Primary Audience: A basic network end-user to a network administrator.

Assessment Approach: Cumulative quarterly and year-end readiness ratings of the network provide scoring. While, an incident report is displayed after each quarter of play where a learner is given an indication of an attack type, its origin and whether or not it was successful in penetrating the network. By clicking on “Behind the Scenes” the player can obtain additional information about the motivation of the attacker. All together this tactics help convey learning and conviction. A network readiness rating along with the attack sequence provide rewards to the player (positive and negative) during each quarter.

Description: CyberProtect is an interactive practical challenge where players face real-world scenarios involving internal and external network security threats. Game play begins with a fresh, unprotected operating system. There are no defensive tools in place—no firewalls, no antivirus software, nothing. The goal is to protect the network from malicious attacks by requisitioning and placing security tools within the network. Once tools are installed, the system is tested for vulnerabilities, simulating real-life challenges faced by IT security professionals. The challenge is to balance the need for security with a finite budget for network tools using knowledge from training and personal experience.

Game Engine: ActionScript 3.0

Operating System: Windows

Platform: Personal computer

Special Hardware: None

About SGS&C

The Serious Games Showcase & Challenge (SGS&C) is the premier venue for recognition of excellence in the field of Serious Games development. To learn more about Serious Games, please visit the Serious Games page and the Showcase to see examples of some of the best Serious Games in the world.

About I/ITSEC

SGS&C prides itself on helping foster creativity and innovation in Serious Games since 2006 as part of the Interservice/ Industry Training, Simulation and Education Conference (I/ITSEC), the world’s largest modeling, simulation, and training conference held each November in Orlando, FL. For more information, please visit the I/ITSEC website.

Important Dates

August 1: Game submissions open

Sept 7: “Intent to Submit” form deadline

Sept 21: All games, application forms and supporting information due

Oct 12: Finalists notified

Nov 26 – Nov 30: SGS&C at I/ITSEC 2018

Nov 29: Awards at I/ITSEC in Orlando, Florida

Contact SGS&C

The best way to gain more information and get in contact with the IPT members is through email at: SGSChallenge@gmail.com