So you've decided to be a Dungeon Master and start your own campaign. Even experienced Dungeon Masters get overwhelmed with this task, so it's natural that a new DM would feel the same. But if you just take everything on a smaller scale, it becomes really easy! So grab the listed supplies, sit down, and get started!

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Steps

Sample Campaigns

Creating Your Own Dungeons and Dragons Campaign

1

Gather your materials before you get started. Make sure everything is close by and that you have enough room to lay out your books, binder and paper. If you are working on a computer, get any programs you might need open and ready.

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2

Start with a tavern. In most campaigns, the easiest way to get started is with a tavern. This gives you a starting place where all of your characters will meet each other, local NPCs, and it will also give them a meeting place for future gatherings. This tavern should be appropriate for low-level characters, so it will probably be a little run-down and the NPCs inside will most likely be far from nobility.

3

Make the shops and buildings around the tavern, and work up to having a town. Once you finish the tavern and have made some NPCs to put inside of the tavern, start branching out the the shops and buildings surrounding the tavern. Keep building outwards until you have a town. NOTE: Some essential shops include an Apothecary, Smithy (Blacksmith), and a general store of some sort.

4

Do this for a couple more towns and/or cities. Once you have a few, start placing them on a map. Build the map around what the cities are like. If you made a Dwarven City, then make a mountain range to put it in. If you made an elven village, start plotting forests. Perhaps you made a town with docks, this gives you an opportunity to make rivers and oceans! The possibilities are endless!

5

Give it all a name. Name your world, towns, cities, rivers, oceans, and landmasses however you wish. Depending on the campaign, they might be very fantasy-like names or they may just be standard medieval names. Either way, it's your decision as a DM.

6

Plan some adventures! Now that you have a starting point, make up some adventures and play the game!

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