Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels

Tools can also be repaired using one piece of their material

Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists

Conflicting enchantments will be removed and only the first one will be kept

Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil

Can be placed in 4 orientations, but can't be moved by pistons

Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode

For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page

Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat

Will rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible - Items that are picked up will have a 100% chance of dropping after dying - When killed, they drop what they are holding

All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob

Rare tool drops are now damaged

More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players

Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.

Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible - Items that are picked up will have a 100% chance of dropping after dying - When killed, they drop what they are holding

All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob

Rare tool drops are now damaged

More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players

When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet

Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks

Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death

On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection

Infected baby villagers turn into baby villager zombies

Baby zombies are 50% faster, don't age, don't burn up in the sun and can wear armor

Right-clicking a zombie villager under the influence of a weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager

Now rarely spawn holding iron swords or iron shovels

When holding something in their hands, their arms move upwards when attacking

Added baby zombie, which is only spawnable using mods or third-party tools

Will now rarely drop carrots and potatoes when killed by players

Have a 25% chance of spawning with a pumpkin on their head during Halloween.

Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible - Items that are picked up will have a 100% chance of dropping after dying

All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob

Rare tool drops are now damaged

More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players

When wearing helmets, they will not burn up - Instead all damage is applied to the helmet

Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks

Now sometimes, carry enchanted bows - Those items can be dropped when killed by players

Have a 25% chance of spawning with a pumpkin on their head during Halloween.

Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible - Items that are picked up will have a 100% chance of dropping after dying - When killed, they drop what they are holding

All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob

Rare tool drops are now damaged

More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players

Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks

Now rarely carry enchanted golden swords

Dropped Golden Swords now sometimes are damaged

Added baby Zombie Pigman, which is only spawnable using mods or third-party tools

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