Two Worlds II Walkthrough & Strategy Guide

You can now use the teleporter in Gortharius's chambers to reach a brand-new continent. Once you're there, though, you won't be leaving any time soon, so you should take this opportunity to empty out your inventory, stock up on potions and lockpicks, and wrap up any side quests you're interested in. Once you leave for the swamp, you'll be gone for a while.

First Encounters

Search the village near your landing point. You'll find out pretty quickly that the swamps are infested with Undead, which have a lot of health, don't drop anything of real value, and chase you for a long time before giving up. In case that gets boring, you can look forward to fighting a lot of giant spiders and Vespines.

While you're in the Swamps, your teleport stone doesn't work. There is a local teleportation network, but it's a bunch of one-way gates scattered almost randomly near various important locations.

You want to speak to Aidan on the south end of town, who's the only living soul anywhere in the village anyway.

The Priest and the Amulet

After you talk with Aidan, go east to find the temple. The priest outside needs Aidan's amulet, but Aidan isn't willing to give it up. He recommends that you go talk to Culainn the blacksmith, who's elsewhere in town.

Head to Culainn's location and save him from the Undead that appears. After you save him, you can return to Aidan and talk him out of his Amulet with a little honesty, but you'll miss out on a few quests. If you do so, skip straight to "Witch Hunt," below.

Crow's Puddle

To find the spire that draws lightning, you need to head over to Crow's Puddle. It's well away from the established roads and you'll run into more than a few undead along the way, but you can speed your trip by making a few Waterwalking Potions. The easiest place to find the relevant ingredient, a Scapulari Brain, is by completing the Mages' Guild side quest "Palm Grove," available from the bulletin board in their headquarters. Mix the Brain with a Tainted Heart for a long-lasting buff.

The Sunken Spire

With waterwalking, just dash across the water, grab the Spire, and run back out to avoid the Undead welcoming party that spawns once you have it. Run southeast, evading conflict whenever necessary, to the Cursed Crypt. This involves fighting some giant spiders and mutated Vespines, so pack your poison resistance gear.