If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Erzo

(Olm Kuchiyose no Jutsu: Dawan) - Olm Summoning Technique: Dawan
Rank: S
Type: Supplementary
Range: Short - Mid (Summoned in short range, Mid range reach for the Genjutsus.)
Chakra Cost: 40
Damage Points: N/A (Genjutsus are A-ranked but they do no damage anyway)
Description: Dawan is a special Olm who unlike most other olms stands on his two back feet and is around 5cm long, being able to easily fit within someone's pocket. Dawan specialize in genjutsu and is known for having his own specific genjutsu tricks which are able to leave the opponent completely open to easily avoidable attacks. Dawan is able to release his chakra into his opponents and by disrupting their chakra flow, he'd mess up their vision and make them see things the wrong way round. For example, an attack coming from the left would look like as if it's coming from the right, whilst an attack from below (spikes pillars etc) would appear as if it's coming from above. In addition to this, he can also perform a second genjutsu which is similar but works by affecting what the opponent hears, by releasing his chakra into his opponents brain, he'd make them hear things differently, for example, 'hello' would sound like 'goodbye', 'run' would sound like 'don't run', and everything would be heard as it's complete opposite, making two people who may have had excellet team work, completely lose their way of communicating. Like all other Olms, Dawan has a sense of smell equal to that of an inuzuka dog and a hearing comparable to that of someone who has the C-ranked sound jutsu activated.Note: Both these jutsus can be only performed 2 times.Note: Can't use one jutsu in one turn and the second in the next. Note: Summon can only be summoned once and lasts for 4 turns.Note: Genjutsu lasts 2 turns unless released by the opponent beforehand.Note: These two jutsus are both considered A-ranked genjutsu and are two complete different jutsus.

______________±± Declined ±± Genjutsu need to be B-rank ones. All of his technique count towards your own move count.

(Olm Kuchiyose no Jutsu: Dawan) - Olm Summoning Technique: Dawan
Rank: S
Type: Supplementary
Range: Short - Mid (Summoned in short range, Mid range reach for the Genjutsus.)
Chakra Cost: 40
Damage Points: N/A (Genjutsus are B-ranked but they do no damage anyway)
Description: Dawan is a special Olm who unlike most other olms stands on his two back feet and is around 5cm long, being able to easily fit within someone's pocket. Dawan specialize in genjutsu and is known for having his own specific genjutsu tricks which are able to leave the opponent completely open to easily avoidable attacks. Dawan is able to release his chakra into his opponents and by disrupting their chakra flow, he'd mess up their vision and make them see things the wrong way round. For example, an attack coming from the left would look like as if it's coming from the right, whilst an attack from below (spikes pillars etc) would appear as if it's coming from above. In addition to this, he can also perform a second genjutsu which is similar but works by affecting what the opponent hears, by releasing his chakra into his opponents brain, he'd make them hear things differently, for example, 'hello' would sound like 'goodbye', 'run' would sound like 'don't run', and everything would be heard as it's complete opposite, making two people who may have had excellet team work, completely lose their way of communicating. Like all other Olms, Dawan has a sense of smell equal to that of an inuzuka dog and a hearing comparable to that of someone who has the C-ranked sound jutsu activated.
Note: Both these jutsus can be only performed 2 times.
Note: Can't use one jutsu in one turn and the second in the next.
Note: Summon can only be summoned once and lasts for 4 turns.
Note: Genjutsu lasts 2 turns unless released by the opponent beforehand.Note: Genjutsu count towards one of the users 3 jutsus.
Note: These two jutsus are both considered B-ranked genjutsu and are two complete different jutsus.
-Approved-

New

(Olm no Jutsu: X No Keisei )- Olm Technique: X Formation
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user stomps/slams his hand down onto the ground, releasing his chakra into the ground and summoning 4 Olms all with lightning infused around their body to come spinning out of the ground, all at an angle, sort of surrounding the opponent before they all suddenly meet at the centre, piercing the opponent as they do so. The Olms come out of the ground, 1 meter around the opponent and in a X formation, with two to the opponents right and left (front side) and the other to the areas to his right and left but behind him, easily piercing the opponent due to the lightning focused around their body. Should the opponent be covered in water, the damage would be even more severe. The Olms are all 10cm long and so make little to no vibration when coming out of the ground, however, the opponent would be able to see those that come out from in beside him. Note: No other Olm Arts in same turn.Note: Can only be used 3 times.-Declined-
Change the distance to 3 metres

__________________________

(Jinton: Kyūkyoku no bōei ) - Dust Release: Ultimate Defence
Rank: S
Type: Defensive/Supplementary
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user concentrates his Dust chakra and using his hands, forms a cube sort of shape which instead of expanding outwards and towards an opponent, it expands over the user himself, forming a bubble sort of shape which is then manipulated so that it shrinks inwards, around his body, covering every inch of his body, forming a layer of his Dust chakra roughly an inch away from his actual skin. This defence would be able to protect the user from multiple elements and attacks without being of any hindrance to him whatsoever, allowing him to move at his usual speed. However, one drawback would be, whilst having this jutsu activated, the user will not be able to mould his Water or Lightning chakra (so no Water or Lightning jutsus), due to the elements that make up Dust. (Since they are being focused on to keep the armour intact)Notes:
- Can only be used twice.
- Lasts 3 turns each time it's used, unless cancelled by the user.
- No Water or Lightning jutsus whilst armour is activated.
- After the deactivation of this jutsu, the user cannot use Fire, Wind or Earth jutsus higher than S-rank for the next turn.
-Declined-Link to your approved Mu or Onoki bio?

Re: ±±Custom Jutsu Submission±±

(Doton: Funjin bijon no jutsu) - Earth Release: Dust Vision Technique
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A
Description: The user exhales air that naturally contains dust, he then infuses the dust particles with his doton chakra. as he exhales the air, the dust carries a stream of his chakra allowing him to control more dust within range.
After infused particles spread a stream of the user's chakra throughout the the area of reach, the user will gain the ability to identify his surrounding environment without the need for eyesight. It is also notable that the air entering the infused dust's reach will also be carrying dust, thus won't move the area of reach.
Note:
-The user cannot solidify doton while this jutsu is in affect, he can only use techniques that turn rocks to dust/mud but not the other way around.
-The user can't keep this technique active for more than five turns
-The user can't use S-rank jutsu or higher while this jutsu is in effect or the turn in which it loses its effectiveness.

-Declined-
Give a better explanation on how you're able to identify the environment around you. Is it by sensing chakra? is it through the touch of the particles on your surroundings?

Re: ±±Custom Jutsu Submission±±

Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Allows the user to summon a mist composed of thousands of nano-sized box jellyfishes. The mist moves concisely as a whole. Due to their small size, they don't require a large amount of water as per se, rather each individual is able to survive inside very small water sources, which would enable them to survive, for example, inside the droplets of the mist or inside the human body. Using their powerful venom, they infect the body and eat away the flesh, causing great pain throughout the process. Since they're minimal they are unable to preform jutsus of any kind. As they're summoned they bring forth a water mist, distinguishable from the regular mist by the naked eye only because of an soft and discrete unnatural glow on the droplets of the mist, as if it it alive, unless they're summoned directly into water or an opponent.*It is possible to be infected and not feel severe effects, rather just pain from the venom, if the boxes are blocked early on*
*Can only be used once*
*Can be summoned directly on the opponent, by direct contact*
*Last 4 turns in the battlefield, take care of an average adult within a turn*

______________±± Declined ±± Weak to anything but still more or less lethal if you actually breathe them, something that is quite easy to do taking into account their properties. Also, summoning them on an enemy? =_= Lili, lili, lili...

Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Allows the user to summon a mist composed of thousands of nano-sized box jellyfishes. The mist moves concisely as a whole. Due to their small size, they don't require a large amount of water as per se, rather each individual is able to survive inside very small water sources, which would enable them to survive, for example, inside the droplets of the mist or inside the human body. Using their powerful venom, they infect the body and eat away the flesh, causing great pain throughout the process. Since they're minimal they are unable to preform jutsus of any kind. As they're summoned they bring forth a water mist, distinguishable from the regular mist by the naked eye only because of an soft and discrete unnatural glow on the droplets of the mist, as if it it alive, unless they're summoned directly into water, thus keeping the glow but summoning no additional water.[/COLOR]
*It is possible to be infected and not feel severe effects, rather just pain from the venom, if the boxes are blocked early on*
*Can only be used once*
*Can't be summoned directly on the opponent*
*Last 4 turns in the battlefield, take care of an average adult within a turn*

-Declined-
Define the size of the water sources where they can be summoned in. By just saying water you could pretty much summon them in the rain. Also, change the last restriction to at least 2 turns.

Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user performs a couple of handseals, summoning a giant jellyfish underground. The jellyfish possesses several dozens of tentacles, instead of 4. After being summoned, Baron Cimitiére rises them above ground, bursting forth with great power and strength, similar to the final dance of the Kaguya. In it's initial accession, it is capable of piercing through most metals crystals and other substances up to it's rank, and the strongest (Diamond. Tungsten) one rank lower. Afterwards, it can wrap around his opponents to crush them and poison them with it's venom.
*Can stay in the battlefield for 3 turns*
*Can only be summoned twice, if he didn't sustain critical damage*
*Requires one turn in between usage*
*The user must be on the ground or less than 10 meters from it to summon Cemitiére*

Rank: S
Range: Short-Long
Chakra Cost: 80
Damage Point: N/A
Description: The user preforms one handseal, summoning Maman Brigitte. She comes forth covering the whole battlefield with a thick mist, throwing off chakra sensing techniques. The mist carries a strong genjutsu, as it is filled with both Maman and the summoner's chakra, making the opponent hear obscenities coming from a female voice, without being able to detect it's origin. Anyone trapped within the mist is flooded with images of black roosters, dead spirits and a burning taste and smell of rum and red peppers, all rounded and perverted by Maman's voice as if mocking them and the ones they lost. Maman herself is a great box jellyfish the size of a human, light enough to swim through the mist, taking advantage of the confusion of her opponent to strike him from behind. This takes the concept of a living Genjutsu, of a mist, a summon and, genjutsu mixing together. The genjutsu constantly shifts it's chakra signal, making it so that it adapts to any shifts in the opponent's chakra flow, making this a constant genjutsu even if the opponent is able to constantly shift his chakra or body, as long as the opponent is in the mist.
*The thick mist can't be broken or pushed away by anything lower than it's rank*
*The mist throws off Natural Chakra gathering, preventing Sage Mode Users from gathering enough to break the Genjutsu*
*Can only be used once*
*Lasts 4 turns*

-Declined-
Oped. If you want the bolded part, reduce the range of the mist (which I guess it's up to long-range). Also, edit your first note/restriction to something more reasonable. A b-rank wind technique could blow a bigger area than some S-rank techniques, depending on what the jutsu specifically does, meaning rank doesn't mind here, but the strength/size of the wind able to blow it away.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Drizzeh

Suiton: Fuka Yari|Water Release: Shark ArrowsType: OffensiveRank: A-RankRange: Short-Long Chakra: 30Damage: 60Description: "Suiton: Fuka Yari" is a water based technique in which the user produces a source of water on both palms, they will then proceed to continuously launch small arrows/spike shaped figures . These arrows can deal great damage, and can easily small through rocks due to their destructive power. This technique is performed by channeling chakra to the palms and creating water from it, upon launching the water in small portions, the user will focus on shape manipulation and chakra manipulation to make them as sharp and destructive as possible. Gif #1 shows the movements made to release the water arrows, Gif #2 shows an example of the technique's speed.Note Usable only twice per battle.Note Must have water mastery for the level of skill needed.Note Can only be used by S-Class Ninja Rank and above due to the level of concentration and focus required.Note

_____________±± Declined ±± Remove the useless restrictions I colored and the sentence. Add a max number of "bullets". The way it is means you could keep launching them non stop. This also seems much more like a B-Rank than an A-Rank but its up to you.

Resubmitting with the changes you pointed out, I didn't change the Rank though if that's alright.

[Suiton: Fuka Yari]Water Release: Shark ArrowsType: OffensiveRank: A-RankRange: Short-Long Chakra: 30Damage: 60Description: "Suiton: Fuka Yari" is a water based technique in which the user produces a source of water on both palms, they will then proceed to continuously launch small arrows/spike shaped figures . This technique is performed by channeling chakra to the palms and creating water from it, upon launching the water in small portions, the user will focus on shape manipulation and chakra manipulation to make them as sharp and destructive as possible. Gif #1 shows the movements made to release the water arrows, Gif #2 shows an example of the technique's speed.Note Usable only twice per battle.Note: A maximum of 35 arrows can be released per use.

-Approved-
Just note that each of those 35 bullets obviously won't have the strength of an A-rank

NEW

[Kuchiyuse no Jutsu; Kin-Gin Gama] Summoning; Gold and Silver ToadsType: SummoningRank: ARange: ShortChakra: 30Damage: N/ADescription: The user, with a little of his blood on hand performs the Boar, Dog, Bird, Monkey, Ram handseals then clasps his hands. This calls upon the Gold and Silver Toads of Myobokuzan. They are two male toads, both the size of Fukasaku/Shima. They appear on the user's shoulders, channeling chakra to their feet so that they don't easily fall off, however, they can also leap off for various purposes. The appearance of the toads match with their names, Gamakin: The Toad of Gold is a golden colored Toad in a black coat and a golden circle on the cloak (the back). Gamagin: The Toad of Silver is a silver colored toad also wearing a black cloak, however, the circle on the cloak is silver. The Gamakin can perform Fire Techniques not requiring handseals up to Rank A, while Gamagin can perform Wind techniques up to A Rank. These Toads specialize in Wind and Fire combinations. Gamakin has greater physical strength than Gamagin, while Gamagin has greater speed.Note: Must have signed the Toad Contract.Note: Sage Mode is not required to be able to summon them.Note: They stay on the battlefield for only 4 turns before returning to Myobokuzan.Note: All techniques used by the Toads counts towards the user's 3 jutsu per turn limit.

-Declined-
Define their strength and speed, since you mentioned them and change the 4 turns in battle to 3

[Doton: Shou Tsuchi Bakuhatsu] Earth Release: Destructive Earth EruptionType: Offensive/DefensiveRank: SRange: Short-LongChakra: 40Damage: 80Description: The user performs the Boar-►Dog-►Tiger handseals then releases his/her chakra into the earth by placing the palms on the ground or channeling it through the legs. By manipulating the earth with his/her chakra, the user may create a line of pressure within the earth. At the user's will, the earth will begin a violent eruption, causing chunks of rocks to emerge from below. Rising along with the rocks is a great amount of dirt, with this technique, the user can create a horizontal line to defend certain techniques, or direct the eruption towards the opponent.Note: Usable only twice per battle.Note: No S Rank earth in the same or following turn.

-Declined-
This hardly deserves to be an A-rank

Note to person checking the above CJ (Earth Release: Destructive Earth Eruption). I have done my own research and I have went through the wiki, even though this was done in the Naruto Anime, it's only for the starting (Shippuden Opening 9) of the anime. It's just a dramatic effect and not an actual jutsu.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Blizzàrd

[Hyouton: Aisu Tsuin Yajuu "Deliora"] Ice Release: Twin Frost Giants "Deliora"Type: Attack/DefenseRank: ForbiddenRange: LongChakra: 50Damage: 90 (-40 Self-Damage)Description: User makes Dragon > Horse > Ox hand-seals and channels enormous amount of chakra into the ground summoning twin giant brothers from it, also known as Delioras. Both of the Delioras are made up of giant ice crystals, one of them has spear hands, and the other normal human hands. They are named "Spear Deliora" and "Hammer Deliora" respectively. Spear Deliora can impale the earth up to 10 meters deep, while Hammer Deliora can make 10 meters diameter craters. If a contact with Deliora is made, the thing or object freezes. Summoning Delioras can be done in offensive or defensive manner.They are about the size of Great Stone Golem form, and can be summoned in two strategic manner. One, known as offensive creation, where the user simply creates the Delioras infront of him at short range and they can attack up to long range. The other creation is known as defensive creation, where Delioras are formed back to back encasing the opponent in the ice who can move freely in them, and acts as the heart of both Delioras.Note: The jutsu can only be used once per battle.Note: This jutsu counts as two moves in a turn.Note: If the Delioras are destroyed user is left extremely tired.Note: Cannot use any Forbidden Rank Jutsu in the same turn.Note: Cannot use Ice of S-rank for the next two turns.Note: Graphic representation of Hammer Deliora; xNote: Can only be taught by Blizzard.

______________±± Declined ±± Ok, summoning? Don't you create them through Ice? How long do they last? Until destroyed? Too much. The defensive part is equal to existing techniques. And freezing anything on contact is oped.

[Kagirinai Kuro Kori Kiba: Kiretsu Kihaku] Eternal Black Ice Fang: Shattered SoulType: AttackRank: ForbiddenRange: LongChakra: 50Damage: 90 (-40 Self-Damage)Description: Wielder of The Frozen Fang (TFF) channels enormous amount of wind and water chakra from each arm into the majestic sword. When it is done ice blade of The Frozen Fang turns into black ice, and the moment that happens the jutsu is initiated and the user holds the sword into the air, expelling humongous amount of chakra towards a desired location. The black ice chakra explodes at that location creating countless molecular shattered black ice, which covers an entire mid range of the area where it exploded. Each molecule of that shattered black ice is transparent and flourished with chakra. It is small enough to stay unnoticed and be inhaled inside through nostrils or mouth. Upon contact with internal saliva and/or moisture the black ice molecules expand into a spiked ball of black ice about 2 inches in diameter and spikes extending another inch. Once the spiked balls are formed in the internal system, the body is completely pierced from inside enough to make the opponent(s) suffer a painful death. The molecular ice can also be turned into 3 inch spiked ball of ice at will even outside the body of the user, causing countless scratches of tiny fangs, the amount of molecules turned at will drastically increases the chances of that scratches turning into ripping of skin.Note: Must be wielding The Frozen Fang to initiate and complete the Jutsu.Note: The Frozen Fang CANNOT be regenerated for the rest of the battle and shatters after this jutsu is complete.Note: One of the user's arm is paralyzed for two turns, thus effecting all the jutsus that require two hand's hand-seals.Note: The jutsu can only be used once per battle.Note: Cannot use any Forbidden Rank Jutsu in the same turn.Note: Cannot use Ice of S-rank for the next two turns.Note: Can only be taught by Blizzard.Note: Black Ice Jutsus Permission by Hazama.

______________±± Declined ±± you can add as much restrictions as you want to this that it doesn't change the fact that its as oped as it can be.

