Wednesday, May 13, 2015

It took about eight days, but I've finally finished the read-through of the manuscript for my latest book, "The Eternal Undead," which is the conclusion of the "In the Time of the Dead" trilogy. I'm glad to report that while doing so, I didn't feel the need to rewrite huge portions of the thing, or cut out large swaths of text while pounding my temples asking, "Why the hell did I write this garbage?"Whew.And now, I've got to send it off to my agent and my readers for their input. So have I finished reading the thing... at long last? No. Definitely not. But I can say that I have a bit of a break from it for now and I can focus on the interior images. You can see, below, the start to the first one readers will encounter as they read the book. It's a different style than the those in the other books, one that I am really digging. I'm about halfway done. When it's finished, I'll throw it up here for your perusal. Enjoy!

Monday, May 4, 2015

Here I am. This is the week that I get to check out my book again. I've purposefully kept away from the tome for exactly one month so that I can check it out with a pair of fresh eyes, and today is the day that I re-read it for the final time before I send it off to my agent and readers. For those of you who want to know what is going through the mind of a writer (or really any creative person who has made something from nothing), I found this interesting piece that pretty much encapsulates it:

1.- This is awesome.

2.- This is tricky.

3.- This is shit.

4.- I am shit.

5.- This might be ok.

6.- This is awesome.

For every sentence I will be reading over, for every paragraph and chapter, those six steps will be going through my mind one right after the other... hopefully. Hopefully I will land on number six at the end. We shall see.

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University of Hartford

University of Hartford Low Residency MFA Program

About Me

David Monette was born and raised in the cold rural hinterlands of upstate New York. As a typical kid in a typical community, life for him was pretty… typical. He liked to draw creatures and contraptions but as the second born of four sons, such ability was merely a convenient way of standing out from the crowd. As he inexpertly stumbled through high school, his talent for capturing the images in his head onto paper was noticed and encouraged by both teachers and family members. Without any other idea of what to do with himself after graduation, besides a vague idea of doing something art oriented, he decided to attend Mohawk Valley Community College where he received his associate’s degree in Advertising Design and Production. Acting on excellent advice from his teachers at this institution, he went on to Syracuse University where he learned a great deal about art and eventually wound up with a bachelor’s degree in Illustration. With a disturbingly large amount of student debt and a decent portfolio, he learned what it was to be a starving artist. Namely, he found that artists don’t starve; they simply pick up an endless series of part time work to pay the rent while continuing to plug away at their true passion. This is essentially what he did until he received his first illustration job and from that point on, he didn't look back. As an illustrator, his highly detailed fantasy and science fiction work has appeared in many books, magazines, board games, and collectible card games for such varied publishers as Dell Publishing, Wizards of the Coast, and Atlas Games. Initially, he had completed these diverse projects utilizing oil and acrylic paints as well as pen and inks. As digital technology continued to improve, however, he decided it was time to tackle the arduous task of mastering the computer and eventually figured out a way to adapt his style to a digital format. With this knowledge and experience, he went back to school and received his master’s degree in Illustration from the University of Hartford. While there, his instructors reviewed his written work and had strongly suggested that he combine his writing ability with his talent as an illustrator to chart his own path. And hence, "The Zombie Axiom" was born.