the 12 hours to fix a unique is an estimate of how long it'd take for downtime to do a global item migration if we had to change some stats that have already spawned across a few billion items. We have tech comings to make it fast so that such changes are easier. Facebreaker is a unique we have discussed adjusting in this way after it was buffed so much due to the introduction of other items.

its not a sure thing but we know they will get changed in the future from some of the guys in the fan meetup at Melbourne .Anyway i wouldnt worry at all , i dont think it will be nerfed too much and probably it will have some changes for the early levels as the dmg is too big there and we dont really know when its gonna be changed. It might be next week next month or next year.

Facebreaker already has a couple of drawbacks by not having anything in the weapon slot, and you cannot get res/life or anything else since it is occupying the glove spot. You also need to rely on flat phy dmg afix to make Facebreaker really effective. Stacking more % nodes does not really do much unless you have flat phy dmg.

The reason why facebreaker is powerful early on is because of the flat phy dmg.

Maybe a facebreaker nerf implies that the rework of the passive tree's center may actually include flat physical damage in the future? As it is now they can't really put it on the tree.

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They probably looked at my stream. :-) Should have kept it to myself I guess!

If you were forced to go 1-hand weapon + shield, around how much dps would you lose in order to maintain the same tankiness as your facebreaker build? It doesn't have to be exact numbers, but I am interested in any number XD.

They probably looked at my stream. :-) Should have kept it to myself I guess!

If you were forced to go 1-hand weapon + shield, around how much dps would you lose in order to maintain the same tankiness as your facebreaker build? It doesn't have to be exact numbers, but I am interested in any number XD.

Actually if I found the best items possible - I would lose a small amount of dps but the survivability would be even greater. I could have more than 5000 Life, 40000 armor unbuffed. 70000 with granite. :-)

Facebreaker/BoR is not the optimal weapon or gear to use - however in order to beat it you need a really good weapon - like Soul Taker and 6L armor with 2000 armor and a helm with 1000 armor. :-) You could then trade the Blood magic gem and the Life leech gem for more DPS. Nerfing Facebreaker but not the other OP items is a huge fail IMO.

the 12 hours to fix a unique is an estimate of how long it'd take for downtime to do a global item migration if we had to change some stats that have already spawned across a few billion items. We have tech comings to make it fast so that such changes are easier. Facebreaker is a unique we have discussed adjusting in this way after it was buffed so much due to the introduction of other items.

They probably looked at my stream. :-) Should have kept it to myself I guess!

If you were forced to go 1-hand weapon + shield, around how much dps would you lose in order to maintain the same tankiness as your facebreaker build? It doesn't have to be exact numbers, but I am interested in any number XD.

Actually if I found the best items possible - I would lose a small amount of dps but the survivability would be even greater. I could have more than 5000 Life, 40000 armor unbuffed. 70000 with granite. :-)

Facebreaker/BoR is not the optimal weapon or gear to use - however in order to beat it you need a really good weapon - like Soul Taker and 6L armor with 2000 armor and a helm with 1000 armor. :-) You could then trade the Blood magic gem and the Life leech gem for more DPS. Nerfing Facebreaker but not the other OP items is a huge fail IMO.