Portal Gun Mod 1.7.10

Author: iChun ❘ September 4, 2016 ❘ 1,439,106 views

Portal Gun Mod adds Portal 2 themed content to Minecraft. The highlighted feature is the Portal Gun, which replicates the behavior of the device from the Valve game by allowing the player to place two portals and teleport instantly between them.

For the bacon gun, the portal’s colour is randomly generated. However, it can be defined in the properties file.

This is your special set of portals on SMP. Unique per individual.

Portal Spawners

When placed, a GUI will pop up asking you to set the colour, and if the portal stays open if redstone power is cut.

When powered with redstone, it will spawn a portal based on the colour you set.

Portal Gun Pedestals

Accepts any type of portal gun.

Automatically fire portals when it receives redstone current.

Portal Gun can be retrieved by right clicking or walking into them

Single Coloured Default Portal Gun

Fires only one type of portal.

Will automatically merge with the single coloured portal gun of the other colour to form a dual portal gun.

Can also be crafted together.

Long Fall Boots

Negates all your falling damage when worn!

Fuel option

You can now enable a fuel option in 1.3.2v1 onwards in the config file.

The fuel that the portal gun uses is in form of Ender Pearl Dust.

One ender pearl dust is used every time you fire a portal.

If you run out of ender pearl dust the portal gun will dim and refuse to fire.

Mod Part 1:

Weighted Storage Cube

Placing it in the world and right clicking it with a rose will transform it into a companion cube!

Whilst in your inventory, the companion cube will help heal you every 5 seconds!

Incinerating the cube (How could you!?) will cause it to leave behind a recorded message.

Smelting the disc will cause the plastic to deteriorate, changing the entire track!

Crafting two of the first discs together will also change the track.

Radio

Plays the radio loop record repeatedly.

Can be turned off with right click (configurable)

Weighted Storage Cube Vent

Weighted Companion Cube Vent

Placed on ceilings.

Requires redstone power.

Cubes deployed cannot be broken.

Redeploys new cube if redstone is still supplied and cube gets destroyed.

Right clicking the cube with cyan dye will make it bouncy! Get rid of the bounciness by putting it in water.
(Initially a request by TheFrogMC for the portal 2 gels mod, but I found it too fun to make it exclusive to that mod)

Mod Part 2:

Material Emancipation Grid

These are placed from wall to wall, and has a maximum range of 15 blocks.

Pouring fluid through it will disable it.

These grids have several modes, which are configurable in the properties file.

These grids are also configurable to have to be redstone powered.

Mod Part 3:

Sentry Turrets

(Model made in Techne)

Shoots anything, configurable in properties file.

Has range of 20 blocks, also configurable.

Fires 20 bullets a second.

Will die if pushed over.

Defective Turrets

When sentry turrets get smelted, their sleek body polish melts off and their circuits gets messed up!

Mod Part 4:

Aerial Faith Plates

Can be placed on floors, walls and ceilings.

Wall plates can be oriented to look upwards or downwards.

Right click to adjust the power.

Can be set to be redstone powered to work.

Electronic Intelligence Indicator

Intelligently indicates if it is indirectly being powered by redstone

Warning: Will not increase intelligence if ingested.

Mod Part 5:

High Energy Pellet Launcher

Launches a High Energy Pellet when powered by redstone.

High Energy Pellets disintegrates living things on contact (Configurable to knockback)

High Energy Pellets spontaneously combusts if it bounces too many times, travels too far or lives for too long.

High Energy Pellet Catcher

Catches a High Energy Pellet to provide redstone power.

Can be sneak right-clicked to release caught High Energy Pellet.

Mod Part 6:

Discouragement Beam Emitter

Forms a high powered laser when powered with redstone!

Lasers travel 40 blocks maximum from the last object portal/cube it goes through, to a maximum of 20 objects (This is so to prevent any overloading of the game)

Can be configured to cause damage to living creatures.

Due to my limitation in Mathematics, lasers will only go directly vertical, even when going through a wall portal at an angle into a ceiling/floor portal. (Sorry!)

Discouragement Beam Catcher

Receives laser as its input to produce redstone power.

Discouragement Beam Sensor

Detects the presence of a laser going through it to produce redstone power.

Discouragement Redirection Cube

Refracts a Thermal Discouragement Beam to the direction it faces.

Grabbed with the G (default) button.

Becomes bouncy if right clicked with cyan dye!

Discouragement Redirection Cube Vent

Check Weighted Cube Vents for info.

Checkpoint Blocks

Will temporarily save player status, portals, and portal entities at the moment when the player walks pass it, set in the GUI.

Restores the above when the player dies and respawns (Note, this will move you away from your bed [if present] after you respawn).