There's something evil in the city tonight... Earth has been ravaged by human excess, petty conflict and alien invasion. The world's population has been herded into huge cities, the first of which was Mega Primus. 2084: A Utopia shattered, social collapse and civil unrest reigns in Mega Primus. Fiendish aliens terrorize the city.

About This Game

Earth has been ravaged by human excess, petty conflict and alien invasion. The world's population has been herded into huge cities, the first of which was Mega Primus.

2084: A Utopia shattered, social collapse and civil unrest reigns in Mega Primus. Fiendish aliens terrorize the city. UFOs swarm through Dimensional Gateways. The city's under siege from an unknown enemy.

Your mission, as X-COM Commander, is to combat alien aggression and uncover their deadly intentions. But Beware! Alien infiltration into the city and its politics could see you under fire from criminal gangs, religious sects, and even the police!

Alien fleets fill the skies, creatures terrorize the city, chaos reigns... Welcome to the war, welcome to the Apocalypse.

Features:

Explosive third game from the highly successful and thrilling X-Com series, following X-COM: UFO Defense and X-COM: Terror from the Deep.

Battle alien invasion fleets over the city of Mega Primus in real-time.

Combat the alien infestation in real-time or turn-based tactical missions.

Research alien-based technology. Create newer and more destructive weaponry.

Destroy alien sympathizers and stem alien infiltration. Wage war on new worlds in the Alien Dimension.

If Steam had a levelled rating system to describe games, like a 1-10 scale or a 5 stars thing, I would by unable to ever make myself rate this game any less than the maximum. Do yourself a favor and get this game, despite its age. GET IT.

This is a special game. It's really different from the original UFO Defense and Terror from the Deep games, but yet, it is still classic in its's own way and for me, it will always be the part of the original X-Com series. The graphics may look odd at the first glance, but this game has really nice and deep atmosphere, great creepy music and the overall feeling, that you are just a weak group against something really powerfull and there's danger anywhere all the time.

Instead of whole Earth, your goal is to protect a single city. But it is a hard task indeed. I especially love the base and soldiers management as well as all the different corporations working/hating/fighting with each other and that you can have different relations with them every single gameplay.

Research/manufacturing is also really nice and helps in keeping you excited to move forward. The aerial combat is pretty neat as well and one of my favorite feature tbh. It's the first game (and only one basically) in the X-COM strategy brand, where you can personally affect the result of air battles yourself. You can command your crafts and fighters, tell them, how agrresive they should be or how low or high they should fly and engage targets. Sometimes, specially late-game, after a battle with huge alien motherships, you realize that you just demolished half of the city, which is epic, but gives you a lot of negative backlash from the corporations owning the buildings as well.

The ground combat, or the classic terror and UFOs missions are ok. It had its flaws back then already when it came out and in comparison with modern games it's even more obvious now. But it's nothng that would prevent you from finishing the game.

Storywise, I found that the game was quite lacking by its end and the last missions were really stereotypical and mostly boring. The start of the game till mid-game was the most exciting part for me. And trust me, that it's well worth it.

Soo, in sum.. If you liked the original games, get this game ASAP and play it. Hopefully, you will like it too. Has it's flaws maybe, but it's still oldschool X-COM piece and much better than most recent crap games.

Ahh the classic. One of my favorite games. You'll spend time building your base, destroying alien ships, the endless raiding, and if that's not enough why not blow up some buildings to get the organization mad at you. That way they will raid your base and with your turrets mowing them down. Just remember to do that when you are stronger... the last thing you need is to lose your base lol.

"Commander, you have been tasked with protecting our city from an interdimensional gateway recently located on the grid. Situation includes gangs which are constantly pressing the local police, a new radical cult which has risen in wake of the dimensional warp, and a class separation between humans, hybrids, and androids which has reached unprecedented levels. On top of this, our supporters are becoming increasingly weary of our ability to maintain control. Keep these factors in mind as you venture out in your mission to bring peace to Mega-Primus. As head of X-COM, a facility with staff and equipment are at your disposal in order to determine the origins and nature of the alien threat. We have allocated both science and engineering assets, as well as a fully equipped security detachment with ground and air capabilities. There are a few vacancies in town should you require additional real estate to better manage the organization. The aliens wield technologies never seen before - weapons, interdimensional craft, shield and cloaking devices - acquiring these artifacts and reverse engineering them for military implemention should be your top priority. Until our forces and technology are comparable to the interdimensional beings, we have little chance of keeping the intruders at bay. Local markets will also benefit from technological advancement, just watch that your discoveries do not fall into the wrong hands. Take advantage of your surroundings. Drawing from the Hybrid and Android populations, as well as your human counterparts, will prove vital to success on the ground. Alliances with the police, transit companies, and military suppliers will also be important to logistics. It's up to you, how to contend with the gangs, but definitely leverage your position to quench the cult's illegal activities. With proper asset management, resource implementation, and mission execution in the air and on the ground, we believe you have everything you need to disrupt the malicious activity converging in our beloved city. Good luck Commander."

