Game DesignDiscuss topics related to game design concepts, including game concepts, aesthetics, game play mechanics, story/level progression, difficulty.Thu, 24 May 2018 17:44:38 +0000Thu, 24 May 2018 17:44:38 +0000Indie Gamer Forumshttp://forums.indiegamer.com/forums/game-design.19/
How to tell if a game is too big for playersTue, 22 May 2018 18:29:19 +0000http://forums.indiegamer.com/threads/how-to-tell-if-a-game-is-too-big-for-players.62736/
http://forums.indiegamer.com/threads/how-to-tell-if-a-game-is-too-big-for-players.62736/invalid@example.com (GamerTurtle)GamerTurtle
My concern is the game will be too big and overwhelming for a new player.
Depending on how you count it, the game has 50 to 250 units, (250 is including upgraded types), then a host of special rules, like upgrades, different terrain and catapults and ships moving differently to regular units.

Do you use any guidelines to see if it is too big to learn?]]>2VR and Indie GamesSun, 20 May 2018 08:05:55 +0000http://forums.indiegamer.com/threads/vr-and-indie-games.63201/
http://forums.indiegamer.com/threads/vr-and-indie-games.63201/invalid@example.com (Dorthonion)DorthonionVR and Indie Games]]>1How to Make Your Game More Interesting? Game Design and Game PsychologyWed, 16 May 2018 20:34:26 +0000http://forums.indiegamer.com/threads/how-to-make-your-game-more-interesting-game-design-and-game-psychology.63190/
http://forums.indiegamer.com/threads/how-to-make-your-game-more-interesting-game-design-and-game-psychology.63190/invalid@example.com (flatingo)flatingoGuys, use subtitles.

]]>Best Video GameTue, 24 Apr 2018 10:51:21 +0000http://forums.indiegamer.com/threads/best-video-game.62510/
http://forums.indiegamer.com/threads/best-video-game.62510/invalid@example.com (yuno44907)yuno44907yuno44907@mail.com Email me if you reply this topic. Story of game: Anubis summons you and tells you that humans are destroying Earth by generating electricity and stealing Earth's magneticfield and decide to train you as a new prophet. In first levels you play game as MMOrpg and kill very useless weak enemies. When you level up you get +1 stat and game gives you 2 different decisions for chosing what you will upgrade. Game doesnt let you distirubute your points with your own...

First demo of the game Positronio]]>1[Android] [Arcade] "Square Craze" simple but addictiveTue, 17 Apr 2018 13:05:54 +0000http://forums.indiegamer.com/threads/android-arcade-square-craze-simple-but-addictive.62008/
http://forums.indiegamer.com/threads/android-arcade-square-craze-simple-but-addictive.62008/invalid@example.com (Mario Markov)Mario Markov
Please take the time to try my new game. I have developped it 100% solo and believe me, it was harder than it looks to get everything right, balanced and the way I want it.

I dare you to get 1000 score! A friend did it in five minutes and I was like "WHAT."

All feedback is welcome, if you like it don't forget to rate it, and thank you for your time!!

Farquest is a PC game that’s been in development by two people from Finland, Shintaja (programmer) and me (artist), with Unity for two years. Our goal is to make a survival RPG with random generated biomes and side quests, and a quick reaction based fighting system with diverse set of movements. The player can craft weapons, armor and other equipment, while completing random generated quests to gain loot and fame, that help him or...

Hi, I am a freelance Digital Artist experienced in Animation, Game Design and Music. I am currently working on an Indie fighting game called Strides2GloryVS. The game incorporates elements from a variety of themes. I have always been a fan of old-school kungfu cinema and fighting games in general particularly Tekken and the street fighter franchise and as a result have...

This is not an engine limited chat, it is a high level game design chat

I have no intention of developing this game as it is waaaaaay beyond the scope I can achieve. So I'm not farming you for ideas.

This could be purely futile, and entirely impossible. If so, tell me! Thats kind of the point... am I crazy for thinking this could work?

So with that...

Roguelike MMORPG - Game Design Discussion]]>1Programmer Wanted For Simple Stealth/Platform GameSun, 21 Jan 2018 10:27:30 +0000http://forums.indiegamer.com/threads/programmer-wanted-for-simple-stealth-platform-game.62412/
http://forums.indiegamer.com/threads/programmer-wanted-for-simple-stealth-platform-game.62412/invalid@example.com (ViviNala)ViviNala
The overall concept of this game was something able to be played on a mobile device.

You'd play as a toddler princess who gets bored in her palace and manages to take a grappling hook from a young body guard. The first level would be escaping the palace without getting caught and while grabbing more...

Programmer Wanted For Simple Stealth/Platform Game]]>4StriX Interactive are looking for a talented story writer for our 3D open world action RPG!Thu, 11 Jan 2018 17:30:55 +0000http://forums.indiegamer.com/threads/strix-interactive-are-looking-for-a-talented-story-writer-for-our-3d-open-world-action-rpg.62437/
http://forums.indiegamer.com/threads/strix-interactive-are-looking-for-a-talented-story-writer-for-our-3d-open-world-action-rpg.62437/invalid@example.com (Jed Crouch)Jed Crouch
StriX Interactive are looking for a story writer to cultivate our pre-existing story elements and bring them together for the release of our Kickstarter and demo due in February. The story must outline the entire game, and our protagonists' purpose in the world. This must also outline the contents of our playable demo. It is a MUST that candidates be online every day to discuss ideas on discord.

The story is low-fantasy and revolves around our main character Elsa, who finds...

It’s been a long time since we first decided to start a devlog. Finally this idea came to live and we’re so excited to share our concepts with you guys.

Our first title We Are The Dwarves came out in 2016 and we were super excited to share our work with the community. However, we still had a lack of ways to communicate with players. So now we decided to become...