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Copyright and acknowledgements

Game Theory 2017/2018

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Objectives

At the end of the Curricular Unit, the student should be able to:- Understand the decisions of different economic agents when they are interacting strategically with the decisions of all other participants in a given game, in a static context with complete information.- Understand the decisions of different economic agents when they are interacting strategically with the decisions of all other participants in a given game, in a dynamic context with complete information.- Question the theoretical basis of Economics, in light of the scientific method of Experimental Economics.- Understand the decisions of different economic agents when they are interacting strategically with the decisions of all other participants in a given game, in a static context with incomplete information.- Adapt the strategic nature of the interaction between different players to the economic, entrepreneurial and “daily” context.

Demonstration of the syllabus coherence with the curricular unit's objectives

The syllabus was drawn to attend to the Curricular unit’s objectives. The first objective is attained through the explanation of the contents in Chapter 1. Similarly, the second objective is explained using the contents in Chapter 2. The prossecution of the third objective is satisfied through the contents lectured in Chapter 3. The fourth objective is attained through the learning of the contents lectured in chapter 4, while the fifth objective is attained with all the contents of the curricular unit.

Demonstration of the teaching methodologies coherence with the curricular unit's objectives

With the expositive method the goal is to give a first explanation of the contents. Given the applicability of the contents to practical exercises and to the “real world”, with the questioning methodology the teacher is able to understand whether the student met the objectives while the contents are explained. With gamification, we expect the students to be in a situation in which they have to take strategic decisions against other students, allowing the obtention of knowledge in a more practical manner. With the flipped classroom method, the students will review the contents at the end of each chapter with the Kahoot platform, in which afterwards they will have to defend the option they chose in front of all the class.