Categories

ChanIO

This plugin is for importing and exporting channel data. For camera data and other types of animations.
The important thing is to have a plugin that can handle any type of channel order. Basically this plugin is just an item that can have any number of user channels. Each user channel will be exported/imported. Just wire up the data that needs to be exported/imported in the right order.
Presets for:
- Maya import and export for both camera and item
- Nuke import and export for both camera and item
- Houdini import and export for both camera and item

LayeredConfigSetup

This article will show you how to setup and configure modo so you can work with the
same configuration on several computers. It will also show how users can share configs,
scripts and tools. This setup is designed to work for single users as well as at large studios.
It will also allow you to maintain all your configurations when switching between modo versions.

MaterialMask2mesh

A modo script for separating geometry from the selected mesh items based on
what material the polygones are having. The script goes thru the Shader Tree
and you can separate on polygon tag typs, Part, Selection Set and Material.

AfterFxIO

This is a script for importing and exporting After Effects key frame data,
designed for Luxology modo 501 and above. You can export your 3D camera to
After Effects as well as any other 3D item. It will also import any position
and rotation data from After Effects. It's Designed to work with After Effects
CS3, CS4, CS5 and above.

NukeChanIO

Import and export channel data from nuke (.chan files). This allows modo to import
and export animation data from any other app that can handle .chan files with Nuke.
You'll also be able to get camera track from Nuke into modo.

BatchRender

The Item List will be your Batch Render List. Open all the scenes you want to render.
Chose if you want to render to a Layered format or not. Then let the script render all
the scenes for you. It will also output information from all the scenes and total time.

SetRenderCam

If you have more then one camera in your scene and would like to cycle thru them,
this script i very useful. You can select specific cameras to render from, fire
render or just cycle witch camera to render from.