Production: Limited (Only one small group of characters. IE: Small task force, not entire factions.)

Material: Plasteel, armorweave, proprietary electronics

TECHNICAL SPECIFICATIONS

Classification: Other. Very much so.

Weight: Very Light

Resistances (when corporeal)

- Blasters and Plasma Weapons: Very Low

- Kinetic: Average

- Lightsabers: Very Low

- EMP: Low

SPECIAL FEATURES

Quantum tunneling equipment permits passage through solid objects (walls, blades, weapons fire), comparable to a Forcewielder using 'Phase' or a Starweird before it shreds its prey.

Strengths:

Permits the wearer to go insubstantial for up to five seconds at a time. During this period, the wearer can walk through walls or storms of blasterfire without incident, but cannot retaliate or otherwise influence the physical world. (Various safeguards prevent the wearer from just falling through the floor/ground.)

Good kinetic armor plating and padding, suitable for hand-to-hand combat.

Just really high-quality reliable electronics, the best Echani engineering ever.

Weaknesses:

Low resistance to EMP/ion interference - this equipment is pretty sensitive. A basic EMP grenade will force a shutdown/reboot sequence of at least thirty seconds. More serious EMP/ion attacks can destroy the suit's functionality.

Very low resistance to standard blaster weapons.

Re-materialize intersecting with a solid object (such as by staying in the wrong situation for more than five seconds) and you are toast. Think teleportation accident: impaled, merged with a wall, etc. Watch out for precogs.

Phasing effect does not apply to wearing more armor overtop of the Shade-9. Best case scenario, you leave it behind and it falls to the ground.

DESCRIPTION
Quantum tunneling is a well-known phenomenon that relies on the wave nature of particles. In simplest terms, there's a small but real probability that a particle will actually turn out to be on the other side of an equally tiny barrier. The Shade-9 harnesses this effect on a macroscopic scale and cascades it, allowing the wearer to pass through solid objects for a short period (five seconds at a time). The Shade-9 mimics the starweird's natural ability to pass through attacks and walls unharmed before choosing to tear apart its prey manually. An obscure and very difficult Jedi technique allows the same sort of thing, albeit with much more mental effort involved. This is not to say the Shade-9 is easy to use: far from it. Even experienced operators can all too easily wind up amputees or dead. The Shade-9 is more oriented toward utility functions than toward combat, as a clever enemy can find any number of exploits. Bard Independent sells the suit to a variety of private and government clients, who doubtless use it for nefarious purposes.

After a good ten minutes of watching bids go stratospheric, Connory put down his drink and picked up his datapad. Lot C was getting too rich for his blood, but the others might be achievable, even if someone had bid a custom Star Destroyer with a nine-figure market value. Value didn't always mean more zeroes.

Connory took a break from his own projects to review the research that the working group's newest members had come up with.

Triam Akovin had a unique and fascinating hypothesis, and a very easy one to test. An Umak Leth Universal Energy Cage was rare and expensive, but not as much so as it had once been. He put in a procurement order through the working group's funding coordinator. Ideally, they'd get a few cages and plop a few ysalamiri inside and see what happened. A ysalamiri's null field was, after all, a Force effect, a creature exerting its will on and through the Force: they'd established that much conclusively. Off the top of his head, Connory couldn't see any reason why a UEC shouldn't work just fine. Connory released the previous working group's data to Triam -- all of it.

Dash Kessler had sent remote data from the Gossamer expedition. As Connory sat on the board of the Foundation Trust, and the Trust had funded the expedition, a bio was easy enough to obtain. Kessler had a reputation as an outlaw tech who knew his bantha fodder forwards and backwards. His approach to the ysalamiri issue -- the 'Y-Problem,' the working group's core goal -- looked systematic, scientific, and sensible. Connory released the previous working group's data to Kessler via an encrypted link that bounced the package all the way to Firefist.

