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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Customizable mods are a big part of Audiosurf 2. I've finished a few already, but now I want to open it up to the community. There are lots of ways to play with Audiosurf's visual anticipation technology and I'm excited to see what the community comes up with. But more than that, I need you to tell me what to focus on next! Like the first Audiosurf, community feedback will shape it into the best game it can be. If you're interested in creating and sharing mods (scripting required) or skins (can be done with image, sound, and 3d model changes - and optionally with scripting), even better!

Wakeboard mode is my favorite way to ride (so far) because it uses the song's overall shape as a central part of the gameplay. You anticipate upcoming changes in the music visually and try to build up a big trick multiplier (full puzzle grid) just before jumping from a wavetop. The classic modes are still great and will evolve and twist in different directions. Audiosprint, the local-multiplayer party mode is simple (2 buttons) and a blast with friends.

Warning - there will be bugs! Please use the forum to report problems, request additions, or just discuss what's working well and what isn't. See you there.

Major Features not yet finished:
-- Scoreboard for every song, for every mod (scoreboards are currently sparse and unreliable)
-- Graphical music collection browser
-- Gamepad support in menus
-- Mac, Linux, SteamOS support
-- Translations from English
-- VR (Oculus Rift)
-- Even more official modes
-- Even more official skins
-- Important things I didn't think of yet!”

About This Game

Audiosurf 2 is not yet finished, but if you get it during Early Access you can play right away, you’ll get every update, and you’ll get the finished game. Watch here to see what’s new with each update, and watch Steam Workshop to see what new gameplay (mods) and graphic styles (skins) others in the community are inventing.

You’ll also get to help shape the future of Audiosurf, and you’ll get to try out all the experimental new modes before anybody else does. Which ones are too wacky to go into the final product? Which are jaw-droppingly amazing? Which have potential but need more work before they’re released? You get to help decide.

By blending gameplay with music visualization, Audiosurf puts you inside your music in a way nothing else can.

Audiosurf 2’s music analysis engine knows when the best moments of a song are coming, and it allows you to experience these moments on a roller-coaster-like track as beat-matched blocks, corkscrews, loops, deafening applause, shimmering colors, and accelerating drops. Head out to Workshop to see the latest experimental modes and things get wild--the track can become water where a wakeboarder catches huge air at a song’s biggest moments; a dirt track where runners jump over musically-timed hurdles; or anything else anybody who wants to use the game’s built-in modding tools can dream up. The possibilities for experiencing your music in Audiosurf 2 are endless.

Audiosurf has been called a near-religious music experience and it's like nothing else in the world of music games. Ride your music.

First of all this is like the very best one of my favorite Rhythm games.Follow your music, follow your ride.Ride your music.Just like you read the game's title. You take your Audio(Music) and you Surf(or ride it!)

This is incredibly nice to play when you just simply don't have anything to do and listen to music.

Choose one music from your computer and ride/surf it and follow the speed according to the intensity of the music!

With this new Audiosurf comparing to the first one brings a really nice feature, which is the Steam Workshop! Create or Subscribe Skins and Modes made by the community to make your game fancier and meaby... funnier?Well, there are certainly some you will meaby like, there is always good ones and bad ones.

But some of the Modes/Skins of these workshop items bring slow loadings, but that's alright. The game is still in development IT'S TAKING FOREVER TO DO ALL THE TOUCHES THOUGH .

Anyways, while in this game is still in Early Access/Beta there are still... bad stuff about it. ♦ The menu design is still bad, but not the worse ♦ The options menu doesn't bring much, you can't control the music/song volume ♦ You are not able to change your settings in the middle of the music, it takes you back to the main menu ♦ Slow loading times, this also depends what music/song and skin you choose, hopefully they greatly improve this in the future.

But one of the many things why I like this so much is. ♦ Appreciate the beautiful colors while playing. (Depends of which skin obviously) ♦ Get fun with ridiculous modes from workshop (Some which give some sort of insane speed boost) ♦ A "Live" Scoreboard ♦ The Loopings and the Corkscrews loops!

That's pretty much it I have to say.I highly recommend this game if you like a lot of music and colors and you don't have anything else to do. (Just like I said above)

Seriously one of the best mindless games I have ever played... I have (way) too many hours on the original, and then when I found out there was a SECOND one, holy moly... absolutely stunning visuals, it's literally eye candy, and you can NEVER go wrong with playing to the music that YOU choose! 10/10 hands down!

I'm writing this review only because I thought about it, and I've been an ♥♥♥ with Dylan, on the forums. I've been truly, excessively negative about this game just because he didn't add a proper last.fm support for months (still kinda crippled as last.fm integration but what the heck! At least it's there).

