paizo.com Recent Posts in PFS # 2-12 - Below the Silver Tarn [SPOILERS]paizo.com Recent Posts in PFS # 2-12 - Below the Silver Tarn [SPOILERS]2012-03-02T21:33:31Z2012-03-02T21:33:31ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]zefighttp://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#302015-01-19T18:23:47Z2015-01-19T18:23:47Z<p>The 1d8 tends to be nasty enough as-is, especially if she gets the smite good.</p>The 1d8 tends to be nasty enough as-is, especially if she gets the smite good.zefig2015-01-19T18:23:47ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]GM Lamplighter (alias of Scott Young)http://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#292015-01-19T17:02:21Z2015-01-19T17:02:21Z<p>[Spoiler omitted]
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[Spoiler omitted]</p>[Spoiler omitted]
[Spoiler omitted]GM Lamplighter (alias of Scott Young)2015-01-19T17:02:21ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]andrewwhttp://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#282015-01-18T23:54:01Z2015-01-18T23:54:01Z<p>So, I am going to be running this at the weekend and have a couple of questions.</p>
<p>[Spoiler omitted]</p>So, I am going to be running this at the weekend and have a couple of questions.
[Spoiler omitted]andreww2015-01-18T23:54:01ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]Mimo Tombleburhttp://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#272012-12-06T05:33:01Z2012-12-06T05:33:01Z<p>Mark, thank you very much for you're response. I'm sorry for the double posting. </p>
<p>It seems to me that transporting/escorting the villagers safely is a GREAT non-combat challenge and I would hate to skip it, as it really rewards the teams that haven't built there whole characters around dealing damage. My only concern is how much time it might add. But since the optional encounter is the penultimate encounter, I think I'll make them go the hard way, and then cut the giant dwarf if time requires it.</p>Mark, thank you very much for you're response. I'm sorry for the double posting.
It seems to me that transporting/escorting the villagers safely is a GREAT non-combat challenge and I would hate to skip it, as it really rewards the teams that haven't built there whole characters around dealing damage. My only concern is how much time it might add. But since the optional encounter is the penultimate encounter, I think I'll make them go the hard way, and then cut the giant dwarf if time...Mimo Tomblebur2012-12-06T05:33:01ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]Mark Moreland (Developer)http://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#262012-12-05T20:58:55Z2012-12-05T20:58:55Z<div class="messageboard-quotee">Mimo Tomblebur wrote:</div><blockquote> I’m very confused about the author’s intent on page 12 and would appreciate some clarification. &bull;&bull; spoiler omitted &bull;&bull; </blockquote><p>[Spoiler omitted]
<p>Additionally, please don't double post the same question in multiple threads. Thanks!</p>Mimo Tomblebur wrote:I’m very confused about the author’s intent on page 12 and would appreciate some clarification. ** spoiler omitted **
[Spoiler omitted] Additionally, please don't double post the same question in multiple threads. Thanks!Mark Moreland (Developer)2012-12-05T20:58:55ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]Mimo Tombleburhttp://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#252012-12-05T20:36:11Z2012-12-05T20:36:11Z<p>I’m very confused about the author’s intent on page 12 and would appreciate some clarification. [Spoiler omitted]</p>I’m very confused about the author’s intent on page 12 and would appreciate some clarification. [Spoiler omitted]Mimo Tomblebur2012-12-05T20:36:11ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]Mergyhttp://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#242012-11-20T19:03:35Z2012-11-20T19:03:35Z<p>There's also the constant damage for anyone in contact with the water. I'm hoping that deters any swimmers.</p>There's also the constant damage for anyone in contact with the water. I'm hoping that deters any swimmers.Mergy2012-11-20T19:03:35ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]GM Lamplighter (alias of Scott Young)http://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#232012-11-20T18:38:36Z2012-11-20T18:38:36Z<p>Rogue - I agree, it's a lot harder if you have a smaller group and/or less divine ability/wand users. My point was really, "What if I fall into the water?" should be addressed before anyone gets into the boat. Fly, levitate, water breathing, air bubble, flotation device, &bull;something&bull;. You don't see a terrain feature in an encounter go unused very often, and here you've been fighting semi-aquatic fish-men all day. </p>
