Jörmungandr was concepted based off the high-vis work of Jose Cabrera (www.artstation.com/thrax) and was a character to design, experimenting with various sea creatures, and eventually settling on a more classic snake design, that was meant to be threatening but also welcoming. The final design was worked and reworked closely with Raf Grassetti (www.artstation.com/artwork/1eV…).