Ah HA ! , hello my old friend , saw you post in PxB's AAR and hoped you might be starting one new one soon , good to hear this is going to happen esp vs such a good opponent , I wish you both well and have an enjoyable game. I WILL be watching and giving bad advice as per usual .

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sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)

I had an quick glimpse of it and seemed to cover a lot of the economical stuff involved in this game.

Another obvious question would be the usual amount of escorts for resource TF's and do you make runs with larger convoys or prefer smaller one. (I know there are as many answers as players)

Need to read that thread with time once I start working on the actual turn.

I haven't looked on how the infantry units are placed around the map so don't know what we would be able to do initially. It seems though Port Moresby is still in allied hands and Burma area definately could use some "boost".

The Chinese front seemed the same as in original scenario.

A lot to read, deciede and do once I actually start working on the monster turn. I should be able to start "work" tomorrow.

I have only played Japan in WITP and not AE. It WITP I would always go and take OZ to keep the Fosters safe for me. About the only advice I can give you is to consider what invasions you would hate the most as an AFB and then go there. Ceylon? Take it. Noumea? Kick the French out. That being said, your scenario starts after the Allies start getting some goodies so you might not have those options.

I would strongly consider using Beta M3 (anyone past that means you cannot go back) as there are lots of enhancements that are helpful.

Not knowing what you have at start, but many xAKLs will need to be converted to PBs, Lima Class AKs to AKEs (about 6), temporary conversion of Ehima and Toho Class xAKs from cargo to troop capacity for any planned invasions. Get all the Std A, B, C, and D xAKs to Japan so when June 1st arrives, you can convert to TKs.

Good to see you here and what I have been following you turned one nasty japanese player! That is meant in a positive way.

The work is about to be over and heading home soon. Need to do some home stuff, than time to do the turns. A couple of allied ones and this monster to get ongoing.

I did read a bit Mike's AAR... now I will keep that one in my desktop monitor while doing this.

Those are very useful tips you posted. Sincere thanks.

I think will start workibg on the turn in following formula:

1, Economy changes 2. Resource TF and potential upgrades for the ships 3. Study what troops I got and where they are placed in this scenario and start moving supporting troops 4. Deciede where to defend and get those bases done 5. Check what offensive options we got keeping in mind that this is may 1942 already. 6. Organize IJN warships into effective battlegroups 7. Deciede how to maximize the efforts on China and check Manchuko. 8. Doublecheck everthing!!!

Damn busy first week at work! I just had the chance to load and setup the game.

To put it mildly this look "a bit diffrent" and not just talking about the red colours.

I have fully free weekend ahead of me so this show will start than.

Here are the settings and HR's for this slaughter festival:

* 2 day turns * Restricted AAR's for both sides * PDU ON * Reinforcements +-60 days * No reliable torpedoes for allied submarines * No auto expand / repair factories and no auto upgrades for ships and aircraft

* PP must be payed for restricted units (Manchuko / India) * If China will fall we need to discuss how to handle those troops there. * No resourse bombings at China (Both sides) * No 4E naval strike missions below 15k feet * Max. alltitude for any type of an aircraft 30 000 feet * No naval bombings on ports and airfields (Both sides. Only city bombing runs are allowed) We agreed to keep common sense with these raids.

The turn is now loaded and now just need to check what is what. Plenty of units out of position etc.

Wow, it felt a bit overwhelming and did not do all that I was planning to first. I need to load the turn into Tracker once it arrives back so I can get better picture what is what and what needs to be done.

This is kind of an recap what was done:

ECONOMY

* Only expanded vehicle factories. * Doubled one of Zero factories and an single Nate factory was converted to produce Zero fighters.

The rest of the modifications will be made in the next turn. It seems a bit daunting task so better not change much initially.

NAVY

* A lot of submarines were send out to hunt. The ones at home islands were send to their designated target areas. * Created appropriate Carrier, Battleship and Destroyer divisions. * Quite a lot of AK's/AP's were send out along with Tankers. Most of them empty since there is not that much supply to go around initially.

Things are a bit scattered initially so few ships need move around.

Really need to get more escorts converted!!!

ARMY

* Training was setup * Released few armoured units and artillery. These are send into action on China.

Here too troops are scattered around the map and many of them need to be moved. The lack of proper BaseForce units hit the eye immediately.

GAMEPLAN / STRATEGY

* Made some initial decisions but not sure whether to implement these into action. Fist we need troops moved into proper places.

OVERALL

Well.. A lot of thinking for new japanese player. The turn flow should definately increase once I get the feel of things and everything into motion.

The game has started and send out the 2nd turn last night back to Hartwig.

I have gladly accepted Dave's offer to give principle review of the situation and have made the following changes based upon those suggestions.

* Halted CV Shinano and some of the RO submarines that were coming up soon. * Expanded the vehicle production. We seem to have big deficit here. * The engine production was tweaked. Thus Hitachi amakaze production changed. I will expand HA-31, HA-32, HA-34 and HA-35 productions. * Nakajima kotobuki changed to produce HA-35 engines. * Halted GM Nell and Jake production.

I'am not an expert to give you guys better analysis of the situation. It is challenging though since bulk of the merchant fleet is on home islands.

There are ships now enroute to our resource centers but it will take sometime to get that going smoothly.

I can post screens from Tracker if you are intrested to see any particular area.

Also I think Dave can make better comments on this area as well.

As for how this AAR will be updated. I think an retrospect style might be an good change.

Thus I have decieded to post monthly recap / review of things that has happened around the pacific.