Dying Light - Xbox 360https://www.gameinformer.com/games/dying_light/b/xbox360/default.aspxen-USTelligent Community 1.5.134.12297 (Build: 5.5.134.12297)New DLC Introduces Player-Controlled Zombie, Asymmetric Multiplayerhttps://www.gameinformer.com/games/dying_light/b/xbox360/archive/2014/10/02/new-dlc-introduces-player-controlled-zombie-asymmetric-multiplayer-dying-light.aspxThu, 02 Oct 2014 17:22:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:7006733Matthew Stolpe0https://www.gameinformer.com/games/dying_light/b/xbox360/rsscomments.aspx?WeblogPostID=7006733https://www.gameinformer.com/games/dying_light/b/xbox360/archive/2014/10/02/new-dlc-introduces-player-controlled-zombie-asymmetric-multiplayer-dying-light.aspx#comments<p><img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/techland/dyinglight/NightHunter610.jpg" alt="" /></p>
<p>In a new trailer for Dying Light, developer Techland shows off a new asymmetric multiplayer mode. Pre-orders of the survival horror shooter grant players free access to the &ldquo;Be the Zombie&rdquo; DLC. The content pack allows players to control the Night Hunter, a zombie predator that invades online players&rsquo; co-op games. </p>
<p>The Night Hunter comes complete with its own set of upgradable abilities and moves. Check out the trailer below to get a feel for how the Night Hunter controls.</p>
<p>(Please visit the site to view this media)</p>
<p>Dying Light will release on Janurary 27, 2015 for Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC.</p>
<div></div><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=7006733" width="1" height="1">Dying LightXbox 360PreviewtechlandActionbe the zombiePCPlayStation 3DLCIn Dying Light, Movement Is Survivalhttps://www.gameinformer.com/games/dying_light/b/xbox360/archive/2014/08/29/in-dying-light_2C00_-movement-is-survival.aspxFri, 29 Aug 2014 16:00:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6962002Mike Futter0https://www.gameinformer.com/games/dying_light/b/xbox360/rsscomments.aspx?WeblogPostID=6962002https://www.gameinformer.com/games/dying_light/b/xbox360/archive/2014/08/29/in-dying-light_2C00_-movement-is-survival.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/warner-bros/dyinglight/dev-diary/DyingLightDevDiary1-610.jpg" style="max-width:610px;" border="0" alt="" /><br /><br />Today marks the start of PAX 2014 here in Seattle, which means the public will have a chance to go hands-on with a number of upcoming titles. Techland and WB have Dying Light here at the show, with a new trailer that showcases the game&#39;s movement through the undead-infested environments.<br /><br />In this first developer diary, the team discusses how it evolved its design to allow player freedom. Techland makes big claims not only about what the movement in Dying Light does for the game, but how it will change the FPS genre.</p>
<p>(Please visit the site to view this media)<br /><br />Dying Light is due out in February 2015 for Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC. For more, check out a <a href="http://www.gameinformer.com/games/dying_light/b/xboxone/archive/2014/08/14/invade-the-worlds-of-your-friends-in-dying-light.aspx">recent preview from Gamescom</a>. </p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6962002" width="1" height="1">Dying LightXbox 360PreviewActionPlayStation 3Invade A Friend's World In Techland's Zombie Apocalypsehttps://www.gameinformer.com/games/dying_light/b/xbox360/archive/2014/08/14/invade-the-worlds-of-your-friends-in-dying-light.aspxThu, 14 Aug 2014 12:58:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6945826Ben Reeves0https://www.gameinformer.com/games/dying_light/b/xbox360/rsscomments.aspx?WeblogPostID=6945826https://www.gameinformer.com/games/dying_light/b/xbox360/archive/2014/08/14/invade-the-worlds-of-your-friends-in-dying-light.aspx#comments<p><img style="max-width:610px;" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/warner-bros/dyinglight/Dying%20Light%20June%2011%20610.jpg" border="0" alt="" /></p>
<p>Techland&#39;s spiritual successor to Dead Island lets players free-run across a zombie-filled open world. We&rsquo;ve already gotten our hands dirty with the game, but at this year&rsquo;s Gamescom we got a chance to partner up for a run though the city in co-op. </p>
<p>During our hands-on with the game, our goal was to set up a bunch of explosives inside an apartment complex in order to send out a signal to other survivors who might be out there. However, this larger goal was punctuated by several smaller challenges that pitted us against our partner. </p>
<p>While in co-op, you&rsquo;ll want to spend a lot of time working together to ensure that you and your friend survive, but during these co-op challenges, you&rsquo;ll be presented with the opportunity to have some friendly competition. One challenge had my co-op partner and I competing to see who could kill the most zombies in a set amount of time, while another challenge had us racing to get through a section of the sewers faster. </p>
