Also Known As: Lycanthrope,
Shapeshifter. Sometimes incorrectly equated with Rougarou, Adlets
(Wolfmen), and other shapeshifters or wolf-like monsters. Description: Werewolves
are regular humans who suffer from a supernatural affliction that
causes them to turn into wolves when the moon is full. When in wolf
form, werewolves look just like regular wolves, only much larger.
Werewolves in human form might be recognized by their social patterns
and certain physical traits (such as extreme hairiness, eyebrows grown
together, or an index and middle finger of the same length), but such
indicators are not 100% reliable. BMA Classification: The
Bureau of Monster Affairs classifies werewolves as Afflicted Persons.
Agents should neutralize them through non-lethal means if it is possible
to do so without endangering their own lives or the lives of civilians.
When they are not in wolf form, werewolves are regular people and
should be treated as such. While most werewolves can plead temporary
insanity to avoid punishment for crimes committed in wolf form, those
who habitually fail to take precautions that minimize the wolf form’s
damage potential may be subject to criminal charges. Powers: Werewolves
in wolf form heal at an incredibly accelerated rate and can recover
from most wounds in a matter of minutes. The greatest danger from
werewolves, however, is the fact that they almost always operate in very
large groups. Although they are no smarter than a regular wolf when in
animal form, werewolves are cunning creatures and werewolf packs are
highly skilled at using their numbers to great advantage. Vulnerabilities: Werewolves
are allergic to silver. Wounds caused by silver and magical weapons
heal at rates more on par with human healing. Silver also reduces the
speed with which a werewolf recovers from other wounds. Merely touching a
silver item does not harm a werewolf, but they do find it mildly
painful. Massive trauma from normal weapons can kill a werewolf, but as
they can often recover from truly unbelievable amounts of damage, silver
is a much more reliable way of dealing with werewolves who must be put
down. If silver is not available, fire or explosives are effective ways
to eliminate a werewolf. Biology and Habitat: According
to legend, werewolves are the descendants of King Lycaon of Arcadia and
their condition is the result of a curse upon the bloodline by Zeus.
The fact that lycanthropy is hereditary and genetic testing of
werewolves suggest that there may be some truth to at least the lineage
part of these legends. Some researches have suggested that the reason
that only some werewolf victims become werewolves themselves is that the
diseases only affects those who are descended from Lycaon. Although
no “werewolf gene” has been discovered, the condition seems to act very
much like a recessive trait. The offspring of two werewolves is always a
werewolf, but the offspring of a werewolf and a human may or may not be
born with the condition. If a werewolf in lupine form mates with a
regular wolf, the progeny is always a wolf, though those with werewolf
ancestry tend to be larger and more aggressive than other wolves. Werewolves
may live anywhere other humans do, but those who are aware of their
condition tend to settle in rural areas where their monthly depredations
are less likely to attract attention. Werewolves have a strong pack
mentality even in human form, so most werewolves live near or with other
pack members under the leadership of the strongest member of the group.
Some packs are nomadic, travelling in the guise of motorcycle gangs,
carnies, and the like. When
the moon is full, werewolves transform into wolf form shortly before
the moon rises and revert to human form shortly after it sets. While in
wolf form, the werewolf is consumed by ravenous hunger and its human
personality and intelligence give way to pure animal instinct. Although
there are stories of werewolves seemingly acting in accordance to their
“human side” while in wolf form--for example, sparing the life of a
friend for loved one--the veracity of these tales is questionable at
best. Some werewolves retain dream-like (or, perhaps more accurately,
nightmare-like) memories of their actions while in wolf form, but most
don’t remember anything that happens when the wolf is in control. Sightings: Werewolves have been reported throughout human history and can be found all over the world. Additional Information: M-Force’s
standard recommendation for handling werewolves involves a combination
of silver, regular bullets, and powerful animal tranquilizers. Agents
should lead with a silver bullet aimed at a non-vital area and follow up
with as many normal bullets as it takes to put the creature down. Once
the wolf falls, tranquilizers should be administered. If possible, the
wolf should then be either chained or locked in a secure location until
the moon sets. When dealing with an entire pack of wolves, M-Force
recommends automatic weapons with silver bullets loaded at regular
intervals. Making every 5th or 6th bullet silver seems to work for most
weapons employed by M-Forcers, but weapons with a very high rate of fire
should increase the number of regular bullets between the silver ones
to cut down on the likelihood of accidentally killing a werewolf. Body: 18Brain: 7Nerve: 14Job: Predator (14)Gimmick: Regeneration (13)--If
the werewolf has suffered damage, it may make a Gimmick roll each
round. On a successful roll, the werewolf regenerates a number of Health
Points equal to the roll minus any damage that the wolf has sustained
from attacks by silver or magical weapons. The werewolf cannot
regenerate damage done by silver or magical weapons. Additionally, if
werewolf has suffered magic or silver damage equal to or greater than
his Gimmick Number, his regeneration ability stops working until the
damage drops below the Gimmick Number. A
werewolf may make a Gimmick Roll when he changes back into human form
(even if he has suffered magical or silver damage greater than his
Gimmick Number). If this roll is successful, he recovers a number of
Health Points equal to the roll. Health Points lost to normal attacks
are recovered first, then damage done by silver or magic (this is the
only case in which the Gimmick is effective in healing damage from
silver or magical weapons). Weakness: Silver (13)--Werewolves
are vulnerable to silver. Whenever a werewolf’s skin is broken by a
silver weapon, make a Weakness roll. If the Weakness takes effect, the
werewolf takes additional damage equal to the roll. Furthermore, the
silver in the werwolf’s bloodstream continues to harm it, causing damage
equal to ½ the Weakness roll on the 2nd round, ¼ on the 3rd, and so on
until the damage drops below one. Attacks from magical weapons cannot be
regenerated and interfere with the werewolf’s ability to regenerate,
but do not cause additional damage after the first round. Skills: Heightened Senses +3; Track By Scent +2Damage Bonus: +2Armor Rating: 1HP: 25YY: 1Killing A Werewolf: There
are only two ways to kill a werewolf: with silver or magical weapons or
by causing massive physical damage to the creature. In game terms, this
means that a werewolf only dies if it (1) is reduced to 0 or fewer HP
entirely by magical or silver weapons; (2) takes damage equal to its
normal HP total from a single non-magical, non-silver attack (in the
case of fire, the entire time the werewolf is burning is considered a
single attack, even when it lasts multiple rounds); or (3) is reduced to
-25 HP. If the werewolf is reduced to 0 or fewer HP without one of
these conditions being met, it will eventually recover. Damage from
silver or magical weapons heals at the normal rate for regular humans. Contracting Lycanthropy: If
a character is bitten by a werewolf and survives, the GM should roll a
D20. If the roll is less than or equal to the damage sustained in the
attack, the character becomes a werewolf. Werewolves In Human Form: When
in human form, werewolves cannot regenerate, but they heal at twice the
rate of regular humans. They can still only be killed by silver, magic,
or massive trauma and they suffer the same vulnerability to silver as
when in wolf form. Some werewolves have unusually keen senses even in
human form (usually expressed as a Skill), but this is not universal.