From One Gamer to Another

Ubisoft Reports Fourth Quarter 2007-08 Sales

* *Full-year sales up 36% to â¬928 million ($1.32 billion)*
* *Fourth quarter sales up ten percent to â¬217 million ($307.70
million) *
* *Ubisoft maintains its ranking as the third largest independent
publisher in the U.S.*
* *Ubisoft acquires the Tom Clancy brand***
* *Fourth quarter sales outstripped initial forecasts due to strong
performances from Tom Clancyâs Rainbow SixÂ® Vegas 2, The Games For
Everyone Brands and Assassin's Creedâ¢*

* *

*Paris, April 24, 2008* â Today, Ubisoft, one of the largest video game
publishers reported its sales for the fourth fiscal quarter ending March
31, 2008.

*Sales*

* *

Sales for the fourth quarter of 2007-08 came to â¬217 million ($307.70
million), up 10.0 percent, or 20.3 percent at constant exchange rates,
compared with the â¬197 million ($279.34 million) recorded for the same
period of 2006-07.

Fourth-quarter sales outstripped the initial guidance of approximately
â¬165 million ($233.96 million) issued on January 23, 2008. This strong
showing was driven by better-than-expected performances from the
following games:

* Tom Clancyâs Rainbow SixÂ® Vegas 2, which reached almost two
million sell-in units and ranked second in all-format sales for
March in the United States and United Kingdom according to NPD and
Chart-Track.
* The Games For Everyone (G4E) brands, which topped â¬230 million
($326.13 million) in sales for the year.
* Assassin's Creedâ¢, which continued its robust performance,
achieving more than six million sell-in units since its launch.

During the first three months of the 2008 calendar year, Ubisoft
continued to grow faster than the market^^[1] based on
sell-through data:

* In the United States, Ubisoft posted growth of 38 percent
(compared to 28 percent for the United States market as a whole),
with market share of 7.2 percent versus 6.7 percent in the first
quarter of 2007.
* In Europe, Ubisoftâs growth was 43 percent (compared to 26 percent
for the European market as a whole), with market share of 9.5
percent versus 8.4 percent in the first quarter of 2007.

Yves Guillemot, Chief Executive Officer of Ubisoft, stated: /"2007-08
was a remarkable year for Ubisoft, underpinned by three strategic
achievements: /

* /Continued strengthening of existing franchises such as Rainbow
Six, Rayman, The Settlers and Ghost Recon which recorded excellent
sales levels. /
* /The sharp ramp-up of the "Games For Everyone" casual range, whose
sales figures tripled over the year./
* /A steady output of new releases with Assassin's Creed and Imagine
that have performed exceptionally well. /

/These strategic focuses will once again be the key to our success in
2008 which is set to be another record year for the industry with growth
expected to reach at least 15 percent. //Ubisoftâs games line-up is
particularly strong, with no fewer than seven existing franchises, five
new releases and new brands in the casual segment//."/

* *

* *

*Outlook*

_ _

_Targets for full-year 2007-08 current operating income maintained_

Ubisoft maintains its target, revised upwards on March 31, 2008, for
current operating income before stock options to represent around 14
percent of sales.

Ubisoft expects sales for the first quarter of 2008-09 to come in at
around â¬154 million ($218.37 million), representing a 15 percent
increase compared to the first quarter of 2007-08.

_Guidance raised for 2008-09 current operating income_

Ubisoft maintains its â¬1 billion ($1.42 billion) sales target for
2008-09 that was announced on January 23, 2008. Ubisoft is also raising
its guidance for current operating income before stock options to at
least 12 percent of sales, versus the previous estimate of at least 11
percent. This revision takes into account savings on royalties resulting
from the acquisition of the Tom Clancy name for video games and
ancillary products as well as the Groupâs stronger back-catalog
following better-than-expected performances in the fourth quarter of
2007-08.

* *

* *

*Recent highlights*

_ _

_Market share_:

* During the first three months of 2008 Ubisoft was ranked the
number 3 independent publisher in the United States with 7.2
percent market share (compared with number 3 and 6.7 percent one
year earlier)
* Number 2 in Europe with 9.5 percent market share (compared with
number 2 and 8.4 percent)
* Number 2 in France with 9.1 percent market share (compared with
number 2 and 8.5 percent)
* Number 3 in the United Kingdom with 10.5 percent market share
(compared with number 2 and 10.3 percent)
* Number 2 in Germany with 8.0 percent market share (compared with
number 3 and 7.2 percent)

_Ubisoft acquires the Tom Clancy name for video games and ancillary
products_. This acquisition transfers to Ubisoft all intellectual
property rights to the Tom Clancy name on a perpetual basis, free of all
related future royalty payments for use in video games and ancillary
products including related books, movies and merchandising.

*_ _*

_Ubisoft acquires its first development studio in India, based in Pune_.
Established in late 2006 by Gameloft, this studio has a team of 120
developers and testers who will initially focus on porting titles to
handheld consoles and will reinforce Ubisoftâs testing teams. The goal
is to become 200-people strong in 12 months' time and to reach a team of
500 in the coming years.

*_ _*

_Ubisoft opens a new development studio in Singapore_. The decision to
establish this new studio validates part of Ubisoft's strategy to
strengthen the Group's presence in Asia and follows closely behind the
opening of a testing and development studio in Chengdu (China) in
September 2007. The objective is for teams to reach about 300 people
over the next few years. __

/This date is subject to change and will be confirmed at a later stage.///

_ _

*_ _*

*_About Ubisoft_*__

Ubisoft is a leading producer, publisher and distributor of interactive
entertainment products worldwide and has grown considerably through a
strong and diversified line-up of products and partnerships. Ubisoft has
offices in 25 countries and sales in more than 55 countries around the
globe. It is committed to delivering high-quality, cutting-edge video
game titles to consumers. Ubisoft generated sales of â¬928 million for
the 2007-08 fiscal year. To learn more, please visit
www.ubisoftgroup.com .__