I'm having one issue with one model. I want to use an ID texture instead of normal texture related to the terrain. For example, if the model is in the Barrens, it will get the texture of the barrens, if it's in ashenvale, that one. I've tried with the texture ID31 and it looks fine in magos but it didn't work at WC3.

I never tried this work before, I wonder if someone who have more experience on modding can help us here I'm also interested to know how to do this. Also why don't contact our model moderators concerning about this.

Here are the list of replaceable IDs:0 - none (use texture instead)1 - Team Color2 - Team Glow11 - cliff31 - Lordaeron Tree32 - Ashenvale Tree33 - Barrens Tree34 - Northrend Tree35 - Mushroom Tree*Nothing Follows*I think what you want to do is difficult for warcraft 3 unless you will use coding (which I do not know) so that the model changes its texture whenever he is in a different terrain type (and there is no replaceable IDs for terrains based on the list of Magos Model Editor).

Yes, you're right, this is a thing that can be done with abilities (specifically the one called Grab tree from mountain giant). But my question would go to doodads like the bridges, which come with a texture that depends on the tileset. How could I do this??

What's this site?

Here is the place where making your favorite games can be possible, with the support of a cordial and warm community. Here you will find resources that will help you develop your projects in an effective and agile way. In addition, you can show your projects, share your ideas or simply contribute with resources to establish bonds with a growing community, forming in the process the network of fanatic users to do Modding and mapping Warcraft 3.