Contents

Notes

The damage reduction is equal to the creature's level. A level 23 Kappa will have all direct damage to it reduced by 23 points.

Note that this damage reduction takes place after calculating the damage reduction from the turtle's armor. In this respect, it acts like the monk spell Shielding Hands.

The recharging mechanism is not clear; some turtles have been observed to re-enter the stance quite quickly. The skill description shows no activation cost or recharge time, so it is possible that the skill may recharge instantly.

This skill cannot reduce damage dealt to the user to 0. The lowest the damage can go is 1.

For skills like Pain Inverter with a damage cap, the damage cap will be applied BEFORE Turtle Shell. To clarify, Pain Inverter can do maximum 80 damage, but will only do up to 58 damage against a level 22 turtle with this skill.