How stable are the controllers and headset tracking?

I've been reading contradictory PSVR reviews these days and many of them refers to the lack of stability on headset and controllers tracking. It seems the "hands" on PS Move compatible games are continually shaking due to inaccurate camera tracking. Making the experience quite annoying.

I wonder if this may be just an incorrect setup or it is a real problem. Are you experiencing this issue?

I'm mainly interested in how headset tracking affects my physical balance because if the motion and video aren't in sync closely I can bet I
ll get sick of it pretty fast. Have similar thing happening to me while having my reading glasses, god knows how VR will work for me, especially in action-packed games like FPS's.

I'm mainly interested in how headset tracking affects my physical balance because if the motion and video aren't in sync closely I can bet I
ll get sick of it pretty fast. Have similar thing happening to me while having my reading glasses, god knows how VR will work for me, especially in action-packed games like FPS's.

The headtracking is pretty good. it can get glitchy the closer to the edge of the game area you are. Other things that can mess with your equilibrium is literally attempting to walk off a ledge where a game doesnt account for the effects of gravity. Also walking into a wall can mess with you.

i havent played any games that have had any sort of delay in head tracking. though teleporting might cause some issues.

Unfortunately its a trial by fire sort of thing, you wont know until you try as to how sick will get playing in vrspace.

Calibration and recalibration is important with PSVR. If you have PSVR set up in a room with inconsistent lighting throughout the day you may find the experience is not the same throughout the day. You can recalibrate fairly quickly, but I've done this several times in the last week in order to get a better in-game experience.