Once I had my first prototype, I decided to go a trip back to school to test the game there. I managed to test it on both AS-level students and IB students which extremely useful. Some of the feedback including separating the cards in to Microeconomics and Macroeconomics, also splitting them in to AS and A2. I decided to do this for my next batch of prototypes.

Days after I received my first prototype, with the help of an Economics lecturer, I arranged my first focus group. This consisted of five PHD students at the University of Sussex. To support my project, the Head of Department provided lunch for attendees and a bottle of wine for the winner. This was the first time people had official played my game, and it went well! It was useful to identify several problems, the main one being that the board was too long and the number of spaces needed to be reduced. Also that graph questions could be tricky and players may get stuck on these. Overall they appeared to enjoy playing and I got feedback on improving.

Archives

Behind the board game

Serena has been working on the EconoFun project since school. She initially designed the game as a distinctly creative approach to an AS Level project. On being accepted onto the University of Sussex Economics and Management undergraduate programme, she pursued the commercialisation of her idea,more…