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Dual sided card.
X-wing, B-wing, (ARC-170?) only modification.
Side 1 Lock S-foils to attack position
Gain a bullseye firing arc. Action: flip this card.
Side 2 We're going in full throttle, that should keep those fighters off our backs
Gain an additional evade die. Action: flip this card.
Tho Wedge is sorta mean with a bullseye arc and Luke becomes better with an extra evade die. At least it only makes Biggs better once and he may have to plan it with an action.

Would it affect the U-wing?
Also, the StarViper has variable position wings, might it benefit?

I'd suppose the argument might be made for the Star Wing as well, though those wings always seemed to fold up for landing rather than to alter the flight profile.

I took it to be about fighters with weapons on the wing ends (hence why changing the wing positions affects weapon arcs), so I don't think any of those apply.

Fair enough, I saw the Arc-170 mentioned as a possibility, and the wings on that one that move don't mount weapons or engines. Really don't seem to do much of anything really...
But the StarViper at least mounts maneuvering engines at the ends of it's wing panels, so readjusting them alters it's maneuverability.

Would it affect the U-wing?
Also, the StarViper has variable position wings, might it benefit?

I'd suppose the argument might be made for the Star Wing as well, though those wings always seemed to fold up for landing rather than to alter the flight profile.

I took it to be about fighters with weapons on the wing ends (hence why changing the wing positions affects weapon arcs), so I don't think any of those apply.

Fair enough, I saw the Arc-170 mentioned as a possibility, and the wings on that one that move don't mount weapons or engines. Really don't seem to do much of anything really...
But the StarViper at least mounts maneuvering engines at the ends of it's wing panels, so readjusting them alters it's maneuverability.

I don't know, it was just a late night thought kind of thing.

I figured with the StarViper they would have grabbed a mod or title for a rear arc, since my old micromachine with a tiny Prince Xizor could turn the guns back 180 degrees.

Including a Scum crew that you can use as a Rebel in specific builds is pretty crazy, but hopefully they do it more. I can dream of a day where I see a Rebel Mara Jade, a Scum Dash Rendar, or any others.

Interesting. AP-5 is the ship removing the stress token from the other ship, so it can remove one of the tokens it receives from triggering the ability, but not 2 stress from the target ship (with inspiring recruit)

Built an amusing Khiziz / HWK squad to counter the ion heavy build my SO sometimes uses- two ion dischargers and an EMP device. Figure against a non ion list the dischargers would protect my ships from the EMP and as a bonus extend it's range by one.

Is it just me, or does the article keep talking up Trajectory Simulator allowing you to use the front guides while the card says nothing of the sort?

Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.