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Age 78 FINAL Changes

FINAL changes for Age 78:

Age 78 will be a much shorter age than normal. We expect a lot of changes to be coming in the very near future, with the release of a mobile application for iOS and Android and some other nice features we have been planning for some time and we'd like to roll these out earlier than a normal age length would allow. Age 78 will end on Saturday November 17, 2018 at 00:00 GMT putting the age end at roughly just past the mid-way point of Year 5, so a little longer than half an age.

Age 78 change highlights:
- Learn attack will return
- There is a major overhaul of science system, I will do my best to describe how it will work below
- We are working on a lot of user interface enhancements and other nice features that go along with it, more information on this will be made available as we determine just how much will be implemented (UI changes are not in place just yet, but expect releases during freeze time)
- The auto cease-fire mechanic for smaller Kingdoms to enter into a 7 day cease-fire with a larger Kingdom has been removed
- The Kingdom v Kingdom throttle formula is being adjusted slightly
- EoWCF population growth increased to improve recovery time
- War Win Bonuses reduced (Land and Honor)
- The Sage is being removed, with the new science system Sage might be excessively popular due to uncertainty surrounding the way the new system will work which could ruin any strategic race/personality planning for the age
- A Test Server will be started instead of utilizing the multi-world functionality as there are some bugs still being worked out with multi-world functionality
- All Races and Personalities will have Amnesia and Revelation

As always, we encourage new Kingdoms looking to form their own private Discord server to visit our Template Kingdom Server that illustrates the potential features provided by Discord for your Kingdom. Join the MUGA Discord for all the details (link below)
Please join us for some discussion of next age changes on Discord: https://utopia-game.com/discord

Age 77 End Schedule

Age 78 Revised Changes: October 5, 2018
Age 78 Final Changes: October 05, 2018

MechanicsAuto Cease-Fire
- The mechanic that allows a smaller Kingdom to automatically enter into a 7 day cease-fire with a larger Kingdom that has a large meter disparity will be removedKingdom vs Kingdom Gains Reduction
- The Kingdom vs Kingdom gains reduction throttle formula will be adjusted slightly to reduce the throttle effectiveness for in-range KingdomsLearn Attack
- While out of war, a Learn attack will be available, it will steal a portion of the target's unallocated books (base ~30%) and a portion of allocated books (base ~5%)
- A portion of the stolen allocated books will be destroyed
- A portion of the stolen allocated books will become unallocated for the source to re-allocate
- Unallocated books and stolen allocated books that become unallocated will be placed into the same Category (see definition below) as they were in from the target
- All other stolen books will remain in the same science Type (see definition below)
- IN WAR Learn will reduce the effectiveness of target science, base reduction is currently planned ~4%, reduced science effectiveness will be removed upon entering End of War Cease-FireAmnesia
- Will be WAR only
- Will reduce the effectiveness of target science, base reduction per cast is currently planned ~.5-.9% further affected by RNG and other factors, reduced science effectiveness will be removed upon entering End of War Cease-FireUniversities
- Will grant protection against Amnesia and LearnWar
- The amount of unique provinces required to attack from each Kingdom will be increased from 2 to 3 in order to declare war
- MAP reduction from War will be reduced by ~25%, this means that gains on a province with max MAP will be lower than they currently areOverpopulation
- Desertions due to overpopulation will no longer remove soldiers first
- Desertions due to overpopulation will remove army home and away, as opposed to currently only removed army hme
- Desertions due to overpopulation will remove significantly less population per tickEnd of War Cease-Fire
- Population growth will be increase from +500% to +1000%
- There will be a minimum peasant growth per tick of 500Science System
- Definition 'Category': A group of science types
- Definition 'Type': A specific kind of science that provides a bonus, i.e. Population Science
- Science effects will NOT be based on land size
- Science Types will be split into 3 major Categories (Economy, Warfare, Arcane Arts)
- Scientists will generate naturally, similar to the way they generate now, except much slower (Laboratories will increase scientist generation rate)
- Scientists will create books per tick
- Scientists get assigned to a Category (random or chosen)
- Scientists can progress in experience level which will increase book per tick generation
- Scientist experience will be based on how many books they have produced, not the amount of time they have been in a category
- Scientists can be re-assigned to a different category, but lose their experience (book / tick production will revert back to the starting level) similar to current system (there will be no Recruit period where they don't generate any books, they will generate books upon the first tick in whichever category they are in)
- Schools will increase book per tick generation, but will only increase production in a single Category, there will be a drop down menu to choose in which Category you want increased generation
- Books can be allocated to any science Type within the Category they have been produced
- Science effects will be diminishing returns starting from 0
- SoS will show unallocated books and total science effects / books / scientists (and level)
- Scientists will not have a networth value
- Books will have a networth value TBD (allocated and unallocated will be the same value)
- Allocated books will go into effect instantly, instead of learned over time, we refer to this as the hoyaah principle

Game Administration Kingdom (restated) - Kingdom 1:1 will be dedicated to Game Administration and Utopia News Reporters. The provinces in this Kingdom will remain in protection for the duration of the age. These provinces should not be messaged to replace the use of Utopia Support e-mail or for reporting violations of the Game Rules. Utopia News Reporters will have a dedicated province in this Kingdom to enable them a safe and secure place to message Kingdoms with privacy for their in-game accounts and Forum accounts. Kingdoms or players that receive messages from these Reporter accounts can be assured the person they are speaking with is who they say they are and not some random person scamming for information.

Miscellaneous
- The History page in the advisor section will be updated with more unique information for your viewing pleasure