"In this regard, a number of studies has consistently found that in multi- or bilingual situations, play characters speak and are spoken to in one language, while running metacommentary on the game is usually carried out in a different code (Kwan-Terry 1992; Halmari and Smith 1994)." (GARCÍA-SÁNCHEZ, 2010)

NEWON, Lisa. Multimodal Creativity and Identities of Expertise in the Digital Ecology of a World of Warcraft Guild. In. THURLOW, Crispin; MROCZEK, Kristine. Digital Discourse: Language in the New Media. access on 30 September 2013.