ซื้อ The Cave

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The Cave is a new adventure game from Monkey Island and Maniac Mansion creator Ron Gilbert, and Double Fine Productions, the award-winning studio behind Psychonauts and Brütal Legend.

Assemble your team of three from seven unlikely adventurers, each with their own unique personalities and stories, then descend into the mysterious depths to explore locations including a subterranean amusement park and a medieval castle, not to mention a fully armed and ready-to-launch nuclear tipped ICBM. The Cave awaits.

Key Features:

Assemble a team of 3 explorers – From the Hillbilly to the Time Traveller; all 7 characters have their own unique personalities, special talents and a dark and secret reason for descending The Cave.

A Cave like no other – If you enjoy spelunking and dark rocky caverns then be prepared to be disappointed. Your first clue The Cave is a place like no other will be when you stumble across the subterranean amusement park or the medieval castle, not to mention the fully armed and ready to launch nuclear tipped missile.

Let’s work together – Switch between the 3 characters, in cooperation with each other, and solve physical and adventure puzzles as you learn the truth behind why they are here. Share the cave exploring adventure with friends in local co-op.

Unlock all the secrets of the cave – Replay the adventure with a new set of characters for a whole different experience including unique story, puzzles and areas of The Cave, plus hidden treasures (not redeemable for cash) and collectables.

Ron Gilbert is an industry legend. Having grown up with so many of his games as a young child it was partly thanks to Mr. Gilbert (amongst other icons from the era) that my love for the medium blossomed continuing right through to my teens and eventually adulthood. Maniac Mansion was the very first computer game I ever bought with the pocket monies I had earned from doing odd jobs around the family house and I cherished it (although I never completed it nor got very far into it - this being the days of pre-internet where walkthroughs, hints and lets play's were distant and unimaginable realities). Thanks to a little series known as Monkey Island, featuring an intrepid wanna-be pirate hero named Guybrush Threepwood, Gilbert's name would forever be etched into the far recesses of my game-loving mind and by default become a cause for celebration when releasing something new.

http://steamcommunity.com/sharedfiles/filedetails/?id=388072415The Cave, Ron Gilberts latest adventure creation, carries the DNA of both Maniac Mansion and Monkey Island in its veins. Where as his previous game, the Deathspank series, grew tiresome very quickly thanks to a titular hero that loved the sound of his own dumb voice as he rattled off one bad pun or joke too many, The Cave is ghoulishly funny. The Caves core mechanic should be instantly recognizable to anyone who has played Maniac Mansion. Offering seven characters from which you can choose any three to take on a spelunking adventure will determine the kind of adventure you will experience. Each one of the seven characters: an adventurer, scientist, monk, time-traveler, knight, set of twins and hillbilly have their own grim tale for you to uncover by exploring areas of the cave unique to them. Choose the knight and you will need to get the blessing of marriage from a wayward king's daughters in order to retrieve a sword set in stone or choose the time-traveler and you will encounter a future where you will be required to decode its past in order to unlock its secrets.

http://steamcommunity.com/sharedfiles/filedetails/?id=388071977Desire and greed are the motivating factors that drives each of these characters forward whether that be the twins plotting to murder their strict no-fun loving Victorian parents or a scientist hellbent on unleashing an atomic bomb into the world despite repeated efforts by npc's and the games narrator that doing so would be catastrophic. Each characters story arc acts as a darkly morbid cautionary tale and for the most part it's funny in a way that elicits giggles even when each character you choose is committing duplicitous acts in order to achieve their wants and needs.

The Cave plays out like a side-scrolling platformer with adventure/puzzle solving elements and sadly this is where the game struggles to make a lasting impression. Controls are fiddly and many of the puzzles you encounter will require excessive backtracking in order to complete. The Cave also overuses a certain mechanic - the dragging of crates and boxes in order to move the game forward - and it's this overuse that ends up making it feel a bit uninspired and generic in the puzzle solving department. While some of the incorporated puzzles are clever and require some out of the box thinking, too many rely on the lazy mechanic of dragging a box or crate to proceed. The Cave does, however, have a novel approach to replay value because finishing the game with your chosen three characters means you have four more characters each with their own individual areas within the cave to explore.

http://steamcommunity.com/sharedfiles/filedetails/?id=388070985Gilberts black humor does shine through The Cave even when some of the characters selfish tales lack the desired bite that accompanies the darkest of humor. As you progress through The Cave you will need to uncover each characters back-story by unlocking fragments from their past that are hidden deep within the cave itself and it's a pity that each characters tale is uncovered with as little fan-fare as possible. Static background drawings depicting a scene from the life and times of each characters is all you get. It would have been nice to have the narrator, who is the voice of the cave, recount each characters past which would have in turn added more gravitas to their greedy, selfish natures as we witness their slow undoings.[/tr]

Conclusion[/i]

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The Cave attempts to teach its players lessons about the nature of greed and letting one's desires run rampant without a care or thought for others but most of this stuff should already be apparent to all except the heartless, psychotic and pathological of you out there and as a throwback it's an interesting mix of old and new. As a game, The Cave is a bit of a mixed bag that never truly settles into its own identity but even Gilbert on a good (although not great) day is better than no Gilbert at all and while not all of The Cave comes together as planned it still offers up enough juicy adventure gaming goodness to warrant a purchase.

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Curator Rater[/i]

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This is a beautifull puzzle game from a graphic/sound/music perspective. The gnu/linux(steamos) port is really bad regarding the smoothness of the animation, but it works (radeon open source driver on a powerfull R9 280X).It's really a good time. The puzzles were "just right" for me. But be warned of one thing which could *really* get on the nerves of some gamers: if you want to fully complete the game, you will have to start over many times and redo several times the same puzzles.

I loved this game--this is everything I think a platformer should be. It's quirky, with unusual puzzles that are the right blend of tricky, but not unduly difficult. If you pay close attention to your environment you can solve all the puzzles with ease, but they do take some observation.

There are seven characters to choose from and you play three (why oh why game developers didn't you make 6 or 9 for two or three distinct playthroughs?) and you'll work through each of their individual stories. This game took me roughly four hours to complete a single playthrough and it looked something like this: Opening puzzles, character story, puzzle A, character story, puzzle B, character story, puzzle C, ending. My assumption is that puzzles A,B,C will remain the same for each playthrough, and only the character stories will change depending on which character you choose. I also don't get the impression that you can CHANGE how the character stories end--I think you're firmly on the rails here but that okay with me because that's how this particular game was built.

This game is the cotton candy at a state fair. Are you proud that you've finished it? Eh, not really. But damn it was good while it lasted.

Don't be fooled by that co-op tag, this game is NOT co-op in any enjoyable way. Unless you enjoy watching your friend do complicated, drawn-out puzzles for 20 minutes then do not play this game with others. There is no split-screen or way to view your character while your friend plays theirs, you can only view one at a time. During certain parts of the game it forces you to play a single character for an entire level, leaving any friends you might be playing with to sit and be forced to watch you try and figure it out for the entire duration.

The levels are also unnecessarily big for what they need to be, leaving you to run around up and down ladders and ropes just to extend the play time. This game might be enjoyable by yourself if you like running/climbing simulators, but I didn't find anything enjoyable about it at all. I'm glad I bought it on sale and it's definitely not worth the standard price.