After 70 hours of awesome gameplay, amazing characters, great music, and truly epic Arthur C. Clarke-esque story telling, Infinite Space has rewarded me with quite possibly THE MOST ANTI-CLIMATIC ENDING IN THE HISTORY OF RPG's!

I almost facepalmed myself to death when I saw the credits role. I swear, I'm going to strangle something. It isn't so much an ending as the game just stops progressing. It's at a really fascinating point in the narrative too, and there isn't even the suggestion of a possible sequel as consolation.

But enough about my pain, what about yours? Which game do you think had the worst. ending. ever....?

Be mindful; it's cool to say your opinion and game names, but if you're going to give away specific plot points, you might want to put up some spoiler shields.

Valkyrie Profile and Chrono Cross' default endings are like this. I've said it many times before, but the lengths you have to go to just to get a satisfactory ending in VP are downright ridiculous and illogical.

With as few spoilers as possible, here is my issue with the end of Infinite Space:

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Basically, the whole universe is being destroyed by this invasion of these super powerful organic spaceships (reminded me of SO3 a bit) and you go off with all the major characters to seal the gate between our universe and theirs. Where the gate is located is a really cool twist that I don't want to spoil, and the story up to that point has just gotten so trippy and awesome that you are expecting some sort of fateful confrontation between the main character and the godlike entiities that began the destruction. At the very least, you're hoping they will tie up some loose threads and explain the nature of the main character, his relationship with his antagonists who become friends near the end, and show what happens to the universe after the gate is sealed. Do the entities get angry and attack in another way? Do the main character and villains get along? What about all the planets that were destroyed and the crazy political strife and wars that you've fought over the last 30 hours of the game? Instead you get nothing. Just a random fight with some large enemy ship (not even a genuine last boss, just a slightly harder than normal enemy) a big explosion, then the credits roll. Could not be lamer. And what makes it so frustrating is that the story is so awesome up to that point. It is one of the only games that would have been justified in having a spacey, geeky, crazy philosophical ending, but instead they don't even try. It could have blown away Xenosaga, Mass Effect, and just about any major sci-fi RPG, but instead, no. Just credits, and fuck off. Sigh. Such a wasted opportunity.

Even though Vampire: The Masquerade - Bloodlines is my favourite WRPG (and one of my favourite RPGs), Kuei-jin ending sucked, real damn sucked. But amusingly it's my fault for choosing it , it's not like Caine (the taxi driver) doesn't hint at it. A gaijin will always be a gaijin.

Wasn't terribly excited by Persona 4's Normal Good Ending either. It was all a big mess.

Something inside of me died that day. You have to get all 108 Stars of Destiny to get the good ending, and the standard ending is really really sad. Even with a guide, I ended up missing star one due to an error in the game (the guy who got turned into a tiger and the little girl suddenly are nowhere to be found after a certain point, even though they are supposed to be findable throughout the game), and the fact that your characters can perminantly die during the tactical battles (though rare)... it's almost like the creators didn't want the player to win.

So, after 100+ hours of shear joy and wonder:

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Lyon, the girl who's been your confidant, protector mouthpiece, and even suggested romantic interest... DIES without warning. And the game ends in mourning.

Now, I can understand this for a bad ending, or an ending in which the good ending is really easy to achieve, but collecting all 108 stars is no easy feat, and many are missable after certain points. I remember reading the guide for some of them and thinking, "now, how in the hell would I have known to check this spot to find this guy?"