a "kid" has nothing to do with grammar, also a 20 or maybe 30 years old may need to improve his grammar.
It was not about "being a kid", it was about that YOU were behaving like a kid.
It's just embarassing how you are all the time trying to find a answer against posts that don't fit how you think.

I know right? that guy seem to try to find any bull answer to everything :s

Bullshit drama from some kid, that like to show off models, and does nothing to help, until, he is being call out for being a elitist prick that he is. Just as he already have done, with Halo 3 once before. He was repeating again.

someone came in and acted like a child, problem was resolved and we resumed work as usual,
also things that are annoying
1. hey guys stop the drama and work
answer... get out dont assume that people fighting is affecting work
2. wow 25 posts of drama..
answer... I think we can all see that ourselves

If I could figure out how the FUCK to extract geo files then I would gladly start porting some props, but I don't get this archive viewer program at all. I'm pretty sure I'm just not adept in some kind of field so I don't know what the fuck I'm doing with this program.

If I could figure out how the FUCK to extract geo files then I would gladly start porting some props, but I don't get this archive viewer program at all. I'm pretty sure I'm just not adept in some kind of field so I don't know what the fuck I'm doing with this program.

Sadly i couldn't find any props, just weapons. Props are on another archive.

the unpacker for the models does not fully work, so noone can really finish these easily yet >.> also I hardly think there was enough time to at all finish these, give use around a month to ask that and not expect like I have stated a few times before, to be working on this every day

Oh please, don't start this bullshit again.
I just don't get it, what the hell is your fuckin' problem with the 3DX Ripper?
Where the hell is the difference?
With the GEO script you have to search for the files in the archives and then put all the, maybe 20 or 30 GEO-files, together.
With the 3DX Ripper you just have to find and select the right mesh(es)
And how long do you wanna wait for working converter for the TG4D textures?

Oh please, don't start this bullshit again.
I just don't get it, what the hell is your fuckin' problem with the 3DX Ripper?
Where the hell is the difference?
With the GEO script you have to search for the files in the archives and then put all the, maybe 20 or 30 GEO-files, together.
With the 3DX Ripper you just have to find and select the right mesh(es)
And how long do you wanna wait for working converter for the TG4D textures?

Holy shit, calm the fuck down. I'll do whatever the hell I want to do. My problem with the ripper, is that it's not giving me what I want. I have to peel off like 5 layers, and I still don't get any useful UV data. So I said fuck it, I'm going to get them out right proper. It turns out there's a lot of problems with the unofficial tools, but they're being worked on. They've only been written in the last few days.

I think you'll somehow survive a few days or, heaven forbid weeks. I guess you'll just have to get by the with 10,000 other ragdolls available.

Have you guys tried Texmod at all? That's a way better program to use to rip textures from games. I've had problems with textures coming out low res with 3D Ripper DX. Could be specific games but it's happened regardless.

Texmod may or may not work for DS2. I haven't tested it yet, but that would be the best way to rip any kind of textures from games.

Have you guys tried Texmod at all? That's a way better program to use to rip textures from games. I've had problems with textures coming out low res with 3D Ripper DX. Could be specific games but it's happened regardless.

Texmod may or may not work for DS2. I haven't tested it yet, but that would be the best way to rip any kind of textures from games.

Have you guys tried Texmod at all? That's a way better program to use to rip textures from games. I've had problems with textures coming out low res with 3D Ripper DX. Could be specific games but it's happened regardless.

Texmod may or may not work for DS2. I haven't tested it yet, but that would be the best way to rip any kind of textures from games.

son of a bitch.. why didnt I think of that all this time, well you still have to go through like 200 textures, but its a good way to find it for npcs

Because it's not giving me proper UV data. I can't believe you're so passionate over something so relatively unimportant.

Maybe you can rip the model for me with proper UV data and collect all the textures and normalmaps for me? Thanks champ.

Problem is for whatever reason the ripper rips like 2 copies of everything, including the player character. If you import it with all those checks on it'll automatically erase the layer that has the proper UV data on it. Uncheck everything in the box and then import. It'll take a while for it to get it all loaded and some more time to sort through all the unwanted models. But it'll get you the model with the UV data.

Problem is for whatever reason the ripper rips like 2 copies of everything, including the player character. If you import it with all those checks on it'll automatically erase the layer that has the proper UV data on it. Uncheck everything in the box and then import. It'll take a while for it to get it all loaded and some more time to sort through all the unwanted models. But it'll get you the model with the UV data.

I did do that, and I ended up with 4-5 copies of the player. I peeled them all apart, exported them all separately, but between all of them, two had messed up UV's and the rest has none at all. Believe me, I made an effort before digging up all the damn tools to extract this shit.

But, if you can/want to isolate the correct meshes and textures, I'll be happy to get crackin'.

son of a bitch.. why didnt I think of that all this time, well you still have to go through like 200 textures, but its a good way to find it for npcs

True, you do have to search through tons of textures, but you get a preview of the texture selected, whereas with 3D Ripper DX, it rips all the textures in the scene you don't want to DDS format in a folder on your hard drive, meaning it takes up unnecessary space. On top of that, they're named by hex or whatever, thus you have to load them up in Photoshop or some other image program to see which texture is which. It takes like a million times longer to do this than it would to use Texmod.