Reclamation

In the beginning there were no cities; those that practice Reclamation shall see it so again.

Nature is both beautiful and terrible, and the power that Reclamation grants reflects this. Those that have gained proficiency are able to tap into the remnants of natural life in a location, coaxing them to grow at an astounding rate. Nature shall overtake the location, granting the one to enable the process great power when standing upon their reclaimed land.

Very little is known about the full capabilities of a master of this skill, although there are rumours of practitioners being everywhere similtaneously, or having the earth swallow up those unfortunate enough to fall in battle.

Abilities in Reclamation

Ability

Description

Reclaim

The greatest oak sprouts from a tiny seed.

Syntax: RECLAMATION BEGIN

Works on/against: Room

Cooldown: 4.50 seconds of balance

Resource: 300 mana

Details:

This ability is the basis upon which all other reclamation abilities are built. You may reclaim a room for nature, which will be the first of many. You may only perform most reclamation abilities in a room you have reclaimed unless otherwise stated.

This ability takes concentration to perform in most cases, although it will be quicker in forests and instantaneous if in your grove. You may only reclaim one room in this way at a time.

In addition, attempts to exterminate a room that you have reclaimed shall first remove your claim upon it, before damaging nature; a powerful asset indeed.

Relinquish

Sometimes one must retreat to advance.

Syntax: RECLAMATION RELINQUISH

Cooldown: 2.50 seconds of balance

Resource: 100 mana

Details:

Sometimes, one must retreat if they wish to claim a greater prize at a later date. This ability will allow you to release your claim on any locations that you may have reclaimed.

Expand

Slowly but surely.

Syntax: RECLAMATION EXPAND

Works on/against: Room

Cooldown: 3.50 seconds of balance

Resource: 150 mana

Details:

Once you have begun reclaiming a location, you may expand on your network by performing this ability adjacent to a room you have already reclaimed. The restrictions are similar to reclaiming a room with the reclaim ability, although you may reclaim as many rooms in this way as you are able.

Status

Know the extent of your control.

Syntax: RECLAMATION STATUS

Cooldown: 2.50 seconds of balance

Details:

This ability will allow you to view all of the locations you have reclaimed, as well as any active effects that may be operating on those locations.

Forestwalk

You are everywhere at once.

Syntax: RECLAMATION FORESTWALK <target>

Cooldown: 3.00 seconds of balance

Resource: 200 mana

Details:

You may cross the distance between yourself and someone standing in one of your reclaimed locations in a single step, providing you are also standing upon ground you have claimed.

This ability will be blocked by the presence of a monolith sigil or similar.

Lash

The vines will scourge their flesh.

Syntax: RECLAMATION LASH

RECLAMATION TERMINATE LASH/ALL

Works on/against: Adventurers

Cooldown: 4.50 seconds of balance

Resource: 250 mana

Details:

Those who walk within your claimed land will be lashed by the vines, causing damage and some bleeding.

Sleepspores

Send them into slumber.

Syntax: RECLAMATION SLEEPSPORES

RECLAMATION TERMINATE SLEEPSPORES/ALL

Works on/against: Adventurers

Cooldown: 4.50 seconds of balance

Resource: 250 mana

Details:

Your network is now capable of producing spores that when inhaled, shall cause the unfortunate individual to become very tired.

Poison, sleep, refresh spores and pollen are all mutually exclusive.

Windwhisper

The wind tells many secrets.

Syntax: RECLAMATION WINDWHISPER

RECLAMATION TERMINATE WINDWHISPER/ALL

Cooldown: 3.40 seconds of balance

Resource: 450 mana

Details:

This ability will allow you to hear any word that is spoken aloud in your reclaimed locations.

Knowledge

Nothing can be hidden from you.

Syntax: RECLAMATION KNOWLEDGE

Cooldown: 3.50 seconds of balance

Resource: 500 mana

Details:

You have reached a point where you are able to immediately determine the locations of any that walk upon your reclaimed land.

Omniscience

Knowledge is power.

Syntax: RECLAMATION OMNISCIENCE

RECLAMATION TERMINATE OMNISCIENCE/ALL

Cooldown: 4.50 seconds of balance

Resource: 250 mana

Details:

While active, you will know whenever someone moves in or out of locations reclaimed by you.

Poisonspores

A far less gentle fate.

Syntax: RECLAMATION POISONSPORES

RECLAMATION TERMINATE POISONSPORES/ALL

Works on/against: Adventurers

Cooldown: 4.50 seconds of balance

Resource: 250 mana

Details:

These spores are far more deadly than simple sleep spores, and will cause the victim to suffer if they are unfortunate enough to inhale them.

Poison, sleep, refresh spores and pollen are all mutually exclusive.

