It's been one year since we added our first open world: The Plains of Eidolon. Our second world is ready: The Orb Vallis.

Entering The Orb Vallis requires you to first visit Fortuna, a town full of new characters, new content, and new problems to solve! To do this, you must first reach Venus!

Reach Venus!? Our veteran Tenno have had Venus unlocked for years - it's time to go back.

New players might only be making their way there now, but with determination and cooperation, you'll master the challenges of the Orb Vallis in no time. We all lift together!

Enjoy the efforts of all of us at Digital Extremes, delivered here in Fortuna. Your patience, support, excitement, and feedback has made this update possible. We dedicate it to you.

Stay warm on your K-Drives, Tenno!

Onwards from Update 24: More is coming in 2019!

The Orb Vallis landscape is so vast in size and discovery and this is just the first installment of Fortuna content! You can expect more to come next year, including more Conservation species, new Operator Amps that will be available for sale from Little Duck’s offerings, and your chance to take down the ultimate threat roaming these terraformed lands.

THE ORB VALLIS
Located in the eye of a snowstorm, The Orb Vallis was once a scorching wasteland. When the Solaris reactivated the Orokin coolant towers, life reappeared in the Vallis. Giant looming mushrooms sprung from the snow, and four-legged Virminks appeared in the valleys. Through their blood, sweat and tears, the Solaris terraformed this barren region into a beautiful, hospitable world — but the Corpus are destroying its delicate balance in their pursuit of profit.

Due to its terraformed environment, the Orb Vallis fluctuates between temperature phases, which directly affects certain ecosystems within it. The climate ebbs between Freezing and Warm (rather, slightly less cold), which affects the wildlife activity on the landscape. For example, the Eye-Eye Servofish only shows up during warm temperature. Tenno can see the current Temperature when hovering over the Orb Vallis node in the Navigation Menu.

The time cycle between these Temperatures is much shorter than the Day/Night equivalent on the Plains of Eidolon:

Warm - approximately 4 minutes

Cold - approximately 22 minutes

Cave Encounters
Take shelter from the storm within the caves of the Orb Vallis. But not all caves are dormant, Tenno...

New Resources!
The lands of the Vallis are home to many species of organic life. From glowing fungi to mucus mounds, encounter what this unique environment has to offer. Some of the plants require their “fruit” to be ripe before picking, look out for the ones that stand out from the bunch to collect their resource!

The Corpus have also settled into this biodome and littered their own tech resources across the land to be discovered.

Mytocardia Spore

Gorgaricus Spore

Tepa Nodule

Thermal Sludge

...and more!

In-Vallis Bounties
The weather outside is frightful, but the Bounties are so delightful. A Solaris United Agent who does not miss his organics awaits you OUTSIDE the doors of Fortuna in the Orb Vallis snow. Other Solaris United Agents are dispatched throughout Orb Vallis at enemy Corpus Camps - take control of the Camp to acquire Bounties from them. This harsh landscape restricts Incursions, but there is much to discover!

Corpus Terra Variants
Tasked to maintain Nef Anyo’s voracious control over the Orb Vallis, these new specialized units have advanced their attacks, weaponry, and icy attitude towards the Tenno. Stay warm and fight the good fight!

Elite Terra Corpus Variants
To bring a level of challenge to those that want to take on higher level Terra enemies, these level 30+ Elite variants are for you! They have higher Health/Shields and hit with harder damage.

Raknoids and Orbs
As you explore the Vallis, beware of mechanical, spider-like machines known as Raknoids. These Corpus-designed creatures range in size and lethality, from tiny Mites to massive, invulnerable Orbs that loom over the region. Fortuna’s brightest are currently researching how to take down these Orbs, but for now, steer clear.

New Alert Levels
The Corpus have synchronized a way to ramp up the fight in Orb Vallis. Your time out in the open world could be calm - or frantic, depending on the Alert Level! You can reach a maximum of 4 Stars which will have increasingly difficult and scaling enemies - can you handle all forms of Robotics and Corpus? Only time will tell.

To increase the Alert Level, simply allow the Corpus to summon more with active REINFORCEMENT BEACONS!

To decrease it, destroy all REINFORCEMENT BEACONS and hide away out of combat.

FORTUNA & SOLARIS UNITED
Down in the underground city of Fortuna, you’ll meet the Solaris: a society of body-augmented individuals who live in debt-internment under Corpus rule. A colony all too familiar with the reality of being “repossessed” — cybernetic limb and organ removal by Nef Anyo’s repo squads. Yet in these cautious times, the Solaris are a hopeful community who pride themselves in their efforts to terraform Venus.

VOX SOLARIS QUEST
Eudico, the once proud leader of Solaris United, has been reduced to serving Nef Anyo under near slave-like conditions to keep the rig jockeys of Fortuna safe. Help her regain her will to fight so that she can stand up to Nef Anyo and bring back the Solaris United resistance.

Completing the Vox Solaris Quest will unlock the following Vendors in Fortuna:

Eudico - Bounties

The Business - Fishing & Conservation

Legs - Moa Companions

Vox Solaris - Raknoid Hunting & Operator Agent

Roky & Boon - Ventkids & K-Drives

The Vox Solaris quest is also replayable in the Codex!

FORTUNA SYNDICATES, VENDORS & ACTIVITIES

SOLARIS UNITED STANDING:
Similar to Ostron Standing in Cetus, earn Standing with Solaris United and work your way to an inner circle position.

1. Outworlder
2. Rapscallion
3. Doer
4. Cove
5. Old Mate

Eudico - Bounty Giver

Eudico is both the tough, no-nonsense mother figure who oversees a portion of Nef Anyo's workforce... and the criminal mastermind behind the resistance against him.

Synth Deconstruct (Sentinel): Enemies killed by the Sentinel have Increased chance to drop a Health Orb

Synth Fiber (Sentinel): Health Orbs increase Armor for Sentinel for a limited time

Synth Charge (Pistol): Increased Bonus Damage on the final shot in Magazine

Synth Reflex (Warframe): Increased Holster Speed

Can be equipped in the Exilus slot!

Smokefinger - Mining

Meet 'Smokefinger', the Orb Vallis mineralogy enthusiast. This Fortuna vendor is your one-stop shop for the mining tools and resources you need! Speak with him in Fortuna to purchase the SUNPOINT PLASMA DRILL, a fast-ignition, high-intensity mining tool capable of extracting the rarest of materials with surgical precision, and get to mining the Ores and Gems of The Orb Vallis:

Axiditre

Noctrul

Phasmin

Travoride

Goblite

Venerol

Hesperon

Amarast

Zodian

Thyst

Note: Ostron Mining Tools can be used out in The Orb Vallis to mine Gems/Ore, but the Sunpoint Plasma Drill is required to mine the rarest Gems in Vallis.

Smokefinger also offers many other services such as purchasing Gems for Platinum, trading Gems for Solaris United Standing, and a lustrous list of Offerings available for purchase using Solaris United Standing:

Blueprints:

Axidrol Alloy

Heart Noctrul

Smooth Phasmin

Travocyte Alloy

Goblite Tears

Venerdo Alloy

Hespazym Alloy

Star Amarast

Radiant Zodian

Marquise Thyst

Orb Vallis Captura Scene: Free roam the frozen tundra of the Orb Vallis by purchasing this Captura Scene from Smokefinger! Get to “Old Mate” rank with Solaris United to acquire this terraformed environment and enhance your Corpus aesthetic.

The Business - Fishing & Conservation

Meet 'The Business', also known as 'Biz'. This Fortuna vendor is your gateway to two activities out on the Orb Vallis: EMP Spearfishing & Conservation!

EMP Spearfishing!

A new take on the Plains of Eidolon Fishing Mechanic!

The best way to catch the robotic 'Servofish' in The Orb Vallis is with The Business' offering of PULSE SPEARS - tools used to disable mechanical fish! This new type of fishing spear maintains the high quality of every Servofish you catch.

The Business offers 2 variants of Pulse Spears:

SHOCKPROD
Built to recover Servofish without damage. Delivers a disabling electromagnetic pulse after a successful hit, if timed correctly

Equip this in your Gear Spiral to begin your journey of catching Servofish in the Coolant! The fishing mechanic here is different - not only is aiming precision necessary, but also timing your Pulse detonation! Land within the red bar to succeed!

Your Ostron Spears will still work in The Orb Vallis, but the fish will be damaged. The key is to catch undamaged fish with the specialized Pulse Spears.

There are 13 species of Servofish to be discovered in the various Coolant areas of the Orb Vallis. Some require Baits - be sure to read descriptions to find your very own:

Eye-Eye

Scrubbers

Echowinders

Mirewinders

Longwinders

Sapcaddy

Brickie

Tink

Kriller

Recaster

Charamote

Tromyzon

Synathid

Note: Servofish do not spawn in shallow cave puddles!

Baits

Baits are used to attract certain species of Servofish. Acquire them with Solaris United Standing and read about their uses in the descriptions!

Conservation - Track and Tranq:

The Business is equipped with new gear that will allow you to aid in the desperate Conservation effort of The Orb Vallis' wildlife.

Your standard issue TRANQ RIFLE can be acquired with Solaris United Standing and equipped in your Gear Wheel. It is used for all Conservation efforts.

Each species has its own ECHO LURE which can also be acquired with Solaris United Standing and equipped in your Gear Wheel. You'll have to progress through the Solaris United Syndicate to acquire some Lures!

Pobbers Echo-Lure: Entice and attract nearby Pobbers with life-like animal calls. The Pobbers is most often found around the Mushroom Fields of Orb Vallis!

Virmink Echo-Lure: Entice and attract nearby Virmink with life-like animal calls. The Virmink is most often found around the Lakes of Orb Vallis!

Bolarola Echo-Lure: Entice and attract nearby Bolarola with life-like animal calls. The Bolarola is most often found around the Mountainous areas of Orb Vallis!

Kubrodon Echo-Lure: Entice and attract nearby Kubrodon with life-like animal calls. The Kubrodon is most often found around the Cratered areas of Orb Vallis!

Now that you know the gear, here's how to begin your Conservation Journey:

Explore the Orb Vallis and look for locations on your minimap that indicate last-known animal sightings. Activate the area to begin the sequence. Conserving occurs in 4 Steps which are indicated by Icons on your HUD:

1. FOLLOW: Follow the Trail!

2. CALL: Use the Proper Lure and Pitches!

3. TRANQ: Hide, aim, and shoot!

Bad/Good/Perfect Captures are stressed based, which rises when the animal comes in contact with a player. A quick tranq of a non-startled animal would yield you a ‘Perfect Capture’ - so get down wind and don’t miss!

Animals that have been Tranq’d will be invulnerable to avoid teammates/enemies killing them by accident (or on purpose).

Helpful tip: Animals can be put into a peaceful slumber by special Abilities like Ivara’s Sleep Arrow and Equinox’s Rest. Animals that wake up from their invulnerable sleep will become vulnerable once again. Timing and speed is your best bet for that Perfect Capture!

Why Conserve?
In addition to rewarding Standing for each catch, you get treasured items for your efforts. Each animal you successfully conserve will yield you a Tag that can be exchanged for a treasured reminder of your efforts to help the wildlife. From 'Floofs' to a badge, find the offerings from The Business!

Rude Zuud - Zuud’s Murderizers (Kitguns - Modular Secondaries)

Meet Rude Zuud, creator of the “Murderizers”... or more formally KITGUNS! Zuud is a bit of a stranger to formalities, might have something to do with all the static in her head… While she might have a couple of loose screws, that won’t keep you from crafting your very own soldered sidearms at Zuud’s Lathe!

These Corpus-tech Modular Secondaries are crafted using a Chamber,Grip, and Loader. Blueprints for these components are purchased from Zuud using Solaris United Standing. Once crafted, Pistol Mods are the upgrades of choice in your Arsenal.

Zuud offers other services as well such as Gilding your Kitguns, exchanging a Max Rank or Gilded Kitgun for Solaris United Standing, and the ability to Entitle your Secondary Weapons for Platinum!

Final stats for all components listed below can be found in-game.

Chambers:
Chambers determine the type of shot fired from your Kitgun! They earn Mastery Rank after the Kitgun has been Gilded.

Catchmoon Chamber: Fires a wide-radius Magnetic energy projectile with a very short half-life.

Gaze Chamber: A persistent cutting beam of pure energy.

Rattleguts Chamber: Let ‘er rip, rapid fire.

Tombfinger Chamber: Reach out and Blast someone. Precision with every pull of the trigger.

Once the Vox Solaris quest is complete, visit Legs to spend Solaris United Standing for Moa part Blueprints! Once you have a Model, Core, Gyro, and Brackets, you can assemble your Moa:

MODEL: The head determines a Moa’s model type by unlocking a unique set of Moa Precept Mods. Once you acquire Precept Mods by purchasing the corresponding Moa head, you can use those Precept Mods interchangeably with each head:

Final stats for all components listed below can be found in-game.

Para Moa:

Whiplash Mine: Deploys a mine that tethers all enemies in an area. A brief moment and all enemies still in range get pulled to the mine.

Anti-Grav Grenade: A Grenade that reverses gravity in a radius, inflicting Impact Damage. Target sustains additional damage based on the amount sustained while airborne.

Lambeo Moa:

Stasis Field: Creates a stasis field for a limited time. While inside the field, all enemy projectiles move slower and deal less Damage.

Shockwave Actuators: Readies a shockwave that repeats and knocks down nearby enemies.

Oloro Moa:

Tractor Beam: Increased Aim Glide Duration and decreased Gravity.

Security Override: Auto-hacks consoles over time with a chance to mind control robotic enemies and turrets in an area for a limited time after Hacking.

Legs also offers new Robotics weapons that can be used by both Moas and Sentinels:

Cryotra: Emits a ray of sub-zero energy.

Tazicor: Burst rifle that fires electrified rounds.

Vulcax: Charges up a powerful blast of ultra-heated plasma.

The EMOTION MODULE determines a Moa’s audio set and physical reactions to its environment. You can purchase an Emotion Module from the in-game Market and equip it on your Moa the same way you equip Animation Sets on Warframes! Choose between Aggressive, Inquisitive, and Sensitive. Feel free to switch it up any time!

Legs can Gild any Max Rank Moa to enhance its stats! Your Moa will also reward Mastery Experience once it has been Gilded.

The Moa head is the component that rewards Mastery Rank, because the head determines the Model. Gild all Moa Models to maximize your Mastery Experience with Legs!

You can also exchange any Max Rank or Gilded Moa for Solaris United Standing!

Ticker - Debt TokensMeet Ticker, the Debt salvager! At Ticker’s Used Goods, Ticker deals in debt forgiveness for Fortuna workers who might otherwise face punishment. Ticker can tell you about each case and the price they might pay for their debts. Help them by purchasing their DEBT-BONDS and earn Debt-Bonds! Debt-Bonds are also available as rewards for completing Eudico’s Bounties.

You can exchange DEPT-TOKENS for Solaris United Standing. There are five variations of Debt Tokens:

Training Debt-Bond, Shelter Debt-Bond = Common

Medical Debt-Bond, Advances Debt-Bond = Uncommon

Familial Debt-Bond = Rare

There is always 3 Common, 1 Uncommon, and 1 Rare Case# available at any given time.

Ever a diverse broker, Ticker also trades repossessed items on the side. You can use Debt Tokens to purchase second-hand Fortuna knickknacks and tools to decorate your Orbiter!

You can earn Standing with the Vox Solaris (separate from Solaris United Standing and limit) by trading in Toroids obtained from certain location specific enemies in the Orb Vallis:

All Spaceport enemies have a chance to drop the Vega Toroid.

All Enrichment Labs enemies have a chance to drop the Calda Toroid.

All Temple of Profit enemies have a chance to drop the Sola Toroid.

And if you’re lucky, you might find Toroids in your spelunking explorations!

There are currently 2 ranks with the Vox Solaris, and as knowledge of somethin’ big that creeps across the tundra grows, so will the Vox Solaris Ranks and Offerings. Note that you will need to complete The Second Dream quest before you can be initiated into Vox Solaris.

Vox Solaris Standing:

1. Neutral
2. Operative

Use your Standing to purchase the newest classes of Mechanical Operator Armour:

SMELTER
Operator armor inspired by those Solaris who must work in searing heat.

OUTRIDER
Operator Armor modeled on enviro-gear worn by the surveyors and scouts of the Orb Vallis.

VENT RAT
Lightweight and practical Operator Armor designed for flexibility and tight squeezes.

Howzit, glinty? If you’re looking for a new way to traverse the Orb Vallis, the Ventkids have you covered. Hangin’ with their logical fam in the ducts of Fortuna, the Ventkids get by stealing parts from the Corpus and and running K-Drive races out on the Vallis.

Earn Ventkids Standing upon returning to Fortuna by performing tricks on your K-Drive out in the Vallis. Keep an eye out for floating purple K-Drive Trick Boosters that appear while riding out on the Vallis: hit them for an instant boost to your trick score multiplier!

1. GLINTY
2. WHOZIT
3. PROPER FELON
4. PRIMO
5. LOGICAL

Roky - K-Drive Acquisition

A member of the Vent Pobbers gang, Roky is your go-to for all things K-Drives. You can exchange Ventkids Standing with her for K-Drive component blueprints, and she will even bash together a plank for you if you ask nicely.

K-Drive Components:

Board

Needlenose

Flatbelly

Bad Baby

Reactor

Arc Twelve

Cold Fusor

Hothead

Nose

Beaky

Dink-A-Donk

Wingnut

Jet

Fatboys

Twin Kavats

Step Tens

These components do not offer any stat bonuses, but the Board will earn you Mastery when you rank up your K-Drive -- no Gilding required! You can earn Affinity for your K-Drive by completing tricks in the Vallis.

For additional statistic or functionality boosts, Roky also offers a variety of Mods (in exchange for Ventkids Standing) for you to equip on your K-Drive in the Arsenal. Much like your Archwing, K-Drives can be customized in the new combined “Vehicles” (previously “Archwing”) mode in your Arsenal.

Mods*:

Mag Locks: Increases K-Drive Grind Magnetism

Rail Guards: Increases K-Drive Grind Speed

Air Time: Reduces Gravity while Falling Down

Trail Blazer: Tricks leave a trail inflicting Heat Damage to enemies.

Venerdo Hoverdrive: Increases K-Drive Jump Height

Inertia Dampeners: Adds bonus Point Multiplier to Trick Score

Kinetic Friction: Grinding builds up a charge that is released when landing the trick, dealing Electric Damage to enemies within range

Sonic Boost: Boosting will release a shockwave at a consistent interval, stunning enemies within range

Thrash Landing: Landing a trick releases an explosion dealing a percentage of Trick Score in Blast Damage to enemies within range.

*You can view final Mod stats by visiting Roky in the Clubhouse in Fortuna!

Change the colors and choose your K-Drive Scrawl, featuring art from the Ventkids themselves, in the Customize menu. K-Drive Scrawls can be resized and re-oriented similar to Sigils, and can be found in bundles in the in-game Market for Platinum!

Kubrodons Series 1 Scrawl

Kubrodons Series 2 Scrawl

Pobbers Series 1 Scrawl

Pobbers Series 2 Scrawl

Boon - K-Drive Customization & Races

While you’re grinding your way through Orb Vallis, keep an eye out for Boon, the leader of the Kubrodon Ventkid Gang, who wants to see if your K-Drive skills are up to snuff. Look for Ventkids Icons on your minimap in the Vallis to find various K-Drive Race courses littered throughout the landscape.

Talk to Boon at any of the icons to start a race. The rules are simple: pass through each of the checkpoints within the allotted time to complete the course.

PLEASE NOTE: Races will eventually be more intense - including 'admission cost' Standing to participate, rewarding Standing on high-performing runs, and even leaderboard rewards! To help us stress test issues, we are NOT launching with 'admission costs' as we do not want to have a high-risk scenario in case of issues. Be prepared for higher risk, higher reward Races in 2019!

K-Drive Controls

Aiming (the button you’d use to aim down your sights) is how you initiate tricks. Use it in conjunction with other controls for a variety of results:

The remaining challenges; Bounty Hunter, Airborne Exterminator, Stay Frosty, and Animal Lover will be coming in a future update!

GARUDA
Meet our 37th Warframe: GARUDA! Death's crimson maiden. The blood of Garuda's foes imbue her with strength and vitality. Visit Fortuna to earn this vicious new Warframe. If no Melee weapon is equipped, Garuda will resort to using her talons to deal damage and attack enemies. These claws can be Modded and upgraded in the Arsenal.

Changes to Garuda’s abilities from Hotfix 24.1.2 have been integrated in this update!

PASSIVE: DEATH’S GATE
As Garuda nears death, her damage increases.

1. DREAD MIRROR
Rip the life force from an enemy and use it as a shield that captures damage. Charge to channel the captured damage into an explosive projectile.

2. BLOOD ALTAR
Impale an enemy on an altar of talons and siphon health for Garuda and her allies.

3. BLOODLETTING
Garuda sacrifices her Health to generate Energy.

4. SEEKING TALONS
Charge to expand the targeting area, release to send Garuda’s talons careening toward each target in the targeting area. Enemies who survive are prone to bleeding.

Garuda's Blueprint is acquired via the Vox Solaris Quest and her Component Blueprints via the Orb Vallis Bounties, or you can purchase her in the in-game Market for Platinum.

GARUDA BATHORY HELM
What was once myth is now real, hand outstretched to claim that which runs within you. An alternate helm for Garuda.

Find the Garuda Bathory Helm in the in-game Market or in the Alerts.

BLOODSHED SIGIL
“Please return - covered in blood - safe and sound.” This Bloodshed Sigil can be equipped on any Warframe and your Operator, but only visible when in the Arsenal, Captura, or when accumulating Health damage numerous times in a mission.

Find the Bloodshed Sigil in the in-game Market as part of the Garuda Bundle. You will be able to earn it free in a future Fortuna release - event style.

NEW WEAPONS

NAGANTAKA
Slash targets with a single precise bolt from Garuda’s signature crossbow. Alt-fire to let loose a barrage of bolts. All bolts have a chance to cause bleeding and headshots have a chance to increase reload speed.

Find the Nagantaka Blueprint in the in-game Market.

KRESKA
This unsophisticated Corpus survival tool does what it was designed for: hacking and splitting whatever it strikes.

OCUCOR
A weapon that reaches for its next victim even as it kills. With each takedown, this pistol spawns an energy tendril that reaches for a nearby target.

BATTACOR
A weapon that builds charge the more it kills. Hit capacity then release for an obliterating discharge of power.

*Research for the Kreska, Ocucor, and Battacor can be found in the Dojo Energy Lab, or in the in-game Market for Platinum.

NEW SENTINEL

Oxylus Sentinel
The Oxylus Sentinel was designed to assist in Search-and-Rescue operations through the harsh landscape around The Orb Vallis. It comes equipped with two Precepts to do just that (*final stats available in-game):

Scan Matter: Resource containers within an area are revealed periodically on the Minimap for a limited time.

Scan Lifeforms: Increases the maximum Active Conservation Encounters.

The Oxylus' default weapon is the Multron Rifle! A new Sentinel weapon that fires a burst of armor piercing rounds. Pick up the Oxylus Blueprint by visiting The Business in Fortuna.

Note: This Sentinel requires two open slots.

New Sentinel “Assault Mode” Attack Precept Mod

In an effort to reduce the inventory duplication clutter that came with the individual Sentinel attack Precept Mods, Wyrm, Wyrm Prime, Carrier, Carrier Prime, Dethcube, Taxon, and the newest Oxylus now come with the Assault Mode Mod: “Sentinel will attack first visible enemy within an area” (*final stats available in game).

If you already own the original attack Mods they will remain in your inventory but cannot be equipped with Assault Mode.

Assault Mode has replaced the original attack Mods on enemy drop tables.

We increased damage falloff range on the Sweeper Mod by 5m to allow it to work effectively with the Assault Mode Mod.

General Additions:

Experience the chilling distance wails of the Orb Vallis creatures as they succumb to the frigid snow drifts, the ever present hum of seemingly perpetual debt workers in Fortuna, and the many unparalleled new voices of the Solaris colony. Open your ears to the incredible new vast array of sounds! This also includes of 16 minutes of original music - from the Ventkids to Orb Vallis itself!

A new Fortuna UI Theme is available! Preview, purchase for Platinum, and equip by going to your Options > Interface > UI Customization.

New “Fetch” Mod for Kubrows and Kavats (Beasts) has been added - Detects and collects items within an area for its master, including Mods (*final stats available in game).

Fetch operates the same as the coveted Vacuum Mod for Sentinels. You can find the Fetch Mod from New Hyena variants in the Orb Vallis.

With the addition of the Fetch mod, we have changed Vacuum and Fetch mods to pull the items directly to the Warframe as opposed to the Sentinel/Pet.

New Archwing Mods have been added to the Balor Fomorian drops (*final stats available in game):

Cryo Coating (Archwing Melee): Increased Cold/Status Chance

Ion infusion (Archwing Melee): Increased Electricity/Status Chance

Infectious Injection (Archwing Melee): Increased Toxin/Status Chance

Charged Bullets (Archwing Gun): Increased Electricity/Status Chance

Hypothermic Shell (Archwing Gun): Increased Cold/ Status Chance

Contamination Casing (Archwing Gun): Increased Toxin/Status Chance

New Beast Mods dropped from new Hyena variants in the Orb Vallis:

Shock Collar (Beast): Increased Electricity/Status Chance

Flame Gland (Beast): Increased Heat/Status Chance

Frost Jaw (Beast): Increased Cold/Status Chance

Venom Teeth (Beast): Increased Toxin/Status Chance

Choosing your Focus is now available in your Arsenal! Whether you’re Unairu, Madurai, Zenurik, Naramon, or Vazarin, you can swap between your active Focus school with greater ease when preparing your builds!

A reusable Ayatan Amber Star Blueprint (available for 10 Vitus Essence) is purchasable from the Arbiters of Hexis in the Relay.

Added some polish to the Gear Wheel changes. We now have a UI marker to indicate where the start of the Gear Spiral is so you have an orientation point AND we always start the opening of the Gear Wheel in the same rotation. This is based on your feedback about losing muscle memory and losing your orientation upon repeat gear use.

New loading UI elements have been added!

7 Solaris propaganda Posters are available for your Decorating pleasure in the in-game Market.

New Glyph Bundle: Venters Glyph Bundle! These Glyphs were illustrated by none other than renowned fantasy artist Pete Venters! Find them in the in-game Market!

Venters Headbanger Glyph

Venters Burn Warning Glyph

Venters Shocker Glyph

Venters Disco Ball o’Death Glyph

Venters Face-Blasting Stream Glyph

Venters Glistening Magnificence Glyph

New Dojo Pigments! Colors chosen by the esteemed Design Council. The following Pigments also all drop from Elite and Eximus Terra Variants!

Memoriam Purple - Drops from Terra Provisor.

01000011 Cyan - Drops from Terra Raptor SX.

Neo Pink - Drops from Terra Trencher.

Coolant Blue - Drops from Terra Overtaker.

Conductor Gold - Drops from Terra Embattor Moa.

Kitgun Rivens have been added as a Sortie reward!

Added an option to move Decorations along a single axis (X,Y, or Z) for fine-tuned positioning.

Added the option to toggle a 'Grain' filter to all gameplay, you can disable it in your "Display" settings.

Mining Changes (Plains of Eidolon & Vallis):

Mining launched with Update 22: Plains of Eidolon and introduced a new resource extracting system to Warframe! Collecting Ore and Gems required you trace a pattern around a deposit using a Mining cutter tool in order to release it from its encasement. Since then it has seen several small iterations over time in order to ease what was at times tricky to execute, especially since the quality of the deposit was affected by the accuracy of the trace (which typically made the process very slow).

With the introduction of a brand new open landscape with deposits of its own, we knew that we needed to add new challenge that required similar levels of precision and skill, but in a speedier fashion and with much more return. So with that said, we have made the following changes to Mining:

Extraction is now done by heating a deposit to the ideal temperature. Aiming and shooting your Mining tool at any of the heat spots (flashing blue dots) on a deposit will begin the process.

A thermometer gauge ring will appear with boxed indicators that denote where you have to land in order to extract from the deposit. Simply hold the fire button and release when you are inside any of the indicators on the ring. Red deposits still indicate Ores and Blue indicates Gems. Landing in the smaller of the indicators yields Gems (even on a Red deposit).

General Mining notes:

All hot spots must be completed in order to successfully collect Ore/Gems.

Heat spots will glow red to indicate when you have successfully completed it.

The more heat spots, the harder the extractions become with timing pressures and moving boxes.

If all of the indicators are missed, you will still be rewarded a small amount of Ore/Gem (depending on the deposit type).

Arbitration Changes and Fixes:

The following changes are part of future bigger picture changes and improvements to the mode as a whole that require more testing and development.

Arbitration Drones are now exempt from Infested Ancient Healer Auras.

Reduced Arbitration Defense Wave length to balance mission time played in comparison to Arbitration Survival missions.

Slightly increased the hitbox of Arbitration Drones

Fixed Arbitration Drones taking damage from Gara’s Splinter Storm.

Fixed Arbitration boon selecting the MK1-Braton.

Fixed an AI bug in Arbitration Defense missions that was causing enemies to stand around after spawning.

Fixed a crash that could occur if a clan notification message was received while transitioning between levels.

Fixed Arbitrations hint not appearing in the World State Window for players that have almost completed the Star Chart.

Fixed Arbitration Warframe Mods being usable in Archwing missions.

Operator Suit Mesh Changes:

You may recall mention in the Update 23.10.6 thread that Operator Suit Mesh changes will release when they are in better condition. We felt the first pass on PC lacked polish, so the changes were held back until more revision could be made. That said, this should be a much smoother roll-out of our changes to Operator fashion. Since mixing and matching pieces is becoming the norm, we want all Operator cosmetics to be compatible with this.

Changes are now being implemented so that the hood mesh is no longer attached to the Chest piece of the Operator.

The Operator Waistband section now displays each Suit’s waist attachments with the proper highlighted cloth displaying in the Icon. For example, prior to this update, the ‘Vahd Greaves’ were missing the center flap cloth due to not having a waistband attachment - which is now fixed!

Arca Plasmor Change:

The previous Mainline update of Update 23.10.6 included a sneaky bug that removed falloff damage from the Arca Plasmor and the Shwaak Prism. The Arsenal continued to state the always present falloff (10.0 - 20.0) but it wasn’t truly applying. We have fixed this bug, which resulted in adding falloff damage back to the Arca Plasmor and Shwaak Prism, and thus returned it to its original falloff state prior to Update 23.10.6. This also fixes the Conclave Arsenal displaying the incorrect falloff damage for the Arca Plasmor.

Note from [DE]Megan: I’m personally an Arca Plasmor devotee, and after testing comparisons, it truly remains a radiated plasma punch to the face.

Changes:

Vigilante Pursuit is now an Exilus Mod! This Mod currently has similar function to the Enemy Sense Mod, therefore using a Mod slot was counter intuitive.

You can now travel to other Relays/Towns when accessing the Star Chart from a Relay/Town.

The following UI screens have received visual changes to better match the chosen Theme:

Cutting Fish Bait in Cetus

Cancelling a Foundry build

Viewing a members Clan contributions in the Clan screen

Harvesting a Resource Drone in the Star Chart

Reduced the Corpus Ospreys dodging frequency.

Increased the speed at which Kubrows/Kavats attempt to catch up to you from far distances.

Bounty completion UI now indicates that no Standing is gained from completed said Bounty if you are at your daily cap.

Improved the virtual cursor so that it no longer focuses on Star Chart nodes when sufficiently zoomed out.

Vaykor Hek now has 0.7 Disposition as intended with the Riven Disposition Changes from the November 8th hotfix. When tweaking Riven Dispositions we missed the Vaykor Hek when changing the normal Hek - they now have matching Dispositions.

Increased the Archwing max height in the Plains of Eidolon to 300 meters.

The following Dojo rooms have received a quantity cap (Clans that currently exceed the cap will keep them):

The Inspiration Hall now has a max quantity of 3

The Custom Obstacle Course now has a max quantity of 5

Enemy names in the Dojo Color Research screen that weren't all caps are now all caps.

The ‘SENTINEL’ Inventory category has been renamed to ‘ROBOTICS’ to welcome the new MOA Companions.

The Zaw Foundry category is now the ‘Modular Weapon’ category. It includes Zaws, K-Drive, Kitguns, Moa and Amp parts.

The Hastened Deflection Mod is now a ‘BEAST’ Mod, meaning it’s also compatible with Kavats and Helminth Charger.

Tweaked Khora’s Accumulating Whipclaw Augment sounds.

Numerous Bells, Lanterns, and Nature Decorations in the Dojo have received the PBR treatment!

Improved lighting and numerous textures in the New Loka Relay room.

The Hystrix’s Alt Fire stats have been split into tabs when viewed in the Inventory, to fix the stat information running off the screen.

Companions will now teleport to you immediately after you dismount from Archwing.

Fixed Fragment lore audio playing persistently when opening a new Codex entry, therefore remaining on screen and affecting other dioramas until it concludes.

Fixed Cetus vendors first encounter VO replaying when logging into a different location. This fix is not retroactive however, meaning you’ll have to re-watch one more time if you switch between locations.

Fixed Eximus Ospreys in the Codex being stuck to the ground.

Fixed Primed Quickdraw not appearing in the Codex when owned.

Fixed uncentered camera placements for Clients in Frame Fighter.

Fixed spectator camera not following Operators.

Fixed missing Daily Tribute Milestone preview for Day 50.

Fixed inability to select/move certain Dojo Decorations.

Fixed inability to set any Dojo Hall as a spawn point.

Fixed bad rotation on the Custom Obstacle Course start trigger in the Dojo.

Fixed Resources displaying as 0 in the Clan Vault.

Fixed an immobile arrow lingering on screen after viewing the Overlay Minimap in the Simulacrum.

Fixed misangled pause Menu when attempting to invite another player to a current Conclave match.

Fixed incorrect reload sounds when using Perla Skins on single and dual wield secondary weapons.

Fixed a few Weapon Skins that were overriding the base weapon sounds when equipped.

Fixed Life Support pick up sounds in Survival missions not playing.

Fixed Clients not being able to hear Mag's Pull impact sound.

Fixed a case of matchmaking being tricked into sending people to Dojos instead of missions.

Fixed script error resulting in black icons to appear in place of HUD buffs when the Adaptation Mod is equipped.

Fixed a script error when buying a Dual Pistol Skin or Bundle that contains it, upon selecting a Skin for a single Pistol.

Fixed a script error when casting Octavia’s Metronome ability.

Fixed a script error when casting Nidus’ Larva ability.

Fixed a script error when casting Excalibur’s Radial blind ability.

Fixed a script error when using an Operator ability.

Fixed a script error related to Khora’s Venari.

Fixed a script error that resulted in losing your weapons reticle.

Fixed a script error when viewing a Blueprint Offering.

Fixed a script error when attempting to install an Ayatan Star.

Fixed a script error when accessing the Star Chart.

Fixed a script error when viewing the Personal Quarter Aquarium.

Fixed a script error when the Rescue Target bleeds out.

Fixed a script error when upgrading a Mod.

Fixed a script error when viewing the Appearance tab in the Arsenal.

Fixed a script error when accessing the Arsenal as the Operator in the Simulacrum.

Fixed a script error when casting Mag’s Magnetize ability.

Fixed script errors on the Daily Tribute screen.

Additional Notes!

Update Size!

In case you missed yesterday's post in the status thread, here's some information about the Update size on PS4:

Quote

Hello PS4 friends!

Here to share some information about tomorrow's Fortuna release Update size! As we mentioned in the OP, "a brand new open landscape with all the fixings makes this update rather large" and it's definitely a chunky one (roughly 8GB!). This is also in part due to a fix we included that touched on all audio in the game (mostly under the hood that affected audio syncing!).

So that you're prepared for and ready to download tomorrow's December 10th release at 10 AM EDT, we suggest taking the time to make room on your PS4 if needed!

Thank you, see you all tomorrow 👋❤️﻿

Fortuna Twitch Drops Campaign Rerun!

To celebrate the release of Fortuna on PS4 and Xbox One we are rerunning the Fortuna Twitch Drops campaign! Players and broadcasters from all platforms will be eligible to participate (including our Nintendo Switch Tenno!).

The campaign will go live sometime after the update has fully launched! Once we’ve done the necessary checks to make sure there aren’t any top priority bugs/issues that need to be handled before hand, we will post a detailed thread the Fortuna Twitch Drops (including start and end time!). Twitch Drops are live!

Tennogen Round 14 Information!

As mentioned in the status thread, Round 14 items have not been included in this update. [DE]Taylor posted an update on what you can expect for that round on Xbox One and PS4 here:

Quote

For our console Tenno who are awaiting news on Round 14 content, with the inclusion of Switch to the Warframe family, we are approaching this Round’s transfer differently. With the amount of items in this Round, we will be selecting a few initial creations to transfer and evaluate next steps from there. Once we have worked with creators to transfer the selected items, we'll share the final list.

It’s our goal to ensure that all future TennoGen transfers are handled equally on PlayStation 4, Xbox One and Nintendo Switch, so we are taking extra care with our first transfers as we introduce our Nintenno to more and more TennoGen content!

