According to a report by Playstation Universe on Feb. 28, “Fallout 4,” “Borderlands 3” and “Shin Megami Tensei: Persona 5” could be coming to the PS4. The website cited a list of development support that was released by Sony Computer Entertainment after the official unveiling of the next-generation system. Among the companies include Atlus, Bethesda Softworks and Gearbox Software. Because the three developers are largely associated with just one or two brands, it shouldn’t be a surprise if “Fallout 4,” “Borderlands 3” and “Shin Megami Tensei: Persona 5” would eventually end up on Sony’s new console.

According to a report by Playstation Universe on Feb. 28, “Fallout 4,” “Borderlands 3” and “Shin Megami Tensei: Persona 5” could be coming to the PS4. The website cited a list of development support that was released by Sony Computer Entertainment after the official unveiling of the next-generation system. Among the companies include Atlus, Bethesda Softworks and Gearbox Software. Because the three developers are largely associated with just one or two brands, it shouldn’t be a surprise if “Fallout 4,” “Borderlands 3” and “Shin Megami Tensei: Persona 5” would eventually end up on Sony’s new console.

This was pretty much a given, but here it is. Also this site isn't law. It also doesn't mean that it will ONLY come out for PS4.

This brings up a slightly concerning issue in my opinion. If it does release on PS4, what about previous gen consoles? I have a strong feeling that anyone releasing a game within the first two years of the PS4's cycle that isn't an exclusive title, will most certainly release it on 360 and PS3. This however begs the question of quality variance between the two generation releases, and how the community will respond to it. In short, sympathies for previous generation players who are obviously going to get the short end of the stick.

Also, the game is definitely going to be limited in it's potential to cater to previous-gen, because it's what has been done with FO3, FNV & Skyrim. You may not be aware, but the removal of certain parts of the game to reduce load times is not isolated to PS3. When they remove stuff, it's a universal change.

I know what you mean Machienzo. Only time will time I guess. As you know I have a PC so the console thing doesn't bother me, but I will feel for Console users if Fallout 4 has to be limited on PS4 because of limitations on the PS3, or is they opt to go for PS4 only, which I can see to be honest. Either way, a lot of people are going to be unhappy.

I think most likely PS4 will be a straight port of PC, but PS3 will be a heavily edited version. Else, the game will be made with PS3 restrictions in mind, so it'll be more like what Skyrim is rather than a radically improved game.

How easy do you suppose it is to port a game not from system to system, but Engine to Engine. Say they develop the game for the PS4, then rather than re-do it, dumbing it down etc, they simply put the game on a weaker engine and say there you go, do what you can with with and bobs your uncle.

Bethesda's games on PS4 would entice me to get one... Just imagine it... A Bethesda's open world game that works beautifully on a PlayStation.

Just, actually make a new game engine and stop squeezing the last drops of juice out of Gamebryo.

4 Aces. You mean, remake the game for technically inferior hardware from scratch? I doubt they'd put resources into that, especially in PS3's case, with it's limitations that Bethesda still hasn't been able to fully overcome. As a PS3 gamer, I wouldn't want them to waste potential on an inferior remake of a next-gen title.

How easy do you suppose it is to port a game not from system to system, but Engine to Engine. Say they develop the game for the PS4, then rather than re-do it, dumbing it down etc, they simply put the game on a weaker engine and say there you go, do what you can with with and bobs your uncle.

How easy do you suppose it is to port a game not from system to system, but Engine to Engine. Say they develop the game for the PS4, then rather than re-do it, dumbing it down etc, they simply put the game on a weaker engine and say there you go, do what you can with with and bobs your uncle.

Well, the PS3's architecture is almost a development nightmare. Hence the huge delays on DLC releases for Skyrim. Even after all this time, they still haven't ironed out the memory issues, and I don't believe they will in the future because they've failed to address the same issue with Fallout 3 and New Vegas on consoles.

Note: I will refer to PS3 and 360 as 'Current Gen', and PC, PS4 & Future-Xbox as 'Next Gen'.I cannot see them compromising to the point of placing older versions of their engine on current gen. So they have really three (or four) main options. Option 1: Release the game across both generations, with the title carefully made to accommodate all generations at a consistent performance and similar quality (even if this means make sacrifices on next gen for the lesser's benefit). Option 2: Release the game across both generations, but severely limit what is capable on current-gen, whilst emphasising technological superiority on next gen.Option 3: Release exclusively as next-gen game, sacrificing as little as possible.Option 4: Release for PC and current-gen only, developing similarly as they have with Skyrim.

If anyone wants to build upon those options or point out anything in particular, please do so.

Of course it'll be on PS3, I'd be amazed if it wasn't. I'd say most big games coming out at the end of this year and through most of 2014 will be on both consoles. I actually might get a PS4 when it comes out, but that highly depends on the price.