War and Pieces Act 2

Moving on, with a new system

"Natural" Weapon gifts

Diamagnetic Super-Collider Drills (Hand x2, Arm, Shoulders): The Alchemical can sprout extending drills up to a few yards from their body, from anywhere they choose, as part of an unarmed/Brawling attack. These weapons have the following stats: +2 impaling, bare-handed, reach. Summoning these weapons is part of their initial Ready action.Piston-Driven Megaton Hammer (Arm, Shoulder, Leg): The Alchemical’s fist carries the power of justice! And the power of an industrial-scale pneumatic hammer which can extend from their forearm.
Requires Brawl d6, Body d6.
The character’s unarmed attack is now a +2 weapon with the impaling, concealed, magic, and bare-handed traits. The character cannot be disarmed, though others may be wary of the fact that they have a lethal weapon in their fist at all times. If the limb is ever removed, it can be reattached with normal healing, or restored at a Vats complex. Even if the limb is utterly destroyed, a Vats complex can provide a fully-functional new one within a day.