CHROMA PRIME ACCESS HAS ENDED
The elemental master Chroma Prime has stepped aside to make room for Mesa Prime Access! If you have Chroma Prime, Gram Prime, and Rubico Prime Relics they will still be in your inventory to use in Void Fissure missions.

BANSHEE PRIME HAS ENTERED THE VAULT
The following items from Banshee Prime's release and their respective Relics will enter the Vault. These items will no longer be available in-game:

Banshee Prime

Helios Prime

Euphona Prime

With this Vaulting comes the shift of the following Syndicate Sacrifices:

If these Prime Weapons and Warframes (or their Blueprints/Components and Relics) are already in your Inventory, they will remain after the Vaulting.

Chat Moderation Changes:

As a continued improvement to our Chat Moderation, we have removed the ‘purple text’ indicator from Chat. Our previously mentioned third party professional moderation team will also be starting to emerge as early as tomorrow.

Later today a full outline of the Chat Moderation Responsibilities and Code of Conduct will be posted on warframe.com.

December 20th Hotfix #6:

Removed the ‘Prime Toggle’ for Mesa Prime and her TennoGen Skins due to an overly aggressive and not-so-glamorous overlap of her Prime accessories.

The launch of The Sacrifice back in July 2018 was the last Mainline update to go out, and it was no doubt a hefty one. There was much for the entire DE team to comb through and we find this to be the case with all Mainlines. As we say with all Mainlines, we can’t catch everything that may fall through the cracks, and even with all of the PC hotfixes that went live prior to the release of this update, there is a possibility you may see some WIP or unintentional things that are not meant to be live.

C̶̹̃h̴̊̍̐͜i̶͓̩͛̽m̸̨̈́͘e̴̤̒ŕ̸͉͋̕å̸̙̭͕: has come....

Arbitrations: Lethal Alerts

A new type of challenge is available to players that have completed the entire Solar Map! If you have not completed the entire Solar Map, you can go to the Arbiters of Hexis Enclave in any Relay and talk to the NPC located at the front of the room. They will tell you what nodes in the Star Chart you must complete to unlock Arbitrations!

ARBITRATIONS are here, read on to learn everything you need to know!

The Arbiters of Hexis are providing you with the chance to fight with something unknown to most Warframe missions: Mortality! Arbitrations are single-life missions that put you in a scenario where you have to make your only life count!

Any A/B/C interval reward you receive is kept after you die or fail the mission (anything picked up off the ground is lost though)!

Missions feature a new Arbiter-themed drone enemy that effectively shields nearby enemies. A keen team will coordinate to take these protective units out!

Each successful interval will earn you a new "Vitus Essence" resource that can be used to build some new cosmetic items offered by an Abiters NPC in the their respective Arbiters Enclave in any Relay.

PER PLAYER BOONS! Every Arbitration features a custom boon to you! A given Warframe and Weapon will receive substantial bonuses if used.

Endless Arbitration missions play out a little differently for an added challenge...

Survival: Life Support Capsules are worth 75% of what they're normally worth!Interception: Towers controlled by enemies fill the "Opponent" progress bar at double the rate!Defense: You're protecting an NPC and have much less downtime between waves!Excavation: Increased Defense time to 3:00!Defection: Rescue targets have no revive state!Infested Salvage: Consoles have half their normal Health!

Plague Star is returning to PS4 on November 2nd @ 2 PM EDT! A forum thread will be posted when the Operation goes live with all the information you need to burst that boil out in the Plains of Eidolon.

General Additions:

Operators now have an A / B / C Customization config option for clothing and accessories!

Added ability to swap your A B C Appearance loadout order in the Arsenal!

Added ability to swap your Mod loadout order in the Arsenal! This works the same way as dragging/dropping your A B C Appearance loadout order.

7 new Syndicate Captura Scenes purchasable with respective Standing once Quest requirements are met (with the exception of Simaris’):

LUA CONTAINMENT SCENE (Arbiters of Hexis)

CHAMBER OF THE LOTUS SCENE (Cephalon Suda)

SILVER GROVE SHRINE SCENE (New Loka)

MYCONA COLONY SCENE (Perrin Sequence)

HUNHOW'S CHAMBER SCENE (Red Veil)

KUVA THRONE SCENE (Steel Meridian)

SANCTUARY CONDUIT SCENE (Cephalon Simaris)

We've added a library of new sounds for the general social experience. You will now hear new and custom sounds for:

DMs and Squad Chat

When someone joins your Squad (no longer just a visual bumper)

New drag/drop sounds!

Added an ‘Auto Install’ button to the Ayatan Sculptures screen for Mastery Rank 10+ Tenno! This long requested feature allows you to auto install Stars from your Inventory to your Ayatan Sculpture in a flash.

A ‘Relics' category has been added to the player Inventory menus.

Added objective marker pointing players to Konzu when entering Cetus for the first time.

Added new aiming in/out transition sounds for Archwing weapons. We added these for primaries and secondaries in 22.17.0, but now you get to hear them in SPACE!

Added the ability to purchase multiple Forma Bundles from the Market at once.

Added more Community Fan Art to the Codex for your Display decorating enjoyment!

Added a Decoration called the ‘Note Beacon’! A beacon capable of displaying custom messages that can be placed in both Orbiter and Dojo!

Added an FX to the Energy Orb dropped by Deth Cube with Energy Generator equipped.

Lowered “Collect any 3 Mods from the Orokin Principle challenge rooms on Lua” to 1 Mod.

Daily Tribute Changes:

The much discussed changes have arrived - they are quite straight forward, but if you want to really dive deep into them please start with our Dev Workshops for history!

Milestones!

On the major Milestone days (every 50 days between 0-1000) you will be presented with up to 3 Choices! These choices will still respect the original chronological release, and by the next time you reach a given category, you'll see a new item appear in place of what you've already chosen (if applicable).

One important thing to clarify is that the in-game items received on the non-Milestone Days in Daily Tribute system now scale based on the amount of days you have logged on. Endo is an example well documented in the past Workshop, but this also applies to Credits, Booster Durations, Resources, Syndicate Medallions, Relics, and Forma Blueprints.

The way this Scaling works is that we have chosen a base amount of a given item and applied a multiplier that reflects your current amount of Days logged in - it does vary by item type!

For example, on Day 1 I get 1 x Tellurium, but on Day 1000 I get 6 x Tellurium!

Additional Information:

Our goal is to make it only slightly more flexible while still respecting the core need to login frequently. Personalization is a huge part of Warframe and we think that this changes the Daily Tribute system to better reflect that.

We have added custom lines and videos to each Daily Tribute which brings a Warframe NPC out to greet you on your new day.

There is a fixed Day 5 Reward of 25,000 Credits and 1000 Endo.

The Lodestar Syandana and the Lodestar Armor Set - they are staying at Day 800 / 1000 respectively.

Saryn Changes:

We recently made the surprising discovery that Miasma’s damage multiplier for targets affected by Spores never fully worked as intended. It has been fixed and will now work as we’ve intended it to originally. That said, seeing as it has been absent until now, we have increased the damage multiplier from 2x to 4x to encourage use of the synergy between the two abilities.

By increasing the damage multiplier we have reduced the following to compensate for the change:

Miasma base Damage has been halved.

Spores scaling Damage cap per second has been reduced from 10 to 7.

As always, we watch for your feedback and encourage you thoroughly test out the changes first before leaving your thoughts on the official Warframe forums. Thank you!

Revenant Changes & Fixes:

Revenant’s Reave now follows the direction of your reticle as opposed to always in a straight line. This allows you to steer it freely. You can of course maintain the original behaviour of a straight line by simply not aiming your reticle, but for those of you wanting better control over where Reave goes are now able to freely steer!

Revenant’s Reave wall width is now affected by Range Mods.

Revenant’s Reave now also sheds Status Effects on cast and applies them to targets it hits.

Fixed Revenant's Thralls not granting Affinity when killed.

Fixed Revenant’s Danse Macabre being able to damage Nullifier bubbles (and then killing the Nullifier).

Fixed enemies affected by Revenant’s Enthrall and then a Radiation Status Effect being able to enthrall the Defense target, preventing the wave from ever ending.

Phantasma’s Alt Fire damage per projectile now scales based on charge time.

Dojo Additions & Changes:

Over 40 FX Decorations and 7 structural Decorations have been added for your decorating enjoyment!

A brand new Sandbox room has been added! Check your Dojo Room Building options for the 'INSPIRATION HALL'! This empty great hall is a blank slate awaiting inspired designers!

All Display Decorations are now usable in Dojos, as well as a 'Text' Decoration!

The Clan Chat tab now displays the following Clan activity in green:

Player left Clan

Player invited

Player joined

Color Research started or unpaused

Player Hierarchy change

Clan Tier change

A confirmation prompt now appears when a Clan Chat Moderator attempts to kick/ban a player.

Added a toggle to ‘Show All’ or ‘Hide Owned Blueprints’ in the Energy, Bio, Orokin, and Chem Labs.

Added 3 more options in the Contribution screen under Alliance header for donating Credits, Decorations, and Resources to other Allied Clans.

You can now toggle ‘Disable Operator’ on/off from the Dojo Obstacle Course console at the entrance of the room!

The Clan screen now displays the remaining time to those who have not yet participated in the Ascension Ceremony (if one is active).

Ammo is now successfully restored when a Dojo Duel is over.

Improved visibility of the room rotate button in the Dojo Architect menu, and added shortcut indicators.

Added “Duplicate” button to Dojo (and Orbiter) Decoration modes. Pressing it duplicates the aimed at Decoration, including its scale (where applicable) and rotation.

UI Changes:

Numerous UI screens have received updated Theme revisions, such as various Zaw weapon screens (Hok), Daily Tribute, generic menu screens, and more.This is our continued UI rollout as noted here:

Melee Sound Additions & Changes:

Melee 3.0 continues in development, but the Sound Team has gone above and beyond to bring hot fresh sounds for all Melee weapons!

From the desk of Audio Director George:“We started working on Melee 3.0 sounds and made so many cool improvements to low-level things like hit effects, Foley, field-of-view, and general sound cleanup that we wanted to get it out ASAP. We still have a bunch of new sounds that will be releasing with the full Melee 3.0 overhaul as well.”

New impact sounds for all Melee weapons.

New slam sounds for all Melee weapons.

New heavy attack sounds for all Melee weapons.

New slide attack sounds for all Melee weapons.

Added Melee sounds to Valkyr’s Hysteria ability.

Cleaned up Melee weapon sounds when hitting floors and walls during combat.

Removed music occlusion when bullet jumping.

Incubator Changes:

Shortened default Stasis Recovery time from 3 hours to 30 minutes.

Changed cost of Stasis Rush cost from 10 Platinum to 10,000 Credits.

Tenno with the Nutrio Incubator Segment installed now have instant recovery from Stasis at no cost!

While this is largely under the hood, we want to detail out some changes we made to how Weapons are fired, particularly projectile weapons. We've added some new behavior that makes it easier to hit targets very close to the camera, eliminates strange sideways flying projectile and can be applied to any projectile (projectiles with gravity were previously excluded from the coolness. The basic idea now is: if you're aiming at it, you'll hit it.

Antitoxin console disables when strength is at 100% to avoid wasting Antitoxins.

Slightly increased strength score of common and uncommon Antitoxins.

Fixed incorrect Affinity reward scaling for Antitoxins.

Fixed broken materials on the Antitoxin console.

Status on Operator Suit Mesh Changes:

Since we reverted the Operator Suit Mesh Changes introduced in PC Update 23.10.0 to restore Operator Suit Meshes to their pre-Update 23.10 state, they will not be coming in this update. A more careful re-release of the Operator Suit Mesh Changes will come at a later date.

Virtual Cursor Changes/Fixes:Expand spoilers below for list!

Spoiler

Disabled the “Change Loadout” button from appearing when an invite is up on screen. Additionally disabled the “Invite” button from appearing at the same time. The invite must now be dismissed before trying to invite someone to your game. This fixes the issue of being unable to accept invites while on Navigation using a controller since X opened the “Change Loadout” screen.

We no longer force double-selection to equip Arcanes.

Changed D-Pad icons to a solid button shape.

Added quick button for the Invite Button on the Invite Player screen. Option can still be selected with the virtual cursor if desired.

Icon callouts will now be displayed for currently bound actions when changing bindings.

Fixed missing button callouts when placing decorations in the Dojo.

Fixed attempting to place decorations in Dojo by selecting the “Decorate” option doing nothing.

Fixed virtual cursor not highlighting options in the Dojo Room Options window, making it unselectable.

Fixed terms and policies text and Start button under the Warframe logo on login screen being incorrectly positioned.

Fixed being unable to select Warframes after purchasing a few Warframes consecutively.

Fixed being unable to move virtual cursor with the D-Pad or use most quick buttons while searching for an item in your inventory using the on screen keyboard.

Fixed D-Pad navigation going to the category tabs when attempting to modify some options near the top of the screen.

Fixed the Clan search screen not having D-pad functionality.

Fixed an issue with D-pad functionality not working on Polychrome in the Dojo.

Fixed an issue where a list would 'snap back to top' when scrolling.

Fixed using the tutorial button in the Upgrade menu in the Arsenal incorrectly showing combos instead of the Modding tutorial.

Fixed being unable to back out of the Market after opening chat and selecting an item.

Fixed customizing your Operator causing them to spin.

Fixed being unable to select the Taveuni node on the Kuva Fortress if highlighting the text with the virtual cursor.

Fixed issue where two virtual cursors appeared when players selected their first Warframe.

General Changes:Expand spoilers below for list!

Spoiler

Introduced ‘BEAST’ category for Kubrows, Kavats (instead of COMPANIONS) and the Helminth Charger, and added ‘ROBOTIC’ category for Sentinels. Remaining Mods that indicate ‘COMPANION’ are useable across all Companion types.

Mask of the Revenant quest has been added to the Codex.

Archwing Launchers are now infinite use! It will also auto-equip instead of having to locate/pickup the Launcher spawn.

Primed Quickdraw is now tradable!

Removed Titania’s Razorwing collision damage.

Made several TAA improvements: fixed blurring under motion, much higher quality, and much sharper results!

The Klebrik Scaffold now resets Sentient resistance as it was intentionally meant to.

Increased Staticor's charged shot AoE size from 2m to 8m and is no longer affected by charge level.

Energy, Health, Shield and Ammo restores have a new look! Their refreshed look helps them visually indicate what they restore, with an added range ring to indicate if you’re in close enough proximity to the Restore.

Ammo Stations in the Plains now only generate Ammo used by the weapon of the player who activated it. Also lowered the Ammo Station cooldown by half.

Adjusted chances for Kavats to use the Pet Bed to prevent unrealistic bed usage.

Players with an active Radiation Status Effect can no longer trigger Radiation on other players.

We now show un-owned 'bundle-only' skins in the Arsenal where appropriate (i.e viewing a single Sword Appearance options). The Price tag will reflect these are 'bundle only'.

Corpus enemies now have a consistent FX color (common blue/teal) instead of various shades.

Improved Emblem visibility on Kubrows when equipped with Armor.

Improved ability to parkour your way across a sloped wall.

Fishing Hotspots should now be identical between all players (Host & Client)!

We refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying).

We continue to improve on issues of AI behavior struggling in certain scenarios since this was first noticed on PC in Update 23.10.0. Investigations continue into other reports and will be addressed overtime.

Improved AI pathing logic in the Lua tileset.

Changed Ambulas’ dropship emissive to have distance fade.

Shortened mission titles for The Archwing Quest to fit better on star chart.

Updated windows in some of the Grineer Spy mission vaults to prevent NPCs from spotting players through the glass.

Valkyr’s Warcry buff indicator now displays the buff value in addition to the duration.

Improved the way players perceive gun fire and explosion sounds at long distances in the Plains of Eidolon. The sounds are now more believable at long distances and give players a more accurate perception of enemy distance.

Tweaked the Convectrix and the Attica to have better combat sounds.

Increased the odds of Bounty objectives spawning in caves in the Plains of Eidolon.

Increased Capture end timer during Void Fissure missions from 3 minutes to 5 minutes. Players now have more time to collect Reactant when cracking Relics in these missions.

Tweaked the Incubus Syandana to rest in the mouth on the back of the Nezha Empyrean Skin.

Improved text spacing in the Squad Panel UI by auto scaling the list.

Removed the unnecessary ‘RELIC’ text from the Squad Panel UI. Localized languages will see improved text spacing with this removal.

Adjusted Daily Tribute Transmission text scale and aspect ratio.

Repositioned camera placement for Zaw and Amp screens.

Reorganized Aura Mods to display in order of lowest to highest given Mod capacity

Updated the Exilus Adapter Inventory description to ‘Fuses with a Warframe to unlock the Exilus Mod Slot’ to reduce confusion.

Changed Coupon wording from ‘-50%’ to ‘50% OFF’ for clarity.

Changed the color of the Health Restore Gear Wheel item to green.

Updated Arcane Rank Icon colors so they will be easier to read on light backgrounds.

Darkened the Captura Play button in the advanced camera controls to improve visibility.

Darkened yellow in the Orokin Theme for the floating content highlight text to improve visibility.

Made shade adjustment to the Equinox UI theme so that the highlight color on select content matches the background better.

Fixed Sentinel "Sacrifice" mod sometimes failing to activate if a teammate tries to revive you and then fails at the last second.

Fixed Operators walking funny on ziplines after aiming down sights

Fixed buffs/debuffs permanently stacking on Zaws after activating and deactivating Titania's Archwing. A common result was melee speed getting slower and slower.

Fixed a problem where some characters' knees and elbows would move the wrong way.

Fixed Limbo’s silhouette missing his hat when viewed through terrain or other obstructions.

Fixed being teleported to the entrance of the (non-custom) Dojo Obstacle Course room when falling off the edge in Operator mode, instead of being teleported to the beginning of the Course as intended.

Fixed some decos in the Plains of Eidolon and Cetus remaining dark while everything else brightened during the Night to Day transition. Also fixed an issue with some decos suddenly popping to bright day colors.

Fixed flicker in the sky during Day/Night transition in the Plains of Eidolon and Cetus.

Fixed players being able to progress in Vor’s Prize even if they have not crafted the Ascaris Negator and completed the tutorial.

Fixed Eximus units sometimes not having their red aura.

Fixed an issue with the platforms being far too bright white in Mastery Rank 10 making it hard to see.

Fixed Mastery Rank 23 test failing causing the game to lock up if completed with very little time remaining.

Fixed issues where the Mastery Rank 13 test could become uncompletable.

Fixed Corpus Outpost skybox fog issues causing there to be floating terrain in the distance.

Fixed other players being capable of activating vanishing platforms in Dojo custom obstacle courses while another player is running the course.

Fixed an issue where using the Codex, Mod screen, Foundry or Incubator would leave your head tracking stuck at whatever the last "diegetic position" was.

Fixed blowout on foliage from spotlights in Cetus.

Fixed rare case where player could get stuck in falling boulder while playing the Apostasy Prologue.

Fixed the Treasure Hunter challenge not working for Clients.

Fixed hostage standing in the rescue room with all of the portal panels instead of hiding in one of the portals on Zeipel, Lua.

Fixed Gems mined in the Plains of Eidolon not showing up in the Mining tab in the Foundry after they’ve been refined.

Fixed an issue that would occur with Squad markers turning into a green circle in some transitions.

Fixed issues with Articula not playing nicely with nun-chuck style weapons.

Fixed an issue where getting stuck in a forward-walking position could occur if activating a context action while moving.

Fixed issues in Europa tiles where players could escape the map.

Fixed issues with the Kronen Prime not behaving nicely in the Foundry and Arsenal.

Fixed issues with armor and Emblems not playing nice with the Oberon Blade of the Lotus Skin.

Fixed gravity not affecting certain Warframe abilities at all when aim-glide was held.

Fixed some gear items not being consumed as Operator (i.e Scanners).

Fixed Steel Meridian Allies not reloading correctly.

Fixed health bars over enemies and decorations remaining visible when they are no longer on the screen.

Fix an issue where switching from Sentinel to Kavat/Kubrow in the Simulacrum Arsenal would lead to heavy spot-loading.

Fixed see-through platform on the Grineer Shipyards tile set.

Fixed Grineer patrollers standing around when night falls on the Plains of Eidolon if they were too far from base. Now they will continue their patrols when the sun sets instead of taking an extended break.

Fixed bushes getting a little too excited in medium/high wind on the Plains of Eidolon. They should sway more realistically now.

Fixed Plains of Eidolon capture objective failing if no players could be found near the Capture Target.

Fixed some enemies changing color upon death.

Fixed erroneous Bounty matchmaking cases. This was triggered by selecting a Bounty, cancelling said Bounty and then selecting a different Bounty, upon which you would matchmake with the cancelled Bounty.

Fixed cases of Bounties failing when trying to start a Cave Encounter in the Plains.

Fixed minimap border being visible in full map in Corpus Ice Planet missions.

Fixed an issue where Clients joining in progress missions may not be able to find the player who picked up a pickup, resulting in the pickup becoming available again if that client then became the Host after a host migration.

Sentinel weapon Rivens have been removed from the Riven generation pool. Those who own Sentinel weapon Rivens will still have them in their Inventories. Obtaining a Sentinel weapon Riven was simply lackluster compared to more applicable weapons.

We also want to take this moment to let you know that the console team is already deep in the process of working on a build candidate for Fortuna to send to cert. As usual, status threads will be posted once we have successfully done so! We all lift together, Tenno!

November 13th Hotfix #4:

PRIME VAULT HAS OPENED!

For the first time ever, the volatile Nova Prime is back from the Vault. Along with this master of antimatter is the energetic Mag Prime, high-demand Vaulted Prime Accessories, Prime Weapons and discounted Platinum.

Contained within some of these newly released Prime Vault Relics, is a brand new Prime weapon - Akvasto Prime; Orokin craftsmanship married with superior firepower. Dual Vastos, primed and ready to strike!

NEZHA EMPYREAN COLLECTION
Embody the grace of a falling star, and the terror of its impact, with this celestial collection for Nezha. Includes the Nezha Empyrean Skin, Buzhou Syandana, Teng Dagger Skin and th﻿e Nezha Empyrean Helmet.

NEZHA EMPYREAN SKIN
Descend from the heavens like a burning star to smite all challengers.

NEZHA BUZHOU SYANDANA
The strength of the mountain; the grace of flowing water.

TENG DAGGER SKIN
Doom in the sting of a serpent’s tooth. Converts any single Dagger Melee Weapon into a blade worthy of legends.

NEZHA REVISITED:

[DE]Pablo has been working hard on tweaks, with two primary goals in mind:

Making Nezha feel smoother and more fluid in gameplay

Increasing Nezha’s power overall by giving him added team support value and internal synergies

With that said, let’s break down the changes in order!

Increased max rank health from 225 to 375

Decreased max rank shields from 225 to 150

FIRE WALKER

Changed from a channeling ability to duration-based.

Why? As a channeled ability, keeping Firewalker active would block all energy regeneration. Making the ability a single cast with a long moddable duration solves that problem, encouraging more frequent use.

Cast animation changed to a small hop that doesn’t restrict movement.

BLAZING CHAKRAM

Cast animation has been sped up, and no longer restricts movement.

Enemies hit by the disc are “marked” for a moddable duration, greatly increasing the damage they take from all sources. Marked enemies have a chance to drop energy orbs.

Killing enemies while they are marked will now produce healing orbs, instead of the current healing pulse.

Why? The current radial heal is invisible and very small, usually only benefitting players in melee range - most players don’t even know it’s there! Health orbs make the result more visible, while introducing other mod synergies.

Increased the number of targets the disc will try to hit before recalling, and improved some cases of faulty lock-on targeting.

Added a charged throw, causing the Chakram to fly straight forwards and backwards, dealing extra damage to enemies in its path.

Why? For a consistent flight path unaffected by lock-on targeting, use the new charged throw. Great for hallways!

Teleporting will no longer cancel Fire Walker.

WARDING HALO

HUD now shows a custom counter, indicating how much damage absorption is left, instead of a simple numeric percentage

Warding Halo now only blocks 90% of damage taken. Will still block status effects and other procs.

Why? When considering Nezha’s revamped kit, he is excellent at mitigating enemy damage - Firewalker and Divine Spears offer great area/crowd control, Blazing Chakram offers healing and self-sustain, and his outstanding movement can make the player a hard target to hit. In this context, Warding Halo’s 100% damage resistance was completely overshadowing his other options - why heal or CC when I never take any damage?
With 90% damage resistance, Nezha is still very capable of tanking, but encouraged to rely on his other tools to avoid getting overwhelmed. Taking minimal health damage allows for synergy with Blazing Chakram’s health orbs, not to mention new modding avenues like Equilibrium, Health Conversion and various Arcanes. The change also allows us to improve survivability in other ways, such as the increased health pool, and major Warding Halo quality-of-life buffs listed below.

Damage absorption invulnerability phase now begins as soon as you cast the ability. Cast animation also sped up.

Increased incoming damage multiplier during invulnerability. Damage absorption multiplier also now scales with power strength.

When the health of the Warding Halo runs out, it will do an AoE heat status effect and give you a short period of invulnerability.

Why? This gives the player precious time to react, helping survivability while controlling the enemies immediately around you. Your next Warding Halo can be recast during this window to ensure you’re always protected!

(Brief aside: as a Nezha main, I was originally skeptical of the 90% damage resistance change, and I suspect many readers will be skeptical too. However, playing the rework myself quickly changed my mind. The various buffs really outweigh the negatives, making Nezha much more capable in a supporting crowd-controller role. If you doubt just how potent 90% damage resistance can be, try out Gara’s Splinter Storm at 130% or more power strength!)

DIVINE SPEARS

Sped up the casting/slamming animations, while removing the mandatory slam at the end of the Spears’ duration. (slam can still be triggered manually)

Hitting a speared enemy with Blazing Chakram produces a second Chakram, which fires at a nearby enemy.

On top of all that, Nezha’s sounds have been remastered, adding new auditory cues for important moments, like Blazing Chakrams returning to the player, or Warding Halos running out of health!

Slight improvements to Blazing Chakram’s enemy tracking.

Players will receive a HUD icon indicating the Health of a Safeguard Halo they received from Nezha.

TENNOGEN ROUND 13 BUNDLES (Part 2/2)

The following Bundles feature Round 13 Syandanas, Weapon skins, and a Liset skin from incredible community artists. These complete the releases of TennoGen Round 13 on PS4!

Almost four years ago, Vay Hek launched an unprecedented attack on our Relays. We defeated his Fomorians, but not before several of our Relays were destroyed.

Now it's time to rebuild.

Cressa Tal and Steel Meridian are marshaling the reconstruction efforts. Tal is in dire need of valuable resources to rebuild the Larunda Relay on Mercury. Find them, deliver them, and she will reward you for your efforts. Be warned: Sargas Ruk and the Grineer will not make things easy for you, Tenno. Show them that we will not be intimidated.

The Pyrus Project will begin at 1:00 PM EDT!at 12:10 PM EDT!

Once the update goes live, there will be a bit of a delay before the event starts while everyone is downloading the update. Red Text will appear in-game to prepare you for the start of The Pyrus Project!

Visit our detailed guide on how to play that will also include specifics, rewards, and an FAQ:

Plague Star’s re-run was released with this Hotfix on PC, but seeing as The Pyrus Project has been long anticipated and was released before hand it will go live first. Plague Star will follow sometime after The Pyrus Project has completed. Thank you!

Octavia - Conductor ﻿(Resonator Augment):
Reactivate the ability to command Resonator to move to your aim point at 150% Speed.

Wukong - Enveloping Cloud (Cloud Walker Augment):
Allies within 4 meters of the cloud become invisible to enemies for 14s.

Please note: The stats shown are for Augment Mods at Max Rank.

General Additions:

The Tenno II Color Palette is now available in the in-game Market!

A Search bar has been added to the Friends and Clan screen!

Added a new timer animation to the Mission Voting UI.

Oxium Osprey Changes:

As a result of a review from the Capture Mission changes that affected Oxium acquisition (Galatea, Neptune) and Oxium acquisition as a whole, we have made tweaks to better benefit your Oxium grofit:

Oxium Ospreys now appear within the ﻿first 5 Waves/Rounds of all Corpus Defense/Interception missions.

Slightly increased the spawn chance of Oxium Ospreys in all Corpus Defense/Interception missions at higher Waves/Rounds.

Dojo/Clan Changes:

A ‘Founding Warlord’ Role has been added to the Clan hierarchy! This hierarchy is above ‘Warlord’ and there can only be one. Founding Warlord has all the permissions of a Warlord, but can also freely change the rank of any member. They also have the option of promoting any Warlord to Founding Warlord. This uses the new type of confirmation where you must enter a keyword (in this case "PROMOTE") to go through with the change. The Founding Warlord now becomes visible to others and cannot leave the Clan unless they are the only member or promotes another Warlord to Founding Warlord. If a Founding Warlord wishes to be demoted, they must promote another Warlord, thus switching the Roles. If a Clan has a Founder already set (via Support), that person is automatically given the Founding Warlord Role (even if they weren't Warlord), otherwise the Warlord with oldest join date is made Founding Warlord.

This also alleviates a longstanding issue where the Founder of a Clan can leave, but they are still considered the Founder if they come back (and if they don't, the Clan has no member with Founder status).

A new Clan Role of Herald has also been added! This Role is to solely allow a member to edit the MOTD. Previously only the Role of Ruler could change the MOTD (which they still can).

You can now Donate MULTIPLE Resources and Decorations to your Clan Vault (Alliance remains Credits only)! An input message box will appear requesting that you enter the word ‘DONATE’ to confirm your donation.

Reworked the Vault contribution screen to reduce the number of steps you must take to contribute. You can also now browse the Resources and Decorations in the Vault! Previously you could only Donate and never knew what was already in there.

Dojo Decoration/Resource donating screen displays the max number of items you can donate at a time.

Be warned that you cannot retrieve these back to your Inventory once Donated.

Clans will now ignore players who have been inactive for more than 30 days when automatically choosing a Founding Warlord (Note: this is not retroactive for Clans that have already selected one).

Removed special Warframe HUDs (Nidus, etc) from being displayed in the Dojo.

General Changes:

Revenant Mesmer smoke effect is now only seen on yourself, not other players, to improve performance and visibility.
A Mastery Rank of 8+ is now required to Trade Rivens. This echoes the minimum possible Mastery Rank requirement of Rivens overall as well as generally follows our trading rules with restricted gear.

Rhino now has a HUD buff indicator for his Iron Skin!

Reduced numerous costs of required items for various quantity locked activities. Less grind more grofit:

Reduced the cost of Nav Coordinates required to craft the Mutalist Alad V Assassinate Key from 3 to 1.

Reduced the cost of Animo Beacons required to fight Ambulas on Pluto, Hades from 40 to 20.

Reduced the cost of Vestan Moss scans required to craft the Sunrise Apothic from 25 to 12.

Changed Health Conversion to only remove stacks on Health damage. Previously it removed stacks on any damage, which was counterproductive when the damage was on Shields as they are not affected by Armor.

Increased the Anspatha Brace recharge from 30/s to 45/s.

The emissive on Operator Facial Accessories is now controlled by suit Energy colour.

Removed ability to unintentionally equip Hydraulic Crosshairs and Sharpened Bullets on Mesa’s Regulators. Although the buff appeared to trigger, it never actually applied due to the "on aim" criteria not being fulfilled (unless you had a very specific loadout with the Mesa Waltz Augment equipped).

When Consigning a Pet to the Lotus, an input message box will appear requesting that you enter the name of the Pet you’re consigning to confirm. This extra step ensures you’re absolute confirmation on sending the desired Pet on a permanent vacation.

The helmet has been returned to inventories now that the update is live!

Fixed a progression stopper in the Sands of Inaros quest as a result of the first phase of the boss fight being skipped and Inaros becoming invulnerable. Also fixed the Tomb Protector in Sands of Inaros attacking while invisible and having floating weapons instead of being entombed while you fight the Golems.

Fixed not being able to use certain actions (e.g. Reviving Allies, hacking consoles) shortly after Transferring to/from your Operator.

Fixed Helios’ Simaris Skin indicating it is for an item which you do not own if you only own Helios Prime.

Fixed having a negative Mod capacity as a result of equipping an unranked Mod on a weapon that is close to max Mod capacity then switching to the Modding station and ranking a different unranked version of the Mod (not the one equipped on the weapon).

Fixed Prod Crewman lunge attack dealing no damage.

Fixed volume discrepancies of the Grineer Dropship during Vor’s Prize.

When we launch a remaster update we are essentially doing a big cache cleanup to optimize old and existing assets. When we do this, we free up space that ultimately reduces the overall size of Warframe on your PS4’s HDD. Now that the update is live, Warframe will go from 48 GB to roughly 24 GB after it has been fully downloaded again!

It is important to note that since this affects existing assets, Warframe will be re-downloaded in its entirety. This will appear no different from any other update, business as usual! It will download in the background as is expected with all main title updates.

Here are some things to keep in mind now that the update is live:

You do NOT need to delete Warframe before the update.

You do NOT have to back-up your data before the update.

Your Warframe settings will be saved after the remaster launches!

Now onto the good stuff!

MASK OF THE REVENANT: UPDATE 23.5.0

Nakak has discovered a new oddity - Once you’ve reached Observer (Rank 2) with the Quills, visit her in Cetus to uncover its mysterious connection with the Plains of Eidolon…

Since this is a miniquest, and therefore isn’t included in the Codex for easy tracking of steps, we’ve laid out the process below for you all. This contains spoilers for what to do in the Quest, but not for the lore contained in it -- read at your own risk!

Guide to Mask of the Revenant:

Spoiler

1. Visit Nakak in Cetus and select the “Mask” dialogue option. Purchase the Mask of the Lost One from Nakak and equip it to your Operator. Listen to Nakak’s dialogue for hints on what to do next!
2. Once you have followed and completed Nakak's directions, visit Konzu to select a Bounty with a Revenant Blueprint in its droptable. Complete the Bounty until you receive a Blueprint.
3. Build the Blueprint and claim it from your Foundry.
4. Repeat steps 2 - 3.
NOTE: The Revenant part you build needs to be different than the one you completed in Step 2 to proceed to the next stage.
5. Return to the Plains of Eidolon with the Mask of the Lost One equipped and find the item within the marked area. Follow Nakak’s instructions to discover more!

NEW WARFRAME: REVENANT

Introducing the 36th Warframe, Revenant! Afflicted by Sentient energy, Revenant rises from the shadows to prey on the weak and unwilling.

ENTHRALL﻿
Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenants spell until this ability runs out.

MESMER SKIN
Become enveloped in Sentient energy, which redirects damage and stuns all those who dare attack. Stunned enemies can be Enthralled at no energy cost.

REAVE
Dash through enemies as a wall of Sentient energy, leeching shields and health from any encountered, enhanced for thralls.

DANSE MACABRE
Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. Incoming damage is redirected to the beams. Hold fire to boost range and damage, while also increasing energy consumption. Damage type can adapt to select defenses. Thralls killed by this leave overshield pickups.*

* To invoke a more Sentient theme with Revenant, the damage output of the Danse Macabre can adapt to certain enemy defenses as seen by Sentients in the wild!
3 special adaptations exist for the damage types of Danse Macabre:

Inspired by classic fighting games and long-time Warframe Fan LocoCrazy_, this arcade fighter will transform your Orbiter into a battleground! No quarters required!

Visit Simaris and acquire the Ludoplex -- a new home for all of Warframe’s minigames -- through Standing. Choose from Excalibur, Volt and Mag, each with their unique Ability. Unlock additional Frame Fighter Warframes by discovering Fragments throughout the Solar Chart.* If the scanned Warframe’s Prime is in your Inventory, you can toggle to the Prime version of the acquired character - custom Fashion Frame applied as well!

*With the addition of Frame Fighter Fragment spawns, we have changed the Spawn chances of Cephalon Fragments if you don't have your Personal Quarters unlocked, to a 100% chance of a Cephalon Fragment spawning, instead of 50/50.

Frame Fighter Controller Bindings Guide:

Move - Left stick

Move Left - Dpad Left

Move Right - Dpad Right

Jump - Dpad Up

Crouch - Dpad Down

Special - R2

Heavy Attack - R1

Medium Attack - Triangle

Light Attack - Square

Grab - Circle

Block - X

Pause - Options

Additionally, blast enemies in the side-scrolling ‘Wyrmius’ minigame, and flap your way through obstacles with the ‘Happy Zephyr’ minigame, both available through Simaris.

Converted to reflect the Beam behavior changes introduced earlier in the year

Damage increased slightly as part of the conversion

Added +10 meter Range when Gilded

Raplak Prism:

Damage increased from 1000 to 3000

Critical Chance increased from 30 to 38%

Critical Damage increased from 2.2 to 2.6x

Fire Rate decreased from 5.42 to 2

Granmu Prism:

Radial Damage increased from 1000 to 1400

Radial size increased from 3 meters to 3.5 meters

Direct Impact Damage decreased from 1200 to 1000

Pencha Scaffold:

Added a 2 meter Punch Through

Klebrik Scaffold:

Converted to reflect the Beam behavior changes introduced earlier in the year

Damage increased slightly as part of the conversion

Capture Mission Changes:
Capture Targets now have a 1 minute Bleedout timer after being downed for 30 seconds, upon which Lotus will now alert you that you’re running out of time to capture the Target. Capture missions had become an unofficial Endless mission with the tactic of leaving the Target squirming on the ground for hours while players dealt with the never-ending horde of enemies. The Bleedout timer has been added as a countermeasure to fix the unintended Endless Capture missions.

