Kirsty Parkin from Rising Sun pictures talks about how to land a job in the VFX industry.
Rising Sun Pictures creates inspirational visual effects for feature film, television and transmedia clients all around the world. They are best known for their work on Gravity and Academy Award winning work for Xmen: Days of Future past.
Learn more: www.ait.nsw.edu.au

published:23 Jul 2015

views:3728

The future of visual effects in films, TV, and VR; from crossing the uncanny valley in human animation, to light-field camera technology that will change the way moving images are captured.
Subscribe to TDC for regular videos like this:
https://www.youtube.com/TheDailyConversation/
Video by Bryce Plank
Editing by Robin WestFollow us on FB:
http://www.facebook.com/thedailyconversation
http://www.twitter.com/thedailyconvo
Script:
Visual effects have come a long way in the 124 years since we first set eyes on the motion picture. Today, the world’s most talented vfx studios create films and TV shows that seamlessly blend the digital image with the analog, allowing artists to make their wildest dreams come to life on the big screen. The full maturation of the tools used by creators working on the cutting edge of the industry - like computer-generated worlds, real-time previewing of motion capture, cloud-based rendering, and hyper realistic digital humans - has laid the groundwork for the media revolution we’re about to experience as 360 degree Virtual Reality goes mainstream.
This is a look at the near-term future of visual effects.
In order to understand where we’re headed, let’s look at where we’ve come from.
[Clip from Jurassic Park]
Many of today’s premier VFX artists were hooked by iconic scenes like this one from Jurassic Park: aha! moments that opened their minds to the power of mixing computer-generated imagery with live action footage.
Today, nearly 25 years after Spielberg's T-Rex changed the game, every single film on the 50 highest grossing movies of all time list relied heavily on visual effects, or was completely animated.
But what might be even more telling is that 25 of them were released in the last five years. That’s an indication of how reliant the big studios are on VFX and how much we, the public, love to see visual effects take us to worlds we otherwise couldn’t visit.
The king of VFX, is director James Cameron. For both Avatar and Titanic — the two highest grossing films of all time — Cameron pioneered a number of new techniques that heavily influenced the blockbuster movie industry, like a motion capture stage six times larger than any before, a way to preview shots in the virtual world in realtime while motion capturing them on set, and a technique to enable full performance capture using small cameras right in front of the actors' faces to collect facial expressions and, importantly, eye movement. This allowed Zoe Saldana to breath emotional life into her Neytiri character in a way that was compelling to the audience.
Full performance capture has become an industry standard. But while it's become commonplace to bring characters like the Na’vi, Maz Kanata, Caesar, or the Hulk to life using facial capture technology, using it — or any other CG technique — to make a believable fully digital human is another story.
We are getting closer to crossing the uncanny valley. While it’s still cheaper to hire Tom Hanks than to recreate him digitally, we’re a long way from the waxiness of the CG characters he brought to life in The Polar Express.
So far, the most lifelike use of digital humans was Rogue One’s resurrection of Carrie Fisher as Princess Leia and Peter Cushing as Grand Moff Tarkin.
But Industrial Light and Magic had hours of reference footage of both actors, mapped the digital recreation of their faces onto full performances of other actors, and even found a lifecast of Peter Cushing’s face from a previous role.
[Artist] "This was gold for us because it was Peter Cushing as he appeared at a certain time in his life."
Neither Leia nor Tarkin’s cameos were very long or involved much movement, and they still didn’t quite look human.
But this technology could be about to take another leap. Last week, Weta Digital finally began post production on the four sequels to Avatar, which are slated for December 2020, 2021, 2024, and 2025 releases.
And Cameron says he wants the films to set a new high bar.
[Quote from director James Cameron] “What Joe Letteri and Weta Digital bring to these stories is impossible to quantify. Since we made Avatar, Weta continued to prove themselves as doing the best CG animation, the most human, the most alive, the most photorealistic effects in the world. And of course, that now means I can push them to take it even further.”
But what really needs this push isn’t traditional films like Avatar, it’s the newest form of entertainment, virtual reality. Because effects studios can make literally anything else look photorealistic, creating believable digital humans seems to be the last big hurdle to creating feature-length films for VR. Why do I say that?

published:12 Aug 2017

views:240330

We are industry and technology experts, providing end-to end capabilities that deliver technology’s possibilities to our clients. From financial services to telecommunications, healthcare to utilities; CGI’s expertise transcends industry boarders and finds its way into the lives of our client’s customers, everyday. For more than 40 years, we have applied innovation, high quality delivery and sound management practices to help our clients become industry leaders. CGI’s commitment to clients’ success has led us to become one of the largest IT and business consulting services firms in the world.

CGIWindows & Doors is the premier manufacturer of hurricane impact resistant windows and doors. Produced to the most exacting industry standards, our high performance, high aesthetic product collections offer advanced hurricane protection of home and commercial structures, in both new and existing construction. Our windows and doors exude strength and beauty -- a function of our workmanship, pride and engineering excellence.

Last time we talked about VFX, we covered everything up to the turn of the century, where bullet time and CGI were just starting to change the game. But movies today are enhanced (or perhaps overloaded) with a amazing technologies that can bring almost anything to life. Here’s how we got here. Subscribe: http://goo.gl/9AGRm
What did you think of the list? Did you agree or disagree with our choices? Do you have a pick for a so-so movie that’s elevated by amazing effects? Or a good movie ruined by bad VFX? What’s your favorite effects-laden film? What do you think we’ll see next? More 3D? 4D? Smell-o-vision? What topics would you like to see us cover on future Movie Lists?
Let us know in the comments!
THE LISTO Brother, Where Art Thou? (2000)
Directors: Coen Brothers
This musical’s visual effects are all in the color-correction. And the result is every bit as eye-popping as any monster movie, we think.
The Perfect Storm (2000)
Director: Wolfgang Petersen
Before The Perfect Storm, water was either droplets, or it was a mass of liquid. Computers couldn’t parse the two motion patterns… until The Perfect Storm charted a new course in effects.
The Lord of the Rings (Trilogy, 2001-2003)
Director: Peter Jackson
Peter Jackson and WETADigital built some amazing AI, so that all those orcs, goblins, and Urok-hai could move independently, and realistically, in MASSIVE battle scenes.
Final Fantasy: The Spirits Within (2001)
Directors: Hirunobu Sakaguchi, Motonori Sakakibara
Not a successful movie - but a successful use of motion capture technology… and we wouldn’t have Andy Serkis as Golum or Avatar without the early, pioneering work of this film.
The Matrix Reloaded (2003)
Directors: The Wachowskis’ movies are perhaps most iconic for the bullet time technique from the first Matrix movie, but UniversalCapture, which debuted in the second film, is probably the most notable contribution to movie technology to come out to the trilogy.
The Polar Express (2004)
Director: Robert Zemeckis
The first film to use all existing motion capture technology to create fully CGI performances out of actual movements from actual actors (mostly Tom Hanks) to create all the movements in the film.
Sky Captain and the World of Tomorrow (2004)
Director: Kerry Conran
The advent of the digital backlot - shooting live actors on mostly green- or blue-screen sets, is a fairly common occurrence today (Sin City, 300, and the Hobbit are recent examples), Sky Captain was the first film to create digital landscapes for their characters to inhabit.
Pirates of the Caribbean: Dead Man’s Chest (2006)
Director: Gore Verbinski
CGI characters may have been a common occurrence by this point, but until the crew of Davy Jones’ ship walked (scuttled?) onto the screen, CGI performances and live actors had to be filmed separately. No more, thanks to ILM’s Imocap technology!
Avatar (2009)
Director: James Cameron
Of course Avatar had to make our list (James Cameron does love innovating!). It’s the culmination of pretty much every technique we’ve described so far, plus some 3D thrown in to boot! Most notably, Avatar pioneered the use of live rendering, and facial capture as large-scale set pieces were being filmed.
Gravity (2013)
Director: Alfonso Cuaròn
Even with all the advancements in creating digital objects, creating convincing light on said objects remained a challenge. Until Alfonso Cuaròn’s Gravity debuted a system where lighting was digitally calculated, and then actually projected onto actors faces.

published:16 Mar 2015

views:830567

It used to be that what you saw on a movie set would pretty much be what you saw in the final movie. If you wanted to have a mountain in the background, you'd have to go to one.
However with modern technology, CGI has made it possible to have that mountain in the background without even leaving your home. Just whip up a green screen and you're good to go!
This advancement in technology has meant for some big differences between what is filmed and what we see in the final movie.
Here are some Hollywood movies without the VFX applied!
Enjoy :)
Read more here: www.famefocus.com
Follow us on Twitter: https://twitter.com/focusfame

published:26 Oct 2017

views:10702349

Check out this awesome showreel from the talented team at Redchillies VFX! It is very difficult to capture the best moments of a decade long journey, especially when each and every project that you ever worked on was looking to push the boundaries of cinematic excellence.
We have attempted to capture some of the best visually stunning moments from our decade long journey within this 'Special Showreel' to celebrate this occasion. And even as we have recently delivered arguably our toughest projects till date with 'FAN', we are excited for the road that lies ahead as we take on more challenging projects and continue to excel and raise the bar of the visual effects industry in India.
So sit back and feast your eyes on some vehicular warfare from Ra.One, destructive mayhem from Krrish 3, stunning picturesque locals from Chennai Express and of course the jaw dropping visual extravagance of FAN, among many others from all our shows thus far.
WEBhttp://redchilliesvfx.com/rcvfx/
FB https://www.facebook.com/rcvfx/
Twitter https://twitter.com/vfx_redchillies
YT https://www.youtube.com/user/redchilliesvfx
————————————————————
WHO EXACTLY ARE THECGBROS? - http://bit.ly/2bzGzYQ
————————————————————
Thanks for SUBSCRIBING -http://bit.ly/2c8Fl8u
TheCGBros Newsletter- http://tinyurl.com/j5njcxd
Web - TheCGBros http://www.thecgbros.com
YouTube https://www.youtube.com/user/TheCGBro
Facebook https://www.facebook.com/TheCGBro
Twitter https://twitter.com/TheCGBros
Google+ https://plus.google.com/104301021746334584641
Pinterest https://www.pinterest.com/TheCGBros/
Tumblr http://thecgbros.tumblr.com/
————————————————————
Special Thank's to formaDISSENY for making our logo intro animation!! http://www.formadisseny.com/en/
————————————————————
————————————————————
If you’re a CGI ARTIST, ANIMATOR, FILM MAKER or STUDIO and would like your project showcased on our TheCGBros please visit http://bit.ly/2byguiS
————————————————————
TheCGBros have permission to broadcast this video and or it is part of Creative Commons the http://creativecommons.org/licenses/b.... If you believe this video should not be broadcasted on our channel, please contact legal@thecgbros.com to remedy the situation.
————————————————————
#VFX
#CGI
#TheCGBros
#3D
#Shortfilms
#Breakdowns
#Reels

published:23 Oct 2016

views:3532900

We are industry and technology experts, providing end-to end capabilities that deliver technology’s possibilities to our clients. From financial services to telecommunications, healthcare to utilities; CGI’s expertise transcends industry boarders and finds its way into the lives of our client’s customers, everyday. For more than 40 years, we have applied innovation, high‑quality delivery and sound management practices to help our clients become industry leaders. CGI’s commitment to clients’ success has led us to become one of the largest IT and business consulting services firms in the world.

published:09 Mar 2018

views:14

Here is a terrific VFX breakdown showreel featuring a behind the scenes peek at some of 3 Little Pix's latest VFX projects. Located in Brussels, 3 Little Pix Studios is a hybrid production company born of the collaboration of many talents within the video, cgi and interactive industries.
3lp.be

Industry

Industry is the production of goods or services within an economy. The major source of revenue of a group or company is the indicator of its relevant industry. When a large group has multiple sources of revenue generation, it is considered to be working in different industries. Manufacturing industry became a key sector of production and labour in European and North American countries during the Industrial Revolution, upsetting previous mercantile and feudal economies. This occurred through many successive rapid advances in technology, such as the production of steel and coal.

Following the Industrial Revolution, possibly a third of the world's economic output is derived that is from manufacturing industries. Many developed countries and many developing/semi-developed countries (People's Republic of China, India etc.) depend significantly on manufacturing industry. Industries, the countries they reside in, and the economies of those countries are interlinked in a complex web of interdependence.

Feature length documentaries on the making of other films has become a film genre in its own right. The making-of film may ultimately be more important than the film itself. In the case of Lost in La Mancha, the making-of video ended up documenting the collapse and abandonment of the feature film it was covering (The Man Who Killed Don Quixote), and ultimately the making-of video was the only part of the production to see a commercial release as a theatrical documentary feature.

Shorter making-of documentaries are often used as a bonus on DVDs, as it offers more insight into the film, how it was made, and to credit the film crew. Occasionally, some films have included a "making of the making-of" as a joke. The making-of is also often released for TV as a part of the promotion of the film.

Visual effects

In filmmaking, visual effects (abbreviated VFX) are the processes by which imagery is created and/or manipulated outside the context of a live action shot. Visual effects involve the integration of live-action footage and generated imagery to create environments which look realistic, but would be dangerous, expensive, impractical, or simply impossible to capture on film. Visual effects using computer generated imagery have recently become accessible to the independent filmmaker with the introduction of affordable and easy-to-use animation and compositing software.

Timing

Visual effects are often integral to a movie's story and appeal. Although most visual effects work is completed during post-production, it usually must be carefully planned and choreographed in pre-production and production. Visual effects primarily executed in Post-Production with the use of multiple tools and technologies such as graphic design, modeling, animation and similar software, while special effects such as explosions and car chases are made on set. A visual effects supervisor is usually involved with the production from an early stage to work closely with production and the film's director design, guide and lead the teams required to achieve the desired effects.

