Field Mechanic (4e Future Origin)

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The Field Mechanic is a valued addition to any space ship, colony, or space station. Some of the most historic battles in recent history have won or lost by the skills of mechanics mid-battle. Outside of combat Field Mechanics are invaluable in applied fusion technological application testing and anywhere fusion power is part of life. Only the Mummies, with their advanced bio-tech, might risk starting a colony without a field mechanic.

Appearance: Depending on the jobs mechanics can be grungy, professional, or wearing Bio-Fuse!Gear(TM).

"Look if you want to try to decode this programming code that uses hyperspace math as a function of logic, be my guest."

Encounter

Standard Action

Personal

Target: One weapon held by yourself or an adjacent ally.

Effect: The weapon gains a damage bonus equal to your level until the end of the encounter. In addition, make a Mechanics check against a DC of 12 + the weapon's tech level. If you succeed, the weapon causes one of the following damage types until the end of the encounter: Thermal, electric, photon, compressive or ion.

If an attack roll with a modified weapon is a natural 1, the weapon malfunctions and cannot be used until your next rest.