It is coming. After like two years, it is actually coming. chautemoc if you guys haven't picked up on this already, this may be article material, as the community's been wanting this for a very, very long time.

So the checkboxes:

X Spectator- ReplaysX Stealth Rework- Magma Chamber

Riot almost has all their year one major promises down. Anyway, here's what Riot has to say on the rework, direct copy-paste from source:

quote Morello on the Rework

Hi everyone,

I have news on our Twitch and Eve reworks, or what you’ve come to recognize as the infamous "stealth rework."

I know this has been a major pain for Twitch and especially Eve players for a long time – far too long. It’s also been tough to communicate with you guys on this particular subject due to some failed experiments and iterations that impacted its timeline. That’s been a bad experience for all of you, and we’re sorry for the long radio silence. We’ve learned a lot.

Why Twitch and Eve needed change

First, I want to provide context – this might be a repeat for some of you, but it’s really important to understand why we believe these changes are necessary:

Long-term stealth is a contentious mechanic. It’s really fun for the person using it to gank, but it absolutely blows for the player on the receiving end. Long-term stealth encourages hugging your tower all day long, with stealth detection such as Oracles or Vision Wards being the only viable counter-play option, which is a binary and boring mechanic. Not fun.

It’s also proven near-impossible to balance these mechanics. Long-term stealth isn’t effective against high level players, because they know how to counter it, so it’s never something we’d see in pro-level play. That runs contrary to our goals of increasing the diversity of champion picks. Today, we consistently see over 70% of champions picked in tournaments, but almost never these champions. This is better than it’s ever been in this genre but we’d like to see even more.

But stealth is cool!

All that said, there are some characteristics of long-term stealth we want to preserve. It’s satisfying for scouting and concealing map movement. It allows for some powerful counter-jungling opportunities. It can set the stage for some clutch late game moments.

So in order to deliver the fun of stealth while removing the toxic elements, we explored A LOT of ideas. And we explored them in great depth. You might remember some of the ideas we floated on the forums – ‘robot chicken’ scouting drone, footprints, and others. Those were only a few of the ideas we designed, prototyped, and ultimately decided weren’t good enough to get the job done.

Where we ended up

So, where did we end up? Twitch and Eve are both getting complete ability remakes. Eve is getting new abilities that include a reworked version of long-term stealth, with some similar mechanics to what we attempted a while ago. Twitch is getting shorter-term, tactical stealth and significant kit changes to improve his performance as both an assassin and AD carry.

Let’s talk about Eve in more detail first – because, let’s face it, she’s the most negatively impacted by her current state. For that, I’ll turn it over to Statikk, who’s working on finalizing Eve’s design.

quote Statikk on Eve

Evelynn ability remake overview

Like Morello said, Evelynn is keeping long-term stealth, making her the only champion currently in the game with such a mechanic. Evelynn’s entire concept – from design to theme to aesthetic – is built around the idea of stealth, and so it was important for us to find a way for persistent stealth to live in League of Legends via Eve.

The system we’ve chosen to implement for her new stealth mechanic is similar to what some of you might remember Xypherous talking about a while ago.

Eve’s new stealth

Eve’s passive is now Shadow Walk. From Level 1, Evelynn is stealthed, meaning she can only be seen by enemy champions within a relatively short range of her, or when she passes through true sight (e.g., Vision Wards). She becomes unstealthed whenever she enters combat and reenters stealth after a brief cooldown once out of combat.

That means Evelynn is still hard to pinpoint in terms of map position, and she retains the feel of roaming around and scouting out areas for her team. Her new ring of visibility also introduces some interesting gameplay opportunities for great Evelynn players. Through careful attention, Eve can strategically juke around enemies, carefully set up surprise engagements, and unlock all sorts of new options that will reward player skill.

However, opponents now have a small window of opportunity to react, since she becomes visible before she’s directly on top of them (rather, she’ll be closing in on them at the time of detection).

Eve’s new kit

Since Eve’s now slightly more detectable at close range, we’ve been able to give her a much more robust kit:

We’ve enhanced Eve’s mobility: instead of just having a movement speed steroid on a long-cooldown ult, one of Eve’s new base abilities passively grants her stacking movement speed on spell hits, as well as an active sprint on a short cooldown. These effects can stack. Hate Spike is getting a significantly longer range and the ability to hit more targets. Eve’s getting a new ultimate -- a ranged AoE that damages and slows enemies while granting her some increased durability based on how successful she is at landing it.

Results

All in all, these changes make Evelynn a much more viable, flexible pick. She’s still a strong duelist and ganker thanks to her stealthy nature, enhanced mobility and high damage output. These new changes also give her some much-needed team fight presence.

We’ll be putting Eve up on the PBE for final testing and QA in the next content patch – look forward to her full kit details and feel free to give her some hands-on testing at that time.

Next up: Classick with the Twitch details.

quote Classick on Twitch

Twitch ability remake overview

For a while now, we’ve felt like Twitch hasn’t lived up to our original design vision. Our goal when revisiting his kit was to restore some of his intended gameplay style and feel without drifting away from what existing Twitch players have come to love.

We’ve always wanted Twitch’s poison gameplay to be rewarding and deadly in the right hands. Good Twitch players should be able to deliberately stack poisons and put out massive damage with Expunge. Currently, Expunge doesn’t scale well and Spray and Pray’s poison-stacking isn’t valued over its direct damage, making Twitch’s poison gameplay feel lackluster at most stages of the game.

