{Walking through a training ground designed to look like the nuked world outside. / Puzzled} This really what they thought the world would look like? Not bad, actually.

33

0016D3A7

{Stumbled upon the entrance to a vault in a school basement. / Surprised} Hello.

34

0016D3A6

{Walking through a room full of excavation machinery. / Neutral} Looks like they were still working when the bombs hit.

35

0016D3A5

{Looking at the corpse of the player's spouse. / Concerned} Damn. Hey, look, if you wanna get outta here...

36

0016D3A4

{Looking at the entrance to a massive vault. Second line is saying knowingly, as Hancock knows a guy who he wasn't fond of ended up here. / Neutral} Well, well. Vault 114. You'd be surprised how much scum from the Commonwealth trickles in he

37

0016D3A2

{Walking through a church attic filled with theatrical set pieces. / Neutral} Huh. Not a bad setup. Guess the pastor had a sense of showmanship.

38

0016D3A1

{Walking through a ruined children's nursery. / Neutral} Let's make this a quick one, huh?

39

0016D3A0

{Looking into a massive water-filled quarry. / Question} How long you think it took to fill this thing? Decades?

40

0016D39F

{Talking to a robot the player just released from captivity. / Neutral} Don't worry, bud. We'll look after ya.

41

0016D39D

{Looking at some very sorry old beer brewing equipment. / Neutral} You know, I like a drink as much as the next Ghoul, but looking around, I'm thinking I might just stick to chems.

42

0016D39C

{Spotting a massive beer barrel. / Neutral} Now that is a lot of beer.

43

0016D39B

{Looking at lifts leading into a care fighting ring. / Neutral} Always figured the life of a cage fighter would be more glamorous than this...

44

0016D39A

{Looking at a cage fighting ring. / Neutral} Ain't this a hell of a sight.

45

0016D399

{Pleased after emptying a massive quarry of all its water. / Neutral} Ours to scour.

46

0016D398

{Observing the clean-up efforts done to make an old fortress habitable. / Surprised} Damn. This the same place?

47

0016D397

{Walking through the basement of an old fortress. / Neutral} Couple tons of earth and brick resting on a centuries old foundation... sounds like fun.

48

0016D396

{Joking while entering an area where it is readily obvious Mirelurks are present. / Amused} Careful. Might be Mirelurks around here.

49

0016D395

{Finding a corpse eaten by bugs. / Disgust} Having trouble imagining a worse way to go... wait. Got one.

50

0016D394

{Approaching a very dangerous area. / Concerned} Hey. This is the Common. You sure you don't just wanna go around?

{mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Question} Inside you got...

A5a

211

{mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Neutral} Hello.

A6a

212

{mostly talking to self, though purposefully loud enough for player to hear so he knows you're going to investigate / Question} What's this hiding?

A7a

213

000F4AC6

{as in "I can't do that, because the thing you asked me to open is locked" / Irritated} Shut tight.

A5a

214

{as in "I can't do that, because the thing you asked me to open is locked" / Irritated} Hmm. Locked.

A6a

215

{as in "I can't do that, because the thing you asked me to open is locked" / Irritated} Not getting in here.

A7a

216

{Found a hunk of armor in a container. / Neutral} Hunk of armor in here. Looks pretty intact.

A31a

217

{Found a hunk of armor in a container. / Neutral} A little personal protection in this one.

A32a

218

{Found a hunk of armor in a container. / Neutral} Armor over here.

A33a

219

{scrounging in a container, calling over to player / Neutral} Hey. Stims in here.

A61a

220

{scrounging in a container, calling over to player / Neutral} Need some Stims? Some over here.

A62a

221

{scrounging in a container, calling over to player. Initiall excited thinking he'd found some drugs, but then disappointed to find it's full of Stims. / Neutral} What have we... oh, damn. Just Stims in here.

A63a

222

{scrounging in a container, calling over to player / Happy} Jackpot. Chems in here.

A91a

223

{scrounging in a container, calling over to player / Happy} Looks likes someone's stash was in here.

A92a

224

{scrounging in a container, calling over to player. Initially to himself, then shouting to the player. / Happy} Oh. Nice. Chems in here.

A93a

225

{scrounging in a container, calling over to player / Question} Some food in here.

A120a

226

{scrounging in a container, calling over to player / Neutral} Looks like this was the pantry.

