Almaren is a derivation of the ancient (and alas, dead)DikuMUD of Eltanin, which saw it's day in 1991-1992.

Almaren was designed to support human interaction in theform of quests and player killing. We recognize thatkilling monsters is, simply put, trivial, and that phaseof playing the game is to be taken merely to learn the MUDin preparation for participating in quests and acquiringbetter (limited!) equipment through PK.

There are 7 distinct classes. Class lines are not now, andnever will be blurred by multiclassing or by sharing toomany skills. Mages are mages, and Warriors are warriors.

Equipment exists in both random, and standard limited form.This allows (and in fact, encourages) healthy PK to existto circulate item's such as the Goblin King's crystal shard,and Miko's titanium ring. Randomly created equipment iswell distributed throughout the world such that one is notrequired to compete for the limiteds if desired.