For what it's worth, on ATI and NVidia drivers at least, there's actually a setting which controls it in their respective control panels. Sometimes it's set to "always off", sometimes to "always on" - what it is most usefully set to is "Let the application decide". Even then it doesn't always work - I've never gotten RAGE to vsync on my Vista/NVidia system.

In my experience, the only platform that consistently fails to make vsync work is Linux, and usually then just for the desktop compositor. On Windows I've found you sometimes need to force it at the driver level, which is doable with a per-app profile (and for most LWJGL games, that's going to be java.exe)

Well, I guess it's still better to have my game be portable. The overall framerate is fine, and I might just be nitpicking. There isn't any tearing in windowed mode, although I get a little stuttering when I set the fps exactly to 60.

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