Just a reminder, SpeedHack 2014 is this weekend, starting Friday noon UTC and ending Monday noon UTC. If you plan accordingly, you should be able to get two good days of coding in without losing any sleep.

Have to miss this weekend. Too many distractions I can predict will take away too much coding time.

---Febreze (and other air fresheners actually) is just below perfumes/colognes, and that's just below dead skunks in terms of smells that offend my nose.MiquelFire.red | +MeWindows 8 is a toned, stylish, polished professional athlete. But it’s wearing clown makeup, and that creates a serious image problem. ~PCWorld Article

I have no qualifications. I've never entered a SpeedHack nor a TINS nor any other such programming event. I am also unfamiliar with the A5 API and have yet to even install it on my current machine. On top of all this, I start a new job next week.

... In other words, COUNT ME IN. All you pansies should sign up, too. Hell, if so much as "Hello World" comes out of this competition for me, it'll be a damn miracle... so what's your excuse???

Is there an announcement with the exact dates and times anywhere? Seems there's none, neither on allegro.cc nor on Speedhack's dedicated site. How will people learn of the competition before it actually starts, then? Only few read the forums, you know.

Also, announcing just a day or two before the competition starts doesn't sound right. Was it ever this way? With TINS, the announcement usually came a few weeks before actual competition if I remember correctly.

Why is everyone so obsessed with making frameworks for speedhack? What ever happened to just making a game in 72 hours?

Personally, I get a little bit more enjoyment out of these things if I don't have to reimplement some basic functionality... that said, I actually had the chance to make a game without a framework for Ludum Dare and it wasn't actually that bad.

This time, though, I just want to also try a new programming technique which definitely does require some prep-work.