Fire Emblem: Path of Radiance Walkthrough :

This walkthrough for Fire Emblem: Path of Radiance [Game Cube] has been posted at 21 Oct 2010 by josten-ny@hotmail.com and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up josten-ny@hotmail.com and share this with your freinds. And most important we have 8 other walkthroughs for Fire Emblem: Path of Radiance, read them all!

Walkthrough - FAQ/Walkthrough

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Copyright (c) 2006-2008 TripleJump
Author: TripleJump
Email: triplejumpfaqs@gmail.com
Creation Date: January 10th, 2006
Last Updated: April 15th, 2008
=-----------------------------------------------------------------------------=
=-----------------------------Table of Contents-------------------------------=
=-----------------------------------------------------------------------------=
I. Introduction
II. Game Basics
III. Walkthrough
IV. Character Run-Down
V. Appendices
VI. Unlockables
VII. FAQ
VIII. Credits
+-----------------------------------------------------------------------------+
|----------------------------------Introduction-------------------------------+
+-----------------------------------------------------------------------------+
Hello, I am TripleJump , bringing yet another terrible FAQ to you. Anyway, I
haven't been a Fire Emblem Fan for very long. I started loving it when Fire
Emblem 7 came to North America. I have been a fan ever since.
This particular Fire Emblem game is about a young man named Ike, son of the
leader of the Greil Merceneries. The country of Crimea is invaded, and they
find the princess of Crimea. They have to get the Princess to Begnion, another
empire. They stop in Gallia, home of the Beast warriors. Where Ike's father
falls to a knight in charmed armor.
Ike swears vegeance but must deliver the princess. He succeeds, and the
Princess names him Commander of the Crimean Army. They have an army "on loan"
from Begnion, and march on Daein to try and retake their lands.
Ike has to face many challenges, against enemies, friends, racial tensions and
himself. And so the epic battle for survival begins....
+-----------------------------------------------------------------------------+
|----------------------------------Game Basics--------------------------------+
+-----------------------------------------------------------------------------+
==================================
=Moving Characters Around the Map=
==================================
To move a character around the map, put the cursor over the character. Press
"A" and a radius should appear. The Blue shows where the character can move.
The Orange/Red shows where they can attack. If you move the control stick, an
arrow appears out of the character. Move the arrow to the desired spot and
press "A" to move the character. Once moved, there are a number of actions:
Attack: Appears when adjacent with an enemy unit, you must have a weapon
Staff: Appears when an allied unit is damaged, and is within staff range.
Trade: Trade with an adjacent unit.
Rescue/Savior: Pick up an adjacent unit. Rescuing unit's weight must be higher
than the rescued unit
Shove/Smite: Same conditions as "Rescue", only you bash a unit 1-2 squares in
the direction you are facing them in.
Item: Use an Item/Equip another weapon
Chant: (Use by Reyson only) Gives the adjacent allied unit another movement.
Steal: Steal items from enemies
Seize: Seize the Gate
Arrive: Arrive at a place
Talk: Talk to a unit.
Escape: Have a unit exit the battlefield
Visit: Visit a home.
Door: Open a Door.
Break: Break open a door.
Chest: Open a chest
Order: Order your units, more later on.
Direct: Order partner units, more later on.
Wait: End this units turn.
After some actions, cavalry units can move again. Only the range they would
have had. Say they have 9 spaces, moved 7, then traded. They can move two
spaces afterwards in any direction.
Putting a unit in front of a unit will obstruct his movement range.
=========================
=Attacking an enemy unit=
=========================
To attack an enemy unit, move your character next to the enemy unit. Press
"Attack", now select your weapon. Examine the "Pre-Battle Screen". It looks
something like this:
HP HP Enemies/Your Hit Points
MT MT Enemies/Your damage about to be dealt, x2 and x4 show extra hits
HIT HIT Enemies/Your Hit percentage, I reccomend not attacking if under 75
CRT CRT Enemies/Your chance of landing a critical hit, percentwise
Critical hits should never be relied on. Anyway, press "A" to continue, or
"B" to cancel. If you continue, your character will strike an opponent first.
Then the opponent can strike back. Sometimes you may have "x2 and x4". Then
you will attack again.
If you are using magic, bows or a throwable weapon, you either need to be:
U - You
O - Opponent
U O
U
O
Magic and throwable weapons can be adjacent items also.
====================
=Victory Conditions=
====================
A victory condition is your goal. Here are the common goals.
Seize - Seize the castle/throne.
Arrive - Arrive at an area. Sometimes you have to Arrive within a certain
number of turns.
Rout - Clear all enemy units from the map
Defeat Boss - Defeat the enemy boss
Defend - Defend a square for X amount of turns
A loss condition is the condition your enemy has to do. It is always:
"Defeat Ike". But is sometimes taking an area you have to defend.
================
=Weapon Bonuses=
================
Before I use this section, I just thought I should say that the weapon levels
are:
E -> D -> C -> B -> A -> S
Some weapons have bonuses. Here they are:
Thunder Magic: Dragons
Fire Magic: Beast
Wind: Flying
Bow: Flying
Laguz Weapons: Any Laguz
Hammer: Knight
Poleaxe: Cavalry
Knight Killer: Cavalry
Armorslayer: Knight
Longsword: Cavalry
Sonic Sword: Flying
Stilleto: Knights
Flame Lance: Beast
Bolt Axe: Dragons
====================
=Character Specials=
====================
Some classes have special abilities. Some have skills. Here are some
of them:
Theives - (Skill) Steal items not equipped by enemies
Assassains - (Skill) One-hit kills. Critical hits only.
