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Status Report 21 March 2017 | DayZ | Official website

Hello Survivors!
This week, we’re sharing progress on new melee combat animations from Victor, our Lead Sound Designer Andrej is teasing audio updates in 0.62 and 0.63 and our Community Manager Baty is sharing her experience from a community event that happaned on DayZ Underground this weekend. We also want to inform you about planned website improvements and recent changes on our forums.

Contents This Week

For this Status Report we’re going to take a look through the current tasks and immediate goals for .61 Hotfixes, .62 Development, and the march towards Beta. I’d also like to list out the top 3 issues the QA department is looking for more data on from you all over on the Feedback Tracker.

.61 Stable Branch:

QA Team is currently investigating reports of unlootable corpses. Repro steps being investigated before gameplay programming team can attempt to address.

Gameplay Programming team currently working on addressing physics issues with .61 Exp/Unstable build that result in animals sometimes moving below terrain

QA Team is verifying adjustments to vehicle physics on Exp/Unstable branch that should address vehicles slipping below terrain

Gameplay Programming team is working on addressing some legacy security issues found on .61 Stable

QA Team is verifying changes to vehicle persistence and the handling of destroyed vehicles on Exp/Unstable branch that should address problems on stable with destroyed vehicles sticking around.

Over on the .62 Front, Adam and his team continue pushing along – and for those that missed PAX East we will include the cut of slow pan through WIP Broadleaf Forest, and pan through grass with the WIP new grass shader.

.62 Current Tasks:

Young Conifer Distribution

Additional Color Adjustments to Tree & Bush Colors

Chernarus Lighting config changes

Performance Analysis

On the Beta side of the fence, there is a large amount of work ahead of us. I know we’ve made comparisons before about the extensive changes being compared to a spinal transfusion for DayZ, and that cannot be stated enough. This is a massive undertaking, and it is and will take time. That said, lets take a look at what the team is currently focusing on for their immediate tasks.

Beta Current Goals:

Rework of User Action System

Iterating Melee Combat Mechanics

Inventory Refactorization

Internal Testing of Knife/Axe Prototype Combat

Soft Skills Prototype

Introducing Animations for User Actions that previously used generic

Creating support for vehicles to functionally have more than 4 wheels (V3S for example)

Electricity System Prototyping

Unjamming Anims for New Player

Lastly, I’d like to list the top 3 issues the QA team needs more feedback on from our official Feedback Tracker – If you have any data, repro steps, etc on these issues please feel free to update them with what you have!