Archive for August, 2012

Renamed Rifling to Smokeless Powder. Combining this with Industrialization unlocks Riflemen (aesthetic change with no effect on gameplay)..
The invention of smokeless powder revolutionized military weapons and tactics. Older forms of gunpowder (called black powder) produced large quantities of solid soot. This smoke fouled barrels, prevented accurate shooting, and made it difficult for commanders to give orders through the battlefield haze. Smokeless powder literally cleared the way for tactics focused on accuracy, breech loading firearms, and autoloading firearms with many moving parts.

I updated the project with a starting-point compromise of land unit balance between VEM and G&K. Ship balance will come later. The overall changes compared to G&K are listed in the Armies section below. Click for discussion. Have fun! 🙂

This update has many small changes, so it will likely contain bugs. Click to post on the bug tracking forum if anything seems out of place. I included fixes for about half the bugs on the forum in this update, and will continue to the other half tomorrow.

Armies

0-20% higher cost & strength of strategic resource units.

0-20% lower cost & strength of non-strategic units.

Vanguard unit line provides cheap city garrisons, scouts, medics, and damage absorption on the front lines.

I encountered a problem when adapting the Armies part of the mod to G&K, which will delay the next update until Saturday or Sunday.

The game breaks if it has more than 200 promotions. The base game has 176 promotions, so that limits mods to 23, too few to do anything with. This would only take a brief moment to fix if we had access to the game core, but we don’t, so I’ve spent the past few days going through the tedious process of finding & deleting unused or underused promotions in the game to free up space. This did not impact the mod in vanilla because we had ~40 available slots for promotions. G&K added more promotions and brings us very close to the limit.

If anyone from Firaxis happens to read this, please fix the bug in the unit:IsHasPromotion function. It always returns “true” for any promotion IDs of 200 or greater, a problem with a severe impact on the modding community. This bug has been reported many times over the past few years. Thank you! 🙂