Optimizing build times

You can decrease build times by taking the following points into consideration:

When you run a scene in Unity’s Editor, the worker corresponding to that scene doesn’t need to be built beforehand. During development, you can skip building the open scene (often UnityClient) unless you intend to use the game executable.

If you want to skip building for certain worker types (e.g. UnityClient in the case above), you can uncheck them in the Build tab of the SpatialOS window.

Prefabs are built as part of the workers’ build process, so you don’t need to separately build prefabs before building workers.