Video Games Addiction Research Paper

Introduction
The use of games to enhance the potential of students’ learning is an interesting field of research. This paper discusses, the impact of students’ learning through games based on Scarlatos & Scarlatos’s (2008) article on the same. This paper also describes one of the major problems of the video game industry that is “video games addiction” which can be related to the educational games ("Video Game Addiction," n.d.). In other words, it focuses on “why students get addicted to educational games?” and “How to avoid video games addiction?” The aim of these research questions is to provide a solution for the students to utilize the educational games to its full potential without being addicted to it.
Specific Findings
Design
There…show more content…If a person who has developed a video game addiction prioritizes gaming accomplishments over all other activities such as spending time with friends and family, school achievement, work performance, and interpersonal relationships ("Video Game Addiction," n.d.). To solve this problem, we need to identify “why students get addicted to educational games?” and “How to avoid video games addiction?”
One of the major reasons for students getting addicted to educational games or any other games is because of the excessive play ("Video Game Addiction," n.d.). Since, the educational games provide the students a platform to learn through game like learning systems, it could have few negative impacts which is further explained with the help of the learning based system mentioned in Scarlatos & Scarlatos’s (2008) article. The article describes an experiment to reinforce basic math skills by having students solve math equations using an application called “SmartStep” (Scarlatos & Scarlatos, 2008). The application takes input from a dance pad designed exclusively for it. This experiment was…show more content…In other words, the game can be played only 5 times, since there are just 5 lives and once all the lives are gone the player can either wait until the lives are restored over time or he could buy more lives using real money ("Candy Crush Additcion," n.d.). This game is perfect example to show how to avoid the game-play addiction problems using the timer systems. According to experts on the brain, addictions have relatively less to do with intelligence and more to do with the release of the hormone dopamine ("Candy Crush Additcion," n.d.). In other words, when this hormone is released, our brain responds by creating circuits that encourage addictive behavior, but in real, dopamine has many useful components ("Candy Crush Additcion," n.d.). There are many benefits from the release of dopamine, it can be used for building healthy habits in our lives ("Candy Crush Additcion," n.d.). If we find pleasure through what we are doing, then the brain will continue to release this chemical in response to our perception ("Candy Crush Additcion," n.d.). When we experience the release of dopamine through any level of achievement or success like winning a game, then we have likely experienced the release of dopamine ("Candy Crush

Related Documents

Video games can lead to addiction, depression, aggression, and many health issues. In fact, research has been conducted for decades on the negative effects of video game play. So why then have video games become over a $16 billion industry? Well, video games have immense positive potential. In addition to their entertainment value, video games can offer considerable success when they are designed to address a specific problem or teach a specific skill. Video games can be a particularly valuable academic…

collaborative project development among students. It is also perceived that technology motivates academic inquisitiveness, shapes tertiary education experience, supports linguistic literacy, and triggers the spirit discovery, among other impacts. In this essay, the main concern is to examine the effects of technology on education, particularly in the spheres of Massive Open Online Courses, digital media in online courses, and video games in education. Along with this, the effects of online courses on education…

Video Games and the role they play in our Psychosocial and Physical Health
Video games and other electronic devices are increasingly becoming the leading forms of entertainment among children and teenagers. Research conducted by the NPD Group (2011) people spend billions renting and downloading games. Video games once had a bad reputation among adults. Adults don’t see the point or understand the fun of an activity that requires someone to stare at a television or computer monitor for hours. Adults…