Multiplayer match making issue:Multiplayer match making issue:When creating a game, there is now an added option in the race settings: “Downloadable Content Tracks “On / Off”. If you turn this to ‘Off’ any players who don’t have DLC installed will be able to find & join your game – that means opening up the ability for Classic/DLC players to play against standard edition players.

PC FPS Issues:We’ve made improvements to the PC FPS issue whereby higher specification PC’s had a considerable lap time advantage over lower ones. Although we haven’t yet fully rectified the issue completely across all tracks, we wanted to get these improvements out as soon as possible whilst continuing our investigations to see where further improvement can be made.We have also introduced a frame rate cap at approximately 120 frames per second to limit the extremity of the variation at exceptionally high frame rates. We are confident this change will not result in any visual degradation, and will further prevent the issue being exploited and allow for fairer competition online.We would encourage players to test this in multiplayer races rather than solely relying on AI lap time benchmarks, as there is variation deliberately built into the latter for gameplay reasons. We are aware this is a hot topic and will continue to monitor the forums for feedback once this fix is live.

Fixed multiple Mid Session Save issues:Including cases of incorrect track initialisation, race logic, set ups and crashes. AI will also no longer pit to change tyres when re-loading from a Mid Session Save.

Equal cars onlineThanks to the feedback we’ve found a couple of issues related to car wheel positions which we now have been addressed.

AI no longer pit immediately after a safety car

AI braking distances have been improved into turn 1 at MalaysiaIf you are experiencing any other instances where the AI seem too early on the brakes / too slow into a corner, please let us know the track & corner number and we will investigate.

Players can no longer set leaderboard times or go online if they edit their triggers_pit.xmlThis was allowing players to use their DRS in non-valid areas. The leaderboards will be reset as a result.

The above fixes (where relevant) for the Xbox 360 and PS3 versions of the game are currently being tested and verified. These require additional submission and authorisation from Microsoft and Sony so the release date for these will follow a little later than the PC version.

Today sees our second PC Patch available on Steam for PC versions of F1 2013. We will update this topic once the patch goes live (today).

PC FPS Issues:

We’ve made further improvements to the PC FPS issue whereby higher specification PC’s had a considerable lap time advantage over lower ones. The difference now should be negligible and should allow fair competition between all players. Again we are aware this is a hot topicand will continue to monitor the forums for feedback once this fix is live.

At 30+ FPS the track will now rubber in.

Minor Fixes:

In Online Custom Races AI cars that have retired will now be removed from the track correctly.

Force feedback settings have been tweaked to remedy the mid corner ‘dropout’ that some players were reporting.

The above fixes (where relevant) for the Xbox 360 and PS3 versions of the game are currently being tested and verified. These require additional submission and authorisation from Microsoft and Sony so the release date for these will follow a little later than the PC version.

Today sees our third PC Patch available on Steam for PC versions of F1 2013.

Mid Session SaveFixed a bug which prevented car setups from being loaded correctly when a Mid Session Save is created while on track in a Practice session.Fixed an issue in Career which would cause a perpetual load when resuming a Mid Session Save after accepting a mid season contract.OnlineImproved connection map, latency evaluation and bandwidth evaluation to improve the quality of connection information. This in turn should result in fewer disconnects in multiplayer games.Minor FixesMemory savings when selecting Flying Lap in any session.The above fixes (where relevant) for the Xbox 360 and PS3 versions of the game are currently being tested and verified. These require additional submission and authorisation from Microsoft and Sony so the release date for these will follow a little later than the PC version.

Adjusted the audio balance between the players engine and AI so that the player can always hear their own engine. Fixed the grass on New Delhi so it will no longer seem like the car is driving on a rumble strip. Fixed a bug where completing a One Shot Qualifying session and then progressing to another qualifying session type could make the AI behave incorrectly.

Thanks again for your continued feedback. For more information on the forthcoming console patch check here.