As early access game, I believe it's worth your money. It's AS1 but with better graphics, mechanics and workshop.

Sure there are still things to fix (you can't change settings during a song, there's no way to change colours except downloading a different skin), but overall none could say this game isn't worth your 10 bucks.

As Audiosurf 1 was the game that made me use steam almost daily, so is Audiosurf 2. I bloody love this game.

I can finally say Audiosurf 2 is a worthy successor to the first entry. SoundCloud streaming is fixed, custom game modes are simple to install, and the gameplay is incredibly fun. I like to play on the classic skin so it feels similar to the first game.

The only issue I would bring up is the lack of game updates. Updates come along every so often with a lot of content but they do not come as timely as one would think. Do not let that stop you from enjoying the game.

Better than the first. The graphical change takes some getting used to, but you can change the skins.The general allignment/ track creating is a bit better. See you guys on the leaderboards

PROS:Better trackingIn game "live" highscoresSoundcloud (your music + who you follow)Different highscore boards Shuffle every audio file you have into a playlistI can tell people to check out my mixtape in the comments

CONS:Game lags with steam notificationsTracking isn't always 100% the same as the last time you played it

Suggetions:Ability to "bookmark" certain file locations for ease of selecting musicBe able to set parameters for shuffle playlist

Hang on to your britches, this is a long review. Detailed too. Seriously.

Okay. So I first visited this game in June, gave it a scathing review, and then left. I decided, as it has been a few months to come back and see if anything significant had changed.

It hasn't.

So let's start from the top, with the interface. Even for a pre-build interface, this is pretty shoddy. The whole thing feels like it has been built by an amateur web designer (even with gigantically oversized web widgets stuffed in). The font is inconsistent and ugly, and the entire mode, skin, and song selection processes feel clunky.

The simple, clearly bordered buttons of the first game have been replaced, for the most part, by blocks of text. The amazingly useful hints featured in the first game have been replaced by aforementioned nasty widgets, and badly embedded youtube videos. To add insult to injury, these are displayed during loading screens, but involve scrolling down, which is something that the game will not let you do whilst you are loading a level.

Now for the modes- I'll step right out and say: Puzzle modes? Pretty much ripped out of the first games. Changes are minimal, and non-impactive. They could be better, but they're not inherently bad - but this isn't praise on the part of Audiosurf 2. They're not bad because Audiosurf, the original, was not bad. The downside of course is now you have to deal with this clunky, heavy interface in order to get there.

So let's talk mono. Mono was one of the favourite methods of play for players of the original game. Has it survived here? No. No it has not. The pace of mono has been entirely changed, slowed down it feels like. The layout of levels no longer seems to correspond to the music you are listening to: Sure, the bounces and twists in the road do, but the pickups do not - in fact, they feel as if they've been placed entirely at random, and in massive numbers.

Even worse, greys can block your entire path depending on the song, making a stealth finish impossible: BUT HAVE NO FEAR: Greys are so little an annoyance to you in this game that you can literally speed through rows of them, and not have to worry about even one sticking around to hinder you. They may as well not be there at all.

Wakeboarding. Wakeboarding wakeboarding. Wakeboard mode, for those who haven't seen it, is pretty much the original mono, but with some kind of surfing trick system built in. Sounds fun right? Alas, no. The poorly written instructions and controls for the trick system make tricks feel both impractical, and clunky. Your "surfer" flips around like a fish, with very little input from you. With only four tricks to choose from, jumping can get boring very, very quickly.

Do mods make this better? For the most part no. Almost all mods are simply aesthetic upgrades. These are very fun (REZ? Sonic? Name your craze, and someone has probably made a skin of it), but the novelty wears off very quickly when you get back to the poor game.

And as for the mods that aren't aesthetic upgrades? Yes, some of these are fun... But for the most part they're let down by (I can only assume) the modding tools, and the general limitations of the game.

If I'm brutally honest (and I am), it feels as though a group of pre-graduate games designers found the source code for Audiosurf, and tried to recreate it. It's as if they were playing around, hoping to get good results...And when things didn't go their way, they simply released it to the modding community, said "They'll fix it!" and went on with their lives.

Will this be fixed in the future? I sure hope so. With some serious polishing and revisions, this could be a brilliant game...but having seen no significant change between when I last played it and now, I feel as if this game is stagnating, and the developers just don't know what to do about it.

I highly recommend that you don't waste your money on this game. Buy the original Audiosurf, the gift that keeps on giving...for a fraction of the cost of Audiosurf 2, you'll get all you need.

