King of Fighters 2006 Walkthrough :

This walkthrough for King of Fighters 2006 [Playstation 2] has been posted at 16 Feb 2010 by bebo and is called "Mai Shiranui FAQ". If walkthrough is usable don't forgot thumbs up bebo and share this with your freinds. And most important we have 6 other walkthroughs for King of Fighters 2006, read them all!

Walkthrough - Mai Shiranui FAQ

Page 1

Mai Shiranui FAQ
.-----------------------------.
| Copyright 2007 Steven Marr |
| By Steven Marr (aka Xenomic)|
| xenomic@bigstring.com |
| kushara@bigstring.com |
| entity_of_chaos@hotmail.com|
| ankoku.no.ryu@gmail.com|
| ankoku_no_ryu@yahoo.com|
| AIM: Xenomic, AnkokuRyu |
| YIM: Ankoku_no_ryu|
| |
'-----------------------------'
---------------------------------
Legal Script
---------------------------------
All copyrights and trademarks are acknowledged where are not specifically
mentioned. If you wish to reproduce this document AS IS, you may do so after
asking my permission, and not for profit. If I see fit, I, however, will
revoke permission and ask for it to be taken down if necessary.
--------------------------------------------------
Table of Contents
--------------------------------------------------
To navigate to a separate section, use Cntrl + F and type in the bracket and the
corresponding letter at the end of each section.
--For those who want just the game information--
I. Introduction
II. Legend Chart
III. Mai's Profile
IV. Mai's Moveset
V. Normal Moves
VI. Command Moves
VII. Special Moves
VIII. Super Special Moves (DOA Thrashing)
IX. Stylish Moves
X. Special Custom-made Combos
XI. Strategies for Mai
XII. Other Stuff about Mai
--For the hardcore Mai fans--
I. Mai's Appearance
II. Mai's Game Appearances
III. Quotes
IV. Different Techniques
V. Endings
VI. Entrances & Win Poses
VI1. Profiles
VIII. Story
IX. Trivia Section
X. Credits
X1. Version History
----------------------------------------------------------------------
I. Introduction
For those of you who've played past KOF games know who Mai is
already. For those of you who don't have a clue.....shame on you! You
need to get to know her better then!
If you play just because of her bounciness....well....that's not neccessarily
a bad thing, but if you really want to know how to put Mai to good
use, then this faq is what you'll need. All of Mai's moves are explained
here in detail, and there are some extra stuff that can be found later on
for those who really want to get to know Mai. With all of that being
said, let us go on!
----------------------------------------------------------------------
II. Legend Chart
Use this chart to help you understand the terms used throughout this
faq:
LP=Light Punch
SP=Strong Punch
SP + SK=Strong Punch and Strong Kick together
D=Down
U=Up
B=Back
F=Forward
D-B=Down and back
D-F=Down and forward
U-F=Up and forward
U-B=Up and back
Ch.=Charge
(air)=Move can also be used in the air
(AIR)=Move can only be used in the air
----------------------------------------------------------------------
III. Mai's Profile
Name: Shiranui Mai ( The Dance That Knows Not of Flames)
Age (as of now): 21 (according to King of Fighters XI)
Weight: 110 (50kg)
Height: 5'4"(1.64m)
Birthplace: Japan
Birthdate: January 1, 1975
Three Sizes:
B: 85cm (33")
W: 54cm (21")
H: 90cm (35")
Blood Type: B (A in Maximum Impact)
Fighting Style: Shiranui-ryuu Ninjutsu (Ninja Arts of the Shiranui)
Special Skill: Can use pyrokinesis to augment her martial skill,
Wasai (Japanese sewing)
Hobby: Making osechi (boxed lunches), cooking
Favorite Food: Ozouni (rice cake soup and o-hagi)
Treasured Possession: Hairpin received from her grandmother
Likes: Rice cakes boiled with vegetables, Andy Bogard
Dislikes: Spiders, Bears
Favorite Sport: Hane-tsuki (Battledore and shuttlecock [Japanese
badminton])
Favorite Music: Heavy Metal
AKA: The Enchanting Ninja Maiden, The Beguiling Ninja Babe,
The Knock-Out Ninja (Fatal Fury 2), The Captivating Ninja Cutey
(King of Fighters '94)
-Story (According to KOF 2006's Profile)-
Mai's a modern female ninja, heir to the Shiranui Ninja Arts. A
graceful fighter, who can manipulate flame. Her highly revealing clothes
and behavior suggest otherwise, but Mai's a traditional Japanese with refined
tastes: a skilled cook and dress maker, she alsso enjoys flower arrangement,
tea ceremony, and Japanese dannce.
Her relationship with her fellow disciple Andy Bogard has stalled, and
she seems to be getting quite impatient with the overly uncommittal
Andy.
-Prologue (Story Mode)-
"What? You're not entering?... What do you mean?"
"Just what I said."
Andy replies as he calmly closes his eyes in a corner of the board-lined
dojo.
"I'm not entering this time."
Mai, who has already packed her stuff as if preparing for vacation, is
struck dumb heraing this.
Now that Andy and Mai have assumed the dojo of the late Hanzo
Shiranui, they cannot afford to leave Japan together.
And Mai cannot help understanding Andy's current line of reasoning.
But 'THE KING OF FIGHTERS' is the big tournament that at most happens
only once a year.
"But can't the both of us enter together just this once?" Mai implores.
Andy, feeling boxed in, snickers nervously: "And I still don't believe I
can beat my brother."
Andy mumbles to himself that now is the time to take stock of himself
while training anew. The sight of this young man silently devoting himself
to a series of trials needed to defeat the man called Terry Bogard, whom
Andy still has never beat, speaks to Mai.
A victory greater than a tournament win--a battle against Terry, who'll
probably join the event, means this much to Andy.
Perhaps this is male pride, unfathomable to females, so Mai can press
him no further.
