Mane: Red mane with orange stripes, usually not really messed with except for when she brushes her mane once in the morning. After working it usually gets a bit messy, but nothing usually bad

Coat: Her coat is full black, usually having a slight sheen from sweat, but also almost always having bits of fur here and there sticking up, from not having much effort being put into her coat

Cutie mark.:Her Cutie mark is of rolled up blueprint. It is supposed to symbolize her expertise in building.

Extra details that aren't needed but are nice to add:Distinguishing Features: Her darker coat colors are usually what are first noticeable, but also the fact that she always has her glasses on, and that she doesn't look ponies in the eye

Specialty (eg. special spells, unique powers etc): Charcoal is an excellent builder. She can use her own two hooves to put together many things. And while she specializes in carpentry, she also has some skill in plumbing and a very small bit of metalwork knowledge (smithing swords and other weapons)

Weaknesses: Charcoal is a very shy pony. She keeps herself locked up in her home most of the time unless she has a reason to go out. She has few friends and isn't a very social pony. She is especially uncomfortable around stallions. She is a flightless Pegasus as well, having never been able to fly since birth. Her vision is also impaired, and while she can see without her glasses, it's much more difficult.

Occupation: Charcoal is a carpenter. She works from home usually in her workshop, filling whatever order was given to her. If she isn't then she is tending to her shop, selling various things she has built. On the side she has a small little shop where ponies can buy various furniture. When she isn't doing that she is typically helping out in different construction sites in Ponyville.

Gear: She doesn't have any gear, unless you count the various tools that she unnecessarily keeps in her bag

History:When Charcoal was a little filly back in Cloudsdale, she was always made fun of. She was born with a condition in her wings that prevented her from ever flying. No matter what her parents did or what doctors she was brought to they always said that she will never have any hope of flying. Having given up hope Charcoal's parent's nearly threw her out in disgust, but decided against it. They waited to see if any new advanced in magic would be able to give their daughter the ability of flight again.

Many years after, and Charcoal is grown up a bit and was going to school. It was no secret to any of the ponies at school that Charcoal had a major disorder. Thus, she was the joke of the school. She never had any friends and everypony at school made fun of her every day. And every day coming home she would always get yelled at by her parents and soon afterword get beaten by them. Then one day she decided enough was enough. On the night of her birthday she snuck out of her parents house and stole a hot air balloon she found and flew it to the only other town she had ever seen, Ponyville.

Though, on the way to Ponyville Charcoal started hearing some sort of crackling sound from the balloon. She simply ignored it for a while, and when she was nearly to Ponyville the basket broke and she fell through. When she hit the ground she passed out, but not before seeing one pony come over to her and asking if she was okay.

When she woke up she was in the hospital and was told by one of the doctors that she was going to be perfectly fine. She had gone into a coma, but hadn't received and brain injury and was going to get a full recovery. About 3 weeks later she was released from the hospital and was shown around by a filly who would soon become her first friend, Caprisha. Charcoal soon had to leave her when it was getting late and she had to go home. Charcoal went off on her own and without some place to stay, slept in a box that she had put together from some plywood she had found. But then she had an idea that was better.

After about 2 weeks of planning and gathering of supplies that had been thrown out she had enough material to build her out house. It took her many days, but she used every last bit to build a rudimentary from the scraps she had collected. When she finished she had a small, but livable house. It was kind of like a small storage room. But when she had finished, she had also gotten her cutie mark as well. She had never smiled more than she did that day.

For another year Charcoal spend her time in Ponyville. She met a few ponies, didn't make friends, but she still met a few really nice ponies while she was there. Then one day while she was walking back to her home that she had improved as much as she could from when she first built it she was stopped by some pegasus guards. They were sent by her parents to get her back and bring her home. Without even giving her a chance to say goodbye Charcoal found herself being hauled back to Cloundsdale and back home where she received the most vicious beating she had ever gotten.

Then when she was finally old enough to move out Charcoal snuck out yet again and moved back to Ponyville and back to her old home where she continues to live there to this day.

Personality: Charcoal is very shy. She isn't hard to get along with, but she can be unnecessarily stubborn at times, especially when it comes to how much work she can do. She is a sweet mare though, underneath her shy demeanor she can be very nice and loving.

Current Home: Ponyville

Misc: Charcoal is a flightless Pegasus, she was born with a disease that degenerates her wing muscles, preventing them from growing properly and not forming enough muscle to help her achieve lift. She is much larger than the average Pegasus mare though, having a build that could almost compare to a earth pony mare.

Last edited by Charcoal Embers on Tue Feb 24, 2015 1:23 am; edited 1 time in total (Reason for editing : Forgotten text)

Name:Silas Mancer.Race:Earth Pony.Age:46.Mane:Soft white.Coat:Light Gray.Cutie Mark:A blue beaker and wrench.Specality:Extremly Intelligent.Weakness:Weak In hand-to-hand combat, Emotional, A bit far sighted.Gear:Mancer Industries Force Shield- a device he wears at all times which generates a force field around him.Occupation:Owner, Founder and CEO of Mancer Industries.History:Born and raised in Trottingham he lived a average life exceling at school and showed great potential in Industry. He went to Manehattan joining Tech Co. and rose through its ranks. He caught the attention of the Famous Krillton Family who owned 67% of Manehattan and other towns and were in truth a Mafia running a criminal empire. Rewarding him they built Mancer Industries rewarding him and became a extension of Tech Co., Silas originally pleased grew weary merely producing what Tech Co. Inventted and wanted to do his own production line. He argued with Jennifer Krillton who ran Tech Co. and when his demands were not met he seperated the two unofficially. The Krilltons angered warned he made a dangerious foe but did not take hostile action due to a scandel involing their corrupt mayor. Silas made a fortune in 7 years being a indepent company and dedcided to rid of the Krillton's but he needed two things: Allies and Assassin's.Personality:A quiet man, he is patient and logical but posses a dark side choosing a illegal path to get to his dreams. He is anti-social and never leaves his home. He posses a deep regret and guilt for the evil he will soon commit.Current Home:Mancer Industries Headquarters located in Trottingham.Misc:No one has seen him in person ever. His new project is Top-Secret, not even the royals are allowed to know. His latest prototypes shown to the public verg on being a mixture of sci-fi, steam and cyber punk.

Extra details that aren't needed but are nice to add: He likes coffee.

Distinguishing Features: His lightly Bitish accent. Never cusses if he can help it.

Specialty (eg. special spells, unique powers etc): The stallion has very good aim with nearly anything that requires it, be it his musket, a bow, crossbow, or thrown items, capable of a shot that even the most experienced users of such items would be astonished. He is also rather charming at times.

Weaknesses: Though rather endurant, Hawkens is not very strong, any average unicorn or pegasi most likely stronger than he is. On top of such, Hawkens was never the most magically capable, his levitation being the strongest of his magic, but other spells he tries turn out rather weak in comparison to average.

Occupation: Hunter, Scholar, Gentlecolt.

Gear: Hawkens always wears his favorite leather vest, which is enchanted to be warmer when it's cold out and colder when it's getting rather warm out, while also protecting his chest from anything that's duller than a dagger. He also has his Musket, using only the strongest steel and best wood he could get his hooves on, it was crafted after five years of tedious work, the materials enchanted to be stronger than steel. It's 'sparkstone', as Hawkens calls it, is a diamond enchanted to naturally generate concussive energies over time, which serves as the musket's firing mechanism, the trigger to be pulled by his own magic, the force sending a lead projectile out at speeds which depend on the time the sparkstone had to charge. Though after a minute and a half the concussive force stops charging and is strong enough to send a Manticore staggering back, but will destroy the lead projectile in the process, rendering it's use and deadliness at range after that time null.

