Recent posts by Tola on Kongregate

So every fight crashed Kong on ending. Irritating, but I was willing to at least try to work through it. Then the third fight froze after congratulating me on using the lion roar skill-refreshing a third time, I find I’ve been kicked to a map screen where nothing but the Nightstown event dungeon is accessible. I can’t click on the castle with the white outline that I assume I was in during the tutorial. I can’t click on the nearby church (that’s what it looks like, anyway). I can’t click on the Boar’s Head Inn. I certainly can’t order it to restart me so I can try again and hope to avoid this mess.

Of late, Bush Whacker 2 (and only Bush Whacker 2) has been making Firefox unresponsive with disturbing and increasing regularity. Whacking bushes long enough to finish a couple dailies and the starting two quests for Nate’s birthday made it crash twice, and then it crashed two more times during the Amicus Island dailies. Unfortunately, there’s never anything like a bug report, so I can’t tell what’s going on… but half the crashes were while I was typing responses to questions in the Kong chat.

The first puzzle in the first field of Mushroom Core made fireflowers appear around the gap that leads to the secret area, but now I’ve finished the secret area and gone back to the Mushroom Core all the flowers have vanished.

…and I’ve just fairly well confirmed that the steam has nothing to do with the star level, because a 3 star evo material didn’t make steam come out anywhere and bigvikinggames says that’s perfectly normal.

The devs tell me that we don’t need to worry about Nate being encouraged to hang around more often by the fact he’s got family in the Commons, because his sister doesn’t like him any more than we do. I say, since when has simple dislike ever stopped him from abusing somebody’s personal belongings and space? We need to do something to keep him away before he pushes past her, tries to cook in her fireplace and winds up setting the inn, the alchemist’s shop, and maybe even Sasha’s roof and the stables on fire! Anybody have any creative suggestions? The devs may (doubtfully) even implement something if they like it enough.

I’m in favor of a simple sign like the Help Wanted ones, only reading No Male Dragons. Nate seems to respect signs, and it’s a deterrent to any winged scaly things that are planning to kidnap Sasha, too.

Given that Bush Whacker isn’t exactly reluctant to mock genre tropes, I was pondering a junkyard kind of area: cracked cornucopia? warped wand? fractured fruit knife? Maybe even a rusted or rotted relic for power odds? Well, they’re all newer offerings than the ones we have, so we’re sure they’re more powerful anyway!

The nice thing about such an area is that it could be fit in basically anywhere. Maybe on a coastline with a badly weathered dock that leads to a planned underwater zone, or as a single zone hidden away in a mountain valley-or even on an ancient barge where the scrawny, weedy bushes that grow from the cracks draw remarks from the locals about how they’re tougher than the strongest bushes. It’s probably not of much interest to the devs, but just throwing the idea out. If for some reason you do like the idea but want to see it fleshed out more before you take it under serious consideration, I’m sure I can put something together.

Potentially, nothing. I have ditched friends entirely to get their rashes of ‘I followed this guy and this guy and this guy’ off my idiot feed, and would have thrown everybody out if the feed deleted their activities as soon as they were no longer friends. Why do I need to know every single time somebody comments on a random game? Or when those jerks on DreamWorld try to throw yet another ‘you should play our crappy game again’ at everybody who got their badges, why should I have to see their mass of “DreamWorld has updated the feed of every single person on your list, even though you blocked them to avoid having to see it”? This news feed has never had anything remotely of interest to me except the announcements that they added badges or a challenge.

The more ‘connected’ I get, the more I hate being ‘connected’ at all. Stupid fake-social networking…

Hmm, let me see…
Melvin (Mel) Greensly, human tracker and trapper. He’s spent years in the forests defending a tiny village from human raiders and elves who regard them as invaders, but win him over and he’ll offer his skills for your cause.
Heroic Feast: Mel’s freshly caught game and special seasonings give your fighters a short burst of health regeneration and a minor defensive boost to ensure they live long enough to enjoy their food.
Trapsetting: places several single-use traps around the battlefield that are somehow invisible to your foes. Please note that while they are deadly, they’re not going to be any use against foes that are already standing at your gate.

Honestly? I prefer the porter to the other two, who read like a love-sick floozie (or even that succubus from zone 4) trying to make herself seem too valuable to ditch and a bard whose major contribution to a fight would be hiding back there somewhere to take copious notes so he can compose a highly accurate ballad that’ll catapult him-“no, no, I mean you, Kasan”-to stardom. The porter reads like he hopes to lose important equipment every time a black market fence is in the area, and I bet the refreshing beverages he mentions will be costing the Kasan half what he makes in a fight, but as a simple NPC card he’ll probably be nice support.

All the dragons/monsters/Chuck-Norris-fears-me fighters were dead prospects on arrival; the Kasan needs supporting NPCs, not heroes who want to take the spotlight. With this lot, no historian is ever going to claim that the game’s protagonist merely rode the shoulders of his allies to victory. Though I do wonder why any of these people would ambush you for you to win their card.

Given some of the things the new cards can dink with, I’ve got a possibility for a ’warrior’s bane’ kind of card… mind you, it’s a lot more difficult to outright slaughter somebody who doesn’t collect hoards of silly counters.

Divine Wrath
4/3
Light Magic
For the next three turns, opponent’s absorption is reduced by his physical attack.“We call it divine to make it sound like holy light is weakening unholy limbs. It’s a better story than an irate archmage inventing it to cripple the barbarians who burned his library.” -Mage Trainer Archibald

Feint
rare
Type: Melee
0/2
Enemy deck gains no shields this round.
Assassin: +2 damage next round if you play a melee attack“A good feint puts the enemy’s guard in exactly the wrong place. A great one puts you in a good position to exploit that.” -Quelch, master-at-arms

Since you ask for any discussion of the contest to be here, I assume that means entries and votes as well? And, for the record, I am not going to vote for the only entry other than my own. I plan to wait and see some other entries before I say what I prefer.

I think of all the ones I’ve suggested, I’d put Feint as my Contest Entry

Feint
rare
Type: Melee
0/2
Enemy deck gains no shields this round.
Assassin: +2 damage next round if you play a melee attack“A good feint puts the enemy’s guard in exactly the wrong place. A great one puts you in a good position to exploit that.” -Quelch, master-at-arms

There’s too high a tendency to make high-powered cards that just make it all the less likely you’ll get what you really wanted from a diamond pack, so I’d like to match your Crushing Blow with a definite Common.

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