Wishlisted! I'll buy every space sim on Linux, but some early things to watch:

- I only see one kind of cockpit
- Cockpits seem just old-style, Wing Commander-esque 1D graphics, no virtual cockpit (addendum: rewatched video, there is indeed some movement to the cockpits)
- No 3rd person view as yet visible
- MP only format has proven challenging for titles in the past (hope there are bots)

Space sims have faced lots of MP challenges as far back as X-Wing vs Tie Fighter. Think about having players in a big, empty space where the main differentiator is turning speed and forward speed. It becomes a jousting match and how fast you can turn on your opponent. This is especially true of titles that utilize a WWII fighter style flight model in space (which it appears this does). I personally think a 6 degree of motion (think Descent in space) flight model is terrific for MP action (see Angels Fall First). Balance between the strengths and weaknesses of different ships and thoughtful measure and countermeasure make all the difference.

Also, space is empty with nowhere to hide. Eve: Valkyrie did MP with a real emphasis on space environments (stations, gates, etc) that you could weave between, hide in, etc... Angels Fall First does this too, plus many objectives, so it's not just fighting but other things you have to do.

I closed beta tested a game on Windows in around 2000 (before the concept of early access was a thing) that apparently never made it to market where you had two teams of players at two space stations. One stayed in the station commanding and giving orders, there were two players per side in bombers, and about 4 per side in fighters defending the bombers with the goal of taking out each other's stations. Was a blast. No MP space sim has been more fun or matched that...

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