From icculus at clutteredmind.org Sat May 22 05:16:06 2004
From: icculus at clutteredmind.org (Ryan C. Gordon)
Date: Sat, 22 May 2004 05:16:06 -0400
Subject: test.
Message-ID: <1085217366.3721.18.camel@localhost>
From icculus at clutteredmind.org Sat May 22 05:47:31 2004
From: icculus at clutteredmind.org (Ryan C. Gordon)
Date: Sat, 22 May 2004 05:47:31 -0400
Subject: Postal 2 for MacOS X beta test
Message-ID: <1085219251.3715.47.camel@localhost>
If you're reading this, you're on the Postal 2 for MacOS X beta. I bet
you forgot you sent an application all that time ago, but you did! :)
Here's the deal:
- For those that missed it, this is a MacOS beta test. If you have
Windows or Linux, then I didn't read your email carefully enough, and
you shouldn't be here. Email me directly (and not the mailing list) and
I'll quietly remove you.
- The rest of you, start downloading!
http://0day.icculus.org/private/postal2beta/postal2-mac-beta1.dmg
username: postal2mac
password: p33p33Hz
The file is big, like, 700 megabytes big. 733969712 bytes, specifically.
Do not distribute that file to anyone. It will stop working in a few
weeks (but we'll hopefully hook you up with a new build and/or be done
before then).
Now, your goals: test. That's it. Play the hell out of it. Go through
the whole game, fight on-line in multiplayer, try to break things.
Multiplayer is compatible with Windows and Linux client and servers.
Discussion goes to this email list (postal2mac at icculus.org), where
myself and the rest of the beta testers will see it.
You can feel free to discuss the beta publically, or (for those that run
news sites) even write articles about it, so long as you understand
three things:
1) Please make it clear that you're discussing a beta product, so bugs
and problems may exist (and hopefully will be fixed).
2) Don't give the game to anyone.
3) You're here to find bugs and not to report news. While you are
welcome as a writer, you aren't here for your writing talent. I expect
feedback.
Bug reports go to https://bugzilla.icculus.org/ ... Discussion goes to
this list. If you report a bug here, I'll probably point you to
bugzilla, so that I don't forget to fix the bug. Think of bugzilla as a
collective memory. :)
Other than that, have fun!
--ryan.
From icculus at clutteredmind.org Sat May 22 05:49:46 2004
From: icculus at clutteredmind.org (Ryan C. Gordon)
Date: Sat, 22 May 2004 05:49:46 -0400
Subject: introductions...
Message-ID: <1085219386.3713.50.camel@localhost>
...oh, and a "Hello, I'm here" response to the list would be
appreciated, so I know that everyone is getting these mails, and
everyone else has an idea of who's around.
Thanks,
--ryan.
From jesus.demeyer at pandora.be Sat May 22 05:52:28 2004
From: jesus.demeyer at pandora.be (Jesus De Meyer)
Date: Sat, 22 May 2004 11:52:28 +0200
Subject: Hello, I'm here
In-Reply-To: <1085219386.3713.50.camel@localhost>
References: <1085219386.3713.50.camel@localhost>
Message-ID:
Hey,
I'm happy to be one of the beta testers, I'll get the game asap.
Thanks,
Jesus
From buixart at free.fr Sat May 22 05:50:37 2004
From: buixart at free.fr (=?ISO-8859-1?Q?h=E9lios_buiXart?=)
Date: Sat, 22 May 2004 11:50:37 +0200
Subject: Hello, I'm here
In-Reply-To:
References: <1085219386.3713.50.camel@localhost>
Message-ID: <7A26068A-ABD5-11D8-8AB3-003065A774BA@free.fr>
i'm very happy to be a beta-tester for postal2 wich is a good game.
i'll push the limits of the game.
thaks a lot,
KAREX.
From j2s at mac.com Sat May 22 05:59:41 2004
From: j2s at mac.com (Jan Schliemann)
Date: Sat, 22 May 2004 11:59:41 +0200
Subject: Hello, I'm here
In-Reply-To: <1085219386.3713.50.camel@localhost>
References: <1085219386.3713.50.camel@localhost>
Message-ID:
dl already... 2 hours left ...
thanks,
jan
From jay.harris at mac.com Sat May 22 06:18:59 2004
From: jay.harris at mac.com (Jason Harris)
Date: Sat, 22 May 2004 11:18:59 +0100
Subject: [postal2mac] Hello I'm Here
In-Reply-To: <1085219386.3713.50.camel@localhost>
References: <1085219386.3713.50.camel@localhost>
Message-ID: <70BDDB90-ABD9-11D8-BA0B-000393CA0066@mac.com>
Hello to you all
Glad to be onboard and looking forward to breaking Ryan's work :)
--Jay
From felix at games4mac.de Sat May 22 06:55:29 2004
From: felix at games4mac.de (Felix Wandler)
Date: Sat, 22 May 2004 12:55:29 +0200
Subject: Hello, I'm here
In-Reply-To: <1085219386.3713.50.camel@localhost>
References: <1085219386.3713.50.camel@localhost>
Message-ID: <8A0457E3-ABDE-11D8-96AB-000393A9274C@games4mac.de>
Hey there,
nice to be beta tester of Postal 2, downloading right now :-)
Felix
From a.wasserman at sms.ed.ac.uk Sat May 22 06:58:36 2004
From: a.wasserman at sms.ed.ac.uk (Alex Wasserman)
Date: Sat, 22 May 2004 11:58:36 +0100
Subject: Hello, I'm here
In-Reply-To: <1085219386.3713.50.camel@localhost>
References: <1085219386.3713.50.camel@localhost>
Message-ID:
Hi, good to be on the team.
Any reason why I get two copies of all emails to the list?
D/L now.
Would a torrent be helpful?
alex
--
Alex Wasserman
The price of seeking to force our beliefs on others is that someday
they might force their beliefs on us.
-- Mario Cuomo
From pbh1 at insightbb.com Sat May 22 07:15:57 2004
From: pbh1 at insightbb.com (Paul Howell)
Date: Sat, 22 May 2004 06:15:57 -0500
Subject: [postal2mac] Hello, I'm here
In-Reply-To: <1085219386.3713.50.camel@localhost>
Message-ID:
Hello,
Can't wait to finish the D/L.
Look forward to the experience.
Paul Howell
WLFI-TV-18
From icculus at clutteredmind.org Sat May 22 07:45:08 2004
From: icculus at clutteredmind.org (Ryan C. Gordon)
Date: Sat, 22 May 2004 07:45:08 -0400
Subject: [postal2mac] Hello, I'm here
In-Reply-To:
References: <1085219386.3713.50.camel@localhost>
Message-ID: <1085226308.3716.91.camel@localhost>
> Any reason why I get two copies of all emails to the list?
Fixed; sorry about that!
> Would a torrent be helpful?
Probably not in this case, and I'd rather it all come from one point.
--ryan.
From hotblack at sietchtabr.plus.com Sat May 22 07:45:44 2004
From: hotblack at sietchtabr.plus.com (hotblack)
Date: Sat, 22 May 2004 12:45:44 +0100
Subject: [postal2mac] Hello, I'm here
In-Reply-To:
References: <1085219386.3713.50.camel@localhost>
Message-ID: <8F25885B-ABE5-11D8-82B6-003065D5A2C8@sietchtabr.plus.com>
Hi to all and sundry, happy testing :)
I'm mostly here...
Cheers,
ben
From zack at macpulse.com Sat May 22 07:29:05 2004
From: zack at macpulse.com (Zack Brock)
Date: Sat, 22 May 2004 06:29:05 -0500
Subject: Hello I'm Here
In-Reply-To: <70BDDB90-ABD9-11D8-BA0B-000393CA0066@mac.com>
References: <1085219386.3713.50.camel@localhost> <70BDDB90-ABD9-11D8-BA0B-000393CA0066@mac.com>
Message-ID: <20040522112905.M9336@macpulse.com>
Hey Ryan and everyone else!
Happy to be a beta tester! I look forward to breaking this game and providing lots of feedack. Oh,
and I also look forward to kicking everyone's butt in my multiplayer ;)
Thanks!
-Zack Brock
From goran at abonde.nu Sat May 22 08:01:11 2004
From: goran at abonde.nu (Goran Abonde)
Date: Sat, 22 May 2004 14:01:11 +0200
Subject: Hello, I'm here
In-Reply-To: <8F25885B-ABE5-11D8-82B6-003065D5A2C8@sietchtabr.plus.com>
References: <1085219386.3713.50.camel@localhost>
<8F25885B-ABE5-11D8-82B6-003065D5A2C8@sietchtabr.plus.com>
Message-ID:
Feels great to be a part of this!
Can?t wait to start the bug hunt ! :-D
D/L right now!
/Goran
From mike at mikemcgann.org Sat May 22 08:41:52 2004
From: mike at mikemcgann.org (Mike McGann)
Date: Sat, 22 May 2004 08:41:52 -0400
Subject: [postal2mac] Postal 2 for MacOS X beta test
In-Reply-To: <1085219251.3715.47.camel@localhost>
References: <1085219251.3715.47.camel@localhost>
Message-ID: <66A326C0-ABED-11D8-9BE0-000A95D91082@mikemcgann.org>
Cool. I'm here and ready to download.
Mike
On May 22, 2004, at 5:47 AM, Ryan C. Gordon wrote:
> If you're reading this, you're on the Postal 2 for MacOS X beta. I bet
> you forgot you sent an application all that time ago, but you did! :)
>
> Here's the deal:
>
> - For those that missed it, this is a MacOS beta test. If you have
> Windows or Linux, then I didn't read your email carefully enough, and
> you shouldn't be here. Email me directly (and not the mailing list) and
> I'll quietly remove you.
>
> - The rest of you, start downloading!
>
> http://0day.icculus.org/private/postal2beta/postal2-mac-beta1.dmg
> username: postal2mac
> password: p33p33Hz
>
> The file is big, like, 700 megabytes big. 733969712 bytes,
> specifically.
> Do not distribute that file to anyone. It will stop working in a few
> weeks (but we'll hopefully hook you up with a new build and/or be done
> before then).
>
> Now, your goals: test. That's it. Play the hell out of it. Go through
> the whole game, fight on-line in multiplayer, try to break things.
> Multiplayer is compatible with Windows and Linux client and servers.
>
> Discussion goes to this email list (postal2mac at icculus.org), where
> myself and the rest of the beta testers will see it.
>
> You can feel free to discuss the beta publically, or (for those that
> run
> news sites) even write articles about it, so long as you understand
> three things:
>
> 1) Please make it clear that you're discussing a beta product, so bugs
> and problems may exist (and hopefully will be fixed).
> 2) Don't give the game to anyone.
> 3) You're here to find bugs and not to report news. While you are
> welcome as a writer, you aren't here for your writing talent. I expect
> feedback.
>
> Bug reports go to https://bugzilla.icculus.org/ ... Discussion goes to
> this list. If you report a bug here, I'll probably point you to
> bugzilla, so that I don't forget to fix the bug. Think of bugzilla as a
> collective memory. :)
>
> Other than that, have fun!
>
> --ryan.
>
>
>
From webman2k at optonline.net Sat May 22 09:02:25 2004
From: webman2k at optonline.net (Mark)
Date: Sat, 22 May 2004 09:02:25 -0400
Subject: [postal2mac] introductions...
In-Reply-To: <1085219386.3713.50.camel@localhost>
References: <1085219386.3713.50.camel@localhost>
Message-ID: <45B66292-ABF0-11D8-8E6E-0003937986F6@optonline.net>
Hello world :)
Glad to be a part of this......
On May 22, 2004, at 5:49 AM, Ryan C. Gordon wrote:
> ...oh, and a "Hello, I'm here" response to the list would be
> appreciated, so I know that everyone is getting these mails, and
> everyone else has an idea of who's around.
>
> Thanks,
> --ryan.
>
>
>
From emmanuel at ludomac.com Sat May 22 09:04:57 2004
From: emmanuel at ludomac.com (Emmanuel)
Date: Sat, 22 May 2004 15:04:57 +0200
Subject: [postal2mac] Postal 2 for MacOS X beta test
In-Reply-To: <66A326C0-ABED-11D8-9BE0-000A95D91082@mikemcgann.org>
References: <1085219251.3715.47.camel@localhost> <66A326C0-ABED-11D8-9BE0-000A95D91082@mikemcgann.org>
Message-ID: <9FFD01C4-ABF0-11D8-89A6-000A95A7960E@ludomac.com>
Hey..
I'm here, and happy to be in :)
downloading the file right now.
Thanks
./nashck
Le 22 mai 04, ? 14:41, Mike McGann a ?crit :
> Cool. I'm here and ready to download.
>
> Mike
> On May 22, 2004, at 5:47 AM, Ryan C. Gordon wrote:
>
>> If you're reading this, you're on the Postal 2 for MacOS X beta. I bet
>> you forgot you sent an application all that time ago, but you did! :)
>>
>> Here's the deal:
>>
>> - For those that missed it, this is a MacOS beta test. If you have
>> Windows or Linux, then I didn't read your email carefully enough, and
>> you shouldn't be here. Email me directly (and not the mailing list)
>> and
>> I'll quietly remove you.
>>
>> - The rest of you, start downloading!
>>
>> http://0day.icculus.org/private/postal2beta/postal2-mac-beta1.dmg
>> username: postal2mac
>> password: p33p33Hz
>>
>> The file is big, like, 700 megabytes big. 733969712 bytes,
>> specifically.
>> Do not distribute that file to anyone. It will stop working in a few
>> weeks (but we'll hopefully hook you up with a new build and/or be done
>> before then).
>>
>> Now, your goals: test. That's it. Play the hell out of it. Go through
>> the whole game, fight on-line in multiplayer, try to break things.
>> Multiplayer is compatible with Windows and Linux client and servers.
>>
>> Discussion goes to this email list (postal2mac at icculus.org), where
>> myself and the rest of the beta testers will see it.
>>
>> You can feel free to discuss the beta publically, or (for those that
>> run
>> news sites) even write articles about it, so long as you understand
>> three things:
>>
>> 1) Please make it clear that you're discussing a beta product, so bugs
>> and problems may exist (and hopefully will be fixed).
>> 2) Don't give the game to anyone.
>> 3) You're here to find bugs and not to report news. While you are
>> welcome as a writer, you aren't here for your writing talent. I expect
>> feedback.
>>
>> Bug reports go to https://bugzilla.icculus.org/ ... Discussion goes to
>> this list. If you report a bug here, I'll probably point you to
>> bugzilla, so that I don't forget to fix the bug. Think of bugzilla as
>> a
>> collective memory. :)
>>
>> Other than that, have fun!
>>
>> --ryan.
>>
>>
>>
>
>
>
.//nashack
From j2s at mac.com Sat May 22 10:13:36 2004
From: j2s at mac.com (Jan Schliemann)
Date: Sat, 22 May 2004 16:13:36 +0200
Subject: my download failed 3 times already...
Message-ID: <37736AD8-ABFA-11D8-B102-000A95CDB4F0@mac.com>
... the first time using safari after about 200 MB and the other 2
times using firefox after 375 and 400 MB... and sadly it was not
possible to resume these dls...!
anyone successful downloading this ?
i will try again and again... but its a lot of wasted bandwidth...
thanks,
jan
From buixart at free.fr Sat May 22 10:10:43 2004
From: buixart at free.fr (=?ISO-8859-1?Q?h=E9lios_buiXart?=)
Date: Sat, 22 May 2004 16:10:43 +0200
Subject: [postal2mac] my download failed 3 times already...
In-Reply-To: <37736AD8-ABFA-11D8-B102-000A95CDB4F0@mac.com>
References: <37736AD8-ABFA-11D8-B102-000A95CDB4F0@mac.com>
Message-ID:
i tried to download using speed download but it doesn't regognize the
protocol for the password and in safari it also fails ?
help !
thanks
From mike at mikemcgann.org Sat May 22 10:20:25 2004
From: mike at mikemcgann.org (Mike McGann)
Date: Sat, 22 May 2004 10:20:25 -0400
Subject: Downloading
Message-ID: <2B00B826-ABFB-11D8-9BE0-000A95D91082@mikemcgann.org>
The server seems to be hanging on download...maybe too many of us are
trying to download and it's freaking out.
Mike
From goran at abonde.nu Sat May 22 10:28:59 2004
From: goran at abonde.nu (Goran Abonde)
Date: Sat, 22 May 2004 16:28:59 +0200
Subject: [postal2mac] my download failed 3 times already...
In-Reply-To: <37736AD8-ABFA-11D8-B102-000A95CDB4F0@mac.com>
References: <37736AD8-ABFA-11D8-B102-000A95CDB4F0@mac.com>
Message-ID:
I have had the same problem in safari. Trying IE now.
So far:
135 MB, 140 kB/sec
Hope it will work!
/G
>... the first time using safari after about 200 MB and the other 2
>times using firefox after 375 and 400 MB... and sadly it was not
>possible to resume these dls...!
>
>anyone successful downloading this ?
>
>i will try again and again... but its a lot of wasted bandwidth...
>
>thanks,
>jan
From hotblack at sietchtabr.plus.com Sat May 22 10:30:53 2004
From: hotblack at sietchtabr.plus.com (hotblack)
Date: Sat, 22 May 2004 15:30:53 +0100
Subject: [postal2mac] my download failed 3 times already...
In-Reply-To:
References: <37736AD8-ABFA-11D8-B102-000A95CDB4F0@mac.com>
Message-ID:
There are two commandline utilities you can use that should cope with
interruptions better than Safari, curl and wget. curl comes as default
with OS X, wget is downloadable as part of Fink, on it's own, or
compile it yourself from source.
Simple instructions for curl.
- Open up Terminal.app
- Navigate to the folder you want to save the file to, eg cd
~/downloads/
- Enter the following command:
curl -u postal2mac:p33p33Hz
http://0day.icculus.org/private/postal2beta/postal2-mac-beta1.dmg -o
postal2-mac-beta1.dmg
You can also miss out the username and password and curl will prompt
you for them.
If you've got wget the syntax is wget --http-user=
--http-passwd=, so you'd type
wget --http-user=postal2mac --http-passwd=p33p33Hz
http://0day.icculus.org/private/postal2beta/postal2-mac-beta1.dmg
HTH,
ben
From hotblack at sietchtabr.plus.com Sat May 22 10:48:32 2004
From: hotblack at sietchtabr.plus.com (hotblack)
Date: Sat, 22 May 2004 15:48:32 +0100
Subject: [postal2mac] my download failed 3 times already...
In-Reply-To:
References: <37736AD8-ABFA-11D8-B102-000A95CDB4F0@mac.com>
Message-ID: <18DDF688-ABFF-11D8-82B6-003065D5A2C8@sietchtabr.plus.com>
For those of you that are CLI-phobic ;)
GUI frontend for curl
http://www.sevensquareinches.com/software/icurl0.9.0.sit
Wget GUI frontend (needs the below package)
http://www.cosmos.ne.jp/%7Ekaz6120/download/SimpleWget.0.81.tar.gz
Wget package
http://homepage.mac.com/kaz6120/osx/wget-1.8.2-jaguar.tar.gz
Please note, I haven't tried any of these apps, I just searched
macupdate for them, so I cannot guarantee that they'll work or be
easier to use than the CLI options ;)
Cheers,
ben
From aric at is-family.com Sat May 22 10:52:35 2004
From: aric at is-family.com (Aric Pedersen)
Date: Sat, 22 May 2004 10:52:35 -0400
Subject: [postal2mac] Hello, I'm here
In-Reply-To: <7A26068A-ABD5-11D8-8AB3-003065A774BA@free.fr>
References: <1085219386.3713.50.camel@localhost>
<7A26068A-ABD5-11D8-8AB3-003065A774BA@free.fr>
Message-ID:
Hello everyone,
Very pleased to be part of the team. Now if the download would hurry
up and finish I could get to killing innocents and reporting bugs. ;-)
Regards,
Aric
From aric at is-family.com Sat May 22 10:57:04 2004
From: aric at is-family.com (Aric Pedersen)
Date: Sat, 22 May 2004 10:57:04 -0400
Subject: [postal2mac] my download failed 3 times already...
