Imaginary Friends

Obtaining an Imaginary Friend

After Disco was born, we received an alert from the push notifications that a "distant relative" sent the new baby a present, which was in the mail. Saint interacted with the mailbox with a simple "Get Mail" command, and a doll appeared in Disco's inventory.

This entire process is completely random. There are no cheats to get the doll, and there is no way to influence getting one. Any child has a chance to acquire a doll right after they're born, but luck wasn't on the side of Felix Carwin or Felicia Day Carwin.

If you create a family in Create-A-Sim, there is a chance that any toddler will have the doll once they move in. If they don't have it, there will be no way to obtain it for that child.

As a baby, Disco can't do anything with the doll, and it can't be removed from her inventory. As she ages up however, the doll will start to take on a life of its own... literally.

Disco doesn't gain any special powers from the doll, and is in fact just a normal toddler. Between learning how to walk and talk, Disco (as the active Sim) interacts with her doll in her inventory. Her first act is to name it, and you can choose to give it a "Girl's Name" or "Boy's Name." You can actually name it whatever you want, but choosing the type of name also chooses the doll's gender. Disco gives her doll the boy's name "KF Fighting."

Disco can play with KF Fighting any time by simply interacting with it from her inventory. This fills her Fun and Social meters, but nothing else. If you're concerned with job skills, it's better to have your child play with the block toy or toy xylophone.

That said, you're on a little time limit here. As Disco plays with KF Fighting, their relationship goes up, but there is no indication of their relationship. We won't know if it's high enough to proceed until Disco ages up to a child. Just to be sure, Disco plays with KF Fighting every chance she gets, although she does take a little time to play with her block toy to gain some Logic skill.

Once they play together for a long time, KF Fighting becomes a "special toy," indicated by a push notification. Disco continues to play with KF Fighting anyway, which does further increase their relationship. We still can't see what their relationship is exactly yet, but we will soon.

A Life of His Own

A week later, Disco ages up to the child stage. We get a new notification that KF Fighting "wants to come out and play." Pretty creepy since he's just a doll, but Disco is nothing if not adventurous. After her first day of school, Disco stands in the middle of the living room and click-drags KF Fighting out of her inventory. KF Fighting sits on the carpet, and Disco uses the "Play With" command.

Disco hugs it, and we immediately cancel the command. Once KF Fighting is back on the carpet, the game takes control of the camera, and we get an animation that looks similar to when a Sim kid ages up. KF Fighting becomes sentient!

KF Fighting remains out of direct control, but he has a few special commands. Disco can order him to get her a snack, or even to clean up the house. All normal social interactions for children are available, and she can give him the "Leave Me Alone" interaction so he becomes a doll again. She can then use the "Apologize" command to the doll to let him live again. KF Fighting will also turn into a doll while Disco sleeps or leaves the lot, but in that case, he'll automatically gain life again when she's available again.

Note that when an imaginary friend is in doll form, he may move around a bit. He won't ever leave the lot, but you might lose track of him if you're not paying attention!

The strangest (or coolest) part of KF Fighting is that he is, indeed, an imaginary friend, only residing in Disco's imagination. As a doll, anyone can see her playing with him. However, compare the two screenshots below: the one on the left features Disco playing with him as the active Sim, and the one on the right is the same moment with Nikita as the active Sim...

From here on out, KF Fighting will grow with Disco; when she ages up to a teenager, so will he.

If she wants to take the next step and make him really real, there are two ways to do it. First, she might get a special opportunity to deliver a rainbow gem to the Science Lab. If your family goes on World Adventures, you stand a good chance of finding one while you're Tomb Raiding.

No one in the Carwins goes on any adventures though, but there is an alternative. Someone in the family will have to know Chemistry. Check out that section for more details!

If an imaginary friend is indeed turned into a real person, they'll draw their gender from the last type of name you chose. You can do this as much as you want up to actually converting them. Once an imaginary friend is turned real, they'll convert to your family's control and will be a permanent member of your family like any other Sim. They won't be related to anyone, and can even romance or marry anyone they wish!