Joystiqhttp://www.joystiq.com
Joystiqhttp://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gifJoystiqhttp://www.joystiq.com
en-usCopyright 2015 AOL, Inc. The contents of this feed are available for non-commercial use only.Blogsmith http://www.blogsmith.com/http://www.joystiq.com/2012/03/20/heres-a-microsoft-patent-for-a-bizarre-gaming-helmet/http://www.joystiq.com/2012/03/20/heres-a-microsoft-patent-for-a-bizarre-gaming-helmet/http://www.joystiq.com/2012/03/20/heres-a-microsoft-patent-for-a-bizarre-gaming-helmet/#commentsThe gaming world certainly isn't without its crazy patents and, today, we see Microsoft add another to the pile. The patent in question is a "laser-scanning virtual image display" able to display an image very close to a user's eyes. Specifically, two such displays would be incorporated into a helmet, allowing a user to see a stereoscopic, three dimensional image. While not exclusively meant for video games, the patent does mention that the helmet could "be used in applications ranging from video gaming to aviation."

Furthermore, as spotted by Patent Bolt, the displays "may be at least partly transparent," which would allow the user to see the world around him as well as the projected image. That's good, because we prefer our pilots to keep their eyes on the sky, thank you very much.

Permalink | Email this | Comments]]>head-mounted-displayhelmetmicrosoftpatentpatentsxboxTue, 20 Mar 2012 12:30:00 ESThttp://www.joystiq.com/2010/12/22/kinect-hacks-first-person-slipping/http://www.joystiq.com/2010/12/22/kinect-hacks-first-person-slipping/http://www.joystiq.com/2010/12/22/kinect-hacks-first-person-slipping/#comments
Full-body mapping isn't new to Kinect -- not even hacking it to control the MikuMikuDance is new. But this isn't the apparent innovation put on display by a Kinect tinkerer known as "Nao_u." The adventurous programmer combines Microsoft's camera sensor with a pair of Vuzix VR920 LCD glasses, allowing a player to see through Miku's eyes (projected in the VR920 head-mounted display), while controlling her in-game actions with body movements registered by Kinect. It's total first-person VR -- J-pop style -- with a $400 add-on!

Feeling confident in his new body, Nao_u steps out onto a precariously placed i-beam (just where did that come from?). High above the sim city, he takes his first, wobbly steps. You can see where this is going (after the break) ...