Twitch’s new stealth

We wanted to buff Twitch’s poison gameplay across the board, but in order to accomplish this we needed to address how Twitch used stealth. Because of the inherent advantages that long-term stealth brings, we haven’t been able to adequately buff the rest of Twitch’s abilities. This was impacting his competitive viability. The more we looked at Twitch’s kit and where we wanted him to end up, the more we realized that making Ambush a short-term, tactical tool would enable us to realize his envisioned potential.

Twitch’s new kit

Because Ambush’s stealth now has a short duration, we have some breathing room to buff Twitch in other departments:

Expunge now scales well into late-game, which includes getting additional damage from your bonus Attack Damage. It also now scales off of both AP and AD. Spray and Pray is no longer about melting entire teams via AoE – it’s now more important as a tool for strategically stacking poisons. We’ve remade Debilitating Poison into a new ability called Venom Cask, which now further contributes to his venom-stacking gameplay His base stats are getting buffed. Twitch is also getting some quality of life improvements, which include making his attack animation snappier.

Results

Twitch is going to be in a much better spot at all levels of competition with his new abilities and focus. His core gameplay is getting some much-needed love, and his new Ambush feels great.

Stay tuned for full details on Twitch’s kit – he’s going up on the PBE for final testing and QA in the next content patch, and we’ll have some news on the front page detailing his full kit at that time.

quote Statikk again

We experimented with many stealth detection ranges for Eve. It's currently tuned to the point where her detection range is slightly outside of most click-targetable spells (ie: Ryze's W, Annie's Q). This allows players with quick reactions to potentially pull off a clutch move that could save them, but is also close enough that Eve especially with her new tools can fairly reliably close to her intended target.

Yes minions cannot see her while she is in stealth.

To clarify Oracle's interaction vs. Eve:

It has no effect on her. This is because the range of Oracle's detection is actually shorter than Eve's natural stealth detection range. So there is no real difference between an enemy with Oracle's and an enemy without Oracle's in terms of detecting Eve.

Our internal testing has led us to stick with the hybrid Eve build using items like Trinity Force and Hextech Gunblade as staples for her. Other common items that have been bought are Wriggle's and Wit's End. This build is very reliable.

Nome has played her with a more aggressive AD build and done really great in top lane (Doran's Blades, Trinity Force, Infinity Edge).

There have been others who have experimented with full on AP builds (Deathcap, Lichbane) which seem to have a lot of mid game presence but leaves her very vulnerable later on. Perhaps a build using Rylai's would work, I'm actually not sure.

I'm sure you guys will find all sorts of ways to play her and we'll quickly see what is best and what isn't.

We tested iterations especially early on where she retained her stun, but quickly realized that it kept pushing her towards a homogenized, bruiser type of champion.

In order to retain the feeling of her as an opportunistic assassin, I focused a lot of efforts on her being very mobile and outmaneuvering her opponents rather than being a brute force.

Overall, I feel she brings a lot more to the table now than simply a single-target stun. So, let's see how this plays out.

*is going to die*. I hate stealth... This just makes the mechanic more usable . Oh well, at least I can own some evelynn players with ryze . Twitchy still gonna be a pain in da a$$ though. Always has been a disliked champion of mine, likely to always be. But now no-one is going to be comparing Irelia before buff and evelynn currently .

I sent Riot a ticket to take these two back free of charge for them Now I can play ARAM on the new map without getting these useless champions. Let's just hope this works out for the two of them because Morello sure took his sweet time. Morello's gotta eat.

I sent Riot a ticket to take these two back free of charge for them Now I can play ARAM on the new map without getting these useless champions. Let's just hope this works out for the two of them because Morello sure took his sweet time. Morello's gotta eat.

Eve is actually really good on the new map if you build her AP and are smart enough to not facecheck bushes after 15 minutes.

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I am really excited for these new changes. Eve has been one of my more liked champions, but I hardly ever get to play her mid because people flip out when they see her and either dodge or choose a different mid, forcing me somewhere else. Aside from the ability to easily counter her stealth, I still find that her dueling capabilities are ridiculously strong. If you build her AP and have Sorc Shoes, Rabadons and a DFG you can basically 2-shot people. By the 20-30 minute mark her E can do upwards of 1000 damage, coupled with DFG, her ult, spamming Q and Ignite... Any squishy is going down if you catch them off-guard - which you most likely will because the likelihood that the carries are buying Oracles is slim.

Oracle has a smaller range than Eve's new built-in oracle effect, so that should happen less. Though I don't think it will change her ganking possibilities much from current, since you still need Vision wards to catch her.

They’re reducing his stealth time, making his recon utility nonexistent. To make matters worse, he still has that 1.5 seconds in which he can be prevented from going to stealth.

Then they went and changed his W.While it isn’t a terrible change, it’s still a shame to see his all-purpose long range AoE slow get replaced by a skill shot. The +2 poison stacks on all targets hit is a cool bonus though.

His E still only stacks with Ability Power.

And finally, his ult is being nerfed. It now becomes less of a damage tool than a way to inflict poison on the enemy, which makes it rather useless in a team fight.

I'm looking forward to playing as Evelynn now. She doesn't seem like too bad of a character anymore.

Yeah, the new Evelyn stealth isn't bad, but it isn't good either.The range that she can be seen at is alot larger than I would have thought. it's not entirly useless though. Also, I swear to god, I'll kill the next person that's gonna say Evelyn has become top tier jungle.

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