How to make a career in VFX Industry - Kirsty Parkin's interview

Kirsty Parkin from Rising Sun pictures talks about how to land a job in the VFX industry.
Rising Sun Pictures creates inspirational visual effects for feature film, television and transmedia clients all around the world. They are best known for their work on Gravity and Academy Award winning work for Xmen: Days of Future past.
Learn more: www.ait.nsw.edu.au

10:03

The Future of Visual Effects (VFX)

The Future of Visual Effects (VFX)

The Future of Visual Effects (VFX)

The future of visual effects in films, TV, and VR; from crossing the uncanny valley in human animation, to light-field camera technology that will change the way moving images are captured.
Subscribe to TDC for regular videos like this:
https://www.youtube.com/TheDailyConversation/
Video by Bryce Plank
Editing by Robin WestFollow us on FB:
http://www.facebook.com/thedailyconversation
http://www.twitter.com/thedailyconvo
Script:
Visual effects have come a long way in the 124 years since we first set eyes on the motion picture. Today, the world’s most talented vfx studios create films and TV shows that seamlessly blend the digital image with the analog, allowing artists to make their wildest dreams come to life on the big screen. The full maturation of the tools used by creators working on the cutting edge of the industry - like computer-generated worlds, real-time previewing of motion capture, cloud-based rendering, and hyper realistic digital humans - has laid the groundwork for the media revolution we’re about to experience as 360 degree Virtual Reality goes mainstream.
This is a look at the near-term future of visual effects.
In order to understand where we’re headed, let’s look at where we’ve come from.
[Clip from Jurassic Park]
Many of today’s premier VFX artists were hooked by iconic scenes like this one from Jurassic Park: aha! moments that opened their minds to the power of mixing computer-generated imagery with live action footage.
Today, nearly 25 years after Spielberg's T-Rex changed the game, every single film on the 50 highest grossing movies of all time list relied heavily on visual effects, or was completely animated.
But what might be even more telling is that 25 of them were released in the last five years. That’s an indication of how reliant the big studios are on VFX and how much we, the public, love to see visual effects take us to worlds we otherwise couldn’t visit.
The king of VFX, is director James Cameron. For both Avatar and Titanic — the two highest grossing films of all time — Cameron pioneered a number of new techniques that heavily influenced the blockbuster movie industry, like a motion capture stage six times larger than any before, a way to preview shots in the virtual world in realtime while motion capturing them on set, and a technique to enable full performance capture using small cameras right in front of the actors' faces to collect facial expressions and, importantly, eye movement. This allowed Zoe Saldana to breath emotional life into her Neytiri character in a way that was compelling to the audience.
Full performance capture has become an industry standard. But while it's become commonplace to bring characters like the Na’vi, Maz Kanata, Caesar, or the Hulk to life using facial capture technology, using it — or any other CG technique — to make a believable fully digital human is another story.
We are getting closer to crossing the uncanny valley. While it’s still cheaper to hire Tom Hanks than to recreate him digitally, we’re a long way from the waxiness of the CG characters he brought to life in The Polar Express.
So far, the most lifelike use of digital humans was Rogue One’s resurrection of Carrie Fisher as Princess Leia and Peter Cushing as Grand Moff Tarkin.
But Industrial Light and Magic had hours of reference footage of both actors, mapped the digital recreation of their faces onto full performances of other actors, and even found a lifecast of Peter Cushing’s face from a previous role.
[Artist] "This was gold for us because it was Peter Cushing as he appeared at a certain time in his life."
Neither Leia nor Tarkin’s cameos were very long or involved much movement, and they still didn’t quite look human.
But this technology could be about to take another leap. Last week, Weta Digital finally began post production on the four sequels to Avatar, which are slated for December 2020, 2021, 2024, and 2025 releases.
And Cameron says he wants the films to set a new high bar.
[Quote from director James Cameron] “What Joe Letteri and Weta Digital bring to these stories is impossible to quantify. Since we made Avatar, Weta continued to prove themselves as doing the best CG animation, the most human, the most alive, the most photorealistic effects in the world. And of course, that now means I can push them to take it even further.”
But what really needs this push isn’t traditional films like Avatar, it’s the newest form of entertainment, virtual reality. Because effects studios can make literally anything else look photorealistic, creating believable digital humans seems to be the last big hurdle to creating feature-length films for VR. Why do I say that?

0:57

That’s CGI.

That’s CGI.

That’s CGI.

We are industry and technology experts, providing end-to end capabilities that deliver technology’s possibilities to our clients. From financial services to telecommunications, healthcare to utilities; CGI’s expertise transcends industry boarders and finds its way into the lives of our client’s customers, everyday. For more than 40 years, we have applied innovation, high quality delivery and sound management practices to help our clients become industry leaders. CGI’s commitment to clients’ success has led us to become one of the largest IT and business consulting services firms in the world.

CGI Windows and Doors, Inc. Manufacturing Plant Video

CGIWindows & Doors is the premier manufacturer of hurricane impact resistant windows and doors. Produced to the most exacting industry standards, our high performance, high aesthetic product collections offer advanced hurricane protection of home and commercial structures, in both new and existing construction. Our windows and doors exude strength and beauty -- a function of our workmanship, pride and engineering excellence.

Top 10 VFX Innovations in the 21st Century!

Last time we talked about VFX, we covered everything up to the turn of the century, where bullet time and CGI were just starting to change the game. But movies today are enhanced (or perhaps overloaded) with a amazing technologies that can bring almost anything to life. Here’s how we got here. Subscribe: http://goo.gl/9AGRm
What did you think of the list? Did you agree or disagree with our choices? Do you have a pick for a so-so movie that’s elevated by amazing effects? Or a good movie ruined by bad VFX? What’s your favorite effects-laden film? What do you think we’ll see next? More 3D? 4D? Smell-o-vision? What topics would you like to see us cover on future Movie Lists?
Let us know in the comments!
THE LISTO Brother, Where Art Thou? (2000)
Directors: Coen Brothers
This musical’s visual effects are all in the color-correction. And the result is every bit as eye-popping as any monster movie, we think.
The Perfect Storm (2000)
Director: Wolfgang Petersen
Before The Perfect Storm, water was either droplets, or it was a mass of liquid. Computers couldn’t parse the two motion patterns… until The Perfect Storm charted a new course in effects.
The Lord of the Rings (Trilogy, 2001-2003)
Director: Peter Jackson
Peter Jackson and WETADigital built some amazing AI, so that all those orcs, goblins, and Urok-hai could move independently, and realistically, in MASSIVE battle scenes.
Final Fantasy: The Spirits Within (2001)
Directors: Hirunobu Sakaguchi, Motonori Sakakibara
Not a successful movie - but a successful use of motion capture technology… and we wouldn’t have Andy Serkis as Golum or Avatar without the early, pioneering work of this film.
The Matrix Reloaded (2003)
Directors: The Wachowskis’ movies are perhaps most iconic for the bullet time technique from the first Matrix movie, but UniversalCapture, which debuted in the second film, is probably the most notable contribution to movie technology to come out to the trilogy.
The Polar Express (2004)
Director: Robert Zemeckis
The first film to use all existing motion capture technology to create fully CGI performances out of actual movements from actual actors (mostly Tom Hanks) to create all the movements in the film.
Sky Captain and the World of Tomorrow (2004)
Director: Kerry Conran
The advent of the digital backlot - shooting live actors on mostly green- or blue-screen sets, is a fairly common occurrence today (Sin City, 300, and the Hobbit are recent examples), Sky Captain was the first film to create digital landscapes for their characters to inhabit.
Pirates of the Caribbean: Dead Man’s Chest (2006)
Director: Gore Verbinski
CGI characters may have been a common occurrence by this point, but until the crew of Davy Jones’ ship walked (scuttled?) onto the screen, CGI performances and live actors had to be filmed separately. No more, thanks to ILM’s Imocap technology!
Avatar (2009)
Director: James Cameron
Of course Avatar had to make our list (James Cameron does love innovating!). It’s the culmination of pretty much every technique we’ve described so far, plus some 3D thrown in to boot! Most notably, Avatar pioneered the use of live rendering, and facial capture as large-scale set pieces were being filmed.
Gravity (2013)
Director: Alfonso Cuaròn
Even with all the advancements in creating digital objects, creating convincing light on said objects remained a challenge. Until Alfonso Cuaròn’s Gravity debuted a system where lighting was digitally calculated, and then actually projected onto actors faces.

3:25

All Hollywood VFX Removed! What Movies Really Look Like

All Hollywood VFX Removed! What Movies Really Look Like

All Hollywood VFX Removed! What Movies Really Look Like

It used to be that what you saw on a movie set would pretty much be what you saw in the final movie. If you wanted to have a mountain in the background, you'd have to go to one.
However with modern technology, CGI has made it possible to have that mountain in the background without even leaving your home. Just whip up a green screen and you're good to go!
This advancement in technology has meant for some big differences between what is filmed and what we see in the final movie.
Here are some Hollywood movies without the VFX applied!
Enjoy :)
Read more here: www.famefocus.com
Follow us on Twitter: https://twitter.com/focusfame

Check out this awesome showreel from the talented team at Redchillies VFX! It is very difficult to capture the best moments of a decade long journey, especially when each and every project that you ever worked on was looking to push the boundaries of cinematic excellence.
We have attempted to capture some of the best visually stunning moments from our decade long journey within this 'Special Showreel' to celebrate this occasion. And even as we have recently delivered arguably our toughest projects till date with 'FAN', we are excited for the road that lies ahead as we take on more challenging projects and continue to excel and raise the bar of the visual effects industry in India.
So sit back and feast your eyes on some vehicular warfare from Ra.One, destructive mayhem from Krrish 3, stunning picturesque locals from Chennai Express and of course the jaw dropping visual extravagance of FAN, among many others from all our shows thus far.
WEBhttp://redchilliesvfx.com/rcvfx/
FB https://www.facebook.com/rcvfx/
Twitter https://twitter.com/vfx_redchillies
YT https://www.youtube.com/user/redchilliesvfx
————————————————————
WHO EXACTLY ARE THECGBROS? - http://bit.ly/2bzGzYQ
————————————————————
Thanks for SUBSCRIBING -http://bit.ly/2c8Fl8u
TheCGBros Newsletter- http://tinyurl.com/j5njcxd
Web - TheCGBros http://www.thecgbros.com
YouTube https://www.youtube.com/user/TheCGBro
Facebook https://www.facebook.com/TheCGBro
Twitter https://twitter.com/TheCGBros
Google+ https://plus.google.com/104301021746334584641
Pinterest https://www.pinterest.com/TheCGBros/
Tumblr http://thecgbros.tumblr.com/
————————————————————
Special Thank's to formaDISSENY for making our logo intro animation!! http://www.formadisseny.com/en/
————————————————————
————————————————————
If you’re a CGI ARTIST, ANIMATOR, FILM MAKER or STUDIO and would like your project showcased on our TheCGBros please visit http://bit.ly/2byguiS
————————————————————
TheCGBros have permission to broadcast this video and or it is part of Creative Commons the http://creativecommons.org/licenses/b.... If you believe this video should not be broadcasted on our channel, please contact legal@thecgbros.com to remedy the situation.
————————————————————
#VFX
#CGI
#TheCGBros
#3D
#Shortfilms
#Breakdowns
#Reels

0:21

That's CGI - Trailer

That's CGI - Trailer

That's CGI - Trailer

We are industry and technology experts, providing end-to end capabilities that deliver technology’s possibilities to our clients. From financial services to telecommunications, healthcare to utilities; CGI’s expertise transcends industry boarders and finds its way into the lives of our client’s customers, everyday. For more than 40 years, we have applied innovation, high‑quality delivery and sound management practices to help our clients become industry leaders. CGI’s commitment to clients’ success has led us to become one of the largest IT and business consulting services firms in the world.

5:29

CGI VFX Showreel : "VFX Making Of Showreel 2012" by - 3 Little Pix

CGI VFX Showreel : "VFX Making Of Showreel 2012" by - 3 Little Pix

CGI VFX Showreel : "VFX Making Of Showreel 2012" by - 3 Little Pix

Here is a terrific VFX breakdown showreel featuring a behind the scenes peek at some of 3 Little Pix's latest VFX projects. Located in Brussels, 3 Little Pix Studios is a hybrid production company born of the collaboration of many talents within the video, cgi and interactive industries.
3lp.be

How to make a career in VFX Industry - Kirsty Parkin's interview

Kirsty Parkin from Rising Sun pictures talks about how to land a job in the VFX industry.
Rising Sun Pictures creates inspirational visual effects for feature film, television and transmedia clients all around the world. They are best known for their work on Gravity and Academy Award winning work for Xmen: Days of Future past.
Learn more: www.ait.nsw.edu.au

published: 23 Jul 2015

The Future of Visual Effects (VFX)

The future of visual effects in films, TV, and VR; from crossing the uncanny valley in human animation, to light-field camera technology that will change the way moving images are captured.
Subscribe to TDC for regular videos like this:
https://www.youtube.com/TheDailyConversation/
Video by Bryce Plank
Editing by Robin WestFollow us on FB:
http://www.facebook.com/thedailyconversation
http://www.twitter.com/thedailyconvo
Script:
Visual effects have come a long way in the 124 years since we first set eyes on the motion picture. Today, the world’s most talented vfx studios create films and TV shows that seamlessly blend the digital image with the analog, allowing artists to make their wildest dreams come to life on the big screen. The full maturation of the tools used by creators working...

published: 12 Aug 2017

That’s CGI.

We are industry and technology experts, providing end-to end capabilities that deliver technology’s possibilities to our clients. From financial services to telecommunications, healthcare to utilities; CGI’s expertise transcends industry boarders and finds its way into the lives of our client’s customers, everyday. For more than 40 years, we have applied innovation, high quality delivery and sound management practices to help our clients become industry leaders. CGI’s commitment to clients’ success has led us to become one of the largest IT and business consulting services firms in the world.

CGI’s perspective: outlook for the U.S. Oil and Gas industry

CGI Windows and Doors, Inc. Manufacturing Plant Video

CGIWindows & Doors is the premier manufacturer of hurricane impact resistant windows and doors. Produced to the most exacting industry standards, our high performance, high aesthetic product collections offer advanced hurricane protection of home and commercial structures, in both new and existing construction. Our windows and doors exude strength and beauty -- a function of our workmanship, pride and engineering excellence.

Top 10 VFX Innovations in the 21st Century!

