So the other day, I made a rather neat legendary, and started wondering what it would be like to build an EDH deck around it. So I did! I used some old magic cards, and some new ones that I designed myself. I'd like to build 5 two-color custom commander decks, and I'm going to let you vote on which one I do next. I'm also open to input on existing decks, although the input should be about custom card designs or general deck composition, not existing magic cards that could make the deck stronger. The goal of these decks is not to be as strong as possible.

The LibrarianLegendary Creature - Human AdvisorWhenever ~ deals combat damage to a player, you may reveal a card from your hand. If you do, search your library for a card that shares a converted mana cost as that card, reveal it, then shuffle your library and put that card on top of it.2/2A place for everything, and everything in its place.

Book WormsSorceryCreate two 1/1 black worm creature tokens with deathtouch.

Invisible InkEnchantment - AuraEnchant CreatureEnchanted creature has skulk and "whenever this creature deals combat damage to a player, draw a card".Whenever a creature with power 2 or less enters the battlefield under your control, you may return ~ from your graveyard to your hand.

Late FeesEnchantmentCreatures can't attack you or planeswalkers you control unless their controller pays for each attacking creature.Creatures can't block creatures you control unless their controller pays for each blocking creature.Spells that target you or permanents you control cost more to cast.

BookkeeperCreature - Fairy WizardFlyingWhenever you cast an instant or sorcery spell, ~ gets +X/+X until end of turn, where X is that spell's converted mana cost.1/2

AbridgingEnchantmentInstant and Sorcery spells you cast with converted mana cost 5 or greater cost less to cast.

SequelEnchantmentSacrifice ~: Copy target instant or sorcery spell. You may choose new targets for the copies.

Reading GlassesArtifact: Add or to your mana pool., : Draw a card, then discard a card.

BookshelfCreature - WallDefenderWhenever ~ blocks a creature, you may cast an instant or sorcery card from your graveyard with converted mana cost less than or equal to that creature's power without paying its mana cost. If you do, shuffle it into its owner's library as it resolves.0/7

Mystery NovelSorceryReveal the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost. Otherwise, put it into your hand.

PaperbackArtifact Creature - BoarWhen ~ enters the battlefield, search your library for up to 2 basic land cards, put them into your hand, then shuffle your library.When ~ dies, you may put up to 2 basic land cards from your hand onto the battlefield.2/2

Blood AcolyteCreature - Human WizardDeathtouchWhen ~ dies, you may cast an instant or sorcery card from your hand without paying its mana cost.3/3

Borrowed BooksSorceryEach opponent reveals their hand, and you choose a card from each of them, and exile those cards. You may look at and play those cards as long as they remain exiled, and you may spend mana as though it were mana of any color to play those cards.

So, for the other commander decks, I'm going to use the following generals:

The SyndicalistLegendary Creature - Human Soldier AdvisorWhenever one or more creatures you control attack or block, creatures you control get +1/+1 until end of turn for each other attacking or blocking creature you control.3/3

Eriel, the RighteousLegendary Creature - AngelFlyingCreatures you control have battle cry and attack each turn if able.3/4"It makes no difference that Yris has joined Oszar's host. She was always a sinner, and so always an enemy."

Goblin BatallionSorceryCast ~ only during your precombat main phase.Create X 1/1 red Goblin creature tokens with haste. They attack this turn if able.

People may be weak, but the people are strong.

The WandererLegendary Creature - Human NomadWhenever ~ or another creature you control blocks or becomes blocked, you may exile it, then return it to the battlefield under your control.2/5The only way to know for certain where you're going is to get there and find out for yourself.

YonderLandAs ~ enters the battlefield, you may pay . If you do, it enters the battlefield as a copy of target creature you control, except it has base power and toughness 2/2 and it's a Nomad in addition to its other types.: Add to your mana pool.

Weather ManCreature - Human Nomad WizardOther human creatures you control get +1/+1Whenever a creature blocks or becomes blocked by ~ or another human creature you control, return that creature to its owner's hand at the end of combat.3/3

Traveling SalesmanCreature - Human NomadWhen ~ enters the battlefield, exchange control of two other target creatures.2/4

Wheeling DealerCreature - Human NomadWhen ~ enters the battlefield, you may return any number of other creatures you control to their owners' hands. Each opponent returns that many creatures they control to their owners' hands.5/5

Hooded FigureCreature - Angel NomadFlyingWhen ~ enters the battlefield, exile up to one other target creature, then destroy all other creatures, then return that creature to the battlefield.4/4

The HistorianLegendary Creature - Human ShamanWhenever another nontoken creature you control dies, create a */* Green and Black Spirit creature token with "this creature's power and toughness are equal to the number of creature cards in your graveyard".4/4Everyone dies, best to leave an heir.

