- Sniper PostCost: 170$Damage: 10-14Attack Speed: Very fastRange: Very longDescription: Godlike disciples of the bow, able to shoot flies out of the air in the blink of an eye.

"Steady there...""In a single strike...""Find your target..."

T4a- Flame Dancer PerchCost: 245$Damage: 12-20Attack Speed: Very fastRange: GreatDescription: The best archers in the realm, equipped with steel recurve bows and flaming arrows.*Each enemy struck takes Damage over time for 3 seconds and 6 damage per second*

Ability 1:Light ablaze: Flame Dancers throw down piles of burning straw on the enemies, causing all who walk over it to be lit on fire, on top of being slowed, and dealt damage when they stand over it.Cost: 300$ for unlock, 150$ for upgrade.Damage: 10-15/s -> 15-20/s -> 20-25/sDuration: 4s -> 6s -> 8sDesc: Litters the ground with burning straw to burn and slow your enemies for 10-15 damage per second.

Ability 2: Straw Dummies: Very convincing* straw dummies are thrown down to distract and block enemies.Cost: 200$ -> 100$ -> 250$Health: 90 -> 125 -> 180*Immune to non-magical projectiles.Respawn: 10s-> 7s-> 5sLasts for: 15sDamage: 0 -> 0 -> 65*Note: Upon third upgrade, dummies will explode upon destruction and will be instantly destroyed by enemies that are set on fire.

"When the wind is slow and the fire's hot...""Red sun over paradise...""Ten thousand arrows..."

- Warrior FortCost: 175$HP: 190Damage: 8-13Armour: MediumRespawn: 10sDescription: The elite of the imperial army, battle-hardened and unrelenting men ready to lay down their lives for their kingdom."Know the enemy, know yourself""Never surrender!""For the Emperor!"

T4a - Imperial Guard OrderCost: 230$HP: 250Damage: 10-17Armour: HighRespawn: 12sDescription: Trained from early childhood, the emperor's personal bodyguards are a force to be reckoned with!Innate ability: They have shields which have a 15% chance of completely negating any attack, and only take 1 damage from physical projectiles while out of combat.

Ability 2:Desperation: Imperial guards become emboldened when near death, temporarily gaining a boost to their combat abilitiesCost: 200$When Imperial Guards reach half health or less, their attacks deal 10/15/20 more damage, and they become almost impervious to damage (90% damage reduction) until they either regen back to full health or after 5 seconds of the ability being active.

Ability 3: Blessed Mirror Shields: Imperial Guards' shields, when struck, will release a blinding flash of light that stuns enemies around them while also dealing true damage based on the enemy’s attack.Passive: Also boosts block chance.Cost: 300$/200$Chance: 20%/40%/60%Deflected: 50%/75%/100%Stun: 1.5s

- Warlock TempleCost: 210$Damage: 44-78Range: LongFire Rate: SlowDescription: Manipulators of life and death. Their light beams can rip the souls right out of your enemies' bodies.

"Wind blows.... rain falls""Inner peace....""Be one with the universe"Note: The beams of light fired are almost-hitscan projectiles that travel much faster than mage bolts, striking their targets almost instantaneously.

Ability 2:Steel and Wood: Calls upon the power of the land to create an elemental made of steel and wood to block and attack enemiesCost: 300$/200$HP: 250/300/350Damage: 50-75/ 70-95/ 90-115Armour rating: Low/Med/HighRespawn: 20s

“Heaven and earth are mine to control!”“Fire and water....”“Wood and steel...”

T4b- Onmyoji ShrineCost: 280$Damage: 18-36Range: GreatFire Rate: AverageDescription: Priests that call upon the spirits of gods and demons to aid them in battle.Note: All enemies who die within this tower's range will be added as a soul collected by this tower, to a maximum of 9 souls. Souls will fire individually at enemies for 4-9 damage and last for 6 seconds each before expiring.

Ability 1:Ofuda Charms: Throws out an ofuda charm that weakens enemies. Weakening their armour and inhibiting their special abilities.Armour weakening: 10%/20%/30%Duration: 3s/5s/7sCost: 150$/100$

Ability 2(/3?)Onmyodo/Summon ShikigamiCost: 350$/400$Onmyodo: Souls are now divided into different types, enemies will drop a soul of a random different color.White: (default)Red: Deals 12 damage over 3 seconds, does not stack.Yellow: Deals physical damageGreen: Slows enemies, but deals only 3-6 damageBlue: Deals 3-6 true damage per shot

Summon Shikigami: Onmyojis will occasionally sacrifice 3 souls of a same type to attack the enemy.White souls will release an armoured white tiger that lasts for 6 seconds, has 100 hp, and deals 20 damage per attack.Red souls will release a red phoenix, which deals 30 area damage on top of setting all within the blast radius on fire.Yellow souls will release a gold dragon which creates an earthquake, slowing enemies and dealing 15 damage.Green souls will release a serpent whose breath will freeze enemies in place for 2 secondsBlue souls will release a black tortoise which fires a blast, dealing 100 damage to a single target.

