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Item - Death Knight T17 Unholy 4P Bonus: New name : Item - Death Knight T17 Unholy 4P BonusIncreases the damage of Death Coil by 10%.Scourge Strike deals its shadow damage a second time at 50% of normal damage.

Item - Druid T17 Feral 4P Bonus: New name : Item - Druid T17 Feral 4P BonusReduces the Energy cost of Ferocious Bite by 15.While Berserk is active, special attacks cause a Gushing Wound on the target.Gushing Wound deals 15% of the damage of the special attack to the target over until cancelled.

Item - Mage T17 Arcane 2P Bonus: Increases the damageAfter using Evocation, you gain the Arcane Affinity.Arcane Affinity reduces the cast time and mana cost of Arcane Blast by 10% for until cancelled.

Item - Mage T17 Arcane 4P Bonus: Increases the damage bonus of Arcane Power by 10%.When you gain an Arcane Charge, you have a chance to gain the Arcane Instability effect.Arcane Instability increases the number of missiles your next Arcane Missiles will fire by 10.

Item - Mage T17 Fire 2P Bonus: Reduces the cooldown of Inferno Blast by 2 sec.Casting Inferno Blast grants you the Firestarter effect.Firestarter reduces the cast time of your next fireball by 2000%.

Item - Mage T17 Fire 4P Bonus: Increases the damage of Pyroblast by 10%.When Hot Streak activates, you have a 10% chance to gain the Pyromaniac effect.Pyromaniac causes all Pyroblasts to have no cast time and be guaranteed critical strikes for until cancelled.

Item - Mage T17 Frost 4P Bonus: New name : Item - Mage T17 Frost 4P BonusIncreases the damage of Frostbolt by 10%.Frost critical strikes have a chance to strike the target with an Ice Shard, dealing (100% of Spell power) extra damage to the target.

Item - Paladin T17 Holy 2P Bonus: Increases the healing ofWhen you cast Word of Glory, andyou gain Light's Favor, which lets you cast a free Light of Dawn by 10%.at 25% effectiveness. When you cast Light of Dawn, you gain Lawful Words, which lets you cast a free Word of Glory at 25% effectiveness.

Item - Paladin T17 Retribution 4P Bonus: Increases the damage of Crusader Strike by 10%.Judgment has a 101% chance to immediately deal 10% of the total damage of your Censure effect to the target.

Item - Paladin T17 Retribution 2P Bonus: Using Templar's Verdict or Divine Storm empowershas a 30% chance to empower you with Crusader's Fury.Crusader's Fury increases all damage dealt by 5% for 5 sec.allows the use of Hammer of Wrath regardless of your target's current health.

Item - Rogue T17 Combat 4P Bonus: New name : Item - Rogue T17 Combat 4P BonusIncreases the damage of Eviscerate by 10%.When you use a finishing move, there is a 25% chance to gain the Deceit effect.Deceit makes your next Eviscerate consume no Energy and count as if you had 5 combo points.

Item - Warlock T17 Demonology 2P Bonus: New name : Item - Warlock T17 Demonology 4P BonusIncreases the damage of Shadow Bolt and Touch of Chaos by 10%.Shadowbolt has a 50% chance empower your inner demon, temporarily bringing your Metamorphosis form out even while you are not transformed.

Mythic: Operator Thogar: New name : Mythic: Operator ThogarDefeat the TrainsOperator Thogar in the Blackrock Foundry on Mythic difficulty.

No Ticket: Defeat the Blackrock Assault Commander after abruptly removing 10 or more enemies from the encounter area in Grimrail Depot on Heroic difficulty.

Ready for Raiding IV: Defeat Ranjit in Spires of ArakSkyreach without taking damage from any of the following abilities on Heroic difficulty:

Scenario Roundup: Complete every scenariothe following scenarios while in a guild group.

Scenario Roundup: Complete every scenariothe following scenarios while in a guild group.

Souls of the Lost: Defeat Ner'zhul in Heroic difficulty after having slain two of Ner'zhul's chosen Ritual of Bones skeletons within 5 seconds of each other, in Shadowmoon Burial Grounds on Heroic difficulty.

Skyreach: New name : SkyreachDefeat the bosses of Spires of Arak on Normal difficulty.High Justicar Viryx in Skyreach.

This Is Why We Can't Have Nice Things: Defeat PauliRailmaster Rocketspark and Borka the Brute after destroying all 4 chests of Pauli's Priceless Paraphernalia in Grimrail Depot on Heroic difficulty.

Monomania: Defeat High Justicar Viryx in the Spires of ArakSage Viryx in Skyreach on Heroic difficulty without killing any of the Shield Constructs.

Classes

Anti-Magic Shell: Surrounds the Death Knight in an Anti-Magic Shell for 5 sec, absorbing 75% of damage dealt by harmful spells (up to a maximum of 40% of the Death Knight's healthall magical damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power.Lasts 5 sec.

Army of the Dead: Summons an entirea legion of Ghouls over 4 sec The ghoulswho will fight for the Death Knight for 40 sec, The Ghouls will swarmswarming the area, taunting and fighting anything they can.While summoning Ghouls, the Death Knight takes less damage equal to his Dodge plus Parry chance.

Blood Presence: You assume the presence of Blood, increasing Stamina by 25%, increasingand base armor by 55%, and reducing damage taken by 10%. Threat generation is also significantly increased.Only one Presence may be active at a time, and assumingsignificantly increased.Activating a new Presence will cancel this one and consume any stored Runic Power.

Chains of Ice: Shackles the target with frozen chains, reducing movement speed by 60% for 8 sec, Also infectsand infecting the target with Frost Fever.

Dark Command: Now Blood Only Commands the target to attack you, and increases threat that you generate against the target by 200% for 3 sec.

Death and Decay: Corrupts the ground targeted by the Death Knight, causing Shadow damage every10] Shadow damage over 10 sec to targets that remain in the area for 10 sec.within the area.

Death Coil: FireFires a blast of unholy energy at the target, causing Shadow damage to an enemy target or healingor healing an Undead ally for .damage on a friendly Undead target.

Death Grip: Harness the unholyHarnesses the energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight for 3 sec.

Frost Presence: Strengthens you with the presence of Frost, increasing Runic Power generation by 20%, and reducing the duration of effects that remove control of your character by 20%. Only one Presence may be active at a time, and assumingActivating a new Presence will cancel this one and consume any stored Runic Power.

Horn of Winter: The Death Knight blows the Horn of Winter, which increasesincreasing attack power of all party and raid members within 100 yards by 10% Lastsfor 1 hour.

On a Pale Horse: You become as hard to stop as death itself. The duration of movement-slowing effects used against you is reduced by 30%, and your mounted speed is increased by 20%.This does not stack with other movement speed increasing effects.

Path of Frost: Your freezing auraActivates a freezing aura for 10 min that creates ice beneath your feet, allowing party or raid members within 50 yards to walk on water. for 10 min. WorksUseable while mounted, but being attacked or receiving damagedamaged will cancel the effect.

Strangulate: Shadowy tendrils constrict an enemy's throat, silencing them for 5 sec.Non-player victim spellcasting is also interrupted for 3 sec.

Unholy Presence: You are infused with unholy fury, increasing haste by 10%, and movement speed by 15%.Only one Presence may be active at a time, and assuming15%.Activating a new Presence will cancel this one and consume any stored Runic Power.

Talents and SpecializationChangesBlood

Bone Shield: Surrounds you with a barrier of whirling bones The shield begins with 6 charges andthat reduces all damage you take by 20%. Each damaging attack consumes a charge. While at least 1 charge remains, you take 20% less damage from all sources. Lasts 5 min or until all charges are consumed.

Crimson Scourge: Increases the damage dealt by your Pestilence by 50%, and the damage of your diseases by 30%. When you land a melee attack on a target that isYour successful melee attacks on targets infected with your Blood Plague there ishave a 10% chance thatto make your next Pestilence or Death and Decay will consume no runes.cost no runes.

Dancing Rune Weapon: Summons a second rune weapon that fights on its own for 12 sec, mirroring the Death Knight's attacks. The rune weapon also assists in defense of its mastermirrors its master's attacks and bolsters its master's defenses, granting an additional 20% parry chance.while active.

Scent of Blood: Your Pestilence now refreshes your diseases on targets it damages.Your Pestilence and Soul Reaper now also increase the healing done by your next Death Strike within 20 sec by 20%. This effect stacks up to 5 times.times.Additionally, your Pestilence refreshes your diseases on targets it damages.

Vampiric Blood: Temporarily grants the Death Knight 15% of maximum health and increases the amount of health received from healing spells and effectsIncreases maximum health by 15% and increases healing received by 25% for 10 sec.After the effect expires, the health is lost.

Will of the Necropolis: When a damaging attack bringsDamage taking you below 30% of your maximum health, your Rune Tap ability instantly gains a charge andhealth will instantly grant a charge of Rune Tap, make your next Rune Tap is free, andfree, and reduce all damage taken is reduced by 25% for 4 sec. This effect cannot occur more than once every 45 sec.

Frost

Killing Machine: Your autoattacks have a chance to grant a 100% critical strike bonus toincrease the critical strike chance of your next Obliterate or Frost Strike by 100%.

Pillar of Frost: Calls upon The power of Frost to increaseincreases the Death Knight's Strength by 20%, Icy crystals hang heavy upon the Death Knight's body, providing immunity against external movementand grants immunity to external movement effects such as knockbacks. Lasts 20 sec.

Unholy Aura: Increases the haste of all party and raid members within 100 yards by 5%, and their Versatility by 3%.

Unholy

Ebon Plaguebringer: Increases the damage your diseases deal by 60% and causes your Plague Strike to also apply Frost Fever.and causes your Blood Plague to also apply the Physical Vulnerability effect. Physical VulnerabilityWeakens the constitution of an enemy target, increasing their physical damage taken by 5% for 30 sec.

Sudden Doom: While in Unholy Presence grants your main-hand autoattacks a chance to make your next Death Coil cost no Runic Power.

Summon Gargoyle: A Gargoyle flies into the area and bombards the target with Plague damage modified by the Death Knight's attack power. Persists for 30 sec.

Unholy Aura: Increases the haste of all party and raid members within 100 yards by 5%, and their Versatility by 3%.

PerksChangesUnholy

: New name : Improved Death CoilIncreases Death Coil damage by 20% and range by 10 yards.

Stance of the Fierce Tiger: Increases your movement speed by 10% and Increases the amount of Chi generated by your Jab and Expel Harm abilities by 1. Increases the energy cost of Jab by 10. Reduces the global cooldown of all of your spells and abilities by 0.5 sec. Grants yourself and all allies within 10 yards 10% increased movement speed. You have a 0% chance when you Jab to cause your next Tiger Palm or Blackout Kick to cost no Chi within 15 sec. Your Blackout Kick now also deals an additional 0% damage over 4 sec if behind the target or heals you for 0% of the damage done if in front of the target. Additionally, your Rising Sun Kick now also causes Mortal Wounds to the primary target. Mortal WoundsGrievously wounds the target, reducing the effectiveness of any healing received for 10 sec.

Touch of Death: You exploit the enemy target's weakest point, instantly killing them.Only usable on non-player targets who have less than 10% of their maximum health remaining or less health than your maximum health.

Zen Meditation: Reduces all damage taken by 90% and redirects to you up to 5 harmful spells cast against party and raid members within 30 yards. Lastsfor 8 sec. Being the victim of a melee attack will break your meditation, cancelling the effect.

