I like how they weren't quite sure about the amount of sheer bomb spamming chaos was in the deathmatch mode, but not once did they even consider toning down the amount of bombs each player has. That's just not something they want to think about.

@Fearbeard said:

First roguelike platformer I've ever seen.

Indeed, but allow me to introduce another one--Tower Climb.

http://www.davioware.com/index.php?page=2

It's not quite as fair as Spelunky I'd say, but it's still really good. A game that gives a great feeling of tension.

Oh! Also, I don't know if Brad & Co picked up on it during this game, or if this is even something that carries over from the pc version at all, but you can walk through spikes, you just can't land on them.

Oh! Also, I don't know if Brad & Co picked up on it during this game, or if this is even something that carries over from the pc version at all, but you can walk through spikes, you just can't land on them.

I've been pretty curious about how that was going to work with the new version. In older versions of the pc original you could drop onto spikes as long as you fell less than two blocks' distance. This made those nasty vine jumping areas in the jungle a lot easier to handle as you could flip down from the edge and drop into the spike pits to get through them. I think it was version 1.0 where that was no longer allowed, and I havn't made it through the jungle since :) Catching vines or ropes mid-jump was really finicky in the original :P

Oh! Also, I don't know if Brad & Co picked up on it during this game, or if this is even something that carries over from the pc version at all, but you can walk through spikes, you just can't land on them.

I've been pretty curious about how that was going to work with the new version. In older versions of the pc original you could drop onto spikes as long as you fell less than two blocks' distance. This made those nasty vine jumping areas in the jungle a lot easier to handle as you could flip down from the edge and drop into the spike pits to get through them. I think it was version 1.0 where that was no longer allowed, and I havn't made it through the jungle since :) Catching vines or ropes mid-jump was really finicky in the original :P

Yeah man, the jungle is stupid difficult now that you can't drop into the spike pits! I can see how it makes those levels pretty easy if you can do that, but now that you can't I feel like there needs to be less spike pits to balance it out.

Yess, I fucking love Spelunky and I love how it's getting precisely the right reaction from the guys. Equal parts of "this game is amazing" and "FUCK THIS GAME". First second purchase when it comes out.

Yeah, you can tell Patrick has just read a few articles on the game and hasn't actually taken a look at what "Roguelike" means. Random levels =/= Roguelike.

I knew what he meant with that half a second sentence. Had he not used that term, I wouldn't have grasped it immediately and he would have needed to say "in this game a number of elements are randomized and there is permadeath as well while you upgrade your character the longer you survive in one of your runs". Which he explained later.

Kinda glad he went with the simile.

Man, nothing more annoying that a nitpicking nerd. I know because I am one.