Ash Heap of HistoryLand~ enters the battlefield tapped.Sacrifice a creature: Put ~ from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.: Add or to your mana pool.

Evolutionary LeaperCreature - Human Shaman, , Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.2/2

PannecronomniconArtifactIf an artifact or creature being put into a graveyard from the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.All great world-historic facts and personages appear, so to speak, twice.

Historical ReenactorCreature - Human ShamanWhen ~ enters the battlefield, you may return any number of creature cards with converted mana cost 3 or less from your graveyard to the battlefield. If you do, those creatures fight target creature.4/4

The MotherLegendary Creature - BeastTrampleWhenever another creature with power 5 or greater enters the battlefield under your control, you get an experience counter. Then, put a +1/+1 counter on ~ and that creature for each experience counter you have.5/5Share your love, and share your wisdom.

Erica, the TemperamentalLegendary Creature - BeastWhenever a creature enters the battlefield under an opponent's control, ~ fights that creature.8/8

Noah, the NurturingLegendary Creature - BeastAt the beginning of your end step, you gain life equal to the total power among creatures you control.6/8

Stephen, the SeismicLegendary Creature - BeastWhenever ~ or another creature enters the battlefield under your control, you may have that creature deal damage equal to its power to each other creature without flying and each player.6/6

The FatherLegendary Creature - BeastWhen ~ enters the battlefield, shuffle your graveyard into your library, then reveal the top 7 cards of your library, put all creature cards revealed this way onto the battlefield and shuffle your library, and other creatures you control gain trample and haste until end of turn.12/12

YonderLandAs ~ enters the battlefield, you may pay . If you do, it enters the battlefield as a copy of target creature you control, except it has base power and toughness 1/1 and it's a Nomad in addition to its other types.: Add to your mana pool.

Weather ManCreature - Human Nomad WizardOther human creatures you control get +1/+1Whenever a creature blocks or becomes blocked by a human creature you control, return that creature to its owner's hand at the end of combat.3/3

Traveling SalesmanCreature - Human NomadWhen ~ enters the battlefield, exchange control of two other target creatures.2/4

Wheeling DealerCreature - Human NomadWhen ~ enters the battlefield, you may return any number of other creatures you control to their owners' hands. Each opponent returns that many creatures they control to their owners' hands.5/5

Morgana, the RecklessLegendary Creature - BeastTrample, hasteWhenever ~ attacks a player, you may untap any number of creatures that player controls. Those creatures must block ~ this turn if able.At the beginning of your end step, sacrifice ~.7/1

Erica, the TemperamentalLegendary Creature - BeastWhenever a creature enters the battlefield under an opponent's control, ~ fights that creature.8/8

Noah, the NurturingLegendary Creature - BeastAt the beginning of your end step, you gain life equal to the total power among creatures you control.6/8

Stephen, the SeismicLegendary Creature - BeastWhenever ~ or another creature enters the battlefield under your control, you may have that creature deal damage equal to its power to each other creature without flying and each player.6/6

Max, the FirstbornLegendary Creature - BeastWhen ~ enters the battlefield, shuffle each creature card in your graveyard into your library, then reveal the top 7 cards of your library, put all creature cards revealed this way onto the battlefield and the rest on the bottom in any order, and other creatures you control gain trample and haste until end of turn.12/12

Eriel, the RighteousLegendary Creature - AngelFlyingCreatures you control have battle cry and attack each turn if able.3/4"It makes no difference that Yris has joined Oszar's host. She was always a sinner, and so always an enemy."

Ash Heap of HistoryLand~ enters the battlefield tapped.Sacrifice a creature: Put ~ from your hand onto the battlefield. Activate this ability only when you could cast a sorcery.: Add or to your mana pool.

Evolutionary LeaperCreature - Human Shaman, , Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.2/2

PannecronomniconArtifactIf an artifact or creature being put into a graveyard from the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.All great world-historic facts and personages appear, so to speak, twice.

Historical ReenactorCreature - Human ShamanWhen ~ enters the battlefield, you may return up to two creature cards with converted mana cost 3 or less from your graveyard to the battlefield. If you do, those creatures fight target creature.4/4

You have 2 different cards called Pigeon Carrier. THey're identical except for color. Changing the blue one to be white would allow it to fit in either of the decks they're currently in.Armageddon and Ravages Of War are both liable to get glares from across the table. With both of them in the deck a shin-kick is likely.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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