[Kuchiyose: To-rasu] Summoning: TaurusType: SupplementaryRank: SRange: LongChakra: 40Damage: N/ADescription: The user channels his chakra, biting his thumb for mere blood simultaneously and after performing Ox he/she summons the Boss of the Bison contract, known as The God Bison or Taurus. Taurus is a moderate size bull who stands on two feet instead of using all four. Taurus, has his body covered with an earth armor and is considered as Earth Elemental Bison, or Earth God of Bisons. Taurus inheriting the traits of all the bisons, comes with amazingly good strength, but due to his humanoid figure he is not bulky but fast. Taurus has said to rule over Bisons over 200 years yet his body is as young as an full grown Bison. His power solely depends on Earth Element, having such mastery over Earth he is able to absorb Earth Jutsus Chakra, and using the chakra he could create an armored protection of the same rank over him or the owner of the contract who summoned him if he/she is in contact with Taurus's body. Absorbing an earth jutsu is a process of drying out the earth by draining all its chakra into the body of Taurus, but since it has Earth affinity, only earth chakra can be absorbed thus leaving the jutsu useless. Taurus's earth armor covers full body and comes over the head leaving holes for his horns to sprout out. When the chakra from the earth Jutsu is absorbed, it is either turned to dust from the solid form or into a solid rock from mud. Taurus can create only 1 Armor from each absorbed Jutsu, and the armor is of same rank as the absorbed Jutsu. Once the armor is wielded over the human body, lightning Jutsus are forbidden to be used, If used the Jutsu will effect Earth before going for the aim.Note: Can only absorb 1 Forbidden-Rank Jutsu Chakra OR 2 S-Rank or below Jutsus Chakras per battle.Note:Taurus poofs back if Forbidden-rank chakra is absorbed.Note: Can only create 2 armors in total which are able to defend water Jutsu of one greater rank.Note: Can only be summoned once per battle.Note: Stays in battle for 4 turns after summoned.Note:Graphic representation of Hammer Taurus; xNote: Must have Bison summoning contract signed.

______________±± Approved ±±

[Hyouton: Aisu Tsuin Yajuu "Deliora"] Ice Release: Twin Frost Giants "Deliora"Type: Attack/DefenseRank: ForbiddenRange: LongChakra: 50Damage: 90 (-40 Self-Damage)Description: User makes Dragon > Horse > Ox hand-seals and channels enormous amount of chakra into the ground creating twin giant brothers from it, also known as Delioras. Both of the Delioras are made up of giant ice crystals, one of them has spear hands, and the other normal human hands. They are named "Spear Deliora" and "Hammer Deliora" respectively. Spear Deliora can impale the earth up to 10 meters deep, while Hammer Deliora can make 10 meters diameter craters. They are about the size of Great Stone Golem and are simply created infront of the user at short range and they can attack up to long range. Note: The jutsu can only be used once per battle.Note: This jutsu counts as two moves in a turn.Note: If the Delioras are destroyed user is left extremely tired.Note: Cannot use any Forbidden Rank Jutsu in the same turn.Note: Cannot use Ice of S-rank for the next two turns.Note: Graphic representation of Hammer Deliora; xNote: Can only be taught by Blizzard.

-Declined-
How long do they last? What damage can they sustain before collapsing? Also, the ''user is left extremely tired'' needs to be more specific. Is he able to run? Moves much slower? Barely moves?

Re: ±±Custom Jutsu Submission±±

Enigma{Nazo}Type: ArmorRank: S RankRange: N/AChakra: 40Damage: N/ADescription: Enigma is an armor created in ancient times, it is fathomed to be created by the war god himself Bishamonten. Bishamonten was rumored to have created this armor from materials unknown to human that are only present in the god realm the armor itself was mistakenly transferred to the human realm and is now possessed by humans. The armor being created in the god realm is stronger than most armors. It has two main functions the first is acting like the materiel in bullet proof vests meaning that projectiles that have an aerodynamic shape like a bullet will be stopped while things that are non-aerodynamic like a knife can penetrate it. The Second function of this armor is that it is chakra adaptent meaning that it will take on the characteristic of the last elemental chakra used thus making the opposing weaker element effects lesser and nullified in some cases.

It can withstand C rank aerodynamic projectiles for example the kaguya bullets

The last elemental chakra the user uses will alter the abilities of the armor meaning that if the last element used was fire the user will have resistance to B rank wind elemental attacks if the fire technique was C rank but the maximum rank that it will be able to resist is A rank of the weaker opposing element. The same applies for the remaining elements.*

The armor covers the user's entire body upper and lower, the armor does not obstruct the user's movements at all. The armor is carved to look like it has infinite circles in it, this appearance is always modified when chakra is infused for example when fire chakra is infused it gains a scarlet red color, when water is infused it gains a navy blue color, when wind is infused it gains a mystical silver color, when earth is infused it gains a brownish color, and when lightning is infused it gains a white/blue/yellow color

Dropping X for thisPandemonium {Hyakkiyakou}Type: WeaponRank: S rankRange: Short Chakra: 40Damage: 80Description: This sword was forged by a great blacksmith, the blacksmith made this sword from carbon fiber and another unknown element that causes the sword to be indestructible and add that to the carbon present it is extremely light yet very strong. The main ability of this sword and what makes it unique is that several techniques can be used through it and it can negate the effects of some techniques.
The techniques usable are a wind blast that will be released from the tip of the sword and takes the shape of the sword itself it will be equivalent to C rank and reaches mid range, the other tech that can be used is a slash of wind that will appear when the user slashes the sword it will reach short range and is equivalent to B rank wind.
The sword can also be used as a lightning negater when wind chakra is infused it will negate C rank lightning techniques as long as they are reasonable for example electro magnetic murder will have a small area of it negated since it is in a wave form.

Every tech used is counted toward three jutsu limit

Summoning Technique: Pikachou {Kunchiyo no Jutsu: Pikachou}Type: Summoning Rank: S RankRange: ShortChakra: 40Damage: N/ADescription: The user after performing the required hand seals will summon pikachou the lightning king of the addax, pickachou unlike most addax has a yellowish color and a bolt like tail pickachou also has a scare as the shape of a lightning bolt on the left side of his body. Pickachou is of size equal to that of Manda. Pickachou is capable of using lightning techs up to the user's rank and is resistant to C rank and below lightning techs. His tail is equipped with an armor that can block B rank and below techniques the summoner can hid behind the tale for protection.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Gaara

(Futon: Kame ashi)- Wind Release: Turtle PaceType: Supplementary Rank: S-RankRange: ShortChakra: 40 (*20)Damage: N/ADescription: The user instantly causes chakra to leak from their body into the immediate vicinity. The air friction in the area within a three metre radius is drastically increased so all fast moving objects become slow enough for the user to track with his eyes. This happens even if the user has moved or changed positions This technique is a double edged sword. While this is active the user cant move at high speeds . This is used mainly to counter Swift or EIG users.
Note: Can only be used twice per battle
Note: Only works on fast moving objects
Note: Cannot use fire while activated
Note: Last two turns

______________±± Declined ±± On resubmissions you need to bold the changes

(sabaku seichuu ) Sand controlType: Offense, Defense, SupplementaryRank: A-RankRange: Short-MidChakra: 30Damage: 60Description: This jutsu allows the user to bend and control sand that they have already created or taken control off, to bend it into different shapes or forms by controlling the sand with their chakra.

Note: This is a variant to pervy's carbon control, i have his permission to submit it.

(Sabaku Raikou Mainkai)- Sand lightning dischargeType: Offense, SupplementaryRank: A-RankRange: Short-LongChakra: 30Damage: N/A(20)Description: This technique is very similar sand lightning needles. Gaara will focus a large amount of lightning based chakra into the sand the user has control over. On the users command, it discharges electricity, shocking anyone caught in between. The lightning released isnt focused enough to kill, but to shock whatever it touches.
Note: Can only be used three times
Note: Cant use sand or lightning in the same turn
Note: If not dealt with, this last 2 turns MAX

______________±± Declined ±± Don't resubmit.

(Futon: Kame ashi)- Wind Release: Turtle PaceType: Supplementary Rank:S-RankRange: ShortChakra:40 (*20)Damage: N/ADescription: The user instantly causes chakra to leak from their body into the immediate vicinity. The air friction in the area within a three metre radius is drastically increased so all fast moving objects become slow enough for the user to track with his eyes. This happens even if the user has moved or changed positions This technique is a double edged sword. While this is active the user cant move at high speeds . This is used mainly to counter Swift or EIG users.
Note: Can only be used twice per battle
Note: Only works on fast moving objects Note: Cannot use fire while activated
Note: Last two turns

-Approved-

(Suna seibutsu)- Sand CreatureType: Supplementary Rank: B-RankRange: Short-LongChakra: 20Damage: 40Description: The user will clap their hands and instantly create a gigantic, humanoid beast composed of sand around 6m above the opponent that falls down and crushes everything beneath it. Its created several meters above the target, giving them enough time to counter. The user can control the creature to attack after its summoned. -Declined-
You need to gather the needed amount of sand to created, it cannot be instantly created like that :/

Force Choke | Chikara RyuuType: Supplementary Rank: A-RankRange: Short-MidChakra: 30 Damage: 60Description: The user does a choking hand-gesture in the direction of the target and sending wind chakra into the air around the targets throat and began applying pressure, preventing the opponent from breathing. The user can lift them into the air while doing this. Within 7 seconds the target dies due to air loss. This can be done without choking hand gesture by wind specialist.
Note: Cant use wind in the same turn
Note: Can only be used 3x a battle
-Declined, do not re-submit-

Re: ±±Custom Jutsu Submission±±

( Kaminari no yobidashi)- lightning callType: supplementaryRank:ARange:n/aChakra:30Damage:(+15 to standard attacks)Description:kyofu makes the most unbearable croak that will send chakra out from his croak to the sky and cut off there sense of hearing. The chakra will cause clouds to form. once the clouds fully form to where thunder sounds and lightning passes thru the clouds kyofu will then fly to the sky and use his blade beak as a conductor and attract the lightning and mold it with his own chakra.
-note: can only be used twice
-note: one turn must be in between each use
-note: jutsu last one turns
-note: useless against sannin ninja or higher
-note: no other summons can be in play
-note: must signed the toco toucan contract

( Saigai no kaiten ha)-spinning blade of calamityType:attackRank:ARange:short-midChakra:30Damage:60Description:kyofu begins raise his head to the sky as he opens his mouth, the top blade beak starts spinning. Once the blade spin at it’s highest velocity kyofu then slams it to the ground, drilling it with the blade beak. This in result creates a earthquake that alters the battlefield causes the shattering ground they're standing on to smash the opponent. this can be combined with the lightning call jutsu which makes the lightning on the beak travel thru the ground and shock the opponent.
-note: can only be used twice
-note: no other summons can be in play
-note: lightning call used by this summons will count as one move.
-note: must have signed the toco toucan contract.

