SKULLY Mobile Application

The SKULLY mobile application was designed for both iOS and Android, with slight variations based on the individual platform differences. This was a nice tight team of 3 people: myself, another designer, and our android developer.

Luckily all three of us were riders and motorcycle enthusiasts which made for a great experience where we were all testing and riding our designs as soon as we had something working. This allowed for an extremely tight feedback loop and helped us discover where ideas that looked great on paper, failed in the real world. We built the Android version first, as it was faster for us to experiment and develop on, and then use the completed Android version as the guide for iOS.

Early whiteboarding sessions as we worked out the principles and approach to the mobile companion application.Beginning to map visually designed screens to the whiteboard based flow. One of my favorite things to do is to combine detailed digital design, with the flexibility of whiteboards to really understand complicated user flows.As the app takes shape, the digital documentation begins to be fully formed."Style tile" created to help us hone in on the visual style and gain an early feel for the overall application. I use these to help gain executive buy in, without having to fully design out all screens. Feature & Version planning and priority spreadsheet. This is the non-glamorous part of building software, weighing the tradeoffs and resources to decide what to tackle next.

UX Director with a heart of gold. Enjoys creation in all of it's forms. If you're looking to bribe him with something that fits in a bag, think scotch or rare hand tools. If you want to ensure success go with one of these.