Maya 2019 release has been released now. Here is a guide based on What's New in API in Maya 2019 with some extra info. For more details, please check our documents here. Build environment: Windows and MacOSX remain unchanged. Linux is updated to...

I am a fan of the focus on bug fixing. Curious, there isn’t any new features for dynamics even though that’s what it seems a majority of updating is requested. You think it’s possible we might see a .5 version of 2019 that begins to introduce new features like we did with Maya 2016?

The NVIDIA RTX platform fuses ray tracing, deep learning and rasterization to fundamentally transform the creative process for content creators and developers through the NVIDIA Turing GPU architecture and support for industry leading tools and APIs....

The UFE will soon be part of the AL_USD plugin and will anable Maya to handle USD Data.GitHub

I just loaded up 2019 and it is way snappier. Files load faster, selects high-poly objects faster, and higher frame rate performance in viewport with heavy animated scenes with the animation caching enabled. It is like night an day.

Viewport 2.0 finally works as expected! Seriously, just try it out

After years and years of so many people complaining that AD hasn’t prioritized bug fixes and performance tweaks, this looks like they’ve listened and followed through. It’s a bit late, but I’d rather that than beta test an unfinished release.

It is skimpy on major features, but honestly I just want the app to run well and be stable. The app is worthless if it isn’t… I’m sure some people are going to be upset so much emphasis was put on bug fixes, but it needed it.

Would you say it’s safe to migrate from Maya 2018 to 2019 this early? I’m really interested is a better performing Maya. Feature wise, it accomplishes pretty much everything I could ever need and more, so performance and bug fixes are more ideal to me at this time.