Wildbrew

Responsible for leading our design team in designing gameplay and levels, coordinating with art, engineering, and usabiltiy to ensure that the project runs smoothly, I also programmed the puzzles, some of the AI, and squashed bugs.

I designed and programmed a dialogue system with branching dialogue choices, designed and programmed half of the drink mixing mechanics, and created all the art assets. I also wrote 25% of the dialogue, squashed bugs and implemented music and sound effects.