Hollywood: Bench 2 Bench
Grind across both benches with ads on them on the hill.
Fire Escape Level 1
Air out of the rooftop pool below the fire escape and lip trick the first
level of the fire escape.
Hollywood High Steps
Ollie down the lower staircase leading down from the school's entrance
Planter 2 Planter
Grind transfer across the two planters near the arch of the Dog & Cello cafe.
Rail 2 Bleacher
Grind the yellow rails towards the bleacher and grind transfer to the
bleacher.
Rail 2 Rail
Grind transfer between the rails on the three level staircase.
Bleacher Hop
Grind transfer between the two sets of bleachers while jumping over the red
carpet.
Car Hop
Ollie over a car in the road.
Chinese Transfer
Transfer over the door of the Chinese Theatre using the green quarter pipes on
the side of the entrance.
El Teniente Spine
Spine transfer from the roof of the Teniente building to the roof of the
building on its right side.
Fire Escape Level 2
Air out of the rooftop pool below the fire escape and lip trick the second
level of the fire escape.
Hollywood Sign Blast
Skate into the cave behind the rail near the Hollywood sign.
Pin Plant
Grind the red rope in front of the bowling alley and then wallplant the
bowling pin sign.
Planter Pop
Air off the planter and bank drop over the plants to the opposite side of the
planter.
Romperwood Spine
Spine transfer off the quarter pipe to the left of the skate shop onto the
rooftop pool.
Romperwood Transfer
Transfer between the quarter pipes of the building to the left of the skate
shop.
Schools Out
Boneless off the top of the staircase near the school and clear the landing
where the stairs split. Jump from the upper landing to the street.
Tony tony
Manual from Tony Hawk's star on the walk of fame tony Alva's.
Velvet Rope
Grind the red ropes near the bleachers, jump across the red carpet and
continue the grind on the other rope.
Voodo Spine
Spine transfer over the stairs that lead to the Voodo restaurant.
Half Moon Grind
Grind the semi-circle wall all the way around the metro entrance.
Straight Outta Bronson
Grind the side of the drainage tunnel away from the Hollywood sign and then
ollie through the bushes into the city.
Yellow
Skate through the school, ollie through the window and wallplant the yellow
part of the wall on the building next to it.
Fire Escape Level 3
Air out of the rooftop pool below the fire escape and lip trick the third
level of the fire escape.
Record Deal
Grind all the way around the wall at the bottom of the recording studio
building. From the top of the landing, grind around and down the stairs.
Spinner
Grind the upper edge of the recording studio building and hold your balance
down a few floors.
Dump Up
Pop off the piece of plywood propped up against the dumpsters and land on the
balcony above the corner.
El Teniente Drop
Acid drop off the roof of the Teniente building on the awning above the
marquis.
Romper Rail
Grind the lower rails on the side of the building, ollie off the end,
wallplant the nearby building and then land in a grind on the rail above while
going in the opposite direction.
Bronson Backlog
Grind the entire length of the logs underneath the Hollywood sign.
Trap Door
Enter the doorway to the right of the billboard on the roof of the Voodoo
restaurant.
Fire Escape Level 4
Air out of the rooftop pool below the fire escape and lip trick the fourth
level of the fire escape.
Goat Whackin'
Grind the rails to the secret room in the corner of the L-shaped building.
When you're in the building, hop off your board and hit the goat with it.
Manual the Stairs
Manual the entire length of the Walk of Fame from near the circular planter
around past the stairs that lead into the shops.
Over Vine
Grind the cable from the top of the recording studio to the lower ledge of the
Teniente building.
Fire Escape Level 5
Air out of the rooftop pool below the fire escape and lip trick the fifth
level of the fire escape.
Hollywood High Line
Air out of the school, wallplant the yellow piece of wall on the building on
the right, land in a manual on the roof of the school and then acid drop off
the left-hand side of the school
Beverly Hills: Rail Hop
Grind transfer between the two fences on the sidewalk near the star maps
signs.
Ledge 2 Rail
Grind the ledge towards the entrance to the parking garage and jump across to
a grind on the rail.
Rail 2 Ledge
Grind the rail up the road towards the entrance of the parking garage and jump
across the entrance to the ledge on the other side.
Car Hop
Ollie over any car on the road.
Ted's Lip
Air out of the pool and lip trick on the yellow ledge below the glass-paneled
railing on top of the building.
Useless Crap
Air off the kicker ramp on the sidewalk and hit a grind on the balcony above.
Between the Trees
Grind the median in from of the SoSueM store, ollie between the palm trees and
land in a grind on the other side.
Going the Distance
Grind the entire distance of the ledge in front of the shops from the
skateshop around past the clothing stores.
Rail to QP
Grind the rail near the loading dock and acid drop across the driveway on the
quarter pop.
Ramp 2 Wire
Air off the kicker in front of the Bank and hit a grind on the wire above it.
Short Turd Drop
Grind down the upper railing towards the two star pools, ollie over the
landing and acid drop into the nearby pool.
Upper Ledge
Grind the planter in the back part of the museum courtyard and pop off the
crooked end into a grind on the upper ledge of the museum.
Across the Street
Grind the upper ledge of the city hall building in a counter-clockwise
direction and the ollie across the street and continue the grind on the roof.
Alley Transfer
Air off the concrete quarter pipe on either side of the alley and jump across
to the other ramp.
Andy's Happy Place
Grind through the upper walkway of the city hall tunnel, ollie across the
street and land in a grind on the wire that leads down the street away from
the building.
City Hall Transfer
Use either of the quarter pipes near the entrance to the city hall tunnels and
jump across to the other ramp.
Easy Gap
Grind the planter and jump across to the ledge by the curved wall.
Got Gas?
Grind on the roof of the yellow building to the sushi sign, jump across the
street towards the palm tress and land in a grind on the roof of the gas
station.
Modern Art?
Grind the upper ledge of the museum within the courtyard and ollie through the
window into a grind on the sculpture in that room above the gate.
Roof 2 Roof
Spine transfer between the roof with the yellow top and the building across
the street of it.
No Tea Baggin
Grind the sculpture in the museum room above the gate, jump through the right
side window and land in a grind on the wire that heads down the street away
from the museum.
Out by 7!!
Grind the sculpture in the museum room above the gate, jump through the window
on the left-hand side and land in a grind on the wire that heads down the
street away from the museum.
