Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

After over a year of various Featured Game Modes, we get a real
treat - a mode with new minions and items! There's a new currency
and the minions are upgradeable, which surely reminds of Heroes
of the Storm.

Here's the topic for discussion:

Are the new minions really going to be the center of the
gameplay, or are most of the players going to ignore them?

It's a set of custom patch notes that are meant to enhance
and/or fix the problems with itemization in LoL. Previous episodes
were a hit or miss, sometimes correctly predicting items
implemented by Riot (, , ), sometimes being far off (...almost
everything else).

What is the scope of the overhaul?

Pretty much everything. The idea is to increase diversity in
item builds by rebalancing the current items, possibly introducing
few new ones when necessary. Keep in mind while assessing this part
of the project that more or less all item categories will be
affected, so this is far from over.

Why?

TL;DR here would be: To have more than top 3-5 champion picks
for every role in LCS with cookie-cutter builds. Item builds
sho…

It's a set of custom patch notes that are meant to enhance
and/or fix the problems with itemization in LoL. Previous episodes
were a hit or miss, sometimes correctly predicting items
implemented by Riot (, , ), sometimes being far off (...almost
everything else).

What is the scope of the overhaul?

Pretty much everything. The idea is to increase diversity in
item builds by rebalancing the current items, possibly introducing
few new ones when necessary. Keep in mind while assessing this part
of the project that more or less all item categories will be
affected, so this is far from over.

Why?

TL;DR here would be: To have more than top 3-5 champion picks
for every role in LCS with cookie-cutter builds. Item builds
sho…

It's a set of custom patch notes that are meant to enhance
and/or fix the problems with itemization in LoL. Previous episodes
were a hit or miss, sometimes correctly predicting items
implemented by Riot (, , ), sometimes being far off (...almost
everything else).

What is the scope of the overhaul?

Pretty much everything. The idea is to increase diversity in
item builds by rebalancing the current items, possibly introducing
few new ones when necessary. Keep in mind while assessing this part
of the project that more or less all item categories will be
affected, so this is far from over.

Why?

TL;DR here would be: To have more than top 3-5 champion picks
for every role in LCS with cookie-cutter builds. Item builds
sho…

It's a set of custom patch notes that are meant to enhance
and/or fix the problems with itemization in LoL. Previous episodes
were a hit or miss, sometimes correctly predicting items
implemented by Riot (, , ), sometimes being far off (...almost
everything else).

What is the scope of the overhaul?

Pretty much everything. The idea is to increase diversity in
item builds by rebalancing the current items, possibly introducing
few new ones when necessary. Keep in mind while assessing this part
of the project that more or less all item categories will be
affected, so this is far from over.

Why?

TL;DR here would be: To have more than top 3-5 champion picks
for every role in LCS with cookie-cutter builds. Item builds
sho…