The mod XET is singleplayer and takes you on the roll of XET member Bill Freeman. XET is supposed to be the survey team mentioned late in the game and in parts of Blue-Shift. You will visit new parts of Black Mesa and old parts of it; you will, of course, also visit Xen. It will have new monsters, new weapons, and new maps.

Story:

Hmmmm... It wasn't always like this, humans building colonies on Xen, at first it was a lot different...

It all started with the top secret government facility called Black Mesa. Those scientists then stumbled upon teleportation technology and sadly, discovered Xen.

At first it all went well with the founding of the Xen Exploration Team, or XET as we know it as, but after awhile the team got a little overconfident and then started to gather specimens a little to close to the alien borders.

They say that during the invasion of Earth, all of the XET members were killed in the chaos. I, Bill Freeman, former XET member and colonist of Xen was only one of a few survivors, this is my story...

About the Demo:

The demo will contain only the first two chapters from XET, WELCOME TO XET and FIRST ENCOUNTERS. Unlike a few mod demos, it will contain the first few maps of XET, so when the Full version comes out, you'll already know what will happen at the beggining...

Because of things out of my control, XET has died and all production has stopped. This is a huge disappointment for me personally because I spent about 2 years working on it, however I did learn a lot about many aspects of game development. This entire experience has been fun and rewarding, good luck to the other promising mods out there.

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Wow, I must admit that I'm quite surprised that there is still interest in this mod, means I did something right during development. Since the death of XET I did a quick stint working with the RPG Maker series; in the end real life caught up to me and I had to get ready for college and so on. I'm now serving in the US Air Force and I have been out of the development scene for a good three or four years now.

For those of you wanting to revive the mod, you have my full support. However, do realize that all maps, code, and resources were lost many years ago when the mod died due to hardware problems. The crash was a real shame since every enemy that is listed as being featured in the mod was fully functional and, for the most part, bug free. I could point any would-be coder on a revival project in the right direction, should adding in these enemies be any sort of priority. Do realize that XET used the Spirit of Half-Life to take advantage of all the great stuff that was created by the community, that alone would explain a few things in the demo.

Well, it's been interesting watching the feedback here, and getting the occasional message from y'all through AIM, MSN, Gmail, and even Cardomain.com; again, if you're going to go with a revival project, feel free to throw a message my way.