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Gemcraft CS: Secrets Guide (SPOILERS!)

Reposting this from /r/Gemcraft. These are a collection of the discovered secrets in Gemcraft: Chasing Shadows. Some of this may be slightly inaccurate, but hopefully compiling all the knowledge here will get us closer to the final answer.

Grey Trees

ReaperGuy on the AG forums figured out GreyTrees, and Seberoth also identified some extra codes. It was discovered that the outside corner squares of the map (zoom out to make them easier to see) are clickable. Various codes inputted will do changes to the game, but so far it's only cosmetic aside from the almost-useless Gift Gems.

The codes are entered with the following scheme (as if they're four corners of a number pad):Southwest = 1Southeast = 3Northwest = 7Northeast = 9

Assuming up to 8 digits in any given code, there are still over 65k codes to try. I don't think brute forcing these will work. Again, all credit for this discovery goes to ReaperGuy and Seberoth on the AG forums.

Compass

The basic gist is that you need to set all compass pieces to tier 5 and beat the final one that drops the field marker. Rinse and repeat 11 times for talismans and field markers. The third reward is a bugged field marker that prevents the round from finishing. Just manually end it and start on the next compass set. You'll know you have completed them all when the gems no longer show up in the loading screen.

The compasses themselves correspond to the gem tiers you see on the loading screen of compass levels. Teardrop is tier 1, triangle is tier 2, square is tier 3, a "U" shape is tier 4, and an "X" shape is tier 5. Every time the compass tiers reset, the compass correspondences are set to a random orientation, which always follows a pattern of 1-2-3-4-5-4-3-2.

Let me be perfectly clear: The directions on the compass don't matter for any tutorial/description, because where Tier 5 is pointing is random each time you do things such as reload the game, change your skills, or beat a level.

The compass levels, in left-to-right order, are C2, E3, J2, K2, O3, U4, and X7. The easiest level to finish at is E3, with only 24 waves at untraited Looming.

With this algorithm, tier 2 and 4 always become a tier 3 or 5. Tier 3 always becomes a tier 1 or 5.

The rewards for completion of a certain amount of cycles is as follows:1 - Field D63 - Bugged Field Marker (perhaps supposed to be N7?)5 - Field O4 (Already acquired through normal progression)7 - Field P69 - Field Q711 - Field X62, 4, 6, 8, 10th times: Talisman fragments of ascending quality

Missing Fields

This list is FAR from complete or entirely accurate. These are just the notes I have from field markers I have acquired or seen from other sources.

Reposting this from /r/Gemcraft. These are a collection of the discovered secrets in Gemcraft: Chasing Shadows. Some of this may be slightly inaccurate, but hopefully compiling all the knowledge here will get us closer to the final answer.\r\n\r\n[b]Grey Trees[/b]\r\n\r\nReaperGuy on the AG forums figured out GreyTrees, and Seberoth also identified some extra codes. It was discovered that the outside corner squares of the map (zoom out to make them easier to see) are clickable. Various codes inputted will do changes to the game, but so far it's only cosmetic aside from the almost-useless Gift Gems.\r\n\r\nThe codes are entered with the following scheme (as if they're four corners of a number pad):\r\nSouthwest = 1\r\nSoutheast = 3\r\nNorthwest = 7\r\nNortheast = 9\r\n\r\nThe codes discovered so far are:\r\n11331791 - Grey Trees - To get the achievement, finish any field with this set.\r\n11319773 - Black Orb\r\n13371337 - Spinning tower shots\r\n11379197 - Mossy towers\r\n97713791 - Mossy amplifiers\r\n77919713 - Heavy rain\r\n79797919 - Heavy snow\r\n77311973 - Gift gems\r\n11799397 - Dark monsters\r\n11111111 or any 8 digits of the same number - Mods reset\r\n\r\nAssuming up to 8 digits in any given code, there are still over 65k codes to try. I don't think brute forcing these will work. Again, [b]all credit for this discovery goes to ReaperGuy and Seberoth[/b] on the AG forums.\r\n\r\n\r\n[b]Compass[/b]\r\n\r\nThe basic gist is that you need to set all compass pieces to tier 5 and beat the final one that drops the field marker. Rinse and repeat 11 times for talismans and field markers. The third reward is a bugged field marker that prevents the round from finishing. Just manually end it and start on the next compass set. You'll know you have completed them all when the gems no longer show up in the loading screen.\r\n\r\nThe compasses themselves correspond to the gem tiers you see on the loading screen of compass levels. Teardrop is tier 1, triangle is tier 2, square is tier 3, a "U" shape is tier 4, and an "X" shape is tier 5. Every time the compass tiers reset, the compass correspondences are set to a random orientation, which always follows a pattern of 1-2-3-4-5-4-3-2.\r\n\r\nLet me be perfectly clear: The directions on the compass don't matter for any tutorial/description, because where Tier 5 is pointing is random each time you do things such as reload the game, change your skills, or beat a level.\r\n\r\nThe compass levels, in left-to-right order, are C2, E3, J2, K2, O3, U4, and X7. The easiest level to finish at is E3, with only 24 waves at untraited Looming.\r\n\r\nHere is my basic algorithm for setting a compass based upon the gem at the loading screen:\r\nTier 1 - Turn 4 times. Done.\r\nTier 2 - Turn 3 times. Recheck.\r\nTier 3 - Turn 2 times. Recheck.\r\nTier 4 - Turn 7 times. Recheck.\r\nTier 5 - Done (duh).\r\n\r\nWith this algorithm, tier 2 and 4 always become a tier 3 or 5. Tier 3 always becomes a tier 1 or 5.\r\n\r\nThe rewards for completion of a certain amount of cycles is as follows:\r\n1 - Field D6\r\n3 - Bugged Field Marker (perhaps supposed to be N7?)\r\n5 - Field O4 (Already acquired through normal progression)\r\n7 - Field P6\r\n9 - Field Q7\r\n11 - Field X6\r\n2, 4, 6, 8, 10th times: Talisman fragments of ascending quality\r\n\r\n[b]Missing Fields[/b]\r\n\r\nThis list is FAR from complete or entirely accurate. These are just the notes I have from field markers I have acquired or seen from other sources.\r\n\r\nA6 - Complete A4 on Glaring\r\nB6 - Complete the achievement "Still Alive B1"\r\nD6, P6, Q7, X6 - See compass explanaition above.\r\nY4 (->Y5->Y6) - Complete all waves on X5 without charging up the gem.\r\nG4 - Complete the rest of Hex G on Haunted difficulty\r\nL5 - Complete L1, L2, and maybe L4 on Haunted difficulty

I am not seeing any gem while compass levels are loading. I mean, I can see the usual red "glowing" gem behind the percentage loading progression, but nothing unusual compared to what is happening when I load other, non-compass levels. Am I missing something? I am not premium, if that matters.

I am not seeing any gem while compass levels are loading. I mean, I can see the usual red "glowing" gem behind the percentage loading progression, but nothing unusual compared to what is happening when I load other, non-compass levels. Am I missing something? I am not premium, if that matters.

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