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Chiefing

So a lot of guides recommend to send 7 chiefs on a chief attempt to guarantee the chiefing attempt is successful on the first pass. My question is since most guides recommend 3 chiefs from hammer, 2 from villa B and 2 from villa C, what do you do with the other chief in Villa C after the other chief in the village is used up? Are you building 2 expansions slots and 2 chiefs in each village you want to conquer with just to get 1 village or are you utilizing that single chief for another attempt later on?

So a lot of guides recommend to send 7 chiefs on a chief attempt to guarantee the chiefing attempt is successful on the first pass. My question is since most guides recommend 3 chiefs from hammer, 2 from villa B and 2 from villa C, what do you do with the other chief in Villa C after the other chief in the village is used up? Are you building 2 expansions slots and 2 chiefs in each village you want to conquer with just to get 1 village or are you utilizing that single chief for another attempt later on?

Always use kirilloids to figure out the exact number you can send(varies depending on population and big parties): http://travian.kirilloid.ru/conq.php. You can chief an inactive with that single chief, or if you have multiple one chief villages you can use one to chief one of your own villages to get 2 back in another village.

Unless you're Roman, 5 is too few. 6 is ok, if you're also throwing a big party from all villages. If not, seven is safer.

Disclaimer - I've never played roman so I could be wrong.... but...

According to the FAQ, Roman Senators lower 20-30% baseline. Any chiefing should be done in the presence of the large party anyway (+5%) and to be safe you assume the village being chiefed has a large party going too (-5%) then 5 should be fine under the worst circumstances. I can understand chiefing with 6 to be safe, by why would you ever need to chief with 7? The statistics say that even in the worst of cases 5 senators would be fine.