Metal Gear Solid 4: Guns of the Patriots: Boss Guide

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Version 2.01
By Travis Rappa (Dauragon C Mikado88)
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Version 1.00
Started the FAQ. All boss strategies have been added. Fun Tactics
will come in later updates.
Version 1.01
-Corrected Rex's Rear Laser charge (Level 3 -> Level 5)
-Added the abbreviation to quickly get to the Liquid fight.
Version 1.10
-Changed 'Fun Tactics' to 'Additional Tactics'
-Added many user submitted strategies.
-Added MGO ID for a new contact method.
Version 1.20
-Added more Additional Tactics from people who contributed
-Adjusted my own strategies for Octopus and Raven and Wolf.
-Added recommended weaponry for all bosses, including lethal and non-lethal.
-Received a lot of Crying Wolf strategies about hiding on the truck. I posted
a few of them but not all for obvious reasons. Sorry if yours did not get
posted.
Version 2.00
-A ton of new user submitted strategies.
-A few adjustments to my own strategies.
-Added a Lethal VS Non-Lethal Section
-Removed 'Difficulty' of bosses.
-Added a prettier looking header and Updates title.
Version 2.01
-Minor corrections. Added DSR-1 as a useful weapon for Crying Wolf.
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Table of Contents
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I. Introduction (INTRO)
II. General Tips (GENTIP)
III. Lethal VS Non-Lethal (LEVNO)
IV. Bosses
1. Laughing Octopus (LOCT)
2. Raging Raven (RRAV)
3. Crying Wolf (CWOL)
4. Vamp (VAMP)
5. Metal Gear Ray (MGRAY)
6. Screaming Mantis (SMAN)
7. Liquid Ocelot (LOCE)
V. Additional Tactics (USER)
VI. Contact Info
VII. Credits/Copyright
To navigate to a Boss quickly, use the Find function on your browser
and type in the abbreviations in the parenthesis.
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I. Introduction (INTRO)
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Metal Gear Solid 4 is finally here and it was well worth the wait!
The Metal Gear series is known for its clever and thought-invoking
boss fights, and MGS4 is no exception. Many of the bosses are very
challenging this time around and considering how many of the bosses
possess superhuman abilities and suits, many of the bosses take many
hits before going down. However with the right strategy, each boss
can be taken down. Well that's what you're here for anyway, right?
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II. General Tips (GENTIP)
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1. Use your Octocamo - Just because it's a boss fight doesn't mean
stealth isn't important. Bosses that become confused and unaware to
your presence will allow an easy shot.
2. Pay close attention to your psyche. - The psyche gauge is just
below Snake's health bar. The higher the bar is, the greater Snake's
psyche is, and thus, better performance. High amounts of stress in
combat will cause his psyche to deplete gradually; this occurs
frequently during bosses and will drop your aim considerably. Eating
noodles, drinking Regain, smoking a cigarette, resting, reading a
magazine and the syringe you receive later on all help keep the
psyche meter high.
3. Take cover often and rest. - If you take a lot of damage and don't
have much recovery items left, find safe cover and have Snake rest
idly as long as possible. Snake's health will gradually restore
itself. The higher Snake's psyche gauge, the quicker it will restore.
The higher Snake's psyche gauge, the quicker it will restore.
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III. Lethal VS Non-Lethal (LEVNO)
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I get e-mailed and asked about this quite a few times, with people telling me
what counts as a kill, and what doesn't. So instead of reposting what
everyone is saying I will make a new section here.
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Reasons to Non-Lethal Kill Beast Forms:
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- Only one reason here and that is to get statues and unlock the Solar Gun.
There is 5 statues total, 4 for each of the B&B units, and one for
tranquilizing all the FROGS during the fight in Act 1. The Solar Gun is very
useful for second playthroughs, especially during Big Boss Emblem runs. I
would recommend non-lethal killing all bosses, all forms your first time.
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Reasons to Lethal Kill Beast Forms:
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- Does not count as an actual kill.
- Allows you to kill bosses much faster; useful once you already obtained the
Solar Gun and are going for a BBE run.
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Reasons to Non-Lethal Kill Beauty Forms:
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- Necessary for a no-kill run.
- You will receive their face camo if it is your first time.
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Reasons to Lethal Kill Beauty Forms:
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- Pretty much no reason unless it's a pure speed run. It will count as a kill
if you lethally defeat the beauty form. Keep that in mind.
