Now you can save games! Touch the pause icon and “Save Game”. Your system will appear in Sandbox. I decided to provide unlimited slots (well, maybe thousands or millions, who knows… just until your mobile explodes 😛 ). You can also delete saved games. First free slots will fill before, if you save after deleting.
This is the main new feature in Make Your Solar System 1.10, and it is very useful for people who creates a beautiful or rare system and want to add more objects, but don’t want to destroy the system by mistake. Now you can save and just try again and again until building your beloved system of your dreams 🙂

When creating a neutron star, the supernova is not triggered anymore. It was kind of beautiful, to spam the neutron star creation with the supernova effect, but as the explosion really comes from the high-mass normal star, not the neutron star itself, it makes more sense in this way. Now it just appears when the big blue star has a big impact, as usual.

Other minor fixes like text positioning or size in translations and more.

I noticed something while developing the capability to save games: the systems in Make Your Solar System are chaotic. That means that the simulation is not deterministic. I tried so hard to make it deterministic, with partial success. Usually, saved games will act in the same way. When messing with gravity, any little (super little) change in position or speed will cause a butterfly effect, and looks like the engine is not deterministic. As I fixed it partially, you usually won’t notice the difference, but in high energy systems (like close neutron stars orbiting each other, black holes or systems with several stars or impacts after loading) things could act different, sometimes.

On the other hand, this is kind of realistic! Or not? Do you think that the universe is 100% deterministic? Who knows… Didn’t you have the real choice of being here reading this?

That’s for another post, have a merry christmas! Don’t forget to enter in 2017 creating some worlds, it gives you luck for sure!

I have been so busy theese weeks. Now I am working on translations, the system is implemented and tested with spanish. The last release (1.0.1) is just that: spanish translation. (it was so weird as I am a native spanish speaker, I never translated texts written by me in another language into my own language, is usually the opposite way…)

About the version numbers, in the case you are curious: the first “1” is just to say “first MYSS game” and is never going to change, probably. The second number indicates big changes and the last one, small changes without altering maps, mechanics, features… just small things, including bugfixes.

More languages will be added soon.

I am also working on saving and loading sandbox systems. 🙂 I hope you are having a good time. Don’t forget to create some planets. It’s good for your health 🙂

Now you can play every map as Sandbox. Just previsualize the map, but don’t play it: while is in the background, select Sandbox -> Current map instead.

New map for Sandbox: the Solar System. With capitals. In addition to the 8 main planets, it includes Ceres, Pluto, Haumea and Makemake. Distances and orbital periods are up to scale. You will shout out of pain when you see Saturn without rings. I know… 😀 Some textures are not accurate. Axial tilts are realistic. Inclination from the ecliptic plane is not real as this is a 2D game. It was very complicated for Pluto, wich orbit intersects with Neptune (in real life Pluto is also under Neptune due to its high orbital inclination, they don’t collide). I tried to take approach of the 3:2 resonance wich also prevents a collision.

With the camera, coordinates and zoom are now measured in Astronomical Units (AU). Coordinates are AUs from the baricenter. For the zoom, it means the AUs contained in the width of the screen (without the left sidebar).

By default, even if for now is just anecdotic, the game/reality time relation will be 1 second = 1 year, as you can see in Sandbox -> our solar system -> checking the Earth orbital period. This is useful if you are curious about how much time other planets take to orbit in other systems.

Now time is shown in minutes and seconds, not just seconds.

Collisions are a little bit better. Sometimes, certain objets were not transmiting all momentum to others.

The main menu has been redesigned. In the upper side you will find a small descripcion of your current selected item, and the left side has the current “tab” (for example, Modes).

New mode: Destroyer. Here you have to destroy certain targets in the less possible time.

New mode: Supernova. Avoid impacts against an unstable hypergiant blue star that is about to explode. The more time you resist, the higher your rank will be!

Total maps (or systems) increased from 7 to 20. (The starting system in background is also playable as Sandbox!)

Ads. Yes, I know, we don’t like ads. But I am honest and it has to be in this list. Hopefully with some funds I will be able to continue the developing of the game. The gameplay will be the same, don’t worry, they are just in the menu, like other games do. Thank you if sometimes you click one!

A new Options section. In this menu you can configure several things (visuals, audio, check all leaderboards and achievements…). I suggest to try the minimalistic visual style with shorter and wider trails.

Seven new achievements. You can check them in Options -> Social -> Achievements.