Talents and SpecializationNewWindwalker

: Strong winds whirl around the monk and his allies, granting all nearby party and raid members 5% multistrike chance.

Stance of the Sturdy Ox: Reduces damage taken by 25%, increases Energy regeneration by 10%, reduces the, chance to be critically hit by 6%, reduces theand chance to be parried by 3%, increases your3%.Increases Stamina by 20%, and allows you to Stagger damage.ReducesEnergy regeneration by 10%, and reduces the Energy cost of Jab by 10.Fortifying Brew also increases your Stagger amount by 20% while active.Tiger Palm no longer costs Chi.After you Blackout Kick, you gain Shuffle, increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.Also reduces the global cooldown of all of your spells and abilities by 0.5 sec.StaggerYousec, and allows you to Stagger damage.While at or below 35% health, your Expel Harm has no cooldown.StaggerYou shrug off physical attacks, causing 80% of the damage to happen instantly and the remaining 20% to be divided over 10 sec.

Windwalker

Tigereye Brew: IncreasesConsumes up to 10 stacks of Tigereye Brew to increase damage and healing done by 6% per stack of Tigereye Brew active, consuming up to 10 Tigereye Brew stacks. Lasts 15 sec.Brewing: Tigereye Brew Requires Monk (Windwalker) Requires level 56For each 4for 15 sec.For each 6 Chi you consume, through use of abilities and attacks, you gain a chargestack of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 6% increased damage and healing for 15 sec.Tigereye Brew can stack up to 20 times, but you can only consume up to 10 stacks at a time for 60% increased damage.You can have a maximum of 20 stacks.

Stance of the Spirited Crane: Your attack power is equal to 100% of your spell power, and you no longer benefit from other sources of attack power. Also replaces your Energy resource with Mana.In addition, you also gain Eminence, causing you to heal the lowest health nearby target within 20 yards for 35% of the damage you deal.deal.Each Chi that you consume grants you a stack of Vital Mists, reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec.Eminence healing from Blackout Kick heals up to 0 targets for 100% of the damage done.Blackout Kick grants you Crane's Zeal, increasing your critical strike chance by 20% for 20 sec.Crackling Jade Lightning channels 0% faster and generates 1 Chi each time it deals damage.Haste effects lower the global cooldown of your spells and abilities.

Mark of the Wild: Increases the friendly target's Strength, Agility, and Intellect by 5%, and Versatility by 3% for 1 hour. If target is in your party or raid, all party and raid members will be affected.

Talents and SpecializationChangesBalance

Balance of Power: You align to the power of your sothe Moon and Stars so your direct damage spells so that they reenergize your periodic damage spells.Yourreenergize your damage over time effects.Your Starfires extend the duration of Moonfire by 6 sec.Your Wraths extend the duration of Sunfire by 4 sec.Also increases the periodic damagedamage over time of your Moonfire and Sunfire by 10%.

Balance

Astral Showers: You call upon greater Lunar and Solar energy in order to empower your Moonfire and Sunfire spells.Increases the initial damage of Moonfire by 100%, and increases the duration of its periodic damage effect by 100%.Increases the initial damage of Sunfire by 100%, and causes its periodic damage effect to bespells.Moonfire's duration is increased by 100%.Sunfire's damage over time effect is now applied to all enemies within 5 yards of the target.

Celestial Alignment: You enter Celestial Alignment, a state where your Balance Energy cycle is paused, and all of your Lunar and Solar spells benefit from your maximum Eclipse bonus.Also increases your damage dealt by 20%, and causes your Moonfire and Sunfire spells to also apply the other's periodic damagedamage over time effect.Lasts 15 sec.

Moonkin Form: Shapeshift into Moonkin Form, increasing Arcane and Nature damage you deal by 10% and increasing your armor by 100%.Grants 5%118% haste to all party and raid members within 100 yards.The act of shapeshifting frees the caster of movement impairing effects.

Shooting Stars: You have a 5% chance when your most recent Moonfire or Sunfire deals periodic damagedamage over time to trigger Shooting Stars. Chance doubled on critical strikes.Shooting Stars restores 1 charge of Starsurge and Starfall.

Feral

Leader of the Pack: Now Feral only. While in Bear Form or Cat Form, increases critical strike chance of all party and raid members within 100 yards by 5%.Also causes your melee critical strikes to heal you for 3% of your health. This effect cannot occur more than once every 6 sec.

Aspect of the Cheetah: The Hunter takes on the aspectsaspect of a cheetah, increasing movement speed by 30%. If the Hunter is struck, he will be dazedhit by an attack, his movement will be slowed by 70% for 4 sec. Only one Aspect can be active at a time.

Aspect of the Pack: Party and raid members within 40 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If you are struck under the effect of this aspect, you will be dazedAnyone hit by an attack while in this aspect will move 70% slower for 4 sec. Only one Aspect can be active at a time.

Beast Lore: Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet. In addition, Beast Lore will revealdiet, abilities, whether or not the creature is tameable, and what abilities the tamed creature has.if it is an exotic beast.

Camouflage: You and your pet blend into your surroundings, causing you and your pet to bebecoming untargetable by ranged attacks. Also. Reduces the range at which enemy creatures can detect you, and provides stealth while stationary.You can lay trapsstationary.Traps can be used while camouflaged, but any damage done by you or your pet will cancel the effect. If cast while in combat, lasts for 6 sec. Otherwise, lasts for 1 min.Lasts 1 min, or 6 sec if cast in combat.

Counter Shot: A shot that Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec.

Deterrence: When activated, causes you to deflect melee attacks, ranged attacks, and spells, and reduces all damage taken by 30%. While Deterrence is activeYou deflect all attacks and take 30% less damage for 5 sec, but you cannot attack.Lasts 5 sec.

Distracting Shot: Distracts the target to attack you for 6 sec, and increases threat that you generate against the targetyou generate by 200% for 6 sec.

Flare: Exposes all hidden and invisible enemies within 10 yards of the targeted area for <Unknown value - The spell referenced no longer exists>.20 sec.

Master's Call: Your pet attempts to removeremoves all root and movement impairing effects from itself and its target, and causes your pet and its target to be immunegrants immunity to all such effects for 4 sec.

Misdirection: You misdirect threat to the targeted party or raid member. All threat caused by your attacks for the next 8 sec will be transferred to them.the target.

Multi-Shot: Fires several missiles, hitting your current target and all enemies within 8 yards of that target for 30% of weapon damage.

Tame Beast: Begins tamingTames a beast to be your companion. If you lose the beast's attention for any reason, the taming process will fail.fail.You must dismiss any active beast companions and have an empty Call Pet slot before you can begin taming a new beast.

Bestial Wrath: SendSends you and your pet into a rage causingfor 10 sec. Your pet deals 20% additional damage for 10 sec and breaking all effects which causeand breaks all loss of control of your pet.effects. You deal 10% more damage and your shots cost 50% less Focus.

Cobra Shot: Deals 35% weapon damage in the form of Nature damage and increases the duration of your Serpent Sting on the target by 6 secas Nature and generates 14 Focus.Useable while moving.

Cobra Strikes: YouYour successful Arcane Shots have a 15% chance when you hit with Arcane Shot to cause your pet's next 2to grant you 2 charges of Cobra Strikes. Each charge causes 1 of your pet's Basic Attacks to critically hit. This effect can stack up to 6 times.Max 6 charges.

Kill Command: Give the command to kill, causing your pet to instantly inflict damage to its target. and apply the Hunter's Mark effect.The pet must be within 25 yards of the target to Kill Command.25 yard range.

Kill Shot: You attempt to finish the wounded target off, firing a long range attackoff a wounded target, dealing 550% weapon damage. Only useable on enemies that havewith less than 20% health. If the target dies, the Hunter will regain 15% of maximum health.If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec.reset.

Careful Aim: Increases the critical strike chance of your Steady Shot and Aimed Shot by 75%60% on targets who are above 80% health or while Rapid Fire is active.

Chimaera Shot: An instant shot that causes 190%255% ranged weapon Nature damage.and heals you for 3% of your total health.

Kill Shot: You attempt to finish the wounded target off, firing a long range attackoff a wounded target, dealing 550% weapon damage. Only useable on enemies that havewith less than 20% health. If the target dies, the Hunter will regain 15% of maximum health.If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec.reset.

: Your critical Aimed, Steady and Chimera Shotsstrikes with Aimed Shot, Steady Shot, and Chimera Shot cause the target to bleed for an additional 30% of the damage dealtinitial damage over 8 sec.

Survival

Black Arrow: Fires a Black Arrow at the target, dealing (141.858% of Attack power) damage over 20 sec.You have a chance when your Black Arrow deals damagesec.Black Arrow damage has a chance to cause your next two Explosive Shots within 12 sec to cost no Focus and trigger no cooldown. This effect will always happenoccurs at least once per Black Arrow.

Cobra Shot: Deals 35% weapon damage in the form of Nature damage and increases the duration of your Serpent Sting on the target by 6 secas Nature and generates 14 Focus.Useable while moving.

Serpent Sting: Targets hit by your Multi-Shot and Arcane Shot are also afflicted by Serpent Sting, dealing (125.6% of Attack power) Nature damage over 15 sec. Serpent Sting grants you 3 Focus each time it deals damage. You can gain Focus this way only once every 3 sec.

Trap Mastery: Reduces the cooldown of all traps and Black Arrow by 6 sec, and provides additional benefits on each Trap:Ice Trap and Freezing Trap - Increases duration by 30%.Explosive Trap and Black Arrow - Increases periodic damagedamage over time done by 30%.Snake Trap - Increases number of snakes summoned by 4.

: You gain 3 Focus each time your Serpent Sting deals damage. This effect can only occur every 3 sec.

Frostfire Bolt: Launches a bolt of frostfire at the enemy, causing (112.5% of Spell power) Frostfire damage and slowing the targettarget's movement by 40% for 8 sec.

Ice Block: You become encased in a block of ice, protecting you from all physical attacks and spellsattacks and damage for 10 sec, but during that time you cannot attack, move or cast spells. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.

Mage Bomb: Casts a powerful periodic damagedamage over time effect based upon your talent choice.

Unstable Magic: Arcane Blast, Fireball, and Frostbolt have a $?s11296530%30% chance to explode on impact, dealing an additional 50% damage to the target, and all other enemies within 8 yards.

Arcane

Arcane Blast: Blasts the target with energy, dealing (72.1% of Spell power) Arcane damage Generatesand generating an Arcane Charge.Arcane Blast's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 150% per Arcane Charge.

Arcane Explosion: Causes an explosion of arcane magic around the caster, causingdealing (41.25% of Spell power) Arcane damage to all targets within 10 yards.

Presence of Mind: When activatedCauses your next Mage spell with a casting time less than 10 sec becomes an instant cast spellto be instant. Does not apply to Polymorph.This spell is not on the global cooldown.Polymorph, Portal, or Teleport spells.

Combustion: Instantly deals (150% of Spell power) Fire damage and stuns the target for 3 sec.If the target is currently affected by your Ignite, it also burns the targetResets the cooldown on Inferno Blast and combusts your Ignite on the target, burning for additional damage equal to 40% of the damage per tick of the Ignite every 1 sec for 10 sec.When cast, resets the cooldown of your Inferno Blast ability.over 10 sec equal to 8 seconds of Ignite's current damage over time.

Dragon's Breath: Targets in a cone in front of the caster take (40.95% of Spell power) Fire damage and are disoriented for 4 sec. Any direct damaging attack will revive targets.damage will cancel the effect.

