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...words as often as they should. The phrase, “Go outside and play.” has become, “I just bought you a new Playstation and seven new games for your birthday, how can you be bored?” The advancement of technology in video games has brought with it the advancement of unhealthy lifestyles for our children. From obesity to murder, the negative effects of video game play are more dangerous than many may realize.
According to the CDC (Centers for Disease Control and Prevention), obesity rates for adults have doubled and the rates for children have tripled just since 1980. I admit that we cannot blame this fact on video games alone. However, is it just a coincidence that it was during these same years that the market for video games began to boom? Allowing our children to sit and play video games for hours on end, in my opinion, cannot lead to a healthy lifestyle. The American Academy of Pediatrics suggests that people should spend at least sixty minutes a day exercising. (American Academy of Pediatrics) As the obesity rates indicate, many children would rather play a video game than climb a tree. It was bad enough when television came out, but now we have another distraction from physical activity, video games. Moreover, not only are children playing but also the adults. Remember the saying, “Lead by example.” and you will notice that if a parent plays video games, more often than not, their children do as well. Being active and maintaining a healthy lifestyle is also ‘lead by......

...Video Games
Nowadays, technology is a way of life. Computers are used by children, adolescents, and adults; no matter what career path a person chooses, the computer plays an essential role in the job. The more our technology progresses and as our industry grows stronger, computers and electronic entertainment will grow to be found everywhere around the world. And this includes videogames.
Video games have been a growing phenomenon since the mid-1980s. With the vast improvements in technology, the video gaming industry has evolved from simple two-dimensional games to realistic, fast-paced, life-like experiences. Although gaming became popular in the 1980s, it has been alive since the 1970s. In May of 1972, Magnavox Odyssey was released as the first gaming console. A few built-in games came with it, and the graphics were as simple as white blocks over a black background (Kudler). At this point, the graphics were very simple, moving patterns on a screen. Magnavox Odyssey did not sell well despite being a publicly released gaming console. In October 1977, the Atari Video Computer System was released, more commonly known as Atari 2600. Featuring a joystick, interchangeable cartridges, games in color, and switches for selecting games and setting difficulty levels, it turned millions of Americans into home video game players (ICHEG's collection). However, the turning point in gaming came with the release of the 8-bit Nintendo Entertainment System (adorably called NES), in fall......

...violence in Video games in the US
Specific purpose: I want to actuate you to oppose promotion of violence in video games.
Thesis: Violence in video games should not be promoted because generally violence has a negative influence on a person’s mental thoughts and once a person has such thoughts they are likely to fall victims of violence prior to what they see or do during playing the violent video games.
Introduction: How many of you have played Carmageddon-1997, Soldiers of fortune-2000 or related video games? And what effect have they had on you? I know it is hard to point out what effect such video games have had on you but today I am here to tell you the effects of such violent video games and in turn oppose the promotion of violence in video games.
First reason why violence should not be promoted in video games is because they increase a person’s aggressive thoughts, feelings and behavior. This comes about when the brain becomes less responsive and in turn leads to increased aggression. Likewise when playing violent video games we tend to identify with the aggressors in the video game and this makes us mimic their characters even when not playing them and this leads to change of behavior and moral practices (Gruffiths 102).
The second reason is that violent video games led to most youth deliquescent. Research from Lowa state research has shown that most criminal acts done by youths have a direct relationship to the type of media they are exposed to including violent......

...interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.”(Ronald Reagan, speech, Aug. 8, 1983) There are many advantages of playing video games: good hand-eye coordination, the opportunity to meet other people from around the world, and increased memory.
The first advantage to playing video games is having good hand-eye coordination. I have been playing video games for a long time. I stared to play video games when I was about six years old. When I started playing video games I used hand-held devices, like the game boy color and game boy advance. I am now very good with my hands. My grandparents would buy me Lego kits and I would have built them within minutes. I am able to build things faster. I am able to build computers that require precise placement. It has lead me to taking computer courses at Bay College.
Another advantage to playing video games is that you can meet other people. Since I have been playing video games I have been able to get to know people from around the world the share the same interest in game as I do. A game type that has let me get to know these people is the MMORPG (Massively multiplayer online role-playing game). A couple games that are this type are World of Warcraft and Rift. A friend that I have met through playing video games is Edwin. I met him when I was playing the game......

