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Road to Baghdad, the first companion book for the new Osprey/AAG edition of Force on Force is available! Guarantee that you'll have the hottest modern miniatures game on the market in your hands by ordering your copy today!

The Road to Baghdad gives Force on Force players all the information they need to re-fight the Allied invasion of Iraq in 2003. From small village actions to armored thrusts across the Tigris River, The Road to Baghdad offers a wealth of varied scenarios and mission objectives that will challenge the tactical abilities of newcomers and experienced wargamers alike. The book includes massive amounts of new information to expand Force on Force including; orders of battle for United States, United Kingdom, and Iraqi ground forces during the invasion and games stats for a host of new vehicle types.

In the early 90s, Somalia was a country in chaos. As civil war raged, warlords carved out their own territories, enforcing their will through militia gangs, while famine compounded the situation. As a joint US–UN mission struggled to maintain order, the warlords began to unite behind Mohamed Farrah Aidid, who was to proclaim himself President of Somalia and embark upon a campaign to force the peacekeepers out of the country. Operations against Aidid and his strongholds intensified, culminating in the famous Operation Gothic Serpent, and the rescue mission to save a downed Black Hawk helicopter carried out by US Rangers and Delta Force operatives. Day of the Rangers, the latest companion for Force on Force, provides wargamers with all the background, orders of battle, and scenarios they need to immerse themselves in the epic battle for Mogadishu.

Chronicling the Flanders and Peninsular Campaigns during the Napoleonic Wars, Albion Triumphant is the first of two books covering the battles involving the British forces. Of course, it also looks at the French, Spanish and Portugese in depth too! 112 pages of Napoleonic army lists, background, troop stats and scenarios make this an absolute must for lovers of Black Powder, of Napoleonic gaming or simply of gloriously produced wargaming books! You will need the Black Powder rulebook (below) to use Albion Triumphant.

From covert actions against insurgent groups and daring sabotage missions to precision strikes against fortified positions and reconnaissance deep behind enemy lines, the special forces units deployed by many nations are the spearhead of modern combat operations. Classified, the latest companion volume for Force on Force, allows wargamers to recreate any and all of them. With detailed background information, extensive orders of battle for the world’s preeminent special forces units, and a range of scenarios, Classified gives Force on Force players a detailed and realistic experience of modern special operations missions across the globe.

In 43AD Aulus Plautius led the Roman legions to the edge of the known world: to the mysterious land of the Britons. The Emperor Claudius demanded a victory, and what better way of doing it than to bring this savage nation under the Roman yoke. Rome commanded huge armies of professional soldiers with the infrastructure needed to feed, transport, equip and command them. Opposing this mighty military machine was a mere patchwork of tribes and wild barbarian warriors. Refusing to yield to the conquerors, one man emerged as the champion of the Britons: Caractacus! Defeated in open battle, Caractacus turned to guerilla warfare: raiding and ambushing enemy troops on the march. No Roman could defeat him; in the end it was treachery that overcame the Briton’s greatest champion: the treachery of Queen Cartimadua of the Brigantes. It was another Queen of the Britons who, ten years later, led the greatest rebellion of all against Roman rule: Boudica, Queen of the Iceni. Years of resentment and oppression boiled over into a war that almost drove the Romans from Britain altogether,burning London and humbling even the mighty legions. This then is the story of the Roman invasion of Britain, from the Claudian Conquest and wars of Caractacus until the defeat of Boudica and the destruction of the druids upon Mona. Included in this supplement is a map-based campaign game recreating the invasion, as well as historical scenarios covering the wars of Caractacus and the Boudican revolt. A copy of the Hail Caesar rulebook is required to use this supplement. This rulebook needs little preamble so read on to find out all the juicy details!

Supplement to the Battlegroup gaming system covering the invasion of Germany 1945 - primarily but not exclusively designed for 20mm and 15mm scales.

Four new army lists (Russian, British and American armoured spearheads pitted against "Defenders of the Reich" ad hoc battlegroups from Germany's last desparate levy), modelling guides and a mini campaign for the breakthrough to Berlin.

All in a lavish 194 page hardback book - heavily illustrated with inspiring miniature and historical photographs and artwork.

