abstractQuality()
Returns a constant value notifying the system of
the general quality of the skill, whether it is
malicious, beneficial, indifferent, or qualifiably
beneficial (ok), as well as whether it is intended
to target the invoker (self) or others.

protected int

canAffectCode()
Designates whether, when used as a property/effect, what sort of objects this
ability can affect.

protected int

canTargetCode()
Designates whether, when invoked as a skill, what sort of objects this
ability can effectively target.

int

classificationCode()
Returns a bitmap describing the general
classification of the skill (spell, skill,
chant, or property, etc) and its domain.

java.lang.String

displayText()
Gets the raw string used to show what this object looks like in the room.

long

flags()
Returns a bitmap giving some specific information about
the scope and purpose of the skill.

java.lang.String

ID()
The CoffeeMud Java Class ID shared by all instances of
this object.

boolean

invoke(MOB mob,
java.util.List<java.lang.String> commands,
Physical givenTarget,
boolean auto,
int asLevel)
This method is called when a player or the system invokes this skill,
casts this spell, etc.

Prayer_Maladiction

ID

The CoffeeMud Java Class ID shared by all instances of
this object. Unlike the Java Class name, this method
does not include package information. However, it must
return a String value unique to its class category in
the ClassLoader. Class categories include Libraries, Common,
Areas, Abilities, Behaviors, CharClasses, Commands, Exits
Locales, MOBS, Races, WebMacros, Basic Items, Armor,
Weapons, ClanItems, Tech. The name is typically identical
to the class name.

displayText

Gets the raw string used to show what this object looks like in the room.
May be used as a basis for other methods, such as the title of rooms, and
what an exit looks like when open. The value for Items may be null if the item
is not displayed when the room is seen.

abstractQuality

Returns a constant value notifying the system of
the general quality of the skill, whether it is
malicious, beneficial, indifferent, or qualifiably
beneficial (ok), as well as whether it is intended
to target the invoker (self) or others. These
constants are defined in the Ability interface and
called QUALITY_*

classificationCode

Returns a bitmap describing the general
classification of the skill (spell, skill,
chant, or property, etc) and its domain. It
is made up of the ACODE_* constants the Ability
interface, and optionally the DOMAIN_* constants
also defined in this interface.

okMessage

The general message event previewer for the object. Messages passed herein
are in a pending state, and may be safely modified or rejected without fear
that they might be in the middle of being executed. Messages passed herein
may not necessarily be FOR or FROM this object, but will almost always
represent events which want to happen in the same rom. This method should
always always return true UNLESS this message needs to be canceled, in which
case it is necessary to tell the mob initiating the event (CMMsg.source())
why it is being cancelled. Every game event goes through these methods.

invoke

This method is called when a player or the system invokes this skill,
casts this spell, etc.
Calls the more complete invoke method without an empty command strings vector
unless target is non-null, in which case the vector will contain the name
of the target.