Since
its inception in 1979 by Jim Foley, the computer graphics
program at GW has been marked by three overriding themes:
interdisciplinary collaboration, applications to real-world
problems, and above all, individual creativity. Research
topics have spanned the spectrum of physics-based
motion control, interpolation of motion captured data,
haptic interaction devices and techniques, sound synthesis
and synchronization, global illumination, and information
exploration and visualization. The students who have
gone through our programs can be found all over the
world in academia, movie production, game companies,
government organizations, research institutions, and
private companies.

Today,
our educational program consists of BS and BA degrees
in Computer Science
with options in Digital
Media and Biomedical
Computing. The MS and Doctoral programs emphasize
creative solutions to important real-world problems.
Our members are truly interdisciplinary, encompassing
a diverse range of interests, from art to basic science;
from medicine to engineering; from entertainment to
military applications.