I know I am speaking for and against groups of people and only a select few of these groups are actually voicing themselves here, sooo...

First, people complain you die too fast even though damage and rates of fire have remained very similar to past games. Maybe add recoil and reduce range? IW got the tip and added some recoil to the AK-12, making it just a bit harder to use. Good move.

Secondly, IW introduces a mode/playlist where you have increased health. People complained that Heavy Duty didn't have enough health because they wanted to be bullet sponges and that it was a flop. Personally, I don't care what the Heavy Duty health was, I knew it was a flop because we don't need a separate, higher-health playlist.

Third, people complain that IW is taking the mostly abhorred Heavy Duty and giving us the holy grail of Gun Game.

Too much complaining. Even by me, complaining about people complaining.

You have my sympathies for IW removing a game mode that you enjoyed (srsly, not trolling you). It was put in as a quick fix and was supposed to have a HUGE draw to fix the complaints of "dieing too fast" in regular TDM. Unfortunately, Heavy Duty on the PS4 would average between 3-5% of the players online in my experience of checking every once in a while. At the end of the day, there isn't too much of a reason to keep it active when such a low number of people actually played it.

If a game mode, especially an experimental mode like HD, isn't populated...there is no reason to keep it around. The problem with Heavy Duty was it was just a repeat of Modes already available, with altered Health.

Better to lose it and provide new game modes rather than modified versions of what is available already.

If a game mode, especially an experimental mode like HD, isn't populated...there is no reason to keep it around. The problem with Heavy Duty was it was just a repeat of Modes already available, with altered Health.

Better to lose it and provide new game modes rather than modified versions of what is available already.

I personally saw (and experienced) absolutely NO benefits from Heavy Duty. None! What I DID see (and experience) was increased health for the ENEMY! I died just as quickly in HD as I do in Standard. To be honest, Standard plays like Hardcore. I've had the same connection for Ghosts as I had for BO2, and never have I experienced 99% of my deaths as insta-deaths on BO2 as I've had on Ghosts. I'm betting lag comp has been tweaked for the noob. I shouldn't experience faster deaths. Clearly there's a difference between how the two main devs are handling lag comp, but I'm not a fan of how it's implemented. When the dedicated servers go online in March, I'm hoping Ghosts will be fun...er.

I am finding the hit detection to be spot on, where on MW3 and BO2 it was iffy at best. Playing Core, sure it sometimes feels like I am dying quicker, but it plays better in my eyes because my shots actually land where aimed.

The comparison of saying it is the same as HC isn't true. In the Core matches I have played if I out-gun the opponent I can survive most encounters and re-gen my health. In HC there is no chance of that.

I think Heavy Duty was a placebo for folks. They thought they were indestructible now and never altered their game play, so kept running out in the open rather than making use of cover or traversing corners tactically. Most "insta-deaths" aren't instant at all, but a result of someone with a degree of accuracy getting a steady stream of shots on target.

I am finding the hit detection to be spot on, where on MW3 and BO2 it was iffy at best. Playing Core, sure it sometimes feels like I am dying quicker, but it plays better in my eyes because my shots actually land where aimed.

My experience is much like yours. I don't think it is as much a "die fast" scenario as it is the game actually runs AND performs exponentially better than its predecessors. You don't have to worry about getting seven hit markers only to have that person turn around and insta-death. I appreciate that fact that not everyone's experience is like this, but "the proof is in the pudding". I have about ten core guys that I play with (most of us in the midwest or close to). For the first time, we are able to play with a friend in the UK, our college buddy in the Philipines, and we recently added a clan member from canada. We can actually all play together. Any previous titles it was impossible.

I'm pretty sure that the failure of Heavy Duty was due to the fact that, much to the complainers' chagrin, EVERYONE had more health, not JUST them, which is most likely what many of them were really thinking of when making the complaints of "dying too fast". They were thinking "buff MY health, but no one else's" which, "sadly" for them, Heavy Duty didn't do.

When it comes to buff/nerf complaints, a majority of the time, I'm sure there really is no actual problem. Just people whining about dying when, in their head, they "shouldn't" have, so when they make buff/nerf complaints, what they really want is only for themselves to get buffed, but no one else, and for everyone else to get nerfed, except for themselves. This is why, even after things get buffed/nerfed, the complaints keep on coming, sometimes even by the very people who cried and demanded those buffs/nerfs to begin with, completely reversing their previous complaints (revealing their hypocrisy).

IF I remember correctly (which is a big 'if" at this point), I remember reading or discussing that there were technical limitations on how many game modes are available. This is why they are removing two modes and adding two modes. Regardless, it doesn't make any sense whatsoever to keep a game mode when there is such a low playerbase that represent it. I would prefer having something else (Grind, HQ, Hardpoint) that would appeal to more than .0036% of people on the PS4.

Too many gamemodes lead to too much segregation of the community. With the DLC launch already rolling out there's going to be a lot of hurdles that match making is going to have to go through. Keeping gamemodes that are unpopular will only lead to poor game quality.

Interestingly enough, I kinda knew that Heavy Duty wouldn't stay for one reason. The emblem. The nice little emblem that "describes" a game mode gave it away. S&D has the briefcase bomb, Hunted had a skull with a crosshair on it's forehead, etc. Heavy Duty had the same exact emblem as Team Tactical, so it was obvious that it was only filler for a little while.

The will of the many will always prevail. We are just a small sample in these forums and we do not reflect what the majority wants. Just take a look at incoming tweets to Candice with people saying "please." Twitter is on fire for five hours now with people favoring an increase in health.

The number of people saying "please" is something we have never seen on these forums. People are currently voting yes to increased health in Core and it's a landslide.

It may be just a matter of time until Heavy Duty health becomes standard across the board in Core.

Sadly, I also think it's a result of selfishness prevailing or at least people who were largely "tricked" by the horrid lag of MW3 and BO2 now actually dying when they should rather than winning via lag compensation previously.

Just watch...they increase health, then complaints will become even worse because, literally, people will not die when they're supposed to, which will only be made worse for those unlucky enough to lose in lag since, as usual, people who want more health think only THEY will get more health, but no one else.

People complained about it pretty much EVERY CoD since online multiplayer was available to it. Same with other online multiplayer games. I'm sure BF games have gotten and are getting such complaints all the time too.

While listening to the player base is important, it's also important to see the context of their complaints too, not simply the quantity of how much something is complained about. After all, the devs are the ones with the actual data that tells them precisely how powerful a gun is at all its ranges, for example, so even if 3/4 of the community says it's "OP", they know otherwise.

Which probably explains some of the WTF nerfs of the past. The Ballista springs to mind!

EDIT: Also, increased TTK would merely show up latency even worse. With quicker TTKs, more deaths become seen as being out-reacted etc etc. People just have to remember that the enemy shares their vulnerability.

I doubt they do anything. The "will of the masses" won't affect them. So many people are waiting to jump off in March anyways, such a significant change would pretty much be unprecedented, and would drastically affect the game, I just don't see it.

The devs wouldn't be talking about it in public if they are not actively looking into it. I say this is an on going hot topic inside IW. The way I see it, they talked about it in public to see the responses. Within five hours, the devs received more feedback than they ever did from Heavy Duty threads in these forums and they are in favor of increased health.