You’ve been asking for months, and now we can finally say it – the WildStar Free-to-Play closed beta is here and we need your help. This is your chance to try out all of the new content coming in the big free-to-play update!

Hi there! I’m Joe Piepiora, Lead Systems Designer and the lead on all things customization. One of the best things about WildStar is how players are able to truly carve their own experiences in Nexus, and a big part of that is the wealth of customization options available.

Joining us at gamescom in Cologne on the 13th to the 17th of August? Stop by the Twitch booth for some fancy in-game loot and a chance to meet our Developers & Community Team! We also have daily livestreams showcasing future content and our Devs vs Players Battle Royale!

Introducing Sabotage, WildStar's latest PvP-focused content drop full of all the explosions we could muster! Nexus may be a planet of ancient mystery and alien gadgets, but in Sabotage, it's all about three things: bombs, bombs, and where you put 'em!

Response for WildStar’s special access weekends has been tremendous and we’d like to invite you to another tour of Nexus. Whether you’re planning on investigating the world or fighting everything that moves, you’ll have the chance to fully explore WildStar during the test times!

Got tons of questions about Adventures but were afraid to ask? Fear not, aspiring inquirer: in mere minutes the DevSpeak we've whipped together on that very topic has all the answers you need to transform you in mere minutes from...

Come check out the latest episode of DevSpeak, where we tell you how you, the player, control what your character can do. You will learn more about how WildStar deals with the traditional Instant, Cast time and Channel abilities.

The devs here at Team WildStar love anything sci-fi; from Space Wars and Galaxy Treks to beyond! How do they put all their love for photons and transporters into WildStar? Find out in this week's WildStar Wednesday!

The Luminai are unique Eldan-human hybrids that occupy the highest positions of nobility within the Dominion, set apart from the other races of the empire by the Eldan blood in their veins. Every Luminai is descended directly from Dominus...

Are you ready for an Epic Drop of mind-blowing proportions? Carbine is going to melt your brain with the latest, greatest information about Paths! We've got two brand-spanking new videos, plus an intergalactic boatload of information about Soldiers, Explorers,...

Leaks are a challenge for every game. Here's how it generally works: You identify people who are excited about your game, and map that interest to their machine's ability to play that game. Then you invite them into your house...

This week was a big week for us, as the press got their hands on WildStar for the first time in over a year. In case you missed any of the coverage, we've rounded up some of our favorite articles across the web.

New Year's has come and gone, but it's given us time to reflect on the things that are most important to us as a Community team. We wanted to take this week to discuss our community philosophies and lay them out here as our New Year's Resolutions.

During Protostar's Gala Winterfest Extravaganza by Protostar, you are guaranteed a pleasantly vague and non-threatening holiday event that is sure to meet an acceptable percentage of your expectations! Come and celebrate with us!

Happy Holidays from WildStar! This is our last week in the office for 2012 before everyone heads off to the four corners of the world to be with families for the holidays, so we wanted to take this opportunity...

Over the last month, we've introduced you to three of the Exile races and the circumstances leading up to the formation of the Exiles. This week, we bring it all together with the signing of the Exile Accords!

Later this week those of us here in the states will be celebrating Thanksgiving, but our thanks isn't reserved just for our fans in America - we've got an amazing global fanbase that we want to extend our appreciation to as well.

Today we released a more streamlined beta application that's a single page, rather than five. We got some great feedback from a number of fans regarding the length and depth of the form, and we agree that simpler is...

Happy Monday, WildStar fans! At the beginning of each week, we like to round up all the WildStar news from the previous week in one place for you. Read on for the latest updates: MMORPG.com has posted their detailed impressions...

WildStar Uplink is a weekly conversation we hold with our fans about MMO design, philosophy, and news. The main goal of these conversations is to gauge how important certain issues are to the WildStar community. More than just a simple...

Happy Monday, WildStar fans! At the beginning of each week, we like to round up all the WildStar news from the previous week in one place for you. Read on for the latest updates: A few more PAX previews have...

Happy Monday, WildStar fans! At the beginning of each week, we like to round up all the WildStar news from the previous week in one place for you. Read on for the latest updates: Lots more Gamescom coverage this week...

