When enabled/checked this examines the size (bounding box) of whatever object it is applied to, and adjust the scale so the texture size stays relative. So with this option on, a sphere with a 100m radius would look identical to a sphere with a 1m radius.
This only works in Object or World texture space.

Global Scale

100%

-10000000%-10000000%

Controls the overall global scale of the texture within the space selected.

Scale (x y z)

100%

-10000000%-10000000%

Scales the procedural locally within the textures space.

Delta

100%

-500%-500%

The Delta parameter is used for calculating bump maps. Bump maps calculate the slope (or normal) for each sample from surrounding samples. The Delta value determines the radius of the surrounding samples. Higher Delta values usually mean a harder bump, and can sometimes produce a "doubling" effect. Smaller Delta values result in a much more subtle bump. The Delta value should be used in conjunction with the Bump channel's Strength parameter.

Draw Regions

off/unchecked

off/uncheckedon/checked

Only enabled for these types of space shaders: Nurnies, Pipes, Terra & Windows.

This parameter define the lowest level or boundry at which the generated texture will be cut off or clipped. Values below the percentage in this parameter will be clipped.

High Clip

100%

-500%-500%

This parameter define the highest level or boundry at which the generated texture will be cut off or clipped. Values above the percentage in this parameter will be clipped.

Brightness

0%

-100%-100%

This parameter controls the overall value or brightness of the generated texture.

Contrast

0%

-100%-100%

This parameter controls the overall range or contrast of the shader.

Gamma

1

0.01-10

This parameter regulates the mid-tones of the shader. A setting of 0.01 will greatly darken the mid-tones, a setting of 10 will brighten them.

Repeat

off/unchecked

off/uncheckedon/checked

This check box, when on/checked, allows the pattern to repeat indefinitely.

Reverse

off/unchecked

off/uncheckedon/checked

This check box allows the color gradient to be flipped horizontally.

Triangle

off/unchecked

off/uncheckedon/checked

This check box allows the waveform to be mirrored about its own axis.

Seed

5000

0-10000

Calculating the texture with different Seed values will create different patterns using the same type parameters. This is useful when using many of the same shaders that have identical settings but a different look for each is needed.

Blast

This parameter controls the number of iterations used to create the texture. The more octaves used, the greater the texture's detail.

Frequency

2

0-99

This parameter controls the overall frequency or scale of the texture.

Increment

0.5

0-1

This parameter controls the scaling of each successive iteration.

Rays

32

1-1000

Rays controls how many rays or symmetrical sections the blast is broken into before distortion.

Disturbance

1

0-99

Disturbance distorts the blast effect radially using the selected "noise type" (found in the common parameters tab).

Variance

1

0-99

Variance distorts the length of the rays of the blast. A value of "0" (zero) will generate the blast using rays of equal (or near equal) length. The max value ("99") will dramatically alter the length of each ray.