Change Log

Alterations:

Using shops, entering entrances, using buttons and such now uses an action called “interact” which defaults to “up” so that it can be changed independant of up.

Outdoors now has a climate settings which applies a general theme to the colors. Old style is preserved as “alien”

Added a reload-boost bonus that makes you reload faster if you press attack at the right time during the reload animation as indicated by a marker on the progress bar.

Reduced bullet time effect again for rail weapons to increase the level of action and decrease the time given to deflect.

Semi-fire style weapons have gotten a new behaviour where if you simply hold to shoot it will shoot at the old rate of fire, but if you tap it, you get a tiny bit faster. However, this comes at a certain disadvantage since the recoil will be a lot worse. Affected weapons: Matter gun, matter blaster, matter prototype, slugger revolver, slugger semi. While weapons like the rail defender shoot what could be considered semi fire, their rate of fire is not controlled by their trigger finger and thus not affected by this.

Different actor states like ducking, aiming and running and such now also affect the rate at which the actor recovers from recoil.

Made the charge bonus after a successful fully chargedpunch hit actually recharge the fist fully. In practice this means that if you get 1 such succesful hit, you can chain them up if you time the taps correctly.

Updated tutorial with new rooms and tweaked some other rooms.

Added “Reapply locale theme” under <Locales> to assist with generating new mountains.

Added a weird atmospheric actor.

Bug-Fixes:

Hack screen success now looks proper in higher resolutions.

Flashbangs work in shaders off

Destroying sentry catapults no longer result in a game crash

Recoded the conveyour belt physics so that they are less crazy with their speed adding.

The jump kick (and all in general) force on yourself when hitting stuff (like the floor) is not less additive and more balanced.

Fixed strange camera region behaviour

93 Responses to “Cobalt v111 Alpha change-log”

Yay the flash grenades work again I love this, it runs so much faster on my computer now, no more lag.
I do have one request though. Could you let us customize the “interact” function? I’ve set up an xbox controller to how I would like it, however the “interact” function seems to default on the joystick, the one I don’t use. I like the idea of have the function placed in a different spot from the “up” function, but being able to customize it would be much better.

Hey, great update! One bug i have found is when i play survival on safest gate after i have been through the cave with the ninjas and pulled the lever that opens the closed off area. But when i go through into that area the game crashes, something to do with custom ai? Please fix asap.

Also:
On Safest Gate, when you use the button to cause the explosion to drop the rocks onto the first sentry, killing it, destroying said rocks at a certain angle with a phaser crashes the game as well.

hi, ive encountered an awkward error, i got this in v110 but i didnt report it cos you guys were releasing this. whenever i put the 4 shops down and press F5 to test, the game errors on me and crashes my game /:

Hi! Unfortunately, the editor still crashes if you place anything. I’ve made sure to include a screenshot this time. I’ve had this same problem since v109, and every version after that, including this one.

Hi. If you look in bottom right corner it says deep horizon. I dont know how, but you have managed to select a layer which does not support tiles, and in it managed to select a tile placing tool. This should not be possible and is a bug.

This game is so fun! Thank you for opening the alpha to the pre-orderers!

I don’t think this error has been reported yet, though. When I am playing the Safest Gate survival map, I like getting around sometimes by launching myself in the air with the phaser. Only problem is, every time I do that on the elevator, the game crashes! I realized it a while ago but I decided to wait because I knew the v111 Alpha was coming out soon.

when you have a gun and point it in the bottom of the elevator and shoot the middle of the i think the name is generator and when you shoot it the elevator dissapear and when you go to where the platform of the elevator the map crash

and admin could you make an option to remove enemy parts hen they die they leave parts and it lags me

wait i found it when you already shoot the middle bottom of the elevator and turn on the elevator caller the elevator disapear and when you go to where the platform of the elevator the game crash finally solved it

If you using a plasma canon with fullscreen game sometimes crashes too, but without change log. Usually if you hit airbomb. Tested map: Research facility
Yes, and also makes enormous explosions that cause white throughout the location.

Hi conny. Please download a fresh installer from the playcobalt.com homepage. There is apparently is a bug in v111 if updating from an old version like 106.

Also, as a safety measure, check in your my documents folder if you have a cobalt folder there. If you do, please delete the “controls” folder that is under it since that is what is contains the old data.

Hello Oxeye! Im having a problem since i’ve updated to v1.1.1, theres a bug (not sure if is happening only with me) that the game sometimes lags a lot! the game just stop from nothing, the sounds start to be repeating, in a loop, and the game freeze from nothing, what is happening? Oh, and that didnt happened in v1.1.0!

I know the level editor isn’t ’supported’ right now but I thought of something to make it easier to create levels for those who have little patience (LIKE ME!)

In it’s own way it could have a step tutorial that always plays through, such as “add platforms” to start on collision, then move to “add a background” and then “add a foreground” then “add shops” and so on until it went through all the steps that cover everything. I kind of had the idea stuck in my head for awhile and based it off of Little Big Planet, the tutorials in it are very simple and step by step. If the level editor had this as an option it could not only help people like me it might also stream line level production making it go faster. Just a thought.

Seems like most of the major bugs so far have been found, I have tested most of the ones I read about here and confirmed them, the elevator/phaser bug on safest gate is a little odd, I can’t get it to disappear but it does crash when I shoot it with the phaser.

Also in research facility the lag from objects (I leave mine on the default 200 but recently reduced it to 50) is much greater than other maps, though it might be simply because I never move from the starting area since so many enemies come through too quickly and it all piles up in one spot.

i have encountered a glitch when i go in the hacking screen and when i press up in the first part and turn left im trapped and i can’t hack nor go back

heres another bug in the safest gate when you destroy the wire of the beam with a phaser in the right the game crashes

another bug when you already shoot the middle bottom of the elevator with a fully upgraded matter assualt and turn on the elevator caller the elevator disappear and when you go to where the platform of the elevator the game crash but its rare

found another bug in the safest gate when you destroy the stone with a phaser the game crashes

Hey Thewreck, well, i was playing a survival match with my cousin (or it was a deathmach?) and the game started lagging from nothing, it wasnt in a elevator shaft, i was just playing, then that happened!