NPC L-M

Lanys T`Vyl

A Dark Elf avatar of Innoruk and arch enemy of Firiona Vie. She is known as the “Child of Hate.” She has instigated many wars and evil deeds.

League of Antonican Bards

This guild is for bards across Antonica. They are known for delivering mail, and are being sought after by Mayong Mistmoore himself. It remains to be seen if Mayong's hatred for the Bards has anything to do with poor mail service. The League has two guildhalls, one in Qeynos and the other in Freeport. In North Freeport can be found Marsheart's Chords, where Caskin Marsheart trains young bards. In South Qeynos can be found The Wind Spirit's Song where guildmaster Belious Naliedin teaches. The League supports The Knights of Truth and the Guards of Qeynos in their fight against corruption. In addition to Mayong Mistmore, the bards oppose the Ring of Scale. (Allakhazam’s Magical Realm)

Lich

An undead mage. (See Miragul.)

Lizard Men

Created by Cazic-Thule in the second gods' alliance of the Elder Age. (The History of Norrath, Verant International)

Lodzial

A giant carnivorous sea turtle that roams the Iceclad Ocean preying primarily on the Snowfang gnolls.

Lorisyn and Lyirae Oakwynd

Twin high elves. Their tragic fate was a result of their involvement with the evil Vahlai Ka`Izal.

Maiden of Shadows

Norrath’s second moon. It was cultivated by Luclin, the demi-goddess of shadow. She created the creatures and lands on Luclin, calling them the children of shadow.

Master Wu

The greatest of all human monks.

Mata Muram

?

Mayong Mistmoore

A Vampire diety. Originally his home was a castle in Lesser Faydark, with all his live and undead minions. He is enemies with Ring of Scale, and especially hates the League of Antonican Bards. He was able to become a diety and moved to Dreadspire.

Mayor Gubbin

The mayor of Rivervale.

Meldrath

is an evil gnome Necromancer and can be found in the Steamfont Mountains. He turned the Minotaurs into a fighting force.

Miners Guild 249

In South Kaladim behind the clerics guild can be found the long hall to the Dwarven Paladins. Called the Paladins of Underfoot as well as Miners Guild 249, the Paladins under the direction of Datur Nightseer support the Dwarven King Kazon Stormhammer and the Clerics of Underfoot. (Allakhazam’s Magical Realm)

Miners Guild 628

In the mines and near the bank in South Kaladim can be found the rogues of Miners Guild 628. These rogues get along fine with the Halfling Roges of Deeppoockets in Rivervale but oppose the rogues of the Circle of Unseen Hands in Qeynos and the Dark Elf Rogues of the Ebon Mask in Neriak. They also hate the Butcherblock Bandits. Mater is the guildmaster here and his stance against the more evil rogue guilds make his guild quite tolerated by the forces of good in the land. (Allakhazam’s Magical Realm)

Minions of Scale

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Minions of Underfoot

Beasts from the underworld of Brell Seris. Mostly elementals and their ilk, they are found exclusively in the Hole. Dwarves and Halflings who follow Brell are not considered enemies of the Minions. (Allakhazam’s Magical Realm)

Minotaur

A race of half beast, half men. While the identity of the dark sorcerer who first created these monstrous creatures is buried in time, it is Meldrath the Malignant, an evil gnomish outcast, who has refined these half-man / half-bull abominations into the lethal fighting machines they are today. Used mainly as slave labor, minotaurs are valued members of any nefarious legion due to their great strength and ferocity. (Allakhazam's Magical Realm) [edit]

Miragul

The first necromancer. He discovered the Realm of Discord.

One of the more adept practitioners of the arts was named Miragul. Unlike and more extreme than the others, he not only abhorred his human brothers on the mainland to the east, but he also grew to hate his fellow Erudites. To him they were both short sighted and narrow. Miragul found this limiting and thoroughly resented the thought of being restricted to one school of thought or another.

