Hi
I'm currently working on a simple game avatar animation using Blender (2.79) with the TOB exporter.
The animation works perfectly in blender. However when TOB exporting to a BJS rendering canvas, It is hard to find the skeleton info of mesh / armatures even after using MeshFactory and instance function. Somehow I just don't find any function named like "defineskeleton" being called. I'm curious whether I miss something here so that the animation doesn't work !
Are there any step-by-step tutorials getting started for using TOB exporter .js file with blender animations?
I found some resources such as scene.beginAnimation, mesh.skeleton.beginAnimation but no success!
This is the playground I made
https://willlinifm.github.io/Skeleton_Animation/
and .js file
https://willlinifm.github.io/Skeleton_Animation/bone3.js
Thank you so much
Have a nice day!