There has been something of a delay in OneNote reaching the Android platform after Microsoft release iPad versions of its note-taking tool, but the app is now here. Coming from Microsoft, it should come as no surprise that synchronization with Office is available – this is achieved by automatically uploading notes to SkyDrive and then synchronizing them to your computer or other devices.

The key to success with any note-taking tool is versatility, and this is something that OneNote Mobile has covered. You can use the app in a variety of ways, starting with freeform note-taking. You also have the option of creating bulleted list and the checklist options means that the app can be used for basic project management or simple things such as shopping lists.

If would have been nice to see features such as voice notes, support for ink notes and a widget to allow for easier and faster access to the app. As it stands, if any of these options are deal-breakers for you, you’re going to have to look to an alternative tool such as Evernote. What OneNote does, it does well, but it is lacking in some areas – but where it really excels in its ability to allow users to work with a wide range of platforms to access and create their notes.

There is really little to differentiate the Android version of the app from the iOS edition. This means that while this is a very useful and well-polished tool, but it suffers from the same problem. While the app is available free of charge, you are limited to creating 500 notes. If you need to create more than this, you will need to make an in-app purchase that will enable you to create as many notes as you want.

Verdict:

The mobile version of OneNote does not beat Evernote, but for Office users it is very powerful.

There's a vast amount to learn, of course, and that's even before you start building your game. But there's plenty of documentation, tutorials, demos and sample projects to point you in the right direction.

The package is now entirely free, too - no annoying limitations, nag screens or anything else. Epic now only requires that you pay a 5% royalty after the first $3,000 of revenue per product per quarter. And even then, you "pay no royalty for film projects, contracting and consulting projects such as architecture, simulation and visualization."

8.48 brings:
- Optimized grass rendering and procedural foliage system preview
- Plugins available in Marketplace
- Improved accuracy for motion blur
- New Tone Mapper
- Support for all the latest VR hardware including Oculus Rift, Samsung Gear VR, Steam VR and HTC Vive, Leap Motion, and Sony's Project Morpheus for PlayStation 4
- "Scrubbable" network replays with rewind support and live time scrubbing
- Visualize the memory footprint of game assets in an interactive tree map UI