Making Food Challenging

so, with the current minecraft system. hunger become so easy to the point where players prefer foods over healing potion because of the regenerative nature of some food like cooked meats (beef, porkchop, etc)

i would like to share the idea on how should we make food to be more challanging.

first, we should make food being able to rot and decay. The time food decay varies. cookies, because they are sweet, will last for like 12 minecraft days because they're sweet unlike steak which only survive for 2 minecraft day.

you can stack fresh food with rotting food but it will give the chance of fresh food to be rotten depending on the ammount of rotting food.

The regen system will be reverted to the old 1.8 because the current system is op.

This wouldn't make food challenging. All it would do is make it annoying. You would be limited to have to return home to kill more animals every two days. There would be no epic underground or nether trips. Just because something is realistic doesn't mean it should be in the game.

I would beg to differ. I don't necessarily agree with this suggestion, but I think both the hunger system and Minecraft in general should be updated. I would rather make food harder to get and make different foods more viable than this, like I suggest in this post.

This mechanic is awful as it's made. The only way it could even be salvaged would be to add one or several ways to prevent food from rotting, such as salt that could be obtained by smelting water buckets or finding it underground, or storing food in various ways, as there's a lot of ways to preserve food.

Finally, you're assuming that healing potions were ever a substitute for food, when they were always less reliable because they're more expensive and don't stack.

I don't support the idea of food rotting, if not because it would be annoying, because it would lag with a thousand items needing to be attached to a clock of some kind. But I do agree that healing potions are pretty useless, considering that they take so long to drink and replenish very little health.

I get offtopic a lot, be warned. I also often mention a Minecraft clone called Minetest. The clone is nowhere near playable with it's default game in my opinion, but it's at least the start of a good open-source voxel rendering engine, and maybe one day it might be decently playable.

The regen system will be reverted to the old 1.8 because the current system is op.

These two points you specified make me not really enjoy this idea very much. For one I agree with everyone else that spoiling food is not a good idea at all. And two reverting the regeneration system back to an older version just seems redundant to me when you can easily play on older versions of Minecraft.