Ledge 2 Awning
Grind the ledge past the skateshop and ollie across the walkway to a grind on
the awning.
Long Turd Drop
Grind the railing down towards the two star pools, ollie over the landing and
acid drop into the farther pool.
QP 2 Wire Hop
Grind the short wall in front of the store and air off the crooked end of the
wall and land in a grind on the wire above the street.
Frontside Entrance Transfer
Jump across the entrance under the "Noe Talente Show" sign between the two
quarter pipes.
Got Wings?
Grind the upper ledge of the building near the gallery entrance and jump
across to the street at an angle and land in a grind on the roof of the
jewelry store.
Nice Manual
Manual into the city hall entrance and maintain a long manual around the bend
and down to the star floor pools.
Ralph's Transfer
Transfer between the quarter pipes in the museum's courtyard near the tunnel
next to the gate.
Gas 2 Rail
Grind the roof of the gas station towards the stairs that lead down to the
star floor pools and ollie across into a grind on the curved handrail wrapping
around the plaza.
Sweet Stairset
Boneless down the big set of stairs nera the circular fountain.
Get Your Pizza
Grind the awning of the shops above the accessories shop and then around the
circle and ollie into a grind on top of the circular orange rooftop.
Wall 2 Wire
Wallride the large wall to the right of the parking garage entrance and wallie
into a grind on the power line above the street.
Learn to Swim
Manual through the water the entire length of the rectangle fountain.
Skate Ranch: Car Hop
Ollie over Iggy's car.
Car Parts Hop
Ollie over the car parts rail near the Chinaman Tower
Casino Elevator
Hop into the elevator and ride up and down.
Back of Couch
Hop over the back of the couch while off your board.
Control Box Spinner
Skate onto the spinner and ollie into the air from it.
Downtown Street
Manual up or down the piece of pavement.
Bail Bonds Wallride
Wallride the "Coyote Runners" sign and wallie off of it into the air.
Courthouse Big Spine
Spine transfer up over the big blue object on the wodden spine.
Strange Decoration Boost Air
Grind the boost rails up and launch up and over the odd decoration on the
plateau.
Bail Bonds Limousine
Ollie over the limousine the long way. You'll need a lot of speed for this.
Record Co. Top Jump
Grind up the large record player needle and launch off of it.
Ventura Fwy Drop
Spine transfer into the half pipe and land on the highway sign.
Spotlight Air
Launch off the big ramp to go through the air towards the pyramid.
Bag Shop Arch Manual
Manual up over the arched statue.
Green Dome Air
Get some air off the green dome above the ramps.
Skatepark Office Kicker
Launch off the kicker ramp near the spinner and clear the Adio sign.
Museum Gates Rail Drop
Grind up the gate, ollie into the air and acid drop into a grind on the back
half of the gate.
El Teniente Grind
Grind the yellow rails near the top of the ramp with the El Teniente sign.
Fame Grind Gap
Grind transfer across these three sidewalk blocks.
Fire Escape Grind
Grind the blue fire escape from the top towards the pyramid and down to the
floor.
City Hall Star Jump
Grind the wires towards the star and jump over the star.
Dinosaur Head Gap
Vert transfer over the gap between the smashed pieces of the dinosaur head.
Pyramid Natas
Natas spin on top of the pyramid.
Destroyed Hotel Jump
Ollie off the outer ramps surrounding the area and air through the rubble in
the middle.
Chinaman Tower
Air off the quarter pipe on the side of the green tower and land a grind on
the green rail.
777 Gold Ring
Grind around the ring from the slot machines 3 times.
Escalators Pop
Grind the escalator handrail upwards and ollie out of the canal.
Floor Plate Gap
Transfer between the large floor plate and the plateau near the roulette
wheel.
Mexico Bell
Grind up the rail and ollie through the bell statue at the top.
Movie Ropes Hip Transfer
Hip transfer up over the red ropes on the inside corner of the L-shaped half
pipe.
Oil Tanks Pipe
Grind the top pipe that connects the two globe oil tanks.
Underground Tunnel Pipe
Grind the entire length of the pipe in the underground tunnel.
Oil Ring Vator
Grind the ring in a circle and ride the lift up to the top.
Pier Scope Jump
Skate up either slope of the canal and launch up over the middle tower with
the water balloon slingshot on it.
Oil Rig Chunk Air
Charge the top of the rig and ollie down to the ground. You'll have to clear
the entire piece.
Kicker to Pier Sign
Ollie off the kicker and land in a grind on the curved metal sign supports.
Ferris A-frame Drop
Skate up one side of the A-frame near the ferris wheel parts, ollie over the
top of it and land on the other side of the A-frame.
Shark Head Tele
Climb into the shark statue and teleport out through the tunnel below it.
Wasteland Grind
Grind the front edge of the wooden base of the wasteland sign.
Roulette Hop 2 Natas
Ollie off the metal kicker at the edge of the roulette table and land in a
Natas spin on the spinner.
Doggtown Stairset
Do a boneless down the set of stairs from top to bottom.
Spike Pit Statue Natas
Natas spin on the statue inside the hole with the twisting yellow rails.
Green Pipe Point Manual
Manual the whole length of the snake run while statying in the bottom-middle
area, then manual into the pipe.
Downtown: Hop On!
Ollie off the sidewalk and into a grind on the loading dock.
Car Hop
Ollie over any car on the road.
China Awning
Air off the left-hand end of the loading dock into a grind on the small awning
above the windows of the nearby building.
Chinatown Sign
Grind the edge of the building going towards the Chinatown sign and then do a
wallplant on it.
Electric Wire!
Grind on the electric wire up and out of the underground area.
Pillar
Do a Natas spin on any of the pillars at the end of the sidewalk near the
fountain.
Dumpster 2 Landing!
Air off the dumpster into a grind on the edge of the loading dock.
Loading 2 Dumpster!
Grind on the edge of the loading docks and transfer the grind onto one of the
dumpsters.
Dumpster 2 Fence!
Grind the dumpsters on the loading dock and then ollie into a grind on the
fence.
Fence 2 Dumpster
Grind the fence near the loading dock and ollie into a grind on the dumpsters.
Moca 2 Pool
Grind the quarter pipe near the pink store and then leap into a grind on the
edge of the fountain.
Angel Goin Down!
Grind the rails of the unfinished staircase going downward.
