There are two patches, one console oriented for those of you who want to play on real hardware with a flashcard (although I warn you that these maps are too masive and framerate isn't the best), and another patch emulator oriented with better framerate and longer drawing distances (don't forget to put the right rom settings).These patches also have my other maps with some minor improvements. And all these maps can be played in Solo Mission mode, but just free roaming (no enemies or objectives).

I use a combination of 1964 emulator and Nemu plugin to rip geometry and textures from the original games. It creates a *.VRML file with the geometry and a lot of BMPs for the textures. Then I use 3dsmax to work with these files and join the different parts of the level.

Before porting to GoldenEye I prepare the level in Deled and then I import to the GoldenEye Setup Editor and finish the levels.