Tanith (Unit) - (Skill) Call in 3 pegasus reinforcements, only 2 uses
per map.
Muarim - (Skill) Stuns an enemy for the rest of the game
========================
=Leveling Up Characters=
========================
To level up your character, the character must gain 100 experience points.
Experience points can be gained by killing enemies or using special abilities.
It can also be gained by bonus exp, which is obtained by completing tasks on
each map.
After the experience is gained, the character receives some small status boosts.
Only in the following areas:
HP (Hit Points) - Amount of Health a Character Has
Str (Strength) - Extra damage points a physical attack inflicts
Mag (Magic) - Extra damage points a magical attack inflicts.
Skl (Skill) - Chance of getting a critical hit
Spd (Speed) - Determines chance of being hit, also determines if you get a x2
Luck - Improves chances of being hit/critical hit/hitting an enemy
Def (Defence) - Determines how much damage you will negate from a physical atk
Res (Resistance to Magic) - Determines how much damage you will negate from a
magical attack.
Formulas:
Damage
Attackers Strength + Weapon Strength - Defenders Defence
Magical Damage
Attackers Magic + Magic Strength - Defenders Resistance
===============
=Class Changes=
===============
Once a unit reaches level 21 the unit automatically promotes. Unless they have
already promoted. Promotion also adds to your Cd and Movement Range. It gives
a huge status boost.
There are also "Master Seals" that promote units at Level 10 or higher. I would
ONLY use these if you are at the last chapter, short some guys and want to
give em a bit of juice.
Anyway, Ike and Volke automatically promote at certain chapters. Some units
gain the ability to use other weapon types when promoted. These units are:
Lance Knight: Either Bow, Sword or Axe
Bow Knight: Either Sword, Lance or Axe
Sword Knight: Either Lance, Bow or Axe
Axe Knight: Either Lance, Bow or Sword
Warrior: Bow
Bishop: Light Magic
Valkyrie: Sword
Sage: Knife or Staves
Falcon Knight: Sword
Wyvern Lord: Axe
Lastly, here is a promotion chart.
Ranger -> Lord
Lance Knight -> Paladin
Bow Knight -> Paladin
Sword Knight -> Paladin
Axe Knight -> Paladin
Fighter -> Warrior
Wyvern Rider -> Wyvern Lord
Pegasus Knight -> Falcon Knight
Mage -> Sage
Thief -> Assassain
Soldier -> Halberdier
Myrmidon -> Swordmaster
Knight -> General
Archer -> Sniper
The next units cannot promote:
Beserker
Red Dragon
White Dragon
Cat
Lion
Tiger
Heron
Hawk
=================
=Weapon Triangle=
=================
Swords are strong against Axes, but weak against Lances.
Axes are strong against Lances, but weak against Swords.
Lances are strong against Swords, but weak against Axes.
==========
=Commands=
==========
Ike can command units. Only units not moved will move. Here they are:
Orders
Rally: Surround Ike
Halt: Hold Positions
Target: Move to a chosen area
Avoid: Do not make contact with enemies
Directs
Same as Orders, except in place of "Rally". You get:
Roam: Entrust units to own actions.
============================
=Base and Adventure Screens=
============================
Base and Adventure Screens allow you pre-battle preparation. It is available
after chapter 7. But Adventure screens are available all game.
Here is a little run down of it:
BASE
Outfit: Very Useful, buy items, store items, sell items, use items. The works.
Manage: Give bonus experience to characters, also assign Skills and remove
them
Support: View Support Conversations, only if available.
Info: If there is any information/items/characters to be gained, view so here.
Save: Save
End: Go to the adventure Screen
ADVENTURE
Pick Units: Pick the Units that will fight
Rearrange: Move units to a desired position
View Map: Scout out the map without fighting
Conditions: View the conditions for your, and enemy wins.
Go Back: Head to base
Items: Do some last minute moving of items
Save: Save the Game
Fight: Begin the chapter
In one of the chapters, you get a reinforce option. You call up 2 units.
==================
=Creating Weapons=
==================
You can make weapons at the Forge. The forge is located at the Base Screen.
Anyway, you need a lot of gold if you are just going to make a powerful weapon.
So, you pick a kind of weapon, then choose what type (Iron, Steel, Wind, Light)
You can improve/lower the status of the item. Then rename it. That is the fun
part. Ike had a Lightsaber and Boyd had a Cow Killer once. ;)
Then change the color. Give it to a unit, and watch em' rock.
+-----------------------------------------------------------------------------+
|----------------------------------Walkthrough--------------------------------+
+-----------------------------------------------------------------------------+
Here is the basic rundown of how every chapter works. Note: This isn't meant
for hard mode. Easy only.