He soon found others who felt similarly. They were a small but growing group of outcasts who often studied forbidden texts and other knowledge generally kept secret from the majority of students. The council was morally and ethically opposed to much of the information gathered afar by their spies. Miragul found that these outcasts not only studied the three schools of magic, but also a fourth. It was called Necromancy and a few lucky spies had returned from a distant underground city (Neriak, it was called, home of the dark elves) with both their lives and also ancient texts describing this art. Miragul was intrigued, and, by using powerful magic, created for himself four identities, four separate countenances and names, and joined all four schools without the knowledge of the council, nor anyone else for that matter.

It came to pass some years later that the council, in its ever growing desire to know all there was to know, both in distant lands and also in its own city, discovered the group of Necromancers. They were branded heretics and great conflict arose. For the first time in several hundred years, the Erudites fought. They engaged in a civil war not entirely dissimilar to that which they had loathed and fled from back on the mainland. But there was one very significant difference – they did not use swords and bows, but rather magic, and the result was terrible. Lives by the hundreds were lost, great buildings and structures destroyed, and eventually the heretics were forced to flee Erudin, to hide and regroup in the southern regions of Odus.

Miragul, being a member of all four schools, was not blind to the implications when the conflict began. He left the heretics before they fled the city, abandoning his fourth identity and siding apparently with the council. But this was only a ruse in order to buy time. He soon gathered every artifact and tome he could discreetly steal and then left Odus entirely, taking a ship back to Antonica and to the city of Qeynos. The lands of men, however, were not only to his dislike, but also filled with Erudite spies. Miragul grew afraid, even paranoid, and soon fled again. He headed far to the north and then to the east, wishing to avoid the barbarians of Halas. After many weeks he found himself near the great lake called Winter’s Deep and he hid there for some time.

While Miragul waited in secret his mind was not idle. He schemed and planned, and looked over every letter of every scroll and tome he had taken from Erudin. Time passed and his understanding and power grew. But he was unsatisfied and a deep hunger for even more arcane knowledge ate away at him. He soon left his hiding place and began to travel long distances in search of more ancient texts and artifacts. His power had grown and confidence overcame his fear of Erudite spies. Once again he cloaked himself in false identity and countenance and traveled the lands of men.

Not far to the south of where his cache of artifacts lay, Miragul soon found another of the new races, the Halflings, and their town Rivervale. The mage feared these small people and their propensity to sneak and to steal, and as his treasures grew in both size and value, he eventually made the decision to move even farther north, and away from all intelligent life. He traveled leagues and leagues, far beyond the range of both Erudite spy and curious Halfling, and eventually came to a vast tundra. This land had no name, and was not until centuries later referred to as merely the Frigid Plain. This frosty and remote environment appealed to Miragul’s heart, for it had grown cold, obsessed with only knowledge and the abstract, and filled with only hatred for others. Creatures with intelligence forced him to be discreet and slowed his acquisition of knowledge and items. He had as little to do with them as he could, only hiding amongst them when absolutely necessary.

Under the icy ground of the Frigid Plains, Miragul created a large network of tunnels and rooms in which to hide and study his collection. He used no labor, but rather deep magic to remove the earth from his way. Room after room, passage after passage, he did create to house his store of artifacts. He split his years, spending one score out in the world, exploring and amassing knowledge and items, returning them to his cache, and then the next dabbling with them, experimenting in one of several laboratories he had created.

Many years passed, even centuries. Miragul grew old, even though he did his best to extend his life using magical meansightenment when it came to aging, and he soon acknowledged that one day even he would die. Only one aspect of death did he fear, and being no longer able to learn and collect wrought him with terror. As his skin grew wrinkled, and his breath short, Miragul’s time was spent less exploring the world of Norrath and more studying the existential. He soon discovered the various hidden dimensions that neighbored his own, the Planes of Power and Discord. He discovered means by which he could traverse these planes, making portals that led between them. But his strength was leaving him, and his journeys into these realities were short and often unprofitable. More and more, his own mortality limited his reason for living, and the specter of death haunted him daily.

