Hopefully this will prove useful and enlightening to both players and Devs alike as a summarized reference for many of the suggestions that have been made over the years in this forum. As we approach the launch of CoT we'll need to collectively focus on priorities we all consider important and having this set of working data should help with that.

As I just implied I don't consider this a finished list as much as a constant "work in progress" to be added to or modfied as needed. Obviously this means if you have anything you'd like to add, question or debate about now's the time to do it. I don't consider this a strictly prioritized list at this point (assuming that ever happens) and clearly as time goes on I hope to continuely organize/reorganize it to make it as functionally useful for everyone as possible.

This is a summary of all of the costume item suggestions (and other ideas/concepts related to them) made over the years on the original Costume Request Thread from post #1 through post #1176. Every attempt was made to include all suggestions big or small, reasonable or unreasonable and even ones that were only barely related to costumes (such as power animation/customization or emote suggestions). For all items listed the standard assumption is that getting as many in-game variations of the given suggestion would be ideal.

I see tattoo's and scars are on the list, but I'd like to throw in the option to have a glowing variant. For example, a glowing demonic symbol on the body to look like it was placed their magically, rather than with ink. Like magic runes. Or a glowing scar that's alien in nature. It's almost impossible to produce that kind of effect without an option specifically for it.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

Thanks everyone. Hopefully this list will prove to be more helpful/useful than trying to go back and skim through the 1,000+ random posts of the original thread. As I said I'll do my best to keep the new list updated with any new suggestions made here.

RandomZombie wrote:

Not sure if I'm supposed to post in this thread or the old one.

I've asked the Devs to lock the original thread in favor of this one. It would probably only confuse things to keep BOTH threads open at this point.

FURTHER, it would be great to have an emote/or costume slot with the helmet off the head and cradled in once arm

Yeah I made a few "helmet off" costume slots for several of my CoH characters but it was always a little weird for the helmets to simply vanish when I switched from one costume slot to another. Maybe having some kind of keybindable command to take a helmet off and hold it (then the reverse to put it back on) would be cool.

Anything like have the ability to place your "prop" on your character on a point.

So for example you might have a knife or hatchet for melee so that might be on your shoulder, boot or waist etc. Or examples for firearms, you might have a briefcase machine gun, so walking around with a briefcase in hand or you might have a rifle on a sling.

Though its more animation department, It would be nice to see the model change the hand hold on the gun when standing on a corner and shooting so you don't shoot through the wall.

Anything like have the ability to place your "prop" on your character on a point.
So for example you might have a knife or hatchet for melee so that might be on your shoulder, boot or waist etc. Or examples for firearms, you might have a briefcase machine gun, so walking around with a briefcase in hand or you might have a rifle on a sling.
Though its more animation department, It would be nice to see the model change the hand hold on the gun when standing on a corner and shooting so you don't shoot through the wall.

Being able to have animations that look like they draw a weapon from a place where you can wear one would be enough for me, even if said wearable version remains on the character while the animation plays. Having all weapons in sheaths disappear when "drawn" would be fantastic but if not just looking like it does is enough for me.

Having weapon models on costumes that match weapon models used in animations would be a big plus for me. It's bothersome if the sword you're swinging around looks nothing like the one on your back, if it disappears or not.

Maybe weapon holsters could be like combat auras and turn to weaponless holsters when in combat? Granted it would look a little odd sometimes but in CoH when you had a weapon powerset activating a power had you draw a weapon so... Maybe like that?

Also fun factoid! Ninja were far more honorable and loyal than Samurai.

Project_Hero wrote:

There's a lot of misinformation and Romanticism added into what we think we know about Samurai and Ninja (also Knights). Without a historian it's difficult for us common folk to seperate what's myth, what's romanticized, and what was real. But at any rate they mythological, romanticized versions make for more entertaining characters.

Right, without a historian we won't know for sure. But I don't have to be a historian to know that Samurai weren't all 100% "good" or "bad" just like not all Ninja were 100% "good" or "bad".

Also while I completely accept that the guys we think of dressed in full black wielding Ninjatō might be stereotypes it's usually true that stereotypes have at least some origin in truth (otherwise how does a stereotype actually -become- a stereotype?) so I will continue to strongly suspect that at least some Ninja, somewhere, dressed up like we always -think- they did on at least some occasions.

