Nintendo hired Camelot software, the same makers of Hot Shots
Golf for PSX, and the N64 version of Mario Golf, to make this
game. If youre expecting an arcade golf game like the
previous mentioned titles, be prepared for a completely different
experience. How will it fare to its previous games, lets
read the review and find out.

Graphics

This is a Game Boy Color only game, meant that graphics that
only Game Boy Color can handle, and boy does it pay off. These
graphics are awesome. All the golf courses are well done, and
look like ones in sim golf games, not fantasy ones like in the 64
version of Mario Golf. The game has a familiar, overhead RPG look
whenever you enter the Marion Clubhouse. T & E Soft usually
makes all of Nintendo's golf games(Golf for VB, the True Golf
Classics series which featured Pebbles Beach for SNES and
Wailailae Club for N64), the games were pretty good, but
Camelot(Hot Shots Golf for PSX) is way better and it is a good
decision that Nintendo chose this developer. All the golfers look
like they came out of a 16- bit RPG, and are really detailed and
can easily tell if theyre a male or female and what
theyre wearing. So overall a really nice job on the
graphics by Camelot.

Sound

The music in here also sounds like it came straight out of an
RPG, with tunes that remind me a lot like the ones that came out
of Pokemon for Game Boy. Most of them sound pretty good to listen
to and are kind of catchy and I was really surprised how good the
music was pulled off here considering its a Game Boy game.
The sound effects are mediocre, like all the other Game Boy
games, shots sound like little swishes and everything
else sounds pretty average.

Game play

You got a power meter, where you stop it once to see how hard
you hit the ball, and tap it again to see which spot you hit the
ball in. If you remember Golf for Game Boy a while back, Mario
Golf uses the same putting system with symbols to indicate
slopes on the green. The game is sorta like a Golf RPG where you
give one of the 4 fictional characters a name and give them
experience points by playing tournaments, stroke matches and
other types of golf games. And after your player levels up high
enough, he'll be ready to face the club champ of one of the 4
golf courses. Once you beat the champ, you'll unlock him as a
selectable character, after you beat him you can go against the
next course's champ, and so on, and level up your guy until he
becomes the grand pokemon, err golf, master. You'll be able to
unlock the 5 secret characters, some you'll be able to transfer
over into the N64 version of Mario Golf once Pokemon Stadium
comes out with the Transfer Pak(Around February 2000) and be able
to play as characters on the N64 version you couldn't of unlocked
before. If you ever get board with the single player mode of the
game you can always link up with a buddy for some 2-player fun!

Replay Value

The game surprisingly has a lot of depth for a golf game. I
love this whole added RPG concept of the game where
you gain levels by getting experience points for winning matches,
tournaments, and so on. And the story for the game isnt all
that bad either. Also the game can be played by up to 2 players
with the Link Cable, and the added stuff with the Transfer Pak to
get your created and leveled up GBC golfers on the N64 version of
the game makes the replay value go way up!

-: Sound effects arent the greatest, gets hard to keep
track of that little ball on the screen all the time

The Final Ratings Rundown

Graphics: 8.9
Sound: 6.8
Game play: 9.6
Replay Value: 8.9

Overall: 8.5

Rounded to fit GameFAQs Score: 9

Final Analysis

Dont just consider this your average golf simulation by
first game, because this game has so much depth, youll be
surprised. I was hooked instantly on this game, and couldnt
put it down for days, Camelot has packed so much into this game
and gave it so much effort so that you can have one of the best
gaming experiences on your Game Boy. Without a shadow of a doubt,
this is the best Game Boy Golf game! Go buy this now!