Animation

Topic comes from a forum question, thanks to Aram Movsesyan for a good question. We have a ready SoftIK bones chain in 3dsMax. And then, I have ported this scene into MoBu. Key moments in solving that task: – scale

During the work with MotionBuilder I have found that not always bake the animation via the menu “Plot On Skeleton” gives equivalent results on the skeleton. Sometimes there are small shifts, and this is not desirable. I want to be