Alcatraz was formed in 1988 from the ashes of the more strangely named "Motley Crue Team",
by Metalwar (Code, Music), Helix (Gfx) and PGCS (Gfx).

Metalwar was the mastermind behind most of the first productions of the group, until the
time of Mega Demo 2, when new creative members like Hornet of Avengers joined Alcatraz.

After Mega Demo 3, Metalwar started to work on his dream Amiga game, codenamed "Ilyad".
This shoot 'em up was eventually released in 1989 by UbiSoft. One year later, Metalwar and
Helix decided to leave both the group and the scene, leaving PGCS heading the group.

The highlight of the group from the Amiga era must surely be the "Odyssey" demo (a scene first,
spanning five 880K floppies and running for 33 minutes), which won the competition at the first
The Party event in 1991! The groups' success attracted a number of members from "Coma" who brought
along the diskmag "McDisk" as an added bonus. The Swiss section still headed by PGCS moved away
from the scene and started working for game companies, while PGCS himself opened a software shop.

The McDisk project slowly faded away, however, a new mag "Compass" saw the light of the day with
Disney and ex-McDisk man Mop as editors. The mag received rave reviews, but just after one released
issue Mop left for Essence to conceive "R.O.M".

Disney who was the Alcatraz WHQ asked Sting to join as swapper and organizer of the German part of the
group. Some months later Disney left for Sanity to start a new mag project, which unfortunately never
happened. The rest of the Austrians, Quedex, Poseidon and Pigment decided to take over the WHQ as they
were all in close contact studying together.

Soon after they started working for game companies (Oldtimer, Cedric) so they offered Sting to organize
the Alcatraz WHQ. Several productions were planed. Surprisingly the Swiss section, who had been quite
dormant, released the demo "Ilyad" at the Assembly 1994 and declared that there should be no more members
except from the Swiss. Although Sting was the WHQ he decided to leave on his own accord and joined Abyss
to avoid any stress with the remaining founders.

Quedex, Poseidon and Pigment stayed in Alcatraz to continue their work as Alcatraz Entertainment Software.
Together with TRSI they released their last scene production "Cyberlogik" at The Party 1995 in Denmark.

Once again they asked Sting to continue Alcatraz as a scene group, but he was taking a scene break after his
days in Abyss. The Odyssey of Alcatraz ended here...

The game making firm Alcatraz Entertainment Software with Quedex, Poseidon, Pigment and Brainbug lived
until 2003.

In 2007 Alcatraz was reborn on the PC platform with full consensus and permission from original founder
PGCS. Some old and new talented sceners teamed up and some nice releases followed.