Children of the Phoenix

Humanity's Last Hope Rests on a Distant Star!

Character Creation Guidelines

Children of the Phoenix uses the Villains and Vigilantes rules and character creation system, but with a few modifications, meant to establish a specific flavor for the setting. The characters are meant to be superhuman, but more on the level of the X-Men than the Avengers. Characters are subdivided into three categories: Primes, Mutants, and Devolutes. Each group has certain advantages and disadvantages, and certain restrictions on the type of powers available to them.

Players are encouraged to come up with a character concept, and may choose a power to be the central theme of their character. However, there are some restrictions:

No Aliens. They exist, but you don’t get to play one. Discovery and Exploration are one of the themes of this game.

No Demons. I wish I didn’t have to say it, since it should be obvious, but no. You can not play any sort of hellspawn. While we’re at it, no angels, no fairies, no dragons, no vampires, no werewolves.

No Demons. I don’t care how kewl that anime you’ve been watching happens to be, you don’t get to bring in a demon. Or somebody demonically possessed.

NO DEMONS. Even if they’re actually aliens. Because No Aliens was at the top of the list.

No Wizards. Psychic powers exist, but there’s no Doctor Strange types. Yes, I know, you’re all enthusiastic about your Pagan lifestyle, but this is science fiction. Stick with the genre.

No Alien Mystics. Because no wizards and no aliens.

Try to avoid overlap. If your character is too similar to another character in the group, you’ll be asked to come up with something else.