Hey guys,
I'm simulating a flip fluid inside a tea cup, on a character's hand (using
Volume Collision and Alembic (deform collision))
Everything looks fine until the hand starts to move… The fluid doesn't stay
inside the cup like it should be - Iike any of us walking while carrying a
tea cup.
It's dropping away over the border like was in a fast movement.
I'm not sure how to solve this because the hand moves very gently… It's not
a fast movement. Scale is also correct… And I'm using trail on calculate
the velocities.
Any tip?
Sorry but I can't share the file.
Thanks!