Remarks

In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%.

Hello there player that's in the top of that comment I'm Tyler nice to meet you listen you actually need to be able to update your profile whenever you get the time and you got some pretty good solid team.

Battles 1-5 are a piece of cake, but to speed things up, use an Odin on the demons.

On battle 6, use Gravity+Morning Star. The dragon will have a little HP left. Stall as long as you can to recharge skills. After about 10 turns are left, go ahead and begin using Odin to kill it. If your HP begins to dip below safety, use the steps below by the *.

On battle 7, use the same method as 6. Try to heal every turn. First use gravity, then try to use Morning Star after your HP dips below 2000. Then use Odin. Heal, stall, repeat. Once again, if your HP is low use the steps followed by the *. After about 10-15%ish left, use Gravity+Morning Star+Both Odins.

*Healing Panic Steps: (always try to use the top ones first)1) Siren2) 1st Odin (the one more max skilled)3) Echidna4) 2nd OdinDon't be afraid to use skills if there are little heart orbs left. I died because I wasn't willing to. Good luck!

Anyone have a successful Challenge Build? I've been stuck on this one for the past 2+ months, I can get past Holy Dragon but always die at Hera with either my Lucifer or Berry Dragon teams.www.puzzledragonx.com/en/profile.asp?u=34435 to show some possible leaders..

Hi I don't know if you've manage to beat the dungeon yet or not but now that the odin uvo is out, it would be best if you could compose a team of max awoken Odins. Since I haven't beaten it yet myself, this is just a theoretical build but I think it'll work fine.Your leader should be awoken Zeus Olympus, with preferably 3 max awoken uvo Odins. You should have another gravity user on your team to make the last two floors faster. The last part may be a bit tricky, since I don't know if the active skill works in challenge, but it should be a nebradisk to reduce damage by 75% for the last two floors. Your Zeus will allow you to get past the first few floors easily, just kill off the low HP devil's and synced monsters. You'll be able to tank a few hits in the first few floors thanks to the 6k auto heal. Let me know how it goes.

Wow great call with that build. I finally beat this level and the whole dungeon. None of my friends had a nebradisk out so I used mine, had 3 friends with max awoken, max level odin, a zeus, and an ult hera. Very easy and only a little time consuming. For "King of the Gods" I kept the same team but switched the hera for another zeus so that light attacks would be 8% less so I could safely reach full health every turn against Zeus

Assuming everything is at least lvl 80 you can do a traditional Hera build. Otherwise i'll try my best to explain the best subs for this specific dungeon.Leader: U&Y max awokenSubs: Zeus: or any gravity sub for that matter but Zeus is a better pick for the typeSun Quan: (any uevo) for the in-type delay and little spikeIzanagi: If you don't have a sun quan or even in conjunction with izanagi is a great subLight Valkyrie: For the light heartbreaker in case you need itHanzo/Vamp: Similarly to Valk, for the dark production from fire/heartBlue/Green Odin: Basically stat sticks and extra recovery given you have max awakeningsAim for at least 17.2k hp to tank a full hera hit, or sacrifice a sub slot for kushinada or susanoStrategy: Basically sweep floors until you reach a round with an Ice Demon then stall for your skills, sixth floor is an easy sweep if you need to just pop a skill and pray to the skyfall gods for orbs, seventh floor pop gravity then sun quan for the extra turn to proc a 25x (a little more with the 2x healer skill) or pop Izanagi and any skill you need to proc a 50x. The only hiccups that can occur are in the earlier stages given that without proccing the lead skill you'll likely be unable to kill/tank many hits.

The only ones I have of those that you mentioned are un-Ult U&Y and Godin. and my godin is still in its first form xD. I just used my standard D/LAnubis, U&Y, Echidna, Asgard, and MOG Archangel with a Friend D/L Anubis team and a whole lotta luck.

If you don't have Underlord Hades, or Venus, take any other Dark Damage reducer. (Or, take Awoken Green Odin and find a friend with Hades, but make sure you add a Awoken healer like Archangel to your team for the auto-heal)

If you do have Hades, but no friend with GrOdin, you can also get away with using any friend's Heal on match (Archangel, Siren, etc). Just make sure you pay attention to your health.