Heck for what it's worth I've seen dramatic Japanese period shows in Japan showing the guys in the "black" outfits doing Ninja type things so at the very least we Westerners aren't the only ones spreading "romanticized falsehoods" about them. They even have period theme parks (like Edo Wonderland Nikko Edomura) which have live action "Ninja shows" (just like places in the US that have live action Wild West shows). I tend to figure if the Japanese themselves don't mind spreading the "bad stereotypes" about Ninja then I'm not going to worry about doing it myself.

Lin Chiao Feng wrote:

A ninja that looks like a ninja is a failure of a ninja.

Well at least the ones that got caught while wearing "questionable" outfits would usually be executed on the spot so I suppose you could call that a failure of sorts.

Despite this trivially entertaining (pointless?) discussion about our friends the Ninja I do want to thank you for locking the original costume suggestion thread. :)

Thanks. Even I thought it'd be "quick-n-easy" to do when I first started but I ended up spending maybe 20 hours on it give or take. There were many "repeats" or "almost repeats" that I merged together into more general ideas and I'm sure there are still things sprinkled in the list that are effectively duplicates of each other. As time goes on I hope to clean those things up.

there are a number of good things here some of which are included above
1) the cleavage corset (already mentioned, part of an old COH villain costume that players begged for but never got)
2) But I picked this more for the belt. it has a single pouch and a sack attacked to the back.

Belts like this are standard fantasy fare. I propose this: the belt is offered plain with accessories the players can choose, buckles, pouches, sacks, daggers in sheaths, sword sheaths, etc. The player picks what they want and where they want.

this is more of a prop for Massive Melee. Typically giant size weapons are used for this, but I would like to add a giant floating fist, or mechanical gauntlet. this prop floats around the hero and engages all the massive melee attacks,

Just more awesome for COT.

The outfit is pretty cool too, Collar, really small jacket, swimsuit to die for...but a giant floating fist is wizard!

I want a floating weapon that does all my melee attacks for me, it would be so cool if my Control/ Assault mage just had a floating sword nearby that he enchanted to deal with anyone who gets close. Also a floating drone pet that can shoot my powers.

I want a floating weapon that does all my melee attacks for me, it would be so cool if my Control/ Assault mage just had a floating sword nearby that he enchanted to deal with anyone who gets close. Also a floating drone pet that can shoot my powers.

A dev answered on another thread. floating pets are in the works but may not be available at launch.
I like the floating sword idea, It would be cool to emote drinking coffee while your sword attacks for you.

notears wrote:
I want a floating weapon that does all my melee attacks for me, it would be so cool if my Control/ Assault mage just had a floating sword nearby that he enchanted to deal with anyone who gets close. Also a floating drone pet that can shoot my powers.
A dev answered on another thread. floating pets are in the works but may not be available at launch.
I like the floating sword idea, It would be cool to emote drinking coffee while your sword attacks for you.

indeeds, and hey this isn't the "for launch costume request thread" this is just the "Costume Suggestion thread" so imma keep suggesting floaties

Control animations based around summoning and controlling different medieval weapons, like maybe you summon a group of swords that encircle your opponent and start swiping at him or her or like a flail wraps around you opponent, also chain based control animations where chains erupt from the group and hold your opponent. Also make bullets a particle effect, I have an idea for a Ballistamancer who was in Vietnam and combines summoning buckshot and other gun attacks from his hands and mixing it with military style martial arts. Also military martial arts.

...Also make bullets a particle effect, I have an idea for a Ballistamancer who was in Vietnam and combines summoning buckshot and other gun attacks from his hands and mixing it with military style martial arts. Also military martial arts.

Actually I don't think VantaBlack would be that good for a ninja, mainly because it's so "unnatural".
Read somewhere (10+ years ago) that even "standard" black is not so good to use when sneaking around at night since it is actually a bit too dark and can create sort of an outline even in shadows, it said that using a really dark blue was better since it was more natural and blends in better in shadows. I can only guess that VantaBlack would create even more of an outline.

Of course VantaBlack didn't exist 10 years ago and as we're all talking about it has very uniquely unusual properties with regards to light absorption over anything made with "standard" black/blue material. I would be interested to see night-time camouflage studies done with this new material to see if the OLD conclusions still apply.

Either I explained myself badly or you misunderstood what I was trying to say.

