The end of a level must be one of those half-tubes with a platform, right? Why not set a regular platform to be an exit?

And one thing we really need: Testing a level from a specific point. Select a platform to start from, set your speed with up and down, and press the jump key to begin. It will restart from that point and speed with every respawn. Would make testing LOADS easier for those of us who have less skill than we would like to admit...

_________________I apologize in advance for anything in the above post that may have caused profuse bleeding from the eyes and/or ears. Do not worry, that is normal.

Just one thought before answering:this is a skyroads remake and I think tasty static (which I adore btw) turns too much from it, so I'm not going to insert all those features that tasty static has but skyroads doesn't.Also, I would have liked to place objects everywhere, but due to the tilebased engine moving the game, this is not possible... sorry about that but, again, this feature is not in skyroads...

The charge tile: I never liked it in skyroads and that's why I left it out, but I think it's not difficult to implement, it's possible I will insert it...

and yes, starting from a certain point at a certain speed would be really great, I'll see what I can do about it!

What if doodle jump had a level editor? you could pick the theme, the monsters, the platform type, and a "repeat area."If you would like a level editor try to tell limasky by posting it in reviews, or by contacting them.