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I Heard You need an Animator

Hello!
I heard you guys could use an animator. I am in between projects right now and would love to dedicate some time to this endeavor.

Although I am not a specialist in Animation I've done it before, in 3DS Max, for various projects that I freelanced.

I primarily do enviro art of all kinds, level design and layouts (though I prefer to work with UT and Unity - I can probably pick up source fairly easily). But, as to contribute to the project and propell it further I am willing to dedicate m'time for animating!

Comments

Are you by any chance able to animate any of the PVKII characters (or even weapons) right now?

I may mean nothing as I'm not the team-chooser guy, but I sure would like to see some of your work done.

I can understand if you'll say that you can't because you don't have the necessary files, as extracting them THEN decompiling is not only a wench but also a problematic outcome; it won't always go well.

'Ello Chewy! Thank you for your communication and application! Apologies for my delay in reply, been quite busy.We would love to help you expand your portfolio, if you take on the following:Essential map props and alternate prop skins, new weapons or updating old weapon textures, as well as providing new customization items or textures for future STEAM Workshop implementation! And you would also be able to learn the animation creation pipeline for source.

I hope that you enjoy your time with us and help us continue to create our magical worlds and works of art!We are always welcoming talented 3D artists that stick. Artists that commit to learning and growth. Artists that have asset development in their blood. Artists that love to create like it's a cup of coffee in the morning. As an example, an artist that delivers over 10 assets to a PVKII Level Designer's world, and work with them to support each others portfolio development and help bring worlds to life! Then, once one map has been conquered, they're ready for the next big thing!

We use steam as our primary means for teams communication. Let's keep in touch and discuss your applicant's challenge further. We give applicants a "first task" to judge their skills and how they can create content for the game.