There are two main ways to detect someone/something, it either gives of something that should not be there or it "removes" something that should be there. If standard black (even 10+ years ago) went a bit too far towards the latter when compared to deep dark blue then VantaBlack will only increase that problem. That is the reason I think it wouldn't be good for Ninjas, it removes too much.

It most likely is also the reason why so many people think it looks fake. We are so used to being able to see some details due to structure even on pitch black surfaces as long as there is some light falling on it so when we actually remove effectively all reflections it looks unnatural, or "fake".

However if we are going to go by modern standards then it might be slightly worse since it would probably shine like a lighthouse in the infrared range, since it has to do something with all that light that it absorbs.

Cyclops wrote:
notears wrote:
Captain America style shield slinging, if DCUO can have it so can we!!
melee character with a tertiary ranged attack, using a shield as a prop. should be easy to do.
Isn't that already on the list?

probably. you could carry a shield, go full ranger and call yourself Frisbeeman

If standard black (even 10+ years ago) went a bit too far towards the latter when compared to deep dark blue then VantaBlack will only increase that problem. That is the reason I think it wouldn't be good for Ninjas, it removes too much.

If I were some nefarious boss who wanted to scare the digested colon contents out of people, I would send in my void ninjas dressed in Vantablack. I can't think of a more ominous appearance than a group of featureless black silhouettes.

blacke4dawn wrote:
If standard black (even 10+ years ago) went a bit too far towards the latter when compared to deep dark blue then VantaBlack will only increase that problem. That is the reason I think it wouldn't be good for Ninjas, it removes too much.
If I were some nefarious boss who wanted to scare the digested colon contents out of people, I would send in my void ninjas dressed in Vantablack. I can't think of a more ominous appearance than a group of featureless black silhouettes.

Black void space with eyes. The folks wearing it would still need to see.

Huckleberry wrote:
blacke4dawn wrote:
If standard black (even 10+ years ago) went a bit too far towards the latter when compared to deep dark blue then VantaBlack will only increase that problem. That is the reason I think it wouldn't be good for Ninjas, it removes too much.
If I were some nefarious boss who wanted to scare the digested colon contents out of people, I would send in my void ninjas dressed in Vantablack. I can't think of a more ominous appearance than a group of featureless black silhouettes.Black void space with eyes. The folks wearing it would still need to see.

blacke4dawn wrote:
If standard black (even 10+ years ago) went a bit too far towards the latter when compared to deep dark blue then VantaBlack will only increase that problem. That is the reason I think it wouldn't be good for Ninjas, it removes too much.
If I were some nefarious boss who wanted to scare the digested colon contents out of people, I would send in my void ninjas dressed in Vantablack. I can't think of a more ominous appearance than a group of featureless black silhouettes.

I'd say that depends on how "close in" they get before you see them.

If they manage to stay undetected for a proper jumpscare then sure, but if they get spotted some distance out it's probably more likely they'll be used for target practice. From my understanding using vantablack while getting there is more likely to result in the latter.

Sure you could probably play on peoples fears and play them up as "void creatures" but that is not very ninja-like imo.

If standard black (even 10+ years ago) went a bit too far towards the latter when compared to deep dark blue then VantaBlack will only increase that problem. That is the reason I think it wouldn't be good for Ninjas, it removes too much.

If I were some nefarious boss who wanted to scare the digested colon contents out of people, I would send in my void ninjas dressed in Vantablack. I can't think of a more ominous appearance than a group of featureless black silhouettes.

I'd say that depends on how "close in" they get before you see them.
If they manage to stay undetected for a proper jumpscare then sure, but if they get spotted some distance out it's probably more likely they'll be used for target practice. From my understanding using vantablack while getting there is more likely to result in the latter.
Sure you could probably play on peoples fears and play them up as "void creatures" but that is not very ninja-like imo.

would you prefer perhaps that they dress in pink paisley? That might be more ominous in a completely different way. Then instead of calling them void ninjas, you could call them the paisley pink piranhas, and they would attack you with gucci bags and revlon throwing-compacts that explode in a cloud of concealer. That would scare people for sure!

Yeah, well I was the guy who made it and quite frankly it's dead.... besides it makes more sense for all aesthetics choosable by the player to be here too... I mean animations are just costumes for your powers so I don't see what the problem is...

