[Store] Buyable GADGETS - What gadgets do you want to see in Store? [164 Sign's]

Grappling Hooks are tools used to scale otherwise unclimbable buildings and can be retrieved using the pick-up key (default: G) after use. They can also be used to descend buildings that are too low for the parachute to deploy properly, but the height can still cause fall damage.
The throwing mechanism of grappling hooks is identical to the mechanism used for hand grenades, with primary fire launching a hook at full force, whereas secondary fire allows the user to vary the force of the throw.

Zip line

Zip lines are used to move from a higher point to a lower one over a longer range than jumping with a Parachute. To fire Zip line you need Zipline Crossbow, when using one, secondary fire activates a crosshair that displays either a circle or a cross within the crosshair. If the icon is a cross, it means the target is out of range.
The zipline can be retrieved after use. If it is deployed but not used for a certain duration of time it will disappear and will not be retrievable.

Tier gas gun

Tear Gas canisters will often bounce off solid objects, this can be used to the player's advantage when trying to place it on an enemy that is around a corner.

Flash bang

Flashbangs deal no damage, but instead release a large flash, which blinds and deafens foes in its blast for a few moments.

ERYX

The ERYX is a wire-guided anti-tank missile launcher designed by European company MBDA in 1992. It is co-produced by France and Canada. It uses a 137mm diameter 3.6 kg tandem HEAT rocket. It has an operational range of 50 to 600 meters, and has a velocity of between 18 m/s (when it leaves the tube) to 245 m/s (when it reaches 600 meters). It is usually mounted on a tripod or on vehicles.

SRAW

SRAW is a semi-guided anti-tank missile launcher. Once fired, if the player continues aiming down the sights they can control the missile for a short time.

Stinger

US Shoulder launched infra-red SAM (Surface to Air Missile). The Stinger is an Air Craft lock-on ONLY rocket launcher. The enemy will be notified when he is being locked-on to.

SA-18 IGLA

Russian Shoulder launched infra-red SAM (Surface to Air Missile). Called the SA-18 by the US and the 9K3A by Russia. The SA-18 IGLA is an Air Craft lock-on ONLY rocket launcher. The enemy will be notified when they are being locked-on to.

FGM-148 Javelin

A shoulder launched AntiTank missile with both a direct and top attack mode. Fire-and-Forget system requires a lock on before launch, exceptionally powerful against enemy armor.

Flame-thrower

A flamethrower is a mechanical incendiary device designed to project a long controllable stream of fire.

Repair tool

This repair tool is more powerful in fixing everything and is capable to kill enemy foe's.

Radio Beacon

Portable spawn point gives you opportunity to spawn reinforcement on battlefield.

Molotov cocktail

Molotov Cocktails, when thrown, smash and release a highly flammable gas, setting the surrounding area on fire for a few moments. Enemies who walk through this fire can be burned and killed.

Machete

The machete is a large cleaver-like cutting tool. The name is Spanish, meaning "little sledgehammer." The blade is typically 32.5 to 60 centimetres (12.8 to 24 in) long and usually under 3 millimetres (0.12 in) thick.

Thermal goggles

Thermal vision goggles are similar to Night Vision Goggles, except they amplify the upper part of the infrared spectrum, namely heat rather than light emissions. This vision mode displays heat levels with colors ranging from dark blue (colder) to red (warmer).

Throwable knives

Throwing Knives are similar to Grenades in the sense that they are throwable weapons, but the difference is Throwing Knives do not explode. However, if they make contact with the foe, it is an instant kill. You only get one Throwing Knife, but you can pick it back up and re-use it.

M203

The The M203 is a single-shot, 40mm grenade is a single-shot, 40mm grenade launcher that can be attached to many rifles via barrel mounts or Picatinny rails, but was originally designed for the U.S. M16 family of Rifles, which include the M4A1 and the HK416 Carbines.

GL1

The GL1 is an under-barrel grenade launcher designed by Belgian arms manufacturers Fabrique Nationale d'Herstal (FN Herstal) in 2001. It is designed to fit specifically to the FN F2000.

AG36

The AG36 (German: anbaugranatwerfer, English: attached grenade launcher) is a grenade launcher produced by Heckler & Koch of Germany for the G36 assault rifle. It fires 40mm grenades and has a lateral swing-out breech that allows it to load longer grenades than traditional forward-opening launchers such as the American M203. The system was also the basis for the XM320 grenade launcher of the XM8 rifle.

GP-30

The GP-30 is Russian under barrel grenade launchers for the AK-series of assault rifle. They were first seen by the west in 1984 during the Soviet Invasion of Afghanistan. The initial version was designated BG-15, and was fitted under the barrel of AK-74 assault rifles. The main production version, the GP-25 has a different sighting system. The latest version, the GP-30, is an evolved version of the GP-25, being lighter, easier to make, and easier to use.

The Anzio 20mm rifle is an anti-material rifle designed and marketed by Anzio Iron Works. It is the first American anti-materiel rifle designed and produced with a bore diameter in excess of .50 caliber in over 80 years. The rifles are available in three chamberings: 20mm Vulcan (20×102mm), 14.5mm Russian, and recently Anzio 20/50 (technically a wildcat cartridge). However, the rifle's predominant chambering is the 20mm Vulcan caliber.