A121a

227

{scrounging in a container, calling over to player / Neutral} Got some grub in this one.

A122a

228

{scrounging in a container, calling over to player. / Irritated} Hmm. Water in here.

A150a

229

{scrounging in a container, calling over to player / Neutral} Water in this one.

A151a

230

{scrounging in a container, calling over to player / Neutral} Hey. You thirsty? Water in here.

A152a

231

{scrounging in a container, calling over to player. / Happy} There's some booze in here.

A180a

232

{scrounging in a container, speaking to himself. / Happy} Looks like this was the liquor cabinet.

A181a

233

{scrounging in a container, calling over to player. / Happy} Booze in here.

A182a

234

{scrounging in a container, calling over to player / Neutral} Ammo in here.

A209a

235

{scrounging in a container, calling over to player / Neutral} Hey. Ammo over here.

A210a

236

{scrounging in a container, speaking to himself / Neutral} Guess this was their ammo cache.

A211a

237

{Scrounging in a container. Happy to find some weapons / Happy} Weapon over here.

A239a

238

{Scrounging in a container. Happy to find some weapons / Happy} Well, well. Arms in here.

A240a

239

{Scrounging in a container. Happy to find some weapons / Happy} Well, ain't you a sight. Weapon in here.

A241a

240

{scrounging in a container, calling over to player / Neutral} Hey. Come take a look at this.

A267a

241

{scrounging in a container, calling over to player / Neutral} Oh, you're gonna wanna take a peek in here.

A268a

242

{scrounging in a container, calling over to player / Neutral} Hey. Come here. You think you could use this?

A269a

243

{scrounging in a container, talking to himself / Neutral} Damn. Nothin' but junk.

A304a

244

{scrounging in a container, calling over to player / Neutral} Bunch of odds and ends in this one.

A305a

245

{scrounging in a container, calling over to player / Neutral} Just scrap in here.

{Confused by the interaction he just had with someone he doesn't recognize. / Question} You ever seen that guy before?

Companion: You have fun with that.

A1a

293

Target: Asshole...

{Confused by the interaction he just had with someone he doesn't recognize. / Puzzled} You ever seen her before?

Companion: You have fun with that.

A2a

294

001A89B0

Companion: Oh, uh, yeah. Sure. One more week. But you better have it then. Now get the hell out of here.

{Threatening someone who threatened you. / Stern} I didn't think so. Now get out of here before you get yourself hurt.

Target: Asshole...

A1a

295

001A89AE

Companion: You ever seen that guy before?

{Giving drugs to someone desperately in need of a fix. / Friendly} You have fun with that.

A1a

296

001830AE

Target: Oh, uh, hey Mayor. I didn't realize you were back in town. Look, I-I still haven't got all the caps together, but just give me another week.

{Someone you don't recognize has approached you telling you they need some more time to get money they owe you. You're confused. / Puzzled} Oh, uh, yeah. Sure. One more week. But you better have it then. Now get the hell out of here.

Companion: I didn't think so. Now get out of here before you get yourself hurt.

A1a

297

Target: Oh, uh, hey Mayor. I didn't realize you were back in town. Look, I-I still haven't got all the caps together, but just give me another week.

{Giving drugs to someone desperately in need of a fix. / Friendly} You kiddin'? Of course. From my personal stash.

Companion: You have fun with that.

A2a

298

Target: Oh, uh, hey Mayor. I didn't realize you were back in town. Look, I-I still haven't got all the caps together, but just give me another week.

{Someone has approached you threateningly. You return the threat. / Friendly} Well, look who it is. You know you always did have a big mouth. Today the day you actually show some spine and make the first move?

Companion: I didn't think so. Now get out of here before you get yourself hurt.

A3a

299

Target: Oh, uh, hey Mayor. I didn't realize you were back in town. Look, I-I still haven't got all the caps together, but just give me another week.

{A person has just propositioned you. You are politely turning them down. / Friendly} Much as I'd love to, uh, see the town again, but we're just passing through. You can bet I'll be keeping you in mind, though.

Companion: I didn't think so. Now get out of here before you get yourself hurt.

A4a

300

Target: Oh, uh, hey Mayor. I didn't realize you were back in town. Look, I-I still haven't got all the caps together, but just give me another week.

{A person has just propositioned you. You are politely turning them down. / Friendly} Sorry, I ain't a tourin' Ghoul anymore. The one I got ain't the type you go wandering on.