(kuchiyose no jutsu:Moesashi)-summoning technique: moesashiType:summoningRank: BRange: shortChakra: 20Damage: 40Description: the user bites their thumb to draw blood and weave the summoning jutsu handseals and place their hands on the ground. an a puff of smoke a red armored tocan about the same size of fully grown akamaru appears. this armor gives the summon immunity to c-rank wind simply because the armor ignites into fire as it makes contact, and the summoning has a the ability to perform D-rank fire jutsu.
note-user can't activate suiton techs while in play
note-one other summoning while in play
note-last for two turns
note-must sign toco toucan contract

-All declined, do not re-submit the first 2 techniques-
Your descriptions are very confusing

Re: ±±Custom Jutsu Submission±±

Summoning Animal: Aye-AyeScroll Owner: General TenoOther Users who have signed contract: NoneSummoning Boss if existing: N/aOther Summoning Animals tied to contract: N/ADescription and Background:
Aye-ayes can be found only on the island of Madagascar. These rare animals may not look like primates at first glance, but they are related to chimpanzees, apes, and humans.
Aye-ayes are dark brown or black and are distinguished by a bushy tail that is larger than their body. They also feature big eyes, slender fingers, and large, sensitive ears. Aye-ayes have pointed claws on all their fingers and toes except for their opposable big toes, which enable them to dangle from branches.

-Approved-

________________________________

(Kuchiyose no Jutsu:Noah) Summoning: NoahType:SummonRank:SRange:ShortChakra Cost:40Damage Points: N/aDescription: Noah Is the boss summon of the Aye-Ayes.... Similar to Enma. He is slightly larger then a human.. about the same size as a gorilla.Though he naturally stays on all 4 legs he is able to stand up similar to humans and keep balance due to his large tail... He can naturally
hang on to trees an climb them with no hesitation with his hands. And can hang from trees with his tail as his tail is the strongest part on its body. Noah Specializes in Earth Jutsus up to S rank and can do 1 handseal for all earth jutsus (He has hands so he is able to) Though he isnt skilled in Ninjutsu he has mastered the Elemental Rasengan (Using his earth chakra), Killing intent (Since he is a animal and looks scary he mastered it) AND Shadow Clones. Due to his long sharp hands he is able to dig into the ground and move VERY swiftly under the ground and is able to sense the location of people above the ground.... Naturally Noah can Use his sharp hands to fight 1on1. Noah Can also talk English Very well... and move as fast as a human.. The user must bite their thumb and wipe the blood on the Aye-Aye tattoo. do 3 handseals ending with the tiger handseal. Noah will then appear right beside the user...

:Note: Going underground Count as 1 of the user 3 turns
:Note: Can Only be Summoned Once
:Note: User Cant Use No Ninjutsu As long as Noah is on the field

____(Shakuton-Pirittokuru Tebukuro)Scorch Style: Blazing Gloves
Typeffensive
Rank:S
Range:Short
Chakra Cost:40
Damage Points: +10 to Scorch Techniques
Description: The Blazing Gloves are a pair of Bright Red Rare Leather, With small spikes on the knuckles that contains Scorch chakra.. These Gloves have the ability to Amplify the user Scorch chakra thus increasing its power. Once the user gets ready to do a scorch jutsu the glove will amplify the scorch chakra Either if its from the body.. Or simply created in the air. It increases the damage dealt from Scorch jutsus. Thus Giving Scorch Jutsus +10 While wearing these Gloves. Though The Gloves dont give off chakra until a scorch jutsu is used. If Used Two turn. You must Wait two turns to use them again so the chakra can restore inside the gloves.

:Note: Can Only be wield by Teno
:Note: Gloves Cant be Torn or Ripped due to its hard, rare leather material
:Note: Once you use them twice you must wait two turns. For the cool down process to use them again. (Channeling Chakra to the user)

______________±± Declined ±± Is this a Weapon or a technque? Because, from what I see, its a weapon. If such, then whats with the cold down time? And you still haven't explained how the gloves provide more damage. "Boosting your chakra", ok...but how?

(Pirittokuru Tebukuro) Leach Blazers
Type:Weapon
Rank:S
Range:Short
Chakra Cost:40
Damage Points: (+10 to Scorch Techniques)
Description: These Gloves are a pair of Bright Red Rare Leather. Once the user puts on the gloves.. The gloves will start to sap a certain amount of scorch chakra out of the user... Not enough to do any damage...The glove will harness the chakra and imply it giving it more chakra.. But The chakra channeled to the glove can not be used to amplify a jutsu unless its a Scorch style jutsu.. Thus giving it +10 more damage.. When the user channels his scorch chakra... the gloves will give the user chakra back that it sapped out Plus more Giving the scorch jutsu more power Long story short... The gloves store scorch chakra inside of it.. and once a scorch jutsu is being done it will give the user the chakra it sucked out plus more giving it more power..

:Note: Can Only be wield by Teno
:Note: Gloves Cant be Torn or Ripped due to its hard, rare leather material -Declined-
Too confusing. You can remove the ''...'' it's kind of annoying. And link to your Scorch bio please

Re: ±±Custom Jutsu Submission±±

Originally Posted by ShikamarUchiha10

Resubmission

Katon&Doton: Iwa-nenshou Tatsumaki | Fire&Earth Style: Cinder TornadoType: OffensiveRank:SRange: Mid-LongChakra:40Damage:80Description: After a fire has been doused and cinders are remaining. The user builds up and channels his fire chakara into the cinders to increase the heat. If the user does not manipulate these burning cinders within 3 turns the cinders will cool, crumble and will not be able to use them. The cinders size vary from pebbles to rocks the size of a fist. Once the fire chakara increase the heat the user then stops channeling his fire chakara and uses his earth chakara manipulate the cinders movements as they are composed of earth, then preforms the Snake, Boar and Tiger hand-seals and forms a violently twister from hundreds of severely hot cinders directed towards the users target at great speeds. It reaches up to about 20 meters in height and has a diameter of 7'1/2 meters. The cinder tornado is very difficult to dodge due to the sheer size of it and its speed towards its target.
Note: Can only be used when a fire is put out by Fire Style: Douse
Note: Can only be used 2 times per battle
Note: Must have begun training in both elements and be up to A rank in at least one.
Note: Can only be taught by ShikamarUchiha10Note: Cannot use S-Rank earth or fire moves next turn

Katon&Doton: Iwa-Nenshou Bunshin | Fire&Earth Style: Cinder CloneType: SupplementaryRank: ARange: ShortChakra: 30Damage: N/ADescription: After a fire has been doused and cinders are remaining. The user builds up and channels his fire chakara into the cinders to increase the heat. If the user does not manipulate these burning cinders within 4 turns the cinders will cool, crumble and will not be able to use them. After the user increases the heat he channels his doton chakara into the cinders to manipulate them to form a clone of himself. Since the clone is constantly super hot if the clone comes into contact with anyone one the battle field it will cause severe burns. The cinder clone can preform only fire and earth jutsus up to A.
~Can only be preformed twice per battle
~Can only be used after a fire has been put out by Fire Style: Douse~Can only stay active for 4 turns

______________±± Declined ±± Again...Chakara...Don't get it...

Resubmission

Katon&Doton: Iwa-nenshou Tatsumaki | Fire&Earth Style: Cinder TornadoType: OffensiveRank:SRange: Mid-LongChakra:40Damage:80Description: After a fire has been doused and cinders are remaining. The user builds up and channels his fire chakra into the cinders to increase the heat. If the user does not manipulate these burning cinders within 3 turns the cinders will cool, crumble and will not be able to use them. The cinders size vary from pebbles to rocks the size of a fist. Once the fire chakra increase the heat the user then stops channeling his fire chakara and uses his earth chakara manipulate the cinders movements as they are composed of earth, then preforms the Snake, Boar and Tiger hand-seals and forms a violently twister from hundreds of severely hot cinders directed towards the users target at great speeds. It reaches up to about 20 meters in height and has a diameter of 7'1/2 meters. The cinder tornado is very difficult to dodge due to the sheer size of it and its speed towards its target.
Note: Can only be used when a fire is put out by Fire Style: Douse
Note: Can only be used 2 times per battle
Note: Must have begun training in both elements and be up to A rank in at least one.
Note: Can only be taught by ShikamarUchiha10Note: Cannot use S-Rank earth or fire moves next turn

-Declined-
Link to approved Fire Style: Douse doesn't work. Also, you need to state the amount of cinders needed to do this. You can't just put out a small fire and use a few cinders to make a thing this big. You need to put out a big fire. Also, pay more attention to your jutsus' description when you re-submit as the ''chakara'' thing is still there

Katon&Doton: Iwa-Nenshou Bunshin | Fire&Earth Style: Cinder CloneType: SupplementaryRank: ARange: ShortChakra: 30Damage: N/ADescription: After a fire has been doused and cinders are remaining. The user builds up and channels his fire chakra into the cinders to increase the heat. If the user does not manipulate these burning cinders within 4 turns the cinders will cool, crumble and will not be able to use them. After the user increases the heat he channels his doton chakra into the cinders to manipulate them to form a clone of himself. Since the clone is constantly super hot if the clone comes into contact with anyone one the battle field it will cause severe burns. The cinder clone can preform only fire and earth jutsus up to A.
~Can only be preformed twice per battle
~Can only be used after a fire has been put out by Fire Style: Douse~Can only stay active for 4 turns

-Declined-
Clones can only use up to C-rank techniques and you can reduce the rank of the jutsu, as clones of any kind go ''pooff'' when hit by a C-rank.

