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Sorry it took me to long to reply, I hadn't noticed your message previously.

Glad you are enjoying the game so far!

Got to ask, what are you reading? I enjoy reading a bit of Lovecraft myself, and other than Lovecraft's own work, stories seem far and few between, especially ones of an erotic nature.

The image issues you mention are something I just got fixed a few days ago. Thank you for reporting them though. I'd much rather have something reported multiple times than not at all! Its people like you who take the time to point out little mistakes that help keep the game looking polished and make it more enjoyable for everyone!

-Variant of Cobb's scene on the main street through Wanton Cove for players who had not previously spoken with him did not have a link to progress further in the story. This has been fixed.-Error that was triggering in the good part of town was related to the new Lady Anne content/ Lady Anne's intro and followup scenes have been completely rebuilt as a random event. (About 1/8 chance of triggering if a random event plays out in that area.) I plan to add the ability to visit her normally in the next major build of the game.

-Variant of Cobb's scene on the main street through Wanton Cove for players who had not previously spoken with him did not have a link to progress further in the story. This has been fixed.-Error that was triggering in the good part of town was related to the new Lady Anne content/ Lady Anne's intro and followup scenes have been completely rebuilt as a random event. (About 1/8 chance of triggering if a random event plays out in that area.) I plan to add the ability to visit her normally in the next major build of the game.

This is just a quick little fix for those who want it. Apparently when I rebuilt Lady Anne's intro content, I forgot to include the ability to continue! This fix should resolve that problem for all three of her intro scene variants.

Instead of adding a new post for both builds of the game, I instead uploaded the new .91b html files to the .91a posts. All you should need to do is download the new html and drop it into your existing game folder where your current html file is. Double click and play!

-One of Tanya's sex scenes now has art. See, art that's not associated with an ending! More art will appear in upcoming releases.

-Rebuilt Lady Anne's intro and wrote three variants of the willing entry scene.

-Added new dialogue for Lady Anne.

-Added a new story driven scene that should play out on the 7th morning.

-Added new dialogue for Tanya after 7th morning scene.

-Added about 3k words of content to the game. At the same time, I sent through and streamlined a bit of content, trimming some redundant content from the game that probably cut us by about 1k words as well. This brings the game's total size up to around 273k words.

Progress report for those curious about how the next build is coming along:

Got a lot done on this over the last couple of days. Added some new story driven content, as well as some new naughtyness. REALLY happy with the progress made today. I just put up a test build for that level Patreons over there. For everyone else, I should have a new build of the game up to the public in about a week. Goal is to release late on the 27th, then have any reported bugs resolved by the 29th before jumping into the next build.

Game progression is coming along very nicely. We're down to nine more major plot driven scenes to resolve the main narrative. Goal will be to have that all taken care of over the next 5-6 builds.

Once the main narrative of the game is done though, there's still a LOT to do. Some time in the next few weeks, I plan to create a Patreon only poll concerning some of the side stories in the game (Who was the body on the shore? What REALLY happened to the pastor? Who were the original inhabitants of Wanton Cove? What drew Tom to Wanton Cove in the first place? What happened to Mr Jackobson? And more!) to decide which side stories people would like to see explored first. I know I have my preferences on which stories to explore in which order, but I confess that I'm excited to see which stories are most important to the players!

New version of the game is up for anyone who is interested. I opted to include a sample of the writing within the game just to give people a little taste of what you can expect within the game and hopefully coax a few more of you to actually download the game to take a look.

Enjoy!

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Excerpt:

""Captain Steiner meets my eyes. He's clearly rattled by whatever is in the alley, "Hope you have a stronger stomach than the rest of us." His tone is distant, like he's disassociating himself from whatever they found.

"Show me the way," I say. I can already smell the coppery scent of blood on the air.

Captain Steiner nods, then waves for me to follow.

The alley is dark, and narrow, not quite wide enough to drive an automobile down. The only light I can see down the damp corridor between the two warehouses is coming from a couple of flashlights a short distance ahead.

Without really thinking about it, I pull my flashlight and thumb it on, lighting the way.

When I see a hint of blood lazily running from down the alley, pooling in a puddle a couple of paces ahead, I make a point of stepping around it.

"Must be a lot of blood?" I make it half question, half statement. Captain Steiner turns his head to meet my eyes. I'd swear that he's three shades lighter than when we entered the alley. He doesn't say anything as he continues towards the crime scene.

As we near the crime scene, the blood on the ground has become so abundant that it's impossible not to step in it as we approach. //Just how many victims are there?//

I begin to slow, an uneasy feeling settling over me, as if my skin doesn't fit quite right. My eyes travel towards where the other officer's flashlights are pointed.

There are strange symbols, painted in broad red swaths of color along the walls. It takes me a few seconds to realize that it's blood.