Pros: -Graphics have improved-Feels a little more intense-New modes make playing a little more fun-Workshop mods have a variety of new skins and modes to choose from (though some of them are horrible and need to be fixed)

Cons: -Horrendous menu design-Slow loading times-Extremely lacking in setting options (NO SONG VOLUME CONTROL??)-Also unable to go back to your game when in settings menu and have to start song over again from the songs menu.. (lame..)

Since this is early access, I'll give it the benefit of the doubt and hope the game improves when it's fully released. But to be honest, you're better off with Audiosurf 1 for now until they have new updates.

Alright, I'm going to make this brief - here is what you need to know.

Cons-awful menu system - very difficult to navigate-impossible to change the most basic of settings during a game-everything apart from the actual gameplay is incredibly visually unappealing-long loading times - even for basic menus-beginning of games are confusing are visually unappealing until the camera is focused on the player

Pros-The process of adapting music into a track is far better-the graphics have taken on a more 3D style-visual effects are just as exciting as previous game - can be changed with new skins-can be great fun - the actual gameplay has significantly improved, especially for fast paced songs

Don't get me wrong here - I had great fun actually playing this game but the menus and other things in between really hinder having a fun experience. But if you manage to put on a great song, the gameplay (especially when you go through corkscrews) is hugely fun..It should be kept in mind that this is an early access game, so I assume various faults, specifically the menus which I found took a lot of the pleasure away from this game, will be fixed in the future. If you're a fan of the first game, this will most likely appeal to you. If you haven't played the first and don't know what to expect, I think it is best to leave this game until it is out of early access.

Audiosurf 2 is an essential title for any music lover. Featuring an assortment of modes, mods and skins, AudioSurf has never played or looked better.

Gameplay.

Gameplay of Audiosurf 2 is a huge step up from the previous title in the series. In this edition of the much loved game, players can now download from a huge assortment of game types from the Steam Workshop; with easy, initutive controls anyone can begin making their own game mode with ease. The base modes included with Audiosurf 2 are the much loved Mono Mode; albeit, slightly different this time, Double Vision mode, and much more from the original. A new mode makes its debut in Audiosurf 2, named Waveboarding; this mode is similiar to Mono, however is much more intense (Great for those heavy rock songs). All these gamemodes can be used on any song you can throw at the game; now including SoundCloud support. This is a much welcomed addition as it allows players to enjoy the game without having to download an mp3 of their favorite songs (Which can get very cluttered/bulky, especially if you like your music).

Graphics

Audiosurf 2 looks absolutely gorgeous. Never has music looked this good on a screen. Each movement of the map is fluid, the animations crisp and colorful, and the game gives off an overall atmosphere of quality rarely seen in Early Access Indie Titles these days. What makes Audiosurf 2 stand out even more from the crowd is the skin section: using the Steam Workshop (Yep, this game just loves that workshop), users can download a huge assortment of skins, ranging from Classic Audiosurf 1, to even a Mass Effect skin. The skins completely transform the way you play and can even help you get better scores, with some simplifying the game down so you don't get sesnory overload when the beat drops in the music.

Overall, Audiosurf 2 is a game you need to pick up if you're a music fanatic or just want a casual relaxing experience, that can be turned up to give you a burst of adrenaline. For $15, you can't go wrong.

This game is faster, more intense, than the first game but also more competitive in a way...

there's quite a bit more modes to play with, for example, there's wakeboard, one of the new modes that you can play as. basically, you're a person on a board, being pulled by two boats, and doing flips in the air. eh, that's the best way I could describe it....

And if you're bored with the modes, try somethings off the workshop there's a lot to choose from. Like new modes to play with, to new skins for the ship and backround.... It's up to you, just don't over flow the game with mods though...

I love Audiosurf 1 and Audiosurf 2 keeps getting better and better. I'm a dedicated mono-mode veteran and AS2 has made the right changes to it. Additionally you can absolutely feel the passion of the developer behind this project.

As someone who's put 40+ hours into the original Audiosurf, I can tell you that if you're wondering if the sequel is worth purchasing when you already own the original, I have your answer. It absolutely is.

The main negative I have is the UI; as of December 28th this could use a lot of work. As in, an OVERHAUL scale of work. But besides that, I'm in love with this iteration. The Workshop support looks incredibly promising to me, although I've yet to try it.

One thing I've seen listed as a negative is the fact that the traffic patterns change slightly whenever you replay the same audio file. And to be honest, I see that as more of a positive than a negative. Not only does it create even more replay value for me by keeping things fresh every game, but it also eliminates the highscore seekers who play the game for hours on end only to memorise the exact pattern of each song to get the perfect score. In my opinion, if getting a high score is that important to you, you need to reevaluate some priorities in your life.