Started in 1997. Any trackers, MIDI sequencers, DAWs, and other stuff. Both chip and sampled music. I also made music and sound effects for few commercial games. My favorite sound chip is 2A03. I prefer XM and FT2/Skale/MilkyTracker out of sample-based formats and trackers, and Psycle out of modern trackers.

As artist:

Not an artist in general, I have basic skills of hand drawing, pixel art, digital painting, low and hi-poly 3D modelling.

Interests:

Computers and game consoles. Anything related to video games. Programming for low spec systems and embedded devices. Music as a whole. Electric guitars and gear. Punk rock. Amateur electronics. Industrial history. Space. Nuclear power and weapons. Anime. Movies. Movie and animation making. VFX. Happiness for one and all.

This is list of any game projects, either hobbyist or pro, that I had some conscious involvement with - as sole developer (design, code, graphics, music), or in a single creative role. It only includes projects that were considered complete and released to the public, at least to some extent, as there were way too many unfinished projects to mention. The list is fairly incomplete, it is difficult to remember or track down all these projects, and sometimes I had vague idea how the game will be called, or I just didn't know the fate of a project. Countless non-game but related projects, as well as projects that use some of my libraries or ripped content, not included.