ATTENTION VISITORS IT IS VERY IMPORTANT THAT YOU READ THE SIM RULES
FAILURE TO DO SO MAY RESULT IN BANISHMENT FROM THIS SIM IGNORANCE IS NO EXCUSE

(General Rules/Rules of Conduct))

DUE TO CHANGES IN THE SECOND LIFE TERMS OF SERVICE YOU INHERENTLY AGREE, BY AGREEING TO ABIDE BY THESE RULES AND ENTERING OBLIVION-VALHALLA THAT YOU ARE OVER THE AGE OF EIGHTEEN AND YOU ARE NOT OFFENDED BY VIOLENCE, ADULT LANGUAGE OR SEXUAL CONTENT. THE OWNER OF OBLIVION-VALHALLA DEFERS ALL RESPONSIBILITY BEYOND THIS AGREEMENT, IN LEGAL LIABILITIES, TO THE TRESPASSING PARTY, PARTIES NOT OVER THE AGE OF EIGHTEEN ARE TRESPASSING AND THUSLY LEGALLY LIABLE FOR THEIR OWN ACTIONS.

YOU FURTHER AGREE TO ALLOW THE USE OF LOGS BY THE GM/ADMINISTRATIVE STAFF FOR THE PURPOSE OF DETERMINING GAME RULE VIOLATIONS! LOGS WILL NEVER BE USED IN ANY FASHION EXCEPT IN SIM ADMINISTRATIVE SITUATIONS.

Management will not be held responsible for minors entering the sim.
You are responsible for your own actions, and any minors found within the sim will be permanently banned. Likewise any child avatars caught using any sex balls or having sex in any way, shape, or form will be immediately perma banned from the sim.

What is Oblivion-Valhalla:

Oblivion-Valhalla is ccs combat role play sim set in medieval Scandinavia who"s inhabitants are predominantly Viking warriors and their families. The role play time line is the middle ages, medieval times. There are no cars, televisions, computers or cell phones. So please do not rez or make any reference to any modern items or subjects. Doing so will get you ignored and possibly ejected from Valhalla. It is preferred that people spending time role playing in Valhalla dress to fit the time line but is not forced.

In order to role play and engage in combat in Oblivion-Valhalla you must wear a ccs hud and meter. Visitors wishing to come to Oblivion-Valhalla and look around the sim and observe things before joining ccs and role play are welcome to do so but are required to wear an observer tag and not interfere with any ccs role players in the sim. Observer tags are available free in the sims landing zone. Observers will be treated as if they are not there so please stay off to the side and out of the way of the sims ccs role players in action. If you have any questions about something, do not ask anyone in open chat. Do so via instant message and please be patient because the person your instant messaging my be currently engaged in another conversation. You may also make inquires by dropping a note card in the profile of sim owner and ccs admin " Majjick Merlin " Your note card questions will be answered at the earliest convenience.

Wearing other system's meters, like DCS, ICE, SPELLFIRE ect. is not allowed. You can be ejected for wearing any type of combat system except CCS.

English is the preferred language of Oblivion-Valhalla, but you may RP in another language with others who speak the same language or have a translator. Please use a translator to help you if you do not speak English and need to speak with management or a GM. " Translators are free in the sim landing zone "

The GMs
Please note - Staff members that are currently on duty will be wearing a VALHALLA ((OOC GM)) tag title. If you see that, do NOT try to role play with them. They are not subject to RP and WILL NOT BE A TARGET. However, if you see them with a non-OOC tag on, then role play is fine. Anyone that disrespects or refuses to follow the instructions of an Oblivion-Valhalla staff member will be baned and possibly xp docked.

"OOC DRAMA WILL NOT BE TOLERATED"

If you insult someone it had better be in character. Out of character insults will dealt with harshly will sim bans and significant xp docks. "THIS IS YOUR ONLY WARNING"

GENERAL RULES:

1) MOST IMPORTANT RULE
"YOU DO NOT HAVE A RIGHT TO BE AN ASSHOLE".

2) ADMINISTRATIVE FIAT
ANY INFORMATION NOT CURRENTLY COVERED IN THE INFORMATION AT HAND IS SUBJECT TO DETERMINATION BY THE SIM ADMIN.

3) CHILD AVATARS:
!!!!!!ABSOLUTELY NO CHILD OR TEEN AVATARS PERIOD!!!!!!!
Absolutely no sex based age play allowed. PERIOD. NO ARGUMENTS.
Breaking these rules is grounds for an immediate and permanent ban!

