Just published a new CSI story (as of 03-2015), and now it's time to cut loose the slowly dying horse. I've been playing in this sandbox for what feels like forever, and my stack of spec scripts really needs an injection of something new.

Evidence and strange behavior pins two murders and a drug addiction on Milt. Despite how much Russ dislikes the man, he is suspicious of the evidence, and he is determined to either prove Milt is guilty or find the real killer and prove the FBI agent's innocence.

The same night he is nearly shot and killed, Nick is kidnapped. A woman admits to having Nick kidnapped, but unless the team catches the people blackmailing her, she will not tell them where he is hidden.

While in pursuit of men working for an arms dealer, Danny goes missing. When they find him hidden by a homeless teenager, the team suspects she may be working with the arms dealer. But as they dig into her past, and pursue more leads, they find her relation to the arms dealer is darker than they could imagine.

Assuring the men this is a simple pick up, Artie sends Steve with Emory on the Advocate's first retrieval. But is there ever a simple artifact retrieval? Steve must deal with his unrequited feelings for Emory.

The team continues to adjust to the newest member, Emory. Claudia has difficulty admitting that she's jealous of the attention he's getting. Emory is trying to find a balance between his life and his ever growing Advocate abilities.

Evil Pete possess Pete, but not before Pete finds another way to imprison him inside his body and in the Warehouse. Determined to control Pete, Evil Pete forces his captor to stay awake, driving Pete into his darkest past. Meanwhile the team continues searching for a way to destroy Evil Pete.

Emory had a quiet, recluse life until the day Pete Lattimer accidentally hits him in the face with a door. Since then, he keeps getting teleported to the moment artifacts are being retrieved. But when Artie realizes who Emory became after that fateful day, the course of Warehouse 13 may change... (OC alert!)

A group calling themselves the Circle is swamping the Warehouse team with threatening letters. Having put off sending the team out to collect artifacts as long as he can, Artie sends the two teams on assignments. And right the Circle's traps...

After pursuing an artifact, Pete becomes ill and his symptoms progressively worsen. The team search for any artifact that could have caused this, but Myka believes this is something else. Time begins to run out as she races to find the answer. OC alert!

The team wakes up to find they are the only living creatures on the planet and have scattered memories. Claudia & Steve, stranded in Munich, attempt to continue on their artifact quest. In Seattle, Pete deals with Myka whose memories have nearly been wiped. As she begins to remember events leading up to the day, the two suspect she may have caused this calamity.

Nick cons Greg into switching for an 'easy' case at the Bellagio, and is now rushed to solve it. Morgan has to find a body to match the head she's recovered. A shootout leaves Greg stranded at a crime scene in the desert.

Adam doesn't say much about his past, but it catches up when his father kidnaps him from a crime scene. As he risks his life to help the CSI find him, the team began to uncover Adam's horrific past and reveal surprising secrets.

Nick has been hunting the Red Dress killer for a year. When his latest victim is discovered alive, he knows who did it, and how he kills. What he doesn't have is evidence, and if he doesn't find it soon, there may be another Red Dress Jane Doe.

When Dexter kills a man to save a woman's life, he questions if he should have broken his code and killed her too. Meanwhile, The Artist taunts Miami PD by releasing details to the press, making everyone his accomplice. WITHOUT RITA

It's been a year that Nick's lived with his hallucination and tried to live a normal life. But when someone else witnesses what's happening around him, he begins to question what he's really seeing. *Added some things, now it's complete

When Greg is brutally attacked, the only case they are solving is who did it and why. As clues lead begin to reveal the killer may be a teenager, the CSI are faced with the reality nothing could have saved Greg that night. Remake of Indigo

When Dexter kills a man to save a woman's life, he questions if he should have broken his Code and killed her too. Meanwhile, The Artist taunts Miami PD by releasing details to the press, making everyone his accomplice. WITH RITA

Archer discusses parenthood with a king. Trip teaches Navat and Eartik to jump rope. Archer tries to convince the crew he's the king. A new species could be straight out of Star Wars. The mystery of Animal Crackers revealed. Archer and Travis get treed.

A what if... After Chrissie has stalked Ryan for a year she kidnaps him and escapes the country with him. Ryan begins to lose hope he'll ever escape his tormentor, until he meets a Russian agent who will help him escape for a price.

Calleigh and Eric's missing child case is linked to the child Ryan finds hiding in his closet. Both teams are determined to protect the child, but a greedy officer will cost someone their life to do that.

Trip and Malcolm are surprised by what a crewman is doing on his off time. Malcolm gets a call from his father. Archer discovers Ten-Hut, and spoils Navta. The crew get into a food fight. Late is late.

The Boss reprograms his lackies. The crew encounters a primitive alien race with a big secret. Archer convinces Trip to show his artwork. It's time to clean out Reuban's quarters. The crew ambushes Archer with a prank, and love.

Gravity shows Trip a thing or two. Hurry up and wait exists in every corner of the universe. Learning never ends even for captains. The boys go skinny dipping, and get caught. Some customs are too embarrassing to talk about.

Trip walks into a girl's night. Trip and Archer investigate a sunken city. The men cope with the women's 'special time of the month.' Hoshi's penpal gets Enterprise in trouble. Malcolm is adjusting to fatherhood. The crew takes to sandboarding.

The pranks go on. A mud bath is good for the soul. Archer gets more parenting experience. Pirates attack Enterprise. Two crewmen find a hole in the wall with a fine view. The reclamation crew has many secrets, Jokra learns about one.

Long ago, on a planet somewhere else, Trip adopted a pet chicken and named her Nuggets. The fowl has caused ship wide havoc, befriended Porthos, and saved the ship from certain doom ... And in the end, she gets the last word.

