Miscellaneous ~ Aeon Genesis will be at PAX East this April# Posted on February 15th, 2012 06:27 PM by Gideon ZhiIf you´re going to be at PAX East too, you can join us! I´m going to be running a Thing in the Classic Games Freeplay Room at some point over the weekend, but I´m not exactly sure when yet. I´ll be taking questions on the process and on progress, there will be trivia, a chance to play some of our stuff on a real console, and with a little luck and some elbow grease, at least two secret projects making their debut, one of which I´m sure a lot of people will be frothing for, IF you get my meaning! I´m not the only one who´ll be there, too; Niahak (of the "Jesus: Dreadful Bio-Monster" NES translation) will be there, Excellen (SRW Alpha Gaiden translator extraordinaire) might be there, and while I can´t promise anything, we just might have MathOnNapkins, who´s writing a replacement for the Hyrule Magic editor for The Legend of Zelda: A Link to the Past.

I´ll try to post details here as they arrive, but more likely than not I won´t have anything else until after the convention starts. We´re going to try to make it so that it doesn´t interfere with much similar stuff, but there´s always something interesting going on, so it´s going to be tough. If you´re following me on Twitter you´ll get up-to-the-minute news about our mini-event as it happens, too.

As for the site itself, I have updates on at least one or two other projects of High Interest that need to get posted, but I want to space out updates some, so that´ll come in the next couple of days. Enjoy the wait!

Major Release ~ Dungeon Hacking in Cave NoireCave Noire# Posted on February 14th, 2012 11:28 AM by Gideon ZhiThis was a small project that was supposed to take a week at most, and ended up taking more than a month! But it´s done, thanks to EsperKnight and a host of folks each helping out with tiny bits of text. Cave Noire is loosely a roguelike; you have a limited inventory, a limited set of items, and enemies that hit very hard. It´s almost more of a puzzle game, about learning to dodge enemies rather than grinding levels and plowing through them. It´s completely translated, too; hope you enjoy it!

Miscellaneous ~ Apologies for the silence.# Posted on February 11th, 2012 10:35 AM by Gideon ZhiTo make a long story short, life has been busy. I´ve gone back to school with a full course load for a computer science degree, and I´m still working 36 hours per week, so my free time is at a premium lately and AGTP-related stuff has been moving more slowly than I think any of us would like (myself included!)

HOWEVER! That doesn´t mean I´m giving up, oh no. There´s a lot of stuff happening in the background, some of which will be announced shortly. In fact, I have a release coming, hopefully this weekend! It´s something small I picked up about a month ago with the hope that it´d be a simple, easy, quick project. It turned out to be a massive headache and way more than I´d bargained for, but it´s been playtested and I only have one more bit to hack before it´s done, and with luck that´ll happen today.

Progress ~ Lady Stalker surges forwardLadystalker - The Apocalypse Engine# Posted on August 14th, 2011 09:54 PM by Gideon ZhiJust a quick update to the Lady Stalker project: I´d guesstimate that roughly 80% of the techincal stuff is done - that includes rewiring interfaces, adding asm hacks, inserting various kinds of text (though not formatting said text), and so on. There´s still some menu work that needs to be done and some text that hasn´t even gotten touched yet, but on the whole, it´s getting pretty close to being done.

I´ve added 24 new screenshots to the project page and threw a video up on youtube of the opening cinematic, which is now in English. Enjoy! More should be coming soon.

Progress ~ Rejoice: We Like Action/RPGsRejoice - Another Aretha Kingdom# Posted on May 17th, 2011 05:58 PM by Gideon ZhiHere at Aeon Genesis, we´re big fans of action/rpgs, and Rejoice is an ideal specimen! Since last Friday I´ve gone through and completely hacked all of the non-dialog stuff in the game, thanks in no small part to the work of everyone on RHDN´s language board. The entire script has been reinserted as well, though it *is* prone to crashing. I´ve tossed a whole bunch of new screenshots up onto the project´s page, as well as a couple of videos showcasing the opening sequence and some gameplay. Check ´em out!

Major Release ~ Hourai High Celebrates 15 Years - Now in EnglishAdventures of Hourai High# Posted on April 19th, 2011 05:50 PM by Gideon ZhiFifteen years ago today, Hourai Gakuen no Bouken was unleashed upon an unsuspecting Japanese public. It does not seem to have made much of a splash, which is unfortunate because it´s quite a neat little game! But today we honor its 15th birthday with a complete English translation of the title. I hope you enjoy playing it! (I´m certainly going to enjoy washing my hands of it!)

Miscellaneous ~ AGTP turns... 12? I think that´s right# Posted on March 11th, 2011 06:16 AM by Gideon ZhiNot much news, unfortunately. I´d hoped to get Hourai out this week, but I´ve been bogged down by exams and assignments for school, and as such I haven´t had time to work on it at all. Sorry! But yeah, AGTP was founded on March 7 1999, which I think makes it twelve years old. So hurray!

In other news, I´m going to be at PAX East this weekend. If you´re there, you might see me! I´ll be posting some stuff to my twitter feed as it happens and I´m planning on attending the Alexander O. Smith localization panel (Friday night... tonight really, I suppose) so those are your best chances of finding me. I´m usually wearing a Kangol driving cap and carry around a ThinkGeek Bag of Holding messenger tote, though I may or may not have it on me. I´m happy to answer general questions, but if you ask me about a project that hasn´t been in my news lately, you´ll probably get a "I haven´t looked at it in a while, sorry" response along with whatever other info you can already find here on the website. See you there!