I decided to try the Remake your did... as i tend to get very frustrated with the originals as most emulators are never error free.. well i tend to experience all sort of problems either with game controls not setting up correctly or they just crash.. plus its nice to save as theres nothing worse after all that hard work to just fit a flame by mistake and die...

Anyway.. Fantasy world was one in the past i could never work out but I've gotten alittle further on this remake.. just wanted to congratulate you on a impressive remake because its works and plays brilliantly.. I've not had any problems in getting it to load and play unlike some on the emulatoers...
Fantastic.. Cheers!!! i'll be checking out the other remakes to.. Excellent.

I did notice the smugglers hideout isn't in the remake and i guess a few other bits could be missing not that i will notice them..

I had the Amiga version of FWD, and there was a smuggler's hideout on that version. To reach it you go through the fire at the start, onto the board where you pick up the first boulder, then if you jump towards the water you'll land on a plank of wood. If you carry on jumping along the passageway you reach a cave (I think it's 2 boards along from the board with the boulder on it). The cave has a few items you can pick up for bonus points, but nothing to actually help you complete the game. I've tried playing the Spectrum and C64 versions via. emulators, and neither of them seem to have the plank to land on, so I would imagine that this feature was only present on some versions.

I assume this is the hideout that Meph is talking about. I certainly can't think of any others.

Yeah thats the hide out..
I've saved daisy and i just gotta find a few coins.. i thought the hideout had a coin in it.. obliviously not then.

Had a go at the Magicland remake to day while im stuck finding coins.. just saved Doria and the hippy.. but now rarther stuck.. seems to be more difficult then Fantasy.. which im kinda surprised really because I've never been able to get anywhere on fantasy in the past. .. lol

How was the game altered on the Amiga to make the smugglers' hideout needed in the game, considering the lack of it in other versions?

As for this game, I used to think it was the most difficult Dizzy game on the shelf... Until I realised I could tie tyhe gator's jaws shut! The only other real problem for me was the Dizzy eagle, but once you figure out when to jump and where from (aided, admittedly, by the quicksave feature of my Vice emulator) the only remaining challenge is to find all the coins! There's one I can't find... Argh!

Speaking from the 8-bit Commodore version, the Dizzy Eagle was left immediately after the Armorog's Den. On the Spectrum it wasn't difficult as it moved really steadily, but the C64 Dizzy Eagle caned across the screen like and amphetamine-fuelled lunatic if I remember correctly.

I may be exaggerating it's speed slightly, but I remember it being much quicker.