He asked for a refund a year after he bought it? That guy and anyone who agrees with him is incompetent.

I would be interested in discussing a law that makes crowdfunding donations/purchases refundable up until the date that the final product is released. I'm all for human rights. But such a law does not exist.

I picture this guy wearing rags to the local walmart to return unopened coca-cola which hasn't expired yet. Dear sirs: I need that money back. I haven't properly thought out my decision to invest in coca-cola

chris roberts should admit that his estimates are shit, but he can't because he's a narcissist. that said, if ANYONE tried to make this game it'd take 5-10 years. so criticizing him for not being done before he's done is ignorant.

every project is a clusterfuck of delays, and the only difference here is that they're telling you about it

click "All Leagues" and set it to any skill level you want. look at the level 20 skill win rates at the bottom. the top Butcher build has a 62-68% win rate in all skill levels. and it GROWS in higher ranks, rather than shrinks.

hotslogs is an approximation, but there is a lot of data there, and it makes a lot of sense. most other heroes have good win rates when you look at the same stat, so I'm not sure how hotslogs is processing the data or exactly what it means. but it doesn't seem to line up with blizzard to me.

what blizzard employees neglect to mention is that new heroes have a price premium and "accidentally" making them a little too good is good for the bottom line.

NewMaxx wrote on Jul 7, 2015, 11:02:It is, without a doubt, pay to win. I love the MechWarrior universe but even it was too much for me.

good post. I've never played, but I imagine the developers should cap each team to the same value. 1 heavy + 1 light mech versus 2 mediums, etc. or even make each team equal: x heavies on both teams, etc.

delays like this happen constantly in software development. someone plugs system A into system B and realizes system A is too shitty to handle it. cue rebuilding system A. and guess what happens when system A2 plugs into system B1.....

strange how the damage effect on screen is a red aura. this seems like a bloodless cartoon kid-style game to me, and so it might be better suited to a black knock-out effect rather than mortal kombat blood

alien isolation has less than 10 hours of good gaming in it. they should have spent less on a shorter, better game.

the "crew expendable" DLC is probably the best experience in the game, and it's less than an hour long. I wish they had found a way to charge $20 for multiple mini-games like this, rather than $60 for a bloated monstrosity with great experiences hid behind DLC.

I'm curious about the goings-on behind the scenes, because I assume the generation of a steam key for an existing sale requires frontier to pay valve the steam-fee, the same as if the game was bought on steam! Which would mean that adding this feature would subtract money from frontier!