rActionBarStyler

rActionBarStyler moves, scales and fades the Blizzard action bars. No graphical adjustments are made. Use rActionButtonStyler for that purpose. You can show/hide additional actionbars directly in the your interface settings.

CONFIG

For settings check the config.lua. Character specific adjustments can be added to the charspecific.lua.

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

Ahhh as long as it's not clickable and won't interfere with any of my clicks if I put something over it, I don't care about it. I'll shove it in a corner somewhere and forget about it.
Thanks

One more quick question. I don't suppose there is an option to turn off separately showing of binds and showing of macro names is there? I looked through the files and I couldn't find any code about this anywhere. I skin icons using an icon pack replacement so getting buttonstyler just for that is a bit much and while I want binds to show, my enormous and annoying macro names are just an eyesore.

You just need to disable it in the interface setting.
The frame may still be created by rABS. But that frame is not clickable anyway.
There is no frame disabling for actionbars atm. Only for pet and stancebars.

So recently I did some major spring cleaning of my actionbars and consolidation of my macros. Long story shot, I do not need bottom right action bar anymore (bar3). Now, I went into blizz actionbar options and turned off bottom right actionbar, then I went into config.lua in ractionbarstyler folder, and in the special character condition section, I did:

thinking that that would be sufficient to get rid of it. But I save the file, log in, unlock the actionbars and I still see bar3. I lock them back up, do /framestack and sure enough bar3 is still there though the icon spaces themselves are gone. How do I prevent that frame from loading completely and taking up any space? I should add that stance bar isn't loaded so that part works. Am I naming bar3 incorrectly?

been a long time user of your mod/mods but never really posted!
must say they're simply amazing but I've stumbled onto something annoying,
as a Razer Naga user I would like my bars to be 4x3(or was it 3x4 anyways 3 rows) on actionbar 1 and 2, but unfortunately for me thats to advance for me to sort out so was hoping you could perhaps help me out with it?