Completed Yarnus of Bethany VS. Ragnarokalex (Ref: Wolfe)

~A giant ceramic bowl 30 feet tall by 50 feet wide is filled to the brim with delicious, hot soup. Several Unown-shaped noodles float lazily on the warm broth, making it nearly impossible to view what's underneath. The soup's strong aroma wafts through the air, filling the nostrils with exotic spices and flavors. It begs for indulgence, yet the drive of battle overpowers such temptation.~

The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.

Persian [Hiss!] (F)Nature: Naughty +1 in attack -1 in Sp.DefType: NormalNormal STAB: adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities:Limber:Type: Innate This Pokemon’s body is well trained and immune to paralysis. PTechnician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.[/SIZE]Unnerve (DW) (Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial

Abilities:
Hustle: Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace: Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck: (locked) Type: Innate This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Ragnarok the Gallade(Move your mouse to reveal the content)Ragnarok the Gallade (open)Ragnarok the Gallade (close)

*Gallade (Ragnarok) Male*
Nature:Adamant
Type: Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.Justified: (Dreamworld)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Therail the Abra(Move your mouse to reveal the content)Therail the Abra (open)Therail the Abra (close)

Abra (Therail) Male
Nature:Timid
Type: Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.Magic Guard (DreamWorld):
Type: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage.

There's nothing from stopping you from equipping items, but I set that order because all items are enabled for this match, including battle ones. If you don't mind what Yarnus will equip, then you're free to order first.

Well, now that I actually look at it, Unown Soup was a pretty poor choice for reentering the battlefield. Hmmmmmm well i spose we will have to try something like this:

Safeguard - Close Combat Persian - Close Combat Persian
IF Persian is under the effects of a protective/evasive move A1, taunt togetic and push actions downTaunt Persian - Evasive Teleport - Counter
IF targetted by Shadow ball A3, AND there isnt a dark type offensive combo targetting you that action, use light screen instead that action

As Whoosh flies over and picks up an S from the broth, her serene eyes flutter with a hint of sinister malevolence. Therail sneers at his opponent, however Hiss is already far underground before the ESP Pokemon could think of insults. As Ragnarok sets up a protective veil, a black claw emerges from Whoosh and seizes the veil for herself, leaving the Gallade flustered as Hiss emerges and smacks him with her paw.

Anticipating something terrible, Therail teleports away from the battlefield leaving Ragnarok alone against two opponents. Hiss bares her fangs arrogantly, shifting Ragnarok's fluster to frustration. Outraged, Ragnarok closes the gap with surprising speed and delivers a powerful combo on Hiss for immense damage. As the Gallade returns to his spot, Whoosh catches him with an antimatter sphere. Therail returns, but not after Ragnarok is in worse shape than before.

Grasping an Unown in her fangs, Hiss stands upright and raises her paws in the air. A massive crimson sphere forms between her paws and then splinters into a shower all over Ragnarok and Therail. Several of the spheres strike the two Pokemon and after much struggling, they fall asleep. Whoosh ends with another antimatter sphere at Ragnarok, leaving both Psychic Pokemon thrashing about in restless slumber.

The Unown D: Doom Desire is also illegal since D was already used in the round prior, however Persian's attack misses in A1 so it's a bit of a moot point (Yes, I finished the calculations halfway before my last post). :P

While both Ragnarok and Therail are asleep, Hiss swipes an Unown and closes the gap with a piercing jab. Unfortunately, the Persian misses her mark and nearly tumbles off the platform. Whoosh does make it up with a sinister curse upon the Abra for good damage.

Suddenly, Ragnarok snaps awake and delivers a powerful shock wave stunning Hiss, while Therail wakes up and delivers a string of creative swear words at the Togetic. Now, it's Whoosh's turn to become enraged.

At the round's end, all four Pokemon unleash their payloads upon each other. After the dust clears, Hiss finally collapses after an expertly placed counterattack from the Abra. Whoosh may be perfectly intact, but now it's just her against two.

After Therail siphons Whoosh's vitality, Ragnarok paralyzes the Togetic with a brutal tackle. Lightheaded, Whoosh manages to muster up a powerful cyclone that sends the Gallade flying back. She struggles to make her stand against the two Psychics, yet ultimately a powerful psychokinetic shock takes her down.