1) Challenging yourself. Like playing a game without using a certain skill, something like playing a game blind(like that The Legend of Zelda: Ocarina of Time player who beat the game blind), or like overcoming a previous record. This is seen a lot in Super Mario Bros. sidescrolling games and TMNT: The Manhattan Project. The former has #2 of the list here, too, whereas the latter doesn't have that(#2) and is more of a challenge.

2) The reward factor. This is getting a reward after completing some game's phase. Like in The Legend of Zelda it's getting a new useful item that you could use. In RPG games it's obtaining a new skill, improving your stats(from grinding etc...) or getting a new item.

3) Finding out new things. I am not sure how big of a deal this one is. In this Dragon Ball game called Dragon Ball: Goku Hishouden it was fun experimenting and finding out new skills by making combos.

4) Doing different combos. Like the Gameboy Advance game Ultimate Muscle: Path to the Superhero, you can do different moves at different times. Also you can do that in DBZ: Goku Hishouden as mentioned above. It rewards you with positive feelings/emotions unlocking something.

About

About: This is a blog about game design and development by me. I am an amateur game designer/developer and I want to write here as I go on the journey of learning about game development and game design. I do this because I want to share with the world what I've learned and keep a record of my progress as well as know notes.

Right now I am concentrating on RPG games. I am thinking in going after board games later.