I loved this game when it first came out, there are two ways to play the combat, turnbase mode where the AI movements are hidden from view or real time , I say real time but when you can play at speed settings from half speed to normal to 2x and 3x and also pause the second an alien is seen, its more of a easy mode.

Only down side is the standard settings in the dosbox , you will need to alter them to make it playable , just go to steam/steamaps/common. and open the xcom folder , in there open the dosbox.conf file with note pad, in there look 19lines down "including the spaces" for output= , change the word after the = so it is output=ddraw then 60 lines down look for cycles=auto , alter this to cycles=max .save and close now the game will run fine with out taking 30 seconds to access a different page lol.

It is fun when you get used to the controls . A helpfull tip for the new ppl to this game set the stun gas grenades to 1.75 second delay and enjoy saving the world and dont make an enemy of Transteller, they will spam block all of your base's storage with unsellable widgits lol.

If you can get past the weird issues DosBox has with newer computers, this is by far the best of the original 5 XCOM games. You can buy a variety of vehicles and customize them from weapons to storage modules. I love how there are small companies also fighting to survive in the post-apocalypic city of Megaprimus and the fact that each one manufactures their own equipment and can be raided for supplies or even removed from the city! Another great feature is the ability to play missions in either turn based OR real time, incase you don't know this is the first only XCOM game to allow real time battles! There are so many of great things in this game, but i'm sure that if I listed them ALL I would be breaking the record for longest game review!

While I do not have very much time on the Steam version, I've played and beaten the game repeatedly.

X-COM: Apocalypse is an excellent successor to the Xcom franchise. As such it builds on the model developed in previous Xcom games by playing similar to Xcom1, but, expanding strategic elements into the political realm: individual factions in the game can be raided and searched, destroyed, or made into enemies. This makes the game resemble Tropico (despite pre-dating Tropico) rather than an Xcom game.

Most of the usual Xcom features are there: tactical and strategic combat will strike the player as familiar. What is new is the real time mode (which can be switched to turn based) during tactical missions. The setting is also different: a single large city is now where the campaign takes place and it can be randomized by difficulty.

Others may harumph these new features, but, this author thinks that the developers have done a very fine job of modernizing Xcom and making the game extremeley solid. As such the author speaks highly of the game.

Love this game! This was the first of the XCOM games I played as a kid. While it is not as good as the first overall, there are some aspects that are a little better. The ship to ship combat, being one of them. I personally find it to be just as good as the original. The aliens you come up against are very different from the original, and in my opinion just as iconic. The "brainsucker" and "popper" are two of the most terrifying adversaries you can find in any game! And god help you if you are unlucky enough to get attacked by an overspawn!

Can't recommend this game enough. A must play in my humble opinion. A++

If you are on the hunt for the ultimate tactic game, look no further X-COM Apocalypse is it. I purchased this game 3 times, on release, 2 years later after I had to install it on a new PC and the original disk was broke and then on Steam, just for having it. This ranks amongst my all-time favorites and is in my eyes the best title of the franchise.

What makes it so great? Never has tactical combat been deeper and never had a game a greater range on tactical approaches and significant shifts of how you play over the course of its campaign. There is a technology life-cycle here that will keep the game fresh, whenever the aliens show up bringing new toys, you have to adapt quickly, research if your survive to stay on technological eye-level with your foes until the next cycle. This is the basic principle of all X-Com games, but here are much more of these technology cycles and their impact is much greater.

Speaking about impact, the environments are completely destructible and you can literally bring down whole buildings in the tactical missions, as well as in the strategic city view instead of hunting the aliens one by one. But you might piss of the owners that are funding your operation. If they are pissed of already, then why not raid their building for resources, even if there are no aliens involved, yes you can even do that. The feature depth out of combat is massive, you only have a city as playing field, but every building has an owner and every misguided missile during an interception attempt has a political impact. You can buy buildings, station vehicles and agents all over the place, raid and attack organizations. Research and Development as well as budget management are complex, but easily learnable and even when you are in tight spot, the game has desperate measures available to turn things around.

Sure, the graphics where not that god, even at release, the optional real-time mode is not much more than a gimmick (quite useful when you are confidently overpowered to accelerate things) but it is not hard to appreciate the “inner-beauty” of the gameplay once you get into it. All the other franchise trademarks like customizable soldiers, inventory management and UFO base building are at their feature-filled best.

