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Limitless is joining Lytro!

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News

Limitless is joining Lytro!

We have big news to announce — Limitless is joining Lytro! The team at Lytro builds Light Field technology solutions that capture the world directly in 3D, instead of flat 2D images, bringing live action and CG visuals to an entirely new level.

Limitless' interactive character platform was first showcased with the interactive VR short Gary the Gull and was featured on High Fidelity in March 2016. We then expanded to include VR content creation with the VR Creative Environment, which we used to create the animated short Reaping Rewards. We’ve admired Lytro for a while, so we are excited to bring our technology and expertise to Lytro.

Thank you for your support for the past 2 1/2 years. We also want to thank all of our current and former team members at Limitless — Mitchell Hymowitz, Natalie Burke, Milton Cadogan, Trevor Berninger, Jonathan Lucka, Jonathen Collins, and Pamela Choy. Thanks also to advisors Ian Richter, Stephan Bugaj, Jay Rifkin, Masi Oka, and Field Garthwaite.

Many people gave valuable help and advice during this process — thanks to our advisor Field Garthwaite of IrisTV, Nick Rau, John Vechey of Pluto VR, Todd Hooper of VREAL, Alex Rosenfeld of Vrideo, Tipatat Chennavasin at Venture Reality Fund, Fareed Mosavat, Alex Schwartz of Owlchemy Labs, Ikrima Elhassan of Kite & Lightning, Toby Zhang at CRCM Venture Capital, Martina Welkhoff at Women in XR, and Mike Edelhart at Social Starts. And thank you to Maureen Fan of Baobab Studios for your help and advice.

LIMITLESS LTD

Real Life VR Characters -- Better Building -- Sharing

LIMITLESS LTD

Real Life VR Characters -- Better Building -- Sharing

NEWS!

NEWS!

LIMITLESS AT SIGGRAPH 2017

Limitless was at SIGGRAPH 2017!

SIGGRAPH Realtime Live -- The VR Creative Environment was featured in the 'best of the best' realtime event at the top graphics conference, where we showed how to build a VR story start-to-finish live onstage in 6 minutes to a 3000+ person audience.

Here's the video of the live presentation:

SIGGRAPH VR Village -- Reaping Rewards ran demos in SIGGRAPH VR Village all week to show how emotional choices in VR create experiences that you can't get in any other medium. Reaping Rewards was directed by Matthew Ward (Bungie, Lucasfilm, ImageMovers, Rainmaker) with music by Glen Phillips of Toad the Wet Sprocket. Reaping Rewards was built in the Limitless VR Creative Environment. Reaping Rewards was previously featured at Art of VR at Sotheby's sponsored by VR Society.

Limitless Creative Environment

Limitless Creative Environment

Animation started with pencil and paper. This was really hard and a lot of work.

Then it moved to computers, using a mouse and keyboard. This meant less work, but it was still pretty hard.

What if you could animate using just yourself?

Introducing VR Animation in the Limitless VR Creative Environment.

Animate characters directly in VR using motion controllers. Newcomers learn in minutes instead of weeks of intensive fulltime training. Professionals animate over 10x faster than they have before.

Build your own character-driven VR content on the cloud and make your characters interactive using the Limitless VR character platform.

VR Animation in the Limitless VR Creative Environment will available to a small group of professional studios for prototyping/previz in a closed alpha starting in October. Contact partners@vrlimitlessltd.com for more information.

Reaping Rewards

Reaping Rewards

Reaping Rewardsis an interactive VR short film exploring emotional choices. You are a young Grim Reaper, and you must make some difficult choices as your mentor teaches you about death and life.

Reaping Rewards is directed by Matthew Ward (Bungie, Rainmaker, IMD, Ice Blink, ESC, Lucasfilm) and produced by Limitless Ltd (the creators of the interactive VR short film Gary the Gull). Music by Glen Phillips of Toad the Wet Sprocket.

High Fidelity

High Fidelity

LIMITLESS x HIGH FIDELITY

Limitless is integrating its interactive character technology into the High Fidelity platform. This will enable users of High Fidelity's open source software toolset, which allows anyone to create, host, explore and interconnect shared VR environments, to create their own interactive characters.