The development blog of the Indie game, Malevolence: The Sword of Ahkranox.

Please note that all screen shots displayed in this blog are works in progress and in no way represent the appearance of the final game. Check out the main site here.

Be sure to follow us everywhere with these links!

Tuesday, April 26, 2011

Chests are go

So after spending the afternoon on it, I've linked in the basic player stats, one of which is the amount of gold that the player is carrying. Now, thanks to the new code, players can go up to chests in the dungeons and take the gold out of them, putting it into their inventory with a nice little "coin jingle" sound effect. It also handles permanence in the chest contents (you can leave stuff in a chest, go away, come back and it's still there) which sounds like a really obvious thing, but in a procedurally generated game it can get a bit zany.

Anyway. The next thing I'm going to handle is the full player inventory, including bits of armour that the player can put on! So more on that over the coming days!