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Credits and Friend Vouchers FAQ

Copyright 2007 by Shade Tail. All rights reserved. This file may not bereproduced either in part or in whole by any other entity without expresspermission of Shade Tail. But if you send me a request, I'll usually be quitereasonable about it. All trademarked and copyrighted items in this FAQ are theproperty of the respective trademark and copyright owners. Any questions orsuggestions about this FAQ should be emailed to:

shadetail(dot)us(at)gmail(dot)com

Do **NOT** email me asking to trade Friend Vouchers. I do all my tradingarrangements on various Metroid message boards.

Do **NOT** email me asking for game help on Metroid Prime 3. Yes I have beatenit, but I am not writing a game walkthrough, only a Credits and Friend VouchersFAQ.

Please **DO** email me if you know of a Credit or Voucher that has not beenincluded in this FAQ, or if you have spotted a mistake that needs correcting.If sending me info about a new Credit or Voucher, please include as much detailas possible, such as the map room (if applicable) and exactly what needs to bedone. For example, "that room in Bryyo with the four doors" isn't good enough."Gel Refinery Site in Bryyo Fire" is the kind of detail I would need. If Ican confirm for myself that your Credit or Voucher does exist, I'll put it intothe FAQ and give you a hat-tip in the thank you section below.

The following sites have permission to post this file:

gamefaqs.comgamerevolution.com

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Thanks to gamefaqs user AntiSocial for helping me find out what happens whenyou choose to *not* convert a received Friend Voucher into a Friend Credit.

Thanks to other gamefaqs users too numerous to remember for posting methods onfinding Friend Vouchers and the gold Boss Credits.

Thanks to gamefaqs user MindGazer for a complete logbook scan list. I haveconfirmed it all during my game play, so everything that is in this FAQ is myown work. But I would not have found it all without MindGazer's efforts.

Particular thanks to gamefaqs user fightnightM for a very detailed strategy onhow to obtain the 'All Troopers Survived' golden Boss Credit during the escortmission on Pirate Homeworld. In fact, it is so long and has so much info, Igave it its own section in the Boss Credits chapter.

Numerous thanks to gamefaqs user cyberpik for emailing me on how to find the'Armored Pirate' enemy.

People who get thanks for sending me corrections:

Purple Penguin (correction on a Red Phaazoid location)spacepirate404 (correction on the Shield Pirate Militia scan)CK52 (correction on the Skritter scan)

It should be needless to say, but just in case: This FAQ has massive spoilersfor Metroid Prime 3: Corruption. If you have not yet beaten the game on yourown, then you read this at your own risk.

Unlike the last two games of the trilogy, in Metroid Prime 3 (MP:C from now on)you do not automatically unlock extras like the Image Galleries when you reachcertain goals or percentages. Instead, you receive special credits forspecific achievements, and you spend these credits on unlocking the extras.There are four kinds of credits:

Credits are round symbols with the stylized "S" that has been the symbol ofMetroid games since at least Super Metroid for the SNES. Friend Vouchers aregray rectangles with the Metroid symbol on the left and a stripe of green onthe right.

Any Credits, Vouchers, and scans you get during a play-through will carry overto the next play-through. If, at the end of the game, you save as it suggestsyou do, you do not lose any of the Credits, Vouchers, or scans you earned. Youcan then start another play-through without having to get it all a second time.This also means that once you find any particular Credit or Voucher in one playthrough, you can not find that particular Credit or Voucher again on futureplay-throughs.

In the course of the game, you receive Friend Vouchers by performing certainspecial actions. This usually means doing something normal in an unusual orflashy way. You can trade Friend Vouchers with other MP:C players over yourbroadband connection. Whenever you recieve a Friend Voucher from anotherplayer, you can turn that Voucher into a green Friend Credit.

The list of known Vouchers can be found below. But first, I will describe howto actually share Friend Vouchers with other MP:C players.

------------------------a: How to Trade Friend Vouchers------------------------

This became a big issue very quickly after MP:C's debut. You should have seenthe message boards, with people posting requests to trade and pleas for help indoing it. I've traded Vouchers with several people, so here is the benefit ofmy experience.

I will start with a very quick check list, then go into detail.

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** Quick Checklist

When two people wish to trade Friend Vouchers with each other, both must do thefollowing three things:

1. Turn on WiiConnect24 in the Wii System Settings.

2. Register your friend in your Address Book in the Message Board.

3. In MP:C, go to the 'Extras' menu, click 'Configure WiiConnect24' and select'Yes'.

You only need to do #1 and #3 the very first time you trade Vouchers. Once youhave activated WiiConnect24 and configured it in MP:C, you do not need to dothat again. From then on, when you find a new friend to trade with, you onlyneed to do #2.

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** Detail:

Step 1: In 'System Settings' in the 'Wii Options' menu (the 'Wii' button at thebottom-left corner of the channel screen), make sure WiiConnect24 is *on*. Itneeds to be on so that your Wii can use your broadband to talk to other Wii's.If WiiConnect24 is off, you can't trade Friend Vouchers!

Also, make sure your broadband adapter or wireless router is properlyconfigured so that your Wii can talk to it. View the instruction material thatcame with your adapter or router for help with that.

Step 2: You and the person you want to trade with must each register the otheron your friends list. This is done in the Message Board, which is accessedwith the envelope button in the bottom-right corner of the channel screen. Toregister a friend on your list, open the Message Board and click the 'CreateMessage' button at the bottom-left of the screen (the paper-and-pencil icon,not the calendar icon). This opens the message screen. Click the AddressBook, which is on the right side of the message screen. The front page of theAddress Book has your Wii number on it. Copy that down and give it to yourfriend. Have your friend give you his/her Wii number.

When you've exchanged Wii numbers, click on the 'Register' button in thebottom-right corner of the screen. This brings up two new icons: the 'Wii'icon and the 'Others' icon. Click on 'Wii', and in the next window, click onthe words 'Enter a Wii Number'. On the next screen, enter your friend's Wiinumber. Make sure you enter it exactly correct. Then click OK. On the nextscreen, you're prompted to enter a nickname for your friend. Do so. Thenyou'll be prompted to add a Mii to your friend's entry. This is optional; youcan leave it blank. Click ok one last time, and the entry will be added toyour Address Book.

Do this for your friend, and have your friend do the same for you. You mustregister, and be registered with, your friend before you can trade FriendVouchers. You can tell whether or not this has been done because, in youraddress book, the nickname of friends with whom you have mutually registeredare black. If you have registered them on your list but they have notregistered you on theirs, their nickname will be gray instead of black. Theirname must be black rather than gray before you can trade Friend Vouchers withthem.

Step 3: Open MP:C. Select your save file and go to the 'Extras' menu. Clickon 'Configure WiiConnect24'. It asks you if you want to share your MP:C infowith people on your friends list. Click 'Yes' and then 'Confirm'. You andyour friend must both do this. After you have toggled this option, you arereturned to the 'Extras' menu. Click on 'Friend Vouchers'. This brings up amenu with all of your friends with whom you are mutually registered. Ifsomeone is gray on your friends list, then they will not even show up on MP:C's'Friend Vouchers' roster. If someone does show up on the 'Friend Vouchers'roster, their name must be black before you can trade with them. If their nameshows up on the 'Friend Vouchers' roster but is gray, then they may have notyet toggled the option in 'Configure WiiConnect24' on the 'Extras' menu. Makesure they do that before you try to trade with them.

When someone's name is black on the 'Friend Vouchers' roster, then you canshare Friend Vouchers with them. Click on their name and you will be promptedwhether or not you want to send them one. If you toggle 'Yes' and 'Confirm',you will have sent them a Friend Voucher. You need to do this once for eachFriend Voucher you are sending them. So, for example, if you are sending yournew friend four Vouchers, you need to click their name and confirm four times.

Whenever someone sends you a Friend Voucher, you are notified as soon as youopen your MP:C save file. You can turn some or all Vouchers sent to you intogreen Friend Credits. Any Vouchers sent to you which you do not convert intoFriend Credits remain in memory, and you are prompted to convert them each timeyou open your save file. Any save file can claim a Voucher and turn it into aFriend Credit, so make sure you open the save file to which you want to givethe Friend Credit.

Tip: Be patient while doing the registration and configure process. Sometimesit takes a while for people on your friend list or Voucher roster to changefrom gray to black. *DO NOT* try to send Vouchers to someone whose name isstill grayed out. They might get through, but they also might get lost andwasted.

Tip: From now on, when you meet someone new with whom you want to trade FriendVouchers, all you need to do is step 2, and then go straight to the 'FriendVouchers' roster. However, make sure your new friend has activatedWiiConnect24 and then configured it in the MP:C 'Extras' menu.

Below is the list of all the Friend Vouchers I know of. This is how they arelisted...

'Name': 'Map Room'; 'Paragraph on how to earn it'

The names I list the Vouchers by actually appear on the screen when you earnthat Voucher, so you will know if/when you get it. I have organized them bythe planet they can be found on. The final category, 'General', are thoseVouchers that are not restricted to just one planet.

All told, there are 26 Friend Vouchers that I know about. You only need 15Friend Credits to unlock all the bonus content, and it is quite easy to getthat many Friend Vouchers. So don't concentrate too hard on these, unless youare a completist who must get everything.