Flamestrike: Calls down a pillar of fire, burning all enemies within the area for (38.85% of Spell power) Fire damage and an additional (40.5% of Spell power) Fire damage over 8 sec and reducing their movement speed by 50% for the duration.

Inferno Blast: Blasts the enemy for (101.3% of Spell power) Fire damage and is guaranteed to critical strike. Upon impact, it spreads any Pyroblast, Ignite, and Combustion effectsspreads your Fire damage effects on the target to up to 3 nearby enemy targets within 10 yards.Replaces Fire Blast.enemies within 10 yards. Inferno Blast will always deal a critical strike. Replaces Fire Blast.

Mastery: Ignite: Your target burns for an additional 12% over 4 sec of the total direct damage caused by your Fireball, Frostfire Bolt, Inferno Blast, Scorch, Pyroblast, and FlamestrikeFlamestrike, and their multistrikes. If this effect is reapplied, any remaining damage will be added to the new Ignite.

Pyroblast: Hurls an immense fiery boulder that causes (163% of Spell power) Fire damage and an additional (178.2% of Spell power) Fire damage over 18 sec.Getting two single-target direct-damagenon-periodic Fire critical strikes in a row will make your next Pyroblast instant, cast, cost no mana, and deal 25% additional damage.

Scorch: Scorch the enemy for (62.775% of Spell power) Fire damage. Can be castCastable while moving.

Frost

Brain Freeze: Your Frostbolts have a 10%60% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 45%.The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, deal 1000%60% additional damage, and act as if your target were frozen.for 15 sec.

Fingers of Frost: Your successful Frostbolts, Frostfire Bolts and Frozen Orb hits have a 15% chance, and your Blizzard ticks have a 5% chance to grant you the Fingers of Frost effect.The Fingers of Frost effect causes your next Ice Lance or Deep Freeze to act as if your target were frozen, and increases Ice Lance damage by 25% for 15 sec.Limit25%.Limit 2 charges.

Frost Armor: Grants a 8% chance for your spells to multistrike, launching up to 2 additional copies of the spell dealing 30% of normal damage. If an enemy strikes the caster, their movement isIncreases multistrike chance by 8% and causes enemies who strike the caster to be slowed by 30% for 5 sec.

Mastery: Icicles: When you damage enemies with Frostbolt and Frostfire Bolt, and their multistrikes, 16% of the damage done is stored as an Icicle with you, for 30 sec. Also increases the damage of your Water Elemental's Waterbolt by 16%.Up to 5 Icicles can be stored at once. Casting Ice Lance causes any Icicles to begin launching at the target.

Shatter: Multiplies the critical strike chance of all your spells against frozen targets by 1.5 plus an additional 50%.and adds another 50% chance.

Summon Water Elemental: SummonSummons a Water Elemental to fight for the caster.Casting Frostbolt on your Water Elemental will heal it for (225% of Spell power).

Flash of Light: A quick, expensive heal that Heals a friendly target for (185.304% of Spell power).

Hand of Sacrifice: Places a Hand on a party or raid member, transferring 30% damage taken to the Paladin Lastsfor 12 sec or until the Paladin has transferred 100% of their maximum health. Players may only have one Hand on them per Paladin at any one time.

Judgment: A magic attack that unleashes the energy of a Seal to causeCauses (50.21% of Spell power + 60.3% of Attack power) Holy damage. Requires an active Seal to cast.

Seal of Righteousness: Now Protection and Retribution only. Fills you with Holy Light, causing melee attacks to deal 5% weapon damage to all targets within 8 yards.

Seal of Truth: Now Protection and Retribution only. Fills you with Holy Light, causing melee attacks to deal 12% additional weapon damage as Holy and apply Censure to the target.Replaces Seal of Command.CensureDeals additional Holy damage over 15 sec. Stacks up to 5 times.

Talents and SpecializationNewRetribution

: You radiate holy energy, granting all nearby party and raid members 3% Versatility.

Changes

Hand of Purity: Places a Hand on the friendly target, reducing damage taken by 10% and damage from harmful periodicdamage over time effects by an additional 80% (less for some creature attacks) for 6 sec. Players may only have one Hand on them per Paladin at any one time.

Holy

Beacon of Faith: Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Beacon of LightThe target becomes a Beacon of Light to all party and raid members within 0 to 60 yards. Only one target can be the Beacon of Light at a time.Beacon of LightYour spellsLightYour heals on other party or raid members will also heal the Beacon for a percentageof Light target for up to 50% of the amount healed. Your Holy Radiance, Light of Dawn, Light's Hammer, and Holy Prism will heal for 15% of the amount healed. All other heals will heal for 50% of the amount healed.Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power.

Protection

Empowered Seals: Your Seals also cause your Judgment to empower you with an additional beneficial effect which persists through changing Seals:Judgment of JusticeIncreases your movement speed by 20% for 20 sec.Judgment of InsightHeals you for 5%3% of your maximum health every 2 sec for 20 sec.Judgment of RighteousnessIncreases your attack speed by 30% for 20 sec.Judgment of TruthIncreases your attack power by 15% for 20 sec.

Retribution

Empowered Seals: Your Seals also cause your Judgment to empower you with an additional beneficial effect which persists through changing Seals:Judgment of JusticeIncreases your movement speed by 20% for 20 sec.Judgment of InsightHeals you for 5%3% of your maximum health every 2 sec for 20 sec.Judgment of RighteousnessIncreases your attack speed by 30% for 20 sec.Judgment of TruthIncreases your attack power by 15% for 20 sec.

Beacon of Light: The target becomes a Beacon of Light to all party and raid members within 0 to 60 yards. Only one target can be the Beacon of Light at a time.Beacon of LightYour spellsYour heals on other party or raid members will also heal the Beacon for a percentageof Light target for up to 50% of the amount healed. Your Holy Radiance, Light of Dawn, Light's Hammer, and Holy Prism will heal for 15% of the amount healed. All other heals will heal for 50% of the amount healed.Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power.

Daybreak: After casting Holy RadianceCasting Holy Radiance causes your next Holy Shock will also heal other alliesto also heal each ally within 10 yards of the target for an amount equal to 75%15% of the original healing done. divided evenly among all targets. StacksCan accumulate up to 2 times.charges.

Holy Light: A large heal that Heals a friendly target for (185.304% of Spell power).Good for periods of heavy damage.

Holy Radiance: Imbues a friendly target with radiant energy, healing that target for (151.319% of Spell power) and all allies within 10 yards for 50% ofhalf that amount. Grants a charge of1 Holy Power.Healing effectiveness diminishes for each player target beyond 6.

Light of Dawn: Consumes up to 3 Holy Power to emanateunleash a wave of healing energy, healing up to 6 of the most6 injured targets in your party or raid within 30 yards for up to 24.4992% of Spell power) * per charge of Holy Power.3].

Grand Crusader: When you dodge or parry a melee attack you have a 30% chance of refreshing the cooldown on your next Avenger's Shield and causing it to generate a charge of Holy Power if used within 6 sec.1 Holy Power.

Hammer of the Righteous: Hammer the current target for 35% weapon damage, causing a wave of light that hits all other targets within 8 yards for 20% Holy weapon damage. Grants a charge of1 Holy Power.

Retribution

Divine Storm: An area attack that consumes 3 charges of Holy Power to causeDeals 50% weapon damage as Holy damage to all enemies within 8 yards.

Exorcism: Forcefully attempt to expel the evil fromBlasts the target with a blast of Holy Light. CausesHoly Light, causing (117.1% of Attack power) Holy damage and generates a charge ofgenerating 1 Holy Power.Your autoattacks have a 20% chance of resetting the cooldown of your Exorcism.

Hammer of the Righteous: Hammer the current target for 35% weapon damage, causing a wave of light that hits all other targets within 8 yards for 20% Holy weapon damage. Grants a charge of1 Holy Power.

Sword of Light: Increases the damage you deal with two-handed melee weapons by 30%.Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power.Grants 6% of your maximum mana every 2 sec.Increases the healing done by Word of Glory by 60% and Flash of Light by 100%, and Word of Glory is now instant.30%.

Divine Star: Fires a Divine Star in front of you, traveling 24 yds, causing (85%56.6695% of Spell power) healing to all allies within 4 yds of its path.After reaching its destination it will return to you, also dealing damage and healing to all targets in its path. This spell can be cast while moving.

Holy

Divine Star: Fires a Divine Star in front of you, traveling 24 yds, causing (85%56.6695% of Spell power) healing to all allies within 4 yds of its path.After reaching its destination it will return to you, also dealing damage and healing to all targets in its path. This spell can be cast while moving.

Shadow

Shadowy Insight: Periodic damageDamage over time from your Shadow Word: Pain and damage from your Mind Spike has a 5% chance to reset the cooldown on Mind Blast and cause your next Mind Blast within 12 sec to be instant cast and cost no mana.

Divine Star: Fires a Divine Star in front of you, traveling 24 yds, causing (68.3%45.5356% of Spell power) Shadow damage to all enemies within 4 yds of its path.After reaching its destination it will return to you, also dealing damage and healing to all targets in its path. This spell can be cast while moving.

Surge of Darkness: Periodic damageDamage over time from your Vampiric Touch and Devouring Plague has a 20% chance to grant you Surge of Darkness, causing your next Mind Spike to not consume your damage-over-timedamage over time effects, become instant cast, cost no mana, and deal 50% additional damage. Limit 3 charges.

Shadow

Devouring Plague: Consumes up to 3 Shadow Orbs to deal up to (337.5% of Spell power) Shadow damage and then up to an additional 337.5% of Spell power100% of the initial damage over 6 sec. Heals the caster for up to 15% of maximum health over the duration.

Mind Spike: Blasts the target for (97.5% of Spell power) Shadowfrost damage, but extinguishes your periodic damage effects from the target in the process.damage over time effects on the target.

Shadowy Apparitions: When you deal critical periodic damagedamage over time with your Shadow Word: Pain, you also create a shadowy version of yourself that floats towards the target and deals (45% of Spell power) Shadow damage.

Cloak of Shadows: Instantly removes all existingProvides a moment of magic immunity, instantly removing all harmful spell effects. provides a brief moment of immunity against magical damage and harmful effects, and then causesThe cloak lingers, causing you to resist allharmful spells for 5 sec.Does not remove effects that prevent you from using Cloak of Shadows.

Sap: Incapacitates the targeta target not in combat for up to 1 min. Must be stealthed. Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.

Shiv: Strikes an enemy's pressure point with your off-hand weapon, dealingDeals 10% weapon damage, dispelling an Enrage effect from the target, and, applying a concentrated form of your active Non-Lethal poison.See individual Non-Lethal poison tooltips for details regarding the concentrated effects of each.poison, and dispelling an Enrage effect from the target.See individual Non-Lethal poisons for their concentrated effects.

Shroud of Concealment: Extend a cloak that wraps party and raid members within 0 yards in shadows, concealing them from sight for up to 15 sec.providing stealth for 15 sec.

Sprint: Increases your movement speed by 70% for 8 sec. Does not break stealth.Useable while stealthed.

Swiftblade's Cunning: Increases the haste and multistrike chance of all party and raid members within 100 yards by 5%.

Tricks of the Trade: The threat caused by your next damaging attack and all actions taken for <Unknown value - The spell referenced no longer exists>6 sec afterwards will be transferred to the target party or raid member. Transferred threat is not permanent, and will fade after 30 sec.

Wound Poison: Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts (21.8% of Attack power) Nature damage and reduces all healing effects on themreceived for 12 sec.

