Description:System Shock 2 is a first-person action-adventure/role-playing video game, designed by Ken Levine for Windows. The title is a sequel to the 1994 PC game System Shock, and was co-developed by Irrational Games and Looking Glass Studios. The sequel was originally designed as a standalone title with no relation to System Shock; story changes were made when Electronic Arts—who owned the Shock franchise rights—signed on as publisher. System Shock 2 was released on August 11, 1999 in North America.
The game takes place on board a starship in a cyberpunk depiction of 2114. The player assumes the role of a lone soldier trying to sSystem Shock 2 is a first-person action-adventure/role-playing video game, designed by Ken Levine for Windows. The title is a sequel to the 1994 PC game System Shock, and was co-developed by Irrational Games and Looking Glass Studios. The sequel was originally designed as a standalone title with no relation to System Shock; story changes were made when Electronic Arts—who owned the Shock franchise rights—signed on as publisher. System Shock 2 was released on August 11, 1999 in North America.

The game takes place on board a starship in a cyberpunk depiction of 2114. The player assumes the role of a lone soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first person shooting and exploration. The game also incorporates elements of role-playing system elements, where player allows to develop unique skills and traits, such as hacking and psionic abilities.

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Smartly combining themes of action, role playing, survival horror, and first-person shooters, System Shock 2 expertly defies simply being a great RPG, showing how innovative mechanics that play off each other can make a game more than the sum of its parts. It also pioneered several methods of storytelling through gameplay that we take for granted — like finding doomed audio logs or reliving echoes of the past that urge you to piece together the larger puzzle of what's really going on. The un"

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People tend to use the nostalgia card to play down an old video game's level of relevance in the modern age. This is one of those games I came late to the party by almost ten years and I still believe it holds up well. So no nostalgia there. Sure the graphics look like ass and the stealth mechanics are rudimetary even in comparison with its contemporaries. But it's the innovative storytelling and atmosphere that makes it a classic that can still hang tough with the new kids on the block. It wa"