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** GFS Olympus Vouchers

Juggling Bonus 20: Docking Bay 5; Score 20 hits on the Training Drone. If youget a good rhythm, this becomes quite simple. Don't track the Training Droneas it flies up. Instead, keep the arm cannon aimed underneath it and shoot asteady stream of blasts. When the Drone drops low enough, it will be hit byanother shot and bounce upward again.

GF Trooper Saved: Lab Access; Shoot the flashing point above the door beforethe trooper is pulled into space. You have only a couple seconds to do this,so be quick about it.

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** Norion Vouchers

Flawless Escape: Cargo Dock C; Escape Ridley's attack on the Morph Ball trackwithout injury. There is a pattern to how often Ridley shoots his laser andthen tries to bite you. You need to learn the pattern so you know when to rolland when to lay Morph Ball bombs. You must escape *both* of Ridley's attackswithout injury to earn this Voucher. Oddly enough, at least on Normaldifficulty mode, it is possible to get hurt without actually losing any lifeenergy. If this happens, you still don't earn the Voucher. You must avoidgetting hit at all.

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** Bryyo Vouchers

Icy Reptilicide: Anywhere on Bryyo; When a Reptilicus throws its chakra atyou, freeze the Reptilicus with your ice missiles before its chakra returns.Its own weapon will shatter it. Obviously, you need to defeat Rundas beforeyou can do this.

Short-cut Discovered: Imperial Hall (Fire); In Gel Cavern (Fire), one of theFuel Gel spouts is hiding a Morph Ball tunnel that leads directly to ImperialHall. Find this tunnel and go through it. You get the Voucher automatically.

Perfect Execution: North Jungle Court (Thorn Jungle); Open all three leverscontrolling the turret's fuel lock without the Aerotroopers closing any again.This can be very difficult, because this is a rather busy fight. Your best betis to abuse hyper-mode and destroy the Aerotroopers quickly before they can doanything.

New Area Discovered: Warp Site Bravo (Ice); Go through the teleporter fromBryyo Fire to Bryyo Ice. You get the Friend Voucher automatically. Since youhave to do this to beat the game, you are guaranteed to get this Voucher.

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** Elysia Vouchers

Bowling for Bots: Anywhere on Elysia; Destroy at least four Tinbots at once byrunning into them with the Boost Ball. This one is actually kind of fun.

Stylish Kill: Skybridge Hera (Skytown); Do not destroy any Steambots whilerunning across the bridge so that they all go down with the bridge when itcollapses behind you. Again, kind of fun, and also very satisfying as it savesyou from yet another annoying Steamlord battle.

New Area Discovered: Skytram East (Eastern Skytown); Take the tram fromSkytown to Eastern Skytown. You get the Friend Voucher automatically. Sinceyou have to do this to beat the game, you are guaranteed to get this Voucher.

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** Pirate Homeworld Vouchers

20 Commandos Defeated: Anywhere on Pirate Homeworld; Defeat 20 Commando Pirateenemies. You don't have to defeat them all at once in a single fight, just get20 of them over the course of the entire game. You are almost guaranteed to dothis, considering how often Commando Pirates turn up, so don't worry about it.

Harvester Destroyed: Phazon Harvesting (Mines); Destroy the Phazon Harvesterwith a ship bombing run. You can only do this after the Federation invasion,because otherwise the defense shield is still up and your ship can't get downthere. If you do this after destroying the Phazon Seed, you must firstdestroy the Phaazoids in this room, leave, and then return before the PhazonHarvester will appear.

Leviathan Humiliated: Leviathan Ship (Command); Shoot one of the LeviathanShip's eyes 60 times. This one is kind of mindless, and also easy to miss. And yes, I actually counted how many shots it takes before you get the Voucher.It is 60. I guarantee it.

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** GFS Valhalla Vouchers

Secret Message Discovered: Control Room; Activate the recording made by AU313. The code to activate the message can be found by scanning a PDA laying onthe floor nearby, next to a dead GF Trooper. This is also the same room whereyou find the Pirate code to activate the Leviathan, so make sure you get bothof these things while you're there.

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** General Vouchers

100 Kills: Destroy 100 enemies

200 Kills: Destroy 200 enemies

300 Kills: Destroy 300 enemies

400 Kills: Destroy 400 enemies

500 Kills: Destroy 500 enemies

600 Kills: Destroy 600 enemies

700 Kills: Destroy 700 enemies

800 Kills: Destroy 800 enemies

900 Kills: Destroy 900 enemies

1000 Kills: Destroy 1000 enemies

Exterminator: In one of the three Phazon Leviathans, destroy all the littleenemies crawling around the floor of the landing chamber. This can take awhile because there's so many of them, but persevere and you'll get it done.You can only get this Voucher once, so don't bother to try it in the other twoLeviathans. You would only be wasting your time.

Crash Landing: Burn away an Aerotrooper's armor. When you see the grapplesymbol, use the lasso to tear away the trooper's jet pack. You only have a fewbrief seconds to grapple the Pirate, so you need to be fast. This can only bedone after receiving the Plasma Beam, so it must be done on either Elysia orthe Pirate Homeworld. Take note: after you destroy the Leviathan on the PirateHomeworld, there are no more Aerotroopers in the entire game, so you must dothis before you get to that point.

The gold Boss Credits seem to be the most difficult to obtain. The main reasonfor this is that, unlike the other kinds of Credits, they can not all be earnedin a single play-through.

This chapter is broken up into two sections: a brief overview on how to earnBoss Credits; and a longer and more detailed list of each Boss Credit, whichincludes strategies for earning them.

--------------------------a: How to Find Boss Credits--------------------------

Most of the gold Boss Credits are earned by winning boss fights. But there area few other ways to earn Boss Credits, such as achieving important story goalsor beating rare enemies.

All together, there are 52 Boss Credits. 34 of them can be earned on Normal orVeteran difficulty, while 18 of them *must* be earned on Hypermode difficulty.Boss Credits earned on Normal difficulty can *NOT* be earned again on Veterandifficulty, and vice versa.

You need all 52 Boss Credits to unlock all the bonus content.

-------------------------b: Where to Find Boss Credits-------------------------

Below is the list of all the Boss Credits I have found. This is how they arelisted...

'Name': 'Map Room'; 'Paragraph on how to earn it'

The names I list them by actually appear on the screen when you earn thatCredit. They are organized by the planet they are found on. Credits that canonly be earned on Hypermode difficulty have (Hypermode) next to the title.

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** GFS Olympus Boss Credits

Juggling Bonus 10: Docking Bay 5; Score 10 hits on the Training Drone. If youget a good rhythm, this becomes quite simple. Don't track the Training Droneas it flies up. Instead, keep the arm cannon aimed underneath it and shoot asteady stream of blasts. When the Drone drops low enough, it will be hit byanother shot and bounce upward again.

Berserker Lord Defeated: Docking Bay 5; The Berserker Lord is really simple.He only has a few attacks and they're easy to dodge. Just shoot the red spotson his shoulders until they vanish, then shoot the purple balls he vomits up atyou. Repeat this until the blue plate on his head shatters. Then shoot thered spot on his head until he goes down.

Berserker Lord Defeated (Hypermode): Docking Bay 5; This time, the BerserkerLord is surprisingly harder. The tactics are exactly the same, but it takes alot longer to break the Phazite plate on his head, and even longer to wear downhis life meter afterward.

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** Norion Boss Credits

Meta-Ridley Defeated: Generator Shaft; Meta-Ridley isn't very hard, but thecamera shakes so much that it can throw off your aim if you aren't careful. Just keep aiming for the red spots. This usually means his mouth, but itsometimes means his hands. Remember, there's a time limit to this fight, sodon't dawdle.

Meta-Ridley Defeated (Hypermode): Generator Shaft; Meta-Ridley really isn'tany harder on Hypermode than before. His attacks, when they land, do moredamage, but it doesn't seem that your attacks do any less damage. So you canstill beat him just as quickly.

Metroid Hatcher Defeated: Generator B; If you're smart, you'll have the NovaBeam and X-ray Visor by this time. Use them for a one-hit kill. Otherwise,you have to shoot his tentacles until they all retract, stun him in the mouth,then grapple-lasso a tentacle away, then repeat this *three more times*. Justgo for the one-hit kill; it's much less annoying. Please note that you needthe Seeker Missile Launcher before you can access this room.

Metroid Hatcher Defeated (Hypermode): Generator B; On Hypermode, thesealready-annoying pests are at least three times more annoying. Definitely waituntil you have the Nova Beam before you come after this guy. Having to beathim the long way is not worth the frustration.

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** Bryyo Boss Credits

Rundas Defeated: Temple of Bryyo (Fire); You need to keep shooting him untilhe's stunned, then grapple-lasso his armor away, then keep shooting him somemore until he reforms his armor. Repeat for a while. Just make sure you dodgehis ice attacks, particularly the one that freezes you in place. Near the end,when he hurls a *HUGE* chunk of ice toward you, do not be near the ice pillarsit crashes through. Shrapnel from them can hurt you something fierce.

Rundas Defeated (Hypermode): Temple of Bryyo (Fire); The tactics are exactlythe same, but it takes much longer to bring down his life power on Hypermode,which gives him more opportunities to attack you. Careful abuse of your HyperBeam will cancel his advantage, though.

Korakk Beast Defeated: Jousting Field (Thorn Jungle); First kill the Pirate onhis back. Then dodge him until he shoots his tongue at you. Shoot his tonguebefore it hits you, Morph Ball bomb his belly while he's stunned, grapple-lassohis backside while he's still stunned, then shoot his belly while he's stillstunned. It's annoyingly complicated, but not very hard. If you shoot hisbelly with the Hyper Beam, he can be defeated in one go.

