Grand Theft Auto III: Special Vehicle FAQ

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GRAND THEFT AUTO 3 SPECIAL VEHICLE FAQ
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Author: Johnny H. H. the 4th (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 1.47 (completed March 2nd, 2009)
Sites with permission to post this FAQ:
GameFAQs.com
Neoseeker.com
Gamesradar.com
Supercheats.com
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VERSION HISTORY
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1.00 Completed December 2nd, 2006.
Initial version.
1.01 Completed December 4th, 2006.
Minor changes, a couple notes added.
1.10 Completed December 4th, 2006.
More changes, added some vehicles.
1.20 Completed December 16th, 2006.
Added the Lightless Taxi, Grafittiless Hoods Rumpo DX, and some credit
info.
1.21 Completed December 27th, 2006.
More minor changes.
1.25 Completed February 26th, 2007.
Listed the "Grand Theft Auto" mission cars as unobtainable.
1.26 Completed August 7th, 2007.
More minor changes.
1.30 Completed September 13th, 2007.
Added “Special quality breakdown” section. Some more changes.
1.31 Completed September 16th. 2007.
Added a note about GHOST Missing, and added to the About section.
1.40 Completed September 27th, 2007.
Added numbering to the Mission Breakdown list.
1.41 Completed April 29th, 2008.
Added Gray Banshee to Unobtainable vehicles.
1.42 Completed May 6th, 2008.
More minor changes.
1.43 Completed May 7th, 2008.
Adding info on sites requesting this guide and what is necessary, along
with a spoiler warning.
1.44 Completed May 25th, 2008.
Minor addition to contact info.
1.45 Completed August 18th, 2008.
Minor revisions.
1.46 Completed August 21st, 2008.
Another minor change for more readibility.
1.47 Completed March 2nd, 2009.
Removed some sites' permission to host this guide.
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ABOUT
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This guide is to assist those players who enjoy collecting rare or
unique vehicles. This guide lists all known proofed, special property,
unique, and even rare vehicles (which often have to be unlocked). I'd
say more, but I pretty much just summed it up.
This guide is based on the original PS2 version. There are pretty much
no special vehicle changes between PS2 versions. Although I am not aware
of any changes in the PC and X-Box versions, be aware they might exist.
Feel free to contact me about any such differences, but as I do not own
an X-Box, nor can my PC handle GTA3, you will have to do the research
yourself.
CAUTION! This guide may inadvertently contain spoilers of story missions!
While this guide's scope does not really involve spoiling anything, due
to what is required of it, the potential for small spoilers, such as
names or events is present. Just keep that in mind.
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TABLE OF CONTENTS
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1: Terms in the guide
2: Garage information
3: Proofed vehicles
3.1 - BP/FP Securicar
3.2 - BP/FP/EP Cheetah
3.3 - CP Stretch (Also Gloss Black, see 5.2)
3.4 - BP/FP Trashmaster
3.5 - BP Barracks OL
3.6 - BP/FP/EP Bobcat
3.7 - BP Patriot
4: Unique vehicles
4.1 - GHOST Missing
5: Specially Colored/Featured vehicles
5.1 - Teal Kuruma
5.2 - Permanent Silver Manana with body in trunk and blood marks
5.3 - Permanent Gloss Black Stretch (1st of 2) (Also CP, see 3.3)
5.4 - Permanent Gloss Black Stretch (2nd of 2)
5.5 - Black Rumpo
5.6 - Securicar with black trim (1st of 2)
5.7 - Securicar with black trim (2nd of 2)
5.8 - Lightless Taxi
5.9 - Grafittiless Hoods Rumpo DX
6: Unobtainable special vehicles
6.1 - Gray Banshee
6.2 - Permanent Metallic Orange Infernus
6.3 - Permanent Magenta-Red Stinger
6.4 - Permanent Red Cheetah
6.5 - Permanent Random Color Infernus
6.6 - DP Sentinel
7: Rare vehicles
7.1 - Borgnine
7.2 - BF Injection
7.3 - Dull Gray FBI Car
8: Mission-by-mission breakdown
9: Breakdown by special quality
10: Frequently Asked Questions
11: Contact info
12: Credits
13: Boilerplate
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*1* TERMS IN THE GUIDE
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This is a listing of all the special terms used in this guide.
BP - Bulletproof. Immune to all bullet damage. Bullet attacks include:
the pistol, uzi, shotgun, AK-47, M-16, and sniper rifle, as well as the
Predator's machine guns, and the police helicopter's fire.
FP - Fireproof. Immune to all incendiary weaponry, and to catching fire.
Molotovs cannot hurt this vehicle, and neither they, nor the flame-
thrower, can set fire to it.
EP - Explosionproof. Immune to explosive damage. This includes
grenades, rocket launcher, exploding vehicles, and Rhino shells, as
well as exploding barrels.
DP - Damageproof. Immune to physical damage. This vehicle will not
suffer damage from any kind of collision. This also protects the car
from suffering cosmetic damage (e.g., the doors, hood, etc being dented
up). Does not protect against destruction from contact with a Rhino.
CP - Comprehensiveproof. This is BP/FP/EP/DP, all in one. The only ways
to damage the vehicle are flipping it over, getting hit by a Rhino,
dunking it in the water, or the Destroy All Cars cheat.
Unique - This vehicle is only present in story missions, and as such,
is not available at the end of the game.
