5) we do not have a knockdown per say - but we do have an AOE which inflicts

dizzy on NPCs and if you have master marksmen you should have suprresion fire

which forces a posture change down - when they stand again is when they get

doing the flopping fish impression ^_^ waste93 expansion Also you may want to

change the KD section to reflect that it is only a voluntary posture change that causes

the flopping fish. Also that Dizzy only works on NPCs. Along with the flopping fish effect.

5) Rifle speed:

Rifle is slow until you master- this is a no dabble profession- at master you should be

almost 2x as fast as you are currently

as for skill order you might want to try to get 0103 or 0033 or some such . the three

column in the last 2 gives an AOE which are very nice the 0100 column gives

conceal shot which is a shot you can shot pretty much indefinitely at ranges

of +50m and never draw aggro (unless you miss a few times or land a bleed )

You might want to consider switching to a faster laser rifle it may not be ap3 but

is can have a huge upper damage range and is considerably faster. Also check

out DXR6-b's they are faster then t-21's and substantially more accurate in all

range bands. both should help you low level specials get faster.

you could also try 4000 for the accuracy which is always in demand Waste93

pointed this out to me ^_^ I prefered the AOE's but if you are not already uber

with the armor and you don't hunt with a Meatshield (ie: your tk friend :-p) it may

be better to go with accuracy - see following reason

waste93 expansion:Not sure if I agree with your idea of which branch to go up

first. Going up to FlushingShot2 works great if you have someone or something

to tank. But without that you are in trouble as it will aggro MOBs which are

frequently melee to a range your AoE won't work and your accuracy is horrible.

6) PVP and you

PVP is not really something a Novice rifleman should participate

in as your speed will be slow and your accuracy will be bad. If you

are still intent on it as you climb the speed and accuracy trees you will find that

pvp becomes more and more viable. Once you hit master you literally will double

your damage output and at that point you should be good to go.

1) higher accuracy = avoids defences better so you hit more often

2) stun is a fair damage type for pvp - but it has been getting less and less so

since the advent of stun armor and stun shield gens and foods such as synthsteak

3) Foods are a necessitty currently as are buffs and stun armor and shield

4) Flushing 2 creates a stun affect which can lower defences and help you hit

more often harder.

5) currently headshot2/3 are our best attacks, this is changing and it maybe

that raw damage output will soon supersed this so ss2 (master level- again

pvp is not something novices really should be doing) might be better.

6) the DXR-6 and the t-21 are also viable PVP weapons, the High accuracy of

the DXR-6b helps as does the Heavy armor piercing of the T-21

7) Instead of Max damage powerups go for 30%+ min damage powerups and

some other stat such as + accuracy if you can , this helps avoid Mitigation issues

8) Sniper shot is useful but not as useful as you might imagine

9) get disease/poison innoculations now...

Armor Piercing:

AP means Armor Piercing. When you look at a weapon it will say None, Light,

Medium, or Heavy. Those translate to AP0, AP1, AP2, and AP3.

For each level that the AP is above the AR (Armor Level) of the target you get a 25% cummalative bonus to damage. So AP3 vs AR0 (3steps) is 195% damage. AP3 vs AP1 or AP2 vs AR0 (2steps) means 156% damage. AP3 vs AR2, AP2 vs AR1, or AP1 vs AR0 (1step) means 125% damage. If even then it's 100% damage.

If the target is vulnerable to the damage type then the the target is considered AR0 and the weapon loses any AP bonus. It basically becomes AP0.

For each level that the armor is greater than the AP, you lose 50% damage. So 1step is 50%, 2steps 25%, and 3steps 12.5%.

So which AP is better? Usually the higher the AP the better off you are. But it will depend on the targets resists. It is possible that a weapon with a lower AP is better because the target may have lower resists to it. Also the lower AP could be better if the target is vulnerable to the higher AP damage type since you lose the AP bonus in that case. Waste93

good news for youAccuracy does not cap. Accuracy can be raised with skills (master rifle/master marksmen) + the inherent accuracy of the rifle you use (variable but the dxr6b is usually in the 125+ accuracy camp) + snow cake + /aim + Squadleader + 25points in SEAs + dead eye + positional modifier (prone) + accuracy powerups

170 rifle accuracy (rifleman skill)

+ 50% accuracy (dead eye)(i think is this added first before other mods -but if it comes after it will have a greater affect)

"I fight unbuffed, unarmored 98% of the time (and usually just put some crappy 300cred brandy in my stomach) and I use the above tactics (except burstrun [never needed it] and warcry [don't have it])"

And somehting I didn't add is /wookieeroar

/wookieeroar is an innate ability (to Wookiees) able to be used every 5 minutes. It does a cone AoE Intimate cutting an enemy's damage in half. Not good to be used if there's 5 creatures next to the one you're attacking, cause it will aggro them all, but definetly something to keep in mind.

