A free-roaming balloon journey. In this game you're given a balloon and few instructions, and must learn how to traverse the landscape with the help of your trusty, floaty balloon. You can't be ... [more]

A collection of linear narrative vignettes created the #RUINJAM game jam as an exploration of what is or is not a video game. The vignettes tell stories of trauma, abandonment, fear, confrontation, ... [more]

You are a magical girl and are there are two hours until the end of the world! Will you be able to rescue your teammates and banish the forces of evil? An interactive fiction/board game inspired by ... [more]

'Bullet Audyssey is a rhythm-based, space-shooter created by Cellar Door Games as entry for the IGF 2012. Players must dodge and absorb multiple projectiles by enemies in order to gain energy and ... [more]

Inspired by artificial emergent intelligence and the multi-media of current sexting, the game explores the multiple possibilities of computer sexuality and technological mediation of intimacy. An ... [more]

'Cyborg Goddess is a point-and-click, choose-your-own-adventure game where players have the choice to be a cyborg or a goddess. Drawing from Jasbir Puar's essay, 'I would rather be a cyborg than a ... [more]

The first of its kind aquarium game and playable on Facebook. At its peak, FishWorld was played by millions of unique users and continues to perform well on Facebook. FishWorld lets you raise, ... [more]

During the 2007-2008 school year, Global Kids Youth Leaders at Canarsie High School, Brooklyn selected the topic of Hurricane Katrina and worked with game developers Game Pill to create Hurricane ... [more]

Become Ed behind the wheel as you safely drive Buddy to your destination. Weave through traffic and stop at lights and cross-walks to obey the rules of driving. Be careful or you will be pulled over ... [more]

On May 24th, 2016 two brave capybaras escaped from their pen in Toronto's High Park Zoo. The city waited breathless as a swarm of volunteers tried to retrieve them. Take control of these two brave rodents and keep them free as long as possible!

Made in Twine over a week in very late 2016. Development and writing by Sophia Park. Art direction (indeed, all the art!) by Arielle Grimes. "pxplusibmcga" font by VileR is used under the CC ... [more]