About

HATE

$1,469,489

pledged of $200,000 goal

10,227

backers

Based on the "Chronicles of HATE" graphic novel by acclaimed artist Adrian Smith, HATE is a board game of brutal combat and conquest in a desolate world of savage warriors. Created by the same design team who brought you the Zombicide series, under the supervision of Eric Lang, HATE combines the gruesome artwork of Adrian Smith with exquisitely sculpted miniatures to immerse you in a universe of cruel survival by any means.

Take control of your tribe and lead them in battle against your opponents. Each battle pits two tribes controlled by different players, clashing against each other to achieve objectives, massacre the enemy, and reap rewards from blood and land. As the Chronicle unfolds, players engage each other in numerous clashes in an effort to defend or conquer territories, trying to be the ultimate Tyrant and rule the wastes of the world. While the HATE core box initially allowed for up to 4 players to fight through a Chronicle together, more tribes have since been unlocked allowing the game to expand to up to 6 players. Explore the 4 original core Tribes here: Um'Gra, Um'Rak, Um'Kator, and Um'Cal.

The Tyrant - Only a worthy tribe will be led by this legend, all others will cower under his hateful gaze.

Each battle in the Chronicle has consequences, not only in terms of the control of the land, but also in the tribes that fight for it. Killing your opponent in merciless fashion and reaping all that which the land has to give increases your tribe's Hate and Resources. These then allow your warriors to gain new skills, turning them into ever more formidable killers as the Chronicle progresses. You will also be able to bolster your village, giving your tribe extra abilities and features to use in both short and long term. However, dismemberment and death may also be your fate in the battlefield, and you will also need to carry the burden of that in your struggle for power.

Tribe of Um'Gra - Blood-frenzied maniacs, their recklessness is their greatest strength, though it can often be their weakness.

The world of HATE is brutal, and is recommended for mature audiences only. The art of the game depicts acts of extreme violence, as well as nudity. To survive and thrive in this barren wasteland, you'll need to embrace the savagery of not only massacring your enemies, but taking innocents captive, torturing them, and even feasting off their flesh. You've been warned, this is not a world for the faint of heart!

The figures that make up the Tribe of Um'Gra.

Each tribe is composed of 11 characters: 2 Youngbloods, 6 Warriors, 1 Shaman, 1 Champion, and 1 towering Prince. (The last belong to the Varn, a "higher" lineage of men, who grew monstrous as the ages passed, by feeding on the lesser kind.) Each of these have different stats and starting skills, offering their own tactical choices in battle.

The Character cards show your tribe's initial skills and stats.

Tribe of Um'Rak - Hive minded, they move as one, to strike like a horde.

Each tribe also counts on their own unique deck of 8 Tribe cards that they can employ at different points of the battle, usually by spending gathered Savagery tokens. These cards reinforce each tribe's individual nature by offering powerful bonuses and abilities to outmaneuver your enemies.

Tribe cards can often turn the tide of battle.

The figures that make up the Tribe of Um'Rak.

When a player challenges another to battle, they choose among 10 different scenarios to play, depending upon how close they are to conquering the heart of the land. Each scenario contains a different terrain setup, as well as different objectives the attacker and defender must accomplish in order to be victorious, and different rewards they may gain from that.

Tribe of Um'Kator - Jacks of all trades, they are relentless and always prepared for changes in the tide of battle.

Battles are fast and furious, taking around 40 minutes to play. Players maneuver and activate their characters around the board to crush their enemies and reap rewards. Ganging up on an opponent is a sure way to bring them down, or hinder their attacks. Use terrain to your advantage, holding the high ground to dominate your foes. Pillage huts you find to steal their resources or capture any innocents hiding within (being careful of possible ambushes), and harvest withering trees for the meager resources they may yield.

The figures that make up the Tribe of Um'Kator.

If you happen be knocked out in battle, though, you had better pray your allies keep your limp body safe so you may live to fight another day. If you're carried off by the enemy, a fate worse than death awaits you (usually followed by death). At the end of a battle, captives are dragged to the villages, where the sadistic choice of whether to torture them to death (to gain Hate) or kill and cook them (to gain Resources) is made.

Tribe of Um'Cal - Fearless berserkers, they leave a trail of blood where they go, even if some of it is their own.

At the end of each battle, all Hate and Resources gained by each tribe is tallied in the Chronicle sheet. Every few of these gathered unlocks a milestone, which allows you to upgrade your tribe in several different ways. Resource milestones help you upgrade your village. Your tribe's Village sheet shows the buildings you have, and the ones you can build, as well as upgrade. The more you upgrade your village, the more resourceful your tribe becomes. The Forge offers you several Feats of Savagery that can be activated during a battle by spending Savagery tokens to gain different bonuses. The Hall of Heroes allows you to conscript Mercenaries to your tribe, the Training Grounds allow your characters to learn extra skills, and the Shaman's Hut gives you more control over your Tribe cards. At the end of each battle, you may use your Chiurgeon to heal your warrior's scars, and the bigger your Oven and Torture Pit are, the more enemies you can cook or torture!

