SORRY ABOUT HOW THE TEXT HAS FORMATTED, it would probably take me hours to correct.SORRY ABOUT THE USE OF "SPOILERS", it just makes the page that much smaller and less eye sore!

About the Skill:

Spoiler:

Archaeology is a money making skill geared towards the discovery oftreasures and artifacts from within the depths of the earth. Usingexcavation tools, you are able to dig up rock samples, in which maycontain items of great value. While excavating you may also find rarefossils, which can be given to the Varrock Museum for decent prayerexperience. Also, as you progress in the skill, you will be able to digup entrance ways into ancient caverns filled with goodies specific toother skills, such as a new powerful type of fish, access to more runerocks, the ability to cut your own logs into planks and spooky newhunter creatures. The skill is versatile in the sense that it involvesalmost every other skillwithin it. Also, Archaeology is tied closely into Mining. With a highermining level, more of the Archaeology skill will be accessible to you,and you will find that you will receive better quality of rock sampleswhile excavating.

How to Begin:To begin the Archaeology skill, you must talk with the MasterArchaeologist who is found at the south end of the Varrock Digsite,South East of Varrock. He will give you a Beginner's Excavation Kit,which includes a Rusty Trowel, Straw Brush and a Chisel. These will bethe basic items you need to begin excavating, but more will be neededlater on, and as you level you will be able to use more advancedversions of the Trowel and Brush.

Where to Start Excavating:At level 1 Archaeology, you won't be able to make use of anythingexcept for the two main digsites, so to start your training, you canchoose either the Varrock Digsite (slightly north of the MasterArchaeologist) or the Jungle Digsite just South East of Castle Wars.

Last edited by 3mptylord on Thu Jun 04, 2009 6:42 am; edited 2 times in total

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If all good things come to an end then we're living in a world where evil wins.

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it.

Athigher Archaeology levels, you will be able to use stronger, moreefficient equipment. These will enable you to dig up and clean rocksamples and fossils you normally wouldn't be able to, and also arerequired in order to open up entrance ways into dungeons.___________________________________________

Trowels -Used to unearth rock samples and fossils. All trowels except for theAncient Trowel, are made by players with the appropriate Smithing andArchaeology level. The higher level the trowel you use, the faster youwill be able to dig up rock samples and fossils, and the chances ofgetting better loot is greater. For example, you will be able to getmore Large Rock Samples with the Ancient Trowel than you would with theLimestone Trowel.

Rusty Trowel - 1 Givento you for free by the Master Archaeologist just North of the VarrockDigsite. With this trowel, you will only be able to dig up Small RockSamples, and the trowel has about a 10% chance of breaking duringexcavation.

Bone Trowel - 10 (Level 10 Smithing to Make)Thistrowel can only be obtained through smithing, or can be bought fromanother player. With this trowel, you will be able to dig up Small andMedium Rock Samples. This trowel has about a 7.5% chance of breakingduring excavation.

Kebbit Trowel - 20 (Level 20 Smithing to Make)Thistrowel can only be obtained through smithing, or can be bought fromanother player. With this trowel, you will be able to dig up Small andMedium Rock Samples, and also will be able to find Low Leveled Fossils.This trowel has about a 5% chance of breaking during excavation.

Sandstone Trowel - 30 (35 Smithing to Make)Thistrowel can only be obtained through smithing, or can be bought fromanother player. With this trowel, you will be able to dig up Small andMedium Rock Samples. Also, you will you be able to find Low and MediumLeveled Fossils. This trowel has about a 2.5% chance of breaking duringexcavation.

Limestone Trowel - 40 (Level 55 Smithing to Make)Thistrowel can only be obtained through smithing, or can be bought fromanother player. With this trowel, you will be able to dig up Small,Medium and Large Rock Samples. Also, you will be able to find Low andMedium Leveled Fossils. This trowel never breaks.

Granite Trowel - 60 (Level 70 Smithing to Make)Thistrowel can only be obtained through smithing, or can be bought fromanother player. With this trowel, you will be able to dig up Small,Medium and Large Rock Samples. Also, you will be able to find Low,Medium and High Leveled Fossils. This trowel never breaks.

Ancient Trowel - 70 (Level 76 Slayer to Get as a Drop)Thistrowel can only be obtained as a semi-rare drop from Time Distorters inthe Varrock Digsite Ancient Cavern, or can be bought from anotherplayer. With this trowel, you will be able to dig up Small, Medium,Large and Giant Rock Samples. Also, you will be able to find Low,Medium, High and Rare Fossils. This trowel never breaks.___________________________________________

Brushes -Usedto clean loot from rock samples. All brushes except for the AncientBrush, are made by players with the appropriate Crafting andArchaeology level. The higher leveled the brush, the more rock samplesand fossils you will be able to clean, and the less you willaccidentally break the sample or fossil.

Straw Brush - 1 Givento you for free by the Master Archaeologist just North of the VarrockDigsite. This brush enables you to clean off small rock samples. Thisbrush has a about a 10% of breaking your rock sample.

Unicorn Brush - 20 (Level 25 Crafting to Make)Thisbrush can only be obtained through crafting, or can be bought fromanother player. This brush enables you to clean off small/medium rockssamples, as well as low leveled fossils. This brush has about a 5%chance of breaking your rock sample or fossil.

