With a Glow effect in the material you can make the surface appear as if it casts light, but you still need to place regular Light entities for actual light emission. Due to the deferred rendering in Cryengine you should be able to use relatively many lightsources as long as you don't make them cast shadows.

the_grim wrote:With a Glow effect in the material you can make the surface appear as if it casts light, but you still need to place regular Light entities for actual light emission. Due to the deferred rendering in Cryengine you should be able to use relatively many lightsources as long as you don't make them cast shadows.

Thought i just jump in and ask..what's the preferred light type to use in said situation?

I still can't manage to do something like that... I made a diffuse map and a specular map which is black background like the picture and with white i made the area that I want to glow, but it's not working...hmm

Hey guys, I figured it out why it wasn't working haha I wasn't using the CryTif plugin for Photoshop to export it. Even though I was making an alpha channel it wasn't working so now it's perfect thx for your time btw

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