it just black screen after the island pic(which mean it can't go ingame)
fmv work flawessly,the games been playable before,but now it just black screen when want to play.i will create the issue in github

p/s:mod can merge this thread if you want,i don't have the authorities to unlock the thread.

(07-07-2013 01:28 AM)andoru Wrote: Oh, I haven't stumbled over that thread in my search. Thanks for pointing out.
Any luck on GitHub?

not for now,it actually playable before,if you want,you can try testing older build which is 0.7,0.7.5,0.7.6 and 0.8,there's many rev build,but if you can find the first build that starting to have problem,the dev maybe can make it playable back.

(07-07-2013 01:54 AM)andoru Wrote: Is that the version range where the game worked, or just suggestions?
Also where should I report this if I end up finding the culprit build, to your GitHub issue, make another one or PM somebody?

is just a suggestion,the build was at random,you could pick any build and you can post your result here or at my github issue(since I have made and still open)

How much have you been playing in the old versions, and also were you able to load from a savegame? I've played on v0.7.6-158-g2a39a3b and it crashes after Moonlight takes the main character to the Ruins in the intro. Also the saves don't work here either, but instead of the emu crashing, it shows a blank screen and I can't end the emulation from that point.
If there were any way to skip the annoying game introduction I could further test other versions too.
The reason why Innocent Life works on 0.7.6 and earlier versions is seemingly because it lets you disable the Media Engine, which essentially disables any videos shown through the games.

In v0.8.1-502-gad356ed, it is possible to go into game.
In "Settings -> System" check "Unlock CPU Speed" and change "Frequency" to 50 or 60.

(07-07-2013 11:24 AM)andoru Wrote: The reason why Innocent Life works on 0.7.6 and earlier versions is seemingly because it lets you disable the Media Engine, which essentially disables any videos shown through the games.

From my obsrevations, the real cause is main menu music won't stop. It still plays after name selection screen.
If you set CPU Freq to about 50-60(maybe a little bit higher), the main menu music stops completely, and FMV plays smoothly.
And because of that little setting PPSSPP coders added, we can now run "Innocent Life" on at least "Ingame" state.
(haven't tested too much ingame, because of the loooooong intro)

EDIT: 80 is max CPU Freq value, where main menu music stops. Gonna now check how much ingame it goes.

(07-09-2013 09:51 PM)Sim_Piko Wrote: In v0.8.1-502-gad356ed, it is possible to go into game.
In "Settings -> System" check "Unlock CPU Speed" and change "Frequency" to 50 or 60.

(07-07-2013 11:24 AM)andoru Wrote: The reason why Innocent Life works on 0.7.6 and earlier versions is seemingly because it lets you disable the Media Engine, which essentially disables any videos shown through the games.

From my obsrevations, the real cause is main menu music won't stop. It still plays after name selection screen.
If you set CPU Freq to about 50-60(maybe a little bit higher), the main menu music stops completely, and FMV plays smoothly.
And because of that little setting PPSSPP coders added, we can now run "Innocent Life" on at least "Ingame" state.
(haven't tested too much ingame, because of the loooooong intro)

thank @sim_piko,now i think the atrac3+ whose couse the problem,it can't go ingames couse the atrac3+ keep playing.hmm,i need to do further test on this games,@andoru said it black screen if want to enter someplace(which i got the same problem too)

Title: Innocent Life - A Futuristic Harvest MoonGenre: RPG/SimulationFormat: ISOVersion: v0.8.1-519-g10e5224Game ID: ULUS-10219OS: Windows XPCompatability: IntroNotes: Ingame intro crashes after exiting "a cave on south side of Heartflame Island."
Included log and screenshots from moments before crash happens
I can also attach savestate near that part of game, if needed.Logs:

Thanks Sim_Piko for your insight on this, excellent deduction =)
I tried to play with it on v0.8.1-519-g10e5224, reducing the CPU frequency to 80 indeed makes it able to go through the FMV without a hitch, setting it to Auto still makes it stutter.
I haven't played through the intro again to see if it crashes but I did try again to load a savegame and it still crashes, I saved a log for this too:

EDIT: Tried playing it also with JIT disabled, didn't make a difference, then I tried to disable Vertex Cache and the emulator didn't crash at all, except it produced a 76MB log... wow. If anyone needs it, I packed it (results in 637KB) and have it ready if needed to send it XD
Also before I had to force quit the emulator (as it became unresponsive) a notification window popped up for a brief second, but I wasn't able to catch what it said.

The log from what I could see was filled mostly with those sorts of issues, repeating themselves a lot:

I've tried now with v0.8.1-632-g05dfd27 and things are not fixed as of yet either.
Loading a savegame still crashes the emulator same as going through the intro again, and crashes before entering the Ruins area.
What's different from previous versions is that the colours are more vibrant now, and they look more closer to how they are on a real PSP. Also something that's changed, but not in good is that when the HUD is displayed on-screen, the game slows down by 10-20VPS, still playable (at least in the intro). This also happens when there are more than 3 peeps on-screen. I'm not sure if this is actually how the emu behaves or because I still had to limit the CPU frequency to 80 (to be able to pass through the FMV at the beginning). Also the text seems to flicker and morph a lot on the screen (turning into a lower-res font and back). This flicker happens almost constantly with punctuation from what I observed.