Katon: Putto-Auto | Fire style: Douse
Type: Fire
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A (30 if falls on)
Description: If a static fire is lingering nearby on the ground. The user preforms the tiger hand-sign and channels his chakara into the fire and releases most of its entities through great chakara control and douses the fire in one second leaving burning cinders, also known as red-hot rocks, laying on the ground from the fire. If someone falls on these it deals moderate burns. This may only be used if the fire is not being manipulated by anyone on the battle field. The user cannot use this technique to douse an incoming fire attack.
Note: Can only be taught be ShikamarUchiha10
Note: The fire can only be put out if its caused by a A rank or lower fire attack

Re: ±±Custom Jutsu Submission±±

Originally Posted by naruto uzumaki bujii sage

(Hōgyoku no Megumi) Crystal blessing
Type:Supplementary
Rank: B
Range: Sort-Mid
Chakra:20
Damage:N/A
Description: Guren makes a single hand seal using one hand, Once this is done she releases her chakra into the air around her up to mid range, Then using her chakra she crystallizes the moisture in the air, She then forms the the crystallized moisture into thousands of tiny pink crystal mirrors, these crystal mirrors are full of chakra and have a highly reflective surface. Due to the crystal mirrors being infused with the users chakra it can effectively hide the user form both the Sharingan and the Rinnegan, Due to the highly reflectively nature of the tiny mirrors it can confuse the Byakugan causing it to see thousands of different reflected images, Causing the byakugan to become unable to distinguish anything properly. Due to the amount of tiny crystal mirrios the area is covered in a dark pink mist.

Note: Stay on the feild for three turns unless blown away.
Note: Can only be used four times per battle.

______________±± Declined ±± How exactly does the blinding work? Because you failed to explain it. Also, Byakugan can only be blinded by Genjutsu...not light, chakra or matter.

(Hōgyoku no Keiyaku)Crystal Promise
Type: Offensive
Rank: Forbidden
Range: Mid-Long
Chakra:50
Damage:90 (+ 40 to the user)
Description:Guren preforms four hand seals and then claps her hand together, As she does this she starts sending a massive amount of chakra into the air long range from her current location, A gigantic crystal structure starts to form in the sky, The crystal structure takes one turn to fully form and during this guren must not use any other jutsu and always have her hands clapped together. Once the turn is up, Guren makes the snake hand seal sending the structure flying down with great speed and momentum, The user can either make the tiger hand seal causing the structure to shatter and rain down a shower of sharp crystal glass or she can make the ox hand seal causing the structure to start rotating at extremely high speeds crashing into the ground creating a massive 30 foot crater as it's sends out a powerful shock wave. After this is complete guren passes out for one turn due to the high charka use, When she recovers she is also unable to use any justu above A-rank.

______________±± Declined ±± You do know that this is useless in battle right? Mainly because of the part i put in blue but also because its easily defendable and you fait afterwards.

(Hōgyoku no Keiyaku)Crystal Promise
Type: Offensive
Rank: Forbidden
Range: Mid-Long
Chakra:50
Damage:90 (+ 40 to the user)
Description:Guren preforms four hand seals and then claps her hand together, As she does this she starts sending a massive amount of chakra into the air long range from her current location, A gigantic crystal structure starts to forming rapidly in the sky, The crystal structure takes five seconds to form. Once the five seconds are up, Guren makes the snake hand seal sending the structure flying down with great speed and momentum, The user can either make the tiger hand seal causing the structure to shatter and rain down a shower of sharp crystal glass or she can make the ox hand seal causing the structure to start rotating at extremely high speeds crashing into the ground creating a massive crater as it's sends out a powerful shock wave. The crystal is 20 meters long, 20 meters high and 20 meters in width. The crater it leaves in the earth reaches up to mid range from the point of impact and when it's shattered it covers every thing below up to mid range in sharp crystal shards, These shards can reach up to 10 feet under the surface of the ground.

-Declined-
20x20x20 might be a little to much comparing to the amount of time it needs to be formed (only 5 seconds). So, either reduce its size and de-power it a bit, meaning this wouldn't need to be a Forbidden rank, or get a bigger time frame in order to get this thing ready. On top of that, a forbidden rank technique with no restrictions?

Re: ±±Custom Jutsu Submission±±

Originally Posted by Thunderbolt

Ninjutsu sutairu: Sukai· u~ōkingu :Ninjutsu Style:Sky Walking.
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user channels his wind chakra across his body, he then focuses his chakra onto his feet ,channeling enough chakra into it ,until the point where the chakra can be visibly seen leaking out from his feet . This allows the user to jump upwards into the sky in a jugging stance similar to if he was climbing a stairs or ladder, the user can leap and ascend into the air,above the opponent but can not go further than 40 meter's high.He can also descend at will, racing downwards and using the jutsu as a momentum to execute basic taijutsu kick towards his opponent.

Note:Can only be done once in a battle
Note:Is activated for two turns.
Note:Must be sanin rank to use.
Note;No S rank or Above the next turn.

______________±± Declined ±± Incorrect name. Its a wind technique, not a regular ninjutsu. Also, how long can he stay above ground? I don't mind him raising above ground as long as he can keep stepping upwards but he won't be left a float when he stops.

Kaze: Sukai· u~ōkingu :Wind Style:Sky Walking.
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user channels his wind chakra across his body, he then focuses his chakra onto his feet ,channeling enough chakra into it ,until the point where the chakra can be visibly seen leaking out from his feet . This allows the user to jump upwards into the sky in a jugging stance similar to if he was climbing a stairs or ladder, the user can leap and ascend into the air,above the opponent but can not go further than 40 meter's high and can not stop,unless he would fall.He can also descend at will, racing downwards and using the jutsu as a momentum to execute basic taijutsu kick towards his opponent.

Note:Can only be done once in a battle
Note:Is activated for two turns.
Note:Must be sanin rank to use.
Note;No S rank or Above the next turn.Note: The user can stay on the air 0nly for 3 turns~Declined~ There are contradictions here. The user can stay in the air for 3 turns, but the technique is only active for 2 turns? Also, how much damage will a basic taijutsu kick with the momentum do?

(Kesshō no hontai)A body of crystallineRank: SType: Offensive/defensiveRange: ShortChakra Cost: 40Damage Points: N/ADescription:The user performs the ram and tiger hand seals and then channel her crystalline chakra across her body from her head to her feet. She then creates a strong and dense form of crystalline which covers her body from head to toe and which is invulnerable and immune to a rank jutsu and below, howwever would be shattered and completely broken with direct contact with jutsu s rank and above, when in this form the user can merge himself in the ground and travel towards the opponent location quite fast catching the opponent unarmed or off guard, the user can also fire little crystalline spears [c rank] towards the opponent.

Note: Can only be done once in a battle.
Note: last for only two turns.
Note: No crystalline jutsu can be used in the next turn.
Note:Must be Sanin or above to use.
Note:Must have permission and be taught by thunderbolt to use this.~Declined~ No merging with the ground.

Description and Background:The binturong (Arctictis binturong), also known as the Asian bearcat, the Palawan bearcat, or simply the bearcat, is a species of the family Viverridae, which includes the civets and genets. It is the only member of its genus. The binturong is not a bear, and the real meaning of the original name has been lost, as the local language that gave it that name is now extinct. Its natural habitat is in trees of forest canopy in rainforest of Bangladesh, Bhutan, Burma, Cambodia, China, India, Indonesia, Laos, Malaysia, Nepal, the Philippines, Sri Lanka, Thailand, and Vietnam.

The binturong is nocturnal and sleeps on branches. It eats primarily fruit, but also has been known to eat eggs, shoots, leaves, and small animals, such as rodents or birds. Deforestation has greatly reduced its numbers. It can make chuckling sounds when it seems to be happy and utter a high-pitched wail if annoyed; when cornered, it can be vicious. The binturong can live over 20 years in captivity; one has been recorded to have lived almost 26 years.~Leaving for Scorps~

Re: ±±Custom Jutsu Submission±±

(Bakuton: Meidō Fugaku) Blast Release: Rumbling Mt. FujiType: OffensiveRank: SRange: Short-MidChakra: 40Damage: 80Description: To perform Rumbling Mt. Fuji, the user must focus Bakuton chakra into the ground around them a turn prior to using this jutsu, and not move beyond Mid-range from where they started the jutsu. When enough chakra has collected in the ground, the user claps their hands together to release all of the buit-up chakra from one point up to mid-range from the user. The released chakra then expodes upwards in a beam of energy, which is powerful enough to tear up the ground in the surrounding area up to mid-range.Note: ~Can only be taught by Sharingdork
~During the turn this jutsu is used and the turn before, the user can only perform doton, raiton, and techniques which consume no chakra due to the chakra concentration required
~During the turn before this jutsu is used, only two jutsu may be used (as prepairing this jutsu counts as a move)
~No jutsu may be used after this jutsu on the turn it's used
~Can only be used twice per battle
~If an earth-style jutsu is used which utilizes earth being "charged" with Bakuton, it loses the Bakuton chakra
~The user must make contact with the ground while prepairing and using this jutsu