Last time we talked about VFX, we covered everything up to the turn of the century, where bullet time and CGI were just starting to change the game. But movies today are enhanced (or perhaps overloaded) with a amazing technologies that can bring almost anything to life. Here’s how we got here. Subscribe: http://goo.gl/9AGRm
What did you think of the list? Did you agree or disagree with our choices? Do you have a pick for a so-so movie that’s elevated by amazing effects? Or a good movie ruined by bad VFX? What’s your favorite effects-laden film? What do you think we’ll see next? More 3D? 4D? Smell-o-vision? What topics would you like to see us cover on future Movie Lists?
Let us know in the comments!
THE LISTO Brother, Where Art Thou? (2000)
Directors: Coen Brothers
This musical’s vis...

published: 16 Mar 2015

All Hollywood VFX Removed! What Movies Really Look Like

It used to be that what you saw on a movie set would pretty much be what you saw in the final movie. If you wanted to have a mountain in the background, you'd have to go to one.
However with modern technology, CGI has made it possible to have that mountain in the background without even leaving your home. Just whip up a green screen and you're good to go!
This advancement in technology has meant for some big differences between what is filmed and what we see in the final movie.
Here are some Hollywood movies without the VFX applied!
Enjoy :)
Read more here: www.famefocus.com
Follow us on Twitter: https://twitter.com/focusfame

Check out this awesome showreel from the talented team at Redchillies VFX! It is very difficult to capture the best moments of a decade long journey, especially when each and every project that you ever worked on was looking to push the boundaries of cinematic excellence.
We have attempted to capture some of the best visually stunning moments from our decade long journey within this 'Special Showreel' to celebrate this occasion. And even as we have recently delivered arguably our toughest projects till date with 'FAN', we are excited for the road that lies ahead as we take on more challenging projects and continue to excel and raise the bar of the visual effects industry in India.
So sit back and feast your eyes on some vehicular warfare from Ra.One, destructive mayhem from Krrish 3, stu...

published: 23 Oct 2016

That's CGI - Trailer

We are industry and technology experts, providing end-to end capabilities that deliver technology’s possibilities to our clients. From financial services to telecommunications, healthcare to utilities; CGI’s expertise transcends industry boarders and finds its way into the lives of our client’s customers, everyday. For more than 40 years, we have applied innovation, high‑quality delivery and sound management practices to help our clients become industry leaders. CGI’s commitment to clients’ success has led us to become one of the largest IT and business consulting services firms in the world.

published: 09 Mar 2018

CGI VFX Showreel : "VFX Making Of Showreel 2012" by - 3 Little Pix

Here is a terrific VFX breakdown showreel featuring a behind the scenes peek at some of 3 Little Pix's latest VFX projects. Located in Brussels, 3 Little Pix Studios is a hybrid production company born of the collaboration of many talents within the video, cgi and interactive industries.
3lp.be

Kirsty Parkin from Rising Sun pictures talks about how to land a job in the VFX industry.
Rising Sun Pictures creates inspirational visual effects for feature film, television and transmedia clients all around the world. They are best known for their work on Gravity and Academy Award winning work for Xmen: Days of Future past.
Learn more: www.ait.nsw.edu.au

Kirsty Parkin from Rising Sun pictures talks about how to land a job in the VFX industry.
Rising Sun Pictures creates inspirational visual effects for feature film, television and transmedia clients all around the world. They are best known for their work on Gravity and Academy Award winning work for Xmen: Days of Future past.
Learn more: www.ait.nsw.edu.au

The Future of Visual Effects (VFX)

The future of visual effects in films, TV, and VR; from crossing the uncanny valley in human animation, to light-field camera technology that will change the wa...

The future of visual effects in films, TV, and VR; from crossing the uncanny valley in human animation, to light-field camera technology that will change the way moving images are captured.
Subscribe to TDC for regular videos like this:
https://www.youtube.com/TheDailyConversation/
Video by Bryce Plank
Editing by Robin WestFollow us on FB:
http://www.facebook.com/thedailyconversation
http://www.twitter.com/thedailyconvo
Script:
Visual effects have come a long way in the 124 years since we first set eyes on the motion picture. Today, the world’s most talented vfx studios create films and TV shows that seamlessly blend the digital image with the analog, allowing artists to make their wildest dreams come to life on the big screen. The full maturation of the tools used by creators working on the cutting edge of the industry - like computer-generated worlds, real-time previewing of motion capture, cloud-based rendering, and hyper realistic digital humans - has laid the groundwork for the media revolution we’re about to experience as 360 degree Virtual Reality goes mainstream.
This is a look at the near-term future of visual effects.
In order to understand where we’re headed, let’s look at where we’ve come from.
[Clip from Jurassic Park]
Many of today’s premier VFX artists were hooked by iconic scenes like this one from Jurassic Park: aha! moments that opened their minds to the power of mixing computer-generated imagery with live action footage.
Today, nearly 25 years after Spielberg's T-Rex changed the game, every single film on the 50 highest grossing movies of all time list relied heavily on visual effects, or was completely animated.
But what might be even more telling is that 25 of them were released in the last five years. That’s an indication of how reliant the big studios are on VFX and how much we, the public, love to see visual effects take us to worlds we otherwise couldn’t visit.
The king of VFX, is director James Cameron. For both Avatar and Titanic — the two highest grossing films of all time — Cameron pioneered a number of new techniques that heavily influenced the blockbuster movie industry, like a motion capture stage six times larger than any before, a way to preview shots in the virtual world in realtime while motion capturing them on set, and a technique to enable full performance capture using small cameras right in front of the actors' faces to collect facial expressions and, importantly, eye movement. This allowed Zoe Saldana to breath emotional life into her Neytiri character in a way that was compelling to the audience.
Full performance capture has become an industry standard. But while it's become commonplace to bring characters like the Na’vi, Maz Kanata, Caesar, or the Hulk to life using facial capture technology, using it — or any other CG technique — to make a believable fully digital human is another story.
We are getting closer to crossing the uncanny valley. While it’s still cheaper to hire Tom Hanks than to recreate him digitally, we’re a long way from the waxiness of the CG characters he brought to life in The Polar Express.
So far, the most lifelike use of digital humans was Rogue One’s resurrection of Carrie Fisher as Princess Leia and Peter Cushing as Grand Moff Tarkin.
But Industrial Light and Magic had hours of reference footage of both actors, mapped the digital recreation of their faces onto full performances of other actors, and even found a lifecast of Peter Cushing’s face from a previous role.
[Artist] "This was gold for us because it was Peter Cushing as he appeared at a certain time in his life."
Neither Leia nor Tarkin’s cameos were very long or involved much movement, and they still didn’t quite look human.
But this technology could be about to take another leap. Last week, Weta Digital finally began post production on the four sequels to Avatar, which are slated for December 2020, 2021, 2024, and 2025 releases.
And Cameron says he wants the films to set a new high bar.
[Quote from director James Cameron] “What Joe Letteri and Weta Digital bring to these stories is impossible to quantify. Since we made Avatar, Weta continued to prove themselves as doing the best CG animation, the most human, the most alive, the most photorealistic effects in the world. And of course, that now means I can push them to take it even further.”
But what really needs this push isn’t traditional films like Avatar, it’s the newest form of entertainment, virtual reality. Because effects studios can make literally anything else look photorealistic, creating believable digital humans seems to be the last big hurdle to creating feature-length films for VR. Why do I say that?

The future of visual effects in films, TV, and VR; from crossing the uncanny valley in human animation, to light-field camera technology that will change the way moving images are captured.
Subscribe to TDC for regular videos like this:
https://www.youtube.com/TheDailyConversation/
Video by Bryce Plank
Editing by Robin WestFollow us on FB:
http://www.facebook.com/thedailyconversation
http://www.twitter.com/thedailyconvo
Script:
Visual effects have come a long way in the 124 years since we first set eyes on the motion picture. Today, the world’s most talented vfx studios create films and TV shows that seamlessly blend the digital image with the analog, allowing artists to make their wildest dreams come to life on the big screen. The full maturation of the tools used by creators working on the cutting edge of the industry - like computer-generated worlds, real-time previewing of motion capture, cloud-based rendering, and hyper realistic digital humans - has laid the groundwork for the media revolution we’re about to experience as 360 degree Virtual Reality goes mainstream.
This is a look at the near-term future of visual effects.
In order to understand where we’re headed, let’s look at where we’ve come from.
[Clip from Jurassic Park]
Many of today’s premier VFX artists were hooked by iconic scenes like this one from Jurassic Park: aha! moments that opened their minds to the power of mixing computer-generated imagery with live action footage.
Today, nearly 25 years after Spielberg's T-Rex changed the game, every single film on the 50 highest grossing movies of all time list relied heavily on visual effects, or was completely animated.
But what might be even more telling is that 25 of them were released in the last five years. That’s an indication of how reliant the big studios are on VFX and how much we, the public, love to see visual effects take us to worlds we otherwise couldn’t visit.
The king of VFX, is director James Cameron. For both Avatar and Titanic — the two highest grossing films of all time — Cameron pioneered a number of new techniques that heavily influenced the blockbuster movie industry, like a motion capture stage six times larger than any before, a way to preview shots in the virtual world in realtime while motion capturing them on set, and a technique to enable full performance capture using small cameras right in front of the actors' faces to collect facial expressions and, importantly, eye movement. This allowed Zoe Saldana to breath emotional life into her Neytiri character in a way that was compelling to the audience.
Full performance capture has become an industry standard. But while it's become commonplace to bring characters like the Na’vi, Maz Kanata, Caesar, or the Hulk to life using facial capture technology, using it — or any other CG technique — to make a believable fully digital human is another story.
We are getting closer to crossing the uncanny valley. While it’s still cheaper to hire Tom Hanks than to recreate him digitally, we’re a long way from the waxiness of the CG characters he brought to life in The Polar Express.
So far, the most lifelike use of digital humans was Rogue One’s resurrection of Carrie Fisher as Princess Leia and Peter Cushing as Grand Moff Tarkin.
But Industrial Light and Magic had hours of reference footage of both actors, mapped the digital recreation of their faces onto full performances of other actors, and even found a lifecast of Peter Cushing’s face from a previous role.
[Artist] "This was gold for us because it was Peter Cushing as he appeared at a certain time in his life."
Neither Leia nor Tarkin’s cameos were very long or involved much movement, and they still didn’t quite look human.
But this technology could be about to take another leap. Last week, Weta Digital finally began post production on the four sequels to Avatar, which are slated for December 2020, 2021, 2024, and 2025 releases.
And Cameron says he wants the films to set a new high bar.
[Quote from director James Cameron] “What Joe Letteri and Weta Digital bring to these stories is impossible to quantify. Since we made Avatar, Weta continued to prove themselves as doing the best CG animation, the most human, the most alive, the most photorealistic effects in the world. And of course, that now means I can push them to take it even further.”
But what really needs this push isn’t traditional films like Avatar, it’s the newest form of entertainment, virtual reality. Because effects studios can make literally anything else look photorealistic, creating believable digital humans seems to be the last big hurdle to creating feature-length films for VR. Why do I say that?

That’s CGI.

We are industry and technology experts, providing end-to end capabilities that deliver technology’s possibilities to our clients. From financial services to te...

We are industry and technology experts, providing end-to end capabilities that deliver technology’s possibilities to our clients. From financial services to telecommunications, healthcare to utilities; CGI’s expertise transcends industry boarders and finds its way into the lives of our client’s customers, everyday. For more than 40 years, we have applied innovation, high quality delivery and sound management practices to help our clients become industry leaders. CGI’s commitment to clients’ success has led us to become one of the largest IT and business consulting services firms in the world.

We are industry and technology experts, providing end-to end capabilities that deliver technology’s possibilities to our clients. From financial services to telecommunications, healthcare to utilities; CGI’s expertise transcends industry boarders and finds its way into the lives of our client’s customers, everyday. For more than 40 years, we have applied innovation, high quality delivery and sound management practices to help our clients become industry leaders. CGI’s commitment to clients’ success has led us to become one of the largest IT and business consulting services firms in the world.

CGI Windows and Doors, Inc. Manufacturing Plant Video

CGIWindows & Doors is the premier manufacturer of hurricane impact resistant windows and doors. Produced to the most exacting industry standards, our high perf...

CGIWindows & Doors is the premier manufacturer of hurricane impact resistant windows and doors. Produced to the most exacting industry standards, our high performance, high aesthetic product collections offer advanced hurricane protection of home and commercial structures, in both new and existing construction. Our windows and doors exude strength and beauty -- a function of our workmanship, pride and engineering excellence.

CGIWindows & Doors is the premier manufacturer of hurricane impact resistant windows and doors. Produced to the most exacting industry standards, our high performance, high aesthetic product collections offer advanced hurricane protection of home and commercial structures, in both new and existing construction. Our windows and doors exude strength and beauty -- a function of our workmanship, pride and engineering excellence.

Top 10 VFX Innovations in the 21st Century!

Last time we talked about VFX, we covered everything up to the turn of the century, where bullet time and CGI were just starting to change the game. But movies ...

Last time we talked about VFX, we covered everything up to the turn of the century, where bullet time and CGI were just starting to change the game. But movies today are enhanced (or perhaps overloaded) with a amazing technologies that can bring almost anything to life. Here’s how we got here. Subscribe: http://goo.gl/9AGRm
What did you think of the list? Did you agree or disagree with our choices? Do you have a pick for a so-so movie that’s elevated by amazing effects? Or a good movie ruined by bad VFX? What’s your favorite effects-laden film? What do you think we’ll see next? More 3D? 4D? Smell-o-vision? What topics would you like to see us cover on future Movie Lists?
Let us know in the comments!
THE LISTO Brother, Where Art Thou? (2000)
Directors: Coen Brothers
This musical’s visual effects are all in the color-correction. And the result is every bit as eye-popping as any monster movie, we think.
The Perfect Storm (2000)
Director: Wolfgang Petersen
Before The Perfect Storm, water was either droplets, or it was a mass of liquid. Computers couldn’t parse the two motion patterns… until The Perfect Storm charted a new course in effects.
The Lord of the Rings (Trilogy, 2001-2003)
Director: Peter Jackson
Peter Jackson and WETADigital built some amazing AI, so that all those orcs, goblins, and Urok-hai could move independently, and realistically, in MASSIVE battle scenes.
Final Fantasy: The Spirits Within (2001)
Directors: Hirunobu Sakaguchi, Motonori Sakakibara
Not a successful movie - but a successful use of motion capture technology… and we wouldn’t have Andy Serkis as Golum or Avatar without the early, pioneering work of this film.
The Matrix Reloaded (2003)
Directors: The Wachowskis’ movies are perhaps most iconic for the bullet time technique from the first Matrix movie, but UniversalCapture, which debuted in the second film, is probably the most notable contribution to movie technology to come out to the trilogy.
The Polar Express (2004)
Director: Robert Zemeckis
The first film to use all existing motion capture technology to create fully CGI performances out of actual movements from actual actors (mostly Tom Hanks) to create all the movements in the film.
Sky Captain and the World of Tomorrow (2004)
Director: Kerry Conran
The advent of the digital backlot - shooting live actors on mostly green- or blue-screen sets, is a fairly common occurrence today (Sin City, 300, and the Hobbit are recent examples), Sky Captain was the first film to create digital landscapes for their characters to inhabit.
Pirates of the Caribbean: Dead Man’s Chest (2006)
Director: Gore Verbinski
CGI characters may have been a common occurrence by this point, but until the crew of Davy Jones’ ship walked (scuttled?) onto the screen, CGI performances and live actors had to be filmed separately. No more, thanks to ILM’s Imocap technology!
Avatar (2009)
Director: James Cameron
Of course Avatar had to make our list (James Cameron does love innovating!). It’s the culmination of pretty much every technique we’ve described so far, plus some 3D thrown in to boot! Most notably, Avatar pioneered the use of live rendering, and facial capture as large-scale set pieces were being filmed.
Gravity (2013)
Director: Alfonso Cuaròn
Even with all the advancements in creating digital objects, creating convincing light on said objects remained a challenge. Until Alfonso Cuaròn’s Gravity debuted a system where lighting was digitally calculated, and then actually projected onto actors faces.

