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This makes Chip's Challenge look a lot more consistent in many ways. Misalignments and miscoloration are gone, all objects now have shadows except blobs, ghosts, and players, and the swivel doors in particular are neater.

Sorry I'm so late to the game, just found out recently there was a port to Mac! Been messing around with Tile World for a few months now. I found the tileset to the original MS version (wasn't overly fond of the Tile World upgrade), realized all the behaviors of sprites in the game were tied to specific regions of that set, and I could make some great mischief by switching it around! So I decided for one to swap Chip and the teeth monster, and the result is thus:
https://www.youtube.com/watch?v=MnE4mKWZ47Q
(I also realized I would need to re-draw the monster swimming, burning etc, and not being an artist I hired a real artist for an hour to do those basic tiles) So now I'm playing as the frog/teeth monster, with evil Chips in pursuit.
The other tweak I did was to switch Chip's tiles around, so the function "move right" is tied to graphic "facing left", so he moonwalks everywhere:
https://www.youtube.com/watch?v=uPCdCDBn97M
It's damn near impossible to get used to playing in real time, but if I just play normally, then use that patch for playback, the results are most entertaining!
I know I could get extremely nihilistic and "shift every tile over one" so one sprite's graphics change with every different direction, or make all animated characters the same block so you have to study movement instead of appearances, but I'm not into that sort of chaos, just mild mischief like the above. If anyone is still reading this, do you have any other ideas for simple tweaks? (like swapping gliders/fireballs so their behaviors are reversed)

This is a tileset based off the 1984 Atari/Commodore game, Boulder Dash (with some elements also used from its official and fan-made sequels.) Version for both Lynx and Microsoft are included with several tweaks made between the two to accommodate for different graphical behaviors. I've yet to draw some more fitting particle explosions, but the default ones don't look too bad - and new ones are by no means out of the question yet; I just don't have time currently.
I've also included quite a few sounds as well as a different set of pop-up messages for TW2 users.
Within the folder are two "rc" files - the "rc - BD" is the standard one that will use all the new elements: graphics, sounds, and messages (TW2). The other, "rc - BD-gfx_only" is also included, should you wish to use only the altered graphics alone.
Please enjoy and don't hesitate to contact me with any queries and/or suggestions!

This is Felix Challenge, my complete redraw of the MSCC tileset, see the readme for instructions
http://cczone.invisionzone.com/index.php?/files/download/238-felix-challenge/
Edit May 2016: version 2.0, now with animated Lynx compatible version!
old version:
I made this set mostly for myself and friends as an improved version of the MS original graphics, I used the original graphics as a reference and most of the graphics follow the same silhouette/
placement. (As of version 2.0 a lot more tiles are now made by me from scratch)
Happy Bit Busting!

This is my complete redraw of the MSCC tileset.
Version 2.0 now with a Tile World Lynx tileset!
Also a lot of stuff is used from my CC2 tileset and colors are generally a little bit less washed out.
See the readme.txt file for instructions to install it