An unnamed siege castle has stood in the Cairnlands for hundreds if not thousands of years, magically sealed after the death of its forgotten master. But recently, a minor earthquake rocked the land, accomplishing in
moments what dozens of scholars, sages, and adventurers could not achieve in years—the quake caused part of the siege castle to collapse, opening its interior for the first time in centuries. The locals now call this tower the Fallen Fortress.

You are in Absalom, the mighty City at the Center of the World, and you’ve always longed to explore one of the countless ruins of failed conquerors that litter the plains outside the city’s walls.

Either desire to join the Pathfinder Society or orders to join some fresh Pathfinders have resulted in orders to investigate. What better way to start a life of excitement and adventure than by exploring its long-abandoned, dusty halls and perhaps claiming its ancient treasures?

Coormu leaves the office where he just had his interview and though he was hoping for somewhere a bit more exciting than ruin but who know there could be secrets that his faction could use. He uses his cane when he walks to his apartment and gathers his gear reading for an overland trip.

upon exiting the city he sees a dark haired man stepping on a piece of paper? maybe this is one of the companions he is supposed to be traveling with "Good Day Sir, I am supposed to be meeting some People from the Grand Lodge, might you be one." Coormu eyes the man up and down looking for signs of the society.

I will post Coor's Spellbook in his character sheet and then post his spells for the day.

Looking at the dark haired man with a wary eye "Yes I am a Pathfinder, my name is Coormu Djohn and I to was sent here to meet others." Coor doesn't think this man is a threat but Coor will watch him. Coor offers his hand to the man and smiles

A tall man with a goatee casually strolls up to two men talking outside the gate.Good day to you chaps. Are you some of my companions from the Society? He gives a wink and tips his hat.Flinders Offendurr is the name, but most just call me Flin.

Arriving on a scruffy wheaten colored is a white haired woman wearing a typical drab grey woolen explorers outfit. As the dog padds up to the gates, she dismounts, and tugs her long wool gloves back up past her elbows, wincing slightly.

"Good morning all! I assume the Society also sent you? Hadassah Lokrien Savet at your service, though I find Dassah easier."

Flashing her best smile, the halfling performs her best curtsey before once again mounting her riding dog.

"I am afraid I haven't a clue, though that is often the norm for me. I suppose now is as good a time as any to mention that I am slightly cursed." Pulling a small stone from her beltpouch, Dassah lets the rock fall to the ground. Inches before connecting, however; the stone takes a sharp left, and soars about ten feet away. "Yeah, that happens almost every time I drop anything."

Hopping back down from the saddle, Dassah picks up the stone, placing it back in her belt pouch. "I think it is a ghost. I am pretty sure it is a she, and I always call it a she. Sometimes I talk to her." A sudden look of comprehension flashes across the halfling's face,

"Maybe it is a he . . . and part of the problem is I always call him a her." Dassah shrugs, then continues on, "My dad blames my mother's tiefling heritage. Either way it works out to the same thing. This very morning, the ghost swapped the letters from the society aimed for myself and my sister. Strange thing."

Flin gives Hadassah a deep bow from waist, florishing his hat. He gives her a wink.Pleased to make you aquaintence Miss. Teifling, you don't say. How interesting. Do you folks think we will find any relics? Sort of a passion mine. He stops to to take a breath and these smiles at them all.

"I think we might I have heard rumors of bandits hiding in the ruins outside of Absalom, so who knows what we will find." Coor looks at Dassah "You look familiar, have I maybe seen you around Amenopheus's library."

Well met Jorin. Aren't you a strapping young man. I bet you've bashed a few heads in your day. Well is that everyone then? I'm ready to go find some relics and maybe bash a few heads myself, ehh Jorin. He nudges Jorin with his elbow and gives his widest smile yet.

"I hear a wall fell in. That's good enough for me."
Raul looks around at the group, admiring.
"Shall we then?" He turns, takes a step, and pauses. Then turns back to the group.
"Where is this place, anyway?"

