Making STEM fun through play

qLogiX Entertainment engages children (K-6) and their parents to learn STEM (Science Technology Engineering Mathematics) through fun, interactive, and innovative play. We collaborate with organizations whose objectives align with the mission of qLogiX to foster curiosity, discovery, and continuous learning. Using an out-of-the-box approach, qLogiX empowers children of all backgrounds--inclusive of all cultures, races, genders, and socioeconomic statuses--to explore the wonder and excitement of STEM.

qLogiX solves three major issues: 1) Eliminate the social fear associated with learning STEM subjects like mathematics 2) Broaden the appeal and further the quality of STEM education to generate awareness and adventure in exploring STEM in daily life and 3) Help increase representation across all cultures, races, genders, and socioeconomic statuses in STEM.

qLogiX Entertainment dedicates 10% of our profits to support the education of children in under-resourced situations. The purchase of qLogiX products and services allows us to provide, on a global level, children with school supplies for a full calendar year.

Everyone has an inner child, so our products are designed in the same spirit as our mantra, “Play, Inspire, and Explore”.

Friendship to a noble cause

Jennifer and Shyno became good friends in 2012 at Columbia while Jennifer was a postdoc and Shyno, a PhD student (Department of Chemical Engineering, Columbia University). Becoming fast friends, they both realized that they were interested in being entrepreneurs using the skills they acquired throughout the academic journey. After brainstorming many ideas, they realized the area where they can have the most impact as women in STEM (Science, Technology, Engineering, and Mathematics) - changing the face of STEM by bringing more children to this field. Research shows that, children in the United States lose interest in STEM as early as fourth grade. This is why we focus on creating innovative tools for changing children’s perception.

Originally, Shyno entered the Columbia Venture competition with a puzzle product that focused on promoting STEM. Upon hearing the idea, Jen, an avid lover of video games suggested using them as the avenue to promote STEM among children. They decided to enter their first competition (WE pitch, 2015) and received lots of interest from the audience including angel investors (Plum Alley, a crowdfunding platform). Thus, qLogiX Entertainment was born and we are here to change to face in STEM.