I met Mark Wahlberg last week on the set of TV's Top Gear, of all places, to discuss his new movie Max Payne.

It is the big screen version of the top-selling video game, with Wahlberg (right) playing a maverick cop on the trail of his family's killers.

His obsessive mission takes him on a nightmare journey into a dark underworld.

This leads to much comic book-type violence, multiple shoot-outs and oodles of Matrixstyle special effects.

But none of this detracts from the fact that this is another bad movie based on a video game.

New James Bond girl Olga Kurylenko (below) and Chris "Ludacris" Bridges get caught up in the action, as does veteran screen actor Beau Bridges who sleepwalks through his part.

Waking up, he'd have wondered how he got into this.

First-time screenwriter Beau Thorne needs to go back to film school and learn that a story has a beginning, middle and an end - as the real problem with Max Payne is the script. Wahlberg told me he was drawn to the movie because he wanted to "do something actionorientated with some real intensity".

He also thought the character of Payne was "very appealing as he is driven by emotion".

But while the film looks good, and it has the all requisite special effects and explosions, it lacks a decent plot.

That is its biggest problem.

I expect teenage boys will like Max Payne, but I was baffled and bewildered by this bombastic and very dark movie.

When I asked Wahlberg whether he would consider a sequel to Max Payne, he told me: "Probably not. I have never done a sequel before and I always look for the next thing, move on and move forward."