History: Hawkens was born in Great Bitain, raised by his parents until the age of seven, when he was sent to his grandfather's home in Canterlot, where his mother's father began to raise and teach the lad. Hawkens eventually started to get more and more interested in his grandfather's stories of hunting, and at age fourteen, Hawkens was being taught to hunt with bows and crossbows, and even a small amount of knowledge in traps. After about ten years, Hawkens had a few manticores under his belt and was more confident with his hunting skills. But soon Hawkens' grandfather gave him a set of blueprints, and told him that, if he wanted, he could try to make the item on those pages. Hawkens took one look at the pages, and immediately set his time and money to work, the item taking five years, but being oh so very worth it in the long run, as it has served him well. A mere week after he finished the musket, however, his grandfather grew increasingly ill, and Hawkens stayed by his bedside for two weeks, until the old stallion finally passed, and after finding the grandfather's will, Hawkens realized he was left everything the old stallion had. Home, money, everything. After that, Hawkens set out to continue with his love for hunting, never getting tired of the thrill of tracking and taking down rare, exotic, or even massive beasts.

Personality: Hawkens is very much a gentleman, preferring to be very kind, helpful, and friendly with anyone who will reciprocate this and even those who don't get Hawkens' kindness.

Current Home: He owns a rather nice home in Canterlot, but is rarely there, usually out on a hunt or just exploring.

Misc: He named his rifle 'Buster' to remember his grandfather by, as that was Hawken's childhood nickname.

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Last edited by BronzeFog on Sun Mar 08, 2015 2:50 am; edited 1 time in total

OK, before I go ahead with this character sheet, I'm going to mention to Dual that I am NOT canceling Mythic Legend. I am simply scrapping her for the time being to give her a. . . "retcon", you might say. Just gonna alter some stuff before submitting her again.

Anyway, here's another OC, without further ado:

Name: Darkcharm

Race: "Corrupted" unicorn

Age: 13

Mane: Moderate violet mane, long and straight almost down to hooves; straight-edged bangs.

Coat: Medium gray

Cutie Mark: A black heart-shaped gemstone

Distinguishing Features: Her pupils are slitted; that alone is a dead giveaway. There are also three garments that she always wears when going out: a long red ribbon tied up on a lock of hair, a necklace with a black heart at the center, and a small black cloak.

Weaknesses: Her powers are somewhat out of control; she is not spiritually strong enough. She's also a tortured soul, and she finds it hard to help those who have rejected her before.

Occupation: Trader (she travels to various places to sell goods at market or fairs every now and then)

Gear: Andatime, her necklace (it's actually an amulet) and Cibeo, her cloak (which she always uses for multiple purposes)

History: Darkcharm never knew her parents growing up; they had both died of disease shortly after she was born. She was raised by her uncle (Dr. Caballeron), who was an archaeologist and would take her along on expeditions. Once, Caballeron had taken her on an expedition with him to examine the ruins of an ancient civilization dubbed "the Akreixith". She had ventured to the remains of an Akreixith temple while her uncle wasn't looking; this is where she found Andatime and Cibeo. Hearing voices call to her, she was compelled to don them, inadvertently Binding herself with the spirits inhabiting the two handicrafts and gaining powers (the specialties listed above). Upon returning to her uncle, Caballeron would find his niece seemingly corrupted; she would later learn her eyes had been slitted. Caballeron fled the site, leaving Darkcharm behind. Fortunately, Andatime and Cibeo had begun to regard her as their mistress upon the Binding, and helped her survive in the Everfree Forest, where the ruins were. It has been her home since. But Darkcharm still feels resent towards her uncle, and she waits for the day when she would be able to exact revenge on him.

Personality: She's very complicated; one might see her as neutrally good. She's been afraid of lots of things in this world since Caballeron had left her behind. Despite her calm exterior, she can be angered quite easily, if the right triggers are pulled. A raging Darkcharm is not one to mess with.

Current Home: Everfree Forest

Misc.: When she is not wearing Andatime and Cibeo in their object forms, the two can instead be seen as ponies. Andatime is a brown pegasus filly, Cibeo is a green unicorn colt. Both have black manes. Darkcharm has also had a few run-ins with Zecora and Daring Do, sometimes traveling around with the latter for the sake of old times.

OK, before I go ahead with this character sheet, I'm going to mention to Dual that I am NOT canceling Mythic Legend. I am simply scrapping her for the time being to give her a. . . "retcon", you might say. Just gonna alter some stuff before submitting her again.

Cutie mark.: A skull, with a dagger stabbed into the left temple, the tip of the blade exiting the right temple.

Distinguishing Features: Her scars, one going from above her left eye down to her lower left jaw and quite jagged, while the other was a clean cut running a circle around Eve's neck. Her very tall stature.

Specialty: Eve excels at magic based around limited another's magical fighting capabilities. Her main way of doing so is using hand-contact to drain any form of mana she can touch, be it a spell or contact to the pony themselves, however touching the pony drains them very fast in comparison to draining any spell they would throw at her. Eve is also extremely knowledgeable in darker magicks due to her heritage, and, with her new body, she is also very strong and endurant.

Weaknesses: Her paranoia, especially since she is technically an undead, and therefor unwanted by most. Eve's magic is also rather limited outside of what she's more capable at, taking a little more work to do most other spells than average. Stronger spells that Eve tries to drain will cause a fair bit of strain and will more likely negate the spell at the cost of some mana. Eve cannot hold onto the mana she drains for too long or the magical backlash will be quite severe. Silver weapons are the only way to kill Eve but anything can hurt her. Light-based magicks are also very damaging to her, twice that of which normal spells would harm her, and trying to absorb them would harm her very greatly.

Occupation: Mercenary.

Gear: Heavy, jet-black steel plate armor that covers every inch of her body, though she oddly lacks neck or head armor, but this armor is unique to her, as it formed out of the manifestation of Eve's sheer willpower when she became a Dullahan, and is quite harder than steel. A large, jagged obsidian dagger, enchanted to be hard as steel and extremely sharp.

History: Eve grew up under the teachings of her parents. The Von Black family, aptly named for their intense research and vast knowledge of dark magic and it's uses. Eve herself grew quickly accustomed to the negative drawbacks of dark magic, mostly the massive magical backlash from failure and it's dangerous way of attracting undead and demons. At age seventeen Eve and her family went on a vacation trip to the Everfree, and, normally, her parents would be able to handle most anything there, but something was wrong, Eve, her little sister, and their parents...couldn't use magic. Mere minutes later they were attacked and captured by Diamond Dog slavers. After weeks of being forced to work, Eve bit the Alpha, nearly killing him. The next day, Eve was set onto the chopping block, and before her eyes, and before her parents, her little sister was beheaded, then her father, then her mother, but Eve still refused to beg for her life, and when the Alpha raised his axe, she told him she'd be waiting in Tartarus. But after that fatal axe swung down, Eve found herself in a black abyss, unable to see anything but her own body. She glared around, waiting, waiting. After what seemed like hours she felt something move behind her, and she saw a massive set of plate armor, with no helmet or pony within, and a golden-feathered bird similar to a phoenix perched on it's shoulder. "Choose." The word echoed around her, and suddenly she felt two things. The bird meant Justice. With that she would bring justice for her family. And the Armor...Revenge...she could get her revenge, kill them all with her bare hands...She chose, and would forever be haunted by that cold, deep laughter that echoed around her after she did. She woke up next to a river, encased in the massive plate armor she wears today with her head beside her body, and was confused how this worked, but then came the voices. Shrieking into her mind to destroy, to kill, to ravage the land of all life. She fought them down, and they obeyed, vanishing until her mind faltered next. She reattached her head and headed towards the Slaver's cave. What happened next, she would never remember clearly, but she woke up with blood encrusted along her entire suit's arms and legs, spattering on her face and chest, and her father's dagger in her hands, the obsidian knife covered in blood like the rest of her. She swore to herself never to lose control. Ever again. Three hundred years passed, and she had slowly got into the groove of working as a Mercenary, loving the more hands-on jobs that involved fighting almost anything.

