In turn I could find no way or dro that stored the offset number that was applied to the turret durring the tool change command.In milling this is not much of an issue, but in turning sometimes you dont use the same offset number as tool number.asper : tool 1 with a .031 nose radius say T0101 or tool 1 with a .015 nose radius say T0111 If you can please add this if I am not overlooking it.

In turn I could find no way or dro that stored the offset number that was applied to the turret durring the tool change command.In milling this is not much of an issue, but in turning sometimes you dont use the same offset number as tool number.asper : tool 1 with a .031 nose radius say T0101 or tool 1 with a .015 nose radius say T0111 If you can please add this if I am not overlooking it.

Thanks Drew

It is also something I have wanted for a long time and Brian will be adding it when he gets working on Turn.Hood

Rev 4 has been going well.. I have started to send it off to the alpha testers I am working on the Run From Here code, after that is done I need to do reverse run. Then I think it will be just about ready for bata testing

I think Plasma will be after mill as it is very few changes and the same display.. Then Yes you got it Hood TURN! Turn is going to take me a long time as I would like to redo most of the turn code

Thanks for the update Brian. Sounds good. My background is in Systems Analysis (Graphics applications in C and Assembly ... and accounting applications in COBOL), and although I have not written much software in the last 10 or 15 years, I have a feel for what is involved in getting a program of this magnitude designed and running - let alone "bug free".

By the way, although I am not entirely sure what you would require of me, I would be willing to be a tester of the new release.

I am thinking at this time that I will post a link here to the Rev4 software as soon as it is ready for Bata testing I don't think general public would be happy if I put the link on the web page and have them on the bleeding edge LOL.. ThanksBrian