Now the “forbidden” sound will be played when you achieve the maximum number of objects you can create in a map.

“Beta Player” achievement can’t be earn anymore.

Some minor and internal fixes.

I hope you will have fun with the version 1.0.0. I did not mention it before, but althought you can play this game in old devices (like Samsung Galaxy S II, let’s say) I recommend at least something with the power of a Google Nexus 4, and a screen with at least 4.5′.

The Sun, Mercury, Venus, Earth, Mars, Ceres, Jupiter… Our planet was being tracked, so as you can see, as it is “under” the Sun, its Y coordinate is -1 AU.

I will be checking that everything is ok, so if you find a bug, don’t doubt and send it to makeyoursolarsystem@gmail.com. Sometimes we think that “other will do it, he probably already knows”, but that is only true for games with millions and millions of players, like a triple A or… Minecraft (wich I love) 😛

The email is also available for suggestions or any comment you want, as always.

Trying to avoid these two titans from colliding against the big blue star, by firing a fast red dwarf against them… too late.

I will continue adding features if I have the time. So expect more updates!

The classic Time Attack -> Triad map, with minimalistic style and just one second of orbital trail. With zero seconds you won’t have trail, wich is very interesting as there is not reference when a tracked planet orbits a star: it looks like the star is orbiting the planet.

I have been tinkering with the game for a couple hours now, and I’ve made nice stable systems, but I am having trouble creating moons that remain near the planetary body. They either move too fast, too slow, or drop into a higher/lower orbit, and later get destroyed. Any suggestions on making a stable lunar body (ideally like in the app’s preview pictures)? Thanks for any assistance!

By Hunter Poston.

Thank you again Hunter for your interest in the game! And it is a very interesting question as I am sure other players are also struggling with this. This was my answer to Hunter and I hope it is useful for more players:

___________________

[…] About the moons, how are you exactly trying to create them? I will explain a couple of tricks. Think in three simple objects: star, planet and the moon you try to create.

The main thing, (probably you are already doing it): always select and follow the body (with the camera button) you are trying to get orbited. The initial movement of the object you are creating, even if the arrow has zero length, is relative to the tracked object. So even if the planet it’s orbiting a star, you don’t have to compensate the movement of the planet.

Next, keep in mind that gravity is “real” in the game, in the sense of mass, speed, intertia, etc. Gravity decreases with distance squared. But distances in the game are so short (in real life objects are very far away). It has to be in this way because if not, the game is not playable as objects are not in camera, being boring having to zoom in and out and not seeing all at same time.

Also, in real life, the distance planet-moon is super close compared to the distance planet-star (can be from 400 to 5000 times closer). In the game sometimes is just 5, 20 times.

As distances are really short, the moon is going to be very perturbed by the star. How to prevent that?

– Decrease the star-planet mass relation. In other words: try having a planet not very small and a star not so so big. For example, an orange star with a jupiter or super-jupiter works better than a blue star with an earth-like planet (again, because we want to increase the attraction from the planet -to the future moon- and decrease the attraction from the star).

– Increase the distance planet-star. In that way, the moon will be less perturbed by the star.

– Reduce the distance moon-planet, just for same reason than above. The moon will be more confined around the planet, less perturbed.

Even in real life, this “works” (generally speaking). Inner low-mass planets don’t have moons (earth is rare in that aspect). Far big-mass planets have lots of moons. 🙂

And one last trick. Try to create the moon in the opposite direction than the planet is orbiting the star. If the planet goes clockwise, try to create the moon counter-clockwise and viceversa. This will prevent gravitational pulls.

Last, even if is obvious, the planet orbit should not be near other planet orbit, wich could attract a little the moons.

Summarizing, if you want a perfect habitat for moons:

Create a low-mass star, like red or orange.

Select a high mass for the planet, like Jupiter or similar.

Create the planet far away from the star in a stable circular orbit, without other big planets near.

Select Camera and track the planet, zoom in.

Optional: if you want more than one moon, select a very low mass for them. In that way they will not perturb each other. If not, even an earth can orbit a super-jupiter (althought this is more a double planet…)

Create the moon very near to the planet in the opposite direction than the planet is orbiting the star.

Optional: if you want more than one moon, continue doing 6), in higher orbits, until it’s so far than the planet can not attract more. Also, same direction than other moons. (For planets around a star, is better to have opposite directions in adyacent orbits -even if this is less realistic-, as they are less time near each other when they cross, and therefore they perturb less each other, but this small moons don’t have almost any attraction).

