Comments (5)

drcrck

Jun 23, 2018 23:43

It's not fixed

rvenson

Apr 01, 2018 19:57

The same problem here, but in 2017.3 Linux version.

Severyx

Jan 15, 2018 19:29

Still having this issue as of 2017.3.0f3

My specific instance (reproducible):
1) World-space canvas with single UI Text child (as a prefab), defaulted to enabled
2) At run-time, prefab is instantiated and is immediately disabled in the same method
3) When enabled, UI text does not render. If the prefab gameobject is disabled again and then re-enabled, THEN the UI text renders.

Have this problem too but with little differences:
1) By default my UI Elements is enabled
2) in Awake method i use FindGameObjectWithTag -> ui elements for some variables
3) in start I use setactive(false) for UI elements
4) when i need to enable UI use "variables setactive(true)" but it not showing in player but in hierarchy it's enabled.