The complete source code base of the GEF project (with the exception of the web-site) is hosted at [http://git.eclipse.org/c/?ofs=50 http://git.eclipse.org]:

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The complete source code of the GEF project (with the exception of the web-site) is hosted at [http://git.eclipse.org/c/?ofs=50 http://git.eclipse.org]:

* The GEF proper code base (Draw2d and GEF (MVC) 3.x as well as Zest 1.x ) can be found in the [http://git.eclipse.org/c/gef/org.eclipse.gef.git/ GEF Git repository]

* The GEF proper code base (Draw2d and GEF (MVC) 3.x as well as Zest 1.x ) can be found in the [http://git.eclipse.org/c/gef/org.eclipse.gef.git/ GEF Git repository]

* The [[GEF/GEF4 | GEF4]] provisional code base can be found in the [http://git.eclipse.org/c/gef/org.eclipse.gef4.git/ GEF4 Git repository].

* The [[GEF/GEF4 | GEF4]] provisional code base can be found in the [http://git.eclipse.org/c/gef/org.eclipse.gef4.git/ GEF4 Git repository].

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''PLEASE NOTE: Up to now, the code base of the Zest2 provisional component is not hosted within the [http://git.eclipse.org/c/gef/org.eclipse.gef4.git/ GEF4 Git repository], but in its own [http://git.eclipse.org/c/gef/org.eclipse.zest.git/ Zest Git repository]. It is planned to migrate the code base into the GEF4 Git repository after the Juno release, when the two provisional components are unified (see [https://bugs.eclipse.org/bugs/show_bug.cgi?id=372365 Bug #372365] for details).''

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=== Check out the code (Committers and Contributors) using EGit===

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=== Checking out the code (Committers and Contributors)===

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To check out the code within your local workspace, perform the following steps:

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# Copy the URI of the repository you want to clone (following the links provided above, the URIs are listed under the ''Clone'' section). Note that committers will have to use the ''ssh'' protocol URI, whereas consumers and contributors are encouraged to use the ''git'' protocol URI.

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TODO: document how to clone the repository using Git/EGit here. Further describe master, maintenance branch structure. you may check out all plug-ins located in the root folder.

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# Clone the Git repository

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## Open the ''Git Repository Exploring Perspective'' (provided by EGit) within Eclipse, and from the toolbar of the ''Git Repositories Browser'' view select to ''Clone a Git Repository and add the clone to this view''.

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## If the repository URL was copied to clipboard before, the upcoming ''Clone Git Repository'' dialog should already provide the necessary entries for ''URI'', ''Host'', and ''Repository path'', so you may simple forward by pressing ''Next >''.

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## Select the branches you want to clone from remote. The ''master'' branch is the one used for the current development stream. Development in maintenance releases is performed in respective maintenance branches. After having selected all branches of interest, press ''Next >'' to continue.

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## Choose a local directory to store the cloned repository (the default will be located under your home directory) and select the ''Initial branch'' to check out.

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# Checkout the projects

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## Right-click the ''Working directory'' entry, located under the ''org.eclipse.gef'' (resp. ''org.eclipse.gef4'') repository within the ''Git Repositories Browser'' view and from the context menu select to ''Import Projects...''.

## Choose the projects you want to import (by default all are selected) and press ''Finish'' to conclude.

== Setting up the workspace ==

== Setting up the workspace ==

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===Eclipse Target Platform===

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===Set up the Target Platform===

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Target definition files are provided by the <code>org.eclipse.gef.target</code> project, which includes a respective Eclipse SDK.

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A target definition file is provided by the <code>org.eclipse.gef.target</code> (as well as the <code>org.eclipse.gef4.target</code>) project. To specify the target platform, simply open the respective target definition (e.g. ''JUNO_4_2.target'') within the ''Target Editor'', let is fully resolve (i.e. wait until the ''Resolving Target Definition'' background task has finished and the installable units are listed under the respective ''Locations''), then choose to "Set as Target Platform'').

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===API Tooling ===

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===Set up API Tooling ===

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GEF uses PDE API tooling to guarantee proper handling of version numbering as well as API compatibility, so without definition of an API baseline you will see compile problems after having checked out the code. API-baselines are provided by the <code>org.eclipse.gef.baseline</code> project. You may define them by going to ''Preferences -> Plug-in Development -> API Baselines'', then choose to select "Add Baseline..." and point to the <code>plugins</code> sub-folder of an API baseline located in the baselines project (note that the dialog browses the file system instead of the workspace, so you will have to point into the respective folder in your local Git repository).

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GEF (proper) uses PDE API tooling to guarantee proper handling of version numbering as well as API compatibility, so without definition of an API baseline you will see compile problems after having checked out the code. API-baselines are provided by the <code>org.eclipse.gef.baseline</code> project. You may define them by going to ''Preferences -> Plug-in Development -> API Baselines'', then choose to select "Add Baseline..." and point to the <code>plugins</code> sub-folder of an API baseline located in the baselines project (note that the dialog browses the file system instead of the workspace, so you will have to point into the respective folder in your local Git repository).