Talents and SpecializationChangesAssassination

Blindside: Performing a successful Mutilate has a 30% chance of leaving you in an advantageous position, enabling a single use of Dispatch with no energy cost, regardless of the enemy target's health.

Cut to the Chase: Your Eviscerate refreshes your Slice and Dice duration to its 5 combo point maximum.

Dispatch: A vicious strike that Exploits the vulnerability of foes with less than 35% health, remaining, causing 315% weapon damage to the target. Requires a dagger in the main hand. Awards 1 combo point.Replacespoint.Your successful Mutilates have a 30% chance to make your next Dispatch free and useable on any target.Replaces Sinister Strike.

Seal Fate: When you critically strike with a melee attack that generates combo points, you gain an additional combo point.on your target.

Vendetta: Marks an enemy for death for 20 sec, increasing all damage you deal to the target by 30%, and granting you unerring vision of your target, regardless ofmaking the target visible to you even through concealments such as stealth and invisibility.Lasts 20 sec.

Venomous Wounds: Each time your Rupture or Garrote deals damage to an enemy that you have poisoned, youdeals damage, your poisons on the target have a 75% chance to deal (32% of Attack power) additional Nature damage and to regain 10 Energy. Garrote will not trigger this effect if the enemy is also afflicted by your Rupture.Ifyou regain 10 Energy.If an enemy dies while afflicted by your Rupture, you regain energy proportional to the remaining Rupture duration.up to 120 energy, based on remaining duration.

Bandit's Guile: Your training allows you to recognize and Take advantage of the natural ebb and flow of combat, causing your Sinister Strike increasesto gradually increase your damage dealt by up to 30%. After reaching this maximum, the effect will fade after 15 sec and the cycle will begin anew.This maximum effect will last for 15 sec before fading and beginning the cycle anew.

Blade Flurry: While active, your attacks also strike up to 4 additional nearby opponents for 40% of normal damage, but your Energy regeneration is reduced by 20%. Lasts until canceled.

Killing Spree: Step through the shadows to ana visible enemy within 10 yards, attacking it every 0.57 times over 3 sec with both weapons for 50% weapon damage until 7 assaults are made, and increasing all damage done by 50% for the duration. Cannot hit invisible or stealthed targets.Blade Flurry Effect: Killing Spree100% weapon damage.While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.every 0.5 sec instead of focusing on your primary target.

Mastery: Main Gauche: Your main-hand attacks have a 16% chance to grant you an attack that deals damage equal to 75% of a main-hand attack.trigger an attack with your off-hand that deals 150% weapon damage.

Shadow Dance: Enter the Shadow Dance for 8 sec, allowing the use of abilities that ordinarily require Stealth, and reducing the Energy cost of Ambush is reduced by 20 while Shadow Dance is active.by 20.

: Unleashes elemental forces of Flame, increasing the damage dealt by the Shaman's next Fire spell by 40%.

Restoration

: The caster is surrounded by globes of water, granting 84 mana per 5 sec. When a melee attack hits the caster, the caster regains 115 mana. This effect can only occur once every few seconds. Lasts 1 hour.Only one of your Elemental Shields can be active on you at once.Replaces Lightning Shield.

Chain Lightning: Now Elemental and Enhancement. 7.1% of base mana, down from 30.5% Hurls a lightning bolt at the enemy, dealing (30.6555% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.

Lava Surge: Your Flame Shock periodic damagedamage over time has a chance to reset the cooldown of your Lava Burst spell and cause your next Lava Burst spell to be instant.

Shamanism: Increases the damage of Lightning Bolt by 70%36% and Chain Lightning by 100%, reduces the casting time of Lightning Bolt by 0.5 sec, and removes the cooldown from Chain Lightning.

Enhancement

Fire Nova: 4.5 sec cooldown, up from 4 sec. Ignites your Flame Shock spell on any nearby enemies, causing each of them to emit a wave of flames that deals (48.0697% of Spell power) Fire damage to every other enemy within 10 yards.

Lava Lash: 10.5 sec cooldown, up from 10 sec. You charge your off-hand weapon with lava, instantly dealing 260% of that weapon's damage to an enemy target and spreading your Flame Shock from the target to up to 4 enemies within 12 yards.

Magma Totem: Summons a Fire Totem with 5 health at the feet of the caster for 1 min that causes (4.25325%8.5% of Spell power) Fire damage to creatures within 8 yards every 2 seconds.

Stormstrike: 7.5 sec cooldown, down from 8 sec. Instantly strike an enemy with both weapons, dealing 160% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec.

Unleash Elements: Unleashes elemental forces of Flame and Wind, increasing the damage done by the Shaman's next Fire spell by 40%, and increasing the Shaman's attack speed by 60% for the next 6 swings.or until 12 sec have elapsed.

Dark Intent: Infuses all party and raid members with shadow, increasing their spell power by 10% and Stamina by 10%multistrike chance by 5% for 1 hour.If the target is in your party or raid, all party and raid members will be affected.

Talents and SpecializationChanges

Cataclysm: Conjures a cataclysm at the target location, dealing (375% of Spell power) Shadowflame damage to all enemies within 0 yards, and applying .Corruption.

Affliction

Soulburn: Haunt: Grants the Soulburn empowerment to your Haunt spell.Your Haunt spell also grants you 15% increased periodic damageincreases the damage of your damage over time effects by 15% for 30 sec.

Affliction

Drain Soul: Drains the soul of the target, causing (15% of Spell power) Shadow damage every 1 sec for 4 sec. If the target dies and yields experience or honor, one Soul Shard is energized.Every 1 sec, when Drain Soul deals damage, it causes all of your other periodic Warlock damageWarlock damage over time effects to instantly deal 40% of their normal periodic damage.damage over time.

Haunt: You send a ghostly soul into the target, dealing (295.5% of Spell power) Shadow damage and increasing all periodic damagedamage over time done by your spells on the target by 35% for 8 sec.

Heroic Leap: Leap through the air towardstoward a targeted location, slamming down with destructive force to deal (52% of Attack power) Physical damage to all enemies within 8 yards.

Heroic Strike: An attack that Instantly deals 75% weapon damage (105% if a one - handed weapon is equipped). .Use when you have more Rage than you can spend. This ability is not on the global cooldown.

Intervene: Run at high speed towardstoward an ally, intercepting the next melee or ranged attack within 10 sec while the target remains within 10 yards.

Mocking Banner: Throw down a war banner within 30 yards that forces all enemies within 15 yards of the banner to focus attacks on the Warrior for 6 sec. Lasts 30 sec.You can Intervene to your war banner.

Taunt: Taunts the target to attack you, and increases threat that you generate against the target by 200% for 3 sec.

Victory Rush: Instantly attack the target, causing (74% of Attack power) damage and healing you for 25% of your maximum health.Can only be used within 20 sec after you kill an enemy that yields experience or honor.

Talents and SpecializationNew

: You inspire all nearby party and raid members, granting 3% Versatility.

Arms

: Smashes a target for 400% weapon damage and weakens their defenses, allowing your attacks to bypass all of their armor for 6 sec. Bypasses less armor on players.

Changes

Enraged Regeneration: Instantly heals you for 5%10% of your total health, and an additional 10%20% over 5 sec. Can be used while stunned.Effects are doubled if used while Enraged.stunned.

Mass Spell Reflection: Reflects the next spell cast on you and on all party and raid members within 20 yards for 5 sec.Replaces Spell Reflection.

Safeguard: Run at high speed towards a party or raid member, removing all movement-impairing effects upon you, intercepting the next melee or ranged attack made against them and reducing their damage taken by 20% for 6 sec.Replaces Intervene.

Vigilance: Focus your protective gaze on a party or raid member, reducing their damage taken by 30% for 12 sec.During the duration of Vigilance, your Taunt has no cooldown.

Arms

Ignite Weapon: Ignite your weapon and deal 65% weapon damage (91% if a one - handed weapon is equipped) as Fire, and cause your auto attacks to deal Fire damage for 10 sec. This ability is not on the global cooldown.Replaces Heroic Strike.

Arms

Colossus Smash: Smashes a target for 140% weapon damage and weakens their defenses, allowing your attacks to bypass all of their armor for 6 sec. Bypasses less armor on players.Causes the Physical Vulnerability effect on the target. Physical VulnerabilityWeakens the constitution of an enemy target, increasing their physical damage taken by 5% for 30 sec.players.

Execute: Attempt to finish off a foe, causing 220%200% weapon damage to the target, and consuming up to 40 additional Rage to deal up to 400% additional weapon damage. Only usable on enemies that have less than 20% health.

Colossus Smash: Smashes a target for 140% weapon damage and weakens their defenses, allowing your attacks to bypass all of their armor for 6 sec. Bypasses less armor on players.Causes the Physical Vulnerability effect on the target. Physical VulnerabilityWeakens the constitution of an enemy target, increasing their physical damage taken by 5% for 30 sec.players.

Crazed Berserker: You are a master of dual-wield combat, and can equip one-hand and off-hand weapons in your off-hand.Increases your off-hand damage by 25% and causes your Execute ability to hit with both weapons.able to equip one-handed and two-handed weapons in both hands.You deal 20% additional damage when wielding only one-handed weapons.Your off-hand weapon damage is increased by 25% with two-handed weapons and by 50% with one-handed weapons.

Whirlwind: In a whirlwind of steel you attack all enemies within 8 yards, causing 45% weapon damage to each enemy.

Wild Strike: A quick strike with your off-hand weapon that deals 150% weapon damage plus 1 and causes Mortal Wounds on the target. Unuseable without charges. Bloodthirst has a 20% chance of granting 3 charges. Mortal WoundsGrievously wounds the target, reducing the effectiveness of any healing received for 10 sec.

Protection

Blood Craze: Your multistrikes from auto attacks trigger a Blood Craze.Blood Craze regenerates 0%3% of your health over 3 sec. When this effect is refreshed, the remaining portion is added to the new effect.

Absolute Zero: Summons a sphere of sub-freezing energy near a random target. If this sphere comes within 3 yards of an enemy, it will explode, dealing 47125 to 5287512252 to 13748 Frost damage to all enemies within 5 yards, knocking them back.

Absorb: Channels possessed blood into the target, destroying the caster and healing the target for 10000012000.

Absorb: Channels possessed blood into the target, destroying the caster and healing the target for 10000012000.

Absorb Life: Drains 50009000 health from an enemy over 5 sec., transferring it to the caster.

Acquiring Target: Acquiring a target. After 4 sec Magmatron will begin to channel his Flamethrower on the target, inflicting 20475 to 215255733 to 6027 Fire damage every 1 sec to all enemies in front of him for 4 sec.

Ancient Flame: Summons an orb that inflicts 500006000 Fire damage to the nearest enemy every 2 sec. and increases Fire damage taken by 5% for 10 sec.

Ancient Flame: Inflicts 500006000 Fire damage to the nearest enemy every 2 sec. and increases Fire damage taken by 5% for 10 sec.

Anima Font: Further corrupts a target already afflicted by Touch of the Animus, causing them to spew Anima bolts at nearby locations every 1 sec. Enemies struck by the bolts suffer 237500 to 262500 Fire damage.28500 to 31501 Fire damage.

Arcane Annihilation: Blasts the target with energy, dealing 19000 to 210005320 to 5880 Arcane damage. Each time you cast Arcane Annihilation, the damage of Arcane spells is increased by 10% and spell casting time is reduced by 10%. Effect stacks up to 4 times and lasts 6 sec.

