History SchmuckBait / CardGames

* ''TabletopGame/MyLittlePonyCollectibleCardGame'': The Problem "[[http://mlpccg.wikia.com/wiki/Fire_When_Ready Fire When Ready]]" has a 5 point bonus to draw people in, but its confront requirements are 5 power '''''from each color'''''. Finally, it's effect replaces ''both'' Problems when a character so much as moves or enters play there. It is virtually impossible to confront, but it's effect does make it useful.

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* ''TabletopGame/MyLittlePonyCollectibleCardGame'': The Problem "[[http://mlpccg.wikia.com/wiki/Fire_When_Ready Fire When Ready]]" has a 5 point bonus to draw people in, but its confront requirements are 5 power '''''from each color'''''. Finally, it's its effect replaces ''both'' Problems when a character so much as moves or enters play there. It is virtually impossible to confront, but it's its effect does make it useful.

* ''TabletopGame/MyLittlePonyCollectibleCardGame'': The Problem "[[http://mlpccg.wikia.com/wiki/Fire_When_Ready Fire When Ready]]" has a 5 point bonus to draw people in, but it's confront requirements are 5 power '''''from each color'''''. Finally, it's effect replaces ''both'' Problems when a character so much as moves or enters play there. It is virtually impossible to confront, but it's effect does make it useful.

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* ''TabletopGame/MyLittlePonyCollectibleCardGame'': The Problem "[[http://mlpccg.wikia.com/wiki/Fire_When_Ready Fire When Ready]]" has a 5 point bonus to draw people in, but it's its confront requirements are 5 power '''''from each color'''''. Finally, it's effect replaces ''both'' Problems when a character so much as moves or enters play there. It is virtually impossible to confront, but it's effect does make it useful.

** ''TabletopGame/MyLittlePonyCollectibleCardGame'': The Problem "[[http://mlpccg.wikia.com/wiki/Fire_When_Ready Fire When Ready]]" has a 5 point bonus to draw people in, but it's confront requirements are 5 power '''''from each color'''''. Finally, it's effect replaces ''both'' Problems when a character so much as moves or enters play there. It is virtually impossible to confront, but it's effect does make it useful.

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** * ''TabletopGame/MyLittlePonyCollectibleCardGame'': The Problem "[[http://mlpccg.wikia.com/wiki/Fire_When_Ready Fire When Ready]]" has a 5 point bonus to draw people in, but it's confront requirements are 5 power '''''from each color'''''. Finally, it's effect replaces ''both'' Problems when a character so much as moves or enters play there. It is virtually impossible to confront, but it's effect does make it useful.

** ''TabletopGame/MyLittlePonyCollectibleCardGame]]: The Problem "[[http://mlpccg.wikia.com/wiki/Fire_When_Ready Fire When Ready]]" has a 5 point bonus to draw people in, but it's confront requirements are 5 power '''''from each color'''''. Finally, it's effect replaces ''both'' Problems when a character so much as moves or enters play there. It is virtually impossible to confront, but it's effect does make it useful.

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** ''TabletopGame/MyLittlePonyCollectibleCardGame]]: ''TabletopGame/MyLittlePonyCollectibleCardGame'': The Problem "[[http://mlpccg.wikia.com/wiki/Fire_When_Ready Fire When Ready]]" has a 5 point bonus to draw people in, but it's confront requirements are 5 power '''''from each color'''''. Finally, it's effect replaces ''both'' Problems when a character so much as moves or enters play there. It is virtually impossible to confront, but it's effect does make it useful.

* ''[[Tabletopgame/YuGiOh Yu-Gi-Oh!]]'' card game: The illustration of [[http://yugioh.wikia.com/wiki/Reckless_Greed Reckless Greed]] shows a greedy man reaching for a treasure chest that is clearly over a trapdoor and [[WhyDidItHaveToBeSnakes and filled with snakes]].

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* ''[[Tabletopgame/YuGiOh Yu-Gi-Oh!]]'' card game: game:** The illustration of [[http://yugioh.wikia.com/wiki/Reckless_Greed Reckless Greed]] shows a greedy man reaching for a treasure chest that is clearly over a trapdoor and [[WhyDidItHaveToBeSnakes and filled with snakes]].

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** ''TabletopGame/MyLittlePonyCollectibleCardGame]]: The Problem "[[http://mlpccg.wikia.com/wiki/Fire_When_Ready Fire When Ready]]" has a 5 point bonus to draw people in, but it's confront requirements are 5 power '''''from each color'''''. Finally, it's effect replaces ''both'' Problems when a character so much as moves or enters play there. It is virtually impossible to confront, but it's effect does make it useful.

** If your opponent has mana available and cards in hand on your turn, odds are they're waiting for you to play something so they can respond to it somehow. Each color has different ways to respond to different cards, but the biggest example is a Blue player waiting for you to spend all your mana to play a creature so they can either [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=265403 counter]] or [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=265715 return it to your hand]].

**Trap Cards in general. Your opponent has a completely monster-free field, and you're packing five monsters with 3000 ATK each, ready to bash their brains out. All they have is one measly face down card in their back row. You take the shot, and suddenly you're hit with some ungodly powerful card that completely [[RocksFallEveryoneDies wipes out your field]], and allows them to special summon their 6000-ATK flagship monster for the endgame attack.

** The Duck of Doom. You shoud know better than to pick up a duck in a dungeon.

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** The Duck of Doom. You shoud should know better than to pick up a duck in a dungeon.dungeon. (Anything as harmless-looking as a duck is bound to be a HappyFunBall or KillerRabbit if it's in a dungeon...)

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