I hope you can now create better moons! Would you like a mode consisting in creating the most possible number of moons in some time? Im thinking on it for the future. Or maybe update the current time attack, having a counter for moons wich could add more score.

One last think I forgot. You can practice the moon creation in sandbox mode just creating a planet without a star. In that way, you will gain ability. After that, it will be similar when the planet is orbiting and tracked by the camera.

Happy playing!

___________________

Example with orange star, Jupiter-like planet and the initial speed vector for the moon. The camera is tracking the planet (image is cropped, therefore not centered).

I hope you can create more moons easily now!

By the way… this weekend Make Your Solar System 1.00 will be released. I hope you will enjoy the new features 🙂

It’s been a while since last news here at the blog of Make Your Solar System. I did not have time as my work consumed almost all. As I have some now, I plan to close the beta! More stuff is being added.

I previously had a plan consisting in missions and modes. I finally decided to convert the missions into modes, so everything will be a mode at the end, with leaderboard, etc. So the plan of adding a mission like “resist X time until the star explodes” will be like “resist until the star explodes” and the more you resist, the higher your rank will be. Pretty much the same.

The release version 1.00 will not be the final version though. If I have time and resources, I will be dedicated to the game and maybe try to develop other games. Part of the resources should come from the game, so you will find ads in the final version. Yes. I know we don’t like ads (I also play games), but in order to have resources for continuing the development, there is no choice: I need some monetizing plan. Don’t worry! I’m not a big company, only a guy doing what he likes. I just need to survive without having another job, therefore having more time for developing the game, therefore you playing a more frequently updated game with more modes, maps, and features.

Oh come on. I don’t mind your personal life. I want more game more stuff more planets being the first in all ranks and destroy everything and create and destroy again you gonna go fast lol give me more updates.

Ok impatient non-commas-writing player! Wait until the end of this month. An all-in-one game producer-developer without fixed timetable should not say release dates but… I will be happy if by entering November we are playing the first release version 🙂

In that version you will find a Destroyer mode, where you have to destroy certain objects, a Supernova mode, having to avoid a supernova explosion, an Options menu, new achievements, a previsualization of the system you are going to play, the ability to continue any map from any mode as Sandbox… and more. You will find the complete list when the update is released, as always.

Oh! And it’s the last opportunity for gaining the achievement “Beta player”… so in the case you didn’t play the game, it’s a good moment to start 😉

Here you can find one of the future maps for the new Destroyer mod: The Cross.

I sent a new update of Make Your Solar System to the Play Store so in a few hours your game should get the new stuff!

I am currently working on adding more maps to time attack mode. Next I will add other modes and hopefully start with missions.

I’m receving some requests about adding more info about the planets, like mass, radious, temperature and so. Well, this game does not pretend to be a super-simulator like Universe Sandbox (wich is great!), but more an ability game. Anyway I pretend to increase information and realism as long as the gameplay improves or stays the same so that info will probably be added in the future in camera mode.

Another example of realism I will improve: it doesn’t make any sense to have a mercurial-mass object with a jovian (aka “similar to Jupiter”) aspect. I will change that. I also expect to add a visual habitable zone (where water can be liquid) around stars. But is not super-easy. Think on this: you mark those zones as red, green and blue (too hot, just ok, and too cold) rings around a star. That’s easy with one star, but what happens with more than one, constantly moving? I need to do some strange (and crazy 😉 ) color blending in real time and honestly, no idea about how to do it. I will try anyway.

I don’t mind about your pains. Just give me the info about the update. Delicious bits of info about the update…

Ok, ok. Those were stories for another release, so here you have the changes for the current one!

More maps for time attack mode, from 2 to 6.

Tiny Time Attack: a planet with 3 moons. Very small playable area.

Twin Time Attack: a double system of blue giant stars.

Triad Time Attack: a triple system of red dwarfs dancing in interesting orbits.

Quad Time Attack: a quadruple system of yellow stars.

Now you can easily share your beautiful creations with your friends. Pause the game and tap on “SHARE”. (Requires new file read/write permissions).

New achievement: share 5 amazing creations with the world!

Now you can easily share your score with your friends. In the game over / leaderboard menu, tap on “SHARE”. It is similar to the previous screenshot sharing but emphasizing the score instead of the system.

