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39 of 40 people (98%) found this review helpful1 person found this review funny

Recommended

267.4 hrs on record

Posted: October 30, 2014

I bought this game the day after it came out, it's one of the best games I ever purchased. It put you on the frontlines of battles that have been fought in countless other games, and in battles that only existed in history books, in photographs, in survivors stories, and in the numbers of lives lost. Some of these battles were never put into a game before.

The game itself was a huge achievement, and it went on to inspire many successful and fun mods. What more can I say after all these years and fun? Play this game, that's what.

45 of 52 people (87%) found this review helpful1 person found this review funny

Recommended

17.4 hrs on record

Posted: November 27, 2013

This is probably the best FPS I've played in a while. You'll be like "pewpewpewpewpewpew" wit' a MG and some sniper will smack your ♥♥♥♥. But that doesn't matter because you're having fun. It's Nazi on Soviet action too ♥♥♥♥in' hot for my ♥♥♥♥ing mind man.

23 of 25 people (92%) found this review helpful1 person found this review funny

Recommended

18.9 hrs on record

Posted: November 14, 2014

I love this game, alot more that RO2. Ignore how outdated the graphics of this game are, just play it for it's fun, addicting, gameplay. A great game every WWII game lover,like me, can love. Bottom line, one of the top ten WWII shooters out there, gotta be.

As it started out as a UT2004 mod, I did play it in early stages. Back in the days of UT2004 I didn't really care too much for the mod because it didn't explain what you are supposed to do. This version is much better while retaining the same feel of the original mod so this version of RO is kind of a small nostalgia trip for me. RO is a WW2 shooter like no other. You capture objectives and or you kill all the enemy forces until they have no more reinforcements. The game is extremely realistic. There's no crosshair and when hip-firing your bullets do not go to the middle of the screen. The gun moves freely in hip-firing. Best way to get accuracy is to aim down the sights. The guns all feel fantastic and the sound design is wonderful (although I can't stand the music). For COD fans, I can't recommend this game because it doesn't suck and it isn't casual. It's pretty hardcore. I love it.

16 of 16 people (100%) found this review helpful1 person found this review funny

Recommended

1,047.9 hrs on record

Posted: January 26

Favorite FPS overall. I still prefer it to Red Orchestra 2. I wouldn’t say it’s popular, but not completely dead either: there’s at least one active European server that gets full every day. There’s one in the U.S. too. Even the development process isn’t entirely dead. Modders from The Darkest Hour team are working on a new patch that should come out in early 2015.

Slower pacing. People don’t tend to run around at breakneck speeds quite as much. Twitch reactions are not as important, and this game is noticeably easier to play for me.

Weapon balance. Weapons have a lot more recoil and sway when shooting from standing or crouching position. This means that resting your weapon on random objects for support is very important and players tend to use cover more. Simple bolt-action rifles are incredibly powerful: they do a lot of damage and are significantly more accurate than semi-autos. You can either have good rate of fire or good accuracy (RO2 semi-autos, by contrast, give you both, and an SVT-40 is almost always better than a Mosin). One could argue that this isn’t very realistic, but it makes playing as a rifleman fun, whereas in HoS it can be very hard and frustrating. Or maybe I’m just hopelessly bad at playing rifleman in RO2.

No spawning on squad leaders. You have to actually walk or ride from spawn to the capzone. It increases the value of your life and value of life of your enemies. When you kill someone, he’s not going respawn in vaguely the same place in 10 seconds. You won’t see him again in at least half a minute (or more for large maps). And it helps to avoid the situation where if you spawn on SL, you're likely to immediately die, but if you don’t, you’re not in the capzone, you’re not helping your team cap, you’re not protecting your SL. Survival in situations like these depends largely on luck: if you happen to spawn behind cover, you’re good, but if you spawn in the open where one of the enemy machine gunners can see you, you’re boned and will have to try again. This can be very annoying in RO2.

