* Space Charge: Darkness (Whenever you put a Darkness card into your mana zone, you may use this creature's ability)

Destroy 1 of your opponent's untapped creatures.

* Double breaker (This creature breaks 2 shields.)

2

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Aqua Surfer (DM-18)

Collector Number: 26

Rarity: Rare

Type: Creature

Race: Liquid People

Power: 2000

Cost: 6

Civilization: Water

Artist: Dustmoss

Card text:

[Shield trigger] Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

4

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Bloody Squito (DMD-02)

Collector Number: 14

Rarity: Common

Type: Creature

Race: Brain Jacker

Power: 4000

Mana Number: 1

Cost: 2

Civilization: Darkness

Artist: Atsushi Kawasaki (

Card text:

Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* This creature can't attack.

* When this creature wins a battle, destroy it.

3

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Hearty Cap'n Polligon (DMC-41)

Collector Number: 14

Rarity: Common

Type: Creature

Race: Snow Faerie

Power: 2000

Cost: 1

Civilization: Nature

Artist: Haccan

Card text:

At the end of each of your turns, if this creature broke any shields that turn, return it to your hand.

2

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Olzekia, General of Decapitation (DMC-60)

Collector Number: 2

Rarity: Super Rare

Type: Creature

Race: Demon Command

Power: 6000

Cost: 7

Civilization: Darkness

Artist: Masaki Hirooka

Card text:

When this creature is put into the battle zone, destroy one of your creatures. Then, your opponent chooses 2 of their creatures and destroys them.Double Breaker

Perish! Their bodies will be torn into pieces, their souls broken, and even their very existence erased! -Olzekia, General of Decapitation

Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

* Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)

2

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Hyperspatial Energy Hole (DM-36)

Collector Number: 85

Rarity: Common

Type: Spell

Power: 0

Cost: 5

Civilization: Water

Artist: Kano Akira

Card text:

Draw 1 card.Choose and activate 1 of the following effects:Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.Choose 1 water Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2

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Hyperspatial Faerie Hole (DMX-02)

Collector Number: 37

Rarity: Common

Type: Spell

Mana Number: 1

Cost: 5

Civilization: Nature

Artist: MATSUMOTO EITO

Card text:

* Put the top card of your deck into your mana zone.

* Choose and activate one of the following effects.

*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3

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Hyperspatial Revive Hole (DMX-03)

Collector Number: 37

Rarity: Common

Type: Spell

Mana Number: 1

Cost: 5

Civilization: Darkness

Artist: 500siki

Card text:

* Return a creature from your graveyard to your hand.

* Choose and activate one of the following effects.

*º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2

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Hyperspatial Romanov Hole (DM-38)

Collector Number: 11

Rarity: Rare

Type: Spell

Mana Number: 1

Cost: 7

Civilization: Darkness

Artist: MATSUMOTO EITO

Card text:

* Your opponent chooses one of his creatures in the battle zone and destroys it.

* You may put a Darkness psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1

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Inferno Sign (DMC-44)

Collector Number: 2

Rarity: Super Rare

Type: Spell

Power: 0

Cost: 5

Civilization: Darkness

Artist: Toshiaki Takayama

Card text:

[Shield trigger] Shield TriggerPut one of your non-evolution creatures with a cost of 7 or less into your battle zone from your graveyard.

2

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Secret Clocktower (TUN)

Collector Number: 43

Rarity: Common

Type: Spell

Cost: 2

Civilization: Water

Card text:

[Shield trigger] Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)Look at the top 3 cards of your deck. Add one card to your hand, put one on the bottom of your deck, and put the last one on the top of your deck.

2

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Seventh Tower (DMX-06)

Collector Number: 20

Rarity: Common

Type: Spell

Mana Number: 1

Cost: 3

Civilization: Nature

Artist: Taro Yamazaki

Card text:

■ Put the top card of your deck into your mana zone.

■ Metamorph (If you have 7 or more cards in your mana zone, this spell gets the following ability.)

Instead of the top card of your deck, put the top 3 cards of your deck into your mana zone.

Blocker* This creature can't attack.* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature. Evil Soul

* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)* Quadruple breaker (This creature breaks 4 shields.) Evil Soul

Awaken: When this creature attacks your opponent and isn't blocked, put the top card of your deck into your mana zone. Then, flip this creature after the attack.(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

When this creature attacks, put the top card of your deck into your mana zone.Double Breaker

Whenever you draw, you may look at the top card of your deck after that draw.Awaken: At the start of your turn, if you have a cost 2, a cost 3, and a cost 4 creature in your battle zone, flip this card.

Whenever a player summons a creature or casts a spell, you may draw 1 card.Triple BreakerRelease (Whenever this creature would leave the battle zone, flip it instead.)Magic Soul

A new power flows.

2

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Rumble, Temporal Sage / Rumble Lecter, Terror Awakened (DM-36)

Collector Number: S5

Rarity: Super Rare

Type: Psychic Creature

Race: Demon Command

Power: 4000/15000

Cost: 7/14

Civilization: Darkness

Artist: ittoku

Card text:

Awaken: At the start of your turn, name a card. Look at the bottom of your deck. If the named card is on the bottom of your deck, show it to your opponent, shuffle your deck, and flip this card.SlayerEvil Soul

Whenever this creature would battle, destroy the other creature instead of battling.Triple BreakerRelease (Whenever this creature would leave the battle zone, flip it instead.)Evil Soul

With their new power of awakening, the forces of darkness shattered the Fiona Pact.

3

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Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] (DMR-02)

Collector Number: 24m

Rarity: Common

Type: Psychic Super Creature

Race: Demon Command/Hunter

Power: 3000/110

Cost: 5/12

Civilization: Darkness

Artist: RUI MARUYAMA

Card text:

* When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

* Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.

* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.