Permanent - This vehicle's color is permanent, and whether it is a
unique color (meaning, it's not a color found in the vehicle's normal
palette) or not, Pay-N-Spray's will never change the color.
Palette - The normal selection of colors the vehicle has. Random spawns
and Pay n' Sprays draw from a car's palette for colors when generated.
Cars with a special color are special because the color is not normally
found in that vehicle's palette.
Unobtainable - A vehicle that, for whatever reason, cannot be obtained
and/or stored with its properties. Whether it's impossible to even
drive, or a garage eats its property, you simply cannot acquire and
save this vehicle.
Technical limit (garages) - At how many vehicles the game stops
opening the door.
Physical limit (garages) - How many vehicles can actually be squeezed
in.
Clearance (garages) - How high the roof is. Necessary to consider for
larger vehicles.
Jack - To jack a vehicle means to steal it. This is probably not a
necessary entry, but I figured I'd add it just in case.
Unlocked - When a vehicle is "unlocked," it means that it acquires a
set spawn point. With the exception of missions and high wanted levels,
the only way to acquire this vehicle is to unlock it. The fact that it
CAN be unlocked, however, is why they are listed as rare only.
"Formulated by" - The person who developed the strategy for obtaining a
vehicle.
NOTE: Vehicles that are given to you (such as the BP Patriot) have no
strategy credits listed, as it is too simple to warrant credit. In
addition to this, I no longer list who created strategies when a vehicle
is easy to see and is made clear to you, such as if a target in a
mission drives it, meaning you must shoot them out. If anything more is
needed, including mission failure, credit will be mentioned however.
Common Knowledge (credit) - This is one of the well-known special
vehicles, and as such, it is impossible to know who to attribute its
discovery to.
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*2* GARAGES
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Knowing your garages is essential, as they store your vehicles. Learn
them, and it will serve you invaluably. The first number is the
technical limit, and the number in parenthesis is the physical limit.
The physical limit is assuming a small- to mid-sized car, such as the
Manana or Kuruma.
PORTLAND SAFEHOUSE:
~1 (1) space, medium clearance.
STAUNTON ISLAND SAFEHOUSE:
~2 (4) space, high clearance.
SHORESIDE VALE SAFEHOUSE:
~3 (3) space, medium clearance.
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*3* PROOFED VEHICLES
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These vehicles all have a special proofing, granting them immunity from
one or more forms of damage.
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3.1 - BP/FP Securicar
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Mission: Van Heist (Joey Leone)
Difficulty: **
Required: A way to destroy the Securicar without bullets.
Discovered by: Common knowledge
Strategy:
"Once you accept the 'Van Heist' mission and Joey gives you the
low-down, go steal yourself a medium to large sized vehicle. A van
of any kind worked well enough for me. Now, locate the Securicar on
your radar. Once you find it, floor your car and ram it. You may get
one or two stars from doing so, but even so, avoid the police cars and
carry on with damaging the pay role van. You'll notice the Securicar
has a Damage Meter, so continue to ram the van until the meter fills
entirely and the driver(s) exit the vehicle. Now, the subtitle will
tell you to take the Securicar over to a garage in Portland Docks, but
instead, bring it over to your hideout. As soon as you arrive there,
back the Securicar into your garage and exit the vehicle. Now in order
to end the mission, you're going to have to destroy the Securicar. Use
either Grenades or the Blow Up All Cars Cheat (L2, R2, L1, R1, L2, R2,
Triangle, Square, Circle, Triangle, L2, L1) to destroy the van. Once
you do so, you'll be told "Mission Failed". Now that the mission is
over, walk to your garage, allow the door to open, and you'll find a
new and repaired Bulletproof Securicar waiting for you!"
Formulated by: Kyle Sutton
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3.2 - BP/FP/EP Cheetah (1st of 2)
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Mission: Turismo (El Burro)
Difficulty: ***
Required: Rhino tank
Discovered by: Common knowledge
Strategy:
The easiest and best way to obtain a Bulletproof Cheetah is with the
use of a Rhino tank. First, accept the 'Turismo' mission, but instead
of finding a fast car, get yourself a Rhino. To do so, either head down
to the Portland Docks and receive your Rhino from the crane (ONLY if
you have completed the Emergency Vehicle Crane in Portland and the
vehicle icons appear), or, enter in the Free Tank Cheat in order to
receive your Rhino (Circle x6, R1, L2, L1, Triangle, Circle, Triangle).
Now that you have a tank, head down to where the Cheetahs are lined up,
but don't enter the starting circle. Instead, make your way around them
until you are facing the opposite direction, and start from there. Once
the race begins, haul ass all the way back to your hideout (the easiest
way is by taking the alley with the Police Bride, then simply following
that road until you get to the turn leading to your hideout).
Now, make sure your garage is empty, and then line up your Rhino so
that it is blocking the one-way street right outside your hideout. When
the race clock reaches about 100, you'll notice the 3 Cheetahs will
come flying down the wrong way of the one-way street you are blocking.
The easiest way to keep an eye on these Cheetahs is to use the L2
button to get a side camera view (that is, if the nose of your Rhino is
facing the hideout, otherwise use R2). Make certain that one of the
Cheetahs rams into your Rhino and goes flying into your hideout. If the
Cheetah gets flipped over and stays that way, you're in luck, but if
not, depending on where the Cheetah heads next is random. Sometimes the
Cheetah will head toward your garage, but most of the time, it will
make its way onto the ramp that your weapons appear on and attempt to
accelerate against your hideout wall. If that's the case, make certain
you to maneuver the Cheetah off of the ramp before taking the next step.
