Release Notes

Please note that this is still an alpha release - many things are not yet
implemented, it has many bugs (especially wrt rendering), and it's
not likely to run at 100% speed.

Having said all that, some games are known to run to at least
some degree (aka everything we've tried), and most homebrew works
perfectly or nearly so - feel free to experiment and let us
know how it goes.

Changes since 0.8.2

MMU Implementation

Dreamcast mouse + keyboard support

Joystick/gamepad support

Assorted bug-fixes

Changes since 0.8.1

x86-64 architecture support

Basic Mac OS X support

Pbuffer support to work with GL drivers without EXT_framebuffer_object

Support for more recent CDI and NRG image file versions

Minor bugfixes

Changes since 0.8

Minor configure and portability fixes

Added GDI support

Implemented full screen mode.

Changes since Milestone 3

Speed improvements (translation core now runs at roughly double the speed
of M3)

Changes since Milestone 2

Changes since Milestone 1

Complete rewrite of nearly all PowerVR2 code - The M1 code was largely a
quick hack to get something running. It's done for real now.

Initial IO event system (not widely used yet)

Lots of bugfixes throughout the system

Known issues

The following are known bugs (as opposed to missing features) that will be
fixed in the next release, but are too large to be fixed for this version:

Polygons that are partially clipped by the view frustum can be distorted
quite badly

Limited depth precision causes tearing of view on some scenes.

System Requirements

GTK 2.0+

ESounD 2.36+

OpenGL drivers with EXT_framebuffer_object support (any recent drivers
should be fine)

GCC, Make, etc.

The current version has only been tested under Linux, but it should be able
to be built without too much trouble on any reasonably modern BSD as well.
However non-x86 platforms are not supported at this point (there are known
endianness issues).