Yes, because the book that appears in DiD is supposed to be Ardonna's journal that we have been reading in the story text of SotA...in case that wasn't clear. Was it?

I sort of suspected as much because of the identical wording, but it wasn't clear. After all, nobody would just transcribe Ardonna's journal into a book. A book - especially in a medieval setting - is a serious tract about a particular subject. And again, Ardonna's lack of gravitas creates a cognitive dissonance about this point. My perception was that maybe Ardonna would go on to write a book and transcribe this from her journal.

revolting_peasant wrote:So I've advanced a bit with the campaign, and I have some more feeback. Some of that is spoilery, so I'll cover the whole thing.
...feedback...

MathBrush wrote:A lot of this is subjective. I loved the saurian healer, as well as the new name!

Yes.

Thanks for the feedback. For the two that are straight bug fixes (spiderwebs description and Lava & Stone text) I've made a note to fix them when there's no longer a string freeze. As the rest of the points are somewhat subjective, mostly addressed by string changes, & I am fine with how things currently are, I'll take a 'wait & see what additional feedback from the 1.14 release brings' approach.

I started this campaign in a recent 1.13.11+dev build, and now note that many terrain pieces are not accessible to my skeleton units.
For example, in "Following the shadow", my skeletons couldn't step on the flower terrains outside, nor on the mushroom terrain in the cave. Also some villages were inaccessible.

In turn 10 of the replay you can see how my skeletons move a bit strange, for example, in later turns my wonded skeletons not going to the nearest villages and navigating around the mushrooms might be visible (though from the game, it looks fine now).

In Battleground, I had problems stepping moving through the swamp ... though now after reloading an auto-save some days later, this doesn't happen anymore.

Is this a campaign problem, or a (difficult to reproduce) mainline bug?

I just finished a first play through of this campaign and wanted to say I really enjoyed it. The characters were well written and situationally humorous. There were many interesting scenarios from a game play perspective, particularly early on, like the unintentional invasion of black water port.

Cool campaign, it was a pleasure to play it. It was unusual that in many scenarios there are only several enemy unit types. But that makes each scenario even more unique. I liked the plot, characters, and the gameplay was really fun. Thanks for creating and maintaining it!

Wow, what a campaign.
I haven't had this much fun since the first time I played DiD. The plot is awesome, the characters are well written, the scenarios are really fun to play.
Some of the things I especially liked are:

Spoiler:

Crelanu doesn't get killed. The way they talked about him in LoW gave the impression that he may be the most powerful mage to ever live, human or otherwise. The Delfador before Delfador, if you will. It felt wrong to simply run up to such an entity and bash his face in, and I'm glad he was still alive and kicking in the end.

"To become a lich, one must first die." OH GOD YES! Holy smokes, the mysterious book from DiD is Ardonna's journal! This gave me goosebumps all over! I think this is a great way to link the two campaigns, and it makes me like them both even more. It also feels like the campaign has a significant impact on Wesnoth history, which is more than some other campaigns have to show for.

Ras-Tabahn's illness. Its progression was beautifully executed, as well as its culmination in "The Mage". The word "consumption" is also a nice touch, made me minimize the game and google it.

Of course, there were some details I didn't really like, but they have already been addressed in earlier posts and they were mild annoyances at worst, such as the

I'm a fan of connections between campaigns myself. I wonder if anyone has found the SotA connection to HttT. I haven't seen anyone mention it yet. (And I don't mean any of the places that are in both.)

Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide