Are there any players that can filter out the sfx tracks of an nsf and load many nsfs at once? I like dumping them all into a foobar playlist but working around the sfx when trying to find songs I like is really annoying.

Sorry to bother you, but there's actually THREE versions of Defender of the Crown: one NTSC (US), one UK (PAL) and one French (also PAL), so it shouldn't just be labeled (SFX). Is DOTC very hard to rip, or is the sound data between all three versions identical? (I would assume that the sound data between the two PAL versions are identical) Or are you planning to rip one or the other version later?

Well... for some reason it switches the $8000-$8300 per some subsongs and uses the $F000-$FFFF for data and code. This is one of those just pure evil situations.Here is a PAL rip for it, but it is the exact same, and it was not optimazed properly.

Also, for the rip of California Games, the notes sound much shorter than they do in-game for me. I have attached a music sample of what the music sounds like in my emulator and what it sounds like in my NSF player. Is the NSF player not doing it right or is it somehow incorrectly ripped, or is the game doing something weird?

The rips are bad. The master rippers here still refuse to initialize the $4017 register correctly, even though I have told them numerous times that doing so is necessary for correct playback. I suppose they just don't give a shit. I have fixed the rips and attached them. Again.

I almost always initialize $4017 in my rips, unless I forgot which is not often. I don't even recall your posts that said to initialize, perhaps if you could link it here. How do you do it? Just curious.

I don't even know who originally ripped California games but some of the old rips definitely problems and it's a gradual process to fix them. So many have been fixed in the last few years.

LDA #$0F ; 0F for the first 4 channels, if PCM is used, raw or DPCM then I will write 1F, although this very rarely needs to be done. If a game writes 0F in the driver itself then I will instead write 00.

$4017 is pretty much for timing of NES music. Sometimes you can't tell the difference and other times the music will sound smoother and better timed. This is a way better solution than trying to adjust the timing and speed through the header in PB speed for example.

C0 sets both flags for bits 6 and 7.

80 sets bit 7 for a 5 step sequence. 00 will set it back to a 4 step sequence or 40 if you still want to set the interrupt inhibit flag.

thanks so much for these once again gil and norbert, you guys have been busy! sometimes i play that music from radia senki when im in a very particular mood. sounds like they're runnin the tose driver in this fairy pinball soundtrack.

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