Sky Raid 2.0 (End Game)
(locked)

In this, you are facing against various enemies with various abilities.
You can craft, explore, build up, and team up. The only limit of this game is imagination.

You take turns specifying an action to do. The actions are roll between and including 1 to 100 to see how well you proformed. I will be the only one updating the rolls. Low rolls tend to denote failure, while high rolls tend to denote excellent work.

After your first introduction turn you can do whatever you want. You can build up a village, launch a rocket at various critters, or just craft useless things to sell to the shop for profit.

You will usually only get one action per turn, but this can be affected by buffs/debuffs that happen. Individual allies can also get a turn, or a group of them if you have enough. You can command 4 individuals per turn, two groups, or 1 group and 2 individuals.

There are diffrent groups for allies. Military (Soldiers/Guards/Ect.), Industrial (Blacksmiths/Crafters/Ect.), Gatherers (Lumberjacks/Miners/Ect.) and Miscellaneous (Wagon Drivers/Farmers/Ect.). The max people per unit is as follows; 10, 15, 15, 20.

You can have up to 5 people in a group with the same skill. The bonus for each group member added will be smaller than the previous one. Such as if you had a crafter with +10 roll bonus for crafting, you can put several in a group. A group of 2 will have a 15 bonus, 3 will have a 18, four will have a 19, and 5 will have a 20. The damage taken from failure will be divided amoung the men in the group.

Items no longer need to be equalized, but if they are not equalized, you can only do so such with them.

There will be difficulty rolls among regular rolls, such as it you want to climb a vetical cliff.

You can use magic, such as leviate over the cliff, but using magic will cost magic points. Those points can be regened over time.

The other attribrute is, of course, health. You will have to heal your wounds to regain health.

Gathering resources is good. Having plenty of material helps you craft, upgrade and build. Trying to build a city with no materials will take time and make a poor city, but if you have plenty of stonemasons and lumberjacks at ready, they will help build the city and gather resources. With more hands, and better materials, the cities will be outstanding. It also helps to build a city from a town, rather than from scratch.

There are multiple floating islands, all with their own unique qualities. The first island is Grass Lands, but you will have to discover more. The islands are also split up into smaller sections.

You CAN search for stuff and I will add it to the island if it goes well. If you went to find a lake in the North Grass Lands, and you succeed, I will add a lake to it.

Salvaging will also be introduced. Based on a roll, it will determine what you can find on dead animals. You can salvage creatures you hunted/killed/found.

Each person has their own individual inventory to store items, but the inventory is not always safe.

Now to get down to basics on equipment. You will have an inventory all to yourself, but it is not always safe. Thiefs may come and steal it, or items might break. You can strengthen items by either enchanting, enhancing or upgrading the item.

Enchanting is upgrading/enhancing something with magic. If well done, it might have some elemental damage. If done unwell… it could possibly melt the item. This method costs mana.

Enhancing is the method to increase physical effects. It could sharpen a blade for more damage, or enhance armor to protect against swords. Bad enhancing could dull, dent or otherwise ruin the ability you are upgrading. It helps to be by a forge.

Upgrading is adding new feature to current items. Adding a spike to a shield could increase damage when in combat, or adding a bigger hilt on a sword can provide more defence. Low rolls can destroy the items. Helps to be by a forge.

Everyone also gets a status screen. It will be displayed here on the first page. Items bolded in the inventory screen denote that you wear it. The (~~~) after the object tells the effect of the item when worn.

Main Hand: (1 Equip, can be two-handed {Sword, Bow, Cane, Zweihander})
Off Hand: (1 Equip, must have one-handed or no item in Main Hand {Shield})

Inventory: {Rocks, Dirt, Arrows, Ect.}

Down here are skills. Everyone will begin with one skill best attributed to the intro they gave me, but you will have to find treasure chests with books in them to learn more skills. Do not ask for a skill, as it will likely be nerfed. Treasure chests can fe found all around, and you may actually trip over one when running form area to area. They contain stuff based on the roll when opening it. Good rolls will have a weapon or two, a few books based on your character up to that point, and bad rolls will give you rocks, dirt, and sticks.

Treasure Chests can also be locked. You can bust it open or pick lock it (If you have pick locks). Rolling low with strength will destroy the chest and ruin everything in it. Rolling low with a picklock with break the picklock.

There will be a shop later in the game to buy items, and maybe a few preset villages to steal money/items from or do deads for in exchange for cash.

And down some more are allies, they will go like this:
> Name (HP/MHP) (MP/MMP) [Location]Skills (Skill Detail)

Popping out from behind Tireris II, I am Ketty. (Much more original name. =D) I strap on my claws (Yet again, they are not real claws, but weapons strapped to the back of the hand) {They were my mothers} and await the first wave.

(Same map as above)
==
[RokRokRok] TirerisI, Tireris II, enter the arena with a bow slung over my shoulder and a quiver full of arrows. (Intro)
You enter the arena at North Grass Lands (NGL)

[FelineForumer] KettyPopping out from behind Tireris II, I… await the first wave. (Intro)
You have trusty claws to mow down opponents.

[wercooler] WercoolerWercooler enters the arena with his trusty long sword.¨(Intro)
You start with a longsword and a strength bonus.

[wercooler] HamukaHamuka falls from the sky, shooting a storm of arrows before landing.¨(Intro)
You wall to the earth with a storm of arrows. You start with a bonus bow.

[arkenarken] ZaynarrAs the moon and the sun moves close …Zaynarr has returned (Intro)
You are alive. You subjects… are not. They gave their own blood for your revival. (Just so you know, crafting complicated items will be harder. They will have a difficulty roll if very complicated.)
==
Enemies
Bird 1 (500/500) (NM) [NGL]
Bird 2 (500/500) (NM) [NGL]
Bird 3 (500/500) (NM) [NGL]
==
Bird 1Appear

If so is that tree thats on the map the one that FelineForumer planted on the last sky raid?

Nah, each year they change the whole landscape of the lands. Right now, this is roughly three times the size of the old grassland, thus split into three parts. Also this is set years in the future. There is no chance it is the same tree.

If so is that tree thats on the map the one that FelineForumer planted on the last sky raid?

Nah, each year they change the whole landscape of the lands. Right now, this is roughly three times the size of the old grassland, thus split into three parts. Also this is set years in the future. There is no chance it is the same tree.

[arkenarken] ZaynarrI generate a Magical Pulse of Fire, doing damage to anything nearby, including the birds and the terrain
MCRx2 {Since it is not entirely, but abit of a dangerous spell} (3 + 27) (30) ~ DR (8)
It is not the best spell you casted. You may not be used to this land after so long in the demon world, but the spell blows up in your face. It deals 100 50 Damage.

[kilozombie] zombie01 The FirstI am zombie01 The First, from the Sapling of the Cave, and I rise from below the tree. (Intro)
Welcome to the battle. You have awoken in the middle of the 4723rd Sky Raid Tournament.
==
Enemies
Bird 1 (200/500) (NM) [NGL]
Bird 2 (350/500) (NM) [NGL]
Bird 3 (200/500) (NM) [NGL]
==
Bird 1Slash at Tireris (45)
You slash your talons across his face for 100 damage.

Bird 2Peck at Zaynarr (36)
You manage to peck him in th eye, but no more, dealing 75 damage.

Bird 3Stab at Wercooler (86)
You stab him in the arm with yor razor sharp beak from 300 damage.
==

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