Personality: Kind, but can be mean at times. She is gentle, but her tall, towering plated form can scare others. She can be very harsh and cruel when aggravated.

Mane: Short black. Similar style to Rocky from the "Rocky" movie series.

Coat: Dark blue. Average length.

Cutie mark.: A speedbag

Extra details that aren't needed but are nice to add: Nothing.

Distinguishing Features: The yearning for a fight shining in his eyes.

Specialty (eg. special spells, unique powers etc): He doesn't really have "special power". His punches however are incredibly fast due to his cutie mark being well a speed bag. In all earth ponies there is a reserve of magic. In the other ponies magic is distributed in KEY areas. For unicorns the majority is in the horns, pegasus half in their wings and the other throughout the body, and earth ponies magic is evenly split throughout the body. Golden is able to move his magic throughout his body allowing him to do a kinda energy punch. Though if he wished he could move the focus to other parts of his body. Like making his head shielded with it. Or using it to "super jump".

Weaknesses: He has a very short temper. Which typically gets him into trouble. Another problem is while he is able to focus magic into parts of his body he is not a master of this. And the best he can manage is his own hoof. And when he attacks with it he leaves himself undefended. He also has a bit of a stubborn streak. To the extent even when injured he'd force himself to train. Thus risk injuring himself worse. Also if one is clever they can out-think him. Especially when NOT in a boxing ring. He is also incredibly bad with children. Also while not TECHNICALLY a weakness his focus ability can be utilized by others. So it is hardly something completely unique to him. So his one advantage is not only risky but also can be replicated.

Occupation: He is a boxer. Specifically a featherweight boxer. For those who don't know in boxing there are things called weight classes. It is put in place to ensure fairness as smaller boxers are less likely able to put enough weight into their punchs to knock down a much larger boxer. There are 18 weight classes. For sake of simplicity lets say from 1-18 is from lightest to heaviest weight. In these terms featherweights are a 11.

Gear: He has two horshshoes. Basically they work as limiters. So in the boxing ring he wouldn't be able to charge a LETHAL amount of force. Just a really bad boo boo. Though if one is creative this safety feature can be evaded. Golden also only uses these during boxing matchs or when sparing. Other times he carries no gear. He also previously used headgear but I'll explain that in history.

History: He was the son of Fighting Spirit. Fighting Spirit was a contender for the belt. In fact he was the only one EVER to defeat the future champion of his era. However that was before the champ wore the championship belt of boxing in all the land. Due to his father's influence Golden found himself loving boxing. So his father decided to train him when he was about eight.

A short time later his mother contracted a disease. Due to this disease his mother could no longer take care of him. This caused his father to have to take time off from fighting. While on her deathbed she asked to speak to Fighting privately. Golden of course was sad but he did as he was asked.

His mother convinced Fighting to move to her hometown Ponyville. Fighting had to forsake his dream of winning the "world belt" in order to do so. So at the age of 10 Golden moved to Ponyville. Leaving behind his best friend and home.

Fighting entered a fighting tournament later in Ponyville that was safer than boxing. He told Golden of this and Golden was pleased his father would finally be able to fight again.

Once again tragedy struck his family. The same disease that claimed his mother now caused his father to be bedridden. Seeing his father in pain a young 14 year old Golden promised his father that one day he would win that tournament just for Fighting. So Fighting could let go. Fighting smiled as he passed on.

Golden has since had his own gym. He managed to take an unused gym in Ponyville and make it useable again. That was renovated for that same annual tournament. However when he finally did enter he lost. Worse he didn't even make it to the finals. Seeing all the stronger fighters Golden realized he wasn't the strongest boxer.

And so he decided to move to his hometown Philadelphia to win the "worldbelt" of the boxing world. Because when he is the best boxer he will be the best fighter. However he fights many challenges. While in Ponyville he fought their little circuit of fighters. Which had mandatory headset and less caliber of fighters.

Now he wishes to keep his promise to his hero. To his boxer. And most importantly of all his father.

Current Home: He lives in his best friend's gym. Located in Fillydelphia.

Misc: He has problems telling robots apart from living creatures. Also he is very protective of his boxing ring which is located in his gym. To the extent when it is damaged he may faint. Due to his fondness and attachment to boxing as a whole to see a symbol of it damaged hurts him. Of course this has to be an extreme. For example is someone was to slam someone on it and create a large crater in it he'd faint. Also he has no concept of obvious signs of others being "interested" in him. One last thing he is able to be both on only two legs or four legs. Though like many other ponies he mostly stays on four legs.

Last edited by darkironpony on Sat Feb 28, 2015 8:20 pm; edited 2 times in total

Name: Oeilde “Wepa” VerreRace: That Which Lives Beyond The Veil And Hides From The LightAge: 38Mane: NoneCoat: BlackCutie mark.: NoneExtra details that aren't needed but are nice to add: Oeilde is largely a mute, and is only capable of making sound by vibrating whatever material he’s standing on. For the most part, he can only make pure tones and strange mimicries of laughter audibly. The only “word” he has ever produced through this vibration is “wepa”. He typically facilitates any further communication by shaping his body into words, though panic often results in his language switching to Prench.

Distinguishing Features: He always has the same expression on his “face”: two pure white eyes, completely open, and a huge, perfectly white and featureless smile on his face. Against a shadowy background, they’re the only things about him that stand out, seeming to glow on their own, though they provide no light to other objects. If nothing else, these traits are always constant for him.

Specialty (eg. special spells, unique powers etc):

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Pas Personne

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ƒƒ

“He Who Is Not Of Flesh And Blood”

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Oeilde is largely unbothered by physical weapons or damage, nor does he need to (nor is he able to) eat or drink, and while he oftentimes acts as if asleep, it’s hard to really tell if he ever really does, because eyes eyes never close. This all has to do with the simple fact that he’s not composed of flesh and blood, but is instead composed of a strange shadowstuff that is quite alien to Equestria. The magic that forms his body from shadows does not resemble anything else in Equestria, leaving most conventional counters rather worthless against it, though specially-crafted antimagics could work against it.

This is exacerbated further by the fact that the only parts of him that can honestly be considered “him” are his eyes and mouth. The problem with them is that they don’t seem to have any physical or chemical properties; they appear to exist, certainly, but actually interacting with them seems to be utterly impossible.Perhaps that’s why he’s always smiling. He just can’t stop.

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Marche De L’ombre

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“That Which Hides From The Light”

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Oeilde is capable of simply shedding his three-dimensional body for the convenience of simply becoming a true, 2-dimensional shadow, existing only on the surface of other objects. This is actually his most restful state, and so long as he doesn’t shape shadows, it requires no focus on his part to maintain. Moving along in this state requires little effort on his part, and he is capable of easily keeping up with a pony at full sprint, without tiring.