Fence 2 Fence!
Grind the fence near the dumpsters and do a side-jump into another grind on
the fence near the stores.
Loading 2 Fence!
Grind the edge of the loading dock and jump into a grind on the fence on the
loading dock.
Bowl 2 Edge
Air out of the rooftop pool and do a lip trick on the ledge above.
Fence 2 Loading!
Grind the fence on the loading dock and do a side-jump into a grind on the
edge of the loading dock.
Loading Edge!
Grind the entire length of the loading dock in one grind.
Over the Fountain!
Use the edge of the base of the fountain to air up and over the fountain with
the bell.
QP 2 Edge
Air off the quarter pipe on the sidewalk and then do a lip trick on the edge
of the office building.
Pipe a Chuy
Grind the middle ledge of the building nera the fountain and then jump
completely across the street to the blue ledge on the building on the other
side.
Pool 2 Moca
Grind the edge of the fountain and jump into a grind on the quarter pipe near
the pink building.
Angel Goin Up!
Grind the rails of the unfinished staircase going upwards.
Over the Hut
Grind towards the hut with tags on it near the Belmont Tunnel entrance and air
up over the entire hut lengthwise.
Chinese QP Transfer
Vert transfer between the two buildings in the Chinatown area using the
rooftop quarter pipes.
Fountain Manual
Manual the length of the fountain on the sidewalk near the pink building.
Freeway Flyer
Use the vert ramps in the freeway to air up and over the freeway to the other
side.
Low 2 Medium
Grind the blue ledge above the advertising and jump off the edge into a grind
on the ledge directly above it.
Medium 2 High
Grind the ledge below the rooftop pool and wallie up into a grind on the
higher ledge of the building in the corner.
Around the Metro
Grind the circular rail that surrounds most of the escalators that lead down
to the metro.
Big Blow Transfer
Air transfer between the two quarter pipes with the Big Blow ads on them.
Chinese Air Transfer!
Use the quarter pipes near the base of the two buildings in Chinatown to jump
across the alley from one to the other in one vert transfer.
La Sala Air Transfer!
Air transfer between the two quarter pipes flanking the doors of La Sala
restaurant and transfer up over the awning.
Low 2 High
Grind the edge of the blue edge and air off the crooked end into a grind on
the uppermost ledge of the building.
Manual the Dumpster!
Manual the length of the dumpsters on the loading dock around the bend at the
end.
Awning 2 Wire!
Grind off the window awning on the Chinese building near the corner and land
in a grind on the wire that runs down the street away from the building.
Freeway Bank!
Air off the banked curb above the freeway, clear the freeway and bank drop
onto the curb on the far side.
Underground Bank Transfer
Use the banked curbs on the sides of the entrance to the underground tunnel to
air up and over the tunnel and bank drop onto the other side.
Wire 2 Awning
Grind the wire towards the building with a slanted roof and ollie into a grind
on the window awning.
Tunnel Transfer
Vert transfer up over the entrance to the Belmont Tunnel using the quarter
pipes on the sides of the gate.
Pyramid Drop!
Air off the rooftop pyramids and acid drop into the freeway below.
Big Lip!
Air out of the freeway and do a lip trick on the railing that goes around the
deck of the building next to it.
Overpass Air!
Vert transfer up over the overpass using the quarterpipes in the freeway.
Vans Skatepark: Three More to Go!
Natas spin on an air hockey sire.
Banzai Pool Drop 1
Grind the red handrail towards the pool and then acid drop into it from the
balcony.
Bench Hop
Grind transfer across the bleachers near the air hockey tables.
Channel Gap
Vert transfer up over the roll-in channel while in the main halfpipe.
Combi Spine
Spine transfer over the small hip in the pool.
Coping 2 Guard-Rail
Grind the coping of the quarter pipes and do a side-jump into a grind on the
handrail.
Deck Drop
Ollie over the railing from the walkway and acid drop onto the ramps
underneath them.
Grind Around on the Pipe!
Grind around the entire pipe above the two half pipes near where you start.
Guard-Rail 2 Acid Drop
Grind a guardrail on an overhead walkway and acid drop into a quarter pipe
below.
Guard-Rail 2 Coping
Grind transfer from the railing on any of the ramps to a grind on the coping
of the quarter pipe.
High Ramp Lip
Air into a lip trick on the railing by the main half pipe.
Ledge 2 Ledge
Grind back and forth between two different ramp and deck surfaces.
Ledge 2 Rail
Grind back and forth between the ramp or deck surface and a rail.
Ledge Hop
Grind a ledge nera the roller coaster ramp and jump across the break in the
wall to where it continues.
Lip on the Deck
Air off either of the quarter pipes and do a lip trick on their beams.
Over the Beam
Vert transfer up over the beam under the deck next to the bleachers.
Power Transfer
Use the transformer box in the corner near the pool to either vert transfer
into or out of the pool.
Rail 2 Ledge
Grind transfer from the handrails near the ramps to the deck surface of a
ramp.
Rail 2 Rail
Grind transfer between two parallel railings near the ramps.
Rail Hop
Grind transfer across the gap in the handrail near the roller coaster ramp.
Scaffold Hop
Grind on the scaffolding holding the large speakers and jump across the break
in the scaffold nera the Tony Hawk sign.
Storage Transfer
Hip transfer out of the main half pipe and onto the quarter pipe in the back
corner of the skatepark.
Two More to Go!
Natas spin on any two air hockey sirens in the same combo.
Vert Transfer
Air between the adjacent half pipes near the entrance or between the adjacent
quarter pipes along the same wall.
Banzai Pool Drop 2
Climb the ladder above the power transformer in the corner and acid drop from
a stationary position on the diamond plate on top.
Go Long!
Grind the coping on the side of the main half pipe near the channel and ollie
off the end. Jump up and over the walkway and acid drop into the quarter pipes
on the other side.
Lip on the Sprinklers
Air out of the main half pipe and do a lip trick on the sprinklers above it.
Manual the Humps
Balance one manual up and over the roller coaster ramp.
No Wallplanting!
Do a wallplant on the "No Wallplanting" sign and land in a grind on the ledge
or the sprinklers.
Over the Bleachers
Air off the quarter pipe behind the angled bleachers and air up over the
bleachers into the pool.
Banzai Pool Drop 3
Grind the big pipe overhead and jump off to acid drop into the pool.
