Hackathon App Library

Welcome to the CYP IAPT hackathon product library. Below you’ll find details about all the different apps created during the CYP IAPT hackathons. These apps are in various stages of development: some are fully functioning MVPs (Minimal Viable Products); others are basic working prototypes ready for further development.

The Hackathon Products

Grow (MVP)

What is it? Grow is an app for managing your personal goals, aimed primarily at users aged 12-18 in the CAMHs system.

Young users can set themselves goals, either on their own at home or in a session with a clinician.

Welcome to CAMHS (MVP)

What is it? A fun and accessible questionnaire for children when first visiting CAMHS (Child and Adolescent Mental Health Services). Designed for tablets.

This questionnaire aims to reduce the anxieties of children (5 – 12 years old) coming to CAMHS for the first time. It offers an alternative questionnaire to the paper based one which is currently used and is not appropriately designed for children.

This questionnaire helps therapists get to know a young person better so that they can more quickly build a healthy and meaningful relationship.

How does it work? The child chooses an avatar (lion, monkey or bear) then goes on to answer a series of interactive questions about themselves

Friendly Friends (Prototype)

What is it? A friendly avatar that gives advice and help for young people with mental health issues. Designed for those not accessing formal services, this app helps children and young people learn more about mental health and services available

How does it work? The cat avatar engages the user in conversation about their mood rather than confronting them with lots of information.

Breathe With Me (MVP)

What is it? An animated app designed to teach children and young people diaphragmatic breathing. This breathing technique is known to reduce anxiety and help users control anxious feelings.

How does it work? This simple app works by asking users to select an animal: either a cat, dog or panda. Once selected, users are then shown instructions to prepare for the deep breathing technique. Users are told to sync their breath with the movement of the animation, which shows their chosen animal breathing in and out.

The animation includes pop-up instructions reminding users to breathe from the belly. It also keeps time and tells users when they’ve been breathing for two minutes and for five minutes.

Users also have the option to play or mute music during the animation, and can view the full instructions at anytime if they need reminding of the technique.

Although it is possible to use the app through a web browser, we recommend downloading to the home screen of your device (tablet, smartphone, etc.) and using as a normal app. Installation instructions are available here.

Please note: Breathe with Me is not currently accessible via the Windows smartphone.

Face It (MVP)

What is it? A mobile app designed for young people with ASD and their families.

The app presents users with a game designed for young people with ASD to practice recognising emotions. The game is inspired by emotion recognition games currently used with children with ASD in schools. However, Face It offers improved functionality:

The image set can potentially be far larger, meaning users aren’t simply memorising the correct answer for individual faces on repeated play.

Data tracking allows users to track their personal results, as well as the overall effectiveness of the game.

By comparing the user’s results to an API rather than that of an authority figure like a teacher, we hope to instill more respect for the user’s choices.

How does it work? Users are shown a face and asked to identify the emotion it is displaying. Their choice is then compared to the emotion identified by the Microsoft Facial Emotion API. Users are shown five images of different faces per game, and are shown a summary of their results at the end and how their choice compares to the API’s choice. Completing a game means that users move through the levels as they play the game.

Users are able to compare their Lifetime results to track progress .

How to access the app? The app is available to download to the Android phone – a link will be available soon.

It is also accessible through the latest Chrome browser, and works most reliably in Incognito mode.

Formulate (Prototype)

A clinical formulation tool which presents a graphical representation of the formulation broken down into symptoms, causal factors and treatments to help the clinicians see these connections more clearly.

How am I Doing? (Prototype)

How am I doing (HAID) was developed from the idea that all young people using mental health services should be in control of their experience and, in particular, of the data they provide. It allows young people to access their clinical data via a phone or laptop.

The Hub (Prototype)

A safeguarded event organiser for young people and CAMHS users. This app will use postcode mapping to show the users a list of relevant upcoming events in their local area. As with other event management tools such as Eventbrite, users can set filters to demarcate specific interests so that push notifications send when an event is on, alerting the users and ensuring they don’t miss out, even if they haven’t signed in to the app. Organisers are able to use this tool to run events and manage attendees.

MindAid

A first aid mental health app for teachers. Designed for teachers with little knowledge of mental health, MindAid helps screen pupils at the point of being seen, provides teachers with relevant, up-to-date mental health information and signposts to the best local resources for each child.

Partici App (Prototype)

A mobile focused web app that allows a young person to evaluate their current participation levels.

All the products are available to view on GitHub. For information on how to navigate the Github platform, please click here to view non-technical instructions. All the CYP IAPT apps on Github are found under the user CYPIAPT-LDNSE.

SharePlan (Prototype)

Designed to keep clinicians to task when completing an assessment, and to enable service users to track progress and status of information, this app will form part of the process of managing applications. Once the clinician has drafted the assessment, service users will have access to view and edit the letter.