I played most tactic games since the good old DOS days, from Ufo Defense over Jagged Alliance, Fallout over titles like Silent Storm up to last year’s great XCOM – Enemy Unknown. But none ever could compete to X-COM Apocalypse, if you have the slightest interest in the genre, you absolutely owe it yourself to play this! If Firaxis is working on a sequel to their re-imagination, I wish they would go to Apocalypse for inspiration. It might be too complex for today’s streamlined standards, but it gets so much depth out of this complexity, that keeps it interesting even after all these years.

By far the most exciting and fun XCOM. Simply great overall. Why? Well you can have 24 man squads, your vehicles are entirely customisable and your troops are truly something else come the end of the game. Playing in the real time mode you can dual wield and fire sniper rifles simultaneously, brap! brap!, the alien laser cannons, zap! zap!, or even plasma swords, zhoom! zhoom!. Ivan mechanics.

Everything is destructible and important people own those buildings, whether your vehicle misses a UFO with your HE Missile and levels a corporate headquarters or your rookie with AP/HE rounds triggers a nuclear chain reaction of fuel vats in combat, someone expects you to pay for damages. If those guys get angry enough at you then they wont provide services to you. Almost every corporation has a purpose, if the delivery guys hate you enough then you will literally have to send your own vehicles to collect items and personnel from distributors (even the football guys effect your available recruits) so angering anyone except the cult&criminals is ill advised.

Add in that your base can get invaded by anyone (even those angry corporations), you can invade the general public's bases and that you can eventually invade the alien dimension itself is a fantastic freedom. You can also send your XCOMs into any building to check it for aliens, if there's none the owner will get pissed but if you pay attention you can really crack down on the invasion as you will not get alerts for most intrusions.

I haven't a clue about the turn based mode, so I can't say much for that, but the game is perfectly balanced on real time mode and aptly difficult on hard and above. It's a shame there's no real support in modding for this XCOM as it really is the most intelligent and progressive out of them all. The only real downside is the dated graphics.

If do you buy the game, search "steam xcom apoc no cd fix" though, as steam have not set it up quite correctly for use with DOSbox.

I still find this the best game in the xcom series bar none. If the developers of the latest remakes took a good look at this game an improved on it we'd have something truly awesome on our hands. Sadly the game mechanics of the recent remakes are all a step back on several points in comparison to this game. If you're a fan of the xcom serious you have to try this game, and play the real time battles. Enjoy.

More Xcom in just about every way imaginable. In addition to fighting aliens, researching their technology and limiting the damage they inflict, you also have to keep tabs on about 20 different factions throughout the city and battles are much larger in scale, with dozens of aliens and Xcom soldiers alike duking it out at times. Maybe a little overambitious for a DOS title, but still a very good game with a lot of depth and strategy.

However there are many things steam needs to fix, the framerate drops when there´s smoke grenades used, it crashes often & you need to save due to that, not to mention sometimes it stops loading, claiming you should insert the xcom cd rom...

Even though there are these problems that seriously need to be fixed, I still recommend this game.

This game gives you more freedom than any other X-COM game to this day. I went rogue, made a living by raiding corporate warehouses (and maybe killing aliens on the side) and blew up half the city and still had a steady cash flow from reselling the stuff I stole.

Eventually I blew up too many cabs and they refused to send new personnel to my base. The moral of the story is, don't ♥♥♥♥ with the cab drivers. 10/10

Apocalypse, what a raw and unfinished gem. This game is something else and unique, the basic framework is there and the potential for a great tactical X-Com style game but it was not critically acclaimed as it's predecessors. So, is this game bad then?

Not by any means. You could call Apocalypse a somewhat dated and unpolished, graphics look extremely odd. The interface is not that well thought out, micromanagement can be a hassle and the map can be quite useless. Basically it is not very user friendly on the first glance. There are other minor things that might annoy you but once you get past that, you will find a very refreshing game.

The unique concept and draw of this game is the huge city that you have to defend against alien forces. You manage a specialized organisation and need to trace any sign of alien activity, research them, capture them and even fight off huge invasions, be it on the ground or airborne. The city has it's own intricacies like the many factions or economy. The city is filled with various factions and corporations and your relationship with them might change the prices of some goods. Factions fight against eachother in this turmoil and your job is to keep the city alive and defend against the impending alien threat. It all feels very interactive and alive compared to other games.

Your duty is to manage the base, personal and equipement of your organisation. Fight, research and engineer your way to victory. Most of the time will be spent in the tactical ground battles against aliens or in the city screen while trying to fight off ufos. Battles can be very intense due to the high difficulty and tactical options.

There is much to talk about but I recommend this game for anyone who likes the concept of X-com with a unique twist, it just needs some time to get used to due to the somewhat unfriendly user interface and dated graphics.