#ActualAusKipper

Posted 06 April 2013 - 05:33 AM

*edit* ARRRG it came out a big mess..... it looked fine in the preview....

Ok I can add JPEG's..... lemme do that.

So anyway, as you can see, theres a few things in there (view distance for example) i'm not sure will work, so if I cant get them all its not the end of the world, but I would like to be able to adjust most of those things, and it needs to be able to be done during gameplay... which probably complicates things further but i'm new so maybe i'm wrong and some basic tool may allow me to change all of that.

I guess I am after the simplest most basic thing that will allow me to acomplish what I want.

#4AusKipper

Posted 06 April 2013 - 05:28 AM

*edit* ARRRG it came out a big mess..... it looked fine in the preview....

Ok I can add JPEG's..... lemme do that.

#3AusKipper

Posted 06 April 2013 - 05:27 AM

Attribute Initial Points Each point adds Max Value Description

Offence

Damage 5 60 damage per minute 1000 Points of damage to shields or health for each shot Range 1 1 1001 Range in meters Rate of fire 12 60 damage per minute 1000 Rounds per minute fire rate Penetration 0 1 1000 How much armour can be penetrated (also if on field objects can be penetrated. Penetration is reduced after going through object by same value of objects resistance. Human resistance 100 + Armour level Accuracy 4000.5 -4 0.5 (1000 points) Minutes of Accuracy Ammunition Capacity 5 1 1005 How many seconds of constant firing worth of ammo Shield Reduction 0 1 1000 Each point is a percentage of additional damage done to shields Recoil Reduction 4000.5 -4 0.5 (1000 points) Minutes of recoil reduction Barrell Thickness 120 100 100120 How much heat can accumulate before weapon must cool. There must be enough spare units for weapon to fire. 1 point of damage is one unit of heat Barrell cooling 120 10 10120 How much heat is dissapated per second Aimed accuracy 10 0.5 60 % reduction of MOA while aiming Defense Health 5 5 5000 How many hitpoints you have Health Regen 1 1 2000 How many hitpoints per minute you regenerate. Hitpoints start regenerating 3 seconds after taking damage Shield 1 1 2000 How much shield you have Shield Regen 10 10 10000 How fast your shield regenerates Shield Regen Delay 60 -0.057 3 (1000 points) How many seconds after receiving damage untill your shield begins to regenerate Head Armour 1 2 1001 Chest Armour 0 3 999 Leg Armour 0 3 999 Other Stealth 0 1 1000 if your stealth level is higher than an enemies detect level, you are invisible. See stealth mechanics Detect Stealth 1 1 1001 Move speed 0 0.1 100 Every point adds 1kmh move speed Jump Height 0 1 1000 Every point adds 1cm jump height Visibility 10 1 1010 How far you can see in meters Items Silencer 0 0.01 8 Every 1 point of skill reduces firing stealth detection penalty by .5% per stack (ie, 1 silencer point means each shot reduces stealth by 4.5% instead of 5) Camoflage 0 0.001 1 Removes walking stealth reduction penalty, reduces sprinting penalty to 10% Jetpack 0 0.001 1 Enables flying. You fly vertically at 10% of run speed (to a ceiling) and horizontally at 120% Tracers 0 0.1 1 Everyone can see where your bullets are going (marking stealth enemies if you’re the stealth detector) Team Tracers 0 0.001 1 Only your team can see where your bullets are going (marking stealth enemies without marking yourself). Disabled reguar Tracers Scope 0 0.01 19 scope magnification is 1+skill points Stealth Detector 0 0.001 1 Adds 49% to your stealth detection HUD Upgrade 0 0.001 1 Identifies if enemies can see you or if their bullets can penetrate your armour or if you can penetrate their armour or if they have a higher DPS or if they can take more damage, via different colored dots above their heads. Also a HP bar above their head showing health remaining Barrell Cooling 0 0.001 1 Increases rate of barrell cooling by 100% Compensator 0 0.0022 1 Reduces recoil by 50% Diamond Tipped Bullets 0 0.001 1 Adds 10 to penetration Stealth Mechanics Prone add 50% Crouching add 10% Firing a shot minus 5% for 10 seconds, stacks up to 20 times, each stack timer is individual Walking or moving in crouched or prone minus 10% Sprinting minus 50% Reduction in HP minus 100% for 2 seconds Within 2 meters of enemy minus 10% (reduction only applies to the enemy you are within 2 meters from) Moving Mechanics Walking 50% of your move speed Sprinting Your move speed Crouching 20% of your move speed Prone 10% of your move speed Points Dying 100 points distributed to everone on your team evenly Killing 100 points evenly to your team Damaging sheilds 1 point for every % of max sheild removed to your team evenly Damaging HP 1 point for every % of max HP removed to you Receiving shield damage 1 point for every % of max shield removed to your team evenly Time 1 point per second Result - 1 on 1 fight, no damage to attacker, 4 people on team, Attacker recievies 150 points, rest of attackers team 50 points, loser receieves 50 points, team 50 points Additional If a round penetrates chest or leg armour, damage is 10x, 50X for head armour If you want to upgrade but you have not died, you can suicide, 10 second delay between command and dying Controlls required and defaults Forward w Backward s strafe left a strafe right d jump f jetpack space shoot left mouse aim right mouse Suicide backspace

*edit* ARRRG it came out a big mess..... it looked fine in the preview....

