Trouble logging in?We were forced to invalidate all account passwords. You will have to reset your password to login. If you have trouble resetting your password, please send us a message with as much helpful information as possible, such as your username and any email addresses you may have used to register. Whatever you do, please do not create a new account. That is not the right solution, and it is against our forum rules to own multiple accounts.

I'm stuck on an extra stage where Rothcol asks you to talk to 9 people. After doing that, i talk to rothcol, then he says something about 9 people and another sentence i can't read. can someone help me out?

I think there was 30 in the game OST via unlock. There's 30 tracks with the last one being the tune NEFE/NAFE hums. The OST CD with the game only has like 5-7 don't remember cuz I only saw mine a couple times lol

I'm stuck on an extra stage where Rothcol asks you to talk to 9 people. After doing that, i talk to rothcol, then he says something about 9 people and another sentence i can't read. can someone help me out?

You need to re-talk to someone outside if I recall correctly, then get back to Rothcol. Because one of the people you talked to needs something.

I was asked a few times what the game did better story-wise than the recently-concluded TV series, so I'm going into details about that, but discussing considering no prior knowledge of the game story. Of course it's all under spoiler tags, and those who are waiting for the game should avoid reading.

Spoiler for Game story and TV series comparison:

Let's start with the basics: the game deals with a post-apocaliptic scenario in which the whole population has been reduced to 14 people, after years of constant war. As ridicolous as it sounds, it actually works, because the story reminds constantly of the struggle of the survivors against the aliens. By contrast the TV series has problems in establishing a common view, especially in later episodes, and the overblown drama doesn't help at all.
Characters-wise. BRS in the game (called Stella or simply "girl") has a completely different personality, or better, she has one unlike the lack of it in the TV counterpart. She acts like a child most of the time, in the sense that she doesn't really understand what's going on until tragedy strikes (see below). She later develops a bond with one of the remaining humans, Rothcol, and after his death with Nana Gray (Yomi-like counterpart in the game). She's also a weapon built to fight aliens and she just does that once she gets her priorities straight. By comparison, in the TV series the viewer doesn't really get "who" is BRS. That would be fine, if there wasn't the issue that a few plot points raised about her are never resolved or mentioned again. The limit of the game characterization of BRS sometimes becomes apparent though, especially when she deals with Nana.

Unlike the TV series, BRS has one companion only for most of the game, Nana Gray (voiced by Miyuki Sawashiro, who also voiced Yomi in the TV series). Nana Gray is probably the biggest problem in the game story. An "imperfect clone" of the project that gave birth to BRS, she's bitter about it and feels she's never been loved by her father/creator. In the "better end" scenario, available after completing the game once, se realizes she has been wrong and reconciles with BRS. The problem with her, much like Yomi in the TV series, is that she overreacts a lot and comes off as a whiny, spoiled child instead of the tragic character she's supposed to be. The only difference is that the game story flow doesn't permit her to act exactly Yomi, but for comparison sake IMO they're essentially similar.

The game doesn't have a big number of side characters: some are pretty much non-existent, save a couple, including the aforementioned Rothcol. In this case, the game and the TV series are pretty much on par.
The villains are a completely different matter: huke designed some rather interesting fellows for the game. Each of the "Class-A Aliens" that make up the game bosses have a distinct personality (the ones that stand out are LLWO, MZMA and SAHA in my opinion) and sometimes are used to introduce a few story concepts. They're clearly antagonists di per se, unlike the TV series in which BGS and al. were depicted in a more ambigous view but the writers didn't stick with it all the times, creating unnecessary confusion.
The limit of their characterization is a flaw of the game itself, as BRS encounters each of them just once over the course of the main story (you can have rematches, but they're sort of gaiden chapters). While there is a reason for this, I personally feel they should have been used more.
The main antagonist of the game, White Rock Shooter, can be compared with Black Gold Saw of the TV series more than Dead Master (even if she carries a scythe), though the characters are actually very different. WRS isn't completely explained in the game, the story hints at her being the alien whose genetic code was used to create BRS, but it's never said explicitly. WRS herself doesn't really seem interested in telling the truth, as she considers all that's happening a game. Her ambiguity is really similar to BGS, but unlike WRS BGS doesn't really have a personality to speak of, which detracts from her character.

