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One normally would not equate being an engineer or an architech with having a 'fun, eventful career'. While both certainly make lots of money and still do field work, they also tend to be fairly droll overall, consisting mostly of long-term projects in which technical detail has to be redone/redrawn and refined over and over again and adjustments need to be made over the course of a project in progress. I should know: my sister is an engineer.

Five minutes into God of War III, the game was already such a grand, glorious spectacle that it permanently skewed my perception of what can be done in a video game. A shot from the game’s first level might reveal Kratos confronting a horde of demonic soldiers in a lush forest, and it’s a scene that would make any other game blush; the impeccable attention to detail is even easier to admire in high definition, and as our protagonist slings his blades through the air, it’s a testament to m...

After the gimmick-fest that was Ace Combat 3: Electrosphere, which also featured weak enemy AI, I thought it would've been crazy for Namco to repeat this mess on the follow-up, at least without some big enhancements. Mercifully, they instead decided to play it safe with the series' debut on the PlayStation 2, Ace Combat 04: Shattered Skies. How so? Well, they took the best AC game on the first PlayStation, Ace Combat 2, and expanded on its design and play mechanics. Why they didn't origin...

I've dumped 60+ hours into this game and have come to the sobering conclusion that it is indeed under developed crap. It took 60+ hours of shitty gameplay to undo all the goodwill and anticipation I had from playing the original title.

People take Parasite Eve’s story too seriously. I remember my scientist friend getting all worked up because the game was perpetuating what she called a “biased view of the medical certainties of Mitochondria.” On the other extreme, my dorky high school friend became convinced, after playing the first game, that if he could get his metabolism high enough he would gain super powers. The conversations that ensued from such passionate beliefs were often, to say the least, baffling. To sa...

It almost seems unfair to criticize Heavy Rain for not being a legitimate game since, to its credit, it never claims otherwise. Quantic Dream have been pushing it as an “interactive drama” since day one, and a trophy you earn early on during the story even labels it as such. As a well-documented traducer of the adventure genre as a whole, it’s a little weird that I even bothered to play Heavy Rain in the first place, considering that my biggest complaints about the title (namely, t...

It's never been much of a secret that most arcade titles were intentionally hard as hell, all in the name of profit. Thus, the given nickname by arcade dwellers: quarter munchers. Baraduke, by Namco, was one such game from the 1980s. The object in this title is to go from one floor to the next, which you do by destroying purple aliens, the Octy. It's actually much harder than it sounds, due to the random and chaotic nature of the game. Basically, everything, from every corner of the screen, is o...

Super Mario Bros. 3 is the third installment in the Mario series, and one of his best. You take control of Mario in this platformer and are set out to save a princess from the Koopa Kids. You travel and explore eight diverse and unique worlds, with tons of new features. This is also one of Marios best adventures hes has ever been on, and a very fun one to last.

It’s difficult to trash a game like “Final Fantasy II”, because you part with it on such a high note. The last dungeon is an awesome archive of treasures, guarded by some of the fiercest monsters you’ll ever find. These beasts can be very tricky, inflicting a magical death sentence on your whole team or countering your strongest magic with something even more devastating. One enemy even invites you to exploit its weakness, a trick I refused to fall for. On top of that, you’re in control of a hig...

The Saboteur was the last game Pandemic Studios produced before they were shut down. Pandemic certainly went out with a bang, as the Saboteur has you blowing up more Nazis than you probably ever have before.

Ratchet and Clank Future: A Crack in Time is the third Ratchet and Clank game produced for the Playstation 3, and also the conclusion to the Future storyline. It boasts almost Pixar-esque quality graphics combined with the same styled gameplay that the franchise has been built on. It is definitely worth playing, but doesn't do a whole lot to differentiate itself from the other Ratchet and Clank games. The charm from previous games returns and the witty and clever dialogue will have you laughing ...

A term that some may use to describe Heavy Rain is "Interactive Drama". In fact, that is a term that the Developers have used, and have even included that phrase in one of the unlockable trophies included in the game. Heavy Rain really does embody this expression, as it truly does blur the line between film and game.

Bladestorm, while not technically or visually stunning, manages to bring simplistic gameplay and a degree of customization together in order to create a fresh game. Bladestorm is by no means perfect, but allows for a large amount of playtime, albeit with a bit of grinding along the way, that will keep you playing all the way until the terribly unsatisfactory ending.

An improvement is typically something that one looks for in a sequel, and if improvement is what you are looking for in Assassin's Creed II, then you will not be disappointed. Assassin's Creed II takes every part of Assassin's Creed, and ramps it up a notch. In fact, there is no area that the sequel regressed in, and progression is seen every time you turn the corner. With that being said there are still flaws, or annoyances as they truly turn out to be.

Digimon Rumble Arena 2 takes you into the Digital World once again for a Super Smash Brothers style fighting game for the Gamecube, Playstation 2, and Xbox. You get to pick a Digimon and use different moves in order to defeat 2-4 others in a 2D fighting game. There may not be as much depth as Super Smash Brothers, but it is fun enough to want to play it through, and maybe boot it up with friends, assuming you have enough self esteem to not be embarrassed by playing a Digimon game designed for ch...

Custom Robo certainly isn't your typical fighting game. Customization plays a major role, and creating characters that have balance certainly isn't the games objective. The main objective is to create the strongest fighter you can, typically something seen in RPGs or Action/Adventure titles. It would appear that mixing in amazing customization seemed to work for Noise Inc, as they created one of the more memorable titles for the GameCube.

The Show series has always been of top quality, and this year iteration is no different. That is actually saying things quite literally, as there really is no difference in the actual game than the previous year as well. Some might say that you can't fix what isn't broken, and that is true for most aspects in MLB 10, but other parts feel dated and really should have been fixed and improved to make this game feel like less of a glorified roster update.

Today I found an old shoebox in my closet. When I opened it, it revealed a stack of papers, all of them littered with scribbled notes in pencil and quick sketches of strange artifacts, maps, and charts. I began to leaf through, intrigued by the unfamiliar handwriting, until I came to a drawing of an island. Underneath it was scrawled a single word: Myst.