Last time we talked about VFX, we covered everything up to the turn of the century, where bullet time and CGI were just starting to change the game. But movies today are enhanced (or perhaps overloaded) with a amazing technologies that can bring almost anything to life. Here’s how we got here. Subscribe: http://goo.gl/9AGRm
What did you think of the list? Did you agree or disagree with our choices? Do you have a pick for a so-so movie that’s elevated by amazing effects? Or a good movie ruined by bad VFX? What’s your favorite effects-laden film? What do you think we’ll see next? More 3D? 4D? Smell-o-vision? What topics would you like to see us cover on future Movie Lists?
Let us know in the comments!
THE LISTO Brother, Where Art Thou? (2000)
Directors: Coen Brothers
This musical’s visual effects are all in the color-correction. And the result is every bit as eye-popping as any monster movie, we think.
The Perfect Storm (2000)
Director: Wolfgang Petersen
Before The Perfect Storm, water was either droplets, or it was a mass of liquid. Computers couldn’t parse the two motion patterns… until The Perfect Storm charted a new course in effects.
The Lord of the Rings (Trilogy, 2001-2003)
Director: Peter Jackson
Peter Jackson and WETADigital built some amazing AI, so that all those orcs, goblins, and Urok-hai could move independently, and realistically, in MASSIVE battle scenes.
Final Fantasy: The Spirits Within (2001)
Directors: Hirunobu Sakaguchi, Motonori Sakakibara
Not a successful movie - but a successful use of motion capture technology… and we wouldn’t have Andy Serkis as Golum or Avatar without the early, pioneering work of this film.
The Matrix Reloaded (2003)
Directors: The Wachowskis’ movies are perhaps most iconic for the bullet time technique from the first Matrix movie, but UniversalCapture, which debuted in the second film, is probably the most notable contribution to movie technology to come out to the trilogy.
The Polar Express (2004)
Director: Robert Zemeckis
The first film to use all existing motion capture technology to create fully CGI performances out of actual movements from actual actors (mostly Tom Hanks) to create all the movements in the film.
Sky Captain and the World of Tomorrow (2004)
Director: Kerry Conran
The advent of the digital backlot - shooting live actors on mostly green- or blue-screen sets, is a fairly common occurrence today (Sin City, 300, and the Hobbit are recent examples), Sky Captain was the first film to create digital landscapes for their characters to inhabit.
Pirates of the Caribbean: Dead Man’s Chest (2006)
Director: Gore Verbinski
CGI characters may have been a common occurrence by this point, but until the crew of Davy Jones’ ship walked (scuttled?) onto the screen, CGI performances and live actors had to be filmed separately. No more, thanks to ILM’s Imocap technology!
Avatar (2009)
Director: James Cameron
Of course Avatar had to make our list (James Cameron does love innovating!). It’s the culmination of pretty much every technique we’ve described so far, plus some 3D thrown in to boot! Most notably, Avatar pioneered the use of live rendering, and facial capture as large-scale set pieces were being filmed.
Gravity (2013)
Director: Alfonso Cuaròn
Even with all the advancements in creating digital objects, creating convincing light on said objects remained a challenge. Until Alfonso Cuaròn’s Gravity debuted a system where lighting was digitally calculated, and then actually projected onto actors faces.

All Hollywood VFX Removed! What Movies Really Look Like

It used to be that what you saw on a movie set would pretty much be what you saw in the final movie. If you wanted to have a mountain in the background, you'd h...

It used to be that what you saw on a movie set would pretty much be what you saw in the final movie. If you wanted to have a mountain in the background, you'd have to go to one.
However with modern technology, CGI has made it possible to have that mountain in the background without even leaving your home. Just whip up a green screen and you're good to go!
This advancement in technology has meant for some big differences between what is filmed and what we see in the final movie.
Here are some Hollywood movies without the VFX applied!
Enjoy :)
Read more here: www.famefocus.com
Follow us on Twitter: https://twitter.com/focusfame

It used to be that what you saw on a movie set would pretty much be what you saw in the final movie. If you wanted to have a mountain in the background, you'd have to go to one.
However with modern technology, CGI has made it possible to have that mountain in the background without even leaving your home. Just whip up a green screen and you're good to go!
This advancement in technology has meant for some big differences between what is filmed and what we see in the final movie.
Here are some Hollywood movies without the VFX applied!
Enjoy :)
Read more here: www.famefocus.com
Follow us on Twitter: https://twitter.com/focusfame

Check out this awesome showreel from the talented team at Redchillies VFX! It is very difficult to capture the best moments of a decade long journey, especially...

Check out this awesome showreel from the talented team at Redchillies VFX! It is very difficult to capture the best moments of a decade long journey, especially when each and every project that you ever worked on was looking to push the boundaries of cinematic excellence.
We have attempted to capture some of the best visually stunning moments from our decade long journey within this 'Special Showreel' to celebrate this occasion. And even as we have recently delivered arguably our toughest projects till date with 'FAN', we are excited for the road that lies ahead as we take on more challenging projects and continue to excel and raise the bar of the visual effects industry in India.
So sit back and feast your eyes on some vehicular warfare from Ra.One, destructive mayhem from Krrish 3, stunning picturesque locals from Chennai Express and of course the jaw dropping visual extravagance of FAN, among many others from all our shows thus far.
WEBhttp://redchilliesvfx.com/rcvfx/
FB https://www.facebook.com/rcvfx/
Twitter https://twitter.com/vfx_redchillies
YT https://www.youtube.com/user/redchilliesvfx
————————————————————
WHO EXACTLY ARE THECGBROS? - http://bit.ly/2bzGzYQ
————————————————————
Thanks for SUBSCRIBING -http://bit.ly/2c8Fl8u
TheCGBros Newsletter- http://tinyurl.com/j5njcxd
Web - TheCGBros http://www.thecgbros.com
YouTube https://www.youtube.com/user/TheCGBro
Facebook https://www.facebook.com/TheCGBro
Twitter https://twitter.com/TheCGBros
Google+ https://plus.google.com/104301021746334584641
Pinterest https://www.pinterest.com/TheCGBros/
Tumblr http://thecgbros.tumblr.com/
————————————————————
Special Thank's to formaDISSENY for making our logo intro animation!! http://www.formadisseny.com/en/
————————————————————
————————————————————
If you’re a CGI ARTIST, ANIMATOR, FILM MAKER or STUDIO and would like your project showcased on our TheCGBros please visit http://bit.ly/2byguiS
————————————————————
TheCGBros have permission to broadcast this video and or it is part of Creative Commons the http://creativecommons.org/licenses/b.... If you believe this video should not be broadcasted on our channel, please contact legal@thecgbros.com to remedy the situation.
————————————————————
#VFX
#CGI
#TheCGBros
#3D
#Shortfilms
#Breakdowns
#Reels

Check out this awesome showreel from the talented team at Redchillies VFX! It is very difficult to capture the best moments of a decade long journey, especially when each and every project that you ever worked on was looking to push the boundaries of cinematic excellence.
We have attempted to capture some of the best visually stunning moments from our decade long journey within this 'Special Showreel' to celebrate this occasion. And even as we have recently delivered arguably our toughest projects till date with 'FAN', we are excited for the road that lies ahead as we take on more challenging projects and continue to excel and raise the bar of the visual effects industry in India.
So sit back and feast your eyes on some vehicular warfare from Ra.One, destructive mayhem from Krrish 3, stunning picturesque locals from Chennai Express and of course the jaw dropping visual extravagance of FAN, among many others from all our shows thus far.
WEBhttp://redchilliesvfx.com/rcvfx/
FB https://www.facebook.com/rcvfx/
Twitter https://twitter.com/vfx_redchillies
YT https://www.youtube.com/user/redchilliesvfx
————————————————————
WHO EXACTLY ARE THECGBROS? - http://bit.ly/2bzGzYQ
————————————————————
Thanks for SUBSCRIBING -http://bit.ly/2c8Fl8u
TheCGBros Newsletter- http://tinyurl.com/j5njcxd
Web - TheCGBros http://www.thecgbros.com
YouTube https://www.youtube.com/user/TheCGBro
Facebook https://www.facebook.com/TheCGBro
Twitter https://twitter.com/TheCGBros
Google+ https://plus.google.com/104301021746334584641
Pinterest https://www.pinterest.com/TheCGBros/
Tumblr http://thecgbros.tumblr.com/
————————————————————
Special Thank's to formaDISSENY for making our logo intro animation!! http://www.formadisseny.com/en/
————————————————————
————————————————————
If you’re a CGI ARTIST, ANIMATOR, FILM MAKER or STUDIO and would like your project showcased on our TheCGBros please visit http://bit.ly/2byguiS
————————————————————
TheCGBros have permission to broadcast this video and or it is part of Creative Commons the http://creativecommons.org/licenses/b.... If you believe this video should not be broadcasted on our channel, please contact legal@thecgbros.com to remedy the situation.
————————————————————
#VFX
#CGI
#TheCGBros
#3D
#Shortfilms
#Breakdowns
#Reels

That's CGI - Trailer

We are industry and technology experts, providing end-to end capabilities that deliver technology’s possibilities to our clients. From financial services to te...

We are industry and technology experts, providing end-to end capabilities that deliver technology’s possibilities to our clients. From financial services to telecommunications, healthcare to utilities; CGI’s expertise transcends industry boarders and finds its way into the lives of our client’s customers, everyday. For more than 40 years, we have applied innovation, high‑quality delivery and sound management practices to help our clients become industry leaders. CGI’s commitment to clients’ success has led us to become one of the largest IT and business consulting services firms in the world.

We are industry and technology experts, providing end-to end capabilities that deliver technology’s possibilities to our clients. From financial services to telecommunications, healthcare to utilities; CGI’s expertise transcends industry boarders and finds its way into the lives of our client’s customers, everyday. For more than 40 years, we have applied innovation, high‑quality delivery and sound management practices to help our clients become industry leaders. CGI’s commitment to clients’ success has led us to become one of the largest IT and business consulting services firms in the world.

CGI VFX Showreel : "VFX Making Of Showreel 2012" by - 3 Little Pix

Here is a terrific VFX breakdown showreel featuring a behind the scenes peek at some of 3 Little Pix's latest VFX projects. Located in Brussels, 3 Little Pix S...

Here is a terrific VFX breakdown showreel featuring a behind the scenes peek at some of 3 Little Pix's latest VFX projects. Located in Brussels, 3 Little Pix Studios is a hybrid production company born of the collaboration of many talents within the video, cgi and interactive industries.
3lp.be

Here is a terrific VFX breakdown showreel featuring a behind the scenes peek at some of 3 Little Pix's latest VFX projects. Located in Brussels, 3 Little Pix Studios is a hybrid production company born of the collaboration of many talents within the video, cgi and interactive industries.
3lp.be

The making of Adventure Of A Lifetime

Watch the finished video at https://youtu.be/QtXby3twMmI
Adventure Of A Lifetime is the first single to be taken from Coldplay's new album, A Head Full Of Dreams (out now). Download the song from http://smarturl.it/AOAL or stream at http://cldp.ly/cpspotify
Order A Head Full Of Dreams:
– iTunes http://cldp.ly/cpitunes
– Amazon http://smarturl.it/AHFODamazon
– Google Play http://smarturl.it/AHFODgplay
– CD (with exclusive holographic stickers) http://smarturl.it/AHFODcd
– Vinyl (with exclusive holographic stickers) http://smarturl.it/AHFODvinyl
Making of film directed by JamieCarter.

Creating Gollum

This month sees the release of the second film in The Hobbit trilogy: The Desolation of Smaug. Perhaps the most well-known of its characters is Gollum, a mysterious cave-dwelling creature corrupted by the power of the ring. His digital character was created by New Zealand-based visual effects company Weta Digital.
In this NatureVideo we go behind the scenes with Weta's SeniorVisual Effects Supervisor, Joe Letteri, who reveals the technology they used to make Gollum's eyes, skin and movements look believable.
Joe Letteri has written a feature on the development of Weta Digital's animations for Nature. Read it here: http://www.nature.com/doifinder/10.1038/504214a

Check out this CGI 3D Animated short tribute to the late Chester Bennington lead singer for Linkin Park. The world wasn't ready for Chester's passing. We all were impacted by his music and panache and it breaks our hearts he left so soon.
@anthillstudios_ LeadAnimator, Nurdin Momodu
@lotusflyanimation made this one-minute beautiful piece in tribute to a man whose life touched many, despite his personal struggles and imperfection.
About
Anthill Studios is a state-of-the-art multimedia facility in Lagos Nigeria. Serving local and international clients in media production & Postproduction.
Website - http://www.anthillproductions.org
Twitter -https://twitter.com/anthillstudios_
FB - https://www.facebook.com/anthillstudios1/
————————————————————
WHO EXACTLY ARE THECGBROS? - http://bit...

