Ah I never played Privateer, but that looks like a cool ship as well. I will surely do some more of these ships, but for now I have to finish up some background, second-tier ships from Star Wars comic books and such

Thanks I wasn't a part of the gaming community when these games came out, but I'm happy to hear when others recall good memories of them based on this pic. I will surely do a lot more of these classic game ships in the near future.

I like it alot. It's rare to see a fighter with the pilot in the center of gravity, yet that would be the best place to put them in order to reduce g-forces while turning. It's a really nitpicky thing, but it's a pet peeve of mine, so bravo!

Then why are most modern day fighter planes' cockpits are more towards the front. I'm not asking because I'm trying to prove you wrong, I'm asking because I'm a sci-fi artist and some of the fighters I've made I put the cockpits in the front to mimic modern aircraft. I've never even thought about the pilot being at the center of gravity, but now that you mentioned it, it makes absolute perfect sense.

I'm just wondering what the difference would be from the cockpit at the center of gravity to it being in the front?

Well, because, we've done it that way for the longest time. Also, because of visibility, a front-side cockpit makes for a greater angle of vision. But in a sci-fi world of VR, with its long range space combat which would most probably not be visible to the naked eye simply because of distance, such considerations aren't relevant. The main difference would be lesser g-stress while turning the ship, which would not be much of an advantage on a fighter, but would become much more relevant on bigger ships. Also, easier to protect the pilot, which might be of interest.

Itīs an old design from the game Privateer 2 The Darkening, from Dezember 1996. The Heretic was my favourite back then, thus it back my nickname until today. The 1311 in my nick stands for the 13th of November, my birthday.

I like the overall design, and especially the colors. Blue and yellow make for a bold combination. But from a pure practicality standpoint, the pilot can't really see anything to the immediate right or left with those giant engines blocking the view. I'm assuming the cockpit has a battery of sensors to make visual scanning of the surrounding spaceview unneccesary.

The game had no cockpit view, like a holographic cockpit without windows. Everything gets displayed over cameras, without a fragile canopy. At least thatīs how i assume it works. Would make sense, wouldnīt it?