Welcome to the 7 Days to Die forums. All first time posts are moderated so if your post does not show up at first this is normal. Please allow some time for your post to be verified to determine that it is not spam. If your post has not shown up after 6 hours please send a personal message to one of the moderator staff.
Moderator Staff
Roland
SylenThunder
OzHawkeye
Malthis
XiiMaRcLeoN
Red Eagle LXIX

Currently the only server manager that receive Chat Msg correctly in 14.6. Nice to have. The only problem I have is trying to manage two servers. Is there a way to manage two or multiple local servers from one 7D2D RAT instance?

Thanks

Currently, no, you can only manage one at a time. Running multiple is something I've considered, but for the time being have put it on the backlog of things to do. Since the user base isn't very large at this point, and there are still other things that need to be done that would benefit more people.

But, as it's something I'd personally like to use as well, I'll be keeping on the list of future possible features.

MOTD: Message of the day
Server Messages
Custom Commands Message system (Slash commands)
Gimme system (with items and maybe also zombies)
Sethome, Delhome and Home system
A Button there reboots the server and send out warring ingame and even saveworld 10 secs before shutdown.
Send out ingame message when backup is running and send ingame message when done.

Bugs i have found so faar:

When i Import Server Config, it don't set correct Difficulty level. It always set it for 2. So i had to manualy set it to what i want.
On Players TAP. when i select a player and want to use item Spawner, it don't work. I have tryed with different players and items. Can't get it to work.

Hope you can use this information and wish list and yeah. onces again. Thanks for this tool i realy like it.

MOTD: Message of the day
Server Messages
Custom Commands Message system (Slash commands)
Gimme system (with items and maybe also zombies)
Sethome, Delhome and Home system
A Button there reboots the server and send out warring ingame and even saveworld 10 secs before shutdown.
Send out ingame message when backup is running and send ingame message when done.

Bugs i have found so faar:

When i Import Server Config, it don't set correct Difficulty level. It always set it for 2. So i had to manualy set it to what i want.
On Players TAP. when i select a player and want to use item Spawner, it don't work. I have tryed with different players and items. Can't get it to work.

Hope you can use this information and wish list and yeah. onces again. Thanks for this tool i realy like it.

Best regards

Hjorten

Thank you for your detailed wishlist and bug report! I really appreciate the feedback!

I think I can get in all of the things you are missing, although I'm not sure about the home system. Meaning, I'm not sure how to do it yet, so I'll have to figure it out. The other items shouldn't be an issue at all. But, I'll look into the home system and see what I can come up with. =)

Getting the in game time now stops querying the server if no players are online.

Changed

Created a Security tab to hold both Ping Checker and Host Bans

Log Export button on toolbar is more noticeable

Added

RAT is now re-sizable, this should improve readability for some people.

Awesomeness on the update Trekkan! Keep it up. =) One thing I've noticed, doesn't seem to scroll the console feed quite right, doesn't go all the way to the bottom. This may be by design however as what it seems to do is lock the latest timestamp to the top of the console feed window, which is nice so long as the last message isn't too long for the window. My cp list is too long as nearly all commands are restricted to admin. So, in the end this may actually be better for some folks. Otherwise, lovin' it!

Awesomeness on the update Trekkan! Keep it up. =) One thing I've noticed, doesn't seem to scroll the console feed quite right, doesn't go all the way to the bottom. This may be by design however as what it seems to do is lock the latest timestamp to the top of the console feed window, which is nice so long as the last message isn't too long for the window. My cp list is too long as nearly all commands are restricted to admin. So, in the end this may actually be better for some folks. Otherwise, lovin' it!

Bug 1: TAP Server Settings / Server Configuration / Button you can press out from Server Path: dont work, you have to type in the address manualy. Tried on 2 different computers.7d2d-rat-bug01.jpg

Bug update: I wrote about <property name="GameDifficulty" value="0"/> that i din't change to 0 in your program. It jump back to difficulty 2. If you have like <property name="GameDifficulty" value="3"/> it works. Kinda wired

Bug 2: Game Settings 1: Display Airdrop Marker is set to false and it turns it on when i import Server Config. But only the first time, after i turn it to off (false) it stays that way.

Bug 3: !Seen command i can't get it to work. when i type it ingame northing happens.

Bug 4: !report <playername> message don't work. I have set up the email and made a test and i tested with server shutdown and it comes up again and send a mail about it. That part works great. Don't get any email about !report.

