_ ___ K
| | / / I
____| |_____/__/__ N
/ __| |_________ \ G
/ / _|_|___/ / \ \
/ / / _____/ /\ \ \ O R
/ / / /| | / /\ \ \ \ F E
| | / / | |/ _/ \ \ \__\ D
| | | | | _/ | | C
| | | | | \_ | | __ O D
| | \ \ | |\ \ / / / / L I
\ \ \ \|_|_\ \/ / / / O S
\ \ \______\ \/ / / S C
\ \___| |___\__\__/ / S
\____| |___________/ E
| | \ \ U
|_| \__\ M
KING OF COLOSSEUM - RED DISC
FAQ/Movelist by Jerrold Ng
jiyau@yahoo.com
Version 4.0
__________________________________________________________________________
| _____________________________________________________|
\_TABLE_OF_CONTENTS_/
A. INTRODUCTION
B. BASIC CONTROLS
C. ADVANCE CONTROLS
D. MODE INDEX
E. TRIAL RODE
F. ONE NIGHT MATCH
G. TITLE MATCH
H. SERIES MODE
I. BATTLE ROYAL
J. 5x5 ELIMINATION
K. EDIT MODE
L. OPTION & SAVE/LOAD
M. HDD
N. PARTIAL MOVELIST
O. ACKNOWLEDGEMENTS
VERSION HISTORY
26th December 2002 - Version 1.0
- The first and woefully incomplete version of this FAQ is posted!
30th December 2002 - Version 2.0
- Added more info on Title Match Mode
- Added more info to the Unlockables section
- Added more stuff to Trial Road section
- Added more movelists
- Added a list of heads in edit mode
8th January 2003 - Version 3.0
- Corrected a few mistakes here and there
- Thanks to the KANEster, updated the movelist with actual move names
- Also thanks to the KANEster, added most of the missing edit skill
menu options!
- Broken the Create-A-Wrestler Mode menu off into a separate FAQ
- Added a tips section for Trial Road and added some minor stuff in there
22nd January 2003 - Version 4.0
- Minor corrections here and there
- Translated the remaining three titles
- Filled out all the unlockables
- Removed the Secret Characters section of the movelist; all secret
characters are now placed in their default order in the game
- Moved the Unlockables section to the Trial Road chapter - seems to
make sense for that part to be there rather than right at the end of
the FAQ like before
__________________________________________________________________________
| _______________________________________________________|
\_A._INTRODUCTION_/
Fire Pro Wrestling makes a big jump to the Playstation 2 with King of
Colosseum. Well, sort of. While King of Colosseum shares some traits with
the old Fire Pro (especially in the Edit Mode), it's on it's own in terms
of the grappling engine, which takes a fair share from AJPW King's Soul,
but improves various poor aspects of that game (the speed). All in all
it produces one of the best wrestling games in existence. And that's a
big thing, considering the game was programmed by 4 programmers and 1 lead
programmer, and still manage to outdo most of the big name wrestling
titles produced by entire schools of programmers.
The aforementioned grapple system is the star of this game. It takes some
practice to get used to, but once you do, it's pretty much the best
grapple system around. It's not slow as molasses as in some "sim" type
wrestling matches (read All Star Pro Wrestling 1&2), and it's not fast to
the point of being totally unrealistic (read any of the Smackdown! series).
It's just right. It's also an improvement on many aspects that has been
neglected by other games as of late - a good submission system which lets
you lock a submission on a LONG time and has the crawling to ropes bit; a
weight system that makes smaller guys have trouble lifting bigger guys;
a Powerball System that makes you really careful how you use finishers
and not dish 'em out every few minutes; and an accurate wrestling system
which forces you to start off with weak moves and move on from there.
Also needed to be mentioned is the well-designed "Season" mode called
Trial Road. It's almost an RPG in itself, with leveling up wrestlers,
training and health management. Oh, and there's plenty of matches, feuds
and other usual Japanese wrestling occurrences (no ridiculous story lines
though, we'll leave that to that other big fed in the US).
Of course, there's still room for improvement. The Create-A-Wrestler mode
is 100% Fire Pro, so it's pre-made heads all the way, so it's by far
inferior to that of Smackdown's outrageously detailed CAW. And not to
mention no women's parts either, so the fairer sex gets totally left out
in this game! And my personal complaint - just four wrestlers in the
ring, even without a referee, is a tad bit little. It's not like the game
has particularly flashy graphics for each wrestler either. And with all
the big Japanese federations doing 3- or 4- man tags with such frequency,
it would be nice to sim those as well.
All in all, there's a lot of faults with this game, but simply put, it
excels where others don't - gameplay. I've never played a wrestling game
with a better game engine than this. And at the end, that's really the
one field that matters most, at least for me.
Ratings
Graphics - 7/10 Sound - 6/10
Music - 7/10 Gameplay - 10/10
Replay - 9/10 Overall - 9/10
Incidentally, for those who don't know, this FAQ/Movelist is for the "Red
Disc" version of the game which contains All Japan, New Japan and
Pancrase; later a Green Disc will be out for NOAH and Zero-1 wrestlers as
well. And if these do well, we may even see more discs after that! Spike
has mentioned that it's possible to pit wrestlers from different discs
against each other, though they are still mum in response to how it works.
And yes, I realize I'm missing a lot of stuff. If you feel there's anything
you can add to the game, send me a mail at jiyau@yahoo.com. I may not have
time to reply everybody, but I do read 'em all.
Okay, enough with all that, time to get it on with the FAQ/Movelist!
__________________________________________________________________________
| _____________________________________________________|
\_B._BASIC_CONTROLS_/
Fighting Controls
=================
Dir. Pad - Moves wrestler
L-Analog - Moves wrestler
R-Analog - Performs Taunts (four directions for four taunts)
[] Button - Light Attack Button
>< Button - Medium Attack Button
() Button - Strong Attack Button
/\ Button - Run/Tag Out/Very Strong Attack Button
R1 Button - Hold to Grapple/Hammer Throw/Super Strong Attack Button
R2 Button - Hold to Block Strikes
L1 Button - Breathing
L2 Button - Change Target
Select - None
Start - Pause and enter Pause Menu
Menu Controls
=============
Dir. Pad - Moves cursor
L-Analog - None; rotate models in Edit Mode
R-Analog - None
[] Button - None
>< Button - Cancel; go back a menu
() Button - Select; go forward a menu; color edit in Edit Mode
/\ Button - None; Extra Edit change in Edit Mode
R1 Button - None; switch menu/costume right
R2 Button - Speeds up scrolling in certain menus
L1 Button - None; switch menu/costume right
L2 Button - None
Select - None
Start - None
__________________________________________________________________________
| __________________________________________________|
\_C._ADVANCED_CONTROLS_/
This section discusses the finer controls of the game. Feel free to
contribute any tips to ease any of the controls. This section I'll also
throw in some tips to improve your gaming experience for King Of Colosseum.