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IV. Bosses
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1. Laughing Octopus (LOCT)
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Recommended Weaponry (Lethal) - M870 Custom (Buck or Slug)
Recommended Weaponry (Non-Lethal) - Mosin Nagant, Stun Grenades, M870 Custom
(Vortex Rings)
The first boss you fight, it seems like quite awhile before you even
fought one. Unlike most first bosses in the series, Laughing Octopus
is not a push around and can deal some serious damage if you don't
think on your feet.
Octopus will rely on the same technology - Octocamo as well as
facecamo which allows her to take on the face or even shape of
another object or person. Because of this, it's important to keep
note of your surroundings and any changes.
If you are going for a tranq kill, Stun Grenades work well here, as she will
usually deflect your MK bullets with her tentacles. Fighting her upfront as
she is approaching you is usually useless in this sense. If you have a
shotgun, then vortex ring shots will do the most damage. You can actually
find some ammo for it under one of the desks during the fight. The MK is
nearly useless due to her tentacle reflect and overall weak damage. If you
purchased the Mosin Nagant, this works best, just be sure to aim at her head
when she is camoflagued.
She will primarily attempt to fool you by using disguises and blending into
the environment. Using your night vision on the Solid Eye is a good tactic
for discovering where she is. Pay close attention to the radar as well, she
will frequently yell and give out her location. She will not move from her
position until you shoot her out of it. Make good use of this advantage and
rest to recover health when needed.
Occasionally, Octopus will send out these small floating red orbs
that will attach themselves to you if they touch you. You can either
shoot them in the air or roll if they attach to you. They will
explode after some time if you run away from them as well.
Be careful to maintain distance from her as well, her tentacle attack
has range and can deal a large bit of damage. Be especially careful
of her rolling attack which can catch you extremely quickly and deals
massive damage if you are hit. Find a crate to go up on if you see
this coming.
Normal weaponry will take awhile to bring her down with, any heavy
assault weapons will bring her down faster. If you are just going for
the facecamo, you can lethal kill the beast. The shotgun also works very well
here, as she cannot block a close shot, and it will even knock her over.
After you kill Laughing Octopus, she will shed her protective armor
and enter human form: Laughing Beauty. I don't really consider this
its own boss fight so I am including it here. All you must do is keep
shooting her as she slowly walks to you. There is no reason to get
hit at all, and if you do she will try to choke you, in which you can
easily shake her off. I recommend stamina killing her for her
facecamo. You will eventually land shots and bring her down
regardless of her dodging.
Congratulations! You have beaten the first boss.
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2. Raging Raven (RRAV)
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Recommended Weaponry (Lethal) - SVD, RPG-7
Recommended Weaponry (Non-Lethal) - Mosin Nagant
Another fairly long, but not too difficult boss fight. Raging Raven
possesses other unmanned flyers which fire missiles at Snake, making
the fight a bit more of a headache. Unlike your fight with Octopus,
you are given a much larger battlefield to maneuver in. Personally I
fought this battle on the roof, but it is possible to win it on the
lower levels, I just feel it is harder to win it there.
So with that being said, begin the fight by making your way to the
top of the tower. You will encounter a large amount of the unmanned
flyers here; take them all out with an assault rifle, which will
force Raven to make her appearance. She will usually stay in one
position for a few moments before flying to the next one, allowing
you to hit her with your best weaponry. Be careful however, she will
fire missiles at you while you are shooting; hit-and-run shooting is
the way to go. If you are hit with the missile Snake will go flying,
and can even fly off the roof (instant death). Luckily, it does not
deal a large amount of damage.
If you have the RPG-7 and have well aiming you can deal heavy damage
to her if it lands. Handguns and assault rifles will make this LONG
fight. You can also attempt to snipe her head if you can aim well.
Either way, this fight tests your ability to aim quickly, as the
unmanned gliders are also difficult to shoot down at times.
Occasionally, Raven will overheat and throw a Stun Grenade at you.
Quickly equip the Box or the Drum Can to resist the flash once you
hear her say she is overheating. This will give you a few seconds to
shoot her some more. She will then fly over to one of the far roofs
and rest for a moment. You will notice many flyers around her as
well. This is a perfect time to snipe her or fire a missile at her
for easy damage.