“Death is an illusion”“The body dies, the soul lives”“Spirits, heed my call!”“I dreamt I was a butterfly”

Artillery

- Cannon BatteryCost: 125$Damage: 9-17Attack Speed: Very SlowRange: AverageDescription: Massive firearms pointed at the enemy that can fire explosive cannonballs at high speeds.

- Mortar BatteryCost: 220$Damage: 27-49Attack Speed: Very SlowRange: LongDescription: Bigger, stronger artillery that can clear scores of enemies in a single shot.

- Siege Gun BatteryCost: 320$Damage: 78-124Attack Speed: Very SlowRange: GreatDescription: Large enemies, small enemies, and even fortress walls are no difference under the barrel of this gun.

Ability 2: Armour Piercing Shot: Seeks the enemy with the highest HP in range and fires a special shell which shaves off half of their max HP.

Cost: 150$/75$Cooldown: 28s/22s/16s“I love the smell of gunpower in the morning”“Are you ready for an ass whoopin?!”“Nerf this!”

HeroesHao: Grand General"A man who has faithfully served the emperor for many decades, one whom he even considers his brother. His combat prowess is matched only by his beard growing skills."Base HP: 195Base Attack: 8-11Armour: Low(lv 1-4), Med (5-8), High (9, 10)-The Art of WarHao gains a passive regen in battle, healing for 15/30/45 health per second.-Cavalry ChargeHao charges at his enemy upon engaging, and his first strike deals 25/40/65 true damage.-Critical StrikeHao performs a powerful AOE attack, dealing 30/50/80 damage to surrounding enemies.-War CryHao's inspiring call heals himself and nearby allies for 25%/35%/50% of their max HP, and buffs their attack by 10%/25%/40% for 5 seconds-Ultimate: God of WarAll enemies on screen will take 10/20/30/40% more damage and all allies are invincible for 3/4/6/8 seconds."No mercy in battle!""I cannot break my oath""We are stronger together!""Hooah!"Ult cast: Steel yourselves! Comerades!

Akira: Wandering Warrior"A swordsman from far away, come to deliver justice by the point of his katana."Base HP: 170Base Attack: 12-18Armour: None (1-6), Low (7+)- VantageIf Akira is idle for 7/5/3 seconds, he will deal 10/20/30% more damage to the next enemy he engages.- Flashing BladeAkira makes a quick dash to 2/3/4 nearby enemies and attacks them for 33/44/55 damage each while also stunning them for 1 second.- Onigekiken20%/40%/60% of all damage dealt by Akira is returned to him in health.- Fatal AssaultAkira performs a flurry of slashes around his opponent, Dealing 40/70/100 true damage with a chance to instakill.-Ultimate: Judgement CutAkira dashes around an area for 2 seconds, stunning all enemies in the area, before sheathing his blade, dealing 70/100/130/160 true damage to all enemies in the area."Need me for something?""Whatever you say""They don't know who they're messing with, heh.""You seem nice, I'd hate to kill you"Ultimate: Oni no ken wo kurae! (See: Genji)Death: Well...fought.

Pyrah: Empress Archer"The emperor's daughter and the leader of the Flame Dancers. Her arrows fly through the air like flaming robins, striking their targets true."Base HP: 165Base Attack: 7-10Armour: none-Falcon SightA small red bird encircles Pyrah, increasing the range of both her and nearby towers by 10/15/20%-Hearts of FirePyrah's firing speed and damage output increases as she fires consecutive shots. Stacking for a maximum of 5/10/15 extra damage per shot maximum after 7 consecutive shots fired.-Firebird StepWhen engaged in melee combat, Pyrah jumps back, firing a powerful shot that deals 25/50/75 true damage.-Phoenix StrikePyrah fires a massive flaming bird down the path, dealing 40/60/80 damage to all enemies it hits, as well as lighting them on fire.-Ultimate: Ten Thousand Arrows.Pyrah gives orders to litter the entire map with arrows. Dealing 7/14/21/28 damage to all enemies on the map while also setting them ablaze."My aim is true""Our enemies shall burn!""Shot through the heart!""The enemy!"Ultimate: "Our arrows shall block out the sun!"

