Well that fact that the lurker was in the original alpha for SC2 and has vanished from the beta pretty much proves it for me. You don't think they're going to wait and bring back the lurker in the Zerg expansion? But you're right, I cant prove it. We'll just have to wait and see if any of the classic starcraft or broodwar units make a return and then we'll know for sure. In my mind though, it doesn't make a difference. Releasing the game as a trilogy just to force us gamers to spend more money. Dick move.

Ya I think you're right but it's still a dick move. The difference is Brood War was an actual expansion. They didn't make the original Starcraft and say "medics would be cool...but lets wait and make them pay more money later". The whole reason they are putting it out in a trilogy is to add more units so that you have to buy each title and they get more money. I'm sure Blizzard purposefully held back units they could have included in this version just to save ideas for the next games. Dick move.

in bronze/copper just fast expand. most players are too inexperienced to put on early pressure. get a gateway and a forge for some defense then get nexus asap. once your macro gets going you should have 3 warp gates for each expansion so easily 6 warpgates in the first few minutes. if you expand again throw down another 3 warpgates. in lower leagues this will win you the game most of the time.