I havn´t played Darkvoid, so i cant tell if its good or not. But Hell, it was one of your best reviews! You were talking much faster, really improving the fun for me, and there where so much gags in it that i could not get them all in the first watch, and thats definately a sign for awesomness!

I think I'll get it anyway. I have a weird tendency of clinging to the good bits of a game and really enjoying it despite the bad stuff. From the review it seems the good stuff are good enough to make it worth buying, at least when it gets cheaper in a few months.

Hmm that's interesting to see that Dark Void had some chance of hope, but all hope was lost at some point. This week's review was a really good one; the alzheimer's patient part at the end was a nice way to cap it off.

Shamanic Enzan:Makes you wonder just how much money it'll take for the studios to let someone actually finish a decent game.

Depending on how you define decent game, but there are arguably examples out there. The games Indigo Prophecy (Farenheit in most other countries) and Shenmue both saw a lot more development time and budget than many games do, are ambitious, and accomplish the scope of their dreams. So it's not impossible to find an example of games that really spent the money and time.

They're out there, if you look, just not many of them.

I should have defined my statement a bit more, I meant recent titles, the two you mentioned came out in 05 and 99 respectively. Now a majority of games seem to be put out in a year or two.

surley the 3-worlds-neighbour-stepping-stone thing has been done at least once before too?Tales of Symphonia springs to mind: where Silverant (a world where the top+bottom and left+right parts of the map link up, hence implying a large spherical plane known as a 'Planet') is linked to Tethealla (Planet, see above) via Derris Kharlan (A large purple sphere with inhabitants... Planet)

That end seemed like a surprisingly optimistic conclusion for Yahtzee. When he started describing that the game felt incomplete, I thought he was hinting that it was some money-hungry set-up for a sequel, not a heartfelt attempt that ran out of resources.

surley the 3-worlds-neighbour-stepping-stone thing has been done at least once before too?Tales of Symphonia springs to mind: where Silverant (a world where the top+bottom and left+right parts of the map link up, hence implying a large spherical plane known as a 'Planet') is linked to Tethealla (Planet, see above) via Derris Kharlan (A large purple sphere with inhabitants... Planet)

I'm pretty sure that's what is going on in Half-Life as well, with Xen being referred to as a border world. Reminds me of the geography in Dark Tower.

Well, I have to say, the part where he described the bit where you have to fly down a shaft with the jetpack actually made it sound a tiny bit appealing... but I'll still wait 'til it's in the budget bin before I consider picking it up.

1 minute in: This is actually quite fun. Kind of reminds me of colony wars (a bit).2 minute in: Wait a minute, this is a horrible clone with a gimmicky jetpack.3 minute in: What is wrong with the combat? What the hell is going on.4 minute in: Arrrrrghhhhhh!