But if you are fluffy level the orcs/armed orcs/trolls/ogres you kill at no cost between fluffy respawns can make your training profitable. Those spawns do have some value just not really for the players who want to train on them.

Wouldn't it be better if people didn't fear to lose their items? Then they would PK a lot more and far more items would decay naturally. Most forum posts about no drops day include one or two thermal serps breaking.
At the moment PK is all loss (essences, potions, rostogols). This cape, while being great for stopping the BroD losses, is another thing to add to the list of "normal" losses during PK. I realise we're probably too far down the road to make these changes but what i would suggest is:
1) Remove the BroD (bear with me, reasons and alternatives to follow)
2) Make the serp stone act as a semi-rostogol which protects only your equiped items
3) Stop monsters dropping any finished items
4) Change the recipes for the new items to include more serp stone type ingredients (monster drops only)
If every day in KF were even a quarter of what it's like on no drops day the amount of items lost through natural decay would increase dramatically, 1) and 2) should go a long way towards making this a reality. 3) is purely to help the market: fighters get drops for "free" during the training they'd be doing anyway so they can always undercut a manuer who has alchemists and harvesters to pay. 4) is to give fighters some alternative income to the finished items while giving you a second method of keeping rare items rare, a rare monster drop to complement the difficulty of obtaining wolf/hydro products rather than compete with it.
@Entropy: do you have numbers for the amount of new items (titanium cuisses, wolfram bars, etc) entering the game from monsters compared to the number exiting via BroD? I would be interested to see them (i'm a confirmed statistics junkie).

lol "THREATS" i broke youre tit armour and i would have broke more if u stuck around...:> haha and im still laughing there wexy..what do you have to laugh about?.......oh i know DIE is a joke in itself haha thats why all youre members wanna join PKG PKG NEW RULES..MUST HAVE A BRANCH OF DESTRUCTION AND PROOF THAT YOURE BROKE SOMEONES SHIT TO JOIN ..PM ME WITH CHATLOG OF PROOF OF BROD LANDING HITS TY TY.. NO MORE AUTOGRAPHS PLX PLX TY TY
Someone must've been really mean to you at school to make you want to be such a jerk to people you're never going to meet.
Personally i'm fed up with the trend for people buying in with dollars then breaking the things everyone else worked hard for so i'll be taking a break from EL for a while.

When training summoning i could have the CoM refilled from SRs by the time i got from the summoning arena to raven, restocked and back the the arena. It saved me a lot of time and was well worth the 90k.
In PK it allows you to deploy more chims in a shorter amount of time or you can summon a few chims then swap CoM for CoL and help them fight.
I think potions should restore a fixed amount of health/mana since a fixed amount of ingreds go into them and they aren't magic.

because when you use one you get noone to fight
EDIT: on topic i agree with hardcore to some extent, thermal serp isn't quite as useless as an iron sword but it's no longer the "ultimate weapon" it was so naturally the demand (and therefore the price) drops.

empty now anyway lol -_- used the 600 he's and 180 sr's
but really, we need more fluff spawns... more and more ppl are getting into the stats to train on fluffies :/
The number of fluffy spawns isn't the problem as much as DCs/cycs being bad for training is. It's better to serp fluffies than box cycs and better to keep low p/c on fluffs than train DCs making the fluffy "window" very large.