Stelert, the Graveler

innate: Stelert gains a shield equal to 50% of lost health for every 10 seconds without taking damage from champions. If Stelert's health is full while this ability is active, Stelert gains equal to 5 times armor plus per magic resist.

Ravage

COST: 90 health

COOLDOWN: 12

active: Stelert grabs an enemy target and throws it to a target area that bounces 3 times over 2 seconds. Each bounce deals physical damage and deals half damage to structures.

Physical Damage: 25 / 50 / 75 / 100 / 125 (+ 80% bonus AD)

Crack slap

passive: Stelert's basic attacks deals magic damage and for every 4th basic deals true damage equal to % of the target's lost health.

magic damage: 20 / 35 / 50 / 65 / 80 (+ 30% AD)

true damage: 2% / 4% / 6% / 8% / 10%

Gravel Shroud

COST: 1.5% health

COOLDOWN: 8

Toogle: Stelert gains 3.5 armor and magic resist per nearby enemy.

bonus armor & magic resist: 10% / 20% / 30% / 40% / 50%

Earth Quake

COST: 15% / 12.5% / 10% current health

COOLDOWN: 160 / 140 / 120

Active: Stelert smashes the ground making nearby enemies are stunned by .25 seconds each second and slows their movement speed by 40% and takes 65 physical damage for 5 seconds.