I just checked on the Heroic Training
Dummy, and with 12 hit rating I only missed once (a mind blast) in 10 minutes of dps. I should see a 10.5% chance to miss, that isn't even close to correct though.

I just went ahead and stripped my gear of all hit gems and enchants for now, since it's pretty obvious to me the hit cap is way lower than it is supposed to be, in the case of shadow priests at least. I'm guessing it's a bug with a talent (Shadow Focus?), too lazy for the time being to test with 0/0/0 spec though.

The extra 3% hit for bosses is somewhat bugged or not present, and only applies to the application of the DoTs (it always been like that I belive). So we'll only need hit rating for the initial application of spells, which comes down to be around 30% of our dps? Or perhaps even less.

I would estimate that 1 hit rating is worth less 1 spellpower when you got 14% buffed hit rating, ie. 8% on your gear.

More data collection would be required to do a more scientific proof, but as of now I see no reason to get more than 8% hit on my gear unless it comes free.

Re: Misery Bugged

My guild went on a naxx 25 run for the first time yesterday evening. Atm i have around 11.5% hit rating, so I am missing 5.5% to be hitcapped. During the entire run I definately saw enough misses that should be shown in recount. While studying recount after the raid, ( I always do that) i couldnt find any "misses" in the logs. Therefore I can only conclude recount is not working properly atm.

Re: Misery Bugged

Originally Posted by Anglarana

My guild went on a naxx 25 run for the first time yesterday evening. Atm i have around 11.5% hit rating, so I am missing 5.5% to be hitcapped. During the entire run I definately saw enough misses that should be shown in recount. While studying recount after the raid, ( I always do that) i couldnt find any "misses" in the logs. Therefore I can only conclude recount is not working properly atm.

i totaly agree on that!!!!!!!!!
There is somethink wrong whit the mods i would say.
Or the log but i don´t think its this way around!

Maybe there are small changes in the fightlog and the
mods don´t take them into acount.

Re: Misery Bugged

Yes, something is going on. There's several very weird happenings with hit right now; melee cap appears to have dropped 1%, but retadins are reporting as much a 4% below cap without missing. Shammies are similar. Spriests are apparently getting at least 6% more hit than they should. It doesn't seem to be ghost hit where talents prior to 3.0 still gave the full hit rating (for a while retadins had a ghost 3% if they were specced into Precision before it was removed), so something very odd is going on.

Also worth mentioning Flay seems to have its very own bugs; there is no more aura applied on casting so initial misses aren't showing up on anything (WWS included) and it can miss on bosses even above 17%, whereas other spells seem capped more around 10-11% for whatever reason.

The extra 3% hit for bosses is somewhat bugged or not present, and only applies to the application of the DoTs (it always been like that I belive). So we'll only need hit rating for the initial application of spells, which comes down to be around 30% of our dps? Or perhaps even less.

I would estimate that 1 hit rating is worth less 1 spellpower when you got 14% buffed hit rating, ie. 8% on your gear.

More data collection would be required to do a more scientific proof, but as of now I see no reason to get more than 8% hit on my gear unless it comes free.

U only need 5% hit against equal lvl, so 11,55hit on the 80dummy is more than twice as much needed.

Need way more testing to come to an conclusion.... but it looks like some of our talents give more than they should from that little testing.

Re: Misery Bugged

With 3/3focus, misery and 10.29% hit from gear i still got a MB miss... so id say everything is as its supposed to be.

MF on the other hand.. it is bugged. i tried more the 17% hit and i got less miss, but.... rng... need more testing.
My guess is that it doesnt benefit form either focus of misery (or both, but i dont miss that much)

Re: Misery Bugged

Cleared all of Naxxramas except Spider Wing. Constantly monitored Recount and Parrot for misses and resists on alll spells used on both trash and bosses. 119 hitrating, 5/5 Misery & 3/3 Shadow Focus.

0 misses and resists.

Discuss.

Now look at your actual spells and abilities instead of the addons. Still no misses? i cannot believe that. As i posted before, my recount doesnt show the misses and resists even though i can clearly see my spells doing so. I still think there is something wrong about the addons.

Re: Misery Bugged

Originally Posted by Anglarana

Now look at your actual spells and abilities instead of the addons. Still no misses? i cannot believe that. As i posted before, my recount doesnt show the misses and resists even though i can clearly see my spells doing so. I still think there is something wrong about the addons.

It DO show misses. Some Hunter missed 6% of Steady Shots, some Warrior missed x% of Bloodthirsts etc.

And what do you mean by checking my actual spells and abilities? If a spell misses or gets resisted, I've setup Parrot to show it as big fat text in the center of the screen. And I did not see any misses or resist as I've made em _impossible_ to miss in Parrot if they actually occur since it would be a dps-loss.