Painting War is a new magazine for enthusiasts of miniatures painting which explains how to paint the uniforms of any miniature of the World War 2 German Army. The guide includes step by step guides to painting both 15mm and 28mm miniatures. 74 pages of full colour - English language version.

Supplement to the Battlegroup Kursk gaming system covering the invasion of Russia in 1941 - primarily but not exclusively designed for 20mm and 15mm scales.

Army lists, vehicle data and special rules for the beginning of the war on the Eastern Front, including the frozen winter battles, Russian command chaos and the swift Panzermarsch!

Seven new army lists (German panzer and infantry divisions, Russian mechanised corps and rifle divisions, Hungarian rapd corps, Finnish and Rumanian infantry divisions), modelling guides and a mini campaign for the Russian defence of Ostrog in late June 1941.

All in a lavish 176 page hardback book - heavily illustrated with inspiring miniature and historical photographs and artwork.

This 56-page sourcebook, written by Neil Smith, chronicles the devastating blow suffered by the Romans in the Teutoberger Wald at the hands of the Germanic tribes led by Arminius. The battle, also known by the Romans as the Varian Disaster, saw the Germans ambush and destroy three Roman legions and their supporting troops. The book covers both the battle and the aftermath - a period that was something of a watershed for Rome's ambitions in Germany...

Germania also covers the varying tribes that made up the Germanic forces as well as scenarios and special rules.

Painting Manual, 80 pages, printed to the highest quality. Focusing on the Napoleonic French army, it collects everything you need to see the Rafael Pérez Archduke's miniatures painting techniques. It includes an amazing step by step and 21 miniatures painted that Archduke has painted exclusively for this publication.

Full colour hardback book, 120 pages. Comes with 6 cards stock Battle Boards and a Quick Reference Sheet.
Contains full SAGA rules, details and rules for six new factions from the Age of The Crusades, new rules for Dogs of War units & Priests plus new scenarios.

Lion Rampant is a simple set of rules: I’ve tried to distill down everything that I want in a medieval miniatures game to the basics of enjoyable gameplay. This means you won't need to refer to the rules that often after you’ve played once or twice; it also means that the game doesn't provide thick layers of detail about medieval warfare – “it’s a game” and if you're after something more complex this won’t be a game for you (but I hope you might like the pictures!).

Lion Rampant represents small scale skirmishes rather than huge, sprawling battles and this is reflected in the scenarios. Your army will generally comprise 40-70 models, depending on the units you choose. The rules play best using individually mounted models, although you could fudge things using multi-based models. Models are removed as casualties, and most units start at a set strength of 12 foot or 6 mounted models (there are a couple of exceptions).

The troop types are stereotypes of medieval warriors and cover broad categories of troop. For example, there is only one type of mounted knight, and one type of archer (crossbows are separate). Knights are rash and spearmen are solid: I tip my design hat to Hollywood in addition to reality. Army lists are not set in stone; there is a simple points system to provide a bit of balance and I provide (currently 40) sample armies to give you a quick start, but you can pick and choose units as you wish.

To give you some idea of a typical army, here’s a sample I provide in the book:

This set of wargaming rules, published by Osprey, allows players to start with small warbands of 10-20 miniatures of any scale and develop their forces over time, building them up into armies of hundreds of models! No matter the size of a player's collection, these rules will provide an enjoyable game.

England and France set upon the New World with a fury, building settlements whenever they could hack a clearing out of the wilderness. Expansion brought them into contact with the natives, with whom they established trade and commerce. The New World was vast but not nearly big enough for the ambitions of these powers and conflict was inevitable. In Europe they call it the Seven Years' War, but in the New World the French and Indian War was fought for dominance over this new land.

Nine long years of bloodshed saw England triumphant, but the war had placed great burdens upon colonist and King alike. Tariffs were created to pay for the war but the newly formed colonies quickly realized they were being treated unfairly. "No taxation without representation" became the rallying cry and a cultural revolution ignited into full rebellion. The American Revolution birthed a new nation that faced trials from the very beginning, not least a new conflict against England - the War of 1812. After nearly three years of warfare, the young nation stood strong and started down the road to becoming a new world power.

