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Could you back it up with some hard data
- how much you lost using Blender?
- how much you would gain if you used Maya?

I suspect unless you are very careful those figures aren't going to look pretty.

Keep in mind that a lot of artists have already invested a couple of years and several 10s of thousands in Max or Maya (say doing a 3 year degree) that isn't going to be counted into the equation. There are still some patchy parts of import/export for some game engines.