Note to all players: Next turn is THE FINAL TURN. Whichever faction has the most victory points (essentially, the most Artifax, although double points are given for your objective) at the end of that turn will win. I will need to clear the basement soon, so get your orders in within 48 hours or I will play your team for you.

Bavarian P.O.W.sVon Klaus drives towards the edge of the map.

The shovel trooper gets back up and looks for a more powerful weapon.

He sees the Britannian soldier's discarded Electro-Musket and makes a dive for it...

But since his weapons training only covered shovels, he critfails his skill roll and the gun explodes. Its barrel hits the Britannian soldier in the head, annoying him slightly.

Bjorn was standing too close at the time, and he is killed. So is the pilot droid, but the Landship makes its armor roll and takes no damage.

Rogue VoLNeither the Acolyte or the Shocktrooper can get close enough to the killdozer to board, but the Acolyte fires at Bob and misses.

VoL ReinforcementsThe VoL infantry move to a covered position behind the dropship. Their tank fires at the Killdozer but its shot bounces off the armored hull again. The blast gunner is in range of the peaches...

... and kills both Louisiana and the Peach Nightmare in one shot.

The two riflemen shoot at Bob, but miss.

T.L.A.

The Killdozer continues in reverse towards the rocketmobile. Bob tries to fix the damage to its hull, and gets a critical success, restoring it to full health.

He leaps off the killdozer to attack von Klaus, but the stoic Bavarian does not even feel his blows.

T.L.A. reinforcements

The SHDT picks up two grenadiers and one flame trooper, then zooms off across the battlefield.

It deposits them near the Peaches, and the flame trooper attempts to burninate them but misses them both. I don't know how you miss someone with a flamethrower, but this guy is apparently good at it.

The grenadiers pick up the jetpack and gyro pistol from their dead former owners and fire on the VoL reinforcements...

Two are killed.

The sniper and flame trooper near the rear lines advance on von Klaus, but T.L.A. troops can't fire on an enemy who is in close combat with the President.

The SHDT fires four missiles from its starboard launcher.

They home in on the Salamander Tank Destroyer, which is, ironically, destroyed by a tank.

"Nice shot! Now aim the rail gun at the bridge of that landship!""Sir, I can't! There's a dinosaur in the way!""And you don't want to shoot a railgun at a dinosaur because...?"

"...your argument is flawless, sir."

The dinosaur's rider lands on the bridge. "Heinrich! NNNNNNNNNNNEEEEIIIIIIIIIIIIIIINNNNNNNNN!"

Britannian Reinforcements

The Landship moves forward through the wreckage. With no need to destroy the Peach shuttlecraft or the dinosaur, it can train all its firepower on the T.L.A. SHDT.

The accuracy rolls for all of its weapons were really low, it had enough to hit the killdozer but not Bob himself. Your hero's orders didn't really apply since the jetpack wasn't held by anyone during your turn.

Well if you are so strict about that then doing proper orders will be pretty hard because the situation is often much different when it's your own turn compared to the situation of the last overview. Of course i could go the "attack the nearest enemies, feat: buff on my guys" route but that's boring. Also reaction fire is quite anorakish but rather popular 'round these parts...