Two Tribes explains 'Toki Tori 2' delay

Toki Tori 2 developers Two Tribes have released an update explaining the decision to delay their game on Wii U.

Developer Collin van Ginkel explained how, only two days before the title was supposed to be submitted to Nintendo, he came up with a new puzzle and put it into the game.

"It made me think about the game as a whole… if I was still having fun adding puzzles, then why were we going to send the game off to Nintendo in two days?" said van Ginkel.

"Why were we so focused on getting the game out before Christmas? Why in the world would we put so much pressure on ourselves, when we do not have a publisher or investor pushing us?"

As a result, Two Tribes has decided to take another look at the game and put it through more playtesting.

"It wasn't pretty," van Ginkel continued. "It was very ugly, actually. There was no way in hell we would have been able to ship the game the next day. Not because I could still think up new puzzles, but because we had fooled ourselves into thinking it could be possible, ignoring the obvious truth."

With the decision to delay, Two Tribes said that it has been able to focus on improving the game in key areas. One area was the game's visuals, which have received a significant boost with greater background and setting details.

The additional playtesting also highlighted parts of the game where players were unclear what to do next or where to go, affecting the game's pacing. The studio has used the additional time to address those concerns while maintaining an open level structure.

Toki Tori 2 was originally scheduled to release on Wii U in December, but no new release date has been given since it was delayed.

PC and Mac versions are also in development, and will arrive some time after the Wii U version.