############IMPORTANT###########¤ IAs won't work well with new (unknown to them) units and features correction :¤ some bugs remain and might be fixed up in the future#############################################Video Demo###########

Hello there.

Experimental Wars will be soon avalaible for F.A.F but I will apply a lot of change for this event, because Experimental Wars 2.8.2 is totally unbalanced I decided to rework on all the mod.It is why the mod change its name from Experimental Wars to Experimental Wars : The Awakening.

I think some ladder players do not play with Experimental Wars because it is realy unbalanced ...

I hope Experimental Wars : The Awakening will be fun for ladder players.

Experimental Wars The Awakening Introduce :

Experimental Wars is not only an units pack I always would the mod will totally change Forged Alliance gameplay.Forged Alliance is an exacting game but with Experimental Wars it is an hardcore game.

4 : Researches Centers : In Experimental Wars : The Awakening there are 3 Research centers by tech, those are abble to enhance your units. ( Talking about this feature here : )------ Land Research Center------ Air Research Center------ Sea Research Center

5 : Landing Craft Assault : In Experimental Wars : The Awakening you can build all land units in the navies factories. ( Talking about this feature here : )------ Build the Landing Craft Assault, when it is on land it free the units who are in but the landing craft will be destroy

Q Why Experimental Wars change its name ?A Because I want begin the final version of expe wars and to do this I must restart at 0.

Q Why you can't work with the current versionA Because there are too much work on the balance and on the bugs research. I do not want offence the poeple who follow the mod but there are a tons of bugs who are not reported.

Q Will there be AI support ?A Not by me

Q What will change in Experimental Wars : The Awakening ?A Currently I want realy work on the balance and on the bug, I will work with FAF and perhaps ladders player to do the best balance as it will be possible.In the first version there will be only 1 upgrade ability in the research centers

Q What do you think when you said " there will be only 1 upgrade ability in the research centers "A It is easy, you will have only 1 upgrade in each research center. Exemple when you build the Tech 1-0 research center you will can build Tech 1-1 upgrade and after you will can build directly the T2-0 research center after you will can build tech 2-1, Tech 3.0 and Tech 3-1. For each layer ( sea / land / air )

Q Do the units will have its veterancies upgrades by unit's killing ?A No I will remove all veterancies upgrades to do the mod's balance.

Q Will there be Tech1, 2, 3 Experimental units ?A Yes, but only with the veterancy 1 upgrade ability.

Q When the others Research Center's upgrades will be implanted ?A I hope it will be more easy to do the balance level by level but all depend if the players test the balance and send the reports for the balance.

Q What will be the changes for the mod's development ?A For me that will be a lot of work for the first realse but after that will be easy because I will can directly talk/write with the players for the next upgrades ability.

QWill there be your news commanders in the first version ?A I think the commanders are underpowered in forged alliance ( with ou without the mod ) it is why they will be add in the first verson.

Q Any date for the first Experimental Wars : The Awakening version ?A Soon I hope.

Last edited by asdrubaelvect on 02 Oct, 2011, edited 108 times in total.