Technical Artist

R.I.P.D. (2013)

Technical Artist

Clash of Clans

Technical Artist

Jolly Rancher

Multigrain Cheerios

Effects Technical Director

Wildest Weather in the Solar System (2011)

Technical Artist with experience across the entire 3-D pipeline, along with on-set production. Worked on all forms of 3-D projects including features, commercials, games, planetariums, music video, and so on. Loves to solve the complex problems, can build/improve a production pipeline and write a production render engine. The main drive in finding work is with the creative shot work that 3-D presents. With diverse experience can grasp the bigger picture and the task at hand, and solve problems in a logical, clean, optimized, and artistic manner.

Work History

May 2017 - Present

Technical Artist

Ubisoft Toronto

March 2014 - October 2016

Technical Artist

343 Industries

Developing the pipeline for creating complex environment assets that get out software and into game.

Technical Artist

Rhythm & Hues Studios

At R&H I was in a hybrid position of doing research and development, shader creation, look-development, effects and lighting, and was often between departments solving workflow and pipeline issues. I think the position can best be described by Bruce Lee in his quote on water...

Don't get set into one form, adapt it and build your own, and let it grow, be like water. Empty your mind, be formless, shapeless — like water. Now you put water in a cup, it becomes the cup; You put water into a bottle it becomes the bottle; You put it in a teapot it becomes the