The Original Strife is back!

Hailed as the original FPS-RPG game that spawned countless imitators, Strife: Veteran Edition is a love letter to the classic from 1996.

New Features Include:

Support for high resolutions, with proper aspect ratio.

OpenGL for video backend to provide portability and support for vertical sync.

Dynamic lighting and bloom

Widescreen support.

Ability to freely rebind all keyboard, mouse, and gamepad inputs.

Steam Achievements

Steam Trading Cards

Completion of missing and unfinished options in the original game, such as:

The planned "Capture the Chalice” multi-player mode.

Marking of current objectives on the auto-map.

Special HUD for the Torpedo weapon

Immerse yourself in this all-consuming epic quest that for the first time combines riveting role-playing adventure with the spectacular Doom 3D engine! -An evil presence has implanted itself in the fabric of our world. Play the role of spy, assassin, warrior and thief as you are lured into the darkest and most perilous adventure of your life. You´ll have Blackbird on your side - a seductive underground agent that will provide you with clues as you encounter progressively more sinister foes. Be strong, and trust no one.

FULLY INTERACTIVE WORLD

The elaborate virtual environment offers 28 interconnected levels covering over 200 square miles. Explore medieval towns and industrial complexes filled with pitfalls and perils, ending in a final confrontation that will reveal the planet's darkest secrets.

AN AWESOME ARSENAL

From the silent but lethal crossbow to the breathtaking flame thrower, you'll toast, mince and vaporize your opponents in your search to control the ultimate weapon of mass destruction- the Sigil.

NAIL-BITING NARRATIVE

In your role as resistance fighter, you'll conspire with allies to demolish the fanatical ranks of the order from the inside out. Provides an engaging complex storyline and a multitude of dramatic voice-overs.

Minimum Requirements

OS:

Windows XP / Vista / 7

Processor:

1.0 GHz Processor

Memory:

256 MB RAM

Graphics:

100% DirectX compatible graphics

DirectX:

Version 9.0c

Network:

Broadband Internet connection

Storage:

500 MB available space

Sound Card:

100% DirectX compatible onboard / dedicated device

Recommended Specifications

OS:

Windows 7 and later

Processor:

1.5 GHz Processor

Memory:

512 MB RAM

Graphics:

100% DirectX compatible graphics

DirectX:

Version 9.0c

Network:

Broadband Internet connection

Storage:

500 MB available space

Sound Card:

100% DirectX compatible onboard / dedicated device

Minimum Requirements

OS:

OS X 10.9

Processor:

1.0 GHz Processor

Memory:

256 MB RAM

Graphics:

3D graphics card or onboard graphics compatible with OpenGL

Storage:

500 MB available space

Sound Card:

100% CoreAudio compatible card or onboard sound

Recommended Specifications

OS:

OS X Leopard 10.9 or later

Processor:

1.5 GHz Processor

Memory:

512 MB RAM

Graphics:

3D graphics card or onboard graphics compatible with OpenGL

Network:

Broadband Internet connection

Storage:

500 MB available space

Sound Card:

100% CoreAudio compatible card or onboard sound

Minimum Requirements

OS:

Ubuntu 14.04 LTS

Processor:

1.0 GHz Processor

Memory:

256 MB RAM

Graphics:

3D graphics card or onboard graphics compatible with OpenGL

Storage:

500 MB available space

Sound Card:

Any ALSA supported card on onboard audio

Recommended Specifications

OS:

Ubuntu 14.04 LTS or newer

Processor:

1.5 GHz Processor

Memory:

512 MB RAM

Graphics:

3D graphics card or onboard graphics compatible with OpenGL

Storage:

500 MB available space

Sound Card:

Any ALSA supported card or onboard audio

Captain_Chaos22 Jun 2016

When I was little, I played every action game I could get my hands on. However, there was one particular game that always stuck with me: Strife. The last commercial release to use the Doom engine, Strife mystified me with gameplay elements I had personally never seen before. Before Strife, everything had been a boomfest: Kiloblaster. Death Rally. Realms of Chaos. Doom, Heretic, Quake. All action, no **** Not that that was ever a bad thing. Where Doom set a space marine against demon hordes and Quake against lovecraftian horrors, Strife took a different route, blending a medieval world of tunics, crossbows and stone castles with an invading dark future of computers, killer cyborgs and energy rifles. You are a mercenary, just arrived to the small town of Tarnhill, caught in a struggle for power between the oppressive, fanatical Order and the resistance fighters of the Front- a recipe for violence, and to be sure, Strife does not shirk on big, tough fights against multiple foes, with the fast player movement and diverse range of weapons you'd expect from a 90s FPS. But Strife also had something different from other id tech games: Dialogue. It had characters with full voice-acting, a story of betrayal and ancient conspiracy, a sultry-voiced lady with a radio guiding you on your way, a hub-level system that let you revisit previous areas (I didn't play Hexen until years after the fact), hand-drawn portraits and cutscenes, an inventory system a la Heretic, shops, two branching story routes and three endings, and even a rudimentary leveling system. I did not know it at the time, and even then, I had only played the demo, but Strife was the beginning of a lifelong love of the FPS/RPG hybrid. It may have been the first RPG I ever played period- or least the first one I enjoyed (I'm looking at you, Lands of Lore.) Sadly, the studio that created Strife closed, the source code was lost, and game was entirely out of print for almost 20 years, an unjust fate for such a gem. However, late in 2014, this "Veteran" edition of the game was released, and at last I was given a chance to experience Strife as it had been intended, and with yet more to offer. I would call this version the definitive edition- not only is the original game restored in its entirety, but the demo version is included as a seperate episode (with deferring dialogue and character placement from the final version), the multiplayer mode cut from the original release has been included, and there is an entire extra secret level, designed by a guy who created one of the reverse-engineered source ports and was instrumental in the release of this version. Also present are three "talisman" items, cut from the original release, that if gathered grant the player berserk power comparable to the powerup in Doom, turning your feeble punch-dagger into a weapon capable of destroying Inquisitors, a rare, powerful enemy that serves as a miniboss, in one or two punches. Also mercifully included are objective indicators on your map, which will certainly be a mercy to any first-time Strife players, as some of the later areas of the game are as convoluted as any Doom level. If you ever thought Doom and its derivatives were lacking a certain something, that maybe you wanted a more cinematic experience but with that same fast, frenetic combat, then Strife might be what you're looking for. Just remember... Trust No One.