Long Manual
Manual from the platform above the roll-in on the giant half pipe all the way
down the walkway ramp towards the pool.
The Patient Plant
Grind the stack of benches behind the quarter pipes and side-jump to a sticker
slap where the other stickers are and land on the deck above the quarter
pipes.
Triple Coping Grind
Grind the coping of all three quarter pipes while moving from the corner
towards the exit, doing a boned ollie to hit the last quarter pipe.
One More to Go!
Natas spin on any three air hockey sirens in the same combo.
Peligro
Air off the metal quarter pipe on the walkway and transfer down to
the "Peligro" sign near the column.
Natas Four the Win!
Natas spin on all four air hockey sirens in a single combo.
Santa Monica: A Gap in Time
Grind transfer across the gap in the railing behind the shark statue.
Big Dropper
Spine transfer down off the grass near the cannon onto the rooftop pool right
above the tattoo shop.
Cross Marketing
Grind the ledge near the shops in the alley near the starting point and air
off the diagonal end of the ledge into a grind on the ledge on the other side
of the alley.
In-And-Out
Spine transfer into the partial bowl, revert to a manual and quickly spine
transfer out of the bowl.
Out of the Frying Pan
Spine transfer between the two rooftop pools that are above the tattoo shop
and the barbershop.
And Into the Fryer
Spine transfer from the rooftop pool above the barbershop to the one above the
skateshop.
A Grand Opening
Grind towards the parking garage and gap across to continue the grind on the
other ledge.
A Rail of a Time
Grind transfer across the gap in the railing beyond the pink store near where
the pier starts.
A Rail of Two Cities
Grind transfer across the break in the railing near the ferris wheel.
Above the Law
Vert transfer between the two quarter pipes near the Law Enforcement Awareness
Week posters.
Balancing the Ledger
Grind the ledge on the pier rampway and jump across to the pink curb near the
carousel building.
Curb Your Enthusiasm
Grind across the two curbs near the street along the blue store.
One Mall Leap for Man
Grind the ledge towards the entrance to the mall and jump across the entrance
to continue the grind.
Pier Pressure
Grind transfer across the gap in the railing near the water balloon slingshot.
Pier-Drops on My Pillow
Grind transfer across the gap in the railing near the roller coaster.
Plain Railing
Grind transfer across the gap in front of the blue store.
Shop-Inn Trip
Grind the quarter pipe in front of the skateshop and ollie across the gap into
a grind on the curved ledge by the Skillz Inn.
From Tan to Tan
Grind the upper curb near the planters on the walkway that wraps around to the
back of the stage and then jump across the break where the ramps are.
Hand-Rail Plant-er
Grind transfer from the planter in front of the mall entrance to the handrail
leading down towards the stage.
Over the Hump
Jump up over either of the large tree planters by the stage.
Over the Top Performance
Use the quarter pipe near the barbershop to vert transfer up and over the
breakdancer.
Skatin' the Shop
Spine transfer up onto the roof of the skateshop using the quarterpipe in
front of it.
Staying A-line
Grind the orange wall around the plaza by the stage, jump off the crocked end
up over all of the stairs and continue the grind straight ahead on the orange
wall.
Ain't No Bowl-y Low Enough
Grind the bowl towards the blue shop and grind around the front of the shop
and then back into the bowl.
Ain't No Fountain Tall Enough
Grind transfer from the bowl to the lower edge of the blue store and back into
the bowl.
Lifes A Beach-Lower
Jump from one curb to the other where the large piece of missing wall in the
side of the pier is.
Lifes A Beach-Upper
Grind the upper ledge towards the missing panel in the wall and jump across to
continue the grind past it.
Chute-ing for the Stars
Grind the roller coaster uphill near the circular part and grind transfer to
the back side of the blue shop nearby. Then grind the shop to the right and
ollie back on to the track.
Coast-ing Along
Grind the roller coaster uphill nera the circular part and grind transfer to
the blue shop nearby. Then Grind around the front of the shop and back around
and onto the track.
The Roof is Out There
Grind the upper edge of the wall near the silver-painted human statue and jump
across to a grind on the inside edge of the pool on top of the skateshop.
Not So Infinite Loop
Grind the partial bowl and jump across the break in the bowl and continue the
grind on the other side.
Ocean Motion
Grind the rope around the old pier clockwise and jump across the gap in the
rope to land back on the main pier.
Pier Clear
Grind the blue rail towards the partial bowl and jump across to continue the
grind on the railing beyond the partial bowl.
Up and Over the Roof
Do a hip transfer up over the back side of the stage's roof.
Window Shopping
Maintain a grind across the tops of all the quarter pipes near the tattoo
shop, barbershop and skateshop.
Flag of Tricks
Grind off the California State flag near the mall and jump across at an angle
to the streamer flags leading to the stage.
Merry-Go-Up-And-Around
Spine transfer onto the roof of the carousel building, revert to a manual and
spine transfer down the nearby side of the building.
From Out of Nowhere
Grind the upper ledge of the building in the alley between the tattoo shop and
where you start and ollie into a grind on the streamer flags near the parking
garage.
Walk this Way
Air up over the second floor walkway near the Santa Monica Spot beside the
parking garage.
Who Needs Snow?
Grind down the left-hand railing of the stairs alongside the tattoo shop and
jump across to a grind on the rail of the deck straight ahead.
Oil Rig: Pipe 2 Pipe
Grind transfer between any two pipes.
Pipe Hop
Grind the handrails in the middle level and ollie over the large pipe in the
center
Rail Hop
Grind transfer between any of the handrails near the large ball-shaped tanks
near the bottom of the rig.
Walkway Hurdle
Grind the handrail away from one tank and gap across the walkway to continue
grinding past the other tank.
Kicker 2 Rail
Air off the kicker ramp on the deck between the scaffold and helipad and then
land in agrind on the ledge next to the helipad.
Pass the Pipe
Grind the edge of the middle level towards the tanks and ollie from the end
behind the quarter pipe into a grind on the walkway wrapping around the tanks.
Acid Blind
Acid drop from any upper level down to the dock level.
Ledge to Rail
Grind the ledge below the upper deck and ollie into a grind on the yellow
handrail of the walkway as it curves around the bend.
Level Drop
Grind the rail of the upper deck towrds the helipad and ollie into a grind on
the walkway below that leads to the bottom of the helipad.