In-Reply-To: <18DDF688-ABFF-11D8-82B6-003065D5A2C8@sietchtabr.plus.com>
References: <37736AD8-ABFA-11D8-B102-000A95CDB4F0@mac.com>
<18DDF688-ABFF-11D8-82B6-003065D5A2C8@sietchtabr.plus.com>
Message-ID:
For those of you who have Speed Download 2, you can use that as well.
It also includes a command line interface if you don't want to deal
with the GUI.
Just make sure that you embed the username and password into the URI
as you normally would (i.e.,
http://username:password at 0day.icculus.org/private/postal2beta/postal2-mac-beta1.dmg
)
Regards,
Aric
From lundo at lundo.com Sat May 22 10:57:16 2004
From: lundo at lundo.com (Ryan Lundebrek)
Date: Sat, 22 May 2004 09:57:16 -0500
Subject: [postal2mac] introductions...
In-Reply-To: <1085219386.3713.50.camel@localhost>
References: <1085219386.3713.50.camel@localhost>
Message-ID: <50A3A66D-AC00-11D8-BEED-0003937D8562@lundo.com>
Hello World
On May 22, 2004, at 4:49 AM, Ryan C. Gordon wrote:
> ...oh, and a "Hello, I'm here" response to the list would be
> appreciated, so I know that everyone is getting these mails, and
> everyone else has an idea of who's around.
>
> Thanks,
> --ryan.
>
>
>
>
From lundo at lundo.com Sat May 22 11:07:43 2004
From: lundo at lundo.com (Ryan Lundebrek)
Date: Sat, 22 May 2004 10:07:43 -0500
Subject: [postal2mac] email note
In-Reply-To: <1085219251.3715.47.camel@localhost>
References: <1085219251.3715.47.camel@localhost>
Message-ID:
I am receiving the email at both my personal and work emails
I would prefer to receive them at just my personal if possible. (to
avoid confusing myself)
personal email : lundo at lundo.com
work email : rlundebrek at apple.com
Thank you so much
Ryan Lundebrek
From cesarb at mac.com Sat May 22 11:13:57 2004
From: cesarb at mac.com (Cesar)
Date: Sat, 22 May 2004 08:13:57 -0700
Subject: [postal2mac] introductions...
In-Reply-To: <1085219386.3713.50.camel@localhost>
Message-ID:
Hello, I'm here! :)
> From: "Ryan C. Gordon"
> Organization: icculus.org Ninja Hack Squad
> Reply-To:
> Date: Sat, 22 May 2004 05:49:46 -0400
> To:
> Subject: [postal2mac] introductions...
>
> ...oh, and a "Hello, I'm here" response to the list would be
> appreciated, so I know that everyone is getting these mails, and
> everyone else has an idea of who's around.
>
> Thanks,
> --ryan.
>
>
>
From nick.lovejoy at krucible.com Sat May 22 11:16:15 2004
From: nick.lovejoy at krucible.com (Nick Lovejoy)
Date: Sat, 22 May 2004 08:16:15 -0700
Subject: [postal2mac] Hello, I'm here
In-Reply-To:
References: <1085219386.3713.50.camel@localhost>
Message-ID:
Can't wait to try it out, and beat the c%$p out of it. :-)
/**
* Underpants go under your pants.
*/
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: text/enriched
Size: 158 bytes
Desc: not available
URL:
From felix at games4mac.de Sat May 22 11:18:30 2004
From: felix at games4mac.de (Felix Wandler)
Date: Sat, 22 May 2004 17:18:30 +0200
Subject: [postal2mac] my download failed 3 times already...
In-Reply-To:
References: <37736AD8-ABFA-11D8-B102-000A95CDB4F0@mac.com>
Message-ID: <484D8F0C-AC03-11D8-96AB-000393A9274C@games4mac.de>
curl also could not complete the download:
curl: (18) transfer closed with 621172479 bytes remaining to read
:-(
Its the fifth time i tried to download the beta, tested with curl,
safari, internet explorer and co.
Am 22.05.2004 um 16:30 schrieb hotblack:
> There are two commandline utilities you can use that should cope with
> interruptions better than Safari, curl and wget. curl comes as default
> with OS X, wget is downloadable as part of Fink, on it's own, or
> compile it yourself from source.
> Simple instructions for curl.
> - Open up Terminal.app
> - Navigate to the folder you want to save the file to, eg cd
> ~/downloads/
> - Enter the following command:
> curl -u postal2mac:p33p33Hz
> http://0day.icculus.org/private/postal2beta/postal2-mac-beta1.dmg -o
> postal2-mac-beta1.dmg
> You can also miss out the username and password and curl will prompt
> you for them.
>
> If you've got wget the syntax is wget --http-user=
> --http-passwd=, so you'd type
> wget --http-user=postal2mac --http-passwd=p33p33Hz
> http://0day.icculus.org/private/postal2beta/postal2-mac-beta1.dmg
>
> HTH,
> ben
>
From webman2k at optonline.net Sat May 22 11:29:36 2004
From: webman2k at optonline.net (Mark)
Date: Sat, 22 May 2004 11:29:36 -0400
Subject: [postal2mac] my download failed 3 times already...
In-Reply-To: <484D8F0C-AC03-11D8-96AB-000393A9274C@games4mac.de>
References: <37736AD8-ABFA-11D8-B102-000A95CDB4F0@mac.com>
<484D8F0C-AC03-11D8-96AB-000393A9274C@games4mac.de>
Message-ID:
Yeah, my download crapped out at 126 megs downloaded. I'll try later
tonight, so the traffic is minimized.
On May 22, 2004, at 11:18 AM, Felix Wandler wrote:
> curl also could not complete the download:
> curl: (18) transfer closed with 621172479 bytes remaining to read
>
> :-(
> Its the fifth time i tried to download the beta, tested with curl,
> safari, internet explorer and co.
>
>
> Am 22.05.2004 um 16:30 schrieb hotblack:
>
>> There are two commandline utilities you can use that should cope with
>> interruptions better than Safari, curl and wget. curl comes as
>> default with OS X, wget is downloadable as part of Fink, on it's own,
>> or compile it yourself from source.
>> Simple instructions for curl.
>> - Open up Terminal.app
>> - Navigate to the folder you want to save the file to, eg cd
>> ~/downloads/
>> - Enter the following command:
>> curl -u postal2mac:p33p33Hz
>> http://0day.icculus.org/private/postal2beta/postal2-mac-beta1.dmg -o
>> postal2-mac-beta1.dmg
>> You can also miss out the username and password and curl will prompt
>> you for them.
>>
>> If you've got wget the syntax is wget --http-user=
>> --http-passwd=, so you'd type
>> wget --http-user=postal2mac --http-passwd=p33p33Hz
>> http://0day.icculus.org/private/postal2beta/postal2-mac-beta1.dmg
>>
>> HTH,
>> ben
>>
>
From hotblack at sietchtabr.plus.com Sat May 22 11:38:02 2004
From: hotblack at sietchtabr.plus.com (hotblack)
Date: Sat, 22 May 2004 16:38:02 +0100
Subject: [postal2mac] my download failed 3 times already...
In-Reply-To: <484D8F0C-AC03-11D8-96AB-000393A9274C@games4mac.de>
References: <37736AD8-ABFA-11D8-B102-000A95CDB4F0@mac.com> <484D8F0C-AC03-11D8-96AB-000393A9274C@games4mac.de>
Message-ID: <030396AE-AC06-11D8-82B6-003065D5A2C8@sietchtabr.plus.com>
On 22 May 2004, at 16:18, Felix Wandler wrote:
> curl also could not complete the download:
> curl: (18) transfer closed with 621172479 bytes remaining to read
>
> :-(
> Its the fifth time i tried to download the beta, tested with curl,
> safari, internet explorer and co.
error 18 - Partial file. Only a part of the file was transfered.
Curl should continue if the transfer is interrupted, it is also capable
of resuming a partial transfer. To get curl to automagically try to
resume, use the '-C -' option
curl -C - -u username:password
HTH,
ben
From aric at is-family.com Sat May 22 11:43:21 2004
From: aric at is-family.com (Aric Pedersen)
Date: Sat, 22 May 2004 11:43:21 -0400
Subject: [postal2mac] my download failed 3 times already...
In-Reply-To: <484D8F0C-AC03-11D8-96AB-000393A9274C@games4mac.de>
References: <37736AD8-ABFA-11D8-B102-000A95CDB4F0@mac.com>
<484D8F0C-AC03-11D8-96AB-000393A9274C@games4mac.de>
Message-ID:
Try Speed Download 2. The connection stopped two times, but SD can
restart. Got the CD in less than 40 minutes even with the timeouts.
It appears you have to burn the image to a CD to install it, by the way.
Aric
From ted at nltc.com Sat May 22 12:04:06 2004
From: ted at nltc.com (Ted Stalcup)
Date: Sat, 22 May 2004 09:04:06 -0700
Subject: [postal2mac] Postal 2 for MacOS X beta test
In-Reply-To: <1085219251.3715.47.camel@localhost>
References: <1085219251.3715.47.camel@localhost>
Message-ID:
i'm here...
On May 22, 2004, at 2:47 AM, Ryan C. Gordon wrote:
>
>
> Discussion goes to this email list (postal2mac at icculus.org), where
> myself and the rest of the beta testers will see it.
From jrogers at rogers-md.net Sat May 22 12:28:12 2004
From: jrogers at rogers-md.net (Jack Rogers)
Date: Sat, 22 May 2004 12:28:12 -0400
Subject: [postal2mac] introductions...
In-Reply-To: <1085219386.3713.50.camel@localhost>
References: <1085219386.3713.50.camel@localhost>
Message-ID: <04E7F0F7-AC0D-11D8-A99C-0003938D912C@rogers-md.net>
I'm here too! The D/L keeps borking.
On May 22, 2004, at 5:49 AM, Ryan C. Gordon wrote:
> ...oh, and a "Hello, I'm here" response to the list would be
> appreciated, so I know that everyone is getting these mails, and
> everyone else has an idea of who's around.
>
> Thanks,
> --ryan.
>
>
>
>
>
--
Jack Rogers
Rogers Marketing & Design
P: (614) 933-0477
F: (614) 933-0577
jrogers at rogers-md.net
From squirrel at frag-ops.com Sat May 22 12:56:05 2004
From: squirrel at frag-ops.com (SquirrelZero)
Date: Sat, 22 May 2004 09:56:05 -0700
Subject: [postal2mac] introductions...
In-Reply-To: <04E7F0F7-AC0D-11D8-A99C-0003938D912C@rogers-md.net>
References: <1085219386.3713.50.camel@localhost>
<1085219386.3713.50.camel@localhost>
Message-ID: <5.2.0.9.2.20040522095345.020ee320@mail.frag-ops.com>
Doh... someone apparently signed me up for this as a mistake, i don't even
own a mac =P. What is the procedure to unsubscribe from this mailing list?
-Matt aka 'SquirrelZero'
frag.ops coder
At 12:28 PM 5/22/2004 -0400, you wrote:
>I'm here too! The D/L keeps borking.
>
>On May 22, 2004, at 5:49 AM, Ryan C. Gordon wrote:
>
>>...oh, and a "Hello, I'm here" response to the list would be
>>appreciated, so I know that everyone is getting these mails, and
>>everyone else has an idea of who's around.
>>
>>Thanks,
>>--ryan.
>>
>>
>>
>>
>
>--
>Jack Rogers
>Rogers Marketing & Design
>P: (614) 933-0477
>F: (614) 933-0577
>jrogers at rogers-md.net
>
>
From adambetts at mac.com Sat May 22 13:05:40 2004
From: adambetts at mac.com (Adam Betts)
Date: Sat, 22 May 2004 13:05:40 -0400
Subject: [postal2mac] introductions...
In-Reply-To: <1085219386.3713.50.camel@localhost>
References: <1085219386.3713.50.camel@localhost>
Message-ID: <40FADB45-AC12-11D8-B279-000393B00208@mac.com>
Hello, I'm here... on Earth, of course :)
? Adam Betts
On May 22, 2004, at 5:49 AM, Ryan C. Gordon wrote:
> ...oh, and a "Hello, I'm here" response to the list would be
> appreciated, so I know that everyone is getting these mails, and
> everyone else has an idea of who's around.
>
> Thanks,
> --ryan.
>
>
>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: text/enriched
Size: 520 bytes
Desc: not available
URL:
From felix at games4mac.de Sat May 22 13:08:45 2004
From: felix at games4mac.de (Felix Wandler)
Date: Sat, 22 May 2004 19:08:45 +0200
Subject: [postal2mac] my download failed 3 times already...
In-Reply-To:
References: <37736AD8-ABFA-11D8-B102-000A95CDB4F0@mac.com> <484D8F0C-AC03-11D8-96AB-000393A9274C@games4mac.de>
Message-ID:
ah thanks, finally my download is completed. wOOt
Am 22.05.2004 um 17:43 schrieb Aric Pedersen:
> Try Speed Download 2. The connection stopped two times, but SD can
> restart. Got the CD in less than 40 minutes even with the timeouts.
>
> It appears you have to burn the image to a CD to install it, by the
> way.
>
> Aric
>
From JesseL at hesston.edu Sat May 22 13:18:22 2004
From: JesseL at hesston.edu (JesseL at hesston.edu)
Date: Sat, 22 May 2004 12:18:22 -0500
Subject: Hello, I'm here
Message-ID:
Hello, I'm here!
-Jesse Lenker
"Being shot at focuses the mind wonderfully."
-Winston Churchill
From jay.harris at mac.com Sat May 22 13:55:02 2004
From: jay.harris at mac.com (Jason Harris)
Date: Sat, 22 May 2004 18:55:02 +0100
Subject: [postal2mac] my download failed 3 times already...
In-Reply-To:
References: <37736AD8-ABFA-11D8-B102-000A95CDB4F0@mac.com> <484D8F0C-AC03-11D8-96AB-000393A9274C@games4mac.de>
Message-ID: <262131BC-AC19-11D8-BBDB-000393CA0066@mac.com>
I finally downloaded Speed Download to get the damned file!! All seems
to be ok now. Can't wait to get cracking on with the beta.
--Jay
From jay.harris at mac.com Sat May 22 14:25:19 2004
From: jay.harris at mac.com (Jason Harris)
Date: Sat, 22 May 2004 19:25:19 +0100
Subject: [postal2mac] Don't Burn a Disc to install...
In-Reply-To:
References:
Message-ID: <61833894-AC1D-11D8-BBDB-000393CA0066@mac.com>
Just lock the .dmg file and mount with Toast (if you have it) and
install. No problems here with it.
--Jay
From jay.harris at mac.com Sat May 22 15:15:34 2004
From: jay.harris at mac.com (Jason Harris)
Date: Sat, 22 May 2004 20:15:34 +0100
Subject: [postal2mac] Postal quits when attempting to host MP server
In-Reply-To: <61833894-AC1D-11D8-BBDB-000393CA0066@mac.com>
References: <61833894-AC1D-11D8-BBDB-000393CA0066@mac.com>
Message-ID: <666DF308-AC24-11D8-84BF-000393CA0066@mac.com>
I tried hosting an MP server and the app unexpectedly quit.
--Jay
From hotblack at sietchtabr.plus.com Sat May 22 15:28:41 2004
From: hotblack at sietchtabr.plus.com (hotblack)
Date: Sat, 22 May 2004 20:28:41 +0100
Subject: [postal2mac] Postal quits when attempting to host MP server
In-Reply-To: <666DF308-AC24-11D8-84BF-000393CA0066@mac.com>
References: <61833894-AC1D-11D8-BBDB-000393CA0066@mac.com> <666DF308-AC24-11D8-84BF-000393CA0066@mac.com>
Message-ID: <3B923911-AC26-11D8-82B6-003065D5A2C8@sietchtabr.plus.com>
On 22 May 2004, at 20:15, Jason Harris wrote:
> I tried hosting an MP server and the app unexpectedly quit.
>
> --Jay
Go to https://bugzilla.icculus.org/ and create an account, then add
this as a new bug for Postal2 on the Mac.
It may also be useful if you attach the crash log. The crash log should
be in ~/Library/Logs, that is, inside the Logs folder, inside the
Library folder, in your home directory.
Cheers,
ben
From evanwms at earthlink.net Sat May 22 16:04:45 2004
From: evanwms at earthlink.net (Evan Sattem)
Date: Sat, 22 May 2004 15:04:45 -0500
Subject: [postal2mac] Hello, I'm Here (Most of the Time)
In-Reply-To: <3B923911-AC26-11D8-82B6-003065D5A2C8@sietchtabr.plus.com>
Message-ID:
Hello Beautiful World!
I look forward to killing Gary Coleman!
See ya on the other side.
-Evan Sattem
From Guillaume Sat May 22 16:06:53 2004
From: Guillaume (Guillaume)
Date: Sat, 22 May 2004 22:06:53 +0200
Subject: Hello, I'm here
In-Reply-To: <9FFD01C4-ABF0-11D8-89A6-000A95A7960E@ludomac.com>
References: <1085219251.3715.47.camel@localhost> <66A326C0-ABED-11D8-9BE0-000A95D91082@mikemcgann.org> <9FFD01C4-ABF0-11D8-89A6-000A95A7960E@ludomac.com>
Message-ID: <91925372-AC2B-11D8-AD6C-000393AE8B14@yahoo.fr>
Hello !
Glad to take part in this beta-test ! I will be ready to track bugs in
a few minuts !
Best regards,
Guillaume
From help at macmd.com Sat May 22 16:50:14 2004
From: help at macmd.com (Gary S. Katz)
Date: Sat, 22 May 2004 15:50:14 -0500
Subject: [postal2mac] Postal 2 for MacOS X beta test
In-Reply-To: <1085219251.3715.47.camel@localhost>
References: <1085219251.3715.47.camel@localhost>
Message-ID:
Thanks for including me. I'm in!
_______________________
Gary S. Katz
President
Mac M.D. Inc.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: text/enriched
Size: 117 bytes
Desc: not available
URL:
From uyeyama at hawaii.edu Sat May 22 16:54:24 2004
From: uyeyama at hawaii.edu (Robert Uyeyama)
Date: Sat, 22 May 2004 10:54:24 -1000
Subject: [postal2mac] introductions...
In-Reply-To: <1085219386.3713.50.camel@localhost>
References: <1085219386.3713.50.camel@localhost>
Message-ID: <34F5ADB0-AC32-11D8-B171-0030657ED3F0@hawaii.edu>
Hi to the team, and thank you to Ryan.
name: Robert Uyeyama aka Santaduck at http://www.santaduck.com/
I'm mostly known in the Tactical Ops (mod for UT) mac community, but
also currently work on the UT2k4 mod Frag.Ops. Also am putting together
an applescript-based utility kit for UT2004, due out in a week for MSU
phase III.
real life: grad student in dolphin cognition and humpback whale research
Robert
On May 21, 2004, at 11:49 PM, Ryan C. Gordon wrote:
> ...oh, and a "Hello, I'm here" response to the list would be
> appreciated, so I know that everyone is getting these mails, and
> everyone else has an idea of who's around.
>
> Thanks,
> --ryan.
>
>
>
From evanwms at earthlink.net Sat May 22 19:43:19 2004
From: evanwms at earthlink.net (Evan Sattem)
Date: Sat, 22 May 2004 18:43:19 -0500
Subject: [postal2mac] Installation?
