When you're trying to fill an infinite multiverse, if you're not willing to consider the entire creative output of humanity as a starting point, you're wasting your time.
User: JoshParnell is accountable for this user's actions.

When you're trying to fill an infinite multiverse, if you're not willing to consider the entire creative output of humanity as a starting point, you're wasting your time.
User: JoshParnell is accountable for this user's actions.

"You’ve got to work on something dangerous. You have to work on something that makes you uncertain. Something that makes you doubt yourself... because it stimulates you to do things you haven’t done before. The whole thing is if you know where you’re going, you’ve gone, as the poet says. And that’s death."
- Stephen Sondheim

There's certainly a large amount of available inspiration on the internet for Lindsey to peruse but I do hope we see her own ideas being incorporated into the models she creates. Considering the diversity of models required for a game such as LT I can only hope that these ideas will be coherent as they were in games like Freelancer. I wasn't overly impressed by the models in that game but they did make some sense. I know many of the backers/members/general space geeks will probably heavily mod the ships provided in the vanilla game but there are some of us who don't get any satisfaction out of doing that.

I found a cool spaceship design article via old Starsector art blog posts. The ships arent epic renderings like the ones that have been posted, but the artist shares his design process. He tends to take a similar theme and iterate on it, taking a few elements and scaling them or changing their position/orientation to make interesting designs. It reminds me a bit of how PCG algorithms work , at least from what I understand of them, and I thought it might be worth sharing.

Was done for a Master of Orion remake idea the guy had. He also had ideas for an X-Com remake.
And his art style is gorgeous, I would have loved to see his implementation of MoO or X-Com. A shame nothing seems to have happened with them.