I need to know how to do that in order to animate a mesh with a bvh file. Did anyone try to play with bvh files, have you got some help for me?

Thanks a lot! =)

BeeVee

12-10-2004, 01:50 PM

If you have Lightwave 8 and do a search in the online help for "mocap" you will find an entry on Mocap Skelegons, which explains what to do to make your object conform to a BVH file's scale and orientation...

B

robinson

12-10-2004, 02:09 PM

This is what I know of, don’t know if it helps.
http://www.geocities.com/rgkovach/mocap_tut.htm
http://www.e-motek.com/entertainment/stockmoves/tutorials/LightwaveTutorials/

You should also search in all the lightwave forums (newtek, spinquat etc…) if you haven’t done already, this topic pops up from time to time with a few replies.
Also check out the LW8 manual, I think there was something !

Good luck. :)

DKM

12-10-2004, 02:45 PM

Thanks a lot for your help! I'll try this as soon as possible! =)

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