Changes:

Updated the ‘High Contrast UI Theme’ based on feedback in an effort to better aid colourblind Tenno.

Submitting message when typing in the Chat window with a game invite open will now prioritize the Chat window over the game invite. This also applies when viewing the in-game Market while typing in Chat.

Fixed ‘Solar Map Progress’ stat displaying that there are 229 Nodes needing completion when there are in fact only *227. This stat was including the “invisible” Sanctuary Onslaught nodes, which resulted in the unbearable 228/229.

Fixed inability to rotate Dioramas while in the Arsenal.

Fixed randomizing colours and changing loadout appearance in the Simulacrum Arsenal not updating your appearance when you exit the Arsenal.

Fixed certain Warframe Energy color customizing not reflecting change very well in the Arsenal.

Fixed a large hitch each time you click Randomize under the loadout button in the Arsenal.

Fixed inability to open the main menu after viewing certain cinematic scenes during The Sacrifice quest.

Fixed using the Helminth chair not aligning the camera at the start of the animation.

Fixed presence and matchmaking problems that could occur in some cases if you relogged promptly after a crash or network outage.

Fixed cases of enemies not spawning after destroying an Antiserum Injector console in an Infested Salvage mission.

Fixed a scenario where Clients were unable to return to the Liset with their squad.

Fixed the Opticor occasionally damaging a single enemy multiple times.

Fixed Kuva Siphons disappearing when you get in close proximity.

Fixed the Wyrmius start screen having visible edges due to menu scaling and appearing stretched because of the aspect ratio.

Fixed ejecting from a Dargyn while in flight causing it to float in the air instead of landing.

Fixed sometimes not being able to Gild your Mote Amp.

Fixed Inner Gaze (Madurai) appling an added bonus and not a percentage bonus like it details in the description.

Fixed Nav and Menu options taking you to unfinished rooms in your Dojo.

Fixed inability to select Maple Trees to contribute/delete/move once placed in the Dojo.

Fixed missing ‘Hit Indicators’ for Operator Amps.

Fixed unscannable Kuria in the Grineer Sealab tileset by placing it in a different location.

Fixed an issue where default Loadouts would save localized text in the database, which could include illegal characters. Players with such a loadout would find the name displaying incorrectly when playing in other languages.

Fixed returning to an unfinished Observatory when you launch a mission from a finished one.

Fixed Grineer textures popping out of view in cinematics.

Fixed Grineer Dropships not having their escape FX.

Fixed some enemies walking slower than intended.

Fixed issue where enemies would spawn in alerted to players in Mobile Defense.

Fixed a script error when entering Operator Void Mode.

Fixed a script error when casting Rhino’s Rhino Stomp ability.

Fixed a script error when casting Ivara’s Prowl ability.

Fixed a script error when casting Rhino’s Rhino Stomp ability.

Fixed a script error when attempting to use Hok’s ‘Donate’ menu.

Conclave Changes:

Reduced the damage of Vauban's Tesla in Conclave.

THE PYRUS PROJECT: COMING IN THE NEXT UPDATE

As noted in the status thread, The Pyrus Project will be coming in the following update! To reiterate, with cert deadlines we were unable to complete bug checking and quality testing required to get The Pyrus Project into this update. We thank you for understanding and look forward to when you can help rebuild the Larunda Relay in the next update.

HOTFIXES:

September 13th Hotfix #1

Fixed an issue with not being able to fully pause in Solo missions.

September 14th - Hotfix #2

Revenant Ability Changes:

As mentioned in the status thread, Mask of the Revenant: Update 23.5.0 includes up to the cherry picked goods from 23.6.0, which meant that the Revenant changes from PC Update 23.8.0 were not included since they went live after the build had already been sent to cert. Well, since Revenant is new for our console players, we wanted you to enjoy him in his new form sooner than if we were to wait for the next major update. So! With that said, this hotfix brings you the changes listed below for our new beloved bearded Teralyst vampire Warframe. Specifics per ability follow below.

ENTHRALL:

THRALLS: We have made changes to have Thralls have more value in life AND death - just as Revenant did. The general rule Thralls will follow is they provide CC in Life, Damage in Death. The goal is simply to have an easy supply of Thralls to make use of in both Life and Death.

Currently Enthrall has the following uses:

WHILE ALIVE:
You can get up to 7 enemies Crowd Controlled - they won't attack you or allies and will draw Aggro from AI.
It spreads / is transferred - the Enthralled state is contagious!
You can Reave Thralls for greater scaling Health and Shield Leeching.
If Thralls are killed by Danse Macabre, overshield drops are created.

AFTER DEATH:
It creates a damaging pillar, and that's it. Not useful enough in death at all!

ADDITIONAL After Death:
We've added the following with this update:

While active, the pillar creates homing projectiles similar to the Vomvalyst attacks and Revenant's Signature weapon, the Phantasma!

The pillars can now be exploded to output their damage radially if hit by Danse Macabre.

MESMER SKIN:

On the development build before release, Mesmer Skin was recastable but we removed this due to balance concerns. But, our gut reaction was right and thanks to your feedback we've changed it back to how it was and you can now recast Mesmer Skin to recharge it!

REAVE:

Lowered Energy cost to 50.

Revenant is now fully immune to damage while Reaving - it's meant to be a life-saver!

When Reaving Thralls with Mesmer Skin active, it restores a charge.

When Reaving Allies with Mesmer Skin active, it adds the protective energy to your allies who happen to be in range. A small protective bonus!

When REAVE is cast while in DANSE MACABRE, Energy cost lowered to 25. This allows for quicker, risk-free placement of Revenant for tactical maneuvering.

The Direction of Reave now follows last Reticle aim point which makes casting more responsive to intent.

Revenant Fixes:

Fixed Revenant’s Danse Macabre not breaking containers in range.

Fixed issues with Danse Macabre causing small to big hitch on tile sets with open skies.

Fixed multiple script errors with Revenant.

The following fix will be coming in a future hotfix!

Fixed Gara’s Mass Vitrify blocking Revenant’s Danse Macabre lasers.

September 25th - Hotfix #3 - CHROMA PRIME!

Become the true elemental master with Chroma Prime. This legendary warrior comes with the formidable Rubico Prime sniper rifle, the monstrous two-handed Gram Prime and more!

The remaining Round 12 items are finally here! Meaning the bundles you see below complete the TennoGen Round 12 release on console. We hope you enjoy the amazing talent and creativity from this round's creators!

Note on TennoGen Round 13: It is very likely that TennoGen Round 13 will be split into separate releases (similar to what happened with TennoGen Round 12) in future updates due to content Cert deadlines. We will keep you up to date as we have more information to share!

Visit the respective Syndicate Offerings for these new Warframe Augments!

General Additions:

The Sacrifice is now replayable! 2 new original quest songs have been added to the Somachord from the Sacrifice soundtrack. You can find and scan the Fragments by re-playing the quest!

These Somachord Fragments must be scanned in mission order from beginning to end in order to collect them all. If you miss one in mission 3 (for example) you can replay the quest and begin your search at mission 3 instead of back at mission 1.

Somachord & Mandachord Changes:

All Mandachord songs (other than the default song) will now appear in the Somachord, between the unlocked tracks and the locked tracks.

Each song will play for 10 loops = 80 seconds.

Added per-song autoplay toggle to the Somachord.

Using the right trigger on a song will toggle eligibility for autoplay.

Songs with autoplay disabled can still be played manually, and through the historical prev/next song toggles (going backwards always plays the previously played songs, and going forward after doing that will do the same until a new song is selected).

Mandachord tunes now duck out other music in the Market and Star Chart.

New Player Experience changes:

After watching far too many people struggle (and reading many feedback threads) with the crafting of an Incubator Core in the 'Howl of the Kubrow' quest, we are making it easier!

We now give 'Incubator Cores' as a reward for completing the Earth > Mars Junction. Anyone who has completed Howl of the Kubrow will receive one on login automatically.

General Changes:

Cetus Star Chart node will now always glow blue until the player has completed their first Bounty.

Orokin Cells pickups will now appear in the pop-up notification similar to Argon Crystals.

‘Damaged Mods’ are now called ‘Flawed Mods’.

Increase Fissure enemy spawn rate for Fissure Sabotage missions.

Sortie Interception missions now only require 2 rounds instead of 3.

Kavats are now included in the description for DNA Stabilizers in the market.

Fixed an effect on Gara that was causing a memory leak under certain circumstances.

Fixed a hitch when switching config slots.

Fixes towards a hitch when loading Mods with special FX, meshes, etc.

Fixed crash that could occur if you died right while Ivara was drawing back an Arrow.

Fixed a crash when reviving underwater or in Archwing.

Fixed various game crashes and hangs particularly for long-running missions.

Fixed a game freeze that could occur when changing appearances.

Fixed new players who picked Excalibur not receiving his Exalted Blade in the Arsenal, making it unModdable. Affected players will now see the intended Exalted Blade Arsenal slot.

Fixed Exalted melee Abilities causing Clients to hold their melee and primary/secondary weapons in hand if the Ability is terminated while still pulling the weapon out (e.g. Onslaught Conduits, out of bounds areas, etc).

Fixed using a Warframe with an Exalted Melee weapon (Excalibur, Wukong or Valkyr), certain actions will lead to a weird "in-between" state, where your Exalted Melee Stance incorporates moves from your currently equipped melee weapon.

Fixed an issue with the Life-Support VFX not disappearing in Survival Missions.

Fixed the Pyrana Prime auto-switching to another weapon when the magazine empties.

Fixed the Vala Sugatra Prime having untintable gold, it is now tintable!

Fixed casting Khora's Strangledome on a large group of enemies resulting in the VFX disappearing shortly after.

Fixed the Dax Syandana not being Giftable.

Fixed lights at the top of the Dax Syandana not applying Energy colors.

Fixed Nekros Prime having a ‘None’ Skin option.

Fixed the Zarr Towsun Skin not properly apply to the "dangles" on the front of the weapon.

Fixed inability to Chat link the Towsun Weapon Skins for the Quartakk and Stubba.

Fixed an issue with the Hystrix not being able to switch fire modes during reload if all bullets are emptied out of the clip.

Fixed enabling ‘Look at Character’ in Captura while playing through Advanced Camera positions causing the camera to shake.

Fixed an issue with being unable to mine on the Plains of Eidolon after a Host migration.

Fixed an issue with the Sentinel 'Spare Parts' Mod not working.

Fixed an issue where Clients would not see Djinn's Reawaken icon.

Fixed an issue where Ivara's Artemis Bow was not properly consuming energy.

Fixed an issue with the Juggernaut Behemoth not using all of his moves.

Fixed inconsistencies with the state of Lua in the Plains of Eidolon skybox.

Fixed an issue where attempting to sell a ranked Arcane enhancement through your inventory would fail.

Fixed a case where you could permanently lose the ability to cast Warframe abilities.

Fixed enemies not being visible for Clients if they were in a ragdoll state for the Host.

Fixed an edge case where Clients could auto-fail Onslaught if they joined in-progress.

Fixed Energy values being mismatched between Client and Host when switching to and from Archwing. This usually resulted in Clients having a lower Energy amount than they should until they used an ability. Also fixes sometimes continuously attempting and failing to use energy pickups on Client.

Fixed a possible game freeze that could occur if an ineligible player joins a squad (e.g. someone joins your Sortie session without a rank 30 Warframe).

Fixed an issue where Nakak's mask dioramas would not show the masks properly.

Who would have thought that we’d be launching our third cinematic quest. With the ambitious goal of telling Warframe’s story in a way we had never done before, The Second Dream started it all. The moments you shared with us while playing through the quest is a memory all of us at Digital Extremes will never forget. So we thought… wow, we did it… Can we do it again? And so it was, we burned heaps of midnight oil to launch The War Within and experience the roller coaster of feels with you all over again.

Witnessing your reaction to THE SACRIFICE teaser we showed at TennoCon last year is an emotion we can’t quite put into words. We’re pretty sure you guys shook the convention center and the internet. So we’re absolutely ecstatic that you can now continue your journey as Tenno in the Warframe universe in this new quest.

From all of us at Digital Extremes, thank you for sharing Warframe with us. This once small but growing studio in London, Ontario couldn’t have done any of this without your extraordinary support, Tenno.

We hope that you have enjoyed the ride so far. We look forward to seeing what Warframe has in store for all of us as we look toward the future.

THE SACRIFICE QUEST

The Apostasy Prologue left a memento from the Lotus lingering in the Orbiter, calling back to the moment Ballas extended his hand to her. As they faded beyond grasp, nothing but fragmented transmissions from her remained.

Now, a foreboding vision leads the Tenno to hunt for a savage Warframe. Will you unmask the truth in this mind-bending new chapter of the cinematic storyline? THE SACRIFICE will bring you closer to uncovering what has fallen into shadow.

THE SACRIFICE Quest is available after completing The Second Dream, The War Within, Chains of Harrow and the Apostasy Prologue, and will be available in your Codex upon login. Bring your best Warframe and Operator loadouts to face the challenges that await you in THE SACRIFICE.

THE SACRIFICE TWITCH DROPS CAMPAIGN (begins after TennoCon 2018!)

As promised, we are re-running the Twitch Drops Campaign for our console Tenno who have been patient and strategically avoiding spoilers. Now that the update is live, we want to remind you that the campaign will be a bit delayed to launch due to TennoCon 2018. We will have an official launch time to share at a later date.

We will be posting a new thread when the Campaign goes live with all of the information you need to earn your Twitch Drops. You can expect the same rewards earned the same way as noted in our updated campaign:

NEW COSMETICS

Umbra Armor
Eclipse the darkness of Umbra with this Armor Set for any Warframe.

Titania’s Dex Pixia now uses Secondary Mods! You can read more on that in the dedicated Dev Workshop on the official Warframe Forums.

Valkyr/Prime’s Talons

No customizing since her Talons’ design is all Energy-based!

Wukong’s Iron Staff

Exalted Weapons work in the following ways:

They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability.

All Exalted weapons use the Mod classes expected for the class of weapon.

Melee Exalted Weapons have their Stance Mod permanently displayed in the modding UI with access to Combos!

While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari).

Riven Mods are not generated for Exalted Weapons.

NEW UI THEMES AND UI CHANGES!

Currently, we have exactly 131 screens in Warframe that need an artistic pass to the new style. 8 are done and ready to go - they're here today! There are 10 themes to choose from (default or purchased themes) for the screens we have completed, and all subsequent screens will inherit whatever UI theme you've chosen.

From the default free themes we have 2 specifically tailored for our visually impaired and color blind Tenno: the “Equinox Theme” (B&W theme) and the “High Contrast Theme”!

From the default free themes we have 2 specifically tailored for our visually impaired and color blind Tenno: the “Equinox Theme” (B&W theme) and the “High Contrast Theme”!

Backgrounds:

Equinox Background

Legacy Background

Vitruvian Background

UI sounds:

Chose from “Legacy” and “Vitruvian” options.

Please see our Developer Workshop for more information:

UI/CURSOR CHANGES & FIXES

Since the virtual cursor launched on console in Update 22.20.6, several hotfixes have gone live that included priority fixes and changes based on your feedback. However, several other changes/fixes required us to go through the cert process as they affected code. Now that The Sacrifice is here, we can deliver them! Below is a list of those changes/fixes + those from 22.20.7 - Update 23.

Improvements to overall better D-Pad navigation accuracy.

Improvements to D-Pad functionality across many menus, including chat.

Improvements to sliders in the Options when using the D-Pad.

Added a toggle for showing ‘Item labels’ on Inventory items in the Interface Options!

Old Man Sumbaat also has new offerings for the Tenno! Visit him in Cetus to trade Ostron Standing for everything from decorative fruit baskets, to baskets of spices, to... boots? Now your Orbiter can look (and smell) a little more like Cetus!

Ask and you shall receive! That closet full of Cetus Boots can now be crafted into a Boot Trophy from Fisher Hai Luk’s Offerings. We hope they haven’t been festering any fungal growth in the meantime....

Added some sparkle to Octavia and Saryn’s Abilities with the new GPU Particle system.

Added a description to Captura Scenes that you own: “Explore this scene with access to advanced camera controls and visual settings”.

Limbo Stasis Changes:

Limbo's Stasis has been changed to make it more cooperative! Now, Stasis only stops time for Enemies. Limbo's Gear and all Ally Gear will continue to function. But, because complete time-halting for enemies within the Rift is akin to godly power, the duration of the ability has been shortened overall - from base 30 seconds to 15 seconds. This is of course affected by Mods.

TennoGen Round 12 - Remaining Items delayed

As you know, in Update 22.20.6 we released TennoGen Bundle XXVI that included the Syandanas from TennoGen Round 12. After that bundle was released, we informed you that the remaining items will be launched in updates to come.

However, due to strict deadlines and the amount of work/resources required to get a build out to Cert this quickly, the remaining TennoGen Round 12 items will be released in a later update. That will include the Warframe skins, Gara Alt Helmet, and Lympharis Polearm Skin.

We thank you for your understanding as we wanted to get The Sacrifice to you as soon as humanly possible.

General Changes:

Doubled the maximum amount of 'Loadout' slots you can purchase with Platinum (now 20 max)!

Optimized Foundry operations considerably for people with a lot of Inventory.

For consistency, damage link abilities (Trinity, Nidus, Nekros) will no longer transmit self-damage, but you will still get the damage reduction. This is particularly relevant for the healer/support class of Trinity who had become the go-to DPS frame in addition to the intended support roles. The re-release of Mods like Aviator added to some clever but ultimately uncharacteristic roles for Trinity.

Increased Saryn’s Miasma duration to 6 seconds.

Reduced Nova’s Antimatter Drop max Health in half and doubled the absorbed damaged. This fixes Nova’s Antimatter Drop charging twice as quickly as a Client by buffing the Host to match Clients!

Removed ability to place personal Decorations in the Dojo Obstacle Course as intended.

Replaced the Bounty Level 40-60 Relic with a Axi O3. This fixes Bounty Level 40-60 Rotation B having the same Lith V5 Relic as Level 10-30.

In an effort to make Excavation Fissures more enjoyable and successful, we've increased the Void Fissures spawn rates depending on how many Excavators are deployed﻿!

The Recruitment Chat channel can now be accessed while in the Dojo!

Nova’s Antimatter Drop base projectile damage is now reflected on the Abilities screen modified by Power Strength, and the multiplier also appears as an unchangeable 8x. This is purely a UI tweak to match how Antimatter Drop has functioned since its release.

Teralyst, Gantulyst, and Hydrolyst no longer have regenerated Shields immediately after teleporting from being stuck.

Slightly lowered the Battalyst and Conculyst's base health from 1300 to 1150.

Slightly reduced the Battalyst's projectile damage.

You can now include “&” in your Zaw weapon Entitling.

Following what we started in the previous update, we’ve made thousands more micro-optimizations to hundreds of scripts, including Warframe Powers, Precepts, Enemy Logic, Weapon Behaviors, Game-Modes, and the UI.

Moved Cetus Wisp and Maprico Tree spawn points a bit further away from water volumes in the NW corner of the Plains for gathering ease.

After the Target is captured in Capture missions, the level alert levels will automatically turn off after 1 minute, and enemy spawns will stop after 2 minutes.

Stunning or knocking down Conculysts during their whirlwind ability and Battalysts during their omnidirectional laser ability now cancels the ability.

Removed the “Max Enemy Count Reached” message from Simulacrum enemy selector when first opening it and selecting enemies. It will now only appear when you attempt to spawn enemies and there isn't enough space. It will also no longer clear your previous selection when it happens to be over the limit when you first open it.

Change﻿d the player marker to now attach to the body part that you were looking at, so it can be used to mark a specific Teralyst weak point, for instance. Also improved the behaviour when attempting to mark an enemy that was close to your marked world position.

Improved Decoration Placement camera collision.

Updated some of the structures in the Corpus Gas City tileset.

Operator Hoods will appear open and Masks removed when they are involved in a cut scene.

Specters will now attempt to fight/fire their weapons even when cloak.

Removed the Defence Cryopod from the Grineer Shipyard Interception tileset.

Removed unobtainable Plains of Eidolon Lore Fragments in the Codex.

Specters can no longer trigger Operator Virtuous Arcanes.

Updated the description for Banshee’s Sound Quake Augment to “Forgoes channeling to create a shockwave that deals 20x damage at the epicenter, gradually weakening as it expands out".

Increased the size of Focus Lens icons to be more on par with the size of Forma, Mastery, and other icons.

Fixed unintended difficulty when attempting to place Landing Craft Decorations as the Operator.

Fixed some wonky clipping and holding poses on Warframe Articula when equipped with a Bow.

Fixed selected Warframe Ability resetting to #1 after loading into a mission or Reviving.

Fixed fog FX from the Helminth Infirmary creeping more into the hallway than intended.

Fixed a couple Obstacle Course strings having [PH] tags.

Fixed issue where players could see outside of the orbiter if they looked through a small gap between the personal quarters ship doors.

Fixed issue where the player would appear as an enemy if they flew a Dargyn that had been marked as a way-point. The marker will now update to reflect when a marked enemy or ally changes allegiance.

Fixed the Volnus preview model rotating in the wrong direction when building in the foundry.

Fixed timed run score in Dojo Obstacle Courses being given to the hosting player instead of the client that ran it.

Fixed a longstanding issue where you could spawn in the Dojo inside a deco and be stuck (often could jump out but not always).

Fixed Kubrows investigating the same ragdolled enemy.

Fixed colors not blending correctly into Equinox’s Night form design.

Fixed AI getting stuck in ice walls in the Stofler node on Lua.

Fixed Clients sometimes instantly losing functionality and getting kicked from the squad after completing the first stage and transitioning to Archwing in the Jordas Golem Assassination mission on Eris.

Fixed a random Excalibur appearing unannounced at Onkko’s shop when attempting to assemble an Amp and at Hok’s Anvil when assembling a Zaw.

Fixed blank Gear Wheel when returning from a Bounty in the Plains of Eidolon as a Client.

Fixed the camera jittering wildly if you bullet jumped before you finished crouching in an area that was too small for you to be able to stand upright.

Fixed Friend Invite notifications appearing regardless of whether the associated option is toggled on or off.

Fixed Specters having trouble aiming at enemies who are not standing upright when using Equinox’s Metamorphosis Duality Augment.

Fixed Sugatras and other weapon attachments not simulating their cloth correctly if the weapon itself wasn't moving.

Fixed an audio hang after mission debrief.

Fixed getting stuck in the ground when attempting to enter Archwing which resulted in a Mastery Rank 25 progression stopper.

Fixed a map hole in the roof of an elevator in the Corpus Ice Planet tileset.

Fixed flickering floor panels in Corpus Ship tileset.

Fixed AI getting stuck on geometry in sections of the Corpus Ship tileset.

Fixed very high bloom lighting in areas of the Lua tilesets and Grineer Settlement tilesets.

Fixed bullet jumping into the wall and getting stuck in the Grineer Ocean tileset.

Fixed puddles in the Grineer Shipyard tileset having a hard edge on their local reflections.

Fixed script error when trying to convert Shards when you have no Shards in your Inventory.

Fixed a script error when selecting an enemy in the Simulacrum screen.

Fixed a script error when using the Gear menu in the Arsenal.

Fixed issue where opening Warframe customization in the Arsenal caused a script error.

Fixed a script error if intended recipient of a gift has no Friends, and also has their gift mode setting set to "Friends Only".

Fixed a script error when transitioning from Cetus to the Plains.

Fixed a script error when using the Mandachord.

Fixed a script error when casting numerous Warframe abilities.

Fixed a script error when using Equinox’s Push & Pull Augment Mod.

Fixed a script error when scrolling through a Dojo Research item.

Fixed an edge case script error that occurred when attempting to load into the Dojo.

Fixed a script error when using Transference.

Fixed a script error if mission gets cleared while countdown is in progress.

Fixed script error in squad overlay when voting is disabled.

Fixed a script error if a squadmate leaves while transitioning between mission & Orbiter.

Fixed script errors caused by numerous Warframe Abilities.

July 6 Hotfix #1:

Quest spoiler below!!

Spoiler

Fixed getting stuck in one of the memory sequences if any of you re-bound controls in a certain way during a game of Komi.

July 24 Hotfix #2: PRIME VAULT UNSEALED AVAILABLE NOW

Nyx Prime and Rhino Prime are back!

For the first time ever, the hypnotic Nyx Prime has left the Vault! Charging out beside her is Rhino Prime along with other high-demand Vaulted Prime Accessories, Prime Weapons and discounted Platinum.

Thanks to your feedback, this is also the first time we’re offering separate Prime Accessory Packs!

PlayStation 4 regional launch dates:

North and South America – July 24

Europe – July 25

Asia – July 25

Japan – July 26

BRAINS AND BRAWN DUAL PRIME PACK FEATURES:

1200 Platinum

Nyx Prime

Rhino Prime

Boltor Prime

Hikou Prime

Ankyros Prime

Scindo Prime

Targis Prime Armor Set

Noru Prime Syandana

Vala Sugatra Prime

Distilling Extractor Prime + Blueprint

Prime Glyphs

NYX PRIME PACK FEATURES:

400 Platinum

Nyx Prime

Hikou Prime

Scindo Prime

Targis Prime Armor Set

Vala Sugatra Prime

Prime Glyphs/Profile Icons

BRUTE PRIME PACK FEATURES:

400 Platinum

Rhino Prime

Boltor Prime

Ankyros Prime

Distilling Extractor Prime + BP

Noru Prime Syandana

Prime Glyphs/Profile Icons

NYX PRIME ACCESSORY PACK FEATURES:

200 Platinum

Targis Prime Armor Set

Vala Sugatra Prime

RHINO PRIME ACCESSORY PACK FEATURES:

200 Platinum

Noru Prime Syandana

Distilling Extractor Prime + Blueprint

Visit www.warframe.com to pick up these Prime Vault Packs before the Vault closes!

All Relics can be found in the Void region while the Prime Vault is open!

Our lady of poison is taking the center stage with Saryn Revisited 2.0! Yes, that’s right! She has been revisited for a second time, and this time we took a closer look at increasing the fun factor by removing layers of complicated synergies and giving Toxic Lash and Molt a long deserved encore.

Inflicts target with a pox of Corrosive Spores. Spread Spores to nearby enemies at a base range of 16m by shooting a Spore, hitting an enemy with Toxic Lash active, killing an enemy with or without Toxic Lash active, or an ally killing an enemy.

Spores’ damage growth over time per Spore is determined per enemy infected up to a maximum of 10 infected enemies:

2 damage (can be modded with Ability Strength) per enemy infected by Spores every second up to a maximum of 10 enemies. To specify, the number of infected enemies is uncapped! You can infect more than 10 enemies, but the damage growth is dependent on that max.

For example: 5 infected enemies would set the damage growth to 10 damage every second (Modded damage growth of x * # of enemies infected up to 10). Reaching 10 infected enemies caps the damage growth at 20 every second.

A meter in the bottom right corner of your screen will show the number of infected enemies and the damage per second dealt to the infected enemies.

Damage per second “decays” (decrease over time) when no infected enemies remain:

The damage per second you’ve accumulated will first instantly drop by 20%, which will then commence the decay of the remaining damage by 10% per second (affected by Duration mods).

Decaying can be observed in the damage per second meter located above Saryn’s ability icons.

Toxic Lash no longer grants 2 Energy restore when bursting Spores - With the new spreading nature of Spores, survivability of Molt, and the increased duration of Toxic Lash and Miasma, Saryn is not as Energy hungry as she was before!

A buff icon for Toxic Lash displays so you can see the bonus (ie: after Growing Power, Energy Conversion, and other temporary power-strength buffs are applied).

In preparing for the big UI changes coming in the future, we introduced the new Virtual Cursor in this update! This free-moving virtual cursor is the the new default way in which you interact with menus and the items within those menus.

The biggest changes you will experience are (but not limited to) the following:

Scrolling is now done using the right stick.

Pretty straightforward! Move the stick up to scroll up and down to scroll down, move right for right and move left for left.

Moving the new virtual cursor is done by moving the left stick.

The cursor can move freely around any part of the screen, you are not locked to any one menu item as you would be using the D-Pad/Left stick prior to these changes.

Selecting items within the menus is now done primarily by using your default selection button (unless officially assigned in the UI - Captura for example).

For example: Options in the Arsenal (Equip, Upgrade, Appearance, Abilities) are now all selectable by hovering your cursor over the desired tab and hitting X.

Windows with fields where you can increase values (ex: Sentient Core redemption at Quill Onkko) will require you to hover over the desired field with your cursor and use the bumpers to increase/decrease values.

The bumper icons will “activate” when you’re hovering over an area to indicate which window bumper activity will affect.

Interacting with the Modding UI:

To equip a Mod select it by hovering your cursor over it and then drag it to a slot by holding down your select button.

Once you’re in the slot area you do not need to hold it anymore and will be able to move freely about with the Mod in hand.

Want to swap an already equipped Mod with one from your inventory? Drag and drop it over a Mod in your inventory!

Unequipping a Mod is done by hovering over it and using the assigned button (triangle) - so nothing’s changed here!

You will have the option to change the UI Cursor Sensitivity (speed) in the “Controls” Options to your liking.

D-Pad interacts with the virtual cursor in the following ways:

You can swap back and forth from the virtual cursor (and from keyboard/mouse inputs) using the left stick to using the D-Pad .

The virtual cursor will travel with the D-Pad movement.

Using the D-Pad will snap your cursor to whatever button is nearest to it at that time.

This is also dependent on which directional button (up/down, left/right) you press.

Scrolling will still be done by using your right-stick - the D-Pad will traverse over UI items but will not scroll if you motion to the edge of a menu.

We will be closely monitoring your feedback (and bug reports) after you’ve had the chance to test it out in the dedicated (XB1/PS4) Virtual Cursor Feedback Megathread:

This is the first TennoGen Round 12 bundle of the batch! All remaining items will be released in future updates. We appreciate your understanding as mainline updates require a lot of attention and care to be launched as soon as possible with the best of quality.

New Equinox Alternate Helmet:

EQUINOX CLISTHERT HELMET - When they are night you are day. When they are light, you are the all-encompassing dark. A demon helm befitting a Warframe of savage duality.

Synthesis Scanner will now show target enemy weaknesses and resistances.

Dojo Remaster Part 2!

If you recall, we added enhanced Dojo Decorating earlier this year with some other minor changes. Part 2 has arrived, and it brings with it new visuals and a highly anticipated room!

Lighting Remaster!

Polychrome has a new function: Room Lighting Controls! Construct and place a Polychrome to explore all the new lighting and fog options for each room in your Dojo!

Obstacle Course Architect!

Construct your own custom Obstacle Course with the Obstacle Course Architect in your Dojo! Create elaborate courses and have your Clan compete for best times! This is only a sampling of the different obstacles you can use:

For long you have been without the wonders of particles! Well, no longer shall you go without these dazzling FX as new GPU Particles have finally landed for a large library of Warframes, Weapons, and more. We will spend some time continuing to upgrade our catalog throughout the year.

Objects that attract weapon-fire, like Mag’s Magnetize ability, now do so in a more logical way:

Added a 'CLAIM ALL' button to the Foundry that appears when you have more than 1 item ready to Claim.

Weekly Leaderboards will now show a reset timer!

Real-time audio mixing is now handled by our new RTPC (Real-Time Parameter Control) system, which allows greater precision and control of the game-wide mix:

Real-time audio mixing is now decoupled from music, so players who don’t want to play with music benefit from the new RTPC system.

Player speed will now adjust footstep/sliding volume.

Bullet sound volume when the local player is being hit by enemies is now based on Shields/Health.

The RTPC system also allows cleaner and more focused music during heavy combat.

Khora Changes & Fixes:

Increased the range of Ensnare.

Removed the Line of Sight check from Ensnare to make it more reliable.

Range Mods now affect Whipclaw's AoE radius, but it is capped.

Khora's Whipclaw can now damage decorations (crates, barrels, etc).

Khora's Kavat now teleports to a given target instead of pathing there if the target is too far away!

Changed Khora’s Venari animations from domestic Kavat to Feral Kavat.

Adjusted a number of Syandanas to fit Khora better.

Tweaked Venari command sounds.

Fixed a weird 'foot shuffle' animation with Whipclaw.

Fixed using Khora’s Whipclaw on a target causing all enemies affected by Ensnare to be released when the target is killed while ensnared. This one was particularly nasty in practice and made her kit feel weak!

Fixed broken Onslaught End of Mission screen that resulted in having to restart the game.

Fixed ‘Reduced Gravity’ condition carrying over to the next Zone in Onslaught.

Fixed Onslaught Elemental hazards appearing on every subsequent Zone once it has been determined.

Fixed Warframe kills not counting towards Onslaught Efficiency when the player is controlling their Operator.

Fixed dynamic music not playing for Clients in Onslaught (or sometimes for anyone at all in certain tiles).

Scrambus/Comba Changes:

The Corpus are crafty and have found ways to combat the awesome abilities of Warframes. Their tactics help diversify gameplay, but the ability to counterplay is key. We made some tweaks in the past to Nullifiers with counterplay in mind, and now we’ve set our sights (or tried to at least) on the invisible auras of the Scrambus and Comba.

Players can now engage in more cerebral combat with these enemies, using visual cues to take them down:

Their Nullify aura has been replaced with a power that they can activate in combat. Upon use, it creates an expanding sphere that nuffilies players’ powers, and disrupts them for 2.5 seconds.

Similar to the way shooting the Nullifier bubble or weak point can interrupt or prevent the aura from spreading, shooting off Scrambus/Comba’s helmet (or killing them) will negate the sphere:

Dargyn Changes:

While stealing Dargyns from unsuspecting Grineer is all fun and games, sometimes the Dargyn you want to commandeer isn’t on the ground—sometimes it’s manned in the sky and is shooting at you.

You are now able to acquire an active Dargyn in the following ways:

Use a finisher from behind while using Archwing, allowing you to transition from Archwing to Dargyn:

Shoot the Pilot, causing the Dargyn to float gracefully to the ground for you to board:

Use Loki’s Switch Teleport on the Pilot, leaving him grounded and confused:

In addition to this new mechanic, we have also made the following changes:

Increased mounted Dargyn projectile damage from 250 to 450 and increased the clip size from 50 to 75.

Increased the spawn frequency of Dargyn patrol and idle Dargyn encounters when roaming the Plains.

Spear Fishing HUD Changes:
We’ve added a sofishticated new HUD to aid in your aquatic hunt for brains, bones, and delicious spleen! Selecting a Spear in your Gear wheel will open the Fishing HUD where you can switch between Spear, Dye, and Bait on the fly.

Grineer Shipyards Defence Layout/Flow Changes:

Improved Defense Target navigation by shifting the path towards the center of level.

Built additional buildings around the Defense Target path at both Defense locations.

Updated naming filter to allow players to use appropriate words that contain inappropriate words, like “assassin”.

Updated chat profanity filter to catch profanity with punctuation immediately following it. Those of you who have the filter turned off won’t notice a thing, but there might be a few more asterisks and a few less inappropriate words in chat for our filtered Tenno.

Changed the Ghoul Purge World State Window text from "Progress: (0 to 100)%" to "Ghoul Activity: (100 to 0)%" to be more in line with other events.

Improved the Hagoromo Zephyr Skins metallic materials at the request of the creator.

You can now place multiple Custom Obstacle Courses in your Dojo!

Upon completing the required Synthesis scans, Simaris' Daily Task entry in the World State Window can now be clicked to automatically load you into the nearest Relay.

Removed the ‘Only Sellable’ option from the Ducat Kiosk menu as it doesn’t apply to that screen.

Removed profanity filter from Loadout names.

Tweaked how Assassination Targets spawn in Assassinate Bounties to fix recurring issues of failed Bounties due to the Target not spawning.

The Bounty will now attempt to procure a spawn location for the Target for 30 seconds, and if it fails, the Bounty will successfully advance.

Geometry and split-second timing play into factor here, and failing a Bounty due to unavoidable situations does not grant Konzu his early lunch!

Exiting the Relic selection menu now counts as a non-vote instead of a decline. Previously ‘Exiting’ from the Relic selection screen counted as "declining" the mission, which you could not undo unless you left the squad, or the mission is cancelled entirely.

Improved AI navigation in the Grineer Shipyard tileset.

Melee attacks now freely pass through enemies in Range (i.e an enemy cannot block another enemy from being hit).

Increased the fade out time for Star Chart ambient and Star chart percussion music.

Removed the glowing in-world marker from Quill Onkko.

Optimized loading screens.

Fixes:

Spoiler

Fixed Gara’s Splinter Storm not refunding Energy if the target dies during the cast animation.

Fixed Nezha’s Halo ring not physically being thrown when equipped with a TennoGen Skin.

Fixed Thrown weapons equipped with Power Throw scaling with the range from Wukong’s Iron Vault Augment.

Fixed cases of getting stuck on ceiling geometry in the Iron Wake tileset.

Fixed the "Invite Squad member" button or the "Show profile" dropdown not functioning after viewing the Inventory.

Fixed Moa's playing Shockwave Moa charge attack vocals on death.

Fixed Clients ability to see Synthesis tracking FX if the Host opens the Synthesis Scanner.

