Now, do you want to work on more promising weapons- that is, anything above poor quality? That's fine, but they require more specific crafts. In the case of shortswords, it requires "temper basic-sword-blade."

The problem is, looking at the craft lists, there are ZERO other similar crafts for things like spear heads, battleaxes, and other weapons. So if you forge poor quality spearheads, thinking you'll eventually branch something appropriate, you won't: they'll just start piling up on the shelves without any ability to turn them into finished heads. They'll never become completed product.

Am I missing something? Is there a similar tempering craft for spears that just isn't on the public crafts list?

Not sure if this is the right place for this, I think it's more of a bug than a broken craft, I just dont know how to submit bugs.

In woodcraft, you can't use a simple woodworking table in a craft that requires 2 uses if their is only 1 use. That part is fine but if you try to perform a craft that requires 1 use of that table it will instead eat the 1 remaining use and whatever materials are consumed within the craft up until the table is used.

The results are an emptied woodworking table and 'x' amount less of each material that you used but no finished product.

This is an issue with the way some of the tables were inserted into crafts. If you encounter this with other crafts, please let me know. (i.e. if you are on the last use of a table and the craft fails after eating the supplies - whether a check is made or not.) That particular issue on that particular craft will be fixed as of next reboot.

[Petition:***] Why is there a pretty pink pony with doe eyes and a party-balloon cutie mark in the group?

We might consider what to do with the tables, however, the tables were added as a way to balance out the cost to profit margin of some crafts. It was perhaps not the best way to accomplish that, however, they are serving sort of a purpose even if not most eloquently. I can imagine in Taur's great craft overview that will be considered and possibly changed when things are properly considered.

Frigga wrote:We might consider what to do with the tables, however, the tables were added as a way to balance out the cost to profit margin of some crafts. It was perhaps not the best way to accomplish that, however, they are serving sort of a purpose even if not most eloquently. I can imagine in Taur's great craft overview that will be considered and possibly changed when things are properly considered.

While I personally would be ecstatic to see the consumable tables removed completely, if they aren't can we at least take away the 2 hour craft timer that it costs to refill them (I'm assuming they all have a 2 hour timer).

I also vouch in favor of killing craft tables. They completely hobble you at the knee as a craftsman on the evil side of things. Twenty spools of wax thread. Not twenty charges, but twenty spools to refill a leatherworkers table at 8cp a pop for those spools. Thats 160cp by itself just to refill the table. Which is almost identical to the cobbler station except the gobbler only asks for 20 charges in comparison.

Using the 'gather ripe-acorns' craft produces an oak tree that has been stripped of its simples every time the craft it performed. Not saying that it's not right but most other foraging crafts like that only produce 1 tree. In this case, one copse of oak trees produces approximately 5 objects.

Using the 'gather ripe-acorns' craft produces an oak tree that has been stripped of its simples every time the craft it performed. Not saying that it's not right but most other foraging crafts like that only produce 1 tree. In this case, one copse of oak trees produces approximately 5 objects.

This should be happening with any tree copse that you do that sort of craft with.

That's true, but it uses the object sampling system that lets you run the craft 5 times before the copse object automatically becomes the stripped of simples item. The simples object shouldn't be loaded by the craft manually at the end of each run. That's automatically handled when the copse runs out of its uses.