WildStar Uplink is a weekly conversation we hold with our fans about MMO design, philosophy, and news. The main goal of these conversations is to gauge how important certain issues are to the WildStar community. More than just a simple...

Happy Monday, WildStar fans! At the beginning of each week, we like to round up all the WildStar news from the previous week in one place for you. Read on for the latest updates: The World Is Square has added...

WildStar Uplink is a weekly conversation we hold with our fans about MMO design, philosophy, and news. The main goal of these conversations is to gauge how important certain issues are to the WildStar community. More than just a simple...

WildStar Uplink is a weekly conversation we hold with our fans about MMO design, philosophy, and news. The main goal of these conversations is to gauge how important certain issues are to the WildStar community. More than just a simple...

Happy Monday, WildStar fans! At the beginning of each week, we like to round up all the WildStar news from the previous week in one place for you. Read on for the latest updates: Last week was very exciting for...

What "social" features are a necessary in an MMO? Which features aren't absolutely needed but are still just as enjoyable? Feel free to explain what you believe a "social feature" means to you as well!

FOR IMMEDIATE RELEASE: NEXUS, BEYOND THE FRINGE -- P.T. Rotostar, president and CEO of the galaxy-spanning Protostar Corporation, has just announced the immediate implementation of a bold new initiative in planetary settlement: Protostar's Nexus Housing Initiative! "The strange and...

This week we'll be delaying our regular Wednesday update until Thursday. We can't say too much about why just yet, but I think you'll agree with us that it was well worth the wait. See you Thursday!...

WildStar Uplink is a weekly conversation we hold with our fans about MMO design, philosophy, and news. The main goal of these conversations is to gauge how important certain issues are to the WildStar community. More than just a simple...

Special thanks to our Corporate Sponsor Liaison (and WildStar Lead Narrative Designer) Chad Moore for making this partnership possible. Planning on a trip to the planet Nexus? Of course you are! And we here at the Protostar Corporation are ready...

WildStar Uplink is a weekly conversation we hold with our fans about MMO design, philosophy, and news. The main goal of these conversations is to gauge how important certain issues are to the WildStar community. More than just a simple...

Last week, we introduced you to the Props team here at Carbine Studios. We also asked you to submit questions for a follow-up interview with the team, which you'll find in this week's On The Record: We'd like to extend...

Happy Monday, WildStar fans! At the beginning of each week, we like to round up all the WildStar news from the previous week in one place for you. Read on for the latest updates: WildStar fan EvionFox was inspired by...

WildStar Uplink is a weekly conversation we hold with our fans about MMO design, philosophy, and news. The main goal of these conversations is to gauge how important certain issues are to the WildStar community. More than just a simple...

Everyone here at Carbine is excited to be working on WildStar, but there are often so many different teams working on an MMO that it's difficult to visualize the amount of work required to make a game, let alone an...

Happy Monday, WildStar fans! At the beginning of each week, we like to round up all the WildStar news from the previous week in one place for you. Read on for the latest updates: WildStar Source posted an interview with...

WildStar Uplink is a weekly conversation we hold with our fans about MMO design, philosophy, and news. The main goal of these conversations is to gauge how important certain issues are to the WildStar community. More than just a simple...

The galaxy is populated by an endless variety of races and cultures. Whether they hail from the Core Planets or the uncharted regions beyond the Fringe, each race has its own traditions and holidays--some of which have been honored for...

Happy Monday, WildStar fans! Last week was a busy one, with interviews, Q&As, and videos all over the place! Luckily, we're happy to do the work for you and gather it all in one place: Massively followed up its...

Hey WildStar Fans! WildStar Uplink is a weekly conversation we hold with our fans about MMO design, philosophy, and news. The main goal of these conversations is to gauge how important certain issues are to the WildStar community. More than...

As mentioned last week, after reading people's feedback on our previous video, we decided to shoot a small video showing off Group Combat. For reference, we used the same place (the one with robots) you saw in our previous video...

Garrett Fuller over at MMORPG.com had a chance to sit down with Executive Producer Jeremy Gaffney to dive deeper into the Friends & Family video. Jeremy spoke a little bit about what the Scientist and Settler paths should expect from...

