[Balance] Full crit gems vs int gems

I've been contemplating switch to full int gems. As int gives crit and SP, I've been looking into it. I'm simply curious as I see some druids full crit, some int gems (int/spirit, int/crit for yellow, int for red etc).

I did a scale on sim craft of all stats with my current gear, and it came out as Int > Haste > SP > Spi = Hit > Crit = Mastery. Did I weigh them correctly, or is there another way of figuring out stat weights that i don't know of?

I did a scale on sim craft of all stats with my current gear, and it came out as Int > Haste > SP > Spi = Hit > Crit = Mastery. Did I weigh them correctly, or is there another way of figuring out stat weights that i don't know of?

I've been contemplating switch to full int gems. As int gives crit and SP, I've been looking into it. I'm simply curious as I see some druids full crit, some int gems (int/spirit, int/crit for yellow, int for red etc).

Thoughts?

There is a point in your gear (and onwards) where it will become from 1 Intel > 2 Crit to 1 Intel < 2 Crit. Given that gems are already 1:2 favouring secondary stats, then it's completely logical to see people gearing for crit over Intel.

I believe that point is around ilvl 490. Check Wrathcalcs to be sure. (Multiply crit's value by 2. If it goes above the current vallue of Intel then you are at that point.)

There is a point in your gear (and onwards) where it will become from 1 Intel > 2 Crit to 1 Intel < 2 Crit. Given that gems are already 1:2 favouring secondary stats, then it's completely logical to see people gearing for crit over Intel.

I believe that point is around ilvl 490. Check Wrathcalcs to be sure. (Multiply crit's value by 2. If it goes above the current vallue of Intel then you are at that point.)

There's also a point where 1 Int will again surpass 2 Crit. This tier that point is very, very close to BiS (If not full BiS). I'm at 507 ilvl and 1 Int = 2 Crit for me so I continue to gem Crit at this point because of it's added benefit to help the pitiful Moonkin DPS while moving with SS procs, something you won't see in the spreadsheet. But I fully expect once Intellect noticeably passes twice the value of secondary stats, and it will come next tier due to the diminishing return on haste and crit, that it will remain that way for the rest of the expansion.

There's also a point where 1 Int will again surpass 2 Crit. This tier that point is very, very close to BiS (If not full BiS). I'm at 507 ilvl and 1 Int = 2 Crit for me so I continue to gem Crit at this point because of it's added benefit to help the pitiful Moonkin DPS while moving with SS procs, something you won't see in the spreadsheet. But I fully expect once Intellect noticeably passes twice the value of secondary stats, and it will come next tier due to the diminishing return on haste and crit, that it will remain that way for the rest of the expansion.

I see that you have about 25% crit, which is much higher than mine but it still seems low, perhaps because it's just the first tier. Crit really becomes equal to Int so soon?

There's also a point where 1 Int will again surpass 2 Crit. This tier that point is very, very close to BiS (If not full BiS). I'm at 507 ilvl and 1 Int = 2 Crit for me so I continue to gem Crit at this point because of it's added benefit to help the pitiful Moonkin DPS while moving with SS procs, something you won't see in the spreadsheet. But I fully expect once Intellect noticeably passes twice the value of secondary stats, and it will come next tier due to the diminishing return on haste and crit, that it will remain that way for the rest of the expansion.

...

I was relatively certain that Crit, Haste, and Mastery have no diminishing returns...

Anyone ever notice how the sun seems to shine silverish now? Didn't it used to shine goldish? PM me if you've noticed this.

I was relatively certain that Crit, Haste, and Mastery have no diminishing returns...

Not in the way that it's hardcoded (such as Cyclone), but certain stats become weaker as you pile them on, so at some point (and this is pure example, don't scream at me because this isn't an actual true case), if you pile on so much crit, it may make 1 additional point of crit weaker than 1 point of haste, so at that point, you may want to gem haste.

Not in the way that it's hardcoded (such as Cyclone), but certain stats become weaker as you pile them on, so at some point (and this is pure example, don't scream at me because this isn't an actual true case), if you pile on so much crit, it may make 1 additional point of crit weaker than 1 point of haste, so at that point, you may want to gem haste.

Would this be due to the rating decay (I.E, akin to dodge/parry diminishing returns, going from 100-200 crit rating gives more crit then going from 1000-1100 crit rating), or is it because as you get more stats, the value of other stats increase more (If you have 50% crit, you should go for haste because 1 out of every 2 spells crit and more haste = more spells to crit)?

Anyone ever notice how the sun seems to shine silverish now? Didn't it used to shine goldish? PM me if you've noticed this.

Would this be due to the rating decay (I.E, akin to dodge/parry diminishing returns, going from 100-200 crit rating gives more crit then going from 1000-1100 crit rating), or is it because as you get more stats, the value of other stats increase more (If you have 50% crit, you should go for haste because 1 out of every 2 spells crit and more haste = more spells to crit)?

The latter, increasing crit (or any stat really) will increase the value of other stats.

Would this be due to the rating decay (I.E, akin to dodge/parry diminishing returns, going from 100-200 crit rating gives more crit then going from 1000-1100 crit rating), or is it because as you get more stats, the value of other stats increase more (If you have 50% crit, you should go for haste because 1 out of every 2 spells crit and more haste = more spells to crit)?

It's really neither of those. If you have 0% crit, a 1% crit increase is equivalent to 1% damage increase. If you have 99% crit, it's only ~0,5% damage increase. The same is true for haste rating and mastery, though only crit drops to 0 after 100%.
Rating value would have to increase to keep this even.

This is inherent to any linear growth. If you increase an amount linearly at a fixed step size, each step will be less of an increase than the one before. (I.e. increasing 1->2 doubles the value, but 2->3 is only a 50% increase etc.)

It's really neither of those. If you have 0% crit, a 1% crit increase is equivalent to 1% damage increase. If you have 99% crit, it's only ~0,5% damage increase. The same is true for haste rating and mastery, though only crit drops to 0 after 100%.
Rating value would have to increase to keep this even.

This is inherent to any linear growth. If you increase an amount linearly at a fixed step size, each step will be less of an increase than the one before. (I.e. increasing 1->2 doubles the value, but 2->3 is only a 50% increase etc.)

Ooo, I see. Thanks!

Anyone ever notice how the sun seems to shine silverish now? Didn't it used to shine goldish? PM me if you've noticed this.