SANTA CLARA, CA—MARCH 3, 2009—NVIDIA Corporation today announced that NVIDIA® GeForce® 3D Vision™ technology, the world’s first high-definition 3D stereo solution for the home, has received a rousing thumbs up from the who’s who in the game development world. Now that the designers, artists, and creative forces behind the industry’s hottest games have had a chance to take 3D Vision for a test drive, they have been unanimous in their praise for this hot new technology sensation that debuted at the Consumer Electronics Show in January.

Forming the foundation for a new consumer 3D stereo ecosystem for gaming and home entertainment PCs, and powered by NVIDIA GeForce GPUs, the number one GPU choice of gamers worldwide—including the new GeForce GTS 250 GPU that was announced earlier today—3D Vision is a combination of high-tech wireless glasses, a high-power IR emitter and advanced software that automatically transforms hundreds of PC games into full stereoscopic 3D experiences. Designed to work with the new pure Samsung and ViewSonic 120 Hz LCD monitors, Mitsubishi DLP HDTVs, and the DepthQ HD 3D Projector by Lightspeed Design, Inc, 3D Vision unlocks crystal-clear, flicker-free 3D stereo imagery perfect for driving new experiences in 3D gaming, 3D movies, and 3D photography.

Here’s what they had to say:

“I expected to see a marginal improvement over the previous generation of this technology, but what I saw blew me away—crystal-clear 3D with no hint of flickering or ghosting! It had me grinning from ear to ear, frothing superlatives like a lover on Valentine’s Day,” said Stephen Viljoen, Chief Operating Officer, Slightly Mad Studios, developer of the upcoming Electronic Arts title, Need for Speed: Shift. “For the first time, the technology is at a level where one can have full-on gaming sessions without any side effects, apart from sore facial muscles from all the grinning. I've seen the future and it’s beautiful!”

“The world of Nero and Dante in Devil May Cry takes on a life of its own when played using 3D Vision technology,” said Jun Takeuchi, General Manager of R&D Strategic Planning Department of Capcom. “The level of immersion is simply staggering, and we look forward to taking advantage of this superior stereoscopic technology in our future titles.”

“THQ is an avid supporter of PC gaming, with leading titles like Warhammer 40k: Dawn of War 2 and our Company of Heroes franchise,” said Roy Tessler, Senior Vice President of Production and Worldwide Studios at THQ. “We’re impressed by NVIDIA 3D Vision, and look forward to exploring the use of this technology in future titles to showcase its immersive effects.”

“Playing Spore with 3D Vision represents a whole new evolution in game play,” said Lucy Bradshaw, general manager, Maxis. “There’s something intrinsically satisfying in watching your creations grow and interact with other creatures in a true 3D 360-degree environment.”

“3D gaming? We’ve heard it all before. That’s what we thought as well before we saw what our game looks like running on NVIDIA 3D Vision technology. Nothing can prepare you for the shock that awaits you—you really have to see it to believe it,” said Pete Lake, Senior Producer on Burnout Paradise The Ultimate Box at Criterion Games. “Oncoming traffic comes at you like you’re actually standing in front of it, pull a wheelie on a motorbike and you find yourself leaning back! The hardest part is not reaching into the screen to pick things up they look so real!”

“We are always looking forward at what is going to be the next leap in groundbreaking technology,” said Darryl Still, International Publishing Director, 1C Publishing. “I was staggered by the fully immersive experience of 3D Vision, and firmly believe consumers will be too.”

“One of the most interesting things about NVIDIA GeForce 3D Vision is that it makes game replayability a really enjoyable experience. You get to know your favorite games even better—you can fully immerse into those games, and enjoy a full 3D experience. NVIDIA 3D Vision makes people want to play their games again to discover what they missed the first time around,” said Bartosz Brzostek, CTO of Metropolis Software. “As we aim to offer to players new fields of gaming experiences with each game, we are in close cooperation with NVIDIA to fully support the 3D Vision technology.”

“A big part of The Witcher’s appeal is that it deeply immerses players in a bleak medieval fantasy world unlike any other RPG, and with NVIDIA GeForce 3D Vision the game’s tremendous atmosphere is taken to an entirely new level—without any work on our end, really,” said Adam Kiciński, CEO, CD Projekt RED. “We’re really excited about the future potential of the technology, and our artists and designers can’t wait to see how further development and optimization can elevate the visual quality of our future titles even further.”

About NVIDIA
NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstations, personal computers, game consoles, and mobile devices. NVIDIA serves the entertainment and consumer market with its GeForce® products, the professional design and visualization market with its Quadro® products, and the high-performance computing market with its Tesla™ products. NVIDIA is headquartered in Santa Clara, Calif. and has offices throughout Asia, Europe, and the Americas. For more information, visit www.nvidia.com.

Certain statements in this press release including, but not limited to, statements as to: the benefits, features, impact, and capabilities of NVIDIA 3D Vision, NVIDIA GeForce GPUs; and the impact of stereoscopic on video games; are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: development of more efficient or faster technology; adoption of the CPU for parallel processing; design, manufacturing or software defects; the impact of technological development and competition; changes in consumer preferences and demands; customer adoption of different standards or our competitor's products; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission including its Form 10-Q for the fiscal period ended October 26, 2008. Copies of reports filed with the SEC are posted on our website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.