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The 3DS import plugin reads 3D Studio 3DS files [1]. All light sources will be
imported as SpotLight3DS objects and all materials as
Material3DS objects. These objects approximate the appearance of the
light source/material when rendered with RenderMan but are not supported by the
interactive viewer. This means you have to replace the materials and the light
sources by appropriate objects if you want to display the scene interactively.

Note

Animations are not supported yet. The content of the file will be evaluated at
the current time (i.e. the time set in cgkit, not the time set in the 3DS file).

The plugin supports the following options that can be passed to the load()
command:

Option

Default

Description

flags

GEOM_INIT_ALL

Flags for the mesh creation.

parent

None

Parent object to be used for
the entire scene.

The flags option specifies what data will be attached to the generated meshes.
It can be a combination of the following flags: