Counter-Strike: Global Offensive

Release Notes for 1/28/2015

Loading screens will now display the icons for maps that have item collections associated with them

In Spectator Mode, Scoreboard and Server Graphic will now obey hud scale and position settings.

Fixed New Items alert showing incorrect number of items up when coming back to main menu from a match

[MISC]

Added server convar tv_allow_camera_man_steamid that should be set on tournament servers to the full 64-bit numeric SteamID of production caster (e.g. 7650123456XXXX). Tournament production casters who launch the game with the "-interactivecaster" command line flag and join the in-game spectators will get all camera and voice recorded and broadcast on GOTV.

Upgraded runtime libraries to use the latest Steam SDK.

Fixed a frequent crash during map loading while the game was minimized.

Various weapon CPU optimizations.

Added flavor text to Chroma Case weapons.

[MAPS]

Mirage

Fixed a bug where a boosted player in T spawn could peek into mid/CT sniper position.

Moved a prop to make peeking into palace easier, CT side.

Removed a strange boost in bombsite A.

Nuke

Fixed a bug where an incendiary grenade could explode on bombsite B ceiling beams and damage players in A site.

Overpass

Rerouted entrance into upper park from bombsite A.

Changed mid cover in bombsite A, corners can now be shot through with rifles.

Wow, cobble is sooooooooo T sided now.Just played one game, but you can almost plant the bomb on B before the first CT even arrives. You just have to rush through the new B long tunnel. I expect that to be fixed very soon.

Played a Game on Neo Cobble S:Got wrecked as CT with 4:11 for the Ts. We thought we gonna get scrapped as T.

We didnt, it went 15:15 in the End.

Especially attacking B was very efficient, the players on A had really hard time to rotate, when the bomb showed up near B. A very slow, hidden approach through Museum to the middle and then to long worked fine 2, when the enemy thinks window is a good position. Shure I play only in Nova Area, but think it could be the same for better players.

Counter-Strike: Global Offensive

Release Notes for 2/12/2015

[GAMEPLAY]

Smoke screen overlay fades faster now when exiting smokes quickly.

Adjusted boundaries of smoke screen overlay slightly.

[TOURNAMENT SUPPORT]

Added server setting sv_reliableavatardata: when enabled player avatars are reliably exchanged between all players and casters on the game server, reliably delivered to GOTV spectators, and recorded in demo files.

Added the ability to specify team logos just like we specify team names or flags (via convars mp_teamlogo_1 and mp_teamlogo_2 using team's shorthand image name).

Team logos now show in the spectator scoreboard, the win panel and the player scoreboard.

Added a new win panel string that shows the team name if they win the round.

[MISC]

Added ff_damage_bullet_penetration convar to control how much penetration power and damage is scaled when hitting a friendly when FF is off.

Fixed pistol muzzle flash so it no longer stretches to the map origin at low framerates.

the smoke changes are an improvement but i feel kinda iffy about the fact that the change is tied to your velocity when moving through the smoke.. the greyscreen only fades as fast as i wish it did if you do a strafe jump through the smoke with knife in hand (so you go momentarily at like 270 velocity)

Counter-Strike: Global Offensive

Release Notes for 3/31/2015

Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals.

Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke).

Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa.

Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom).

Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke.

Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team.

Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: here

Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon’s price with its utility.

There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon.

SERVER BROWSER

Fixed the server browser showing the map workshop path in the “Map” column.

Added a sortable column to the server browser to display whether a server is running a map from the workshop or not.

Added a sortable column to the server broswer that displays icons for popular game mods running on that server.

Server browser will save the layout changes made between game sessions.

Updated the first time server browser pop up message.

UI

Fixed scoreboard hiding at match end when you bring up a player’s Steam profile.

Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends.

Added Flavor Text to the Bank collection.

MISC

Add surround sound support (quad/5.1) on Linux.

Marked nav commands as a cheat to protect against potential server exploits.

Chicken kills are now logged in CS event logs on game servers including attacker and weapon information.

HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion.

Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64×64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64×64 png files into rgb format.

Optimized the process of logging in players to matchmaking backend during game updates.