Recent Memoirs

After-Action Reports

NOTE: This system is currently undergoing testing. As an advisory: If things are not played as to staff intent, the system may be removed and retconned. Additionally, players should not push for these positions or try to achieve qualifications officially until the game has a CAG/DCAG or strong leadership.

The following positions are provided as a way for the Air Wing to delve deeper into their RP. It also provides more variation to what a PC may encounter through their day while performing their associated duties. These positions will also allow the CAG and other members of the wing to have points of contact and training regarding certain actions or consultation for planning. All of these positions can be held by multiple people and are not 'exclusive' so people cannot park on a single position and prevent further advancement. The CAG may also ICly choose to look at on-grid efforts of PC's to get these in order to factor into promotions, however that is the purview of the CAG and normally beyond staff concern.

These positions should be treated as not the sole jurisdiction of a qualified officer, but as a mentor to others. Air crew with these qualifications are expected to treat the positions as if they were mentors to those who wish to learn them. Air crew should never be excluded from certain things only because they are not qualified. Individuals who do this are subject to non-judicial punishment up to full revocation of qualification and would have to start over quals from Day One of 90 (during combat).

Do This!

RP your PC's qualifications and show interest in performing the tasks.

OOCly learn the associated items on the wiki and within theme. Sometimes this might mean doing some OOC research on wikipedia or other sources.

Encourage others to learn what your PC has and involve them at available opportunities.

Educate, educate, educate. Consider running small briefings or training exercises, though this is not required, but it will look very good.

Please, don't do this…

Sit on a position and try to claim it as your PC's own territory.

Attempt to deny others the opportunity to claim your PC's own qualifications

Ignore those that want to learn.

Exclude others from planning or performance of duties when safe and applicable.

The Qualified Positions

Each qualification requires three months in the position in wartime or one year during peacetime. These qualifications are revoked if an aircrew member transfers to a non-combat position or is removed from flight status for more than six months due to disciplinary action. An officer who transfers or retires and later returns to flight status does not have to meet the minimum time in position but is only required to retake the qualification exams. Disciplinary revocation means all qualifications must be attained again in completion.

IC Backgrounds

At this time we are allowing members of the Air Wing to take one of the Tier Three positions in their background if they are a LTJG or higher. Current Ensigns will not have the required time in service. However, like all items, the selected qualification must make sense with the background as it is approved. If it does not, this may be questioned ICly or OOCly.

Tier One

These require multiple qualifications.

Air Battle Officer — This qualified individual is someone who has been granted authority and specialty in handling large operational environments while in the air. These qualifications are generally held by higher ranking officers as they have some rather steep requirements but the certification is intended for those who intend on taking command at a senior leadership level such as Wing or Command Staff. While this qualification isn't required to command large elements, the people who hold this qualification are quite capable of doing-so blindly. Testing requires the officer to manage a large scale mock operation from the ECO seat of a distant Raptor purely by reading DRADIS and listening to radio communications. Requirements for this slot are a minimum of 4000 logged hours in the cockpit, the rank of Captain (minimally), and having both the Weasel and Dogfight Officer qualifications.

Requires:

Rank of Captain

4000 Hours Logged in Combat Craft with the Fleet

Air-to-Air Officer Qualification

Air Defense Officer Qualification

Air-to-Ground Officer (Mudhen Officer) — These are the bombing experts but also the anti-ship officers. These people spend a lot of time looking at maps and battle plans and weather reports. They also look at a lot of intel on enemy ship armor and vulnerabilities. Their sole job is to know the best way to approach a target and what kind of bombing or missile attack profile to use. When it comes down to bombing or hitting something, these are the professionals who know how to make it happen and have dedicated a lot of time to making sure they're the best at what they do. They are the tactical planners who tend to frustrate the enemy most as logistical targets are often a focus. Getting this qualification can get competitive for attack-focused pilots who want to advance their career.

Requires:

Rank of Lieutenant

Ordnance Officer Qualification

Air Defense Officer Qualification

Medevac Officer — These aircrew members are specialized in Medical Evacuation (Medevac). This is almost exclusively a Raptor Pilot or ECO qualification, Medevac Officers spend a lot of time learning how to configure their Raptors to best transport critically wounded in and out of combat zones or very precarious positions on terra or from stranded ships in space. They work with medical staff during their qualification phase to learn how to best employ PJs in non-SAR roles and make sure they can be placed into position with crews learning to take orders from those highly specialized enlisted. Focus for these officers comes into play with learning how to fly defensively at low altitude and protect the wounded and evacuees within the ship from enemy air defense systems. ECO's will focus on medically assisting wounded. Of all officer qualifications, this qual has the highest mortality rate of those who attempt to get it simply because of the nature of the low-altitude work.