Darkest Hour (a mod) has one of the best spawning mechanics I’ve seen in this type of game: MDVs (Mobile Deploy Vehicles). Basically, an MDV is an APC with a spawn point inside. You can park it anywhere, but it’s bulky and noisy — hiding it behind enemy lines can be tricky. When you spawn in it, you can have a look around and hop out when you think it’s safe-ish. Or, if it clearly isn’t, you can try moving it to a better position. It’s vulnerable to satchels, panzershrecks and whatnot, so the chance to die immediately after spawning is still there, but at least it’s not random and it’s very rare.

No stat grinding or unlocks. When you start playing, your weapon is identical to the ones used by players who have played this game for years. They won’t have faster running speed, faster reloads or resistance to suppression. Joining a winning team won’t make you level up faster, and blatant team stacking is fairly rare. Most matches feel more balanced.

No UAVs. You can use vegetation and ruined buildings to hide for a long time and nobody’s going to find you unless they see or hear you. Unfortunately, people can still fly around as spectators when they’re waiting in a spawn queue. There’s a mutator that blacks out the screen when the player is dead, but most servers don’t run it nowadays.

Plenty of large combined arms maps with open design, including some really huge tank-centric maps. There’s an achievement for destroying a tank at 2000+ meters. And popular servers actually run these: it’s not like Counter-Strike or TF2, where there are thousands of community maps available, but most servers stick to stocks like de_dust2 and cp_dustbowl.

Huge variety of weapons and vehicles. You can play as Soviets, Germans, Americans, Brits, Australians, Canadians, Romanians, Italians, Hungarians, Poles and Finns. Some of the vehicles included: BA-64 (aka the clown car), Panzer II Flamm and OT-34 (flamethrower tanks!), ISU-152 (152 mm self-propelled gun), Sturmtiger, Sturer Emil, Marder III Ausf. M, SdKfz 234/2 “Puma”, BMW R71 motorcycle (with or without sidecar), ZiS-3 truck, Willys and Volkswagen Kübelwagen, STZ-5 (although it’s used as an infantry transport) and even a farming tractor. Not to mention a good number of Italian and Hungarian tanks (even World of Tanks doesn’t have these). There are AT and FlaK guns, boats, planes you can paradrop from, mortars you carry around and setup wherever you like. You can also use tanks to transport infantry.

Tankers can get out of their vehicles and get back in. It adds immersion, allows you to park your tank in a safe place, get out and gather intel with your binoculars (silhouette of a person with binocs is nowhere near as noticeable as a tank on the horizon). It also makes it possible to bail out and continue fighting on foot or join a different crew when your tank is damaged. Tank crew frantically getting out of a burning tank is something you’ll never see in RO2.

Team-tanking is fun and useful, whereas in HoS you’re often better off with bots even if you use voip. It’s just faster to press W and have your tank move forward immediately. In RO:Ost, it is faster to switch to driver and press W too, but you won’t be able to reload the gun at the same time. Or keep an eye on the enemy. So, a fully crewed tank with voice comms is likely to outmaneuver a solo tanker, which isn’t true in RO2.

I love the way you have to turn the tank turrets using keyboard, not mouse. Having to control each axis separately is more immersive than just pointing at the target with a mouse cursor. It feels more like turning two separate cranks.

Your character won’t give away your position by making random loud remarks while you’re trying to sneak.

There are doors you can open and close. Even Wolfenstein 3D had this feature, but RO2 doesn’t.

Cons

(compared to RO2)

Low population.

Automatic weapons arguably have too much recoil and are too hard to use.