<p>The paralysis from the <i>blasphemy</i> is a big threat, for sure, but with the number of ghouls in PFS from level 1, paralysis should be a condition that many parties should be able to clear as well. </p>
<p>Still loved the scenario - play up the mist, and limit what Knowledge checks give the players. (As unique creatures, knowledge checks won't identify them, although I did give out a bunch of things like "fiendish influence", with appropriate DR/immunities/etc. - but not knowing what to call these things make people very nervous.)</p>
<p>EDIT: And given the map shows starting locations for the monster and the players, we're pretty much set on starting encounter distance...</p>Rogue - I agree, it's a lot harder if you have a smaller group and/or less divine ability/wand users. My point was really, "What if I fall into the water?" should be addressed before anyone gets into the boat. Fly, levitate, water breathing, air bubble, flotation device, *something*. You don't see a terrain feature in an encounter go unused very often, and here you've been fighting semi-aquatic fish-men all day.
The paralysis from the blasphemy is a big threat, for sure, but with the number...GM Lamplighter (alias of Scott Young)2012-11-20T18:38:36ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]Rogue Eidolon (alias of Mark Seifter, Designer)http://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#222014-06-17T00:08:56Z2012-11-20T18:29:25Z<div class="messageboard-quotee">Scott Young wrote:</div><blockquote><p> It's Tier 7-11, folks... anyone that can't fly or breath water by then has been coasting on luck. Geez, air crystals are only 50gp! </p>
<p>My group got all six ingots into the water in less than 3 rounds, with the use of <i>CLW wands</i>, readied actions, plus the two full clerics of Sarenrae. Made the fight pretty anti-climactic, actually. So, a <i>horrid wilting</i>, <i>blasphemy</i>, and then the sky clears and you're done. </blockquote><p>Well remember, you can't chew the air crystals or activate other water breathing abilities if you're paralyzed. Our group was much the same as yours, and we also finished on round 3, though I do wonder how much harder it would have been if we didn't have six players, since the number of ingots is constant, so if you don't have six, you'll take at least 4 rounds to do it at best, and that's assuming the GM waits to attack you until you're within a single move of the underwater circle. A party with only two characters capable of activating a wand (certainly possible in a 4 player party) would take long enough that they'd pretty much be forced to fight it, so I guess the difficulty would vary wildly based on that. Our two near deaths were the cleric (who got smote) and the rogue (who got paralyzed and therefore auto-failed his fly check and dropped into the water, unable to hold his breath due to paralysis, though we fished him out).Scott Young wrote:It's Tier 7-11, folks... anyone that can't fly or breath water by then has been coasting on luck. Geez, air crystals are only 50gp!
My group got all six ingots into the water in less than 3 rounds, with the use of CLW wands, readied actions, plus the two full clerics of Sarenrae. Made the fight pretty anti-climactic, actually. So, a horrid wilting, blasphemy, and then the sky clears and you're done.
Well remember, you can't chew the air crystals or activate other water...Rogue Eidolon (alias of Mark Seifter, Designer)2012-11-20T18:29:25ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]GM Lamplighter (alias of Scott Young)http://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#212012-11-20T18:17:21Z2012-11-20T18:17:21Z<p>It's Tier 7-11, folks... anyone that can't fly or breath water by then has been coasting on luck. Geez, air crystals are only 50gp! </p>
<p>My group got all six ingots into the water in less than 3 rounds, with the use of <i>CLW wands</i>, readied actions, plus the two full clerics of Sarenrae. Made the fight pretty anti-climactic, actually. So, a <i>horrid wilting</i>, <i>blasphemy</i>, and then the sky clears and you're done.</p>It's Tier 7-11, folks... anyone that can't fly or breath water by then has been coasting on luck. Geez, air crystals are only 50gp!