Strikes
You're not going to get very far without learning basic striking maneuvers.
Strikes will vary depending on your opponent's position. Normal standing
has up to eight types of strikes - [], >< (Powerball) Dir+[],
Dir+>< (Powerball). As in most cases, []/Dir+[] are
usually set as weak, >< as medium, and ()/Dir+() are strong. Of
course, the two powerball attacks are the strongest of the all strikes.
Enemy positions that produce different strikes include standing, on one
knee, on all fours and corner.
Running Attacks
To perform running attacks, run (with /\) and press an attack button.
Against standing opponents there's two different sets of four attacks
([], >< or /\+(). That's six
clutch types for front; same amount for back. After initiating a clutch,
watch for the right timing, then hit one of the following :- [], >< (Powerball) or /\+() (Powerball) to perform the actual move.
The clutch system works pretty much the same way with back grapples.
Remember the basic rule of wrestling :- start off with weak attacks, then
move on to stronger attacks! If you try strong maneuvers early in the
match, it will be countered almost all the time. If you need help in
timing your second button press, look carefully at the clutch. In all the
cases, upon clutching, you will notice both wrestlers shift their weight
down slightly and hear a foot tap - that's your cue to hit the button. The
exact timing differs somewhat from clutch type to clutch type. Observe the
sound and visual cues and you'll get the timing down in no time. If you're
still stuck, practice with a 1P vs. 2P match with a free joypad. When you
clutch in this instance you'll notice that there will be an animation stop
point for each clutch - try to press the button right before the clutch
animation stops.
Powerball System
Each wrestler has 1-4 "Powerballs". These are used to perform very powerful
moves; therefore you are given a limit to use wisely. All of them are
available at the start and they do not gain during the match. From what I
notice, moves set as powerball moves (i.e. set to the []+>< or /\+() button
presses) do much more damage and are easier to connect with (thought they
still can be countered). Powerball submissions make the opponent tap easier
and restricts their movement so unless they're very fresh they're not going
to reach for the ropes. There are many moves in the game that are "Powerball
Only" meaning they aren't meant for normal usage. However, it might be a
mistake by programmers or something, but you can set these super-strong
moves in the R1 button for free usage. Note that only certain clutch types
allow this - I've noticed that the basic Front Grapple (everyone has this
as their R1+/\ clutch), the German Suplex Grapple and the Tiger Suplex '85
grapple does not allow you to set super moves to R1.
Headlock
If you've played Fire Pro Wrestling, you'll know a wrestler in the game
can put their opponents in a headlock (tuck their heads under his arm and
drag him around). Well, it's possible in this game as well. Put an
opponent in the front grapple (R1+/\), wait for the tap of the foot, then
press R2 to get him into a headlock. Now you can drag him anywhere you
want. Press any attack button to elbow or knee him once you have
re-positioned him.
Defending and Counters
To defend against strikes of all sorts, press R2 (in a humorous note,
normal wrestlers block by "hulking-up" i.e. stick their chest out - and
that's supposed to absorb damage?!). If you press R2 right as the blow
lands, you can also counter into a variety of attacks. Against grapples,
your only chance is to reverse the move. To successfully reverse, watch
your opponent grapple - the moment he is supposed to enter the attack
button (when the "weight shifting" occurs) you must press either [], ><
or () for up to three different counter types. How successful you are
depends on how injured you are and how good your timing is.
Ground Attacks
To perform a ground attack, have your opponent on the ground then press
[], >< (Powerball). Again, this is in increasing strength.
Note that there are six sets of maneuvers you can perform depending
on whether your opponent is face up or down on the mat, and your position
to him. The six are :-
1) Opponent face up, you near his head
2) Opponent face up, you by his side
3) Opponent face up, you near his feet
4) Opponent face down, you near his head
5) Opponent face down, you by his side
6) Opponent face down, you near his feet
There are also three running strikes to a grounded opponent. Note that
if you're making a CAW, and he's a wrestler, you better set some on his
"by his side" attacks as pins or you're not going to get anywhere in a
wrestling match!
Other Ground Maneuvers
Pressing /\ does some other things on a grounded opponent. Near his head,
you will pull him by his arm. Near his sides, you'll drag him by arm,
changing the angle at which he's lying on the mat (great to set up
splash-type aerial maneuvers), finally near his feet you'll pull him by
his feet. Also, on his sides, if you press R1+/\ you can turn him over.
To pick up an opponent, just press R1+/\ near his feet or head. You can
also pick him up automatically into a grapple by going near his head
when he's face up and press R1+[] or R1+() or R1+>< or R1+[]+>< or
R1+/\+(). The type of clutch you'll go to varies; it will enter the
clutch of the same button, but whether it's the front or back clutch
depends on what is set in the movelist. When you're the one lying flat
on the mat, there's a few options available to you as well. To roll about
in the ring, once you're down hold the [] button then press in the
direction you want to roll towards. You can roll right out of the ring
if you want. To crouch down as you are getting up and temporarily avoid
being grappled or attacked, hold down the >< button while you're still
on the ground. The computer does this fairly often.
Cornered
When your opponent gets cornered, you've got some options to give 'em a
big hurt. There's the corner strikes and running corner strikes discussed
earlier, and then there's the corner grapple. Go right near him and press
R1+[] or R1+>< or R1+() or R1+[]+>< (Powerball) for corner grapples of
increasing strength. If you press R1+/\ you'll hook him up in the
tree-of-woe setup similar to Fire Pro.
Aerial Attacks
There are two different types of aerial attacks in this game - top rope and
climbing. The top rope ones are those that require you to be on the top of
the turnbuckle to perform - to climb up to the top of the turnbuckle, hold
down the direction towards the turnbuckle and press /\. It's possible for
some wrestlers to run and climb up very quickly; others need to be right
next to the turnbuckle, and climb up slowly; some can't climb at all. These
moves lead to the Top Rope Attacks - [], >< (Powerball) - in
increasing strength. Press /\ again at the top rope to climb back down
without doing anything. The second type is the climbing maneuvers; these do
not have your wrestlers perched on the top rope. To perform these, simply
press in the direction to the corner (have to be near the corner) then
press [], >< (Powerball). Note that some of these maneuvers need
your opponent to be lying at the right position and orientation or else
they won't work.
Exit/Enter the Ring
To get out of the ring, just press and hold down the direction to the
outside + /\ while near the ropes. Or just run at the ring and hold down
/\ to slide out. Or just get forcefully tossed out! To get back into the
ring hold towards the ring and press and hold down /\.
Attack Outside Opponent
Even when your opponent is out of the ring taking a breather doesn't mean
you should leave him alone! There's two ways to attack him from inside of
the ring - slingshot to the outside or running attacks to the outside. To
slingshot out, simply go near the ropes and hold towards the outside then
press [] or >< or () or []>< (Powerball) to chuck yourself to the outside.