4) VEHICLES/FLYING:
Do not rez cars or other vehicles in the city. Oblivion-Valhalla is a no fly zone. Do not use flight enabling gadgets in the sim.
Sim Owners and GM'S are the only ones that are able to fly to do the jobs required of a sim owner and/or GM.

A vehicle is defined as any object that uses the physics engine to drive it (i.e. cars, motorcycles, trucks, magic carpets, hover platforms, etc), rather than an object that attaches to the avatar (i.e. horses, dragons or horse drawn carts. If you are uncertain whether or not the object you wish to use is a vehicle, please contact a GM for help in determining the difference!

5) FACTIONS:
Only clans that have a base in Oblivion-Valhalla can recruit new members..

6)RENTAL HOUSES
Respect the property rights of Oblivion-Valhalla residents. Do not go into private rentals. Anyone found in a private rental without the renter's permission will be banned without exception. Do not escape combat into a residence. If you enter someones home uninvited as part of an rp, this is allowed as long as the resident is open to your rp. There will be no forced rp. Everyone has the right to refuse an rp. If someone doesn't want your rp, don't try to force them.

Rules For Parcels
1. Parcel owners are free to build to their liking in the sky as long as there are no high lag scripts and they stay above the sims height limits of 800 meters. On the ground level, homes, trees and plants MUST conform to the sims Viking theme and flow with the rest of the sim. They may furnish the inside of the homes how ever they wish. There are no stores allowed in the sim. The only vendors are in the landing zone and are subject to sim owners approval. We have no big shopping mall that lags the sim. Absolutely NO weather machines or anything that produces fog, lightening, snow or rain. NO atmosphere making gadgets of any kind. Any animal breeding will kept above 3000 meters. NO horse breeding at all, they have heavy scripts and produce a lot of lag. Animal breeding like meeroos or small dragons are ok as long as rezzed breeding stock is kept to a minimum.
2. No Ban Lines
3. No orbiting systems
4. No security systems that prevent the public or sim gms from entering or ejects them after entering.

SKYBOX limitations

sky boxes must be above 800 meters.

Friends/Guests Living/Staying
1. You as the parcel renter are not allowed to put down your own rent box for others to rent homes on your parcel. You are welcome to have anyone living/staying on your parcel as long as you and they follow the rules. Anyone spending very much time in parcel sky boxes should join the Oblivion-Valhalla sim group as a Valhalla Citizen citizen so sim gms will know they belong there.

7) XP CAMPING:
Due to the creation of the CCS anticamp system, camping is not an issue for gms. However if someone is constantly going idle they will be warned and eventually banned and possibly docked.

8) WEAPONS/COMBAT

READ THESE RULES

DO NOT RP WITH OBSERVERS, ACT AS IF THEY ARE NOT THERE ****

YOU MUST HAVE a Community Combat System (CCS), which is available in the entrance for free, to engage in combat.
Do not try to use the lack of a CCS as an excuse to avoid the consequences of your actions. You reap what you sow.
Your CCS Meter must be visible and readable at all times.EXCEPTION - A CCS MUST BE WORN AT ALL TIMES AND ACTIVE WHILE IN A FACTIONAL BASE. THERE IS NO SCOUTING A BASE NON-COMBAT AND ATTACKING LATER. IF ASKED TO LEAVE A BASE THEN LEAVE. NO HANGING AROUND WHEN YOU ARE NOT WANTED.

No freebie weapons,unless they are CCS approved.
No weapons or devices using push. No scanners /radars or things like force prophecies psitech. No shields or invisibility. No ridiculous particle effects.
Users of griefer-toys, like nukers, particle laggers, and people using avatar blocking weapons or shields will be ejected and banned immediately.

A)BLOODLINES METER/HUD
Bloodlines meters/huds are not allowed in Oblivion-Valhalla. If you are wearing one of these, please remove it as soon as you enter the sim, and keep it off for the duration of the time you are here. If you are seen wearing it you will be asked to remove it. Refusal to do so will result in a ban from the sim.

B)No items that are scripted to use push or cause damage, like certain magic, security orbs, Psitech and similar attachments, or physical objects like snowballs, which cause damage.

C: Corpse-camping is punished with a ban.
Corpse Camping is waiting for a victim to revive so that you can kill then again over and over again.

D: NO GUNS . that is including but not limited to , Uzi, machine guns and gat- guns, and rocket launchers. How ever, medieval ranged weapons like bows, throwing knives,shurikens or spears are allowed.

9)SHOUTING:
Please keep shouting to a minimum and in conjunction with ongoing role play. Constant OOC shouting is disruptive to role play and spoils the mood of the sim.

