Resident Evil: Code Veronica X isn't what I'd call a great game. But it's hard to criticize it for what it is. In my opinion it's really hard to judge the RE franchise at this point for conventions that it obviously has no intentions of significantly altering, for better or worse.

There is a quote by Stephen King in reference to Stanley Kubrick's adaption of his horror novel, The Shining. When asked what he thought of Kubrick's approach to the genre he said "I think he really wants to make a movie that will hurt people." I cant imagine a more relevant and concise statement to sum up the approach of Silent Hill 2, Konami's most recent take on the "survival horror" sub-genre made immortal (for better or worse) by Capcoms infamous Resident Evil series.

That the adventure is crafted as much by the mind of the player as by the developers of the game elevates Silent Hill 2 past its outdated mechanics and earns it a place as the most fitting representative of the survival-horror genre.

Whenever I play Resident Evil: Code Veronica X, I'm always reminded of something a character once said in a cartoon show I used to watch a few years back. "New packaging, same product. Losers." While Code Veronica X does not deserve the latter part of this statement, the first sentence found in it pretty much sums up my opinion of this game.

Another year, another Armored Core. While the series still ranks high on my list of favored games, its getting harder and harder for this line to sustain the impact it once had. Since the originals debut stateside in 1997, there have been a total of five games released including this one, Another Age.

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