Language Choices

From World of Charun

Languages are important in many ways. They are a way of communication between player characters that adds to the atmosphere of the world, as well as a necessity at times to understand written lore, parlay with NPCs or understand what is being said by your captors.

If you are interested in reading about the languages in depth and their development through the Ages, visit the Languages page.

Contents

Description

Player characters begin the game with a varying number of languages, all depending on their culture and intelligence.

All characters get the Common language for free, along with a cultural language - given that such one exists and possible languages associated with their class.

A character may also choose secondary (extra) languages from a list at character creation if his Intelligence score permits it. This list varies depending on the origin of the character.

A player character can learn a number of languages equal to his Intelligence bonus +1. Automaticly given languages, such as Common , or a possible cultural language, are not counted to this number. Neither are languages gained through class, such as the arcane tongue for mages, animal for druids and so on. In other words, an elven druid with INT 14 (+2) would begin the game with Common, Elven and Animal, with a choice of picking up to three additional languages from the secondary list. Languages not picked at start are learned in game through RP and DM interaction. This can be a good option if one wishes to learn a specific language not listed as a secondary choice for the race/culture in question.

The table below details the number of Secondary (extra) languages a character can learn, besides those given to him at start.

Technicalities

The language system is made possible through the DMFI feature. A button in a toolbar launches a list from where you can choose which one of the languages known by your character will be used. The sentence is then typed and it will either appear as gibberish (to those unfamiliar with the tongue) or crystal clear (to those familiar with the tongue).

Learning Languages Later On

A character can learn any language later on in game, given that he has free language slots left. It is deemed that a character who is subjected to a language in one form or another can choose to start learning it. It can be from a fellow associate, or through dwelling in a certain region.

The time it takes to learn a tongue well enough to communicate fully with it depends on one's Intelligence. The basic period is one ingame year, which equals three real life months. The period doesn't have to be consecutive. One's INT modifier x 2 is either subjected or added to the one year ingame period in the form of months.

The table below details the period in ingame months, alternatively real life weeks, that it takes to learn a language based on one's intelligence.

Worldly Languages

Common: Given to Everybody. A language originating from the Three Isles, used to communicate between cultures across Charun.

Ancient Narghalan: Given to Clerics of Brunir and Paladins, 2nd choice for Sanctians. Spoken by the men of Narghal during the Second Age. It is not used today, except in religious Brunite ceremonies.

Aduin'litun: Given to all arcane spellcasters and priests of Zurkan. 2nd choice for MubulukiAduin'litun (aduin-li-tun) is elven and it means "Song of the Arcane Universe". It is the language used in arcane spellcasting, and the tongue that needs to be understod in order to identify the various forces and powers that are fetched from the Far Realms. The legend claims that the language actually originates from the Far Realms, and it was when the elves learned it that they could understand and master arcane spellcasting. Aduin'litun is also the language used by the clergy of Zurkan, God of Magic, in their ceremonies.

Animal: Given to all druidsA simple way of communicating with animals, mostly mammals, through bodylanguage, eye-contact and sounds.

Akilo: Given to Desert People, 2nd choice for Bulidorn, MubulukiThe language of the Desert People.

AquanA form of common used by aquatic races.

Arinthian: 2nd choice for SunulSpoken in Arinthia since the beginning of the Third Age.

Cant: Given to Rogues, 2nd choice for SmokeyA discreet way of communication between those not wanting attention.

Clandur: Given to Clandur, 2nd choice for Nurun, Northman, Eiothar and Giron.The language of the Clandur.

Dazaki: Given to Dazak, 2nd choice for Niemathar, Halfling, Kurashi, Journeyman.Also known as Mountain Speak, used by the Dazaki tribes. It orginiates from Necharami (Kurashami) and Narghalan (Southern Narghalan).

Dhuska: Given to Journeyman.The secret language of the Journeymen.

DraconicSpoken by dragons, as well as the Morothi of Mogaroth.

Dwarf: Given to all dwarvesThe traditional dwarven language, today spoken in three different dialects.

Elven: Given to all elves, 2nd choice for Halfling, DazakSpoken by the Eiothar, Niemathar and Uluthar.

Fieldish: Given to Halfling, 2nd choice for Dazak, Niemathar, Islander.The old language of the halflings.