Each player will build their forces using a unique system of command points. Throughout the game these command points will be used to perform actions, resolve morale tests, and reduce the enemy's will to fight. Resource management is determining what command points will be used for which elements and which actions. Risk management is evaluating whether you should extend your command point resources at the danger or exhausting your army and making them susceptible to counter-attack. Victory is determined by who holds the field of battle and which objectives were achieved.

Hardcover: 148 pages

The author, Joe Krone is an avid historical enthusiast and brought his passion to the wargaming industry early in his career. He worked for Games Workshop as a promotions and marketing manager for over six years and spent five years managing events for Battlefront Miniatures. His experiences in both the science fiction and fantasy and historical markets have given him a broad understanding of tabletop wargaming and its mechanics. Joe has written several articles for White Dwarf and Wargames Illustrated, and contributed to the Flames of War 3rd edition rulebook.

They charged out of the shimmering desert, thousands of fanatical warriors dressed in white, brandishing fearsome weapons. These were the Mahdi’s men and a British soldier’s worst nightmare. The Mahdi had emerged from the wilderness to lead a rebellion against the Egyptian government in Sudan. His armies overwhelmed the Egyptians and trapped Governor Gordon in Khartoum. The British launched a relief expedition, but it arrived too late. Such an insult to the Empire could not go unpunished, and the British returned to crush the Mahdists. Sudan then came under British Imperial control, but, like shifting sands, history could have turned out very differently.

Using this Black Powder supplement, you can take charge of the British army fighting in the desert, or assume command of the Mahdi’s forces in their struggle against the world’s greatest military power. Along the way, learn about the battles and campaigns of the Mahdist Wars, and the soldiers who served in them.

A copy of the Black Powder rulebook is required to use this supplement.

The Knights of the Round Table were the original knights in shining armour, and this book is for anyone who is interested in fantastical tales of bravery or the actual history behind the stories. In medieval Arthurian tradition, Arthur often takes a back seat in the most exciting stories, appearing at the beginning and end of each to set the scene and conclude the tale. The central character is instead one of the Knights of the Round Table, each of whom is confronted with a wide variety of challenges and quests ranging from fighting monstrous creatures and rescuing damsels in distress to coping with courtly love and intrigue. Although Arthur is the best-known character from these stories his key knights - including Lancelot, Gawain, Perceval, and Tristan - are almost equally well known. This volume provides a collection of the most famous and interesting tales of the Knights of the Round Table, including the historical and literary background to the stories.

The Thirty Years War was a series of conflicts that ravaged large areas of Europe, especially the German provinces, from 1618 to 1648. These conflicts centred on the Habsburg Holy Roman Emperors, Ferdinand II and Ferdinand III, and their opponents. Although viewed by many as a religious war between Catholic and Protestant nations, its roots and causes were also politically motivated. The combination of religious fervour and the political ambition of the European superpowers were to pit vast armies and mighty leaders against each other. The devastation caused by decades of fighting had truly turned Europe into the ‘Devil’s Playground’.

This supplement for Pike & Shotte describes the history, armies, personalities and battles of the Thirty Years War. Included are scenarios based on some of the famous battles and army lists for the main protagonists.

A copy of the Pike & Shotte rulebook is required to use this supplement.

94 pages Painting Manual, on high quality print. The subject is the Japanese and US Armies of WW2. It collects everything you need to see the Claudia Zuminich's painting miniatures techniques. It includes an amazing step by step and 37 painted miniatures, painted exclusively for this publication.

Buy now, and receive two free limited edition figures! Free figures are 28mm sized, made of metal and are unpainted.

The War in the West, the new supplement for Across A Deadly Field brings to the tabletop the bitter struggles of the Western Theatre of the American Civil War. The special rules and scenarios included in this volume give players everything they need to recreate the battles, both great and small, of this theatre of the war. Battles such as Shiloh, Stone River, Vicksburg, Chickamauga, Chattanooga and Atlanta are presented in great detail, offering players of Across a Deadly Field not only a range of scenario options, but the ability to play through a full campaign.

