How motion and sound can give them a voice and a character, sort of in that video game Everything that I mention in the Bogost blog.

Here is a failed (but beautiful) banana casting attempt I made this week. Almost there. If I put magnets and ball bearings inside the enclosure and add a center weight to the bottom it may turn out to be a good kinetic object. Possibly I can put a very small micro controller with an accelerometer inside to and have the movement modulate a sound. Perhaps it’s the sound of the mold making, or amplified banana peeling, what sound would this type of object have? A morph between a human voice and leaves or something like that. Or just a drone maybe. Or it could be recorded human voices but what would they say? Commentators maybe. Probably simple sound modulation is enough.

It’s inspired by Mark Leckey’s work a bit because he 3d printed and cast a bunch of inanimate objects some of which were anthropomorphized quite a bit. I gotta read up on his artist statement but I think he's saying very similar things to the ATM and other posthumsnists.