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Finished "EnteredArea" font and added AreaText.cs, which will be used for informing the player the new area he has entered.

Rabbits

Intelligent life has come to Pilgrimage of Embers at last, in the form of small rabbits! They really help make the game feel more alive. They will hop around, glance, and make rabbit noises when there are no potential threats nearby. Once the player character gets too close, the rabbit will freak out, run in the opposite direction, and warn other nearby rabbits of the threat. If the player chases the rabbit too far and leaves, it make its way back home.

As pictured above, I have three different "skins" of the rabbit (pun intended). Other than looks, they have the same functionality (for now, atleast).

"Entered Area" Text

There is now have a smooth way of informing the player what map he has entered. Of course, this won't be put in every map, only the noteworthy ones.

If you have any ideas, constructive criticism, or just want to tell me how much you dislike my game, you can: Send me an email, tweet @TheShyyGuy, gab to @ShyyGuy, comment on the Facebook page, or respond in the comment section below.

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