I am looking to learn the basics for a new company venture in the golf industry.

I have someone modeling my prototype product for me, but I want to be able to take that model and make minor changes/adjustments as necessary. Any direction for intro classes etc would be more than helpful!

I learnt by borrowing book from the library first and checked out some youtube tutorial to get the basic idea. The tutorial from SW are easy to follow as well. I practiced creating a lot of parts then I took an SW introduction class in Community college. I take advance class this semester.

What many people do is follow along with a video and do the work themselves in parallel,

that way you are hands on as well.

I have found that if i do it (hands on) it sticks in my brain - watch a video, bits and pieces get lost and then I have to watch again to figure it out.

However, that also gives you a direction, you try it, something doesn't work as expected, you can experiment and try to figure it out - of find alternate ways to do it - and then, go look at the video again.

Make sure you ask for the Native SolidWorks files. I can't tell you how many times I get STEP or x_t files from a SolidWorks designer.

One of the most difficult and frustrating things about SolidWorks rears it's ugly head when you attempt to edit someone else's model. Design intent, defined (or not) sketches and the fact that there are 20 ways to do anything correctly (and 30 ways to do anything incorrectly) will cause no end of frustration in working with someone's models.

Another thought. Make sure you own the I.P. for this design. The designer may claim property rights unless you specify ownership in the contract.