I think Spanky and Belovedalia are talking about two different things. The “bundle” Belovedalia is refering to, although does include hair props for both Sam and Sadie, it does not include the Sam/Sadie Hairstylz product, nor the Sam/Sadie Ultra outfit, which i believe Spanky was hoping for being included in one single “bundled” package.

It seems that the Sadie and Sam Head morphs are not the same as the heads of the full figures. This means that one of the main uses of the separate head morphs - using them at negative values to substitute a different figure’s head shape - does not work.

It seems that the Sadie and Sam Head morphs are not the same as the heads of the full figures. This means that one of the main uses of the separate head morphs - using them at negative values to substitute a different figure’s head shape - does not work.

you don’t set it to negative values you set it to zero.

By going in to negative values you are dialling in a morph again that’s why it does not seam to be working

It seems that the Sadie and Sam Head morphs are not the same as the heads of the full figures. This means that one of the main uses of the separate head morphs - using them at negative values to substitute a different figure’s head shape - does not work.

you don’t set it to negative values you set it to zero.

By going in to negative values you are dialling in a morph again that’s why it does not seam to be working

Not in this case. The head morph is at zero by default, even when the full figure is dialed in at 100%.

Fun fact 1: The ‘Sam Head’ and ‘Sadie Head’ morphs are, as far as I can tell, identical.
Fun fact 2: 100% Sam Head + -100% Sadie Head is identical to 100% Sadie Head + -100% Sam Head. However, it does not give the base Genesis head.

Fun fact 1: The ‘Sam Head’ and ‘Sadie Head’ morphs are, as far as I can tell, identical.
Fun fact 2: 100% Sam Head + -100% Sadie Head is identical to 100% Sadie Head + -100% Sam Head. However, it does not give the base Genesis head.

We realize that there is an issue with Sam’s separate head morph, and are working on a fix.

Great sets and wish there’d be a larger bundle, too, but will buy the individual sets then

3D Universe - 07 October 2012 11:34 PM

Murgatroyd - 07 October 2012 06:57 PM

Fun fact 1: The ‘Sam Head’ and ‘Sadie Head’ morphs are, as far as I can tell, identical.
Fun fact 2: 100% Sam Head + -100% Sadie Head is identical to 100% Sadie Head + -100% Sam Head. However, it does not give the base Genesis head.

We realize that there is an issue with Sam’s separate head morph, and are working on a fix.

S

Just to be sure that you didn’t mis this, according to the pictures posted above it appears that the Sadie head morph got an issue as well. The head morph appears to be not 100% equal to the head of the body morph.

Great sets and wish there’d be a larger bundle, too, but will buy the individual sets then

3D Universe - 07 October 2012 11:34 PM

Murgatroyd - 07 October 2012 06:57 PM

Fun fact 1: The ‘Sam Head’ and ‘Sadie Head’ morphs are, as far as I can tell, identical.
Fun fact 2: 100% Sam Head + -100% Sadie Head is identical to 100% Sadie Head + -100% Sam Head. However, it does not give the base Genesis head.

We realize that there is an issue with Sam’s separate head morph, and are working on a fix.

S

Just to be sure that you didn’t mis this, according to the pictures posted above it appears that the Sadie head morph got an issue as well. The head morph appears to be not 100% equal to the head of the body morph.

Actually, I’ve done a bit more troubleshooting, and I’ve found the source of that distortion. For some reason, the Sadie Head morph is set up to apply a negative value of MCM3duSadieExpressionFearHead. This MCM is limited to positive values, so when the Sadie Head morph is set to a positive value, it has no effect. However, when the Head morph is set to a negative value, MCM3duSadieExpressionFearHead ends up at a positive value, thus applying the expression, which looks odd on the base Genesis head.

On a mostly unrelated note, the forum software doesn’t seem to like the word “expression” followed by an open parenthesis.

Great sets and wish there’d be a larger bundle, too, but will buy the individual sets then

3D Universe - 07 October 2012 11:34 PM

Murgatroyd - 07 October 2012 06:57 PM

Fun fact 1: The ‘Sam Head’ and ‘Sadie Head’ morphs are, as far as I can tell, identical.
Fun fact 2: 100% Sam Head + -100% Sadie Head is identical to 100% Sadie Head + -100% Sam Head. However, it does not give the base Genesis head.

We realize that there is an issue with Sam’s separate head morph, and are working on a fix.

Just to be sure that you didn’t mis this, according to the pictures posted above it appears that the Sadie head morph got an issue as well. The head morph appears to be not 100% equal to the head of the body morph.

Actually, I’ve done a bit more troubleshooting, and I’ve found the source of that distortion. For some reason, the Sadie Head morph is set up to apply a negative value of MCM3duSadieExpressionFearHead. This MCM is limited to positive values, so when the Sadie Head morph is set to a positive value, it has no effect. However, when the Head morph is set to a negative value, MCM3duSadieExpressionFearHead ends up at a positive value, thus applying the expression, which looks odd on the base Genesis head.

On a mostly unrelated note, the forum software doesn’t seem to like the word “expression” followed by an open parenthesis.

It probably thinks you’re trying to code when you give it that.

I’ve never been much for toon stuff, but I recently started a small project that these could be perfect for. (I got Jason fG during the PA sale for it, yet he’s not quite right for this.) But I’m going to be combining partial morphs, so I’ll need the above-mentioned fixes — anybody heard any word on how that’s going? On a related note, anybody know when the sale period’s over?

Great sets and wish there’d be a larger bundle, too, but will buy the individual sets then

3D Universe - 07 October 2012 11:34 PM

Murgatroyd - 07 October 2012 06:57 PM

Fun fact 1: The ‘Sam Head’ and ‘Sadie Head’ morphs are, as far as I can tell, identical.
Fun fact 2: 100% Sam Head + -100% Sadie Head is identical to 100% Sadie Head + -100% Sam Head. However, it does not give the base Genesis head.

We realize that there is an issue with Sam’s separate head morph, and are working on a fix.

Just to be sure that you didn’t mis this, according to the pictures posted above it appears that the Sadie head morph got an issue as well. The head morph appears to be not 100% equal to the head of the body morph.

Actually, I’ve done a bit more troubleshooting, and I’ve found the source of that distortion. For some reason, the Sadie Head morph is set up to apply a negative value of MCM3duSadieExpressionFearHead. This MCM is limited to positive values, so when the Sadie Head morph is set to a positive value, it has no effect. However, when the Head morph is set to a negative value, MCM3duSadieExpressionFearHead ends up at a positive value, thus applying the expression, which looks odd on the base Genesis head.

On a mostly unrelated note, the forum software doesn’t seem to like the word “expression” followed by an open parenthesis.

It probably thinks you’re trying to code when you give it that.

I’ve never been much for toon stuff, but I recently started a small project that these could be perfect for. (I got Jason fG during the PA sale for it, yet he’s not quite right for this.) But I’m going to be combining partial morphs, so I’ll need the above-mentioned fixes — anybody heard any word on how that’s going? On a related note, anybody know when the sale period’s over?

Looks like it’ll have been up two weeks tomorrow — I bought it today. Still no ETR?