Just going to go through how to create some stuff in thatMeasure Line Creation:

1. Create flowing speedups and slowdowns: Use that to create a ton of green lines by using steps, take note that measure lines 1ms next to each other will not show any measure lines at all2. Inherited points to uninherited points: Take a fixed BPM/Red line code and put it on the first line here, then throw in the rest of the code you generated in 1., it should output a bunch of red lines

Most of these are leaning towards a fiercer chart, basically adding teleports, measurelines, >1.0 SVs etc.

00:00:400 - You can probably go ahead and throw in some measure lines here, possibly measure lines that have a scroll speed wobble (?)

00:45:400 (45400|2,45400|3,45400|0) - Thinking of how you can effect this impact by doing a very light but noticeable bump here, something like 2.0x and 0.8x right afterYou can go ahead and do this for all similar sounds here too

01:10:293 (70293|2) - Think you can be more ambitious in this SV, it's slightly too short and minimal to notice the effect, so you might want to raise the values

01:44:761 (104761|0,106357|0) - Similarly, think you can go for a higher SV ending here, something that goes beyond 1.0, maybe 1.1/1.2? Increases the difficulty/intensity while it doesn't become impossible to play

01:47:633 - TO 01:48:590 - think you can pull off an increasing scroll speed + measure line + stutter here, measure lines are quite needed to see the effect better since there are no notes here

01:49:229 - Personally think that this section is quite slow on average and quite tame in SVs, think you can bump the strength in SVs here in general basically

02:07:102 (127102|3,127501|3,127979|2) - Felt that these chords aren't really strong enough, I would suggest to do a 10x SV right when you hit the note before the other SVs come to play, this is so that the whole playfield kind of resets its view, basically preventing players to read other notes until the chord is being hit

02:16:611 (136611|3) - I think you can pull off a teleport SV here and a slow enough SV right after such that 02:17:967 (137967|2) - is visible right after you hit that note, think it fits the song better (i have no idea how to explain this better unfortunately)

Just going to go through how to create some stuff in thatMeasure Line Creation:

1. Create flowing speedups and slowdowns: Use that to create a ton of green lines by using steps, take note that measure lines 1ms next to each other will not show any measure lines at all2. Inherited points to uninherited points: Take a fixed BPM/Red line code and put it on the first line here, then throw in the rest of the code you generated in 1., it should output a bunch of red lines

Most of these are leaning towards a fiercer chart, basically adding teleports, measurelines, >1.0 SVs etc.

00:00:400 - You can probably go ahead and throw in some measure lines here, possibly measure lines that have a scroll speed wobble (?)00:12:846 - Think you can go ahead and spam measure lines here and speed up (possibly stutter at the same time) towards 00:14:761 (14761|0) - done

00:45:400 (45400|2,45400|3,45400|0) - Thinking of how you can effect this impact by doing a very light but noticeable bump here, something like 2.0x and 0.8x right afterYou can go ahead and do this for all similar sounds here toodone

01:10:293 (70293|2) - Think you can be more ambitious in this SV, it's slightly too short and minimal to notice the effect, so you might want to raise the values done

01:44:761 (104761|0,106357|0) - Similarly, think you can go for a higher SV ending here, something that goes beyond 1.0, maybe 1.1/1.2? Increases the difficulty/intensity while it doesn't become impossible to playwould rather not since the thirds of the song before it was averaging at 0.85, and the increase in the song isn't too drastic

01:47:633 - TO 01:48:590 - think you can pull off an increasing scroll speed + measure line + stutter here, measure lines are quite needed to see the effect better since there are no notes herecan't do this to my satisfaction, unfortunately

01:49:229 - Personally think that this section is quite slow on average and quite tame in SVs, think you can bump the strength in SVs here in general basicallywell, it is the start of the chart's juicy sections - would much rather ease the player into it

01:56:570 (116570|3) - Possibly measure lines (?)I wouldn't - and if I would, every snap would look ugly. the sound's linear, too low a snap would look like it emphasises sound that doesn't exist, and too high is unjustified

02:03:910 (123910|3,124548|1) - Think a speed up towards 1.1 could work hereI'd much rather the sections with the epic chords be faster than the part before it, for emphasis, and having it be faster than 1.1 is unfair

02:05:825 (125825|2,126304|3,126782|1) - Think for these 3 LNs you can throw in some stuttersI'd much rather the sections with the epic chords be clean because of the epic chords representing some sort of god-like purity or some shit. plus, SVing every single nook and cranny tends to get tedious

02:07:102 (127102|3,127501|3,127979|2) - Felt that these chords aren't really strong enough, I would suggest to do a 10x SV right when you hit the note before the other SVs come to play, this is so that the whole playfield kind of resets its view, basically preventing players to read other notes until the chord is being hitdone

02:10:293 (130293|1) - Similarly, think this could work with measure lines thoughsame as above + I think this sound is too soft for measure lines, low density not doing justice, high density not justified etc.

02:16:372 (136372|1,136452|0,136532|2,136611|3,136611|1) - would suggest to do 3 2 3 {24}, the 32 roll is kind of awkward to hit with slowjam and doesn't really fit the drums(?)the 3s are different sounds, and I can hit this section perfectly fine. even if it is awkward, so is the rest of the song

02:16:611 (136611|3) - I think you can pull off a teleport SV here and a slow enough SV right after such that 02:17:967 (137967|2) - is visible right after you hit that note, think it fits the song better (i have no idea how to explain this better unfortunately)how's slowing it to 0.4 rather than 0.6?

01:47:633 - TO 01:48:590 - think you can pull off an increasing scroll speed + measure line + stutter here, measure lines are quite needed to see the effect better since there are no notes herecan't do this to my satisfaction, unfortunately

Just had Nivrad00 whip up a little something-something, and it's pure genius.

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