Personally I don't miss much, I just wish the darn serial port could handle faster speeds, it only works reliably at 57600 baud. And some built in way of making interlaced modes flicker free would be awesome.

I have already heard about these cases. But I wonder, how to access the SD card and the 3 MiST Buttons when the MiST board is in there.If new keyboards are underway, that would be great news. I have a PC Keyboard now, it's O.K., but some keys are simply not on the right place, some are dead, and i see Windows keys instead of Amiga ones.

I hope the guy behind a1200.net will do an external version of this keyboard (A2000/3000 style) with USB plugs and F11/F12 keys for the FPGA menu. This would be a perfect solution for MiST and Apollo standalone.

Would anyone, please, check how the Brion the Lion game running on Minimig AGA core for Mist?Which version (AGA or non-AGA) is not matters.

I have a graphic artefacts in the game menu, with the blue word "BRIAN".When this word is rotating it covers up with black bars (lines), which is not normal.Here is the video: https://youtu.be/6T8i5fBVtN8Tried various memory\chipset options with no luck.

There is no such artifacts when running on old non-AGA core, like minimig DE1 port.

As of Aladdin - did you have any fast memory enabled for it?It seems that the game runs more stable without fast memory enabled.

Can you check one more game for me?Name is Mick & Mack as the Global Gladiators.The same appearance for me - don`t touch any buttons after loading (demo mode), and shortly the game crashes.Without fast memory enabled game runs fine, crashes are with fast memory enabled only.

I`am running AGA core on DE1-SoC hardware, and it seems it is very unstable at the moment.Probably problems with the memory.That is strange, because non-AGA design based on Rok`s DE1 port is running fine without any memory related problems...

As of Aladdin - did you have any fast memory enabled for it?It seems that the game runs more stable without fast memory enabled.

I'm using the Prodigy crack (probably a good idea to specify which crack when using ADFs so we can compare like-for-like) - and with Fast RAM enabled it won't boot beyond the cracktro. There's a quirk with the Minimig's Fast RAM in that it disappears immediately after a Guru, and comes back after a subsequent soft-reset - so with Aladdin, the sequence is:Boot with Fast RAM -> Cracktro -> crash -> Fast RAM disappears -> boot -> Cracktro -> gameThen the game runs OK.

Quote:

Can you check one more game for me?Name is Mick & Mack as the Global Gladiators.The same appearance for me - don`t touch any buttons after loading (demo mode), and shortly the game crashes.Without fast memory enabled game runs fine, crashes are with fast memory enabled only.

Again, the prodigy crack, and yes I can reproduce this. With Fast RAM enabled it boots, goes into attract mode, but seems to crash on returning to the menu.

Quote:

I`am running AGA core on DE1-SoC hardware, and it seems it is very unstable at the moment.Probably problems with the memory.That is strange, because non-AGA design based on Rok`s DE1 port is running fine without any memory related problems...

Unfortunately there are aspects of the core's design that only just work, and all the TG68-based variants of the Minimig core suffer from a certain amount of build-to-build stability problems. A tiny change in a completely unrelated part of the core can be the difference between Fast RAM working and not. When I was tinkering with the Chameleon64's Minimig core I used Zeewolf 2 as a test case - if I can play through the first level without it freezing the build's generally a good one.

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