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T-550 "Cyclops" Glitter boy

09-18-2019, 10:14 PM

In order to start with this suit of power armor, does it require the Glitter Boy I.F. or the P.A. Pilot M.A.R.S. package? A lot of the hindrances from the I.F. don't seem to make a lot of sense for this particular armor.

In order to start with this suit of power armor, does it require the Glitter Boy I.F. or the P.A. Pilot M.A.R.S. package? A lot of the hindrances from the I.F. don't seem to make a lot of sense for this particular armor.

For me... GB IF and but if you want to use it with the PA MARS pilot I will require key lime and pumpkin pie.

Most of the advantages from the GB I.F. are very strictly for that exact suit. It has a long and storied history and it's pilots are like roving knights with gigantic cannons. I don't see why any of that stuff would apply to the brand new Triax take at a Glitter Boy.

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Comment

If your GM will let you take it as a Power Armor trooper, go for it! As is, it should be noted that it is considered unique to the Free Quebec and NGR Military in universe. of course things happen, as we all know, but it's not for open sale really.

Comment

Special Abilities:
Big and Shiny: Suffers −8 to Stealth.
Digging In: Activating/deactivating the stabilization system is an action, otherwise firing knocks it 2d6" back and prone, leaving the pilot Stunned. While dug in, it cannot move, can only fire to the front and sides, and attackers gain +2 to attack rolls.
Self Destruct: Stolen or captured T-550s will explode as a Type 3 Fusion Block; exclusive to the NGR and Free Quebec militaries and cannot be purchased.
Sonic Boom: When fired, all within an LBT (except the pilot) check Vigor at –2. On a failure they are Shaken and Hard of Hearing (Major) for 3d6 minutes (cannot Wound); Critical Failure results in Stunned.
Stand By to Fire: Can’t move and fire the Boom Gun in one round.