<p>These challenges are always opt-in, so you can choose to not participate if you&rsquo;d like, but they&rsquo;re a good way to earn extra cash and other bonuses. </p>
<p>(Please visit the site to view this media)</p>
<p>Co-op challenges won&rsquo;t be the only point in the game that you&rsquo;re interacting with other players, however. Much like in games like Dark Souls, other players can invade your game and hunt you down. When dusk comes, your game is vulnerable to attack from other players. These players choose to invade your game as a hunter &ndash; an extra-powerful zombie who can easily eviscerate you and your co-op friends. </p>
<p>When these invasion challenges happen, human players will have to survive the hunter&rsquo;s attacks and then find and destroy his three nests to win. Meanwhile, hunter players have unlimited respawns, and if they kill the human players six times they win. Hunters are quick foes who can jump around the environment and climb up the sides of walls. Fortunately, humans are equipped with a ultraviolet light that will temporarily stun the Hunter and give them some time to run away. Players will be able to opt out of these co-op opportunities.</p>
<p>During our hunter invasion, my partner and I barely won, but I&rsquo;m eager to jump into the role of a hunter and see how challenging that role is. Dying Light releases on PS4, Xbox One, PS3, 360, and PC this coming February. </p>
<p>For a deeper look at the game&#39;s single player, check out our <a target="_blank" href="http://www.gameinformer.com/games/dying_light/b/xboxone/archive/2014/06/15/getting-faster-and-stronger-in-dying-light.aspx">hands-on from E3</a>.</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6945826" width="1" height="1">Dying LightXbox 360PreviewtechlandActionwarner bros. zombiesPCPlayStation 3co-opgamescom 2014Techland Releases Intense Dying Light Gamescom Trailerhttps://www.gameinformer.com/games/dying_light/b/xbox360/archive/2014/08/08/techland-releases-intense-dying-light-gamescom-trailer.aspxFri, 08 Aug 2014 17:00:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6936343Matt Helgeson0https://www.gameinformer.com/games/dying_light/b/xbox360/rsscomments.aspx?WeblogPostID=6936343https://www.gameinformer.com/games/dying_light/b/xbox360/archive/2014/08/08/techland-releases-intense-dying-light-gamescom-trailer.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/warner-bros/dyinglight/Dying%20Light%20June%2011%20610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Techland is giving you an advanced look at Dying Light before its shown at Gamescom. Spoiler alert: It&#39;s gory and intense.</p>
<p>The game is certainly looking good, and every bit as bloody as you would expect. Check back next week for more on all the titles being show at Gamescom.</p>
<p>(Please visit the site to view this media)</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6936343" width="1" height="1">Dying LightXbox 360Previewwarner bros. interactivetechlandActionPCPlayStation 3videogamescom2014trailergamescomGetting Faster And Stronger In Dying Lighthttps://www.gameinformer.com/games/dying_light/b/xbox360/archive/2014/06/15/getting-faster-and-stronger-in-dying-light.aspxSun, 15 Jun 2014 21:00:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6856106Matt Helgeson0https://www.gameinformer.com/games/dying_light/b/xbox360/rsscomments.aspx?WeblogPostID=6856106https://www.gameinformer.com/games/dying_light/b/xbox360/archive/2014/06/15/getting-faster-and-stronger-in-dying-light.aspx#comments<p><img border="0" style="max-width:610px;" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/warner-bros/dyinglight/dyinglight713-610.jpg" alt="" /></p>
<p>Zombie games are not in short supply at E3. Deep Silver has
partnered with developer Yager for Dead Island 2, but the studio behind the
original Dead Island is working on a different first-person zombie apocalypse
game. Techland and publisher Warner Bros. are joining forces to make Dying
Light, a next-gen game that combines the visceral combat and open-world
structure of Dead Island while injecting slick new traversal options and a
day/night cycle. I played through a section that highlights player progression
like crafted weapons, learning new abilities, and getting faster.</p>
<p>I played Dying Light at Gamescom last year, but this build
felt even more polished and playable. The Mirror&#39;s Edge-esque mantling and sliding
feels slick and fun. It&#39;s as simple as looking in the direction of the ledge
you want to mantle and holding down a shoulder button. Timing jumps across gaps
rooftop gaps, hopping up onto balconies, and aiming soft landings on to piles
of garbage bags feels great. I felt liberated by the mobility options and
actually looked forward to long treks across the area. Better yet, players only
become more agile and speedy as they gain more experience.</p>
<p>(Please visit the site to view this media)</p>
<p>Combat is in line with Dead Island&#39;s roots, but it&#39;s more
brutal than ever. One swing of the electrified axe chops a zombie in half.
Blood splatters everywhere and gore smears across the ground. I also tested out
a flaming machete and spiked baseball bat, which offer other satisfyingly
devastating means for destruction. Firearms like handguns and machine guns are
also available for long-ranged destruction. Aside from straight-on gunplay,
firearms offer more creative methods for dispatching human enemies. For
example, I shot an explosive barrel near some unsavory human survivors, which
attracted nearby zombies and took them out.</p>
<p>I also took another look at the important day/night cycle of
Dying Light. One objective tasked me with securing a safe house. But when I
arrived at the location it was overrun with enemy thug survivors. The human
menace was too much for me to handle alone (four-player co-op is also supported), so I headed back to another safe house for a nap. The sun
set and I wandered about again under the cover of night. Zombies become more
powerful and observant in the nighttime, but I successfully sneaked past them
to the aforementioned safe house. With the enemies gone at night I was free to
clear out a couple zombies and turn on the lights to repel further invasions.</p>
<p>Dead Island showed a lot of promise when it released years
ago, and Dying Light appears to be Techland&#39;s next innovative step in the right
direction. We can&#39;t fully sound off until the character classes are revealed,
but things are looking promising leading up the early 2015 release date for
PS4, Xbox One, , PS3, 360, and PC.</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6856106" width="1" height="1">Dying LightXbox 360Previewwarner bros. interactivetechlandActionzombiesPCPlayStation 3Terrifying New Dying Light Screens Emerge https://www.gameinformer.com/games/dying_light/b/xbox360/archive/2014/06/11/terrifying-new-dying-light-screens-emerge.aspxWed, 11 Jun 2014 16:30:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6848283Matthew Kato0https://www.gameinformer.com/games/dying_light/b/xbox360/rsscomments.aspx?WeblogPostID=6848283https://www.gameinformer.com/games/dying_light/b/xbox360/archive/2014/06/11/terrifying-new-dying-light-screens-emerge.aspx#comments<p><img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/warner-bros/dyinglight/Dying%20Light%20June%2011%20610.jpg" alt="" /></p>
<p>Along with the E3 2014 trailer, Techland has released a new batch of screens for open-world zombie action game. The screens show off the beautiful scenery and gruesome enemies players can expect to encounter in-game. </p>
<p>Check out the gallery below for the new screens. For more coverage on Dying Light, check out the <a href="http://www.gameinformer.com/games/dying_light/b/xboxone/archive/2014/06/04/dying-light-will-bring-out-the-murderer-in-you.aspx">E3 2014 trailer</a>, or this <a href="http://www.gameinformer.com/games/dying_light/b/playstation4/archive/2013/12/17/dying-light-continues-to-impress-with-new-9-minute-gameplay-video.aspx">nine-minute gameplay video</a>. Dying Light is scheduled for release February 2015.&nbsp;</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6848283" width="1" height="1">Dying LightXbox 360PreviewtechlandActionzombiesPCPlayStation 3warner brosx box oneps4x box 360ps3e32014Bringing Out The Murderer In All Of Ushttps://www.gameinformer.com/games/dying_light/b/xbox360/archive/2014/06/04/dying-light-will-bring-out-the-murderer-in-you.aspxWed, 04 Jun 2014 17:10:16 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6831759Mike Futter1https://www.gameinformer.com/games/dying_light/b/xbox360/rsscomments.aspx?WeblogPostID=6831759https://www.gameinformer.com/games/dying_light/b/xbox360/archive/2014/06/04/dying-light-will-bring-out-the-murderer-in-you.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/warner-bros/dyinglight/dyinglight-647-610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>It might not be the best marketing for an industry that is still misunderstood by so many, but the latest Dying Light trailer asserts that there&rsquo;s a murderer in all of us. Thankfully, this trailer only shows the slaughter of the undead, which we&rsquo;re pretty sure doesn&rsquo;t count.</p>
<p>Dying Light, which was <a href="http://www.gameinformer.com/b/news/archive/2014/05/08/hopes-of-dying-light-in-2014-flicker-out-as-title-is-delayed.aspx">delayed until early 2015</a>, is under development by Dead Island developer Techland. The latest title for the studio looks to build upon the <a href="http://www.gameinformer.com/games/dying_light/b/playstation4/archive/2013/11/12/i-saw-i-ran-i-got-killed-five-cool-things-from-dying-light.aspx">melee-based zombie killing</a> of its previous titles with new parkour-like traversal elements.</p>
<p>(Please visit the site to view this media)</p>
<p>Dying Light might be missing its 2014 release, but it will be present at E3. We&rsquo;ll have more on it from the show, but you can check out the E3 trailer right now. The title is slated for PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC.</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6831759" width="1" height="1">Dying LightXbox 360PreviewtechlandActionPCPlayStation 3Warner Bros.e3 2014PlayStation 4Dying Light Trailer Will Make You Afraid Of The Darkhttps://www.gameinformer.com/games/dying_light/b/xbox360/archive/2014/02/11/dying-light-trailer-will-make-you-afraid-of-the-dark.aspxTue, 11 Feb 2014 15:00:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6571371Mike Futter0https://www.gameinformer.com/games/dying_light/b/xbox360/rsscomments.aspx?WeblogPostID=6571371https://www.gameinformer.com/games/dying_light/b/xbox360/archive/2014/02/11/dying-light-trailer-will-make-you-afraid-of-the-dark.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/warner-bros/dyinglight/Feb-Trailer/DyingLightFebTr-610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Techland made a name for itself in the zombie world developing Deep Silver&rsquo;s Dead Island and Dead Island Riptide. Now the studio is working with Warner Bros., mixing in some parkour to its undead antics.</p>
<p>This new trailer for the upcoming title paints a grim picture of a world gone mad. The undead become even more vicious at night, creating some harrowing encounters.</p>
<p>(Please visit the site to view this media)</p>
<p>The trailer ends with a hint that the zombies might not be the worst thing in the new world. For more, you can read <a href="http://www.gameinformer.com/games/dying_light/b/playstation4/archive/2013/11/12/i-saw-i-ran-i-got-killed-five-cool-things-from-dying-light.aspx">our most recent preview</a> and check out a <a href="http://www.gameinformer.com/games/dying_light/b/xboxone/archive/2013/12/17/dying-light-continues-to-impress-with-new-9-minute-gameplay-video.aspx">nine minute gameplay video</a>. Dying Light is coming later this year for Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC.</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6571371" width="1" height="1">Dying LightXbox 360PreviewtechlandActionPCPlayStation 3Warner Bros.Dying Light Video Teases The Outbreak And Upcoming Revealhttps://www.gameinformer.com/games/dying_light/b/xbox360/archive/2014/02/09/dying-light-video-teases-the-outbreak-and-upcoming-reveal.aspxSun, 09 Feb 2014 17:33:21 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6568211Kyle Hilliard0https://www.gameinformer.com/games/dying_light/b/xbox360/rsscomments.aspx?WeblogPostID=6568211https://www.gameinformer.com/games/dying_light/b/xbox360/archive/2014/02/09/dying-light-video-teases-the-outbreak-and-upcoming-reveal.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/warner-bros/dyinglight/tease/dyinglighttease_610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>A short video appeared online recently teasing some kind of Dying Light reveal for Tuesday, February 11.</p>
<p>The video, which you can watch below, shows a few very short snippets of gameplay, zombies, asks if you&#39;re prepared for the outbreak, and shows what appears to be the unplanned removal of a limb. The video ends with a date, February 11, and the game&#39;s logo.</p>
<p>(Please visit the site to view this media)</p>
<p>For more on Dying Light <a href="http://www.gameinformer.com/games/dying_light/b/playstation4/archive/2013/12/17/dying-light-continues-to-impress-with-new-9-minute-gameplay-video.aspx">head here for nine-minutes of gameplay footage</a>.</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6568211" width="1" height="1">Dying LightXbox 360PreviewActionteaseteaserPCfeb 11PlayStation 3february 11tuesdayDying Light Continues To Impress With New 9-Minute Gameplay Videohttps://www.gameinformer.com/games/dying_light/b/xbox360/archive/2013/12/17/dying-light-continues-to-impress-with-new-9-minute-gameplay-video.aspxWed, 18 Dec 2013 03:12:52 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6473010Kyle Hilliard0https://www.gameinformer.com/games/dying_light/b/xbox360/rsscomments.aspx?WeblogPostID=6473010https://www.gameinformer.com/games/dying_light/b/xbox360/archive/2013/12/17/dying-light-continues-to-impress-with-new-9-minute-gameplay-video.aspx#comments<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/warner-bros/dyinglight/nighttime/dyinglight9mins_610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>Dying Light is handling its marketing in a way gamers love: showing lots and lots of gameplay.</p>
