Talk:Mii Data

Contents

Unknown Bytes?

"Six unknown bytes (mostly zeroes) follow." - These bytes could be for options like Mingle, favorite color, or the "Favorite" flag. Or are those part of the "Mii data"?

If none of those, it may have to do with whether the Mii can be edited. I was wondering... if you transfer a Mii to a Wiimote, remove it from the Wii, and transfer it back, can it still be edited? It would be nice to be able to make it so that Miis perhaps created on a computer and then transferred to the Wiimote could be edited on the Wii. If there were a Mii-sharing site, that could be a user-set option (whether it was read-only for downloaders)

[Reply] There are four bytes that are derived from your Wii's mac address (checksum of first 3 bytes, then the actual last 3 bytes of the mac address). If you copy a Mii created on another Wii to your computer, edit these four bytes to match your mac address, then copy it back to the Wiimote, you will be able to edit it on your Wii. We will likely add this functionality to the next version of the WDML MiiTransfer program. Also: Favorite is system specific. Favorite can't be turned on with a Mii from someone else's system since you can't edit them. -WDML

I did a test, making 2 standard miis, marked one favorite. Seems that it's stored at the console, as the mii data blocks were identical when all I changed was the favorite flag. --opello 23:09, 13 December 2006 (CST)

Why u16?

I like the new data format section. Maybe this is a dumb question, but why use u16 for values that only take 1 - 8 bits? I don't know terribly much about data allocation, but it doesn't seem necessary to just take the lower couple of bits from a 16-bit integer. --71.204.46.49 11:35, 11 December 2006 (CST)

[Reply] The u16s and u32s are used to group similar data, so that all information about the hair, for example, can be kept in one variable, rather than having two or three u8s to keep track of. For some things this may seem odd, as we haven't figured out all the bits in the u16 yet. For others, I have a feeling some u16s will need to be merged into u32s. -WDML

MiiTransfer Discussion

I'm not having any luck with the MiiTransfer program. It sees my wiimote, but it says ERROR when I try to read or write a data slot. I tried on 2 different computers with 2 different BT dongles. What can I do to help debug? -LiquidIce

[Reply] What bluetooth stack are you using? The program was tested with the default Windows XP SP2 stack, and uses the ReadFile method rather than getting HID reports from the device directly. -WDML

[Reply] I have a Linksys USBBT100 which uses the Broadcom BT Stack. Wii-mote works fine with GlovePIE, WiinRemote and other apps, but not this one. Installing Visual C Express to try to compile it now myself. Any suggestions would be appreciated. have you been to irc efnet #wiidev ? -LiquidIce

Try using the default WindowsXP stack if you can with that device. -WDML

Nice it works with the Microsoft BT Stack. Kinda inconvenient to be switching between the two for glovepie and miis but that works for now. Thanks for the software and for sharing the source code.

When is a Bluesoleil compatible version going to appear??? I really want to get sending Miis around the internet but I also use Glovepie and it is really inconvenient to keep having to switch between drivers! Please release a Blueoleil version soon! Thanks!

My name is pokesomi and I have gotten Bluesoleil to connect to and allow glovepie to get some values from the wiimote. I would be willing to test a workable version of Miitransfer on my server setup. Also, where can I get the Microsoft Bluetooth stack?

Hi, im jibgilmon. ive been using a widcomm stack and the kensington usb 2.0 bluetooth device. other programs like glovpie and wiinremote and all that work but not the miitransfer and i have double checked that the address is corect -jibgilmon
EDIT: sorry, it works now, i was using 1.9.0 not 1.9.1

EDIT: spam removed

my opinion

[borat] It's nice [/borat]

Checksum on Mii id?

When I swipe a Mii's ID for use on another, it works properly. When I try to create a Mii from scratch, it never shows up. - トウメイ—Preceding undated comment added 00:24, 18 June 2009 (UTC).

"NigaoeNR"?

What does the Mii Channel Codename stand for? Im curious because it can release information about the Wiis Development. --RVLREECE 15:41, 5 October 2009 (UTC)

Over a year later, but "nigaoe" is something like "portrait", and my guess is that "NR" is "no Revolution". Basically something like "Wii Portrait(s)". - Vague Rant 09:45, 31 October 2010 (CET)