Hi :) my name is kyle and Im with a team called morroblivion, we are currently working on a mod called Skyblivion that aims to bring Oblivion to the Skyrim engine with all items,quests,armor/weapons,NPC's voices etc.we are looking for modders to help us out with this massive project and since you created a Oblivion themed mod I thought that I'd try to contact you :)Here is a link to my topic on the forums: http://morroblivion.com/forums/skyrim/skyblivion-development/6045

I hope to hear from you and if you wanna contact me I have a youtube channel:www.youtube.com/rebelzize on which you can contact me. (there;s also a link to my twitter and fb)

@WanderingSeeker39 Likely within the next couple days or so. I have 2 of the three custom enchantments working fine. I've altered the stats as well. The last thing I must do is to finish the final enchantment and find a good location to place it in the world. I'm thinking deep in the Ghost Sea.

@desertmackay Ok tested it. It CAN be disenchanted. But the effect "Adroitness" can NOT be applied to any armor. So, disenchanting it would be utterly pointless unless you wanted the experience points gained from disenchanting an item. My advice, leave it the way it is. Also, just to cover your likely response. I do not plan on making the enchantment applicable. I created the artifact with the intent that it would be used as is. Oh yeah, and if you weren't aware, the armor can be improved at a workbench. It requires 1 blacksmith's hammer. Enjoy.

@desertmackay That question is answered in the first image and in the description were it says lore. Please pay attention. As for Disenchanting....possibly....I haven't tried though. If I were you, I would save before attempting it.