Add several processes and recipes to improve the yield of basic vanilla ores.
Add lots of new buildings and chains for each ore.
Will be intended to play without bobs since the ores will be the same (maybe some new) and will make some intermediate materials more used.
Not compatible with Bobs.The use with Angels may cause bugs or incompatibilities.
Improved yield and increase the chain as consequence of advanced technologies to refine and extract basic and advanced ores.
Adjusted some vanilla recipes to be compatible with this mod.

This mod is not compatible with Angel´s mods yet, Kingarthur may be working over it.

Explore new and chains to extract and refine ores in the game. With this extension you can play pY suite without bob´s mods and still getting their ores which we decided to kept since it´s common ores and materials. No need to reinvent the wheel here. This mod will improve the ore production as much as you advance in the game. Will add mines and new/different ways to get base and advanced ores, lots of mining machines to refine that ores to perfection and extract almost 100% of it without much loss.

1.0.7 = Rebalanced the whole zinc chain
Rebalanced the whole nexelit chain
Small adjustments into coal chain
Some little balances in the sand and biofilm requierements

1.0.8 = Fixed Deadlock in the centrifuge.
Fixed Sintered Silver unlockable.
Added collagen to glycerol recipe for pyHT
Reduced the amount of lead to make ammo.

1.0.9 = Balanced Aluminium

1.1.1 = Balanced Several chains

1.1.3 = Fixed Deadlock in Carbon Aerogel when playing with pyHT.
Fixed engine technology and reorganized some.
Fixed small research on iron.
Crusher tech now relays on Al chain.
Pressured air now unlocks on Coal Processing 1
Changed fluid to extract tin to steam.

The first thing that will happens when you install this mod is notice that now, glass, is a native resource. That means, the recipes to make glass when you play py+bobs will be the new "vanilla" of this mod. Since glass is a good and required material for the other pymods, but was only active when bobs is installed.

But....to get glass we will need Quartz...so Quartz will be our first chain to be made in this mod.

Oh God pls tell me that in theory, this can be compatible with Angel's Smelting, really Angel Smelting is awesome complex mod
I assume you have big plans on PY Raw ores digging (let's call this PYROD) and if we'll want compatibility with Angel Smelting it'll require some changes to PYROD when it'll meet with Angel Smelting
1) I like this idea this stages of Smelting - different counts of gained materials
2) I like idea with ingots
3) I like idea with liquid metals - i think u pyanodon like this too

U began to talk about Glass chain, i fear we can meet some issues? u're not going to make it very harder right?
And u told about new materials - may be u can add some materials from angel's mods:
1) Manganese
2) Merge chromium with chrome after all
3) Osmium form angel-MadClown'mods
4) Magnesium for adding another titanium chain (may appear soon from Madclown's mod in angel's mods)

Mella wrote:Do you planing geological exploration? Can be important for this mod do you think so pyanodon?
I like idea from that mod https://mods.factorio.com/mod/yaiom - Yet Another Infinite Ore Mechanic

As you can notice, the yield increase with the chain and the recipe get more efficient with the work you put in refine the ore. That model will be used in all the ore chain in this mod. Among the new buildings, you also can notice the presence of a second source of the ore. It´s a rare thing on map and if you´re lucky to find one, it will provide a very huge production of that ore, another new of this mod. The mines are mega structures you can discover and explore in late game when usually your reserves are low.

Today we finished the graphics for the first mine. The Quartz mine. Mines will be a very rare places in the game when playing with pYRO, but if you find one, open a champagne because you´re lucky! It will provide copious amounts of resources at high-speed enough to fill two blue belts of the resource uninterruptedly (if you keep the mine working). I have plans to make mines to each resource of this mod.

But dont worry, you can still find ore patches around the map as all other ores. Mines are like mega-structures for this mod.

I hope u'll add one or some new ways to get more chromite sand or to get more chromium
Chromium is very vey popular resource nad i need some count of chromium sand for lithium chloride in pyht
And i'm not talking about nichrome, which eats chromium with a dessert spoon