How bout a bounty hunter game, where you have to choose which bounty hunter you would be before you start each level. Each character would have different abilities that would make you have to choose wisely before just clicking on Boba Fett at the begining of each level.

It could be set up similar to Racer, where you see each available hunter's abilities and weapons, and buy them new gear with the bounties you collect. You could either play every level as the same guy, constantly upgrading his/her gear, or try out a different one for each level.

Choices could be Boba Fett of course, Bossk, Zukkus, IG-88, Aurra Sing, Jango Fett, as well as any others you can think of.

So, I don't know anything about building levels, but I think the idea is good. Then it could be a 1st/3rd person adventure game, where throughout the levels, you solve puzzels, evade and kill baddies, while tracking your quarry, or finding an item, or assinating someone, or whatever your employer hires you for.

Even the title would be easy. "Star Wars: Bounty Hunter"

What do you think?

And Shepherds we shall be
For thee, my Lord, for thee.
Power hath descended forth from Thy hand
Our feet may swiftly carry out Thy commands.
So we shall flow a river forth to Thee
And teeming with souls shall it ever be.
In Nomeni Patri Et Fili Spiritus Sancti.

I don't remember what came of that game. But even so, for a fan made game, it would be cool.

And Shepherds we shall be
For thee, my Lord, for thee.
Power hath descended forth from Thy hand
Our feet may swiftly carry out Thy commands.
So we shall flow a river forth to Thee
And teeming with souls shall it ever be.
In Nomeni Patri Et Fili Spiritus Sancti.

Yeah, I thought that if a bounty hunter game is gonna be done, the selection of your choice, and the option to upgrade with the cash you earn would be the way to do it.

And Shepherds we shall be
For thee, my Lord, for thee.
Power hath descended forth from Thy hand
Our feet may swiftly carry out Thy commands.
So we shall flow a river forth to Thee
And teeming with souls shall it ever be.
In Nomeni Patri Et Fili Spiritus Sancti.

Battle is a pure form of expression. It is heart and discipline, reduced to movement and motion. In battle, the words are swept away, giving way to actions-- mercy, sacrifice, anger, fear. These are pure moments of expression.

I remember the discussions we had in the past about a Bounty Hunter game, when Wilhuf first told us about the domain name being registered by Lucasarts, over at OWK.Net.

Ah, the memories....

Well, I thought about it a bit since then...and I came up with something a bit similar to JK114, but in a little more detail.

WARNING: This is fairly long...

I think it should be an Action/RPG type game.

Your ‘quest’ is to become the best at what you do, but only you can decide how to accomplish it.

You should be allowed to completely customise your character, and kit him/her/it out with your own selection of weapons, armour, equipment and ship. You already have some basic skills, but there is a selection of other skills you can build on.

You do most of your purchasing via a trusted contact on Nar Shadaa. If it exists, he can probably get hold of it, and offer it for sale at a reasonable price. He deals in everything from night-vision macroscopes to custom-configured space craft. He’ll even buy stuff back off you, at a knock-down price of course.

You should be able to customise the face, voice, and appearance of your character.

Base Skills

You start with a certain number of base skills, including:

1. Tracking – includes environmental awareness, stealth, and finding traps
2. Slicing – hacking into various types of computers and reprogramming droids.
3. Interrogation – methods used to obtain information, including questioning all the way up to using truth serums. Trying to use a serum with a low ability means you could kill your target.
4. Tech – modification of weapons, bypassing security doors/camera systems.
5. Languages – the ability to communicate in certain languages without the need for a Protocol droid.
6. Traps – the ability to lay traps and camouflage them. The higher the skill, the less likely the trap is to be discovered.

As you progress, you must choose which skills you wish to advance more, and those choices may affect the outcome of a contract, for good or ill.

Contracts

You start off with small contracts, and as your reputation grows, you start attracting larger commissions. The sources of your contracts are wide-ranging, from the Imperials to the Rebels, from crime lords to legitimate enterprises, and law enforcement agencies. You choose which contracts you wish to take on, but if you do work for the Imperials, you will make Rebel enemies, and vice versa.

