So now that we have our Robots modeled it is time to rig them. Rigging is the inner skeleton of the model that we will create. This skeleton is what will drive the geometry and move it when we finally animated the character. Rigging is extremely technical, but if you have the patience, it is a process that can give you a lot of power when setting up your animations. Most animators skip rigging, but it is vital to 3D Animation, and knowing about it will improve the way you animate as well. I explain the simplest forms of rigging so you can get your feet wet. There is something very enjoyable about giving your character the ability to move through the various tools Maya has to offer.