2.4c-40300
-----------
- fix initialization for those players whose addon variables finish loading AFTER the player has entered the world.for the technically inclined in wow 3.x and later VARIABLES_LOADED is not guaranteed to fire before PLAYER_ENTERING_WORLD on a 'cold login'

There are countless ingredients that make up the human body and mind, like all the components that make up me as an individual with my own personality. Sure, I have a face and voice to distinguish myself from others, but my thoughts and memories are unique only to me, and I carry a sense of my own destiny. Each of those things are just a small part of it. I collect information to use in my own way. All of that blends to create a mixture that forms me and gives rise to my conscience.

--Build Stack Part 3:
-- Iterate through all the parents of the found frames...
local tempstack = stack
for i, frame in ipairs(tempstack) do
local parent = frame:GetParent()
while (parent) do
if (frame:IsVisible() and MouseIsOver(parent)
and not FluidFrames.IsUnique_and_Allowed(stack,parent)) then
tinsert(stack, parent)
end
parent = parent:GetParent()
end
end
end

Fixed code:

Code:

--Build Stack Part 3:
-- Iterate through all the parents of the found frames...
local tempstack = stack
for i, frame in ipairs(tempstack) do
local parent = frame:GetParent()
while (parent) do
if (frame:IsVisible() and MouseIsOver(parent)
and FluidFrames.IsUnique_and_Allowed(stack,parent)) then
tinsert(stack, parent)
end
parent = parent:GetParent()
end
end
end

thanks for updating this, i really didnt care for moveanything, it was missing the key part of fluidframes, the default of making all frames moveable from default position with the option of permanently movable.

Originally posted by nodak67 still some 'this' entries in draggableframe.lua

just replace them with self and it works just fine.

thanks for updating this, i really didnt care for moveanything, it was missing the key part of fluidframes, the default of making all frames moveable from default position with the option of permanently movable.

I have an issue that FF doesn't remember the placement of frames.
After a relog or /rl frames are all over the place again.
Is it just me, or do more people have a problem with this?

__________________
Dessembrae knows the sorrows in our souls.
He walks at the side of each mortal,
a vessel of regret on the fires of vengeance.
Dessembrae knows the sorrows,
and would now share them with us all.

I'm trying several things to get FF to save placements of the items.
Last resort I wanted to reset it all and start over with a relog.
In conjunction I found another error upon pressing reset on FF tab:

Obviously I can't reset FF to see if that solves the not saving part.
Edit:Deleting the lua and lua.bak saved variables for FluidFrames also didn't do the trick. A reset, relog, reload didn't work either. I'm starting to loose some hairs on this one, as I never had issues before. Unfortunately without FF I don't see how I can do what i did so far I hope for a solution, or a suggestion from a fellow user.

__________________
Dessembrae knows the sorrows in our souls.
He walks at the side of each mortal,
a vessel of regret on the fires of vengeance.
Dessembrae knows the sorrows,
and would now share them with us all.

Enable FluidFrames, and hide those items I didn't want, and move the rest into place.

This way it seemed to have saved locations at last
Seems kgPanels and FluidFrames don't like eachother anymore.

Now I can start my fight with oUF, to make my layout compatible with 1.5.x

__________________
Dessembrae knows the sorrows in our souls.
He walks at the side of each mortal,
a vessel of regret on the fires of vengeance.
Dessembrae knows the sorrows,
and would now share them with us all.

I am using Fluid Frames to, among other things, hide the Party frames. However, during some encounters (running 5-man instances), the Party frames briefly reappear? I do not get a .lua error, they just reappear and then disappear again.