Download Wii and/or GameCube nightly builds here.
Some features and/or fixes might only be available on so called nightly builds, but these are considered unstable
Instructions how to build this port from the sources can be found on this wiki page.

When updating to 1.1.0:
Please read the bundled READMII.txt file. Some video mode settings were moved to its own options dialog.

r52074: Huge update to all base libraries. Among others, USB2 support when using HBC 1.0.8 and IOS58. Fixed USB keyboard support. DVD support for the GameCube port

r48732: Fixed a crash when saving in 16bit gfx games (like Loom PC-Engine)
r48728: Fixed savegame thumbnails for 16bit gfx games
r48727: Fixed a problem where the on-screen console didn't show up on abnormal exits

r44278/r44556/r44557: Fixed some crashes when using Ogg/Vorbis encoded sound files
r44205: New "input" tab on the port specific options dialog for GameCube pad sensitivity/acceleration
r44190: An on-screen console is shown when ScummVM exits abnormally (or press up+1/R to toggle its display)
r44189: Moved the whole gfx code to its own library, so other projects can utilize it too. See http://repo.or.cz/w/libgxflux.git
r43965: Support for SMB mountpoints (Samba/Windows shares). See the port specific options dialog
r43919: Added new video modes for bilinear texture filtering (smoothes the picture)
r43910: Fixed a gfx glitch on savegame thumbnails
r43892: A new option dialog for Wii/Gamecube specific settings (See the bundled READMII.txt file)

r43631: Support for games using 16bit graphics
r43287: Fixed the sound issues on the Mac version of Feeble Files
r43117: Mapped "DPAD up" back to Shift (for mass adding games). "DPAD up" + START/HOME brings up the GMM now (return to the launcher)

r35894:
* Fixed a bug in the filesystem backend, tucker is now playable
* Startup time for games with many files is way better now. tucker takes ~5s instead of ~15m (and that is not a typo)

r35811:
* Fixed the deadlock in newlib's fwalk(), this one was responsible for lockups in various games
* Enabled IHNM and SAGA2

r35709:
* Compiled with devkitPPC r16 and its updated libogc and libfat, boosting the overall SD performance
* Renamed the Wii's internal sd slot device back to "fat:", so it loads properly with the homebrew channel (The initial change got introduced by the new libfat version)
* SDHC support (Wii internal SD only)
* Readded SD Gecko support for Wii
* USB mass storage support
* The root directory now yields a list of mounted devices, you can now use any combination of internal SD/SD gecko/USB at the same time
* Tweaked the video mode a little, hopefully this will eliminate the black borders
* Dropped MPEG2 video support, please use DXA instead (available on the download page)
* Proper Component/480p detection for Gamecube (contributed by Hkz)
* Fixed a libogc bug, Drascula and 7th Guest don't hang anymore
* Updated Tremor and FLAC, .ogg audio files should work fine now
* Enabled new game engines: Groovie and Tucker

before i scatter these informations around the forums, gimme some time to add instructions to the wiki.

about the nonworking wiimote: i dont know how that could happened, but try again with libogc cvs or [url=git://hackmii.com/home/ogcgit/libogc]this git repository[/url] which i am using to build the scummvm binaries.