Tagged Questions

An agreement among players about the framework for gameplay, primarily covering social factors such as what to do when a player can't attend a session, how to vet potential new players, what sorts of behavior are unacceptable at the game table, and so on.

We have a party of several players and there are some things that are not clear from rules. Can you guys help?
Do other party members always know if one of them steals an object from an NPC? Or does ...

I am working on drafting the table culture guidelines for an upcoming game, and I plan to use the lines and veils methodology to lay out content boundaries. Lines and veils are a subtractive element: ...

As a player how can I make things easier for the GM? I ask because I've never actually played before.
e.g. How much research should I do on the specific game we'll be playing, is there a point where ...

I have never played a pen and paper RPG before due to social pressures, and none of my friends have ever voiced interest in doing so until recently. Usually most people I know look down on RPG playing ...

I am running a post-apocalyptic zombie game with a dark and mature story, exploring a number of adult themes. I have complete buy-in from the players; some of them have stated it is their favourite ...

In a recent game of 10th level characters, we had a small issue in the group. To set the scene, my character was a serpentfolk witch, specializing in enchantment and specifically mind-magic. We had a ...

The concept of "social contract" comes up in discussions of group dynamics and RPG theory. We even have a tag for social-contract. But there is no good, easily-found definition online anywhere. Our ...

My group and I work on the assumption that a game system's default assumptions are its manifesto, and that by choosing a system we are choosing to let its assumptions stand except where we institute ...

I'm not asking how to make every character be played as I would play them. I'm asking how to handle a situation in which the character that the player presents to me as a GM (with complete back-story, ...

I'm often unreliable, in the sense that something always seems to turn up at the last minute that draws me away from our current regular game. (It's happened before as well.)
Given that the reasons ...

Sometimes a player will have a pre-made character and bring it along to the first gaming session. Other times they will make the character at the table. Sometimes you get a mixed bag. As both a player ...

Let's assume that we can break play styles into two categories: "selfish play," where you want to have fun, and "less-selfish play," where you want to have fun but you want everyone else at the table ...

How do you handle loot disputes as a DM? Say we are doing a random loot drop from a felled enemy, and there happens to be one thing that two players really want. Do you make an initiative roll to see ...