WSGT 2 – New Megane Trophy Status Update

Team RMT has released lots of new previews and a development update on their Renault Megane Trophy mod for rFactor 2.

We have been working on some aspects of the mod that needed to be upgraded. The front and rear lights have been optimised, and various functions like working headlights, and brake lights, window reflection, bumbmaps and more have been implemented. The textures still need some updating, and there is still some work on the viewing angles and various coordinates.

Rick is working on the environmental sounds. We still hope that ISI will upgrade the sound department of rFactor2. For now, the sound system is hardly a match for the current generation sims and games out there. The system is basically the same as in rF1. Very limited, and very hard to control and create a dynamic sound. The Megane sounds fine at the moment, but we hope we can raise the bar a little in the future. We are also implementing the 2009 liveries, and are putting the individual inner and outer windows in-game. There is still enough to do. If we get some more spare time, we will record a little video this week, for those who would like to see the Megane in action.

As stated before, this Megane Trophy model is not to be confused with the ISI base content version. This is a scratch build model, for use in the WSGT2 mod project. The model was build back in 2009. We decided to use the model for an rFactor 2 project, to get acquainted with the rF2 workflow. All shown screenshots are grabbed in-game and un-edited using Fraps.

As usual, all is well at RMT.

Powered Renault Sport Technologies, the Megane Trophy is a spec series using tubeframe race cars powered by a 3.5 liter V6 engine that puts out 360hp. The cars weigh little over 1000 kilos and feature advanced racing technologies such as a paddle-shifting system, double wishbone suspension and adjustable dampers.

The car has been completely scratch-made and is not to be confused with the Renault Megane Trophy car that is available as part of rFactor 2′s stock content.

I do not know who is your sound-designer (or “sound-modder”) but I’m honestly intrigued and would like to know which “current generation sims” out there made the MILES sound-system, used in ISI based racing-games, “hardly a match”?

I’m guessing ahead and suppose people will pick up the Codemasters titles(?), due to the 7.1 surround and a whole bunch of triggered environment SFX, which indeed may help achieving further realism (such as for tv-cams, for replays), or maybe iRacing, perhaps for the presumed “stutter” effects based on physics reaction on the transmission.
Point is, for effectiveness and user-friendliness (modding-wise), the MILES sound-engine is King. There’s none “modding-friendly” racing-game out there that can beat it overall. It’s that good, and maybe people only realize that once they fiddle with other sound-engines.
With all honestly, I would even go as far as doubting that the well sought near upcoming titles will dethrone it.

Anonymous

I would assume they’re referring to sims like Project CARS and RRRE. RRRE has excellent sounds and Project CARS has a couple cars with excellent sounds and many more with placeholders.

In comparison, most of what I’ve heard from rFactor 2 hasn’t given me the feeling like you get when you’re at a race. The complexities of the engine notes, downshifts, backfires, etc. I’ve heard that at least in RRRE and pCARS but I haven’t yet in rFactor 2.

http://www.bsimracing.com/ Wim

Personaly, i feel the iRacing sounds of the last update, are the winner. In the DP, Radical, Vette and G6 Nascars, the sound imersion is top notch. All sound aspects are cxonnected to the physics of the drivetrain. awesome feeling combined with dynamic sound.

Anonymous

I didn’t include it because I haven’t heard anything in iRacing that was particularly impressive or even on par with the ones I listed. I do not, however, have all the content (far from it, actually).

Jshort

I never understood the point of having two mods of this car.

Andrea Candini

The point is that when they began working on this car rF2 wasn’t even announced. Wasting this model away would ve a pity, consideringthat it’s much better than ISI’s.

Ales Ogrinc

True, they had it done before ISI but wouldnt be better to take atleast some other car(and they have some cool ones) that is not in rf2 and save the megane for AC maybe?

http://www.bsimracing.com/ Wim

That is a valid , very good questing Ales. We have chosen the Megane mainly for ourselves, because we liked to race it.

Ales Ogrinc

Fair enought I hope we can take it for drive soon. Looks good thought.

Klaas van Houten

This mod was supposed to be a ‘quick’ conversion of the car we had running in rF1 already. The goal for us with this project was to learn more about the workings of rF2 but also to give the community, except for you, something, before we move on to other projects. Instead, we basically reworked the whole car, improving it in many ways. This wasn’t really what we planned but we don’t really care as we’re having a lot of fun with rF2 and the mod an that’s all that matters, right?

Jshort

‘To give the community, except for you’.

Lol.

Klaas van Houten

Just kidding. If you want, you’re allowed to download the mod as well. I hope I explained the reasons why we did what we did though.

Trevor

Hello are you one of the devs from RMT ? You guys do stunning work !!!!! I see a lot of potential in rF2, the cars from different moders even ISI looks stunning when you get around all the tech it can offer. ISI just need to optimize the game for good sturdy FPS and keep on implementing new tech in their engine. Can’t wait to play this mod and the futur addons to WSGT 2. Thank you !!

