Welcome to SONM Emblem, a forum-based version of the popular tactical RPG series Fire Emblem. In this game, players will each control their own unit as part of the team trying to overcome the enemy’s army fulfil various victory conditions. The game will also feature a story using characters and locations based on the SONM Forums.

The game will be split into chapters. Each chapter will feature a grid based map with an objective. Generally, the objective will be to rout the enemy or to defeat a boss. However, the will also be occasions where you need to defend a unit or location for a number of turns.

Each turn will be split into a number of phases. The first will be the Player Phase. This will be when you move your unit and perform actions as well as discuss strategy with other players. After all moves have been made, I will simulate the remaining phases using behaviours based on the units involved. Those phases, in order, are the Ally Phase, Enemy Phase and Other Phase. The Ally Phase is for units fighting alongside you against a common enemy. The Enemy Phase is for your opponents. If you have multiple opponents in a single map, this phase will be split to accommodate the different sides. The Other Phase is for NPC units who, more often than not, would rather not be there and are unlikely to be able to fight.

During the Player Phase, you will submit your moves. The order the moves are performed in will by default match the order in which they are posted. However, players can specify the order in which they move such as before or after another player. If a player submits an action that cannot be performed due to the actions of an earlier player that turn, such as a player attacking an enemy that has already been defeated, it will be treated as waiting after moving. You may also leave an alternative action to perform in the event that a certain enemy is killed.

Deadlines for actions will generally last around 24 hours, but may be altered if needs be. If a player has failed to submit an action by the deadline then it will be opened to any player to choose the absent player’s actions.

All units will have a Movement stat (or MOV). During the Player Phase, you will be able to move your unit to any available space within that number of squares. Certain terrains will have a movement cost and reduce the number of spaces you can move if you cross that terrain. If a terrain has a movement cost higher than your remaining number of moves then you cannot enter that space. Flying units are special in that they are unaffected by movement costs and can cross and stop on any kind of terrain.
Mounted and Flying units can move again after performing an action using any remaining moves they have left.

The key to defeating any enemy is battle. Any unit equipped with a weapon and in range on an enemy can attack. However, if the attacked is also in the range of their opponent’s weapon then they will face a counterattack after their initial attack. A unit that is significantly faster than its opponent will be able to perform a second attack after the initial trading of blows. Certain weapons, such as the Brave series of weapons, double the number of attacks and perform two consecutive attacks at a time.

There are nine overall types of weapons; Swords, Axes, Lances, Bows, Tomes, Staves, Knives, Ballista and Dragonstones. Tomes can further be divided into three different types of magic; Anima (Elemental), Light and Dark. Staves are not offensive weapons and can’t be used to perform a counterattack. Instead, they function as supporting tools to provide help to allies, most commonly healing, and sometimes affect enemies in special ways.

All weapons have a Weapon Proficiency rank. This shows how skilled with that type of weapon a unit needs to be in order to wield that weapon. All units starting at Level 1 will start with a Weapon Proficiency of E and will gain a new rank every 4 levels. (D at Level 4, C at Level 8 and so on.) When a unit is promoted, it may gain the ability to use a new type of weapon. This weapon will start at rank C.

Units will also have two more stats based on their other stats. Their Hit Rate (HIT) and Avoid (AVO). These account for accuracy and chance to dodge. Attacker's HIT - Defender's AVO is the basic calculation to determine the chance on an attack hitting. Be aware that bonuses from things such as terrain can affect these stats. HIT also accounts for the accuracy of the equipped weapon. Manaketes have a second stat for these in brackets, this shows the stats in their transformed state.

Weapons also have a number of stats that are important when deciding which ones to use:
Durability (DUR) – The number of times it can be used before it breaks.
Might (MIT) – The power of the weapon.
Hit Rate (HIT) – The chance of the weapon hitting.
Critical (CRIT) – The chance of scoring a critical hit with the weapon.
Weight (WGT) – How heavy the weapon is, heavier weapons may be difficult to carry.
Range (RNG) – The range in which enemies must be in order to attack.
EXP Yield (EXP) – Staves only. How much EXP you will receive for using it.

