Activate to place yourself in Stasis and gain Invulnerability for 3 seconds.

60

16

Spider Colony

Corpse Spider Attacks against Heroes reduce the cooldowns of Zombie Wall and Plague of Toads by 0.25 seconds.

16

Ring of Poison

Zombie Wall lasts 1 second longer, and the center is filled with poison that deals a total of 319 (+4% per level) damage over 4 seconds. This damage starts small and increases over the duration.

16

Soul Harvest

Activate to increase Nazeebo's Health and Spell Power by 7% for each nearby enemy, up to a maximum of 35%. Lasts 15 seconds.

15

20

Humongoid

Reduce Gargantuan's cooldown by 40 seconds and its Mana cost by 50%.

20

Annihilating Spirit

Increases the range of Ravenous Spirit by 50% and Movement Speed by 30%.

20

Fury of the Storm

Every 5 seconds, your next Basic Attack will deal an additional 91 (+4% per level) damage to the target, and 228 (+4% per level) damage to all nearby Minions, Mercenaries, and Monsters.

20

Vile Infection

Quest: Reach 175 stacks of Voodoo Ritual. Reward: After reaching 175 stacks of Voodoo Ritual, it can also be applied to Heroes and its damage is increased from 67 (+4% per level) to 167 (+4% per level) over 6 seconds.

Shortcut

Ability Name

Description

Cooldown

Mana Cost

Q

Gargantuan Stomp

Order the Gargantuan to stomp, dealing 240 (+4% per level) damage to nearby enemies and slowing them by 30% for 2 seconds.

Q

Corpse Spiders

Hurl a jar of spiders that deals 50 (+4% per level) damage. If it hits at least one enemy, create 3 Corpse Spiders that attack for 38 (+4% per level) damage. Spiders last for 4 seconds.

9

50

W

Zombie Wall

After 1 second, create a ring of Zombies surrounding the target area that deal 28 (+4% per level) damage and last for 3 seconds.

14

70

E

Plague of Toads

Create a wave of 3 Toads that explode on contact, dealing 119 (+4% per level) damage over 6 seconds. This effect stacks. Stores up to 2 charges.

8

30

R

Gargantuan

Summon a Gargantuan to guard an area for 20 seconds. Deals 100 (+4% per level) damage when summoned, attacks for 140 (+4% per level) damage, and can be ordered to stomp nearby enemies.

Every time a Spider attacks an enemy Hero, reduce the cooldown of Wall of Zombies and Plague of Toads by .25 seconds

Developer Comment: We want to shift more of Nazeebo’s Health into the
amount of Voodoo Ritual stacks he has, as the reward for Voodoo Ritual was
mostly felt in unlocking Vile Infection at level 20. We’re changing Spider
Colony to no longer reduce the cooldown of Corpse Spiders, because the synergy
between the Spider Talents were so high that if you picked any one of them the
rest of your Talent choices were locked in. Since we are changing the level 16
Talent to now affect Plague of Toads instead of Corpse Spiders, we’re shifting
some of the damage out of Plague of Toads into Corpse Spiders. For
Superstition, we wanted to get most of the spirit of what the old Talent did,
but have more gameplay interactions. Often the only counter play to
Superstition lied in what the enemy team composition was, and we’d rather have
more counter play relying in decisions made during the course of the game.

Hero Updates

Ability Power and Health bonus increased from 5 to 7% for each enemy hit

Maximum bonus increased from 25 to 35%

Bug Fixes

Stasis: Fixed an issue in which cooldowns for self-cast Stasis effects, such as Ice Block, or Chromie’s Time Out, would not count down until respawn if the Hero was killed immediately after that Stasis effect concluded.

2017-07-26 Balance Update v 2.26.4

Bug Fixes

Nazeebo: Fixed an issue that could prevent Voodoo Ritual from gaining stacks after scoring the killing blow on a Minion.

2017-06-13 Patch Notes v 2.26.0

Bug Fixes

Nazeebo: Silencing the Zombies that were created by Zombie Wall with the Dead Rush Talent will no longer prevent them from uprooting.

Nazeebo: The tooltips for Nazeebo’s Voodoo Ritual Trait now properly indicate that it contains a Quest.