Korakk Beast Defeated (Hypermode): Jousting Field (Thorn Jungle); The strategyis the same, but even the Hyper Beam isn't able to kill him in a single go thistime. So be prepared to go through the process several times.

Generator Destroyed: Jungle Generator (Thorn Jungle); You have to destroy bothanti-aircraft turrets first, then return to the viewport for the generator andcall your gunship on a bombing run to destroy it. The turrets are the hardpart. Once they're gone, calling in your ship is dead simple.

Generator Destroyed: Temple Generator (Fire); This one is much easier than theother. Actually getting to the viewport for the generator is the hard part.Once there, calling your gunship on the bombing raid is actually a bit anti-climactic.

Mogenar Defeated: Bryyo Leviathan Core (Leviathan); This guy is, in myopinion, the hardest boss in the game. He spends a lot of time unhurtablebecause his vulnerable spots are frequently shielded. But the pattern is:destroy a red orb, then hyper-blast the empty orb slot until it is gone. Dothis for all four slots, and save the slot on his back for last. Meanwhile,prevent him from replacing any destroyed red orbs by shooting down the new orbswhen he grabs them. Dodge his charges and shock wave attacks.

Red Phaazoid Defeated: Grand Court (Cliffside); This Red Phaazoid deservesspecial mention, because unlike the other Phaazoids, the ones at this locationare hidden and don't immediately attack you. In the center of the room is agiant golem lying on its back. Use the X-ray Visor to activate the control onthe top of its head. When you do this, the golem moves away and reveals asmall pool of phazon. The Phaazoids are hiding in the pool, and they emergewhen the golem has moved. Then just deal with them like all the rest.

Red Phaazoid Defeated: Jousting Field (Thorn Jungle); A standard Phaazoidbattle. Hyper-blast them until the Red Phaazoid emerges, and then hyper-blastit. Be sure not to forget to take the Boss Credit afterward.

Red Phaazoid Defeated: Gel Processing Site (Fire); A standard Phaazoid battle.Hyper-blast them until the Red Phaazoid emerges, and then hyper-blast it. Besure not to forget to take the Boss Credit afterward.

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** Elysia Boss Credits

Steamlord Defeated: Steambot Barracks (Skytown); This one is kind of annoying.You need to defeat the Steamlord, but it spends most of the battle cloaked.Meanwhile, the Steambots are busy attacking you. You need to disable theSteambots, then attack the Steamlord when it decloaks to repair its minions.Fortunately, the Steamlord is physically weak and goes down pretty quickly.

Steamlord Defeated (Hypermode): Steambot Barracks (Skytown); The Steamlord hasa lot more life power this time around. It is tempting to abuse hyper-mode toeven things out, but he has the ability to cancel hyper-mode, so don't dependon it too much.

Defense Drone Defeated: Ballista Storage (Skytown); Yet another annoyingbattle. You have to destroy the three antennae on top of its head, thengrapple-lasso its head open and blast its weak point. Watch out for the ballsof goo it throws at you while it is vulnerable. They home in on you while theybounce around.

Defense Drone Defeated (Hypermode): Ballista Storage (Skytown); Even usinghyper-mode, this fight is significantly harder than the first. Be very carefulabout your life power. If it gets low, blast the bouncing balls of goo forhealth pickups.

Ghor Defeated: Main Docking Bay (Skytown); The second easiest boss fight, Ithink. Blast his various weak points (they are pretty obvious) while circlestrafing and space-jumping to dodge his attacks. At the beginning, you canfreeze the fuel gel on the ground so that when he charges across it, he spinsout and crashes. Just don't step into it, because it hurts you.

Berserker Lord Defeated: Turbine Chamber (Eastern Skytown); Almost identicalto the first Berserker Lord fight. The only difference is that some of theorbs he vomits are red this time. You can't shoot those back, so you need tododge them.

Berserker Lord Defeated (Hypermode): Turbine Chamber (Eastern Skytown); You'llfind this fight quite a bit easier than the Hypermode fight on the Olympus, asyou will have a lot more energy tanks and stronger weapons. It's still notexactly a cakewalk, but you shouldn't have too much trouble.

Seed Shield Destroyed: Escape Pod Bay (Skytown); You really have to earn thisone. Defending the bomb pod while it moves toward the target is tough. Thereal goal is to destroy three Assault Skiffs before they are able to shoot downthe pod. Concentrate on that and ignore the pirates attacking you. Abusingcorrupt hyper-mode makes it easier, but watch out for your health. Afterward,you have to repair the escape pod's systems. You have 5 minutes to do that,though, and that's plenty of time. Once you get away safely in the escape pod,you've succeeded at this goal.

Helios Defeated: Elysian Leviathan Core (Leviathan); This one is not toodifficult, as long as you're good with your aim. All you really need to do isstun him to the point where he opens up by himself. No grapple-lasso tricks oranything required. But you also have to pay attention to all his differentattacks, because there are a lot of them. Most of them can be disrupted easilyif you shoot at the weak points, and those aren't too difficult to see.

Helios Defeated (Hypermode): Elysian Leviathan Core (Leviathan); As usual, thetactics this time are the same as on other difficulties. If you beat Helioswithout much trouble before, you won't have much trouble this time either.

Red Phaazoid Defeated: Hoverplat Docking Site (Skytown); A standard Phaazoidbattle. Hyper-blast them until the Red Phaazoid emerges, and then hyper-blastit. Be sure not to forget to take the Boss Credit afterward.

Red Phaazoid Defeated: Construction Bay (Skytown); A standard Phaazoid battle.Hyper-blast them until the Red Phaazoid emerges, and then hyper-blast it. Besure not to forget to take the Boss Credit afterward.

Red Phaazoid Defeated: Concourse Ventilation (Eastern Skytown); A standardPhaazoid battle. Hyper-blast them until the Red Phaazoid emerges, and thenhyper-blast it. Be sure not to forget to take the Boss Credit afterward.

---

** Pirate Homeworld Boss Credits

Gandrayda Defeated: Proving Grounds (Research); One of the few bosses whofights with finesse rather than brute force. You have to be fast and agileyourself in order to beat her, but fortunately the control scheme is made withthat in mind. Just keep her in your sites and blast away. Also shoot theoccasional missile. The occasional hyper-blast will speed up the battle quitea bit, but don't abuse it too much. She's good at dodging your beam shots, soyou can waste a lot of life by misusing hyper-mode during this fight.

Gandrayda Defeated (Hypermode): Proving Grounds (Research); About the same asbefore. Just keep going with the fast-and-agile bit and you'll be fine.

Metroid Hatcher Defeated: Metroid Creche (Research); Identical to the Hatcheron Norion. It is possible to avoid this room until getting the Nova Beam,though it means giving up a useful shortcut between Research and Command. Thatmay be inconvenient, but I still recommend it. Otherwise, you'll have to killthis thing the long way, by shooting up the tentacles and pulling them off oneby one. Ugh.

Metroid Hatcher Defeated (Hypermode): Metroid Creche (Research); On Hypermode,these already annoying pests are at least three times as annoying. Again, Istrongly recommend not fighting this thing until you get the Nova Beam. If youdo fight it before getting the Nova Beam, then, when the tentacles are allgone, you have to shoot the Hatcher in the mouth at least three times to stunit in order to pull a tentacle off. Switch to hyper-mode and hyper-blast it inthe mouth at that point, or else you will be there forever. Unless you weresmart and waited until you got the Nova Beam. Then go for the one-hit kill.

Defense System Obliterated: Command Station (Command); This is one of theharder parts of the game. You start at the top of the Command Station, and youhave to go down to the ground floor, using the X-ray Visor and Nova beam totake out the three power sources as you go along. Then you have to go all theway back up and hit the Morph Ball bomb slot. All the while, you're underattack by Commando Pirates, who are really tough enemies. Succeeding at thisgoal is quite an accomplishment.

All Troopers Survived: Transit Station 0205 (Command); Keep all 12 GFDemolition Troopers alive during the escort mission. This is *not* easy. Itrequires knowing those particular three rooms like the back of your hand,including the details about when and where the different pirates appear. Youalso need to abuse hyper-mode. For more detail on how to get this Credit, seesection C below.

Commander Squad Defeated: Transit Station Leviathan (Command); The pink PirateCommander is really tough. His armor is strong, he can warp around the room,he can go into hyper-mode, *and* he can summon Commando Pirates to keep youbusy. Your only real chance is to abuse hyper-mode. Once you destroy his redarmor, he is cake to finish off. Take him out first, and then go after theCommandos he summoned.

Commander Squad Defeated (Hypermode): Transit Station Leviathan (Command); TheHypermode fight against this guy is identical. Just abuse hyper-mode, take himout first, then go after the Commandos he summoned.

Omega-Ridley Defeated: Pirate Homeworld Leviathan Core (Leviathan); Theenhanced Ridley's attacks are very easy to dodge, and you can easily track hismovements with your radar during those times he is off-camera. The only toughpart is actually hitting him in the mouth to stun him. It requires really goodaim. During the part with the shoulder armor, use the X-ray Visor to find itsweak points. Do *NOT* hyper-blast him unless his weak spot is exposed. Therest of the time, use your normal beam weapon to preserve your life power.