Watch the finished video at https://youtu.be/QtXby3twMmI
Adventure Of A Lifetime is the first single to be taken from Coldplay's new album, A Head Full Of Dreams (out now). Download the song from http://smarturl.it/AOAL or stream at http://cldp.ly/cpspotify
Order A Head Full Of Dreams:
– iTunes http://cldp.ly/cpitunes
– Amazon http://smarturl.it/AHFODamazon
– Google Play http://smarturl.it/AHFODgplay
– CD (with exclusive holographic stickers) http://smarturl.it/AHFODcd
– Vinyl (with exclusive holographic stickers) http://smarturl.it/AHFODvinyl
Making of film directed by JamieCarter.

Watch the finished video at https://youtu.be/QtXby3twMmI
Adventure Of A Lifetime is the first single to be taken from Coldplay's new album, A Head Full Of Dreams (out now). Download the song from http://smarturl.it/AOAL or stream at http://cldp.ly/cpspotify
Order A Head Full Of Dreams:
– iTunes http://cldp.ly/cpitunes
– Amazon http://smarturl.it/AHFODamazon
– Google Play http://smarturl.it/AHFODgplay
– CD (with exclusive holographic stickers) http://smarturl.it/AHFODcd
– Vinyl (with exclusive holographic stickers) http://smarturl.it/AHFODvinyl
Making of film directed by JamieCarter.

This month sees the release of the second film in The Hobbit trilogy: The Desolation of Smaug. Perhaps the most well-known of its characters is Gollum, a mysterious cave-dwelling creature corrupted by the power of the ring. His digital character was created by New Zealand-based visual effects company Weta Digital.
In this NatureVideo we go behind the scenes with Weta's SeniorVisual Effects Supervisor, Joe Letteri, who reveals the technology they used to make Gollum's eyes, skin and movements look believable.
Joe Letteri has written a feature on the development of Weta Digital's animations for Nature. Read it here: http://www.nature.com/doifinder/10.1038/504214a

This month sees the release of the second film in The Hobbit trilogy: The Desolation of Smaug. Perhaps the most well-known of its characters is Gollum, a mysterious cave-dwelling creature corrupted by the power of the ring. His digital character was created by New Zealand-based visual effects company Weta Digital.
In this NatureVideo we go behind the scenes with Weta's SeniorVisual Effects Supervisor, Joe Letteri, who reveals the technology they used to make Gollum's eyes, skin and movements look believable.
Joe Letteri has written a feature on the development of Weta Digital's animations for Nature. Read it here: http://www.nature.com/doifinder/10.1038/504214a

Check out this CGI 3D Animated short tribute to the late Chester Bennington lead singer for Linkin Park. The world wasn't ready for Chester's passing. We all were impacted by his music and panache and it breaks our hearts he left so soon.
@anthillstudios_ LeadAnimator, Nurdin Momodu
@lotusflyanimation made this one-minute beautiful piece in tribute to a man whose life touched many, despite his personal struggles and imperfection.
About
Anthill Studios is a state-of-the-art multimedia facility in Lagos Nigeria. Serving local and international clients in media production & Postproduction.
Website - http://www.anthillproductions.org
Twitter -https://twitter.com/anthillstudios_
FB - https://www.facebook.com/anthillstudios1/
————————————————————
WHO EXACTLY ARE THECGBROS? - http://bit.ly/2bzGzYQ
————————————————————
Thanks for SUBSCRIBING -http://bit.ly/2c8Fl8u
TheCGBros Newsletter- http://tinyurl.com/j5njcxd
Web - TheCGBros http://www.thecgbros.com
YouTube https://www.youtube.com/user/TheCGBro
Facebook https://www.facebook.com/TheCGBro
Twitter https://twitter.com/TheCGBros
Google+ https://plus.google.com/104301021746334584641
Pinterest https://www.pinterest.com/TheCGBros/
Tumblr http://thecgbros.tumblr.com/
————————————————————
Special Thank's to formaDISSENY for making our logo intro animation!! http://www.formadisseny.com/en/
————————————————————
If you’re a CGI ARTIST, ANIMATOR, FILM MAKER or STUDIO and would like your project showcased on our TheCGBros please visit http://bit.ly/2byguiS
————————————————————
TheCGBros have permission to broadcast this video and or it is part of Creative Commons the http://creativecommons.org/licenses/b.... If you believe this video should not be broadcasted on our channel, please contact legal@thecgbros.com to remedy the situation.
————————————————————
#VFX
#CGI
#TheCGBros
#3D
#Shortfilms
#Breakdowns
#Reels

Check out this CGI 3D Animated short tribute to the late Chester Bennington lead singer for Linkin Park. The world wasn't ready for Chester's passing. We all were impacted by his music and panache and it breaks our hearts he left so soon.
@anthillstudios_ LeadAnimator, Nurdin Momodu
@lotusflyanimation made this one-minute beautiful piece in tribute to a man whose life touched many, despite his personal struggles and imperfection.
About
Anthill Studios is a state-of-the-art multimedia facility in Lagos Nigeria. Serving local and international clients in media production & Postproduction.
Website - http://www.anthillproductions.org
Twitter -https://twitter.com/anthillstudios_
FB - https://www.facebook.com/anthillstudios1/
————————————————————
WHO EXACTLY ARE THECGBROS? - http://bit.ly/2bzGzYQ
————————————————————
Thanks for SUBSCRIBING -http://bit.ly/2c8Fl8u
TheCGBros Newsletter- http://tinyurl.com/j5njcxd
Web - TheCGBros http://www.thecgbros.com
YouTube https://www.youtube.com/user/TheCGBro
Facebook https://www.facebook.com/TheCGBro
Twitter https://twitter.com/TheCGBros
Google+ https://plus.google.com/104301021746334584641
Pinterest https://www.pinterest.com/TheCGBros/
Tumblr http://thecgbros.tumblr.com/
————————————————————
Special Thank's to formaDISSENY for making our logo intro animation!! http://www.formadisseny.com/en/
————————————————————
If you’re a CGI ARTIST, ANIMATOR, FILM MAKER or STUDIO and would like your project showcased on our TheCGBros please visit http://bit.ly/2byguiS
————————————————————
TheCGBros have permission to broadcast this video and or it is part of Creative Commons the http://creativecommons.org/licenses/b.... If you believe this video should not be broadcasted on our channel, please contact legal@thecgbros.com to remedy the situation.
————————————————————
#VFX
#CGI
#TheCGBros
#3D
#Shortfilms
#Breakdowns
#Reels

Working Conditions of the VFX/Animation Industry - Interview

Can you make it in the VFX/Animation industry? Do you need to go to school for it? Can you live from the money you make? What is it like to work in the industry? Check out this in-depth interview with VFX artist Christian Bohm and join the discussion in the comments!
Check AnimatorIsland.com for more animation know-how.
Every now and then you hear shocking things from the animation and VFX industry: There have been scandals like extremely harsh working conditions, mandatory unpaid overtime and uncredited work. Oscar-winning studios like Rhythm & Hues went bankrupt and Digital Domain had their trainees pay them in order to keep their job.
Is this representative of the industry? Should you bury your dreams and get a "real" job?
We talk to 3D Generalist Chirstian Bohm about the state of t...

CGI & VFX Interviews: "Andrew Furlong" by Cebas Visual Technology

Check out this insightful interview with FX ArtistAndrew Furlong in which he discusses his combining ThinkingParticles and Houdini to create FX. Interview conducted by EdwinBraunCEO at Cebas Visual Technology.
"Did you know Andrew Furlong makes VFX magic integrating sims with TP to Houdini? Surprised?
Yes, they do work together if you are highly skilled."
In this interview, Andrew Furlong who started a very successful career in television and film visual effects, talked about his times from photography school, to rotoscope and finally, how he made a break into the VFX industry.
Andrew also gave many juicy bits on the visual effects that he has done in the past and present, including major works with EncoreVFX, a52.com and more: the Pacific Rim 2, Black Lightning teaser, whatever h...

Check out this insightful tutorial where you will learn how to use the SintelFace Rig prototype in order to do facial animation. Some of the core concepts explained are: calibration, interpretation, filtering and animation.
The face rig prototype is an interface based on sliders that controls the shapekeys of the character's face. It was developed within the driver/constraint system in blender 2.66.
For any questions, you can visit his website here: www.emilioriquelme.com.ar or send him an mail at: emilioriquelme@gmail.com.
Watch more examples and test on the blender artist forum: http://www.blenderartists.org/forum/showthread.php?283637-Face-capture-test"

published: 02 May 2013

WAR CRIMES CG or Not CG

Tom and Alec discuss why practical effects are often replaced in movies these days--as well as why the movie industry has been leaving California. (If you are a California resident movie fan, you can make a difference! California's film industry once pumped $17 billion into the state's economy each year, but over the last fifteen years that revenue has dropped dramatically. In fact, Los Angeles has suffered a 60% drop in feature film production alone over the last decade. Check out the petition to help save jobs needed to keep our state's economy strong and moving forward again: http://www.filmworksca.com/petition?recruiter_id=4890).
Please like, share and comment on: https://www.facebook.com/studioADl and https://www.facebook.com/harbingerdown....AND...
FireCity! : https://www.fa...

published: 06 Jun 2014

The Reward: Tales of Alethrion - "The First Hero"

Help us make more The Reward - Tales of Alethrion webisodes:
https://www.patreon.com/suncreature?ty=h
Pre order physical gifts from the Kickstarter:
https://tackk.com/Alethrion
Subscribe:
http://www.youtube.com/subscription_c...
The Tales of Alethrion proloque "The FirstHero" is about Alethrion, whom the land is named after, and a lovely backpacker girl called Amerath. They are the original creators of the map which we see later in The Reward, carried by Vito and Wilhelm. It is the first tale that takes place long before many of the other episodes in the series which we hope to get funded through Kickstarter.
If you would choose to follow this youtube channel we would like to invite you to follow the process of making the epic animated series Tales of Alethrion.
Stay tuned for more...

Your Questions Answered! - Careers In VFX - Escape Studios Webinar

We had so many questions from our last careers webinar we made a whole seperate video to answer them all! JoinAndyBrassington as he tackles everything from Runers wages to Cosplay enthusiasts - giving you the info you need to get a job in VFX!
We'll put the questions in the description to make life easier for you, and check out the original webinar in full on our e-learning system - http://tinyurl.com/pnl9fjy
0:15 - Will learning the sculpting skills in a program like Blender be helpful or does the program need to be industry standard to be hired in the film industry?
2:09 - What would you recommend to a student who has film and graphic design studies and wants to get into VFX?
3:28 - How many different shots in a show reel?
4:48 - How easy is it to switch from the film industry to the ...

Can you make it in the VFX/Animation industry? Do you need to go to school for it? Can you live from the money you make? What is it like to work in the industry? Check out this in-depth interview with VFX artist Christian Bohm and join the discussion in the comments!
Check AnimatorIsland.com for more animation know-how.
Every now and then you hear shocking things from the animation and VFX industry: There have been scandals like extremely harsh working conditions, mandatory unpaid overtime and uncredited work. Oscar-winning studios like Rhythm & Hues went bankrupt and Digital Domain had their trainees pay them in order to keep their job.
Is this representative of the industry? Should you bury your dreams and get a "real" job?
We talk to 3D Generalist Chirstian Bohm about the state of the industry. Turns out that - despite the occasional scandals - not everything looks quite that grim. At the moment there is a huge demand for content with VFX in TV, VR and AR. However, there are still a lot of things to do on both sides.
And it starts on the side of the artist. Learn how to negotiate (by starting with an offer to set the bar), prove your worth in the first couple of years - oh and don't be a di... dishonest person.
AnimatorIslandTheme by Marius Kirsten, Additional Music "World Map" by Jason Farnham

Can you make it in the VFX/Animation industry? Do you need to go to school for it? Can you live from the money you make? What is it like to work in the industry? Check out this in-depth interview with VFX artist Christian Bohm and join the discussion in the comments!
Check AnimatorIsland.com for more animation know-how.
Every now and then you hear shocking things from the animation and VFX industry: There have been scandals like extremely harsh working conditions, mandatory unpaid overtime and uncredited work. Oscar-winning studios like Rhythm & Hues went bankrupt and Digital Domain had their trainees pay them in order to keep their job.
Is this representative of the industry? Should you bury your dreams and get a "real" job?
We talk to 3D Generalist Chirstian Bohm about the state of the industry. Turns out that - despite the occasional scandals - not everything looks quite that grim. At the moment there is a huge demand for content with VFX in TV, VR and AR. However, there are still a lot of things to do on both sides.
And it starts on the side of the artist. Learn how to negotiate (by starting with an offer to set the bar), prove your worth in the first couple of years - oh and don't be a di... dishonest person.
AnimatorIslandTheme by Marius Kirsten, Additional Music "World Map" by Jason Farnham

Check out this insightful interview with FX ArtistAndrew Furlong in which he discusses his combining ThinkingParticles and Houdini to create FX. Interview conducted by EdwinBraunCEO at Cebas Visual Technology.
"Did you know Andrew Furlong makes VFX magic integrating sims with TP to Houdini? Surprised?
Yes, they do work together if you are highly skilled."
In this interview, Andrew Furlong who started a very successful career in television and film visual effects, talked about his times from photography school, to rotoscope and finally, how he made a break into the VFX industry.
Andrew also gave many juicy bits on the visual effects that he has done in the past and present, including major works with EncoreVFX, a52.com and more: the Pacific Rim 2, Black Lightning teaser, whatever he can disclose at this point of time.
As well as how he got into the 3dsMax pipeline, what he thinks of it. Andrew also talked with Edwin about the powerful effects he gets to do with thinkingParticles.
Andrew Furlong https://www.linkedin.com/in/andrew-furlong-457a6358/
Did u know Andrew can sing too: https://www.facebook.com/AndrewEffinFurlong?
Link to all cebas Insights: http://cebas.com/?pid=testimonial_rea...
And New TalentInterviews: http://cebas.com/?pid=testimonial_new...
More info on TP at http://www.cebas.com/thinkingParticles
Info on TP educational licenses, please write to 3dgallery@cebas.com
————————————————————
WHO EXACTLY ARE THECGBROS? - http://bit.ly/2bzGzYQ
————————————————————
Thanks for SUBSCRIBING -http://bit.ly/2c8Fl8u
TheCGBros Newsletter- http://tinyurl.com/j5njcxd
Web - TheCGBros http://www.thecgbros.com
YouTube https://www.youtube.com/user/TheCGBro
Facebook https://www.facebook.com/TheCGBro
Twitter https://twitter.com/TheCGBros
Google+ https://plus.google.com/104301021746334584641
Pinterest https://www.pinterest.com/TheCGBros/
Tumblr http://thecgbros.tumblr.com/
————————————————————
Special Thank's to formaDISSENY for making our logo intro animation!! http://www.formadisseny.com/en/
————————————————————
————————————————————
If you’re a CGI ARTIST, ANIMATOR, FILM MAKER or STUDIO and would like your project showcased on our TheCGBros please visit http://bit.ly/2byguiS
————————————————————
TheCGBros have permission to broadcast this video and or it is part of Creative Commons the http://creativecommons.org/licenses/b.... If you believe this video should not be broadcasted on our channel, please contact legal@thecgbros.com to remedy the situation.
————————————————————
#VFX
#CGI
#TheCGBros
#3D
#Shortfilms
#Breakdowns
#Reels