My group got all six ingots into the water in less than 3 rounds, with the use of CLW wands, readied actions, plus the two full clerics of Sarenrae. Made the fight pretty anti-climactic, actually. So, a horrid wilting, blasphemy, and then the sky clears and you're done.GM Lamplighter (alias of Scott Young)2012-11-20T18:17:21ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]Rogue Eidolon (alias of Mark Seifter, Designer)http://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#202014-06-17T00:08:56Z2012-11-20T15:07:28Z<div class="messageboard-quotee">Walter Sheppard wrote:</div><blockquote><p> It's actually worse that than Mergy &mdash; in the 10-11, the Avatar is CL 14, which means that PCs up to level 9 are paralyzed. So you may want to caution people against playing up, unless you really want to stick it to them :P</p>
<p>As far as the water question: it's come up before for other games and the general consensus is that people float in water, unless they are otherwise inclined to sink (lots of gear, heavy armor, etc), in which case they sink at a rate you as the GM determine as fair. So if they fail their swim check (or die, as someone did last night when I ran this) their body (or corpse) floats on the surface.</p>
<p>&bull;&bull; spoiler omitted &bull;&bull;</p>
<p></blockquote><p>Yeah, this encounter seems like it is just <i>brutal</i> if you are foolish enough to go on that boat. Our group still was close to two deaths (though we managed to avoid both), even though we all air walked or flew to the spot and were so spread out it couldn't hit more than two with any AoE. We literally had the about-to-die cleric drop the last ingot into the water as his last action before it would have pounded him into a fine paste (and we only managed to get the ingots in so quickly because all six characters could reliably activate the ingots, so we each took one).Walter Sheppard wrote:It's actually worse that than Mergy -- in the 10-11, the Avatar is CL 14, which means that PCs up to level 9 are paralyzed. So you may want to caution people against playing up, unless you really want to stick it to them :P
As far as the water question: it's come up before for other games and the general consensus is that people float in water, unless they are otherwise inclined to sink (lots of gear, heavy armor, etc), in which case they sink at a rate you as the GM...Rogue Eidolon (alias of Mark Seifter, Designer)2012-11-20T15:07:28ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]Mergyhttp://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#192012-11-20T14:51:07Z2012-11-20T14:51:07Z<p>That's how I'll run it I suppose. In light armour, if you fail your swim check you just have to deal with your head below the water. Anything heavier than that and I'll just say "One swim check away from the surface. Oh? TWO swim checks away from the surface!"</p>
<p>Honestly, I hope my party is smart enough to take extreme measures to avoid the water. I'm also hoping to not paralyze any swimmers; I have already killed someone by drowning, and it is one of the least fun ways.</p>That's how I'll run it I suppose. In light armour, if you fail your swim check you just have to deal with your head below the water. Anything heavier than that and I'll just say "One swim check away from the surface. Oh? TWO swim checks away from the surface!"
Honestly, I hope my party is smart enough to take extreme measures to avoid the water. I'm also hoping to not paralyze any swimmers; I have already killed someone by drowning, and it is one of the least fun ways.Mergy2012-11-20T14:51:07ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]Myron Pauls (alias of NoStrings)http://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#182012-11-20T14:46:15Z2012-11-20T14:46:15Z<div class="messageboard-quotee">Walter Sheppard wrote:</div><blockquote>As far as the water question: it's come up before for other games and the general consensus is that people float in water, unless they are otherwise inclined to sink (lots of gear, heavy armor, etc), in which case they sink at a rate you as the GM determine as fair. So if they fail their swim check (or die, as someone did last night when I ran this) their body (or corpse) floats on the surface. </blockquote><p>My general rule of thumb for sinking is that it takes 1 successful swim check to resurface for each failed check. This assumes that they are wearing more than light armor or are carrying more than a light load.Walter Sheppard wrote:As far as the water question: it's come up before for other games and the general consensus is that people float in water, unless they are otherwise inclined to sink (lots of gear, heavy armor, etc), in which case they sink at a rate you as the GM determine as fair. So if they fail their swim check (or die, as someone did last night when I ran this) their body (or corpse) floats on the surface.
