The Product and Automotive Design Preset Pack is a purpose-built
materials library designed to help you effectively visualize and
present your designs. If you are using modo to create consumer
product or automotive imagery, these Presets can save you the
trouble of painstakingly creating materials to accurately mimic
real world surfaces like leather, carpet, tinted glass and mesh
grills - or even "x-ray" materials that reveal interiors. All the
work has been done for you; letting you concentrate on applying
these carefully crafted materials or creating new variants of
your own. The three hundred and fifty included presets let you
showcase every curve, line and silhouette of your model with
incredible speed.

Includes:
140 base presets upon which you can
layer anycombination of 25 displacement
patterns, 20 bump patterns, 5 mesh
presets for lighting, and any of 160
color channel presets.

The Product and Automotive Design Preset Pack consists of
material presets, mesh presets, instructional videos and a
guided manual that explains not only how to apply the presets
but also how to change the very workflow material preset
application in modo. For example, the new Process presets
will revolutionize the way you work by introducing adjustable
layers that leverage information from your custom preset in
order to create a multitude of effects (e.g. bump stencil to
create grill effects) found in the product and automotive
design world.

The library consists of 140 base presets upon which you can
layer any combination of 25 displacement patterns, 20 bump
patterns, 5 reflector mesh presets, and any of 160 color channel
presets to achieve a limitless number of custom made material
presets.

All the presets are set in real world scale so as to properly
integrate with real world CAD data or Subdivision surface models.
Sizing and projections are dealt with in the native modo method.
Most of the presets are also procedurally-based, making them
suitable for high resolution renders and CAD data (which can be
a challenge to layout and assign UVs).