Condemn IIAn impairment that decreases all resistances of target enemy.

11

Torment IIAn impairment that decreases the mental resistance of the target while dealing mental damage over time.
"Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter

11

Divine AwakeningSummons a Divine Essence for every group member. It can be used to revive a fallen priest.
"There's more to making a gear work than just wishes..." - Gnomes and the Art of Clockwork Maintenance

12

PenanceAugmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.

Disorientation IIIReduces the hate of all enemies near the inquisitor and stuns them for a short duration.

41

RedemptionIf target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.

InquestAn augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally.

Tormenting ConversionCauses the inquisitor's target to flee in terror. When the fear effect ends, the target is mesmerized for a short duration and their hate towards the inquisitor is reduced over-time.

47

Sacred Armor IVA group augmentation which increases max health and physical resistance of the inquisitor's group. Additionally, this will grant spell resistance to the inquisitor.

48

Evidence of FaithAn emergency group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time.

48

Forced Obedience IIIAn impairment that decreases the offensive skills of an opponent and its surrounding allies.

49

Act of War IIAn augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks.

49

Deny IVAn impairment that decreases the target's strength and intelligence.

50

Conversion of the SoulResurrects a fallen ally, replenishing a greater than normal amount of power on them and removing any effects of resurrection sickness. This spell can be cast during combat, but must be cast within touch range of that ally.

50

FanaticismA group augmentation that increases the attack speed, reuse speed, attributes, base avoidance, and spell resistance of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.

Condemn VAn impairment that decreases all resistances of target enemy.

52

HeresyA curse that inflicts target encounter, causing anyone that casts a spell powerful divine damage and knocking them down, for up to 3 triggers per enemy.

53

Incarcerate IIPrevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.

53

Smite Corruption IIImpairment that deals divine damage over time and reduces the target's wisdom.

53

Torment VAn impairment that decreases the mental resistance of the target while dealing mental damage over time.
"Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter

54

Penance VAugmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.

55

Redemption IIIf target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.

Vengeance IIIAn impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks.

58

DogmaWhenever the inquisitor casts a beneficial spell on an ally, that ally receives additional health replenishment. A small amount of power is drained from the inquisitor each time this effect triggers.

58

Fanatic's Faith IVA group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic.

58

Tenacity VAn augmentation that increases the health pool and combat attack damage of the inquisitor's ally.

Inquest IIAn augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally.

60

Repentance IVAn impairment on an opponent that inflicts divine damage and stuns when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.

Sacred Armor VA group augmentation which increases max health and physical resistance of the inquisitor's group. Additionally, this will grant spell resistance to the inquisitor.

61

Tormenting Conversion IICauses the inquisitor's target to flee in terror. When the fear effect ends, the target is mesmerized for a short duration and their hate towards the inquisitor is reduced over-time.

62

Forced Obedience IVAn impairment that decreases the offensive skills of an opponent and its surrounding allies.

63

Act of War IIIAn augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks.

64

Deny VAn impairment that decreases the target's strength and intelligence.

65

VerdictVerdict judges weak enemies of an encounter. Any enemies that are low on health are reduced to 1 hit point. This spell requires an additional 1.5 seconds of casting after initially casting the spell.

65

Purifying Flames IVDeals heat damage over time to the inquisitor's target and lowers their divine resistance.

66

Condemn VIAn impairment that decreases all resistances of target enemy.

67

Incarcerate IIIPrevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.

67

Torment VIAn impairment that decreases the mental resistance of the target while dealing mental damage over time.
"Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter

Penance VIAugmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.

69

Disorientation VReduces the hate of all enemies near the inquisitor and stuns them for a short duration.

69

Redemption IIIIf target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.

Fanaticism IIA group augmentation that increases the attack speed, reuse speed, attributes, base avoidance, and spell resistance of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.

70

Malevolent Diatribe VA group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.

Fanatic's Faith VA group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic.

72

Heresy IIA curse that inflicts target encounter, causing anyone that casts a spell powerful divine damage and knocking them down, for up to 3 triggers per enemy.

72

Tenacity VIAn augmentation that increases the health pool and combat attack damage of the inquisitor's ally.

73

Inquest IIIAn augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally.

Sacred Armor VIA group augmentation which increases max health and physical resistance of the inquisitor's group. Additionally, this will grant spell resistance to the inquisitor.

75

Tormenting Conversion IIICauses the inquisitor's target to flee in terror. When the fear effect ends, the target is mesmerized for a short duration and their hate towards the inquisitor is reduced over-time.

75

Act of War IVAn augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks.

76

Dogma IIWhenever the inquisitor casts a beneficial spell on an ally, that ally receives additional health replenishment. A small amount of power is drained from the inquisitor each time this effect triggers.

76

Deny VIAn impairment that decreases the target's strength and intelligence.

76

Forced Obedience VAn impairment that decreases the offensive skills of an opponent and its surrounding allies.

77

Condemn VIIAn impairment that decreases all resistances of target enemy.

77

Incarcerate IVPrevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.

77

Purifying Flames VDeals heat damage over time to the inquisitor's target and lowers their divine resistance.

78

Torment VIIAn impairment that decreases the mental resistance of the target while dealing mental damage over time.
"Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter

78

Penance VIIAugmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.

79

Disorientation VIReduces the hate of all enemies near the inquisitor and stuns them for a short duration.

Malevolent Diatribe VIA group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.

80

Redemption IVIf target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.

InquisitionForces an enemy to radiate heals to your allies. The closer your allies are to that enemy, the greater the heals.

80

Fanaticism IIIA group augmentation that increases the attack speed, reuse speed, attributes, base avoidance, and spell resistance of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.

Heresy IIIA curse that inflicts target encounter, causing anyone that casts a spell powerful divine damage and knocking them down, for up to 3 triggers per enemy.

82

Fanatic's Faith VIA group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic.

83

Inquest IVAn augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally.

83

Repentance VIAn impairment on an opponent that inflicts divine damage and stuns when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.

Fervent Faith IIIPurges all control effects from the inquisitor. Control spells include stun, mesmerize, root, stifle, daze and fear. Casting this spell is not impaired by any control effects.

85

Act of War VAn augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks.

85

Tormenting Conversion IVCauses the inquisitor's target to flee in terror. When the fear effect ends, the target is mesmerized for a short duration and their hate towards the inquisitor is reduced over-time.

86

Forced Obedience VIAn impairment that decreases the offensive skills of an opponent and its surrounding allies.

86

Deny VIIAn impairment that decreases the target's strength and intelligence.

86

Dogma IIIWhenever the inquisitor casts a beneficial spell on an ally, that ally receives additional health replenishment. A small amount of power is drained from the inquisitor each time this effect triggers.

87

Incarcerate VPrevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.

Disorientation VIIReduces the hate of all enemies near the inquisitor and stuns them for a short duration.

89

Malevolent Diatribe VIIA group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.

90

Fanaticism IVA group augmentation that increases the attack speed, reuse speed, attributes, base avoidance, and spell resistance of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.

Inquisition IIForces an enemy to radiate heals to your allies. The closer your allies are to that enemy, the greater the heals.

90

Redemption VIf target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.