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Dungeon Adventure's of an all Druid Team

Just a log of what I've what I have been doing with my 5 Druids in BFA dungeons. All Guardian spec, ilvl's are 3 @ 375, and 2 @ 330. They are setup in Resto Affinity, and are all self sufficient, meaning they heal themselves pretty much. I am positive this isn't very ideal, but for a beginner that uses Hotkeynet, the setup fits my skill level. Regular dungeons are a breeze even though damage output is low. Heroic's are alot harder, with one or two deaths in certain boss fights, but still manageable. The last boss Goruk in Waycrest gives me trouble, as I don't have the damage to down him. It's hard to see who picks up the bottle, since all of my toons are melee. I need alot more practice on him, for sure. My best pull is when I nuked him down, ignoring mechanics and got him to about 15%. After about a minute I am overwhelmed by adds and health across all characters disappears. On mythic, I have only tried Waycrest, and downed Raal (green pig dude) easy doing the cheese method (stack by the wooded debris on his left and attack). Soul Goliath guy, was easy as well. I just tanked all his damage on my main, with 4 Rejuves, and 4 Regrowths on me at all times. I tanked him right where he spawns and only my main tank took damage. The Heartsbane Coven totally wrecked me on this difficulty. On heroic and normal they seemed to be the easiest boss of the dungeon, but on mythic I can't even make it to the 2nd swap. The Mind Control is something I have to get used to.
Anyway this is here for anyone's interest, as there isn't really any info on a beginner comp such as this one. Feedback is appreciated, and I will update as I get better and gear up.

Doing my best to get motivated for the WoW Headless Horseman mount hunt of 2013... so far failing. and now in 2018, let's see about those HH mounts! [Edit: Actually got an HH mount in 2018... on separate account 6. One to go!]

I multibox because I have no time, have a life, have a job and[/or] money and have little patience for drama and temper tantrums. -- heffner

I'd also give 1 Guardian/ 4x Boomie a try, it's basically what I use but I swapped out the bear for a DH tank for the 5% damage bonus. If they finally decide to buff bears I may go back to the 5x druid.

I'd also give 1 Guardian/ 4x Boomie a try, it's basically what I use but I swapped out the bear for a DH tank for the 5% damage bonus. If they finally decide to buff bears I may go back to the 5x druid.

Are you running dungeons with this team, are they max lvl and what dps do the Boomkins do?

I started off as all boomies, once I was geared enough (355+), balance seemed to do almost double the single target damage as guardian. However AoE was about the same, a minor amount of an increase of dps. Open world farming was great as balance, but once I stepped into BFA dungeons, they took too much damage, so I had to switch to guardian. The way mechanics are in them makes it very hard to avoid damage. Maybe an experienced player with a better setup could manage it by avoiding damage, but if you mess up a mechanic it ends up in too many deaths. Also my only other complaint of guardian druids besides damage output, is having to leave bear form to heal. I usually have to have 4 rejuve's on my main to be able to leave bear form and throw heals on my group. Not an ideal setup, I know, but I'm still learning.

Yes been running dungeons with them. My playtime is limited but I'm at ilvl 375-385~ on the whole team, somewhere in there. With cooldowns popped, I sometimes see 17-20k DPS on a 30 second fight but will go down to about 12-13k typically. On movement heavy fights expect 10k~ ish.

Boomkins can also heal extremely well, Regrowth with resto affinity does not take you out of Moonkin form, and you also have swiftmend / Wild Regrowth / Rejuv as other heal options.
Since they are ranged they typically don't take as much damage as melee, so the passive 3% heal x4 is active on your tank the entire time making that character need less heals.

Treants are insanely OP for trash, it's a free tank and damage absorb for 10 seconds. You got 4 of them every minute.
Boomkins suffer on two front, their damage has a slow ramp to it, and movement really hurts their damage. Other than that they are amazing.
If you can handle the style of 4 ranged and a tank, this is a solid choice. You still get essentially 5 DPS and stuff drops way faster than the usual 3 dps /tank/healer combo.
Your missing a dispel because there is no true healer, but there aren't too many places that's a deal breaker.
I want to say I've done a +5 with this team but I can't remember, I haven't pushed myself on it. I did a +2 motherloade last night and 2 chest it, I wiped on the first boss due to bad play on my part.

You can do this with a bear tank, they just take more damage than a DH, and have less self heals.

As for avoiding mechanics as ranged, it's a lot easier than dodging as melee. You just need to make a few extra keys and get used to it, such as a movement key for forward/back/strafe left/strafe right for all boomkins. As well as a spread out macro.
Example: first boss in Freehold. Stack the team and fight with the tank somewhere else. He'll charge one of your boomkin, strafe left or right on them to dodge. He goes back to tank, on second phase split your ranged with a spread out macro and continue to dps, once the green goop hits someone (it only hits one if spread out) swap to that character and move out, then keep dpsing.

@375 my guardians do 4-9k on fights, depending on if I use ironskin or maul, my 330's do about 2-3k... Is this spread macro you speak of something I can do with Hotkeynet? Sounds very helpful to be able to spread. Like I said I'm a beginner so my only movement for my 4 slaves is follow and I bounded backpeddle to all of them. Very useful setup for moving as a unit, but impossible for individual movements.

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