Arcane Blast: Blasts the target with energy, dealing 2187 to 28123280 to 4218 Arcane damage. Each time you cast Arcane Blast, spell casting time is reduced. Effect stacks up to 5 times and lasts 8 sec.

Arcane Blast: Blasts the target with energy, dealing 20700 to 253006210 to 7590 Arcane damage. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 10% and spell casting time is reduced by 10%. Effect stacks up to 4 times and lasts 6 sec.

Arcane Breath: Deals 18850 to 2115022620 to 25380 Arcane damage in a 40 yard cone in front of the caster. 5 sec after being damaged, the affected targets explode with energy, dealing 9425 to 1057511310 to 12690 Arcane damage to nearby friends.

Arcane Breath: Deals 28275 to 3172533930 to 38070 Arcane damage in a 40 yard cone in front of the caster. 5 sec after being damaged, the affected targets explode with energy, dealing 18850 to 2115022620 to 25380 Arcane damage to nearby friends.

Arcane Burst: Deals (100% of Spell power) Arcane damage to all enemies within 100 yards, reducing their movement speed by 70% and knocking them back.

Arcanital's Spark: Strike an enemy with the power of the heavens, dealing 9750 to 10250 Holy damage.1170 to 1230 Holy damage.

Arctic Freeze: Breathes ice on all enemies in front of the caster, inflicting 12750015298 Frost damage every second for 3 sec. Enemies hit by Arctic Freeze begin to freeze solid and are stunned for 20 sec. if they reach $139843U stacks of Arctic Freeze.

Arctic Freeze: Breathes ice on all enemies in front of the caster, inflicting 12750015298 Frost damage every second for 3 sec. Enemies hit by Arctic Freeze begin to freeze solid and are stunned for 20 sec. if they reach $139843U stacks of Arctic Freeze.

Artillery Strike: Launches a bolt of electricity high into the air to crash down near an enemy target, inflicting 48750 to 512505850 to 6151 Nature damage to enemies within 0 yds. The accuracy of this ability increases with each stack of Precision Artillery.

Artillery Strike: Launches a bolt of electricity high into the air to crash down near an enemy target, inflicting 48750 to 512505850 to 6151 Nature damage to enemies within 0 yds. The accuracy of this ability increases with each stack of Precision Artillery.

Artillery Strike: Launches a bolt of electricity high into the air to crash down near an enemy target, inflicting 48750 to 512505850 to 6151 Nature damage to enemies within 0 yds. The accuracy of this ability increases with each stack of Precision Artillery.

Artillery Strike: Launches a bolt of electricity high into the air to crash down near an enemy target, inflicting 48750 to 512505850 to 6151 Nature damage to enemies within 0 yds. The accuracy of this ability increases with each stack of Precision Artillery.

Artillery Strike: Launches a bolt of electricity high into the air to crash down near an enemy target, inflicting 48750 to 512505850 to 6151 Nature damage to enemies within 0 yds. The accuracy of this ability increases with each stack of Precision Artillery.

Artillery Strike: Launches a bolt of electricity high into the air to crash down near an enemy target, inflicting 48750 to 512505850 to 6151 Nature damage to enemies within 0 yds. The accuracy of this ability increases with each stack of Precision Artillery.

Artillery Strike: Launches a bolt of electricity high into the air to crash down near an enemy target, inflicting 48750 to 512505850 to 6151 Nature damage to enemies within 0 yds. The accuracy of this ability increases with each stack of Precision Artillery.

Artillery Strike: Launches a bolt of electricity high into the air to crash down near an enemy target, inflicting 48750 to 512505850 to 6151 Nature damage to enemies within 0 yds. The accuracy of this ability increases with each stack of Precision Artillery.

Artillery Strike: Launches a bolt of electricity high into the air to crash down near an enemy target, inflicting 48750 to 512505850 to 6151 Nature damage to enemies within 0 yds. The accuracy of this ability increases with each stack of Precision Artillery.

Attenuation: Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 11100013320 physical damage to all players in their path.

Attenuation: Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 11100013320 physical damage to all players in their path.

Attenuation: Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 11100013320 physical damage to all players in their path.

Attenuation: Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 11100013320 physical damage to all players in their path.

Attenuation: Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 11100013320 physical damage to all players in their path.

Attenuation: Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 11100013320 physical damage to all players in their path.

Attenuation: Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 11100013320 physical damage to all players in their path.

Aura of Pride: Causes an enemy's pride to manifest as an aura around them, inflicting 25000011750 Shadow damage to their allies within 4.5 yards every 1 sec.

Avenger's Shield: Hurls a holy shield at the enemy, dealing 3750 to 62503375 to 5625 Holy damage, Dazing them and then jumping to additional nearby enemies. Affects 3 total targets.

Azure Blast: The Azureborne Warlord channels its energy into an Azure Blast, inflicting 19500 to 205006045 to 6355 Arcane damage to enemies within 8 yards.

Ball Lightning: The Ball Lightning rushes towards an enemy, inflicting 146250 to 15375017550 to 18450 Nature damage to the enemy.

Barrier: Absorbs 300000 damage and if the barrier is broken it releases a gale of flame, inflicting 73125 to 7687520475 to 21525 Fire damage to all enemies.

Battering Headbutt: Raigonn charges the door, inflicting 48750 to 512505850 to 6150 Physical damage to enemies within 10 yards of the door.

Battering Headbutt: Raigonn charges the door, inflicting 48750 to 512505850 to 6150 Physical damage to enemies within 10 yards of the door.

Beak Stab: The caster readies themselves and then pierces the air in front of them with their beak repeatedly. Enemies in the area suffer 18000 to 220002160 to 2640 Physical damage every second for 5 sec.

Belly Flop: Jump into the air, slamming into the ground, inflicting 237503325 Physical damage and knocking back all enemies within 8 yards.

Belly Flop: Jump into the air, slamming into the ground, inflicting 237504987 Physical damage and knocking back all enemies within 20 yards.

Belly Flop: Jump into the air, slamming into the ground, inflicting 21375 to 236254702 to 5198 Physical damage and knocking back all enemies within 8 yards.

Bestial Cry: Unleash a savage cry, inflicting 10000012000 Physical damage to all enemies and increasing damage done by the caster by 50%.

Binding Shadows: The Bindings Shadows drains 3900 to 41001209 to 1271 life every 1 sec and root players within 8 yards of the target for 6 sec.

Binding Shadows: The Binding Shadows drain 3900 to 41001209 to 1271 life every 1 sec and roots players within 8 yards of the target for 6 sec.

Blazing Heat: The Lava Scion inflicts a random target with Blazing Heat, causing them to create a trail of Blazing Heat in their wake. Blazing Heat inflicts 36562 to 384379140 to 9610 Fire damage every 1 sec, and heals Sons of Flame for 10% every 1 sec.

Blazing Radiance: Deals 34125 to 358754095 to 4306 Fire damage to all enemies and increases damage dealt by Fire attacks by 5%.

Blazing Twilight Shield: Applies a Blazing Twilight Shield to a nearby friendly target. Attacks against the target can cause a Blaze. Periodically heals the target for 9750 to 102503022 to 3178 every 1 sec for 6 sec.

Blood Boil: Causes all disease effects on targets within 0 yards to painfully erupt, consuming the diseases, dealing 2250 to 27503375 to 4125 damage modified by attack power, and forcing the target to attack the Death Knight for until cancelled.

Blue Granite: The Granite Sentinel has shifted to a Blue Granite form, granting Mist. The Mist forms under the feet of the target, inflicting 4875 to 51251023 to 1077 Frost damage every 1 sec for 1.50 min.

Blue Rays: Inflicts 760000 to 84000091200 to 100800 Frost damage divided amongst all targets in the Blue Rays. This damage is increased by 2% each time the victim is hit by this effect.

Blue Rays: Inflicts 20000024000 Frost damage to all enemies when no players are within the cone of Blue Rays.

Bodyblow: Inflicts 64750 to 752507770 to 9031 Physical damage to targets in a cone in front of the caster.

Boiling Spatter: Deals 50122 to 5825112530 to 14563 Fire damage to enemies in a cone in front of the caster.

Cadaver Toss: Deals 13500 to 165004050 to 4950 damage, then infects the victim with a disease that deals 54000 to 6600016200 to 19800 damage over 12 sec.

Call Flames: Calls upon flames to destroy an enemy, inflicting 97500 to 10250011700 to 12300 Fire damage and granting the caster 1 stack of Fiery Core.

Carrion Swarm: A cresting wave of chaotic magic splashes over enemies in front of the caster, dealing 42750 to 52250 Shadow damage.11970 to 14630 Shadow damage.

Cataclysm: Deathwing is trying to finish the job he started by bringing forth a second Cataclysm, inflicting 1462500 to 1537500321750 to 338250 Fire damage to all enemies.

Cataclysm: Kanrethad channels cataclysmic power, immolating all enemies within 100 yards every 1 sec. After 6 sec, all enemies within 100 yards take 1000000120000 Fire damage and are knocked away and stunned for 10 sec.Once started, the channeling of Cataclysm cannot be stopped by any mortal means.

Cataclysm: Kanrethad channels cataclysmic power, immolating all enemies within 100 yards every 1 sec. After 6 sec, all enemies within 100 yards take 1000000120000 Fire damage and are knocked away and stunned for 10 sec.Once started, the channeling of Cataclysm cannot be stopped by any mortal means.

Catastrophic Anomaly: Elegon's form grows unstable, causing the Engine of Nalak'sha to explode, inflicting 902500 to 997500108300 to 119700 Arcane damage to the entire raid.

Cauterizing Flare: Deals 237500 to 26250028500 to 31501 Nature damage to all enemies within 8 yards, and may neutralize some forms of nearby Anima.

Caw: The caster screams with all their might, sending concentrated sound waves at multiple targets. When the sound waves reach their destinations they explode for 270000 to 33000032400 to 39600 Physical damage to all targets within 8 yards of the location.

Caw!: The caster screams violently, sending a wave of sonic force out in front of them. Enemies caught in the path of the sonic blast suffer 47500 to 52500 Physical damage.9025 to 9975 Physical damage.

Chain Lightning: Inflicts 74000 to 860008880 to 10320 Nature damage and jumps to another target within 5 yards. Affects 3 total targets, increasing damage by 50% per jump.

Chain Lightning: Inflicts 74000 to 860008880 to 10320 Nature damage and jumps to another target within 5 yards. Affects 3 total targets, increasing damage by 50% per jump.

Choking Smoke Bomb: Creates a cloud of thick smoke in an 8 yard radius around the caster for 20 sec. Enemies are unable to target into or out of the smoke cloud and will take 50001500 Nature damage every 0.5 seconds.

Choking Smoke Bomb: Creates a cloud of thick smoke in an 8 yard radius around the caster for 20 sec. Enemies are unable to target into or out of the smoke cloud and will take 50001500 Nature damage every 0.5 seconds.

Chomp Chomp Chomp: Three quick chomps inflict 475000 to 52500057000 to 63000 Physical damage to all enemies in front.

Chump Thump: Inflicts 47500 to 525009975 to 11025 Physical damage and knockback to all enemies within 8 yards.

Cinders: Ignites an enemy, inflicting 10500012600 Fire damage and an additional 750003525 Fire damage every 1 sec. for 30 sec. When Cinders is removed, a pool of flames is created at the target's location. The pool inflicts 10500012600 Fire damage every 1 sec. to all enemies within 5 yards.

