The grue was designed to prevent the game's players from wandering around in the dark. Though there was a puzzle in episode 3 of the game where you had to get past them using a spray can of "Grue Repellant." In an earlier game, colossal cave, you'd fall into a deep pit if you tried wandering around in the dark (though in that game my player-character once died trying to pick an object up in the dark too).

I don't remember if it was Zork i played on the PC, but whoo boy. All i'm saying is i remember seeing that on the Commodore 64 days, which is old X3

Early '80's for me, and although we had C64's at school I had a TI994/A and Apple IIe (which Apple branded as Apple ][e).

Do you remember anything else in the game? A troll brandishing an axe? A "strong but silent" thief? A wizard who'd appear, cast spells on you starting with the letter "F", then vanish? Or the last episode in the trilogy where the dungeon master awaits you?

Apparently Infocom (the authors) used the grues in later games, but sadly I didn't get to play them so I don't know which ones.

No no, but I really love it! "What's Opera Doc" is one of my favorite episodes, and the viking helmut was a perfect opportunity to use that! Did you have that planned, or was that just sort of conjured last minute?

_________________My charactersEverybody has a story to tell. What's yours?

Wed Oct 03, 2012 10:45 pm

Sinder

Joined: Thu Dec 11, 2008 1:48 pmPosts: 1730Location: The Internet

Re: Arc #63 Temple Crashers

liar liar feathers on fire

_________________

Fri Oct 05, 2012 12:03 am

IceKitsune

Joined: Mon Apr 26, 2010 1:35 pmPosts: 4732Location: Ohio

Re: Arc #63 Temple Crashers

Ok so this is how Pete got Mr. Milton to move the Temple (or at least he told him this in a dream anyway) I bet Keene is going to try to find some way to force Pete to do this, provided he doesn’t find out that it was all a lie first.

Edit: You know what I want to know now is, did Dragon promise anything to Tarot and her followers?

Fri Oct 05, 2012 12:06 am

copper

Puppy Wrangler

Joined: Tue Sep 28, 2010 8:18 pmPosts: 6362Location: Florida

Re: Arc #63 Temple Crashers

3rd panel Sabrina is priceless.

So that is Pete's horrible luck, eh? Seems fairly frustrated. I could lend him a ballpoint pen if he wants it.

One more feather in the cap, if Pete will give it. Let the adventure continue!!

_________________My charactersEverybody has a story to tell. What's yours?

It seems more likely that the time being sealed up in the temple, as Pete said, 'jaded' him. It's uncertain in what way, but it's starting to hint it might've actually made him put truth into that proposition me thinks.

_________________3 words - Liquid Metal Fur

Fri Oct 05, 2012 2:44 am

GarrisonSkunk

Joined: Tue Aug 07, 2012 10:49 pmPosts: 200Images: 2

Re: Arc #63 Temple Crashers

Sleet Wrote:

Why would you lend Pete a ballpoint pen anyway? He's kind of a jerK!

Lend him a leaky one.....ink is almost impossible to get out of feathers.

GameCobra Wrote:

I hear he's giving love and peace to humans and beast!

It seems more likely that the time being sealed up in the temple, as Pete said, 'jaded' him. It's uncertain in what way, but it's starting to hint it might've actually made him put truth into that proposition me thinks.

Was that subjective time?

Mod Edit: Please do not double post. If you need to add new information to a thread and yours is the most recent post, you may use the edit button in its upper-right corner.

Who is online

Users browsing this forum: No registered users and 5 guests

You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot post attachments in this forum