In our last teleconference with AMD's graphics team, the company briefly touched upon a new feature it was working with Square Enix to ship with the upcoming Tomb Raider franchise reboot game. It turns out AMD has a name for it, TressFX. The company is said to detail the technology tomorrow (26/02), but signed its teaser off with a catchphrase: "Render, Rinse, Repeat." To us, it sounds like a technology that helps GPUs render elements such as hair and foliage more accurately. Then again, we wonder how it would make Lara Croft look any hotter (who ties her hair into a French Braid). Something to look forward to 26th for.

This is all rubbish and useless. Why can't all these dorks make an unified standard so EVERYONE can make the same physics simulations so we can finally see physics used for core gameplay and not just for some gimmicky useless garbage floating over game levels?

This is all rubbish and useless. Why can't all these dorks make an unified standard so EVERYONE can make the same physics simulations so we can finally see physics used for core gameplay and not just for some gimmicky useless garbage floating over game levels?

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Why? You don't think it was better for the two major physics API makers to be bought up and made proprietary? I think we all know, nvidia, no um, intel, um, errr, wait, uh...no one is better off with all of these software apis being made proprietary...

I'm too cynical about this now to even worry about this little thing. Back when Ageia and Havok got bought there was a real opportunity for gpu physics that would have made a difference. Rather than Ageia and Havok making their APIs run using either OpenCL or DirectCompute so that there could be competition, we wound up with this crap...All physics being limited by CPU forever. Nvidia can't get developers to alienate AMD gpu owners by making the physics that used physx too stressful, and I'm sure intel will never let Havok build a version of their api that makes use of GPU compute tools, it just strengthens AMDs position. The whole thing is a sad, fucked affair that will forever annoy me.

The point to all this being...it's too late. The idea of a major third party stepping in with the skill to be competitive with either of Physx or Havok that would stay independent and simply license their API to keep the playing field level is just a pipe dream. It's not impossible for someone to do it, but don't hold your breath.

Why? You don't think it was better for the two major physics API makers to be bought up and made proprietary? I think we all know, nvidia, no um, intel, um, errr, wait, uh...no one is better off with all of these software apis being made proprietary...

I'm too cynical about this now to even worry about this little thing. Back when Ageia and Havok got bought there was a real opportunity for gpu physics that would have made a difference. Rather than Ageia and Havok making their APIs run using either OpenCL or DirectCompute so that there could be competition, we wound up with this crap...All physics being limited by CPU forever. Nvidia can't get developers to alienate AMD gpu owners by making the physics that used physx too stressful, and I'm sure intel will never let Havok build a version of their api that makes use of GPU compute tools, it just strengthens AMDs position. The whole thing is a sad, fucked affair that will forever annoy me.

The point to all this being...it's too late. The idea of a major third party stepping in with the skill to be competitive with either of Physx or Havok that would stay independent and simply license their API to keep the playing field level is just a pipe dream. It's not impossible for someone to do it, but don't hold your breath.

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Doesn't matter now. AMD controls the development when it come to gaming. They locked down all three consoles. End of story.

Doesn't matter now. AMD controls the development when it come to gaming. They locked down all three consoles. End of story.

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I dunno... but it's Sony and M$ that controls it and releases their own SDK.

And more often in late years of the console life most of code parts are being rewritten in ASM by game devs itself - squeeze more out the existing hardware due to recompiling efficiency, there for is just plain metal with their raw calculating horsepower[I know horses now are bad tone to mention of ] without any stupid driver and windows kernel layer, like we PC gamers have and causes lot of trouble just because of the insane hardware variety in the wild.

I dunno... but it's Sony and M$ that controls it and releases their own SDK.

And more often in late years of the console life most of code parts are being rewritten in ASM by game devs itself - squeeze more out the existing hardware due to recompiling efficiency, there for is just plain metal with their raw calculating horsepower[I know horses now are bad tone to mention of ] without any stupid driver and windows kernel layer, like we PC gamers have and causes lot of trouble just because of the insane hardware variety in the wild.

This is all rubbish and useless. Why can't all these dorks make an unified standard so EVERYONE can make the same physics simulations so we can finally see physics used for core gameplay and not just for some gimmicky useless garbage floating over game levels?

Click to expand...

why on earth would they spend money to develop something which the competition can run just fine(assuming this is an amd only thing)
but remember everything amd makes possible on their cards will make their way to console since they are amd based, hence being ported to pc with such effects XD
whoever said monopoly is not good doesnt know what their talking about

why on earth would they spend money to develop something which the competition can run just fine(assuming this is an amd only thing)
but remember everything amd makes possible on their cards will make their way to console since they are amd based, hence being ported to pc with such effects XD
whoever said monopoly is not good doesnt know what their talking about