#2AusKipper

Posted 06 April 2013 - 05:23 AM

Attribute
Initial Points
Each point adds
Max Value
Description
Offence
Damage
5
60 damage per minute
1000
Points of damage to shields or health for each shot
Range
1
1
1001
Range in meters
Rate of fire
12
60 damage per minute
1000
Rounds per minute fire rate
Penetration
0
1
1000
How much armour can be penetrated (also if on field objects can be penetrated. Penetration is reduced after going through object by same value of objects resistance. Human resistance 100 + Armour level
Accuracy
4000.5
-4
0.5 (1000 points)
Minutes of Accuracy
Ammunition Capacity
5
1
1005
How many seconds of constant firing worth of ammo
Shield Reduction
0
1
1000
Each point is a percentage of additional damage done to shields
Recoil Reduction
4000.5
-4
0.5 (1000 points)
Minutes of recoil reduction
Barrell Thickness
120
100
100120
How much heat can accumulate before weapon must cool. There must be enough spare units for weapon to fire. 1 point of damage is one unit of heat
Barrell cooling
120
10
10120
How much heat is dissapated per second
Aimed accuracy
10
0.5
60
% reduction of MOA while aiming
Defense
Health
5
5
5000
How many hitpoints you have
Health Regen
1
1
2000
How many hitpoints per minute you regenerate. Hitpoints start regenerating 3 seconds after taking damage
Shield
1
1
2000
How much shield you have
Shield Regen
10
10
10000
How fast your shield regenerates
Shield Regen Delay
60
-0.057
3 (1000 points)
How many seconds after receiving damage untill your shield begins to regenerate
Head Armour
1
2
1001
Chest Armour
0
3
999
Leg Armour
0
3
999
Other
Stealth
0
1
1000
if your stealth level is higher than an enemies detect level, you are invisible. See stealth mechanics
Detect Stealth
1
1
1001
Move speed
0
0.1
100
Every point adds 1kmh move speed
Jump Height
0
1
1000
Every point adds 1cm jump height
Visibility
10
1
1010
How far you can see in meters
Items
Silencer
0
0.01
8
Every 1 point of skill reduces firing stealth detection penalty by .5% per stack (ie, 1 silencer point means each shot reduces stealth by 4.5% instead of 5)
Camoflage
0
0.001
1
Removes walking stealth reduction penalty, reduces sprinting penalty to 10%
Jetpack
0
0.001
1
Enables flying. You fly vertically at 10% of run speed (to a ceiling) and horizontally at 120%
Tracers
0
0.1
1
Everyone can see where your bullets are going (marking stealth enemies if you’re the stealth detector)
Team Tracers
0
0.001
1
Only your team can see where your bullets are going (marking stealth enemies without marking yourself). Disabled reguar Tracers
Scope
0
0.01
19
scope magnification is 1+skill points
Stealth Detector
0
0.001
1
Adds 49% to your stealth detection
HUD Upgrade
0
0.001
1
Identifies if enemies can see you or if their bullets can penetrate your armour or if you can penetrate their armour or if they have a higher DPS or if they can take more damage, via different colored dots above their heads. Also a HP bar above their head showing health remaining
Barrell Cooling
0
0.001
1
Increases rate of barrell cooling by 100%
Compensator
0
0.0022
1
Reduces recoil by 50%
Diamond Tipped Bullets
0
0.001
1
Adds 10 to penetration
Stealth Mechanics
Prone
add 50%
Crouching
add 10%
Firing a shot
minus 5% for 10 seconds, stacks up to 20 times, each stack timer is individual
Walking or moving in crouched or prone
minus 10%
Sprinting
minus 50%
Reduction in HP
minus 100% for 2 seconds
Within 2 meters of enemy
minus 10% (reduction only applies to the enemy you are within 2 meters from)
Moving Mechanics
Walking
50% of your move speed
Sprinting
Your move speed
Crouching
20% of your move speed
Prone
10% of your move speed
Points
Dying
100 points distributed to everone on your team evenly
Killing
100 points evenly to your team
Damaging sheilds
1 point for every % of max sheild removed to your team evenly
Damaging HP
1 point for every % of max HP removed to you
Receiving shield damage
1 point for every % of max shield removed to your team evenly
Time
1 point per second
Result - 1 on 1 fight, no damage to attacker, 4 people on team, Attacker recievies 150 points, rest of attackers team 50 points, loser receieves 50 points, team 50 points
Additional
If a round penetrates chest or leg armour, damage is 10x, 50X for head armour
If you want to upgrade but you have not died, you can suicide, 10 second delay between command and dying
Controlls required and defaults
Forward
w
Backward
s
strafe left
a
strafe right
d
jump
f
jetpack
space
shoot
left mouse
aim
right mouse
Suicide
backspace

*edit* ARRRG it came out a big mess..... it looked fine in the preview....