The game story isn't without flaws (mostly due to Nana Gray's behavior) but I think it works better than the TV series as uses the basic premise that was decided and sticks with it without trying too hard to be "big". The TV series instead tries too many things and doesn't decide what to do until it's too late.

Let's start with the basics: the game deals with a post-apocaliptic scenario in which the whole population has been reduced to 14 people, after years of constant war. As ridicolous as it sounds, it actually works, because the story reminds constantly of the struggle of the survivors against the aliens. By contrast the TV series has problems in establishing a common view, especially in later episodes, and the overblown drama doesn't help at all.
Characters-wise. BRS in the game (called Stella or simply "girl") has a completely different personality, or better, she has one unlike the lack of it in the TV counterpart. She acts like a child most of the time, in the sense that she doesn't really understand what's going on until tragedy strikes (see below). She later develops a bond with one of the remaining humans, Rothcol, and after his death with Nana Gray (Yomi-like counterpart in the game). She's also a weapon built to fight aliens and she just does that once she gets her priorities straight. By comparison, in the TV series the viewer doesn't really get "who" is BRS. That would be fine, if there wasn't the issue that a few plot points raised about her are never resolved or mentioned again. The limit of the game characterization of BRS sometimes becomes apparent though, especially when she deals with Nana.

Unlike the TV series, BRS has one companion only for most of the game, Nana Gray (voiced by Miyuki Sawashiro, who also voiced Yomi in the TV series). Nana Gray is probably the biggest problem in the game story. An "imperfect clone" of the project that gave birth to BRS, she's bitter about it and feels she's never been loved by her father/creator. In the "better end" scenario, available after completing the game once, se realizes she has been wrong and reconciles with BRS. The problem with her, much like Yomi in the TV series, is that she overreacts a lot and comes off as a whiny, spoiled child instead of the tragic character she's supposed to be. The only difference is that the game story flow doesn't permit her to act exactly Yomi, but for comparison sake IMO they're essentially similar.

The game doesn't have a big number of side characters: some are pretty much non-existent, save a couple, including the aforementioned Rothcol. In this case, the game and the TV series are pretty much on par.
The villains are a completely different matter: huke designed some rather interesting fellows for the game. Each of the "Class-A Aliens" that make up the game bosses have a distinct personality (the ones that stand out are LLWO, MZMA and SAHA in my opinion) and sometimes are used to introduce a few story concepts. They're clearly antagonists di per se, unlike the TV series in which BGS and al. were depicted in a more ambigous view but the writers didn't stick with it all the times, creating unnecessary confusion.
The limit of their characterization is a flaw of the game itself, as BRS encounters each of them just once over the course of the main story (you can have rematches, but they're sort of gaiden chapters). While there is a reason for this, I personally feel they should have been used more.
The main antagonist of the game, White Rock Shooter, can be compared with Black Gold Saw of the TV series more than Dead Master (even if she carries a scythe), though the characters are actually very different. WRS isn't completely explained in the game, the story hints at her being the alien whose genetic code was used to create BRS, but it's never said explicitly. WRS herself doesn't really seem interested in telling the truth, as she considers all that's happening a game. Her ambiguity is really similar to BGS, but unlike WRS BGS doesn't really have a personality to speak of, which detracts from her character.

The game story isn't without flaws (mostly due to Nana Gray's behavior) but I think it works better than the TV series as uses the basic premise that was decided and sticks with it without trying too hard to be "big". The TV series instead tries too many things and doesn't decide what to do until it's too late.

Spoiler for Manga, Game, TV comparison:

Okey I think I grasp where you're coming from.

First on the setting.

I think the main issue here is there is a requirement in the Tv/OVA to pay homage to the original art; I wouldn't be surprised if it isn't even contractual. With the game, not so much. I would say, like the manga, it sells more on the brand name of "Black Rock Shooter" more-so then the art it comes from. Basically, if you're making Tv/OVA you're probably going to be selling figures, artwork, and other merch, and obviously people who already have some sort of BRS stuff would want matching merch to go with it--it helps build the brand up like that.

