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I have worked out a workaround for us SX Pro users. If you take the Argon payload and rename it to reboot_payload.bin then replace that file in the atmosphere folder it will work.

First boot into SX OS the usual way and then you can use the reboot to payload homebrew app to reboot to the reboot_payload file which will be Argon, from there you can boot to Atmos or to SX or any other payload you have setup in your Argon folder. you can then use the reboot homebrew again in either SX or Atmos to get back to Argon. Of couse any payload that doesnt allow access to launch homebrew will probably reboot to rcm so then just insert your sx pro and SX OS will boot again. This works for me no problems and ill stick with it until i get my hands on a different dongle which i can flash with the Argon payload directly.

I have worked out a workaround for us SX Pro users. If you take the Argon payload and rename it to reboot_payload.bin then replace that file in the atmosphere folder it will work.

First boot into SX OS the usual way and then you can use the reboot to payload homebrew app to reboot to the reboot_payload file which will be Argon, from there you can boot to Atmos or to SX or any other payload you have setup in your Argon folder. This works for me no problems and ill stick with it until i get my hands on a different dongle which i can flash with the Argon payload directly.

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I've made an app called reboot to autoboot.bin, it does the same thing but will boot from root dir/autoboot.bin file instead. I'll post it when I release this next update. Everything is done, I just need to write a readme file, but am un motivated just now. Do you want me to release just now and do the readme later?

I've made an app called reboot to autoboot.bin, it does the same thing but will boot from root dir/autoboot.bin file instead. I'll post it when I release this next update. Everything is done, I just need to write a readme file, but am un motivated just now. Do you want me to release just now and do the readme later?

I`m in stupid mode at the minute... Where is the bin file for your Argon mod?

Cheers! Good work!

Matty

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Go to the payload creation folder then add your licence.dat file (overwrite the one there), then when you click on the batch file (join.bat) the payload.bin will get generated with your own personal version. If you don't have a licence.dat file, just click on the batch file to generate a payload.bin file.

Go to the payload creation folder then add your licence.dat file (overwrite the one there), then when you click on the batch file (join.bat) the payload.bin will get generated with your own personal version. If you don't have a licence.dat file, just click on the batch file to generate a payload.bin file.

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Ahhh... Very clever!

What I have done with Switchboot v1.3.1 (yep, added it) is...

I haven`t added it to the actual firmware of the chip, as it is under constant development by your good self, and I will forget to keep it updated... so instead:

I have added a hardcoded override.

What this means, is, if your argon.bin is found, it will hijack Switchboot and take over.

So, if anyone uses Switchboot part 2, if you place your argon "payload.bin" (or "argon.bin") in your argon folder, Switchboot will boot that, overriding everything else. A new update comes out for Argon... Drop it into Argon folder.

I haven`t added it to the actual firmware of the chip, as it is under constant development by your good self, and I will forget to keep it updated... so instead:

I have added a hardcoded override.

What this means, is, if your argon.bin is found, it will hijack Switchboot and take over.

So, if anyone uses Switchboot part 2, if you place your argon "payload.bin" (or "argon.bin") in your argon folder, Switchboot will boot that, overriding everything else. A new update comes out for Argon... Drop it into Argon folder.

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I doubt I'll be working on this anymore - as I'm pretty busy, however I have included the source code, so if you want to add your own mods - there's around about 5k of space left over, and please feel free to do what you want to it and mod to your own needs. I look forward to seeing what you come up with. If you need a help with graphics, let me know what ideas you have and I'll help you out if I can.

Thanks you for this @mrdude, I understand you are ceasing development. However, I've got a simple question in regards to the license generation. Which 'serial' am I inputting with the hex editor? Is it my switch's hardware serial number, or the serial number found in the SX menu under license? (which I think is more than likely the case), but would like to clarify. Thanks in advanced.

Thanks you for this @mrdude, I understand you are ceasing development. However, I've got a simple question in regards to the license generation. Which 'serial' am I inputting with the hex editor? Is it my switch's hardware serial number, or the serial number found in the SX menu under license? (which I think is more than likely the case), but would like to clarify. Thanks in advanced.

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It's the 12 character licence code you got when you paid for your sx os licence, the one you enter on the sx os site when you generate your licence.dat file. You don't really need this - but if yo ever want to go to sx os site to get a new licence - you need to enter that again, so it's best to have a backup. It looks something like this: MAXAO6HY4XYZ

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