Next, run over the Cheetah so that it explodes from under the treads of
your Rhino. Now that the Cheetah is no longer in movement, move the
black remainder of the car into your hideout by any means possible,
using your Rhino. The easiest way is to have the Cheetah on its back
and have it lined up so it is vertical to your garage. When pushing
the Cheetah into your garage, make note of two things: 1) Be sure the
Cheetah is always in your view. If it goes out of your camera view,
even for a few seconds, it will disappear. 2) When pushing the Cheetah
into your garage, do not back away from it until it is fully in your
garage. If the door closes and half of your Cheetah (the black excess)
is pushing out the door, it will disappear and you will have to enter
the 'Turismo' mission once again. If you'd like to play it safe,
continue pushing the Bulletproof Cheetah to the back of your garage
until you receive a message stating, "You cannot store anymore cars in
this garage." An even better way may be to park another car against
your hideout's near wall before entering the mission, so that you can
use this car to push the Cheetah into your hideout (a medium-sized
vehicle should do fine). Once you have finally pushed the destroyed
Cheetah into your garage, back away from the garage and allow the door
to close. Once it is shut, exit your vehicle and open the garage. Tada!
A brand spankin'-new indestructible Cheetah will be there, fully
repaired and in the flesh."
Formulated by: Kyle Sutton
NOTE: The mission Turismo is available at any time after completing El
Burro's mission string. This means that the BP/FP/EP Cheetah is also
available at any point, even after completing the game. Since when you
first complete the mission, you only have one garage space, it's a good
idea to wait till at least Staunton is open to acquire this car.
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3.3 - CP Stretch
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Mission: Salvatore's Called a Meeting (Toni Cipriani)
Difficulty: ****
Required: !!!CHEATS!!!
Discovered by: Common knowledge
Strategy:
"Head over to Toni's place and accept the 'Salvatore's Called A
Meeting' mission. His instructions say to go over to Joey's Garage
and pick both Joey and the limousine up, then pick up Luigi from his
club, come back to Toni's to get him, and then to take everyone over
to Salvatore's. Right off the bat, head over to Joey's place. You'll
notice a blue circle in front of his garage where you're suppose to get
Joey. DO NOT enter the blue circle. The Bulletproof Stretch is sitting
inside the garage, but if you enter the circle, Joey will enter the
vehicle as well. Instead, park the car you're driving against the garage
on the left. Exit your vehicle, and enter the Speed Up Game Cheat
(Triangle, Up, Right, Down, Square, L1, L2) twice. Now, in order to
enter the garage, you're going to have to squeeze yourself between the
garage you're parked up against and your car. It takes a bit of
practice, but once you get through, you'll be wandering inside of
Joey's garage. Get to the Stretch parked inside, and then go into
reverse. You'll go through the back wall, flip backwards twice through
a strange blue setting, but then land cleanly on the road behind Joey's
garage (hey, free Insane Stunt Bonus!)
Now that you have the Bulletproof Stretch, you're going to have to take
it over to a garage. Since the Stretch will not fit in your Portland
garage, you'll need to get over to Staunton Island and park it in your
garage located there. Drive to the Callahan Bridge, and when you arrive
there, enter the Great Handling/Jump Cars Cheat (R1, L1, R2, L1, Left,
R1, R1, Triangle). Gain some speed and by pressing the left analog
stick (L3), hop right over the orange barriers blocking the right lane
to get onto the Callahan Bridge (If you don't feel confident in jumping
the barriers, maneuver your way between them and the sides of the
bridge). Next, you're going to have to enter two codes. The Slow Down
Game Cheat (Triangle, Up, Right, Down, Square, R1, R2) twice in order
to set the game back to normal speed, and, the Flying Cars Cheat
(Right, R2, Circle, R1, L2, Down, L1, R1) in order to fly over the
broken Callahan Bridge to get to Staunton Island. Now, back your
Stretch up to the orange barriers, and make sure you're in the center
of the right lane. Next, accelerate your Stretch as fast as it can go.
Right before you come to the gap, press the L3 button to jump the
Stretch. As soon as you lift into the air, hold down the Up and X
buttons. If the timing's right, your Stretch should easily soar onto
the other side of the bridge, into Staunton Island.
Now that you've entered Staunton Island, you'll need to get to your
hideout there. Most newcomers won't know where that is, and since your
hideout's not labeled on the map (you're in the middle of a mission,
remember?), I'll give you some basic directions. Once you get off the
Callahan Bridge, take your second right. You'll pass by a park on your
left, but keep following this road. You will notice on your map a small
alleyway that breaks off the road. That's your hideout on the left.
Once you enter it, park the car into the garage. Since the mission's
still going on, you're going to have to destroy the Bulletproof Stretch
in order to end it. Using the Blow Up All Cars Cheat (L2, R2, L1, R1,
L2, R2, Triangle, Square, Circle, Triangle, L2, L1), destroy the
Stretch parked in your garage. You'll receive a "Mission Failed"
indication, but once the door closes on that black carcass of a Stretch
in your garage, open it once again. Waiting will be your brand-new
Bulletproof Stretch. It is bulletproof, flameproof, and explosion
proof, and DAMAGEPROOF. This vehicle can take no physical ramming
damage whatsoever! The only few ways you can destroy the Bulletproof
Stretch is by running it over with a tank, or using the Blow Up All
Cars Cheat. In other words, you are pretty much indestructible on the
streets of Liberty City!"