AT4

The Swedish-made AT4, first introduced in the early 1980s, and is today one of the most widely used light anti tank rocket launchers in the world. It’s used by the US Army as its main rocket launcher/anti tank weapon, and has been used in Panama, Iraq, and Afghanistan.

Stinger Spike System Road Block LZJ A5

When a vehicle run into a road block, the thorn will stab into the tire and will be separated from the road block, and instert deeper and deeper while the vehicle going on, then the tire airpressure lost soon. In generally, the airpressure will be exhausted in 3-8 seconds and then intercept the vehicle efficiently.

37mm Flare/Smoke Grenade Launcher

The 37mm flare/smoke launcher is not a explosive grenade launcher. It fires distress flares from a 37mm smooth bore and cannot accept 40mm munitions. However, since it looks like an M203 grenade launcher it is commonly mistaken for one in films on this site. It was built for civilian use as an under slung flare launcher commonly mounted under M16/AR-15s variants and other rifles. It is preferred for most film use over a genuine M203 mainly because, unlike the M203, it is not considered a "Destructive Device" in the U.S. and not subject to NFA regulations.

Bouncing Mine "Bouncing Betty"

The German S-mine (Schrapnellmine, Springmine or Splittermine in German), also known as the "Bouncing Betty," is the best-known version of a class of mines known as bounding mines. When triggered, these mines launch into the air and then detonate at about 0.9 meters (2 ft 11 in). The explosion projects a lethal spray of steel balls and fragments in all directions. The S-mine was an anti-personnel landmine developed by Germany in the 1930s and used extensively by German forces during World War II. It was designed to be used in open areas against unshielded infantry. Two versions were produced, designated by the year of their first production: the SMi-35 and SMi-44. There are only minor differences between the two models.

MAV for a Recon

Good for Spotting, to use it you have to train Motion Sensor to Max, MAV capable to guide RPGs or trace like a tracer dart does, +Doesn't show up on IFF and -Can only be deployed once per round.

MAV for a Medic

Good for Spotting, MAV capable to guide RPGs or trace like a tracer dart does it, Can be used as a century gun.+Doesn't show up on IFF.-Can only be deployed once per round.

Tactical Shield

Then soldier crouch/jog hi is comepleatly protected with shield from bullets, but then he sprints his legs are unprotected so it is shields "Achilles' heel".+Shield protects soldier from bullets.+/-Soldier with shield in uncovered mode can use only secondary weaponry (pistols).-Glass can be penetrated with hi-caliber rounds (by Sniper Rifles).-While soldier sprints with shield equiped, his legs are unprotected.

Message from Kreftdjur, the producer of Battlefield Play4Free[08-06-2012]:

Hi, I looked through the thread and at least 4-5 of your suggestions have been up for discussion at a couple of points. So don't be too surprised if you see some of those items appearing in the game

what do you guys think of like old west style weapons
dynamite
revolvers
54 cal rifles
or more expolosives
nitro
semtex
tnt
petn
pipe bombs
we really need some long range 50 cal sniper rifles
m107 lrsr
m82
intervention
and some different types of scopes or iron sights for all guns
thermal
night

(18-04-2012 05:58 PM)rpgsniper16 a écrit : what do you guys think of like old west style weapons
dynamite
revolvers
54 cal rifles
or more expolosives
nitro
semtex
tnt
petn
pipe bombs
we really need some long range 50 cal sniper rifles
m107 lrsr
m82
intervention
and some different types of scopes or iron sights for all guns
thermal
night

We need the Anzio 20mm Anti Tank Rifle for the Recon. Can shot trough ONE wall and makes vehicles slow when getting hit in the wheels for example.

Citation :We need the Anzio 20mm Anti Tank Rifle for the Recon. Can shot trough ONE wall and makes vehicles slow when getting hit in the wheels for example.

if not the anzio as a buy-able primary weapon. somthign like this so it wont use up a primary spot.

http://en.wikipedia.org/wiki/Solothurn_S-18/100
this im tired of doing 6-7 damage per shot on a tanks little roller or 11-34 damage to an apc wheel. dont make it op maybe one shot kill on infantry 100-200 damage depending on shot placement, make it like an rpg (just guessing i dont have an engineer) as a gadget, trainable, 1 point 1 shot, 2 points 3 shots, 3 points 6 shots. single shot bolt action long reload, no scope iron sight.

all grenade launchers no NO NOOBTUBING
flamethrower hell NO
thermgoggles teir 2 or 3 skill
machete no
cocktails maybe
radio beacon already something called medics flares but if its for every class then idk how it would work out
rocket launchers some
but everything else is fine
CIGARS YES

Citation :We need the Anzio 20mm Anti Tank Rifle for the Recon. Can shot trough ONE wall and makes vehicles slow when getting hit in the wheels for example.

if not the anzio as a buy-able primary weapon. somthign like this so it wont use up a primary spot.

http://en.wikipedia.org/wiki/Solothurn_S-18/100
this im tired of doing 6-7 damage per shot on a tanks little roller or 11-34 damage to an apc wheel. dont make it op maybe one shot kill on infantry 100-200 damage depending on shot placement, make it like an rpg (just guessing i dont have an engineer) as a gadget, trainable, 1 point 1 shot, 2 points 3 shots, 3 points 6 shots. single shot bolt action long reload, no scope iron sight.