"And also...I want you to take full care of yourself."
On morning of Mai's departure, Mai will never forget that slightly
awkward request ande the gentle kiss placed on her forehead.
----------------------------------------------------------------------
IV. Mai's Moveset
All of the moves that Mai can use in this game:
-Command Moves-
Puny Plum Punt (AIR)................D + SK
(Yusura Ume)
Spinning Wheel...........................F + SK
(During Swallow Saturnallia or Red Crane Strut)
Swallow Saturnallia.....................F + LK
(Koku'en no Mai)
Red Crane Strut..........................D-F + LK
(Koh Ken)
Mammoth Windmill Drop (AIR)
(Darin Fuusha Otoshi)
.......................................................D + LP
Floating Feathers (AIR)............D + LK
(Ukihane)
-Throws-
Shiranui Steel Press...................F or B + SP
(Shiranui Gourin)
Windmill Waster........................F or B + SK
(Fuusha Kuzushi)
Dream Blossoms (AIR)..............Any button except U + SP
(Yume Zakura)
Peach Blossom Bounce (AIR)..F or B + SK
(Toki Tsubute)
-Special Moves-
Folding Fan Fandango...............QCF + P
(Kachou Sen)
Rising Dragon Flamefest...........DPF + K
(Hishou Ryuu'en Jin)
Nocturnal Plover........................QCB + K
(Koyasen Tori)
Dragon Flame Romp...................QCB + P
(Ryuu Enbu)
Heavenly Serpent's Tail Swing
(during Strong Dragon Flame Romp)
........................................................HCF + P
Solar Flash Dance........................Dx2 + P
(Kagerou no Mai)
Flying Squirrel (AIR)...................QCF + P
(Musabi no Mai)
Deadly Ninja Bees.......................HCB + K
(Hissatsu Shinobi Bachi)
-Super Special Moves-
Blossom Storm.............................QCF x2 + P
(1 Power Guage)
Phoenix Dance.............................QCBx2 + K
(1 Power Guage)
(Ho'oh no Mai)
Super Deadly Ninja Bees...........QCF, HCB + K
(2 Power Guages)
(Chou Hissatsu Shinobi Bachi)
Blossom Blizzard.........................Ch. D, D, DF
(3 Power Guages)
(Andy no baka)
-Stylish Moves-
1) D-F + LP, SP, SK
2) SK x3, SP + SK
3) SK x2, D + SK x2
4) SK x2, D + SK, F + SK
5) SK x3
6) D + LK, LK, SP x3
7) D + LK, LK, SP, D + SK
8) D + LK, SP, SK
9) F + SP, SP x2, SK
10) F + SP, SP x2, D + SK
11) F + SP, SP, SK
12) B + SP, SP, SK, D + LK
13) B + SP, SP, SK, F + SK
14) SK x3, SP x2
15) SK x4
16) F + SK, SK x4
17) D + SK, SP x2
18) (During Jump) LK, SK
-Super Cancelable Moves-
-Folding Fan Fandango
-Dragon Flame Romp
-Heavenly Serpent's Tail Swing
-Solar Flash Dance
----------------------------------------------------------------------
V. Normal Moves
This section is simply here to tell you about the normal attacks that
Mai can use, and when a good time to try and use them are. However,
you must judge when the best time to use them yourself to make the
best use out of Mai.
*Note that the names of each of these moves are my own, based on
what they looked like when used.
--STANDING MOVES--
LP (Forward Fan Mid-Stab)
-This is a great poke move against Standing and Crouching opponents,
but it generally tends to miss airborne enemies.
SP (Forward Fan Head Stab)
-Same as with the LP, but instead it goes upwards. Therefore, it'll
hit airbourne and Standing opponents, but will miss those who are
Crouched.
F + SP (Right Hook)
-This is the start of some Stylish Moves, but can be good by itself, if
used with other moves like Folding Fan Fandango or Dragon Flame
Romp. However, it has a bit of slow recovery on it, so watch out for
that.
B + SP (Open Fan Backhand)
-Not a bad move, if you're trying to get opponents away from you
(which you really shouldn't be doing with Mai....). It comes out
pretty fast, but has a tiny bit of slow recovery to it.
Side-Step Up + SP (Fan Uppercut)
-This is one of Mai's Counterattack moves, and it comes out very
fast with virtually zero recovery time. Not bad, if you like to use
Side-Step a lot.
Side-Step Down + SP
LK (High Kick)
-This move can hit all types of opponents, and it comes out rather
fast, but has a little recovery time. It's best just to use it in conjunction
with a Stylish Move rather than by itself.
SK (Leap Kick)
-This is nice for moving closer to your opponent while attacking at the
same time. However, it has slow startup, and can easily be countered.
F + SK (Rising Knee)
-This is a great move in the fact that it comes out fairly quick, AND
can be used in many different ways, such as chaining into a Stylish
Move or going into a Solar Flash Dance or Deadly Ninja Bees.
Side-Step Up + SK (Spin Kick)
-This is another one of Mai's Counterattacks. However, unlike the SP
version, it's not as great. It lags on recovery time and startup time a
little more than the SP version.
SP + SK (Drop Flipkick)
-This is Mai's Blowback attack. Not bad, but it lags on both recovery
and startup time, making it hard to use. It's far better to use in the
air rather than on the ground, if you can help it.
--CROUCHING MOVES--
LP (Forward Fan Smack)
-This move comes out very quick and moves Mai closer to the
opponent with each swing of her fan. Add to that it has zero recovery
time, and you have a pretty nice move.
D-F + LP (Fan Uppercut)
-This move is a bit like the Side-Step Up + SP move, but it doesn't
knock the opponent back. It can be blocked and countered rather
easily, so don't use it too often. Best to use against airborne opponents.
SP (Right Elbow)
-This move is decent, but has bad recovery time. Only use it if you're
doing a Stylish Move that requires it.
