Messages - cupid_the_conqueror

Jesus guys, its been a few months again with nothing but silence! Was nothing learned from last time around? Hell don't even talk about the game, talk about what you had for breakfast. Better then seeing the dev-screen go dark.

Im pretty much a ghost these days given the approaching takeoff of my military career. But I figured I would chime in here...

With the newest AMD cpu line pushing the market even further down the mutli core path (8 real with up to 16 hyper threads) beacuse of the obvious computational benefits, we can safely assume the core wars has started. Intel has rumored to be working on a new 12 core cpu.

The future is going to be filled with heavily multithreaded applications. Heck most AAA games support the quad core standard! And developers aren't shying away from getting the most out of 8 and 10 core machines thanks to a whole WACKLOAD of work being done by software development engineers for the back end stuff that makes game engines tick. And the benifits of this shift can also be seen in the server market (22 core xeons anybody?). With companies like amazon investing huge sums into developing cloud networking like lumberyard to support future MMO and streaming demands.

Obviously as a sandbox and as a simmulation Rawbots will benefit highly from this increase in multithreaded power. Heck multiplayer might actually happen given the general increase in data putthrough. But what kind of hardware is the development team aiming for?

Alotta development teams who know that their cycle could be 5+ years aim their highend for hardware that doesnt even exist yet, knowing it'll be there when they get there.

The simmulation of 100 moving parts and 1000 VP hexes across a multi player instance sounds like it takes alot of juice. Lord knows the current rawbots could bring an i7 6600k to a standstill. What kind of hardware is future rawbots going to be aiming for? Will the average gamer have it by then?

I suppose at this point it would be worth seeing if two fast bots are even capable of hitting each other with unguided projectiles.

I can accurately fire a dumbfire rocket with launch velocities exceeding 5k, it may phase through the target some of the time, but the targets speed is pretty much irrelevant. But as for plasma weapons? I doubt two fast plasma bots could hit eachother even if they programmed lead time, the bullets just move too slow

I dont think its possible for rawbots to pull off a cash grab if it wanted to. The player type is too niche, you could never sustain the churn a P2W game requires! As for the paid cosmetics, its an industry standard at this point and I think it wouldn't be too harmful. I am much more okay with an upfront cost , with the possibility of increasing that commitment down the road, than a subscription. EX: I dropped 240$ over two years on planetside 2 just buying ingame stuff as I wished, but dropped WoW because I felt like I wasn't getting enough game time for the 15$ a month subscription. Based on how "full" the final release of rawbots is, I could easily see 60$ upfront with another 60$ optional content for down the road.

as for rawbots "gold" , A model similar to RoboCraft would be fine, as you caaaaan buy blueprints with ingame currency, but its much faster to just buy one for a couple bucks.

also I noticed on the blueprint page designer and programmer have two different names. I wonder if they have plans for allowing us to create community bulletin "quests" so to speak. Like I can post a need for one of my bots to be programmed, and offer a price, or I can request a bot to fill a roll, and pay other players to design and program said bot?

still I really hope investors get interested in rawbots. I think I speak for everybody here when I say I love the concept and that the gaming industry really needs a good robot building game again.