It's been two months since Bravely Default: Flying Fairy came out in Japan—where it flew off store shelves—and we have yet to hear a peep about a U.S. release. No hints, no promises, no nothing. Your PR representatives won't say a word, no matter how many times I ask (and yes, I've asked way too many times). You won't even admit that the game exists.

Is this going to become another Type-0? Are you really going to sit around and ignore your American fanbase while we beg you to let us give you money? The 3DS is thriving. This fall has been barren for new RPGs, and American fans are craving the sort of experience that Bravely Default can offer. Those of us who did get our hands on Bravely Default have absolutely loved it. In a great preview, 1UP's Jeremy Parish called it "the sort of Final Fantasy experience gamers have been clamoring for."

You've registered a domain name for something called "All The Bravest," which makes me nervous as hell. It makes me nervous, Square Enix, because you haven't said anything about it. And because you haven't said anything about it, my mind is jumping to some scary places. Is it a browser game? A mobile game with ridiculous microtransactions? A card game without sound? You're freaking me out here, Square.

So look. Here's some free advice. Get Bravely Default translated. Call it something marketable, like Final Fantasy: Brave Fairy or whatever. Something with Final Fantasy in it. And bring it over here. Even if it doesn't sell gangbusters—which it really should, if it's as good as people have said it is—at least maybe you'll win back some of the many, many fans you've pissed off over the past few years.