Running Attacks to the outside is a little harder, because you need to run
towards the ropes, and at the right distance, press either [] or >< or ()
or []>< (Powerball). However, I've found a much easier method - first run
towards the ropes on the opposite end, then as you're rebounding, press and
hold down the attack button. Your wrestler will then automatically perform
the move when he reaches the right distance.
Apron Side
There's a number of maneuvers available from the apron as well. To get on
to the apron, just tap /\ instead of holding it like how you usually do to
get in and out of the ring. When your opponent is on the apron, you can
grapple him with R1+[], R1+(), R1+>< or R1+[]+>< (Powerball). Pressing R1+/\
simply brings him into the ring. When you are on the apron and you see an
opponent outside, press towards him and /\ to run at him then press [],>< (Powerball) to leap off the apron and land onto him.
Tag Team
During tag team matches, to tag out simply go to your partner and press /\.
To perform double team attacks, have your partner and you stand in front or
behind your chosen target and press [] simultaneously. It takes a while to
get it right, but I noticed that if the opponent is dizzy, your partner will
usually go behind him and try to initiate a back double team. When he's not
dizzy, your partner will head to the front to try for a front double team
instead. And finally an easy corner double team is to whip your opponent to
your corner and then press []+>< - yes, all corner double teams require a
powerball, but they do look the most painful of all double-teams. If your
active wrestler has a move set to []+>< in the corner he will do that
instead of the double team.
Match Rules
If you play 1 on 1 in Exhibition, the Match Rules option becomes
available. These are the match types available :-
Wrestling - This is basic wrestling rules - rope breaks, pin or make
your opponent submit to win. If you're a wrestling face you
should know what's all this about!
Shoot Fight - Shoot Fighting rules are all about KO'ing your opponent or
make him submit. Pins are not in effect in this mode.
Vale Tudo - Same as Shoot Fighting rules, KO and submission only.
However, the match is broken into rounds of ten minutes each,
like boxing (only longer rounds). The Time Limit option will
then turn into Match Length, which you can set to less or
more than ten minutes. A new option will also be available
for no. of rounds (1-15 or Infinite).
Pancrase - Not sure about this one. It's basically same as the Vale Tudo
rules, but the time is fixed at 5 minutes, and rounds fixed
at 2 rounds.
Free Style - Not sure. Plays just the same as normal Wrestling Rules.
__________________________________________________________________________
| _________________________________________________________|
\_D._MODE_INDEX_/
Here is the entire list of modes as they appear in the main menu :-
TRIAL RODE -> A one-player single mode
ONE NIGHT MATCH -> Exhibition Matches ahoy!
TITLE MATCH -> Defend the titles you earned
SERIES MODE -> Special Events in Japanese Wrestling simmed here!
BATTLE ROYAL -> Four-way elimination match
5x5 ELIMINATION -> Five-on-five group elimination match
EDIT MODE -> For all your editing needs
OPTION -> Change a few in-game options here
SAVE/LOAD -> Save and load any game changes here
HDD -> Put this hardware to work here!
TITLE MATCH and HDD are blurred out at the start. To unlock TITLE MATCH
mode, you need to play Trial Road and win some title belts; those that
you win become available for use in TITLE MATCH mode. To open HDD mode,
you need a PS2 Hard Disk Drive, obviously.
Each of these modes will be discussed in more detail in the chapters
below.
__________________________________________________________________________
| _________________________________________________________|
\_E._TRIAL_MODE_/
Trial Road is the "Season Mode" of KOC - basically a story-driven single
player mode. It's quite innovative; there's an almost RPG-like progression
in this mode - heck, wrestlers even level up here! Besides, you're going to
want to play this mode since it's the only way to unlock all the secret
bits of the game.
Trial Road Basics
=================
Upon entering Trial Mode you'll get two options. Top is START NEW GAME,
bottom is CONTINUE GAME. You can only save one game at a time. Since you're
just starting out, choose START NEW GAME. You'll be taken to the CHOOSE
SCENARIO screen - each organization has it's own little story line you
follow. The three scenarios available are AJPW, NJPW and Vale Tudo. A
fourth one, Best of Juniors, becomes available after either AJPW or NJPW
scenario is completed. Once you've picked which one to go to, select a
wrestler from that organization. If you want a CAW in Trial Road, put him
in one of the organizations involved in that particular scenario you're
playing. After a brief chat with the respective owner(s) of each
organization, you'll be brought to the main screen of the game :-
NEXT MATCH
EXCHANGE
CONDITION
TRAINING
SCHEDULE
WRESTLER EDIT
ROOM OF TITLES
SAVE/EXIT
NEXT MATCH goes on to your next match, obviously. First you will pick which
costume to fight in, then some very slim match options :- RULE SET (which
is actually not selectable, just shows you the current rule set for the
next match); GAME SPEED (don't try any other speed other than 100%, they're
practically unplayable); PLAY-BY-PLAY (On or Off) and ENTRANCE (On/Off).
Win or lose, you'll gain two types of points - the first number (from 0-20)
are Respect Points, which will affect your reputation and thus how easy it
is to get a tag partner; and Exchange Points (from 0-100) which you use to
buy health items to restore your battered and bruised body. Fight, then win
or lose you'll come back a week later to the above menu again. Normally
there's a match every week unless you get holidays to rest your weary
bones.
EXCHANGE menu allows you to purchase special items to assist you in your
upcoming matches. The first six items are available for sale. The top
right number is the Exchange Points you have, and the bottom left number
is the cost to purchase that particular item. Note that the costs change
from location to location; stock up in cheaper areas for use later!
__ __ __
__/2 \__/5 \__/8 \__
/1 \__/4 \__/7 \__/10\
\__/3 \__/6 \__/9 \__/
\__/ \__/ \__/
1. [Muscle Flexing Icon] - Restores 30% of the topmost green bar. If I'm
not mistaken, this bar is for health, which affects the punishment you
can take [Costs 10 or 20 Exchange Points]
2. [Arms Across Chest Icon] - Restores 30% of the second green bar from
the top. This one is most likely stamina, affects how long you can go
before getting winded. [Costs 10 or 20 Exchange Points]
3. [Heart Icon] - Restores the bottom-most green bar by 50%. This I don't
know - Fighting Spirit, maybe? It's cheap [Costs 5 or 10 Exchange
Points]
4. [Arms on Hips Icon] - This icon restores any body part damage you may
have incurred during a match as indicated by the figure in the condition
menu [Costs 10 or 20 Exchange Points]
5. [Arms Raised Icon] - Restores all three bars by 20% [Costs 25 or 50
Exchange Points]
6. [Large Arms Raised Icon] - Restores all three bars by 50% [Costs 50 or
100 Exchange Points]
7. [Title Belt Icon] - This item shows that you've won a title belt.
