Slowpoke [Yadon] (M)Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)Type:Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Abilities:Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Ability 2: Rivalry
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.

Ability 3: Unnerve (DW unlocked)
Type: Innate
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Moderator

I really have to get myself some Training Items sometime soon. Anyway let's see if EMma can take a pot shot at my alt-name-conversion by the time this ends. Anyway, let's get the lay of the land first, while I come up with some plans - its been long since I indulge in flavor, and this is ASB, for Arceus's sake.

"Blah, who needs items to help them train? Training is done all the time, anytime!"

"This is a nice break from Hall training, but let's not put our guard down, Natsu!"

Natsu-Fraxure : X-Scissor > Night Slash > Dragon Claw , all at Yadon-Slowpoke.
IF Bayleef uses Reflect/PoisonPowder, THEN use Taunt (Bayleef) at the same action and push remaining actions back ONCE.
Gray-Riolu : Shadow Claw > Crunch > ThunderPunch , all at Yadon-Slowpoke
IF Riolu is targeted with Yawn/Toxic, THEN use Substitute (20HP) at the same action and push remaining actions back ONCE.

And we kick of this match between weaker mons with Elevator_Music sending out a Slowpoke and a Bayleef, a team with clearly a more defensive midset, out against ZhengTann's Fraxure and Riolu, a team made with more of a breaking things mindset. Immediately Fraxure and Riolu jump on Slowpoke, hitting it with X-Scissor and Shadow Claw respectively. Slowpoke Endures the hit and responds with a painful Psychic and Confusion combo that hits Fraxure for respectable damage, with Bayleef spits some poisonous goo at Fraxure that badly poisons it. Slowpoke is then forced to cool down due to the arduous nature of the combo leaving it completely vulnerable! To mitigate this, Bayleef tries to help by throwing a Heal Pulse at it, but this is completely offset, and then some by the evil nature of the Night Slash and Crunch it is attaked with by the opposing team. The onslaught doesn't stop there, as Fraxure hits Slowpoke hard with a Dragon Claw while Riolu catches it beneath the chin with a Thunderpunch, the poor Slowpoke is really taking a beating! To make matters worse, Bayleef's Leech Seeds miss Fraxure completely, deriving it of that residual damage. Slowpoke tries to get itself back into the match by spitting some Scalding water at Fraxure, but without inducing a Burn it finds it tough to do so. There is a tentative standstill as both trainers Pokemon wait for orders from their trainers.

Hmm, first we need to ensure that our offensive momentum is not going to slow down. Second, we need to make sure we get minimum damage. Third, we need to make sure Yadon-Slowpoke goes down by A3. Shouldn't be that hard, I think, so long as I have my trusty calculator. Though I gotta say, having R0 SpDef on Fraxure tightens the edge I'm on. Time to turn your plan against yourself, EMma.

Just saying that Natsu is jealous of Yadon being Beiriifu's teammate (i.e. Rivalry). Anyway, I got to remind Gray that a 10BPA Future Sight attack is incoming, so we better keep that in check. Time to try out that move we've been practicing for a while, Natsu.