Creative Learning through Technology seminar, 1 Dec 2014

13.00 Welcome Hannele Niemi, Institute of Behavioural Sciences, University of Helsinki & CICERO Learning13.15 FabLabs and the maker movement in education: Pinnacle of progressive education, or just another fad?Paulo Blikstein, FabLab, Stanford University14.00 Questions and discussion14.30 Designing Good Video Games for Good Mathematics LearningKeith Devlin, H-STAR Institute, Stanford University15.15 Questions and discussion15.45 Summary16.00 Wine and snacks17.00 End of seminar

The event is free of charge. Registration finished on Thursday 27 Nov, the event is full. Organised by CICERO Learning and Innokas.

Welcome!

Speakers

Professor Paulo Blikstein’s research focuses on the confluence of expressive technologies for learning and critical pedagogy. He adapts cutting-edge technologies for use in inner-city schools, such as computer modeling, robotics, and rapid prototyping, creating constructionist learning environments in which children learn science and mathematics by building sophisticated projects and devices. His research interests also include the applications of complexity sciences in education and computational literacy, particularly the new knowledge representation infrastructures emerging from the use of computational representations.Blikstein created FabLab@School at Stanford University in 2009. FabLab@School is a growing network of educational digital fabrication labs that put cutting-edge technology for design and construction, such as 3D printers and laser cutters, into the hands of middle and high school students. Transformative Learning Technologies Lab researchers have spent the last years developing low-cost tools, assessments, a curriculum, and a rigorous teacher-preparation program. The labs are the proving ground for much of the research going on in TLTL. Read more

Dr. Keith Devlin is a co-founder and Executive Director of the university's H-STAR institute, a co-founder of the Stanford Media X research network, and a Senior Researcher at CSLI. He is a World Economic Forum Fellow, a Fellow of the American Association for the Advancement of Science, and a Fellow of the American Mathematical Society. His current research is focused on the use of different media to teach and communicate mathematics to diverse audiences. In this connection, he is a co-founder and President of an educational technology company, BrainQuake, that creates mathematics learning video games. He is an advisor on issues of mathematics learning and assessment using video games for GlassLab and ETS. Devlin is "the Math Guy" on National Public Radio. Read more