Collect both of XLR8's Upgrade Tokens in Single Player

Achievement Guide for Speedy Recovery

Achievement won on 24 Aug 15TA Score for this game: 1,339
Posted on 24 August 15 at 00:19

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Credit goes to Ace Attorney 86 for the locations and Skorpion XBA for compiling them neatly together. ( i am sharing their guide here.)

Level 1 - Stowaway Four Arms Lv. 2 – Midway through the level there is a gate with his picture on it that only Four Arms can open. The game will give you a heads up about this slightly beforehand since it's the first time you'll encounter a character specific gate. You'll have to fight a few enemies in a combat section to win the token.

Level 2 – Mess Hall Mashup Crash Hopper Lv. 2 - There will a path late in the level that only Crash Hopper can open. Neither one of the power-ups in this level are too hard to find, just make sure you take the pink “?” doors and gates whenever possible.

Bloxx Lv. 2– There will be another path that only Bloxx can take late in the level.

Level 3 – Welcome to ErfSwampfire Lv. 2: Use a Heavy to destroy some energy containers early in the level to find and trigger a hidden pressure pad

Astrodactyl Lv. 2 - About midway through the level there is a door only he can open that is clearly visible after you clear a combat section. Open this and you’ll fly to a new section of the level.

Bullfrag Lv. 2- This one can be a bit tough to find. Head left from the gate where you got the Astrodactyl upgrade. In this next section about midway through right after jumping from a roof, there will be a pressure plate on the right side that you will need a Heavy to active. This will activate a new pink “?” path shortly up ahead to the right. It's a bit hard to see because it blends in with the background.

Crash Hopper Lv. 3 – Received for killing the Incursean Specialist that you have to chase down midway through the stage. Remember for these guys to use a Light to catch up to them and then a Medium to kill them with projectiles. Crash Hopper should be maxed out now. (found it easiest to use swampfire)

Four Arms Lv. 3 – When you get to the park you’ll have a choice of 3 green gates. Take the left path. You’ll have 2 rooms to fight through and the last one has a bunch of Toad Battlers. Use your Medium's projectiles to kill them from a distance. You’ll get the Four Arms upgrade when you kill them all. This will take care of Four Arms.

Level 4 – Undertown and BeyondSwampfire Lv. 3 – After you finish switching the subway tracks at the start of the level there will be a door only Swampfire can open on the left. There are a bunch of mines, flamethrowers, and a few Toad Battlers in there to beat for the upgrade, nothing too bad. That does it for Swampfire's tokens.

Big Chill Lv. 2 – After you get to Undertown you need to switch to Big Chill and pass through the middle pink “?” gate at the end of the next section. Big Chill will put out a fire and advance to a secret room to fight some Ice Infantry and Toad Assault Mercs for a power up. This is an easy fight because Big Chill is immune to freezing attacks.

Astrodacytl Lv. 3 - Shortly after taking out the Incursean Specialist who is running away from you there will be a pink “?” gate on the right path. Hit this to start a very long series of pink “?” gates you will also have to run through. This is going to take a lot of running, you will probably revert back to Ben at some point even if you don’t crash into anything because you have so far to go so be careful. There will be one last pink “?” gate on the left side after smashing through a wall with your Heavy. This will take you through an opening gate to the power up. If you miss any gates you will loop around soon to where the first gate was and you can start over. Astrodacytl is all done.

Bloxx Lv. 3 - Shortly after grabbing that last Astrodacytl token, Ben will be told about getting an elevator working by finding two key cards. When you get this message there will be a pink “?” gate in front of you. Head in here and switch to Bloxx. There will be a door only he can open. Fight some Flamethrowers and Gas Infantry for the power-up. Bloxx is good to go.

Level 5 – The Core of the ProblemGravattack Lv. 2 – This is early in the level after you take out the Incursean Specialist. Follow 2 pink “?” gates and fight some Powerlifters and Commandos for it.

XLR8 Lv. 2 – Midway through the level Ben will reach a room with a left, center, and right door and will be tasked with tracking down the 3 Incursean Tanks behind each door. There is a set of pink “?” gates to follow after you take out the Tank that is through the middle door. You’ll have a pretty good fight to win the power up, freeze turrents, Toad Battlers, Powerlifters and Tank Mechs. It’s also worth noting that you can help yourself out when you are going for Bullfrag and Big Chill’s final power-ups next by stepping on as many pressure pads as you can with your Heavy on your way to get them. Hitting these will disable traps in the following section. The more you can activate the better.

Bullfrag Lv. 3 - In the section after killing the 3 Incursean tanks there will be pink “?” doors on the left and right side of the room. Bullfrag’s final power up will be on the path through the left pink “?” door after a few running and combat sections. Bullfrag is all set.

Big Chill Lv. 3 – Big Chill’s final token will be on the path through the right pink “?” door. Once again you’ll have to get through a few running and combat sections. Big Chill is now maxed out.

Level 6 – No Time for Sightseeing Cannonbolt Lv. 2 – This one isn’t too bad, keep an eye out for a pink “?” gate on the right side of the level after you have collected the 4th energy shard and you’re told to hit the pressure pads.

XLR8 Lv. 3 - Go through the tricky section where you have to run over a series of pressure plates as your Heavy and switch back to your Light to get through the gates this opens in time. Get to where Dr. Pshyobos is being paged. Make it through one more running and combat section. In the section after this there will be a gate on the right that only XLR8 can open. You’ll have a small fight with some turrents, Commandos, and Gas Infantry for the power-up. Nothing too bad. XKR8 is all done, netting you;

Gravattack Lv. 3 – This is right after you get past the tricky section where you have to run over a series of pressure plates as your Heavy and switch back to your Light to get through the gates this opens in time. You’ll see a pink “?” gate to the left right after that part. You just have one easy combat section to get the power-up. Gravattack is all good.

Cannonbolt Lv. 3 – After the first combat section in the ship’s hanger you have the choice of either going forward or right. Go right. You’ll have to fight some Commandos and Tank Mechs for the power-up. Your team should be maxed out after collecting this one.