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Will they fix it so that shots that hit actually hit? Or shots that should miss, actually miss? Will they increase the render range so that sniper guns actually have a use? (Instead of causing models to become like 5 FPS at high distances?)

Will they fix it so that shots that hit actually hit? Or shots that should miss, actually miss? Will they increase the render range so that sniper guns actually have a use? (Instead of causing models to become like 5 FPS at high distances?)

I didn't notice any of those issues when I played the game for a few weeks. I used a semi-automatic sniper rifle and shotgun. Sometimes a cool-looking pistol I upgraded, too.

Textures were still pretty shit, tho. Even at the maximum possible settings. However, the game still managed to look pretty decent even with the poor quality textures. But then again, almost anything can look good with that sort of stylized graphic scheme.

I didn't notice any of those issues when I played the game for a few weeks. I used a semi-automatic sniper rifle and shotgun. Sometimes a cool-looking pistol I upgraded, too.

Textures were still pretty shit, tho. Even at the maximum possible settings. However, the game still managed to look pretty decent even with the poor quality textures. But then again, almost anything can look good with that sort of stylized graphic scheme.

If STAR_ Didn't take down his defiance video, I would've had the proof I needed. I guess I'll have to make my own sometime.

If STAR_ Didn't take down his defiance video, I would've had the proof I needed. I guess I'll have to make my own sometime.

Don't doubt that you had the issues. And they all might have been apparent in the game (well, except for the lag while zooming in with a scope. I definitely didn't get that). I just never noticed them during my time playing since the game went F2P.

Don't doubt that you had the issues. And they all might have been apparent in the game (well, except for the lag while zooming in with a scope. I definitely didn't get that). I just never noticed them during my time playing since the game went F2P.

No, it's not anything to do with zoom-in. There was/is a render distance wall system in place. Even when not zoomed out, far away Players, NPCs and enemy mobs will appear to lower in FPS, while near objects will still have 60+ FPS. There's no way to turn it off, or change the render distance. Also, when an enemy mob is within this Render wall, it makes it impervious to all non-AOE Damage. I've had zoom mods/weapons that can zoom in over 50x, which is nearly past the render wall.

Also, you can't snipe the enemies from the first NPC Town that are on the cliff shooting at the NPC Town, due to render distance being so low. Right before that Abrupt cut off, is the "Render Distance Wall" which causes NPCs/Players/Mobs to lower their FPS.