Everything maxed out at the moment. Nothing to spend ooze or gold on. I Sure hope you are thinking about new features to implement, or maybe raise the level cap of the minions. maybe even integrate the unlocked robots in to the game? I'll keep on idle'ing just in case i need these resources :)

I do hope you realise that with every suggestion people are making this game is turning more and more in to "Clicker Heroes". This game starts to be a direct copy of that game, but with better graphics.

I'd like to see a add 5 / 10 / 100 / 1000 button. Waking up to melt a load of stuff and having to do 20.000 clicks is annoying. I guess at this point, there is no really goal any more, but hey, i just like this idle game. It more than just a few bars moving that you just upgrade for shits and giggles... well to the eye at least.

So people complain about the mana regeneration and that it shouldn't be in the game... and you decide to double the mana cost of all spells making mana even less popular... i would love to hear the thought process for this one.

There currently is no place to level your characters if you are unable to beat the supply missions. Maybe it should be possible to replay completed missions for the same exp reward but adjusted supply rewards (so you cant farm silver keys by doing a mission that has that as a reward).

What this game needs (according to the comments and my own idea's):
1: Selling gear for supplies.
2: Lose the spam for potions option.
3: Numbers on the healthbars.
4: An option (paid if needed) to reset your characters. I would have done things different now i know the game better.
5: A way to setup your PVP team.

What i would like to see, is to develop basic pet skills to advanced skills. Sometimes you find that pet with the perfect skill combination for your play-style/character. I know learning pet skills is possible for them, but advancing their skills doesn't or I have been very unfortunate so far.

Great... so i made a sandbox game out of it by not completing the Mission... now thats removed and the sandbags are removed making it impossible to just turtle and see what happens... In my humble opinion... that is a bad call... games like this need a sandbox mode if you want players to come back to the game... after finishing the mission once... there really isn't much of a challenge doing that again... any way... just my opinion.

The game itself is not bad but the hitboxes seem a bit off, when you are at the same line (for example against the upper of lower walls of the levels) you can NOT hit your enemies, you always have to be slightly lower then them. This gets a bit annoying now and then. Other then that, Easy game mechanics, love the fact that you work with overheat instead of ammo. Keep up the good work!

Completing the game made me realize one thing. I want more. It's a great turn based tactical shooter with good graphics. There are, however, some suggestions i would like to make. (1): Implement a level editor and support so that people can share these with each other. There are other games that allow this and it keeps the games enjoyable for a lot longer, even after completing the story line. (2): A class system. Maybe while leveling up, you can give them different roles, but at level 8 they all have the assault rifle, maybe 1 sniper, but other then that, there is no difference between them, this isn't necessarily a bad thing, just stating that classes might give the game more dept. (3): When there are no more enemies in the area (or only behind locked doors), maybe it's an idea to drop the AP for walking around. This will speed up the moments when you need to flip a switch or restock on ammo from the boxes. Well thats it. Hope there will be many more like this. Keep up the good work!

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