Become a Partner

Become an Esports Awards partner:

Increase your brand position with key influencers and the industry; Our panel are experts in their chosen field, and together with our partners support our awards because they want to acknowledge and reward organisations, players and teams who are excelling in esports.

ENJOY TANGIBLE AND SUSTAINABLE RETURNS:

The Esports Awards represents an international consumer and commercial mark of excellence. Nominees (and especially winners) will gain recognition that gives them a discernible commercial advantage.

GAIN LARGE SCALE MEDIA EXPOSURE:

Our awards will be promoted by a targeted and strategic marketing campaign; our official broadcasting partner Gfinity as well as other media partners have a combined viewing figures of over 50 million a year (and growing).

Ryan oversees three businesses at YouTube, which includes Gaming, Telco and Tech, as well as the growing Virtual Reality business. Ryan leads a team from around the world to manage global Gaming Publisher partnerships, Top Gaming Content Creators, live streamers and Esports Leagues. In addition to his Gaming role, Ryan leads the VR/AR and Telco & Tech businesses overseeing global strategy, content and partnerships, budget development, P&L, and cross-functional work for these respective businesses.

Ryan joined YouTube in 2014 to create the Gaming vertical, and has since lead Gaming at YouTube to be the most watched Gaming content platform in the world, and has also done the same for the Virtual Reality video business on YouTube.

Previously, Ryan worked in senior roles with major gaming industry companies, including Vice President of Programming with Major League Gaming and Head of Live and eSports at Machinima. As a prominent Esports personality, Ryan is known for his strategic contributions in growing the Esports scene while in his former roles, and as a New York Times Best Selling Author for his work on OpTic Gaming: The Making of Esports Champions. Ryan also was listed on Forbes 30 under 30 in 2014 for his work in the Gaming industry.