Quenkers are fast - but they are boring ^_^ sometimes doing other things that has nearly the same risk/reward ratio is fun to try. No need to super grind anymore as Holo's are out of game. I say take you time and do what you find is fun I did mention quenkers as the most popular - but they are not the only thing you can hunt.

I'm levelling right now(not Rifleman, but it'll work just as well) at Imperial bases. I guess Rebel ones work if you're Imperial We have 4 of them just outside our city mainly for guild members who need FP. However, I can get a few thousand FP per hour and 2k-3k XP per NPC. Just get buffed, put on some energy/kinetic armor, and have fun. May want to go around the AT-STs though Chances are that just outside one of the cities on your server there is a similar setup. By the time I get from the first one to the last, the first one is full again! Also, they do drop lots and lots of loot- mostly junky weapons, but you can get parts of the new loot kits too. I'd say I pick up about one per hour. I find it much more fun than running missions(which I rarely ever do, it's sooo boring). You may not get as many credits as running missions, but you do get the FP.

Edit: If this appeals to you, I'd recommend waiting until Novice Rifleman before trying it

/wookieeroar is an innate ability (to Wookiees) able to be used every 5 minutes. It does a cone AoE Intimate cutting an enemy's damage in half. Not good to be used if there's 5 creatures next to the one you're attacking, cause it will aggro them all, but definetly something to keep in mind.

it was not really a rifleman ability but if a wookiee reads the thread now you post has added this to the mix for them ^_^ is why i did not add it to the FAQ

waste93 expansion Also you may want to change the KD section to reflect that it is only a voluntary posture change that causes the flopping fish. Also that Dizzy only works on NPCs. Along with the flopping fish effect.

This is clearly untrue. I have been using Supression Shot and Dizzy to KD/Dizzy 4-legged animals for the entire duration I've been playing this game (about a month). If you're going to tell me it doesn't work, then why does it stop dire cats, torturs, and sharnaffs right in their tracks, go to a crouch position (if they have one, if not just their icon changes to kneeling) and make them unable to stand up and chase me for a good 15 seconds? The ones w/ crouching animations looking like their twitiching between standing and crouching, the rest just stand there.

waste93 expansion Also you may want to change the KD section to reflect that it is only a voluntary posture change that causes the flopping fish. Also that Dizzy only works on NPCs. Along with the flopping fish effect.

This is clearly untrue. I have been using Supression Shot and Dizzy to KD/Dizzy 4-legged animals for the entire duration I've been playing this game (about a month). If you're going to tell me it doesn't work, then why does it stop dire cats, torturs, and sharnaffs right in their tracks, go to a crouch position (if they have one, if not just their icon changes to kneeling) and make them unable to stand up and chase me for a good 15 seconds?

I cannot believe this is less than exaggeration. I have used SuppressionFire on creatures before, but they go to a crouch position and 'stand' back up as soon as they can. In my experience, this has been 5 seconds or less. Always. Dizzy has never had any effect I have seen on creatures. Note that I have been playing for nearly a year. I would be amazed(pleasently ) if you are correct, but I hold a lot of skepticism for these words.

The ones w/ crouching animations looking like their twitiching between standing and crouching, the rest just stand there. Would love to see this, but again, I never have

waste93 expansion Also you may want to change the KD section to reflect that it is only a voluntary posture change that causes the flopping fish. Also that Dizzy only works on NPCs. Along with the flopping fish effect.

This is clearly untrue. I have been using Supression Shot and Dizzy to KD/Dizzy 4-legged animals for the entire duration I've been playing this game (about a month). If you're going to tell me it doesn't work, then why does it stop dire cats, torturs, and sharnaffs right in their tracks, go to a crouch position (if they have one, if not just their icon changes to kneeling) and make them unable to stand up and chase me for a good 15 seconds? The ones w/ crouching animations looking like their twitiching between standing and crouching, the rest just stand there.

Please reread what was actually stated. KD attacks have no effect on creature MOB's. Dizzy has no effect on creature MOB's. Because of that you can not get a creature MOB to do the flopping fish syndrome. Nothing was stated about SuppresionFire. SuppressionFire is a posture down attack which will effect creature MOB's sligthly. It will cause them to pause. However if you have a Dizzy on the creature have you ever seen it fall over when changes posture? Nope. Because it can't. What you are seeing isn't the KD/Dizzy effect, what you are seeing is the pause between the MOB getting up from it's lowered posture.

