Benimaru is finally up. The guy has like a billion projectiles (that aren’t really projectiles) which take forever to test. I don’t know if anyone would ever care to know all of the exact hitstop/hitstun/blockstun of all of his lightning moves, but hey, it’s there anyway.

Benimaru is finally up. The guy has like a billion projectiles (that aren’t really projectiles) which take forever to test. I don’t know if anyone would ever care to know all of the exact hitstop/hitstun/blockstun of all of his lightning moves, but hey, it’s there anyway.

I know. I didn’t finish Raiden, Ralf, or Leona’s pages before the console release. I can look into those pages, though I might post it on IPW. Either way there’d be a link on the SRK guide to where ever I’d end up writing it.

What on it? The exact values per character, or the system changes to the recovery?

The exact values per characters’ moves. I was currently gathering data for each characters’ moves when they deplete the guard gauge. I can share my findings if you guys can find them useful. I’ve done Team Japan, Andy, Terry, and Ryo so far.

<blockquote class=“Quote” rel=“AmedoS310”>
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<div class=“QuoteAuthor”><a href="/profile/Sp%CE%B1rkster%2C%20post%3A%207150167%2C%20member%3A%2021577">Spαrkster, post: 7150167, member: 21577</a> wrote:</div>
<div class=“QuoteText”>What on it? The exact values per character, or the system changes to the recovery?</div>
</blockquote>
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The exact values per characters’ moves. I was currently gathering data for each characters’ moves when they deplete the guard gauge. I can share my findings if you guys can find them useful. I’ve done Team Japan, Andy, Terry, and Ryo so far.</blockquote>
If you shoot me the info I can update the pages with it. The exact numbers don’t mean too much for me but for complexity’s sake I’ll post it up.

<blockquote class=“Quote” rel=“abkallday”>Excellent work on this guide btw</blockquote>
Thanks, but it’s still far from where I want it to be.

Do those setups work against crouchers? If not, j.D nets way more damage since at best you land a DM off this setup while j.D could cause a touch of death. I think it’s an okay trick you could pull out once in a set, but it’s not exactly reliable and Hwa doesn’t need to go for resets ever since his damage easily tops 55% now midscreen for 1DG and 1PG.