It’s a dirty job being a Test Duck

This is a work in progress, and mainly an exercise in getting textures and meshes at the right size for a small side project. Next step is to look into bump mapping the duck, and rigging for animation, of course. This version of the duck is relatively low poly. Below is a render with a sub surface modifier applied to the little fellow. The background textures are hand-drawn and coloured, scanned into Photoshop. They’re imported into Blender as planes. The duck is the usual combination of cubes, spheres and cylinders.