Our server has always tried to stick closely to vanilla play, while having a few small convenience plugins like homes and chest-locking in place. We like our players to have the singleplayer Minecraft experience, but with friends in a community - by that, I mean we don't toggle day, we don't teleport you around, etc. - you have to do things 'the hard way'.

Experience and items have been increasingly easy to come by of late. When you're playing on a server where hundreds of people log in daily, nothing is in short supply. We want to re-introduce item scarcity, having to work for things, having to hunt things down. You may hate us for it, but we feel it'll ultimately make a more fun playing experience and will help tackle boredom.

No XP farms, mob farms or item farms of any kind are allowed anywhere on the server. This includes farms of any type, in any world. No mobs will be forced to spawn in a certain area, and they should not be contained by something you build. If we find one or if you create one, you will be banned for breaking an official server rule.

* To avoid confusion, please note that peaceful livestock animals can be kept and bred in farms/pens as usual, but the number of animals you are keeping in a pen MUST be ten or less to prevent lag.

I think the smelters are fine, as long as they aren't used as chunk loaders. But I'm not sure about the complex redstone machines. I know I have one that's a pretty big piston door, but then the redstone doesn't activate until I pull a lever either. I'll ask the bosses.

The main idea is, we're trying to cut back on lag as much as possible. Too much redstone can equal said lag. That seems to be the guideline that we're going for.