Tag: destiny

It’s funny to me that Destiny: The Dark Below will probably get trashed by most of the Internet gaming media (which means that it’ll get something along the lines of an 8.99999993/10), who will then be baffled that people will still buy the expansion and wonder why their strongly-worded reviews did not bring about the end of Destiny. In fact, Destiny as a franchise is fast becoming the new Call of Duty: loved by Internet critics, loved by “the unwashed masses”, hated by the “hardcore”. Or at the very least, certain members of the “hardcore”.

For better or worse, the “era” is over, if it really existed. I think Destiny shows that gamers as a whole no longer care about on-disk DLC (or at least not enough to affect their purchase) or content being cut so it can be added as DLC later. This probably has some distasteful long-term consequences for the gaming industry, and I think it’s a bit of a shame that The Axis Of Evil(tm) basically trudged ahead and did whatever they wanted and gamers as a whole just kind of went with it.

I think it’s kind of the same reason it’s funny to watch people just get angry and when the person they’re upset at doesn’t react at all, it just makes them even angrier. Impotent rage is kind of funny to me, and impotent Internet rage is even funnier because of how hyperbolic and self-important it can get. I kind of like it when overly self-important gaming communities get put in their place. Not to worry, though, guys, you can still take comfort that your choices in media make you superior to the unwashed masses.

Getting back to Destiny as the new Call of Duty, I can’t decide whether it should have been expected or not. On one hand, it had so much hype that a bit of backlash was inevitable, but on the other hand, I’m not sure anyone could have anticipated this kind of reaction from certain sections of the Internet gaming community, even factoring in that the Internet lends itself to a bit of hyperbole. Expected or not, though, it’s causing some weird cognitive dissonance all across the Internet. Are we “supposed” to love it or hate it? I don’t know the answer to that question.

(This is a partial repost because readers couldn’t figure out how to get to the second page of my posts. It’s not your fault, it’s mine.)

In-game lore describes the Thorn hand cannon as a corrupted weapon, a “Weapon of Sorrow”, which probably explains the kind of behaviors I had to engage in so I could complete the bounty. To complete the bounty, you need to get 500 points by killing other players in PvP with Void damage: 5 points for a kill, -2 points for a death. Unlike some of the other PvP bounties in the game, you get nothing for assists.

So because of this, whenever my teammate and I are both shooting at an enemy and I only get the assist instead of the kill, instead of thinking “Good teamwork, there”, I think “You just stole my kill, asshole. I hope we’re on different teams next time so I can shoot you in the face.” That probably isn’t healthy. And I’ve found myself abandoning teammates to die in a firefight because I thought they were so incompetent that they would get me killed too and I would lose progress in the bounty. Again, not healthy. I committed the ultimate sin twice, too: one time my team was doing so poorly that I figured I’d losing too much progress if I stayed. I also left the final match as soon as I finally got the 500 points needed to progress the bounty.

The mechanics of this bounty mean that you either go completely lone wolf, or you use your teammates as meat shields to soften up the enemies and you clean up afterwards. There were multiple times when I deliberately hung back in a firefight, letting my teammates die, and then leaping out and killing the enemies when they were weakened afterwards.

So if you have a teammate who’s being an ass, maybe he was corrupted by the last of the Weapons of Sorrow. Or he’s just an ass. Who knows?

Destiny is super-casual, and I know this because I was able to complete the main campaign mostly solo. That is all.

The most anticipated iOS release for October was Terra Battle, and it definitely did not disappoint. The game had reached 500k downloads within a week of release, and while I suspect it won’t reach some of the loftier goals, the perks we’re getting are definitely worth it.

The game is played on a grid, where your units and the enemy units face off. To attack, you must move your units in a way that they flank an enemy unit. While you can only move one of your units at a time, you can push your other units into position by dragging over them as you move. You’ll want to plan moves in advance, because your units can provide support if they’re inline with an attacking unit. With some clever movement, you can set up your units so that they simultaneously attack and provide support, all during the same move.

You’ll need to do this, too, because the game definitely stops pulling punches around the fourth or fifth chapter. Players who were there from day one have a bit of an advantage in the form of Kuscah, a mage who heals the units who support an attack with him. Like Fire Emblem, the game features a rock-paper-scissors weapon system, where spear beats sword, sword beats bow, and bow beats spear.

This game also got a ton of attention in the iOS community when Apple heavily featured it during their iPhone 6 event. The makers, Super Evil Megacorp, tout it as “the MOBA perfected for touch”, and let’s face it, that’s a bold claim. If they can deliver, it’ll go a long way towards legitimizing the iOS gaming community. They’re currently soft-rolling out the game throughout various regions. No word on when it’s coming to the US App Store, but it is available in southeast Asia, if you’d like to create an account in that region.

The game currently requires iOS 6 and supports the iPad 2 or later, the iPhone 6, and the iPhone 6 Plus, but they do plan on supporting other devices in the future. I would think the iPhone 5S wouldn’t be completely crazy, but I wouldn’t count on support for the iPhone 5C or earlier. If you have a device that can run this game, I highly recommend to keep checking their site to see if the game is out in the USA.

I had high hopes for this game. I was thrilled about the idea of an Animal Crossing-like game on iOS. But man, this game is just not that good.

It controls fine, although the touch-to-move is a bit jarring compared to the virtual joystick controls that you’d expect the game to use. What’s particularly off-putting about the game is how cluttered the game screen gets, even on my iPad mini. It wouldn’t be so bad if the game didn’t insist on popping up timers for every little thing, complete with the option to use premium currency to speed it up. It’s like a double dose of pain: the game clutters up your screen with offers to make them go away if you just pull out your wallet.