2017-04-25 2.0 Launch Notes v 2.25.0

Bug Fixes

Nazeebo: Corpse Spiders will no longer prioritize Kharazim’s Air Ally or Lúcio’s Boombox over enemy Heroes.

2017-04-20 Balance Update v 24.6

Hero Updates

Abilities

Plague of Toads (E)

Damage increased from 126 to 140 over 6 seconds

Gargantuan (R)

Basic Attack damage reduced from 175.5 to 150

Health reduced from 2500 to 2300

Talents

Level 13

Superstition (Passive)

Spell Armor reduced from 50 to 40

Level 20

Humongoid (R)

Cooldown reduced from 45 to 40 seconds

Vile Infection (Trait)

Voodoo Ritual stacks required increased from 150 to 175

2017-03-14 Patch Notes v 24.0

Bug Fixes

Nazeebo: The targeting indicator for Plague of Toads will now visually increase in size after learning Thing of the Deep.

2017-02-14 Patch Notes v 23.3

Hero Updates

Abilities

Plague of Toads (E)

The targeting indicator now more accurately reflects the Toads’ travel path

Talents

Level 7

Dead Rush (W)

Cancelling Zombie Wall will now also provide up to 5 uprooted Zombies

2017-02-08 Hotfix Patch v 23.2

Bug Fixes

Nazeebo: The Corpse Spiders vase will no longer fall through the terrain when the Ability does not hit any enemies at its landing location.

2016-12-14 Patch Notes v 22.3

Bug Fixes

Nazeebo: The Camera will now properly follow Ravenous Spirit while Camera Follow is enabled.

2016-12-06 Balance Update v 22.2

Hero Updates

Abilities

Corpse Spiders (Q)

Missile speed increased by roughly 20%

Talents

Level 7

Toads of Hugeness (E)

Bonus per hop increased from 15 to 20%

Maximum bonus increased from 60 to 80%

Level 16

Soul Harvest (Active)

Ability Power and Health bonus increased from 4 to 5% for each enemy hit

Maximum bonus increased from 20 to 25%

Developer Comments: These changes are designed to increase the
accuracy of Corpse Spiders, since landing it precisely on isolated targets is
so important. We’re also increasing the effectiveness of Toads of Hugeness and
Soul Harvest, as the Talents weren’t competitive enough against the other
options. Together, these changes should make the Spider and Toad builds more
enticing.

2016-10-18 Patch Notes v 21.0

Bug Fixes

Damage Reduction: When two damage reduction effects, such as Resistant (25%) and Hardened Shield (75%), are simultaneously applied to a Hero, the larger effect will no longer be overridden by the lesser effect.

2016-10-12 Balance Update v 20.6

Hero Updates

Abilities

Gargantuan (R)

Reduced Gargantuan Basic Attack damage from 195 to 176

Ravenous Spirit (R)

Damage increased from 94 to 103

Corpse Spiders (Q)

Cooldown reduced from 10 to 9 seconds

Talents

Level 7

Spirit of Arachyr (Q)

Increased the number of additional spiders spawned from 1 to 2

Dead Rush (W)

Reduced damage bonus from 100 to 75%

Level 16

Ring of Poison (W)

Damage reduced by roughly 15%

Soul Harvest (Active)

Increased bonus per enemy hit from 3 to 4%, and maximum from 15 to 20%

Level 20

Humongoid (R)

Cooldown increased from 20 to 25 seconds

Developer Comments: Right now Zombie Wall Talents are providing more
utility and damage than the alternatives, which isn’t ideal. We’re providing
buffs to Corpse Spiders, while also nerfing Gargantuan. In general we expect
Nazeebo’s winrate to stay about the same (which is right in the middle), but
increase the number of effective Talent options for different playstyles.

2016-09-27 Patch Notes v 20.2

Hero Updates

Abilities

Corpse Spiders (Q)

Spiders will now fixate on whatever enemies are hit with the jar, dividing their focus among all available targets. Prefers Heroic targets.

