“That is understood and fair and we are looking at that,” he tweeted. “Lots of info to parse, lots of stake holders to respect. Lots to learn and discuss here… Beyond the scope of twitter. I appreciate and value criticism. I do not appreciate threats, insults, rudeness and intent not to add value, but to injure.

“I have always profited from criticism and, thankfully, I have never been in short supply.”

Original story

Demos can often be misrepresentative in their ambition to present “a vertical slice” of gameplay; Dead Space 3’s, for example, is spliced together from gameplay sections which take place several hours into the game and don’t occur in sequence. Additionally, many demos are code specially crafted for events like E3 and gamescom, rather than being pulled from the actual current game build.

This hasn’t held any water in the wilds, though; VideoGamer put together a video comparing the demo and final game side by side, and a highly disappointed Jim Sterling tackled the issue in a special edition of the Jimquisition. Both videos are below for your perusal.