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I have created a HeatMap with the size of 25000 x 70. The application crashes with the following log:

I’m not sure that it’s a bug, you just reached limitation of OpenGL texture size which we use to draw heatmap. FastUniformHeatmapRenderableSeries just wasn’t designed for drawing of so large heatmaps and I’m not sure if there is something we can do without rewriting entire series. Anyway I logged this issue into our bug tracker and we’ll try to improve situation in one of our next releases.