Manual up the Ramp
Manual up the walkway leading to the fuel tanks from the direction of the
control room.
Pipe Cutter
Grind the handrail and side-jump into a grind on the innermost suspended pipe.
Rail to Ledge
Grind the rail away from the helipad towards the kicker and ollie down into a
grind on the ledge below.
Ramp Transfer
Vert transfer between the quarter pipes at the bottom of the helipad
Riding the Trim
Grind the outer edge handrail next to the crane and jump into a grind on the
handrail leading towards the scaffold.
Stay Level
Grind the ledge below the helipad and ollie up into a grind on the walkway
that leads down away from the helipad.
Vert Drop
Use the quarter pipes in the control room to transfer down through the glass
to the lower level.
Vert up to Walkway
Air off the quarter pipe next to the large tank and land in a grind on the
walkway next to the tank.
Climb the Tank
Grind up the spiraling rail that wraps around the large gas tank.
Ring the Dinner Bell
Spine transfer between grinds on the large yellow cleats on the dock level.
Single Heli Drop
Jump off the kicker while skating from the scaffold towards the helipad and
land in a grind on the ledge below the upper survace.
Grand Ascension
Grind any of the three large pipes for several seconds.
Helipad Hurdle
Air off the kicker on the helipad and land in a grind on the yellow walkway
railing.
Keep Trimming
Grind the ledge directly above the walkway that descend to the ships and jump
across the section that angles inward and continue the grind straight ahead
towards the helipad.
Lip Leaper
Grind the ledge below the upper deck and ollie into a grind on the inner
yellow handrail as it goes around the corner.
Manual to the Heli
Manual the entire length of the walkway that leads from the center of the rig
to the helipad.
Marksman Drop
Drop from any of the upper levels down to the dock and land in a grind on the
dock.
Off the Pipe
Grind the rail towards the large pipe where it enters the floor and kick off
the pipe into a grind across the gap on the other side of the floor.
Vert Climb
Vert up through the quarter pipes in the control room until you get to the
level above.
Vert Plunge
Vert transfer from the top deck above the control room into the lower level
beneath it.
Wing off the Walkway
Grind the handrail of the walkway above the three large pipes and kick off the
curved portion into a grind on the edge of the large hole on the deck below.
Double Heli Drop
Grind the ledge under the platform near the helipad and drop into a grind on
the bottom ledge that is under the tower below the helipad.
Slick Kick
Hit the kicker ramp above the ship, between the scaffold and the helipad, and
angle down into the large hole then bank drop onto the dock.
Surviving the Seaside
Grind the outer ledge below the helipad and jump into a grind on the outer
descending handrail.
Groovin' Zubin
Grind the blue pipe towrds the scaffold and ollie into a grind on one of the
support beams holding up the walkway. Grind up the beam and jump over the
walkway into another grind on the support beam on the other side.
Manual Control Room Ramps
Manual up, across and back down the two ramped walkways that lead to the
control room entrance near the scaffold.
Leaping Lima Bean!
Get some speed and air off any of the quarter pipes near the large cylinders
on the dock and hold a lip trick on the ledge above.
East L.A: Clutch!
Grind the pipe that's lying on the rooftop kicker ramp which is by the shop
next to the market.
Straight Ballin'
Hop off the board and smack the door to the bathroom on the corner of the
park.
Straight Thuggin'
Hop off the board and smack the white car that's parked near the park down the
road from the 3-way intersection.
East Whack Snorkel
Grind up the coiled rail on the east side of the river canal.
West Whack Snorkel
Grind up the coiled rail on the west side of the river canal.
Holla Back
Ollie across the gap between the two rooftops where the single picnic table is
laying across the span.
Kick It?
Ollie across the gap between the two buildings where the three picnic tables
are lined up.
Skatepark Entrance Ramp
Ollie or boneless down the entrance ramp that descends into the skatepark from
the corner near the bathroom.
Taco Roof Gap
Ollie from the roof of the market onto the roof of the taco shop.
Your Pigs Are False
Grind the wall to the left of the bus towards the river, jump off the crocked
end of the wall and land in a grind on one of the power lines.
Red Roof Manual
Manual the entire length of the red awning near the road by the laundromat.
Live Wire to Bridge
Grind the live electric wire up out of the river and jump into a grind on the
side of the bridge.
Live Wire to Wire
Grind the live electric wire up out of the river and gap into a grind on the
wire on the side of the bridge.
Obviously Oblivious
Jump between the two kickers near the train tracks alongside the river.
PG
Ollie the gap from the containers near the car building and onto the red roof.
Skatepark Transfer
Vert transfer between the quarter pipe behind the bathroom and the one to the
left of it.
Train Car Spine
Spine transfer over the empty train car on the tracks above the river.
Tram
Jump over the tram on the narrow train bridge using the kicker at the front of
the train and acid drop onto the other end.
Underrated Entrance Gap
Spine transfer the two quarter pipes
Bum House Gap
Jump between the two kicker ramps near the parked bus.
River Spine
Spine transfer up over the large concrete divider in the middle of the river.
Kicker-QP Bomb
Air off the kicker in front of the bathroom and acid drop into the quarter
pipe in the skatepark behind it.
Kicker-Shack Bomb
Air off the kicker in fron tof the bathroom and bank drop onto the roof of the
bathroom shed.
La Capilla Bomb
Grind the roof of the building across from the skatepark, ollie off the end of
the La Capilla sign and acid drop into the quarter pipe inside the skatepark.
The Shack
Air off the quarter pipe behind the bathroom in the skatepark and do a lip
trick on the metal rail above.
Auto Roof Spine
Spine transfer onto or off of the roof of the Auto Alley building between the
statue of the giant dude and the river.
Gnarly Natas
Do a Natas spin on anything on the freeway bridge.
Hot Coffee Gap
Jump between the red roof and the laundromat building near it.
TC's Roof Gap 3
Gap from the triangle shaped roof with slots in it, over the tram tracks and
onto the container portion of the auto alley building.
Ag's Kicker Gap
Jump between the large kickers on the laundromat.
Over Tunnel
Ollie off the banked sides of the river and clear the river tunnel across from
the pipe.
Tram Line River Bomb
Air off the kicker at the back of the tram, jump straight ahead off the tram
track and then acid drop into the river below.