Corrosive Breath: Breathes corrosive gas on all enemies in front of the caster, inflicting 650007800 Nature damage every second for 3 sec. Enemies hit by Corrosive Breath take 25% increased damage from all sources for 15 sec.

Corrosive Spray: Inflicts (100% of Spell power) Nature damage to enemies within 80 yds. and decreases their armor by 5% for 12 sec.

Countdown: Forms a magical link between two enemies. The two targets have 8 sec to move into proximity with each other, or each will explode, dealing 12500031250 Fire damage to all allies within 100 yards.

Crimson Wake: Anima repeatedly explodes upward from the ground in a line that accelerates toward a random target. Crimson Wake will pursue the target for up to 30 seconds. Enemy targets hit by the explosions suffer 142500 to 157500 Fire damage.17100 to 18901 Fire damage.

Crumbling Arc: Inflicts 195000 to 20500023400 to 24601 Physical damage to enemies within a semi-circle in front of the caster.

Decapitate: Lei Shen throws his axe with supernatural force, inflicting 3000000360000 Physical damage and increasing Physical damage taken by 100%. The damage inflicted decreases the farther away the target is from Lei Shen.

Decapitate: Inflicts 61750 to 682507410 to 8190 Physical damage to enemies in a frontal cone.

Deceitful Blast: The blast Inflicts 3900 to 41001209 to 1271 Shadow damage and an additional 975 to 1025302 to 318 Shadow damage every 1 sec for 3 sec. Stacks.

Decimate: Inflicts Fire damage equal to 50%10% of the target's current health.

Decimating Strike: Deals Shadow damage equal to 90% of the target's maximum health, but always at least 25000062500 damage, and reduces the target's healing done by 90% for 4 sec. This damage cannot be resisted or mitigated by normal means.

Degeneration: Carves a swath of ruin, dealing 28500 to 315006270 to 6930 Shadow damage to all enemies in front of the caster, and afflicting them with dark energies that deal 2250 Shadow damage every 2 sec for 1 min.

Devastate: Sunder the target's armor causing the Sunder Armor effect. In addition, causes 50% of weapon damage plus 9081 for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 5 times.

Devastating Arc: Inflicts 185000 to 21500022200 to 25800 Physical damage to enemies within a semi-circle in front of the caster.

Diffusion: Breathes arcane energy on all enemies in front of the caster, inflicting 16575019889 Arcane damage every second for 3 sec. Enemies hit by Diffusion redirect 10% of all healing received to allies within 8 yards that are not afflicted with Diffusion. This effect stacks.

Diffusion Chain: Inflicts 73125 to 768758775 to 9225 Nature damage, chaining to nearby enemies, inflicting increasing damage for each target it jumps to. When an enemy is hit by Diffusion Chain a Diffused Lightning spawns at the location.

Electro Pulse: Inflicts 48750 to 512505850 to 6151 Nature damage every 5 sec to allies within 6 yards. When Electro Pulse is removed, it causes Electro Wave, inflicting 146250 to 15375017550 to 18451 Nature damage to allies within 20 yards.

Elementium Blast: The Elementium Blast inflicts 285187 to 29981262741 to 65959 Fire damage to enemies within 200 yards, and an additional 13162 to 138372895 to 3045 Fire damage until the player destroys the Elementium Bolt.

Elementium Blast: The Elementium Bolt is still searing, inflicting 13162 to 138372895 to 3045 Fire damage every 1 sec until the players destroy the Elementium Bolt.

Elementium Bolt: Deathwing launches an Elementium Bolt at the target platform. If the Elementium Bolt reaches its destination it inflicts 285187 to 29981262741 to 65959 Fire damage to all enemies and an additional 13162 to 138372895 to 3045 Fire damage every 1 sec until the Elementium Bolt is destroyed.

Ember Flare: Deals 14152 to 164473538 to 4112 Fire damage to all enemies.

Ember Flare: Deals 15660 to 203403915 to 5085 Fire damage to all enemies.

Empower Sulfuras: Ragnaros begins to Empower Sulfuras with the power of the Firelands. After 5 sec it will become empowered and his attacks will cause the Flames of Sulfuras, inflicting 487500 to 512500121875 to 128125 Fire damage to all enemies within the realm of the Firelord.

Empowered Sulfuras: The power of Sulfuras has been aplified! Melee attacks deal devestating damage, inflicting 487500 to 512500121875 to 128125 Fire damage to all enemies.

Explosive Slam: The golem slams the ground, inflicting 170625 to 17937520475 to 21526 Fire damage to enemies within 9 yds. of his target. Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec.

Eyes of Occu'thar: Occu'thar summons a horde of his eyes to cause destruction! The Eyes attach to players, inflicting 8775 to 92252193 to 2307 Shadow damage every 1 sec, after 10 sec the Eyes will explode, causing Occu'thar's Destruction.

Face Smash: Smash face into the ground, inflicting 38000 to 420008360 to 9240 Physical damage to enemies in a frontal cone.

Falling Flames: Conjures forth a rain of fire, inflicting 185000 to 215000144720 to 168190 Fire damage to enemies in a 2.5 yard radius of the impact locations.

Fan of Feathers: The caster winds up before fanning their wings. Enemies within 8 yards in front of the caster suffer 27000 to 330005130 to 6270 Physical damage every second.

Far Reaching Fear: The caster lashes out, inflicting 47500 to 525009025 to 9975 Shadow damage to all enemies within 15 yards in front of them.

Feathery Detonation: Explodes in a pile of feathers, inflicting 487500 to 51250058500 to 61501 Fire damage to everything within 5 yards.

Fel Decay: Peroth'arn's sickly touch causes a random target to decay from within, instantly inflicting 38000 to 4200010640 to 11760 Shadow damage and 8075 to 89252261 to 2499 Shadow damage every second for 10 sec. Any healing done to the afflicted player causes the healer to suffer 100% of the amount healed as Shadow damage.

Fel Iron Bomb: Inflicts 330 to 770297 to 693 Fire damage and stuns targets in a 5 yard radius for 2 sec. Any damage will break the effect. Unreliable against targets higher than level 76.

Fel Iron Bomb: Inflicts 3300 to 77002970 to 6930 Fire damage and stuns targets in a 5 yard radius for 2 sec. Any damage will break the effect. Unreliable against targets higher than level 76.

Fiery Cleave: Inflicts 95000 to 10500011400 to 12600 damage to enemies within 0 yards in front of the caster.

Fiery Torment: The caster is enveloped in swirling flames, lashing out every 1 sec to deal 14250 to 157503562 to 3938 Fire damage to the nearest target and increasing their Fire damage taken by 30% for 20 sec.

Fiery Torment: Lashes out, dealing 14250 to 157503562 to 3938 Fire damage to the nearest target and increasing their Fire damage taken by 30% for 20 sec.

Fire Line: Releases a Fire Line towards a random enemy. These Fire Lines deal 38000 to 420004560 to 5040 Fire damage to all enemies within 3 yards. In addition, the Fire Lines leave behind a persistent burning effect which deals 18850 to 211502262 to 2538 Fire damage to all nearby enemies.

Fire Line: Releases a Fire Line towards a random enemy. These Fire Lines deal 71250 to 787503348 to 3702 Fire damage to all enemies within 3 yards. In addition, the Fire Lines leave behind a persistent burning effect which deals 37000 to 430001739 to 2021 Fire damage to all nearby enemies.

Fireball: Inflicts 4810 to 55906253 to 7267 Fire damage to the target.

Fireball: Inflicts 8325 to 96757492 to 8708 Fire damage to the target.

Flarecore: Jaina hurls a growing Flarecore ember at the ground near an enemy. The ember explodes if touched, inflicting 5000-500001500-15000 Fire damage to the nearest enemy. If not exploded within 10 sec, the ember detonates, inflicting 90000 to 9900027000 to 29700 Fire damage to all enemies.

Fling: Hurl a grabbed target at an enemy, causing 115625 to 13437513875 to 16125 Physical damage to targets within 0 yards of the point of impact, stunning them for 3 sec.

Flood: A flood of water deals 27750 to 322506105 to 7095 Nature damage to all enemies in front of the caster for 4 sec.

Flurry of Blows: A strike from the Flurry that inflicts 2925 to 3075906 to 954 Physical damage instantly in a 5 yard cone in front of the caster.

Focused Geyser: The Focused Geyser inflicts 975 to 1025302 to 318 Frost damage every 0.3 sec in a 25 yard cone in front of the caster for 4 sec.

Focused Lightning: Creates an orb of Focused Lightning, which fixates on a player. The Focused Lightning detonates upon reaching that player, inflicting 170625 to 17937520475 to 21526 Nature damage to all players within 8 yards.This orb also pulses 38000 to 420004560 to 5041 Nature damage to other players within 5 yards.

Focused Lightning: Creates an orb of Focused Lightning, which fixates on a player. The Focused Lightning detonates upon reaching that player, inflicting 170625 to 17937520475 to 21526 Nature damage to all players within 8 yards.This orb also pulses 38000 to 420004560 to 5041 Nature damage to other players within 5 yards.

Focused Lightning: The Focused Lightning detonates, inflicting 142500 to 15750017100 to 18901 Nature damage to all players within 5 yards.

Freeze: Causes a random player to freeze and shatter, detonating on all allies for 93600 to 98400 Frost damage.11232 to 11808 Frost damage.

Frigid Assault: Frost King Malakk imbues his axes with ice, causing melee attacks to apply the Frigid Assault effect and inflict an additional 750009000 Frost damage to his current target. Frigid Assault will stun the target if it reaches 15 stacks.

Frigid Assault: Frost King Malakk imbues his axes with ice, causing melee attacks to apply the Frigid Assault effect and inflict an additional 750009000 Frost damage to his current target. Frigid Assault will stun the target if it reaches 15 stacks.

Frill Blast: Inflicts 80000096000 Fire damage to all enemies in a hemisphere in front of the caster.

Frost Breath: Inflicts 5363 to 56376971 to 7329 Frost damage to enemies in a 30 yard cone in front of the caster. In addition, the targets' attack speed is decreased by 100% for 6 sec.

Frost Breath: Inflicts 27750 to 3225024975 to 29025 Frost damage to enemies in a 60 yard cone in front of the caster. In addition, the targets' attack speed is decreased by 50% and movement decreased by 15% for 1.50 min.

Frost Breath: Inflicts 7800 to 82007020 to 7380 Frost damage to enemies in a 150 yard cone in front of the caster. In addition, the targets' attack speed is decreased by 20% for 6 sec.

Frost Breath: Inflicts 27750 to 3225024975 to 29025 Frost damage to enemies in a 60 yard cone in front of the caster. In addition, the targets' attack speed is decreased by 50% for 10 sec.

Frostfire Bolt: Launches a bolt of frostfire at the enemy, causing 3750 to 62503375 to 5625 Frost-Fire damage, slowing movement speed by 40% and causing an additional 15001350 Fire damage over 9 sec. If the target is more vulnerable to Frost damage, this spell will cause Frost instead of Fire damage.

Frozen Bolt: Shoots a bolt of frost at a nearby enemy target every 1 sec. dealing 59200 to 688007104 to 8256 Frost damage and slowing movement speed by 20% for 2 sec.

FULL POWER: Unleashes a torrent of Anima bolts that strike at random targets. Each bolt inflicts 332500 to 36750039900 to 44101 Fire damage to enemies within 5 yds. of the impact point.

Fungi Spores: Covers an enemy in fungal spores, inflicting 350004200 Nature damage to them and their allies within 5 yards every second for 20 sec.

