What S2 Is Working On

Dear Players,

We operate HoN as a service. In doing so, we identify key areas in which we commit our efforts towards service operations. Some (not all) of these include game servers, customer support, balance changes, and content additions.

We have been spending a significant amount of time analyzing all of these categories, grading ourselves, and identify our weaknesses and ways in which we can improve. Our main priority is do a better job by finding a way to produce consistent, repeatable, excellent results across the board. We know we can be better and we WILL be better. This is and always will be a never ending task, as there is always room for improvement!

Projects we are currently working on:

1.) More consistent release of updated content within the game. These include things such as item changes, hero reworks, and replacement artwork.
2.) More consistent release of new content. This content can include new items, game modes, maps, and mechanics.
3.) BOTS, BOTS, BOTS! These guys have been in development for a while. There is still plenty to do, but it is important you guys know it is a priority for us! We have a special feature to our AI that we will reveal when we get closer to releasing our first iteration of bots.
4.) Interface optimization that will reduce memory and CPU usage. We want to make the game run better on slower hardware and lower system requirements.
5.) Improved Infrastructure for more stability in providing the online system necessary to run HoN. This is mainly behind the scenes stuff that reduces downtime. We've been spending a lot of effort here since mid last year and will continue to do so! *edit* This is done for a lot of reasons, one of which would be to stabilize XML / Replay site (that is for you Nate ).
6.) New Patcher. This should be the final step in doing away with any issues people are having with general patching issues. We've developed a cleaner, simpler way to patch and it will also repair any issues with existing installs (so there should be significantly less reinstalling). Lastly this creates a more streamlined compatizer for watching old replays.
7.) Bug fixes. In an ideal world we would have already squashed any bugs that have been around. Unfortunately there are bugs, and we are moving the priority level of dealing with them higher on our radar.
8.) *edit* HoN Tour. The officially sanctioned competitive tour for the game. We're putting the finishing touches on this and are excited for it to be revealed soon (I really didn't want to say that word).

We love happy players and strive to reach higher ground day-to-day. HoN is the best multiplayer game on the market and we expect it be around for years and years to come.

I thank you all for spending your free time playing our great game and I hope to keep you entertained far into the future!

Marc, is there a chance we'll see an improved stability in the general sever state? A lot of players (myself included) get a lot of mini dc's that at times make the game completely unplayable. They only happen in this game, and all steps have been made to fix this, but it seems to be the servers. It's only on some servers, though. I play through entire matches without a problem, other matches i have to CC because there's no chance i'll even be able to do anything.

is there anything going on to address this issue/has it been acknowledged ?