I started a new magic build after about 30 hours into the game (at Sen's Fortress in the other file SL 45) and realized "Hey, the weapons I can wield are shit." So I got the sealers stuff and the tin catalyst and was wondering how long that could sustain me, what weapons I should get after that, and where the fuck I can get a green titanite shard without getting buttraped. Thanks.

I did an enchanted Scimitar +5 on my lv 50 INT character which was awesome but also got the moonlight greatsword which was great. However get a lightning weapon so when you get to Dukes Archives you wont die.

I've been using a magic dagger my entire run, it's been doing well enough so far for what I need it for (cut back on number of casts while running around dungeons). Recently got it to Enchanted +5 and it actually kind of owns, surprisingly. But I have been thinking about switching it out for something else. Either Moonlight Greatsword (if I can get my hands on it) or upgrading another weapon to E+5.

I tried to use the Longsword on my Cleric build and honestly, it's poop. You get the Dark Silver Tracer in the DLC after killing the second boss you encounter.

I would suggest going back to the Lower Undead Burg to get a Bandit's Knife. In my opinion, it's better for your build than the DS Tracer. At Enchanted +5, it does 204 damage and has A scaling in Intelligence - add the bonus critical damage on top of that and you've got a pretty sick weapon.

Definitely upgrade the longsword down the magic path if you have a decent amount of INT (I guess at least 20, 25?). I'll trade you some Blue titanite in exchange for helping me fight a boss, if we're in level range.

Whoa, I didn't think the Bandit's Knife could be upgraded down enchanted path, but it's actually pretty much the same as the dagger at +5. Great tip! This is probably what I'll do, considering I only use the thing for back stabs anyway. Can you only get them from the Assassins in Lower Undead Burg, or does a merchant sell the thing somewhere?

They're starting equipment for Thieves. Other than that, yeah, you can only get them from thieves. If you've got the CGSR, it shouldn't be hard to get one. I was farming the Assassins for their Hollow Thief Tights and ended up getting like 7 of them.

Haha yeah, as soon as I posted that I went down to try my luck and got one after killing about 5 of them. Can't wait to get this sucker up and running with some magic, just need to find a Blue Slab in crystal cave...

Enchanted is basically upgraded Magic path. More INT scaling at a cost of higher STR/DEX penalty. If you're doing an INT build, pretty much go enchanted, unless you actually have enough STR/DEX for Magic +10 to be better.

Depends on what you want to do. If you want to go the magic path, keep str and dex up with intelligence (but keep int the highest). This isn't a build I've ever tried, so I don't know how efficient it would be. But if that's how you wanna play, I say go for it! Seems like it would at least be versatile, if anything.

If you wanna know what I did, it's basically abandon str and dex entirely and go all int. I usually upgrade vit as I do my estus flasks on all characters, and pump up end enough so I can roll well with some poise.

I was using the tin catalyst as a weapon but will switch it out once I make my long sword magic. By the way, thanks everyone! I got some really good tips for my first magic build. I decided to go with a magic longsword until I can get my hands on the moonlight greatsword.

not terribly hard. go in and wait at the crystal. seath will slolwy apprach you. when he gets really close and is essentially in the middle of the room smash the crystal or let him smash with one of his swing. there will be a small window where he is stunned. sprint to his backside and hit the very tip of his tail with either crystal soul spear or great combustion/fireball depending on yr setup. make sure you don't have him targeted so it aims right in front of you. wear a crown of dusk and bellowing dragoncrest for extra oomph

My favorite weapons for my sorcerer are the Moonlight Butterfly Horn, the Moonlight Greatsword, and the Channeler's Trident. It's a bit easy to counter with high magic-resistant equipment, but being able to keep people at range with the horn's ridiculous length and the greatsword's strong magic attack are really useful when combined with your array of spells. I'll whip out the Channeler's Trident for when I'm sunbroing; it makes for a surprisingly effective weapon, as well, should you need to use it.

Aside from those, you'd be surprised what an enchanted longsword will do for ya. Versatility is always nice for any class, and just about any build can fit a longsword into it.