Sorry, can you clarify? That means proc always do the same damage, depending on your intellect, crit\haste in non-combat, ignoring things like flask, trinket procs, jade spirit, invocation, potion? But from PTR Garrosh logs I saw this proc to do about 3,5% of your total dps which is not bad I think.

When I say damage modifiers I mean rune of power 15% or invocation 15% or demonology mastery or anything that increases damage done by XX%. That is what I mean by modifiers. It is confirmed that the cloaks proc is supposed to scale with damage modifiers, and it's working correctly on the tool-tip. However it doesn't actually reflect in the damage.

I don't want them to be making the cloak stronger to buff arcane mages, because not everyone will have the cloak. But the cloak will end up doing maybe 1-2% more than a fire mages cloak proc, MAYBE. Overall on a fight. It's not really gamebreaking, and it helps arcane a little in siege with all the heavy movement.

Or they can do like Sinister meta: spec's modifier for balancing purpose.

If they really wanted it THAT equal, they should just not make it scale with haste crit or mastery at that point.

It's hardly a big deal that it'll scale with mastery. IF your mastery is a damage modifier like arcane/demo.

However iirc, there aren't many specs that stack mastery over haste or crit. So it doesn't really affect many people. And like I said the crit/haste scaling kinda brings it up to par with the arcane mastery.

I know frost w/ all the haste it has, will do as much as arcanes does with all the mastery dmg modifying it. Because it ends up proccing SO much.

It's still much better than any other trinkets. It is the only trinket proccing directly after combat start and the 7% is a lot better than 2k haste.

I mean, for a fire mage, the amplify alone is more than 4-5% dps gain, while other comparable stats budgets are a lot less (2k haste just sucks compared to amplify, though both have the same item budget).

Sinister have a spec modifier not to compensate bad scaling but to help global balance between spec.
Curious to see if they did the same for the cape.

They did not. I don't think they plan to either. Unlike the meta the cloak is pretty different. It's not an rppm that gives you a buff, it just does dmg. The cloak scales with haste and crit currently. If they didn't want it to scale w/ dmg modifiers they wouldn't have made it scale with haste or crit either. And just made it a baseline 200% sp for everyone, no crit and no haste scaling. However not the case.

Unlike the meta the cloak is pretty different. It's not an rppm that gives you a buff, it just does dmg. The cloak scales with haste and crit currently.

Melee meta gem wants a word with you. It's essentially the same idea as our current cloak. That said, I do believe they'll change the rate by spec again. Why wouldn't they? It's going to be disproportionately good on a couple of specs, they'll have to change the rates by spec. It'll just happen later. They're just barely starting numbers changes now.

Melee meta gem wants a word with you. It's essentially the same idea as our current cloak. That said, I do believe they'll change the rate by spec again. Why wouldn't they? It's going to be disproportionately good on a couple of specs, they'll have to change the rates by spec. It'll just happen later. They're just barely starting numbers changes now.

I haven't taken a look at the melee meta gem. But I'll have to.

However from what i've seen mage wise currently. Frost gets a huge benefit from it, more than fire by a few %, that's without it scaling with invocation. Then fire gets 4-5%. Arcane without damage modifier scaling does like...2-4% tops.

We'll see how well they tune it in the end, imo the cloak should do ~5% of your overall damage for every spec. That'd make it feel legendary, not 2%.