Stratics Veteran

Well, really anything that takes resources, should be one. Except magery/necro, as LRC takes care of this. Or anything that is painful to raise. Such as taming to 50. Id take taming, forget lore, its very easy to raise.

So for each of those, id suggest
Taming: Take Tame, and maybe vet. (again depending on template)
Fighting: Take healing, and either bush or ninja
Magery: whatever you wanna take. magery can be done free, EI goes with it, necro is free, spirit is easy, spellweave maybe. Med and focus raise so fast, dont pick them.
Crafting: Take tailor, and tink. Tink to make tools, tailor cause it costs a fair amount if you dont get leather/cloth yourself.
Thief: stealth cant be taken, hiding is easy to raise IMO. So maybe steal and snoop?
Misc: Poison for sure. Resist is easy, LRC suit, and cast on yourself.

Well, here are all the skills and a general guide as to how hard they are to raise, 0-50 with 1 being the easiest, 5 being the hardest. If you're starting a new character, it's a decent guide on what to start with:

Stratics Veteran

One thing to note. As many would take alchemy as a crafter skill I would not. Here is why. It takes a bit to get going, regs aint cheap. However myself, with only GM mage, on my crafter, would farm mummies. Summon an EE, and use my beetle. Attack with EE first, then blue bug. Would make 60k/hr with it, get loads of aids (to sell or use), and each one had 5 garlic. Now, I used GC all the way to GM. I had 4k garlic quickly from mummies, and never used it all to GM. Getting to 70, cost me about 90k, to buy the regs from NPCs.

Stratics Veteran

I disagree. If you are a 100% new player to the shard, always take a fighting skill. Reason?

"Bunny bashing". Farming leather at Jhel and Glow is the best way to make money for a start up char, ever. Realistically, you could grab a decent weapon off the ground, kill bulls/cows for 3-4 and make 100k+. Skills go up to 70 far too quickly here. And even if they were a mage, I'd suggest taking inscribe or something, as it is harder to raise.

Stratics Veteran

I disagree. If you are a 100% new player to the shard, always take a fighting skill. Reason?

"Bunny bashing". Farming leather at Jhel and Glow is the best way to make money for a start up char, ever. Realistically, you could grab a decent weapon off the ground, kill bulls/cows for 3-4 and make 100k+. Skills go up to 70 far too quickly here. And even if they were a mage, I'd suggest taking inscribe or something, as it is harder to raise.

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I dont agree that a wep skill is needed as a 100% new. I was 100% new when I came here. And I started a crafter off the hop. I used a blue bug, and or summons. I spent my first month in Delucia. Wacking with either summons, or my bug, and going to the bank. I also mined there, and lumberjacked. I sheered sheep and made cloth.

Now some are gonna say you cant summon in town, but you can if you walk outside the gate, summon and EE, and walk back into town.

Stratics VeteranStratics Legend

both bushido and ninja require you to have 25 skill to start training. so both of them if you pick to start then start at 25. if you dont pick then you need to borrow the jewels to raise your skill to 25 to start training.
both are easy to train at 0-50
Lorddog

I'd put stealing as a 4, it's a pain moving items back to the packy.
Detect Hidden is a 3 using npc crates, just click and wait, click and wait.

Or however you adjust it to fit your scale.

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Agrees, on both parts. It's too bad you can't start with any points in remove traps...that is a bugger, I have only gotten into the 40's, and that was with eating a couple of those neat little SoTs...la

I'd put stealing as a 4, it's a pain moving items back to the packy.
Detect Hidden is a 3 using npc crates, just click and wait, click and wait.

Or however you adjust it to fit your scale.

Click to expand...

Agrees, on both parts. It's too bad you can't start with any points in remove traps...that is a bugger, I have only gotten into the 40's, and that was with eating a couple of those neat little SoTs...la

Carto's more of a 4....it and remove trap were the worst 2 skills I've trained so far....detect although time consuming, it isn't a hard skill to train. Poisoning takes cash, not the player, but gold to earn a keg and even then, ugh.

Nah, it wasn't that important a skill to master, so I have it sitting on a stone in my bank. LOL. Been too busy working up my dexxer and poison skills as of late. Poisoning isn't too bad as long as you are training Alchemy at the same time. No need for kegs either...just flip flop alchemy training to poison after making 100 pots or so of the needed poison level...la

I've got no templates coming up so I am presenting this as a curiosity and/or aid to newbie players

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You are probably looking for a temporary template, a template which you will
run up to only 70.0 in skill points per selected skill.

I suggest for this temporary template the skills:
Magery (50.0), Chivalry(50.0),Tactics, Anatomy, one weapon skill and any two other skills
you prefer. Just try them out until you get to 70.0 skills points, then chose or
drop as you stituation changed from being new to familar with Siege Perilous.
By then, you should know what you want.

I've got my crafter fully developed aside from lumberjacking. I've got my other char 80% developed. The "killer" being poisoning and even then it wasn't too bad since I was working alchy on my crafter when I started the char. Just ROT gains now.

Working skills is always nice when you have resources/money available when you start a character. You can get your bushido/ninja jewelry and avoid picking either of those as a starting skill.

As an example, my crafter started with 100gold I didn't spend a cent working up his mining, smithing, tailoring, carpentry, lumberjacking, or tinkering. When I started working alchemy, I had a modest cash reserve and bought the regs I needed.

My mage was "given" an lrc suit and mage wand. So again, no money spent on magery skills or poisoning because of the alchy on my crafter

The reason I brought this question up is I saw an established character working taming... "you see legendary mage taming a rabbit"

Stratics VeteranAlumniStratics Legend

small point, you can't start with spellweaving, you can't train that till you've done the quest.

Stealing is easiest if you use UOA. Put the items in a back pack, put the back pack on the packie (or just on the floor somewhere in Buccs Den). Steal the items, pick the pack up, use 'organiser agent' to re-fill it.

Cooking is easy to train, pick wheat from Brit farms, turning that into flour gets gains, then turn the flour into bread, which stacks.

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