Firefly

Staying In The Fight

If you really don’t want to be Taken Out of a scene, you can choose to press on and keep fighting by paying a Plot Point and accepting a Complication. Rather than being Taken Out, you immediately receive a Complication equal to the highest rolling die in your opponent’s dice pool.

The Complication you create should be related to the conflict that almost knocked you out. Be creative! Did you get a Broken Arm or are you a Wanted Man? Do you keep fighting with a Gunshot Wound or did the force of the gunshot just leave you Winded and Dazed? Typically the Gamemaster will tell you what Complication you receive from the conflict, but feel free to suggest ideas that make the story interesting!

The Gamemaster can make use of this rule as well to keep Gamemaster characters (GMCs) in the fight when they are about to get Taken Out by Crewmembers. When the Gamemaster protects a character this way, however, the player who was involved in the conflict gets the Plot Point spent and gets to say what Complication occurs.