Episodes is a brand new platform exclusive to The Cooler Lumpur Festival that only has one champion: visual storytelling. Whether it be through film, photography, animation, social media or eGames, Episodes focuses on all the minute details of how to tell a story, the way you want to tell it.

Anyone with an idea is invited to Episodes, to exchange and apply their skills through panels, workshops and screenings. From conceptualising and developing characters to pitching stories and distribution, all content producers should be given the opportunity to learn how to hone their skills, no matter the craft.

Content may be king, but the palace is a minefield. From television to YouTube, and Facebook to Snapchat, the audience is everywhere and consuming in countless different ways. Virtual reality, mixed reality, augmented reality…how do we keep it reel?

This panel brings together content producers across a variety of disciplines to share how everyone is evolving to keep up with tech trends, the challenges and the opportunities, and how talents stand the best chance to benefit now.

Room 6, Level U2, Block C5, Publika (Entrance to venue is the glass doors of the office block between The Bee and Bowery.)

The way audiences consume content has evolved drastically, with more content being viewed over mobile devices and digital video-streaming applications becoming the norm. Traditional mass-media is being left behind, along with the traditional way of producing content. Rocketfuel Entertainment presents an hour-long boot camp that trains quick and creative thinking and execution for entertaining bite-sized content.

Room 8, Level U2, Block C5, Publika (Entrance to venue is the glass doors of the office block between The Bee and Bowery.)

Workshop facilitator: Cara Ellison

“Fire in the hole!” “Probably just rats.” Sound familiar? They’re video game barks – and non-playing characters in your favourite games say it over and over again. They probably only have the same few lines that turn into an earworm. How do you write something simple that doesn’t seem to say much, yet things wouldn’t be the same without it? Join Cara Ellison in this introductory workshop and learn how to pack a punch with just one line.

The global eSports audience is estimated to reach 385 million in 2017, with revenues heading towards the $700 million mark. The scene has begun attracting household brands – e-commerce giant Amazon acquired Twitch, a live-gaming site, for $970 million, and last year saw the birth of eGG Network, the region’s first dedicated eSports channel.

Once synonymous with the socially awkward and undesirable, how did the gaming subculture turn into a juggernaut? What does this say about the future of entertainment and sports? Will we, in our lifetime, see eSports becoming a viable career choice? In this panel, we talk everything from the geek to the glam.