Fixed the Excavation UI breaking for Clients.

Fixed only being able to damage the Nullifier Bubble if you have line-of-sight to the Nullifier.

Fixed some inconsistencies with melee sweeps where sometimes it doesn't hit a visible avatar or the sweep goes through the floor.

Fixed ‘Sellable Only’ option applying to Fish/Ducat Kiosk/Relic screens, which resulted in nothing showing up. This lead to players believing they did not have any of their freshly caught Fish in their inventories upon returning to Cetus.

Fixed Apothic not getting consumed until the end of the mission, at which Clients can rejoin as many times as they want and reuse their Apothics.

Fixed paused enemies becoming unpaused when disarmed in the Simulacrum.

Fixed turning off 'Pause AI' not unpausing currently paused enemies in the Simulacrum.

Fixed changing a Warframes colours back to default not saving after a mission and reverts back to the colours that were on the Warframe before entering the mission.

Added the ability to auto-rotate your Warframe in the Arsenal (using the Right Trigger) while browsing item grid.

Changed “preview” and “select” to be independent of one another in the Arsenal item selection (separate bindings displayed in bottom right of screen in Arsenal).

Removed the need to hold down X + drag in order to select a Mod in the Modding UI. Instead, selecting a Mod will make it stick to your cursor like it used to, allowing you to move it with cursor control or D-Pad. Additionally, hitting “back” will deselect the Mod from your cursor without exiting the screen. .

Fixed being unable to interact with touchpad controls in the customize controller menu.

Fixed GPU Particle settings reverting after leaving the Options window. Now go out there and enjoy farting all the glitter.

Fixed Clients' Bait and Dye counts not updating in the HUD.

We're still looking into the issue of not being able to unequip your gear! Thank you for your patience. A temp solution is to select “none” and then select outside the grid to unequip.

Hotfix #4 June 7th:

Fixed not being able to select “none” in the Arsenal to unequip items.

Fixed being unable to sell individual items from your Inventory for Credits, or to the Ducat Kiosk for Ducats.

Fixed the Spear Fishing HUD not reflecting used items for Clients.

Hotfix #5 June 12th:

Fixed selecting Khora’s Venari in the Arsenal causing a crash.

Hotfix #6 June 19th:

Limbo Prime, Destreza Prime, and Pyrana Prime have arrived - like magic!
The Rifts are opening and a Cataclysm is about to begin. Wield the wily Void magician, bend the power of the Void to your will, and outwit your enemies.

Tenno and beast, red in whip and claw. Khora and her Kavat companion, Venari, embody lethal versatility. Two bodies, one will.

PASSIVE
The ferocious kavat, Venari, fights by Khora's side and provides her with a speed boost while active. If killed, Venari will reappear after a short time.

WHIPCLAW
Send enemies reeling with a deafening whipcrack.

ENSNARE
Bind a hapless target in living metal, entangling others who stray too close. Whipclaw will refresh the trap allowing it to capture more enemies.

VENARI
Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly.

STRANGLEDOME
Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach. Foes outside the trap will try to hasten their comrade's deaths by shooting them. Crack Whipclaw on the dome to further damage any trapped enemies.

Fire, ice, electricity, or poison: choose an element and launch a flurry deadly quills. This versatile sidearm is Khora’s signature weapon.*Guaranteed Elemental Status Effect on each hit, in addition to Status Effects from the weapon's Status Chance.
*Blueprint available in the in-game Market

DUAL KERES

Tear through any target with these vicious, claw-like blades. The signature swords of Khora.*Blueprint available in the in-game Market

VELDT

Precise calibration, rapid trigger-pull and a steady hand all combine to bring down the hardiest prey on two legs or four.*Can be researched in the Tenno Lab Dojo room

NEW ZAW PARTS!

Hok’s busier than a mime with a skin rash, but has acquired some new Zaw parts for your crafting pleasure! Find him in Cetus today!

SEPFAHN
A balanced Zaw Strike for Nikana and Staff weapons. A steady blade for steady hands.

Ivara - Artemis Bow Augment: Concentrated Arrow
Fires a single arrow that, on headshots, has +50% critical chance and explodes in a 7-meter radius. Removes punch through.*Available as an offering from Cephalon Suda and The Perrin Sequence Syndicates

Equinox - Mend & Maim Augment: Energy Transfer
100% of charge is conserved when switching between forms.*Available as an offering from Arbiters of Hexis and New Loka Syndicates

Mesa - Peacemaker Augment: Mesa’s Waltz
Mesa can move at 50% speed while using Peacemaker.*This is a reworked existing Conclave Augment that applies to both Conclave and PvE
*Equippable in the Exilus Slot
*Available as an offering from Steel Meridian, Red Veil, and Teshin (Conclave) Syndicates

New Endless Gamemode - SANCTUARY ONSLAUGHT

//Message From: Cephalon Simaris
//Subject: An experiment

“Hunter, you have proven your dedication to the cause. It is time to enlighten you, to show you what we have built together. It is time to enter the Sanctuary.

In the simulated universe of the Sanctuary, my data-immortals have fought each other countless times. Through this violence, I have studied and documented their true character. But my study cannot be complete without the power of the Tenno, the most powerful specimen in the system — you. Your duty in this experiment is to kill as many specimens as efficiently as possible. In this chaos, the true nature of these creatures will be revealed... as will yours.”

- Cephalon Simaris

PREREQUISITES

Must complete The New Strange quest.

WHERE TO GO

Talk to Cephalon Simaris at his Sanctuary in any Relay OR select Sanctuary Onslaught in the Syndicate World State Window tab.

NEW TERMS

ZONES: The equivalent of a 'Wave', 'Round', etc! This is a new Endless mode, thus, new terminology!

DATA-CONDUITS: Portals to the simulated combat!

(X) EFFICIENCY: The means to keep a Conduit open!

WHAT TO DO

Enter the Conduit to the Sanctuary and maintain Efficiency against increasingly difficult Specimens for 2.5 minutes.

Efficiency Stimulus’ are spawned per zone that each grant 10% Efficiency - use them wisely!

Each zone after the first triggers a 45 second Focus Boost that scales in multiplier (MAX of 16x) - kill Specimens as fast as you can!

When a zone is complete, Simaris will open a Data-Conduit to a new and harder zone within his Sanctuary.

ELITE SANCTUARY ONSLAUGHT (HARD MODE):

Welcome to Simaris’ true stress test.

Each week Simaris simulates a predetermined sequence of tilesets and Elite Specimens. This Onslaught is not for the leisurely, as Specimens are stronger and Simaris’ rewards for your Elite data mimic your efforts. Fight relentlessly and repeatedly until your fingers bleed - this please Simaris.

TIPS
Simaris seeks data on the Elite using his own rules. This is his simulation, after all, and his rules are:

No Gear! The Gear wheel, Specters, and Emotes are disabled in Sanctuary Onslaught and Elite. Strictly no Dancing in Simaris' world.

Simaris demands only Rank 30 Warframes can compete in the Elite Sanctuary Onslaught.

An overuse of Warframe abilities in Elite Sanctuary Onslaught can skew Simaris’ data. You may find he has different tolerance levels against ultimates than first abilities. You may never even encounter this rule, but if you do, know that it is only temporary.

A mysterious meteorite has crashed just outside of Cetus revealing a horrific boil. The boil is growing and the Ostrons have sighted infested lifeforms emerging from it. We need to act now before they make their way to Cetus.

Konzu has received reports that Vay Hek possesses a toxin that can destroy the boil. But Vay Hek won’t help; he sees this infested boil as a means to rid the Plains of Cetus and the Ostrons.

We need to get ahold of the toxin and destroy the boil before it becomes unstoppable. Visit Konzu in Cetus to learn his plan for retrieving the toxin from Vay Hek.

WHAT YOU NEED TO DO
Konzu has a Plague Star Specific Bounty for you. Completing the series of Bounty Missions will earn you continued OPERATION STANDING to shop for all the Event Rewards! You should to speak to Konzu at Cetus to begin running the Plague Star Bounty!

WHAT YOU NEED TO KNOW
The Plague Star Bounty starts with enemies in the Medium difficulty range, but you can increase the stakes. The more Bounties you complete, the more standing you earn toward something new: Operation Syndicate! NAKAK, the oddities vendor, represents the OPERATIONAL SUPPLY Syndicate for Operation: Plague Star! The Rewards NAKAK holds to exchange for standing aren't just vanity - some allow you to increase the stakes to earn more!

More details can be found here:

General Additions:

Added option to Return to Orbiter from the Simulacrum.

Five new tradeable Captura Scenes - available as Sanctuary Onslaught rewards.

CORPUS SHIP FREIGHT SCENE

GRINEER SETTLEMENT ARTILLERY SCENE

LUA BALCONY SCENE

KUVA FORTRESS CREVICE SCENE

GRINEER SEALAB CENTRIFUGE SCENE

Added 9 Fan Art Displays that were featured on Prime Time to the Codex!

Kuva Survival Changes & Fixes:

Taveuni node on the Kuva Fortress now indicates that it’s a Kuva Survival as opposed to a regular Survival.

Removed a tile in the Kuva Fortress Survival tileset that had recurring spawning problems.

Fixed Life Support Towers sometimes not accepting Kuva Catalysts.

Fixed new incoming Life Support Towers sometimes overlapping Towers which were activated and had yet to disappear.

Fixed "Time" on Kuva Harvester UI only being localized to the Host's language.

Fixed Kuva Catalyst pickup and Life Support warning transmissions playing more than once.

Fixed Kuva Harvester UI overlapping and lingering on screen.

General Survival Changes:

Incoming Life Support markers now show in-world and flash, instead of on the minimap only.

The Extraction marker now shows at every rotation C for 60 seconds (as well as the original 5 mins), and when players are at Extraction and triggered the countdown.

Small Survival pickup markers no longer stick to screen edges to reduce clutter.

General Changes:

Minor changes to Zephyr Hagoromo skin that improve overall aesthetic.

Changed Fomorian drop rates to the following:

400 Endo Common (38.72%)

Imperator Vandal Barrel Uncommon (11.28%)

Imperator Vandal Receiver Uncommon (11.28%)

Imperator Vandal Blueprint Common (38.72%)

Corrected some Sugatra positioning on Infested Zaws.

Updated many Glyph descriptions formatting and removed mentions of "Skin" in some.

You can now Quick Melee while Spearfishing in the Plains!

Increased Nezha’s Blazing Chakram base Damage to 250.

Ability Strength Mods now affect both Health restore and Damage (previously was just Health).

Made spawn improvements to Kuva Catalysts to avoid getting stuck in geometry or unreachable places.

Opened more previously locked walls in the Void that hold item Containers.

Friends' current location/activity is now displayed next to their names in the quick invite panel (same as what is shown in the actual Communication > Friends list).

The Grineer have grown too comfortable in the stillness of space. They have forgotten how to be subject to the desert, how to wring life from sand and withered leaves. They do not remember the violent storms, the blistering heat, the absolute and total wrath of the desert.

The time has come to remind them.

INAROS RAMSES SKIN
A god among mortals. A king among Warframes. Ascend the throne and become Inaros Ramses.

LONGSWORD KOPESH SKIN
A sword forged for a pharaoh. Bestow the form of this curved blade on any one-handed longsword.

SCARAB SYANDANA
The signature Syandana of Inaros Ramses.

INAROS RAMSES COLLECTION
Ascend the throne and become Inaros Ramses with this collection. Includes the mighty Inaros Ramses Skin, the crescent Kopesh Longsword Skin and the Scarab Syandana.

NEZHA JINZA HELMET
A unique helmet for Nezha.

TENNOGEN BUNDLE XXIV!

Mirage Jolli Helmet by Cheshire

Zephyr Skeiron Skin by novadragon01

Sybaris Overload Skin by Reisen.Udonge

Frost Summit Helmet by artarrwen

Liset Maltzur Oculus Skin by Cobalt

NEW GRINEER AND CORPUS ARTICULA!
All new poseable and scalable models of both Grineer and Corpus foot soldiers!

Grineer

Frontier Butcher

Frontier Eviscerator

Frontier Heavy Gunner

Frontier Hellion

Elite Frontier Lancer

2 Grineer Pose Sets!

Corpus

Sniper Crewman

Ranger

Nul Comba

Corpus Power Carrier

Elite Crewman

2 Corpus Pose Sets!

NEW SUKSHMA DECORATIONS!
Decorate your Orbiter (or Dojo) with the exquisitely designed Sukshma Decorations that add luxury and class!

New Gamemode: Endless Kuva Survival!
Endless Kuva Survival brings an Excavation/Defense twist while maintaining the intensity of Survival. This gamemode offers players a much-requested avenue to acquire Kuva outside of the Siphon/Flood mechanic, and on the aptly named Kuva Fortress! Players, both Public and Solo, now balance risk and reward as they sacrifice their Life Support Towers for precious Kuva.

The current Kuva awarded per successful Kuva Harvester is set at 200. A plethora of test runs and acquired stats showed that 200 Kuva sat safely in between Kuva Siphon and Kuva Flood missions. This value is not set in stone (https://twitter.com/sheldoncarter/status/980250421624262657) - we are eager to read your feedback from your own playthroughs!

How it works:

Taveuni on the Kuva Fortress is now the new home of Endless Kuva Survival.

A marked enemy carrying a Kuva Catalyst will spawn per Life Support Tower.

Picking up this Kuva Catalyst and simply walking up to an unactivated Life Support Tower, transforms the Life Support Tower into a Kuva Harvester. Now you must protect this Kuva Harvester for 1 minute (as indicated on your UI) as enemies will now logically and forcefully attempt to destroy it. If they succeed in destroying the Kuva Harvester, you will lose out on both Kuva and the Life Support Tower.

Once the Kuva Harvester is complete, 200 Kuva is awarded to everyone! Completed Kuva Harvesters also give a small percentage of Life Support to aid in your literal Survival.

Worth noting that this 200 Kuva is awarded the same way as Kuva Siphon/Flood missions, as opposed to a physical Kuva kool-aid bottle drop that was proposed in the Dev Workshop. Meaning, you do not need to return to the Tower to physically pick up your Kuva, it is instantly awarded (still affected by Boosters and Smeeta Charm).

Kuva Fortress Survival Improvements:

Removed cramped and maze-like Kuva Fortress tiles that felt unsuitable for an Endless Survival with an Excavation/Defense twist.

Kuva Guardian Changes:
In light of all these changes surrounding Kuva, we felt it necessary to make improvement tweaks to the Kuva Guardians. When faced outside of The War Within quest, their mechanic required to turn them vulnerable has been met with some confusion.

As an overall change, Kuva Guardians are now easier to turn vulnerable but will become tougher to kill once they are.

NEW vulnerability flow: No stun state required. Operator Void Blast OR Void Dash to disarm their Kesheg and turn vulnerable.

General Kuva Guardian Changes:

Increased base Health from 300 to 400.

Slightly increased the Fire Rate of their Twin Rogga .

Guardian Health type is now in line with the rest of Grineer.

Weaker against Heat and Viral but more resistant to Gas.

Added a pulsing red glow around Kuva Guardians for a few seconds to depict when they are vulnerable (similar to the Teralyst).

Legendary Arcane Trading Changes:

100k Credits for Unranked Legendary Arcane

300k Credits for Rank 1 Legendary Arcane

600k Credits for Rank 2 Legendary Arcane

1M Credits for Rank 3 Legendary Arcane

General Additions:

Added a Chat command to enable ‘Do Not Disturb’. Enabling this will prevent any new Private Messages and mission invites from appearing. In addition, it will also auto decline game Invites and auto-reply to private messages to indicate that you are unavailable. If you have a private conversation tab active or if you initiate a private conversation, you will still be able to communicate.

Enable Do Not Disturb by typing /dnd (Do Not Disturb) in Chat

Disable Do Not Disturb by typing /normal in Chat

Added new placeable Orbiter Decorations:

Equinox Day-Form Noggle

Equinox Night-Form Noggle

Equinox Combined-Form Noggle

Ropaka Planter

Daaru Planter

Aranya Planter

Kukkura Pet Bed

You can now customize your Operator and access your Focus Trees while in Cetus!

Added “Mission Time” to the End of Mission screen under STATS.

Added Fishing, Amps, Zaws and Mining categories to the Foundry.

If you do not own items that are in these categories, you will not see the respective Foundry tabs.

Dojo Remaster
First, it's worth mentioning this is largely rooted in improved functionality across the board. We do plan on releasing even more updates with further lighting improvements and the 'Build your Own Obstacle Course', so keep checking back for that.

And now, the Remaster!

With this Remaster we've aimed to do a few things:

Give you better decorating tools.

Offer you more decorations.

Give you more functionality in the Dojo.

The new and improved Decoration Placement functionality is here for what will probably fill the next few days of your Warframe play time! This new Placement functionality applies to both Dojo and Orbiter decorating.

Placing Decorations now uses a free cam technology, similar to Captura!

Since Architects are the only ones that can place Orbiter Decorations in the Dojo, they are the only ones that will see this option in the Treasury.

If an Orbiter Decoration is removed from the Dojo, it will simply go back into the Vault, where it can be placed again if desired.

Orbiter Decorations CANNOT be refunded back to the original Orbiter inventory once they’ve been donated to the Clan Vault.

You will receive a confirmation prompt when donating one of your own Orbiter Decorations to your Clan’s Vault.

*Please note that the following items cannot be contributed to the Clan Vault:

Articulas, Displays, and unique items (Neewa's Drawings, etc)

Ambulas Noggle

Stalker Noggle

Shadow Debt Noggles (Acolytes)

Kuria Statuette

Sacred Vessel

Oro Ornament

Rell’s Donda

Prominence Wisp Totem

Thousand-Year Fish Statuette

Sound Changes:

Enemy Hit Notifications: Targeting and damaging enemies with weapons will produce a much more defined contact sound to identify if your shots are dealing damage. You will now also hear whizz-bys and ground surface effect types better as well. This feature is especially useful when shooting at enemies from long distances. We also hear you loud and clear too, which is why this sound enhancement can be toggled on/off in the Audio Options Menu.

Volume Sliders: The Audio sliders in the Audio Options Menu now calculate their offsets between each other properly. When Audio sliders are set low, they will now properly cull sounds that shouldn't be heard. In summation, Warframe’s audio mix now sounds better.

Mix Effect Ducking: How Warframe ducks out sound is now calculated in a more logical way to produce an improved sounding audio mix.

Added a “whoosh” like sound right before landing when jumping from great heights/distances.

Added new aiming in/out transition sounds when using Primaries and Secondaries.

Pox will no longer play Hit Notification sounds on Damage over Time ticks.

Made the difference between headshot Hit Notifications and headshot kill sound more clear.

Operator Void Beam and Mote Amps will no longer play Hit Notification sounds to be in-line with other Beam weapons.

Exodia Force Changes:

Melee combo multiplier now applies to the radial blast of Exodia Force. This also fixes Exodia Force not scaling off of Modded Damage.

Increased Status Chance from 5%/10%/15%/20% to 5%/20%/35%/50%.

Changed Damage from 80%/100%/120%/150% to 50%/100%/150%/200%.

Changed Radius from 5/6/7/8 meters to 3/4/5/6 meters.

Captura Changes:

Improved how precisely you can alter the Camera Duration slider (increment by 0.1). This means that the minimum speed for Camera movements is now lower!

Improved optimization of Advanced Captura Mode.

The playing Camera will now stop if you decide to edit a Camera Position while it's playing.

Improvements for adding/removing Camera Positions while the camera is playing in Captura.

Eidolon Shrine Changes:

As most Tenno have discovered, Eidolon Shards are necessary to continue your hunt for the Gantulyst and Hydrolyst. These changes are not towards the Shrine mechanic itself, but for the way Shards are consumed if an unfortunate Host migration or loss of connection occurs.

Brilliant/Radiant Shards are not removed from player inventory until the respective Eidolon spawns.

Players can now remove their Shard after inserting it into the Shrine (until the Eidolon spawns, at which point it is removed from their inventories and consumed by the Shrine).

All Shards are removed from the Shrine and returned to Player inventories if a Host migration occurs before the Eidolon spawns.

All Shards are removed from the Shrine and returned to Player inventories if Night ends before the respective Eidolon spawns.

All Shards are removed from the Shrine and returned to Player inventories if players extract from that Plains before the Eidolon spawns.

Vomvalysts no longer drop Sentient Cores when they are auto-'killed' at sunrise.

Visual Effects improvements.

Based on feedback we made some changes to the intensity of Visual Effects in Warframe, especially in the context of Eidolon fights!

Increased the Commander Switch Teleport cast time to 2 seconds instead of being almost instant, and added a casting sound indication.

Both Grineer Commander and his target will glow orange during his Switch Teleport cast.

Bullet Jumping or dodge rolling can now break you out of the Switch Teleport. Previously the only way to avoid being Switch Teleported is to kill the Commander while he is casting.

Switch Teleport now delivers a Knockdown Status debuff after being teleported (unless Modded to avoid or minimize Knockdowns).

General Changes:

Ember Prime, Frost Prime, and Loki Prime (and their accompanying Prime weapons/cosmetics) have re-entered the Prime Vault and is now closed until further notice!

Prime Vault Relics have been removed from drops and those Relics obtainable from Bounties have been replaced with Zephyr Prime, Tiberon Prime, and Kronen Prime Relics.

If you already hold Relics in your inventory that house these Primes, they will remain in your inventory and you may continue to play them.

Improved hitbox sizes on the Eidolon Synovias (weak points) to make them easier to hit/target when moving.

Fixed an extra "0" damage number popping up for every instance of damage dealt to a Teralyst Synovia. Shotguns will therefore no longer shower the Teralyst with a confetti of zeroes when hitting a weak-point.

Boltor Prime Status Chance increased from 32% to 34%.

Updated the look of Nekros’ Shadows of the Dead minions to help players better differentiate between them and real enemies.

You can now dodge/roll out of Zephyr’s Tail Wind hover! This change also fixes getting locked out of all other actions for the duration of Tail Wind if a dodge/roll was initiated while charging.

The Shard selection screen will now show you how many Brilliant or Radiant Shards you have available to convert into Focus (originally this number would only be available to you once you had selected what Shard type you wanted to convert).

Opened arbitrarily locked Void doors/walls that held Rare items. It’s been known for awhile now that the classic combination of Punch Through + Vacuum could grab these items for you, but now it’s open season for all!

Reduced the requirements for "Kill X Dargyns with a Bow" Riven challenge to bring the intended difficulty and time commitment in line with other Riven challenges.

Existing Rivens with this challenge are unaffected.

Fish Bait descriptions now also indicate what time of day that the respective fish will spawn.

Slightly changed the color of each Fishing Spear to better identify which Spear you’re equipping.

Changed the Fishing Spear Icons in Fisher Hai-Luk’s store to focus more on the Spear tip to better identify each Spear.

You can now search for Zaws in your Inventory via their Entitled name.

Increased the number of items shown on the ‘Most Used’ list under your Profile & added the ability to scroll the list.

You can now re-open the Ambulas boss doors from the outside if you’re an unlucky Tenno who got locked out of the arena cause your squad initiated the boss fight without you.

Failed Bounty squads will now be locked to prevent players from joining an already failed Bounty.

Arcanes will now be listed according to Rarity in the End of Mission screen.

Placing in the top 20 in a weekly Leaderboard with at least 50 entries will now show a notification about your placement!

Sentinels and their weapons will now display stats when Chat linked and viewed in the Codex.

TennoGen items are now linkable in chat!

Upon escaping your Orbiter via sneaky level holes, you will now be teleported back inside. For those that have already discovered these holes and have placed Decorations in space, please contact support.warframe.com to have your Decorations put back into your Inventory.

Fixed a rare case where the Camera speed calculations could get stuck in an infinite loop in Captura.

More fixes towards the Cetus gate opening to reveal a black abyss.

More fixes for numerous edge case UI script errors.

Fixed the Warframe Arcane in the second slot not triggering if the Excalibur Dex Helmet is equipped.

Fixed waypoint marker pathing issues in the Grineer Sealab Tileset.

Fixed being able to deploy Sky Archwing in tight corners on the Plains, resulting in clipping into the Landscape. Players now will not be able to deploy their Archwing in these spaces if there’s a possibility of collision with the Plains’ geometry.

Fixed an unintended teleport volume in the Corpus Ice Planet tileset.

Fixed a core in the Grineer Forest Tileset that glowed a little too brightly.

Fixed seeing both your Warframe and Operator in the Arsenal when accessing the Arsenal in Cetus in Operator Mode.

Fixed excessive bloom in the engine room of the Void during the Second Dream Quest.

Fixed Final Boss health bar remaining on the screen if you continue to play the Wyrmius mini-game after defeating it.

Fixed a script error caused by trying to edit/add/remove Camera Positions while the Camera is playing in Captura.

Fixed inverted logic for dual weapons that alternate their firing hands that resulted in the muzzle flash not matching the animation.

OCTAVIA MAESTRA SKIN
Get ready for an encore with this reprise to Octavia’s concerto of mayhem. The audience awaits their Maestra.

HOROS INSTRUMENT PACK
A themed instrument pack for Octavia's Mandachord. The score to war, with a danceable beat.*This pack can be found by accessing the Mandachord in Octavia’s Appearance screen.

BOLTOR BRAVURA SKIN
A new look for the Boltor, and one worthy of a diva. The Boltor Bravura Skin also has its own custom reload animation!*Please keep in mind that due to technical limitations and differences between firing/reloading animations on other Weapons, the Boltor Bravura Skin can only be equipped on the Boltor. While previous Skins have typically worked on multiple Weapons, we think it is better to optimize this Skin specifically for the Boltor.

VERISMO SYANDANA
Make a breathtaking entrance with the syncopated design of the Verismo Syandana.

MAESTRA COLLECTION
Everything for a virtuoso performance: Octavia’s Maestra skin, Verismo Syandana and the Boltor Bravura Skin. Also includes the Horos Collection of synthetic Mandachord notes: the score to war, with a danceable beat.

PANDERO CERAMICA SKIN
A bold red and white glaze glistens across the surface of this hardened ceramic Pandero Skin.*Following suit of the Boltor Bravura Skin, due to technical limitations and differences between firing/reloading animations on other Weapons, the Pandero Ceramica Skin can only be equipped on the Pandero.

Advanced Captura Tools
It’s time to live your Guillermo Del Toro cinematic dreams with the new Advanced Captura Tools! Slow it down, speed it up, interpolate visual effects and more to make YOUR OWN Hydroid Prime trailer! The possibilities are 200 Camera positions wide and full of text that we know you’ll make a meme out of.

What’s New/Changed:

Place up to 200 Camera Positions, adjust Camera Speeds, and more.

You can precisely select the amount of time it takes for the Camera to transition between two points by changing the Duration per Camera Position.

When the Camera is playing, the Duration option is replaced with a global 'Speed multiplier' option.

Place up to 5 in-world Text lines (30 char limit per line), with the option to change text color as well.

Added a Cinematic Mode button that removes UI, plays Camera track, etc. You can return to the Captura menu at any time.

Added Lotus Glow and Edge of Shadows filters.

Added Filter Opacity and Filter Depth sliders for filters.

These options will appear disabled if your Filter is Neutral.

Change the Time of Day and Rain volume in the Plains of Eidolon Scene (applies to each Camera Position).

Moved the Filter option to the top of the list so it doesn’t go offscreen.

Also worth noting that you can still host an 8 player Captura simply by inviting 7 other players once you’ve loaded into Captura.

Arcane System Overhaul
It’s been quite some time since we really dived back into Arcanes. Moving Arcanes to the Teralyst, Gantulyst and Hydrolyst was just the first step in a much bigger movement to improve the Arcane system that some Tenno might not even know exists.

If you need an Arcane refresher, the following in the spoiler is for you!

Spoiler

What is an Arcane?Previously: Arcanes are Enhancements that can be installed on certain equipment and cosmetic items to grant them buffs that can be activated by achieving certain conditions within a mission.

Currently: Arcanes are Enhancements that can be installed on your Warframe, Operator, Operator Amp, or Zaw to grant them buffs that can be activated by achieving certain conditions within a mission.

How do I get an Arcane?
Arcanes are rewards from defeating the Teralyst, Gantulyst, and Hydrolyst in the Plains of Eidolon.

How do I view my Arcanes?
The Arcane Manager screen can be accessed by going to your Foundry and clicking the ‘ARCANES’ button on the bottom right of your screen.

How do I Upgrade my Arcanes?

Having multiple of the same Arcane will allow you to Upgrade it (similar to Mods). Upon accessing your Arcane Manager screen, you will see the button to Upgrade your Arcane and the stats included when it is Upgraded:

Choosing to Upgrade your Arcane results in consuming said Arcanes:

Your newly Upgraded Arcane will now display it’s Upgraded status and option to continue to Upgrade:

3

What’s New/Changed:

Upon logging in, all Arcanes installed on Cosmetics/Helmets will be Distilled because Arcanes can no longer be installed on Cosmetics/Helmets.

Old Legacy Arcane Helmets will keep their Arcane installed but you can not equip the Legacy Arcane Helmet on a Warframe with 2 Arcanes already installed.

Arcanes can only be installed on your Warframe, Operator, Operator Amp, or Zaw.

You can install 2 Arcanes per Warframe and per Operator.

You can install 1 Arcane on Operator Amps and Zaws.

Arcanes will appear as "EQUIPPED" if already equipped on the Warframe/Operator/Amp/Zaw that is currently being modified.

Arcanes have received a visual overhaul! Arcane Rarity now matches the style we use on Mods and Relics. Hopefully this is a much clearer representation of their Rarity than before:

You can now search/sort within the Arcane Manager screen.

You must be at least Mastery Rank 5 or have an Arcane owned if below Mastery Rank 5 to install an Arcane.

Upgrading your Arcanes:

When Upgrading an Arcane, you can now specify to what level you want to Upgrade it to.

When Upgrading an Arcane, you can now do multiple Ranks in a single operation.

The ‘NEXT RANK’ button will appear grayed out if you do not have the required amount of Arcanes to proceed to the next rank.

Changed the Arcane Rank indicators to be Arcane icons instead of numbers.

You can now trade Upgraded Arcanes!

The Arcane name and Rank will appear on the same text line in the Trade confirmation prompt.

Arcane slots will not appear in the Conclave Mode of the Arsenal.

Slightly adjusted the Teralyst Arcane drop tables based on new Arcane rarity calculation. Even though this adjustment is very slight and actually increased some changes of more rare Arcanes, we have included the values for you here for transparency:

Spoiler

Eidolon Teralyst

Old

New

Arcane Resistance

6.78%

6.78%

Arcane Ice

14.92%

14.95%

Arcane Warmth

14.92%

14.95%

Arcane Nullifier

14.92%

14.95%

Arcane Tempo

18.64%

18.50%

Arcane Momentum

14.92%

14.95%

Arcane Consequence

14.92%

14.95%

Eidolon Teralyst (Special)

Old

New

Arcane Victory

6.02%

6.02%

Arcane Resistance

6.02%

6.02%

Arcane Ice

12.05%

12.05%

Arcane Warmth

12.05%

12.05%

Arcane Nullifier

12.05%

12.05%

Arcane Healing

6.02%

6.02%

Arcane Deflection

6.02%

6.02%

Arcane Tempo

15.66%

15.68%

Arcane Momentum

12.05%

12.05%

Arcane Consequence

12.05%

12.05%

Eidolon Gantulyst

Old

New

Arcane Strike

18.17%

18.25%

Arcane Awakening

18.17%

18.25%

Arcane Guardian

15.83%

15.68%

Arcane Phantasm

10.20%

10.20%

Arcane Eruption

10.20%

10.20%

Arcane Agility

10.20%

10.20%

Arcane Acceleration

10.20%

10.20%

Arcane Precision

7.03%

7.02%

Eidolon Gantulyst (Special)

Old

New

Arcane Strike

14.36%

14.63%

Arcane Awakening

14.36%

14.63%

Arcane Guardian

11.75%

11.92%

Arcane Phantasm

9.40%

9.25%

Arcane Eruption

9.40%

9.25%

Arcane Agility

9.40%

9.25%

Arcane Acceleration

9.40%

9.25%

Arcane Precision

6.27%

5.92%

Arcane Pulse

5.22%

5.29%

Arcane Ultimatum

5.22%

5.29%

Arcane Aegis

5.22%

5.29%

Eidolon Hydrolyst

Old

New

Arcane Trickery

24.42%

24.78%

Arcane Velocity

22.09%

22.23%

Arcane Arachne

13.95%

13.76%

Arcane Rage

13.95%

13.76%

Arcane Fury

13.95%

13.76%

Arcane Avenger

11.63%

11.70%

Eidolon Hydrolyst (Special)

Old

New

Arcane Trickery

20.37%

20.24%

Arcane Velocity

16.67%

16.79%

Arcane Arachne

12.96%

12.74%

Arcane Rage

12.96%

12.74%

Arcane Fury

11.11%

11.24%

Arcane Avenger

11.11%

11.24%

Arcane Barrier

4.94%

5.00%

Arcane Grace

4.94%

5.00%

Arcane Energize

4.94%

5.00%

2

General Additions:

Added 6 new Narta Emote from the Maestra herself!

Manibus Narta

Degage Narta

Noble Narta

Terpsichore Narta

Cruzar Narta

Systole Narta

Added 7 new Captura Syndicate Scenes:

Lua Nursery Scene (Arbiters of Hexis)

Corpus Ice Planet Wreckage Scene (Cephalon Suda)

Grineer Shipyards Manufactory Scene (New Loka)

Corpus Gas City Conduit Scene (Perrin Sequence)

Infested Ship Bridge Scene (Red Veil)

Grineer Settlement Reactor Scene (Steel Meridian)

Orokin Derelict Plaza Scene (Cephalon Simaris)

Added FX to Hema headshots to give it a nice leechy feel!

Added a pulse FX on player arrow (YOU!) upon opening (and every 5 seconds after) the Advanced Plains Map.

Added the Filter Opacity slider to Displays.

Beam Weapon Changes:

As we've made optimizations to the game over time, we can have returned Beam Weapons to their original status of hitscan weapons with pinpoint accuracy and zero recoil.

Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 20% to 100% over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds. The following weapons are the exceptions:

Convectrix - Primary fire starts at 60% / Alt fire starts at 80%

Phage - Starts at 70%

Embolist - Starts at 30%

To help with ammo economy, Beam Weapons consume 0.5 ammo per trace - unless they are Flamethrowers.

We're hoping for some practical feedback on the changes and your thoughts! It's a bit tricky to grasp the behaviour changes on paper, but in practice it's something you'll be able to detect quickly. Please bear that in mind when replying - practical feedback will be the needle mover for any tweaks to come.

With such a huge change in behavior, comparing new stats with old is like apples to oranges so they are presented on their own below from our designer:

Panthera (Alt Fire Only)
Damage 100 Physical
Fire Rate 2
Range 6m from 5m
1 ammo consumed per hit*Please note that Ammo will be consumed when hitting surfaces other than enemies at the moment. We are aware and will fix as soon as we can!

Beam weapons now state "STATUS" instead of "STATUS / SEC" in the Arsenal because they can now Status Effect more than once per second (like all other weapons).

The Flux Rifle has a new battery charge up and fully charged sound to go with it’s beam rework!

Minor tweaks to reload timing on Glaxion and Gammacor.

Tweaked the Synapse beam to better represent it’s Corrosive Damage.

Weapon Range Mods (like Sinister Reach) no longer affect the distance of chains for chainable Beam weapons (like the Amprex). Main Beam distance is still affected by them.

Mesa's Ballistic Battery ability interacts with Beam weapons like the behavior of other weapon types: the Damage bonus is now only applied to one Damage hit, but it is not affected by the Beam weapon ramp-up and always applies full Damage.

Beam Weapon FAQ:
Currently Multishot Mods do not increase Status chance. Multishot works like all other weapons except the affect is in the same spot as the base occurrence. We are monitoring this closely!

Conclave Changes and Fixes:

Ignis and Ignis Wraith are now usable in Conclave.

Fixed players not seeing the ‘killfeed’ when a player has been killed in Conclave.

Fixed not being able to equip the Knightess and Corpra Helmets in Conclave.

Fixed getting Oro from killing yourself with the Glaive in Conclave.

Reduced the Damage of all Beam weapons in Conclave.

Reduced the Damage of the AkJagara in Conclave.

End point of Ignis weapons are now 1m from 3m in Conclave.

Ignis magazine capacity reduced to 30 in Conclave.

Ignis Wraith mag capacity reduced to 40 in Conclave.

Spectra magazine capacity increased to 30 in Conclave.

Amprex magazine capacity reduced to 40 in Conclave.

Glaxion magazine capacity reduced to 30 in Conclave.

Nukor ammo capacity reduced to 60 in Conclave.

Synapse damage reduced from 19 to 18 in Conclave.

Synapse magazine capacity reduced from 30 to 25 in Conclave.

Embolist ammo capacity increased to 50 in Conclave.

Synoid Gammacor damage reduced from 20 to 19 in Conclave.