Formulated by: Kyle Sutton
NOTE: Be aware, THIS IS THE ONLY METHOD THAT WILL GET YOU THE BULLETPROOF
STRETCH. If you enter the blue circle and have Joey enter the Stretch
along with you, it will no longer have special abilities, and will
simply become a normal Stretch. I personally had to correct myself on
having an alternative method. Also, the Stretch you use on Salvatore
Leone's 'Chaperone' mission is normal as well, meaning that it is
vulnerable to bullets, flames, and explosions!
---------
3.4 - BP/FP Trashmaster
---------
Mission: Blow Fish (Toni Cipriani)
Difficulty: ****
Required: !!!CHEATS!!!
Discovered by: Common knowledge
Strategy:
"Once you've made it to Mama's restaurant, Tony Cipriani will assign you
his last mission, 'Blow Fish.' As soon as he gives you your objective,
drive down to 8-Ball's Bomb Shop. You'll notice the Trashmaster is
parked in the yard, so exit your vehicle and make your way towards it.
Before entering the vehicle, though, you'll need to enter the Flying
Cars Cheat (Right, R2, Circle, R1, L2, Down, L1, R1) and the Great
Handling/Jump Cars Cheat (R1, L1, R2, L1, Left, R1, R1, Triangle).
As soon as both cheats have been activated, enter the Trashmaster. Both
a Damage Meter and a timer will appear on your screen, letting you know
that this dustcart is rigged to blow. To avoid the risk of explosion
and get rid of the time limit, you'll first need to deactivate the bomb
and timer. Therefore, once you enter the Bulletproof Trashmaster, turn
it around and drive down the tramp tunnel (where a hidden package and a
few bums with Molotovs reside). Drive at full speed through this tunnel
until you come out the other side, behind the Supa Save. Take a left
and squeeze through the small gap until the Portland Beach comes into
view. Now, in order to deactivate the bomb, you'll need to drive onto
the beach and into the water, deep enough to kill the bomb, but shallow
enough so that you'll be able to back out of the water. Make your way
slowly down the steep sand dunes leading into the water, and drive into
the ocean. Once the Trashmaster is far enough into the water, three
things should occur. A "Mission Failed" notice will pop up, the Damage
Meter will be gone, and the timer will be off your screen as well.
Don't wait too long, though, because you'll notice your health is
dropping while you're in the ocean. Back out of the water until the
Trashmaster is fully on dry sand. The bomb has been deactivated and the
first objective of obtaining this Bulletproof Trashmaster has been
completed.
Now, drive back towards the Supa Save and squeeze between the wall and
the side of the building until you are in the parking lot (this is
where you go for the 'Patriot Playground' mission). If your Trashmaster
is pretty banged up, head over to the Pay 'N' Spray in the Red Light
District to repair your vehicle. If not, your next destination remains
the same, because next, you'll need to drive over to the Callahan
Bridge. Once you get there, gain a bit of speed and drive onto the
grassy area in-between the bridge. Tap the L3 button and the
Trashmaster should hop right onto the bridge and into the left lane.
Now that you're on the Callahan Bridge, hold down the X button and
don't let go. As the gap in the bridge comes into view, don't switch
lanes, don't jump the Trashmaster, don't do anything but hold down the
X button! Once you reach the gap, drive right off the edge. Your
Trashmaster should soar between two broken girders on the other side,
and go right underneath the bridge. Now, don't panic. Even though
you're heading straight for the water, continue to hold the X button
until the "Welcome to Staunton Island" screen appears. While this
screen is present, hold the Up button as well. Once it goes back to the
game, your Trashmaster should suddenly soar high in the air and fly
high enough to land in Staunton Island next to a few trailers.
Sometimes the Trashmaster won't make it this high, and sometimes it
won't even soar out of the water, but this method is much more
effective then trying to jump the bridge, so just try again until you
get it.
Now that you've landed safely, make your way to the right, between the
trailers and barriers, until you are out onto the road (this is right
near Asuka's Condo). Since the mission is over, your hideout should be
labeled on the map, so simply cruise on over to your Staunton Island
hideout. Once you arrive there, park the Trashmaster into your garage.
Finally, you've obtained a Bulletproof Trashmaster that withstands both
bullets and fire. Your Trashmaster should be fine in your Staunton
Island garage, so once you complete all of the required missions in
Portland, drive over the repaired Callahan Bridge and the Bulletproof
Trashmaster should be waiting in your Staunton Island garage. Enjoy!"
Formulated by: Kyle Sutton
---------
3.5 - BP Barracks OL
---------
Mission: Arms Shortage (Ray Machowski)
Difficulty: *
Required: Nothing
Discovered by: Common knowledge
Strategy: Simply get in the Barracks OL in Phil's compound after the
mission and drive it to your Staunton garage.
---------
3.6 - BP/FP/EP Bobcat
---------
Mission: Evidence Dash (Ray Machowski)
Difficulty: *****
Required: Persistence and patience
Discovered by: Common knowledge
Strategy:
"Accept the 'Evidence Dash' mission from Ray Machowski. Once it begins,
find yourself a large and bulky truck, such as a Barracks OL, Flatbed,
or Firetruck. Once you've done so, track down the Bobcat through the
blip on your radar. As soon as you get on his tail, go full speed and
ram the Bobcat (if you're far from your hideout, follow the Bobcat a
bit until he's closer to your hideaway). You'll get two Stars and the
cops on your tail, but still try to ignore the evidence that pops out.