Check out this insightful interview with FX ArtistAndrew Furlong in which he discusses his combining ThinkingParticles and Houdini to create FX. Interview conducted by EdwinBraunCEO at Cebas Visual Technology.
"Did you know Andrew Furlong makes VFX magic integrating sims with TP to Houdini? Surprised?
Yes, they do work together if you are highly skilled."
In this interview, Andrew Furlong who started a very successful career in television and film visual effects, talked about his times from photography school, to rotoscope and finally, how he made a break into the VFX industry.
Andrew also gave many juicy bits on the visual effects that he has done in the past and present, including major works with EncoreVFX, a52.com and more: the Pacific Rim 2, Black Lightning teaser, whatever he can disclose at this point of time.
As well as how he got into the 3dsMax pipeline, what he thinks of it. Andrew also talked with Edwin about the powerful effects he gets to do with thinkingParticles.
Andrew Furlong https://www.linkedin.com/in/andrew-furlong-457a6358/
Did u know Andrew can sing too: https://www.facebook.com/AndrewEffinFurlong?
Link to all cebas Insights: http://cebas.com/?pid=testimonial_rea...
And New TalentInterviews: http://cebas.com/?pid=testimonial_new...
More info on TP at http://www.cebas.com/thinkingParticles
Info on TP educational licenses, please write to 3dgallery@cebas.com
————————————————————
WHO EXACTLY ARE THECGBROS? - http://bit.ly/2bzGzYQ
————————————————————
Thanks for SUBSCRIBING -http://bit.ly/2c8Fl8u
TheCGBros Newsletter- http://tinyurl.com/j5njcxd
Web - TheCGBros http://www.thecgbros.com
YouTube https://www.youtube.com/user/TheCGBro
Facebook https://www.facebook.com/TheCGBro
Twitter https://twitter.com/TheCGBros
Google+ https://plus.google.com/104301021746334584641
Pinterest https://www.pinterest.com/TheCGBros/
Tumblr http://thecgbros.tumblr.com/
————————————————————
Special Thank's to formaDISSENY for making our logo intro animation!! http://www.formadisseny.com/en/
————————————————————
————————————————————
If you’re a CGI ARTIST, ANIMATOR, FILM MAKER or STUDIO and would like your project showcased on our TheCGBros please visit http://bit.ly/2byguiS
————————————————————
TheCGBros have permission to broadcast this video and or it is part of Creative Commons the http://creativecommons.org/licenses/b.... If you believe this video should not be broadcasted on our channel, please contact legal@thecgbros.com to remedy the situation.
————————————————————
#VFX
#CGI
#TheCGBros
#3D
#Shortfilms
#Breakdowns
#Reels

Check out this insightful tutorial where you will learn how to use the SintelFace Rig prototype in order to do facial animation. Some of the core concepts expl...

Check out this insightful tutorial where you will learn how to use the SintelFace Rig prototype in order to do facial animation. Some of the core concepts explained are: calibration, interpretation, filtering and animation.
The face rig prototype is an interface based on sliders that controls the shapekeys of the character's face. It was developed within the driver/constraint system in blender 2.66.
For any questions, you can visit his website here: www.emilioriquelme.com.ar or send him an mail at: emilioriquelme@gmail.com.
Watch more examples and test on the blender artist forum: http://www.blenderartists.org/forum/showthread.php?283637-Face-capture-test"

Check out this insightful tutorial where you will learn how to use the SintelFace Rig prototype in order to do facial animation. Some of the core concepts explained are: calibration, interpretation, filtering and animation.
The face rig prototype is an interface based on sliders that controls the shapekeys of the character's face. It was developed within the driver/constraint system in blender 2.66.
For any questions, you can visit his website here: www.emilioriquelme.com.ar or send him an mail at: emilioriquelme@gmail.com.
Watch more examples and test on the blender artist forum: http://www.blenderartists.org/forum/showthread.php?283637-Face-capture-test"

WAR CRIMES CG or Not CG

Tom and Alec discuss why practical effects are often replaced in movies these days--as well as why the movie industry has been leaving California. (If you are...

Tom and Alec discuss why practical effects are often replaced in movies these days--as well as why the movie industry has been leaving California. (If you are a California resident movie fan, you can make a difference! California's film industry once pumped $17 billion into the state's economy each year, but over the last fifteen years that revenue has dropped dramatically. In fact, Los Angeles has suffered a 60% drop in feature film production alone over the last decade. Check out the petition to help save jobs needed to keep our state's economy strong and moving forward again: http://www.filmworksca.com/petition?recruiter_id=4890).
Please like, share and comment on: https://www.facebook.com/studioADl and https://www.facebook.com/harbingerdown....AND...
FireCity! : https://www.facebook.com/FireCity
http://firecity.com/
AND please follow us on Twitter @alec_gillis, @Tom_WoodruffJr. and @realstudioADI, thank you!
Let's keep Practical EffectsAlive!

Tom and Alec discuss why practical effects are often replaced in movies these days--as well as why the movie industry has been leaving California. (If you are a California resident movie fan, you can make a difference! California's film industry once pumped $17 billion into the state's economy each year, but over the last fifteen years that revenue has dropped dramatically. In fact, Los Angeles has suffered a 60% drop in feature film production alone over the last decade. Check out the petition to help save jobs needed to keep our state's economy strong and moving forward again: http://www.filmworksca.com/petition?recruiter_id=4890).
Please like, share and comment on: https://www.facebook.com/studioADl and https://www.facebook.com/harbingerdown....AND...
FireCity! : https://www.facebook.com/FireCity
http://firecity.com/
AND please follow us on Twitter @alec_gillis, @Tom_WoodruffJr. and @realstudioADI, thank you!
Let's keep Practical EffectsAlive!

The Reward: Tales of Alethrion - "The First Hero"

Help us make more The Reward - Tales of Alethrion webisodes:
https://www.patreon.com/suncreature?ty=h
Pre order physical gifts from the Kickstarter:
https://t...

Help us make more The Reward - Tales of Alethrion webisodes:
https://www.patreon.com/suncreature?ty=h
Pre order physical gifts from the Kickstarter:
https://tackk.com/Alethrion
Subscribe:
http://www.youtube.com/subscription_c...
The Tales of Alethrion proloque "The FirstHero" is about Alethrion, whom the land is named after, and a lovely backpacker girl called Amerath. They are the original creators of the map which we see later in The Reward, carried by Vito and Wilhelm. It is the first tale that takes place long before many of the other episodes in the series which we hope to get funded through Kickstarter.
If you would choose to follow this youtube channel we would like to invite you to follow the process of making the epic animated series Tales of Alethrion.
Stay tuned for more adventures!
Mathias Winum and Johan Pedersen are our awesome musicians (Bards) for The Reward: Tales of Alethrion! They make the movies really come to life.
Subscribe:
http://www.youtube.com/subscription_c...
Instagram: @suncreataurestudio
Facebook:
https://www.facebook.com/SunCreatureS...
Twitter:
https://twitter.com/SunCreatureStud
Tumblr:
http://suncreaturestudio.tumblr.com/
Kickstarter:
http://www.kickstarter.com/projects/1...
Links To The Past (ChainmailBracelets)
https://www.etsy.com/shop/Linkstothepast
Buy T-Shirts:
http://www.welovefine.com/bravestwarr...
Website:
http://suncreature.com
Fan Art Tumblr:
http://rewardart.tumblr.com/
Music owned by:
Mathias Winum
https://soundcloud.com/mathias-winum
Sun CreatureStudio was created by Mikkel Mainz Elkjær, Bo Juhl Nielsen and Kenneth Ladekjær after their education at the AnimationWorkshop. Now we are 7 people in the studio who is Charlotte de la Gournerie, Simon Lee, Thibaud Petitpas and Guillaume Dousse. Sun Creature wants to keep a playful and experimenting animation style, but still with the most interesting look possible. It wants to keep the industry moving forward, and work with talented and good people inside and outside of Denmark. For now it focuses on the series "Tales of Alethrion", based on the universe of the short film The Reward.

Help us make more The Reward - Tales of Alethrion webisodes:
https://www.patreon.com/suncreature?ty=h
Pre order physical gifts from the Kickstarter:
https://tackk.com/Alethrion
Subscribe:
http://www.youtube.com/subscription_c...
The Tales of Alethrion proloque "The FirstHero" is about Alethrion, whom the land is named after, and a lovely backpacker girl called Amerath. They are the original creators of the map which we see later in The Reward, carried by Vito and Wilhelm. It is the first tale that takes place long before many of the other episodes in the series which we hope to get funded through Kickstarter.
If you would choose to follow this youtube channel we would like to invite you to follow the process of making the epic animated series Tales of Alethrion.
Stay tuned for more adventures!
Mathias Winum and Johan Pedersen are our awesome musicians (Bards) for The Reward: Tales of Alethrion! They make the movies really come to life.
Subscribe:
http://www.youtube.com/subscription_c...
Instagram: @suncreataurestudio
Facebook:
https://www.facebook.com/SunCreatureS...
Twitter:
https://twitter.com/SunCreatureStud
Tumblr:
http://suncreaturestudio.tumblr.com/
Kickstarter:
http://www.kickstarter.com/projects/1...
Links To The Past (ChainmailBracelets)
https://www.etsy.com/shop/Linkstothepast
Buy T-Shirts:
http://www.welovefine.com/bravestwarr...
Website:
http://suncreature.com
Fan Art Tumblr:
http://rewardart.tumblr.com/
Music owned by:
Mathias Winum
https://soundcloud.com/mathias-winum
Sun CreatureStudio was created by Mikkel Mainz Elkjær, Bo Juhl Nielsen and Kenneth Ladekjær after their education at the AnimationWorkshop. Now we are 7 people in the studio who is Charlotte de la Gournerie, Simon Lee, Thibaud Petitpas and Guillaume Dousse. Sun Creature wants to keep a playful and experimenting animation style, but still with the most interesting look possible. It wants to keep the industry moving forward, and work with talented and good people inside and outside of Denmark. For now it focuses on the series "Tales of Alethrion", based on the universe of the short film The Reward.

Your Questions Answered! - Careers In VFX - Escape Studios Webinar

We had so many questions from our last careers webinar we made a whole seperate video to answer them all! JoinAndyBrassington as he tackles everything from Ru...

We had so many questions from our last careers webinar we made a whole seperate video to answer them all! JoinAndyBrassington as he tackles everything from Runers wages to Cosplay enthusiasts - giving you the info you need to get a job in VFX!
We'll put the questions in the description to make life easier for you, and check out the original webinar in full on our e-learning system - http://tinyurl.com/pnl9fjy
0:15 - Will learning the sculpting skills in a program like Blender be helpful or does the program need to be industry standard to be hired in the film industry?
2:09 - What would you recommend to a student who has film and graphic design studies and wants to get into VFX?
3:28 - How many different shots in a show reel?
4:48 - How easy is it to switch from the film industry to the game industry?
5:45 - How bad is it if someone applies for more than one position in the same VFX Studio?
6:45 - I have the oppurtunity to do a placement year between my studies and am looking at working in London. Do you have any tips for someone who has very little experience but a lot of passion for the industry?
8:13 - What OS is most commonly used in work in VFX industries?
8:37 - Do you recommend any other compositing applications to learn other than Nuke?
9:29 - Outside of London, where else in the UK has a decent VFX presence?
11:08 - In the industry, are you paid week by week, or day by day?
12:48 - What elements should a good show reel for a generalist job contain?
14:15 - How complex should models be to demonstrate modelling skills?
16:11 - Is it viable for people to live off a runner's salary renting a flat / room in London?
17:30 - Do you think that you have to refresh your showreel yearly, and the ideal time length for the showreel?
19:11 - What's the average age of someone entering the VFX industry?
20:39 - I´m working as an IT Technician/Administrator. What's the best way in, regarding IT jobs for the VFX buisness? Any knowledge or area that is more wanted?
22:11 - Do VFX companies looks for realistic renders in the work or do they look for the techniques use to finish the shot more?
23.13 - With Maya 2016 being so different from 2015, how can we expect to stay current with the new software versions?
25:43 - What are the skills required for crowd simulation?
25:31 - How much Compositor skills does a 3D artist need to know, for a job in smaller studios
28:18 - What is the best matchmove software to learn?
29:58 - Do the companies know that as a beginner/junior you still have to learn stuff?
31.51 - I'm currently working as an apprentice for a company that produces enginnering animations. I often see companies asking for applicants to have a certain number of years in tv/film production. Would my role at my company fulfill this requirement?
34:42 - Is it possible for an editor with some compositing experience already familiar with television post-production to enter as a VFX editor?
35:33 - What are the skills required to become an FX artist to get a job in a VFX studios?
36:46 - What kind of works does the industry look from the recent graduate and what kinds of works can I show in my showreel?
38:42 - When aiming for a "runner" position, what kind of practical skills are usually desired?
40:52 - Do studios tend to help runners with travel costs?
41:49 - Do you ever find that some things like asset generation fall through a little bit into post, especially if there are new things that pop up during the shoot?
43:11 - Are there mostly staff jobs or freelance or a combination of the two? Is it all on-site work at a VFX studio or is there any remote or telecommunicating work in VFX?
44:34 - I have 14 years of experience producing creative work in After Effects for medium to large companies. If I want to work in film what would I need to do?
46:08 - What's the entry route if you want to be a Lighting TD?
47:19 - How permanent are jobs in the VFX industry?
48:35 - Can you tell me any common mistakes that newcomers make when trying to get into industry?
50:58 - As far as qualifications go, do foundation art and design diploma's get you in to the industry or are more specific degree's required, specifically for compositing/3d artist roles?
52:01 - Hi, I qualified in CG animation in 2011 and since I have had a few health issues, especially in mobility, so starting as a runner would be difficult, but I have been trying to improve my on my 3D modelling skills.
53:05 - If I am starting from scratch on a show reel, what kind of shot should I make?
55:00 - Is clay sculpting used very often anymore, or is it mostly digital now?
56:05 - I like to use my skills to create cosplay costumes/ armour (e.g Ironman Robocop) and would like a job in this type of field.
56:51 - Would you say networking has an impact on the recruitment process?
57:58 - Which is better, Maya or Houdini for VFX?