Companion: I didn't think so. Now get out of here before you get yourself hurt.

A5a

301

Target: Oh, uh, hey Mayor. I didn't realize you were back in town. Look, I-I still haven't got all the caps together, but just give me another week.

{Someone who owed you something just returned it. You're pleased, but still stern. / Stern} Well, well. About damn time. Yeah, you and me, we're square. Now get outta here. I got places to be.

Companion: I didn't think so. Now get out of here before you get yourself hurt.

A6a

302

Target: Oh, uh, hey Mayor. I didn't realize you were back in town. Look, I-I still haven't got all the caps together, but just give me another week.

{Friendly} You know, how 'bout next time? In the middle of something right now, but you and me, we'll catch up later, okay?

Companion: I didn't think so. Now get out of here before you get yourself hurt.

A7a

303

Target: Oh, uh, hey Mayor. I didn't realize you were back in town. Look, I-I still haven't got all the caps together, but just give me another week.

{Puzzled} Well, I still need someone to figure out what's going on at Pickman Gallery, if you've changed your mind...

Player Default: Actually, I've already been to Pickman Gallery...

A2a

1566

Player Default: Looking for work.

Nothing right now, sorry. But check around the neighborhood. Always something going on...

A3a

1567

00111F90

Player Default: Nothing right now.

Cool, cool.

B1a

1568

00111F8F

Player Default: Did I hear you talking about the Institute?

{player asks you about the Institute / Amused} You like my little speech? I do it every once and a while, in case they're listening in.

X1a

1569

{Stern} I want those Synth-makers to know that Goodneighbor is off limits. No one gets "replaced" in my town.

X1b

1570

{Friendly} But hey, weren't we talking about your needs? What did ya come here for?

Player Default: Looking for work.

X1c

1571

Player Default: Did I hear you talking about the Institute?

{player just asked what a Synth was, which should be common knowledge / Amused} Don't tell me we have a pair of virgin ears? You just made my day.

X2a

1572

Synths are just like you and me. Only they didn't get created the natural, fun way. No. They were built. By the Institute.

X2b

1573

Some of the older ones are basically just robots, but the new models? Your own mother couldn't tell the difference.

X2c

1574

So that's why me and mine gotta stay extra-special close to one another. Any slight change might be a clue that someone's been replaced.

X2d

1575

Anything else you need?

Player Default: Looking for work.

X2e

1576

Player Default: Did I hear you talking about the Institute?

{player asks you why the Institute replaces people / Amused} Hell if I know. Mess with people's heads? Control us from the shadows? Or maybe they do it just because they can.

X3a

1577

{Stern} No one knows where the Institute is, what kind of people they are, or why they've decided to engineer their own slaves, but there it is.

X3b

1578

Just to be clear. Everyone's welcome in Goodneighbor. I don't care if you're a Synth, Ghoul, or even a Super Mutant. So long as you play nice.

X3c

1579

{Stern} And lemme tell ya. Synths still under the Institute's control don't play nice.

X3d

1580

Done talking about this. What else you need?

Player Default: Looking for work.

X3e

1581

Player Default: Did I hear you talking about the Institute?

Stop by anytime.

X4a

1582

00111F8E

Player Default: What's your story, Hancock?

{Happy} My favorite subject. I came into this town about... a decade ago? Had a smooth set of skin back then.

Y1a

1583

{Happy} While I was busy making myself a pillar of this community, I would go on these... like ... wild tears... I was young...

Y1b

1584

{Puzzled} Any chems I could find, the more exotic, the better. Finally found this experimental radiation drug. Only one of its kind left, and only one hit.

Y1c

1585

{Happy} Oh man, the high was so worth it. Yeah, I'm living with the side effects, but hey, what's not to love about immortality?

Player Default: You're a hell of a risk-taker, Hancock.

Y1d

1586

Player Default: What's your story, Hancock?

{Friendly} It's all about the people, understand? They're freaks, misfits, and troublemakers, and that's why I love 'em.

Y2a

1587

Everyone here lives their own life, their own way. No judgements.

Y2b

1588

Now, was there anything else?

Player Default: Looking for work.

Y2c

1589

HancockGreetScene02

00111F85

Player Default: You're a hell of a risk-taker, Hancock.

{Happy} Only have one life, why not try it all?

A1a

1590

Anyway, did you need something else?

