The rules seem a lot more flexible and common-sense-based than they were at times in the past, so I’ll give it a run. I’m probably going to have to cut down on my league games even more, but I’ll try to keep the decks clear enough to get through the games in the time limit.

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We found the ultimate gamebreaking tech when we played yesterday. My team-mate and I were in the lead with the Axis, and everything was going smooth. Germany had two bombers in Germany and UK only had two bombers and a few inf. in UK. The German player rolled the paratrooper tech
5 seconds later both bombers was shot down by AA-gun fire and we lost the combat, turning the tide of the battle and after 3-4 more rounds we lost…

hi all,
i am robin123 on triplea.
given that a ladder is far away, I am looking to organize a tournament. geographically assigned brackets, with quarter finals, semi finals, and finals, all depending on number of participants. 16 player max. all games to be played on triplea.
this will be a single game elimination event with bids for allies. dice, tech, and NOs.
first to bid will be randomly selected by me.
email: rockrobinoff at gmail.com to secure your spot. tournament will begin on Dec. 13 or whenever all slots are full - whichever is sooner.

Tech: Increased Factory Production
Nation: Germany
Use: Relax as the effectiveness of SBR is more than halved and rub hands with glee as those captured russian factories start chunking out the troops….
I think this is possible one of the most powerful techs for Germany.

So Italy really wasn’t a large factor? Did they conquer all of Africa? What were their builds?
Italy built 1 trs and 1 CV and then mostly land units, adding 1 DD later on. Africa wasn’t important, Germany sent a tank down there which manoeuvred to avoid 2 UK infs (landings in West Africa were not done but probably would have been a good idea). Italy was a factor in that it distracted from attacking the Germans and I think a balanced approach by the US and the UK is probably more effective, i.e. landing in both Norway and Algeria, having fleets both in North/baltic sea and West Med, SBR against both Germany and Italy, and this necessitates a lot of US involvement.
For such things as India IC, this is a detail which o/c we just have to try and fail to see if it can be held, more than 4-5 rnds?
In this game there was no India IC, India survived because Japan focused on China and Australia. In an other game an IC was built and defended with the help of some Russian troops but the jury is out on if this really is viable if the Japs really go all-out vs. India. I hope there’s more UK ships to start with since that would make defending a built IC so much easier! We’ll see very shortly when we get the UK set-up.

Flying Tiger is correct. Sorry if my original post was unclear. :oops: I’ll try again.
You place an existing fighter on a new carrier by moving the fighter in either combat or noncombat movement, whichever applies, into the sea zone where the new carrier will be mobilized. Air units don’t actually “land” until the end of the Mobilize New Units phase, though they must be in the space in which they will land by the end of noncombat movement. The active player may only move pieces from one space to another during the combat movement and noncombat movement phases.
In Classic A&A, you can’t place fighters (new or existing) on new carriers at all. In Revised, you can place existing fighters on a new carrier in the way you described in your original post. In LHTR, it works the same way as it does in AA50.

i agree the game is great. i’m not looking for a glorified micro-machines set. but when i bought AAR a couple yrs ago. I had to take some of my acs and hold them over a burner to soften the plastic enough to bend it straight……NO B*ST!!!
there are all kinds of deformed parts in there that I had to fix. AA50 hasn’t been that bad. but pretty close. i’ve had to pull my hobby knife far more than i’d like.
do you want to play with a b-17 that came out of the box…out of the plastic bag…with wings that were f*****g bent in neary half.