Omega-Ridley Defeated (Hypermode): Pirate Homeworld Leviathan Core (Leviathan);Very much the same as his weaker self. Dodge his attacks as best you can andyou should be fine. Again, shooting him in the mouth to stun him is the hardpart, and only use your normal beam to do that. Save your Hyper Beam for hisweak point exclusively.

Red Phaazoid Defeated: Transit Station 0204 (Command); A standard Phaazoidbattle. Hyper-blast them until the Red Phaazoid emerges, and then hyper-blastit. Be sure not to forget to take the Boss Credit afterward.

Red Phaazoid Defeated: Metroid Creche (Research); A standard Phaazoid battle.Hyper-blast them until the Red Phaazoid emerges, and then hyper-blast it. Besure not to forget to take the Boss Credit afterward.

Red Phaazoid Defeated: Proving Grounds (Research); A standard Phaazoid battle.Hyper-blast them until the Red Phaazoid emerges, and then hyper-blast it. Besure not to forget to take the Boss Credit afterward.

Red Phaazoid Defeated: Phazon Harvesting (Mines); A standard Phaazoid battle.Hyper-blast them until the Red Phaazoid emerges, and then hyper-blast it. Besure not to forget to take the Boss Credit afterward.

---

** GFS Valhalla Boss Credits

Metroid Hatcher Defeated: Aurora Chamber; A very easy fight. You can't evenget to this room unless you have the X-ray Visor and the Nova Beam. Just one-hit kill this sucker.

Metroid Hatcher Defeated (Hypermode): Aurora Chamber; On Hypermode, thesealready annoying pests are at least three times as annoying. Definitely usethe Nova Beam for the one-hit kill, unless you enjoy being frustrated.

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** Phaaze Boss Credits

Dark Samus Repulsed: Sanctum; The other boss who uses finesse rather thanbrute force. As before, just keep her in your sites and blast away with beamand missiles. Occasionally, she splits into two or even three. Use the X-rayVisor to find which ones are the copies (they're dark while the real one isbright) and get rid of them first. Then go back to blasting the real one. Getthe occasional anti-phazon pickups, because you need to keep your phazon leveldown. This fight isn't very difficult.

Dark Samus Repulsed (Hypermode): Sanctum; You have to be *really* good atdodging Dark Samus' attacks to get through this without your Phazon metergetting too high. That should be your biggest priority on Hypermode: learninghow to dodge her attacks. Besides that, keep up with the tactics given for thefirst fight, particularly about her copies and the anti-phazon pickups.

Aurora Unit 313 Defeated: Sanctum; While it is standing on the spine, you needto stun it by shooting the tentacles and then shooting the spots of yellowlight, then grapple-lasso open its forehead and shoot the vulnerable spot.When it begins moving about, shoot the purple spot where the spine used to beattached. Abuse the Hyper Missile during this second portion; successfullyhitting the purple spot with a Hyper Missile stuns the AU for a little while.This fight isn't very difficult either.

Aurora Unit 313 Defeated (Hypermode): Sanctum; The main challenge here is justgetting to this fight with your phazon meter low enough. If you did wellenough against Dark Samus, you should do just fine against the AU. Use thesame tactics as before, and work hard to avoid taking damage.

The following is fightnightM's strategy for earning this Boss Credit. This waswritten by fightnightM personally, and is included here with permission. Theonly changes I made were some minor formatting to make it fit into the FAQ, butthe words themselves I have not changed at all.

I have used this strategy quite successfully, on Normal difficulty. It shouldwork fairly well on Veteran difficulty, but you might need to adjust the amountof beam charging you do against various enemies.

---

I was told that people had been having trouble with getting the "PerfectEscort" Gold Credit, & I just thought that I would make a little mini-strategytopic to help people that still need it, or may need it in the future. Use itas you must.

Miscellaneous Knowledge: You must keep 12 Crew members alive, but you onlyprotect 2 Crew Members at a time. There will be points where the Crew you'recurrently protecting will stay at the door, & you have to progress by yourself.Think of these as checkpoints; breaks from the actual protecting. I'll tell youeverything that's in the "Protection" rooms & the "Break" rooms. Keep this inmind, once you enter a "Protection" room again, there will be a cut-scene thatshows the Demolition Crew that you'll be protecting. Use that knowledge as aguide to figure out what will be next after reading this topic. Let's start.

*Note: This trial will require you to be in Hyper Mode most of the time. I haveincluded very efficient ways to make the best of your conservation for each"wave". Follow the Hyper Mode guidelines closely.

Guidelines & Keys: {^} - When you see this symbol, it represents the beginningof an individual Hyper Mode activation

[v] - When you see this symbol, it represents the end of an individual HyperMode activation

These symbols are there to help you get an idea of what you need to dothroughout your Hyper Mode usage & so that you have an idea of how proficientyou have to be to accomplish this feat. Everything you see between a "beginning( {^} )" symbol & an "end ( [v] )" symbol must be done in the same Hyper Modeactivation.

** First Group

Go through the Green Door, & there will be a minor scene of a Marine gettingkilled on a ledge that is right in front of you. As you walk forward, go into{^}Hyper Mode, & charge your Beam. Only charge it halfway, & then let loose onthe Armored Pirate on the ledge. Don't charge again. Instead, wait for the nextpirate that will be on the ledge show up & pop him with regular shots. It willmake better ammo usage. You should have about half of your Phazon left. Now,start charging it up, & keep it charged. Cross over the tram rail, & look up atthe ledge on that side. Dispatch the Armored Pirate with that shot you've beencharging. Immediately start charging again. An Aerotrooper will fly from behindthe tram. This part is the most tedious. Make sure you have a fully chargedshot for these guys. You have to hit them continuously. If you hit them, butdon't obliterate/detonate them, they will dive-bomb your Demolition Crew 3/4 ofthe time. Make sure you get the right amount of hits in so that he doesn't dothat(aim well). Now, 1 of 2 pirates will show up. Either an Armored Pirate willshow up on the ledge again, or another Aerotrooper will come. Both will end upappearing, but I can confirm that it switches up from time to time. Whicheverone shows up, use the right charge shot for them(Full Charge for the Aero, HalfCharge for Armored). After those two are gone, the tram will start to move.Deplete whatever Phazon you have left[v]. After the tram goes by, {^}go backinto Hyper Mode. All the enemies will be on the left. Dispatch them will wellaimed Charged Shots, or Hyper Missiles, whatever you deem the most useful atthat point. After those are dead, you're safe for this Group. Deplete yourPhazon, or vent if you can[v], & pick up health from boxes. Head towards thefirst "Break" room.

First Break Room

First thing you'll encounter in this small room are 2 Crawltanks. They'll mostlikely go into Hyper Mode, but they can still be dispatched easily. Kill them,I recommend it. Collect health from surrounding boxes. You will see a left totake. Take it, & then take the only U-turn right. There will be a Turret & aArmored Pirate down this small corridor. Kill them. Go through the door.

** Second Group/Protect Room

After the cut-scene that displays the new Demolition Crew you need to keepalive, go straight into Morph Ball mode. They'll be a bit ahead of you, so usewhere they're going to get your initial direction. You'll turn left into a bigsloping tunnel. Roll down ahead of them. Once you get to the bottom, go back toyour regular form. {^}Immediately, go into Hyper Mode, start charging, & lookleft. You should see the two Armored Beam Pirates trying to take cover. Goright up to them, & with a fully charged Hyper Beam, blow them both away. Now,look to the left wall(where they came from). Try to time your Charge start up,so that you will have it halfway charged by the time the wall eventuallyrises(it's ok if it's fully charged). Blow away the Armored Pirate that isbehind this wall. Start charging up again, & head through the small tunnel.Look to your immediate left, & there will be an Armored Pirate up on the ledgeto the left. Take him out with whatever point your beam is charged. You shouldhave just a bit of Phazon left(still rising, though). A regular Pirate willappear on the ledge seconds after you kill the Armored Pirate. Take him outwith your remaining Phazon(make sure it Depletes!)[v]. Once you're out of HyperMode, immediately go back in & start charging your Beam{^}. The wall of theledge that the Pirates were on will explode, & 2 Beam Assault Shield Pirateswith come through the small tunnel that is made by the detonation. Go right upto them, & blow them away with your fully charged beam. The room that they camefrom will still have Pirates shooting. Charge up another full Hyper Beam. Blowaway the two remaining Assault Pirates. After they are dead, a regular piratewill drop in front of the door(which is visible from the area you're in). Goright up to him & use any remaining Phazon to mop him up[v](and if you ventbefore he dies, you'll probably kill him anyway with your Nova Beam). You'resafe now, collect health from boxes & go through the door.

Second Break

In this room take a right, & stop at the top of the slope you're about to godown. There will be clearly visible Jump Mines. Shoot them. Continue down thesloping path. Once you get to the bottom, 2 Armored Pirates will come at you.Kill them. Collect health from this room. Go through the door.