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Sans Forme

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“That Which Goes Without Form”

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With the exception of his already-noted expression, Oeilde’s “body” is composed entirely of a strange shadowstuff shaped and controlled purely by his will. He is capable of shaping this material in an essentially infinite number of ways.Notably, he forms this material from the shadows he stands in, drawing it in and shaping it into this three-dimensional material. Outside of some edge cases, the amount of shadowstuff he can form at a time is equal to the volume of whatever is casting the shadow (if 3-D), or the area of the shadow itself (if shadow-walking).This ability is most often used to stretch between separate shadows, and to extend Oeilde’s reach beyond the strict limitations of real shadows and the objects casting them.

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Cœur Des Ténèbres

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“Those Depths That Are Darkest”

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Oeilde, despite all that he lacks in strength, finesse, and communications, makes up for his weaknesses with his proclivity for conjuration, which he uses to craft the greatest pranks ever. Rather than drawing matter from the ether or creating it from nothing, Oeilde crafts his conjurations from his shadowstuff, giving it shape, physical properties, and a degree of permanence, in exchange for losing his ability to control and reshape it at will. To create objects, he must understand what they are made of and how to shape them overall, something he can typically do through observation of a given object, though he cannot replicate any magical or chemical properties in his creations. In general, created objects are stable enough to last 10 to 15 minutes, though creating objects with the intent to prank tends to cause them to last longer, sometimes even multiple hours, if it requires significant setup on his part.

He needs enough shadow to match the volume of the object in question before making it, and he loses access to that amount of shadowstuff for as long as the object is instantiated. He cannot reclaim this shadowstuff or alter an object’s properties once created until it naturally fades back into the nothingness from which it came.

Weaknesses:

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Bord De L'ombre

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“He Who Stands At The Border Of Day And Night”

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Oeilde’s existence comes with numerous quirks and oddities, which is unsurprising given his unique nature. Most notable is the sheer fragility of the shadowstuff he makes his body out of. It cannot last for even a moment without him applying his willpower to maintain it.If disconnected from a real shadow (what constitutes this is a bit subjective, but let’s say the upper edge starts at around 50 lux) for even a fraction of a moment, his entire collection will completely dissipate, leaving him stranded on the nearest surface (as he can only shadow-walk through either his shadowstuff or through actual shadows). This state is both painful and fearful for him, in many ways mimicking a bout of claustrophobia. He doesn’t like this condition, and will do nearly anything to avoid it.

Of further note is how Oeilde tends to react to physical forces. While not typically affected by wind, Oeilde doesn’t seem to really weigh anything when pushed around or carried. Though he seems to at least have a bit of inertia, it seems to be a rather low quantity, the only thing keeping him from being sent flying off by a physical strike being the fact that one of his limbs will inevitably “stick” to whatever shadow he’s standing in at the time, though it tends to get stretched out in a rather cartoonish fashion as the rest of his body gets launched. Applying force on him in general is enough to deform his body, and there’s little he can do to prevent such.

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Graves Malheur

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“That Restitution Most Foul”

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In his time in this world, Oeilde has noticed quite a few disturbing trends. Ponies get away with the most heinous acts, and the recompense is severely lacking. Punishment rarely, if ever, fits the crime, or it takes thousands of years for it to come to pass. But the inverse seems to be true for him: he consistently finds himself on the receiving end of the universe’s karmic anus.At this point, he’s concluded that this reality just doesn’t like him and has decided that he can be the heat sink for all the spare bad karma in the universe. Although he still gets plenty of content-time, and his nature has thus far meant the universe hasn’t found a way to cause him permanent damage, it throws pain and suffering at him almost willy-nilly, typically in the most slapstick of ways (“Pegasi delivery services may be the absolute worst”, he claims).

Occupation: None.Gear: Not even possible.

History: Oeilde’s time in Equestria has been nothing less than a trainwreck made entirely out of trainwrecks. He was brought into this world through a bit of a mishap; a team of Prench unicorns were attempting to create a magic mirror that could connect between worlds. Not a casual piece of work by any means, but something that was certainly doable. What they weren’t expecting was that something would come out of it in the middle of stabilizing the thing.Oeilde’s unplanned emergence managed to not only ruin the spells being cast on the mirror, but it also smashed the mirror itself. In a panic, the shadowy creature charged throughout the thaumatorium, trying desperately to fit itself back through the mirror.This was the first time reality made him into a feces receptacle.By the time he and the mages had calmed down, over an hour after his arrival, he hadthoroughly explored his limits in this world, and though he could understand the ponies (he was not sure how, as he had the distinct impression that he used to not speak their language), he had no way to communicate to them in turn. But these mages were no fools--they had that little spark of creativity in their heads that all great artisans wield. They had him write in his shadows what he wanted to say, and that too came in their language.

This was Oeilde’s second trip to the universe’s rental office rectal orifice, as he realized that the trip through the mirror had lost him a lot more than his voice (and frowning, in fact, the ability to choose his expression in general. He no longer had the power to raise an eyebrow sarcastically at people.). The unicorns, in their great wisdom, had designed a dimensional-hopping device that would forcibly switch the language of one’s homeland with one fitting their destination. The only parts of his language that he retained were things that could not be translated into his new one, and those were few and far between; but he seemed quite happy to find that he had retained the word “wepa” in its original form.

So he spent his first few years of life in Equestria being assessed by those who had accidentally brought him into this world. He was quite upset to learn that there was no easy way to return home, or to even open a portal back to his homeland, as the breach he had caused had severed the connection between the worlds quite thoroughly. Though, he wasn’t exactly surprised by the time the ponies told him that fact; there were others on his side of the mirror who would have come to reclaim him if crossing the gulf between the two worlds were even still possible.Eventually, he claims, he grew bored with staying in one place. He slipped out in the night, and his little friends never saw him again.

Personality: Childish and fickle to a fault, Oeilde often thinks himself a prankster, and while he calls himself clever and witty, there are a fair few who would disagree, and simply call him a nuisance. While this is an objectively correct observation, it does tend to miss the fact this his pranks are never really all that harmful, and he tends to expect, or even demand, to be paid back in return, with a prank of equal or greater value.He does not seem to value, well, anything, in the same way that ponies do. While he will say he appreciates friendship and kinship, he does not seem to display any sort of loyalty to any pony or cause; it’s all just a game to him, and everyone he meets is just another player. Someone else to play the Game with, and then move on to the next.

He’s often been noted to “talk” “incorrectly”, though this is largely an artifact of his previous form of speech, and is not exactly constant. Most notably, he favors using irrealis moods (ones that describe the possible, probabilities, and uncertainties) in conversation, when they are applicable, which tends to result in quite awkward wording.

Current Home: No permanent residenceMisc:

____________________________

I LOVE COMIC SANSHow about you?

