As for bucket fill feature, I have an idea to limit "flood" raduis at certain (settable in application settings) amount, usually 25-50 blocks away from click, or use section borders as limit to stop infinite "Flood Fill" and prevent crashing.

By Static templates I assume you mean like the Toad House and Hammer Bros templates like in Mario Builder. The whole level is programmed, all you have to do is select what BG, BGOs and items you want in the section. If that is sort of what you mean I really like the idea.

I do have one suggestion though, what about an in-editor tile map editor like in Lunar Magic. This basically:

I don't know how practical it would be, but it might be good for performing quick tileset edits or fixing small graphical errors rather than opening the whole tileset or selected object in an external program. It may even be good to implement this with the new tileset item boxes.

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Squishy Rex, is you mean internal graphic editor? Good idea, and with PNG format this will be easier Oh, saving into GIF is possible with libgif which was integrated in the LazyFixTool and in the PNG2GIFs tools, and I can generate masked GIFs instantly

About selections, if we're going to have mirror selection, so why not something like "Rotate 90 degrees right" and "Rotate 90 degrees left"? People then will be able to easily turn a horizontal section into vertical one.

sky2 wrote:About selections, if we're going to have mirror selection, so why not something like "Rotate 90 degrees right" and "Rotate 90 degrees left"? People then will be able to easily turn a horizontal section into vertical one.

What would be really cool but maybe won't happen would be a in-build recorder tool that let's you record stuff in platgenwohl without using an actual recorder like people normally use for recording smbx stuff. But yeah an in-build Platgenwohl recorder would be really cool.

ViolaCourtes wrote:What would be really cool but maybe won't happen would be a in-build recorder tool that let's you record stuff in platgenwohl without using an actual recorder like people normally use for recording smbx stuff. But yeah an in-build Platgenwohl recorder would be really cool.

Hedgewars game have built-in video recorder of gameplay, you can record video of your game and this video will be saved in your user folder. I think to made some feature for my engine part

sky2 wrote:About selections, if we're going to have mirror selection, so why not something like "Rotate 90 degrees right" and "Rotate 90 degrees left"? People then will be able to easily turn a horizontal section into vertical one.

That what I meant with spin selection xP

Ah, sorry. Didn't see that xD

Also, in app menu, there's "Tilesets and Paletts Editor" or something similiar. So why don't add palette system to PGE? It will make preparing graphics much easier, rather than changing every block. It could fit very well with internal editor.

sky2 wrote:Also, in app menu, there's "Tilesets and Paletts Editor" or something similiar. So why don't add palette system to PGE? It will make preparing graphics much easier, rather than changing every block. It could fit very well with internal editor.

Huh...So we should make Black and White graphics and PGE should be capable of replacing BW by other colors?Nice idea.

Do you want fries with that?Mal posso esperar para a versão final da engine de Wolhstand!