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Comparisons to Titanfall were inevitable after Call of Duty: Advanced Warfare's multiplayer was revealed last week, but Sledgehammer have been playing with Advanced Warfare's jump-thrust move shortly after finishing work on Modern Warfare 3 in 2011, and Tribes fans will tell you that Titanfall hardly has dibs on the jetpack shooter. While the new exoskeleton movement options are interesting, I'm more excited about what they can do to refresh the design of Call of Duty's multiplayer maps.

The Call of Duty multiplayer experience has remained largely unchanged since the dawn of the Modern Warfare era. The opportunistic run-and-gun through flat, crumbling maps started to feel rote back in Black Ops 2, a game that could have done with a map like Advanced Warfare's Riot. Granted, it's also a crumbling concrete facility a prison, in fact but it's built around tiered structures and guard towers that make use of the exoskeleton's new jumping abilities. Like a couple of the other maps Sledgehammer showed, there's a quirk: The prison's high tech inmate monitoring system is still active, which means sensors at the top of guard towers draw laser pointers to passing soldiers.

Riot was actually one of the plainer maps. The others showed at Gamescom move away from the bleached urban aesthetic to something shinier, reminiscent of some of CoD's quirkier, more colourful DLC packs. There's a map set in the terminal of a space elevator which is bright, airy and layered with gantries and intricate spaceport corridors. Advanced Warfare will include a mode that bans exosuits, but I wonder if these maps will still be fun if you're flightless. The need to cater to the legions of fans who love the standard CoD formula is understandable, but once you've experienced extra speed and super-jumps bursts of flight, why go back?

This year you can customise your soldier with with dozens of facemasks, armour plates and colour schemes and tailor your loadout with a "pick 13" system, mirroring Black Op's "pick 10". You get 13 points you can devote to weapon attachments, special exosuit abilities like cloaks and shields, and kill streak rewards. More options can be unlocked by ranking up.

Leveling systems in shooters can hide the game's most interesting weapons and strategies behind layers of grind (see Battlfield, Payday 2), but the sheer amount of stuff packed into Advanced Warfare's customisation system is encouraging. As long as the leveling curve is fast, the expanded unlock system could provide valuable context and rewards for each 10-20 minute battle for those who don't care about 'prestiging' the practice of reaching the CoD's level cap and then resetting for a badge.

I'm quite excited about Advanced Warfare this year, for the multiplayer, at least. The single player may have Spacey, but in spite of the high-tech gubbins the set pieces look samey and predictable. I've never had a fun game of Battlefield 4, Battlefield Hardline leaves me cold and Titanfall is great, but lacks staying power. CoD could sweep the board this year. On the multiplayer side, it's the most exciting entry in the series for years.

With the upcoming, stupidly pretty, Call of Duty: Advanced Warfare pouting its lips and batting its eyes on the horizon, I decided to give the last one some love. I've contained my exploits to the first mission, but even that's plenty variety given CoD's penchant for catapulting players between ludicrous scenarios. Here I go from outrunning an orbital strike on San Diego to floating around the very space station responsible for it, all while dodging bullets from jetpacking terrorists.

It's strange to hear developers boast about how small the maps in their newest map pack are, but I hear just that in this trailer for CoD: Ghosts' final piece of DLC, Nemesis. This adds some "small-to-medium"-sized maps based around the themes 'mine cart level', 'wintry submarine base' and 'please desecrate this lovely Chinese village', along with a remake of the "smallest map ever made for Call of Duty": Shipment (now called Showtime). This one's a futuristic, Smash TV-style game show, replete with a cheesy announcer commentating on the killy goings-on. The DLC also adds the final bit to the game's full-on sci-fi Extinction mode. Exodus will see you coming face-to-elongated-face with the Ancestors, ie XCOM-ish psionic aliens. The trailer is below.

Nemesis releases next week on Xbox-flavoured systems, but if it's anything like all the other map packs, we can expect it on PC a month later. It's part of the Ghosts season pass, but you can also stump up $14.99/ 11.59 to buy the DLC separately.

Outnumbered and outgunned, but not outmatched. Call of Duty®: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty® franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive.

Call of Duty®: Ghosts owners can now enhance their experience with these exciting packs:

Some would argue that paid-for personalisation packs are endemic in the games industry chronic, even. But is there anything wrong with showing off some style while high at the top of a leaderboard. Infinity Ward are no dopes, they know how to hit their target markets. Presented with a money making opportunity, they're not going to make a hash of it. And so, some Call of Duty developers embarked on a skunkworks mission to create the Blunt Force Character Pack a marijuana-themed DLC release.

The DLC, priced $1.99, is one of three new character packs now available for the Xbox version of the game. The other two character packs are themed as "Inferno" and "Bling". Infinity Ward definitely know their audience.

Each character pack contains a uniform and two helmets. In addition, the recent DLC drop also makes available six new 'Personalisation' packs and two new weapons. You can see the full round-up here. Expect all items to arrive on PC after the standard Xbox-exclusivity period expires likely next month.

Outnumbered and outgunned, but not outmatched. Call of Duty®: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty® franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive.

Call of Duty®: Ghosts owners can now enhance their experience with these exciting packs:

What do Hitler, Snoop Dogg, George Washington, and Shakespeare have in common? If you said they all appear in Rik Mayall’s autobiography Bigger Than Hitler, Better Than Christ*, you’re wrong. Washington and Snoop aren’t mentioned in that. The correct answer is that each has been digitised and reformed–Weird Science style–into your games as DLC.

There’s a lot of DLC out there, ranging from the mundane to the insane, and I think I know why. Games are increasingly serious business, with huge budgets and a cast amount of public scrutiny. DLC–well some of it–feels like the passion projects that don’t fit into the canon. An outlet for the stuff that gets cleared from the whiteboard for being too off message, or too niche. DLC is cathartic. I’ve been on a strange journey, readers. I’ve been looking through games catalogues and hunting down the sort of DLC that could be described as ’boutique’. I’ve been on a boutique call, ahahahahahahaha!