Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.

First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!

The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!

The upgrade was a success! Please let me know in Site Discussion if anything has gone awry!

Rata Sum, the Grove, and even Hoelbrak feel pretty empty most of the time. Obviously a lot of people congregate in Lion's Arch because it's the "central hub" city. On Tarnished Coast, a lot of people also spend time in Divinity's Reach, which is one of the main RP areas.

Aaaaaaaaaaaaalmost to level 30 on my elementalist and my necro. It is weird because my guild has a lot of thieves and mesmers, a fair number of warriors, rangers, and guardians. Engineers are seriously underrepresented, and elementalists and necros are not seen often.

My necromancer's a minion master and it's so much different from either my ele or my engi. My ele and engi constantly have to move. Ele's dual daggers (which got AWESOME once they upgraded lightning whip) and engi's shield/pistol. On the other hand, my necromancer just kinda stands there and makes sure he drops his Marks. Most of the enemies go after my minions before they go after me. I end up having to move a lot more when I aggro a bunch of mobs, obviously. But when it's 3-on-1 or 3-on-2 odds in my favor it's much more about micromanaging my Marks than dodging attacks. It's a very weird change of pace!

I find myself standing more still with my necro because I want to be taking aggro and tanking the attacks, since I typically have about 50% more health than my guild-members. The only one I easily relinquish that duty to is the Guardian who has nigh-impossible-to-beat healing.

Heck, when doing Twilight Arbor, I was the one who drew the initial aggro and kited during the boss fights *cues Benny Hill as I'm chased by a million spiders*

I find myself standing more still with my necro because I want to be taking aggro and tanking the attacks, since I typically have about 50% more health than my guild-members. The only one I easily relinquish that duty to is the Guardian who has nigh-impossible-to-beat healing.

Heck, when doing Twilight Arbor, I was the one who drew the initial aggro and kited during the boss fights *cues Benny Hill as I'm chased by a million spiders*

My guardian, with his mace/focus weapon set up, is near damn impossible to kill lol. He doesn't have a lot of self-healing, but he has a crap ton of blocks, and a couple ways to get Regeneration ticking.

The wurm you have to know how to use. It's a glass cannon (seriously, mine does 850 damage per attack), so positioning it is key. You can also drop it well behind where the battle will be taking place. If the fight goes poorly for you, you have an excellent escape.