We had so many questions from our last careers webinar we made a whole seperate video to answer them all! JoinAndyBrassington as he tackles everything from Runers wages to Cosplay enthusiasts - giving you the info you need to get a job in VFX!
We'll put the questions in the description to make life easier for you, and check out the original webinar in full on our e-learning system - http://tinyurl.com/pnl9fjy
0:15 - Will learning the sculpting skills in a program like Blender be helpful or does the program need to be industry standard to be hired in the film industry?
2:09 - What would you recommend to a student who has film and graphic design studies and wants to get into VFX?
3:28 - How many different shots in a show reel?
4:48 - How easy is it to switch from the film industry to the game industry?
5:45 - How bad is it if someone applies for more than one position in the same VFX Studio?
6:45 - I have the oppurtunity to do a placement year between my studies and am looking at working in London. Do you have any tips for someone who has very little experience but a lot of passion for the industry?
8:13 - What OS is most commonly used in work in VFX industries?
8:37 - Do you recommend any other compositing applications to learn other than Nuke?
9:29 - Outside of London, where else in the UK has a decent VFX presence?
11:08 - In the industry, are you paid week by week, or day by day?
12:48 - What elements should a good show reel for a generalist job contain?
14:15 - How complex should models be to demonstrate modelling skills?
16:11 - Is it viable for people to live off a runner's salary renting a flat / room in London?
17:30 - Do you think that you have to refresh your showreel yearly, and the ideal time length for the showreel?
19:11 - What's the average age of someone entering the VFX industry?
20:39 - I´m working as an IT Technician/Administrator. What's the best way in, regarding IT jobs for the VFX buisness? Any knowledge or area that is more wanted?
22:11 - Do VFX companies looks for realistic renders in the work or do they look for the techniques use to finish the shot more?
23.13 - With Maya 2016 being so different from 2015, how can we expect to stay current with the new software versions?
25:43 - What are the skills required for crowd simulation?
25:31 - How much Compositor skills does a 3D artist need to know, for a job in smaller studios
28:18 - What is the best matchmove software to learn?
29:58 - Do the companies know that as a beginner/junior you still have to learn stuff?
31.51 - I'm currently working as an apprentice for a company that produces enginnering animations. I often see companies asking for applicants to have a certain number of years in tv/film production. Would my role at my company fulfill this requirement?
34:42 - Is it possible for an editor with some compositing experience already familiar with television post-production to enter as a VFX editor?
35:33 - What are the skills required to become an FX artist to get a job in a VFX studios?
36:46 - What kind of works does the industry look from the recent graduate and what kinds of works can I show in my showreel?
38:42 - When aiming for a "runner" position, what kind of practical skills are usually desired?
40:52 - Do studios tend to help runners with travel costs?
41:49 - Do you ever find that some things like asset generation fall through a little bit into post, especially if there are new things that pop up during the shoot?
43:11 - Are there mostly staff jobs or freelance or a combination of the two? Is it all on-site work at a VFX studio or is there any remote or telecommunicating work in VFX?
44:34 - I have 14 years of experience producing creative work in After Effects for medium to large companies. If I want to work in film what would I need to do?
46:08 - What's the entry route if you want to be a Lighting TD?
47:19 - How permanent are jobs in the VFX industry?
48:35 - Can you tell me any common mistakes that newcomers make when trying to get into industry?
50:58 - As far as qualifications go, do foundation art and design diploma's get you in to the industry or are more specific degree's required, specifically for compositing/3d artist roles?
52:01 - Hi, I qualified in CG animation in 2011 and since I have had a few health issues, especially in mobility, so starting as a runner would be difficult, but I have been trying to improve my on my 3D modelling skills.
53:05 - If I am starting from scratch on a show reel, what kind of shot should I make?
55:00 - Is clay sculpting used very often anymore, or is it mostly digital now?
56:05 - I like to use my skills to create cosplay costumes/ armour (e.g Ironman Robocop) and would like a job in this type of field.
56:51 - Would you say networking has an impact on the recruitment process?
57:58 - Which is better, Maya or Houdini for VFX?

How to make a career in VFX Industry - Kirsty Parkin's interview

Kirsty Parkin from Rising Sun pictures talks about how to land a job in the VFX industry.
Rising Sun Pictures creates inspirational visual effects for feature film, television and transmedia clients all around the world. They are best known for their work on Gravity and Academy Award winning work for Xmen: Days of Future past.
Learn more: www.ait.nsw.edu.au

10:03

The Future of Visual Effects (VFX)

The future of visual effects in films, TV, and VR; from crossing the uncanny valley in hum...

The Future of Visual Effects (VFX)

The future of visual effects in films, TV, and VR; from crossing the uncanny valley in human animation, to light-field camera technology that will change the way moving images are captured.
Subscribe to TDC for regular videos like this:
https://www.youtube.com/TheDailyConversation/
Video by Bryce Plank
Editing by Robin WestFollow us on FB:
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Script:
Visual effects have come a long way in the 124 years since we first set eyes on the motion picture. Today, the world’s most talented vfx studios create films and TV shows that seamlessly blend the digital image with the analog, allowing artists to make their wildest dreams come to life on the big screen. The full maturation of the tools used by creators working on the cutting edge of the industry - like computer-generated worlds, real-time previewing of motion capture, cloud-based rendering, and hyper realistic digital humans - has laid the groundwork for the media revolution we’re about to experience as 360 degree Virtual Reality goes mainstream.
This is a look at the near-term future of visual effects.
In order to understand where we’re headed, let’s look at where we’ve come from.
[Clip from Jurassic Park]
Many of today’s premier VFX artists were hooked by iconic scenes like this one from Jurassic Park: aha! moments that opened their minds to the power of mixing computer-generated imagery with live action footage.
Today, nearly 25 years after Spielberg's T-Rex changed the game, every single film on the 50 highest grossing movies of all time list relied heavily on visual effects, or was completely animated.
But what might be even more telling is that 25 of them were released in the last five years. That’s an indication of how reliant the big studios are on VFX and how much we, the public, love to see visual effects take us to worlds we otherwise couldn’t visit.
The king of VFX, is director James Cameron. For both Avatar and Titanic — the two highest grossing films of all time — Cameron pioneered a number of new techniques that heavily influenced the blockbuster movie industry, like a motion capture stage six times larger than any before, a way to preview shots in the virtual world in realtime while motion capturing them on set, and a technique to enable full performance capture using small cameras right in front of the actors' faces to collect facial expressions and, importantly, eye movement. This allowed Zoe Saldana to breath emotional life into her Neytiri character in a way that was compelling to the audience.
Full performance capture has become an industry standard. But while it's become commonplace to bring characters like the Na’vi, Maz Kanata, Caesar, or the Hulk to life using facial capture technology, using it — or any other CG technique — to make a believable fully digital human is another story.
We are getting closer to crossing the uncanny valley. While it’s still cheaper to hire Tom Hanks than to recreate him digitally, we’re a long way from the waxiness of the CG characters he brought to life in The Polar Express.
So far, the most lifelike use of digital humans was Rogue One’s resurrection of Carrie Fisher as Princess Leia and Peter Cushing as Grand Moff Tarkin.
But Industrial Light and Magic had hours of reference footage of both actors, mapped the digital recreation of their faces onto full performances of other actors, and even found a lifecast of Peter Cushing’s face from a previous role.
[Artist] "This was gold for us because it was Peter Cushing as he appeared at a certain time in his life."
Neither Leia nor Tarkin’s cameos were very long or involved much movement, and they still didn’t quite look human.
But this technology could be about to take another leap. Last week, Weta Digital finally began post production on the four sequels to Avatar, which are slated for December 2020, 2021, 2024, and 2025 releases.
And Cameron says he wants the films to set a new high bar.
[Quote from director James Cameron] “What Joe Letteri and Weta Digital bring to these stories is impossible to quantify. Since we made Avatar, Weta continued to prove themselves as doing the best CG animation, the most human, the most alive, the most photorealistic effects in the world. And of course, that now means I can push them to take it even further.”
But what really needs this push isn’t traditional films like Avatar, it’s the newest form of entertainment, virtual reality. Because effects studios can make literally anything else look photorealistic, creating believable digital humans seems to be the last big hurdle to creating feature-length films for VR. Why do I say that?

0:57

That’s CGI.

We are industry and technology experts, providing end-to end capabilities that deliver te...

That’s CGI.

We are industry and technology experts, providing end-to end capabilities that deliver technology’s possibilities to our clients. From financial services to telecommunications, healthcare to utilities; CGI’s expertise transcends industry boarders and finds its way into the lives of our client’s customers, everyday. For more than 40 years, we have applied innovation, high quality delivery and sound management practices to help our clients become industry leaders. CGI’s commitment to clients’ success has led us to become one of the largest IT and business consulting services firms in the world.

CGI Windows and Doors, Inc. Manufacturing Plant Video

CGIWindows & Doors is the premier manufacturer of hurricane impact resistant windows and doors. Produced to the most exacting industry standards, our high performance, high aesthetic product collections offer advanced hurricane protection of home and commercial structures, in both new and existing construction. Our windows and doors exude strength and beauty -- a function of our workmanship, pride and engineering excellence.

6:47

10 CGI Effects That You Never Noticed!

CGI Revealed from Movies and TV Shows: Deadpool, Game of Thrones, Fast and Furious, Guardi...

Top 10 VFX Innovations in the 21st Century!

Last time we talked about VFX, we covered everything up to the turn of the century, where bullet time and CGI were just starting to change the game. But movies today are enhanced (or perhaps overloaded) with a amazing technologies that can bring almost anything to life. Here’s how we got here. Subscribe: http://goo.gl/9AGRm
What did you think of the list? Did you agree or disagree with our choices? Do you have a pick for a so-so movie that’s elevated by amazing effects? Or a good movie ruined by bad VFX? What’s your favorite effects-laden film? What do you think we’ll see next? More 3D? 4D? Smell-o-vision? What topics would you like to see us cover on future Movie Lists?
Let us know in the comments!
THE LISTO Brother, Where Art Thou? (2000)
Directors: Coen Brothers
This musical’s visual effects are all in the color-correction. And the result is every bit as eye-popping as any monster movie, we think.
The Perfect Storm (2000)
Director: Wolfgang Petersen
Before The Perfect Storm, water was either droplets, or it was a mass of liquid. Computers couldn’t parse the two motion patterns… until The Perfect Storm charted a new course in effects.
The Lord of the Rings (Trilogy, 2001-2003)
Director: Peter Jackson
Peter Jackson and WETADigital built some amazing AI, so that all those orcs, goblins, and Urok-hai could move independently, and realistically, in MASSIVE battle scenes.
Final Fantasy: The Spirits Within (2001)
Directors: Hirunobu Sakaguchi, Motonori Sakakibara
Not a successful movie - but a successful use of motion capture technology… and we wouldn’t have Andy Serkis as Golum or Avatar without the early, pioneering work of this film.
The Matrix Reloaded (2003)
Directors: The Wachowskis’ movies are perhaps most iconic for the bullet time technique from the first Matrix movie, but UniversalCapture, which debuted in the second film, is probably the most notable contribution to movie technology to come out to the trilogy.
The Polar Express (2004)
Director: Robert Zemeckis
The first film to use all existing motion capture technology to create fully CGI performances out of actual movements from actual actors (mostly Tom Hanks) to create all the movements in the film.
Sky Captain and the World of Tomorrow (2004)
Director: Kerry Conran
The advent of the digital backlot - shooting live actors on mostly green- or blue-screen sets, is a fairly common occurrence today (Sin City, 300, and the Hobbit are recent examples), Sky Captain was the first film to create digital landscapes for their characters to inhabit.
Pirates of the Caribbean: Dead Man’s Chest (2006)
Director: Gore Verbinski
CGI characters may have been a common occurrence by this point, but until the crew of Davy Jones’ ship walked (scuttled?) onto the screen, CGI performances and live actors had to be filmed separately. No more, thanks to ILM’s Imocap technology!
Avatar (2009)
Director: James Cameron
Of course Avatar had to make our list (James Cameron does love innovating!). It’s the culmination of pretty much every technique we’ve described so far, plus some 3D thrown in to boot! Most notably, Avatar pioneered the use of live rendering, and facial capture as large-scale set pieces were being filmed.
Gravity (2013)
Director: Alfonso Cuaròn
Even with all the advancements in creating digital objects, creating convincing light on said objects remained a challenge. Until Alfonso Cuaròn’s Gravity debuted a system where lighting was digitally calculated, and then actually projected onto actors faces.

3:25

All Hollywood VFX Removed! What Movies Really Look Like

It used to be that what you saw on a movie set would pretty much be what you saw in the fi...

All Hollywood VFX Removed! What Movies Really Look Like

It used to be that what you saw on a movie set would pretty much be what you saw in the final movie. If you wanted to have a mountain in the background, you'd have to go to one.
However with modern technology, CGI has made it possible to have that mountain in the background without even leaving your home. Just whip up a green screen and you're good to go!
This advancement in technology has meant for some big differences between what is filmed and what we see in the final movie.
Here are some Hollywood movies without the VFX applied!
Enjoy :)
Read more here: www.famefocus.com
Follow us on Twitter: https://twitter.com/focusfame

Check out this awesome showreel from the talented team at Redchillies VFX! It is very difficult to capture the best moments of a decade long journey, especially when each and every project that you ever worked on was looking to push the boundaries of cinematic excellence.
We have attempted to capture some of the best visually stunning moments from our decade long journey within this 'Special Showreel' to celebrate this occasion. And even as we have recently delivered arguably our toughest projects till date with 'FAN', we are excited for the road that lies ahead as we take on more challenging projects and continue to excel and raise the bar of the visual effects industry in India.
So sit back and feast your eyes on some vehicular warfare from Ra.One, destructive mayhem from Krrish 3, stunning picturesque locals from Chennai Express and of course the jaw dropping visual extravagance of FAN, among many others from all our shows thus far.
WEBhttp://redchilliesvfx.com/rcvfx/
FB https://www.facebook.com/rcvfx/
Twitter https://twitter.com/vfx_redchillies
YT https://www.youtube.com/user/redchilliesvfx
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If you’re a CGI ARTIST, ANIMATOR, FILM MAKER or STUDIO and would like your project showcased on our TheCGBros please visit http://bit.ly/2byguiS
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TheCGBros have permission to broadcast this video and or it is part of Creative Commons the http://creativecommons.org/licenses/b.... If you believe this video should not be broadcasted on our channel, please contact legal@thecgbros.com to remedy the situation.
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#Shortfilms
#Breakdowns
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0:21

That's CGI - Trailer

We are industry and technology experts, providing end-to end capabilities that deliver te...

