Gantz RPG Mission 3 OOC

Welcome to the Gantz RPG. We'll be role-playing as player-created gantzers set in a world not unlike the one in Gantz.
I'll be the GM, or Gantz in this particular setting, as well as a character I've made and NPCs.

I'll be using basic tabletop RPG rules and mechanics, a system a bit more complicated than the previous one. Characters' actions will be weighted not on the whim of the DM, but on dice rolls, character sheets, and what type of mood I am in at the time of reading your posts. Hohoho.
...
Jokes aside, I'll be as fair as I can so no character, including mine, will get special treatment.
The character sheets this time around will be a little more complicated. Here's the character sheet:

Name: <last name>, ''<nickname>'', first name

Age: -

Sex: M/F

Race: -

Height: in feet

Weight: in lbs

Hair Color: -

Eye Color: -

Language(s): -

Career: -

Inventory: - Items you have upon entering the Room.

Appearance: What does your character look like when he enters the room?

Strength: -

Weakness: -

Personality: -

Background:

Cause of Death: -
Feel free to be as creative as possible with your character and their appearance(Which can be changed later if you wish.)

Keep in mind that I will be basing many of the successes and failures of the actions of your character on their backgrounds, strengths, weaknesses, and physical statures. Don't make your weakness something barely noticeable and your strength something incredibly spectacular; try to make your character at least somewhat normal.
I'll be editing this as we go along and things change, so be sure to look at this regularly
Although I have a little experience DM'ing with tabletop gaming, that doesn't make me some sort of infallible omniscient god; I'm human, I'm pretty new at this, and I'm bound to make mistakes from time to time. Please be patient with me and don't explode if something goes wrong.

A couple quick notes:
This is not a new RPG, but a continuation of one that had died a few months earlier. That means we'll be finishing the mission we were on before the previous RP died. Hopefully we'll be able to rap up the mission quickly and efficiently so we can get some newbies in and a new mission started.
Since we're continuing the last RP, the current roster is similar to what it was when we began the last mission.
Current players are:

There's one or two players missing that at the time couldn't participate due to outside forces, I believe that was Popo's character, Saigo. Popo, if you want to regain control of your character you're welcome to. I also erased 2 of the players who didn't participate at all in the mission.

I'll be updating let's say...every 2-3 days, so as to give everybody a chance to post a reply.
I'll be uploading some mechanics in a later post. Hopefully this'll be a fun and rewarding experience for all of us who wish to be included in this. I'll be as creative and flexible as possible with the story, missions, and aliens.

If this seems too complicated, don't be put off. I will be handling all of this myself so you don't have to worry about any of this. I am just displaying the methods I will be using to control the game fairly and efficiently.

There are 8 categories in character advancement: Gantz Suit, Hand-to-Hand, Melee Weapons, Endurance, Strength, X-gun, X-rifle, and Y-gun skills.
Initially, each character begins at level 0 in the Gantz suit category. I may add points to other categories based on your character's history and skills.

Suit mechanics: Each suit will begin with 100% health. As you get damaged and utilize the suit's power boosts, the percentage will be drained.
At the beginning, the user is inexperienced with the suit and as such will not be able to negate any damage done by an alien attack or the percentage taken to utilize the suit's power. As the user gains experience, however, they'll be able to utilize the suit more and more effectively, combining the suit's power to increase defense and negating damage, as well as decreasing the percentage of the suit's endurance used to create a power boost. I will be using the dice to determine the effectiveness of blocks and damage done to the suit, and then factor in the individual user's experience with the suit.

Battle Mechanics: I will be using the 20 sided dice to decide the overall effectiveness of the action, and then the 10 or 6 sided dice to determine how much damage the (if successfully rolled between a 11-20) attack will do. If a number 10 and below is rolled, the action will fail with the consequences of the failure becoming more and more grave the lower the number.

Character mechanics: Character sheets will also play a large role in combat; if you're small and nimble, you won't do as much physical damage, but you will be able to avoid attacks much better; if you're large and muscular, you'll be able do more physical damage but are more likely to be counterattacked or hit more frequently.
These are very basic examples, just the very bare minimum or individual characters' sheets and personas influencing combat. I will factor in their previous skills and backgrounds and weapons into the successfulness of the actions.

