Hi. Today i’ve installed NI Mate and its Blender addon. At first launch both programs did theit job good. I had some fun with looking at empties dancing with me and with rigging them to different skeletons. But after some time Blender refused to create empties in a new file (and spheres/cubes). Tried these methods:

After this, restart Blender with the modified plugin and observe the system console to see if these prints happen.

The script needs to be either modified somewhere else, and then reinstalled using the Blender plugins view, or modified in place in the Blender scripts dir which is on Windows C:/Users/AppData/Roaming/Blender Foundation/(version_number)/scripts and on Mac I think it’s in blender.app/Contents/Resources/version

print("Received OSC: {}: {}".format(ob_name, decoded)) prints many sync messages like Received OSC: /NI_mate_sync: [b'/NI_mate_sync', b',i', 122320052]. And if i face my Kinect, there are walls of other messages. Seems correct.

So all the data is being outputted to Blender over OSC correctly. This suggests there’s something going on in the Blender plugin or the current scene. To be sure this isn’t something simple, could you record a short video where you have NI mate outputting skeleton data (you can use the example clips from the sensor page by clicking the “live” button so you don’t need to go stand in front of the sensor), then open Blender, open the Blender console, choose “Empties” and start receiving the data.

On the video you don’t seem to click the “Start” button on your clean scene, while you do so with the rig scene. If the plugin isn’t in the receiving mode, then it won’t be creating any objects in the scene.