Our friends at Massively posted an interview today with the newest member of our Community team, Senior Community Manager David "Scooter" Bass! In it, David discusses what brought him to Carbine in the first place, what he enjoys most about...

Last week, our friends at Massively posted an "MMO Jukebox" feature, and we were pleased to see our Lead Composer Jeff Kurtenacker's work appear twice on the list, for Open Sea from Pirates of the Burning Sea and Justice Doesn't...

Hey WildStar fans! I haven't had a chance to introduce myself yet, so I'm going to hijack the first part of this post to do just that. My name's David "Scooter" Bass, and last week I joined the WildStar team...

Hey everyone, When we released the Friends and Family video last week, our goal was not only to gather your feedback but also to act upon it. So what was the consensus? Well, first of all, it seems like it...

Hello Everyone, We promised you something a bit different this week, something that we've never shown before, and that's what you get! Behold: The first video to show you what our Friends and Family testers are experiencing in WildStar! Over...

With Carbine staffers off to enjoy the hectic E3 festivities, we decided to share some screenshots of the city of Gallow, located in Algoroc. Behind the scenes, the community team is working on a pretty major project that that we'll...

Hey all! This week we are going to delve further into the secrets of planet Nexus, which is covered in strange and exotic substances never before encountered in the galaxy. One of those substances is known as loftite, and has...

Hello all! Today we are going to delve into some of the mysteries of Eldan technology--more specifically, the types of Eldan constructs that players will encounter as they explore planet Nexus. Ready? Here we go! PROBES Probes are the most...

WildStar Wednesday: Metal Maw, action! Hello folks! It's time for more Metal Maw, this time, with more video! Check it out below, and then we'll talk more about how he came to life, and what's next! Now that you've...

At Carbine, we're MMO gamers as well as designers. As we work on WildStar we look for ways to improve the quality of life of gamers - what can we do to remove tedium, frustration, or boredom on your way...

Jon Wiesman is our Lead Client Engineer here at Carbine, and he's written up a pretty cool WildStar Wednesday about our plans around user created Addons for WildStar. Check it out below! Hello future WildStar players! My name's Jon Wiesman...

Now that Metal Maw is alive, we needed to come up with a story for it--a background to explain its origin and how it became to be the fearful creature you will face one day. Our brilliant Narrative Design Team...

MARAUDERS Marauders are ruthless space-faring pirates that have come to Nexus to plunder the planet for its treasure and other valuable resources. Often found in the unmapped regions of space beyond the Fringe, marauders are descended from merchant crews that...

Some of our more eagle-eyed community members have been noticing a new environment in the backgrounds of our last few updates- and they were correct! The zone you've been seeing is called Algoroc, which is a nice place to...

This week, we take a trip into the Eastwood Scoring Stage at the Warner Bros studio lot to take a look at Carbine Studios Lead Composer Jeff Kurtenacker, as he conducts an orchestral score for WildStar! And if that wasn't...

This week, our Lore team tells us a bit more about the minibosses you'll encounter when adventuring in the Northern Wilds! XENOBITE QUEEN Xenobite Queens are a unique organism found only on planet Nexus. Standing nearly ten meters high on...

This week, we tell you a bit more about some of the creatures that live on the planet Nexus and specifically in the Northern Wilds area. ROOTBRUTES Resembling tall mushrooms, Rootbrutes are a species of ambulatory fungus-animal hybrids that are...

Hello everyone, Over the last few weeks we've been sharing a lot of texts about texts in an effort to describe the texts you'll find within texts. This time around we wanted to keep it simple, and share something you...

Hello again! We went back to Seth Kendall, our Senior Animator at Carbine Studios who, this time, drove us through the process of the Birth Cycle animation, so read on for more! As promised in our last update, for this...

Part 2: Keep Your Eye on the TweetQuest By Cory Herndon, Senior Narrative Designer (NOTE: This devlog was inspired by the "TweetQuest" talk the author gave at GDC Online 2011.) Last time, I wrote about the ways the narrative...

Hey everyone, This week, we are resuming the feature dedicated to our favorite boss: Metal Maw. Last time, we promised to show you Metal Maw in motion, so we had to deliver. We asked Seth Kendall, Senior Animator at Carbine...

