There's a new irc channel up on EsperNET(irc.esper.net). #vergehelp .. We're using this as an on-topic #verge and vc help. #verge is more of a chatroom these days. So come there if you want to hang out and talk VERGE or if you need help.

What tat means by '#verge is more of a chatroom' is '#verge is more of a habitually off-topic waste of time designed to make progress of any meaningful sort grind to a screeching halt and in the process shatters hopes, dreams, minds, and souls.'

Well, I think that's what he meant. Wouldn't want to put words in his mouth.

Anyways, come to #vergehelp for on-topic conversation and questions. We'll shout "OFFTOPIC" at you like NORG and kick you like Fujin if you bring up anything offtopic.

Have you entered any code into it? Verge is fairly DIY, and there's no development environment for it right now. The verge.exe actually runs the game, and I think the default code just displays a message and exits. You'll have to tell it what to do on startup in the autoexec function. If you did that and I'm misinterpreting the problem, then, uh, I dunno.

No. RPGmaker combines the development environment and game execution. VERGE doesn't have a development environment -- you create sprites and tiles and what not in other programs, then convert them to files VERGE understands using utilities provided with the engine (except for things like fonts which can be interpreted in their original form). The only sophisticated design tool that's VERGE-specific is maped. If you're interested in continuing with VERGE, you'll probably want a good text editor (I use Textpad) and image editor (I use PSP6, but I'm a little odd about that). Bad ones will do in a pinch, though.

If that sounds too complicated, you'll probably be happier sticking with RPG Maker. One day VERGE will probably have a development environment, but for now you have to be willing to do your work in a lot of different places.

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