This is not really in-game, but as you will see on the default sharing messages, I am trying to use the #MakeYourSolarSystem tag as a way to access all the stuff related with the game, so you will search for it on Twitter (or other social tool with hashtags) and you will see lots of creations and comments from other people 🙂

Fixed a rare bug when several objects impacted at same time, there was a chance of one of them not actually impacting and being stick to the bigger.

“Beta Player” achievement is earned just by playing the game, not necessarily a time attack mode.

Leaderboard is now scrolled automagically so your position and record is visible without the need of scrolling.

Fixed a bug: pausing the game during camera mode and pressing a menu button overlapping an object was causing the camera to center in that object after resuming.

If you detect any bug please notify to makeyoursolarsystem@gmail.com describing the problem.

I am currently working on the next update. It won’t be a super-big one, but it will have 4 new maps for the time attack mode. Here you have two of them:

Size is not to scale (first stars are blue giants and the next ones are red dwarfs).

These maps will be a new kind of challenge, because it is more difficult (or impossible) to brute-force the creation of planets into a stable orbit. It requires more skill.

I am also adding the capability of sharing a screenshot of your system or score, natively. This is important because some of you create very cool systems and want to show them to friends, but taking a screenshot with the volume+on buttons (or similar depending on the device) without pausing, then going to the stored screens, then sharing… is not the fastest thing in the world. Not only that: you usually don’t want to keep the screens in the device after sharing. They are now on the glorious Internet! So now, with the next update, you’ll just: Pause -> Share. Done! Also, only the last screenshot will be saved in the phone/tablet, so you won’t have to clean them in order to free space. If you want to keep them, go for the traditional screenshot.

The only thing I don’t like about the sharing option is that requires new permissions. Android says “New permission required: Make Your Solar System is trying to access your photos and media files” or something similar. It looks so serious, all because I need write permissions for storing the screenshot prior to share it. I spent four days trying to avoid that, but looks like is not possible.

Another different kind of news that affect the development of the game, is the fact that I got a new job. Last months I had some free time, time that I won’t have anymore, so the development will be slower now. My communication with you could take all the week (until it’s weekend). I will try my best. The good news is that the greatest part of the programming is done and adding new content is easier than programming the core, so they will be updates anyway 🙂

Maybe some of you are wondering why I don’t want comments in the blog. I like all kind of feedback, but I am just one person with very limited time (work, hobbies, surviving at home… :P) and I have to think on the game design, program it, manage the social stuff… you can imagine. So I prefer to have all in one place, just for speed. The publications are notified in Twitter @MYSSgame and Facebook http://www.facebook.com/makeyoursolarsystem, for now I am using Twitter for short comments and the email makeyoursolarsystem@gmail.com for bugs or long comments you prefer not to publish. For now it’s working well.

I will answer some questions and feedback on the Play Store soon, but I won’t go there frequently.

For the future:

As you like to create shapes with orbits, I will add an Options -> Visuals menu with interesting stuff, like minimalistic graphics and different orbit trail lengths (or no orbit at all even. It is crazy to select a planet with the camera and feel like the star is orbiting it, without the reference of the orbits). But this is for other update, not the next.

I am also thinking on a new kind of mode: Supernova. In this one, stars will always be unstable blue giants and the first object that impacts against one of them… BOOM! Game over. But this is also for the future, not the next update. I am opened to other ideas for modes.

I also want to have some way to identify objects as moons, but this is difficult as it is related with orbital mechanics instead of just size. I will do it sooner or later.

I hope you are having a good time with Make Your Solar System! See you.

Some of you played the game during its alpha version (what I really appreciate!) and made some fantastic scores in the only leaderboard it existed at that time. During the beta version I switched to Google Games Services leaderboards and the game changed, so I had to reset and start the leaderboards from scratch (it won’t happen again).

But previous data was not lost! So in this post you can find the previous maximum scores. A sweet top 5000scores.

But before entering in details, I would like to explain why I changed the leaderboards and how…

Oh, come on. I don’t want to hear your never-ending explanations. Just give me that 5k scores list to check if I’m in. I have several videos about cats in Youtube marked as “watch later” and do not want to lose time.

Well, patience. Maybe you will find the explanation to another question some players were asking during the alpha: why the game was asking about access to phone id /calls in permissions.

That sounds interesting. Surely you wanted to steal my super-valuable and unique data with dark purposes. I’m waiting for an explanation.