Invasion Changes:

With the precedent already set from Fissure missions for rewarding per normal endless cycle, Invasions felt strenuous due to their lengthy mission completion requirements. Considering there are other “faster” mission types available to get your reward and get out, it was time to cut back a bit on the way 'endless' variants work within the system. As a result, the following mission completion requirements have been scaled back:

Defense from 10 waves to 5 waves

Survival from 10 minutes to 5 minutes

Interception from 2 rounds to 1 round

Excavation from 1000 Cryotic to 500 Cryotic

Excavation Objective UI Changes and General Changes:

In the simplest of terms, UI for Excavation missions has been cleaned up and simplified!

Endless Excavation missions now display ‘Digs Completed’ instead of ‘Total Cryotic Excavated’. The number of ‘Digs Completed’ is what counts towards the tiered Rewards in the Endless modes, and this change saves you some mental math!

You can still see the total Cryotic Excavated on the Mission Progress screen.

Excavators will no longer take Power Cells if BOTH Shields and Power are full as to not waste valuable Power Cells.

Excavation UI displays 'Power: FULL' when the Excavator no longer needs more Power Cells to run to completion.

All Lotus transmissions will appear on the right side of the screen as to not obscure the Excavation UI.

Added a subtle blue Shield charge FX (similar to Warframe Shield charge FX) to the Excavator when its Shields are recharged by a Power Cell.

Dargyn Changes and Fixes:

Upon mounting a Dargyn, your Warframe will now become ‘invincible’ and enemies will attempt to destroy the Dargyn first instead of you.

Removed the ability to mount a Dargyn during Transference. Although this resulted in an amazing bug where a Warframe would fly away in the Dargyn and do work while you watched from your Operator on the ground, it’s not intended!

Removed dust FX on idling Dargyns.

Fixed not exiting Archwing mode when mounting and dismounting a Dargyn when Archwing is active.

Fixed being unable to place a waypoint when driving a Dargyn.

Fixed exiting a Dargyn reviving your Sentinel.

Fixed AI/Sentinels attacking unmanned Dargyns, which destroyed your hope of mounting one before you got the chance.

Fixed Dargyns passing through the Plains barrier wall.

Changes:

Removed The Law of Retribution/Nightmare, and The Jordas Verdict Trials.

For the next 10 days, you will receive an Inbox message upon login thanking you for your dedication to the Trials over the years and a new Invati Sekhara (if you have completed at least 1 Trial). Resources from Trial Keys and in-progress Keys at the time of the update have also been refunded back to you (not Keys that you have already used).

Picking up a Syndicate Medallion, Exceptional Sentient Core, Flawless Sentient Core, Cetus Wisp, Tellurium, Syndicate Medallion, or any of the Eidolon Shards will now display the same special UI message like when you pick up an Argon Crystal. (similar to Argon Crystal).

Picking up a Cetus Wisp now includes an FX.

After placing an Orbiter Decoration, you now have the option to place another of that type without having to go through the Decoration item menu again (when not looking at any Decoration).

The Simulacrum Mimeograph now saves your previous settings. Example, if you spawn 20 Level 50 Moas on your last visit, you will see the same settings saved and at the ready when you return!

Operators (if Transference has been used at least once) now receive Affinity for each Synovia of the Teralyst/Gantulyst/Hydrolyst destroyed. Our intentions here are to help with leveling up Operator Amps.

Increased the amount of Affinity you earn from killing Vomvalysts by 5x to help Operator Amp leveling.

When you complete a Bounty stage or Incursion, Reviving won't make you lose the Affinity that you earned before that checkpoint. To offer an example:

New behavior: Earn 1000 Affinity, finish Bounty stage, earn another 500 XP, then die and Revive, you'll only lose 10% of the 500 Affinity since the 1000 Affinity that you earned before you finished the Bounty stage is already "saved".

Removed the “while sliding” and “undetected” requirement for the "Kill X Dargyns with a Bow" Riven challenge to alleviate some frustrations. Any existing challenges with this requirement will revert into one without it.

Drivable Dargyns that are commandeered by Pilots now count towards the "Kill X Dargyns with a Bow" Riven challenge.

Grineer Sealab doors now displays a distinctive Icon to indicate it needs to be hacked in order to proceed.

The Stolen Dreams quest is no longer given when reaching Mastery Rank 3 because it is a reward for completing the Phobos Junction.

Talking to Onkko will now make all other Operators invisible, just like when you talk to Konzu with a busy crowd closeby.

When customizing your Warframe under the Appearance tab, your Warframe will appear unarmed and idling to make customization easier without going into a blocking/armed stance.

The message that appears when you are over the Riven capacity limit will now have options to open the Dissolve screen, purchase Slots, or defer to later instead of having to go into the Dissolve screen first.

Corrected a texture on the Repala Syandana to make it fully opaque instead of slightly transparent.

Improved Eidolon Lure following/positioning logic to prevent them getting right up in your face and disrupting your view.

Swapped the mesh of the Gantulyst dome Shield to solve collision issues with certain projectile types when shooting inside.

Enabled near culling on Eidolon bushes to reduce visual clutter during combat. You will now notice foliage fading from view when in the thick of it.

Disabled special Idle animations when customizing your Warframe Appearance in Arsenal. If a special animation is running when you enter the Appearance screen, it will continue until it's done and further special idle animations will not be played.

Restored the weapon trails that were removed from the greatsword/heavy blade Tennogen skins.

Changed Archwing Pursuit rewards to be one static drop table instead of rotations that never really functioned.

Fixes:

Spoiler

Fixed rare cases of the Cetus gate opening to a black screen (proceeding through would still teleport you to Cetus).

"“The Sentient was a deformed creature, sent from some dark fold of distant space, crushing towers and citadels across Earth...”

Until meeting its fate in a climactic battle.

“The device detonated. The Sentient's body shuddered, wracked by a cacophonous energy. Fragments of the Sentient crashed to the Plains and marshes and flatlands...”

These fragments are known as the Eidolons -- mysterious titans that continue to wander the Plains and loom over the people of Cetus.

Most of you have seen the Teralyst, a beast that rises from the watery depths every night. Legends speak of two more Eidolons that fell to the Plains, dormant for centuries but ever-present in the hearts and minds of the Ostrons.

Eidolon Hunters eager to prove their worth are trying to summon these creatures again. Are you worthy, Tenno?"

GANTULYST

Legends say the Gantulyst wields an enormous boulder for an arm and radiates powerful beams of Sentient energy. The Ostrons built a shrine in its honor hoping to gain its favor.

HYDROLYST

The Ostrons believe the Hydrolyst is an omen of impending natural disaster. Stories describe a distinct, pungent aroma that precedes the arrival of this toxic beast.

TERALYST MATCHMAKING BOUNTY

You now have options to matchmake for Eidolon Hunts!

Worth Noting: Remaining in the Plains for the entire Day Cycle effectively allows you to hunt the Eidolons across multiple nights. If your team kills all 3 Eidolons in one night, or across several, then the Teralyst will respawn and you can start the hunt again. TLDR players can hunt Eidolons across multiple nights without losing progress as long as they stay within their current session. Going back to Cetus resets it.

DRIVE THE DARGYN

Take your fight to the skies by hijacking unmanned Dargyns in the Plains. If you get caught, it's a footrace against the pilot to board the Dargyn! Use these to aid in your search for the new Eidolons!

RIVEN TRANSMUTATION

If you’re worthy, you’ll receive a guaranteed Riven Transmuter from the Hydrolyst (if captured). These consumable items can Transmute four Riven Mods into a brand-new Riven. Combining four Rivens of the same type (i.e Rifle, Melee, Shotgun, etc.) will result in a transmuted Riven of that type.

TENNOGEN ROUND 11 PART 2 BUNDLES

TennoGen Bundle XX

Spoiler

Corona Syandana by Hitsu San

Tonaca Syandana by Master Noob

Diva Polearm Skin by Iukinu_u

Tengoken Heavy Blade Skin by BeastBuster

TennoGen Build XXI

Spoiler

Octavia Diva Skin by Iukinu_u

Please note that Octavia’s twintails in the Workshop image differ from the in-game version due to the original design having too much emissive that would blind teammates. Our team has tweaked it to best represent the creators design.

Inaros Kephri Helmet by led2012

Oberon Wendigo Skin by Vulbjorn, the graphical walrus.

Saryn Velenosa Skin by Hitsu San

Harrow Graxx Skin by Faven

Excalibur Corpra Skin by FrellingHazmot

Trinity Knightess Skin by Rekkou

Additions:

Added a Mote Amp Blueprint to Onkko’s inventory (you can now purchase a new one with Standing in case you sold yours).

Zaws can now be linked in Chat! The name you Entitled your Zaw will also appear in the list that populates from typing in Zaw.

Added a new celebratory success sound for doing a perfect Mining extraction in the Plains!

Added different levels of FX for Mining success.

Added a completely new flow for Companion Incubator Management. Pets can no longer die! The base Incubator now behaves exactly as the Nutrio Incubator does with auto-stasis, and those with the Nutrio Incubator receive a significant discount on future DNA Stabilizer costs (from 75,000 to 5,000)!

Added categories to Hoks store for different Zaw parts and Arcanes. His Crafting screen can now also preview Gilded stats and appearance.

You can now buy up to 10 Loadout Slots! The previous limit was 5.

Added a new subcategory in the Market Weapons tab for Archwings.

Added a teleport trigger to warp slow squadmates outside of the loading hallway and out into the Plains. This is to catch followers who were far enough away to warp to the player, past the blocking volume already set up in front of the gate.

You can now see your customized Operator in Diorama previews when purchasing items.

Added toggle between Gilded and non-Gilded for crafted weapons.

Operator Arcanes are now listed in the Arcane section of the Codex.

New Riven challenges are here! Many of them brought to you by the Design Council!

Sound Additions:

Volume adjustments and balancing for all weapons. (Turned up quiet weapons and turned down loud weapons)

Added a new audio layer to older weapons to make them sound more impactful.

Added and improved exterior gun tail sounds for all weapons.

Added unique 'low ammo in clip' sounds for all weapons.

Added new sound to the Kohm reload.

Updates and sound additions to one handed secondaries when using Glaive type weapons.

UI Additions & Changes

This Update brings some changes to the UI in two big ways. The first one has been a much requested feature to overhaul the way the Plains of Eidolon Minimap works. The second is a complete change to the way Warframe renders all fonts.

Areas/Regions have now been named! (also appears on the normal Plains Map).

SECOND: Font Rendering overhaul!

Stay Calm! A lot of Warframe's text will look different. This change will make all fonts across Warframe more readable at all resolutions. We know change is scary, but this change is to make sure font scaling looks crisp across resolutions and with zooming!
All future UI work has had the stage set for it with this better text rendering!

Mining buff:

For those of you who may not have been aware, mining in the Plains has a base chance, as well as a bonus based on your accuracy, to reward a rare gem. We’ve increased both the base chance as well as the bonus for accuracy. You can tell how accurate you are by the number of gem icons that you fill up while mining. Each filled gem icon increases the total chance to receive a rare gem.

Reduced the accuracy required to get a perfect Mining extraction, meaning you don’t need to be as close to the line as before!

Arcane Changes!

Teralyst, Gantulyst and Hydrolyst now all drop Arcanes!

All 3 Eidolons have a 100% chance of dropping an Arcane.

The variety of Arcanes have been spread out across all 3 variants and weighted according to the rarity of the Arcane and difficulty of the Teralyst variant.

How you choose to defeat the Teralyst variants also attributes to the Arcane type/chance.

We have also made stat improvements to the following Arcanes, indicating base changes. Just multiply by 4 for quick maths of Max Rank values:

Arcane Consequence: On headshots, Bullet Jumping is improved rather than Aim Gliding/Wall Latching.Arcane Deflection: Now has a base value of 20%Arcane Healing: Now has a base value of 20%Arcane Ice: Now has a base value of 20%Arcane Warmth: Now has a base value of 20%Arcane Nullifier: Now has a base value of 20%Arcane Momentum: Now affects Reload Speed with a base chance of 10%Arcane Acceleration: Now has a base effect of 15% with a base chance of 5%Arcane Agility: Now has a base value of 10% with a base chance of 3%Arcane Awakening: Increased from Damage 15% to 25% and bumped chance.Arcane Fury: Now has a base value of 30% with a base chance of 10%Arcane Guardian: Armor applied is now additive vs multiplicative with a base value of 150.Arcane Phantasm: increased base effect from 5% to 10% and base chance from 4% to 8%.Arcane Precision: Now has a base value of 30% with a base chance of 20%Arcane Rage: Now has a base effect of 30%Arcane Strike: Now has a base value of 10%Arcane Ultimatum: Armor applied is now additive vs multiplicative with a base value of 150 with a Duration of 5 seconds at base rankArcane Velocity: Now has a base value of 20% with a base chance of 15%Arcane Resistance: Now applies to Toxin Damage with a base value of 20%

Co-op games and the Index, not always a recipe for success. Often times your time spent in the Index is at the liberty of your squad mates. We have added individual extraction to The Index! When players reach their wager target, if they're winning, the game will pause and bring up the defense reward screen. Players will have the option of extracting or continuing.

If players continue, they earn the credits reward, and the wager target is reset so that they have the opportunity to reach it again for more rewards. If players extract, the game ends and they collect all the rewards they managed to earn. The initial investment fee is only taken away once, regardless of the number of times the reward was earned. If time runs out and players are losing, they forfeit all rewards.

Required points per tier are now 50/75/100.

Increased the required Index points from 25/50/100 to 50/100/200

Enemy levels scale half as fast.

Changed the investment costs from 45k/60k/75k to 30k/40k/50k, and changed the credit returns from 120k/195k/275k to 105k/175k/250k. The amount of profit for each tier remains the same at 75k/135k/200k.

Changed the rewards to give the total credit return and take away invested credits, instead of combining them into the net profit.

Somachord Changes:

Volume slider changed to a horizontal slider.

Added loop toggle:

None: Stop playing songs once the current one ends

Loop: Existing behavior

Loop 1: Repeat the current song after it ends

Inverted the Shuffle state to be bright when it's enabled, and dark when disabled.

Warframe Changes:

Each Warframe’s stats and ability kits combine into a unique entity that offers different strengths and weaknesses. With 34 Warframes to choose from (and the 35th on the way), a Tenno may find there is no challenge they cannot overcome by making good use of the swiss army knife that their Arsenal offers. Some well-rounded frames do multiple things well, while others greatly excel in specific circumstances.

When reviewing the Arsenal over time, our developers often find themselves asking: 'is this fun?’. That's the most important question to us, from the perspective of both the active player and their three squadmates. We understand the importance of power fantasy, but overbearing abilities can make squadmates feel ineffective by seriously disrupting intended gameplay flow. Conversely, when a Warframe doesn’t do enough, players may simply choose a “better” frame, sacrificing personalization and diversity for efficiency. Neither of these situations are ideal, so let’s shake things up!

PLEASE NOTE: for the next 7 days you are eligible for free items!

Login within 7 days of the update for an inbox message containing 3 x Forma, a 3 Day Affinity booster, and an Exilus Mod Adaptor!

If you've read the Dev Workshop, a lot of this will look familiar, but there are some minor changes! Our intent remains the same. We relist important information here because our Update notes are much more widely read than Dev Workshops.

Spoiler

General Warframe Changes:

When interacting with Nullifiers, power-created avatars (Atlas’ Rumblers, Nekros’ Shadows, etc) will have their Health drained, instead of instantly disappearing.

Bladestorm
- Upon activating Bladestorm, Ash’s clones will do the stabbing, leaving the player free to act. Ash can choose to join in the execution by using Teleport on a marked enemy.
- Reduced energy cost of Bladestorm's Marks. 12 Energy / Mark when Visible, 6 Energy / Mark when invisible.

As one of three “stealth” frames that offer invisibility, Ash serves as a more offensive alternative to Ivara and Loki. In practice, his Bladestorm ultimate falls short of those expectations - although the ability is sufficiently lethal, players would be locked into cutscenes as Ash and his clones finished the job on marked targets.

With the above changes, the Ash player can continue moving and shooting after activating Bladestorm, while his clones do the dirty work! Plus, as an added feature, if a player wants to take advantage of the invincibility offered by the cutscenes (or just thinks they look cool), they can use Teleport on a marked target after activating Bladestorm to join in on the stabbing fun.

ATLAS

Rubble (new mechanic)
- Comes from killing petrified enemies. Atlas collects rubble to restore his health, or temporarily increase armor if already at max health. Rubble has a singular decay. Picking up more rubble delays the decay for a brief time.

Landslide
- Killing petrified enemies with Landslide generates bonus rubble. We have also increased the contact radius at max rank from 1.5m to 2m.

Petrify
- Can use Petrify on Tectonics’ bulwarks to increase rolling velocity and damage. Can also be cast on Rumblers to heal them for a % of max health.

Rumblers
- While casting, creates an AoE around Atlas that will petrify any enemy that comes close.
- Rumblers create rubble when they expire, based on how much health they had

Released in late 2015, Atlas fills the role of a beefy brawler Warframe. While his first ability Landslide really packs a punch, the rest of his kit falls short in comparison to other frames. We saw this reflected in Atlas’ usage stats, where he was the generally the least-used frame that didn’t have a Prime variant.

Similar to other recent reworks, we aim to give Atlas more synergy between the abilities at his disposal. Petrify is now a versatile ability that does not limit the casting of other abilities, and can be used to buff bulwarks and heal Rumblers. Introducing the Rubble mechanic improves Atlas’ survivability, while rewarding players for taking advantage of the frame’s synergies. The instant AoE Petrify upon casting his Rumblers ultimate also helps protect players during the cast animation.

BANSHEE

Resonating Quake (Augment)
- Although still a singular cast allowing free movement, Resonating Quake will only hit enemies once as it expands outward.

Banshee’s abilities fill both offense and support roles, offering damage boosting, crowd control, and area of effect capabilities. But for many, her gameplay has become centralized around an augment for her Sound Quake, Resonating Quake. Since sound waves can hit through walls, the humongous area of effect can prevent enemies from getting anywhere near the objective, while the casting player is left with nothing to do but wait. From our own public play experiences, Resonating Quake is what we as creators of Warframe find to be the most unfun ability- “I want to enjoy this horde shooter, but where are the hordes?”

Instead of creating a less effective version of the same augment, Resonating Quake will now offer an alternative playstyle, providing a stationary Quake that does not restrict player movement. Effective usage will now require frequent casting and strategic placement, encouraging a more active playstyle.

CHROMA

Spectral Scream
- Removed walk speed and jump restrictions. You can now freely move while this is active!
- Can now cast other abilities while using Spectral Scream.

Vex Armor
- Fixed a longstanding issue with number calculation being multiplicative. Boosts now apply before upgrades instead of after, making the ability consistent with all other damage boosting abilities. Overshields are now considered for Vex Armor. Chroma's Vex Armor remains one of the top performing damage-multipliers in the game - and it's now an aura! Instead of just being focused on Chroma, it can now benefit allies in range.

Fixed an issue where Chroma would deal no damage with Vex Armor active. While this may sound like a simple fix, if you're a Chroma user please read on!

Solving Vex Armor actually takes us back to Chroma's beginning. On original power creation, we used some less-than-ideal calculation methods to create Scorn and Fury's effects. If you are an avid Chroma user, you probably know the power maximizing this ability brings. At some point in Chroma's future we will need to revisit and use ideal methods for his Abilities; we will inform you well in advance when Chroma is under review.”

Chroma is a complex frame that players usually acquire further on in their Tenno journey. As referenced above, much of that complexity stems from some questionable back-end calculations, which caused Vex Armor to calculate damage boosts AFTER upgrades instead of before. Although the UI may indicate that damage/armor is buffed by a few hundred percent, the actual buff amounts would be much higher. Furthermore, compound elements would effectively be multiplied twice for Fury’s damage boosting, leading to some ludicrous results.

Back in April 2017, extreme damage boosting was not really a problem, so we left the ability as is. However, the Plains of Eidolon update marked a shift in community mindset by introducing Teralysts - featuring multiple large health pools on each weakpoint, damage boosting abilities became an important part of efficient hunting teams. While other damage boosting options require more team coordination, a single self-damaging Chroma could bypass the weakpoint damaging portion of the fight in an instant. At its simplest, we do not want our Eidolons one-shotted.

Chroma’s usage was already somewhat narrow, so we want him to remain a competitive option for Teralyst damage boosting, while also improving other parts of his kit. Although the magnitude of his boost will be lowered, it will still be one of the strongest boosting abilities in the game, and both damage/armor increases will now apply to all teammates in a nearby radius. Furthermore, Spectral Scream without movement restrictions allows players to be the aimgliding, fire-breathing dragon they’ve always dreamed of! We will continue to observe how these changes affect Chroma (and the Teralyst hunting squads) in the coming weeks, and consider further tweaks if needed.

EMBER

Fireball
- Can now be held and charged for additional damage. Upon impact, Fireball will leave behind a Napalm-like flame that damages enemies.

Fire Blast
- Will now add heat damage to weapons that fire through it (for allies).

World On Fire
- 5 seconds after casting, a percentage will begin counting up on the ability icon. As this percentage scales from 0% to 100% over 10 seconds, the ability’s energy cost and damage dealt both grow to double, while the ability radius shrinks to half.

Ember is the original damage caster frame, offering low survivability in exchange for high offense. Her ultimate, World on Fire, is unmatched in terms of widespread lethality - while many Warframes specialize in certain mission types, Ember’s specialty is “anything under level 30”. By simply bullet jumping through levels with World on Fire active, enemies become a non-factor, making Ember a ubiquitous pick across most of the Star Chart. Like a mobile Resonating Quake, this monopoly on kills can leave squadmates struggling to keep up, in an attempt to see the enemy before they melt. These changes increase lethality at higher levels, while addressing the ability’s huge range.

World on Fire will continue working similarly to how it does now, but with changing effects over time. The gradually increasing energy cost should encourage most players to toggle the ability when needed, instead of the current “set and forget” approach. Players who can afford to run the ability at max charge may need to get more up close and personal, but the increased damage should help Ember out against higher level enemies. World on Fire is still very capable of clearing rooms and sweeping hallways, but should now be applied more deliberately!

GARA

Mass Vitrify
- Wall health scales based on health and shields of the enemies it glasses over. Minimum value per target is affected by Strength and Armor, meaning weaker enemies still contribute something worthwhile.

- Health gained by Mass Vitrify shown in a UI display.

Our latest Warframe Gara is a versatile frame on the cutting glass edge, with a tool for most situations. After recent changes to her Mass Vitrify, the ability is serviceable against most of the star chart, but doesn’t hold up well to higher level content.

While this is tough to showcase in a gif, in practice the wall has gotten stronger because it has covered many enemies in this cast!

To help the ability scale better, the health of Mass Vitrify’s wall will increase based on the health and shields of the enemies who are “glassed” by the ability’s cast. This added incentive for letting enemies get close to the objective should add an interesting risk/reward element to Gara’s gameplay.

HYDROID

Undertow/Tidal Surge
- Enemies are now properly kept within Hydroid's watery clutches when moving with Undertow.

MIRAGE

- Mirage's Eclipse Duration has been buffed and now matches Hall of Mirrors at Max Rank (so you can better coordinate the upkeep).

MAG

- Increased base energy pool (125 for Mag, 175 for Mag Prime).

Polarize
- Shards created by Polarize now scale based on power strength, as well as the percentage of damage done to that specific enemy.
- Augment for Polarize reworked - now reads: "Weapons hit by Polarize are jammed for 4 seconds. Robotic enemies hit by Polarize are disabled for 4 seconds."

Crush
- Each stage of crush emits a shield heal from Mag. Restores shields to nearby allies per damage instance, based on the number of enemies affected.
- Crush animations slightly sped up.

Mag has seen many changes over Warframe’s history - her major rework in 2016 reinforced her role as a fragile crowd control caster, widening her usability across all factions. Although she performs well in the right hands, some of the synergies introduced in that rework did not have quite the impact we wanted. Plus as a starter frame, we want new players to feel like choosing Mag is a more viable option.

Increasing the damage of shards created by Polarize should give Mag more kill power. Additional shield restore on Crush also offers a way to passively support your team while clearing crowded rooms!

RHINO
- Reduced the amount of impulse caused by the Iron Shrapnel Augment to avoid sending enemies into orbit.

VOLT

Discharge
- Removed the damage cap. Increased base damage output from 750 to 1200. Damage and stun duration are halved for enemies further away from Volt (affected by Mods).

Removing Discharge’s damage cap has been a common request since Volt’s rework in early 2016. We tried testing this version of the ability internally, and decided it was too much - stunning all enemies for 20+ seconds, through walls and inside spawn closets, had a seriously disruptive effect on gameplay. However, we understand why this is a common request, and have done our best to make it work.

Lightning strikes most fierce at the center. To accompany the damage cap removal, Discharge is now less effective at medium to long range, doing less damage and stunning for less time. The damage reduction is mostly offset by an increased base damage on the ability, but the reduced stun at long range should keep mission flow in check.

ZEPHYR

Tail Wind
- Combined into a single ability with Dive Bomb. Can be charge cast on the ground, launching Zephyr into the air where she then hovers. In the air, Tail Wind still flies in whatever direction you’re looking, and Dive Bomb activates if cast while looking straight down.

- Tail Wind now costs half as much energy when cast in the air, free if cast while hovering.

- Dive Bomb can now fire on slight angles, as long as you’re looking mostly down.

Turbulence

- Turbulence now has a new unique animation and sound!

Air Burst
- New ability replacing Dive Bomb. A projectile that causes an AoE burst on contact, ragdolling enemies. Can be fired into Tornadoes to make them bigger.
*Please note that Air Burst may be tweaked more after feedback.

Tornado
- Now spawn where player is aiming and can be steered. The closest tornado will move to your aimpoint, meaning you can move them around. Tornado damage type now determined by largest amount of elemental damage absorbed, instead of last type absorbed. Tornadoes do a better job of keeping enemies captured, and shooting Tornadoes will do damage to enemies trapped inside. You can also now recast Tornado, similar to Hydroid’s Tentacle Swarm.
- Changed Tornado's default damage type from Magnetic to Physical.

Zephyr, the warrior of the skies, has seen little change since being introduced in early 2014. Four years later, her ability kit is showing its age - Parkour 2.0 improved mobility across all Warframes, making her reduced gravity and Tail Wind less useful by comparison. Turbulence is consistently useful, but all other abilities leave something to be desired.

To give Zephyr new wind beneath her wings, her Tail Wind and Dive Bomb will now be the same ability, cast depending on which direction the player is looking. This makes room for her new ability Air Burst, which gives Zephyr new ways to rain death from the skies. We do not have a gif ready for this yet. Combined with Tornado tweaks intended to make the ability more consistent and useful, Zephyr’s more well-rounded kit should help reassert her air superiority.

We believe these changes make our wide Warframe roster more diverse and fun to play. We will be listening to your responses, so please keep feedback respectful and constructive.

Weapon Changes

We are revisiting all weapons and adjusting their stats to fit into some Mastery Rank grouping guidelines based on DPS and Crit/Status split total. With this in mind, we are buffing a lot of the weapons you know and love!

Again, a lot of this is as shown in the Dev Workshop, but our Update Notes are more widely read.

General Notes:

- Sadly, not listed here are BEAM weapons - these will be released in the next console update. In the meantime, you can read more about them in the PC Update 22.14.0 notes to prepare.
- Conclave Weapon damage rebalancing has been done separately to account for the changes.
- We calculate DPS based on sustained DPS which also takes Critical and Status values into account so our values may be different than yours!
- For those of you in the Riven Market, please be aware these stats will not affect Riven dispositions. Player popularity / usage stats will continue to be the metric for that.
- Our data shows enemy weapons are unaffected by this, but if there are cases you believe to be wrong please note them in an appropriate subforum.

So what are these Mastery Rank grouping guidelines?

We sketched out Mastery Rank groupings of 0-3, 4-6, 7-9, 10-12 and 13-15 for each weapon type with a minimum DPS and amount split between crit and status for each group. Using existing stats, weapons were sorted into the groups. If their stats were too high for their current MR it was raised along with any other properties to match.

Example: Tiberon

It's damage places it in MR 10-12 but it's crit and stat split is way too low. MR, status and critical chance is increased to match it's new MR. Increasing status and critical boosts its damage so its reduced down to fit back into the MR group guidelines its original stats dictated

The end result is the high performing/popular weapons stats remain untouched outside of being placed into their intended MR group and the rest of the weapons are brought up to equivalency.

Additional Notes

- Projectile-based and low fire rate weapons were given more crit and status allowance when appropriate.
- Free weapons like the Dex series have been given Mastery Rank values to match their stats! We know these are grandfathered in inventory regardless of Mastery Rank, it's just for consistency!
- Some outliers exist that either don’t meet or exceed their Mastery Rank's allotted DPS and - Crit/Status split allowance because of additional properties and/or features.

Examples:

Grakata - exceeds Crit/Status split but is extremely inaccurate

Strun Wraith - DPS is lower than its Mastery Rank group but it has forced stagger on hit and high status chance

The maximum amount of players that can reside in a Cetus instance at a time has been reduced to improve performance!

Increased Specter ability cooldowns.

Reduced the time between Bounty stages from 8 seconds to 4 seconds so you’re not waiting around for Lotus to tell you where to go next.

Transferring to Operator or back to Warframe will now inherit the sprint button state of your previous form.

Optimized the ambient sounds in the Liset mission loading screen.

Reduced value of Mote Amp when selling to 2500 Credits.

Improved Specter firing logic during Hold Position.

Improved Specter fire rate when using Peacemaker.

Overall sound optimizations by polishing sample rates in a few areas.

Mastery ranked locked items in the Foundry will now display which exact Mastery Level is required instead of just saying ‘MASTERY LOCKED’.

You can now preview custom weapon Zaw builds from Hok and Amps from Onkko with parts you don't own yet. This should help you figure out which parts you want to get for your own. https://i.imgur.com/TUcTyKv.jpg

Improved the lighting in the Market diorama.

Followers (Specters, Rescue Target, etc) no longer cancel charging if they switch targets while using a charging weapon.

Resource Drop Chance Boosters now affect Mining and Fishing, doubling the chance to get gems and the base number of fish spawns! (Previously only regular Resource Boosters affected the Plains)

Increased amount of Lures allowed at once from 6 to 8. Lures that have not been hacked to Tenno faction now get destroyed when their camp is deactivated, freeing up room for a new Lure to spawn when players enter other camps.

Focus Passives now apply immediately upon loading into a mission rather than requiring the brief Operator transition.

Operators can now interact with Pets on your Orbiter!

Reduced the delay between using a Gear item and spawning Archwing in the Plains.

Zaws and Operator Amps now have a stat in your Profile.

Mastery Rank eligible weapons now appear first with locked weapons appearing below when viewing weapons in the Market and Arsenal.

Pressing and holding the fire button on an automatic weapon during a dodge roll will now begin firing once the dodge roll is complete. It's now consistent with pressing and holding the fire button before doing the dodge roll.

Interrupting an automatic weapon with quick melee will no longer require the player to press the trigger again; the weapon will now resume firing once the melee attack is done.

Warframes in the Tenno Lab will now spin instead of standing still - so fancy!

Improved the coordination of rain and stormy skies in the Plains to fix rain appearing during a clear blue sky.

Reduced head bounce movement in Chroma’s sprint turns.

Forma/Forma Bundle prices in the Arsenal Upgrade screen will now display the discounted price if there's an active sale.

Relay Chat tab now goes to the right of the squad tab.

Eidolon Vomvalyst Lures now have a new distinctive mesh!

Updated mastered icons in Inventory, they are now using the teal version rather than plain white.

Mastered icons now also appear on Blueprints in the Inventory for items that have been mastered.

Updated Grineer Settlement icon when used in the World State Window (old one was just a distant screencap of Phobos).

Lowered and reduced marker range for small elevators in Grineer Asteroid tiles.

Purchasing a Slot or Orokin Catalyst in the Upgrade screen will now auto equip/install. This reduces the amount of prompts you have to go through to equip/install said items.

Harrow’s emissives will now always be on so you don’t need Penance active to see Energy Colors.

Updated sounds to the Redeemer and Sarpa.

Toned down the explosion and smokey VFX when firing an Operator Amp.

Slight spacing adjustment to Relic opening/Riven unveil UI so they're all the same spacing.

Somachord volume setting is now saved across all sessions.

Minor sound remastering updates have been made to the following weapons:

Tigris / Tigris Prime / Sancti Tigris

Boltor / Boltor Prime

Latron / Latron Wraith / Latron Prime

Snipetron Vandal

Rubico

Adjusted new stairs to the upper level in the Grineer Galleon Defense tileset to improve flow.

Improved the way Plains of Eidolon Water hazards treat drops that fall and teleport with in to be more player friendly.

Sentient Cores now drop from Conculysts, Battalysts, and Decaying variants. They will drop either an Exceptional (25%) or Intact (75%) Sentient Core. This allows for progression with the Quills outside of the Plains of Eidolon!

Ivara’s Prowl will now only steal from each enemy once total, instead of once per Ivara. Our intent is to mirror how Nekros’ Desecrate also functions, considering the recent movement of Sentient Cores to certain Sentient variants. It’s rewarding to be the warmly welcomed Nekros in an Argon Crystal run, and we hope Ivara will now be welcomed equivalently.

Konzu’s Bounty board now displays an auto-refresh countdown timer when no Bounties are currently available (approx 1 minute of downtime between refresh).

Updated and fixed some Sarpa firing sounds.

Fixes:

Spoiler

Fixed unconscious/ragdolled enemies not taking damage on clients; this was causing a wide range of gear to Weapons and Powers to be broken as well as a number of crashes.

Fixed Mesa Deluxe Glyph Loc.

Fixed Operator sometimes looking back during transmissions.

Fixed Larva Burst not appearing in Codex or linking in chat.

Fixed elevator markers sticking to the edge of the screen.

Fixed Metronome giving infinite buff when 2+ people activate it.

Fixed multiple castings of Hallowed Ground causing them to share the same duration.

Fixed Clients not being able to see/pick up the dropped Brilliant Eidolon Shard when a Host Migration occurred and no one had picked it up yet.

Fixed the Operator Granmu Prism dealing more damage if you were a Client. Now Client and Host deal the same damage.

Fixed Clients in the transitioning tunnel preventing players from leaving Cetus again when doing subsequent Bounties.

Fixed the Assassination Commander spawning under the Cetus door if the Host is not within the Bounty objective circle, causing him to be unreachable and failing the Bounty.

Fixed being stuck in the Cetus walking state and only jogging when attempting to sprint when a Client player transitions from Cetus to the Plains. The player will go to the proper Jog/Run state if they are killed and respawn.

Fixed a number of Melee Stances with hold combos "missing" their charge attacks when unranked; these Stances now have charge attacks until the Stance is ranked up at which point the charge attacks are replaced by the hold combos.

Fixed a crash that could occur when hacking an Eidolon Vomvalyst Lure.

Fixed an issue when buying Loadout Slots could break placement of the UI.

Fixed not being able to draw your bow while sprinting (you could always charge your bow while sprinting, but sprint changes have made this more obvious).

Fixed the Constella Syandana's jagged collision on some Warframes.

Fixed the Javlok alt fire not cancelling reload when you had no more ammo in the clip.

Fixed two objective markers showing up on the Defense cryopod on Earth.

MESA PRESIDIO COLLECTION
Become a fortress of style with this collection of deluxe items that includes the Mesa Presidio Skin, Perla Pistol Skin, and the Constella Syandana.

3x New Warframe Augments!TITANIA: RAZORWING BLITZ!
At Max rank, Razorwing flight speed is increased by 25% and fire rate increased by 25% for 8 seconds when using abilities. Stacks up to 4 times!*TItania's new Augment can be found in New Loka or Red Veil!

HARROW: LASTING COVENANT!
At Max rank, Headshot kills increase Crit Chance bonus duration by 3 seconds!*Harrow's new Augment can be found in Red Veil or Arbiters of Hexis!

NIDUS: LARVA BURST!
At Max rank, reactivate Larva to detonate and deal 300 Toxin damage in 5-meter range. This damage stacks for every enemy grabbed by Larva!*Nidus's new Augment can be found in the Perrin Sequence or Steel Meridian!

Equinox on hold! We're actually going back to the drawing board on the Equinox Mend / Maim Augment. After more testing, we simply didn't like how it was working and we're trying out an entirely new design.

The Day 800 Tribute Milestone is here! For those Tenno who have been with Warframe since the beginning of its release on consoles, you may be fast approaching the Day 800 Login Reward! Upon reaching Day 800, dedicated Tenno will receive the Lodestar Syandana!

The War Within Choice Scene has been added to Captura! Completing The War Within for the first time will reward this in your Inbox. For those that have already completed The War Within quest, it has been retroactively added to your Captura Scene selection right on login.

Added "Replay Quest" option for the following Quests in your Codex:

Apostasy Prologue

A Man of Few Words

Stolen Dreams

Melee weapons will now display a 'Block Damage' reduction stat in the Arsenal! This stat varies mostly between weapon categories, and while there are only select Mods that enhance the effects of blocking, the stat is still valuable to expose the mechanic. If you favor a melee playstyle, we hope you find this information valuable!

Added a bit more variety to the dynamic weather in the Plains: Wind will become stronger if it is pouring. Currently, rain and wind are independent of each other and cycle in a predictable pattern that we want to avoid.

Added a reusable Blueprint for converting Intact Sentient Cores to Exceptional Sentient Cores. This Blueprint is available from Onkko in Cetus. This is an addition to help provide an alternative, but still invested, way for players to progress in the Quills.

