Materials~ well i did that with the current version i replaced Katanas and made them into "magicites" each of a diferent element and a diferent purpose of course with this in mind i changed samurai class into Magiciter that does the exact same thing but using magicites instead and with this in mind i had to remove katanas as usable weapons. my idea for this came when i decided to divide weapons by tier since the game is balance-type patch weapons are divided in 3 tiers and of course theres diference but wanted the real rare ones to be exclusive to synthesis shop .

so i made absolutely all monsters to give Magicites as common poach and tier 2 or rare equipment as a rare item that was necesary to make tier 3 equipment. such as (Ice Fang[T3]: Iceblade[T1] + Icebrand[T2]+ 10 Ice Magicite)

so unless i didnt understand im guessing the new hack will make this posible whitout having to kill/Replace other existing items like i did with katanas?

thats great i hope everything goes well as for the fort zeakden i never expected it would be posible to randomly open a menu in fort zeakden out of nowhere but then again there are shops i never use... "goug shop" just who buys stuff there? as simple as moving guns to trade cities and bye goug.

Nelvesca, golgorand, thieves fort , orbonne and Zeakden are tiny blue dots (1 battle maps :/)and i think bethla and murond are big blue dots but like the small dots once you are done with them... you are done with them.

I never experienced that bug at all with the text in the Synth shop... (unless you tried to add a line to tactext or remove one) that's the same bug I had in the new (unreleased) version of the proposition hack, but that's cuz I was loading savestate after messing with tactext. The Synth Shop help descriptions should have been fine outside of exit missing a description and synth using sells and sell using exits... Unless you are loading from a savestate, which I can't recommend unless you are doing a battle or something in between testing

Modding version: PSX

<@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.

You mentioned adding raw materials, and then using them to add compound materials. (The Iron Ingot in your example.) Is this working within Synth 1.02 limits of 48 items? Because if more space is possible, this patch would be an absolute overhaul in ways we can obtain equipment. (We still got that item hard limit. But if I was to guess, poach item limit is roughly equal to that limit?) Either way, this is all kinds of awesome. I haven't gone deep into Synth 1.03 but would it be difficult to add to Patcher? (I'm a, hacking infant, I have no idea of scope or ease.)

gah D: ok maybe i was not explicit enough regarding the text bug and i did not make a single change in tactext I SWEAR! but this bug is easy to trigger here some pics with proof. ok here the normal window we all know with no problemshere the usual item description window all fine.but this is what happens if i open item description window if the guy is still telling you the required items. in this situation the game froze. sometimes gets really buggy and caracters go out of the text window it looks all messed up xD.and other times the clerk will stop instantly and his text bubble will dissapear leaving you alone not being able to do a transaction. but if this happens i just go back to the shop menu and its all ok.

I just... can't reproduce that bug, but I also don't want to go back to 1.0 to test out. I don't know if anyone can, I just know I fixed a bug that I'm not sure was present in the first version or not. Funky things happen when you change the format of your code. An easy way to tell, if it takes longer to open and navigate the Synthesis menu VS buy/sell (you can notice a pretty obvious pause), then I've already fixed it in the new version.

If that's not it, it might have something to do with how you formatted your item descriptions?Or I'm just missing something else entirely x.x

Modding version: PSX

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)

well i tested it with the original vanilla text descriptions and items and same stuff happened, its really weird. i can't think of anything that could cause the bug. but at least i know when it happens but not why it happens

WARNING:Will cause graphical glitches seen in emulator when frame skipping is on. Right now FFTOrgASM has a bug where if you select the last option then select another, it will set that newer option to FFFF. Beware!

This allows you to bring guests into random battles. There is an option to make them uncontrollable in said random battles. This hack also allows guests to be selectable on the squad for any story battle as well, so you have to restrict them if they are already loaded from formation to avoid dupes (which of course the spreadsheet covers. This hack is (hopefully) bug-free in vanilla, as I already configured all guest restrictions. The restrictions don't only apply to guests; you can prevent any special character in your party to join the squad! (And you can force them inside the battle with Load Formation)

Non-spreadsheet option

I'll always recommend to use the spreadsheet because it's so much easier to use, but if you don't want to be bothered because you're not making a story hack, you can just download the .xml. If you want to have guests controllable in battle, just remove the last <Location></Location> section. To make Alma + Ovelia able to join random battles, delete 00000C300000 at the start of line 39.

How is this different from Razele's Monster Skill is innate? Well, Razele's hack is very buggy and makes the AI walk next to ally units to use their 4th skill. My hack doesn't have that issue, and it displays all monster skills when you check the unit's status.

Move-Find Item is Player only

Tired of enemies stealing your precious Move-Find Items? This hack nulls the effect of Move-Find Item for any unit that isn't blue team. So the only units allowed to pick treasures: Blue team units and charmed/invited units by the blue team.