It is my distinct pleasure to announce the development of my first mod, in collaboration with Centenar and the rest of Team Dantooine:

The Return To Dantooine and the Search for Survivors.

First some background.
Dantooine. A planet of farmers and simple-minded folk. A place of strength, and the location of a Jedi Enclave complete with a Jedi Council.

During the JEDI CIVIL WAR, it was bombed on orders from the sinister DARTH MALAK, by his flag ship the LEVIATHAN shortly before capturing the EBON HAWK.

Despite this surprise attack, the planet wasn't destroyed completely. The settlers that survived emerged from their shelters to find the Jedi Enclave bombed and deserted. Immediately, everyone wanted to blame the Jedi. However, a young woman, Terena Adare, knew that the Jedi had done so much for them, and began to speak out against those who hated the Jedi.

Meanwhile, aboard the Leviathan, the Jedi Revan learns of his or her past life as a Sith Lord.

However, rather than simply destroying the entire planet, the Sith occupied the planet and opressed the farmers in much the same way they did to the citizens of Taris before they bombed the city. After the learning of the destruction of the Enclave, and the shocking revelation on the Leviathan, the Jedi Revan, wanting to redeem himself, decides to travel to Dantooine to try to help anyone s/he can. Landing on a grassy plain, so as not to draw attention to him or herself, s/he sets out to find the survivors, and try to drive the Sith off the planet...or aid them in their campaign of oppression

Dantooine restored as a vistable planet post-Leviathan, with new quests and NPCs used as a way to remind LS Jedi Revan of the horrors his own empire unleashed. (or, alternatively, as a way for DS Jedi Revan to further his journey back to the Dark Side)
Three "Acts," with seamless transitions.

Arriving on Dantooine and forming a plan;

Searching the surface

Arriving at Khoonda (Matale Estate) and the (non-canonical) first Battle of Khoonda Plains

New characters to meet and interact with:

A young Terena Adare, who you can encourage to step up as a leader (which would explain her love and respect for the Jedi, and her recognition of the Ebon Hawk)

various Jedi that survived the bombs, explaining how the Jedi on the Star Forge suddenly appeared. (the live ones)

a young Kaevee, explaining her appearance (or, actually, non-appearance (thank you LucasArts...) in the Jedi enclave five years later

The return of several other characters:

Jon

Gar

Other characters from the Pre-Leviathan Dantooine

New areas to explore:

Grassy plains (landing zone; reskinned Unknown World Central Beach)

Sith Base Grounds/Sith Base (using a reskin of Sandral Estate interior, occupied by the Sith and one of the locations of the Battle of Khoonda Plains

Destroyed/Damaged Jedi Enclave (reskinned Enclave, with rubble/fire everywhere, along with Sith scavenging the wreckage and treasures to be found)

Fully voiced survivors with new dialog lines, expanding on the stories of Jon, Gar, and some other KotOR Dantooine settlers
Dark side and Light side conclusions to the quests and the planet as a whole (in the same vein as KOTOR2, if you take the Dark Side approach and kill the Jedi/Survivors the planet will suffer, but if you spare them then the future of the planet is determined to be 'happier'

Potential Content:
New Items:

a few Custom Lightsabers used by the Jedi survivors with good, but not extremely high, bonuses

a few Custom Robes worn by the Jedi Survivors, with good, but not extremely high, bonuses

Voice Actors will be needed eventually. Character names are forthcoming, but to start with:

Release date:

Terena Adare: (younger, not the KotOR II version): Following the bombardment of the planet, a Young Terena Adare gathered support. With the aid of the Jedi Revan, she brought the settlers together to form Khoonda, the loose government seen by the Jedi Exile five years later. Vrook Lamar, having survived the bombardment, stayed to aid the settlers from afar even after Revan left to defeat Malak and save Republic.Vrook Lamar: Jedi Master, member of the Dantooine Jedi Council until the final weeks of the Jedi Civil War. When Dantooine fell, he stayed to help the settlers that avoided death from the bombs. He was eventually forced to take refuge in the Enclave Sublevels, and was eventually captured by mercenaries intent on selling him to the exchange.

parties interested in voicing one of these characters should send me a PM at a later date. Parties interested in contributing their skills to this mod, please post here with your area of expertise.

These screenies are present lower in the thread, but for the purpose of convenience I will add them here. Credit goes to Logan23 for supplying them

Quote:

Originally Posted by logan23

Hey,

I talked to Darth_Calo and I will be helping with this mod in the area of re-skinning Dantoonie's module.

Here are some quick early re-skin samples. Not all the skins have been altered at this moment but i thought it would be great to show you guys where the team is going with them.

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I still have the floor and other areas to tweak before this is done.

