A LongSound object gives you the ability to view and label a sound file that resides on disk. You will want to use it for sounds that are too long to read into memory as a Sound object (typically, a few minutes).

How to create a LongSound object

What you can do with a LongSound object

You can save a LongSound object to a new sound file, perhaps in a different format (AIFF, AIFC, WAV, NeXT/Sun, NIST, FLAC) with the commands in the Save menu. You can also concatenate several LongSound objects in this way. See How to concatenate sound files.

How to view and edit a LongSound object

You can view a LongSound object in a LongSoundEditor by choosing LongSound: View. This also allows you to extract parts of the LongSound as Sound objects, or save these parts as a sound file. There are currently no ways to actually change the data in the file.

How to annotate a LongSound object

You can label and segment a LongSound object after the following steps: