They're throwing a lot of balls up in the air and it remains to be seen if they can catch them all when they fall.

Its crazy that there haven't been more space sims to date and also that this type of game hasn't evolved much at all as a result; so I think maybe this game is trying to do too much in its attempt to revive the 90s.

The worst part about Star Citizen is that we're probably not ever going to be able to create the space tech that the game glamorizes because everyone will be content with just doing it in a video game.

With each new feature they announce I fear this inches closer toward the situation of the game being either game of the decade, or disappointment of the decade. I have a hard time seeing it falling into a middle ground. That said, if it delivers on all of these promises in a meaningful way I'll be all over this.

I hope they polish the dogfighting module to a mirror sheen before releasing it as I imagine a lot of people will make hasty judgement on the entire game's quality based on it (Even though it'll be an early alpha that represents just one of the many activities the final game will offer).