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Dawn of War 2 'There Is Only War' Beta Begins

The beta for the Dawn of War 2 update 'There Is Only War' is now live on Steam.

Users can participate by opting into the beta. In Steam, select "file," choose "settings," and then under the "beta participation" section, click "change." Select Dawn of War 2, restart Steam, and the patch will automatically download.
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The beta brings eight new multiplayer maps, balance changes, bug fixes, and a multiplayer map editor to Relic's RTS.

The insanely long list of content is copied below:

New Content

World Builder

World Builder, the map editor is now available to allow users to edit, create, and add new maps to multiplayer games

Open the world builder by navigating to C:Program FilesSteamSteamAppscommondawn of war 2 world_builder.exe.

Save maps to C:Program FilesSteamSteamAppscommondawn of war 2AssetsMapsPvP

It is recommended to have an 8800 GT class video card, or be able to run DOW II with 'high' graphical settings

Maps

Added 8 new multiplayer maps to the game

(2p) Calderis Refinery

(2p) Outer Reaches

(2p) Leviathan Hive

(4p) Calderis Refinery

(4p) Golgotha Depths

(6p) Calderis Refinery

(6p) Angel Gate

(2p) Legis High Stratum is now available for all Dawn of War II owners

Additional UI Content

Added an RSS news ticker to the title screen that will show critical game updates, news, and information

The Main Menu News tab is now controlled by RSS. You can subscribe to the RSS feed at: dow2news.relic.com/relic/dow2/news/english.xhtml

Added a new PvP loading screen tip about Sweeping Advance

The PvP loading screen now shows loading progress bars for each player in the game

Game Options

You can now freely change the Number of Tickets needed to win a match (250, 500, or 1000)

You can adjust the Starting Resources of a match to be standard or high

Added the option to end a match by conceding defeat in Ranked and Custom Games in the F10 Menu. Team games require a unanimous vote to Concede.

Campaign

Various new pieces of wargear have been added to the Campaign. Can you find them all?

Observer Feature

New Fog of War Options

Choose between both teams' viewpoints

New option lets observers see enemy movements beneath the Fog of War

Telecast Features

Attention Arrows let telecasters highlight a squad, object, or piece of terrain with an easy click

Large mouse cursors for Low-resolution webcasts

Improved Replays

All new Observer UI features are also available in replays

More options for removing UI elements let you make awesome screenshots of Dawn of War II action

Observer Hotkeys

Hotkey "G" toggles the Fog of War

Hotkey "A" tags a unit with an arrow

Hotkey "W" toggles the size of the cursor

Press hotkey "F" to cycle through the Fog of War settings

Hotkey "H" toggles the Observer Panel Visibility

Hotkey "T" toggles the replay speed

Referee Feature

A referee is similar to an observer, except with additional functionality available only to the referee. Referees can send text chat messages to all players and they can pause the game.

The action of all players is halted when a referee pauses the game

Observer/Referee slots must be opened by the host

Observer/Referee mode is only supported in custom, unranked games

Referees are selected by the host. Any number of observers can be granted referee privileges

Referees have the same hotkey functionality as observers, but can also pause the game by pressing the "PAUSE" key

Eldar Balance Updates

Global Eldar Balance changes

Reduced the regeneration of the Seer Council from 1.5 HP to 0.5 HP

Decreased the Webway population cost from 5 to 3

Decreased the sight radius for the Webway from 20 to 5

Changed the name of 'Conceal' ability to Distort Field

Reduced the cost of Swift Movement from 120 Psychic Might down to 50

Reduced the cost of the Crackshot ability from 150 Psychic Might down to 50

Reduced the cost of the Distort Field ability from 175 Psychic Might to 75

Increased the cost of Eldritch Storm from 650 Psychic Might to 750

Reduced the cost of Seer Council from 600 to 450

Decreased the Psychic Might cost of Spider's Brood from 400 to 200

Banshees

The Banshee Exarch's health has been buffed from 160 HP to 200

Removed power cost on Banshee Squads

The power sword's damage has been increased from 34 to 37

The Aspect of Banshee effect now increases HP by 20%

To use Fleet of Foot Banshee squads require the Aspect of Banshee upgrade

Farseer

Doom Effect has been decreased from 75% to 40%

Reduced the energy cost of Doom from 50 to 40

The cost of Singing Spear has been decreased from 170 requisition 55 power to 130 requisition 40 power

