Power Word: Barrier Summons a holy barrier on the target location that reduces all damage done to friendly targets by 100%25%. While within the barrier, spellcasting will not be interrupted by damage. The barrier lasts for 10 sec. Priest - Discipline Spec. 6.3% of Base Mana. 40 yd range. Instant. 3 min cooldown.

Intervene Run at high speed towards a party or raid member, removing all movement-impairing effects upon you, intercepting the next melee or ranged attack within 10 sec while the target remains within 25 yards. 25 yd range. Instant. 30 sec cooldown.

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Blizzard Store Updated
The Battle.Net store was updated today to completely remove the old store that sold physical goods, replacing it with one that only sells the virtual items. Physical goods will be back in the future.

We're not asking for perfect balance. All we're asking for is to make it so the game is actually playable.

The problem is not the ratio of horde/alliance. It's that one side is utterly dead and has empty cities, practically no guilds, no crafters and barely anything on the AH, all while the other faction is flourishing.

Why can't a heavily Horde server be connected to a heavily Alliance one?
When the population level allows it, that's what we're trying to do with Connected Realms. But as I said before, there are for example more Horde-heavy PvP realms than Alliance-heavy ones, so that can't be done with them all.

When reading sites like MMO-Champion, you can see, that Connected Realms are being pushed at US, is there a reason why you are just holding them back at EU? Would like to see a reply to this issue?
We're not holding back, we started a few weeks ago and more are regularly being added http://eu.battle.net/wow/en/forum/topic/8427764143

Have you ever considered offering free faction transfers on servers with high imbalance?
We experimented with it in the past—people are very reluctant to leave their guilds and friends to change sides. Also, there's a risk they could be one of just a few who move, then end up vastly outnumbered on the minority side. Judging by past trials, it's just not something people are willing to do. So we're looking for other ways to help. (Blue Tracker / Official Forums)

Blue Tweets

Originally Posted by Blizzard Entertainment

PvPexplain to me why, the expac which makes pve so accessible, makes pvp (trial of glad) much less accessible?
Trial is for elite players who want only skill to matter. More accessible PvP will be things like Ashran. (Source)

So again, for PvP servers, we want balanced faction mergers to make the xpac/world seem dangerous. Mergers don't solve that
It's impossible to solve that. Example: there are far more Horde on NA PvP realms. We are solving it locally for 6.0 PvP zone. (Source)It's possible to solve. Give free transfers/faction changes for those in the minority populations.
We experimented with that a lot in the past. Many folks don't want to move without their entire guild and network of friends. (Source)
It's one of those herding cats deals where you need to motivate a lot of people to do something and everyone is scared to be first. (Source)

Character / ItemsI approve of less gems - but why remove metas? It's the "head enchant". You're keeping leg armor and should inscriptions, no?
Metas aren't a decision about which to use and their procs junk up the UI and logs without adding much reactive gameplay. (Source)

I haven't seen this info. Are there melee-specific, caster dps-specific and tank-specific accessory stats too?
Armor is a tank stat. Some items may have AP or SP. It's less important to have DPS-only stats, in part because there are so many. (Source)

so primary stats will be switching based on your spec. Will secondary stats change as well?
No. (Source)

Will all gear 1-90 be modified to use the new 'primary' stats as well? Are secondary stats static or random on new gear?
Except for hit and expertise, most of the gear changes will likely only affect new gear. We'll have to see though. (Source)

Active mana regen is possibly a better model than the spirit arms race? More interesting gameplay, possibly, too.
Spirit is one of (possibly the) most interesting gearing decision though because it is so subjective. (Source)Inconsistent design. Other gear adapts to the wearer, but healers have to wait for spirit gear to drop.
We are treating Spirit as a secondary stat, which does not adapt. Intellect is a healer's primary stat. (Source)Spirit serves no purpose outside healing roles. It is a primary stat for healers.
You can call it what you want, but we call it a secondary stat, like crit or bonus armor. (Source)

So the new tertiary stats and sockets are like a mild version of the D3 random stats, right?
I'd say they are more like an extension of Warforged. WoW loot will still be much less random than D3 loot. (Source)Will there be warforged items (so +6 itemlevels) together with gems and tertiary stats?
Yes, but getting that trifecta will be extremely rare. Getting one of the three will be more common. (Source)

With the removal of hit/exp, will attacks no longer have a chance to miss/dodge?
It will behave as if you were hit capped for yellow attacks. (Source)How about expertise? For my tank i've got 15%, and DPS class is happy with 7.5% for attacks from behind.
Tanks will always hit. Melee will still have a chance to be parried from the front. (Source)make spells have a chance to be resisted from the front then
We prefer tank up front, melee behind, and ranged spread out. There are plenty of encounter-specific exceptions of course. (Source)

Glyphs, Talents, Now tertiary stats, do you fear that fight to fight customizations could get out of control?
That's a risk but it seems like a reasonable compromise between earning gear too quick or too slowly. (Source)
This is the long tail I tried to describe. You can get good gear pretty quickly, but getting great gear takes more effort. (Source)
Today, you might not get a piece for a long time, but if we just sped up drops then you might finish in 2-3 weeks. (Source)

Love the item squish, but do you think it's squished enough, or will we need another one in 2-3 expacs?
It's possible we'll need to do it periodically, but we made it 5 expansions before this one. (Source)

People like to see big numbers and they like to see those numbers grow. Item Squish will ruin this game. #fact.
The response was pretty positive among folks who tried it at Blizzcon or didn't even notice. So I guess that makes it #opinion. (Source)

I was really hoping they would say something about the spirit to hit conversion of hybrids, and I see it wasn't what I wanted to hear. Gearing a healer when you don't already have a healing set was hard enough, now hybrids have no use for spirit again? Ugh. Please just call spirit a primary stat again and be done with it. Or return to spirit working for dps, maybe turning it into mastery now instead of hit.

