Ports of Call: The Frontier Zone

One of the joys of Bulldogs! is the constant discovery of new places. Let’s face it – it's boring to spend every adventure flying back and forth between the same two points. Bulldogs! is about going to strange new places, meeting new people, turning a profit any way possible, and hoping you don’t get shot at in the process.

Ports of Call is a collection of new starports and planets from the Frontier Zone. Each location is sketched in, with the details that make it special – the general environment, port amenities, the local laws, what the native residents are like, what kind of jobs you’re likely to find, and what kinds of trouble you might get into. If a new alien species makes the planet their home, Ports of Call presents them as a new playable species.

This supplement contains basically everything a Class D Freight crewman needs when the airlock opens – all summed up in a few pages. Each entry has just enough information for a quick pick-up game setting, or for the GM to drop into an ongoing game however she chooses. Additionally, each entry will have a handful of story hooks and non-player characters to inspire single sessions or campaigns.

Ready? Check your blasters and vibro-knives. The airlock is opening. The next port of call awaits!

While the Bulldogs! RPG rocks, Ports of Call does not. A collection of anthropomorphic animals whose society and fashion exactly resemble their clearly recognizable models on Earth. Nothing alien or futuristic about it, a large part of PoC feels like [...]

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