Reserving slots, self-explanatory name in itself. This might not be as necessary, but it certainly could be utilizable, at least in my case. There's already an implementation of servers with passwords for only for just you and your friends, but, when you're regularly just hosting and say someone from your clan on Discord asks for a slot, mundanely (what I would do) is give them a slot, right? I don't really like the feeling of just straight out kicking the players from my server perpetually just for one of my friends to have a slot.

Although with this in mind, there are some flaws.
• When your server is full, don't you have to kick someone to already reserve a slot for your friend?
• How would you 'reserve' a slot; and when it is reserved, how would others ken?
• Probably more than this that I wouldn't like to waste time brainstorming about.

Well, the first flaw I mentioned can't really be fixed. You already have to kick someone to reserve a slot for your friend. You could reserve a slot beforehand, but they would have to additionally ask beforehand too. After kicking though, you could reserve the slot as others would possibly join and take up the slot, then you'd have to kick the player(s) until your friend joins.

The second flaw I mentioned, well, this plays out more than how it's implemented. To the drawing board we go.

My take on this of how it's implemented is this.
• Hosts have the capability to reserve by pressing escape, clicking on the slot, and there'll be a button saying reserve, after clicking you type in the username of the player that'll be joining; or there can be a command. For example: /reserve (slot id) (player name)
• After reserving the slot, any players that will join will have the popup: This slot is reserved. You wouldn't want the name revealed as players could just join as the player you're trying to reserve the slot for.

There are definitely more flaws than this, but I just thought this idea on the whim. Anyways, you could just kick at the right moment and your friend just joins in right after, just that simple, but, reserving slots would be cool.

You're mentioning a few of the problems already crossed our minds when thinking about a reserve feature in earlier stages of the development. We skipped the idea due to the complexity this feature could bring.
Something I have been thinking on is a much simpler approach where you have a list over "VIP" players. When a VIP-player tries to join a full game the newest non-VIP player (the player that has played the least amount of time) will be kicked with a message about why that player was removed.
A VIP-player could be defined by either name, account, IP or a combination.

How about having passworded reserve slots? Like, the slots could be defined reserved, locked or normal. If the joining player has written the correct password to the normal password field, he takes up one of the reserved slots. If the password is not correct/missing, the player could still join the normal slots.

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There is the place I live in, and then there's my home, the hideous, brutal and cartoony world of Superfighters Deluxe.

You're mentioning a few of the problems already crossed our minds when thinking about a reserve feature in earlier stages of the development. We skipped the idea due to the complexity this feature could bring.
Something I have been thinking on is a much simpler approach where you have a list over "VIP" players. When a VIP-player tries to join a full game the newest non-VIP player (the player that has played the least amount of time) will be kicked with a message about why that player was removed.
A VIP-player could be defined by either name, account, IP or a combination.

Thanks for the reply.

Yes, VIP Players seem a lot simpler. I haven't thought about that but that could be easier than just simply reserving slots as I've said.

edit: Also, I think that VIP-players should be defined by account due to the fact defining by IP might be hard because you don't really remember the IP unless you copy it down. Names could be good unless other players copy the VIP-player's name and then you have a whirlpool of problems.

A message should warn you every time a player attempt to join your server, "Player can't join your server because it's full" showing his nickname or maybe just if the player have an account. At least that's the way I thought it's good.

A message should warn you every time a player attempt to join your server, "Player can't join your server because it's full" showing his nickname or maybe just if the player have an account. At least that's the way I thought it's good.

I think this would be a useful feature within the host settings,unless there would be an on/off option.
If I got it right,you mean....for example "Noble can't join your server because it's full".?(quite handy if a friend wants to join)
But this could be pretty annoying for the Host,as we would come to know the Host can see the name's of the players waiting outside of his server,like:wow shortcut to discord.
By "pretty annoying" I meant multiple players knocking at the Hosts door at the same time filling up his chat section kinda disturbing as well as distracting.So if that would be the case?Then the host will definitely toggle it off.

A message should warn you every time a player attempt to join your server, "Player can't join your server because it's full" showing his nickname or maybe just if the player have an account. At least that's the way I thought it's good.

I think this would be a useful feature within the host settings,unless there would be an on/off option.
If I got it right,you mean....for example "Noble can't join your server because it's full".?(quite handy if a friend wants to join)
But this could be pretty annoying for the Host,as we would come to know the Host can see the name's of the players waiting outside of his server,like:wow shortcut to discord.
By "pretty annoying" I meant multiple players knocking at the Hosts door at the same time filling up his chat section kinda disturbing as well as distracting.So if that would be the case?Then the host will definitely toggle it off.

That why I mentioned two things:

● Not a lot of players keep trying to join a full server, and if he does, it will be someone you know.
● If that applies to only players with account, that would be more specific.
● Also, the chat can be the place for the hoster to be notified about someone wanting to join, but this message can appear anywhere else.
● If it is in the chat, the game would not display one message for each time your friend try to join your server, but just to the first time he tried, and then only 2 minutes later.