Pikmin prerelease information

This article or section needs to be cleaned up, either its format or general style.Notes: Remove the opening paragraph's direction to the unused content article and instead, on this article, give brief mentions of the unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content).

Some information about prerelease content in Pikmin exists, in the form of trailers and gameplay footage. This content differs from what can be found in the final game. The videos, screenshots, etc. shown here are about development versions, and although their exact labels are not known, fans commonly call them "beta", "alpha", or "pre-alpha" versions.

Some unused content also exists inside the final version, that hints at what sort of content was meant to appear in the final version, but that information is listed on the unused content page instead.

Pikmin can be set on a straight line. They seem to be idle in this state, but they aren't pale or white. Additionally, they shake their leaves heavily.

A Yellow Wollywog that is falling over after being defeated can be seen squishing Pikmin when collapsing. When this happens, the Pikmin counter spazzes a bit. It's either a glitch, or a notable way to tell Pikmin are dying.

Killed Yellow Wollywogs disappear and drop pellets.

A 40-pellet can be seen.

The Onions are set in a straight line, not in a triangle formation.

Olimar's health meter is either not implemented correctly, or behaved quite differently in this version. At different times, the colored pie chart can be seen completely full, completely depleted (along with warning effects), or missing altogether.

Some gameplay could be seen at the E3 2001 Tech Demo Show Off, with Shigeru Miyamoto playing the game, while a translator translates his speech live. The gameplay appears to initially take place in map_06, then later tuto2, starting from the larger area and finally what is presumbly E3play_3, starting from the high ground.
View trailer

The pause menu is consisted of a rough rectangle, made out of four constantly-moving cyan rectangles. The options "continue" and "exit" exist, in lowercase, and with a more lively font than normal.

The Sun Meter lacks the three larger circles, and has 16 dots instead of 13.

The HUD is the same as the one on the 2nd trailer, with the day counter at the bottom-right corner, and only a party-Pikmin and total-Pikmin counter.

Climbing sticks are larger and thicker, and look more like dried pieces of curled wood.

The yellow nucleus on the flowers atop the Pikmin's heads is a lot darker in this build.

The camera tries to focus on the center-point between Olimar and the group of Pikmin he's commanding. This does not happen in the final game, where the camera is always locked on Olimar, but something similar happens in Pikmin 2, albeit to a less extreme degree.

On the Onion menu, the plural of "Pikmin" is "pikmins". Not only is it in lowercase, but it also has an "s" at the end. Both of these elements are incorrect, as the correct canonical way of typing the plural is "Pikmin", the same as singular.

This video is from the Japanese Pikmin website and could be downloaded in two formats: one for a higher quality version of the video and a lower quality version. The following differences can be noted:

An early HUD seen in some gameplay videos, trailers, and screenshots is used.

The pre-rendered clips on the enemy reel show some enemies in places where they can't be found in the final game, as well as areas that look a bit different. The enemy reel was probably recorded before some of the levels' layouts changed.

In an interview between Nintendo staff members and Nintendo Player's Guide, it was revealed that one enemy was originally meant to carry a Pikmin's leg in the corner of its mouth.[2] This was removed for being deemed too frightening.

The manual image showing 3 Pikmin on a 1 pellet.

The page from the guide's interview, where Miyamoto and Reed discuss the scrapped enemy.

The enemy creatures aren't frightening, but they became frightening once the programmers created creatures that eat Pikmin. / The most frightening one was the creature that kept doing its own thing while keeping a Pikmin leg hanging out of the side of its mouth. (Laughs.) Of course, I removed it.