Posted - 2016.02.05 05:23:57 -
[1] - Quote
Eve has lost over 20 thousand players in the years I have played this game, and it is sad to see.The player base continues to tell CCP that the one thing that drives players away the most is CCP continuing to allow players to suicide kill other players in empire space, with little to no ramifications for their actions, while the players they kill take huge losses.

No one will continue to play under such circumstances, and the drop in population shows it.

Take CCPs position allowing suicide ganking in empire to continue to it's natural conclusion; no one will bother to contribute to the economy because it would just be destroyed, and everyone would sit around and suicide gank each other until there is nothing left.

All CCP has to do is disable people from being able to fire on each other in empire space without a war dec. Very simple, they already have the mechanic in the game - bombs don't work in empire, capitals can't jump to empire, etc. CCP, if you want to attract people to play this game, create a safe space for people to learn and play in safety, and then move out to null sec or take part in war decs when they are ready.

Dust514 is shutting down, your Valkyrie product is not going to have a good reputation either, when your preceeding product is hated by most of the gaming community.

While I don't agree with the OP, people need to stop spitting out those statistics, since all it shows is that CCP isn't very good at data analysis. The biggest problem is that they didn't look at the circumstance of those players joining. For example they say "people who die play longer", but if an existing player who PvPs were to recruit a friend, they would be more likely to die because they would be brought rapidly into the game, while someone who joined of their own volition would be less likely to die. Since we know too that people who join corps and get involved are more likely to stay that tells me that they actually have their stats backwards. It's not that people who die are more likely to stay, but in fact people who are more likely to stay are also more likely to be the ones who are put in a position where they lose ships. See how it's pretty easy to just wrap an interpretation around stats?

That's why CCP were so surprised by their own findings, because they were pretty much guessing.

Eve has lost over 20 thousand players in the years I have played this game, and it is sad to see.The player base continues to tell CCP that the one thing that drives players away the most is CCP continuing to allow players to suicide kill other players in empire space, with little to no ramifications for their actions, while the players they kill take huge losses.

No one will continue to play under such circumstances, and the drop in population shows it.

While concurrent logged in player counts have indeed gone down, we have no evidence how many players and accounts that really translates into and CCP isn't saying. Player activity (kills, trading, etc.) seems to have been affected much less, and there is no evidence that highsec violence has impacted this at all as Shah said.

Certainly you are wrong when you say that no one will play under those circumstances as I play because of that. I am not alone: there are many people who play because of the player-driven economy, and sense of real loss that this game features as one of its main pillars that is enable by a lack of a 100% safe space. Do not make the mistake of thinking everyone is like you or that you speak for everyone else.

Ms GoodyMaker wrote:

Take CCPs position allowing suicide ganking in empire to continue to it's natural conclusion; no one will bother to contribute to the economy because it would just be destroyed, and everyone would sit around and suicide gank each other until there is nothing left.

Highsec has been unsafe for almost 13 years and the game has not ground to a halt. If anything, the game grew faster at times when highsec was less safe earlier in Eve's history. Suicide ganking (and other conflict) facilitates the competition that gives things value in this game. It makes the game much more interesting by meaning the players that min/max production most efficiently don't always win - defending your stuff is a concern which you as a producer/industrialist have to balance against pure yield. This conflict literally prevents the economy from being driven into the ground by overproduction and gives our virtual assets meaning.

Ms GoodyMaker wrote:

All CCP has to do is disable people from being able to fire on each other in empire space without a war dec. Very simple, they already have the mechanic in the game - bombs don't work in empire, capitals can't jump to empire, etc. CCP, if you want to attract people to play this game, create a safe space for people to learn and play in safety, and then move out to null sec or take part in war decs when they are ready.

This cannot work in an open-world, single shard competitive sandbox game. If you make highsec 100% safe, which you would be doing by only leaving wars as NPC corp members are immune from them, then all the veterans in this game would move their production back to this safe zone. They would use their resources to out-compete the new players, and also deprive the game of all non-consensual targets. The game would then grind to a halt with players awash in ships and no meaningful targets to use them on. The economy would collapse and everyone would move on.

Besides, Eve's is intended to not be 100% safe. That is what has brought and keeps many people here. Why should that be changed now, especially given Eve Online has outlasted almost all if its contemporaries?

Ms GoodyMaker wrote:

Dust514 is shutting down, your Valkyrie product is not going to have a good reputation either, when your preceeding product is hated by most of the gaming community.

