MaleiaMaleia sea is home to a nation of nomadic pirates who generally live by their creed. Across the sea are the Maleia islands which hold various small cultures, each one unique in its way. Collectively the islands are ruled by the President of the United islands, elected by the council of pirates and island representatives. Many of the more elaborate and majestic islands are built on the backs of dragon turtles that have symbiotic relationships with the people of Maleia, which allows the people to move as need be.

Dense forests. Year round high temperatures, lots of rainfall. Brackish swamps and marshes are common in coastal areas subject to tidal flooding. Visibility in this type of swamp is reduced, due to tall grass and movement is tough unless moving by boat, frequently, streams that you can raft form channels. You find freshwater swamps in low-lying inland areas. Their characteristics are masses of thorny undergrowth, reeds, grasses, and occasional short palms that reduce visibility and make travel difficult. Everything in these marshes may appear hostile to you, from leeches and insects to crocodiles and caimans.

Outside of the swamps, all of the islands have unique environmental alterations based on the places of power that are currently active there.

NeriaNeria is a Confederation of several independent clans and families, with loose rules and enforcement between the clans under normal circumstances, with the muscles of the government being flexed to maintain a small level of uniformity and to defend against foreign and domestic threats.

Temperate forests. Usually, the broad-leaved hardwood trees shed leaves annually. There are well-defined seasons with a distinct winter and sufficient rainfall. A single mountain range travels throughout the entire area that features high, steep peaks with angular edges. There is little native vegetation due to the high altitude of the mountain range. Plants found in this location include grasses, scrub bushes, small yellow wildflowers, and several varieties of trees.

SeiranSeiran, the largest country on Cavus, is bordered by the Abyss to the northwest and Neria to the north. Seiran is divided into two regions. Central Seiran is made up of a mountainous desert, while Coastal Seiran is blessed with fertile land and forests. Once two countries with a reasonably bloody history, Seiran has only become a semi-united front relatively recently. They are vastly different culture wise and prefer to stay very hands-off with one another, and they are one country in name only. ​

Central Seiran

Central Seiran is certifiably an arid desert. Its many mountain ranges create vast rain shadows. Due to this, the majority of Central Seiran is hot and dry. The few rivers originating in this area present themselves once every handful of years after the rare rainy season. ​

Coastal Seiran

Filled with rivers, the major cities sit within their delta regions nestled in a winding net of marine streams, mud shores, and mangrove forests. Coastal Seiran is hot and wet and routinely has a season of steady rains. Full-scale flooding of the region is frequent. The seasonal flooding creates fertile low lying farmland when the floods subside.

Tragen​It is a country in which the current regime is a monarchy and is ruled by a Queen, who is the head of the government. Next to the Queen is the power exercised by the government made up of 7 princesses. Tragen is the most rugged body of land found within Cavus outside of the Abyss. Tragen contains the top highest reaching mountains on the planet. Much of Tragen is vertical; mountains, cliffs, and deep valleys. All of the settlements are either found on the shores of rivers and large bodies of water within these valleys. This does not include the 5 cities that reside in other territories.

A massive stretch of arctic tundra and covers most of the North Pole. The inland tundra is mostly mountainous. The valleys of arctic mountain ranges host small settlements. In contrast, the coastal arctic mountains are highly treacherous. Heavy winter blizzards constantly pelt both the tundra, and mountains and unstable ice sheets often give way under the slightest pressure.​

The AbyssThe abyss is a colossal pit that was created sometime during the age of myth, and it is speculated that the land in which the abyss rest used to be where the gods resided. The vertical hole has a diameter of around 3.6 square miles however the actual depth of the abyss is unknown as it has never been reached, it is known that the surface area of the abyss is at the minimum 9.6 million square miles extended. There are separate oceans, landscapes, continents, and worlds; the further one goes down. At its center rest the Garden of Evil, home to various plant life that is imbued with the power of Dauoin, those who get to close will be overcome with corruption and a need to be wicked.