Made the basic engine abstract enough to be able to be extended to any interaction possible.

Focused on code first, then level design, then graphics.

I chose tools I am used to.

Kept ideas in the plane of doable.

What went wrong:

Wasted 5 hours of great inspiration in a event.

Internet was slow as hell

Used outdated beta version of Unity, had to upload web version later.

On-the-fly slow level designing

Saw the theme 5 minutes in the compo

What to improve next time:

Make a usable and efficient library for basic things

Cancel all events.

Check the theme right when it is chosen.

Plan features before implementing

Make concept art

Take screenshots

I kind of planned the game as I went creating, with no design beforehand, no plans on what to do.
But overall, I think I made a good job. This is the first game I am officialy completing, everything else I made was just tech demos to test engine capabilities.
I also hope new Ludum Darians (or whatever) read these post-mortems and prepare themselves before joining.

This entry was posted
on Monday, April 23rd, 2012 at 10:20 am and is filed under LD #23.
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