The main feature of this release is the re-introduction of TCP networking which had been disabled in all previous releases of Fabula. Networking is handled by TCPClientInterface and TCPServerInterface, using only modules from the Python standard library. Server networking is multithreaded, with a new thread for every incoming connection. Players will now be prompted for server IP and port. Two new scripts have been added, which start a networking enabled server and client.

The PygameUserInterface now highlights entities and buttons on mouseover, using a new clickndrag feature.

Other new features are truly immobile entities, improved thread handling and cleanups in logging. Lots of minor fixes and improvements as well as a documentation update.