If you wish to rest and recover naturally, go back down into the
tower and go down the first set of stairs, but rest at the wall that
is there before the next set of stairs. I never got hit here once,
even with Raven shooting missiles at me.
If using non-lethal methods this will be a long fight, the shotgun with
v.rings will not be as effective as with octopus since you cannot get close.
The MK is still weak, which leaves you with the Mosin Nagant for best damage.
Good aiming is essential here, especially if playing on The Boss Extreme and
cannot replenish ammo. Aiming at her head will cause the most damage, but it
is easier said than done.
Once you deal with Raging Raven you will fight her human form, Raging
Beauty. This is the exact same battle as when you fought Laughing
Beauty. Tranq her if you want her facecamo, otherwise you can kill
her quickly with the RPG-7.
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3. Crying Wolf (CWOL)
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Recommended Weaponry (Lethal) - M14EBR (or DSR-1), FIM-92A
Recommended Weaponry (Non-Lethal) - Mosin Nagant
Similar to Raging Raven, you will also have to deal with FROGS during
this fight. Make good use of your Octocamo here and pick them off
one-by-one. I recommend equipping a suppressor to whatever gun you
use so you don't get an alert.
Solid Eye with Night Vision is ESSENTIAL to make this fight easier.
You will be able to track Wolf's unique prints in the snow, and track
her down when she moves positions. It will also allow you to see
through the intense blizzard. Projectile missiles are also essential
to deal good damage to her. Sometimes she will appear out of her
protective wolf armor, in which you could snipe her, but she can
detect you from far away and will send her own missiles at you.
Sometimes she will charge at you and will jump on you. If you want
too long it becomes unavoidable, it will deal massive damage to your
health AND your psyche gauge. Stay moving at all times if she is
running to you. You can also attempt to shoot a missile at her if you
are quick enough, but it is risky.
So your two options here are to snipe her or use a missile launcher at her.
For sniping I recommend the M14EBR or the DSR-1. You can attach a suppressor
and laser sight to the M14 making it a good weapon to snipe out the FROGS as
well. The DSR-1 is very powerful against Crying Wolf but due to its bolt
action you can only fire one shot before she moves. You also cannot modify
this gun to equip a suppressor. Use the FIM-92A if you try the missile launcher
approach.
Eventually, if you take too long to kill her after you dispatch the initial
wave of FROGS, she can summon more which will restart the process all over
again.
After you beat her, she will become Crying Beauty. Same deal as all
the others. Either tranq for facecamo or kill lethally however you
want.
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4. Vamp (VAMP)
====================================================
Recommended Weaponry (Lethal) - M4 Custom
Recommended Weaponry (Non-Lethal) - MK 22, M870 (V.Ring), Solar Gun
Vamp is a pretty straight forward fight, attack him with an assault
rifle at his head, and gradually bring him down. He will mostly jump
around places, but will sometimes make a large leap at Snake. Use a
side roll to avoid it. He may throw knives at you as well; you can
either take the damage or run away from them. They do not do that
much.
Once you bring his health down to zero the fight seems over. After
about 5 seconds he will get up again and the fight will resume with
him at full health. This can continue forever if you do not stop his
regeneration.
To beat him, get behind him once he falls to the ground after you
defeat him. Make sure you have the syringe equipped. Once he is up,
quickly hold down R1 near him and you will grab him in a CQC hold.
Make sure you have a handgun, knife or no weapon equipped so you can
grab him. Assault rifles do not work properly. Once you have him
held, press the action button (triangle) and you will inject him with
the syringe. The fight will then be over.
Yes I am aware the Solar Gun can kill Vamp extremely quickly. If you
collected all five non-lethal statues (FROGS fight and the 4 B&B units) and
are on other playthroughs, a charged Solar Gun shot will bring Vamp down
almost instantly on all modes.
====================================================
5. Metal Gear Ray (MGRAY)
====================================================
Recommended Weaponry (Lethal) - Rear Laser, Homing Missiles
Could you ever imagine such an epic battle...? Metal Gear REX vs Metal
Gear RAY. Ray was designed to eliminate all other Metal Gears, but
this fight is actually quite easy, as long as you are aware of Rex's
abilities. You can change which weapon you use from the weapons menu.
You can employ each of Rex's weapons used against you in MGS. This
includes the gatling gun, the homing missiles and the rear laser.
