It features every content from Season 1 and Season 2 (Characters and respective premium costumes), Arcade Mode, Extra Battle, Gallery and gameplay changes like new V-modes. All those new additions will be a free update to all users.

The first patch for Pokken DX was announced, and will add 3v3 support for friendly matches, CPU input playback for training mode, and new high rank rewards in group matches along with misc fixes and changes

>Dead or Alive 5 Last Round

DLC will end in 2017. Opoona themed costume for Marie Rose released for Playstation Plus and Xbox Live Gold users celebrating 10million downloads of Core Fighters version.

>Under Night In-Birth

Exe:Late[st] Is out in Japan! Will be getting a digital release in the west by the end of 2017 for PS3/PS4/PS Vita

I haven't even touched FF15 or seen any videos or read any lore on it, but just from a visual and gameplay aspect, I think he looks pretty cool, I'll definitely be checking him out and giving him some time

Reminds me how people would always say anime fighters looked gay or stupid. Then, time and time again, we get articles on how these games are too hard to play from Capcom fans and other casuals.

Are these games really that hard to play? Fighting games have only gotten easier to play over the years. Like the most difficult input in Dengeki Bunko Fighting Climax Ignition is a half circle. In Koihime Enbu it's a qcf-hcb. The most recent games with difficult inputs I've seen is Arcana Heart 3, Dead or Alive 5 and Aquapazza. Like Elsa Lv3 Super which is 28C,2846C (she flips a bullet in the air and you must input the second part before she catches it). Then there's Hayate's command grab which is hcf throw, 8246, 1937. It seems like a command made for a stick and not pad. Even then you never need to do it to play well with him.

Looks like the Capcuck-shills who defended MvCI are trying to move to other games to keep their weed supply.

<We didn't expect this

BullFUCKINGshit you didn't. You, Wong, and everybody else knew the game was gonna come out like that, but you sucked Capcom's dick with KBrad to keep your weed supply and pornstar blowjobs, you scummy fuck. Even the "haters" knew MvCI was gonna come out like this.

Has the personality, looks and intros/outros of a tryhard anime character. I like his animations though. Not a character I like to play but fun to play against. Not because he's weak in T7, I thought like this since T6

This guy doesn't look as tryhard as him though. I'll just customize the hair and play him most likely

To someone like the guy in vid related (I should webm this so we have a document of the capcuck mindset), yes they are. Even in something like Xrd, which is by far the easiest GG has ever been, people will look at a character like Bedman or Jack-O or anyone who isn't a fucking shoto with a 25f overhead and say "YO HOW YOU EXPEK ME TA KNOW THEY OPTIONS." GGXrd also doesn't have EX/FB moves, which is kind of an oddity (although people like me enjoy not having to learn another set of special moves) and another rxcuse to avoid it. It's an odd case of them putting up with all the arbitrary design of their chosen fighting game series (chains vs links vs 6 buttons vs 4, etc.) and then shriveling when they get to a 5 button anime game with gatlings and real screen control and air dashing.

Then they get Menat, who has all of three special moves, can't function without her V-trigger, and is proven trash in almost every way, and they say "look anime players, there's an anime character in SFV!" It's kind of a memetic cycle of not learning something because "it's too hard" and that thing consistently being "too hard" because they never made the effort. More people should play Melty Blood, honestly; that game's complexity comes from the movement and the decisions you make on the character select screen.

I like Xrd a lot, but I wish someone had told me about fighting games earlier so I could have played the older GGs. I don't know if I ever would have been good enough to play them at a high level, but the mechanics were fucking wild.

Options are the core of anime fighters. The main reason I play and enjoy them is the fact that you can inject your own play style on to the character and all play styles are somewhat viable. Compared to SFV/SF4 there is so much going on. SFV can be flow charted with everyone, and everyone will play the same style with their mains. Take Karin for example, you simply rush down and do Karin things until they fail to block one mix-up then you go in for the standard combo and add CA/EX on the end of it if you have meter. It's simple, SF4 at least gives a little freedom with 1f links but it is much the same. Hell in capcuck fighters combos were originally a glitch.

