Hearthstone does not feel rewarding enough

Post by bratranec92

I don't feel like Heartstone is rewarding enough at its current state. I tend to play almost every day for 1-2 hours and after I finish the daily quest and play a couple of matches for fun, there's not much to do for me really. I just end up trying to save money and run Arena over and over again.It would be cool if there were more quests or at least some extra reward for each 10/50/100 wins or something like that. 10 g for every 3 wins just seems weak to me. I'm really looking forward to some singleplayer content added in the future.What do you guys think? Is Heartstone rewarding enough for you?

Post by Hamidr3za

We'll have rewards for playing ranked games soon.

Post by WilsonSD

I'd disagree. To me there's two goals to Heathstone;

1) Build the strongest decks you can (which requires significant dust)2) Try to climb to the top of the ranked matches.

Everything else is about fulfilling those two goals. I do agree that, aside from the daily quest, earning gold is a grind, but then the game is free to play - it's always going to encourage you to put some of your own money in, however I've only bought two packs so far. All in all, I can easily earn enough gold to allow for repeated runs through the arena (including the gold won covering another entrance or at least most of it). That gets me a steady stream of packs as well as some dust to use towards the epic/legendary cards I most desire in my deck.

Still, it's a beta so I would expect more from the final product/subsequent expansions.

Post by felhunter

i think the reward system is in a pretty good place.you shouldnt be able too rake it in too quickly, but also not too slow.

that said maybe it should be upped a little bit, let say 15-20g rather then 10g every 3 wins. dailies prehaps give 50g instead of 40 and the 60 ones give 75. (keep the 100g one as it is since you can do it in every mode). though if they keep it as it is now, then i wouldnt find it too slow of an income.

Post by bratranec92

Thanks for your opinions, guys. I don't desire any significant boost in rewards, just something little extra (the proposal made by felhunter seems fair to me). And, as I said, it would be nice to have something to do in situations when I don't have money to access the Arena and I'm fed up with normal Play mode.Any more information on rewards for playing ranked games?

Post by ahujet

We'll have rewards for playing ranked games soon.

where do you know that from?

Post by knezalex

I too feel the lack of the feel you mentioned earlier. Would love to see some hard class quests to earn some rare or gold cards, like a list of quest you can do whenever you want like: cast "spell name" 100 times to earn the same one but golden or win x times in a row for random rare or something like that, and you can choose only 1 of those quest to work on, so if you are doing 1 quest it doesn't matter if you achieved goal for other quests because you were on a different one.

Post by Valleera

I'd like to see a Ogre-Magi mode for Hearthstone matches.(Two-headed giant for those who know M;TG)

Basically, two people share recources and total health...For Hearthstone I would put the rules like such...

Total 40 health (keeps the game going just a little bit faster instead of flat out doubling health).Mana progression per head as usual, which means that technically, player 2 on side 1 has 2 gems available on their first turn.No coin card, the extra draw is bonus enough due to the double mana gem progression.This does mean that, technically, there is a possibility of being able to use 20 mana-gems total per side.

Unfortunately there needs to be some extra communication possible per side though if this is to work.

Post by Jazzycakes2

option to create own "table", a game with personal modifications, for example: * bet and win dust / gold

Won't ever happen, why? Because bots will farm gold on multiple accounts (being a f2p), and then transfer all gold/dust to 1 account and sell off to someone who wants to buy an account with every card or something of that nature.

Post by slagathor

I would like to see some more content like progressive quests or achievements and rewards for those. Challenges would be fun. I have been playing for a few months and I think the gold is fine, I don't buy a ton of packs and I mostly just play in play mode.

Post by dylanduran

I agree, adding some single player modes for extra gold would be great, especially for new players who are often completely outmatched in MP, due to not having enough cards. They're then restricted to Practice Mode, which is way too easy and doesn't really give you anything as a reward for playing.

Post by iLeD

I agree, adding some single player modes for extra gold would be great, especially for new players who are often completely outmatched in MP, due to not having enough cards. They're then restricted to Practice Mode, which is way too easy and doesn't really give you anything as a reward for playing.

By finishing and leveling all your heroes to 10 you unlock enough cards to play in ranked. I have only spent real money once (£1.99) to get the gold beta card and I have a huge collection now and have been able to play Arena a few times :) Its all about how often you play and what you play. eg: I got 300g for getting 100 wins (counting vs friends etc.)

The game is fine how it is. Work for your gold, it feels more worth it when you open a pack :)

Post by dylanduran

I play hearthstone almost every day for around an hour or so, and fact of the matter is, once your daily quests are up, what is there to keep you playing in Play mode? Without paying, Arena is too inconsistent to base your gameplay around, and unless you have friends to play with, you're just grinding through the Play mode, with no chat capability, for very little reward.

100 gold per 30 wins is pathetic, sorry, but it is. More single player modes need to be introduced because, surprise, in CCG's it's all about the collecting. Limit the rate you can get cards to the extent Hearthstone has, and it just becomes even more of a grind than it needs to be.

Post by Geneari

Even with friends to play with, you can't get any rewards from it.

So I think it's funny when people keep asking for friends in HS--why, so I can waste my time against you when I could be grinding gold against someone else?

Instead of combating bots, they punish everyone with things that screw bots.

Post by gmyburgh

I think the rewards are pretty decent for the working man.I have to invest very little time every day to do the daily and get about 3 wins (which is usually done by the time the daily is accomplished).

This gives me a booster every 2nd day, or an arena entry every 3rd day. So 2 boosters a week for the time spent is great.

BUT. The rewards for long play times is bad. The first hour or so of playing is rewarding, after that, no point. So even if I have 4 or 5 hours to burn I won't do it playing Hearthstone.

Post by Valleera

Even with friends to play with, you can't get any rewards from it.

So I think it's funny when people keep asking for friends in HS--why, so I can waste my time against you when I could be grinding gold against someone else?

Instead of combating bots, they punish everyone with things that screw bots.

The problem is that friend-to-friend play is too easy to 'cheat'. We can agree to take turns on losing until we've gotten the 3x winning gold bonus. I can tell my buddy which achievements I need, and he just lets me grind them all out on his face. And then he can finish all of his.Do that with a full plate that's at least 4 achievements you can just cheese your way through.

Still... it would be nice to have /some/ incentive to play against friends other than testing a new deck build on an opponent who'll let you try out combos.

Post by Crithappens73

I'd disagree. To me there's two goals to Heathstone;

1) Build the strongest decks you can (which requires significant dust)2) Try to climb to the top of the ranked matches.

Just to comment on #2 - there is no way to climb to the top unless you spend money - period.

That being said the highest ranked players are 99.9% money spenders and the other 0.01% got extremely lucky opening packs.

Agree or disagree?

Post by dylanduran

^ Percentages might be off a 'bit', but I would say that's pretty accurate.

Post by ElShark

That's a awesome idea.

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