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Originally posted by Volkon

Originally posted by bigsmiff

"The game is great but why am I not having fun?"

I have been trying to figure it out since I started playing at launch. I think for me it is the fact that every class feels the same for some reason. And, I really don't care for the lackluster crafting system.

I am sure that it will eventually "click" for me, but I hope it happens soon.

I'm just going on a wild-assed guess here, but have you actually taken the time to learn the skills beyond the "spam on CD" phase?

I am not talking about the skills themselves. I am talking about animations and mechanics. You have a "jump back" or "jump to" animation on all classes. I think the different weapon skills options forces the recycling of similar mechanics and it makes the animations generic.

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I wasn't hyping about it... I didn't really play GW1 (i owned it but WoW took most of my time)

I bought it on an impulse... Everything is techincally great in my POV, I cannot point and blame WHY I am *not* having fun in this game...

I admit the PVE portion is pretty good and relaxed but I am thinking it feels like playing a single player RPG but with other people running around.. Granted I am only level 10 I am thinking I didn't get into the massive group stuff yet...

sPvP sounds great on paper for me too but playing a bit these past few days it just feels messy and I'm not sure what I'm doing and if I'm doing something it doesn't feel like it "registers"... Hits don't seem to "hit" other players etc.

Maybe it's because I'm a guardian ?

I don't want to give up since it's the last MMORPG i'll probably buy for a while (I gave up on all the rest out there) and I refuse to go back to monthly fees so... Any ideas? Suggestions?

It was a very lonely game when I played it. No one talked to each other or groped up to do anything except speed runs though dungeons. I joined a few guilds but never clicked with the people in them so got bored and left. Of course one can say the same thing about most of the games released in the last 5 years.

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As you said, GW2 is pretty much a single player game. Sure, some fans will come by and tell you that you need to be social to make GW2 social, but the game just isn't designed as such.

It's pretty much a carebear game. Nobody is permitted to have rivals, like in other MMO's. No /who command, because that might lead to stalking. Extremely limited emotes. Guilds that only serve as an extra chatbox option. No inspect, no achievement comparisons. Nothing that might make someone feel competitive. Just, 'blah'.

Zones might be interesting if they weren't always square shaped. Exploration is silly, because the map is pretty much already laid out for you by it's square / rectangular design. Points of interest / Vista's / anything interesting is clearly marked on the zone.

I guess a big selling point of GW2 is jumping puzzles, but even EverQuest had areas that required jumping. It wasn't a game feature then, but now it suddenly is.

Great graphics engine with GW2 though .. just a very lonely & boring game inside.

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I have been playing it since it released. I have other games I am playing as well so it took me a long time to get to 80. I just hit 80 a couple weeks ago on my ranger. Once I got around 30+ I really started enjoying the game more, my ranger was moving up in power and was just a blast to play, at least till around 70ish. That is where the game has failed for me. One set of creatures in the game I have always hated is the undead/risen crap. They are vastly more powerful than their normal mob conterparts and unlike the normal mobs, they almost exclusively ignore your pets and go after you. They are faster, hit harder, have higher hitpoints and are just a huge pain in the ass.

Enter levels above 70+... The entire zone is all undead/risen crap. They put groups of mobs so close to each other that it is dang near impossible to fight only 1 small group. Running through the zones is absolute insanity due to how they have the mobs positioned. Dont even think about waypoints. 95% of them are ALWAYS contested so you can't spawn at them if you want to. I was/am extremely disappointed in Orr and how they set that entire zone up. Oh, and not only do you have to try and deal with the zone, your final story, you know the one you have been forced to solo the entire game? Yep, you guessed it, the final fight you are now forced to group for it. That simply does not make sense in any realm. it is supposed to be YOUR PERSONAL story yet the final fight you are forced to group? What were they smoking when they did that? Grouping is fine and all, but again, this is your own personal story that you have solo'd all the way up with. Oh well, hated/still hate Orr with a passion and frankly do not want to level another character up just to have to go back to freaking orr again.

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As you said, GW2 is pretty much a single player game. Sure, some fans will come by and tell you that you need to be social to make GW2 social, but the game just isn't designed as such.