...Violent Video Games
There are two sides of the argument of what violent video games have on the youth of America. Some believe that violent video games have negative affects and produce social violence. At the same time there are those who believe that violent video games have positive effects. From my experience with violent video games I take no side in this argument. I would like to present a neutral view on this topic by showing you the positive and negative effects of violent video games. For years, psychologists have been arguing which is more important in a child’s life: genetics or how the child is raised. By looking at what the child is allowed to view and do gives insight into this question. Violent video games do influence a child. Whether or not this influence is good or bad is a point that will be expressed in this paper.
Advocates believe that playing violent video games provide a safe outlet for aggressive behavior. Violent juvenile crime has been declining as violent video games popularity has been increasing. The link between violent video games and violent behavior has not been proven. Players should understand the game they are playing is not real despite how realistic violent video games have become. Advocates for video games claim that they can promote an outlet for children and teens to release their aggression and stress. This aggression and stress is usually collected throughout their daily lives and interactions with others. Violent video games......

...Society and Video Games
Video games are still a very new form of media. Compared to other forms of entertainment like books, television, or movies, video games are still new and very misunderstood. As video games rise in popularity many people like to blame them for the problems of modern society, although other forms of entertainment involve common elements. Video games need to be seen just as equal to a fan of movies or books. They do not always have to be mindless entertainment and can also be helpful in your daily life. Just like how people do not judge all television shows based on The Jersey Shore or Teen Mom, video games should not be judged by popular games like Call of Duty and Grand Theft Auto which are at times just mindless entertainment but not harmful. If you do not know what these are then just think about the most popular things amongst your favorite form of media or hobby.
A common argument that parents and people unfamiliar to video games like to address is how unhealthy they can be. In a sense this can be very true but enjoy it in moderation, too much of anything can be a bad thing. Other studies have found an association between compulsive gaming and being overweight, introverted and prone to depression. The studies didn't compare the benefits of gaming with such downsides. (Hotz. 2012) I come from a family of people who enjoy video games very often and none of us are considered overweight or have any signs of health problems but we may be...

...Do Video Games Benefit Children?
Video games are the fastest growing entertainment in the world, becoming more lifelike, complex and common in nature. Today, 91% of children between the ages of 2-17 play video games (NPD Group, 2011). Engaging in video games have several benefits such as, cognitive skills, social skills, motivation skills, and emotional skills. However, research shows that there may be long-term effects as well.
The Debate of video games has been going on for roughly 35 years now. The controversy began in 1976 when the arcade game “Death Race” came out (based on the movie Death Race 2000). The game consisted of players running over “gremlins” (what was later found out to be pedestrians) while they yelled and sobbed. In 1992, one of the most controversial games “Mortal Combat” came to our screens with gory graphics such as severed heads, ripping out spines and hearts. It was one of the most popular game of all time. In 2007, “Bioshock” was criticized for allowing players to murder little girls that were turned into mutated monsters to get points. In 2011, “Bulletstorm” was introduced and said to be one of the worst games in the world. There’s an excess amount of profanity and is very gruesome as body parts splat all over the screen (Gross, CNN. 2013). Although there has been negative controversy about these games, research also shows the benefits and adverse effects of games in the same categories, (e.g., shooterames).
Several training and research......

...A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device, but it now implies any type of display device that can produce two- or three-dimensional images. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use. Video games have gone on to become an art form and industry.
The input device primarily used to manipulate video games is called a game controller, and varies across platforms. For example, a controller might consist of only a button and a joystick, while another may feature a dozen buttons and one or more joysticks. Early personal computer games often needed a keyboard for gameplay, or more commonly, required the user to buy a separate joystick with at least one button. Many modern computer games allow or require the player to use a keyboard and a mouse simultaneously. A few of the most common game controllers are gamepads, mouses, keyboards, and joysticks. In recent years, additional methods of input have emerged such as camera-based player observation for video game consoles and touch-sensitive screens on mobile devices.
Video games typically......

