The site for Sony's movie-based offering reveals major changes to combat, a Droid Invasion wallpaper and more.

By IGN Staff

In a feature emerging today on the official portal, we're informed of some significant new alterations concerning Droid Modules, game balance and Image Designers. Proposed changes to combat are unveiled, including the initial two suggestions in the text below:

The first aspect is the Weapon Balance. The Weapon Balance pass is intended to bring relative power of weapons between professions more in line with each other. This is not to say that they will all be the same. Different weapon types will still have various strengths and weakness providing different abilities in which they are ideally suited. Certain weapons classes will stay more or less powerful than the average but this is to reflect a balance paradigm of the profession that uses those weapons. Additionally weapon certifications will be rearranged to provide a better power progression and to better match up with when Weaponsmiths are granted the schematics to craft them. A major goal of the weapon balance pass is to provide players with a consistent and balanced power progression as they advance up their profession as well as providing interesting and varied weapon choices at all skill levels.

The second aspect of the Combat balance will be the HAM redesign. A very critical part of the overall combat rebalance is the change to the functionality of the HAM system. This change will allow a greater ease in balancing overall HAM costs for weapons and special moves. It will also allow Mind to be removed as a special damage type and place equal emphasis on Health, Action and Mind pools for both abilities and damage.

In addition, a wallpaper depicting the upcoming Droid Invasion is offered as this week's Friday Feature. The site also has a link to details on the game's first Fan Fest, to take place June 4-5 in Anaheim, CA. Next, we learn of a coming developer chat March 18th at 5pm PST, hosted by SWG Stratics. - Valandil