In-Reply-To: <34F5ADB0-AC32-11D8-B171-0030657ED3F0@hawaii.edu>
Message-ID:
I got the dmg mounted, but it says it needs the cd for it to install. How
can I make this work? Do I have to burn it to a cd first?
From cesarb at mac.com Sat May 22 19:47:06 2004
From: cesarb at mac.com (Cesar Barcenas)
Date: Sat, 22 May 2004 16:47:06 -0700
Subject: [postal2mac] Installation?
In-Reply-To:
Message-ID:
You need the cd to install only. After
you install it, you can run the game without
the cd in the drive. Don't know if this is
a bug, and they want to have the cd present
to play like UT2k4?
Also go to
https://bugzilla.icculus.org/
And check out what bugs have been
already reported so that we don't
keep reporting the same bugs.
Cesar
> From: Evan Sattem
> Reply-To:
> Date: Sat, 22 May 2004 18:43:19 -0500
> To:
> Subject: Re: [postal2mac] Installation?
>
> I got the dmg mounted, but it says it needs the cd for it to install. How
> can I make this work? Do I have to burn it to a cd first?
>
From evanwms at earthlink.net Sat May 22 19:48:42 2004
From: evanwms at earthlink.net (Evan Sattem)
Date: Sat, 22 May 2004 18:48:42 -0500
Subject: [postal2mac] Installation?
In-Reply-To:
Message-ID:
I got it work by burning it to a cd first. Thanks!
-evan
From holmes at danlabgames.com Sat May 22 22:35:56 2004
From: holmes at danlabgames.com (Holmes Futrell)
Date: Sat, 22 May 2004 19:35:56 -0700
Subject: Disk Image Frustration
Message-ID:
I've tried a few times to download postal. It keeps trying to mount
the disk image before the download is complete (sometimes at 300MB, how
frustrating!) Can anyone offer any advice? I'm using Safari, but IE
won't work either.
thanks,
-Holmes Futrell
Danlab Games shareware & freeware games for Mac
http://danlabgames.com/
From aric at is-family.com Sat May 22 22:41:48 2004
From: aric at is-family.com (Aric Pedersen)
Date: Sat, 22 May 2004 22:41:48 -0400
Subject: [postal2mac] Disk Image Frustration
In-Reply-To:
References:
Message-ID:
>I've tried a few times to download postal. It keeps trying to mount
>the disk image before the download is complete (sometimes at 300MB,
>how frustrating!) Can anyone offer any advice? I'm using Safari,
>but IE won't work either.
>
Use SpeedDownload 2 or try again later when their servers aren't
being hit so hard
From cesarb at mac.com Sat May 22 22:42:25 2004
From: cesarb at mac.com (Cesar Barcenas)
Date: Sat, 22 May 2004 19:42:25 -0700
Subject: [postal2mac] Disk Image Frustration
In-Reply-To:
Message-ID:
Download Speed Download, it has a 15 day trial.
For some reason I tried everything that
was stated here, and then tried that
app, and it worked, and I am currently
testing the game. Currently that
is the only app that people have stated
that has downloaded the 700 meg image
successfully.
BTW, it did such a great job, since I never
used it before, Got 145k/sec, so I paid for the serial number.
Cesar
> From: Holmes Futrell
> Reply-To:
> Date: Sat, 22 May 2004 19:35:56 -0700
> To:
> Subject: [postal2mac] Disk Image Frustration
>
> I've tried a few times to download postal. It keeps trying to mount
> the disk image before the download is complete (sometimes at 300MB, how
> frustrating!) Can anyone offer any advice? I'm using Safari, but IE
> won't work either.
>
> thanks,
>
> -Holmes Futrell
>
> Danlab Games shareware & freeware games for Mac
> http://danlabgames.com/
>
From hotblack at sietchtabr.plus.com Sat May 22 22:59:54 2004
From: hotblack at sietchtabr.plus.com (hotblack)
Date: Sun, 23 May 2004 03:59:54 +0100
Subject: [postal2mac] Disk Image Frustration
In-Reply-To:
References:
Message-ID: <4434F3E8-AC65-11D8-82B6-003065D5A2C8@sietchtabr.plus.com>
I downloaded it fine with curl, a command line tool included with OS X,
here's my previous e-mail's:
> There are two commandline utilities you can use that should cope with
> interruptions better than Safari, curl and wget. curl comes as default
> with OS X, wget is downloadable as part of Fink, on it's own, or
> compile it yourself from source.
> Simple instructions for curl.
> - Open up Terminal.app
> - Navigate to the folder you want to save the file to, eg cd
> ~/downloads/
> - Enter the following command:
> curl -u postal2mac:p33p33Hz
> http://0day.icculus.org/private/postal2beta/postal2-mac-beta1.dmg -o
> postal2-mac-beta1.dmg
> You can also miss out the username and password and curl will prompt
> you for them.
>
> If you've got wget the syntax is wget --http-user=
> --http-passwd=, so you'd type
> wget --http-user=postal2mac --http-passwd=p33p33Hz
> http://0day.icculus.org/private/postal2beta/postal2-mac-beta1.dmg
> For those of you that are CLI-phobic ;)
>
> GUI frontend for curl
> http://www.sevensquareinches.com/software/icurl0.9.0.sit
>
> Wget GUI frontend (needs the below package)
> http://www.cosmos.ne.jp/%7Ekaz6120/download/SimpleWget.0.81.tar.gz
> Wget package
> http://homepage.mac.com/kaz6120/osx/wget-1.8.2-jaguar.tar.gz
> Curl should continue if the transfer is interrupted, it is also
> capable of resuming a partial transfer. To get curl to automagically
> try to resume, use the '-C -' option
> curl -C - -u username:password
Once download burn the image to a cd to install and play. Some others
have said that mounting it with Toast works too.
Cheers,
ben
From evanwms at earthlink.net Sat May 22 23:00:48 2004
From: evanwms at earthlink.net (Evan Sattem)
Date: Sat, 22 May 2004 22:00:48 -0500
Subject: [postal2mac] Disk Image Frustration
In-Reply-To:
Message-ID:
I just downloaded it using Safari, it stopped a few times, and my network
meter said that it was transferring 0 kbs, so I just stopped it in Safari,
and told it to resume, and it kept going. Got better times near the end of
the download...took about 3 and a half hours.
-evan
From cesarb at mac.com Sat May 22 23:15:35 2004
From: cesarb at mac.com (Cesar Barcenas)
Date: Sat, 22 May 2004 20:15:35 -0700
Subject: [postal2mac] Disk Image Frustration
In-Reply-To: <4434F3E8-AC65-11D8-82B6-003065D5A2C8@sietchtabr.plus.com>
Message-ID:
I tried Curl, and it stopped for me 3 times, could not resume afterwards.
In both safari and IE I was averaging 3 or more hours to download and
stopping multiple times. I spent I think 3 hours trying this morning.
Till I tried SD. It took 30 min to download with speed download.
Cesar
> From: hotblack
> Reply-To:
> Date: Sun, 23 May 2004 03:59:54 +0100
> To:
> Subject: Re: [postal2mac] Disk Image Frustration
>
> I downloaded it fine with curl, a command line tool included with OS X,
> here's my previous e-mail's:
>
>> There are two commandline utilities you can use that should cope with
>> interruptions better than Safari, curl and wget. curl comes as default
>> with OS X, wget is downloadable as part of Fink, on it's own, or
>> compile it yourself from source.
>> Simple instructions for curl.
>> - Open up Terminal.app
>> - Navigate to the folder you want to save the file to, eg cd
>> ~/downloads/
>> - Enter the following command:
>> curl -u postal2mac:p33p33Hz
>> http://0day.icculus.org/private/postal2beta/postal2-mac-beta1.dmg -o
>> postal2-mac-beta1.dmg
>> You can also miss out the username and password and curl will prompt
>> you for them.
>>
>> If you've got wget the syntax is wget --http-user=
>> --http-passwd=, so you'd type
>> wget --http-user=postal2mac --http-passwd=p33p33Hz
>> http://0day.icculus.org/private/postal2beta/postal2-mac-beta1.dmg
>
>> For those of you that are CLI-phobic ;)
>>
>> GUI frontend for curl
>> http://www.sevensquareinches.com/software/icurl0.9.0.sit
>>
>> Wget GUI frontend (needs the below package)
>> http://www.cosmos.ne.jp/%7Ekaz6120/download/SimpleWget.0.81.tar.gz
>> Wget package
>> http://homepage.mac.com/kaz6120/osx/wget-1.8.2-jaguar.tar.gz
>
>> Curl should continue if the transfer is interrupted, it is also
>> capable of resuming a partial transfer. To get curl to automagically
>> try to resume, use the '-C -' option
>> curl -C - -u username:password
>
> Once download burn the image to a cd to install and play. Some others
> have said that mounting it with Toast works too.
>
> Cheers,
> ben
>
From bkoponen at mac.com Sat May 22 23:33:34 2004
From: bkoponen at mac.com (Brian Koponen)
Date: Sat, 22 May 2004 23:33:34 -0400
Subject: Hello, I'm here
Message-ID:
Installing now, looking forward to getting it running soon.
Many thanks,
Brian Koponen
From mike at mikemcgann.org Sat May 22 23:29:03 2004
From: mike at mikemcgann.org (Mike McGann)
Date: Sat, 22 May 2004 23:29:03 -0400
Subject: [postal2mac] Installation?
In-Reply-To:
References:
Message-ID: <569CD04A-AC69-11D8-9BE0-000A95D91082@mikemcgann.org>
How did you get it to fit on a CD? It's about 30 MB too big...I burned
it to a DVD, which worked fine. I'm just curious.
I've had one other minor bug, trying to run it at full resolution which
caused it to immediately quit, which I'll post in the Web forum.
On May 22, 2004, at 7:48 PM, Evan Sattem wrote:
> I got it work by burning it to a cd first. Thanks!
>
> -evan
>
From evanwms at earthlink.net Sat May 22 23:57:30 2004
From: evanwms at earthlink.net (Evan Sattem)
Date: Sat, 22 May 2004 22:57:30 -0500
Subject: [postal2mac] Hello, I'm here
In-Reply-To:
Message-ID:
CD Session Burner, Carbon Copy Cloner, Toast, or any other one of those
programs allows you to burn more than the default Mac OS X Burner. I used
CD Session Burner and it worked fine.
-evan
From cesarb at mac.com Sat May 22 23:59:18 2004
From: cesarb at mac.com (Cesar Barcenas)
Date: Sat, 22 May 2004 20:59:18 -0700
Subject: [postal2mac] Installation?
In-Reply-To: <569CD04A-AC69-11D8-9BE0-000A95D91082@mikemcgann.org>
Message-ID:
I have 700 meg cds and burned fine on those.
Cesar
> From: Mike McGann
> Reply-To: "postal2mac at icculus.org"
> Date: Sat, 22 May 2004 23:29:03 -0400
> To: "postal2mac at icculus.org"
> Subject: Re: [postal2mac] Installation?
>
> How did you get it to fit on a CD? It's about 30 MB too big...I burned
> it to a DVD, which worked fine. I'm just curious.
>
> I've had one other minor bug, trying to run it at full resolution which
> caused it to immediately quit, which I'll post in the Web forum.
>
>
> On May 22, 2004, at 7:48 PM, Evan Sattem wrote:
>
>> I got it work by burning it to a cd first. Thanks!
>>
>> -evan
>>
>
From zack at macpulse.com Sat May 22 23:45:38 2004
From: zack at macpulse.com (Zack Brock)
Date: Sat, 22 May 2004 22:45:38 -0500
Subject: [postal2mac] Installation?
In-Reply-To:
References: <569CD04A-AC69-11D8-9BE0-000A95D91082@mikemcgann.org>
Message-ID: <20040523034538.M94613@macpulse.com>
I follow the tip someone else posted who said burning a CD shouldn't be necessary.
I just locked the .dmg and mounted it and it installed fine for me. Has this not worked for anyone
else?
-Zack
---------- Original Message -----------
From: Cesar Barcenas
To: "postal2mac at icculus.org"
Sent: Sat, 22 May 2004 20:59:18 -0700
Subject: Re: [postal2mac] Installation?
> I have 700 meg cds and burned fine on those.
>
> Cesar
>
> > From: Mike McGann
> > Reply-To: "postal2mac at icculus.org"
> > Date: Sat, 22 May 2004 23:29:03 -0400
> > To: "postal2mac at icculus.org"
> > Subject: Re: [postal2mac] Installation?
> >
> > How did you get it to fit on a CD? It's about 30 MB too big...I burned
> > it to a DVD, which worked fine. I'm just curious.
> >
> > I've had one other minor bug, trying to run it at full resolution which
> > caused it to immediately quit, which I'll post in the Web forum.
> >
> >
> > On May 22, 2004, at 7:48 PM, Evan Sattem wrote:
> >
> >> I got it work by burning it to a cd first. Thanks!
> >>
> >> -evan
> >>
> >
------- End of Original Message -------
From icculus at clutteredmind.org Sun May 23 00:22:52 2004
From: icculus at clutteredmind.org (Ryan C. Gordon)
Date: Sun, 23 May 2004 00:22:52 -0400
Subject: [postal2mac] email note
In-Reply-To:
References: <1085219251.3715.47.camel@localhost>
Message-ID: <1085286172.3716.139.camel@localhost>
> I am receiving the email at both my personal and work emails
>
> I would prefer to receive them at just my personal if possible. (to
> avoid confusing myself)
Fixed.
--ryan.
From icculus at clutteredmind.org Sun May 23 00:25:24 2004
From: icculus at clutteredmind.org (Ryan C. Gordon)
Date: Sun, 23 May 2004 00:25:24 -0400
Subject: [postal2mac] my download failed 3 times already...
In-Reply-To:
References: <37736AD8-ABFA-11D8-B102-000A95CDB4F0@mac.com>
<484D8F0C-AC03-11D8-96AB-000393A9274C@games4mac.de>
Message-ID: <1085286324.3721.142.camel@localhost>
On Sat, 2004-05-22 at 11:43, Aric Pedersen wrote:
> Try Speed Download 2. The connection stopped two times, but SD can
> restart. Got the CD in less than 40 minutes even with the timeouts.
>
> It appears you have to burn the image to a CD to install it, by the way.
If you happen to have Roxio Toast, you can mount the disc image through
that and it'll fool the installer into thinking it's a real CD.
If this is a serious issue for anyone (i.e. - no CD burner), let me know
and I'll send you an updated installer that won't require a physical
disc, so you can use it with the disc image. Small download that can be
used with the big download.
--ryan.
From icculus at clutteredmind.org Sun May 23 00:25:57 2004
From: icculus at clutteredmind.org (Ryan C. Gordon)
Date: Sun, 23 May 2004 00:25:57 -0400
Subject: [postal2mac] introductions...
In-Reply-To: <5.2.0.9.2.20040522095345.020ee320@mail.frag-ops.com>
References: <1085219386.3713.50.camel@localhost>
<1085219386.3713.50.camel@localhost>
<5.2.0.9.2.20040522095345.020ee320@mail.frag-ops.com>
Message-ID: <1085286357.3715.144.camel@localhost>
On Sat, 2004-05-22 at 12:56, SquirrelZero wrote:
> Doh... someone apparently signed me up for this as a mistake, i don't even
> own a mac =P. What is the procedure to unsubscribe from this mailing list?
(I fixed this.)
--ryan.
From icculus at clutteredmind.org Sun May 23 00:30:21 2004
From: icculus at clutteredmind.org (Ryan C. Gordon)
Date: Sun, 23 May 2004 00:30:21 -0400
Subject: [postal2mac] Installation?
In-Reply-To:
References:
Message-ID: <1085286621.3716.149.camel@localhost>
On Sat, 2004-05-22 at 19:47, Cesar Barcenas wrote:
> You need the cd to install only. After
> you install it, you can run the game without
> the cd in the drive. Don't know if this is
> a bug, and they want to have the cd present
> to play like UT2k4?
Fwiw, I'm going to try and convince RWS to not require the disc in the
drive during play. We haven't discussed it yet one way or the other.
For now, though, the beta doesn't do a cd check of any kind after
installation.
--ryan.
From help at macmd.com Sun May 23 00:37:35 2004
From: help at macmd.com (Gary S. Katz)
Date: Sat, 22 May 2004 23:37:35 -0500
Subject: First impressions
In-Reply-To:
References:
Message-ID:
Downloaded it (HAD to use Speed Download or it would keep stalling),
locked it, opened with toast, installed, and then laughed my ass off.
This is one messed up, funny game. Any game that allows you to hit a
girl with a hammer, set her on fire, then piss the flames out while
watching her try to crawl away is my kind of game. I've only played up
until you get your paycheck so far, but no performance/problem issues
on a Powerbook 17" 1.33mhz, 10.3.3, 1 gig ram. I almost spilled a 20
ounce coffee on the keyboard because I was laughing so hard, but that's
really my own fault. Looking forward to playing more.
Gary S. Katz
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: text/enriched
Size: 651 bytes
Desc: not available
URL:
From ted at nltc.com Sun May 23 03:00:13 2004
From: ted at nltc.com (Ted Stalcup)
Date: Sun, 23 May 2004 00:00:13 -0700
Subject: [postal2mac] First impressions
In-Reply-To:
References:
Message-ID:
OK...Few things, not necessarily bugs and in no particular order:
1. the game runs fine on a 1.33Ghz Powerbook G4 but I did hook up a
mouse to make it a lot easier, messed around with my Ishock gamepad for
a while and gave up because it stuck me in forward motion. I doubt its
the game, probably resolvable using the Ishock controller app. The
game, as expected, does make the Aibook pretty hot, the freeware
Temperature Monitor app. shows the temp floating between 140F and
144.5F which is the fan kick on for this model.
2. the game probably would run on my B&W with its 600Mhz G4 and 32MB
Radeon but the current beta seems to lack medium and low textures so
you play in a white/grey shaded world. The animation minus texture
maps works fine on the old beast.
3. Installer takes forever
4. The things in the sewers underneath the library are damn near
invincible, close range pistol and shotgun hits to no avail..should
have made that jump I guess...but then there seems to be more to
explore down there so there has to be some way to kill the
things...which look like skinned dogs.
5. What the heck do you do in the Library anyway...besides try and
fail to resist the temptation to sneak up behind Bin Laden in the
reading room with a shotgun (he has the assault rifle so don't miss).
I have the library book but there is nothing readily apparent to DO
with it. On the other hand, although there is only like..1 bookshelf
texture, there is some nice architectural design on that board; look up
at the glass ceiling for a bit. You can also jump from the second
level onto the tops of the bookcases below, doesn't do anything though,
I was hoping for a medkit although I located the others.
6. On the first day, when the protesters storm RWS, if you
"accidentally" shoot up the RWS staff...it doesn't seem to bother them
much, they never return fire.
7. Car windows, video games, televisions...oddly invincible...not sure
whether its the engine or whether there just aren't a lot of
destructible items but this is one tough environment.
8. The shovel is too weak, you hit a guy with a shovel 2-3 times, he's
going down, let alone 5-6 times.
9. Maybe its me but the "police meter" seems pretty lenient, you can
lay waste to a dozen people, half of them cops, hide in a corner for
about 5 minutes and then walk out like nothing happened...perhaps if
you spent more time on the run?
10. When cremating an insolent jerk who you had to terminate because
he wouldn't sign your petition....step back after pouring the gasoline
and before you throw a match...although that nice lady did offer to get
me a bucket of water.
-Ted Stalcup
From cesarb at mac.com Sun May 23 03:47:40 2004
From: cesarb at mac.com (Cesar Barcenas)
Date: Sun, 23 May 2004 00:47:40 -0700
Subject: [postal2mac] First impressions
In-Reply-To:
Message-ID:
>
> 4. The things in the sewers underneath the library are damn near
> invincible, close range pistol and shotgun hits to no avail..should
> have made that jump I guess...but then there seems to be more to
> explore down there so there has to be some way to kill the
> things...which look like skinned dogs.
