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Sunday, September 21, 2014

Wayward Kickstarter - CHUGS, a Collectible Drinking Card Game

What could be wrong with a collectible drinking card game?

Well, perhaps we'll start with the graphic above, where apparently they can't spell. What exactly is a "Collec Table" game anyway? I guess it's CHUGS. (edit: maybe it can be spelled both ways, but the spacing of the graphic is STILL wrong, and the "i" is more proper than the "a".)

Hey, shit happens, even when one is looking to raise $18k Canadian for a drinking game with misspellings right on the tin.

19 backers - $3,000 raised. Basic buy in for the game is 20 bucks. So, where did all of the extra money come from? Well, having a $1k backer and a $500 backer does that pretty well. That's half the current funding right there.

So, how many are in for the basic buy in of 20 bucks? 4 backers. Yes, 4.

Oh, and first created, zero backed.

Now, we only get glimpses of backers in groups of 10, so with 19 backers, we only get to see the first 10. Two of those 10 have supported previous projects - for 8, this is their first. Two have the same last name. Gee, it's like stuffing a tip jar, right? Need to put some money in so others follow.

Guess how much it is if you want to back the project? $100. Is that some new sort of math they're teaching up in Canada?

And it's collectible in that each deck has a 31% chance of having a rare, ultra rare or autographed card in the deck. Yes, that's what makes in collectible. Or rather, "collec table."
Steer clear of CHUGS for your drinking game needs. I'd rather point you to Drinking Quest.

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Why "Swords & Wizardry?"

Believe me when I say I have them all in dead tree format. I have OSRIC in full size, trade paperback and the Player's Guide. I have LL and the AEC (and somewhere OEC, but I can't find it at the moment). Obviously I have Basic Fantasy RPG. Actually, I have the whole available line in print. Way too much Castles & Crusades. We all know my love for the DCC RPG. I even have Dark Dungeons in print, the Delving Deeper boxed set, Astonishing Swordsmen & Sorcerers of Hyperborea (thank you Kickstarter) (edit) BOTH editions of LotFP's Weird Fantasy and will soon have some dead tree copies of the Greyhawk Grognards Adventures Dark & Deep shipping shortly in my grubby hands awaiting a review..

I am so deep in the OSR when I come up for breath it's for the OSR's cousin, Tunnels & Trolls (and still waiting on dT&T to ship).

So, out of all that, why Swords & Wizardry? Why, when I have been running a AD&D 1e / OSRIC campaign in Rappan Athuk am I using Swords & Wizardry and it's variant, Crypts & Things, for the second campaign? (Actually, now running a S&W Complete campaign, soon to be with multiple groups)

Because the shit works.

It's easy for lapsed gamers to pick up and feel like they haven't lost a step. I can house rule it and it doesn't break. It plays so close to the AD&D of my youth and college years (S&W Complete especially) that it continually surprises me. Just much less rules hopping than I remember. (my God but I can run it nearly without the book)

I grab and pick and steal from just about all OSR and Original resources. They seem to fit into S&W with little fuss. It may be the same with LL and the rest, but for me the ease of use fit's my expectations with S&W.

Even the single saving throw. That took me longer to adjust to, but even that seems like a natural to me now. Don't ask me why, it just does. Maybe it's the simplicity of it. At 45 48, simplicity and flexibility while remaining true to the feel of the original is an OSR hat trick for me ;)