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Decided to port over my game of checkers from my Data Structures in C class last semester. Keep in mind I just left my freshman year at college, so this is pretty amateur work. Hopefully some people can at least use it as an example for 2D arrays and Linked Lists in C. 2 Player only, have to pass the 3DS back and forth, since no AI was implemented.

Today I tested your homebrew. I looks nice, like chess. It looks also complicated, a little introductions would be cool. By chance, my screen is accidentally closed, then both screens were black, that's a bug. Keep working, awesome homebrew.

Today I tested your homebrew. I looks nice, like chess. It looks also complicated, a little introductions would be cool. By chance, my screen is accidentally closed, then both screens were black, that's a bug. Keep working, awesome homebrew.

Click to expand...

Checkers is a popular table game, so what introductiondo you need? Maybe you intend controls?

Decided to port over my game of checkers from my Data Structures in C class last semester. Keep in mind I just left my freshman year at college, so this is pretty amateur work. Hopefully some people can at least use it as an example for 2D arrays and Linked Lists in C. 2 Player only, have to pass the 3DS back and forth, since no AI was implemented.

Today I tested your homebrew. I looks nice, like chess. It looks also complicated, a little introductions would be cool. By chance, my screen is accidentally closed, then both screens were black, that's a bug. Keep working, awesome homebrew.

Click to expand...

Didn't even think of that! I only have a 2DS, so haven't even thought about what closing the lid will do.

Yes, in France we call that "Dames" but it isn't exactly the same game. (we play with a 10x10 board whereas Checkers is a 8x8 board)

But well, it's quite easy to understand.
I'll give it a try. It is a nice idea, but it would be better if someone left ASCII to create a real "graphic" board.

I'm sure that it can be really interesting with different variants of the game (International/French one with 10x10 board and English draughts with 8x8 for example). And an AI would be nice too.

It's exactly the kind of homebrew become really interesting because it is a simple idea and it is possible to end the project! (I remember the NDS period with a lot of homebrews and well... 90% were demos... And didn't get past that demo state)

Yes, in France we call that "Dames" but it isn't exactly the same game. (we play with a 10x10 board whereas Checkers is a 8x8 board)

But well, it's quite easy to understand.
I'll give it a try. It is a nice idea, but it would be better if someone left ASCII to create a real "graphic" board.

I'm sure that it can be really interesting with different variants of the game (International/French one with 10x10 board and English draughts with 8x8 for example). And an AI would be nice too.

It's exactly the kind of homebrew become really interesting because it is a simple idea and it is possible to end the project! (I remember the NDS period with a lot of homebrews and well... 90% were demos... And didn't get past that demo state)

Click to expand...

Rest assured I'm still working on this. With the release of a few homebrew graphics libraries recently, I intend on replacing the ASCII art in the near future. My first objective is to fix the "checklegal" function as it was written by a lab partner who didn't seem to know what he was doing. It's causing all sorts of bugs, like where x's can move wherever sometimes, and Kings of both players aren't movable.