Anime & Video Games

Late, AND nothing to post about this week! Why? I was internet-less for a few days, and when I got back, was flooded with comments and emails from everywhere. Spent time responding, but then didn't have time to write a post.
So, here's two youtube videos of a couple of sketches I made, both of them of Miku. Feel free to comment, critique, etc.

Witches originally were portrayed as hags and wrinkly old ladies, but recently, that image has changed to sexy hot females who sometimes wear very little clothes. Being seduced by a witch nowadays sounds like a hot idea.

Designing a character is difficult, and can be overwhelming . One can't even begin to think clearly with so many different variables. It helps to break it down a bit and go through a certain process in order to achieve a character who is unique and creative. Today, I'll go over some of those elements.

One of the major overhauls I want to do with my life is optimize the time spent on things. Usually this involves compressing chunks of time, batching things together to do all at once, and overall streamlining my processes. Read on to know what I've been doing.

Mukyaa's author, lu-k, finally decided to give into the urge and plunge into creating a mascot for his blog. Find out what happened, check out the youtube video, and learn 6 questions you need to ask yourself about your mascot design!

I decided that my life was too boring, and I needed to suffer a little bit. Sometimes, you just need to be a drama queen to feel a little bit more alive. Watch me squirm as I struggle to learn Easy Painter Tool Sai!

Have you ever thought about what would make your blog stand out? Maybe you have, but didn’t know what would work. Through my own experience, I’ve found that having a mascot does help, and I’ll talk about how today.

I worked with Red Entertainment. There, I said it. I’m proud to have done so, even though it wasn’t for a long time. I recently started playing a DS game called Nostalgia. The reason I decided to do a post on it is because I have had personally brush on the development two and a half years earlier, at least I am assuming so. An interesting assumption for sure.