Comments

@ZCC_Productions Competition or not, if you build it, we will watch! I would be interested in a comparison of both versions as well. You had to overcome different issues with the first model than when you used the Hitfilm version and they both worked out very nicely.

@tddavis yeah, well, the majority of what I know about Hitfilm came from other's tutorials as well. ;-) To a certain extent "Hit-U" tutorials are compiling all the little bits of information scattered through other tutorials and this forum and combining them into one video.

Also, to be pretty blunt about it, a lot of tutorials are adaptations or remakes of other's tutorials. Two different tutorial channels in the same week did "subsurface scattering" effects, and they were both just remaking the VideoCopilot tutorial on the technique.

If ZCC did a tutorial on AT-AT rigging, I would certainly watch it, but it would be fundamentally the exact same tutorial as, well, part of what is now next week's Hit-U, or Aiden's animation rigging tutorial. (It would also largely be a video version of one of my posts in the AT-AT thread) I'd want to see if ZCC came up with any good/better hints on keeping the feet from "sliding," or if it's just trial/error/refine.

But totally make the tutorial, because different people explain identical things in different ways,and one explanation might work better for one person than another. And you might win a thing.

The foot slide fix I think I discovered on accident. I will explain in the video, but my animation isn't entirely accurate, partially because it can't be. Originally, I had it a certain way and didn't mess with the 'formula" for the keyframes. But, when Hitfilm released the Blender animation, I tried to replicate the movements, so I tried changing up the keyframes. The foot kept sliding, and at first I didn't know why. I'm pretty sure it has to do with the first keyframe of a step and the last having to be at the same angle, but opposite. For example, if the hip is rotated -20 degrees at the start of the step, it has to end on 20 degrees.

There are many tips and tricks I have discovered along the way, so stay tuned for the tutorial.

The last page has ZCC's second-gen shot using Olav's gorgeous model, point-rig animated in Hitfilm. The first page has the discussion on point rigging (dude, seriously, my first post in that thread is a tutorial in itself), and the first attempt, which for reference was less that 24 hours after the thread started!

Somewhere in the middle is the cute, fully composited railroad crossing scene.

@ZCC_Productions I repeat, to date that's the best point rig animation I've seen in Hitfilm. I said up front I wouldn't want to try it myself, cuz I thought it would take three or four days to get a really good walk cycle, and you basically did it in one.

The only issue I forsee for your tutorial is getting all the info into your time limit. It's a complex rig, and if your tutorial is equal to the animation, it'll be a frigging-rigging masterclass.

@Triem23 Maybe a 2 part series, one for rigging and another video for animating?

Also, since you did help me A LOT along the way, I would like to mention you in the video somewhere, maybe at the end of each video and put a link to the forum thread... What would your prefer I say, your name, your Youtube name, both?

I did it on my own. In Hitfilm's Q&A, they very briefly described what to do, however most of it I figured out myself.

A lot of the techniques I probably learned from other tutorials, but as far as I know, there is no "How to create a Marvel style intro in Hitfilm" video. (But maybe I will make one eventually if anyone is interested)

@JMcAllister - Well, since it was the "Iron Man" style intro I was recreating... I just used a Youtube rip of that intro and built over it. ;-) Gave me the right music, and it gave me something to look at to see how many frames they took to bring in each new image.

@ZCC_Productions It's the Tardis! How can you go wrong? A little Tardis is always good. Looks pretty cool. Am I to understand the audio clips drives the particle animation without a ton of keyframing?? That's nifty in and of itself! I never even would have noticed you using the wrong sound if you hadn't mentioned it.