Also, if you run into a Russian letter or two or a typo - there might be some, because the whole list was way too long to translate manually. Also, the price might be a bit confusing, because I had to remove the icons for gold/silver, but I am sure you'll figure it out.

I'd say you Clairvoyants of Arty Scums are just angry that your SPG's get nerfed the shit out of them! I totally agree that the Arty Acc Nerf is overdue and finally comes now. Your comments are rather disqualifying for your own Minds, and this very clear - here should be any Opinion accepted, but you do just frustrated pubertal bashing on somebody you cant have any clue of! +1

BrokenWing is right.Low tier auto-cannons will have a CREDIT price increase. For example Hispano gun has 2 credit price for a shell, but it will become 3 credit. 50% increase in ammo price for those guns.

At 14g per gold round even the premium account will not save you. Therefore I would see it as: make gold rounds much more expensive so people will use them less often.Good move. The same goes to the pen decrease.

However, aren't the Chinese guns still better than their Soviet one?

Thank you Frank, these changes look promising. Great to know about them.

The AP penetration nerf will force noobs to buy even more gold, but the higher price in gold will make them buy for creds. WG just screwed themselves. Gold ammo for creds was just bad move they're trying to fix by these adjustments, but I don't think this is good for players nor WG. It's still pay to win anyway.

Restricting the load capacity of Premium Ammo together with the penetration nerf’s would have been a better approach. Then Players would have had to be more selective in their use! But alas Wargaming have chosen not to go that way!

what about - fist number is pen at 100m, the second number is pen at distance (how far?). HEAT shells are not affected by distance traveled, while AP, APCB etc. are. Therefore, the same numbers for HEATs, differing numbers for the rest.

Neat penetration nerf for all tanks. Especially for the high tier tanks.Skills will be needed to hit frontally a tank (knownledge of weak spot) like the IS7 with is 269+ mm virtual UFP . But, counter part, people who can afford to get gold ammo may use it more cause of the fear of the "bounce" if they aren't experienced enough to know by heart all weak point of tanks.

what about - fist number is pen at 100m, the second number is pen at distance (how far?). HEAT shells are not affected by distance traveled, while AP, APCB etc. are. Therefore, the same numbers for HEATs, differing numbers for the rest.

In other words we can compare aerodynamic efficiency of different shells. Some of it is little bit surprising.

I checked just couple of them and:120mm AP loses little bit less than 8% (regardless of the country/model)120mm APCB/APDS? (or what is that supposed to be, simply kinetic gold round) loses slightly more, around 9%.

BALANCE_PREM_SHELLS_AROUND_MEANINGFUL_TACTICAL_DECISIONS. The nerfs to penetration are good, but it still doesn't change the fact that prem shells are (with some exceptions) simply better than standard ammo in 95% of cases. Balancing them by cost just gives an advantage to those who are willing to grind more and/or have premium assets, and turns the whole concept into economic management as opposed to a choice with drawbacks and limitationsnerf damage, impose a restricted capacity (repeatedly denied, unfortunately), reduce price so you roughly break even, and make the penetrztion boosts smaller and more consistent. -Platypusbill

For the E-100, its armour change is a nerf to the thickness of the downward facing plate above the tracks from 90 to 30 mm. It will probably only affect arty splash damage from close misses. But it's indeed a nerf.

For some reason, the upper side hull (part above the tracks/behind the skirt) is 130mm, while the historical E-100 and the ingame JgPz E-100 have 120mm across the entire side. Guessing they are gonna fix that. -Platypusbill

For the E-100, its armour change is a nerf to the thickness of the downward facing plate above the tracks from 90 to 30 mm. It will probably only affect arty splash damage from close misses. But it's indeed a nerf.

For the E-100, its armour change is a nerf to the thickness of the downward facing plate above the tracks from 90 to 30 mm. It will probably only affect arty splash damage from close misses. But it's indeed a nerf.

