Adds wind as new type of destruction magic. Besides dealing the same amount of health damage as the other destruction spells, wind spells have a chance throw enemies away from the caster upon impact. The chance to fling enemies away is dependent on the spell being cast. This mod includes 8 new spells, 3 new perks for the destruction skill tree, one new weapon enchantment, and modifies one existing spell. Wind spells typically cost a little more to cast than their shock spell counterparts and move as fast as their frost spell equivalents.