Another update (?) sidenote:I'm also upscaling the "ugly" Battle textures... well at least they look ugly to me.

http://screenshotcomparison.com/comparison/203702This is early WIP but the upscaling shouldn't take as long as the backgrounds, so maybe 1 week if I've decided on my filter pipeline.I'm also touching on those ugly low res character textures and weapon texture as well.

Another update (?) sidenote:I'm also upscaling the "ugly" Battle textures... well at least they look ugly to me.

http://screenshotcomparison.com/comparison/203702This is early WIP but the upscaling shouldn't take as long as the backgrounds, so maybe 1 week if I've decided on my filter pipeline.I'm also touching on those ugly low res character textures and weapon texture as well.

Let's see if I can even do something with the worldmap textures.

If you find yourself running into lines between textures after you upscale, you might need to make them seamless. I did this with masking seamless textures over the existing ones and/or clonestamp tool to each tile by hand (old school way) for my FF8 maps. Unfortunately, the FF8 UV's are bunked on the PC version. Hope FF9 fares better.

Turn off any filtering first just to make sure, before you go re-seaming everything though... linear filtering, etc. can cause extra edges between seamless textures on atlases.

If you find yourself running into lines between textures after you upscale, you might need to make them seamless. I did this with masking seamless textures over the existing ones and/or clonestamp tool to each tile by hand (old school way) for my FF8 maps. Unfortunately, the FF8 UV's are bunked on the PC version. Hope FF9 fares better.

Turn off any filtering first just to make sure, before you go re-seaming everything though... linear filtering, etc. can cause extra edges between seamless textures on atlases.

Thanks for the info. Still I'm not good at PSP or Gimp.I just know how to run my filter pipeline that I refined from my first Final Fantasy X upscale.

Uploading the mod now to Mega! I've reworked 9 broken backgrounds and looked trough all of the remaining. Couldn't spot anything off so -> Chooo Chooo! If someone could provide me mirrors that I can link, that really would be great.

- Backup in your FFIX install directoy under "StreamingAssets" the bin files p0data11 till p0data19.- Backup in x64\FF9_Data\Managed the Assembly-CSharp.dll file.- Download the 7z and unpack it directly into you Final Fantasy IX install directory where "StreamingAssets" and "x64" sit.

Play!

If you don't want to use it anymore just copy over the old bin files as well as well as the Assembly-CSharp.dll.

Wow! You're the best! Although I already played the Android version, now I gotta buy the PC version again, because of YOU!! Adding filters to improve backgrounds already sounded good enough, but hearing that you also dealt with those masks, I can't but get the PC version to play with this mod. Those dirty masks always bothered me throughout the gameplay... Thank you for making this game look much, much better!

I tested everything till end of Disc 2.Encountered some "broken" textures (black tiles) and some, which are just somewhat ugly but can only be repaired if I dive deeper in doing the masks manually, which I'll not do at this time.

Besides that everything is really looking great (at least for me). I maybe will upload a whole package, like version 1.1 as I'm done with testing which shouldn't take that long with fast forward.A patch can only be done with the next version of Hades Workshop and that depends completely on tirlititi and the time he has.