The lab space had an airlock because of reasons, and a small admin desk lay just outside. Connory glanced at the exterior camera feed, set aside his terminal, put on his helmet, went through the airlock and the admin/waiting room, and answered the door.

The lab was cleaner and shinier than some of the researchers might like. The last working group had taken place in a converted restaurant on Taris, very low-profile. This time around, Connory had managed to secure some research funding and lab space behind the most ironclad nondisclosure agreements he'd ever seen. The last group's limited but real success had been enough to push the nameless donors over the top.

Whether the new group used these nice facilities was entirely up to them. Working remotely could be a real boon, and personal privacy was always in vogue. For his part, Connory tended to work alone, apart from inputting his research into the robust information-sharing system that kept the group members connected.

Once each member began contributing in a serious way, that member would receive the previous group's research findings. Connory had no patience for freeloaders. More importantly, coming at the problem fresh and without preconception could bring all kinds of benefits.

It's really (and justifiably) tough to get anything through the Factory/Codex that beats ysalamiri in the great game of rock-paper-scissors. Connory's last working group along these lines had some limited success, but there's room for more. I'll be kicking off another working group thread and making the last one's research available IC. The working group's OOC goal is to find ways to beat ysalamiri by discovering firm but obscure canon or getting a submission approved. It's a significant challenge, success is not guaranteed, and that's why it's fun.

As I squelch through the valley of the shadow of death
I take a look at my pride and realize there's nothing left
Cause I've been coming up empty so long, that
Even the Syndicate thinks that my time has come
But I ain't never took a slave that didn't deserve it
Sell ryll kor to minors, you know that's unheard of
You better watch how you're raiding
And who you're baiting
Or you and your supply lines gonna get bled dry
I weigh five thousand pounds but I'm quick to fly
As I eat I see myself in the dessert tureen
I'm the kinda Hutt them Silver Jedi wanna be like
Snorting spice every night, never look for a fair fight

Been spending most our lives, living in a Cabal paradise
Popo can't put us on ice, living in a Cabal paradise
Dogpiled once or twice, living in a Cabal paradise
Your shiny thing looks nice, living in a Cabal paradise

You want some escalation, I send Red Ravens
Cause nobody pushes pause like the best that never was
Yeah I gotta be down with the scum team
Too much porno auctioneering got me chasing dreams
I'm a garlic butter snail with money on my mind
Got your takeover planned and a gleam in my eye
My payroll’s got at least two real gangsters
And my friends are all in town so don't arouse my anger, fool
Expansion’s just an abnormal heartbeat away
I'm living large, Hutt in charge, what can I say
I'm a big game now but can I make it all the way
Depends on if Popo deploys a buffet

Tell me why the hate, is this my fate
I just love crime, let's start a raid

Been spending most our lives, living in a Cabal paradise
I specialize in loaded dice, living in a Cabal paradise
I never buy for sticker price, living in a Cabal paradise
Your shiny thing looks nice, living in a Cabal paradise

Power and the money, money and the power
Minute after minute, hour after hour
Everyone's a crime lord, but half of them ain't legal
They're going down or going under, the Cabal's what's kickin’
They say I'm gonna burn, but nobody can salt me
If they can't match my girth they're just gonna exalt me
I guess they can't, I guess they won't
I guess they broke, because I’m elbow deep in their trust funds

Been spending most our lives, living in a Cabal paradise
Paid for pleasure once or twice, living in a Cabal paradise
We sell drugs at retail price, living in a Cabal paradise
Your shiny thing looks nice, living in a Cabal paradise

This is getting a little ridiculous. It started as a non-banned, non-restricted canon substance in a box, it's gone through many nerfs already, and I've complied with your requests - even gone above and beyond them. Please archive this submission. I'll just use the canon stuff.

Intent: A deployment charge that makes technology just...stop working throughout a given area. All technology. This has nothing to do with EMP/ion damage. Get ready to settle your grudges face to face or with, you know, catapults.

