Warhammer 40k: Eternal Crusade Articles

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With today's announcement about Warhammer 40K: Eternal Crusade going "free to WAAAGH", we took the opportunity to reach out to Nathan Richardsson to learn more. Find out about what, if any, restrictions FtW players will face, what the immediate plans for the future are and much more.

Warhammer 40,000: Eternal Crusade launched just a few weeks ago on the PC, and it’s been having a rough go from critics. That said, it has its hardcore faithful, and it’s clear Behaviour is keen on improving the game more and more in coming months. We caught up with Executive Producer Nathan Richardsson to discuss the state of the game, and what’s to come in the new few months.

Welcome back fellow Crusaders, once again we have the pleasure of speaking to Nathan Richardsson, and his team of Devs working on Behaviour’s upcoming Warhammer 40K game, Eternal Crusade. This week we are going to talk about the Eldar and their recent addition to Early Access.

Greetings fellow Crusaders, it's been a long while, but we're back with more coverage of Behaviour Interactive's upcoming Eternal Crusade, a third person Shooter set in Games Workshop's Warhammer 40,000 universe. Since last we spoke, Eternal Crusade has been early-released on Steam, to positive reviews from those who ventured into the early-release, and a lot of things have changed and grown since then.

Greetings Crusaders, long time no see. We've been really busy killing Traitors in the Eternal Crusade Alpha test. Recently we had a chance to chat with Nathan Richardsson about that same Alpha test, and ask a few questions about the future of the game.

Warhammer 40,000: Eternal Crusade entered closed alpha just a few short weeks ago, and has been getting tons of updates weekly ever since. We caught up with Executive Producer Nathan Richardsson to chat about the game, and what's next.

Let's do a quick rundown of what we learned at E3: Early Access is coming, and sooner rather than later, the game engine has been determined and revealed, and while no dates have been established yet, Eternal Crusade will be coming to Xbone and PS4. There are also new screenies and a new trailer coming, but those things are less exciting than the big three, which we will now look at a little closer.

Previews

Let's do a quick rundown of what we learned at E3: Early Access is coming, and sooner rather than later, the game engine has been determined and revealed, and while no dates have been established yet, Eternal Crusade will be coming to Xbone and PS4. There are also new screenies and a new trailer coming, but those things are less exciting than the big three, which we will now look at a little closer.

Redefining “Massive” in a 3rd-person Combat RPG is Behaviour Interactive Studio Head of the online games Miguel Caron’s drum beat. Building a world set in the Warhammer 40,000 universe; making it an open persistent planet that’s officially part of the lore (Arkhona) which can support over a 1000 players in a single battle... this is what Eternal Crusade plans to bring to us in late 2015.

Hey guys, I am writing this one from a hotel room in L.A., after having just sat in on the E3 Eternal Crusade roundtable presentation. The biggest piece of news was the announcement that Behaviour is pushing back the release of the Founders Program to the 25th of June. While disappointing, the pushback was necessary in order to allow the implementation of all the neat things that Behaviour wanted to get into the Founders Program.

This past week we showed you some very early footage of Eternal Crusade. I wanted to write up a recap of the weekend we spent in Montreal and talk about what Behaviour had shown us. There are a few parts to this story that really get me excited for what this game will offer. It may not be on the screen in the demos but you can definitely find it in the interviews and also in the passion that the team has for the 40K license.

Interviews

Warhammer 40,000: Eternal Crusade launched just a few weeks ago on the PC, and it’s been having a rough go from critics. That said, it has its hardcore faithful, and it’s clear Behaviour is keen on improving the game more and more in coming months. We caught up with Executive Producer Nathan Richardsson to discuss the state of the game, and what’s to come in the new few months.

Welcome back fellow Crusaders, once again we have the pleasure of speaking to Nathan Richardsson, and his team of Devs working on Behaviour’s upcoming Warhammer 40K game, Eternal Crusade. This week we are going to talk about the Eldar and their recent addition to Early Access.

Greetings fellow Crusaders, it's been a long while, but we're back with more coverage of Behaviour Interactive's upcoming Eternal Crusade, a third person Shooter set in Games Workshop's Warhammer 40,000 universe. Since last we spoke, Eternal Crusade has been early-released on Steam, to positive reviews from those who ventured into the early-release, and a lot of things have changed and grown since then.

Greetings Crusaders, long time no see. We've been really busy killing Traitors in the Eternal Crusade Alpha test. Recently we had a chance to chat with Nathan Richardsson about that same Alpha test, and ask a few questions about the future of the game.

Warhammer 40,000: Eternal Crusade entered closed alpha just a few short weeks ago, and has been getting tons of updates weekly ever since. We caught up with Executive Producer Nathan Richardsson to chat about the game, and what's next.

