I'm sorry that the old theme was a little informative. Updated new theme to be clear and more informative

We know that development NRT. Details here:NotRoadTypesDecided to create new sets using NML.U&ReRMM - simplified railway sets with the new graphics.U&RaTT - various road sets (from field road to highway) and tram tracks

And I wanted you road sets depending on the year. For example not want see in game where the 1900 and before be asphalt roads, and 2000 and later - a dirt roads.I know that you are not interested in independently all the cities to upgrade the road.Decided to finalize only the Basic roadNow the Basic road is automatically updated depending on the year:For example, the road is automatically updated, not I manually update.How do you do it? Try to test Now you can play not only in a single game and in a multiplayer game (I checked myself, no problem and no "Reboot required")And then the station, the one way, the trees and the tunnel finishedAnd settingsU&ReRMMParametr:Fences: no fences/originalU&RaTTParametr:Graphic mode: TTD/OpenGFX(includes OpenGFX-Landscape Alpine)Electrified road: Off/On (off electrified road that is always on urban asphalt road with light)Tram track: Off/OnElectrified tram track: Off/On

Looks nice. I hope to see RATT on it's way to OpenTTD trunk/master within a medium time. One question. You say:

ufiby wrote:

For example not want see in game where the 1900 and before be asphalt roads, and 2000 and later - a dirt roads.

Does that mean, that a player is not able to build dirt roads after the year 2000? I like the idea to build a street connection between a mine and a railway freight hub with only a kind of dirt road, where "normal" busses and lorries can't run on, independent from the game year.

Does that mean, that a player is not able to build dirt roads after the year 2000? I like the idea to build a street connection between a mine and a railway freight hub with only a kind of dirt road, where "normal" busses and lorries can't run on, independent from the game year.

I don't turn off the dirt road after 2000, it's a separate road. The basic road changes depending on the year

I downloaded all of this and checked in game. It looks very beautiful and great. I will now apply all these types of roads in the game. Well thought out and done, ufiby .And I also really liked the depot graphics. And thank you for the translation into Russian. Abruptly .

If I will find any buges and graphic mistakes, I will write in this theme.

You can also add converted bridges for road types, any road objects as in the Dutch Road Furniture set .

Hey. Looks cool so far, and is a great idea.Also you seem to have changed some of the Roadvehicle Stations in your screenshots, that isn't possible as of my knowledge. Other thing is: do I need any patches to get different types of road or tram track?Just one thing that I just noticed. On BaNaNaS you named the GRF with a "tm" at the end. Back in November 2018 these UTF-8 Characters caused some issues with BaNaNaS like its possibly doing now. Everytime anyone wants to upload something to BaNaNaS they will get a "Unhandled Exception". I know you can't edit the name yourself, I just wanted to point this out to you. Maybe try not to use non-UTF-8 characters anymore until it's fully compatible.Read more on the GitHub Issue: https://github.com/OpenTTD/OpenTTD/issues/6967

Just one thing that I just noticed. On BaNaNaS you named the GRF with a "tm" at the end. Back in November 2018 these UTF-8 Characters caused some issues with BaNaNaS like its possibly doing now. Everytime anyone wants to upload something to BaNaNaS they will get a "Unhandled Exception". I know you can't edit the name yourself, I just wanted to point this out to you. Maybe try not to use non-UTF-8 characters anymore until it's fully compatible.Read more on the GitHub Issue: https://github.com/OpenTTD/OpenTTD/issues/6967

Ok. Soon fix that, to remove the symbol "™"

Quote:

Other thing is: do I need any patches to get different types of road or tram track?

Apparently NRT/RATT is just being moved to a new host. It'll be ready soon enough.

_________________Licenses for my work...You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.

=========================This is exactly the kind of tram track graphics I was hoping for and more, thank you for making these.

One recommendation regarding the parameter settings though, by default unelectrified tram tracks are turned off, this mode is very buggy though; 1 type of unelectrified tramtrack is still available, has no speedlimit but looks like the slowest electrified track and perhaps most importantly it is not visually drawn over roads.This had me very confused for a while if your newgrf was broken, untill I looked in the paramaters.

I would recommed turning different unelectrified tracks ON by default because that mode has no bugs and I think the type of player that plays NRT doesnt really mind the longer track type drop down menu, and they can still reduce it if they really want to by changing the parameter.

_________________Licenses for my work...You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.

If not, can you please make this set have a compatibility mode for using it with AuzTracks?

_________________Licenses for my work...You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.

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