They nerfed premium shells while standard shells remained the same...while heavy tanks got nerfed both standard and premium shells...so this means that medium tanks now have best guns regarding the pen values which is pretty dumb if we take into consider that mediums should flank and not stand and shootout with heavy tanks..

So now it will be much more possible to angle well armored tanks. You can even bounce this gold ammo (330 / 340 pen) if angled enough. HT may have problems with penetrating each other with normal ammo. Against gold, you can angle more, and bounce too.

I know, this is not final, we dont know about all balance changes. But so far, considering Arty changes and HT changes... Who has gained the greatest advantage? Tank Destroyers. Arty can have much much problems with hitting them (Nerf Hammer...), HT have lower pen... Such tanks like T95 and Tortoise for example, gained HUGE advantage ;] thats considering Arty / Pen changes. And guess what, they have still very high pen (doesnt matter normal or gold shells)... ;)

You can bounce shells that would penetrate you. Ricochet is a separate concept from armor and projectiles will bounce if angle to normal is larger than 70 degrees, no matter what their penetration parameters are (unless caliber is 3x more than armor at that point).

For the E-100, its armour change is a nerf to the thickness of the downward facing plate above the tracks from 90 to 30 mm. It will probably only affect arty splash damage from close misses. But it's indeed a nerf.

1) Most of you were complaining about premium shells for credits. You say that before this change the game was better (in fact, I agree). So when premium shells were more expensive it was better.

2) Now, a lot of you are complaining that increase in shell prices is bad/not enough/not complex solution. So, what has changed? More expensive premium shells are not good anymore? I dont understand your standpoint.

As I see this patch:1) Arty: I believe there is part of story that WG havent told us yet. I will stay ready for surprise in this issue (and overall, I like the arty nerfbalancing)2) More expensive shells: great! Less spamming of gold shells, more people will think before using them and try harder to penetrate with AP shells (great news for my brand new SuperPershing ;))3) Less premium ammo penetration: great! It was needed for a long time. The frustration to play with tanks that rely on their armor (and thus are slooooow) in game where armor was loosing its sense was overwhelming.

"2) More expensive shells: great! Less spamming of gold shells, more people will think before using them and try harder to penetrate with AP shells (great news for my brand new SuperPershing ;))"Most of the player community doesn't think about the difference in shell cost. The ones that do already know how to aim. This is going to frustrate the free to play tankers into either leaving or paying.

Well, I am THE mediocore player with recent WR of 50% and I do care about shell prices. The difference in AP shells price is not that significant in absolute numbers. Only gold ammo price change is significant. Still, it is not mandatory to use gold ammo.

I hope this will change gold ammo general purpose - to use it only in necessary situations, not anytime there is possibility not to penetrate the oponing tank.

And still: nobody force you to pay anything. Are you not satisfied with single tank performance? Then dont play this tank.

In fact, this is free to play game. Do you enjoy it? Good for you! Dont you? Sorry for that, for sure there is a game that will suit you much more out there.

Still I do not see anything to be frustrating even for F2P players (and I am myself on the border between F2P a P2W. I use small amount of gold, however only for some premium tanks, camos and XP conversion. No gold consumables, no gold ammo for gold - so no direct gameplay advantages).

I really appreciate that balancing. Love for E100 (finally!) and other well armored tanks is a good thing. Although I still wonder what the compensation for the arty nerfs will be... I still hope for significantly more and higher splash!

I can understand them nerfing the 105 derps, but nerf the short 75 derp as well? It could hardly penetrate anything even with 100 mm HEAT rounds, but very soon it will only be 87 mm? This makes the 5 cm gun on the Pzkpfw III a more viable choice now.

im happy to see that wg finally balanced most of the tanksalso imho theres no need to do something about german high tier heavies (well maybe a little buff on the e-100 150 gun)the only thing im afraid is the incrasing amount of gold spam by average players/bots when 8.6 comes out(you know people are too lazy to aim for weakspots...)but in general heat nerf+arty nerf+crazy pen guns nerf sounds good

Something I don't understand is that it appears that the 105 mm HEAT on the Pz. IV will be going from 7 gold to 10 gold while the 105 mm HEAT on the Sherman will be going from 7 gold to 14 gold. The guns play pretty much exactly the same.