Last edited by Brony_Khaos on Tue Mar 03, 2015 1:50 am; edited 2 times in total

Name: Brass GearRace: Pegasus, stallionAge: 16 years oldMane: A dirty blond colored mane, very scruffy.Coat: A golden brown coat.Cutie Mark: A bronze gear attached to a piston.Extra details: red eyes, flecked with the occasional spot of green.Distinguishing features: Thick brass plates are strapped to his right fore leg. tall and intimidating.Specialty (eg. special spells, unique powers etc): noneWeaknesses: crowds, social situations.Occupation: MercenaryGear: His armor, a gear rifle (a rifle that uses gears to build up pressure, which when released will launch a metal spike out the barrel at a high velocity).History: Brass gear was born in the badlands, and was raised as a soldier. Brass and his family lived in a small encampment near the edge of the badlands. it was here he found his special talent, he was melting down some broken swords to reforge them, however before he poured the molten metal out, his father trotted up behind him and took it from him. He watched his father pour out a large cylinder of bronze as well as thirteen cogs into the sand. As he watched on, he observed his father put together a small hoof cranked fan, finishing by making the fan blades. Brass copied his fathers actions, changing the designs every time he did. after the 17th fan, he had increased its effectiveness so much that it lifted him into the air. He only noticed his cutie mark appear when his father had pointed it out. When he was in a training session with another soldier, his camp was attacked by raiders. He was forced to hide under his friends corpse to survive, while his family was slaughtered. by the time the raiders left, night had fallen and left him surrounded by a destroyed camp. that day, he promised to use his military training and his skill as a mechanic to never again hide from danger but to fight it head on. Throughout his life, he had been building an airship piece by piece, using a mix of Stirling and steam engines attached to fan blades for propulsion. burning most flammable material he gathers for a fuel which heats everything from the motors to his room at night. (essentially a steam-punk airship). Now he uses it in a way that would have made his family proud, he uses it as a mobile fortress.From then on wards, he has traveled the world, collecting bounties and being a hired guard.Personality: Brass Gear is an anti social pony who will go to extreme measures to avoid questions about his past. whenever he is in or near a crowd, he will try his best to not stand out so he doesn't draw attention to himself. brass has a short temper and tends to never show his emotions. He is a violent stallion, but when necessary he will happily talk himself out of a situation (provided he isn't in hearing range of a crowd).Current home: his airship.Misc: Armor, A small tool box, a quiver of 35 steal spikes (2 inches in diameter, his gear rifle and a long brass blade of a very plain design.(has this fixed any problems?)

Last edited by Theartificialintelligence on Mon Mar 02, 2015 6:27 pm; edited 1 time in total

Cutie mark: A tome bound with chitin adorned with a two pointed star, surrounded by wisps of dark magic around it.

Extra details that aren't needed but are nice to add: His eyes are a strange, pale blue. Parts of his body are rotting away, due to having a lich for a father.

Distinguishing Features: First off, the stench coming from his body, He smells like rotting corpses. Second off, the fact that he wears a black mourning cloak that covers everything but his head.

Specialty (eg. special spells, unique powers etc): Bloodstone’s body is slowly becoming undead, making him more resilient to pain and damage than most ponies. Thanks to being afflicted with rot, it actually renders him immune to infection and other diseases. His main ‘offensive’ spell is to fire a bolt of mana in its purest form at a target. It has a nice, comfortable range to it and travels fast, like a laser. It’s main downside is that it robs from Bloodstone’s overall mana pool, which can be used for better things.

Things begin to get interesting with Bloodstone’s mana though. He can reanimate corpses by channeling energy into them via a beam, making them into golems that he can control like puppets on strings. It’s a very rudimentary and primitive form of necromancy, the corpse can’t move very far away, only at a maximum range of 30 meters away from him and he can only control five at once, but the upside is that it’s very mana efficient and can be sustained for long periods of time.

He can let out a wave of mana that reanimates every corpse within 50 feet of him, and lets him control them. Though he can these ‘golems’ 70 meters away from himself and can control upwards of fifty or more, his control is less precise than channeling mana into them, having to throw them inaccurately and en masse at a target or objective. This burns a moderate about of his mana, and the ‘golems’ will eventually run out and cease to function due to a lack of a constant power supply.

The final trick he’s learned with his mana is also the most costly. He can call a spirit back from the dead (like a real necromancer), and if there’s a dead body nearby, implant it in the body. This consumes the vast majority of his mana, leaving him exhausted. He can’t control the person he brings back either. Since his vast amount of mana does not recharge very fast, he’ll have to rest for a full day in order to have the energy to do much else.

Weaknesses: He has to move at a slow pace, due to him being afflicted with rot. His mental state isn’t much better, as he’s very likely to break down and have a crying fit or fly into a rage and try to kill the nearest pony, or just take no action whatsoever. His massive mana pool doesn’t regenerate very fast, leaving him helpless if he expends it all.

Occupation: ‘spirit medium’

Gear: Black ‘mourning’ clothes, a light crossbow with a few bolts, a short spear, a ruby pendant and a satchel.

Ceremonial Dagger: A dagger that consists of many jagged and razor sharp shards of 'cold iron' placed in a 'core' attached to the hilt. Cold iron itself is simply telluric iron made into weapons without light or heat, which gives it the strange property to hurt otherworldly things such as spirits. It loses this property if exposed to sunlight, but only until it finds it's way back to the dark. It's kept in a special holding place on Bloodstone, and despite being used often, is oddly clean.

History: Bloodstone was born to a clerical pony named Healing Hooves, who unknowingly had a tryst with a lich. His father wasn’t present in his early life, being raised by his mother in a church environment. The rot began afflicting him at age 6, and his mother realized he was an unholy product of necromantic magic. Healing Hooves made an attempt to kill him with her holy powers, but she didn’t realize how powerful her son actually was. Bloodstone reacted defensively, causing a bolt of mana to shoot from his horn, and by a stroke of sheer luck, hit her in the head, killing her instantly. In a fit of grief, he desperately wanted to bring her back, and channeled his mana into her corpse. Healing Hooves’ corpse moved again, and Bloodstone was happy. His mother was back, and she wouldn’t hurt him. But he soon realized that his mother wasn’t really back, he was just using her corpse like a puppet, and it mortified him. He was soon scooped up by a member of an occult. He was one of the cult’s “Messiahs of the dark”, and was treated as the other young ponies afflicted with rot, as a weapon of mass destruction. He was indoctrinated into the practices of the cult, participating in sacrifices and learning how to manipulate corpses and use them as weapons. This went on for 7 more years, soon becoming a very efficient killer and necromancer. But then, on his 13th birthday, his father, who had realized that he may have had a son, tracked him down. He killed every occult member who stood between him and Bloodstone, and upon finding his son, took him away from there. He and Bloodstone had a dispute, since his father had never been in his life. They eventually settled their dispute, and they soon went home. Bloodstone spent the next few years receiving therapy and learning from his father about necromancy, eventually learning how to bring spirits back from the afterlife. He secretly brought Healing Hooves back from the afterlife to try and reconcile with her, but she spat on him (as best as a spirit can) and insulted him for bringing her back and thinking she would give him forgiveness. In a fit of rage, he rent her spirit asunder, permanently erasing her. Once he realized what he had done, he broke. He stayed with his father for only two more years, then left, spending his time wandering.

Personality: Erratic, somber and generally sour, he tries to hide it all behind a facsimile of laughter and fake smiles just so ponies won’t avoid him. He was never able to truly shake the influence of the cult, leaving him without much empathy for others. Though he has his mood swings, he’s generally efficient about getting things done. Moral quandaries don’t mean much to him, making him extremely dangerous.

Current Home: N/A

Misc:

Last edited by Wiserodin032402 on Mon Mar 02, 2015 10:35 pm; edited 1 time in total

Mane: Brown, a bit scruffy and long, two lengths hang down in a traditional fox tribe style

Coat: light brown

Cutie mark: A knife through a scroll bleeding ink

Extra details that aren't needed but are nice to add: Transgender, so he dresses as a male, acts like a male, and goes through great lengths to keep from others knowing he's not physically male. but physically he is female. he is also rather tall. he could be described as muscular as well.

