Bug Fixes* Fixed another cause of desyncs for different language clients.

1.27 Changelog

Bug Fixes* Fixed a cause of desyncs for different language clients.* Fixed an issue with Fugue preventing enemy spawns from being created.* Fixed an issue with pinging and camera movement during hero respawn.* Fixed an issue with aura effects persisting after the owner died or entered a transport.* Heroes now correctly respawn with full mana.* The Pale Fire learn hotkey now works correctly.* Increased the Voodoo Glow Skulls effect area to match its targeting area.

General Changes* Lowered the number of towers while increasing their damage.

1.24 Changelog

Bug Fixes* Fixed an issue with Blood Bath causing asynchronous crashes.* Fixed an issue with Shield of Faith continuing after the Inquisitor has died.

General Changes* Blood Bath now has a cooldown that reflects its duration.

Balance Changes* The Witch Doctor's primary attribute is now Intelligence.* The Blood Mage's primary attribute is now Strength.* Increased Scab Armor from 1 Armor per 3%/2%/1.5%/1.2%/1% Life lost to 1 Armor per 1.5%/1%/0.75%/0.6%/0.5% Life lost.* Increased Tough As Nails from 50% to 33%/50%/66%/83%/100% Armor as Damage.* Decreased Red Bull's bonus to abilities from 150% to approximately 125-130%.

1.23 Changelog

Bug Fixes* Fixed several issues with texture compression that caused crashes for Mac users.* Fixed an issue with Spell Resistance not working correctly under certain conditions.* Fixed an issue with Pain Wards being controlled by Fugue.* Fixed an issue with corpses in Blueshift not returning to their original speeds when its effect ends.* Fixed an issue with the Blood Meter conferring disproportionately large bonuses.* Restored the Phantom Arrows/Haunt AI to its version 1.08 state, making it more responsive.* Phantom Arrows now use Spell Power.

General Changes* Mode selection no longer times out in single-player.* Restored the option to purchase additional spawns.* Towers now attack wards.

Balance Changes

Units:* The Flying Dutchman now slows its target by 60% for 3 seconds on impact.* Decreased the length of time Spirit of the Adria moves forward after colliding with its initial target.* Dead Can Dance skeletons no longer receive buffs from auras.* Dead Can Dance skeletons are now slowed by Blueshift. (This does not cause them to explode.)* Shield of Faith is no longer channeled.* Lowered Blueshift's cooldown from 180/150/120 to 150/120/90 seconds.* Increased Crimson Wake's speed.* Butthead now slows its target for 4 seconds at all levels.* Antavahni now gives the Firebeetle immunity to channel-breaking effects.

1.21 Changelog

Bug Fixes* Fixed several issues related to the game crashing.

1.20 Changelog

Debug Additions* Added debug messages to attempt to catch the cause of the frame rate issue that occurs in some games.

Bug Fixes* Fixed an issue with numerous graphical elements being displayed improperly.* Fixed an issue with the Blood Meter conferring disproportionately large bonuses.* Added additional safety to prevent a rare issue with double freeing a timer.

General Changes* Mode selection now times out after 20 seconds.* Player cameras no longer track respawning heroes if a player controls at least one other living hero. Instead, the respawning hero is pinged for the controlling player.

Balance Changes* Units affected by Voodoo Glow Skulls now suffer a penalty to Armor and Spell Resistance in addition to being slowed.* Dual Nature now heals only as much damage as it is able to deal before killing its enemy target.

1.19 Changelog

Bug Fixes* Fixed an issue with Butthead hitting allied units.* Fixed an issue with El Toro retaining Freezerburn after dying in Red Bull form.* Fixed an issue with Jimmy Eat World possibly causing a previous target to be teleported to Jimmy in the future.* Fixed an issue with spawns controlled by Fugue continuing to receive periodic AI orders.* Fixed an issue with Brightdarken not resetting cooldowns of abilities if they are actively being cast.* Fixed an issue with Brightdarken being dropped if its owner is not alive when its cooldown begins or ends.* Fixed an issue with auras updating improperly for revived heroes.* Fixed an issue with auras updating improperly for units whose owner has changed.* Fixed an issue with movement effects on bridges.* Fixed an issue with heroes turning invisible after being revived with the Ritual of Life.* Fixed an issue with units being pulled underground due to incompatibilities between unit Fly Height and Ensare- and Entangling Roots-based abilities.* Fixed an issue with effects appearing above the Human Castle.* Fixed an issue with the Inquisitor model's selection detection.* Removed the option to purchase additional spawns until the cause of occasional late-game lag can be located and fixed.* Removed the word "Build" from the map description to avoid overlapping text during load.

Balance Changes

General:* Lowered Blood Bath from +200% to +100% maximum bonus.* Blood Bath now correctly adds life when used and correctly retains added life after expiration.* Heroes now respawn with full life and mana.* Ultimate abilities are now immune to Spell Failure.* Fountains of Restoration are now powered down when their associated Keep or Hall is destroyed.