LK (Floor Kick)
-The reach on this move isn't astounding, but it's decent for poking.
Other than that, nothing special about it.
SK (Backleg Kick)
-Mai's trip move. Comes out a little fast, but can easily be jumped or
blocked. Wait for your opponent to dash at your to use it.
--JUMPING MOVES--
LP (Fan Smack)
-Same as with the Crouching LP, except you don't move forward at
all unless you jumped forward. Still, good for keeping opponents away
who are trying to pressure you.
SP (Fan Swing)
-Even better than the Fan Smack is the Fan Swing, which covers more
ground and comes out a little slower than the Fan Smack. Use it to
keep rushing opponents away.
LK (Aerial Knee)
-Nothing spectacular about this move in the slightest bit. It doesn't
even have that great of a range. However, if you can connect with it,
follow up with a Deadly Ninja Bees or Dragon Flame Romp immediately.
SK (Aerial Kick)
-Much better than the Aerial Knee. Has longer reach, so it's good for
keeping rushing opponents away. Great to combo into just about any
move.
SP + SK (Double Kick)
-Mai's aerial Blowback attack. This is the move of choice to get rushing
opponents away from you.
----------------------------------------------------------------------
VI. Command Moves
--Puny Plum Punt (AIR)................D + SK--
This move has a few good uses to it, when used in two situations. The
first, and probably sneakiest and best way, to use this move is when
you jump back from your opponent and Mai is coming down out of the
air. When you input the command for the move then, Mai will come down
at the opponent, which is good for a surprise attack. If you input the
command for the move when you jump (and not while you are coming
down), then Mai will fly across the screen. Nothing better than beating
the opponent with Mai's sweet, sweet ass.....
Spinning Wheel...........................F + SK
(During Swallow Saturnallia or Red Crane Strut)
--Swallow Saturnallia.....................F + LK--
This move isn't all that useful unless you use it in conjunction with
Mai's Stylish Moves. By itself, it can be easily blocked and countered.
If you try combining it with moves like Red Crane Strut and Dragon
Flame Romp, it becomes a bit more useful, but still can leave Mai
vulnerable to attack. Good to surprise any opponent who tries to push
Mai back though.
--Red Crane Strut..........................D-F + LK--
This is a great move, whether or not you combine it with any other moves
or not. This is great to pull out after you've used several mid or high
attacks in a row or when you need to counterattack and push your
opponent back away from you some. Good for knocking the opponent
down and comboing into a Solar Flash Dance.
--Mammoth Windmill Drop (AIR)
(Darin Fuusha Otoshi)
.......................................................D + LP--
This move is only useful if you're opponent is underneath you or
trying to jump at you. Great for knocking them down to the ground, but
other than that, there's not much use for it...
--Floating Feathers (AIR)............D + LK--
This move is a pretty decent stall move. You can easily trick opponents
who are trying to constantly rush Mai with this move, as it makes her
come down from the air slower and it knocks the opponent to the ground,
which is good for a chain to Solar Flash Dance. You can even go into
a Stylish Move right from it if it hits. The downside is that if it's blocked,
it leaves Mai wide-open to punishment.
----------------------------------------------------------------------
VII. Special Moves
All of Mai's special command inputs that don't require Power Guages.
--Folding Fan Fandango...............QCF + P
(Kachou Sen)--
Mai simply tosses a fan at her opponent. LP version moves slow,
SP version moves fast. All in all, this move doesn't do much damage
at all, but if you use the LP version, you can pretty much run right
behind it and chain that into a combo of your choice. Good against
opponents who are jumping towards you from a distance, but other
than that, there isn't any real use for it.
--Rising Dragon Flamefest...........DPF + K
(Hishou Ryuu'en Jin)--
Mai's newest move. Mai does a backwards somersault while engulfed
in flames and hits the opponent with her "tail". Great as an Anti-Air and
Rush countermove, but if blocked, leaves her a little vulnerable to
attacks. Does a bit more damage than Folding Fan Fandango does.
LK version moves super-fast, while the SK version moves slower but
deals more damage. Plus, the SK version leaves Mai open if blocked, so
use it cautiously.
--Nocturnal Plover........................QCB + K--
Mai takes her fan and takes a full swing at the opponent. Good for
stopping rushing opponents and aerial opponents, but it's not that
great (even worse than Folding Fan Fandango, as Nocturnal Plover
really isn't that good to begin with). LK version moves fast, while the
SK version moves rather slow and is easy to block and counter.
However, if you use this move, try comboing a Stylish Move off of it
or use something like Dragon Flame Romp, Rising Dragon Flamefest,
or Deadly Ninja Bees to back it up.
--Dragon Flame Romp...................QCB + P
(Ryuu Enbu)--
One of Mai's best known attacks in the series. Mai simply twirls around
and hits the opponent with her "tails" that are engulfed in flames. Great
for countering purposes. The LP version is extremely fast, while the SP
version moves pretty slow. However, the SP version is the only version
that can be chained into the Heavenly Serpent's Tail Swing move, so
keep that in mind. Try chaining Stylish Move 6 or 12, or Solar Flash
Dance or Nocturnal Plover off of this move to deal more damage (LP
version only though)
--Heavenly Serpent's Tail Swing
(during Strong Dragon Flame Romp)
........................................................HCF + P--
Remember, this can ONLY be used if you use the SP version of Dragon
Flame Romp. Mai twirls around an additional time (a couple, to be precise)
while her "tails" are still engulfed in flames. If this move connects, it
knocks the opponent back away to the ground. Great for surprising the
opponent if you don't use it that much, and also good for Rush-down
players. Also safe on block as well.
