This new 5-player Heroic dungeon sets the final stage by bringing players face-to-face with the Twilight's Hammer in present-day Dragonblight, where Thrall and the Dragon Soul must be safely escorted to Wyrmrest Temple so that the assault on Deathwing can commence.

Players have the opportunity to take the fight to Wyrmrest Temple and beyond, assisting Thrall and the Dragon Aspects as they seek to bring an end to the Black Dragonflight once and for all. 10- and 25-person raids will get to take on Deathwing himself, with three levels of difficulty to consider and epic gear to claim.

New Baradin Hold boss: Alizabal

Alizabal presents an all-new boss challenge to player in 10- and 25-player arrangements who control Tol Barad. This boss will be available with the start of Season 11, one week after the release of patch 4.3.

The most deadly and experienced rogues will play a central role in the fate of the world the rogue's way: by manipulating key events from the shadows. Players will travel across continents to accomplish crucial missions of reconnaissance, burglary, infiltration and, of course, assassination. Rogues who succeed will receive a paired set of daggers that will become increasingly lethal as their bearer progresses along the legendary quest. At the height of their strength, they will be imbued with the vile essence of the Old Gods, as well as the maddened fury of the Black Dragonflight -- bestowing great power upon their bearer. These powers include a stacking increase to Agility which builds until dark wings unfurl from the rogue's back, removing the combo point cost and increasing damage of finishing moves for a short time. In addition, the wings which can be spread on command (with no combat benefit) to slow a rapid descent, allowing the rogue to slowly fall to the ground... or enact a little death from above!

This new feature allows players to customize their gear like never before: copying the appearance of one magical item onto another. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar.

In addition to the bank, players will now have access to a new "deep storage" system, allowing characters to free bag space by setting aside coveted gear. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar.

Reforging

The former Reforging vendors have been... retired. The ethereals have chosen to take over the business and joined their Transmogrification and Void Storage service providers. You'll find them in Cathedral Square, Stormwind and The Drag, Orgrimmar.

Make your way to Darkmoon Island during the first week of every month to take in the new Darkmoon Faire, complete with new quests, shows, games, recipes, toys, balloons, souvenirs, snacks, beverages, achievements, and titles.

Improved Outland & Northrend Quest Flow

The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.

Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.

Relevant questgivers have been moved into Outland and Northrend dungeons. The majority of dungeon quests for these zones are now available from within their respective dungeons.

Vengeance for Protection warriors, Protection paladins, Blood death knights, and Feral druids has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.

Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.

Spells which have an effect broken by taking damage past a threshold (Entangling Roots, Fear, Frost Nova, etc.) now count damage that was prevented by damage absorbs or other damage reducing effects.

Buffs

All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.

Abomination's Might: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.

Blessing of Might: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.

Runescroll of Might: The melee attack power bonus from this consumable has been increased to 16%, up from 8%. The ranged attack power bonus remains 8%.

Trueshot Aura: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.

Unleashed Rage: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.

Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.

Blood Presence now provides an armor bonus of 55%, up from 30%.

Death Knight pets now properly inherit their master's crit and spell penetration stats.

Talent Specializations

Blood

Blade Barrier has been redesigned. It now passively reduces damage taken.

Bone Shield now has 6 charges, up from 4.

Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.

Unholy

Unholy Might now increases Strength by 25%, up from 20%.

The gargoyle called by Summon Gargoyle should exclusively use its ranged attack regardless of range to the target.

Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.

Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.

Seal of Truth, when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%.

Talent Specializations

Holy

Clarity of Purpose now also reduces the cast time of Holy Radiance.

Illuminated Healing (mastery) now also applies to Holy Radiance.

Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.

In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.

Light of Dawn now affects 6 targets (base effect), up from 5.

Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.

Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.

Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.

Beacon of Light is triggered by Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing.

Retribution

Sanctified Retribution now increases the critical hit chance of Hammer of Wrath by 2/4/6%, down from 20/40/60%.

Two-Handed Weapon Specialization (passive) now increases damage by 25%, up from 20%.

Glyphs

Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.

Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.

Lightning Bolt has a new spell effect.

Wind Shear's base cooldown has been adjusted to 15 seconds, up from 6 seconds.

Talent Specializations

Elemental

Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock.

Earthquake damage has been increased by roughly 75%.

Elemental Fury now removes the cooldown from Chain Lightning.

Reverberation now reduces the cooldown of Wind Shear by 5/10 seconds, up from 0.5/1 second.

Shamanism now increases the spell power benefit to Lightning Bolt, Lava Burst, and Chain Lightning by 36%, up from 32%.

Fire Elemental now benefits from 55% of its master's spell power, up from 50%.

Enhancement

Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.

Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.

Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.

Maelstrom Weapon can now also proc from fully absorbed melee attacks.

Restoration

Ancestral Healing now also causes the shaman's heals to increase the target's maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target's maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.

Riptide's periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.

Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.

Slam now uses a new character attack animation.

Colossus Smash now uses a new character attack animation.

Talent Specializations

Arms

Mortal Strike now reduces the target's healing received by 25%, up from 10%.

Players who use Dungeon Finder for a random Heroic dungeon will no longer be locked to that instance. Previously, players who entered an instance via the Random Dungeon option were then prohibited from queuing for that dungeon or entering the instance manually via the portal. Players should now always be able to complete a specific Heroic dungeon once per day regardless of any random dungeons completed.

Ruins of Ahn'qiraj

Bosses now drop a rare-quality Scarab Coffer Key which can be used to open the Scarab Coffers found within. These keys are zone-bound to Ruins of Ahn'qiraj and have a 17-hour expiration. This change also applies to Greater Scarab Coffer Keys used to open Large Scarab Coffers.

Zul'Gurub

Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jin'do the Godbreaker.

Zul'Aman

Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.

Quest Tracking areas or points of interest will now show on the mini-map, in addition to the World Map.

The World Map now displays the expected character levels for each zone.

Added a "promote everyone" checkbox that will automatically make all raid members, Raid assistants. This checkbox can be found in the Raid Frame and the Unit Frame "pull-out" tab.

There are now commands for world markers & unit markers.

Added new rotation, zoom, and pan controls are now available in all windows with player models in UI frames.

Players can now unlearn profession specialization without unlearning the profession (Engineering & Alchemy).

[Mac] Added functionality to allow using the Command key instead of the Control key on Apple keyboards. This can be enabled in Mac Options.

[Mac] Added functionality to disable Mac OS system keyboard shortcuts so that they do not interfere with keyboard shortcuts in WoW. This can be enabled in Mac Options.

Added a feature to interact with NPCs, game objects (mailbox, mining nodes, etc.), and corpses on left-click as well as right-click. There is now an option under Interface: Controlsto turn this feature off.

Bug Fixes

[China, Korea, Taiwan] Pasting from the clipboard should no longer cause the client to crash.