John shared some details earlier in the week, but there our words shall rest for now, as it is currently past the witching hour on Britisher shores and the Hivemind must retire to its briny jar-bath for the night. Thoughts on this pretty thing – which has splendid shades of Braid and Paper Mario – to follow at a later date, now doubt.

Gorgeous aesthetics and good gameplay, but is anyone else having periodic stuttering issues with the Trinity player? It’s making the game unplayable for me. Plus, I absolutely hate how you die once the time’s up, instead of being able to continue where you left off.

Starting over from scratch each time you get a time-out takes a lot of the wind out of my sails. I would settle for starting over from the start of the stage, even.

I wish some of their games had an “Explore” option that didn’t record scores but let you play to your heart’s content. Though I think this idea wouldn’t work too well with Paper Moon, come to think of it.

Didn’t like it. Slightly negative comments here seem to equal hatred. Or wotever. I should probably have said I thought it was rubbish but that would be the equivalent of burning the dev using his own family as kindling. But it wasn’t THAT bad. Not good, though.

Man i’m not sure this is a good game, in spite of pretty presentation. It lacks the insanity and physicality of the other Blurst titles, and i simply don’t enjoy the scenery-popping mechanic. The bits in platformers where platforms show up and vanish in a sequence weren’t fun to begin with (I’m looking at you Mega Man), and being given CONTROL of the sequence doesn’t improve it one bit.

I simply couldn’t be arsed playing it anymore. It’s a shame, the presentation is killer.

I feel like I played a different game than everyone commenting here. Possibly because I had no problems with the controls at all and thought it was quite nice? It would have been interesting if they’d explored the mechanic of dying and restarting back at the checkpoint after you’ve done something a bit more though.