Getting the BRS art-world is pretty challenging. The game from what I see and you're telling me takes the "chaos reality" approach, and that kind of works, but it's not really the BRS-crazy-level land. The Manga/Tv/OVA use the Soul Space excuse, and small differences aside (Manga/OVA using Dimensional, Tv using Psychic/Psychological) they roughly manga to get that vivid world from the BRS art.

Another problem is how much explanation you want to have. So for example, by setting it in a sci-fi world you got a lot of crap to explain, and you can choose to not explain it but that comes off as cheap. On the other hand by going with fantasy you can always pull the "magical girl" card (OVA), or the afterlife card (Manga) or the imagination card (Tv) and you got a more mold-able and varied power scale. Of course the caveat to this is that the less you explain the more confusing it gets as you move along, because you incur the burden of accepting things for what they are. But IMO that's not such a big issue, at least for fans of the art, because everyone already had a rough idea of how things play out. So hence, nobody say questions why BRS has a big ass cannon, her blue flame eye, and so forth. It's interesting that BRS (and I suppose Touhou kind-of) can get away with it that way.

Going back to the homage issue. It's just about, let's call it fanservice, it's also about avoiding backlash. Basically, even though there's not much of a "franchise" before it, there is a fanbase, and there also is a general conception of what BRS is (from people who just say come across the artwork here and there). If say just take the name and a few elements (black jacket, flaming eye, twin-tail black hair) but change everything else, you're very likely to alienate a lot of people. I'm sure there were plenty of cases of people looking at the game, who were semi-familar with BRS, and going "WTF is this" because just from the cover and artwork it just rubs you the wrong way when it doesn't match what you had in your head BRS to be.

You point out how the game version has a personality, but really that's necessarily a good thing. BRS art reads well because BRS herself just doesn't have a personality, she's basically just the pure representation of a cool looking girl with a gun. The manga does it too BTW, in the manga BRS is dressed like an indian and smiles and has a snake sword instead of a gun as the main weapon. As character description that's not bad, but obviously if you expect BRS, that sounds like some an extreme deviation/look-alike. This "deviation" problem applies to the setting too, people expect "crazy unexplainable world" not "apocalypse" (game) or "purgatory" (manga). I'd say even if you're obviously gonna have people that can accept the deviations (and I'm one of them), it's probably a better experience overall not having the deviations.

Regarding the character cast...

First off I don't find the Tv having any kind of cast size or cast dynamics problem. You basically have Mato, Yuu, Saya, Kagari and their Other World counterparts, and that's about it. Sure you have Mato's mother, brother and some classmates, but considering they don't even have a name (or at least I haven't really heard their name) I would say they're not even side character, just background characters (required by the setting). The characterization is pretty straight forward (at least for everyone but Mato): picture book story > other world counterpart > real world problem.

Now, I'm not sure where you were going with your point, I guess you meant to say that all the background characters were too much and it should all have been a lot more scarce. While I can sympathize, it just doesn't work like that. This isn't just an animation project, it's a Tv series in a particular slot. Unlike the game it's not aimed at hardcore fans, it's aimed at the general public, and just like if it was a live action you would have real people, so here because it a general broadcast you have to have roots in the real world for the story (so as to not alienate a lot of your viewers that drop in). Let's say you didn't know anything about BRS, and the Tv didn't have the real world connection (or a very shallow one), you would be totally lost on what the hell is going on. Don't get me wrong I would watch a show with out or less of the real world stuff, but you know oranges don't grow on the apple tree, so the conception that it-should-be-like that is misplaced in this case.

On the premise...

