Spells: A bard casts spells which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. Every bard spell has a verbal component (singing, reciting, or music). A high Cha sore will grant you additional spells per day.

Bardic music: Once per day per bard level, a bard can use his song to produce magical effects on those around him (usually including himself, if desired). The creatures affected must be able to see and hear him, and he must be able to see them. The target of the effect will normally be required to hear the music for at least one full found for the effect to take place. He must maintain his concentration to maintain the effect. The specific effects he can achieve depend on his level and are explained below.

Special abilities: The following are the special abilities available to bards. The abilities are listed under the level that they are acquired. Where an ability is described as (ref PHB), you should refer to that ability’s description in the players handbook.

1st Level

Quick Draw: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon as a move action.

Bardic knowledge: Add +2 class bonus to Knowledge (history) checks

Bardic music – Countersong: (ref PHB)

Bardic music – Fascinate: (ref PHB)

Bardic music – Inspire courage: (ref PHB)

2nd Level

No additional abilities are added at this leve.

3rd Level

Skill Focus (Spellcraft): You get a +3 bonus on all Spellcraft checks

Bardic music – Inspire competence: (ref PHB)

4th Level

Ability Score Adjustment: Add 1 to any ability score.

Bardic music – Fascinate 2: Like Fascinate, above, but you can now fascinate up to 2 creatures.

5th Level

Replace Spell: Can “loose” a single 0-level spell in exchange for a different 0-level spell.

6th Level

Alertness: You get a +2 bonus on all Listen checks and Spot Checks.

Bardic music – Suggestion: (ref PHB)

7th Level

Bardic music – Fascinate 3: Like Fascinate, above, but you can now fascinate up to 3 creatures.