Part 1.Super game. The most realistic game of all time, there are shoals of small, but otherwise the game супер.Very much types of guns, tanks etc.The predecessor of Red Orchestra: Ostfront 41-45 is a modification of Red Orchestra: the Combined Arms for Unreal Tournament 2004, created by enthusiasts, who later organized the company Tripwire Interactive.Modification participated in the contest «Make Something Unreal», conducted by Epic Games, creators of the games «Unreal». Due to the subsequent victory, the command Tripwire Interactive received the prize pool and a license for commercial use of the game engine, Unreal Engine 2.5. Later it was decided to move the modification of the format of individual games, elaborating some elements.The game takes place on the Eastern front during the Second world war and covers the period from 1941 to 1945. The player is given the opportunity to participate in the reconstruction of events as for the Red Army and Wehrmacht troops. The game is targeted primarily at the network mode, but there's a single-player game against the bots. Each location (map) is a real historical area.In multiplayer mode, the player can take any direction - both Soviet and German soldiers. In addition, there are several types of slot classes with their own unique capabilities and skills for the use of certain weapons. There is a possibility to manage a real military equipment, such as tanks, mobile artillery, artillery guns, armoured troop carriers.For Red Orchestra was done many custom modifications, such as the sets of cards, a variety of game content or full total conversion.Below is a list of published or under development projects:Carpathian Crosses - focuses on the participation of Romania in the Second world war. No longer supported by developers.Mare Nostrum - focuses on the Mediterranean theater of operations.Darkest Hour: Normandy 1944 - focuses on the capture of Normandy.After-Hourz Community - includes several new vehicles, new tanks and anti-tank weapons.Defence Alliance 2 - ported by the authors of UT2004.Part 2.Red Orchestra concentrates mostly on the multiplayer aspect of the game, although there is a singleplayer "Practice" mode available. Red Orchestra: Ostfront 41-45 features an advanced ballistics system for both small arms and tank rounds - incorporating bullet drop, flight time, and tanks with more realistic armor properties than most games (featuring: penetration and deflection, in relation to range and projectile trajectory angle). The player's movements are realistically modeled, giving them the ability to lie and move prone, sprint (while standing or crouching) and to deploy machine guns on objects.Red Orchestra is notable for its emphasis on realism in comparison to other World War II-based FPS games. There is no "crosshair" for a player to aim with in the middle of their screen; instead, the player must either aim down the three-dimensional iron sights, or aim from the hip using the game's free-aim system. The former requires compensating for the breathing of the character and natural sway from holding the gun, while the latter is much quicker but accurate only at very short range. The player must also keep track of their ammo usage mentally unlike many other FPS games, most of which use an ammunition counter. Additionally, the player's health status is not represented by "health points" as many other games use, but by a diagram of the player's body with reddened sections that show where he or she has been wounded; there is no way to recover from wounds, although after a brief period of time, the player will function at 100% again. Receiving wounds will temporarily slow the player down, especially if they receive a wound to the legs or feet; receiving a wound to the hands causes the player to drop their currently held weapon on the ground. Rifles usually kill players in one shot if they connect with the torso or head.Vehicle support is also a prominent feature of the game. The player can operate the combat vehicles as one of the crew members. Most tanks, for example, can accommodate up to three crew members (a driver, a commander and a machine-gunner) to make them fully effective in close city fighting, however it is easy to crew a tank solo and simply switch to different positions as needed. When grouped together in a vehicle, all players in the vehicle receive points for their actions and for the actions of their fellow crew members; for example, if a player is driving a tank and the tank commander destroys an enemy tank, both the player and the commander will receive the appropriate number of points for that kill. When operating a tank solo, the player can only perform one of the roles at a time; this prevents a solo player from being able to fire, move and reload all at the same time (reloading is a task performed by the commander). The game also features artillery support in some maps which can be utilized by both squad leaders and tank commanders.The game received generally favorable reviews from critics. On the review aggregator Game Rankings, the game had an average score of 81% based on 22 reviews. On Metacritic, the game had an average score of 81 out of 100, based on 22 reviews

Red Orchestra is without a doubt the quintessential World War II PC game, one that not only provides a satisfying and authentic shooter experience, but also involves players in the seldom seen part of the war: the horrific and bloody Eastern Front. It has a slower pace than your common shooter; players must plan their shots, take cover when necessary, and use teamwork to successfully capture objectives. The community has been amazing, with modders creating the Western Front (Darkest Hour), the Romanian Front (Carpathian Crosses), and the North African campaign (Mare Nostrum). Red Orchestra II has unfortunately failed to capitalize on the successes of its predecessor, and therefore the original game still remains one of the best World War II games of all time.