Sooo I was wondering how one would go about making a custom inventory item that doesn't need to appear in-game, just in the player's inventory (they cut it out of something and voila! it's in their inventory). They would then use this to solve a puzzle. I think I can manage the coding for this, but the actual creation of the inventory item is where I'm totally lost.

It should have a model. Just model editor without a model cannot give you anything. If you really think the item you created won't be visible in game, just use another item from the game and modify it.

I think he just wants to "warp" the item into the player's inventory without it physically appearing in the world.

convolution, to do that, you need to create a texture for your item (.tga, Photoshop does that) and place it in your custom story's directory. Then, use void GiveItem(string& asName, string& asType, string& asSubTypeName, string& asImageName, float afAmount);, replacing asImageName with the name of your item image.
I don't think you need the model editor for that, but feel free to correct me.

(07-18-2011 06:25 AM)ThePaSch Wrote: I think he just wants to "warp" the item into the player's inventory without it physically appearing in the world.

convolution, to do that, you need to create a texture for your item (.tga, Photoshop does that) and place it in your custom story's directory. Then, use void GiveItem(string& asName, string& asType, string& asSubTypeName, string& asImageName, float afAmount);, replacing asImageName with the name of your item image.
I don't think you need the model editor for that, but feel free to correct me.

THANK YOU! I'm going to try this tomorrow. This is exactly the kind of solution I wanted since I can barely even be considered an amateur modeller.