OK so I have begun work on this and just wanted to put up an open forum with status and progress. I started this maybe 18 months ago, and work on it a little here and there. Things have lightened up for me a little, so I am making use of the time and crunching out as much of this as I can.

The intent of this is not to reskin at 300dpi. I don't have that skill I am taking the 200dpi Mayhem Industrial files, and kitbashing them into TLX format.

6" Walls Loading Dock (brown outside, white inside with doors Windows (brown outside, white inside) [*]I also did one set with three across...just a single row, placed high on the wall. Windows with Schedule Board (brown outside, white inside with board) Outside Door/Window (Brown outside, white inside, double doors and one window) [*]this may be better if I make the door into a 3" section and the window into a 3" section, Windows - the standard windows for the Industrial set are 3 across by 5 down. Inside/Outside wall - three iterations [*]blank outside, blank inside [*]blank outside, fire extinguisher inside [*]blank outside, fire extinguisher and ladder inside Office/Outside - with a coatrack, cabinet and fire extinguisher inside Office/Outside Windows - with a pie chart poster between the windows Office/Inside - with a coatrack, cabinet and fire extinguisher inside Office Door/Inside - pictures inoffice, corkboard outside Office Window/Inside - safety station outside, pictures inside

The outside walls are just plain brown brick. I'd like to add some graffiti. If anyone has some ideas on how to accomplish this, I am all ears.

3" Walls Inside/Outside walls Door and Window

POSTS I currently have 2-way corner posts and 3-way T's done, with the brown brick texture and the white cinderblock texture. I am going to redo these as the ones I mapped up are not robocutter friendly. Need to work on the 4-way posts, as well as all posts involving the red cinderblock 'office' texture.

I feel kind of bad breaking this to you, but Mayhem Industrial has already been converted to TLX. There's no firm release date yet, but as of the last time I checked the status of that project, it was essentially just waiting for promotional imagery and a final beta pass.

I feel kind of bad breaking this to you, but Mayhem Industrial has already been converted to TLX. There's no firm release date yet, but as of the last time I checked the status of that project, it was essentially just waiting for promotional imagery and a final beta pass.

lol. That "In the works" list on the home page isn't to be taken as a comprehensive list, then, eh? Any other news you'd like to break to us?

Yeah, we don't routinely put self-paced side projects or part-timer projects up on that meter. It's just a quick summary of the major front-line projects that are currently receiving a full-time level of attention.

And what about Mayhem Megamall, it was at some moment on the "In the works" meter. I've seen that some people are working on TLX conversion on they own in Kitbash area. I think they may be interested if there is still an official conversion in the works.

And... can't wait to get Industrial TLX, any hopes for release before october?

I'm not personally aware of any Mayhem Megamall TLX conversions other than the official one that Paul Senior was working on. The current Mayhem Megamall kitbashes that I'm aware of are simply reskins and additional props for the original pre-TLX set, which we don't have a problem with.

As I understand it, Mayhem Megamall's TLX conversion was temporarily put on hold for an indeterminate period of time. This isn't uncommon for projects being worked on by part-time designers--WWG isn't their day job and sometimes life happens, and that was when we adopted the policy of not listing any projects on the front page meter that weren't receiving full-time levels of attention and commitment and being actively updated.

I have no idea when Mayhem Industrial will be released, so I can't say one way or the other whether or not it'll come out in October. All I know is that it's essentially complete and is just waiting for promotional imagery and a final beta pass, and the promotional images are being done as the designer's time allows.

I'm not personally aware of any Mayhem Megamall TLX conversions other than the official one that Paul Senior was working on. The current Mayhem Megamall kitbashes that I'm aware of are simply reskins and additional props for the original pre-TLX set, which we don't have a problem with.

I've started a TLX conversion of the Mega Mall for my own purposes, but I don't think it's going to fit the rules of a kitbash in the least, so it won't be for public consumption - at least initially. I'm trying to take what I've learned with the reskins and apply them to a more 'current' format. But it should, in no way, be considered an 'official' work.

My existing Mayhem Mega Mall kitbashes, for the Vault version, need another pass before their resubmission, in order to fix a few formatting errors. I just have to psyche myself up to do it...

If you're going to do the police station, I strongly recommend that you start with the TLX Armory. It'll have all of your exterior walls (except the entrance) and is a good start with the interior. Shellendrak would be a good set to have for starting the props, such as the desks and chairs.

For templating perhaps but otherwise I don't see how it would help, Armoury's walls are nothing like MPD's. Everything from the colour to the trimwork to the style of windows is different.

The question if he's doing a literal conversion of the old set or if he's doing a NEW set for TLX just based on the old one. 3" standard walls already rule out a direct conversion to TLX, which means a whole new set wall tiles no matter what you do. I was only offering a way to shave some time to make the Police Station more of a booster rather than a massive new set, which couldn't pass the kitbash submissions anyway.

The question if he's doing a literal conversion of the old set or if he's doing a NEW set for TLX just based on the old one. 3" standard walls already rule out a direct conversion to TLX, which means a whole new set wall tiles no matter what you do. I was only offering a way to shave some time to make the Police Station more of a booster rather than a massive new set, which couldn't pass the kitbash submissions anyway.

As a "booster" it would be disqualified automatically under the "too similar to existing product" clause.

A total conversion on the other hand exists in a realm outside normal kitbashes as it would, once completed and approved, retire the original product.

So for something like this it really has to be an all-or-nothing project proposal.

As a "booster" it would be disqualified automatically under the "too similar to existing product" clause.

Well, my thought was that as a booster, it would have enough (along with Armory) to replace the old set. Looking at the page count for the walls, though, it's going to be more than a typical booster either way. That's 24 pages just for the walls... already getting into 'major product' territory.

Yeah, you're right. At that point you're looking at redoing the whole thing, which would also include the vehicles, etc., that the police station comes with. It's not undoable, certainly, but it well and beyond this forum's usual expectations.

I guess the next step would be to list out, for whomever wants to tackle the product (looks at TatteredKing), what all would need updating and replacing to the new format.

Tip from my experience: If you plan to release it in any way, make sure you get everything right the first time. Don't cut any corners or think "it's good enough for me, nobody will see it anyway". If you create a texture of, say, a wall, and use it for multiple pages, create that one page first as a base, and then thinnk long and hard about wether it looks right or not. If you have to change it later, you'll have to change many pages at once, and that's no fun.

I feel kind of bad breaking this to you, but Mayhem Industrial has already been converted to TLX. There's no firm release date yet, but as of the last time I checked the status of that project, it was essentially just waiting for promotional imagery and a final beta pass.

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