Distinguishing Features: His eyes are cloudy brown due to the damage done to his soul.

Specialty (eg. special spells, unique powers etc): He is well skilled with weapons such as knives, daggers, swords, and spears due to his experience in combat. He also has experience with mana stones and knows wind spells, water spells, fire spells and illusion spells. He's learned wolf clan martial arts in training for his clans military. he is fluent in Demorai and can some what talk common.

Weaknesses: He hates being referred to as female and he will do almost anything to avoid others knowing his sex. As a carnivore, things such as bread and veggies are really bad for him. 5 times a year he goes into heat and dew to this he will put all his focus on covering the sent and will lock himself away. soul based attacked are risky for him.

Occupation: Mercenary, hire-able fighter/strong man.

Gear: An ornate dagger, a sword, a bow, a bag full of manna crystals, clothes he always has on him, and his binder bandages.

History: Vix was born in the Calpar commune part of the wolf pony tribe, born of an escaped slave and a farmer. Vix wasn't very well off, she had enough food to live none the less and the Calpar commune was a well placed and well defended commune. At the age of 5 Vix saw slavery for the first time. On a rare business trip vix, her brother Lilin, and her father went to the dog tribe commune of nat'na, the trade point between the Demorai and the ponies. Here Vix's father planned to make trade connection with those in nat'na. While their slaves were constantly being moved around the town. Foxes, wolves and even tiger, from kids to adults. The trade mission was a success either way and in the end a deal that benefited Vix's family was struck.

A few years later when Vix was 7 and her brother was 8, Lilin joined the liberation force, this is a typical age for such and due to her respect and trust in her brother, Vix followed suit. There they learnt how to liberate slaves, use mana crystals, pick locks and basic wolf style. After a month they were ready.

After a 3 month gap of training and practice, the real event happened. Some members of Vix's commune had vanished from their homes and Vix's father noted that some dog Demorai where near his land in the nearby forests. it was obvious they had been taken by slavers and the best place to find them would be nat'na, and that's where they went. At nat'na the missing members were found, on top of 47 others about to be shipped off and taken away. They attacked the slavers and set free the slaves, how many got away was unknown but 37 Demorai out of the 56 released, were brought back to Calpar and given sanctuary. Unfortunately, there was some loss. Vix and Lilin, were captured and taken into slavery.

In Vix's 6 months of slavery, she was kept with her brother and past on between 5 families. Through outstanding luck, the buyers/owners were rather kind and while she was made to work of course, she was never forced to do unimaginable acts. At the end of her time in slavery, Vix and Lilin attempted to escape, about a mile from nat'na the ponies caught up to them, and it went from a chance of escaping home to a fight to survive. The paw to hoof combat with the mundane fighters was not a problem, it was when the magic user used a horrifically evil spell that marked when things went sour. It was aimed at Vix, but like any loyal big brother, Lilin got in the way by tackling the caster as it was being cast, the result was the utter destruction of both the magic user and lilin's soul. This in turn sent soul shrapnel in most directions which chipped at Vix's soul lodging themselves within her soul to fill in the new gaps.

The only large part of her soul that was dislodged and lost was the part that identified her as female, but it was filled by the shards of her brother's soul, making the wolf male in mind and spirit but not body. Vix didn't however have time to freak out about it, something more important had to be done first. He picked his brothers now lifeless and limp body and as their goal stated he finished his journey to Calpar. What he was met with was not a sight anyone deserves. It turned out that the slaves vanishing was well noticed and due to this the ponies attacked the wolf tribes. Mostly they had been held off but the wolves never expected the first attack and so the first place to be struck had very little in means of defense. The ponies had seen the liberation as an act of disrespect and found it suitable enough of a reason to claim this commune and all within it unworthy of mercy. Cubs, mothers, and fathers were all mercilessly slaughtered and left Calpar a ghost town. That evening Vix started with a mass ceremony to respect them all. In Demorai tradition states you burn the body then scatter the ash, so post burning, he transported the ashes to the forests where he scattered them.

Within a week he made his way to the head commune to seek council with the king. Vix informed him of his actions at the now ghost town before he left the building and set off to sign up to the invasion forces since war was on the horizon. But when he was sent on his first mission though he learnt that both sides were evil. He had full respect for his race felt passionate about looking after his race, but his order was to much. Vix was commanded to, accompanied by 4 others, attack, slaughter, and burn down a small village that not only was out the way but completely peaceful because some general was born there, thus his family was there. After denying his orders he was named a traitor, he fled to the fox tribe and met a welcoming response, was treated very well and due to this, he decided to leave. For if he was found there Vix did not doubt the wolves would attack there allies to kill 1 traitor. There was only 1 tribe that was far enough away and to not be at risk but at the same time militaristic strong, the tigers.

Moving to the tiger tribe at first seemed like a bad idea since relations between the wolves and the tigers had gone further than south, but as Vix assumed, they were still capable of rational thought thus they may understand, and they did. He had political and military refuge among the striped kind.

Personality: Abrasive and brash. He is also secretly lonely, he emotionally pushes most but a few away.

Current Home: Constantly travelling around the world, mostly around the 'continent' but sometimes in equestria too.

Misc: although Demorai are carnivores, they wont ever eat another race such as a pony or other kinds of Demoria.

Demorai: Within käslolösmark borders, 5 tribes exist. These tribes are named after the race of animalistic pony like beings known as Demorai. The tribes consist of the somewhat hostile wolf tribe, once as regal and as noble as the tiger and fox tribes, they turned more aggressive during campaigns through their land and slavery taking their kin. Although still arguably civilised, they are much less so than the other tribes. There is the noble fox tribe, they are on border with the dog tribe along with the wolf tribe. There is the regal tiger tribe, regarded by many as the royalty among the Demorai. Many wolf Demorai refute this, but there are those that have swallowed their pride to accept there is a reason for the tigers being know as such. There is the elusive leopard Demorai, but very little is known about them. Finally there is the dog tribe, this tribe lines the border of käslolösmark and Kaylo, and although by the ponies of Kaylo they are regarded as a bridge between the two cultures. Most Demorai, more so by the wolf tribe, see them as traitors to all Demorai as they often will help the ponies of Kaylo to round up slaves and often almost treat in a pet like respective, being bred and kept as well as slaves. Many argue due to their unfortunate locations, its not their fault as it was the only way to survive but none the less there subservient behavior and backstabbing actions has had a negative effect on the rest of the Demorai, from Feilimi (feline like beings such as the tiger and leopard Demorai) to Canimi (canine like beings such as the wolf, fox and dog Demorai).

Last edited by Unity Wolfpony on Mon Mar 02, 2015 10:15 pm; edited 2 times in total

I realize that being transgender is a real thing that is really legitimate, and I realize that there's a character in the group that's transgendered, but the player of that character didn't make it explicit. Vix needs to be listed as female for the sake of simplicity.

Quote :

Specialty (eg. special spells, unique powers etc): He is well skilled with weapons such as knives, daggers, swords, and spears due to his experience in combat. He also has experience with mana stones and knows wind spells, water spells, fire spells and illusion spells. He's learned wolf clan martial arts in training for his clans military. he is fluent in Demorai and can some what talk common.

