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This is great news! DrPetter will no doubt be a great addition to the Pixologic team, and I'm sure Pixologic will provide a great home for Sculptris.

ZBrush and Sculptris have a few things in common certainly, but with zBrush adding animation to an already impressive set of painting tools there is still a place for an elegant and intuitive application like Sculptris.

This is my first actual model with Sculptris, no manual or forum assistance required!

The Funny Thing is...

After I saw Keith Lango Talk about this application, I saw the youtube videos, and saw it was one programmer that developed it, I thought....Man... This will probably get hired as a programmer for Pixologic.. I also thought in my head that "Pixo would be silly, dumb and crazy, if they don't hire this guy"... I'm so excited for this guy.. and I don't even know him, but he definitely deserves this gig..

Again, what is new about Sculptris? It looks like a ZB-clone like other programs that will follow the next time. I hope it will make ZB more strong in making better software but I also hope to see more 'Sculptris-guys' around with a better relationship with customers.

i'm kinda hoping this builds into a plugin for zbrush down the track for people who are baffled by z spheres. later being incorporated as a brush by ZB5

as a standalone i saw this a few weeks back, i told our main programmer the interface wasn't very good for use on cintiq, and being stuck in texturing mode unable to edit geometry anymore was a huge bottleneck for my workflow.

but the premise of just endlessly sculpting new geometry outwards forever is more akin to how i think z brush should rough stuff in. just retopo at the end for your base mesh.