Village Sheet.

The figures that make up the Tribe of Um'Cal.

Meanwhile, Hate milestones allow you to choose Upgrade cards to add to your characters (those that have proven worthy in battle). These dozens of transparent cards contain a myriad of different skills for you to choose, including 6 of them which are exclusive to your tribe. The character cards are all protected by plastic sleeves, allowing you to simply slide the Upgrade card on top of them. Each character may have up to 4 different skills, becoming a legendary fighter. But be careful, such legends can still be killed and erased from the Chronicle.

Adding an Upgrade to a Warrior.

Mercenaries come in all shapes and sizes, with varied abilities. They have their own goals, but you can force them to join your tribe!

Being wounded in battle can have drastic consequences. Any characters knocked down on the battlefield (those lucky enough not to have been dragged off and roasted) must make a roll to determine their fate. They may come out of it unscathed, or suffer a tragic death, but more often than not they'll go on carrying a scar to remind them of their failures. These can range from a mental debilitation, to a gouged eye or torn off limb, with the penalties associated with that. Scars are added to characters similarly to Upgrades, possibly cancelling a skill the warrior possessed!

Adding a Scar to a Warrior.

The Mercenary figures, and the imposing Tyrant.

Once the Chronicle is over, how much Hate and Resources you accumulated, as well as the strength of the territories you conquered, will determine who becomes the Tyrant that rules the world, while their enemies cower under their merciless feet!

Example of an epic battle between 4 Tribes!

UPDATE: With the Stretch Goals unlocking an extra board and extra components, the game will also allow players to use a set of Optional Rules that introduce, at certain points of the Chronicle, massive battles involving more than 2 players. Form alliances in 2x1 or 2x2 battles, or go crazy in a free-for-all slaughterfest!

Due to its violent, adult content, we have decided to make it so the entire HATE board game is Kickstarter Exclusive (or other crowdfunding platforms). This means the core box and any of its ancillaries can only be acquired through Kickstarter or other crowdfunding platforms, and will not be made available to stores through normal distribution channels. Limited quantities will be available to retailers who want to make a Retail Pledge to this campaign (see below), but if you're interested in HATE, this campaign is the only guaranteed place to get it.

The HATE miniatures are 32mm scale. However, the Princes and other members of the higher race are gigantic figures standing about 75mm tall! The pictures shown in the campaign are of resin copies, while the figures that will come in the game will be high-quality pvc plastic.

On the left is a resin figure, and on the right a first test sample of the plastic figure. As you can see, the detail already holds very well, even with improvements still being done to the mold.

Game Components:

At the start of the campaign, the HATE core box includes:

51 Highly Detailed Miniatures

1 Game Board

30 Terrain Tiles

Over 100 Cardboard Tokens

32 Tribe Cards

51 Figure Cards

88 Transparent Upgrade/Scar Cards

44 Plastic Card Sleeves

6 Custom Dice

13 Counter Bases

5 Scenario Dashboards

1 Village Sheet Pad

1 Chronicle Sheet Pad

1 Rulebook

WIP RULEBOOK - Please note this is not the final version of the rules. This rulebook is still being developed, so rules and graphics are subject to change.

For $120 the Tyrant Pledge gets you the Kickstarter Exclusive HATE core box, which is sure to become even more impressive with all the Stretch Goals we hope to unlock and add to it!

Our own Eric Lang and Michael Shinall sat down to battle each other and explain to you the basic mechanics of HATE. Check out the video below:

If you're interested in purchasing any of these optional buys, please just click the "Manage Your Pledge" button on the HATE Kickstarter page and in the pledge manager add the amount for the items you want. We'll sort out what your extra money is going towards after the campaign has closed and we've sent out our Pledge Manager.

Please Take Note!

Based on past experience, we will be charging shipping after the Kickstarter concludes based on the actual costs incurred to ship. We will collect this via our pledge manager after the campaign ends. This is so we can be fair to all our backers as shipping is rarely one size fits all, and also give you more stretch goodies and possibly a choice of carrier options.

We will ship your rewards at our cost to our international hubs. Depending on where in the world you are, we will either ship to you from our hub in the UK (EU backers), China (Asia Pacific backers), Canada (Canadian backers), Australia (Australia and New Zealand backers) or Atlanta (USA and the rest of the world). Following is a list of rough estimates for shipping a standard game package (4kg volumetric weight). Keep in mind these are just estimates, and costs may rise based on weight increases from unlocked stretch goals and any optional buys you choose.

