Bloodthirsty aliens are storming toward Earth. Can the Alien Hunters, a group of underdog heroes, stop them?

BOOK 1: Alien Hunters -- The skelkrins. Predators from deep space. Creatures of claws, fangs, and malice. Riff and his crew are the Alien Hunters, ragtag mercenaries who travel the galaxy, trapping and removing cosmic critters. They're just galactic pest controllers, not an army. When the skelkrins attack, will the Alien Hunters be the ones hunting aliens . . . or will aliens hunt them?

BOOK 2: Alien Sky -- The Singularity. The day the machines gained awareness. The day they turned cruel. The robotic fleet swarms across the galaxy, slaying all in its path. The Alien Hunters--outgunned, outsmarted, outclassed--fly up to meet these killer robots. The battle between life and machine begins.

BOOK 3: Alien Shadows -- On a dead planet orbiting a black hole, shadows stir. Some call them ghosts, others merely figments of the imagination. As these astral beings spread across the cosmos, the Alien Hunters stare into the darkness of deepest space . . . and find terror.

"Arenson has brought fun back to space opera. Alien Hunters grab you from the first page and don't let go until the very end. If you love Firefly or Guardians of the Galaxy, you'll dig this." -- Colin F. Barnes, author of Hollow Space

"A rollicking good ride! One part Star Wars, a large dollop of Hitchhiker, a pinch of Fifth Element, just a taste of Star Trek, all mixed well with a brilliant imagination and you have one whale of a good space adventure!" -- Linda, an Amazon reviewer