Shockwave now has a 40 second cooldown (was 20 seconds), striking 3 or more targets will reduce its cooldown by 20 seconds.

Second Wind now causes a Warrior that has been reduced to 35% health or lower to regenerate 2% of their health per second (was 3%), and now generates 15 Rage over 10 seconds (was 20 Rage).

Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP) in addition to its other effects.

Shield Barrier now scales approximately 10% less efficiently with attack power.

Storm Bolt now deals 125% weapon damage (was 100%).

Enraged Regeneration now costs 30 Rage (was 60).

Glyph of Death from Above no longer increases the damage dealt by Heroic Leap.

Arms

Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage or the target dodges, and no longer interacts with Heroic Strike. It now requires level 20 (was level 50).

Slam now deals 220% weapon damage (was 190%).

Protection

The base damage of Shield Slam and Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.

We will still be strong - rogues think they got buffed but they fail to see that dks will rise, monks are getting IMMENSE buffs (eg free trinket + 6 seconds of -60% all ccs after using it rofl), and we will still have the highest dmg of all melee. Coupled with the cc nerf we will still be easily t1.

justchecking, on 10 November 2014 - 11:58 PM, said:

Going to blizzcon looking for a fight is like going to the official wow arena forums for pvp advice :)

Renaissance_Man, on 31 July 2013 - 04:31 AM, said:

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

Blizzard didint adress defensive stance at all and i feel the slam damage increase was not necessary. The other changes were really good though, 80k+ heroic leaps were ridiculous since its supposed to be an utility spell. And the shockwave + second wind nerfs for obvious reasons.

D Stance is fine, if your seriously having major issues killing a warrior in 3's ur doing something wrong.

You dont think the playstyle to only sit in one stance is just ridiculous? u barely loose anything from sitting in defensive and its far superior from any other stances. my suggestion wouldnt be to decrease the damage reduction cause that would straight up nerf pve. but to decrease the damage output in defensive stance, by either straight damage decrease % or spell restrictions like it used to be.

You dont think the playstyle to only sit in one stance is just ridiculous? u barely loose anything from sitting in defensive and its far superior from any other stances. my suggestion wouldnt be to decrease the damage reduction cause that would straight up nerf pve. but to decrease the damage output in defensive stance, by either straight damage decrease % or spell restrictions like it used to be.

Truth is warriors are ridiculously OP and making them more vulnerable to being tunneled is one way to tone them down. But ye obviously u dont sit in defensive stance constantly when no one is on you, but people barely focus warriors because of defensive stance and the fact that it wont stop any damage the warrior is doing.

Truth is warriors are ridiculously OP and making them more vulnerable to being tunneled is one way to tone them down. But ye obviously u dont sit in defensive stance constantly when no one is on you, but people barely focus warriors because of defensive stance and the fact that it wont stop any damage the warrior is doing.

Truth is warriors are ridiculously OP and making them more vulnerable to being tunneled is one way to tone them down. But ye obviously u dont sit in defensive stance constantly when no one is on you, but people barely focus warriors because of defensive stance and the fact that it wont stop any damage the warrior is doing.

I think the thing making Warriors OP is more their CC and interrupts, which so far, isn't being adequately toned down.

I feel like it's impossible to beat any half competent Warrior team over 2200 without a Mage, because they can almost permanently lock a healer down with pummel + disrupting shout + shockwave + warbringer + fear + pummel, not counting any partner CC.

I seriously considering just leaving the arena if I'm playing with a Shaman and queue into a Warrior team.

I think the thing making Warriors OP is more their CC and interrupts, which so far, isn't being adequately toned down.

I feel like it's impossible to beat any half competent Warrior team over 2200 without a Mage, because they can almost permanently lock a healer down with pummel + disrupting shout + shockwave + warbringer + fear + pummel, not counting any partner CC.

I seriously considering just leaving the arena if I'm playing with a Shaman and queue into a Warrior team.

Yeah you are correct but blizzard has already looked in to that and are nerffing shockwave and warbringer, even though i doubt the warbringer change will do anything condiering there is already 2 other strong options in that tier. But i just think defensive stance encourages boring game play and lowers skill cap, the survivability factor is fine in my opinion but seriously when is the last time u even heard the phares "stance dancing"?

And id definately like to hear covlols opinion on this aswel, "waah" doesnt really explain much.

I agree that the current stance system is very boring. I really miss the old BC/WotLK style stance dancing, which may have seemed clunky but I felt added a lot more skill and depth to the class. Warriors are very simple now relative to previous expansions. That being said however, I don't feel that a defensive stance nerf is really that warranted in the current state of the game. I would like to see the stances reworked to make stance dancing more meaningful, but that probably won't happen until next expansion if ever again.

Yeah you are correct but blizzard has already looked in to that and are nerffing shockwave and warbringer, even though i doubt the warbringer change will do anything condiering there is already 2 other strong options in that tier. But i just think defensive stance encourages boring game play and lowers skill cap, the survivability factor is fine in my opinion but seriously when is the last time u even heard the phares "stance dancing"?

And id definately like to hear covlols opinion on this aswel, "waah" doesnt really explain much.

my opinion u can clearly see from my first post saying "i love these changes" now quit crying about d stance

I really dont mind these changes, i would like to see the dmg from shockwave be reduced and the cd go to 30sec instead but this isn't terrible either. Also, i really see the TFB change as a buff plus slam dmg buff!