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Thanks for the work i love it i hated to let my crap in my room at chiron building. I sell all unesecary stuff because i cant use later mods with my unpatched Game. Patches makes my Game unstable so i use it Offline. My favourite would like Large Stack, Small Weapons but thats not important i like the old too. Really thanks great Job

Three theories come to mind - more likely than not, you've been hit by either #1 or #2.

1.) You were running an old copy of the Debug mod that used the patch0.000 file instead of the new one that uses patch1.000
2.) You didn't notice that Steam auto-updated DX:HR and has overwritten your copy of the debug mod.
3.) Gibbed put out a new one and is using patch0.000 again, in which case our mods will conflict.

1.) It should work fine with the existing steam versions of DX:HR - the new patch just dropped in a new patchfile, but didn't change the old ones I don't believe.

2.) I will take a look at the DLC this weekend, to see if I need to make a version for it. Just from looking at the base files, I expect that while it is possible to mod the files needed, I don't know if we'll be able to just drop in the mod the way we've been used to. Presently for DX:HR I mod the official patch to add in my changes, but as there's no patch for DX:HR-TML, I can't do that. I will see what I can do tho :-)

Not yet, I'm sorry to say - I've actually made the mod, but it can only work if I mod the base TML bigfile.000 file. While this isn't particularly difficult for me to do, the bigfile is (as the name implies) too big to upload anywhere. In order for me to share the mod I'd have to upload the changes I've made somewhere and then put up instructions on how to unpack, patch, and then repack the bigfile.000. The process as I said isn't particularly difficult, but for somebody who has no experience with the Deus Ex extraction tools it would be somewhat complex, and I'm not willing to support the process for the dozens of people would undoubtably need assistance.

Once Eidos patches TML, I can release the mod the same way I've released the previous one, but until then we're all kinda stuck.

Not yet, I'm sorry to say - I've actually made the mod, but it can only work if I mod the base TML bigfile.000 file. While this isn't particularly difficult for me to do, the bigfile is (as the name implies) too big to upload anywhere. In order for me to share the mod I'd have to upload the changes I've made somewhere and then put up instructions on how to unpack, patch, and then repack the bigfile.000. The process as I said isn't particularly difficult, but for somebody who has no experience with the Deus Ex extraction tools it would be somewhat complex, and I'm not willing to support the process for the dozens of people would undoubtably need assistance.

Once Eidos patches TML, I can release the mod the same way I've released the previous one, but until then we're all kinda stuck.

aaawwwww! now dat sucks! i'm nearly half way in d game and terribly missing ur mod. god know WHEN eidos is gonna release a patch for TML.

u're rite about d size of bigfile.000 though, its 1.6gigs. but u may post a step by step guide on using DX:HR tools for ppl familiar wid the tools, n i'm sure alot of ppl will help in giving out support :-)

first of all, thank you for this great mod
since DX:HR TML is out i'm daily checking this board for updates.

in DX:HR i used the Huge Stacks, Small Weapons and additional Gibbets Debugmenu Mod.
i just compared the original and modified patches using gibbets tools.

as far as i see only the pickup_database.drm and Bigfile.xml are modified (in gibbets mod globaloutershell.drm & globalscaleformdatabase.drm).
I opened them in the DRM Editor, but i seem to be too stupid to see what effects what..

i bet you would do most of us a great favour if you could upload only your modified files for TML (maybe also the debug menu?), so we could easily modify our .Big-files

Check the "modified" date on your patch0.000 file - if it's newer than the patch0.000 included in my mod, then there's a chance it won't work and I'll need to repack the mod to work with the new update. More likely than not, however, it will work - past updates to the game have used an additional new patch file, instead of updating the existing patch files (which means that any mods you run won't get broken unless Eidos specifically updates one of our modified game elements).