BIOGRAPHICAL NOTE In the field of tactical wargame designs, few designers have had as much impact as the author John Hill. In the 1970s, John started his own company to design and publish tactical and operational games that broke from traditional wargame mechanics. Realizing that he preferred designing wargames over running a business, John sold the company and became a freelance wargame designer. From then on, John’s designs for Avalon Hill, SPI, SDC and others became noted for their innovative approaches to simulating unique tactical situations. In 1977, John designed Squad Leader for Avalon Hill. Squad Leader broke the mould for how tactical combat was portrayed on the gaming board, and its impact is still felt today.

In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet battles in this age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Each fleet has access to different ships, tactics, and command personalities - each with its own strengths and weaknesses. Offering a unique blend of detail and simplicity, the scenarios included enable the recreation of historic actions or 'what-if' scenarios. Join the battle and experience the adventurous age of the fighting sail!

The author, Ryan Miller started designing games at the age of 11, and hasn’t stopped since. Through a series of fortunate events, coupled with hard work, he found himself working as a brand manager at Wizards of the Coast in 2000, but left in 2001 to found Sabertooth Games – his first professional game design gig. He recently completed a 10-year tour as senior game designer at Wizards of the Coast.

Painting War is a new magazine for enthusiasts of miniatures painting which explains how to paint the uniforms of Napoleonic British troops. 88 pages Painting Manual, on high quality print. It collects everything you need to see the Jose Antonio Bustamante's painting miniatures techniques. It includes an amazing step by step and 27 painted miniatures, that Bustamente has painted exclusively for this publication.

Black Ops is a skirmish wargame of tactical espionage combat that recreates the tension and excitement of modern action-thrillers such as the Bond and Bourne films. The fast-play rules keep all the players in the thick of the action, while the mission generator provides a wide range of options for scenarios - from stealthy extraction or surveillance missions to more overt raids and assaults. Stealth, combat, and technical expertise all have a role to play, and players may recruit a number of different operative types - spies, mercenaries, criminals, hackers, special forces, and many more - to recruit the best possible team for the job. Players may also choose to join a faction - powerful organizations, intelligence agencies, criminal syndicates, militaries, or rebel groups, each with a stake in international affairs. By doing so, their team may receive certain benefits, but may also find itself limited at a crucial time. With the variety offered by the characters, factions, and scenarios, no two games of Black Ops should ever be the same!

Whether you're a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant allows you to bring those battles to the tabletop. Developed from the popular Lion Rampant system, Dragon Rampant is a standalone wargame that recreates the great battles of Fantasy fiction. Scenarios, army lists, and full rules for magic and monsters give players the opportunity to command unruly orc warbands, raise armies of the undead, campaign across an antediluvian world as the warchief of a barbarian tribe, or exploit the power of mighty creatures and extraordinary sorcery. An army usually consists of 6-8 units comprised of 6-12 individually based figures. These small units move and fight independently, assuming that they follow your orders rather than just doing their own thing. Command and control is just as important on the battlefield as the power of a troll chieftain or the magic of an archmage.

In 1860 Abraham Lincoln was elected President of the fledgling United States of America. Years of seething hostility between the North and South boiled over as the Southern States saw Lincoln’s election as a direct threat to their rights, and the nation fell apart as a new Confederacy was formed in the South. The Confederacy, striving to assert its independence, opened fire on the Northern troops occupying Fort Sumter in Charleston Harbour on April 12th 1861. Determined to preserve the Union, Northern troops headed south and on to Richmond! Over the next four terrible long years American armies tramped across American fields and burnt American farms as Americans killed Americans in a war the likes of which the nation had never seen before. The epic battles fought during the American Civil War proved beyond all doubt that war can be ‘all hell’.

This supplement for Black Powder describes the history, armies, key leaders, doctrine and tactics of the American Civil War, and includes a comprehensive set of army lists and optional rules for recreating the battles of that war in miniature.

Painting War Magazine 6: Feudal Japan featuring Antonio Pena's painting techniques and tips, giving to us all the keys for painting all kinds of Feudal Japan miniatures. With more than 29 different miniatures!

Swordpoint Ancient & Medieval Wargames Rules is a new set of “Big Battle” game rules for fighting actions in the ancient and medieval periods. Games of SWORDPOINT involve between 100 and 250 figures per side arranged into multiple units. The game is designed to last about 2 hours and encourages the use of historical tactics and emphasises the need to maintain cohesion in the army’s battle line, without being prescriptive.

