Games By Design announces plans for A Valley Without Wind 2, a sequel to their procedurally generated side-scrolling action game. This was spotted on VG247 after being posted on Friday, but the site clarifies why this has not been formally announced (apologies to them for whatever undesired hype mentioning this provides): "We're now reversing that stance, however. We actually don't particularly want major news coverage about this in advance of it being playable, we decided. Why? We don't want it to be over-hyped, and we don't want to run up against potential skepticism for people who didn't like the first game. We're still in the process of getting the art assets together to where we could really do a true announcement, and so we haven't even contacted any of the press just yet about it." Word is the sequel will be free to owners of the first game, and here's word on what it will involve:

Is this really a sequel?
Make no mistake, Valley 2 is a true sequel -- it's a lot more different from the first game than many sequels are compared to their original. There are a lot of changes I've been wanting to make for a while to the game, but these changes were too deep to do without angering players who bought one game and then had us change it on them to that degree. This way players can keep playing the original in its current state (though we won't be doing much more of anything to update the original game from here on out), and they can also enjoy the awesome sequel for free as well.

And I get this for free if I already have the first game?
Yeah. Basically everyone will be getting both games whenever they buy either one. Kind of like what Zeboyd Games does with Breath of Death 7 and C Saves the World. You get both for the price of one.

As much as I loved the game while I was playing it I cannot really disagree with the points you made.It really is kind of a mess and man did it get repetetive after a while but when everything was still new it was so much fun just going out there and exploring the world, finding out new stuff etc.

I didn't even know you could get buildings as loot.The way the base building metagame worked was that you could go to a screen where you could see the whole map and look at your settlements. These settlments would consist of squares which you could building buildings on. All NPCs that lived in the settlments had a number of action points per turn and you could order them to either go explore a cave and bring back other NPCs or make them build stuff or just chop up wood and what not.The weird thing is that you could move around freely during your turn but for anything to happen you needed to end a turn and begin another one.

So again - it was messy and it probably wasn't such a great idea that they changed around the concept so much during the beta (afaik they released new versions almost daily), it almost looked like as if they didn't really think it through.On the other hand they were really, really great when it came to fixing bugs and implementing new ideas (as I said: patches came almost daily) and they wanted to make a good game.