AuthorTopic: ART v0.97b cubemap error (Read 3193 times)

Alright, here's my first error I'm posting here. The rest I've been able to deal with, or other people have already addressed.I've been trying to render my mustang model, but Anim8or continually crashes on me. I believe it may have something to do with the cubemap, though it's tricky as it will occasionally work with different settings, but not with those I want.I'm using the "specular>reflection" attribute in Anim8or. The render seems to crash every time I use a cubemap in the scene. Though, it has also not crashed on me a few times, once when I used a specular level of 0.4 instead of 0.2 for the material. Also when I used a spec. level of 1.5.At first I thought it had something to do with the model being only one poly thick, but after shelling, I still got the same error.So I'm a bit stumped with this issue.Here's the file with the Cubemap textures, I hope this can help!hihosilver.anim8or.org/Mustang_crash.zip

I got the same error on your file.. So, instead of using a cubemap as an environment I put a large sphere around the object, with a cubemap on it as environmental map.. that worked, as you can see in the attachment.

But when I tried to add a surface under the car, anim8or crashed again.. I'm not sure whats wrong

Thanks $imon. I actually tried that as well, but for some reason it crashed then as well. Though I had a big urge to get the cubemap working for some reason I'll give it another shot though, thanks for the help!(You seem to have the top and bottom texture flipped btw )

Still, I hope this issue can be addressed.

Edit: I just registered what you said about adding a ground to the model. Perhaps that was the problem with me doing the sphere. My environment uses some sand that the car's resting on. So my guess is that that's the problem.

Yes, that's the graphics chip info I wanted. The Intel driver shouldn't have crashed - it should have simpley not draw the cubemap texture according to the OpenGL spec. But I've fixed Ani8or so it will draw.