Star Citizen Becomes The Largest Crowd Funded Game Of All Time

When Tim Schafer and Double Fine decided to crowd fund their video game on Kickstarter, the flood gates opened. The idea of large scale video games being funded by its potential audience became a reality. Obsidian's Project Eternity was arguably the next 'massive' Kickstarter, raising over $4 million. Now it looks as though Star Citizen, the latest potential project from Chris Roberts, creator of Wing Commander, has just ticked over the $5 million mark.

On the Kickstarter page it states the game has only raised over $1.7 million, but that doesn't take into account the massive amount of donations made on Chris Roberts' site, currently sitting at $3.75 million. In total the amount raised stands at $5.14 million -- almost triple the initial target of $2 million.

Massive numbers. The last stretch goal ($5 million) means that a tablet app to check up on things like inventory will now be made available.

Man.. sucked me in at the home stretch.. I wasn't going to pledge towards this because of my perceived impressions of the game.. but now that I've revisited the page and found that it can be played completely offline, I am happy to fork out $30.

$30 doesn't feel like you're getting it cheap like most kickstarter projects though. I'll just wait for the final release and buy it if the final version turns out to be good. They have enough money to get things going.

Yeh.. I looked at it.. got all excited and then I second guessed it.. thinking it was focusing more on PvP and f2p models.. glad I checked it out in more depth today. Also glad that one of the $30 Digital Only tiers became available at that specific moment :)

I have been following this for a while and recently upgraded my earlier pledge to... *ahem*cough*... a fair whack more. The main reason is, which I am sure is the same for many others in my age bracket, it's been far too damn long since the last proper Space Sim that wasn't a mod or conversion of something from ages ago.

It's ambitious, but the ground work is clear to see. There is a strong pedigree and while I am not one to forget a lot was not delivered in Freelancer I also know a lot of the reasons why, and now Chris Roberts doesn't have to deal with almost all the issues he had that made him want to leave game dev in the first place.

The fact it is being built from the ground up to support things like the Oculus Rift also helps sell me. Though I personally won't be grabbing a VR system until its at least 1080p/eye.

Because they started taking donations on the RSI site a while before they introduced the kickstarter page. Also because whenever and whereever I've seen it advertised, it's always been a link to the RSI site, not to kickstarter