PRIMARY | Rescue the first and second rooms of hostages. Note that shooting any hostages results in mission failure.

Both weapons (SCAR-H with thermal and M4A1 MOD 1) are silenced, so use either for all operations apart from the breaching. You likely won't need to change your weapons at all for the whole stage, unless you run out of SCAR-H ammo at the top level and switch to an F2000 with thermal sights.

(Above Left) Kill the guy having a smoke at the railing in front of the first hostage room. That'll learn him to deaden his combat senses with nicotine. (Above Right) Pick your breaches carefully. The bots do a good job killing enemies, but half the job relies on you. Hip shoot enemies up close, but use snap aim for enemies further away. Beware that bullet penetration can kill enemies, hostages, and bombs on the other side of an enemy soldier.

Clear the first room of enemies, and head to deck 2. Wait for the chopper to pass by and get ready to breach a second time. Once the second room is cleared, place C4 on the highlighted bodies and follow MacTavish to the ambush point.

(Above Left) The scaffolding you use to ambush the patrol in campaign and the Juggernauts in "Armor Piercing" on Spec Ops. (Above Right) The AT-4 missile works okay against the gunship in campaign, but you'll need a proper Stinger in Spec Ops mode to take down the gunship.

Once the second deck is cleared of enemies, head slowly uptowards the third deck. Stop and clear enemies at the stairs and ready your M4A1's grenades. You will need to head into a room with a Stinger launcher to take down the enemy gunship. While the AT-4 can take down the chopper on Veteran, the timing you need is exceptional, since you need the chopper to pause for five seconds or so for the rocket to be aimed and fired. The stinger makes this unnecessary provided you have a good lock-on.

(Above Left) The stinger is in the large room towards the rig's interior. The crate is by the light. (Above Right) There's a crate outside the rig with a Chey-Tac Intervention (with thermal) and several F2000s with thermal. Take them only if you need the firepower because your starting gear is all you need.

Grenade the corner past the stinger crate where enemies pour in. Blast the floor or wall behind them to catch them in the blast. Flashbangs also work, to buy you some time while you reload or for MacTavish to take them down. Once you've downed the eight enemies (or so) who pour into the room, secure the corner (i.e., make sure no other hostiles are there) and take the Stinger from the crate to swat that fly outside. Swap back weapons and continue.

Work up and around the next corner, and try to flash bang the door at the bottom of the stairs MacTavish takes (Ghost takes the outside of the rig, which is just as hard). Past that section, you will have the chance to stock more F2000 and Intervention ammo. Keep the weapons where they are -- you can always come back and get them if you run out.

(Above Left) Hiding in the corner of the barrel and forklift where MacTavish is lets you kill everyone who shows up. This works in "Wet-Works" for Spec Ops as well. (Above Right) The layout of the rightside of the final hostage room. We included this just because you may not get a chance to see it (in a different form) in SpecOps.

At the top deck where the smoke screen ambush occurs, take down the enemies in the corner past the forklift by the stairs. There's a corner where a fuel tank and the railing form a great corner for turtling and attacking enemies. Use up the SCAR-H with thermal and swap it out for an F2000 thermal. You want to keep your M4A1 SOPMOD1 for the breach.

Take down the enemies in the windows and work your way to the right door. This is an easier breach since two of the enemies are really close (the right one is a knifer -- kill him first). Once the room is cleared, follow the team to extract.

INTEL | The laptops are scattered everywhere, but all of them are found before reaching the top level with the smoke grenade ambush.

Save first room of hostages and go to deck two. In the storage room where you are warned about an enemy gunship, check the equipment rack for the laptop.

After saving hostages on deck two and placing Plan-B, check the corner room near the stairs leading from second deck to third deck. The laptop is again on a storage rack.

On the third level, there are stairs going up then down towards some enemies near fake (or non-interactive) weapon crates. Around this time, MacTavish or Ghost will say something about using the hallways to get around and ambush enemies. Check under the stairs in the rig's interior for the laptop.