Welcome to Sword Art Online mafia! I'm very excited to be bringing this game to you with some interesting mechanics that haven't been seen in a long time, as well as some theme-specific mechanics that I've designed to be used within the game.

Before anything else is said, I want to give a big shout-out to bluesteel, who helped me design the set-up and helped with balancing. The game would (probably) be a lot sh*ttier without his help, and I'm grateful.

Two Mechanics need to be explained as of right now so that people understand what they're getting into when they sign up to play.

First off, this game will feature not one, but two day phases at a time. What do I mean by this? To explain it simply, there's two states that a player may be in, in game, and in reality. Each of theses are separate day phases, with separate voting count and separate threads. Players within the "In Game" thread are prohibited from posting in the "In Reality" thread, and vice versa. In order to switch between the threads, a player may forfeit their night actions to commute to the other game state during any night phase. All players will start in the "In Game" game state, but after the first day are free to travel between as they see fit.

Second off, it's going to be a little bit harder to kill people in this game. How so? Simple: death in the "In Game" game state doesn't remove a player from the game. Dying in the "In Game" game state forces players to return to the "In Reality" game state for three day phases. This includes things like night kills, day kills, and lynches. Once the three day phases have passed, a player may choose to commute back to the "In Game" game state in the manner described previously.

Dying in the "In Reality" game state, however, carries the normal consequences of dying: you kinda, y'know, die.

I expect this game to have a rather lengthy span of time. Please do not sign up if you cannot commit the necessary time to complete the game.

Now, for the general things that people probably need to know about the game:

1. I'm going to copy-paste Khaos's three-strike rule in relation to inactivity: day phases last three days (72 hours). You are required as a player to make a post or to say something within your role PM every half of the day phase (every 36 hours). Failure to do so will result in a strike. Three strikes and you're mod killed. Failure to submit a night action (including waiving the night action) results in a mod kill.

2. Knowledge of the theme, while not required to succeed, would probably be helpful. The first and second seasons can be viewed here (http://www.crunchyroll.com...) for free.

3. Roles may either be standard roles or roles of my own creation.

The sign up list is listed below. Once filled, the sign-ups will close. It will be, generally, a first come, first serve basis, although I reserve the right to deny someone due to special circumstances (they've shown to be a troll, refuses to play, etc.). I really shouldn't have to do this, however.

As well, are there different roles for characters in game and in reality? I feel it would add more to the game, because if you get lynched or NK'd you could potentially be targeted again in the real world when I feel that some play a lot differently online than their real character.

You could possibly have the roles scrambled for the game and the real world, but it's just a suggestion. While it would make the game longer, it would also make it more interesting. Thoughts?