Step 8: Call Main Function

In order to initially start the game, the Main function needs to be called. With the above code in place, we'll do that here:

Main()

Step 9: Loading Screen

The Default.png file is an image that will be displayed right when you start the application while iOS loads the basic data to show the Main Screen. Add this image to your project source folder. The Corona compiler will then automatically add it as the load screen.

Step 10: Icon

Using the graphics you created before, you can now create a nice and good looking icon. The icon size for the non-retina iPhone icon is 57x57px, but the retina version is 114x114px, and the iTunes store requires a 512x512px version. I suggest creating the 512×512 version first, and then scaling down for the other sizes.

It doesn’t need to have the rounded corners or the transparent glare. iTunes and the iPhone will do that for you.

Step 11: Testing in Simulator

It's time to do the final test. Open the Corona Simulator, browse to your project folder, and then click open. If everything works as expected, you are ready for the final step!

Step 12: Build

In the Corona Simulator go to File > Build and select your target device. Fill the required data and click build. Wait a few seconds and your app will be ready for device testing and/or submission for distribution!

Conclusion

Experiment with the final result and try to make your custom version of the game!

I hope you liked this tutorial series and find it helpful. Thank you for reading!