Paul Tozour is a 20-year industry veteran and founder of Mothership Entertainment (Mothership-Entertainment.com), a new Austin studio developing a strategy game to be published by Stardock Corporation.

Paul also holds an MSE in Technology Management from UPenn and the Wharton School of Business and is the team leader of the Game Outcomes Project team (@GameOutcomes on Twitter).

The last in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, & project management contribute to game project success or failure

Part 4 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure.

Part 3 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure.

Part 2 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure.

The first in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, and project management contribute to game project success or failure.

A first-of-its-kind study to statistically evaluate game dev efforts across hundreds of game teams and generate insights about how teamwork, culture, leadership, and production practices contribute to team effectiveness and project success or failure.

There 's the rub. Does crunching make a game better Or is it just what it takes to r n make a game on time Teams can work just as hard on a failure, or get extension r n upon extension and still ship a shit game. r n r ...

I was a lot more interested in this tech before I read this. The fact that they seem to need to try to tear down competitors with unfounded allegations instead of standing on their own merits speaks volumes.

You 're making a really huge deal out of a relatively simple language feature. The reasons for this design decision are well-documented and it 's not very difficult to learn to use it properly. r n r nYes, C is a more powerful language, and gives you more rope to ...

Absolutely. Read J Richard Hackman 's Leading Teams: Setting the Stage for Great Performances, which goes into the kind of enabling conditions that managers need to set up for their teams. We talk about this model a bit in the Game Outcomes Project: http://ubm.io/1xBgJf8