GDC 10: Razer Releases Motion Controller SDK

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The peripheral giant puts a controller porting library on Steam for developers.

By Chris Iaquinta

This week at Game Developers Conference, Razer, one of the world's leading makers of gaming accessories, unveiled a software development kit and FPS utility library for their forthcoming Ultra-Precise Motion Controller for PCs. The pair of downloads, produced in conjunction with Sixense Entertainment, have been made available for immediate download from Steam.

Developers can use the information to create games that take full advantage of six degrees of motion, as well as gain the know-how to port games so that they can take advantage of the new controller technology.

"As the industry leader in computer interface design, it was a priority for us to enable and equip developers with the tools necessary to create new games and to port favorite titles for the Ultra-Precise Motion Controller, and the SDK and FPS utility library do just that," said Robert "Razerguy" Krakoff, president, Razer USA. "I'm personally very excited to see the games that developers will create that take advantage of six degrees of freedom, but I'm also eager to experience some of my favorite games in a whole new dimension."

"The Ultra-Precise Motion Controller offers gamers a new way to interact with the games they love and we are excited to give developers' easy access to the SDK and FPS library on Steam" said Greg Coomer, product design lead, Valve. "Together with Razer and Sixense, we are designing new, more enjoyable gameplay mechanics in Left 4 Dead 2, as well as future Valve titles."

Anyone interested in getting their hands on the SDK can go to the "Tools" tab on Steam for a direct download, or you can check out more info at the Razer Zone website.