Exploring the Concept of Abstracting and Visualizing Formal Logic Proofs in Games Development and Evaluation of Gentzen’s Quest

The subject addressed in this thesis is the evaluation of the concept behind the
game Gentzen’s Quest, but also to present Gentzen’s Quest. The intent behind the
concept is to explore a new abstraction level via graphics for doing formal logic proofs
targeted towards the general populace. A pre-study was made which concluded this
concept was original.
The priority in making Gentzen’s Quest was to make it easily understandable when
interacting (i.e very little prior knowledge should be needed to advance in the game)
and fun as to encourage the player to continue.
A simple user-testing study was made to evaluate this, and the conclusion reached
was that there is potential for further development and it was a working game
concept. However a few parts of the game, namely those introducing rules and
concepts in formal logic proofs, were difficult to abstract and consequently hard to
understand by users as well as enjoy.
An essential part of the game concept is that it corresponds to proof construction
in formal logic. The connection between the graphical abstraction and the formal
logic is presented and argued for in the thesis.

BibTeX @misc{Backlund2018,author={Backlund, Johannes and Ekman, Ludvig and Harryson, Magnus and Ronnås, Johan and Åstedt, Robin and Öberg, Jonathan},title={Exploring the Concept of Abstracting and Visualizing Formal Logic Proofs in Games Development and Evaluation of Gentzen’s Quest},abstract={The subject addressed in this thesis is the evaluation of the concept behind the
game Gentzen’s Quest, but also to present Gentzen’s Quest. The intent behind the
concept is to explore a new abstraction level via graphics for doing formal logic proofs
targeted towards the general populace. A pre-study was made which concluded this
concept was original.
The priority in making Gentzen’s Quest was to make it easily understandable when
interacting (i.e very little prior knowledge should be needed to advance in the game)
and fun as to encourage the player to continue.
A simple user-testing study was made to evaluate this, and the conclusion reached
was that there is potential for further development and it was a working game
concept. However a few parts of the game, namely those introducing rules and
concepts in formal logic proofs, were difficult to abstract and consequently hard to
understand by users as well as enjoy.
An essential part of the game concept is that it corresponds to proof construction
in formal logic. The connection between the graphical abstraction and the formal
logic is presented and argued for in the thesis.},publisher={Institutionen för data- och informationsteknik (Chalmers), Chalmers tekniska högskola},place={Göteborg},year={2018},keywords={Logic proofs, natural deduction, proof calculus, propositional logic, smartphone game},note={63},}

RefWorks RT GenericSR PrintID 256228A1 Backlund, JohannesA1 Ekman, LudvigA1 Harryson, MagnusA1 Ronnås, JohanA1 Åstedt, RobinA1 Öberg, JonathanT1 Exploring the Concept of Abstracting and Visualizing Formal Logic Proofs in Games Development and Evaluation of Gentzen’s QuestYR 2018AB The subject addressed in this thesis is the evaluation of the concept behind the
game Gentzen’s Quest, but also to present Gentzen’s Quest. The intent behind the
concept is to explore a new abstraction level via graphics for doing formal logic proofs
targeted towards the general populace. A pre-study was made which concluded this
concept was original.
The priority in making Gentzen’s Quest was to make it easily understandable when
interacting (i.e very little prior knowledge should be needed to advance in the game)
and fun as to encourage the player to continue.
A simple user-testing study was made to evaluate this, and the conclusion reached
was that there is potential for further development and it was a working game
concept. However a few parts of the game, namely those introducing rules and
concepts in formal logic proofs, were difficult to abstract and consequently hard to
understand by users as well as enjoy.
An essential part of the game concept is that it corresponds to proof construction
in formal logic. The connection between the graphical abstraction and the formal
logic is presented and argued for in the thesis.PB Institutionen för data- och informationsteknik (Chalmers), Chalmers tekniska högskola,PB Institutionen för data- och informationsteknik (Chalmers), Chalmers tekniska högskola,PB Institutionen för data- och informationsteknik (Chalmers), Chalmers tekniska högskola,PB Institutionen för data- och informationsteknik (Chalmers), Chalmers tekniska högskola,PB Institutionen för data- och informationsteknik (GU), Göteborgs universitet,PB Institutionen för data- och informationsteknik (Chalmers), Chalmers tekniska högskola,LA engOL 30