In the quarantine period, which was impossible by national ordinances to go to the street to take photographs, I developed a certain interest in the so-called virtual photography, a type of photography that is based on the capture of images inside a video game through a software that allows to simulate the functionality of a camera. It is called photo mode: a mode born with the Playstation 2 and descendant of the classic screenshot made by PC. With it it is possible to project one’s own vision of photography, which is linked to a genre or a philosophy, within the game, making the entire videogame experience a continuous creative development. From portraiture to landscape, passing through minimalist photography, this mode allows you to increase the experience through the orbital view of the scene and the free choice of camera settings such as focal distance and exposure, leaving the use of filters to most. Personally, as an explorer of street photography, I felt the need to virtually travel the streets of various open world video games such as Rockstar Games’ Red Dead Redemption 2 and Marvel’s Spider-man from Insomniac Games. In this way, I had the opportunity to take advantage of the enormous work that contemporary developers have done in highlighting infinite details of everyday life, whether in today’s New York or in some Old West Ranch. Virtual street photography arises from the need to express yourself, following your needs, creatively as a street photographer in times of pandemic. The search for a distraction, which is in line with one’s interests, is certainly the main source of creativity at a time when it is easy to escape from stimuli. In addition to the creative aspect, I think it is also an excellent exercise for developing attention. By exploring the details of the video game, one can train one’s visual perception in order to refine the senses in the search for the unexpected.