The rear laser must be charged before it can be used. You must hold
down the aiming button to charge it. You can actually charge it all
the way to level 5, which takes some time, however it has the best
damage you can deal to Ray, I would recommend using it often.
All three of the weapons will overheat if you use them too much, so
switch to another weapon when this happens, fortunately they cool
down quickly. Use the missiles as a good alternative to the laser;
just make sure you have a clear shot to fire. I recommend switching
between the laser and the missiles; the gatling gun is not worth it.
Ray's attacks are all similar to the ones used against Raiden in MGS,
including the missiles and the 'water cutter' attack that it used to
escape the tanker. The water cutter attack is very powerful, stay
moving frequently to dodge it. Ray will also attempt to tackle Rex,
and jump on it for a large amount of damage. Use the X button and
dodge to the left or the right to avoid this. After you have done
that, get close to Ray and wait for a signal for the action button to
come up. Rex will then grapple Ray in its mouth and hit it with the
rear laser to deal a large amount of damage, very cool to see.
Overall this fight is quite easy, and I find REX actually has the
advantage over Ray here. Focus on using the laser and missiles as
your primary attack, and use the sidesteps to dodge when needed.
====================================================
6. Screaming Mantis (SMAN)
====================================================
Recommended Weaponry (Lethal/Non-Lethal) - Assault Rifle, Mantis Doll (to
win)
This fight is extremely nostalgic to Psycho Mantis, and you will soon
find out why. You must protect yourself, as well as Meryl's own life
from Mantis' control.
Begin the fight by immediately injecting yourself with the syringe,
the actual fight will begin once you do that. If you look carefully,
you will notice two dolls to the left and right of Mantis. A Psycho
Mantis doll and a The Sorrow doll. You must shoot these, not Mantis
herself. Be careful of the floating FROG corpses, they can shoot you
or stab you if you get too close. Once you shoot either doll a few
times, Mantis will begin to manipulate Meryl more and have her attack
you.
Take cover behind one of the pillars at the top of the stairs, and
Meryl will leap over to you. Grab her using a CQC attack (remember
only handguns, knives or unarmed for a grab), make sure the syringe
is equipped, and then press the action button when she is grabbed to
inject her with the syringe. Basically this is the exact same thing
you did to Vamp. It will instantly knock her out.
Once Meryl is knocked out, continue to fire on Mantis' dolls. After
another few more hits, Mantis will raise Meryl once again, and put
the gun to her head this time. Quickly go down to the center of the
battlefield and grab Meryl in another CQC hold and inject her again
with the syringe. The FROGS corpses will most likely be near you and
will attempt to stop you. Keep trying to hit her with the syringe if
they land a hit on you.
Once you deal with Meryl again, you will finally be able to kill
Mantis freely. Continue to work on whatever doll you were shooting at
the time, you will notice it gradually fall from her side. After
about 10 hits or so it will fall from her side and fall to the ground
nearby. Quickly run to where the doll fell and pick it up before she
does herself.
Repeat this for the second doll. Be careful of her warping and slash
attack, she will scream "SNAAAAAKE" before she warps to you, giving
you plenty of time to run away. Once the second doll falls, you can
now kill Mantis. Equip the Mantis doll and fire off the projectile at her.
If it lands, you will be able to string her up like she did to the others.
Hold L1 and keep moving the Sixaxis back and forth between you and the screen,
this will shake her and inflict damage to her. You can kill her in one go
with this, quickly ending the fight. Note that both her stamina and health
gauge will deplete together.
*To end this fight quickly you only need to bring down the Mantis doll and
use it against her. The Sorrow doll is not needed to win, however if it is
your first time playing shoot both dolls so you can acquire both for future
playthroughs.
You know the drill now, either tranq or lethal kill Screaming Beauty
to win.
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7. Liquid Ocelot (LOCE)
====================================================
Recommended Weaponry (Lethal/Non-Lethal) - Only a fool trusts his life to a
weapon!
The fight you've been waiting so long for is finally here...Snake VS
Liquid Ocelot, and boy is it an epic fight.
There are four stages to his fight, the last one being very straight
forward. Each stage represents a progression from MGS1 to MGS4, each
to music from the respective games, very nostalgic.