The cost of the gravity blade has been reduced from 200 requisition, 50 power to 150 requisition, 30 power

The damage-reducing effect of Fortune has been decreased from 50% to 30%

The energy cost to use Fortune has increased from 30 to 45

The effect of Rune Armor has increased from 50 health to 100 health

The energy gained from the Rune Armor wargear has been changed to +125

Spirit Stones now cost 80 energy to cast and is no longer a limit break ability

Spirit Stones now regenerate 60 units for the targeted unit instead of its previous 150

Spirit Stones now heal 200 HP

The suppression resistance gained from the Spirit Stones' ability has been reduced from 100 courage to 50 courage

Farseer's Mind War supressing effect has increased from 20 courage to 100 courage

Guardians

Guardian squad HP has been increased from 90 to 100

Fleet of Foot now requires the Battle Equipment upgrade to be equipped

The cooldown time of Plasma Grenades' has increased from 35 seconds to 60 seconds

Plasma Grenades no longer suppress enemy units

Guardian squad's requisition cost has been increased from 270 to 300

Shuriken Catapult's damage has been increased from 12 to 15

Brightlance

Reduced the weapon cooldown from 4 seconds to 2 seconds

Decreased the unit's damage from 180 to 90

Increased the HP of Brightlance crew members from 160 to 220

Removed the Beam Scorch ability from Brightlance Platforms

D-Cannon

Removed knockback from the D-cannon weapon

Increased the HP of D-Cannon crew members from 160 to 180

Rangers

To use Fleet of Foot, the squad must have the Pathfinder upgrade

Decreased the Health of rangers

Pathfinder is now a Tier 1 upgrade

Added Kinetic Pulse: a Ranger ability that fires a high-impact, low-damage blast of kinetic energy that can knock a single unit down

Removed the Rangers' Suppressive Volley ability

Changed the cost to spawn a squad of Rangers from 360 requisition 25 power to 300 requisition 30 power

Added setup/teardown time to the Long Rifle of 1.5 seconds

Reduced the cooldown time on the Long Rifle from 7 seconds to 3.5 seconds

Increased Ranger Long Rifle damage from 160 to 180

Falcon

The Scatter Laser's damage has been decreased from 34 to 28

The Pulse Laser's damage has been decreased from 60 to 45

Shuriken Cannon

Reduced the mid-range damage of the Shuriken Cannon from 1.6 to 1

Increased the long-range damage from 0.15 to 0.2

Changed the cost of the unit from 270 requisition to 210 requisition and 30 power

Warlock

The cost of the Witchblade of Kurnous has been increased from 125 requisition, 30 power to 125 requisition, 35 power

The cost of equipping Warp Throw has increased from 100 requisition, 20 power to 100 requisition, 40 power

Cloak of Shadows has had its requisition cost decrease from 150 to 100

The health-regeneration effect of Channeling has been increased from 2.5 to 3

Warp Spiders

Increased the HP of Warp Spider's from 160 to 200

Warp Spider Exarch

Increased Warp Spider's Dual Deathspinner damage from 35 to 46

Increased the Exarch's HP from 160 to 240

Warp Spider Exarch (Hero)

Decreased the cost of the Power Blades upgrade from 170 requisition and 70 power to 130 requisition and 45 power

Decreased the cost of the Improved Warp Generator upgrade from 125 requisition, 40 power to 110 requisition, 30 power

Group Teleport now requires the Improved Warp Generator upgrade

Decreased the power cost of the Shimmer Orb from 35 to 25

Units shielded by a Shimmer Orb are knocked back if hit by grenades or plasma devastator shots

The cost of Anti-Grav Grenades has been decreased from 200 requisition, 50 power to 120 requisition, 40 power

Decreased the cost of Improved Targeters from 100 requisition, 35 power to 100 requisition, 30 power

Added a teleport effect to warn players of Warp Spider group teleportation target

