The notion that "grid" based gaming constructs, in an RPG context no less, is a samey dead-end of any stretch after one proper game after so many years—-wow, did the entirely of the Roguelike segment of things slip his mind entirely?

Vogel tends to have salient points, but this is just out there to the point of taking a potshot/ backhanded compliment at the fresh Indie competition in what was once pretty much his personal dilapidated backyard to somehow inject into their fresh limelight. Can't say I recall seeing this approach from him prior unless I'm waaay off.