Tag:
encounter

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h6. 12th of Desnus,4713
Today starts as most every other day aboard ship, the sailors gather on deck to receive their assignments, but Plugg has something special in mind today. Mykale is assigned to upper rigging work while Dalteri is assigned to the …

h6. 25th of Gozran, 4713
The characters wake and make preparations as best they can for the day to come. As a recognized cleric, Shanun is allowed to pray to her diety and prepare spells but is threatened that any offensive spells cast against crew …

h6. 27th of Gozran, 4713
Another day ... another opportunity for being berated and mistreated by Plugg and Scourge. The party is getting accustomed to the routine of ship life. They are in the midst of carrying out their daily tasks when Jack …

h6. 4th of Desnus, 4713
Slowly the epidemic is starting to fade, but there is one crewman who is not getting better, Badger. Normal duties are assigned with Dalteri stuck hauling rope, Shanun mending sails and caring for minor crew injuries and …

H6. 7th of Desnus, 4713
As the party make their morning preparations, they are rousted by the raging voice of Riaris Kriane, the ship's master gunner. She tells all the "new passengers from Port Peril" that they are finally going to learn how to be …

h6. 19th of Desnus, 4713
The party is awoken early and as a bright red sky at sunrise signals a coming storm. The storm is not yet on the ship, but it will hit soon and Plugg and Scourge are barking out orders to prepare the ship to ride it out as the …

h6. 20th of Desnus, 4713
0700
The party pushes away from the _Man's Promise_ and begin rowing ashore. Surah sends her familiar on ahead to scout out the island and see if she can detect and obvious signs of inhabitants and places to land. The waters …

h6. 20th of Desnus, 4713
1500
After a climb down the jungle covered slopes, the party reaches the beach area outside of the entrance to the cave complex (D2). The party can see what looks like 4 grindylows guarding the entrance and so far they do not …

21st of Desnus, 4713
0200
Mykale is on watch when he detects something trying to sneak up on him along the coast. It is a tiny creature that looks like a small gremlin with a hard shell on its back and is draped with seaweed. The creature attacks …

h6. 21st of Desnus, 4713
0700
The sun begins to peak over the horizon, but because the party is camped on the western side of the island they do not begin to rise until the sun is higher iin the sky and the sun begins to crest over the ridgeline of …

h6. 21st of Desnus, 4713
1030
The party returns to the coastal beach area at the foot of the high ridge on the western side of the rise by coming around the southern tip. This brings them to the back side edge of the wild corn field that they saw on …

h6. 21st of Desnus, 4713
Shortly before midnight the party arouses from their rest and makes final preparations for returning to the ship. Spellcasters and clerics all prepare the spells they feel will aide in the expected fight. Although Sandara and …

h6. 23rd of Desnus, 4713
_Man's Promise_ departs Bonewrack Isle and sets sail for Rickety's Squibs. With favorable weather and a seemingly complacent crew, the ship makes good progress but as is the way of pirates, a moment of quiet never lasts too …

h6. 24th of Desnus, 4713
Shortly after the crew rally on the deck for the morning assignments, the crow's nest calls out that the ship is being tailed...literally. A giant sea snake is chasing behind the ship. The crew prepares weapons in …

h6. 27th of Desnus, 4713
The party gathers their gear in preparation to escorting Surah to find the cause of her unnatural urges and the dreams she suffers from. She says the pulls is coming from the east. As the party is making their way by the …

h6. 29th of Desnus, 4713
The PCs wake up to discover that Surah is missing. Quickly pulling from camp, they begin to track her movement. Following her steps, the group comes upon a cave entrance. As they approach the entrance they are suddenly set …

h6. 30th of Desnus, 4713
The party breaks camp and heads back to Rickety's outpost by retracing their steps through the coastal jungles around the small port. They reach the small port town a little after noon. Dalteri relays the story of the sea hag …

h6. 1st of Sarenith, 4713
The PCs and crew wake to their last day at Rickety Squibs. The day repairs are completed in the early morning hours and the rechristening ceremony is scheduled for shortly after noon. Captain Merrill Pegsworthy conducts the …

h6. 3rd of Sarenith, 4713
The day begins as the previous ended, rain. The morning is spent sailing through a continuous line of storms as it makes its way south across the Fever Sea.
In the afternoon, the ships breaks out of the squall line and …

h6. 4th of Sarenith, 4713
As the ship moves further south they notice a few sails off on the horizon moving away from them. Kroop mentions that they are close if not already in Senghor waters, so they should not take any actions which can be …