Wishlist update: A Stop server button. That's saves world and stop it. So it dont just start up again. Before you press "Start Server"

When ingame i do a shutdown in consol to reboot the server. It normaly only tog like 2-3 secs before the server was up and running again. With 7D2D Rat it takes up to 15 sec before the server is back up and i notest that your program stop answering for like 3-4 seconds. Any ideas on why it do that and why the time difference?

Question 1: Most computers today with windows runs 64bit. Is they a chance you will make a 64 bit version in the future?

Question 2: How come you change the serverconfig.xml so much? like to totalt redo of it and not just change settings?

Bug 1: TAP Server Settings / Server Configuration / Button you can press out from Server Path: dont work, you have to type in the address manualy. Tried on 2 different computers.

Fixed, thanks!

Originally Posted by HjortenDK

Bug update: I wrote about <property name="GameDifficulty" value="0"/> that i din't change to 0 in your program. It jump back to difficulty 2. If you have like <property name="GameDifficulty" value="3"/> it works. Kinda wired

Fixed also, thanks again!

Originally Posted by HjortenDK

Bug 2: Game Settings 1: Display Airdrop Marker is set to false and it turns it on when i import Server Config. But only the first time, after i turn it to off (false) it stays that way.

I'm not sure this is a bug? The only time your server config is read, is when you click the import button. Otherwise, the server config is generated from the database. Meaning, the values that RAT displays. Those should be the values that are in your serverconfig.xml

Originally Posted by HjortenDK

Bug 3: !Seen command i can't get it to work. when i type it ingame northing happens.

Bug 4: !report <playername> message don't work. I have set up the email and made a test and i tested with server shutdown and it comes up again and send a mail about it. That part works great. Don't get any email about !report.

I'll look into these.

Originally Posted by HjortenDK

Wishlist update: A Stop server button. That's saves world and stop it. So it dont just start up again. Before you press "Start Server"

Sure, sounds good, I'll add it.

Originally Posted by HjortenDK

When ingame i do a shutdown in consol to reboot the server. It normaly only tog like 2-3 secs before the server was up and running again. With 7D2D Rat it takes up to 15 sec before the server is back up and i notest that your program stop answering for like 3-4 seconds. Any ideas on why it do that and why the time difference?

I'll try to improve this soon, the reason this happens is that I have a built in delay after sending the shutdown command so that I can be sure the server is really down before I start it back up. Instead I should be checking the server process, etc. So... this can be fixed and I'll add it to the list of things to do. =)

Originally Posted by HjortenDK

Question 1: Most computers today with windows runs 64bit. Is they a chance you will make a 64 bit version in the future?

I might at some point, but there is almost no benefit from an app like RAT to be 64-bit. Generally speaking, you only need to go 64-bit if you're doing something that is going to go over the 4 billion byte limit that a 32-bit app has. RAT doesn't do anything that would be anywhere near that limit.

Originally Posted by HjortenDK

Question 2: How come you change the serverconfig.xml so much? like to totalt redo of it and not just change settings?

The serverconfig.xml file is written every time the server is started. This is because you should be making your changes from within RAT, and therefore any new changes you might of made, need to be updated in the file. So all settings are written out again, however any settings that are not managed by RAT, should remain intact. If this is not the case, please let me know.

If they is something i can do. Like test something etc. Please let me know!

Best regards

Hjorten

Thanks for the information, it'll help me determine features and whatnot as well. Thank you for the very detailed report! I appreciate it and will get a new version out hopefully this weekend (if not sooner)!

I've been using a little very simple thing that maybe you could add someday, so that I don't have to run 2 programs. I've been modding a lot, and testing dedicated server builds I use console output a lot... What I did to make it easier to monitor at runtime some stuff, was add a "filter" to the console output. That means that I will only "see" lines containing my filter on the console output window...

I know this is an extremely personal feature, but maybe it's of some use to others and you can incorporate sometime in the future.

I've been using a little very simple thing that maybe you could add someday, so that I don't have to run 2 programs. I've been modding a lot, and testing dedicated server builds I use console output a lot... What I did to make it easier to monitor at runtime some stuff, was add a "filter" to the console output. That means that I will only "see" lines containing my filter on the console output window...

I know this is an extremely personal feature, but maybe it's of some use to others and you can incorporate sometime in the future.

I like it, I'll add it. =) Is there anything specific that this filter does? Other than maybe just a text match?