Mark Rubin
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Call of Duty: Ghosts may be a cross-gen release, but Infinity Ward’s Mark Rubin has confirmed that while the game’s enhanced engine has been seen running on Xbox One, many of its new innovations will appear on PS3 and Xbox 360 as well.

“When both games succeed it’s better for the industry as a whole. It’s not just us – we want the gaming industry to succeed because the better the gaming industry does the better we all do. We root for everybody. Honestly, it’s the fans you want to listen to. They’re gamers, they’re going to play […]

Activision has released a video for Call of Duty: Modern Warfare 3, which focuses on the game’s weapon proficiencies. The progression allows the player to customize the gameplay experience with weapon leveling unlocks, and using proficiencies which provide weapons with new attributes. Each weapon will contain an experience bar, so the better you get, the […]

When it came time start developing the multiplayer maps in Modern Warfare 3, Infinity Ward and Sledgehammer looked at maps contained in previous Call of Duty offerings in order to determine not only what made them fun, but how to implement more verticality and flow.

Will Modern Warfare 2 be longer than Call of Duty 4? Might be. Infinity Ward doesn’t care. The only thing that matters is the sequel being the best game in the world. Ever. “It’s really hard to say, because it’s not done yet, it’s not balanced yet,” Infinity Ward’s Mark Rubin said at E3 on […]