There's a level on it - the more belts you have, the higher the level
- if you have this your green bars go up by a set amount (depending on
the icon level) after every match
8. [Battle Icon] - When you restart Trial Road after finishing you get this.
The more times you win Trial Road the higher the level. Another member
of the Gamefaqs Board has also suggested that you earn a Battle Icon
after defeating an opponent from a rival organization (which is usually
the last opponent you will face, hence it also tallies with the above
assumption). Having this also increases your stats by a certain
percentage after every match
9. [Crown Icon] - Rewarded after you win certain events, apparently. Again,
there's a level on it that increases as you win more special events -
like the above, this increases one of your stats by a certain percentage
after every match
10.[Respect Icon] - Basically the higher the Respect Points you earn during
the match, the more chances you'll get of earning a Respect Icon. Hint:
nailing aerial maneuvers, finishing with a powerball attack, using your
specialty moves all earn you more Respect Points. You get +10 CP (that's
Exchange Points, by the way) after every match
CONDITION menu shows you your current condition and is also where you use
the items bought in the EXCHANGE menu. The three items on the left of the
skill shop heals your body, which consists of three stats on the upper-left.
The longer and greener the bar, the better that particular stat. According
to Kyouki, the three stats, from top to bottom is :- Physical Strength,
Vitality and Breathing. I'm guessing that Physical Strength is affects how
much damage you can dish out; Vitality affects how much damage to can take;
Breathing affects how long you can go before getting winded and how fast you
can recover while breathing. The upper-right of the menu shows you your
skills. These can be leveled-up at the next menu, TRAINING. At the bottom
left you'll see a figure of your wrestler; this shows if there's any injured
body part on you (again, healthy parts are green, and weaker parts are less
green).
TRAINING is where you level up your respective skills. Pick a skill and
you'll enter the little Dojo mini-game. Here you'll get "Cards" valued
from 1-6 dealed to you and your sparring partner. Your basic goal is like
Black Jack - you must get the total value of your cards close to, but not
exceeding 21. You win if you have a higher card value against your partner.
Note that leveling up that skill drains your stats. The stats drained
depends on what training you underwent; notice that once you win or lose
(or draw) you'll be brought back to the CONDITION menu; watch your green
bar(s) go down! Training also costs points; in the main TRAINING menu
highlight a skill and look at the number in the midst of the Japanese text
to see how much it costs to train. Different training centers have
different costs in training. The skills you can train are :-
1) Health - Affects how much damage you can take in battle. All stats will
drop after training. According to Kyouki, this also reduces the stat
drops that occur after training
2) Stamina - Affects how long you can go without getting winded. Stamina
stat will go down after you train
3) Powerball - Affects how well you can land Powerball moves. Stamina will
go down after you train
4) Special Skills - Affects miscellaneous abilities. Stamina goes down
after you train
5) Spirit - Affects how well you can kick out of pins and break out of
submissions. Stamina will go down after you train. According to Kyouki
this also affects the max amount of Exchange Points you get after a
match
SCHEDULE shows you who's your upcoming opponent, and the past opponents
you have faced (and how much points you earned fighting them). If your
current opponent is blank, you've earned a holiday!
WRESTLER EDIT lets you edit your wrestler. Really. The first option allows
you to edit his appearance and the second, his moves. Note that these
changes only occur in TRIAL ROAD; the wrestler you're using will remain
unchanged in every other mode.
ROOM OF TITLES shows you the list of all the titles you've won. You can see
a model of your character wearing his belt(s) here - for bragging rights,
if anything else.
SAVE/EXIT menu is there when you get tired of Trial Road. Select this and
a SAVE YES/NO option appears; select the top option to save. Then select
the top option when a second menu appears (SAVE OVER CURRENT SAVE YES/NO).
Afterwards, whether you saved or not, the EXIT YES/NO option appears. I'll
let you figure that one yourself.
Trial Road Tips
===============
- Train your Wrestler! When you first start off Trial Road you won't
have any points and can train only once or twice in the gym, so
you have to train nearly every week. If you're injured during training
buy and use the health items. Do not train only if you don't have enough
Exchange Points for health items. If you have enough Exchange Points
the best time to train is during holidays since you regain some lost
stats on every off week
- Every now and the background music will change - this is your cue that
a special event is about to occur. If the tone of the music suddenly
gets serious, you're in for a title match or title defense. When it
suddenly sounds like Christmas melody you're fighting some Junior
Heavies. Other events such as the G1 tournaments each have their own
distinct music
- Be prepared for very tough computer opponents - at title matches the
computer will always be much stronger than you, and can pretty much
counter anything you throw at them. So at worst, cheat!
- When you get to tag matches, the first thing you need to do is to
negotiate for a partner. Note that if your Respect Points are too low
the owner will automatically pair you off with a weak wrestler. At
higher levels you'll get to a menu where you'll see all the wrestlers
available for negotiations. You will be given a set amount of tries
(that's the single-digit number at the bottom right of this screen)
and each time you fail you lose Exchange Points. If you fail all your
negotiations the owner will pair you off with a weak wrestler (the
last one on the list). The chances of success depends on how high
your Respect Points are as well as how popular your would-be tag partner
is - so trying to get Chono or Mutoh even at good Respect Points would
prove to be difficult
- To unlock wrestlers you need to beat them with a high respect score;
meaning above 12 points or so. Normally the best way is to set your
finisher as a move with a pin at the end and uses a powerball. The
best Respect-earning move I've encountered so far is the Diving
Moonsault Press as a powerball finisher - I've almost always gotten
above 16 finishing a match with it
- How to cheat? Give your wrestler a dropkick to knee (the Mutoh one)
and repeatedly nail it - for some reason even on high level opponents
the don't block this all the time. Also give 'em a Shining Wizard and
a strong leg submission to make 'em tap. You will need to be pretty
patient because these moves don't do all that much damage so stronger
opponents will take 20-30 minutes for these moves to have any effect.
It's even longer during tag matches
- Getting your butt handed to you in the Vale Tudo Scenario? I went
through the entire scenario without even one loss! Here's the trick -
basically, try not to get mounted at all. At later stages mounts are
nearly impossible to get out of let alone control. I kept with the
dropkick to knee trick (see above) and also gave my character a high kick
(ones that knock your opponent down immediately). Use dropkick to knee
and high kick alternatively as your opponent tries to mount you; once
he's knocked down go to his side or his back and wait till he gets up
then nail him with a high kick again. He won't always block it; if he
does go back to your dropkick to knee then high kick again. To get bigger
Respect Scores I set the Stone Cold Stunner (standing variation) as my
finisher - when they start getting up groggy nail 'em with it for a quick
KO and big Respect Points. The standing Diamond Cutter works fine as well
- If anyone has more useful tips for Trial Road, I'm open to suggestions!
