Whilst applying for a job at Disney Land Paris in the bitter winter many years ago. Walking miles in Paris and getting on the transit then walking a fair bit to the hotel. I entered the Sequoia lodge to a wall of heat from a blazing fire. The fire was just awesome. There is something magical about Disney’s use of light and heat. I was taken to the less glamorous back stage to the HR department to a wall with a giant Mickey Mouse with huge cheerful eyes staring at me with a grin.

The theme of fire and ice. The ice cold of space the warmth of humanity.

Nature versus technology. Landscapes versus skyscrapers.

Foucaults development of Jeremy Benthams idea of the panopticon.

Panoptes. The giant with 100 eyes.

This depiction is of one possible future as a hyper consumerist surveillance state with strong armed forces (always looking for more cannon fodder).

There is a contrast between a connection with the past in the bar in the scene.

The low tech versus the high tech outside and the bar itself (a central theme to the original star wars films).

Technology as a tool working for and against humanity. The power of lower tech as a way to chill out and warm up.

“The will to mastery becomes all the more urgent the more technology threatens to slip from human control

...

The threat to man does not come in the first instance from the potentially lethal machines and apparatus of technology.

The actual threat has already affected man in his essence.

The rule of Enframing threatens man with the possibility that it could be denied to him to enter into a more original revealing and hence to experience the call of a more primal truth “

Martin Heidegger

Stills of my created assets.

Amberlight renderings.

Space combat video. Used for a satirical recruitment poster in scene. Had to build a text occlusion shader

My Road generator turns png image into roads.

Major assets used.

Future now by arteria3d

https://arteria3d.myshopify.com/products/future-now

Fixed this asset up and updated it for unity 2017. Added realistic city light textures some from cg textures.com some self made.

Aquarium: https://www.assetstore.unity3d.com/en/#!/content/19979

bar/ hotel lobby

https://www.assetstore.unity3d.com/en/#!/content/92740

MKGlow has been essential for self illuminating textures to give the illusion of radiosity.

Progress Video

https://www.youtube.com/watch?v=jt9LSto-CuA&t=21s

WIP progress 22 dec 2017, neon challenge

https://www.youtube.com/watch?v=C0Uzrdzht08

Added hi res earth skybox asset.

Updated block textures. Shaders.

Love the tree in a tube from pro tek lab interior.

WIP video procedural generation of cities.

https://www.youtube.com/watch?v=FrlNvqcVNhM&t=46s

Wrote a 3d generator that will create cities based on a png file. Also used to create roads, lights etc. png fractal image to 3d city added straight road system, beats placing the roads by hand. Allows me to design a modular road section including walkway, lights, road barrier, etc and scale for as large as I want.

All I am really trying to do is create window dressing for the scene in the bar.

Interior design. Space bar in the hotel in the space city.

adding bubbles and potions to drinks, using aquarium and alchemy assets.

First attempt Dope sheet for main drone and camera. Kept the animations very simple as i struggle with animation. Cinemachine added to camera in simple follow mode. Added post processing stack for bloom, added sun shafts.

Shuttles and outside people controlled by walk paths from pop generator.

2nd dope sheet for newer video uses cinemachine a lot more. 3 virtual cameras. First is a still to start with. Second is a dolly. Third is a cat camera to follow a fish.

Cinemeachine post processing was used on the vr still and vr dolly camera. Bloom was especially important.

post processing was used on the main camera as well as sun shafts. I tried to bring the post effects back to minimal to be unobtrusive. PErsonally I liked the glinting almost disco lights on the bar. I

I wish i had time to do some decent animation. Daz 3d had some great static postures and models. Decent human models and animations seem hard to come by.

I have loved doing this project. The choice of subject matter was inspiring.

List of assets used during the project (some did not make it into final draft)

Arteria3d future now city https://arteria3d.myshopify.com/products/future-now