Inconsistent design. Other gear adapts to the wearer, but healers have to wait for spirit gear to drop.
We are treating Spirit as a secondary stat, which does not adapt. Intellect is a healer's primary stat. (Source)

What is the actual use of dynamic primary stats if spirit is considered a secondary stat? One would still need seperate Heal/DPS items. With armor the new secondary 'tanking' stat you still need seperate Tank/DPS items. So what is the point? Is it just a neat feature so people can try another spec without having to get a complete set first but will ultimately want to replace every single piece (i.e. hybrids still needing 2 seperate sets)?

Pretty clear that spirit being considered a secondary stat that does not change is a huge design flaw.

Ghostcrawler responding by saying "that's not what we call it" is being a retard; the name isn't the problem obviously and he's missing the point; it's the fact that only healers use spirit and gear and clearly there now will be Healer Gear (has Spirit) and Anyone Gear (has no spirit) for the dynamic gear.

Agreed, time to talent back into Safeguard, or risk being kited around more in PvP. Mass Spell Reflect isn't even a contender, imo. Wonder what Blizzard thinks this will accomplish. Instead of having several useful talents on the same row and making people choose, it's like they want it to be cookie-cutter with a clearcut choice.

I was really hoping they would say something about the spirit to hit conversion of hybrids, and I see it wasn't what I wanted to hear. Gearing a healer when you don't already have a healing set was hard enough, now hybrids have no use for spirit again? Ugh. Please just call spirit a primary stat again and be done with it. Or return to spirit working for dps, maybe turning it into mastery now instead of hit.

From my understanding...

Spirit will provide no benefit to non-healers.
When gearing up as a healer, most gear slots will not have spirit on them.
Healing with no spirit won't be too painful.

You should be able to use a good chunk of your dps gear as healing, but will probably need to pick up a few offspec items to heal.
Yes, holy paladins rejoice, the rest of the healers will be sad. Tanks will probably be in the same boat.

Yours, truly, a restro/elemental shaman.

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Originally Posted by endersblade

I am NOT happy about the priest change.

Your not happy they are fixing a tooltip bug that was in the last PTR. The change now reflects what is on live.

I'm really confused with spirit stil being a secondary stat... Thought that spirit was the main healer stat in WoD.

What's the whole point of variable main stat on gear if healer gear stil need spirit on them ? And spirit being a useless stat for dps/tank it also won't help them...
I really can't see any logic in this. Blizzard should go Str for plate, Agi for monk/enh/hunter/rogue/druid, int for casters dps, spirit for healers.

Spirit as secondary stat just make the whole new gear system pointless.

Why do blue posters always respond to stupid questions/statements but when a legitimate question is asked or a real issue (unlike: I got not loot this week, shit RNG!!!) is brought up...

For example:
"make spells have a chance to be resisted from the front then"

..............why? :"((

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Originally Posted by Todd Duval

Pretty clear that spirit being considered a secondary stat that does not change is a huge design flaw.

Ghostcrawler responding by saying "that's not what we call it" is being a retard; the name isn't the problem obviously and he's missing the point; it's the fact that only healers use spirit and gear and clearly there now will be Healer Gear (has Spirit) and Anyone Gear (has no spirit) for the dynamic gear.

With hit being removed all spirit gear will go to healers untill they have enough and then spirit gear will be disenchanted so yes this is kinda stupid I guess.

Definitely not meaning titles in any relation to games, in-game titles, or anything of the sort.

BLIZZARD_STORE_ERROR_MESSAGE_ALREADY_OWNED - You already have this product!BLIZZARD_STORE_ERROR_TITLE_ALREADY_OWNED - Already Owned

The message you see when you try to buy something you already own, like an in-game pet, is "You already have this product!". The title is just the name of the error message, which could be displayed either as a text pop up like Raid Warnings, or in a UI frame.

Treasure goblins are from Diablo III, they appear randomly around the maps, you have a limited amount of time to kill them before they portal out with any loot they may be carrying - if you kill them fast enough they drop a large amount of gold and a varying number of items.

It is extremely likely that this treasure goblin will be a pet that is included with Diablo III: Reaper of Souls Collectors Edition for anyone that plays WoW.

Treasure goblins are from Diablo III, they appear randomly around the maps, you have a limited amount of time to kill them before they portal out with any loot they may be carrying - if you kill them fast enough they drop a large amount of gold and a varying number of items.

It is extremely likely that this treasure goblin will be a pet that is included with Diablo III: Reaper of Souls Collectors Edition for anyone that plays WoW.

Ah okay thanks. To bad it's just a pet, something you have to kill in a set amount of time to get some random loot could be cool in WoW to.

Treasure goblins are from Diablo III, they appear randomly around the maps, you have a limited amount of time to kill them before they portal out with any loot they may be carrying - if you kill them fast enough they drop a large amount of gold and a varying number of items.

It is extremely likely that this treasure goblin will be a pet that is included with Diablo III: Reaper of Souls Collectors Edition for anyone that plays WoW.

im more Old Skool for gaming they are also from Golden Axe but yes theyre also in diablo