I have an Application that uses Texture mapping to implement geographic map projections. It has been working very well until a recent change to another portion of the application. Now I am suddenly getting Out of memory errors in code that used to work fine. The change in the other part of the application that I suspect is now getting memory from OpenTransport. Does anyone here know where OpenGL gets its memory allocation? and what steps can be taken to allocate more memory to OpenGL code.

Gavin

09-06-2001, 01:52 AM

I thought this was answered on the opengl-mac mailing list by, was it geoff, from apple...