The first attack functions as the trigger of Double Strike's on-hit effect and resets Double Strike's counter. The second attack will generate a stack of Double Strike if completed. As such, continuous attacking will net an activation of Double Strike on every 3rd attack.

If the target dies to the first hit, Double Strike's counter is still reset.

Alpha Strike

RANGE: 600

COST: 70 / 80 / 90 / 100 / 110 mana

COOLDOWN: 18 / 17 / 16 / 15 / 14

Active Master Yi becomes untargetable and leaps to strike up to 4 enemies, dealing physical damage to each and dealing additional damage to minions and monsters.

Each bounce will target the nearest enemy that has not yet been damaged. Master Yi re-appears at the initial target's location after the effect ends.

Alpha Strike's critical damage component is effectively 0.6× the bonus damage a critical strike would grant to a basic attack. This cuts the normal +100% down to +60%; with Infinity Edge, it would instead cut +150% down to +90%.

The total bonus damage is showed in the ability.

Alpha Strike cooldown reduction counts up when attacking Turrets, but not when under the effect of Blind.

The damage is calculated after Master Yi becomes targetable, meaning that bonus AD from auras will be factored. This means he can also take tower aggro from the damage dealt.

Neutral minions will reset to their idle positions when Master Yi is untargetable, but they do not reset their health.

Wuju Style has no cast time and does not interrupt Master Yi's previous orders.

The passive bonus is only lost after the active bonus has expired, meaning the bonus attack damage from the passive will increase the true damage dealt by the active, effectively giving it a +11 / 13.75 / 16.5 / 19.25 / 22% AD Ratio.

Highlander

COST: 100 mana

COOLDOWN: 75

Passive: Champion kills and assists reduce the current cooldown of Master Yi's basic abilities by 70%.