The Ninja Crusade 2nd Edition

The Ninja Crusade 2nd Edition

Pick your Clan...

Pick your Jutsu...

Take on an army!

Become powerful ninja fighting against the Izou Empire as it wages its crusade against your kind. The ten most powerful clans have assembled into the Lotus Coalition, and nothing can stop them as long as they can keep their alliances from crumbling! The war must be stopped and the ninja must win for the sake of the world!

The Ninja Crusade 2nd Edition includes the following:

10 ninja clans to pick from (plus an 11th clanless option)

Detailed history of the Ninja and the Izou Empire

Lifepath-style character creation system

Full d10 system details, bringing the ninja to life

Opponent creation systems making it easy for GMs to come up with enemies on the fly

Dynamic Environments that make your choice of terrain a real part of the fight

Other products for this gamline

I have a rules question that I cannot find in the book and not sure if it was certified in an update. I have no way of checking as the books were a gift and not from drivethru.

How does a GM determine the movement of an npc? Their stat blocks do not state a value and because they do not follow the same set up as player characters I see no logical formula to determine it. It's silly if they can only move five feet. I may in fact be blind or just managing to miss it ever read through

Jeff CNovember 29, 2017 7:00 pm UTC

PURCHASER

Page 137 seems to have the most logical solution for this. If a PC does not take Athletics or Speed, their movement per round would be 5. Otherwise, assign a couple of points of Athletics and/or Speed on any NPC you makevas in the NPC rules. Remember, it's per round movement, so unless a specific jutsu is involved, it's probably not going to be outrageous.

Also, as a GM, you could just fudge in an average- 7 for mooks, 9 for regular bad guys, etc.

Jeff CMay 23, 2017 8:21 pm UTC

PURCHASER

I'm very intrigued so far. I've noticed a print +pdf version for the sourcebooks, but not the main. Are there plans for a (new run) print copy anytime soon?

Eloy LMay 23, 2017 9:02 pm UTC

PUBLISHER

We have the print version available on our own website thirdeyegames(dot)net. Gotta sell through those before we go to PoD here on DTRPG. Though, we are pretty close to the end of our stock. Now's the time to grab one. :-)

Jeff CMay 24, 2017 7:46 am UTC

PURCHASER

Wow! Thanks for the quick response!

Bryan BSeptember 08, 2016 4:11 am UTC

PURCHASER

One more question, sorry. On page 154 it says "Sturdy Fist is also a Basic Jutsu and will roll Yang 2 + Fighting 3. She also gets +1 Fighting from her Assailant Gift since she is currently outnumbered (11 against 3). Rolling her 6 dice, she gets 2, 2, 4, 6, 7, 10 (3 successes). That is a success and means she gets to make an immediate close combat attack with a +2 bonus. Since that was successful, Ryan now rolls for his follow-up attack with Fighting 3 + Speed 4 + 1 for 8 dice total." Because her Sturdy Fist Jutsu worked, shouldn't that be 10 dice total?

Eloy LSeptember 08, 2016 8:48 am UTC

PUBLISHER

Actually, yes and no. She should have 10 dice (fixing that now), but the Guards are Trained Guards, which do have Defense 6 (note there are Simple and Trained guard types).

In the future, questions like this are probably best directed to our G+ community: https://plus.google.com/communities/118083262044779835739

Bryan BSeptember 07, 2016 2:22 am UTC

PURCHASER

I'm sorry, I have another question. How does deflecting ranged attacks work? The paired absolute defense level 3 passive implies there is normally some sort of penalty to doing it, while the sharp passive splitting arrows implies firearms are somehow different from other ranged weapons. Meanwhile, the entry on the Imperial Battallion implies anyone can parry arrows with a Dynamic Action. What exactly are the rules on parrying ranged attacks?

Eloy LSeptember 07, 2016 3:37 pm UTC

PUBLISHER

The rules for parrying (Blocking) ranged attacks is that you need Splitting Arrows or Absolute Defense (or one of a few other jutsu) to do so. Otherwise, you'll need to Dodge (if it's within Close or Near Range) or Find Cover (for further distances).

Bryan BSeptember 05, 2016 9:27 pm UTC

PURCHASER

Excuse me, but are martial art effects constant and passive when you are unarmed, or do you need to activate them like a Jutsu? The Dice mastery section shows someone rolling dice to activate Tiger Claws, but the martial arts section makes no mention of duration for virtually any of its abilities. When you take into account all the buffs in Way of the Warrior, it looks like an unarmed character could spend so much time activating buffs that they have no time left to attack. Do martial arts abilities consume Ki?

Eloy LSeptember 06, 2016 12:57 am UTC

PUBLISHER

Fighting Styles do not require any kind of activation and do not consume Ki, unless otherwise stated.

