Don’t Starve is an uncompromising wilderness survival game full of science and magic. Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style.

July 31

Sail to adventure through the treacherous seas of Don't Starve: Shipwrecked!

Klei Entertainment has partnered with our friends at Capy, creators of Superbrothers: Sword and Sworcery, Super Time Force and Below; to bring fans of Don’t Starve the latest single-player expansion: Don’t Starve: Shipwrecked!

With new playable characters, biomes, creatures and seasonal effects; Wilson and the whole Don’t Starve cast of characters embark on a sea-bound journey of exploration, adaptation and of course, starvation.

Don't Starve Together Now in Early-Access!

Visit the Klei Store for Don't Starve Collectables!

About This Game

Don’t Starve is an uncompromising wilderness survival game full of science and magic.
You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home.
Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land.

Key Features:

Uncompromising Survival & World Exploration:

No instructions. No help. No hand holding. Start with nothing and craft, hunt, research, farm and fight to survive.

Dark and Whimsical Visuals:

2D characters and odd creatures inhabiting a unique 3D world.

Randomly Generated New Worlds:

Want a new map? No problem! At any time you can generate a new living and breathing world that hates you and wants you to die.

>Join server>See huge base>Two players run at me with spears>>>Friendly, I say<<<>Instantly get impaled

>Am Ghost>Float around > See mushroom next to their base>Decide to haunt>Start a fire>Oshit.jpg>IT catches on fire>Tree catches on fire>Base catches on fire>Players catch on fire>Players die from fire consuming their evil souls

Boy Scouts should be required to play Don't Starve before going on any camping trips – they could even get a badge for it, in the form of a gaping, pointy-toothed wormhole. Or maybe a friendly campfire.Don't Starve is, at its most basic level, a survival game. It features crafting, mysticism, science and all manner of nasty creatures, especially once it gets dark. In order to stay alive, players have to use the surrounding flora and fauna to craft increasingly complex tools, starting with a simple axe and building up to items as intricate as lightning rods and carpeted flooring.When you die in Don't Starve, your current world is destroyed, along with the things you created while surviving in it. There are advanced tricks to escape death – constructing a Meat Effigy or finding an Amulet – but rest assured that you will most likely die before gaining the experience required to craft or dig up these items. A Touch Stone will also resurrect fallen players, but finding that structure early on is more luck than certain death. I did find it, at the beginning of my second run, but I didn't know what the strange circle surrounded by pig heads was, so I didn't use it, and when I died, I was dead.That said, curiosity and a desire to poke at unfamiliar things are essential in Don't Starve.Dying is a fundamental gameplay aspect. Death won't always come from starvation; it inhabits many forms, including beasts large and small, and the terrors that hide in the night. A clock-like status bar in the upper right corner of the map shows how many days you've survived and the current time, and it provides health, hunger and mental gauges. It's an efficient system, the clock hand moving from yellow to red to blue – day, afternoon and night – and circles of health systems draining without proper care. One glance and it's instantly clear how long until you have to build a fire, or if you need to eat or rest.On top of a solid survival game, Don't Starve is a deep, layered experiment in crafting and exploration. Throughout the biomes are wormholes that transport players to different lands, which offer new materials for building science machines – which unlock new crafting recipes – and heartier structures. New characters are unlocked with experience – 20 points per day survived. This is all in Sandbox Mode, but Don't Starve also features an Adventure Mode, which players can enter by finding and activating Maxwell's Door. Adventure Mode is Don't Starve's campaign, pitting Wilson against Maxwell, the demonic genius who brought Wilson to the wilderness in the first place. It's five grueling chapters – upon first entrance, players lose all items and crafting recipes, and can only carry four items between Adventure Mode chapters. Die in Adventure Mode and you're spat back out into Sandbox Mode, precisely where you left it.For its art style, deceptively dark vibe and experimental approach, Don’t Starve is certainly worth a look.

The only game where shadows can kill youThe only game where going insane can kill youThe only game at launch where having a beard is mythical The only game where a flower hat makes you feel better about yourselfThe only game where you need a complex metal machine just to make a fenceThe only game where it is 2d and drawn but yet is somehow also 3d, while the sprites are all still drawnThe only game where an eyeball grows two dark hairy legs and a beak that pecks you to deathThe only game where the main villian is an unlockable character who is just as weak as everyone elseThe only game where it is alike to minecraft but at the same time not alike to minecraftThe only game that doesn't disable achievments for using workshop modsThe only game that I came up with a review this long for that just has a bunch of phrases saying the only game over and over and over and over and over and over and over and over and over and over and over and over.... etcThe only game that is constantly up to date and par with its console versions... (other than state of decay and free to play games)The only game where there is a mod to play as markiplierThe only game that could have millions to trillions of memes for it, yet it doesn't have any JUST BUY THIS GAME!10/10

Don’t Starve tries its best to be a haunting challenge, with a Tim Burton art style. It does a good job.

The core gameplay is simply trying to survive. gathering materials and food during the day, and huddling by a fire, trying to craft useful tools at night. As the day to night cycle progresses, so does the seasonal cycle. After a couple days, winter comes, making it harder to collect food, and hunt. The nights become longer and the days become shorter as you huddle by your fire, trying not to freeze to death. During winter, your homemade farms stop becoming useful. Huntable animals disappear and other more dangerous animals come in swarms.

As far as the story goes, there is an oddly rich story, which can only be experienced by skilled players. Whenever a new game is started, Maxwell, the games antagonist, warns him to get food. The real story mode cannot be achieved unless the player has found the four pieces, and then moves to the next level. After beating a few levels, they reach the epilogue, where maxwell is unlocked as a playable character and the game is complete.

Don't starve’s graphics and art style is very Tim Burton. The monsters, alone have a scary but yet cute feel to them. The sound of the game is very creepy yet welcoming. depending on what the player is doing at the time. The music changes whenever the player is in combat or not, making the combat feel even more immersive.

Don’t stare also has a large amount of options. Not only can you pick your character but you can also modify the world and its many resources. Players can make the world a food rich wonderland, or a barren wasteland, randomized each time. Each playable character has its own stats, and buffs/debuffs, tailoring to each possible playstyle.

The in game crafting provides a large variety of machines, tools, farms and structures. The player can craft anything from carpets, campfires, spears, drying racks, walls, bee-based mines and a large variety of clothing, all with special perks. Winter coats to keep you warm, mining hats to provide light, feather hats to increase how many birds there are, armour to reduce damage, and a flower garland to keep sanity up.

Don't starve does lots of things right.

The art style and sound design is amazing for this game

The crafting feels organic and worth the effort.

The clothes in the game change not only how the player looks, but also has bonuses.

The Monsters in the game are interesting and fun to hunt.

The many varieties of food make the game more interesting

The story is enjoyable, even if you don't play through it.

The antagonist is one of the best “bad guys” i've seen in games for a while

The different playable characters are fantastic

The game has a customizable world setting.

The game has playing cards

Don't starve does a few thing wrong.

The cave mechanic is hardly explored until late game

The game has a few bugs still needing to be fixed

The follower mechanic should be touched up

The vanilla game can be a tad boring

The player may rage-quit after dieing on a long time world.

The game lacks achievements

The game lacks vanilla co-op

Don’t Starve isn't only a magnificent survival game, but it is also a well told story, for those who care to play it. I believe that there is a large market for this game, and that market keeps on growing. If you don't already own this game, pick it up on sale. Its on sale almost every winter and summer sale. I payed full price for it and i think its worth it.