Learn a time-saving workflow to modeling motorcycles and production-ready techniques to hard surface modeling with design constraints, building complex machined and man-made parts, and methods of adding detail for realism. Contains over 8 hours of self-paced training for artists using Maya.

Menu:1. Introduction and Project Overview2. Motorcycle parts and terms3. Adding an image plane4. Starting a frame with curves5. Creating geometry along the bike frame6. Attaching the frame together7. Adding welds to the frame8. Detailing the bike frame9. Finishing the frame10. Starting the gas tank11. Finishing the gas tank12. Modeling the wheel13. Adding the tire14. Using Booleans to add disc brakes15. Adding front and back tires16. Creating the front fender17. Adding the back fender18. Building the fork tubes19. Building the triple tree20. Starting the exhaust pipes21. Detailing the exhaust pipes22. Building the cylinders23. Creating the heads24. Adding rocker covers25. Building the transmission cover26. Finishing the transmission cover27. Modeling the water pump28. Adding the gear case cover29. Finishing the engine30. Building the belt drive31. Finishing the belt drive32. Modeling the swing arm33. Adding rear suspension34. Modeling the seat35. Detailing the seat36. Adding front vent piece37. Building the radiator38. Modeling the headlight and cowl39. Adding the brake calipers and cables40. Adding the handlebars41. Detailing the handlebars42. Building pegs and kickstand43. Building rear plate and taillights44. Modeling the mirrors and brake handles45. Naming and creating a hierarchy46. Setting up the lighting47. Adding materials to the bike48. Using mental ray to blend the engine block49. Adding textures to the bike