That's the same argument you made before I responded. I can like wacky humor and grim dark.

You act like I can't like the Pit and Mothership Zeta

Or that Old World Blues and Lonesome Road are mutually exclusive.

Is that your argument?

That both can't be Fallout?

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The argument is you can't say your preferred Fallout is all grimdark with society perpetually crumbling and then say that the things you love Fallout for are shit like Mothership Zeta and "le pew pew" that don't embody those qualities AT ALL. You say you like grimdark and then praise the games for the exact opposite. They don't fucking go together, they're the EXACT OPPOSITE! You can like The Pitt and Mothership Zeta (not without being a retard for liking that garbage but you can) or Old World Blues and Lonesome road as separate things but niether would work together. Old World Blues would be weird and disjointed with a grimdark and serious section thrown in randomly and the tone of Lonesome Road would be ruined if you threw in wacky 50s pulp science shit in the middle of it.

And yes you can't like two vastly different stories, that's the way life works, sorry to burst your bubble of multiple-enjoyment things. /s

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On a more serious note, I do think that it may just be my style as I like mixing heavy drama and comedy. It's not so much evidence in Cthulhu Armageddon where I play things more or less straight (though my editors state there's a lot of snark and off-beat humor which I'm clearly blind to) but my most famous series is a superhero comedy series which I don't consider a parody. It's just the humor is how the characters deal with the horrible situations around them ala Buffy the Vampire Slayer.

What I really liked about Fallout 3 and may have projected on more than was perhaps there was the fact that it really did feel like a tragedy that nuclear war had happened. The Teddy Bear thrashing in the wind around the nuclear shelter. The couple of skeletons which were entangled together on their death bed. The medical journals around the police station about the people overwhelmed with radiation victims. I loved all of those scenarios. I also love Sierra Petrovita and the Ant-Agonizer's plot. I think it was symbolized in a weird way by the fact Paradise Falls was a place of pure evil which existed in a Big Boy restaurant.

I think it stems from some of my influences like Hellblazer, Judge Dredd, and Warhammer 40K. The over-the-topness of the darknss actually allows the story a little levity. I'm not saying Fallout should be like any of those but do I think Fallout can have "serious" stuff to say about serious thinga s well as be played for both tragedy as well as humor at once? Yes, yes I do. It's certainly an influence in my writing if not this work specifically.

The problem is he changes what he thinks the proper and perfect Fallout is constantly and has no consistency.

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Fallout: New Vegas is my favorite of the Fallout games BUTTTTT I don't think it's the Platonic ideal of what a Fallout game should be if that makes sense. It feels more like a coda to the series because New Vegas feels mostly optimistic and the "crisis" has really passed. It's like Mothership Zeta is a great DLC and ditto Old World Blues but I wouldn't want the main game to be that way.

I think Fallout 2 is my ideal Fallout game as you had serious stuff like the potential for hate crimes, genocide, slavery, and a child murdering his father next to Hubologists and Dick Richardson.

If we could give Fallout 2's writing to a Bethesda open world then we could have some Witcher 3 level awesome.

I can judge quite a lot of things based on his posts...

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Which is your right as an Imperial Stormtrooper.

"YESSSSS, we'll show that CT Phipps that he can't just talk about Fallout like it's a fun game. This is SERIOUS BUSINESS."

Fair point, but he has some editors helping out on the books. Imagine a room full of mini Vergils taking out the lore inconsistencies and adding occasional ahem "nationalism" etc.

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Cthulhu Armageddon notably had 3 editors and took six rewrites (by me) versus The Rules of Supervillainy which only needed one pass. Creating your own world even using the mythology of another couple of writers is a lot harder than it sounds. I also had some issues with the main characters voice because when I finished it the first time I tried to go for an optimistic heroic tone and it just didn't work. In the end, I decided to go with a much grimmer and less humorous one--though, as stated my editors said I had some genuinely gut-bustingly hilarious moments.

Cthulhu Armageddon notably had 3 editors and took six rewrites (by me) versus The Rules of Supervillainy which only needed one pass. Creating your own world even using the mythology of another couple of writers is a lot harder than it sounds. I also had some issues with the main characters voice because when I finished it the first time I tried to go for an optimistic heroic tone and it just didn't work. In the end, I decided to go with a much grimmer and less humorous one--though, as stated my editors said I had some genuinely gut-bustingly hilarious moments.

