any weapon that deals increased damage needs a severe downside to balance it out

stupid Enforcer not following the rules...

If a weapon needs to have downsides that only apply when it's equipped alongside some other unlock, it's fundamentality flawed. A weapon should be the same for all unlocks, and if it's not possible to make it balanced that way, then it shouldn't be put in the game at all.

If a weapon needs to have downsides that only apply when it's equipped alongside some other unlock, it's fundamentality flawed. A weapon should be the same for all unlocks, and if it's not possible to make it balanced that way, then it shouldn't be put in the game at all.

But look at what happens when an unlock removes a weapon's downside.

You're right, the enforcer shouldn't be in the game.

Although wouldn't it be funny if its downside applied to the dr, and encouraged people not to use the Dr to escape an easily avoidable death due to lack of skill?

I really don't see why only the heavy should have family business? It's a fairly simple weapon and is just a stat change (unlike the Reserve Shooter). I guess one could also say the engie should have the winger... but if it were my way, nobody would have the winger.