Wind Attunement - Zen Rider

Here's one for you, originally was going to call it "Easy Rider", but then
I thought up the perfect saying for it, so instead, you get:

Zen Rider, a Servitor Attunement for Janus

"Become one with the machine..."

This attunement allows a Windie to stick to a moving vehicle without being
thrown. It can NOT be used while working the edge to regain Essence -- you
got to just tough it out then. But when you are on assignment, and you
absolutely _not_ let this vehicle get away, this is *the* one you want to
have on tap. On a roll against Strength+Corp. Forces, you can stick to the
vehicle for [CD] minutes. Then you must make another roll. You can stay
with a vehicle for as long as you can keep making the rolls. This
attunement can not be activated while the vehicle is moving slower than a
non-Ofanim, sprinting [about 10-15 mph]. It also becomes inactive if the
vehicle remains stopped for longer than 2 minutes, even if the motor is
still running. How a Windie stays stuck to the vehicle until it gets up to
speed is up to the Windie. This attunement does have an Essence cost of 1,
but [typical of Janus], things get a bit weird at this point. [Janus gotta
go and change things, don't you know] For purposes of Essence costs &
disturbance, ONLY, this attunement can be sotto voced, and should be
treated as if it were a Celestial Song at level of Celestial Forces. In all
other ways, it is treated as, and considered to be, a Servitor Attunement.

GMs are encouraged to get gross and disgusting with the results of getting
thrown from a high-speed moving vehicle, especially if the "stickiness"
roll comes up Lucy. *g* When you stand in the path of the wind, you
sometimes get flattened by tornadoes.

Valefor does not have this attunement, but he does have "Superfly", a
_similar_ attunement that only works on stationary objects, like buildings.
Does wonders for his Servitor's second-story work. See above about failing
a "stickiness" roll, especially on a Divine Intervention.