Player Default: Looking for work.

A1b

1591

00111F84

Player Default: Junkie. You could've gotten yourself killed.

{Irritated} I like to think of Death as the ultimate drug trip. When it happens, I'll be too busy enjoying it to have regrets.

B1a

1592

{Irritated} Now if you're done laying judgement down on me, is there something else I can do for you?

Player Default: Looking for work.

B1b

1593

00111F83

Player Default: All that chem use definitely prepared you for a career in politics...

{Irritated} People respect me because I don't put myself above them, all right? I sling and shoot up just like the next guy.

X1a

1594

Now, before you bring me down, is there anything else you need?

Player Default: Looking for work.

X1b

1595

00111F82

Player Default: You're immortal?

{Puzzled} Well... not exactly. Ghouls just age really, really slow. Something about the rads, maybe? Who knows...

Player Default: You're a hell of a risk-taker, Hancock.

Y1a

1596

HancockQuestScene

00112008

Player Default: Actually, I've already been to Pickman Gallery...

{Surprised} No shit? All right. What'd ya find?

Player Default: God, it was awful... Pickman was a serial killer. He was using dead bodies for his... art...

A1a

1597

Player Default: Actually, I've already been to Pickman Gallery...

{Friendly} Cool. Be thorough, okay? I'm not paying for a look-see. Find out what's really going on there.

A2a

1598

00112007

Player Default: Scouting work? No thanks.

{Irritated} Hey, you asked, remember? But fine, if it ain't your thing, it ain't your thing.

B1a

1599

00112006

Player Default: I might be interested, but let's talk money, Hancock.

{Puzzled} Okay. Usual job pays 200, but I like you, so let's push it to 250.

Player Default: Actually, I've already been to Pickman Gallery...

X1a

1600

Player Default: I might be interested, but let's talk money, Hancock.

{Friendly} I like where your head's at. Let's make it 300 caps.

Player Default: Actually, I've already been to Pickman Gallery...

X2a

1601

Player Default: I might be interested, but let's talk money, Hancock.

{laughing at the beginning / Happy} Ruthless! Nice... You might actually live long enough for me to pay you. All right, 400 caps. But that's all the town coffers can bare.

Player Default: Actually, I've already been to Pickman Gallery...

X3a

1602

Player Default: I might be interested, but let's talk money, Hancock.

{player failed to persuade / Irritated} Cut the bargaining, shit. You know what I'm thinking? You get the standard payout of 200 caps. Take it or leave it.

Player Default: Actually, I've already been to Pickman Gallery...

X4a

1603

00112005

Player Default: What else can you tell me about Pickman Gallery?

{Irritated} Nothing. That's why I'm paying you to go out there.

Player Default: Actually, I've already been to Pickman Gallery...

Y1a

1604

HancockQuestSceneReturn

000A7CF5

{you asked the player to scout out Pickman Gallery previously} How's my little scout doing? You find out what's happening at Pickman Gallery?

Player Default: God, it was awful... Pickman was a serial killer. He was using dead bodies for his... art...

A

1605

{you asked the player to scout out Pickman Gallery previously / Puzzled} Hey, you scope out Pickman Gallery, yet? What's happening over there?

Player Default: God, it was awful... Pickman was a serial killer. He was using dead bodies for his... art...

A

1606

00112833

Player Default: God, it was awful... Pickman was a serial killer. He was using dead bodies for his... art...

{Surprised} Whoa... Seriously? That's... messed up... even for this town...

A1a

1607

{Concerned} I'll put the word out to avoid that place.

A1b

1608

{Happy} Good work. You ended up in the abyss, but you crawled back in one piece. Here's your money.

A1c

1609

00112832

Player Default: You should have seen it. Pickman was using dead bodies as a canvas. It was raw, but... beautiful...

{Nervous} Ooookaaay.... Far be it from me to judge someone on what turns their crank...

B1a

1610

{Concerned} But you'll forgive me if I advise my people to avoid that place, yeah?

B1b

1611

{Friendly} Anyway, you did the job. Here. Your money. Always happy to see someone enjoy their work.

B1c

1612

00112831

Player Default: Let's just say Pickman's art isn't going to have much resale value once all those bodies start decaying...

{Happy} Hehehe... well, they say all artistic inspiration is ephemeral, am I right?

