HookerI had Psychonauts pre-ordered! I remember one of the most compelling points of the original Xbox was that Microsoft had comissioned Tim Schafer to develop a game for the system. I was crestfallen when Microsoft dropped the title, but the plucky little thing still managed to come out and turned out to be the best game ever released on the system.

MacGyver Style BombIt's just that as soon as anyone sees them, people start yelling out "Hipster!, "Pretentious!," "Indie!," and other crap.

CornOnTheCabreits not that imaginative games stopped being made, its that the money behind them realized that properly made games are fool's investment.

and people need to stop flying the "PIRACY KILLED INGENUITY" false flag. people refused to buy creative games in lieu of cheap, predictable crap well before consumers decided to try out the stuff they'd, in all honesty, NEVER take a risk on in the first place via torrent. piracy is just blamed because doing so provides a litigious new form of income, and so, this world deserves every piece of soulcrushing, money-wasting garbage that is shoved down their throat. Grim Fandango's commercial failure is incontrovertible proof.

BHWWBut there is a lot of "pretentious" crap being made out there in indie-game land, usually by people who want to blow your feeble little minds with their bold deconstruction of platforming games that'll "really make you think" about the nature of games and why we play them, except they don't even come close to doing that, products of the worst sort of hyper-defensive "b-b-b-b-b-b-but vidya games can be ART!" folks.

Though the pretentious games are far outweighed by the simply mediocre indie games that are often little more than the sort of terrible Flash games you'd find on a site with a name like 24-7superawesomeflashgames.net back in 2004.