Another thing is, I have overlooked the Safari Zone. So the system is currently not made for the Safari Zone. I don't know if it breaks the Safari Zone, but there is no "official" support for it. I just want to let you know that I'm working on that, and I'll probably include it as a script update + a standalone script sections (for those of you who already have all the scripts in place).

[EDIT]
I've fixed the issues concerning the animation player, as pointed out by Zoruarockszoroark. Please replace your old AnimationPlayer with the new one to apply the changes.
I've also fixed the bug of additional move boxes appearing when the player's Pokemon has less than 4 moves. (Can't believe no one reported that one yet) Amended script section is UI.

Oh, I've found another bug. It is that the shiny sparkles don't show up when a shiny Pokémon is sent into battle or is encountered in the wild.
This is really not a big concern, but just pointed it out for convenience sakes.

I'd like to try this new battle system out, but... for some reason, I can't seem to load the pages with the script downloads (timed out, no matter how many times I try to load it). I hate to be a hassle, but any possibility of a different download link for those scripts?

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I have updated the DynamicScene portion of the scripts to add the Shiny animation when trainer Pokemon are sent into battle.

The Sprites portion of the scripts has also been updated to add new methods of drawing shadows on the field.

Quote:

Originally Posted by Snooper16

I'd like to try this new battle system out, but... for some reason, I can't seem to load the pages with the script downloads (timed out, no matter how many times I try to load it). I hate to be a hassle, but any possibility of a different download link for those scripts?

I'm sorry you can't access the page, but I'm keeping this setup for convenience when updating the scripts. Firewall or Anti-virus/malware may be preventing the site from loading. Try looking into that. I assure you the links to the scripts contain no malicious software.

I encountered an error upon starting up my game. I am not entirely sure how to go about fixing this, as I mainly haven't touched anything that might have caused this. I am indeed using V15.1, so if there is potentially an issue there, than I can try to change it. The BitMapWrapper is completely vanilla, and was just copy/pasted into my game, with no modifications.

Upon entering battle and sending out my first Pokemon, I am greeted with this error: This was against an Abomasnow, which I am assuming this happened because of something that was changed in relation to the field effects showing?

Ok so it is fixed now. But now this happened, and idk if it is related to your battle system of Gen 6 Beta.

Quote:

Originally Posted by Dylanrockin

Upon entering battle and sending out my first Pokemon, I am greeted with this error: This was against an Abomasnow, which I am assuming this happened because of something that was changed in relation to the field effects showing?

Mmm, yeah, no. I'm using vanilla Essentials 15.1 and there is no such thing as pbDisplayEffect in the scripts. So that has nothing to do with my system, and a whole bunch to do with whatever custom scripts you're using. I only guarantee stock Essentials compatibility. Any other things you do to it, is your problem.

After the attempted or successful capture of a trainer's shadow pokemon the UI doesn't zoom back out.

I completely forgot that there is such a thing as Shadow Pokemon. Don't worry, I'll look into the shadow Pokemon support, alongside the Safari Zone and some animation player kinks, and will release the fixes in the next substantial update.

Ok, so I have fixed up the AnimationPlayer again, so be sure to get the new script for it. I've also updated the Battle and Scene of the system, to take into account shadow Pokemon. So catching them now, will not leave behind a visual mess.

I have also added another little feature (which comes in the new Battle and Scene scripts) that allows you to turn the endspeech of Trainers into an array, where the first field will be the endspeech, and the second will be the dialogue they speak during the battle. This only works for single Trainer battles though, so keep that in mind.

Example on how to use it

Code:

pbTrainerBattle(PBTrainers::RIVAL1,"Test",["Not too shabby","It's not over yet!"],false)

Ok, so I have fixed up the AnimationPlayer again, so be sure to get the new script for it. I've also updated the Battle and Scene of the system, to take into account shadow Pokemon. So catching them now, will not leave behind a visual mess.

I have also added another little feature (which comes in the new Battle and Scene scripts) that allows you to turn the endspeech of Trainers into an array, where the first field will be the endspeech, and the second will be the dialogue they speak during the battle. This only works for single Trainer battles though, so keep that in mind.

Example on how to use it

Code:

pbTrainerBattle(PBTrainers::RIVAL1,"Test",["Not too shabby","It's not over yet!"],false)

My site sometimes breaks whole chunks of code around the "<" or ">" signs. I reuploaded the script. But since I've added a little something extra, it requires you to get the Scene, AnimationPlayer, UI, Sprite scripts.

Spoiler:

Super Secret Stuff added! If you can find out what, you'll get a cookie!

My site sometimes breaks whole chunks of code around the "<" or ">" signs. I reuploaded the script. But since I've added a little something extra, it requires you to get the Scene, AnimationPlayer, UI, Sprite scripts.

Spoiler:

Super Secret Stuff added! If you can find out what, you'll get a cookie!

yo thanks for quickly adding the new and updated stuff. This script is honestly so great! 10/10
and i wish i could find out the "Super Secret Stuff" but tbh i have rarely even worked on my game so i havnt tested many battles to figure it out

My site sometimes breaks whole chunks of code around the "<" or ">" signs. I reuploaded the script. But since I've added a little something extra, it requires you to get the Scene, AnimationPlayer, UI, Sprite scripts.

Spoiler:

Super Secret Stuff added! If you can find out what, you'll get a cookie!

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