Hand-to-hand mechanics: Direct fighting uses character sheets more than any other of the mechanics. Initially, your size, weight, muscular stature, and previous experience with hand-to-hand combat will determine the effectiveness of your actions. As time goes on, you will be able to learn or perfect martial arts or brawling styles of fighting. This is also closely ties in with the suit growth and mechanics: if you focus on hand-to-hand growth, your suit growth will be accelerated.

Weapon mechanics: These mechanics determine how well you lock on or how much damage the weapon will deal to an enemy.
Guns: A roll of 9-20, the gun will land a hit on the enemy with varying levels of effectiveness. 8 and below, the shot will miss, and depending on how low the role is it might hit a bystander, another alien, or even another gantzer. When you attempt to lock on, I'll determine weather or not the lock succeeds. If it does succeed, then I bypass the 20s dice roll and go straight to the damage roll, which will be from 3-6, since locking on is much more effective than just shooting randomly. As the gantzer completes missions and kills aliens, they will gain more experience with the weapons and their accuracy and damage done with the weapons improve.
Sword/Melee: The Gantz sword and other melee weapons will work just as Hand-to-hand fighting does. If the user has previous experience with swords or bladed weapons, that will be factored in with the effectiveness of the actions with the sword. As time goes on and the character uses the sword, they'll gain experience with it and will be able to wield it with precision and be much more dangerous with it.

In other words, the more you use a weapon or your suit or fighting hand to hand, the better you'll get with it. You may specialize in one area, or you may create a well-rounded character, using both hand-to-hand and ranged fighting.

Training: In between missions, the opportunity to practice using the weapons and suit or martial arts training and the like. You will have the opportunity to train 1 day per week in a certain category. The categories in which you may train are: Suit training, Hand-to-hand fighting, Sword/Melee training, Endurance training(lets you fight harder, longer), Strength training(Gives you more muscle power), X-gun/X-rifle/Y-gun Training(Specify which). Characters will gain levels in these particular fields as they train. The higher the level you are in a category, the harder it is to gain levels in it.. Characters gain more experience training together or with other people than they do training alone.

If for some reason you're not able to respond for an extended period of time, tell me so you don't hold up the game for the rest of the players.

For all active players: Repost your character sheets in here so I know that you're still active. For returning players, replace the cause of death with the events that have transpired with your character during the break between missions.

Inventory: - X-gun(has taken to keeping it on him at all times, even when he sleeps) and depending on what the dm rules the suit may or may not be on him when he transfers.

Appearance: Depending on if the suit is in his grast, boxers and a regular long sleeved t shirt.

Strength: - Physically he isn't the strongest but due to being fairly smarter than the average teenager he has a fairly good imagination, combined with forced learning of ballet knows how to move through the air with appropriate flexability. Also isn't above taking help.
x-gun proficiency level 6
Suit proficiency level 5
(forgot to add that)

Weakness: - Will normally go out of his way to help a woman, usually dropping usually important things in order to help(like getting to school on time), and often decides to take heavy burdens/challenges on by himself, usually "knowing" he can handle it.

Personality: - Typically he usually puts others above him, is generally a good guy but still kinda stays isolated even with others out of sheer habit. After the first mission he pretty much feels he grasped the basic notion of what Gantz is about and for the most part can't complain.

Background: His father was a very strict and chivalrous man, hence why Koi is particularly kind to women more than men, but this influence in general made him humble enough to put others over himself, and rarely actually shows any form of selfishness..at least in front of others. Also due to his parents in an attempt to prevent him from just studying and reading made him take ballet classes. This combined with his often considered unusual habit of not actively taking part in groups has lead to mixed reactions in the world outside Gantz.

Time outside of Gantz: - When Koi first got home he was sure no one had seen him but unfortunately for him his parents were waiting. Immediately he was assulted with a barrage of questions, mainly what was up with the suit he was wearing, and why he wasn't home that night. Needless to say he was grounded for most of the week, which only allowed him the opportunity to train his muscle endurance, in an attempt to increase his overall stamina,speed, and jumping ability(oddly enough the one day hellish stamina training was part of his punishment for "sneaking out").
After his punishment was over he allowed himself to rest and think of ways to improve with the gun before actually training with it. Particularly he was bent on figuring out the use of the top trigger and increasing his accuracy. When Koi wasn't thinking about Gantz he would go about his day just as he would normally, not changing in the least bit only, now a bit more obsessed with improving himself to be a bit more useful in Gantz in case another mysterious person appears from nowhere to try and kill them all.
(On a side note to sum down the training it was endurance, and x-gun training)

Career: Due to missing work because of missions, currently unemployed.

