In an interview with IGN , Star Wars Battlefront producer Craig Mcleod addressed a few concerns with the upcoming game.

"We didn’t want to use an arbitrary number that would lessen the experience.""We have a range of modes that affect the experience, all the way down to eight players for a more intimate experience."

Mcleod goes on to claim the game is not aiming to be a direct clone of the Battlefield series and despite being may by the same team follows very different rules.

"The 40-player max is not a result of Battlefield telemetry,""It was an internal decision to aim for this for various reasons. And of course the map design will reflect whatever max player limit you have, otherwise it would just be very bad map design."Battlefront is not Battlefield. That's never been the intention; our intention with Battlefront is to build a game that feels and is very different from Battlefield. We're glad to see that EA is addressing fan issues with Star Wars Battlefront. What do you think? Let us know in the comments below!