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Instead of an app, have you thought about doing it as an excel or pdf document? Portability of an excel/pdf document would be a lot better. I would also be easier to develop as you wouldn't need to concern yourself with UI elements, only with the logic.

I finished reading it last weekend and we created characters yesterday (we had planned starting this as soon as the campaign is out). First of all, as Carew wrote, this is a seriously good book. The world is dark and gritty, but full of detailed locations and richly described characters with persona...

The human speed of 8 meters is the walking speed, but I doubt anybody walks in combat. We're using the following simple rules: Any character can move half their movement rate and make another action (usually attack), OR move the full value of their movement rate. We are not using a grid - instead we...

It all boils down to the setting. In the end, you as the GM decide how common magic is in your game. I can easily get behind the idea of S&S-type of worlds, where magic is rare. But being a long time Glorantha fan (and having an on-going campaign there now) I also like the idea, that all characters ...

The system I usually use is to allow the players to roll 5 x 3D6 and 2 x 2D6+6 and then distribute the results among the characteristics as they please. (With the 2D6+6 results going to SIZ and INT.) Additionally I allow them to reroll until the total is at least 83.

As some others already replied, think about reducing the amount of players. Include only the guys, who want to play. And use Doodle. I'm a GM for 5 players. We only play, when everybody can participate. Usually that means about twice a month. But thanks to Doodle and the commitment of the players, w...

Beginning characters start with 6 magnitude in spells defined by their culture. These are spells taught by their family and peers in the formative years. I'm trying to understand how Common magic spells are learned and taught in Glorantha. In the rule book the only thing that is explicitly stated, ...