I got this trinket today and testet it some minutes at the dummy . The internal CD is 22seconds but i have downtimes for about 1 minute +. So is the reforge really worth it?Next raid is Wednsday so i have to wait to test it at "real" conditions.Has anyone experience?

schams wrote:I got this trinket today and testet it some minutes at the dummy . The internal CD is 22seconds but i have downtimes for about 1 minute +. So is the reforge really worth it?

Working as intended, the ICD is not an indicator of the trinket's uptime or proc frequency for RPPM trinkets. And yes, it is worth it, at least according to the sims, YMMV.

Your reforges look pretty decent but your mastery is more than 200 higher than both your haste and crit so I imagine there's probably a better solution to be found (albeit slightly).

I got lucky and coined the trinket last night. In in short testing on the dummies to get used to it, I have found the trinket can really be feast or famine. I had 3 procs in a row as soon as the ICD was up. I also had a few times when it was well over a minute (maybe more). Like most trinkets we have had in the past, I wouldn't expect consistancy. However I will say the Haste is worth it as there is no way my old reforges would have caused that 3 proc in a row.

No, while your preference of what to do with secondaries changes when you get Rune, Agility actually pulls further away from secondaries in value.

Raffy was kind enough to post a Catus release here that has support for reforging with Rune of Re-Origination (guide is included in that post). I would be interested in hearing if people have more or less luck with this versus WoWReforge (or whatever tool you may be using). I know personally I will likely be using both and then comparing their solutions until I can come to a conclusion on which method generates better results, but for now I do not have the trinket yet so that will have to wait.

I used Cactus last night to help me with reforging. It was pretty easy to get the print out for reforges, and they are very close. The only issue I had was the output was close to wowreforge, but not close enough for me to copy it into reforgerate.

I know it's been said before, but just to reiterate WoWReforge does not take in to account upgraded items. You need to manually adjust those items and then balance.

I was pressed for time last night and worked out my 1:1:1 reforges 30 min prior to raid after getting the trink on late Monday night. I was excited to get everything pretty balanced (< 100 across the board.) I slammed the reforges on, switched up yellow gems and glove/back enchants and headed off to raid. I was quite disappointed after watching my paper doll stats in the first couple of pulls of H Jin to see Crit being proc'd and not Mastery. /facepalm It took a bit to figure out where the extra Crit was coming from. Definite D'oh thread material.

aggixx wrote:Raffy was kind enough to post a Catus release here that has support for reforging with Rune of Re-Origination (guide is included in that post). I would be interested in hearing if people have more or less luck with this versus WoWReforge (or whatever tool you may be using). I know personally I will likely be using both and then comparing their solutions until I can come to a conclusion on which method generates better results, but for now I do not have the trinket yet so that will have to wait.

I have done some 1:1:1 calculation attempts with my toon and got 4 different results. First, I've tried WoWReforge with aggixx's video guide and got a result which I was happy with. Then, I've discovered Catus (which by the way seems awesome, thanks for the time put into this by the developer) and wanted to give it a shot and got 3 new variations. The results are as follows, including the amount of mastery gained when RoR procs (hopefully this calculation is correct -> [Mastery+2*(Crit+Haste)]:

As you can tell, the results are pretty close to each other. I would like to get your thoughts on two points.

First, I am kind of surprised seeing that even though I've changed my gems and enchants, all iterations ended up generating 3 stats (mastery-crit-haste) with the same sum value of 17514. I'm not good at the math stuff and would like to know whether this is this normal.

Second, I am not sure about which one of these 4 results I should go with. Should I choose with respect to the highest resulting Mastery value on RoR proc (i.e. result #2)? Or should I neglect that much of a small difference and go with the option with highest static mastery value (i.e. result #4), which indeed may also be regarded as a very insignificant difference.

For a first post, it has been pretty long. Sorry about this and hope my results can help people. I'd be glad to hear your ideas about my questions.

Yatahaze wrote:First, I am kind of surprised seeing that even though I've changed my gems and enchants, all iterations ended up generating 3 stats (mastery-crit-haste) with the same sum value of 17514. I'm not good at the math stuff and would like to know whether this is this normal.

Yup, sounds right to me. Changing your gems or glove enchants isn't changing the amount of stats you have, it's just moving them around. So crit+haste+mastery will always equal (crit+x)+haste+(mastery-x) or any similar combination (associative property and all that).

Of course if you do something that would move some stats into or out of hit or expertise then you would see a different sum.

Yatahaze wrote:Second, I am not sure about which one of these 4 results I should go with. Should I choose with respect to the highest resulting Mastery value on RoR proc (i.e. result #2)? Or should I neglect that much of a small difference and go with the option with highest static mastery value (i.e. result #4), which indeed may also be regarded as a very insignificant difference.

Personally I would just sim it with an obscene amount of iterations and see what it says is the best, but I would tend to think that having 1 higher mastery all the time is better than having 1 higher mastery during rune (everything else equal).

Given that info, I would put my bets on option 3. The other choices are trading something around 1 fulltime mastery for 1 rune mastery which probably isn't worth it, and while it has 1 less mastery than option 4 it has a better lean towards haste than crit which will let you have marginally more rune procs (and legendary procs, dancing steel, etc).

How important is it to have exactly 1:1:1 on secondary stats? (Ofc with slightly more mastery).

And can anyone recommend somewhere i can use to find out what gems i should replace and what reforges i should do to get the closest possible? As it was pointed out, wowreforge doesn't take it into account, and i am still pretty far off with my own guesses.

Well Wrath spam with Rune is actually pretty bad. There is a good chance you will proc Run during Wrath spam and you will end up with 0 Haste, and a crap load of Mastery that will do you 0 good. If you have both it really isn't a good thing to use the proc unless you are going for Hurricane.

When I play HotW myself it's for the more powerful Tranq, not really for the dps. Wrath spamming shouldn't be a dps up now anyway. Rune proc with mastery is as awesome with HotW as it is with DoC, just less rng about how powerful you can make it. Don't make it proc crit.

Qpa wrote:Thought about reforging completly into crit. So you will end up with crit -(just above mastery) mastery -> haste.

While HotW and Bloolust you will end up with a haste caped wrath and just criting over 500k each.

But whats with the second secenario. Just the passive HotW and Rune.

I use HotW fulltime, though I use it mostly for the tranq and wrath spam only if the conditions are right. My reforge setup is such that with my agi weapon, I have (M/C/H) 5519/5475/5446 but with my MH/OH combo, I get the rune to always proc haste. I didn't yet try a setup that gives me a crit proc with caster weapons, but I can imagine that's stronger, especially if you're troll like me.

Tinderhoof wrote:I got lucky and coined the trinket last night. In in short testing on the dummies to get used to it, I have found the trinket can really be feast or famine. I had 3 procs in a row as soon as the ICD was up. I also had a few times when it was well over a minute (maybe more). Like most trinkets we have had in the past, I wouldn't expect consistancy. However I will say the Haste is worth it as there is no way my old reforges would have caused that 3 proc in a row.

I've had the pleasure (pain?) to get the Soul Charm and get a feeling of the new RPPM mechanics. It more or less makes completely impossible to line up trinkets with burst CDs, unless you keep the CDs and blow them when the proc arrives... which could be a lot later. I admit I preferred the ICD/high proc % of the past and looking at the ICD timers when planning about my CDs....