Spiders will now only spawn if you hit an enemy with the jar

Reduced the travel speed of the jar, mostly at close range

Increased the impact radius by 50%

Spiders now move significantly faster toward their target

Impact damage reduced from 91 to 50

Spider Attack's damage increased from 13 to 35 per attack

Mana cost reduced from 60 to 50

Zombie Wall (W)

Zombie Health increased from 183 to 225

Plague of Toads (E)

Number of Toads spawned reduced from 5 to 3

Now has 2 charges

Damage changed from 87 damage on impact to 126 over 6 seconds

Multiple instances of this damage effect can affect the same enemy

Cooldown reduced from 10 to 8 seconds

Mana cost reduced from 55 to 30

Voodoo Ritual (Trait)

Damage over time effect is now only applied to non-Heroes

Duration increased from 4 to 6 seconds

Killing an enemy affected by Voodoo Ritual no longer restores Health and Mana

New Functionality:

You now permanently gain 4 Maximum Health and 1 Maximum Mana if an enemy Minion dies while affected by Voodoo Ritual

Gargantuan (R)

Gargantuan now stays near the area where cast and attempts to attack any enemies that come nearby. Prefers Heroic targets.

Initial impact damage reduced from 151 to 100

Stomp damage increased from 219 to 240

Attack range increased by 50%

Cooldown increased from 60 to 70 seconds

Talents

Level 1

Demolitionist (Passive)

Removed

Death Ritual (Trait)

Removed

Bribe (Active)

Removed

Blood Ritual (Trait)

Moved to level 4

New Functionality:

If an enemy dies while affected by Voodoo Ritual, heal for 2% of your Maximum Health and Mana.

New Talent: Widowmakers (Q)

Quest: After hitting Heroes 100 times with Corpse Spider attacks, their damage is increased by 30%.

If your Plague of Toads explodes on an enemy Hero gain Resistant for 2 seconds, reducing damage taken by 25%

New Talent: Superstition (Passive)

You take 50% less damage from Abilities, but 30% more damage from Basic Attacks

Level 16

Specialized Toxin (Trait)

Removed

Leaping Spiders (Q)

Removed

Infested Toads (E)

Removed

Hardened Focus (Passive)

Removed

New Talent: Spider Colony (Q)

Corpse Spiders recharges twice as fast while you are above 850 (+4% per level) Health.

New Talent: Ring of Poison (W)

Increases the duration of Wall of Zombies by 1 second, and now deals 375 damage over 4 seconds. Damage starts small and increases over the duration.

New Talent: Soul Harvest (Active)

Activate to gain 3% Ability Power and maximum Health for every nearby enemy, up to 15%. Health and Ability Power bonuses last 15 seconds. 15 second cooldown.

Level 20

Humongoid (R)

No longer makes the Gargantuan last indefinitely or increases its Basic Attack damage to non-Heroic enemies

New Functionality:

Reduces the cooldown of Gargantuan by 50 seconds, and the Mana cost by 50%

Bolt of the Storm (Active)

Removed

New Talent: Vile Infection (Trait)

Quest: After reaching 150 stacks of Voodoo Ritual, increase Voodoo Ritual's damage by 200% and cause it to also apply to Heroes.

Developer Comments: Nazeebo is one of the oldest Heroes in the game,
and his Talent tree was in dire need of an upgrade. The goal of the revamp was
to increase the reward of mastering the Hero’s Abilities, maintain his
identity as a zone control and damage over time character, embrace the fun
mini-game that was Death Ritual, and provide interesting synergies between
Abilities and Talents. We wanted to be sure to reinforce the designed
weaknesses of the Hero that are lack of burst and lack of mobility, while
still making him viable in the current metagame of Heroes of the Storm.
Overall, a lot of his old Talents had to be revamped or replaced, but we find
that he still feels a lot like the old Nazeebo, just more interesting!

Level (Tier)

Nazeebo Talents

1 (1)

(!) Widowmakers (Q)

(!) Pandemic (E)

Thing of the Deep (Passive)

—

4 (2)

Hexed Crawlers (Q)

Big Voodoo (Trait)

Blood Ritual (Trait)

—

7 (3)

Spirit of Arachyr (Q)

Dead Rush (W)

Toads of Hugeness (E)

—

10 (4)

Gargantuan (R)

Ravenous Spirit (R)

—

—

13 (5)

Guardian Toads (E)

Superstition (Passive)

Ice Block (Active)

—

16 (6)

Spider Colony (Q)

Ring of Poison (W)

Soul Harvest (Active)

—

20 (7)

Humongoid (R)

Annihilating Spirit (R)

Fury of the Storm (Passive)

(!) Vile Infection (Trait)

(!) indicates a Questing Talent.

