New Biomes

Wouldn't it be nice if we could have more interesting and unique world generation? I made up a biome list with some biomes from the mod Biomes O Plenty and some I made up on my own. Not all have to be in the game but it was fun to come up with a biome list. Please make sure to read all the biomes it will help out a lot! What are your thoughts and which biomes do you want added from this list? I need feedback. This took me 5 Hours to make all of this.

This rare biome located in the middle of deserts has aquifers and springs as well as palm trees and shrubs bordering it with lush green grass, animals can spawn here.

8. Fynbos

Native to the cape of south Africa this rare Mediterranean climate like biome contains bushes and a wide variety of flowers and fauna.

9. Chaparral

Only found in California this uncommon rugged biome contains patches of stone, and bushes like manzanita or sage, short stunted oak trees also grow here providing a source of wood.

10. Outback

Found in central Australia this rare biome contains orange colored sand and rocks, short stubby plants and dead bushes also grow here.

11. Arctic

A cold desolate biome covered in ice and snow with gravel patches vegetation is nonexistent here except a couple dead shrubs popping from the snow

.

12. Tundra

A cold flat biome with short stubby vegetation and moss/lichen covered rocks some occasional patches of snow and ice.

13. Moor

A cold/wet highland biome with water pools and short mossy grass, trees are not found here but there is occasional rock outcrops.

14. Headlands

A steep rugged biome that borders oceans; coves, sea stacks/arches, and tidepools are common in this biome as well as stunted spruce and oak trees made to look distorted by the oncoming wind from the sea.

15. Tropical Island

A very rare biome with lush forests of palm trees and hibiscus flowers no hostile mobs spawn here.

16. Hydrothermal Vents

A rare deep ocean biome with vents spewing out black liquid magma blocks can also be found here.

17. Kelp Forest

A common aquatic biome with kelp much closer together and in larger quantiles than in normal oceans

18. Volcano

An island biome with towering volcanoes with lava running down its size pools of lava and steam ash rain are common.

19. Volcanic Beach

Borders the ocean of volcanic islands contains black sand.

20. White Sand Beach

Borders the ocean of a tropical island biome contains white sand.

21. Gravel Beach

A beach made from gravel blocks

22. Rapids

A river biome with faster moving water and rocks pultruding from it waterfalls are common here as well.

23. Delta

A marsh like biome with reeds and slow moving brown water occurs when a river enters an ocean.

24. Wetlands

A biome with lakes of cattails and reeds and Lilly pads surrounded by muddy beaches with cottonwood trees.

25. Mangroves

A water filled land with mangrove trees reaching their roots in the water.

26. Bayou

A swampish land with bayou trees with their thick trunks in murky algae filled water.

27. Moss Forest

A dense forest covered in moss and lichen dead fallen trees covered in moss are common here as well.

28. Thicket

A dense forest filled area with thorns and bushes that hurt the player when walked on.

29. Rice Fields

A biome of terraces of water containing rice plants.

30. Karsts

A landscape of towering pillars and mountains of limestone with dense foliage on its slopes surrounded by waterways.

Um no. Bad idea. Everything in minecraft has a use. This is just a random collection of things you saw on a nature documentary and decided to slap a photo on a page about. You can’t just add a ton of “biomes” and not actually give them a use.

The one that I can easily see being added with plenty of actual usefulness is Karst with its limestone, marble, chalk, and other calcite-based substances. The rest are just minor variations of existing biomes.

To be fair, I'm amazed we don't have palm trees yet, and I did have a thread dedicated to adding rice as a uniquely farmed crop.

Um no. Bad idea. Everything in minecraft has a use. This is just a random collection of things you saw on a nature documentary and decided to slap a photo on a page about. You can’t just add a ton of “biomes” and not actually give them a use.