Jogre Brush - 35 (Level 40 Crafting to Make)Thisbrush can only be obtained through crafting, or can be bought fromanother player. This brush enables you to clean off small/medium rocksamples, as well as low/medium leveled fossils. This brush has about a2.5% chance of breaking your rock sample or fossil.

Elven Brush -55 (Level 70 Crafting to Make)Thisbrush can only be obtained through crafting, or can be bought fromanother player. This brush enables you to clean off small/medium/largerock samples, as well as low/medium/high leveled fossils. This brushwill never break your rock samples or fossils.

Ancient Brush - 75 (Level 76 Slayer to Get as a Drop)Thisbrush can only be obtained as a semi-rare drop from Space Distorters inthe Varrock Digsite Ancient Cavern, or can be bought from anotherplayer. With this brush, you will be able to clean off all rocksamples, including giant, and all fossils, including rare. This brushwill never break your rock samples or fossils.___________________________________________

Making Excavation Tools

MostArchaeology tools, minus the Ancient counterparts, can only be broughtinto the game by players with the appropriate levels to make them.Trowels require Smithing, while Brushes require Crafting. Each toolrequires two items to make. For each trowel or brush you make, you willreceive a certain amount of the appropriate exp.

Making Trowels (Smithing)

Trowelsrequire two items to make: A bar of a certain metal (depending on whichtool it is) and a secondary item (often obtained through mining). Youwill need to use the bar on an anvil to craft the "Trowel Head," andthen use the head on an anvil while the secondary item is in yourinventory. Below is a list of each item, what is required in order tomake, and how much Smithing exp you will receive for making it. Pleasenote, the Smithing experience does not include the experience you getfor smelting ore into a bar.

Brushes,like trowels, require two items to make: A log of certain tree(depending on which tool it is) and a secondary item (often obtained asa semi-common drop from a monster). To make a brush, you will to use aKnife on the log while a chisel is in your inventory to craft the"Brush Handle," and then use the handle on the secondary item. Below isa list of each item, what is required in order to make it, and how muchCrafting exp you will receive for making it.

The most basic of excavation takes place at digsites. There are two main digsitesfound in Runescape. The first is the Varrock Digsite, located justSouth East of Varrock. The second is the Jungle Digsite, located justSouth West of Castle Wars. Both digsites offer the same options fortraining, but loot can vary slightly between the two. Each digsite hasapproximately 50 fissures that respawn shortly after you excavate fromthem. Excavation works much like mining. You click the option to "DigFissure" and your character will begin to dig away at the crack in theground until a rock sample is obtained. If more than one person isdigging a fissure at the same time, only one of them will get the rocksample. Usually, this is the person with the higher Archaeology level.The higher your level in the skill, and the better your trowel, thefaster you will be able to dig up a rock sample.

Once you havedug up a rock sample, you will need to chisel and clean away the dirtfrom the sample to obtain whatever item is inside. To do this, justsimply use your brush on the rock sample while holding a chisel in yourinventory. Items found in rock samples at digsites are typically worth less than those found at Special Excavation Spots, or SES's, which are scattered about the map, and are covered later on in this guide.___________________________________________Rock Samples - Main Digsites

Belowis a list of the Rock Samples, what levels you need to Excavate/Cleanthem, and how much exp you will receive in doing so. Also, below that,is a list of potential loot you can receive from each level of sample.

*AncientBones are new buryable bones which give 200 Prayer exp for burying, andwork with Home Altars and the Ectofuntus. They are also a requiredsecondary ingredient in making Prehistoric Familiar pouches.___________________________________________Fossils - Main Digsites

Also, during excavation, you might occasionally dig up Low, Medium, High or Rare Fossils. These will not appear as "Rock Samples," but rather as "Dirty Fossil (L/M/H/R)."The letter in the parenthesis simply tells you whether your fossil isLow Leveled, Medium Leveled, High Leveled, or Rare. You will need toclean off the fossil as you would normally clean a rock sample, andonce cleaned, the fossil can be given to the Curator of the VarrockMuseum for a decent sum of Prayer Exp. Please note, however, thesefossils are not buryable, nor can they be used on Home Altars or theEctofuntus.

Below is a list of the levels needed to dig up fossils, and how much exp each fossil gives.

Scatteredaround the map are spots were you are able to excavate fissures forgreater treasure than you can find at the main digsites. These arecalled Special Excavation Spots. While these spots contain better loot,they are in much smaller numbers, and it can be difficult to excavatethem if there are multiple people attempting to at the same time. Also,typically, these spots are located in dangerous places, or places whereyou need certain higher levels to access. Below is a list of all theSpecial Excavation Spots, the levels needed to access them, how manyrespawns are at the spot, how long it takes for a fissure to respawnand all the potential loot you can obtain from digging there.