Just use Venta black to hide things in a pitch black room where people wouldn't be able to see anyway... Actually using Venta black on a door would be sweet and/or other household items... Or just get a round piece and put it up on the wall to look like a loony tunes hole.

Just use Venta black to hide things in a pitch black room where people wouldn't be able to see anyway... Actually using Venta black on a door would be sweet and/or other household items... Or just get a round piece and put it up on the wall to look like a loony tunes hole.

Doctor Tyche wrote:
notears wrote:
Guns as melee weapons, I want gun fu like a matrix character
Bayonet charge!!!
Guns would make sense with Massive Melee

Yeah that was what I was thinking, and like one could get a ranged tertiary so you can still use your guns to shoot far away enemies. You could also use a shotgun for massive melee too for a character that doesn't use all these fancy gun fu techniques, like someone who uses a gun in melee more realisticly.

Any change we can get added things to the master list in a different bullet point or ending in ***?

Yeah I plan to go through this thread periodically and add/change things to the main list to reflect the ongoing suggestions. But since I just got finished with the "big push" to get it done a few days ago it might be a while.

Also as FYI my job does actually take me away from being able to regularly post to these forums for several months at a time a few random times a year so there may be times when the list doesn't get updated for a while. But considering that the current list I just finished represents 4 FULL YEARS worth of suggestions I don't expect the number of suggestions to skyrocket so much that'll be unmanageable. :)

Actually I don't think VantaBlack would be that good for a ninja, mainly because it's so "unnatural".

Of course VantaBlack didn't exist 10 years ago and as we're all talking about it has very uniquely unusual properties with regards to light absorption over anything made with "standard" black/blue material. I would be interested to see night-time camouflage studies done with this new material to see if the OLD conclusions still apply.

Either I explained myself badly or you misunderstood what I was trying to say.

No, I didn't misunderstand what you said. I simply pointed out that it's unclear whether anyone has done exhaustive research into Vantablack's usefulness as camouflage. I'd like to see some actual facts on this rather than relying on assumptions based on older (and radically different) materials. Seems like a fair enough request on my part.

blacke4dawn wrote:

There are two main ways to detect someone/something, it either gives of something that should not be there or it "removes" something that should be there. If standard black (even 10+ years ago) went a bit too far towards the latter when compared to deep dark blue then VantaBlack will only increase that problem. That is the reason I think it wouldn't be good for Ninjas, it removes too much.

You've made the assumption that a person seriously wanting to wear Vantablack for camouflage would wear a SOLID outfit made of the stuff. Any "camouflage" that consists of a SOLID area of a single color (even standard black, dark blue, or whatever) is probably going to fail as effective camouflage. I strongly suspect that these studies you're talking about from 10 years ago failed to take that into account. Obviously some of the best personal camouflage is something along the lines of a Ghillie suit PRECISELY because it breaks up the outline of the human wearing it:

So my thinking is if you incorporated Vantablack strips into a Ghillie suit it would probably be superior to a Ghille suit without it due to its ability to further distort the overall shape of the human body (with some areas absorbing all incoming light and other areas not so much). I suspect this is exactly what a "modern day ninja" would want to wear.

blacke4dawn wrote:

It most likely is also the reason why so many people think it looks fake. We are so used to being able to see some details due to structure even on pitch black surfaces as long as there is some light falling on it so when we actually remove effectively all reflections it looks unnatural, or "fake".

Again I'm going to keep laughing at people who continue to use the word "fake" to describe this visual "phenomena" related to Vantablack. Is it "uniquely unusual"? Yes. Is it even "unnatural" looking? Sure. But it's NOT FAKE because it actually EXISTS. I'm sorry if it just sounds like I'm quibbling about this point but to me the people using the word "fake" for this simply sound foolish and I honestly don't think those people are actually foolish so it annoys me.

blacke4dawn wrote:

However if we are going to go by modern standards then it might be slightly worse since it would probably shine like a lighthouse in the infrared range, since it has to do something with all that light that it absorbs.

If Vantablack absorbs almost all light in the visible spectrum it's unclear that means it would automatically allow infrared light to pass through unaffected. For all we know it also absorbs infrared equally as well as visible light.

