what bonus scheme do you want?

after talking with gimil and helping him on his feudal wars map we decided to take it to the next level and create a trilogy. in this thread you'll find the first chapter.

Poll ResultDo you like the idea?
Yes 79% [ 79 ]
No 21% [ 21 ]

Total Votes : 100

Age of Realms - Chapter 1: Age of Might

Background StoryIn a place of fantasy in a time of uncertainty 6 nobles fight for supremacy. like true leaders they must not only prove their strength in battle but also their wisdom in ruling their kingdom. without the support of peasant villages and the income from trading resources even the most skillful warrior is worthless.
so annex villages and supply them with goods and you shall be the next king. remember a leader without followers is nothing.

Gameplaythere are no continents. the bonuses are as follows:
+5 castle
+1 castle + any village
+1 village + resource pair
+2 castle + resource pair

*probably +1 for the temple
*probably altered troop revenue for number of terits. i'm thinking 1 troop for every 6 terits.

Number of territoriesnot yet defined. i have made the terits only in the lower island and if i make them the same there will be around 130-150 total terits. i want to get some feedback first to see if that number is ok.
edit// 134 terits.

Miscellaneous commentsall 3 chapters will take place on the same map. but with heavy modifications. all the maps will be linked not only by the story but also by graphic elements. for example you see a temple on the smallest island. that temple does not yet have a role in chapter 1 but it will be very important in chapter 2.

Teya wrote:Why is it so big?Keyogi told you 800x800 was the max for your 300 territory map, but this is 1000x1000. its almost as if you go out of your way to ignore him.

map size suffers modification throughout the foundry process. i just like working with big images. in fact when i started this map it was 4000*4000 px wich led to some rather curious problems with text ask gimil.
anyway size is not final it will be made smaller.

i'd appreciate feedback on gameplay and gfx rather than size

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

Pain Killer wrote:i love the style but is doesn't really help in a good observation of the elements of the map ( a.k.a. the pairs, the countrys)

but dont mind me continue with it, i'm a bit critical in this moment

the pairs are very problematic. i have tried giving several elements for easy recognition.

1st i made the icons in the legend to include a bit of the surrounding land. for example look at the fishery icon. it also has a bit of sea or the mine has a bit of mountain.
2nd i have added color for easy recognition. look at the gold mine and the coin mint. they both have yellow. or the market and fishery that have blue, corn and mill have green, etc.
3rd. positioning. usually the elements in a pair are positioned rather close. to eachother.

as for the countries, what do you mean they are hard to see. i only have borders at the bottom. are those hard to see?

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

m not happy with teh rivers the kinda look like an after thought. i also decided i dont like the peirs. i dont know it might just be the BEVEL that makes them unattractive

i already told you i'm a bevel whore

bevel and freehand brush

anyway. what exactly don't you like about the rivers?

as for the pairs (which btw need a name because resource pairs isn't good) what do you want them to look like? if i take out the bevel they look too simple

I don't know about gimil, but to me it looks like the rivers are too perfectly erasered from the land, if you can see what I mean. The land needs to sink down into the river, maybe something like this (but with grass and water effects added):

Since you don't use Photoshop (right?), I'm not sure how you'd do this, but maybe you could make it work.

m not happy with teh rivers the kinda look like an after thought. i also decided i dont like the peirs. i dont know it might just be the BEVEL that makes them unattractive

i already told you i'm a bevel whore

bevel and freehand brush

anyway. what exactly don't you like about the rivers?

as for the pairs (which btw need a name because resource pairs isn't good) what do you want them to look like? if i take out the bevel they look too simple

I don't know about gimil, but to me it looks like the rivers are too perfectly erasered from the land, if you can see what I mean. The land needs to sink down into the river, maybe something like this (but with grass and water effects added):

Since you don't use Photoshop (right?), I'm not sure how you'd do this, but maybe you could make it work.

ok i understand what you mean. i'll go look now what i can do.

PS: this is my first project in photoshop cs3. until now i've been using fireworks. but in the last few days i started learning PS and i like it.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku