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2. Goals (2) Reducing complexity and development times for cross-device graphics applications Making development and porting as simple as possible Keeping the same functionalities and performances across different platforms, or let the software automatically adapt it for us (models, GUIs, textures, shaders, etc.)

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4. Conclusion (1) 3D everywhere is possible today by using the correct approach and system architecture. Cross-device applications open new scenarios/applications, mainly when porting across different systems can be achieved “for free”.

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4. Conclusion (2) Versatility doesn’t need to be sacrificed in the process.