BRUT@L

Quality Assurance & Additional Design

A modern re-imagining of the classic ASCII dungeon crawler. Choose your hero and descend into a procedurally generated world constructed entirely from ASCII letters. Can you survive?

Working on the project required a mixture of both agile 'free-form' testing and the ability to write and execute planned test cases. During the development of BRUT@L I gained a deep understanding of utilising the JIRA software for the creation, prioritisation, and designation of bug reports to members of the development team. I also took the opportunity to assist with "Junior Design" aspects of the game; such as suggesting new features or ways to adapt current game systems to increase the player's enjoyment of the product. I wrote all of the text for the game (excluding the first tutorial slides) and prepared it for submission to the outsourced localisation team.