ABOUT USSvarun Games is an independent group of dedicated individuals committed to creating contemporary 2D adventure game titles in the vein of the most well-known classics of the genre. We tend to view the computer games more as an art form than a form of entertainment, more as a labor of love than the means of earning money. We concentrate on creating atmosphere, immersion and quality storytelling.

Our greatest success so far is the completion of the prologue of our first game title - Vsevolod. Contrary to some rumors, the project is, due to immense problems it presented to our small team at the moment, merely put on hold - we plan to tackle the issue immediately upon completion of K'nossos. Prologue of the game may be downloaded here: Vsevolod, Prologue

ABOUT PROJECTK'nossos is an independent game development endeavor run by Nikola Pacek-Vetnic, the head of Svarun Games. With this project we are aiming at creating a contemporary 2D Point n' Click adventure game with strong emphasis on unique atmosphere, immersing puzzles and gripping storyline.

K'nossos emerged as a result of a collision of several fairly diverse streams of thought. Initially, we were inspired by the old-school adventure games, namely those whose mechanics are based on exploration, dialogue, item handling and object manipulation. Artistically, we wanted to set this game in a hand painted world best described as the marriage of art of Vasily Kandinsky and third dimension. Lonely, unsettling, and at times outright bizarre atmosphere of titles such as Kentucky Route Zero was also desirable. Finally, our favorite sci-fi reads like Dune, Chronicles of Amber, A Stranger in a Strange Land, etc. influenced the storyline which provided the kinetic energy needed to set our hero in motion.

Even though the project has set out as a labor of love, we hope to move it into commercial arena as soon as possible. Our hopes are naturally directed at one or other form of crowd funding. However, as such an enterprise requires a substantial following, we are still biding our time before moving onto next phase of our plan. When that moment comes - you will naturally be the first to know.

Given the capabilities of the engine we are using, we are planning to release the game on Windows, OSX and Linux. iOS and Android versions are in consideration.

Even though it is never easy to set any dates to a project such as this one, on the grounds of us being that much engaged with it as we are, we dare give it a try: January 2016 is when we expect to see all the graphical assets complete. Naturally, programming will follow suit and the rest of the project (dialogues, music, SFX) are not considered problematic. For more details, please check our progress charts.

GAMEPLAYBeing a release in the vein of classical adventure games, K'nossos will play much like most of the other titles in the genre. The character, viewed from 3rd person, will traverse the locations presented in side-view.

Left mouse click will be used generally for moving and various interactions (talking, picking up, using, and so on), while the Right mouse click will generally be used for fetching details regarding various items within game world or inventory.

The game will feature a classic inventory and an in-game journal, filled out automatically following the important discoveries made by the player.

Player character will at all times be followed by an Orb which, besides being an important plot element, is also a unique gameplay device. Player will have four of Orb's abilities at his/her disposal: Heat, Melt, Weld and Cut.

Finally, game also features special zoom areas and mini-games tightly connected to the setting of the location in question.

FEATURESThe game features:• unique art style• 3D pre-rendered and subsequently hand painted backgrounds• locations presented in extremely high resolution (3400x1700, and more)• 3D pre-rendered characters• classical Point n' Click adventure gameplay• an interesting and immersive storyline• tons and tons of dialogues and other lines of text• a cross-genre soundtrack that mixes electronic and classical resources• and much more yet to be announced...

ENGINEFor our game we have chosen the WME Lite engine. In the words of its author, WME Lite "is a fork of the original Wintermute Engine 1.x. The code has been modified to be easily portable to other platforms."

IS THERE A WAY A PERSON COULD HELP YOU OUT?Yes. We are of course in need of certain professions more than others, but in general we would like to hear what each and every one of you has to say and offer. Please write to nikola.pacek.vetnic@gmail.com

After not hearing from us for quite a while, we are happy to get back to you with some important news.

During the past few months, the K'nossos project has seen some major positive changes and developments. First and most important of all, a dear friend and a long-time collaborator Nico Blanke (associated with numerous indie adventure titles, the most famous of which is probably "The Return of the Tentacle") has joined the project as a programmer. He has been working hard on the game lately, and we expect to soon be able to present at least the in-game footage, if not an actual playable demo to the public.

Character-wise, we have abandoned the pre-rendered 3D char approach and are now investigating he possibilities of using a hand-drawn character, similar to what we did in our previous title "Vsevolod". We'll keep you updated as we make (or don't make) progress.

Location design and 3d modelling has moved well beyond the half-way milestone for the entire game. We are currently keeping ourselves busy with Chapter IV.