Each form of Ocelot has his own unique move set, some easy, some more
difficult. You will first begin to MGS1 music and fighting a very
similar style Liquid. Press Select to bring up the controls for Snake
if needed.
Sidesteps are a good way to avoid blows and get a combo on Liquid,
you can also block his attacks and counter with your own. He can use
the running head butt attack similar from MGS1, it can be blocked but
it will break your guard. Keep dodging, blocking and delivering
combos and eventually you will come to...
MGS2 Liquid Ocelot, the alert music from the tanker will now play. I
find this form most easy to beat; Liquid will focus primarily on
using a powerful lunge fist which will deal a massive amount of
damage if it lands. Sidestepping will work best here to counter, but
even blocking gets the job done. Once you dodge the attack, you can
either try to get a combo on Liquid or do dash punches (Forward + X
combined with R1). Playing defensive and dodging is the way to go on
this form.
Eventually Liquid will change fighting styles once again, to reflect
on Ocelot from MGS3. Snake's name will change to 'Naked Snake' and
Liquid's to 'Ocelot'. The theme for Snake Eater will now play as
well. Ocelot will focus on short-range CQC attacks. Do not use the
dash punch now or it will most always miss. Being aggressive with
combos helps more, as well as the occasional ducking and
sidestepping. If you are caught in a hold, hit the action button
quickly when it is displayed and you can break the hold. If he gets
you in a chokehold, rotate the left analog stick as quickly as you
can to break free.
Once you deal with Liquid a third time, the music will change to 'Old
Snake' from MGS4, and both fighters will move very sluggishly towards
one another. You will only be able to swing using R1 now, make sure
you are close to Liquid before pressing R1. Keep mashing the button
to keep striking Liquid consecutively, if you wait too long then
Liquid will strike back. You can actually die on this part if you let
Liquid continue to counterattack, then you'll have to start all over
if you do. Keep this up, and eventually the fight will end.
Congratulations, you have beaten the Final Boss in MGS4. Enjoy the
lengthy but enriching ending!
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V. Additional Tactics (USER)
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Here I will post strategies and tips sent to me by e-mail. If you want to
submit your own just e-mail me at my contact info below. Please note that I
have unedited what people have sent to me, so please do not e-mail me
spelling and/or grammar corrections to their work.
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Laughing Octopus
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While I was fighting the Laughing Octopus, I've found that the survival knife
is a good way to do some decent damage and save ammunition. Here are a couple
of examples, one-when she first uses her camouflage and stands against the
wall (I am quite sure you know what I'm talking about), I usually run up to
her and pull off a knife combo, afterwards, she would still be standing there
and so I would pull off two to three more hits before she would fall to the
ground. This did alot more damage than I expected by the way. Other examples
are very similar, and this when she either hides on the wall over the
painting, hiding in a box, lying on the floor as a FROG, disguising as one of
those human figures, or lying on the floor with her face disguised as Naomi.
The technique applies to All the examples. Also, I want to point out that
when she does disguise her face as Naomi, you can still slice and dice her
even as she is spewing out that ink. if Laughing Octopus is lying on the
floor disguised as someone else, be sure to attack her in First Person mode
while crouching to hit her. This is only if you don't have the auto aim
function enabled.
-Submitted by Jonathan S.
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This is an interesting bug I found when fighting laughing octopus. There
should be a room where 2 boxes stacked on each other. Get on the highest box
and wait there while facing the door. She will continually walk past the door
and shoot at you. Since there's a wall, her bullets will not go
through. But if you shoot at her while she's shooting at you, you can still
damage her. This mostly work when she's at 50% life/psyche, and she will
eventually move away to hide. If so, just go ahead and leave the spot, shoot
her, and run back on the top of the box.
-Submitted by Long Phan
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I suspects that many people know this but the best weapon to use against the
beast form is the M4 Custom with the grenade launcher equipped and the Rail
Gun. The trick is to use the grenade launcher to hit the Laughing Octopus so
that she goes down and release the black smoke. Usually, after she release
the floating bombs (Use the M4 to clear the bombs), she will be hiding
somewhere, use the radar to find her. Hit her with the railgun while she is
hiding.
After her health deplete to about 1/4, she will no longer hide and will
engaged you instead. At this stage, keep using the grenade launcher to hit
her, she should go down in around 5 hits.
In my game, I does the following things (with a 90% similiarities):
After the cut scene:
1) Immediately moved back and use the grenade launcher at her.
