In general, competition in the Ladies Professional Racquetball Tour (LPRT) will follow the standard rules governing racquetball established by the USAR, except for the modifications that follow. Consult the tour commissioner regarding any changes after this publication. The LPRT commissioner or, if that person is on-court, the Tournament Director or other designated person, will resolve all LPRT rules questions or disputes and has the final say.

Rule 12.1 Game, Match

Matches are best 3 out of 5 games to 11 points. The first player to score 11 points with at least a 2-point lead wins the game.

Rule 12.2 New Ball

A new ball will be used in the first, and, if necessary, fifth game.

Rule 12.3 Line Judges, Appeals

Line judges are required for semifinal and final matches. Players may use three appeals in each game, plus a game-ending rally may be appealed even if all three appeals have been used.

Rule 12.4 Serve

Players are allowed two serves to put the ball into play.

Rule 12.5 Timeouts

(a) Per Game. Each player is entitled to two 45-second timeouts per game. Calling a timeout, when none remain, will results in a technical foul and deduction of one point from the violator’s score.

(b) Between Games. The rest period between all games is 1½ minutes, except between games 4 and 5 when 2½ minutes are allowed.

(c) Wet Court. Player may leave the court to obtain a towel to dry the court, but neither player may leave the court while it is being dried unless she officially calls a timeout.

(d) Equipment Timeouts. Players may only call an equipment timeout if both of her regular timeouts have been exhausted. Equipment must be deemed unsafe to use for an equipment timeout to be called. It cannot be used to change a wet glove. The maximum time allowed for an equipment timeout is 20 seconds.

(e) Injury Timeouts. A total of 15 minutes is allowed for an injury timeout in a match. An injury must not be pre-existing to the current match. Aggravating a previous injury does not qualify for an injury timeout. The referee must stop play for any external bleeding so that the player may receive treatment or apply a bandage.

Rule 12.6 Hinders

(a) Court Hinders. There are NO court hinders except when the ball strikes a foreign object, including, but not limited to, microphones, speakers, etc. used for production.

(b) Audible Distractions. Audible distractions are NOT a hinder (justification for play stoppage) unless made by the referee during a rally.

Rule 12.7 Warm-ups

Players are not required to use a wrist cord or protective eyewear during warmup.