Create your own at Storyboard ThatScene 1 Shot 1 Scene 2 Shot 1 Scene 3 Shot 1 Scene 4 Shot 1 Scene 5 Shot 1 Scene 5 Shot 1 Close-up shot of head and shoulders, head down hands in pockets. Head rises slowly to reveal angry/serious facial expression. Sound used will include a loud heartbeat to give a subconscious 'out of body' sort of feel. The music will also start at this point and a ghostly spirit sound effect will be added to give an eerie feel. This scene will last approximately 10 seconds and it will then cut to the next scene. SFX throughout as prosthetic's on face. Mid-shot, on a swing swinging backwards and forwards slowly. Very slowly he turns his head to reveal his gruesome unearthly face. This shot should last about six seconds before cutting to the next scene. Post-production, a "glorifying" effect will be added to the shot to give it an eerie yet powerful feel. At this point in the sequence the music should be very sinister and creepy which is very fitting for the scene. This will be a wide-shot of the character standing in the middle of a street. The idea is that he is drawing all energy from the street in order to conjure a fireball (VFX). The sound will be some what piercing to the ear, a 'whoosh' of energy. This shot will probably last around 15 seconds. It will then cut to the next scene. This scene is another wide-shot. However it will start with actor up against the camera and have him run away from it. It will only last about 5 seconds as he runs away into the abyss. The music in the backround should start to speed up by this point. An added sound effect of a police siren will be added post-production. In this next scene a mid-shot shows that he begins to draw his wand from his pocket in order to cast a spell. The wand will be drawn slowly and then all of a sudden cast to the side projecting a ball of energy out of it causing an explosion. The picture above should depict what it looks like at the start of the scene, and the one beside is the end of the shot. (Arrows show panning of camera). End of Scene 5.