Woooo Seasons made it !. Didn't vote for the other two, but I'm looking forward to them anyway. Seems a shame there's been some negativity in places on the ks comments, but hey, guess some haters gonna hate!

I am shocked gardening didn't make it. Wow... hopefully it will be easy to mod (I would love to help!). I was also hoping all choices would of been framework-defining features, at least two were! They will definitely add extreme amounts of depth to the game.

The GRT was so vague in the description I didn't even consider voting for it. I had figured nobody would for that reason. I think a clarification on the purpose/content/etc. of the GRT is in order. I have a feeling it will be more of a Grand Lars Tower (hehehe) than anything like what the individuals who suggested it thought. I also don't see how so many people could interpret the end result being anything similar. The only thing I knew it would allow itself to be visible from any region, which is essentially a free compass. At least getting lost won't be an issue with the GRT

I'm quite happy with the results and, honestly, would've been happy no matter what made it into the game. They were all really great ideas and it was difficult choosing just three of them! I did, however, know that Seasons would make it in simply because it had been previously discussed and determined to be the only one on the list that couldn't be modded after release. I can't wait to see how the game looks once the seasons are added!

I'm happy with the results. Didn't vote for Seasons but glad it made it anyway. Didn't get Restore Ruins but hopefully some one can do a mod for that where you need to have certain skills to do the work, collect your needed resources. Come on guys I know we got some smart modders out there. Ok no more begging....

I will be fun and interesting to see how all of this fits into the game.

Thank You to Lars for letting us pick & vote of this; and for a fascinating game that I'm sure Frontiers will be

gad wrote:The GRT was so vague in the description I didn't even consider voting for it. I had figured nobody would for that reason. I think a clarification on the purpose/content/etc. of the GRT is in order. I have a feeling it will be more of a Grand Lars Tower (hehehe) than anything like what the individuals who suggested it thought. I also don't see how so many people could interpret the end result being anything similar. The only thing I knew it would allow itself to be visible from any region, which is essentially a free compass. At least getting lost won't be an issue with the GRT

Exactly my thoughts as well. I was thinking... "Big tower? As in one that can be modded in later on? Hmm, that doesn't seem that interesting." I feel like we're missing out on some tidbit of information that was given out to those people who voted on it.

Either way though, it was. And, I'm sure Lars and co. are going to make it amazing!

I agree that the GRT is weird and potentially game-breaking. In fact the feature was almost vetoed for that exact reason - the first thing I imagined was an oversized Howl's Moving Castle or a giant Rapunzel tower above the clouds. What kind of place does something like that have in the semi-real-world-ish setting of FRONTIERS? It launches us into fantasy land, and that's not where we belong. But then a lightbulb went off and I realized there was a way to make it work. Scratch that, not just WORK - I figured out a way to make it amazing. After that I felt comfortable putting it on the final list. (Though of course I was resigned to not having the chance to implement it, since it seemed like such a long shot!)

I understand the impulse to monitor such a potentially disastrous feature. I know I've kept the details vague. That's not going to change because I want to deliver the game with some surprises intact. (At least until it's released and all the details are added to a fanmade wiki, haha!) From this point forward the GRT will be developed entirely behind closed doors. The only things I'll reveal now are that it will be thoroughly integrated with the game world & lore (an object like that would have a tremendous influence on the world), and that its presence will not upend the real-world-ish setting.

If you're wondering how the hell that's possible - good! Keep wondering. It'll make it that much more satisfying when you find out.

I am happy Seasons made it in. It would have been a great struggle to try and make a Seasons mod for Frontiers The GRT, I never expected people to love it so much, but it seems the world is full of surprises.

We from the Chaos Salute you...We From The Darkness Accept you...We From The Light Reject you forever...

The GRT is just another location in what I would expect to be an entire world full of interesting (and exploration-worthy) locations.I just don't see the point. Does it mean that users prefer tower-type locations over ghost village, dungeon, natural cave, or actually unique ones?

The first rule of Tautology Club is the first rule of Tautology Club. - XKCD

Arithial wrote:I am happy Seasons made it in. It would have been a great struggle to try and make a Seasons mod for Frontiers The GRT, I never expected people to love it so much, but it seems the world is full of surprises.

Some of the reasons why people voted for it I suspect is because it also combined a few other requests as well. I wanted the massive dungeon that matthewfarmery originally put forth, and this could also fulfill that role. This can also fulfill a 'boss rush' scenario as well.