If you don't have red odin, you need Neptune or another critical poison. For your 2x attackers, gravity is nice. Mortal strike will be dangerous as Lightning Holy and Hera both attack once every turn.

With my build, I just had to focus down one or two of the devils in the early waves, and then grind. It was not possible to die on LHD or Hera, as long as I made a single match each turn.

Charge all Odins on F1 then use one Gungnir, make a 3 match for 3 turns, use another Gungnir and so on until the end.

match, match, match, gungnir, match, match, match, gungnir...

Edit: After running it for some time now, the first Gungnir often comes up when I am already at F3 and the last Gungnir sometimes is used on F6 as I put 3 turns between them no matter what is on the screen. At Hera I can now survive without the Gungnir healing indefinitely so, even when it overlaps due to some Odins having skill level 2 I do not space them again, just use it whenever it comes up saving hearts on that turn to keep HP at maximum on the next. Haven't used Melon Shower yet.

This dungeon was my brick wall.I was flying through dungeons up to this point.I had to learn how to totally rethink my game after facing Hera and Zeus!I am grateful though. It's forced me to evolve my strategies a lot :P

Non-challenge build:Awoken Odin Leader + 3 more autoheal awakenings and one poisoner. That's all you need. Watch HP through the first 5 stages, then poison the dragon and grind your time away. Could add Morning Star or a gravity to speed things up. As long as you have 3500 autoheal per turn (and always make a match), you can't lose level 6 or 7.

Just heal and attack and stall so you get your actives ready for round 6. Then use 1 morning star, one gravity from hades, and an active from Chaos Devil Dragon. The enemy should be dead or dead with 1 or 2 hits.

On hera, poison her with neptune. Then just keep using 3 heal orbs and combos to keep yourself alive and attacking and whittle down her health. When you are sure the morning stars will finish her off, do one, then the purple dragon active to heal on the same turn, then the other morning star.

for team challenge, I use goemon as my leader with 2 fully evolved sonias and red odins as well as a magin hand slayer goddess, durga. All thats really important is the row power up awokens for all but durga. use goemon on round 6, and a sonia and durga on hera. If there arent 2 rows of red orbs ready to make on the first sonia, just use the second. There is no need to stall or keep your hp low, just match as much as you can each round. Honestly, i farm for exp on this team challenge with this setup, and only loose if i forget to use durga.

Finally claimed victory! Not a farmable team but high levels not required...

Ronia - double baddie - uevo Hera - base Belial - friend ronia

Double ohko required on bosses with Hera gravity on final floor. My reason for this post is to all those with devil teams. Belial put me over the hump to maximize effectiveness of ronia row attacks.... Specifically fire as the primary... Not many devils have red as primary... So get one ASAP. I'm after the fire attack Hera (ur I think) but not good enough yet to get through that descend at level 167.

Tornado Holy, Yellow Sky and Grodin will help you tank the annoying Holy Dragon while providing some healing. Helheim`s god breath will help take down the Holy Dragon. Helheim`s leader skill will reduce Hera`s damage.It might take a while to know when to use each ability but it should work.

Down voted? I'm in total agreement. Bearing the descend taught me how to use my team for this Hera. The saving grace of the descend is Neptune and Hades turns allowing you to charge again for Hera. This dungeon requires back to back ohko with less time to stall and harder enemies to stall against.

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My Previous Builds

Team Builds

By cowboycodr: Stall on floors before Hera to have both Verdandis up. Tank a hit use Wee Jas AS to stall, verdandi AS to heal and TPAs, tank a hit, Verdandi AS again to heal and TPAs. Liu Bei AS if needed for TPAs

By milksushi: THIS IS FOR TEAM CHALLENGE. you dont really need to stall. I farm for exp with this on team challenge. Everything is pretty much max level with some +'s for me but I doubt thats necessary. everything is usually charged by the first few rounds. use goemon on round 6, 1 shot. use a sonia (x2 if little fire orbs) and durga on hera.

