Just a question about the 0.12 upper AR limit, though. I had a bunch of WUs a short while back that were about 0.18 AR, and they were quite slow on the GPU as well. Well, I suppose even if the limit is hard-coded, it's still better than the current state of allowing VLAR WUs through to the GPU.Soli Deo Gloria

Are these figures, really all from your AthlonXP 2000+ , on my Q6600's, it'svice versa.
OTOH, I never crunch VHAR's on CPU.
Ehh, sorry I didn't pay attention to the credits per seconds, not really interrested in credits, only processing time, credits
have a low priority, in my crunching ability/scheme.

And you've little influence on the Angle Range of WU's sended to you, maybe this will change if the new AR-Function-Scheduler, is in place and works as it supposed to.
Then you would be able to ask only work for CPU (<0.013 AR) or GPU (>0.013 AR).

Of course, this change will mean that we non-GPUers' will suffer, won't it?

Doens't it mean that the VLARs will only go to CPUs? That should mean a larger pool of WUs for us non-GPU crunchers to chase.

Not understanding this reply. There are cpu only and gpu+cpu crunchers. If the VLAR's are blocked from the gpu's, then the non-VLAR wu's will be sopped up by the gpu's, leaving the cpu's with a strongly biased ratio of VLAR's.