Pacing is a difficult subject, since it’s something that appears at first glance to be a talent that sopme folks have and other don’t. This is a LIE! We try our best to express some of the techniques we use to keep games flowing properly. Mostly, of course, we GUSH about Hamlet’s Hit Points, which is probably the best book ever written about pacing in GMing. It’s a really fantastic work for teaching a GM how to track their pacing.

Also, this is the final episode of the first seaon. We are not going away, or going dark. We’ll have all sorts of stuff to post for the next few months. We’re soliciting feedback about what you’d like to see for season two! You can talk to us about anything on Twitter, Facebook, our Forums, or via an email!

I’ve always wanted to check that one out. I suppose I should do that, since I kind of want to do another pacing show highlighting game with pacing mechanics. Like InSpectres, Don’t Rest your Head, Legends of Anglerre (sp?), and Dead of Night.

Apologies for the off-topic comment, but I couldn’t find a contact email for you.

I’ve recently put out an ebook of my writing, called ‘The New Death and others’. It’s mostly short stories, with some obvious gamer-interest material. For example I have a story inspired by OD&D elves, as well as poems which retell Robert E Howard’s King Kull story ‘The Mirrors of Tuzun Thune’ and HP Lovecraft’s ‘Under the Pyramids’.

I was wondering if you’d be interested in doing a review on your blog (either a normal book review, or a review of its suitability as gaming inspiration).

If so, please let me know your email, and what file format is easiest for you, and I’ll send you a free copy. You can email me (news@apolitical.info) or reply to this thread.