At the very worst it might not affect infrared at all so it would just allow it to pass through. But even if that's the case there's no way it could INCREASE the amount of infrared in the area based on what it does to visible light. A wearer of a solid Vantablack outfit would not "shine like a lighthouse in the infrared range" just because of the Vantablack alone. Now if the Vantablack outfit in question was made of thick wool and the guy wearing it was standing in the middle of a desert at high noon then sure there's probably a lot of infrared being emitted there but again that's not directly because of the Vantablack itself.

Something can look fake while existing. The fact that something exists doesn't stop something from seeming like an digital effect. Especially when you haven't actually seen it in real life. There's backpacks that look like their from a cartoon. They're real but they look unreal or fake.

These look fake. They exist. They were -made- to look fake.

Vantablack looks like a bad Photoshop effect in pictures, the fact that it is real doesn't diminish this.

Something can look fake while existing. The fact that something exists doesn't stop something from seeming like an digital effect. Especially when you haven't actually seen it in real life. There's backpacks that look like their from a cartoon. They're real but they look unreal or fake.

These look fake. They exist. They were -made- to look fake.
Vantablack looks like a bad Photoshop effect in pictures, the fact that it is real doesn't diminish this.

Yeah but people can use vantablack to look like they're not really there, like a shadow person. It is a very useful colour aesthetically and being made to look like you're not really there is very useful to some characters.

Something can look fake while existing. The fact that something exists doesn't stop something from seeming like an digital effect. Especially when you haven't actually seen it in real life. There's backpacks that look like their from a cartoon. They're real but they look unreal or fake.
These look fake. They exist. They were -made- to look fake.
Vantablack looks like a bad Photoshop effect in pictures, the fact that it is real doesn't diminish this.

Anything can be made to "look unreal" with a single pic. Perspectives can be skewed and the image itself can be photoshoped to heck. I simply think the use of the word "fake" in this situation is incorrect. I'll admit that it's always hard to describe new things that might not have any other analogs with which to compare them to. But frankly I'd almost rather people create a completely BRAND NEW word for this than to try to shoehorn the word "fake" into this scenario.

For discussion's sake let's propose the question this way: If you say the backpack you offered up looks "fake" then what makes another backpack look "real" to you? Once you find some words to answer that question then you might have some more EFFECTIVE ways to describe the first backpack without falling back to the inappropriate use of the word "fake".

Actually I don't think VantaBlack would be that good for a ninja, mainly because it's so "unnatural".

Of course VantaBlack didn't exist 10 years ago and as we're all talking about it has very uniquely unusual properties with regards to light absorption over anything made with "standard" black/blue material. I would be interested to see night-time camouflage studies done with this new material to see if the OLD conclusions still apply.

Either I explained myself badly or you misunderstood what I was trying to say.

No, I didn't misunderstand what you said. I simply pointed out that it's unclear whether anyone has done exhaustive research into Vantablack's usefulness as camouflage. I'd like to see some actual facts on this rather than relying on assumptions based on older (and radically different) materials. Seems like a fair enough request on my part.

blacke4dawn wrote:

There are two main ways to detect someone/something, it either gives of something that should not be there or it "removes" something that should be there. If standard black (even 10+ years ago) went a bit too far towards the latter when compared to deep dark blue then VantaBlack will only increase that problem. That is the reason I think it wouldn't be good for Ninjas, it removes too much.

You've made the assumption that a person seriously wanting to wear Vantablack for camouflage would wear a SOLID outfit made of the stuff. Any "camouflage" that consists of a SOLID area of a single color (even standard black, dark blue, or whatever) is probably going to fail as effective camouflage. I strongly suspect that these studies you're talking about from 10 years ago failed to take that into account. Obviously some of the best personal camouflage is something along the lines of a Ghillie suit PRECISELY because it breaks up the outline of the human wearing it:

So my thinking is if you incorporated Vantablack strips into a Ghillie suit it would probably be superior to a Ghille suit without it due to its ability to further distort the overall shape of the human body (with some areas absorbing all incoming light and other areas not so much). I suspect this is exactly what a "modern day ninja" would want to wear.

Of course as part of special purpose suit it could be beneficial, but that depends highly on the environment it's used it. Though I wouldn't go so far as superior since afaik you can't use that much of it before those black areas will start to look unnatural by themselves.