X1a

1613

{Puzzled} Wish I could say that was the most twisted thing I've ever heard of, but it ranks up there... Top three...

X1b

1614

{Concerned} I'll put the word out. Tell people to stay clear of that area...

X1c

1615

{Happy} Hiring you was definitely one of my better moments. Here. Spend the money in good health.

X1d

1616

00112830

Player Default: How do I even start? You know why they called it the Pickman Gallery?

{Puzzled} No... that was the point of the whole job, remember? What are you trying to say?

Player Default: God, it was awful... Pickman was a serial killer. He was using dead bodies for his... art...

Y1a

1617

MagnoliaGreetScene

0016A398

Player Default: I loved the song. It was perfect.

{Flirting} Angelic, as usual, Mags.

Magnolia: Oh, thank you! A girl tries her best. *chuckle*

A2a

1618

0016A397

Player Default: I'm not a big fan of jazz.

{Neutral} Then you clearly you ain't listened to enough of Mags' work, friend.

Magnolia: Shame... but that's all I ever sing here. Goodneighbor inspires a certain kind of music.

B3a

1619

0016A396

Player Default: I just wanted to talk to you.

{Neutral} A few questions for ya, Mags.

Magnolia: I thought that's what we were doing. *chuckle*

X2a

1620

WhitechapelQuestScene

0016A391

Player Default: I don't do work unless I know who's paying the bills.

{realizing you set up this job yourself / Puzzled} Oh yeah, that would be me. I forgot about that one.

Whitechapel: Well, looks like the man himself will be helpin' ya. So you want this job or what?

Y1a

1621

-

0003451A

I'm busy, but we'll talk again. Door's always open.

1622

{player came back from Pickman Gallery and found out a serial killer was posing dead bodies as art} Hey, thanks again for that little recon work you did at Pickman Gallery. Hopefully the next job you do will be less... gruesome, huh?

1623

Don't have time to chat. Mayoral duties and all that bull.

1624

You enjoy yourself in Goodneighbor, sister.

1625

Everyone stands on their own feet around here. Remember that.

1626

Security is strictly "do it yourself" in Goodneighbor, so keep your guns handy.

{conflicted that you hated McDonough for so long, but he had actually been replaced with a Synth double / Sad} So the Institute replaced him with a synth after all. How many years was I angry at that bastard for the wrong reasons?

Companion: Next time you're thinkin' of lettin' someone off the hook, ask them to pay up first. You missed a golden opportunity.

{threatening, you know the player dug into your strongroom and took your money / Irritated} How you doin' killer? Arms tired from all that digging? You know, my strongroom is surprisingly empty now...

Player Default: I made a mistake.

A

1696

{threatening, you know the player dug into your strongroom and took your money / Irritated} Now here I thought I sent you to scout out Pickman Gallery. Exactly what part of that sounded like "rob my strongroom" to you?

Player Default: I made a mistake.

A

1697

{Irritated} Let's you and me talk about this whole "you stole from me" situation...

Player Default: I made a mistake.

A

1698

0013242E

Player Default: I made a mistake.

{Irritated} You're damn right you did.

Hancock: No one steals from me. But I gotta admit, you and Bobbi pulled one hell of a job. Almost makes me wish I had done it myself.

{project voice, speech on the balcony about 20 feet up / Neutral} Hey! Everybody, gather up! I got something you all need to hear.

Hancock: No rush... everyone just take your time...

A1a

1776

001323C8

Hancock: No rush... everyone just take your time...

{project voice, on the balcony about 20 feet up / Confident} Look everyone. I'm taking a walk. It's time for your fearless leader to get back out there. Mix it up in the dirt before I forget what that feels like.

NeighborhoodWatch01: You can't leave, Hancock. We need you!

A1a

1777

001323BA

Hancock: Hey, I'm always gonna be here in spirit, my man.

{project voice / Confident} Goodneighbor and I, we got a connection.

A1a

1778

{project voice / Neutral} But like any hot-and-heavy relationship, sometimes you gotta spend time apart. Let things cool off. Remind yourself of who you are.

A1b

1779

{project voice / Confident} So that's why I'm leaving. I'm still your mayor, I'm still gonna be here when you need me, but it's time for me to stop living so damn comfortable.

A1c

1780

{project voice / Confident} Because we all know, no one in power deserves to be comfortable for long!

Hancock: Now what's the best town in the Commonwealth? Where can someone live free? With no judgment?

