Hello,
Don't know why, but my QC 3.0 is unable to load GL tools patch beta...
And the Texture beta. I try to put the plug-in in the Librairy/Graphics/Quartz Composer Plug-Ins.....tested a graphic folder in the system and in the user folder...don't load.
i'am on leopard but french langage...is it an issue ?

It works.Thanks!
From the testing i did :
-Little bug with the polygon mode :
works well with objects inside but objects outside the patch are rendered with texture and a wireframe...When i delete the Polygon mode patch wireframe is persistant on rendered patches. I have to quitQC to force rendering to become normal.

-Strange thing on textures patches : seems when you drag one of the texture patch in the editor, it's like the texture re-render...Dragging another patch doesn't matter.

Charmed by your demo with the javascript patch ;)
I was unable to reproduce the first bug (polygon persistent mode when the patch is off ) it's a good thing ?
But a new strange bug come when i try to reproduce it.
The Polygon Mode patches was not working (with a sphere inside)
To make it work (just after a QC laughing), i have to drop an another kineme patch in the composition (GL line for exemple). After, all was OK.

(not sure if there's a comparable phrase en Français, but we have a saying "When you have a hammer, everything looks like a nail".) I'm guilty as charged :)

My first instinct is to look at stuff through programmer eyes, and the JS patch is just about the only option for that, so I overuse it. It's kinda weird though: I Hate JS. Seriously. But if it solves the problem, I don't mind as much.

IB 3.0 is conceptually SoCool .... too bad it's buggy (not that IB 2.0 was better off, I hated that program as much as I hate JS :)

You can wait till 10.6, or you can wait till we write our own audio-in patch :P j/k I've seen a few weird cpu-sucking bugs in QCLeo too, not sure what triggers them. Would be fun to figure it out though.