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I dont agree at all with the statement from the title. What changes is the meta. Its a bit different because some players who dont play often play weird positions. So your wr will suffer if you cant adapt.

Tooning helps in these situations as you can eliminate up to two more possibly bad and unpredictable players from your own team and replace them with two reliable teammates. This is the solution I've found that works practically every time during these types of weekends.

Tooning helps in these situations as you can eliminate up to two more possibly bad and unpredictable players from your own team and replace them with two reliable teammates. This is the solution I've found that works practically every time during these types of weekends.

And every bit of extra EXP for playing in a platoon helps, as in my case in the AT-15 where it's not uncommon to be bottom tier and do less than 1k damage

and there's a grim self-gratification when I do end up on the top 5 on the team (usually on a defeat) which might be less to do with my skillz and just goes to show how shit the team was

For me, im going to say win rate doesnt exactly change. However, one thing that I find DOES frequently happen is the number of blowouts increases. One team or the other just rolls. Not because of bad team comps or anything, or skill differences between teams. Just... Because. This makes influencing a battle or consistently doing damage a lot more difficult because either you're chasing damage all game before it all disappears, or you're fighting to stay alive long enough to do damage before you get rolled. Its a lot harder to stay consistent.

These rolls can be triggered by someone taking an early position that just stops the team from wanting to play, or some lemming trains, even lemminging down the correct flank and pushing fast, being out lemming'd.

I dont agree at all with the statement from the title. What changes is the meta. Its a bit different because some players who dont play often play weird positions. So your wr will suffer if you cant adapt.

i mean... i guess this is true? but i experience quicker and faster steamrolls due to more tanks dying by the 2 minute mark. that by itself will usually dictate w/l on weekends.

Go figure the one time I actually wanted to lose to get a better chance of the 25% team dmg mission I couldn't 70% win rate over 40 games last night and still only got 1 nation completed...in a loss no less.