We have received our answers back from our Chapter Q&A, I want to thank Brent and Miguel for all their hard work and taking the time out of their day to work with us and answer our questions!

Guild Questions:

Q:
There was mention that multiple players could band together to form a
strike cruiser-like "guild hall" Is there a limit to how many players
can collaborate in this fashion? For instance, if a gaming group has
100+ members, would their vessel be more akin to a battle barge, or
would the smaller vessel accommodate enough personal quarters to
facilitate the entire group? Would there be a "disbanding" mechanism if a
player chose to leave the ship/chapter?

The plan at the
moment is that small groups of players can form Battle Squads with their
own space, but Battle Squads can join Strike Forces made up of many
Battle Squads. In addition to keeping their own space, the Battle Squad
have access to the Strike Force’s space. As in the lore, Strike Forces
have their own Strike Cruiser. These spaces have customization elements
and trophy display options, as well as potentially other things.

It’s
still a bit early for us to nail down size details and other mechanics
for managing these structures, but we’re currently thinking 2-10 players
in a Battle Squad and ~10 Battle Squads in a Strike Force. As with most
community features, however, this is all pending actual player testing
and feedback.

Q: You've
mentioned squad sizes of 10 players, could we please get some
clarification on how this will work with large player guilds , will it
be a set up similar to Planetside 2 where multiple Guild squads are
linked together so they can communicate and take objectives?

Oops,
I kind of addressed this above, but yes, it’s our intention. We want
Strike Forces to have some way to form even larger structures as well.

Q: Do you plan to have any guild features in game such as custom banners, custom symbols etc?

Yes – and we are aiming to get details sorted about this feature well before beta so people can start making them!Army Questions:

Q: Are Dark Angels the confirmed Chapter for the Space Marine faction?

They are A confirmed chapter, but there will be more than one at launch!Q:
In a few of the interviews, Orks were mentioned specifically in regards
to their funny mannerisms; their humiliating executions being the main
example used. My question is: Will orks be portrayed (once again) as
just a joke race? Or will they be brutal, visceral and sometimes scary
as they should be, with humorous stuff on the side?

They’re
not a joke race at all - our goal is to make them fun for the people
playing them and terrifying for everyone else. We want players to
identify with their characters and form communities so we’re doing
everything we can to make Ork players proud to fight for the Waaagh!

Q.
Do you have any plans to add the 4 factions walkers ( Drednought,Wraith
knight etc..) and if so would they be player controlled or NPC.s that
may be called in by high ranking players ?

We want to have them – but it’s a bit too early to confirm them for launch.

Q:
The 40k universe is full of unique and amazing vehicles. Do you plan to
have player controlled vehicles in the game? Such as Predator tanks and
Thunderhawks?

There will definitely be vehicles –
they’re a required part of the Warhammer 40,000 experience. We’re still
in the evaluation phase on flyers though.

Q:
How will you be representing the different Eldar Aspect Warriors, are
they each seperate classes, or will your character be able to "spec"
into a specific Aspect?

The most iconic Aspect Warriors
will be there but (and sorry to say this again) it’s too early to say
too much about the Eldar class design – trust that we’ll be making every
effort to allow Eldar players to be the iconic characters they want
though!

Q: Will there be healing/support classes in the game?

Yes,
but our classes are based more on multiplayer action/FPS classes than
the usual MMORPG trinity. Healing & support actions are tools for
these classes to make tactical decisions or recover from dangerous
situations rather than the only thing they do – expect them to spend
most of their time shooting and fighting like the rest!

Customization Questions:

Q:
How far will customization and the general fleshing out of a character
go? You said that there would be an enormous amount of customization,
but as far as chapters, warbands, and craftworlds go how will that work?
Will a player be able to have a Goff Ork, Biel-tan Eldar, or Black
Legion Choas Marine, or will it be one specific union of each race? ON
that note, what Hive Fleet will the Tyranids be, a pre-established one,
or something new?

We’re still testing how far we can push customization – at the moment we have to juggle three things:

· How many players we want to be able to display onscreen at once

· Readability of enemy players

· Adherence to chapter color schemes & other features

All
of these affect the extent to which a player can customize their
appearance. Of course, in the spirit of the game we want to have lots of
options – we just don’t have the final details on how it will work yet
and to what extent it should be tied to specific upgrades.

As for the Tyranid Hive Fleet – we can’t say just yet!

Q:
Will we be able to customize our characters besides their armor? As in
facial features and such. Planetside 2 was extremely disappointing in
that regard.

We’re aiming to include facial customization so you can stride around with your helmet off, but it’s not finalized yet.

Q:
Most MMO's these days depend on item rarity to determine things such as
damage and stats. Which in turn ends up to separate new players from
more veteran ones. Can we expect Eternal Crusade to keep to the
mainstream design in terms of itemization, or will there be other things
in place to differentiate my bolter from yours?

Since
Eternal Crusade is a PvP-focused game, our goal is to have progression
(both from XP and itemization) be as horizontal as possible. Thus you’ll
be getting more tactical capability and increasing specialization
rather than pure power gain whenever possible. Anything that is clearly
more powerful will be limited in some other regard.

Customization
of your builds is a key part of this game, so expect to be able to
heavily tweak both your player capabilities and your weapons to suit the
situation.

Game Atmosphere:

Q:
Probably the most important aspect to many fans of the 40k universe is
the dark dystopian setting, where as most MMO's out there on the market
are somewhat cartooney and whimsical. In Eternal Crusade will you be
utilising the very grim dark theme or will you be opening up the game
somewhat to a more casual and perhaps younger audience?

As
far as we’re concerned, the 40k universe deserves the full grim &
dark treatment! This is a game for the fans, so expect things to be
gritty and bloody all the way.

General Questions:

Q: Will you be attending any game events soon such as Gamescom, Warhammer Gamesday etc?

Yes – expect details closer to the dates of upcoming events.Q: Is the ammo infinite, or will there be a set amount of ammo to force melee and tense low ammunition moments?

Ammo
will definitely be a factor in the game. Running out and having to rely
on your chainsword or combat knife is a key emotional experience!