The field of view dynamic is in full swing here, and I think that's something which will make this title shine above all else. Especially when there are lots of little "cracks" allowing just a glimpse into the other side of terrain or rooms to catch that fleeting movement of something horrific.

You made mention in the update that you didn't want to join the ranks of many failed indie games which promised too much and delivered so little, so please focus on the AI... While it does look very pretty, gameplay is core here.

I've seen many a "Zombie Shooter" game or "Dead Frontier" style game where AI just barrels towards a player in swarms. I'd hate for such a project here to be paired up with games like that. So I hope that will be the focus of your team.

Yet another two cents from an armchair critic. Hope to see more from you guys soon.