Added a new demo for sprite multiplexing, everything here is rendered with 16 colour sprites alone (no bobs). I hacked this together because I needed something a bit more powerful than the CustomSprites command.

It's pretty rough though - it only supports attached (16 colour) sprites and doesn't fully support all Sprite features (high resolution positioning etc). As above I only really made this for a very bespoke purpose, but it should be enough to help you get started on your own multiplexing solution if you need something a bit more powerful than what Blitz offers built in.

https://github.com/earok/GloomAmiga <- Gloom is an ASM game, but the tools were written in Blitz and thus the source is available. They're all tokenised though so you'll need to open them in Blitz to be able to read them.

https://github.com/earok/MrZen <- Mr Zen is a platformer that was sent in to the Amiga Format Blitz Basic competition. Source is provided with permission from the original developer.

https://github.com/earok/SpaceMan <- Spaceman is an isometric shooter that was also sent in to the Amiga Format Blitz Basic competition. I haven't made contact with the original developers so I'm happy to take it down if they object. I have made a couple of my own changes to the source and checked it in (if you want to see the original source, you just have to go back to the initial commit)

First: HAM anim player
please us this link below to go to my blog where you'll find video showing how it looks like, plus a link to my GitLab with source code and assets.
In the blog post also some info how it was done. I'll add comments to code soon. Right now the code is compilable but not commented very well.

Thanks for these demos earok! Could you perhaps make a demo of the 8-way scrolling system you made for Kiwi's Tale? It seems to be really smooth, I would love something similar for an overhead rpg/adventure game but I can't figure out the vertical scrolling part.