Prelude to War: Kaedwen

You begin this chapter in control of Henselt, a king. You are walking down a canyon with your entourage as they talk about various things. You'll have to veer left ahead of a guarded roadblock and head uphill and along a few more twists in the trail. Finally, you'll reach an area where some noblemen are waiting for an audience with you.

(LEFT) 'As Henselt, lead your royal entourage through the canyons toward a meeting place.' (RIGHT) 'The Dragonslayer challenges you to a duel that is easily won, though with dire consequences.'

When you talk to the noblemen, you will eventually bribe them for their support. Then someone known as the Dragonslayer appears. She will eventually challenge you to a duel, which you should accept. She's ridiculously easy to beat. However, defeating her leads to a scene. When it concludes, you find yourself surrounded by wraiths.

Control now shifts back to Geralt. Witness the next scene and when it concludes, you'll find yourself in the same area as the king and his entourage. Now you need to fight a bunch more zombie-like soldiers. Most of them are weak and will fall easily to your blade, though there are a few of them that can withstand a great deal more damage. Clear the area of foes while the sorcerer Dethmold readies a defensive spell. When it is prepared, your group can start back through the canyon along the route hat you followed previously.

With Dethmold providing a bubble around you, it's much easier to progress through the region than it may have been otherwise. Soldiers are everywhere around you, but they can't see due to the dark mist that surrounds the area outside of the bubble. Make sure that you stay within the protected area that bubble affords and let the enemy soldiers rush into it as you progress. Many of them will be wounded by magic that Sile casts, so you can just finish them off and move from one enemy to the next. Watch for the occasional group of wraiths that will appear around the area and focus attacks on Dethmold. Dispatch them quickly so that the procession can keep moving safely.

(LEFT) 'As Geralt, fight monsters within the aura bubble as you escort the king and his entourage to the safety of the nearby camp.' (RIGHT) 'Let Zyvik give you a tour of the camp, then meet with the king in his tent at the top of the hill.'

You'll arrive finally at the camp, where a scene unfolds. The king now trusts you enough to let you roam about, but he wants you supervised. Your reluctant tour guide will show you around the area. Pay attention to the places he shows you, which will have varying degrees of importance in the events to come. If you're in a hurry, you can also talk to him about taking you straight to the king.

When the tour ends, you'll be able to approach the king's tent, where you can have a lengthy conversation with an ambassador to the emperor. When that concludes, enter the tent and talk to the king. There's a lot to learn there about a curse the sorceress Sabrina Glevissig placed on the king. You should agree to help lift the curse, and learn any other information that you can. Then you're done talking to the king, who informs you that you can now freely explore the camp. Your first quest in the chapter is complete.