A1d

1781

001323B3

Hancock: Because we all know, no one in power deserves to be comfortable for long!

{project voice, leading the group in some call-response / Question} Now what's the best town in the Commonwealth? Where can someone live free? With no judgment?

Hancock: Goodneighbor!

A1a

1782

001323B1

Drifter01: Goodneighbor!

{shouting with group / Happy} Of the people! For the people!

Hancock: And don't let no one forget it!

A1a

1783

001323AC

Drifter01: Of the people! For the people!

{project voice / Happy} And don't let no one forget it!

A1a

1784

000C02DA

Hancock: Hey! Everybody, gather up! I got something you all need to hear.

{To yourself. Waiting for people to gather so you can give a speech. / Amused} No rush... everyone just take your time...

Hancock: Look everyone. I'm taking a walk. It's time for your fearless leader to get back out there. Mix it up in the dirt before I forget what that feels like.

A1a

1785

-

00188F88

{Irritated} Nothin' to say for yourself?

1786

{Irritated} What? Lost your nerve?

1787

00132430

{Friendly} I just need to talk to the people. Meet me after.

A

1788

{Irritated} I ain't heard a peep regarding that gangland-style murder I was promised. Shouldn't you be in Southie?

A

1789

{Irritated} Isn't there another Ghoul you're supposed to be having a chat with? On my behalf?

{At Fort Hagen, looking for Kellogg with the Player. Dogmeat has just led you here following Kellogg's scent / Impressed} I think our canine compatriot has earned a medal. Let's you and I take it from here. Give the ole' dog a break.

{Obviously playing dumb, ribbing the player (the costumed freak refers to the player).} Guess what someone tells me? Some costumed freak is operating in Goodneighbor.

Hancock: And the kicker is it ain't me. How should I feel about this?

A

1853

000DECC0

Hancock: You've been busy scaring people. Bashing in a few faces. I respect that. So far.

{Friendly, playful / Friendly} But I gotta ask, one freak to another, why the get up?

Player Default: Many have sought to pierce the Shroud. To no avail.

A1a

1854

0003FE81

NPCMHancock: Guess what someone tells me? Some costumed freak is operating in Goodneighbor.

{Being ironic, toying with the player} And the kicker is it ain't me. How should I feel about this?

Player Default: This neighborhood is ill. I am the cure.

A1a

1855

0003FE7C

Player Default: This neighborhood is ill. I am the cure.

{Very amused, really enjoying it / Amused} You're priceless. Like the Silver Shroud himself walked out of a comic book into my den. Just priceless.

Hancock: You've been busy scaring people. Bashing in a few faces. I respect that. So far.

A1a

1856

Player Default: This neighborhood is ill. I am the cure.

{Very amused, really enjoying it - chuckles because the Silver Shroud is supposed to be a guy / Amused} You're priceless. Like the Silver Shroud... herself, I guess? Walked right out of a comic book. Priceless.

Hancock: You've been busy scaring people. Bashing in a few faces. I respect that. So far.

Hancock: You've been busy scaring people. Bashing in a few faces. I respect that. So far.

B1a

1858

0003FE79

Player Default: Have I crossed a line?

{Cryptic} I don't know. Let's recap.

Hancock: You've been busy scaring people. Bashing in a few faces. I respect that. So far.

Y1a

1859

0003FE78

Player Default: You're priceless. Like the Silver Shroud himself walked out of a comic book into my den. Just priceless.

{First lines should be said almost ominously, "I respect that" should come as a surprise (he's toying with the player)} You've been busy scaring people. Bashing in a few faces. I respect that. So far.

Hancock: But I gotta ask, one freak to another, why the get up?

A1a

1860

0003FE67

Player Default: Many have sought to pierce the Shroud. To no avail.

{Amused, appreciative / Amused} You just don't stop. Stay you, pal.

Hancock: The low-lives you took out all belong to the same asshole. And that asshole's planning some old-fashioned revenge on you. You dig?

A1a

1861

0003FE66

Player Default: I'm not telling you.

{Feigning disappointment, toying with the player / Sad} Ah, no fun. This was just getting good.

Hancock: The low-lives you took out all belong to the same asshole. And that asshole's planning some old-fashioned revenge on you. You dig?

B1a

1862

0003FE65

Player Default: Same reason as you, pal.

Heh. All right.

