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I know he isn't the best of the moveset / EV's, but I gave him Ice Punch because no one will expect it. Ice Beam counters Ground/Dragon/Flying leads, Psycho Boost will kill, Spikes and Stealth Rock are obviously for hazards.

Again, this isn't the best Scizor, however, I like the idea of Swords Dance 3 times, then roosting, then, BP or Bug bite. U-Turn is also an option for this guy but what the heck? I'm not gonna go out in battle to swords dance my face off then get away.

I chose Rotom because he is very hindering to your opponents team and hes a pretty good switch/sweeper. Trick is for messing up your opponents strategy. Hidden Power is for gastrodon, Hydro Pump is for Hydro-Pumping, and Volt Switch is for switching (obviously).

Although he has helped me a bit, he never really was the cause of my wins. Mach Punch is for priority, Close Combat is for super killing, Overheat is for major death, and U-turn is for psychic/getting the heck outa there.

Last edited by UltimateVictini; 11th November 2011 at 11:22 PM.

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Thats pretty standard (as in 4/5 teams use Deo-S/Scizor/Rotom-W and such), all you need is a bit more personal experience to make it work well.

Suggestions include TWave/Body Slam on Jirachi, don't know if you considered it but since you already have 2 flinch moves. Iron Head is prefered over Zen Headbutt cuz it will hit every single pokemon in existance while Zen won't hit dark types.

Also as an Infernape maniac, if Flare Blitz isn't doing it for you and Fire Punch is too low, try Blaze Kick, pretty good move and the +crit rate is always handy. If anything mine was sporting a Wide Lens with Blaze Kick and Rock Slide/Stone Edge (depending on my mood). Swords Dance solve the damage difference.

Silly me, I read Spe instead of Sp.D.
What Floatzel said is true, as of now even with 2 Dragon Dance you only reach 304 speed, thats good for outspeeding base 100 on neutral natures with no boost of their own, so unless you think you can stand around and pop 3 DD safely, some reajustments are in order

Silly me, I read Spe instead of Sp.D.
What Floatzel said is true, as of now even with 2 Dragon Dance you only reach 304 speed, thats good for outspeeding base 100 on neutral natures with no boost of their own, so unless you think you can stand around and pop 3 DD safely, some reajustments are in order

Ok, thanks for the suggestions guys. I will max out the speed, but what about the defense stats? do they even need a boost? again, thx for the ideas.

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On Deoxys go for Hp EVs because there better for bulk, then on Scizor I would take his speed EVs put them in defenses or attack or if there for out speeding something please say what. Lastly on Rotom I would give him Hidden power grass to take down gastrodon which non of your team well, while Ferrothorn is taken down by Infernape.

73% of teenagers would cry if they saw Justin Bieber standing on top of a skyscraper about to jump. If you are the 27% sitting there with popcorn and 3D glasses, screaming "DO A BACKFLIP!", copy and paste this in your signature.

On Deoxys go for Hp EVs because there better for bulk, then on Scizor I would take his speed EVs put them in defenses or attack or if there for out speeding something please say what. Lastly on Rotom I would give him Hidden power grass to take down gastrodon which non of your team well, while Ferrothorn is taken down by Infernape.

The EV's for speed on Scizor are just to even the odds for other pokes, great suggestion though. I know I can't really counter gastrodon, so I'll go ahead and change the HP. Thx for the great ideas!

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okay... run superpower over extremespeed. deoxys-s is the fastest pokemon in the game, so A) you don't need superpower and B) he doesn't have the power to make that move worthwhile. superpower lets you put massive holes in ttar too. you could also run ice beam over ice punch for the higher power and put the 4 evs into special attack.

on ape... flare blitz is just oh so much better than blaze kick, regardless of the damage. it lets you net many more kos than blaze kick will. thunderpunch is unorthodox but seems useful.

on rachi i would run thunder wave instead of body slam, para-ing ghosts is nice and with the other attacks you really don't need the damage. 100% para>60~%.

I LoLed so hard at this you have obviously never vsed/used a DD Scrafty other wise you would know he is beast and would *****slap your Bulk Up Scraty into a black hole.Edit: Oh yea ditto guy try doing speed EVs as Spe and special defense EVs as SpD just a little easy for people to know what they are

Last edited by Darquese; 10th November 2011 at 6:41 AM.

