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Changelogs

Version 1.2 (merge & pat

-Updated to Moonpath Music 1.1

Version 1.1

-Cleaned plugins

Version 1.0

-First release

If you've played Moonpath to Elsweyr, you might have noticed the very bright (completely white) sky, and also the absence of a day-night cycle. This is because of the strange way lightning was implemented in the mod, which was probably caused by a technical limitation of the time. If you liked that for the dreamy feeling it gave, this mod is not for you.

What this mod does is remove the very bright permanent light from Moonpath's cells, and add a proper sky lightning to them, with a day-night cycle, etc. It's not thought for a particular ENB, as I edited it with ENB off, but don't expect incredibly beautiful sunsets or something, as I'm not much of an artist myself. What I did was add custom weather in a non-ugly way and make the sky work. If you want to see how it looks, check the images section, and videos are of course very welcome. Now, onto the technicalities.

To-doWhile the mod is completely playable right now, I'll probably improve it some more later. Some ideas I have are adding rain and other types of weather to Moonpath, and improving on the topal sea island, which right now doesn't look bad but has a somewhat weird seam at the sea's edge, especially without ENBs.

CompatibilityThis mod is incompatible with mods that edit the cell forms for the Moonpath mod. A mod that does this is Custom Music for Moonpath to Elsweyr, also by me, for which a patch and a merged plugin are included (even if you use the merged plugin, please refer to that mod's page for fixes to a common issue or two and notes on compatibility, etc.) . Another is Beyond Skyrim: Bruma - Moonpath to Elsweyr Synergy Patch, which can be fixed by putting this mod (or the patch for this and Moonpath Music, or the merged plugin) in a higher position in the load order (as in high number, low on the list, in other words make it load after) than the Beyond Skyrim Synergy Patch.

InstallationThis mod can be installed mid-playthrough. As for uninstalling mid-playthrough, it is script-free, but be careful anyway.

My other works﻿I also make The Binding of Isaac: Rebirth mods, and I'm collaborating in the (dare I say) DLC-sized Revelations ﻿mod, that has an upcoming second chapter. If you play that game, you're welcome to take a look.