Hancock: The low-lives you took out all belong to the same asshole. And that asshole's planning some old-fashioned revenge on you. You dig?

X1a

1863

0003FE64

Player Default: Does it matter?

{Conversational, non-plussed.} It really doesn't. But in a burg full of weird, you stand out. And that ain't easy, man.

Hancock: The low-lives you took out all belong to the same asshole. And that asshole's planning some old-fashioned revenge on you. You dig?

Y1a

1864

0003FE63

Player Default: You just don't stop. Stay you, pal.

{Delivering a warning, taking some pleasure on breaking the bad news} The low-lives you took out all belong to the same asshole. And that asshole's planning some old-fashioned revenge on you. You dig?

Hancock: Fortunate for you, I want Sinjin to take a dirt nap. He's taken two bit raider outfits and made them... scary. Small fish now, but if left alone...

A1a

1865

0003FE5A

Hancock: The low-lives you took out all belong to the same asshole. And that asshole's planning some old-fashioned revenge on you. You dig?

{Hyperbole, but some real worry behind it he's trying to conceal } Fortunate for you, I want Sinjin to take a dirt nap. He's taken two bit raider outfits and made them... scary. Small fish now, but if left alone...

Player Default: He will be judged for his crimes.

A1a

1866

0003FE55

Player Default: He will be judged for his crimes.

{Bantery, amused / Amused} Trust me, he needs a lot of judging.

Hancock: Got a lead on two of his own: Smiling Kate and Northy. Smiley is gathering a posse to take you out.

A1a

1867

0003FE54

Player Default: So you're using me to take care of your dirty laundry?

{Banter, dark amusement / Amused} It's a win-win. If you don't deal with him then you're going to be the ex-Silver Shroud. Dig?

Hancock: Got a lead on two of his own: Smiling Kate and Northy. Smiley is gathering a posse to take you out.

B1a

1868

0003FE52

Player Default: What do you know about him?

{Playing up the evil resume of Sinjin, a little ironic} Leveled some farms. Napalmed his own men to end a couple enemies. But besides his dark deeds, nobody knows nothing.

Y1a

1869

{Turns more serious} If he ain't dealt with now in a couple years it may take an army to end him.

Player Default: He will be judged for his crimes.

Y1b

1870

Player Default: What do you know about him?

{Explaining the subtleties of his position} If I get involved it gets complicated. But you...

Y2a

1871

{Plays up the mystery, shameless in using the player} Nobody knows who the hell you are. Just some lunatic taking out trash. And if you buy it none of this comes back to me.

Player Default: He will be judged for his crimes.

Y2b

1872

Player Default: What do you know about him?

{Ironic / Amused} For the betterment of mankind and all that garbage.

Hancock: Got a lead on two of his own: Smiling Kate and Northy. Smiley is gathering a posse to take you out.

Y3a

1873

0003FE51

Player Default: Trust me, he needs a lot of judging.

{Confiding, sly} Got a lead on two of his own: Smiling Kate and Northy. Smiley is gathering a posse to take you out.

A1a

1874

{Darkly amused} And Northy is just running scared. Hired himself some goons and is holding up in Prospect.

A1b

1875

{Sly / Amused} Just keep piling those body bags up until you find the location of the big guy himself.

Player Default: Sinjin thinks he's above judgment. But no one is safe from the Silver Shroud.

A1c

1876

0003FE4C

Player Default: Sinjin thinks he's above judgment. But no one is safe from the Silver Shroud.

{Sounds sincere, but clear he doesn't want this to blow back on him / Friendly} Don't get killed. You deal with Sinjin and I'm inclined to show you some gratitude. You feel me?

A1a

1877

0003FE4B

Player Default: This sounds like your problem, not mine.

{A little annoyed, then recovers - veiled threat at the end / Stern} You're the one with a maniac gunning for you. So here's to the common cause.

B1a

1878

Besides, you deal with Sinjin, and I'm inclined to show you some gratitude. You feel me?

B1b

1879

0003FE4A

Player Default: Getting rid of Sinjin helps you, too. Some appreciation is in order.

{Grudgingly convinced, clear at the end} I'll throw you some caps up front to help with the cause.

X1a

1880

Once you deal with Sinjin then I'll show you some more gratitude on the back end. You feel me?

X1b

1881

Player Default: Getting rid of Sinjin helps you, too. Some appreciation is in order.