===============================================================================
=============================Chapter Name======================================
===============================================================================
Items:
New Units:
Victory Condition:
Guide:
Alternate Strategies: (If Any)
Side Notes: (If Any)
===============================================================================
========================Prologue: Merceneries==================================
===============================================================================
Items: Vulernary
New Units: Ike
Victory Condition: Defeat Boss?
Guide: This is the prologue, meant to teach you the ways of the game.
So use it. Watch some tutorials. Now move towards Boyd. He is a sinch.
Low stats and you have the weapon advantage.
After defeating him you have to fight Greil. Mist gives you a vulernary. So
use it whenever threatened. Otherwise, just beam Greil. Easy, and Ike gains
a level or two.
===============================================================================
========================Chapter One: The Battle Begins=========================
===============================================================================
Items: Steel Sword, Seraph Robe, Iron Sword, Iron Axe
New Units: Boyd, Oscar, Titania
Victory Condition: Seize
Guide: Another Easy Chapter. If you don't watch the visit tutorial Ike gets
four Iron Swords at the beginning. Topped with the one that the enemy drops.
Otherwise, visit the homes for a couple items and attack every enemy. All
of the characters in this Chapter Ranked in my top 5 at the end. But try to
avoid using Titania and concentrate on Boyd and Ike.
Remember the weapon triangle also. That can give advantages. Oh, and don't be
alarmed when the Bandit destroys the house. I'd give Ike the Seraph Robe, Boyd
the Iron Axe, and Ike the Steel Sword. Give the Iron Sword to someone for
storage.
===============================================================================
========================Chapter Two: Rescue====================================
===============================================================================
Items: Vulernary, Steel Axe, Speedwings
New Units: Rhys
Victory Condition: Rout
Guide: Titania will be gone for a turn or two, but do not fear. Attack the
enemies near the start before moving Rhys. He is a healer will low status at
the moment, and cannot fight back. Otherwise, Kill everyone with the three.
Titania shouldn't be used as an offensive weapon really, but do what you want.
I'd give Ike the Speedwings. He needs them for a few of the boss battles.
===============================================================================
========================Chapter Three: Pirates Aground=========================
===============================================================================
Items: Elixir, Thief Band (Hard Mode), Vulernary x2, Hand Axe
New Units: Shinon, Gatrie
Victory Condition: Defeat Boss
Guide: In this chapter you receive Shinon and Gatrie. They are both powerful
for the level you are playing at. It doesn't really matter if you leave Shinon
in the open, he is already stronger than 95% of the enemies and really won't
suffer. Anyway, send Titania to get the Elixir from the house. I'd give it to
Ike. He will be killing the boss. Just damage enemies with the stronger 3,
then Ike can pick up some EXP by finishing them. This works well with Ike and
Gatrie.
After a couple turns, Marcia comes into the battlefield. Be sure to talk to
her with Ike before the pirates kill her off. She flees and will join later.
Now demolish the normal enemies on the ship. Send Ike and someone with a
ranged weapon at the boss. Have the ranged attacker blast the boss. But not so
he dies. Then have Ike come in for the fatal blow. Oh, and slip the Hand Axe
to Titania.
In the second playthrough, the boss carries a thief band. Do what you want with
it.
===============================================================================
========================Chapter Four: Roadside Battle==========================
===============================================================================
Items: Javelin, Steel Lance, Iron Lance, Regal Sword
Characters: Soren
Victory Condition: Defeat Boss
You won't have Oscar in this one. But he isn't that great at this point anyway.
You get Soren, a Mage. He will be awesome later in the game, but for now I'd
say try to have him and Ike gang up on an enemy. Anyway, position your units
so Soren remains behind Gatrie, and Rhys behind Titania. Put Ike next to Soren
and Boyd next to Rhys. Shinon can be at ease and go where you desire.
Try to move so you are JUST in someones range, so he moves forth. Then rush
in, kill him and heal. Repeat until you get to the boss.
The boss is quite easy, just split the load among your characters. With once
more, Ike as the Killer. If you use Soren, watch out for the Javelin.
===============================================================================
========================Chapter Five: Flight!==================================
===============================================================================
Items: Ashera Icon, Hammer, Iron Blade, Torch (Hard Mode)
Characters: None
Victory Condition: Defend For 6 Turns
Guide: This is one of the easier levels. Heres what to do:
Position Titania, Oscar, Shinon and Soren at the southern entrance. Stick Boyd,
Gatrie and Ike at the eastern flank. Have Rhys within easy range of both
squadrons.
After Turn 1, Oscar might be hurting a bit. Heres what to do; Get Shinon to
take out the enemy unit ahead of Titania. Now have Titania push forward a space
and kill the unit in front of Oscar. Now have Rhys heal Oscar. Now move Oscar
forward to the space cleared by Titania.
Once you eliminate the units at the gate, push out at the other enemies, but
leave Rhys at the Fort, with Ike and Gatrie staying at the bottom of the east
door. To take out reinforcements. Now have some characters injure the boss, and
give Soren the experience. Remember, after you kill him the battle doesn't end.
So be sure you can save Soren from death.
A little note: The boss will move if you get nearby, so watch out. Also, have
Ike get the enemy to the east with the hammer, so Gatrie won't have to face
it.
===============================================================================
========================Chapter Six: Brief Diversion===========================
===============================================================================
Items: Mend, Poleaxe, Short Spear
Characters: None
Victory Condition: Escape
Guide: Alrighty, theres many ways to do this one. I'll show you my way.