** Third Group/Protect Room

Immediately go into {^}Hyper Mode & charge up. Look to your left, & you'll see2 Assault Shield Troopers. Go over to them & blast them both away with a fullycharged Hyper Beam. MANUALLY VENT AFTER THEY ARE DEAD[v]!!! Look over towardsthe tram wall. Get out your X-Ray Visor & charge up your Nova Beam. It shouldbe fully by the time the Berserker Knight breaks through. Lock-on to his weakpoint & blast him. If it's fully charged, he should go down right there. Gointo Hyper Mode{^} & charge up your beam. Head through the way that theBerserker made(Note: the Berserker is still a solid object. Make sure you goaround him instead of trying to go through him. It will slow you down, & thatWON'T help you.). You will undoubtedly see the two Pirates on the right side ofthe tram rail. Blast them away with your fully charged Hyper Beam. A cut-scenewill ensue. The Pirate Commander will summon 3 Commando Pirates. Now, this partcomes down to skill & preferences. As you probably know, Commandos have a weakspot that can be targeted with the X-Ray visor. However, you'll probably stillbe in Hyper Mode after this cut-scene(You may have about 2 seconds to manuallyvent after you kill the 2 Pirates after the Berserker. If you feel the X-RayVisor will do you better, try to vent then, before the cut-scene). If you arein Hyper Mode, make full use of it. Don't just try to get rid of it. If you aresure that the Weak Point is the way to go, use Hyper Missiles to do massivedamage AND quickly deplete your Phazon reserves.

From this point, do what you have to do. I think I just got lucky at this part.I was getting really worried after it had been 7 seconds with the Commandos &NONE of them were dead yet! But somehow, I still made it. Hyper Missile + X-RayVisor/Nova Beam combination pulled through for me. Good luck with whatever youdo.

After all is shot & dead, congratulations, you got the Gold Credit you've beenaiming for!

---

Again, many thanks to fightnightM for writing this, and for giving permissionto include it in my FAQ.

Most of the blue Lore Credits are not really difficult to get. But they can bequite annoying if you miss any of the Lore scans and need to go back to findthem. Three of these Credits are missable. If you don't get them the one timethey're available, you must wait until the next play-through to pick them up.

Again, this Chapter is broken into two sections: a brief overview on gettingthe Lore credits, and a longer and more detailed list of where each one isfound.

--------------------------a: How to Find Lore Credits--------------------------

There are exactly 51 Lore Credits. There are 48 scannable Lores throughout thegame, each one worth a Lore Credit; and there are three special achievementsthat are also each worth a Lore Credit. These three are the hardest to find,and they can be missed very quickly. So I will start with detailed informationon how to get these three special Lore Credits before moving on the the 48scannable Lore entries.

None of the 48 Lore scans can be missed, unlike the three special Lore Credits.You must get all 51 Lore Credits to unlock all the bonus content.

-------------------------b: Where to Find Lore Credits-------------------------

The Lore Credits are listed as so:

'Name': 'Map Room'; 'Paragraph on how to earn it'

The Lore Credits are organized into the four categories used by the game'sLogbook, except for the three Special Credits which are listed first in a groupof their own. Each of the categories also has some preliminary information atthe beginning.

---

** Special Credits

All three of these are found on the GFS Olympus at the beginning of the game.Again, these can all be missed. If you don't earn them the one time they areavailable, you must wait until the next play-through to get them.

GF Troopers Saved: Port Observation Deck; Kill both Pirate Militia beforethey kill the two Troopers. The best way to do this is simply barge up infront of the Troopers and blast the Militia at point-blank range. You'relikely to take damage this way, but not doing this risks the two Troopers. Ifeven one of them is killed, you don't get this Credit.

GF Trooper Saved: Xenoresearch Lab; Kill the two Crawl Tanks before theydestroy the boxes and kill the Trooper hiding behind them. You must get herequickly. If you don't, they can finish off the Trooper before you even enterthe room.

GF Trooper Saved: Repair Bay Shaft; When you first enter Repair Bay A, you seea cut scene in which two large hanger doors close. During that cut scene, youcan see a GF Trooper under attack by a pair of Aeromines. You must bring theattention of the Aeromines onto yourself before they are able to kill theTrooper. This means *very quickly* getting the Missile Launcher and openingthe two large hanger doors. If you are fast enough, you get the Credit afterdestroying the Aeromines and the Militia Pirate on the balcony above.

---

** Galactic Federation Data Scans

There is no special trick to these, but they can only be scanned once. Thenthe data station shuts down. Afterward, if you wish to read them again, youmust open your log book and find them there.

Phazon: MedLab Delta (GFS Olympus); This one can also be found on the GFSValhalla in Medlab Alpha. So if you forget to scan it on the Olympus beforeyou go off to talk to AU 242, you can still get it there.

Phazon Enhancement Device: MedLab Delta (GFS Olympus); This one can also befound on the GFS Valhalla in Medlab Alpha. So if you forget to scan it on theOlympus before you go off to talk to AU 242, you can still get it there.

Planet Norion: Cargo Dock B (Norion); This one is difficult to see. It is ina small room tucked away *above* the door that leads to Generator B. To getthere, you must jump across from a raised platform on the other side of theroom. Either call your ship and use it as a stepping stone, or use the ScrewAttack.

Planet Bryyo: Data Storage (Norion); This is the side room next to Conduit B,on the way to Generator B. You can only enter the area when you have thePlasma Beam; until then it is closed to you. But from then on, you can comeback at any time, so don't worry about missing this.

Skytown: Data Storage (Norion); This is the side room next to Conduit B, onthe way to Generator B. You can only enter the area when you have the PlasmaBeam; until then it is closed to you. But from then on, you can come back atany time, so don't worry about missing this.

Hunter Rundas: Docking Hub Alpha (Norion); This one is simple. It is in thesame room where you get the Grapple Lasso.

Hunter Ghor: Munitions Storage (Norion); This is the side room next to ConduitA, on the way to Generator A. It is always available, so don't worry aboutmissing this.

Hunter Gandrayda: Munitions Storage (Norion); This is the side room next toConduit A, on the way to Generator A. It is always available, so don't worryabout missing this.

Olympus-Class Battleship: Security Station (GFS Olympus); This scan isavailable in three places, for some odd reason. If you miss it on the Olympus,you can still get it in Data Storage on Norion or the Xenoresearch Lab on theValhalla.

Tallon IV Incident: Stairwell (GFS Valhalla); This is up on the top level ofthis room, almost directly above the doorway in. You can see it from theground floor, if you are in the far back corner and looking up toward it.

Valhalla Incident: Munitions Storage (Norion); This is the side room next toConduit A, on the way to Generator A. It is always available, so don't worryabout missing this.

Anhur Incident: Control Room (GFS Valhalla); Upon entering the room, this willbe immediately to your right.

---

** Bryyo Data Scans

These Lore scans are frequently covered by something, and you must remove thecovering before you can scan the Lore. None of them are difficult to uncover.Many are covered by a chiming-light lock. You shoot a large red light in thecenter and then shoot three small red lights in the order they appear. If youdon't shoot the small red lights in the correct order, the lock resets and youhave to start over. A couple others are covered with plates you pull away withthe Grapple Lasso. All the rest are uncovered. They are all found on planetBryyo. As with the GF Data scans, you can only scan each of these once.Afterward, you must open your log book in order to read them again.

Golden Age: Reliquary II (Cliffside); This is up on the wall almost directlyopposite you when you first enter the room. To uncover it, use the GrappleLasso on the plating that hides it.

Age of Science: Grand Court (Cliffside); This is at the far end of the roomfrom where you first enter, in the small hallway that leads to the doorway out.It is covered by the chiming light lock.

Age of Schism: Main Lift (Fire); This is on the right-hand wall of the smallentry room from the Gel Refinery Site. To uncover it, use the Grapple Lasso onthe plating that hides it.

Age of War: Gel Processing Site (Fire); This is at the far end of the roomfrom where you first enter. It is uncovered.

Downfall: Temple Generator (Fire); This is found on the right side of the roomas you enter. It is uncovered.

Victory: Hall of the Golems (Cliffside); This is on the wall between the twoGolems on the ground floor. It is covered by the chiming light lock.

Struggle of Exiles: Burrow (Cliffside); This is in the small alcove which hasthe doorway into the Hidden Court. It is immediately above the Morph Balltunnel entrance, and is easy to miss. It is covered by the chiming light lock.

Salvation: Hidden Court Hall (Cliffside); This is near the door to Fuel GelPool. It is uncovered.

The Hunted: Jungle Generator (Thorn Jungle); This is immediately in front ofthe doorway in, and is impossible to miss. The cover hides a missile expansionin addition to the Lore scan. It is covered by the chiming light lock.

Decline: Colossus Vista (Cliffside); This is immediately next to the orangedoor. It is uncovered.

Prophecy: Refinery Access (Fire); This is straight ahead and up high when youenter from the Gel Refinery Site. It is covered by the chiming light lock.

Our Plea: Imperial Caverns (Ice); This is down on the lowest level, next tothe doorway out. It is uncovered.

---

** Skytown Data Scans

These are carried around by the Databot flying creatures. Shoot the Databot,and it displays the Lore. Then just scan it. You can shoot and scan a Databotas often as you like. They're invincible, so you can't destroy them, and theydon't shut down after you scan them, so you can scan the Lore as often as youlike. They are all found on planet Elysia.

Creators: Main Docking Bay (Skytown); The first Databot can be spotted all theway down at the landing pad, but you need to go through the hallway and get upclose to it to get the Lore.

Gift: Arrival Station (Skytown); This Databot flies around near the exit door.

Discovery: Barracks Lift (Skytown); This Databot is on the bottom floor of theroom.

Alone: Landing Site A (Skytown); This Databot is at the top of the lift.

Slumber: Ballista Lift (Skytown); The Databot is on the top floor of the room.

