Game released on Steam early

Game is available and playable on Steam as of a couple hours ago. Been online just now with several people from MGI and others who purchased early.

Early Observations from someone who had high hopes for a good game.

Having to use steering wheel to navigate menus is annoying as hell

No way to force borderless windowed mode, even with third party apps (a huge negative for me as a Portrait/Landscape/Portrait setup for a 73" 'curved' display)

Multiplayer menus are pretty awful. I joined the one lobby open and just sat and sat. Eventually the ongoing race ended and i got a countdown to the next race. Would be nice to spectate, or at least see an indication of how long the wait for the next race is

This one is REALLY annoying -- all but 5 tracks are "locked" until you increase your "Speed Rating" at the start of the game.

Nobody is going to be mistaking screenshots from this game for the real thing. They're not "bad" they're just clearly not intended to be photo-realistic in the way most sims strive to be, even at max settings on a GTX1080 ROG STRIX GPU.

Multiplayer was a mess driving with people who had controllers and were swerving all over the place. Was having fun looping Watkins Glen until I encountered people who couldn't get through turn 7 without swerving from one edge of the grass to the other because they were on a gamepad.

Steering wheel (Thrustmaster TX with Ferrari 458 Challenge Wheel and T500 pedals) is completely lifeless at the default settings. I had more life in the steering 20 years ago when I was playing INDYCAR Racing II on a Thrustmaster T2 wheel!

Really disappointing so far. I took the leap of faith because MGI has made solid games in the past, and even bought all of the DLC but right now I feel like it was a waste.

NASCAR Heat (original) could feel quite realistic, or it could be an arcade game. This one just feels like an arcade game, at least in multiplayer!

This game actually feels worse than the previous "NASCAR The Game" titles, which I have owned and spent time playing all of.

I also have spent time playing the NASCAR DLC for Forza 6 and honestly would tell someone to get that over this if they wanted a decent NASCAR feel.

The one bit of faith I still have is that MGI has always been incredible with patches and feedback. They were still releasing patches for NASCAR Heat (original) a few years ago to help modders, etc. which is unheard of for a nearly 16 year old game. I don't want to be all negative without any constructive criticism, so stick with me here.

The graphics are what they are, and a patch won't change that. Perhaps some third-party tweaks with ReShade/SweetFX will help things down the road if people are interested enough to develop them. It's clear the focus was on other aspects than overhauling the graphics from the NTG series of games. With that said, the car models and textures are well done and should look good on a wide range of PC's with varying system specs, so credit to MGI on that.

Some sort of wheel calibration has to be added. I was shocked at how little I could do to customize my wheel. Can't change which buttons do things like change the HUD and only have a few sliders for Degrees of Rotation, FFB and Sensitivity to experiment with to try and get some life in the wheel when driving. Right now, there is no sense of connection with the road at all.

Instead of pulling the Degrees of Rotation from my wheel's profiler, offer me a chance to calibrate the axis (turn left, turn right to full lock then repeat at say 90 degrees left and right) and show me that you are using the full resolution of the wheel.

Multiplayer hosting should allow the host to require a steering wheel. Races just will not go well when you're mixing folks on gamepads with people racing with a wheel and pedals. There is no question, there are some VERY good drivers who play with gamepads but give the host the option to require things like a steering wheel. Even better if DMR/MGI can take it one step further and allow us to be more granular with the rules, as well, to restrict things like driver aids and force a cockpit view.

The lack of a dedicated server option for multiplayer could be a downfall for online racing. I have a server where I could, and would, host a constant server looping through the tracks unattended. Having users "host" races from their own connections can be a disaster. Was really hoping we'd see dedicated hosts in the lobbies, plus the ability to see things like ping, geographic location, etc.

Please accept this criticism as constructive, because my goal is not to destroy your sales. The product can be improved if the developers don't take the approach of other recently released "simulators" where what you bought is what you've got and don't expect any improvements.

If anyone has suggestions on how I can modify settings to correct some of my complaints, please share them!

