Instructions:
- Extract where Obduction-Win64-Shipping.exe is located (\Obduction\Obduction\Binaries\Win64)
- Start the game, when "Rundll32" prompt appear, press "Yes". This is for the Profile Override needed for this game.

20 comments:

Alright guys, I gotta tell you--I'm a developer on this game. I've been going to this site for literally years and enjoying all of your hard work and wonderful fixes. When I saw this game pop up, my heart skipped a beat. So, I just wanted to let you guys know that you're the best, especially you DHR.

I really enjoyed the game, great story and environments. Super fun puzzles. Great work.

BTW, I reported the bug for 3D Vision on the latest version to Lloyd Woodall. In the most recent version, and the one on Steam, 3D Vision cannot be enabled, so this fix can't be used.

Pretty sure this was just a bug introduced after 1.4.2. Might be related to trying to disable 3D Vision for VR, but that's not necessary for the game to do. In recent drivers 3D Vision is disabled automatically if VR is active, unless a specific bit is set in the game profile. The game is currently disabling 3D Vision even if no VR hardware exists on the machine.

Yes, I can confirm that version 1.6 (now on Steam) activates 3D Vision on launching the game. But I have a problem with the fix. Nothing in the game changes whether the fix files are in the game's folder or not. The green text in the corner has been updated to DHR's message though.

I noticed that the Rundll32 prompt only appeared the first time I launched the game after copying the fix files. Should this prompt appear every time? If yes, is there some way to "reset" the fix so that it activates every time? Deleting and re-copying the fix files doesn't seem to do anything.

Yep, it's looking great that they now support 3D Vision again. I confirm it launches just fine on 1.6 version.

Fix is broken. The shadows are no longer fixed. This is probably because they updated the shaders for this version as well, lots of changes to their graphics environment. Fix will need to be updated.

Be patient until DHR can look at it, or if you are motivated, compare the current shaders to the ones in the fix, and figure out how to bring DHR's fix to the new version. The code will very likely be identical, just moved to different hash numbers.

Yes, most excellent, thank you Joe. I really enjoyed it. Played about half in VR, and half in 3D Vision (1.4.2). The VR is nice for the 'being there' feel and really feeling like an alien world. The 3D Vision is a bit better IMO, for the beauty and wonderful environments that are too low res in VR.

BTW, I'm available to help if you guys could use a performance expert. My true forte is in performance analysis and tuning.

bo3b, your comment confused me a bit. I'm thinking of buying a VR headset. You said you played half of this game in VR and half in 3D vision... but isn't VR in 3D anyway? That is to say, in VR, is the same image displayed to each eye or a different image to each eye? I couldn't find a definitive answer to this anywhere else.

@Daz: Yes, both VR and 3D Vision are in stereoscopic, but the overall experience is different. Generally everything in VR is stereoscopic except for the lamest 360 video stuff. Any games will be stereoscopic. Live video is nearly always mono-scopic because stereo video cameras are rare. 360 stereo cameras are even more rare.

For Obduction in particular, the VR side is not nearly as good graphically because the standard deferred rendering techniques do not work very well in VR. Normal AA basically is unusable in VR because of artifacting. Also, it's really hard to get deferred rendering to perform well enough for VR.

Given the importance of graphical fidelity for Obduction, I think that 3D Vision is quite a bit better experience than VR here. Even given the superior immersion and proper scale VR brings.

Somehow I managed to 'update' i.e. revert back to version 1.1 after forcing no beta updates; 3D finally works with this but shadows and light rays are fubar. Anyone know how to turn off shadows and also light rays (shining on floors through windows etc.?

ok so new fix is not working for me for v1.6.5, objects are 3D but shadows and reflections are off. I then used steam beta to go back to v1.1 and things looked MUCH better, just some reflections are off (holograms, lightning, fires, etc)

so I refunded steam and bought GOG version so I can revert to v1.6.4 - from the timing, I assume this is the version that the latest DHR 11/4/17 fix is for? unfortunately I have same results for every single GOG version including 1.6.4, 3D works but shadows and reflections are off. does anyone else have this fix working?

This fix now have a universal UE4 fix...so shadows, lights and reflections should work for any version. Try to unistall the fix using uninstall.bat and re-install (be sure to download again the fix). Install in ...\Obduction\Obduction\Binaries\Win64....if you install in the ...\Obduction folder will not work.