10)HARASSMENT: THERE WILL BE NONE AT ALL
In-character protests often do not deter such activity because many players come to the sim looking for such things, regardless of that their character might want. If you do not wish to role play certain activities or with certain players then it is best to IM the other person out-of-character (OOC) and politely explain you are uncomfortable and would rather not engage in any such activities.Oblivion-Valhalla has a right to refuse rp rule, which states there is no forced rp. If a player refuses an rp they must go non com and leave the sim if there is an rp already in progress. If activities persist then contact a GM about the issue.

11)TELEPORTING INTO COMBAT
Teleporting directly into a battle is strictly prohibited, as is the calling in of massive reinforcements in such a number as to crash the sim.

12) OOC : Talking out of character
If you must speak out of character (OOC), use double brackets ((example text)), or use the OOC text tool that is built into the CCS hud. Type /22 before speaking and it will show that you are speaking out of character.. All Ims are considered OOC and are not considered valid RP .

13) RIGHT TO REFUSE RP—-NO FORCED RP
Everything must be consensual. No one may be forced into role play they do not want. No one is to be denied the right to refuse an rp that they are not comfortable with. If a player decides to leave an rp in progress because it goes into a direction they do not want, they must shout in open chat that they are leaving the rp, go noncom and leave the sim until the rp has ended. NOTE - Anyone who continuously refuses rps to the extent of what seems to be abuse and manipulation of this rule, will be subject to disciplinary punishment. . If you engage in combat and are defeated you are subject to being bound and leashed if the enemy so desires. It is recommended that players explicitly state their RP limits in their profiles. Make a list in your profile (in About or in Picks) of your role play limits. That will be the ONLY information another role player may use in the course of role playing with you. List what you are not comfortable role playing, and those limits WILL be respected. If someone is failing to respect your limits, inform a GM at once.

14)PRISONERS
You may take only one prisoner you have killed, if they consent. No confinements may take longer than 1 hour, at which time the prisoner is free to go. No prisoners can be moved off-sim, even if they consented to the capture as such, unless there is explicit consent for that as well.

15)LEASHING
If you have another player leashed you cannot fight, only use skills. You must rp tying and leashing a defeated player. You cannot just give them bindings and expect them to wear them. The captor must also provide the prisoner with bindings or there is no binding rp. And give the appropriate bindings for male or female. If the captor holding the leash crashes the prisoner is allowed to rp breaking free as long as they have revived and have health on their meter. A leashed player may be freed through rp by another player as long as the leashed player has health on their meter. If a bound prisoner is left alone they may rp breaking free as long as they have health on their meter.

16)CRASHING, METER BUGS AND NATURAL REVIVE
If you crash,natural revive or meter bug you must shout in open chat that you have done so and are out of the fight for 5 minutes, then move off and out of the way of the action.

17)GESTURES/SOUNDS/LIGHTS:
Gestures can be an enhancement to role play. Please use them appropriately . Do not spam gestures or sounds repeatedly as this disrupts role play and is annoying.

18)BEING BANNED:
If you are banned for violating these rules you can only contact Majjick Merlin if you feel the ban was unjust or abusive. Trying to get your ban lifted by contacting various GMs will only get your ban time increased.

19) REPORTING PROBLEMS:
Any issues, questions, instances of rules violations or any other problems can be brought to the GM staff. These are players with "GM" above their meter. Please be polite and straightforward with your issue so it can be addressed quickly.
Any accusations of cheating must be brought to your faction head or a GM to be addressed. Do not make public accusations of cheating.

20)OBJECT REZZING
You must have to permission of the land owner to rez objects on their parcel. The open sim has auto return, so any objects rezed in the open sim will be returned in 2 minutes. Rezzing modern objects is strictly forbidden and will result in a sim ban.

21)GENERAL COURTESY RULES
1. You cannot attack anyone on a healball, or attack from a healball. You cannot use a healball until combat is over. Sparring and training are exceptions to healball restrictions.

2. Any type of movement enhancer (Jump, flashstep, teleporters, windwalkers, etc) is prohibited during combat. If it isn't the standard movement, its not allowed. AO is allowed as long as its turned off during combat.

3. Any type of combat system exploit is prohibited.

4. For weapons Oblivion-Valhalla follows the ten commandments of ccs.
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5. No flying in Oblivion-Valhalla, even if it is enabled or you fly in from another sim that allows it.

THE LAW
Sim administrators, GM's, have final say on these rules and in all matters not covered by these rules. GMs and sim admin's have final say on any RP issues of any kind. Management has the right to enforce new rules and change rules at anytime, but you will be notified either by a group notice or by a sim wide message about the change.
If any of these rules are found to be unlawful or in violation of SL TOS, the remainder will remain in full force and effect, with none being given priority over another.