Thanks, Digz. Freelance mappers would be the best option all around; no two planets should look the same, so there's no need to worry about artistic consistency. Those may be more difficult to draw from outside the EaW community though, given that every map editor is a bit different.

Modelers, on the other hand, really aren't helpful to the bottom line without an accompanying skinner and texturer (with myself doing the rigging), but if someone or someones were able to pull that off, there are a few minor projects I could develop into freelance work that would need only to be self-consistent.

I never like to go more than a year without a release, so December 31 is usually the "drop dead" date. Whether or not that's true for v1.2 remains to be seen... it's not a question of how long it will take so much as how many man-hours are left and the rate at which we're knocking them off. If we get help, it could be sooner, but if we get pre-occupied with something else, it could be later. In other words, it's hard to estimate productivity when no one is getting paid to work.