Evolve your game with Flash Gaming Summit 5

The recently released 2012 market survey, conducted by Mochi Media with in partnership with Adobe and FGL, revealed that 86 percent of Flash game developers are expanding to mobile platforms.

For those that are already making mobile games, “marketing” was identified as their biggest pain-point in mobile game development. This survey also garnered media attention, with coverage in Venture Beat.

Indie game developers are driving innovation in game creation. Looking at the mobile marketplace, Flash game mechanics have proven to lend themselves extremely well to mobile games- Angry Birds is the most popular example (mechanics borrowed from Crush the Castle), but there are many others such as Machinarium, Fancy Pants Adventures, Burrito Bison, Wonderputt, and (arguably) the entire tower defense genre.

With cross-platform development becoming more of a reality due to recent improvements in technology and lowered barriers to entry, old labels such as “Flash game developers” and “mobile game developers” no longer apply…they are simply game developers.

FGS: Where This Data Comes To Life

I am happy to announce that FGS 5 is scheduled for March 24, 2013, one day before GDC begins! FGS is a conference that has historically been focused on indie Flash game developers, many of whom are now making mobile games as well.

The official theme for FGS 5: “Evolve Your Game”

Flash game developers are expanding (evolving) their games into new platforms and technologies, opening up new opportunities and revenue streams. This means that they have to change (evolve) their workflow and game design process to properly adapt their product to each technology and device. Evolution isn’t only taking place for developers making games on multiple platforms. As competition in the online Flash games market increases, Flash game developers today are are faced with the challenge of making higher quality games more quickly than ever before.

Join top developers for a one-day conference dedicated to fostering the growth and success of today’s game creators and publishers. This conference will bring together leaders and pioneers in the ever-evolving Flash game space to share industry insights and strategies on successful game design, development, and monetization.

In addition to great talks by professionals in the industry, Mochi Media also holds the annual Mochis Award Show ceremony each year during FGS.

Early bird passes are now available, but the the quantity is limited- visit the FGS 5 website for more info about the event.

Once regular onference passes will go on sale (on February 8th) as a blog reader will get a 15% off to attend!

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Comments 4

This brings me back to a question concerning game engines such as Stencyl and Construct 2. I’ve seen people using these game engines to create games and, at the same time, lots of people programming their games with their own code.

As a game programmer, would you turn to game engines instead of using your own code?
What about programmers who would like to debut in this industry? Should they use engines or use their knowledge to create their games with code?