Why is tesselation surrounded with so much hype? It's garbage. Truform was garbage, nPatches were garbage, and that technology died out a long time ago. Why is there a need to bring it back?

What's Crytek gonna use tesselation for? The (pointy) buildings, or rubble? Using it on character models is a complete waste. Crysis didn't use tesselation and their models are still superior to any other game.

DX11 is just as fail as 10 was.

Tesselation is vital when used properly. Almost every game you've ever seen you terrain implements its own tesselation (terrain LOD). Without it your framerate would be ridiculously low. On an engine I've been working on, when I turn on terrain tesselation my framerate doubles.

Tesselation is vital when used properly. Almost every game you've ever seen you terrain implements its own tesselation (terrain LOD). Without it your framerate would be ridiculously low. On an engine I've been working on, when I turn on terrain tesselation my framerate doubles.

Tesselation is vital when used properly. Almost every game you've ever seen you terrain implements its own tesselation (terrain LOD). Without it your framerate would be ridiculously low. On an engine I've been working on, when I turn on terrain tesselation my framerate doubles.

The best tesselation is the tesselation that you don't notice.

That is a completely different type of tessellation used for LOD. I know that one's vital to keeping games at playable FPS. I was referring to the hyped-up garbage Microsoft tried to pull.

I quoted the wrong person. I meant to quote whoever said "If this game isn't DX11 it's a fail" Xbox 360 is DX9 and Crysis 2 looks fantastic on it, if it was running at 1680x1050/1080p with a little AA it would easily beat out Crysis Wars.