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Here's a mod I've been working on that will replace all the multi-coloured enemy shots with shots of a single purple colour, which is more akin to the colouring of purer Bullet Hell games. This should help improve shot visbility. This mod shouldn't break saves, but switching back to the multi-coloured shot style might be fiddly, so it's advised that you back up your existing RuntimeData folder before installing.

To install you just need to extract the zip and copy the RuntimeData folder over to your Starward Rogue root directory and choose to overwrite any files. This will update your old RuntimeData folder with the required changes. I think that's about it. Any feedback would be appreciated. Cheers!

In my family the rule of thumb is $1 per each hour of gameplay. So a $60 game would ideally merit 60 hours of gameplay.

However, I think this is an extremely strict method. Online I saw people willing to pay $10 an hour, so a $60 game would ideally merit them 6 hours of gameplay time. Some people were even more generous than that.statistics homework helpThough I generally hate DLC with a passion, one nice element of DLC is that it allows people to invest more into a game when they realize they "owe" the developers more money because they've played it so much.

What is your ideal ratio?

To be honest I dont have any strict ratio. I've played: - The Binding Of Isaac for more than 800hrs and paid smth like $10-15 (including dlc)- Dota 2 for 4000+ hrs and paid $0.- Rocket league 500+ hrs for <10$But I still think that paying much higher fee for less hrs played is okay, just not for me

Great AAR. How did you get the images loaded so easily into this forum?

It took a bit of experimentation to figure out a good way. What I settled on was this:

Take screenshots frequently, and number them as they are saved. Windows handles this automatically - any future AARs I will look into setting up quick and easy screenshots for Linux. As I typed out the AAR in a text file I put in notes of which image went where - [144] tells me to put in Screenshot # 144. When ready to post an update, I would upload every image to Imgur (this would normally take several minutes) and sort them by original name. Imgur already has a way to copy a link to an image with link tags around it, which made it easier. Finally, I would post the update, but split into several chunks because the site would oftentimes time out when having so many images being uploaded all at once!

Base: This is what a token looks like when it's selected (the 'bubbles' go away when not selected).Menu: This is the icon selection menu, there's a fair few icons available and there's a plugin that adds a ton more.Selected: This shows what happens when you just click an icon (clicking an icon will clear only that one; the X in the top row is an overlay marking a creature as "dead" rather than an icon like the rest)Number: This is what happens when you hover over an icon and press a number key.

Red arrows pointing things are mine.

You can have as many icons as you want, though they get rendered increasingly smaller (to fit inside the square grid) and each with its own numerical value as well (though I swore they just extended to the left before; Roll20 might've updated that recently).

For the past few years we have been working on improving the quality of multiplayer experiences in DotA and CS:GO by relaying the traffic and carrying it on our network backbone. This protects our gameservers from denial-of-service attacks and gives players all over the world a lower-latency, higher-quality connection.

Today we are releasing APIs that make this service available to all Steam partners. This gives you:Access to our network, giving your players protection from attack, 100% reliable NAT traversal, and improved connectivity.Tools for instantly estimating the ping between two arbitrary hosts without sending any packets.A high quality end-to-end encrypted reliable-over-UDP protocol.

These updates are available as part of the Steamworks SDK v1.44 release, available now.

The Hacker was lost - unfortunate but expected. Now is the time to stage a retreat and finish the hack later, methinks.

Not much to retreat with, alas. Ah well, just a few minutes should be enough to restore my forces.

The timing for this attack is... poor. Meanwhile the threat count just skyrocketed aghin. Urgh.

Okay. Orsha is safe and some time has passed outside of the galactic quest. Now, where were we... right. Science on Atanasoff. Unfortunately, since last time the cost for science hacking has increased and will continue to do so for each successive hack. This will pose a problem but hopefully not too much of one.

A bit of time later and my fleet is restored. It is time to try and hack Atanasoff once more - though I will try and clear it out some first.

Stiff resistance. The best thing to do, I think, is to rebuild all the turrets in a corner for better defensibility.

Well, this is interesting. Many of the ships just hightailed it to Orsha for whatever reason. They will be disposed of soon enough, so it's not concerning, just... strange.

This is... not going great. It will have to do, however.

Oh boy. I think two waves just spawned at once... I am not sure why that would have happened.

Damnation. Damnation! Ugh. I feel like reloading this...

Again, into Orsha. Why would they do that?

This seems to be going better, though not enormously so.

Ah, I see now. Two waves in very short succession, one a reconquest. That's concerning, to say the least.

Ugh, another loss. This will be painful.

And all my ships are gone. All of them. Deep breaths, Kes. Deep breaths.

Oh, f-

They didn't stick around for long... I couldn't say why. At least I can rebuild my forces again.

Damn it!

At the risk of stating the obvious... this is bad.

Gyarm's station is at risk as well. I am fighting them off as best I can but the situation is rather dire.

...

You've got to be kidding me.

SORRY.

...

I probably should have uploaded everything previous by now - my mistake. It has been almost two weeks since I last opened the game. There have been several updates between then and now... ones that buffed the AI a good deal. I suspect the AAR may end here... but there's only one way to be sure. Given that the .900 update will break all save games, that may be a good thing.

All right... here we are.

Orsha is in danger. Perhaps as good as gone, though I don't say that for sure.

Gyram survived... surprisingly. I'll do my best to rebuild what is here.

Engineers and rebuilders are dying before getting a chance to do much. Unfortunate.

Yeah... Orsha is gone. I'll do my best to rebuild my fleet at Gyarm.

shakes head sadly There's not really anything I can do about it now - the AI will take Orsha back, and that is that.

Another CPA will arrive in ten seconds. I don't know how I can defend against it - not like this.

What is happening? The game is running at such a small fraction of its intended performance. I am going to boost stacking, a lot.

... That didn't do much.

I don't know what's happening but the game is like a slideshow. More time to gloriously enjoy my defeat, I guess.

It's picking up again, seemingly. I am rather confused now.

Indeed. This is going to be the final installment. It's sad, but true.

Oh come on. No need to rub salt in the wound.

SORRY, HUMAN.

To Tulev they go. Ha.

That is so many ships...

A slow, foregone conclusion.

There they are... on the home planet. This will hurt.

Go! A last stand!

The image speaks for itself, I think.

And... and there it goes.

I suppose this ends the War of the Dark Spire. The Dark Spire itself didn't have much of an impact, though. I will say, it didn't go as I planned, nor did it last as long as I wanted, but it was fun. I'm not sure what I would do differently, on a second run. Be more aggressive in my planet captures, I think. I needed more science than I was getting, by a wide margin. Make better, multi-tiered defenses, instead of having just one or two ultra brutal planets too powerful to fail until they do. And, perhaps, don't have one game last through many patches, like I did.

So now what? What's next for me? A break is. The updates were excruciatingly slow, for which I apologize, but I am in college and have lots of work to do. Even when I had free time, something that requires this much critical thought was difficult for me. I'm going to play a different game for a while... I'm thinking Titan's Quest, or Grim Dawn perhaps. More actioney, though still requiring some thought.

Will I do any other AARs in the future? I'm not sure. Maybe. If I do it will probably be with a bunch of AIs, maybe 10 or 20 if it's possible. We will see.

YOU DID A GOOD JOB, HUMAN. IN YOUR things on your feet, I AM NOT SURE I COULD HAVE DONE BETTER MYSELF. CONGRATULATIONS. GOOD GAME.