Yes they are almost invisible, they are zombie dogs,
and not needed to be confronted for the main part of
the story.
Pass the game once, to make the next single player
game afterwards into enhanced mode. Also cheats
become enable via a menu when you pass the game.
So you can explore the game with higher difficult
setting, and go wild.
>
> 5. What the heck do you do in the Library anyway...besides try and
> fail to resist the temptation to sneak up behind Bin Laden in the
> reading room with a shotgun (he has the assault rifle so don't miss).
> I have the library book but there is nothing readily apparent to DO
> with it. On the other hand, although there is only like..1 bookshelf
> texture, there is some nice architectural design on that board; look up
> at the glass ceiling for a bit. You can also jump from the second
> level onto the tops of the bookcases below, doesn't do anything though,
> I was hoping for a medkit although I located the others.
The object for the library is to get out alive. In one of the levels
they inform you not to rush, to take on one enemy at a time, so that
you wont die so quickly. After you complete the library, you have
another hate group after you on the streets.
> 6. On the first day, when the protesters storm RWS, if you
> "accidentally" shoot up the RWS staff...it doesn't seem to bother them
> much, they never return fire.
They are your co-workers, so they will give you a helping
hand on the streets, and help you in battles, but you
can turn them against you, if you kill enough of them.
They are tougher group to handle since they have the
machine guns.
> 8. The shovel is too weak, you hit a guy with a shovel 2-3 times, he's
> going down, let alone 5-6 times.
Actually the shovel is the second weakest weapon. Baton is the weakest
in the start. But then when you finish the game the first time, the
baton had a enhanced feature with secondary fire. You are able to
explode people's head.
The shovel also allows you to decapitating people's heads, play
soccer with them afterwards. Or if you manage to train a dog as
friend, the dog will fetch it and other things for you.
> 9. Maybe its me but the "police meter" seems pretty lenient, you can
> lay waste to a dozen people, half of them cops, hide in a corner for
> about 5 minutes and then walk out like nothing happened...perhaps if
> you spent more time on the run?
Depends on how far to the right the bar is, and how many cops there
are around you. If there are still cops that are looking for you
the bar will stay there, till you hide. Sometimes I had to wait
for 15 min to get the full bar down to zero so I can get to one
location to another. As you progress in the games, you will not
only face cops, but fbi, and military personal.
> 10. When cremating an insolent jerk who you had to terminate because
> he wouldn't sign your petition....step back after pouring the gasoline
> and before you throw a match...although that nice lady did offer to get
> me a bucket of water.
Yes, it is hard to burn someone with the gasoline before you go into
enhanced mode of the game. Tip, you can also use your own piss to put
out any fire that is burning you up, just aim up.
After you beat the game, your piss is actually napalm, so burning
people becomed easier.
Cesar
From icculus at clutteredmind.org Sun May 23 06:54:02 2004
From: icculus at clutteredmind.org (Ryan C. Gordon)
Date: Sun, 23 May 2004 06:54:02 -0400
Subject: [postal2mac] First impressions
In-Reply-To:
References:
Message-ID: <1085309642.3713.167.camel@localhost>
On Sun, 2004-05-23 at 03:00, Ted Stalcup wrote:
> OK...Few things, not necessarily bugs and in no particular order:
>
> 1. the game runs fine on a 1.33Ghz Powerbook G4 but I did hook up a
> mouse to make it a lot easier, messed around with my Ishock gamepad for
> a while and gave up because it stuck me in forward motion. I doubt its
> the game, probably resolvable using the Ishock controller app. The
> game, as expected, does make the Aibook pretty hot, the freeware
> Temperature Monitor app. shows the temp floating between 140F and
> 144.5F which is the fan kick on for this model.
>
> 2. the game probably would run on my B&W with its 600Mhz G4 and 32MB
> Radeon but the current beta seems to lack medium and low textures so
> you play in a white/grey shaded world. The animation minus texture
> maps works fine on the old beast.
That's strange. A Radeon, what? 7500?
The G4 is, I assume, an after-market CPU, right?
> 3. Installer takes forever
Unavoidable. bzip2 compression is slow, but it's the only way I could
wedge the whole thing onto a 700mb disc.
If some discussions go as planned, we might have to fit a whole lot more
on there, too, so it might be a dual-disc deal in the long run, which
means I can relax the compression and speed it up. We'll see what
happens.
> 4. The things in the sewers underneath the library are damn near
> invincible, close range pistol and shotgun hits to no avail..should
> have made that jump I guess...but then there seems to be more to
> explore down there so there has to be some way to kill the
> things...which look like skinned dogs.
>
> 5. What the heck do you do in the Library anyway...besides try and
> fail to resist the temptation to sneak up behind Bin Laden in the
> reading room with a shotgun (he has the assault rifle so don't miss).
> I have the library book but there is nothing readily apparent to DO
> with it.
Back corner of the first floor has a book drop off. When you come into
the library and are facing the protesters with your back to the door, go
up the staircase to your left, and follow the wall.
> 6. On the first day, when the protesters storm RWS, if you
> "accidentally" shoot up the RWS staff...it doesn't seem to bother them
> much, they never return fire.
They generally won't shoot you. RWS staff fights with you in firefights
(even after you're fired and not in the protestor's fight at the RWS
offices).
> 7. Car windows, video games, televisions...oddly invincible...not sure
> whether its the engine or whether there just aren't a lot of
> destructible items but this is one tough environment.
By design. Cars will blow up if you shoot them, but not if you hit them
with a shovel.
> 8. The shovel is too weak, you hit a guy with a shovel 2-3 times, he's
> going down, let alone 5-6 times.
It varies. Sometimes you can remove a head in one hit.
> 9. Maybe its me but the "police meter" seems pretty lenient, you can
> lay waste to a dozen people, half of them cops, hide in a corner for
> about 5 minutes and then walk out like nothing happened...perhaps if
> you spent more time on the run?
Some places are easier to get away from the cops than others. They don't
show up when you commit a crime; you have to do something when they are
watching, then it spirals out of control.
And yes, they forget easily. The newspaper jokes about that on Tuesday
("police baffled by sudden increase in murder rate since yesterday").
> 10. When cremating an insolent jerk who you had to terminate because
> he wouldn't sign your petition....step back after pouring the gasoline
> and before you throw a match...although that nice lady did offer to get
> me a bucket of water.
True that, I set myself on fire accidentally more than I do it to other
people. :)
I found you can grab a cat, light a puddle of gasoline, and throw the
cat into it. It tends to set everyone in the area on fire with a
quickness.
--ryan.
From a.wasserman at sms.ed.ac.uk Sun May 23 07:08:46 2004
From: a.wasserman at sms.ed.ac.uk (Alex Wasserman)
Date: Sun, 23 May 2004 12:08:46 +0100
Subject: [postal2mac] First impressions
In-Reply-To: <1085309642.3713.167.camel@localhost>
References: <1085309642.3713.167.camel@localhost>
Message-ID: <8F606120-ACA9-11D8-8E24-000A95971DE8@sms.ed.ac.uk>
>> 9. Maybe its me but the "police meter" seems pretty lenient, you can
>> lay waste to a dozen people, half of them cops, hide in a corner for
>> about 5 minutes and then walk out like nothing happened...perhaps if
>> you spent more time on the run?
>
> Some places are easier to get away from the cops than others. They
> don't
> show up when you commit a crime; you have to do something when they are
> watching, then it spirals out of control.
>
> And yes, they forget easily. The newspaper jokes about that on Tuesday
> ("police baffled by sudden increase in murder rate since yesterday").
I have found that dashing for a tunnel and just leaving the area, ie.
going through a Loading Zone will get rid of the police.
Even if you immediately return back through the runnel the police
chasing you will have vanished, even if they were right behind you
before. You do keep your police rating though, but it never seems to
summon police to your position. It just means that if they see you they
will try to arrest you/kill you.
--
Alex Wasserman
If someone were to ask me for a short cut to sensuality, I would
suggest he go shopping for a used 427 Shelby-Cobra. But it is only
fair to warn you that of the 300 guys who switched to them in 1966,
only two went back to women.
-- Mort Sahl
From evanwms at earthlink.net Sun May 23 08:30:00 2004
From: evanwms at earthlink.net (Evan Sattem)
Date: Sun, 23 May 2004 07:30:00 -0500
Subject: [postal2mac] First impressions
In-Reply-To: <8F606120-ACA9-11D8-8E24-000A95971DE8@sms.ed.ac.uk>
Message-ID:
Maybe its just my comp 700 mhz G4 iMac 15", but the load zones seem to take
forever to get through? Is there any way that you could possibly speed
those up, I just want to get more mayhem crammed into my gaming hours and
the load zones often mess that up. Seamless transitions between zones like
in Halo might be good or even perhaps load zones for one or two points on
the level, but to get from your house to RWS, it was like 4 or 5, before I
even had a weapon, when I was going straight there. Just wondering what
everyone else thought of this.
-evan
From j2s at mac.com Sun May 23 08:43:09 2004
From: j2s at mac.com (Jan Schliemann)
Date: Sun, 23 May 2004 14:43:09 +0200
Subject: [postal2mac] First impressions
In-Reply-To:
References:
Message-ID:
i agree, thats the most significant problem of this game... even on a
dual G5 it gets very annoying to travel around the town... but i fear
that this is a design problem and there is no much room for
improvements here... levels in the UT-engine games simply take several
seconds to load... and precaching levels is not implemented in any of
these games AFAIK.
jan schliemann
> Maybe its just my comp 700 mhz G4 iMac 15", but the load zones seem to
> take
> forever to get through? Is there any way that you could possibly speed
> those up, I just want to get more mayhem crammed into my gaming hours
> and
> the load zones often mess that up. Seamless transitions between zones
> like
> in Halo might be good or even perhaps load zones for one or two points
> on
> the level, but to get from your house to RWS, it was like 4 or 5,
> before I
> even had a weapon, when I was going straight there. Just wondering
> what
> everyone else thought of this.
>
> -evan
>
From a.wasserman at sms.ed.ac.uk Sun May 23 08:44:09 2004
From: a.wasserman at sms.ed.ac.uk (Alex Wasserman)
Date: Sun, 23 May 2004 13:44:09 +0100
Subject: [postal2mac] First impressions
In-Reply-To:
References:
Message-ID:
On 23 May 2004, at 13:30, Evan Sattem wrote:
> Maybe its just my comp 700 mhz G4 iMac 15", but the load zones seem to
> take
> forever to get through? Is there any way that you could possibly speed
> those up, I just want to get more mayhem crammed into my gaming hours
> and
> the load zones often mess that up. Seamless transitions between zones
> like
> in Halo might be good or even perhaps load zones for one or two points
> on
> the level, but to get from your house to RWS, it was like 4 or 5,
> before I
> even had a weapon, when I was going straight there. Just wondering
> what
> everyone else thought of this.
Actually on my PB 1.33Ghz I didn't think the load was that bad, but the
auto-save did annoy me after a while.
It took almost as much time, at least it seemed that way, and sometimes
the game was slightly jumpy after warping through a load zone.
Actually, I wasn't playing that level straight so it didn't bother me,
but there do seem to be a lot of load zones. I agree that either more
zones with seamless transitions, or fewer with slightly longer, but
more obvious time consumption would be good.
Are you supposed to be able to pick up the cat when it is running? I
can only get it when it's walking or still.
--
Alex Wasserman
Join in the new game that's sweeping the country. It's called
"Bureaucracy".
Everybody stands in a circle. The first person to do anything loses.
From a.wasserman at sms.ed.ac.uk Sun May 23 08:44:09 2004
From: a.wasserman at sms.ed.ac.uk (Alex Wasserman)
Date: Sun, 23 May 2004 13:44:09 +0100
Subject: [postal2mac] First impressions
In-Reply-To:
References:
Message-ID:
On 23 May 2004, at 13:30, Evan Sattem wrote:
> Maybe its just my comp 700 mhz G4 iMac 15", but the load zones seem to
> take
> forever to get through? Is there any way that you could possibly speed
> those up, I just want to get more mayhem crammed into my gaming hours
> and
> the load zones often mess that up. Seamless transitions between zones
> like
> in Halo might be good or even perhaps load zones for one or two points
> on
> the level, but to get from your house to RWS, it was like 4 or 5,
> before I
> even had a weapon, when I was going straight there. Just wondering
> what
> everyone else thought of this.
Actually on my PB 1.33Ghz I didn't think the load was that bad, but the
auto-save did annoy me after a while.
It took almost as much time, at least it seemed that way, and sometimes
the game was slightly jumpy after warping through a load zone.
Actually, I wasn't playing that level straight so it didn't bother me,
but there do seem to be a lot of load zones. I agree that either more
zones with seamless transitions, or fewer with slightly longer, but
more obvious time consumption would be good.
Are you supposed to be able to pick up the cat when it is running? I
can only get it when it's walking or still.
--
Alex Wasserman
Join in the new game that's sweeping the country. It's called
"Bureaucracy".
Everybody stands in a circle. The first person to do anything loses.
From jesus.demeyer at pandora.be Sun May 23 08:58:54 2004
From: jesus.demeyer at pandora.be (Jesus De Meyer)
Date: Sun, 23 May 2004 14:58:54 +0200
Subject: [postal2mac] First impressions
In-Reply-To:
References:
Message-ID:
The game runs quite smooth on my 1.6Ghz G5. I agree that the auto save
thingy gets annoying after awhile, I think I'll disable it.
About the loading of zones, yes it takes awhile, but it's not too bad.
I wonder if they could implement something like what Halo does for
loading the levels.
From icculus at clutteredmind.org Sun May 23 11:00:25 2004
From: icculus at clutteredmind.org (Ryan C. Gordon)
Date: Sun, 23 May 2004 11:00:25 -0400
Subject: [postal2mac] First impressions
In-Reply-To:
References:
Message-ID: <1085324425.3721.185.camel@localhost>
> Are you supposed to be able to pick up the cat when it is running? I
> can only get it when it's walking or still.
You have to hold down shift to walk, and approach it slowly.
If you run up to a cat, it'll freak out, so you won't be able to get a
hold of it.
--ryan.
From ted at nltc.com Sun May 23 11:40:31 2004
From: ted at nltc.com (Ted Stalcup)
Date: Sun, 23 May 2004 08:40:31 -0700
Subject: [postal2mac] First impressions
In-Reply-To: <1085309642.3713.167.camel@localhost>
References: <1085309642.3713.167.camel@localhost>
Message-ID: <865B4A4B-ACCF-11D8-845F-000A95E07EF0@nltc.com>
On May 23, 2004, at 3:54 AM, Ryan C. Gordon wrote:
>>
>>
>> 2. the game probably would run on my B&W with its 600Mhz G4 and 32MB
>> Radeon but the current beta seems to lack medium and low textures so
>> you play in a white/grey shaded world. The animation minus texture
>> maps works fine on the old beast.
>
> That's strange. A Radeon, what? 7500?
Radeon 7000 PCI, generic PC flashed with the latest Mac ROM...running
the textures, world or object at anything but high, removes texture
maps leaving white polygons and light mapping.
>
> The G4 is, I assume, an after-market CPU, right?
Yes, Daystar XLR8 550 clocked to 600...they make them faster these days
but this machine actually does almost everything I've tried on
it...Neverwinter, Return to Wolfenstein and other Q3 engined games.
Only thing that doesn't work on the old girl is Simcity 4 and I blame
the coders...I have an old 7500/100 with the G3 from the B&W and
another Radeon 7000 in it, I ought to expand my "how low can I go
testing." I could try a pair of grape iMacDVs but I think they have
like 4MB VRAM
-Ted
From hotblack at sietchtabr.plus.com Sun May 23 12:58:53 2004
From: hotblack at sietchtabr.plus.com (hotblack)
Date: Sun, 23 May 2004 17:58:53 +0100
Subject: [postal2mac] First impressions
In-Reply-To: <865B4A4B-ACCF-11D8-845F-000A95E07EF0@nltc.com>
References: <1085309642.3713.167.camel@localhost> <865B4A4B-ACCF-11D8-845F-000A95E07EF0@nltc.com>
Message-ID: <789B1678-ACDA-11D8-82B6-003065D5A2C8@sietchtabr.plus.com>
On 23 May 2004, at 16:40, Ted Stalcup wrote:
>>
>> That's strange. A Radeon, what? 7500?
>
> Radeon 7000 PCI, generic PC flashed with the latest Mac ROM.
There's your problem. Graphical errors often crop up when using
flashed-from-PC or overclocked cards.
There may be something that Ryan can tweak or fix, but I normally using
flashed cards is a no-no in terms of support from anyone for anything,
your taking your life into your own hands ;)
From gunner at ngi.it Sun May 23 13:00:14 2004
From: gunner at ngi.it (Achille Calegari)
Date: Sun, 23 May 2004 19:00:14 +0200
Subject: Hello, I'm here !
In-Reply-To: <1085219386.3713.50.camel@localhost>
Message-ID:
Thanks for accepting me as a beta-tester, it means really a lot to me !
I'm downloading right now, you'll be hearing soon from me for my
first-impression report :D
Bye,
Achille Calegari
Www.games4mac.it
From ted at nltc.com Sun May 23 14:22:42 2004
From: ted at nltc.com (Ted Stalcup)
Date: Sun, 23 May 2004 11:22:42 -0700
Subject: [postal2mac] First impressions
In-Reply-To: <789B1678-ACDA-11D8-82B6-003065D5A2C8@sietchtabr.plus.com>
References: <1085309642.3713.167.camel@localhost> <865B4A4B-ACCF-11D8-845F-000A95E07EF0@nltc.com> <789B1678-ACDA-11D8-82B6-003065D5A2C8@sietchtabr.plus.com>
Message-ID: <2E2A67A6-ACE6-11D8-A1A9-000A95E07EF0@nltc.com>
On May 23, 2004, at 9:58 AM, hotblack wrote:
>
> On 23 May 2004, at 16:40, Ted Stalcup wrote:
>
>>>
>>> That's strange. A Radeon, what? 7500?
>>
>> Radeon 7000 PCI, generic PC flashed with the latest Mac ROM.
>
> There's your problem. Graphical errors often crop up when using
> flashed-from-PC or overclocked cards.
>
> There may be something that Ryan can tweak or fix, but I normally
> using flashed cards is a no-no in terms of support from anyone for
> anything, your taking your life into your own hands ;)
>
>
Actually...turning down textures from high to medium does the same
thing on my bone stock Aibook with its Radeon 9600m, still get no
texture maps at anything other than high quality - Ted
From hotblack at sietchtabr.plus.com Sun May 23 14:39:29 2004
From: hotblack at sietchtabr.plus.com (hotblack)
Date: Sun, 23 May 2004 19:39:29 +0100
Subject: [postal2mac] First impressions
In-Reply-To: <2E2A67A6-ACE6-11D8-A1A9-000A95E07EF0@nltc.com>
References: <1085309642.3713.167.camel@localhost> <865B4A4B-ACCF-11D8-845F-000A95E07EF0@nltc.com> <789B1678-ACDA-11D8-82B6-003065D5A2C8@sietchtabr.plus.com> <2E2A67A6-ACE6-11D8-A1A9-000A95E07EF0@nltc.com>
Message-ID: <86453260-ACE8-11D8-82B6-003065D5A2C8@sietchtabr.plus.com>
On 23 May 2004, at 19:22, Ted Stalcup wrote:
>>> Radeon 7000 PCI, generic PC flashed with the latest Mac ROM.
>>
>> There's your problem. Graphical errors often crop up when using
>> flashed-from-PC or overclocked cards.
>>
>> There may be something that Ryan can tweak or fix, but I normally
>> using flashed cards is a no-no in terms of support from anyone for
>> anything, your taking your life into your own hands ;)
>
> Actually...turning down textures from high to medium does the same
> thing on my bone stock Aibook with its Radeon 9600m, still get no
> texture maps at anything other than high quality - Ted
Ah, better throw it into bugzilla then - https://bugzilla.icculus.org/
Does anyone know of a way to force Postal to a particular display?