Will the Council try to get across to CCP that the on going state of Eve-Online is glorified gang warfare, disgusting to all civilized people, and must change as outlined above, to continue to survive.

Times have changed, Eve-Online has to change to, or die.

If you hate Eve, like you claim without evidence so much of the "gaming community" does, why are you paying CCP to keep playing? Just go play one of the multitude of other space-themed games out there that does not feature non-consensual PvP sandbox play in its core design. Eve is not going to change for you. Carebears have been saying the same thing as you since Eve was released and here we are, Eve Online is still trucking along featuring more-or-less the same gameplay since the server went online.

There is nothing wrong with Eve. It clearly just not a fit for you. Spend your energies finding a game that suits you better rather then whining plaintively for CCP to change their successful product to suit your tastes.

This cannot work in an open-world, single shard competitive sandbox game. If you make highsec 100% safe, which you would be doing by only leaving wars as NPC corp members are immune from them, then all the veterans in this game would move their production back to this safe zone.

Again, not agreeing with the OP, but you say this like this doesn't already happen. The veterans already do use highsec for industry and don't lose a thing. Ganking isn't an end-game activity, it's an activity with a low barrier of entry used to kill newer and less informed players. This is why the only changes I'd care to see for ganking is to make it require more of an investment, make it less formulaic and predictable, and give anti-gankers a hope in hell of fighting back. Anti-ganking is significantly harder and significantly less rewarding than ganking, which doesn't really make for good balance. Giving them a better way to fight back would produce more content.

Just FYI, if highsec were totally safe from PvP, EVE would still not be 100% safe. That would require all parts of space to be safe. Even if there were no chance of PvP, it wouldn't be 100% safe until even NPC stopped shooting players. So suggesting that the OP is pushing for 100% safety is far from correct.

Black Pedro wrote:

If you hate Eve, like you claim without evidence so much of the "gaming community" does, why are you paying CCP to keep playing? Just go play one of the multitude of other space-themed games out there that does not feature non-consensual PvP sandbox play in its core design.

This is the "how dare you have an opinion that differs from mine, you should just quit instead" argument, so is more a sign that you believe your own arguments are weak enough that you need to OP to leave to save you.

Black Pedro wrote:

Carebears have been saying the same thing as you since Eve was released and here we are, Eve Online is still trucking along featuring more-or-less the same gameplay since the server went online.

Wait, what? So carebears have been saying this all along? There's a lot of carebears in this game, and if they've all been saying the same thing for so long, perhaps that in itself is a testament to the strength of their opinions. Slowly but surely Pedro, you are convincing me that the carebears have the right frame of mind here. Also, a game still having the same gameplay as it had when it was launched over a decade ago isn't necessarily a good thing (and in this case is demonstrably false).

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.

I've removed a couple replies from the thread. Different points of view are important to discussions. Simply calling one side out with insults and trollolol logic doesn't help.

Posted - 2016.02.07 18:21:36 -
[9] - Quote
I'm one of those people who is considering leaving the game..

It seems that the gankers have the advantage, even in HISEC, against SOLO players and small corporations.

It seems to me that CCP favors the gankers.

I'm a SOLO player who wants to play at mining in HISEC. I don't have time, enthusiasm to join a large corporation. - from what I've experienced, they couldn't help me with the ganking & harassment in any case.

Reading in these FORUMS, the major response is to just tell me to leave this game..

It's as if there is only ONE way to play this game.. to my thinking, that is NOT a real SANDBOX then..

Ganking isn't an end-game activity, it's an activity with a low barrier of entry used to kill newer and less informed players. This is why the only changes I'd care to see for ganking is to make it require more of an investment, make it less formulaic and predictable, and give anti-gankers a hope in hell of fighting back. Anti-ganking is significantly harder and significantly less rewarding than ganking, which doesn't really make for good balance. Giving them a better way to fight back would produce more content.

All that is being discussed here is making ganking a bit riskier and more difficult & expensive in HISEC.- there is a far larger game arena available where one could do all the ganking they want.. what's the problem with such a scenario?

By the way, it's easy to recognize by now, that CCP Falcon is a fanatic - an extremist.- but he's only 1 person at CCPPersonally, I think it's this kind of fanaticism that drives players out of the game and keeps new ones from joining.

