Dec 17, 2012

More things here, you can see some early researches for the main characters and the basic guards. After the demo ended I decided to change the overall look of the characters for something more unique in terms of proportions and textures, we wanted a different approach and started experimenting with shaders and silhouettes, unfortunately the project stopped before we could finalize it. (P.Os over Gabriel, Mike's base models).

I wanted to do something different for the Hero's love interest, to move on from the traditional sexist and stereotyped representation and the female tropes in the game industry. She was supposed to be a thief too, probably even better/fun than him, however I didn't have enough time to spend on researches, such a shame, she was my favorite character. (P.O over Martin's Citizen base model).

Dec 16, 2012

Trapdoor has now officially closed its... doors, it's been a great ride for 2 years and a half with an amazing team and some fun, original and creative projects. We've worked on a few games, some were cancelled, some will probably never see the light of your monitors but at least we've had some good times!!!

Heist (codename) started right after WARP as a side-scroller stealth-action game for XBLA and PSN but due to a weakening online console market (for us Indie developers that said) we canned it after about 6 months worth of work and cool visual experimentation, it was a devastating but justified decision. I'll be posting some of the things we've done. Check this demo!

Early concept art and POs (paint-over) for the demo and the main characters. It was a great team effort!

Nov 6, 2012

While painting an environment I accidentally mirrored one of my layers which gave me an interesting symmetry to play with, problem is that it looked better than the original one so I decided to finish it first, the other one is coming soon. I forgot to post a speedpainting done during lunchtime last week so here it is!

Oct 28, 2012

Here is a rapid sketchy painting done entirely with the same square brush that I forgot in the large stack of custom brushes, interesting technique and I'll try to use it again... soon. Happy Halloween!!!

Sep 24, 2012

The Riverside Art Museum (RAM) is proud to present Painting in Pixels: An Exhibition of Concept Artthat explores the work that defines this genre and showcases exemplary pieces of character design, vehicle design, and environment painting. I'll have a piece included among an incredible array of works from amazing concept artists, check it out! A big thank you Nicole and Thomasfor giving me a chance to participate.

Sep 15, 2012

Flying overSão Paulo and Rio de Janeiro is quite an inspiring feast for the eyes, the way Nature and human constructions are intrinsically blended is somewhat striking yet mesmerizing... but I can't stop thinking that we are the cancer of this planet.

Sep 13, 2012

I just came back from a 10 days trip to Floripa, Brazil and it was unbelievable, what a nice place! Not so much to say but here is an old poster I have digged out from my back-ups, it was supposed to be used at the CG CON 09in Hollywood but never really saw the light of day. Definitely a stereotyped sexist theme but hey, sometimes you don't get to choose a contract.

Jul 16, 2012

I'm trying to survive the multiple summer heat waves and can't really paint because it's just insanely warm in my loft. A lot happened though, I finally received my Canadian Permanent Residency in July and recently completed an interview with 2D Artist Magazine. It is now available in the #079 - July 2012 Issue, thanks a lot Matt and Emma!

Mar 6, 2012

ZERO V2.0 and V3.0 last batch of my research sketches, we did use the one on the bottom right (2.0) of the page for a while until we came up with the final design, but you still can spot him in the game... Current 3D model made by Gab. You can see how it evolves from a very "strange" hovering creature to a more likable version and how we kept a lot of his features like shell-color, power-disks and Milo-slot.

And some of the speedie researches done for weapons, characters and props.

Feb 1, 2012

It's been a few years since last time I went to a life drawing session and it was scary. Thanks to Kev we went to the Gallery IQ in the Belgo building right before our weekly Monday's tennis practice. I've mainly used a Sharpie and an old semi-dry Pantone marker. Nice place, nice model and very motivating!

Jan 30, 2012

We are getting closer to the official release of WARP during the XBOX's House partyon Feb 15th! If you own a PS3 or a PC it'll be also available very soon, get ready for the flashy Alien tornado. Wallpaper speedies PS CS5.

Jan 1, 2012

Feliz Ano Nuevo!!! Here we are, we barely survived 2011 and now let's hope things are going to get better, here is a little quickie of the day to celebrate the new year. Animated step-by-step .gif below (2.93MB).