Part 1: Less Text, More Story By Cory Herndon, Senior Narrative Designer (NOTE: This devlog was inspired by the "TweetQuest" talk the author gave at GDC Online 2011.) Last time, you heard from Chad "Pappy" Moore, the leader of Carbine's...

Hey there, I'm Chad Moore, the Lead Narrative Designer at Carbine Studios. Today I'm going to talk to you guys about the things we do in our department and how they translate into the exciting new game WildStar that we've...

Hello everyone, It's Monday, so we wanted to let you know what we had in store for you this week. Tuesday will be our traditional Community Uplink, and this one will be VERY important to us since we will be...

Character: The Sarge Race: Granok Class: Warrior Path: Soldier Q: So tell me a little about yourself. A: Me? Not much to tell. Just a workin' stiff tryin' to make his way out there in the big, bad galaxy. You...

Hey everyone, Are you wondering what Metal Maw did over the holidays? Well, he spent some quality time with our friend Chris Hale, Senior Technical Animator for WildStar. We think you will be impressed with his progress, so check...

Did you miss us? We hope so (if not, you can just pretend!) because we missed you! So now that the holidays are over, your WildStar community team is back in action, brainstorming all the cool things we have to...

Hello everyone, After the frantic WildStar Week we just had (we hope you enjoyed it!) we wanted to take this moment to wish you all a Happy Holiday! On Carbine side, most of us are about to embark on...

Do you feel like getting your hands on some nice WildStar swags? Well, if that's the case, WildStar Central, one of our fansites, is hosting a cool contest where the first top 3 winners will receive WildStar goodies! The competition...

WildStar Week nears to a close and with it comes MMORPG.com's last round of interview. This time, as you can guess, our Spellslinger, Buck, gets the honor. Self confident (if not cocky), and trigger-happy, Buck rides towards (and through) danger...

Hey everyone! It's Thursday and we thought you'd like another glimpse at what happens in Carbine Studios. So today, we'd like you to meet Charley Lanusse, our Audio Director. He'll explain to you the process he went through in order...

Hello everyone, As you probably noticed, this week is quite crazy in terms of content, and it's not even over yet! Given that we have so much information to share, we thought that instead of pulling focus from the great...

MMORPG.com did a second round of interview and this time, it's with our Aurin ESPer, Liara. You probably remember her from our WildStar Trailer; she's the one wandering around with her scanbot. Well, if you want to know more about...

This week is a little bit special as this is our WildStar Week. So far, we came up with two features: Sarge's Interview and Matt Mocarski's "GC Reveal Trailer's Behind-the-Scene". Obviously, this is not over so what would you expect...

Hello everyone, WildStar Week continues! After a trip on the Arkship to interview the Sarge, our journalists from MMORPG came back to earth today to Matt Mocarski, our Art Director, here at Carbine Studios. Would you like to know a...

Hello everyone, We hope you are having a great Monday! We just wanted to let you know that The Sarge, the famous mercenary Soldier (you met him in the WildStar Trailer sipping beer and impaling stuff) agreed to an off-planet...

We'vebeen toiling over some articles focused on your favorite cinematic characters, and pretty soon they'll be yours to enjoy! Add to that some great Developer Diaries from Art Director Matt Mocarski and Audio Director Charley Lanusse, and some special never-before-seen...

The French and German version will be available very very soon. Apologies for the delay Hello everyone, For this Week's WildStar Wednesday, we thought we'd spend some time highlighting the heart and soul of our community: The fansites. Especially because...

Hello everyone, My boss decided this week that instead of having a regular WildStar Wednesday update, I should introduce myself to you, our community, and tell you a little bit about me and my position in Carbine. So here I...

Hello everyone, This week, even if we don't have much to show, we still wanted to give you a little update about where everyone's favorite monster is at. And right now, he sits in the Animation Department where our very...

Hey guys, We are really sad to see Robeardo leave us and we wish him all the best for his new adventures! Speaking of adventures, I thought you'd like to know what we had planned for the WildStar community...

Well, my friends, we have come to a crossroad! My experience bringing you information about WildStar, the game that exploded onto the scene, was better than I had even anticipated. I met fans in places like Germany, Seattle, and France....

Happy Friday everyone! Looking for something to do this Sunday? Our friends at WildStar Central are hosting a discussion for anyone interested in joining in. This, from their site: "This week on the WildStar Central Sunday (WSCS) Community Chat we'll...

Over the past few weeks, we tried out something we feel very passionate about: Community Uplinks. These are our conversations with the community on various topics we feel are important to the community. So far, they've been a hit! For...

Son of the Return of Metal Maw! You can't keep a good boss down! No matter how many times you take him out, he comes back again full force! Well, Metal Maw has taken yet another leap toward player domination...

Happy Wednesday, everyone! We're back from Paris and things are getting back under control. This week, I'm handing the reins for WildStar Wednesday over to our Executive Producer, Jeremy Gaffney. He has a few things he would like to say...

Bonjour from France! We are at Paris Games Week so our WildStar Wednesday is... BOOTH SETUP! So while we're moving computers around and installing the client, you get this fabulous picture of the booth going up! But stay tuned! We'll...

This week, I turn the reins of WildStar Wednesday over to Troy "Aether" Hewitt so he can give you the inside scoop on what's happening with the community team and tell you a little bit about what you can expect...

Hello, everyone! We want you to know we have not forgotten you! We are feverishly getting things ready so we can take WildStar to Paris Games Week - and because of that, WildStar Wednesday is going to have to be...

It's the return of Metal Maw! Good WildStar Wednesday, everyone! This week we have a visitor from Nexus! We're going to be checking in with Metal Maw and see how our devs are treating him. For those just joining us...

This week, our WildStar Wednesday only needs a brief introduction before we get to the meat of the subject. Say hello to our Lead Composer, Jeff Kurtenacker, who is going to tell you all about the music you'll find in...

Before we delve any further into the universe that makes up WildStar, I thought it would only be fitting to lay some groundwork - starting with the planet that's the center of it all: Nexus! If it weren't for Nexus,...

Today was our first live discussion (held on Twitter this time) and you gave us a lot to think about! We posed the following question to the WildStar community - "What kinds of in-game events do you like/want to see...

We hope everyone is enjoying what we've revealed about WildStar so far. We're proud of the game and are looking forward to telling you more. But we don't just want to tell you about the game, we want you involved...

As a follow-up to our last WildStar Wednesday, we wanted to introduce you to the person that everyone's favorite boss will be visiting next in his long trek through the creation process. Say hello to who's responsible for taking Metal...

Do you hear an ominous clanging closing in on you? You'd better watch out, that might be Metal Maw on your tail! Welcome to our first WildStar Wednesday - exclusive content, breaking news, and in-depth information, only on the official...

After a cross-continental trip from Germany to Seattle and (almost) one entire day of rest, the WildStar crew was ready for PAX! The booth was done, the staff was ready, the goodies were prepared - all we needed was the...

We started off today with a bang going right from a rousing game of "Who wants a tshirt?" into our first live demo of the game. Immediately following the demo, Lead Creative Writer Chad Moore, Art Director Matt Mocarski, and...

Word about WildStar is spreading - and you like us! Day two of gamescom with the public was just as crazy at the first - and even more rewarding! Follow this link to see a video (made by our ultra-metal...

What a crazy day! The doors opened at 9, so of course the people started trickling in at 8:30. It seemed low-key and relaxed but when the clock hit 9, the booth was suddenly packed with people. "What is this...

Hello fellow star travelers and welcome! We hope your trip here on the Ark Ship was smooth and uneventful. All of us at WildStar are happy to have you here and are looking forward to giving you a tour of...

Hi. I'm Matt Mocarski, the Art Director here at Carbine Studios. Today I'm going to talk about the visual direction of the game and when I'm done give you a sneak peek of a still from our debut trailer, which...

Hi, I'm Eric DeMilt, Senior Producer at Carbine Studios. Things are pretty exciting around the studio these days. We've got a lot going on and a million details to keep track of, but at the heart of it all...

It's exciting times at Carbine. We've been putting in some late nights and weekends at the studio - finalizing features, getting feedback, tuning - getting the details right. We've been working on our game in stealth mode for a long...