Resum:

Full-Body interaction represents a branch of research in embodied interaction that addresses the use of the whole body to interact with the physical and digital environment. Several researchers have suggested its potential to support learning processes and an increasing number of Full-Body Interaction Learning Environments (FUBILEs) have been developed. Nonetheless, the increasing importance of the field demands going beyond the initial novelty factor and better understand the specificities of this medium. This thesis focuses on exploring research methods that can allow a deeper understanding of FUBILEs to inform their design and their evaluation. Specifically, it addresses the effort of critically analyzing and proposing methodological approaches to evaluate meaning construction and learning in these environments. Its contributions will address the definition of design guidelines, of a methodological framework for the evaluation of FUBILEs and of a set of qualities that can be helpful to support experiential learning in these environments.