Wraithlord

Decreased the damage of the Shuriken Cannon from 210 to 70

Decreased the Shuriken Cannon's cooldown time from 1.5 seconds to 1 second

Changed the 'weapon family' of the Shuriken Cannon from heavy bolter to bolter

Decreased the cooldown fire rate of the Wraithlord's Brightlance from 4 to 2 seconds

Decreased the damage of the Wraithlord's Brightlance from 100 to 90

Fire Prism

Explosive Shot has been reduced in damage from 120 to 70

Ork Balance Updates

Global Ork Balance Changes

Buffed the damage of More Dakka, it now increases ranged damage by 25%

More Dakka no longer reduces cooldown

Reduced the wait time of the Roks impact from 2.1 seconds to 1.1

Reduced the Waaagh cost of Kult of Speed from 275 to 125

Reduced the Waaagh cost of Hide Da Boyz from 150 to 75

Reduced the Waaagh cost of Use Yah Choppas from 150 to 75

Reduced the Waaagh cost of 'Ard Boyz from 150 to 75

Deff Dread

Decreased the cost from 300 requisition and 70 power to 250 requisition, 45 power

Decreased its HP from 550 to 450

Decreased Buzz Klaw damage from 170 to 120

Increased the Burnaz 'n Bits cost from 50 requisition, 20 power to 200 requisition, 20 power

Increased the effect of Burnaz 'n Bits from 125 HP to 300 HP

Reduced the Waaagh cost of the Rampage ability from 75 to 35

Kommando Nob (Hero)

Increased the range of Twinlinked Shoota from 25 m to 32 m

Changed the cost of the Rokkit Launcha from 105 requisition, 65 power to 150 requisition, 50 power

Decreased the cost of Improved Camouflage from 100 requisition, 45 power to 100 requisition, 35 power

Boom Time makes the Kommando drop a stun grenade upon retreated

The Kommando no longer drops a grenade when he is killed

Changed the number of Stikkbombs thrown from 1 to 5

The damage gradient of Booby Traps now gives less damage on its outer radius and more damage on its inner radius

Changed the damage of Booby Traps to 75/125/175 depending on the unit's proximity

Decreased the cost of Booby Traps from 135 requisition, 20 power, to 120 requisition, 20 power

Increased the duration of Hide da Boyz from 20 to 40 seconds

Removed initial energy cost from the infiltrate ability

Kommando's Extra Equipment increases the hero's HP regeneration rate to three times his normal rate

Kaboom damage was changed from 400 + 100 to 300 + 100

Kommandos

Decreased the cost of Kommandos from 400 requisition, 75 power to 400 requisition, 40 power

Increased the damage of the Shoota from 25 to 29

Nob leaders are equipped with a hammer when the squad is upgraded

Love Da Dakka no longer requires infiltration

Reduced the Waaagh cost of Love Da Dakka from 10 to 5

Lootas

Decreased the damage of the Beamy Deffgun from 3.5 to 2

Decreased the cooldown of the Deffgun from 1.6 seconds down to 1 second

Lootas now have an infiltration ability called Hide Da Gunz

The Hide Da Gunz ability requires setup time, but zero energy to use

Mekboy

The Mekboy is now melee resistant like the other heroes

Decreased the damage of the Shoota from 47 to 42

Decreased the damage of the Beamy Deffgun

Increased the effect of the Battery pack from 25% HP to 400 HP

Decreased the energy consumption of the Battery Pack from 100 to 40

Increased the cost of the Battery Pack from 85 requisition, 20 power, to 100 requisition, 20 power

Decreased the cost of upgrading to the Beamy Deff Gun from 180 requisition, 65 power to 150 requisition, 40 energy

Decreased the energy consumption cost of Electric Armor from 40 to 10

Decreased the cost of Electric Armor from 170 requisition, 30 power to 120 requisition, 30 power

Mines now have a setup time, deal minor damage, and suppress units

The Kult of Speed ability no longer stacks

Mekboy now has a repair ability

Nob Squad

Decreased the cost of a Nob Squad from 600 requisition, 100 power to 500 requisition, 100 power

