The Complete Orc Body Character Course

Learn the full sculpting and texturing process for creating this next-gen orc creature using 3ds Max and ZBrush!

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About This Course

Published 12/2013
English

Course Description

In this course, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you some tools, tips, and workflow methods used within ZBrush. In addition, he will also be covering the rendering process within Marmoset to create a final image for this character.﻿

About the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, Zbrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects including Zbrush, 3DS Max, Topogun, Roadkill, and many more to help students better their skillsets.

What are the requirements?

3ds Max, ZBrush, and Marmoset

A working knowledge of 3ds Max and ZBrush

What am I going to get from this course?

Learn the complete sculpting and texturing workflow for this Orc character

Learn to use ZBrush and 3ds Max to create a fantastic character model

Learn basic presentation techniques inside of Marmoset

What is the target audience?

Intermediate-to-Advanced students with a working knowledge of 3ds Max and ZBrush

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Instructor Biography

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!