I'd like to add a Wheel of Time mafia game to the queue.This will be more akin to Zingers game (which was a blast).I expect I will be done with it by the time it comes along. It will not be a bastard game, however, it will be rather involved.On a side note, as it gets closer, I would not object if someone who does not want to play wants to review what I have, to ensure it's balanced.

I'd like to add a Wheel of Time mafia game to the queue.This will be more akin to Zingers game (which was a blast).I expect I will be done with it by the time it comes along. It will not be a bastard game, however, it will be rather involved.On a side note, as it gets closer, I would not object if someone who does not want to play wants to review what I have, to ensure it's balanced.

Curious if you mean my most recent game (Hobgoblin Lives) or my much old Time Traveler's Mafia which I ran on Px2 years ago?

Either way, if you're putting together a Time Travel mafia, I have a few ideas that you might want to hear to be inspired by, or whatever.

I've had ideas for some mafia games rattling around in my head for a long time, though I never hosted a game on Px2 due the lengthy queue and not really knowing in advance when RL would permit me to be a good host.

But might as well sign up anyway, so here it is. I got two games which I'd like some feedback on due to their nature. (Being controversial and or bastard)

I do not recall that game at all. Anything you can recall about it I would appreciate though.

The DF game I envision would be a fairly complex game mod-wise, but perhaps not so much player wise. The mafia would be lycans or cult or maybe even vampires. Though, mechanic wise they would work like a traditional werewolf style game, not OP cult. Although madness, rampant paranoia and bloody tragedy would be main themes lol.

Also, players would need alcohol to get through the working day. Got something fun in mind for that.

Edit: Also worth mentioning it may be sort of a community outreach game due to how I want to implement migrant waves.

i played a western variant of mafia where after a deadline has passed, the first person to shoot kills their target, ending the day.

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I think that people who are like that are really deep. They have a sense of understanding things and are vague and quiet and mysterious you know? Like a cello. It plays depressing music (that's how I think of it) but it's so beautiful. It's a beautiful instrument and it's so. You know. Like really emotional. Yeah. Emotional is the word.

True... Mayans we'll flip roles this next game. I be the game mod and you be the player!

*Evil laughter*

...But seriously now, you're probably right about the player base issues. I don't plan this game being to complex, aside from a thematic mechanic that will come into play. Couple of twists, but nothing bastard.

May make the mechanic public knowledge as it doesn't effect the balance of the teams.

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