Who

Zombies = Profit!

Lately, some friends and I have been playing a web-based massively multiplayer
online game called Urban Dead. The basic concept
behind the game is that you are in a town that is infested by zombies. You
either play a survivor (one of various different “classes” – policeman,
soldier, fireman, scientist – or you play a recently animated corpse.

The thing about this game is: it isn’t any fun. Not even a little. Nearly
everything about the game is bad. The user interface is bad. The graphic
design is bad. The game is paced super-slowly. Most of your time is spent
waiting for “action points” to accrue. Or spending action points trying to hit
someone, and missing. Earning a level can take a week. As we play it, everyone
involved is complaining vocally about how almost every aspect of the game
sucks.

But we’re still playing it.

The only explanation I can come up with is: “Wow, we sure do love us some
zombies!” This leads me ineluctably to the conclusion that the first company
to deploy a zombie-based MMORPG that is actually fun will become rich beyond
their wildest dreams.