So ... keep your Pz. IV derp and get rid of your Sherman derp? There should be no difference in prices for the HEAT rounds for both tanks. I don't know why there is.

I've been reading through and I just want to confirm two things:-Will both of the E-100's guns be untouched (246mm pen and 235mm pen?)?-Will tier 10 TD pen be untouched (obj268 @ 303mm pen)?

Thanks you!To add to the discussion: It will be an interesting rebalance of t10 tanks when the German E100 will only have 12mm less pen than the T110E5, yet retains the 240mm thick turret, now with only 64% chance of pen instead of 71% before.Even funnier is the IS7 with only 4mm of pen more than the E100.

I just did, dear anonymous. There is no discussion or information anywhere about the E-100 other than the minor armor changes. Tier 10 td's are not mentioned other than the su-122-54 because it shares the top gun with the is4.

So... if there is no information, there is no harm in confirming that there have been no changes.

First gold rounds being available to pubs, then heat getting nerfed. All we need now is for WG to put in a proper right MM and you'll see all the "unicums" torn from their irovy towers, not being able to use all these advantages to pad their stats.

And, arty is getting beat down, finally after all this time. Well deserved nerfs at that. Next up, remove them from the game.

Unicums' ivory towers are built on usage of minimap and situational awareness. They are made of the knowledge of all tanks, their strengths and weakness, ability to aim at moving targets and a skill of using terrain to own advantage.

You can not buy this for credits nor gold.

HEAT as well as any other premium ammo is available to everyone, yet only handful of players got as far as to be called unicums.

If anything, the gap between unicums and average players will only increase as the unskilled masses will get their no-aim-skill-required_pen-all tool nerfed.

What you fail to mention is the vast majority of "unicums" are in fact the best seal clubbers.Most of them have an average tier of V.I should also mention that most of them started playing from beta in 2011 when newer players started in 2012.

Furthermore, there are many lamer ways to get a unicum efficiency. One of the more frequent ways is for beta players to create a new account and gift themselves their tanks and crews to that new account and start their stats over as an experienced player.

And I wont even get into those illegal mods used by them, especially the mini-map gps mod,etc.

Yes, i did notice in most of their screenshots and replays they use mini-map hacks, LoS mods, and view range mappers. Can't wait for those mods to be banned. Sure, there are some talented players who will continue to do well while in equal skilled platoons of OP tanks, but many are going to fall to the levels they call "baddies" soon enough. Lol.

since you are kinda talking about me (unicum), plz check my stats with whatever you wantavg tier lvl 8,0+avg dpb: 2160+oh, and im playing the most OP tank of all: E-50Myou may even find me on mwreplays.com/morgotzhavent played the E-50M lately (grinded indien, PT A), but im sure you can watch some replays, where I spam normal ammo

Like I said, "the vast majority of unicums". You conveniently left out how many total battles you have played. I bet its likely to be 15k battles plus.

The e50m is a great tank and its expected to do very well; I detect sarcasm in that "most op tank of all" comment.

Anyways I salut you for not being a seal clubber but again, how many battles do you have under your belt? When I first started playing my eff rating was always below 800, now Im at 7000battles and my efficiency rating is at 1200, so it naturally goes up since everyone's 60-day efficiency rating is always 3-400points higher than their regular.

well, combined with closed beta it should be 25k+I became unicum last year, after I bought the M46 patton (march/april), because before that I tried to be a TD douchebaganyway, E-50M is a great tank, but usually considered subpar to other tier 10 meds. Not true, but it needs some heck of gameplay and mapknowledge to play it at a decent lvl.