The 2K games are of amazing quality...so the limited changes they make from year to year dont go as noticed. Madden is **** and has been for years, all while still making no real improvements.

Exactly. Did anybody else play the abortion NBA Elite demo? Exactly.

Basketball is free-flowing, so I assume that it's (much) harder to code AI interaction. In football, every player starts from a fixed point at the beginning of the play. I really don't know anything about programming, so I'm just talking about of my ass.

football would generally be far more difficult to program AI for, because of the nature of contact. in the nba, there might be some bumping/jostling, but at a much lower level, and in much more predictable ways. the fixed positioning isn't really relevant. take, for instance, a zone block from your LT. then, the defending player (human) moves their DE to the other side of the screen. now what? you have to dynamically re-calculate the blocking algorithm on the fly, to ensure that your LT doesn't try to run to the other side of the screen to block someone. same idea for a FB on a lead block. whereas, if i'm going to block someone out, you could, say, program in a small zone. if an opposing player enters a small area circle around an ai player, the ai player could react to that player alone without caring it was the opposing center or a PG.

that's at a really, really simple level.

And this is why I put that disclaimer.

Makes sense as to why blocking schemes are all kinds of stupid on these video games, though.

Yeah, football physics and AI are a nightmare with all the things occurring on the field at one given time. I don't think that gives them a pass on not doing it though. The majority of their year to year work is design stuff, implementing non-gameplay features that really don't take a whole lot of time to do. The fact that the actual gameplay is virtually untouched year to year(aside from one or two subtle changes they hype the **** out of that usually ends up not happening all that frequently anyway) is pretty inexcusable. $60+ a year from millions should be enough to invest some of it back into improving their product.

I hate how it seems they swap out features. Like the passing cone and the highlight stick got taken out in favor for w.e. the hell is in there now. I kept stiff arming smashing the A button thinking it would be the speed burst.

__________________Props to BK for the sig
"Dying ain't much of a living, boy" -Josey Wales

Quote:

Originally Posted by TitanHope

R4L does security, and strips on the weekend.
He told me the best part is being able to wear the same uniform to both jobs.

Apparently you can do it with the shot stick and it's more of a timed layup thing or something. I'm not a fan.

That said, the hop step was so cheap anyway...it's just a big ole travel anyway.

Yeah, hitting the Y button to hop step was easily the most annoying and abused part of the 2K series. I'm really glad they changed it. If you hit left trigger while going toward the basket and left or right on the shot stick it initiates the hop step. It's much more difficult to pull of which I think is good.

I would really like to play Metal Gear Solid, but I missed the first title and don't have any way of jumping in. The story seems waaaay too complicated to just pop in at the second one.

Snake Eater (MGS3) and Peace Walker are prequels. So if you wanna jump into the series, I'd start there.

From there, I'd try to get a copy of the original MGS1 and play it on a PS2 or something. MGS2 simply will not make sense unless you've played MGS1. And MGS1 is still the 1a to Ocarina of Time's 1b as far as "greatest games ever made" is concerned.

I actually think you'll have a lot of appreciation for MGS1 and MGS2 if you play Snake Eater and Peace Walker first.

Unrelated to the above, but I got some Turtle Beach X-12s for Xmas. They're ******* awesome.