I don't think there is a BiS list yet since most people are only just getting the Meta gem on their servers. Which may or may not change the best gear available. But i', pretty sure its Hydra and Cha-Ye's.

Another thing that gets me is the general chat when inside the Garrison. It totally reminds me of every prison film I've ever watched. The prisoners confined to their cells are talking to each other through the walls. Their chat is mostly pointless, vulgar and revolving around stuff they ll do once they get out. This is EXACTLY the content of every Garrison chat I've ever had to tolerate.

Like using non upgraded Essence of Terror instead of relic or tailsman... Also going for haste with 4pT15.

Anyway on topic:
Here is the outline of RPPM:

Originally Posted by Blizzard Entertainment

So, there are pros and cons of both of those types of procs. We’re trying a new system for these enchants. This new system, nicknamed Real PPM, aims to give the random nature of procs, the scaling with haste, and the ability for us to balance them assuming a standard proc frequency. Here’s the short version of how you can expect them to function:

Windsong is 2 Real PPM, and Elemental Force is 10 Real PPM.

Come patch 5.1, Dancing Steel and Jade Spirit will be 2 Real PPM, River's Song will be 4 Real PPM, and Colossus will be 6 Real PPM

Regardless of how you’re attacking or healing, slow or fast, with DoTs or direct heals, whatever, you can expect to get the same proc frequency, on average.

Dual wielding and having both weapons enchanted with the same enchant will double the frequency of procs that you get.

This Real PPM is increased by your haste %. (The highest of your melee, ranged, or spell haste is chosen).Simple as that.

We’re excited to see how this proc system works out. If it works well, we may start using it for more types of procs. Feedback about how it feels is most welcome.

Here are even more nitty gritty details, if you’re interested:

It can proc from any damage/healing event. It keeps track of the last time it had a chance to proc for that enchant.

It calculates the difference in time since the last chance to proc. It uses that time to determine the chance for that event to trigger a proc.

For example, if you have 22% Haste, it was 1.4sec since the last chance to proc, and you’ve got Windsong, then the chance to proc is 2(ppm) * 1.22(haste) * 1.4(time since last chance) / 60 (sec per min) = 5.693%.

The ‘time since the last chance to proc’ is capped at 10sec, so that your first attack of a fight isn’t a guaranteed proc.

Having won wushoolay's and hydra, then coined cha-ye's trying to get the chest (all normal 522), I find hydra has just as much uptime as the others, if not slightly more reliable, the only "problem" being having to have flame shock running on a target while AoEing, but having to go out of my way to do that is a pretty rare thing.

Having won wushoolay's and hydra, then coined cha-ye's trying to get the chest (all normal 522), I find hydra has just as much uptime as the others, if not slightly more reliable, the only "problem" being having to have flame shock running on a target while AoEing, but having to go out of my way to do that is a pretty rare thing.

FS lasts for 30 seconds, just make sure to refresh it before you know you are about to aoe...