I think it could use som graphics. My main grief with spwaw is that after ten years it looks like a crap stain on the screen of 32" LCD.

< Message edited by Zakhal -- 3/20/2008 9:59:51 PM >

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"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster "Those who dont read history are destined to repeat it."– Edmund Burke

It's quite impressive actually. Considering it's a pre-release and freeware, apparently developed by one individual, I think it has tremendous potential and shows off some great design and development work so far.

Very promising IMHO, and very playable for something at that stage of development. I'm a sucker for anything in that time period, though... I hope he doesn't move on to the threatened '39 to '45 stuff until that game is pretty much sorted.

IM(V)HO Matrix would do far better picking up and nurturing this than fannying about with assorted re-releases nobody seems to buying. Still, what do I know.

This was posted at Shrapnel's WinSPMBT forum in a thread about remaking MBT

quote:

RVPERTVS said:

quote:

Nightblade said: That's why it is just a dream i guess :D

Maybe not, the closest (and almost identical) thing to SPMBT in real time you´re going to find, with the same type of graphics and 2D top view, is Armoredbrigade. I´ve been testing it for a couple of months now and I think it is very promising and I widely recomend it. It has an order-while-paused feature so you have all the time you want to think with pretty decent detail. It´s a free download

The full game files take only 23Mb on your desktop with no install neded, just downlad the ZIP, extract and run the exe. I understand it´s made with a tool named "clanlib" which seems pretty functional, never crashed once.

Regards Roberto

I don't do RealTime games but at least this one is order while paused. I tried the TacOps demo and found it a little hard to grasp. TacOps is platoon level and WEGO.

Nice to see something new other than Close Combat and Steel Panthers. I'll give this a try when my other projects are finished.

Hey marcus - That's a can of worms you just opened. Just look and see what the next 5 - 10 posts will be like: Me? I like both, prefer turn based, but love the HTTR/CotA real time implementation. That opinion is not shared by everyone around here.....