Federation: Maintenance Shaft TA (Eastern Skytown); This Databot is flyingabove the bottomless pit. It is still easy to shoot and scan, but be carefulabout the edge while you do this.

Agreement: SkyTown Federation Landing Site (Eastern Skytown); This Databot isat the top of the lift.

Aurora: Broken Lift (Eastern Skytown); This Databot is on the top floor of theroom. Since the lift is broken, you must enter from the top to get this Lore.

Loss: Concourse Access B (Eastern Skytown); The first time you come here, thisDatabot is the only moving thing in the room, so it is difficult to miss. Ifyou return later in the game, there might be a Phazon Metroid here.

Phazon: Construction Bay (Skytown); This Databot hovers around the platform ontop of the large floating barge that has the grapple hooks underneath. It ispossible to get an angle to shoot and scan from the platform at the far end ofthe barge, but that is difficult. It is much easier to wait until you have theScrew Attack and then travel over to the platform where the missile expansionsits. From there, the shoot-and-scan is very easy.

Invader: Hoverplat Docking Site (Skytown); You must have at least the ScrewAttack to reach this Databot. From the center platform where the Spider Balltrack begins, it is fairly easy to shoot and scan the Databot. You do not needto Spider Ball your way up to that platform to get this Lore scan.

Defeat: Powerworks (Skytown); This Databot is in the same room where you getthe Spider Ball expansion pickup. Make sure you get the scan before you leavethe room, because getting back here later can be a real pain.

---

** Space Pirate Data Scans

Like the GF Lore scans, there is no special trick to these, and you can onlyscan them once before they shut down. Unlike the GF Lore scans, they are allfound on one planet: the Pirate Homeworld, of course.

Our Mission: Lift Hub (Command); This is on the right-hand wall as you enterfrom the landing pad.

Stowaway: Command Station (Command); This is in the hidden alcove that you canonly get to from Defense Access.

First Disciples: Processing Access (Research); This is in the small alcovehalfway through the room, where you also find the two thin Phazite panels.

The Source Discovered: Airshaft (Research); This is at the top of the room,near the blue door.

The Leviathan: Transit Station 1-A (Research); This is on the wall directlyopposite the tram track where the tram car sits.

Taking Valhalla: Creche Transit (Research); This is near the door that leadsto the Metroid Creche, not the door that leads to Metroid Processing. You needthe Hazard Shield to reach this Lore scan.

Purification: Skyway Access (Command); This is on the right side of the roomas you enter from Courtyard Passage.

Vanguard: Mine Lift (Mines); This is down at the bottom of the room, near thedoor to Phazon Harvesting.

Victory and Loss: Drill Shaft 1 (Mines); This is up on a ledge near the doorto Main Cavern. You do not need to jump on this ledge to reach the doorway, soyou might not notice this scan.

Bryyo Falls: Phazon Mine Entry (Mines); This is in the alcove closed off byPhazite walls, so you must use the X-ray Visor and Nova Beam to open the areabefore you can scan this Lore.

Disaster at Elysia: Command Courtyard (Command); This is located on the left-hand side of the room as you enter from the Lift Hub. It is on the upper levelwhich you can only reach by way of the green Grab Ledge and Morph Ball tunnel.You must also cross over the raised bridge, which is exposed to the acid rain,so you need the Hazard Shield to reach this Lore scan.

Mistress Gandrayda: Transit Tunnel P70 (Command); This is located down in thenarrow trench where the Phazon river lies. It is near the doorway to TransitStation 0205.

The red Creature Credits are the most common in the game, which means it iseasy to end your first play-through missing a few (or even several of them).If this happens to you, the best way to deal with it is to think ahead to thenext play-through. Plan out which you need to earn and focus on getting themdone.

A lot of these are missable, so you need to be thorough. I define a scan as"missable" if that creature vanishes forever *before* you go to planet Phaaze.So, for example, the Jelsac is missable because it is only available on the GFSValhalla for a brief time before it vanishes. However, the Phazon Metroid is*not* missable because you can always find them if you go to the correct rooms.Any creature that *only* appears on planet Phaaze is considered missable.

As usual, this chapter has two sections: a brief overview on how to get theseCredits, and a much longer detailed section on where each Credit is earned.

------------------------a: How to Find Creature Credits------------------------

Creature Credits are earned by scanning creatures. This includes the Bosscreatures, most of which only appear once. Creatures that you scan during yourfirst play-through remain scanned in future play-throughs, so you only need toget each of them once.

There are 109 creature scans total, each one worth a Creature Credit. It ispossible to get them all in a single play-through, but, again, you can get anyyou missed in future play-throughs. You need to get 108 of them if you want tounlock all the bonus content.

-----------------------b: Where to Find Creature Credits-----------------------

As with the Lore Credits, I am organizing these in the same way as the game'sLogbook. There are five categories of creature scans.

Also as usual, each scan is listed as follows:

'Name': 'Map Room'; 'Paragraph on how to earn it'

In this case, the map room is the first place where that particular scan can beobtained. If that particular scan is missable and/or only obtainable in thatparticular room, the paragraph description will say so.

---

** Galactic Federation Creature Scans

Aurora Unit 217: Aurora Chamber, Elysia, Skytown; Missable. Make sure youscan it immediately after using the Plasma Beam to repair the network.

Demolition Trooper: Skyway Access, Pirate Homeworld, Command; Missable. Youmust get this scan during the escort mission. The best time is while you arestill in Skyway Access, just before you enter the door to start the mission.

Federation Marine: Docking Bay 5, GFS Olympus; These guys are quite commonduring the game, but you might as well scan the ones in the very first room.

Federation PED Marine: Cargo Deck A, Norion; The first one can be found afteryou return to Cargo Dock A after activating Generator A. But if you miss him,more pop up in many places during the rest of the game.

Female Fleet Trooper: Docking Bay Access, GFS Olympus; Missable. They onlyappear on the GFS Olympus. If you don't scan one before going to Bryyo, you'vemissed it.

Fleet Admiral Dane: Flag Bridge, GFS Olympus; Missable. You have only onechance to scan him, on the bridge immediately after the meeting with 242. Gethim then, or you're out of luck.

Fleet Mechanic: Docking Bay 5, GFS Olympus; If you miss the ones on theOlympus, there are several on Norion you can find easily.

Halberd-Class Turret: Docking Bay 5, GFS Olympus; Missable. There are many onthe Olympus, but none anywhere else. They're usually retracted into theceilings, so they can be easy to miss. Make sure you don't.

Hunter Gandrayda: Hub Access, Norion; Missable. The only chance to scan heris on the elevator up to the control room after you've activated all the powergenerators. If you don't get her then, you're out of luck. This is *NOT* thesame scan as the one you must get during the boss battle later. You must scanher both times.

Hunter Ghor: Security Station, GFS Olympus; Missable. You have three chancesto scan him. Once on the Olympus and twice on Norion. The final chance is inthe elevator up to the control room after you've activated all the generators.This is *NOT* the same scan as the one you must get during the boss battlelater. You must scan him both times.

Hunter Rundus: Hub Access, Norion; Missable. The only chance to scan him ison the elevator up to the control room after you've activated all the powergenerators. If you don't get him then, you're out of luck. This is *NOT* thesame scan as the one you must get during the boss battle later. You must scanhim both times.

Male Fleet Trooper: Docking Bay Access, GFS Olympus; Missable. They onlyappear on the GFS Olympus. If you don't scan one before going to Bryyo, you'vemissed it.

Training Drone: Docking Bay 5, GFS Olympus; Missable. You have two chances toget this scan: immediately when you arrive, and immediately before you leavefor Norion. If you're on Norion without having scanned this, you've missed it.

Atomic: GFS Theseus, Bryyo Cliffside; The only other place I remember one ofthese appearing is at the GFS Valhalla. It vanishes from the Theseus after itsfirst appearance, but I believe it can always be found on the Valhalla, so itisn't missable.

Bryyonian Shriekbat: Crash Site, Bryyo Cliffside; These appear in severalBryyo locations, so they aren't missable. But they attack quickly, so scanningthem is a little bit challenging.

Fargul Hatcher: Hall of the Golems, Bryyo Cliffside; These appear only in thisone room, and then only after you've beaten Gandrayda. But once they appear,they can always be found there. So they are not missable.

Fargul Wasp: Hall of the Golems, Bryyo Cliffside; These appear only in thisone room, and then only after you've beaten Gandrayda. But once they appear,they can always be found there. So they are not missable.

Geemer: Reliquary III, Bryyo Cliffside; This only appears in this one room,but they are always there. You must have the ice missiles to open the door,but except for that, getting this scan is extremely simple.

Gelbug: Temple Access, Bryyo Fire; These only appear in this one room, butthey are always there. There is once or twice after the fight against Rundaswhen they strangely vanish, but they always come back. So this scan is notmissable.

Gel Puffer: Gateway, Bryyo Cliffside; These are ubiquitous throughout Bryyo,particularly in Fire, so they aren't missable.

Gel Ray: Gel Hall, Bryyo Fire; These can only be found in about 3 or 4 rooms,but they're always there so they aren't missable. Since you can only scan themwhile they're leaping out of the Fuel Gel, this one can be a bit tough. Justpersevere and you'll get it.

Gragnol: Gateway Hall, Bryyo Cliffside; These are all over the place on Bryyo,so you won't have any trouble getting this one.

