Thing in the Ice feat. Scab-Clan Berserker

@Water0 In your testing going forward, I would keep a log - every time you draw Swords, note whether it would be better as Path and go from there. I think it will probably end up being Path but I haven't done enough testing with your list specifically.

Have you considered black over white? Baleful strix is pretty good with TiTi and dismember/snuff out are fine replacements for the white hard removal. Having access to cabal therapy, dt, vt, yawgs, and maybe tendrils seems pretty reasonable

@ChubbyRain Honestly, I'm not even sure giving them a basic land really matters (assuming they can even get one). The opponent's life total is definitely something that I don't want going up, so I think I can reasonably safely replace Swords with Path. I will do more testing and keep notes.

I'd switch the rav traps out for rest in peace, Rip is simply the best cars for the job and once you rav trap they know to play around it and the card becomes much worse. Rav trap also doesn't help you if they sac tokens to either therapy or dread return. Also a fair amount of dredge decks are either on force or unmask, which do a lot of damage to rav trap as a viable card. If you are looking for that type of hiccup effect I'd recommend tormod's crypts as it costs zero, does the same thing as rav trap, but doesnt have any conditions behind it.

@BusOfTheUndead Like I said in the post, I'm playing Ravenous Trap because it gets around the standard anti-hate cards like Chain of Vapor, Nature's Claim, Wispmare, etc. They know about Tormod's Crypt and will play around it; they won't know about Ravenous Trap until it's too late.

@Serracollector I like Dack a lot, but I'm really not sure what to cut to fit him in especially after I trimmed to get Swords/Path in the main deck.

@BusOfTheUndead Like I said in the post, I'm playing Ravenous Trap because it gets around the standard anti-hate cards like Chain of Vapor, Nature's Claim, Wispmare, etc. They know about Tormod's Crypt and will play around it; they won't know about Ravenous Trap until it's too late.

Iam behind that. Each of those cards are a fine choice, but i like Ravenous trap for it beeing relatively hard to interact with for a dredge deck that packs a ton of enchantement and atrifact removal in the board (and even main)

I updated the OP with the current list I'm running. I was trying out Balance for a bit, and it seemed great in several spots; but it never quite got there for me. I may try it out again, but I'd shaved a land for it which I regret. Back up to 15 which seems to be the sweet spot.

I went down on a Gush since it felt kinda weird at times having 2, but 4 may be the correct amount.

Also squeezed a Dack into the list which has felt great so far. I've been happy even just using the +1.