In the language of flowers, Gazania means "I am proud of you." Here, in this lovely escape-the-room game from the creatively stylish Robamimi, flowers and a feeling of pride go hand-in-hand if you can successfully decipher clues and use found objects to unlock the exit door. Gazania is played like most typical escape games—you're trapped in a room and must point and click your way along the four walls, picking up items to turn into useful tools and solving the puzzles you encounter in order to gather even more tools and valuable clues that will lead to the final door code.

It also contains a number of typical puzzles, which would be almost too ho hum if not for Robamimi's photo-realistic design, worthy of its own spread in House Beautiful. When ordinary puzzles are planted in a gorgeous environment like this, they're virtually elevated to yumminess. Still, there's one puzzle here you're likely to have never encountered before. It can be figured out with logic alone but the thoughtfully affable Robamimi includes, along with the usual hint button, a "?" option within the puzzle to help you work it out. Altogether, the challenges offered in Gazania are at the optimal middle ground: difficult enough that you can feel proud of your success while plenty of clues and other assistance ensure that that success is well within reach.

As you begin, you're facing a table where some wind-up chicks are lined-up in front of a closed window shade. Go ahead and zoom in for a better look.

There are six chicks, facing in various directions. Take note of what you see.

You can pull the string on the right side of the window shade to open it, but it won't stay open.

Now turn left to the door view. There's a shelf over a sink to the left of the door. Zoom in on each for a closer examination of this view.

The door needs a 3-digit code to be unlocked.

On the shelf, there's a box that has five switches on its front.

The spiget on the sink's faucet can be turned left and right, but it appears a certain sequence is needed before water will come out.

Turning left again, you see the letters L-I-G-H-T mounted on the wall above two boxes. Get a close-up look of everything in this view, too.

The box on the left has four buttons and a chick icon on it. You could solve the puzzle now, but let's come back to it after looking around some more.

The box on the right is screwed shut.

Looking under the letters on the wall, you can see see a panel of four buttons. Clicking on them will change their colors.

If you look closely at the letters themselves, you should find something interesting about one of them, also.

Lastly, go left once more to see a large urn, a picture of a sprout, and a chest of drawers. Let's investigate all of these things some more...

Going by the glint of something shiny, there's an object at the bottom of the urn that you can't reach.

The picture is in a wobbly picture frame. Clicking on the corners of the picture in the correct sequence should yield useful results.

On the chest of drawers there is a book. Thumb through it for a large assortment of clues.

Each of the three drawers are locked, too—one needs a 4-digit code, one needs a key, and another...has a tiny hole in it.

Now that you've looked around, you're ready to solve some puzzles!

Chick Box: 4 Buttons

After studying the chicks under the window, go to the box on the left under the "LIGHT" wall.

Click each of the four buttons in the correct sequence to open the box.

SOLUTION:

Reading from left to right, look at the directions the chicks are facing under the window and click the button that's in that direction...
LEFT, DOWN, LEFT, RIGHT, UP, DOWN

Get the PLANTER from out of the box.

Hexagonal Box: 5 Switches

The book on the chest of drawers (by the urn), tells you where to get your clue for this puzzle...

Look at the "T" in LIGHT and you'll find a lightswitch. Turn it on.

Now stand back and look at the lights on the letters.

Return to the box on the shelf by the door and examine it.

You need to flip the switches either up or down in the correct pattern to open the box.

SOLUTION:

After turning on the "T" switch, the lights on each letter go either up or down. So, flip the switches on the box accordingly...
DOWN, UP, UP, DOWN, UP

Get the SCREWDRIVER out of the box.

Other Box: Screw

After solving the hexagonal box on the shelf, go back to the LIGHT wall and examine the box on the right.

Use the SCREWDRIVER on the screw to open the box:

You'll end up with a big SCREW.

Then look inside the box and get the COMPOST (bag of soil).

Setting-Up the Planter and Opening the Middle Drawer

Turn to the table with the chicks.

Put the PLANTER on the table with the chicks, in front of thewindow.

Now pour the COMPOST (bag of soil) into the planter.

Take the KEY out of the dirt.

Turn right and zoom in on the chest of drawers. Use the KEY to unlock the middle drawer:

Inside is a strange new puzzle.

The Coins and the Sprout Picture

After you open the middle drawer, you're confronted with an unusual new puzzle.

Four trays of coins, one in each corner, surround a picture. The picture of the sprout is identical to the one on the wall with the wobbly picture frame. So it seems you need to solve this puzzle to get a clue to that one.

It's possible to solve it with just this information alone, but if you're stuck, clicking the "?" button in the upper left corner will change the format of the puzzle.

In both cases, the goal is to find work out the sequence of corners to click.

Add up the coins so that you have a consequent count starting with 1 and going to...the highest number you can get without breaking the sequence.

HINTS:

Because you need to start with 1, and there is a 5 in the top left corner, you know that the top left corner isn't the first one you click. In fact, it can only be the fifth.