--Solar Flash Dance........................Dx2 + P
(Kagerou no Mai)--
This is by far the most broken Anti-Air move in the game. Mai puts her
fan in her mouth, puts her hands together, and engulfs herself in a pillar
of flame. This move hits up to 5 times, and can be chained infinitely if
the opponent does not know how to use Fallbreaker or Roll correctly,
or if at all. Also, you can chain this move into many other moves, those
being:
Stylish Move 17
Solar Flash Dance
Dragon Flame Romp to Heavenly Serpent's Tail Swing
Nocturnal Plover
Stylish Move 6
--Flying Squirrel (AIR)...................QCF + P
(Musabi no Mai)--
This is a pretty good move, and is another trademark Mai attack. Mai
simply flips around in the air once and flies downwards at the enemy
headfirst. Good for when your opponent is trying to push Mai back,
but this move also has a lot of downsides to it. One is that it leaves
Mai wide-open to a LOT of attacks. Two is that many, many players
will already expect this move to come out a lot, and will most likely
be wary of it and know how to block it. Last is the fact that if blocked,
it can leave Mai open for a very brief time. However, this last downside
can be made into an advantage, as you can easily combo into Stylish
Move 6 or 7 from it if blocked. Still, this move has potential by itself,
as long as you use it when you jump back away from the opponent and
don't overuse it. When it hits, it'll knock the opponent to the ground
as well, so keep that in mind.
--Deadly Ninja Bees.......................HCB + K
(Hissatsu Shinobi Bachi)--
Mai's signature move. Mai does a cartwheel, then lunges at the opponent
with her elbow. Both versions of the move makes her fly across the
screen, so it doesn't matter which one you use. If blocked, it leaves
Mai open as usual, so keep that in mind when you try to use it. It's
best against rushing opponents, and worst against aerial opponents.
Not much else to say about this move...
----------------------------------------------------------------------
VIII. Super Special Moves (DOA Thrashing)
This section is to the description and usage of Mai's DOA Thrashing,
otherwise better known to players as Super Specials.
--Blossom Storm.............................QCF x2 + P
(1 Power Guage)--
Mai opens her fan and rushes at the opponent. If the move connects, Mai
goes into a whirlwind with two fans. This move is great just for the fact that
if it connects at any time (except for when the opponent is flying in the air),
it'll automatically come out. Good times to use this move are when the
opponent is coming down from an attack, after a Solar Flash Dance, or
when the opponent is lying on the ground. Do note that if the move is
blocked, it leaves Mai wide-open to attacks, and it's easy to tell when this
move is about to come out, as it has some lag time before it activates. Does
decent damage though. This move can be Sabakied....
--Phoenix Dance.............................QCBx2 + K
(1 Power Guage)--
One of Mai's signature Super Specials. Mai leaps into the air and spins
towards the enemy while engulfed in flames. This move can be easily
blocked if your opponent sees it coming, and if you use it too close to
the opponent, then it'll just go right over their head, leaving Mai wide-open.
It only hits once or twice against aerial opponents, so don't bother using
it against them. Does more damage than Blossom Storm.
--Super Deadly Ninja Bees...........QCF, HCB + K
(2 Power Guages)
(Chou Hissatsu Shinobi Bachi)--
Mai's signature Super Special. Mai does a Deadly Ninja Bees while
engulfed in flames. Great for rushing opponents or when an opponent
is trying to attack and isn't close enough, and it hits up to 7-8 times,
depending on how close you are to the opponent when you use the move.
Pretty good to combo off of a Folding Fan Fandango or Dragon Flame
Romp. Even stronger than Blossom Storm and Phoenix Dance. Then again,
it is Mai's Level 2 Super Special. This move can be Sabakied....
--Blossom Blizzard.........................Ch. D, D, DF
(3 Power Guages)--
Mai's newest Super Special and strongest. Mai jumps onto her hands
and flies at the opponent feet-first, doing a drill like attack while engulfed
in flames. The last hit is what does the most damage, so don't worry if
any of the other hits miss (although they help factor in the damage that
this move does...). This is great to try and chain off of Folding Fan
Fandango (if it hits) or a Dragon Flame Romp, if possible. It's almost as
easy to block though as Blossom Storm, as it has almost the same start-up
animation. However, if the opponent does block the attack, then their
Guard Guage will be severely damaged, as it does about 7-10 bars of
their Guard Guage! If it is blocked, then you won't have to worry about
being struck back, as the recovery on this move is astounding. However,
this move can be Sabakied....
----------------------------------------------------------------------
IX. Stylish Combos
All of Mai's Stylish Moves in detail, just for you. Here's how it works:
-Stylish Move
-[Stylish Move Name]
-Stylish Move Description
-Rating (Out of 5)
1) D-F + LP, SP, SK
[Fan Uppercut, Open Fan Forehand, Crushing Heel]
-Not bad, but the Fan Uppercut can be blocked rather quickly. If that
hits though, the rest of the combo will come out rather easily except
for Crushing Heel, which has a little bit of slow startup.
RATING-2/5
2) SK x3, SP + SK
[Triple High Kick, Drop Flipkick]
-This is another move that isn't that bad, but can easily be blocked and
countered. With other moves that are even better, you'll want to put
this one on hold until you can launch it at the right moment.
RATING-2/5
3) SK x2, D + SK x2
[Double High Kick, Low Kick, Slide]
-This is a great move just for mind games. However, the Slide can be
a bit of problem if blocked, as it leaves Mai wide-open to counterattacks.
Still, not bad by any means. Mix this up with the previous Stylish Move,
and you can easily confuse your opponents.
RATING-2.5/5
4) SK x2, D + SK, F + SK
[Double High Kick, Low Kick, Swallow Saturnalia]
-Even better than the previous move due to being able to go right into
Swallow Saturnalia and not worry about being wide-open to attacks if
blocked. Great to immediately combo into Stylish Move 6 or 12.
RATING-3.5/5
5) SK x3
[Double High Kick, Aerial Flip]
-This move is great just because you can avoid low attacks and go
right into either Puny Plum Punt, Floating Feathers, or Flying Squirrel
Furiante.