Furious Splash: Inflicts 190000 to 21000022800 to 25201 Frost damage to all enemies in a cone in front of the caster.

Furious Stone Breath: Inflicts 146250 to 15375017550 to 18450 Nature damage to all enemies every 0.5 sec for 4.50 sec.

Furious Swipe: Inflicts 30000036000 Physical damage to targets in a large cone in front of Garalon. If Garalon fails to hit at least 2 targets, he will become furious.

Fusion Slash: Lei Shen slashes at the target with his polearm, inflicting 390000 to 41000046800 to 49200 Nature damage knocking the target back and increasing damage taken by Fusion Slash by 100% for 1 min.

Ground Shock: Targets the ground directly in front of the caster with a rocky explosion, dealing 9425 to 105754995 to 5605 Nature damage to all enemies within 2 yards of that location, knocking them up into the air.

Ground Siege: The massive ground tremor Inflicts 14625 to 153754533 to 4767 damage and stuns them for 4 sec.

Ground Slam: The War Yeti inflicts 9750 to 102501170 to 1230 Physical damage every 0.6 sec for 4 sec.

Ground Slam: Deals 225000 to 27500027000 to 33001 Physical damage to enemies within 0 yds of the caster, stunning them for 4 sec, and knocking them back.

Gust: Inflicts 18500 to 215002220 to 2580 Nature damage to enemies in a cone in front of the caster.

Gust of Wind: Deals 185000 to 21500022200 to 25801 Nature damage and knocks targets back in a 10-yard cone in front of the caster.

Hammer Fist: Inflicts 693750 to 80625083250 to 96751 Physical damage to targets in a cone in front of the caster and increases all damage dealt by the caster by 100%.

Hand of Ragnaros: The Hand of Ragnaros inflicts 21937 to 230625484 to 5766 Fire damage to all enemies within 55 yards, knocking them back.

Haywire: Go Haywire! Deals 18500 to 215002220 to 2581 Nature damage to all enemies within 40 yards every 1 sec. for 20 sec and increases movement speed by 100%.

Headbutt: Deals 1000000120000 Physical damage, knocks the target back and removes all threat.

Headbutt: Deals 46250 to 537505550 to 6451 Physical damage to enemies in front of the caster and knocks them back.

Headbutt: Deals 74000 to 860008880 to 10321 Physical damage to enemies in front of the caster and knocks them back.

Headbutt: Deals 92500 to 10750011100 to 12900 Physical damage to enemies in front of the caster and knocks them back.

Healing Spheres: Forms several healing spheres around the caster. Anyone who walks through the spheres will consume them, healing themselves for 21375 to 236254061 to 4489. Each sphere remaining after 10 sec will heal the caster for 21375 to 23625.4061 to 4489.

Healing Touch: Heals a friendly target for 22500 to 27500.20250 to 24750.

Healing Touch: Heals a friendly target for 22500 to 27500.4275 to 5225.

Healing Wave: Heals a friendly target for 23338 to 26662.9335 to 10665.

Heated Pokers: Heat up a pair of red-hot pokers, inflicting 60125 to 698757215 to 8385 Fire damage on melee attack.

Heavy Slug: Fires a heavy metal slug at high velocity, dealing 5700 to 63001254 to 1386 damage to a target.

Hellfire: Ignites the area surrounding the caster, causing 1500 Fire damage to himself and 12001560 Fire damage to all nearby enemies every 1 sec. Lasts 15 sec.

Hoarfrost: Deals 4813 to 61876256 to 8044 Frost damage to enemies within 8 yards of the point of impact and stuns them for 5 sec.

Hoarfrost: Deals 4813 to 61876256 to 8044 Frost damage to enemies within 8 yards of the point of impact and stuns them for 5 sec.

Hodir's Protective Gaze: Allows Hodir to save a friendly target who sustains fatal damage by encasing them in a nearly impenetrable block of ice for up to 353 sec. Hodir must rest after performing this action.

Holy Fire: Consumes an enemy in flames, burning it and inflicting 185 to 215277 to 323 Fire damage, and an additional 3045 Fire damage every 2 sec for 8 sec.

Holy Wrath: Sends bolt of holy power in all directions, causing 2250 to 37502025 to 3375 damage to targets within 10 yds.0 yds.

Hoof Stomp: Inflicts 33250 to 367503990 to 4410 Physical damage and knocks back all nearby enemies.

Hour of Twilight: The Hour of Twilight falls upon Ultraxion's foes. Enemies caught within the Twilight Realm take 30000066000 unresistable Shadow damage. Enemies within the normal realm are instantly pulled back into the Twilight Realm. If no enemies are hit by Hour of Twilight, the Aspects will take the full brunt of the attack, disrupting the shield protecting the Dragon Soul and heralding the end of all life on Azeroth.

Howling Gale: Deals 19500 to 205003120 to 3280 damage per sec and reduces move speed by 19500 to 20500%.3120 to 3280%.

Icy Touch: Chills the target for 3355 to 3645 Frost damage and infects them with Frost Fever, a disease that deals periodic damage and reduces melee and ranged attack speed by (19.7% of Attack power)% for 30 sec.

Ignite Flesh: Flames absorb 50000 damage. If the shield absorbs the full amount it will ignite, inflicting 13875 to 161253885 to 4515 damage on enemy targets.

Ignite Flesh: Breathes flames on all enemies in front of the caster, inflicting 12750015298 Fire damage every second for 3 sec. Enemies hit by Ignite Flesh burn for 30000 additional Fire damage every second for 45 sec. This effect stacks.

Immolate: Kanrethad channels cataclysmic power, immolating all enemies within 100 yards every 1 sec. After 6 sec, all enemies within 100 yards take 1000000120000 Fire damage and are knocked away and stunned for 10 sec.Once started, the channeling of Cataclysm cannot be stopped by any mortal means.

Lightning Whip: Lei Shen cracks a Lightning Whip across the floor, inflicting 585000 to 61500070200 to 73801 Nature damage to enemies in front of him, creating a Lightning Bolt on the ground. The Lightning Bolt effect can be avoided by jumping over it.

Lingering Gaze: The caster concentrates their gaze into an Ethereal eye and projects it at the target. When the eye lands it will create a zone of Lingering Gaze. Players who remain in this zone suffer 750009000 Shadow damage each second.

Living Meteor: Ragnaros summons a Living Meteor at the location. The Living Meteor will roll towards players, if the Living Meteor reaches a player it will cause a Meteor Impact, inflicting 107250 to 11275026812 to 28188 Fire damage to enemies within 8 yards.

Magma Rupture: Causes a massive explosion of magma, dealing 40375 to 4462510093 to 11157 Fire damage to all nearby enemies, increasing Fire damage taken by 40% for 1 min, and triggering eruptions of magma.

Magma Trap: Ragnaros creates a Magma Trap at the target location. When the Magma Trap is triggered it will cause a Magma Trap Eruption, inflicting 58500 to 6150014625 to 15375 Fire damage to all enemies, and knocking the enemy that triggered the Magma Trap up extremely high into the air.

Magma Trap Eruption: The Magma Eruption bursts and Inflits 58500 to 6150014625 to 15375 Fire damage to all enemies, and knocking enemies within 8 yards of the eruption far into the air.

Nuclear Blast: The superheated nucleus of the Amalgamation triggers a massive explosion, inflicting 350625 to 39937577137 to 87863 Fire damage to targets within 8 yds. This blast is powerful enough to pry up one of Deathwing's Elementium plates if it is within range.

Nuclear Inferno: The caster channels a nuclear inferno, blasting the raid for 97500 to 10250011700 to 12300 damage every 1 seconds.While she is channeling this effect, her ranged and spell deflection is increased by 100%. Her dodge chance is increased by 100% as well.

Obliterate: A brutal instant attack that deals 120% weapon damage plus 720864, total damage increased 30% per each of your diseases on the target, removing the diseases on the target.

Omega Stance: Deals damage to all enemies within 5000 yards and reduces movement speed by 50% for 4 sec.

Ooze Eruption: Inflicts 68250 to 7175061425 to 64575 damage shared with nearby targets, knocking them back in all directions!

Ooze Explosion: Inflicts 46250 to 537505550 to 6451 Nature damage to all enemies within 20 yards.

Ooze Spit: Inflicts 97500 to 10250021450 to 22550 Shadow damage to an enemy and their surrounding allies within 4 yards. This only occurs when the creature is not being melee attacked.

Oppress the Weak: The Spirit of Lao-Fe shouts violently, inflicting 190002280 Physical damage every 3 seconds to all enemies within line of sight. Echoes of Pandaren Monks are instantly defeated by this effect.

Orb of Frost: Deals 8001199 to 1201 Frost damage to the target, reducing their movement speed by 20%.

Overcharged: You are Overcharged! Roots the target, after 6 sec causes Overcharge to burst, creating a torus of electric energy around the target that quickly expands creating a ring with a safe area in the center. Inflicts 97500 to 10250011700 to 12300 Nature damage, stunning affected targets for 3 sec.

Pierce the Veil: The caster inflicts 55500 to 645006660 to 7741 Shadow damage on a random target.

Piercing Gaze of Elune: The searing gaze of the twin eyes of Elune deals 46250 to 5375013875 to 16125 Arcane damage to all enemies within 6 yards and silences them for 5 sec.

Piercing Roar: Oondasta emits a piercing wail, inflicting 20000024000 Physical damage and interrupting spell casting, preventing spells of that school from being cast for 10 sec.

Piercing Roar: Emits a piercing wail, inflicting 15000018000 Physical damage and interrupting spell casting, preventing spells of that school from being cast for 6 sec.

Pillar of Flame: Hurls a burst of boiling magma at an enemy, blasting them for 24375 to 256257556 to 7944 damage and sundering the ground.

Plague Strike: A vicious strike that deals 60% weapon damage plus 2724 and infects the target with Blood Plague, a disease dealing Shadow damage over time. The strike removes one heal over time effect from the target.

Primordial Strike: Inflicts 60000072000 Physical damage in a cone in front of the caster.

Protected by Unstable Mines: The Battletron creates floating mines around itself for protection. Any spell or ability directed at the Battletron that passes through or is cast near a mine will detonate it, inflicting 92625 to 9737511115 to 11685 Arcane damage to all enemies.

Psychic Drain: Channels a wave of psychic force in a cone in front of the caster, dealing 83250 to 9675018315 to 21285 Shadow damage and returning it to the caster ten fold.

Retrieve Spear: Leap through the air and slam down on all enemies within 5 yards of the target area, inflicting 142500 to 15750017100 to 18901 Physical damage and stunning them for 3 sec.

Retrieve Spear: Leap through the air and slam down on all enemies within 5 yards of the target area, inflicting 142500 to 15750017100 to 18901 Physical damage and stunning them for 3 sec.

Reverberating Stomp: Sends a wave of force in front of the caster, causing 24050 to 279507455 to 8665 damage and stunning all enemy targets within 20 yards in a frontal cone for 2 sec.

Right Hook: Inflicts 64750 to 752507770 to 9031 Physical damage to targets in a cone in front of the caster.

Ring of Malice: Encircles the caster in a ring of shadows that inflicts 19500 to 205002730 to 2870 damage every 0.5 sec. to enemies it touches. While active, the caster's movement is reduced by 80%. Lasts 15 sec.

Riposte: Instantly counterattack any enemy that strikes you in melee, inflicting 29250 to 307503510 to 3690 Physical damage and reflecting spells cast for 5 sec.

