Remarks

In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%.

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For those of you like me who don't have much skill with matching orbs or trying to manage heart combos to not die, this can be done with ama/odin. Level 73 max awakened +12 ama with a shining lance odin friend, max awakened +50, 2 keeper of rainbow, and two ripper dragons in the level 60 range (preferably one water). Basically a grind fest all the way to the boss, just making sure to get rid of ogres first. Once at the boss, grind down to 25% health and make sure to have all skills up. After first massive attack, use gugnir from odin and then just make sure to make one more heart orb before the next blow. At that point, use keeper skill when boss is at "1" turn and that will save you for two hits. Do it again when it runs out with the other keeper. By then the ripper dragons will have done another 60k damage plus orb matches so it should have him down. If not, you have two more turns to combo and save hearts before hit again. At that point use ama skill and combo 2 more turns. Need 17800 hp, which was accomplished with this team. Could also sub rippers for other high hp monsters that have an attack skill. Got a drop on first try on master :)

took down expert without problems lets try master now. two minutes later i'll proboly rage quit like alot of these dungeons but meh it's a past time

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My Previous Builds

Team Builds

By Tracker: All levels were around 50, max awoken karin, golem, ogre, and bubblie. Odin had 2 awokens. Basic duel Karin leaders; only need to activate the 3.5 (2 plus heart) to clear most trash mobs, occasional 12.25 for invades. On round 9 use one of the seven stars and try to match water rows, round 10 just 7star plus bubblie to OHKO.

By Teddiursa: LvLs 71, 18, 23, 1, 1, 19 respectively. Fairly simple with all the auto heals from Odin and Lilith you aren't likely to ever die. charge skills and use when necessary. Takes forever but is a fairly safe team for this dungeon. Make sure on the last boss to sycronize the abilities of the 2 keepers and the Echidna to avoid damage

By Btc84: all avg level 50. stall fl1-4. fl5 can take a hit and then 12.25x combo to kill. fl9 pop one leilan and kushinada if needed. fl10 echidna plus other leilan = gold egg. siegfried + aurora dragon there as blue attackers for extra dmg.

By Feno: Grind out through to the boss, take out ogres, stall till next wave. Boss, gravity or nuke (Hera can be any gravity or nuker, just changes time required to complete.) Autoheals are nice, with 3500 you only need 3 hearts to survive a hit at 25%. Gravity after he heals. Widdle down and use skills as needed.

By valk@PF: F1-4 sweep, F5 kill while stalling for skills. F9 grind down and use siren when needed. F10 gravity, MS and enchinida right away. Have 4 turns to deal the remaining 80k hp. Siren and vampire max skilled

By Newtorious: Takes a little longer to beat but it's a guaranteed win. Either double resist or resist and a strong healer. With double resist, heal after each boss attack. When it starts using the Cannon, if you run into trouble you've got ESE. Just be sure to have GN charged by the time it uses the Cannon and its a win

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Ben: I have almost this entire setup. Would it be possible to replace minerva with any other fire resist and the light samurai with something like infernodragon musphelheim and still have a guaranteed win?

By Miguel: Grind Fl 1-9 Drall was lvl 26 Siren max skilled Lvl 75 echidna and KoR are for when you might not have enough hearts to heal to full after its attack when it has <25%hp Awoken Odin was max awoken level 29 just spam its ability as often as possible May have to use a stone if you fail you to heal to full may cost a stone

By Excalibur: Batman and CDK do not need to be evolved, but its easier if they are.Definitely a safe build with boosted RCV for constant healing. Keep hp at a safe 60%+ for when bosses come around. Stall in non-boss rooms for keeper's skill. R9 kill one Carb first then stall to have all skills charged for Betel, then morning star when <40% hp

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Zedroid: rcv is actually kinda iffy and i needed to stone a couple of times :(

By ¿WaR☆LorD?: Rd. 1-4 either sweep them quick and horde water orbs for rd.5. If ogres show up, u can take a chance and stall to charge batman and oroichi skill to add additional turns. Same goes for rd.6-9 horde and bomb for kills. Last rd. Use oroichi , siegfried, and attack with all units.

By Liv: One of the Meteor Volcano Dragons has to be max awakened, Siren is max awakened and max skilled. Otherwise, you'll need >10k HP. The trick is to use your skills when needed to reach mechdragon and once there you'll have to heal (heart combo) every turn. Use Echidna when needed if you don't have enough hearts to combo.

