The Crusades! is scenario battle against two teams in which you champion your own cause and test it against an opposing team. The teams are broken into two groups of seven players which must take very specific rolls:

Commander (1) - The commander is your primary target. He/she is the one leading the enemy army and defeating him will win you the match. Commanders are allowed to only have TWO ancients in their party at most but the make up of their party can be anything they chose other than that.

Bodyguard (2) - The bodyguard is the protector of the commander and must be killed before you are able to face the commander. It is possible to bypass the bodyguard with the Assassin or Ninja abilities. The Bodyguard is allowed to have ONE ancient and must have no more than TWO legendaries.

The rest of the teams are RANDOMLY chosen for each team.

Zenith/Legendary/Emissary Wall Team (3) - This team must consist of ONLY walls of the dedicated class. Monsters of other classes and types are disqualified from being in this team and you will be asked TWICE before you are disqualified from participating.

Zenith/Legendary/Emissary Sweeper Team (4) - This team must consist of ONLY sweepers of the dedicated class. Monsters of other classes and types are disqualified from being in this team and you will be asked TWICE before you are disqualified from participating.

Zenith/Legendary/Emissary Mixed Team (5) - This team must consist of a mixture of types in the dedicated class. Monsters of other classes are disqualified from being in this team and you will be asked TWICE before you are disqualified from participating.

Elemental Champion Team (6) - This team must consist of ONLY monsters with a predesignated element type. Monsters of other elements are disqualified from being in this team and you will be asked TWICE before you are disqualified from participating.

Rules and Goals:

The goal of this game is to defeat the Enemy Commander at all costs. That is it.

Rules-

1. All players must adhere to the general rules and guidelines to MonsterMMORPG.

2. Your team must consist of whatever monster types are drawn for that team you registered for.

3. Once a monster has "fainted" it can no longer be used in combat for the current set of battles but may be brought back if your team has certain abilities. This means that if a monster dies in combat you only can use the other five monsters in the next battle. (We will be using the honor system for now but this will change to screenshots for every kill if it gets out of hand)

4. Only the commander makes the moves, If you are not the commander, you may speak with them privately or work with your team to develop a working strategy, but unless the commander says, no move will be made.

5. Unless you obtain a certain ability, all the enemy's troops must be eliminated before you are able to reach the enemy Bodyguard and Commander.

Elemental Champion (25): May replace one team of all zenith/emissaries/legendaries with a team of all ONE element type. This means that the team must all have one element in common (lightning for example). You may only have ONE ancient in this party.