<p>The latest long-form, nine-minte video showcasing the game demonstrates how dangerous things can get if the suns sets while you&#39;re out scavenging for supplies. It also shows how handy firecrackers can be for distracting the undead, and how sticking to the roofs is pretty much always your best bet.</p>
<p>Dying Light is coming to Xbox One and 360, PlayStation 3 and 4, and PC next year.</p>
<p>(Please visit the site to view this media)</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=6473010" width="1" height="1">Dying LightXbox 360PreviewtechlandActiondead island9-minutegameplaynine-minutePre-Order Bonus Allows You To Play As The Undeadhttps://www.gameinformer.com/games/dying_light/b/xbox360/archive/2013/08/29/dying-light-pre_2D00_order-bonus-allows-you-to-play-as-the-undead.aspxThu, 29 Aug 2013 19:24:07 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:4113815Ben Reeves0https://www.gameinformer.com/games/dying_light/b/xbox360/rsscomments.aspx?WeblogPostID=4113815https://www.gameinformer.com/games/dying_light/b/xbox360/archive/2013/08/29/dying-light-pre_2D00_order-bonus-allows-you-to-play-as-the-undead.aspx#comments<p><img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-SiteFiles/imagefeed-featured-warner_2D00_bros-dyinglight/DyingLightAttackBat610.jpg" border="0" alt="" /></p>
<p>Zombie fans who pre-order Techland&#39;s upcoming open world zombie game Dying Light will get access to Be the
Zombie mode, which allows players to jump into the rotted skin of a
deadly night hunter in the game&rsquo;s PvP mode. <br />&nbsp;<br />In Dying Light&#39;s Be the Zombie mode, players can
stalk other players as a night hunter, a lethal predator with superhuman speed, a tendril used to grapple through the world, and a charge attack. Night hunter only appear at night, but they are extremely rare zombie mutations and are very deadly, but players will be able to develop their night hunter through their own skill tree. In Dying Light&#39;s Be the Zombie mode will only be available on day one to players who pre-order the game ahead of time, but we imagine the mode will become available to everyone somewhere down the road. </p>
<p>Check out a few screens from the mode below. For more, check out this <a target="_blank" href="http://www.gameinformer.com/games/dying_light/b/xboxone/archive/2013/08/16/see-dying-light-in-action-in-this-developer-walkthrough.aspx">walkthrough</a> of the game in action.</p>
<p><img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-04-62-08/5621.PAX_5F00_Screenshot_5F00_01.jpg" border="0" alt="" /></p>
<p><img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-04-62-08/6523.PAX_5F00_Screenshot_5F00_02.jpg" border="0" alt="" /></p>
<p><img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-04-62-08/6281.PAX_5F00_Screenshot_5F00_03.jpg" border="0" alt="" /></p>
<p><img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-04-62-08/1488.PAX_5F00_Screenshot_5F00_04.jpg" border="0" alt="" /></p>
<p><img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-04-62-08/2072.PAX_5F00_Screenshot_5F00_05.jpg" border="0" alt="" /></p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=4113815" width="1" height="1">Dying LightXbox 360PreviewActionbe the zombiepre-orderSetting Booby Traps After Nightfallhttps://www.gameinformer.com/games/dying_light/b/xbox360/archive/2013/08/22/setting-booby-traps-after-nightfall.aspxThu, 22 Aug 2013 23:22:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:4012474Tim Turi0https://www.gameinformer.com/games/dying_light/b/xbox360/rsscomments.aspx?WeblogPostID=4012474https://www.gameinformer.com/games/dying_light/b/xbox360/archive/2013/08/22/setting-booby-traps-after-nightfall.aspx#comments<p><img src="http://media1.gameinformer.com/imagefeed/featured/warnerbros/dyinglight/dyinglight-1254-610.jpg" border="0" style="max-width:610px;" alt="" /></p>
