You know what? I like retro games, and I like Mega Man (can you tell?) So I decided to make a Mega Man clone.

My intention is to take what was fun in those games (solid platforming and unique weapons) and improve it... according to what I think is an improvement! And this is:

Weapons are cool - All weapons will be useful in a number of situations, and the player can play around with them to overcome challenges.

No boss weakness - One of the things that sold Mega Man back then was the possibility to play any level in any order. Sounds great! But when comes down to it, it creates an underlying optimal order if you want to actually beat the boss. Having the optimal weapon created a huge difficulty drop.
Here you'll choose the weapon based on your own strategy and on observing the boss' patterns. No weapon is required, but instead create a new way to approach the boss.

Exploration - Secret areas and different paths will contain many awesome collectibles, such as weapon upgrades and health increasing capsules. Playing levels in different order can open different paths, revealing new challenges.

Going fast - The game will have a number of challenge levels, where you can earn more in-game currency.