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Solanimus News

I normally stay fairly focused on the Solanimus activities (it is the company website after all), but today I’m talking a bit about something else for Video Games Day today. When I was really little, I didn’t play video games. It was my brother that got me into games. My father, the graphic artist, had already […]

Hello!! David here as always. Just wanted to give a quick update today on what’s been in the works at Solanimus! We had fun in the Limited Run Games and Mighty Rabbit Studios building in Apex NC and made progress, but we’re making internal changes that made it so it wouldn’t be beneficial really for […]

The East Coast Game Conference went well last week (so did Pixelfest, for that matter), and Solanimus finally showed Signal to Noise to event attendees with the live music from Eight Bit Disaster at the Lincoln Theatre in Raleigh NC! The game analyzed the music in realtime as it was being played on stage and […]

There were (obviously) some roadblocks with the porting of Signal to Noise involving some engine issues that have now been fixed in Unity. The animator, Daniel, is now checking and fixing animations that may have broken in the conversion to the updated version of Unity. Once that is completed, I’ll be able to continue with where […]

Industry News

I normally stay fairly focused on the Solanimus activities (it is the company website after all), but today I’m talking a bit about something else for Video Games Day today. When I was really little, I didn’t play video games. It was my brother that got me into games. My father, the graphic artist, had already […]

The East Coast Game Conference went well last week (so did Pixelfest, for that matter), and Solanimus finally showed Signal to Noise to event attendees with the live music from Eight Bit Disaster at the Lincoln Theatre in Raleigh NC! The game analyzed the music in realtime as it was being played on stage and […]

There were (obviously) some roadblocks with the porting of Signal to Noise involving some engine issues that have now been fixed in Unity. The animator, Daniel, is now checking and fixing animations that may have broken in the conversion to the updated version of Unity. Once that is completed, I’ll be able to continue with where […]

Playthrough went really well in Raleigh. Got to see High Heeled Gamer again, the original interviewer from Escapist Expo when we showed Signal to Noise there! That was before the game was even controlled like Tempest, so it had changed a lot. Then the Nintendo Switch! I had a place in line at the gamestop […]