Posts Tagged ‘Jurassic World’

In an era when your Felix Baumgarters make freefalling back to earth from the stratosphere seem like a jaunty run around the park, it’s probably hard to imagine that human beings landing on the moon for the first time back in 1969 was actually a pretty big deal. For a while, anyway. For the more wondrous the world science and technology make for us, the shorter the time span between “Ooh, how amazing!” and “Yawn, is that it?” seems to get (just ask your local Apple product snob). People become bored and jaded so swiftly that, coming back to the moon landings, barely a year after Neil Armstrong and the crew of the Apollo 11 laid that historic first footprint on the lunar surface, no news channel in America was interested in carrying live footage from Apollo 13 out in space on its moon mission; ‘been there, done that, gave away the t-shirt’ they said. (Until an accident on board the shuttle turned it into a real-life disaster epic, but that’s another story, retold compellingly on film by director Ron Howard in 1995).
The premise of Jurassic World is also based on the notion that people, particularly as consumers of entertainment, need to constantly be wooed by things bigger, louder, and, generally, awesome-er. At the titular amusement park, for instance, profits have plateaued because dinosaurs are so, like, yesterday. Kids sit on triceratops like they’re coin-operated baby rides at a mall, holographic dinosaurs pointlessly dot the foyers, and feeding time for the Mosasaurus looks more like a benign orca’s party trick at Sea World. Christmas dinner at grandma’s seems a riskier proposition than this family-friendly glorified petting zoo. People just aren’t dazzled anymore. Or so reason the minds behind the park, indulging in a bit of the old Super Secret evil genetic experiments of the mad scientist variety in order to woo back the crowds. The result of this tinkering around with Big Lizard DNA is the Indominus rex, a newer, scarier, toothier beast that would put the fear of God in bad boy T-Rex himself. However, obviously not having learned anything from the abomination that was New Coke (if it ain’t broke, don’t fix it, imbeciles), said minds, with all their evolutionary superiority, fancy gadgets, and sleek black polo-neck sweaters, grossly underestimate the creature’s ability to make the excrement hit the proverbial fan, which it does pretty soon. And needless to say, since rampaging dinosaurs are probably slightly worse for business than boring dinosaurs, panic-stations are in order. As our heroes trying to save the day, we have operations manager Claire (Howard, all severe bob hairstyle and impractical shoes) and her one-time flame, Owen (Pratt – brawny, pretty, pretty sweaty) who happens to be the resident dino behavior expert. Together, the two not only have to locate her visiting nephews (your typical annoying, cookie-cutter adolescents), but also to keep the rest of the twenty thousand or so park guests from being unwittingly served up as a hot lunch. Obviously no man-versus-genetically-modified-nature-run-amok story would be complete without a human villain as well, who in this case is – surprise, surprise – a barely sane power hungry military stooge (D’ Onofrio), who dreams of using the park’s velociraptors as weapons in battle. No, really.
Of course there’s more than a hint of irony in here somewhere that like the mad scientists of Jurassic World, the minds behind the film itself must also have started off their initial brain storming on the assumption that movie audiences today won’t be wowed by a small bunch of CGI dinosaurs yawping at human fodder anymore, that they’d have to be given something far more imposing, far more threatening (to the point of near-ridiculousness) than even the Tyrannosaur, whose tiny lizard arms have become something of a joke since the days of the original Jurassic Park movie. Today’s audiences can nit-pick special-effects films with the best (or rather, worst) of them and have plenty of forums to express their righteous indignation – forums that make studio bosses very nervous. Thanks a lot, social media.
So the writers (all seven of them) and director Trevorrow throw all the pointy teeth, claws, and reptilian scales in 3D they can at the screen in the shape of the monstrous Indominus, and more. The action sequences come thick and fast (though the initial set up occurs at a leisurely, almost sluggish, pace) and the creature-feature aspects get more than a generous nod, with the pterodactyls providing some aerial shenanigans as well. The question, though, is: does any of it stick? The answer depends, really, on the kind of audience you are. If you’re going in looking for clever, nuanced writing, some semblance of scientific credibility, and believable characters, then you’re going to come up short, way short. On the other hand, if all you’re interested in is relentless action, bombast, and a respectable death-by-dinosaur body count, then you could do a lot worse than this. In either case, the CGI work is top notch, as it should be under Steven Spielberg’s supervision, and there is plenty of regard on display for what was part of the charm of the first Jurassic film: that often misplaced sense of wonder that both nature and technology can inspire in human beings. The film certainly has joyful, exciting moments, and the actors bravely (and, for the most part, successfully) negotiate the flimsiness of the paper they’re written on. I for one am still waiting for the day Hollywood figures out what the hell to do with the great D’Onofrio, whose explosive potential was really only effectively exploited on the big screen by Stanley Kubrick in Full Metal Jacket, in 1987. Khan, as the kindly but ill-fated proprietor of the park, brings his trademark casual charm to the proceedings, while Pratt and Howard brawl and banter competently. You’d also do well to remember that even the original Jurassic Park, once you remove your nostalgia-tinted glasses, was no great shakes in the script department. As a piece of cinematic writing, Jurassic World is dwarfed by that other current action retread, Mad Max: Fury Road. But as a two-hour, entirely enjoyable distraction in an air-conditioned theatre, it’s not a bad deal.