My general rule of thumb for sinking is that it takes 1 successful swim...Myron Pauls (alias of NoStrings)2012-11-20T14:46:15ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]WalterGM (RPG Superstar Season 9 Top 8)http://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#172012-11-19T18:20:57Z2012-11-19T18:20:57Z<p>It's actually worse that than Mergy &mdash; in the 10-11, the Avatar is CL 14, which means that PCs up to level 9 are paralyzed. So you may want to caution people against playing up, unless you really want to stick it to them :P</p>
<p>As far as the water question: it's come up before for other games and the general consensus is that people float in water, unless they are otherwise inclined to sink (lots of gear, heavy armor, etc), in which case they sink at a rate you as the GM determine as fair. So if they fail their swim check (or die, as someone did last night when I ran this) their body (or corpse) floats on the surface.</p>
<p>[Spoiler omitted]</p>It's actually worse that than Mergy -- in the 10-11, the Avatar is CL 14, which means that PCs up to level 9 are paralyzed. So you may want to caution people against playing up, unless you really want to stick it to them :P
As far as the water question: it's come up before for other games and the general consensus is that people float in water, unless they are otherwise inclined to sink (lots of gear, heavy armor, etc), in which case they sink at a rate you as the GM determine as fair. So if...WalterGM (RPG Superstar Season 9 Top 8)2012-11-19T18:20:57ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]Mergyhttp://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#162012-11-18T20:04:05Z2012-11-18T20:04:05Z<p>I'm running Silver Tarn this week, and I had a question about water. If someone is in the water and can't swim or failed a swim check, they go below the surface, but I can't find any rules for how fast someone sinks.</p>
<p>Also, I noticed that for tier 7-8, all level 7s and 8s stand to be paralyzed by the avatar's <i> blasphemy</i>. Harsh.</p>I'm running Silver Tarn this week, and I had a question about water. If someone is in the water and can't swim or failed a swim check, they go below the surface, but I can't find any rules for how fast someone sinks.
Also, I noticed that for tier 7-8, all level 7s and 8s stand to be paralyzed by the avatar's blasphemy. Harsh.Mergy2012-11-18T20:04:05ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]Scott Younghttp://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#152012-11-11T17:38:08Z2012-11-11T17:38:08Z<p>Never mind... the map is stretched over a whole page width, and that plus the tiled floor threw me off.</p>Never mind... the map is stretched over a whole page width, and that plus the tiled floor threw me off.Scott Young2012-11-11T17:38:08ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]Scott Younghttp://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#142012-11-11T16:34:10Z2012-11-11T16:34:10Z<p>Did anyone notice that one of the buildings is about five times bigger on the inside than on the outside? [Spoiler omitted]</p>Did anyone notice that one of the buildings is about five times bigger on the inside than on the outside? [Spoiler omitted]Scott Young2012-11-11T16:34:10ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]Sammy Thttp://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#132012-11-07T21:22:09Z2012-11-07T21:22:09Z<div class="messageboard-quotee">Scott Young wrote:</div><blockquote><p> Righteous might gives a size increase as part of its effects, so this is where the enlarge effect came from. Prepping it now, and to me a while to find as well!
</p>
</blockquote><p>Yeah, I figured this out later that night ;) Have fun with this one&mdash;I loved this as a GM.Scott Young wrote:Righteous might gives a size increase as part of its effects, so this is where the enlarge effect came from. Prepping it now, and to me a while to find as well!