Trial Road Unlockables
======================
Whenever you exit Trial Road you'll see a menu containing all the stuff
you have unlocked. Or have not. There are five pages :-
- Page 1 - [Secret Characters]
[Power Warrior] [Kazuo Yamazaki]
[Osamu Kido] [Seiji Sakaguchi]
[Masa Saito] [Kuniaki Kobayashi]
[Norio Honaga] [Black Cat]
[Great Muta] [Stan Hansen]
[Super Strong Machine] [Tokimitsu Ishizawa]
- Page 2 - [Head Parts]
[Antonio Inoki] [Tiger Mask I]
[Tiger Mask II] [Tiger Hattori (NJPW Referee)]
[Masao Tayama (NJPW Referee)] [Tayama (NJPW Referee)]
[Hiroyuki Uno (NJPW Referee)] [Wally Yamaguchi]
[AJPW Announcer Kihara] [NJPW Announcer Hidekazu Tanaka]
[Stan Hansen w/ Cowboy Hat] [Great Muta Red Headgear]
[Muta '02 & Black Headgear] [Bone Mask]
[Demon Mask] [Keiji Mutoh w/ Hair]
[Young Tatsumi Fujinami] [Young Masahiro Chono]
[Kensuke Sasaki "IWGP"] [Young Kensuke Sasaki]
[Young Riki Choshu] [Soichi Nishida]
[Akira Nogami] [Young Hiroshi Hase]
[Spider Muta]
- Page 3 - [Costumes]
[Riki Choshu 3rd & 4th Costume] [Tatsumi Fujinami 3rd & 4th Costume]
[Masa Chono 3rd & 4th Costume] [Kensuke Sasaki 3rd & 4th Costume]
[Keiji Mutoh 3rd & 4th Costume] [Hiroshi Hase 3rd & 4th Costume]
[AKIRA 3rd & 4th Costume]
- Page 4 - [Titles]
[IWGP World Heavyweight] [AJPW Triple Crown]
[Pancrase Heavyweight] [IWGP Tag Team]
[AJPW World Tag Team] [IWGP Junior Heavy]
[AJPW Junior Heavy] [IWGP Junior Heavy Tag]
[All Asia Tag Team] [Pancrase Middleweight]
[Pancrase Welterweight]
- Page 5 - [Edit Points]
[250 Edit Pts] [280 Edit Points]
[320 Edit Pts] [374 Edit Points]
- You will encounter Stan Hansen during the AJPW scenario. Beat him
with a powerball finisher to unlock him
- You will encounter Black Cat, Masa Saito, Kazuo Yamazaki, Kuniaki
Kobayashi, Osamu Kido, Super Strong Machine and Seiji Sakaguchi
during the NJPW Scenario - beat each of them with a powerball finisher
to unlock them. By the way, that list is in the order I met them -
your mileage may vary
- I've encountered both Power Warrior and Kazuo Yamazaki during the
NJPW Scenario as well, but beating them with powerballs doesn't
unlock them, for some reason. Probably very high Respect Points are
required
- Win the AJPW Triple Crown Title during the Trial Road All Japan Scenario
to unlock Great Muta
- Win the AJPW Scenario to unlock the 3rd and 4th costume of Keiji Mutoh
(that's the young, Shining Wizard-less, non-bald version of him) and
Hiroshi Hase (younger look)
- Win the NJPW Scenario to unlock the 3rd and 4th costume of Riki Choshu
(younger version), Masahiro Chono (much younger version) and Kensuke
Sasaki (4th costume is a non-mustache version)
- Win the Top of Jr. scenario to unlock the 3rd and 4th costume of AKIRA
(aka Akira Nogami, without face paint) and Tatsumi Fujinami (younger
variation)
- During the Top of Jr. scenario, you'll fight a Young Tatsumi Fujinami
in an empty gym room. Beat him with a powerball finish to unlock his
head part
- The Final Battle of the Top of Jr. scenario is a battle against Tiger
Mask I. Beat him with a powerball maneuver to unlock his head part
- Win the AJPW Junior Heavy Title during Top of Jr. scenario (usually the
last match of Trial Road, held by Tiger Mask I) to unlock Kendo Ka-Shin's
alter ego, Tokimitsu Ishizawa
- To unlock 250 Edit Points for Edit Mode, finish the one scenario. To
unlock 280 Edit Points, finish another scenario. To unlock 320 points,
finish a third scenario. Finish the last remaining scenario to unlock
374 Edit Points (if you are wondering, that's the number of points
needed to max out a created wrestler in all attributes)
- To get the wrestling titles in page 4 for use in Title Match Mode, win
them in Trial Road. To get the three Pancrase titles, finish the
Pancrase Scenario
- To unlock EVERYTHING, simply finish all four Trial Road scenarios
__________________________________________________________________________
| ____________________________________________________|
\_F._ONE_NIGHT_MATCH_/
This is for your basic pick-up-and-fight mode. You'll probably be spending
a fair bit of time here at the start, so let's see what's available:-
ONE-ON-ONE
TAG TEAM
ONE-ON-TWO
Pick your mode, then pick your players (up to four players may participate
if you have a multitap handy). Next pick your wrestler - left/right switches
organizations, up/down scrolls the wrestlers. Once you select a wrestler,
left/right or L1/R1 picks his costume. Pressing /\ lets you pick a random
wrestler. Then comes the massive match options menu :-
MATCH RULES -> Match rules. Discussed in more detail
-> Wrestling in the Advanced Controls section
-> Shoot Style
-> Vale Tudo
-> Pancrase
-> Free
WIN TYPE -> Match is either won by pinfall or
-> 3-COUNT submission
-> SUBMISSION
ROPE BREAK -> Switches Rope Break On or Off
-> On/Off
ROUND SYSTEM -> Switches on multiple round system
-> On/Off (only for Shoot and Free styles)
TIME LIMIT -> Chooses the match's time limit
-> 10/20/30/45/60/Infinite
NO. OF FALLS -> Win either by a single fall or two out
-> ONE FALL three falls
-> TWO-OUT-OF-THREE FALLS
LUMBERJACK -> If on, you can't leave ring
-> On/Off
RING OUT COUNT -> How long a ring out count is, if any
-> 20/10/None
DQ COUNT -> DQ On/Off. Only DQ use I noticed is when
-> On/Off you're on the top rope too long
JUDGEMENT -> Not sure. Maybe switches on a rating
-> On / Off system for draw matches?
