As you're debugging in Visual C++, sometimes you'll see a message in the Output Windows and then try to go the code it refers to, which can take a few steps. Here's a little trick in coding efficiency that simplifies moving from log messages to source code.

Here's a tip about how to exploit Entity Framework's change tracking mechanism to -- possibly -- eliminate a trip to the database when you update an item. But, without some additional code, you probably can't use it.

A preview of the forthcoming Visual F# Tools for F# 4.1 to be released later this year includes support for F# 4.1, editing and compiling .NET Core and .NET Framework projects, as well as support for tuples, struct records, and a number of other F# language enhancements.

Highlights of Syncfusion Essential Studio Enterprise Edition 2016 Volume 2 are a number of Agile-related components on the Xamarin end, and support for Aurelia and Angular 2 on the JavaScript end. There's also a slew of UWP additions as well.

If you've used attributes in your C# or Visual Basic programs, then decorators in TypeScript are going to look very familiar to you. They're still in development, but here's a look both at how to use them and how to write them.

There are so many ways to integrate an SSRS report into your page that the biggest problem you'll face is deciding which one to use. Peter runs through all the solutions he can think of, including those cases where you want to download the report as a file.

Among the changes in Visual Studio 2015 Tools for Unity is a fix for an issue that prevented the abiltity to debug Unity games that incorporated Xamarin. It also incorporates support for Visual Studio 2015 function breakpoints and access to Unity MonoBehaviours.

Debugging is a crucial part of the development process. In this new series of tried and true C++ tips, we look at the basics of debugging and step through some more advanced debuggings tips for C++ developers.