always makes me cringe when I see the phrases "wife/husband that now" or "put a ring on it" after some insubstantial bit of information which has little to no bearing on the outcome of a long relationship.

Man I love playing the puff against the uninitiated in melee. I played him so much that my friends learned how to deal with the down-b but someone who doesn't play with us every day? They will rue the day they trash talked the puff.

I was so sad how much they nerfed him. But then again, his potential to just combo you off the map or drill kick combo or just plain edge guarding was almost unmatched, barring maybe Pikachu in annoyability in the original.

I always thought Ganondorf was amazing in Brawl. His suicide attack is a lot more useful than people realize and works wonders when the match is one on one with one life left. (Use his side+b attack in mid-air over a ledge and your opponent WILL die before you)

Implying ganondorf is a bad character. Just wait for them to come to you and use his monstrous strength to pulverize them. He is the strongest character in the game, you just have to be patient and time your moves right. He also has pretty good aerial moves as well. It just takes a different play style than other characters.

There's a post like this in every Smash related thread. A lot of people seem to not know about competitive ssb so don't feel bad. Just know that in melee ganondorf was really fast and strong if used correctly. All characters can be made much much faster if used correctly. Ganondorf also has very strong grab capabilities and one of the fastest attacks in the game(his A jab)

At this point my friends and I are all so intense at Smash Bros we generally play All Random. Not only are we all fairly good, there is still a skill gap between the best of us and the worst. Being 4 player free for all with items helps mitigate the skill differences, but adding the random character helps too.

In my opinion you are completely wrong. Unless you mean just for pichu, but even then I disagree.

Okay...

Dr Mario: vitamins, good projectile for spacing. Cape, good for edgeguarding, but unlike for mario isn't good for recovery. Up-B punch, not the best recovery move or for doing damage, but can be cancelled (but doing that isn't very easy so) Down-B spin: great for recovery, not so good as an attack but decent.

Mario: See above, but cape is better for recovery but is 3x as small hitbox-wise. Fireballs aren't as good as vitamins IMO since vitamins are more unpredictable.

Luigi: Fireballs are decent and can be used for recovery. Side-b is also a good recovery move and misfires are amazing. For more info on fireballs and side-b, see: http://i.imgur.com/xhAw3Wv.gif
His up-b isn't very good and his down-b isn't great either.

Bowser: Fire is okay. Not the best but not the worst. Depends on the situation. The side-b grab isn't the best but similar to his fire depends on the situation. Bowser's up-b isn't the worst recovery move. Down-b is bad lots of the time. Slow charge up and can be predictable. Also, end lag. Not worth it lots of the time. Bowser isn't a very good character in melee.

Peach: Not that good specials. Toad is awful. Side-b isn't very good either. Up-b is one of her best specials, but even for a recovery it isn't that good. Down-b is probably her best special. Turnips are good for spacing and there's always that small chance you can get a stitchface, bomb, etc.

Yoshi: Side-b isn't a good option. Horrible end lag (and the start lag sucks as well). I am pretty sure his b attack (tongue) usually isn't good either. Still better than his side-b IMO. More rewarding. Down-b is a risk but not the worst. Up-b is horrible for recovery, but his double jump is pretty high. The egg throws can be amazing if you're good at them. So many options for those eggs.

DK: Decent neutral B. Really powerful and a good way to finish a combo if charged. Side-b isn't that good. Down-b is good for multiman melee but that's about it. Up-b is great for horizontal recovery but crap for vertical recovery. It actually isn't a bad offensive move if used at a good time.

Falcon: Falcon punch is predictable but his strongest attack, so if you are absolutely sure it will hit, go for it. Startup lag is bad, ending lag is bad. Don't use in a random situation or you will get punished hard. Up-b is a semi-decent recovery move. It doesn't go too far, is predictable and easy to avoid. Down-b isn't the best offensive move (very predictable) but if you used two jumps already, using this will give you an extra jump. Great for if you have gotten hit diagonally. Side-b is not that great. Too punishable and can result in deaths.

Ganon: See falcon. Down-b is a spike (or meteor smash, I forgot) but isn't often used offensively.

Falco: All of his specials are great. Shine has so many uses and can be quickly cancelled. Lazers can be SHFFL'd and are great for spacing. They are also very annoying. Side-b is a spike if hit and is a decent recovery move, but can be punished if not used at a good time. Up-b doesn't go as far as fox's up-b goes, but is still pretty good.

Fox: Great. Shine is great. Lazers are not as used as falco's but are great. Side-b is the same as falco's IIRC. Up-b is considerably better and can recover from very far away.

Ness: B attack takes too long to charge and is very punishable. If it lands it is very powerful. Up-b can easily be ruined by jumping into it or something. Down-b is okay but isn't very used. Side-b is still meh but decent.

Ice climbers: Not the best neutral b. Okay projectile but not that good. Down-b has a few uses but is still just decent. Side-b, if repeatedly presses, is a great horizontal (and vertical, sometimes) recovery. It is the only recovery option for solo climber. Up-b is the best in vertical recovery but side-b is often the better choice.

Kirby: Inhale is a great concept but often isn't very used. Hammer is a bit slow and aerial hammer just isn't very good in my opinion. Final cutter is decent for recovery. Rock... predictable. Free grab/attack.

Samus: Decent neutral b. Decent side-b. Decent down-b. Decent up-b. Samus uses her specials a lot. They are essential for her. They do lots of damage if done correctly and down-b even has a recovery option (bomb hopping).

Zelda: Din's fire is... not the worst but not very good. Neutral-b is decent. Teleport is great and goes much farther than sheik's teleport. Down-b is probably her best special.

Sheik: Neutral b is a good projectile and does a decent amount of damage if charged up. Teleport is an okay recovery move but zelda's is much better. Sheik doesn't go that far. Side-b is meh. Down-b is her worst special.

Link: Great projectiles. Decent up-b. Great spacing with all the projectiles and mixed together are hard to avoid.

Young link: See link.

Pichu: He does damage to himself. B attack is okay projectile, I guess. Down-b is decent but still is eh. Side-b is his most powerful special if charged up all the way. It is similar to the falcon punch, only use in scenarios where you know it will hit (ex. opponent's shield breaks). Up-b is actually a great recovery move. Pichu is a weaker pikachu.

Pikachu: Still an okay neutral b. Better down-b. Worse side-b but that barely gets used anyways. Up-b is like pichu's: great for recovery (if used correctly).

Jigglypuff: Rollout is powerful but not good in singles. In doubles it can be a great attack but you still have to be careful. Side-b is great for jigglypuff's already amazing horizontal recovery and even helps her vertical recovery. Sing is almost never used and has little uses. Rest is very hard to hit, but worth it if it does. It's a very risky move and should only be used by people who have practiced it lots.

Mewtwo: Shadow ball is a great projectile. Teleport is amazing. It is amazing for mindgames as well. The other two... awful.

Game and watch: Neutral b is an okay projectile but not that good. Down-b isn't very good and is almost never used. Side-b is a very risky attack and you may get a terrible result or an amazing result. Up-b goes really high, and though it is not as good as brawl's it is still a great recovery option.

Marth: side-b is good for recovering. up-b is good for recovering. neutral b is decent. down-b is decent.

My problem is, I'm slightly better at Brawl than most of the other people I know. So, if I were to pick a character I know well, I'd end up doing far too well and it wouldn't be any fun. Also, it's nice to have some variation. Playing the same character every time, it would get boring. So that's why I say "I main random."

I feel like I'm not abusing them as I should. The extent of my knowledge involves using Nana to help bust me out of grabs, powering up B-moves, and spamming over smash to hit them with two hammers. Then I watched people playing them on YouTube, and it looks like they're able to control Nana a lot more than I know how.

I can't really do it, but you get full control over Nana when you can't control Popo and Nana is nearby. So if you do something with Popo like make him charge a forward smash when Nana isn't close enough, you'll be able to control her for the short amount of time Popo is forward smashing. If you keep constantly inputting moves you can make both of them work independently of each other.

Was there a bad character in Smash Bros? I felt the game was very balanced to pick up and play friends on the couch combat. Every character was very easy to be profecent with and of course once you got that final smash ball and were calling in the Landmaster or some equally ridiculous attack you could play with your nose and kill people.

There are characters that are considered better than others, but that only REALLY makes a big difference when the abilities of the players are close and above average. Aside from that, it's just what character you know best (combos, spacing, lag, etc.). To see the character rankings, look up SSBB tiers on Google.

The main thing about character strengths in this game is in a 1v1 scenario matchup vs other characters. So Marth may be really good in a matchup against a slower character like Ganondorf, but be a poor matchup against someone like fox.

Really, this only matters in the competitive scene anyways. Most casual players aren't going to be able to utilize even the slow characters to their strongest potential.

I played mainly Marth for years before finding out about tiers or the smash bros community. I sometimes feel bad if someone complains about me using him. But you know what? screw it. That's my character.