When the user activates this Hacking Program, which does not require a Roll, place a Kaleidoscope Supportware Marker (SUP: KALEIDOSCOPE) beside him.

The effects of Kaleidoscope persist until the end of the following Player Turn after the declaration of this Hacking Program, at which point you must remove all corresponding Markers.

Once activated, this program's range covers the entire game table.

Example of use of Kaleidoscope

A player who had activated the Fairy Dust Supportware (see Infinity N3) with one of his Hackers now declares the activation of the Kaleidoscope Supportware with a different Hacker. As this player possesses a Heavy Infantry trooper (benefiting from Fairy Dust) who is also a Hacker (and so able to benefit from Kaleidoscope as well), the player now has to declare which Supportware program will apply to this trooper on each Order/ARO while both Hacking Programs are active.

REMEMBER

SUPPORTWARE. IMPORTANT:

Each Hacker can only sustain one active Supportware program at a time.

Hackers may voluntarily cancel an active Supportware program by declaring another and expending the corresponding Order.

Supportware programs are automatically canceled whenever their user enters a Disabled or Isolated state, or any Null state.

A player can only sustain one active Supportware program with the GADGET-EVO Label at a time.

A trooper with a Supportware Marker can benefit from the effects of only one Supportware program at a time.

FAQ

N3 Frequently Asked Question

FAQ Version: 1.1

Q: Does a Remote that enters a Null state still keep any active Supportware Programs it has when it gets repaired?

A: Yes, because the Requirement of the Programs are that the hacker doesn’t enter Disabled state, Isolate state or any Null state or use another Supportware Program.