This project aims to provide a series of portable game console/computer emulators for a variety of systems. It consists of 3 components: imagine (a multi-purpose multimedia engine), EmuFramework (shared routines and application structure), and the emulation back-ends themselves. The current target platforms are Android, iOS, WebOS, and Playstation 3.

Build 10
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* In sync with official v1.5.29 version
* Using GLES|2 now

Build 09
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* In sync with official v1.5.15 version

Build 08
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* In sync with official v1.5.15 version

Build 07
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* In sync with official v1.5.11 version
* No more artefacts on Gigahetrz Pandora in menu, thanks to the author.
* Lots of GUI update, thanks to the original author of the serie.
* Use "Space" to go to menu, except for computers emu (like C64 & MSX), where it's "Start"
* In Menu, use {X} to validate, {B} to cancel

Ok, the loaded game forces PAL back to NTSC, which it should not. Only when you set the Options/System Options/Default C64 model in the menu, AND do a reset, it remembers. From System & IO control/C64 Model it does not work. From Apply Quick C64 Settings I get the "device not present" like sareks.

ptitSeb03/01/2016 20:59 UTCv1.5.29.14

@FBnil: do you have an example of such game?

FBnil03/01/2016 20:38 UTCv1.5.29.14

Awesome interface, but sadly, still not running all games without problems. (which the other C64 emulator does)