Also,in these spots, you are able to get all sizes of rock samples, as longas you meet the base level requirement. Keep in mind, however, that ifyou only have the base level needed when digging in a SES, you willmost commonly get Small Rock Samples. To get the larger samples morecommonly, you will need a higher Archaeology level. Furthermore, youstill need the correct level to clean the rock samples. So while youmay be able to get a Giant Rock Sample at Al Kharid at level 20, youwill still need level 75 to clean it. When you dig up rock samples froman SES, they will be labeled with the word "Level" and a number inparenthesis. This is the base level needed to dig at the SES youobtained it from. Meaning, if you dig up a Giant Rock Sample fromDraynor Mansion, it will be labeled "Giant Rock Sample (Level 13). Thepurpose of this is to keep your rock samples organized and to preventthem from being mixed into one pile in your bank.

And onefinal thing to take into consideration is that all rock samples, nomatter the size, obtained from Special Excavation Spots, are worth aset amount of exp. For example, Small through Giant Rock Samplesexcavated from the Varrock Digsite Ancient Cavern are all worth 200exp, while all rock samples excavated from the Al Kharid Mine are worthonly 10 exp.

Anotherway to put your Archaeology level to use is to locate and excavateentrances into Ancient Dungeons which were previously inaccessible.Doing this requires three tools: A pickaxe, trowel and chisel. As withexcavation of rock samples, the higher leveled tools you use, thefaster and more efficiently you will be able to make your way intothese caverns. While entrance into these areas requires a certainArchaeology level, you will not earn any exp when you excavate anentrance, and you will need to reopen the entrance every time you wishto return after you have left.

Coincidentally, each of thesecaverns appear to hold secrets that are skill specific. As you readthrough the list of possible places to adventure into, you will noticea certain convenience each one gives to a certain skill. Therefore,most of the caverns not only require a specific Archaeology level, buta secondary level requirement as well.

God Wars Altar Room - Located in the center of the God Wars Dungeon main room.Level Required to Enter - 96 Levels Needed to Use to Fullest Potential - 90 Prayer, 60 Strength or Agility (To enter the God Wars Dungeon)Cavern Specifics -Only the most intelligent of Archaeologists know of its existence. Deepunderneath the main room of the God Wars Dungeon lies a secret that theGods wanted to keep from the eyes and hands of the common mortal.However, if you are skilled enough to possess the incredibly high levelof 96 Archaeology, you will be able to navigate your way into the GodWars Altar Room. This room, ironically is completely serene andpeaceful, despite the constant bloodsport just a few dozen feet aboveit. It is the most holy church in all of Runescape, and the Altar atthe end of the magnificent royal blue carpet proves it. The altaraccepts bone offerings, just as a home altar does, but nothing isrequired to use it other than the levels you need to enter the room andthe bones you wish to offer. Being the most pious of all altars, theGod Wars Altar will grant 10 times the prayer experience for every boneused on it. For example, Dragon Bones would grant you 760 PrayerExperience, and Ancient Bones a whopping 2,000 Prayer experience. Thisof course, works with all bones, including ogre bones, wyvern bones anddagannoth bones. Another very noteworthy aspect of this altar is thatit gives you the "Worship X" option. So now you don't need to click anduse each bone on the altar, saving much time and pain! Also, as anadded bonus, when restoring your prayer points at this altar, they willgo 16 Points above their max. So, for example, if you have 99 Prayerand pray at this altar, you will have 115/99 Prayer Points. Pleasenote, also, that if you enter the altar room with KC from the dungeonthat KC will be lost.

Abandoned Construction Factory - Located in a cavern underneath Port Khazard.Level Required to Enter - 92 Levels Needed to Use to Fullest Potential - 85 Construction, 95 FiremakingCavern Specifics- No one knows who built the factory, or when it was built, but highleveled Firemakers and Constructors will find this to be theirparadise. This factory comes with a machine that enables you to cutlogs into planks without having to pay gp to do so. The only problem isthat the machine uses magical power to get going, so the only kind oflog that will ignite its engine are Magic Logs. Luckily, for 5 MagicLogs, the machine will stay powered for either 5 Minutes or 2 Loads ofLogs, whichever comes first. (2 Loads of logs meaning 2 times you usethe machine.) One use of the machine will turn all unnoted logscurrently in your inventory into planks. A single load of planks takesthe machine approximately 1 minute to cut, so also keep that in mind.You will also receive 2,000 firemaking experience per 5 Magic Logsburned, but no construction experience for cutting the logs into planks.

Grimy Swamp Cavern - Located underneath the lighthouse north of the Barbarian Outpost.Level Required to Enter - 84 Levels Needed to Use to Fullest Potential - 85 Farming, 90 FiremakingCavern Specifics- This slimey cavern has a mystical power within it that has held thesecret to Farming and Herblore for centuries. Scattered about thedungeon are little plots filled with everlasting herb seeds, alreadysoiled, planted and watered. However, due to the extreme lack ofsunlight, the seeds will not grow. Do not worry, however. You will beable to make the herbs grow with the help of a Sunlight Lantern, whichcan be made via smithing, or bought from another player. The Lanternrequires level 90 to light, however, and the herbs still will not growif you do not have the correct farming level to grow them. However, ifyou possess the lantern and all correct levels to grow the herbs, theywill only take 15 minutes to fully sprout, and each plot will earn you4 of each of the herbs you grew. You should also note that though thereis 1 plot for every single type of herb (Guam-Torstol), the mysticalpowers within the dungeon only permit you to grow 5 plots at a time.Also, these plots are player specific, meaning you and other playerscan grow herbs in the same plot at the same time.