~Approved~

(Bakuton: Kaimetsu-Tekina Fugaku) Blast Release: Devistating Mt. FujiType: OffensiveRank: ForbiddenRange: Mid(-Long)Chakra: 50Damage: 90 Description: The sister technique to "Rumbling Mt. Fuji", Devistating Mt. Fuji follows the basic principals. The user will collect chakra in the ground around them, only now the user cannot move beyond Short-range of their starting point. When the user has gathered the required amount of chakra in the ground around them, they'll weave five handseals and then clap their hands together. As the user claps their hands together, the gathered chakra in the ground explodes upwards, creating a large ring of explosive energy around the user, instead of being released from a single point. Because the explosion does not occur within short-range of the user, it leaves a pillar for them to stand on in the midst of the newly created large crater.Note: ~Can only be taught by Sharingdork
~Can only be used once per battle
~The turn before this jutsu is used the user can only perform one jutsu
~The turn this jutsu is used no other jutsu may be used
~The turn before this jutsu is used, the user can only perform techniques which consume no chakra due to chakra consentration
~This jutsu reaches up to Long-range if the user prepairs it for an additional turn (following the same rules as "the turn before this jutsu is used" for the extra turn)
~Earth style jutsu utilizing earth within the boundaries of this jutsu lose explosive properties
~The user must be in contact with the ground while prepairing and using this jutsu
~Shrapnel from the explosion cuts into the user's body as the jutsu is used
~Due to chakra exhaustion, the user will be unable to move for one turn after using the jutsu, and will be unable to utilize chakra for three turns after using the jutsu~Approved~

(Bakuton: Bakudan Hatsugen) Blast Release: BombshellType: Offensive/DefensiveRank: ARange: ShortChakra: 30Damage: 60Description: The user focuses their Bakuton chakra around their body, creating a small aura of Bakuton chakra around themselves, which moves with the user's body. The aura is visible to the naked eye as a distortion of light (much like a distortion created through high heat). Any physical object which comes into contact with the aura (other than the surface the user is standing on when the jutsu is used) will cause the aura to spontaniously combust outwards from the point of impact, rendering an opponents projectiles and taijutsu useless.Note: ~Can only be taught by Sharingdork
~Can only be used 3 times per battle
~The aura lasts for two turns, or until it is used
~The aura is in the shape of the user, fits around the body of the user, and is 6 inches away from the user~Declined~ Decrease usage

Re: ±±Custom Jutsu Submission±±

Originally Posted by Dprian

Fire Release : Hell Chains (Katon: Heru Kusari)Type: Offence, SupplementaryRank: BRange: Short - LongChakra: 20Damage: 40Description: The user focuses their Fire chakra into their hand. They will then release it in the form of chains composed completely of fire. The chains can used grab and pull objects or people toward the user and also causing sevier burns on whatever it grabs.

______________±± Declined ±± How can fire grab? This is looking to similar to countless existing chain techniques...

Fire Release : Hell Chains (Katon: Heru Kusari)Type: Offence, SupplementaryRank: BRange: Short - LongChakra: 20Damage: 40Description: The user focuses their Fire chakra into their hand. They will then release it in the form of chains composed completely of fire into the ground. The fire with combined with small loose rocks in the ground turning it into a somewhat solid lava form. It will shoot up from the ground and wrap around the opponents legs stopping them from moving and causing burning on there legs.

Originally Posted by Dprian

Fire Proof, Combustible Gloves (Taika-sei, kanen-sei tebukuro)Type: WeaponRank: CRange: ShortChakra: N/ADamage: N/A (+10 to Punches when lit)Description: These are Special made gloves. They are gloves that can be lit on fire to increase the damage from a punch and cause serious burns. The gloves protects the hands from the fire. When they are lit on fire the user with get +10 extra Damage to their punches.

Fire Proof, Combustible Gloves (Taika-sei, kanen-sei tebukuro)Type: WeaponRank: CRange: ShortChakra: 15Damage: N/A (+10 to Punches when lit)Description: These are Special made gloves. They are gloves that can be lit on fire to increase the damage from a punch and cause serious burns. The gloves protects the hands from the fire. When they are lit on fire the user with get +10 extra Damage to their punches. The user can release chakra and flames from the palm of the gloves to create a propulsion effect launching the user into the air of a small amount of time.

X Burner (X Ba-na)Type: AttackRank: BRange: ShortChakra: 20Damage: 40Description: This skill only works if you have the Fire Proof, Combustible Gloves on. By adding extra to each glove, the powers of the flames with increase. The user will place one hand with the palm facing outward in front of themselves and one behind themselves. They will then first release a weaker flame behind themselves as a stabilizer. Then they will release the chakra in the front glove releasing a powerful flame forward with enough force to push the user backwards (hens the back flame)

Re: ±±Custom Jutsu Submission±±

Originally Posted by -Cerberus-

(Katon -Makai Inu) - Fire Release- Hells Dog
Type: Offensive/Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user begins by performing the Horse-Ram-Hare-Serpent hand seals. Once completed the user spews out a large amount of fire that takes form as a huge 3 headed dog. Each head of the dog is able to shoot out B rank fire balls. The sheer heat emitted from the dog can leave a grown man unconscious if too close.

Note

~ The user can't use any B rank or higher fire jutsu's for the next turn~
~Can only be used twice in a battle.
~Can only be taught by - Cerberus- ~

______________±± Declined ±± Remove the part i put in blue and also add a duration to this.

Resubmitting

(Katon -Makai Inu) - Fire Release- Hells Dog
Type: Offensive/Attack
Rank: A
Range: Short-Mid
Chakra:30
Damage: 60
Description: The user begins by performing the Horse-Ram-Hare-Serpent hand seals. Once completed the user spews out a large amount of fire that takes form as a huge 3 headed dog. Each head of the dog is able to shoot out B rank fire balls.

B]Note[/B]

~ The user can't use any B rank or higher fire jutsu's for the next turn~
~Can only be used twice in a battle.
~Can only be taught by - Cerberus- ~~ The dog lasts 2 turns before exploding, burning everything in short range from it. If a human is caught in the blast they receive second degree burns all over their body~

(Katon - Makai a-mi ) - Fire Release- Hells army
Type: Offensive/Attack
Rank: A
Range: Short - Mid
Chakra: 30
Damage:60
Description: The user begins by performing the Tiger-Ram-Tiger-Dragon handseals. Once the handseals are performed the user slams both hands onto the ground creating hundreds of miniature demons created from fire. The demons have the ability to fly due to them having wings, but their attack power isn't enough to kill. They can create first degree burns if touched, or handled in any way.

Note

~ The user can't use any B rank or higher fire jutsu's for the next turn~
~Can only be used twice in a battle.
~Can only be taught by -Cerberus- ~~Both Declined~ Similar Techniques Exist

Summoning Animal: Viperfish
Scroll Owner: -Cerberus-
Other Users who have signed contract: N/A
Summoning Boss if existing: To be created
Other Summoning Animals tied to contract: To be created
Description and Background:A viperfish is a sal****er fish in the genus Chauliodus, with long, needle-like teeth and hinged lower jaws. It is one of the fiercest predators sea and is believed to attack its prey by luring the victim close to itself with a light producing organ. Viperfish vary in color between green, silver and black. It uses its fang-like teeth to immobilize its prey, and would not be able to close its mouth because of their length if it were not able to curve them behind its head.

Requires Bio to have Summoning Tattoo:

______________
±± Declined ±± because its an animal that can't live outside water (and deep water at that, otherwise it dies in a short time), how do you want this to work?

Re: ±±Custom Jutsu Submission±±

Originally Posted by kokubungi Huygamaki

Name: Beast Transformation: Crescent Wolf Katana [kemono ka : kuresentourufukatana]
Rank: B
Type: Supplementary
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: A Combination Transformation where a beast clone becomes a katana
It is a specialty of the Inuzuka clan members that have a special blood lineage of ninken.
The owner of the ninken molds there chakra and focus it into his/her ninkens clone, while doing this they imagine the image of a katana that has a chain that is about 4 feet in length.
He then performs 3 hand seals that are Dragon -> Snake -> Ox, after doing these hand signs his or her ninken clone will turn into a katana that is as hard as adimantium and verys in color (Color depends on the color of the ninken) the ninkens head becomes the tip of the blade, while the ninken clones k-9 teeth become the the sharp side of the blade and there spine stretches to becomes the chain, hilt, and dull side of the blade.
Furthermore, using any of the inuzuka techniques that revolve around spinning gives birth to an extraordinary power of destruction. Even thought this is your ninkens clone becoming a sword you are able to imbue Fire and Lightning Natured Chakra only into it.
NOTE:All Fire and lightning chakra that is imbued and shot at the enemy is in a low compressed form and is only c-ranked
NOTE:When a Fire or lightning Jutsu is fired at you (B-ranked and below), you can harvest the jutsu into the blade and re-direct it back to the enemy as lower ranked jutsu (ie; If lightning and Fire Jutsu is B-ranked, You re-direct it back as C-ranked jutsu, etc. etc.)
NOTE:You can only use the ability to re-direct fire and lightning jutsus 5 times through out the match
NOTE:The Chain can stores up to 7% of your lightning and fire chakra per 2 turns
NOTE:After 2 turns you can imbue the blade with the lightning and fire chakra and shoot it at the enemy (d-ranked), if you wait 4 turns to imbue the blade with lightning and fire chakra it then becomes c-ranked
NOTE:Each time you shoot your imbued chakra at the enemy it counts as a move
NOTE:Must have a ninken to use this technique
NOTE:Must be a member of the Inuzuka Clan.
NOTE:Can only be taught by myself

______________±± Declined ±± Simplify and reword the description to a more readable manner.

Name: Beast Transformation: Crescent Wolf Katana [kemono ka : kuresentourufukatana]
Rank: B
Type: Supplementary
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: A Combination Transformation where a beast clone becomes a katana. It is a specialty of the Inuzuka clan members that have a special blood lineage of ninken. The owner of the ninken molds there chakra and focus it into his/her ninkens clone, while doing this they imagine the image of a katana that has a chain that is about 4 feet in length. He then performs 3 hand seals that are Dragon -> Snake -> Ox, after doing these hand signs his or her ninken clone will turn into a katana that is as hard as adimantium and verys in color (Color depends on the color of the ninken) Furthermore, using any of the inuzuka techniques that revolve around spinning gives birth to an extraordinary power of destruction.

