Preacher: Fog was on the previous versions. Due to deadline and size constraints, I had to remove it (along other visually appealing stuff). About the trees, theoretically they don't float, but the lack of shadows makes it hard to notice :(

mudlord: This was a huge test of new "technology", some went well, some went wrong. The important thing here is that we (slack and me) back on getting stuff actually released, which is important (for me, at least). Of course this could have been better, in fact previous iterations of the water were WAY better, but the final optimization hours had a great impact on visual quality.

Next one (yes, there'll next ones) will be better: now we already have the new tech, only have to use it properly.

The music stutters a lot, indeed. The new synth does some horrible things speed-wise in order to win some bytes, and we trusted it would perform mostly fine on the compo machine (which it did). I think it's time to change the music from real-time to precalc, tho

Also, what shash said. We are pretty excited about the new base code, and hope to make cool new productions pretty soon :)