Inventory: Suit. Sword. Radar.

Appearance: Short in height with chin-length black hair she pins back during missions. She often roams Tokyo invisibly in her Gantz suit covered only by a gray overcoat. Rarely smiles or changes facial expressions unless in a particularly good mood or faking one.

No distinguishing marks save for a scar up and down her left wrist from a suicide attempt years back. She wears dark blue prayer beads on her right wrist to draw attention away from her scar.

Strength: Willingless to kill, two missions of experience, knowledge of Gantz weaponry.

Weakness: Lacking both mental and physical discipline. Shifts from timidity to reckless action without thinking. Not strong physically.

Personality: Shy and introverted but exhibits an odd sense of humor when she finally warms up to people.
In the two missions she has survived Tomoe has discovered a willingness to kill that has begun to make her feel guilty. She feels bad for not feeling worse about killing. Tomoe has begun to balance her indifference to regular people with being fiercely loyal to those in Gantz.
She feels an instant connection with the other hunters even if she doesn't particularly like talking to them.

She has taken on the philosphy that Gantz is a life-changing experience and the danger and fear it provides makes everyday life that much more enjoyable.

Background: A former retail stocker trampled to death by her neighbors during a hoax bomb threat. She has completed two missions and has no intention of leaving but doesn't display this as she knows how crazy it sounds.
Has developed a big sister-like relationship with Naomi which sometimes makes her deeply uncomfortable.
Although she has never spoken to him outside of Gantz she considers Koi a friend.

Cause of Death: Trampled to death by her neighbors during a fake bomb scare.

Appearance: (Think izumi in terms of physical appearance) Long brown hair which is kept in a tight bunnish thing, when down is straight until you get to the neck when it starts to get curly, Big nose, Scar under left eye from crocodile fighting incident when he was five. Scar on neck from said crocodile fight. longish finger nails equipped with dirt due to laziness. Has side burns which go down about an inch past his ears, a goatee, and perma five o'clock shadow. Malnourished, eats mostly cookies and milk. Black boots which are untied and very worn out. cargo camo pants, Black wife beater, Grey button down shirt with white stripes on it, opened, Black hoodie unzipped.

Strength: - Dynamic thinker, will think of odd solutions to difficult questions normally quickly, Previously trained in stage fighting in hand to hand combat and swords, Practiced martial arts when he was younger but has forgotten most of it. Will take a leadership role in a pinch.

Weakness: - Dynamic thinker, Often thinks of solutions which are more complicated then normal and harder to execute when the answer is simple. Because he eats mostly cookies he is malnurished. Not very fast. Easily distracted (ADD). Doesn't like confrontation (arguments). Gets dizzy easily. Heart is on the wrong side of his body, takes longer for the blood to pump.

Personality: - Quiet and quick to retort with come back that don't make much sense/really don't work as come backs. Has a harsh sense of humor he got from his father. Dry wit. Tall and clumsy. Lazy! Typically wont be one to be the hero, Paranoid. easily spooked. sees/hears things some times. has delusions of grandeurs but is mostly modest. Constantly narrating whatever is going on in his head.

Background: Ex college, Ex desk job, Bum, Is drifting in his life right now unsure of what he wants to become. Theater backround likes to act, likes to write is in the middle of writing a book.

