Okay, i want to get all your 100 % ideas into here, even smallest detail . We need to work idea out.

My plan so far:

It is survival map. Begins with intro, how japans do omg assault!

Then there is like 4 players who have MCV and small defense ready. What they have to do is survive how long as possible !

Map is AOD maps. So i am still thinking, should alliance (defeners) have chance to win? after all Pearl harbor was defeated! I think it should be same to the very end!

If it is survival mode like i thought (counters how long can you survive. But there will be game over. Not you have been defeated, game over ^^)

If there is no chance to win, there should be at least like 2 hour scripting with heavy attacks. Thats why it is huge project and i can't plan attacks all alone! We hae to make whole map into parts, who takes care of what part.

I can take care of visual part, at least small plan, how it should be look like (i gonna watch pictures and copy as much as possible ^^!

lol i hardy understand what your getting at as well. so there are 4 defenders... and 2 attackers? are all of the players going to be human? or is one side going to be ai?

IMO, a game which cannot be one is kinda frustrating, because a good amount of people like that ecstasy of a win.

the first thing that came to my mind reading this was the inverse of tech theft... (all human players) where the attackers have to destroy several key buildings to win. i thought that it would be cool if the defenders had to annihilate the attackers after reinforcements come with the addition of defending the structures... (would be useful to do the battle field expanded thing then, allowing players to expands out of the defensive area, if it doesnt require SDK)

Spectre wrote:lol i hardy understand what your getting at as well. so there are 4 defenders... and 2 attackers? are all of the players going to be human? or is one side going to be ai?

IMO, a game which cannot be one is kinda frustrating, because a good amount of people like that ecstasy of a win.

the first thing that came to my mind reading this was the inverse of tech theft... (all human players) where the attackers have to destroy several key buildings to win. i thought that it would be cool if the defenders had to annihilate the attackers after reinforcements come with the addition of defending the structures... (would be useful to do the battle field expanded thing then, allowing players to expands out of the defensive area, if it doesnt require SDK)

so anyways, both sides should be able to win is what i'm thinking

omg, i love that part what you sayed. after certain amount of time, defenders can expand out of border and can kill attackers, if they want to.

Anyways, other way is to do 2v4 this way that 2 computers are defending and attacker mission is to invade harbor

maybe...2 Allies vs 2 Empire (comp) vs 2 sovs. at the beginning the players are forced to play a Art of defense like gameThe allies have a pre-built base with some units, but they will probably lose 2/3s of it while they scramble for defenses during the "surprise attack" by the empire. the sovs start with nothing (maybe some rundown super reactors?) and are not attacked until a while later (but they still have to scramble for defenses)the japs are in the middle of the map on their floating fortress. there are several key structures on the floating fortress that must be destroyed before the allied and soviets can actually fight eachother. from then on, it would be 2v2.

im not really a fan of a survival game, but an additional option is: the side that survives longer wins.

or another kind might be, tat first there is period of time, when alliance must defend and soviet, japanese attacks. Then there is time when alliance strikes back and japan is defender on his floating island. Third time is soviet turn And who first loses key structure, loses ffs.

Okay, lets make it more simple. Everyone say what you think about it, what i gonna ask.

1. Is it mission type map? If no then what type is it?2. Is there AI controlled players. If yes, then who?3. How many players map is it? 2v2v2 (soviets vs japs vs allies)???4. Should we do if time runs out? Automatical win, or reinforcements arrive (with omg hp... ffs) and now deffenders have to take ships out?5. So what is main story? Japanese attacks Allies? Don't forget that ra 3 main story is time travel, so we can do story changes also! (involve soviets etc)6. (mappers) So, what part you wanna mostly be? Scripter or visual? (I beg, someone be visual too. I don't and cant do all visual by myself)7. Should i look pictures of peal harbor and make is so close looking as possible? 8. Ai enabled? Or disabled?9. Lets credit only our clan, no special names...?10. Tech theft... oh, that isnt about ur map xD! Ummm, Any special ideas more about our map?

I want testers to answere to these too

Also i recommend name idea:

Mission Pearl Harbor: Terror in the Sky (Terror in the Sky should be real name of this event too)

and here we have our minimap ready (A)

http://pubs.usgs.gov/of/1995/of95-017/images/PearlHarborAerial.jpg

If you can see the river. After that comes sea (i hope). There we can set japanese naval base ^^!!!

1. First, it is art of defense. then, it is 4v2, then it is 2v22. i think that there should be 4 players and 2 ai or players (if Japan is a player, then you should script it so that the human has no control over the units attacking the allies and that the player instead must focus on defending from the soviets, but i think Japan ai would be a lot easier to do)3. 6 player map. question 1 answers it4. when times runs out, normal reinforcements come and you can expand to attack enemy5. The Japanese are attacking pearl harbor from their floating fortress. they destroy the allied coastal defenses leaving the allies in shambles and the players then must regroup their units and defend until the reinforcements. the soviets however, are behind the floating fortress and get to prepare to attack the fortress (the back of the fortress is facing towards the allies because thats where it deploys units apparently) 6. cant answer that7. look at that Normandy map for example, sure it may have realism to it, but the creator had to morph it a little bit. so it could all work out. so you could recreate the allied base but most if it will blown up anyway. so essentially, yes.8. well.. i guess you could make the sov and the empire ai. but im not sure if ai vs ai is a good thing.9. idk10. Kamikaze things wrecking the allied navy. ai objects are to destroy all allied shipyards and non-moveable aircraft carriers

Name suggestion i guess? "Attack on the Gibraltar of the Pacific" cant think of a really good one

surival would be cool, but only if it didnt last hours. because one bad mistake costing the game after playing for 1 hour 45 minutes would be really frustrating. so if it could be condensed into something.. like 2 hours of scripting into 1 hour. Then it wouldn't really be such a big waste of time, but that is just what i think.