The mage’s research into life and death was built upon a foundation he had learned from his fellow outcasts centuries before in Erudin. Necromancy, more than any other art, became Miragul’s obsession. Eventually he discovered a means by which to create portals within his own plane and made them to travel great distances in mere seconds. He traveled back to Odus, to its southern regions, in search of the other Necromancers. Perhaps, he mused, they had unearthed by now a way to cheat death.

The mage soon found that the heretics of Erudin had built a city into a great hole that led to unknown depths beneath the earth. This chasm was apparently the result of that huge civil war from which Miragul had fled centuries earlier. The city, called Paineel, though somewhat suspicious, allowed Miragul to enter and after a time he earned its inhabitant’s trust. Many humored the old man and his claims, while a select few respected him and were willing to trade knowledge for knowledge, power for power. They revealed to him the true power of necromancy, the ability to raise the dead, creating zombies and wraiths obedient in every way to their master. Many of the heretics planned to assault Erudin with vast armies of undead, to wreak revenege upon the council that had exiled and made war upon them in centuries past.

One important aspect of their necromancy interested Miragul, the fact that the undead ceased to age. Their lives appeared endless and the elderly mage knew that he must discover a way to be like them. He feigned interest in the heretic’s goals, learning spells to raise the dead, helping them raise their undead army. All the while, however, he was experimenting himself, hiding much of his research in the small home he was given in Paineel.

After some time he discovered that which he had sought, a way to transform a living being, as opposed to a corpse, into the undead. Unfortunately, time was scarce, for he was tired and almost dead himself, his body deteriorating with age, and the heretics were almost ready to make war once again.

Miragul then left Paineel, using a small portion of his dwindling life energies to make a portal back to his cache hundreds of leagues to the north. Upon arrival, he withdrew silently to his most secret laboratory and prepared his final spell. Dreaming all the while of endless exploration and discovery, he slowly made ready his ultimate experiment. The enchantment laced with necromancy was finally made, and Miragul hid his remaining and fragile life within the phylactery, a small device he had pilfered from the other necromancers. Clouds of mystical energy gathered and then dispersed, revealing a shell of the man Miragul once was, an undead mage, what ancient scripts and legends called a lich.

In his haste, however, Miragul had made a miscalculation. The lich, while retaining all the mystical power of his formal self, lacked a spirit. Only the mage’s soul, now locked within the phylactery hidden deep in the cache, retained the ambition and desire to amass knowledge and power. The spiritless lich possessed none of these human traits, and Miragul’s soul screamed in silence as the undead creature began to aimlessly wander his menagerie of wisdom and enlightenment, his rooms filled with artifacts of power. (The History of Norrath, Verant International)

Mordavin Telase

An evil follower of Bertoxxulous, he plotted to take over Qeynos.

Here is an account of his exploits: Mordavin Telase, the mastermind behind a grand conspiracy to overthrow Antonius Bayle and take control of Qeynos, was apprehended today. A grand trial took place but alas, Mordavin managed to escape. Details of the trial are below.

Mordavin was tried and charged with Conspiracy to Commit Genocide, Treason, Destruction of Sacred Natural Resources, Grand Larceny and Murder. After lively testimony from Earron Huntlan, Al`Kabor, Athrin Tashir, Rykonis Sw`Vaye and a host of other citizens, Mordavin's plan was exposed. He unabashedly admitted to each of these charges, thumbing his nose at the jurors and prosecutor.

The Bloodsabres sought to destroy all life in Qeynos and the surrounding areas in an effort to take control of the city. Mordavin and the Bloodsabres sought to summon the Avatar of Bertoxxulous and use his power to unleash a powerful and virulent plague that would extinguish all life as far as the Karanas.

Athrin Tashir testified concerning the thieves that were ransacking the Temple of Life and attempting to steal their sacred scrolls a daily basis. Ironically, the Bloodsabres needed the research of their mortal enemies in order to find a way to become immune to the very plague they were to unleash. Though most of the scrolls were returned, a great number nevertheless fell into the hands of the Bloodsabres. The research was completed and a way devised to protect them from the plague found.