Ancient Desert Grotto - Located northeast of the Agility Pyramid in the desert, just underneath the mining area.Level Required to Enter - 77 Levels Needed to Use to Fullest Potential - 85 MiningCavern Specifics- This Grotto is a Rune Miner's dream. It holds two Runite rocks. Evenbetter, however, is its supply of coal rocks. There are 16 Coal rocksscattered around the Runite rocks. A smart miner would bring a firestaff and nature runes down into the cavern with him, and mine andsuperheat rune bars until he can't hold anymore. Other than theserocks, though, this cavern has nothing else to offer.

Ice Path Cavern - Located at the top of the ice path where you freed the Ice Troll Parents during Desert Treasure.Level Required to Enter - 72 Levels Needed to Use to Fullest Potential - 85 FishingCavern Specifics- This is a simple cavern. The only things inside are small patch ofland which stands in front of a deep, large pool of dark blue water.Within this water are once thought-to-be prehistoric Coelecanth. Theseancient fish require level 85 Fishing and a barb-tailed harpoon to becaught, and level 95 Cooking to be cooked properly. Each Coelecanth isworth 150 Fishing exp and 250 Cooking exp. They are eaten in a singlebite, and when eaten they not only heal you by 23 hit points, but yourdefense level is slightly increased. (Anywhere from 1-5 Levels,depending on your defense level.)

Varrock Digsite Ancient Cavern - Located slightly north of the exam center of the Varrock Digsite.Level Required to Enter - 67 Levels Needed to Use to Fullest Potential - 76 Slayer, 76 ArchaeologyCavern Specifics- This cavern has two main attractions: The SES located in the northrooms, and the slayer monsters in the west and east rooms. The SESrequires level 76 Archaeology to dig at, and there is only one respawn.The level 76 Slayer monsters are the Level 120 Time Distorter and theLevel 127 Space Distorter. These monsters are the only monsters thatdrop the coveted "Ancient Trowels," and "Ancient Brushes," which arethe highest forms of Archaeology tools you can own. It is also worthyto note that this is a Multi-Combat area and the monsters areaggressive. Space Distorters use a special type of range attack whilethe Time Distorters use a mage-based attack, and both types of monsterscan (and will) hit you at the same time. If you are here to Excavatethe SES, it is recommended to wear high mage defense while prayingrange, as the range attack hits harder than the mage attack.

Haunted Woods Grotto - Located in the middle of the Haunted Woods, east of Canfis.Level Required to Enter - 62 Levels Needed to Use to Fullest Potential - Level 75 HunterCavern Specifics- This is also known as the "Hunter Cavern," as the only attractionthis cavern has to offer is the ability to hunt Hallows Spirits.Hallows Spirits are evil, tiny hunter creatures which hide in hollowbark trees located around the dungeon. There are 15 trees, and 5Spirits which hide inside of them. All you need to be able to hunt themis Level 75 Hunter, Butterfly Jars and a Dark Butterfly Net, which canbe made by taking a Regular Butterfly net and using it on the DeathAltar. All you must do is wait until red eyes glow from within a treeand click on the tree to attempt to catch the spirit. However, shouldyou fail or click a tree when the red eyes are not glowing, the spiritwill hit you for high damage, depending on your hit points level.Hallows Spirits, when caught, are worth a whopping 600 Hunterexperience points each. Hallows Jars (Jars with Hallows Spirits inthem) can be thrown at an enemy for high magic damage (depending onyour magic level), and sometimes will lower the opponent's prayerpoints upon contact.

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If all good things come to an end then we're living in a world where evil wins.

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it.

Asyou learn the ways of Archaeology and your level becomes higher, youwill eventually be able to make use of Private Digsites. These arespots around the map where you set up your own personal camp and useyour tools to dig deep into the earth to uncover lost treasures thatcan aid you in training other skills. Unlike most everything else youcan dig up with Archaeology, these items are special and cannot be sold or traded. Setting up camp requires a minimum level of 25, and the higher your Archaeology level, the more places you will be able to set up at and the larger your camp will be.

Tents -Setting up camp is much like setting up a hunter trap or making a fire, onlythe amount of time your camp will stay erect depends on yourArchaeology level. The higher your level, the longer your tent willlast. Once your tent has fallen (either it falls down naturally afterits time runs out or you dissemble it) it will disappear, and you willneed to wait 1 hour beforeyou are able to set up another tent in order to continue excavating.Logging out does not dissemble your tent. When you log back in, it willbe just as it was before you left.

Depending on your level, youwill be able to purchase sturdier tents from each of the ArchaeologyMasters. The higher level the tent, the longer it will last, but alsothe more expensive it will be. Every 5 levels you gain past the MinimumLevel Required for each tent will add more time to how long the tentwill be able to last. Once your tent has fallen, you will not be ableto set up camp again at that specific private digsitefor 1 hour. Below is a list of all tents, the levels needed to usethem, how much they cost, and how long they will stay erect at alllevels:

As you level the skill of Archaeology, you will find that the amount ofspace on the map which you fence off as your own private digsiteincreases. This means that the amount of fissures located inside yourdigsite increases as well, meaning less time to wait for fissures torespawn. Take note that each fissure takes 5 minutes to respawn,so having a higher level means you can make the most out of your tentsmaximum time. It is also important to keep in mind that you will havethe same amount of fissures no matter the type of tent you are using.