Anonymous

How is that MODders can do a better job, than ISI? Grafhics looks like from onather game. Excellent Guys!

Anonymous

Quote: How is that MODders can do a better job, than ISI?.

Which modding team have created a complete game, and game engine, if the graphics look better, did modder’s create the game engine, that produced these better graphics?, I await your intellectual comment.
Without there been a ISI there would be no modders.

Anonymous

Becouse ISI created the engine, they know it best. There content should be at the top!! And we bought a sim AND not the engine (engine + content)!!! And we payed the content. Nothing was free! Otherwise they should sell ENGINE and not licenced content that looks in these days totaly aged. I am not criticizing Rfactor 2 becouse I enjoy it. I criticize ISI not be able to put together a disent content. They lean on moders. Look at AC, that is the way you do things for money.

ps. Sorry for my english.

Klaas van Houten

I guess a difference between us and modders is that ISI have to make sure their content is accessible and playable for practically everyone that owns the game. We can afford to use more polygons in our models and bigger textures.This might not make this mod interesting for people with a lower end PC.

Anonymous

I cant agree with you. Tracks from moders, lets say Poznan and Croft, are way better looking and I have more fps on them then on official traks. Lets look at SILVERSTONE(ISI) unplayeble! And let’s be honest. Rfactor 2 needs a lot of computer (GPU) power. The problem is that on everithing maxed out, still looks bad, while FPS is horrible. And not everithing is in number of poligons. IF lighting and shaders are the way it should be, it can look amazeing even with lower polygons. Look at GT5, GT6, and we all know on what kind of hardware is running on. I know there is AI and Phisics, but my CPU is at 70% when running rfactor 2, while 2*570GTX SLI are strugeling.

http://www.bsimracing.com/ Wim

I have to say, that frame rate was pretty ok. i usually use Silverstone, and now Mores, and a single GTX670 can easily cope with it. Performance was up in the latest build, and will probably get better as we go. The RMT Megane is not exactly optimised at the moment, but frame rates where pretty good. Lets enjoy the fact that we have so many titles to look forward to.

Anonymous

Because modders can spend as much time as they want/need to make something, while compnies are bound by budgets.

Anonymous

You don’t need to tell me that, I didn’t ask the question

Big Ron

Because modders can take as much time as they want to refine their content until they are happy while a payed artist or engineer costs tons of money, so they don´t have infinite time.

Anonymous

Becouse thay are payed they should do a better job, hello!?

milan

The most important factor is time an specially nature of work. The modders have all the time and focus on making the particular car(s) or track(s). Therefore can go more deep in details. Can even make research what works good what not. Have all the free time in the world until is perfectly happy. Artist of ISI have “schedule”. They can’t give to much time on one particular track or car or be to picky, because then development of game on other areas can stop. It’s different environment. Is a lot other aspects here to.

Anonymous

Guys come on. Why is ISI so specal that you are happy with lo quality. Kunos is small company as well. Why can they do it? Look at AC, it looks fantastic and it runs better. I only hope that RF2 will come on that level, becuse I play ISI games from SPORTS CAR GT (1998) on and RF2 is at the moment disapointing.

milan

I am happy with it because is consumer simulation. Yes simulation can have better graphics, but is not priority. IS not needed to have the latest and the greatest, this is not what is simulation about. Yes, i agree on some point, can be graphic outdated or immersion breaker, but rf2 is farrrr from that at least on high-max settings. People really exaggerated that aspect. Why AC is better? Well is not better. Is just politic of company. ISI clearly have limited resources on making games so i best(cost vise) and development schedule that they keep current engine and tweaked it. Clearly ISIs intend is not make visually stunning title, but drivable stunning title. And visual artist must deal with it what they have. I don’t get it why people don’t understand that ISI is not casual game developer which all others are. ISI main focus is on software development for professional use in simulators. Their biggest money income. The game is just presentation or advertising of their capability of making physics software. Therefore, we can not expect, that company will trow the money for more advance game engine, because this is not their intention at first place.

GamerMuscle

only problem is ISI cars drive worse than other games as well , real cars don’t handle at the limit at all like the cars in RF2.

Anonymous

Hello it’s paid, not payed

Big Ron

To a certain point you are right, but comparing a developer having a few month to develop physics, sound and 3d-model of a car against a freetime modder taking years is still a difference.

http://www.facebook.com/steve.shears.37 Steve Shears

Stunning work guys. Can’t wait to drive it.

Kenneth Sehested Pedersen

aint this base content in rf2 ??? or is it different than the meganes allready included ??

Kenneth Sehested Pedersen

ups sry nm my former post

Matt Simons

Are there any plans to release WSGT2 for AC?

http://www.bsimracing.com/ Wim

we surely will, but lets see how it is to mod first. We will start with a test project. One or two cars. The Mazda 20B Van Herck Racing probably first.

SimGuru

Very nice work! Please keep it up. Without quality modders, we have nothing!
Ignore the trolls! Perhaps they work for a company that would prefer quality modders didn’t exist.