After a short warning duration, the players will pulse damage every 1.5 seconds in an 8 yard AoE for 60 seconds.

Each pulse affects the target with Frostbitten.

Once stacks of Frostbitten get too high to sustain, the two targets affected must run together to cause the marks to explode. This causes raid-wide damage and transfers the debuff to 2 nearby players. The debuff retains its duration when transferred.

Auriel will lift the Orbs into the air, target a player’s location with a rune, and fire the Orbs at the location, causing damage and leaving behind Arcane Fog. Stacking up the raid allows for concerted movements to avoid detonations.

The travel time on the orbs is slow, so the raid may only need to move a couple times.

Similar to the other summons, Arcane Enchantments will consume Arcane Fog and deal raid-wide damage. They will need to be AoE’d down quickly.

Encounter Journal

Originally Posted by MMO-Champion

Aluriel always had an affinity for magic. She rose through the ranks of the Nightguard effortlessly, having a natural talent with the sword. But no matter how strong she became, she wanted more. She studied with the mages at the University of Suramar, spending her days in combat training and her evenings in the artificery. She forged her weapons and armor in the Nightwell, weaving magic spells into the precious metals. She is the first Spellblade, adept in the schools of Fire, Frost and Arcane.

Overview - Spellblade Aluriel cycles between three enchantments: Frost, Fire, and Arcane. Each enchantment grants her an ability that she can only use while she's under the effect of that enchantment. She will then manipulate that magic with a few commands: replicate, detonate, and animate.

Tanks -

When Aluriel performs Annihilate, gather together to share the damage.

Transfer Mark of Frost to an ally when its damage becomes excessive, but be mindful that each transfer triggers an explosion.

Quickly move away from the target of Detonate: Arcane Orb, which deals more damage the closer players are to the impact point.

Tanks -

When Aluriel performs Annihilate, gather together to share the damage.

Transfer Mark of Frost to an ally when its damage becomes excessive, but be mindful that each transfer triggers an explosion.

Quickly move away from the target of Detonate: Arcane Orb, which deals more damage the closer players are to the impact point.

Interrupt Fiery Enchantments when they cast Pyroblast, which deals critical damage to a target.

Healers -

Transfer Mark of Frost to an ally when its damage becomes excessive, but be mindful that each transfer triggers an explosion.

Quickly move away from the target of Detonate: Arcane Orb, which deals more damage the closer players are to the impact point.

Damage Dealers -

Kill Arcane Enchantments quickly to prevent them from triggering Armageddon.

Transfer Mark of Frost to an ally when its damage becomes excessive, but be mindful that each transfer triggers an explosion.

Quickly move away from the target of Detonate: Arcane Orb, which deals more damage the closer players are to the impact point.

Damage Dealers -

Kill Arcane Enchantments quickly to prevent them from triggering Armageddon.

Transfer Mark of Frost to an ally when its damage becomes excessive, but be mindful that each transfer triggers an explosion.

Quickly move away from the target of Detonate: Arcane Orb, which deals more damage the closer players are to the impact point.

Interrupt Fiery Enchantments when they cast Pyroblast, which deals critical damage to a target.

Champion of Blades -

Annihilate - Aluriel unleashes a barrage of attacks, annihilating up to 2 frontal enemies for 563,125 Physical damage each round, split evenly between the two.Her primary target will take 75% additional damage from Spellblade Aluriel's physical attacks for 1.5 min.

Master of Frost -

Mark of Frost - Aluriel brands people with the Mark of Frost. Each marked player inflicts 40,814 Frost damage to allies within 8 yards. Damage taken inflicts the Frostbitten status ailment, increasing damage from Mark of Frost by 30% per application.If two marked players come into contact with another, they will cause an explosion for 74,520 Frost damage and Mark of Frost will bounce to the closest ally. This effect prefers targets who are not Frostbitten.

Frostbitten - Damage taken by Mark of Frost increased by 30% per application.

Animate: Mark of Frost - From the Pools of Frost, the remnants of magic stir. Aluriel commands Icy Enchantments to rise.

Frozen Tempest - Icy Enchantments teleport to a random enemy and channel a Frozen Tempest, increasing their vulnerability to attacks by 100%.The tempest creates a dome of frost, inflicting 157,500 Frost damage to units inside and pushing them towards the outer edge of the dome. Players who cross this threshold will be stunned in place, creating a block of ice that must be destroyed before the stun is removed.

Animate: Mark of Frost - From the Pools of Ice, the remnants of magic stir. Aluriel commands Icy Enchantments to rise.

Searing Brand - Aluriel marks random targets with a Searing Brand. She will then ignite her armor and charge to those marked targets. Any enemy in her way will be knocked back and burn for 600,000 Fire damage. This effect stacks. Players who die under the effects of Searing Brand will automatically detonate.

Detonate: Arcane Orb - Aluriel commands Arcane Orbs to pursue a target, detonating at their location for 962,500 Arcane damage. This damage is decreased based on distance from the explosion. Orbs will leave Arcane Fog at the location.

Whirling Barrage - Aluriel's Fel Soul slashes wildly in the direction of random distant enemies, inflicting 1,500,000 Fire damage to those within range of her and knocking them back. She will use this during Aluriel's Frost Phase.

Fel Stomp - Aluriel's Fel Soul targets a random enemy and leaps vengefully at their location, inflicting 500,000 Fire damage per second to those caught within the effect.She will use this during Aluriel's Fire Phase.