About This Game

Amplified First Person Control

- Experience First Person Racing like never before; Sprint upside-down, Slide, Wall-run and Boost through levels. With no speed cap SRC holds nothing back in providing the ultimate sensation of speed and familiar control.
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Easy To Learn, Challenging To Master

- No Meta to learn, No Over-complicated mechanics. SRC keeps simplicity at the core of its gameplay, without holding anything back to restrict High Skill play.

Competitive System

- Keep tabs on your friends and rivals, download ghosts and set local/world records on every track. Or jump straight into competitive matchmaking to test your skill against others directly.

Open Track Design

- Checkpoint based racing with wide open environments. Every track has its shortcuts, every track has its secrets. Exploration and experimentation are key to carving the optimal path through every track.

Unique Obstacles

- Every track brings its own mix of obstacles; Pipe Sections spin the floor right out under your feet, Magnetic Tracks lock you upside-down and Dice mix-up the challenge. It takes more than just reflexes to master a track, knowledge is key, nothing is random. b4d347fde0

SRC is an interesting game about Dexterity, Speed, and Risk. High speed is both your goal and your greatest enemy.

Procedural soundtrack is really interesting. it changes as you speed, and it feels like it fits well.

Moving forward will continue accelerating you. You start building a lot of speed by taking riskier paths and sliding down slopes. You only slow down when you hit an obstacle (damaging your time) or crash out (ruining your time). The game's interesting tactical exploration is in trying to keep your speed as high as possible for each lap you run, and to adjust your route through the track for your reckless speed. Early on, it is a bad idea to take a wallrun-shortcut instead of a slope slide, considering the gains that the speed gains you over time will be worth more time saved than the shortcut can give you. This changes during the final lap, however, where the high speeds mean that the time spent accelerating on a slope is negligible in comparison to the time saved by taking a quicker route. The sheer speed you go can also cause racers to want to take a safer longer route with less obstacles, in order to maintain a respectable 190 velocity. Thinking about how you change your routes is the true depth to the game in the lap races.

Currently the game is in early access, and there are a few bugs, but nothing that is "egregious". There are crashes and things that get stuck, but mostly during transitions or restarts... and the devs are actively working on things (and are very friendly in their discord).

Matchmaking has a few limitations at the moment, and it is just easier to use discord to coordinate playing with others.

Its fun going fast.. Currently in EA but is a lot of fun. I am looking forward to see what happens with SRC. This game is honestly amazing and can keep you wanting to get the high scores. The only problem with the game is the online part. If you want to join in with friends you have to keep retrying to connect to one another. I hope they add a party system and more things to do like games and such.. I really like it, sweet gameplay, really fast paced !
This is a placeholder review for the moment, i just posted it to help the devs and the game as it does not have lot of reviews atm.
As expected i will edit this review when i will have played it more !