Omerta - City of Gangsters is a simulation game with tactical turn-based combat. Taking the role of a fresh-from-the-boat immigrant, with dreams of the big life, the player will work his way up the criminal hierarchy of 1920’s Atlantic City.

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Buy Omerta - City of Gangsters - GOLD EDITION

Includes 6 items:
Omerta - City of Gangsters, Omerta - City of Gangsters - Damsel in Distress DLC, Omerta - City of Gangsters - The Arms Industry DLC, Omerta - City of Gangsters - The Bulgarian Colossus DLC, Omerta - City of Gangsters - The Con Artist DLC, Omerta - The Japanese Incentive

Recommended By Curators

"Gangster era Xcom-style game. While not as deep tactically as Xcom it is still very fun and ofter overlooked game."

About This Game

Omerta - City of Gangsters is a simulation game with tactical turn-based combat. Taking the role of a fresh-from-the-boat immigrant, with dreams of the big life, the player will work his way up the criminal hierarchy of 1920’s Atlantic City. Starting with small jobs, his character recruits a gang and expands his empire by taking territory from other gangsters. Eventually he establishes his own crime syndicate and becomes the de facto ruler of Atlantic City.

Key Features

Historically accurate representation of Atlantic City and its landmarks

Omerta is not a terrible game, and I'm almost inclined to give it a thumbs up. Heck, I spent 30+ hours playing it, so you might think that's an implicit recommendation right there. But it's not.

There's enough going on in Omerta to keep you occupied in a pleasant, cow-clicker kind of way. But the strategic/RTS layer lacks enough depth to be really satisfying - every mission plays out in pretty much the same way, tilting from "how long do I have to wait until my next building? I hope I don't run out of money" over to "I'm printing money and the police are in my pocket" in about 10-15 minutes each time.

The tactical combat is pretty fun, but unlike XCOM EU, you don't feel like you're really making many interesting choices in the team construction. I've carefully balanced my squads between AoE shotgun-types and single-target pistol/rifleman. I've also just thrown a bunch of characters in with the best-rated weapons that happen to be in my inventory. Either way you'll find a way to win without too much sweat. So leveling up gang members and choosing their skills/perks becomes a forgettable side note, not the kind oi high-stakes, nailbiter moment it should.

I picked up Omerta as part of a Humble Bundle so I'm plenty happy with the purchase. If I'd dropped north of $10 on this, though, I'd feel cheated. Omerta has some nice production values, but the gameplay is a lot more like a Facebook/casual game than a real AAA title.

It is a single-player monopoly.The main problem with the game isn't the poor combat or the fact that there's no point in strategically building your buildings for one purpose or another.The core problem is that you can't lose.

There is no competition trying to compete for the same areas that you are. Imagine a strategy game in the style of Starcraft where you find a set of minerals but there's no point in rushing to build there because no one else will take it. As a matter of fact, there is no point in building bunkers or base defences either, because the only time you will get attacked it will be scripted.

Additionally the multiplayer is a joke. It only allows you to do a small number of pre-created missions. There were gangster games made over ten years ago that have higher quality than this!

The only good thing I can say about this game is that it has a good atmosphere. Worth 20 Euros? No, absolutely not.

I bought this game for a quick weekend play, thinking it would be an interesting pastime that I'd binge-play once or twice and then never touch again. Boy was I wrong: Omerta sucked me in with its huge campaign, awesome mechanics, cool characters and absolutely amazing soundtrack. Seriously, the soundtrack is among the greatest Jazz/Swing stuff I have ever heard, and I listen to that type of music regularly. If you like the idea of being a prohibition-era gangster and don't mind not having Mass Effect-level cutscenes (this game does not have ANY real cutscenes, just quick montages) and buy and sell on a city-spanning market of beer, liquor and guns, this game is absolutely for you.

Also, it has a DLC-campaign that is roughly the same length as the original one, and I have not even played through half of it. So buy this game, especially if it is on sale, because it really is worth your hard earned clean money.

Picked this up on sale, I felt, after playing 5 missions or so, that the game itself was very shallow. I was expecting it to _at least_ be on par with 'Gangsters: Organized Crime' which was released in 1998 (i think?). It really felt like the developers focused more on the visual and auditory effects of the game, rather than focusing on depth of in-game mechanics. The game gets pretty boring after a couple hours of playing. I wouldn't recommend buying this, unless it was on sale...

I got this game as gift for preordering an other game.Now i am not really into crime games but i was bored so i gave it a try.I loved every second of it.

If you consider buying this game:Dont.

It isnt grand theft auto, tropico or anything big like that.It is a fun little game where you do missions and build a criminal empire.It has a good money system, a nice combat system and a decent story.Just dont have high expectations.This game is a fun because it is simple, easy and doesnt require much thought beyond your basic:Action and consequence.

I only recommend it for people who like me:Want our games to be games and not interactive movies.

