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I tried making the role sheets as alignment neutral as possible this time around so that anyone could be any faction, none of the abilities would be a dead giveaway of what kind of thing the character was packing. Town ended up with scum abilities like Strongman and Framer while Mafia got stuff that wouldn't look out of place on a townie.

However, there were three roles I took out of the equation in the randomization as definitive town roles and that was X, Finalbeta, and Umber. Dante's rolesheet was centered around killing so he just wouldn't have worked as a scum, but there would still be scrutiny on whether he was Independent and that strongman would put people off.

When Finalbeta sent me Pacman as a character the first thing I thought of was a being that devours anything and that ability just clicked really quick, it was such a powerful defense and deterrent against voting him that I couldn't allow it to be mafia even though I did include a fair amount of roles that could counter it. It ended up being a fitting role for the member, not productive in the slightest, just a really big nuisance that's a major pain to get rid of.

Umber was that one role that was just super noble, self-sacrificing, and town like so when I designed Basch Fon Rosenburg I knew I wanted it to be town. However, it got the guilty scan drawback to make it balance that out and make it that no ability would look entirely clear one way or another while also being something that fit the character.

So it wasn't 100% RNG but other then that everyone went into the blender and got what they got. My goal was to try making everyone feel true to the character and game they came from while also avoiding repetition like having too many voting roles with no counterbalances and such. I was pretty satisfied with the end result and think this is my best setup yet even if it was all wrapped up quickly and a lot of those skills never saw play.

And what I meant is that since usually when we have rather new players they tend to be Mafia but they are inactive so they get left alive longer. So yeah people are starting to pick up on that so they might lynch those inactives. Asleep or not.

I tried making the role sheets as alignment neutral as possible this time around so that anyone could be any faction, none of the abilities would be a dead giveaway of what kind of thing the character was packing. Town ended up with scum abilities like Strongman and Framer while Mafia got stuff that wouldn't look out of place on a townie.

However, there were three roles I took out of the equation in the randomization as definitive town roles and that was X, Finalbeta, and Umber. Dante's rolesheet was centered around killing so he just wouldn't have worked as a scum, but there would still be scrutiny on whether he was Independent and that strongman would put people off.

When Finalbeta sent me Pacman as a character the first thing I thought of was a being that devours anything and that ability just clicked really quick, it was such a powerful defense and deterrent against voting him that I couldn't allow it to be mafia even though I did include a fair amount of roles that could counter it. It ended up being a fitting role for the member, not productive in the slightest, just a really big nuisance that's a major pain to get rid of.

Umber was that one role that was just super noble, self-sacrificing, and town like so when I designed Basch Fon Rosenburg I knew I wanted it to be town. However, it got the guilty scan drawback to make it balance that out and make it that no ability would look entirely clear one way or another while also being something that fit the character.

So it wasn't 100% RNG but other then that everyone went into the blender and got what they got. My goal was to try making everyone feel true to the character and game they came from while also avoiding repetition like having too many voting roles with no counterbalances and such. I was pretty satisfied with the end result and think this is my best setup yet even if it was all wrapped up quickly and a lot of those skills never saw play.

well they worked out well, there are some abilities that are always go without ever being used. good job