i dont know if u know that combo but i used to run a water deck and one of my favorites combos was Fenrir with Ojama Trio. Ojama trio put 3 monsters 1000 def 0 atk on the oopponent field and those monsters are really vulnerable to Fenrir Attack so u can lock ur opponent draw phase for 3 turns

_________________Albert Einstein Said "Anyone who has never made a mistake has never tried anything new."

Those were the basic monsters in the deck; then i added in another twist..or tried to,lol..

I use Legendary ocean to lower my monsters lvl by 1; so armed sea hunter has fodder to protect itself now; plus you can run Aegis to protect your now lvl 3 or lower monsters. You would essentialy add a field barrier or two too protect ocean and use as a reveal for Meiru Ice, then any other cont. magics you desire.

More less waters do have alot of versatility now and can be build differently.

Another build that will come up is Levia-Dragon builds using the continuous Trap you can treat as umi; while protect your monsters by removing them from play for a turn. Plus the mini Levia 4 star monster called Codarus (send umi to the grave;destroy up to two cards).

The thing with water monsters that becomes a issue is building a deck versitile enough to change with the duel and not fixate on one strategy...but maybe solid builds can be made over time; who knows:P

Yes Codarus is definitly the best new water monster in this game and give a lot of support to the water deck. I Cant wait to have it on KC to make a new watter deck. another combo that i really like in watter decks is the Deep Sea Controler. Sumon Seep sea Diva and special sumon a sea serpent monster ( or another diva ) and play enemy controler second effect tributing the monster u special sumoned with deep sea to snatch ur opponent monster then sycnhro with ur opponent monster. it can be really anoying for ur opponent and gives u a lot of control. u can use ur opponent monster for an otk too. water decks are realy versatile and we are just scratching the surface right now

_________________Albert Einstein Said "Anyone who has never made a mistake has never tried anything new."

So what do you guys think about the new Umi support that we finaly got on KCVDS right now ( Codarus and The trap that count as umi i always forget the name ) I tried to mees around with the concept a bit and its really fun to play but nothing competitve of course. Codarus eff is really cool because he send 2 cards to the grave so he not DESTROY the cards and that is the key word that makes him pass under a lot of cards range like Stardust, Mbaas ..... but i ddint found a way to make a stable Umi deck yet

_________________Albert Einstein Said "Anyone who has never made a mistake has never tried anything new."

So what do you guys think about the new Umi support that we finaly got on KCVDS right now ( Codarus and The trap that count as umi i always forget the name ) I tried to mees around with the concept a bit and its really fun to play but nothing competitve of course. Codarus eff is really cool because he send 2 cards to the grave so he not DESTROY the cards and that is the key word that makes him pass under a lot of cards range like Stardust, Mbaas ..... but i ddint found a way to make a stable Umi deck yet

My friend has built a umi deck but he runs legendary ocean and it works good against most decks but gladiator kill the deck just because of war chariots

Yah it can be really anoying when u go for a codarus or Levia dragon eff and u get counter by a chariot. insted of going for a 2 for 1 ur opponent get advantage instead of you. but if tou main 3 bribes in the deck u can gain advantage of the situation. If u use the Dandelius eff ( the big Levia ) send Umi to the grave and u get counter by a Chariot, u can counter back with Dark Bribe that makes ur opponent draw a card and then ur effect resolves and ur opponent have to drop the card he drew with bribe anyways. That can be cool

_________________Albert Einstein Said "Anyone who has never made a mistake has never tried anything new."

I find that a low level water deck works best so u can use cards like Salvage to cherry pick most of your monsters back from the grave after use; such as codarus..diva,mother grizzly(your attribute searcher),spinned gilman,archon(double tribute water), etc

The water Attribute in itself could still use a bit more support to be competitive but i find they are ALOT more viable now over just running half backed ALO decks around levia or stall's with gravity.

Forgotten Temple is a big help though and a good start towards making water decks more viable.

I may try my hand at a water deck again after while and see if i can find a viable build for them..cuz like scorp...building a water deck in general isnt TOO hard...but making them competitive is a tad bit harder.