By Kyle: **CHALLENGE MODE TEAM** This is just annoying with how long it takes, but it's easy. F1 thru F5 just stall for skills. F6 use Odins every 3-4 turns never back to back and make sure to have at least 3 heart orbs at all time. F7 repeat strat from F6 and use Kush if things get scary. Easy win, but painstakingly long!

By Miso◬: BUILD FOR TEAM CHALLENGE MODE. Clear floors 1-4 while keeping your health above 20% to stall. Bring you health as close to 0 as possible on floor 5 and move on. Use ronia on lightning dragon. Hopefully your health is still below 20% when at hera, use okuninushi for delay/enhance followed by ronia, then lubu and ronia.

By dikson@PG: Just stall up to F9, pop a Ronia, get a few fire rows. That should kill him. Then use Echidna on the Hera, use the other Ronia and the baddie, If that doesn't kill it use the lu bu and the ifrit and finish hera off

By magnifico: Grind team with Lilith, Hera & Luci maxxed awoken. Fruit @ L74, all others @max. Use skills as required but save gravity and MS for f6. Keep an eye on hp on f7, use grape or kor to recover.

By brouxhaha: 99/99/65/28/81/99 - L: +117 FL: +297, MeiMei max skilled
Take a hit, 3-orbs of green or 2pa using dark orbs for mobs. Use light orbs to snipe and stall. Use a couple 2pa on LHD. Pop AD if up else use MeiMei, then GZL, and 2pa away. I had 2 green, 1 dark 2pa with a couple other combos and a green skyfall.

By TheJucifer: Slots 4/5 can be anything with tpa or good stats. Genbu can be replaced with chaser or another verche though it might be harder. Use green to snipe and stall. f6 match 2 sets of 4. f7 genbu, verch, athena to win.

By god of war: Made this no REM monsters build, easy clear with 6 auto recover its really easy to clear this.Only max lvl was Zeal and friend Odin all the others around 60s 70s it actually works better if u change holly lighting dragon for alraune for the 2 auto heal.

By ✰Pollux✰: **Challenge mode** Any leader with 50% dark resist will do, the 7k autoheal wont completely recover your hp after each of heras hit but she only does about 1500 damage if you factor in the autoheals so heal up every 3 or so turns. (Floor 6 use morning star, gungnir, morning star, then use the 2 other gungnirs on hera to heal)

By Brandon: TEAM CHALLENGE: Max level and lots of plusses on friendlies except for Echidna. Work the first five stages and stall enough to get skills up. Pop Haku and Lu Bu for Lightning Holy Dragon. Then Echidna on Hera. If lousy board, pop Sonia and 2nd Lu Bu. Then orb match well on the remaining three turns.

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Onkei69: You can't activate 2nd Lu Bu since you have negative RcV and no auto-heal...

By yanni: Super easy Dmeta build. Both Dmeta fully awoken for skill boost and row enhances. All levels around 50 for subs. Dmeta's high lvl mine was 85, friend was max. Use the ogres to stall. All skills must be up by Fl 6. Fl 6 pop gryps and meta - OHKO Fl7: Use skills In this order- Ares-Hanzo-Grypps-Dmeta, OhKo

By JC: High 90's with ~150+. DQ Hera makes it easy to stall on floor 1-5 (take out the ogres to avoid massive dmg). Make sure menace is up for floor 6. Floor 7 use Gravity>Sonia>Hera Ur>King Baddie for OHKO.

By Zero: Charge up skills before round 6. At round 6, you may use Midgard's skill if you are having trouble. Last round, menace Hera and use orb changers+gravity. You should be able to take her down with 2 25x. The Kirins do not have to be evolved.

By Josh0owa: A consistently reliable spike team for farming with. On Floors 1-5, stall as much as possible by sniping out non-demon enemies using combos of 4 (6.25x). Make sure Shynee's burst will be ready for Floor 7 by using Echidna's delay on Floor 6. On Floor 7, Leilan's orb-change used with Shynee's burst = OHK.

