Tag Archives: rigging

Here’s my specialization project for gscept GradShow 2012. I’m responsible for everything in the project, where I wanted to learn more of the process in implementing a CG-character in live footage.
I created the rig manually for the gargoyle and it’s got a limited muscle system for proper deformation and jiggle effect.
I used mainly Maya, Zbrush and Nuke.
Big thanks goes to Mattias Bergbom for VFX-consulting and Erik Öhman for awesome acting and camera assistance.