High Dynamic Range Images – HDRI HDRI (High Dynamic Range Imaging) is a technology that expands the dynamic range of an image and shows details in both shadows and highlights. Dynamic Range is a range of brightness values that can be recorded on media (film, photographic plate, photographic paper) or on the matrix of a digital […]

Resolution Gate indicates the outer edge of the render. UV texture space refers to a coordinate system that relates pixels of a texture map to positions on a surface. UV points represent the location of a polygon’s vertices within a UV texture space. If polygon faces overlap within the UV texture space, they share the […]

Compositing is the process of putting back together elements of a shot or scene that have been rendered separately. These layers give the compositor the ability to alter elements when finishing before bringing them together in the final image. In the Post-Production Visual Effects Industry, compositing is a vital step to achieving final, finished shot imagery. Utilizing […]

This post is made up of information that I have collected along the way about lighting, shaders, rendering and rendering software. The Science of Rendering Photorealistic CGI Disney’s Practical Guide to Path Tracing CG Channel.com 10 key tips for lighting and look development MAXDEPTH Resolution Revolution Redux: Setting up multi-tile uv shader networks in Arnold for Maya […]

This is a collection of bits and pieces, that are posted, changed and updated as I learn, work and discover. Coloured words have links, this includes topic headings, articles, people and other interesting resources that has been collected for my personal reference. It is ‘roughly’ in alphebetical order with some topics and software grouped under their relevant headings […]

FOLKS VFX OFFERS 12 FACTS ABOUT “12 MONKEYS” On the heels of the release of Season Three, Sebastien Bergeron, Founder and VFX Supervisor at Folks VFX, offers 12 facts about Syfy series,12 Monkeys. We were brought on board last season, for Season Two of 12 Monkeys. They wanted a change in the visual effects department, and […]

‘It is so important that we see things that are about us, that talk to us, that make us think about our lives’ Gillian Armstrong, The Age, 18 September 2017 A POST PRODUCTION BLUE PRINT: By Joel Goodman The cloud paradox: is cloud-based post-production a future out of reach? The potential benefits of a post-production […]