It's pretty much a carebear game. Nobody is permitted to have rivals, like in other MMO's. No /who command, because that might lead to stalking. Extremely limited emotes. Guilds that only serve as an extra chatbox option. No inspect, no achievement comparisons. Nothing that might make someone feel competitive. Just, 'blah'.

Zones might be interesting if they weren't always square shaped. Exploration is silly, because the map is pretty much already laid out for you by it's square / rectangular design. Points of interest / Vista's / anything interesting is clearly marked on the zone.

I guess a big selling point of GW2 is jumping puzzles, but even EverQuest had areas that required jumping. It wasn't a game feature then, but now it suddenly is.

Great graphics engine with GW2 though .. just a very lonely & boring game inside.

In the beginning, the art/graphics was my biggest complaint. Now, it is my favorite MMO for graphics/aesthetics.

4 is a dagger throw which slows them . . . which is useless in pve as I'm melee and don't want them to approach me any slower and nothing ever seems to run away in this game.

5 hits and stealths me, but the damage is poor and 3 is just a better ability.

1 is "auto-attack" So it's a wasted slot on the hotbar imo.

So I basically have 2 skills, only one of which I use for the majority of every fight. The rest of my time is filled with my "special" cooldown abilities: Heal, AoE Stealth, Blind, Backroll for initiative, and Summon Thiefs.

The problem is, if I use my cooldown abilities for a single mob, then I won't have them for the next couple of mobs. So they're really only worth using against veteran mobs or 3-4 mobs at a time. That's what kills it for me.

I have come up with some pretty fun playstyles with Sword/Dagger and Pistol/Dagger that involves weapon switching and shadow stepping all over the place, but it takes much longer to kill things and I have less survivability.

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I wasn't hyping about it... I didn't really play GW1 (i owned it but WoW took most of my time)

I bought it on an impulse... Everything is techincally great in my POV, I cannot point and blame WHY I am *not* having fun in this game...

I admit the PVE portion is pretty good and relaxed but I am thinking it feels like playing a single player RPG but with other people running around.. Granted I am only level 10 I am thinking I didn't get into the massive group stuff yet...

sPvP sounds great on paper for me too but playing a bit these past few days it just feels messy and I'm not sure what I'm doing and if I'm doing something it doesn't feel like it "registers"... Hits don't seem to "hit" other players etc.

Maybe it's because I'm a guardian ?

I don't want to give up since it's the last MMORPG i'll probably buy for a while (I gave up on all the rest out there) and I refuse to go back to monthly fees so... Any ideas? Suggestions?

I think it has more to do with variety. Well at least for me it is. I see you mentioned old nes and snes games. Can you imagine the boredom you would feel if you had a new console and was only allowed to play one game on it? Especially if that console cost you a few thousand bucks! But if you get bored with a certain game all you do is pop another one in and settle down to something new for a while. I think this mentality is slowly making its way into how we approach mmos as well. And devs are making that transition even easier by easing the restraints on how much time we need to set aside for a session. So naturally when you feel that familiar feeling of redundancy kicking in your natural reaction from your console (single player gaming) days is to switch gears and reach for the next game to pop in, so to speak. Odd really, but that's what I feel like at least.

"Small minds talk about people, average minds talk about events, great minds talk about ideas."

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I agree with this. In fact I approve of the entire thread. +1 internets.

So much gear drops all the time, that crafting is useless and the items created are not on par with a same level drop. SO why even have it in there? It takes 10 items to make a weapon and then you recycle it and get 2 back. So much stuff on the AH if you have a little coin you can buy anything you need much cheaper than crafting it. Of course you can just spend some cash and get gems and them convert it to gold and buy anything you could ever possibly want.

No effort required at all. You basically run around and hit one or two buttons. You can buy your way through with real cash. It is a pretty lousy state, in my mind, that "Jumping Puzzles" are a major game component. it is a major game component because it is the only time you are not pressing 3.3.3.dodge.3.3.3.escape skill. 3.3.3. 4.

Yeah, I know you can hit other skills, but most of the time it is just one attack and put passive boosts on your other bar.

I won't even get started on all the repetative DE's, and all the bugged broken ones. Or the mostly cutesy boring hearts.

Since this is a thread from a new lower level player, I will add one tip.

You can use a speed boost skill to jump farther. Add a speed boost to your bar when going for big jumps.Oh, and use it . :)

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Join a guild and be social. Its still a MMO, even though it is solo friendly. MMOs are always better with friends. People seem to think that just because you don't have to chat or group up, means that you can't.