Got Wind? 1
Air off the kicker near the auto alley building, bank drop over the river
divider onto the angled ramp near the large graffiti.
Got Wind? 2
Wallie off the blue kicker in the corner of the auto alley yard and bank drop
on the dirt hill that leads down to the train car.
TXO's Roof Gap
Gap from the roof of the building with the auto glass sign onto the roof of
the auto alley building.
Gentile's Path
Manual the entire length of the watery tunnel that is unlocked after you
complete Bam's mission.
Gentile's Path 2
Manual anywhere uphill of the white line near the skatepark entrance and don't
stop until you reach the middle of the river.
Sir Leetness
Get some speed and hit the nearby ramps to vert transfer up over the tram
bridge.
Oh My
Air off the quarter pipe near the train car and jump up and over the freeway
bridge.
Pigs and a 2x4
Hop into a grind on the 2x4 on the laundromat near the vents and carry that
grind all the way to the end of the rail on the ledge of the police building.
Casino: Ledge Hop
Grind transfer across any two curbs or ledges inside the lower casino area.
Rail Hop
Grind from the flashing lights above the slot machines to the rail on the
second floor balcony.
Rail 2 Rail
Gap across the velvet ropes on the lower level of the casino.
Around and Down
Grind the ring of lights around the bank of slot machines and continue
grinding down the rope of lights.
Captain's Crash
Spine transfer out of the small hot tub on the balcony down to the narrow pool
by the bar.
Icarus' Descent
Ride the elevator from the main casino floor and spine transfer through the
glass ahead to transfer down to the large slot machine.
K.A.P. Gap
Grind the flashing rope near the circule of slot machines to the balcony
above.
Ka-Ching
Vert transfer between the two banks of slot machine in the recessed pit area.
Lazarus
Spine transfer between the middle figure-8 pool and the large pool near the
slide below it.
Lot's Mo' Money!
Spine transfer either of the big slots near the escalators and land up in the
atrium above.
Mac Gap!
Spine transfer between the large quarter pipe near the elevator and the
quarter pipe on the second floor balcony.
Nice Transfer Yo!
Vert transfer between the two banks of slot machines on the casino's lower
level.
Pool 2 Pool
Transfer between the pools indoors on the gallery side of the mall inside.
Pool to Pool
Transfer between the indoor pools on the clothing store side of the mall.
Pop!
Grind transfer across the break in the ledge on the third floor near Icarus'
Descent.
Rail 2 Ledge
Grind the balcony rail near the escalators and jump across to the ledge along
the wall.
Up and Around
Grind up the flashing rope and grind around the ring above the circle of slot
machines.
High Low
Transfer from the biggest pool on the upper level to the small pool by the
bar.
Infinity
Jump across the upper floor from one boost ramp to the other.
Lefty
Spine transfer from the pool to the right of the high dive and go through the
windows.
Low High
Transfer from the small pool behind the bar to the large pool above where the
high dive is.
Ramp Transfer
Spine transfer between the large pool with the high dive and one of the pools
next to it.
Righty
Spine transfer from the pool to the left of the high dive and go through the
arched windows.
Soaked
Spine transfer to the small pool behind the bar using the waterfall.
Bar Hoppin'
Spine transfer up and over the bar laterally.
Three O'Clock
Transfer a right-handed grind from the rail to the ledge in either direction
on the balcony.
Captain's Triumph
Use the waterfall boost to transfer out of the pool nera the bar and back up
to the balcony.
High Wire
Grind transfer between the two wires that connect the bar area to the pool
area.
Reverend's Requiem
Transfer between the large shallow pool on the upper level and the smaller one
next to the bar below.
Minneapolis: Car Hop
Ollie over any car on the road.
Cheesy Deck Gap
Air up over the big deck where it forms a point using a spine transfer.
Kicker Gap
Ollie over the gap between the two kicker ramps in the alley where you start.
Wimpy Gap
Air up over the ledge of the fountain using one of the planters in the plaza.
Billboard Grind
Ollie out the side of the bowl on the roof (around the corner to the right of
where you start) and land on the rail under the billboard.
BS Grind
Grind one of the bus stops.
Car Ollie
Build up some speed and ollie over a car the long way.
Kicker 2 Edge
Air off one of the kicker ramps in the alley and land in a grind on the ledge
above.
Kicker 2 Street
Use one of the kickers near the alley where you start to air up on the street
behind you.
BS Gap
Jump up over a bus stop from a ramp on the side.
Glass Gap
Ollie off the edge of the platform by theatre and smash through the glass
doors ahead.
Over the Fountain
Air up over the fountain using the ledge surrounding it.
Over the Red Carpet
Ollie over the red carpet by theatre .
Red Carpet Hot Shot
Manual the entire length of the red carpet starting from theatre entrance.
T2T
Use the car-holding truck to ramp through the glass and land in a grind on the
divider in the tunnel.
Sucky Room Gap
Use the kicker on the roof by the greenhouse to launch across the street
through the glass of the sucky room nearby.
Deck Gap
Clear the wider end of the deck with an ollie.
Rail 2 Rail Transfer
Grind the handrail nera the big deck and grind transfer onto the second
handrail.
Big Ass
Ollie off the lower of the platforms outside theatre and air up over both of
them, then smash through the glass doors ahead.
Truck Gap
Use the two kicker ramps on the sidewalk to air over the truck.
Secret Tunnel Entrance
Air off the large ramp in the road and smash through the glass panel sky
bridge.
Tunnel Gap
Air off the large ramp in the road and smash through both sides of the tunnel,
landing in the road.
Over the Tunnel
Use the large ramp to air over the skybridge tunnel.
Burly Deck Gap
Build up some speed and transfer up over the wide side of the large deck.
Roof 2 Roof
Go to the bowl on the roof around the corner to the right of where you start.
Ollie off the kicker on the left and land on the roof of the building adjacent
the large deck.
Transfer
Transfer across the spine separating the two quarter pipes across from
theatre, using a revert on the second ramp.
Dirty Rail
Launch off the ramp at the bottom of the alley with the plywood and land in a
grind on the handrail that leads into the park.
Death Grind
Ollie off the ramp on the building that holds the secret tape and land in a
grind on the handrail that leads into the park.
Santa Cruz: Bench Hop
Grind transfer across the benches near the derby bowl.
Outside Derby Rim
Grind areound the entire outer edge of the derby bowl.
