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On 22/09/2008 at 15:19, xxxxxxxx wrote:

That is only an example. There is more than CHANNEL_COLOR - like CHANNEL_BUMP, CHANNEL_DISPLACEMENT, CHANNEL_DIFFUSION, etc. etc. etc. And this only can get at the channel texture map not at shaders or deeper in (like fusion layers).

I'm pretty sure that it does indeed work since I use it in my own code. Here are some links: