Welcome to my first library: LövelyMoon! Basicly this library is based around a lua engine called "DaisyMoon". LövelyMoon adds a very neat way of handling gamestates, in fact, it is made to make your game focus on gamestates and such.

Roland_Yonaba wrote:Putting aside the fact that it spawns lots of globals to the main code, I like it.
Have you considered stackable states ? I don't use them by myself, but it seems some people are fond of them.

Thanks!
What do you exactly mean by "stackable states"? You can have multiple gamestates running at the same time if that is what you mean?

Eamonn wrote:Looks awesome! I'll defiantly be using it in some of my projects! None that I've already gotten into, because I'm too lazy to change the code, but in some other projects this'll be really useful!