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Build Guide by Jebus McAzn

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

Masteries

Offense:
9

Defense:
0

Utility:
21

Chapter 1

I have created a more utility-oriented build that is just as viable, if not more useful than the current one. It can be found here.

Like what Mylah did in his Swain build guide, I'm going to ask you all to upload your top scores using this guide onto Tinypic or Photobucket and post the top 5 here.

Top Scores (sorted by K+A/D ratio):

LeBlanc is possibly one of the best burst damage champions in the game. Sigil of Silence, upgraded enough at early levels, becomes devastating very quickly. LeBlanc is an excellent harasser and killer in both the solo and dual lanes.

My Rune build follows Searz's incredibly useful Rune guide. I use Glyphs for ability power, Seals for mana regen, and Marks for magic penetration, while my Quintessences give me more ability power as I level.

I choose Exhaust and Ignite as my Summoner spells. At early levels, people often underestimate the damage that Sigil into Distortion will do. You can punish them for that with the combo shown later. Exhaust is used to make that first blood that much easier to obtain. Flash is also an option, but I would advise becoming dependent on it since the skill itself may not be with us much longer.

For the skill order, you want to max Sigil of Silence first, Distortion second, and Ethereal Chains last, contrary to what the Champion Spotlight says. Your primary harassing combo is Q+W+W.

In other words, you cast Sigil, teleport in, then teleport back out. With one upgrade in each skill, you'll be dealing upwards of 200 magic damage. At higher levels, you can take down 50-60% of a squishy's health in a split second.

At level 1, hang back as much as possible. Don't try to harass with Sigil of Silence, since the damage you do is negligible without another spell to trigger the mark. Once you hit level 2, slap a point in your W and start harassing on your W's cooldown: Sigil of Silence into Distortion.

Once they hit around 40% health, most middle champions will still be cocky enough to stay in mid, underestimating the damage that your spike does. What you do is you cast Sigil of Silence, Distortion in (silencing them), Ignite them, and autoattack as they run away. Most of the time, it's a sure kill, and can get you first blood quite often.

Once you receive your ultimate, your combos become much more varied. At this point, you should have 2 or 3 levels in Sigil of Silence, 1 or 2 in Distortion, and one in your remaining two abilities. You can deal insane damage with a very easy-to-execute combo by just casting Q, then R, then W twice. The mimicked Sigil will trigger the mark of the first Sigil, and Distortion will trigger the mark of the second. Note also that Mimic causes the spell it copies to deal more damage. You can easily gank side lanes and take down squishies 2-3 levels lower than you with just that combo.

However, if you try to use it against an enemy that's around the same level as you, it probably won't kill them, but will take down a large portion of their health. However, they can just run away. This is where your E ability finally comes into play. Your combo should now be:

E+Q+R+W

Bind them, then cast Sigil. As long as they stay in the range of your Ethereal Chains, it will trigger and stun them, while dealing more damage and triggering Sigil's Mark. Then cast R, your mimicked Sigil, and Distortion shortly afterwards to trigger that mark as well.

One very important thing to keep in mind when pushing offensively with LeBlanc is that you always want to copy Sigil of Silence with your ultimate. It deals the most damage out of any of the skills you have. When escaping, it is permissible to copy your W.

As soon as the game starts, grab a Sapphire Crystal and two Health Potions. You should have more than enough mana to harass for long enough to either force them to blue-pill or to kill them outright.

On your first trip back, make it a necessity to grab Catalyst the Protector. Catalyst gives you incredible staying power. If you have the money for it, get your Boots of Speed as well.

If you're playing LeBlanc correctly, you should be in a dominating position in middle at this point. Get your Mejai's Soulstealer to reap the benefits. Note that if you're not winning and you don't feel confident with Mejai's, you can invest in a Haunting Guise or a Kage's Lucky Pick.

Get your Sorcerer's Shoes after, or on the same trip that you get your Mejai's. Complete your Rod of Ages when you can, then get a Tear of the Goddess, followed by Archangel's Staff. Complete Rabadon's Deathcap, then Abyssal Scepter. At this point, you have enough Ability Power and Magic Penetration to spike any caster to oblivion.

I have also experimented with starting with a Kage's Lucky Pick, later going into a Deathfire Grasp. I find the extra burst damage to be unnecessary. However, the cooldown reduction does occasionally help, so if you don't feel confident getting Mejai's Soulstealer, you can branch off into this path as well.

IN ADDITION, I've tested Rylai's Crystal Scepter. I'm not sure why so many people are putting Rylai's in their build guides. It's really not necessary. At higher levels, you'll be dealing so much burst damage that you won't even need to chase them down; they'll be dead already. Not once has Rylai's proved more useful to me than the extra AP from Archangel's Staff, the magic pen from Abyssal Scepter, or the utility of a Rod of Ages.

Please rate and suggest comments. If you're going to rate this, please explain why. Thanks for taking the time to read all the way through.

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!