Ah! Those kinds of games!Yes, come to think of it, I have been thinking of making one of those RPGMaker Horror games in relation to Kim and Duncan. But not in the style of Yume Nikki or .flow because I find myself being unable to survive through them.Not because of graphic reasons, but mostly due to the brilliant sound effects used and the fact that I feel lost every single time and it annoys me. (Haven't played .flow actually but is currently referring to Yume Nikki, from which I was unable to continue due to the sounds)

But yeah, you're right. It can be an amazing setup for those kind of games.

A game about Kim would probably don't need huge maps like Yume Nikki. Just tainted versions of Duncan's castel, Sjin's farm and SipsCo., and the Nether of course. At that point, she also had only four things that could be used as effects: Her ruby tools.

Ooooh~~~ yes, yes, that's an interesting prospect.Maybe there can be more than four effects? Like, we can make effects based on her favourite things in The Apprentice, then in Flux Buddies. Also, it should be more.....properly arranged....? Like, if in Yume Nikki there's just a bunch of random doors that can be chosen, then in this game one (or several) doors are given out at first and after finding each effect another door will be unlocked and stuff like that.....