Swordpoint Dark Age Armies Book provides you with all the information you need to field Dark Age Armies in your games of SWORDPOINT. The book covers the period 300 AD to 1066 AD and contains 48 army lists with many variants.

Battlegroup Harback Rulebook is a new hardback edition of the Battlegroup WW2 rules system.

Not so much a second edition as a reprinting of the main rules, but with an extra campaign, some datacards and a pulling together of all the special rules and generic scenarios from all the published campaign supplements.

Whilst this remains the same Battlegroup game, there have been 3 small rules alterations. Aimed Fire with HE shells now has no -1 modifier to hit targets in cover. All Aimed Fire with small arms now has a -1 modifier to hit if the unit moved. There is also a -1 to observe units with the Sniper-Scout special rule. Area Fire is now called Suppressing Fire (but remains unchanged).

The new extra campaign is a Normandy-based location-to-location campaign system and has scenarios and army lists for the Canadian 3rd Infantry and 12th SS Panzer Divisions, including all the vehicle and gun data required to get players started.

A full colour 170 page hardback book plus 5 pull out inserts of quick reference sheets, battle rating counters and vehicle datacards with the usual high production quality Iron Fist Publishing is renowned for.

BACKGROUND A general overview of the early North Africa campaign, from the Italian invasion of Egypt, through the long siege of Tobruk, to Operation Crusader and the Afrika Korps' counterstroke that would bring them to the Gazala Line in early 1942. Also includes background on the invasion of Crete and the Italian campaign in East Africa.

ARMY LISTS Nine army lists designed to be played with the character of the principal combatants for North Africa and Crete: the Deutsche Afrikakorps, the Italian Ariete armoured division, Italian Infantry divisions to face British (and Commonwealth) armoured and infantry divisions. Also, the LRDG and Auto Saharan patrols. For Crete, army lists for the 7th Flieger Division facing the Commonwealth's beleaguered defenders of the island. Also includes rules for alterations to the army lists to play the battles of the East African campaign.

SPECIAL RULES New special rules to adapt the core Battlegroup rules to the North African battlefields. Recreating the character of desert fighting, with its dusty conditions, reliance on tank warfare and mobile formations, and the wearing effects of the harsh conditions, all helping to create games with the distinctive feel of the desert war.

Painting War Magazine 8: American Civil War 80 page softback is an awesome special issue on how to paint American Civil War armies. More than 25 different miniatures painted by Angel Aparicio (Oniria Miniatures), and a complete painting guide.

Gaius Julius Caesar was surely the most famous Roman of all time – conqueror, statesman and founder of an empire that would shape the destiny of the world. What’s more, we know just how great a commander he was because he took the trouble to write and tell us so, recording his heroic exploits in all their gloriously impressive detail.

Join the mighty Caesar at the beginning of his glittering career of conquest and refight one of his most famous battles against those heinous enemies of civilisation, the dreaded Germans led by none other than that ambitious fiend Ariovistus of the Suebi.

March with Caesar’s legions into the land of implacable savages as our hero subjugates the barbarous Gauls and confronts that most dangerous of moustachioed monstrosities the treacherous chieftain of the Arverni tribe, Vercingetorix.

Cross the Rubicon and cast your own dice as Caesar pursues his rival Romans across continents in the Roman Civil War, facing his most deadly challenge yet in the form of famed conqueror of the East, Pompey the Great. Fight by Caesar’s side as he wages war for mastery of the Roman World upon battlefields soaked in Roman blood.

Regretfully we cannot tarry, as did Caesar, in the arms of Egypt’s beautiful Queen Cleopatra, but we can join him for the concluding battles of the Civil War in Africa, where we shall at last confront Caesar’s relentless opponents together with the armies of that inveterate enemy of Rome, King Juba of Numidia.

With this supplement for Hail Caesar we invite you to come, see and conquer for yourself in a series of new scenarios representing key battles in the career of Julius Caesar. We take a detailed look at the armies of Rome and her enemies, and we consider the lives of some of the greatest Roman commanders of them all, together with suitable rules to represent them on the tabletop.

A copy of the Hail Caesar rulebook is required to use this supplement.

Tribal Honour is Everything is a Skirmish Combat Game that provides players with a game set in a pre-gunpowder tribal/clan setting. The rules offer some new and exciting approaches to wargaming.