If you're lucky, the Bobcat will flip over, and you'll likely get a
message saying this Bobcat is a decoy. Ignore it, because this baby is
still bulletproof. Next, you're going to have to push the flipped
Bobcat back to you hideout. It should move easily enough with the large
truck you're using, but the police cars coming after you might be a
problem. If they're really getting in your way, try using the Lower
Wanted Level Cheat (R2, R2, L1, R2, Up, Down, Up, Down, Up, Down). Even
though the Bulletproof Bobcat is not destroyed, it can still disappear
if out of your view for too long, so don't make that mistake. Once
you've pushed the Bobcat back to your hideout, simply get it back into
your garage and let the door shut. Reopen it and your Bulletproof
Bobcat will be rightside-up and in perfect condition (if it took some
damage while being pushed). The mission will still be going on, so you
can now track down the "real" Bobcat on the road and collect the
evidence through ramming."
Formulated by: Kyle Sutton
---------
3.7 - BP Patriot
---------
Mission: Marked Man (Ray Machowski)
Difficulty: *
Required: Nothing
Discovered by: Common knowledge
Strategy: Pick up the Patriot from Ray's lockup after dropping him off
at the airport. The game gives this to you, so there's almost no room
for failure.
========================================================
*4* UNIQUE VEHICLES
========================================================
These vehicles only appear during story missions, and once the game is
completed, cannot be acquired without cheating.
---------
4.1 - GHOST Missing
---------
Mission: Gone Fishing (Ray Machowski)
Difficulty: *****
Required: Nothing
Discovered by: Common knowledge
Strategy: This is the boat your target uses. Simply wait for him to
land the boat near Portland Harbor, then shoot him. Take his boat, and
bring it to the shore somewhere, then push it to a garage. This is VERY
hard to do, however. For some reason, when pushing the GHOST Missing,
other vehicles take damage at an alarming rate, causing them to blow up
before getting too far. This is an incredibly difficult task, and only
those adamant on obtaining a special vehicle that, unlike others, will
be completely useless once in the garage, should attempt it.
Formulated by: Common knowledge
NOTE: Don't try to push it from where the target initially leaves it,
as it's much too far to be viable. At least dock it somewhere else and
push from there. You'll also notice that this is basically a recolored
Predator (police boat) that does not have machine guns.
WARNING! I was informed by someone who attempted to save this vehicle
that the game crashed when opening the garage. If you manage to get it
all the way to Staunton safehouse, make sure not to save over your
current file until you're sure it's ok.
========================================================
*5* SPECIALLY COLORED/FEATURED VEHICLES
========================================================
These vehicles all have some special color of feature that the vehicle
usually does not have.
---------
5.1 - Teal Kuruma
---------
Mission: Give me Liberty! (Start of the game)
Difficulty: *
Required: Nothing
Discovered by: GTA_Loco
Strategy: Just leave it parked in your garage. It's as simple as that.
NOTE: Although this looks like a color Kuruma's normally have, the teal
that the cars usually get is more towards green than this one, which is
closer to blue.
---------
5.2 - Permanent Silver Manana with body in trunk and blood marks
---------
Mission: Dead Skunk in the Trunk (Joey Leone)
Difficulty: *
Required: Nothing
Discovered by: Common knowledge
Strategy: Pick the car up, then take it to your garage and destroy it.
You'll fail the mission, and when your garage closes and opens again,
you'll have a shiny new silver Manana! This car is also special as it
has a body in the trunk that stays even after the mission is over, and
some blood marks on the outside of the trunk.
Formulated by: Common knowledge
---------
5.3 - Permanent Gloss Black Stretch (1st of 2) (Also CP)
---------
Mission: Salvatore's Called a Meeting (Toni Cipriani)
Difficulty: ****
Required: !!!CHEATS!!!
Discovered by: Common knowledge
Strategy: See "3.3 - CP Black Stretch"
---------
5.4 - Permanent Gloss Black Stretch (2nd of 2)
---------
Mission: Chaperone (Salvatore Leone)
Difficulty: *
Required: !!!CHEATS!!!
Discovered by: Common knowledge
Strategy: Start the mission, then use the Flying Cars cheat
(Right, R2, Circle, R1, L2, Down, L1, R1) to get the Stretch over to
your Staunton garage. Same as the CP version, minus the whole getting
into the garage aspect.
Formulated by: Kyle Sutton
---------
5.5 - Black Rumpo
---------
Mission: Under Surveillance (Asuka Kasen)
Difficulty: *
Required: Nothing
Discovered by: Common knowledge
Strategy: Simply locate the black Rumpo, then attack it. Kill the Mafia
soldiers that emerge, get in, and drive it to a garage. Not hard at all.
---------
5.6 - Securicar with black trim (1st of 2)
---------
Mission: Escort Service (Donald Love)
Difficulty: *****
Required: Heavy vehicle (preferably Rhino)
Discovered by: Lancet Jades
Strategy: The Securicar you must escort in this mission is special in
that its trim is black (the trim is usually chrome). There's nothing
else special about it, but that is enough to make it a special vehicle.
