Ghost Recon Advanced Warfighter

Action /Shooter. You are going to be in command of Captain Scott Mitchell and a trio of ghosts as they enter Mexico City, Mexico, to oversee the implementation of the tri-country trade pact, NASJA. You start in a helicopter and overlook the enormity of Mexico City, one of the highest populated cities in the world. Mitchell perches in the open side of a Blackhawk, hands clasping a heavy caliber machine gun, as it flies over what looks like 20 square miles of finely detailed urban architecture, countryside, and concrete. A band of rebels, however, spoil the fun, killing the Canadian Prime Minister, seizing heavy weaponry, and causing civil disorder across the huge metropolis. Your ghosts and you must save the Mexican president and vice president, recover vital information, and repel the uprising to restore order. Of course, that's quite a task for a small group of four, but you've got help. GRAW outfits you with modern warfare combat gear, weaponry, advanced electronics and communications gear, and some killer gadgets. Everything can be possible with such equipment.

Style and atmosphere inside the game:

Technically, you get a real-world feeling, or at the very least, you're given very good reasons to believe in the continuity of that world, without technical distractions or limitations snapping the spell. Also you have got realistic gear. Your gear consists of a light-weight bullet-proof vest, an extensive set of weapons for riflemen, grenadiers, and marksmen, and a visor-equipped helmet with video and audio transmissions via the Cross-Com and the Nar-Com, two devices that quickly become your best friends. The greatest thing about the game is a 3D tactical map. Just like everything else, the tactical map becomes functional as a real-time tool that serves to take tactical advantage of the enemy. The character models are superbly animated and detailed, with creases in clothing and good motion capture, and you're equipped with perfectly re-created guns and lots of little details. The environments are exceptionally well done, both from a pure respect for the massive level of polygons on screen to the healthy diversity of textures used to create a real and distinct city. The game includes lots of audio talk, chattering Mexican AI and so on. All in all it is worth to play.