Custom server settings would make some assignments much easier. I think in BF1 one could double the amount of tickets which led to longer rounds making '....in a round' assignments much easier. With full controls over settings at least that thing needed to be addressed. Also I wouldn't like to join servers with different settings. If there are a few presets fine but I like to stick with a good default. Bleed out + cool down seems too long but but one of them is fine.

BFV's core mechanics are from BF1942 and Vietnam ... The ORIGINAL BATTLEFIELD. If anything they brought it back to the Original and dropped all the coddling, gimmick/meta driven, schmeg that's been built up over the last 8 years.

BF1942 and Vietnam had 15s spawn timers AND spawn penalties for consecutive deaths without contribution. Max spawn penalty would have you sitting for 45s.
BF1942 and Vietnam had medic animations...just like vehicle repair animations.

Complaints about women or cosmetics (skins) is just whining to whine....not muh battlefield.

Got news for you as one of those "Day One series vets from 2002" (16 years). BFBC2 onward wasn't muh Battlefield.

BF1942 and Vietnam had 15s spawn timers AND spawn penalties for consecutive deaths without contribution. Max spawn penalty would have you sitting for 45s. <-- REALLY! That was because back then you played in servers of which were GENERIC in the settings & the admins didn't know how to control them!

PROOF can be found within the next three pic's --->
[img][/img]

[img][/img]

If you had a admin whom was intelligent enough to run the server you could then spawn as the below pic!

[img][/img]

As for the game mechanics they have actually improved thru the +22 years & as for the graphics that as well has improved! So now we can openly discuss the fact if you rent a server from them you can NO LONGER control those aspects. Now back pedal on the shown FACTS!

P.S. This isn't the first BETA I've participated in & I realize technology has evolved but where is the things the communities have asked for in past games that is still missing such as the levolution that BF3 & BF4 had in them. So we traded that for the so called tracks in the snow & buildings that don't destruct. Really I thought we'd see better than what we see now. I like the destruction of the guns when blown up but the animation of your solider getting thrown 10 feet is useless! It could have been much better but now that you have to rent servers from them to pay more & get less is really disappointing!

Not sure exactly WTF your reply has to do with the simple fact that BFV is using the core mechanics from BF1942 (2002). Nor can I figure out where you keep getting 22 years of BF from? BF's first release was in 2002. It's now 2018 ... that's 16 years.

Procon is an Rcon utility with limited ability. I've been a member on the Procon forums since 2010...pretty much just after they launched.

Anyway Here's the BF1942 Server Config. The same thing BF4 has in which Procon simply edits. BF1942's and Vietnam's rcon interface was pretty similar.

Oddly enough I skipped all the other posts and went directly to your quoted reply and responded. Now after reading through your other comments .......

I've been administering and setting up game servers since the mid 90's. I've ran servers of my own, for clans and for gaming communities. From Quake, UT, Half Life 1/2, CS/CSS, The ENTIRE Battlefield Series, CoD 1-5, Wolfenstein/RTCW, Tribes, Red Faction and so forth. From Dedicated full boxes, VDS to shared instance based services from nearly all the top tier GSP's. Roughly 25 years experience.

So please don't roll up on me like I'm some young kid with 10 minutes experience.

Oddly enough I skipped all the other posts and went directly to your quoted reply and responded. Now after reading through your other comments .......

I've been administering and setting up game servers since the mid 90's. I've ran servers of my own, for clans and for gaming communities. From Quake, UT, Half Life 1/2, CS/CSS, The ENTIRE Battlefield Series, CoD 1-5, Wolfenstein/RTCW, Tribes, Red Faction and so forth. From Dedicated full boxes, VDS to shared instance based services from nearly all the top tier GSP's. Roughly 25 years experience.

So please don't roll up on me like I'm some young kid with 10 minutes experience.

My man.

P.S. - I also don't get what custom server setting had to do with what you commented about, which was the default state of 1942 and BF:V out of the box...

I'm just here to say you have no clue what you're talking about, By the way it's the P51D mustang, the P-40 is the Warhawk. Idk why you would expect either of those when Murica isn't even in the game yet.

I'm just here to say you have no clue what you're talking about, By the way it's the P51D mustang, the P-40 is the Warhawk. Idk why you would expect either of those when Murica isn't even in the game yet.

Oddly enough I skipped all the other posts and went directly to your quoted reply and responded. Now after reading through your other comments .......

I've been administering and setting up game servers since the mid 90's. I've ran servers of my own, for clans and for gaming communities. From Quake, UT, Half Life 1/2, CS/CSS, The ENTIRE Battlefield Series, CoD 1-5, Wolfenstein/RTCW, Tribes, Red Faction and so forth. From Dedicated full boxes, VDS to shared instance based services from nearly all the top tier GSP's. Roughly 25 years experience.

So please don't roll up on me like I'm some young kid with 10 minutes experience.

My man.

P.S. - I also don't get what custom server setting had to do with what you commented about, which was the default state of 1942 and BF:V out of the box...

Me neither. Most play by default settings....which is what the beta is doing.

Yeah you can change the settings, but are you really playing the designed game at that point or something altogether different?

BFV's core mechanics are from BF1942 and Vietnam ... The ORIGINAL BATTLEFIELD. If anything they brought it back to the Original and dropped all the coddling, gimmick/meta driven, schmeg that's been built up over the last 8 years.

BF1942 and Vietnam had 15s spawn timers AND spawn penalties for consecutive deaths without contribution. Max spawn penalty would have you sitting for 45s.
BF1942 and Vietnam had medic animations...just like vehicle repair animations.

All incorrect except spawn times were at least as long in BF42 than in today's game.

What do you mean it's not an animation? The medic has to actively apply the meds (hold key). Med pouch is held in one hand the other kinda diddles. He cannot shoot during this process. Healing is not passive.

Ah the old 'me and my 700 invisible friends feel the same way' argument. Why don't you argue for yourself and let the community members come here themselves and chime in if that's the way they feel. I never buy these selfproclaimed mandates.

What do you mean it's not an animation? The medic has to actively apply the meds (hold key). Med pouch is held in one hand the other kinda diddles. He cannot shoot during this process. Healing is not passive.

THE OP and everyone talking about animations in the game are talking about the micro-movies that play when you hit a button and take control out of your hands.

That isn't what you're showing. You're showing the equivalent of pressing a button to fire a bullet.