Enterprise stops at a planet that scans say has at least a million occupants in a single city. After repeated attempts finally make contact and right away things seem off. Is the race xeno-phobic, or is there something else wrong with them?

An alien race comes across a battered Enterprise and crew, and stops to provide aid. But an accident puts both crews on edge. A Klingon Bird of Prey is detected and the alien crew becomes desperate to gain the human's trust.

Trip and T'Pol are tricked into entering an entity that lives off the life essence of others. When Archer and the crew try to save them, they're attacked by a 'friendly' ship and forced to abandoned the two.

The Jit and animals of Enterprise come down with a virus. The crew know the race that exposed them to it, but have been ordered to stay away from them. But when Malcolm learns his Jit wife is pregnant with twins, he risks everything to save them.

Cardassians kidnap two Jit and Trip during an attack, forcing Archer and Malcolm to go to the mining colony they're being held at to rescue them. During the rescue Archer discovers Malcolm is thinking of asking Sista to marry him.

Archer makes contact with the Oriprek, and against Sista's advice, goes to meet their king. When he, Malcolm, and Sista are kidnapped, Sista is determined not to leave until she takes back her ship the Oriprek stole.

The Suliban kidnap Archer, but are ill-prepared to deal with a drug addicted captain. They bring Bionq from the past in exchange for his cooperation, having no idea what demon they've unleashed. Daniels brings T'Pol and Trip to the future to fix it.

Archer is kidnapped right under the crew's nose. Following the clues leads them to an alien they picked up, and at first presumed to be working for a enemy. But when they learn shy she really kidnapped him, they become desperate to find him.

Trip decides they're going to help an ill-prepared planet prepare for an oncoming hurricane. He never expected Archer's experiences with the Xindi would cause him to lash out at this race and abandon Trip when he questions Archer's orders.

Trip is accidentally exposed a fledgling clone which puts his life in danger. Archer demands it be removed, and learns that Trip has taken this decision out of Archer's hands without telling him. All he can do is wait and hope he doesn't lose his friend.

A terrorist is intent on taking advantage of Archer's search for the Xindi. She takes over Enterprise and tries to persuade him to join her cause. But as angry as he may be, he knows insane when he sees it.

After winning a race, someone targets Malcolm and the shuttle pod crew and forces them to make an emergency landing on an ocean. As they slowly sink, Malcolm's worst nightmare becomes a reality. Will the crew find them before it ends horrifically?

Enterprise discovers a sole survivor aboard a destroyed ship. His appearance is something myths are made of. It causes an uproar among the crew and forces Archer to face past demons he thought he'd long since buried.

An earthquake blinds Hoshi and traps her with Travis and Malcolm in caves. Malcolm believes the earthquake was due to the nearby volcano waking up and they attempt to find a way to the surface for rescue. But time quickly running out...

The Enterprise crew discovers a strange device that every race claims is their religious relic. Archer becomes curious about it and doesn't want to give it up to anyone. So when it comes down to saving his crew and relinquishing it, he is torn.

A crash leaves Archer mortally wounded and suffering from amnesia, and in the care of a strange race. Surrounded by a culture and experiences he would normally find intriguing, he struggles with eminent death and the desperation of remembering who he is.

While she can't explain why, she is desperate to convince Archer they are aliens on a planet she and Travis crash landed on. When he refuses to listen, changes the aliens made to the Ensigns force them to take over Enterprise

Armory officer Malcolm Reed is accidentally exposed to toxic pollen on an uninhabited and begins behaving strange. The situation turns critical when he kidnaps Archer and Hoshi and returns to the planet.

When Grissom is brutally attacked, Ecklie and Grissom’s team join forces to find who did it. As clues lead them to a teenage serial killer, they quickly realize Grissom may have sealed his fate trying to save one of the other victims.

A soap mummy surrounded by thousands in gold bullion is found at the bottom of a well. Warrick finds the evidence leads to a simple but strange twist of fate. This is the first time I've focused on Warrick, so this could be interesting.

While processing a multiple shooting in the Hamptons, a gunman shoots NY CSI Lindsay and takes Danny hostage. A Secret Service agent arrives asking questions, forcing Mac to pit wits against him, while trying to save his CSI.

Annie Stohl has pled innocent even after evidence has fingered her as her rapist's killer. In a desperate attempt to clear her name, she kidnaps Detective Taylor and refuses to release him until he proves she is innocent.

Lab tech, Henry Andrews, has worked under the radar since he started working at LVPD CSi. But when his parents are killed in a hit and run, he risks his job and secrets to bring their killer to justice.

For a month, Greg and Nick’s stalker has haunted them, planted contaminated evidence, and discredited them, all to drive them to the edge. Now he has made a move on their lives, broadcasting it live for the world to watch. WGAW 1241562

The EMS Killer has nearly paralyzed the city with a rash of promised murders. There is no evidence to point to a motive, pattern, or person, but Greg has a theory. Can he prove it before it's too late? WGAW 1241517

After a boat wreck, Joe, Duncan and Amanda are stranded on an an insignificant northern Shetland isle with a small village. The villagers are suspicious of them and refuse to explain why Amanda and Duncan can feel other immortals

Daniel and Carter are stranded on off world when civil war breaks out. Facing the atrocities of the war forces them to rely on their friendship and compassion, unknowingly touching the alien rebels leading them to safety.

While trying to prevent a goa'uld prisoner from going through the gate, O'Neill and the prisoner accidentally go through the gate together. O'Neill soon discovers that she's like no goa'uld they've ever encountered.