With hundreds of skills (including spells), items and monsters - you have the flexibility to enjoy a different game each time. Or you can re-enter a "seed" and play the same game again.

The more controversial roguelike aspects are configurable: you can turn permadeath on or off (but you NEVER keep progression between games), item identification can be enabled or disabled, and the hunger clock is configurable.

There are 50 levels included in the game. More are planned for future expansion.

Most of the game is defined in Lua "raw" files - it's moddable out of the box.