Armory Stats - Player Raid Completion Rates
Today we are taking a look at the overall raid completion rate of players. Now that achievements are account wide, we can group characters by account and get an idea of what percentage of players (not characters) have completed a raid at least once, based on earning the achievement for the final wing.

The data used today is a sample from 6.3 million characters from 2.5 million accounts. The sample is slightly biased, as players who are not in a guild are much less likely to appear in our sample. You can leave suggestions for future stat posts in the comments!

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Blue Tweets

Originally Posted by Blizzard Entertainment

Raid FinderGC, lack of tanks has to be one of the main problems you guys need to work on - 45+ min LFR queue as DPS, is just not cool.
It seems to have gotten worse with 5.4. We're looking at the data to try to understand what's going on. (Source)If you want to know why there is less tanks. Please tank a lfr and you will have your answers.
If that was the only issue, it would likely be a gradual decline not a sudden drop at 5.4. That implies it's flex (or a bug). (Source)

then take a look at it before you say it doesnt guarantee everything.
There are guys in LFR doing 10K dps because they don't realize that e.g. you should use abilities as fast as you can. (Source)
In that environment, being able to do any kind of PG will help teach that player how WoW combat should really be played. (Source)And yet the enrage timers in SoO LFR are tuned as though this was not the case.
Hitting enrage timers in LFR is nearly always a lack of understanding the mechanics rather than just low DPS. (Source)
That's still on us to fix, but we'd rather not just dial down all the mechanics until you can just ignore them. (Source)My concern and experience is that SoO LFR seems to be tuned for a level of skill and gear that the mode no longer attracts.
The feedback was very similar for ToT LFR until players knew the fights better. (Source)

No PG experience can be a substitute for the 10 years of raiding that many of us have, but it can serve as an introduction. (Source)Did i get you wrong that it should be an additional prerequisite? Or would it either be ilevel or pgs?
Yeah, we would never require PGs for LFR. It would just be a way to demonstrate that you didn't need the ilevel. (Source)

Just heard the best description of LFR "If someone tells me to eat a pile of crap for $10 million, I'll eat the pile of crap"
I get that, but there are also heroic raiders who get bored once the loot stops rolling it. (Source)
So you can't just argue that every activity must be so fun that the rewards don't play into someone's desire to do it. (Source)

Please don't remove the ability to enter LFR purely on iLevel. Forcing PG medal would effectively shut off LFR for too many.
The idea I floated, and Olivia even referenced, was PG letting you enter with a lower ilevel because you know what you're doing. (Source)

what is the future for lfr now you have split its community in two with flex raiding. it seems from in game play lfr is done.
LFR is still more popular than flex. However we think flex will be more fun for many of our players so we don't mind some transition (Source)

Why is kick protection a thing? having people do nothing and be toxic intentionally is rather frustrating
It was originally to protect folks in 5-player content from e.g. being kicked so they couldn't roll on loot. (Source)
We are considering that kick rules might be too strict on 25-player LFR, where one toxic player can affect a bunch of others. (Source)

I dont understand why people get so hyped about LFD being unsocial. It isnt.Without it, only a few would see content
It's pretty unsocial but it still serves a valuable purpose. (Source)

Class Balance Discussionthere are dozens of fan sites for that. The entire point of having an official forum is to talk to the devs directly.
Just to be clear, that is not our goal for the official forums. (Source)question and run stats on the collected data. Allows massive and robust sample.
Agreed, but it has one massive downside, in that there is no back and forth discussion among players, which I really value. (Source)Regardless, the forums serve two purposes: people complaining to Blizzard; people trolling those people.
While that exists, I find that view a little cynical. There are good discussions with a lot of back and forth as well. (Source)
We learn a lot when there is back and forth between two sides, especially if we can ascertain why they feel a certain way. (Source)

I always see the same people trolling for nerfs and crusading against certain classes. Everyone Is OP except me
As a team, we're a lot more interested in fun than balance. It's just for some players they are tightly connected. (Source)
And of course fun is subjective, so one can't just play the "X isn't fun for me - change it" card. (Source)That there is too much content that requires balance and not enough content that encourages variety?
It's concern, but we're a lot better at making the "balance" content than we are the "variety" content. (Source)

Guild Wars 2 Sale
It looks like Guild Wars 2 is on sale today, but only until Sunday night at 11:59 PM PDT. This is the lowest sale price so far, so now is a decent time to pick up a copy if you wanted to give it a try. You can find regular GW2 news updates over at GW2Guru.

I'm not sure how that is misleading. If you haven't killed Garrosh, you haven't completed SoO.

It says completed a raid on any difficulty. First of all LFR difficulty is not included for SoO but is on all of the others. Secondly some people will consider part 1,2,3 of SoO each its own seperate raid that should count. It would be clearer if you titled it % of players who have killed final raid boss on any difficulty.

SoO havent even released the last wing on two of the difficulties yet so ofc it's 2% when you can't finish it other than normal and heroic. then only raiders will do it.

it released this week on flex, its only lfr its not released on. but its early in the patch, most guilds still havn't killed him on normal im betting, do this graph in a few months and it will look different.

Just US and EU. Comparing the different difficulties is slightly harder since you can't use achievements anymore, but I am going to look into using the kill counts that you see at the bottom of armory profiles to do so. Not sure how accurate they are, as there are fun bugs like Paragon kills never showing up.

I shared some incomplete US numbers a week or so ago if that would be of interest. The DB has already added another 100k characters since then though, so keep that in mind when looking at them.

As far as where the raiders are, most can't complete Siege of Orgrimmar on Raid Finder yet, as the last wing isn't open. The last wing just opened on flex this week, so most flex raiders may not have done it yet. The previous raids have had months of time and cross realm groups going on for a while now, which is also part of why they are higher.

So then why release such a premature graph if you know all those sources of error? That just skews the data and makes it look a lot worse than it really is... why not just wait another week or two?

I always see the same people trolling for nerfs and crusading against certain classes. Everyone Is OP except me
As a team, we're a lot more interested in fun than balance. It's just for some players they are tightly connected.

This quote remember certain dev of a certain game with a 2+ year stale metagame..

Just US and EU. Comparing the different difficulties is slightly harder since you can't use achievements anymore, but I am going to look into using the kill counts that you see at the bottom of armory profiles to do so. Not sure how accurate they are, as there are fun bugs like Paragon kills never showing up.

I guess you'd have to compare people with "Ahead of the Curve" in that case?

Thanks for updating the graph with Ordos but WOW...only 10% of the player base! That is shocking to say the least

- - - Updated - - -

Originally Posted by Xjev

There will still be ppl doing 30k dps there, and yet getting the achieve..

I blame the community not the player honestly. IF we has a community enforce people actually having to play their toons (vote kick like crazy anybody sub 50k dps, people in current raid tier with no gems/enchants) then we will actually have a change in the community as these players would get fed up with always being kicked after 1 fight in LFR.

But you people would rather come cry about it on the forums instead of making a change!

Thanks for updating the graph with Ordos but WOW...only 10% of the player base! That is shocking to say the least

- - - Updated - - -

I blame the community not the player honestly. IF we has a community enforce people actually having to play their toons (vote kick like crazy anybody sub 50k dps, people in current raid tier with no gems/enchants) then we will actually have a change in the community as these players would get fed up with always being kicked after 1 fight in LFR.

But you people would rather come cry about it on the forums instead of making a change!

No im not crying or sad about anything, I'm just saying those stats don't mean much, since its all about people joining LFR maybe only once and maybe just sitting around til end and getting the achieve