Tuesday, September 18, 2012

FWC Mad Max Style

4 of us in the end last night for the standard 1000ap
Mad Max style, no air, no arty, no massive, no minima, all rights reserved blah
blah blah.

Graham had threatened to come late but came early and
threatendd to leave straight away instead. Mike, Paul and I persuaded him to
stay. A decision he shortly came to reconsider.I took the pink menace with 2 Arkalsts and a pimped
up CO at double cost for CV10. Mike took Eldar (4 serpents plus carried
infantry), Graham borrowed my Marine Corps (IFVs, Bikes, Grav Bike and infantry)
and Paul had his Stargrunt human army(IFVs with SMs and infantry with SM
upgrade).

T1We each took a
corner and used static deployment. I reminded every one that Arkalasts have
Pulse. This was important. Graham headed toward the centre of the table but fell
short of the BUA (cover lvl 5) in the centre. Mike headed to his left to
approach Paul. Paul borowed from the Pax Arcadian Advanced Tactical Manual and
set up shop in the nearest cover and gave Mike a bit of kicking as Mike tried to
approach him. I headed left toward Graham and started to give him a shoeing at
long range.

T2Next turn
Graham reformed his battlegroup to come and get me then promptly failed his
command. Mike took cover to protect his forces. Paul re-arranged his lines in
the cover. I proceeded to wipe Graham off the map. He had limited the effect of
pulse but 2 Arkalasts at under half range with free opportunity fire, initiative
fire and 3 command turns are very unforgiving, particularly this last roll....

T3Unsurprisingly
Grahma failed his army break and left the table. At this point Graham may well
have considered going home. Mike brought some fire to bear on Paul with limited
effect. Paul decided he'd had enough and wanted to take Mike down so broke cover
and set up in a nice lone battle line…and failed his next comman roll. An
Arkalast's wet dream, all I needed were 2 good moves to get around on to his
flank. Proof positive that the Kraytonians are truelly blessed in the eyes of
the creator… I rolled snake eyes and got 2 goes. Paul managed to suppress 1
Arkalast but the other had a perfect shot along the line. At this point I'd like
to thank Paul Stanton for introducing us to the wonderful straight line laser
that clearly showed Paul Harris' units were in for a kicking (see the red line in the picture). As it happened I
destroyed very little but I did suppress most of the line and importantly those
that were facing off Mike.

T4Graham deployed
his 2nd army, using MC again… and failed his first command roll. His evening was
looking bad. Mike, now overjoyed that Paul was suppressed promptly swung around
Paul's right flank and close assaulted him. Paul saw off 1 assault but lost the
other and also lost a subsequent assault then Mike ground to a halt still facing
down Paul's flank line. Recall that Paul's troops are in a big long line, at the
other end of which are 2 Arkalast and me with a laser line… Paul fired off what
ever was unsuppressed but to little effect then failed his command. The
Arkalasts now had a field day, the live was so long I even ended up rolling 1
dice against Mike's poor infantry. Having taken both Mike and Paul to well below
break I then moved to the central BUA as I knew replacement armies were coming
right behind me. Sadly for me I didn't quite make it there which proved to be
critical.

T5Graham manages
to get his troops moving and gets in range of my Kraytonians and more
importantly shoots on their rear scoring a suppression. Mike fails break with
the Eldar so leave the table. Paul with a high CV passes so send his remaining
troops into cover towards me. With only 1 tank unsuppressed I turn to face
Graham, as it barely twiches Graham opens up scoring hits but no suppression. I
turn and waste an MC IFV but then fail command. I now have 1 tank facing Paul
and the other facing Graham and in a mess as 1 of them can constantly suppress
me.

T6Graham reforms
his troops, I opportunity fire and get a kill but then get suppresed as Graham
amasses fire power against me. Mike arrives with new Hunter Scavengers and moves
toward Paul's remaing troops. Paul fires off smart missiles at me scoring hits
but no suppresion.

T7Graham arrays
his MC in a splendid line a mere 10cm from my tanks, opportunity fire knocks
down another of his units but he can afford that. Electing to fire rather than
assault he scores a suppression on me then fails command. Mike fails command
straight off so does not move. Paul fails break so leaves the table. I turn my
unsuppressed tank that was facing Paul to face Graham. Opportunity fire from
Graham score hits and suppression so my go is over.

T8The zenith of
Graham's FWC gaming arrives. Under initiative he pours 32 dice needing 5s into 1
Arkalast. Scratch 1 pink menace. Under command he repeats the process but I
manage to save some hits and am still on the board. Graham passes his 2nd
command roll and another 32 dice say the remaing Arkalast is toastand I've no
units left.

At that point we called it as it was 10.45pm and with
the Kraytonians dead the evening wasn't going to get batter than that for Mike,
Paul and Graham.

Great fun and we all laughed, particularly hysterical
was Mike's recon roll at 5cm away… Don't roll a '1'. Take a wild
guess!!

Important safety tip: Always remember Arkalasts have
pulseOh and no blunders last night either. One double '6' but that was
for Mike's break rather than a command roll. Mike and I both had a doubel
'1'.

3 comments:

That laser line that Paul showed us at FWC bootcamp, have you got one of your own now then?

Nice write up, like the new (new to me anyway) piece of rocky outpost terrain that was at the centre of the table.I am liking the skirmish style games you do, they would work well with a small defence force type army!

The centre piece is one of Paul Harries' snapdragon bit I think, it is very well painted by some chap named Rob (from Cheltenham as it happens) but he and Paul are out of touch so getting some more done is tricky.

Yes, Alan was buying one so I ordered one too. Expensive bits of kit (£20) but solves hours of arguements/fun ;-)