Requires:

Rank of Lieutenant, Junior Grade

Survival Officer Qualification

Air Defense Officer Qualification

Tier Two

These require one prior qualification.

Enemy Air Officer — EAO's are people who focus specifically on enemy air capabilities. While the Dogfight Officer might have a good grasp on how the Cylons fight and the tactics they use, the EAO's know as much as possible about what they are capable of doing. How many G's can a Raider take? How many Centurions can you pile into a Heavy Raider? How many nukes could you put into a Heavy Raider? How many Raiders are in the racks of a single baseship? Those are short examples of questions that the EAO focuses on answering to arm the wing with the best possible knowledge it can get. Additionally, these individuals have put down such a large dedication to the profession that they have studied the enemy's fighter tactics well enough to mimic it. These individuals are effectively qualified aggressor pilots.

Requires:

Rank of Lieutenant

Air-to-Air Officer Qualification

Liaison Officer — Some peacetime pilots consider this slot to be punishment for performing poorly or maybe just being unpopular. However some of the gutsier pilots will actively seek out this qualification, even in wartime. The Liaison Officer slot requires the aircrew member to work with the Marines closely in order to understand how they do their job so the Wing knows how to more effectively coordinate with them. These individuals will spend a great deal of time with the Marines and will accompany them on missions twice but are considered E-1's for the purposes of leadership structuring (they are still respected as officers and referred to as 'sir') on those missions. During this tenure they will train vigorously and serve on the front lines, if available, twice before becoming qualified. If unavailable and during peacetime then the Officer will participate in two major combat training actions. Once complete with their two actions or combat, they will serve as a primary bridge between the Corps and the Wing and they report directly to the CAG in regards to this activity. Traditionally those who complete this qualification and actually see ground combat are allowed to paint their flight helmets in camouflage while they hold the post, a point of pride to the aircrew who work hard at this position. This is a post the CAG often takes time to consider officers for before making a judgment.

Requires:

Rank of Lieutenant, JG

Ordnance Officer Qualification

Tier Three

These require no prior qualifications.

Air-to-Air Officer (Dogfight Officer) — This individual specializes in dogfighting tactics, capabilities, and focuses on the Vipers and Raiders. They are in charge of making sure that the wing is practicing proper naval fighter doctrine and potentially adapting it to changing tactical or strategic situations. That means they may need to come up with new tactics. If there is a question about Vipers or how they dance with Raiders, this is who to talk to. The fundamental difference between the Dogfight Officer and the EAO Officer is the first concentrates on Colonial Fleet capability while the latter concentrates on what the enemy can do. They spend a lot of time watching gun camera footage. Typically they are, understandably, Viper pilots and this is considered a standard Qual for most Viper pilots.

Air Defense Officer (Weasel Officer) — Named for the 'Wild Weasel' SAM killing mission tasking. These individuals are focused on the enemy air defense systems and knowing as much about them as possible, including how best to defeat them. SAMs, AAA, flak, everything. In time of war these folks may also want to make sure that they also know friendly capabilities are as well. In addition to knowing threats, they are tasked with developing and testing potential new or retesting proven electronic warfare techniques as well as knowing the enemy air defense assets intimately. They spend a very large chunk of time looking at ECO data tapes and recordings and are generally electronic warfare specialists. This is a very typical qualification for ECO's and Raptor pilots.

Ordnance Officer — The Ordnance Officers are aircrew who are the most knowledgeable individuals in the wing when it comes to things that Go Boom, including weapons on all of the Wing's craft — right down to the door guns. Typical work associated with the OO slot is rote knowledge and memorization of what kind of weapon to best use on what kind of targets. However, they also watch a lot of gun camera footage and learn about what works, what doesn't, and how to possibly and inventively employ these weapons in new ways. There is generally coordination with Deck and Ordnance-focused enlisted, but the OO does not handle ordnance any more than another pilot does. But they do make visual inspections to confirm the reported amounts of ordnance being on-hand is correct. Individuals with this Qual are generally strike-focused or have some other interest in ordnance.

Survival Officer — This person is a qualified survival expert and is in charge of making sure pilots are aware of the dangers they face on the ground in their likely combat zones. This can run the gamut of environmental threats down to the robotic variant. They make sure the aircrews are given the best chance to survive on the ground in hostile territory while waiting for pick-up from Raptors. They spend decent amounts of time reading intelligence reports and talking to Tactical in order to understand what the situation is with human forces if the area, too. It is common for these officers to also seek out Liaison Officer qualifications.