Just a few notes about my thoughts and process when it comes to developing the mobile game series "Fractal". The first project I will be tackling is "Eclipse Perilous", a survival horror roguelike for mobile.

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Last week I touched on creating more project structure for Eclipse Perilous, and that I had started to use HacknPlan. It's a web-based project management application that markets itself as streamlined for game developers. For the most part, it looks like any other project management app out there, give or take a handful of features.

What does differentiate HacknPlan from the rest is the fact that you can have your game design document in the project itself. This is pretty damn handy. I have been using XMind to create the design doc, which has been a serious blessing in regards to organization.

The downside to seeing everything associated with a chunk of time is the realization that cuts absolutely have to be made. There's just too much in there as it is, and releasing a fully-realized game isn't in the realm of possible.

For example, I have three main Ability Trees planned for the base game: Corruption, Engineering, and Psionics. However, simply looking at how much work ne…

Soooo there has been an inordinately long pause since the last update. Many things have taken my attention away: my day job, bills, projects, family, women. You know, everyday stuff.

As a result of all those other things taking my time, development on Eclipse Perilous has been nonexistent. But as I've been handling the other stuff, ideas surrounding the game have been percolating in the back of my mind. I've come to realize that much of what I'm doing now is off, and that my approach needs to be adjusted.

First and perhaps most important is that I don't have proper project management set up. Though I have time blocked off in my calendar, it simply isn't enough to keep me on track. Not having the project mapped out allows other things to steal time from it. In an effort to combat this, I'm setting up AsanaHacknPlan. I hope that better project structure will lead to a more productive schedule.