Welcome to Myth Master Tips & Tricks. Consider this Boot Camp, but without the
mean-ass drill sergeants screaming in your face. Instead, you will brave the army of
a commander who has never known defeat, and the piled dead will reach the heavens;
but should you succeed, in an age not yet dawned you will be spoken of as a god!

There are several basic ways of playing each level, each with it's own objectives and
style. The tips & tricks for each level detail these ways, individually tailored
for the subject map. Some of the basic ways include:

The Orthodox Way - As Bungie intended the level to be played.

The Quick Way - The fastest possible way to get through the level.

The Easy Way - For those wimps who have trouble beating the level.

The One True Way - The hardest, most in-your-face method of pounding the unliving pulp out of the level.

In addition to the basic, overall methods, there are variations on each, such as
separate paths to take, and the different strategies used on different difficulty
levels.

The tips & tricks pages are currently under construction. If you are interested in speeding this process up and writing a walkthrough for a
level or three, please
contact us. Thank you.

Before we begin, let us discuss some general tips and tricks on Style. Style, as you
should know, is the cornerstone of Myth Mastery. Without Style, films are no fun, and
what good is a game if it's no fun?

There are three main points to Style: Skill, Entertainment, and Originality. A film
must exhibit at least one of these qualities to be considered Stylish.

Skill is an obvious point; take the hard path, be a hero, strive to go above and
beyond the level's objectives. Play cooperative with yourself, don't use vets, play
on Legendary, kill everything with no casualties (or even better, no damage!),
explore everywhere, even play blind! Whatever goal you can think of that is most
difficult to accomplish, strive for that.

Entertainment is another important point, perhaps the most important element of true
Style. YOU SHOULD NOT BORE THE VIEWER! I cannot stress that enough without
using red, bold, italic, underlined blinking capitals. Brief pauses to realign your
troops and prepare for the next wave, fine. Preparing traps, fine. But fergodsake,
don't play in 16X through the whole map, because when it's viewed in 1x, your
three-second pauses will appear as half-minute snack breaks! In other words, keep
things moving. You should always be doing SOMETHING, and you shouldn't be doing it
for too long.

Originality is what I have called "Stupid Myth Tricks". Found a new trick, something nobody's done
before? Great! Show us what it is! Or improve on a known trick, or just sent in the first vid film
of an old trick. Easter eggs - not bug or glitches but real easter eggs - are one of my
favorite kinds of originality, though I'm always impressed with the new heights of skill someone
can go to, too.

Mythmaster Central is the brainchild of Forrest, but is now maintained by Zandervix. Original design by Joshstar, heavily modified by Forrest. Thanks a ton to Claude for doing all the heavy lifting and writing the scripts that drive this section of B.org, making life that much easier.

Myth at Bungie.org is now maintained almost entirely by Gholsbane and Zandervix; Forrest is (theoretically) still around calling the shots when he can be bothered to check his email, and Claude, as always, OWNZ U. Original Nontoxic webpage design copyright (c) 1998 by Joshstar; updates and revisions mostly by Forrest. Many thanks to all those old Nontoxic munkies - you know who you are.

No portion of this website may be reprinted without explicit permission from Bungie.org, unless it is content created and submitted by you. By submitting content to this site, you grant Bungie.org the right to use it as they see fit, unless otherwise negotiated in writing.

Myth: The Fallen Lords, Myth II: Soulblighter, and all materials derived therefrom are trademarks and copyrights of Bungie Software Products Corporation (now Bungie Studios, a wholly owned subsidary of the Microsoft Corporation). We are not Bungie; we are an independantly run fan organization who Bungie has been so kind as to not sue for using their trademarked name in our domain. The Myth franchise is now owned by Take Two Interactive; Myth III: The Wolf Age is a trademark/copyright of Mumbo Jumbo, Inc., and is published by Gathering of Developers and MacSoft - none of whom are associated with us.