New Street Fighter 5 Extended Trailer Released (video)

Capcom has today released a new Street Fighter 5 extended trailer providing a longer look at the characters you can expect to enjoy playing and follows on from the unveiling and the introduction of Necalli earlier this week.

Street Fighter 5 will be available to play on Sony’s PlayStation 4 as well as PC and Linux computer systems and features cross-platform play between the three platforms, while continuing the side-scrolling fighting gameplay of its predecessors.

Street Fighter 5 game is preparing to launch late this month on February 16th, 2016 and will provide access to 16 playable characters and has been created using the Unreal Engine 4. Check out the latest extended trailer below.

The game features the EX gauge introduced in Street Fighter III, which builds as the player lands attacks and can be used to either power up special moves or perform super combos known as Critical Arts, although the Focus Attacks from the previous game have been removed. New to this game is the “V-Gauge”, which builds as the player receives attacks and adds three new techniques: V-Skills, V-Reversals, and V-Triggers.

V-Skills are special attacks unique to each fighter; for example, Ryu can parry an attack while M. Bison can reflect projectiles, some of which build V-Gauge when successfully performed. V-Reversals allow players to use a section of the V-Gauge to perform a counter move whilst being attacked. Finally, V-Triggers use the entire V-Gauge to allow the player to perform a unique ability, such as a temporary damage boost for Ryu’s energy balls or added hits to Chun-Li’s attacks.

Additionally, the Stun Meter, which has been present since Street Fighter III, is made visible under the health bars in this game. The Stun Meter increases when receiving consecutive attacks and will cause the player to become stunned if filled; thus, it encourages players to play offensively when the opponent’s Meter is close to full. The game also features interactive arenas, showcasing special animations when a player is defeated in a certain part of the arena.