Wire Hop
Grind transfer back and forth between the two wires above the skate park area.
Derby to Volleywood
Grind transfer from the rim of the derby bowl to the boundary of the
volleyball court.
Greenhouse Gamble
Air transfer between the roofs of the two greenhouses.
Hotel and Street Transfer
Spine transfer out of the quarter pipe on the roof and down onto the quarter
pipe at street level near the information kiosk.
Outside In
Grind the outer edge of the derby bowl and grind transfer to the inner edge.
Rail 2 Ledge
Grind the striped quarter pipe on the street and jump inot a grind on the
beige ledge on it's right.
Stair to Stair
Grind the stairs on the beach, ollie across the gap and continue the grind on
the stairs on the other side.
Volleywood to Derby
Grind the boundary of the volleyball court and grind transfer to the inner
edge of the derby bowl.
Water Jam
Do a lip trick on the bar above the boat off of the pier.
Planter Switch
Grind the hotel's railing above the planter and do a side jump into a grind on
the edge of the planter to its right.
Rev Was Here
Grind the edge of the concrete quarter pipe near the palm trees and grind
transfer to the nearby quarter pipe.
Around the World
Grind the entire length around the wires that go around the tops of the
information kiosks near the stairs on the beach.
Car Hop
Ollie over a car in the road.
High Lip
Do a lip trick on the ledge near the walkway above the large half pipe.
Hotel QP Transfer
Spine transfer between the red quarter pipes on the roof of the corner
building and the quarter pipes at street level.
Over the Bridge Stairs
Spine transfer from the quarter pipe on the street up over the cement steps
that lead to the bridge walkway, landing on the ramp next to the large
halfpipe.
Pier Rail to Awning
Grind the blue railing near the shops on the pier and ollie into a grind on
the awning.
Ramp Transfer
Transfer between the two quarter pipes in the skatepark that are close to each
other.
Suspended Pier Rope
Grind the suspended rope that goes around the back of the pier.
Up and Out
Grind the stairs on the beach and jump up into a grind on the wires above the
sidewalk.
Downtown Ledges to Wire
Grind the ledge of the white building and jump to a grind on the wire above
the street.
90 Degrees of Separation
Hip transfer from the quarterpipe to the halfpipe in the skate park area.
Around the Top
Grind around the highest rail inside the burned up building near where you
start.
High in the Pool
Do a board stall on the wide ledge above the pool in the burned up building
near where you start.
Over the Bleachers
Air off the kicker ramp in the skatepark area, over the bleachers and land in
the street.
Over the Pier
Grind the stairs near the beach towards the entrance to the pier, jump over
the pier and hit a grind on the log in the water.
Spine into the Pool
Spine transfer out of the green quarter pipe above the ladder in the burned up
building and drop into the pool nearby.
The Mall: Nokia Gap
Manual through the Nokia store through the glass on the entrance and then out
through the glass on the exit.
Car Hop
Ollie over the truck.
The Flying Leap
Air off the top balcony down towards the lobby with all the elevators.
Fountain Gap
Ollie off the ledge leading towards the statue in the fountain and ollie
through the hole in the middle of the statue.
Going Down Gap
Air transfer up over the elevator on the right side of the lobby with all the
elevators.
Going Up Gap
Air transfer up over the elevator on the left side of the lobby.
Over a 16 Stair Set
Ollie down the 16 stair set next to the lobby.
For the Whole Atrium
Grind the entire length of the ledge of the atrium.
Rail Combo
Grind the ledge of the balcony near the truck and drop to a grind on the rails
by the fountain.
Skater Escalator Gap
Ollie down the escalators that go down towards the skate shop.
Coffee Grind
Grind the curved handrail to the left of the fountain.
Step Off a Mezzanine
Air off the edge of the mezzanine past the atrium and clear the stairs that
lead into the parking garage.
Over a Huge 32 Stair Set
Ollie the 32 star set that leads down to the parking garage.
Chicago: Out by 7!
Run through the judge's booth and out the other side.
Ralph
Run through the door to the judge's booth.
Just a Contribution
Sticker slap the places on the walls that have a bunch of stickers.
Over the Box
Ollie over the box behind the halfpipe.
Over the Pipe
Spine transfer out of the half pipe.
Quarter Pipe Transfer
Use the quarter pipe to the right of the half pipe to vert transfer into the
half pipe.
Jo Anyone?
Wall plant on one of the support beams
Wall Gap
Ollie over the wall in front of where you start.
Whoop Gap
Air off the small box and jump across to the other one where the parallel
handrails are.
Y'alls Rooster
Wallplant the graffiti monster's mouth on the wall by the half pipe.
Pool Hip
Spine transfer up over the hip in the pool.
Fluffy Bunny
Wall plant one of the glass windows.
Walkway to Pool
Ollie off the ascending walkway near the wall and acid drop into the pool.
Light Grind
Air into a grind on the light that's above the half pipe.
Over the Rafters
Air off the back side of the half pipe and transfer onto the lights above.
Pool 2 Walkway
Air out of the pool onto the raised walkway near the wall.
Doorway Manual
Manual all the way through the judge's booth through one door and out of the
other.
Robin's Nest
Manual the entire length of the counter inside the judge's booth.
Kyoto: Ledge Hop
Grind transfer between the metal benches in the upper level of the building.
Rail Hop
Grind transfer across the two railings at the top of the escalators on the top
floor.
Crossing the Road
Grind the beam in the walkway at the base of the building, grind off the
ramped end and air across the street into a grind on the ledge in the alley.
Danger!
Spine transfer over the water-covered walkway from one quarter pipe are to the
other.
Going Up?
Grind transfer between the two escalators leading to the two bowls under the
blue rail then side jump off of the lower escalator to reach the farther one
on the right.
Hip Shot
Grind the rail away from the two bowls past the pillar and jump down to the
quarter pipe near the main set of stairs.
Hoopy Frood
Grind transfer from the horseshoe ledge to the snack bar on the top floor of
the building.
Impress the Plaid
Grind the rail above the escalator leading down to theatre and ollie off the
mezzanine into a grind on the rail attached to the wall.
In and Out
Grind transfer between the curved double railing on the sidewalk and the red
rail on the spine in the skatepark area.
Inferior Style Transfer
Grind the pink ledges of the building above the skatepark and air off the end
to a grind on the far side of the gap.