He's the head community manager at CCP and has been for years. His primary job is to communicate the player base about the game, including what type of game CCP is developing.

You must not think very highly of CCP if you think they hired some renegade who does not represent the corporate views of CCP and the views of the lead developers of this game.

You can think anything you want. That doesn't change the reality of the situation.

If you don't like what CCP is selling, then go somewhere else. Thankfully, there is no shortage of gaming companies these days, developing all sorts of types of games. You are not starved for alternatives.

When EvE released ganking was controlled but as weapons and ships were upgraded it hecame possible to oneshot the odd ship now and then. CCP was pretty quick to rebuffer or buff to stamp it out.

Nullsec was pretty dangerous and low was very dangerous. highsec was relatively safe in comparison. As Oveur the lead dev at the time stated "hghsec is supposed to be relatively safe".

At some stage CCP and the null sec people began to breach the cardinal rule of not only game development but virtually every competitive based business in the world and began mixing business with pleasure. they began hiring from their own customer base, interacting in game inside corporations and alliances, resulting in highly biased development decisions (which ultimately led to the goons taking over all of EvE, including forums and CSM) and devs dropping game changing items (miner 2 bpo etc)'.

by now the game was incurably corrupted. any reasoning to rebalance it was shouted down on forums or locked by a goon. after a while everyone who cared either left the game, was too intimidated to post on forums or just accepted the status quo.

possible reasons they wont fix it:

1: stacked CSM full of null sec people2: devs too scared to change it fearing goons might unsub for a month dropping income by 99%3: game is just too FUBAR now. when you have destroyers and crusiers doing battleship dps and costing almost nothing how do you stop ganking?

Have been going around the Forums and came across the post above...- this is something I have always felt...

That post and reading CCP Falcon's extremist views on gameplay have convinced me to quit...

I'll check back every now and then to see if they fix HISEC the right way..

By the way, it's easy to recognize by now, that CCP Falcon is a fanatic - an extremist.- but he's only 1 person at CCPPersonally, I think it's this kind of fanaticism that drives players out of the game and keeps new ones from joining.

He's the head community manager at CCP and has been for years. His primary job is to communicate the player base about the game, including what type of game CCP is developing.

You must not think very highly of CCP if you think they hired some renegade who does not represent the corporate views of CCP and the views of the lead developers of this game.

You can think anything you want. That doesn't change the reality of the situation.

If you don't like what CCP is selling, then go somewhere else. Thankfully, there is no shortage of gaming companies these days, developing all sorts of types of games. You are not starved for alternatives.

just cancelled all my accounts. feels so good!

thanks for linking the CCP Falcon statement.. I kind of alluded to it in my reason for leaving:".. CCP refuses to balance HISEC

CCP clearly favors the gankers & griefers

Screw CCP Falcon and his "dark, gritty and unsafe anywhere" universe.. He should realize he's a developer, NOT a player .."

By the way, it's easy to recognize by now, that CCP Falcon is a fanatic - an extremist.- but he's only 1 person at CCPPersonally, I think it's this kind of fanaticism that drives players out of the game and keeps new ones from joining.

He's the head community manager at CCP and has been for years. His primary job is to communicate the player base about the game, including what type of game CCP is developing.

You must not think very highly of CCP if you think they hired some renegade who does not represent the corporate views of CCP and the views of the lead developers of this game.

You can think anything you want. That doesn't change the reality of the situation.

If you don't like what CCP is selling, then go somewhere else. Thankfully, there is no shortage of gaming companies these days, developing all sorts of types of games. You are not starved for alternatives.

just cancelled all my accounts. feels so good!

thanks for linking the CCP Falcon statement.. I kind of alluded to it in my reason for leaving:".. CCP refuses to balance HISEC

CCP clearly favors the gankers & griefers

Screw CCP Falcon and his "dark, gritty and unsafe anywhere" universe.. He should realize he's a developer, NOT a player .."

I warned you about CCP Falcon's views...and those are the views of CCP. Have been ever since the founding of the game. People have told you this, it is in CCP documents available on their website...and yet here you are complaining that Eve wont change to suit your view of what the game should be.

Also, let me remind you that this is a sandbox, which means people can do whatever they want, to whoever they want.there is no such thing as "solo gameplay"... if you sell something on the market, another player bought it or some other dude will .01isk pvp you

It seems that the gankers have the advantage, even in HISEC, against SOLO players and small corporations.

