Morphological computing, at its core, entails that the morphology (shape + material properties) of an agent (a living organism or a machine) both enables and constrains its possible physical and social interactions with the environment as well as its development, including its growth and reconfiguration. The role of such computation within cognitive systems includes the off-loading of control onto the body and its interaction with the environment thus enabling flexible and adaptive behavior (1-5). Within the morphological computing perspective, a process of self-structuring according to interactive constraints is considered critical to the emergence of process and function in cognitive systems across evolutionary and developmental timescales (6-9)

The nature of morphological computing has been investigated in a number of different frameworks, e.g. info-computationalism (where the world for an agent is an informational structure, which dynamics is natural computation). This approach is also called natural computationalism, when focus is on the type of computations, and all of nature is seen as a network of computational processes (10). Specific areas related to morphological computation have also been investigated within neuromorphological computing, embodiment and development, and social and affective interaction. (11).

Hosted by

By continuing to use the site, you agree to the use of cookies. more information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.