Below are the levels in which your space allotment increases, as well asvisuals to go along with them so you can see how they would be set up:

25  3 Fissures

50  6 Fissures

75  9 Fissures

Setting Up Your Private Digsite 

Onceyou have your tent and excavation tools, you are ready to begin diggingfor rare treasures in your own private digsite. Depending on your leveland what types of treasure you are after, make your way to one of thePrivate Digsite Spots and set up your tent in the Beginning (level 25), Intermediate (Level 50) or Advanced (Level 75) Space Allotment. Now all you have to do is begin excavating and hope you can get your hands on rare skill-based treasure!

Pleasetake note that Space Allotments are much like Farming patches. Thoughother players occupy the same space as you, your fissures are your ownand cannot be seen or excavated by any other players!

Private Digsite Locations 

EachPrivate Digsite has something different to offer from another.Treasures buried in certain locations are different from one another,and there is no exception to this rule here. For example, when you digup treasure in the Essence Mines you will uncover shards of Rune Armor,which aids you in the crafting of runes. However, when you dig uptreasure in the Mort Myre Swamp, you will find that what you uncover isa bit more Herblore related. It is important to note that theexperience you will gain from excavating at Private Digsites isseverely lower than experience gained at Basic Digsites or SESs. Thismeans that Private Digsites are not a very good way of training Archaeology, and are mainly used to collect the skill rewards.

All rewards are dropped in pieces which you must collect a certain amount of and take to the Artifact Exchange Industry(located on the top floor of the Varrock Museum), and exchange for thefull artifact. Below is a list of all the locations of PrivateDigsites, the levels needed to use them, the experience gained pertreasure uncovered, and the list of treasures you can uncover:

Al Kharid Private Digsite  Directly West of the Scorpion MinesSkill Based - MiningLevel Required  25 Experience Per Excavated Fissure  5Possible Loot  Nothing, 10 Gp, 1 Iron Ore, Handle Shards, Pieces of a Ring, Preserved BeakSpecial Item Information When you have managed to collect either 25 Handle Shards or 50 Piecesof a Ring, you will be able to take them to the AEI for either a Dwarven Pickaxe Handle or an Ore Ring.When used on any type of Pickaxe, the Dwarven Pick Handle will turn thePickaxe into a beefed-up version of its former self. A Rune Pickaxewould then be called a Dwarven Rune Pickaxe, and etc. The improvedmining tool will increase the speed at which you mine an ore from arock by approximately 10%. The Ore Ring, when worn, increases theexperience you gain per ore mined by 20%. So a Coal Ore would give 60Experience instead of its previous 50.

Fremennik Province  Located just east of Fremennik.Skill Based - HunterLevel Required  38 Experience Per Excavated Fissure  10Possible Loot  Nothing, 25 Gp, 1 Bowstring, Wooden Splinters, Leather Pieces, Preserved LumpSpecial Item Information When you have managed to collect either 30 Wooden Splinters or 75Leather Pieces, you will be able to take them to the AEI for either a Creature Blockade or a Bait Bag.When set up, the Creature Blockade keeps all Hunter creatures fromcrossing that space on the map. The amount of blockades you can haveset up at one time is equal to the amount of traps you can set, butdoes not count as a trap. Meaning, you can have 5 blockades and 5 trapsset up at the same time at level 80+ Hunter. The Bait Bag is a fairlysimple contraption. It holds up to 50 of any kind of food that can beused, or is required to use, on a trap to help catch a hunter creature.

Waterbirth Island  Located near where the boat arrives and departs.Skill Based - FishingLevel Required  46 Experience Per Excavated Fissure  20Possible Loot  Nothing, 50 Gp, 1 Harpoon, 1 Lobster Pot, Molten Blobs, Spear Shards, Preserved WingSpecial Item Information When you have managed to collect either 40 Molten Blobs or 100 SpearShards, you will be able to take them to the AEI for either a Scorching Cage or a Dual-Tipped Spear.The scorching cage is a unique item used to catch lobsters. However,instead of catching Raw Lobsters you will catch cooked ones. You muststill have the correct level to cook the lobsters and you will onlygain 60 cooking exp per lobster as opposed to the 120 you normallywould. The Dual-Tipped Spear is a wonderful item used to catch tuna,swordfish or shark. Instead of catching one fish at a time, you willcatch two, but will only gain half of the experience for the secondfish. Meaning, if you catch 2 swordfish, you will gain 150 experienceinstead of 200.

Mort Myre Swamp  Located just south west of Canifis. Skill Based - HerbloreLevel Required  59 Experience Per Excavated Fissure  30Possible Loot  Nothing, 75 Gp, 1 Mort Myre Fungus, 1 Avantoe, 1 Vial, Pieces of an Amulet, Moss Stones, Preserved PlateSpecial Item Information When you have managed to collect either 50 Pieces of an Amulet or 125Moss Stones, you will be able to take them to the AEI for either an Amulet of Herblore or a Moss Crown.The Amulet of Herblore, when worn, allows you to mix potions usingempty vials, rather than having to fill them with water beforehand. TheMoss Crown, when worn, gives you the ability to mix an herb and asecondary ingredient into a vial at the same time, thus speeding up thepotion-making process. The Amulet of Herblore and Moss Crownsabilities can be combined.

