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Yes, it's a nice model, and at very low cost. I like how it looks in the game.

I will try the QTE, but I need to do some animations before.

QTE can be risky. It absolutely killed Hitman for me... But as Gaz said you'll make it work!
You could also use animals as helpers / hunters to track down / kill enemies at a distance...
(Like dogs tracking prisoners from their scent etc...)

there are a lot of people,myself included,that are very eager to play your game.

I don't pretend to know what the gameplay is. Thought it was ancient swords before but now its aliens (Stargate-like).
But following Cobalt's videos does suck you into the success of a game like rooting for the devs in Indie_Game: The_Movie.
Also Cobalt talking about being stuck with a mortgage in Spain but then getting a thumbs-up from Tim S makes for a good doc

Seems like its easier to build up a team to work on UE4 projects. Is it because Babylon isn't Multiplayer / Moba / MMO / RTS hybrid etc?
Neongho / Chosker / Obihb etc have similar genre games but there's little collaboration / overlap to make each other's game a success.
That's the curse of being Indie and trying to do everything yourself. Then when you're done you still have to deal with the marketing side!

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Yes, the cats can be your followers, and help you to fight. In the video, at the final, you can see two cats following to the girl. As they uses the same code that the human bots, can do the same.
Also, the cats are rideable (bigger cats). I hope to show in a video this weekend.

About the game, the aliens are inaccesible for the player in the first part of the history. You can see their ships flying, but can't access to them. Then is a sword game, you only have swords, bows, axes, etc, to fight against others humans (and cats).

Forward the history, you can get alien weapons, and the game will be a shooter. More work for me, but the good thing is that all is done.

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Neongho / Chosker / Obihb etc have similar genre games but there's little collaboration / overlap to make each other's game a success.
That's the curse of being Indie and trying to do everything yourself. Then when you're done you still have to deal with the marketing side!

that's why I'd like to team up with Cobalt here for a next project! (once we're done with our respective ones)
the solo route is a really hard one. it really feels neverending, and I wouldn't want to do it again