COM LEVEL -> COM difficulty, the lower the easier
-> 1/2/3/4/5/6/7/8
SPEED -> Game speed. Anything more than 100% is
-> 100%/200%/300%/400% almost unplayable, however
CRITICAL RATE -> How often criticals occur
-> High/Medium/None
VENUE -> Pick which venue to wrestle in. Most are
-> Tokyo Dome based on real halls in Japan, just with
-> Tokyo Dome, NJ Style fake names
-> Sumo Hall
-> Korakuen Hall
-> Budoukan Hall
-> Budoukan Hall, AJ Style
-> Yoyogi Gymnasium
-> Kawasaki Stadium
-> Differ Ariake Gym
ELEVATED RAMP -> Switches On/Off the elevated ramp; only
-> On/Off available for venues without ramps
RING TYPE -> Select the ring type to wrestle in
-> Plain Blue
-> Blue, White Apron
-> Blue with Design
-> Blue with Large Logo
-> Blue with Side Design
-> White Pancrase Logo
-> White Blade Ring
RING ANNOUNCER -> Choose your ring announcer
-> NJPW Announcer Tanaka
-> AJPW Announcer Kihara
PLAY-BY-PLAY -> Switches play-by-play on or off
-> On/Off
COLOR COMMENTARY -> Select who would do color commentary; not
-> Giant Baba available when Play-By-Play is off
-> Kazuo Yamazaki
ENTRANCES -> On/Off entrance and ring intros
-> ON/OFF
COM CUT -> Quickly goes through COM vs. COM matches
-> ON/OFF
START MATCH
Once you've set all your match options, choose START MATCH to get it on!
__________________________________________________________________________
| ________________________________________________________|
\_G._TITLE_MATCH_/
Once you've won some titles in Trial Road, they become available for
Title Defenses in this mode. The first menu shows you all your current
champions. The titles available, and their default holders are (thanks
to Crocopfan and chuchu33 for translating the Pancrase Titles):-
IWGP World Heavyweight Title - Yuji Nagata
AJPW Triple Crown Title - Great Muta
King of Pancrasist Heavyweight - Yoshiki Takahashi
IWGP World Tag Team Titles - Masahiro Chono & Hiroyoshi Tenzan
AJPW World Tag Team Titles - Vacant
IWGP Junior Heavyweight Title - Kanemoto Koji
AJPW Junior Heavyweight Title - Kendo Ka-Shin
IWGP Junior Tag Team Titles - Vacant
All Asia Tag Titles - Arashi & Nobutaka Araya
King of Pancrasist Middleweight - Sanae Kikuta
King of Pancrasist Welterweight - Kiuma Kunioku
Pick a belt you want to fight or defend for. Next menu you'll have three
choices. The bottom-most choice allows you to vacate the title. Second
option shows you the title history. The top option lets you fight for or
defend the title! Note that the champion is ALWAYS in the blue corner.
You'll then head to Match Options - that is discussed in more detail
above. Select you match options, then pick START MATCH to go for it!
__________________________________________________________________________
| ________________________________________________________|
\_H._SERIES_MODE_/
This mode is where you want to go if you're simulating one of the many
special events in Japanese Wrestling. When you first enter the menu you'll
get two options. The first option is a League Style - basically you fight
everyone in the league bracket to earn yourself points, and the highest
from both brackets fight each other. The winner is thus declared to League
Champion. The second is tournament style, in which you progress round robin
style from the heats to quarter-finals to semi-finals to finals to win the
tournament.
The second menu is to choose to load a previous ongoing league/tournament
or start afresh. First option is to start a new league/tournament, second
is to load any ongoing tournament or league. You can only save one ongoing
league and one ongoing tournament.
Third menu chooses the Match Style. Here you choose which event type,
single (top option) or tag (bottom option), to go for. Fairly obvious
what those are - enter yourself in a singles league/tournament or yourself
and a tag partner in a tag league/tournament. Take your pick. For the
Singles events there's the Championship Carnival, Best of Super Jr., G1
Climax or Free (create your own event!). For Tag events there's G1 Tag,
some other tag event I'm unfamiliar with and Free.
Now that you've picked your single/tag league/tournament, you can begin
your event. If it's a created event, name it first. Then pick your
wrestlers. In league matches you can put in up to five singles/tag teams
per bracket for a total of ten entries. In tournament mode you can enter
a total of 32 singles/team competitors. After selecting them all, press
>< and select the second option to enter the Match Options menu. More
detail of these options are found in One Night Match chapter of this
FAQ. Pick the last option to begin. Now you'll see the tournament/league
tables. Press >< to enter the menu. First option plays the match
selected. Second option saves the current tournament/league for play
later. Third exits Series Mode completely. Have fun!
__________________________________________________________________________
| _______________________________________________________|
\_I._BATTLE_ROYAL_/
Basically a four-man elimination match. Every man stays in the ring until
he is eliminated, and the last man standing is the winner. While this type
of match isn't done very often in Japan, it's still rather fun. After you
select this mode, it goes to player entry mode. Press left/right to choose
which player/COM, then up/down to choose your slot. Then press () to
select your wrestler. Repeat that for all four slots. Then press >< to exit the back to the main menu. Enter FREE EDIT Mode and you'll
see a whole mess of Japanese menus. The menu is as follows:-
NAME -> Give your wrestler a name
SELECT MODEL WRESTLER -> Select the wrestler you want to edit
WRESTLER MAKE -> Change his looks here
EDIT SKILL -> Change his skills and abilities
EDIT PARAMETER -> Change his physical attributes
EDIT MOVES -> Change his movelist
EDIT LOGIC -> Changes COM's Logic patterns for this wrestler
SAVE/LOAD -> Save/load/delete a wrestler on a memory card
EXIT -> All done? Choose this to exit this mode
Since going through all these menus will take up a massive chunk of this
FAQ, I've split it into a separate FAQ altogether. Therefore refer to the
other FAQ which should be available where you got this one (otherwise
check the links I've put down in the Acknowledgements section).
MAIN WRESTLER EDIT
==================
This is the second option from the top in the Edit Mode Menu, and here is
where you edit the data of all the pre-made wrestlers in the game. The
menu is mostly the same as that of the Create-A-Wrestler Mode, except for
certain options :-
RENAME -> Renames a wrestler
SELECT MODEL WRESTLER -> Select the wrestler you want to edit
WRESTLER MAKE -> Change his looks here
EDIT SKILL -> Change his skills and abilities
EDIT PARAMETER -> Change his physical attributes
EDIT MOVES -> Change his movelist
EDIT LOGIC -> Changes COM's Logic patterns for this wrestler
UPDATE -> Select top option to update this wrestler
EXIT -> All done? Choose this to exit this mode
ORGANIZATION EDIT
=================
Here's where you can create your own organization and toss in your
newly created or old wrestlers. Four basic options here...
NAME OF ORGANIZATION -> Names your organization. Easy enough.
SELECT ORGANIZATION LOGO -> Pick a logo to represent your new group.
Say, some of these look AWFULLY familiar...
ORGANIZATION SAVE
- LOAD / SAVE / DELETE -> Load, save or delete your creation
EXIT -> All done? Choose this to exit this mode
You can create and save up to 10 organizations on your memory card.
RENAME
======
Here you can rename all the wrestlers and organizations in the game.