(Other than setting it as your main display) I've got a Radeon PCI as a
secondary PCI that I could test this problem on.
Cheers,
Ben
From help at macmd.com Sun May 23 14:44:37 2004
From: help at macmd.com (Gary S. Katz)
Date: Sun, 23 May 2004 13:44:37 -0500
Subject: [postal2mac] First impressions
In-Reply-To: <86453260-ACE8-11D8-82B6-003065D5A2C8@sietchtabr.plus.com>
References: <1085309642.3713.167.camel@localhost> <865B4A4B-ACCF-11D8-845F-000A95E07EF0@nltc.com> <789B1678-ACDA-11D8-82B6-003065D5A2C8@sietchtabr.plus.com> <2E2A67A6-ACE6-11D8-A1A9-000A95E07EF0@nltc.com> <86453260-ACE8-11D8-82B6-003065D5A2C8@sietchtabr.plus.com>
Message-ID: <3DF9725C-ACE9-11D8-9BF8-000A958E6268@macmd.com>
I'm using a 17'' Powerbook G4. The screen resolution is 1440 x 900.
Is this a resolutionn that will be supported?
_______________________
Gary S. Katz
President
Mac M.D. Inc.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: text/enriched
Size: 199 bytes
Desc: not available
URL:
From mike at mikemcgann.org Sun May 23 15:08:04 2004
From: mike at mikemcgann.org (Mike McGann)
Date: Sun, 23 May 2004 15:08:04 -0400
Subject: [postal2mac] Postal 2 for MacOS X beta test
In-Reply-To: <1085219251.3715.47.camel@localhost>
References: <1085219251.3715.47.camel@localhost>
Message-ID: <84E607C1-ACEC-11D8-9BE0-000A95D91082@mikemcgann.org>
Ryan,
I wanted to forward a pair of crashes...I had more than two, but these
are typical of what I've seen. Date/Time: 2004-05-22 23:28:07
-0400
OS Version: 10.3.3 (Build 7F44)
Report Version: 2
Command: Postal 2
Path: /Applications/Postal 2.app/Contents/MacOS/Postal 2
Version: 1408.0 (???)
PID: 8890
Thread: 0
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0xadffe8e8
Thread 0 Crashed:
0 <<00000000>> 0xadffe8e8 0 + 0xadffe8e8
1 ...runningwithscissors.postal2 0x00261c00
_ZN6ULevel14MultiLineCheckER9FMemStack7FVectorS2_S2_P10ALevelInfojP6AAct
or + 0xc00
2 ...runningwithscissors.postal2 0x0024d0c4
_ZN6AActor15execTraceActorsER6FFramePv + 0x4fc
3 ...runningwithscissors.postal2 0x0022e4e4
_ZN7UObject15ProcessInternalER6FFramePv + 0x158
4 ...runningwithscissors.postal2 0x0022e300
_ZN7UObject12CallFunctionER6FFramePvP9UFunction + 0x2d8
5 ...runningwithscissors.postal2 0x002141e4
_ZN7UObject19execVirtualFunctionER6FFramePv + 0x54
6 ...runningwithscissors.postal2 0x0022e4e4
_ZN7UObject15ProcessInternalER6FFramePv + 0x158
7 ...runningwithscissors.postal2 0x0022e300
_ZN7UObject12CallFunctionER6FFramePvP9UFunction + 0x2d8
8 ...runningwithscissors.postal2 0x0022e4e4
_ZN7UObject15ProcessInternalER6FFramePv + 0x158
9 ...runningwithscissors.postal2 0x0022e300
_ZN7UObject12CallFunctionER6FFramePvP9UFunction + 0x2d8
10 ...runningwithscissors.postal2 0x002141e4
_ZN7UObject19execVirtualFunctionER6FFramePv + 0x54
11 ...runningwithscissors.postal2 0x0022e4e4
_ZN7UObject15ProcessInternalER6FFramePv + 0x158
12 ...runningwithscissors.postal2 0x0022e300
_ZN7UObject12CallFunctionER6FFramePvP9UFunction + 0x2d8
13 ...runningwithscissors.postal2 0x0022e4e4
_ZN7UObject15ProcessInternalER6FFramePv + 0x158
14 ...runningwithscissors.postal2 0x0022e7dc
_ZN7UObject12ProcessEventEP9UFunctionPvS2_ + 0x1f8
15 ...runningwithscissors.postal2 0x001e9f48
_ZN8AFPSPawn20moveTowardWithRadiusERK7FVectorP6AActorf + 0x6c0
16 ...runningwithscissors.postal2 0x00153614
_ZN14AFPSController28execPollMoveTowardWithRadiusER6FFramePv + 0x1e8
17 ...runningwithscissors.postal2 0x0024ec60
_ZN6AActor12ProcessStateEf + 0x124
18 ...runningwithscissors.postal2 0x002748a0
_ZN6AActor17TickAuthoritativeEf + 0x98
19 ...runningwithscissors.postal2 0x002752c0
_ZN11AController4TickEf10ELevelTick + 0x120
20 ...runningwithscissors.postal2 0x0027968c
_ZN6ULevel4TickE10ELevelTickf + 0x468
21 ...runningwithscissors.postal2 0x000e60e4 _ZN11UGameEngine4TickEf
+ 0x434
22 ...runningwithscissors.postal2 0x003f5098 0x1000 + 0x3f4098
23 ...runningwithscissors.postal2 0x00008540 _Z8MainLoopP7UEngine +
0xe4
24 ...runningwithscissors.postal2 0x00007cc0 SDL_main + 0x4fb8
25 ...runningwithscissors.postal2 0x000029a0 -[SDLMain
applicationDidFinishLaunching:] + 0x44
26 com.apple.Foundation 0x909f793c _nsnote_callback + 0xb0
27 com.apple.CoreFoundation 0x901aa650 __CFXNotificationPost +
0x1b4
28 com.apple.CoreFoundation 0x901af060
_CFXNotificationPostNotification + 0x340
29 com.apple.Foundation 0x909f5788 -[NSNotificationCenter
postNotificationName:object:userInfo:] + 0x74
30 com.apple.AppKit 0x92ee37b8 -[NSApplication
_postDidFinishNotification] + 0x70
31 com.apple.AppKit 0x92ee36a4 -[NSApplication
_sendFinishLaunchingNotification] + 0x5c
32 com.apple.AppKit 0x92ee38d4
-[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:]
+ 0x78
33 com.apple.Foundation 0x90a4ac94 -[NSAppleEventManager
dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 0x164
34 com.apple.Foundation 0x90a513a4
_NSAppleEventManagerGenericHandler + 0x78
35 com.apple.AE 0x91674a68
_Z20aeDispatchAppleEventPK6AEDescPS_mPh + 0xd0
36 com.apple.AE 0x916778b0
_Z25dispatchEventAndSendReplyPK6AEDescPS_ + 0x2c
37 com.apple.AE 0x91674ca8 aeProcessAppleEvent +
0x11c
38 com.apple.HIToolbox 0x928c48b4 AEProcessAppleEvent +
0x3c
39 com.apple.AppKit 0x92dd2c0c _DPSNextEvent + 0x358
40 com.apple.AppKit 0x92de93b0 -[NSApplication
nextEventMatchingMask:untilDate:inMode:dequeue:] + 0x74
41 com.apple.AppKit 0x92dfd718 -[NSApplication run] +
0x21c
42 ...runningwithscissors.postal2 0x00002928 CustomApplicationMain +
0x128
43 ...runningwithscissors.postal2 0x00002bec main + 0x114
44 ...runningwithscissors.postal2 0x0000218c _start + 0x188
45 dyld 0x8fe1a58c _dyld_start + 0x64
Thread 1:
0 libSystem.B.dylib 0x90012688 clock_sleep_trap + 0x8
1 libSystem.B.dylib 0x9000d858 nanosleep + 0x78
2 libSystem.B.dylib 0x90012388 usleep + 0x48
3 ...runningwithscissors.postal2 0x00049744
_Z19FileStreamingThreadPv + 0xf4
4 libSystem.B.dylib 0x900247e8 _pthread_body + 0x28
Thread 2:
0 libSystem.B.dylib 0x900075c8 mach_msg_trap + 0x8
1 libSystem.B.dylib 0x90007118 mach_msg + 0x38
2 com.apple.CoreFoundation 0x90191790 __CFRunLoopRun + 0x350
3 com.apple.CoreFoundation 0x90195f1c CFRunLoopRunSpecific +
0x148
4 com.apple.audio.CoreAudio 0x90732f80
_ZN10HALRunLoop9OwnThreadEPv + 0x104
5 com.apple.audio.CoreAudio 0x907391e0 _ZN9CAPThread5EntryEPS_
+ 0x30
6 libSystem.B.dylib 0x900247e8 _pthread_body + 0x28
Thread 3:
0 libSystem.B.dylib 0x90018ce8
semaphore_timedwait_signal_trap + 0x8
1 libSystem.B.dylib 0x9000e888 _pthread_cond_wait +
0x268
2 com.apple.audio.CoreAudio 0x907244fc _ZN7CAGuard7WaitForEy +
0xdc
3 com.apple.audio.CoreAudio 0x90724130 _ZN7CAGuard9WaitUntilEy
+ 0x130
4 com.apple.audio.CoreAudio 0x90722b20
_ZN10HPIOThread8WorkLoopEv + 0x358
5 com.apple.audio.CoreAudio 0x9073919c
_ZN10HPIOThread11ThreadEntryEPS_ + 0x1c
6 com.apple.audio.CoreAudio 0x907391e0 _ZN9CAPThread5EntryEPS_
+ 0x30
7 libSystem.B.dylib 0x900247e8 _pthread_body + 0x28
PPC Thread State:
srr0: 0xadffe8e8 srr1: 0x4200f930 vrsave: 0x00000000
cr: 0x24004448 xer: 0x00000000 lr: 0x002bb260 ctr: 0xadffe8ea
r0: 0x00000000 r1: 0xbfff7b60 r2: 0x00000000 r3: 0x509b7600
r4: 0x6447ca00 r5: 0x0000009f r6: 0x8e000000 r7: 0x55aea17b
r8: 0x00000ff0 r9: 0x04000000 r10: 0x00000fac r11: 0x00797b6b
r12: 0xadffe8ea r13: 0xbfff7bf0 r14: 0x24004244 r15: 0x00000000
r16: 0x00000000 r17: 0x00673d30 r18: 0x00663d30 r19: 0x35338000
r20: 0x005f85b4 r21: 0x00000000 r22: 0x0000009f r23: 0x00653d30
r24: 0x6447ca00 r25: 0x3fcfaff1 r26: 0x00000000 r27: 0x00790000
r28: 0x5c0ca808 r29: 0x00650000 r30: 0xbfff7c88 r31: 0x509b7600
Binary Images Description:
0x1000 - 0x5ecfff com.runningwithscissors.postal2 1408.0
(???) /Applications/Postal 2.app/Contents/MacOS/Postal 2
0xb59000 - 0xb9afff libSDL-1.2.0.dylib /Applications/Postal
2.app/System/libSDL-1.2.0.dylib
0x354d4000 - 0x354d4fff com.apple.aoa.halplugin 1.3
(1.3b2) /System/Library/Extensions/IOAudioFamily.kext/Contents/PlugIns/
AOAHALPlugin.bundle/Contents/MacOS/AOAHALPlugin
0x3ff21000 - 0x3ff3afff GLDriver
/System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/
GLDriver.bundle/GLDriver
0x4094b000 - 0x40975fff openal.dylib ./openal.dylib
0x40b05000 - 0x40b41fff com.apple.iSightAudio
6.5.1 /Library/Audio/Plug-Ins/HAL/iSightAudio.plugin/Contents/MacOS/
iSightAudio
0x46d9e000 - 0x46e8dfff GLEngine
/System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/
GLEngine
0x46f26000 - 0x46fa9fff com.apple.GeForceFXGLDriver 1.3.8
(3.0.8) /System/Library/Extensions/GeForceFXGLDriver.bundle/Contents/
MacOS/GeForceFXGLDriver
0x81b30000 - 0x81b3bfff com.apple.agl 2.4
(AGL-2.4) /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x8891b000 - 0x8895bfff libGLImage.dylib
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/
libGLImage.dylib
0x8c2d0000 - 0x8c2d1fff libGLSystem.dylib
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/
libGLSystem.dylib
0x8fe00000 - 0x8fe4ffff dyld /usr/lib/dyld
0x90000000 - 0x90122fff libSystem.B.dylib /usr/lib/libSystem.B.dylib
0x90190000 - 0x9023dfff com.apple.CoreFoundation 6.3.4
(299.31) /System/Library/Frameworks/CoreFoundation.framework/Versions/
A/CoreFoundation
0x90280000 - 0x904f9fff com.apple.CoreServices.CarbonCore
10.3.3 /System/Library/Frameworks/CoreServices.framework/Versions/A/
Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0x90570000 - 0x905defff com.apple.framework.IOKit 1.3.2
(???) /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x90610000 - 0x90699fff com.apple.CoreServices.OSServices 3.0
(3.0.0) /System/Library/Frameworks/CoreServices.framework/Versions/A/
Frameworks/OSServices.framework/Versions/A/OSServices
0x90700000 - 0x90700fff com.apple.CoreServices 10.3
(???) /System/Library/Frameworks/CoreServices.framework/Versions/A/
CoreServices
0x90720000 - 0x90787fff com.apple.audio.CoreAudio
2.1.2 /System/Library/Frameworks/CoreAudio.framework/Versions/A/
CoreAudio
0x907f0000 - 0x907f9fff com.apple.DiskArbitration
2.0.2 /System/Library/PrivateFrameworks/DiskArbitration.framework/
Versions/A/DiskArbitration
0x90810000 - 0x90810fff com.apple.ApplicationServices 1.0
(???) /System/Library/Frameworks/ApplicationServices.framework/
Versions/A/ApplicationServices
0x90830000 - 0x9089ffff libobjc.A.dylib /usr/lib/libobjc.A.dylib
0x90910000 - 0x90983fff com.apple.DesktopServices
1.2.1 /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/
Versions/A/DesktopServicesPriv
0x909f0000 - 0x90b4afff com.apple.Foundation 6.3.4
(500.54) /System/Library/Frameworks/Foundation.framework/Versions/C/
Foundation
0x90c30000 - 0x90c49fff libGL.dylib
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/
libGL.dylib
0x90c60000 - 0x90cc2fff libGLU.dylib
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/
libGLU.dylib
0x90d00000 - 0x90d1bfff com.apple.SystemConfiguration 1.7.1
(???) /System/Library/Frameworks/SystemConfiguration.framework/
Versions/A/SystemConfiguration
0x90d40000 - 0x90d40fff com.apple.Carbon 10.3
(???) /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0x90d60000 - 0x90d82fff com.apple.opengl
1.3.2 /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x90ec0000 - 0x90ec0fff com.apple.Cocoa 6.3
(???) /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x910b0000 - 0x910fffff com.apple.bom 1.2.4
(63) /System/Library/PrivateFrameworks/Bom.framework/Versions/A/Bom
0x912a0000 - 0x912bdfff com.apple.audio.SoundManager
3.8 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/
CarbonSound.framework/Versions/A/CarbonSound
0x912e0000 - 0x912f7fff com.apple.LangAnalysis
1.5.4 /System/Library/Frameworks/ApplicationServices.framework/
Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
0x91320000 - 0x913defff ColorSync
/System/Library/Frameworks/ApplicationServices.framework/Versions/A/
Frameworks/ColorSync.framework/Versions/A/ColorSync
0x91460000 - 0x91473fff com.apple.speech.synthesis.framework
3.2 /System/Library/Frameworks/ApplicationServices.framework/Versions/
A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x914a0000 - 0x91509fff com.apple.htmlrendering
1.1.2 /System/Library/Frameworks/Carbon.framework/Versions/A/
Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
0x91560000 - 0x91619fff com.apple.QD 3.4.63
(???) /System/Library/Frameworks/ApplicationServices.framework/
Versions/A/Frameworks/QD.framework/Versions/A/QD
0x91670000 - 0x916a8fff com.apple.AE
1.3.2 /System/Library/Frameworks/ApplicationServices.framework/
Versions/A/Frameworks/AE.framework/Versions/A/AE
0x916e0000 - 0x91773fff com.apple.print.framework.PrintCore
3.3 /System/Library/Frameworks/ApplicationServices.framework/Versions/
A/Frameworks/PrintCore.framework/Versions/A/PrintCore
0x917e0000 - 0x917f0fff com.apple.speech.recognition.framework
3.3 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/
SpeechRecognition.framework/Versions/A/SpeechRecognition
0x91810000 - 0x9182afff com.apple.openscripting 1.2.1
(???) /System/Library/Frameworks/Carbon.framework/Versions/A/
Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x91850000 - 0x91860fff com.apple.ImageCapture
2.1.0 /System/Library/Frameworks/Carbon.framework/Versions/A/
Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x91890000 - 0x9189cfff com.apple.help
1.0.1 /System/Library/Frameworks/Carbon.framework/Versions/A/
Frameworks/Help.framework/Versions/A/Help
0x918c0000 - 0x918cdfff com.apple.CommonPanels 1.2.1
(1.0) /System/Library/Frameworks/Carbon.framework/Versions/A/
Frameworks/CommonPanels.framework/Versions/A/CommonPanels
0x918f0000 - 0x9193efff com.apple.print.framework.Print
3.3 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/
Print.framework/Versions/A/Print
0x91990000 - 0x9199bfff com.apple.securityhi 1.2
(90) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/
SecurityHI.framework/Versions/A/SecurityHI
0x919c0000 - 0x91a33fff com.apple.NavigationServices
3.3.1 /System/Library/Frameworks/Carbon.framework/Versions/A/
Frameworks/NavigationServices.framework/Versions/A/NavigationServices
0x91a90000 - 0x91a90fff com.apple.audio.units.AudioUnit
1.3.2 /System/Library/Frameworks/AudioUnit.framework/Versions/A/
AudioUnit
0x91ab0000 - 0x91ac4fff libCGATS.A.dylib
/System/Library/Frameworks/ApplicationServices.framework/Versions/A/
Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib
0x91ae0000 - 0x91aebfff libCSync.A.dylib
/System/Library/Frameworks/ApplicationServices.framework/Versions/A/
Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x91b10000 - 0x91b2afff libPDFRIP.A.dylib
/System/Library/Frameworks/ApplicationServices.framework/Versions/A/
Frameworks/CoreGraphics.framework/Versions/A/Resources/
libPDFRIP.A.dylib
0x91b50000 - 0x91b5ffff libPSRIP.A.dylib
/System/Library/Frameworks/ApplicationServices.framework/Versions/A/
Frameworks/CoreGraphics.framework/Versions/A/Resources/libPSRIP.A.dylib
0x91b80000 - 0x91b93fff libRIP.A.dylib
/System/Library/Frameworks/ApplicationServices.framework/Versions/A/
Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x91bb0000 - 0x91d45fff com.apple.QuickTime
6.5.1 /System/Library/Frameworks/QuickTime.framework/Versions/A/
QuickTime
0x92070000 - 0x92096fff com.apple.FindByContent 1.4
(1.2) /System/Library/Frameworks/ApplicationServices.framework/
Versions/A/Frameworks/FindByContent.framework/Versions/A/FindByContent
0x920c0000 - 0x922a7fff com.apple.security 2.2
(164.1) /System/Library/Frameworks/Security.framework/Versions/A/
Security
0x92430000 - 0x92468fff com.apple.LaunchServices 10.3
(84) /System/Library/Frameworks/ApplicationServices.framework/Versions/
A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x92740000 - 0x92777fff com.apple.CFNetwork 1.2.1
(7) /System/Library/Frameworks/CoreServices.framework/Versions/A/
Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x927d0000 - 0x92b54fff com.apple.HIToolbox 1.3.2
(???) /System/Library/Frameworks/Carbon.framework/Versions/A/
Frameworks/HIToolbox.framework/Versions/A/HIToolbox
0x92d30000 - 0x92d80fff com.apple.HIServices 1.4.0
(0.0.1d1) /System/Library/Frameworks/ApplicationServices.framework/
Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x92dc0000 - 0x932befff com.apple.AppKit 6.3.2
(743.20) /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x935d0000 - 0x938a6fff com.apple.CoreGraphics 1.203.12
(???) /System/Library/Frameworks/ApplicationServices.framework/
Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x939a0000 - 0x939b4fff libcups.2.dylib /usr/lib/libcups.2.dylib
0x939d0000 - 0x939d4fff libmathCommon.A.dylib
/usr/lib/system/libmathCommon.A.dylib
0x93b50000 - 0x93bf3fff com.apple.audio.toolbox.AudioToolbox
1.3.2 /System/Library/Frameworks/AudioToolbox.framework/Versions/A/
AudioToolbox
0x94060000 - 0x94078fff com.apple.WebServices 1.1.1
(1.1.0) /System/Library/Frameworks/CoreServices.framework/Versions/A/
Frameworks/WebServicesCore.framework/Versions/A/WebServicesCore
0x945b0000 - 0x945b9fff libz.1.dylib /usr/lib/libz.1.dylib
0x94610000 - 0x9462afff libresolv.9.dylib /usr/lib/libresolv.9.dylib
0x94650000 - 0x946affff com.apple.SearchKit
1.0.2 /System/Library/Frameworks/CoreServices.framework/Versions/A/
Frameworks/SearchKit.framework/Versions/A/SearchKit
0x94a30000 - 0x94af5fff libxml2.2.dylib /usr/lib/libxml2.2.dylib
0x94b20000 - 0x94bacfff com.apple.ink.framework 1.1.1
(55.6) /System/Library/Frameworks/Carbon.framework/Versions/A/
Frameworks/Ink.framework/Versions/A/Ink
0x968d0000 - 0x969b2fff libicucore.A.dylib /usr/lib/libicucore.A.dylib
0x96a20000 - 0x96ae2fff libcrypto.0.9.7.dylib
/usr/lib/libcrypto.0.9.7.dylib
0x96b40000 - 0x96b6efff libssl.0.9.7.dylib /usr/lib/libssl.0.9.7.dylib
0x96bf0000 - 0x96c7ffff ATS
/System/Library/Frameworks/ApplicationServices.framework/Versions/A/
Frameworks/ATS.framework/Versions/A/ATS
0x96cb0000 - 0x96d9efff libiconv.2.dylib /usr/lib/libiconv.2.dylib
END 1st crash
Date/Time: 2004-05-23 15:03:26 -0400
OS Version: 10.3.3 (Build 7F44)
Report Version: 2
Command: Postal 2
Path: /Applications/Postal 2.app/Contents/MacOS/Postal 2
Version: 1408.0 (???)