RATING-3.5/5
6) D + LK, LK, SP x3
[Floor Kick, High Kick, Fan Hand Fist, Dragon Flame Romp, Powerful
Forward Fan Mid-Stab)
-One of Mai's best Stylish Moves, and the best one to spam against
CPU opponents. It has great potential for custom combos, and it's
good due to the first attack being low and the rest mid.
RATING-4/5
7) D + LK, LK, SP, D + SK
[Floor Kick, High Kick, Fan Hand Fist, Backleg Sweep]
-This is somewhat weaker than the previous Stylish Move, but has
its uses. You can mix this up with the previous Stylish Move for mind
games, but watch for the Backleg Sweep being blocked, as it'll leave
Mai open.
8) D + LK, SP, SK
[Floor Kick, Right Elbow, Aerial Flip]
-Not bad, as you can mix this up into many other moves and combo
them into many other moves. Several options here as long as Mai
isn't hit while in Aerial Flip.
RATING-4/5
9) F + SP, SP x2, SK
[Right Hook, Fan Hand Fist, Dragon Flame Romp, Swallow Saturnalia]
-This is almost as good as Stylish Move 6, but every hit is mid. Good
against rushing opponents that are blocked or if you need to get a
little closer to the opponent. Also great for Guard Crashing your
opponent as well.
RATING-3.5/5
10) F + SP, SP x2, D + SK
[Right Hook, Fan Hand Fist, Dragon Flame Romp, Sweep Kick]
-The only difference here than from the previous Stylish Move is the
last attack, which can leave Mai open if blocked. Still, great for
playing mind-games with opponents if you mix it up with Stylish Move
9.
RATING-3.3/5
11) F + SP, SP, SK
[Right Hook, Fan Hand Fist, Aerial Flip]
-Once again, you have many options once you get to Aerial Flip.
Just watch for the first two attacks being blocked, and if they are,
once you reach Aerial Flip, go for a Puny Plum Punt or Flying Squirrel
Furiante immediately.
RATING-3/5
12) B + SP, SP, SK, D + LK
[Open Fan Backhand, Dragon Flame Romp, Deadly Ninja Cartwheel,
Slide]
-The first two attacks come out pretty quick, but the Deadly Ninja
Cartwheel (which is Deadly Ninja Bees, except without the lunging)
can be countered pretty easily. The Slide move is great for tricking
an opponent who isn't used to Mai. Still a pretty good Stylish Move
to use.
RATING-4/5
13) B + SP, SP, SK, F + SK
[Open Fan Backhand, Dragon Flame Romp, Deadly Ninja Cartwheel,
Forward Jump]
-The difference from the previous move is the Forward Jump, which
leaves many optiions available to the player. Use it wisely!
RATING-4.5/5
14) SK x3, SP x2
[Leap Kick, High Kick, LK Deadly Ninja Bees, Stagment Fan, Powerful
Open Fan Backhand]
-A decent move, if the LK Deadly Ninja Bees isn't blocked. The final
attack will knock the opponent back, so keep that in mind before you
decide on which moves you'll do afterwards.
RATING-2/5
15) SK x4
[Leap Kick, High Kick, LK Deadly Ninja Bees, Aerial Flip]
-Yet another Stylish Move that has many options available to it after
it's used. However, keep in mind that if the Deadly Ninja Bees is blocked
and you go into the Aerial Flip, then Mai is pretty much defenseless
unless you can pull a move off real quick.
RATING-3/5
16) F + SK, SK x4
[Rising Knee, Quick Kick, Aerial Leg Axe, Power Backkick, Aerial
Flip Kick]
-This is another great move, but can easily be countered if used at
either the wrong distance or blocked completely, as the last hit will
leave her wide-open.
RATING-2.5/5
17) D + SK, SP x2
[Backleg Kick, Fan Uppercut, Dual Fan Spin]
-A very nice move, as long as the Dual Fan Spin is NOT blocked, as
Mai is vulnerable to everything then. Great for wrecking havoc on
Guard too if block, and great to chain off of a Solar Flash Dance if the
opponent doesn't get up right away.
RATING-3.5/5
18) (During Jump) LK, SK
[Aerial Knee, Blowback Aerial Kick]
-A fairly useless move, as the SP + SK version does the exact same
thing.
RATING-1/5
----------------------------------------------------------------------
X. Special Custom-made Combos
Here, I will go into advanced combos that you can use to crush your
opponent. However, note that you'll need to know how every move of
Mai's works in order to pull these off.
Here is the format for this section:
-Combo Move
-Description
-When to use
-Rating
1) Stylish Move 6 to Solar Flash Dance to Blossom Storm to Stylish
Move 17
Description: Stylish Move 6 is the key for this combo to even work in
the first place. Start with that, then when your opponent is knocked to a
wall, use Solar Flash Dance to throw them in the air. You'll need to Super
Cancel Solar Flash Dance into Blossom Storm, then when the opponent
is on the ground (and not getting up), use Stylish Move 17 to inflict more
damage to them.
When to use: When opponent is trying to pressure Mai, when opponent
is trapped in corner or by a wall
Rating: 4/5
2) Stylish Move 13 to Dragon Flame Romp to Heavenly Serpent's Tail
Swing to Blossom Storm to Solar Flash Dance to Stylish Move 17
Description: You don't really need Stylish Move 13 to pull off the rest of
the combo, but it helps in adding in damage. Whether or not you get that
part to work, just go right into the Dragon Flame Romp to Heavenly
Serpent's Tail Swing. If you want to mix it up just a little, then skip the
Heavenly Serpent's Tail Swing and go straight to Blossom Storm (remember,
you'll need at least 2 Power Guages to pull this off). From there, you can
do Stylish Move 17, or if you really want to tack on more damage, and your
opponent doesn't know how to utilize Fallbreaker or Roll, then go into a
Solar Flash Dance first, THEN do Stylish Move 17.
