Just more heads

Here are some heads that I ripped from games or just found them and converted to NWN. I've many more but they need to be worked just a little more.

This is my first attempt to do something with 3D so... Excuse moi if there are any errors (just give me a comment and I'll try to do something ) . The only problem that I know is that with some of them if you have creature shadows enabled will crash the game. I don't know how to solve it, if someone knows tell me and i'll fix it!

EDIT:

Well... A new set of heads! When I was ending the new set I found out that I could compile them (D'oh!) and go super-high poly with everything... So i revamped all of them. Hope that you all like them :)

Hey! I found a new algorythm to optimize polygons, so some of the actual heads do look better (and have less!) without crashes thanks to Zwerkules advice. In a few days i'll update the pack with new ones :)

To fix the lighting difference, open it up with a text editor. Find the lines for "ambient", "specular", and "diffuse". Set their values to "1.0, 1.0, 1.0". Save, compile again, reattach to your hak, enjoy that it's now no longer darker than the default models.

A while back, Bioware put out a texture patch to improve the resolutions of the default textures. This patch is loaded after the contents of the Override folder.

What's happening there is that the game loads the default files, then your override files, then the texture patch. Result: The head slot is using the new model, together with the increased-resolution-texture of the old head.

Patch haks come after the texture patch, and module haks come after patch haks. That's one of the big arguments in favor of using patch haks for content overrides, along with easy installing/uninstalling and better organization.

The bad news is that these heads give me serious self-esteem issues, because they're so much better than the vast majority of any I've ever made.

The good news is that I've opened some of these heads, analyzed how their meshes are structured internally, and learned a whole bunch of new tricks I'll be making use of myself from now on, which'll drastically increase the quality of all and any heads I've yet to make. Woo!

10/10 for extremely high-quality heads and MORE SERVANTS OF THE HEADS GOD on the Vault. IA! IA! Let me teach you to make your own meshes, dafena! Join me on the dark side, in service to whichever sinister entities from beyond time and space are pleased by the creation of faces of nonexistent people, for truly those are the only sinister entities from beyond time and space whose opinions should be of import to the people!

Very nice! NWN has a serious lack of clothing options for male characters. :D Is that a robe? Do you have all the information you need? Phenos 3, 5, 6 and 8 are for riding and jousting, normal and large phenotypes. Pheno 2 is the large phenotype version. Once you've got a robe mesh, to get it working with horses, you just need to rename it and renumber it internally; change the supermodel it uses (pmh3 rather than pmh0, and so on). 0 is normal, 2 is large, 3 is normal mounted, 5 is large mounted, 6 is normal jousting, 8 is large jousting.

That one looks like it could work really well for females, too, with minor adjustments to the mesh.

Also! When importing models, make sure you check the licensing terms under which they were released and that they allow for redistribution, and credit the original authors, every time, even if they didn't ask for it, as a peacekeeping measure if nothing else. A lot of people tend to get annoyed when they notice people "taking credit for somebody else's work", even in the noncommercial parts of the modding scene where there's no resource to fight over besides praise. Shemsu-Heru's a good example of meticulous crediting over in the CCC threads; he always posts links to sites with free models, too, you might wanna take a look at them if you haven't already.

Creators of noncommercial meshes are generally satisfied if you're being polite and crediting (preferably linking back to) them, but using commercial stuff is pretty high-risk; you're not getting the lifetime you spent porting it back if it winds up getting taken down. Be mindful of where you get the stuff. There's plenty of safe-to-use assets on the internet.

Come drop by the CCC sometime! Looks like next one's going to be cultist stuff. That should be a lot of fun.

I do everything through hak. If unite all heads, the game does not see them. If you are replacing one head , get this . To open Notepad, too, can not, that is what is inside. Don't know what I'm doing wrong.

So these won't show up in the toolset but they will in-game? I'm getting the same issues here. If you throw all the heads into one hak pack they wont show up, except for maybe one or two and one always appears as a blank untextured model for female 150.