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Unique Chapter Units

templar36

Posted 06 December 2017 - 03:28 AM

templar36

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162 posts

Gender:Male

Location:Tennessee

Chapter Name: Black Templars

As a Templar player I'm pretty happy with my crusader squads and Emperor's Champion but I've been wondering what other options could be added to add fluffy options for other chapters. We Templars get crusader squads which are essentially better and more versatile tac squads. Basically if every chapter with their own rules got a unique version of an existing unit what would it be? For example Salamanders could get access to heavy flamers in tac and dev squads (not sure why they don't already), while Iron Hands could get a dreadnought HQ. What would other chapter units look like if we just made slight changes to existing units for them? This isn't really a petition to GW or anything but I'm just curious what you guys can come up with.

BreezyLamar

Posted 06 December 2017 - 04:38 AM

BreezyLamar

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254 posts

Gender:Male

Location:Nocturne

Chapter Name: Salamanders

Personally I would love if Salamanders could take Heavy Flamers, or a single Salamander Tac Sqd able to take Combi-Flamers instead of regular bolters. But that's just wishful thinking on my part. Salamanders being tenacious, never retreat or surrender Space Marines, maybe they could automatically pass morale tests or something.

Silas7

Posted 06 December 2017 - 08:05 AM

Silas7

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317 posts

Gender:Male

Location:West coast, USA

Chapter Name: Crimson fists

My gut says Crimson Fists would get a unit very similar to the Sternguard veterans but nothing is jumping out that would set them apart, the base unit is so versatile already, i'd have to invent some kind of new tech for the unit to use or bring in some old 30k tech like volkite but if i do that they would steal some of 30k's thunder.

Firepower

Posted 08 December 2017 - 02:47 AM

Firepower

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Gender:Male

Location:St. Louis

Chapter Name: Black Templars

I imagine most unique units would be some form of elite/specialist cadre, as Codex adherent Chapters are more likely to diverge around the highest echelons than the nuts and bolts.* Templars are supposed to be wildly different, which logically extends right down to the backbone structure of the Chapter. The other exception would probably be White Scars with bikes as Troops.

Something as basic as specific flame weapons in a unit doesn't seem sufficient to regard a Tactical squad as anything but a Tactical Squad, while breaching shields would represent a more specialized training and purpose than a Tactical Squad.

From a practical standpoint in terms of rules, if every Chapter had special Troop choices, there'd likely be little point to Tacticals for most armies. It'd be no different from Codex Creep making Marine+ armies.

* It is possible that divergences wouldn't be drastic enough to justify entire squads, but simply special positions in the command structure, which are already represented by some HQ units.

Galron

Posted 08 December 2017 - 12:49 PM

Galron

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906 posts

Gender:Male

Location:Orlando FL

Chapter Name: main Iron Warriors

If only FW would get off its butt and write 8th edition legion lists for use in 40k so we could use all those neat legion specific units... I have 2 Iron Tyrant units collecting dust in in my case and they are tired of playing non-stop spades. I might even buy a new army to use some of those cool Salamander units that have no use in 8th.

Yes, I am here all the time because this is the last 40k forum I can access from work. You would think they wanted me to do work or something....

Lords of Preyspire

Posted 09 December 2017 - 10:14 AM

Lords of Preyspire

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222 posts

Gender:Male

Chapter Name: The Oracles renegade warband

I like this game.

The less written/ ruled armies I play are Oracles of change and HawkLords. I would love a little chapter tactic, stratagem or special unit (obviously this will never happen but it’s fun to think about)

The oracles are described as fighting in little sorcerer covens. I would love something to reflect that. Or maybe the ability to swap out a chosen or marine champion for an aspiring sorcerer. Fluffy wise it’s better than rubrics even if it’s worse in game terms.

The Hawklords are flyer and planet strike specialists. At some point in their history they used specialist jump pack devistators (now lost tech). I would love remote deployment devs.

Sgt. Cotys

Posted 09 December 2017 - 10:21 AM

Sgt. Cotys

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684 posts

Gender:Male

Location:Melbourne

Chapter Name: Subjugators

I've been toying with the idea of converting an Inceptor squad to have flamestorm gauntlets a la Aggressors, to create somewhat of a Primaris assault squad. This was for Destroyer, but could fit as a unique unit for Salamanders or Blood Angels.

Frater Cornelius likes this

because while ten Stormtroopers exactly where you want them is helpful, ten Marines exactly where you want them is a victory.

curvacious

Posted 10 December 2017 - 07:16 PM

curvacious

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Gender:Male

My gut says Crimson Fists would get a unit very similar to the Sternguard veterans but nothing is jumping out that would set them apart, the base unit is so versatile already, i'd have to invent some kind of new tech for the unit to use or bring in some old 30k tech like volkite but if i do that they would steal some of 30k's thunder.

Since basic sternguard cover the idea pretty well, you could go the other direction and give them special scout / neophyte squads. Sternguard can be emphasized with a detachment. Then you can have scout squads that have tactical squad wargear and carry meltaguns, etc, to show they rely on a mix of fresh recruits and veterans to fill some tactical squad roles, instead of having proper tacs.

Fists could totally get breaching shields for Tactical Squads.

White Scars should just let Bikes be Troops again.

Talking of signature units, the White Scars could have a squad of veteran bikers with power lances and artificer armor. Mongol armies did include units of armored lancers as elites in addition to light horse archers. The bike troops should be a special detachment, since there is nothing chapter specific about tac squads riding bikes.

Why? Because it's not -official and makes it tough for the opponent to say "no", especially in friendly games!

"Fully dressed in the ancestral Terminator Armour of their Chapter they rise to a new level of battlefield supremacy, a level where monstrous tanks are but playthings of a child, and where Terminators, Daemons and gods stalk as equals." -Thunder and Lightning, White Dwarf 116 (UK)Index Astartes: Red Shoulders+ Proudly lead farming since 8th edition +