Version 0.3.7: 2017-08-11
(9e016de1)

Version 0.3.8: 2017-08-15
(7a1be058)

Version 0.3.9: 2017-08-17
(748b7d1f)

Version 0.3.10: 2017-09-01
(781fe448)

Version 0.3.11: 2017-09-15
(6973a502)

Version 0.3.12: 2017-09-19
(6ace9327)

Version 0.3.13: 2017-09-21
(946d56cf)

Important features

Added the "Daily run" mode! Same level & loots for everyone, changing every day. You can try as many times as you want to rank up: only your best score is kept in the leaderboard.

A new ability is available at the Collector booth. It allows you to sell items lying on the ground and you don't want! Just long-press the "pick-up" button of your controller when in front of a useless item. It will be destroyed and turned into gold. This ability works on most weapons, active skills, talismans and food items.

Community suggestion
Gold keeping has been completely rebalanced. Instead of "keep X% of your gold upon death", the new upgrade now allows you to "keep at max X gold upon death". It goes from keeping 3k gold up to 15k gold.

Added new achievements !

Speed combo: if you kill enemies quickly enough, you will be granted a temporary run speed boost. Keep killing enemies to maintain this advantage!

Many many minor ergonomic changes have been made to the hero movements to make your undead life easier (see below for more details). We fixed and adjusted many small things like: ladder transition speed, jump through thin platforms, hard to "grab" platforms etc.

Daily Run : Your score will be saved even if time reach 0 or you're dead, but you'll miss the points on the Boss !
Version 0.3.5

Added the Items Altar : there is 2 items, but you can choose only one!
Version 0.3.6

Added a door in the Prisoners' Cells which lead to the DailyRun.
Version 0.3.6

Daily Run: We removed the doors and keys mechanics. More exploration!
Version 0.3.7

Added 2 new weapon blueprints and 1 new active skill blueprint as rewards for Daily Runs you complete (that is killing the boss). You can only get rewards once a day. The first reward is given on the first time you beat the Daily Run, the second one the fifth time and the last one the when you beat your tenth Daily Run.
Version 0.3.9

Daily Run: Some items are now forbidden. You need to unlock them in the normal mode to use them in Daily Run mode.
Important note: we have plans to give you ways to "re-lock" items you have unlocked but don't want to see in normal mode, but it won't come before Update 4. Also, we'll also make sure that insanely rare drops are not a thing in Dead Cells: this drop system balance will also make it to the Update 4.
Version 0.3.9

Community suggestion
If you have unlocked one of the 3 "Random weapon" upgrades, you will now be able to find the good' old rusty start weapons hidden somewhere inside the flask room. Just in case you need them for, like, an achievement.
Version 0.3.10

Balancing

Community suggestion
It's now a little "harder" to grab ladders on-the-fly when playing with the sticks on a gamepad. This means that you need to move your stick further to UP or DOWN to grab a ladders, so it's not possible anymore to grab a ladder using LEFT+UP for example. This should reduce accidental ladder grabs during combats.

You should find precious gems a little more often on mobs.

The dive attack should now allow you to jump through thin platforms in relevant situations. Before this change, you may have sometime "missed" your dive attack when you tried to use it and jump through a thin platform at the same time (resulting in a very short dive attack on the spot).

Fixed some situations where it was "difficult" to jump through a thin platform using double jumps.

Add some anticipation for the Watcher "bullet hell" attack

Community suggestion
Repeater Crossbow is now an automatic weapon: you can keep your attack key pressed to shoot arrows. Its charge time is also twice faster and its damage have been balanced.
Version 0.3.2

The Mechanical Spider grenade damage have been reduced.
Version 0.3.2

The way the hero life scales has been slightly changed (you get +48% extra life each time you pick +1 LIFE, instead of +41%).
Version 0.3.2

We have rework the daily run mode. It's more focus on points and optimisation of your path to get the most of them!
- You can found score multiplier!
- There is no longer time score, but you need to clear the level before the end of the timer, now!
- You can found Epic Scroll, which will improve your 3 stats!
- The run ends when you defeat the boss!
Version 0.3.3

Daily Run : You don't need to find the lever which opened the force field to access the boss because... there is no longer force field!
Version 0.3.6

Daily Run : Now you have to beat the boss to win the Victory extra points.
Version 0.3.6

DailyRun : Easier in a way... We want you to focused on doing the best score, and no necessarily try to survive!
Version 0.3.6

The crusher active skill blueprint is now a Common drop, and not a Rare one anymore.
Version 0.3.10

Level design

Enemies should no longer start in toxic in sewers (they can still fall it though)

Added many new variations to Promenade level design

We removed tons of useless ladders from the game (ie. ladders leading to platforms you could easily jump on). Note this should also reduce a lot issues like "accidentally grabbing ladders while trying to avoid this two gren.. omg omg NO NO NOOOO fuuuuuuuuuuuuu*"

Added new variations to Sewers level design

Added new variations for rooms that require Vine or Rub-rub runes

Changed the design of the large crypt in the Graveyard

Fixed multiple impossible layouts in Sewers
Version 0.3.2

Graphics & UI

Added an option (in Misc settings) to automatically cancel your dodge before falling from a platform. This won't trigger if you start your roll when you're close from the cliff.

Updated the collector exit door

Added extra particles to some heavy weapons, 'cause they are heavy you know

New skin for the grenadier (ennemy and bombs)

The Vine ladder is now more visible and readable

The mini-shop has been updated and Guillain, a new NPC, has been added

The level name will no longer display on Title Screen

Community suggestion
Key mapping for next/previous is now configurable

New skin for the Runner ennemy

Community suggestion
Added option for fullscreen mode (fullscreen or borderless)
Version 0.3.2

Updated "Gold recovery" upgrade icons
Version 0.3.2

Update "Recycling" upgrade icons
Version 0.3.2

Added the seed to the large Map view (it will be useful to us when you screenshot impossible or problematic levels)
Version 0.3.2