PID: 9904
Thread: 0
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0x8610fe10
Thread 0 Crashed:
0 <<00000000>> 0x8610fe10 0 + 0x8610fe10
1 ...runningwithscissors.postal2 0x0022e4e4
_ZN7UObject15ProcessInternalER6FFramePv + 0x158
2 ...runningwithscissors.postal2 0x0022e300
_ZN7UObject12CallFunctionER6FFramePvP9UFunction + 0x2d8
3 ...runningwithscissors.postal2 0x0022e4e4
_ZN7UObject15ProcessInternalER6FFramePv + 0x158
4 ...runningwithscissors.postal2 0x0022e300
_ZN7UObject12CallFunctionER6FFramePvP9UFunction + 0x2d8
5 ...runningwithscissors.postal2 0x0022e4e4
_ZN7UObject15ProcessInternalER6FFramePv + 0x158
6 ...runningwithscissors.postal2 0x0022e7dc
_ZN7UObject12ProcessEventEP9UFunctionPvS2_ + 0x1f8
7 ...runningwithscissors.postal2 0x00211b10
_ZN7UObject9GotoStateE5FName + 0x2a4
8 ...runningwithscissors.postal2 0x0022c43c
_ZN7UObject13execGotoStateER6FFramePv + 0x18c
9 ...runningwithscissors.postal2 0x0022e4e4
_ZN7UObject15ProcessInternalER6FFramePv + 0x158
10 ...runningwithscissors.postal2 0x0022e300
_ZN7UObject12CallFunctionER6FFramePvP9UFunction + 0x2d8
11 ...runningwithscissors.postal2 0x0022e4e4
_ZN7UObject15ProcessInternalER6FFramePv + 0x158
12 ...runningwithscissors.postal2 0x0022e300
_ZN7UObject12CallFunctionER6FFramePvP9UFunction + 0x2d8
13 ...runningwithscissors.postal2 0x002141e4
_ZN7UObject19execVirtualFunctionER6FFramePv + 0x54
14 ...runningwithscissors.postal2 0x0022e4e4
_ZN7UObject15ProcessInternalER6FFramePv + 0x158
15 ...runningwithscissors.postal2 0x0022e300
_ZN7UObject12CallFunctionER6FFramePvP9UFunction + 0x2d8
16 ...runningwithscissors.postal2 0x0022e4e4
_ZN7UObject15ProcessInternalER6FFramePv + 0x158
17 ...runningwithscissors.postal2 0x0022e300
_ZN7UObject12CallFunctionER6FFramePvP9UFunction + 0x2d8
18 ...runningwithscissors.postal2 0x002141e4
_ZN7UObject19execVirtualFunctionER6FFramePv + 0x54
19 ...runningwithscissors.postal2 0x0022e4e4
_ZN7UObject15ProcessInternalER6FFramePv + 0x158
20 ...runningwithscissors.postal2 0x0022e300
_ZN7UObject12CallFunctionER6FFramePvP9UFunction + 0x2d8
21 ...runningwithscissors.postal2 0x0022e4e4
_ZN7UObject15ProcessInternalER6FFramePv + 0x158
22 ...runningwithscissors.postal2 0x0022e300
_ZN7UObject12CallFunctionER6FFramePvP9UFunction + 0x2d8
23 ...runningwithscissors.postal2 0x0022e4e4
_ZN7UObject15ProcessInternalER6FFramePv + 0x158
24 ...runningwithscissors.postal2 0x0022e300
_ZN7UObject12CallFunctionER6FFramePvP9UFunction + 0x2d8
25 ...runningwithscissors.postal2 0x002141e4
_ZN7UObject19execVirtualFunctionER6FFramePv + 0x54
26 ...runningwithscissors.postal2 0x00214084
_ZN7UObject11execContextER6FFramePv + 0x110
27 ...runningwithscissors.postal2 0x0024e714
_ZN6AActor19execCollidingActorsER6FFramePv + 0x488
28 ...runningwithscissors.postal2 0x0022e4e4
_ZN7UObject15ProcessInternalER6FFramePv + 0x158
29 ...runningwithscissors.postal2 0x0022e300
_ZN7UObject12CallFunctionER6FFramePvP9UFunction + 0x2d8
30 ...runningwithscissors.postal2 0x0024ece8
_ZN6AActor12ProcessStateEf + 0x1ac
31 ...runningwithscissors.postal2 0x002748a0
_ZN6AActor17TickAuthoritativeEf + 0x98
32 ...runningwithscissors.postal2 0x00275138
_ZN6AActor4TickEf10ELevelTick + 0x218
33 ...runningwithscissors.postal2 0x00180e54
_ZN8AEmitter4TickEf10ELevelTick + 0x54
34 ...runningwithscissors.postal2 0x0027968c
_ZN6ULevel4TickE10ELevelTickf + 0x468
35 ...runningwithscissors.postal2 0x000e60e4 _ZN11UGameEngine4TickEf
+ 0x434
36 ...runningwithscissors.postal2 0x003f5098 0x1000 + 0x3f4098
37 ...runningwithscissors.postal2 0x00008540 _Z8MainLoopP7UEngine +
0xe4
38 ...runningwithscissors.postal2 0x00007cc0 SDL_main + 0x4fb8
39 ...runningwithscissors.postal2 0x000029a0 -[SDLMain
applicationDidFinishLaunching:] + 0x44
40 com.apple.Foundation 0x909f793c _nsnote_callback + 0xb0
41 com.apple.CoreFoundation 0x901aa650 __CFXNotificationPost +
0x1b4
42 com.apple.CoreFoundation 0x901af060
_CFXNotificationPostNotification + 0x340
43 com.apple.Foundation 0x909f5788 -[NSNotificationCenter
postNotificationName:object:userInfo:] + 0x74
44 com.apple.AppKit 0x92ee37b8 -[NSApplication
_postDidFinishNotification] + 0x70
45 com.apple.AppKit 0x92ee36a4 -[NSApplication
_sendFinishLaunchingNotification] + 0x5c
46 com.apple.AppKit 0x92ee38d4
-[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:]
+ 0x78
47 com.apple.Foundation 0x90a4ac94 -[NSAppleEventManager
dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 0x164
48 com.apple.Foundation 0x90a513a4
_NSAppleEventManagerGenericHandler + 0x78
49 com.apple.AE 0x91674a68
_Z20aeDispatchAppleEventPK6AEDescPS_mPh + 0xd0
50 com.apple.AE 0x916778b0
_Z25dispatchEventAndSendReplyPK6AEDescPS_ + 0x2c
51 com.apple.AE 0x91674ca8 aeProcessAppleEvent +
0x11c
52 com.apple.HIToolbox 0x928c48b4 AEProcessAppleEvent +
0x3c
53 com.apple.AppKit 0x92dd2c0c _DPSNextEvent + 0x358
54 com.apple.AppKit 0x92de93b0 -[NSApplication
nextEventMatchingMask:untilDate:inMode:dequeue:] + 0x74
55 com.apple.AppKit 0x92dfd718 -[NSApplication run] +
0x21c
56 ...runningwithscissors.postal2 0x00002928 CustomApplicationMain +
0x128
57 ...runningwithscissors.postal2 0x00002bec main + 0x114
58 ...runningwithscissors.postal2 0x0000218c _start + 0x188
59 dyld 0x8fe1a58c _dyld_start + 0x64
Thread 1:
0 libSystem.B.dylib 0x90012688 clock_sleep_trap + 0x8
1 libSystem.B.dylib 0x9000d858 nanosleep + 0x78
2 libSystem.B.dylib 0x90012388 usleep + 0x48
3 ...runningwithscissors.postal2 0x00049744
_Z19FileStreamingThreadPv + 0xf4
4 libSystem.B.dylib 0x900247e8 _pthread_body + 0x28
Thread 2:
0 libSystem.B.dylib 0x900075c8 mach_msg_trap + 0x8
1 libSystem.B.dylib 0x90007118 mach_msg + 0x38
2 com.apple.CoreFoundation 0x90191790 __CFRunLoopRun + 0x350
3 com.apple.CoreFoundation 0x90195f1c CFRunLoopRunSpecific +
0x148
4 com.apple.audio.CoreAudio 0x90732f80
_ZN10HALRunLoop9OwnThreadEPv + 0x104
5 com.apple.audio.CoreAudio 0x907391e0 _ZN9CAPThread5EntryEPS_
+ 0x30
6 libSystem.B.dylib 0x900247e8 _pthread_body + 0x28
Thread 3:
0 libSystem.B.dylib 0x90018ce8
semaphore_timedwait_signal_trap + 0x8
1 libSystem.B.dylib 0x9000e888 _pthread_cond_wait +
0x268
2 com.apple.audio.CoreAudio 0x907244fc _ZN7CAGuard7WaitForEy +
0xdc
3 com.apple.audio.CoreAudio 0x90724130 _ZN7CAGuard9WaitUntilEy
+ 0x130
4 com.apple.audio.CoreAudio 0x90722b20
_ZN10HPIOThread8WorkLoopEv + 0x358
5 com.apple.audio.CoreAudio 0x9073919c
_ZN10HPIOThread11ThreadEntryEPS_ + 0x1c
6 com.apple.audio.CoreAudio 0x907391e0 _ZN9CAPThread5EntryEPS_
+ 0x30
7 libSystem.B.dylib 0x900247e8 _pthread_body + 0x28
PPC Thread State:
srr0: 0x8610fe10 srr1: 0x4000d930 vrsave: 0x00000000
cr: 0x44004440 xer: 0x20000000 lr: 0x0024e0b4 ctr: 0x8610fe11
r0: 0x020a7c00 r1: 0xbfff7690 r2: 0x61cc7a00 r3: 0x567a8400
r4: 0x42004440 r5: 0x3fd7f748 r6: 0x3eee84c3 r7: 0x57738e00
r8: 0x605745a0 r9: 0x00000000 r10: 0x61cc7a00 r11: 0x31998f7b
r12: 0x8610fe11 r13: 0x00000000 r14: 0x00000000 r15: 0x00000016
r16: 0x00000000 r17: 0x02305c00 r18: 0xbfff7ca0 r19: 0x00000194
r20: 0x0063aa5c r21: 0xbfff7710 r22: 0x6783fe00 r23: 0x3f800000
r24: 0x02305cd8 r25: 0xbfff7c60 r26: 0x00000000 r27: 0x00000000
r28: 0x0082c0f0 r29: 0x00000000 r30: 0xbfff7c80 r31: 0x3fd7f2f8
Binary Images Description:
0x1000 - 0x5ecfff com.runningwithscissors.postal2 1408.0
(???) /Applications/Postal 2.app/Contents/MacOS/Postal 2
0xb59000 - 0xb9afff libSDL-1.2.0.dylib /Applications/Postal
2.app/System/libSDL-1.2.0.dylib
0x354d4000 - 0x354d4fff com.apple.aoa.halplugin 1.3
(1.3b2) /System/Library/Extensions/IOAudioFamily.kext/Contents/PlugIns/
AOAHALPlugin.bundle/Contents/MacOS/AOAHALPlugin
0x3ff21000 - 0x3ff3afff GLDriver
/System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/
GLDriver.bundle/GLDriver
0x4094b000 - 0x40975fff openal.dylib ./openal.dylib
0x40b05000 - 0x40b41fff com.apple.iSightAudio
6.5.1 /Library/Audio/Plug-Ins/HAL/iSightAudio.plugin/Contents/MacOS/
iSightAudio
0x46d9e000 - 0x46e8dfff GLEngine
/System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/
GLEngine
0x46f26000 - 0x46fa9fff com.apple.GeForceFXGLDriver 1.3.8
(3.0.8) /System/Library/Extensions/GeForceFXGLDriver.bundle/Contents/
MacOS/GeForceFXGLDriver
0x81b30000 - 0x81b3bfff com.apple.agl 2.4
(AGL-2.4) /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x8891b000 - 0x8895bfff libGLImage.dylib
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/
libGLImage.dylib
0x8c2d0000 - 0x8c2d1fff libGLSystem.dylib
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/
libGLSystem.dylib
0x8fe00000 - 0x8fe4ffff dyld /usr/lib/dyld
0x90000000 - 0x90122fff libSystem.B.dylib /usr/lib/libSystem.B.dylib
0x90190000 - 0x9023dfff com.apple.CoreFoundation 6.3.4
(299.31) /System/Library/Frameworks/CoreFoundation.framework/Versions/
A/CoreFoundation
0x90280000 - 0x904f9fff com.apple.CoreServices.CarbonCore
10.3.3 /System/Library/Frameworks/CoreServices.framework/Versions/A/
Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0x90570000 - 0x905defff com.apple.framework.IOKit 1.3.2
(???) /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x90610000 - 0x90699fff com.apple.CoreServices.OSServices 3.0
(3.0.0) /System/Library/Frameworks/CoreServices.framework/Versions/A/
Frameworks/OSServices.framework/Versions/A/OSServices
0x90700000 - 0x90700fff com.apple.CoreServices 10.3
(???) /System/Library/Frameworks/CoreServices.framework/Versions/A/
CoreServices
0x90720000 - 0x90787fff com.apple.audio.CoreAudio
2.1.2 /System/Library/Frameworks/CoreAudio.framework/Versions/A/
CoreAudio
0x907f0000 - 0x907f9fff com.apple.DiskArbitration
2.0.2 /System/Library/PrivateFrameworks/DiskArbitration.framework/
Versions/A/DiskArbitration
0x90810000 - 0x90810fff com.apple.ApplicationServices 1.0
(???) /System/Library/Frameworks/ApplicationServices.framework/
Versions/A/ApplicationServices
0x90830000 - 0x9089ffff libobjc.A.dylib /usr/lib/libobjc.A.dylib
0x90910000 - 0x90983fff com.apple.DesktopServices
1.2.1 /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/
Versions/A/DesktopServicesPriv
0x909f0000 - 0x90b4afff com.apple.Foundation 6.3.4
(500.54) /System/Library/Frameworks/Foundation.framework/Versions/C/
Foundation
0x90c30000 - 0x90c49fff libGL.dylib
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/
libGL.dylib
0x90c60000 - 0x90cc2fff libGLU.dylib
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/
libGLU.dylib
0x90d00000 - 0x90d1bfff com.apple.SystemConfiguration 1.7.1
(???) /System/Library/Frameworks/SystemConfiguration.framework/
Versions/A/SystemConfiguration
0x90d40000 - 0x90d40fff com.apple.Carbon 10.3
(???) /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0x90d60000 - 0x90d82fff com.apple.opengl
1.3.2 /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x90ec0000 - 0x90ec0fff com.apple.Cocoa 6.3
(???) /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x910b0000 - 0x910fffff com.apple.bom 1.2.4
(63) /System/Library/PrivateFrameworks/Bom.framework/Versions/A/Bom
0x912a0000 - 0x912bdfff com.apple.audio.SoundManager
3.8 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/
CarbonSound.framework/Versions/A/CarbonSound
0x912e0000 - 0x912f7fff com.apple.LangAnalysis
1.5.4 /System/Library/Frameworks/ApplicationServices.framework/
Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
0x91320000 - 0x913defff ColorSync
/System/Library/Frameworks/ApplicationServices.framework/Versions/A/
Frameworks/ColorSync.framework/Versions/A/ColorSync
0x91460000 - 0x91473fff com.apple.speech.synthesis.framework
3.2 /System/Library/Frameworks/ApplicationServices.framework/Versions/
A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x914a0000 - 0x91509fff com.apple.htmlrendering
1.1.2 /System/Library/Frameworks/Carbon.framework/Versions/A/
Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
0x91560000 - 0x91619fff com.apple.QD 3.4.63
(???) /System/Library/Frameworks/ApplicationServices.framework/
Versions/A/Frameworks/QD.framework/Versions/A/QD
0x91670000 - 0x916a8fff com.apple.AE
1.3.2 /System/Library/Frameworks/ApplicationServices.framework/
Versions/A/Frameworks/AE.framework/Versions/A/AE
0x916e0000 - 0x91773fff com.apple.print.framework.PrintCore
3.3 /System/Library/Frameworks/ApplicationServices.framework/Versions/
A/Frameworks/PrintCore.framework/Versions/A/PrintCore
0x917e0000 - 0x917f0fff com.apple.speech.recognition.framework
3.3 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/
SpeechRecognition.framework/Versions/A/SpeechRecognition
0x91810000 - 0x9182afff com.apple.openscripting 1.2.1
(???) /System/Library/Frameworks/Carbon.framework/Versions/A/
Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x91850000 - 0x91860fff com.apple.ImageCapture
2.1.0 /System/Library/Frameworks/Carbon.framework/Versions/A/
Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x91890000 - 0x9189cfff com.apple.help
1.0.1 /System/Library/Frameworks/Carbon.framework/Versions/A/
Frameworks/Help.framework/Versions/A/Help
0x918c0000 - 0x918cdfff com.apple.CommonPanels 1.2.1
(1.0) /System/Library/Frameworks/Carbon.framework/Versions/A/
Frameworks/CommonPanels.framework/Versions/A/CommonPanels
0x918f0000 - 0x9193efff com.apple.print.framework.Print
3.3 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/
Print.framework/Versions/A/Print
0x91990000 - 0x9199bfff com.apple.securityhi 1.2
(90) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/
SecurityHI.framework/Versions/A/SecurityHI
0x919c0000 - 0x91a33fff com.apple.NavigationServices
3.3.1 /System/Library/Frameworks/Carbon.framework/Versions/A/
Frameworks/NavigationServices.framework/Versions/A/NavigationServices
0x91a90000 - 0x91a90fff com.apple.audio.units.AudioUnit
1.3.2 /System/Library/Frameworks/AudioUnit.framework/Versions/A/
AudioUnit
0x91ab0000 - 0x91ac4fff libCGATS.A.dylib
/System/Library/Frameworks/ApplicationServices.framework/Versions/A/
Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib
0x91ae0000 - 0x91aebfff libCSync.A.dylib
/System/Library/Frameworks/ApplicationServices.framework/Versions/A/
Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x91b10000 - 0x91b2afff libPDFRIP.A.dylib
/System/Library/Frameworks/ApplicationServices.framework/Versions/A/
Frameworks/CoreGraphics.framework/Versions/A/Resources/
libPDFRIP.A.dylib
0x91b50000 - 0x91b5ffff libPSRIP.A.dylib
/System/Library/Frameworks/ApplicationServices.framework/Versions/A/
Frameworks/CoreGraphics.framework/Versions/A/Resources/libPSRIP.A.dylib
0x91b80000 - 0x91b93fff libRIP.A.dylib
/System/Library/Frameworks/ApplicationServices.framework/Versions/A/
Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x91bb0000 - 0x91d45fff com.apple.QuickTime
6.5.1 /System/Library/Frameworks/QuickTime.framework/Versions/A/
QuickTime
0x92070000 - 0x92096fff com.apple.FindByContent 1.4
(1.2) /System/Library/Frameworks/ApplicationServices.framework/
Versions/A/Frameworks/FindByContent.framework/Versions/A/FindByContent
0x920c0000 - 0x922a7fff com.apple.security 2.2
(164.1) /System/Library/Frameworks/Security.framework/Versions/A/
Security
0x92430000 - 0x92468fff com.apple.LaunchServices 10.3
(84) /System/Library/Frameworks/ApplicationServices.framework/Versions/
A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x92740000 - 0x92777fff com.apple.CFNetwork 1.2.1
(7) /System/Library/Frameworks/CoreServices.framework/Versions/A/
Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x927d0000 - 0x92b54fff com.apple.HIToolbox 1.3.2
(???) /System/Library/Frameworks/Carbon.framework/Versions/A/
Frameworks/HIToolbox.framework/Versions/A/HIToolbox
0x92d30000 - 0x92d80fff com.apple.HIServices 1.4.0
(0.0.1d1) /System/Library/Frameworks/ApplicationServices.framework/
Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x92dc0000 - 0x932befff com.apple.AppKit 6.3.2
(743.20) /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x935d0000 - 0x938a6fff com.apple.CoreGraphics 1.203.12
(???) /System/Library/Frameworks/ApplicationServices.framework/
Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x939a0000 - 0x939b4fff libcups.2.dylib /usr/lib/libcups.2.dylib
0x939d0000 - 0x939d4fff libmathCommon.A.dylib
/usr/lib/system/libmathCommon.A.dylib
0x93b50000 - 0x93bf3fff com.apple.audio.toolbox.AudioToolbox
1.3.2 /System/Library/Frameworks/AudioToolbox.framework/Versions/A/
AudioToolbox
0x94060000 - 0x94078fff com.apple.WebServices 1.1.1
(1.1.0) /System/Library/Frameworks/CoreServices.framework/Versions/A/
Frameworks/WebServicesCore.framework/Versions/A/WebServicesCore
0x945b0000 - 0x945b9fff libz.1.dylib /usr/lib/libz.1.dylib
0x94610000 - 0x9462afff libresolv.9.dylib /usr/lib/libresolv.9.dylib
0x94650000 - 0x946affff com.apple.SearchKit
1.0.2 /System/Library/Frameworks/CoreServices.framework/Versions/A/
Frameworks/SearchKit.framework/Versions/A/SearchKit
0x94a30000 - 0x94af5fff libxml2.2.dylib /usr/lib/libxml2.2.dylib
0x94b20000 - 0x94bacfff com.apple.ink.framework 1.1.1
(55.6) /System/Library/Frameworks/Carbon.framework/Versions/A/
Frameworks/Ink.framework/Versions/A/Ink
0x968d0000 - 0x969b2fff libicucore.A.dylib /usr/lib/libicucore.A.dylib
0x96a20000 - 0x96ae2fff libcrypto.0.9.7.dylib
/usr/lib/libcrypto.0.9.7.dylib
0x96b40000 - 0x96b6efff libssl.0.9.7.dylib /usr/lib/libssl.0.9.7.dylib
0x96bf0000 - 0x96c7ffff ATS
/System/Library/Frameworks/ApplicationServices.framework/Versions/A/
Frameworks/ATS.framework/Versions/A/ATS
0x96cb0000 - 0x96d9efff libiconv.2.dylib /usr/lib/libiconv.2.dylib
END 2nd crash
On May 22, 2004, at 5:47 AM, Ryan C. Gordon wrote:
> If you're reading this, you're on the Postal 2 for MacOS X beta. I bet
> you forgot you sent an application all that time ago, but you did! :)
>
> Here's the deal:
>
> - For those that missed it, this is a MacOS beta test. If you have
> Windows or Linux, then I didn't read your email carefully enough, and
> you shouldn't be here. Email me directly (and not the mailing list) and
> I'll quietly remove you.