Rogues Den  Newly built section located south of the safes. Skill Based  Thieving Level Required  68 Experience Per Excavated Fissure  45Possible Loot  Nothing, 100 Gp, 1 Lockpick, 1 Uncut Gem (Sapphire-Diamond), Dark Slivers, Silk Threads, Preserved HornSpecial Item Information When you have managed to collect either 100 Dark Slivers or 100 SilkThreads, you will be able to take them to the AEI for either an Orb of Confusion or a Thiefs Hood.The Orb of Confusion is an item that is activated when standing next toan npc that you can thieve from. When used, the orb will emit a wave ofmagic that stuns and confused an npc for 20 Seconds, allowing you tothieve from them with a 100% chance of success as many times as you canwithin those 20 seconds. The orbs ability can only be used once everyminute, however. The Thiefs Hood, when worn, increases the chances ofsuccess when thieving from an npc by 10%. Perfect for the 40 secondsbetween orb specials where you cannot confuse an npc. Note that thehood can be combined with the Gloves of Silence, gained from hunting.

The Grand Tree  Located within the grounds of the Gnome Agility Course. Skill Based  Agility Level Required  79 Experience Per Excavated Fissure  55Possible Loot  Nothing, 250 Gp, 1 Agility Potion, 100 Feathers, Pieces of a Vest, Pieces of Legging, Preserved FinSpecial Item Information When you have managed to collect either 100 Pieces of a Vest or 150Pieces of Legging, you will be able to take them to the AEI for eithera Slimming Vest or Slim Leggings.When worn, the Slimming Vest lowers your weight by 5kg and the SlimLeggings by 4kg. When both items are worn together, you will not onlyreceive the lowered weight bonus, but all obstacles in every agilitycourse will earn you 20% more experience points. So for example, anentire completed trip around the Ape Atoll Course will earn you 696 expinstead of the regular 580 exp. This does not count towards cashing intickets at the Agility Arena.

The Essence Mines  Located within the Essence Mines. Skill Based  Runecrafting Level Required  87 Experience Per Excavated Fissure  70Possible Loot Nothing, 300 Gp, 10 Noted Pure Essence, 10 Noted Rune Essence, SmallEssence Shards, Long Essence Shards, Heavy Essence Shards, PreservedClawSpecial Item Information When you have managed to collect 150 Small Essence Shards, 100 LongEssence Shards or 100 Heavy Essence Shards, you will be able to takethem to the AEI for an Essence Helm, Essence Platelegs or Essence Platebody.Each piece of armor increases the amount of experience you will gainfor crafting runes by a specific percentage. The helm increases the expby 5%, the platelegs by 10% and the Platebody by 15%. In total, you areable to gain an extra 30% exp per essence crafted when wearing theentire set. As an added bonus for wearing the set, you will also craft10% more runes, rounded up to the nearest rune. Meaning if you have 91Runecrafting, are using all 4 abyssal pouches plus an Abyssal Familiar,and are wearing the entire essence set, you will craft 135 Nature Runesinstead of 112 and gain 713.7 exp instead of 549 exp.

Taverly Obelisk  Located in a newly developed section of the underground Summoning Obelisk.Skill Based  Summoning Level Required  90 Experience Per Excavated Fissure  80Possible Loot  Nothing, 500 Gp, 10 Gold Charms, 7 Green Charms, 5 Crimson Charms, 2 Blue Charms, Parts of a Mask, Preserved CorpseSpecial Item Information  When you have managed to collect 200 Parts of a Mask, you will be able to take them to the AEI for a Necromancer Mask.This amazing mask requires Level 75 Summoning to wear, and will hold upto 200 Familiar Scrolls. Also, when fighting monsters that drop charms,all charms dropped are multiplied by 2. So a Giant Rock Crab, forexample, would drop 20 of each type of charm instead of 10. As an addedbonus, when wearing this mask, the damage your familiar deals in combatwill be increased by 15%.

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If all good things come to an end then we're living in a world where evil wins.

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it.

The Wilderness Volcano  Located around the Volcano in the Wilderness.Skill Based  Combat Level Required  99 Experience Per Excavated Fissure  100Possible Loot  Nothing, 1,000 Gp, Adamantite Bar, Magic Longbow (u), Fire Orb, Mythical Page, Fossil Plate, Binding String, Preserved SkullSpecial Item Information When you have managed to collect 500 Mythical Pages (Common), 2Fossil Plates (Very Rare) AND 1 Binding String (Extremely Rare), youwill be able to assemble the most ancient and sought-after treasure inall of Runescape: the Fossil Tome.You will need to take the pieces of the Tome to the AEI, and inaddition, must pay a service fee of 5,000,000 Gp due to the immensecare and attention needed to assemble it. This ancient, mythical bookis wielded in the shield spot on your character and gives some of thebest offensive bonuses in all the game. Below are the Fossil Tomesstats:

Attack:Stab: 25Slash: 25Crush: 25Magic: 20Range: 20

Defence:Stab: 10Slash: 10Crush: 10Magic: 10Range: 10Summoning: 15

Other:Strength: 8Prayer: 5

In addition to these stats, the Fossil Tome has a special ability which isactivated by selecting the Operate Fossil Tome option. When used incombat, the special will completely drain your opponents prayer. Thiscan only be used once every hour however, so choose when to use itwisely.

