Gamify your research

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Did a talk last thursday for the Loughborough colleagues about the survey games that we use for IMPRINTS. I discussed current problems with survey fatigue and ‘straight-lining’, and presented ‘gamification’ as one of the possible solutions, drawing extensively from the survey games that have been developed for our research about new forms of identity management,http://www.imprintsfutures.org/, And I provided some tips for do-it-yourself gamification of your survey. Contact me if you want a short working paper on the gaming method. You can also go to ResearchThroughGaming, that is Betty Adamou´s company which designs the games for us.

WELCOME AND CONTACT

Hi, I am professor of Popular Culture, and Dean of the Erasmus Graduate School of Social Sciences and Humanities at Erasmus Univeristy Rotterdam. I am also the academic director of the Centre for Big Open and Linked Data (BOLD) Cities. I was trained as a politcal scientist, but wrote my PhD in 1991 about the media (and the women's movement). Ever since I have written about (new) media, citizenship and identity, My work currently is focused on data and cities. I hold additional functions as chair of the supervisory boards of Waag Society and ClickNL, and am an appointed member of the Dutch Council for the Arts
On this blog you find updates of my academic activities and latest publications, and - if available - links to the free downloads. You can contact me via email: vanzoonen [at] egsh.eur.nl