The first model to receive an update is the ant egg and we think you will agree that it looks splendid in Unreal Engine 4.

The worker AI and user world interactions are currently being added to the game. Once they are running I write a post about the new system changes. We are taking a slightly different approach this time to worker task priorities.

Happy Christmas Eve! I thought we should chat about this most festive of topics, the move to a pre-built engine.

TLDR: Kickstarter showed that PC is the most popular platform for the game so we are focusing on that. We need not be as efficient with our programming for PC and a pre-built engine allows us to give prototypes to the community so they can help in development. Unreal Engine 4 (UE4) has some great features that will help us more rapidly move forward with the project.

A mailing list – join it and you will receive updates on the game and sites as they happen, the first will be send out with the launch of our Kickstarter campaign a week on Tuesday.

Added a new unit in the species section, the trap-Jaw ant!

Added the Kickstarter launch date to the site

Added some social buttons in the top right.

We have been working extra hard in the build up to the Kickstarter! Matt continues to render stunning 3d scenes, Liam is preparing the music and bringing the video together and I am getting into the specifics of the Kickstarter campaign. Much to do so I will get back to it.