I just made a short video about cr.HP LHBW cr.HP (Don`t forget to enable subtitles!)https://www.youtube.com/watch?v=LC5it0wHUsc
I hope it will help somebody! If it will not - there is some optimal cr.HP combos i found

About the last part, where Urien crosses down after EX diagonal fireball to f.MP, is cr.LK the only way to keep pressure without getting hit by some random light attack ? Earlier i tried to hit with cr.HP again after that cross down, thinking that there would be enough time, but i get countered by the opponent’s st.LP. Maybe i’m not dashing fast enough ? Or there are safer followups than that ?

Btw, has anyone gotten that cr. Hp, early cancel LHBW cr. Hp timing down as yet? Just started to mess around with Urien a bit as I’m bored with my other characters. Thanks for that vid Fido, very helpful

Btw, has anyone gotten that cr. Hp, early cancel LHBW cr. Hp timing down as yet? Just started to mess around with Urien a bit as I’m bored with my other characters. Thanks for that vid Fido, very helpful

feels like you just have to do it really late… was fucking around with that combo into meaty setups in training against Bison and chunli. I really had to delay my second crouch hp…

PS: You can intentionally let it whiff by pressing it super early and make use of that hard knockdown somehow… Only thing I literally just came up with was:
cr.hp (2hits) xx lhbw (wff), cr.hp (wff), CA. (has to be put in backwards since you cross under)

It actually combos due to Uriens CA magically hitting OTG but it’s super risky obviously.
Maybe there is some way to setup weird aegis blocks through that too, like: 2nd cr.hp (wff), close trigger activation, mp headbutt to the other side right as they wake up.
(not tested yet, could be that it doesnt work at all).

tbqh, I dont think double cr.hp combos will see much use outside of certain matchups… I’d only go for it against birdie, gief, balrog (afaik) since you dont need timing there at all.

What am I doing wrong? That’s his staple combo no? I show it hitting in video #3.

｀
When you crouch, your hitbox becomes fatter. This is a pretty universal fact for fighting games. That’s why it’s whiffing in the first two videos because both Chun and Akuma are standing and since their hitbox is thinner while standing, you’re too far out of range for your st. lk to connect. This isn’t a character specific combo if Ryu were standing it would also whiff on him.