Thank me on this post if you want; I'm trying to get my progress bar up and my rep power/reputation isn't quite there yet!

Patch Notes:

- Added Tuskar

GAMEPLAY- Lina: Fixed Dragon Slave hitting units behind you.- Mirana: Fixed some backswing behaviors with her spells- Templar Assassin: Fixed Meld not removing collision.- Troll Warlord: Fixed a case where ranged Troll Warlord can bash when attacking while transforming.- Troll Warlord: Added a “fast” attack animation that will only trigger when his attack speed is above 210- Fixed Orchid disabling Dagger at the end of its duration even if it was doing no damage.- Fixed a recent bug with Poor Man’s Shield that could infrequently cause it to not block hero damage- Fixed some wave speed issues with Crypt Swarm, Dual Breath, Breathe Fire, Dragon Slave, Illuminate, Sonic Wave and Shockwave.- Enabled Silencer in Tournament lobbies.- Team Matchmaking now uses the Tournament lobby rules.- Two-player Mid Only games now automatically spawn a courier.- Enabled Medusa in Captain’s Mode for Latest Version (will be enabled in Tournament Version the following week).

User Interface- Updated look of the combat log and added language localization.- Fixed bug where players who’d set themselves as Offline in Steam would still report their Rich Presence status.- Players no longer display what hero they’re playing in their Rich Presnce if they’re in a private no-spectating game.- Added a “Add Self to Roster” button that shows up for Team Admins that aren’t part of their Team’s Roster.- The Game End panel now shows team names for games with teams.

VISUALS- If Keeper of the Light dies with Recall active, the visual effect is now removed.

BOTS- Fixed bots not considering Phantom Lancer a hard carry.- Fixed VS bot not having a large enough item build list.- Bots will no longer dust Doppelwalk because it’s sneaky.- Bots will no longer buy invisibility detection for an enemy’s item until they see that item in an enemy’s inventory.- Made Zeus bot slightly more likely to use Wrath of the Thundergod.- When a player connects, we now only disable/make invulnerable heroes on the opposing teams (not units with bots like the Warlock Golem).

dcangemi, why are you posting the complete patch notes in the dota 2 offset thread anyways?
i appreciate you doing the work and to have this info somewhere here, but not in this particular thread or subforums to be honest ;-)
it would be better off posted in dota 2 general talk or something imo
no offense obv.