Friday, 13 April 2012

WIP with smaller concrete barriers

I started working on a texture to the small concrete barriers. I made about 15 pictures to concrete barriers. The one I liked was a cloudy day in the afternoon, which strongly favors the texturing work, because it doesn't shows hard shadows and has better response to engine real-time lighting work. They are also better to create the displacement maps. Unfortunately, there wasn't enough light so when I opened the image I found too much noise. Now I'm using a picture captured during daylight. This is the first test before finish the texture and using original bumpmapping and displacement for tesselation.

I know I unfortunately cant run this mod with dual 1gb gtx 460s (I can but it crashes in about three minutes). Not sure if it is the bus/memory speed or the vram size itself. Currently looking at saving to get a HC gtx 680. Love your uncompromising level of detail though.I'm patient and wouldn't dream of requesting a watered down version.

Engine nomber one.Im always thinking why not the developments of new games not using cryengine.This engine is the best for me.Even the so popular frostbite 2.0 is so bad.Cryengine got photorealistic graphic and is nomber.

Man, great work so far! Really, really stunning. It's so good to see you're are back on doin' such awesome art.Does the implementation of dx11 into the dev tools change anything of your work? advantages or disadvantages?

I LOVE the Crysis Series but.....The Crysis Game series is a GREAT concept overall but the original and warhead were much better games. More in depth, more tense and definitely tougher to beat. Crysis 2 is still a fun game. Great maps, challenges, aliens and weapons