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The Digital Deluxe edition of Mists of Pandaria includes the Imperial Quilen Mount, the Lucky Quilen Cub pet, a Mists of Pandaria–themed Diablo III banner sigil and accent, and Horde- and Alliance-themed StarCraft II portraits. Learn more about the Digital Deluxe Edition here.

Warlords of Draenor Racial Traits

Originally Posted by Blizzard
(Blue Tracker / Official Forums)

We’re planning some changes to racial traits for Warlords of Draenor. We recently posted a Dev Watercooler (Pruning the Garden of War) that dives deeper into the philosophy behind these changes, and now we wanted to give you the full details of what’s coming.

In order to keep racials more in line with one another, we’ve decided to bring down a couple of high outliers, then establish a fair baseline and bring the other racials up to that. We’re accomplishing this by improving old passives, replacing obsolete ones, and adding a few new ones where necessary. Ultimately, our goal is to achieve much better parity among races.

There aren’t any current plans to change Pandaren or Worgen racials.

Blood Elf

Arcane Acuity is a new racial passive ability that increases Critical Strike chance by 1%.

Arcane Torrent now restores 20 Runic Power for Death Knights (up from 15 Runic Power), 1 Holy Power for Paladins, or 3% of Mana for Mage, Priest, Warlocks (up from 2% of Mana). Other aspects of the ability remain unchanged.

Draenei

Heroic Presence has been redesigned. It no longer increases Hit by 1%, and instead increases Strength, Agility, and Intellect, scaling with character level.

Gift of the Naaru now heals for the same amount over 5 seconds (down from 15 seconds).

Dwarf

Crack Shot has been removed (was 1% Expertise with ranged weapons).

Mace Specialization (was 1% Expertise with maces) has been replaced with Might of the Mountain.

Might of the Mountain is a new racial passive ability that increases Critical Strike bonus damage and healing dealt by 2%.

Stoneform now also removes magic and curse effects in addition to poison, disease, and bleed effects, along with reducing damage taken by 10% for 8 seconds. It remains unusable while CC'd.

Gnome

Expansive Mind now increases maximum Mana, Energy, Rage, and Runic Power by 5% instead of only increasing maximum Mana.

Escape Artist’s cooldown has been reduced to 1 minute (down from 1.5 minutes).

Shortblade Specialization (was 1% Expertise with one-handed swords and daggers) has been replaced with Nimble Fingers.

Nimble Fingers is a new racial passive ability that increases Haste by 1%.

Goblin

Time is Money now grants a 1% increase to Haste (up from only attack speed and spell haste).

Human

Mace Specialization has been removed (was 1% Expertise with maces).

Sword Specialization has been removed (was 1% Expertise with swords).

The Human Spirit has been redesigned. It no longer increases Spirit by 3%, and instead now increases two secondary stats by an amount scaling with character level. You can choose which two secondary stats it increases. This has not yet been implemented.

Night Elf

Quickness now also increases movement speed by 2% in addition to increasing Dodge chance by 2%.

Touch of Elune is a new passive ability which increases Haste by 1% at night, and Critical Strike Chance by 1% during the day.

Orc

Axe Specialization has been removed (was 1% Expertise with axes).

Hardiness now reduces the duration of Stun effects by 10% (down from 15%).

Tauren

Brawn is a new racial passive ability that increases Critical Strike bonus damage and healing done by 2%.

Endurance now increases Stamina by an amount scaling with character level, instead of increasing Base Health by 5%.

I will forever be vocal about how absolutely silly the Night Elf one is. From a minmax perspective, one stat will /always/ be better. We will continue to see a sea of Worgen Druid in progression raiding on ally side because I dont want to look for a daytime raiding guild for that 1% extra minmaxing.

(Im refering to just my class in it's current state, yes, but it doesn't change the fact that having racials that change every X amount of hours are silly.)

I give up on this game. Really, a nerf to Will of the Forsaken while Every Man for Himself is untouched? REALLY?

I get Berserking needed to be nerfed. I get that a lot of Alliance races needed better racials. But fucking REALLY? You give Humans a better version of the Undead racial, and then you NERF THE UNDEAD RACIAL TO HIGH HELL and leave the BETTER VERSION alone?

I give up on this game. Really, a nerf to Will of the Forsaken while Every Man for Himself is untouched? REALLY?

I get Berserking needed to be nerfed. I get that a lot of Alliance races needed better racials. But fucking REALLY? You give Humans a better version of the Undead racial, and then you NERF THE UNDEAD RACIAL TO HIGH HELL and leave the BETTER VERSION alone?

Fuck this.

All that rage over a racial. Seriously the Horde racials were still always better then the Alliance's.

BELF RACIAL:
Arcane Torrent now restores 20 Runic Power for Death Knights (up from 15 Runic Power), 1 Holy Power for Paladins, or 3% of Mana for Mage, Priest, Warlocks (up from 2% of Mana). Other aspects of the ability remain unchanged.

WoW, Sacrebleu! Are you kidding me, restores 1 HOLY POWER FOR MY UBER OP HOLY PALADIN? I'm gonna jump off a cliff from happiness. Totally OP compared to new buffed DWARF racial. Haha this game is a joke, seriously, 1 holy power every 2min(?) vs removes every shit debuff from the game and increases ur armor. Belfs op, nerf now.

I give up on this game. Really, a nerf to Will of the Forsaken while Every Man for Himself is untouched? REALLY?

I get Berserking needed to be nerfed. I get that a lot of Alliance races needed better racials. But fucking REALLY? You give Humans a better version of the Undead racial, and then you NERF THE UNDEAD RACIAL TO HIGH HELL and leave the BETTER VERSION alone?

Fuck this.

You do know that WOTF will now not share a cooldown (or at least be on cooldown for 2 min after trinket use, but be up afterwards). And they are still looking at EMFH , so far undecided if it will be changed / removed / given to all classes (and thus undead losing WOTF)

I give up on this game. Really, a nerf to Will of the Forsaken while Every Man for Himself is untouched? REALLY?

I get Berserking needed to be nerfed. I get that a lot of Alliance races needed better racials. But fucking REALLY? You give Humans a better version of the Undead racial, and then you NERF THE UNDEAD RACIAL TO HIGH HELL and leave the BETTER VERSION alone?

All that rage over a racial. Seriously the Horde racials were still always better then the Alliance's.

Oh I didn't realise that the solution to one side being overtuned was to crush theirs and buff the others; my mistake for having a tiny bit of common sense. I guess we have to factor in that you want to be a super special RP hero and be able to have better racials too.