Arduino Esplora Pong

Want to play Pong on your computer with your Esplora? This example shows you how.

This example is designed to be used with a Processing sketch. Processing is an open source programming environment. The Esplora reads the slider and buttons and sends data to the Processing sketch serially over USB, and Processing uses the incoming data to move paddles in a game of Pong.

If you don’t have Processing installed on your computer, download it from the Processing site and follow the installation instructions.

Software Required

Circuit

Code

This example sends the states of the slider and three pushbuttons serially to the computer. The associated Processing sketch reads the serial data to control the paddles and the state of the game.

The data is always sent in the same order: slider, button 1, button 3, button 4. The data are separated by commas. The Serial.println() command that sends the final button also sends a newline character. The Processing sketch looks for the newline to know when it’s got all the sensor data.