Imaginality Create includes an Interaction Trigger called ‘Seconds Invisible’, which will trigger an Interaction Result after a model (the model selected in the ‘3D Models’ list) has been invisible for a certain length of time.
You can specify the number of seconds to wait – this defaults to 1 second.
You can choose between:

“Greater Than”, which will trigger a result constantly (i.e. every frame) that is greater than X seconds. For example, give the dragon “Seconds Invisible” of Greater Than 1 second with a Result of “Play Audio”, then it will continue to play audio. Note: Play Audio is the only Result that makes sense to continue doing to an invisible model.

“Exactly”, which will trigger a result only once (i.e. only one frame) at exactly X seconds. For example, give the dragon “Seconds Invisible” of Exactly 1 second with a Result of “Change Texture”, then it will change the texture only once, 1 second after the dragon becomes invisible. Note: only some Results (e.g. Change Texture, Transparency, Play Animation) makes sense to do even once to an invisible model.

Imaginality Create includes an Interaction Trigger called ‘Seconds Visible’, which will trigger an Interaction Result after a model (the model selected in the ‘3D Models’ list) has been visible for a certain length of time.
You can specify the number of seconds to wait – this defaults to 1 second.
You can choose between:

“Greater Than”, which will trigger a result constantly (i.e. every frame) that is greater than X seconds. For example, give the dragon “Seconds Visible” of Greater Than 1 second with a Result of “Look At Model” Ninja, then it will continue to look at the Ninja.

“Exactly”, which will trigger a result only once (i.e. only one frame) at exactly X seconds. For example, give the dragon “Seconds Visible” of Exactly 1 second with a Result of “Play Audio”, then it will play the audio only once, 1 second after the dragon becomes visible.

This example makes a drum kit that you can play by touching each drum. You do this by exporting a drum kit from SketchUp as separate parts and creating a rule that plays each sound when the corresponding paddle is hidden. This also shows effect of looping sounds.
Other ideas: Play sounds with other types of interactions; play (looping) other instrument tracks to compose an entire song

Learn about gravity with your squishy friend – Allen the Alien. You will create a module where each of the planets and Allen are on their own paddles – when Allen gets close to any planet, the gravity of the planet squishes him (complete with sound effects) – the more gravity, the more he squishes.