In Blazeblue I main pic related, and while there are tons of combos that I practice they do not define my entire play style. I can rush down with this loli or I can hang out in the air a full screen away and punish my opponent with various options. Jump-ins aren't a commitment and I'll regularly bait out the other person using empty jumps/air blocking or simply double jump or dash away. Anime fighters let you play more mind games which is why they are just pure fun.

I don't know why people get so intimidated by these games. If you have fun playing them, you'll naturally get better. They see pros and expect that to be the norm and everyone plays just like that. People are so afraid to lose they don't take their loss as a learning experience, but a shot at their pride. I had to get my ass kicked plenty before doing well in Gundam Versus. Now I win most of my matches and I'm just slightly worse than the rooms made by tourney players. I would like to play more with those guys to get even better.

Definitely this. Playing Nitroplus, I can use different assists to change my play style. Muramasa can play keep away until the locus swarm assists comes up and then she can play aggressively. I can use Saber with Sonico assists and sit still as the band constantly buffs Saber. Or I can use Sakura assist to keep people locked down in the corner without having to worry about them pressing a buttons.

Jesus Christ, the slayer read him at the start of the match and got him into a corner, instead of complimenting the slayer, or at least take note of what he did for future reference, he blames it on the game. What makes it even worse is when they landed Max could've used faultless defense which would've pushed him back, he had plenty enough tension to do so. H could then get some attacks in or at the very least stop getting stomped. The mechanic was specifically made for when stuff like this happens. However he just sits there and blocks, then says things like "This is how it goes", "I deserve this for playing this game" and the most bullshit one; "Look how hard I have to work for MY damage!". Because Pressing Back + P + K is so hard. I especially hate how he says "This is how it goes", which implies that this keeps happening to him. He's been playing his game since Sign and yet he still hasn't learned when and where to use faultless defense? Pathetic.

This Webm should stand as a monument to why you should always think practical while in a match or in-between rounds/matches. Only say stuff like "I did terrible but at least I'm learning" after a session of playing. Saying "I'm sucking so hard right now!" while being cornered won't get you out of that corner.

Saying "I'll wait for his overhead then use faultless defense to push him back and after that I'll go for a crouching heavy slash to sweep him." will. Even if it doesn't, at least it's better than being a sitting duck.

The only thing he did in the corner was try using Azami one time. You'd think after that one time he would've learned to play it safe and use faultless defense but he just went back to blocking.

tl;dr if you want to git gud at fightan then don't watch Max, use practical thinking during and in-between rounds/matches and only think critical after you're done with a session, also pic related.

if you dont play alot of fighting games, im sure it'll be fine. I'd recommend other games, but if you're in to DC, go for it.

People in the FGC(including me) dont typically play NRS games for their clunky feeling movement, somewhat janky animations, over reliance on rushdown mixups, and weird mechanics. But like I said, if you're not huge into fighting games, I doubt you'll notice/care

I was just about to post that. Basically Fchamp had access to an already completed game Capcom purposely cut off for the consumers, so they can sell Disc-locked content and the SoCal scene looks good in every tourney like the Canada Cup. Capcom and the FGC keep hitting new levels of low with MvCI and SFV. It's SFxT 2.0 all over again.

You know, Nether went to shit after WB took full control, but that's not right. SFV and MKX have different problems.

>At Launch, MK X had 24 characters, and one Disk Locked Character, that wasn't even in the story mode, but was still bullshit.

>SFV had only 16 characters, less than the console launch of SFIV

>MKX had a full story mode and arcade mode, with many costumes locked on the krypt, a returning feature that existed in the game since the PS2 era, but you could just pay for the whole stuff, like EA do with BF.

>SFV needed months to launch a story mode, still does not have an arcade mode, and made most of the costumes locked behind microtransactions.

>Both games suffered with SJW pandering, but MK suffered the biggest blow, making all the female characters a sad disaster, while SF at least managed to keep the models a more faithful.

>Both games had big issues with the online modes, and in general, both are fixed ATM.

>Both games had terrible problems on PC, with MKX almost umplayable at launch and Capcom asking people to disable all security and also installing rootkits.

>MK implemented microtransactios for easy fatalities, something on the same level as the horse armor for Oblivion.

>SF V made you pay for stages, costumes, characters, colors, everything was a microtransaction.

>Both games lost features from the past iteration, like Tag Team in MK 9 and Arcade mode in USF IV.

