It's fun. There are many different types of squirrels, including communist, vampire, monk and knight, and everyone has another objectives. It's untypical. The idea of creating game in which PCs are squirrels is really interesting. It's a good game, but nothing else.

The plot of scenario "O:GMJN" is kind of typical dungeon crawl, but there is big house and garden exept dungeon. The Irydium System is not something that fits to squirrels and all game - while almost everything looks fun, it's too serious and boring.

But it's good game and if you're looking for something untypical, buy it and have fun.

Grab your nuts, pull up a chair, and get ready for the fun. Squirrel Attack is a great diversion if you need a break from a long campaign or a quick pick-up game when not everyone in the group shows up. Squirrel Attack could also be used as a great introduction to role-playing for young or new gamers. Hinterwelt does a bang-up job of creating the fanciful game-world of Nuttopia - a world of tribal rodents, oblivious hateful farmers, and watchful crafty canines, cats, and hawks. Using Hinterwelts Iridium Lite game system, Squirrel Attack is easy to pick-up, crack open, and dive into the meat of the action. . . no complex systems or a steep learning curve here, just nutty goodness. Players first select from colorful pre-gen denizens of Nuttopia. Each character is unique coming from the variety of tribal squirrel-kin scurrying around Nuttopia and with their own individualized skill sets and goals. Goals are vital to Squirrel Attack as characters are awarded points for completion of these tasks. . . unlike standard RPGs, Squirrel Attack is a game to be won. . . I know, don't get your tail in a knot - there can only be one . . .winner. So as a GM how do you keep a bunch of walnut-brained squirrel-kin from running wily-nilly around Nuttopia? - you really don't, you let the goals handle things; some characters gain points for protecting other squirrel-kin or preventing death, others for finding specific items, or stuffing your puffy cheeks full, etc.

Hinterwelt is up front that Squirrel Attack is a one shot - and this is due to balancing characters goals that are unique to the story yet provide flexibility for game action and a framework of party cooperation. Although Squirrel Attack is a one-shot, Hinterwelt provides such a rich and cohesive game setting one could easily run a Nuttopia campaign. Rules are present for character creation if one does not find a character to their liking - but this means a little extra work as the GM and player would have to establish game balancing goals.

pros: easy to grab and go, game setting, character goals
cons: may be a little squirrelly for GM's needing a structured story-line and unaccustomed to running "setting style"