Correct. In the UI, I've differentiated between "Scaling" and "Down-scaling" but I haven't implemented the Hit/Exp preserving down-scaling yet. I've given it a few attempts, but I wasn't able to find anything that could reproduce the in-game effect 100% of the time. Eventually, I'll have this working but at the moment, it's just normal scaling that overrides your individual gear item levels.

For simulation purposes, as long as you reforge after scaling, you're fine. But mapping those changes back or comparing them to in-game will not work as desired.

Additionally, I don't think I'm applying the scaling to the weapon swap, but I'll make that change eventually.

I was trying to use my RoR in Challenge Modes, but the reforger was trying to reforge for Hit/Exp caps, because it thinks down-scaled gear has much much less. (I actually blindly did a reforge, and ended up with about 13% hit and exp, and wasted 600g )

This is me, yet when i put this into Zephyrus it says i cannot find any lvl 90 monk named Pess.
I am not sure what to do as this is the only way i know how reforge for RoO any help would be appreciated thanks.

I have EU selected i will try select something else then put it back to EU and see if that changes the result.
"EDIT" I Just deleted it and downloaded it again and it is working fine thanks for the help.

I understand that i will only get use out of it for this reset as yet again our mastery has been changed.....

I've been trying to solve this FoN problem without making trinket specific logic for various trinket pairs.

I'm currently performing the following steps in Catus when you have FoN enabled:
1. I collect a few hundred thousand 1-sec samples of average FoN Rake damage (on a 93) using a simple mangle-spam rotation
2. I compute the sliding 60second maximum
3. I find the average-case maximum (that occurs per minute)
4. Then, I trigger FoN when current FoN Rake damage >= that threshold

This is mimics the custom trinket logic for almost all of the trinket pairs I've tried, and only fails to model the value of using FoN at the end of Rune. I'm currently trying to avoid needing additional Rune-specific logic, so I'm experimenting with a few more ideas.

I'm emulating ".react" by scheduling threshold-base FoN's in the future (+reaction time) rather than checking that current buff durations satisfy the reaction time.

For the T16 weapons that is by design. They are only allowing the Meta gem and Cloak to continue to work in T16. As for the BoA weapon accepting the gem slot that is kinda surprising. I would be shocked if they don't fix that.

The goal is to get a working final release out tomorrow in preparation for 5.4.

This will be updated again, in a week or so, once Blizzard's API has reflected all of the final 5.4 items and all of the live 5.4 changes are verified.

I'm currently trying to figure out why I'm reporting higher DPS than simc, but for the most part, ability use, damage ranges, damage distribution match Aggixx's simc work. I was able to squash a ton of minor bugs today and improve some of the reporting.

Patchwerk encounter can now use my algorithm or Simc's 10%/20% variance algorithm.

OK, thanks for this report. I'll be releasing v17 later tonight: I've completely removed the Blizzard API dependance and moved over to my API so it's much easier to fix stuff when it breaks. I've also added all of the random-suffix Timeless Isle loot.

@Fae
Edit: oh I see you have stamina gems enabled
This doesn't match in-game?

It looked like that but when i matched it ingame, values were different by ~150. I'll try that one and see.

Edit: That one you linked was correct. Was unable to get it sorted out til now with a variety of different options. Any idea what caused the offset somehow so i can avoid it happening in coming weeks besides blizzard API not being updated to import?

I don't know exactly what the problem was but hopefully Blizzard will fix the armory soon since it's very easy to make mistakes importing your gear manually, even with a functional interface. The issue appears to be fixed in this update.

This release should contain all of the Timeless, Leatherworking, Ordos, SoO Trash, and SoO Boss loot, along with T13 with working bonuses. ItemID's are being coerced into positive numbers, and negative numbers are no longer required to load 5.4 equipment.

Now that I'm no longer dependent on Blizzard API, the giant Simc file, and wowhead, I can include a default item database with each release. Boot time is also increased, and will be increased again soon, once I add batch downloading (when I update the item database.)

I added Gems to my Blizzard API clone, with much better functionality: Raffy vs Blizzard for Capacitive meta. I parse the stats into bonusStats and the corresponding spell effects into itemSpells.

I have V17, but i have some issues with legendary cloak. First, it's not import when i want to import my armory
Second, on my char screen it has 600 ilvl (? strange, i thought it was 608, it's already upgrade 2/2), and i have more stats than shown on catus (600 ilvl on catus without possibility to upgrade it)
Legendary on live server:
1855 agi
2902 stam
991 haste/crit/mastery
+ i red slot
on catus it's only
1716 agility
2694 stam
918 haste/crit/mastery