Pros:Great turn-based combat Good character developmentGood graphicscombat can be auto-resolved

Cons:Limited Upgrade oppurtunitiesSometimes felt like repeating the same stuff did in previous missionsAI is always lucky in combat and weapons accuracy is wrong imo

I don't understand why it got such poor ratings in many gaming websites. If anyone know about Chicago 1930, an old school game similar to this. I felt like playing the same great game with much more advanced features and gameplay. Not to spoil the main character development is one of the best. If you are a mafia fan and like the turn based games, I think this one is worth buying it

Omerta — a code of silence that forbids Mafia members from cooperating with authorities and revealing information about their criminal activities.Sharing its name with the famous code, Omerta: City of Gangsters is a management simulation and turn-based tactical combat game set in prohibition-era Atlantic City that follows the activities of a newly-established mob boss.Atlantic City consists of 20 maps and each has a role to play in the overall campaign. At the start of a new chapter you get to pick which map to play on by choosing a mission. Missions have different rewards attached to them such as a level-up for your henchmen, special weapons or an increase in team size. Then the game zooms in on the streets on the map and drops you into what could be considered to be the primary melting pot of the game’s many aspects; the strategic level.Here you rent and buy properties in which you can set up both legal and illegal businesses. Character creation is reminiscent of classic turn-based RPGs like Fallout or Baldur’s Gate, but in a mobster setting. Rather than just assign points to your attributes — Muscle, Finesse, Smarts, Cunning, Guts, and Toughness — you select four or so out of a dozen options that establish your character’s aptitudes.Omerta’s turn-based combat feels like the generic brand version of XCOM: Enemy Unknown, lacking any cinematic flair and seeming no more evolved than the turn-based strategy titles from the ’90s, with a cover system that feels ambiguous at best and arbitrary at worst. Sometimes you fight mobsters, sometimes you fight cops, and sometimes you fight KKK members, but there’s little nuance to be had in your approach to dealing with these foes. To Omerta’s credit, you can often skip combat with an “auto-resolve” option.What Omerta does best is capture the charm of the 1920s, from the soundtrack’s smooth jazz tunes, to the accents of the colorful characters, to the aesthetics of period city districts and vehicles. Omerta even touches on the themes of racism and sexism, issues that plagued society in those days, without being offensive or irreverent, and without taking the easy way out by ignoring them altogether.Omerta is a great game which quite successfully mixes economic management with tactical turn based combat in a well-made mobster setting.

It is hard to say, as I am torn on this one. I would give it a 6 out of 10. If it is on sale, Pick it up, it is fun. But sadly, it gets old fast. There is barely too much for replayability - in fact, after the first few levels, you start noticing there is barely too much for advancement.

First of all, I loved Mob Rules from back in the early/mid 90s. I'm also a fan of stories about the prohibition era. I don't think society would cope with prohibition now, and much less in the 20s when this took place. That is why stories are so fascinating to me. But every game about the mob during prohibition is the same, more or less, and they run dry after long.

I'll sum it up with a list of pros and cons:

Pros:

- Good story line. It isn't strong, and in fact, far from original. But it is still a good story line. It is a little unique, but nothing special. Start small, build a reputation, and become big. It even spans the full prohibition era, for the most part.

- Pretty decent city management sim. Again, nothing special here, but it is fun for a bit. There are quite a few options.

- Plenty of maps. Each one increases in options and difficulty - but again, nothing too spectacular.

- A lot of weapons and skills. Henchmen have plenty of skills to choose from, and each one can bring unique things to the table. You also have plenty of henchment to chose from based on play styles, so if you want a team of masterminds, or maybe thugs - there is room for this.

Cons:

- Every level, you start fresh. You bring a little bit from previous missions, and you get more increasing difficulties.

- Every map starts becoming the same thing - over and over again. Start small, build up without becoming too noticed by the cops. Bribe them, and keep a low profile. They become terribly easy and uncreative after long, especially when you start learning what to do.

- The learning curve isn't great enough to keep a steady interest. It is easy to learn, and easy to master. Again, once you find a good solid stratagy, every map is the same. There may be one curve ball here and there - but nothing to special.

- The game only becomes more "difficult" because people rat you out (to be expected) and because the prohibition is coming to an end, cutting into your profits (again, to be expected). No real sense of accomplishment, more a sense of "Well, I survived and made a profit early on..."

- The story can be exceptionally predictable. No real surprises, and very few curveballs to keep you on your toes. Easy to go on autopilot.

- After finding a winning stratagy, the game turns into "Send henchmen somewhere, afk for a few minutes, come back and check on profits and missions completed."

- Rival AI is.... lacking. Seriously, there is no challenge from them. They litterally let you walk all over them and don't try to stop you. You can raid their places too easily, but nothing from them to retaliate. It's like they don't care at all they are losing to you.

- Severe lack of a hard mode at all... At least, I didn't notice any difference on the difficulty settings.

Again - It is a good game, don't get me wrong. but not really a $30-40 game.... Maybe a cool $8 game on holiday/summer sale, when you want to see what the prohibition is like.

I was hesitant when I bought this game because of the mixed review it has but once I played it I instantly loved it. The story line is rich and deep and I particularly like the economy system. Buying and Selling Beer, Liquor, Firearms, and even laundering money/giving a loan. I recommend this game.

A great game, for those who like city/building, and xcom tactic like combat areas. Not a fan of mob stuff, but liked this game very much, the cast was very enjoyable, and their development was great. story/dlc stories are excellent as well.

