Crazy Monkeys on Game Design.

May 31, 2011http://digitaltools.node3000.com/blog/3126-sparrow-iphone-game-framework

People, who are into game development and iPhone, iPad, iPod Touch could take a look at the Sparrow Framework. It is a lightweight, free and open source framework (BSD licence), that should making games easy, especially for people who worked lots with ActionScript. There are things like sprites and tweens.

“All developers that have come in touch with ActionScript, .Net or Java will get started quickly. Especially Flash/Flex developers will feel at home immediately, since it follows most of the ActionScript dogmas and brings them to pure Objective-C.”

Stepping into this framework should be easy, because the developers tried to keep the amount of classes and code to a bare minimum.

May 26, 2011http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-40/

On this episode of the Monster Hunter Podcast: Pro Hunting. We embark on a series of quests in MHP3rd. We fight tiny Qurupecco, a super-dangerous Rathian and Rathlos. And guess what – we blow them away. Except for that last quest. It didn’t happen.
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The [...]

May 19, 2011http://gamedesignreviews.com/scrapbook/terraria/

I’m currently quite busy. I decided to take two weeks off to finally publish TRAUMA. Things are going well.
Meanwhile, this weird game is making the rounds.
The game is called Terraria. It’s pretty much Minecraft in 2D. I must admit that I never got into Minecraft. From what I heard it is supposed to be quite addictive. Considering [...]

May 18, 2011http://gamedesignreviews.com/scrapbook/monster-hunter-podcast-episode-39/

On this episode of the Monster Hunter Podcast: The Capcom Conspiracy. Strange things happen in this Great Sword episode. Nick is gone. Shepard dies for no reason. But then he comes back as a robot!
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!

On this episode of the Monster Hunter Podcast: The Capcom Conspiracy. Strange things happen in this Great Sword episode. Nick is gone. Shepard dies for no reason. But then he comes back as a robot!
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!

May 17, 2011http://gamedesignreviews.com/scrapbook/a-day-with-crawford/

We had a lovely day at Cologne Game Lab with Chris Crawford. He held two talks. The first one was only for our students. It was a talk about the strengths of the medium and importance of exploring it. Some of the talk was material from his webinar on interactivity. But that was only a [...]

May 15, 2011http://gamedesignreviews.com/scrapbook/silent-totems-alpha-released/

Back in march I was hoping to have the ALPHA demo done in mid of april, but as usually everything slips if you can’t work more on your games than 24hours a week. So now its mid of may and it’s done. The schedule I made 7 weeks ago has been reached, all major features [...]

May 14, 2011http://gamedesignreviews.com/scrapbook/how-to-play-leviathan-the-tone-rebellion/

For some reason I decided to dig out Leviathan: The Tone Rebellion. I realized that nobody posted even one video of gameplay for this game on YouTube. The only videos I found were of the soundrack and the intro. The game has no tutorials and there are no FAQs on gamefaqs.com. So it took me [...]

For some reason I decided to dig out Leviathan: The Tone Rebellion. I realized that nobody posted even one video of gameplay for this game on YouTube. The only videos I found were of the soundrack and the intro. The game has no tutorials and there are no FAQs on gamefaqs.com. So it took me [...]

May 13, 2011http://gamedesignreviews.com/scrapbook/meet-chris-crawford/

Just a quick note. If you are anywhere around Cologne next monday, you have the opportunity to meet Chris Crawford. Serendipitously, he was visiting Europe anyway and agreed to spend a day at Cologne Game Lab!
Oh yes. It’s Chris “Games are about Things, not People” Crawford.
He will be giving a public lecture called The Phylogeny of Play. [...]

http://gamedesignreviews.com/scrapbook/meet-chris-crawford/

Just a quick note. If you are anywhere around Cologne next monday, you have the opportunity to meet Chris Crawford. Serendipitously, he was visiting Europe anyway and agreed to spend a day at Cologne Game Lab!
Oh yes. It’s Chris “Games are about Things, not People” Crawford.
He will be giving a public lecture called The Phylogeny of Play. [...]

May 12, 2011http://www.nodepond.com/blog/229-vj-tool-first-mockups

I am currently in the mockup-phase of a new tool. This will be a tool for VJing and live-image and movie manipulation. The working title is “Photovoltaik“. The tool is all about playing with visuals and I think it will jump into the wonderful world of projection-mapping as well. Photovoltaik will be a tool for Mac OS-X. In the initial phase, the releases can be downloaded for free. After a solid feedback and testing phase, there should be a price tag. I think about 79 Euros, but this could still change. Early adopers will get a special price of course (if any), so jumping on the boat early will pay out later.

http://gamedesignreviews.com/scrapbook/the-magic-of-free-to-play/

I was thinking about Free to Play models recently. I have been carrying an idea with me for some time. It’s about how to implement a Free to Play model more naturally into a game.
Status Quo: Gold and Silver coins. Silver Coins can be earned in-game. Gold coins can be bought. The rest is a shop. [...]

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Bonoboblogs is an agglomerated blog of people who are into game design or related art. We tend to be clever and open and have fresh views on computing games. We fill the gap between experimental gameplay, game design and theory. More about.