Witches Cauldon - final and process breakdown

I posted this in the WAYWO thread a few days ago. I finished this piece up so thought I'd share.

It was sculpted 100% in ZBrush, retopologized in 3D Coat, then UV map and baked in Maya. Textures painted in Phoshop. Finally I took it into Marmoset to pimp it.

I really wanted to find a workflow that worked for me to create sculpted AND hand painted pieces. Pretty happy with the results. As always there's a few things to tweak and learn for the next one.

Final:

Wires:

Sculpt:

Flats:

I thought I'd share the process of this in video form since I had a few people ask about it. I didn't do VO on the video so feel free to ask any questions in a reply and I will answer as best I can. This is not done on a piece from this prop. I just created a new practice cube so the video could be a little shorter. I also didn't finish the diffuse map. Just got the process laid out. Again sorry for lack of a voice.

I like the stylized sculpting, it looks nice. The video was cool too. MeGusta Music. It's kinda funny watching someone retop a cube haha. You should do some videos on Texture painting. Like the 3dmotive one but its like for free.

@gilesruscoe I really wanted to do hand painted textures but with current console AAA game workflow (normal maps, specular maps, ZBrush, etc). Took a few tests to get right. But I'm pretty happy with the workflow. Just need to speed it up now.

@Z3D Glad you like the video and gain something from this. I'll definitely do some more in depth videos at some point in the future.

Your witchy brew turned out really nice, but I'd recommend working on that spec map a bit. Right now it looks like it's just a desaturated copy of your diffuse. Make those metals brighter so they really pop with some nice highlights. Without them the end result is reading a bit flat.

@Nerf Bat Ninja That's why I love polycount. Post a final and get solid crits. Realized that I didn't have the spec map clicked on in Marmoset. Doh! So I clicked that one and reworked a few areas like you suggested. Thanks man! Really appreciate the awesome crits.