I started this novel 5 years ago and only really got it released now.

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But your editors are smaller versions of Vergil right? I.e right wingers with an unhealthy obsession to anime.

Fallout: New Vegas is my favorite of the Fallout games BUTTTTT I don't think it's the Platonic ideal of what a Fallout game should be if that makes sense.

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So your favourite Fallout game isn't what you think a Fallout game should be.... Fallout 2, NOT your favourite game in the series, is closer to what your perfect Fallout is.....
No, it doesn't make sense.

It feels more like a coda to the series because New Vegas feels mostly optimistic and the "crisis" has really passed.

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What the fuck are you talking about? How is New Vegas less canon and more like fanfiction than Fallout fucking 3? New Vegas keeps up with the themes, story and atmosphere of the original fucking LEAGUES above bethesda's shit. The series wasn't supposed to be about grimdark and vain survival in a wasteland that will never get better from a 2 CENTURY year old crisis. Fallout 3 and 4 is WAY more deserving of that title than Obsidians faithful sequel.

If we could give Fallout 2's writing to a Bethesda open world then we could have some Witcher 3 level awesome.

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Oh yea if only we could get the weaker written of the two original Fallout games in one of bethesda's glitchy, empty open worlds it could be at the same level of a slightly above average, overhyped and overrated game.
Ebin

But your editors are smaller versions of Vergil right? I.e right wingers with an unhealthy obsession to anime.

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Oh clearly.

Vergil actually does remind me of one of my reviewers who has bought every single one of my books to drop a review about how he hates the characters, feels I'm too PC, and that I should totally change the way my world works so there's more white males and less women, gays, and blacks. I'm like, "why does this guy keep buying my stuff and reading it?"

That's dedication man.

Edit:

Okay, I've apparently broke Vergil with my statements above. I'm actually out of respect to his dedication going to take time to work on a response to all of his points.

WOW!
Why do you think autism is automatically a negative?
Why do you hate autistic people you fucking bigot?

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I accept everyone no matter race (unless white), gender (unless cis), biological sex (unless born male), sexuality (unless straight without specifying they have an interest in reproduction and secretly long for same sex love).

1. New Vegas is my favorite of the Fallout games because it blends action, story, characterization, and choice together in a great combination. It's basically making the best of the old games (characterization, story, choice) with the best of the new (shooting, environment). However, New Vegas can't really be the model for the best Fallout game because it feels like it is a post-post-apocalypse game as humanity is dealing with warring nation-states versus struggling for survival and scavenging.

It feels like the "ending" of the Fallout world in the same way Red Dead Redemption was the ending of the Old West. The lawless anarchic period of the world is over and it's becoming civilized, which is not without its cost.

2. The Pew Pew Pew Cat image is a half-jest as while I love the gunplay element of Bethesda's fallout, it's not the entire summary of my love of the genre. It is, perhaps, why I gave Fallout 4 a 9 out of 10 even though I feel it's inferior to Fallout 3 and New Vegas in virtually every single way. It remained entertaining even if I kept thinking it could have been done better if they'd only tried harder.

3. Fallout 2 isn't my favorite of the Fallout games not because of story, which was very very good and the choices, which were amazing, but because New Vegas had the advantage of 3D environments and better gunplay. I feel it's a better FALLOUT game, though, because even though a bunch of city-states have arisen, it's very clear things are very possible going to collapse at any time. Redding is going to have a Race WarTM, the Enclave can wipe out everything, tribal civilizations are being raided by the colonialists of civilization, and Vault City is basically like Rome in that it justifies slavery via its civilization.

Basically, if NCR were to collapse, I'd want it to collapse back into Fallout 2.

4. One area I do think Bethesda has over the original games is their Old World Blues. While they can overdo it, I feel the original games do a poor job of making it seem like the nuclear war was a horrific tragedy that robbed humanity of a great number of things. The timeline and treatment of the war make it seem like it was a good thing for humanity to nuke itself since the Pre-War world was such a shithole. I think Bethesda does a decent job of showing the immense loss and tragedy of the world being nuked.