Sorry , but I feel all of your proposed anims have too little value in 'bang for buck' , and by that I mean your efforts which would surely be considerable . Perhaps some different death-by-shooting/exloding body/aflame body/beheading body would be good looking and worth the effort ?
Up to you though , thanks for doing any thing you want !

I love the concept of new animations to fill in the blanks, and I have zero artistic skill whatsoever. I am extremely glad you are filling in the missing areas of JA2. You did ask for suggestions and I would like to respectfully render an opinion since these animations might become a permanent part of 1.13!

If I can put in 2 cents, I feel that the current stock death animations where the body goes flying are extremely unrealistic. I like theatrical stuff as much as anyone, but if realism matters at all then bodies shouldn't move backwards when hit by bullets (not explosives mind you). As a hunter and veteran I have to say it's pure hollywood and this animation is jarring to a someone that has done any real shooting. You don't even have to hunt or shoot to see that anything heavier than a soda can isn't going to move much when shot. In fact a pumpkin or melon shot through with a rifle jumps *toward* the shooter when shot (try it before saying no!) This lack of "push" by a bullet has been proven on TV many times by Mythbusters, etc. I mention Mythbusters because they did it twice, even with .50 calibers and machine guns, and anyone can check.

You may disagree on my opinion about the animations. You might say that you like them and that they add theater. However, you cannot dispute the fact that bullets do not move bodies and targets IRL are just as likely to fall forwards as backwards when shot and killed.

Furthermore, doesn't the body get discovered by enemy AI and send alarm? The body shouldn't move from where you kill it.

Even without flying bodies there is enormous potential for cool animations, from spinning around, burning up, electrocuting, limbs coming off, knife/crossbow bolt sticking out, head exploding, etc. It's just a target moving a whole tile or more after being shot that is just corny cinema and detracts from the realism IMHO.

As much as I like realistic corpse effects on shooter games, this is JA2 and I disagree on the matter of realistically collapsing bodies here, apart from maybe adding stuff like that. I'm very glad about the animations there are. Replacing them would be a step back.

I don't think anyone should complain about the "corny cinema" as it's a Tarrantino-esque style through which JA2 has become big in the first place and I still love it. I am an advocate of realism and progress myself but look at the characters, the way they're portrayed. Those conversations are not realistic at all. In fact, they are drawn in an over-the-top way, exaggerated to no extent, so is the setting in a poor third-world-country that needs liberation by a few foul-mouthed tough guys. ELLIOOOT! *slapslap* Yes your highness. Stupid to no extent but brillant at the same time. Fights aren't entirely realistic, have never been and should never be and so heads should come off, people should stunt off buildings and be sent flying by a salvo. It's a cinematic gore fest with outdated graphics.

I personally don't care much if people generally believe that a shotgun can create more knockback on the target than on the shooter. I know my basic physics. And I know what people are like in reality. Nevertheless, I enjoy theater and I know that things have to be big in order to be seen. Make a stealth shooter game with high res graphics and I agree, shooting a guard in the head shouldn't result in cars exploding. But JA2 is a different genre.

I like most all elements of JA2. There is a tension in-game between game mechanics and reality for sure. A lot of real shooters play JA2 1.13 because it does get the feel of combat pretty well better than any other game out there. Big nod to suppression, breath, cover penetration, hit locations, etc. Not every vet plays Call of Duty I "get" the Hollywood (not so much specifically Tarantino) aspects of the game. However there is a game effect to bodies flying with respect to enemy discovery and it is also just over the top. There is an option to turn off sci-fi, and myself plus many modders use edited xml files to promote realism.The flying bodies are not a simple .ini option to disable so it isn't a thing people can switch off like crepitus and rocket rifles. I just put my opinion out there to an animation guy whose great work might just become permanent.

Hey we can disagree.

I suppose this may be a code thing not an animation thing. So I guess I'll ask here: if I remove or replace the knockback animation file, whichever that is, will that simply stop the effect or is that not possible? I'm afraid to mess with those files as XML modification is a deep as I've gone so far and I've done plenty of damage to my game that way!

So I guess I'll ask here: if I remove or replace the knockback animation file, whichever that is, will that simply stop the effect or is that not possible?

I'm no coder but I think that if you remove the animation file the game will still search for it when appropriate and then probably crash (or give you an error message, or both). I'm not sure what would happen if you replaced it with some other animation. Might screw the game too. Maybe someone with inside knowledge would know?

Anyone think about sentries .. strolling along , rifle over shoulder . Then an alert with a noise or a body being found and sentries immediately go to preparedness with rifle at the ready ? Would give an indication of the enemies state of mind too .

Could you please re-upload the animations? maybe not the full package with the new ones. But I really enjoyed the old ones, aiming a pistol with both hands, aiminh a rifle using the shoulder, firing and rpg from prone.

Thnks in advance.

Also, if possible, tell me where to put them, I totally forgot since I used the last ones

Could you please re-upload the animations? maybe not the full package with the new ones. But I really enjoyed the old ones, aiming a pistol with both hands, aiminh a rifle using the shoulder, firing and rpg from prone.

Thnks in advance.

Also, if possible, tell me where to put them, I totally forgot since I used the last ones