Morphs in FBX Export

I've found references to this in various places but no solutions, so here I am.

I'm trying to export a character from DS4 in the FBX format. Most of the time, I have no problem with this. But I started playing around with the creature creator kit, and now I can't get some of the morphs to work.

As it's exporting, I see the character straighten out into a default pose as usual, but *without* some of the morphs that it normally has. (It goes from being a hulking beast to a hulking couch potato.)

When I open it up in 3DS Max, it has the pose that I gave it, but it loses the morphs (i.e., it's the same hulking couch potato form that appears quickly in the default pose during export).

I've tried checking/unchecking the morphs option for the export and fiddling with the morph export options to no avail. I have no idea what's going on.

Any ideas?

I attached cropped screenshots of the model normally, during export, with a reset pose for comparison, and as it appears in 3DS Max after import.

Yeah that happens to me too, but for Genesis hair -- the body gets exported properly, but the hair is in completely the wrong place. It's a pain but it can be moved around, etc., so that it fits.

And the textures that require transparency come out wrong sometimes too -- ex., the eyelash texture appears totally opaque, so you see a solid color between the lashes that makes it look like there are huge flippers attached to their eyelids. This isn't as bad a problem as the other stuff, since there's a relatively straightforward way of fixing it.

I guess you could technically fix the morphs too, but it would just take forever.