glomie wrote:Too many zombies cause too hard to escape, and after some time too many lags.It still spawn forever but never die.

I don't find the zombies mod anywhere (maybe my googling skills are going bad XD) so i assume you made it.

In this case, i have some ideas to improve it for minor lagging.I assume the zombies are spawned by a random position, or one based on a radius of the player position (i.e., spawn a zombie if playerDistance = 10).

My idea is to introduce a spawn node, that spawns a random maximum number of zombies in a radius around itself, every x minutes (all definable in the mod conf file) with an initial timeout. The node is made by chance (e.g. 1%) when dirt_with_grass is made by the mapgen, and if there aren't other zombie spawn nodes (ZSN) near a given radius.

To stop zombies invasion, players must destroy this node, maybe with higher range tools (diamond/mese...), but they must find it, because it could have the upper and the not-near-dirt_with_grass nodes side textures like the dirt_with_grass node.

A way to reduce server load could be to start timeout to spawn zombies only if player came into a given radius.Why an initial timeout? Because the players could locate the node if they see zombies spawned at the moment.

Yea where did it go? It just goes to "Connecting to Server..." and doesn't go any further?

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