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'Dead to Rights: Retribution' (PS3/X360) - 10 New Screens

Dead to Rights: Retribution is a 3rd person action game, rich in story, character and brutal combat. The game follows vice cop Jack Slate and his canine companion Shadow as they fight to expose the shadowy figures of Grant City and bring order back to the crumbling metropolis. Deadly on their own, Jack and Shadow are even more formidable as they team up to defeat the threats they will uncover.

Thrusting players into a mature neo-noir crime drama as a vice cop Jack Slate and his canine companion Shadow, the game introduces new gameplay elements that unify the third person shooting and brawling genres for a brutal and relentless new action-driven experience.

Returning to Grant City, a boom town gone bust that is falling to the worst excesses of crime, greed and corruption; Dead to Rights: Retribution follows vice cop Jack Slate as he fights to expose shadowy figures that will stop at nothing to exert their deadly influence over the crumbling metropolis. Dead to Rights: Retribution will form an original story portraying key events that shape and define Jack Slate's character including how he and Shadow first come together as partners against those who would bring the once great city to its knees.

Introducing an innovative new hybrid combat system, Dead to Rights: Retribution puts the full combat potential of a highly trained, highly agitated law-enforcement officer into players’ hands. Use your sidearm to pick off enemies from a distance, take cover and blind-fire with the game’s new ranged combat mechanics, or push the issue by taking human shields, stealing weapons with special disarm moves or dishing out Jack’s own brutal brand of justice with deadly takedown moves. Jack is equally lethal in close-quarters combat, offering players branching melee combos, counterattacks and disarms as they take the fight to the criminal element of Grant City. Jack will encounter a variety of ruthless gangs in the filthy slums and menacing alleys of Grant City, each with their own unique abilities and fighting style that will test his resolve to crush their murderous stranglehold.

Introducing an innovative new hybrid combat system, Volatile Games has unified third person shooting, hand-to-hand fighting and AI dog, Shadow, into a visceral, intense and seamless gameplay experience. Experience Jack’s full combat potential: use your sidearm to pick off the enemy at a distance, take cover and blind fire, take human shields, steal enemies’ weapons with special disarms or unleash his deadly takedowns.

Deadly on their own, Jack and Shadow are even more formidable as they team up to defeat the threats they will uncover. Players will take full control of not only Jack, but also Shadow at various points in the game to stalk enemies or reach areas of the environment that are not accessible by one or the other. Shadow’s heightened senses make him skilled in detecting new threats or flushing out enemies from cover so that Jack can easily dispense with them.

Key Features :

Two Playable Characters:

Vice-Cop Jack Slate: Pick off enemies with your side arm or get up close and personal and take them down with your bare hands

Shadow: Sneak up on enemies and kill them silently, or rip into a group and flush them out for Jack to take down!

Satisfyingly Brutal Disarms/Takedowns: In the face of danger, turn your enemies’ weapons against them with aggressive disarms or execute all-new lethal takedown moves!

Fluid Combat System: Seamlessly blends ranged combat with most robust brawling system ever seen in a shooter! Pump enemies full of bullets or destroy them up close…the choice is yours

Intense Hand-to-Hand Combat:

Take on enemies with branching combos and counters or throw them into each other!

Engage multiple enemies at one time with the “360 hand-to-hand” feature

Fast-Paced Gunplay: Shoot it out from cover, blind-fire around corners and use enemies as agile human shields for dynamic cover!

Captivating Neo-Noir Storyline:

Take on the Grant City underworld as vice-cop Jack Slate in an in-depth, character-driven storyline

Combining classical storytelling with advanced game design techniques to immerse the player in a compelling journey.