To obtain it, simply blow it up en route to the destination, and push
it to a garage (preferably Staunton). This is difficult, but can be
made easier with a Rhino.
Formulated by: Lancet Jades
NOTE: This vehicle is also obtainable in the next mission, Decoy. Save
yourself grief and just get it from the next mission, where you can
simply drive away with it, no hassle.
---------
5.7 - Securicar with black trim (2nd of 2)
---------
Mission: Decoy (Donald Love)
Difficulty: *
Required: Heavy vehicle (preferably Rhino)
Discovered by: Lancet Jades
Strategy: Simply drive it to a garage after passing this mission.
Doesn't get easier than that, does it?
---------
5.8 - Lightless Taxi
---------
Mission: None
Difficulty: *****
Required: Patience
Discovered by: Common knowledge
Strategy: Taxis rarely spawn without lights. The best way to get one
without its lights is to save at the Shoreside Vale safehouse, then
load the game, open your garage (which should be packed), then run out
to the intersection. Hopefully, a taxi may spawn without a light. If
none do, then repeat the procedure. It may take a while.
Formulated by: Common knowledge
---------
5.9 - Grafittiless Hoods Rumpo DX
---------
Mission: None
Difficulty: *****
Required: Patience
Discovered by: Common knowledge
Strategy: See 5.11 - Lightless Taxi.
Formulated by: Common knowledge
========================================================
*6* UNOBTAINABLE SPECIAL VEHICLES
========================================================
These vehicles are unobtainable for whatever reason is listed. This does
NOT mean you can't actually drive (or get in) them, but they cannot be
stored. Difficulty, required, and strategy will still be listed for
those that you can actually drive (and perhaps even use), but there
will always be some reason why you can't keep them.
---------
6.1 - Gray Banshee
---------
Mission: Give Me Liberty! (Start of the game)
Difficulty: *
Required: Nothing
Discovered by: TomAndSam
Strategy: This is the car in the cutscene at the start of the game,
driven by Catalina's getaway driver. It is gray with a black stripe.
Unobtainable: It exists only in the cutscene at the start of the game.
---------
6.2 - Permanent Metallic Orange Infernus
---------
Mission: Grand Theft Auto (Kenji Kasen)
Difficulty: *
Required: Nothing
Discovered by: GTA_Loco
Strategy: Once you start the mission, go to this car and drive it back
to your garage. Wait for the time to run out, then check out your shiny
new Infernus!
Unobtainable: Garages eat its powers.
---------
6.3 - Permanent Magenta-Red Stinger
---------
Mission: Grand Theft Auto (Kenji Kasen)
Difficulty: *
Required: Nothing
Discovered by: GTA_Loco
Strategy: Once you start the mission, go to this car and drive it back
to your garage. Wait for the time to run out, then check out your shiny
new Stinger!
Unobtainable: Garages eat its powers.
---------
6.4 - Permanent Red Cheetah
---------
Mission: Grand Theft Auto (Kenji Kasen)
Difficulty: *
Required: Nothing
Discovered by: GTA_Loco
Strategy: Once you start the mission, go to this car and drive it back
to your garage. Wait for the time to run out, then check out your shiny
new Cheetah!
Unobtainable: Garages eat its powers.
---------
6.5 - Permanent Random Color Infernus
---------
Mission: Rigged to Blow (D-Ice)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
Strategy: The Infernus you must rescue in the mission is permanently
colored whatever color it is at the start of the mission (it draws from
the normal Infernus palette).
Unobtainable: Whether you complete the mission and drive it to your
garage, or blow it up in your garage, it loses its permanent attribute.
---------
6.6 - DP Sentinel
---------
Mission: Bait (Asuka Kasen)
Difficulty: ***
Required: Nothing
Discovered by: Common knowledge
Strategy: Start the mission, get to Shoreside, and find one of the
three death squads. Instead of leading them to the Yakuza trap, get out
of your car and kill the Cartel members who emerge. Take the car, and
you have a DP Sentinel. Beware though, the Cartel members are very
heavily armed, including two with the machine guns. Once they get out,
run far away and snipe them, or their M60s will shred you in a second.
Literally.
Formulated by: Common knowledge
Unobtainable: Garages eat the car's powers.
========================================================
*7* RARE VEHICLES
========================================================
These vehicles aren't anything inherently special, but are nonetheless
unique for various reasons, often requiring completion of a mission or
side mission to unlock. These can all be obtained at the end of the
game without any problem
---------
7.1 - Borgnine
---------
Unlocked: Complete 100 Taxi fares.
Found: Parked next to the Borgnine Taxi depot in Harwood. It looks like
a normal Cabbie-style taxi, except it's blood red in color.
---------
7.2 - BF Injection
---------
Unlocked: Complete Sayonara Salvatore (Asuka Kasen).
Found: Parked in the central Hepburn Heights parking area, just a short
ways south of the phone El Burro's missions are triggered at.
---------
7.3 - Dull Gray FBI Car
---------
Unlocked: Complete the Emergency Vehicle I/E Crane.
Found: Request an FBI Car from the Emergency Vehicle I/E Crane. It will
be a dull gray, as opposed to the glossy black of the 5-star FBI Cars.
========================================================
*8* MISSION-BY-MISSION BREAKDOWN
========================================================
Here is a breakdown of every mission in the game, and any special
vehicles within. This is also the mission order that the previous
sections follow, in terms of vehicle order.
