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Beautiful collection of videos.
Great work sick.
Here's mine, doodling under dynatopo testing. Blender dynatopology only projects.
Cycles renders, no re-topology, UVs or such for now. Procedural shaders.

Many ways to manipulate such meshes.
It may be a bit time consuming, it's the easy part though.
let's concentrate on creation. Art, as humble as it can be. As spontaneous as it can be under a 3d app.
For technical solutions there're already other topics running. So let's keep it clean.
Let's talk and comment our tries in art. What a drawing is, abstract art, naturalism, anatomy, things like these.
Waiting for your creations then. And your comments.

An idea.
Why don't we start a thread, let's say in blender tests topic, collecting all our dynatopo artwork there? Anyone can start it and I'll follow. Not much talking, just artwork. It might surprises you that the majority of blender users haven't realize what dynamic topology is about.

That is why I started the thread.
We can discuss workflow matters here if you want. But, it would make this thread too similar to the development one, wouldn't it?
If we are able to discuss sculpting and not features-we-think-Blender-should-have, there's no problem for me.

You know what I like most on this dyntopo gallery thread?
How different styles exist together.
Maybe not some great art, but I might think otherwise.
That's why I call dyntopo-blender sculpting innovative.

K heres mine, its Sven the Returned from the Northlanders comics,
great thread, if the brushes blender has get a few improvements here and there
this feature along side the skin modifier could make blender nearly as
flexible as zbrush is.

now i am having fun !

ok, i know, this does not qualify as artwork really, but i had just downloaded dynatopo branch and after needing 15 minutes to find where dynatopo feature was hidden i was doing this from a once subdivided cube in a few minutes, and, i wanted let you know i am testing dynamesh now too ...
wow, i love to see how the new polygons are built under the stroke, and only where i need them ... i had an issue with the x-mirror (but might be my fault as i am using this first time) the sculpt is not x-symmetric despite i had x-mirror enabled ... the grab brush seemed to make the asymmetry).. anyway, as said, might well be that i did something wrong... wonderful way of sculpting, is my very first impression :-) so, here my fist baby steps in dynamesh ;-)

Welcome doris.
15 mins? Wow. Nice one.
We suppose to keep this thread closer to some kind of gallery or so. To comment rather artistic issues than technical, mostly.
Visit the other thread, we have lot to discuss, I'm pretty sure on this. Cheers.