>
> - The rest of you, start downloading!
>
> http://0day.icculus.org/private/postal2beta/postal2-mac-beta1.dmg
> username: postal2mac
> password: p33p33Hz
>
> The file is big, like, 700 megabytes big. 733969712 bytes,
> specifically.
> Do not distribute that file to anyone. It will stop working in a few
> weeks (but we'll hopefully hook you up with a new build and/or be done
> before then).
>
> Now, your goals: test. That's it. Play the hell out of it. Go through
> the whole game, fight on-line in multiplayer, try to break things.
> Multiplayer is compatible with Windows and Linux client and servers.
>
> Discussion goes to this email list (postal2mac at icculus.org), where
> myself and the rest of the beta testers will see it.
>
> You can feel free to discuss the beta publically, or (for those that
> run
> news sites) even write articles about it, so long as you understand
> three things:
>
> 1) Please make it clear that you're discussing a beta product, so bugs
> and problems may exist (and hopefully will be fixed).
> 2) Don't give the game to anyone.
> 3) You're here to find bugs and not to report news. While you are
> welcome as a writer, you aren't here for your writing talent. I expect
> feedback.
>
> Bug reports go to https://bugzilla.icculus.org/ ... Discussion goes to
> this list. If you report a bug here, I'll probably point you to
> bugzilla, so that I don't forget to fix the bug. Think of bugzilla as a
> collective memory. :)
>
> Other than that, have fun!
>
> --ryan.
>
>
>
From jay.harris at mac.com Sun May 23 15:13:09 2004
From: jay.harris at mac.com (Jason Harris)
Date: Sun, 23 May 2004 20:13:09 +0100
Subject: [postal2mac] Postal 2 for MacOS X beta test
In-Reply-To: <84E607C1-ACEC-11D8-9BE0-000A95D91082@mikemcgann.org>
References: <1085219251.3715.47.camel@localhost> <84E607C1-ACEC-11D8-9BE0-000A95D91082@mikemcgann.org>
Message-ID: <3A839EAB-ACED-11D8-9848-000393CA0066@mac.com>
Hi Mike
It's better to post crash logs and bugs here:
https://bugzilla.icculus.org/
Regards
Jason
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: text/enriched
Size: 155 bytes
Desc: not available
URL:
From cesarb at mac.com Sun May 23 15:13:16 2004
From: cesarb at mac.com (Cesar Barcenas)
Date: Sun, 23 May 2004 12:13:16 -0700
Subject: [postal2mac] First impressions
In-Reply-To: <86453260-ACE8-11D8-82B6-003065D5A2C8@sietchtabr.plus.com>
Message-ID:
Postal 2 is base on Unreal Engines.
You can always tweak and modify
your ini files.
Look in your /Home/Library/Application Support/Postal 2/System/
You can modify both user and postal2 ini files. For custom
display resolution go to the following:
[SDLDrv.SDLClient]
And change the 2 number for full screen:
FullscreenViewportX=1600
FullscreenViewportY=1024
The above is for a 22" Apple cinema display.
Also if you haven't done so, search for the line:
VARSize=128
The number represents the amount of vram your
video card has. By default this is set
to 32, so if you have more than that
you will need to change it.
Another tweak that I do, but maybe Ryan can
tell me more about it, since I have heard
that changing it does nothing to the game.
[Engine.GameEngine]
CacheSizeMegs=1024
The number should be 3/4 of real ram you
have. So if you have 512, you should set
it to 384, and so on.
Cesar
> From: hotblack
> Reply-To: "postal2mac at icculus.org"
> Date: Sun, 23 May 2004 19:39:29 +0100
> To: "postal2mac at icculus.org"
> Subject: Re: [postal2mac] First impressions
>
>
> On 23 May 2004, at 19:22, Ted Stalcup wrote:
>
>>>> Radeon 7000 PCI, generic PC flashed with the latest Mac ROM.
>>>
>>> There's your problem. Graphical errors often crop up when using
>>> flashed-from-PC or overclocked cards.
>>>
>>> There may be something that Ryan can tweak or fix, but I normally
>>> using flashed cards is a no-no in terms of support from anyone for
>>> anything, your taking your life into your own hands ;)
>>
>> Actually...turning down textures from high to medium does the same
>> thing on my bone stock Aibook with its Radeon 9600m, still get no
>> texture maps at anything other than high quality - Ted
>
> Ah, better throw it into bugzilla then - https://bugzilla.icculus.org/
>
> Does anyone know of a way to force Postal to a particular display?
> (Other than setting it as your main display) I've got a Radeon PCI as a
> secondary PCI that I could test this problem on.
> Cheers,
>
> Ben
>
From jay.harris at mac.com Sun May 23 15:23:21 2004
From: jay.harris at mac.com (Jason Harris)
Date: Sun, 23 May 2004 20:23:21 +0100
Subject: [postal2mac] Tweaking the .ini
In-Reply-To:
References:
Message-ID:
Cesar
I find that giving that much ram allocation to the engine cache really
chokes the game (mac side anyway). I find that 256-512mb makes for a
smoother experience. The VARSize does make a difference when running
with high textures. One question for Ryan, will the next build support
lightmap compression? I noticed that the cvar in the .ini is set to
false just like AA.
-Jason
On 23 May 2004, at 20:13, Cesar Barcenas wrote:
> Postal 2 is base on Unreal Engines.
> You can always tweak and modify
> your ini files.
>
> Look in your /Home/Library/Application Support/Postal 2/System/
>
> You can modify both user and postal2 ini files. For custom
> display resolution go to the following:
>
> [SDLDrv.SDLClient]
>
> And change the 2 number for full screen:
>
> FullscreenViewportX=1600
> FullscreenViewportY=1024
>
> The above is for a 22" Apple cinema display.
>
> Also if you haven't done so, search for the line:
>
> VARSize=128
>
> The number represents the amount of vram your
> video card has. By default this is set
> to 32, so if you have more than that
> you will need to change it.
>
> Another tweak that I do, but maybe Ryan can
> tell me more about it, since I have heard
> that changing it does nothing to the game.
>
> [Engine.GameEngine]
> CacheSizeMegs=1024
>
> The number should be 3/4 of real ram you
> have. So if you have 512, you should set
> it to 384, and so on.
>
> Cesar
>
>
>> From: hotblack
>> Reply-To: "postal2mac at icculus.org"
>> Date: Sun, 23 May 2004 19:39:29 +0100
>> To: "postal2mac at icculus.org"
>> Subject: Re: [postal2mac] First impressions
>>
>>
>> On 23 May 2004, at 19:22, Ted Stalcup wrote:
>>
>>>>> Radeon 7000 PCI, generic PC flashed with the latest Mac ROM.
>>>>
>>>> There's your problem. Graphical errors often crop up when using
>>>> flashed-from-PC or overclocked cards.
>>>>
>>>> There may be something that Ryan can tweak or fix, but I normally
>>>> using flashed cards is a no-no in terms of support from anyone for
>>>> anything, your taking your life into your own hands ;)
>>>
>>> Actually...turning down textures from high to medium does the same
>>> thing on my bone stock Aibook with its Radeon 9600m, still get no
>>> texture maps at anything other than high quality - Ted
>>
>> Ah, better throw it into bugzilla then - https://bugzilla.icculus.org/
>>
>> Does anyone know of a way to force Postal to a particular display?
>> (Other than setting it as your main display) I've got a Radeon PCI as
>> a
>> secondary PCI that I could test this problem on.
>> Cheers,
>>
>> Ben
>>
>
>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: text/enriched
Size: 2660 bytes
Desc: not available
URL:
From hotblack at sietchtabr.plus.com Sun May 23 15:42:49 2004
From: hotblack at sietchtabr.plus.com (hotblack)
Date: Sun, 23 May 2004 20:42:49 +0100
Subject: [postal2mac] Tweaking the .ini (was Re: First Impressions)
Message-ID: <5F389580-ACF1-11D8-82B6-003065D5A2C8@sietchtabr.plus.com>
On 23 May 2004, at 20:13, Cesar Barcenas wrote:
> Postal 2 is base on Unreal Engines.
> You can always tweak and modify
> your ini files.
>> Does anyone know of a way to force Postal to a particular display?
>> (Other than setting it as your main display) I've got a Radeon PCI as
>> a
>> secondary PCI that I could test this problem on.
>> Cheers,
>>
>> Ben
>
A useful tip for choosing non-standard resolutions, like in Gary's case
- although I would have thought the list of available resolutions was
built from a query to SDL, the Display Manager, Core Graphics or
whatever.
Unfortunately I don't know what the setting is.. or if there is one, to
choose which actual display is used on multiple display systems. It may
be automatically choosing the most capable display?
Anyone have any pointers?
Cheers,
Ben
From cesarb at mac.com Sun May 23 15:50:45 2004
From: cesarb at mac.com (Cesar Barcenas)
Date: Sun, 23 May 2004 12:50:45 -0700
Subject: [postal2mac] Tweaking the .ini
In-Reply-To:
Message-ID:
Actually for me it has not been the case, the more
ram I have given it, the better the performance
I see. But on the pc side, people have been
telling me that number does not matter, that
they heard it from one of the Epic guys, that
number does nothing to the game. Someone
from AA beta told me that, since if you look
at all the UT, UT2k3, and UT2k4 tweak sites
for the pc, they have always recommended this
number to be 3/4 of what your real ram is.
But I have found that 1024 to be the max.
I tried to give it 2048, the max any one
app can have in OS X, and the game just
does not launch, this was with AA. I have
been happy with 1024 settings. Since
I always make this change, I figure I ask
Ryan to shed light on this settings if
it does make a difference or not, like
some of the pc users say.
Cesar
From: Jason Harris
Reply-To: "postal2mac at icculus.org"
Date: Sun, 23 May 2004 20:23:21 +0100
To: "postal2mac at icculus.org"
Subject: Re: [postal2mac] Tweaking the .ini
Cesar
I find that giving that much ram allocation to the engine cache really
chokes the game (mac side anyway). I find that 256-512mb makes for a
smoother experience. The VARSize does make a difference when running with
high textures. One question for Ryan, will the next build support lightmap
compression? I noticed that the cvar in the .ini is set to false just like
AA.
-Jason
On 23 May 2004, at 20:13, Cesar Barcenas wrote:
> Postal 2 is base on Unreal Engines.
> You can always tweak and modify
> your ini files.
>
> Look in your /Home/Library/Application Support/Postal 2/System/
>
> You can modify both user and postal2 ini files. For custom
> display resolution go to the following:
>
> [SDLDrv.SDLClient]
>
> And change the 2 number for full screen:
>
> FullscreenViewportX=1600
> FullscreenViewportY=1024
>
> The above is for a 22" Apple cinema display.
>
> Also if you haven't done so, search for the line:
>
> VARSize=128
>
> The number represents the amount of vram your
> video card has. By default this is set
> to 32, so if you have more than that
> you will need to change it.
>
> Another tweak that I do, but maybe Ryan can
> tell me more about it, since I have heard
> that changing it does nothing to the game.
>
> [Engine.GameEngine]
> CacheSizeMegs=1024
>
> The number should be 3/4 of real ram you
> have. So if you have 512, you should set
> it to 384, and so on.
>
> Cesar
>
>
>> From: hotblack
>> Reply-To: "postal2mac at icculus.org"
>> Date: Sun, 23 May 2004 19:39:29 +0100
>> To: "postal2mac at icculus.org"
>> Subject: Re: [postal2mac] First impressions
>>
>>
>> On 23 May 2004, at 19:22, Ted Stalcup wrote:
>>
>>>>> Radeon 7000 PCI, generic PC flashed with the latest Mac ROM.
>>>>
>>>> There's your problem. Graphical errors often crop up when using
>>>> flashed-from-PC or overclocked cards.
>>>>
>>>> There may be something that Ryan can tweak or fix, but I normally
>>>> using flashed cards is a no-no in terms of support from anyone for
>>>> anything, your taking your life into your own hands ;)
>>>
>>> Actually...turning down textures from high to medium does the same
>>> thing on my bone stock Aibook with its Radeon 9600m, still get no
>>> texture maps at anything other than high quality - Ted
>>
>> Ah, better throw it into bugzilla then - https://bugzilla.icculus.org/
>>
>> Does anyone know of a way to force Postal to a particular display?
>> (Other than setting it as your main display) I've got a Radeon PCI as a
>> secondary PCI that I could test this problem on.
>> Cheers,
>>
>> Ben
>>
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL:
From icculus at clutteredmind.org Sun May 23 15:54:08 2004
From: icculus at clutteredmind.org (Ryan C. Gordon)
Date: Sun, 23 May 2004 15:54:08 -0400
Subject: [postal2mac] First impressions
In-Reply-To: <2E2A67A6-ACE6-11D8-A1A9-000A95E07EF0@nltc.com>
References:
<1085309642.3713.167.camel@localhost>
<865B4A4B-ACCF-11D8-845F-000A95E07EF0@nltc.com>
<789B1678-ACDA-11D8-82B6-003065D5A2C8@sietchtabr.plus.com>
<2E2A67A6-ACE6-11D8-A1A9-000A95E07EF0@nltc.com>
Message-ID: <1085342048.3713.247.camel@localhost>
> Actually...turning down textures from high to medium does the same
> thing on my bone stock Aibook with its Radeon 9600m, still get no
> texture maps at anything other than high quality - Ted
Yeah, this is likely a p2 bug in this case.
--ryan.
From icculus at clutteredmind.org Sun May 23 15:55:36 2004
From: icculus at clutteredmind.org (Ryan C. Gordon)
Date: Sun, 23 May 2004 15:55:36 -0400
Subject: [postal2mac] First impressions
In-Reply-To: <3DF9725C-ACE9-11D8-9BF8-000A958E6268@macmd.com>
References:
<1085309642.3713.167.camel@localhost>
<865B4A4B-ACCF-11D8-845F-000A95E07EF0@nltc.com>
<789B1678-ACDA-11D8-82B6-003065D5A2C8@sietchtabr.plus.com>
<2E2A67A6-ACE6-11D8-A1A9-000A95E07EF0@nltc.com>
<86453260-ACE8-11D8-82B6-003065D5A2C8@sietchtabr.plus.com>
<3DF9725C-ACE9-11D8-9BF8-000A958E6268@macmd.com>
Message-ID: <1085342136.3721.250.camel@localhost>
On Sun, 2004-05-23 at 14:44, Gary S. Katz wrote:
> I'm using a 17'' Powerbook G4. The screen resolution is 1440 x 900.
