* The Satanic Panic surrounding RPGs in the late 80ies and how the modern Kult failed to make a splash due to RPGs being too obscure and the modern public far number than the ones exposed to the first Kult (pop fiction references: Mazes and Monsters, Jack Chick'​s Darkest Dungeon, Stranger Things)

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* Tools of the trade - items that enhance the game and their pros and cons. Among the mentioned:​

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**The Satanic Panic surrounding RPGs** in the late 80ies and how the modern [[Kult]] failed to make a splash due to RPGs being too obscure and the modern public far number than the ones exposed to the first Kult (pop fiction references: Mazes and Monsters, Jack Chick'​s Darkest Dungeon, Stranger Things)

- story dice and inspiration cards (good for kickstarting imagination but can be handled by randomized tables),

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​* ​initiative dial/clock (better than keeping track of numbers in games that need it),

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- world maps (nice overview, gives view of world but maybe for some work to create - spinoff discussion regarding games like Apocalypse World, Bläck and world building games where you make the map together),​

- laptops/​tablets (good for music, photos, calculations,​ programs and historical details but can introduce delays and software distributors (Apple) can introduce issues with them [e g Western hit location app] - as an aside I could see more helper apps a la board games really work here*),

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​* ​story dice and inspiration cards (good for kickstarting imagination but can be handled by randomized tables),

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- the GM screen (rule references, atmosphere in more antagonistic games but rules have become more streamlined while screens often place the wrong rule references there [custom GM screens are neat] and the screen introduces a barrier between GM and players)

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​* ​world maps (nice overview, gives view of world but maybe for some work to create - spinoff discussion regarding games like [[Apocalypse World]], [[Bläck]] and world building games where you make the map together),​

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- The character sheet ( which seemed to lead to focus on it when it exists, though apparently rules light sheets like Dread or Psychodrame less so**) which also sparked a discussion regarding (semi**) static system content (stats) and thematic (dynamic**) content (character personality). There was also a bit of an argument regarding mechanics and sheet design.

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​* ​laptops/​tablets (good for music, photos, calculations,​ programs and historical details but can introduce delays and software distributors (Apple) can introduce issues with them [i.e. Western hit location app] - as an aside I could see more helper apps a la board games really work here. We could probably have a whole discussion regarding software aid),

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​* ​the GM screen (rule references, atmosphere in more antagonistic games but rules have become more streamlined while screens often place the wrong rule references there [custom GM screens are neat] and the screen introduces a barrier between GM and players)

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​* ​The character sheet ( which seemed to lead to focus on it when it exists, though apparently rules light sheets like [[Dread]] or [[Psychodrame]] less so*) which also sparked a discussion regarding (semi*) static system content (stats) and thematic (dynamic*) content (character personality). There was also a bit of an argument regarding mechanics and sheet design.

There was more but I left before the discussion concluded. I shall proceed to attach the modified character sheets I created if I can find them before bedtime.

There was more but I left before the discussion concluded. I shall proceed to attach the modified character sheets I created if I can find them before bedtime.