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Re: I learn how to play with puddles^_^

alright lets finish the C rank as we have been doing it.

Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

( Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.

( Suiton: Seisuiryū ) - Water Release: Azure Water Stream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.

IF you got questions let me know, i'll give some input on my own after your reply

Re: I learn how to play with puddles^_^

Originally Posted by Vision

alright lets finish the C rank as we have been doing it.

Suiton: Mizu Yashiken no Jutsu) - Water Release: Water Palm Blade Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target with couple of punches and kicks them lifting the target into the air and the user will then concentrate their chakra into their palm and then swinging their arm in a arc they release chakra creating a cresent blade of water that strike the target.

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

( Suiton: Haretsu sui Yashi ) - Water Release: Water Bursting Palm
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After making the ram hand seal the user generates water around their right arm and then by thrusting their arm forwards they release the water in the form of a projectile bullet that drives through the opponent pushing them back several feet.

( Suiton: Seisuiryū ) - Water Release: Azure Water Stream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.

IF you got questions let me know, i'll give some input on my own after your reply

Umm sorry I slept very late~_~

1.Advantage
Works well with taijutsu users
The cresent water is fast, and the precision strike makes it a deadly one
Requires no seal or water sourceDisadvantage
Technique is short ranged
It has to be performed in midair

2.Advantage
One could use this technique to surprise the enemy, or use as a distraction
Handseals is not required
though not so fast, it is a very useful technique and make the technique that follows it more dangerous to the user than it may seemDisadvantage
Technique does not cause a direct damage to the opponent
3.Advantage
an adaptable technique, no doubt useful for short ranged fighters
No water source id requiredDisadvantage
once again this is not useful against mid-long range fighters, and not many people will allow you get close to them

4.Advantage
Well this one allows fast movement towards the opponent, since I can easily slide to reach the target
The water itself might prove useful
And no water source is requiredDisadvantage
Can be easily counter, and requires a sword

Re: I learn how to play with puddles^_^

Originally Posted by Vision

Ok

using the Boar → Dog → Ram hand seals create a vortex of water from either of you're hand and launch it over there

points to there!

okay

*I mold my water chakra then I perform the handseals "Boar → Dog → Ram" and channel my chakra to my hand, as I do that I try to manipulate my chakra, creating a spinning vortex of water in my right hand then as I'm done, I send it over there*
._.

Re: I learn how to play with puddles^_^

Alrighty

sorry for the delay. Had tons of things to do....

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

Perform these sets of hand seals and form a water dragon attacking my clone

Re: I learn how to play with puddles^_^

Originally Posted by Vision

Alrighty

sorry for the delay. Had tons of things to do....

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

Perform these sets of hand seals and form a water dragon attacking my clone

Re: I learn how to play with puddles^_^

Yes......... <__< best to only use this if you have water as a specialty or a tobirama bio....

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

Next perform the tiger hand seal. Materialize the water from beneath and create a orb of water. Manipulate it so that a whipe merges out of it to take hold of my clone.

Tobirama=Specialty in waterDI mold my water chakra, then I proceed to perform the tiger seal, and focus my chakra below, then I materialize the water from beneath creating an orb of water, then I further manipulate it forming a whip with which I use to bind your clone

Re: I learn how to play with puddles^_^

O__O

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

Next perform these three. Though add advantages and disadvantages

(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user will do one handseal and will gather water in his mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked. It can also be used in quick succession to shoot up to 3 smaller but faster bullets of water.

(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

Re: I learn how to play with puddles^_^

Originally Posted by Vision

O__O

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

Next perform these three. Though add advantages and disadvantages

(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user will do one handseal and will gather water in his mouth and then spits out a large sphere of rotating water that can blast a huge area leaving it soaked. It can also be used in quick succession to shoot up to 3 smaller but faster bullets of water.

(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

I mold my water chakra, then I channel it to my mouth, as I do that, I apply pressure, then I manipulate the water creating a sphere of water, as I do that, I shoot from my mouth, a large sphere of rotating water, that covers a wide range

Pros:
Covers a wide range, and so can be used offensively and defensively
it is considerably fast and be done in three succession
doesn't require water source
can be immediately followed up with a good lightning jutsu

Cons:
it can easily be blocked
Can be over powered by more powerful wide ranged jutsu

I perform the tiger seal, the I channel my water chakra to the ground, then I form water in the ground, as I do that, I manipulate the water, giving a slicing ability, then I send it towards my opponent slicing through the ground to hit your clone

pros:
this basically works as a distraction, to make the enemy focus on it, while the user attack from above attack from above
Deceives some to think its a fire attack because of the tiger seals

Cons:
Normally one could easily evade it by jumping, but in our rp one could just use a jutsu that does that

I mold my water chakra, then I perform the handseals Monkey → Rat → Tiger → Dragon → Horse → Dragon then I focus my chakra in my mouth and as I do that create a large mass of water, then I manipulate it, forming a snake then I send it towards your clone, the snake would swallow him and turn into a river of water, carrying him away

Pros:
I love this technique! even though it has a few seals, it can be used strategically, taking advantage of the dragon able to be controlled by the user.
it forms a good combe with almost any lightning jutsu.

Re: I learn how to play with puddles^_^

HI@@@@@@@@

(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

Starting from the bottom at the feet of you're opponent, water will materialize and form a sphere of water around the opponent. This happens rapidly and very quickly. It shall suffocate them as well as they are in water.

(Suiton: Mizurappa) - Water Release: Water Horn

A technique where the water is shot from the mouth and attacking the opponent. Hand seals needed and a good combo for the lava release technique.

- It can be shot through the mouth, created by the hands, or manipulated out of moist air, out of the ground, or a water so urce, it can be made to come down as rain, controlled by the user via clouds or in some cases summoned

- It can be made to take different shape, depending on the user

- Its more of a defensive element, and forms good combos with wind/lightning/mud...

Re: I learn how to play with puddles^_^

Originally Posted by elmage

that ava!

-water itself is harmless, the force applied is the major thin.

- It can be shot through the mouth, created by the hands, or manipulated out of moist air, out of the ground, or a water so urce, it can be made to come down as rain, controlled by the user via clouds or in some cases summoned

- It can be made to take different shape, depending on the user

- Its more of a defensive element, and forms good combos with wind/lightning/mud...

Sweet!!! Now you say shapes........

"if water is in the cup, it becomes a cup. Do you grasp this concept?"

Re: I learn how to play with puddles^_^

Sorry for the delayxD
~I start by focusing my chakra to the water below us, and creates several spheres of water below in attempts to trap you in a sphere~(Suiton: Funshutsu Mizu Kinko) -Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu issimilar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

~I immediately perform four handseals, and channel my chakra into the water, and create, a wolf-like beast made of water at my 10:00, a few meters away from me, once formed, the beast sweeps its claw in your direction, sending powerful torrent of water at you, while I run towards you from my right~(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns