Thanks Bamboy, things may progress pretty soon, but we can't promise when it'll happen. It was greenlit in quite possibly the worst moment for us, as none of us had any time to work on it, but soon, we may have :)

In reply to Acegikmo:Please don't give up. This project has a lot of potential. Especially because of the community levels. It is very clear that a lot of work has gone into this game so far. It would be a real shame for it to go to waste.

Hey! Sorry for the lack of news. The reason it's not on steam is because we're both currently very tied up in other things. we *may* go back to Flowstorm at some point, but it's a pretty large may. After the Kickstarter failed, we lost the motivation to continue, and we had to start freelancing to keep paying the bills. But now that it's greenlit, we may pick it up again, but it's probably months until then

Although I haven't known this game for any longer that 10 minutes, it looks amazing. Would've bought this game in a heartbeat. I'm extremely sad that it is dead, and I really hope that support rolls back for this game and continues developing. I bid good luck to the devlopers in the future.

@Zeblote: Sadly, it did. :( Lack of support, time, a failed Kickstarter, among other things pointed towards that it simply isn't worth working on it. We had some really nice players, a neat little community, but in the end, even those who spent 40+ hours on the game, eventually left, probably due to the small playerbase. We've never actually made an announcement about this, because when we stopped working on it, the community was already pretty much gone as it was. So even after about four months, you are one of the few who has even taken a second look at it.

@Tleno: Yes! At least two environments are planned so far. Might even have settings for lighting and track color, depending on how much time we'll have to work on the game :)Glad you find it interesting!

After checking the description and video I've got just one question: Will there be different tileset/level styles? I mean, even if you greatly expand the variation of props, wouldn't it benefit to try creating different color pallette and atmpshere levels?

Just wanted to let you know that I've featured you as this week's OCC Steam Greenlight Spotlight: http://www.overclockersclub.com/news/34082/Sorry I didn't come across your game until now, but it's awesome, so I hope I can provide a little boost. Good luck!