Archive for August, 2016

Whether we are kids or adults, we intelligent beings have the ability to choose our own rules for the kind of game we want to play. Which is pretty cool, if you ask me. Beyond the laws of nature/physics/whatever, we can pretty much choose any rules we want, and any kind of game we want to play.

We have, in the past, often allowed others to make the rules up of the games we play, and gone along with those old rules because they seem fine to us, but other times we decide that things would be so much better if we either tweaked the rules, or changed the game around entirely.

I’ve got a new version of an old game that you might really love playing. The game is open to anyone, anywhere, any time! Its called:

Its a more creative, collaborative, challenging, and rewarding version of the game that we living things have been trying to play for a while now. This is no Monopoly, Rat Race, zero-sum game. It’s something much more exciting and with a much better chance at winning big!

The Rules

Level 0. Choose one of the four guilds. Pick the one with the sub-missions that you find most interesting to you, personally:

Body Health – Sub-missions: increase the quality and accessibility of food and water — both inputs and outlets — available to the body. Help answer the questions, “How can one get the food and water one’s body needs, to be physically healthy?” and “How can one express the excess solids and liquids that one’s body needs to express, to be physically healthy?” Use the individual’s physical feedback to test your guild’s level of success.

Home Health – Sub-missions: increase the quality and accessibility of air and warmth — both inputs and outlets — for households (individuals, families, and shared-living-space collectives, permanent and temporary). Help answer the questions, “How can one get a personal living space that one needs, to be emotionally healthy?” and “How can one express the excess energy (movement, noises, heat, etc.) that one’s body needs to express, to be emotionally healthy?” Use the individual’s emotional feedback to test your guild’s level of success.

Community Health – Sub-missions: increase the quality and accessibility of light, electricity/energy, and practical information — both inputs and outlets — for the whole community (neighborhood, town, small city, camp, building, etc.). Help answer the questions, “How can one get a learning environment that one needs, to be intellectually healthy?” and “How can one express the learned experiences and ideas that one’s body needs to express, to be intellectually healthy?” Use the individual’s intellectual feedback to test your guild’s level of success.

Global Health – Sub-missions: increase the quality and accessibility of inspirational stories and visions — both inputs and outlets — for the entire planet (and beyond!). Help answer the questions, “How can one get a future that one needs, to be philosophically/morally healthy?” and “How can one express the imaginings about the future that one’s body needs to express, to be philosophically/morally healthy?” Use the individual’s philosophical/moral feedback to test your guild’s level of success.

(If you’re not sure which guild to choose, either pick one that seems ok for now, and feel free to change later, whenever you want, or ask for some guidance in picking a guild. (I can help! Email me at TheWiseTurtle at the usual gmail.com address.))

Level 1. Connect with others in your local community who are interested in the same sub-mission, and form a local guild. Keep it smallish. Think about the usual size of teams in popular games, which can be anywhere from 2-20 or so. Try to stick to that size, as that’s what’s been proven to work well. If the group starts getting too large to collaborate effectively and comfortably, split it into smaller independent guilds or just create sub-committees.

Once your guild forms, work together to creatively use available resources to solve any and all relevant problems (for your guild’s specific mission) that you find in your area. Offer the solutions freely/unconditionally to anyone who has those problems in your area. (Make sure to get feedback/critique, to see how effective the solution is for them, and use that data/score to continue to assess and improve your solutions.)

Level 2. Once your guild becomes reasonably successful solving local challenges, connect with other guilds, both the other types of guilds in your community and the same type of guild around the world, to share informational and material resources, and to collaborate on challenges that require more complex solutions and feedback/data.

Level 3. Once the larger networks of guilds really become global, and super effective, start focusing on using the guilds and networks to enable a global architecture so that information and material resources can flow freely from wherever in the world they are generated to wherever they are useful/needed.

Level 4. Find a way to enjoy being a part of a world that is starting to Boldly Go Where No Human Has Gone Before!

General Gameplay:

Looking at the game plan, linked from the mini-image below (or up above a ways, or here), you can see that this is a bottom-up, emergent game, where more collaboration and more success leads to even more collaboration and even more success, and more high level challenges for those who want them, so that no one gets bored. At the very top of the map, the final challenge ends up being a global one. Achieving this final level of the game is going to be astoundingly fascinating, and all players who are around when we do get there will find that they reap the winnings, regardless of who they are or where they are, or even if they are actively playing the game.

But we definitely have a ways to go before then!

This game of life is, naturally, the most challenging game ever. But I think that this version of the game, with it’s local, voluntary, personally meaningful, collaborative, creative, real-world-problem focus is far better than any other game ever invented by humans or other Earthlings. And, of course, winning this game will be the most impressive win ever, in the history of the Earth!

meta

You count!

I am for you

I do not mean my body is for you,
because I cannot speak for her,
as my body speaks for herself,
sometimes clumsily
sometimes elegantly
sometimes weakly,
sometimes with great strength
and always most independently
and wordlessly.

- a home for myself, my honey, and CREATE Space - a community resource center with artists, teachers, and scientists in residence using creative and innovative solutions to helping everyone in the world get what they need to be more awesome!
- good quality raw food
- transportation from where I am to other interesting places! (I'm currently in Stockton Springs, Maine)
- non-rusty bicycle (an old mtn. bike for a 5'2" human)
- Help starting a global non-profit!
- A hug from DPM :-)