And I was responding more on the more traditional (stereotypical?) single-color ninja outfit. At least that is where my (and probably most peoples) mind goes when someone says "ninja", not general camouflage clothing.

Lothic wrote:

blacke4dawn wrote:

However if we are going to go by modern standards then it might be slightly worse since it would probably shine like a lighthouse in the infrared range, since it has to do something with all that light that it absorbs.

If Vantablack absorbs almost all light in the visible spectrum it's unclear that means it would automatically allow infrared light to pass through unaffected. For all we know it also absorbs infrared equally as well as visible light.
At the very worst it might not affect infrared at all so it would just allow it to pass through. But even if that's the case there's no way it could INCREASE the amount of infrared in the area based on what it does to visible light. A wearer of a solid Vantablack outfit would not "shine like a lighthouse in the infrared range" just because of the Vantablack alone. Now if the Vantablack outfit in question was made of thick wool and the guy wearing it was standing in the middle of a desert at high noon then sure there's probably a lot of infrared being emitted there but again that's not directly because of the Vantablack itself.

So what do think happens to all those photons it absorbs, it stores them forever? No the darker and matter a material is the larger portion of absorbed photons gets re-radiated as infrared, and that is why it can increase the amount of infrared it radiates because it converts the visible light into it.

Ok, so "shining like a lighthouse" was an exaggeration since how much it shines will depend on how much light falls on it and most black colored materials will have similar effect but effectively every photon that it absorbs will be re-radiated in the IR range.

Cyclops wrote:
notears wrote:
Captain America style shield slinging, if DCUO can have it so can we!!
melee character with a tertiary ranged attack, using a shield as a prop. should be easy to do.
Isn't that already on the list?

I don't know if CoT is going to have this or not, but many games have a bleed effect to show DoT. I've even seen this in very PG games, it's just toned down to where it looks obviously cartoonish.
If CoT is going to have a bleed effect, I think we should be able to choose the color of our character's blood.
Someone playing a robot could pick black for oil, a tree creature could make it the color of sap, an alien could be whatever (neon), etc.
Not a high priority by any means, but considering it'd be a simple color swap, I figured I'd mention it.

You could probably just put a water FX on your weapons and colour them dark red while you wait. When a certain aura that showed oil leaking off you was released in CoX I remember a lot of people did that to make it look like they were always dripping with blood

So what do think happens to all those photons it absorbs, it stores them forever? No the darker and matter a material is the larger portion of absorbed photons gets re-radiated as infrared, and that is why it can increase the amount of infrared it radiates because it converts the visible light into it.
Ok, so "shining like a lighthouse" was an exaggeration since how much it shines will depend on how much light falls on it and most black colored materials will have similar effect but effectively every photon that it absorbs will be re-radiated in the IR range.

What!? Where did this certainty come from?

Okay, let's set the record straight here.

First of all, if anyone is familiar with a sound studio, it works on the same principle. In a sound studio, the walls are covered in pyramids so that all the sound waves get channeled into the nooks and crannies and don't make it back to the recording equipment as echoes. In effect, the walls absorb all the sound energy.
Now, moving into electromagnetic energy, we have had radar-absorbent material for decades, and it also works the same way. It keeps scattering the electromagnetic radiation of the radar waves until nothing comes back out.
Vantablack is no different. It uses Vertically Aligned Carbon Nanotube arrayed side by side such that the photons go in and scatter about until they don't come back out.

But where does the radiated energy of that light go? According to the Vantablack designers it exhibits

Quote:

Very high front to back thermal conduction - excellent for Black Body calibration sources

In other words, it does not absorb heat, but rather transfers it to the substrate the nanotubes are mounted on. So a person wearing vantablack would feel hotter on a sunny day, but the surface would actually be quite cool.

And that brings me to the most important point: The only time that the amount of light radiation absorbed by the material and transferred to the wearer would heat up the wearer enough that their exposed parts would be 'more thermally visible' than normal would be in direct sunlight. And since the scenario you discuss is about detection using thermal night vision, I assume you are not talking about a scenario involving direct sunlight.

So before people get all convinced that Vantablack would not be good at thermal camouflage, think again.

One thing I would like to see instead of stances in the CCC, would be for them to be emotes, or something you can switch between with the click of a button. The stances are on the my biggest annoyances in CO.

