XCOM 2

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In 1 collection by Isms

gg

25 items

Description

Updated:8/1. Fully working with AND without LW Perk Pack! New third Perk Tree!

Adds a fully custom class, the Rogue, to the game. Includes full custom and unique abilities!

Inspired by the Scout from Long War and a new Ghost archetype, previously unseen in XCom.

Equipped with an SMG and a pistol, the Rogue uses high mobility to create flanking opportunities. With the Ghost tree, use concealment and damage bonuses to assassinate targets before returning to the shadows, and remaining there. With the Lone Wolf tree, create flanking opportunities that provide defense bonuses and extra survivability while on your own. Designed to take advantage of LWS' SMG PACK mod.

French (Thanks Cornelian!)------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[Ghost Pack] - Gain both the 'Conceal' and 'Phantom' perks, but take 15% more damage from all sources.

[Recon] - Scout the area, marking all targets in a large cone while remaining hidden. Can be used in stealth to contribute to the team while retaining concealment options. Adds +5 % aim and all marked tarets take 10-20% more damage.

[Concussive Shot / Sap] - Fire a concussive blast from your pistol, giving a chance to disorient your foe, stun your foe for 1 turn, or stun your foe for 1 full turn and leave them dizzy upon waking up, depending on multiple dice rolls, your rank, and the target's will. Sap can be used from stealth and retains concealment at the cost of two charges.

The purpose of the Rogue Class Mod is to bring alternate playstyles to how the game is approached. The Rogue relies more on flanking the enemy for shorter range shots; therefore, relying less on RNG and more on combat strategy. This leads to very high risk, but highly calculated rewards. Balance will always be my number one priority for this mod. If your experience is either underwhelming or overwhelming in any way, please leave feedback so I can make adjustments.------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Known Bugs

1. If you have any problems at all, unsubscribe, delete the folder in steamapps\workshop\content\268500\618036260, and then re-subscribe. Seriously. This fixes 90% of problems.

2. If you load a game that has a soldier currently playing dead, when he gets up, he won't be able to move. You can resolve this by saving and reloading after he's gotten up. Simple enough solution, no idea how to correct the bug though.

that said, I do agree that we need a WoTC Rogue port. it's unique and fun, and pairs really well with Musashi's Tactical Suppressors for some fun stealth assassinating, especially for the fact you can also toss a visible one onto their pistol with Mod Everything and Pistol Upgrades.

@Rhett: got four classes for ya that're as fun and unique. Divine Lucubration's Sniper and Infantry classes, Rimrunner's Field Medic, and Phantom's Tank Class (it even has a custom drone model).

yes, I know the Specialist can heal already, but having the field medic means you can focus on having your Specialists being hackers, plus Field Medics can carry more medikits, heal and overwatch as the same action, inoculate against poison for other troopers and at high ranks even having healing and buff auras.

these four are a good set that all have entirely custom perks for every level (apart from Tanks getting Shredder, but that's partially to make up for them being damage sponges and not getting many other offensive options)