During the Player Phase, you can use an item as an alternative action. Items can have many uses such as healing or improving stats. You may also equip a weapon or trade weapons/items with another unit that is adjacent to your unit.

Throughout the game, you will encounter various status conditions that will negatively affect the units afflicted with them:
Poison – Deals 1-5 damage at the start of each turn. Lasts for 5 turns.
Sleep – Unit is unable to move, attack or perform any actions. Lasts for 5 turns. LUK% chance to wake up at the start of each turn.
Petrify – Unit is turned to stone and is unable to do anything. Must be restored using a Staff.
Silence – Unit is unable to use any magic (Tomes or Staves). Lasts for 5 turns.

Between chapters, players will spend a turn at the party’s Base. All units will be fully healed and any that died during the previous chapter will be revived. This will be a chance for players to trade items between each other’s inventories and visit the Armoury to purchase new weapons and items. The Armoury will upgrade to new levels based on Weapon Proficiencies. The Armoury will upgrade wither when half of the party has achieved a rank or a single unit has reached the next rank.

[b]Username:[/b]
[b]Character Name:[/b]
[b]Character Gender:[/b]
[b]Personal Information:[/b] (Personality/backstory/appearance to give your character some depth for the story, otherwise I will use creative licence.)
[b]Starting Class:[/b] (You may choose any of the listed Starting Classes in the post below. However, only one player may choose each of the Limited classes.)
[b]Starting Inventory:[/b] (You may choose up to 2 Weapons/Items from the list in the post below.)

Sign ups will remain open until such a time that I deem interest has peaked, such as a day or two without a new sign up. New players will be able to join later on between chapters. Their units will be scaled to match the current party.

Last edited by Aren142 on Tue Jun 23, 2015 11:21 am, edited 68 times in total.

<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

Last edited by Aren142 on Tue Jun 23, 2015 12:25 pm, edited 91 times in total.

<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

Wyvern Rider – Flying on the back of a wyvern is slower than on a Pegasus, but less vulnerable and carrying more strength.
Weapons: Axe. Promotions: Wyvern Lord, Revenant Knight.

Mage – The most common magic user, able to wield the many different types of elemental magic, good against other magic but vulnerable to physical attacks.
Weapons: Anima Tome. Promotions: Sage, Mage Hero.

Dancer – (Female only) (Limited) A unique unit able to perform various dances to support her allies, the most basic of which allows a unit a second turn.
Weapons: Knife. Promotions: Seductress, Songstress.

Ballistician – (Limited) A unique unit that uses a Ballista to attack targets a large distance away, moves slowly but has a large defence to protect against attacks that it can’t counter.
Weapons: Ballista. Promotions: None.

Manakete – (Limited) A creature of legend, a person capable of transforming into a dragon. Starts weak but has incredible growth and gains significant boosts when transformed.
Weapons: Dragonstone. Promotions: None.

Note: Ballistician and Manakete cannot promoted so will instead grow to Level 30 instead of promoting at Level 21.

Special Classes

These classes are only playable by reclassing into them using Second Seals. They are otherwise NPC only classes.

Last edited by Aren142 on Fri Jun 26, 2015 11:35 pm, edited 16 times in total.

<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

Last edited by Aren142 on Fri Jun 26, 2015 11:00 pm, edited 16 times in total.

<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

Last edited by Aren142 on Tue Jun 23, 2015 11:03 am, edited 47 times in total.

<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

Username: GarfCharacter Name: FlorenceCharacter Gender: FPersonal Information: A noblewoman who has joined to heal the people who couldn't function without her This gif, basicallyStarting Class: ClericStarting Inventory: Heal and Revive

Username: GazookiCharacter Name: Tim the EnchanterCharacter Gender: MalePersonal Information: Once a normal boy named Timothy, he was introduced to the dark arts by Zygoth, a self-proclaimed expert in the subject, and has never been the same since. Can be quite stoic at times, but most of the time is rather flippant and has a penchant for wacky conspiracies that often have more basis in fiction than fact, although sometimes they may prove prophetic. Is the brother of Larry from the Beta.Starting Class: Dark MageStarting Inventory: Flux, Spirit Dust

Username: JenovaPXCharacter Name: Hyousei JenosanCharacter Gender: MPersonal Information: A young man with a dream and the drive to make it come true. He'll use his hidden strengths from on top of his mighty Wyvern, Ddraig the Red, to tear through any enemies with guts and determination. Hails from outside of the SONM lands, travelling through to find women for his harem.Starting Class: Wyvern RiderStarting Inventory: Iron axe, goddess statue

Last edited by JenovaPX on Tue Apr 14, 2015 8:08 pm, edited 2 times in total.

