I thought he was in low risk 2, which was for all players who got hgiher than 1.05 in the power thing.

If you remove Mark Anderson and Dontay Moch, since neither of them have played in a 3-4, Then the only two in that category who have not been to a Pro Bowl are Barwin and Houston. Remarkable considering Barwin was arguably deserving of the honor last season._________________

wgbeethree wrote:

In all fairness it is kind of rude to just lay injured at their feet while the Lions defensive players are trying to hold a completely unrelated dance party.

Didn't Waldo say in his study that the 3-cone didn't seem to be relevant in the Low Risk 2 group? What makes guys in that group successful is their power numbers. If they can force their blockers to overset for their bull rush, they can get to the QB even if they don't have the agility or twitch to do an elite speed rush.

The question with Perry is whether Greene will get him to use his natural power to become a bull rusher. Perry never leveraged his bull rush ability much in college. Even when he got a good initial punch on the blocker, he'd tend to avoid pushing through him and instead try to go around him.

If Greene can convince Perry to rely on his bull rush and use the other stuff merely as counters, he could be something special. If Perry insists on trying to be Clay Matthews against NFL OTs, he'll likely wind up being Vernon Gholston instead._________________

Explosive power is a general measure of the amount of force the player can generate coming out of their stance.

The 10, 40, and agility measures come from graphing the drill vs. mass for all players, and finding the equation of best fit linear trendline of the data. It is a grade vs. the average of the drill for a given player mass.

Twitch something that I came up with similar to the fairly well known 40 time minus the shuttle time, that uses a 10 yd split instead of the 40. Since it is a 20 yd vs. 20 yd comparison, guys that can change directions fast will have a lower number, and they will appear sudden on tape. The bit at the end is a modifier that rewards fast guys and penalizes slow guys as it is meant to approximate how sudden a player looks with their movements. Lower is better.

A lot of nice work. A couple of things though. I was looking to use this on some newer drafted guy and what not so I got some weird numbers and had to look closer at your charts to realize units are mixed in these formula. It might be nice to show them. for example in the explosive power the vertical is in inches, broad jump is in feet, height is also feet. The twitch formula can be simplfied. You are subtracting two 10 yard splits then later you are subtracting 1.6 which already has a 10 yard split subtracted. That is the same as adding a 10 yard split which then means two 10 yards splits will cancel each other out leaving one split to be subtracted.

Explosive power is a general measure of the amount of force the player can generate coming out of their stance.

The 10, 40, and agility measures come from graphing the drill vs. mass for all players, and finding the equation of best fit linear trendline of the data. It is a grade vs. the average of the drill for a given player mass.

Twitch something that I came up with similar to the fairly well known 40 time minus the shuttle time, that uses a 10 yd split instead of the 40. Since it is a 20 yd vs. 20 yd comparison, guys that can change directions fast will have a lower number, and they will appear sudden on tape. The bit at the end is a modifier that rewards fast guys and penalizes slow guys as it is meant to approximate how sudden a player looks with their movements. Lower is better.

A lot of nice work. A couple of things though. I was looking to use this on some newer drafted guy and what not so I got some weird numbers and had to look closer at your charts to realize units are mixed in these formula. It might be nice to show them. for example in the explosive power the vertical is in inches, broad jump is in feet, height is also feet. The twitch formula can be simplfied. You are subtracting two 10 yard splits then later you are subtracting 1.6 which already has a 10 yard split subtracted. That is the same as adding a 10 yard split which then means two 10 yards splits will cancel each other out leaving one split to be subtracted.