No, it is meant to improve melee units against other melee. For example an elf swordman will have a chance to avoid a counter from an orc warrior or an undead knight. It should be set for elves melee against any doc_close_combat unit.

Yes it is a good one but i think that in longer games that would be balanced by stronger upgraded units for other races. They woudn't be able to dodge a direct hit tough so they would just live past the first blow (and only with a certain rate)

all elven units could have an ability to dodge all counterattacks (as they are fast in nature)
or
all elven melee units could have an ability to dodge all counterattacks (as they are fast in nature)
or
all elven melee units could have an ability to dodge all counterattacks with a 70% chance (as they are fast in nature)
or
we can invent a new property "dodge", that can be set for any unit (currently for elf melee units to 0.7), and also future techs/special spells can influence it - this would be the most versatile - maybe wouldbe good for AOS/AOW units too.

Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects

In short terms the only magic immunities elves have is from the sleep spell (since in d&d elves don't sleep but enter a trance state to rest their body and mind) and they are slightly more resistant to mind affecting spell (charm person, fear and so on)

So, according to d&d, elves should be converted with a difficulty that is more or less 10/30% higher than humans (the real chance is related to the class since a good will save for a 20 level of a single class character is 12 while a bad one is 7 without counting any stat bonus).

Elves are immune to sleep so if we want, in the future, to add a sleep spell we should remember to mke elves immune to that effect.

Implement a unit that can counter these undead spells, like an elven healer to disenchant curse on Elves etc, THEN change the units' spell resistances. As it stands, there are zero counters for elves against undead spells, which is managable with high spell resist, but totally underpowered without.

Alexander82 wrote:But elves swarm low cost units, do they really need a counter? Btw you can open a topic to propose it anyway.

Generally undeads are effective to hold who use costly big units by disabling it.

How about we discuss this here, since neither thing have been implemented yet?
I dont understand the logic behind spammy units shouldnt have a counter because theyre spammy... All races have units they can spam yet those races still have a counter (healer). Furthermore, the elves were originally intended to be a fast but weak race, yet now we have the elven sentinel, who is both fast AND strong.