<p>Techland&rsquo;s follow up to the <a href="http://www.gameinformer.com/games/dying_light/b/xboxone/archive/2013/05/23/techland-discusses-differences-between-dead-island-amp-dying-light.aspx">Dead Island series</a> continues the developer&rsquo;s line of first-person, open-world zombie games. Dying Light changes up the formula with fluid parkour gameplay and a revolving day-to-night cycle. Speaking of night, I played a section of the game where we&rsquo;re tasked with setting up a variety of creative traps during the daytime for use when the zombies turn extra vicious.</p>
<p>The first-person gameplay of Dying Light feels like a smoother Dead Island infused with the graceful leaping and climbing of EA&rsquo;s Mirror&rsquo;s Edge series. Scaling roofs and drop kicking the undead takes a little getting used to, but once you have it down, the stunts you can pull feel great. Sprinting up to a zombie and swinging an axe into it carries a satisfying weight as well.</p>
<p>Beating down zombies with machetes and axes is wonderful, but the survivors of Dying Light need to think bigger come dusk. Zombies get faster and more aggressive as the sun sets. I prepared for these enhanced foes by enabling improvised anti-undead booby traps. One trap electrifies a section of chain link fence laying on the ground by a choke point, which results in dozens of fried foes. Another requires rigging a car with explosives, triggering the car&rsquo;s alarm remotely, and detonating the payload when a bunch of zombies close in. Players can also toss zombie bait as they weave through the expansive city, throwing off dangerously close hordes in the process.</p>
<p>I didn&rsquo;t have access to the remote-controlled traps during my <a href="https://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=2&amp;cad=rja&amp;ved=0CDUQFjAB&amp;url=http%3A%2F%2Fwww.gameinformer.com%2Fgames%2Fdying_light%2Fb%2Fxboxone%2Farchive%2F2013%2F06%2F12%2Fdying-light-plays-like-mirror-s-edge-with-zombies.aspx&amp;ei=KJUWUurzJOqd7QbjtoG4Cg&amp;usg=AFQjCNHouVKNezpV0DZlhsSF3YnyJbZ9jA&amp;sig2=_RSy87B65UHT4m96U4h3Gw&amp;bvm=bv.51156542,d.ZGU">E3 2013 hands-on demo</a>, but now I&rsquo;m wishing I had. Fleeing the tireless masses of zombies during the night is harrowing, and these tricks help even the score. I can&rsquo;t wait to see how four players can work together using traps like these in Dying Light&rsquo;s co-op. It arrives on Xbox One, PlayStation 4, PlayStation 3, Xbox 360, and PC next year.&nbsp;</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=4012474" width="1" height="1">Dying LightXbox 360PreviewtechlandActiondead islandopen worldnext-genfipswarner bros. zombiesSee Dying Light In Action In This Developer Walkthroughhttps://www.gameinformer.com/games/dying_light/b/xbox360/archive/2013/08/16/see-dying-light-in-action-in-this-developer-walkthrough.aspxFri, 16 Aug 2013 17:16:37 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:3909897Kyle Hilliard0https://www.gameinformer.com/games/dying_light/b/xbox360/rsscomments.aspx?WeblogPostID=3909897https://www.gameinformer.com/games/dying_light/b/xbox360/archive/2013/08/16/see-dying-light-in-action-in-this-developer-walkthrough.aspx#comments<p><img src="http://media1.gameinformer.com/imagefeed/featured/warner-bros/dyinglight/walkthrough/dyinglighttrailer_610.jpg" style="max-width:610px;" border="0" alt="" /></p>
<p>In stills, Dying Light doesn&#39;t look far removed from the developer&#39;s other game, Dead Island, but when you see it in motion, it&#39;s easy to understand why the two games are very different.</p>
<p>This video below offers a 12-minute walkthrough of gameplay, showing off zombies, free-running, side-missions, human enemies, and the game&#39;s namesake, the danger of night.</p>
<p>Dying Light is coming to current and next-gen consoles. For more on the game, check out <a target="_blank" href="https://www.gameinformer.com:443/games/dying_light/b/playstation4/archive/2013/05/23/the-makers-of-dead-island-announce-dying-light.aspx">our first look</a>, <a href="https://www.gameinformer.com:443/games/dying_light/b/xboxone/archive/2013/06/12/dying-light-plays-like-mirror-s-edge-with-zombies.aspx">our E3 coverage</a>, and <a href="https://www.gameinformer.com:443/games/dying_light/b/xboxone/archive/2013/05/23/techland-discusses-differences-between-dead-island-amp-dying-light.aspx">an explanation</a> of how it differs from Dead Island. Dying Light is planned for release in 2014.</p>
