The Agency - Preview @ Eurogamer

The demo we're shown takes place in the game's second act, set in Europe (the two locations we catch wind of in our time at the studio are Prague and Panama). The Agency seems to feature an unusually structured storyline for an MMO - albeit one that's some hundred hours long - with acts in which multiple plots, including separate paths for Paragon and UNITE, gradually converge on a single bad guy.

The globe-trotting, Earth-set theme necessarily means the game is going to be geographically broken up rather than a single contiguous world. It'll be based on a hub-and-spoke system with social hubs leading to private and public encounters - some of the spokes may be gameplay challenges, we're told, which leads us to suspect that the game's vehicles may come into play here. "So, you know, it's Diddy Kong Racing", Milton sums up, adding that there will be combat areas simultaneously open to large numbers of players. "We're not going to segregate everybody, we want to have happenstance encounters between players who find themselves magically in the same space shooting at the same bad guys."