If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.

Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!

As noticed when getting screenshots for the font scaling bug, when running GZDoom in a window in a widescreen ratio, the edges of the interpic and other full screen graphics have a border at the sides showing what ever was on the screen last.

Fortunately, to test the font scaling, I'd gone to a windowed mode to get some screenshots of views when the screenshot button doesn't work, and this flagged up the problem in this report.

To be clear, it happens in Windowed mode but does not seem to happen in full screen mode.

Problem slightly visible at the edges of the interpic:Most obviously, the red numbers from the full screen HUD are visible in the bottom-right

After calling up the menu to display the yellow menu-fade and then dismissing it, the effect is much more obvious.

Sadly not. Since it's exposed to ZScript and all of the menu and the intermission screens depend on it, it's there to stay.The clean scaling itself is not the problem, I think, but some of this old code is full of bad assumptions of what constitutes a widescreen display and what not and is probably making some bad decisions.