After our initial Battlefield 5PC benchmarks yesterday, a number of GD community members also wanted to know about CPU performance in Battlefield V. So, this morning I did just that, benchmarking BF5 with the exact same system. This time though, CPU cores and threads were disabled in order to find out just how CPU-hungry Battlefield V really is.

Following our GPU benchmarks yesterday, today we're looking at the impact CPU core count has on Battlefield V performance. The processor we're using is the 6-core/12-thread Intel Core i7-5820K, running at stock clock speeds (3.3GHz base). The same 64-player Conquest Rotterdam map was played for each test, with an additional CPU core disabled for each BFV benchmark.

The first thing that should be mentioned is that Battlefield V will chew up everything you throw at it. It's utilising 100% of the CPU in practically every benchmark test, aside from in 6 Cores / 12 Threads where there are a few percentage points of headroom. Battlefield 5 is unrelenting on this front, which could be problematic if you want to run a few other programs alongside BFV.

Aside from that though, we can see core count doesn't begin to affect Battlefield V's PC performance until we drop below quad-core with multithreading. Anyone with a 4 Core/8 Thread CPU is unlikely to see Battlefield V's performance bottlenecked by their CPU.

However, once we drop below eight threads we see a noticeable performance dip in BF5. 6 Threads drops Battlefield V's frame rate by 12-29%, depending on the graphics settings. Battlefield V was still very playable with six threads though, and there was no apparent hitching or stuttering. Where we really begin to see Battlefield 5 suffer though is with four threads. Here, the frame rate is almost halved compared to eight threads, and a bit of stuttering and a few framerate drops in BFV are apparent. This is a significant bottleneck on the GPU and, while playable, doesn't come recommended.

As for two threads, Battlefield V simply can't load into a map. The game does boot just fine but it hangs every time it tries to load into a game, which is to be expected really.

For those of you out there without multithreading, how are you finding your performance in the Battlefield V open beta? Is anyone running into trouble with their CPU bottlenecking frame rates? Let us know below!

4th gen is still holding up well but these 2nd gen-7th yes 7th gen i7-7700k are nearing their end thanks to Ryzen upping the core count and Intel following suit games are likely to need more than 4 cores/8 threads in the near future.

Might be a cpu bottleneck? I can run fine on low/medium, didn't try full medium, because it has frame drops on heavy action. Friend of mine also had a bit of trouble on his 6600k, but his overclock profile on his cpu isn't on it since he updated the bios.

post a link when you can, just curious :D Its interesting how amd fx manages to actually deliver playable performance over the years while having of extreme example of more cores, less single core performance. My theory is not clockspeed gives longevity for cpu but its cores and threads.

Both the core count and the performance of the cores are equally important in futureproofing a CPU. It's just that back when the fx CPUs were out and about almost no game was optimized for more than 2-3 cores and DX11.1 and DX12 weren't a thing.