That's CGI - Trailer

We are industry and technology experts, providing end-to end capabilities that deliver technology’s possibilities to our clients. From financial services to telecommunications, healthcare to utilities; CGI’s expertise transcends industry boarders and finds its way into the lives of our client’s customers, everyday. For more than 40 years, we have applied innovation, high‑quality delivery and sound management practices to help our clients become industry leaders. CGI’s commitment to clients’ success has led us to become one of the largest IT and business consulting services firms in the world.

5:29

CGI VFX Showreel : "VFX Making Of Showreel 2012" by - 3 Little Pix

Here is a terrific VFX breakdown showreel featuring a behind the scenes peek at some of 3 ...

CGI VFX Showreel : "VFX Making Of Showreel 2012" by - 3 Little Pix

Here is a terrific VFX breakdown showreel featuring a behind the scenes peek at some of 3 Little Pix's latest VFX projects. Located in Brussels, 3 Little Pix Studios is a hybrid production company born of the collaboration of many talents within the video, cgi and interactive industries.
3lp.be

The making of Adventure Of A Lifetime

Watch the finished video at https://youtu.be/QtXby3twMmI
Adventure Of A Lifetime is the first single to be taken from Coldplay's new album, A Head Full Of Dreams (out now). Download the song from http://smarturl.it/AOAL or stream at http://cldp.ly/cpspotify
Order A Head Full Of Dreams:
– iTunes http://cldp.ly/cpitunes
– Amazon http://smarturl.it/AHFODamazon
– Google Play http://smarturl.it/AHFODgplay
– CD (with exclusive holographic stickers) http://smarturl.it/AHFODcd
– Vinyl (with exclusive holographic stickers) http://smarturl.it/AHFODvinyl
Making of film directed by JamieCarter.

Creating Gollum

This month sees the release of the second film in The Hobbit trilogy: The Desolation of Smaug. Perhaps the most well-known of its characters is Gollum, a mysterious cave-dwelling creature corrupted by the power of the ring. His digital character was created by New Zealand-based visual effects company Weta Digital.
In this NatureVideo we go behind the scenes with Weta's SeniorVisual Effects Supervisor, Joe Letteri, who reveals the technology they used to make Gollum's eyes, skin and movements look believable.
Joe Letteri has written a feature on the development of Weta Digital's animations for Nature. Read it here: http://www.nature.com/doifinder/10.1038/504214a

Check out this CGI 3D Animated short tribute to the late Chester Bennington lead singer for Linkin Park. The world wasn't ready for Chester's passing. We all were impacted by his music and panache and it breaks our hearts he left so soon.
@anthillstudios_ LeadAnimator, Nurdin Momodu
@lotusflyanimation made this one-minute beautiful piece in tribute to a man whose life touched many, despite his personal struggles and imperfection.
About
Anthill Studios is a state-of-the-art multimedia facility in Lagos Nigeria. Serving local and international clients in media production & Postproduction.
Website - http://www.anthillproductions.org
Twitter -https://twitter.com/anthillstudios_
FB - https://www.facebook.com/anthillstudios1/
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Special Thank's to formaDISSENY for making our logo intro animation!! http://www.formadisseny.com/en/
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If you’re a CGI ARTIST, ANIMATOR, FILM MAKER or STUDIO and would like your project showcased on our TheCGBros please visit http://bit.ly/2byguiS
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#Breakdowns
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Working Conditions of the VFX/Animation Industry - Interview

Can you make it in the VFX/Animation industry? Do you need to go to school for it? Can you live from the money you make? What is it like to work in the industry? Check out this in-depth interview with VFX artist Christian Bohm and join the discussion in the comments!
Check AnimatorIsland.com for more animation know-how.
Every now and then you hear shocking things from the animation and VFX industry: There have been scandals like extremely harsh working conditions, mandatory unpaid overtime and uncredited work. Oscar-winning studios like Rhythm & Hues went bankrupt and Digital Domain had their trainees pay them in order to keep their job.
Is this representative of the industry? Should you bury your dreams and get a "real" job?
We talk to 3D Generalist Chirstian Bohm about the state of the industry. Turns out that - despite the occasional scandals - not everything looks quite that grim. At the moment there is a huge demand for content with VFX in TV, VR and AR. However, there are still a lot of things to do on both sides.
And it starts on the side of the artist. Learn how to negotiate (by starting with an offer to set the bar), prove your worth in the first couple of years - oh and don't be a di... dishonest person.
AnimatorIslandTheme by Marius Kirsten, Additional Music "World Map" by Jason Farnham

56:59

VFX: Going Behind The Magic, Episode 1: ILM Creating The Impossible

Subscribe to the show for more awesome VFX documentaries! https://www.youtube.com/show/vis...

CGI & VFX Interviews: "Andrew Furlong" by Cebas Visual Technology

Check out this insightful interview with FX ArtistAndrew Furlong in which he discusses his combining ThinkingParticles and Houdini to create FX. Interview conducted by EdwinBraunCEO at Cebas Visual Technology.
"Did you know Andrew Furlong makes VFX magic integrating sims with TP to Houdini? Surprised?
Yes, they do work together if you are highly skilled."
In this interview, Andrew Furlong who started a very successful career in television and film visual effects, talked about his times from photography school, to rotoscope and finally, how he made a break into the VFX industry.
Andrew also gave many juicy bits on the visual effects that he has done in the past and present, including major works with EncoreVFX, a52.com and more: the Pacific Rim 2, Black Lightning teaser, whatever he can disclose at this point of time.
As well as how he got into the 3dsMax pipeline, what he thinks of it. Andrew also talked with Edwin about the powerful effects he gets to do with thinkingParticles.
Andrew Furlong https://www.linkedin.com/in/andrew-furlong-457a6358/
Did u know Andrew can sing too: https://www.facebook.com/AndrewEffinFurlong?
Link to all cebas Insights: http://cebas.com/?pid=testimonial_rea...
And New TalentInterviews: http://cebas.com/?pid=testimonial_new...
More info on TP at http://www.cebas.com/thinkingParticles
Info on TP educational licenses, please write to 3dgallery@cebas.com
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If you’re a CGI ARTIST, ANIMATOR, FILM MAKER or STUDIO and would like your project showcased on our TheCGBros please visit http://bit.ly/2byguiS
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Check out this insightful tutorial where you will learn how to use the SintelFace Rig prototype in order to do facial animation. Some of the core concepts explained are: calibration, interpretation, filtering and animation.
The face rig prototype is an interface based on sliders that controls the shapekeys of the character's face. It was developed within the driver/constraint system in blender 2.66.
For any questions, you can visit his website here: www.emilioriquelme.com.ar or send him an mail at: emilioriquelme@gmail.com.
Watch more examples and test on the blender artist forum: http://www.blenderartists.org/forum/showthread.php?283637-Face-capture-test"

36:44

WAR CRIMES CG or Not CG

Tom and Alec discuss why practical effects are often replaced in movies these days--as wel...

WAR CRIMES CG or Not CG

Tom and Alec discuss why practical effects are often replaced in movies these days--as well as why the movie industry has been leaving California. (If you are a California resident movie fan, you can make a difference! California's film industry once pumped $17 billion into the state's economy each year, but over the last fifteen years that revenue has dropped dramatically. In fact, Los Angeles has suffered a 60% drop in feature film production alone over the last decade. Check out the petition to help save jobs needed to keep our state's economy strong and moving forward again: http://www.filmworksca.com/petition?recruiter_id=4890).
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AND please follow us on Twitter @alec_gillis, @Tom_WoodruffJr. and @realstudioADI, thank you!
Let's keep Practical EffectsAlive!

22:38

The Reward: Tales of Alethrion - "The First Hero"

Help us make more The Reward - Tales of Alethrion webisodes:
https://www.patreon.com/sunc...

The Reward: Tales of Alethrion - "The First Hero"

Help us make more The Reward - Tales of Alethrion webisodes:
https://www.patreon.com/suncreature?ty=h
Pre order physical gifts from the Kickstarter:
https://tackk.com/Alethrion
Subscribe:
http://www.youtube.com/subscription_c...
The Tales of Alethrion proloque "The FirstHero" is about Alethrion, whom the land is named after, and a lovely backpacker girl called Amerath. They are the original creators of the map which we see later in The Reward, carried by Vito and Wilhelm. It is the first tale that takes place long before many of the other episodes in the series which we hope to get funded through Kickstarter.
If you would choose to follow this youtube channel we would like to invite you to follow the process of making the epic animated series Tales of Alethrion.
Stay tuned for more adventures!
Mathias Winum and Johan Pedersen are our awesome musicians (Bards) for The Reward: Tales of Alethrion! They make the movies really come to life.
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Instagram: @suncreataurestudio
Facebook:
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Kickstarter:
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Links To The Past (ChainmailBracelets)
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Buy T-Shirts:
http://www.welovefine.com/bravestwarr...
Website:
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Fan Art Tumblr:
http://rewardart.tumblr.com/
Music owned by:
Mathias Winum
https://soundcloud.com/mathias-winum
Sun CreatureStudio was created by Mikkel Mainz Elkjær, Bo Juhl Nielsen and Kenneth Ladekjær after their education at the AnimationWorkshop. Now we are 7 people in the studio who is Charlotte de la Gournerie, Simon Lee, Thibaud Petitpas and Guillaume Dousse. Sun Creature wants to keep a playful and experimenting animation style, but still with the most interesting look possible. It wants to keep the industry moving forward, and work with talented and good people inside and outside of Denmark. For now it focuses on the series "Tales of Alethrion", based on the universe of the short film The Reward.

Your Questions Answered! - Careers In VFX - Escape Studios Webinar

We had so many questions from our last careers webinar we made a whole seperate video to answer them all! JoinAndyBrassington as he tackles everything from Runers wages to Cosplay enthusiasts - giving you the info you need to get a job in VFX!
We'll put the questions in the description to make life easier for you, and check out the original webinar in full on our e-learning system - http://tinyurl.com/pnl9fjy
0:15 - Will learning the sculpting skills in a program like Blender be helpful or does the program need to be industry standard to be hired in the film industry?
2:09 - What would you recommend to a student who has film and graphic design studies and wants to get into VFX?
3:28 - How many different shots in a show reel?
4:48 - How easy is it to switch from the film industry to the game industry?
5:45 - How bad is it if someone applies for more than one position in the same VFX Studio?
6:45 - I have the oppurtunity to do a placement year between my studies and am looking at working in London. Do you have any tips for someone who has very little experience but a lot of passion for the industry?
8:13 - What OS is most commonly used in work in VFX industries?
8:37 - Do you recommend any other compositing applications to learn other than Nuke?
9:29 - Outside of London, where else in the UK has a decent VFX presence?
11:08 - In the industry, are you paid week by week, or day by day?
12:48 - What elements should a good show reel for a generalist job contain?
14:15 - How complex should models be to demonstrate modelling skills?
16:11 - Is it viable for people to live off a runner's salary renting a flat / room in London?
17:30 - Do you think that you have to refresh your showreel yearly, and the ideal time length for the showreel?
19:11 - What's the average age of someone entering the VFX industry?
20:39 - I´m working as an IT Technician/Administrator. What's the best way in, regarding IT jobs for the VFX buisness? Any knowledge or area that is more wanted?
22:11 - Do VFX companies looks for realistic renders in the work or do they look for the techniques use to finish the shot more?
23.13 - With Maya 2016 being so different from 2015, how can we expect to stay current with the new software versions?
25:43 - What are the skills required for crowd simulation?
25:31 - How much Compositor skills does a 3D artist need to know, for a job in smaller studios
28:18 - What is the best matchmove software to learn?
29:58 - Do the companies know that as a beginner/junior you still have to learn stuff?
31.51 - I'm currently working as an apprentice for a company that produces enginnering animations. I often see companies asking for applicants to have a certain number of years in tv/film production. Would my role at my company fulfill this requirement?
34:42 - Is it possible for an editor with some compositing experience already familiar with television post-production to enter as a VFX editor?
35:33 - What are the skills required to become an FX artist to get a job in a VFX studios?
36:46 - What kind of works does the industry look from the recent graduate and what kinds of works can I show in my showreel?
38:42 - When aiming for a "runner" position, what kind of practical skills are usually desired?
40:52 - Do studios tend to help runners with travel costs?
41:49 - Do you ever find that some things like asset generation fall through a little bit into post, especially if there are new things that pop up during the shoot?
43:11 - Are there mostly staff jobs or freelance or a combination of the two? Is it all on-site work at a VFX studio or is there any remote or telecommunicating work in VFX?
44:34 - I have 14 years of experience producing creative work in After Effects for medium to large companies. If I want to work in film what would I need to do?
46:08 - What's the entry route if you want to be a Lighting TD?
47:19 - How permanent are jobs in the VFX industry?
48:35 - Can you tell me any common mistakes that newcomers make when trying to get into industry?
50:58 - As far as qualifications go, do foundation art and design diploma's get you in to the industry or are more specific degree's required, specifically for compositing/3d artist roles?
52:01 - Hi, I qualified in CG animation in 2011 and since I have had a few health issues, especially in mobility, so starting as a runner would be difficult, but I have been trying to improve my on my 3D modelling skills.
53:05 - If I am starting from scratch on a show reel, what kind of shot should I make?
55:00 - Is clay sculpting used very often anymore, or is it mostly digital now?
56:05 - I like to use my skills to create cosplay costumes/ armour (e.g Ironman Robocop) and would like a job in this type of field.
56:51 - Would you say networking has an impact on the recruitment process?
57:58 - Which is better, Maya or Houdini for VFX?