—

Is there a way to change my forum name? I accidentally misspelled it like 3 years ago. :(

One thing I would like to see instead of stances in the CCC, would be for them to be emotes, or something you can switch between with the click of a button. The stances are on the my biggest annoyances in CO.

I thought you could switch your stances in CO. I know you can switch your mood...

Another thing I'd like in CoT: the ability to change and set facial expressions.

You could probably just put a water FX on your weapons and colour them dark red while you wait. When a certain aura that showed oil leaking off you was released in CoX I remember a lot of people did that to make it look like they were always dripping with blood

Well, no, I don't want to make a character always dripping blood. =P I was saying if they're putting that status effect animation in to show damage-over-time combat status, it'd be nice if we could pick what color showed up on our personal character when we're affected by it, regardless of what npc or pc afflicted us with it. Otherwise you end up with trees, robots, and energy beings all having red blood.

In the interest of promoting more modern Asian style clothing, some Lolita Fashion clothing is something I've always wanted to see in a game. And since fewer people seem aware of it, it's "male" counterpart Ouji (sometimes call Kodona in the west), would be cool too.

Furrious Kittens wrote:
One thing I would like to see instead of stances in the CCC, would be for them to be emotes, or something you can switch between with the click of a button. The stances are on the my biggest annoyances in CO.
I thought you could switch your stances in CO. I know you can switch your mood...
Another thing I'd like in CoT: the ability to change and set facial expressions.

Yes, you can change stance but you need to use a costume slot to do so.

If I get Furrious Kittens correctly then they want to be able to change stances as easily as we do emotes, a.k.a without the need for costume slots. Personally I'd agree with that and would also include any mood or facial expression with it.

One thing I have to make sure is mentioned... Hoods, cloaks, robes... They should fit like hoods, cloaks, and robes. A Superman cape tucked into your collar with a bonnet tied on your head is not a hooded cloak. Also, a retextured sweatshirt is not a robe top, and a retexured skirt is not a robe bottom. Too many other games cut those corners. Champions Online...

We gotta get it right, please.
As someone that was big on making sorcerer types (Necromancer Mastermind!), that stuff really stood out to me.

notears wrote:
You could probably just put a water FX on your weapons and colour them dark red while you wait. When a certain aura that showed oil leaking off you was released in CoX I remember a lot of people did that to make it look like they were always dripping with blood
Well, no, I don't want to make a character always dripping blood. =P I was saying if they're putting that status effect animation in to show damage-over-time combat status, it'd be nice if we could pick what color showed up on our personal character when we're affected by it, regardless of what npc or pc afflicted us with it. Otherwise you end up with trees, robots, and energy beings all having red blood.

Thanks again - the main goal was to make sure all this info was captured and accessible. The original thread was full of cool ideas but at over 1,100 posts it was becoming too unwieldy to be useful as a data source. Hopefully the list will help everyone focus on the things that are most desired for this game.

desviper wrote:

I intend to crtl+f before suggesting anything ;)

TBH, I'm sort of hoping people will get in the habit of doing that because while it's nice for people to suggest X, Y or Z several dozen times it does tend to clutter up the thread. :)

Case in point: Almost everything that's been "newly suggested" on this new thread so far was already mentioned in my list. I'm not upset with anybody about this, just making the point that "repeated ideas" are constantly happening. ;)

Maybe someone should read through both threads and get an official tally of how many times things were suggested. That would give a clear indication of what people want most...
On another note, a neat way for the devs to decide on new costumes/content added could be to put it to a vote. Like "which of these do you want first?"
Also I will stress I am in no way volunteering to count up how many times things were asked for.

I actually did this already. The items that I listed in the "Section II" area of my list (Top Suggestions) were the ones that got the "most votes" from the original thread. Most of them got well over a dozen or more unique votes from multiple individuals. The whole point of my list was to "summarize" the previous thread so that we will no longer need to go back and keep actively comparing BOTH threads.

But to be perfectly clear almost everything in the first three sections of the list got multiple votes each. About the only things on the list that really only received "single votes" were the things that I specifically labeled as "unique/one-off" suggestions (that mostly showed up in Sections IV and V).

As to your idea of having the Devs offer up things for us to specifically "vote" on goes that would likely be helpful in their efforts to further refine what the playerbase wants.

