Celestia

At the beginning of your journey, all players place their pawns within the aircraft; the players start the game with 6 cards in their hand (or 8 depending on the number of players). At the beginning of each round, one player is chosen to be the captain of the trip and they throw from 2 to 4 dice so as to determine the weather that they will face (fog, lightning bolts, killer birds or pirates). They must then play the appropriate cards to go on the journey and reach the next city (a compass, a lightning arrester, a foghorn or even canons).

Before the captain plays the appropriate cards, each player has to decide whether or not they will stay within the aircraft:

– to get off ensures victory points by exploring the city;

– to stay onboard and journey to the next city in order to catch more precious treasures.

But beware: if the captain is unable to discard the appropriate cards, the plane will crash! All remaining passengers get back empty-handed and a whole new journey begins with all players on board.

As soon as a player earns treasures to the value of at least 50 points, the game is over.