DESCRIPTION

This program animates a puzzle called Rubik’s Mirror Blocks. The moves
are chosen randomly.

OPTIONS

rubikblocks accepts the following options:
-window Draw on a newly-created window. This is the default.
-root Draw on the root window.
-install
Install a private colormap for the window.
-visualvisual
Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
visual.
-delaymicroseconds
How long to pause between frames. Default is 20000, or 0.02
second.
-texture
Use texture maps. This is the default.
-no-texture
Use solid colors. Looks a bit weird.
-mono Disable both texture maps and colors. Ditto.
-wireframe
Only draw outlines. Outlines of each piece, not only the whole
object, are drawn.
-spin Spin the whole object around X, Y and Z axes. This is the
default.
-no-spin
Do not spin, stay in the same tilt all the time.
-wander Move the object around the screen. This is the default.
-no-wander
Keep the object centered on the screen.
-randomize
Shuffle the puzzle randomly at startup. This is the default.
-no-randomize
Do not shuffle at startup, begin at the shape of cube.
-spinspeednumber
The relative speed of spinning. Default is 1.0.
-rotspeednumber
The relative speed of the moves. Default is 3.0. Setting to ≤
0.0 makes the object stay at one configuration.
-wanderspeednumber
The relative speed of wandering around the screen. Default is
0.02.
-waitnumber
How long to stay at final position after each move. The
meaning of the argument is again relative. Default is 40.0.
-cubesizenumber
Size of the object. Value of 3.0 fills roughly all the screen.
-fps Display the current frame rate, CPU load, and polygon count.

ENVIRONMENT

DISPLAY to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global
resources stored in the RESOURCE_MANAGER property.