When Capcom first revealed Devil May Cry 5, they introduced Nero's theme, Devil Trigger from vocalist Ali Edwards. The song was catchy, which made it all the stranger when Dante's theme was revealed to be an deathcore metal song titled Subhuman. The music video reached a high number of dislikes as fans voted against the song, and was removed from YouTube shortly after, but not for the reasons everyone thought. After fans discovered that the vocalist of the band, Suicide Silence, had admitted to sexual and emotional abuse of a fan who was a minor when their relationship began, Capcom pulled the music and publicly pontificated on the possibility of replacing the song but warned they might not have the resources to do so.

Today, Capcom announced that they're keeping Subhuman in the game, but replacing the vocalist. The rest of the band, which was not involved in the controversy, is keeping their instrumentation in place.

When Capcom first revealed Devil May Cry 5, they introduced Nero's theme, Devil Trigger from vocalist Ali Edwards. The song was catchy, which made it all the stranger when Dante's theme was revealed to be an deathcore metal song titled Subhuman. The music video reached a high number of dislikes as fans voted against the song, and was removed from YouTube shortly after, but not for the reasons everyone thought. After fans discovered that the vocalist of the band, Suicide Silence, had admitted to sexual and emotional abuse of a fan who was a minor when their relationship began, Capcom pulled the music and publicly pontificated on the possibility of replacing the song but warned they might not have the resources to do so.

Today, Capcom announced that they're keeping Subhuman in the game, but replacing the vocalist. The rest of the band, which was not involved in the controversy, is keeping their instrumentation in place.

For a number of years, players have had their preferences for Call of Duty's various modes. Some people couldn't give a lick about single-player and didn't understand why they have to pay for a campaign they didn't touch. Not everyone is going to like every part of a game, but Activision has traditionally been hesitant to split the games up and sell it in pieces, but they appear to be poking at the idea in an official capacity with Black Ops 4.

Dubbed "The Battle Edition," the PC-only version of Black Ops 4 will be available with just the traditional multiplayer and Blackout modes. This means that the zombie content in the game is being left by the wayside, letting Activision sell the game on Battle.net for a discounted $30.

The most obvious reason for this move is that it competes with other Battle Royale games sold for cheaper prices by making Blackout an actual competitor in both content and price. By letting Blackout compete directly with PUBG, Activision likely hopes to position themselves as the strongest option for a paid Battle Royale game rather than simply a mode in a larger title.

As Super Smash Bros. Ultimate inches closer to its December 7 release date, Nintendo has started ramping up the marketing for the game. As one of the biggest crossover titles of all time, a lot of the companies and series involved have been helping Nintendo countdown to its launch with art and congratulations. While it's still ongoing, here's a few of the images that have been shared so far.

As Super Smash Bros. Ultimate inches closer to its December 7 release date, Nintendo has started ramping up the marketing for the game. As one of the biggest crossover titles of all time, a lot of the companies and series involved have been helping Nintendo countdown to its launch with art and congratulations. While it's still ongoing, here's a few of the images that have been shared so far.

Yesterday, users on Reddit began to report they were receiving access to a part of the Fallout 76 website that revealed support tickets submitted by other players. Many of these tickets were from players wishing to replace the controversial nylon bags that came with the Power Armor Edition of the game with canvas bags. The leak enabled total strangers to see other players’ home addresses, contact information, and credit card numbers.

The breach was so bad, in fact, these strangers could go in and resolve the support tickets themselves.

Though Bethesda was able to heal the gap quickly, this is not a good look for a company who has been mired in controversy ever since Fallout 76's buggy launch. When players started to report that they were receiving nylon bags instead of the canvas bags shown in in the original special edition advertisement, community outrage only intensified. Bethesda’s initial response to this didn't make matters any better.

Cowboys won’t have to wait much longer for the first quality-of-life improvements to hit the Wild West. Minutes ago, Rockstar announced that the first weekly update for Red Dead Online will start rolling out today, and the improvements are squarely aimed at addressing the community’s issues with the in-game economy.

Rockstar’s blog outlines several changes that should help even out the economy, including better cash and gold payouts for activities and missions, and reduced weapon prices. Rockstar says that those who have already purchased weapons at their current prices will be refunded the difference sometime in the next week. The developer also says it is rebalancing the values of animal pelts and fish, though given the fact hunting and fishing are two of the best ways to make money in Red Dead Online right now, we don't know if that means the prices will increase or decrease.

Fortnite's seventh season is now live, and with it come a host of changes to the game's battle royale mode. Most notably, the world's gotten a lot colder with the advent of winter. Better yet, you can get an improved vantage point of the seasonal changes in one of the game's new planes.

Several players can hop into a plane, providing a fun way for teams to get around – and a tasty target for opponents. The update also adds ziplines, tweaks balloons, and adds weapon skins. Battle Pass owners can access the game's new creative mode today as well, a week before it goes live for everyone else.

Reviews for Super Smash Bros. Ultimate will likely start trickling in today in advance of the game's release. Unfortunately, I'm not quite ready to offer my final thoughts on the game. Why? Well, online isn't live yet, and it won't be until when the game launches later tonight. In addition, there's a day-one update for the game that Nintendo says will address a number of things including game balance and animation. In other words, it would be irresponsible to give you a scored review at this point. I do have some preliminary thoughts on the game, however, which I'm happy to share.

I've been playing Smash Ultimate virtually nonstop since I got our review copy last week. It's a massive game, with a lot of diversions and side content to explore. I've been particularly taken with the game's World of Light mode, which is essentially the game's campaign. You take on a ton of challenges as you cruise along the path on a map, rescuing spirits that are throwbacks to old games. Matches are themed to those games, so a Dr. Mario-themed challenge might have multicolored Kirbys that are meant to evoke the viruses from the puzzle game. There are hundreds of these challenges, and it's been fun to find the surprises the developers have tucked away. It's also really long; don't expect to blow through it in a couple of hours.

Reviews for Super Smash Bros. Ultimate will likely start trickling in today in advance of the game's release. Unfortunately, I'm not quite ready to offer my final thoughts on the game. Why? Well, online isn't live yet, and it won't be until when the game launches later tonight. In addition, there's a day-one update for the game that Nintendo says will address a number of things including game balance and animation. In other words, it would be irresponsible to give you a scored review at this point. I do have some preliminary thoughts on the game, however, which I'm happy to share.

I've been playing Smash Ultimate virtually nonstop since I got our review copy last week. It's a massive game, with a lot of diversions and side content to explore. I've been particularly taken with the game's World of Light mode, which is essentially the game's campaign. You take on a ton of challenges as you cruise along the path on a map, rescuing spirits that are throwbacks to old games. Matches are themed to those games, so a Dr. Mario-themed challenge might have multicolored Kirbys that are meant to evoke the viruses from the puzzle game. There are hundreds of these challenges, and it's been fun to find the surprises the developers have tucked away. It's also really long; don't expect to blow through it in a couple of hours.

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