Metal Gear Solid 5 AMD vs Nvidia Performance Review with ASUS

To start thing off we need to make sure that Metal gear Solid V looks the same on both the AMD and Nvidia hardware, as benchmark comparisons are pointless is each vendor is effectively playing a different version of the game.

Thankfully in this case we can see that our screenshots on both our ASUS GTX 980 and our ASUS R9 Fury Strix provide us with exactly the same level of detail, which is great to see.

(Nvidia GTX 980 (Left), AMD R9 Fury (Right))

Graphical Comparisons - Game settings Comparisons

All of these screenshots have been taken from the Kabul section of the game, which is shortly after the game's lengthy prologue. This area showcases an middle eastern countryside which has several villages and enemy encampments throughout. You will be required to use vehicles or your horse to reverse this terrain due to it's sheer size, but at least it is a very pretty area.

Moving from Extra high to High gives major change in the game's visual quality, especially when you look at the trees and other foliage. Shadow quality is also notably worse as you lower the settings, especially when you look at the shadows of trees, the player character and your horse.

When in motion the texture quality does not make that much of a visual difference, but is you stop and look at the terrain textures you can see a subtle difference.

As we lower the game's settings we see that a lot of detail in the distance is lost, with moving from Extra high to High removing large shadows from trees and large bits of foliage in the distance with lower settings removing a lot of grass and lowering a lot of other details in the distance.

While lowering the game setting we again see that the detail in the far distance lowers greatly when lowering your game settings, giving those who max out the game the most satisfying views, not that the game looks bad at lower settings.

In these screenshots we can see that the sky does not have much of a visual difference when changing the game settings in this scene, with the only setting that affected it being volumetric shadows. With volumetric shadows off we can see that clouds disappear, making the Afghan skyline look rather lifeless.

This final set of screenshots are very good at showing two things, textures and shadows. At max settings we can see that the game's textures are fairly crisp and the shadows are very well defined at max settings, lowering in quality as we keep on decreasing settings.

At lower than Extra high setting you will see textures change in quality a lot as you get closer to buildings and other detailed objects. At 4K Max settings we found that our GPU used just under 3500MB and at 1080p max settings our GPU used not much more than 1800MB of VRAM in the large open world Afghanistan area of the game.

As we lower the setting we see shadows become much less detailed and become a lot blurrier, especially when looking at the shadows from trees and other complex shadows.

Seems to be extremely well optimized, Still need to finished Ground Zeros perfectly for the PP save import feature for the extras but it's good to know it will perform well

Shame you couldn't test a Fury X and 980 Ti at 4K

Didn't need to, based off the 980/fury you would know they both would cap the 60fps limit basically 24/7
Very impressive for AMD considering this is a Gameworks title. They must have tried to get them on a more even playing field due to the apparent extensive optimizations they did.Quote

Didn't need to, based off the 980/fury you would know they both would cap the 60fps limit basically 24/7
Very impressive for AMD considering this is a Gameworks title. They must have tried to get them on a more even playing field due to the apparent extensive optimizations they did.

Not a Gameworks title bud, The only thing Nvidia about it is the splash screen at startup, Zero amounts of Gameworks going on Quote

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