The Xbox One no longer enforces restrictions on used games, but the debate over console DRM is not over. One lingering question is this -- why are consoles criticized, but PC gets away with it?

One would assume the plentiful answers are obvious, but your old pal Sterling was so inundated with arguments dragging PC gaming into the discussion, he just had to answer. Enjoy this selection of reasons why PC gaming is allowed to abandon the used market, and consoles aren't.

Sony created a magic moment this past week at E3, declaring for the world that PS4 would not restrict used games or utilize DRM. Power to the people!

Of course, it can be said Sony didn't actually do anything, yet is being lauded as a hero. Does the PlayStation 4 deserve special kudos for maintaining the status quo? Jimquisition thinks so ... kind of. In this case, doing nothing means everything.

Well, Microsoft went and did it. It took the step publishers have fantasized over for years, and destroyed the concept of videogame ownership.

The Xbox One will sell you games, but it keeps what it sells, while controlling and overseeing your actions. You're bagged, tagged, and possessed. You're owned and you're observed. Meanwhile, the false target of its actions will laugh it up with Microsoft, and the end user gets what it always gets -- shafted.

How do you like your coffee? Blacker than midnight on a moonless night? Or is that just what you want people to think?

Asking consumers what coffee they drink is a fine example of demonstrating exactly how problematic a focus group can be when designing a product. That would be the same kind of focus group the mainstream videogame industry puts massive amounts of stock into. The kind of group turning promising games into slurry.

The Xbox One will kill used games and control second-hand sales, and some people think that's great. Jim Sterling is not among them.

While members of the gaming media attempt to see the positive side of murdering the used game market and snubbing retailers, all Jimquisition can see are greedy, cowardly Starscreams, waiting to sieze power and do terrible things with it.

Because that's what they do, and we have no reason to believe otherwise.

The Xbox One was revealed this weak to thunderous applause. Oh wait, did we say applause? We meant, farts. Thunderous farts.

Speaking of farts, here's a man who loves the smell of his, tearing Microsoft's unified entertainment philosophy to shreds and arguing how the Xbox One is basically a system for nobody but the privileged and demented.

Dark Souls 2 is all about going in, guns blazing, and hoping to God it works. Oh dear.

Namco Bandai's PR chief recently shone a spectacular light on the broken mentality of "AAA" publishers, describing the promotion of high profile games as something akin to a spray n' pray crapshoot. Despite the first Dark Souls showing the world how real success is won, it appears lessons will not be learned.

Warner Bros. and 5th Cell are facing a lawsuit over the inclusion of Keyboard Cat and Nyan Cat in Scribblenauts. Preposterous, you say? Greedy, are the meme makers? I say well done them!
It's absolutely about time Warne...

Dragon's Crown has become the latest game involved in a big argument. Big boobs, burly dwarves, and Kotaku were all involved.
Gender issues in games are important. They are worth thinking about. They are, contrary to po...

Among the Sleep is an upcoming horror game, all about being a two-year-old child. Yeah, it's spooky!
The game's currently trying to get Kickstarter funding and, unlike many Kickstarters, your ol' pal Jim Sterl...

This week, Jimquisition gives you a brief lesson in pasta sauce, and ties it into the misguided quest for perfection currently plaguing the so-called "AAA" title scene.

Expanding on a few ideas found in last week's episode, today is all about variety, expectation, and catering to the silent markets that could be making publishers money, if only they bothered paying attention ... and learned a thing or two about pasta.

Dark Souls sold over two million copies and is a bonafide success. Tomb Raider sold over three million copies and is a disappointing failure. Wut?
Different projects obviously have different standards for succ...

Just talking about an "always-on" Xbox is a really dumb idea.
Hopefully not even Microsoft would be so stupid, but just in case any of the platform holders are seriously considering this awful, nasty little idea, let Jimquisition lay out the many good reasons as to why an always-on console would be utterly ludicrous. Seriously, it's ... it's terrible. Deal with it!