Dungeons and Dragons

It’s the end of the road for Orphen, Cleao, Magik, and their ever-complaining companions Volcan and Dortin. Volcan and Dortin are tasked with finding healing herbs for the sick dragon, while Orphen and his gang enter the Room of Knowledge, so they can translate the sacred runes and find the final talisman to rescue the dragon from an untimely death. Naturally, there are plenty of people willing to get in the way.