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Thursday, 22 December 2016

Im currently working on fixing up a squadron of Leman Russ Battletanks.
(amongs many many other project currently in the pipe...)

These
comes from a myriad of different sources and I must admit I really enjoy
fixing up old battered and badly painted second hand Imperial tanks.
Adding some Forgeworld bits, greenstuff and lots of bits to bring them
back to life.

A lot of time have been spent magnetising all the weapons and sponsons but this means I now can swap all the weapons, creating all the different types of Leman Russ configurations. I will have to spend some time magnetising even more different weapons in the future to add to the arsenal of weapon choices.

Here are some work in progress of the LR squadron at the moment.

There are still lot of paintwork left but now you can see what Im aiming for.

Thursday, 8 December 2016

I just finished the last brushing on these Death Korps infantrymen. Most of this batch are from the old Gorgon kit and was sold on a line that you could separated and based singularly. Before Forge World stopped selling these you could actually buy Death Korps of Krieg for less money then Games Workshops basic Cadians. Granted some work was needed so separate them from their buddies and base them singular but still totally worth it. I bought a couple of those kits before they were discontinued and is by far time to actually paint them...

I used white as the colours for my infantry arms and their shoulder straps and insignia on the collar as well as one stripe on one of the shoulder armours is using that colour.

One side of the helmet have what is meant to represent the Imperial Eagle and the other side is having an shield design in black,white, red.

They are all wearing the ww2 Autumn Oakleaf pattern camouflage and the armoured parts are black or dark gray. I wanted light coloured gas masks to create a contrast.

Im not totally happy with the bases but that will have to do. I wanted a boring, brown, muddy feel to them but Im thinking about atleast add some straws of dead grass to add some more details in the future...

Thursday, 1 December 2016

"...The Úlfhéðnar (singular Úlfheðinn), another term associated with berserkers, mentioned in the Vatnsdæla saga, Haraldskvæði and the Völsunga saga, were said to wear the pelt of a wolf when they entered battle. Úlfhéðnar are sometimes described as Odin's special warriors: "[Odin's] men went without their mailcoats
and were mad as hounds or wolves, bit their shields...they slew men,
but neither fire nor iron had effect upon them. This is called 'going
berserk'."
In addition, the helm-plate press from Torslunda depicts (below) a
scene of Odin with a berserker—"a wolf skinned warrior with the
apparently one-eyed dancer in the bird-horned helm, which is generally
interpreted as showing a scene indicative of a relationship between
berserkgang... and the god Odin"—with a wolf pelt and a spear as distinguishing features..."https://en.wikipedia.org/wiki/Berserker

So, with that I thought I really really needed such a colourful unit. It will be nice to mix up the shieldwall formations with a whole unit of religious fanatics going bersärkagång...

Painting and model wise I wanted a unit all clad in wulfskins full of tattoos.
The miniatures are a mixture of Gripping Beast, Shieldwall miniatures and V&V miniatures.

Monday, 28 November 2016

This saturday my friend Johan and I managed to play two games of Dragon Rampant. I would be fielding my Vättar and Johan would field his Elves.

In the first scenario the Elves had stoles something valuable from the Vätte mine but the Vättar are closing in. The Elves needed to bring the item of the opposite table edge to win.

The Bonebacks use the cover of the big threes to advance.

On the other side the forces are closing in.

My Vättar use the small forest as cover as the place is suddenly swarmed by Aelves.

My big bear charges in to a unit of light infantry and wins that combat. But that makes him a prime target for the deadly elven archers.

But my friend was extremely unlucky and the elven archers didnt react fast enough and that big angry bear was up close and personal...

The bear took two wounds but the elven archers took more... Forcing them to flee.

In the meantime all my scouts was peppering the elves from all sides
inflicting a casualtie here and there that would add up in the end.

The bear would continue to assault the elves but this time he had bitten more then he could chew and was put down.I later moved backwards with my light infantry, trying to keep my distance from the aelf lord and his bodyguard. All in the meantime peppering the elves with small range arrow fire.The Aelf lord deemed it not worth continuing and the Vättar managed to retrieve their treasure.

Game two that night. One of the Aelves was carrying a magical ring and the Vätte boss wanted it...The problem was that I had no idea who...

The Aelves are up for a good start.

But so are the Vättar.

I send in the scouts to start harassing the aelves.

The Aelf lord had used the big trees as cover and advanced out on the other side. I had the Trolls and my Bonebacks to try to stop him...He charged my Bonebacks and I counter-charged. Both units are pushed back.

Now I had a conundrum...All that was left of the Aelf force by now because of all my light archery was the Aelf lord and the Aelf mage.The scenario dictates that when the warband carrying the ring are down to one unit the ring would explode and the game would count as a draw. And as I have failed to find the ring one of the two units left must be carrying it...The problem is I have no idea who....

The bear wild charges into the mage... brutally smacks those puny aelves... That unit is destroyed. That meant that I really had no option in guessing who was carrying the ring, the wild charging bear took that decision by him self...And she was the one carrying the ring... The Vättar had found the ring.

Had I instead destroyed the Aelf lord the ring had felt it was in the last unit and that wound make the game end in a draw.

I think Johan have some thoughts about lucky dice rolls after these games...

Wednesday, 23 November 2016

My Death Korps was teamed up with a Death watch and Vostroyans force
against a Tyranid Cult with armoured support in the form of a force
consisting almost entirely of armour.

Imperial deployment.

Armoured forces, most of the Cult part would be reinforce later.

The Imperial forces advance.
My Thunders move at top speed discharging their smoke launchers to give them additional cover. And that was a good choice as enemy fire and bombardment starts to pour down on them.

The Thunderers are still alive, battered but still alive.

Death watch are now inside enemy deploymentzone, lone but still their.

The Cult arrives from nowhere...

Cult forces attack out of nowhere and manages to make enough damage on one of the Thunderers so the damage spill over to the next.
Destroying them both out of nowhere... Damn that was scary...

The mighty Imperial airforce is inbound. But fails to make much of an impact.

The Avengers drops all its bombs an manage to take out some Genestealers as it passes by but the Cult player had made an excellent work on spreading them out and saved much of the unit by this.

I managed to almost gun down one of the Cult units. A lone enemy officer is all that is left. Good riddance I say...
He would later charge in and destroy them all in close combat. :(

My Chimera is taken out after A LOT of bombardments... This is what the Imperial arms industry can make, steel and armour almost invincible...
The surviving Grenadiers takes shelter in the ruins. The Genestealers charges in, I manages to take some out with defensive fire but that was not enough and they are all slaughtered.