Three Stones

Head for the Solitary Isle that you cannot reach by any means except by riding Tengri. After inspecting the monolith, head back to the pirate's hideout to consult the map.

Cast the spell Insight after speaking to Kublai, and you will get a map of the stones.

Note there is only one reason to land on this island (for the story) and the hidden red chest (inspect the gravestone's north facing).

IN SEARCH OF THE STONES

Note - at this point of the game, you will want to reserve 8 merit cards to purchase the third tier's award of "Jack the Giant Killer" (after buying all the rewards from the first two rows); this boost of 100 HP and 100 MP for Oliver will give you a rather large advantage in battles ahead.

There are now three dungeons to battle through and clear. Which order you do is up to you, but you should use Tengri to roam around, grind, and upgrade all your equipment. Be sure to check the Wizard's Companion for alchemy recipes you can mix and match yourself.

PARTY MANAGEMENT

Before you move on with the story, let's use the Travel and Seek Fortune spells, along with Tengri the dragon, to find stuff you've been missing since the start of the game.

Note that Seek Fortune will reveal the treasure chests in the overworld. Without the spell, the locations are extremely difficult to locate, so the marks on the map are chiefly for general reference (the Seek Fortune spell is far more accurate).

IGN PRO-TIP

While you don't to grind heavily to fight all the monsters in the tougher areas (Winterlands, Billy Goat Bluff, etc.), you may want to grind lightly to reach L40 -- and make sure your familiars no longer need to metamorphosize as they have all their skills/powers in their final form.