...Do violent video games contribute to youth violence?
There was a time when children were always playing outside during sunny days, but that was until video games were invented. Video games provided people with countless hours of entertainment at the comfort of their own home. People enjoyed it because it was a temporary break from reality. People played video games so much that it raised a lot if concerns. One of the concerns is violent video games affecting children’s behavior. Violent video games like Grand Theft Auto and Call of Duty have often been blamed for school shootings but do they really affect children’s behavior or are these just hasty generalizations?
There are different studies saying that violent video games affect children’s behavior. One study says that there has been an increase in bullying cases because of mature video games that are sold to children. Psychologists say that children may think that violence is a solution for their problems. They will think that the world is a hostile place and violence is normal. ( Harding,2009). Some kids may also develop trust issues and become aggressive to protect themselves. Christopher Barlett, a psychologist at Iowa State University wanted to test if students become more aggressive after playing a violent video game. He made 47 students play Mortal Kombat for 15 minutes. Afterwards, he tested whether they became more aggressive or not. There were compared to a group who played a nonviolent video game. Obviously...

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The Impact of Video Games on Children
Video games have been available to consumers for the last 30 years. They are a unique form of entertainment, because they encourage players to become a part of the game's script. Today's sophisticated video games require players to pay constant attention to the game, rather than passively watching a movie. This has both positive and negative impacts on players. Several studies have been published that explore these impacts on today's children.
Sections:
* What impact does playing video games have on children or adolescents?
* Tips on managing your child's media consumption
* The Entertainment Software Rating Board (ESRB)
* References
What impact does playing video games have on children or adolescents?
The most widely used "positive" impact video games are said to have on children is that they may improve a player's manual dexterity and computer literacy. Ever-improving technology also provides players with better graphics that give a more "realistic" virtual playing experience.
This quality makes the video game industry a powerful force in many adolescent lives. However, numerous studies show that video games, especially ones with violent content, make teens more aggressive.
Part of the increase in aggressive behavior is linked to the amount of time children are allowed to play video games. In one study by Walsh (2000), a majority of teens admitted......

...Video Games And Juvenile Delinquency
Students Name
University Affiliation
VIDEO GAMES AND JUVENILE DELIQUENCY
A juvenile, according to most states and at the federal level is a person below the age of 18. However the age varies from state to state and can exceed to 19,as in Wyoming or even 17 in Connecticut. In the market today there are many varied types of video games but those associated to juvenile crime are those based on violence as a theme. This may include and not limited to: Call of duty, fall of Max Payne, James Bond among many others. They can be bought from stores across the states or even from the internet at a fee or free at times. Several gaming consoles also are available and may include: Xbox, plays station, personal computers and psp’s.in addition, this games can also be played in different modes of either single player or multi player. In single player, it’s usually a single human player against the cpu and in the multi-player mode, its usually several human players gaming against one another or against the computer.
Firstly, we examine the effects of the video gaming to the juvenile delinquency based on short term laboratory studies. This results usually confirms what any gamer already knows in his gut: playing games such as max Payne stirs up the blood. In a recent research at Iowa university led by Christopher Barllet, a psychologist. He had the 47 undergraduates play mortal combat: deadly alliance and later tested for physical and psychological...

