The Imperial Age: Engines

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Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.

The Imperial Age: Engines is the ultimate Steampunk technology sourcebook, designed to aid Game Masters who wish to add fantastic machines (known more commonly in the Imperial Age as Ã¢â‚¬Å“EnginesÃ¢â‚¬Â) to their Victorian-era d20 campaigns.

This supplement gives the GM all the tools needed to design and build any item of steampunk technology, from vehicles to weapons. Airships, Aetheric Wave Cannons, Giant steam-powered Automatons...all of it can be created with these rules. All in one place, at your fingertips.

Ã¢â‚¬Â¢ Chapter One provides a brief overview of how engines can be presented in an Imperial Age campaign

Ã¢â‚¬Â¢ Chapter Two provides new skills and feats suitable for an engines campaign. Each skill includes a list of classes that consider it a class skill.

Ã¢â‚¬Â¢ Chapter Three provides two new advanced classes: the Engineer and the Engine Pilot. The engineer designs and builds fantastic engines, while the engine pilot is trained to operate them.

Ã¢â‚¬Â¢ Chapter Four is the heart of the product, providing extensively detailed rules on engine design.

Ã¢â‚¬Â¢ Chapter Five provides rules on creating weapons for human and engine use.

Ã¢â‚¬Â¢ Chapter Six takes a look at prosthetic engines that are designed to replace damaged limbs.

Ã¢â‚¬Â¢ Chapter Seven provides a list of sample engines that can be used in any engines campaign.

Ã¢â‚¬Â¢ Appendix One offers a list of real world inventions created during the Imperial Age.

Ã¢â‚¬Â¢ Appendix Two offers a new player character race, the Intelligent Automaton.

Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.

Rules and ideas to turn your Imperial Age game into a Steampunk or Gearpunk game. This book goes beyond what is presented in Gentleman Scientist and presents a new campaign model. More so than the other books in the Imperial Age line this one has more [...]

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