Topics created by Gully

I had another version of Japan6 where moving captured Material was done excessively. All North-China, Singkiang and Calcutta only taken minimally, grab all the Mat (except one in Calcutta) and turn onto Chungking. Chungking would always fall in Japan7 in that scenario. Still decided against that... not because of the rule issue, I just like this outcome better.

@gully Understood. TWW is an intense game that takes a lot of focus to play at a high level. Its especially tough when real life gets busy.
The Finland mistake still haunts me every time I open up that save but I definitely learned a valuable lesson
Looking at England-Germany naval trades, looks like you had +35 TUV on the attack and then -50 TUV on defending so -15 TUV overall. Essentially it was trading the UK starting fleet for Germany's starting fleet plus a few strat/tac bombers. I think its a viable attack and really depends on your overall Allied strategy as the TUV difference isn't huge and what you are trading is probably more important. I generally felt that the UK is sacrificing early pressure on the Atlantic Wall to kill a few strat/tac bombers that would have gone to the Eastern Front. So early game this helps Russia as Germany has a few less planes but mid/late game I think it hurts Russia as Germany was able to push more land units towards the Eastern Front as UK had very little pressure on the Atlantic Wall. I think we started to see the pretty massive German infantry build up outside Stalingrad in round 6 and would continue while Germany has pretty minimal units defending France/Germany/Denmark coast. I think Stalingrad/Moscow or both fall in the next few rounds. So for the Allies in this particular game, I think it was probably better not to trade the England-Germany navies.
Generally, here are the Allied mistakes that I noticed:
China - Played too aggressively and lost too many units. Northern China was probably the biggest single mistake here. Given that Japan was putting a lot of focus on China and the Allies weren't able to apply much early pressure to Japan in the Pacific this led to China pretty much collapsing. This is probably the biggest issue for the Allies at this point as everything but Chungking falls next round which opens up paths to India and Central Russia.
Leningrad - Leaving the can opener opportunity (either needed more units in Leningrad or more units to block Pskov). This essentially allowed me to salvage the Finland mistake.
Volgarod - Losing the entire Russian air force and the production facilities there really hurt. Guessing this was just a miscalculation.
Weak Med - Led to Italy being strong and being able to put a lot of pressure on Egypt which probably falls in the next few rounds. This just wasn't a focus for the UK and it didn't feel like the UK made enough progress elsewhere to ignore this.
Pacific - Overall didn't apply much pressure on Japan and went pretty conservative approach trying to L&L through Soviet Far East and combine Allied fleets in the South Pacific. Not sure what happened the last round as they left a number of their fleets vulnerable.
My general sense is by round 10, the Axis breaks through in all 3 of the most strategic locations (Stalingrad, Egypt, China) and the game is essentially over. They usually only need 2 of those and given how fast China is crumbling maybe only that one to win as that pressures a lot of the interior Allied income.