pnthrmgck wrote:It would be Awesome if you could add the ability to move the install to your SD card. Not all devices have gigs of storage space on the device itself.

Already fixed in an update.

Is there a delay for people who purchased the game thru humble bundle to get the update that allows moving to the SD card?
I have version 1.1 right now from the humble app. If there is not supposed to be a delay, then ill move my issue to to the correct thread.

I have a few weapon ideas for crew members.
Shock baton - think of the look on the antorians faces as they twitch from thousands of volts flowing through them. It stuns enemies and damages them at the cost of reduced range.
Gamma Ray cannon - destroy all organic life in its path...just be sure not to kill your own crew through the walls. It fires in a line and cannot be stopped by crew members or walls.
Flamethrower - light everything on fire! Crew members, floors, and invading troops everything will burn!...too bad it is to volatile to teleport across to the other ship (for balance reasons)
Shotgun - low range but high damage. No need to elaborate.
Circuit breaker - harms electronic systems and enemies
All I got for now

-Multiple floors would allow for existing ship designs to have more space. One floor for instance could be dedicated to living quarters and amenities [holodeck, mess hall, etc.]
-A database like Mass effect's codex
-SPOILERS AHEAD: after being branded as traitors, you can choose the path of piracy
-Moral reputation determines how NPCs react towards you
-Chryssalid [from xcom] type monster that could infect crew members
-Shuttle Bay: for away team missions that require one
-Armory is for the storage and production of weapons/armor

So i was thinking about how Away Teams could work.
The captains chamber ( every ship starts with it) is the base for Away Teams, tapping on it will give you an option away teams, tapping that option brings you to a screen where you can pick your crewmembers. In battle there will be a button on the bottom of the screen which controls the away teams, naturally this can only be used when the hull is down. Once on the ship your team controls just like it would on your ship. Your main target would be the opponents control chamber and its weapons, while focusing on killing teh engineers, of course the amount of enemies varies on the difficulty and the race. There are three ways to disable a chamber, the easiest is to destroy it using nades, more effective but a bit more time consuming is to let your engineers hack the chambers ( whilst on the enemy ship of course) thereby disabling it for a long time( note: the enemy will try to remoce the hack with its own engineers, but of course you can murder them out so that wont be possible anymore). The time this takes varies on the level of your engineers ( im thinking, hacking skill tree?). Lastly, killing all enemy troops wins the battle. The player can then choose to instantly repair its own vessel, take the enemy vessel and send it to the ship build system where it can swap ships, or take all the opponents tokens and blow up the ship (note: the vessel you pilot determines how other races react towards you). Taking control of the enemy control chamber is also a way to win the battle ( for it can lock up enemy troops in their rooms). Lastly, maybe a mine system that makes it possible to send bombs and other shrapnel pieces instead of away teams ( like in the battle with that dickhead who wanted to salvage your parts). Lastly, more character customization like changing damage dealt with different guns and damage taken with armour.
These were my ideas.