Example Uses

As this block stores imputed text, it is very useful where a script has to refer to what has been inputted. For example, there are chatbots that let the Scratcher input their name. If the script needed to see the name, the Answer block could be used.

Some common uses for the Answer block:

Storing information (such as in projects that require a name to be inputted)

When a setting has been imputed with the Ask () and Wait block, keeping the selecting setting somewhere

ask [Which level do you want to play?] and wait
set [level v] to (answer)
broadcast (join [start level] (level)) // This can actually be done in the Scratch editor. You can not, however, place reporters in "when I receive"