I would suggest you also check the Ranger and Scout boards. One of their sore points is that they both have traps that cause Dizzy yet Dizzy has no effect on creatures.

This a very helpful thread to me, as I'm just beginning to level up through rifleman from novice. To those who find quenkers redundant and boring, something else you may try that I do to break the monotony of hunting the same thing are "sweeps". Just run around in the wild, rifling everything you see. Make sure to be buffed and armored, if you can. Have some brandy, stims(if you have medical skills to heal yourself). This can be much more fun than just running back and forth to mission terminals, which can get tedious. You would be surprised how fast the XP builds up, becuase the creatures respawn quickly. If you have scout skills, forage the resources(meat, bone, hide)then take it back to the city and sell it. I've done this several times and it has been more profitable than 3 hours of quenker and huurton missions, many times. The leveling has gone well, also.

/takecover is love, Three free shots on target without nasty return fire or being charged .

But for those of us whove foolishly take ranged support, you do that really irritating tumble thing & you have to wait 10 seconds before you can attack.

Make a new macro:-

Using the same icon

/prone;

/takecover

& thatll solve your tumbling woes

Once you finally do take said cover, Im a huge fan of

/aim;

/aim;

/headshot 1 (or 2);

/aim;

/aim;

/headshot 1 (or 2);

/aim;

/aim;

/headshot 1 (or 2)

Rareley if ever miss.

Star Wars - Published 1977 written by George Lucas (Allegedley) ISBN 0-7221-5669-3 ' "Your father's lightsabre," Kenobi told him. "At one time they were widely used. Still are in certain galactic quarters.'

Sorry to be blunt, but this is a stupid way to grind rifleman. If you get buffs and 80% comp armor. All you have to do is stand right next to your savage quenker lair and use your point blank area attack. when you are shooting a lair you never miss! so as long as you are able to absorb the hits you can just stand there and kill everything at once. Once you have a few boxes, move up to baz nitches on dathomir. If you are in a solo group of 15+, you will get 21 baz **edit** per mission at 4k+ xp a kill. Thats over 84k per mission.Trust me, I have grinded rifleman twice. Once with shotting teh creatures, once with the lair.

-Saint-Official Reverand of the EmpireMinistering to Rebels Since 1/9/03Down with jedi!

Sorry to be blunt, but this is a stupid way to grind rifleman. If you get buffs and 80% comp armor. All you have to do is stand right next to your savage quenker lair and use your point blank area attack. when you are shooting a lair you never miss! so as long as you are able to absorb the hits you can just stand there and kill everything at once. Once you have a few boxes, move up to baz nitches on dathomir. If you are in a solo group of 15+, you will get 21 baz **edit** per mission at 4k+ xp a kill. Thats over 84k per mission.Trust me, I have grinded rifleman twice. Once with shotting teh creatures, once with the lair.

well this method does work it only works for those who are willing to spend lots of money well leveling and is not really effective for new rifleman. The 80%+ composite is good to have and point blank area is a good attack but as we said before not everyone wants to grind quenkers till their fingers bleed. This is yet another good alternative method for leveling.

As you pointed out... you need to ABSORB THE HITS with this idea.. not something that rifleman is really designed to do - teachs bad habits at the beginning of their career. Rifleman is a ranged profession and the novicesdo need to learn ranged tactics... if they use this method to much they will learn a bad habit that will get them killed when hunting higher level spawns. All in all a fast method, just not a good habit forming method of rifleman training

That's not so true Ackehece. I've never done Rifleman before, and I used the same strategy as I did when I was grinding TKA.

Purchase 80% Kinetic Resistance Comp Armor, get a doctor buff, buy some Canape & Brandy (Or just a Musician Buff). And well, since 3/0/0/0 Marksman, I've been killing nothing but Quenkers on Dantooine. Make sure you don't join a solo group. Just get the 5100 credit Quenkers missions. You get 2 quenkers per spawn, but the beauty of those Quenkers is the fact that their HAM isn't as high as other quenkers and you get 2500 Rifle XP and 250 combat XP per kill. And with the armor and buffs, even if they start to agro you, it doesn't matter, their dealt damage is so low, your armor and buffs will always keep you healthy.

At the beginning it took about 1-2 minutes to kill 1 quenker if they agro me (This was only because I missed 2 out of 3 shots). But as you progress.

Oh and I only did Mindshot... nothing else. Spam it constantly. If it takes more than 1 minute to kill a Quenker, then it doesn't matter. The time it will take you to kill a harder creature that gives 3500 xp will only take you 1-2 minutes for 2500 xp from the Quenker.