I got to the office part also but have not made much progress there. Something is just not clicking yet. It seems like I am not doing something I should be as it seems like I have to kill everyone (and usually fail at doing that).

I got to the office part also but have not made much progress there. Something is just not clicking yet. It seems like I am not doing something I should be as it seems like I have to kill everyone (and usually fail at doing that).

I just redid that mission, because I'd left 2 or 3 card packs behind (including one you can get for blowing up the guard bot). This time I wanted to focus on taking everyone out, just to get a handle on the strategies...did a better job this time, as while I was spotted before taking people out, no one actually got a shot off at me.

One thing I'm figuring out is that you shouldn't hesitate to end your turn early. Keep an eye on your cost and the turn order of nearby foes. Often, ending a turn early will set you up better for the following turn (which you may get immediately). This works real well with a plus action card sometimes. Maybe you use only one of your three actions, then end the turn, then get three more immediately. Ending turns eary is also important when using +action so you don't use all your cards up just moving around.

I know it is early in the game, so it will probably get harder, and there are some mechanics I haven't seen yet (no equippable weapons) but I'm getting the hang of things, I think.

Question, though: Is it possible to load a save without quitting the game entirely? Nevermind..just found it on the options menu.

One thing I'm figuring out is that you shouldn't hesitate to end your turn early. Keep an eye on your cost and the turn order of nearby foes. Often, ending a turn early will set you up better for the following turn (which you may get immediately). This works real well with a plus action card sometimes. Maybe you use only one of your three actions, then end the turn, then get three more immediately. Ending turns eary is also important when using +action so you don't use all your cards up just moving around.

i think this is about as important an aspect of the game to figure out as any - once this clicked for me, pretty much the whole game clicked...

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"... i'm not against some 'monkey catching'... but i'd rather be collecting pants..."- snake, 'snake vs monkey' (mgs3:se)

As an example of how you might use that technique, in this most recent mission, I was at 3 actions per turn. I ended my turn early, standing next to a corner. Just around the corner were two guards. On my next turn I was able to move past the corner, toss a grenade, then shoot the grenade.

Deck building isn't real clear yet. I have a bunch of cards I can't use, because I have no weapons that can be equipped (and there don't really appear to be any in the MGS1 packs).

I've looked at some walkthroughs, not for the walkthroughs themselves, but just for general tips. They don't seem to mention the equipment level cards in their decks, so I'm wondering if the effects of those last beyond a particular mission, but I haven't tried yet.

The game is designed to support you replaying the mission areas. First- there are several card packs that you will be unable to get the first time through due to not having the correct card key or technique to get it. Also, you will find that upon returning to areas the game will generate different mission objectives than before. Story missions typically just focus on getting from Point A to Point B but replaying missions often produces objectives like "kill everyone," "remain undetected," "steal a key from a guard", etc.

The game is designed to support you replaying the mission areas. First- there are several card packs that you will be unable to get the first time through due to not having the correct card key or technique to get it. Also, you will find that upon returning to areas the game will generate different mission objectives than before. Story missions typically just focus on getting from Point A to Point B but replaying missions often produces objectives like "kill everyone," "remain undetected," "steal a key from a guard", etc.

I've actually replayed the office area once, but I still don't have a key to get in some of the doors. If I replay it again, might I get a new objective, or the same one I just had (when I replayed it the first time)?

You'll probably get a new objective. You won't get the key that way though (if we're referring to the same thing). The "key" in replays is just an artifical constraint forced on the game to prevent you from leaving. The key you are probably thinking of is one of the Level Card Keys which are obtained later in the game and, in true Metal Gear Series fashion, allow you to return to previous areas and pick up goodies you missed.

Yes, I meant the level card key.I was just buying card packs trying to get that or the C4. I didn't come up with either of those, but managed to snag my first 4+ and 5+ cards (psycho mantis and liquid snake, respectively).

Yes, I meant the level card key.I was just buying card packs trying to get that or the C4. I didn't come up with either of those, but managed to snag my first 4+ and 5+ cards (psycho mantis and liquid snake, respectively).

Card Keys and C4 (and anything other plot necessary) are doled out i the course of gameplay- you won't get them just by buying card packs.

1) Is there a way to unequip something once equiped, or do I simply have to equip something else over it?

2) I now have a bunch of equipable weapons and the documentation says that I need to equip ammo on top of the weapon to use it, but I don't have any ammunition cards at all. Is this normal or am I doing someting wrong?

1) Is there a way to unequip something once equiped, or do I simply have to equip something else over it?

2) I now have a bunch of equipable weapons and the documentation says that I need to equip ammo on top of the weapon to use it, but I don't have any ammunition cards at all. Is this normal or am I doing someting wrong?

1) equip something over it was the only way i ever figured out...2) what you actually need to equip is any weapon card that uses the same ammo (like a second card of the one equiped, for example) on top of the weapon card you've already equiped (the 'ammo' thing might've been as confusing as any single aspect of the game)...

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"... i'm not against some 'monkey catching'... but i'd rather be collecting pants..."- snake, 'snake vs monkey' (mgs3:se)

1) Is there a way to unequip something once equiped, or do I simply have to equip something else over it?

2) I now have a bunch of equipable weapons and the documentation says that I need to equip ammo on top of the weapon to use it, but I don't have any ammunition cards at all. Is this normal or am I doing someting wrong?

1) equip something over it was the only way i ever figured out...2) what you actually need to equip is any weapon card that uses the same ammo (like a second card of the one equiped, for example) on top of the weapon card you've already equiped (the 'ammo' thing might've been as confusing as any single aspect of the game)...

Thanks, sc. In regards to #2, I equip a weapon in a slot and then use a second weapon card with the same ammo to fire? So, which weapon fires? The one I equipped originally, or the second card I'm equipping on top of it?

Note that while I have not had the chance to do this myself, my understanding is that the number of shots fired is always taken from the card used as ammo, even if that number is higher that the weapon that is actually equipped.

I finished this over the weekend, but one of the levels really bugs me. In the last map on Chapter 13, the one with all the catwalks, is there anyway to get past some of the guards that patrol right in front of the terminal that you have to stand next to? I tried using the hang cards, but they don’t seem to work on this level. I finally ended up killing everybody on the map out of irritation, but it bugs me that I couldn’t figure out a way to do it stealthily.

Acid’s kind of an interesting experiment, although I’d be hesitant to call it completely successful. I think I spent as much time frustrated with the game as I did enthralled by it. When it works, it works well, but there wasn’t enough variety in the missions and towards the end it started to wear out its welcome a little bit.

That said, the game must do some things right, as I find myself itching to go back and try some of the maps again to try different strategies that I figured out in later levels. I think the most interesting part of the game is the whole cost management angle. I loved all the different strategies that could be employed by using various support cards and ally cost reduction cards.

In contrast, the game oftentimes became tedious when having to sit there and discard and draw cards endlessly to get the perfect hand because the end stages were so unforgiving. And I have to complain that the last level took too long; I almost threw my PSP when I needed one more hit on the final boss and then got smacked down by an insta-death move.

Venting aside, it’s definitely well worth trying out if your looking for a unique game experience. There’s nothing else quite like it.