You can see how CRYENGINE has empowered a breadth of creative vision in different genres, produced by a range of different teams, from solo outfits to larger studios. We’re proud to work with all of our indie developers, and it’s amazing to see how the engine can be used. That’s why our royalty-free development model is designed to put the rewards back into the hands of creators, and our development roadmap is produced with close feedback from the community.

If you want to find out more about how indies can use CRYENGINE to achieve their vision, why not check out this interview from one-man development army Roman Perezogin, who brought his game, Darkness Anomaly, to Quo Vadis ’17 in Berlin for its playable debut. Maybe your next game could feature in the next CRYENGINE Indie Showcase.