At the start, stay in the trees, move east to the far left bridge. Once there,
(still in trees), send Titania out and kill the unit there. End the turn. The
enemies should be drawn towards her. Then, if they are still alive, retreat for
cover. They follow, you rush the enemy.
Now, go the the far left part. Find the range of the enemies. Do this by
pressing "A" over the enemies. Order everyone to wait just outside of the
range, except for Titania. Leave her a space or two inside.
The boss will now order the rest of the enemy battalion to attack you. So wait,
be sure to take out the Knight with Titania, and kill the Cavalry with the
Poleaxe ASAP. It can really cramp your style.
Send Titania and Boyd to the north to take out the approaching solidiers.
While everyone else deals with the boss. Try to stick to weakening the enemy.
Then killing him with Ike. If Rhys cannot make it into the escape afterwards in
the turn, have him heal someone. Just for exp.
Ike should be the last one gone. You receive some bonus Experience.
After the battle, Rhys receives the Mend staff, which up until now, I found
not much helpful. As my Rhys could still heal 20 or so with a Heal staff
already, and not very many units have large HP.
===============================================================================
========================Chapter Seven: Shades of Evil==========================
===============================================================================
Items: Armorslayer, Chest Key (x2), Fire Book, Miracle, Steel Lance, Ward
Mage Band (If this is your second playthrough)
Characters: Mia
Victory Condition: Rout
Guide: I'd personally save the boss for last...
Anyway, split your party up. Not normally good, especially since you are at a
slight disadvantage. Anyway. Move Ike, Soren and Titania up to the North. With
Boyd, Oscar and Rhys to the left. Be sure Boyd has the Hammer, or this will be
a pointless strategy.
Ike and Co. will be party #1. The rest will be Party #2. Have Party 1 move up,
Titania can kill some units at the top, be sure Ike is nearby the stairs about
halfway up the wall. For Mia pops out next turn and will want to talk to Ike.
Anyway, Party #2 moves cautiously to the left. When you reach a bunch of guys,
Halt. Boyd can kill the Knights with the Hammer, and Oscar can finish them.
Keep them there for a little. If HP dwindles, Use a hit and run strategy. Then
heal with Rhys. Or just plain run.
After a couple turns, Greil, Shinon and Gatrie show up. Greil runs to fight
Petrine alone, leaving the others in your command. Just rush the enemies in
front of the boss. They should be simple for Gatrie. Shinon might run into the
problem that many enemies are Knights, and he has trouble penetrating them.
Also that he cannot attack direct, so he might be damaged. So get him away if
you must.
A large amount of reinforcements come after you get Shinon and Gatrie.
Including a thief who is going to try and steal the western treasure.
Titania should have been getting the chests in the east, then crossing over to
the west to get those chests. (Give Mia the armorslayer). Now have the parties
join in the middle, and reinforce Gatrie and Shinon. Eliminate the boss
quickly, noting damage taken, incase you do not kill him immediately.
Candidates for the Kill would be Ike or Mia.
Side Note: Shinon and Gatrie ditch after this chapter. Feel free to use their
equiptment however. Located in your new convoy.
===============================================================================
========================Chapter Eight: Despair and Hope========================
===============================================================================
Note: Be sure Ike has around 10 uses of his Regal Blade for this fight...
Items: Longbow, Pure Water, Red Gem, Soldier Band (Second Playthrough)
Characters: Ilyana
Victory Condition: Defend for 8 Turns.
Guide: Alright, lets get started.
Send Titania or Boyd to the Bottom. Boyd can rip with the Poleaxe. Titania
should just guard the door and wait for the others to come to them, with a
Hand Axe. Boyd must be at least level 15-16 to survive, however.
Ilyana will move to the side which Ike is on. I'd position him to the left
side. With Mia (Armorslayer Equipped) and Soren. Ike can toast the Knights with
the Regal Blade, and Mia can Armorslayer them. Soren will eliminate the enemy
in front of Ike, incase you want to interchange Mia and Ike.
Meanwhile, Oscar and whoever you didn't put on the South Entrance should be
guarding the east. Rhys should stay inbetween all 3 flanks. Just in case you
are in need.
When Ilyana comes near, do not worry. She will NOT attack you. So just talk to
her with Ike.
Keep Rhys AWAY from the Longbow user to the east. Take him out when you can.
If you want to move out to the Boss. Pull a strong unit, (Such as Titania) to
the bottom. Have her move out. Stick Mia nearby the south, because enemies may
try to sneak in the empty entrance. If you pulled Titania from the east flank,
move Boyd there. Although Boyd can kill the boss with the hammer quite easily.
Otherwise, just enjoy your victory.
///////////////////////////////////////////////////////////////////////////////
Alternate Strategy: (By Rinku_123)
First of all, make sure Titania has a Hand Axe, that Boyd is at least level 10
with a Poleax, and that Oscar, Ike, and Mia don't totally suck.
Here's what you do: Position Titania near the eastern battalion of enemies,
on the stairs. Have an Iron or Steel Axe equipped for now, and let the
lemmings technique begin.
Now, put Boyd at the southern battalion with his Poleax equipped. Keep Oscar
on the stairs- he'll probably be needed for backup later.
