I came up with a simple rule for leveling up. its like, each time you defeat an enemy unit, you gain the amount of CP cost of the defeated enemy. Other things that characters do that are generally awesome should get some points. the players all agree on how many points the particular minifig should get, via a what i say goes roll perhaps. After you get a certain amount of points, you progress to the next level. the only problem is that this system involves writing things down and the possibility of remembering numbers.

what do you guys think?

If I had a nickle for every time I was right about something,... I'd be out $40.

Race:Elf:Basically, anybody who read the books or watched the LOTR movies knows what it is.Tall, handsome guys who are immortal. They are wise, patient and speak some strange language: Elvish. They get Old Timer, Reluctant Warrior and Assasin by default.

(bad)(cost-1)Trait:Old TImer: Basically same thing as Old, except that the character isnot old. He's just the typical guy "All was better when I was younger".(you could call this "reluctant to new technology")

I personally feel HP would be to hard to keep track of. Death,= -1 to lvl. Dying on lvl 1 means either a save roll or you suck now die. My reasoning is that its an RPG and atleast in my eyes it should be planned to be a long game. Or atleast your character should live on thru multiple games.

Traits cost x cp. Your character must start at less than or equal to x. (Haven't figured out how much because I don't use cp. Something equal to the cp cost for a fig with a two handed weapon and armor.)

Favoring comedy and randomness so you could start with a badass character with ossum armor and weapon but he's a total moron and has to rely on luck to get by. Due to all the bad traits you'd have to take.

Total allowed cp should also increase per level by 1 allowing you better shit/spells to use. Level decrease would force player to lose better weapons/spells until their Max cp limit is met again. Or have lvl requirements to certain weapons/armor/shit.