Donald Sylvester has worked on over 100 films in the last 25 years and is considered one of the top people working in the craft of Post-Production Sound today. I asked him a few simple questions via email and he countered with some really insightful and meaningful answers. Enjoy it:

Where were you born and raised? When was working in the film industry start to become a career pursuit for you?

I grew up in the Garden State of New Jersey, where all my core principles were established. My father moved us to Atlanta when I was 11, and it was a wonderful experience during that period – both for Atlanta and for me. It was an unprecedented period of great growth for the city and the awakening of a progressive South – and growth for me personally as well. I dabbled in a lot of stuff, but always gravitated toward music. Frankly the film business didn’t come calling for me until a long, long time later after I moved to California. I reached some level of success before I realized that the music business was a bad idea. My wife, who was a film editor, suggested that motion pictures and I would be a good fit. My skills and instincts fit right in. She was right.

What has been your most proudest work of your career? Or, what has been your favorite project?

For a lot of my years I worked on other people’s films as a sound editor. I learned a lot and loved the people and the work, but I never really thought of those projects as “mine.” I didn’t start supervising in earnest until 2001. I could write a book about each one of those shows (and maybe one day I will!). I did two “Garfields” which were not great movies but working with Bill Murray was really unforgettable. And I supervised and mixed “The Fault In Our Stars,” and that was a wonderful and meaningful experience.

But the film I like the best is “310 to Yuma,” and I like it for so many reasons. I like it primarily because it’s a Western and it’s got guns and horses and spurs and all that good stuff that Westerns must have, but also because it is the kind of movie where every single sound is totally plot- or character driven. As simple as that may sound, it resulted in a very satisfying experience. Plus, it’s a good movie.

In your words, what exactly does a Supervising Sound Editor do?

A director once told me that he really wanted to do everything on his film himself, but now, as a director, he was only allowed to tell everybody else what to do. I’m very sympathetic to that and I try to help the director achieve his goals. I try to get to know him and what he needs and understand the vision of his film. Simply put, I see myself as the sound extension of the director. I make sure he hears what he wants to hear, communicates the story he wants to tell, as well as faithfully executing the sonic challenges he wants to express.

I often like to imagine I’m the creative force behind the soundtrack of these films, but honestly I am only a trussed-up worker-bee, taking directions and challenging myself to deliver something I think is perhaps better than what was requested, as well as hitting the target set forth by the director precisely on the head. There’s also a lot of management duties and schedule-making, but I seldom write about that.

Give us a breakdown of a big budget film like LOGAN. How many people are
working in the sound department in post-production? How long do you and your team have to complete your end of the film? Do you generally work with the same
team?

I am fortunate to work a lot at Fox, where we’ve established an enlightened work flow for me. Our method seems to get results and head off post sound problems as well. I start early on the show during principle photography and as the scenes are cut together by the picture editors, I fancy them up with sound effects and cleaned-up dialogue. Later, when the post editorial is in full swing, I’ll expand my crew to include dialogue editors and sound effects editors. A film like Logan had a healthy budget but didn’t have a long post schedule, so we were asked to work weekends and long hours. In the end, I had two sound designers, two sound effects editors, two foley editors, and four dialogue and ADR editors, not to mention two assistants. This is actually a small crew to bring this kind of film to the mix stage. Much of the work gets finessed at the mix, which is the battlefield trenches for getting all the ideas to gel and finished in time. There’s always a big chunk of the budget for looping, which can be extensive, as well as temp mixing and audience previews. Yes, I like to work with the same people whenever I can, but schedules often don’t permit that luxury.

Is there a type of project that you like to work on that you haven’t worked on yet?

As I’ve worked on more and more films over the years, my goals have changed. There was a time I thought I’d like to do a big science fiction thriller, but I’ve actually learned that genres alone don’t make the most satisfying films. What tickles my fancy are films rich on character development with some insight into the human condition. Now, no one goes out and says, “I’m gonna make the greatest human condition film this town’s ever seen!” But if they’re relying on car chases or space battles and they’ve neglected depth of character, then I’m not gonna get too excited about it no matter how “special” the special effects are.

To be honest, I wouldn’t mind doing a war movie (mostly WWII for my taste) or even a musical. But musicals don’t spend any time on sound effects, so let’s scratch that one off the list and just say WWII. With characters!

What is your passion in life besides sound?

Sound is my passion, but if you take sound away there’s my great interest in music – but that’s sound too. I’ve often imagined going back into radio (I ran the college radio station WUOG in Athens, Georgia during my college years) but I would only do that if I could DJ a radio show that would blend music and sounds into a cohesive story – but that’s what I do now. So, what I probably like after all that is to travel, because over the years I’ve really enjoyed travelling and recording sounds and sound effects in interesting and distant locations. But … that’s sound again.

What movie have you watched the most times in your life?

I assume you mean what movie have I voluntarily watched most often that I haven’t worked on? Because when you work on a film you actually watch it hundreds of times until you memorize every frame of it. And that concept prevents me from watching most movies more than once or twice. However, my favorite movie would have to be “Withnail and I,” which isn’t everyone’s cup of tea but ticks all the boxes for me.

What advice do you have for people who would like to do what you do for a living one day?

I would suggest that if you want to get into theatrical movie sound then you should make sure you’re ready for the long hours and hard work, and then you should find people who are currently making films (or shorts or TV shows or documentaries) and offer to work for them for FREE. Just get your foot in the door and do anything and everything you can to get familiar with the process and begin to focus on the area where you want to work. And one day (if you still like it and it likes you back), somebody will say, “Hey, you should be getting paid for this stuff.” Then you’re on your way.

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Interviewer Matthew Toffolo is currently the CEO of the WILDsound FEEDBACK Film & Writing Festival. The festival that showcases 20-50 screenplay and story readings performed by professional actors every single month. And the FEEDBACK Monthly Festival held in downtown Toronto, and Los Angeles at least 3 times a month. Go to http://www.wildsoundfestival.com for more information and to submit your work to the festival.