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Name: "The Investigator"
Real Name: ???
Age: 20
Quote: "Don't ask how I can afford all my stuff… unless you want to know how it feels to be in my line of work."

Biography: Whatever his name was, he isn't telling. He calls himself simply "The Investigator", one of the many Fae that entered the mysterious world amoung others. The title comes from his talents in finding answers within chaos, no matter what the costs. As such, he often has skills in normally illegal things, due to his desire for closure. In fact, this is the reason why he has a Kelvar vest and a standarized Colt pistol, as part of some of his larcery antics while searching for order.

In battle, as a result, he often carries mixed clips of the standard .45 ACP bullets and special Wrought Iron Bullets for when Fae monsters attempt to reclaim him. However, due to the difficulty of creating such bullets, he rarely uses such clips until it is truely needed.

Despite his motivation to find out the meaning of his powers and ultimately, define order within chaos, it's said that even he has commited his share of rape all for the drive of finding infomation.

The Keeper that had him is a Darkling who tells him of power and manipulation of fear. While this Keeper is pretty old, even he understands to define order from chaos is a hard path, especially when one's Clarity shifts around. However, he is the one that found him, and thought he would make a greate Fae, though he has no heart of telling him to bring the mantle of the Court with him. However, by the time he is able to bring him to his Court, the man vanished… but he is not angry. Perhaps he is watching him so he can one day reclaim him, perhaps not… who knows.

Attributes:

Mental (5):

Intelligence: 3 dot

Wits: 3 dot

Resolve: 2 dot

Physical (4):

Strenght: 1 dot

Dexterity: 3 dot

Stamina: 4 dot

Social (3):

Presence: 2 dot

Manipulation: 1 dot

Composure: 3 dot

Skills:

Note: -3 for Untrained Mental, -1 for Untrained Physical and Social

Mental (11):

Academics: Untrained

Computer: 2 Dots

Crafts: Untrained

Investigation: 3 Dots

Medicine: 3 Dots

Occult: 3 Dots

Politics: Untrained

Science: Untrained

Physical (4):

Athletics: 1 dot

Brawl: Untrained

Drive: Untrained

Firearms: 1 dot

Larceny: 1 dot

Stealth: 2 dots

Survival: Untrained

Weaponry: Untrained

Social (7):

Animal Ken: Untrained

Empathy: Untrained

Expression: Untrained

Intimidation: 3 dots

Persuasion: Untrained

Socialize: Untrained

Streetwise: 3 dots

Suberfuge: 1 dot

Specialties

Investigation: Cryptography

Occult: Magic

Firearms: Pistols

Merits

Danger Sence: 2 dots

Quick Draw: 1 dot

Resources: 1 dot

New Identity: 2 dots

Natural Immunity: 1 dot

Changeling information

Just as the shadows that infect them, the Darklings are as ephemeral and flighty as the dark itself. A player can spend Glamour to increase dice pools that include Wits, Subterfuge and Stealth - each point of Glamour increases one dice pool by one point. The character also gains the benefit of the 9 again rule on Stealth dice pools. However, they get -1 to enact Contracts during daylight hours, and -2 if they enact Contracts when the sun is directly visable.