Greetings fellow Crusaders, and welcome to this week's look at the development of Eternal Crusade, a Warhammer 40K-based massive multiplayer third-person shooter. This week we are going to talk about Senior Producer Nathan Richardsson's latest State of the Crusade post, some recent news revealed on the Eternal Crusade twitch show, and some of the more interesting conversations taking place on the Eternal Crusade forums.

As Terry wrote in his column yesterday, there’s a new sheriff in town with Eternal Crusade. Filling the large and vibrantly energetic shoes of Miguel Caron is Nathan Richardsson. From CCP, Trion, and Ubisoft with a pedigree in MMO gaming like few others, the new Senior Producer of the Warhammer 40K MMO chatted with Rob Lashley about the future of Eternal Crusade and his gaming past.

Lots of news on the Eternal Crusade front today, Behaviour has officially announced two partnerships, one with Razer and one with Alienware, as well as announcing a new spin on the Free to Play experience, with the new Pioneer Pack. Finally, two contests are running, to give the community members a chance at some pretty excellent prizes. I spoke with Miguel Caron, Studio Head, Online Games at Behaviour to get some more details on these announcements.

Meeting Miguel Caron was an absolute pleasure. Though I personally am not into Warhammer 40k, (it’s a bit too dark for my taste) I always take great pleasure in meeting developers who are passionate about the game they’re making and Miguel has enough passion to fuel an entire studio and then some. He was exciting to listen to and even though there wasn’t any hands-on time with the game we still left the meeting excited.

Tyranids. To the veteran Warhammer 40K player the name inspires chills down the spine, a combination of awe and trepidation; and why? The Tyranids are an alien race from beyond the known galaxy. They arrived in this galaxy in 745 M41, along the Eastern Fringes, and since then their dreaded Hive Fleets have infested planet after planet. Once these planets have been stripped of their bio-matter the invasive Hive moves on, leaving behind a despoiled husk, incapable of supporting life.

This past week we took a trip up to Behaviour Interactive to get an extremely early look at Warhammer 40,000: Eternal Crusade. Everything you are seeing on the site this week (videos are coming soon!) is literally pre-alpha gameplay footage. It is great that a studio like Behaviour is willing to show us this early gameplay footage. We got to play an early alpha build of the game and here is what we learned…it’s awesome! But you probably wanted more than that, so read on.

The lore of any game and series is something important in game development and the understanding of the underlying causes of conflict. Warhammer 40,000: Eternal Crusade posted a holiday gift for fans today in a short story written by Graham McNeill. We managed to catch up to the famed Black Library Author to talk more about Warhammer lore and writing and much more. Keep reading and then leave your thoughts in the comments.

With today's revelation of the Eldar faction in Warhammer 40k: Eternal Crusade, we wanted to find out more. We caught up with several members of the WH40k team to talk Eldar. See what they had to say before heading to the comments to leave your impressions.

When Behaviour Interactive and Games Workshop announced Warhammer 40k: Eternal Crusade during E3 2013, a lot of people were caught by surprise. Our team managed to catch up to Miguel Caron to find out more about how the game will work and much more. Check out our exclusive preview and then discuss it in the comments.

Media

The old saying goes that a picture is worth a paltry thousand words unless you're a reader at MMORPG.com. In that case, two pictures are worth 40,000 words as these exclusive images will prove. We teamed up with the Warhammer 40k: Eternal Crusade team to give our readers a first ever look. Check it out and then leave your thoughts in the comments.

General Articles

The last few weeks have been very exciting for fans of all things Warhammer, but those who were mightily disappointed when the Warhammer 40k MMO was cancelled last year. With the announcement that Warhammer 40k: Eternal Crusade was on its way, folks began to talk. in a new article, we take a look at the history of bringing Warhammer 40k to the MMO space. Check it out before leaving your thoughts in the comments.

Awards

Now that E3 2013 has come and gone, it's time to present our annual "Best of" awards. Click through to find out who took Most Innovative, Best Hybrid, Rising Star, Most Anticipated and, of course, our Best in Show. Leave your thoughts in the comments about the results.

Greetings fellow Crusaders, we're back for a look at what's new in the world of Eternal Crusade, and boy do we have some juicy stories this week! The two things we are going to look at are both recent revelations: first, we learned that there is currently a target lock being considered for melee combat, and this has long been a bone of contention amongst the community, with opinions sharply divided.

Hail and well-met, fellow Crusaders, it is once again time for us to look at what's new in the world of Eternal Crusade. Lots of things to talk about this week, good news for Ork players, the revelation of the winner of the Eldar fifth sub- faction vote, and some changes to the Founder's Program and the store, so let's dive right in.