Italic text indicates a NEW Talent.

Bold text indicates a MOVED Talent.

2016-09-13 Patch Notes v 20.0

Hero Updates

Talents

Level 1

Bribe (Active)

Removed

Developer Comments: In our ongoing pursuit to create meaningful and
Hero-specific generic Talent choices, Bribe was a Talent that got caught in
our crosshairs this patch. We have removed it from a few Heroes and have added
new flavorful versions to a few others. We have always liked the design and
gameplay behind the Talent, but also realize how much players had to give up
in order to pick them. Wingman, Pixie Charm, and Covert Mission are being
reintroduced to Falstad, Brightwing, and Nova, respectively, with design
mechanics more suited to each Hero’s unique style of play.

Bug Fixes

Nazeebo: Zombie Wall will no longer attack Murky’s Pufferfish.

2016-08-09 Patch Notes v 19.4

Hero Updates

Abilities

Zombie Wall (W)

Abilities that allow Heroes to move through units can no longer be used to escape Zombie Wall (Valla’s Vault, E.T.C.’s Powerslide, Sonya’s Whirlwind, etc.)

Developer Comments: Nazeebo has been around for quite a long time.
Back in the early days of Heroes, there were very few that could escape his
Zombie Wall, and it was something that everyone in the Nexus greatly feared.
Since then we have added a lot more heroes with various mobility options that
allow them to get out. We’re making a change to give his Zombies collision,
which will greatly reduce the number of heroes who can easily escape them.

Bug Fixes

Nazeebo: Stomp will no longer be placed on cooldown while the Garagantuan is in Stasis.

Nazeebo: The player will no longer receive a Stasis overlay when Nazeebo’s Gargantuan is affected by Zagara’s Devouring Maw.

2016-07-27 Balance Update v 19.3

Hero Updates

Abilities

Gargantuan (R)

Basic Attack damage reduced from 151 to 130

Bug Fixes

Nazeebo: The Toads of Hugeness Talent no longer causes Plague of Toads to deal more damage than intended.

If a Mercenary Camp is completely captured using Bribe, the camp respawns 50% faster.

2016-05-17 Patch Notes v 18.0

Talents

Hardened Focus

The Health bar next to the Hero Portrait will now display a marker that indicates whether the Hero is above or below 80% Health.

Will now display an icon in the Buff bar next to the Hero Portrait while its effects are active.

Bug Fixes

Casting Dehaka’s Isolation on a summoned unit or Heroic pet, such as Misha, Gargantuan, or a Holo Decoy, will no longer also cause the Hero who owns that unit to lose allied vision.

Additionally, if one of The Lost Vikings or Chen’s Storm, Earth, Fire Spirits are hit by Isolation, only the affected unit will have reduced personal vision, but the player should retain allied vision.

Alternatively, if the only living Viking or Spirit is hit by Isolation, the player will have reduced personal vision and lose allied vision for Isolation’s full duration.

2016-04-27 Balance Update v 17.4

Hero Updates

Stomp damage increased from 151 (+4% per level) to 181 (+4% per level).

Developer Comments: We streamlined Gargantuan’s damage a few patches
ago to no longer deal bonus damage to non-player targets. In the process, he
ended up clobbering enemy Heroes a bit harder than we liked. We’re lowering
his base attack damage to bring it more in line, and buffing Stomp damage to
make activating this ability more impactful.

2016-02-02 Patch Notes v 16.0

Design & Gameplay

Several Talents and Abilities have been changed to reflect this new categorization, and the following no longer affect Monsters:

Mercenary Lord

Johanna's Knight Takes Pawn

Lunara's Cruel Bloom

Rexxar's Easy Prey and Bird of Prey

The Butcher's Chop Meat

The following now affect Monsters:

Anub'arak's Beetle, Juiced

Azmodan's Demonic Smite

Several Talents that could previously trigger against both captured Mercenaries and Minions will now only affect Minions (ex: Seasoned Marksman, Black Soulstone, etc.)

2015-11-17 Patch Notes v 15.0

Talents

Gathering Power

Hero takedowns now increase Ability Power by 2% per kill, up to a maximum of 30%. All stacks are now also lost upon death.