As for the rest of your team, send them to the west. Put Mia and Ike
side-by-side and have them hack their way through to Illyana, so that Ike can
talk to her. Keep Soren behind them a space or two, so that he can attack
without receiving any damage. Make sure the three of them have Vulneraries,
as Rhys might be preoccupied with Boyd and Oscar, depending on enemy hits.
Taking out the commander: THIS GUY WILL MOVE. Just a forewarning, because a
lot of times people will be caught off-guard by a moving boss. Anyway, make
sure that Boyd and Oscar are fully healed, and try and have them mop up any
stragglers nearby before taking this fatty out. Having a Hammer on Boyd will
make this battle much easier, but if you don't have it (for whatever reason),
the battle is still doable. Basically, just position Boyd and Oscar around him
and have them go at it, healing when neccesary. Be careful, though- defeating
this boss will not end the chapter. You still need to wait out the onslaught.
Plan ahead.
===============================================================================
========================Chapter Nine: Gallia===================================
===============================================================================
Items: Arms Scroll, Restore, Talisman
New Units: Mist, Rolf, Marcia
Victory Condition: Seize
Guide:
Okay, well send Boyd south, to get rid of some of the reinforcements. But not
too far, so he is facing a whole army.
Direct Mordecai and Lethe towards the two houses on the beach head. Then send
your units that way. Be sure to kill the pirates and bandits, before they
destroy the buildings. Once there, Head south towards the path to the boss.
Now attack the boss after clearing enemies.
Direct Lethe and Mordecai to Roam, until they are in the area with the boss.
Tell them to halt.
Be sure to stay out of the bosses throwing range, for it makes him much easier
to kill. Just chuck stuff at him with people. Then come in for the kill with
someone.
Rolf will be your baby in this level. So use him well. I used him in my game,
he was incredible. (With a few status boosters). He was doing 30-40 damage with
a Steel Bow. Think of that with a Brave Bow. Or even better, a Killer. So be
sure to keep him safe and attack when he cannot get hit.
Marcia isn't all that great, pretty low status, and doesn't excel in anything
in particular. Except for Luck. Her cap is 10x what it starts at. Decent HP and
all, but I'd use some wyverns you are going to be getting later. You might want
to spend the Talisman in this level on her.
Mist isn't even as close to as good as Rhys. But you want to get her at least
promoted and to a level C stave. As she really needs Physic.
Note: After the battle, Jack up Rolf a bit on bonus experience. Also, put the
Arms Scroll to good use. Pick someone with Low weapon levels, but high
potential.
===============================================================================
========================Chapter Ten: Prisoner Release==========================
===============================================================================
Items: Chest Key, Chest Key (Hard Mode), Counter, Door Key(x2), Javelin, Master
Seal, Short Axe, Statue Frag, Steel Lance
New Units: Lethe, Mordecai, Volke
Victory Condition: Escape
Guide: You can try to sneak through without being seen for a lot of bonus exp.
But this will just be for the fight. Be sure to bring Marcia and Oscar.
Okay, there are a bunch of chests and 3 new characters to collect. Plus another
to rescue. Move up to Sephirans cell and have Volke open it. Talk to Sephiran
with Ike. Move the rest of you troops into the cell. Wait for the guard to
come by and see you. Three platoons will show up. One from the left, one from
the right. The last one is at the top. It won't matter at the moment.
Concentrate on the battle at hand.
So barricade the entrance to the cell with someone good. Like Titania or Boyd.
Boyd should be promoted, or nearly. If you have been using him. So spend a few
turns holding off the two platoons. Once dead, move to the east and open Brom
and Kieran's Cell. Talk to Kieran with Oscar, and Brom with Ike. They become
Friend units, so Ike can direct them, but not control them.
In the mean time, move the rest of your party north.
I am not sure if you can leave them indoors, but just in case, do the following
things:
- Rescue Sephiran
- Direct Brom, Nephenee and Kieran to the escape pad. But not until enemies are
cleared.
Anyway, move north. Have Volke open the door, and Ike talk to Nephenee. The
other units you sent north earlier will have taken out the third platoon. So
you should be free to finish the boss.
After Volke opens Nephenee's door, have him go east to the Lone Chest. Then
have Marcia rescue him, and fly back and drop him off near the other chests.
You should have obtained a Chest Key from one of the Guards, which can be used
on two of the other chests. Then have Volke finish the job. Escape. But with
Ike as the last one.
===============================================================================
========================Chapter Eleven: Blood Runs Red=========================
===============================================================================
Items: Dracoshield, Elwind, Killer Lance, Master Seal
New Units: Brom, Kieran, Nephenee, Zihark
Victory Condition: Arrive
Guide: Alright, this one might get difficult. But not too hard. I wouldn't
reccomend using the units you got from the prison break. Except for Kieran. He
is awesome once promoted. So give him some bonus experience. Also, make SURE
to bring Lethe or Mordecai.
Have a couple people take out the units to the south. Near where you started.
Then send all axe and Sword users to the west. There is a fork. Send Axe and
Sword users on the upper path, and a couple lance users down the bottom.
Once Lance users have taken out the enemies, visit the house and rejoin the
party in the upper path.
