Brentai wrote:I think tendinitis is a pretty valid reason not to want to manage 7 layers of tiles per screen though.

Well sure, but it's not like you have to use all 7—heck, if you wanted, you could just draw your level as a background image and use invisible blocks to fill out the geometry. That's pretty low-impact as far as computer usage goes.

Plus, as far as "not wanting to make something awful" goes, this is Knytt Stories. Awful is inevitable; just figure out how to make the awful bits you're responsible for as interesting and worthwhile as possible.

Also, make sure the player gets High Jump before they get Double Jump, please. Ek3 had a long stretch where the player had djump but no hjump, and I remember a lot of the playerbase complaining about how it was hard to control. I tend to agree.

Sorry, I guess I forgot to update the post, but I assigned numbers already, based on order of signup, so you got 1, Bill got 2 and Niku got 7. The three unclaimed items (High Jump, Climbing, and Double Jump) are 10, 11, and 12 respectively, and 4 and 5 will not be used. Since everybody who wanted to join before the cutoff has signed up and received an item, the three unclaimed areas can be constructed by anybody—but they're all currently playable in-game, and it's not possible to progress to the next area without the upgrade from the previous one. I should be able to distribute links to the file bundles before 11:00 PM CST on Friday, July 15th.

Got out late from work last night, and then I actually fell asleep on the floor. The day did not go according to plan. Anyway, I've got to go to work now, and I will send PMs as soon as I'm able—but I don't know when that will be. Sorry!

Does anyone have a copy of the most recent version of EK3 Hardtype? Friday's old link is dead and her local copy is changed from official release. Brentai I think had a copy of 1.0, but that still had horrible laser raves.