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#ifndef ReverbConvolver_h
#define ReverbConvolver_h
#include "AudioArray.h"
#include "FFTConvolver.h"
#include "ReverbAccumulationBuffer.h"
#include "ReverbConvolverStage.h"
#include "ReverbInputBuffer.h"
#include
#include
#include
#include
namespace WebCore {
class AudioChannel;
class ReverbConvolver {
public:
// maxFFTSize can be adjusted (from say 2048 to 32768) depending on how much precision is necessary.
// For certain tweaky de-convolving applications the phase errors add up quickly and lead to non-sensical results with
// larger FFT sizes and single-precision floats. In these cases 2048 is a good size.
// If not doing multi-threaded convolution, then should not go > 8192.
ReverbConvolver(AudioChannel* impulseResponse, size_t renderSliceSize, size_t maxFFTSize, size_t convolverRenderPhase, bool useBackgroundThreads);
~ReverbConvolver();
void process(AudioChannel* sourceChannel, AudioChannel* destinationChannel, size_t framesToProcess);
void reset();
size_t impulseResponseLength() const { return m_impulseResponseLength; }
ReverbInputBuffer* inputBuffer() { return &m_inputBuffer; }
bool useBackgroundThreads() const { return m_useBackgroundThreads; }
void backgroundThreadEntry();
private:
Vector > m_stages;
Vector > m_backgroundStages;
size_t m_impulseResponseLength;
ReverbAccumulationBuffer m_accumulationBuffer;
// One or more background threads read from this input buffer which is fed from the realtime thread.
ReverbInputBuffer m_inputBuffer;
// We're given a rendering hint, so the FFTs can be optimized to not all occur at the same time
// (very bad when rendering on a real-time thread).
size_t m_renderSliceSize;
// First stage will be of size m_minFFTSize. Each next stage will be twice as big until we hit m_maxFFTSize.
size_t m_minFFTSize;
size_t m_maxFFTSize;
// But don't exceed this size in the real-time thread (if we're doing background processing).
size_t m_maxRealtimeFFTSize;
// Background thread and synchronization
bool m_useBackgroundThreads;
ThreadIdentifier m_backgroundThread;
bool m_wantsToExit;
bool m_moreInputBuffered;
mutable Mutex m_backgroundThreadLock;
mutable ThreadCondition m_backgroundThreadCondition;
};
} // namespace WebCore
#endif // ReverbConvolver_h