DEV Diary: Galactic Civilizations Fall 2017

DEV Diary: Galactic Civilizations Fall 2017

Winter is coming. And so is Galactic Civilizations III v2.7. This version has been in the works for a long time as a general, all around, polish pass on everything in the game.

New Data Manager

This is a boring feature that most people won't care about, but for those of you who have a lot of custom civilizations, you will find game load times to be much faster. This is because the data management used to be handled by an external process that was single threaded. This caused some headaches because some anti-virus programs would flag this behavior. The new data manager integrated with the game and multi-core.

Procedural Planet AI first past

This is a feature we've been working on for a long time that is finally starting to get integrated into the public version. Essentially, the AI looks at the state of the galaxy, its empire, its planet, and uses this data to prioritize what should be built on its planets. The AI still uses the governors.xml as a guide but is no longer at its total mercy.

Bug fixes

As we've added bigger map sizes, more modding support, and more steam workshop support, we've also uncovered bugs that these features expose. Thus, the vast majority of the work on 2.7 has been put into fixing things that would come to bite players way late in the game. This also has a significant benefit for multiplayer fans who will find the game a lot more robust in late game MP.

Fan Service

Features like being able to toggle between turn number and date, making planetary improvements more destructible, more AI focus on farm production, and balance updates have been added based on player feedback, plus lots of other little touches.

Future DLC

Since the game's release over two years ago, we've released 9 DLC and 2 expansion packs for the game. The DLC does do pretty well, but they cause us a lot of PR grief.

Expansions are made by the engineering team and take about a year to do each. DLC is made by the artists so that they have sufficient work to do during this time.

Some of the DLC has to do with providing more story based campaigns to fill out the game universe. In order:

Rise of the Terran Alliance (basically the GalCiv I story)

Altarian Prophecy (remainder of GalCiv I story)

Revenge of the Snaithi (pre-GalCiv II story)

We had planned:

Dread Lords (GalCiv II story)

Dark Avatar (rest of GalCiv II story, would bring back the Korath)

But like I said, we take a lot of grief online because people just see a bunch of DLC and think the game is just incomplete or something.

So for now, we've made staffing changes and we are currently in full development towards the next major expansion. We're pretty excited about this as it lets us do some really interesting things.

The next expansion

We will be announcing the next expansion in January. It will focus overwhelmingly on politics and governance. It will also have some goodies for those who have Mercenaries and Crusade.

The Crusade & The Apocalypse

Most people play Galactic Civilizations because it provides a deep and engrossing sandbox experience. When I wrote the first Galactic Civilizations game 25 years ago from my dorm room, I thought it important that the game not have random, generic species to go up against. I was a big fan of Sid Meier's Civilization and my love of history allowed me to instantly connect to the Mongols (those bastards), Gandhi, etc. Thus were born the 5 core races that make up Galactic Civilizations: The Drengin, the Arceans, the Altarians, the Torians, and the Yor.

I wasn't able to do much work on GalCiv III itself but I did provide the outline for the first half of the story I wanted it to tell. When I took over the GalCiv III project, I called my version "Crusade" (hence GalCiv III: Crusade). The second part of the story, which hasn't been told yet, is called the Apocalypse.

If you've kept up with the GalCiv story all these years, you know that the Terran Alliance is a contradiction at times. The Drengin have routinely commented that the humans are hypocrites because they hold out the velvet glove of diplomacy but underneath it is an iron fist. For GalCiv I and GalCiv II, the humans tried really, really hard to rise above their more brutal tendencies. And what was their reward? Betrayal, and near-total destruction at the end of GalCiv II.

Thus, GalCiv III begins with our main character returning from a pocket universe brimming with Precursor weapons. The humans are outraged and have the means to exact total vengeance. Thus between now and when GalCiv III is "completed" - in the sense that it won't have a dedicated dev team on it anymore - some day in the future, the second half of that story must be told.

Next up

Galactic Civilizations III has reached around 600,000 units sold on Steam alone (not counting other channels like GOG and overseas). Because of the nature of digital distribution (versus the old retail model), it sill almost certainly become the most successful version of the game yet. It was also the first game made on Stardock's new game engine (Cider), which is a native 64-bit, multi-core engine. If one looks at where the game was at 1.0 and where it is today (2.61) it's a pretty dramatic progression thanks to the team getting better and better at using the new engine. We are incredibly excited about where things will go in the future with it.

Looking forward to it...an idea about DLC's could they be integrated into the expansions so players if they just buy expansions get all content but can also buy the DLCs early when they are released. Pay more for early access. Personally if the DLC is cheap enough I will auto purchase if interested in content.

I was one of those looking forward to more dlc, but I respect your decision. I wasn't aware about 2.7 until popping back on the forum here. Procedural planet building for the AI is going to be a massive improvement, thank you!

Do you still think you will take a look at how the AI equips ships, Frogboy?

Well, without the DLC we would have no improved Snathi, some companies that shall not be mentioned, might have taken the DLC concept into and beyond the shady area though, creating some bad feelings that have surfaced of late, in the "common pool" of knowledge. Unfortunate, in that sentiments spill into other areas, regardless of individual policies. It is how the public operate, especially when so utterly connected. I can completely understand the tactical reasons for laying low now, and hope for a change in attitudes, or that the bad actors can somehow find it in them to improve, in a more perfect world. It is a faint dream though, for they have a tendency to push it, no matter what is said and done.

Ranting aside, thanks for the update. To stay in the know, is how interest grow!

I am disappointed by the decision to scrap/indefinitely postpone the only two DLC i have been looking forward too and now that bitter pill has dropped so has my interest in GalCiv 3 which surprises me since i have been a fan for nearly two decades....i ahve never completed a GC3 game as there is something missing and i believe it is the dreadlords and now they will always be missing

All i wanted was to give the galaxy a big Korath hug at gunpoint while stamping on the amateurs that called them selves "dreadlords" ...and now i will not have the opportunity

i will give 2.7 a look and future versions but doubt i will purchasing any more content this may change when i have gotten over the disappointment there will be no korath or dreadlords in the game

good luck stardock but i believe our relationship is sadly coming to close...

Happy to hear 2.7 is around the corner... I've been holding off on updates to my mods/etc. for the next version, and as many have already said, we kind of need a good balance pass/audit, and hopefully 2.7 brings that out.

Glad also to hear the next expansion is in the works... hope the art boys give us some tasty new ship parts... shameless request: effects! Parts that are flames/beams/balls of light/etc. They can be very basic shapes and take you guys no time and would be amazing for us ship-gurus!

Also happy to hear the next expansion likely won't mess with the economic system again, everyone's feeling a bit exhausted from the changes back and forth on that. Focus on the politics is great!

I definitely want to see the next part of the story; the shield goes down, and the resurgent Earth Fleet takes to the stars.....

*ROLL CREDITS*

"What."

"WHAT!"

I need to know what happens next, I want to see if the Altarian Prophecy is fulfilled to our benefit or our detriment!

Plus, if we're talking about this, I'd like to see some of the ship designer from GalCiv2 here in GalCiv3, namely the "color sliders".

I like how there's a large variety of presets to pick from, but I miss being able to tailor ever last detail to the utmost, making the hull color THIS and the trim color THAT with THESE color lights and HERE is my engine trail color.

Nonetheless, great game overall, loving it from Earth to Mars and back.

I'm kind of stunned at the idea that anyone would avoid populating their galaxies with custom civs from their favourite sci-fi.

True! Currently (genius level) fighting a desperate two front war against the Galactic Empire and the Cylons. May not be long before the Romulans start one against my combination Star Trek/Starship Troopers Federation