Gragnol Adult: Gel Processing Site, Bryyo Fire; These are more rare than thesmaller variety, but they're still not missable. Just keep an eye out. Theyare larger than the other kind, and also have a yellow glow because they can begrappled.

Nightbarb: Hidden Court, Bryyo Cliffside; There are a few places in Cliffsidewhere these can be found, and they're always there.

Reptilicus: Grand Court Path, Bryyo Cliffside; These things are all overBryyo, particularly after you've destroyed the Seed. You will have lots ofopportunities to scan one.

Reptilicus Hunter: Grand Court, Bryyo Cliffside; Missable. The first time youenter this room, you have to fight a mini-boss battle against two of these, andthey only reappear once after this, at the Federation Landing Site where youget the Ship Missiles. This first mini-boss battle is the easiest time to getthe scan, because the second time there are more of them, accompanied by WarpHounds.

Scorchbug: Temple Reservoir, Bryyo Fire; These are not missable, but they caneasily escape your notice because they're so small. Make sure you scan themwhen you see a swarm of them moving about somewhere.

Shelbug: Grand Court Path, Bryyo Cliffside; These appear at several locationsall over Bryyo, especially after you've beaten the Seed. You have many chancesto get this scan.

Snatcher: Hillside Vista, Bryyo Cliffside; This is the only place you can scanone of these, but they are always there and so are not missable.

Warp Hound: Gel Processing Site, Bryyo Fire; These aren't very common, butthere are one or two rooms where they always appear after you've beaten theSeed, so they are not missable.

---

** Skytown Creature Scans

Aerial Repair Drone: Main Docking Bay, Skytown; There are dozens of these allover Skytown. They're impossible to miss.

Databot: Main Docking Bay, Skytown; There are 12 of these in various spotsaround Skytown. Scan one of them *before* you shoot it and you're set to go.

Defense Drone: Ballista Storage, Skytown; Missable. This is a boss battle, soremember to scan it before you defeat it.

"Dragoon" Battle Drone: Skybridge Hera, Skytown; There are many of these allover Skytown.

Elysian Shriekbat: Main Docking Access, Skytown; They're a bit difficult toscan since they dive-bomb you when you get close. Just keep at it and you'llget one eventually.

Repair Drone: Aurora Lift, Skytown; These are much more rare than the AerialRepair Drones, but you'll find a few of them rolling around from time to time.

Sky Puffer: Maintenance Shaft AU, Skytown; These tend to turn up in rooms withbottomless pits. They move around slowly, and so aren't difficult to scan.

Steambot: Steambot Barracks, Skytown; Missable. These only turn up threetimes in the whole game, at those points where Steamlords make an appearance. Steambots look exactly like Tinbots, which are much more common, so you mightpossibly not realize that you are seeing Steambots and not Tinbots. Be carefulto get this scan when you see a Steamlord.

Steamlord: Steambot Barracks, Skytown; Missable. There are only three ofthese in the entire game. You must make sure to scan one of them.

Steamspider: Escape Pod Bay, Skytown; These eventually disappear from theEscape Pod Bay. However, they can always be found in Xenoresearch B, in theroom where you find the Seeker Missile Launcher.

Swarmbot: Gearworks, Eastern Skytown; These look (and attack) exactly the sameas the Phazon Nightbarbs on Bryyo, so you might be fooled into thinking thatyou already scanned them. That makes them easy to miss.

Tinbot: Arrival Station, Skytown; There are lots of these all over Skytown.

Transportation Drone: Main Docking Bay, Skytown; These are fairly rare, andare also fairly well-camouflaged. They are basically just little eyeballscarrying crates. If you look up at the crates that fly overhead at the MainDocking Bay, you can see them. The main problem is that if you try to scan it,there is a good chance you'll end up scanning the crate it carries instead.Just keep at it until you actually scan the Drone.

Advanced Shield Trooper: Temple of Bryyo, Bryyo Fire; Missable. They firstappear after the Fire Generator's destruction, and are eventually replaced bymore powerful Troopers. So get this one as soon as possible.

Aeromine: Repair Bay Shaft, GFS Olympus; Missable. There are a lot of thesethroughout the game, but eventually you run into the final group during theescort mission on Pirate Homeworld. Make sure you scan one before you loseyour chance.

Armored Aerotrooper: Temple of Bryyo, Bryyo Fire; Missable. These firstappear immediately before the destruction of the Fire Generator. Like mostPirate Troopers, they are soon replaced by more powerful versions, so scan themwhen you can.

Armored Pirate: Concourse, Eastern Skytown; Missable. This guy is pretty muchidentical to the Armored Pirate Trooper, but with one less word in its name.Oddly enough, this scan does *not* appear in your logbook. Despite that, itis still worth a red Creature Credit. Because it doesn't show up in the log-book, I'm half-convinced that this is some kind of bug in the game, but don'tlet that stop you from scanning this guy and getting the Credit. He is thethird Pirate to appear in the Concourse room. Once you gun him down, you neversee another enemy named "Armored Pirate", so don't miss your one and onlychance to get this scan.

Armored Pirate Militia: Xenoresearch Lab, GFS Olympus; Missable. They doappear once on the Pirate Homeworld, but you'll scan them on the Olympus if youare smart.

Armored Pirate Trooper: Temple of Bryyo, Bryyo Fire; Missable. These firstappear just before the fight against Rundas and are soon replaced by strongerTroopers, so scan one as soon as you can.

Armored Shield Trooper: Central Spire, SkyTown; Missable. I'm reasonablysure that these *only* appear during the defense of the Spire while on themission to bomb the Elysia Leviathan shield. If you don't get them then, youare out of luck.

Assault Aerotrooper: Craneyard, Pirate Homeworld Research; Missable. Theseappear when you get the Hazard Shield upgrade. They disappear again after thedestruction of the Pirate Homeworld Seed, so scan them when you can.

Assault Pirate Trooper: Ancient Courtyard, Bryyo Thorn Jungle; Missable.Unlike most Pirate Troopers, these are introduced early and come back manytimes before the end. But they ultimately disappear after the Pirate HomeworldSeed is destroyed, so you do have only a limited time to scan them.

Assault Shield Trooper: Metroid Processing, Pirate Homeworld Research;Missable. I believe these only appear once, on your first trip through MetroidProcessing. So scan them at that time, or you are out of luck.

Aurora Unit 313; Sanctum, Phaaze; Missable. This is the very final boss, sothere's nothing more that needs to be said.

Berserker Knight: Ancient Courtyard, Bryyo Thorn Jungle; Missable. There areonly two of these in the whole game. The second one appears during the escortmission on Pirate Homeworld, and there's really no time to scan enemies duringthat mission, so get the first one.

Berserker Lord: Docking Bay 5, GFS Olympus; Missable. Unlike most bosses,this one appears a second time, on Elysia. If you miss him on the Olympus, youcan scan him then.

Commando Pirate: Scrapvault, Pirate Homeworld Research; Unlike all the rest ofthe Pirate Troopers, the Commando Pirate still appears in a couple areas afterthe destruction of the Seed, and so is not missable.

Crawlmine: Xenoresearch Lab, GFS Olympus; These are rare, but there are a fewother places where they appear after the Olympus. If you miss the scan on theOlympus, keep an eye out for them elsewhere.

Crawltank: Xenoresearch Lab, GFS Olympus; These are everywhere and quitecommon. You'll have no trouble finding one to scan.

Dark Samus: Sanctum, Phaaze; Missable. You fight her in the very last room ofplanet Phaaze. If you don't scan her then, you're out of luck. Do it right atthe start of the fight when you have the time.

Gandrayda: Proving Grounds, Pirate Homeworld Research; Missable. You onlyneed to scan her once, though you can scan her several times. This is *NOT*the same as the Gandrayda scan you get on Norion; make sure you get both.

Ghor: Main Docking Bay, Skytown; Missable. You can get 2 or 3 different scansof him during the fight, but you only need one. This is *NOT* the same as theGhor scan you get on Norion; make sure you get both.

"Jolly Roger" Drone: Generator A, Norion; These are still available in a fewlocations on Pirate Homeworld even after the destruction of the Seed.

Jumpmine: Conduit A, Norion; Missable. These can be found at a few locationsafter Norion, but not many and they're soon all gone forever.

Korakk Beast: Jousting Field, Bryyo Thorn Jungle; Missable. This is a bossfight, so make sure to scan it before you defeat it.

Meta-Ridley: Generator Shaft, Norion; Missable. Your only chance to get thisscan is during the shaft fight, so don't miss it.

Omega-Ridley: Pirate Homeworld Leviathan Core; Missable. Yes, this is adifferent scan than Meta-Ridley. Make sure you don't forget to get it.

Phazon Harvester Drone: Phazon Harvesting, Pirate Homeworld Mines; Missable.Make sure you scan it before you destroy it with a ship bombing run.

Pirate Cargo Drone: Landing Site Bravo, Pirate Homeworld Command; These can befound at most of the landing sites on Pirate Homeworld.

Pirate Commander: Transit Station Leviathan, Pirate Homeworld Command;Missable. This is the mini-boss battle right before going to the Leviathan.Make sure you scan him before you destroy him.

Pirate Hussar: Jousting Field, Bryyo Thorn Jungle; Missable. This one is easyto miss, because it might not occur to you to scan the Pirate riding the KorakkBeast before you blast him. Make sure you don't forget it.

