This year's award winners have been selected from a total
of 359 titles chosen through a vote conducted over the Internet
and by mail between May 1 and Sept. 12. The CESA GAME AWARDS
Selection Committee was responsible for the final decisions
regarding the allocation of each award.

This
is the third part in the ONIMUSHA series and we
would like to express our gratitude to ONIMUSHA
fans for their continued support. Although we
will be ending the series, we will do our best
to go on to get the Grand Award for our new title.

KatamariDamacy (NAMCO LIMITED)

We
feel a little sorry because we aimed at winning
the Grand Award.
I would like to express my gratitude to all of
our staff members and our game fans. Thank you.

GYAKUTEN SAIBAN 3 (CAPCOM CO.,LTD)

I
think it's unfortunate that we could not win the
Grand Award.
I believe the three-volume structure of the game
has been evaluated highly.
I would like to say thank you to our long time
supporters.

grand theft auto III (CAPCOM CO.,LTD)

We
are very happy to have been able to introduce
the worldwide best-selling GTA series to Japan
and to receive such an honorable award.
Thank you.

SENGOKU MUSOU (KOEI CO.,LTD)

We
deeply appreciate the support from our users,
as SENGOKU MUSOU was able to become a big hit
and sell more than 1 million units.
We will do our best as a team to make an even
better product after this so that it may attract
more users.

TALES OF SYMPHONIA (NAMCO LIMITED)

In the past 14 months since GameCube was released
to the market, we have created GameCube and PlayStation
2 versions of our game oriented to North America.
They have been accepted very well and we are happy
to know that users there enjoy the game very much.
We will continue to enthusiastically create more
games.

DRAGON QUEST V TENKUUNO HANAYOME
(SQUARE ENIX CO., LTD.)

When we started designing this game, all our team
members aimed at creating a high quality entertainment
package that would please everyone regardless
of age or gender.
So we are very happy to be awarded.

Pokémon Fire Red/Leaf Green (The Pokémon
Company)

This
game software is a transferable version of Pokémon
Red/Green, which offers a new form of play through
application of a wireless adapter.
I would like to say thank you to all our supporters
and development staff.

EVERYBODY'S GOLF 4
(Sony Computer Entertainment Inc.)

When
we found that one respondent had commented on
a questionnaire form that she had voted for us
because our game could be played between her three-year-old
and five-year-old children, her husband and herself
all at once, we were happy to know that our game
had been selected because our initial aim was
to be able to please everyone. Currently, we are
working hard to release EVERYBODY'S GOLF PORTABLE
soon.

WORLD SOCCER Winning Eleven 7
(KONAMI CORPORATION)

We
are always pleased to receive many opinions and
comments from our users.
All our staff members will continue to do their
absolute best. So, we hope to be able to have
your continued support.
Thank you for today.

Special Award

EyeToyTM:
Play (Sony Computer Entertainment Inc.)

We
are proud of receiving this Special Award today.
Just this time last year, our work on this project
was nearing its climax and we were anxious whether
the first game using a camera would be accepted
by the market or not. Today, I am glad to know
that all those hours we spent waving our hands
at a camera on our desk could finally pay off.

This game was created with the cooperation of
Shinsedai (SSD COMPANY LIMITED) and was aimed
at opening up a new Dragon Quest world. In the
process of making this game, all the staff members
suffered from muscle pains at one time or another
but we could finally produce a very interesting
game, which can be enjoyed by a wide range of
people from small children to long time Dragon
Quest fans.

FAMICOM MINI SERIES (Nintendo Co.,Ltd.)

The development of the basic Famicom Emulator
started a long time ago and it has been applied
to several kinds of game software including Dobutsu-no
Mori. Since then, we have achieved many technological
improvements and finally established one product
group. Thanks to the support given us by numerous
software manufacturers as well as the devotion
expressed by all others involved, this game was
able to be completed and be recognized with this
award.

Global
Award

[ Foreign Product ]

[ Japanese Product ]

Need for Speed Underground (Electronic
Arts K.K.)

This
series has been played for quite a long time.
In this version we can see some familiar names
and we feel that the game itself is a lot of fun
to play. We wondered how we could introduce it
to Japanese users. The product has had a lot of
appeal in both Europe and the US and has been
well accepted by users in both regions. Despite
the difficulty we had localizing this game, we
are glad to know that the product has been highly
evaluated here in Japan as well. Receiving this
award, I think, is ample compensation for our
developmental efforts.

SMACK DOWN HERE COMES THE PAIN
(YUKE'S CO.,LTD.)

We
have been creating professional wrestling games
for 11 years.
Fortunately, our products have been favorably
accepted and users now associate YUKE'S with pro-wrestling
games.
But, this is our first time to receive such an
award. So all our staff members are extremely
excited.
We will do our best to continue to make good games
for users to enjoy.
I really want to thank you all for today.

Best Sales Award

Pokémon Fire Red/Leaf Green (The Pokémon Company)

The high level of sales which our game has achieved
reflects the large number of people using our product.
This brings great satisfaction to all of the members
of the development staff who worked so hard on this
project.
We did our best to create a game which could be played
by anyone. We also came to discover that one of the
pitfalls of trying to make something easier is that
things often conversely end up being more complicated.
We went to a lot of works and overcame a lot of problems
to complete this game.
Please try playing it.

Grand Award

MONSTER HUNTER (CAPCOM CO.,LTD.)

*Mr. Tanaka, Producer (right)When
I look back now, I remember that before this game's
release we spent a very long time working on it and
that so many people were involved.
The project was launched with the intention of producing
Capcom's best ever action game and of achieving the
highest quality on-line graphics. To accomplish such
goals, we spent a long time deleting and modifying many
parts in response to technological developments. But
now I believe that all our efforts have paid off.
There are ladies in the customer section who have supported
us even after the game release and sales staff who have
visited one retailer after another to help sell our
product. I also consider these people as members of
our team.

*Mr. Fujioka, Director (left)
The project was launched from a concept which was based
on the simple desire to hunt gigantic monsters. Because
there are many technical limitations to on-line games,
we had gone through a lot of trial and error and our
final product contained a number of idiosyncrasies.
But we were glad to find out that users evaluated such
peculiarities positively and found our game interesting.
Our labors resulted in us receiving this Grand Award.
This is just the beginning for MONSTER HUNTER. We believe
it will continue to evolve further. So please look forward
to the title's growth.