First of all when Kators are attacking the KEY NOT FOUND bug appears in the warning message.

Secondly, the resources added have a black background but the game makes #15151C transparent. If you have these in layers then it would be an easy fix. If not and you use Photoshop you could apply a curves filter. I made one to test and it worked fine. Settings I used were Red Channel: 21, 0 and 68, 64; Green Channel: 21,0 and 68,64; and Blue Channel: 28, 0 and 68, 64 if that helps. :)

I've loaded up the latest version of your Star Trek mod and have a couple comments pertaining to the resources that gives a bonus to a given race. I would think Blood Wine would be a Klingon favorite rather than Romulan ale. Also the Ferengi you would think would idolize latinum and the Ketrocite for the Dominion would be key. There are probably a few more but these are the ones I noticed right off.

That's because I haven't done the resource bonuses yet Sabre. Had to put the resources in first, then do the bonuses for them. Since they're part of 2 seperate mods (The Picard and the Total Conversion), they are only half done so to speak.

I take it the new beta patch will delay your next release for a while?

No, I'll release the next update on schedule (this week sometime). The changes for the new beta can wait for the next update.

Actually, I think Ardryn you were correct. I've done quite alot of messing about this week on this. I made some design policies for all the main races. It will be interesting to see what you all make of them.

I've also been doing more testing with the Borg ships. Since we have design policies and custom designs now, I can make these ships even bigger.

Unfortunately, they're still not nearly big enough. The Cube is almost as big as a Galaxy class now, but they're completely dwarfed by some of the Gorn ships.

Elliot (if you're reading this), we need a little modifier for tweaking a ship's image size. The ship scale factor is useful, but another modifier for the actual image would be so helpful here.

I do have another general question though..is there a limit to the number of large space ports you can have? I was running into instances where a new colony could not build one even though I had plenty of money.

Oh I want to also ask what the difference is between the total conversion and this one? I was running the total conversion previously.

There shouldn't be a limit on the number of large spaceports. I haven't ran into that myself. Couldn't be that you've ran out of resources could it? Large spaceports do require alot and not just money.

I should really clarify that a bit better.

The Total conversion mod is optional. It changes the game's files such as sounds, images and text. You should backup your original files before installing this. It's not a requirement of the mod, but it does give an extra 'Trek' feel.

The Picard Era is the main mod. It contains the files that are placed in the customization folder. It does not replace any of the main game's files, so no backup is necessary. The contents of the Picard era are the Star Trek races, character data and the images for the shipsets and characters.