Sword of the Stars II: Lords of Winter Update Released

Other Fixes:+ Diplomatic points are now being accumulated and applied.+ Heavy planet missiles are now working.+ System entry points and approach vectors are now working.+ Ships now recover psionic power each turn based on the empire's psi potential.+ Fixed neutral combat zones not returning to the system's owner.+ Fixed an issue where options window revert button was not working correctly.+ Fixed an issue with incorrect speech timeouts.+ Zuul civilians are no longer considered in slave calculations.+ Fixed an issue where fleet travel distance was not being reported correcly.+ Zuul players are no longer queried for alternate mission routeconfirmations unless this is necessary.+ Fixed localization issues with admiral traits.+ Structure and armor bonuses now show correctly in the design screen.+ Fixed known issues where reserve fleets could go missing.+ Drones in the bottom wing of Hiver Dreadnoughts now launch.+ Slave disks now connect with the correct ship sections.+ Reduced speech spamming in the design screen.+ Fixed floating modules on Human dreadnoughts.+ Fixed a corner case preventing combat with hiver gates.+ Colony support missions now stop correctly if the target colony is destroyed.+ Fixed a couple odd issues where fleets were not correctly consideredto be 'at' a system.+ Combat AI now deploys battle riders more intelligently.+ Fixed an issue where crewless ships were preventing players fromentering accelerated time in combat.+ Fixed the issue where requesting surrender of an empire could lockout camera control.+ Fixed the issue of invalid save game names crashing the game.+ Fixed an issue where crewless ships were preventing the end of combat.+ Fixed the visual glitch with torpedo trails.+ Fixed the issue where fleets in transit could be unselectable.+ Fixed an issue where the strategic AI was creating duplicate ship designs.+ Fixed an issue where surveying fleets were returning home ifhostiles were encountered.+ Fixed known issues with Land Grab and Leviathan victory conditions.+ Victory conditions are now correctly reported when all other playersare eliminated.+ Fixed an issue where trade income was not being synchronizedcorrectly in networked games.+ Fixed an issue where client player status was not being updatedcorrectly in networked games involving more than 2 clients.

Other Changes:+ Sound volume now updates in real time.+ Mine fields and SDBs (System Defense Boats) can now be placed in theBattle Manager and activated in combat by clicking their icons in sensor view.+ Mission screens not grey out systems that are not viable.+ Sensor, support and trade views now grey out systems that are out of range.+ Stations now appear along with fleets, and they can now be repairedthrough the standard repair dialog.+ News events are now reported for lost or retired admirals.+ The repair dialog can now be called up at any system.+ The game now agressively seeks out and frees memory consumed by gameassets where possible. This should help players who are running into performance issues due to memory consumption.+ Updated star map node line and mini-ship visuals.+ New encounters are available or have been re-introduced, including:The system killer, asteroid showers, spectres and swarmers. More are on the way.