Nice. Left/Right moves between Organizations and Up/Down moves between
wrestlers. Here's how to work the name menu:- the first four sets of
characters are all Japanese Katakana/Hiragana characters. Fifth set
are English characters and the last set are symbols. The last option
here is Exit. You must choose Exit in order for the game to save the
changes you made in naming! To move between menus, as usual, press ()
to go forward and >< to go back. [] deletes one character. L1 and R1
moves you between different fields :-
NICKNAME -> Your wrestlers... nickname. Ahem.
LEFT NAME -> This is the name that appears in all the menus
RIGHT NAME -> You other name that doesn't always appear
CHANGE -> Selects which name, left or right, is your surname
CENTER POINT -> You can choose to put a space, no space, "." or "="
between your left and right name
Once you're done, select the last option in the left menu to exit and
save your changes.
TRANSFER ORGANIZATION
=====================
Moves the current wrestlers around the different organizations. First
pick a wrestler (again, Left/Right moves between Organizations and
Up/Down moves between wrestlers). Then pick his new home. The final
option is actually the Retirement Home; put a wrestler there and he'll
disappear from the game... until you take him out of retirement that is.
SHIFT
=====
The sixth and final option lets you arrange wrestlers in the order you want
them to appear in the character select menu. I assume their rank up the
list in order of importance. You can also move organizations around if you
want. Handy.
That's it for the Edit Menu.
__________________________________________________________________________
| ____________________________________|
\_L._OPTION_&_PAUSE_MENU_&_SAVE/LOAD_/
OPTION
======
Eighth option from the top of the main menu lies the Option Mode, which
lets you adjust various other... well... options in the game. The
silhouette on the right of the screen will turn into a PS2 controller.
Basically :-
SOUND - STEREO / MONO -> Switches your sound system from
Stereo to Mono
SOUND - TV BROADCAST / LIVE -> TV Broadcast is normal sound you
expect to hear on TV. Live adds
the echo effect that comes with
the large halls of the game
BGM - LOUD / MEDIUM / SOFT -> Adjust the volume of the Background
Music in the game
SE - LOUD / MEDIUM / SOFT -> Adjust the volume of the Sound
Effects in the game
VIBRATION - ON/OFF -> Joypad Vibration. What else?
MUSIC PLAYER -> Select a tune and press () to play!
Note : There's a mistake in my previous FAQ - the dramatic camera option
is not in Option Mode, I confused it with the TV Broadcast / Normal Sound
options. The actual Camera change option is in the match pause menu.
And that is :-
PAUSE MENU OPTIONS
==================
DRAMATIC CAMERA - ON / OFF -> Switches on dramatic camera, which changes
camera angles during big moves for a more
dramatic look - some top rope moves get cut
off when this is ON (it's a glitch)
QUIT MATCH -> Quite your current match. Not available in
Trial Road
RESUME -> Resume your match
SAVE/LOAD
=========
Ninth option from the top of the main menu is the SAVE/LOAD Option, where
you will save the game activities for the day - everything from new Edit
data, Trial Road progress and so forth are saved all at once. And if
you haven't figured it out yet, the options translate to :-
LOAD
SAVE
Easy, right? Note that there are three actual options when saving or
loading. The topmost option is Entire System, meaning it will save/load
everything from Match Settings to Edit Mode settings. The second option
is Game Settings, which store Exhibition Match Options, Title Matches,
Trial Road saves and Main Menu Options. The third is Edit Save, which
stores all your edit options including New Wrestlers, Main Wrestler Edits,
new Organizations, Renames and Wrestler Shifts. When you see two Japanese
characters next to either one of these (or both) that means there has
been changes to that option that is not saved; so go save them already!
__________________________________________________________________________
| ________________________________________________________________|
\_M._HDD_/
Last option details the use of the HDD or Hard Disk Drive. Well, King Of
Colosseum Green Disc isn't out yet and I don't have a PS2 Hard Disk Drive
so this section will be left out. Loading Red Disc data into the Hard
Drive allows the game to load faster, and may be the only method to pit
Green Disc fighters against Red Disc fighters. Or not. Spike really isn't
saying.
__________________________________________________________________________
| ___________________________________________________|
\_N._PARTIAL_MOVELIST_/
If I had listed the entire movelist here this file will be ten times as
large, so I'll make it simple - I'll just list the wrestler's favorite
moves and finishers. The list will follow this Format :-
Name
Birthday - Wrestler's Birthday From - Home Country
Height - Height in centimeters Weight - Weight in Kilograms
Special 1 - Name - Position to perform
Special 2 - Name - Position to perform
Special 3 - Name - Position to perform
Special 4 - Name - Position to perform
Finisher - Name - Position to perform
Moves marked by (PB) require one Powerball to perform. Note that some
wrestlers have two Movelists; Normal Edit and Extra Edit. To change
movelists simply change to a different costume and look at the little
green "NORMAL EDIT" change to a yellow "EXTRA EDIT".
If you haven't noticed, I'm not a Puroresu Pro, so I don't know the exact
names of most of the moves of the game - if you feel that I'm naming the
move wrong, e-mail me to tell me about it! And yes I know, it's not
complete. I'm working on it ^_^.
A big THANK YOU goes out to KANEster (yes him again) for all the original
move names!
