In Adventures in Middle-earth™ the greatest fantasy setting of all time comes to the world's favourite roleplaying game rules! Take your gaming group to Middle-earth with this thematic and atmospheric, OGL-compatible setting guide.“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might... [click here for more]

In Adventures in Middle-earth™ the greatest fantasy setting of all time comes to the world's favourite roleplaying game rules! Take your gaming group to Middle-earth with this thematic and atmospheric, OGL-compatible setting guide.Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds... [click here for more]

“THERE ARE NO SAFE PATHS IN THIS PART OF THE WORLD. REMEMBER YOU ARE OVER THE EDGE OF THE WILD NOW, AND IN FOR ALL SORTS OF FUN WHEREVER YOU GO.”
A failed robbery, the daring of two Hobbit brothers, a terrible crime, the flight of the Elves, the affairs of Wizards, black treachery, an ancient threat - seven stories await to be told in the Twilight of the Third Age. Seven adventures... [click here for more]

The Eaves of Mirkwood and Loremaster's Screen is an invaluable accessory pack for the Loremaster, aimed to introduce players to Adventures in Middle-earth.
It contains: • The Eaves of Mirkwood: a 32-page adventure that makes a perfect introduction to Adventures in Middle-earth for new players, or a handy episode to drop into your existing campaign. The Company... [click here for more]

Cthulhu Britannica London is the definitive, deluxe, boxed guide to Mythos London in the 1920s for Call of Cthulhu. After huge success on Kickstarter, The Cthulhu Britannica London Boxed Set is now available in PDF!
VISIT LONDON, THE GREATEST CITY IN THE WORLD
London in the 1920s is the greatest city in the world, a vibrant melting pot of history and culture at the heart of the... [click here for more]

‘There's a horror movie called Alien? That’s really offensive. No wonder everyone keeps invading you!’
For much of our history humans have gazed up at the stars and asked the question: are we alone in the universe? The answer, of course, is no! The galaxy is teeming with life. Aliens populate every corner of the universe, and many have visited our humble... [click here for more]

So you're the Gamemaster now? Sitting in the Gamemaster's chair can be the most daunting job in roleplaying games. It is also the most rewarding. This book is here to help you get the most out of the experience. The Gamemaster's Companion is a resource for you to use to run the Doctor Who Roleplaying Game, offering expert advice on creating scenarios in the style of the Doctor’s... [click here for more]

Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Robin Hood (and duel him with a spoon!), discover what terrible monster lives under your bed, journey inside a Dalek or travel to the end of time itself. Where would you go?
With Cubicle 7’s Doctor Who Roleplaying... [click here for more]

Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. See the pyramids and the Sphinx (back when she had a nose!), discover who (or what) really built Stonehenge, meet the first Emperor of Japan, or travel into the far future as humanity spreads to the stars. Where would you go?... [click here for more]

Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Queen Elizabeth I (and maybe marry her!), discover the secrets under the Tower of London, watch the Moon landing (from the Moon!) or travel into the far future as humanity spreads to the stars. Where would you go?
With... [click here for more]

“You race through the tangled forest, chased by a mob of vicious Giaks. Somewhere in the distance a pack of Doomwolves howls. Up ahead you can hear the roar of the waterfall, cutting off your path.What do you do next?” In The Lone Wolf Adventure Game you decide! In The Lone Wolf Adventure Gameyou are Kai Lords – brave and... [click here for more]

At the heart of every great story are great characters. The Adventurer’s Companion for The One Ring Roleplaying Game is a guide and reference for players, designed to help them make those truly evocative characters.
The Adventurer’s Companion is packed with advice to make your player-hero truly feel a part of Middle-earth, along with... [click here for more]

Erebor - the Lonely Mountain! Erebor the Lonely Mountain is a supplement for the award-winning The One Ring Roleplaying Game describing iconic Middle-earth location – The Lonely Mountain, object of Bilbo's quest and home to the dwarves of Wilderland. Offering a detailed description of new regions to explore, characters to meet and activities to undertake, Erebor also describes Dale,... [click here for more]

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…
The One Ring ™ Roleplaying Game is the newest fantasy roleplaying... [click here for more]

Victoriana – a world of high adventure and intrigue in an age of sorcery and steam!
The year is 1856 and the world roils in the unseen conflict between Order and Entropy. As technology marches forward the Celestial Engine moves ever faster, and all our fates grow more precarious. Now is the time to act decisively and boldly, to seize control of your destiny and impose your will upon the world.... [click here for more]

“And at the appointed time we shall rise from our secret places and throw down the towns ans cities of the Empire. Our brethren shall pour forth from the forests to slay and burn. Chaos will cover the land and we, the chosen servants, shall be exalted in His eyes. Hail to Tzeench, Changer of the Ways – Njawrr’thakh ‘Lzimbarr Tzeentch!” Excerpt from The Book of... [click here for more]