73% of teenagers would cry if they saw Justin Bieber standing on top of a skyscraper about to jump. If you are the 27% sitting there with popcorn and 3D glasses, screaming "DO A BACKFLIP!", copy and paste this in your signature.

I know he isn't the best of the moveset / EV's, but I gave him Ice Punch because no one will expect it. Ice Punch counters scor, Extreme Speed is for a last resort thing (against priority), Spikes and Stealth Rock are obviously for hazards.Extreme speed seems redundant on such a fast pokemon, and ice beam will overall do much more damage than a physical ice punch. (It fairs well against gliscor, dragonite after stealth rocks, salamence, landorus, ect.)

Again, this isn't the best Scizor, however, I like the idea of Swords Dance 3 times, then roosting, then, BP or Bug bite.If you are going for SD boost, try a bulkier set so it can set up better. Even better yet, play around a bit with Evs so you could trick the opponent into thinking that you are banded by using u turn with metal plate (metal plate will come into play once you boost your attack and increase the power of your priority bullet punch). This set will overall survive hits better, and give you a better chance to boost.

I think that this is the best Pkmn I chose so far. Fire Punch is for Magnezone/Ferro, Wish is for the times I predict a switch-out, and Iron Head/ Zen Headbutt are for stab, flinch hax, and killing.Offensively Jirachi is okay, but you lose his nice niche of being able to cause damage in the long run with extended survivability. Fire punch will tickle a ferrothorn/magnezone in the rain. You could give a try to uturn, so if you predict a magnetzone switch in, you can just eject yourself out.

This guy is the boss. I remember so many battles when I 6-0'd cause of him. DDance is for attack and speed, then, if I had run low on health by then, Drain Punch will dominate. Crunch takes care of Latios, and Ice Punch takes care of scor.Give shed skin a chance, because if you are going against a stall team, then you could get lucky and wiggle off any status that would cripple Scrafty.

I chose Rotom because he is very hindering to your opponents team and hes a pretty good switch/sweeper. Trick is for messing up your opponents strategy. Hidden Power is for ferro, and Volt Switch is for switching (obviously)A scarfer.... seems fitting.

Although he has helped me a bit, he never really was the cause of my wins. Mach Punch is for priority, Close Combat is for super killing, Blaze kick is better than killing yourself with flare blitz, and Thunder Punch is for some flying types who resist him.Try a mix sweeper so you are not completly walled by gliscor, and hurt a skarmory (KOing it after rocks). Dont forget what a wonderful asset U turn can be as you can predict a switch or outspeed your opponent, and just leave unharmed.

^You could try a Lum Berry on Scrafty if status is trouble to you while keeping the amazing boost of Moxie and a much more reliable way to get rid of status

73% of teenagers would cry if they saw Justin Bieber standing on top of a skyscraper about to jump. If you are the 27% sitting there with popcorn and 3D glasses, screaming "DO A BACKFLIP!", copy and paste this in your signature.

on your rotom i would change the ev's to 4hp / 252Spa / 252spe cause if you trick away our scarf you still want to have as much speed as you can. i think your infernape should run the mixed set that eg commented on or a nasty plot set. jirachi isn't really doing anything or your team so maybe consider switching it

okay... run superpower over extremespeed. deoxys-s is the fastest pokemon in the game, so A) you don't need superpower and B) he doesn't have the power to make that move worthwhile. superpower lets you put massive holes in ttar too. you could also run ice beam over ice punch for the higher power and put the 4 evs into special attack.

on ape... flare blitz is just oh so much better than blaze kick, regardless of the damage. it lets you net many more kos than blaze kick will. thunderpunch is unorthodox but seems useful.

on rachi i would run thunder wave instead of body slam, para-ing ghosts is nice and with the other attacks you really don't need the damage. 100% para>60~%.

Ok, I will see what I can do for Rachi, Deoxys, and Scrafty, but on ape, Flare Blitz took away half of my health by one hit. Recoil + life orb is not such a good idea.... btw, I think your idea for Scrafty is awesome. Thx!

Originally Posted by EmeraldGoblin

changed in bold

Thx for your suggestion EG. This is going to help me alot! EDIT: did you mean metal coat? cause I can't find metal plate.

Originally Posted by Swagga09

Your Jirachi is just going to be a poor man's Metagross.

yeah, I'll just use a couple EV's to change the defense around.

