Neill Blomkamp and OATS Studios to Premiere 'ADAM: The Prophet' at SIGGRAPH Asia on November 29

Celebrated filmmaker premieres next short film in the visually
stunning series, created and rendered in real-time using Unity 2017

SAN FRANCISCO — (BUSINESS WIRE) — November 21, 2017 —
Unity Technologies (
https://unity3d.com/),
creator of the world’s most popular creation engine that has reached
more than 3 billion devices to date this year, announced today that 'ADAM:
The Prophet' will premiere at
SIGGRAPH
Asia at 11p.m.PT on November 29, and will be available to watch
worldwide on YouTube shortly after. 'ADAM: The Prophet' is the next
short film in the visually stunning series, created and produced by
Academy Award-nominated director Neill Blomkamp’s OATS Studios using
Unity 2017. A
trailer
showing the ADAM story to-date is available to watch today.

“Unity 2017 is a real-time production powerhouse, it was natural that
we’d use it to build the next installment in the ADAM franchise,” said
Chris Harvey, VFX Supervisor, OATS Studios. “SIGGRAPH is a place where
artists gather to learn the latest innovations and advances in the world
of art and design. We’re excited to share the breakthrough techniques
that we used to make 'ADAM: The Prophet.'”

About the ADAM Franchise

'ADAM: The Prophet' is the third installment of the ADAM franchise,
giving viewers their first glimpse of one of the villains in the ADAM
universe. It comes after '
ADAM:
The Mirror', which follows the cyborg hero discovering a clue about
what and who he is. The series originated with
ADAM,
an award-winning short film, originally created to demonstrate technical
innovations on Unity.

Unity Showcases Innovations at SIGGRAPH Asia

Located at booth #A02, OATS Studios and Unity will be giving SIGGRAPH
Asia attendees a look at the breakthrough achievements in 'ADAM: The
Prophet', including deep dives into features and techniques such as
photogrammetry, Timeline and other workflows used to achieve lifelike CG
humans. Additional sessions will also be held to demonstrate the latest
advances in XR, artist workflows and technologies in Unity 2017.

Unity’s presence at SIGGRAPH includes (all dates UTC):

November 27 - Exhibitor Talk: the State of XR with Yi Fei Boon,
Field Engineer at Unity Technologies, located at Nile 4, Level 2

November 28 - Exhibitor Talk: Making a film with Unity, Mathieu
Muller, Field Engineer and Film Specialist at Unity Technologies,
located at Nile 4, Level 2

November 28 - Screening of 'ADAM: The Mirror', located at Venue
GH 202 and 203

November 28 - 30 - Mini presentations by Jay Santos, Lead
Evangelist, Yi Fei Boon, Field Engineer and Mathieu Muller, Field
Engineer and Film Specialist, located at Exhibition Booth #A02

November 29 - Screening of 'ADAM: The Mirror', located at Venue
GH 202 and 203

November 30 - Computer Animation Festival - Panel & Production
Talks: Unity Presents: Filmmaking in a Real Time Engine, the Making of
ADAM, Chris Harvey, VFX Supervisor at OATS Studios and Mathieu Muller,
Field Engineer and Film Specialist at Unity Technologies, located at
Silk 1 & 2, Level 2

Unity’s interactive demos at SIGGRAPH include:

Photogrammetry: an advanced workflow that makes it easy to
transform high resolution photographs into photorealistic 3D objects
and textures; create reusable, high-quality digital assets using an
efficient process that saves time and money

Timeline: a timeline sequencer that allows artists to easily
blend and tweak animations within Unity without any additional coding,
allowing for freedom to experiment and refine their creations

Cinemachine: an intuitive smart camera system that enables shot
composition and tracking cameras in cinematic sequences and gameplay,
optimizes the artist workflow and gives room for experimentation by
eliminating hours of hand animation, camera programming, and revision

360 Video: make 360 videos truly interactive by using a simple
real-time workflow that makes it easy for users to add CG objects,
ambisonic audio, visual effects and more

Unity exists to democratize development, solve hard problems and enable
success -- three core values that are the driving forces of Unity’s
adoption by millions of creators. Games and experiences made with Unity
have reached more than 3 billion devices worldwide this year and were
installed more than 20 billion times in 2017 alone.

About Unity Technologies

Unity Technologies is the creator of a flexible and high-performance
end-to-end development platform used to create rich interactive 2D, 3D,
VR and AR experiences. Unity’s powerful graphics engine and
full-featured editor serve as the foundation to develop beautiful games
or apps and easily bring them to multiple platforms: mobile devices,
home entertainment systems, personal computers, and embedded systems.
Unity also offers solutions and services for creating games, boosting
productivity, and connecting with audiences including Unity Ads, Unity
Analytics, Unity Asset Store, Unity Cloud Build, Unity Collaborate,
Unity Connect and Unity Certification. Unity Technologies serves
millions of registered developers including large publishers, indie
studios, students and hobbyists around the globe. For more information,
visit
www.unity3d.com
and to see the latest games and experiences created in Unity, go to
https://unity.com/madewith.