If you ever played sorcerer you would understand they are a self rooting class (they must stay still to cast for procs)

If you play pyro-powertech you can remove all movement impairing effects using your shield, meaning you can close the gap when sorcerers self root themselves pretty easily.

Kolto overload can be used to mitigate some of the casted damage while you close 20 meters.

When you get into range ensure you land a flame-burst for the combustible cylinder and the thermal detonator in the event they blow stuns and run away. (At least you now have a ticking thermal detonator and 3, 30-meter skills available to use)

Use carbonize to prevent DPS sorcerers from using force-speed to escape.

Use grapple to close the gap when the sorcerer inevitably uses overload + slow, or another stun

Use a grenade if the sorcerer follows up the slow with a creeping terror so they can cast force-lightning for procs

Use your electro-dart when the sorcerer begins frantically trying to heal themselves.

If you engage a DPS sorcerer properly and you aren't a crap player, you judge the skill level of the DPS sorcerer by his lack of self-rooting abilities. I never give good sorcerers the time to cast force-lightning for their madness proc. Since they don't get to cast to receive their proc, their damage is diminished to the point of no-concern. They can spend 45 seconds kiting me, while their damage has been cleansed and healed by a healer on my team. The bad ones will attempt to cast 1-3 seconds of it, which 95% of the time results in their demise.

This, it seems, has been written by someone who has made it past Recruit-gear as a Madness Sorc.

The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.

The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.