Note: Can imbue the sword with lightning and fire chakra only.
NOTE:All Fire and lightning chakra that is imbued and shot at the enemy is in a low compressed form and is only c-ranked
NOTE:When a Fire or lightning Jutsu is fired at you (B-ranked and below), you can harvest the jutsu into the blade and re-direct it back to the enemy as lower ranked jutsu (ie; If lightning and Fire Jutsu is B-ranked, You re-direct it back as C-ranked jutsu, etc. etc.)
NOTE:You can only use the ability to re-direct fire and lightning jutsus 4 times through out the match
NOTE:The Chain can stores up to 7% of your lightning and fire chakra per 2 turns
NOTE:After 2 turns you can imbue the blade with the lightning and fire chakra and shoot it at the enemy (d-ranked), if you wait 4 turns to imbue the blade with lightning and fire chakra it then becomes c-ranked
NOTE:Each time you shoot your imbued chakra at the enemy it counts as a move
NOTE: Must have a ninken to use this technique and you must be a member of the Inuzuka Clan.
NOTE:Can only be taught by myself.

I deleted the useless discription of the ninkens transformation, made the re-directing times 4 instead of 5. also i added the description about adding lightning and fire chakra into the restrictions instead of the descriptions area.

______________
±± Declined ±± Adamantium is a fictional metal from Marvel Universe. Ninken Clone? How can you expect something to be approved if you don't understand its principles yourself?

Re: ±±Custom Jutsu Submission±±

Originally Posted by Hazama

OldOtoton: Kyōmei sonikkubūmu (Sound Release: Resonating Sonic Boom)
Type: Attack/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user charges sound chakra into each of their arms while stretching their arms out wide. They then simultaneously swing both arms inwards across their chest sending forth two bursts of sound waves from their arms. One of the sound Waves resonate at a pitch and frequency to shatter any object into pieces before it comes into contact with the two sound waves. The first sound wave will dissipate as soon as the object in question shatters. The Second sound wave emits a loud noise that will shatter the eardrums of anyone in hearing distance other than the user causing extreme pain and forcing them to raise their hands to their ears to block the pain.
Note: This technique happens extremely quickly.
Note: The first sound wave can only shatter anything other than Fire/Lightning/Wind as long as it has a physical mass (Works against Earth/Water/Metals/Crystals/Ice/Lava/etc) of S Rank and below.
Note: Can only be used once ever 3 turns.~Declined~ It's a bit too strong for an A-rank technique. I would suggest changing the first wave's shattering capability to anything physical of A-rank and below. S rank is too much.

Originally Posted by Hazama

Hojōjutsu - Taitorōpusaikuron (Hidden Rope Art - Tight-Rope Cyclone)
Type: Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+5 Elemental Chakra)
Description: The user extends 5 meters of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it with which the user charges pure or an elemental chakra into it. The ropes come out of the tornado and can attack multiple enemies without warning like a whip. These are two separate ropes, their speed gives off the impression as if their are more. *Grandmasters can charge any elemental technique they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth, Kiri/Water, Kumo/Lightning, Konoha/Fire, Suna/Wind
Note: Can only be used 3 times per battle.
Note: Must wait 2 turns to use A Ranked and above Hojōjutsu.

Ototon: Kyōmei sonikkubūmu (Sound Release: Resonating Sonic Boom)
Type: Attack/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user charges sound chakra into each of their arms while stretching their arms out wide. They then simultaneously swing both arms inwards across their chest sending forth two bursts of sound waves from their arms. One of the sound Waves resonate at a pitch and frequency to shatter any object into pieces before it comes into contact with the two sound waves. The first sound wave will dissipate as soon as the object in question shatters. The Second sound wave emits a loud noise that will damage the enemy's inner ears, causing loss of balance and pain.

Note: This technique happens extremely quickly.
Note: The first sound wave can only shatter anything other than Fire/Lightning/Wind as long as it has a physical mass (Works against Earth/Water/Metals/Crystals/Ice/Lava/etc) of A Rank and below.
Note: Can only be used once ever 3 turns.Note: The ripple effect in the air, caused by the Sound Waves is visible, although extremely fast.

______________
±± Approved ±± Added the bolded parts.

*Changed from S to A Rank as suggested and added the other bold to emphasize that this is still an attack.*

Hojōjutsu - Taitorōpusaikuron (Hidden Rope Art - Tight-Rope Cyclone)
Type: Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+5 Elemental Chakra)
Description: The user extends 5 meters of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning them extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it with which the user charges pure or an elemental chakra into it. The ropes come out of the tornado and can attack multiple enemies without warning like a whip. These are two separate ropes, their speed gives off the impression as if their are more. *Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth, Kiri/Water, Kumo/Lightning, Konoha/Fire, Suna/Wind
Note: Can only be used 3 times per battle.
Note: Must wait 2 turns to use A Ranked and above Hojōjutsu.

______________
±± Approved ±±

*Took out the word technique *

New

Suiton: Bāmyūda· Toraianguru (Water Release: Bermuda Triangle)
Type: Supplementary/Attack
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: The user performs 3 handseals while syphoning all the water inside the earth (out of plants, roots etc) also drawing down all the water around the battlefield (dispersed or not) as well as the moisture in the air and gathers it beneath their opponent in the form of a triangle. Fashioned after the idea of Earth Style: Antlion and Swamp of the underworld, the user causes a violently swirling whirlpool and uses this technique to draw in objects (especially large ones) and suck them in deep below the ground (30 meters) to drown or stay under the earth. The larger the objects, the more difficult it is for them to escape the pull of the triangle. The pulling of the moisture from the air creates a vacuum like effect between the Bermuda and the sky, causing objects, even summons and people, within the triangle that are in the air to get pulled downwards. The triangle is an equilateral triangle, 5 meters on each side.
Note: Can only be used 3 times per battle.
Note: No water techniques above A Ranked in the same turn.
Note: No water techniques above B Ranked in the next turn.
Note: The Triangle cannot be used as a water source by the opponent while it maintains the user's chakra.
Note: Bermuda Triangle lasts for 2 turns before losing the user's chakra and becoming a water source for all to use.

Re: ±±Custom Jutsu Submission±±

(Konchū sutairu: Toroinomokuba) Insect Style: Trojan Horse
Type: Attack
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends some of his insects through the ground to attack the opponent from below, this is unknown by the opponent. The user also sends out 2 small swarms of bugs that attack and distract the opponent from the threat below. The swarms fly around very quickly (at speeds akin to that of hummingbirds) and the swarm below covers a 10 ft radius, engulfs the target draining their chakra rapidly and engage on users command.

- Can only use 4 times per battle
- If used with acid breed the bugs release acid and burn the target after a few seconds upon contact
- Dojutsu can see underground insects
- Can only be taught by Black Uchiha

______________
±± Approved ±±

(Ibeido: Ninja taiken) Evade: Ninja Experience
Type: Supplementary/Defense
Rank: E
Range: Close/self
Chakra: 5
Damage: N/A
Description: The user, uses basic ninja training and the experience they have gained over the course of their ninja career to dodge direct attacks with minimum effort. They achieve this by using chakra to increase speed or contorting and flipping their body to achieve the effect without hindering the user.

- Only works on direct small scaled attacks and always within reason (spikes,lightning spear, small fireballs...etc)
- Doesn't work mid-air
- Can only be taught by Black Uchiha

______________
±± Approved ±±*

(Konchū sutairu: Sansei ame) Insect Style: Acid Rain
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user sends a massive swarm of acid bugs into the sky; long range from the ground, where they begin to excrete droplets of acid that fall down on the enemies under them. The acid severely burns the skin and gets into the eyes of the opponent blinding them.(1 turn after it stops)

- Can only use 3 times per battle
- Last until dispelled or bugs die
- Blindness can be blocked by eye protection sunglasses, goggles...etc
- No S-rank bug techs in the same move
- Must have acid bugs
- Can be used in conjunction with bug techs

______________
±± Declined ±± Don't resubmit. While your bugs may have some acidic properties, you can't make acid manipulating techs as those pertain to a CE.

Re: ±±Custom Jutsu Submission±±

-Snake Tail (Hebi No O)
Rank: S
Type: Weapon
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: Hebi No O(Short version:Hebi) was after Dei Dei made is stretchable scarf. He made this sword whip out of the same material just more stronger. Hebi is a 6-part segmented blade; each segment is wider than the one preceding it from the hilt with 2 pick-like protrusions on the front and back of each segment, with the ones on the front much longer than the ones at the back. The segments are connected by a stretchable thread that is a very strong material, making Hebi more useful as a whip than an actual sword, though it can serve as a regular sword just as easily, thanks to Dei Dei swordsmanship. Hebi's guard and handle remain the same as a normal katana. While Hebi can be stretched to incredible lengths in its whip form, Dei Dei has a limit of three consecutive attacks before having to bring the segments of Hebi back together for recovery -which makes him fairly vulnerable during this time interval. To make up for this, Dei Dei has to have a plan ahead of time. It is also wrapped in bandages when not in use and the bandages is attached on the hilt which acts on the user will.

-Mid range is the limit it can reach
-It can be used three times back to back when it is stretched out. After the third use it has to retract to recover for one turn.
-Only used by Dei Dei

(This sword just acts the same as in Bleach but without it going to long range.)

I took out the bold part the mod had bolded. It really didn't mean anything but oh well it is out now.