Primary Source: The 'power-consuming organism,' in its Wookieepedia page's primary source, is described with the following language: "...the secret of why technology does not work on a newly settled planet...all technological items that have been brought to the surface fail within hours...microscopic, self replicating organisms genetically programmed to be attracted to power sources and feed on them."

Recoil: None - or rather, not applicable. Recoil isn't a relevant term to throwing a barrel out a hatch.

SPECIAL FEATURES

Contains an energy-consuming bioweapon.

Strengths:

The airborne biocharge propagates rapidly and insidiously regardless of environment...but only within the general area of initial dispersal (radius roughly 150m).

Anything electronic is going to stop working within 2-4 hours, regardless of any EMP/ion protection. It'll shut down your sealed armor a system at a time. Give it a couple days and your sealed-up and landed ship will start shutting down too, though you'll have probably lost the sensitive external bits by then (e.g. sensor antenna).

Weaknesses:

Basic osmotic fields will absolutely prevent the spread of the biocharge.

If you take apart and aggressively decontaminate all your technology every few hours, it should keep working. The infection is easy enough to kill.

Generally takes 2-4 hours to shut down most technology. At that point, your only hope is to decontaminate everything inside and out (your basic industrial cleaner or antibacterial treatment will do fine), change your battery, and hope things didn't get too fried. Alternately, just wait a week for the organism to die off, change your batteries, and you're good to go.

Keep your technology sealed in a couple layers of durable plastic bags and you should still be able to use it, though you can still expect your battery to get worn down faster than normal. Sealed environments in general are a good idea.

Totally harmless to living beings (unless you happen to be a cyborg with circuits in your vital organs).

Some kinds of quote-unquote modern weapons still work just fine (e.g. non-electronic slugthrowers using chemical propellant).

DESCRIPTION
There is a nameless, barely-charted world where technology just does not work. When ships land, crews are advised to carry primitive slugthrowers, non-vibrating blades, and other non-electronic gear. Anything more advanced will shut down in a couple of hours due to an insidious biological agent. Rel Connory, being a bit of a dick and also a veteran of OMNI's Clockwork crisis, harvested the ancient bioweapon and put it in barrel charges.

Contaminate an area with this, and your enemies will need to rely on their own strength and simple weapons. Potential uses include preserving the safety or sovereignty of pre-technological species or cultures; 'decontaminating' rogue technological experiments; crippling spaceships from the inside; enforcing technology bans in certain martial contests; and denying enemy forces a technological advantage. For example, Connory has been known to sell regression bombs to remote Whiphid, Talz, Elom, and Ewok tribes, who are thrilled to use stone weapons to shred high-tech enemies. Other cultures who prize swords and so forth are equally happy to detonate regression bombs and turn their territory into tech-free zones. Though those zones will remain as such indefinitely, Connory tweaked the genetically-programmed organism to remain more or less confined to the initial area of dispersal. This won't be turning entire planets pre-technological anytime soon.

Cannot differentiate between harmful and beneficial nanotechnology; fries all of it.

Sweeping an adult humanoid body can take up to a minute.

DESCRIPTION

Decades ago, OMNI’s Clockwork incursion changed the face of the galaxy. Those infected with OMNI nanotech became unwitting or unwilling traitors. Rel Connory, who helped lead the Echani charge against OMNI at Ord Mantell, developed certain proprietary countermeasures. He never thought he would need to use them again.

As nanotech breakthroughs received patents across the galaxy, however, Connory reactivated his old research. He miniaturized classic DEMP and electroray technology to produce a handheld tool with medical and security applications. If a being is infected with harmful or insidious nanotechnology, the Nanorazer razes the infection. The tool’s electroray discharge must be played over the target’s entire body, a relatively slow process that can take up to a minute. The destroyed nanobots typically work their way out of the body over days or weeks, a bit at a time.

Under the helmet, Connory expressed severe dissatisfaction. The drunken criminal's bid outweighed his by a serious margin. He could probably match it, but that would mean giving Vanir access to things he'd rather not share.