I can't get enough of games like diablo. That is, action RPGs that have heavy emphasis on loot and equipment slots. And, on the other hand, I love roguelikes.

What about a game that merges the two? So, take a roguelike game and add more equipment slots, and randomized loot, and maybe instead of just being dungeons from floor to floor, you reach an area that has merchants or something of the sort to allow for buying / selling equipment.

I can't get enough of games like diablo. That is, action RPGs that have heavy emphasis on loot and equipment slots. And, on the other hand, I love roguelikes.

What about a game that merges the two? So, take a roguelike game and add more equipment slots, and randomized loot, and maybe instead of just being dungeons from floor to floor, you reach an area that has merchants or something of the sort to allow for buying / selling equipment.

Thoughts?

Well, my upcoming roguelike game will probably cover most of your interests

1) More loot, more variety of loot
2) More types of equipment slots, more effects that items can bestow on characters
3) More stats, and ways to affect them with items
4) Merchant in game
5) Not all floors are the same "dungeon" setting

Did I miss anything? It is still quite a way from completion unfortunately. Sometime in the next few weeks I'll start an "Upcoming" thread with more juicy details, but in the meantime you can pick up a bit of info in my forums

I think it could work, but the style is obviously different. Diablo is loot focused, and loot is 'meaningless' in a Roguelike because death is so quick and painful.

It sort of goes against the Roguelike philosophy perhaps, but one thing that might be cool is that there was some persistence across sessions. You die, but you get to carry maybe one piece of armor with you to the next session. That way, you can eventually pick up a pretty epic set, and feel like a badass. Unlike most roguelikes which I consider to be 'unbeatable', it would be nice to know that each time, you are making some progress towards winning.

Well, my upcoming roguelike game will probably cover most of your interests

1) More loot, more variety of loot
2) More types of equipment slots, more effects that items can bestow on characters
3) More stats, and ways to affect them with items
4) Merchant in game
5) Not all floors are the same "dungeon" setting

Did I miss anything? It is still quite a way from completion unfortunately. Sometime in the next few weeks I'll start an "Upcoming" thread with more juicy details, but in the meantime you can pick up a bit of info in my forums

It sort of goes against the Roguelike philosophy perhaps, but one thing that might be cool is that there was some persistence across sessions. You die, but you get to carry maybe one piece of armor with you to the next session. That way, you can eventually pick up a pretty epic set, and feel like a badass. Unlike most roguelikes which I consider to be 'unbeatable', it would be nice to know that each time, you are making some progress towards winning.

Already done! Not much point in having "epic gear" sets if they are so rare you might only see one piece randomly every few dungeon dive attempts. By carrying over equipped items (not your entire pack or gold or stats), eventually through death and defeat you can piece together your ultimate badass gear set

Of course that epic set of equipment is not enough to get you through the dungeon by itself... You may feel like a tough guy at the beginning, but you will need strategic "pack item" usage to get really far

I think it could work, but the style is obviously different. Diablo is loot focused, and loot is 'meaningless' in a Roguelike because death is so quick and painful.

It sort of goes against the Roguelike philosophy perhaps, but one thing that might be cool is that there was some persistence across sessions. You die, but you get to carry maybe one piece of armor with you to the next session. That way, you can eventually pick up a pretty epic set, and feel like a badass. Unlike most roguelikes which I consider to be 'unbeatable', it would be nice to know that each time, you are making some progress towards winning.

Well, Necromancer Rising is an excellent game and does the job very well being a Dungeon Crawler/Loot game.

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