how many mods can Sims 4 take before it start to fuck up

I have that same passion to just download all the nice things I see in the wide interwebs!! Virtual shopping is the best. Free virtual shopping that is

But I usually keep 80% of my mods in separate folders far from the game itself, and I only use few mods in my actual game. Basically the game has only the mods that I use at that very moment, and I remove anything that I don't use, and then I add something new. It's a lot of effort, but so worth it.

Although, even when I have had tons of mods in my game at once, my game hasn't had a real problem running. The question for me is rather: is there a "bad" cc among all your mods? Because that's the thing that will fuck up the game instead how much. Quality, over quantity?

Well I had almost 900 mods in my TS4 and the game lagged just a little, but the problems was that my sim girl took too long to do a task or it took too long for the task to start and she wouldn't pick up any items, read a book or use the computer.

Custom content was another one of the reasons I had to stop playing the sims 4. Eventually you get to this point where you realize you're downloading objects that the game should already have then you realize that its only going to get worse as you try to make up for what the game is lacking by trying to pack it with all this extra content.

But anyway I personally suggest packaging things and switching them in and out when you're desperate

It's only a frame hiccup every once in 30 minutes. Maybe it's a bad mod and I should clean out some unused files, but I'm too distracted playing with textures in Sims 4 Studio to want to do something about it. One or more of those files might be TS3 .package files. I try to be careful, but once they're in the mod folder there's no idea. That slight frame freeze wasn't there before, but I went nuts DLing rugs, walls, floors, drapes, and even entire sets for one object that would look just right after a little visit to photoshop. What is wrong with me? But it's an enjoyable activity.

My laptop said "no, thanks" by giving me lag in live mode. (Before that point is reached loading times will increase, so you have a warning). It happened after I combined Winter Mod and Get together last year . That mod was 500 MB and I had about the same amount of other mods/cc.

I think mods are easier on a system than cc. No actual lore to back that claim up, just my gut feeling. A changed value in some xml only comes into play when the specific situation occurs, whereas the whole CAS and catalogue is loaded everytime the game loads. I had that problem in Sims 2: Game would run smoothly with mods galore. But when I dared buying an outfit or create a new sim, the game would crash on me next sunrise/sundown, because of all those high polygon outfits it had to load.

I'm up to 497 with an i 7 8 gb of ram and 2 terabyte hdd's sims installed on one mods on the other. Advice, as you add mods categorize them and remember to use conflict detector. I added a bunch at once at one point and then started freezing during load turned out wasn't a conflict at all to many duplicates. Have fun i just wish there was more as far as build mode stuff and mabie adding fun things from other games back like a privater servo unit or magic... the chemical stand that could turn you to a monster. id love to see madders develop more immersion mods sims has gone through 4 games theirs a history now. ive tried to dabble making mods years ago but with out a mentor to bounce ideas off of never got very far.

I have over 14,000 mods now since I last looked today and my game is awesome to me, I can deal with some glitches, but yeah....can u be more specific? There might be a conflict ion with your mods or you need to update something

Actually it's "recommended" by ea that you run the game "vanilla", meaning zero mods and zero custom content. Anything else will "break" your game.

EAxis doesn't support them. Big deal. Other game companies do (Bethesda - anyone?). If you know what you're doing and you're responsible in modding your game everything will be fine. If you can't be arsed to keep track of your mods and custom content as patches come out, well then that's a totally different story.

This makes me think of those vanilla players who act like they're superior because they don't use mods or custom content.

I was running around 8000 mods for quite a while. I just went on a mod spree last night and added another 1000 and now my game won't start. So I would say 8k might be the limit. I do have a very good PC and I run Sims 4 on Ultra. The only issue I've noticed with having so many mods is that it takes several minutes longer to startup.

I was running around 8000 mods for quite a while. I just went on a mod spree last night and added another 1000 and now my game won't start. So I would say 8k might be the limit. I do have a very good PC and I run Sims 4 on Ultra. The only issue I've noticed with having so many mods is that it takes several minutes longer to startup.

Nope, 8k isn't a limit. I had much more before and game was starting up. Seems like you downloaded some outdated / broken stuff or they just conflict with each other.

Sims 4 mods generally play very well together, as long as they don't use the same resources. You can get some weird combinations, but as long as you keep track of what you already have and have a decent sense of what will go well together, it's fine. You do have to be sure that the mods are updated, otherwise you can get some silly results. But I have a decent amount of mods and I haven't experienced anything that wasn't patch related. Now, cc is another matter, but it strictly depends on two things 1. is the cc compatible with your game and 2. how much cc can your computer load into your RAM before it starts to cough uncontrollably. If it does, you have to ask yourself, do I really use all this crap?