As are you, by the looks of things. I don't think that's bad, or a problem - it seems to me you're shooting more for making "a multiplayer game-like virtual world". However you settled on it, the way you're doing things now (jME client, dont worry too much about the server) looks sensible (I would have recommended not bothering with any game stuff on the server side (be honest, use the simulation and VW stuff instead), but that doesn't really matter now). I suspect you're going to get completely screwed when you start to have a non-trivial number of simultaneous cilents, and/or when you start ot have a non-trivial amount of terrain and furniture (that's when most people's attempts spectacularly fail) ... but if you focus on Getting Things Done then you should be able to make something interesting to interact with without having to waste huge amounts of time on stuff that quikcly beomes clear Isn't Going To Work.

Yeah. We're definitely focusing on getting things done rather than trying to do everything at once. What you see in that demo is a tech-demo... proof-of-concept in a way, just to show that we've been doing research and understand terrain, water, sky, fog, character, animation, input, etc.

I'm currently rebuilding the terrain-engine to be more efficient, then putting in some menus for development and we'll be turning to focus on networking. We may be using the DarkStar API instead of JGN, but maybe not. It all depends on the research we do over the next few months.

Ive been reading this post for some time and its great to see your project progressing. Here is my opinion, im not sure if your planning on making this open to the public like other mmorpgs or just use it as a private game but why not change from the traditional mmorpg game where you have guilds a warrior/mage ect.. it seems that all the mmorpgs are the same. boring. Your either the mage, archer, warrior, paladin ect... you kill x numbers for quests and try and get x items for quests. so what im suggesting is instead of doing a traditional mmorpg why not be more creative and invent a new style of mmorpgs. anyway only suggestion, good luck. keep us posted on your progress.

This has been an interesting topic. I am also interested in making somekind of mmorpg (not a very traditional one) but I've decided to finish a few other games first for practice. The biggest problem for me will probably be networking so I'm very interested in knowing how you succeed with it.

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