I thought it's best to start a topics like this, so that questions that might not have filled before or to make searches easier for glitch readdressal, and so that small and basic questions/tit-bits which have answers like yes or no and single liners are not lost in the YS Mini ChatI hope its ok to start this topic.... Administrators have full control and can make this topic hosted by YSFHQ Official user or/and deleting the topic (if useless) or/and sticky the topic under YS Support

I started this topic because of the many small and basic questions asked in Mini Chat, and many making the point of "this could be a thread"... No offence meant anywhere
This thread can have questions like:
"Is this possible?"
"how is this done?"
"how is this corrected?"
"where is this found?"
"maybe we can have this..."
etc, etc, etc

Please keep questions related near to or inYS Flight ...
like: small and tiny doubts/questions in YSF, blender, scenery editor, 3rd party programs....

The spoiler: FAQ ON YSF, will be updated with the most frequently questions for newbies, unregistered communities, users who have got to familiarize with YSF addon creation.....
I request the Administrators to also update the spoiler for FAQ (Thank you ) as Administrators have full control

So go ahead and type in your queries you have (file them) on this thread instead of Mini Chat

Regards

Last edited by AdityaB on Thu Jul 14, 2016 1:23 am, edited 8 times in total.

Quan Vo wrote:Ok so I've this question: Is there any possibilities to put pilot into the cockpit?
Regard

first of all, @Quan Vo
1) if you have the file, well and good, else get it out from somewhere with permission
2) import the aircraft file and the pilot file into blender, and position the pilot wherever he/she feels comfortable....
done...

secondly, @YSFHQ, the basic purpose of this topic to keep these questions alive somewhere in the forum, instated of loosing them in MiniChat...

also, there may be questions that are a little itchy but atleast future newbies in the field of modding and construction know where to look for it/get them in the search results....if i remember correctly, i had questioned the question as above......so if they have these kind of question, they can be redirected to this place, if it has that question answered/unanswered/which can be discovered and answered

Zack wrote: When im in sce. editor im crashing when i place a ground object. help? I am trying to put hangars and what not

Ace Lord +1AdityaB +1

Gunny wrote: @AdityaB & Zack The only time that this has happened to me is when there was an incompatibility issue between the scenery editor and the a scenery I was working on.Or in other words a newer scenery editor with an older scenery created on an older scenery editor.

ok noted... But i guess my computer satisfies the requirements .... two problems actually... 1) scenery editor crashes when ground objects are moved around 2) sceneries blank out on adding ground objects my personal opinion: questions like these are not supposed to be lost in mini chat, thanks
Thanks for the help

decaff_42 wrote:How did you rotate the rudder when isolated? If you rotated in object mode you must reset all location, rotation and scale data by using crtl->a->1.

yes, rotated when isolated by object mode

but still, it happens, this what i did and happened:
1) i isolate rudder
2) object centered at the lower hinge, brought to 0,0,0, rotated on x by 6+degrees, and 36+degrees on y
2.5) Ctrl+a+1
3) add empty
4) make parent
5) assign CLA,
5.5) Insert key (i forgot to insert this in the previous message )
5.75) check if working........perfect
6) rotated object via empty 6- on x, 36- on y
7) object unisolated, brought back to position
8) checking, and bam! the rotation happens only after coming back 6+ on x, 36+ on y.....why?

notice the rudder it moved again, although it was noticed in blender, but its not working!
yeah thats my WIP!
gear animation was supposed to be for those black tubes under the belly......it should have been hanging, its not...
elevator are perfect, ailerons are not....

Thanks a lot again

2)
what is the secret that every modder knows on how to keep an object over the ground tottally instead partially in and out?

Yeah it's a tutorial but even dragon did not fully understand the program.

And the guide is a bit general. It would be nice if someone who is familiar could add to his tutorial or make a new one. Even if it's a simple screen recording on him/her using the tool and adding some commentary.

Beginner ATC for hire!Current Projects:
-Pilatus PC12
-Mooney M20
-New England SceneryFine Print:**Word of Caution**
My knowledge is limited. Anything I write in my posts may or may not be accurate. To be honest I think its all crap.

during animations(, i know i missed out something!)....each and every animations must be given/assigned a different keyframe numberright!??

Thanks a lot

2)

AdityaB wrote:

decaff_42 wrote:How did you rotate the rudder when isolated? If you rotated in object mode you must reset all location, rotation and scale data by using crtl->a->1.

yes, rotated when isolated by object mode
but still, it happens, this what i did and happened:
1) i isolate rudder
2) object centered at the lower hinge, brought to 0,0,0, rotated on x by 6+degrees, and 36+degrees on y
2.5) Ctrl+a+1
3) add empty
4) make parent
5) assign CLA, (keyframes- 1, 11, 21)
5.5) Insert key (i forgot to insert this in the previous message )
5.75) check if working........perfect
6) rotated object via empty 6- on x, 36- on y
7) object unisolated, brought back to position
8) checking, and bam! the rotation happens only after coming back 6+ on x, 36+ on y.....why?

Request help ..... Thanks

3)
what is the secret that every modder knows on how to keep an object over the ground tottally instead partially in and out?

Press "L" a few times and you'll see "Heading bug" up the top left. Then, in HUD cockpit mode, press 7 and 8 to rotate the heading bug that appears on the compass (you'll work it out when you see it).

Pretty much "fly heading bug" tells the auto pilot to fly in a straight line heading xxx degrees where xxx is the setting of the heading bug.

I am an accountant working full-time (and some). I'm not here as often as I would like to be. Send a message if you need me. There are a few people in the community who can get in contact with me urgently if you need - don't be afraid to ask. I just don't check here as frequently as I used to. Sorry!

Any part of the model under the ground will be at y axis 0m less gear height.

This means that if your models base is 0, and your gear position is -1m, your model will hover 1m above the ground.

I am an accountant working full-time (and some). I'm not here as often as I would like to be. Send a message if you need me. There are a few people in the community who can get in contact with me urgently if you need - don't be afraid to ask. I just don't check here as frequently as I used to. Sorry!

OfficerFlake wrote:Press "L" a few times and you'll see "Heading bug" up the top left. Then, in HUD cockpit mode, press 7 and 8 to rotate the heading bug that appears on the compass (you'll work it out when you see it).

Pretty much "fly heading bug" tells the auto pilot to fly in a straight line heading xxx degrees where xxx is the setting of the heading bug.

what determines the cockpit's angle of view.................that is: the rocket that i am making had a cockpit pointing upward till yesterday.....today i dont know what i messed up with...the cockpit looks forward instead of skyward....! i cross checked with the .dat file for Lord Flashheart's Saturn V .... i dont know where it went wrong....