The big news today out of BlizzCon is that StarCraft II is being divided into
Terrans: Wings of Liberty, Zerg: Heart of the Swarm, and Protoss:
Legacy of the Void, three separate standalone campaigns that will be sold
separately, each highlighting one of the game's races, with the decision to
subdivide the real-time strategy sequel said to be the alternative to either
delaying or scaling back the release.
Shacknews quotes
Blizzard's Rob Pardo saying the second and third games "will be like expansion
packs, but we really want them to feel like standalone products." Word is the
Zerg campaign will emphasize RPG elements, the Protoss campaign will focus on
diplomacy, and the Terran campaign will also feature a Protoss mini-campaign.
Shacknews also offers
a couple of cut-scenes, one fully rendered, and the other using the game engine.

1) The accepted standard for RTS's, for over a decade, has been to offer the player multiple perspectives/campaigns for the same story.2) It takes very little time to develop individual missions for an RTS. Think about how easy it was using Warcraft 3's campaign editor. It's more trouble than it's worth to quantize the quantity/quality in these campaigns, and I'm sure they know that. But you're really paying for pretty cutscenes, right?3) I would honestly prefer to have a single game of multiple campaigns/races followed by 1-2 expansions, than three of each individual race. What if you're a Protoss fan? Or Zerg (you know they're going to leave Zerg till last, you fucking know it.)

No matter the way you look at it, this is an oversized penis being forced into the tight, dry arse of every Blizzard fan everywhere. In the name of cold hard cash. It's kind of like reversed-prostitution if you think about it. Either way, this one takes the cake. Good fucking job Activision/whateveryoucallyourselvesnow.

Anyway .. you whiney-arsed bitches will buy them all. You get one sniff of the game and what it looks like, you won't be able to help yourselves.