Hello. Yes please fix that. It was one of the most hated things for me as a younger player of StarCraft. Couldn't lay Spider mines, Interceptors from Carriers broke the game in a 4v4. Larva stopped spawning. Etc. I'm sure you are well aware.

Since you've identified this problem already, I'm ecstatic to see what you can do.

Keep up the great work, seriously. Love everything. I'm a StarCraft veteran 1v1 Player and I can say that everything you've done to vanilla is just great. Keep it up. Blizzard is doing great things for their community.

We're days away from release, but we know Cannot Create More Units is a topic of great importance to the community.

There are massive implications for the engine and gameplay with this change. We haven't ruled it out, but we also haven't had time to land on the correct solution; "Don't break StarCraft."

We will delve deeper into the problem after release. See you soon.

Cheers,Classic Games

I love it. I'm happy there's finally an official answer and I'm happy that those who have been arguing for a change to this have some form of reassurance that they're not being ignored. Right before the release, too. Talk about an 11th hour response.

A user was already able to completely remove all unit and image limits in 1.16.1 and sacrificed very little vanilla functionality, if any at all, to my knowledge. The most limiting factors were SC's engine scaling. Though the code they used is not optimized, I would appreciate blizz taking a look at it if they're not already aware, as it could save them some time if SC:R's engine isn't drastically different than 1.16.1's.

Thank you for the post, wish it came sooner because this forum was going insane past 2 weeks. I just hope for the people who do deeply care about this that Blizzard doesn't treat it the same way they've been treating "Appear Offline" that never happened.

A related issue is the sprite limit, however. I'm talking about cannons, dragoons, valkyries etc. failing to attack when there is too much going on. Your team has said in the past that this glaring problem would definitely be fixed for Remastered, but it is still present in all current builds of the game (including the closed beta).

While upping the CCMU limit would be fantastic, especially for the UMS community, I see it as a luxury. The sprite limit, however, affects gameplay and really has no business sticking around with today's hardware capabilities.

PS - removing or upping the string limit would also be a huge boon for UMS

How bout you stay on topic instead of hijacking a thread? There are countless threads already asking this that the devs have already seen and chosen to not respond to. Are you new here? They will anounce it the same way they always have for all their games... in an announcement.