Biomes don't need to have a "use"; you could say the same about most of the existing biomes, and you have to admit that seeing the same few biomes over and over gets boring pretty fast (if more because of the decision in 1.7 to separate biomes into "climates" of the same few similar biomes with the occasional rare variant). At least one of the biomes mentioned, gravel beaches, even used to exist in the game but they were removed in Beta 1.8, and such beaches would make more sense than sand beaches next to various biomes, such as extreme hills (they do have "stone beach" but that is more like a variant of extreme hills than an actual beach biome).

Here is an example of a gravel beach in my own mod, which also uses the old Beta gravel texture (more like sand than gravel) and has "gold gravel", which drops gold nuggets when mined, 1 ingot when smelted (this makes it unique in that all other ores require a pickaxe/tool):

From left to right are gravel, gravel sand, gold gravel, and gold gravel sand:

Likewise, why not a desert with quartz (white) sand and sandstone (which also generates in beaches and underwater sand deposits next to "tropical" biomes like jungles, and the seafloor of tropical oceans)?

A tropical ocean, which has quartz and normal sand covering the seafloor:

As seen here, even the underground has biome-specific blocks in place of normal stone and stone-based ores (all biomes that have something other than dirt/grass at the surface are like this, so mesa has hardened clay, and so on):

These are some of the other biomes that I added; some are a bit fantastical but Minecraft shouldn't be overly realistic (after all it has exploding plants and magic):

Mushroom Forest:

Badlands (a mesa-like biome variant, separate from Mesa, which is similar to the 1.7 biome):

Iceland, made entirely out of variants of packed ice, plus "ice" vegetation:

A desert with saguaro and prickly pear cactus (which generate in all deserts in varying amounts):

Desert M with oasis, as well as the ability for cactus to grow up to 6 blocks tall instead of 3, exclusive to this biome:

Rocky Mountains:

Great Forest:

Big Oak Forest (fun fact: I added this biome in response to Mojang temporarily removing them in 1.7 due to "lag", their usual response instead of actually fixing the issue):

Bushlands:

Forest Mountains (similar to Extreme Hills, including the presence of emerald ore):

Hilly Plains (replaces some Plains, which were made flatter so villages generate better; to offset this villages were made more common):

Ice Hills:

Lake (a biome, not a naturally low area, with small islands of various biomes):

Mega Forest, with giant trees than can get up to 64 blocks tall:

TMCW Mega Taiga (my own version that I added before the vanilla versions, with 3x3 spruce trees):

Tropical Swamp:

Volcanic Wasteland; a very good biome for mining as all ores are more common (generate higher up), though it has far more lava, including underground, and no water:

A very extreme Mountainous Desert (many biomes can have terrain like this, if not very common, as I increased the height variation of terrain in most biomes except "flat" ones; the maximum height of terrain is about y=190 in "mountain" biomes and y=160 in most others, except y=128 in mesa and volcanic wasteland):

This looks almost exactly like the current desert, just with a few more plants. Needs more excitement.3. Boulder Mountains A hilly biome covered in large boulders with infrequent grass patches and moss.

This biome, while looking like a mountain, if made well could look really cool.4. Salt FlatsA flat biome with large quantities of salt, no vegetation is present here

Really boring. Plus, what is the salt for?5. LakebedA dried up lakebed with cracked mud, dead trees/shrubs can spawn here although uncommon.

This works much better than the joshua trees. 7. Oasis This rare biome located in the middle of deserts has aquifers and springs as well as palm trees and shrubs bordering it with lush green grass, animals can spawn here.

I think this is already coming in either 1.15 or 1.16, when the desert gets an update, just as the taiga just got a minor update.8. Fynbos Native to the cape of south Africa this rare Mediterranean climate like biome contains bushes and a wide variety of flowers and fauna.

This looks a bit too busy. Even the flower forest doesn't have a flower on every block9. Chaparral Only found in California this uncommon rugged biome contains patches of stone, and bushes like manzanita or sage, short stunted oak trees also grow here providing a source of wood.