Please give any feedback,

Thanks

Logan

Project Status: Delayed

**NOTE: if it wasn't obvious, this mod is based on a "what-if" scenario exploring what could have happened if Revan returned to Dantooine following his escape from the Leviathan**

Note - this mod project will be reduced significantly in size. it will be complete and provide a satisfying story but will be open-ended enough for a potential sequel down the road if response is positive enough. despite the apparent lack of progress on this mod it is not cancelled. as before Release date is

Since you guys will be doing the scripting yourself and will be learning as you go i would make a list of what is the lowest amount of content for a release meaning things like a recruiting new party member is not the most important while having the modules work and re-skinned with all the placeables and npcs along with the main quest working is the main focus. Once that's done you can add more layers of the new recruit option and other ideas expressed in your thread.

The reason you want to look at the lowest amount/level for a release is so you don't get bogged down with things that are cool and add something special but will add a good number of production time and take your focus off the main quest and getting it working.

Basically work on making the cake and not the icing.
I say this since many mods have started with icing and end up with nothing playable after a few months when they could have 2 modules ingame.

Since you guys will be doing the scripting yourself and will be learning as you go i would make a list of what is the lowest amount of content for a release meaning things like a recruiting new party member is not the most important while having the modules work and re-skinned with all the placeables and npcs along with the main quest working is the main focus. Once that's done you can add more layers of the new recruit option and other ideas expressed in your thread.

The reason you want to look at the lowest amount/level for a release is so you don't get bogged down with things that are cool and add something special but will add a good number of production time and take your focus off the main quest and getting it working.

Basically work on making the cake and not the icing.
I say this since many mods have started with icing and end up with nothing playable after a few months when they could have 2 modules ingame.

If you have any questions, let me know.

Happy Modding!

Logan

I appreciate the positive feedback! The new party member is a low priority. As of now, the most important items are the modules (primarily the plains/enclave), and the implementation. The "icing" as you called it (great metaphor btw) will be saved for a potential update if the mod is well recieved by the general public. as of now, only the rudimentary pieces of the landing area are included. Screenshots to follow...and I will keep your advice in mind.

Quote:

Originally Posted by Zhaboka

You've just begun work on the mod that I've wanted made since I played through KotOR the first time in 2007. I hope very much that you succeed.

Sounds pretty cool!
I'd like to help contribute to this mod.
I'm pretty good with the modules, dialouge, NPCs.
(I can do pretty good with starting on changing the pre existing modules (Can't really reskin or "modle". I can do pretty good with dialouge. I can set the NPCs pretty easily and add the dialouge to them) PM me (if I can help on this)

Sounds pretty cool!
I'd like to help contribute to this mod.
I'm pretty good with the modules, dialouge, NPCs.
(I can do pretty good with starting on changing the pre existing modules (Can't really reskin or "modle". I can do pretty good with dialouge. I can set the NPCs pretty easily and add the dialouge to them) PM me (if I can help on this)

We need all the help we can get! send me a PM and I'll get you set up with what we're doing.

Sounds fairly ambitious, but new content is always welcome. Good luck w/your project.

this was a mod I wanted to see ever since i first played through the Leviathan. I always thought you should be able to return to dantooine again. after playing through the communitiy's mods, and after getting good feedback and an offer of aid from a couple people, the mod was started.

as of right now the "Dantooine Beach" and a couple other modules are in early testing phases.
screenies to follow if I can figure out how to capture them.

I was thinking you can always have another opportunity to kill juhani. You can have her turn to the darkside seeing her former master Quatra killed.

With the characters from korribian..one issue is what if korribian is the last planet to vist them you can not do anything to them if they are there. If you want one or a few of them to appear then have it only if Korribian was finished.

I was thinking you can always have another opportunity to kill juhani. You can have her turn to the darkside seeing her former master Quatra killed.

With the characters from korribian..one issue is what if korribian is the last planet to vist them you can not do anything to them if they are there. If you want one or a few of them to appear then have it only if Korribian was finished.

That's a good point on the Korriban characters, and a good idea for Juhani

As for Juhani...I always kill her anyway, but that would be a good idea. you return to Dantooine and tell her, that she'll spend eternity laying in the plains blah blah blah Revan is Reborn!

As for the Korriban characters: that's true. I will pass this along to the scripters...have them appear only if Korriban is finished. Although you could always go to Dantooine after all the Star Maps, and then move to the Star Forge? that's a good work around in terms of that, have it open up after all the Star Maps as an "Unfinished business" type thing.

Hey,
Here are some quick early re-skin samples. Not all the skins have been altered at this moment but i thought it would be great to show you guys where the team is going with them.

Show spoiler

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I still have the floor and other areas to tweak before this is done.

Please give any feedback,

Thanks

Logan

Perhaps the trees closest to the Enclave should be stumps or charred from the attack on the building.

Quote:

As for the Korriban characters: that's true. I will pass this along to the scripters...have them appear only if Korriban is finished. Although you could always go to Dantooine after all the Star Maps, and then move to the Star Forge? that's a good work around in terms of that, have it open up after all the Star Maps as an "Unfinished business" type thing.

