52 MOVE RULE : forum/viewtopic.p ... t=399#p735
"The system must be able to declare disqualification if one player just keep on moving his pieces repetitively. This adjudication process must be after a number of moves, e.g. 52 moves and there were/was no challenge move or attack between the players. In the GG rule, it says after the 52nd move and when all the pieces are all advanced, the player who attack first wins the game."

i think the rule needs modification or more clarification as i said in my previous posts

THIRTY (30) MOVE RULE :
If no challenge is made after thirty (30) complete moves from the start of the game, the player with more pieces across the midpoint of the board automatically wins the match.

If no piece from both opposing sides has cross the midpoint or if there is an equal number of pieces by both players that are beyond the midpoint, the game will be automatically declared a draw.

52 MOVE RULE : forum/viewtopic.php?f=20&t=399#p735
"The system must be able to declare disqualification if one player just keep on moving his pieces repetitively. This adjudication process must be after a number of moves, e.g. 52 moves and there were/was no challenge move or attack between the players. In the GG rule, it says after the 52nd move and when all the pieces are all advanced, the player who attack first wins the game."

In the GG rule, it says after the 52nd move and when all the pieces are all advanced, the player who attack first wins the game."

So after say 52 moves or starting on the 53rd move, the player who threatens/attacks first - wins if and only if all the pieces are all advanced. Note that to threaten/attack is different from the word challenge. To attack is to align your piece (vertical or horizontal) against opponent's piece. This is a sign of bravery to a player that makes attacking move - that is why the game is given to this player - this player wins.

Another difference that I can see is that doon sa 30 move rule hindi kasama ang attack, it was purely challenge. Pero dito sa 52 move rule may attack at may challenge. So for example if on the 35th move there was an attack but no challenge after 52 moves, then the 52 move rule can not be applied because there was an attacked occured on the 35th move.

To summarize, the 52 move rule is only applied after 30 moves meaning from 31 moves. If there was a challenge or if there is an attack from 31 to 52 moves then 52 move rule can no longer be applied. However if from 31 to 52 move there was no challenge and there was no attack, then starting from move 53 the player that attacks first wins the game if and only if "all the pieces are advanced"***.

**repeat moves with attacks/threats are already handled in 5-move perpetual and 16-move perpetual rules.
***How do you define a piece that can be considered advanced?

Sir, with all due respect and courtesy, I totally support the contention of Sir Mabilisan aka alahoy, who is , in real life, Hermie Martinez , one of only around 20 or 30 Senior Strategists in the history of this game we love, therefore, a confirmed Master of the game. Aside from that, he is also the one who did the Official Rating System of the game way back the 70's. And to top it all, if any of you wll come across the brochure or pamphlet that comes with the (official) set, he is the person beside Ronnie Pasola, as both of them were acting as "arbiters" during that historic event. So you see guys, Sir Mabilisan is not only talking through experience but likewise, as an authority and officer of the Federation. His comments should be highly considered and respected.

The great Ronnie Pasola had already foreseen the eventualities that may occur in this game he invented that's why he already came up with enough rules to make the game most exciting. And considering that we even have time limitations now, thanks to the modern technology and the great contribution of Sir Bobby, I reiterate my request that the 52-move rule be abolished as there are only 3 rules, as stipulated in the said "official" competiton rules of the Federation, which can be seen in the said brochure that comes with the set. Allow me to quote these 3 rules are as follows:

Rule No. 12: 30-move Rule:
If no challenge is made after 30 complete moves from the start of the game, the player with more pieces past the mid-point of the board wins the match. If no piece has gone beyond the mid-point or if there is an equal number of pieces beyond the mid-point, the game is automatically declared a draw.

Rule No. 13: 5-move Perpetual:
A 5-move perpetual position results in a drawn game. This happens when an attacked piece, which faces immediate challenge, moves 5-consecutive times (on 2 squares), by the same attacking piece.

Rule No. 14: 16-move Perpetual:
A 16-move perpetual position results in a drawn game. This happens when an attacked piece, which faces immediate challenge, moves 16-consecutive times through more than 2 squares in order to avoid being challenged on the next move, by the same attacking piece.

And again, as Sir Mabilisan said, there is already a time limit so having this 52-move rule totally disrupts the beauty of an ongoing game. Before, when the game is played on actual boards, games even reach as long as 3 hours and the moves may even reach a hundred. Anyway, there is still that last option which is also included in the Official Competition Rules as Rule No. 15, and that is DRAW FOR RESPECT, which is self-explanatory and as in Chess, it is referred to as Grandmasters' Draw.

Hoping to have shed a little light on this utterly confusing rule, I remain