This looks a lot like a Jungle Edge biome, just without a nearby jungle10. OutbackFound in central Australia this rare biome contains orange colored sand and rocks, short stubby plants and dead bushes also grow here.1

00% in favor of this. Spawn near deserts and savannas. New source for red sand.11. ArcticA cold desolate biome covered in ice and snow with gravel patches vegetation is nonexistent here except a couple dead shrubs popping from the snow. ...so the Snowy Tundra biome without the trees? Also, no visual interest = boring to look at.12. TundraA cold flat biome with short stubby vegetation and moss/lichen covered rocks some occasional patches of snow and ice.

This one is more colourful. Cold grassy biome with occasional mossy cobble popping up seems fine.13. MoorA cold/wet highland biome with water pools and short mossy grass, trees are not found here but there is occasional rock outcrops.

This seems just like a cold plains, and that's fine.14. HeadlandsA steep rugged biome that borders oceans; coves, sea stacks/arches, and tidepools are common in this biome as well as stunted spruce and oak trees made to look distorted by the oncoming wind from the sea.

Oooh, that looks fancy and I like the description. We need more biomes with cliffs onto the sea.15. Tropical Island A very rare biome with lush forests of palm trees and hibiscus flowers no hostile mobs spawn here.

Very pretty, but it better be as rare as a mooshroom island.16. Hydrothermal Vents A rare deep ocean biome with vents spewing out black liquid particles. magma blocks can also be found here.

Seems fine.17. Kelp ForestA common aquatic biome with kelp much closer together and in larger quantiles than in normal oceans

This seems like an obvious addition18. VolcanoAn island biome with towering volcanoes with lava running down its size pools of lava and steam ash rain are common.

People have asked for years. Mojang, please. We beg of you.19. Volcanic BeachBorders the ocean of volcanic islands contains black sand.

Mojang, please readd.22. Rapids A river biome with faster moving water and rocks pultruding from it waterfalls are common here as well.

Why /are/ rivers still water, anyway...? This is a good idea, though.23. Delta A marsh like biome with reeds and slow moving brown water occurs when a river enters an ocean.

¯\_(ツ)_/¯24. WetlandsA biome with lakes of cattails and reeds and Lilly pads surrounded by muddy beaches with cottonwood trees.

...So a swamp biome?25. MangrovesA water filled land with mangrove trees reaching their roots in the water. Can't see image26. Bayou A swampish land with bayou trees with their thick trunks in murky algae filled water.

looks like a swamp. Only interesting if the trees generate partially underwater27. Moss ForestA dense forest covered in moss and lichen dead fallen trees covered in moss are common here as well.

kinda just looks like a jungle.28. Thicket A dense forest filled area with thorns and bushes that hurt the player when walked on.

That's pretty cool, and they could reuse code from the berry bushes29. Rice Fields A biome of terraces of water containing rice plants.

What's unique about rice as a food/plant? Why do we need it?30. Karsts A landscape of towering pillars and mountains of limestone with dense foliage on its slopes surrounded by waterways.

I like mountains, especially next to water.31. Batholith A mountainous landscape of exposed granite outcrops and occasional spruce trees.

This one, however, looks just like a normal extreme hills32. Cloud ForestA dense mountainous tropical rainforest shrouded in clouds and mist.

That's a cool mechanic, though could be laggy or annoying33. CragA steep mountainous biome with jagged peaks, gravel patches and snow

Biomes don't need to have a "use"; you could say the same about most of the existing biomes, and you have to admit that seeing the same few biomes over and over gets boring pretty fast (if more because of the decision in 1.7 to separate biomes into "climates" of the same few similar biomes with the occasional rare variant). At least one of the biomes mentioned, gravel beaches, even used to exist in the game but they were removed in Beta 1.8, and such beaches would make more sense than sand beaches next to various biomes, such as extreme hills (they do have "stone beach" but that is more like a variant of extreme hills than an actual beach biome).

100% agree.

Here is an example of a gravel beach in my own mod, which also uses the old Beta gravel texture (more like sand than gravel) and has "gold gravel", which drops gold nuggets when mined, 1 ingot when smelted (this makes it unique in that all other ores require a pickaxe/tool): Really cool idea, and great biome look.

