15mm/28mm MODERN WARGAMING BLOG: The next campaign we have planned is WW2. Following an airborne company through the Normandy campaign. To give more significance to the men each man has a name. The big picture will be dealt with on a large map, while each action will be fought at the platoon to reinforced platoon level.

Tuesday, 6 December 2016

Mission Briefing: Force on Force on 40K Ridge

Far far in the future, in a galaxy we inhabit, a unit of Planetary militia are ordered to clear a nameless ridge 40km's outside of the human settlement of Neuamazonia.

The six Chaos survivors

Five days ago a raid of Chaos Warriors hit the Neuamazonia colony, after four days of bitter fighting they were destroyed. At a huge cost in human lives. Earlier on this day a final message was received from one of the Neuamazonia milita patrols, they had found the last surviving raiders. The message was cut-short, and a drone showed a destroyed convoy on the 40KM ridge.On the ridge are six men of the chaotic Donusa. Contorted by the chaos of hyperspace these half-men have no hope. There will be no reinforcements. There will be no rescue. They will die. Their Lord, Donusa, will not come. But, in their last fight they have the opportunity to take many humans with them. Down below the ridge a planetary militia platoon of 24 men and women with their last surviving armoured car have surrounded the ridge. The battle of 40K Ridge has begun.

This is a 28mm version of Tomorrow's War Scenario 2 on Page 227. Still painting my 28mm WW2, so we will use some GW miniatures. See the mission in the book for terrain and the map.

Game Length: Game ends when all Donusa's Chaos Warriors are casualties or prisonersInitiative: Chaos Warriors for first 2 turns, then test.Fog of War: Use normal cards.

Don'usa Chaos WarriorsVP: 1pt per turn, after the 1st turn here Chaos Warriors are still combat effective.Confidence: HighSupply: NormalOverall Tech Level: 3 (+1D on attacks vs. enemy infantry)Body Armor: Power Armour TL2 (+3D), can self medicate, double optimum range, intimidating (all attacks by this unit on other infantry are intimidating, make a Morale Check)
INI8/TQ8/MOR10Special Rule: If they are being captured make a TQ, on success suicide with a 3D Firepoer blast.

Fireteam 1A (setup within 4" of West Edge)
Fireteam 1B (setup within 4" of West Edge)
Fireteam 2A (setup within 4" of South Edge)
Fireteam 2B (setup within 4" of South Edge)
Fireteam 3A (setup within 4" of East Edge)
Fireteam 3B (setup within 4" of East Edge)