Battlecry Studios Recruiting Lead Environment Artist

Battlecry Studios Recruiting Lead Environment Artist

Lead Environment Artist

BattleCry Studios is seeking a Lead Environment Artist to help create our newly announced title, BATTLECRY.

In this role, you will:

Utilize an understanding of various architectural styles and systems in-game. Pay close attention to detail in the environments to ensure grounded, believable spaces. Help support narrative in environment design to support our games’ fiction. Mentor and manage a team of talented environment artists onsite (as well as interface with outsourcing groups and vendors). Work with the art director and environment artists to maintain artistic style and quality in the environments, including asset creation, lighting, level build out, and skybox/env globals. Create efficient in-game models, UV’s and textures. Be accountable for deadlines.

You should have:

2+ years of experience leading an art team, preferably in a AAA games studio. Experience with multiplayer environment creation. Experience with environment production in the games industry. Experience in game engine environment setup (lighting, time of day, env globals such as fog/skyboxes, palette control, and post process effects). Understanding of modularity and environment systems used in fast, iterative and efficient production. Knowledge of how to reuse textures efficiently to build additional level assets. Understanding of the use modern materials and shaders. Strong skills in industry standard tools such as 3DS Max, Photoshop, ZBrush, and various support programs. Excellent problem solving skills, able to identify and resolve issues, and understanding of technical dependencies and engine limitations. Strong foundation in traditional arts. Understanding of art pipelines, workflows, environment scale, form, and composition. The ability to work well in a creative, collaborative environment and must have a passion for gaming. The ability to demonstrate a high amount of attention to artistic and technical detail.

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