I didn't see this on the list (Thanks Lothic for doing all that legwork) but I'm sure I suggested it more than once:
Turbans. Maybe three kinds; the looser wrapped North African style, the smoothly wrapped Sikh/Indian style and the huge cartoon Karnak type, with a huge jewel in the front.
I recognize that there may be some potential for misuse, but there are a lot of characters that could use it. Martial Artist, Mystic, etc.

Yes I have "Turban" on the list but you've added more info here by describing three different styles. I doubt anyone has a problem with getting "additional info" like this but if you had just said "I want Turbans" then that would not have been very helpful. :)

Maybe someone should read through both threads and get an official tally of how many times things were suggested. That would give a clear indication of what people want most...
On another note, a neat way for the devs to decide on new costumes/content added could be to put it to a vote. Like "which of these do you want first?"
Also I will stress I am in no way volunteering to count up how many times things were asked for.

Except then you have the issue of people not mentioning an item because it was already mentioned in a post, so listing multiples would not necessarily be accurate.

Project_Hero wrote:
Maybe someone should read through both threads and get an official tally of how many times things were suggested. That would give a clear indication of what people want most...
On another note, a neat way for the devs to decide on new costumes/content added could be to put it to a vote. Like "which of these do you want first?"
Also I will stress I am in no way volunteering to count up how many times things were asked for.
Except then you have the issue of people not mentioning an item because it was already mentioned in a post, so listing multiples would not necessarily be accurate.

For what it's worth I considered putting a "vote count" next to each item as I was collecting this data but it quickly became clear that it wasn't going to be quite that simple for various reasons.

For instance sometimes I had individuals who had "voted" for the same thing multiple times (like every 4-6 months they'd pop into the old thread and "re-suggest" something they had already suggested years before. I didn't think it was fair to count each of those repeated votes equally as if they were all coming from unique individuals. Also there were times when people only tangentially mentioned/implied something that for better or worse I had to "interpret" whether that counted as a specific positive vote or not.

In the end I chose not to include any specific "vote tallies" and opted instead to just place the "Top Suggested" things together in their own section. I honestly didn't want the Devs to look at this list and say things like "We'll do item A because it had 9 votes instead of item B because it only had 8". Ideally we as players want EVERYTHING on this list so I will leave the absolute prioritization of which items they make and which they don't up to the Devs. All I can really "accurately" do is say "lot's of people voted for things like A, B and C (section II) while not so many voted for these other things (sections IV and V).

It would be nice if we had the ability to upvote or downvote stuff. Oh well.

Well I suppose someone could set up a little bit of html to put a "vote count" next to each item in the list. I think Lin Chiao Feng is the current "webpage guru" so I suppose that's the specific Dev to ask about this. I'd have no problem if they wanted to reformat my list to make it directly votable like that.

Either that or maybe the Devs will take my list as "raw data" and use it to generate their own summarized/prioritized list (that would include things they are considering that might not even be on our list here) that we'd get to vote on. Whatever works best for the Devs works for me.

Hey Lothic, I think you made a mistake on here, I suggested looking like your insulting people and giving orders as an animation for buffs and debuffs, not as an emote.

Well if they created such animations for buffs and debuffs if could be used as an emote or vice versa - that's probably why I lumped all those into the generic "emote" sub-section. But I'll change it when I make my first major round of updates just for you.

Remember the original thread was primarily meant for "costume items only" so I'd consider yourself lucky I tried to capture "everything" including the non-costume stuff. There are in fact other threads where you can make power/animation suggestions. ;)

notears wrote:
Hey Lothic, I think you made a mistake on here, I suggested looking like your insulting people and giving orders as an animation for buffs and debuffs, not as an emote.
Well if they created such animations for buffs and debuffs if could be used as an emote or vice versa - that's probably why I lumped all those into the generic "emote" sub-section. But I'll change it when I make my first major round of updates just for you.
Remember the original thread was primarily meant for "costume items only" so I'd consider yourself lucky I tried to capture "everything" including the non-costume stuff. There are in fact other threads where you can make power/animation suggestions. ;)

Yeah but they're all dead or in sections that aren't meant for the devs to constantly look through for ideas. This is the "You speak to the devs" board and my attempt to make an official animation suggestion thread failed, and quite honestly since animations are "Costumes for your powers" this is still the best place to put them, and until a dev comes down and tells to stop, I'm going to keep suggesting animations here :]