Goal: Finish the mission without being detected, without killing anyone, and without knocking anyone unconscious. A phantom. A bedtime story the guards tell themselves at night, a myth. Nothing more.

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A long time ago I'd made a video of this, but it got deleted for some reason, so I decided to make a more interesting version that uses more of Unity's mechanics. Next up is Ghosting La Halle aux Bles, which was surprisingly easy to figure out for a mission that seems so intimidating.