>Both games fucked their resident, purple loving, crazy bitches.

In the end, MK was the better product by a long shot, but it had really big problems too.

>Both games had big issues with the online modes, and in general, both are fixed ATM.

Nope, people are still rage quitting SFV with little or no consequences. Technically, Bo Rai Cho is a disc-locked character because all he missed was his skeleton like Sigma, Monster Hunter, and BLM Panther.

>Nope, people are still rage quitting SFV with little or no consequences.

That is really not a problem unless you really care for those CFN points. I know about a friend that also says his points sometimes are not counted, but, really, I was talking about the gameplay, not the ASSFAGGOTS side of modern Fighters.

>Technically, Bo Rai Cho is a disc-locked character because all he missed was his skeleton

Not really, he was in the game only in moves if I remember correctly, not in-engine animations. The same happened to Stryker, Li Mei, Smoke, Fujin and Nightwolf. They were not on the disk.

It sold less than a sixth of it's shipped copies 3-5 days after it came out. Meanwhile, word is SNK made some nice profit from KoFXIV. Someone should show that to the Thot Slut who wrote that article to slander KoF and it's scene.

You know, something like the link above can possibly happen if the FGC keeps letting companies and sleazy ESPORZ organizations get out of hand like Blizzard and Social Justice Watch. I can see someone get shit for picking a low-tier or top-tier after knowing the Smash community harassed the fuck out of someone who used Meta Knight in a final at Evo many years ago.

But people were also complaining about the ASSFAGGOT side because the "punishment" system they implemented was half-assed. So you got a temporary probation. Big whoop.

>Not really, he was in the game only in moves if I remember correctly, not in-engine animations.

I would still argue that he's a dick-locked, but that's just me. It's very similar to BLM Panther and Monster Hunter even if Bo was there for the clip scenes. I'll agree with you that Goro was some major bullshit.

>You know, something like the link above can possibly happen if the FGC keeps letting companies and sleazy ESPORZ organizations get out of hand like Blizzard and Social Justice Watch.

Didn't capcom kind of pull this? I remember seeing a video where a bunch of pros were talking about SFV's balancing and they mentioned how it felt like the balancing was done solely to shuffle whichever characters were played

Why the fuck would I care about you if you don't have a gameplay demo? Have you decided to learn something yourself or are you still whining about contractors not having enough free time for you?

>fake

It reeked of bullshit but the image has three silhouettes which are pretty clearly Sagat, Sakura, and Sodom. That gives it some credibility, but the stuff about Mother 3 still makes me feel ambivalent.

Do you even have a completed character, you incompetent fuck? I'm not a developer, and even I know this shit. You don't have a playable alpha because you don't even have a fucking playable character for someone to test out; you're too busy getting that attention again (I can't wait for your "THIS GUY A GOON" trick again).

Just shut the fuck, and work on the game instead of coming here for attention with one shit post after another. I'll give you props if you stop posting for a long time until you have something that makes people want to give a shit (even though we'll still hate you, and think you're a big faggot like Marn).

Glad to know you never change, Josh. I'm sure everyone wants to hear about your shitty new fetish character of the month while you do jack shit for your game, but go ahead, keep yelling at people they're goons with another sock puppet account here and there to promote your dumb fetish, goon faggot.

Can I ask something about Smash here? I know, is not really a fighting game but I just want to know a few things, what are the "advanced" techniques you can do on Smash 4? I recently got a 2DS and I want to play Smash with some friends every now and then, I'll probably be a scrub anyway since I like characters like WFT and Peach.

Yup, Ginny the Thot slut from Eventscrubs did a great job getting more people to play MvCI with that KoF-slandering article. Everyone sure is stoked for Venom knowing he was already completed with the last two, and Fchamp had early access with his SoCal buddies.

You can do perfect pivots, which are constant near-frame-perfect inputs to move left and right without the skid animation from running.

You can use bidou, which is a control scheme that asks you to bind jumping to a shoulder button and do other similarly unintuitive things to access frame-perfect inputs more easily.

You can learn Bayonetta's combos, because she's about the only character who has them.

You can use B-reversing and item throws to wavebounce, which is kind of like an airdash into the ground (and also requires very precise inputs in a game with a 10-frame buffer on literally everything).

