@gaf210 thank you, what about the exporter I use, Blender had its own Cal3d version for years. Personally I have been meshing with Blender since 2015. So hyping up FBX importer as the only option for Blender was a bit of disinformation from the staff. There is only a single thing (custom surface normals export) that FBX can do over Cal3d. In general, I still prefer Cal3d in most situations.