Consume

The flesh of the fallen shall nourish nature.

Syntax: RECLAMATION CONSUME

RECLAMATION TERMINATE CONSUME/ALL

Cooldown: 4.50 seconds of balance

Resource: 250 mana

Details:

Your network is now able to consume the corpses of any that fall within its bounds, expanding outwards from the location that they fell if it is able.

Constrict

Restrain those that trespass.

Syntax: RECLAMATION CONSTRICT <target>

Works on/against: Adventurers

Cooldown: 3.10 seconds of balance

Resource: 200 mana

Details:

You may command the vines to bind someone in place, but it will rob them of their energy for a time, and will be unable to bind a second person in that given location for a while.

Regrowth

Nature will always recover.

Syntax: RECLAMATION REGROWTH

Works on/against: Room

Cooldown: 5.00 seconds of balance

Resource: 2500 mana

Details:

Those locations that have been exterminated by the foul necromancers are truly a blight upon nature. If you discover such a location adjacent to your network, you may regrow it, healing the damage and claiming the land in a single stroke. Alternatively, if you lack any network at all, you may do this to begin claiming one.

Pollen

Choke the life from them.

Syntax: RECLAMATION POLLEN

RECLAMATION TERMINATE POLLEN/ALL

Works on/against: Adventurers

Cooldown: 4.50 seconds of balance

Resource: 250 mana

Details:

This potent pollen will enter the lungs and throat of those that inhale it, asphyxiating them.

Poison, sleep, refresh spores and pollen are all mutually exclusive.

Signal

Let no transgression go unpunished.

Syntax: None

Details:

Your mastery has reached such a point that you will be made aware whenever anyone is attacking one of your reclaimed locations with abilities such as necromancy exterminate.

Smother

Rob the flames of oxygen.

Syntax: RECLAMATION SMOTHER

Works on/against: Room

Cooldown: 2.50 seconds of balance

Resource: 250 mana

Details:

When standing within your reclaimed network, you may cause the vines to smother any flames that may have sprung up, extinguishing them all immediately across the entire expanse of your reclaimed land.

Refresh

The most benign of spores.

Syntax: RECLAMATION REFRESH

RECLAMATION TERMINATE REFRESH/ALL

Works on/against: Adventurers

Cooldown: 4.50 seconds of balance

Resource: 250 mana

Details:

The most benign of the spores your network can produce, these will heal the physical body of those that inhale them.

Poison, sleep, refresh spores and pollen are all mutually exclusive.

Polarity

Two is better than one.

Syntax: None

Details:

You have reached a point in your training where you are able to support two active effects on your network at once. This ability does not permit you to have two spore type abilities active at the same time.

Subsume

All will become one.

Syntax: RECLAMATION SUBSUME

Works on/against: Room

Cooldown: 7.00 seconds of balance

Resource: 1000 mana

Details:

This powerful ability is situationally one of the greatest in the reclaimer's arsenal. If your reclaimed land meets another's (two rooms become adjacent to one another) and the reclaimer of the other land is a mutual ally, you may subsume his or her land and make it part of your own network.

To do this, you must stand on the room that is adjacent to your network that they have reclaimed and perform the ability.

Trinity

Perfect control is yours.

Syntax: None

Details:

You have reached a point in your training where you are able to support three active effects on your network at once. This ability does not permit you to have two spore type abilities active at the same time.

Ward

Over your dead body.

Syntax: RECLAMATION WARD

RELAX WARD

Works on/against: Self

Resource: 350 mana

Details:

This ability will grant a defence that will prevent any room you are standing in from having your claim stripped from it.

Revive

Breathe life back into the fallen.

Syntax: REVIVE <target>

Works on/against: Adventurers

Cooldown: 5.00 seconds of equilibrium

Details:

While standing on your reclaimed ground, you can breathe life back into the corpse of a fallen adventurer.

Embrace

Return them to the embrace of nature.

Syntax: RECLAMATION EMBRACE <target>

Works on/against: Adventurers

Cooldown: 3.00 seconds of balance

Resource: 100 mana

Details:

When standing in a reclaimed location, you may have the vines tear apart a suitably vulnerable enemy. For the purposes of this ability, suitably vulnerable requires that the target has both arms and both legs at least damaged to the point of needing the restoration salve to fix them.

Wrath

The wrath of nature unleashed.

Syntax: RECLAMATION WRATH

Works on/against: Adventurers

Cooldown: 5.00 seconds of balance

Resource: 1000 mana

Details:

This ability is maybe the greatest and most costly of all. When all else is lost, you may sacrifice all land that you have reclaimed, dealing significant damage to all those that stand within. A terrible sacrifice indeed, but sometimes the advancing foes must be stopped at all costs.