Be sure to stay out of the Bosses range until all Cavalry units are clear. Also
visit the house before the thief does for an Elwind. Once Cavalry is dealt
with, send a unit out so they are JUST in the bosses range, but not in the spot
where he can reach with a sword. Also, make sure you do not have a ranged
weapon on you. The boss will try to hit you with arrows. Which is foolish.
Rush in on the boss, who has no close range weapon, and kill him with ease.
Move north and kill the enemies in the upper left. But DO NOT have Ike enter
the "Arrive" space yet. Take Titania and Mordecai/Lethe to the right. Have
Titania take out the Bow Knight with a Hand Axe. But let the Horseman come to
you. Also, a mercenary will come. Kill him.
Now, the Black Knight will have entered the battlefield after you punished the
boss. Keep the Range of him, and the Range of Zihark in your sight. There will
be ONE safe spot along the upper wall. Move Mordecai/Lethe there. Have Titania
be on the top part, that is as close to the range as possible, but not in it.
Next turn, Titania should be able to reach the upper right hand house, and get
the Killer Lance. Mordecai or Lethe can make it to Zihark and talk to him.
After he joins, move Ike onto the "Arrive" Space to end the level.
There we go. No Vigilantes are dead and you got all items and characters.
===============================================================================
========================Chapter Twelve: A Strange Land=========================
===============================================================================
Items: Arms Scroll, Blue Gem, Coin (x3), Laguz Stone, Secret Book (x2), Seraph
Robe, Seraph Robe (Hard Mode)
Characters: Jill, Sothe
Victory Condition: Rout
Guide: Lets hope you let Jill live last chapter. See the Info before the fight
to get a theif, Sothe.
On Turn One, you should retreat to the back right hand corner of the ship.
Form a defensive Perimeter around healers and weaker units. Wait for opponents
to come to you, then kill them. Theres no rush this level. As only more crows
will show up. With more items on them.
On Turn 3 or so, Jill will show up and try to head for Ike. Let her talk to
you. She joins up for good. And has an advantage at this level. Or she would,
if she could throw Javelins better. You have to trade her one.
The Boss will come to you, or you could always have Jill rescue someone and
drop them on the Bosses land, but its not really worth the effort.
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========================Chapter Thirteen: A Guiding Wind=======================
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Items: Elfire, Energy Drops, Killer Bow, Laguz Axe, Longsword, Longbow, Occult,
Speedwings
Characters: Astrid, Gatrie Rejoins
Victory Condition: Defend 10 Turns
Guide: Before the fight, check the Info conversation between the 3 brothers.
They will start working on a new move that can be used later on.
First turn, you might want to have some units bash Ike forwards, then Mordecai
can smite him. Have Ike talk to Astrid, she joins. A level 1 Bow Knight. Have
Astrid talk to Gatrie, then retreat. Gatrie can attack, or stand on the square
you must defend. Remember to do this at all times. Ike with a Laguzslayer is
probably best, because Ike should be maxed and quite strong.
Be sure to bring one thief. At least. Have him get all the western chests early
on, because later the crows will plunder. So clear a path to the left, so
the thief has easy passage.
Taking out the boss is easy. He won't move, and just stay out of his Longbow
range. I reccomend having someone like Mia or Zihark do the job.
After western chests have been opened, form a defense near the eastern ones on
your ship. The Thief should be on the enemy ship, have him head right and get
the last couple on the enemy ship. Then move south, towards yours. At this time
the crows should have been ordered to plunder.
So finish up any nearby crows and open all the chests. Once that is done, the
birds will flee the battle. Which means you win.
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========================Chapter Fourteen: Training=============================
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Items: Killer Axe, Laguz Bow, Laguz Lance, Secret Book, Spirit Dust, Vantage
Characters: Makalov
Victory Condition: Defeat Boss
Guide: Be sure to bring Marcia.
At the start, I suggest spliting the party up. At this time I had Boyd, Mia,
Kieran and Soren promoted. But you might have different. Have Soren or someone
else with a ranged attack take out the Pirate right next to you. Take Mia,
Astrid, Marcia and another person of choice east. Marcia should visit the house
with Calill in it at the bottom. She gives you Spirit Dust, and you get a
glimpse of a unit to come.
Have the main party move up the dock ahead of you. Taking out enemies as they
come. Once at the final bridge to the boss, take note of this: the boss, the
mage and the Feral Ones will NOT move. I cannot remember if the fighter does
however. The boss also has no ranged attack. So he is easy pickings. But before
killing him, kill the other enemies around him. BUT NOT THE FERAL ONES. Also,
before read the next paragraph.
Okay, so after the enemies to the east are taken care of. Move Marcia as close
as possible to Makalov, but not in his range. Talk to him to have him join.
Then move north to the houses to claim their contents. Watch out for the pirate
that was slowly but surely sneaking over.
Back to the main group, just peg the boss with arrows or magic, then either
give the exp to someone who needs it, or just to the Archers. Voila, done. You
also get a small exp bonus for saving the Feral Ones.
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========================Chapter Fifteen: The Feral Frontier====================
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Items: Coin x2, Boots, Guard, Physic, Shine, Silver Sword, Statue Frag, Vague
Katti, White Gem
Characters: Stefan
Victory Condition: Defeat Boss
Guide: Be sure to bring units with High Luck, at least one laguz, and all your
weak archers. I have an EXP trick for them.
