Custom Content --Several new UI customizability features. Among them, users can now set textures on UI objects via script, and users can set the state of progress bars via script. --Spells that have multiple casting modes can now be cast from items (i.e., protection from evil, meteor swarm). Scripting --Many new script functions have been added. ---- SetGUIObjectTexture() ---- UIObject_Misc_ExtractData() ---- UIObject_OnRadial_DisplayCustomRadial() ---- UIObject_Input_ActionTargetScript() ---- GetInfiniteFlag() ---- SetInfiniteFlag() ---- GetKeyRequiredFeedbackMessage() ---- SetKeyRequiredFeedbackMessage() ---- GetPickpocketableFlag() ---- SetPickpocketableFlag() ---- GetTrapActive() ---- SetWillSavingThrow() (Used for Doors and Placeables only) ---- SetReflexSavingThrow() (Used for Doors and Placeables only) ---- SetFortitudeSavingThrow() (Used for Doors and Placeables only) ---- SetLockKeyRequired() ---- SetLockKeyTag() ---- SetLockLockDC() ---- SetLockUnlockDC() ---- SetLockLockable() ---- SetHardness() ---- GetHardness() ---- GetAreaSize() ---- SetUseableFlag() ---- GetPlaceableLastClickedBy() ---- SetGUIProgressBarPosition() ---- IntToObject() ---- ObjectToInt() --Placeables now have an OnClick event. This event will fire whenever a user clicks a placeable, regardless of whether the user can currently path to it. --EffectSetScale() can now be used to scale creatures non-uniformally along different axes. --SpeakOneLineConversation() now has a volume parameter that understands Whispers and Shouts. --GetAttribute() now takes a parameter called nBaseAttribute=FALSE. If made TRUE, then the value returned will be the creature's BASE attribute instead of total. --CreateItemOnObject() now has a 4th parameter that allows users to set the tag of the created item.

--The Flatten tool has been modified to more gradually slope between its inner and outer height. Additionally, a Pressure setting has been added to the tool to determine how rapidly it applies the change, and the Inner value is now capped at 0 instead of 1. --A new Cliff_08 texture has been added.

BUG FIXES

General

--“Greater Weapon Specialization (Light Hammer)” will no longer show up as “Greater Weapon Specialization (Flail)” --The Dedicated Server will now load modules from directories as well as from .mod files. To load a module directory from the command line, use the following parameter: -moduledir --Specular Lighting has been improved. Shiny objects should now look better than before. --Trees and Objects that fade no longer lose their directional light shadow when faded out. Scripting --ActionRest() will now properly utilize the bIgnoreNoRestFlag parameter. --EffectHeal() can now restore the HP of doors and placeables. --SetTrapActive() now works on Doors and Placeables as well as triggers. --SetOrientOnDialog() now functions properly. --ExportAllCharacters() and ExportSingleCharacters() will write to the server vault.

Effects/Spells/Domains --Bestow Curse now reduces all of the target’s ability scores by 3 rather than 2. --Energy Drain no longer allows a saving throw. --The War Domain has been renamed to the Fury Domain, to allow future implementation of a more D&D-accurate War Domain.