USA: $10-$20 to most states. $50 to Alaska, Hawaii, and Puerto Rico.

CANADA: $15-$30 to most cities.

LATIN AMERICA: $60-$70 to most countries.

ASIA: $10 to China and Hong Kong. $30 to most other countries (we can't predict an estimate cost to Malaysia).

OCEANIA: $20-$45 to Australia. $40 to New Zealand.

AFRICA: $80 to most countries.

EUROPE: $20-$30 to most countries.

$35 to Norway, Finland, Estonia, and Latvia.

$40 to Bosnia/Herzegowina, Croatia, and Iceland.

$60-$70 to Israel, Liechtenstein, and Serbia.

Unfortunately, different import laws and customs have made it impossible for CMON to ship games to certain specific countries.

*WE DO NOT SHIP TO:* Russia, Ukraine, Kazakhstan and Afghanistan.

Be aware that all pledges that are confirmed after the pledge manager deadline will be shipped from the US hub at a later date. For non-US backers that will likely incur increased shipping costs. We also cannot ship to PO Boxes domestically or internationally. Due to the size of each package there is too great a risk of the package being bounced back to us.

The table below gives you a general idea of the full schedule of what to expect once the campaign ends. Keep in mind these are just estimates, and the timeline may vary due to circumstances.

To learn about Retail Pledges click HERE. Keep in mind this will be the only chance for retailers to grab some copies of this game!

Risks and challenges

This is our 29th Kickstarter, and there are some vagaries in terms of timing when it comes to anything produced in China, such as:
Production delays
Shipping delays
Customs delays

The estimated delivery date is January 2019, but keep in mind this is only an estimate. Also, due to the logistics of international shipping, backers in different regions of the world may receive their rewards sooner than others.

We've done our best to minimize this as much as possible, and we are always happy to refund pledges if for some totally unforeseen reason the game can't be delivered at all. Since the game is 90% complete, we don't believe this is in the least bit likely. We've successfully delivered Zombicide, Sedition Wars, Guilds of Cadwallon, Zombicide Season 2, Relic Knights, Rivet Wars, Kaosball, Dogs of War, Arcadia Quest, Wrath of Kings, XenoShyft, our Base System, Zombicide Season 3, The World of Smog: On Her Majesty's Service, Rum & Bones, Blood Rage, B-Sieged, Zombicide: Black Plague, The Others, XenoShyft: Dreadmire and Masmorra: Dungeons of Arcadia, Arcadia Quest: Inferno, Rum & Bones: Second Tide, and Massive Darkness. The World of Smog: Rise of Moloch, Rising Sun and wave 1 of Zombicide: Green Horde are on their way to backers.

We have two ongoing projects currently: wave 2 of Zombicide: Green Horde, and A Song of Ice & Fire: Tabletop Miniatures Game, which are in production.

Please refer to our individual project pages if you'd like to check the progress there. Each project is entirely independent from each other, has completely different development teams, and has no effect on the production flow or development of HATE.

REFUND POLICY

We can refund you within 14 days of the campaign’s end, fees included. After that, we have a policy of no questions asked, though that’s minus Kickstarter and payment processing fees (which we can’t get back from them after 14 days). However, if we’ve begun packaging your pledge for shipment (usually 4 to 6 weeks before the actual shipping date), no refunds are possible. If a component cannot be delivered AT ALL, we refund that completely, including fees.

All refunds after the 14 days close of the campaign may be processed via Paypal or reversed via Stripe to your credit card at our discretion. Refunds within 14 days are reversed via Stripe to your credit card.

This project is being funded in USD and any refunds processed will be in USD for the exact amount received in USD, excluding any applicable fees depending on the time of the refund being processed.

TERMS AND CONDITIONS

By pledging to this project, you acknowledge that the final look, materials and content of the rewards (and the project) are subject to change and may differ substantially from what is presented while the Kickstarter project was active.

If you do not log in and confirm your pledge within 8 weeks of our notification via email to confirm your pledge, you agree that we have fulfilled our obligations to you in full for payment or donations received. However, we may, at our discretion, refund or ship your pledge if you contact us and confirm your pledge after the 8 week window has elapsed. Unconfirmed pledges make it difficult for us to plan production and logistics, and in the past have led to project delays. For this project we do not intend to allow this to happen, which may mean if you confirm your pledge too late, exclusive items may not be produced in sufficient quantity for your pledge.

If you confirm your pledge within 8 weeks of our notification via email, you agree that our responsibility to you is to ship your order as entered into our pledge manager system, that title and risk passes to you upon delivery to a common carrier for such shipment, and you are responsible for import duties or any other duties that may be payable to the relevant tax authorities, providing correct address information and ensuring this address is deliverable by normal methods. We regret we are unable to ship to PO Boxes.

If you do not accept these terms, please do not pledge on this project.