Maybe my question is really dumb but can I assign more than one emission per object?

Thank you in advence

vlad74

06-06-2006, 06:51 PM

Sorry but maybe my question wasnt clear enough.
I have to create a terrain and I need some grass on it. I am gonna be using particles for that purpose. Because I want to mix different types of grass I will need more than one emission for the terrain. I know that I can create another mesh and use it for the second emission but I want to know if the other way is possible.
Thank you.

vlad74

06-07-2006, 06:12 PM

I didnt think it was that difficult

vfortin

06-07-2006, 07:51 PM

AFAIK, you can't. You'll have to duplicate the emitting geometry.

vlad74

06-07-2006, 10:03 PM

Thank you a lot Fortin. I appreciate it.
Thats really dissaponting.

Funky

06-07-2006, 11:34 PM

Hi
Why not using Hair with instancing. Put many differents grass object in a group and instanciate it with hair. It works very well since Version 5.

nAIM

vlad74

06-07-2006, 11:50 PM

Hi
Why not using Hair with instancing. Put many differents grass object in a group and instanciate it with hair. It works very well since Version 5.

nAIM

Thanks for the suggestion Funky but I use Essentials not Advanced. :sad:

Funky

06-08-2006, 07:20 AM

Sorry for vlad74
Perhaps an other way is to use a scatter script from Helge Mathee (not the best but......), you must have a dense grid tho.

http://www.xsibase.com/scripts/modeling.php?detail=394

hope it helps ;)

nAIM

vlad74

06-08-2006, 03:40 PM

Thanks Funky. I tried this script but didnt like it at all. I cant believe a great program like xsi doent have a proper scattering function. Thank you again. :thumbsup:

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