Cause of Death: - While in the middle of practicing a fight scene in a movie he and a few of his friends were working on, The only person they had ever used that wasn't a close friend of theirs to act was his opponent. He had not been trained in stage combat and was clumsy with a sword, while practicing the moves/steps (i cant remember how to spell that cory-ogrophy word >.>) he slips up shoving his sword into David's neck.

is this mission three?
If so, like i mentioned in gantz rpg ooc, this is my character, if you wwant to use it plssss ^^ :
Name : Nanami Sakamoto

Age: 16

Sex: Female

Race:japanesse

Height: 165 cm

Weight:49kg

Hair Color:red

Eye color: brown

language (s): japanesse

career: female student who learn kendo at some gym, she manage to win lots of medal at lots of championship, in fact a day before her death she's just win a kendo championship by beating the enemy at the final, but this cause her to death because the enemy come at her to revenge and shot her at her body four times when she coming home from school in front of her house

appearence: cute girl with short red hair, wearing a sailor uniform, holding a handphone in her right hands and holding her bag at her left hands, her face shows that she's confused with this room situation

strenght: over confidence with her sword fighting skill because she's very expert with it, strong in close combat, can dodge very well, amazing athletic skill for a high school girl

weakness: over confidence also make her weak spot, she doesn't know when to fall back, scared with guns because that thing shot her to dead.

personality: because her kendo abillity she's very confidence and look down to enemy and even friends, she doesn't follow orders and eventually think by her instict. she's egoist and look down to friends who can't help his/herself. She's always the first one who charge at the enemy

background: because since little she only play with boys and bully by them she trained herself so she can revenge them, and she actually did it. when she at junior high school she enter the kendo club and actually beat her senpai, with her quick learning she can be the champion at lots of kendo tournament, this built up her over confidence. Because she's strong she doesn't know that not everybody is as strong at her so eventually she look down to other.

cause of death: when she coming home she search the key to her house at the school bag in front of her house's door, but her opponent from yesterday final match tournament come and shot her four time at her body.

Appearance: Short brown beard and moustache, white dress shirt, white jeans with a brown leather blet, no shoes or socksm with his bare feet.

Strength: 6th sense, can profile situations and people well, great logic sense

Weakness: Isn't very strong, can't talk (dunno is this actually a weakness, but he can shout)

Personality: Confused, weird, silent, but thinks ALOT

Background: Former FBI agent whom investigated a gruesome murder in Japan, and eventually he became more and more paranoid and insane when he discovered a conspiracy inside FBI. Brandon killed his partner (there's gonna be an explanation in the future) when he find out the truth about the murder and the cospiracy. FBI blackmailed him and turned him to the Japanese and was sent to the mental hospital where his self-destructive death brought everything to this point. Present Brandon can't remember well of his background and what actually happened.

Cause of Death: Went insane, and cut himself trought-out the body at the mental hospital room which led to blood-loss.

Before transferring: Brandon was uncounsious for hypothermia and was brought to hospital via ambulance. Brandon was lying on the bed all the time, and the hypothermia was so deadly large. Hopefully Gantz transferred him at the time.

Inventory: X-Gun, Sword (these two would be left home), Suit, Radar (she would definitely have those, look at new "Cause of Death")

Appearance: wearing only the Gantz suit

Strength: She was trained in karate for several years, so she has good agility and stamina, but she is not that strong. She's smart and most of the time she is also nice, but due to her trauma, she is neither really happy nor friendly at the time. Survived the last mission with great luck.
Suit proficiency level 1
X-gun proficiency level 3
(At the end of the last mission)

Weakness: After being raped and killed, which originally led her to Gantz, she feels uncomfortable, whenever there is more than one man around her and she panics, if a man tries to touch her, no matter where.

Personality: During the last mission, she became very attached to Tomoe and developed in the short time span of the mission an almost sister-like relationship to her, so that she is the only person she really trusts. Is in a emotional crysis due to killing several bystanders accidently during the last mission. Doesn't have any feelings for or connections to the other survivers of the last arc, with the exception of Koi who shot her by chance and blew two of her limbs of, which makes her afraid of him. Has quite paranoid and timid in her life outside the room.

Background: Naomi was born in Japan and lived there for the first five years of her life. With her father working for an international corporation, and being good at his work too, it wasn't that much of a surprise that they moved, leaving friends in Tokyo behind, to live in America. Naomi grew up as an American teenager, enjoying to have much freedom. But her parents, after all, were very protective and forced her to learn to protect herself, so she decided to learn karate. When she became fifteen, her father was transfered again, back to Tokyo. Naomi was shocked to have to leave everything behind again, but there was no choice for her. But after another year, just about to enter high school, her father was transfered for the theard time, now to Kyoto. That's when Naomi decided to stay, living on her own in a small apartment near her school. Though her parents give her enough money to do, whatever she wants to, she's tutoring some other students in English, three evenings a week. One evening, returning home from tutoring, she was raped by three men and killed by them, which is why she came to Gantz.