...Video Games and Juvenile Delinquency
The connection between video games and increased youth delinquency is debatable (“Violent video,” 2013). Social science has definitively settled some of the questions. Cumulative evidence gathered from numerous academic studies makes one side of the argument persuasive (Regoli, Hewitt, &DeLisi, 2011). The relation between increased violence and video games is an example of contested academic terrain. Recent research demonstrates the existence of a strong link between video games and youth violence (KimHun-Soo& KimHyun-Sil, 2008). The connection between video games and the real world violence is obvious. Apparently, the media seems to furnish new evidence relating to the same issue. For example, the perpetrator of Norway’s masskillings confessed to having watched a shooting game before committing the crime (Regoli et al., 2011). Playing video games has a direct link to aggressive and violent acts among young adults.
Extensive literature in psychology shows increased propensity to violent acts after playing video games (“Violent video,” 2013). The findings relate to an increase in delinquency and violence among the youths. Indeed, exposure to violent video games is directly proportional to aggression and antisocial behaviour. Domain-specific theories on aggression and delinquency explain the relationship between video games and antisocial behaviour (Regoli et al., 2011). General Aggression Model, a comprehensive......

...July 22, 2012
Video games have become as pervasive an aspect of our society as television, with many people spending more time playing video games than watching television. There are many perspectives with which to gauge videos games’ effect on society, from a functionalist, conflict or interactionist perspective. (Schaefer, 2011) Each of these sociological theories can provide a different view of video games, how they affect society and the subcultures that develop around them.
The functionalist perspective would emphasize the way in which the parts of a society are structured to maintain its stability. (Schaefer, 2011) A functionalist may point out the manifest functions of video games as a facilitator of social interaction among friends, or the function of educational games in younger children. The functionalist may also observe latent functions, such as improving hand-eye coordination, or even unintended educational aspect of video games not intended for children (such as police coming and arresting the player character when crimes are committed in games, mirroring the real-life consequences of one’s actions) A functionalist can also characterize video games as a dysfunction I n society, with individuals neglecting other responsibilities in favor of playing the games, or stating that the games encourage violent or antisocial behaviors.
The conflict theory would focus on tensions between groups (Schaefer, 2011), so someone analyzing video games from a conflict......

...– Jimmy Carter has just been elected President (remember, he’s the peanut farmer), the Fanz is number one on television and a gallon of gas only costs $.59 cents. But that’s not all that happened. In 1976, a question was first asked, “Do violent video games lead to violent behavior”?
The decades old debate on whether violent games lead to violent behavior all began with a game called Death Race. It’s hilarious to think this game was considered violent. Get this; the player is in a car. All you see is a steering wheel and gas pedal, and the whole focus of the game is to run over gremlins as they run away from the car! You may be wondering why this would be considered violent. Well, according to the Internet, (and you know, if it comes from the internet, it has to be true), the gremlins were stick figures and once they were killed, they turned into tombstones - the graphics weren’t that detailed – of course not, it’s 1976! But even then, 60 Minutes raised the question when they broadcasted an investigation into the mental impact of video games – beginning the debate that is still going on today.
So, do violent video games lead to violent behavior? Research tells us - they have no idea! According to Dr. Ward, a professor of psychology at Texas A&M, “The pool of research that has been done so far, has not been done very well. When I look at it, all I can say for sure, I have no idea what it means.”
Other researchers are looking at the question from another angle. For......

...Video games can best be defined as an interactive electronic game that requires players to control the movement of the character by using a controller and gain points and money, to say the least. Almost all video games require a medium for it to process the movements and actions of the player. The medium can be in a form of a game console, a disc where the game information is stored, a computer and sometimes both disc and console put together. For example, the Xbox or the Playstation require both the console and disc where as some games can be downloaded through the internet. The first form of video game that appeared on departmental store shelves was ‘Pong’ where basically the game was ping pong in an electronic appearance. The game had 2 straight lines that represented the paddles and a dot that represented the ball. The rules of the game was similar to its real counterpart, of that if one player did not hit the ball, the other player would gain one point. Before the game was introduced in a home version, the game was in arcades where children and adults would come and play (Winter, 2010). And ever since the video game was created, it would be surrounded by controversies where people always pointed out the negative effects of it just to get their kids off video games. Today, the video game has evolved rapidly and there are games developed for adults and games are played worldwide. Game consoles have evolved through the years and now can be found in all forms such as mobile......