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With cabalistic incantations and vestments of feather and bone, the Witch Doctors call upon spirits from the Unformed Land to aid them in battle. Few outlanders have ever encountered a Witch Doctor in the flesh without losing their own.

Nazeebo is a Specialist capable of dealing surprisingly high amounts of sustained damage at regular basis at safe range. He is unique as his trait, Voodoo Ritual, enables him to gradually increase his maximum health and mana by killing minions, making him sturdier to take down over the course of the match.

Overall, Nazeebo is best suited in teams that features heavy damage dealers that can complement his sustained damage and execute opponents trapped in Zombie Wall. Having a strong frontline is also good to provide Nazeebo enough space to unleash his creeps over the enemy team.

Summon a Gargantuan that guards you for 20 seconds. Deals 100 (+4% per level) damage to nearby enemies when summoned, attacks for 150 (+4% per level) damage, and can be ordered to stomp, dealing 240 (+4% per level) damage.

Summon a Gargantuan that guards you for 20 seconds. Deals 100 (+4% per level) damage to nearby enemies when summoned, attacks for 150 (+4% per level) damage, and can be ordered to stomp, dealing 240 (+4% per level) damage.

Plague of Toads Build: focuses on improving Plague of Toads to maximize Nazeebo's waveclear and poke potential. Under the right circumstances, this build can deal even higher damage than the Corpse Spiders Build.

It is ideal to reach 175 stacks of it before level 20, in order to acquire the Vile Infection, which provides a massive powerspike to Nazeebo.

Focus on throwing Corpse Spiders at the middle of the enemy team during team fights, as it is Nazeebo's main source of damage.

Plague of Toads' main purpose is for waveclear and sieging, as it is difficulty to hit enemies with. However, use it when opponents are moving towards Nazeebo to increase its accuracy.

Zombie Wall has the highest cooldown of Nazeebo's basic abilities, therefore it should be used carefully, always for utility: trapping enemy Heroes, taking mercenary camps, to prevent enemy Heroes from reaching Nazeebo, and to soak the enemy Forts in order to burn their ammo faster.

Always make sure to cast Ravenous Spirit at a safe location in order to prevent retaliation.

While Nazeebo provides plenty damage on his own, he is truly effective when paired with bursty Assassins with high kill potential. Also, Heroes that provides other forms of crowd control, such as slows and stuns, make easier for Nazeebo to trap his opponents with Zombie Wall.

Nazeebo's sustained damage provides a great energy generation for Auriel under the right circumstances. For instance, if given chance, Ravenous Spirit will fill her gauge in a matter of seconds. However, their true synergy lies in the combined follow up of Detainment Strike and Zombie Wall, which will add an extra layer of crowd control; since Detainment Strike will stun any opponent that collides against an obstacle, this allows Nazeebo to create these opportunities every 14 seconds.

E.T.C. abilities can prevent opponents from running, making an opening for Nazeebo's Zombie Wall to do its part.

Jaina's natural passive slow infliction through Frostbite makes easier to land a Zombie Wall, which will give Jaina enough time to unleash her powerful abilities (Blizzard, for instance, has the perfect radius to fit the entire Zombie Wall). Additionally, both Gargantuan and Water Elemental can be used together to add extra nuisances to the enemy team.

Kel'Thuzad, by his own, can devastate his opponents with well placed combos, which, when timed correctly, can give Nazeebo enough time to set up a Zombie Wall, which in turn can also setup for Kel'Thuzad's powerful (Shadow Fissure.

Nazeebo can capitalize on opponents with poor mobility and lack of self-sustain, allowing him to trap easily with Zombie Wall and deal constant damage.

While Samuro can actually gank Nazeebo if given chance, his Mirror Image can actually become a source for Nazeebo to complete his quest talents Widowmakers and Pandemic, as Nazeebo can exploit the AI easily.

Illidan is a sticky foe with a lot of mobility. He can leap over {{Tooltip|Zombie Wall} using Dive, while putting constant pressure on Nazeebo and healing through his damage-over-time thanks to Evasion and Betrayer's Thrist.

Nazeebo was conceived within the first two years of the game's development.[3] He was present in the original Blizzard DotA mod, but was simply named "Witch Doctor" in this version, without the "Nazeebo" de facto name.[4] In Heroes of the Storm he was once known as "Naziba."[5]