Grimm is 52mb of awesome. This is one of those unique indie titles which comes as a welcome surprise. The premise is simple; you're a baby left in a perambulator, and you're exploring through various areas avoiding enemies. The poems in between each level and art style remind me of Tim Burton, with a light hearted macabre feeling. The controls work well, even on my iPad, with accelerometer for steering, and two buttons for jumping and braking. One simply tilts in a direction, and the perambulator will continue rolling in that direction. Another fun idea is the launching your baby onto enemies or switches. I can't help but smile to hear the baby giggle as it bounces on top of enemies and waddles forward. Besides human enemies, the baby will also be thwarted by greedy crows and skeleton arms reaching out from the ground. Then there are balloons which if you don't avoid they'll pop. I'm not to sure how long the levels are (I've spent 15 minutes trying to beat the first), but there are ten levels, and according to the description, there are also mini-levels.

same request to the devs that I made for King Rupert...add touch controls please, I hate tilt controls!!! If u add touch controls u can satisfy the two categories of customers and u will sell more copies of your game...it's not difficult to understand!

Really fun -- in many ways what I hoped Skeleton Story would be. The Edward Gorey style is pretty much spot on (sick and weird) and the platforming is well executed and actually pretty challenging.

A few caveats: the graphics are not Retina, though they look fine on an iPhone 4 screen. The framerate is fine, but I would love it for it to be a steady 60 fps (I would guess it's about 30 fps). The tilt controls are okay, but I would like to see a sensitivity control. Finally, the game really needs fast app switching -- the levels can be fairly long and starting over after an interruption isn't that cool.

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