Worlds of Magic

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Wastelands Interactive, the people who brought you War in Europe are working on a new game called Worlds of Magic which they say...

Worlds of Magic is a turn based 4X strategy game set in a fantasy universe. Like all 4X games it is set on the foundation of: Explore, Expand, Exploit and Exterminate. Worlds of Magic contains all the elements you would expect. City founding and management, unit construction and army management as well as turn based battles. The Worlds of Magic universe is procedurally generated and no two games have to be the same. The universe itself is composes of a number of different “planes” that can all be explored and conquered. In additional to the basic 4X elements Worlds of Magic also includes a deep magic system including spells, summoned creatures and magical artifacts, hero units with specialized talents, capable of wielding magical items and combat mechanics based on the popular D20 system. Players attempt to conquer the universe using a combination of magical, military, economic and even political power. Worlds of Magic is meant to be a true spiritual successor to the PC classic Master of Magic.

Cautious optimism: Will the AI be worth a damn? Warlock, Master of the Arcane, it can make a credible claim to being 'a true spiritual successor to the PC classic Master of Magic'. Sadly, where its lacking is its AI. It can't fight or negotiate worth a damn. Solid game, other than that, but that's like a car minus an engine. What's the AI like in War in Europe?

"What about a custom faction? You start with a blank slate and a number of points. You spend those points to give the race some benefits. Maybe you take some negative effects to get more points and spend those points on something you really want. The results can be truly awesome. You can put together different races for different play styles. It provides another level of replayability (in a game that already has an almost insane number of possible permutations). Given time you will probably find the one race combination you love above all others."

Of course this model also brings questions. What sprites are we supposed to use in a custom race? Hoy to keep balance? Among others.

"We plan to go beyond the basic “Make the AI play like we would” and attempt to quantify certain strategic concepts like “Expansionist”. The idea is to boil down certain elements of strategy and use them like legos to build a completely new and unique AI that has a solid play style pieced together out of a number of viable play strategies. Now, that is going to be the real trick. It's relatively easy to hand craft a sorcerer with a certain set of skills to play a certain way. It's another thing entirely to be given a set of skills and strategic “methods” and try to dynamically make something that can actually offer a challenge. However, it's something we're aiming for.

We want the AI in WoM to feel like artificial intelligence not artificial intelligence. It's going to take a lot of work to make it happen, but it's work we're going to love. As with all things WoM related, play testing is going to be a big element. In fact, it's going to matter more with the AI than with any other single element."

Homer: [Attempting to get Bart out of Burns' Mansion] Or what? Are you gonna release the Hounds, or the Bees, or the hounds with bees in their mouths so everytime they bark at you they shoot bees at you? Go ahead, do your worst.

Aint nothing new about the world order..it's been playing since the day they put George Washington on a quarterDelivering Truth while the 10% deliver lies.

This will all depend on the AI to me, between Eador and Warlock I've had enough turn based fantasy lately to hold me over. If reports come in that the AI is actually competent without needing stupidly large "unfair" boosts to compete I'll be all over this at release; otherwise it'll join my seemingly infinitely long list of games that I'll buy if it's under $5 or $10. I'm tired of games like Civ V where in order to have a challenging game I have to turn it up to such a level that the AI gets just ridiculous amounts of gold and troops that it doesn't have to pay for (and then still manages to lose except on the highest level). I hate slogging through all those troops so rarely finish a game any more. I long for a decent AI in strategy games more than anything else in gaming.

I would like to take the advantage that I'm here and share you with the links to our newly created website.
You can find there all the most crucial info about the game and links to places where you can seek for more detailed knowledge.http://myworldsofmagic.com/

We are planning to use multiple distribution methods, for sure the game will be available in DRM free version.

Today we can say we surpassed the 35K GBP stretch goal! So the seven faction is a reality too, soon we will ask the community (aka YOU) about what faction will be the next . Also, now it is possible to pledge via PayPal. Of course paypal pledges will count for the new stretch goals!

Bah, willpower where have you gone? I'm in for the $20; nothing on my Steam wishlist looked any better so what the heck. One of these days I'm going to be drowning in all the games I've backed, at least one of 'em has to be good, right?

Also it's worth to mention that we have broke the 40k stretch goal tonight, and with 29 hours left we can try to hit the 45k, which is additional race and Linux and Mac version available at the release date.http://www.kickstarter.com/projects/...

Thanks for your support, spreading the word and for backing us.
You can still give us a hand, and help making this game greater.

I see that they just added a new "Just Seer" tier with all of the digital add-on stuff rolled in. That's mighty tempting... Though they should have pushed that bit of news as hard as they could seeing as it's not mentioned anywhere, even on the KS page itself. I only noticed because I was checking the rewards spreadsheet.

Also in retrospect it may have been better to make the digital stuff pledge tier rewards and kept the physical goods as add-on purchases. The KS page is a little dense to navigate with a zillion different pledge tiers.

Also in retrospect it may have been better to make the digital stuff pledge tier rewards and kept the physical goods as add-on purchases. The KS page is a little dense to navigate with a zillion different pledge tiers.

Agree with that. Added to my personal confusion was the use of pounds for currency, which added a level of complexity to my poor tired brain. Too many options + different currency = I just skimmed until I found "digital version of the game" and clicked that.

Not saying it is bad or wrong, was just hard for me personally to dig through.

Just pledged at the Just Seer tier for 49 pounds. Still waiting on that true MoM successor, hopefully this will be it. If you are still on the fence about the game, pledges are open for another 6 hours. The total is approaching 45k, just $320 away from the next stretch goal when you count the paypal pledges plus mine.

Word of warning though, the kickstarter payment page does NOT like NoScript. I had to fiddle with it many times before it would allow my payment to go through. The last 3 kickstarters I backed just went through Amazon where I already have an account. Not sure why it's different now, maybe because this one is using pounds instead of USD?