Dream Card Lord of Outland, Illidan Stormrage

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Soul Blast (3)] If you have more damage from your opponent and the number of «Dark Irregulars» in your soul is six or more, you may pay the cost. If you do, put your card from your Damage Zone to Drop Zone until you have the same number of damage with his/her damage, and he/she put the top card of his/her deck to his/her Damage Zone as the same number of cards which you put to Drop Zone from this skill.
[AUTO](VC): When this unit attacks a vanguard, Soul Charge (1), choose one card from your opponent's soul, put that card to Drop Zone, and this unit gets [Power]+2000 until end of turn.
[CONT](VC): This unit gets [Power]+1000 for each three cards in your soul.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

. Now go forth... Unleash the tides of Doom...
Upon all those... Who would oppose us!

Rarity: RRR

Clan: Dark Irregulars

Nation: Dark Zone

Race: Night Elf

Power: 11000

Grade / Skill: Grade 3 / Twin Drive!!

Trigger: None

[Modified on October 26, 2014 07:10 am]

Comment from the author:Villain character of World of Warcraft, Illidan Stormrage is extremely powerful, thanks to his study of magic and absorption of demonic energies. He absorbs lifeforms from surrounding enemies to reach near immortality. This unit can destroys opponent's souls, effective against cross ride units or any important souls, and gains power from it. Furthermore, his ultimate skill Sunder can swap his lifeforms with his opponents' so he would escape death and his opponents will be the ones who face death. No need to bother guarding in early match, and also works well with Beautiful Harpuia and Beast in Hand.

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the limit break is to swap number of damage with your opponent when u have greater damage. It is the ultimate 4th skill of Terrorblade Soul Keeper from Defence of the Ancients, though I use Illidan's image. The other skills are Illidan's ability to absorb his surroundings's lifeforms, in this case are opponent's souls, drop 1 opponent's soul and at the same time soul charge 1, and gains power every 3 souls he has. Typical Dark Irregulars to soul charge and gains power but I improvise to destroy opponent's soul as well and do damages alteration.

It's a good skill, one that would fit the Dark Irregulars style very well, or at least change the game for some cases, but the skill needs to be something a bit more expensive. For example, instead of just 6 soul, put the limit at 10 soul, meaning 13 including the cost, or add in a your soul > Opponents soul clause. in other words, for a skill this powerful, there has to be something that balances its pluses. Either by upping the soul requirement, or losing something like Twin-Drive. the final idea would be to lower the amount of damage that you can heal.