Mostly a tabletop roleplaying blog

Preparing for take-off

We’ve now played four sessions of City of Darkness but as yet it’s failed to take off. I’m not sure why exactly. There’s nothing really wrong with the game. Glyn has put a lot of work into it and strives to provide story elements to capture our imagination but still Colin and I aren’t that engaged in what’s happening.

For me the second session was a good one, I think because our characters were interacting with NPCs who I started to feel invested in to varying degrees, but the other sessions have been a bit of a struggle to find clues and work out what the hell was going on. Like following a trail of breadcrumbs and getting frustrated when you lose your way.

As per our policy of ‘group ownership’ we’ve discussed this issue but I feel we are struggling to all get on the same page.