From left to right are gravel, gravel sand, gold gravel, and gold gravel sand:

Likewise, why not a desert with quartz (white) sand and sandstone (which also generates in beaches and underwater sand deposits next to "tropical" biomes like jungles, and the seafloor of tropical oceans)?

This is a great look for a new biome. Just a little flair of visual interest.
A tropical ocean, which has quartz and normal sand covering the seafloor:Again, really cool.
As seen here, even the underground has biome-specific blocks in place of normal stone and stone-based ores (all biomes that have something other than dirt/grass at the surface are like this, so mesa has hardened clay, and so on):This should already exist.

These are some of the other biomes that I added; some are a bit fantastical but Minecraft shouldn't be overly realistic (after all it has exploding plants and magic):

Mushroom Forest:Really cool, but maybe a bit too far.
Badlands (a mesa-like biome variant, separate from Mesa, which is similar to the 1.7 biome):This one is hard for me. I love it, but the name... hm. Mojang renamed the 1.7 biome to 'badlands' in 1.13, so maybe this can be called something else, or that can be rerenamed to Mesa and this to Badlands?
Iceland, made entirely out of variants of packed ice, plus "ice" vegetation:Looks great!
A desert with saguaro and prickly pear cactus (which generate in all deserts in varying amounts):This. Is. Amazing. I love the cacti.
Desert M with oasis, as well as the ability for cactus to grow up to 6 blocks tall instead of 3, exclusive to this biome:These are coming in some form in either 1.15 or 1.16, just like the Taiga got foxes.
Rocky Mountains:Looks a lot like a normal extreme hills, though maybe with full snow blocks on top? Looks good though!
Great Forest:Just looks like a taiga.
Big Oak Forest (fun fact: I added this biome in response to Mojang temporarily removing them in 1.7 due to "lag", their usual response instead of actually fixing the issue):I like it.
Bushlands:Nice variant of the plains
Forest Mountains (similar to Extreme Hills, including the presence of emerald ore):Very nice.
Hilly Plains (replaces some Plains, which were made flatter so villages generate better; to offset this villages were made more common):Seems fine
Ice Hills:That looks really cool. SO MUCH ICE.
Lake (a biome, not a naturally low area, with small islands of various biomes):Cool, kinda boring, not really needed, but overall fine.
Mega Forest, with giant trees than can get up to 64 blocks tall:Awesome.
TMCW Mega Taiga (my own version that I added before the vanilla versions, with 3x3 spruce trees):3x3 trees are maybe too big.
Tropical Swamp:Could work.
Volcanic Wasteland; a very good biome for mining as all ores are more common (generate higher up), though it has far more lava, including underground, and no water:Looks really cool
A very extreme Mountainous Desert (many biomes can have terrain like this, if not very common, as I increased the height variation of terrain in most biomes except "flat" ones; the maximum height of terrain is about y=190 in "mountain" biomes and y=160 in most others, except y=128 in mesa and volcanic wasteland):That looks really cool, but is effectively 'amplified' terrain and would kill most computers.
These maps show some of the variation in biomes:

I'm with TheMasterCaver on this one, though more biomes with varying ores would be cool.

Seconding this, new biomes would greatly increase replayability and variety in the overworld. Even if it mostly just amounts to a few vanity blocks or new tree species, I'd be down for it.

Varying ores however I'm not so keen on. Emeralds are already a pain to grab since they only spawn in extreme hills, even if you can still get them from villagers you can get really unlucky with rng and spend ages just trying to raise up enough to trade for one. Unless you mean different biomes have different ore elevations in which case that could be potentially interesting.

You can't just throw together 45 different pictures you saw on a nature documentary. You need to state what you can find in the biomes, how rare they are, what they would look like in Minecraft, et cetera.

You can't just throw together 45 different pictures you saw on a nature documentary. You need to state what you can find in the biomes, how rare they are, what they would look like in Minecraft, et cetera.

Thanks for the criticism. I will do that next time i'm pretty new to the Minecraft forums not much of a forumer.