VERSION 7 UPDATE12/16/2017: If any of you have attempted to use EXUPawns1.u with version 7 of EXU2:BI, you may have noticed that nothing works! There were some changes introduced in Version 7 that posed compatibility issues for the first release of EXUPawns1.u, which was built and compiled against version 6. Fortunately, they mostly involved things like replaced or renamed effects classes, new or deprecated property names, and replaced extended classes. They were easy enough to work around and now, a version of EXUPawns1 is available that works with version 7 - aptly named EXUPawns1v7.u. You can download it here.

This updated release only fixes the above compatibility issues. There have been no new pawns, effects, or entities introduced in this release. A consequence of these changes is that this new release is not backwards compatible with EXU2:BI version 6, so if you have not yet upgraded to 7 no action is needed. You can keep using the first release of EXUPawns1.u, the link for which is still available below. If you have upgraded, download the link for version 7, and be sure to update any mutator .ini files you are using to spawn monsters to reflect the new class name (find+replace EXUPawns1. with EXUPawns1v7. using a text editor).

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This small collection of scripted pawns adds a variety of new, challenging enemies with all the visual bells and whistles you can normally expect from Excessive Unreal 2: BI. Get ready to face three new families of enemies:

Bio BursterBloated, infected zombie-like enemies with a simple but deadly attack strategy: charge an enemy and detonate on impact, creating a cloud of poisonous gas in their wake.

Phase EntitiesA subset of enemies that use teleportation technology to their advantage during combat. You’ll need eyes in the back of your head to defeat these foes.

Hover BotsTwo distinct classes of airborne turret systems - normal and heavy - in several classic “flavors” introduced in Excessive Unreal 2. Get them before they get you!