It seems to me that CCP favors the gankers.

I'm a SOLO player who wants to play at mining in HISEC. I don't have time, enthusiasm to join a large corporation. - from what I've experienced, they couldn't help me with the ganking & harassment in any case.

Reading in these FORUMS, the major response is to just tell me to leave this game..

It's as if there is only ONE way to play this game.. to my thinking, that is NOT a real SANDBOX then..

IS this how CCP feels? I'm wondering?

It seems nonsensical, but I would highly recommend you join a Nullsec corporation if you want to mine 'safely' and profitably. The mechanics of how people play EVE in sovereign space with intel channels, standing, defense, and response fleets, POS(s), and help close by on 24/7 communications makes the risk reward options for mining much better in nullsec, at least imho.

Why not check out the Moosearmy? We enjoy all aspects of the game and have great mining anomalies and even 2 ice belts ($$cha-ching$$)!

Yeah...no. You're going to have a very hard time finding a game (MMO or not) where developers aren't also players of the game.

And to add to this;

I vastly prefer a DEV who plays the game they have create versus a game they create but don't partake in.

Hell... most of the features that have made EVE what it is were created by DEVs playing and thinking "this could be designed better" or "people are doing this and it should be enhanced."

Or "it would benefit me if this happened...". Let's not pretend CCP devs have all been altruistic.

What CCP Falcon says though is good. It's just a shame that's not what EVE is. I mean really, everything comes down to isk and isk is easy to make, so there's basically no repercussions for doing anything in game. The dark, gritty, hard reality is that once you realise ships are ammo rather than assets, it's really not as "hardcore" as claimed. Bring on permadeath.

It seems that the gankers have the advantage, even in HISEC, against SOLO players and small corporations.

It seems to me that CCP favors the gankers.

I'm a SOLO player who wants to play at mining in HISEC. I don't have time, enthusiasm to join a large corporation. - from what I've experienced, they couldn't help me with the ganking & harassment in any case.

Reading in these FORUMS, the major response is to just tell me to leave this game..

It's as if there is only ONE way to play this game.. to my thinking, that is NOT a real SANDBOX then..

IS this how CCP feels? I'm wondering?

CCP Wrangler once said : "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." /end of quote

EVE is not a single player game, albeit it has some single player content, EVE is PvP, even mining is PvP.EVE is an MMO and it's all about PvP and nobody cares if that PvP is consensual or not.Everytime i log in, i'm prepared to lose my ship. That's the circle of life in EVE, simple as that.The sooner you get it, the better for you, otherwise you will for sure leave the game.If you want to play completely risk averse in 100% Security, then maybe you should choose a single player game like X3- Albion Prelude, because EVE is not that kind of game.And albeit i'm a HS Industrialist myself,i would for sure quit the game, if one day i log in and i would know there is not even the slightest danger anymore in HS, because that's not what i'm paying monthly fees for.If EVE goes the risk averse carebear way, i'm outta here, that's for sure!

Posted - 2016.02.18 09:57:00 -
[24] - Quote
20 k people dont log in in the peak because they dont need to. They have a lot of PLEX stashed and a lot of skills in skillqueue. Maybe they will come back now, while you can inject more SP, so they will not have to wait until Carrier lvl 5 completes.

Posted - 2016.02.18 20:04:13 -
[25] - Quote
I hate to dig this here out of the woodshed, but in case this point wasn't already made:

- Gratuitious violence in high security space is actually good for the economy - Destruction of ships creates more demand for ships/replacement modules - Destruction of ships causes more mineral consumption which drives up market prices - Destruction of ships causes those involved in the market to be more profitable

What can be deduced from the above is that most industrial type pilots are involved with markets, as they have to buy/sell/trade/build/harvest/etc. With that said, they will be more competitive with these activities. What can also be deduced is:

- The ones crying about being suicide ganked likely are AFK mining- The ones crying about being suicide ganked likely are fit for yield as opposed to having any tank on their ships- The ones crying about being suicide ganked likely don't consider using siege warfare mods/logi/security

Furthermore, the ones complaining about suicide ganks the most are the ones that don't realize:

- High Security is just that, High Security, not Absolute Security- Undocking your ship is consenting to PvP, whether wanted or not- Combat in High Security is not going away (consensual, war or otherwise)- Preying on the weak is an acceptable tactic (see: asset denial/route denial)

