Yeah this game is really unique in a lot of it's mechanics and silly 4th wall breaking dialogue. There are so many neat things that I never picked up on when I was playing as a kid. Just makes the game even more awesome

So, uh, I'm super incredibly behind on almost all LPs right now (lots of other things that need doing). I'm only up to episode 18 on Mischief Makers right now... which is why I'm only just now saying "Man, that was a beautiful gold-gem-getting, no-damage boss fight there" and "Yeah, that guy does look a lot easier than Lunar's end-of-world boss fight did."

Also, if there's a hall of fame for great level concepts, rescuing the king's tricycle from the inexplicable tidal wave of doom has got to be in there.

Regarding the trail of death that Marina leaves behind her... being the player character is just tough. Feels like there are a lot of games out there that require the player to commit atrocities of varying magnitudes to progress the plot. (For example, I recently saw that kind of thing in PinkKittyRose's LP of Super Mario Sunshine as well--namely, the part where Mario has to go into a women's bathroom to get the red coin in there.)