Get your game translated — Tools to help you get your current game translated and continue to iterate afterwards. Transfluent’s Unity3D plugin is a complete toolset for localizing Unity apps, handling localized content in-app, sample apps and a set of free translations to all App Store supported languages.

The plugin can be downloaded from the Unity Asset Store using the link below. A discussion on the Unity Forums can be found here.

TextMesh:
Translation/Helpers/Full Migration automatically scans all of your prefabs and scenes, and attaches a LocalizedTextMesh component that automatically responds to language changes. Behaviour of migration can be changed in the GameSpecificMigration file, as was done in the strangerocks example

LocalizeUtil:
Stores initial translation key and provides current translation in the “current” member by interacting with Translation.utility.get — useful for custom integrations. Also what our LocalizedTextMesh uses internally.

NGUI:
Import and export to NGUI’s localize CSV format so that you can order translations in the editor

“Capture mode”:
Any translations not currently recognized in the translation database will get entered. Useful if you have text in code and want to manually copy-paste the text into your source language translation database, like with OnGUI.

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