Review of LEGO Star Wars: The Force Awakens

The Force Awakens blockbuster version may not be the Battlefront we've been waiting for, but it certainly is one of the best games in the Star Wars universe and the LEGO series!

It is probably a scientific fact that children love to spoil and destroy. It's fun to make sand or brick buildings, but to demolish them - even nicer! The creators of Traveller's Tales seem to know this well because for many years they serve us LEGO games involving the smashing of small objects, which results in the raining of tiny blocks to reward. Somewhere in the midst of this joyful scrolling, there are still humorous jokes, secrets to find and some levels to transition, based on the most famous and catchy hits of pop culture: Harry Potter, Batman, Jurassic Park, Hobbit and of course Star Wars. Whether we call it a cosmetic reworking of the same game, or the opportunity to have fun in your favourite universe - depends only on our approach. LEGO Series productions are a proven formula for a particular audience, and the Blocked Awakening version is holding up this pattern. On the one hand, it provides a lot of fun, and on the other hand, it also duplicates the faults of its predecessors - only, or to be sure that they are defects?

Evaluating the game for the youngest children requires some caution. We can not accuse her of being too easy, repetitive or not funny because our comfort or siblings will surely see in it will take her completely different If we consider such a recipient - LEGO Star Wars: Awakening Power is the ideal position. Not only does it relive the scene from the movie using engaging levels, but it also extends its storyline to additional events. Encourages you to repeat each stage multiple times and unlock another secret content, and the opportunity to play on a single screen provides twice as much fun as a family session or group of friends. It's also a great game for every Star Wars fan and regardless of age. In addition to the already mentioned advantages, it will certainly be able to pick out a few gags and flavours that are clearly addressed to an older consumer, such as Hayden Christensen.

The LEGO Star Wars: Awakening of Power is not, of course, astonishing, but the authors are very efficient at bringing us through the scenes and events of the movie, giving the impression of attending the next show, though this time in the form of a very successful parody. All additional levels extending the scenario, such as Poe Dameron's rescue of Akbar or the arrival of Lora San Tekki on Yakku, are unlocked optionally, depending on the number of gold blocks, usually mapped. I did not feel that these stages really enriched the story, give you a fuller picture of Awakening or explain some issues. Although consistent with the applicable canon, their main role is to prolong the 7 to 8 hours of the feature film. They are also a nice gesture towards the biggest Star Wars fans. We will hear specially recorded dialogue with Harrison Ford or Max von Sydow (in Polish version will also be known from the film dubbing Marek Lewandowski and Franciszek Pieczek). Many new missions, such as stuck in a garbage crusher or a flight through an empty asteroid, are the perfect copy of those from New Hope or The Empire Strikes Back - that the authors have mistakenly referred to what J.J. Abrams did the seventh episode?

There are still puzzles and struggles at the core of the game, though it would be more appropriate to define "riddles" and "fighting". It all boils down to pressing a button and occasionally moving the knob - we do not have to think of anything, we do not have to show special skills or take over the loss of life. The game goes by itself, and our main task is to switch to the right character to use her individual abilities. As Chewbacca, we will bundle grant structures, as Rey will use a lance acting as a lever, Finn has a hook line, and robots access different terminals with a simple mini game. Simple puzzles are not a drawback of the game. They are complicated enough to sometimes help a young player move on to the next stage, and the need to perform a variety of activities is engaging in itself. These, of course, start to get a little repetitive in spite of gradually introducing novelty like poison gas clouds, the use of a jet pack or land vehicles, but it's not their duplicity that bothered me throughout the game. Much more annoying was the constant animations of the actions of the various machines - we lose control of the characters then, and we are forced to watch as things go up, move something or rotate. The game has a good pace and fast action, but at such moments it just sits down and kicks us out of the rhythm. I also liked the hubs - large, open maps. They are a definite time clamp, telling us to go the long way to initiate the next chapter. Too many blocks in them to collect - not enough tastes and humour.

Some variations of stages were to be completely new to the LEGO series. multi-builders Instead of the existing option of building one construction, now we have the option to choose two or even three. The announcement added that it would add a whole new dimension to environmental puzzles, letting you find a solution in several different ways. In reality, however, it is a purely cosmetic procedure, with added here and there an option to see the funny animation. In exceptional moments, it takes a little longer to play when we have to guess the right order and first build the left platform, then the middle and finally the right. Sometimes constructing one thing closes the possibility of checking the other - here one would need an option to go back and see another solution because given that multi-building we encounter every moment on each board - we quickly forget where was. They are by no means the reason to visit the stage again, and according to the authors, it was also their original idea. This feature perfectly fulfils the numerous inaccessible places with the hero icon we do not have, encouraging us to return here with the already unlocked character.

The next two novels are waiting in the system of "fighting", and as one of these elements went excellent, so the other complete creators did not go out. I mean here's the battle for blasters - shooting sequences with screenshots a little like Gears of War. This is by far the weakest element of the gameplay. It's not even about the lack of challenges in them, and if we do not click on them, we will defeat the Stormers of the Highest Order anyway. Using the spit is devoid of any sense - we are leaning out of the curtain, we shoot, but the energy bundle seems to blink in a completely random, rhythmic way. Interestingly, we do not have to eliminate such annoying people on standard boards. Feel when we cover with their fists and when we use some weapon.

The real gem is the space battle! Flying a starfighter is either in the corridor sequences or in the area where we have the freedom to move and I dare to say that these passages give you a lot more fun than any class in Star Wars: Battlefront. We fly by ship in the asteroid bush, above the surface of the planets, we hear not only the distinctive sounds of TIE fighters and blast plots, but also the climate of pilots. There are a lot of things going on around here, we attack terrestrial, air, colour, dynamic - just like some sort of arcade slot machine game. It's just a shame that because of the strict adherence to the film's plot, these sequences are not that much. However, we get the opportunity to fly in some additional missions and prologue, returning us to the events of the Return of the Jedi.

Playing a March demo in the early game demo I had some concerns about the quality of the graphic design - the final version for PCs looks great. Humans are greatly animated, all the texture of the environment and the vegetation look really good as if taken from a completely different, more realistic game. On the boards, there is something going on and it is worth to pay attention to the backdrop where we will occasionally see volleyball stormtroopers or playing orchestra during an intense shooting. Such funny elements accompany us almost none stop, though of course humour is clearly directed towards kids - the oldest fans of the star saga are smiling only in a few moments. On the other hand, the soundtrack is quite contradictory. On the one hand, it has the enormous advantage of the original voices of the characters straight from the film, but in many cases, it can be said that the issues are easily cut off from it. The game also gave me some other technical problems - I did not remember the language settings on Steam, minimized the window, changed the resolution, and once I could not complete the chapter because one of the stormtroopers stuck crouched behind the cover without being shot down.

Those few mistakes did not let me downplay the game. With LEGO Star Wars: Awakening of Power I was enjoying myself, perhaps even better than in the cinema. It's a couple of hours of fun with lots of laughter (Hurricane fitness!), And the main campaign is less than 20% of the whole game. We will not find a revolution in the series here, we will not find the right level of difficulty - the only challenge is to 100%. I'm not sure if you can withstand the LEGO Star Wars: Awakening of Power for so long - here probably the amount of time spent with the game will be bigger, the younger the player will be. However, I know that it is definitely worth the game even a little extra attention. Visiting again stages, not only unlock the unknown fate of Han Solo and his hairy companion but also find a secret passage to Kylo Rena bedroom! On this occasion can not be missed!

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