ThinkingWithPortals.com and Valve are partnering up to bring you the very first Portal 2 mapping competetion!

You can read up on the full rules over at ThinkingWithPortals.com. But here is a quick Summary of what you can expect!

Maps must be submitted no later than June 6th at 11:59pm EDT.

Both Singleplayer and Co-op maps are allowed. You may submit one map of each game mode.

Maps cannot contain custom assets of any kind. No exceptions. Spend your time working on your puzzle, not making models, textures, sounds/voices, or other extra content.

Maps must contain both an Entry and an Exit elevator, the style of which as appropriate for your map theme. 1940's Aperture maps can use the old style elevators, destroyed Aperture can use the destroyed looking elevators, and so on.

Maps must be able to be completed without using engine or portaling glitches of any kind.

Infinifling pits the player directly into a chamber filled with redirections (we had to have some) and mechanics built on prevailing mid-air portaling techniques, though with less difficulty and more fun.