If u read the comment you see my reasons why! You might disagree but then don't type "why?" counter arguments plz. but since you did ask why i'll add some more!

Because there was a major qualifier going on? because having to read new patchnotes every time u start the game is just dumb?

The question was mostly directed to the user that posted below you, of course i will answer you too. Unless you are earning your money with professional dota, i think that balance patches dont need to be analyzed with depth. You get a feeling who got buffed and nerfed, but overall: Do i need to keep in mind that Ember Spirits armor got raised by 1? Probably not, so most of the parts of a balance patch are irrelevant to me.

For me the skill reworks of 7.20 are way bigger than the adjustments now. I need to know about the reworked skills which is hard to learn in theory and easier to be learned in praxis.

Instead of increasing wraith/null/bracer recipes why not just make them unsellable like mangos. This way they are still affordable but require a bigger investment. Atm if players keep making 3-4 wraiths everygame the price will just keep increasing every minipatch.

On December 02 2018 09:09 Obamarauder wrote:Instead of increasing wraith/null/bracer recipes why not just make them unsellable like mangos. This way they are still affordable but require a bigger investment. Atm if players keep making 3-4 wraiths everygame the price will just keep increasing every minipatch.

Then nobody would buy those items because it clutters the backpack. Mango can be consumed so its easy to get rid of.

I dont understand the nerfs tho. It made early games much more bearable instead of stalemates until you have your first core.

On December 02 2018 09:09 Obamarauder wrote:Instead of increasing wraith/null/bracer recipes why not just make them unsellable like mangos. This way they are still affordable but require a bigger investment. Atm if players keep making 3-4 wraiths everygame the price will just keep increasing every minipatch.

Then nobody would buy those items because it clutters the backpack. Mango can be consumed so its easy to get rid of.

I dont understand the nerfs tho. It made early games much more bearable instead of stalemates until you have your first core.

On December 02 2018 09:09 Obamarauder wrote:Instead of increasing wraith/null/bracer recipes why not just make them unsellable like mangos. This way they are still affordable but require a bigger investment. Atm if players keep making 3-4 wraiths everygame the price will just keep increasing every minipatch.

Then nobody would buy those items because it clutters the backpack. Mango can be consumed so its easy to get rid of.

I dont understand the nerfs tho. It made early games much more bearable instead of stalemates until you have your first core.

I really hope OD is remake. Its just so bad now.

You would drop the item and not use it in backpack?

ty for having common sense. i was not aware that the average dota 2 player did not know you can drop items

I am not fine with the fact that slardar can stun lock you if he has a MoM and any other items that give attack speed. Watched a video the other day where a slarder just kept attacking a doom and the doom just sat there...could not do a damn thing.

If wraith band stays the way it is agility carries will be the primary pick for a long time.

And I agree that OD needs a HUGE buff or just put him back to the way he was with some slight nerfs maybe. To me he is simply unplayable.

On December 06 2018 05:35 Hybrid Chaos wrote:I am not fine with the fact that slardar can stun lock you if he has a MoM and any other items that give attack speed. Watched a video the other day where a slarder just kept attacking a doom and the doom just sat there...could not do a damn thing.

If wraith band stays the way it is agility carries will be the primary pick for a long time.

And I agree that OD needs a HUGE buff or just put him back to the way he was with some slight nerfs maybe. To me he is simply unplayable.

slardar buffed in a way to enhance his lanning and solo pick off capability... he still struggles in farming speed (can't jungle farm lane slow) & team fight (try to lock someone in place in 5v5 is not easy).. to me its pretty balanced and slardar still seem pretty weak (only good situational vs certain lineups)

od has been buffed significantly and pro teams already start picking him. od's farming speed is pretty insane now and the mana problem need to manage smartly during teamfight (higher skill cap) hes more fun to play

On December 02 2018 04:04 Archeon wrote:Really surprised Slardar got away untouched. Other than that I'm down with most of the changes.

Whats wrong with him? His damage is still bad. Instead now he has more reliable stun.

you solo kill pretty much everyone if you "charge" your bash. You bash, ult, crush and then u get another bash.Adding the rightclicks inbetween you get a good amount of damage.I'm not sure if it's worth nerfing the hero tho, hes been kinda trash for a while now