AuthorTopic: WME Lite and ScummVM (Read 7667 times)

Hello, I just wanted to mention, that the good folks at ScummVM consider adding WME Lite support. It's one of the topic for 2012's Google Summer of Code. So if you are a student eligible for GSoC and you find this idea interesting, this is your chance

Does it sound like a manageable task for one person to translate the entire engine in two/three months if I work about 40 hours a week? Should I maybe aim higher/lower? I don't really know that much about WME, but I love adventure games and I have used Scumm in the past. Is there anything specific I should know about WME?

Well I'd like to think a large part of the dirty work was already done in WME Lite, i.e. removing all the windows-specific bits and implementing all gfx related stuff using SDL and all sound stuff using BASS. Now those two would need to be replaced by ScummVM's infrastructure. Same for file system.I'm not too familiar with ScummVM, but from what I've seen it's forbidden to use STL containers. WME does use those occasionally, but I suppose ScummVM has replacements for them. I don't know what are the other potentially problematic areas, you should probably ask ScummVM devs in their IRC channel, because they have a lot of experience with adapting existing engines.

Just yesterday I ordered a cheap Android 4.0 tablet to arrive next month for my Unity Development, so depending on where this goes maybe I can later this year play around with WME on it, too. Perhaps even make a port of my WME Game to Android. That would be so cool

If this actually happens then it'll make WME Lite my engine of choice for sure. It looks perfect, but I was sad that Android and Linux were, so far at least, unable to be play the games. How likely is this to actually happen?