PSX 2014: From Software Reveals Bloodborne's Chalice Dungeon

Bloodborne director and From Software president Hidetaka Miyazaki revealed the upcoming game's Chalice Dungeon feature, which procedurally generates new areas for players to fight through.

At the gameplay demo shown during PSX, the player begins with both a white and black hunter in tow. Although the initial stages are fairly simple, traps trigger new paths and reveal the dungeon's branching nature, and the player falls into new areas.

"The dungeon is three layers," Miyazaki said. "Lots of surprises, tricks, and traps" throughout. As the player ventures farther into the procedurally generated area, a new boss appears, with two scythes for arms, one of which is smoldering. The creature presents a challenge for the player, but the white hunter's giant hammer makes quick work of the enemy.

Miyazaki also showed activation points, which open shortcuts throughout the Chalice Dungeon, eliminating the need to backtrack every time.

As the demo concluded, Miyazaki said he wanted to show more, but left the rest for players to experience when Bloodborne releases on PS4 next year.

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Mike Mahardy is a freelance journalist writing for IGN. You can follow him on Twitter at @mmahardy.