So, with that, if it really hurts your delicate sensitivities that badly:- Show us on the doll where the gankers touched you- Give me your stuff- Enter Biomass Queue over

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

I hate to dig this here out of the woodshed, but in case this point wasn't already made:

- Gratuitious violence in high security space is actually good for the economy - Destruction of ships creates more demand for ships/replacement modules - Destruction of ships causes more mineral consumption which drives up market prices - Destruction of ships causes those involved in the market to be more profitable

What can be deduced from the above is that most industrial type pilots are involved with markets, as they have to buy/sell/trade/build/harvest/etc. With that said, they will be more competitive with these activities. What can also be deduced is:

- The ones crying about being suicide ganked likely are AFK mining- The ones crying about being suicide ganked likely are fit for yield as opposed to having any tank on their ships- The ones crying about being suicide ganked likely don't consider using siege warfare mods/logi/security

Furthermore, the ones complaining about suicide ganks the most are the ones that don't realize:

- High Security is just that, High Security, not Absolute Security- Undocking your ship is consenting to PvP, whether wanted or not- Combat in High Security is not going away (consensual, war or otherwise)- Preying on the weak is an acceptable tactic (see: asset denial/route denial)

So, with that, if it really hurts your delicate sensitivities that badly:- Show us on the doll where the gankers touched you- Give me your stuff- Enter Biomass Queue over

So...when did the first nerfs to HS ganking take place....when did the trend in players online start going down? Granted, not proof the coincidence of these two things would indeed be suggestive....if there is a coincidence.

Ms GoodyMaker wrote:Take CCPs position allowing suicide ganking in empire to continue to it's natural conclusion; no one will bother to contribute to the economy because it would just be destroyed, and everyone would sit around and suicide gank each other until there is nothing left.Highsec has been unsafe for almost 13 years and the game has not ground to a halt. If anything, the game grew faster at times when highsec was less safe earlier in Eve's history. Suicide ganking (and other conflict) facilitates the competition that gives things value in this game. It makes the game much more interesting by meaning the players that min/max production most efficiently don't always win - defending your stuff is a concern which you as a producer/industrialist have to balance against pure yield. This conflict literally prevents the economy from being driven into the ground by overproduction and gives our virtual assets meaning.

lol eve grew quicker then earlier years, in earlier years there was hardly an advertising market until about 2008 when they opened full blast in the US, in a short time the game got very violent when the average IQ of the player base fell horribly

I hate to dig this here out of the woodshed, but in case this point wasn't already made:

- Gratuitious violence in high security space is actually good for the economy - Destruction of ships creates more demand for ships/replacement modules - Destruction of ships causes more mineral consumption which drives up market prices - Destruction of ships causes those involved in the market to be more profitable

What can be deduced from the above is that most industrial type pilots are involved with markets, as they have to buy/sell/trade/build/harvest/etc. With that said, they will be more competitive with these activities. What can also be deduced is:

- The ones crying about being suicide ganked likely are AFK mining- The ones crying about being suicide ganked likely are fit for yield as opposed to having any tank on their ships- The ones crying about being suicide ganked likely don't consider using siege warfare mods/logi/security

Furthermore, the ones complaining about suicide ganks the most are the ones that don't realize:

- High Security is just that, High Security, not Absolute Security- Undocking your ship is consenting to PvP, whether wanted or not- Combat in High Security is not going away (consensual, war or otherwise)- Preying on the weak is an acceptable tactic (see: asset denial/route denial)

So, with that, if it really hurts your delicate sensitivities that badly:- Show us on the doll where the gankers touched you- Give me your stuff- Enter Biomass Queue over

So...when did the first nerfs to HS ganking take place....when did the trend in players online start going down? Granted, not proof the coincidence of these two things would indeed be suggestive....if there is a coincidence.

I hate the people that take in a scope of "oh you got ganked, you must have been afk" and I also hate the groups that's,"oh you should be using an alt, you should get more accounts to do what you want to do"

I have watched people at their computers doing point to point jumps in haulers get ganked, I myself have been ganked landing at a 0 bm on a station, just because you get ganked does not mean you were afk or didn't take measures, the ganking as just gotten that bad with CCP backing is and lending to the creation of elements "here the things you can do and not get in trouble for it"

I used to be able to autopilot in a pod and not get shot before 2008, now I cant even land on a gate in a t1 fit battleship with out getting locked and fired on, every thing I have is tanked and nothing profitable

also I wouldn't be surprised if ccp isn't stretching something like blizzard saying WOW had 8m players when players were leaving in droves and now they completely disavow it by saying they no longer need WOW subs now because of other games with micro transactions.

lol eve grew quicker then earlier years, in earlier years there was hardly an advertising market until about 2008 when they opened full blast in the US, in a short time the game got very violent when the average IQ of the player base fell horribly

I am sorry, but what is your point? That Eve didn't grow quicker in the early years, or that you look down on Americans?