Developer Comments: We wanted to make Gathering Power a more high
risk, high reward talent that encouraged specific gameplay. Now, with a much
higher cap, the reward for this talent is much higher. The counterplay becomes
the burden of the opposing team, as they’ll need to focus the Hero who has
Gathering Power to reset their stacks.

Bug Fixes

A Hero that activates Ice Block while simultaneously coming under the effects of Stitches’ Gorge will now properly retain Ice Block’s visual effects for the duration of the Talent’s effects.

2015-10-20 Patch Notes v 14.2

Bug Fixes

Nazeebo’s Corpse Spiders and Zombie Wall Abilities will now deal damage to Immortals on the Battlefield of Eternity battleground.

Developer Comments: Nazeebo was dealing a little more damage than we’d
like, specifically when looking at his spiders. We’ve tuned his base spiders
and their leaping talent down to bring him more in line.

Bug Fixes

Nazeebo's Gargantuan will no longer continue to follow an enemy Leoric that has entered Undying form.

2015-08-18 Patch Notes v 13.0

Design & Gameplay

Ability Power Gains

Developer Comments: This change was aimed at removing odd gameplay
where a Nazeebo player may actually want to sacrifice his or her Gargantuan
for a more powerful one. This occurred if players kept a summon alive for a
very long time and gained Ability Power via Talents, like Gathering Power, as
this increase in Ability Power was not passed onto the Summon. Short term
summons or persistent effects will still take a snapshot of your current
Ability Power at the time they are cast, and apply the bonus for the complete
duration of the effect.

To clarify the rules for temporary Ability Power gains, the following rules have been added:

For permanent or very long duration pets or persistent effects, their damage and maximum Health will now update dynamically when Ability Power is modified. This includes:

Abathur's Monstrosity

Nazeebo's Gargantuan (with the Humongoid Talent)

For short duration pets or persistent effects, their damage and maximum Health should snapshot based upon the Ability Power of the character when they are cast. This includes:

Jaina's Water Elemental

Sgt. Hammer's Blunt Force Gun

Tychus' Drakken Laser Drill

Talents

Bolt of the Storm

Developer Comments: We love this talent and think it can create a lot
of really interesting moments, but the cooldown was just too short. At 70
seconds we think this talent is still a great level 20 pick, but now players
will have to be more strategic with how they use it. Forcing someone to use
their Bolt to avoid a gank can now be a meaningful moment with this increased
cooldown. We hope this also entices players towards choosing their Heroic
upgrades instead of Bolt when the situation calls for it.

Cooldown increased from 40 to 70 seconds

Gathering Power

Developer Comments: Gathering Power was simply too good and was
considered, by many, a mandatory pick on certain characters, which often lead
to snowballing. We liked the ‘quest’ aspect of this talent, but it was far too
easy to reach the cap and the quest didn’t feel meaningful to complete. Now,
choosing this talent should no longer be mandatory, and the quest is much
longer. Player’s will keep half of their stacks upon dying, which will help
act as a ‘check point’.

The 5% starting Ability Power has been removed

Percentage gain from killing a Hero reduced from 2% to 1%

Instead of losing all stacks on death, players will now only lose half their stacks (rounding up)

Mercenary Lord

Developer Comments: We’ve combined the talent Superiority into
Mercenary Lord, and removed the damage reduction from structures to prevent
degenerative backdoor strategies. The combination of the damage reduction vs.
Mercenaries and the ability to empower these Mercenaries felt like a logical
pairing. We hope incorporating the two talents into one will make this level 4
choice an enticing one, as the two talents separated had a low pick rate.

The functionality of the Superiority Talent has been rolled into Mercenary Lord, which is now available to the following Heroes at Level 4:

New combined functionality reads: Non-Boss Mercenaries near your Hero deal 50% more damage. Reduces damage taken from Minions and Mercenaries by 50%.

Superiority

This Talent has been removed, and its functionality has been rolled into the revamped Mercenary Lord Talent

Hero Updates

Developer Comments: We looked at tuning up talents that wouldn’t
impact his core Spider build. We’ve reverted some of the Ravenous Spirit nerfs
as we saw a large shift from Ravenous to Gargantuan and wanted to see a better
mix of the two.