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They are poorly equipped in both apparel and weapons, as well as being poorly organized, only working in groups consisting of 2 to 6 people, if not completely alone. They are locals that have gone completely hostile due to their abuse of chems. They attempt to mug people for caps.

Gamblers and travelers that go through Freeside to the Strip are often accompanied by a bodyguard to protect them from attacking thugs while on their way to the Strip.

Freeside thugs will be hostile or friendly depending on the Courier's Reputation with Freeside. Either way, the Freeside thugs have little to no dialogue and interaction. New Freeside thugs appear, regardless of interactions with them or how they were killed.

If the Courier is Vilified in Freeside, a thug will approach them and start a conversation, but realize that it is them and flee. Afterwards, thugs will be neutral and completely idle. If attacked, they (and any other thugs around them) will fight back. If spoken to before attacked, a notification that they are fleeing appears.

It seems their headwear (glasses, hats, etc.) are always in full condition.

The thugs will be enemies with the Courier as long as they have a non-negative reputation in Freeside. However, they are usually only armed with melee weapons (though in the rare case that they manage to kill a Kings member, one may loot their body and arm themselves with a pistol), and their protection consists of basic clothing. They are easily dispatched by their opponents, and will often flee during combat.

Kings will attack Freeside thugs. However, most other NPCs will panic and flee from them, and the securitrons at the gate will usually remain neutral and will not aid in combat outside of the gate.