Because player counts most certainly grew the fastest in both relative and absolute terms in from 2003-2008 when ganking was much easier, cheaper and probably, more common place. CONCORD was originally tankable, insurance used to cover gank ships, not to mention all the creative ways one could use the CrimeWatch mechanics to flag someone to avoid CONCORD's wrath. It was only after CCP started ratcheting up highsec safety in the 2009-2011 era that the the player counts plateaued and started to decline with the Incursion expansion and its failed attempt to attract additional players.

Now this is just a correlation, and many other things have changed with the game over time, but it is a fact that highsec has never been mechanically more safe than today. Claiming somehow that now, when CCP has spent over 5 years buffing highsec safety to the highest level it has ever been (with yet another significant buff coming next patch), player counts are dropping because highsec isn't safe enough is dubious at best.

The more plausible hypothesis to explain this data is the opposite - that all this increased safety is boring players out of the game. But I doubt even CCP, with access to all their data, can determine exactly what factor, or combination of factors is responsible for the stalled growth of the game.

I hate to dig this here out of the woodshed, but in case this point wasn't already made:

- Gratuitious violence in high security space is actually good for the economy - Destruction of ships creates more demand for ships/replacement modules - Destruction of ships causes more mineral consumption which drives up market prices - Destruction of ships causes those involved in the market to be more profitable

What can be deduced from the above is that most industrial type pilots are involved with markets, as they have to buy/sell/trade/build/harvest/etc. With that said, they will be more competitive with these activities. What can also be deduced is:

- The ones crying about being suicide ganked likely are AFK mining- The ones crying about being suicide ganked likely are fit for yield as opposed to having any tank on their ships- The ones crying about being suicide ganked likely don't consider using siege warfare mods/logi/security

Furthermore, the ones complaining about suicide ganks the most are the ones that don't realize:

- High Security is just that, High Security, not Absolute Security- Undocking your ship is consenting to PvP, whether wanted or not- Combat in High Security is not going away (consensual, war or otherwise)- Preying on the weak is an acceptable tactic (see: asset denial/route denial)

So, with that, if it really hurts your delicate sensitivities that badly:- Show us on the doll where the gankers touched you- Give me your stuff- Enter Biomass Queue over

So...when did the first nerfs to HS ganking take place....when did the trend in players online start going down? Granted, not proof the coincidence of these two things would indeed be suggestive....if there is a coincidence.

I hate the people that take in a scope of "oh you got ganked, you must have been afk" and I also hate the groups that's,"oh you should be using an alt, you should get more accounts to do what you want to do"

I have watched people at their computers doing point to point jumps in haulers get ganked, I myself have been ganked landing at a 0 bm on a station, just because you get ganked does not mean you were afk or didn't take measures, the ganking as just gotten that bad with CCP backing is and lending to the creation of elements "here the things you can do and not get in trouble for it"

I used to be able to autopilot in a pod and not get shot before 2008, now I cant even land on a gate in a t1 fit battleship with out getting locked and fired on, every thing I have is tanked and nothing profitable

also I wouldn't be surprised if ccp isn't stretching something like blizzard saying WOW had 8m players when players were leaving in droves and now they completely disavow it by saying they no longer need WOW subs now because of other games with micro transactions.

What a nice whine.

Flying gate-to-gate is insufficient in that a freighter is a big slow ship and vulnerable after jumping through a gate. You should use an escort or another ship that is more agile for valuable cargo. You don't need to have an alt or a second account, a friend would suffice (although in your case I can see how an alt account would be more of a help). There are a number of tools in game already to allow you to travel safely. And many of the people ganked are AFK or semi-AFK. And most fit for yield vs. tank. When they do have boosts they go for mining boosts vs. boosts for tank. So poor choices are what result in many ganks.

And I seriously doubt that even in a T1 fit BS you are getting shot at in HS.

So go cry in your cheerios somewhere else.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

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