<p>(Please visit the site to view this media)</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=3909897" width="1" height="1">Dying LightXbox 360PreviewtechlandActiondead islandwalkthroughDying Light Plays Like Mirror’s Edge With Zombieshttps://www.gameinformer.com/games/dying_light/b/xbox360/archive/2013/06/12/dying-light-plays-like-mirror-s-edge-with-zombies.aspxWed, 12 Jun 2013 22:16:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2984334Tim Turi0https://www.gameinformer.com/games/dying_light/b/xbox360/rsscomments.aspx?WeblogPostID=2984334https://www.gameinformer.com/games/dying_light/b/xbox360/archive/2013/06/12/dying-light-plays-like-mirror-s-edge-with-zombies.aspx#comments<p><img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/warner-bros/dyinglight/DyingLightAttackBat610.jpg" alt="" /></p>
<p><span style="font-size:12px;">The first time I played DICE&rsquo;s freerunning first-person game, Mirror&rsquo;s Edge (<a href="http://www.gameinformer.com/games/mirrors_edge_2/b/xboxone/archive/2013/06/10/a-brief-glimpse-at-the-next_2d00_gen-mirrors-edge.aspx">check out the sequel here</a>), I immediately wished more FPSs featured the same fluid movement. After getting my hands on Techland&rsquo;s zombie-infested horror game, Dying Light, it became clear the developers shared similar feelings. The next- and current-gen title mixes Mirror&rsquo;s Edge shoulder button mobility with <a href="http://www.gameinformer.com/games/dying_light/b/xboxone/archive/2013/05/23/techland-discusses-differences-between-dead-island-amp-dying-light.aspx">Dead Island</a>&rsquo;s weighty combat. Flowing through the environments and maiming the undead feels like it should.</span></p>
<p>The shantytown environment in the hands-on demo looks familiar to the area Techland detailed during a <a href="http://www.gameinformer.com/games/dying_light/b/playstation4/archive/2013/05/23/the-makers-of-dead-island-announce-dying-light.aspx">previous presentation</a>. I begin by learning the ropes in a small gated area filled with stacked crates. Jumping, climbing, kicking, and attacks are all mapped to the shoulder buttons. This layout makes it easy to hold down the climb button while moving freely around the environment and automatically mantling over obstacles. An extra click of the same button makes the character jump through the air. After getting a feel for things I climb a telephone pole and leap to a nearby balcony.</p>
<p>Once I&rsquo;m free of the confines of the training area, I climb the nearest roof. A huge skyscraper looms in the distance. This zombie-infested building is rigged with explosives set by the survivors, but something went wrong before detonation. My goal is to track down my MIA friends and figure out what happened. A small quest icon pops up on the minimap, which so far is much cleaner and more helpful than Dead Island&rsquo;s wonky pathfinding.&nbsp;</p>
<p>I hear a man screaming as I land on a nearby rooftop. A yellow sidequest icon pops up on my minimap, inviting me to discover the source of the yelling man. After some hunting I drop down on a balcony and gain entrance to an apartment. A zombie pounds on a closed closet door as a man hollers from within. I hold down the attack button, wind back my axe for a charge attack, and obliterate the monster. The rescued survivor thanks me and offers some cash. Techland says optional diversions like this will bubble up throughout the game.</p>
<p>(Please visit the site to view this media)</p>
<p>I get back on track with my destination, cutting through a train yard on the way. I swap from my axe to a sledgehammer to have some fun with the hordes there. A quick button press delivers a crushing blow, charging the attack unleashes a crowd-clearing spin attack. I leap off a train car and smash the ground with the hammer to knock zombies back with a shockwave attack. I pull out a handgun to test out the gunplay. Aiming from the hip and lining up headshots feels alright, but not nearly as satisfying as melee combat. The gunshots excite waves of nearby undead. Special, extra-speedy zombies break out of the shambling pack to pursue me. These fast foes can climb over obstacles in pursuit. I clobber a few of them with my baseball bat and start running.</p>
