Wednesday, 29 August 2012

Want a Simplified D&D Spell List?

If you're looking for a nice, simple Spell List for your D&D game of choice I might just be able to help you. I wanted simple descriptions that assume a degree of common sense and discussion between the Referee and players, rather than something resembling a legal document. The following are written with Into the Odd in mind, but work for any D&D game with some tweaking.

Planar
Binding: Traps extraplanar creatures that fail a WIL Save until they perform a task.

Secret
Chest: Hides expensive chest on Ethereal Plane; you retrieve it
at will.

Teleport:
Instantly transports you to a known location up to 100 miles away.

Wall
of Stone: Creates a stone wall that can be shaped.

Contact
Other Plane: Lets you ask question of extraplanar entity.

Prying
Eyes: 1d6 floating eyes scout for you.

Telepathic
Bond: Link lets allies communicate.

Dominate
Person: WIL Save or humanoid is controlled telepathically.

Feeblemind:
WIL Save or drop to WIL 0.

Symbol
of Sleep: Reading the rune puts reader into magical sleep that
lasts as long as the spell.

Cone
of Cold: d12 cold damage.

Interposing
Hand: Hand blocks 30hp of damage from one opponent.

Sending:
Delivers short message anywhere, instantly.

Wall
of Force: Wall is immune to damage.

Dream:
Sends message to anyone sleeping.

False
Vision: Fools scrying with an illusion.

Nightmare:
WIL Save or Target wakes with no HP and will not recover
them until they have a full rest without Nightmares.

Blight:
Withers plants.

Possession:
WIL Save or target has soul pushed out and caster possesses their body. Their soul returns when the caster leaves the body, but
if the body is slain the soul departs and the caster's soul returns
to their body.

Symbol
of Pain: Reading the rune causes pain. WIL Save or be
unable to do anything but scream until Save is passed.