Accelerated technological, ecological and social shifts have created a world we feel we can’t control nor even fully comprehend. This sense of estrangement seems to be inescapable, it is embedded into processes and entities that we encounter into most aspects of our everyday life. The latest edition of MOMENTUM, the Nordic Biennial of Contemporary Art that opened a few days ago in Moss, explores this new sense of alienation and invites the visitors to look at it under a more receptive, even sympathetic gaze.

With alienation as its theme M9 will present diverse and conflicted ways of experiencing, explaining and imagining the world anew. Alienation represents a potential to expand the horizons of our current lives, to think and act progressively and usher in change. Thus M9 wants to welcome the alien, also the alien in us, without preconceptions of familiar and foreign. It wants to welcome the alien as a challenge to the present as well as a promise of better, extraordinary futures.

Several of the most interesting works are based on extensive research so each of them will get its full post and interview in the coming days.

Today, i’m going to mention a series of artworks that propel us into a decidedly parallel universe. A universe characterized by biological organisms that bypass human interventions and form new alliances with synthetic trash, by desks that perform obscure tasks, or by ancient civilizations that speak to us across time. Some of these works will remain science-fiction. Others, however, might not.

“On Christmas Eve, 2004, John Duncan received a mysterious email from an archaeologist working at the site of the Nazca Lines in Peru. He claimed to have discovered, and over time recorded, a variety of sounds actually generated by the enigmatic lines themselves.” The enigmatic archaeologist, who called himself Anton Düder, asked Duncan if he’d be interested to use the files to compose new sound works.

Duncan created a 5-track piece with the material and sent it to the mysterious archaeologist. He never heard back from him. The musician claims that a hard disk crash erased all trace of the email correspondence between them.

The artist’s composition is broadcast inside an old museum theater in downtown Moss. It’s an uncanny experience. I doubt anyone believes Duncan’s story but what is certain is that the tracks are eerie, they left me slightly on edge, distressed and unsure the sounds were not playing with my brain. Which is a bit upsetting but also a sure sign that the artist has found his own way to translate the mystery of the ancient geoglyphs into equally perplexing auditory effects.

The project she exhibits at MOMENTUM, Ecosystem of Excess, explores the life forms, part organic-part synthetic, that might evolve from this dispiriting plastic monstrosity. The seeds have already been planted: plastic in the ocean is already decomposing into tiny pieces (the so-called mermaid tears) and sea creature eat it instead of plankton; or else it’s the algae on drifting plastic waste that gives off a sulfur compound which smells similar to the krill many marine birds feed on, etc.

Taking her cue from a species of bacteria that eats PET, Yoldas imagines that one day, however, other living things will be able to metabolize and thrive on plastic, forming a post-human ecosystem that merges nature and culture.

An Ecosystem of Excess is born at the intersection of ecological and feminist thinking; hence it negates the utilitarian, anthropomorphic approach which disregards the intrinsic value of any life forms regardless of its use value to human subjects. Therefore an ‘Umwelt’ for every single organism in the ecosystem is generated as a first step to the speculative design process.

For more details about the work, have a look at the video of the talk she gave about the work at Aksioma back in 2014.

The name of Hans Ruedi Giger will always be associated with one of movie history’s most iconic creatures, Alien but he also applied his ‘biomechanical’ Alien style to furniture and decorative objects.

One of the chairs exhibited at Momentum was originally intended as a Harkonnen throne for an abandoned Dune film project. Others came from a short-lived Giger bar that opened in Tokyo in the late 1980s.

I was much more attracted to Van Veluw’s vision of sci-fi furniture piece. His desk, however, is far from inviting. Angular, dark, full of geometrical little alcoves containing unknown minerals, it points to a future ruled by supreme bureaucracy, aloof, all-knowing and intractable.

Rana Hamadeh, The Big Board or ‘And Before It Falls It Is Only Reasonable To Enjoy Life A Little’, 2013. Photo by Istvan Virag

Rana Hamadeh, The Big Board or ‘And Before It Falls It Is Only Reasonable To Enjoy Life A Little’, 2013. Photo by Istvan Virag

Rana Hamadeh, The Big Board or ‘And Before It Falls It Is Only Reasonable To Enjoy Life A Little’, 2013. Photo by Istvan Virag

Rana Hamadeh‘s The Big Board evokes a war-room map, it weaves together uncanny figures such as Paulus Fürst’s 1656 engraving of DoctorSchnabel of Rome, tokens from far-flung places and stories of hygiene and quarantine. The work is part of Alien Encounters, a larger project that looks at the notion of ‘alienness’, where the alien is seen both as an extraterrestrial but also an outcast with regard to the law which leaves him or her at the mercy of state-sponsored forms of violence.

The mural makes an appearance in Brian De Palma’s movie Carrie. Which is quite appropriate if you think that this is in fact a pork-processing plant and that the animals brought there don’t enjoy the cheerful fate of their painted cousins.

Gathered under the title Pig Paradise, shot in black and white and shown under the impassive light of a gallery space, Patrick Jackson’s photos are completely estranged from their original and distasteful context.

Can we fantasize a future in which people realize that eating pigs, those smart and scorned sentient beings, is no less revolting than eating dogs? Or would that be too alienating?

I'm trying to make a timer that can start and stop and keep recording. This is what I have and it stops fine but when I start it again it doesn't pick up where it left off, probably because of my update() method. However, this is the only method I tried that got the timer to run in the first place!

I've been testing out lots of different sketches using FFT to control the sketch, but am having a hard time making something that looks "good". It seems the sound makes the sketches jitter too much. Here is the latest one I tried: https://www.pushpopchallenge.com/submissions/7AO9GJ I was wondering how some of you have played with sound, any sketches to show?

I want a value to fluctuate between 0 and 255. But I want it to happen slower when its closer to 127.5.

When the color value increases the speed of the increase should decrease when the color value is between 0 and 127.5 and increase between 127.5 and 255. And when the color value decreases do the opposite so speed should decrease between 255 and 127.5 and increase between 127.5 and 0.

from left to right

time

1

2

3

4

5

speed

1

2

1

2

1

color

0

127.5

255

127.5

0

I am currently trying it with booleans but I don't even know if thats the solution.

The code does not work as planned at all because it breaks when I apply ease to speed, but I hope it helps getting the idea across And in the perfect solution I would like to change the "base speed" without breaking the system. Maybe mapping is the solution but I can figure out how to use it in this problem.