Contents

Guest Memo 3

Iron Pipe

1 Red Herb

Gold Key

Inside the draw underneath the small statue of the horseman. You need to solve the puzzle with the map in order for it to open. To solve the puzzle, make a note of which numbered sections of the map are not lit up. Then visit all the guest rooms on the 1F and 2F and look for a picture with a switch. For each picture that matches a number of an unlit map section press the switch underneath. Once all map sections are activated the draw will unlock.

Guest Memo 3

1 × Shotgun

1 Red Herb

Gold Key

Inside the draw underneath the small statue of the horseman. You need to solve the puzzle with the map in order for it to open. To solve the puzzle, make a note of which numbered sections of the map are not lit up. Then visit all the guest rooms on the 1F and 2F and look for a picture with a switch. For each picture that matches a number of an unlit map section press the switch underneath. Once all map sections are activated the draw will unlock.

Guest Memo 3

1 Red Herb

Gold Key

Inside the draw underneath the small statue of the horseman. You need to solve the puzzle with the map in order for it to open. To solve the puzzle, make a note of which numbered sections of the map are not lit up. Then visit all the guest rooms on the 1F and 2F and look for a picture with a switch. For each picture that matches a number of an unlit map section press the switch underneath. Once all map sections are activated the draw will unlock.

Guest Memo 3

1 Red Herb

Gold Key

Inside the draw underneath the small statue of the horseman. You need to solve the puzzle with the map in order for it to open. To solve the puzzle, make a note of which numbered sections of the map are not lit up. Then visit all the guest rooms on the 1F and 2F and look for a picture with a switch. For each picture that matches a number of an unlit map section press the switch underneath. Once all map sections are activated the draw will unlock.