The matches on FIFA 16 feel more like actual TV broadcasts than ever before

FIFA 16 has been announced for Xbox One, Xbox 360, PlayStation 4, PlayStation 3, Vita, PC, 3DS, and Wii and releases on September 23. Be sure to read our previous coverage on the title to see the game in action as well as learn about new features and changes coming this time around.

David Rutter, Executive Producer on the game underlined the central place of this feature. “We want our fans to feel the highs and lows of the drama that is football, and experience the emotional roller-coaster that plays out during a match. We’re now able to immerse you in the game and let the story of the match unfold based on new commentary, crowd activity, and the natural reactions of the players, which make every game unique.”

Something EA Sports have been trying to do across the company in recent years is make games feel as similar to a true match-day event as possible, and FIFA 16 is no exception, being perhaps the most realistic sports game I’ve ever played in this sense. Commentary and crowd activity has been improving consistently every year since the FIFA franchise began, so the fact that they’ve improved isn’t a very big deal. What is important is that the matches on FIFA 16 feel more like actual TV broadcasts than ever before, with detailed pre- and post-match audio description, new in-game highlight replays, and widely improved player likenesses.

Last but not least, the visuals of the game have been greatly enhanced, starting with the incredible level of detail of players’ faces and character models which are now looking powerful and athletic.

FIFA 16 does seem to have all the features needed to be a successful title in the franchise, so EA should be proud of their achievement, but let’s see how they will work when the game is released.