±± Approved ±± Yeah it did actually. It meant you could grow your sword segments almost without limit. lol

Originally Posted by Solf J. Kimblee

Here is the previous/current weapon in the quote, I have and will dropping for the one below if it gets approved.

Hornet (Suzumebachi)
Rank: S
Type: Weapon
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: During Solf j. Kimblee's time trying to find a perfect fighting style, he started thinking of another unique weapon no one has just like his Chakra Bearers and Snake Tail. He has finally got tired of his Snake Tail and started think of something that is small. He came up with a chakra metal weapon that can block and attack. He made a stinger like blade on his middle right finger and gauntlet that has a small chain link to the stinger like blade. The blade is twice as long as Solf's normal length of his middle finger. Solf can use his stinger like blade and gauntlet to block incoming attacks like kunias, shurikens, needles, swords, scythes, and daggers. Solf can channel chakra through the blade and gauntlet and point at the opponent. Once pointed at the opponent, the pointed is placed into an illuision where he/she see Solf running at he/she and brings the blade backwards and releases a slash towards the opponent. In reality, the opponent is paraylsis. This is one of the abilities of Suzeumebachi(Suze). The next and final ability of Suze is that it can be used in a way to seal things into it. Suze has a three special seals on it that allows the user to use them as a way to seal in elements. The user points their stinger like blade at whatever the element they want to seal and release chakra out in the shape of a butterfly which is called Hornet's Crest. The butterfly shape absorbs the chakra and the stinger like blade absorbs the butterfly and it travels back into the gauntlet where one of the three seals are and appears in the same shape as the Hornet's Crest.
-The genjutsu counts as one of the three moves per turn
-The sealing jutsu that Suze uses is ( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method but Suze uses it in a dfferent way which is without the scrolls but +10 chakra to use the sealing.
-The genjutsu Suze uses is short to mid range, B rank, and 20 chakra points
-Suze is indestructible but can't cut through everything.
-Only used by Solf J. Kimblee since this is his CW

~ What can it cut through ? ~

Hornet (Suzumebachi)
Rank: S
Type: Weapon
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: During Solf j. Kimblee's time trying to find a perfect fighting style, he started thinking of another unique weapon no one has just like his Chakra Bearers and Snake Tail. He has finally got tired of his Snake Tail and started think of something that is small. He came up with a chakra metal weapon that can block and attack. He made a stinger like blade on his middle right finger and gauntlet that has a small chain link to the stinger like blade. The blade is twice as long as Solf's normal length of his middle finger. Solf can use his stinger like blade and gauntlet to block incoming attacks like kunias, shurikens, needles, swords, scythes, and daggers. Solf can channel chakra through the blade and gauntlet and point at the opponent and does a cutting motion with the blade his neck telling what he will do the opponent. Once pointed at the opponent and does the cutting motion, the opponent is placed into an illuision where he/she see Solf running at he/she and brings the blade backwards and releases a slash towards the opponent. In reality, the opponent is paraylsis. This is one of the abilities of Suzeumebachi(Suze). The next and final ability of Suze is that it can be used in a way to seal things into it. Suze has a three special seals on it that allows the user to use them as a way to seal in elements. The user points their stinger like blade at whatever the element they want to seal and release chakra out in the shape of a butterfly which is called Hornet's Crest. The butterfly shape absorbs the chakra and the stinger like blade absorbs the butterfly and it travels back into the gauntlet where one of the three seals are and appears in the same shape as the Hornet's Crest.
-The genjutsu counts as one of the three moves per turn
-The sealing jutsu that Suze uses is ( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method but Suze uses it in a dfferent way which is without the scrolls but +10 chakra to use the sealing.
-The genjutsu Suze uses is short to mid range, A rank, and 40 chakra points
-Suze is indestructible but can't cut through everything. It can cut through weapons but Suze must be channeled with chakra and the other must not be channeled with chakara. If so the weapons will just block each other unless with elemental chakra then the strength and weakness comes into play.-The opponent is paralysis for one turn
-The genjutsu is only used four times per battle
-Only used by Solf J. Kimblee since this is his CW

~Leaving for Emperor or Scorps~

______________
±± Declined ±± Ok, the illusion is too oped because it lacks restrictions and can be done too "freely" specially since he's left paralyzed. The sealing part has been done countless times before in other weapons with the absorbing elements abilities.

Last edited by Scorps; 09-19-2012 at 07:10 PM.
Reason: almost forgot about the bolding

Re: ±±Custom Jutsu Submission±±

Originally Posted by Shade Dracova

Kaze hatsubai-bi: Yasei no kaze no kaiten|Wind Release:Wild Wind RotationType: DefensiveRank: SRange: ShortChakra: 40Damage:N/ADescription: The user performs the Horse and Snake handseals and gather a large amount of wind chakra all throughout their body. Then, the user sends all the wind chakra they have into the palm of their hand. Next, the user forms a small orb of rotating air in the palm of their hand. The user sends more and more chakra into the orb until it is spinning at 9000 rpm. The user will then smash the orb into the ground below them and it will expand into a tornado like dome around the user which will redirect and slash anything it comes in contact with. as time progresses the dome with progressively become slower. At about 7 seconds the orb wont be moving fast to redirect large objects. At 10 seconds the orb wont be ale to redirect at all.
-Can only be used/taught by Shade Dracova
-Can only be used twice a match
-Must have fully mastered Fuuton
-If not held firmly in their palm the orb will cause the user to fracture their wrist and hand~Declined~ Similar Techniques Exist

Kasai/ chikyū hatsubai-bi: Kikkuofu!|Fire/Earth Release: Kick Off!Type: OffensiveRank: SRange: LongChakra: 40Damage: 80Description: The user will get in a normal fighting position. Then, the user channels chakra into their front and back legs. The user quickly converts the chakra in their front leg into earth chakra and stomps of the ground releasing the earth chakra into the ground which kickd up a giant boulder into the air in front of them. The user then spins 180 degrees as he is converting the chakra in his back leg into fire chakra. In a fluid motion the user spin kicks the boulder with his back leg and releases fire from his heel which shrouds the boulder in fire and launches it off at the opponent. the technique can be used to break down defenses and comparable to a meteorite due to the way it rains down upon the opponent.
-Can only be taught/used by Shade Dracova
-Must have mastered Taijutsu due to the large amount of leg strength it takes
-Can only be used once a match
-Counts as two moves due to the exhausting it is to perform this technique.
-Must have mastered both Doton and Katon~Declined~ Decent technique. It doesn't need to be S-rank, though.

Kasai/ chikyū hatsubai-bi: Kikkuofu!|Fire/Earth Release: Kick Off!
Type: OffensiveRank: A
Range: Long
Chakra: 30
Damage: 60
Description: The user will get in a normal fighting position. Then, the user channels chakra into their front and back legs. The user quickly converts the chakra in their front leg into earth chakra and stomps of the ground releasing the earth chakra into the ground which kickd up a giant boulder into the air in front of them. The user then spins 180 degrees as he is converting the chakra in his back leg into fire chakra. In a fluid motion the user spin kicks the boulder with his back leg and releases fire from his heel which shrouds the boulder in fire and launches it off at the opponent. the technique can be used to break down defenses and comparable to a meteorite due to the way it rains down upon the opponent.
-Can only be taught/used by Shade Dracova
-Must have mastered Taijutsu due to the large amount of leg strength it takes
-Can only be used once a match
-Counts as two moves due to the exhausting it is to perform this technique.
-Must have mastered both Doton and Katon~Approved~

Ninja no geijutsu: Seinaru hen'yō 3 heddo 6 āmu-shin sutējizero|Ninja Art: Holy Transformation 3 Head 6 Arm God Stage Zero
Type: Supplementary
Rank: S
Range: Mid
Chakra: 40
Damage: N/A
Description:The user sits on the ground and prays to the god called Heddoamu. By doing this the user is projecting a fake god in which he has faith in. The user believes that if he has faith in the god he is invincible. The user then claims to have taken the form of the god by compressing large amounts of chakra in 4 different areas on their back. By compressing the chakra the user can harden it, making the chakra into a physical substance. Using chakra manipulation the user will then shape the chakra into 4 tendrils of chakra which shoot out his/her back. The tendrils can be manipulated to an extent. The user can freely change the tendrils into hands and the other way around. In reality, the proclaimed god has nothing to do with this technique. It is purely the user's doing. The god is just the source of confidence and inspiration for the mode.
-Can only be taught/used by Shade Dracova
-Stays active for 5 turns
- No elemental jutsu while in this mode
-The hands can be used for other taijutsu
-Can only be used once per match
-Due to the extreme amounts of chakra compression needed to make the tendrils/arms dense enough the user can only perform 1 jutsu the turn after this mode is deactivated.~Declined~ The false god thing is extraneous. Also, what do these tendrils do specifically?

Kuchiyose no jutsu: Kāmusongu kāmuuindo|Summoning Technique: Kāmusongu The Calm Wind
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:The user will draw blood, perform a line of several handseals then he or she will thrust their arm downwards and Kāmusongu The Calm Wind will appear. Kāmusongu meaning calm song is a powerful Red Cardinal from Aries. He has a black bill, black face and a vibrant red body like most male cardinals. He can fly at speeds up to 52mph. He is ruffly the size of two normal hummer automobiles side to side which is twice a big as a female. Naki can use any wind technique's up to A rank that doesn't require any handseals. Once per battle, Kāmusongu can also release a genjutsu through him singing which would make all targets drowsy and calm. If the song is sung continuously without the enemy stopping him they will fall asleep.
*Must have signed Red Cardinal Contract*
*Can only be summoned twice*
*When summoned she last for 3 turns in total*
*The genjutsu technique cost an additional 60 chakra from her summoner plus it counts as a move*
*Summoning him counts as a move also*
*The summoner will be dizzy after she is dispersed*~Approved~ Limited Song