links to mods for test and other features

I have not found any place to leave models to play or to learn since we are still starting I think it would be good to have a space to comment between modelers and players as we all know to learn must be taught and with PAK files little can be done

free joint 1.2 º in big rot this allows to avoid the inclination of the plow caused by the tractor when entering the area of tread is not perfect since some freedoms are still necessary more to the level of the connection with the tractor
added weight to plough for better simulation attach front counterweight 1000 kg better

change attach is for arranged conection with some tractors but missing controls to arms and upper_link.
bug: lights_bar is a script error or mine since after 3 minutes between an object and its copy the error is no longer reproduced
This model is far from its possibilities but for now it is good to start studying how the simulator behaves with respect to objects with multiple blocks tied with joints to verify that the physics are very simple and many options are missing in the editor to generate sensation of reality which after seeing what they have worked in the visual aspect it would be good to dedicate some time to the engine of physics.

But i want say few things. Thank you and is very good..... your mods.
Only one thing is not so good, Frontweight an Plough don`t fit so good to MBB MB-Trac.
Fit good at yours MB, but your MB drive only 25. Sound hear so as the gears extremly short.
At highest gear is at 25km/h, and without more gears or longer Gears, the MB is to slow.

as in the LS2009 must give freedom of movement to the attach as in reality the plow up and down with the ground keeping the horizontal my MB is modified to adapt the implement in a horizontal field and avoid problems of operation, the rest must be programmed in all tractors in front and behind attach by MBB

the V2 is ready surely there will be some more but not for the momentreworked bugs in video ,changed textures

How it works:
if the Axion is attached not active change attach icon
if the MB or the Arion is used activate the change of attach (script change position attach and dettach object so it is necessary re-attach)

all the hydraulic hoses have been included except the connection with the tractor since for now it is in test
However, if the script has been included to simulate the filling of the pressure tanks necessary to maintain the flotation during the work, that is why if it is not activated, nothing hydraulic works, only lower / raise implement work
On the other hand, when it is deactivated, it is understood that the object has been used, so it executes a partial dettach just like the real one.

the problem for now is that only the CNC models fit, I have tried but due to the lack of control of the top link it is not possible to properly work objects with different dimensions to the originals and I can assure you that each manufacturer has their measurements and you adapt the connection to work ;for now MBB has not decided to change this

anyway the MBB tractors themselves do not fit in all their models.

this model has the correct measures as all I have done for the LS for 10 years but there if it was possible to schedule corrections on many aspects that here are now being reviewed by the internal mails that I maintain with MBB but it must be taken into account that We are with a version 1 I have already lived with the LS2009

in the photo it is seen that the foot is not picked up so it is normal that there is a collision with the ground and if it is true that the particles script does not take it into account thanks for the detail

model with 5 points of freedom 2 at the level of the hitch, 1 bar to main body, 1 on axis, 1 on roller
compared to the original made in 2010 for the LS here the behavior of the physics is very basic and the editor continues without allowing great advances or I can not find the way to handle them, anyway the result is acceptable lack the dirt (not yet to be done) MP for the next version with the changes in the previous models which have been redesigned in blender and textured in cycles with what I already have the materials for each mesh and it is only necessary to make a bake and the correct AO with which the texturing becomes faster since almost everything is automatic

ancient model 2013 reworked
not all joints possible but game engine not work properly ,in the video it is clear that to make a good simulation it is absolutely necessary that MBB improve or explain how to work with multiple joints but for the moment nothing only hammer coorking 1 joint

@'XYSPAIN' Your doing a great Job ... But I have a question about the use of Visio200 . Is there a special way to get the implement down when using it? Only the 3 point attacher gets down and not the implements wheels ...

@'XYSPAIN' Your doing a great Job ... But I have a question about the use of Visio200 . Is there a special way to get the implement down when using it? Only the 3 point attacher gets down and not the implements wheels ...

if when I find one work, hammer corking uses a script that does not work for me and I do not like it since it seems that the wheels fly and the one used in the varidiamant does not work.