Ok. First, do you use ASCII or Binary pfiles? With both, you probably
want to do something of the sort of making a struct and writing
everything into the struct then saving the struct to the pfiles. If you
use ascii pfiles, you need to do this but save the struct in the same
manner as the skills are saved. All you really need in the struct is an
int with some huge number (Is there a number of the hightst player rnum
in the game?) and this number be used as the rnum of the introduced
player. If you added anything else it would be easy to pop it into a
struct while if you just wanted the rnum, you could use an int rather
than a struct
Fili
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