Looking to try something new, so here it is. We receive tons of great feedback, thoughts and ideas from our community and this new ‘One Change’ series looks to take that one step further.

The goal here is to get your insight into some key topics of discussion. Usually these will be based around conversations we’re having ourselves within the team, so this is a great way for us to ensure we get even more community input.

As tempting as it might be to list everything you can, please keep your feedback to your most desired change.
With that said, let’s kick things off.

If you could make one change to Galactic Assault, what would it be?

NO VEHICLES. Or a hill to capture on death star so there can be overtime games on the only map without vehicles.

Hmmmm hah that’s a good question. As a whole I love it it is fun. But for me I look at the future...the long term. The one change for me would be allow us to play Galactic Assault against A.I. Offline. I noticed that in Arcade the huge maps were there...we just were restricted to small parts of it. So all’s we need is vehicles, troops, starfighters, moving on it on those maps. Today lost connection to the EA servers 7 times, not sure if it’s solarflares or what. I have great internet connectivity. Offline mission based fun is a must.

The new Control Point mode coming in February, for On and Offline, should help alleviate some of that need I hope.

P.S.- Please don’t forget for Offline the ability to jump in vehicles of ALL kinds and the ability to ride creatures as well, thank you.

Add galactic conquest similar to 2005 BF2 or Battlefield 2142. Start a guild and be able to build bases and control planets. Go against good players. Build capital ships, land vehicles and be able to control or re-direct them. Pool in how much reinforcements can they put against a controlled planet. Stuff like that will make the game more interesting.

The change I would make would be to have an indicator telling players when they have enough battle points for the hero they want and if it is available. This would cut down people waiting in the respawn screen for heroes and improve everyone's game experience.

Please don't do a 'map vote'. There will be maps we'll never get to play again otherwise. This was introduced in Battlefield One, and since it was it's the same few maps over and over, with one map I've literally never played again since it was implemented

There's a lot of things I could suggest or request, but the thing I've felt GA needed the most was some kind of briefing at the beginning of the match to tell you exactly what you're supposed to do/how to play the objective. Make it skippable, or voiceover, something so it doesn't inconvenience the players who don't need it, but for GA noobs (even GA noobs who've been playing the game for a year, like me) we're out there running around like headless chickens. (That Fall Back thing is the most confusing "feature" of any FPS I've ever played, BTW....just running in a random direction hoping for the best.)

It could even be a separate tutorial in a menu outside of matchmaking....it could even be just text and pictures, but whatever it is, there needs to be one for EACH map or objective type, since they're all played differently.

I know it seems like it should be intuitive to many of you, especially if you play in groups where you can learn from each other, but us randos are all on our own and it can be overwhelming with everything going on. I very rarely played GA before they introduced the squad spawn system. Now it's slightly less rare, because at least I can follow someone who ostensibly knows what they're doing (and even less rare when it's Heroes Unleashed, so more of that please, or just make it permanent).

If that's a definitely no go, then I guess I would ask for the ability to "reserve" heroes/vehicles while waiting for the spawn timer to count down (I also hate the spawn timer lol). Also, I'm trying to get Luke's Push milestone, so I am one of those guys unapologetically camping the spawn screen.

It would also be nice if you could reserve your hero in advance for when they next become available, and then you could respawn as a trooper, and once your hero is available, automatically spawn as them (maybe get a 5 second countdown to cancel if you're in a good trooper fight and decide you don't want to leave the action at that moment).

I don't know if that final idea would have unintended drawbacks, but it would be nice. Maybe a queuing system that tells you you're 4th in line for Luke Skywalker, lol.

^Maximum the Hormone - Alien^
(Sorta like an insane Japanese SOAD, but w/ 3 vocalists and slap bass)

Gamertag: Billkwando PSN: Billkwando YouTube: Billkwando
Find me in HvV, pushing people off of stuff and watching them fall, like a cat.