XB1 Gamertag: michaei watts

Buggered if I know.....Premium

Game is available and playable on Steam as of a couple hours ago. Been online just now with several people from MGI and others who purchased early.

Early Observations from someone who had high hopes for a good game.

Having to use steering wheel to navigate menus is annoying as hell

No way to force borderless windowed mode, even with third party apps (a huge negative for me as a Portrait/Landscape/Portrait setup for a 73" 'curved' display)

Multiplayer menus are pretty awful. I joined the one lobby open and just sat and sat. Eventually the ongoing race ended and i got a countdown to the next race. Would be nice to spectate, or at least see an indication of how long the wait for the next race is

This one is REALLY annoying -- all but 5 tracks are "locked" until you increase your "Speed Rating" at the start of the game.

Nobody is going to be mistaking screenshots from this game for the real thing. They're not "bad" they're just clearly not intended to be photo-realistic in the way most sims strive to be, even at max settings on a GTX1080 ROG STRIX GPU.

Multiplayer was a mess driving with people who had controllers and were swerving all over the place. Was having fun looping Watkins Glen until I encountered people who couldn't get through turn 7 without swerving from one edge of the grass to the other because they were on a gamepad.

Steering wheel (Thrustmaster TX with Ferrari 458 Challenge Wheel and T500 pedals) is completely lifeless at the default settings. I had more life in the steering 20 years ago when I was playing INDYCAR Racing II on a Thrustmaster T2 wheel!

Really disappointing so far. I took the leap of faith because MGI has made solid games in the past, and even bought all of the DLC but right now I feel like it was a waste.

NASCAR Heat (original) could feel quite realistic, or it could be an arcade game. This one just feels like an arcade game, at least in multiplayer!

This game actually feels worse than the previous "NASCAR The Game" titles, which I have owned and spent time playing all of.

I also have spent time playing the NASCAR DLC for Forza 6 and honestly would tell someone to get that over this if they wanted a decent NASCAR feel.

The one bit of faith I still have is that MGI has always been incredible with patches and feedback. They were still releasing patches for NASCAR Heat (original) a few years ago to help modders, etc. which is unheard of for a nearly 16 year old game. I don't want to be all negative without any constructive criticism, so stick with me here.

The graphics are what they are, and a patch won't change that. Perhaps some third-party tweaks with ReShade/SweetFX will help things down the road if people are interested enough to develop them. It's clear the focus was on other aspects than overhauling the graphics from the NTG series of games. With that said, the car models and textures are well done and should look good on a wide range of PC's with varying system specs, so credit to MGI on that.

Some sort of wheel calibration has to be added. I was shocked at how little I could do to customize my wheel. Can't change which buttons do things like change the HUD and only have a few sliders for Degrees of Rotation, FFB and Sensitivity to experiment with to try and get some life in the wheel when driving. Right now, there is no sense of connection with the road at all.

Instead of pulling the Degrees of Rotation from my wheel's profiler, offer me a chance to calibrate the axis (turn left, turn right to full lock then repeat at say 90 degrees left and right) and show me that you are using the full resolution of the wheel.

Multiplayer hosting should allow the host to require a steering wheel. Races just will not go well when you're mixing folks on gamepads with people racing with a wheel and pedals. There is no question, there are some VERY good drivers who play with gamepads but give the host the option to require things like a steering wheel. Even better if DMR/MGI can take it one step further and allow us to be more granular with the rules, as well, to restrict things like driver aids and force a cockpit view.

The lack of a dedicated server option for multiplayer could be a downfall for online racing. I have a server where I could, and would, host a constant server looping through the tracks unattended. Having users "host" races from their own connections can be a disaster. Was really hoping we'd see dedicated hosts in the lobbies, plus the ability to see things like ping, geographic location, etc.

Please accept this criticism as constructive, because my goal is not to destroy your sales. The product can be improved if the developers don't take the approach of other recently released "simulators" where what you bought is what you've got and don't expect any improvements.

If anyone has suggestions on how I can modify settings to correct some of my complaints, please share them!

Click to expand...

