These Class 1 ectoplasmic ghosts often appear during a significant surge in Psychokinetic energy. They can be harbingers of a potentially calamitous paranormal event.

Skittish and unpredictable by nature, simple application of a proton stream is usually effective. However, upon impact of positively charged ions, ectoplasm is dispersed in all directions. Keep a safe distance when engaging.

The Galloping Ghoul is a Class 1 Ghost and rather easy to hit, needing only a 3 or higher on your Proton Roll. Since it only takes 1 Stream to trap this Ghost, the first Proton Stream that hits it triggers its "When Trapped" ability. When it's trapped, each Ghostbuster who is adjacent to this Ghost gets Slimed!

If you miss this Ghost with your Proton Stream, it flees in a random direction. Roll the Movement Die and reference the PKE Meter to determine that direction. Be careful when Galloping Ghouls are near each other. If they end up occupying the same space, they merge, are removed from the game, and are replaced with a higher-class Ghost from outside the scenario. [1]