal and repair spells on yourself. However, there are pros and cons to this.

Construct Essence

Usage: Passive
Prerequisite: Artificer 3, Non-warforged race

Description

You are on the path to becoming a self-forged, augmenting yourself by replacing some of your weak flesh. You are still considered your original race (at this time), gaining 50% healing from Repair spells but suffering a -25% penalty to positive energy healing. In addition, you now take 50% damage from rust effects.

I am Borg

Best,

Liv

Originally Posted by Faerzress

Hi everyone,

New to DDO and trying to figure out a good first character build (28 pts, no gear, no money, etc..) and a few people brought up a warforged artificer. I was curious if you guys had any builds for me to look at and get my head around.

Before anyone else mentions it: the Juggernaut is an amazing build, but it's not remotely what I would call "newbie-friendly;" way too dependent on extra build pts, gear, EDs, etc. to hit its full potential. It could probably be downgraded to a 28-pt melee-only version; but without Bow STR+Manyshot, it loses its best burst-DPS option.

The good news is only one tome is actually req'd on this build; the bad news is it's the +3 DEX one for Imp Prec Shot. On a 28-pt version, it becomes that much harder to hit DEX 19 w/out gimping your INT (which boosts both your ranged DPS and your caster DCs); I'm half-tempted to suggest skipping IPS so you can start w/DEX 14, with the plan to GR into 32-pt version, once you unlock it and acquire that +3 DEX tome.

-Gear: This is what hurts new Artis the most. If you don't have VIP and/or some quest packs, you aren't going to have access to many good runearms. Only a few are available on the AH, and they're pricey. Also, there aren't as many options for good repeaters as you level up. If you can, get a Strinati's (runearm) on the AH whenever you can afford it, and starting at L10, you can look for a repeater with Disruption (vs undead), Banishing (vs Outsiders and elementals), Smiting (vs constructs), and Paralyzing (vs everyone else). You might also want a Ghost Touch (vs incorporeals).

Remember you can convert handwraps to collars for your dog, that might be an easier way to equip your pet than waiting for a collar from quest rewards.

Its worth it, I think, to grind crafting as you level up too, so look into that.

-Quest Packs: Cannith Challenge pack is definitely worth it for Artis, I'd buy that first. Eveningstar Challenges have good repeaters starting at L16. GH, Vale, Sands are useful for everyone.

A slightly more nuanced build would be 18 Arti/2 Rogue, to get Evasion and 1d6 sneak attack - everything else is the same, except you lose one Arti bonus feat, so drop Empower.

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