In this chapter, you must understand the way Laguz work. Every turn as a human
form, the laguz meter goes up by 4. Up by 3 every time it is attacked. In laguz
form, it goes down by 3 every turn and down by 2 every time it attacks.
You can get a ton of bonus exp for not killing the Laguz, but this is a great
powerup level and it would be a shame to waste good exp.
First off, you might have wanted to give Boyd (who hopefully is promoted) the
Laguz Axe from some chapters ago and the Vantage you got last chapter. Send him
into danger, he will not even remotely be threatened.
Send the theif, the laguz and another unit or two east. Kill the few units here
and then move the Laguz north. There is a patch near the top, one space down
and three to the left from the right. Have the Laguz stand there. Stefan will
come and join. If you send a Beorc there, then he will only give you the sword.
I think you would prefer the complete package.
Meanwhile, the others have been moving north towards the boss. Taking out every
enemy and collecting the items in the dust. I'm going to recommend using the
map in the FAQs and Guides section at GameFAQs.
Anyway. Once everyone is eliminated except for the boss, have your archers
stand there and shoot the boss. A low level Astrid does 1 damage, and gains
around 50 EXP for each hit. The boss has about 40 health. So that is around
2000 EXP. Although she will get stronger as the fight progresses, so not as
much. Plus if Rolf is a low level he will be there too. Anyway, if someone does
can kill the boss, but someone else can only weaken him slightly, go with the
weaker. Then when he can kill it also, go with the other. Ta-Da.
That strategy only works if you don't mind using turns up though. So if you do,
use Soren with some magic and other Units with Laguz Killing weapons.
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========================Chapter Sixteen: Atonement=============================
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Items: Ashera Icon, Bolting, Chest Key (x2) Dracoshield, Full Guard, Gamble,
Physic, Silver
Lance, Spear
Characters: Muarim, Tormod, Devdan
Victory Condition: Seize
Guide: Bring a theif and Soren. Muarim and Tormod joined after the last chapter
in case you are wondering why they are on this chapter.
Advance left and up at the starting. Taking out enemies as you go. Have a
Paladin break the door down. For on the other side lies a unit with a killer
weapon. After, have the same paladin use the chest key gained to open the
chests.
Meanwhile, the other gang advances east. Send a group of tougher units towards
the throne, and a bunch of weaker ones towards the bottom path. Put Soren and
your Thief south. The thief can get a jump on the chests after the Knight is
killed.
Have a strong unit equip a ranged attack and stand in Devdans range. Position
Soren nearby. Devdan will attack, and you can talk to him with Soren. He comes
with a Heavy Spear, which is effective against this boss.
The other group should have taken care of the enemies around the throne long
ago. But in case they haven't, the Mages and the Boss won't move. Anyway.
Reinforcements have probably appeared to the south already. There are four of
them. Boyd can do this easily.
Send a couple units east, as a thief and some units show. Kill them and break
down the door. One enemy has a Killer Bow. Which shouldn't do much damage to
a paladin. Then get the key dropped and open the chests.
Now kill the boss. He has a ranged weapon, so be wary. After he is defeated,
you get the item and can seize the throne.
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========================Chapter Seventeen: Day Breaks==========================
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This level consists of four stages. You call in 2 reinforcements (optional)
after each stage.
STAGE ONE
Items: Antitoxin, Hand Axe, Killer Lance
Characters: None
Victory Condition: Rout
Guide:
Fairly simple, stick together and advance. There are enemy reinforcements
coming from the west and the south. Sword users can stop the west, and send
someone with Vantage south, as one enemy has a killer weapon.
To the north is a haldberdier. He holds a Killer Lance. Stay out of his range
until all other enemies are toast, then kill him with archers and throwing
weapons.
STAGE TWO
Items: Poleaxe
Characters: None
Victory Condition: Arrive
Guide:
This chapter can be easy or easier depending on what you choose. If you want
experience in this level, head down the west path, if you want to get through,
take the east. Very easy.
If you (and you should) take the west path, then wait for enemy cavalry to
approach. Then take them out and advance. The enemy sends it's second tier of
cavalry slightly later. But this chapter shouldn't be a problem.
STAGE THREE
Items: Elfire, Mend
Characters: None
Victory Condition: Defend 10 Turns
Guide:
Alright, if this is your first playthrough, you should just back into the upper
left hand corner and stay there. Placing units all down the farthest left
spaces to avoid reinforcements hurting you.
If this is your second or more playthrough, go on the offense. Take the bottom
left path, you shouldn't really have to go that far. As enemy units will come
to you. So be sure to take out the Sage with the Elfire, the Mage with the
Elfire and the Mage with Elthunder before doing any rash things. Oh, and the
archer with the Longbow also.
Cavalry reinforcements, archer reinforcements, myrmidon and spear reinforcement
units are everywhere. So be wary of your units. But it really isn't that hard
to last 10 turns. This is really just a powerup level.
STAGE FOUR
Items: Adept, Armorslayer, Iron Blade, Nosferatu
Characters: None
Victory Condition: Defeat Boss
Guide: Move all units out of range of the mage with Meteor while moving south.
