Wednesday, October 15, 2008

What D&D character are you?

Check out all the new stuff on the blog! Vote for your ideal party size on our poll at the bottom. And check out all of the cool gaming links we've added. Especially take the "What D&D Character Are You" quiz. It takes a little while, but it's the best one I've yet seen. It gives you your class, level, race and stats. Respond to this entry by posting your results. Check out mine below.

Have fun and check the blog often to stay up to date on all club & campaign stuff! Oh and don't forget to sign up as a follower at the bottom of the blog!

2 comments:

Alignment:Lawful GoodA lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race: ElfElves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class: WizardWizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Alignment:Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Tribute to the Founders

Unfortunately the founders now game at that big table in the sky-they will be missed

Picture by Jolly Blackburn

The Empty Chair

Eulogy for a Gamer

There is an empty chair,at the table this day.A hallowed place where,a friend once played.The roll of his dice,my ears long to hear.Or perhaps it would sufficeif he should suddenly appear.With character sheet in hand,and a bag of Cheeze-doodles to share.All his friends would stand,as he sat in the empty chair.I hear his voice a-callin',and it ties my heart in a knot.For he cries, "Though a comrade has fallen,You must play for those who cannot."We conquered worlds on the run,he and I in the name of fun.And as others may come and go,I make both friend and foe.But what I long for most,is our past now long a ghost.-- KODT

My Gaming Group (In Spirit)

Knights of the Dinner Table: They know how it's done!

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HMGMA: #UT-1-10367-10

Chris Jones

Your friendly, fumbling wizard Chris Jones (aka Sizzaxe) is your blog host. Armchair adventurer, sometime scholar, and undereducated polymath he thinks far too much, and gets far too little accomplished. Half the time he can be found reading, half the time writing, half the time gaming and more than half the time just suffering from analysis-paralysis. And yet somehow he always seems to come up about half short. But that's okay, 'cause at heart he's just a bit Hobbit-like anyway. And very Hobbit-like in his tastes. An adventure there and back again is fine, as long as he's home by supper, and curled up in his easy chair with a cup of tea and a good book by sundown.