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Delirium decks have arrived, and it's Ishkanah, Grafwidow that gives one of the reasons why. Turning delirium on means you get plenty of Spiders to hold the fort, and if you've got the mana and time then draining an opponent to death works too. It's stability meets win condition, a rare feat for a single creature these days.

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Gnarlwood Dryad isn't exactly a special card, seeing some sideboard action in decks that turn on delirium. The ability to trade with big creatures or small, and slipping onto the battlefield for just one mana is a great piece of flexibility that doesn't need a lot of mana to sort out.

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Corrupted Grafstone was too slow for a Standard dominated by White-Green Tokens and other decks that put pressure on quickly. Now, thanks to more focus on delirium and the late game, Corrupted Grafstone finally makes its appearance. Powering up Ramp decks, getting Kozilek's Return off casting a fatty sooner, is one of the winning moves made at the Pro Tour.

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Voldaren Pariah didn't make the Top 8 in Sydney, but it did make a splash on camera Day 1 and Day 2. For Swamp-centric decks that can produce tokens—some builds of Madness and Blue-Black Zombies namely—the Pariah provides some unparalleled value controlling the battlefield.

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Traverse the Ulvenwald has seen some play since Shadows over Innistrad came out, and now delirium's day has come. Tutoring up a creature or land of choice is exactly what long game decks want to do, and that made Traverse the Ulvenwald one of the most played cards across the Pro Tour.

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Not only did Red-Green Ramp decks take advantage of bringing down colorless creatures to take control of the battlefield, the breakout Temur Emerge deck did too. Elder Deep-Fiend (see below) is already good, and taking on a free sweeper is gravy at that point.

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Ali Aintrazi was right. Emrakul, the Promised End arrived in force for the Pro Tour as the over-the-top finisher of choice. Wrecking plays, demolishing blockers, and generally derailing any hope of an opponent's recovery by stealing control of their turn isn't quite the rules text "You win the game." but it's darn close.

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Elder Deep-Fiend was made to echo Mistbind Clique, an entirely fair and reasonable card to play against. It turns out being more expensive and, sometimes, sacrificing a creature still isn't enough to make it fair. "Upkeep? Elder Deep-Friend, tap your lands." is a brutal was to lock an opponent down while adding a lethal threat to the board.

And it worked, all weekend long.

For more data, here's a table of the total Top 25 cards sold. If you're looking for what's hot, needs added to your TCGplayer marketplace listings, or even updated if you're a store participating in the TCGplayer Buylist, this is what's moving fast right now:

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