Added back long lost functionality of showing 'Inspect Player' help text when looking at other Players in Relays/Cetus.

The Teralyst has a new purple shield bar that will appear overtop its health bar until depleted. This is to give players a better indication of how much shields it has left.

We now present players with the option to buy a Forma Bundle when using the Upgrade screen to install Forma.

Added a small delay when transitioning to jog from run after firing a weapon so you have time to play your fire animation. Before depending on the weapons refire wait time, you wouldn't have enough time to raise your arms so bullets sort of just shot out of your body.

Added ‘Defend’ icons to Eidolon Lures in the Plains. This icon will change to blue (0, 219, 255 to be exact) when the Lure is fully charged.

Added options to Flip Horizontal and Vertical for artwork within the Display customization window.

Added 4 new Grineer Asteroid Capture/loot rooms, and a new Capture objective room.

Added a Settings options for enabling/disabling hit sounds. This will be a toggle that disables the function entirely (instead of just muting the mixer) to save performance when disabled.

Added a Kuva count label under the ‘confirm’ button when attempting to reroll a Riven to inform you of how much Kuva you currently have.

Changes:

Bounties are now Mastery Rank tiered! In the current system, a player of any Mastery Rank could queue up and join any Bounty, even the highest level ones! In order to avoid a mismatch in experience, we've simply set each Bounty to have a default Mastery Rank. It looks a little something like this:

You can now properly waypoint dropped weapon parts/Blueprints.

More than doubled the size of the Cetus Wisp pickup radius. This will allow you to obtain the Cetus Wisp from further away instead of needing to be right on top of it.

Reduced Vay Hek's zap Magnetic Status to not drain Energy completely.

Items claimed while in the foundry's "In Progress" tab will now stay in the tab until the tab is changed so you can choose to build it again right after.

Warframe Specters are now much smarter! If you don't recall, Specters are craftable gear you can equip to summon an AI companion in battle. We've done a general intelligence pass on their proficiency with Weapons, and we've also updated their power-casting logic. Virtually every power is now castable with only a few exceptions! Specters CANNOT cast the following Abilities: Vauban's Minelayer, Ivara's Zipline, Titania's Razorwing, Nekros’ Desecrate and Shadows of the Dead, Excalibur’s Exalted Blade, Valkyr’s Hysteria, Wukong’s Primal Fury, Cloud Walker, and Defy, Atlas’ Petrify and Tectonics, Limbo's entire kit (save for the damage aspect of Banish), and finally Zephyr’s Dive Bomb.

Zaw strike Plague Kripath now uses the default Rapier holster position when used with a one-handed Zaw Grip.

Replaced the Jupiter-Saturn Junction requirement of ‘defeat the Raptor on Europa’ with ‘complete Baal on Europa’. This is due to the Raptor’s boss fight getting increasingly difficult after his re-work, which created frustration for newer players attempting to unlock the Junction.

Tweaked wording/order in the Landing Craft menu:

Renamed ‘PLACE DECORATIONS’ to ‘DECORATE’

Renamed ‘CUSTOMIZE INTERIOR’ to ‘INTERIOR COLORS’

Flipped the order of those two options

Tweaked the brightness/visibility of Frost’s Snow Globe in the Plains at night.

When browsing Warframes/weapons to equip, you will now see the equipped Skin displayed on the Warframe/weapon icon instead of the default icon.

Optimized away about 250KB of code spread throughout the whole game (over 1% savings!)

Optimized memory related to the Star Chart.

Increased Stubba's ammo pool from 285 to 399.

Removed the Mastery Rank 2 requirement from the MK1-Furis.

Sarpa and Redeemer trace distance reduced to 300m to match the rest of the non-sniper weapons.

Headshots from the Arca Plasmor will no longer give a headshot multiplier. The Arca Plasmor was designed to hit multiple targets with a high-status chance, but with wide wave projectiles and inherent punch-through, a single shot could result in multiple headshots. With it being a shotgun, it was never intended to behave as a precision weapon, and the bonus pushed it too far out of that mold.

Updated description of Kwath (Grip) to properly inform of its stats:

"Light weight" now reads "Heavy weight"

"increase in speed" now reads "increase in damage"

"cost of damage" now reads "cost of speed".

Updated the description on Zaw balances to say "link" instead of "counterweight".

Updated all mentions of "anti-matter" to read "antimatter".

Update description of Nova's Null Star to reflect the damage reduction it gives per particle:

Updated some doors which still had red non-interactive locked materials to new off versions.

Instead of redundantly showing both Fire Rate and Charge Rate on bows, they now hide Fire Rate unless comparing to a non-bow weapon.

Changed the background on selected Tenno customizations to be the same white as when selecting customizations from the Arsenal.

Improved Sprint/Toggle Sprint so that sprinting stops less often.

Standing in place with sprint key down no longer causes the sprint posture (for the purposes of Prowl and such).

When a player tries to sell their last Sentinel, a more informative message will appear to explain why it cannot be sold.

Somachord now continues playing where you left off when you return to your Orbiter.

Somachord Tones now have their own marker icon when waypointing/finding one in a mission.

Removed the "kill unalerted enemies" or "hack 1 terminal" Challenges from The Law of Retribution and The Jordas Verdict.

Increased the Health of the Loki Specter in the Neptune Junction on Uranus.

Changed the 'disable sniper scopes' HUD option to be 'use sniper scopes' instead to fit with the positive style of other option wordings.

Increased follow radius of Drone in the Drone Hijack Incursion from 30m to 50m.

Lowered health of Grineer Auto Turrets from 1250 to 1100.

Lowered health from 650 to 550 and armor from 100 to 75 of the big Dropship Turret.

Nox enemies will now react when being damaged by a Stealth attack. Before they would remain not alerted after taking some stealthy damage.

Operators will now automatically go back into Void Mode after a Void Blast if crouch is still being held (and they have enough Energy).

Replaced old damaged Liset ship in Vor’s Prize cinematic with new damaged version.

Vay Hek Changes:

You can now damage Vay Hek up to 25% of his total Health (was 10% previously) while his Propaganda Drone is active before it shuts off. This will result in less waiting around, and will make Vay Hek in Terra Frame easier to deal with.

Reduced base Armor of Vay Hek in his Terra Frame from 225 to 200.

Ghoul Bounty Changes:

The Ghouls have burrowed back deep into the ground with the coming of this update. Konzu no longer seeks your aid (for now) as the Ghoul Bounties have been removed from his board. However, the Ghouls can and will reappear, and when they do, the following changes will be active on their next visit:

Ghoul Lore Fragments are simply way more likely to drop within Bounties now.

Ghoul enemies themselves can now also drop the Lore Fragments (and Ghouls always have a chance to appear outside of Ghoul Bounties!).

Ghoul Bounty tables have received new items including Nitain, Cetus Wisps, and Breath of the Eidolon!

Market Changes:

The following Market changes have been made to be more user-friendly and easier to browse:

The top left HOME tab has been renamed to CATEGORIES

The Drop Down Icon has changed to an Arrow

Renamed the first category in the drop-down menu (currently called HOME) to FEATURED

Updated Icons for CATEGORIES and FEATURED

The TennoGen tab in the Market now has individual categories to better organize and sort the amazing growing collection of TennoGen items.

Warframes and Weapons that you have fully ranked up will now display a ‘Mastered’ label in the items panel when viewing them in the Market diorama.

Quartakk Changes:

Converted the Quartakk to a burst fire that fires all 4 rounds at the same time instead of a semi-auto that fires 4 bullets per shot.

Fixed Blade Storm making Ash unarmed when it ends if he activates it while holding a Scanner.

Fixed Ash’s Blade Storm not removing the temporary melee weapon given to Ash if the only weapon he has is a Speargun (Javlok, Scourge, etc) and he's currently thrown the Speargun out when activating Blade Storm.

Fixed casting Ash’s Shuriken on a knocked down enemy resulting in the Slash Status Effect hitting several times a second, often killing the enemy outright. This was most commonly seen when using Zenurik’s Temporal Blast.

Fixed a script error when the host leaves the squad in a Relay.

Fixed End of Quest rewards being visible when choosing to replay the quest. This was causing players to think that they were getting the reward again for replaying it.

Fixed Cameras not triggering Turrets in some situations.

Fixed a turret on Asteroid Defection tileset that could block defectors from moving through a doorway.

Fixed not being able to Quick Melee after entering the Plains form Cetus.

Fixed some Alerts not appearing in the Alert Navigation window.

Fixed missing Syndicate Syandana FX.

Fixed Fish clipping through the floor of their Codex diorama.

13

Tuesday, Feb 6th: Hotfix #1

Prime Vault Unsealed!

Manipulate, incinerate and shatter your enemies with this Prime Vault Unsealed. The Prime Vault is open now on all platforms and brings back Loki Prime, Ember Prime and Frost Prime for a limited time. Returning with them are other high-demand Vaulted Prime Accessories and Weapons along with discounted Platinum in four unique packs: the Loki & Ember Dual Prime Pack, the Loki Deception Prime Pack, the Ember Fire Prime Pack, and the Frost Ice Prime Pack: https://www.warframe.com/prime-vault

Ember Prime, Frost Prime, Loki Prime, Wyrm Prime, Bo Prime, Sicarus Prime, Glaive Prime, Latron Prime, and Reaper Prime Relics have been added as Cetus Bounty rewards for a limited time. You can also find these limited Vaulted Relics in Relic Packs from the Market or as Syndicate rewards.
The new Relics are:

Lith G2

Meso E1

Meso F3

Neo F1

Neo E1

Axi L1

Axi S2

Why Bounties?

We put these Relics in the Bounties not only to change it up, but to also allow for extremely focused Relic acquisition. By having these Relics concentrated in the Bounties, it also leaves the rest of the Star Chart open for placement of new Relics when the next Prime Access begins so you'll have a change of environment while keeping with the same system: hunting Primes.

Remember, this is a 2 month unvaulting, which means these Relics have 2 months to be acquired. In that time, we will be closely monitoring how reproducible Performance issues may factor into this round and possibly revisit Relic placement. We do want to keep it the same on all Platforms so we'll need a bit of time to make changes.

All Bounties reward rotations from tiers 2 to 5 have a Vaulted Relic in it, and be sure to check our droprates site for the latest!

Reminder of regional launch dates:North and South America – February 6Europe – February 7Asia – February 7Japan – February 8

Fixes:

Making progress towards fixing issue with multiple options in the Arsenal not appearing for Sentinels' "Appearance". Temporary fix for the time being: Exit and enter the Arsenal again for it to re-appear.

Feb 6 Hotfix #2:

Fixed Bait falling through the water along ocean fishing spots.

Fixed exiting the Arsenal occasionally causes loss of functionality.

Fixed Arsenal Mandachord being unusable after first switching from a different Warframe to Octavia.

*Please note that we are working on fixing loss of menu functionality upon returning from the Plains as a Client.

Feb 8 Hotfix #3:

Fixed a lock up/freeze when opening and exiting the Arsenal quickly after returning from a mission.

Fixed Mote Amp appearing on the back of Warframes in Amp diorama.

Fixed the Kavat Sentinel tail attaching awkwardly on some Sentinels and causing clipping.

Feb 8 Hotfix #4

Fixes towards Bounties sometimes instantly failing as soon as you walk out into the Plains.

Fixed a loss of functionality when accessing the Mods screen via the Arsenal in Cetus.

Feb 12 Hotfix #5

Made more progress towards fixing the few cases where a lockup could occur when exiting or fast traveling away from the Arsenal.

Feb 12 Hotfix #6

Fixes for potential lock up/freeze when opening the Incubator quickly after returning from a mission.

Prime Vault Bounty Relics in Stage 1 have been moved to be rewarded in Stage 2 and weighted accordingly amongst the other Stages. It’s worth noting that Bounty Stage 5 now yields the highest chance of getting a Vaulted Relic. Our intentions here are to alleviate players abandoning the Bounty after the first Stage.

Prime Vault Relics are now ADDED to Ghoul Bounties (when they are live).

Feb 13 Hotfix #7

We have live hotdropped a missing integration that affects Bounty Relic rewards. This fixes players struggling to get Relics as Bounty rewards since yesterdays Hotfix.

Feb 16 Hotfix #8

Sneaky hotfix to prep for future update! Nothing to see here until there's something to see here.

Ghoul threats have arrived! These recurring bounties feature the Ghoul monstrosities. Help defend Cetus and destroy the Ghouls.... but their destruction may not be permanent! Expect the Ghouls to re-emerge regularly.

*Starting today, you can meet face to face with these ugly beasts NOW, visit Konzu to get started on the Purge! roughly 30 minutes after the update launches.You can run the Bounties until February, 6th!

Ghoul Purge will also introduce these new Grineer Ghoul Enemies and Variants:

GHOUL AUGER
Known colloquially as the 'drill sergeant', the Augur is fast-grown into its enhancements. As with all Ghouls, no regard is given to the proper development of its higher functions. Cantilevered leg augments propel the unit toward the fray at speed, while over- and under-mounted extendable drill carriages magnify both reach and penetrating power.

GHOUL AUGER ALPHA
Whether through aberrant cognition or sheer brutality one specimen always moves to the front of each pack. It is from this individual that the other units take their lead.

GHOUL DEVOURER
Vay Hek's personal favorite, the Devourer is a maximal terror unit. Draped in shreds of the diapause bag that birthed it, this gap-mawed monstrosity barrels toward prey with furious intensity. Wrist-mounted hooks are welded to elbow joints and hyperpowered by a myotechnological winch system for maximum impact-and-pull.

GHOUL EXPIRED
The Expired are Ghouls who have succumbed to malnutrition or environmental poisoning during the early stages of development. Their backup nervous systems continue to drive them forward, however, making them ideal suicide troops.

GHOUL EXPIRED DESERTER
Why this emaciated monstrosity chose to abandon its pack remains to be seen.

GHOUL RICTUS
So named for its terrifying leer, the Rictus (AKA 'the Sawman') lives to divide and conquer its foes - literally.

GHOUL RICTUS ALPHA
This specimen shows evidence of advanced cognitive abilities and greater, if rudimentary, situational analysis. Cold blooded and ruthless, t is easy to see how this specimen led its pack so ably.

Dynamic Weather in the Plains of Eidolon!

The Plains of Eidolon now have changing weather patterns! This new dynamic weather system brings rain, lightning, rolling thunder, as well as fluctuating wind and cloud patterns. The Plains can shift from sunshine to rain (and vice versa) during the day and night, and rain will linger for a reasonable amount of time.

Jumping in puddles isn’t the only good thing about being out in the Plains during the rain! Take advantage of increased fish spawns and reduced visibility for the Grineer while it is raining.

A rain slider has also been added to the Plains of Eidolon Captura Scene. Adjust the slider from a light trickle to total downpour and capture your dramatic side!

Focus 2.5:

Since the launch of Focus 2.0 in Update 22: Plains of Eidolon, you have shared your thoughts and suggestions on where we could improve on Operator gameplay as a whole. Focus 2.5 is a reflection of what we’ve learned through your experiences and acts as a jumping-off point for future implementations that need more consideration before they reach you (daily cap removal for example).

First things first!

The following have been refunded so that you may redistribute as you please:

Focus points: Similar to the Focus 2.0, points invested into the 5 Focus Schools will be refunded back to their correlating School. For example, Zenurik Focus points will be refunded back into Zenurik for redistribution.

Brilliant Eidolon Shards: Shards invested in waybounds have been returned as items, while shards that have been turned into Focus points have been refunded as points.

Installed Lenses have not been affected, and will remain on your Warframes and weapons.

The cost of Focus as a whole is now roughly half of what it was before, thanks to the the millions of Focus points saved on pool capacity and node cost reductions!

Focus abilities have been tweaked to improve usability and to bring overall power levels of the five schools closer together.

Shared Pool Capacity:

We have added shared pool capacity! You can now upgrade your pool size using the points from any School you wish, which increases the maximum capacity for every school all at once.

You can increase pool capacity from your active tree. Simply select a School of choice as your “primary” and use its Focus points to increase the shared pool capacity.

The ability to increase capacity from within the tree itself still exists, but these points will contribute to the shared pool instead.

Node Costs:

The costs of unlocking nodes across all trees have, on average, been reduced by almost 30%. The table below compares what a 5 rank passive node (like Zenurik’s Energy Pulse) costs before and after these changes:

Focus School ability changes:

Zenurik:

Void Singularity’s pull speed has been doubled.

Lightning Dash now costs 10 energy per cast.

Vazarin:

Guardian Blast now grants 160 shields at max, up from 100.

Protective Dash now grants 5s of immunity at max, up from 2s.

Unairu:

Void Spines now reflects 100% damage at max, up from 25%.

Stone Skin now adds flat armor, 60 for both Warframe and Operator at max.

Madurai:

Void Strike now continues accumulating damage boosts over multiple uses of void mode, each rank adds additional attacks up to a max of 8.

Blazing Dash now stuns enemies instead of ragdolling.

Incursions in Plains of Eidolon Caves:

The following Incursions can now occur in Caves scattered around the Plains: Exterminate, Assassinate, and Cache Recovery. The objectives in these Incursions are the same as they are in the Plains, but there is now a chance for these to randomly take place in caves!

New Tenno Weapons:

CORINTH
Deliver a massive punch with each blast of this shotgun, or launch a round that explodes mid-air knocking down nearby enemies.

Find this weapon or its Blueprint in the Market today!

GUNSEN
Lacerate attackers with two razor sharp warfans.

Find this weapon or its Blueprint in the Market or Tenno Research lab today!

MAGGOR SYANDANA
Victory over the Grineer, draped across your shoulders.

MAGGOR ARMOR BUNDLE
Grineer plate, trophies from battle on the Plains of Eidolon.

New Grineer Bundle:

MAGGOR ASSAULT PACK
Make a devastating entrance with the Maggor Assault Pack. Includes the Quartakk quad-barrelled assault rifle and hard-hitting Stubba submachine gun, with matching Maggor armor and syandana.

Invite Players to Your Orbiter!

Warframe’s shared-world experience now expands to your Orbiter with the option to invite your friends to come aboard! Players have been requesting this feature ever since we introduced the Landing Crafts back in Update 14. If you played back then, you’ll remember cabin space was very limited, but it has expanded over the years. To make room for your squad, we’re expanding your Orbiter further by adding the new Personal Quarters!

To receive the new Personal Quarters Segment Blueprint, you must complete The War Within. Players who have already completed the quest will receive the Blueprint automatically in their inbox.

*Note about invites: Declining an invite to Orbiter will prevent additional invites for 15 seconds. Repeatedly declining invites will increase the 15 second duration.

Customize your Personal Quarters!

Vignettes: Choose the centerpiece of your Personal Quarters from the following 8 Vignettes. Each Vignette adds its own ambiance and flare to your space.

Earth Vignette

Aquarium Vignette

Cephalon Vignette

Europa Vignette

Eidolon Vignette

Mars Vignette

Kuva Fortress Vignette

Purchase Vignettes individually from the selection list, or all of them from the “Vignette Bundle” located in the Market.

Purchase Stencils individually from the selection list or from the Market.

Aquarium: Bring home the fish you’ve caught from the Plains with your own Aquarium! Simply select “Customize Quarters” to pick the tank you want to house fish from your inventory. Fish will be removed from your inventory, but can be retrieved at any time from your tanks.

Warframe Display: Put your Warframe on display! Choose from your loadouts to showcase your best look in full scale.

Somachord: Add ambiance to your Orbiter with the Somachord! Unlock songs by locating and scanning Somachord Tones scattered throughout the Solar System. Find them all to complete songs!

Increased Decoration Capacity:

To accommodate all the new decorations, capacity has been split into 4 different areas (Transference Room, Helminth Infirmary, Personal Quarters, and everything in between) with a capacity of 1200 EACH to hold all your ship’s flair.

And since we know some of you really enjoy personalizing your Orbiter, we will be overhauling decoration placement to be more streamlined in 2018! These currently unreleased changes (discussed in Devstream #103) will include grid snapping, placing floating decorations, and much more!

New Orbiter Decorations!

Warframe Articula: Posable scale models of your favorite Warframes are here! To place, open your decoration tool and select “Warframe Articula”. Once you’ve found the perfect spot, customize by selecting from your existing loadouts, choosing a pose from the “Warframe Gun Pose Set”, and swapping weapons! Due to their complexity, Articula take more Capacity than most decorations so placement will be limited. For example, you won’t be able to place a large number of Articula like you can with Noggles.

Trees, Planters and more!
Explore a new line of decorations including some plants and decorative toys for your Companions!

New Operator Animation Sets!

There is a new Operator customization option available: School specific animations!
Zenurik, Naramon, Unairu, Madurai, and Vazarin have their own set of idle animations. These are freely for the school of your choice. If you unlock each school, each set becomes available for your operator!

Captura improvements: Archwing & DoF!

Archwing can now be deployed in Captura!

Added a Depth of Field toggle in Captura! As opposed to the current Depth of Field slider, the toggle will completely turn it on or off.

New Plains of Eidolon Trophies!

Pest Control - Kill 100 Plains Beasts

Master Angler - Catch 10 Fish

Plains Prospector - Unearth 100 Deposits from the Plains of Eidolon

Additions:

Added Zaw Strikes and Amps to the Equipment tab on player Profiles. Zaw and Amp Mastery gain also is now tracked!

Added a “Sale Manifest” window when selling your Mods for Credits or dissolving them for Endo. The window will provide information on the sale for you to review before you confirm or cancel.

The Seismic Wave mod now drops from Bailiffs and Tusk Reavers.

Bait, Dye, and Pharoma - Fixes, Changes and Additions:

The intent of the following changes is to make fishing a more harmonious experience for you and your squad! Until now, Bait, Dye, and Pharoma has only exclusively affected the player who used it. Moving forward, all squadmates will receive benefits from Bait or other fishing consumables in the Plains. The fish you see will still vary from player to player, however, the effects of these consumables will be shared across all members.

When making this change, we also reviewed how each of these consumables worked and tweaked them slightly for the sake of consistency and balance:

You can now throw Pharoma and Luminous Dye like Bait!*

Dye, Pharoma and Bait now only work within a certain radius around its casting point. Any player fishing within the radius around this casting point will benefit from its effects.

*In order for Luminous Dye and Pharoma to work within this system, they are now thrown like bait. They float in the water and affect all fish in the same body of water within a certain radius. This way you can cast out the Dye in one place, and all players will see the fish get highlighted as they swim near it. Multiple Dyes can be used at once, if you want to affect a larger section of the water.

Finally, we made the following changes and fixes to fishing:

Added custom Bait throwing animation.

Active Bait will no longer be destroyed by fish.

Reduced fish escape speed when spooked.

Fixes towards fish swimming through terrain.

Fixed rare case where fishing Bait would not float properly.

Fixes towards Bait being destroyed if thrown into shallow ponds where the bait would hit the bottom before floating to the surface.

Fixed clients being able to throw one more Bait than they actually have.

Fixed an issue where some fish could swim in the air.

Gara Mass Vitrify Changes:

Mass Vitrify is no longer invulnerable and now has sections that break off and explode as it absorbs incoming damage. The amount of damage absorbed scales with Power Strength and Armor. Explosion damage scales with Power Strength.

Mass Vitrify no longer has a duration and remains until recast, destroyed from damage, or smashed with Shattered Lash.

Gara is still relatively new as far as Warframes are concerned but since her release, we’ve found (and many players have found) that an invulnerable and almost impenetrable barrier doesn’t allow for a very engaging gameplay experience. We know that other Warframes also have Powers with similar issues, but adding a shattering component to Mass Vitrify is a change we could easily implement that is consistent with Gara’s glass theme while also making Mass Vitrify more interactive.

With these new changes, we can tweak the absorption and explosion values as necessary to make sure Mass Vitrify is both fun and effective. Please keep your feedback constructive and let us know what you think after you’ve had a chance to test these new changes.

You can now swap to your primary weapon while holding Volt's Electric Shield, doing this will drop the Electric Shield. You can drop the Electric Shield as before to avoid switching to another weapon.

Reticle Changes:

Reticle will turn blue when targeting allies and red when targeting enemies.

Reticle will show different states for hip and aim.

Context actions will dim when aiming while they are active.

Objective UI & UX Improvements:

All non-endless Solar Map and quest missions now display short objective instructions for each stage with a matching marker icon in the UI, similar to those displayed on the Plains.. Some endless missions also have new objective text.

Simplified and cleaned up any existing objective UI's general alignment, ordering and spacing to make it more readable.

Reworded language in some existing missions’ objective UI for clarity, and added more appropriate text to some timers instead of the generic 'Time'.

Fixed many small consistency issues and bugs with objective markers and replaced some existing mission markers with area markers where appropriate.

Added area markers to Hive missions to cover highlight areas where the destroyable tumor nodes spawned around each hive.

During long dialog stages in quests, there will now always be an area marker so that players don't get confused about where they should be.

In-world markers for Incursion/Bounty objectives locations will no longer disappear for others when someone reaches it first - it will persist for players who aren't in the area yet.

In-world markers for Incursion/Bounty objectives will reappear if you leave the objective area.

The countdown timer when leaving the perimeters of an objective in the Plains has moved to a more visible spot in the UI. It also states that you are “abandoning objective”.

Changed the marker for downed Capture targets from red to a yellow objective marker - this will make it clearer to players that they need to use the context action instead of continuing to damage the target.

Objective timers are now greyed out when paused.

Get to extraction' objective appears on the UI when extraction is enabled (excludes missions where extraction is optional).

Extraction Timer text changed from 'Time:' to 'Extracting In:' so it can't be confused with other active timers.

Some missions with large extraction zones like landing pads now use a green area extraction marker. Adjusted some extraction zones so that they fill the whole landing pad and marker area, instead of half of a landing pad.

Removed panels from Corpus doors which never did anything to avoid new player confusion because they would light up during lockdowns.

Fixed missing markers on Corpus co-op doors.

The Rescue Target in the Plains now has a HUD health indicator located under your mini-map.

Fixed objective waypoint not disappearing after successfully destroying the Reactor in Sabotage missions.

Fixed Bounty waypoint directing players to extraction when Archwing is immediately deployed upon entering the Plains.

Fixed objective waypoint not disappearing after successfully taking the Vessel from the tomb in the last mission of the Sands of Inaros Quest.

Fixed some Markers being stuck in the at origin on the minimap.

Fixed unlocked icon appearing very dimly on Grineer doors.

Changes:

Made performance and memory optimizations to the Plains of Eidolon and other tilesets. If you were experiencing crashes before, we hope that these changes will be the fix!

The Corpus Gas City and Grineer Settlement tilesets have received an audio remaster! We revised the sounds in these tiles and used updated engine tech so that certain ambient sounds are more noticeable and clear. The remaster adds more character and personality to the audio and will also make enemies easier to pick out.

Time between Incursions will increase if you let an Incursion alert expire. The Lotus can take a hint!

A single Vomvalyst in its energy-form near multiple Lures will now only feed a charge to a single Lure. However, to improve overall survivability of the Lures, we have changed Eidolon Lures to always spawn at level 30 regardless of Bounty level or distance from the gate.

Hunter Command Mod change: your Companion will now focus on an enemy for a set duration when they are first slash proc’d by you. While focused on a target, they will ignore any other newly proc’d enemies and will go back to their default behavior after the duration expires.

Operators and Ostron Vendors in Cetus have had their eyes beautified with shaders.

The beams from Trinity’s Link now fade out when the Ability has ended.

Lephantis’ melee attacks will now knock you back if you’re hit!

Smoothed NPC movement for clients with a poor connection to host.

Replaced an old version of the reactor in Grineer Settlement Sabotage with the newer (and fewer-pronged) version used in the Grineer Shipyard Tileset.

Removed blue undertone from Nekros Irkalla’s energy wisps.

Improved AI pathing in the Grineer Asteroid tileset.

Overall UI optimizations.

Reduced number of stasis mines in Archwing Rush.

Added 'destroyable' shine FX to mines in Archwing Rush.

A Skiff VIP has been added to the list of commanders in Dynamic Assassinate Incursions.

Improving the responsiveness of loadouts in Relays and Cetus.

Made improvements towards less hitches in Relays.

Improved AI pathing on the Grineer Settlement tileset.

Grineer Melee enemies on the Plains are now able to climb to the top of the Storage Containers.

Tuned down the bloom on the wings of the Chroma Vojnik Battle-Damaged Tennogen Skin.

Improved lighting on the Lua tileset doors.

Changed “enemies are dead” transmission to “broken their ranks” transmission in Invasion missions.

Updated one of Lotus’ lines for the Mastery Rank 25 test to better match the test.

The Recon Commanders in Assassinate Target Bounties in the Plains have had their health regen lowered and they will no longer switch teleport.

PoE Captura scene is now tradeable!

Adjusted the audio gain for rain the the Plains, and improved the ability to hear fishing and mining laser audio more clearly when it's raining.

Fragments in your Codex are now categorized based on their origin (Cephalon, Cetus, Gara, and Ghouls).

You can now replay Bounties for Standing!

You can now use Emotes in your Orbiter! Deep bows all around.

Mirage's Hall of Mirrors casting animation has been changed to match the style of the Mirage Prime trailer!

The body tendrils on Nezha’s Yaksha Tennogen Skin is now tintable and will take tints from the tertiary slot.

Lieutenant Lech Krill changes:

Lech Kril will now prioritize using his ice abilities instead of melee when he can.

Upon destroying Lech Kril's backpack, his ice abilities will have their cooldowns reset to reduce time spent waiting around.

Changed Lech Kril's Ice Wave ability so that it doesn’t halt the fight when players are meleeing him.

Added FX to Lech Kril's weakspot that changes tint based on how much damage his backpack has taken to help make the objective clearer to new player.

Very slightly tweaked hitbox location for backpack to try and achieve more consistent damage.

When Decorating your Dojo, your selected Decoration will now be deselected if you type into the search bar and the Decoration in question does not appear on the results page. This should help prevent players accidentally building the wrong item!

Ambulas is now immune to Viral Damage. This will fix issues where Ambulas becomes unhackable.

Made improvements towards correctly loading into the same Cetus Instance with your squad. This was resulting in perpetually attempting to load into the Plains upon which the doors never opened.

Improved navigation and pathing behavior of Dropships in the Plains.

Air Support Turrets spawned by the Host (as well as Turrets spawned by Clients prior to previous migrations) will now be destroyed when a Host migration occurs. This fixes Air Support Turrets lingering after a Host migration which resulted in being able to spawn more than 1 at a time.

Removed placeholder items from Hok’s daily Zaw special.

Removed a weird marker from Teshin in the first stage of The War Within quest.

Bounty Fixes:

Fixed a timing issue where Konzu's Bounties would not refresh properly.

Fixed an issue where the HUD wouldn't update when accepting bounties.

Fixed an issue where the 'Bounty Accepted' transmission wouldn't play when taking on a new Bounty.

Fixed an issue where you'd have to leave Cetus and return to see a new Day's bounties.

Fixed Bounty not starting for 4-player Squad after loading into the Plains.

Fixes:

Spoiler

Fixed Mesa’s Regulators floating after using Peacemaker as per:

Fixed upgraded Pet Incubator Segment not putting Pets in Stasis automatically when they're about to die.

Fixed not receiving the Thousand Year fish inbox message and decoration after scanning all of the Fragments, as per:

Fixed Operators not being able to instantly Void Dash via crouch+jump in some cases, particularly when using a controller and trying to do crouch+jump simultaneously because crouch normally needs to be held on controllers to enter Void Mode. Crouch still needs to be tapped to roll and held to Void Mode, but you can now crouch+jump together to instantly Void Dash instead of having to wait for crouch to work.

Fixed Apothic Codex entries not being given during The Silver Grove quest.

Fixed an improperly placed wall in the Grineer Settlement Tileset.

Fixed short freezes that could occur in the Dojo when too many decorations have completed at once.

Fixed long hitch during Host Migration when a host choses to “leave squad” after the squad has started loading into Cetus from the Plains.

Fixed extra "NONE" option in the attachments sub-menu.

Fixed chat history being erased upon host migration.

Fixed the mission countdown starting right away when starting Index missions for The Glast Gambit through the World State Window, making it possible for players to start without having selected a Wager. Now the countdown shouldn't start until the player has selected their Wager on the screen.

Fixed a slight hitch when loading into your Orbiter if you had scanned all the Glass Fish in the Plains.

Fixed player movement not replicating for squadmates when entering a room in the Relay after completing a mission.

Fixed mission rewards appearing outside of the UI if the End of Mission screen is opened in front of the Syndicate Console in the Orbiter.

Fixed leaving squad after completing a Bounty resulting in the UI showing a failed Bounty screen, or the broken final stage of the completed Bounty. This was simply a visual bug - players still received the completed Bounty rewards!

Fixed being unable to place a variety of Dojo Decorations in the Tempertania Water Garden.

Fixed being unable to take your Companions into the Dojo.

Fixed multiple Dojo rooms being built upon each other sometimes resulting in players being unable to enter the Dojo.

Fixed being able to see the underbelly of Cetus when Fast Travelling.

Fixed Deru Syandana flickering when viewed at certain angles.

Fixed some blood spatter in Cetus appearing black. These splatters have been revisited to appear… fresher.

Fixed the “Pick Up Void Key” prompt in the Archwing Quest floating too high in the sky.

Fixed being unable to complete or contribute to a Decoration if it was started prior to lowering Clan Tier.

Patched a hole in the Grineer Galleon tileset that enemies could fall through.

Fixed Bullet Dance Stance Lead Tango combo not playing properly with the Redeemer causing it to loop gunfire repeatedly.

Fixed Focus Lens Bounty rewards missing the correlating Focus icon.

Fixed certain weapons and abilities with Blast damage launching enemies to very far distances. Kept a bit of ‘oomph’ for the Sonicor by tweaking the ragdoll force to allow a more horizontal ragdoll as opposed to ragdolling in place. Does this bring it back to its skyrocketing ways? No. But now it has an appropriate amount of ‘oomph’ that doesn’t send you across the map to collect your dropped goodies.

Fixed players being able to jump or fly out of Hunhow’s Datascape Scene in Captura.

Fixed being able to break through the Simaris Synthesis tutorial by wall-jumping around.

Fixed Condrocs being able to spawn in caves in the Plains and preventing them from flying away when startled as intended.

Fixed issue where players could get hit by rock and fall underneath the Lua tileset.

Fixed Warframe health and shields being displayed when you’re playing as your Operator.

Fixed Ferrox’s projectiles not affected by Limbo’s Stasis and shooting in whatever direction the first shot was fired.

Fixed operator not facing the right way when getting back in their chair after customization with a stance equipped.

Fixed Operator air sliding back into their seat.

Fixed missing chat messages when people were kicked.

Fixed client not seeing lure tethers connecting to Teralyst.

Fixed not being able to damage the Grineer Queen for a few seconds until she quits her yappin’ in The War Within quest. The War Within speedrunners rejoice for precious seconds are SAVED!!

Fixed Nidus’ Ravenous not working when Particle Quality is set to low.

Fixed objective markers remaining after destroying the corresponding vents in the Raptor boss fight. This also brings a potential fix for the objective vent being incorrect if a Host migration occured.

Fixed Maim not damaging enemies if there are many enemies in its radius.

Fixed Orbiter Decorations "disappearing" if moved from a room into an empty room.

Fixed missing dropped Mods listed when viewing Acolytes in the Codex.

Fixed the Hydraulus being invisible in some missions during Octavia's Anthem quest.

Fixed using Alt Fire key to detonate Zenith disc when both discs of Zenistar and Zenith weapon has been launched resulting in the detonation removing the HUD icon for Zenistar disc.

Fixed rare bugs where textures were missing in cases like the Arsenal.

VOLT PROTO SKIN COLLECTION
Charge up Volt with this collection of items that includes the Volt Proto Skin, Diode Hammer Skin, and Cathode Syandana.
*The Volt Proto Skin Collection is available for purchase in the In-Game Market.

Volt Changes:

Since Volt has a new cosmetic entry, we've reviewed some long-requested QoL tweaks to his abilities to go along with it!

Fixed incorrect coloring on Mirage Prime’s helmet making it appear as a totally different helmet.

Fixed having a player join while a session is paused resulting in all players unable to move.

Fixed the End of Mission screen upon returning to Cetus from the Plains not showing Affinity gained on not fully Ranked weapons, Warframes, Companions, etc. This was leading to confusion on if you were losing that gained Affinity or if it was simply not displaying it.

Fixed not seeing any of your squadmate stats in the End of Mission screen when returning to Cetus from the Plains as the Host.

Fixed seeing no extraction marker in the Plains when a squad member transitions to Cetus.

Fixed the remaining Client post-Host migration joining the Client who left the squad instead of the new Host in the Plains.

Fixed Nyx being able to create allied Infested by Mind Controlling a Boiler and then Melee attacking it. This caused an infinite amount of friendly Infested to be spawned from the Boiler spawn pods - which is pretty cool but not intended.

Fixed Octavia’s Resonator Roller not animating when rolling.

Fixed experiencing a hitch when transitioning to Cetus from the Plains as the Client.

Fixed the Capture Target deviating from their normal navigation path and falling into kill volumes (water, etc) in the Plains.

Fixed the minimap appearing gigantic when loading into the first mission of the Jordas Veridict.

Fixed experiencing a long hitch when viewing your Sigils in the Arsenal.

