Support Me!

Tuesday, August 14, 2012

Froglings for WFRP

As my sidebar will tell you, I recently started a WFRP 1e game. After the first session, a couple of my players and I discussed using it for the Dark Country. As such, I decided to figure out how I'd handle Froglings in WFRP.

Frogling Starting Profile

M

d2+2

WS

2d10+20

BS

2d10+20

S

d3

T

d3

W

d3+3

I

2d10+40

A

1

Dex

2d10+20

Ld

2d10+10

Int

2d10+20

Cl

2d10+30

WP

2d10+20

Fel

2d10+30

FroglingsFroglings are small, humanoid frogs whose girth usually falls somewhere between that of a dwarf and that of a halfling. The come from distant Hopland, a swampy mire filled with gullwubs, poisonous froads and other perils best not mentioned. Froglings are famous for their beer, which some say even rivals that of the dwarfs. They are also known to produce fine alchemists. They can be somewhat foolhardy and often involve themselves in fights they have no chance of winning. The men of the World primarily know them as merchants and brewers.Speak: Old Worlder, CroakishNight Vision: 20 yardsAlignment: NeutralHeight: Male 4’ + d10”; Female 3’4” + d10”Psychology: No special psychological rules.AgeFroglings: 5d6/5d10. If the result is less than 14, roll again, adding the new score to the old. This gives a potential age of between 14 and 64 years.Fate PointsFroglings: D4 Fate PointsSkillsUse the Human chart for determining bonus skills based on age.Mandatory SkillsAll Froglings have Swim. If the character has two or more initial skills, the second will be one from Herb Lore, Brewing, or Cook, with an equal chance of each. Any remaining initial skills should be diced randomly on the Skill Chart for the chosen Career Class.Determining CareerFrogling Warrior Basic Career Chart

d100

Career

01-05

Bodyguard

06-15

Labourer

-

Marine

16-20

Mercenary

21-35

Militiaman

36-45

Noble

45-50

Outlaw

-

Pit Fighter

51-55

Protagonist

-

Seaman

56-75

Servant

76-85

Soldier

86-90

Squire

-

Troll Slayer

-

Tunnel Fighter

91-00

Watchman

Frogling Ranger Basic Career Chart

d100

Career

01-15

Boatman

-

Bounty Hunter

16-30

Coachman

31-35

Fisherman

-

Gamekeeper

-

Herdsman

36-40

Hunter

41-50

Muleskinner

51-55

Outrider

-

Pilot

56-65

Prospector

66-70

Rat Catcher

71-75

Road Warden

-

Runner

76-90

Toll-Keeper

91-95

Trapper

96-00

Woodsman

Frogling Rogue Basic Career Chart

d100

Career

01-05

Agitator

06-15

Bawd

16-20

Beggar

21-30

Entertainer

31-35

Footpad

36-50

Gambler

51-55

Grave Robber

-

Jailer

-

Minstrel

56-70

Pedlar

71-75

Raconteur

76-80

Rustler

81-90

Smuggler

91-95

Thief

96-00

Tomb Robber

Frogling Academic Basic Career Chart

d100

Career

01-15

Alchemist’s Apprentice

16-25

Artisan’s Apprentice

-

Druid

-

Engineer

26-30

Exciseman

31-40

Herbalist

-

Hypnotist

41-45

Initiate

46-60

Pharmacist

61-65

Physician’s Student

65-75

Scribe

75-80

Seer

81-85

Student

86-98

Trader

99-00

Wizard’s Apprentice

Magic PointsFrogling Magic Points

Alchemist’s Apprentice

None

Alchemist, Levels 1

1d4

Alchemist, Levels 2-4

2d4 per level

Wizard’s Apprentice

1d4

Wizard, levels 1-4 (and all specialist magicians)

2d4 per level

Advanced CareersFrogling of the Artisan (Brewer) career may exit into Alchemist.EDIT: I added Swim to the mandatory skill list.