Username: liberalCharacter Name: AckeronCharacter Gender: MalePersonal Information: Stubborn and determined. Lazy and impatience at times when the task is daunting, but ultimately is set on becoming the best swordsman ever. A young man without a particularly special upbringing who ran away from home as a teenager to travel the world and hone their skills. Has short messy black hair, a sharp-featured face and tan skin. Wears a red tunic and headband, and brown boots.Starting Class: MyrmidonStarting Inventory: Iron sword and angelic robe

Username: PineappleCharacter Name: Natasha Character Gender: FemalePersonal Information: A fresh recruit in her late teens who is determined to shine with her Pegasus Aurora, her best friend for whom she cares deeply. She endeavours to perform at her fullest potential and improve her skills as a Pegasus Knight, though her perfectionist attitude means she struggles to accept failure. She tries to stay optimistic and bring a smile to the faces of people around her but frequently becomes too involved in other people's problems, causing her emotional pain as well. Regardless, Natasha just wants to help others and be the best she can, even if her attention to detail often results in her losing focus of the general picture. Has powder blue hair, green eyes, wears white armour on top of a turquoise dress and a white ribbon on her head. Starting Class: Pegasus KnightStarting Inventory: Wing Spear, Talisman Spirit Dust (assuming it's not too late to change, that is)

Last edited by Pineapple on Wed Apr 15, 2015 6:58 pm, edited 2 times in total.

Username: OmegaPitCharacter Name: BrutusCharacter Gender: MalePersonal Information: A beast of a man. He was abandoned as a child but raised by a pair of farmers, but they couldn't handle his constant outbursts of rage and was given to the army on his 12th birthday. Because they found him and noticed shortly after taken in that he was a very angry child they simply named him Brutus. In the army he learnt that only the strong survive and thus uses his anger and aggression to get what he wants. Starting Class: FighterStarting Inventory: Angelic Robe, Iron Axe.

Username: RikCharacter Name: Simas DurrenCharacter Gender: MalePersonal Information: The son of a fisherman and a horse breeder, Simas grew up in the coastal town of Whitebay in the Ga'Aw region, but longed for adventure. One day he managed to stow away on a trade vessel in the hopes it would take him to some far off, exciting new land. Instead, it took him into a vicious storm that threw him overboard and left him washed up on the shores of the northern reaches of SONM. Luckily, a passing military patrol led by Sir Steve Stevenson found him and took him back to Stevesbury, where he steadily recovered and earned his keep by looking after the regiment's horses. Inspired by Sir Steve's bravery, Simas decided to join the army, finally finding the adventure he'd always wanted as part of the cavalry.Starting Class: CavalierStarting Inventory: Iron Lance, Angelic Robe

Ghost wrote:and since when has "being dumb" been a sin on the internet?

Twelve is plenty for now. Didn't realise we'd get this many this quickly. Good job me. Going to call time on Sign Ups. Anyone else will have to wait for Chapter 2. I'll wait for Maniac to sort out his form and then I'll set up the first Chapter hopefully in time for Wednesday evening/Thursday morning (read: afternoon).

EDIT: Pineapple, I had enough of this from Silver, but ok, I'll allow you to change it.

<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

[b]Username:[/b]Pokemaniac212
[b]Character Name:[/b]Aureus Pokel
[b]Character Gender:[/b]Male
[b]Personal Information:[/b] The youngest son of a minor lord, Aureus joined the military in order to make a name for himself. Noble and slightly aloof, but he always has the best interests of the group at heart.
[b]Starting Class:[/b] Cavalier
[b]Starting Inventory:[/b] Iron Sword, Javelin

The bonuses you get from your Dragonstone during battle makes you the most powerful unit in the party.

<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad