Rainbow Six Siege Update 5.1 Today Addresses Freezing Issues on PS4

November 22, 2016
Written by Jason Dunning

Following the release of Rainbow Six Siege Update 5.0, players discovered that the game would freeze and crash when equipping Hibana’s X-KAIROS gadget. To help address this, Ubisoft has brought out Rainbow Six Siege Update 5.1 (version 1.20 on PlayStation 4), which they say fixes “major freezing issues occurring on PS4 when Hibana fires her X-KAIROS gadget for the first time.”

Weighing in at approximately 1.2GB on PS4 (PC and Xbox One patches will be out a little later today), here’s the full list of patch notes for today’s Rainbow Six Siege update:

Gameplay

Fixed – Attempting to breach without detonating the breach charge in the rappelling swing motion breaks the Operator’s animation.

Fixed – The hitbox surrounding Castle’s headgear is not accurate.

Fixed – Melee range is extended when striking from a low stance to a high stance.

Fixed – Users are not able to stand up when pressing [Shift] while prone in Barbed Wire.

Fixed – Operators sometimes appear as if they are flat. (No longer will Tachanka appear as if he is from another dimension. Unless… is he?)

Fixed – Holes created by Impact grenades do not reliably replicate the destruction on all clients.

Fixed – Throwing multiple gadgets at the same location in succession results in unexpected collision.

Fixed – The ammo count for Capitao’s tactical crossbow does not display properly when being spectated.

Fixed – Scoreboard updating is significantly delayed.

Fixed – Operators are not standing in the proper location in the MVP showcase.

Fixed – Ubisoft Club challenges are not available.

Fixed – Error 3-0x000A0003 is displayed when accepting an invitation after having gone through a suspended disconnect message.

After noticing abuse of the Vote to Kick feature, Ubisoft removed it from Ranked for the short term while they look for other ways to implement a system like this. In Casual, they’re increasing the number of votes required for a Vote Kick to pass depending on the size of the grouped and un-grouped members.