Subject:

Trying out the new version; I updated the gameinfo code and all, but I'm still getting the crashes if I haven't started a game from a normal save. This crash also happens if I start a new game from UT and trigger music before saving:

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OK, I'll try that and report back with results (I downloaded the new version first, too).

[Edit1] Using the RMusic_SingleGameInfo2 code. No crashing when I trigger music from a new game, a normal load, or a quickload!

However, if I start a map where music is not playing, trigger the music, and then restart, the music keeps playing, even if I load an entirely different map. I can get around this by having a silent MusicController set to PlayOnStart, but wasn't there a way to make the music stop when loading or restarting a map? I remember this issue from the old RvMp3Player code.

Oh, SOMETIMES the music stops when I load a different save or restart the map, but usually it keeps playing.

Also--this is really minor, but--perhaps later on you could add a display of what the volume is above the volume control bar, so that you know if you are at 0.63 or 0.75 or whatever. Just might make it easier for OCD people like me to get their slider just where they want it.

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Np. There's one thing I'll fix on dedicated/listen server (it doesn't affect stability, but will look nicer ). But on dedicated/listen servers you should just use pure gameplay, without any RMusicPlayer implementations (since RMusic_Player will detect levelchange).