Venue opens at 9:30 am.Doubles starts at 11:00-15.Singles pools will start when doubles is almost over (like winner and losers semis)If we don't have time for pools then we will do straight bracket.2:30 - Singles pools start.5:30 - Bracket begins.

Prices and PayoutVenue Fee - $5*Brawl Singles - $10Brawl Doubles - $10 per person*Venue fee will be refunded to anyone bringing a full setup who stays for the entire event. A full setup is a TV and a Wii with a copy of Brawl with all characters and legal stages unlocked. Fee will be refunded if someone brings a setup for doubles and leaves before singles starts.

- All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)

- In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors

- No player may choose a stage they have already won on in that set unless agreed upon by both players.

- In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.

- If the timer runs out, the victor is determined first by stock and then by percentage.

- King Dedede's standing infinites and ledge infinites are banned.

- Marth's infinites of Ness and Lucas are banned.

- Metaknight's Infinite Cape glitch is banned.

- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.

- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.

- Stalling is banned.

- If a match ends with a Kirbicide, Bowsercide or Dededecide, the player who initiated the "Kamikaze" is determined the victor of the match.

Update: I am instating a Ledge Grab limit for this tournament. It is now 35. For those of you who are not familiar with how the Ledge Grab Rule works: If you match ends as a result of time, and a player has exceeded the Ledge Grab Limit, he or she loses that match.

-First stage is agreed upon by the two competitors through stage striking, random selection or mutual agreement and they must choose a Neutral (Starter) stage.

The Stage Striking Process:

The five neutral stages will be the only highlighted ones in the Stage Selection menu. Players can rock-paper-scissors to see who strikes first or mutual agree.

The first player strikes one stage from the 5 neutrals.

The second player strikes two stages from the remaining stages.

The first player strikes one more stage from the list. The remaining stage is the one that will be played for the first match of the set.

The Double Blind Selection Rule:

If both players are having a dispute as to how to select their characters for the first match (usually to avoid unfair counterpicking) the Double Blind Rule may be used. A neutral third party (usually a T.O) will be called in and both players will tell the T.O. their character. Then both players will pick their characters at the same time.

The Counterpicking Process:

Before the player who lost the previous match selects their stage, the opponent may designate a stage ban. That stage cannot be selected by that player for the entire set.The player who lost the previous match will then select their stage for the next match.The opponent may switch characters after the stage selection.Once the opponent has selected their character, the player who lost the previous match may finally change their character if they desire.