To have the ability to choose what maps i want to play on like in Battlefront 2015. I really do love GA but some of the maps you play on either feel mediocre or the way the game plays out on that map isnt fun. But if i were able to choose and lets say i get the maps i wanted 80% of the time and only 20% of the mpas i didnt like, than id be fine

Remove the tickets and replace them with with a timer instead.. 10 minutes per phase would be perfect . I'm sick of having a game and it end on the first phase!, what's the point? It doesn't achive anything apart from wasting a huge map .

Kamino is the WORST for this. That first phase is an absolute joke. The clones just cover every single entrance into the room and with an easy 100 kills the WHOLE game is over... BORING.

Remove the tickets and replace them with with a timer instead.. 10 minutes per phase would be perfect . I'm sick of having a game and it end on the first phase!, what's the point? It doesn't achive anything apart from wasting a huge map .

Kamino is the WORST for this. That first phase is an absolute joke. The clones just cover every single entrance into the room and with an easy 100 kills the WHOLE game is over... BORING.

Give us walker /ATAT assault.

I just feel they need to move the clones start point back maybe 10-15 meters.

Vehicle or at least big vehicles such as AT AT or MTT be non spawnable meaning we can renter the vehicle on the map without battle points. Let’s be honest the majority of players rather spend there battle points on hero’s then vehicles so with this change more players are more likely to use a vehicle. I know I would.

GA is the longest game mode amidst several very quick game modes. I play it for a longer game. Ivr played conquest in Battlefield ever since Battlefield 2 Modern Combat in 2005 because of the consistent 20-40 minute games. (60+ for the max ticket BF3 fans out there)

Having one long game mode that is predictably long allows you to get into the groove and enjoy the rough draft more in my opinion.

No, in my opinion that would be very tiresome I rather conquest or a open sand box mode last a hour because the players chose how the game is play which in my opinion, much more enjoyable.

Make heroes weekend a game mode from Galactic Assault, call it Hero Assault, I don't care, hell put the hero ships in too as unlocks for the dog fighting. That weekend was literally most fun I've had playing this game, every match felt like maps were progressing, always epic duels, and most importantly if you don't make this a game mode for hte love of the gods at least explain why you limit the number of heroes on GA, it just seems like a waste of resources and that you guys like, don't want the game to be too fun or something? I'm honestly at lose with that since launch.

Looking to try something new, so here it is. We receive tons of great feedback, thoughts and ideas from our community and this new ‘One Change’ series looks to take that one step further.

The goal here is to get your insight into some key topics of discussion. Usually these will be based around conversations we’re having ourselves within the team, so this is a great way for us to ensure we get even more community input.

As tempting as it might be to list everything you can, please keep your feedback to your most desired change.
With that said, let’s kick things off.

If you could make one change to Galactic Assault, what would it be?

I would remove the Prequel maps from the rotation. Or let me choose not to play them.

Looking to try something new, so here it is. We receive tons of great feedback, thoughts and ideas from our community and this new ‘One Change’ series looks to take that one step further.

The goal here is to get your insight into some key topics of discussion. Usually these will be based around conversations we’re having ourselves within the team, so this is a great way for us to ensure we get even more community input.

As tempting as it might be to list everything you can, please keep your feedback to your most desired change.
With that said, let’s kick things off.

If you could make one change to Galactic Assault, what would it be?

Map Vote.

Bye-bye Jakku!

No, because every map you don't like is some other player's favourite. You might just as well have said "cut three maps from the game". The least popular will never get a turn. What if one of them was your favourite?

Change the "contested" rule so that it is affected by player numbers.
For example: three attacking players capture an area faster than one or two. But if two defenders come in, rather than stopping dead at "contested", the capture continues but at the rate of as if only one person was capturing. Equal numbers will result in a contested hold. In other words, the capture happens at a rate determined by how much the attackers outnumber the defenders, even when the defenders are present.

1 change: do NOT listen to any player about anything. they ruin the game.

Largely THIS!

Too many people whining about everything. Nothing RUINS immersion. You weren't there. You didn't partake in the battles. It's a game. Play it. Love it. Or, hate it, which in that case go somewhere else.

Edited for language, let's please be mindful of the words we use. - EA_Cian