Goldpaw: Tanuki Warlord"The forest's deadliest warrior.... from atop his mighty deer steed, this tricky tanuki will claw and scratch all who threaten his kin..... and have money."Base HP: 160Base Attack: 3-6Armour: None-Shake 'em down!Every one of Goldpaw's attacks have a 10/20/40% chance to steal 5/10/20$ from the enemy.-Brutal scratchingGoldpaw climbs up to his opponent's face, scratching them mercilessly, stunning them for 2s and dealing 20/30/40 damage.-Vicious fangGoldpaw bites the enemy, dealing 25/40/65 damage and inflicting 5 seconds of 10 dps bleed.-Jungle brewGoldpaw takes a drink out of some questionable substances, restoring his health and granting him a 20/40/60% damage boost.-Ultimate: Beat 'em up, fellas!Goldpaw summons his band of forest critters to pummel all enemies in a large area, causing them to be stunned for 2/3/4/5 seconds, while being dealt 30/40/50/60 damage each."Oooh! Shiny!""No headpats!""Gimme your lunch money!""I'm not a rodent! I'm a mob boss!"Ultimate: "GET EM!!!!!!"

Kyatsou: Head Monk"Leader of the warrior monks. Knowing boundless wisdom, he will guide you on the right path"Base HP: 110Base Attack: 3-6 (Ranged magical damage)No armour- SamsaraKyatsou projects a wheel around an area, causing the enemy to be either slowed or weakened.Slow: 10/20/30%Enemy will take 15/30/45% more damage.- Vajra3/5/7 of Kyatsou's prayer beads will fire out at the enemy all at once, dealing 10 true damage each.- Nirvana (Passive)Whenever Kyatsou defeats an enemy, he and nearby allies will be healed for 10/20/30% of his max HP and his next attack will deal 15/30/45% more damage- Sakra Devanam IndraWhen 3 or more enemies are within range, Kyatsou will achieve a form called "Sakra Devanam Indra Kyatsou" This grants him great armour, as well as boosting his abilities for 15 seconds.- SamsaraNow applies both debuffs at once and lasts 1.5/2/3x longer-VajraNow deals 20/30/40 damage per orb and becomes his basic attack.- NirvanaNow stacks until Sakra Devanam Indra Kyatsou wears off.- (Ultimate) BrahmastraFires a beam from Kyatsou to the selected location that will deal 10/25/50% of any enemies' max hp."Be one with the universe""There is chaos within""Free your mind"Death: "I must pass onward..."

Genbu: Bandit Lord"Once a commander of the rebellion, he and his boys are joining us, armed with his trusty grenade launcher"HP: 180Base Attack: 9-13 (Ranged, AOE)Armour: Low (1-6) Med (7+)-EMPTY THE CLIP!Genbu fires off 3/5/7 grenades at once, blanketing an area.-EarthshatterGenbu fires off a grenade into the ground, dealing 30/40/50 damage and stunning all nearby enemies for 1/2/3 seconds.-Fire in the hole!When engaged in melee combat, Genbu tosses his assailant back down the path with a bomb attached to them, dealing 25/40/65 AOE damage.- Explosive ExitUpon death, Genbu unloads a bunch of explosives, dealing 150/250/350 AOE damage while launching him out of the map.- Ultimate: Death from belowAn area on the map is filled with 5/7/9 landmines, each dealing 75 true damage to any enemy that steps on one."I'M F**KIN INVINCIBLE!!!!""IT'S YA BOY, GENBU!""Y'all stupid!"Ultimate: "Watch your step!"Death: “GENBU’S BLASTING OFF AGAAAAAAAIN!!!!”Death: "ROCKET JUUUUUUUUUMP!!!!"

It has been nearly half a decade since the great war, however, the times have been no easier. Tensions are higher than ever with our old rival to the west. And it is becoming clear that our great nation may once again be in need of great and powerful military men like yourself. His eminence has requested that he see you at the imperial court as soon as possible.

Safe travels."

Opening comic: A silhouette of a man, the unnamed commander, receives a letter which has been flown in through the window as he was painting. Upon reading it, he rolls it up and boards a horse-drawn carriage, beginning to make his way out of his village with a group of soldiers. Unbeknownst to him, a group of bandits were waiting in a bush, ready to strike.

That bandit attack no doubt was the start of something that may very well spell the end of this fragile peace we've had with Zarkhas for the last 2 decades. Their king has gone mad, beginning to behave erratically, and we are sure the attempt on your life was no coincidence.