This pointer index can be found at $1600C-$1637C. Each pointer is an absolute longword value. Every object has exactly one pointer associated with it, and this pointer leads to the start of the object's code.

The ID number is hex, and denotes the object's position in the list. Code is value of the actual pointer. Mappings tells where to find the object's sprite mappings, and Subparameters tells what arguments, if any, the object can take when it's placed on the playfield.

The designation number of the star pole, from $00-$09. Used to determine order - if you hit pole $04 before you've hit $03, the game will behave as if you did hit $03, even if you never actually go near it.