History

The Resident Evil (or Biohazard if you perfer) series has always been one of my all-time favorite video game series. While the first game will always have a special place in my heart, Resident Evil 2 and 3 seemed to see so much more robust. There’s just something about a doomed city that keeps my attention.

For year’s I’ve wanted to recreate Raccoon City in a 3d first person shooter, but just didn’t have the best success. The first attempt was R.P.D. for Dark Forces 2: Jedi Knight. I wish I still had some pictures to show of this, but sadly I don’t…actually I’m kind of glad now about that! I didn’t really understand mapping and just threw it together. I was also only 15 at the time.

The next iteration was one I put together for Jedi Knight II. Lightsabers and space stuff just didn’t work well with the zombie motif. I never did finsh. If I locate pictures of this, I’ll update this section to reflect that.

Next I moved onto Half Life 1 and learned the basics of the engine. I created a small portion of the RE1 Lab Area, but never completed it. Again, if I can find pictures, I’ll post them here eventually

Then came Half Life 2. A fantastic new engine that used the same old principles of the old one but looked much prettier. It was time to attempt mapping once again. I started with attempting to build out RPD directly from RE2 screenshots. I was pretty happy with the results of the main hall:

Then began on the front area:

And threw in some zombies for fun:

Original Youtube Video:

Then I hit a wall: The zombies really didn’t work well and I didn’t feel like making this a single player experience. I wanted this to be a cooperative experience, but the programming just wasn’t there. Finally Left 4 Dead came out and I once again have begun work on an entire campaign set in the areas of Raccoon City seen in Resident Evil 3. The work continues…