The Tri-Tachyon faction wasn't always the powerhouse it is now, for it wasn't the only corporation out there. In what was to of been a joint venture, CEO Biggs Hoson shared the basics of what was to become beam weaponry with the Tri-tachs. The eventual split was brought upon the Corvus incident, where the Tri-Tachyon had believed they had finally outpaced the Neutrino Corporation. With this it was decided they were of no use and broke off of all agreements with Neutrino Corp. This incident has now become known as the instance where the first Paragon class battleship created, was promptly destroyed.

These are strange designs by other faction's standards, but this is the fruit of Neutrino corps engineering, trading flux capacity for more armor and dissipation rates. Ships from this corporation are infact heavier than many ships of larger size through the sheer amount of ultra-dense ablative armor. The two long extensions of the hull of the Lathe in fact conceal 2 monsterous neutrino beam lances, the spritual predecessor of the tachyon lance.In an effort to further increase efficiency, the omni shield generated has been modified to provide ultimate protection in its narrow arc. Automation is used in almost every ship, as Neutrino ships are designed with efficiency in mind, relative crew sizes are very, very small.

General characteristics include a focus on high tech energy weapons and narrow but very sturdy shields, ship systems also tend to be fairly unique and defence oriented. A preference to large and expensive capital ships is given for the fairly low number of employees in the corporation. ( Death benefits are expensive )

Having left the system long ago to minimize the effect the Tri-Tachyon would inflict on the uneasy peace in the system the Neutrino Corporation has returned under the constant pleas of Independants across the Corvus sector for a way to get at least some independance from the Hegemony stranglehold, in turn we have returned and set up a 640 GW Solar powerplant in the orbit of Corvus I with an included warehouse containing goods to be purchased. Relations with the Hegemony are fairly neutral while TT is still fairly bitter about the the loss they have incurred from long since.

A ship not often seen, droves of these ships are usually seen abuzz shipyards welding huge plates of armor together in ongoing process of super-capital ship construction. Rarely do they ever leave the heavily defended shipyards but it's known that most of these ships are more durable than even your standard military destroyer. Mobile enough to move from worksite to worksite, these workhorses pave the way for ships that few will rarely think of fighting against.

- Adventure Civilian Battleship -

Commissioned by the same independent traders that convinced the company to return to the Corvus system after the incident, this ship is a direct upgrade of the very venerable Ventures that dotted the system. The design was ordered to allow civilians to have some capital ship counterpart to the Hegemony and as a mobile base of operations for the many companies that funds the exorbitant cost of a capital ship. The design while simple was made as efficient as possible requiring only the raw material equivalent 2 Ventures. While it may not hold up to an Onslaught or Paragon, this sturdy ship is likely to last for generations to come.

You spin me right 'round, baby. Right 'round like a record, baby. Right 'round, 'round, 'round,

Genius right?

Now with all ze help of ze community, I'm proud to give you this official release of Neutrino Corp.

Works with vanilla, works with other mods, hopefully works linux/mac but have no idea how to test for that but it'll prob come down to capitals and case sensitive derpadur.

Comments and criticisms welcome, note, it has not been endlessly and utterly completely balanced against vanilla, but I think the weaknesses are easy enough to exploit considering it can't properly ai vs ai an elite paragon without exploding.

- Neutrino playthrough Courtesy of Tokshen -

- TIPS For Adding ships to Exerelin -

For exerelin I guess the easiest way would be to edit mods/Exerelin/data/world/factions/neutrinocorp.faction

AAanndd your done!, note this is only a chance for every ship on the list, so give it some time.

Code:

Version 1.82-Severe changes to hull armor and healths in trade for a secondary armor layer.-Added Silver Lance-Weapon slots have been rearranged on some ships-Cargo Version of Piledriver added-Actual integrated campaign-and assorted bunch of stuff

Version 1.81-Updated for 0.65.2a-Added Deathfly's Siege fix-Removed some hullmod changes

Version 1.8-Updated for 0.65.1a-I may of balanced some things but it's been too long to remember.-More flux levels lowered.

-Lowered shield efficiency of almost all ships from 0.2 => 0.4-(Slightly under)Doubled Flux Capacity of most ships -Increased day to day usage a tid bit, most ships increased repair cost.-Added Corona Australis and Exelion-Readjusted station stock.

- Deathfly for taking up the task of updates and bug fixes - Debido for exceptional patience in making my mod jar-ified - Cycerin for some neat scripts and general good ideas- Uomoz for some starsystem scripts- LazyWizard code, scripts, and stuffs

Having played it, I personally do not consider the Neutron Lance, or the Lathe hull itself, OP. Although that shockingly-narrow shield needs a buff to its width. I'd rather have a somewhat less efficient shield than one as very thin as the present shield is. 50-60 degrees of coverage is my preference for the Lathe. I was getting my armor belt sufficiently perforated such that the existing tiny shield was too strong of a balance mechanism.

More Ordnance Points are also needed. I know that this hull exists slightly behind "the present day," but 215 is a real straight-jacket.

Flux dissipation is awesome; keep it. The low flux cap (for a capital ship) is tolerable as long as venting stays as quick as it is now.

Logged

We thought our last moment had comewhen we got a message up the voice pipesaying that 'A' Turret magazine was on fire.....

Hehe I made the ship with defence as a secondary, I'm pretty sure when you've driven it you've noticed you'll probably destroy anything in the forward arcs, but once your flanked you are hideously under protected, if your feeling frisky, you could always replace the tactical lasers with pd lasers so you could swap out the point defense ai for a targetting unit. The op usage may be a bit strict, it makes you choose a role and stick with it haven't tried using the extended shiled hull mod too much but it certainly makes the shield much more passe.