Fixed an invisible blocking volume in an air vent on Venera, Venus.

Fixed Zaw energy colours not working.

Fixed a missing War Within cinematic.

More fixes towards losing from HUD elements when reviving while transitioning from the Plains to Cetus.

Fixed a loss of functionality when viewing the pause Menu while transitioning to the Plains from Cetus.

Fixed for Chroma Elemental Ward fire & Volt Stunning Speed Augment not canceling out when Transferring to the Operator.

Fixed using a Pistol with the Mod Targeting Subsystem equipped resulting in the UI suggesting you have a 65506% accuracy buff when hitting an enemy. The high accuracy buff you can gain from Targeting Subsystem is 30%.

Fixed Operator not remaining crouched after crouching (would crouch for a couple seconds and then stand up even though you're still holding crouch).

Fixed an issue where starting a looping Emote in Sky Archwing mode and getting knocked out of Archwing would leave you stuck in place with a permanent upper body emote that could be combined with other emotes to great comedic effect.

Tweaked parts of the Yaksha Nezha Skin/Helmet to better match original concept.

Fixed the Carrier's Looter precept not working for some Plains resources like Grokdrul containers.

Fixed Companions being unable to pass through doors.

Fixed losing functionality if you died while transitioning back to Cetus from the Plains.

Fixed Clients not being able to use Operators in Caves.

Fixed the Amp crafting preview disappearing upon selecting the Brace.

Fixed the Hunter Mod sets not being linkable in Chat or in the Codex.

Fixed Gilding a Zaw not resetting the Rank til you return to your Orbiter.

Fixed Zaws with Covert Lethality and Exodia Epidemic unintentionally insta-killing enemies. Covert Lethality does not carry over to projectiles or other effects created by weapons and only applies on Melee finishers.

A new Operation is here! Play Operation: Plague StarfromFriday December 1st at 2 p.m. ET until Monday, December 11th at 2 p.m ET!

Rally your Squad and defend the Plains of Eidolon!

A mysterious meteorite has crashed just outside of Cetus revealing a horrific boil. The boil is growing and the Ostrons have sighted infested lifeforms emerging from it. We need to act now before they make their way to Cetus.

Konzu has received reports that Vay Hek possesses a toxin that can destroy the boil. But Vay Hek won’t help; he sees this infested boil as a means to rid the Plains of Cetus and the Ostrons.

We need to get ahold of the toxin and destroy the boil before it becomes unstoppable. Visit Konzu in Cetus to learn his plan for retrieving the toxin from Vay Hek.

Event details in the spoilers below:

Spoiler

WHAT YOU NEED TO DO

Konzu has a Plague Star Specific Bounty for you. Completing the series of Bounty Missions will earn you continued OPERATION STANDING to shop for all the Event Rewards! You should to speak to Konzu at Cetus to begin running the Plague Star Bounty!

WHAT YOU NEED TO KNOW

The Plague Star Bounty starts with enemies in the Medium difficulty range, but you can increase the stakes. The more Bounties you complete, the more standing you earn toward something new: Operation Syndicate! NAKAK, the oddities vendor, represents the OPERATIONAL SUPPLY Syndicate for Operation: Plague Star! The Rewards NAKAK holds to exchange for standing aren't just vanity - some allow you to increase the stakes to earn more!

EVENT REWARDS!

Much like the way we used a token system for the Ambulas Reborn event, we have taken that idea one step further. REMINDER: NAKAK, the oddities vendor, represents the OPERATIONAL SUPPLY Syndicate for Operation: Plague Star!
Visit NAKAK with earned standing to choose your Operation Rewards!

NEW:

EIDOLON PHYLAXIS: Equip to earn more standing and make the event harder levels!

HUNTER SET MODS: Drop from the summoning of HEMOCYTES. Infested Catalyst are required for these!

Hunter Adrenaline

Hunter Command

Hunter Munitions

Hunter Recovery

Hunter Synergy

Hunter Track

There are no Leaderboards for this event, instead there are Terracotta, Bronze, Silver, and Gold Trophies to be built and earned as your Clan ascends through and builds new items! The 'Hemocyte Cystolith' is required for building. Equip the Infested Catalyst and slay the Hemocyte to gather these!

CHAMPION OF THE PEOPLE
Complete 10 bounties given by Ostron townspeople

MARATHONER
Travel 100,000 metres across the Plains of Eidolon

SHARPSHOOTER
Kill an enemy from over 100 metres away across the Plains of Eidolon

New Deluxe Skins!

Defy death itself, and crush the living with new Deluxe skins for Nekros and Ember! Return from the underworld to haunt your enemies with the Nekros Irkalla Deluxe Skin, and burn your foes to a crisp with Ember Vermillion Deluxe Skin! Each Warframe Deluxe Skin is also available as a collection with signature weapon skins and accessories.

NEKROS IRKALLA SKIN
A specter of destruction, Nekros breaks free of the underworld with this haunting skin.

NEKROS IRKALLA BINDS
The signature binds of Nekros Irkalla.

THANATOS SCYTHE SKIN
The signature scythe skin of Nekros Irkalla.

THANATOS SUGATRA
The signature Sugatra of Nekros Irkalla.

EMBER VERMILLION SKIN
From the ashes of battle a flamboyant new Ember rises.

NUSKU PISTOL SKIN
The signature pistol skin of Ember Vermillion.

BENNU SYANDANA
The signature Syandana of Ember Vermillion.

Additions:

Added more conventional Extraction mechanics to the Plains of Eidolon. We now start the extraction timer after 50% of a squad enters the Cetus gates. We added an area objective marker (the classic green indicator) and more direction to this area to notify squad members that extraction is waiting and counting down.

Improved the functionality for hiding certain Operator Accessories (I.E Operator hair does not need to be hidden when an Ostron Mask is equipped).

Ostron Rug Collection has been added to the Market!

Mirage Sleight of Hand Changes:

In addition to booby trapping nearby objects, Mirage’s Sleight of Hand now spawns a jewel that attracts nearby enemies! If Sleight of Hand is used with Hall of Mirrors, each of her clones will also place a smaller jewel with a smaller enemy attraction. The jewel Damage, Blind Duration, and Range increases with the level of Sleight of Hand.

If the jewel is placed in the light, it will deliver a radial explosion to nearby enemies.

If the jewel is placed in the dark, it will deliver a radial blind to nearby enemies.

*Jewels will be auto-destroyed if they go unused after 20 seconds.

Bounty Changes:

We have made changes to the way Bounties reward you! This new system is a take on the 'AABC' rotation system we have in endless missions, but applied to Bounties using the Common, Uncommon, and Rare rewards.

Read through this to familiarize yourself with what's changed!

First and most noticeable:
You now get a reward for every stage of the Bounty completed! Yup. Pretty simple.

Second and more technical:
The tier of rewards you get are determined by how many stages are in the bounty!

3 Stage Bounties:
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon, or Rare

4 Stage Bounties:
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon
Fourth reward: Common, Uncommon, or Rare

5 Stage Bounties:
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon
Fourth reward: Common, Uncommon, or Rare

Lastly:

We have slightly re-balanced the quantities of some of the rewards as we tested numerous Bounties with these changes. Right now this only applies to select items. Plains of Eidolon specific reward quantities are untouched (i.e it could be possible to get 25 x Breath of the Eidolon in a single 5 Stage Bounty or 6 Cetus Wisps in a 5 Stage Bounty).

The rebalanced items are as follows:

Credit Rewards have been halved.

Kuva rewards have been reduced.

Endo Rewards have been reduced.

The additions and replacements are as follows:

Cetus Wisps are now Uncommon in various tables.

Cryotic and Oxium are now in various tables, replacing Void Traces in some cases.

Our public drop table repository will be updated to reflect these changes in the coming days.

Blunt Changes:

Standing on a Blunt when it dies will now cause you to fall.

Penta grenades will now bounce off the Blunt. It has a similar behavior as hitting a Grineer. Note that projectiles like Quanta cubes do not bounce off Grineer. Thus, cubes will not bounce off the Blunt.

Miter blades will now bounce off the Blunt.

Spearfishing Changes:

These Spearfishing “tackle box” changes are already live, but in case you were confused on how to use it, here it is:

Take your Spearfishing to the next level with a nifty “tackle box” gear wheel! You can now select the fishing spear and bait you’d like to use from a secondary Gear Wheel - Simply equip your fishing spear and re-open the Gear Wheel to make a selection from the spears and bait you’ve earned from Hai-Luk in Cetus.

If desired, you can still equip all 3 fishing spears in your default Gear Wheel, but if you’re looking to save some gear slots all you need to do is equip 1 fishing spear in your Arsenal.

The time in which fish bait is effective has been increased.

Animations when switching between different fishing spears has been added.

Cetus/Plains Changes:

Sabotage Bounty’ has been renamed to ‘Prototype Sabotage’.

Increased the Cetus Standing reward for each Bounty tier.

Replaced Grokdrul and Iradite pickups from crates and caches with Rubedo and Ferrite in the Plains to better expose the deeper Resource system.

Added Circuits to Turret drop tables.

Added Circuits, Rubedo and Ferrite to Dropship drop tables.

Added Plastids, Circuits, Oxium and Cryotic as rewards for Bounties in the first two tiers

The addition of these Resources into the Plains are mainly geared towards helping new players learn about Resources not tied to the Plains.

Cetus Economy Changes:

Increased the Standing awarded from redeeming Azurite, Devar, and Veridos Gems to Old Man Suumbaat.

Progress on fixing an issue where after finishing the first part of a Bounty the mission would not progress and no second marker will appear on the minimap.

Made numerous HUD optimizations.

Operators can now always Transference to their Warframe while in air, but Warframes can only Transference to Operator once while in the air.

Convergence Orbs are now more lenient in Endless missions, and spawn at a position relative to the objective instead of the player. Orbs are also more combat-focused so that they are more likely to spawn as soon as the chance from a kill succeeds (before there could be short delays).

Bounty Incursions will no longer abort automatically upon leaving the marked area. A grace period timer indicted on your HUD is displayed to alert you to reenter the area and continue the Incursion.

Sky Archwing Enablers that are spawned on water will now be teleported directly to where you were last standing. Spawning them on water was making the Enablers unreachable.

Certain Caves in the Plains can now be more indepthly explored (Operation: Plague Star will bring more gameplay to these expanded Caves). In a future Update, these Caves will be eligible for Bounty and Incursion missions!

Upon aborting a mission in the Plains, you can now choose to either return to Cetus or your Orbiter.

Removed Lotus transmission from End of Mission screen when going from Plains back to Cetus when you haven't done anything.

Slightly reduced the range of the Mortar Bombards mortar projectiles.

Mutalist Alad V will now always target Warframes when using his mind control collar ability. If his main target is an Operator, he will try to collar the corresponding Warframe instead, and if he does, the Operator gets force Transferred back and the battle continues.

Reduced the amount of times Onkko spits knowledge about the Vomvalysts lures.

Zaw Stat Fixes:

Ooltha's base Critical Chance changed from 22% to 18% as intended.

Mewan's base Status Chance change from 22% to 18% as intended.

Fixes:

Spoiler

Fixed Hydroid Undertow bug that would turn him into a mini-me nullified version of himself.

Fixed a loss of functionality when entering the Plains from Cetus and immediately trying to go back to Cetus.

Fixed not being able to use your Operator Void Beam if you selected ‘NONE’ as your Amp. This also fixes a progression stopping issue in the Chains of Harrow quest where you couldn’t damage enemies/chains.

Fixed a black screen and loss of functionality if you are holding a fish as you are forced to Extract with the 60 second countdown timer in the Plains.

Fixed Focus Convergence orbs not spawning when there are several oxygen towers available in a Survival.

Fixed Riven stats sometimes not applying to Zaws when also equipping Stances.

Fixed the last stage of a failed Bounty restarting if a Host migration occurred.

Fixed the Bounty changing missions types if a Host Migration occurred while you were escorting the Drone.

Fixed a 300ms delay to start sprinting when using the sprint/roll combination key.

Fixed the Cetus gates sometimes remaining opening while in the Plains.

Fixed wind sounds being too loud/not being affected by volume sliders in the expanded Caves in the Plains.

Fixed some terrain clipping issues and holes in the expanded Caves in the Plains.

Fixed Teshin standing at the exit door instead of running ahead in the War Within quest.

Fixed sometimes getting stuck under the Orbiter ramp when using Transference for the first time in the War Within quest.

Fixed not being thrown out of Archwing before entering the Asteroid Defense mission in the War Within quest.

Fixed current Bounty not updating if you changed your mind and selected a different Bounty.

Fixed a long-standing cosmetic problem with Founders scrolling list not displaying some alias’.

Fixed incorrect squad invite message when being invited to multiple Bounties. Before, it would show the message of the first Bounty invite until you either went into another mission, or received an invite to another (non-Bounty) mission.

Fixed the Dark Daggers not being visible in the Codex.

Fixed missing blocking volumes in an area where you could jump out of bounds in the Void tileset.

Fixed a black box HUD icon appearing when using a Zaw with the Exodia Triumph Arcane upgrade. This was an unintended Channeling Efficiency upgrade on top of its intended Channeling damage.

Fixed no subtitles appearing if you do not have an audio device connected.

Fixed footstep sounds not playing on certain surfaces in Cetus.

Fixed a script error that occurred when the Client attempts to capture the Capture target in the Plains.

Fixed being able to have 2 Sky Archwing Enablers on the ground. There should only ever be 1 from each player active on the ground (you can still be in Sky Archwing and spawn one for your friend to grab).

Fixed a potential script error when attempting to begin a Dojo Duel.

Fixed a script error when attempting to redeem Gems for Standing in Cetus.

Fixed a script error when casting Nyx’s Absorb ability.

Fixed a script error when casting Ivara’s Artemis Bow ability.

Fixed a script error when casting Chroma’s Effigy ability.

Fixed a script error when casting Harrow’s Covenant.

Fixed a script error when using Transference with Octavia.

Clipped the budding wings of various species of fish. We will be collecting your favourite screenshots in honor of the day the fish flew too close to the sun.

Fixed an issue where all Captura scenes were marked as owned. Sorry, Fashion Framers.

Fixed a crash that would occur when leaving the Dojo.

Fixed an issue with textures on Eximus units.

Fixed various crashes.

6

Conclave Changes & Fixes:

Reduced the damage and removed the forced stagger of the Sigma & Octantis shield throw in Conclave.

Fixed the Lunaro ball marker disappearing.

Fixed being unable to cancel a Bullet Jump in Lunaro.

You now cannot catch or punch the Lunaro for .5 secs after dropping/throwing it.

Fixed the Heartseeker Mod not working for Dagger Zaws in Conclave.

Fixed the Biting Piranha Mod not showing up when trying to add it to any Dual Dagger in the Conclave Arsenal.

November 30th: Hotfix #1

Fixed an issue where there would be no extraction marker in between the Gates of the Plains for other players in your Squad.

Fixed Quick Melee canceling Sprint.

Fixed getting stuck in the Capture animation when capturing a target on the Plains.

December 5th: Hotfix #2

Fixed Latchers spawning at crazy high levels from Storage Containers in the Plains.

Fixed the Plague Keewar Strike using the incorrect Stance when used with one-handed Grips. It will now use the intended Scythe Stance.

We’ve also made more changes to Cetus instances that should help alleviate crash frequency when transitioning into the Plains. We’ll continue to work on improving this further.

Our biggest update, ever, Plains of Eidolon has finally arrived! First off, thank you for checking it out!

If you're new to Warframe - oh hi! You’ve arrived at an interesting time in our multi-year journey. We hope you’ll stay a while and join our little space-ninja community. Cetus and its open landscape, Plains of Eidolon, have been placed early on in the progression path on Earth so that you can experience them as soon as possible!

If you’re a Founder - a Veteran - a Prime Access supporter - please know that it is by your hand that this crazy update is even possible. This update is dedicated to you.

Plains of Eidolon, with its expansive landscape and all-new dynamic game systems, represents the ongoing evolution of Warframe. Our continuing mission: to create a game that feels alive, that challenges its creators and its players alike. A game that lives up to the amazing community that has grown around it.

Happy Fishing, Tenno!
LOVE,THE WARFRAME TEAM

Some quick facts you might want to know about how Cetus & the Plains of Eidolon work!

The Plains of Eidolon and Cetus operate on a persistent asymmetrical Day/Night Cycle. As the sun rises and sets, different gameplay systems become available! The details are:

The 'Day' cycle lasts 100 minutes.

The 'Night' cycle lasts 50 minutes.

The full cycle is 150 minutes (Day + Night).

You can get BOUNTIES from Konzu in Cetus - these are missions that increase your standing and earn you rewards. You can do this DAY or NIGHT!

INCURSIONS are random events that will occur in the Plains if you haven't selected a Bounty before you depart. These only happen in the DAY!

At NIGHT you can engage in the TERALYST HUNT.

Ostron Vendors are accessible in Cetus at any time!

To have these Update notes be as clear as they can, we will categorize the main additions in two main categories:

CETUS & THE QUILLS & THE OSTRONS - the Colony and the Colonists.
&
THE PLAINS OF EIDOLON - the Open Landscape.

CETUS & THE OSTRONS!

A tight knit band of merchants, hucksters, and survivors, the Ostrons call Cetus their home. The town was built around an Orokin Tower that both protects and nourishes them. Gold for blood. Blood for gold.

Cetus requires you to earn Standing to unlock rewards from its people. The Daily Standing Cap for Cetus works identically to all other Syndicates, and can be viewed under your Profile!

As you venture through Cetus, you will encounter many unique townspeople. Pay close attention to their barks and replies, for each encounter can tell a different story:

Mining - Old Man Suumbaat
Let Old Man Suumbaat help you draw wealth from the Plains! All your mining needs catered to right here!

Masks and Oddities - Nakak
Knickknacks and oddities!

FOSFORs can also be purchased from Nakak! Fosfors do more than just signal your position - blast these flares into the sky (when equipped in your Gear wheel) for a significantly increased Affinity Range while active!

You have long dreamed of your perfect blade! Dream no longer, at master craftsman Hok's anvil your dreams will become reality. Stoke your fires of creativity!

Hok offers a variety of services and is your gateway to modular Melee weapons called 'Zaws'. Through Cetus you can acquire components to forge your very own Zaw! Be sure to view Hok's Other Services to find out how to make your Zaw (and other Melee weapons) your own!

Exodia are a new series of enhancements used on Zaws - they work similarly to Arcanes and are technology accessible from the Ostron people. You can install an Exodia on your Zaw in your Foundry in the 'Arcanes' section.

CETUS:
Cetus itself has Standing you can earn to increase your favor with the Ostron people.
There are 5 ranks possible on Cetus:1: Offworlder2: Visitor3: Trusted4: Surah5: Kin

THE QUILLS: Eidolon Hunter & Focus 2.0

A mysterious group you can engage with and earn Standing for if you've finished The War Within!

You can earn Standing to earn favor with the Quills (separate from Cetus Standing/limit).
There are 5 ranks possible:1: Mote2: Observer3: Adherent4: Instrument5: Architect

PLAINS OF EIDOLON

The Plains of Eidolon is an ancient battlefield where Sentients fought to destroy the Orokin Tower that the Ostrons now call home. The Sentients failed and died, leaving behind an ancient graveyard throughout the Landscape. The towering Spectral Sentients known as Eidolons survived the Old War. Every night they ascend from the waters and wander the Plains in search of what they’ve lost. Small, deadly Sentients appear throughout the Plains and protect the Eidolon. At daybreak, they disappear and wait for night to emerge once more.

The Grineer have organized drilling stations and sprawling outposts throughout the Plains to excavate the technology of the Old War. Fight Grineer during the day and clear out their bases, but be fast as these Grineer will call reinforcements when they spot danger. As you venture deeper into the Plains, there will be tougher Grineer enemies so come prepared. When night falls, some Grineer will retreat to their camps and attempt to wait it out while reinforcing their outposts and repairing their equipment for the new day.

Saving your Progress on the Plains happens in a number of ways - most of which are automatic!

1) If you return to Cetus through the gates at any point, your mission concludes and all progress is saved.2) If you return to your Landing Craft via the escape menu.3) All progress is automatically saved on completing Bounties or Incursions.4) Fishing, Mining, or using consumables results in a specific save of that content (fish caught, minerals extracted, consumables used).

Here’s what the Plains of Eidolon have to offer:

Spearfishing!

Experience the great outdoors as you fish in the rivers and streams. Catch a variety of fish species throughout the Plains and bring them back to Cetus. Expect to find:

Mawfish

Yogwun

Charc Eeel

Tralok

Mortus Lungfish

Sharrac

Murkray

Norg

Cuthol

Glappid

Khut-Khut

Karkina

Goopolla

The fish of the plains are prized by the Ostrons because they can feed but also provide resources to the people.

Visit Fisher Hai-Luk in Cetus to purchase a fishing spear for Standing and Resources found in the Plains of Eidolon. There are 3 reusable fishing spear blueprints available for purchase, each specializing in catching specific types of fish:

Lanzo - The barbed prongs on this fishing spear make it easier to catch fish with smooth skin.

Tulok - This fishing spear features a slender blade to puncture armored plates and carapaces.

Peram - This fishing spear has multiple blades that allow it to pierce the hides of scaly fish.

Hai-Luk also offers Gear to aid in your fishing efforts, and 4 kinds of Bait Blueprints that may be crafted using components from filleted fish and Resources collected in the Plains.

How to spearfish:

Before heading out into the Plains, add your spear of choice to your Gear wheel in your Arsenal.

Aiming and shooting with the spear works just as it does when launching other spear weapons.

Aim at an unknowing fish and toss your spear for a chance to reel in your catch!

Use your equipped Bait by pressing the Alt Fire button.

Mining!

By visiting Old Man Suumbaat in Cetus, you can acquire a Cutter to carve resources straight from the rocks of the Plains. Three different reusable Cutter blueprints can be purchased for Standing:

Nosam Cutter - a standard tool for cutting ore and gems out of stone.

Focused Nosam Cutter - a more accurate variation of the Nosam Cutter.

Advanced Nosam Cutter - enhanced with cybernetics, this tool is able to locate nearby gems and ore veins and has a chance to retrieve Eidolon Gems.

Once you have acquired your blueprint and crafted your Cutter, enter the Plains. The ancient battle has left traces of energy on those Plains, and this affects the Landscape, including the very rock formations! As a result, you will be able to mine interesting and strange mineral deposits with interesting and strange rewards. ‘Arcane Gems’ will be available from this system. Once you find a deposit, and have your mining laser, simply trace the pattern on the rock to successfully extract your reward!

Gems:

Tear Azurite

Marquise Veridos

Star Crimzian

Radian Sentrium

Heart Nyth

Ores:

Auroxium Alloy

Fersteel Alloy

Coprite Alloy

Pyrotic Alloy

Sky Archwing!

Summon your Archwing at will to fly through the open landscape, spot and battle Grineer enemies from the sky, and experience the beautiful scenery. Movement has been reworked to make it easy to fly through the Plains and engage enemies on the ground. Please note this Sky Archwing version is separately balanced in terms of powers and speed.

How to enable Sky Archwing:

Acquire the Sky Archwing Launcher Segment available in the Market or in the Tenno Research Lab in the Dojo!

Craft and Equip Charges of the Launcher!

Enter the Plains of Eidolon!

Call your Sky Archwing down using the Gear Menu!

Incursions!
When you're out on the Plains of Eidolon at your leisure - the Lotus will prompt you to opt into 'INCURSIONS'. These are randomly generated missions.

Bounties!
Konzu will present you with a list of Bounties in Cetus. There are 5 Tiers of Bounties determined by enemy level and Reward pools! These Bounties rotate cyclically.

New Mod Sets!

Three new Mod Sets are now available for you to acquire! Each set focuses on 1 of following 3 styles of combat: ability casting (Augur), gunning (Vigilante), and melee (Gladiator). Stats for these Mods increase on Rank and have an added stat bonus if equipped with Mods from the same set.

Augur Mod Set:

Augur Message (Warframe)

Augur Accord (Warframe)

Augur Reach (Warframe)

Augur Secrets (Warframe)

Augur Pact (Pistol)

Augur Seeker (Pistol)

Vigilante Mod Set:

Vigilante Pursuit (Warframe)

Vigilante Vigor (Warframe)

Vigilante Supplies (Primary)

Vigilante Armaments (Primary)

Vigilante Offense (Primary)

Vigilante Fervor (Primary)

Gladiator Mod Set:

Gladiator Aegis (Warframe)

Gladiator Resolve (Warframe)

Gladiator Finesse (Warframe)

Gladiator Might (Melee)

Gladiator Vice (Melee)

Gladiator Rush (Melee)

These Mods are available as potential rewards from completing Bounties from Cetus and may also be acquired as drops from Assassination bosses.

When night approaches and only the bravest Grineer remain, the Eidolon you seek emerges to roam the Plains. But this towering giant does not seem all to phased with you as a Warframe...

Perhaps you should find THE QUILLS in Cetus to learn how!

Grineer 'TUSK' Enemies!

The Grineer have a new look, new sounds, and some new firepower! Get ready to face off against the Grineer TUSK units! They boast a new array of weaponry, advanced aerial and ground combat, and have a more threatening cloned vocal box to go with it. Beware, Tenno!

New Resources!
New enemies and creatures aren’t the only things you’ll encounter in the Plains! New Resources, known and desired by the inhabitants of Cetus, are yours to discover. Choose your time wisely, as the Plains shift to unearth certain resources at night...

Nistlepod

Iradite

Grokdrul

Maprico

Cetus Wisp

& More

Caves!
Within the roaming hills and dark watery depths of the Plains, lurk deep hidden caves. But not all these caves are inhabited...

'Glass Fish' Memory Fragments!
Every colony has a story. Piece together an Ostron Folktale about the Wife of the Earth and the Husband of the Sea.

New Trophies!

Saya's Vigil: Complete the Saya's Vigil quest.

From On High: Kill 100 grounded enemies while in Archwing Mode above the Plains of Eidolon.

Forged in Fire: Craft your first Zaw.

By the Dawn’s Early Light: Survive a night on the Plains of Eidolon.

Tomb Looter: Explore all of the Eidolon Caves.

Sleds of Sunshine: Slide 500 metres in a single slide across the Plains of Eidolon.

The Great Eidolon Hunt: Defeat an Eidolon Teralyst.

New Gara Warframe and Quest!SAYA'S VIGIL QUEST
Radio chatter suggests the Grineer have found traces of an Eidolon researcher who vanished nearly twenty years ago. On the brink of a discovery, he stashed away his research in crates hidden throughout the Plains. His best friend Konzu is worried that his mourning widow, Saya will do something rash.

Visit Konzu in Cetus to learn more about Onkko and his research.

Please note this is a beginner friendly quest - and it's balanced accordingly. Veteran Tenno will have no problem completing it or helping new players complete it (maybe with advice since it's Solo). If you're a veteran, enjoy the story as you breeze your way through! If you have Gara owned ahead of completion, a Riven will be yours!

Visit the Plains of Eidolon to find Gara’s parts in Bounties, aside from the Gara Blueprint for the end of Quest reward.

SHATTERED LASH
Lash out with stream of shattered glass, or hold for an arcing strike

SPLINTER STORM
Gara’s armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage.

SPECTRORAGE
Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel.

MASS VITRIFY
Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. Using Shattered Lash will smash the ring and send razor-sharp glass flying outward.

Gara’s New Signature Glass Weapons and Customizations!

ASTILLA

Blast enemies with glass slugs that devastate on impact. This is Gara’s signature weapon. Find it and its blueprint in the Market today!

FUSILAI

Silently lacerate enemies with Gara’s signature glass throwing knives. Find it and its blueprint in the Market today!

VOLNUS

Tear and maim with this agile, lightweight glass hammer. Gara’s signature melee weapon. Find it and its blueprint in the Market today!

GARA VIRAGO HELMET
A uniquely-styled alternate helmet for Gara.

HYALUS SYANDANA
Gara’s signature Syandana.

Mag Deluxe
MAG PNEUMA COLLECTION

Breathe new life into Mag with this collection of signature items. Includes the lavish Mag Pneuma Skin, Maruta Tonfa Skin, and the Vasa Syandana.

MAG PNEUMA SKIN
Breath new life into Mag with her lavish new form.

MARUTA TONFA SKIN
Mag Pneuma’s signature skin for Tonfa weapons.

VASA SYANDANA
Mag Pneuma’s signature Syandana.

New Grineer Weapons!

ARGONAK

Pick off targets by highlighting distant enemies using this Grineer rifle's advanced laser sighting system. Deadly in both single fire and automatic modes. Visit your Dojo to research the Argonak!

KROHKUR

This hooked blade rewards critical hits to those skilled enough to strike with finesse. Find it and its blueprint in the Market today!

DUAL KROHKUR
Battlefield butchery becomes all too easy with a Krohkur blade in each hand. Visit your Dojo to research the Dual Krohkur!

4 New Melee Stances!
These Stances are available as potential rewards from completing Bounties from Cetus and may also be acquired as drops from enemies on the Plains.

New 'Arcane' Enhancements:
We have added new Enhancement for certain gear that can be installed in the 'Arcane' section of the Foundry once you earn them!

Magus are used to enhance Operator Armor.
Virtuos are used to enhance your Operator Amps.
Exodia are used to enhance your Zaw (Modular Melee)
Visit Ostron Merchants to learn more about these new Upgrades!

Focus 2.0.

Focus means Spoilers - read no further if you haven't completed The Second Dream!

It's been almost two years since we released the first version of Focus. Focus comes as a system unlocked upon completion of 'The Second Dream'. After answering a series of questions from The Lotus, you (the Operator) chose a Focus school and began your journey through a series of Passives that you needed to unlock all the while earning the Focus points to do so. Then came The War Within, where your Operator became playable with a few abilities meant mainly to help you earn Kuva and participate in Quests.

The core purpose of this rework is to shift the goals of the Focus system away from supplementing Warframes and towards making your Operator more combat-ready. This means that there will be more of a balance between Passives and Actives under Focus 2.0.

Let's start with some very important facts about all your accrued Focus Points and installed Lenses:

All installed Lenses have been removed and returned to your inventory. You should give yourself time to study the new system before you reinstall them.

All spent Focus Points have been returned so you can respec your skill trees.

There are Focus Lenses (1.25% Affinity Conversion), Greater Focus Lenses (1.75% Affinity Conversion), and now Eidolon/Ostron Lenses (2.25% Affinity Conversion). Blueprints for this last category require multiple Greater Lenses to craft, and will be awarded through the Plains of Eidolon Bounty System.

The Daily Focus Cap has increased from 100,000 to 250,000 Focus per day.

Convergence Orbs now yield an 8x multiplier versus a 6x.

Now we shall talk Passives, Residuals, and Actives.

Actives in their current form on the public build are at the behest of a 100 HP pool for the Operator. The Active and Passive Focus paths in Focus 2.0 aim to increase your Operator’s survivability and to give you the option to approach combat with added Operator support and armaments. Only a few encounters will necessitate this and as the game and feedback grows we will develop accordingly.

As far as the Focus Schools themselves, we have clear cut the trees of the old system and are rebuilding entirely new ability paths. We are also including cross-Focus nodes you can unlock within different trees!

Many benefits of the new Focus trees are linked to the activation of the Operator or Operator Abilities (Void Dash, Void Blast, Void Mode).

We have reduced the Pool Increase costs significantly and distributed the Focus point investment more into the nodes.

Naramon:

Naramon has 10 Nodes for you to explore!Affinity Spike: Kills from melee attacks grant increased Affinity!Power Spike: Melee Combo Counter will now decay over time.Mind Step: Increase the movement speed of your Operator!Mind Sprint: Increase the speed of Void Dash!Disorienting Blast: Void Blast has a chance to confuse enemies.Disarming Blast: enemies hit by Void Blast have a 10% chance to be disarmed.Executing Dash: Void Dash no longer displaces enemies, instead it will open them up to finishers and increase finisher damage.Surging Dash: Creates a wave while dashing, increasing the damage in the area around the operator.Void Stalker: Void Mode increases the Critical Chance of melee attacks, and the chance gradually decreases when the Operator leaves Void Mode.Void Hunter: Void Mode reveals enemies through walls, and this gradually decreases when the Operator leaves Void Mode.

Unairu has 10 Nodes for you to explore!Void Spines: Damage taken is returned to the attackerSundering Dash: Using Void Dash through an enemy will reduce their ArmourCrippling Dash: Using Void Dash through an enemy will reduce their damageVoid Shadow: Void Mode will now render allies within range invisible. The ability costs additional energy per second.Void Chrysalis: Void Mode reduces damage taken by invisible allies within range. The ability costs additional energy per second.Basilisk Scales: Increase the armor of your Operator!Basilisk Gaze: Increase the radius of Void Blast!Magnetic Blast: Enemies hit by Void Blast are affected by bullet attractor for a time.Unairu Wisp: Void Blast has a chance to summon a Wisp when it damages an enemy. The Wisp can be picked up by allies to increase Operator damage for a time.Stone Skin: Increase armour for your Warframe and your Operator!

Madurai:

Madurai has 10 Nodes for you to explore!Phoenix Talons: Physical damage increased!Inner Gaze: Increase energy for Amps and Void BeamEternal Gaze: Increase the regeneration rate of energy for Amps and Void BeamBlazing Dash: Void Dash leaves a trail of fire that deals damage over timeMeteoric Dash: Void Dash deals extra damage to enemiesFlame Blast: Void Blast releases a ball of fire that deals a percentage of the Void Blast damage and explodesRising Blast: Increase damage of Void Blast and it can now be charged to deal additional damageVoid Radiance: Consumes energy on leaving Void Mode to blind enemies within range for a timeVoid Strike: On leaving Void Mode, the next attack additional damage for every second spent cloaked. Cloak consumes additional energy per second.Phoenix Spirit: Elemental damage increased!

Cross-Focus Unlocks: Way-Bounds
For players who delve deep into their Focus trees, two passive nodes from each tree can be made “universal” once maxed! These are denoted by 'Way Bound' terminology. For a substantial Focus cost and other items, these passives become available regardless of the school you are using. One can only truly “complete” a Focus tree by exploring all 5 of the Tenno ways!

But there is also NEW - all the above examples don't include the Weaponry and Arcane-like Enhancements your Operators are getting when they become true 'Eidolon Hunters'.

Operator AMPS: Operator Weapons!

Tenno who seek out the Eidolon Hunter will be exposed to an Operator Weaponry system.

Operators will be able to wield a new Modular weaponized system that attaches to their arm, called an AMP. These devices amplify the Operator's Void Beam and Void Blast attacks and channeling them in different ways. They are comprised of three components: the Brace, the Scaffold, and the Prism.

You can equip and customize your AMP in the Customize Operator menu aboard your Orbiter.

Operators & Enhancements: VIRTUOS and MAGUS!

Operator Cosmetic Upgrades: 3 New Armor sets are here for your Operators! These Ostron fashioned Operator suits can be acquired by visiting The Quills in Cetus or the Market!

Operators can now equip their very own set of Arcane-like enhancements called MAGUS. *Please note that Magus can only be installed on all Operator Suits but the Zariman Suit. We’re working on fixing that in a near Hotfix.

Operator AMPS can be enhanced with VIRTUOUS.

Operator Mode Changes:

There are two energy sources for your Operator: 1 for Void Beam, and another for Void Dash, Void Mode, and Void Blast. Both energy sources regen over time, and energy pickups only affect the latter abilities.

To create more flow with Transference between Operator and Warframe, you can now seamlessly transition to your Operator and back to your Warframe at any time - even when in mid bullet jump!

You can now double tap crouch/slide to perform a slide as the Operator.

When in Operator mode, Warframes now have a 90% damage reduction from enemies if an ability is active during Transference. If no ability is active during Transference, you Warframe is invulnerable and untargetable.

Sortie Reward Changes & Additions

Plains of Eidolon has been added to the list of eligible Sortie regions!

The Void has been added to the list of eligible Sortie regions! Sorties that occur in the Void will have every mission take place in the Void.

Modular Melee Rivens have been added to the Sortie Reward Pool! These are different from Melee Rivens in that they are made for Zaw weapon combinations.

Kuva (6000) has been added to Sortie Rewards.

Lenses have been removed from Sortie Rewards - basic Lenses have been added to Bounties.

One of Warframe’s biggest appeals is the diverse selection of weaponry. Even within the subclasses of rifles and pistols, there is huge variety to be found, such as the distinction between projectile weapons (firing physical projectiles which move through space, like the Boltor) and hitscan weapons (firing draws an imaginary line between the gun and the point aimed at, doing damage instantly to whatever it hits, like the Soma). For obvious reasons, hitscans are very effective at long distances - this has never been an issue with Warframe’s tileset-based gameplay, but as we shot enemies from a kilometer away in the plains with our pistols, we knew something had to be done.

With the release of Plains of Eidolon, most weapons will have a form of damage falloff added, to reduce their effectiveness at extremely long distances. But don’t panic! This damage falloff will only be noticeable at extreme ranges (greater than 300m). Across all of our current tilesets, we were unable to find an unobstructed line of sight longer than 300m, so that is the point at which damage falloff will start.

Based on our assessment of all existing procedural tiles we’re extra confident that our current tileset-based gameplay will be largely unaffected. It is also worth noting that snipers will be able to fire 600m without experiencing falloff, to give them more of a purpose in this wide open terrain where long range weapons should thrive.

