Wetware is a neon-tinged single-player real-time strategic hack-em-up for Windows, Mac and Linux. Take control of a megacorporate network in the retro-future, and use your vast resources to hack, loot, blackmail and sabotage your way to dominance. Hire, train and outfit a team of elite hackers to penetrate enemy systems while securing your own against intrusion. Manage your company's research and production systems to maintain competitiveness in the cut-throat world of corporate cyber-warfare.
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System requirements:
Windows: Vista, 7, 8
OS X: 10.7 and above
Linux: any 64-bit distribution
OpenGL 3.1 support required.

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Enjoyed it so far been playing for a few hours today after i got it. I know its alpha so no wonder things missing, but was getting a bit confused as to what some things do due to missing explanations atm.

I look forward to seeing more of the industry side of things, little bit lost as to that atm, just randomly chose things when the industry tab appeared atm, and agree with previous comment of a move ability would be nice, and also an upgrade, specifically thinking about the CPU Core' here, but also things like the firewalls etc and things that have a better variant of.

Glad you're enjoying it! If there's anything missing such as things being under-explained, feel free to let us know anyway -- sometimes it's just an oversight and prodding us about it means we can try and fit it in to the next release.

The ability to move modules was added in, I think, Alpha 6, but it's definitely there in Alpha 7 (current available version). The upgrade idea is interesting. The approach we've taken with a lot of things now is to change their effects (especially in Alpha 7 where detection and tracing are different things, meaning lower-end defences are still useful), so Great Wall of Fire for example is no longer a straight improvement over LinkGuard -- they both have their uses. But yes, for Cores I can see some sort of Upgrade function being useful.

There is a core campaign which has a degree of linearity to it (currently being implemented), but there are plenty of missions which occur randomly, and many can be solved in multiple ways. Of course, you could always ignore all that and just tech race against your competitors and destroy them, by default the last megacorp standing wins.

I've only been playing for a short while and while there are some random aspect to it, many parts do seem to be part of a linear storyline. I have no idea about the end game as the game has never been stable enough for me to get there yet.

hi, im liking the concept and i realise its alpha but can you confirm some things for me? is the game supposed to just come to a halt right after the tutorial? i got to the part about defending my node with y hacker as an admin, managed that fine, disconected, and apart from a spam email landing in my inbox (i assume it was ajoke spam email, it read like one) nothing else came up at all and after about a minute the game crashed. i have found various other bugs and crashes while playing the tutorial too.
Thanks, looking forward to updates!

No, the game shouldn't stop there -- there's a lot of game after that. Did you get an error message when it crashed?

If you visit our forum at Wetwaregame.com and post a full breakdown of any issues you've encountered (what happened, what you were doing at the time, what error messages you saw, etc.) along with your system specs then we can help you.

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