2) She goes down and release floating bombs, destroyed it and use the railgun
while she is hiding. (This part could happen twice)
3) She pretend to be the human thingy (Muscle tissues and so on...not sure
what is that called), shoot her with the rail gun again.
4) She pretend to be a fallen FROGS, shoot her again with the railgun.
5) She will now break out of the window, use the grenade against her, this
time she will release black smoke but does not disappear, she will pretend to
be Naomi (Use the rail gun)
6) Keep hitting her with the Grenade and M4
-Submitted by rachziwei
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Raging Raven
====================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you have already beaten the game, then when you fight Raven, you should
have the Rail Gun. If you hit raven with the Rail Gun while she is flying
around it will do tons of damage. On The Boss Extreme difficulty level, it
took away over 2/3 of her health bar in one shot. However, this tactic only
works if she is flying around the building. If she is stopped to shoot
grenades, or is in the middle of a strafing run, the damage is just the
normal amount. Also, this tactic only works once, as successive shots will
only do the normal amount. After you have gotten rid of most of her health,
I recommend the M82A2 (the .50 cal sniper rifle) to finish her off as it only
takes two more shots, although any gun will take her down pretty quickly at
this point.
-Submitted by Thomas Taylor
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Crying Wolf
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Get under the tank, and equip Night Vis. Preferable weapon is sniper, for
when she runs into the woods, because she opens her armour and you can crack
off a great shot that'll significantly lower her health. The worst that can
happen is that she attacks the tank and you lose about 1/5 of health (if
that...) which recovers quickly either. Whilst she's running around it's fun
to pick off the FROG's too ^_^.
-Submitted by Bo17
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After the cutscene ends and you regain control of Snake, duck under the
truck
parked near you. From there, by using the Face and OctoCamo, you'll be 99%
invisible. The soldiers looking for you will search the area, and it is broad
enough that you can snipe them with head shots. I used the M1 because it has
a good scope without having to customize it, and you'll just need 1 shot to
take out the soldiers, as well as being silent. Its range is great, too. The
best bet is to snipe them in open areas where others can see the body.
They'll go towards the fallen comrade and kneel to check their status
(perfect baiting technique). Once you dispatch them, it's one-on-one against
Wolf. Stay where you are and wait until she comes into an area you can see
her. Once she pops her head out to scan for you with the rail gun, shoot her
in the head, wait for her head to recoil, shoot a 2nd time, wait again, shoot
a third time. She'll get back into the machine and run off. Rinse and repeat.
Every 3 head shots took a quarter of her life, so I did this 4 times and
finished her easily, but not quickly. It's a sniper showdown, so if you're
patient, you'll get the best of her. The second half of the battle when she's
Crying Beauty is the same as the others. I've only beat her with lethal
means; I have not attempted this with the Mosin Nagant or the Mk22.
-Submitted by Fireagle (MGO ID)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you climb up the tower you can see all around the field. Eliminate the
guards on the tower then blend in on the top floor and wait for alert to be
over. Equip your night vision and wait for wolf to appear, if you wait a
minute or two she will start browsing the snow looking for you, and will open
up her shell and expose her self. use this opportunity to pop off a few
headshots with the M1 and she will fall over, switch to the grenade launcher
and fire off a round while she is down to take out almost half her health.
she will then run off, wait for her to come back and repeat a second time and
the fight will be yours.
-Submitted by VpStylee
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When fighting Crying Wolf, you'll notice that when she's walking around she's
hard to see in night vision mode. There is, however, a small patch on each
side of her mechanical body that does glow. Those are her grenades that she
drops when she mobs you. If you're accurate enough, you can actually shoot
those and set them off. It seems to take a couple hits to do it with a
Dragunov, and there's a slight delay. When they do go off they knock her
over and do pretty good damage.
-Submitted by civsnake
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Vamp
====================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
non lethal
(must have mark 2 pistol and stun knife equipped)
If your going for the non lethal victory, equip your mark 2 pistol. Shoot
him when he jumps around on the debris. It is pretty easy to dodge his knive
throws as long as run to the side. Now, the fun part. When he is at the
ground and running towards you, equip your stun knife. He will try to do his
double roundhouse kickmove. dive to the side right before he starts the
manuever, if timed correctly (not that hard) he will miss. This is when you
run up to him and use your stun knife to shock him (L1 + R2). You have to be
fast. The knife shock will take a pretty decent amount out of his stamina bar.
