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One note, can we make something like this: Worn-out weapons and armor work poorly. Repair them yourself, if you have some skill, or take them to a smith for repair. In case you didn't know, weapons and armor are less effective when they get worn out. Repair them yourself, if you have the skill, or t...

Ok you know what I dont mean to sound like I am argueing, but this sounds PC, as in politically correct. There is nothing wrong with saying women in a culture prefer this drink for whatever reason, could be the latest fad or something and even explained that way. We do not have references all over s...

Those robe textures are some of THE most realistic looking I have ever seen. You managed to keep the photographic look of them. The others are good, but I mean the top one mostly. I am not wowed easily at all, but that has done it.

Alright. House 1 and 1b both have the same error of a split as you can see. House 3 and 3b the top of the wall at each end right at the apex of the ceiling can be moved up ever so slightly so they touch the ceiling.Should be quick to fix and these are ok to go.

I am not sure about underwater tunnel unless is mostly filled with water.

As for Apples, why dont you make it a walled garden if possible. Could also put some other plants around the edges. Could leave th entrances open without gates.(I am just thinking storms here and how things get wrecked)

This is basic layout, not a detailed portion Tarius, the things you are talking about come later. The harbor is and castle isle are on more cliff-like structures, so the foundation of them should be the stone texture, not grass or sand. I'm quite sure Prae plans on having plenty of rocks and sand a...

A suggestion I have to make is that the shore line should be bordered by large "piles" of rocks. We see the sand and rocks scattered all over and it would make sense for those to make up the edge of the land for that harbor. The thing is that the soil is predominently sandy and having such...

Now I know Tarius is making my precious wallset, I have come across a few more necessities.... Thats all :) TYVM! Yep, will get that done in the next few days. This should be one of the few simple/quick pieces to finish.(should finish the gold coast cave entrance I have had sitting around for a cou...

Traveling merchants I think are a must here. They would make a tempting target for evil characters as well. Assuming they can not be seen or caught by the guards who also travel the road. Perhaps there should be a random chance tha tone comes walking through the cell?

Ok, last post on this, or split the thread here. I expect it wouId require 11-12 years to compIete those areas with peopIe being active and a minimum amount of quests and if we have a coupIe consistent peopIe NPCing/ questing. Maybe, not even incuding 7a or 7b. It couId req signicantIy Iess with eve...

It be nice to see a few houses out side of the walls. This. I dont feel like the number of house away from the shore is "thick" enough. Towards the very top of the picture, I think a few buildings right around the road would be a good thing. In a reference to Oblivion, we could have an an...

I'm done with all ingredient models and icons now. But I still need input on the magical effects of Blood Lilly, Trinity Fruit and Thungleweed. Trinity fruit would be one of your more standard wild type foods. Since its red, I would think a restore health effect would be nice. One thing if possible...

If this mod is going to continue these threads need to be cleared out or edited and claim maps reposted. So many broken links in a planning section looks bad. Pretty sure this mod will continue with or without these being cleaned up. Anyway, I agree we need to clear out and consolidate various info...