Units:* Treants created by Reap and Sow can no longer spawn additional treants.* Juju Bees no longer heal Pain Wards.* Pain Wards no longer take damage from abilities.* Dead Can Dance can now be evaded.* Spirit of the Adria will no longer collide with units until it becomes fully visible.* Spirit of the Adria will now continue to move forward for a short time after colliding with its initial target.* Blinding Light now causes affected units to miss with spells as well as attacks.* Blinding Light now uses duration as its primary effect.* Increased Blinding Light's area of effect slightly.* Lowered Fugue from 45 to 30 second duration.* Lowered Fugue from 180/150/120 to 150/120/90 second cooldown.* Changed Scab Armor from 1 Armor per 66/50/40/33/28 life lost to 1 Armor per 3%/2%/1.5%/1.2%/1% life lost.* Antavahni can now be evaded.* Flare can now be evaded.

Items:* The Lesser Key of Ix is no longer activated by spells cast from items.* Increased Mirror Shield cost from 2400 to 4200 gold.

Info Changes* Most casts with values greater than 10 no longer display decimals in their texttags. Decimals are still reflected in their actual effects, however.* Added brief explanations of several of the new mechanics to the Map Info menu.* Added Alexander244 to the credits.

1.16 Changelog

Bug Fixes* Fixed an issue with heroes not respawning.* Fixed an issue with The Flying Dutchman buff not being removed.* Fixed an issue with Gone with the Wind not finishing its movement.* Fixed an issue with projectiles spawning outside the playable map area.* Fixed an issue where attack effects from items like the Hushblade and Witch Hammer could be evaded with Spell Evasion in addition to Attack Evasion.* Fixed an issue with the new host being unable to select a game mode after a previous host leaves during mode selection.* Fixed an issue with text in the mode selection menu not being rendered correctly.* Fixed an issue with Undead heroes gaining gold from team-killing.* Fixed an issue with Mad Cow and Apocalypse Cow potentially causing desyncs.* Fixed an issue with Jimmy Eat World cancelling morph abilities.* Fixed an issue with any player being able to use the Start Game button.* Fixed a variety of tooltip and icon inconsistencies.* Added additional safety to the removal of skeletons spawned by Dead Can Dance.* Added additional safety to the Kudzu buff to prevent it from pulling units underground.* Added additional safety for floating point arithmetic in determining bounties and experience.* Added additional safety to prevent units with extremely high life totals from spawning.

Balance Changes

General:* Lowered Agility defense bonus from +.3 Armor to +.25 Armor.

Units:* Abilities no longer use stun as a primary effect.* Ultimate abilities now increase their effects with each level.* Spirit of the Adria now explodes after colliding with units.* Gold Digger now grants bonus damage in addition to gold.* Lowered Bloody Culverin from 4/6/8/10/12 to 3/4.5/6/7.5/9 second attack disable.* Fireflies now deal half as much damage each level.* Antavahni no longer grants 100% Spell Evasion. Instead, it grants 50 Damage Reduction and makes the target immovable.* Meat Hook no longer pulls units past large obstacles.* Fat Chance now reduces a unit's attack damage instead of disabling its attack altogether.* Jimmy Eat World's cooldown is no longer wasted on units with automatic Spell Evasion from unique casts. Instead Jimmy will continue trying to eat a unit until he succeeds or is told to stop.* Jimmy Eat World now allows Jimmy to eat other Jimmys en abyme.* Reap and Sow now leaves a buff with a short window for spawning treants.* Treants created by Reap and Sow now die if the Emissary that created them is killed.* Kudzu now has a total maximum range in addition to a maximum range between targets.* Boomstick now slows and adds 66% Spell Failure for 4 seconds instead of stunning.* Shield of Faith no longer has any effect when not being channeled.* Increased the speed of the Voodoo Glow Skulls projectile.* Voodoo Glow Skulls now slow units instead of stunning them.* Increased the casting range of Pain Ward.* Increased Juju Bees from 100/150/200/250/300 to 140/210/280/350/420 life restored for up to 6 units at all levels.* Lowered Phantom Arrows from 20/30/40/50/60 to 14/21/28/35/42 Mana burned.* Lowered Hush from 6/8/10/12/14 to 3/4.5/6/7.5/9 second silence.* Haunt now allows the Phantom Queen to move through enemy units.* Fugue is no longer channeled.* Increased Cauterize from 20/25/30/35/40 to 20/30/40/50/60 life per second, while lowering its duration from 15 to 10 seconds.* Moove! now stuns for 3 seconds at all levels (4.5 seconds during Red Bull).* Caster spawns now have mana.* Crimson Wake now damages ethereal units.

Items:* Lowered Bloodstone from +300 to +200 Life.* Lowered Sunstone from +150 to +120 Mana.* Lowered Earthstone from +3 to +2 Armor.* Lowered Boots of Speed from +20% to + 10% Movement Speed.* Boots of Speed now have an ability granting an additional +20% Movement Speed for 15 seconds.* Brightdarken now has a 30-second cooldown.* The Hushblade's ability is now activated and lasts 20 seconds.

I found out about this through Bnet hosting, how scandelous. I do enjoy alot of the changes =) The whole concept of no more pots, just customizable items makes me happy indeed, the blood bath thing is a nice concept for sure as well.