Fallout 3 Walkthrough & Strategy Guide

(1) Recover the dead Chinese spy's mission debriefing from the locker in Point Lookout. (2) Use the password holotape to access safety deposit box 1208 at the Point Lookout Bank. (3) Listen to the Episonage Debriefing Holotape. (4) Investigate Agent Yang's fate at the Turtledove Detention Camp. (5) Activate the Chinese submarine self-destruct protocol. (6) Confirm Submarine Self-Destruct by activating the Failsafe Lever. (7) Get clear of the Submarine before it self-destructs! (8) Return to the Motel Safehouse Terminal for further instruction. (9) Recover the Cryptochromatic Spectacles from the Toilet Tank in Motel room 1D. (10) Use the Cryptochromatic Spectacles and Sequence Note to access the Spy Bunker. (11) Seek the Spy's extraction details and payment in the spy bunker. (12) Escape the double-cross!

This interesting side quest also presents gamers with the longest side quest in the entire Point Lookout expansion (heck, it's longer than half of the main quest missions in the DLC too). It all begins at one location in Point Lookout you're likely familiar with, especially if you followed our walkthrough through Point Lookout's main quest and uncovered said location early on. The Homestead Motel is an abandoned building north of Pilgrim's Landing, where you first come ashore on the Maryland coast. When you arrive at the motel, you'll find that there are only two doors you can enter into the building via that aren't boarded up. If you're facing the location of both doors, you're going to want to go through the door on your left, since it's in the very room beyond that door that you'll find the origins of The Velvet Curtain side quest.

When you enter the motel room, you'll find a rather disturbing scene, with skeletal remains sitting atop the queen-sized bed. Creepily enough, you can still sleep on this bed if you so desire. The lit-up room has an obvious piece of interesting equipment within, and that's the computer terminal. When you examine the computer terminal, you'll find only one message on it. Read it, and you'll also acquire a Locker Key before proceeding. You'll need this, because once the message is read on the computer, your next task is to open a locker out on the Point Lookout boardwalk. Simply leave the motel and teleport to Pilgrim's Landing. Then, with this side quest marked as the active quest, simply head to the east and you'll see the lockers you seek.

When you open up the locker in question, you'll find something called Box 1207 - Spy Audio's Password. By listening to the track, you'll learn that it is indeed a password. And the password can only be spoken by the woman on the tape, or by the man it was meant for. This is important to remember as you head to the People's Bank of Point Lookout to follow through and use the newly-garnered password to retrieve the next object needed to continue this side quest. The bank is located northwest of your position. The best way to get there is to head westward towards the center of the pier, and then shoot northward up the boardwalk. The bank will be on your right, and though it won't appear on your map, it is southeast of the Homestead Motel. Once inside, your time spent here will be brief. Approach the intercom and play the audio recording you just retrieved while the intercom is active. This will open a safe deposit box that holds not only a plethora of Pre War Money, but something far more important as well -- an Espionage Debriefing.

Once you've listened to the Espionage Debriefing, you'll know precisely where you're expected to head off to next, and that place is at the far, far northern end of Point Lookout. Known as Turtledove Detention Camp, this place doesn't hold prisoners anymore, but it does indeed contain the next set of secrets we need to continue on the trail of the ancient Chinese spy. You may be able to teleport to an area nearby for a quicker route to the camp -- Marguerite's Shack to the south will work reasonably well -- but even from the motel, you only have to go straight north for a couple of minutes, through the swamp, to reach the detention camp on your own. Whether you go the entire way overland or figure out some shortcuts to slim down travel time, expect to run into both Ghouls and indigenous inhabitants en route.