And that's about-

>wavedashing

You . . . you can't wavedash in Tr4sh due to the way the airdodges work. Anon, how new are you?

Ultimately your life is your life, but I would recommend something like the pirated and jury-rigged version of Melty Blood/Arcana Heart if you wanted to have the same emphasis on movement Smash has, but in a fighting game.

I think WFT is often played optimally by camping the ledge and charging the sun ball. Peach can be more aggressive with her floating aerials and she can use turnips to control space.

Most fighting games are finished and not updating and this shouldn't be a problem unless you've been playing the game for years and have already mastered it. As long as you have a friend to play with does it even matter? You make it sound like Sm4sh is also constantly updating. And even if it did, it has as much depth as Smash 64.

Because honestly, the only real reason for me to play Smash is the waifu-bait which includes WFT and Zero Samus, I just want to be competent at the game, oh, and emulating Brawl was kind of a bitch with those loading times, even on my toaster.

I mentioned some very specific ones man, I know some of those games as well, I am not exactly into FG that much to begin with, well, not recent ones, I liked Darkstalkers and I can still SFA when I have some decent controllers.

Is kind of hard to tell when it comes to fighting, I like the spectacle but I hate having too much shit going on like in MvC, I like combos which are more about "impact" and less about being long and fancy, Darkstalkers had a nice chain system for example, but let's illustrate it with KoF.

So this would vote out games like Blazblue, UNIEL, KoF13, GG, and a few others. I would say give Dead or Alive V, Virtua Fighter V, Aquapazza, SFEX+A2, Soul Caliber 2, Samurai Shodown V (though it barely has combos), and Last Blade 2 a try.

I have enjoyed Guilty Gear XX and the like, as for 3D fighters, DoA was kind of simplistic but Tekken was more balanced, Soul Calibur 1 was one of my favorites, 2 was good enough, what I like about a fighting game is when its mechanics are quite simple to use but still have some depth, I am of course not a hardcore frame reading player, I can learn to chain but I like to get the feeling rather than look at a detailed frame data chart.

I love the watchy inputs for certain moves in AH that make them way more memorable and character appropriate even, like in Yoriko's power up where you go into a stance and draw a pentagram with the stick to buff yourself

Not even that. They want to have their cake and eat it too. They'll make characters that are pure fanservice like R.Mika and Menat. Then they censor for those progressive points. Thing is this helps no one. The fanservice characters may attract some but will permenately push prudes away. And censorship won't make said prudes buy the game, but push away the horny consumers who wanted those fanservice characters. Censorship doesn't attract anyone and fanservice characters will. There is no reason for their censorship.

I don't think so, I remember they said on twitter that they had plans to change Hokuto Shirase in this version, and think about it, they changing her name is the biggest proof that was the case. She is Shirase, not Hokuto, as Kairi already stated before. So, she is not Hokuto anymore.

Venom, cheap and easy to swap out what the defaults which are ok for starting out for what ever higher quality parts you may want down the line and still come out paying less then for a standard already made stick with the parts.

I'd say if you want to upgrade the buttons later get Hayabusa buttons and lever (tl note: lever = stick)

I'm using the Madcatz TES2+ and it's done me well, but there's no lifeline for support/warranty since the company is bankrupt. Hori's Real Arcade Pro (RAP) is also a solid stick, but pricey. I'd recommend looking around on Kijiji or something to see if you can find used sticks in the $100-150 range and then researching your selection. Buying a stick new is expensive, and you can usually work around it.

You can also build your own but I have no idea how the fuck to do that.

>"Oh man after playing MvCi. I can't stop thinking about it. The way the 2v2 tag system works is always on my mind cuz you are controlling 2 characters at once with all the tagging instead of the usual 1."

Why do all the usual shills always say this exact same phrase? I've played it today, it's not that great.

That's all I play since I started playing fighting games a year ago and I'm shit, so maybe it's like learning to ride a bike but with no training wheels, in the mud, while being chased by a bear. If I get good at this game, I can do any fightan! right?

a good stick should last you a long time. plenty of dreamcast & ps2 sticks still work as well as they ever did. generally moving to a new console will make a stick obsolete long before it fails mechanically. thankfully legacy support has become almost universal now.

>"Oh man after playing MvCi. I can't stop thinking about it. The way the 2v2 tag system works is always on my mind cuz you are controlling 2 characters at once with all the tagging instead of the usual 1."

