TWO WORLDS ARTICLES

July 10, 2009 - This week we're checking out Xbox 360's role-playing game library. Once this genre was a liability for Microsoft, but that's changed since the launch of Xbox 360. Sony no longer has a stranglehold on great RPGs. In fact, all of the best RPGs are on 360. And there's no greater proof than the fact that we had eight games worthy of being given cheers. But only five can make the cut. Sorry Eternal Sonata lovers. Blame the stiff competition. And with the good comes the bad and we had no trouble finding five RPGs better off in the trade-in bin than you collection.

September 7, 2007 - The designers had a good handle on what they wanted and they've created a game with a ton of depth. Unfortunately, the execution is flawed. On both Xbox 360 and PC this game is buggy and unpolished, and these quirks will prevent it from duplicating the real key to Oblivion's success: mainstream appeal.

August 24, 2007 - While Mass Effect aims to sate all the needs of science fiction gamers, many RPG fans are looking for something along the lines of a more traditional, fantasy role-playing experience. Aiming to please is Two Worlds, a massive fantasy adventure now available in stores for PC and Xbox 360. Our full review will be available next week, but until then, those looking forward to "2W" should take the time to read our impressions of the time I've spent with the game thus far. Sadly, the experience might not be what everyone was hoping for.

August 13, 2007 - Grammy-winning composer Harold Faltermeyer left an indelible impression on the 1980s. Writing scores for such iconic movies as Top Gun and The Running Man, as well as numerous other films starring the likes of Whoopi Goldberg or Chevy Chase, he not only perfectly reflected the era, but shaped it as well. Even now, more than twenty years later, it would be a pretty difficult task to find anyone who grew up in the 80s that couldn't immediately recognize the synthesized melody of Faltermeyer's infectious "Axel F" theme from Beverly Hills Cop.

August 10, 2007 - For those excited about South Peak Interactive's forthcoming Two Worlds RPG for PC and Xbox 360, yet still yearning for some old-fashioned pen-and-paper shenanigans, the inclusion of a tabletop RPG with the game's Collector's Edition should cause a fair bit of excitement. IGN recently received a copy of the tabletop RPG book and decided to record its findings for the good of the entire Two Worlds community.

July 24, 2007 - If you've been enjoying the weekly Two Worlds updates sent over to IGN by the Two Worlds team, we have good news and bad news. The bad news is that this is the last feature the team is sending over before the game releases. The good news is that this is the coolest feature. Along with a great map, we've also been given a short list of a few secret areas in the game to get explorers started. Enjoy.

July 17, 2007 - There's little room for pacifism in role-playing games, and Two Worlds is no exception. To move forward in the game, you're going to have to battle a beast sooner or later - and we're not talking about the mo-capped rabbits!

July 3, 2007 - Some would say that in life reputation is everything. In Two Worlds, reputation isn't everything but it's certainly a hell of a lot. Different groups in the world of Antaloor will always have their eyes upon you, and your deeds throughout the game will have a permanent effect on how members of these groups treat you. As with any role-playing game, you'll have your share of useless encounters, but be careful not to say something insulting to the wrong villager. He may just be a member of a guild, and your unkind words will forever mar your dealings with other members.

July 2, 2007 - Today SouthPeak Games, publisher of Two Worlds, announced its upcoming persistent online RPG will be available in a Collector's Edition for both the Xbox 360 and PC. The package will come in a holographic slipcase and includes a slew of the usual bonus items and content, such as

June 26, 2007 - It's Tuesday and you're on IGN. That means it's time for another dose of Two Worlds info. This week, the good folks behind the upcoming PC and 360 RPG have sent over a detailed description of how and why you'll be stacking all manner of weapon, armor, and item as you quest across the land. If you have any interest in Two Worlds, this is one update you don't want to miss.

June 22, 2007 - Summer is said to be the worst time for gamers. The "summer drought," however, is a myth. Eyeballing the release calendar for summer (June 21-September 21) shows that there are several dozen games bound for stores in the next few months. And better still, many of these are quality titles. Don't expect to save your pennies this year -- summer is going to be big on Xbox 360. Just take a peek at our list of some of the biggest games on the horizon.

June 19, 2007 - Another Tuesday means another installment of our in-depth look at Two Worlds. This week we explain one of the most interesting aspects of Two Worlds: Stacking items. Every get sick of finding the same sword again and again? Thanks to Two Worlds' clever inventory system, you'll be rewarded every time you discover an identical item.

June 12, 2007 - It's Tuesday, which means it's time to examine another aspect of Two Worlds. Combat is a major part of any RPG, but you have more options than just a sword and a bow. Magic is an integral piece of Two Worlds. And as you'll soon discover, there are plenty of spells to learn.

June 5, 2007 - It's Tuesday, so that means we've got another Two Worlds story for your reading pleasure. This week, the good folks on the Two Worlds staff have sent over a primer on the combat you'll experience in this third-person, open world RPG. To sweeten the deal, we've also got a new trailer to showcase the combat and some shiny screenshots.

May 29, 2007 - In every role-playing game ever created, advancing your character is a vital gameplay element. Going up a level is where you feel that sense of accomplishment for coming so far, and where you get to personalize your character - slowly shaping them into the ultimate hero you want to be. In Two Worlds, when you go up a level you'll receive points to distribute between your character's ability scores (Strength, Dexterity, Vitality and Willpower), but more importantly, you'll also receive points to dole out amongst the game's wide array of skills.