Specifications

Key specifications

General information

Video game properties

Genre

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Genre

Video game genres are used to categorize video games based on their gameplay interaction rather than visual or narrative differences.[1] A video game genre is defined by a set of gameplay challenges. They are classified independent of their setting or game-world content, unlike other works of fiction such as films or books. For example, an action game is still an action game, regardless of whether it takes place in a fantasy world or outer space.

Action

Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some Real Time Strategy games are also considered to be action games.In an action game, the player typically controls the avatar of a protagonist. The avatar must navigate a game level, collecting objects, avoiding obstacles, and battling enemies with various attacks. At the end of a level or group of levels, the player must often defeat a large boss enemy that is larger and more challenging than other enemies. Enemy attacks and obstacles deplete the avatar's health and lives, and the game is over when the player runs out of lives. Alternatively, the player wins the game by finishing a sequence of levels. But many action games are unbeatable and have an indefinite number of levels, and the player's only goal is to maximize their score by collecting objects and defeating enemies.

Platform

A computing platform includes some sort of hardware architecture and a software framework (including application frameworks). The combination allows software to run. Typical platforms include a computer's architecture, operating system, programming languages and related user interface (run-time system libraries or graphical user interface).A platform is a crucial element in software development. A platform might be simply defined as a place to launch software.

ESD

Electronic software distribution (ESD) describes the delivery of media content such as audio, video, software and video games, without the use of physical media usually over online delivery mediums, such as the Internet. Digital distribution bypasses conventional physical distribution methods, such as paper or DVDs. The term online distribution is typically applied to freestanding products; downloadable add-ons for other products are more commonly known as downloadable content.

PEGI

Pan European Game Information (PEGI) is a European video game content rating system established to help European parents make informed decisions on buying computer games with logos on games boxes. It was developed by the Interactive Software Federation of Europe (ISFE) and came into use in April 2003; it replaced many national age rating systems with a single European system. The PEGI system is now used in more than thirty countries and is based on a code of conduct, a set of rules to which every publisher using the PEGI system is contractually committed. PEGI self-regulation is composed by five age categories and eight content descriptors that advise the suitability and content of a game for a certain age range based on the games content. The age rating does not indicate the difficulty of the game or the skill required to play it.

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