What is a Fighter?

The fighter is the most popular of the adventurer vocations. Simple and straightforward, he views the world as an opportunity to test his strength and courage against the universe. A fighter is one who, when faced with a foe, takes arms against a sea of troubles, and by opposing, ends them. He is the artist whose body is his palette. Exercise is his daily bread. The fighter relishes every battle with any foe, for though he is beaten and blackened and bruised and blemished beyond all recognition, he knows that he is the better for it all.

How do I become a Fighter?

To become a fighter, you must begin by developing your strength and skill with weapons. Your sword will become your right hand (assuming, of course, you are right-handed). Your shield is your lifeguard that plunges before you to interpose itself between you and the wave of horrible, slavering monsters. Physical labor becomes a pleasure, for every ache and pain will remind you of those hard-earned muscles. Encounter each enemy with exuberance, for the experience will be exhilarating as long as it doesn't exterminate you.

How do I fight?

If one wishes to become a fighter, it is wise to obtain a sword and shield at the earliest opportunity. We do not recommend unarmed combat against a monster, as you can be 'dis'-armed rapidly.

Basic sword work consists of the thrust and swing. The thrust is the deft skewer of the opponent's mid-section, quick and to the point with a minimum of mess. The swing, on the other hand, is a slicing motion designed to release as much of the opponent's interior components as possible. While the swing inflicts more damage, the thrust is quicker. Preference is a matter of personal taste and whether or not you have a strong stomach.

Defense largely depends upon the use of the dodge, block, and parry. While there are those who believe that 'real' fighters do not need such wimpy defensive techniques, most surviving Heroes attest to their effectiveness. Trying to defeat a monster while ignoring the basic defenses usually results in ex-heroes.

Dodge, in theory, is moving out of range of the opponent's weapon. Your agility is a major factor in how well you manage this.

Block is placing the shield between you and the attack designed to lead you to an untimely demise.

Parry is using your sword to prevent the foe's weapon from similarly cleaving your skull. Quick reflexes and practice make block and parry into true lifesavers.

The Magic User

What is a Magic User?

Master of mystery, propounder of power, intimate of intuition, the Magic User is the intellectual among adventurers. The Magic User must master his mind to mold the mysteries of the ages. Through the use and control of the magical spell, the Magic User can selectively alter the fabric of the universe and create things out of whole cloth.

Spells are usually learned by reading specially created scrolls that brand the spells upon the brain. They can be purchased at specialty shops, gained from kindly old wizards, and frequently found in the oddest places. Scrolls are of no use to those without Magic skill or to those who already know the spell, so the neophyte is encouraged to inquire about scrolls frequently.

Spells are cast by using the magical energy the Magic User stores in his body. This Power pervades the world, but only one trained in the mystical arts can actually absorb it. The amount of energy a spell takes depends upon the potency and duration of the particular spell.

How do I become a Magic User?

To become a Magic User, you must first find a teacher of the craft. Many towns and villages have Magic Users who, for a modest fee, are willing to impart the spark that will ignite the mental light and illuminate the ultimate abilities of the student. Once the mind has been opened to magic, it can be filled with arcane lore, spells, curses, cures and trivia about obscure creatures that never fails to impress the locals.

Magic Users have a reputation for being mysterious, and much of their time is taken up maintaining this illusion. To this end, mirrors are useful for practicing facial expressions, and a repertoire of moods ranging from 'Haughty disdain for fools who ask stupid questions' (ideal for when you don't know the correct answer) to 'Complete and Utter Concentration So Don't You Dare Disturb Me'(perfect for catching forty winks, particularly if you can master sleep with your eyes open), will come in handy.

To enhance your Magic User reputation, develop your eccentricities. Talking to thin air does wonders for having those around you treat you with respect -after all, they can't be sure you aren't talking to someone they can't see.

Get in the habit of using expressions like: 'I Know the Answer', in deep mysterious tones. Then smile and say nothing. You'll soon have people whispering 'He (or she) must be a Magic User!'

The Thief

What is a Thief?

Sultan of Stealth, Chief of Chicanery, Potentate of Plunder, the Thief is the master of many skills. From subterfuge to housebreaking, Thieves live by their wits. Since the Thief cannot fight as effectively as the Fighter, or cast spells as the Magic User, he seems to be the weakest of adventurers. However, he is also the most powerful of adventurers, for he can get away with murder.

How do I become a Thief?

Agility is an important thing to develop if you intend to pursue the honorable profession of purloining. Most of the skills a thief uses are based on his (or her) grace and dexterity. There are many schools of thought that teach the skills necessary: Using Stealth is following the Way of the Rat; a slow, cautious scuttle with all senses alert. Climbing is following the Way of the Three-Toed Sloth, which ascends above those who seek it and goes where they cannot. Running is the Way of the Cockroach, which pauses first to assess the danger, then runs like mad. Lock Picking is the Way of the Aardvark, which delicately inserts its tongue into the termite's nest to get out the luscious treasure within. Throwing is the Way of the Dive Bomber Beetle, which launches itself into the air and plots a course straight and true until it hits something and bounces off. All of these disciplines must be mastered before you will know the One True Way of the Thief. You must become one with your lock-pick. This tool can open doors into realms you have only imagined. The Thieves' Toolkit will allow you to see what you have not seen before, and to go where you could not go. Wonders will lie before you, and become your own, for the Art of the Thief is to free others from their need for material possessions and to teach them that inner peace comes not from what you have, but from what you have not. The Way of the Thief is the Way of the Cuckoo Bird which, by laying its egg in other birds' nests so that it hatches and kicks out all other eggs, reveals that unless you share with others, you have nothing. The Thief is thus the teacher of great knowledge and truth.

What is a Thieves' Guild?

To aid the Thief on his never-ending journey for the True Way, The Thieves' Guild was created. This benevolent organization was formed to give the Thief a chance to socialize among people of like mind without having to watch his purse, for this is the refuge from the petty worries of the world. The Thieves' Guild motto is 'Thou shalt not steal HERE.' This is the place to find those lock-picks and tool kits you crave. Here is where you relieve yourself of another's possessions and fence the items for cash.

How do I find the Thieves' Guild?

Thieves' Guilds, due to unfortunate social pressures, are forced to keep a low profile. Unlike the Adventurer's Guild that allows any scum off the street to enter and call himself an adventurer, the Thieves' Guild allows only the true followers of the Way to enter its portals. Thus a series of secret signs has been adopted.

To identify yourself as a Thief, you must make the proper 'Thief Sign'. This consists of placing your thumb upon your nose with the hand held perpendicular to the face and the fingers outspread. You then wiggle your fingers while focusing your eyes on your thumb and patting your belly with the other hand. This is the proper way to greet a fellow follower and still retain your pocket money.

When searching a strange town for the Thieves' Guild, it is wisest not to be too obvious about it. Asking the sheriff where you can find the local Thieves' Guild will at the very least make him suspicious of you and quite possibly get you thrown into the local hoosegow. Most local thieves will know the location of their guild, so give them the sign and they'll give you what you are asking for. Remember to find out the password, for the Guild wishes to discourage casual inquirers and spies. Attempting to enter the Thieves' Guild without the password is like picking a fight with a Troll; it's easily done, but you'll be done in easily.