A lot of stuff happened since last time. On the one hand, we worked on previous content such as the boss battle and the outer cargo ship region, bringing it very close to final completion.
On the other hand, we started something that has been due for a long time: finally more puzzle mechanics! Oh, also: graphics.

Anyway, a lot of stuff happened since last time. On the one hand, we worked on previous content such as the boss battle and the outer cargo ship region, bringing it very close to final completion.
On the other hand, we started something that has been due for a long time: finally more puzzle mechanics! Oh, also: graphics.

Angry Cargo Crab

Lachsen decided to do all the last remaining tasks for our first boss enemy.
First of all, our boss needed a proper Boss-grade HP Bar:

In case you wonder why the HP bar is partitioned into 3 segments - here is what happens when you break through one of these separations:

We call this an HP break. When you reach one of those, well... there is bad and good news.
The good: you get some HP replenished.
The bad: the boss will become angry.