Fully OCR'd, bookmarked and cleaned up to look amazing, the first edition of the seminal Warhammer Fantasy Roleplay comes to PDF!
We’ve painstakingly scanned every page, and created a PDF that maintains the appearance of the original. This does make for a slightly larger file than we’d normally produce, but on this occasion, we think it’s worth it for all the great First Edition... [click here for more]

The forces of fascism have overwhelmed Europe. Britain fights on desperately, and every man and woman must do what is necessary to avoid defeat.In forgotten corners, darkness stirs. The cycles of the ancient god-things are measured in millennia, but those who serve them plot to take advantage of the chaos of conflict to advance their own schemes.For an unlucky few, the war... [click here for more]

The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on – unless a fellowship of heroes step forward and hold back the gloom. The Mirkwood Campaign™ for Adventures in Middle-earth™ includes enough adventure material to keep you playing for months or even years,... [click here for more]

The Rhovanion Region Guide is an invaluable resource for Adventures in Middle-earth further describing the lands of the River and the Forest – the rolling Vales of Anduin and the trackless forest of Mirkwood. It expands on the descriptions given in the core Guides, offering new sanctuaries and new perils for Player-heroes to discover. Each region is described in detail, listing... [click here for more]

The Road Goes Ever On is the Journeys supplement for Adventures in Middle-earth.It comprises a 32-page supplement, packed with ideas, new rules and guidance, along with 8 map files for viewing on your computer or tablet.
The maps cover the greater part of known Middle-earth: Eriador, Wilderland, Rohan and Gondor/Mordor. With Player maps and hexed Loremaster maps, these... [click here for more]

That Babylon of the moderns with its crystal light and its glitter. All aswarm with the wretched ruins of humanity. Men and women crushed by the Devil’s juggernaut. Moral turpitude can destroy the most delicate of lives. Believe me, I know. I know! – Mrs Gillyflower, The Crimson Horror Welcome to the Victorian Age!
Paternoster Investigations takes your Doctor Who Roleplaying... [click here for more]

Celebrating the 50th anniversary year of Doctor Who, this Sourcebook explores the Fifth Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed... [click here for more]

Celebrating the 50th anniversary year of Doctor Who, this Sourcebook explores the First Doctor's adventures. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!
Return... [click here for more]

Celebrating the 50th anniversary of Doctor Who, this Sourcebook explores the Fourth Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for... [click here for more]

Celebrating the 50th anniversary year of Doctor Who, this Sourcebook explores the Second Doctor’s adventures. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!... [click here for more]

Celebrating the 50th anniversary of Doctor Who, this Sourcebook explores the Seventh Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed... [click here for more]

Celebrating the 50th anniversary year of Doctor Who, this Sourcebook explores the Sixth Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed... [click here for more]

Celebrating the 50th anniversary year of Doctor Who, this Sourcebook explores the Third Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also... [click here for more]

This is the rulebook to Doctor Who Time Clash Card Game. It is not a full game.
In Doctor Who Time Clash, the Doctor and the Daleks wage a desperate struggle for the fate of the universe itself!
You’ll play cards representing plans, threats, tech, and quips to stacks that represent the time of the struggle, the Doctor’s companion, and the... [click here for more]

Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. See the pyramids and the Sphinx (back when she had a nose!), discover who (or what) really built Stonehenge, meet the first Emperor of Japan, or travel into the far future as humanity spreads to the stars. Where would you go?... [click here for more]

‘Arrowdown’ is a free introduction scenario for Doctor Who Adventures in Time and Space. An unexploded bomb in the coastal village of Arrowdown opens the door to a much more terrifying mystery and a deadly adversary.
‘Arrowdown’ is intended to be a fast moving scenario to guide you through the way the game works, give each type of character... [click here for more]

The Eleventh Doctor Adventures Book (taken from the Doctor Who: Adventures in Time and Space Eleventh Doctor Edition core set) contains the following adventures:
Knight of the Comet
This adventure takes the players back in time to foil the actions of a villainess with a history-bending agenda and a group of knights with enhanced abilities from the stars.
Ashes of the Daleks
This adventure... [click here for more]

Upgrade your Doctor Who: Adventures in Time and Space Tenth Doctor edition with this Eleventh Doctor Pack!
This download contains:
New aliens and creatures
New gadget cards
New character sheet
New pregenerated character sheets for the Eleventh Doctor and companions
New archetype character sheets, partially generated characters for you to quickly personalise and use
... [click here for more]

The Tenth Doctor Adventures Book (taken from the Doctor Who: Adventures in Time and Space Tenth Doctor Edition core set) contains the following adventures, fully compatible with the Eleventh Doctor edition of the game:
Arrowdown
The characters investigate the strange goings on in a seaside town in the Yorkshire coast. Just what is going on at the fun fair? Why are the boats in the... [click here for more]

