You don't understand how broken it would be to ignore minion damage in lane, it would actually be ridiculous.
You think top lane bullies are bad now, imagine teemo walking up to you and poisoning the fuck outta you and not having minions be able to touch him

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But does it hit harder than an AD Gangplank's crit barrel? Not really...
Also, the barrels only shred armor, not MR, so you don't even get increased damage from that. So the Lich Bane proc wouldn't really be that strong(and if it is, AD GP is even stronger)

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I don't see why it should proc Trinity and not Lichbane, as their passives are both called spellblade. It's more about clarity than being able to play AP GP at that point (and I hardly think AP GP would be anything else than a fun build, come on)

it's actually surprisingly effective for splitpushing and teamfighting. Your oranges let you be a constant source of damage throughout the entire fight. The only thing that feels bad with it is that is barrels are almost completely useless with a lich bane build, as it only procs physical damage.

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So some map specific balance changes, that's probably fine due to his ult costing only half of what it was, so that's not a nerf, that is just keeping him in-line with what he was already.
He still gets more gold then other champions and now only needs half the Silver Serpents to upgrade his ult. So a nerf to gold generation but a buff towards upgrading his ult.
I don't know if the nerf to gold gain is due to him being able to get Area of Effect gold gain these days, that would be my guess but I don't know if it was changed before when he got those barrels.
As for the Powder Keg changes, a skill that deals your attack damage + an extra 180 damage + 40% ignored armor + slows for 80% for 2 seconds all in an area of effect mind you is a bit much if you can use it for 5 consecutive times with no real cooldown, counter play or no. Being able to do this 3 times is fair enough I'd wager. Especially since it also connects with his passive which is another 200 + 100% bonus AD as true damage on his next attack whenever he destroys a barrel, oh and and extra 30% movement.
I think the guy will be just fine. I can certainly see why people would complain about him.

The Q nerf has been reverted on the PBE, but it actually never buffed the ult upgrade speed, as the silver serpent amount was also halved. I guess the barrel thing is fair, because the slow + speed sorta makes the followup a little too strong. I actually think the best nerf for him right now would just be to make his Q work like a ranged attack for the extra gold on hit bit, as it's how he gets most of his money and how he gets really really really really farmed.

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It very difficult to see what is going on there, but whatever, a single skill is not a kit.
But even if she did then she would simply be his counter pick, nothing wrong with that.
Besides, how would you fix this auto attack making GP's kit useless?

Well, the most "problematic" thing about gp's kit is his barrels (with their insane crit aoe damage.) Most of the people who complain about it are the people that don't really understand how his kit works and say that his kit has no counterplay (all they see is a gangplank placing a barrel over their heads and blowing them up). The video shows that he actually _does_ have counterplay at the level of power he is right now and there is no need to nerf him so hard.
For reference, the nerfs that are currently on the PBE are these:
Gangplank
[Silver Serpent generation on Twisted Treeline, Dominion, and ARAM reduced to 1 every 2 seconds from 1 per second.]
Parrrley (Q) gold and silver serpents plundered now 4 at all ranks from 4/5/6/7/8
Powder Keg (E)
Now Stores 3 barrels max (up from 2 & 3/4/5 based on R rank)
Recharge cooldown changed to 20/18/16/14/12 from 18/17/16/15/14
Cannon Barrage (R) :
Upgrades now cost 250 silver serpents down from 500.
No longer increases number of Powder Keg stored
The main reason for gangplank being so dominant in pro play, in my opinion, is his global presence. If they had just nerfed his ult further (either by cooldown, slow amount, or damage), the issue would have been solved without hurting the reason a lot of lower elo players even play him. Having the extra barrels were meant as a backup for if an explosion was blocked like seen in the video. By only giving players 3 barrels to work with, players would pretty much only have one chance to do their damage. Additionally, the other nerfs completely gut him when put with the nerf I mentioned above. He gets less gold from farming with his q, which pretty much destroys his out-farming fantasies that players use when they get behind their opponent. If these nerfs go through, gp will be both completely useless when behind, and only useful if their opponent doesn't know how to right click a barrel one time.
Also, I wasn't really talking about gp being bad. I was just saying that you could easily outplay him just by hitting a barrel.

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Remember each successive hit of botrk decreases in damage than the previous, because the current hp has decreased. So 3 procs of BOTRK in a row wouldn't do 6% current. And you have to factor in armor because BOTRK is physical dmg and Silver bolts is true dmg.
(2% current HP) x [100 ÷ (100 + A)] + (2% current HP) x [100 ÷ (100 + A)] + (2% current HP) x [100 ÷ (100 + A)] < 4% max HP
where A = target's current armor value

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> [{quoted}](name=Firestartertot,realm=NA,application-id=3ErqAdtq,discussion-id=U21zBQAE,comment-id=,timestamp=2015-09-02T12:41:48.273+0000)
>
> Runes take so long to grind for, but they&#039;re so necessary that **you&#039;re forced to play like a hundred games for them**. Delete T1 and T2 runes and give us runes and rune slots per level (sorta like masteries).
>
> rito pls
They should be. It's to make them feel like they EARNED the runes, after countless of games they should be learning the champion's & the games' style by now. It's for their own good, especially those below level 30s.