The game is played with a normal deck of cards. Cards determine movement, unit activation and – most importantly – combat. Players can actually be involved in the combat through playing/holding particular cards. Attacking, defending, waiting for an opening, bluffing the opponent – these are all strategies the player can use in a round of Tribal combat.

Gaslands is a game of post apocalyptic vehicular combat. Take a selection of vehicles for which there are game rules in the book and then shoot, ram, skid and loot your way through the ruins of civilisation.

Gaslands is a tabletop wargame of vehicle destruction in a post apocalyptic wasteland.

With earth under the control of a martian ruling elite, contestants compete before a massive TV crowd, eager to see wanton death and destruction.

Players control small units of armed vehicles in battles for resources, dominance and survival.

With rules for multiple vehicle types (from motorbikes to big rigs), varied special weapons and accessories (including oil slicks, caltrops and nitro boosters), and a host of options for scenarios, environmental conditions, crew and campaigns, players can tailor games to match their own visions for an anarchic future.

SWORDPOINT Chariot Armies provides you with all the information you need to field armies from the period 3000 BC to 700 BC in your games of SWORDPOINT.
The book contains 35 army lists with many variants.

You require a copy of SWORDPOINT Ancient and Medieval Wargames Rules to use this book.

Beneath The Lily Banners War Of The Three Kings lets you take the field and win the crown of England for your chosen liege Lord! Fight for King James and aided by your French allies, lead the Irish Army to victory against the usurper and his foreign horde. Support King William’s claim to the throne and captain an international army of English, Irish, Dutch, Danish and French Huguenot soldiers to wrest the crown from the hands of the tyrant!

The War of Three Kings offers the opportunity for games set between 1660-1721 to be played with simple yet elegant mechanisms which deliver a smooth playing experience, authentic period flavour and loads of fun. The system covers pike and shot warfare in all western and central European theatres.

This third edition of Beneath the Lily Banners (first released in 2009) has refined the game play allowing users to focus on enjoying the spectacle created by miniature gaming one of history’s most colourful periods!

A notoriously unstable and rebellious member of the Roman Empire, Britannia was thrown into bloody conflict as the Western Roman Empire began to crumble. Axe, spear and sword became the dominant currency for those vying for control of the kingdoms.

Shield Wall is a supplement for Hail Caesar which introduces the main battles, armies and personalities of the Dark Ages in the British Isles from around 400AD up to 1000AD.

In addition to the traditional Hail Caesar massed battles the supplement introduces rules for smaller scale engagements between warbands as reflects much of this period. Shield Wall also contains campaign rules and several linked scenarios ­– from Badon Hill to Brunaburh.

The army lists are included for Limitanei, early and late Saxons, Romano-British, Welsh-Cymru, Irish, Picts, Gaels, Vikings and Irish-Norse.

A copy of the Hail Caesar rulebook is required to use this supplement

When you order your copy of Shield Wall directly from the Warlord Webstore you can get a FREE figure!

Deus vult!
At the dawn of the thirteenth century, these words set Europe aflame.
The hearts of nobles and serfs alike are filled with an ardent desire to absolve their sins by taking up arms against the enemies of the faith.
In 1095, the princes of the west answer the Pope's call, take the cross, and travel to Jerusalem to liberate the Holy City from the hands of the infidels.
In 1147, the same call goes out again, and turns the might of Christendom against the Baltic shores where Europe's last pagans thrive.
On the Iberian peninsula, Spanish lords resume their attempts to reconquer the lands the Moors have ruled since 711.
For more than two centuries, these unprecedented military expeditions will see kingdoms and cultures rise and fall. Great champions will lead their nations through heroic battles whose consiquences will be felt for decades.

SAGA Age of Crusades is a SAGA Supplement which covers the wars of faith fought in the West and the East from the First Crusade to the Mongol invasions.
This Universe offers 12 factions covering every arena of battle, each one with its own Battle Board, legendary unit, heroes and special rules.
The book also contains auxiliary units to recruit, and a variant on the standard game which transforms your game into a battle of faith!

Follow in the wake of Godfrey of Bouillon, join the ranks of the Teutonic Order, fight alongside Saladin or resist with the Baltic tribes. Do not weaken for the valian will survive and win eternity in heaven!