Pirate Militia: Flag Bridge Access, GFS Olympus; Missable. These only appeara few times right at the beginning of the game. Make sure to scan one of thembefore you finish them all off.

Pirate Trooper: Cargo Dock A, Norion; Missable. These standard Pirate footsoldiers only appear near the start of the game and are quickly replaced withmore powerful versions. Scan one while you can.

Puffer Mine: Airshaft, Pirate Homeworld Research; Missable. These only appearin two rooms, and they quickly vanish from both. The ones in the Airshaft aregone by the time you defeat Gandrayda. If you miss them there, you can alsofind them in Processing Access, in the raised area where you wall jump up toget a ship missile expansion. But once you get the ship missile, they vanishfrom that room as well. Just make sure you don't confuse the Puffer Mine withthe Sky Puffer on Elysia. You need to scan both.

Remorse-Class Turret: Corrupted Pool, Bryyo Fire; Missable. There are a lotof these throughout the game, but each time the Pirates are driven off a worldthese turrets also disappear from that world. After the destruction of theSeed on Pirate Homeworld, there are none of these left.

Rundas: Temple of Bryyo, Bryyo Fire; Missable. Since this is a boss fight,you have only the one chance to scan him. This is *NOT* the same as the Rundasscan you get on Norion; make sure you get both.

Scritter: Courtyard Passage, Pirate Homeworld Command; These can also be foundin the Pirate Homeworld Leviathan, but you can only enter that location once.On the other hand, you can enter Courtyard Passage all the time, and the swarmof Scritters is always there.

Shield Pirate Militia: Cargo Dock A, Norion; Missable. The only other placethese appear is at the Jousting Field in Bryyo Thorn Jungle immediately afterthe Korakk Beast fight. If you miss them on Norion, that is your last chanceto scan them.

Shield Pirate Trooper: Maintenance Station, Norion; Missable. I believe thereare a few of these on Bryyo, but they disappear quickly in either case so scanone ASAP.

Space Pirate Assault Skiff: Central Spire, SkyTown; Missable. There are onlythree of these in the game, and they all appear during the mission to bomb theshield over the Elysia Leviathan, during your defense of the Spire. So makesure you scan one before you destroy them all.

Space Pirate ATC: Cargo Dock A, Norion; Missable. There are several of thesethroughout the game, but you won't see any more of them after bombing theshield over the Elysia Leviathan. So make sure you scan one of these during orbefore the bombing mission.

Space Pirate Boarding Pod: Port Observation Deck, GFS Olympus; If you forgetto scan one of the two Boarding Pods on the Olympus, you will have to waituntil the GFS Valhalla. There is one visible out the window of the WeaponsCache room.

Urtagian Shriekbat: Scrapvault, Pirate Homeworld Research; Missable. Theseappear only once, the first time you enter this room. There are two groups ofthem, so do your best to scan at least one before they all make their suicidestrike.

---

** Phazon Creature Scans

Hopping Metroid: Cargo Dock B, Norion; Missable. Once you've destroyed thelot at Cargo Dock B and opened the door they guard, no more show up until youget to Phaaze, and even then they only appear in a couple rooms.

Jelsac: Repair Bay, GFS Valhalla; Missable. After a certain point in thegame, the Jelsacs disappear from the Valhalla. I don't know when, but I thinkit is when you destroy the Elysia Seed. In any case, it is possible for theJelsacs to disappear from the Valhalla before you ever go there. If for anyreason you don't scan them on the Valhalla, you can get them on planet Phaaze.

Leviathan Infant: Genesis Chamber, Phaaze; Missable. This only appears in theroom before the final boss. That is your only chance to get it.

Liquid Phazon: Conduit B, Norion; This creature also appears on the GFSValhalla.

Metroid Hatcher: Generator B, Norion; Missable. There are only three of thesein the entire game. Scan one before you beat all of them.

Miniroid: Hanger A Access, GFS Valhalla; These can also be found on planetPhaaze.

Phaazoid: Several Bryyo sites; Might be missable. There are also Phaazoids onElysia and Pirate Homeworld. They appear after the Seed has been destroyed.Sometimes they come back after being destroyed, but often not. So scan themthe first time you see them.

Phazon Grub: Conduit B, Norion; These are usually spawned by Liquid Phazoncreatures, but they occasionally appear on their own. If you miss this scaneverywhere else, you can always find them on the Valhalla.

Phazon Leech: Security Station, GFS Valhalla; Missable. They only appearhere, in the Elysia Leviathan, and in one room on Pirate Homeworld. And if youarrive at the Valhalla after defeating the Elysia Leviathan, they aren't on theValhalla anymore. Make sure you don't miss these when you have the chance.

Phazon Metroid: Xenoresearch A and B, Eastern Skytown; After you first meetthem in Skytown, you can find them easily in that same part of Skytown, on theValhalla, and also on planet Phaaze.

Phazon Nightbarb: Gateway, Bryyo Cliffside; These can be found several placesaround Cliffside.

Phazon Pillbug: Gel Processing Site, Bryyo Fire; As far as I know, this is theonly place to scan them. They can be found in other rooms, but in all of themyou are in Morph Ball mode and can't scan anything. So make sure you get themhere from the platform in the center of the room.

Phazon Puffer: Cavern Beta Access, Phaaze; Missable. These only appear in tworooms on Phaaze, and you can't go back to get them if you miss them.

Phazon Shriekbat: Hanger A Access, GFS Valhalla; These don't appear until latein the game. Once they do appear, they're only found in this one room butthey're always there as long as you come in to the room from the landing pad.

Red Phaazoid: Jousting Field, Bryyo Thorn Jungle; Missable. These appear inten sites spread across Bryyo, Elysia, and Pirate Homeworld. Each one vanishesforever after defeated, so scan one before you beat them all. They appear whenyou destroy an ordinary Phaazoid and it splits into two smaller Phaazoids. Oneof the two smaller Phaazoids will be a Red Phaazoid.

Tangle Weed: Dropshaft, Phaaze; Missable. This only appears in the first twolevels of the Dropshaft room. If you miss it there, you can't go back for it.

|-------------------------------|=======================-06: THE EXTRAS AND THEIR COSTS-======================= |-------------------------------|

Once you have all these credits, what are they good for? Unlocking the extras,of course! Like the first and second Prime games, MP:C has image galleries youcan unlock. But it also has new unlockables the two prequels didn't, includingselected pieces of the soundtrack.

Below is a list from each gallery, along with a description of each item andthe cost of unlocking it. In the prices, 'C' means Creature Credits, 'L' meansLore Credits, 'B' means Boss Credits, and 'F' means Friend Credits.

By the way, please note that once you unlock something, it is unlocked forgood. You can not relock it to gain back the Credits you spent. So make sureyou want it before you get it.

Mii Bobblehead: Puts a bobblehead on the left side of the dashboard insideSamus' ship. Its body is Samus' Varia Suit and its head is the Mii youassigned to that save file.Price: C - 3; L - 1; B - 3; F - 2

Diorama 2: A sculpture of Samus sitting on a throne shaped like one of Bryyo'shuge stone golems. Several Reptilicuses (Reptilici?) are sitting around it,apparently prostrating themselves as if Samus were an important ruler or god.The pedestal looks like a stylized Metroid.Price: C - 3; L - 1; B - 3; F - 1

Diorama 4: A sculpture of Samus fighting a Steamlord while standing on thebroken form of a defeated Defense Drone. A Steambot and several Repair Droneswatch from nearby. The pedestal looks like a stylized Metroid.Price: C - 3; L - 1; B - 3; F - 1

--------------------------d. Total Cost of Everything--------------------------

Total Cost of Everything: C - 108; L - 51; B - 52; F - 15

If you add everything together, this is the total number of Credits you need tounlock all the extras.

Maybe not coincidentally, there are exactly 51 Lore scans and accomplishments,and 52 boss battles and special events. There are also 109 Creature scans,which is one more than you need (supporting my belief, stated earlier, that the'Armored Pirate' enemy is a bug, or otherwise not meant to be in the game).This means you must get 100% of the Lores in your logbook, 100% minus 1 of theCreatures in your logbook, finish Normal/Veteran difficulty, *and* finishHypermode difficulty to unlock everything.

On the other hand, there are 26 known Friend Voucher events, allowing for 11more Friend Credits than you need. So in order to unlock all the extras, youneed to concentrate on logbook scans and boss fights, not on Friend Voucherevents.

Version 1.00: September 17th 2007The first and possibly last version. I am fairly certain I have all the scans,Credits, and Vouchers listed. But if you are aware of any I missed, feel freeto contact me with the info. Please see the beginning of this FAQ for how tosend me anything I missed.

Version 1.05: November 3rd 2007Some very minor changes for readability and fixing typos, but nothing reallyworth noting; and fixed some inaccuracies about a few missable scans. Finally,I also added a spoiler warning in the 'Introduction' chapter, for those peoplewho are too slow to realize that this FAQ ruins a lot of the game for anyonewho hasn't beaten it yet. (Alas, the tubal interwebs are full of such people.)

Version 1.10: November 20th 2007Another Creature Credit found! The 'Armored Pirate' is very easy to missbecause it does not appear in the log book at all, oddly enough, and only showsup once in the entire game. Check out its entry in the 'Space Pirate CreatureScans' section for more info. And fixed some inaccuracies with the SteamspiderCreature Scan and some Galactic Federation Lore scans, and added some more infoto the introduction of the 'Friend Credits and Friend Vouchers' section.