There are varying degrees of providing players with information on their characters abilities - including but not limited to showing players their character's stats and how they tie into formulas such ...

I am working on an RPG and I've mostly followed formulas from the Dragon Quest series and they've all been fairly simple. (For example, dmg = (Attack/2 - Defense/4), where Attack is Weapon Power+STR.)
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A friend and I are trying to develop a “chance to dodge” formula that will scale from level 1-1000. I would like to see if one formula can be utilized, using a difference ratio between Character A’s ...

I'd like to generate galaxy using seed , with shape changing a bit and positioning X number of stars.
I'd like to make it realistic (as possible). But i have absolutely no idea how i should do that.
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I'm making a 2d racing game. I'm taking the nice standard approach of having a set of points defining the center of the track and detecting whether the car is off the track by detecting its distance ...

Many years ago I coded some AI for a budget pseudo-3d game. There was one calculation which I never really figured out the best way to do, and that was calculating where the enemy would end up if it ...