Really though, a bit sad the original's going down the drain. They could take the opportunity and make this one a unlockable sub-boss. Maybe they'll take the opportunity and make a pre-order bonus instead.

>i miss vf's stage variety so much. it's absurd that tekken only has one floor break

Yeah, it's also absurd that Tekken's bajiquan character isn't even a bajiquan character Paul is actually closer to what a bajiquan character would fight like, only instead of elbowing you to the gut for big damage he smashes you with his fist instead

Finally got around to making a new main chart for Rev 2. Here are the descriptions I have so far, including an update for Dizzy and Milia (pic related is the old chart):

>Milia

Dude just block it lol.

Dude my character is ass, she dies in three hits.

Dude you can FD everything, why are you mad? I can't do ANYTHING without pin!

Dude fine I'll play Sin.

>Dizzy

Many players were hyped for Dizzy. Then they played her. Then ArcSys buffed her so they'd stop screeching on DeviantArt. Will describe Dizzy's neutral as "not that good, really" when he isn't complaining about Raven.

>Answer

Disgruntled TO who picked the one character on the roster with a fucking job. Fighting him is a learning experience, not because no-one plays the character but because he requires a university degree to use, and two to defeat. Powerless without a notebook.

>Baiken

A self-styled "Accent Core purist" who played AC for all of two hours once she was announced. He'll talk your ear off about how shit her new design is to disguise his love of stump humps. Actual old-schoolers don't really give a shit, and WILL read your soul for Azami counters.

I honestly didn't like VF as much as I thought I would. Maybe it's because I couldn't find a character I liked, or maybe I just prefer flashier fighting games. I like VF's idea of realistic fighting styles, but it's not for me. Only VF I played was VF4:EVO.

They are trying to save face knowing Capcom is in deep shit, and SNK announced their profits; unfortunately for them, it 's too little, too late. Eventscrub's reputation with other people is already down the drain thanks to their zealous fanboyism and that Thot slut they hired. It is the Kotaku of the FGC because Eventscrubs does all kinds of damage control to make shit-tiers like Menat and Ed sound like great character picks with false information, purposely hiding things.

I actually do not understand the point of this image. What are you trying to convey. I'm pretty sure the guy is that boxer nigger who hugs people or somrthing, but why are they as big as buildings? Why is it Koa punching him?

Help me to understand the depths of your autism, I'm at a loss for words here.

I played tr4sh for a while since the patches made roy semi fun. One thing you should know is that when you trump the ledge and they regrab it, they lose ledge invincibility, which makes for an easy kill usually. To quickly snap to ledge without ramen noodles, you need to do some weird specific pivot input when you're literally right next to the ledge. I believe its a DP motion, but I'm not too sure.

I love project m to death, but It's a janky fucking mess, dude. You ever play a rob or DDD? Shit gets really fucking stupid really fucking fast. By far the shittiest, easiest, and most annoying character is fucking wario. To make it even worse, more and more wario mains are coming out of the woodworks to drift out of my fucking grab

Darkstalkers has become one of my favorite, if not my favorite fighting games of all time for the sheer amount of painstaking and beautiful detail put into each characters design, moveset, and animations. I fucking love each on of these characters and this is why I main demitri.

Watching some more DBF gameplay I feel it seems a little too casual. By that I mean everyone's combos a little too similar to the point that it's the most boring part of the fight. Characters really shine when they're not actually doing a combo but block strings and set-ups. But as soon as they touch someone, all their uniqueness goes away.

It's usually just a 3 hit ground combo in launcher, jA, jB, jC jump repeat and then a special move followed by a super. Depending on the assist they can chain that again and maybe add in one of those telporting cross-up attacks to do a bit more hits. For the most part, I've described most of the cast's combos.

It's still the beta though and maybe as time goes on we will get some unique combos with some cool loops. I'll just have to wait and see.

A speed addict, sometimes literally. Did you know that Gamma Blade is +5 at all ranges? And can be YRC'd? And still freezes you on trades? The Chipp main knows, and he is making the most of his ability to raw dog you in neutral AND the corner while it lasts.