===========================================================================
NEW JAPAN PRO WRESTLING
===========================================================================
TATSUMI FUJINAMI (Normal Edit)
Birthday - 28th Dec 1953 From - Japan
Height - 185cm Weight - 105 kg
Special 1 - Ground Cobra Hold - Running Counter []> LOCKED
Birthday - 28th Dec 1953 From - Japan
Height - 185cm Weight - 105 kg
Special 1 - German Suplex Hold - Back Clutch /\, /\ or []>< or () or []> LOCKED
Birthday - 4th August 1966 From - Japan
Height - 180 cm Weight - 115 kg
Special 1 - Rolling Armdrag - Front Clutch /\, /\ or []><
Special 4 - Kensuke Lariat - Run () or []><
Special 3 - Northern Lights Bomb - Front Clutch [], []>< or ()
Special 4 - Backdrop Suplex Hold - Back Clutch >< or ()
Special 4 - Backdrop Suplex - Back Clutch >< or () or []>< or () or []><
Special 2 - Hip Attack - Running ><
Special 3 - Delayed High Angle Powerbomb Hold
- Front clutch (), []><
Finisher - Koshinaka Style Powerbomb Hold - Front Clutch (), /\
TAKASHI IIZUKA (Normal Edit)
Birthday - 2nd August 1966 From - Japan
Height - 181 cm Weight - 105 kg
Special 1 - Blizzard Suplex - Front Clutch (), >< or ()
Special 2 - Blizzard Suplex Hold
- Front Clutch (), /\ or []>< or ()
Special 4 - Choke Sleeper - Back Clutch /\, () or []>< or ()
Special 2 - Blizzard Suplex Hold
- Front Clutch (), /\ or []>< or () or /\
Special 4 - Sleeper Hold - Opponent Down Seated, () or []><
Special 3 - Spinning Toe Hold
- Opponent Down Face Up, Near Feet, () or []>< or () or []><
Finisher - Inazuma Leg Lariat - Run () or []>< or () or []><
Special 3 - Northern Lights Suplex Hold
- Front Clutch (), () or /\ or []><
Special 4 - Hagakure - Opponent On One Knee, Run []>< or () or /\ or []><
Special 4 - Belly To Belly Suplex - Running Counter R1+()
Finisher - Angle Slam - Front Clutch (), []><
Finisher - Diving Lariat - Top Rope, () or []><
Special 3 - Front Neck Lock - Standing []>< or ()
Special 3 - Jumping Knee - Run >< or ()
Special 4 - Canadian Backbreaker Hold
- Front Clutch (), () or /\ or []><
Finisher - Diving Senton - Near Turnbuckle, Dir+[]><
Special 3 - Shotei - Run () or []>< or []><
Special 2 - STO - Front Clutch /\, /\
Special 3 - STO - Running Counter R1+()
Special 4 - German Suplex Hold - Back Clutch /\, /\ or []>< or ()
Special 2 - German Suplex Hold - Back Clutch (), /\ or []>< or ()
Finisher - Michinoku Driver II - Front Clutch >< or () or []>< or ()
Special 3 - Final Yakuza Kick - Rebound at Ropes, Run []> LOCKED
Birthday - 17th September 1963 From - Japan
Height - 186 cm Weight - 108 kg
Special 1 - STF - Opponent Down Face Up, Near Feet, ()
Special 2 - STF - Opponent Down Face Down, Near Feet, () or []>< or ()
Finisher - Modified STF - Opponent Down Face Up, Near Feet, []>< or () or []><
Special 3 - German Suplex Hold - Back Clutch /\, []>< or []>< or Dir+() or Dir+[]>< or Dir+() or Dir+[]>< or ()
Special 2 - High-Speed Diving Moonsault Press
- Near Turnbuckle, Dir+[]> LOCKED
Birthday - 23rd December 1962 From - Japan
Height - 188 cm Weight - 110 kg
Special 1 - Frankensteiner Hold - Running Counter R1+() or R1+[]>< or /\
Finisher - High-Speed Diving Moonsault Press
- Near Turnbuckle, Dir+[] or Dir+>< or Dir+() or Dir+[]>< or ()
Special 2 - Diving Moonsault - Near Turnbuckle, Dir+[]>< or ()
Special 4 - Dragon Suplex Pin - Back Clutch (), /\ or []>< or Dir+() or Dir+[]>< or ()
Special 2 - High-Speed Diving Moonsault Press
- Near Turnbuckle, Dir+[]>< or ()
Finisher - Kojima Lariat - Run []>< or ()
Finisher - Kojima Lariat - Run []>< or () or []> Same as above -> LOCKED
MITSUYA NAGAI
Birthday - 10th November 1968 From - Japan
Height - 187 cm Weight - 108 kg
Special 1 - Knee Lift - Run () or []><
Special 3 - Knee Lift - Rebound at Ropes, Run () or []>< or ()
Finisher - Hyper Knee - On Apron, []>< or /\
Special 2 - Exploder to Pin - Front Clutch (), []><
Special 4 - German Suplex Hold
- Back Clutch /\, /\ or []><
Special 2 - Johnny Magic - Corner Opponent, [] or ><
Special 3 - Inverted DDT - Back Clutch /\, ()
Special 4 - British Fall - Front Clutch (), []>< or () or []>< or /\
Special 4 - Abby's Fork of Death - Front Clutch ><
Special 3 - Shining Wizard
- Opponent on One Knee, Run [] or >< or () or []>< or ()
Special 4 - Diving Lariat - Top Rope, []
Finisher - Turbo Drop II - Front Clutch (), []><
Finisher - Jumping Body Press - Opponent Down Face Up, Near Sides, ()
===========================================================================
ALL-JAPAN PRO WRESTLING JR.
===========================================================================
MASANOBU FUCHI
Birthday - 14th January 1954 From - Japan
Height - 183 cm Weight - 105 kg
Special 1 - High-Speed Backdrop Driver
- Back Clutch >< or ()
Special 4 - Modified STF
- Opponent Down Face Up, Near Feet, ()
Finisher - High-Speed Backdrop Driver
- Back Clutch [], () or /\ or []>< or () or []>< or /\
Finisher - High-Speed Diving Moonsault Press
- Near Turnbuckle, Dir+[] or Dir+>< or Dir+() or Dir+[]>< or Dir+() or Dir+[]><
Special 4 - Cross Arm Lock - Body Mount, () or []>< or () or /\ or []><
Finisher - Double Knee Strike - Front Clutch (), []>< or () or /\ or []>< or Dir+()
Special 4 - Back Choke - Back Mount () or /\ or []><
Special 3 - Uppercut Combination - Front Clutch (), () or /\
Special 4 - Rear Ankle Lock - Front Clutch [], () or []><
Special 3 - Punch and Knee Combination - Front Clutch (), () or /\
Special 4 - Rear Ankle Lock - Front Clutch [], () or []> Same as above
IKUHISA MINOWA (Normal Edit)
Birthday - 12th January 1976 From - Japan
Height - 175 cm Weight - 83 kg
Special 1 - None
Special 2 - Death Valley Driver - On All Fours Front Mount Counter ()
Special 3 - Piledriver - Front Mount Opponent On All Fours, ()
Special 4 - Front Neck Lock - Standing []><
Finisher - Left-Right Combination - Front Clutch (), []> Same as above
===========================================================================
GRABAKA
===========================================================================
SANAE KIKUTA (Normal Edit)
Birthday - 10th September 1971 From - Japan
Height - 176 cm Weight - 89 kg
Special 1 - Feet Mount to Body Mount - Front Clutch [], ()
Special 2 - Reverse Triangle Lock - Body Mount, /\ or /\()(PB)
Special 3 - Side Triangle Lock - Feet Mount Counter ()
Special 4 - Feet Mount Rollover - Feet Mount Counter []
Finisher - Front Sleeper - Body Mount, () or []> Same as above
AKIHIRO GONO
Birthday - 7th October 1974 From - Japan
Height - 176 cm Weight - 87 kg
Special 1 - Cross Armbreaker - Body Mount, () or []> Same as above -> LOCKED
TADAO YASUDA (Normal Edit)
Birthday - 9th October 1963 From - Japan
Height - 193 cm Weight - 122 kg
Special 1 - Standing Front Necklock - Front Grapple >< or ()
Special 3 - Cobra Twist - Front Clutch /\, /\
Special 4 - Sumo-Style Shoda Rush - Front Clutch >< or ()
Special 4 - Running Neckbreaker Drop - Run ><
Finisher - Front Necklock / Guillotine Choke Hold
- Front Clutch [], () or /\ or []>