Welcome Wastelanders to the first blog post from the audio team! We’ve been quite busy over the past months and want to show you what we’re doing. This first one is going to be about the technology we’re using and how we’re trying to make the best auditory experience for you, the player!

One of the things we mentioned in a previous hardcore post was the Legendary enemies, and many of you probably assumed that we shamelessly stole were inspired by that idea from Fallout 4. Well, you were right, sort of, as always we did add our own twist onto the idea.

Legendary enemies are special variants of normal enemies that can spawn in specific locations or within enemy groups. Whether or not a legendary enemy spawns in each encounter is determined by chance based on the difficulty of the game and the amount of hardcore modules enabled. Certain scripted encounters/locations might have legendary spawns that are guaranteed.

After many months of wrangling, Wave 5 demo is finally available to play!

Now before we get further, as you might have noticed the game is now called Ashes of Equestria. While this does not change anything else outside of the name and logo, you are welcome to read a more in-depth explanation regarding the topic here on a separate blog post released at the same time with this one. If you don’t care or have already read it, continue below for details about the Wave 5 demo!