――――――――――――――――

If all good things come to an end then we're living in a world where evil wins.

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it.

+ + + = Asif digging up treasures to increase your wealth or experience wasntenough, at certain Private Digsites, SESs and Main Digsites you may belucky enough to unearth a naturally preserved chunk or body part of aprehistoric beast. These, while having no monetary value, serve nopurpose other than to the skill of Summoning. This means they cannot be sold or traded to anyone.Ancient Summoners used beasts far more vicious thousands of years ago,but ever since that time, it has been very difficult, if almostimpossible to find the required ingredients to revive these fearsomebeasts in present time. Thats where you, the Archaeologist, come in.Manage to retrieve one or more of these corpses from the ground and youmay find yourself in companionship with a very handy combat familiar.

Thesefamiliars are very useful in many ways. Firstly, they typically hitstronger and more accurately than other familiars around their level.On top of this, they still have other bonuses that can help you withskilling as well. As if this werent enough to convince you, all theprehistoric beasts use a gold charm to be summoned, so they finallygive gold charms more of a use when training summoning. However, inaddition to whichever preserved body part you need to make one of thesefamiliars, you also will need an Ancient bone, which can be dug up viaArchaeology or bought from another player or the Grand Exchange. Foreven more information on these fantastic beasts, see the "Final Notes,Tips and Tricks" section of the guide. Below is a list of all thefamiliars and their abilities:

Special Abilities  Every time you take damage, there is a 10% chance your opponent will take 1 point of damage in return.Max Hit  9Scroll Ability  Lumber  20 Move Points  Temporarily raises your defense level by 18%.

Special Abilities  Increases your chance of finding fossils while excavating, Can teleport you to either of the Main Digsites.Max Hit  14Scroll Ability  Repeated Peck  40 Move Points  Attacks twice in one turn. Max for each attack is 10.

Special Abilities  The damage of all magic attacks which use water runes is increased by 10%.Max Hit  22Scroll Ability Drown  40 Move Points  If your opponent is using a familiar toattack, that familiar cannot attack or use any special abilities forthe next 30 seconds when this attack is used.

Special Abilities  Can be used as a knife. (Adds right click option to items cut with knives), +5 Visible Thieving BoostMax Hit  23Scroll Ability  Berserk  Full Special Move Points  For the next 60 seconds the Velociraptor will attack as fast as a dagger.

+ + + = Asif digging up treasures to increase your wealth or experience wasntenough, at certain Private Digsites, SESs and Main Digsites you may belucky enough to unearth a naturally preserved chunk or body part of aprehistoric beast. These, while having no monetary value, serve nopurpose other than to the skill of Summoning. This means they cannot be sold or traded to anyone.Ancient Summoners used beasts far more vicious thousands of years ago,but ever since that time, it has been very difficult, if almostimpossible to find the required ingredients to revive these fearsomebeasts in present time. Thats where you, the Archaeologist, come in.Manage to retrieve one or more of these corpses from the ground and youmay find yourself in companionship with a very handy combat familiar.

Thesefamiliars are very useful in many ways. Firstly, they typically hitstronger and more accurately than other familiars around their level.On top of this, they still have other bonuses that can help you withskilling as well. As if this werent enough to convince you, all theprehistoric beasts use a gold charm to be summoned, so they finallygive gold charms more of a use when training summoning. However, inaddition to whichever preserved body part you need to make one of thesefamiliars, you also will need an Ancient bone, which can be dug up viaArchaeology or bought from another player or the Grand Exchange. Foreven more information on these fantastic beasts, see the "Final Notes,Tips and Tricks" section of the guide. Below is a list of all thefamiliars and their abilities:

Special Abilities  Every time you take damage, there is a 10% chance your opponent will take 1 point of damage in return.Max Hit  9Scroll Ability  Lumber  20 Move Points  Temporarily raises your defense level by 18%.

Special Abilities  Increases your chance of finding fossils while excavating, Can teleport you to either of the Main Digsites.Max Hit  14Scroll Ability  Repeated Peck  40 Move Points  Attacks twice in one turn. Max for each attack is 10.

Special Abilities  The damage of all magic attacks which use water runes is increased by 10%.Max Hit  22Scroll Ability Drown  40 Move Points  If your opponent is using a familiar toattack, that familiar cannot attack or use any special abilities forthe next 30 seconds when this attack is used.

Special Abilities  Can be used as a knife. (Adds right click option to items cut with knives), +5 Visible Thieving BoostMax Hit  23Scroll Ability  Berserk  Full Special Move Points  For the next 60 seconds the Velociraptor will attack as fast as a dagger.

~Always use the highest equipment you can. The better the tools you areusing, the faster exp you will get and the better the loot you willfind.

~ The money makers of this skill are obviously the SES's.The only drawback to using these spots is the fact that they areextremely slow to respawn and at the high levels, there is typicallyonly 1 respawn in an SES.

~ Be extremelycautious when attempting to excavate the high leveled SES's. TheKalphite Queen and King Black Dragon Lairs are potentially fatal if youdon't approach them the correct way.