When to use: If opponent missed an attack, if you Side Stepped your opponent,
if opponent is trapped by a wall or corner.
Rating: 3.5/5
3) Deadly Ninja Bees to Solar Flash Dance to Dragon Flame Romp to
Heavenly Serpent's Tail Swing to LP Nocturnal Plover to Blossom Storm
to Stylish Move 17
Description: This is a tricky one to pull off since you HAVE to have your
opponent either next to a wall or in a corner to even pull off. You'll also
want some distance between you and your opponent, so that the Deadly
Ninja Bees won't give the opponent much time to recover, and even then,
it's easy to block the rest of the combo. If you get the Deadly Ninja Bees
to work, then immediately go into the rest of the combo. Nocturnal Plover
can be skipped if you want, but that's up to you.
When to use: Only when opponent is near wall or in a corner.
Rating: 3/5
4) Folding Fan Fandango to Flying Squirrel Furiante to Dragon Flame
Romp to Super Deadly Ninja Bees
Description: This is a risky combo to use, since if the Folding Fan or Flying
Squirrel is blocked, then the rest of the combo is ruined. If you do somehow
manage to get one or both moves to connect, then immediately throw out
Dragon Flame Romp and Super Cancel into Super Deadly Ninja Bees. Quite
a powerful combo, but hard to pull off.
When to use: When opponent is far away, then rush opponent down after
Folding Fan Fandango.
Rating: 2.5/5
5) LP Folding Fan Fandango to LP Dragon Flame Romp to Stylish Move 6
to Blossom Blizzard
Description: You need to get the Folding Fan to connect, and rush your
opponent down while it's still moving, then pull out the Dragon Flame
Romp quickly. When Dragon Flame Romp ends, go into Stylish Move 6
WHILE charging up the Blossom Blizzard. Hopefully, if you've charged the
Blossom Blizzard up long enough near the end of the Stylish Move and
then go into the motion for Blossom Blizzard, you'll be able to pull the move
off right at the end or near the end of the Stylish Move. If the Stylish
Move is blocked, then consider the Blossom Blizzard blocked.
When to use: Far away, then rush opponent down, near a wall or corner.
Rating: 4.5/5
----------------------------------------------------------------------
XI. Strategies for Mai
There are several ways you can use Mai in this game. However, as usual,
Mai is based more on quick attacks and combos than anything else, and
typically has a weaker defense and lower vitality than the rest of the cast.
Here are just some of the ways you can try to use her. Note, however, that
the strategies listed here may, and probably will, differ from the strategies
that you can come up with.
--OFFENSE--
This is Mai's strong point. You'll want to utilize most of Mai's Stylish Moves,
as well as her Folding Fan Fandango and Deadly Ninja Bees (when she's
far away from the opponent). Up close, use Rising Dragon Flamefest
(especially when the opponent is in the air), Dragon Flame Romp, Heavenly
Serpent's Tail Swing, and Solar Flash Dance. For Anti-Air purposes, there's
nothing better than Solar Flash Dance, but Rising Dragon Flamefest works
just as well. The best Stylish Moves that you can use are Stylish Moves 6
(which can be comboed into Dragon Flame Romp to Heavenly Serpent's
Tail Swing or Solar Flash Dance to Blossom Storm), Stylish Move 2 (which
is good for knocking the opponent back if you need to), and Stylish Move
12 (which is good for tricking the opponent). Your main focus on Super
Specials will most likely be Blossom Storm and Super Deadly Ninja Bees,
but don't neglect Phoenix Dance if you're a little farther away from your
opponent and Blossom Blizzard, which you can use to combo off of a
Dragon Flame Romp.
--DEFENSE--
Not really Mai's strongest point, and probably one of her weakest, but you
can still make it a pretty good style to use. You'll want to try and use
Guard Cancels if you find yourself being pressured, and don't forget Sabaki,
if you can use them right. For Specials, Folding Fan Fandango is the best
you're going to get when it comes to attacking, since it's her only long
range move that she has. If the opponent gets too close, use Rising Dragon
Flamefest, Dragon Flame Romp to Heavenly Serpent's Tail Swing, Flying
Squirrel Furiante, or Solar Flash Dance to get them off of you. Blossom
Blizzard is what you want to aim for as your Super Special move, as it has
invincibility on startup, and it's her strongest Super Special to boot.
--MIX-UP--
This is a bit tricky to do with Mai, but she's actually decent at doing this
style. Stylish Moves 6 and 7 are great for mix-up strategies, and can be
mixed-up with a lot of moves, such as Deadly Ninja Bees, Super Deadly
Ninja Bees, Blossom Storm, Solar Flash Dance, Phoenix Dance, Dragon
Flame Romp, or Rising Dragon Flamefest. You can try to use Stylish Move
8 and chain that into either Flying Squirrel Furiante, Puny Plum Punt, or
Floating Feathers. Mammoth Windmill Drop is nice if the opponent is
trying to rush you and you don't want to risk using Flying Squirrel Furiante
or Puny Plum Punt. Red Crane Strut is also a nice way to trick the opponent
as well, especially if you mix that with Stylish Move 16 or 14. It also works
well when comboed into Blossom Storm or Solar Flash Dance. Find out
some strategies on your own and see what works for you though.
----------------------------------------------------------------------
XII. Other Stuff about Mai
This section is not like the Hardcore section, as it focuses only on this
game. This is mainly for quotes and dialogue that Mai says and has in
this game.
--Vs. Alba Meira--
*Alba bows down*
Alba: "Hello, Asian beauty!"
*Alba then gets in his fighting stance. Meanwhile, Mai is standing there
looking at Alba*
Mai: "Oh, you're kinda cute, but not like Andy!"
*Mai then gets in her fighting stance
--Vs. Bonne Jenet--
*Bonne Jenet is looking at Mai, then points at her*
Bonne Jenet: "Maybe it's me. But don't you thinik you've passed your
prime?"