Even though it's vague, I feel as though quite a few things that didn't make the list will end up in here, either purposely or accidentally.

Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.

Arithial wrote:I am happy Seasons made it in. It would have been a great struggle to try and make a Seasons mod for Frontiers The GRT, I never expected people to love it so much, but it seems the world is full of surprises.

Some of the reasons why people voted for it I suspect is because it also combined a few other requests as well. I wanted the massive dungeon that matthewfarmery originally put forth, and this could also fulfill that role. This can also fulfill a 'boss rush' scenario as well.

Even though it's vague, I feel as though quite a few things that didn't make the list will end up in here, either purposely or accidentally.

I agree, some voted for it in connection with Restore Ruins so you could explore it and then restore parts if not all of it.

The only thing I'm a bit worried about is the fact that according to the suggesstion the GRT will be visible from nearly everywhere. So the feeling of exploring the wildness gets lost a bit. Maybe one could change it that the tower is visible from quite a distance but not from half of the world.The other thing I really wanted to see in the game is the dynacamp. It would have added some more life to the world. But maybe we get this via version 1.1 of the game or via mods.

@DW, After posting about it and reading Lars' responses on GRT. I feel better about it but I still am hesitant on it in general. The perception individuals have of it is very specific, but from what Lars says it shouldn't be anything like that. There is no definite outline though. This becomes confusing.

@Lars, Perhaps you can say what the GRT won't be? That way you can still be secretive while explaining how it holds true to the Frontiers universe.

@DW, I personally don't like the idea of a mega dungeon, seems like a huge content sink and very constricting. I have crawled too many mega dungeons as well as played too many dungeon crawler games. This is the type of thing I have read that people view the GRT as. A dungeon crawler/boss rush/puzzler/item collection/rogue-like/etc.. I don't agree with these since this is Frontiers and not Skyrim, Torchlight or Legend of Grimrock (all of which I own and love). Which is a hugeee reason I didn't vote on GRT. It is so vague in that regard. I also pledged to Frontiers because of Lars' outlook, passion and ideas. Would like to try my hardest to help Lars maintain that.

@TrackerTaz, I think that was scrapped, never made it to the final revision.

Delphis wrote:The only thing I'm a bit worried about is the fact that according to the suggesstion the GRT will be visible from nearly everywhere. So the feeling of exploring the wildness gets lost a bit.

This is what I'm concerned about too. You're exploring in the middle of nowhere, but oh wait, you can see the massive tower no matter where you are. I don't know about many of you guys, but it would detract from the whole isolated exploration vibe somewhat (at least for me it would).

However, I'm sure Lars has covered it (he certainly seems to be on the ball with everything ). Even if it is visible from everywhere, perhaps there would be the option to disable that functionality in the immersion settings or something?

Please don't misconstrue probing for info as hate. The description on the survey was extremely vague and Lars followup just made it even more super-secret . Even though I trust Lars implicitly. I'm sure his idea to make it rockin' is just that. I am trying to find out his general plans, not revealing super secretness. And whether or not it includes any of the consensus/hope from the community of the GRT as a dungeon crawler, puzzler, items, bosses, etc. is part of what he plans. We all pledged money because of his vision and we all have the right to ask in a mature way if this is going to be held to. I feel differently pledging to a game where this giant Tower, which could potentially be a mini-Skyrim/Torchlight/LoG, is suddenly an integral part of the lore/world. I hope you can understand my concern and desire for more information.

Well, at least Seasons made it in. Was surprised to see Gardening wasn't in the list. To me the GRT is going to be a stone/marble structure jutting out from an overgrown forest at the base of the building. I hope it's explorable once the main quests for it is done and completed. The view from up there sure would be thrilling!

gad wrote:Please don't misconstrue probing for info as hate. The description on the survey was extremely vague and Lars followup just made it even more super-secret . Even though I trust Lars implicitly. I'm sure his idea to make it rockin' is just that. I am trying to find out his general plans, not revealing super secretness. And whether or not it includes any of the consensus/hope from the community of the GRT as a dungeon crawler, puzzler, items, bosses, etc. is part of what he plans. We all pledged money because of his vision and we all have the right to ask in a mature way if this is going to be held to. I feel differently pledging to a game where this giant Tower, which could potentially be a mini-Skyrim/Torchlight/LoG, is suddenly an integral part of the lore/world. I hope you can understand my concern and desire for more information.