VF is hella fun, but maybe you just dint find the guy for you. Virtua Fighter excels in the moment to moment gameplay; you pick the fighting style that the characters use, not really the character. Beating your opponent in those rapid exchanges where turns swap at an insanely rapid pace is where the fun really lies in VF.

The best bit about the hit effects is the way how they tell you how you hit your opponent. White? Hit him normally. Yellow? Hit him on counter. Blue? Hit him on the side on counter. It's so simple, yet it goes a long way to helping you make the best moment to moment decisions.

eat 500 dicks, ky's redesign is probably the thing that pisses me off most about this game, even more than the existence of sin or bedman. He was turned from a young, yet masculine devout soldier of god into this fucking feminine pony-tail having fuck. Doesn't help that they'll probably butcher robo-ky even more.

I would actually really like baiken's redesign if not for that stupid god damned eyepatch goggle. Why the hell couldn't it just be an eyepatch, it would looks so much fucking better.

I remember seeing one posted here before, with the Susanoo description being something along the lines of "we've got a bad dude for you if you thought Hazama and Terumi weren't bad enough dudes for you" or something like that.

>VF is hella fun, but maybe you just dint find the guy for you. Virtua Fighter excels in the moment to moment gameplay; you pick the fighting style that the characters use, not really the character.

I remember looking at Lau, Goh, and Aoi and thinking they seemed cool. I'm just not very good with playing VF on pad, and I'm terrible at pressing 3 buttons at once on a PS2 controller constantly. Also I heard Aoi and Goh are difficult to learn, in an already hard to learn fighting game.

Out of the three characters that you mentioned, Aoi has to be the hardest of the bunch to play effectively.

You'll have to learn how to do move cancelling to create a confusing offense Actually cancelling the move is pretty simple however. You just press guard.

Goh is pretty easy to play, the hardest thing has to be either doing full/half circles or pressing the guard command when certain moves hit. If you practice, you'll get the hang of these kinds of moves and then you'll be able to do it with everyone almost.

Lau is the simplest and easiest character of the lot you mentioned. Almost all of his moves are easy to perform and they hit like trucks too.

VF is not really that hard to learn when you keep these simple rules in check:

VF runs on turns.

When you do a string or a low and it either hits your opponent or he blocks it, your turn is over and it is your opponent's turn now.

The same rules apply to your opponent. When they finish their string, it is your turn.

If you throw your opponent and he breaks the throw, it is now his turn. The same is true if you break the throw.

If you wish to keep your turn, standing jabs and some moves that take a really long time coming out will allow you to hold onto your turn.

Strikes will always beat grabs.

Grabs will beat guarding opponents.

Guarding beats strikes.

These simple rules should get you going. If you would like a more in-depth explanation of the rules of VF, check out this video from about 1:36 to about 3:33.

everything. I despise everything about bedman. I'll let you in on a little secret, I have never played bedman. I have no idea what he's like truth be told, and I haven't played anyone who has either. So I have no real criticisms in that area. But his design infuriates me to degrees I never thought possible.

Have you ever sat down and took a look at bedman? Ever really just gave him a quick analysis?

Look at this god damned thing. I can't see where he starts or where he ends. It looks like a bunch of random shit tacked on. Sure sure, we had characters like zappa and aba, but they still fit, albeit tenuously among the guilty gear cast.

My main problem which I find has infected a majority of xrd and onwards cast is that more and more guilty gear is becoming blazblue in design.

Don't get me wrong, I like blazblue, but I'll be damned if I let guilty gear transform into blazblue. The two are completely separate entities that should stay separate. Bedman however, is only the most glaring of these problems. Elphelt and ramlethal also clash hard. Even worse are how the redesigns (primarily ky) have altered the characters halfway beyond recognition.

a case could certainly be made for dizzy, but lets not kid ourselves, she was never a stellar design. I love her to death, but not even I can earnestly say she is a good character

Dizzy is straight up Deviantart tier. Angel and death "wings", blue anime hair and red eyes, a newt tail, and a outfit you would expect on an expensive whore. She's supposed to be innocent but doesn't dress like it at all but that's part of the joke. And for some reason this version of her has belts and belt buckles just thrown everywhere. Highthighs, shoes, corset/coat, and even on her shoulders. They also gave her thick thighs like how they gave Baiken even bigger tits.

All that aside, they put a lot of love into her animations to the point it makes her entertaining to watch.

