Dead Space Walkthrough & Strategy Guide

This section will cover the basics of the weapons in the original disc-game (and none of that downloadable crap), as well as the special abilities you get in 5 to 10 minutes into the game Kinesis and Stasis). The tutorials will not cover the use of weapons.

Note if you put weapons into storage and end a chapter, it will only have 1 unit of ammunition when you pull it out of storage in the next chapter.

Ammo Units Per Pick-Up

3

Ammo Units Per RIG Slot

15

Credits Per Ammo Unit

150

Max Credits From Full Slot

2250

Secondary Function

Proximity Force Mine

The Force Gun is on par with the ripper in ammunition consumption and treated more or less as a shotgun in terms of fire rate and power. It has a narrow focus like the pulse rifle, but fires slower and its mines are similar to the Line Gun's but not as large.

Using Stasis is mandatory with the Force Gun because of its slow rate of fire. Against the miliary necromorphs or small enemies, you're better off using the Line Gun, despite having half the ammo per RIG slot.

The Force Gun is useful in chapter 4 and 9, when you encounter the broken gravity panels. Use the Force Gun to push Necromorphs into the tiles and splatter them. You will earn an achievement/trophy for letting gravity panels kill the monsters.