Cave-In

Attributes

Strength: 2747 Primary attribute for Barbarians and Crusaders. Increases all damage for Barbarians and Crusaders by 2747.00%. Increases Armor by 2747.

Dexterity: 153 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 153.00%. Increases Armor by 11.33%.

Intelligence: 391 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 391.00%. Increases resistances by 39.1.

Vitality: 535 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.

Armor: 6369 Reduces all damage from enemies of the same level as you by 0.00%.

Damage: 91150.00 The amount of damage per second you can deal. Damage is based on your weapons, attributes, attack speed, Critical Hit Chance, Critical Hit Damage, passive skills, and dual-wielding attack speed increase.

Toughness: 240465 The total amount of raw damage you can take. Toughness is based on your maximum Life, armor, dodge chance, average resistances, and missile, melee, and elite damage reduction.

Recovery: 1174 The amount of Toughness you can recover every second in combat. Recovery is based on your Toughness and Healing. Healing: Life healed per Second. Healing is based on your Life per Hit, Life per Second, Life Steal, Life per Fury/Spirit/Wrath Spent, Life per Kill, and Health Globe Healing Bonus.

Maximum Life: 26601 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.