Weaknesses: He hates being referred to as female and he will do almost anything to avoid others knowing his sex. As a carnivore, things such as bread and veggies are really bad for him.

So her martial arts badassness is balanced by the weakness of not liking to be referred to by her actual gender, and being a carnivore. You have to do a LOT better than that, Unity.

Quote :

It was aimed at Vix, but like any loyal big brother, Lilin got in the way by tackling the caster as it was being cast, the result was the utter destruction of both the magic user and lilin's soul. This in turn sent soul shrapnel in most directions which chipped at Vix's soul lodging themselves within her soul to fill in the new gaps.

..dafuq...?

Quote :

Demorai: Within käslolösmark borders, 5 tribes exist. These tribes are named after the race of animalistic pony like beings known as Demorai. The tribes consist of the somewhat hostile wolf tribe, once as regal and as noble as the tiger and fox tribes, they turned more aggressive during campaigns through their land and slavery taking their kin. Although still arguably civilised, they are much less so than the other tribes. There is the noble fox tribe, they are on border with the dog tribe along with the wolf tribe. There is the regal tiger tribe, regarded by many as the royalty among the Demorai. Many wolf Demorai refute this, but there are those that have swallowed their pride to accept there is a reason for the tigers being know as such. There is the elusive leopard Demorai, but very little is known about them. Finally there is the dog tribe, this tribe lines the border of käslolösmark and Kaylo, and although by the ponies of Kaylo they are regarded as a bridge between the two cultures. Most Demorai, more so by the wolf tribe, see them as traitors to all Demorai as they often will help the ponies of Kaylo to round up slaves and often almost treat in a pet like respective, being bred and kept as well as slaves. Many argue due to their unfortunate locations, its not their fault as it was the only way to survive but none the less there subservient behavior and backstabbing actions has had a negative effect on the rest of the Demorai, from Feilimi (feline like beings such as the tiger and leopard Demorai) to Canimi (canine like beings such as the wolf, fox and dog Demorai).

x.x Such canon-smashing...

OK, so, you need to list her gender as female, balance her strengths and weaknesses, and... I literally have no idea how to get your character to reconcile with any kind of canon. This seems to be a character that can only work in a thread run by you because it has no space to occupy in actual show canon. So fix the first items and then... I'm not sure. Just first the first two items.

OK. I can buy an airship like this as a very very long-term life-long project fastidiously assembled over a long time period and using essentially steampunk power sources and the like. Character approved.

Just remember: abuse the power of your airship and an admin will show up to mallet you. Use your power responsibly, young padawan.

Specialty (e.g. special spells, unique powers etc.): Black Rabbit has two specialities, both of which are incredibly useful for her job. The first is that despite an overall shyness she has when in large groups, she is an amazing seductress, capable of drawing out money from even the most hardened of customers. The second is that she is an exceptional thief. Whilst she does not use this skill all that often, breaking into safes and vaults is to her what opening a door is to an ordinary pony. Thus, the pockets of a drunken patron is something akin to taking candy from an infant.

Weaknesses: Since her infancy, Black Rabbit has been unable to handle large crowds of ponies, and if confronted with such a group she will either freeze up, or cling obsessively to her younger sister, Lapin Blanc. This fear has its roots in Black Rabbit’s youth, though she refuses to talk about it. Similarly, Black Rabbit cannot stand to be more than 40 feet from her sister at any point in time. If outside this distance for more than a few seconds, she will start to hyperventilate before passing out. If she wakes up and Lapin isn’t by her side, she will slip into a state of extreme depression to the point she will not even look up from the ground or respond until Lapin returns. This could eventually result in her death, as she will actively refuse food or water.

Occupation: Black Rabbit works alongside her sister as a maid at their own small café known as The Tao.

Gear: Black Rabbit does not carry much in the way of weapons, though she can often be found wearing a maid outfit, under which she hides a set of lock picking tools.

History: Black Rabbit was born as one half of a pair of twins, who together seemed to make up a greater whole. Raised alongside Lapin Blanc, her sister who seemed to be her exact opposite and yet her perfect match, Black Rabbit was dragged across the countryside by her parents a pair of professional con artists. Without a stable home or group of friends, Rabbit had to rely almost entirely on her younger sister for support, and so the bond between the sisters could only grow. This was also the time in which her always latent fear of crowds was increased exponentially.

As a child she was ‘employed’ by her parents to steal money from the pockets of the crowds who would gather at their shows. It was during one of these shows that she was caught by a rather angry stallion, who intended to teach her a lesson right then and there. Had her sister not stepped in to save her, it is likely that she would not have survived the night.

As time passed, the gap between Rabbit and her parents grew. She resented them for denying her the chance to have a normal life, and they hated her for often refusing to do her job. It got to the point that her father, enraged by her ‘insolence’, struck her down. It was then that Black Rabbit swore she would never again work for her parents, and that same night, snuck away under the cover of darkness with her sister.

In the years that followed her escape, Rabbit and Blanc were forced to beg and steal food and money to survive. They lived on the streets for almost two years before Rabbit managed to ‘come across’ the deed to a small café. Upon returning the deed, the elderly owner was so grateful, and compassionate upon hearing the girls’ story, that she agreed to hire them. With a secure source of income, the girls worked at The Tao for three years before the passing of their boss. With no relatives to speak of, The Tao was given to the pair, who continue to work there to this day.

Personality: Black Rabbit is a happy go lucky pony who enjoys her work immensely. She can be serious, but prefers to approach situations with a laid back method. She takes her work seriously, but still has fun with it, preferring to be bubbly rather than over the top serious.

Current Home: Black Rabbit lives in the back of The Tao with her sister.