Repeat this for the rest of the match. When you finish him, have your
syringe equipped. C.Q.C. him (hold R1), and press triangle. The battle is now
over.
-Submitted by STRiKER45
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Metal Gear Ray
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Alternate strategy - " 'Metal Gear GUNDAM', or 'O.T.A.Con.' (Otacon's True
Anime Convention)", by v_di_g.
Revolves around the codec tip Otacon gives you - close the distance and use
melee. This has given me a flawless battle against Ray on Big Boss Hard, and
destroys Ray very quickly. I think it is comparable, if not superior to
REX's laser. Definitely more fun to watch for onlookers.
1 - While strafing left and/or right at a distance of about 1 1/2 to 2 Metal
Gears away from Ray, use the gatling on Ray.
2 - When Ray puts his arms up in defence, dash and/or quickly walk forward to
close range.
3 - Immediately use a melee combo of 3 kicks. Tap R1 repeatedly for the
blows. This will do very good damage. Stay in close.
4 - As soon as Ray is floored, the special command is ready. Hit triangle
when prompted. Enjoy the display(s) of raw power.
5 - Retreat to step 1's mid-close to mid range and find cover. When Ray is
up and visible, repeat step 1. If he jumps into the water, go to 6.
6 - Strafe while you wait for Ray to re-emerge on the battle floor, then go
to 1. Observe the warnings above your head below. If Ray runs out of health,
go to 7.
! - If at anytime you lose sight of Ray, DO NOT STAND STILL.
! - If he reappears right beside you, quickly go straight to 3 and melee.
! - If he is jumping AT you, or dashes at you because you got too close, dash
left or right to dodge, go to 3 and melee.
! - If he jumped back to land, but you can't find him, go to Bridge. Should
only happen once.
Bridge - Just be careful about Ray jumping onto a raised platform. Again, do
not stand still. During this point, duck for cover, charge your GUNDAM-like
laser, then strafe out and hit Ray when you locate it. Ray will return to
the floor for more physical combos in due time, if not immediately
thereafter. Go to step 1.
7 - Wonder in astonishment at Snake's newly acquired wounds as the act draws
to a close.
Looks like Otacon's original otaku nature turns out to be useful after
all. Now, someone give that man an orbital frame.
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If you don't press L1 to aim whatever weapon you have equipped and press R1,
Rex will start swinging his legs around in a short but deadly melee combo. If
you can get close enough to Ray to hit him with the first part of the
combo (not hard at all considering you can move in on Ray while firing
the gatling gun at him to stun him for a few seconds or destroy the missles
coming at you) it will stun Ray and knock him to the ground. Then, you can
press the action button which will inititate that aforementioned stomping
laser combo animation that will take a huge chunk out of Ray's health. I did
this about 4 or 5 times in quick succession (on Normal Difficulty) and Ray
was toast! Also, I got an alternate animation when Ray was up against the
corner facing the ocean; Rex slammed Ray into the wall repeatedly, but
besides the cool animation I can't confirm whether or not it's different from
the regular one (in terms of damage). All in all I found moving in on Ray and
slapping him silly proved to be a very effective strategy. Just either shoot
down or ignore the missles and make sure you side-step the water cutter, and
you can close in on him quickly and effectively.
-Submitted by Jason Caron
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Screaming Mantis
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I found using a shot gun with the non-lethal bullets was the easiest way to
both beat Screaming Mantis's doll things as well as take care of Meryl as
well as the FROGs.
It takes 1 shot to down each FROG, and 1 or 2 to knock out Meryl.
This also works with the Grenade Launcher and Stun Grenades.
After all or most of the FROGs, make sure you down the FROGs first, and Meryl
is down, reload and shoot once at Screaming Mantis, if you hit her she will
warp towards you a few times and try to hit you with her knife.
While she's doing this, aim at her lower left or right and keep backing up
while firing. Each time you should be able to take out one of the dolls.
If you do it this way she will not try to re-control the FROGs or Meryl
If you can't hit them that way, just simply run up to her and blast the dolls,
but while running at her she may fire off some of the controly deelys, and if
she does you should know what to do if they hit you or what not.
