It seems like only yesterday that Keiji Inafune announced the Kickstarter campaign form Mighty Number 9 at PAX East. It was an exciting day for Mega Man fans. Just looking at the commemorative t-shirt from that event still p...

Check out this video which sets the stage for for Sleepwalker's Journey, a recently released platform puzzle game now available on Android and iOS. Moonboy, as you can see, has been ejected from his bed by a mighty lunar sne...

Like a lot of people who constantly think about videogames, I've often fantasied about what it would be like if my favorite developers had the opportunity to take on the franchises that made them who they are today ...

Sony has addressed recent stories that the PlayStation Vita can only support a single PSN profile, declaring that you can have as many accounts as you like ... if you've got enough memory cards. It turns out that PSN profiles...

Oh, EA! What have you cheeky scamps gone and done now? It would seem you've added a subscription service to a Tetris app of all things. Now why would you go and do something as positively zany as that?
Electronic Arts has rel...

Sony has declared that PlayStation Vita games shall do away with a fixed pricing model, instead using a range of different prices to help combat the rise of cheap smartphone games. That's Sony doing something adaptive and smart. I'm genuinely impressed.

"I think it would be safe to assume we will take a more tailored approach than perhaps we've done in the past," said SCEE CEO Jim Ryan. "It's our challenge to ensure that the gaming experience that we provide is closer to that TV console experience than it is to your 69p thing that you've downloaded on your iPhone. If we do that and we provide great value to the consumer on games like Uncharted, I think the possibility to sustain historic console type price points is there."

I've wanted us to have a tiered pricing model for a very long time. It just makes sense to only charge a premium rate for the games that are guaranteed to sell for a premium rate, like the aforementioned Uncharted. Smaller titles and untested IP need a smarter price, and I'm incredibly intrigued to see how far Sony takes this.

Activision usually lets Electronic Arts do all the trash talking, but flame-haired demon lord Bobby Kotick has decided not to restrain his thoughts on Star Wars: The Old Republic. He has met EA's latest attempt to crack the M...

The North American prices for Sony's proprietary PS Vita memory cards have been released by GameStop, giving us a clue as to how much it'll cost us to keep our precious game saves. Clutch your wallets and check out the prices, listed below from smallest to largest:

Blockbuster has said that it's seen a lot of support from game publishers over its increased game rental plans, because they help erode the impact of used games. Apparently, companies receive quite the kickback from rentals, ...

Bethesda has officially announced news that will shake the Earth -- The Elder Scrolls V: Skyrim had a successful launch! The publisher boasted "more than fifty perfect review scores" and expected global sales worth $450 million.

"More than 50% of launch units were sold in the first 48 hours and Bethesda Softworks has been receiving large reorders from major retailers in North America, and across Europe and Australia," stated the company. "Online activity has been notable, with Steam reporting that in the first 24 hours of its release, Skyrim set a record with over 280,000 concurrent players, far outdistancing all other titles.

"The eagerly-awaited title has garnered more than 50 perfect review scores, earning praise from some of the industry’s most influential and respected critics including: USA Today, G4TV, GameSpy, Wired, Eurogamer, Destructoid, GamePro, Official Xbox Magazine, Joystiq, The Guardian, and GamesRadar."

Bethesda said it shipped seven million units to retailers and sold over half of them. Doing the math, Skyrim sold at least 3.5 million copies with 48 hours. Just think about that. That's almost half the amount of quests that I have incomplete in my Skyrim journal! Amazing!

The Entertainment Software Association is using a new report by DFC intelligent to declare that in-game advertising will grow at a swift pace in order to reach the 72% of Americans now said to be playing.
DFC says that ...

GameStop has apologized to consumers for the removal of Deus Ex: Human Revolution from store shelves, an act committed after discovering OnLive codes contained within the PC version's box. However, it is still sticking by its...

A bill has been proposed that, if passed, could mean jail time for those of us who stream videogame footage to Youtube and Justin.tv. In other words, this site, many other sites, and potentially a lot of you guys. An excellen...

Sony CEO Howard Stringer has stated that perception of his company's brand is improving after suffering several damaging blows to its reputation. He has also revealed that he's been eating a 16% pay cut as part of the rebuild...

It doesn't matter that gamers have been able to get more gameplay for their $20 than many $60 titles, the very fact that newcomers don't have to pay has retroactively made the years of free updates disappear like magic. It very smacks of a child who gets jealous at another kid's birthday party -- the kind of "If they get something, I want something" mini-communism attitude that all six-year-olds believe in.

As well as the refund, others are concerned that idiots and hackers will now flood the game, and that there will be too many newbies. There are some good arguments all over the Steam Forums, and around the Web.

Game Republic, the studio behind such original titles as Folklore and Majin and the Forsaken Kingdom, has sadly disappeared from the face of the earth.
The company's website has been taken offline and its Tokyo offices ...