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Monday, July 31, 2017

Yep, I squarely placed the blame on +James Spahn . He challenged me yesterday, on my 50th birthday, to attempt a project that I'd have difficulty saying no to. A Dwarven RPG using the Swords & Wizardry White Box rules. I scoffed at the idea. Obviously I'd have to use the Swords & Wizardry Continual Light rules as my base rule set as SWL is my precious. By then, I realized I'd already said yes.

Damn you Spaaahhhnnnn!!!

Shortly thereafter we were brainstorming Clan & Hammer.

James threw Rune-Caster, Brewmeister, Troubleshooter and Axe-Thain into the pool of classes.

I responded with Teutatle (a paladin sort) and Skald.

Then it hit me - the dwarves we see in our weekly games, they are the outcasts that have left the rock behind.

Dwarves, the ones deep in the mountains, mining for gold, gems and other items of wealth as is their nature, those of long lived lineages and ancient underground cities, are an insular race and do nearly all of their trade with dwarven outcasts. They have little understanding of surface dwellers and surface dweller know even lass about them.

It suddenly became a setting that could be dropped into, or rather - under - pretty much any fantasy campaign world. The idea is that the classes should be able to plug into any SWL / SWCL campaign (and will probably also get S&W Complete write ups here at The Tavern)

I've broadly sketched out two 16 page books for this project already. The first, a reworking of SWCL for Clan & Hammer, this will be the "crunch" side of the project.

The second will the background, setting, monsters, artifacts, gods and adventure hooks. Please don't call it "fluff." I prefer "flavor."

If you are a regular reader of The Tavern, expect pieces to appear here in their primordial form as they are written.

Dare I say it? I already have a tavern half written up for this. The Axe & Anvil, owned by The Wandering Gray Wizard, Sage of Unearthed Arcana and on the run from debt collectors from the surface. No, really. I think this tavern practically writes itself ;)

Continual Light has been submitted. Torchlight will be accepting submissions to the end of June. Monster Islands will take a step back.

Outline of book one (the core RPG) is pretty much done (and much of the work is already done from SWCL) - Aim is 16 pages per book, 2 books - as I want this to be printable at home for those that like to do such, or printable by me for those that don't like to do such.

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Why "Swords & Wizardry?"

Believe me when I say I have them all in dead tree format. I have OSRIC in full size, trade paperback and the Player's Guide. I have LL and the AEC (and somewhere OEC, but I can't find it at the moment). Obviously I have Basic Fantasy RPG. Actually, I have the whole available line in print. Way too much Castles & Crusades. We all know my love for the DCC RPG. I even have Dark Dungeons in print, the Delving Deeper boxed set, Astonishing Swordsmen & Sorcerers of Hyperborea (thank you Kickstarter) (edit) BOTH editions of LotFP's Weird Fantasy and will soon have some dead tree copies of the Greyhawk Grognards Adventures Dark & Deep shipping shortly in my grubby hands awaiting a review..

I am so deep in the OSR when I come up for breath it's for the OSR's cousin, Tunnels & Trolls (and still waiting on dT&T to ship).

So, out of all that, why Swords & Wizardry? Why, when I have been running a AD&D 1e / OSRIC campaign in Rappan Athuk am I using Swords & Wizardry and it's variant, Crypts & Things, for the second campaign? (Actually, now running a S&W Complete campaign, soon to be with multiple groups)

Because the shit works.

It's easy for lapsed gamers to pick up and feel like they haven't lost a step. I can house rule it and it doesn't break. It plays so close to the AD&D of my youth and college years (S&W Complete especially) that it continually surprises me. Just much less rules hopping than I remember. (my God but I can run it nearly without the book)

I grab and pick and steal from just about all OSR and Original resources. They seem to fit into S&W with little fuss. It may be the same with LL and the rest, but for me the ease of use fit's my expectations with S&W.

Even the single saving throw. That took me longer to adjust to, but even that seems like a natural to me now. Don't ask me why, it just does. Maybe it's the simplicity of it. At 45 48, simplicity and flexibility while remaining true to the feel of the original is an OSR hat trick for me ;)

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