After being upgraded, modded, and expanded, the games of the Command and Conquer universe have withstood many of the tests of time. For years, gamers have bickered over which game was truly the best. Now, you can have a bit of each.

The CnC: All Stars mod for Zero Hour features a uniquely combined array of units and structures from every Command & Conquer title. This modification loosely relates various C&C titles for the sole purpose of creating an interesting, unique, and fun experience on the battlefield. The mod has been released, and was downloaded more than 20000 times in its first two weeks.

The CnC All Stars mod for C&C Generals: Zero Hour has released its second patch, version 1.2! This release includes
several bug fixes that add more polish to the mod, including some AI improvements.

Other notable changes include:

Rocketeers are now able to be targeted correctly by all anti-aircraft weapons

V3 Launcher missile damage, health, and speed were all increased

The patch also fixes a few graphical glitches in the mod. For those interested in all the details, a full change log is available as well.

CnC All Stars 1.2 is available for Zero Hour in 3 versions: a small patch for players who already have the mod installed, a full version that includes classic C&C music and international support, and a
bare-bones "lite" version. You can download All Stars by following the link below to the mod's website.

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If you guys want a new crossover mod for C&C, you got a couple options. This goes to the creator too, you can help either of these two mods as you please.

C&C: The Vortex: a new cross over mod just like All Star in ZH, but all the factions will be broken up into their own factions, with a total of 15 factions including some random factions the creator included. The mod just released an alpha version with both GDI and NOD, development is slow. The creator already implemented all of the TW3 and RA3 stuff, but there are still a lot of limitations.

C&C Alternate Universe: a cross over mod on RA3. The creator already implemented TW3 stuff into the RA3 engine. That mod is in active development.

Until those two mods get to perfect condition, I will play this mod for now