Arnold peaks at around 14gb ram, which is pretty awesome if you consider the complexity of the set (basically every object is displaced (4K, but mostly 8K textures).

The rendertime is about 12 hours on a uptodate i7 to render a 5000 * 1500 frame, which means, for my final resolution of 10000 * 3000 it will be about 48 hours / frame. (Gladly I only have to render two, and not hundreds ;) (the two are split into different passes though)), eventually it will sum up to around 160 hours for this set (my guess).

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It’s still a work in progress (Babette is working on the ship model, and I’m still tuning the look and overall set assembly), but we are getting close. ;) I’ll start working on the third prototype in a few weeks. (after the text-adventure), exciting times ;)