Cat’s Eye by Nick Huggins
The Doctor and his companions find themselves in an old abandoned hotel somewhere in England, inhabited by nothing more ominous than a group of squatters and a colony of feral cats... oh, and an extraterrestrial telepathic intelligence intent on first taking over the hotel, and then the world!
Cat’s Eye is a mysterious adventure for Doctor... [click here for more]

Medicine Man by Walt Ciechanowski
The Doctor and his companions are pitted against an old enemy trying to resurrect their race from beneath the plains of the Wild West. The characters arrive at a small mining town in the American Old West and discover strange happenings centred around a strange snake oil salesman. The clues lead to an abandoned gold mine, and from there to a deadly threat... [click here for more]

The Ravens of Despair by Steve Darlington
There are some individuals in this universe who follow fear and trouble. They are drawn to it like a magnet, ending up time and time again in places rife with threats and danger, full of enemies at work or monsters at large. They arrive in the nick of time, when all seems darkest.
Then there are others, in this wide, nigh-infinite universe, who... [click here for more]

CAPITAL LAUNDRY SERVICES - WHAT NEEDS TO BE CLEANED UP?
There are things out there, in the weirder reaches of space-time where reality is an optional extra. Horrible things, usually with tentacles. Al-Hazred glimpsed them, John Dee summoned them, HP Lovecraft wrote about them, and Alan Turing mapped the paths from our universe to theirs. The right calculation can call up entities from other,... [click here for more]

Welcome to Bree and The Inn of the Prancing Pony!
Nestled at the foot of the ancient landmark of the Bree-hill, Bree and The Prancing Pony provide a welcome respite from the trials of the road. With a wisdom all of its own, Bree has endured for centuries, minding its own business and serving passing travellers with good food and better beer.
Surrounded by deserted and dangerous lands,... [click here for more]

Children kidnapped in the night, unusually cunning Trolls, a mysterious caravan, the fate of a company of Hobbits, the legacy of the Dúnedain and an evil awakening beneath the barrows – six new stories set in the ancient land of Eriador. Six adventures that need a company of heroes to undertake them.
Ruins of the North contains six ready-to-play adventures, complete... [click here for more]

“THERE ARE NO SAFE PATHS IN THIS PART OF THE WORLD. REMEMBER YOU ARE OVER THE EDGE OF THE WILD NOW, AND IN FOR ALL SORTS OF FUN WHEREVER YOU GO.”
A failed robbery, the daring of two Hobbit brothers, a terrible crime, the flight of the Elves, the affairs of Wizards, black treachery, an ancient threat - seven stories await to be told in the Twilight of the Third Age. Seven adventures... [click here for more]

The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on – unless a fellowship of heroes step forward and hold back the gloom.
The Darkening of Mirkwood is a complete campaign for The One Ring, set in Mirkwood over the course of three decades. It allows you to tell your own... [click here for more]

The Heart of the Wild is a resource for The One Ring: Adventures Over the Edge of the Wild describing the lands of the River and the Forest – the Vales of Anduin along the banks of the Great River, and the trackless forest of Mirkwood to the east. It expands on the descriptions given in the Loremaster’s Guide, offering new sanctuaries and new perils for the players... [click here for more]

This PDF catalogues all of the currently available items in The One Ring Roleplaying Game line. It will be updated with new releases as they come out.
Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits,... [click here for more]

“Lake-town was refounded and was more prosperous than ever, and much wealth went up and down the Running River; and there was friendship in those parts between elves and dwarves and men.”
The 32 page Lake-town Guide presents this fascinating setting in detail, including:
A guide to Lake-town, its inhabitants and culture
More information on the Long Marshes and the creatures... [click here for more]

While science and industry hold ever more sway over the world of Victoriana, magic remains a powerful force, from the aristocratic hermeticists who provide instant health care to the nobility to the petty conjurers who make a hard life a little more bearable for labourers.
But not all magic is so benign. The power to summon demons, to bring the dead back from the dead, to sacrifice the life of another... [click here for more]

“The Americans were passing Intel to the Israelis, hoping that they’d act fast to grab the artefacts as a cultural priority, mainly to snub the Russians. They didn’t know about the Stasi mole funnelling everything back to Moscow, or that their Damascus network was wide open. We had some agents in place throughout, but I didn’t for a minute think we weren’t compromised... [click here for more]

The summer of '74 burned hot. I remember being stood on that beach, soaked in blood, the Mediterranean sky wider than you can imagine. The smell of 630and cypress and burning tyres. I remember turning away from the carnage we’d been ordered to wreak. I remember seeing the Others coming out of the water. I remember a voice louder than God screaming. I don’t remember... [click here for more]