1: Give me Liberty! (Start of the game)
5.1 Teal Kuruma
6.1 Unobtainable Gray Banshee
2: Luigi's Girls (Luigi Goterelli)
3: Don't Spank Ma Bitch Up (Luigi Goterelli)
4: Drive Misty for Me (Luigi Goterelli)
5: Pump-Action Pimp (Luigi Goterelli)
6: The Fuzz Ball (Luigi Goterelli)
7: Mike Lips Last Lunch (Joey Leone)
8: Farewell 'Chunky' Lee Chong (Joey Leone)
9: Van Heist (Joey Leone)
3.1 BP/FP Securicar
10: Cipriani's Chauffeur (Joey Leone)
11: The Crook (Marty Chonks)
12: The Thieves (Marty Chonks)
13: The Wife (Marty Chonks)
14: Her Lover (Marty Chonks)
15: Dead Skunk in the Trunk (Joey Leone)
5.2 Permanent Silver Manana with body in trunk
16: The Getaway (Joey Leone)
17: Turismo (El Burro)
3.2 BP/FP/EP Cheetah
18: I Scream, You Scream (El Burro)
19: Trial by Fire (El Burro)
20: Big 'N' Veiny (El Burro)
21: Taking out the Laundry (Toni Cipriani)
22: The Pick-Up (Toni Cipriani)
23: Salvatore's Called a Meeting (Toni Cipriani)
3.3/5.3 CP and Permanent Gloss Black Stretch (1st of 2)
24: Chaperone (Salvatore Leone)
5.4 Permanent Gloss Black Stretch (2nd of 2)
25: Triads and Tribulations (Toni Cipriani)
26: Blow Fish (Toni Cipriani)
3.4 BP/FP Trashmaster
27: Cutting the Grass (Salvatore Leone)
28: Bomb Da Base: Act I (Salvatore Leone)
29: Bomb Da Base: Act II (8-Ball)
30: Last Requests (Salvatore Leone)
31: Sayonara Salvatore (Asuka Kasen)
32: Under Surveillance (Asuka Kasen)
5.5 Black Rumpo
33: Paparazzi Purge (Asuka Kasen)
34: Payday for Ray (Asuka Kasen)
35: Two-Faced Tanner (Asuka Kasen)
36: Kanbu Bust-Out (Kenji Kasen)
37: Grand Theft Auto (Kenji Kasen)
6.2 Unobtainable Permanent Metallic Orange Infernus
6.3 Unobtainable Permanent Magenta-Red Stinger
6.4 Unobtainable Permanent Red Cheetah
38: Deal Steal (Kenji Kasen)
39: Shima (Kenji Kasen)
40: Smack Down (Kenji Kasen)
41: Bling-Bling Scramble (King Courtney)
42: Uzi Rider (King Courtney)
43: Gangcar Round-Up (King Courtney)
44: Kingdom Come (King Courtney)
45: Silence the Sneak (Ray Machowski)
46: Arms Shortage (Ray Machowski)
3.5 BP Barracks OL
47: Evidence Dash (Ray Machowski)
3.6 BP/FP/EP Bobcat
48: Gone Fishing (Ray Machowski)
4.1 GHOST Missing
49: Plaster Blaster (Ray Machowski)
50: Liberator (Donald Love)
51: Waka-Gashira Wipeout (Donald Love)
52: A Drop in the Ocean (Donald Love)
53: Marked Man (Ray Machowski)
3.7 BP Patriot after mission
54: Uzi Money (D-Ice)
55: Toyminator (D-Ice)
56: Rigged to Blow (D-Ice)
6.5 Unobtainable Permanent Random Color Infernus
57: Bullion Run (D-Ice)
58: Rumble (D-Ice)
59: Grand Theft Aero (Donald Love)
60: Escort Service (Donald Love)
5.6 Securicar with black trim (1st of 2)
61: Decoy (Donald Love)
5.7 Securicar with black trim (2nd of 2)
62: Love's Disappearance (Donald Love)
63: Bait (Asuka Kasen)
6.6 Unobtainable DP Sentinel
64: Espresso-2-Go! (Asuka Kasen)
65: S.A.M. (Asuka Kasen)
66: The Exchange (Catalina)
========================================================
*9* BREAKDOWN BY SPECIAL QUALITY
========================================================
This section gives a breakdown of all special vehicles by what quality
they have. Vehicles with multiple properties are listed in each section
they belong in. Inspired by GTA_Loco's similar section in his guides.
Unique vehicles:
4.1 - GHOST Missing (Gone Fishing)
CP - Comprehensiveproof:
3.3/5.3 - Stretch (CHEATS - Salvatore's Called a Meeting)
BP/FP/EP - Bullet/Fire/Explosionproof:
3.2 - Cheetah (Turismo)
3.6 - Bobcat (Evidence Dash)
BP/FP - Bullet/Fireproof:
3.1 - Securicar (Van Heist)
3.4 - Trashmaster (CHEATS - Blow Fish)
BP - Bulletproof:
3.5 - Barracks OL (Arms Shortage)
3.7 - Patriot (Marked Man)
DP - Damageproof:
6.6 - Sentinel (UNOBTAINABLE - Bait)
Permanent color:
3.3/5.3 - Stretch (CHEATS - Gloss Black - Salvatore's Called a Meeting)
5.2 - Manana (Silver - Dead Skunk in the Trunk)
6.2 - Infernus (UNOBTAINABLE - Metallic Orange - Grand Theft Auto)
6.3 - Stinger (UNOBTAINABLE - Magenta-Red - Grand Theft Auto)
6.4 - Cheetah (UNOBTAINABLE - Red - Grand Theft Auto)
6.5 - Infernus (UNOBTAINABLE - Random - Rigged to Blow)
Unique color:
3.3/5.3 - Stretch (CHEATS - Gloss Black - Salvatore's Called a Meeting)
5.1 - Kuruma (Teal - Give me Liberty!)
