Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.

Travel AOE: 200Cast Range: 1500

Damage: 70/140/210/280Shards Duration: 5

Manacost: 120Cooldown: 18/16/14/12

Note: Shards block path

Ice Shards: A1YO

Snowball:=========

Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes 40 extra damage and 0.25 extra stun duration.

The snowball moves at the combined move speed of the heroes within.

Damage: 40/80/120/160Stun Duration: 0.25/0.5/0.75/1.0

AOE: 200 + 40 per second

Target Cast Range: 1250Manacost: 75Cooldown: 40

Note: Stops traveling after 4 seconds.

Snowball: A1S7

Frozen Sigil:=============

Tuskarr summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.

Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Phoenix gains magic immunity for this brief dive period as well. Costs 10% of current HP to cast.

Damage: 100/150/200/250Disarm Duration: 2/2.5/3/3.5

Travel Range: 1400Travel Width: 500Total Travel Time: 2 seconds

Cooldown: 40Manacost: 100HP Cost: 10% of current HP

Note: You can also press the same hotkey anytime to end the diveIcarus Dive: A1RJEnd: A20N

Fire Spirits:==============

Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast.

Note: The target subability fires off each spirit one at a time. It has no cooldown. If you let them expire without ordering them, they sacrifice themselves where they are.

Fire Spirits: A1YXTarget: A1Z2

Sun Ray:========

Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam slows and damages enemies for a percentage of their life. Costs 25% of current HP to activate.

Upon casting, you lose the ability to attack or move directly. Ray extends out to the first hero it finds and burns it and a very small area around it.

You have another sub ability that you can toggle to allow you to drift towards the direction of the ray.

Note: You control the direction of the ray using right click and the beam will move towards that angle.Note 2: Automatically shuts off if you are silenced or stunned

Sun Ray: A1YYEnd: A1Z3Move: A205

Supernova:==========

The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.

Slark- Adjusted the timing on Dark Pact. Instead of starting after 2 seconds and pulsing (damage and buff removal) over 0.5 seconds, it now starts after 1.5 seconds and pulses over 1 second. Same overall damage but now has a longer duration for the buff removal period.- Dark Pact self damage is now dealt to himself as he deals it to the area around him instead of at cast time

Spectre- Reworked DispersionOld Dispersion:============Damage is split amongst the number of heroes in the area.

10/14/18/22% of damage taken is reflected1000 AoE

New Dispersion:=============Damage reflected decreases based on how far heroes are from you. Full damage at 300 range then decreases gradually till 1000 distance away.

10/14/18/22% of damage taken is reflected

Storm Spirit- Intelligence growth increased from 2.2 to 2.6

Thrall- Thunderstrike manacost increased from 100/110/120/130 to 130

Tiny- Grow bonus movement speed increased from 10 to 20 per level

Warlock- Fatal Bonds damage from 15 to 20%

Weaver- Minor increase to visibility around The Swarm units when they are attached to someone

DotA 6.70 Cosmetic Changes* Added a new loadscreen by Kunkka* Reworked Tavern Layout* Added a 4 minute cooldown to Buyback* Updated hero icon representation on the minimap (364977)* Creep vision decreased from 1100 to 850* Consumable Items no longer automatically fuse with ones you don't own (except for wards)You can now have a courier carry 2 seperate TP scrolls for different players

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