Dreamfall Chapters is the episodic follow-up to the award-winning and bestselling adventure games The Longest Journey and Dreamfall: The Longest Journey: An ambitious 3D adventure game with emphasis on character interaction, exploration of the game world and puzzle solving.

We joined up with Red Thread Games to launch the Dreamfall Chapters Kickstarter campaign and helped successfully fund the development of the game. Blink has been providing art direction, concept art, character modeling, rigging and animation, environment and props modeling as well as shaders, effects and scripting.

The following showcase is just a small selection of the work we have done for the game, so stay tuned for further additions to this page.

Above: a promotional piece we created for PC Powerplay magazine, showing Zoë in Europolis.

Concept art depicting the exuberant office of Zoë's psychologist, Dr. Roman Zelenka, at the top of Seshadri Towers in Europolis. The aim was to imply an understated opulence with a curiously relaxed atmosphere, in contrast to the never-sleeping hustle and bustle of the cyberpunk megacity in the background.

Rain streaming down the windows and animated Rorschach wall paintings further add to the ambience of the scene.

This concept art shows the interior design of Pandemonium, the garage in which Zoë works as an apprentice, having to suffer the many mood swings of her more than outspoken employer Mira, and where we also meet the silent giant Wit.

Screenshot: A watery funeral is held in the middle of Swamp City, picking up the story from the ending of Dreamfall: The Longest Journey. Blink was responsible for creating a large part of the scene, lighting and shaders.

Screenshot: Blink also created Shitbot, everyone's favorite service and maintenance robot (possibly also used for assassination and other suspicious activity by the city's various criminal elements) with wiped memory and a somewhat paranoid personality to boot.

Screenshot: We conceptualized and created the initial 3d model of Zoë, as well as the rigging and materials.

The main characters have multiple outfits and face/hair modifications througout the game, and in the image shown the hairstyle and outfit for this location was modeled by Red Thread character artist Hans Kristian Andersen and conceptualized by Christoffer Grav.

Screenshot: A good friend of ours, singer/songwriter Egil Olsen, was digitized, rigged and animated by us and placed into this street corner in Europolis, where he sings his beautiful songs while playing his guitar, adding to the atmosphere of the city and making it feel alive.