Lazy Gap
Grind transfer between the curved walls in the station.
Leap of Faith
Grind the handrail of the railing along the glass panel on the upper mezzanine
area and ollie into a grind on the lights near theatre below.
Ledge 2 Ledge
Grind transfer between the two lengthy concrete ledges near the suspended
glass half pipes.
Radicool
Grind transfer between the two handrails near the elevator.
Slippy Slide
Grind the handrail and transfer to a grind on the concrete rail nearby.
The Great Divide
Jump into a grind on the rail above the alley and ollie across the street into
a grind on the Game sign.
Thunder Ground
Grind the counter above the escalators leading down into the underground area
and grind across the top of the white post into a grind on the escalator
handrail.
Transfer Down
Grind the glass panels on the left overhead at the top floor of the building
and grind transfer on the lights above the pink floor.
Up and Left
Grind the left side of the escalator and air off the other end to a grind on
the overhead glass panels on the left side of the upper floor.
Up and Over
Spine transfer down from the middle level of the building into the glass half
pipe on the beams.
Up and Right
Grind the right side of the escalator and air off the end into a grind on the
glass panels over head on the right side of the upper floor.
Yellow Rail Transfer
Grind the rail above the two pools counter-clockwise and grind transfer to the
gray rail with lights along it.
Big Pipe Transfer
Spine transfer from the middle glass halfpipe to the halfpipe close to the
station's entrance.
Focus
Grind transfer from one rail to the next rail at the bottom of the ramp that
leads into the station.
High Transfer
Head through the two doors on the side of the arcade to reach the upper
rooftops then spine transfer from one upper roof to the top roof in the
middle.
Hot Tranny
Transfer from the upper quarter pipe to the lower one near the side escalators
of the train station.
Lil Pipe Transfer
Hip transfer from the lower quarter pipe to the upper one near the end of the
bridge walkway.
Lil Pipe Transfer 2
Spine transfer over the small spine in the corner of town, landing in the
street.
Many Happiness Transfer
Spine transfer between the two pools under the blue railing.
Over the Fence
Spine transfer over the fence and into the skate park.
Ramp Transfer
Spine transfer over the upper escalator and stairs inside the buiilding using
the quarter pipes on the sides of the stairs.
Rollie Pollie
Spine transfer the quarter pipes near the escalators in the building.
Cross the Gate
Vert transfer up over the Japanese gate in the courtyard.
Over the Directories
Grind the benches towards the glass directories on the upper floor and jump
across through both directories, then continue the grind on the other benches.
The Ruins: Handrail 2 Fence Hop
Grind the handrail above the break in the canal and jump into a grind on the
chain link fence.
Curb Shuffle
Grind one side of the curb in the median in front of the skyscraper and jump
over to a grind on the other side of the median.
Curb Hop
Grind the curb in front of the skyscraper and jump across to grind on the
other curb.
Pipe 2 Fence Hop
Grind the pipe near the canal bellow the baricades and air into a grind on the
chain link fence.
Rafter Shuffle
Grind transfer between the different beams on the glass awning above the
skyscraper's entrance.
The Path Less Traveled
Grind the concrete quarter pipes beyond the skyscraper and continue the grind
counter-clockwise up over the rubble.
Bus Stop Spine
Spine transfer from the street to the top of the parking garage on the
southern end of the garage near the donut shop.
High-to-Low Parking Lot Transfer
Spine transfer off the top of the parking garage down into the street using
the quarter pipes by the bus stop.
Low-to-High Parking Lot Transfer
Spine transfer out of the street into the parking garage using the quarter
pipes near the bus stop.
Rooftop Spine
Spine transfer between the roofs of the two buildings across the street from
the donut shop.
Donut Grind
Grind the entire length of the cable running through the rooftop donut.
Curb Side Hop
Grind transfer between the curb near the stairs of the skyscraper and the curb
near the street lights.
Dam Transfer
Vert transfer up over one of the cement dividers by the dam.
Road Jump
Air off the elevated portions of asphalt to air over the gap between them.
Freeway 2 High Wire
Grind the edge of the freeway and ollie into a grind on the cable running from
the lights on the parking garage.
High Wire 2 Freeway
Grind the cables that connect the lights on top of the parking garage and
ollie across the gap to the freeway overpass.
Rooftop 2 Wash
Spine transfer from the building on fire to the path leading into the canal.
Wash 2 Rooftop
Spine transfer off the path onto the building on fire.
Barricade 2 Wash
Vert transfer off the concrete barricades to the right of the large pathway
and acid drop into the canal.
Left Fire Transfer
Vert transfer over the fire on the left and into the glass building on the
left.
Right Fire Transfer
Air off the ramp to the left of the fire on the right side and land in a right-
side grind on the wire above.
Wash 2 Barricade
Air out of the pathway near the building on fire and transfer to the right to
land on the cement quarter pipe below.
High Wash 2 High Wash
Grind the rail on top of the canal towards the gap where the large pathway
near the building on fire and jump across the spillway to continue the grind
around towards the dam.
High Wash 2 Low Wash
Grind the upper metal fence rail towards the spillway and jump down into a
grind on the quarter pipe below.
Ledge 2 Rafter Hop
Grind the ledge of the building next to where you start and jump into a grind
on the glass above the stairs up to the skyscraper.
Low Wash 2 High Wash
Grind the quarter pipe in the canal and air off the crocked end to land in a
grind on the upper edge of the canal.
Low Wash 2 Low Wash
Grind the lower edge of the quarter pipe near the canal towards the large
pathway near the factories and jump across to continue the grind.
Rafter to Ledge Hop
Grind the metal beams of the glass overhanging the stairs leading to the
skyscraper entrance and gap into a grind on the ledge of the building near
where you start.
Freeway Spine
Spine transfer through the large hole in the support wall for the overpass.
Double Dam Transfer
Vert transfer up over the cement dividers in the dam.
Skyscraper 2 Freeway
Go to the rooftop of the skyscraper through its front doors and acid drop off
the roof to hit the awning above the doors. Then jump up over the parking
garage to the freeway, grinding on the median.
Freeway Hip Transfer
Hip transfer off the quarter pipe on the freeway and land in the canal near
the dam.
Clean Donut Hole
Grind the rooftop edge of the building near the donut and ollie across the
street, aright through the donut.