Hello, I come here to ask for your help!
There is an anti hack that checks to see if you have any program written in the game!

I'll try to explain it better, as soon as you open the game the anti hack opens up and gets active, this X program protects the game Y against changes as soon as you activate any dps function of a few seconds is detected and closed the game!
I can simply mock the anti hack, but I want my VB.NET application to work just by opening without needing more long ones!

I wish it were that easy!
Case pause, resume, close it detect and close the game!

Creating a hack in delphi in dll would pass normal, but I really want to use my hack on vb.net in it without having to tweak the threands or something, so I wonder if there is any method of mocking this check that the anti hack makes game !

I wish it were that easy!
Case pause, resume, close it detect and close the game!

Creating a hack in delphi in dll would pass normal, but I really want to use my hack on vb.net in it without having to tweak the threands or something, so I wonder if there is any method of mocking this check that the anti hack makes game !

foreach (var PlayerForeach in _playersTable)
{
variableX = PlayerForeach.GroupId;//player group ID if not exist 0 as string
variableY = PlayerForeach.ProfileId;//check if player ID = player in range 1.5meter away from you and u can turn off drawing head dow and nick abovve you
}

Sounds like to me they inject your software and do api hooks.
If that's the case you can try to allocate api's dynamically using GetProcAddress to prevent IAT hooking. If it's an EAT or Inline hook, you could read the library from disk and map the functions you need manually using the Marshal Class

Sounds like to me they inject your software and do api hooks.
If that's the case you can try to allocate api's dynamically using GetProcAddress to prevent IAT hooking. If it's an EAT or Inline hook, you could read the library from disk and map the functions you need manually using the Marshal Class