When a collection of former Irrational devs, who worked on BioShock, Freedom Force, Tribes: Vengeance and more, tell you they’ve got a first-person roguelite for you to play, it’s well worth paying attention. City Of Brass is an Arabian Nights-themed procedurally generated FPS, arming you with a whip and a scimitar, and challenging you to see just how far you can get through its permadeath streets.

The story is written by our excellent narrative team, including Anne Toole (The Witcher) and Adrian Vershinin (Killzone: Shadow Fall, Battlefield: 1)

Zitat:

Death is a harsh lesson
You are protected by the Monolith; an ancient structure that oversees the flow of the Cosmos. And trust me, this comes very handy at times. Its mysterious powers will be able to restore you when you die, but (of course) leaving your collected bounty where you were defeated. This lets you learn from every mistake, to come back to the encounter you failed with additional knowledge for your next attempt. This cycle of defeat, pattern recognition, and finally victory is what we believe to be one of the core pillars of the genre.