Setting the standard for excellence: Unity Certifications for Technical Artists now available worldwide

Validate your expertise

As a Technical Artist, you have unique skills and experience that make you the bridge between Art and Programming. The job market is highly competitive, though, and the qualifications for Technical Artist positions can vary widely. We have created two new professional certifications to set the standard of excellence for Technical Artists:

Unity Certification can help you stand out from the competition. A Technical Artists certification shows that you have what it takes to succeed in this challenging role and demonstrates to employers that you have the highly specialized skills and applied knowledge they need.

Unity Certification comes with a verifiable digital badge that you can add to your resume, website, blog, or email footer, and share on social networks like LinkedIn.

“I’m the hiring manager for Technical Art at Disney Interactive in Northern California, and having a way to evaluate a Technical Artist’s Unity experience is a big plus. These tests can prove that someone understands not just the basics from reading the manuals but also has experience solving specific production issues.”

Prerequisites: Both of the Technical Artist certifications are recommended for people who have the equivalent of several years’ experience in this field and have accrued a variety of advanced, practical application experience.

You can prepare for certification by signing up to receive the Exam Objectives with sample questions. The Exam Objectives are available in English, Japanese, Korean, Simplified and Traditional Chinese, Spanish, Portuguese, and Russian.

is this for:
A. new revenue streams ?
B. to feign and mask the true skill level of the userbase’s quality as developers ?
C. disassemble the conventional “tech artist” position into niche positions as to reduce salary requirements by lowering the bar of acceptance ?
Isn’t the janitor of toilets” that became “maintenance engineer” ..a bit of a bad joke ?
AKA: a “burger cook” position being renamed to; “hot beef engineer” ? lol.. that’s funny, and true.
D. All of the above ?
E. actually, it’s all about revenue through encouraging users to life-invest in Unity specific knowledge. Otherwise, we’d encourage a higher ‘par’ and not section off niche handling.

Sound like you might be a Chip On The Shoulder Engineer. Not sure where you are coming from? Rigging and animation is definitely different from Shading and Effects and people do decide to specialise in one area so they become the best at that.