I agree with some of it, but I'm slightly more optimistic.
I'm rendering a first-look vid as we speak where I'll be talking about a lot of the same things.
Haven't tried multi-player yet, so I won't go into that.

Now, the graphics.
They're perfectly servicable IMO. I kinda like them to be honest, instead of these impossibly shiny cars with a huge number of post-proc effects that seem to be all the rage these days. To each their own, I suppose.
The upside is lower PC specs necessary, and a much smaller download.

The locked tracks are.......heinous, unforgivable and not fit for human consumption.
There is absolutely no need for this kind of console crap on a PC sim.
Having said that though, it doesn't take much to unlock them.

As for the controls, I think they may have forgotten to include the set-up files for the various steering-wheels......
If you think your settings were bad, try this:
My T500 didn't even get recognized. I couldn't even start the game before I had manually edited a text-file with the appropriate axes and button definitions.
Btw, the file you're looking for is in C:\Users\username\NASCAR Heat Evolution\ControllerProfiles.
There you can remap buttons, sensitivity and a host of other things, including mapping menus to your d-pad.
But I agree, there should've been a set-up/calibration function in the game itself.

I highly disagree about he FFB though. While it's not quite up to e.g. AMS or R3E it is perfectly servicable and I have no problems getting the car to do what I want.

In closing, I suppose it all depends on what one was expecting.
If you think this will be the spiritual successor to NR2003, then you're going to be sorely disappointed.
Think more along the lines of F1 2016, with semi-realistic physics and you're good to go.
IMO this game is much more about selling the experience than having a fully-fledged sim with all the bells, whistles and doodads.
And in that I think they've been pretty successful.
But again, this is early days yet, and I haven't even looked at the career-mode yet.

I turned the steering sensitivity all the way down, and cranked the FFB all the way up and the steering is feeling much better now. Still not quite where I want it, but I'm out of options in the sim. Will have to tweak in Thrustmaster Control Panel, which sucks since there is no "per game" profiling.

I ran the first 2 career races and got my "top 30" finishes last night. Started to run Daytona but the car is so far off the pace with the default setup that it's pathetic against "Hard" AI. I hope they integrate some kind of setup sharing feature like F1 2016 has through Steam Workshop. I could barely get the car over 175mph in qualifying at Daytona even with some basic setup changes.

Lars -- are you seeing the "stutters" (for lack of a better term) somewhere around the start of a new lap that clear up by about half way through the lap and then return again around the SF line? My framerates are steady at 120 according to FRAPS but everything just stops running smoothly (no drop in frames though) and then takes about 2 turns to clear up. Really really strange behavior. I've got a pretty mega system (GTX 1080 ROG STRIX, i7 4790K @ 4.5ghz, 32GB RAM) and found this so annoying I almost stopped playing.

Another annoying graphical issue -- about 50 ft in front of the car the shadows look horrible and not aligned with the shadows closer to the car. It's almost like a draw distance setting. Makes looking up the track even a short distance look really ugly.

I expected that triples do work technically, but without FOV adjustment triples on landscape mode is just horrendous looking because of the large default FOV value. I think this is the final nail in the coffin for me not to get this game.

I expected that triples do work technically, but without FOV adjustment triples on landscape mode is just horrendous looking because of the large default FOV value. I think this is the final nail in the coffin for me not to get this game.

Click to expand...

Totally agree. It's something they definitely need to add. Or maybe at least just give the ability to move the driver forward in the seat a bit would be a semi-decent solution.

Buggered if I know.....Premium

Lars -- are you seeing the "stutters" (for lack of a better term) somewhere around the start of a new lap that clear up by about half way through the lap and then return again around the SF line?

Click to expand...

Nope, I have no problems in-game.
The only small stutters I get is in TV mode in the replays as it follows the field down a straight and in the process pans over the entire stadium. That's pushing my GPU a bit.

But I agree on the draw-distance thing, it looks weird.
Then again, I'm not that pedantic about the graphics.
I usually look for immersion in a game, and if I get that I can live with less graphical goodies.