I'm pretty dang new to this game but one thing that irks me a lot already is the fact that there is no confirmation for merchants to go out, kind of, but mostly there is no cancellation for merchants! I accidentally buy something so I have to say goodbye to that gold and that merchant for X amount of time when it was just a simple misclick. Any word on this being updated?Thanks.

Fri Dec 26, 2014 9:53 pm

Lord Darko900

Joined: Fri Nov 22, 2013 5:19 amPosts: 940Location: World 2

Re: Merchant cancellation?

it has been asked many times but the answer is no we won't get Merchant cancellation

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Sat Dec 27, 2014 7:40 am

Basherj

Joined: Fri Dec 26, 2014 9:47 pmPosts: 7

Re: Merchant cancellation?

First of all, thank you for the reply!

Any specifics as to why? It seems dumb if it's "just because" without any reasoning why.

Mon Dec 29, 2014 10:33 am

Sir Glennalot

Joined: Tue Dec 04, 2012 2:19 amPosts: 681

Re: Merchant cancellation?

mech josh wrote,...

As for the suggestion of cancelling traders:This cannot be done. When buying/selling items you buy/sell those items straight, the items you buy are taken from the store straight away and when you sell something it's placed in the store straight away. This is so the store can update their prices and the product count. So say you're buying catapults and there are only 10 left, you buy those 10 and your traders take 30 minutes to get there, whereas someone 5 minutes away still cannot buy those 10 catapults because you've already bought them. That is why your traders cannot be cancelled.

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I'll do my best to help but sometimes I'll be wrong and you can bet there'll be someone along soon to point that out.

Mon Dec 29, 2014 12:33 pm

Voltair

Joined: Sat Nov 06, 2010 7:54 pmPosts: 3607

Re: Merchant cancellation?

This has been asked for many times as already stated but if you want the view of this from an Admin/developer, then this is a quote from a forum thread which I will link

Merepatra wrote:

This idea has been suggested countless times through the alphas but it won't be implemented with the current trade system because of how the market system works. The price for goods is dependent on how much stock is in the market, if you could cancel trade carts it would lead to huge exploits where players would be able to sell a lot of stuff and push the price right down then buy it at the low price then cancel the selling carts. So to avoid this exploit the choice really is between 1 - not being able to recall carts but knowing the real price I will get/pay for goods before I send my carts and 2 - being able to recall carts but not knowing the real price until my carts make the long trip there and then being stuck with whatever it is.

I know I would rather have option 1 and the designers appear to agree.

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