"RIP" is mainly a kind of an experimental project, including 3 different genres, such as FPS, MOBA and WARGAME.

So how should all this work? It's quite simple - nowadays there are lots of games, particularly shooters from the first-person perspective, that attract gamers by upgrading their characters, buying new subjects, getting new levels, but at the same time the actual game core becomes less important, just like not being a game but a way of getting power-ups. Unfortunately it becomes rather common to reach the victory due to your powerlevel or depending on how cool your gun is, while the very skill to play is of minor matters.

The target of RIP's developer is a shooter that doesn't make you feel tensed all the time. The one where all the gamers are equals and the result of each fight depends on good team-work and your skills only.

RIP is a shooter with a motto – "we aren't powerleveling, we are playing!", so to reach these goals the idea of games in MOBA genre fits the best. There will be no boring upgrading – each fight starts anew, and every single time you experiment and work out your own manner of battle. What you need is just to choose your favorite character and go fighting to support your team.