The game gives you options, if your experience isnt social, its because of you, not the game.

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Originally posted by Ramonski7

I think it has more to do with variety. Well at least for me it is. I see you mentioned old nes and snes games. Can you imagine the boredom you would feel if you had a new console and was only allowed to play one game on it? Especially if that console cost you a few thousand bucks! But if you get bored with a certain game all you do is pop another one in and settle down to something new for a while. I think this mentality is slowly making its way into how we approach mmos as well. And devs are making that transition even easier by easing the restraints on how much time we need to set aside for a session. So naturally when you feel that familiar feeling of redundancy kicking in your natural reaction from your console (single player gaming) days is to switch gears and reach for the next game to pop in, so to speak. Odd really, but that's what I feel like at least.

I have this feeling from time to time as well... It happens in MMOs when I quit WoW for 1 year then found another game to play only to feel "back in time" again.. The only game I did enjoy playing the past years after WoW was suprisingly Warhammer Online... There was something fun in it I can't pinpoint but it got my adrenaline pumping...

Now it all feels so clinical and sterile with GW2... :(

This mindset does occur in console gaming as well for me... Play an anticipated game, finish it...say WOW IT WAS GREAT..Then pop in the next one and keep moving...

Inside me I have this urge to get back on the old mindset of actually ENJOYING games and feeling good playing them..

Don't tell me to get another hobby, I already have several others so this isn't a problem on my part I think...It's the general aura of gaming in this time and age...

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Originally posted by MindTrigger

Originally posted by Mardukk

I didn't have fun until I got to the later zones which were more of a solo challenge and gave you more of a sense of accomplishment. With the limiting of skills and character progression being pretty weak, I resorted to making too many alts which helped with my need for more skills and character progression. I'm now finally hooked working towards 100% world completion with my lvl 80.

You may also try playing duo if available or joining a guild. Both should help with the boredom and ease of the first 50ish levels.

I didn't have fun because this game has no soul. It's just another solo game with easy content and progression, boring combat, useless crafting, etc. There's no challenge to it, nor is there anything remotely player-driven. .

Why do you even bother trying out GW2 when it sounds like you are more into sandbox gaming, that really makes no sense at all.

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well i just hit 80 and hvae decided to stop playing. the last few levels where very boring . Its odd the game looks great but after about level 40 just started to get stale for me. It did give me a few months of entertainment so i feel I got my moneys worth from it. But now i am done. back to Vanguard for me till something new comes out.

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I agree with this. In fact I approve of the entire thread. +1 internets.

So much gear drops all the time, that crafting is useless and the items created are not on par with a same level drop. SO why even have it in there? It takes 10 items to make a weapon and then you recycle it and get 2 back. So much stuff on the AH if you have a little coin you can buy anything you need much cheaper than crafting it. Of course you can just spend some cash and get gems and them convert it to gold and buy anything you could ever possibly want.

Indeed you would think after other games have stuck their hand in the drops > crafting blender GW could have avoided this. This is why I half-jokingly say that Tabula Rasa had the best crafting system in any mmorpg because it only took you ten minutes to figure out it was a waste of time as opposed to other games where you don't learn this until you've grinded to Grand Poobahx1023rd of Woodworking.

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Why no fun?

- There is never any danger in the PVE world since no PVP there.

- There is no sense of danger ever in this game and without that most players can't have that epic feeling like they accomplished something. Also this casuses everyone to solo since they could care less about having help since there is no danger.

- When you defeat huge or even rare bosses, you get a piece of cloth most times or other useless junk. Most people play games for rewards or to find treasure or something unique. This game has none of that.

People have ruined MMOS the past 10 years making them where everyone feels like a hero and where you have the option to PVP and option to do group content.

But 2013 might bring it back with sandboxes, open PVP and even some games with permadeath. Challenge, difficulty and danger, the fun will return.

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Maybe you're right.. The PVE is nice but I keep thinking "I could have been playing Dragon Age or "insert name of a single player 3rd person RPG here"... So why play PVE in GW2 instead? As I said I probably am too low of level to see the group content though...

Crafting I tried but it seems that it will cost A LOT OF GOLD and im unsure if I'll craft anything useful...