In the Battle Example, Rika uses Tiger's Claws, which is a Basic Jutsu from the Way of Inked Skin on page 127, and is pretty different from the Tiger Claws Technique under Tiger Style on page 71. It's an obvious confusion due to the similarities of the names.

August 26, 2016 5:55 am UTC

PURCHASER

How does damage work are there pain modifiers when you take certain amount of damage.

David V

Eloy LAugust 29, 2016 4:13 pm UTC

PUBLISHER

Sorry for the delay in responding. Characters can take either physical or mental damage, but that damage can be converted into Conditions (like Pain, Poison, Embarrassed, Dazed, etc.) to keep them from hitting their thresholds for possible death.

August 30, 2016 1:33 pm UTC

PURCHASER

No worries looked quick start guide and google page. it looks like conditions can be applied with weapons based on boost also. It does not look like health is very high in the game. Maybe 6 to 12. Saw some higher health but that looked like it was a squad. Plan on getting several copies core and the PDFs. Game looks good.

David V

May 06, 2016 12:45 am UTC

PURCHASER

Back to boring old rounds, instead of the tick system? That's sad. Guess I'm out.

Eloy LMay 06, 2016 1:36 am UTC

PUBLISHER

There's a lot more going on than just "Rounds", even more than 1st edition's tick system. I'd say give it a chance and see why we went with the new system. :)

April 24, 2016 4:28 pm UTC

How hard would it be to port "the nobleman's daughter" adventure over to second edition.

Eloy LApril 25, 2016 2:18 pm UTC

PUBLISHER

Not that difficult actually. We're working on doing the same, actually, it's just a process. :-)

roni SFebruary 26, 2016 4:26 pm UTC

Is it possible for you to add some version of shortened quick start rules and permission to translate them would be nice.
i am thinking about using your product to help grow the role playing community in my country by appealing to the children who grew up on anime and manga...
i have already began talks with the local role playing community and it seems so far like a good idea.
Also in your opinion what is the best way to attract new players to your product who have watched naruto and bleach but for them d&d is the lord of the rings movie and have no idea who Conan is...
In addition i would like to solicit from you a donation of a hard or soft cover book or 2 for the local community and children. If you decide that would intrest you i would be happy to give your contact info to our local non profit in charge of promoting role playing games in our country...

thanks in advance...
roni shamay
(gm/dm/pc/npc)

Eloy LFebruary 26, 2016 4:29 pm UTC

PUBLISHER

Quickstart is in the works. For the other stuff, send me an email and we can talk details.

Blake SFebruary 26, 2016 4:01 pm UTC

PURCHASER

So amazing, so happy I backed and I can't wait to purchase the hardback version in April!

Eloy LFebruary 26, 2016 4:30 pm UTC

PUBLISHER

Thanks so much! I'm eagerly awaiting the hardcovers myself. They will go on preorder soon!

Cody MFebruary 15, 2016 1:29 am UTC

Loving the PDF. The story and setting is amazing, but for a first time roleplay group I'm having trouble coming up with a cool campaign (first time GM also). I'm sure we'll get used to it. Can't wait for those expansions and stuff, instabuy for me

Eloy LFebruary 15, 2016 2:37 am UTC

PUBLISHER

So glad to here you're having fun with the campaign. There's a lot of plot and story ideas in the Ninja Stories chapter, but if that's not inspiring you, we are already hard at work for adventures for The Ninja Crusade 2nd Edition. Those will be out very soon! :-)

Dan TFebruary 06, 2016 11:09 pm UTC

PURCHASER

Love the look and feel. Over all awesomeness. Can't wait till the HC book.

Eloy LFebruary 07, 2016 3:48 am UTC

PUBLISHER

Me either.

February 06, 2016 7:21 pm UTC

PURCHASER

I'm really trying to fix the review that I left on this product. It appears that the downloaded file I received was corrupted and that was what caused the issues. After contacting support they were able to send me a good copy of the product that has no issues and is GREAT! I've contacted support to see if I can edit my review to reflect my much-improved experience and am waiting to hear back from them. So far the book is a great read and I'm excited to play it!

There have been a series of good Kickstarters lately. One of those is The Ninja Crusade, Second Edition. (It dropped the "Wu Xing", which makes me a bit sad.) It arrived about the same time that my Runequest II did, and while I was absorbed [...]

A really great system that allows for all sorts of fun, cinematic-style characters that each feel unique in their own right. The book has a slightly weird ordering that makes you flip back and forth between some of the pages while making a character, [...]

I have been following ELoy's work for some time now. This is one of his best works that I have read. The flow is well balanced with a nice mix of background and storyline to feel in the gaps. Well thought out powers that have been balanced between game [...]

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