<p>I finally make it to my objective on a highway overpass above the town. A squad of armored men carrying melee weapons stand over a collection of corpses, one of which should be my deceased ally. I take a few shots with my handgun and take out one of the goons while the other one rushes me. Players can grab and toss enemies in Dying Light by pressing a button and aiming an analog stick. I use the ability to toss the remaining bad guy off the highway. I begin inspecting corpses, hunting for my fallen comrade. After flipping over a few destroyed zombies I find him. The detonator for the bomb-rigged building is nearby. Our hero presumably triggers the bomb sometime later, but the demo cuts ahead to night time here.</p>
<p>I&rsquo;m zapped back to the train yard atop a car. It&rsquo;s after dark and the zombies are all more agitated and agile. I use a sonar-like ability &ndash; a benefit of having infected blood &ndash; to see which undead are turning into even more bloodthirsty killers. These ferocious enemies possess the same parkour agility as the protagonist, resulting in a tense sprint back towards the headquarters. I use a shoulder button to toss bait on the ground, temporarily distracting my pursuers. Fleeing from dozens of zombies in the dark puts your free-running to the test. The pressure gets to me and I fumble my jumps several times. Getting cornered by the droves of undead is as stressful as it sounds, but thankfully players can run and leap over a zombie&rsquo;s head to clear the crowds. I very nearly reach the home base before the demo ends.</p>
<p>Dying Light&rsquo;s Mirrors Edge-esque controls are shaping up to empower players like few zombie games have, but this is counter balanced by some incredibly difficult nighttime sequences. We still have to wait to learn more about the four-player co-op and other playable characters, but I&rsquo;m happy Dying Light plays as well as it does this far from its release on 360, PS3, PC, Xbox One, and PlayStation 4 near the end of the year.</p>
<div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=2984334" width="1" height="1">Dying LightXbox 360PreviewtechlandActionzombieswarner bros interactiveYou Can Rest When You're Deadhttps://www.gameinformer.com/games/dying_light/b/xbox360/archive/2013/06/07/you-can-rest-when-you-are-dead.aspxFri, 07 Jun 2013 14:26:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2947419Jeff Cork82https://www.gameinformer.com/games/dying_light/b/xbox360/rsscomments.aspx?WeblogPostID=2947419https://www.gameinformer.com/games/dying_light/b/xbox360/archive/2013/06/07/you-can-rest-when-you-are-dead.aspx#comments<p><img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/warner-bros/dyinglight/dyinglight0607-610.jpg" alt="" /></p>
<p>Techland&#39;s Dead Island and <a href="http://www.gameinformer.com/games/dying_light/b/playstation4/archive/2013/05/23/the-makers-of-dead-island-announce-dying-light.aspx">Dying Light</a> are both first-person action games set after the zombie apocalypse, but the studio is quick to keep them separate. As a new CG trailer shows, a key distinction is that the survivors in Dying Light don&#39;t appear to be the helpless underdogs we&#39;re accustomed to seeing.</p>
<p>The trailer shows a group heading toward a supply beacon. Rather than laboriously slog through the abandoned cityscape, the group freeruns through the environments accompanied by Woodkind&#39;s &quot;<a href="http://www.youtube.com/watch?v=lmc21V-zBq0" title="Run Boy Run" target="_blank">Run Boy Run</a>.&quot; It&#39;s certainly more efficient than taking the stairs one at a time, but the aggressive approach isn&#39;t any less dangerous.</p>
<p>(Please visit the site to view this media)</p>
<p>Tim recently spoke to Techland about what made Dying Light different from <a href="http://www.gameinformer.com/games/dead_island_riptide/b/xbox360/archive/2013/04/22/zombie-killing-bliss-with-some-rough-edges.aspx" title="Dead Island">Dead Island</a>, and you can hear what the studio had to say in&nbsp;<a href="http://www.gameinformer.com/games/dying_light/b/xboxone/archive/2013/05/23/techland-discusses-differences-between-dead-island-amp-dying-light.aspx" title="his preview">his preview</a>.</p>
<p>Dying Light is set for release on the Xbox One, PS4, PC, PS3, and Xbox 360 later this year.</p><div style="clear:both;"></div><img src="https://www.gameinformer.com/aggbug.aspx?PostID=2947419" width="1" height="1">Dying LightXbox 360PreviewtechlandActionzombieswarnermature