Events in between the last and the actual mission:
Didn't go to school the day after the mission, but only was in her apartment, wearing the suit and staring at the wall, as she did for the rest of the time when she was home before the next mission. Waking up alone, still having the suit on, made it quite clear that it hadn't been a dream. She started wearing the suit all the time when she was at home and whenever she could go out wearing clothes which would cover it, which makes her quite uncomfortable going to school in a skirt, so that she can't have it on in school. Is unconcentrated during lessons, speaks much less and goes straight home after school, using ways where there are always many people around her. Eats poorly, lost three pounds of weight. Didn't train at all.

I had a character in the last thread but im just gonna make a new one now.

Name: Banditson, Jack

Age: 18

Sex: Male

Race: English

Height: 5'7

Weight: 140 pounds

Hair Color: Blonde, Wavy, long

Eye Color: Blue

Language(s): English, some Japanese he picked up while on vacation (Ex: Hello, Goodbye, Bathroom, Hotel ect.)

Career: Just finished High School

Inventory: Wallet, Cell Phone, Car Keys

Appearance: Jeans, white t shirt and blue jacket

Strength: Ran Track in high school, high speed and above average endurance and intellegence.

Weakness: Since his slender build has lower physical strength.

Personality: very charismatic and people like him. He goes out of his way to help almost anyone.

Background:Grew up in the United States to a wealthy industrialist. His parents wanted to have their child go to public school and lead a 'normal' teanage life. He took school really casually, since he has an above average intellegence level he can get away with high grades without studying. He was very charismatic, he was all the students teachers favorite teacher despite his lack of effort. Girls found him charming as well. After high school ended he decided to take a year and go travel around the world with some of his friends. (All expenses paid by his father)

Cause of Death: While in japan on their trip, Jack slipped off the balcony of his hotel and fell to his death.

Last edited by Joeyt741; 04-01-2008 at 04:14 PM.
Reason: Made Some Changes

Appearance: haircut short, small nose, light sideburns that attach to his slightly shaved beard; has a gentle face with deep penetrating eyes. Comes to the room wearing converse sneakers,blue jeans and a white long sleeve shirt;despite his frail appearance, he has excellent muscle tone.

Strengths: he is able to think clearly even in the most extreme situations. in his free time he takes karate and kendo lessons.

Weaknesses: his carefree attitude makes him habitually oblivious to a lot of harsh realities. Sometimes has the tendency to daydream and let his mind wander, especially about women.

Personality: Cool, calm and carefree. Sean is your basic quiet, down to earth, lighted kind of guy. He is the type to be the life of the party but at the same time be a wallflower when he wants to. He has a very adaptive personality that allows him to relate to different people on different levels. Sometimes he can be stern and outspoken or lighthearted and a joker.

Background: Sean is the newest intern to a fast-paced international advertising company located in Japan. His lighthearted, carefree attitude has made him well liked by supervisiors and co-workers that sometimes they playfully call him "Gaijin" or stranger due to the fact he is the only american working there; suprisingly this does not bother him. He doesn't have much of a social or love life due to his job. Due to slight culture shock he only goes out when his co-workers go out. overall he is a well liked person.

Cause Of Death: Being well liked at work has created some enemies at his job; His good friend is one of them. Digging through Sean's medical files allowed him to know that Sean is severly allergic to peanuts. He takes him out to dinner where he spikes his food with a lot of peanut oil. After one bite he is dead in minutes. He immediately leaves to "get help" and doesn't see him being transported to the room.

Personality: - Maikeru is as sharp as a knife, but is also a quiet individual who lives alone in the city. This has taught him to be totally self-reliant. He is willing fight for something he believes in.

Background: Growing up in a rural part of Japan, Maikeru's family ran the town's Clinic. Over the years, his family was able to save up enough money to send him into the city so he could get a formal High School education.

Cause of Death: - While walking home from school one day, Maikeru decided to stop for groceries. On his way out of the store a man ran past him almost knocking him over. Turning to look at the running man he heard gunfire behind him. Maikeru flinched and jumped back, closing his eyes. When he reopened them he was in an apartment with other people.