-Submitted by The Lawn
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Liquid Ocelot
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I found out of a tactic that works pretty well.
MGS1 Fight:
Go for the Big punch here. Punch him on so he is near the edge and continue
with the big punch. Be sure to press the punch button two or three times
since he will nearly fall of the edge the first time. When he rises continue
to punch him and you'll take him down easily.
MGS2 Fight:
As you mentioned, he will focus on the powerful hit. Just step aside when he
is about to hit you and the Big punch him or combo him down. CQC and grab him
works well too.
MGS3 Fight:
I did go for the same tactics here as Ocelot did. CQC and choke him to
deplete his stamina bar wich will deplete his life bara when his stamina is
down to zero.
-Submitted by Bjvrn Andersson
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A slight bug I discovered which works effectively for all stages of the
battle except the MGS4 fight. Basically, move Snake to the edge of the
platform on which him and Liquid Ocelot are fighting on and Snake will try to
stop him self from falling, waving his arms in the air a bit. During this,
and for about a second after, Snake is invincible. So while Ocelot seems to
have you pinned to the edge of the platform, whenever he lands a hit after
trying to go over the edge, none of his hits will do any damage whatsoever.
When Ocelot is trying to land hits on you, you're invincible, so it's even
easier to counter him. Once you land some hits, dash over to the edge again
and repeat. I found that this bug worked wonders on the MGS1 and 2 fights,
after taking barely any damage at all, however, it is pretty much useless on
the MGS4 fight, seeing as it's hard to move around quickly anyway.
-Submitted by Matt Archdale (Matt0rz)
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Stage 1
In stage one I usually keep him on his toes, and to do this I like to
straight away move in and keep blocking. If he breaks guard with the headbutt
I don't worry too much, just sidestep. The aim here is to get him to do a ppk
combo on you, and when he does he usually finishes with a big elbow that
knocks you over. Block him until he pauses to do that elbow, then launch into
the full combo yourself. If you are unlucky, you will do the full combo and
kick him over. you may be saying 'how is that a bad thing?' but it actually
is! What you want to happen is for liquid to BLOCK the final kick, and when
he does QUICKLY hit L1 and you will block HIS spin kick, allowing you to
launch into your own ppk combo once again! Then simply let him block the last
kick, block his kick, start again and eventually you will deplete his health
to stage to state with minimal health loss. Thats my strategy, not really as
good as some others but I thought I'd share anyway.
Stage 2
In stage two I kinda leave Liquid Ocelot the hell alone :P I sidestep almost
constantly until he tries his big 'take this' punch and then do a dash punch,
followed by another dash punch and if he is still standing, the strong punch.
His ppk combo will sometimes go like the mini cutscenes (e.g. when you both
punch each other and stop momentarily) so I usually just try to nail him with
the END of the combo, spin kicking him away while keeping him a fair distance
from Snake
Stage 3
I dont know why, but this one gave me the most trouble. I kind of just
improvise here, ppk combo and strong punch as needed. I read some people use
CQC a lot but I'm not a fan of it for this part personally.
-Submitted by Gray_Jaeger
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VI. Contact Info
------------------------------------------------------
E-mail: Neolavie@live.com
MGO ID: Crisis
As of now, I will only take some new strategies for Raging Raven and
Screaming Mantis. Only if the strategy is vastly differently and effective
from other strategies will it be posted. If you see your strategy did not get
posted then chances are it was too similar to mine or too similar to one
already posted.
If you absolutely need help with a boss or are confused with a
certain strategy listed you may also e-mail me. I would recommend
using the MGS4 board at GameFAQs if you are having trouble past my
strategies.
You can also send me corrections to the guide if they are needed.
Lastly, you can contact on me MGO if I am on. I also run a knife/CQC clan
called Aurora. Feel free to apply if you love it as much as I do.
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VII. Credits/Copyright
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I would like to thank the amazing team of Kojima Productions for
putting out such an amazing MGS game. It was a very long wait, but
well worth it.
I would also like to express thanks to GameFAQs as well as other sites that
have allowed and requested to host this guide.
The information expressed in this guide is copyright to me, Travis
Rappa (Dauragon C Mikado88). By no means are you permitted to call
this guide or information within this guide your own. You are not
allowed to illegally host this file on your website without
permission of myself first. Please contact me first if you wish to
host this file, or use this information elsewhere.