>And for some reason this version of her has belts and belt buckles just thrown everywhere.

Forgot to mention as I thought it was implied, but this is honestly a problem. The designs for most characters in XX did have some belts here and there, but Xrd just threw them on fucking everywhere. At first nothing seems wrong with may, but I doubletake everytime my eyes reach her waist.

dizzy brings a horrible weakness of mine to the forefront. I really feel like I should despise her, but god dammit her romance/marriage with ky is so fucking cute. Though it still produced sin, which is overall negative

Both Sarah and Vanessa have multiple stances, but Vanessa has less stances to worry about.

Vanessa strikes hard, strikes fast and she has two stances, a defensive stance which hides faster strikes that do less damage and an offensive one which has some of her more powerful techniques locked behind it. She also shares moves between stances but, with practice, you'll come to learn what moves are shared, what moves are different and so on. Her inputs can be a bit tricky as she has quite a few moves where you'll have to grab the opponent when you hit them, and some dancing between backwards and forwards, but they're nothing to crazy; with some practice you'll get them down.

Sarah is extremely powerful in VF4 EVO, one of the strongest. Simple big damage combos. She's pretty flashy to boot, throwing knees and standing on one leg whenever she feels. The big difference between Sarah and Vanessa is some of Sarah's moves will automatically put her in her flamingo stance and moves in flamingo stance will take her out of it so you'll have to take care about what moves you use, lest you find yourself stuck in a stance that you don't want to be in. With practice and knowledge of her movelist however, you'll find that these moves are extremely helpful for sliding in between her stances, creating a confusing offense in the process. Her moves are simpler to do in terms of inputs, but controlling when you want to be in your stances is the hard part about playing Sarah. Nothing a little practice cannot fix. She can also manually leave a stance without having to press an attack button if you find yourself stuck in a stance you don't want to be in, or just to confuse your opponent further.

Xrd is my first fighting game, so I can't really disagree with you, but I see what you mean. I like Bedman because of his personality and wonderfully degenerate gameplay mechanic, so his visual design is kind of secondary.

Dizzy is so stupid I can't help but like her. I don't think much changed from +R to Xrd for her design. I wonder if that's due to the amount of work a redesign would have required (the dev team didn't want her to win the popularity poll because she'd require three character models) or if it's because they really like her design.

As a guy who started with XX but then got swept up in EVO fever, go back. Even if you're getting more players and whatnot, it's really not worth playing an inferior version of the game. I'm not a good player, I'm really not. But I really believe you will have more fun and a more fulfilling experience playing +R.

My local scene is a university club of roughly a dozen regulars who meet once a week, so I don't really have many options. You'd think there'd be enough people to have more than one scene in a city large enough to support three universities, but you'd be wrong. Scores of Smashfags, though, who are surprisingly well-adjusted from what I saw when I tried to get into Melee last year. I'm sure they'd enjoy Melty or something if they played it, but they never will.

Anyway, the games I can play and actually have opponents in are:

>Guilty Gear Xrd

>BlazBlue

>Injustice (no)

>SFV/SFIV (no)

>Tekken 7 (no)

>Assorted laptop-friendly poverty (Melty, AH, etc.)

So a lack of choice is definitely a factor, since I'm trying to shift hobbies and get out of the house and there wouldn't be much point in learning a game only to play it online. I appreciate your concern, but I haven't been playing at anything resembling a semi-competent level for more than a week or two, if I'm being generous. My reactions in particular are trash because I played Magic: the Gathering for the last four years as my default competitive game; I honestly don't know whether or not I'd be able to adjust to something as fast as +R while getting my ass handed to me by veterans.

Perhaps this is the same bunk you've heard before from newfags who don't want to learn. I don't know. All I can tell you is I deeply enjoy Xrd and I wouldn't have anyone to play with if I tried to learn +R.

bought two very cheap and shitty sticks just to see how i would like to like the genre the other one is for the friends

i wanted to try the bigger number of games and fell in love with melty blood. too bad friends only wanna play skullgirls so i'm basically only playing this who i don't hate but really don't like either.

so, i rarely see SG talked her, is it good? is it good starting on it? how much will my anus bleed when AH3SS will come out and i will inevitably try out the online?