Take out the enemies below. Send your second strongest Paladin towards the
Mage, while the others with high evade and resistance move west. Once you reach
a certain point, Jannaf, Reyson, Tibarn and Ulki come out. You can rescue them
to stop them from taking experience, but anything they kill is added to your
bonus exp.
If one of the units dies, they will still live through the game. Tibarn is
really the only one who is guaranteed no death, because he is so strong.
Enemy reinforcements in the form of a paladin and some Cavalry come from the
start after a few turns. So have some units prepared.
Other than that, just toast the boss. You get to watch Mist's mouth go all
corny in the animated cutscene, and Ike promotes to Lord.
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========================Chapter Eighteen: Crimea Marches=======================
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Items: Brave Bow, Coin x2 (Hard Mode), Knight Killer, Recover, Shade (HM),
Silence, Wrath
Characters: Reyson, Janaff, Ulki, Tanith, Shinon (Rejoin)
Victory Condition: Rout
Guide: Tanith will join, she is a level 10 Falcon Knight. You can also allow
Janaff, Reyson and Ulki to join. I reccommend doing this, because next chapter
they will be a huge asset. Tanith also has the Reinforcements skill, which
shouldn't be used in this chapter unless you plan to order Ike to have them
clog the entryway. I usually don't bring any of the birds that joined, because
they are all weak. But bring a thief and Rolf.
At the start, send Tanith east. Her Sonic Sword will eat the Wyverns away. Send
the rest of the party into Tor Garen and eliminate the foe. Have the thief open
the chest and move east with the rest. A Mage has a long-range magic, so be
careful.
To get Shinon, draw him near and talk to him with Rolf. Now you know how he got
so good at bows. Anyway, punish him for his treason with Ike. He dies, or does
he...
The boss in this level will move, so be wary when fighting him. He shouldn't be
too tough, in fact, he is really a wimp. So heal up and kill. The enemy birds
shouldn't be that tough, and same with the Cavalry and Paladin that the enemy
reinforces with. Now claim Crimea's first victory!
Other Notes: After the Battle, Shinon joins. If you did what I said.
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========================Chapter Nineteen: Entrusted============================
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Items: Killer Axe, Knight Ring, Laguz Bow, Longsword
Characters: None
Victory Condition: Defeat Boss
Guide: Bring Reyson, Ulki/Janaff and your strongest Pegasus/Wyvern user. Equip
the Sonic Sword and the Full Guard on the Flier, then have her kill the
ballista users, the wyverns and attract Naesala close. Bring him near and have
Janaff/Ulki talk to him. He won't attack any more. He talks to Reyson and
will leave with the Crows. If you pull this off before killing a crow, you get
a hella lot of Bonus EXP. Plus the Knight Ring.
Meanwhile, the rest of the party goes towards the Ballista and takes it out
with a ranged attack, so as not to distract Naesala from the Flier. Then they
just finish off the enemies and the boss. Collecting dropped items. Quite easy,
but can be a hassle if your characters are weaker...
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========================Chapter Twenty: Defending Talrega======================
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Items: Provoke, Rescue, Shine, Smite, Tomahawk
Characters: Calill
Victory Condition: Arrive 15
Guide: Check the "Info" conversations to hire a "World Class" Sage named
Calill, yes she is the one you saw many, many chapters ago.
Well, this level isn't too hard. Just send three or four units North
to get the item in the house and kill the enemy units. Everyone takes the South
path and kills the enemy units. Making sure to go to all the houses again.
Do not let Jill talk to the Boss, she will leave. So kill the boss with another
unit(s) and arrive. Easy, plus you get the Tomahawk.
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========================Chapter Twenty-One: Without a King=====================
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Items: Brave Sword, Corrosion, Energy Drop, Killing Edge, Master Seal, Parity,
Stiletto, Talisman, Thoron
Characters: Tauroneo
Victory Condition: Seize
Guide: Many chests inhabit this level, so make SURE to bring a thief. As there
are NO chest keys available in this level. Reyson can help, as it is a long
path to the boss and it is probably best to get there quickly, to stop
reinforcements establishing position on you.
Move north, opening the doors and taking items. There is an enemy with a Sleep
Staff. It may put a couple of units to sleep at most, it doesn't really make
a problem. Out of all the mediocre problems in the level, Kasatai is the worst.
Blow him up before the Brave Lance does any harm.
Once you have reached the big circle around to the Ena's chamber, split up.
Ike and a couple backup go left, and the thief and the rest go right. Draw
Tauroneo over to Ike by standing just outside his range, then talk to him. He
is Level 14 and Comes with a Spear and a Silver Blade.
Ena herself isn't too strong, give a Swordmaster and a Sniper some Laguz Killer
weapons and have the Archer fire away, then the Swordmaster to finish. Ike can
then seize the throne.
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========================Chapter Twenty-Two: Solo===============================
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Items: Ashera Staff, Bolganone, Bolting, Chest Key x2, Killer Bow, Nosferatu,
Silver Bow, Sleep, Spirit Dust, Tomahawk
Characters: None
Victory Condition: Defeat Boss
Guide: If you can win this fight without killing a single priest, you get the
Ashera Staff. Plus a ton of bonus exp. So be sure to not place a unit next to