Yeah, I figured this out later that night ;) Have fun with this one--I loved this as a GM.Sammy T2012-11-07T21:22:09ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]Lamplighter (alias of Scott Young)http://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#122012-11-07T20:31:58Z2012-11-07T20:31:58Z<p>Righteous might gives a size increase as part of its effects, so this is where the enlarge effect came from. Prepping it now, and to me a while to find as well!</p>Righteous might gives a size increase as part of its effects, so this is where the enlarge effect came from. Prepping it now, and to me a while to find as well!Lamplighter (alias of Scott Young)2012-11-07T20:31:58ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]Sammy Thttp://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#112012-07-17T05:08:51Z2012-07-17T05:08:51Z<p>Love this scenario.</p>
<p>Even though it's a familiar premise (evil corruption in small town by a body of water), I had a blast running it.</p>
<p>Ran at subtier 7-8 with a party of 4: Bard Archeologist tripper, Synthesist, Cleric and Rogue/Fighter. For atmosphere, I really hammed up the fog and the creepiness of the town.</p>
<p>The PCs steamrolled the poor Tarnspawn in the Assayer's office.</p>
<p>The RP in the tavern was fun, with all the PCs pulling together to help out in different ways. The party opted for the straight jailbreak option, losing some villagers along the way.</p>
<p>Beneath the temple, they began to parlay with Carnag, then it broke into combat when the cleric cast protection from evil 'just in case.' During the fight, the Rogue/Fighter dashed across the field and snatched the Tome of Memories off the altar, breaking the Geas spell. Once the Geas was broken, Carnag simply tried to escape while invisible, but got caught by an invisibility purge and was dogpiled.</p>
<p>Stom lasted all of 3 rounds. He got off a wall of fire and then was roflstomped...a victim of the tight space and rolling low initiative despite getting 3 d20 rolls as a battle oracle :(</p>
<p>The party split the bars evenly among 3 of them and hit the lake. Because of the ease of combats previously, I stole a high tier tactic and started with an ambush unholy blight from underwater before normal rounds started. The synthesist's Eidolon survived the Blasphemy (i.e. not getting banished) and flew over the water to battle the Avatar, who in turn kept harrying the boat folks because they were charging and chucking bars into the tarn. The synthesist finished off the combat by turning invisible and dropping charged bars into the lake while hovering over the water. </p>
<p>There was a palpable tension waiting for the boat to reach the dropzone while being attacked by the Avatar. I could see this combat TPKing a party that didn't hunker down and focus on dropping the bars ASAP and instead attacked the Avatar. But for my group, it played just right.</p>
<p>All, in all, a fun romp with a good mix of combats and the opportunity to GM RP 8 different characters.</p>
<p>Minor GM gripe: The Synthesist was just a monster in combat. This is the second different synthesist I've GM'd and it reconfirms my feelings they need some sort of tuning pass.</p>Love this scenario.
Even though it's a familiar premise (evil corruption in small town by a body of water), I had a blast running it.
Ran at subtier 7-8 with a party of 4: Bard Archeologist tripper, Synthesist, Cleric and Rogue/Fighter. For atmosphere, I really hammed up the fog and the creepiness of the town.
The PCs steamrolled the poor Tarnspawn in the Assayer's office.
The RP in the tavern was fun, with all the PCs pulling together to help out in different ways. The party opted for...Sammy T2012-07-17T05:08:51ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]Magical_Beasthttp://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#102012-07-14T13:26:40Z2012-07-14T13:26:40Z<div class="messageboard-quotee">Sammy T wrote:</div><blockquote><p> I'm really looking forward to running this scenario on all 3 fronts&mdash;combat, roleplay and atmosphere!</p>
<p>Couple of questions while prepping:</p>
<p>&bull;&bull; spoiler omitted &bull;&bull;</p>
<p>&bull;&bull; spoiler omitted &bull;&bull; </blockquote><p>When I ran this recently, I elected to:
</p>
[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>Sammy T wrote:I'm really looking forward to running this scenario on all 3 fronts--combat, roleplay and atmosphere!
