This incredibly simple plugin changes the Tel Fyr amulet and Daedric Sanctuary amulet to be more like I think Bethesda originally envisioned it.

Now, instead ofkilling the Daedra at Magas Volar and immediately being transported back to Tel Fyr with the Daedric Crescent in your inventory, you must loot his corpse for the Crescent,and the Tel Fyr amulet, which you can use to teleport back to Tel Fyr. The best part is that you can use these amulets an infinite amount of times, so you have a quick wayto get to Tel Fyr, and you can use Magas Valor as a bizarre house.

Detailed list of changes:Lord Dregas Volar (dremora_special_Fyr) - removed script, so you won't be teleported to Tel Fyr as soon as he is killedDaedric Sanctuary Amulet's script (amuletDaedraScript) - removed the effect where it would be removed after one useTel Fyr Amulet (amuletTelFyrScript) - Fixed it, and removed the effect where it would be removed after one use

1. Extract it using a program like 7zip, Winrar, or any program that supports the 7z format to the "Morrowind\Data Files" folder.2. Check it in the Morrowind Launcher, and play!

===============4. SAVE GAMES===============

This should work on any save game in which the player has not picked up the Daedric Sanctuary amulet. If you have (and you have neither amulet currently),you can get the amulets by typing in the console:player->additem daedric_special 1player->additem daedric_special01 1

I'll quote myself from the official forums:Thank you. The code in the scripts were already there, so I'm not sure why Bethesda didn't just debug the scripts instead of making a needlessly complicated workaround. (no disrespect to bethesda intended)