What are the biggest differences between RuneScape and DarkScape?

The first two things that come to mind are probably the visual differences (darker skies, piles of skeletons around towns, etc.), and the fact that DarkScape is open-world PvP. Aside from that, DarkScape has most of the same content, history, and lore as RuneScape does.

Now, the visual differences are important. The PvP-related game mechanics are also important. I love the darker-looking setting of DarkScape, and the open-world PvP brings about a sort of chaos fit for the name "DarkScape," but the history and lore of the world is important, too, no?

I propose changes to the history of DarkScape's Gielinor. More specifically, making DarkScape's Gielinor an "alternate universe" of sorts, where some things happen differently than in the Gielinor we know from RuneScape. Here are some ideas:

1. What if Zamorak had won the Battle of Lumbridge?

2. What if the Black Knights had more influence than the White Knights, and the positions of the Black Knights and White Knights were reversed?

3. What if DarkScape starts receiving more violent quest updates, or includes PvP into future quest content?

What do the rest of you think about these changes? Would you like to see changes like these made in game? Let me know your opinions and, if you've got an idea of your own, toss it this way! I'll update the list with your ideas, too.

EDIT: The list has been updated to also include changes that effect the "feel" of the world, or any other changes that would make DarkScape's Gielinor different from RuneScape's Gielinor (i.e. quest-related changes, etc.), rather than just changes to the history and lore of the world

What if Zamorak had won the Battle of Lumbridge?

This was a big event. Assuming that DarkScape eventually starts receiving quest updates, this could help to give DarkScape a different historical future from RuneScape. Small changes to current quests could also be made to accommodate for this. For example, changes in dialogue in Missing, Presumed Death, and maybe even a complete overhaul of Death of Chivalry, where the player instead assists Zamorak in acquiring the Wand of Resurrection.

What if the Black Knights had a larger influence than the White Knights, and the positions of the Black Knights and White Knights were reversed?

For example, let's imagine a darker version of Falador. Here, the Black Knights of rule over the city, instead of the White Knights, and Sir Tiffy Cashien (or some other NPC altogether) is the head of recruitment for the Kinshra. The player can raise their rank within the Black Knights by killing White Knights, unlocking access to various Black Knight-themed armours and weapons in the Black Knight armoury.

The types of changes I'm looking for in this thread are more-so the kind that affect or enhance the setting of the game's world. Rather than the type of changes that could be applied to RuneScape and DarkScape alike, I'm looking for changes that would make DarkScape's Gielinor different from RuneScape's Gielinor.

That said, the ideas don't have to be heavily influenced by the gods, either. My two examples just happen to involve Zamorak, since Zamorak is the god of chaos. I like the idea of having "help the city" type quests. Let's expand on the idea of possible quest-related content.

What if DarkScape starts receiving more violent quest updates?

This can involve both tweaks and changes to some of the more docile-natured quests, to completely new quest content. Of course, this includes your ideas of fending off blood-thirsty bandits, as well as helping to protect cities from new threats. I definitely feel that these sort of quest updates would help to enhance the "unsafe" feeling of the game's world. However, let's take this idea a step further, shall we?

What if DarkScape incorporates PvP into future quest content?

Of course, this would be down the road when, and if, DarkScape starts receiving its own quest updates. However, the DarkScape team has already updated one of the tasks in the Lumbridge/Draynor achievement diary to include PvP. Why not incorporate similar ideas into quest content? This type of quest content is something you wouldn't see in RuneScape. Rather, this is the type of quest content that can only be pulled of precisely because DarkScape features an open PvP environment!

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