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Build Guide by Fornever

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

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Why play Amumu?
I don't think theres any group who wouldn't need him. He's one of the best tanks, with that AoE stun ult. Especially nice if your team doesn't have too much AoE. Also he's extremely cheap being only 1350 IP in the store. So even if you just want to try him, you won't have to complain about how much you spent on him if you don't like him.

Tank Amumu

Pros

High Health
Stunner
Great for team fights
Pretty good damage
Great farmer

Cons

No mana means your useless
Can't push at all
Slow
Cooldown Dependant
Bad early game champion

Items
- First, I start with You won't be able to buy a pot but thats fine, the health regen will keep you alive.
- As soon as you get 365 gold, go back to buy your Philosopher's Stone for the health regen since you don't have pots, and mana regen so you don't run out so much and you can stay in lane longer.
- Now why did I choose ? I really didn't, I change my boots for every team comp. If theres more melee, I get , if theres more casters, I get , and if theres really not much of a threat i'll get
- Really, you can put this item off until you HAVE to go back, but the next item is for the health, and because its leading up to your most important item,
- Why is this your most important item? Because Amumu is very AoE proficient, and this adds to that, also giving much wanted health and Armor. Even if there isn't any Melee on the enemy team I would recommend this. Helps in team fights aswell.
- Now theres some options, if theres some casters bothering you, you can either get or what I prefer, which is because I enjoy high health, so its kind of good against melee and casters simply because of the health.
- is just for added health and health regen, if you don't like this or don't need it you could go for something else like another or even a since Amumu doesn't have a slow. Plus some ability power is nice.
- Guardian's Angel if your never dying, then feel free to replace this with whatever you feel like getting. My only other recommendations though are if your doing very well, then get an ability power item.

Now being a tank, either you or the support are going to have to buy the wards so your carries don't have to. So I like to buy them after I get my

Summoner Spells:

One of the most Viable options, good for getting away if your not slowed, which is why this goes good with Cleanse. This is my personal favorite for Amumu, because if somebody flashes for you, you can bandage toss them and keep running with ghost.

If you just got slowed when you used Ghost, then you can Flash and by the time they catch up the slow will be over and you'll be ghosting away. Mostly for "Oh ****" situations.

Other options:

Compliments ghost, or maybe you just don't like Flash. Also helps getting out of sticky situations where you're stunned or something.

Amumu is basically support anyway, so why not support your team some more? Clairvoyance is great for finding the enemy and ganking them.

Skills:

What your going to initiate the fight with, its a stun with a range. Saves teammates, and ****s over enemies. This can also be used through trees and walls to pull yourself through them if you have enemies on the other side.

Takes out a percentage of enemies health in a nearby radius. What makes Amumu able to take down even tanks easy, also makes him a great Jungler.

The spam ability. You take less damage passively, and activate to do a good amount of AoE damage.

What makes Amumu so valuable. An AoE stun that does quite the damage. Used along-side with Tantrum and Despair you can take someone down quick, or a whole team.

Masteries
0/21/9
Amumu is definitely a tank, and with that said he does enough damage so he doesn't need to go into the offensive masteries. He just needs as much health, money, and mana regen as possible.

Also, you could take the point out of Meditation and put it into anything you want.

Middle Game
Should have your first Sunfire Cape, it's gank time. Start organizing ganks and initiating.

Late Game
You should have 3-4k hp. You can tower-dive and tank turrets so your teammates don't have to. Nobody should be too much of a challenge at this point.

Good combo -> -> -> -> til' dead.

DPS Amumu

Pros

High Health
Stunner
Great for team fights
Nuke
Great farmer

Cons

Slow
Cooldown Dependant
Bad early game champion

- For items, I like to start with a , same as the tank build.
- And of course I build it into a Philosopher's Stone for the much needed mana regen and gold. Amumu isn't too great if he doesn't have a lot of gold.
- Amumu is pretty slow so as soon as I get enough money I go get that build into for the magic pen, which is one of Amumu's main sources of damage.
- Depending on how the game is going, get something to lead up to If the game is going good, get first, if its going bad, get a first to lead up to your I like this item because its got ability power to do damage, health to just be annoying, and a slow so they don't get away, plus Amumu has no slow.
- Now I never start with a Catalyst the Protector first to lead up to my because by the time you've got your you'll have enough health, in which case you need more ability power because you can never have too much. So get your first and lead it into your
- Now if you can't get in one trip back, pick up a Kage's Lucky Pick for the gold and ability power. The gold is what makes it worth it over Now, with , people commonly make the mistake to use it when their target is almost dead. WRONG. It does a % of your target's current HP, so it's best to use it after your
- And of course the infamous for the amazing ability power. Now, which item to get first to lead into your ? Just get whichever item you have enough gold to get.

Summoner Spells:

This goes on just about everyone one of my characters, I love it. Great for catching up or running away, and it out-runs Flash.

We're trying to be as DPS-like as possible, and since Amumu doesn't have a DoT, why not give him one?

Other options:

Instead of getting a Philosopher's Stone, you could get Clarity. The Philosopher's Stone is cheap so I went with it, and it gives gold per 10 seconds.

Maybe you wanna chase even more, Amumu doesn't have a slow so Exhaust wouldn't be a bad option. Or if you don't want cooldown reduction, instead of using Bandage Toss you can use Exhaust.

Masteries
9/0/21
Mage type champions don't get much benefit from the offence tree, and utility gives us cooldown reduction and much needed mana regen.

Runes
Greater Seal of replenishment

Again, pretty self explanatory.

Who you want to lane with:
A stunner/slower. Preferably ranged/mage.
Ex: Ryze, Morgana, Anivia, etc. Vlad if you want two dps/tanks in a lane. (I know Vlad isn't a stun/slow)

Early Game
Get as much exp and gold as possible, run closer to the enemy so your lane partner can harass without being hit.

Mid Game
By now you should have your Rylai's Crystal Scepter, and maybe even Rod of Ages. Now you're a pain in the opponents ***, start ganking. You can initiate if you want, but the rest of your team needs to be damn close if you do.

Late Game
Late game you should be a monster, stunning your opponents and spamming Tantrum while Despair ticks their health away. Amumu is kind of like Singed, a dps/tank thats melee but uses ability power. Even with a DPS Amumu, Amumu is still very team oriented, you want to stick with your team for maximum effectiveness. Don't waste your ult on a single target, try for 3+.

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!