I like this - and it almost feels like its at the edge of how the Cosmic Era feels to me. It feels closer to other Anime worlds -a bit of Ghost in the Shell and Full Metal Alchemist. This is not a bad thing :)Go to Comment

Twelve and Eight

Twelve and Eight tables are random tables that contain 19 entries from 2 to 20. You roll a result using an eight sided and and a 12 sided die and adding them up. The distribution looks as follows:

I first saw these type of tables in the old 1st edition AD&D Monster Manual II in its random encounter tables. The neat thing about these is you have weighted results so your common events are clustered between 9 and 13, and the further away the lower the probably, with the lowest probability in the 2 and 20 entries as roughly 1% each.

Specifically, the distributions look like this:

Roll

Odds

Description

2

1.04%

Very Rare

3

2.08%

Rare

4

3.13%

Rare

5

4.17%

Uncommon

6

5.21%

Uncommon

7

6.25%

Uncommon

8

7.29%

Common

9

8.33%

Common

10

8.33%

Common

11

8.33%

Common

12

8.33%

Common

13

8.33%

Common

14

7.29%

Common

15

6.25%

Uncommon

16

5.21%

Uncommon

17

4.17%

Uncommon

18

3.13%

Rare

19

2.08%

Rare

20

1.04%

Very Rare

So, if you are looking for a very simple bell-curve in your tables, this will work nicely.

I'm leaning towards any significant contact. Its an alchemical object, not a spell, so it is not especially user-friendly. Use non-leather gloves (to avoid cloning a cow :) ) when handling it.

The Egg is the starting physical form of the clone that appears later, so while you could replace it with something else, the process as I see it here is a physical one. Also, the result of this item is not a Doppelganger as in a shape-changing creature, but a real copy of the subject. For example, the effect cannot be dispelled and would persist even if subjected to powerful anti-magic effects. The magic of the egg ends when the new creature hatches.