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===Code Style (Formatting)===

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−

The GEF project uses the default built-in Eclipse formatter. Java-Editor Save-Actions are defined for each Java-nature plug-in of the GEF project to preserve formatting as well as organization of imports upon code changes.

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== Running a headless build locally ==

== Running a headless build locally ==

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Beginning with GEF 3.8.0M5, GEF has adopted a Maven/Tycho-based build infrastructure (see bug [https://bugs.eclipse.org/bugs/show_bug.cgi?id=363394 #363394] for details). With the [http://eclipse.org/m2e/ Maven Integration] installed, the headless build that is executed by a [https://hudson.eclipse.org/hudson/job/gef-nightly-tycho/ Hudson job] can also be executed in the local workspace. Make sure you have checked out all projects listed within the Team Project Set provided above. Then easily run the build by right-clicking the <code>pom.xml</code> file located within the <code>org.eclipse.gef.releng</code> project, and selecting 'Run As -> Maven install'. As a result of the build, an update-site will be created in the <code>target</code> sub-folder of the <code>org.eclipse.gef.repository</code> project.

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GEF (as well as [[GEF/GEF4 | GEF4]]) uses a Maven/Tycho-based build infrastructure. With the [http://eclipse.org/m2e/ Maven Integration] installed, the headless build that is executed by a [https://hudson.eclipse.org/hudson/job/gef-master/ Hudson job] can also be executed in the local workspace. Make sure you have checked out all projects listed within the Team Project Set provided above. Then easily run the build by right-clicking the <code>pom.xml</code> file located within the <code>org.eclipse.gef.releng</code> project, and selecting 'Run As -> Maven install'. As a result of the build, an update-site will be created in the <code>target</code> sub-folder of the <code>org.eclipse.gef.repository</code> project.

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== Producing a patch ==

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== Creating a Contribution ==

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TODO

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==Committing code (Committers Only)==

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You can contribute to GEF either by producing a patch, or via GitHub. In both cases, please include a note in the corresponding Bugzilla entry (you can search for [http://bugs.eclipse.org/bugs/buglist.cgi?query_format=advanced;product=GEF existing bugs], or [https://bugs.eclipse.org/bugs/enter_bug.cgi?product=GEF file a new one]) stating that you developed your contribution yourself from scratch, without referencing any third-party libraries, and that you are authorized to contribute it under the EPL. Please indicate if that is not the case, so we can initiate the required process for these cases (multiple contributors, third-party libraries, larger contributions that exceed 250 lines).

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+

===Produce a Patch===

+

+

To contribute a patch, create a branch in your local Git repository for working on your changes, e.g. a fix for {{bug|321775}}:

+

+

git checkout -b fix-321775

+

+

Test, fix, and commit until you're done. Run the Maven build to make sure everything works. Then create a patch including all commits on your branch against master, like this:

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git format-patch master --stdout > fix-321775.patch

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Finally, attach your patch to the corresponding bug, in this case bug 321775.

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===Fork via GitHub===

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To contribute via GitHub, fork the GitHub repository you'd like to contribute to from [https://github.com/eclipse https://github.com/eclipse] (i.e. the [https://github.com/eclipse/gef GEF], [https://github.com/eclipse/gef4 GEF4], or [https://github.com/eclipse/zest Zest] repo). Commit, test, and push your contribution to your fork. When you're done, add a link to the Github commit you want to contribute to a comment in the corresponding bugzilla entry, e.g.:

While the branch the code was committed to, the originator of the contribution and the commit date may possibly be redundant (since we are duplicating the information), but it has been found useful to easily figure out what the actual change was. Note that in case of a third-party contribution (patch) the name of the contributor and not the committer name will be included in the comment.

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Furthermore, the following constraints should be regarded:

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* The bug id of the bug, which is used to track the changes should always be provided, or NONE to indicate that the changes are made without any directly related bug.

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* The commit message should be specified using present tense, declaring why the changes were made.

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* If a commit message is longer than one short line, it should be formatted to have a short, one-line summary, a blank line, and a wrapped longer description (see [http://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html].

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* If the committer is not the contributor of the changes, the Git author field should be used to specify the full name of the contributor (see [[Development_Resources/Handling_Git_Contributions]]). In case the changes were approved by means of a contribution questionnaire, the CQ number should be specified in round brackets after the one line summary.

Check out the code (Committers and Contributors) using EGit

To check out the code within your local workspace, perform the following steps:

Copy the URI of the repository you want to clone (following the links provided above, the URIs are listed under the Clone section). Note that committers will have to use the ssh protocol URI, whereas consumers and contributors are encouraged to use the git protocol URI.

Clone the Git repository

Open the Git Repository Exploring Perspective (provided by EGit) within Eclipse, and from the toolbar of the Git Repositories Browser view select to Clone a Git Repository and add the clone to this view.