The premise of the Tv series is "the little bird picture book story". And I guess that's a little more sophisticated but I don't see it as THAT much more sophisticated then the "world ended, go fight aliens". Sure the game version is shorter then the Tv one, but that's only in direct comparison, in a general comparison to other stories out there, it's pretty simplistic:

bird flies around

bird collects colors

bird dies

Of course I don't think the execution isn't ideal, and the story hits some bumps along the way; more notably it hits some sort of climax events before the ended and when it actually goes back to normal it all seems anti-climatic. But, that's not really a fault of the story; you can't say the execution would be better if it was story Y instead of X.

I think the main issue here is there is a requirement in the Tv/OVA to pay homage to the original art; I wouldn't be surprised if it isn't even contractual. With the game, not so much. I would say, like the manga, it sells more on the brand name of "Black Rock Shooter" more-so then the art it comes from. Basically, if you're making Tv/OVA you're probably going to be selling figures, artwork, and other merch, and obviously people who already have some sort of BRS stuff would want matching merch to go with it--it helps build the brand up like that.

I don't think that's the case. Huke himself designed most of the new stuff for the game, including the aforementioned Class-A Aliens. They could have put DM in pretty easily given how bizarre are the game bosses. I personally think since Ordet was involved again, they decided to play it safe. And the whole "sell more stuff" applies to the game as well, so it can't be used as sufficient evidence. The limited edition, which I own, has a WRS Figma, and shortly after the game was out a Figma for BRS game edition was announced. Not to mention Imageepoch was already promoting BRS using their niconico App.

Quote:

Getting the BRS art-world is pretty challenging. The game from what I see and you're telling me takes the "chaos reality" approach, and that kind of works, but it's not really the BRS-crazy-level land. The Manga/Tv/OVA use the Soul Space excuse, and small differences aside (Manga/OVA using Dimensional, Tv using Psychic/Psychological) they roughly manga to get that vivid world from the BRS art.

While most of the game takes place on "realistic" settings, the last two missions are placed inside a so-called "City Eater" and on what is left of the Moon. In both cases the design is really bizarre, with lots of huke trademarks (such as chains), and that's especially true for the Moon.

Quote:

Of course the caveat to this is that the less you explain the more confusing it gets as you move along, because you incur the burden of accepting things for what they are. But IMO that's not such a big issue, at least for fans of the art, because everyone already had a rough idea of how things play out. So hence, nobody say questions why BRS has a big ass cannon, her blue flame eye, and so forth. It's interesting that BRS (and I suppose Touhou kind-of) can get away with it that way.

I believe the game got almost right the balance between exposition (there are a few key cutscenes on Stella's past or the Project Noah) and action. The issue I have is that a few details are left out and that's disappointing. For example, aside the WRS "mother" of BRS there are also a few hints that before the war she was a famous singer - Sing Love, but aside a few quick shots of Sing Love superimposed on WRS you really don't get an explanation, much like the reason the aliens invaded. In the TV series more than half of the episodes try to set the mood but fail to create a definite direction. I think the latter is a more serious issue.

Quote:

You point out how the game version has a personality, but really that's necessarily a good thing. BRS art reads well because BRS herself just doesn't have a personality, she's basically just the pure representation of a cool looking girl with a gun.

THat's why I found the OAV and TV version to be pretty shallow, and another reason I didn't enjoy them that much.

Quote:

First off I don't find the Tv having any kind of cast size or cast dynamics problem. You basically have Mato, Yuu, Saya, Kagari and their Other World counterparts, and that's about it.

The problem arises because it seems (save one episode) that they're the only inhabitants of the Otherworld, despite several explanations that contradict this.

Quote:

Now, I'm not sure where you were going with your point, I guess you meant to say that all the background characters were too much and it should all have been a lot more scarce.

I meant the side characters are mostly useless in both adaptations. In the game you have the PSS - the last remaining resistance. But aside Rothcol, the captain Marion and his second in command Phobos most of them don't really do anything and just get killed in a certain mission.

Quote:

While I can sympathize, it just doesn't work like that. This isn't just an animation project, it's a Tv series in a particular slot. Unlike the game it's not aimed at hardcore fans, it's aimed at the general public, and just like if it was a live action you would have real people, so here because it a general broadcast you have to have roots in the real world for the story (so as to not alienate a lot of your viewers that drop in).