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A warning; something more people should consider.

1) You are AFK. NOT disconnected, NOT never-connected-in-the-first-place, but AFK. This includes: tabbed out looking at porn, taking a leak (doesn't take the sum of the loading time + 1:30 start time to take a piss), actually afk, or any other reason...

as well as...

2) Our team ends up losing the game...

You're getting reported. Especially if it's only by a few points - some points that we likely lost because we lost windmill at first because you were gone.

Do you have any proof that teams have a higher chance of losing if they lose the initial windmill fight? One of the best parts of dominion (in my opinion) is how possible it is to make a comeback. That being said, do you have any proof that losing the initial windmill fight puts your team at a disadvantage? I understand the logic behind your point, however I do not think a single battle that early on makes a huge difference if the teams are even and if your team is actually trying.

Do you have any proof that teams have a higher chance of losing if they lose the initial windmill fight? One of the best parts of dominion (in my opinion) is how possible it is to make a comeback. That being said, do you have any proof that losing the initial windmill fight puts your team at a disadvantage? I understand the logic behind your point, however I do not think a single battle that early on makes a huge difference if the teams are even and if your team is actually trying.

You are completely missing the point of the original post...

In fact, you saying

Quote:

I do not think a single battle that early on makes a huge difference if the teams are even and if your team is actually trying

is a dead giveaway that you did not read carefully since the whole point of the post is that the teams were not even and this created an obvious disadvantage.

Rather or not the Windmill fight would have changed something is irrelevant. What is relevant is that there was a player on your team that was AFK FOR REASONS WITHIN HIS CONTROL at a crucial time. The other team had an obvious advantage that led to them getting an early lead. If the game was very close, then suddenly the Windmill fight was incredibly important.

Plus, if your team decided to do a 3v4 windmill fight, the enemy team had a huge gold advantage since it is obvious they would have won that fight with little trouble. There are times when I was one man short on my team and my team decided to just give up the windmill and immediate gank bot since we knew we would lose windmill and we figured we might as well deny them the easy gold.

In Dominion, every part of the game is important. Being gone for five minutes is pretty much being gone one-fifth of the time. That's like playing a Summoner's Rift game and having someone be gone for 10 minutes, which is majority of the laning phase. The lanning phase, the part of the game where you level up, farm, and buy the foundation for your powerful late game items. Meaning, if you were gone during this time, you screwed your team over for the rest of the game. At least on SR, you can snowball incredibly hard and make up the slack. In Dom, it is incredibly hard to get to that snowball level.

Edit: Also, often times, AFK'er are gone way longer than just the windmill fight. I've had ones who came back as late as five seconds before the game ended.

However, on the opposite side of this, going top to fight a 3v4 with an AFK 4th on your team probably isn't the best strategic decision.

Whenever I have an AFKer on my team, I ask my team to take 2-3 people bottom and kill the enemy bot laner and take that point. That often offsets the amount of points that would have been lost by the automatic teamfight loss that would have been fought top.