We normally hear the dripping of a faucet or the ticking of a clock in relative isolation. What happens when many variants of these sounds, joined with others from the household, combine to create a dense musical texture? Driptick orchestrates the clash of multiple, incompatible speeds projected by these sounds, and plays on our sense of musical timing. What makes music sound fast — is it surface rhythm, the rate of pitch change, or pure energy? In its three-part form, Driptick searches for answers.