Shoota

The Aiming Wotz Dat? ability suppresses targets faster than before

Reduced the Waaagh cost of Aiming, Wotz Dat? From 6 to 3

Increased the damage of Shootas from 10 to 12

Increased the cost of the Big Shoota from 40 requisition, 20 power to 75 requisition, 20 power

Increased the damage of the Big Shoota from 36 to 37

Decreased the Big Shoota's range from 49 m to 43 m

Sluggas

The requisition cost of Sluggas have been increased from 270 to 300

Increased the damage of Choppas from 17 to 27

Increased the cost of Burnas from 30 requisition, 10 power to 50 requisition, 15 power

Decreased the cost of Burna melee damage from 45 to 50

Decreased the Burna cooldown from 3 to 0.3 seconds

The Slugga Nob Leader is now a stealth detecting unit

Upgrading to a Slugga Nob Leader no longer requires Tier 2

Reduced the Waaagh cost of the Recklessness ability from 35 to 18

Stikkbommas

Decreased melee damage from 26 to 17

Stikkbombas now throw 2 bombs per member instead of 1

Altered the cost of Stikkbommas from 330 requisition, 10 power to 280 requisition, 30 power

Increased the upgrade cost of the Bomma kit from 30 requisition, 10 power to 30 requisition, 15 power

Increased the squad size from 3 to 4

Decreased the population cost from 4 to 3

Reduced the damage of Stikkbombs from 175 to 58

Increased the range of Stikkbombs from 30 m to 50 m

Reduced the Waaagh cost of throwing a Stikkbomb from 4 to 2

Decreased the health of Stikkbommas from 200 to 150

Stormboyz

Choppa damage has been increased from 19 to 27

Increased the cost of Improved Rokkit Packs from 25 requisition and 10 power to 50 requisition and 20 power

Choppas are now categorized as power weapons

Increased the cost of Stormboyz from 400 requisition, 20 power to 400 requisition, 40 power

Reduced the Waaagh cost of the Bommaboyz ability from 45 to 20

Increased the health of Stormboyz from 160 to 180

Tankbustas

Changed the damage type of Rokkit Barrage from rocket to artillery

Increased the scatter reduction of Rokkit Barrage from 40 to 48 (scatters less)

Sped up the pre-fire stage of the flesh hook attack, reducing the windup and 'busy time' for the unit

Fixed a bug causing the Lictor to lock up if it fired its Flesh Hooks at the same time its target became unconscious

The Lictor's Flesh Hooks can no longer be used on generators

Fixed the Lictor Alpha's Terrify ability failing to work in multiplayer games

Space Marine bug fixes

Fixed a bug where Melta bombs were not responding upon usage

Fixed a bug where unloading a squad while throwing a smoke grenade caused the razorback to become unresponsive

Fixed a bug where the apothecary heal ability counted as 2 revives

Added minimap blip for relay beacons

General gameplay bug fixes

Fixed a bug where build effect animation and audio still played after canceling a unit; it was an exploit in some cases where a user could lag someone else's machine by spamming a build and immediately cancelling it, if someone else was attacking their base

Fixed a bug where ability effects were appearing through the fog of war

Race Headquarters can now be cancelled without spawn effects appearing

Headquarters no longer regenerate their own HP

Fixed an issue where retreating did not disable weapons properly

Fixed an issue where units would become unresponsive and chase targets despite being issued commands to stop

Fixed bug where the post game stats screen did not shutdown the name replay dialog box when another player forced it to close indirectly

Fixed a bug that made units unresponsive if players triggered an ability at the same time an upgrade was completed

Fixed a bug that caused leader-upgraded squads to lose their keybindings if all units, except the leader were killed

Fixed a bug where squads would get stuck in their capture state

Fixed a bug where retreating units slowed down due to other squads having the right of way when retreating

Improved unit movement and added pathing fixes for retreating units

Fixed a bug where a squad would automatically take cover if a retreating unit ran past

Abilities tied to wargear no longer have their recharge timer visually reset when switching between wargear items

Fixed a bug where a hero's upgrade queue and spent resources were not cancelled upon death

Fixed a bug that prevented units from throwing grenades on staircases and inclines

Limit breaks are now prevented from charging while the limit break ability is active