Omerta - City of Gangsters is a strategic simulation that puts you in the shoes of a small-time mafia don running a very small outfit during the height of Prohibition. The game is reminiscent of Gangsters 2 and Gangland, utilizing similar economic and battle mechanics, but lacking some of the depth and scope of the older games.

The gameplay is divided amongst "levels," neighborhoods of a city in which a specific mission must be accomplished to continue to the next. Most of the missions are relatively straightforward and do not require a great deal of strategy to accomplish. The battle mechanics are also somewhat clunky and unrealistic, and is by far the most challenging aspect of the game due to the limitations. When the mission is completed, the level ends abruptly without an option to continue building your empire in that neighborhood.

Sandbox mode offers more of a challenge, allowing you to set the police coverage to high and offering rival gangs that can quickly move in on your territory, take over your businesses, and attack your "hideout." The neighborhoods are rather small, however, and really restrict the scope this game could have.

Despite the problems, however, this is the best organized crime strategy game that has hit the market since Gangland was released in 2004. It has been enjoyable for hours and I recommend purchasing it on sale.

Ratings: 8.3/10 Worth playing Turn-Based Strategy Simulation game. Omerta - City of Gangsters's gameplay is somewhat unique and takes time to sum up and complete variety of missions and side-missions. The combat system is accurate enough, fighting against one another showing whose turn will be next and what you'll do and when it's your next move. I'm enjoying the game right now since I like simulation games like these. I got it on sale, not for full price, but I still appreciate it. Looking forward for upcoming updates.

As some of the other reviews have mentioned, the game play is fairly repetitive. You go to a different part of Atlantic City, set up your business, raise capital, smuggle boose and guns, expand your operation with different legal and illegal activities, then eventually you have to take someone on in a gun fight. Raise more money to pay off a bigger boss, rinse and repeat. Thats all good and the game setting itself will probably have me come back for more because of its general feel.

The reason I am not recommending this game is the random factor of gun fights. The fact that a guy with a shotgun misses from point blank range on a guy that just punched him is ridiculos, and will drive you mad. The fact that a punch does more damage than a gun shot wound, even tho I understand trying to keep the game balanced in a way, is ridiculos. I've played some gun fights twice in a row, you can use the exact same positioning and shots, and end up with one extra guy alive or double your HP, by doing nothing different. More luck than skill.

Nice theming, shallow gameplay. Every mission makes you start all over again, leading to repetitive and drawn-out gameplay. The combat sequences are nice, and can get pretty tense. Tactical play and thinking ahead is encouraged. Could not finish the game after starting the umpteenth mission and having to build everything up yet again. Overall impression is that the game feels like it was made five years ago. Recommended if you're watching Boardwalk Empire and jonesin' for a fix. Definitely a '6' or a '7' if you're into the period.

A combination of business management and tactical turn-based combat, Omerta - City of Gangsters will scratch your Mafia itch like you wouldn't believe. The atmosphere is absolutely incredible and you feel like you've hopped into a time machine and traveled back to the 20's. The single-player story was far deeper and more enjoyable than I had first expected it to be. You create your character by answering about half a dozen questions regarding their past and begin play at about the time they step off of the boat in the United States. From then on, you begin to form connections, set up (or extort) little businesses (some legitimate, others as fronts for the illegal activity taking place within), rob banks, chase off other gangs, etc. All of this takes place while an overarching storyline with several twists and turns plays out along the way.

The business management side of the game is entertaining, and simple enough to learn quickly without a significant time investment. On each map there are dozens of lots that can be built on (if there isn't already a building there), purchased, taken over, or firebombed by your gang. On these lots are everything from pizza shops to speakeasies to casinos to gun shops to smuggling rings, each with their own purpose and choice of upgrades.

The combat aspect of the game is can most easily be compared to XCOM. It's a turn-based tactical combat system that utilizes a variety of unit stats, skills, and equipment to engage in battles where a limitless number of approaches are possible. Though you can only ever have six members of your gang working directly with you at any given time, every single member of your gang levels up at the same time - a massive convenience for those Dons who prefer to swap gang members in and out on the fly.

I recommend this game to anyone who enjoys tactical turn-based strategy, light business sims, and that Mafia-era Roaring Twenties setting.

I played the original title -browser one- in the past, about 10 years ago. I like mafia things and i did give it a shot. It's a nice game but contents are too limited for a strategy title. If developers plan a sequel, they must strongly study about contents at least. And real-time multiplayer like the original title would be really great, because real-time is/was the actual point for Omerta.

My thoughts about Omerta, pros / cons:

+Nice graphics+Nice music+Hiring members for family+Turn base team combat+You can develop your family members what you want like your main character+Story is okay

-Tropico like camera controls would be nice-Contents are too limited for a mafia world-Maps are small even in sandbox mode-There are almost no neighbourhood families or they're not challenging-Repetitive gameplay

Now think about it, there are servers with low capacity (about 100-250 people) and there are families, you must be part of a family or you can be capo (like original Omerta) and families clash eachother for occupy some districts. You're level up like an mmo. Would it be nice?