This section of the forum will contain ideas for using magic in War & Conquest, or as we rename it here- War & Sorcery (and thanks to Steve Blease for the name, it was much better than mine!)

Magic can take many forms, and so we will be developing the background to the Trojan War and the 'meddling of the gods' through to the more classic 'fantasy worlds' of Orcs, Elves and Undead.

Stuck firmly in between no doubt will be lots of Arthurian legends.

As with the narrative and historical battles section of the forum, I expect some of the material to eventually arrive into print and of course, submissions from the community will be more than welcome!

The 'using magic' document should be up in the next couple of days and then I have a couple of ideas for fantasy lists well in development (the 'Army of the Dead' currently has five variants!).

Finally, the basic idea behind this section is to let players use their fantasy armies when playing War & Conquest. It is not intended to challenge any other companies Intellectual Property or Copyrights and trademarks should be respected and acknowledged should members of the community create any specific 'themed' lists.

Question to copyright: The lists we create voluntarily are for free, so using names like Middle Earth or Darkelf or whatever like that should be no problem? If so, a list of names we shall not use would be very handy Or a rough guide to avoid hassle

At last the Knights of Bret... err I mean Knights of Olde can ride forth again!

I'm part way through a list for these (all conquering ) chaps.

Also better dust of Jenny's Dwarf army.

Cheers

Matt

Thu Dec 06, 2012 3:05 pm

Dave Gee

Joined: Tue Mar 27, 2012 7:28 amPosts: 163Location: Bristol Uk

Re: War & Sorcery overview

I watched an interesting documentary about the Zulu. At the end of a battle, upon returning to camp, the shaman/witch doctor performed a purification ceremony that absolved the warrior of blame for those they had killed. The doc was hosted by a special forces soldier who said that this was very important to allow a warrior to become a member of the tribe again and not think of them self as a 'killer'.

Thinking on this from a W&S pov - could a shaman/witch doctor/priest etc. offer a moral boost whilst in a unit? Would something like 'a unit containing a shaman that loses combat rolls using the shamans unmodified moral value'. That way you could set the shamans moral value at, say, 7.

Thoughts?

Dave

Tue Jan 15, 2013 11:19 am

Rob

Site Admin

Joined: Tue Apr 07, 2009 6:02 pmPosts: 3450

Re: War & Sorcery overview

Dave

thats almost a 'legend of war' type idea for some of the 'warband' type armies or indeed 'Norse'

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