Greetings fellow Crusaders, and it's time for another look into the world of Eternal Crusade. Actually, this week we are going to look, not only at Eternal Crusade, but at some other Games Workshop titles that are currently in production that have piqued my interest.

Right now we are in a bit of a lull in the MMO release schedule. Crowdfunding campaigns like Crowfall keep on trucking and the astronomically high level of hype around Star Citizen continues to escalate, but both of those games are pretty far off from a real release. This list isn’t going to mention any current crowdfunding games, nor will it mention stuff that will go into a closed alpha of any kind – only open betas and full releases.

Well met, fellow Crusaders, the time has come, once again, for us to talk about Eternal Crusade, the upcoming MMO/Shooter hybrid being developed by Behaviour Studios, in Montreal. If you recall, our last article, bemoaning the lack of communication between the devs and the community, was published on the same day as Nathan Richardsson’s “State of the Crusade” post.

Hail and well met, fellow Crusaders! Terry from MMORPG here, and I’m back to talk Eternal Crusade with you again. To be honest, there’s not a whole lot going on right now, other than the studio is still working on the game, particularly the first Early Access Module, but we’ll find some things to discuss anyway, good, bad and ugly, in no particular order.

Greetings once again fellow Crusaders, it’s been a while since last we spoke, and there have been several significant changes in that time. New people joining the Crusade, old veterans leaving for new battlefields, and we are getting ever closer to seeing the first Early Access Module. Read on for the full details.

Greeting and salutations, Crusaders, and may I say that we, here at MMORPG.com, hope you all are enjoying a healthy and happy holiday season. This week we are going to take a look back at the final livestream of the year, Into the Warp, episode fifteen, which aired on the 19th of December. The big focus of this episode was the unveiling of about twenty or more minutes of actual game play using the current in-studio build of Eternal Crusade.

During today’s Eternal Crusade Twitch stream, Miguel, Katie and the rest of the dev team are going to be making some very exciting announcements. I was able to speak to Miguel Caron, Head of Studio-Online at Behaviour, earlier this week, to get some details on what announcements were upcoming. The bad news first, there are still things to be worked out before the game’s engine can be announced, so no new news on that front.

Hail fellow Crusaders, and well-met. This week we are going to look at the recent reveals of the UI/HUD for Behaviour's upcoming MMO-shooter, Eternal Crusade. Last week, on the Eternal Crusade Twitch show, Into the Warp, Nicolas Brunoni, the lead designer of the User Interface and Head Up Display, along with Peter Rockwell, who is the guy who takes Nicolas' ideas and determines if they are feasible, and if not, determines how to make them work within the game engine.

Greetings fellow Eternal Crusaders, and welcome to this week's Eternal Crusade article. I hope everyone had a safe and pleasant holiday, if you had one, or a fun weekend, if you did not. This week we will be looking at a few different things, the models for the Chaos Sorcerer and for the Chaos Raptor were revealed during episode thirteen of Into the Warp, the Eternal Crusade twitch show. There were also a couple of “surprise reveals” during the show, and, for once, it was NOT Miguel who slipped.

It's been a slow news period for Eternal Crusade, since the announcements of Halloween. Behaviour Community Manager, Katie Fleming informed us that the Rogue Trader Store was switching from weekly updates to bi-weekly updates, so that the production team could buckle down and focus on getting the first combat module ready for release. Most fansseem okay with that, given that the 10v10 module will give us some actual gameplay to test for ourselves.

After Friday's big Eternal Crusade news, this week we're going to keep it short, and talk for a moment about the new things we have learned about the Space Marine support class, the Apothecary. There has been a lot of speculation about exactly how the various support classes were going to work. Brent Ellison, Lead Game Designer on Eternal Crusade has indicated in the past that Support classes were going to function as force multipliers.

This week we are going to take a look at the single biggest character in Eternal Crusade! The planet Arkhona itself! While there is quite a lot about Arkhona we don’t, and can’t know, as part of the fun of playing Eternal Crusade is going to be discovering more about Arkhona and what is happening there; still there is a good deal of information about the planet available to the Eternal Crusade community.

Back in April-ish, when I started writing about all things Eternal Crusade, I became, very involved in the Eternal Crusade forums. I realized that the community probably far more knowledgeable on the various topics being discussed, and that it might serve me well as a game-journalist (HAH!), to put together a list of people on the forums who were well-spoken, intelligent, able to converse with others of differing opinion.

