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Legendary Health Potions

From Diablo Wiki

There are six different Legendary health potions, found only in Reaper of Souls, only on Torment 1-6, and only from level 61 and higher enemies. Each of these potions is bottomless, meaning it can be used an infinite number of times, and they all grant the normal bonus of a health potion, instantly healing 60% of a character's hit points. Legendary potions all add one legendary effect to the healing, granting a special bonus effect for five seconds after the potion is quaffed.

These potions count the same 30 second cooldown as normal potions, so this bonus property can only be used once in a while, and should be saved for the most dire emergencies. (The 30s cooldown from potions is global, i.e. a character can't drink a legendary potion, and then drink a normal potion 10 seconds later.)

The armor increase adds on top of a character's total armor value, which is derived from many sources including gear, strength, skills, paragon points, etc. Armor provides mitigation against all forms of damage.