#1AusKipper

Posted 06 April 2013 - 05:22 AM

Attribute
Initial Points
Each point adds
Max Value
Description
Offence
Damage
5
60 damage per minute
1000
Points of damage to shields or health for each shot
Range
1
1
1001
Range in meters
Rate of fire
12
60 damage per minute
1000
Rounds per minute fire rate
Penetration
0
1
1000
How much armour can be penetrated (also if on field objects can be penetrated. Penetration is reduced after going through object by same value of objects resistance. Human resistance 100 + Armour level
Accuracy
4000.5
-4
0.5 (1000 points)
Minutes of Accuracy
Ammunition Capacity
5
1
1005
How many seconds of constant firing worth of ammo
Shield Reduction
0
1
1000
Each point is a percentage of additional damage done to shields
Recoil Reduction
4000.5
-4
0.5 (1000 points)
Minutes of recoil reduction
Barrell Thickness
120
100
100120
How much heat can accumulate before weapon must cool. There must be enough spare units for weapon to fire. 1 point of damage is one unit of heat
Barrell cooling
120
10
10120
How much heat is dissapated per second
Aimed accuracy
10
0.5
60
% reduction of MOA while aiming
Defense
Health
5
5
5000
How many hitpoints you have
Health Regen
1
1
2000
How many hitpoints per minute you regenerate. Hitpoints start regenerating 3 seconds after taking damage
Shield
1
1
2000
How much shield you have
Shield Regen
10
10
10000
How fast your shield regenerates
Shield Regen Delay
60
-0.057
3 (1000 points)
How many seconds after receiving damage untill your shield begins to regenerate
Head Armour
1
2
1001
Chest Armour
0
3
999
Leg Armour
0
3
999
Other
Stealth
0
1
1000
if your stealth level is higher than an enemies detect level, you are invisible. See stealth mechanics
Detect Stealth
1
1
1001
Move speed
0
0.1
100
Every point adds 1kmh move speed
Jump Height
0
1
1000
Every point adds 1cm jump height
Visibility
10
1
1010
How far you can see in meters
Items
Silencer
0
0.01
8
Every 1 point of skill reduces firing stealth detection penalty by .5% per stack (ie, 1 silencer point means each shot reduces stealth by 4.5% instead of 5)
Camoflage
0
0.001
1
Removes walking stealth reduction penalty, reduces sprinting penalty to 10%
Jetpack
0
0.001
1
Enables flying. You fly vertically at 10% of run speed (to a ceiling) and horizontally at 120%
Tracers
0
0.1
1
Everyone can see where your bullets are going (marking stealth enemies if you’re the stealth detector)
Team Tracers
0
0.001
1
Only your team can see where your bullets are going (marking stealth enemies without marking yourself). Disabled reguar Tracers
Scope
0
0.01
19
scope magnification is 1+skill points
Stealth Detector
0
0.001
1
Adds 49% to your stealth detection
HUD Upgrade
0
0.001
1
Identifies if enemies can see you or if their bullets can penetrate your armour or if you can penetrate their armour or if they have a higher DPS or if they can take more damage, via different colored dots above their heads. Also a HP bar above their head showing health remaining
Barrell Cooling
0
0.001
1
Increases rate of barrell cooling by 100%
Compensator
0
0.0022
1
Reduces recoil by 50%
Diamond Tipped Bullets
0
0.001
1
Adds 10 to penetration
Stealth Mechanics
Prone
add 50%
Crouching
add 10%
Firing a shot
minus 5% for 10 seconds, stacks up to 20 times, each stack timer is individual
Walking or moving in crouched or prone
minus 10%
Sprinting
minus 50%
Reduction in HP
minus 100% for 2 seconds
Within 2 meters of enemy
minus 10% (reduction only applies to the enemy you are within 2 meters from)
Moving Mechanics
Walking
50% of your move speed
Sprinting
Your move speed
Crouching
20% of your move speed
Prone
10% of your move speed
Points
Dying
100 points distributed to everone on your team evenly
Killing
100 points evenly to your team
Damaging sheilds
1 point for every % of max sheild removed to your team evenly
Damaging HP
1 point for every % of max HP removed to you
Receiving shield damage
1 point for every % of max shield removed to your team evenly
Time
1 point per second
Result - 1 on 1 fight, no damage to attacker, 4 people on team, Attacker recievies 150 points, rest of attackers team 50 points, loser receieves 50 points, team 50 points
Additional
If a round penetrates chest or leg armour, damage is 10x, 50X for head armour
If you want to upgrade but you have not died, you can suicide, 10 second delay between command and dying
Controlls required and defaults
Forward
w
Backward
s
strafe left
a
strafe right
d
jump
f
jetpack
space
shoot
left mouse
aim
right mouse
Suicide
backspace