Ok, ok dear player. If not, just scroll down and you will find the list 😉

While alpha version, I found an interesting asset (like a plugin) for implementing fastly a leaderboard. It is called Dreamlo and I started playing with it. After some checks, it was so easy to implement and I was not expecting a big success in my game, so I decided to go for this solution. It stores for free up to 5k scores.

But I had a problem.

Summarizing, it stores a pair name-score per row. If the same player has a higher new score, instead of creating a new row for it, it replaces the old score (as expected). The problem is: what happens when two players with the same name score? One player substitutes the score of the other. Disaster.

After thinking and searching about the problem in our friend Google, it was clear I had to store something unique in order to avoid repetition and overwriting. But it is not very user-friendly to ask about the email or something similar. After some more searching I finally found a function wich returns a unique “name” (a no-sense collection of letters and numbers) depending on the device. It is unique.

But now another problem arises (aaah the developer life). Now that you want to use a function that gives a unique id, you have to deal with the fact that Android is asking for the acceptance of accessing mobile id, and even worse, mobile calls or something like that (I never understood this second part about calls).

Of course, the user thinks that there is an obscure hidden purpose for that permission (and he/she should!). I was just combining the entered name with that hashed unique identifier, so two different “John” were “John=asdasd123” and “John=qweqwe456”. Different names, voilà! Different scores. All I had to do is to display the bit before the “=” character.

And of course, I (and nobody as far as I know) can use that function for any bad thing. You can find it in this link, if you are curious.

But that doesn’t matter. It is very bad looking to ask about that kind of permission and players will never trust on that explanation. After checking the unexpected success of the game (not really super high, but considering I am a single person with other job, you know…) I decided to move to Google Play Games Services, as you have to log in but enforces that your nickname is unique once is done. Most players are already logged in because other games wich also use GPGS. Not only that: You can have up to 70 leaderboards for your game. Nice.

And also achievements! OMG! 🙂

After removing that ugly permission acceptance, the result was pretty nice with Google Games, just asking for internet access/status, but of course I felt a little sad about the previous scores. Nobody likes to make a super-high score and then see how is entombed and forgotten into oblivion.

So! Here they are. But this is not the end, it…

O M G. That’s nice, you convince me, you are not the dark lord. Now, let’s see the scoring. Please…

I was going to explain that. See those scores. The next one is “just” 41803. It is completely impossible to score the previous super-high numbers except by finding some exploit, but I never found any nor was notified about it. (If you are one of those players or find any exploit or bug in the current version, send an email to makeyoursolarsystem@gmail.com and it will be fixed very fast!)

So the previous ones are over the next ones, but they are apart because the scoring was for sure not legit. ¿Some security issue in Dreamlo? Not sure but don’t think so. ¿Some tool for autoclicking at speed of light and create a super heavy star in seconds? Mmm that’s more feasible, but no idea.

Now lets continue (remember it is the same leaderboard).

– Make Your Solar System, alpha version, unique leaderboard –

TOP 10

Rank #

Name

Score

1

Crw

41803

2

Stefano

38160

3

Ali

37612

4

Ysogo

37272

5

Reamer73

37227

6

Bigdaddy

36615

7

Dadou

36513

8

TheLord

36382

9

ANGLSANDRZ96

33583

10

Mcballer

32980

Pretty epic guys. I never scored over 30000. You beat me in my own game. Lol.