~ Turn auto-retaliate offwhile mining at an SES filled with aggressive monsters. If yourauto-retaliate is on, you will attack the monster(s) attacking youinstead of continuing to excavate the SES.

~ Use the maindigsites as a way for faster experience when you want to level anddon't particularly care about the loot you will receive. The fissuresrespawn within 30 seconds of being excavated.

~ Make use of theAncient Caverns. They contribute to other skills, and, though theyaren't as profitable as the SES's, you can usually make some decent gpout of the amenities they offer.

~ Also note, the experience andrewards you receive from larger rocks samples may seem high, but evenat higher levels, you are not always guaranteed to get them.Furthermore, in the case of the Base Levels needed to excavate SES's,the ratio for larger rock samples is balanced out. For example, atlevel 86 Archaeology (the base level needed to excavate at the KBD SES)you will excavate mostly Small Rock Samples from the King Black DragonSES. However, as you level, the chances for Medium, Large and GiantRock Samples will increase. That being said, even at level 99Archaeology, it is still very difficult to excavate a Giant Rock Samplefrom the KQ SES. So don't worry about the rewards being overpowered.

~To use the Ice Path Cavern to its fullest, it is suggested you use theTrollheim teleport to get there, bring full imp boxes (level 71 Hunter)to be able to bank more Coelecanth per load, and teleport to CastleWars to bank via a dueling ring.

~ The damage taken from failingon a Hallows Spirit is proportional to your hit points, but you canstill die easily if you aren't paying attention. It is recommended youbring food with you while Spirit Hunting to prevent yourself from dying.

~Hallows Jars (Jars with Hallows Spirits in them) require level 70 Magicto use, and can hit anywhere from 15 (Max at level 70 magic) to 25 (Maxat level 99 magic). Also, about 20% of the time, the jar will loweryour opponent's prayer points by 25% of the damage dealt upon contact.

~Time Distorters (Mages) drop Ancient Trowels while Space Distorters(Rangers) drop Ancient Brushes. The area is multi-combat and you willbe hit from both monsters at the same time. Also, Time Distorters havethe ability to teleport around the room, while Space Distorters havethe ability to teleport you around the room. So be careful whenattempting to kill them. They can get very aggrivating.

~ Tomake a Sunlight Lantern you need 80 Smithing and Level 62 Crafting. Youwill need to Smith 5 Gold Bars into the Sunlight Lantern's body, placea charged fire orb into the body, and place a glass lens onto that tomake the Unlit Sunlight Lantern. After that, all you need is 90Firemaking and a tinderbox to light it. It will never extinguish.

~There is a small chance from all Rock Samples that you will findnothing inside. In the event that this happens, you will only receivehalf the cleaning exp you normally would.

~Treasure found inPrivate Digsites are not too easy to come by. On average, you have a1/3 chance of digging up a piece of a skill based item. Also, about 10%of the time, you will dig up nothing, making Private Digsites notnecessarily efficient for making cash.

~The odds of recieving aMythical Page at the Wilderness Volcano Private Digsite are about 1/3.However, the odds of recieving a Fossil Plate are about 1/500 and theodds of a Binding String are around close to 1/1,000. This makes theFossil Tome an extremely hard item to get a hold of.

~Once yourtent has fallen you must wait 1 hour before you can set up camp at thatsame digsite. This means while you wait for that one hour to pass, youmay still go utlilize one of the other Private Digsites, if you havethe levels and the need to do so.

~If you die while wearing anyskill based item, you will always lose that item and will not be ableto retrieve it from your grave. To get another, you must collect allthe pieces of that item again and take them to the AEI, just as you didthe first time. This means you should be very careful where you takeyour Skill-Based treasures.

~Preserved parts of prehistoricfamiliars are fairly rare rewards found inside rock samples. The bestway to collect them is most likely to use SES's and Private Digsites,as you can recieve only one type of preserved part at each location,making your preserved part hunting a little easier. However, it is nottoo rare to find more randomly chosen parts around the main digsites.

~Preservedparts cannot be sold or traded, so if you want a Dinosaur familiar youwill really need to work on your Archaeology. That being said, AncientBones can be bought from other players, but keep in mind they will bevery, very expensive, let alone almost impossible to get off the GE, asthey yield the highest prayer experience of any prayer bone in thegame. This means as an estimate, players will probably sell them for aminimum of around 6-10k gp each.

――――――――――――――――

If all good things come to an end then we're living in a world where evil wins.

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it.

Onceyou have mastered the skill and achieved Level 99 Archaeology, head onover to the Master Archaeologist at the Varrock Digsite and buy a brandnew cape for 99,000 Gp. Thebase colour is royal gold with light brown for the trim. When you usethe cape's emote, your character will dig a large hole, jump in, andyou will see him fling tons of treasure from it. Of course, thattreasure disappears after your character has finished the emote.

――――――――――――――――

If all good things come to an end then we're living in a world where evil wins.

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it.

It's great. It actually fits Jublex's criteria (I forget most of it, but Archaeology doesn't start with a B, isn't sailing, and hasn't [as far as I know] been used in another game [not including games based around archaeology]). It's unlikely, but awesome nonetheless.