Al`Kabor revealed that the Runed Branding Irons would have been used to brand all those friendly to the Bloodsabres and their causes with a certain sigil. This sigil would have rendered them immune to the effects of the plague. The strange, obsolete words people were finding, when combined with the hidden runes found on the prime numbered diary pages found blowing around the city produced one of several incantations. These incantations are part of the spell that would have been used to summon the Avatar of Bertoxxulous. With the power of the Bertoxxulous, a powerful spell would have been cast that would have released a deadly and virulent plague, the likes of which almost no one would survive. Finally, the strange building materials were to be used to construct a rather large shrine to Bertoxxulous, that would be necessary for the summoning.

Holly Windstalker took the stand. She told that the waters in Surefall glade became tainted one day. She and Cros Treewind noticed the taint after drinking from it one morning and immediately alerted everyone in the glade. Though the rangers and druids caught it quickly and were able to purify the waters again, the mate of Mammoth too, drank the water. He became mad with sickness and ran away. In order to prevent spreading the disease, she and Cros both went into the wilderness until they recovered. The bear, perhaps sensing the familiar smell of Cros, found him and in its madness, killed him. In his weakened state, Cros was unable to defend himself and died by one of the creatures he swore to protect. Mordavin admitted that tainting the waters of Surefall Glade was but a simple experiment to test the virulence of the plague that was to be unleashed. It was also a way to settle some old scores with a long standing enemy.

Rykonis Sw`Vaye, in order to clear his good name as a legitimate business man, took the stand. Rykonis said that he was contracted by Mordavin to supply the man-power to mine and deliver supplies to the Bloodsabres. Rykonis used his connections (it is rumored that Rykonis works for Donovan, the leader of the bandits) to obtain the manpower necessary to complete the contract. The men mined the high quality granite from the mountainous areas of the Karana near Coldwind Shore and also delivered large supplies of paints.

Rykonis admitted to even using gnolls to accomplish this goal, saying that the job was so large, he was unable to get the men needed to complete the contract. So he appealed to his gnollish contacts for more labor. Gnolls tend to work cheaply and are good laborers when properly motivated. He provided his very own stylish Brooch to those that worked for him as a form of identification so he knew who should be paid and who shouldn't.

Mordavin became angry at Rykonis for double crossing him and vowed revenge. It was shortly thereafter that several zombies, Rotting Sentries, crawled up from the sewers and began to assault the citizens. In the confusion, one of the zombies managed to free the bonds on Mordavin's hands and he gated away to an unknown location.

Lord Vegalys Keldrane, Magistrate and advisor to King Antonius Bayle was charged with the duty of apprehending Mordavin.

Calling for assistance from the local populace and relying upon the reports given him by the Rangers of Surefall Glade, Vegalys and the group set out into the Karanas in search of Mordavin. With the help of the tracking skills of the rangers and druids in attendance, Mordavin's hiding place was eventually found.

Vegalys demanded that Mordavin give himself up and was instructed to come along peacefully. Mordavin had nothing but insults for the Magistrate. After heated words were exchanged, the Arch Priest of the Bloodsabres became enraged and attacked Vegalys.

A battle ensued between the Arch Priest and those that were to be his captors. After several minutes of fighting, Mordavin was seriously wounded. Realizing that he was out matched and out numbered, he gave himself up. However, the words he spoke upon his surrender were eerie. He stated that though he may be captured, he was not defeated, saying that they were too late to stop the events that had been set in motion. Vegalys took the foul priest into custody and he was taken to Qeynos, where he currently languishes in prison awaiting his sentencing.

Antonius Bayle was so impressed by the successful and efficient capture of what was surely the most wanted and reviled criminal in the history of Qeynos, that he offered a title and his very own shield to the leader of those that assisted Magistrate Vegalys Keldrane in the capture of this fiend. With Mordavin captured and behind bars, Qeynos citizens and the residents of Karana may now sleep peacefully.

Mordrin Rasp

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Mountain Death Clan

A goblin clan in Kunark aligned with the goblins of Cleaving Tooth.

Mucktail Gnolls

A group of gnolls that live in the Karana plains.

Muramites

An invading force in the continent of Talosia, with a stronghold in the temple of Tacvi.