TOP 100

Rank #

Name

Score

11

Malignant

32838

12

jaggy

32472

13

Pola

32023

14

Jessica

31336

15

Jaggy

31197

16

SOmeOne

30684

17

topanMH

29794

18

Faraday45

29504

19

NUjU96

28958

20

Sigma

28917

21

Sma

28501

22

Antonego64

28091

23

Joed

27800

24

TheSpruceMoo

27710

25

E

27582

26

CRW

27392

27

ANGLSNDRZ96

27125

28

Phunbaba

27084

29

Spanon

26605

30

Floriiii

26127

31

Hannibal

26100

32

TomS

25584

33

NUJU96

25516

34

Redpanda

25304

35

nUjU96

25189

36

THESPRUCEMOO

25157

37

Sommeone

25081

38

LiveDiablo

24902

39

Greycital

24662

40

NujU96

24485

41

Anthony

24386

42

2

24261

43

MihaiSerban

24255

44

Joker

24114

45

Kaos

24095

46

Faqih

23956

47

nuJu

23885

48

Ant1141

23871

49

Ssomeone

23706

50

Janer

23512

51

Frank

23040

52

Damrag

22902

53

3

22718

54

IVANMD11

22496

55

Sky

22303

56

1

22084

57

Someone

22026

58

MyKo

21675

59

Gmoney

21652

60

soomeone

21428

61

Alessio

21350

62

Andi

21239

63

Faven

21057

64

Plank

20796

65

Josh2

20779

66

Amiiballoon

20757

67

Nate

20697

68

H

20221

69

Yup

20101

70

Cavatage

19874

71

phunbaba

19846

72

Konstantin

19824

73

Joe

19788

74

Wiz

19721

75

Whoperjaw

19686

76

Roy83

19623

77

Cevatasln

19598

78

Sowna

19476

79

Floriiiiii

19451

80

Pieter

19378

81

TopanMH

19250

82

Dusty

19246

83

Me

19240

84

KevinP

19150

85

JCh3ck

18846

86

Manuel

18816

87

Flooooriiiii

18749

88

Martinko

18727

89

Gibodous

18723

90

MohamedA

18671

91

Tasico

18604

92

Marcinus

18583

93

Cody

18492

94

Aurellith

18449

95

Joker

18404

96

Strife

18311

97

KD

18288

98

Iain

18039

99

Theo

17833

100

GABRIEL

17784

Still soooo good. I removed myself from the leadearboard but I was between the 30 and 50 position.