By iwillbot: Easy build for people who don't have a sufficient healer or Odin. Just charge up astro dragon and activate him during round6. Match orbs each round and stall to victory.
Your subs can be monsters with high hp and/or gravity (makes it faster). Ult Evo Amaterasu needs 717+ RCV against Hera.

By lsn: Wildcards I use are Awoken Hera-Is and Awoken Hera. Can use a MS on lv6 immediately if you can heal 17008+ (Hera's ATK) next turn (use DJ or Siren if needed). lv7 must heal on avg one 3-heart combo and good combo multiplier per turn. The more skill-ups on heartmakers, the better.

By Felipé@PG: As long as you have two auto-recovers or more, you will be fine. You can use any monsters with gravity. Empty slots can be whatever you want. Takes a long time. Bring someone with good attack stats. Be wary of demons.

By Grinkle: MOG and Pixie fully awoken for 2k heal per turn. Always end wave with Odin and ripper charged. Once you get to Graviton, its just grinding, and the stronger your second leader is, the faster things go. I used Lucifer to burn the bosses-took some time. Plenty of RCV and heal so didn't mind going to 1hp on a 3 turn boss.

By Trezl @PG: Both Odins must be fully awoken. If they are, they will heal 1000hp, which is enough to survive with 96% damage reduction.
The more skill ups on the dragons and gravity, the faster it goes. Best to have one dragon ready for each round (1-5) to clear out enough smaller mobs to survive and not have to heal.

By Gleam: 99 +RCV eggs and all 3 Awakenings on EotS Siren, and both Hera's with 1 awakening each mean you don't have to match hearts on either LHD or Hera. DVL + Siren max skill, Baddie 1 skillup. Ogres synced/not 1st place will kill you, charge all but gravs before proceeding to 2nd wave if possible, try to have all panic buttons up! GL!

By Allen: My exp. farming build. Max skilled siren & gigas to make it flexible so you can charge up skills. On floor 1-5 charge up goemon on frost demon then nuke the bosses. I have never died with this team. Also higher HP + lower RCV (around 1400) = Safer

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Dave@r/,PG: Gave it a try with near-identical build (15.5k HP, 1466 RCV). Unfortunately, RNG dropped matching hearts (combo x4) after nuking first boss. That meant Hera was unbeatable, even if I spent stones (I considered it because mythlit had dropped!)
Next time will wait until team HP > 17008.

By Vic3@PF/PG: Takes luck on first 4 floors, mostly on 1st. Ninjas lvl 33 minimum. Always charge skills before going to next floor. Once you reach Venus it's all grind. Two-shot Neptune with armor break + ogre (-75% can one-shot him). Can use demons instead of ninjas (max skill is better), but the HP increase will demand better auto-healer.

By pcv@PG: This is quit a safe build, and pretty fast as well.
Charge both heras anywhere between the 1-5 rounds
1 good Ra combo will clear all those waves instantly at 6x so be carefull not to waste everything to fast
LHD took about 5-6 good Ra Combo's
@Hera use both gravity's and chip away the other half with StE and EoSE for safekee

By Beanpaul: Recommended that all party members are above lvl 70. Safe as long as you eliminate orbs for constant heart drops. For Lightning Holy Dragon, use one gravity, stall until gravity is charged again(for Hera), then finish with lucfier nuke. Should one hit KO or have one combo worth of HP left. On Hera, A skills when no heart orbs.

By MM1 SA: Max skill bowmore to keep yourself safe from devils in early round. StE and Echidna are enough to keep you afloat every turn as long as you make 4- or 5-combos. Most of your damage is gonna come from Hades and Hera's gravities. You can and should sub out Hera for zeus if you have him.

By Jonnyサマー: Lightning Holy Dragon's 7000 DEF will be a tough thing to deal with, because of that you may replace Zeus for another Hades/Hera for Dark against Light bonus. You will not be able to burn through the bosses here, just be patient and always check your health.

Suggest a buildNote: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster.

Stone = Estimated number of stones to clear this dungeonTime = An approximation based on each individual build

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