People who know me will be aware that I'm an enthusiastic player of
several of the games published by Indie Boards and Cards. They
currently have Kickstarter projects running for two of them.

First is
Flash Point - Honor & Duty
(renamed from Call of Duty after rumours of legal threat from the
obvious party). This adds two new boards to
Flash Point: Fire Rescue,
an aircraft on the ground and an Underground station. I can now say
that I've been involved with playtesting for both of these, and I'm
enthusiastic about getting them in a professionally-produced form
rather than my printed copy; the airfield map is very open once you
get away from the plane, leading to fire that can rapidly get out of
hand since it's not actually doing damage as it spreads, while the
underground map restricts movement in new and interesting ways.

The Kickstarter bonus is a new role card (the Fire Prevention Officer,
who can apparently move smoke and victims) and a new attic/basement
map board; I don't know anything more about these. Ends on 31 July,
and is already funded at the time of writing.

The other is
The Resistance - Hostile Intent & Hidden Agenda,
an expansion to
The Resistance.
Some of the content here converts in all the roles and abilities from
The Resistance: Avalon,
including its Excalibur and Lancelot promo cards, which is ideal for
me since I prefer the dystopic SF trappings of The Resistance to the
Arthurian fantasy of Avalon. Non-Avalon-derived new material
includes the Hunter module, with each side trying to identify the
opposition's leaders; the Reverser module, with the ability to change
the results of a mission; and the Trapper module, in which one extra
member is added to the mission team, but is carefully watched and
cannot make the mission fail. (All that "module" talk suggests that
the various optional rules are being organised into formal packages,
which is something I think will benefit the game by adding clarity and
avoiding unbalanced rule sets.)

The Kickstarter bonuses are the Rogue Agent (with a custom victory
condition rather than wanting to see his own side win) and the
Sergeant (with the ability to change mission results; I don't know how
this overlaps with the Reverser). The only thing that's really missing
is the Lovers, but I'm sure I can re-purpose other cards when I want
to play a Lovers game.

This one ends on 9 August; it reached its funding goal before the
first day was complete.

Of course in an ideal world I'd pick them both up at Essen rather than
paying for postage, but I don't know yet whether I will be there this
year…