Smiths: Full revamp of the armory with a variety of weaponry and the new armorsFarmers: Breeding the new type of mana plant that'll spread quickly without heavy environmental impact and SURVIVEHunters: Breeding and multiplying our animal stock. Training the Mini Flying Horrors into a hunting/messenger breed?Soldiers: Develop the Heavy Style of Ti'ray for armored useEngineers: STUDY AND REPLICATE THE ANCIENT GOLEM D:<Mana Spec: Study new kinds of mana arts. Focus on to arts with direct applications like Air Foci and such.Miners: Dig into the shale cliffs a series of tunnels, bunkers, mana labs, prisons, etc.etc.Architects: Expand the city walls to include the shale cliffs, building a pair of two river gates.Crafter: No idea here >_>Healer: to study the fauna and floral for medicinal properties. Master blood/bone/flesh artsOverseer: No idea here >_>

Last edited by Hetros on Wed Jun 13, 2012 6:50 am, edited 3 times in total.

Earth,fire,wind,and water all come together in perfect balance inside of a Smith's forge, this perfect harmony of elements can rarely be found anywhere else in existence.~Hetros' Mentor

LEADER ARCHIVE-Establish alliances/trade with the local Halmes and Kotorcs-Invite up driders, true naga, Dvegar, Gnomes, and other non drow species up to join us in the colony.-Establish brisk and continuous wooden goods trade with the underworld-Try to bring up mana arts masters, supply mana-containment armor if necessary (if the engineers develop this)

ARCHITECT-Expand the city walls to include the shale cliffs, building a pair of two river gates.

CRAFTER- Wooden and glass goods for the Itham guir in exchange for coal,salt,gems and iron ores and dvergar crafters expertise.-Leena goods, hairbrushes, wooden furniture and many type of wooden jewels to be traded to the nals in exchange for their mana specialists teachers to share their knowledge in mana mastery towards most of our classes who REALLY need a upgrade in their skills sets.

EXPLORER-Establish allainces with local sapient populations-Explore all ruins and bring back all artifacts, writings, rubbings of inscriptions-establishing a set of supply caches through the forest

FARMER-Breeding the new type of mana plant that'll spread quickly without heavy environmental impact and SURVIVE

FORESTER-Replant forests around the area, set up tree farm.

GOLEM ENGINEER-Study and replicate the ancient golem designs

HEALER-study the fauna and floral for medicinal properties-Study biological magics: Blood/Bone and such

Wy'shira wrote:Hunters have decided that we are working with trideer domestication over the timeskip. Here are more details.

Question:Did any of you ever asked Thalar if its so impossible over a four year long timeskip to domesticate and breed SEVERAL types of animals like boars, birds and deers instead of only one and letting the other two/other animal species we got rot?Cause if not, you might want to do so, then if we can get some mounts before the timeskip i want to see them breed as well and your class is about animals so~

The crafters have the most important task amongst the classes, they must make the trade goods to be delivered to both the nals and out dvergar allies in exchange for ressources we need to amass for the next 7 years to accomplish many of our golem projects and other military related projects.

- Wooden and glass goods for the Itham guir in exchange for coal,salt,gems and iron ores and dvergar crafters expertise.-Leena goods, hairbrushes, wooden furniture and many type of wooden jewels to be traded to the nals in exchange for their mana specialists teachers to share their knowledge in mana mastery towards most of our classes who REALLY need a upgrade in their skills sets.

A survivalist should not be a pessimist, he should always be positive, happy and enjoying life more than anyone else because he understands that each minute of peace we have is precious and unique, and he never takes it for granted.

Wy'shira wrote:Hunters have decided that we are working with trideer domestication over the timeskip. Here are more details.

Question:Did any of you ever asked Thalar if its so impossible over a four year long timeskip to domesticate and breed SEVERAL types of animals like boars, birds and deers instead of only one and letting the other two/other animal species we got rot?Cause if not, you might want to do so, then if we can get some mounts before the timeskip i want to see them breed as well and your class is about animals so~

Boars are already domesticated. That was done LAST time skip. And it seems we are limited to one 1 species per time skip. Though haven't gotten an official word on it. Though I will check.

ETA: If we ARE able to do "multiple actions" in the time jump...

Domesticate, breed for size and number, and train: Trideer, Pigs, and Birds (75)

We would once more not have those Haledri as pack animals, but we could perhaps use the trideer as pack animals. We may be

We are concentrating on the trideer unless the hunters get together and decide to work with the birds instead (or unless we get new animals). You have to remember that most of these animals will breed on their own once we set them up without hunter intervention. We will learn more about whether to concentrate on one animal (like was protocol last time) or not when Thalar formally announces it's time for the time skip. You can read the hunter thread I linked for more information though.

I'd rather concentrate on completely taming one animal (and then if the time skip takes several turns, move to another) than dividing our efforts and potentially not having tamed trideer for milk, beasts of burden, and an at-home meat source. That's my personal opinion though, not necessarily that of the hunters as a whole.

I believe we'll need to word our EAs specifically (instead of doing blanket domestication advices) to show that we are taming them to be used as pack mules and that we are separating the baby males from the herd if necessary. Otherwise we might have to spend several turns post-time skip getting them used to directional commands, pulling things, developing a shoulder harness, ect. I imagine it will have to be more like, "Domesticate, breed, & milk trideer. Train with shoulder harness when tamed." (Note that this isn't a suggestion, just to demonstrate how I think it'll have to go!) And then we'd PM her the design for a trideer safe (aka shoulder-based) harness.

What is done under compulsion is done without understanding. There is no more beauty in it than if one should whip and spur a dancer. -Xenophon (paraphrase). Follow your heart.

Hetros wrote:Maybe we should begin shifting the overseer class away from slavery and more towards "training large groups of unskilled laborers" of any type? >.>

That's something to mention in the Overseer thread, Hetros. You're talking about drastically changing the entire purpose of their class, so that's something that should be discussed with Nova and Aleria's explicit input.