*Mai crosses her arms insulted with an angry look on her face*
--Vs. Hanzo Hattori--
Mai appears out of nowhere, then Hanzo appears, and both stare at
each other*
Hanzo: "Youi...with your new-fangled ninja arts...let's see how well they
work."
*Mai continues to stare at Hanzo as he gets in his fighting stance*
Mai: "Mai Shiranui, master of the Shiranui Ways, has arrived!!"
*Mai then gets in her fighting stance*
--Vs. Lilly Kane--
*Lilly bows down politely, then looks at Mai*
Lilly: "Excuse me! I'd like to apoligize to you my brother giving you grief."
Mai: "....You're so cool but your brother is such a jerk."
--Vs. Nagase--
*Mai does her normal entrance*
*Nagase points at Mai*
Nagase: Sock it to me, Shiranui!
--Vs. Nightmare Geese--
*Mai looks around confused*
Mai: "Geese....is that you?.....It can't be!?!"
*Geese then turns around calmly*
--Vs. Ninon Beart--
*Ninon and Mai stare at each other*
Ninon: "Well, if you need to put a curse on someone, I can do it for you."
*Mai looks around confused*
--Vs. Terry Bogard--
*Mai and Terry are looking at each other. Mai waves her closed fan
at Terry*
Mai: "Hey, big boy! How ya doing?"
*Terry then shakes his head while looking at the ground, then looks back
up at Mai*
Terry: "And since when did I become your big brother?"
--Normal Entrance--
*Mai walks into the arena, camera focuses on her chest, then to her
face*
Mai: Come on, big boy!
*Mai winks as she says this, then gets in her fighting stance.
--Victory Pose #1--
*Mai tosses her fan over her head and catches it with her other hand and
stands straight up*
Mai: Yes! Japan's best! (In Japanese, this translates to "Yo! Nippon ichi!",
which is Mai's trademark)
--Victory Pose #2--
*Mai walks towards the camera, then leans over*
Mai: I'm sorry. Humor me!
--Provacation--
*Mai stands up, right hand on her hip, and waves her fan at her opponent*
Mai: Come on, loser!
(This is also another trademark of Mai's)
--Battle Only Voices--
-English Only-
"Windmill Waster!"
"Folding Fan!"
"Dragon Flame!"
"Dragon Tail!" (Only during Heavenly Serpent's Tail Swing)
"Deadly Ninja Bees!"
"Flying Squirrel!"
"Puny Plum Punt!"
"Burning Mai!" (Only in Solar Flash Dance)
"Super Deadly Ninja Bees!"
"Secret Shiranui Attack!" (Only in Phoenix Dance)
"Blossom Blizzard!"
"Ehhh!" (Only in Nocturnal Plover)
"Haaaaa!" (Only in Stylish Move 17 [last hit] and Blossom Storm)
"Ha!" (Only in Rising Dragon Flamefest)
"One! Two! Three! Four! Five! Finish!" (Only in Stylish Move 16)
"Are you ok?!" (Only in Stylish Moves 12 and )
"Ahhh!" (When hurt)
"Yip!" (When hurt or when Rolling from ground after falling)
"Annnndyyyyyy!" (When defeated)
"Oh...you're such a scamp!" (When defeated and goes to Continue screen)
"Yes! Japan's best!" (Victory)
"I'm sorry. Humor me!" (Victory)
"Come on, loser!" (Provacation)
-Story Mode-
-Before Luise Meyrink-
*Luise is walking into the arena as Mai is standing there waiting for her*
Mai: "You finally show up? For a rookie-you've got a lot of nerve, making
me wait so long."
Luise: "I'm sorry, what's the difference? Does it matter if you're a rookie
in this tournament?"
Luise: "What about you? Are you prepared to go on? Aren't you scared
of the opponents....who await you?"
Mai: "Am I prepared?"
Mai: "Don't know what I'm getting myself into? Is that what you're
saying? I'm pretty sure I'm ready, rookie."
*Luise shakes her head*
Luise: "...warning you JUST may not be enough."
Luise: "You should lose to me here. It's for your own good."
*Luise then gets in her fighting stance. Mai gets in her fighting stance*
Mai: "Funny! Maybe you should take your own advice!"
-After Luise Meyrink-
*Mai looks down at Luise*
Mai: "Well, this is it. Good luck there, rookie!"
*Luise looks up at Mai*
Luise: "This is my final warning. If you value your life, you must leave
immediately."
Mai: "I don't understand....why the hell are you saying that?"
*Mai starts to walk away, then looks back at Luise*
Mai: "A ninja who fears death is not a ninja. You just don't get it, do you?"
*Mai then winks and walks on to her final battle*
-Before Jivatma-
*Mai looks around at her surroundings*
Mai: "I was expecting something more....it seems too quiet. Is this really
the finals?"
Voice: "That's right. This is the final stage. And your battle is about to end
here."
*Mai stares as Jivatma comes walking towards her from behind a pillar*
Mai: "You're my...."
Jivatma: "Uh-huh. Along with being your opponent., I'm also this little
shindig's sponsor. It's very nice to make your acquaintance."
*Jivatma then bows*
Jivatma: "I'm Jivatma, leader of Kusiel."
Mai: "Kusiel...? What is that?"
Jivatma: "The secret syndicate Addes rules this planet's underworld. Me?
I'm just one of the pencil-pushers that works there."
Mai: "Hmm...I see."
Mai: "I think I get what Luise Meyrink was trying to tell me."
Jivatma: "What is it that you think you get?"
Mai: "That you are nothing but evil scum. Why go to all this trouble?"
Jivatma: "Simply put to gather the most powerful of specimens on this
and let's leave it at that."
Jivatma: "Of course, regardless of your appearance, we are only
concerned with the strength and abilities of your physcial form."
