Changelog :* Added pixel shaders - select them in General Settings.The following pixel shaders have been added:- Stock (Default shader)- 2xSaI- Blur- Curved CRT- HQ2x- Quad interpolation- Scanlines- Sharpen- Super2xSaI- SuperEagleall but SuperEagle, Super2xSaI and Curved CRT run at fullspeed at 1080p 16:9 - the highest resolution. If a shader doesn't run at fullspeed on that resolution, 720p resolution 16:9/4:3 will run it just fine at fullspeed.* PAL60 option works with 1.92 version* Added a 'Force NTSC ROM to PAL' option to SNES9x Settings

- Autodetection of Super Scope/Mouse/Multitap had a bug in it - after you loaded a Super Scope/mouse game and then tried to load a multitap-compatible game, the game would attempt to hook up the Mouse/Scope instead due to an errorin a switch/case statement. Fixed this.

Autodetection now works as expected. Please upgrade to 4.4.3 as soon as possibleto avoid inconvenient problems.

SNES v4.4.4 (19-01-2010)

- FIXED: (CHRONO TRIGGER SCREEN HEIGHT JUMPING BUG)Chrono Trigger would jump from 256x224 to 256x239 for one odd frame whentransitioning from normal mode to battle mode - this caused an undesirablescreen hiccup to occur everytime. This issue has been fixed.

- FIXED: Player 2 - Buttons X/Y didn't workThis bug was introduced in v4.4.3 due to an improper macro. It has now beenfixed as of v4.4.4.

- FIXED: Loading a ROM with a cheatfile loaded and then loading another ROM with no cheatfile will not clear out the previous game's cheats.This bug was introduced in v4.4.0, and has now been fixed as of v4.4.4. Alsonote that games which do not have a cheatfile will create a new cheatfileautomatically.

- FIXED: Super Scope controls auto-centered when let go of thumbstick- ADDED: Better Super Scope controls : Previously in v4.4.3, the Super Scope crosshair would center back to the middleof the screen as soon as you let go of the thumbstick on the left analog stick.Now it controls much more closely to the mouse. Note that there might be anoption to toggle the Super Scope controls in the future (to either auto-centerwhen let go of the thumbstick or let the cursor stay at the current position).

- FIXED: Some games were hooked up with patchy controls (Doom)- ADDED: Accessory Autodetection :The accessory autodetection in v4.4.2/4.4.3 left some things to be desired.A new setting has been added to the SNES9x Settings screen - 'Accessory Auto-detection'.

SNES9x PS3 auto-detects most games that feature support for these peripherals.This setting will control how SNES9x PS3 will deal with these games when itdetects them.

- ADDED: Savestate SRAM Overwrite ProtectImplemented by request - see Issue 8: Loading a save state also load the associated save ram file and write it to disk right away.

Normally, when SNES9x loads a savestate, the SRAM contents are automaticallyoverwritten. The ugly side-effect of this is that this can unknowinglydelete your normal saved game progress.

ON - SNES9x will write-protect SRAM - this means that if you load a save- state, it will not overwrite the SRAM save(s). However, SRAM is not saved at all in this mode.OFF - SRAM is writable - this means that if you load a savestate, it will overwrite the SRAM save(s).

NOTE: This option can be toggled in-game with the 'New' control scheme bypressing button combo [R2 + R3].

- ADDED: Cheat Code Input In-game with Onscreen KeyboardCheatcodes can now be inserted with an onscreen keyboard in-game. A newaction has been added called 'Cheat Input'.

Cheatcodes that you add will be saved to your cheatfile. Currently, the cheatcode will be added in order.

NOTE: This option can be toggled in-game with the 'New' control scheme bypressing button combo [L2 + Analog Stick Right - Down].

NOTE: There is still a bug that happens after inserting 15/16 cheat codes in a row.

When this bug happens, you will no longer be presented with the option to input a label after correctly inputting a cheat. Instead, the label will bethe cheat code itself. This is a memory shortage bug that we hope to fix soon.

The resolution you had previously played in will now be automatically selected when you start SNES9x the next time.

There are also sane fallbacks. If SNES9x saved the resolution at 1080p and thenext time you want to play SNES9x you happen to have your PS3 connected to a screen that doesn't support 1080p - it will fall back to a lower resolution that your TV does support.

- ADDED: Throttle ModeThis is a performance benchmarking feature that might or might not be usefulto users. Turn this 'Off', and VSync and audio will be disabled - the game will then run at the maximum amount of frames per second (FPS) that the PS3can manage.

NOTE: There seems to be a hardware/software cap of 124/125fps that appears to be prevalent even in menus.

SNES v4.4.5 (14-02-2010)

- New HD Version - every game runs at the SNES' high-resolution mode (512x448interlaced mode). Try this with the right shader on (4xSoft) and this can makethe games look beautiful. Both progressive (1080p/720p/480p/576p) and interlacedmodes (480i/576i/1080i) work with this - try interlaced for best results.

4xSoft combined with this HD version also beautifies the pseudo hi-res transparent background layers in Kirby's Dreamland 3.- Triple Buffering option added - enabled by default. Faster graphics/shaderperformance with triple buffering turned on - some potential input lag withtriple buffering on - turn it off in case you experience problems of thisnature.- USB/Bluetooth mouse can be used now for Mouse/Super Scope games. - Primal Rage works again.

BL1TZKR1EG

Build 4.4.3 (11-01-2010)------------------------- Autodetection of Super Scope/Mouse/Multitap had a bug in it - after youloaded a Super Scope/mouse game and then tried to load a multitap-compatiblegame, the game would attempt to hook up the Mouse/Scope instead due to an errorin a switch/case statement. Fixed this.

Autodetection now works as expected. Please upgrade to 4.4.3 as soon as possibleto avoid inconvenient problems.