Catacombs 3rd edition Devoured board – a fun way to keep devoured heroes in the game instead of being on the sidelines for some of the harder monsters and Catacomb Lords.

Catacombs 3rd edition Fate variant – a simple way to share the balance of adding some of the challenges such as variant monsters and flaming barriers by giving heroes extra actions or abilities.

Pitchcar Death Race – a power-driven take on the racing dexterity game, Pitchcar that introduces attacking and damage to the venerable racers.

Kingsburg Legacy – a play on the popular “Legacy” concept where each game replaces one of the board’s Advisors with the winning player’s Character (from the To Forge A Realm expansion). More “campaign” than “legacy” but it does require some permanent board alterations (or at least semi-permanent).

Thunder Road Advanced – adding varied terrain and new board conditions as well as variable player powers to the classic Mad Maxian board game.

Thunder Road Advanced: Skull City – what hubris! a full blow “expansion” to my Thunder Road Advanced rules with new boards and enemies set in a post-apocalyptic city setting.

X-wing Death Race – a racing variant for X-wing first told to me by the Fantasy Flight Games design team as an unofficial variant they would play in-house.

X-wing Furball – a variant inspired from some of my first Gen Con experiences playing a Wings of War Furball with a last-man-standing victory condition.