This week we are going to look at various cash shops around the gaming universe, and how Eternal Crusade’s Rogue Trader Store stacks up in comparison. Remember back in June, Miguel made this post, regarding potential changes to the Rogue Trader Store, but, with the busy summer schedule most game companies keep, we haven’t seen a follow up to the shop just yet. So we thought this might be a good time to look at some other successful game shops, and how they do things.

This week we wrap up our look at each of the factions of Behaviour's Eternal Crusade with the Emperor's chosen, the Space Marines. Often referred to as Loyalists, to differentiate them from their fallen brethren, the Traitor Chaos Marines, the warriors of the Space Marine Chapters are genetically-enhanced super soldiers bio-engineered by the Emperor to be his shock troops.

Warhammer 40,000: Eternal Crusade and the developers’ decision to limit free players to the deliberately weaker Ork Boyz is a troubling precedent in the freemium game space. It’s not unheard of for some games to limit your race choice based upon how much you are or aren’t paying. This is the situation in the upcoming PvP-oriented game, and it’s concerning.

This week, and for the next few weeks while we wait for some actual game-play to dig into, we are going to take a look at the four confirmed factions, the weapons they use, and how these weapons work on the tabletop. Hopefully this will give us some insight so we can extrapolate a bit about how they will work in EC.

Behaviour has stated on several occasions that cash shop variants of common in-game weapons and armor will largely be alternate skins, and occasionally slightly rearranged statistics. Trading range for rate of fire, trading ammo capacity for reload time, things of that nature. Skilled players will counter the negatives and therefore benefit from the positives. Isn't that really “Skill to Win”?

In our last article, I mentioned that I had gotten a look at the Founders Program page while it was still being developed, and that I... uhhh, took notes. I had to get confirmation that we could actually use those notes, because, as you know, the Founders Program was pushed back a bit, so that the devs could get it exactly the way they wanted it. I promised that I would preface this sneak peek with the following disclaimer.

OK, public service message delivered, let’s get to the meat of this week’s article, which is: all about the common misconceptions regarding Eternal Crusade. These are the things that we see popping up on forums everywhere we look, the things that we hear Miguel answer again and again and again in interviews and on AMA’s. The common sort of misinformation genially spread by people who don’t know better…yet. So, let’s educate ourselves a bit.

Pikko servers means that Behaviour will be able to put thousands of warriors onto the battlefields of Eternal Crusade without putting all that stress onto a single server or server cluster. As the battlefield population shifts, so will the Pikko Server dynamically allocate system resources to maintain a top-notch playing experience, keeping frame rates high and movement smooth and responsive.

One of the most pervasive features of the upcoming Warhammer 40k: Eternal Crusade is the inclusion of faction warfare. In our latest column, we take a look at a few faction scenarios and how they might play out. Read on and then leave your thoughts in the comments.

One of the hallmarks of Warhammer 40k: Eternal Crusade is combat. In our latest column, we offer ideas on ways that combat could be made more realistic. See what we propose before heading to the comments.

After the recent release of a game play video from Warhammer 40k: Eternal Crusade, the anticipation of the beta has only gotten keener. In our latest column, we take a look at the reasons we're impressed and at the venerable Space Marine. Read on before heading to the comments to chat.

Earlier this week, the Warhammer 40k: Eternal Crusade team announced the Chaos Factions with, we believe, the potential for mixed results. Find out why we think so before heading to the comments to chat.

MMORPG.com recently hosted an Ask Me Anything forum discussion with the Warhammer 40: Eternal Crusade team. In case you missed it, we've got a terrific wrap report to share. Check it out before heading to the comments.

Customization is one of the things that most MMO players are keen to have a lot of when making their characters. In today's Warhammer 40k: Eternal Crusade column, we take a look at why it's so vital for the game to have when it launches. See why we think so before heading to the comments.

During PAX Prime, we held our annual Future of Online Games panel. The panelists were from all over the industry, and our own Managing Editor took a few key points home from the discussion. Read on to see what those were.

The Warhammer 40K: Eternal Crusade team recently released a "meet the team" video that featured snippets of gameplay that we're ready to dissect in our latest column. In addition, we're going to take a look at Chaos and what it means to the game. Read on before heading to the comments to chat.

In our latest Warhammer University class, we offer some thoughts about the Orks and how important getting them right will be to the success of Warhammer 40,000: Eternal Crusade. See why we think it's so crucial before leaving your thoughts in the comments.

Each of the factions that will be featured in Warhammer 40k: Eternal Crusade is important. In our latest column devoted to the upcoming title, we take a look at the Eldar and why they are crucial to the game. Read on before heading to the comments to chat.

During E3, the MMO space was rocked by the announcement that several big MMO titles would be headed to next-gen consoles. What is the likelihood of success? We take a look at that today and hope you'll offer your thoughts in the comments after reading.