View

The most fundamental component for building a UI, View is a container that supports layout with flexbox, style, some touch handling, and accessibility controls. View maps directly to the native view equivalent on whatever platform React Native is running on, whether that is a UIView, <div>, android.view, etc.

View is designed to be nested inside other views and can have 0 to many children of any type.

This example creates a View that wraps two colored boxes and a text component in a row with padding.

Reference

Props

onStartShouldSetResponder

View.props.onStartShouldSetResponder: (event) => [true | false], where event is a synthetic touch event as described above.

Type

Required

function

No

accessibilityLabel

Overrides the text that's read by the screen reader when the user interacts with the element. By default, the label is constructed by traversing all the children and accumulating all the Text nodes separated by space.

Type

Required

node

No

hitSlop

This defines how far a touch event can start away from the view. Typical interface guidelines recommend touch targets that are at least 30 - 40 points/density-independent pixels.

For example, if a touchable view has a height of 20 the touchable height can be extended to 40 with hitSlop={{top: 10, bottom: 10, left: 0, right: 0}}

The touch area never extends past the parent view bounds and the Z-index of sibling views always takes precedence if a touch hits two overlapping views.

Type

Required

object: {top: number, left: number, bottom: number, right: number}

No

nativeID

Used to locate this view from native classes.

This disables the 'layout-only view removal' optimization for this view!

Type

Required

string

No

onAccessibilityTap

When accessible is true, the system will try to invoke this function when the user performs accessibility tap gesture.

Type

Required

function

No

onLayout

Invoked on mount and layout changes with:

{nativeEvent: { layout: {x, y, width, height}}}

This event is fired immediately once the layout has been calculated, but the new layout may not yet be reflected on the screen at the time the event is received, especially if a layout animation is in progress.

Type

Required

function

No

onMagicTap

When accessible is true, the system will invoke this function when the user performs the magic tap gesture.

Type

Required

function

No

onMoveShouldSetResponder

Does this view want to "claim" touch responsiveness? This is called for every touch move on the View when it is not the responder.

View.props.onMoveShouldSetResponder: (event) => [true | false], where event is a synthetic touch event as described above.

Type

Required

function

No

onMoveShouldSetResponderCapture

If a parent View wants to prevent a child View from becoming responder on a move, it should have this handler which returns true.

View.props.onMoveShouldSetResponderCapture: (event) => [true | false], where event is a synthetic touch event as described above.

Type

Required

function

No

onResponderGrant

The View is now responding for touch events. This is the time to highlight and show the user what is happening.

View.props.onResponderGrant: (event) => {}, where event is a synthetic touch event as described above.

Type

Required

function

No

onResponderMove

The user is moving their finger.

View.props.onResponderMove: (event) => {}, where event is a synthetic touch event as described above.

Type

Required

function

No

onResponderReject

Another responder is already active and will not release it to that View asking to be the responder.

View.props.onResponderReject: (event) => {}, where event is a synthetic touch event as described above.

Type

Required

function

No

onResponderRelease

Fired at the end of the touch.

View.props.onResponderRelease: (event) => {}, where event is a synthetic touch event as described above.

Type

Required

function

No

onResponderTerminate

The responder has been taken from the View. Might be taken by other views after a call to onResponderTerminationRequest, or might be taken by the OS without asking (e.g., happens with control center/ notification center on iOS)

View.props.onResponderTerminate: (event) => {}, where event is a synthetic touch event as described above.

Type

Required

function

No

onResponderTerminationRequest

Some other View wants to become responder and is asking this View to release its responder. Returning true allows its release.

View.props.onResponderTerminationRequest: (event) => {}, where event is a synthetic touch event as described above.

Type

Required

function

No

accessible

When true, indicates that the view is an accessibility element. By default, all the touchable elements are accessible.

Type

Required

bool

No

onStartShouldSetResponderCapture

If a parent View wants to prevent a child View from becoming responder on a touch start, it should have this handler which returns true.

View.props.onStartShouldSetResponderCapture: (event) => [true | false], where event is a synthetic touch event as described above.

Type

Required

function

No

pointerEvents

Controls whether the View can be the target of touch events.

'auto': The View can be the target of touch events.

'none': The View is never the target of touch events.

'box-none': The View is never the target of touch events but it's subviews can be. It behaves like if the view had the following classes in CSS:

Since pointerEvents does not affect layout/appearance, and we are already deviating from the spec by adding additional modes, we opt to not include pointerEvents on style. On some platforms, we would need to implement it as a className anyways. Using style or not is an implementation detail of the platform.

Type

Required

enum('box-none', 'none', 'box-only', 'auto')

No

removeClippedSubviews

This is a special performance property exposed by RCTView and is useful for scrolling content when there are many subviews, most of which are offscreen. For this property to be effective, it must be applied to a view that contains many subviews that extend outside its bound. The subviews must also have overflow: hidden, as should the containing view (or one of its superviews).

collapsable

Views that are only used to layout their children or otherwise don't draw anything may be automatically removed from the native hierarchy as an optimization. Set this property to false to disable this optimization and ensure that this View exists in the native view hierarchy.

Type

Required

Platform

bool

No

Android

importantForAccessibility

Controls how view is important for accessibility which is if it fires accessibility events and if it is reported to accessibility services that query the screen. Works for Android only.

Possible values:

'auto' - The system determines whether the view is important for accessibility - default (recommended).

'yes' - The view is important for accessibility.

'no' - The view is not important for accessibility.

'no-hide-descendants' - The view is not important for accessibility, nor are any of its descendant views.

needsOffscreenAlphaCompositing

Whether this View needs to rendered offscreen and composited with an alpha in order to preserve 100% correct colors and blending behavior. The default (false) falls back to drawing the component and its children with an alpha applied to the paint used to draw each element instead of rendering the full component offscreen and compositing it back with an alpha value. This default may be noticeable and undesired in the case where the View you are setting an opacity on has multiple overlapping elements (e.g. multiple overlapping Views, or text and a background).

Rendering offscreen to preserve correct alpha behavior is extremely expensive and hard to debug for non-native developers, which is why it is not turned on by default. If you do need to enable this property for an animation, consider combining it with renderToHardwareTextureAndroid if the view contents are static (i.e. it doesn't need to be redrawn each frame). If that property is enabled, this View will be rendered off-screen once, saved in a hardware texture, and then composited onto the screen with an alpha each frame without having to switch rendering targets on the GPU.

Type

Required

Platform

bool

No

Android

renderToHardwareTextureAndroid

Whether this View should render itself (and all of its children) into a single hardware texture on the GPU.

On Android, this is useful for animations and interactions that only modify opacity, rotation, translation, and/or scale: in those cases, the view doesn't have to be redrawn and display lists don't need to be re-executed. The texture can just be re-used and re-composited with different parameters. The downside is that this can use up limited video memory, so this prop should be set back to false at the end of the interaction/animation.

shouldRasterizeIOS

Whether this View should be rendered as a bitmap before compositing.

On iOS, this is useful for animations and interactions that do not modify this component's dimensions nor its children; for example, when translating the position of a static view, rasterization allows the renderer to reuse a cached bitmap of a static view and quickly composite it during each frame.

Rasterization incurs an off-screen drawing pass and the bitmap consumes memory. Test and measure when using this property.