Got bored trying to draw trees for my rally game and did what I always end up doing, starting a new game.

Pretty simple, place blocks to bounce the ball into the glass. Level editor keys are PageUp/PageDown to switch levels, arrow keys to change the number of player blocks.Levels are saved to .bouncyball/levels.xml in your home directory. I quickly knocked together 5 levels (pretty untested so probably better solutions than mine).

On the other hand, it's curious. You start a new game when you're fed up with improving the previous one whereas I never give up, I have developed TUER since October 2006 even though many people say it is a big shit.

On the other hand, it's curious. You start a new game when you're fed up with improving the previous one whereas I never give up, I have developed TUER since October 2006 even though many people say it is a big shit.

Good luck, keep it up.

I understand where he's coming from. Sometimes you just need a break, and a nice short project can be wonderful for that.

On the other hand, it's curious. You start a new game when you're fed up with improving the previous one whereas I never give up, I have developed TUER since October 2006 even though many people say it is a big shit.

Hey this game was cool!I fear level design will take a lot of playtesting time if you want only a few possible solutions. On the other hand I found the multiple solutions pretty interesting...

There's a trick to employ in this game, and that is that you don't have to put out all your blocks before you start the balls movements. I usually see where it goes and if it winds up somewhere after a bounce but where it initially would've blocked it before the bounce, I add it in real time afterwards.

I wish I'll learn how to make such a game later on.. just starting to learn java and it's a major PITA to suffocate all great game ideas to look at code and trying to understand it instead.

There's a trick to employ in this game, and that is that you don't have to put out all your blocks before you start the balls movements. I usually see where it goes and if it winds up somewhere after a bounce but where it initially would've blocked it before the bounce, I add it in real time afterwards.

I noticed this slight flaw myself, never got round to plugging it. I don't think I will develop this game any further as I have already started on a new one. I did have grand plans for all sorts of special blocks that shoot the ball or dampen it's bouncing as well dynamic levels with switches and trap doors etc. I used to be quite disappointed at my inability to complete a game but every new game I start I tend to get further so I am getting better. Also I really like starting new games and at the end of the day that is what this hobby is about, fun.I have bits and pieces of about 20+ games lying around right now and it's getting quite easy to just pull bits together and get a new concept up and running in a weekend.