Healer

Note: "Healing Time" applies to both cooldown types of resting time as well as recovery from injury time.

Note: Healer skills do stack cumulatively, with a cap at 90% per quest. They also stack multiplicatively with Energetic for resting time. So in the case of resting time, a person's cooldown time will be multiplied by the sum of team's Healer bonuses and sum of the person's Energetic bonuses. So 50% healer and 50% Energetic would result in resting time being multiplied by 1/4th. (0.5 times 0.5 = 0.25)

Note: It says "companions" but it really means the entire team.

Heroes With This Skill

Lucky

- Escape injury 10% of the time.

- Escape injury 20% of the time.

- Escape injury 30% of the time.

Heroes With This Skill

AND

Protector

- Increase the party's survival rate by 2%

- Increase the party's survival rate by 5%.

- Increases the party's survival rate by 10%.

What these mean is all party members receive x% increase in quest power per member.

Heroes With This Skill

Resilient

- Obtain at least 25% of experience when injured and quest is successful.

- Obtain at least 50% of experience when injured and quest is successful.

- Obtain at least 100% of experience when injured and quest is successful

Heroes With This Skill

AND

Resourceful

The Resourceful skill is used before Support skill. It only works on the character's own equipment and follows the same rules as Support for determing prevent priority.
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- Prevent 1 piece(s) of equipment from breaking during a quest.

- Prevent 2 piece(s) of equipment from breaking during a quest.

- Prevent 3 piece(s) of equipment from breaking during a quest.

Heroes With This Skill

Revive

- Revive a fallen companions 5% of the time.

- Revive a fallen companion 10% of the time.

- Revive a fallen companion 15% of the time.

Heroes With This Skill

Scavenger

- Increase the minimum amount of artifacts and raid items found by 1.

- Increase the minimum amount of artifacts and raid items found by 2.

- Increase the minimum amount of artifacts and raid items found by 3.

Heroes With This Skill

AND

AND

Supplier

- Reduce the probability of companions breaking an equipment by 5%.

- Reduce the probability of companions breaking an equipment by 10%.

- Reduce the probability of companions breaking an equipment by 15%.

Heroes With This Skill

AND

Support

Support skill prevents breaks according to smallest break chance first, biggest break chance last, and ties in the order of Person 1 first, Person 6 last. Further ties (ie multiple items from same person with same break chance) are resolved in order of Slot 1 first, Slot 6 last. If someone has the Resourceful skill, it will trigger first and Support will handle whatever did not get handled by Resourceful skills.

Commander

Set power of +25% only boosts power coming from items, not base hero power, by 25%. Example: Edward has 6000 base (naked) power, and 2000 from items. Full set gives a 25% boost to 2000, for 8500 total power.

"Strength" is a boost to heroes' base (naked) power. Commander III boosts Edward's base power of 6000 to 9000. Since heroes of higher tier have higher base power, the commander/strength boosts increase their total power more than for heroes of lower tiers.