I don't know how long I stood there, looking at the symbols, but I became aware of Captain Steiner looking at me expectantly, as if anticipating me saying something.

I take a deep breath and force myself to direct my flashlight to the one place that everyone seems to be avoiding looking, the middle of the alley between the two murals of blood.

For several heartbeats, it's as if my mind can't quite acknowledge what I'm looking at.

Laying in the middle of a small sea of blood is a porcelain white body, an almost startling contrast with the crimson that surrounds it.

Watching where I step, my heart roaring in my ears, I move slowly closer to the scene.

It quickly becomes obvious that this is no ordinary body. Some distant part of my mind tells me that I'm looking at multiple victims, a patchwork of body parts all sewn together to create this horrible, beautiful, abomination before me.

I fight down the bile at the back of my throat and force myself to //really// look at the body. It looks like most of the victims were female, possibly with a single male victim.""

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This is a game that takes place within the Cthulhu Mythos. There are elements in this story which are not appropriate for children. Some of the content is erotic, or even pornographic in nature, though much of it is avoidable within the game if you watch for it.

Anyone interested in trying the game out, feel free to download the free version of the game. If you like it and are able, you're welcome to pledge a little something if you want to show a little extra support. Patrons gain access to a Cheat Menu within the game that allows you to adjust character stats, as well as Patreon only polls.

This build brings us 4k words of new content, new art, and the long awaited answer to what really happened to Tom, . . .

The Patreon and Public versions of the game are the same with the exception of the Patreon build having a Cheat Menu that will allow you to adjust Taint, Mutation, Madness, Depravity, Money, Stats, and even virginity status at will.

For the free version of the game, I have provided more than one link as some people seem to have an aversion to Patreon for some odd reason. The additional links should give additional options for those who want them.

Take on the part of a washed up detective as he sets out to unravel a mystery that continues to plague him. Delve into a world steeped in the Cthulhu mythos, heavy in atmosphere and a prevailing sense of foreboding.

This game is largely text based, with some art (A percentage of Patreon earnings goes towards the commissioning of new art.) There is a free version of the game which I encourage people to try first before pledging, then if you enjoy my work so far, give a little pledge if you want to show a bit of support. The only difference between the Patreon and Public versions of the game is that the Patreon build includes a cheat menu that makes some content easier to explore.

The current build includes about 8k words of new content, bringing the game's total size up to about 293k.

Take on the part of a washed up detective as he sets out to unravel a mystery that continues to plague him. Delve into a world steeped in the Cthulhu mythos, heavy in atmosphere and a prevailing sense of foreboding.

This game is largely text based, with some art (A percentage of Patreon earnings goes towards the commissioning of new art.) There is a free version of the game which I encourage people to try first before pledging, then if you enjoy my work so far, give a little pledge if you want to show a bit of support. The only difference between the Patreon and Public versions of the game is that the Patreon build includes a cheat menu that makes some content easier to explore. -New build of The Allure of Wanton Cove is live! Version .96 includes about 5k words of new content. Including the Night 8 scene, new major scene on the waterfront on Day 9, new conversations, some minor rewrites, and other content. -Patreon Only Build (Includes Cheat Menu):https://www.patreon.com/posts/15303337

Its a bit early on the grounds that I'll be gone much of the holiday weekend, but I've got a new build of Wanton Cove for everyone!

"You're a washed up ex-detective, living your life one bottle at a time when your old partner and estranged friend comes knocking. His son has gone missing, the police wont pursue the case, and he's run out of leads, so he comes looking to call in an old favor.

You hear him out, even if you have no intention of helping him out. But then he offers you the only clue he has to the whereabouts of his son. A hand written letter with a return address of Wanton Cove, the very name of which dregs up memories of the last horrible case you worked, a case that was never solved."

This build includes new art, new plot driven content related to both Mr Morichi and Vick, as well as other content having been added to the game!

Hope that you all enjoy!

NOTE: I wont have internet for about the next three days. If you see a bug, please report it, I'll do my best to get a fix out on Sunday for anything reported.

New Build of The Allure of Wanton Cove is ready to go! We're rapidly coming into the final scenes of the main narrative (With several side stories still to tell once that is complete.)

"You're a washed up ex-detective, living your life one bottle at a time when your old partner and estranged friend comes knocking. His son has gone missing, the police wont pursue the case, and he's run out of leads, so he comes looking to call in an old favor.

You hear him out, even if you have no intention of helping him out. But then he offers you the only clue he has to the whereabouts of his son. A hand written letter with a return address of Wanton Cove, the very name of which dregs up memories of the last horrible case you worked, a case that was never solved."

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Changelog for .99:-Wrote the night 9 scene.-Day 10 Tavern Scene-Day 10 Forest Scene-Added two new pieces of art to the game.-Added 5k words of content to the game bringing the game's total size up to about 316k words of content.