Sticking close to your squad is key.

Yesterday following the reveal of Call of Duty: WWII, Sledgehammer Games surprised us by announcing that health regen and ammo refilling would not be included. This was done to maintain that authenticity and reinforce that the player isn’t some kind of “superhero”.

You won’t be completely handicapped though. According to Sledgehammer co-founder Michael Condrey in an interview with GamesRadar+, your squadmates in the campaign will different “attributes” that you can rely on. “Part of being this squad and working together was about helping each other out in a very different way than in previous games/

“This is [you] relying on your squad, and so that was a mechanic where you can rely on your squad members to help you, and in that case – when you’re low on ammo – your squad can share ammo. Certain members of your squad have certain attributes that can help you, and if you are in proximity to one of your squad members, and you need their help you can…it’s an active ability.”

So if you’re away from your squad, then you’ll have to fight differently to ensure no ammo is wasted. Sticking close to your squad is important. It’s still an interesting change and provides some freshness to the usual Call of Duty formula.