Mai: "Whoa! That's a little bold, considering we just met. But regardless
you're definently not my type."
*Mai then points her fan at Jivatma*
-After Jivatma-
*Mai looks down at Jivatma*
Mai: "Man, you're pathetic, aren't you Mr. Sponsor?"
*Jivatma laughs*
Jivatma: "I acknowledge your strength. Today, defeat is mine."
Mai: "You said today? Do you really think there'll be a second time?
Are you serious?"
Jivatma: "Hmph, one day, the truth will horrify you. We are immortal."
*Jivatma teleports. Mai looks confused at where Jivatma was at*
Mai: "He disappeared! No way!"
*The building starts to collapse, and Mai looks around confused*
Mai: "Oh no!! You can't be serious! Where's my prize money?!"
*Mai then runs out of the building*
-Ending-
*Mai is on the ground, looking at the ruins of the final stage*
Mai: "Aww..with the prize money, I thought Andy and I could have a cozy
vacation together...."
Mai: "Hey, but where is Andy anyways. I know he needs time alone,
but at times like this, he could at least come and support me. Why isn't
he here?"
Mai: "..The more I think about, the more it pisses me off...! I'm starting to
think this is all Andy's fault!"
Mai: "Argh...this is crazy! I can't believe this guy vanished! Not only
that, no prize money! This is Andy's fault!!"
*Mai stomps the ground and tosses her fan to the ground in anger*
Mai: "I'm officially pissed! I'll make that next time, both Andy and I enter
the KOF tournament together!"
Mai: "That's it. I'm just going to bitch and moan until he agrees."
*Mai walks off, and Terry walks out from behind the statue and whistles*
Terry: "Man, chicks sure are scary, I'm tellin; ya!"
*Terry picks up the fan that Mai threw to the ground and watches Mai
walk away"
Terry: "I understand Andy being concerned and all, but I didn't even have
to check up on her."
*Terry then looks up at the sky*
Terry: "She's not the kind of chick who's happy being protected by a man.
You're gonna have a hard time, Andy."
----------------------------------------------------------------------
----FOR THE HARDCORE MAI FANS!---
This section is here just for those who want to know everything about Mai.
Do note, however, that I'm still missing some data. If you would like to
contribute any data to this section, feel free to email me at one of my emails
listed at the beginning of this FAQ, or you can AIM me at AnkokuRyu.
----------------------------------------------------------------------
I. Mai's Appearance
Brown eyes and reddish brown hair, tied back in a long ponytail (reaches to
about to the middle of her back) by an ornamental hairpin, and has a slim
figure (though a very busty chest area, which can be seen quite easily due
to her having her dress open). Wears a traditional Shiranui-style outfit, which
is red with white trimming (wears her blouse open, and the area around her
arms are wide open as well), and also wears a white kimono-obi, which has
one long "tail" with a big red ball attached close to the end of them.
The white trimming around her sleeves (which appear to be rope in a way)
also wrap around her back as well). Wears tabi socks with what appears to
be like ropes around her feet, and wears short gloves. Always carries a
fan with her, but whenever she uses Folding Fan Fandango (Kachou Sen),
she pulls another fan out of her blouse. Has not changed this outfit in any
of her incarnations, nor her appearance, though in Maximum Impact and
in King of Fighters 2006, Mai has an alternate outfit.
-Alternate Outfit (King of Fighters: Maximum Impact and 2006 only)
Same bodily features, except her hair is now short and cut. Wears a black
outfit (blouse is still worn open) and black short shorts. Still wears the
same gloves and tabi socks. Wears a red scarf around her neck.
----------------------------------------------------------------------
II. Mai's Game Appearances
Mai has appeared in all of the following games:
Fatal Fury 2 (debut)
Fatal Fury 3
Real Bout Fatal Fury
Real Bout Fatal Fury 2
Real Bout Fatal Fury Special
Fatal Fury Wild Ambition
Fatal Fury Special
Fatal Fury: First Contact
Real Bout Garou Densetsu
King of Fighters '94
King of Fighters '94 Re-Bout
King of Fighters '95
King of Fighters '96
King of Fighters '96 Neo-Geo Collection
King of Fighters '97
King of Fighters '98
King of Fighters '98: The Slugfest
King of Fighters '98 Ultimate Match
King of Fighters '99
King of Fighters: Dream Match 1999
King of Fighters '99: Evolution
King of Fighters 2000
King of Fighters '01
King of Fighters '02
King of Fighters '03
King of Fighters XI
King of Fighters XII (Must unlock first to use)
King of Fighters 2006
King of Fighters NEST Collection
King of Fighters Orochi Collection
King of Fighters Best Collection
King of Fighters: Maximum Impact
King of Fighters: Maximum Impact-Maniax
King of Fighters: Maximum Impact 360
King of Fighters: NeoWave
King of Fighters Strikers
King of Fighters EX: Neo Blood
King of Fighters EX2: Howling Blood
King of Fighters M2
King of Fighters Extreme
King of Fighters R-1
King of Fighters R-2
King of Fighters Volleyball
Capcom Vs. SNK
Capcom Vs. SNK EO
Capcom Vs. SNK 2
SNK Vs. Capcom: Match of the Millennium
SVC Chaos: SNK Vs Capcom
SNK Gals' Fighters
Neo-Geo Battle Coliseum
Capcom Vs. SNK Card Fighters
SNK Vs. Capcom Card Fighters
SNK Vs. Capcom Card Fighters Clash DS
Mai makes cameo appearances in the following games:
King of Fighters: Battle de Paradise
King of Fighters: Kyo
Samurai Showdown (in Haohmaru's ending)
Mai appears in the following anime:
King of Fighters: Another Day
Fatal Fury: The Motion Picture
Fatal Fury:
Fatal Fury 2: The New Battle
Mai appears in the following mangas:
SVC Chaos
King of Fighters 2003