Name: Lapin BlancRace: Earth PonyAge: 24Mane: A long, midnight black mane, shoulder-length, often left every so slightly undisturbed.Coat: Her coat is light grey, almost white.Cutie mark: A bottle of wine laying on its side, the label as a lipstick stain that the butt of the bottle has a cotton tail. Extra details that aren't needed but are nice to add: Lapin is supposed to wear glasses, however, they are weak corrective lenses and she normally gets away with not wearing them. Despite her sister repeatedly telling her she wouldn't be shunned for it.Distinguishing Features:Specialty: Much like her sister, you can't narrow Lapin's talent to a simple monotheistic ability. The the first of her two abilities is persuasion, she is a amazing business mare, despite the fact that you will never realize that she is wrapping your decisions down to a narrow choice of what she says. The second of these specialties is attention, grabbing and keeping a mare or stallion's attention is a breeze to her. For this reason she keeps The Tao with a constant flow of ponies, of both genders, despite it being a small maid cafè.Weaknesses: Since a young age, unlike her sister, Lapin has had trouble with being isolated from the world. This was caused early on, as she would constantly get locked inside a dark room by herself. This was because her parents only valued her elder twin sister, Black Rabbit for her skills in thievery. She would scream, and cry out for hours until she would lose her voice, which was normally when she would find a corner and proceed to shake in fear until her parents would unlock her. This was when her sister, and herself, began to desperately become attached to each other, breaking down without the other's presence. Whereas Rabbit will go into shock-like state before getting depressed, Lapin becomes overly frantic and while search vigorously. However, if she is unsuccessful she becomes husk like. Seeming empty and receded. A old trigger mechanism of hers from her isolation.Occupation: Co-Owner of The Tao, she sees to it that financials and such go through, as well as advertisements keep ponies coming back, or bringing in new customers. If requested, or the small establishment gets busy, she will work as a maid alongside her sister.Gear: A three large tracker novels which she uses to keep track of Profit, Advertisement, and Costs, respectively. Her own Bunny Maid Outfit.History: Lapin was born the youngest twin between her and her sister, Black Rabbit. The two were opposite ends of a magnet, and they stuck together like someone had meant to glue the two of them together. Their childhoods, personalities, completely different, yet they stuck together. It began when her parents saw her sister get away with stealing something. Suddenly she was an angel. She was a tool. Lapin was shoved into the background, her parents not even giving her a second glance after she was deemed extra luggage. Whenever they found their daily target area. They would lock her up in the basement, or a room they normally used as punishment, 'The Bad Room'. A pitch black cellar that was always silent, the walls made to soften sounds, the air always cold from lack of anyways to warm up. Her punishments came whenever her sister said no to a job or one of the two so much as flinched. They were good little tools for Mommy and PaPa to use to make money, and tools didn't have voices or reactions. They only did as they were told. After a few years she was allowed to "protect" her sister from meltdowns as their fear of separation become a dominant fear of the two. During a mission Rabbit got caught, and Lapin quickly had to step in to save her from the stallion who intended harm. After that episode she was constantly at Rabbit's side, distracting ponies as her sister took their gold. But slowly she began to stop doing jobs, he sister was fed up with it all. Refusing more and more, which was when her father finally became completely fed up with his tools. Hitting Rabbit, and enacting Lapin's old fear of isolation , throwing her into 'The Bad Room'. That night she snuck away with her sister, where they lived on the streets. Begging and stealing using their Distraction-And-Steal tactic. When Rabbit came across a small deed paper, the two young mares found a light in their dark times of being homeless. A elder mare was generous and gave them shelter, and a stable, legal, job at her small cafè The Tao. They worked there for three, seemingly short years, before the passing of their boss. However. The old girl had had enough in her to teach Lapin the basics of keeping track of sales, expense, and income. When she passed the two sisters were left in charge of The Tao, as per The elder's wishes. Personality: The easiest word to describe Lapin is jumpy, constant emotional trauma has made her edgy and when somepony, so much as lifts a hoof she visibly flinches. Despite this Lapin is an amazing Business mare, being the more mature of the two sisters. However, here and there she can be teasing, and playful much like her sister does with the customers. When she has a situation at hand she prefers analysis over instinct. This is mainly why she prefers more than someone's word when it comes to promises. Words are cheap, trust only comes when those words have something to cover for their flimsy nature. Lastly, She has a protective instinct of her older sister when they leave home, or are working with someone who has gotten too big for their britches. Current Home: The Back of The Tao, where she lives with her sister.Misc: Nothin' for you here.

Race: Vuline-kinCustom race desc: A pony with cat-like ears, a long, fluffy fox tail, and scales around the hooves, as well as large, magestic wings. The name is derived from a combination of Vulpine and Feline due to the ears and tail, and kin being that they all treat each other as family, or their kin if you will. Most are optimistic, and try to help those in need. Members of this race will have more scales near their hooves the older they get, with newborns having only a couple scales for leg, and elders having enough to start moving onto their chest/bellies. The fur on the ears are usually, much softer than the rest of their fur. This race isn't the most proficient at flying, despite them having large wings. They are usually very curious about the land and other life forms, and can be very cunning and get out of most situations that they don't want to be in.

Age: 23

Mane: Pink with a bright green strip going through, the mane is perfect on the head part, as it goes down the neck it starts getting more rough and patchy (Imaging what twilight's mane looked like when she went crazy in 'Lesson Zer' but starting from about halfway down the mane)

Coat: Colour(s) a slightly brighter/lighter color of Scarlet, with the fur being rough in patches

Cutie mark.: a sparkly bow being cut in half by a scalpel with two faces behind it, one being happy and the other being mad.

Specialty: Is a surgeon for less fortunate (poor) ponies/races of Equestria, and can perform various life saving operations without the use of magic.

Weaknesses: Is too self conscious. Works noticably worse when many are depending on her at the same time. Cracks when under the pressure of making huge decisions. Spinnach and bugs, she hates that stuff. Is somewhat uncontrollable when made angry, and is too hyper and can't think straight when made happier than usual.

Occupation: Travels throughout Equestria, helping all those that require her skills. When she settles in a town for an extended period of time she sets up her own "shop" (I guess you can call it that, I can't really think of a proper word to call it aside from "area") and gives out medical attention to those who need it.

Gear: She wears a cloak with a hood on it to hide herself from the world, while still being able to go out and live her life the way she wants, the cloak has holes to allow her wings to be outside. Has a small heart locket that she found in a flower field that she cannot open, she keeps it due to it being shiny. She also has a medical kit she keeps with her at all times in case of emergencies.

Personality: Very nice and enjoys the company of all, but gets a little shy and backs up a bit when one gets in her personal space. Loves seeing all ponies as she walks around and is fascinated with fashion due to not being able to be one to partake in it due to being self conscious. When she gets angry she will go off on tangents and not let any escape her "wrath" (which pretty much consists of angry looks and shaking them until they are sick, sort of like a crazy person) and gets really happy when with long time friends. Longs for another she can trust and love, but is too scared of revealing herself to find one.

Current Home: She usually rents motel rooms from each city she goes to, or stays with any friends she might make in her travels. When on the road she has a bedroll and tent so she can camp out peacefully.

History: She was born into smaller family with 1 brother. Her and her brother were sent to school as the only Vuline-kins there. The other colts and fillies would always make fun of her for being different, which her brother would try to comfort her for, but regardless of his attempts she opted to try to cover herself in various articles of clothing to keep it to a minimum. As she grew, she wanted to start helping others, as it made her feel good when others were happy.

Her brother stopped her one day, and asked her what she would like to be when she was on her own, she told him that she always wanted to help others, and possibly even save lives, but it would be hard without magic. Her brother smiled as he told her that he knew she was bright enough to make that possible. Due to this she began to study about medicine, then onto survival tip books for non magic users, she gathered all her knowledge, studying as much as possible to be able to pull off some sort of doctoral work, despite her not having magic. Eventually she wanted to start testing her knowledge, she started exploring more dangerous areas of equestria, where one would find injured animals or ponies all the time. Any time she'd come across a hurt animal she would try her hoof at healing the animal, after quite a few failed attempts, and much experience in the art of healing gained, she had stitched a few animals up, and at one point she came across a pony who had been attacked by a chimera. She asked if he trusted her to at least give it a shot, and aside from a messed up stitch work and more pain than wanted, he was perfectly healthy.

When she got back to town with the Stallion, he had gotten treatment from a unicorn to help with his pain, and the doctor treating him was astounded that one could extract chimera poison from a victim, and stitch up a wound without magic, while still keeping the patient from going into shock. He decided to take her under his "wing" and help her train in the art of medicine, hoping he could as well learn some stuff from her, and vice versa. After about 10 years with her mentor, she had made a name for herself in the town, as the mysterious healer (mysterious because she still wore her signature cloak the whole time) She travelled the land from then on, helping those in need, and using the knowledge she had acquired from her mentor.

Misc: The scales near her hooves are a light pink color, while her tail and ears are white, and her eyes are light blue.

Edit put the character extra details from my following post into this one

Last edited by Jet Edge on Tue Apr 21, 2015 7:04 pm; edited 2 times in total

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Subject: Re: OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)

OC Character Thread 2 (This thread is now locked, please use the OC Character Thread 3 above)