I would agree - main stats will for the most part be king. I do find this quite hilarious though, because it essentially says that the integration of pvp power and resil changes over the last xx patches were pointless and needed this "fix" to be "balanced".

I would agree - main stats will for the most part be king. I do find this quite hilarious though, because it essentially says that the integration of pvp power and resil changes over the last xx patches were pointless and needed this "fix" to be "balanced".

It's not really that it was pointless....they're just spoon feeding pve'ers to build back up the pvp scene. We shall see how this pans out...hopefully it introduces more noobs to boost my rating!

It's not really that it was pointless....they're just spoon feeding pve'ers to build back up the pvp scene. We shall see how this pans out...hopefully it introduces more noobs to boost my rating!

It may or may not. It may just feed more FOTM comps into the system thus deflating ratings (or inflating?) them even more as everyone will be equally geared and now you can just eat the c**** of OP comp goodness, which there will be 5x as many with new and awesome casual pve'ers now doing pvp and gearing up in a week.

I want to like pvp power still. I also want to gem for strength, so that my pvp gear will be more effective when I go and run quests too. It seems that the pvp power that is on your gear as-is SHOULD still be enough to have an advantage over PVE players.

I'm torn, I really want to see some more propeller hat theroycrafting, hard core math before I commit one way or the other.

Honestly as a Warrior I still don't know, need to check up a bit more. It's looking like pvp power and crit will be the way to go with the change to def stance and resi...
As a boomie pvp power and crit all the way afaik.

Would appreciate it if someone could confirm or deny this is the way forward for both an arms warrior and boomie.

Been doing some math and seems that when fully geared, ratios are: 1 primary ~ 1.05 resilience ~ 3 PvP Power.
By the looks of it, it seems you have to match all sockets which means for most classes the following:
Yellow: resilience - primary
red: primary
blue: PvP power - primary

And no, I'm not sharing my math.

edit: Resilience becomes stronger the more you have of it, there is a point where it becomes stronger than primary stats but I'm to lazy to look it up now.

You could totally ignore the yellow socket and put int in that too (unless the bonus is good). We'll have to wait and see what people are getting back with healing numbers.

Yeah. That actually sounds possible to get away with. It all depends on how much the burst has been "toned down" tho.
Im guessing they will fuck things up making everyone squishy as hell. I guess we will know soon enough

Well, I have absolutely no idea how strong spirit actually is for healers in PvP.
Depending on how much you need, it's either going to be
red: intellect
yellow: resilience - intellect
blue: spirit/PvP Power - intellect
when needing very little

Been doing some math and seems that when fully geared, ratios are: 1 primary ~ 1.05 resilience ~ 3 PvP Power.
By the looks of it, it seems you have to match all sockets which means for most classes the following:
Yellow: resilience - primary
red: primary
blue: PvP power - primary

And no, I'm not sharing my math.

edit: Resilience becomes stronger the more you have of it, there is a point where it becomes stronger than primary stats but I'm to lazy to look it up now.

I'm not sure how you can compare resilience to primary without knowing a comp and what it's priorities are.

---------- Post added 2013-05-21 at 09:54 AM ----------

Originally Posted by Niberion

Well, I have absolutely no idea how strong spirit actually is for healers in PvP

As a Resto Druid, I reforge a huge amount of it away. It's only really necessary when hardcasting Regrowth a lot, which means I'm losing either way.

If pvp power is not better than your main stat then wouldn't pve gear ultimately work out better than pvp gear?

Right, it's an issue of not which piece of gear is better, but which GEMS are better. PVP gear will be better than pve gear because pve gear, after it is scaled down to the same ilvl as pvp gear, will have no extra stats. PvP gear will have the same base stats PLUS pvp power.

I believe, with these changes, that, unless the socket bonus is good, I'll be going main stat.