Torchlight II’s new classes and multiplayer explained

More details about Torchlight II have now come to light, thanks to an interview with Runic’s Max Schaefer, Travis Baldree and Jason Beck. Here’s some of the more pertinent details about the forthcoming sequel.

Torchlight II is to Torchlight what Diablo II was to Diablo, so you can expect a randomized overworld filled with multiple dungeons, instead of a single uber-dungeon to explore. Just like in Diablo II, Torchlight II will expand the number of classes to five, including a new Railman class (an engineer turned into a melee tank) and the Outlander (a hybrid of a ranged attacker and a magic user with a survivalist vibe). They’re also expanding the narrative, having plunked down the change for an actual writer.

Mechanics-wise, Torchlight II will be dumping the first game’s cumbersome identification system for something new, as well as totally overhauling the user-interface. Co-op will also be coming to the game, but the requirements seem a bit onerous: four player co-op is the minimum that will be supported, up to a maximum of eight.

There’s a lot more details available, so hit the link for more details, but at the end of the day, if Torchlight II can evolve Torchlight’s formula half as successfully as Diablo II did for Diablo, we’re looking at a very impressive sequel indeed.

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A few mistakes in that article, although some of those are my fault:

The number of classes will be 4, not 5.

The maximum number of players available in a game will be AT LEAST 4, possibly up to 8. The recent interviews and podcasts were worded a bit confusedly, but it basically means the number isn’t finalized yet. You can still play with only 2 people or by yourself if you want.