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-There's still an unannounced boss character. Not really a "last boss" though since the plan is for each character to have a different last boss in arcade mode.
-For the console version, story mode is currently planned to be divided into 3 long scenarios that intersect at the true end. That's a big change from each character getting their own stories. Story continues from Extend.
-Saya/Imperator won't show up in arcade version but might be playable in console version
-Mori trolls Kokonoe fans
-Amane was Tomokazu Sugita's idea
-Bullet's drive is based off early concepts for Tager

dustloop posted a rundown of the interview
here it is

Quote:

-Japanese arcade release confirmed for Winter 2012.
-Game will be at TGS in September.
-There will be another loketest, but a date has not been decided on.
-Still no mention of an Xbox release.

-There will only be 3 story modes + a True Ending. You switch between several characters throughout each story as opposed to just playing as one throughout and all three stories are interconnected.
-Each story has a different boss.
-Bullet is based off of a beta design for Tager. Her drive is what Tager’s was originally going to be.
-Amane was Tomokazu Sugita’s (Ragna’s JP VA) idea.
-Amane plays some sort of role in Rachel’s plans.
-The Six Heroes and Sector Seven are both central parts of the plot. The Six Heroes subplot will be concluded in this game.
-Arakune speaks in coherent sentences now.
-Bullet and Azrael were both specifically created to have a major impact on the plot.
-Azrael was created as a character that actually has a reason to be fighting the entire cast.
-Azrael has a “deep relation” with both Tager and Kokonoe.
-Bang will play an extremely important role in the story.
-Chronofantasma means “the illusion of time.”
-CP was originally intended to be the last game in the series, but they’re having trouble wrapping up the plot and he mentioned that it probably won’t be.

-Mu and Lambda are confirmed to not be playable… but he did mention that both would be in story mode…
-There is a currently-unannounced boss character.
-Of the three new characters, Amane is the most difficult to play. Bullet is the easiest.
-Amane’s drill do lots of chip damage. (Mori mentioned that Amane cares more about dealing chip than anyone else.) He also cares more about hit-confirms than other characters.
-Azrael is slow and while his gameplay is intended to revolve around his Drive, he can still fight well without it. Mori compared him to Hakumen in terms of gameplay.
-Bullet’s Drive throws are strike throws. (IE, they’re blockable grabs that can be comboed into ala KoF)
-Overdrive is intended to be the offensive equivalent to Bursts. He noted that matches tend to end quickly once someone activates OD.
-Devoured By Darkness isn’t the only super move that’s better in Overdrive…
-Noel has a new Astral.
-Combos are shorter in this one as per fan request. Fans also complained that the game was too slow, so matches are supposed to be faster now.
-He dropped a hint (and nothing more) that Saya might be playable in the console version. This is not a confirmation!
-Some characters have been given more drastic changes than others. As an example, he mentioned that Ragna is mostly intact from Extend, but Jin and Arakune have both received extensive changes.
-On that note, he mentioned that they’re trying to limit Arakune’s Curse more.
-Stylish Mode is being reworked. He specifically mentioned P4U here…

-The old characters all had their themes remixed. He noted that MOTOR HEAD, for instance, has a totally different feel to it.
-All voice clips have been rerecorded.
-There are currently about 12 stages. The only stage from previous games is Rachel’s.
-Jin does not have a new outfit because he’s not the kind of character who cares too much about what he’s wearing.

-The console version will have a CS-like tutorial and an Abyss-like mode. Other features are still in the planning stages.

There will only be 3 story modes + a True Ending. You switch between several characters throughout each story as opposed to just playing as one throughout and all three stories are interconnected.
-Each story has a different boss.

Very interesting. I imagine the sides would be good guys,bad guys or none of the above or maybe ragnas side,hazamas side and bangs side.

Guess thats confirmation amane isn't lord tenjois son. Maybe he will be a new character that just hasn't been revealed yet?

Quote:

-The Six Heroes and Sector Seven are both central parts of the plot. The Six Heroes subplot will be concluded in this game.

Most interesting part about the interview. Indirect confirmation at jubei and phantom being playable.

Quote:

-Bullet and Azrael were both specifically created to have a major impact on the plot.
-Azrael was created as a character that actually has a reason to be fighting the entire cast.
-Azrael has a “deep relation” with both Tager and Kokonoe.
-Bang will play an extremely important role in the story.
-Chronofantasma means “the illusion of time.”
-CP was originally intended to be the last game in the series, but they’re having trouble wrapping up the plot and he mentioned that it probably won’t be.

Interesting on all of those. Given the title i assume phantom is going to be more of a important character or even the main villian of the game like trollzama was in CS. I imagine azreal knew

Spoiler for Possible spoilers:

tager when he was still human and was one of kokonoes assistants or maybe hes actually ray?

not surprised about bang given the events of CSE but hes awesome so i cant wait. Still no clue on who bullet is. Im glad this wont be the last since they said the story was only 55% complete as of CSE so it would be stupid to finish it all in one game.

Quote:

-He dropped a hint (and nothing more) that Saya might be playable in the console version. This is not a confirmation!

Sweet. I imagine shes going to replace the murakumo units.

Quote:

-All voice clips have been rerecorded.

Hopefully the english version is the same. Wow that took longer then i thought .

In OST news BBCP has 24 new tracks and 28 new arrangements of old tracks. The arranged tracks are being done by Yuhki from the band Galneryus. Yuhki had previously collaborated with ASW on the GGXBB Live concert event.

Aside from new themes for the 3 new characters, themes for fights between members of Sector Seven and fights between members of the Six Heroes (a la "Existence" from GG for the Assassins) have been added (this is only stated in 4gamer's and Dengeki's reports).

Mori accidentally let slip that BBCP is coming to Arcades in November but corrected himself to say "before the end of 2012" as the date is not supposed to be announced yet.

Really liking those improved Astral Heats. Ever since Continuum Shift the CT characters' Astrals all have been rather visually underwhelming compared to the newer characters', but it looks like that'll be remedied now.

And I'm VERY interested in seeing Amane's being used on every character.~

Anybody think Noel retained some of her powers as Mu? I'd find it strange that she would keep those circular antenna bulbs on her head.

It's certainly possible.

Also, with regards to "Circular antenna bulbs", do notice how those are visually almost identical the the gems on Ragna's hands (the ones that "open up" and glow when he uses his BlazBlue), except they're blue?