Ah, yes, I also think that UNI vs SHARK was kinda underrated, but that's probably because the help screen only flashes for a moment, and it's easy to miss some really important information. Heck, I myself was initially put off by it, until I actually watched the help screen properly and spread the focus far enough to see where the sharks are. ^^'

(but as you can see in my video, I've managed to make quite an army in the end )

Yeah, the help lacks one crucial information, without which the gameplay is pretty much impossible - you can scroll up/down mouse to zoom out/in the view. With knowing that, the shark bases are rather easy to find.

I personally just didn't find the game to be all that entertaining, even with the help screen. The concept was fantastic, but personally I just ended up either:

a ) going to a shark den only to be shredded by incoming lasers from a distance because they noticed me too early:
or
b ) waiting for a bit doing nothing as my army grew exponentially and then just overwhelming any potential force.

it lacked a bit of engagement in my opinion. I didn't really derive much enjoyment from the very limited gameplay it had and it didn't last with well enough for me to go "I think this game was better than <x>" for most games. It had potential but I felt it lacked from a clear polish and engagement; aside from not allowing players to read the help screen for long enough.

The only fix is pretty much that you can no longer skip half the game by going out on the right side in the cult room, other stuff is left untouched as I want to keep the game the way it was for the jam.

For those of you who never played the game again and missed the ramped up difficulty, here's a video of me playing it on 5x Difficulty. Abusing the "broken" boss throwing patter is pretty much the only way to go once you've come this far up the difficulty scale!

Congratulations everyone!! Looks like the results reflect what I've been seeing in the voting topic, so well deserved everyone, good work

It's great we managed to see the entire Jam out on the GMC, now we can look forward to #22 and see what new things the new forums will bring. Thanks to dadio and everyone in the past who has organised the Jams

And finally, the reason Chasing Night may have been difficult for many could well be down to the lack of time I had into the level design... Here's an image of all 9 levels fully revealed...

Well I'm surprised i got as high as i did, with my general lack of experience and it being my first jam and all. The reason the instructions were so badly made is that i had completley forgotten about the instructions till the last part so I hurriedly added them in. Sorry about that...

Also i couldn't be on as much as i wanted to because here my school year just started so I have been kinda busy.