My research focuses on the design of games, systems where users direct an unfolding experience by taking on ludic/dramatic roles. Broadly speaking, I argue that the process of design requires computationally modeling our human intelligence: our unique capacity to interpret and understand the world around us. My work involves synthesizing, designing, developing, and experimentally evaluating intelligent artifacts that codify aspects of how we imagine ourselves acting within virtual environments.

Overall, the vision I am pursuing is the establishment of a science of game design, in which we have identified invariant properties that exist between an inner environment (a person's cognitive states), an interface (narratological and ludological discourse), and an outer environment (virtual worlds), for all such constituent parts that we can imagine.