002 - Opening Action 2

Historical background

The Command and Colours - Opening Action scenarios 1 and 2 are non-historical battles, expressly designed to gradually introduce you and a friend to the basics of WWI trench warfare. Scenario 1 features the different WWI units and trenches, while Scenario 2 increases the number of Combat cards and HQ tokens for each side and adds No-Man’s-Land shelling, wire terrain and additional victory objectives.Set Up Reminder - Place terrain tiles and wire tokens, place units, take a victory medal card, take a number 4 reserve artillery token, shuffle and deal 5 command cards, shuffle and deal 3 combat cards, Germans take 8 HQ tokens and British take 10 HQ tokens. British player does the No-Man’s-Land shelling roll.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Starting Assets

Germans

5

3

8

4

5

2

1

1

British

5

3

10

4

8

2

1

1

Move First

Victory Medals: 6

1 Medal for each unit eliminated.

The British forces gain 1 Temporary Victory Medal at the start of their turn, when one or more units occupy any German trench hex in the front line. Place a Victory Medal, with the British side faceup, on the trench to indicate it is controlled.

The British forces are racing against time. The German player may take a Victory Medal, instead of taking two command cards, when playing a “Recon” command card.