Couple of questions while prepping:
** spoiler omitted **
** spoiler omitted **
When I ran this recently, I elected to:
[Spoiler omitted][Spoiler omitted]Magical_Beast2012-07-14T13:26:40ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]Sammy Thttp://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#92012-07-13T19:19:20Z2012-07-13T19:19:20Z<p>I'm really looking forward to running this scenario on all 3 fronts&mdash;combat, roleplay and atmosphere!</p>
<p>Couple of questions while prepping:</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>I'm really looking forward to running this scenario on all 3 fronts--combat, roleplay and atmosphere!
Couple of questions while prepping:
[Spoiler omitted]
[Spoiler omitted]Sammy T2012-07-13T19:19:20ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]Derwalthttp://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#82012-04-26T09:44:57Z2012-04-26T09:44:57Z<p>After having thought some more about this, I just wanted to let people reading this know, that "Below the Silver Tarn" is a really really good scenario! I will whole-heartedly reccomend this to anyone (and the rest of my group will as well).</p>
<p>A very big thumbs up to Crystal Frasier for having written it! :)</p>After having thought some more about this, I just wanted to let people reading this know, that "Below the Silver Tarn" is a really really good scenario! I will whole-heartedly reccomend this to anyone (and the rest of my group will as well).
A very big thumbs up to Crystal Frasier for having written it! :)Derwalt2012-04-26T09:44:57ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]Derwalthttp://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#72012-04-24T11:38:57Z2012-04-24T11:38:57Z<p>Thank you for playing us through it Entropi! :) It was an amazing scenario and definitely one of the best PFS scenarios I've played to date. And it was run very competently! :)</p>
<p>...and I'm quite glad that my Syntehist/Monk's Eidolon was not banished as part of the Blasphemy spell (a 17 Will Save helps with stuff like that)...</p>
<p>Very very nice scenario. I hope to see more like it in the future. Wonderful atmosphere, the best skill-challenge I've seen yet, and a memorable and hard boss fight in a unique location. We loved it!</p>Thank you for playing us through it Entropi! :) It was an amazing scenario and definitely one of the best PFS scenarios I've played to date. And it was run very competently! :)
...and I'm quite glad that my Syntehist/Monk's Eidolon was not banished as part of the Blasphemy spell (a 17 Will Save helps with stuff like that)...
Very very nice scenario. I hope to see more like it in the future. Wonderful atmosphere, the best skill-challenge I've seen yet, and a memorable and hard boss fight in...Derwalt2012-04-24T11:38:57ZRe: Pathfinder Society GM Discussion: PFS # 2-12 - Below the Silver Tarn [SPOILERS]Pirate Robhttp://paizo.com/threads/rzs2npzy?PFS-212-Below-the-Silver-Tarn-SPOILERS#62014-11-12T22:57:38Z2012-04-22T20:23:22Z<p>When I played this with my Shadowdancer and was trying to figure out how to best safely move the villagers from the public house to the more secure location. I sent my pet shadow outside to clear us a path. Considering that the Eel monsters were incapable of hurting it our GM hand-waved that encounter. He did say that there was a huge number of them pouring out of the lake and that my shadow wouldn't be able to kil them all though.</p>
<p>I felt a little embarrassed and have never again sent my shadow ahead to solo an encounter.</p>When I played this with my Shadowdancer and was trying to figure out how to best safely move the villagers from the public house to the more secure location. I sent my pet shadow outside to clear us a path. Considering that the Eel monsters were incapable of hurting it our GM hand-waved that encounter. He did say that there was a huge number of them pouring out of the lake and that my shadow wouldn't be able to kil them all though.
I felt a little embarrassed and have never again sent my...Pirate Rob2012-04-22T20:23:22Z