Technologies for Gesture and Sign Language Research

Motion Capture

To introduce a wider audience of researchers to this field of inquiry, and to situate our work within existing research, we conducted reviews of previous works that utilized motion capture to study the kinematics of sign and gesture production.

We presented the preliminary results from our review, along with comments on technical and methodological issues, at the DComm conference Language as a Form of Action.

Augmented Reality

Technological platforms like virtual reality and augmented reality offer many possibilities for gesture and sign language research, including but not limited to scalability (as in, access to large and diverse participant pools).