For a homebrew game I'm running I've got a standard bard (casts buffs and enchantments, has lots of skills, uses bardic performance) and a cleric who's also an evangelist. The cleric seems disappointed that there is a bard in the group (he thought the other player was playing a ranger) and that the bard severely reduces the value of the cleric's ability to use bardic performance. I'm looking for a way to quell this dissatisfaction quickly and fairly. I have some ideas:

1) Allow the cleric to rebuild, so long as he remains a cleric. Not really preferred as I'd like him to continue with his evangelist idea.

2) Allow the two performances to stack to some extent. I'm thinking for inspire courage (the important one to him) the bonus to damage could stack while the bonus to attack wouldn't.

3) Change his inspire courage to give a bonus to something else. AC, DR, saves, speed, or whatever. Not sure what I'd do but it'd have to scale somehow like standard inspire courage does. He's an Ulfen warchanter (let him replace oratory with sing) so something that fits the theme of inspiring the war tribes of the north.

4) Leave it as it is. Other players have suggested that having 2 characters capable of using bardic performance would be a benefit, as they could take turns using performance and casting (only matters for early levels when it's still a standard action). It also provides a larger uses/day pool (also less important later). I worry that the other players were playing up the usefulness to make the cleric's player feel better.

The player is not the entitlement type, nor has he said anything explicitly expressing his feelings. He is a great player and I want to help him have an enjoyable game.

I dont see why they cant take turns using the ability especially at low levels, at higher levels there are other things that consume uses of the bardic performance, so I think you'll never find yourself or the party with "too many" uses. Plus it frees up actions for one of the characters so they dont feel like they always have to do it that or the party misses out.

There are a number of Bardic Archetypes that change Inspire Courage without changing much else. The Court Bard, for example, reverses the buffs into debuffs for the enemy. The bard could probably rebuild to reduce redundancy without losing the normal bard stuff he's been doing (spells and whatnot) far more easily.

The bard is a fairly new player and doesn't want to deal with anything beyond the core rulebook. Otherwise, yes, it'd be easy to have her switch to an archetype that replaced some (or all) of the performances, especially as we've only done one session so far. As it stands, I'm looking at suggesting that the cleric change his inspire courage to one of the following:

Warchant: As the Satire ability from the Court Bard, but reskinned.
Spirit Song: As the Dweomercraft ability from Magician, but also reskinned.

They did, but there was miscommunication as two different games involving many of the same people were starting around the same time. The player with the bard is playing a ranger in the other game, and the player with the cleric got confused on which character was in which game.

Given the bard doesnt want to deal with shifting rules and the cleric presumably is, a change to the clerics abilities. I dont recommend allowing them to stack, as there is a reason the game doesnt allow like bonuses to stack, it can really throw off the numbers after the while.

As to what to change the clerics performance to, i have a VERY good fit for you. Take a look at the super genius guide to Divine Archetypes (3rd party product) and the chantry archetype. Give the player that instead of the standard performance they get from the archetype.

The cleric can be just as good "evangelizing" his religion as a baseline cleric. Wouldn't change much RP wise.

What are his deity's(if any) domains and subdomains? What's the theme? What's the rest of the party (so as not to step on other toes?

Erastil, can't remember his domain. He left his Ulfen tribe to spread the worship of Erastil and hopes to some day return to them. The campaign is nautical in nature, but more in a "adventures with a boat on a watery map" than "piracy and ship-to-ship combat" although the latter does happen occasionally. The party:

I think your best option here is to choose one of the bardic archetypes that replaces Inspire Courage and go with that. It removes stacking issues and allows them both to play the characters they signed up to play.

The Court Bard's Satire seems like a good fit, and the Detective's Careful Teamwork seems really appropriate for Erastil.