It succeeds well at what it tries to do, but what it tries to do is be a "fixed" version of Marvel 2. Thing is, Marvel 2 was as good as it was because it was so broken it was impossible to fix. The animation is good and the character designs are good, but the combos are so rewarding you're kind of fucked if you try to do anything that isn't rushdown > confirm into super long, 30-hit, 15-second corner carry combo > reset >repeat. You won't be choosing between a damaging combo, a corner carry combo, a combo that sets up for oki really well, etc. Just do your best combo at all times and never let your opponent breathe - neutral suffers, zoning suffers; basically everything that isn't braindead setplay suffers.

There was also Lab Zero's stupid censorship of their characters, their unfinished characters, broken promises, and their questionable Brown Girl Adventure crowdfunding campaign, but that's probably secondary to your question, which I assume was about gameplay. I would certainly not buy Skullgirls, and I have no personal interest in playing it because I hate combos more than 8 hits long.

>is it good starting on it?

You won't learn any fundamentals and the combo "feel" you will learn won't be applicable to anything but hyper fighters like Marvel, so I think it's a bad place to start. Then again, having fun with your friends is the end goal of any fighting game: if they honestly enjoy SG, don't make them feel bad for it, but do try to get them playing actually good games. Melty would probably teach you better fundamentals, honestly, unless you play one of the more complex characters.

Don't really care for this set of characters. Would have rather had more unique characters. Though Kid Buu does fight completely different from the others there. Mystic Gohan barely even does anything to have an iconic moveset.

Speaking of which, Hue-Kira, the dataminer that's been spreading SFV's metaphorical cheeks more often than a Kevin Spacey production states that the leak is bullshit and the S3 so far has 4 characters - Sagat, Sakura, the other chick from Ed's story and someone unknown.

It's telling that I gradually stopped playing SG after the last IGG character was finished but I really wish the roster was better. Maybe it's because I have never been a fan of the Marvel VS series outside of TvC, but what keeps me coming back to Guilty Gear, and what gets me excited about a lot of 1v1 style fighting games is unique mechanics on characters and Lab Zero did not deliver on that for their characters.

I think it's a symptom of designing with a team format in mind but character mechanics like Hatred Guard, Sekhmet, hype, and noise cancels feel under utilized. Having simpler characters just works when you are asking players to use up to 3 in conjunction.

Sekhmet in particular frustrated me because of how gimped she feels. No mobility options, no specials and because she takes meter to be active it's basically combo filler for 1-3 hits. Contrast that Valkenyayne from BlazBlue and you have his wolf form with 6 normals (3 ground/3 air) and at least 4 specials and a seperate meter so players are encouraged to stay in his wolf form. He's still combo filler in actual play but he feels a lot more realized and not as stiff.

There were a lot of interesting character designs during the initial funding, but with the benefit of hindsight I don't think L0 would have been able to make them as interesting as they appear on paper.

Yep. It's a small game from a small company that are trying some new stuff. The one fighter from Brazil that will be interesting is going to be Suits of Fate. in fact, they had been showing animations and scenarios designs for some time now, so, there is development.

Actually, Gohan looks pretty interesting. He has a dragon install in the form of "unlocked potential mode," which gets stronger and stronger the more meter you have. This probably makes him a very good anchor, as you can build meter with your other characters and clean house with him. This is similar to SSJ2 Gohan's crazy level 3, which is a guaranteed half life with four bars.

Reminder that Geoff is an unbearable, unfunny sjwcuck who defended SFV's censorship with Max (and Bizarro Mike, since Mike bitched about Laura's design like the scummy, SjwJew he is). Here's another reminder Geoff used the victim card when he got called out for being a shitty QA at Iron Galaxy.

Oh shit my Congoid, I apologize, I had no idea that Andy and Mai just started dating six months ago, maybe if Andy did what a MAN is supposed to he wouldn't have to pass down the style to some autistic mountain child.

FF/AoF Universe and KoF universe were confirmed separate a long ass time ago when when they were explaining how the AoF Team is a lot younger then they should be, how shit like Geese being alive or Athena/Kensou being born decades early.

They did it so they can continue their other games series eventually without KoF fucking their respective lore. Nakoruru in KoF XIV may be from the FF/AoF universe depending on how they handle the eventual Samurai Shodown VII