Sniper Rifle Changes:

General Sniper Changes:

Reticle sway removed from all zoom levels!

1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).

1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).

1 combo count removed on miss instead of all of them

Additional bullets from multishot will each count as their own hits and misses in the combo counter

Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6

Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.

Specific Sniper Weapon Changes:

Vectis

First level zoom +10% Damage replaced with +30% Head Shot Damage

Second level zoom 15% Damage replaced with +50% Head Shot Damage

Vectis Prime

Fire rate increased from 1.5 to 2.67

First level zoom +15% Damage replaced with +35% Head Shot Damage

First level zoom reduced from 4x to 3.5x

Second level zoom 20% Damage replaced with +55% Head Shot Damage

Second level zoom reduced from 10x to 6x

Next round is chambered immediately after firing instead of waiting for fire rate to cycle

Changed the TennoGen Knaita Mag skin’s default colors to match the Steam Workshop’s main image. Icons for Helmet and Skin have been updated to match as well.

Updated Grineer reaction animations to be snappier.

Updated the Shield Lancer’s shield to PBR.

Polished Grineer mobility animations.

Ash’s idle smoke now reacts to lighting.

Reduced particle count on one of Rell’s manifestation abilities.

Players who have the blueprints for The Limbo Theorem, Hidden Messages, or Patient Zero will now automatically receive the quest itself upon logging in. The blueprints will be removed and if they were under construction, the resources and credits will be refunded (except for the argon crystals for The Limbo Theorem, sorry!).

Anti-MOAs are now able to spawn in Exterminate and Mobile Defense missions on Jupiter.

Tweaked the glass material on the Orokin capsules in the first mission of Vor’s Prize.

Updated Quaro Sugatra’s material rigidness to make it perform more like metal.

Updated the Liset’s appearance in the cinematic during the first mission of Vor’s Prize.

Cleaned up a small patch of unintended Infestation on the Corpus Outpost tileset. Looks like those Corpus janitors were really slacking!

The Gear wheel can now have up to 12 items!

The in-game Market now includes a separate category for Warframe Deluxe Bundles!

The Ayatan Star installing prompt will now only display once per Ayatan installing session rather than on every socket.

Improved Hydroid’s Tempest Barrage when aiming through doorways. The Barrage will better hit the aimed location than the actual doorway.

Reduced the range at which NPCs see ragdolls / projectiles etc - this helps reduce the chance an NPC will see a body a long distance away and become alert.

Optimized scripts used by Defection missions.

Optimized the Infested Tar Moa sounds.

Made many small performance optimizations to all Warframe abilities.

Optimized Coolant Leak Mod slightly.

Removed being able to Quick Revive yourself when dueling in the Dojo.

The Sharpened Claws Kavat Mod now only applies the Armour debuff when actually dealing damage. Previously the Armour debuff would activate even if no damage was dealt.

Changed Juggernaut's response to Warframe abilities to be consistent with other bosses.

Grineer Blunts now only take Melee damage and have a passive Health drain.

Reduced the radius on a light used on a few of Volt's abilities.

The Simulacrum “Invincibility” option now works on Operators!

Updated the Ogris and Grineer Napalm’s fire FX.

Made sound optimizations for Nezha’s Fire Walker.

Toned down the smoke FX of Excalibur’s Radial Blind.

Kela De Thaym is no longer weak to finishers.

Slightly tweaked the visual FX of Frost's Snowglobe

Vor’s Prize will now appear as “Completed” in the Codex for players that chose to skip it back in the day. This was causing confusion on prerequisites for Saya’s Vigil - it wasn't stopping progression, just adding confusion.

Updated an old Waypoint used in Stolen Dreams and The New Strange quests which was missing an in-world marker and yellow tint, this may have caused some confusion as all missions use the in-world marker now.

The Focus School selection screen will now appear on login if a player has completed Second Dream but doesn't have a Focus ability selected yet. This should also fix people stuck in the War Within quest or The Second Dream quest.

End of mission Endo rewards will now appear as a sum instead of multiples (ex. 200 Endo as opposed to 50 Endo x 4).

We’ve added a quick revive option when running non-solo missions! If you’re downed you will now be prompted to hold the corresponding button “to respawn” during the bleed-out state.

If you chose to quick revive before the bleed-out timer runs out, you’ll respawn in 1 second.

If you chose not to use your quick revive before the bleed-out timer runs out or before a teammate/Sentinel revives you, the standard revive option will become available.

The quick revive option is also available to you in Solo missions if you have a Sentinel equipped with the “Sacrifice” mod!

Added Spring-Loaded Broadhead to the Conculyst drop table and buffed Mod drop rate to counteract the dilution (the rares are still the same chance but the uncommons are now slightly easier to get).

We have added the display of the Melee Combo Counter when playing in Dual Wield mode!

Mods dropped by the Razorback Armada now properly list their drop locations.

Added Baro Ki’Teer’s relay location and time until his departure to the Navigation Panel and to the Alert Menu in the World State Window.

Added continued polish for the new player experience.

After defeating Captain Vor, we now block access to Navigation Console until all Lotus transmissions have completed and the Quest Complete screen has been shown.

The Solar Map now only blinks the "next quest mission" node in flashing blue during Vor's Prize instead of all "unlocked-but-not-completed" nodes. We also tuned the blinking interval down to 1 second for Vor's Prize (instead of the default of 2 seconds) so these nodes are even more prominent.

Oberon’s Hallowed Ground Grass and Prime ferns will now match your Accent color, and the ferns will get your Energy color in the middle of them for 2-tone fashionframe.

Reduced the frequency that Quick Thinking can stagger lock a player. This is actually undoing a bug fix where Quick Thinking wasn't staggering players as often as it was intended to, but this is the new intention now!

Lessened the spread from the Heavy Caliber mod when used with the Scourge, Ferrox, and Javlok.

Javlok alt fire changes:

AOE explosion happens 1 second after impact.

Consumes ammo and AOE damage is increased by 20% per round in mag when thrown.

Explosion FX updated to better reflect the AOE range.

Ammo pool reduced to 300.

Improved handling of corrupt cache when transitioning between levels.

Adhesive Blast is no longer equipable on the Javlok and the Scourge.

Made small performance improvement to the Kuva Fortress tilset.

Increased Bronco Prime Status Chance to 30% to match AkBronco Prime.

Made improvements towards load-times.

Adjusted the release time of charged throws for all thrown weapons in Dual-Wield mode to improve collision.

Removed unused tint masks from a bunch of materials to make them render slightly faster.

Improved the variety of cycled Sortie missions types.

Removed the explosion delay from Javlok's spear when thrown fully charged. Quick throw retains the delay to facilitate getting out of range before it detonates.

The "Hacker" mission challenge (hack 1 console) will no longer appear if the mission has no consoles to hack. Additionally, it can no longer be rolled in Survival, Hijack, or Defection, because those mission types give you a console to hack for free at the beginning.

Removed mission challenges from Junctions.

Removed the "Stealth" mission challenge from missions where you're not likely to be able to complete it:

Will no longer be rolled for any Infestation mission

Will no longer be rolled for the mission types: Defense, Survival, Interception, Excavation, Defection

Will no longer be rolled for public matchmaking missions, since other players are likely to go loud and alert the enemies

The mission voting screen in endless missions will now proceed immediately if the squad vote is unanimous.

Removed periods from all Challenge descriptions to make them consistent.

Reverted a performance improvement that unintentionally made it easier to walk and stand on smaller enemies. This was causing unintentional difficulty when meleeing smaller enemies.

Upon dying in the Simulacrum your Warframe will insta-Revive instead of having to initiate the Revive.

Removed the Captura Arsenal console from Captura levels, due to it looking out of place. You can still access the Arsenal from the menu.

Improved objective marker pathing in the Grineer Asteroid tileset.

Rearranged quest order in the codex to help guide newer players.

Excalibur Proto and Nyx Nemesis Skins have received the PBR treatment!

Overhauled all aspects of physics engine for general optimization. You shouldn't notice anything, but since we literally touched all aspects of physics we are hoping you can keep an eye out for odd new behavior.

The Knell's headshot buff now decays only 1 stack at a time and lasts for 2 seconds per stack for a total of a 6 second decaying buff.

Hydroid Changes and Fixes:

Improved the ‘charge up’ indicator for Hydroid’s abilities.

Improved the targeting of Hydroid’s Tempest Barrage liquid fury.

Improved the cast FX detail on the Kraken spawned from Hydroid’s Tentacle Swarm.

Fixed Trinity’s Energy Vampire affecting Hydroid when in Undertow. This was never intended as channeled abilities do not benefit from Energy Vampire.

Fixed Hydroid's Undertow puddle doubling as a kiddie pool and allowing players to enter Archwing Submersible when jumping into it in certain cases.

Fixed Hydroid’s Undertow allowing Atlas to spawn infinite Rumblers.

Fixed being unable to use the Captura camera menu while in Hydroid’s Undertow.

Fixed Hydroid’s Tentacle Swarm Kraken appearing lower for Clients.

Fixed a rare issue of bad Undertow offsets occurring.

Hydroid has received the PBR treatment!

Hydroid’s base Energy has been increased from 150 to 188 (at Rank 30).

Tempest Barrage now has a charging sound to indicate when the ability is being charged.

Allies can shoot their weapons into Hydroid's Undertow to transfer half of their damage and distribute it among all enemies in the puddle.

Undertow damage per second is now a % of the target's max Health.

Undertow damage per second now scales with the amount of enemies in the pool more submerged enemies, more damage!

Undertow now deals Impact damage towards submerged enemies.

Tentacle Swarm’s tentacles now move at a slower rate when enemies are captured in their grasp to improve issues with hard to shoot flailing enemies.

Fixed Archwing Power UI displaying the incorrect Powers if the player is Equinox

Fixed sometimes remaining in the squad Chat after leaving the mission.

Fixed having to restart Vor’s Prize from the beginning if you AFK during the tutorial.

Fixed Client Operators being invisible in transmissions.

Fixed Ivara's Cloak arrow dome not cloaking Operators.

Fixed an orange square appearing in the Void Sabotage Portal.

Fixed a section of tree missing collision in the Grineer Forest tileset.

Fixed some Corpus tileset glass being near invisible.

Fixed Operator abilities not working if a scanner is used before entering Transference. Additionally, fixed being unable to use scanners after Transference.

Fixed Operators jittering around when using scanners.

Fixed not being able to use gear item hotkeys as your Operator.

Fixed Operator reticle not being visible when a scanner is equipped.

Fixed Iron Skin on Rhino Prime being incorrectly colored.

Fixed Pandero’s alt fire bullets shooting from the holster position after a melee slide attack.

Fixed missing environment elements in the Grineer Settlement tileset.

Fixed getting stuck in a repeating shooting animation when swapping to a Gunblade in the middle of a charged attack.

Fixed Nyx being able to sometimes cast Chaos on Mobile Defense terminals, causing it to spin around.

Fixed a seam appearing in the Corpus Ice Planet minimap.

Removed rock that was blocking a doorway in the Grineer Settlement tileset.

Removed Archwing from one of the Kuva Fortress extraction tiles.

Fixed the "forget what you're doing and kill everyone" objective randomly kicking in during Invasion missions (the faction you're supporting probably isn't going to be happy about paying you to kill their own troops...).

Fixed an issue where weapons that have a girth to their effective range like the Opticor were not hitting enemies in the correct order (sometimes missing nearby enemies but hitting ones further along its path).

Fixed a case where opening a chat link while in the store would cause the fade of the main store list to be set incorrectly.

Fixed not being able to view new users joining a Chat channel while the scrollbar is at the bottom without scrolling up and back down.

Fixed Hydroid Prime’s mesh having holes.

Fixed a variety of localization errors.

18

Conclave Additions, Changes, and Fixes:

Spoiler

Disabled Headshot Multiplier on all AoE attacks in Conclave.

Fixed a bug where the Castanas damage was being displayed incorrectly in the Conclave Arsenal.

Added an 'Alliance only' matchmaking mode in Conclave.

Removed Corrosive radial AoE from Scourge in Conclave.

Scourge's bullet attractor now lasts 3 seconds in Conclave.

Increased the damage for all Bow’s charged shots in Conclave.

Increased the damage for all Sniper Rifles (apart from Lanka) in Conclave.

Increased the damage Castanas do on impact in Conclave.

Increased the damage of Hydroid's Tidal Surge in Conclave.

Reduced the damage of the Tenora in Conclave.

Reduced the damage of the Stradavar’s full auto mode in Conclave.

Reduced the damage of the charged throw of Orvius in Conclave.

Reduced the duration of Hydroid's passive in Conclave.

Reduced Energy drain of Hydroid's Undertow in Conclave.

Reduced the mobility of Hydroid in Conclave.

Hydroid now loses Energy when shooting the center of Undertow in Conclave.

Fixed the Castanas not doing damage when detonated while airborne in Conclave.

Fixed trying to use Mesa’s Waltz Peacemaker Conclave Augment causing you to get locked out of doing anything until Energy runs out or you die in Conclave.

Renamed the ‘FREE FOR ALL’ option for matchmaking to ‘PUBLIC’.

Removed player’s ability to shoot into Hydroid’s Undertow since players don’t get sucked into Undertow in Conclave.

Fixed a UI error that allowed you to see the names of your enemies through walls as if they were your teammates in Conclave.

Fixed using the Viper with the Skull Shots Mod or a Grakata with the Brain Storm Mod, activating the headshot bonus with the final shot in your magazine resulting in the weapon to fire much faster than intended in Conclave.

Lex headshot multiplier reduced to 1.5x in Conclave.

Fixed an issue with the Hirudo innate abilities not working in Conclave.

Increased primary fire damage of Euphona Prime in Conclave.

Reduced secondary fire damage of Euphona Damage in Conclave.

Reduced the radius of Nezha's Warding Halo in Conclave.

Reduced the damage of Pandero alt fire in Conclave.

Nezha's Warding Halo now only damages on touch and does not continue to damage targets that stay within its radius in Conclave.

3

Hotfix #1 Sept 21

Fixed under the hood Chat issue for Moderators.

Fixed chat scrolling lockup.

Hotfix #3 Oct 12

Console Tenno can acquire Twich Drops for the duration of the Twitch Drops campaign! See here for details:

Hotfix #4 Oct 13

Small hotfix to fix being unable to move the Prominence Totem decoration after placed in your Orbiter.

The sea has a revamped fear creeping in the depth, and his name is Hydroid.

With Hydroid Prime emerging to the surface soon, the team took another glance at Hydroids powers and what we could do in order to achieve ability synergy. Hydroid now brings barrages, surges, puddles, and tentacles into a deadly oceanic horror.

Feedback appreciated here:

General Hydroid Changes:

Hydroid’s base Shield and Armor has received a buff!

Shield is now 375 from 345.

Armor is now 200 from 65.

Tempest Barrage:

Tempest Barrage can be cast while in Undertow and will now hit enemies submerged in Undertow.

Tempest Barrage can now be charged for longer Duration (more explosions) and more Damage for more Energy.

Tidal Surge:

Tidal Surge can be used to move around without cancelling Undertow (note that Tidal Surge speed - and hence distance - is halved when used in Undertow).

Tidal Surge will now pull enemies along for the ride.

Tidal Surge can be interrupted at any point by casting Undertow to go into your puddle, sinking enemies being pulled along.

Undertow:

Hydroid can pull enemies into Undertow by aiming and clicking on them.

Undertow can be cast while in air.

Jump and roll will break Hydroid out of Undertow.

Hydroid can now move while in Undertow at the expense of Energy.

Submerged enemies in Undertow receive Damage Per Second, increasing every second they are submerged.

Enemies that die will be released from Undertow instead of dragging their dead bodies along for the ride.

Tentacle Swarm:

Hold onto your ships, Tentacle Swarm has received a new look straight from the depths of the sea! Can you summon the Kraken?

Tentacle Swarm can be charged to get more tentacles over a larger area for more Energy.

Hydroid tentacles will now seek out nearby enemies and attempt to slam on top of them rather than just always flailing randomly and hoping they hit something.

Tentacle Swarm will protrude from Hydroid’s Undertow if active when cast.

New Weapons:

Lenz - Bolts from this Corpus bow deliver a one-two punch of an icy pulse, followed by a conventional explosion. Excess ammo picked up for other weapons will be converted into charges for the Lenz. Warning, safety-protocols do not exist on this prototype.

The winning Melee entry from ‘The Best Defense’ contest is here! Concepted and submitted by fellow Tenno SilverBones, this Grineer inspired Plasma Kusurigama is the embodiment of murderous, Grineer ingenuity.

Original Artwork:

Channel your inner crimson warrior with the new Guandao Collection!

Slice through your enemies with the Guandao, a towering polearm, or take them out from a distance with the Zakti pistol and its lethal toxicity. Adding the Mozi Syandana will ensure your enemies only see a flash of red before their last moments, if they see anything at all…

The Guandao Collection includes:

Guandao Polearm - Harvest the enemy with this towering polearm.Zakti Pistol - Fires razor-sharp darts that anchor themselves in their target before erupting in a plume of toxic gas.Mozi Syandana - Windswept ribbons of crimson evoke the war-kites of ancient Earth.

Visit the Market today to claim this Collection or each new item individually!

The Guandao Polearm and Zakti Pistol can also be crafted in the Tenno Research Lab in your Dojo!

Console Specific Additions

The in-game Market now grants you the ability to redeem Digital Extremes Promo Codes from within the game! At the bottom right of the in-game Market you will see a new option to 'Redeem a Code'. *Please note that this does not work for codes generated by platforms outside of Digital Extremes and the code must be inputted exactly as they are (i.e. case sensitive & dashes).

Additions:

Added a functional Arsenal in Captura via the pause menu. You can also access this menu Arsenal in the Simulacrum.

You can now select 'Friendly Fire', 'Warframe Invincibility', 'Pause AI', and 'Kill Enemies' in the Simulacrum enemy selector screen. For Multiplayer Simulacrum, the Host will be able to select these options.

You can now select 'Pause AI' and 'Kill Enemies' in Captura via the enemy selector screen. For Multiplayer Captura, the Host will be able to select these options.

Changes:

Harrow's Covenant now applies to Companions.

Added weekly Defection leaderboards (scored the same as the Pacifism Defect).

Added Affinity rewards for each Defection squad evacuated.

Integrated localization updates.

Chat will automatically rearrange and switch to the Squad tab when loading into a mission.

Optimized mission load times and reduced memory usage dramatically.

Made several small performance improvements for the remastered Earth tileset (more to come).

The Stalker can no longer apply Nyx's passive to disarm enemies hit with Absorb due to being so powerful it crashed your game. Stalker pls.

Removed the Chat Relay Message of the Day (MoTD) when in Iron Wake.

Operators are now affected by the Smeeta Kavat Mischief/Charm buffs.

Improved and widened the Reactant marker visibility range.

Improved Kavor Defectors colliding with players and each other.

Improved enemies for targeting Atlas' Tectonic Bulwarks so they shouldn't get stuck (at least as often).

Improved the Smeeta Kavat Mischief buff for Operators. Relevant buffs on the Warframes will always be transferred to the Operator and vice versa.

Mastery Rank of each Dojo Research item is now shown in Clan Research selection screen.

Harrow's smoke FX during his Thurible cast can be seen by other players now.

Made optimizations to Chat to improve performance when users join/leave the current channel.

Companion Kavats will now get knocked back and dissolve (instead of just vanishing) when they sadly die because you either left them or didn’t make it in time.

Battalyst and Conculyst Sentient weapons will now disappear after a minute as opposed to lingering on the ground indefinitely.

Improved texture-streaming responsiveness.

Improved Channeling FX on Nova Prime and Oberon Prime.

Optimized render performance in cases where dynamic lights were destroyed.

Simulacrum & Captura Changes:

Enemies will no longer automatically be killed by returning to the Arsenal area, and Host will not automatically kill enemies by using the enemy selector console.

Enemies can be killed by the Host by selecting the 'Kill Enemies' button in the enemy selector console.

The 'Pause AI' button will now dynamically pause and unpause any currently existing enemies.

Opticor Changes & Fixes:

Opticor beam now has a radius (thicker more cylinder shaped beam) that will allow you to hit more enemies with a single beam.

Increased the Opticor AoE damage radius from 3 meters to 5 meters.

Critical Chance and Critical Damage Multiplier now apply to the AoE.

Opticor now benefits from Critical Chance / Critical Chance Multiplier Mods (the existing beam always did but the radial AoE damage did not).

Reduced Ammo capacity to 200.

Fixed being unable to destroy Nullifier bubbles with the Opticor.

Fixed being unable to kill enemies inside a Nullifier bubble or Eximus Snow Globe with the Opticor. This also fixes being unable to hit Lephantis or Sargas Ruk at times.

Riven Changes & Fixes:

Snipetron Rivens are now an option for Rifle Rivens!

Fixed missing Riven for Broken War.

Fixed missing Riven for Dex Dakra .

Fixed missing Sheev and Dual Heat Sword Rivens.

Fixed Dark Split Sword Rivens having no effect when equipped.

Conclave Changes & Fixes:

Increased ammo capacity of Pyrana in Conclave.

Fixed a script error when casting Inaros’ Devour in Conclave.

Fixed Octavia’s Amp ability applying buffs to players on the opposite team in Conclave.

Fixed having the same Primary weapon equipped for both Cooperative and Conclave resulting in a visual error on Conclave weapon Mods.

Fixed Oberon’s Reckoning not lifting enemies in Conclave.

Fixed Oberon’s Reckoning not being terminated if Oberon was killed during the cast in Conclave.

Fixes:

Fixed the Synthesis Scanner not scanning Simaris targets.

Fixed Defection losing track of a Kavor when two squads extracted together and both the 4th and 5th defector arrived at the extraction point within half a second of each other.

Fixed an endless loading screen when trying to load into Galleon survival for a Clem weekly mission.

Fixed chat text not appearing while in gameplay in some cases.

Fixed Toxin Resistance's description (added % for clarity).

Fixed script error in Harrow's Covenant.

Fixed rare cases of invites not being received when in a Relay.

Fixed not being able to use the Codex Scanner to scan Ayatan Statues and other pickups.

Fixed Vay Hek not spawning 3 times before his final battle and not entering his Terra Frame Phase when playing his boss fight.

Fixed the water not draining for Clients after defeating Vay Hek on his Earth boss fight.

Fixed items earned in mission not saving after dying as the Operator in the last stage of the Chains of Harrow quest.

Fixed not being able to deploy Extractors on Earth.

Fixed the Nukor creating a ton of FX if it kills something while it's been paused by Harrow's Condemn ability.

Fixed being able to invite players to Iron Wake before they have progressed in Chains of Harrow.

Fixed an issue that made you use the Melee charge animation instead of a normal attack animation when quickly pressing Melee after a slide attack in Dual-Wield mode.

Fixed casting and deactivating Excalibur’s Exalted Blade, Wukong’s Primal Fury, or Valkyr’s Hysteria while in Dual-Wield mode resulting in the UI stating the name of your Pistol and ability used.

Fixed the Palatine Hammer Skin not applying correctly to the Sibear.

Fixed some clipping issues with the TennoCon 2017 Syandana.

Fixed incorrect projectile sounds with the Zarr and Knell.

Fixed no results displaying after Transmuting in the Relay.

Fixed Ratals being unable to correctly roll down slopes.

Fixed being unable to spawn Eximus units in the Simulacrum.

Fixed some cases of NPCs falling through the floor after entering cover.

Fixed Vor’s Prize tutorial hints clipping through the environment.

Fixed descriptions for Ammo Restores to display the correct values.

Fixed the minimap appearing displaced in the Relay if your HUD scale is over 100.

Fixed the Sands of Inaros quest description having the wrong tomb location text.

Fixed the ‘Offline Mod Bench’ appearing as a placeholder text.

Fixed placeholder text appearing when attempting to select the ‘Filter’ button in Chat.

Fixed the Javlok playing a weird animation when quickly cycling through ‘Randomized’ color options.

Fixed the Scourge damaging or killing players when picking it up while paused in Limbo’s Rift before it hits the ground.

Fixed the Sari Syandana covering the pause menu when playing Solo. The wings will now close a lot faster when pausing.

Fixed the Scourge and Cycron Status lasting longer for the Host.

Possible fix for Companion Pets being insta-killed in some rare cases (without going into bleedout).

Fixed a localized typo of Chroma in his Helmet description text.

Fixed attempting to launch Solo missions while in a squad causing the Star Chart UI to become unresponsive for the Host and causing Client to load into a black screen.

Fixed a crash that could occur if many enemies were spawned at once in the Simulacrum.

Fixed being able to re-run an Alert/Sortie/Syndicate mission again right after completing it. It’s also worth noting that rewards would not be given out twice in this situation. Rewording for clarity: Fixed a super rare edge-case where the Sortie/Alert/Syndicate mission would appear as incomplete, even though you just completed it.

Fixed having no objective in Sabotage/Invasions missions.

Fixed not being able to complete Asteroid Mobile Defense missions.

Fixed the Cerata having 20% Status Chance when it should be 30%.

Fixed Excalibur getting stuck in Slash Dash (and thus being invulnerable) if it was cast with no targets and the player took damage right after casting.

Fixed being able to get infected by a cyst in Captura and the Simulacrum.

Fixed an issue that was causing all Sentient arms to no longer be destructible.

Fixed Syndicate Secondaries losing their unique skin in Dual-Wield and looking like the normal version of the weapon.

Fixed certain weapons firing "out of the Rift" when Limbo's Stasis is disabled.

Fixed the Mastery Sigil appearing unranked on Titania and her Skins.

More fixes towards Energy color issues when using Core Vent on the Elytron.

Fixed Armor attachments appearing dark in the Star Chart when you zoom out of a region.

August 17 Hotfix #1

Hydroid’s base Energy has been increased from 150 to 188 (at Rank 30).

Tentacle Swarm’s tentacles now move at a slower rate when enemies are captured in their grasp to improve issues with hard to shoot flailing enemies.

Improved Tentacle Swarm when cast on walls/odd surfaces.

Improved the performance of Tentacle Swarm.

Undertow damage per second is now a % of the target's max Health.

Fixed Hydroid’s Tentacle Swarm Kraken appearing lower for Clients.

Fixed Undertow’s Energy drain when moving applying to elevators.

Fixed dying and Reviving resetting the UI Reactant icons for other squad members.

*Please note that there are some Hydroid changes/fixes not included in this Hotfix that are currently live on PC. Those changes are unable to be Hotfixed for console and will come in a near Update.

August 22nd Hotfix #2

Increased Tenora magazine size from 80 to 150.

Increased Tenora magazine size from 50 to 70 in Conclave. (missed but will be coming in the next update!)

Fixed a Rell manifestation falling through the world causing a progression stopper in the Chains of Harrow quest.

Fixed Hydroid’s Tempest Barrage cancelling out when cast with Undertow.

August 29th Hotfix #3: HYDROID PRIME

Hydroid Prime has emerged to dominate foes with the power of raging waters! This deadly mystery from the depths receives a whole new aesthetic and increased stats that even the Orokin can’t keep submerged. Armed with Prime weapons fit for this legendary Kraken summoner, we urge you to take caution when entering dark water....

*Please note that we are working on a Ballas narrated Hydroid Prime trailer to come at a later date. When the Plains of Eidolon train nears the station we will have more available hands to produce this.

Hydroid Prime
Command the ocean’s fury with this king of gold and silver. Additionally, Hydroid Prime’s Tentacle Swarm sports a unique look as well as increased overall Armor, Energy, and Shields!

With the introduction of Hydroid Prime comes two additional Prime weapons suited for a deadly ocean king:

Ballistica Prime
The beauty of this luxurious gilded crossbow cannot obscure its lethal purpose. As an added bonus to the Ballistica Prime, enemies killed from its Charged shot within (50 meters) range will now turn into friendly ghosts for 7 seconds!

Nami Skyla Prime
Forged by a forgotten master, these exquisite blades are bounty from a golden-age long gone.

With Hydroid Prime bubbling up from the depths, the following Prime items and their Relics have entered the Prime Vault:

Trinity Prime

Dual Kamas Prime

Kavasa Kubrow Prime Collar

As a result of Trinity Prime entering the Prime Vault, the following Syndicate sacrifices have been switched: Red Veil’s sacrifice of Trinity Prime Chassis has been replaced by Saryn Prime Chassis and Steel Meridian’s sacrifice of Trinity Prime Neuroptics has been replaced by Saryn Prime Neuroptics.

In order to accommodate incoming Relics and keep the total number of Relics as low as possible, the Ducat value of the following items will be changed from 100 to 65 (Future Relic placement of these parts will also have them appear in the Uncommon [silver] tier):

Saryn Prime Blueprint

Fragor Prime Blueprint

Nikana Prime Blueprint

New User Experience Changes

We have polished up a number of issues related to the new user experience. This polish essentially speaks to the question 'What do I do when I'm done Vor's Prize'?

The biggest change we made was to populate the 'Quests' panel of the World State Window with 'Next Objectives'. This means we've seeded the way in this panel for people to have a goal beyond the mass of nodes - they have hints to complete Junctions, Quests, and more in order.

We reduced node noise making sure the Vor's Prize path was clear. This means we reduced opacity on all peripheral/non core nodes.

Fixed a progression stopping issue that would occur for any player who returned from 'Liberate the Arms Dealer' mission without equipping a Mod. We now force you to equip a mod when you enter the Arsenal after this mission.

Changes

Hydroid’s Undertow now displays an ability counter of how many enemies are currently submerged.

Riven Slot capacity limit has increased from 60 to 90! With 90 as the new Riven Slot capacity limit, this gives room for 30 of each Riven school (Primary, Secondary, Melee) which we believe has been a common request!

Warframe’s first Prime Sentinel, Wyrm Prime, has had its base Health increased from 100 to 225!

Reloading can now be interrupted by throwing the Javlok, and can be thrown after depleting all primary fire without having to wait for it to fully reload.

Specific Auto-generated messages will be removed from your Inbox 30 days after opening them to clean up some unnecessary database space. Only the following time-sensitive Inbox notifications will be affected:

Stalker Death Marks

Invasion Battle Pay

Double Credit and Affinity Weekends

Improved performance when using Melee weapons with Mods that increase Range.

Removed unnecessary "Mastery Rank X Required"Codex text from Quests that are given directly to players after completing Junctions.

Improved the Angstrum's explosion FX.

Prime Sigils have received basic PBR support for better-looking metallics.

The Verlorum Prime Sigil can now be colored all over (including its gold details), similar to the Cycuta Prime Sigil.

Increased Tenora magazine size from 80 to 150.

Increased Tenora magazine size from 50 to 70 in Conclave.

Fixes

Fixed being able to Corrosive Status Effect yourself with Hydroid’s Corroding Barrage Augment if hit at the start of casting Undertow.

Fixed not receiving the end reward for collecting every Kuria.

Fixed Corpus Condor Dropship turrets lingering in the sky as they fly away.

Fixed seeing two Warframes upon exiting the Simulacrum Arsenal after entering while invisible.

Fixed Scanners not displaying scopes when aiming after switching to and from the Scanner via the Gear wheel.

Fixed being able to put Sentient parts on your Warframe by throwing the Halikar at a Sentient and then switching to Operator before it returns. While we understand this was pretty cool, it was broken in many ways. We will aim to revisit as a feature when more time emerges.

Fixed Operator Void Beam not being functional after swapping weapons while initiating the Scanner.

Fixed being able to walk on top of Grineer Spy Vault consoles when attempting to hack. This resulted in accidentally tripping alarms and canceling the hacking.

In response to a disturbing transmission from Palladino, the Red Veil Syndicate’s spiritual medium, Tenno are compelled to investigate a dark, mysteriously abandoned Steel Meridian spacecraft found adrift. Inside the vessel, lights flicker and emergency lights strobe. All is quiet except for whispers of “Rap. Tap. Tap,” heard echoing throughout the lifeless craft. What does it all mean? Players must uncover the terrifying reality of what happened onboard, how the Red Veil might play a part in it, and more.

If you have completed The War Within Quest and have unlocked the Mot node in the Void the Chains of Harrow Quest will be automatically added to your Codex.

Chains of Harrow Quest is also replayable after completion - enjoy it all over again!

(Please note that the Chains of Harrow Quest is Solo - not being able to matchmake is intentional)

Always prepared to sacrifice. This monastic Warframe uses the Void to bolster allies’ defenses and amplify their lethality.

Get Harrow today by purchasing him in the Market for Platinum, or by completing the Chains of Harrow quest and finding his parts! His parts can be found in the Defection mission type, Grineer Fortress Spy missions, and from enemies corrupted by Void Fissures!

Harrow’s Abilities:

Passive: Harrow’s overshield cap is doubled.

Condemn: Harrow casts a wave of energy that chains enemies where they stand. Each enemy held reinforces Harrow’s shields.

Penance: Harrow sacrifices shields to boost reload and fire rate, while converting damage inflicted on enemies into health for Harrow and nearby allies (including companions). The more shields are sacrificed the longer the buff lasts.

Thurible: The more energy channeled the greater the reward for each kill

Covenant: Protect nearby allies with an energy force that absorbs all enemy damage and converts it to a Critical Chance bonus that can stack up to 2x for all those under the Covenant for a short duration. The more damage is prevented, the bigger the bonus. Headshots are amplified even further.

6 x Syndicate Weapon Mods are back!

Previewed in the Operation: Ambulas Reborn, 6 Syndicate Weapon Augments are back and here to stay!

These can all be found in their corresponding Syndicates for Standing!

New Weapons!

Scourge

Harrow’s signature Primary weapon, the Scourge is a Corrosive spear gun that shoots wave projectiles with high Punch Through and guaranteed Status Effects. Thrown spears attach a bullet attractor to the heads of all enemies within 14 meters, and continues to pulse every 7 seconds and attaches bullet attractors for 3 seconds wherever it has landed.

Knell

Harrow’s signature Secondary weapon, the Knell, has the utility of a sniper with the sight and zoom with the convenience of a pistol. This single round magazine sidearm grants 100% ammo efficiency for 3 seconds (that can be refreshed when active) and 0.5x Critical Damage added per headshot with a maximum of 3 stacks.

New Customizations!

Nave Syandana

Harrow’s signature Syandana.

Suffragan Harrow Alt Helmet

An alternate helmet for Harrow. Find it in the Market or Alerts!

Return to Warframe’s first planet with a completely new look. Earth Remastered offers improved volumetric lighting, a conversion to PBR materials, and a new vegetation system, which create a mood and atmosphere far more advanced than the original January 2014 update did. The new lush forests of Earth are yours to explore. This Update turns the formerly good-looking planet into a stunningly lush, beautifully lit, alive, organically structured environment.

Note from our Sound Design Team:

We’ve breathed life into Earth’s ambiance by adding a greater variety of unique sounds as you move between the different areas, connecting tunnels/paths, and between the day and night cycle. You can now experience the sounds of more unique wildlife in the lush forest heavy areas, while the overrun Grineer areas focus more on the clunking and chugging of their machinery. With performance gains and a clearer and more focused mix, Earth now offers a higher level of diversity, adding to the overall experience.

New Grineer Enemy - Chem Strike Nox!

Ghastly in appearance and even more unpleasant in combat, Nox is the newest Grineer experiment, a member of a tactical chem-focus unit, and enemy to the Tenno. Seared by an obsession with toxin and wielding a dart weapon that deals Toxin and Impact damage, Nox leaves clouds of deadly toxin whenever he goes. Take caution, destroying Nox’s helmet will release the toxin trapped inside. This Grineer unit is also extremely unstable and will explode in repulsive fashion when killed.

Thrown Melee weapon stats have been revisited to balance this new feature:

Kestrel

Increased Critical Chance from 5% to 10% for Melee hits and projectiles

Increased damage from 30 to 35

Increased Crit Multiplier from 1.5 to 2

Glaive

Increased Critical Chance from 5% to 10% for Melee hits and projectiles

Increased damage from 35 to 45

Increased Crit Multiplier from 1.5 to 2

Mastery Rank requirement increased to 1

Cerata

Increased Status Chance from 25% to 30% for Melee hits and projectiles

Increased damage from 35 to 44

Changed damage type of recall discharge to Toxin

Orvius

Increased Status Chance from 10% to 15% for Melee hits and projectiles

Increased Critical Chance from 10% to 15% for Melee hits and projectiles

Damage increased from 50 to 70

Recall discharge damage changed to Ice

Increased Mastery Rank requirement from 5 to 6

Halikar

Increased Status Chance from 15% to 20% for Melee hits and projectiles

Increased Crit Chance from 5% to 10% for Melee hits and projectiles

Increased Crit Multiplier from 1.5 to 2

Increased damage from 35 to 45

Increased Mastery Rank from 0 to 7

Glaive Prime

Increased Status Chance from 20% to 30% for Melee hits and projectiles

Increased Critical Chance from 5% to 15% for Melee hits and projectiles

Increased Crit Multiplier from 1.5 to 2

Increased damage from 45 to 50

Knockdown added to recall discharge

Increased Mastery Rank requirement from 0 to 10

Friend Notes!

Add Notes about your existing friends or create new Notes to send with your future Friend Requests! This will allow you to keep track of your friends list in more detail - know someone who is great with an Octavia? Remember if someone is always in it for the long haul? Add Notes today!