Always figured that was more or less your original intent.....to return to Dantooine before going to the SF system. As it is, you have to hit Korriban as the first or second map anyway for either Yuthura or Kel to appear on Dantooine. I think that as long as you can remove the conditional (is it hardwired into the game?) that prevents your return to Dantooine post-Leviathan, then it shouldn't matter whether you go there before or after the last map. If you wish to make it "unfinished business", you could no doubt write up a script that makes it necessary to return to Dantooine AFTER the 4th map, even if you've visited it again right after the Leviathan (or any time before acquiring the 4th map).

Now, I want you to remember that no bastard ever won a war by dying for his country. He won it by making the other poor, dumb bastard die for his country.---Patton

There is no room in this country for hyphenated Americanism.---Teddy Roosevelt

I never forget a face, but in your case I'll make an exception.---Groucho

And if you all get killed, I'll piss on your graves.---Shaman Urdnot

How would you like to own a little bit of my foot in your ass.---Red Foreman

that's an interesting idea, Totenkopf. indeed, my original vision included going to Dantooine right before the Star Forge/Unknown System as a way to cement your LS/DS choices (although the lure of Bastila may still prove too much for the hormone driven Male (or female ) Revan to handle, and he/she may still succumb to the Dark side....(but that's a different discussion in and of itself!...) it would also give more context to Administrator Adare's rise to power (Revan encourages her, seeing her potential as a great leader, etc) and would explain the dissapearance of so many beloved K1 characters (Jon, Gar, etc) if for example Revan arranges for a shuttle off-world or kills them.

update: pictures of the enclave with the bodies and wreckage can be found in the Mod's Official Group (link is the picture in my signature). Mod is progressing well...release date is...pardon the cliche..."When it's done"

Looking good guys. Best of luck with your project. Quick question, roughly how much extra gameplay time would you expect this would add to the game? Certainly would add more depth.

I don't know exactly, but if I had to ballpark it I'd say at least maybe an hour, probably more, with the exploration, and the quests that are planned. further specifics for time added to the game will be given when the mod is closer to completion.

It sort of depends, if you use speed like the turbo cheat or force speed it could go a little faster.
Once the module skinning is finished the mod will go a bit faster (I think at least).
and I think Dustil is winning at the moment.
More screenshots will be provided in time.

haha well yeah if you use turbo the entire game goes by at lightning speeds. but if you go at the normal speed, probably the first quest will take you 20 minutes, the second one (which may feature a battle of some sort) might be more like 30, so maybe probalby 50 minutes, but as I said, we'll know more once we get closer to the final stages of development

Interesting poll, but I remember that Zhar, Vandar, and Vrook all survived because most of them went on to Kataar prior to TSL. Can anyone else remember if anyone else survived? Those who have played through K2 should know.

Searchyour feelings, you know it tobe true──── CHAMPIONS OF THE FORCE ────The Best Damn Republic Guild

Vrook wasn't at Katarr, but I know Vandar was, and this would take place before the end of K1 so it'd be before they died there

Deesra survived, as did many of the settlers (the enclave got hit more then their homes)
likely, Jon and Gar survived. Adum Larp survived (he's in K2)
other than that their articles in the first post might tell you

I think it would be cool see results of the choices you made on dantoonie on the first visit.

You mentioned the woman and the droid. You can have something happen wither you took the quest, didn't take it and how you solved it.
Ex if the droid come back then you see it save the woman's life from an attacking Sith just as you enter the scene and end up saving the woman.

You can do this with a few of these quests but with the feuding family..that might be hard since there are many options and results. This could be mentioned easier through dialogue by a npc you meet who tell you what hapepn to them and where they might hiding etc...

And remember you don't need to show everything, just a few moments that tie into earlier quests.

Exactly Logan, this isn't going to be like a quest where everything you did on Dantooine earlier is revisited, because likely some of the people died--especially the Sandrals and Matales (I think the greeter woman at Khoonda mentioned that he died in the attack)

This is an interesting project, and I see it has a lot of retcon value. As many I always wanted to see the post-attack Dantooine. I'm also confident with this having Logan being part of team.

I wrote some similar project some time ago, which linked destroyed Dantooine with destroyed Taris, but as it had a huge scope I forget about it, so it's good to read you'll work first on the basics to make this mod exists and to really happen.

I suggest to make Kni to appear here: would be funny having him surviving another world massacre.
I also see nobody says anything about Belaya, I think some mention about her surviving or not the attack or appearance (if she did not passed to the Dark Side) should be considered.
If you make some other known character to appear, I think some re-skining would help, for example have Deesra losing an eye or some implants because of the attack....
You think it would be possible to see the Temple as we see it in TSL? With all the holes on the building, I mean.

Good luck with this guys.

What an amusing specimen of Jedi you are.

Last edited by juansaman; 08-07-2010 at 08:10 AM.
Reason: lack of memmory :S