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playstation | First Wall Rebate

In Episode 016 we focus on Flower, downloadable for the PlayStation 3. The game has been described as a poem, and we use that classification to analyze the emotions it communicates through visual, audio, and interactive cues. We talk about the game’s unique structure, player character, and control scheme, and aesthetic parallels to pieces in other artistic mediums.

Don’t forget to check out and send us your thoughts on Gamer Theory for our upcoming Book Club episode, and thanks for listening.

This week we get back on schedule with a bonus two-fer and very informal Episode 003. Shane gets way up on the mic and Trevor really hates it when E disses Powell’s. Some of the things we informalize on:

Be sure to leave us a comment here at the blog, in our Facebook group, or at the Gmail address on the right. If you’re a reader as well as a gamer, you should probably get involved in the first FWR Book Club discussion that we will be fostering through the month of June, 2008. Thanks for listening.

Episode 001 of FWR is now ready for your consumption. This week we discuss the thorny issues of intellectual property, copyright and ownership, and cast an eye towards the future of digital media distribution. Trevor manages to say “very” at least 30 times and Shane rescues the podcast from the Skype goblins.