Destiny Warriors Information

This is the RPG'S character creation thread, listed below you can find the biography template to copy. This topic will also cover the minor mechanics of Destiny Warriors. Finally, the role-play was obviously created for enjoyment, but it was also established for character creation practice, and combat development.

The role-play's mechanics will be displayed through tiers. You have to develop your character's basic attributes which is magic, strength, speed, and defense. There are only three character classes you can choose from as well, Archery, Warrior, and Mage; I will get into their descriptions later. Whatever class you choose will have a natural affinity, meaning you'll have a special attribute that naturally sets you all apart from your team. Finally, you can expect to see your enemies tiers as well, the tiers you face can be mentally breaking in some battles, while others won't. Finally, only one person can choose to be one of the three classes, first come, first served.

[STRENGTH TIERS]

Peak-Human - Cost: 0 XP

Enhanced - Cost: 5 XP

Super-Natural - Cost: 10 XP

Monster- Cost: 30 XP

Golem- Cost: 50 XP

Demon- Cost: 90 XP

Demon General- Cost: 100 XP

Absolute- Cost: 130 XP

[SPEED TIERS]

Peak-Human- Cost: 0 XP

Enhanced- Cost: 5 XP

Super-Natural- Cost: 50 XP

Chaos- Cost: 70 XP

Sonic- Cost: 90 XP

Flash- Cost: 100 XP

Impossible- Cost: 130 XP

[Defense]

Peak-Human- Cost: 0 XP

Enhanced- Cost: 10 XP

Super-Natural- Cost: 50 XP

Iron-Wall- Cost: 60 XP

Colossal - Cost: 80 XP

Devil's Fire Wall - Cost: 120 XP

Michael's Defense - Cost: 140 XP

God's Defense - Cost: 170 XP

[Magic] (Only accessible by the role-play's mage)

White Mage- Cost: 0 XP

Brown Mage- Cost: 5 XP

Black Mage- Cost: 30 XP

Crimson Mage- Cost: 50 XP

Azure Mage- Cost: 70 XP

Purple Mage- Cost: 90 XP

Warlock- Cost: 120 XP

The King- Cost: 150 XP

If the enemy's tier is higher than yours, it obviously means they are stronger. For defense and strength, if the opponent's strength is higher than your defense, they can take your defense down by one hit. Once defense is gone, you'll die, or you'll be knocked out. If your defense and strength match, it will take two hits total to drop your enemy's defense.

Earning EXP

Earning experience for your character is done through intermissions, intermissions begin once the objectives for the current adventure has been successfully completed. The game master will give every participate a prize pool that will be a give-away of experience points, weapons, and armor. You can spend EXP in the Experience Give-Away Thread. For every mission completion, you will earn 3 EXP, if you want bonus EXP your word counts must exceed 500 words, if you pass 620 words, you will earn 9 EXP for your efforts. Saving comrades from death blows will earn you 10 EXP, taking attacks for them will earn you 12 EXP