Transference, Wilson's Heart, Red Matter, Robinson: The Journey, Mage's Tale, The Invisible Hours, Arizona Sunshine (to some degree, it's a first person shooter), A Chair in a Room, Moss, Chronos; Psychonauts in the Rhombus of Ruin, Seeking Dawn and many more VR games have awesome stories. Even Windlands 2 has a nice story - but you may prefer more adventure-like games if you want deep story-driven games.

You can't expect games at the level of Skyrim and Fallout on a platform that's been here for only 3 years, buddy. A game like this takes 5 years or more.This is why the VR games with the best action/story ratio are ported games (so... Skyrim VR and Fallout 4 VR xD).

Dead Effect 2 VR has a full campaign and is packed with action. It's very fun, especially if you like zombie games. It has an RPG dimension and has plenty different weapons (from long range firearms like rifles or guns to short-range weapons like axes and swords). It's also multiplayer.

Also, there is Subnautica. The VR controls are kinda sh*t, but if you can bear with it it is an awesome game. It also has a little story (haven't gone deep into that yet).

You can't expect games at the level of Skyrim and Fallout on a platform that's been here for only 3 years, buddy. A game like this takes 5 years or more.This is why the VR games with the best action/story ratio are ported games (so... Skyrim VR and Fallout 4 VR xD).

Dead Effect 2 VR has a full campaign and is packed with action. It's very fun, especially if you like zombie games. It has an RPG dimension and has plenty different weapons (from long range firearms like rifles or guns to short-range weapons like axes and swords). It's also multiplayer.

Also, there is Subnautica. The VR controls are kinda sh*t, but if you can bear with it it is an awesome game. It also has a little story (haven't gone deep into that yet).

Awesome - had completely forgotten about Dead Effects 2 VR - gotta try that one soon. And Subnautica is great too, once you get used to the controls and the awkward VR menus/in-your-face-VR-panels

I spent an hour testing every graphics setting using the OTT performance hud - but of course it was worth it

Like Doom VFR this game has many jaggies, unless antialiasing is applied. But to really make this game shine, it needs high levels of super sampling. Like in Lone Echo, Dead Effect 2 VR really shines using super sampling 2.0 (=200% set in SteamVR), but of course something like ss 1.8 may look great too.

If I force ss 2.0 and max out all video settings, then I get like 45 fps. And that's not working great in-game. Turns out that there's really only 1 truly demanding in-game video setting, and that's Effect Quality. If I set Effect Quality to low, then I can max out all other video settings (FXAA3 antialiasing) and get solid 90 fps, but when I choose Effect Quality = medium, I get mostly 90 fps which occasionally dip to 45 fps. Owners of 2080 Ti may be able to use ss 2.0 + Extreme Effect Quality, the rest of us probably cannot. Effect Quality has great impact on light reflections and light conditions, but ss 2.0 is providing so much more depth and clarity to the game - I'd happily trade some Effect Quality for ss.

In short - I'd recommend going for ss 2.0 (200%) in this game for GTX 1080+ owners, while setting Effect Quality to medium (or low). Even ss 2.0 won't completely get rid of annoying jaggies, so you'll need some additional antialiasing. FXAA2 is ok, but FXAA3 seems the perfect match between antialiasing and sharpness. So I'd recommend FXAA3 antialiasing, ss 2.0 (200%), Effect Quality = medium/low and all other video settings maxed.

And the game feels amazing - much like Doom VFR, but with more story and RPG elements (slightly System Shock'ish).