5.2 - Manana (Silver - Dead Skunk in the Trunk)
5.4 - Stretch (Gloss Black - Chaperone)
5.5 - Rumpo (Black - Under Surveillance)
6.1 - Banshee (UNOBTAINABLE - Gray - Give Me Liberty!)
Unique features:
5.6 - Securicar (Black trim - Escort Service)
5.7 - Securicar (Black trim - Decoy)
5.8 - Taxi (Lightless - None)
5.9 - Hoods Rumpo DX (Grafittiless - None)
Unlockable / Rare:
7.1 - Borgnine (100 Taxi fares)
7.2 - BF Injection (after Sayonara Salvatore)
7.3 - Dull Gray FBI Car (From Emergency Vehicle I/E Crane)
========================================================
*10* FREQUENTLY ASKED QUESTIONS
========================================================
Q: My car disappeared from the garage!
A: Garages ARE known to eat vehicles. The safest way to avoid this is
to save frequently over multiple slots, and regularly check garages.
Q: You missed [insert special vehicle]!
A: Email me, and let me know. You will receive full credit for it.
Q: [Insert special vehicle] doesn't possess a property you said it did!
A: Most likely, you did not follow the precise strategy. If you did,
and it does not retain its property, contact me and say so, although
I personally check each and every vehicle.
Q: One of the vehicles you listed is one I discovered first, and here's
proof! Thief!
A: I attribute vehicles I knew about before writing this to "common
knowledge." If you discovered a vehicle, and/or developed a strategy,
and you have proof of it (a link to an old forum post somewhere, or
possibly an FAQ that credits you), tell me, and I'll give you full
credit. Although I wish I could give the proper credit for most
vehicles, the need for a consolidated special vehicle guide for VC
takes priority over tracking down each and every person beforehand.
========================================================
*11* CONTACT INFORMATION
========================================================
If you wish to contact me, just email me:
lancet jades at g mail dot com
(remove the spaces, obviously, and replace the at with the proper sign)
Alternatively, IM me at:
AIM: Lancet Jades
YIM: lancetjades (not on often)
MSN: psionicsword@hotmail.com (rarely on)
I never check my @hotmail.com address, so don't send mail to it.
I don't mind being contacted about this game, so don't hesitate if you
have a question or comment. But if you're gonna flame me, it won't
work (I'll just have a good laugh and ignore you). I also don't check my
yahoo email address, so don't bother sending any mail there either.
I'm a perfectionist, so if you have anything to contribute or correct,
please do so. You'll receive full credit (credit goes to the
screenname you talk to me from, so if you want another name, you have
to specify it). Even if you're pointing out a spelling or grammatical
mistake, please do so, no matter how small. Note however, I live in the
U.S., and as such, spelling it "color" instead of "colour" is NOT a
mistake.
If you wish to use this guide on your site, aside from asking my
permission, I require you in question to automatically fetch any
updates I make from GameFAQs.com yourselves. I only update to
GameFAQs.com and if I discover other sites carrying my guides have
out-of-date versions, I will ask that it be removed.
========================================================
*12* CREDITS
========================================================
Common Knowledge
~Findings labeled "common knowledge" are labeled so because they have
been so widely known and distributed that it is impossible for me to
obtain the true source that found it (I know for a fact that I have
read the info on numerous sites, and little of it came from gamefaqs).
I do not take or deserve any credit for these vehicles, as I am NOT
the person who discovered them, nor the strategies (though I have
improved/elaborated on/fixed some of them). If you are the person who
found a vehicle and/or developed a strategy for obtaining it, email me
with a link to a source that credits you for finding it (such as
another FAQ), and I will gladly give you credit. Again, I neither
accept nor deserve any credit for this information, and I apologize if
you are the finder of a vehicle, or author of a strategy, to whom I
have not given credit.
GTA_Loco
~For giving me the inspiration to write this guide, and pointing out
that the silver Manana retains it color when sprayed. Also for bringing
the Grand Theft Auto mission cars to my attention, even if his initial
observation was incorrect (had he not, I likely wouldn't have
discovered their permanent attribute, nor how to preserve it). Also, for
the idea for the Breakdown by Special Quality section.
Kyle Sutton
~For giving me permission to use excerpts from his Bulletproof Vehicles
FAQ for the proofed vehicles in my guide, saving me immeasurable amounts
of time. His guide can be found here:
http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_3_bulletproof_a.txt
TomAndSam
~For informing me of the gray Banshee in the opening cutscene.
Xombie_Slaya
~For telling me the mission that unlocks the BF Injection.
========================================================
*13* BOILERPLATE
========================================================
This document Copyright 2007-2009 John Hoffnagle IV.
Do not reproduce this document for any purpose besides personal use
without asking me first. I'm not stingy; if you ask, you'll most likely
get permission to host it. Otherwise, it's a violation of copyright,
and I WILL pursue legal action, especially if you sell it for money.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders. None of which are me.