Monday, May 30, 2016

I recently presented at DevSum in Stockholm which was the first stop of my #HoloTouring journey. It was a great conference with a nice venue and good vibes. Stockholm is a lovely city with an interesting history and very nice people.

My talk covered how to develop Mixed Reality apps for the HoloLens using Unity including best practices from all the months doing HoloLens development.
I've also built a demo during the session that shows how to implement the foundation of every HoloLens experience: GGV input paradigm (Gaze, Gesture, Voice), Spatial Sound and Spatial Mapping in a fun physics-based demo app.

The slide deck can be viewed and downloaded here.
The source code is available in a GitHub repository here.
The session was recorded and the video is published here.

My DevSum 2016 speaker score was 4.5 which is "is really good" and the average score of all speakers was 3.8.

Video showing the demo we've built in the session running in my garden:

Sunday, May 15, 2016

During the next weeks I will not only be busy working on a bunch of HoloLens projects but also sharing some of the knowledge about HoloLens development.
I will be speaking at 3 European conferences starting end of May until early June including Unity's own Unite conference.
My talk will cover how to develop Mixed Reality apps for the HoloLens using Unity. I will cover an overview about VR, AR/MR, Unity, HoloLens and of course share best practices from all the months doing HoloLens development. Half of the talk will be dedicated demo time showing how to get started with HoloLens Unity development. We will build a little app that shows how to implement the foundation of every HoloLens experience: GGV input paradigm (Gaze, Gesture, Voice), Spatial Sound and Spatial Mapping. Altogether in a fun physics-based demo app.