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Thanks for posting this, it’s nice to have a complete list of them all. I do think that the first Secret Accountant does have some use though, in that I can trade some excess CM off to get myself to the last storage page a bit faster.

I don’t think I could do that. Maybe I’m still really conservative when it comes to CM because it wasn’t this common before TA. But still I don’t think I could stomach almost 40% chance of getting absolutely nothing back.
Anyway, the formatting turned out kinda weird. If anyone knows of a better way to do this that would really help.

2 things seem wrong in this topic: first, under all zones in the first post, the _/100\*(100+PetBonus) exp_ part. Does this actually mean you gain **less** exp if you have a maxed pet, since it divides by a higher number, or did you actually mean 100\*-\*PetBonus?
Second, according to the formula, it seems that Progress Storage becomes more and more expensive when you gain reputation… that sucks, but well, it’s cheaper than before, so not much to complain about I guess (except for those who bought that previously).
Also, Adventure 24 really sucks too.

> *Originally posted by **[Fexghadi](/forums/60/topics/291715?page=1#posts-6263863):***
>
> Also, Adventure 24 really sucks too.
How does it suck? It has no negative effects, and has a positive one. I fail to see how that sucks. Unless we now define “sucks” as “not totally OP”, then sure, it sucks.
Also, I’m a little disappointed that titled zone is essentially identical to untitled, aside from the 4 adventures, out of which one is pure negative. I thought titled would be like a whole new zone, not untitled 2.0. But, at least adventures is still text based =)
Also, thanks. It’s nice to finally have an updated one.

> *Originally posted by **[Aurian](/forums/60/topics/291715?page=1#posts-6263891):***
> > *Originally posted by **[Fexghadi](/forums/60/topics/291715?page=1#posts-6263863):***
> >
> > Also, Adventure 24 really sucks too.
>
> How does it suck? It has no negative effects, and has a positive one. I fail to see how that sucks. Unless we now define “sucks” as “not totally OP”, then sure, it sucks.
Because +/-1 extra demand for the **single next** Lolmarket update isn’t doing any noticeable difference, and the cost for such a thing, although pocket change, is too high. Think of it: 2005 GC with 50% success rate is, on average, 4010 GC to make it work. If you have 99 gems of each type, that’s 990 gems which, with +1 demand on next trigger, will net you an extra 990 GC. Do I have to explain any further?

> *Originally posted by **[Fexghadi](/forums/60/topics/291715?page=1#posts-6263863):***
>
> 2 things seem wrong in this topic: first, under all zones in the first post, the _/100\*(100+PetBonus) exp_ part. Does this actually mean you gain **less** exp if you have a maxed pet, since it divides by a higher number, or did you actually mean 100\*-\*PetBonus?
No, the formula is correct (from what I can math). You have to look at the whole thing. It’s essentially (250 + Rep^0.5) \* (Level^0.7) \* (ExpBoost / 100) \* ((100 + PetBonus) / 100) experience, if you separate each factor into it’s individual stat factor.

> *Originally posted by **[crazye97](/forums/60/topics/291715?page=1#posts-6264692):***
> > *Originally posted by **[Fexghadi](/forums/60/topics/291715?page=1#posts-6263863):***
> >
> > 2 things seem wrong in this topic: first, under all zones in the first post, the _/100\*(100+PetBonus) exp_ part. Does this actually mean you gain **less** exp if you have a maxed pet, since it divides by a higher number, or did you actually mean 100\*-\*PetBonus?
>
> No, the formula is correct (from what I can math). You have to look at the whole thing. It’s essentially (250 + Rep^0.5) \* (Level^0.7) \* (ExpBoost / 100) \* ((100 + PetBonus) / 100) experience, if you separate each factor into it’s individual stat factor.
Oh right, just thought it was divided by (100\*(100+PetBonus)) for whatever reason =\_=’

> *Originally posted by **[Fexghadi](/forums/60/topics/291715?page=1#posts-6264242):***
>
> Because +/-1 extra demand for the **single next** Lolmarket update isn’t doing any noticeable difference
Since when is it a SINGLE next update? It adds 1 to your demand in the right direction. It does not remove 1 after the next update. It may shift with the next update because of how it works, but you still have 1 more in your favor, unless it pushes you over a limit that makes it shift by more, which I doubt.

> *Originally posted by **[Fexghadi](/forums/60/topics/291715?page=1#posts-6263863):***
>
> Also, Adventure 24 really sucks too.
I agree, yeah. The effect is not negative, but it fails to be relevant. It does the same thing LolMarket automatically does every few minutes without taking a important adventure from you (this thing will replace the adventure the game chose for you initially, so there’s a good chance you missed on stuff like Tired Adventurer and Refill adventures when it appears). It also has 50% chance of not giving you anything. Meh.

Meh. I don’t think there’s anything wrong with the adventure itself, not all of them are rep-based, and I like anything that will help my demand. I do agree though that titled zone in itself is not worth using because of how it works, as well as the fact that it’s just untitled zone with a few additions. It needs to be something else completely, with new different adventures with a different purpose, so that there is a reason to do it.

“18 – “THEIF ![](!!1)1!!!!!”
A “theif” will steal 0.2% of your current coins.
Chase (50 + StadiumAbilityCost / 10)% chance (max: 90% chance) to catch the thief and get the money back (+3 reputation) Otherwise, you lose the money and 1 energy"
You sure its not ((50+StadiumAbilityCost)/10)%? Cause in my experience I pretty much lose my money ~50% of the time :/