Project Gotham Racing 4

Enhanced Weather Simulation: “One of the slickest new features in PGR is its weather. Bizarre’s using what it likes to call ‘extreme weather’ for more than just making the sky gray. Water beads up on beautifully on all the gorgeous paintjobs, spray jets out from the tires, and in the in-car view, wipers move and windshields ice up.”

Enhanced Raceway Environments: “A TV-style intro sets up each event, with
a commentator offering wisdom…Choppers buzz overhead, camera crews and video vans are everywhere, and hordes of fans line the track. They’ll wear gear with your logo, wave your national flag, and react far more obviously to your performance.”

Extended Car Selection: “PGR4 will deliver a much broader set of vehicles, ranging from a vintage’63 Corvette Sting Ray and the ’54 Maserati 250F to the sleek, ultra-modern Ferrari 599 GTB Fiorano.”

On the tracks: “You won’t want to miss out on your viewing time with PGR4’s tracks, which tally up to 200-plus in 10 locations.

”On Xbox Live initiatives: “PGR4’s cooking up a mysterious new matchmaking system (like Halo 2’s).”

On in-car view: ” Bizarre has two key improvements in the works.You’ll now see drivers moving more- feeding the wheel as they zip through turns or pumping their fist after a win. Special effects will also crank up the tension in key moments: you’ll get a shake effect at high speeds, and your vision will blur after spending some quality time with a a wall.”

In conclusion: “PGR4 feels hugely promising- like a proper sequel with loads of cool new toys.”

That’s all we managed to secure from the OXM guys, so for the full story and a bunch more you’ll need to grab a copy yourself when it hits stands April 10th. If you can’t wait for the full game don’t hold your breath yet, since the current ETA for PGR4 is next winter.

Looks liek they are trying even more to distance themselves from Forza brand. This is probably a good thing, PGR always rode the fine line between GT/Forza and an all out Arcade racer. I just hope they don't make it too easy and go full on Arcade style so as to appeal to the NFS/Burnout croud.

it already went there. Surely it must get back to PGR2 levels of difficulty.

I didn't think there was a big jump in difficulty between PGR2 and 3. :/

There was... backwards. PGR3 was wayyy easier than too and 2 was way easier than 1.

I have to say though, the community side of PGR on Xbox live was by far the best experience I have had with LIVE. The friends I made on that I have kept ever since. I hope they keep that same environment as it worked simply and consistently well.

Really? Do you think it was because you played it more? I played 2 pretty much 24/7 and loved every second of it. 3 felt limited in comparrison and the handling was much easier. This wasn't just my opinion, the guys I raced with all felt the same.

PGR is an arcade racer through and through. yes it's not balls to the wall arcade like Burnout and NFS but it isn't forza/GT either not by a long shot.

As I said I think it was good as acting as an inbetween it made people feel like it was a 'real' 'simulation' style racer when underneath it was a forgiving arcade game. Don't get me wrong that doesn't give it any less credentials in fact I think it was a better game for it, but I just don't want it to fall any further on the side of arcade style gameplay and want to keep the balance as it is if not a touch more challanging.

Mr. Bergstrom - Motorstorm's kinda different. Both games are pretty arcadey but Motorstorm's a lot more rough and tumble whereas PGR is relatively speaking a much more precise, measured game. I reckon Motorstorm's pretty damn good though, particularly using the in-car view.

Mr. Bergstrom - Motorstorm's kinda different. Both games are pretty arcadey but Motorstorm's a lot more rough and tumble whereas PGR is relatively speaking a much more precise, measured game. I reckon Motorstorm's pretty damn good though, particularly using the in-car view.

That's a bit of an understatement isn't it? One non perfect corner and you lost the race. XD