So by the title we are still full of info, we are cataloguing the data we have received from the beta test into a useful form of information so we can build from it. This has taken some time due to the amount we have, so props to you guys for all turning up and helping us out!

Development has been split with some uni work this week so it is a smaller week than most for new features but non the less, progress is being made.

Mod Development

Huge amounts of networking code

This has mainly come from the amount of bug reports and problem we found during the test. We know that the restarts ( && Jak crashing the server with his no name character) was annoying but we have learned from it.

From this we have fixed:

Netlib not using some updated functions (updated to have more options for us to use in the future)

Memory management fixes for freeing up resources when they are no longer needed

We have found that these fixes (which look small here, but they aint!) have fixed most of the server issues we faced on the first test!
Hopefully the next test will run more smoothly and you can get more game time!

Web Development

Added a real faction solution

Huge update for the community and its been something you have been asking about for quite a while. But its here!

Most of the (serious) commits are pulled into the patch notes, just with less development language. Anything that's commited and not included in these notes are things like development tool updates, or experimental/unfinished features.

Most of the (serious) commits are pulled into the patch notes, just with less development language. Anything that's commited and not included in these notes are things like development tool updates, or experimental/unfinished features.