The ruined siege castle now being called the Fallen Fortress rises out of the churned earth of the Cairnlands. No doors or windows mar the otherwise smooth expanse of the tower’s walls. The tower is quatrefoil in plan; its eastern wing has largely collapsed, exposing the interior floors to the open air. Only the topmost level seems whole, though its eastern portion hangs precariously over the mountain of rubble left by the collapse. At ground level, the rubble frames a gaping hole in the side of the building that provides access to the tower’s darkened interior.

The tower stands 80 feet tall and its exterior walls are amazingly smooth. They'd be very hard to climb.

Waiting for the final character as Jorin may not be in play and we can start - anyone who hasn't changed their format so I can see, AC, Initiative, saves etc like Raul, please do so.

You approach the tower but as you do so, you are beset by a pack of starving wild dogs who round the tower from the other side.

Go to the campaign tab for the map - Treat squares filled with rubble as difficult terrain. I will sort your actions out as best I can but it would be wise to delay actions if you thing you may catch people in spells etc

Helaman, whatever you are using for the maps is blocked for me at work. I will check it out as soon as I get home. But don't worry about it. I can work around. Some one just warn me if what I say doesn't make sense for the map.
Raul, sorry about that. For some reason I was thinking you were a casting focused cleric. If you want to lead, I will let you.

Jorin steps up beside Raul while yelling at the dogs to get their attention focused on him. He readies the polearm to slash any that get close enough to hit.

The rest of you can stay behind us and shoot them.

Jorin will hold his action until after the dogs approach (initiative becomes 2) and he will take attacks of opportunity against any that come within the 10'reach of the horsechopper. He has combat reflexes so that is up to 3 AoO if they all go off.

Just about the last to act, Hadassah moves foreword [Handle Animal (Guide with Knees):1d20 + 0 ⇒ (14) + 0 = 14] as far as necessary to get all her allies within the burst radius of Bless, and readies herself to cast Bless. (Will not cast yet. Waiting to see if the dogs are a threat.)

"Look at the cute little doggies! I bet they are friendly. Mans' best friend and all that. Anyone have treats to offer them?"

Raul +2 1d20 + 2 ⇒ (15) + 2 = 17 Moves up to O8 (technically, with rubble this would not be possible as you are using a move action to draw but I normally allow for leeway in first round moves because I placed you.

Jorin +2 1d20 + 2 ⇒ (9) + 2 = 11 (Reset to 2) waits on the closing dogs then whips off a series of strikes with his horse chopper. The dogs seem either smaller or faster than his strikes. He can make a move now

D2 and D3 should have both generated an attack of opportunity for me to strike at them with the 1st and 2nd rolls above. So D2 should have taken 12 damage and D3 should have taken 6 damage. Unless of course, there is some significant boost to their AC.

D2 and D3 should have both generated an attack of opportunity for me to strike at them with the 1st and 2nd rolls above. So D2 should have taken 12 damage and D3 should have taken 6 damage. Unless of course, there is some significant boost to their AC.

If D2 is still alive, Jorin will strike at D2 with his spiked gauntlet.
Punch 1d20+5 if hits, damage 1d4+3
Edit: Jorin pounds the armored glove into the dogs face.

If D2 is dead and D3 is still alive, Jorin will take a 5' step to P7 and strike at D3 with his spiked gauntlet.
Punch 1d20+5 if hits, damage 1d4+3
Edit: The dog dodges Jorins fist.

If both D2 and D3 are dead, Jorin will take a 5' step to P7 and strike at D1 with his horsechopper.
Slash 1d20+7 if hits, damage 1d10+4
Edit: Jorin's blade whistles through the air, but connects with nothing.

OOOOOPS - teach me to post while half asleep!! I was using damage rolls when I typed that out

D2 is nearly decapitated and D3 stabbed deeply in the side and goes down though it is still awake and yelping loudly. You move to strike at D1 but miss.

Hadassah looks at the mangled corpses of what used to be a much larger pack of dogs and shrugs. "Looks like you don't really need that kind of assistance after all." With a quick flick of her wrist, a wand appears in her hand.