It's been a long time since the last post, well after two weeks of hard work, we progressed really well in this time periode .

We were looking for an artist and luckily we've found a very talented person called Nicholas Cato, who accepted to join us, he is a very talented person, check his 2D portfolio at :

We got some bad feedbacks about our old visual style and assets, they were mixed, the style was not coherent, so we decided to rework it from zero and we've made some progress :

As you can see, the artist have redesigned Yobi so it could fit the current new style that he's working on .

From the technical side, we've got also a very experienced programmer called Christopher Cobb, he's taking care of refactoring the code and clean it from unused stuff, he take also care of adding the new game features and improving the old ones with the rest of the team : me (Anis Souames) and christopher noel .

Some of the new mechanics are : the chocolate rain that was released few days ago, this booster will let yobi moves without losing any energy/power .

We have also created the power bar system, which decreas each time the monster move, and increase each time it eats a candy .

We have also replaced the old candies and the animations , we have added a cool effect when eating the candies :