Originally Posted by floatzel98

on your rotom i would change the ev's to 4hp / 252Spa / 252spe cause if you trick away our scarf you still want to have as much speed as you can. i think your infernape should run the mixed set that eg commented on or a nasty plot set. jirachi isn't really doing anything or your team so maybe consider switching it

I'll use that EV spread for Rotom. On ape I was just about to change the moveset, and on Rachi, I don't think hes that bad (FLINCH HAX :P), I'm just gonna change the EV spread after school today.

Last edited by UltimateVictini; 10th November 2011 at 7:36 PM.

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I LoLed so hard at this you have obviously never vsed/used a DD Scrafty other wise you would know he is beast and would *****slap your Bulk Up Scraty into a black hole.Edit: Oh yea ditto guy try doing speed EVs as Spe and special defense EVs as SpD just a little easy for people to know what they are

No need to be a jerk bro, just offering my opinion...

DD+moxie is crap and I'm sticking to that, as bulk up scrafty trolls stall all day, while ddmoxie scrafty gets screwed over and stalled out by toxic. Lol...

EG's suggestions are mostly great, go with them. He means iron plate, not metal plate though

I know he isn't the best of the moveset / EV's, but I gave him Ice Punch because no one will expect it. Ice Beam counters Ground/Dragon/Flying leads, Psycho Boost will kill, Spikes and Stealth Rock are obviously for hazards.Just a recommendation

Again, this isn't the best Scizor, however, I like the idea of Swords Dance 3 times, then roosting, then, BP or Bug bite. U-Turn is also an option for this guy but what the heck? I'm not gonna go out in battle to swords dance my face off then get away.The Evs here allow you to take many more attacks and set up on more pokemon, like specs Latios stuck in Draco

This guy is the boss. I remember so many battles when I 6-0'd cause of him. Bulk Up is for bulkyness, then, Rest will heal + shed skin. Crunch takes care of Latios plus stab.Payback is much better on this set and you want a non speed raising nature, its a waste.

I chose Rotom because he is very hindering to your opponents team and hes a pretty good switch/sweeper. Trick is for messing up your opponents strategy. Hidden Power is for gastrodon, Hydro Pump is for Hydro-Pumping, and Volt Switch is for switching (obviously).Good

Although he has helped me a bit, he never really was the cause of my wins. Mach Punch is for priority, Close Combat is for super killing, Overheat is for major death, and U-turn is for psychic/getting the heck outa there.Good.

Changes in Bold!

Something to note though is that rain latios can trouble this team if scizor is weakened or is specs with surf.

You have a Ground weakness, and no resistance to Electric. This is a serious problem if you want to have a reliable switch-in to Zapdos or Thunder Dragonite. Rain teams in general will bring this team to its knees, as only Rotom-W is your team's reliable counter to Tornadus, Rotom-W, and Gastrodon. Dragonite walls your team completely as you lack ice moves, and Conkeldurr is basically unresisted.

If you're creative, don't copy and paste this into your signature (Started by 3.14kachu).

Something to note though is that rain latios can trouble this team if scizor is weakened or is specs with surf.

Thx for the suggestion for scor ttar!

Originally Posted by 3.14kachu

A look at synergy:

You have a Ground weakness, and no resistance to Electric. This is a serious problem if you want to have a reliable switch-in to Zapdos or Thunder Dragonite. Rain teams in general will bring this team to its knees, as only Rotom-W is your team's reliable counter to Tornadus, Rotom-W, and Gastrodon. Dragonite walls your team completely as you lack ice moves, and Conkeldurr is basically unresisted.

Conkeldurr is pwned by Deoxys, and if you think it would be better, I will change volt switch to thunderbolt. I will change a couple of stuff later today.

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You have a Ground weakness, and no resistance to Electric. This is a serious problem if you want to have a reliable switch-in to Zapdos or Thunder Dragonite. Rain teams in general will bring this team to its knees, as only Rotom-W is your team's reliable counter to Tornadus, Rotom-W, and Gastrodon. Dragonite walls your team completely as you lack ice moves, and Conkeldurr is basically unresisted.

He doesn't have a huge ground weakness. Only 2/6 are weak against it and he has a levitator. Although, I agree Dragon Types giving him problems.

I would try to give Infernape Stone Edge or something and try to give another one of his poke an ice move