The bottom right corner can be the 1st and 3rd, or the 4th; it can't be the 2nd, because then you'd have two 2s...and that not only spoils the consequent count, but it's physically impossible to have two 2nds in the corner click sequence.

COINS SOLUTION:

If you use the "?" support, you'll see you can only drag and drop each of the combos of coins, Sudoko style, into certain corners...
Top Left=5
Top Right=1, 7, 6
Bottom Left=3, 2
Bottom Right=4

15 Comments

As you begin, you're facing a table where some wind-up chicks are lined-up in front of a closed window shade. Go ahead and zoom in for a better look.

There are six chicks, facing in various directions. Take note of what you see.

You can pull the string on the right side of the window shade to open it, but it won't stay open.

Now turn left to the door view. There's a shelf over a sink to the left of the door. Zoom in on each for a closer examination of this view.

The door needs a 3-digit code to be unlocked.

On the shelf, there's a box that has five switches on its front.

The spiget on the sink's faucet can be turned left and right, but it appears a certain sequence is needed before water will come out.

Turning left again, you see the letters L-I-G-H-T mounted on the wall above two boxes. Get a close-up look of everything in this view, too.

The box on the left has four buttons and a chick icon on it. You could solve the puzzle now, but let's come back to it after looking around some more.

The box on the right is screwed shut.

Looking under the letters on the wall, you can see see a panel of four buttons. Clicking on them will change their colors.

If you look closely at the letters themselves, you should find something interesting about one of them, also.

Lastly, go left once more to see a large urn, a picture of a sprout, and a chest of drawers. Let's investigate all of these things some more...

Going by the glint of something shiny, there's an object at the bottom of the urn that you can't reach.

The picture is in a wobbly picture frame. Clicking on the corners of the picture in the correct sequence should yield useful results.

On the chest of drawers there is a book. Thumb through it for a large assortment of clues.

Each of the three drawers are locked, too—one needs a 4-digit code, one needs a key, and another...has a tiny hole in it.

Now that you've looked around, you're ready to solve some puzzles!

Chick Box: 4 Buttons

After studying the chicks under the window, go to the box on the left under the "LIGHT" wall.

Click each of the four buttons in the correct sequence to open the box.

SOLUTION:

Reading from left to right, look at the directions the chicks are facing under the window and click the button that's in that direction...
LEFT, DOWN, LEFT, RIGHT, UP, DOWN

Get the PLANTER from out of the box.

Hexagonal Box: 5 Switches

The book on the chest of drawers (by the urn), tells you where to get your clue for this puzzle...

Look at the "T" in LIGHT and you'll find a lightswitch. Turn it on.

Now stand back and look at the lights on the letters.

Return to the box on the shelf by the door and examine it.

You need to flip the switches either up or down in the correct pattern to open the box.

SOLUTION:

After turning on the "T" switch, the lights on each letter go either up or down. So, flip the switches on the box accordingly...
DOWN, UP, UP, DOWN, UP

Get the SCREWDRIVER out of the box.

Other Box: Screw

After solving the hexagonal box on the shelf, go back to the LIGHT wall and examine the box on the right.

Use the SCREWDRIVER on the screw to open the box:

You'll end up with a big SCREW.

Then look inside the box and get the COMPOST (bag of soil).

Setting-Up the Planter and Opening the Middle Drawer

Turn to the table with the chicks.

Put the PLANTER on the table with the chicks, in front of thewindow.

Now pour the COMPOST (bag of soil) into the planter.

Take the KEY out of the dirt.

Turn right and zoom in on the chest of drawers. Use the KEY to unlock the middle drawer:

Inside is a strange new puzzle.

The Coins and the Sprout Picture

After you open the middle drawer, you're confronted with an unusual new puzzle.

Four trays of coins, one in each corner, surround a picture. The picture of the sprout is identical to the one on the wall with the wobbly picture frame. So it seems you need to solve this puzzle to get a clue to that one.

It's possible to solve it with just this information alone, but if you're stuck, clicking the "?" button in the upper left corner will change the format of the puzzle.

In both cases, the goal is to find work out the sequence of corners to click.

Add up the coins so that you have a consequent count starting with 1 and going to...the highest number you can get without breaking the sequence.

HINTS:

Because you need to start with 1, and there is a 5 in the top left corner, you know that the top left corner isn't the first one you click. In fact, it can only be the fifth.

The bottom right corner can be the 1st and 3rd, or the 4th; it can't be the 2nd, because then you'd have two 2s...and that not only spoils the consequent count, but it's physically impossible to have two 2nds in the corner click sequence.

COINS SOLUTION:

If you use the "?" support, you'll see you can only drag and drop each of the combos of coins, Sudoko style, into certain corners...
Top Left=5
Top Right=1, 7, 6
Bottom Left=3, 2
Bottom Right=4

What a nice (and beautiful) little game. Escape puzzles for me are either "zoom through" (like Neutral's mini-games) or "need walkthough constantly." It was lovely to get just a little in-game nudge when needed, and very satisfying to finish without having clues spelled out.

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