EGYPT, 1942... After defeat at the Battle of Gazala, the British 8th Army has been chased back through the western deserts, fighting a rearguard action to hold the line near a railway halt called El Alamein. Here, the tide of the desert war would turn decisively in the British’s favour. At El Alamein Rommel’s weary army was repeatedly defeated and forced into a very long retreat to save itself. Meanwhile, American and British troops land on the shores of Morocco and Algeria in Operation Torch, with the plan to cut-off the Germans by capturing Tunisia. A hard seven-month campaign would follow in the final struggle to capture North Africa.

• BACKGROUND A general overview of the later North Africa campaign, from Gazala, through three battles at El Alamein to Operation Torch and the Allies’ attack into Tunisia. With British, American and French forces of 1st Army in the north and 8th Army pursuing Rommel’s Panzer Armee Afrika to the Mareth Line, and then beyond, in the south. This book covers the desert fighting from May 1942 to May 1943 and the Axis’ ultimate surrender in Tunisia.

• ARMY LISTS Nine army lists designed to be played with the character of the principal combatants for North Africa: the veteran Deutsche Afrikakorps for 1942 and Defenders of Tunisia for 1943, Italian armoured and infantry divisions to face British (and Commonwealth) armoured and infantry divisions. Also, for Tunisia, the first combat operations for the US 1st Armoured Division and US infantry divisions, as well as ex-Vichy French ‘March’ divisions, now turned against their former Axis allies.

• SPECIAL RULES New special rules to adapt the core Battlegroup rules to the later North African battlefields. Recreating the character of desert fighting, with its dusty conditions, reliance on tank warfare and mobile formations, and the wearing effects of the harsh conditions. Also rules for the colder, muddy, difficult hill-country of northern Tunisia, a very different type of battlefield, all helping to create games with the distinctive feel for the end of the ‘desert’ war.

Last Days: Zombie Apocalypse is a skirmish-scale miniatures game of survival horror. It pits players against each other in a nightmarish near-future where the dead have returned to life and are feasting on the living.

Players build their own factions, representing desperate civilians, military personnel, or hardened survivors, and must explore, scavenge, and fight in order to survive another day. Rival gangs are only one of the dangers they face - mindless zombies wander the streets, driven by insatiable hunger and drawn by the sound of combat!

A gang's ability to scavenge is as vital as their combat ability, and players must ensure that they have the resources to survive in this hostile world. Scenarios and campaigns allow you to develop your gang, gain experience and recruit new henchmen to build up your strength or replace the inevitable casualties of the zombie apocalypse.

Fate of a Nation brings the Arab-Israeli Wars to the tabletop, allowing players to recreate the sweeping operations that helped to shape the Middle East. Take command of your forces and see how you fare in one of the Cold War's most volatile regions.

The fate of a nation hangs in the balance. Israel cannot afford to lose a single battle. One defeat would mean the destruction of the tiny Jewish state. Not waiting to be attacked by the Arab forces massing on its borders, Israel strikes first. Hundreds of tanks sweep across the border and punch through the enemy defences, with infantry following up to clear the way for the advance to continue.

After six days of brutal fighting, the war was over. A thousand tanks lay strewn across the desert. Tens of thousands of soldiers lay dead and wounded. Israel had survived, but the Arabs vowed that any peace would be short lived.

In 1775 the simmering resentment of American colonists exploded into a bloody rebellion. Beginning in Boston, the conflict eventually stretched from Canada in the north to Florida in the south and lasted eight gruelling years. On one side stood the King’s redcoats and settlers loyal to their sovereign, later joined by regiments of ‘Hessian’ mercenaries. Ranged against them was a citizen army under the inspirational leadership of George Washington, supported by militia and eventually French troops eager to embarrass their old foe. Both sides were forced to learn new tactics for fighting in the wild terrain of North America in a conflict that saw heroism and ineptitude in equal measure.

This supplement for Black Powder describes the history, armies, personalities and battles of this conflict. Included are scenarios allowing you to recreate many of the battles of the rebellion.

This glorious 144-page full colour book was written by Steve Jones.

A copy of the Black Powder rulebook is required to use this supplement.