If the repository URL was copied to clipboard before, the upcoming Clone Git Repository dialog should already provide the necessary entries for URI, Host, and Repository path, so you may simple forward by pressing Next >.

Select the branches you want to clone from remote. The master branch is the one used for the current development stream. Development in maintenance releases is performed in respective maintenance branches. After having selected all branches of interest, press Next > to continue.

Choose a local directory to store the cloned repository (the default will be located under your home directory) and select the Initial branch to check out.

Checkout the projects

Right-click the Working directory entry, located under the org.eclipse.gef (resp. org.eclipse.gef4) repository within the Git Repositories Browser view and from the context menu select to Import Projects....

In the upcoming Import Projects from Git Repository dialog, select to Import existing projects and press Next >.

Choose the projects you want to import (by default all are selected) and press Finish to conclude.

Setting up the workspace

Set up the Target Platform

A target definition file is provided by the org.eclipse.gef.target (as well as the org.eclipse.gef4.target) project. To specify the target platform, simply open the respective target definition (e.g. JUNO_4_2.target) within the Target Editor, let is fully resolve (i.e. wait until the Resolving Target Definition background task has finished and the installable units are listed under the respective Locations), then choose to "Set as Target Platform).

Set up API Tooling

GEF (proper) uses PDE API tooling to guarantee proper handling of version numbering as well as API compatibility, so without definition of an API baseline you will see compile problems after having checked out the code. API-baselines are provided by the org.eclipse.gef.baseline project. You may define them by going to Preferences -> Plug-in Development -> API Baselines, then choose to select "Add Baseline..." and point to the plugins sub-folder of an API baseline located in the baselines project (note that the dialog browses the file system instead of the workspace, so you will have to point into the respective folder in your local Git repository).

Running a headless build locally

GEF (as well as GEF4) uses a Maven/Tycho-based build infrastructure. With the Maven Integration installed, the headless build that is executed by a Hudson job can also be executed in the local workspace. Make sure you have checked out all projects listed within the Team Project Set provided above. Then easily run the build by right-clicking the pom.xml file located within the org.eclipse.gef.releng project, and selecting 'Run As -> Maven install'. As a result of the build, an update-site will be created in the target sub-folder of the org.eclipse.gef.repository project.

Creating a Contribution

You can contribute to GEF either by producing a patch, or via GitHub. In both cases, please include a note in the corresponding Bugzilla entry (you can search for existing bugs, or file a new one) stating that you developed your contribution yourself from scratch, without referencing any third-party libraries, and that you are authorized to contribute it under the EPL. Please indicate if that is not the case, so we can initiate the required process for these cases (multiple contributors, third-party libraries, larger contributions that exceed 250 lines).

Produce a Patch

To contribute a patch, create a branch in your local Git repository for working on your changes, e.g. a fix for bug 321775:

git checkout -b fix-321775

Test, fix, and commit until you're done. Run the Maven build to make sure everything works. Then create a patch including all commits on your branch against master, like this:

git format-patch master --stdout > fix-321775.patch

Finally, attach your patch to the corresponding bug, in this case bug 321775.

Fork via GitHub

To contribute via GitHub, fork the GitHub repository you'd like to contribute to from https://github.com/eclipse (i.e. the GEF, GEF4, or Zest repo). Commit, test, and push your contribution to your fork. When you're done, add a link to the Github commit you want to contribute to a comment in the corresponding bugzilla entry, e.g.:

The bug id of the bug, which is used to track the changes should always be provided, or NONE to indicate that the changes are made without any directly related bug.

The commit message should be specified using present tense, declaring why the changes were made.

If a commit message is longer than one short line, it should be formatted to have a short, one-line summary, a blank line, and a wrapped longer description (see [1].

If the committer is not the contributor of the changes, the Git author field should be used to specify the full name of the contributor (see Development_Resources/Handling_Git_Contributions). In case the changes were approved by means of a contribution questionnaire, the CQ number should be specified in round brackets after the one line summary.

Handling of Bugs

When working with bugzillas, the following guidelines should be regarded.

Classifying Bugs

Despite selecting a component, a bugzilla may be classified to more precisely specify, what part of the GEF API is concerned. We use categories for this issue, which will be stated as a [<category_name>] prefix within the bugzilla's summary. The list of currently used categories is:

General

[TVT] - Translation Verification Tests

Draw2d

[GraphLayout]

[Geometry]

[Text]

GEF

[Command]

[DnD]

[EditPart]

[EditPolicy]

[Palette]

[Print]

[Tool]

Resolving Policy

When resolving bugzillas, it should be stated how the bug is verified. Preferably this is a JUnit test. Alternatively, the bugzilla will say that the defect can be reproduced in the Logic example and you can demonstrate the fix working in the logic example (or other examples using GEF). If the bug is trivial or obvious and does not require a test, we can just state this in the Bugzilla too.