Yet by the same breathe, fans of the shooter genre who’ve gorged on the likes of Battlefield and Call of Duty for years would no doubt rely on their old favourites to save their free time, not a Capcom re-skin.

Yet the huge Resident Evil fans that we are, we couldn’t help but feel a small twinge of hope that Capcom could turn it around and produce something so unexpectedly brilliant that we’d all forget about the 6th disappointing entry into the epic zombie based yarn.

After the first few rounds of play it was clear that, so far at least, Capcom have created something that while not wholly unique, is a fun experience that is by no means perfect and sadly stumbles more frequently than it should.

To celebrate twenty years since Resident Evil first burst onto our consoles, let's discover 20 amazing facts, trivia and secrets from the game.

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Capcom

Resident Evil's original Japanese name, Biohazard, was changed because trademarking "Biohazard" would have been too difficult, mostly due to a DOS game and a band of the same name.

In our hands on session, we focused on mixed gameplay rounds that shuffled between a kill confirmed style mode which has you collecting enemy ‘collars’, VIP escort which has you protecting the chosen character on your team who’ll be lit up like a Christmas tree and your usual Team Deathmatch affair.

The thing that struck us straight away was just how fast paced this game is.

Rounds are short 3 minute bursts, with blistering movement speed that’s quicker still when you’re pushed to sprint for survival, mounting tables and walls or smashing through doors in the process.

Zombies are littered throughout the maps, ready to tuck into your flesh at any moment when you’re paying too much attention to what the enemy team is doing.

Capcom

MONSTERS: Plans can sometimes go out the window

In many ways, this is great for the genre it’s attempting to handle but sadly and almost without reason, Umbrella Corps slows down to a glacial pace in other areas of the game - most notably when you're waiting to re-spawn for what seems like hours on end.

The game itself also seems somewhat confused by what it's tryign to achieve.

While it’s being touted as a tactical affair and attempts to throw in some mechanics in order to get you and your team thinking, the overwhelming number of zombies, killer dogs and monsters thrown into the mix make any sort of planning almost impossible.

Visually speaking, Umbrella Corps is a good step up from what we’ve seen of the Resident Evil franchise so far.

Playing in the streets of Racoon City and it’s now battered and barricaded Police Station was a treat and offered a glimpse of what the full Resident Evil 2 remake could offer when it's finally released.

The maps are equally claustrophobic in atmosphere and size, allowing you to superman sprint from one end to the other in a few seconds.

Sometimes this provides the platform for an adrenaline-fuelled match.

One game for example had us collecting briefcases, requiring you to hold on to what you’ve captured until the counter reaches zero.

This became tense and fairly terrifying as we ran around the map trying to beat the clock.

That said this doesn’t apply to every mode and often means whoever’s packing a shotgun will win any firefight in the tight spaces.

Sometimes though the choice of camera angle was another niggle that left us frutstrated beyond belief. Propped over the shoulder a bit like a GoPro but feeling a bit too side-lined to never feel completely comfortable.

It’s clear that Umbrella Corps has all the ingredients to make a good shooter, but clearly the game is still requiring a bit of work in a number of places.

Right now, the game feels slightly cobbled together, a slap-dash experience that is fun in places and awful or undercooked in others.

And with the games launch date fast approaching, there’s a lot of work to be done in order to bring this shooter up to scratch if it has any hope of making it's mark.