You must choose your contracts wisely, because you will not be able to undertake all of them. You can only accept ten out of a possible fifteen. Each contract may lead you to as many as three different locations. You could travel to the depths of Coruscant, tangle with the Hutts on Tatooine, infiltrate a Star Destroyer, shop for your kit in Nar Shadaa, search for a crashed ship on Dagobah, seek out a hidden underwater base, among many others.

On the acceptance of each contract, you will be given a brief profile of your target. Some contracts will pay more if you can take your target alive, and deliver them to your current employer. But sometimes delivering a live target can be as difficult as acquiring them, when you have their counterparts and your rivals on your tail.

It is a good idea to read each profile thoroughly, as it may give you a clue where to find essential information to enable you to hunt your target down. You will have to question or tail some known associates, check out rumoured sightings and slice data files to get information. Tailing associates or targets may involve using vehicles or local wildlife for transport. Some targets may be well known, and their whereabouts already established – but they are more likely to be very well protected.

Competition

You will also have to contend with your competitors – other bounty hunters from across the galaxy, who are as intelligent and skilled as you are. You may find yourself in a duel to the death with your arch rivals, including the notorious Boba Fett.

Ships

Five or ten different types of ship are for sale at the start of the game. You stick with the same ship throughout the game, but as the game progresses you can add more and more modifications to the vessel.

Before you start on your first contract, you must select a suitable ship using the limited credits you have available.

Equipment

Then you must select your weapons, armour and equipment. As you undertake contracts, and your financial resources grow, you will be able to fund better equipment. In the course of a contract you may also come across items, weapons and armour that you can put to good use.

You should be able to choose from a wide variety of armour, including Stormtrooper, Mandalorian, and just about anything else available, including personal energy shields. I think the latter should require a portable generator, that would require recharging as you go along.

Droids

You should be able to choose from a range of droids, to act as your portable computers, and whatever other functions they might undertake. R2 units and Protocol droids would probably have limited use due to their slower rate of speed. Perhaps things like modified mouse-droids, probe droids, scout droids would be better options, because they could then be used for surveillance.

Well, I guess that's it for now. Suffice it to say I would want a Bounty Hunter game to have a vast range of equipment and weapons available, and extend your choices in terms of gameplay. The role-playing elements should definitely be in there, allowing you to concentrate on developing certain skills, choosing some contracts in favour of others, using stealth if you wish, and interrogating NPCs to get information on targets.

The game should also incorporate multiple pathways to complete objectives...including getting NPCs to undertake some tasks for you under duress, like opening access points etc.

I guess the most obvious game model would be something like Deus Ex, which had a range of RPG/Action elements, and allowed you some freedom in how you completed certain tasks.

I missed that discussion but also proposed a Bounty Hunter game at the old forums.

Very similar to what you described above with the contract aspect and choosing which ones you wanted to play (to enrich replay value). I also proposed making the game "open ended" by supplying the game with a level/mission editor so the Star Wars community could create downloadable contract missions off the net and the you could therefore play Bounty Hunter until you were either sick of it or you ran outof hard drive space.

Multiplay allowed you to choose between multiple bounty hunters each with seperate but balanced skills, weapons, and traps to keep things interesting.

Garindan inspired me to make a distant interpretation of the Bounty Hunter game by making a mod for Jedi Knight but I didn't have the time to do it all by myself and I would rather make a mod for Jedi Knight II anyway. Though you wouldn't have been able to choose between contracts, I had some interesting ideas to make a interesting single player.

Originally posted by Darth_Lando
I also proposed making the game "open ended" by supplying the game with a level/mission editor so the Star Wars community could create downloadable contract missions off the net and the you could therefore play Bounty Hunter until you were either sick of it or you ran outof hard drive space.

Yeah, that sounds like a cracking idea. Things like that can really extend the longevity of a game...and it's a shame that game developers don't seem to include such features out of the box. I don't think I'd ever tire of a Bounty Hunter game along those lines...although it would depend on some high quality gamer-constructed levels/missions.