By the best: Leilan spike team, both max awoken. Only need Echidna, everything else can be whatever as long as you have a wd/fr/lt, best safe if you have at least 13000+ HP for rd 5/9. Rd 1-9 stall for skills, make useless matches to keep RCV orbs dropping and clear with x12.25. Rd 10 delay gives 4+ turns. Seven stars->big combo->kill

By animeklu: any 2 resists will work, u cannot die from any 1 attack. Siren is there in case u need healing at boss. Echidna and Rainbow Keeper are both suggested to make things very safe. Other subs can be any high water monsters or gravity to speed things up.

By infamous: This level is cake. Charge all skills on stage 5. At Stage 9 Gravity, Morning Star, Heal before 2nd carbuncle hits. Stall to charge skills again then grav, grav, ms, ms. Easy win! This build will work for legend as well! Make sure you charge skills to OHKO the boss.

By Nunnery: Loki was lvl 74 +30 fully awoken. Hades were lvl 58. Siren was lvl 56. Luci was lvl 85 +50. All flrs easy and safe. Actives must be ready for boss. The only catch is with this 2 grav and MS the boss will have 75k left. So hit for about 10% or 75k then use actives. RK to tank 2 hits at <25% dmg.

By Darg: Basically just grind your way to Betelgeuse, then hit him with grav + spinas' and Muspel's skills and hit him until he recovers. After that, just grind until skills are up and, depending on how much damage you've done to him, just hit him with grav, damage skills, and Lucifer. If grav does >14000 damage then MS + skills kills.

By Alan c:: Neptune can be replace with anything. i used it for more hp. Max golem, siren skill. Stack your skills, but kill any monster that can water bind first. Do as much damage as you can to magma chimera. Keep your hp above 32k at last stage. Try to do as much damage as possible to kill him in less than < 3 turns. GL

By van loon: #5 is NEBRADISK, switch for the final boss. Vampire lead is not the best since he can get bound, but it works. 50% fire resist would be preferable as the safe option. The hardest part of this dungeon is getting to the boss. Once at the boss, switch to nebradisk lead and use hera a few times, use luci when he's around 25% hp

By Marricx: Loki is awoken 30+, all members except dragon are level 40-70, dragon is 18. Important to max skill siren and vamp if you can. Pretty easy, watch the ogres because they can hit for 18k. Kill pyro demons quickly due to their binding. On chimeras, use skills to kill one fast. After that, the boss is drop all skills, dragon, #OHKO

By 完全: Ama Ookami can be replaced with any solid light sub, same with hades and isis (replace with any solid dark and water subs). Echidna can be ideally replaced with Orochi, but setup is pretty self-explanatory. Try to stall whenever possible (easy to stall at fl 9 with one carbuncle left), and use delay on fl 10, umi/yama, then win.

By PYF: At least have enough HP to survive Betelgeuse's charged attacks, and be prepared to heal right afterwards if he tries to hit you with an uncharged 20000. After he hits 30% HP, morning star him to victory. Keeper of Rainbow and Chaos Dragon Knight can be replaced with alternative desired subs.

By Jaysinnn: Wild cards can be any Fire, Water, or Dark with decent stats. If you have a max skilled Echidna, you shouldn't need to stall. Just Haku combo floors 1-8, stalling if you want to use skills on floors 9 or 10. On 9, pop Haku if you have it and easy finish. On 10, pop Echidna and Haku if you have it and combo down, no sweat.

By Raynare@PG: this build is pretty safe. Persephone and hades were max level, hera was 6, echidna was 59, and pierdrawn was 24 and max-skilled. the devils are the hardest parts. if you run out of heart orbs, use pierdrawn and if you have no heart and light, use echidna. round 5 and 9 aren't hard, but they just take awhile. read reply for last

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Raynare@PG: Last round, use hera and hades gravity. Then, launch lolcannon from lucifer. Finally, use persephones or CDK skill to convert orbs. You will be able to kill him in 1-3 rounds after CDK or persephones skill.

By Shuusuke: Take advantage of Ogres to charge skills when possible. Don't let them attack after charge. Kill Chimera quickly to avoid double strike. Kill one Carbuncle quickly and make sure to have skills charged for Mechdragon. Use Keeper if needed. Siren/Shynee/Valk to kill when boss HP is low.

Suggest a buildNote: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster.

Stone = Estimated number of stones to clear this dungeonTime = An approximation based on each individual build

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