TOP 1000

Rank #

Name

Score

101

Josh1912

17760

102

Las

17754

103

HenryL

17702

104

Stenio

17693

105

Kuba

17619

106

James

17574

107

Meunderfreek

17552

108

NUJU

17487

109

DeathBrain

17355

110

Jremy42

17229

111

yxa

17190

112

Collll

17178

113

Spammm

17176

114

Barry

17158

115

Piwi

17131

116

MikeShaw

17098

117

Bernaltortug

16954

118

Digory

16824

119

Sig

16822

120

Carogato

16718

121

Wacl

16632

122

Shiva

16538

123

joker

16489

124

King

16447

125

Jenny

16423

126

Parag

16240

127

EPIC

16230

128

BarryA1

16085

129

A

16071

130

nUj

16044

131

Mitchel

15909

132

Nuju

15909

133

John

15886

134

Geckoo

15805

135

Zapher134

15773

136

Alidaana

15765

137

ssss

15644

138

Mux

15584

139

Kylethepro

15577

140

Noahandrews

15575

141

LosDennos

15397

142

Daro

15397

143

Btc

15379

144

Twiz

15360

145

Crw83

15343

146

CONRAD

15323

147

Simone

15303

148

Alani

15291

149

Code109

15279

150

Luis

15228

151

Ethangamerty

15196

152

Cts

15179

153

colllll

15110

154

Bernal

15053

155

Juan

15052

156

Minavr

14981

157

BAMsXEP

14958

158

Basel

14953

159

Faisal

14836

160

Glenn

14811

161

KenshinX

14801

162

Jenson

14740

163

Juanfra

14683

164

Komuto

14669

165

ThomasDM

14663

166

Boom

14645

167

TheCommunist

14626

168

DanTDM

14559

169

Evandrof

14557

170

David

14529

171

starmaker

14497

172

MrPowers42

14457

173

Glynn

14420

174

Theko

14402

175

Mihai

14363

176

alex

14363

177

Farfadet92

14351

178

Xzibit

14269

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14260

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14210

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BobIson

14123

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Snipes1997

14111

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Zapher134

14081

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14071

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MICHAELCRAFT

14025

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Josh

14000

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Adrianna

13988

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Thomas

13987

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Vvvv

13987

190

MUSTAFA

13977

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Zeki

13911

192

Ari

13821

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Dom

13799

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IsAcommunist

13782

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Claire

13766

196

Justin

13765

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Io

13762

198

Eric

13718

199

Collllllll

13708

200

SouthKor

13672

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Tom

13668

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Mati

13665

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planetz

13629

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13601

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13534

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13511

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Ison

13467

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JOHAN

13457

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13452

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Jeff

13442

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13437

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AS

13423

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13423

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Davids

13387

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13359

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13343

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13336

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13332

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13329

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13321

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13293

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13227

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13141

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13138

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Val

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13079

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13065

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13021

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13015

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12956

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12953

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12938

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12919

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12876

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12859

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12834

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NOBODY

12832

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12828

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12827

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12819

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12805

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12802

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12612

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12591

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12587

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12577

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12568

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12516

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12510

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12469

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12399

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Hello

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11968

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11966

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11919

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11919

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11877

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11860

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11668

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11629

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11542

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11488

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11468

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11468

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11427

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J

11427

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11248

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10833

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9999

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881

JSS

8413

882

Statk

8412

883

Tadhg

8408

884

Rares

8403

885

Sap

8399

886

Terran

8397

887

Jack

8394

888

Dix

8393

889

Garon

8392

890

Gon

8392

891

alex

8392

892

Me

8390

893

AdamskiW8mar

8382

894

Rose

8381

895

Solarpowrrr

8377

896

Patch

8372

897

93rd

8370

898

Hima

8369

899

Werewolf

8367

900

Epic

8366

901

Nicola

8366

902

Ahssan

8366

903

Ryan

8363

904

Springtrap

8359

905

Big

8357

906

Tony

8349

907

Samuel

8347

908

Vnnydeanda

8347

909

Sergei

8347

910

Yo

8347

911

Lucius

8345

912

Miggy

8344

913

Rosenrot

8340

914

Tj

8339

915

ender

8335

916

Alex

8332

917

Soothubuster

8325

918

Jk

8324

919

Nigga

8324

920

101

8323

921

Treddy

8316

922

Gcckucfredug

8312

923

Pizsonmyfeet

8310

924

Felipeh

8308

925

David

8302

926

Lol

8292

927

MavB

8292

928

Caine

8285

929

William

8281

930

Fedro

8281

931

Sksk

8280

932

Rixx

8275

933

Bm

8272

934

Halo123

8272

935

Heyyyyy

8267

936

Mato

8265

937

butter

8264

938

Dan

8264

939

E37

8259

940

Shaunm

8256

941

Ghafara80gma

8253

942

Ethan

8253

943

Cherip16

8251

944

Ho

8245

945

Fabricio

8240

946

Damian

8240

947

Skiin

8239

948

Ever

8232

949

Sean

8232

950

Vnozoz

8230

951

Kk

8230

952

Lman

8229

953

Alberto

8228

954

Hb

8217

955

Xestiny

8216

956

ENDERCREEPER

8215

957

AAB

8209

958

Albi

8201

959

Brian

8188

960

Cata

8185

961

Cacadda

8185

962

Saimon

8178

963

dd

8178

964

Birdisthewor

8178

965

Markc

8178

966

Kevin

8170

967

Astil

8167

968

Samuel

8159

969

Samuel

8159

970

Mapache

8153

971

ADAM

8147

972

Henster

8145

973

Kuat

8140

974

TYTSirius

8132

975

Gabriel

8132

976

Axle

8129

977

Cristal

8125

978

Aritz

8117

979

Merp

8117

980

NickK

8114

981

Lio

8114

982

Sergey

8112

983

Diabolus

8110

984

SOL

8107

985

Barry

8102

986

ANGLSNDRS96

8101

987

Gg

8099

988

xyrus

8098

989

Ronan

8095

990

Gghyuyuy

8094

991

IRS

8093

992

Jjjji

8092

993

Hunter

8091

994

Borra

8091

995

FedriX

8090

996

John117

8081

997

N

8072

998

Iw

8070

999

Flo

8067

1000

Mmmmkj

8065

Average score. Not bad 😉

TOP… THE REST

From here, WordPress almost hangs because the size of the table so I will present it in plain text:

Objects with same mass will not (should not!) both dissappear (it was happening sometimes), one should always survive.

Time, Score and Barycenter are easier to see when having white background (for example, creating lots of supernovas or a white star).

If there are supernovas in the moment of restarting/going to menu, they also dissappear now.

Non-playable area (aka deep space, where planets are lost) frontier is now visible.

Now is not possible to create objects out of the playable area.

Small objects give more points than before. Meteoroids start from 10 instead of 1 (it compensates the scoring, althought high masses are still better, of course. From ~neptunian masses the scoring remains the same).

More particles per impact.

Better handling for Google Games log in when not logged/installed.

In Camera mode, object selection for tracking is easier.

Smooth camera transition.

Improved background image quality.

Apk is a little bit lighter (the game requires less free space). It is almost impossible to reduce it more without sacrifying quality on textures/music.

Improved centering objects on barycenter after losing one in deep space.

Feel free to comment on Twitter @MYSSgame your thoughts about the changes! 🙂