UGC focus for Source 2.0?

the fact this was mentioned above anything else makes it seem to me there will be a focus towards making the creation process for Source 2.0 less of a pain. also there is a Valve IAmA which started a couple days ago.

In the later stages it's super important though. The "change build check" cycle is agonizingly slow with Source, especially if you're trying to nail specific lighting effects. Cordones speed it up a bit but it'd be nice to just not have to bother.