The Blogging for GMs project has ended, with 19 posts by 10 different RPG bloggers, and 9 additional posts from me, for a total of 28 posts. A wide range of topics of interest to GMs were covered — you can check out the Blogging for GMs Project category to view all of the posts that were...

Today is the last day of the Blogging for GMs project, day 31! I received two entries over the weekend:  Jonas Karlsson contributed God Proposes, Man Disposes.  Frank Filz wrote An example of prep for Cold Iron. Both Jonas and Frank have written posts for the Blogging for GMs project...

Every year at GenCon, I try to make it a point to play in at least one LARP (Live Action Role-Playing game). The main reason, of course, is that LARPs can be a lot of fun — and since they’re production-intensive, I don’t tend to get too many chances to play them. LARPing is also...

This past Saturday, I ended my Airship Privateers campaign for good. This is never a decision I make lightly, but it’s also not a decision I’m afraid to make once I’m sure it’s the right course. I knew it was the right thing to do when it hit me that I’d rather rake...

The Blogging for GMs project is in its final week, and we’ve got 3 posts for day 25:  Frank Filz contributed Game Master Characters.  Arref Mak posted Amber: high school age startup.  Brannon Hollingsworth has started a new series of posts, with GM Inspiration, Week 1. This...

In a comment over on Deep in the Game, Tony Dowler suggests handicapping skilled players in gamist RPGs as a way to account for varying skill levels. Here’s the heart of it: I’m learning to play Go. The guy who’s teaching me is way better than I am. Yet we have fun games because...

The Blogging for GMs project is on day 21 — there are only 10 days left for you to contribute! Here’s today’s entry:  Frank Filz has posted an essay entitled Frustration with non-combat abilities in a gamist combat RPG. In addition to being a regular commenter here on TT,...

When you’re running a game for adults, how far is too far when it comes to subject matter? Many games take an implicit stance on this issue by simply not including rules or references to “adult” topics, but some take an explicit stance on one end of the spectrum or the other....

It’s day 20 of the Blogging for GMs project — here’s today’s post:  Cayzle has contributed Torture in role play games. Cayzle’s post is actually from a few days ago, and we must have crossed wires somewhere — I only just learned about it, in the comments...

Halloween is coming up (along with the end of the Blogging for GMs project, currently on day 18), so this seems like a good time to offer up 5 tips on creating ambience for your game. Along with where you play, the nature of your surroundings can — however subtly — have a lot of impact...

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