Pauline's and Paul's V2 meshes look pretty much the same as V1. Character heads look o.k. Not a lot of expressions. Pauline's smile looks good. All mouth open dials, that I've tested so far don't look very promissing. Not impressed at all. Back into the box and looking foreward to PE.

I am trying to get the 11.1 update but as it seems I got to wait a little as only the
Full installer is working for a download for the Update it says that the Url is not found
hope that there will be a Update Installer as sure a hassle to reinstall the whole
Poser 11

Pauline's and Paul's V2 meshes look pretty much the same as V1. Character heads look o.k. Not a lot of expressions. Pauline's smile looks good. All mouth open dials, that I've tested so far don't look very promissing. Not impressed at all. Back into the box and looking foreward to PE.

I think Pauline is a decent figure but I really wish that Pauline wasn't 6'3" and they made the new Pauline shorter, or at least make a proper morph for shorter stature. If I ever use Pauline 2, it's not going to be with the other SM figures, she's just too damn tall to use with them. :/

@masterstroke I am assuming that version 2 has the same face controls as version 1. There are not a lot of dialed up expressions for her. The dialed up expressions are more of a "starting point" to creating her expressions. The rest comes from the controls. I had to go on Renderosity and find a tutorial on using them.

In Blender, in obj mode, you can scale down(or up) any figure. => For export options see my first video in the Poser2Blender2Poser series on YouTube

Import the scaled down obj as a FBM to your figure (Pauline)
Set that FBM to "Match centers to Morph" => Click on the small little arrow behind the morph to set it.
=> Select "create dependencies" (or not, the manual offers two options here) and I got both options to work properly
=> save to library and you are good to go.

PS; Same procedure can be used to create figures with a different BMI. (Body Mass Index).

I'm not seeing any difference in 1 and 2 ... but I rarely use the Poser figures for lack of overall support ...
I like the different versions..but where are these morphs people talk about.. I can't even get her to smile

I did a quick render with the African Pauline 2. I used some of the morphs, but she will not smile much. I used smile 9.50, which should of tore her face apart, but she is somber as can be. This is just a test render, and I thought those boots had a SF material on them, so they where just white, but I guess they don't. Pauline needs some shoes, these are Sci-Fi boots anyways. The dress is a Marvelous Designer one made from a paper pattern for original Pauline.

I used some of the morphs, but she will not smile much. I used smile 9.50, which should of tore her face apart, but she is somber as can be.

Paul and Pauline's facial expressions are bone-driven, they don't use morphs. Use the control props to create expressions. You can find the visibility options for the control props in Pauline's Pose folder under Face Controls.

The control dials are in the Head section of the parameter's pallet. It provides some basic poses. Select the control props to pull the different facial bones around to create more of your own.