> Is this a resolutionn that will be supported?
It probably won't be listed in the menus, but there're two ways to set
that resolution:
1) Edit your .ini file or
2) Pull down the game console and type "setres 1440x900"
--ryan.
From icculus at clutteredmind.org Sun May 23 15:58:07 2004
From: icculus at clutteredmind.org (Ryan C. Gordon)
Date: Sun, 23 May 2004 15:58:07 -0400
Subject: [postal2mac] First impressions
In-Reply-To:
References:
Message-ID: <1085342287.3721.253.camel@localhost>
> Also if you haven't done so, search for the line:
>
> VARSize=128
>
> The number represents the amount of vram your
> video card has. By default this is set
> to 32, so if you have more than that
> you will need to change it.
This isn't your VRAM! Don't change this to 128!
This is the amount of AGP memory we use for vertex data. 32 is
sufficient for damned near everything. If you set it too high or too
low, your framerate goes in the toilet. So experiment with it, but
assume that 32 is a good default.
--ryan.
From icculus at clutteredmind.org Sun May 23 15:59:52 2004
From: icculus at clutteredmind.org (Ryan C. Gordon)
Date: Sun, 23 May 2004 15:59:52 -0400
Subject: [postal2mac] Tweaking the .ini
In-Reply-To:
References:
Message-ID: <1085342392.3715.255.camel@localhost>
On Sun, 2004-05-23 at 15:50, Cesar Barcenas wrote:
> Actually for me it has not been the case, the more
> ram I have given it, the better the performance
> I see. But on the pc side, people have been
> telling me that number does not matter, that
> they heard it from one of the Epic guys, that
> number does nothing to the game. Someone
> from AA beta told me that, since if you look
> at all the UT, UT2k3, and UT2k4 tweak sites
> for the pc, they have always recommended this
> number to be 3/4 of what your real ram is.
I'm not really sure what CacheSizeMegs does, specifically. I'll have to
look into it.
--ryan.
From jay.harris at mac.com Sun May 23 16:12:33 2004
From: jay.harris at mac.com (Jason Harris)
Date: Sun, 23 May 2004 21:12:33 +0100
Subject: [postal2mac] Tweaking the .ini
In-Reply-To: <1085342392.3715.255.camel@localhost>
References: <1085342392.3715.255.camel@localhost>
Message-ID: <86D59A63-ACF5-11D8-9848-000393CA0066@mac.com>
After a little digging around i've come to the conclusion that the
cachesizemegs setting does not affect the amount of RAM the game uses,
but rather the disk space used for cacheing textures and so on. The
Epic guys say that the engine does not actually use that much ram and
increasing the size of the cache can be detrimental to performance.
--Jay
On 23 May 2004, at 20:59, Ryan C. Gordon wrote:
> On Sun, 2004-05-23 at 15:50, Cesar Barcenas wrote:
>> Actually for me it has not been the case, the more
>> ram I have given it, the better the performance
>> I see. But on the pc side, people have been
>> telling me that number does not matter, that
>> they heard it from one of the Epic guys, that
>> number does nothing to the game. Someone
>> from AA beta told me that, since if you look
>> at all the UT, UT2k3, and UT2k4 tweak sites
>> for the pc, they have always recommended this
>> number to be 3/4 of what your real ram is.
>
> I'm not really sure what CacheSizeMegs does, specifically. I'll have to
> look into it.
>
> --ryan.
>
>
>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: text/enriched
Size: 1114 bytes
Desc: not available
URL:
From jay.harris at mac.com Sun May 23 16:25:47 2004
From: jay.harris at mac.com (Jason Harris)
Date: Sun, 23 May 2004 21:25:47 +0100
Subject: [postal2mac] First impressions
In-Reply-To: <1085342287.3721.253.camel@localhost>
References: <1085342287.3721.253.camel@localhost>
Message-ID: <5FBDF152-ACF7-11D8-9848-000393CA0066@mac.com>
Ryan,
Daniel Vogel at Epic recommended changing the VARSize for OpenGL
performance, as it relates to how much vram one has. Sorry to nit
pick, but I did truely think this was the case.
On 23 May 2004, at 20:58, Ryan C. Gordon wrote:
>
>> Also if you haven't done so, search for the line:
>>
>> VARSize=128
>>
>> The number represents the amount of vram your
>> video card has. By default this is set
>> to 32, so if you have more than that
>> you will need to change it.
>
> This isn't your VRAM! Don't change this to 128!
>
> This is the amount of AGP memory we use for vertex data. 32 is
> sufficient for damned near everything. If you set it too high or too
> low, your framerate goes in the toilet. So experiment with it, but
> assume that 32 is a good default.
>
> --ryan.
>
>
>
From cesarb at mac.com Sun May 23 16:40:23 2004
From: cesarb at mac.com (Cesar Barcenas)
Date: Sun, 23 May 2004 13:40:23 -0700
Subject: [postal2mac] First impressions
In-Reply-To: <5FBDF152-ACF7-11D8-9848-000393CA0066@mac.com>
Message-ID:
I thought this was the case also, since I remember
there was a mac specific tweak site, that recommended
to set the value = to your vram size. This was
the only tweak that I knew that was mac specific
since we use OpenGL.
And also assumed this is why I get better
performance on my mac than on my pc
when I run AA.
Mac:
G4 Dual 1.42
Nvidia TI 4600
Out performs my
PC:
Pent4 2.0
Nvidia TI 4600
I get about 5-10 percent better
performance on my mac than my
pc on some maps with AA.
Cesar
> From: Jason Harris
> Reply-To: "postal2mac at icculus.org"
> Date: Sun, 23 May 2004 21:25:47 +0100
> To: "postal2mac at icculus.org"
> Subject: Re: [postal2mac] First impressions
>
> Ryan,
>
> Daniel Vogel at Epic recommended changing the VARSize for OpenGL
> performance, as it relates to how much vram one has. Sorry to nit
> pick, but I did truely think this was the case.
>
> On 23 May 2004, at 20:58, Ryan C. Gordon wrote:
>
>>
>>> Also if you haven't done so, search for the line:
>>>
>>> VARSize=128
>>>
>>> The number represents the amount of vram your
>>> video card has. By default this is set
>>> to 32, so if you have more than that
>>> you will need to change it.
>>
>> This isn't your VRAM! Don't change this to 128!
>>
>> This is the amount of AGP memory we use for vertex data. 32 is
>> sufficient for damned near everything. If you set it too high or too
>> low, your framerate goes in the toilet. So experiment with it, but
>> assume that 32 is a good default.
>>
>> --ryan.
>>
>>
>>
>
From jesus.demeyer at pandora.be Sun May 23 16:55:02 2004
From: jesus.demeyer at pandora.be (Jesus De Meyer)
Date: Sun, 23 May 2004 22:55:02 +0200
Subject: [postal2mac] First impressions
In-Reply-To:
References:
Message-ID: <75CE2068-ACFB-11D8-BCCE-000A959631D4@pandora.be>
I notice that game performance drops a lot when there's an explosion or
heave fire. Like in that level after you pee on your dad's grave, when
you go all the way up and have to shoot some dudes, some of the barrels
explode. My framerate went quite low, but restored itself after some
time.
My machine: 1.6 Ghz G5 GeForce 5200 MX (64 MB Ram)
Also, do typos in the game count as bugs? Like for example in several
road signs you can read Cemetary, shouldn't that be Cementary?
From jay.harris at mac.com Sun May 23 16:57:45 2004
From: jay.harris at mac.com (Jason Harris)
Date: Sun, 23 May 2004 21:57:45 +0100
Subject: [postal2mac] First impressions
In-Reply-To:
References:
Message-ID:
Hi Cobra, ahem , i mean Cesar :)
On 23 May 2004, at 21:40, Cesar Barcenas wrote:
> I thought this was the case also, since I remember
> there was a mac specific tweak site, that recommended
> to set the value = to your vram size. This was
> the only tweak that I knew that was mac specific
> since we use OpenGL.
>
> And also assumed this is why I get better
> performance on my mac than on my pc
> when I run AA.
>
> Mac:
> G4 Dual 1.42
> Nvidia TI 4600
>
> Out performs my
> PC:
> Pent4 2.0
> Nvidia TI 4600
>
> I get about 5-10 percent better
> performance on my mac than my
> pc on some maps with AA.
>
> Cesar
>
>
>> From: Jason Harris
>> Reply-To: "postal2mac at icculus.org"
>> Date: Sun, 23 May 2004 21:25:47 +0100
>> To: "postal2mac at icculus.org"
>> Subject: Re: [postal2mac] First impressions
>>
>> Ryan,
>>
>> Daniel Vogel at Epic recommended changing the VARSize for OpenGL
>> performance, as it relates to how much vram one has. Sorry to nit
>> pick, but I did truely think this was the case.
>>
>> On 23 May 2004, at 20:58, Ryan C. Gordon wrote:
>>
>>>
>>>> Also if you haven't done so, search for the line:
>>>>
>>>> VARSize=128
>>>>
>>>> The number represents the amount of vram your
>>>> video card has. By default this is set
>>>> to 32, so if you have more than that
>>>> you will need to change it.
>>>
>>> This isn't your VRAM! Don't change this to 128!
>>>
>>> This is the amount of AGP memory we use for vertex data. 32 is
>>> sufficient for damned near everything. If you set it too high or too
>>> low, your framerate goes in the toilet. So experiment with it, but
>>> assume that 32 is a good default.
>>>
>>> --ryan.
>>>
>>>
>>>
>>
>
>
From hotblack at sietchtabr.plus.com Sun May 23 17:03:22 2004
From: hotblack at sietchtabr.plus.com (hotblack)
Date: Sun, 23 May 2004 22:03:22 +0100
Subject: [postal2mac] First impressions
In-Reply-To:
References:
Message-ID:
On 23 May 2004, at 21:40, Cesar Barcenas wrote:
> I thought this was the case also, since I remember
> there was a mac specific tweak site, that recommended
> to set the value = to your vram size.
Increasing it may help (up to say 64 or 96) on a card with a large
amount of VRAM but as Ryan says, VARSize controls how
geometry data is cached in AGP memory, that is, the _Size_ of the
_Vertex Array Range_, NOT the amount of VRAM you have. If you allocate
your entire VRAM to VARSize you could have problems with other data
having to be moved around between system memory and VRAM, thus slowing
things down.
There are also some differences between how the PC and the Mac handle
AGP memory, so you cannot directly compare the two.
ben
From jay.harris at mac.com Sun May 23 17:50:01 2004
From: jay.harris at mac.com (Jason Harris)
Date: Sun, 23 May 2004 22:50:01 +0100
Subject: [postal2mac] First impressions
In-Reply-To:
References:
Message-ID: <243FFCC6-AD03-11D8-9848-000393CA0066@mac.com>
Thanks for clearing that up for us Ben.
-Jay
On 23 May 2004, at 22:03, hotblack wrote:
>
> On 23 May 2004, at 21:40, Cesar Barcenas wrote:
>
>> I thought this was the case also, since I remember
>> there was a mac specific tweak site, that recommended
>> to set the value = to your vram size.
>
> Increasing it may help (up to say 64 or 96) on a card with a large
> amount of VRAM but as Ryan says, VARSize controls how
> geometry data is cached in AGP memory, that is, the _Size_ of the
> _Vertex Array Range_, NOT the amount of VRAM you have. If you allocate
> your entire VRAM to VARSize you could have problems with other data
> having to be moved around between system memory and VRAM, thus slowing
> things down.
> There are also some differences between how the PC and the Mac handle
> AGP memory, so you cannot directly compare the two.
>
> ben
>
From icculus at clutteredmind.org Sun May 23 18:50:58 2004
From: icculus at clutteredmind.org (Ryan C. Gordon)
Date: Sun, 23 May 2004 18:50:58 -0400
Subject: [postal2mac] First impressions
In-Reply-To:
References:
Message-ID: <1085352658.3716.294.camel@localhost>
> There are also some differences between how the PC and the Mac handle
> AGP memory, so you cannot directly compare the two.
Most specifically, there's no AGP aperture on the Mac. You can assign
almost all your system RAM (it's not VRAM, the VRAM is something else
entirely) to AGP. MacOSX caps it at 25% of your system RAM, and you
can't allocate a vertex_array_range block that is more than 75% of this
space.
So if you set VARsize to something bigger than around:
(0.75 * 0.25 * total_memory)
Then it'll probably fail. If you ask for too much VAR, you get none, and
everything is REALLY slow. If you ask for too little, you fall off the
fast path, and everything is REALLY slow.
Naturally, the larger you set this, the more memory you're consuming.
Feel free to experiment, but while bumping it up a little might help,
it's a black or white thing: you either have enough VAR for the
rendering, or you don't. Once you have enough allocated, adding more
doesn't improve performance, but it does take away from available RAM.
It's a zen art, basically. Or, leave it at 32. :)
--ryan.
From Daniel at Macmechanic.co.uk Sun May 23 19:11:17 2004
From: Daniel at Macmechanic.co.uk (Daniel Laishley)
Date: Mon, 24 May 2004 00:11:17 +0100
Subject: [postal2mac] Hello I'm Here
Message-ID: <7EFBADB2-AD0E-11D8-8B10-000A95AF27EC@Macmechanic.co.uk>
Just got back from a weekend away and got a nice surprise checking my
e-mail.
Cheers for accepting me into the Beta test and I look forward to seeing
you all online!
Daniel
From audtrev at westelcom.com Mon May 24 02:09:39 2004
From: audtrev at westelcom.com (Trevor Buchanan)
Date: Mon, 24 May 2004 02:09:39 -0400
Subject: [postal2mac] First impressions
In-Reply-To: <1085342287.3721.253.camel@localhost>
References: <1085342287.3721.253.camel@localhost>
Message-ID:
Hey Ryan, et al.,
Hello, I'm here. Pleased to be a part of this. I've played for a couple
of hours on my first boot of the game, but now I have a problem. When I
try to start it a second time it goes to the warning/disclaimer, which
then disappears and that's that. Game won't boot at all now. :/
From uyeyama at hawaii.edu Mon May 24 02:07:06 2004
From: uyeyama at hawaii.edu (Robert Uyeyama)
Date: Sun, 23 May 2004 20:07:06 -1000
Subject: [postal2mac] my download failed 3 times already...
In-Reply-To:
References: <37736AD8-ABFA-11D8-B102-000A95CDB4F0@mac.com>
Message-ID: <95909B62-AD48-11D8-94D3-0030657ED3F0@hawaii.edu>
Ben
thanks for the tip.
curl worked like a charm.
I'd had an interrupted DL with Mozilla-based Firefox as well.
Robert
"Santaduck"
On May 22, 2004, at 4:30 AM, hotblack wrote:
> There are two commandline utilities you can use that should cope with
> interruptions better than Safari, curl and wget. curl comes as default
> with OS X, wget is downloadable as part of Fink, on it's own, or
> compile it yourself from source.
> Simple instructions for curl.
> - Open up Terminal.app
> - Navigate to the folder you want to save the file to, eg cd
> ~/downloads/
> - Enter the following command:
> curl -u postal2mac:p33p33Hz
> http://0day.icculus.org/private/postal2beta/postal2-mac-beta1.dmg -o
> postal2-mac-beta1.dmg
> You can also miss out the username and password and curl will prompt
> you for them.
>
> If you've got wget the syntax is wget --http-user=
> --http-passwd=, so you'd type
> wget --http-user=postal2mac --http-passwd=p33p33Hz
> http://0day.icculus.org/private/postal2beta/postal2-mac-beta1.dmg
>
> HTH,
> ben
>
From jay.harris at mac.com Mon May 24 05:56:22 2004
From: jay.harris at mac.com (Jason Harris)
Date: Mon, 24 May 2004 02:56:22 -0700
Subject: [postal2mac] First impressions
Message-ID: <8768550.1085392582095.JavaMail.jay.harris@mac.com>
Try deleting the support files then relaunching the app. The support files are in Users/YOU/Library/Application Support/Postal 2. Throw the Postal 2 folder and hopefully you'll be back in business :)
--Jay
On Sunday, May 23, 2004, at 11:09PM, Trevor Buchanan wrote:
>Hey Ryan, et al.,
>
>Hello, I'm here. Pleased to be a part of this. I've played for a couple
>of hours on my first boot of the game, but now I have a problem. When I
>try to start it a second time it goes to the warning/disclaimer, which
>then disappears and that's that. Game won't boot at all now. :/
>
>
>
From romard at apple.com Mon May 24 12:57:58 2004
From: romard at apple.com (Damian Romard)
Date: Mon, 24 May 2004 09:57:58 -0700
Subject: [postal2mac] introductions...
In-Reply-To: <1085219386.3713.50.camel@localhost>
References: <1085219386.3713.50.camel@localhost>
Message-ID: <825D2FAA-ADA3-11D8-BFF7-000393D9CC6A@apple.com>
So I'm a little late, but I'm here anyway.
D.
On May 22, 2004, at 2:49 AM, Ryan C. Gordon wrote:
> ...oh, and a "Hello, I'm here" response to the list would be
> appreciated, so I know that everyone is getting these mails, and
> everyone else has an idea of who's around.
>
> Thanks,
> --ryan.
>
>
>
From jackc at griffintechnology.com Mon May 24 12:10:18 2004
From: jackc at griffintechnology.com (Jack C)
Date: Mon, 24 May 2004 12:10:18 -0400
Subject: [postal2mac] introductions...
In-Reply-To: <1085219386.3713.50.camel@localhost>
Message-ID:
Hello, I'm here and could you please direct all e-mails to my home email
flapjkz at comcast.net
Thank You!
Jack Cornett
> ...oh, and a "Hello, I'm here" response to the list would be
> appreciated, so I know that everyone is getting these mails, and
> everyone else has an idea of who's around.
>
> Thanks,
> --ryan.
>
>
>
>
From zack at macpulse.com Mon May 24 16:06:51 2004
From: zack at macpulse.com (Zack Brock)
Date: Mon, 24 May 2004 15:06:51 -0500
Subject: [postal2mac] First Impressions...
In-Reply-To: <825D2FAA-ADA3-11D8-BFF7-000393D9CC6A@apple.com>
References: <1085219386.3713.50.camel@localhost> <825D2FAA-ADA3-11D8-BFF7-000393D9CC6A@apple.com>
Message-ID: <20040524200651.M91614@macpulse.com>
My first piece of test equipment:
Powerbook G4 12" 867Mhz G4 with 32Meg NVidia card.
Impressions:
What a HILARIOUS game!
Works great! I'm totally happy with the framerate and the performance, I didn't have to tweak any of
the settings. First startup worked, and I played the game for a couple or three hours... and
accomplished all the tasks. No crashes or glitches that I can tell so far on my first play.
Although I do have a question... once you get your paycheck, cash it, and then get the milk - what do
you do after that?
Thanks!
-Zack Brock
MacPulse.com | the mac headline aggregator
From cesarb at mac.com Mon May 24 16:41:14 2004
From: cesarb at mac.com (Cesar Barcenas)
Date: Mon, 24 May 2004 13:41:14 -0700
Subject: [postal2mac] First Impressions...
In-Reply-To: <20040524200651.M91614@macpulse.com>
Message-ID:
Open the map, and all 3 items should be crossed out, and
you hear him say to go home. Have fun with the
rest of the game.
Cesar
> From: Zack Brock
> Reply-To: