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Tuesday, August 28, 2012

I can't cite enough how many times I've joined Ludum Dare and failed at completing the game submission.

The latest Ludum Dare was sort of a collaboration with Kongregate, and was held 2 to 3 days ago.

The theme was "Evolution". It was a hard one for me, as I was trying to think of an idea which is actually about evolution, mechanic wise. And I did came up with one, after about half of the first day of the LD compo.

It's called "Variation".

So, "Variation" is a FPS game about continuously killing an evolving enemy AI.

Every time you killed it, it'll evolve into a newer, stronger form.

Here are some notes and scribbles about the design:

Unlike all my other previous attempts, I like this idea a lot, particularly because it involved AI development and some procedural generation element, which is sorta my favorite thing right now.

I'll try to find some time to work on it in December, as I'm currently very occupied all the way till the end of November~ ><

Saturday, August 25, 2012

It's been a long time since I last posted here about anything at all. Ever since I re-started the development of Project Green, I had been trying to adjust myself into the world of making commercial games. You see, I was given 6 months to develop this project. I spent the first two months panicking about team and financial management. I was still very new at that time, but now things has stabilized, and I'm slowly getting back on track.

Within the first two and a half months, our team has completed the GDD and almost all of the characters' designs. We've yet to touch the environment design as my concept artist is very occupied at his day job. The game designer can't start working on anything new as I haven't finish up the new prototype, but he does give advice for the concept artist from time to time... like an art director.

In the mean time, I've been trying my best to do everything as fast as possible. I do procrastinate a lot during the third month. For some reason I just can't get my mind to work on the game, and instead, I wanna just sit in the living room and play some games on my Xbox. And then in the middle of the night, I would wake up and tell myself, what the F are you doing man, you've only got 4 more months to finish the game.

I originally promised myself to compile a prototype during the one week Eid holiday. Though the official end date of the holiday was Sunday (one more day to go), I felt like I can't keep up with the timeline. My mind now feels like a mess, I'm afraid that I won't be able to finish the game, or the game ended up being a huge failure in the future.