Although on the surface IHNMAIMS is a straightforward story about five people trapped in an endless underground complex after a nuclear war, it has transcended into a franchise. The human characters from the short story were greatly expanded upon in the 1995 video game while the supercomputer, AM, gained some depth in a 2001 radio drama. A comic adaptation was created but never published, though a few English panels and the full Spanish version found their way onto the internet. This has become one of my favorite post-apocalyptic stories due to the development of the characters and the themes at play.

In this series, we’ll break down each of the humans: exposing their fatal flaws and then identifying what led them to redemption (and further punishment).

Nimdok is seemingly the least altered of the five humans. He is the least developed character in the original story. In my opinion, he also has the easiest and least interesting psychodrama in the video game. From the text, all that can be determined is AM has a special, but mysterious relationship with this Nimdok, the implications of which are never fully revealed. Continue reading →