Rocket Launch: Fire a powerful rocket at the enemy that does 960 to 1440864 to 1296 damage and stuns them for 3 sec. This thing has quite a kick though...

Rocket Launch: Fire a powerful rocket at the enemy that does 9600 to 144008640 to 12960 damage and stuns them for 3 sec. This thing has quite a kick though...

Rockfall: A lightning charged stalactite falls from the roof of the cave, inflicting 332500 to 36750039900 to 44100 Nature damage to enemies within 5 yds. and 54000 to 660006480 to 7920 Nature damage to enemies within 20 yds.

Rockwave: Fires a massive rock blast, which strikes all enemies in front of the caster for 39000 to 41000 Nature damage.12090 to 12710 Nature damage.

Rot: Inflicts 195000 to 20500023400 to 24601 damage to all enemies within 45 yards.

Rot Armor: Breathes corrosive gas on all enemies in front of the caster, inflicting 12750015298 Nature damage every second for 3 sec. Enemies hit by Rot Armor take 10% increased damage from all sources for 45 sec. This effect stacks.

Roundhouse Kick: Inflicts 285005415 Physical damage to the target and knocks them back.

Roundhouse Kick: Inflicts 95001805 Physical damage to the target and knocks them back.

Sabotage: Applies a bomb to the target that will explode for 22500 to 275002700 to 3300 Fire Damage after 5 sec.

Sabotage: The caster latches onto the back of the target and places a bomb on their back that will explode for 225002700 Fire Damage afer 5 sec.

Sand Bolt: Hurls a bolt of sand at an enemy, inflicting 152625 to 17737518315 to 21285 Nature damage to them and all enemies within 5 yards.

Sand Bolt: Hurls a bolt of sand at an enemy, inflicting 97500 to 10250011700 to 12300 Nature damage to them and all enemies within 5 yards.

Sandstorm: Summons a deadly sandstorm that inflicts 385004618 Nature damage to all players every second for 8 sec.

Sanguine Volley: Deals 76000 to 840009120 to 10081 Shadow damage to all enemies within 200 yards.

Scent Mark: Marks the target, increasing all damage they receive by 25% 15 sec. Victims have a chance to trigger Caustic Mark whenever they attack inflicting 9500 to 105001995 to 2205 Nature damage to the target.

Scourge Hook: Inflicts 4950 to 60504455 to 5445 Physical damage and pulls the target to the caster.

Screech: Inflicts 135000 to 16500016200 to 19801 Physical damage to all targets within 500 yards and interrupts any spell currently being cast by the victim.Victims have their casting speed reduced by 30% until they finish casting their next spell.

Screeching Swarm: The Screeching Swarm absorbs 15000 healing and inflicts 15000 Shadow damage every 1 sec. The Swarm will detach from its host after 10 sec. The Swarm inflicts 7800 to 8200936 to 984 damage every 5 to enemies within 20 yards.

Seed of Chaos: Deals 3237 to 37621003 to 1167 Shadow damage to all enemies within 150 yards and plants a seed of chaos, causing harmful abilities to deal an additional 13875 to 16125 damage.4301 to 4999 damage.

Seed of Terrible Destruction: Plants of seed of destructive power in the target, dealing 50000 damage over 15 sec. Upon expiring, the seed will explode for an additional 300003600 damage and trigger a terrible effect.

Seeking Shadows: Fires a missile towards a random target. When this missile lands, it deals 48750 to 5125014625 to 15375 Shadow damage to all enemies within 8 yards of that location.

Sha Eruption: Releases an eruption of Sha energy towards a random enemy. The Sha energy inflicts 9500 to 105001140 to 1260 Fire damage to all enemies within 3 yards. In addition, the Sha energy leaves behind a persistent burning effect which deals 9425 to 105751131 to 1269 Fire damage to all nearby enemies.

Shadow Burst: The sha amalgamation builds up shadowy energy to unleash on all targets within 10, dealing 142500 to 15750017100 to 18901 damage and reducing melee, ranged, and spell haste by 50% for 8 sec.

Shadow Cleave: Inflicts 14250 to 1575012825 to 14175 Shadow damage to enemies in front of the attacker.

Shadow Crash: Fires a missile at a random target. When this missile lands, it deals 46250 to 5375014171 to 16470 Shadow damage to all enemies within 20 yards of that location.

Shadow Crash: Fires a missile towards an enemy at range. When this missile lands, it deals 127237 to 14276215268 to 17132 Shadow damage to all enemies within 10 yards of that location and 47500 to 52500 Shadow damage to enemies within the area every 2 sec for 20 sec.

Shadow Crash: Fires a missile towards an enemy at range. When this missile lands, it deals 127237 to 14276215268 to 17132 Shadow damage to all enemies within 10 yards of that location and 47500 to 52500 Shadow damage to enemies within the area every 2 sec for 20 sec.

Shadow Crash Targeting: Fires a missile towards an enemy at range. When this missile lands, it deals 127237 to 14276215268 to 17132 Shadow damage to all enemies within 10 yards of that location and 47500 to 52500 Shadow damage to enemies within the area every 2 sec for 20 sec.

Shadow Fissure: Creates a Shadow Fissure at the target location. Shadow Fissures inflict 9750 to 102502047 to 2153 Shadow damage every 1 sec for until cancelled.

Shadow Weave: Inflicts 24375 to 256257556 to 7944 Shadow damage to enemies in a cone in front of the caster.

Shadowed Blood of Shu'ma: Grants the ability: Deep Corruption.While under the effect of Deep Corruption, receiving 5 heals will cause a detonation, dealing 46250 to 5375010175 to 11825 Shadow damage to all surrounding allies.

Spirit Slash: Inflicts 190000 to 21000022800 to 25201 damage to enemies in front of the caster.

Spiritfire Beam: Fires a beam of fire energy, inflicting 185000 to 21500022200 to 25801 Fire damage and jumping to a nearby ally, affecting up to 99 targets.

Spiritfire Beam: Fires a beam of fire energy, inflicting 185000 to 21500022200 to 25801 Fire damage and jumping to a nearby ally, affecting up to 99 targets.

Spiritfire Beam: Fires a beam of fire energy, inflicting 138750 to 16125016650 to 19351 Fire damage and jumping to a nearby ally, affecting up to 5 targets and dealing 50% additional damage with each jump

Static Burst: Jin'rokh the Breaker performs a quick strike, inflicting 95000 to 10500011400 to 12600 Nature damage to all players. After 3 sec., this applies 10 Static Wound stacks to his current target.

Strength of the Loa: Strikes all enemies in front of the caster with the strength of the loa, inflicting 12500015000 Physical damage.

Strike: Inflicts 142500 to 15750017100 to 18900 damage to enemies in a cone.

Strike from the Heavens: The caster leaps through the air and brings their weapon down with a mighty swing. Enemies within 8 yards of the impact suffer 76000 to 84000 Physical damage.9120 to 10080 Physical damage.

Strike from the Heavens: The caster leaps through the air and brings their weapon down with a mighty swing. Enemies within 8 yards of the impact suffer 76000 to 84000 Physical damage.9120 to 10080 Physical damage.

Stuffed: Causes 13500 to 165001620 to 1981 damage every 1 sec for 5 sec. At 5 stacks, you become rooted, pacified, and silenced.The third and most dangerous stage of Willy Wilder's attacks. May cause irreversible and delicious effects to the target.

Summon Ball Lightning: Inflicts 48750 to 512505850 to 6150 Nature damage to enemies within 6 yards and creates a Ball Lightning at the location.

Superheated Nucleus: The core of the Amalgamation becomes critically unstable, causing it to inflict 9787 to 127122153 to 2797 Fire damage to all enemies every 3 sec. If it is destroyed in this state it will trigger a Nuclear Blast.

Supernova: Isiset channels a supernova, causing all nearby enemies who look upon her to suffer 18525 to 204755742 to 6348 Arcane damage and wander blindly for 4 sec.

Supernova: The Invoked Flaming Spirit goes supernova and inflicts 29250 to 307509067 to 9533 Fire damage and 2437 to 2562755 to 795 Fire damage every 1 sec to enemies within a 10 yard radius for 8 sec.

Supernova: The Son of Flame reached Sulfuras, causing a Supernova, inflicting 91406 to 9609322851 to 24024 Fire damage to all enemies.

Surge: Charges an enemy, inflicting 10822 to 125773354 to 3899 damage to the target and any of its nearby allies, as well as knocking them all back.

Surge: Charges an enemy, inflicting 8325 to 96752580 to 3000 damage to the target and any of its nearby allies, as well as knocking them all back.

Surge: Charges an enemy, inflicting 46250 to 5375011562 to 13438 damage to the target and any of its nearby allies, as well as knocking them all back.

Thundering Slam: Deals 75400 to 846009048 to 10153 Physical damage to all enemies within 0 yards of the impact location.

Thundering Throw: Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 243750 to 25625029250 to 30751 Physical damage. Additionally inflicts 190000 to 21000022800 to 25201 Nature damage to other players within 8 yards of the point of impact, stunning them for 5 sec.

Thunderstruck: Lei Shen winds up to hurl his axe at a target location, inflicting 975000 to 1025000117000 to 123000 Nature damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from the impact point.

Torment: Inflicts 92500 to 10750011100 to 12900 Shadow damage to all enemies within 50 yards and reduces healing taken by 5%.

Torrent of Ice: Channels a beam of ice at at an enemy, inflicting 600007200 Frost damage at the point of contact every 0.5 sec. for 8 sec. The beam freezes the ground in its wake, inflicting 68000 Frost damage and slowing movement speed every second to all enemies who touch it.

Touch of Nothingness: A profound sense of nothingness seeps into the minds of the target and its nearby allies, dealing 18500 to 215004070 to 4730 Shadow damage every 2 seconds.

Toxic Hivebomb: Hurls a toxic hivebomb at a randomy enemy, inflicting 73125 to 768758775 to 9225 damage to them and their nearby allies within 4 yards.

Toxic Spew: Periodically spewing a toxic substance that inflicts 43875 to 461255265 to 5535 damage to all enemies in a 12 yard cone.

Twisted Fate: Rips the souls from two enemies and links them together. The linked souls pursue each other and inflict 25000030000 Shadow damage every 3 sec. The damage of Twisted Fate is reduced the further each soul is from one another.

Undying Secrets: With its final action, the Korune Spirit unleashes its remaining spirit energy at all nearby enemies, inflicting 14250 to 157501710 to 1891 Shadow damage and increasing damage inflicted by 5%.

Unholy Shot: Fires a volley of missiles at an enemy and its nearby allies, striking up to 3 targets for 27750 to 32250 Shadow damage.8325 to 9675 Shadow damage.

Unstable Anima: Corrupts the life essence within the target, causing it to lash out at the victim's nearby allies in a violent explosion every 15 sec, dealing 1000000120000 Shadow damage, divided evenly among all allies within 8 yards. If no allies are nearby to absorb this energy, a catastrophic explosion will occur.

Unstable Vita: Charges the target with storm energy, causing a surge of lightning every 12 sec, which transfers Unstable Vita to the farthest available target. The streaking lightning deals 40000048000 Nature damage to all players in its path, and afflicts those it touches with Vita Sensitivity.

Uppercut: Inflicts 64750 to 752507770 to 9031 Physical damage to targets in a cone in front of the caster.

Valiona's Flame: Valiona's Flame Breath inflicts 14625 to 153754533 to 4767 Shadow damage, knocking the target down from the impact.

Vampire Rush: Charges an enemy, inflicting 3700 to 43003330 to 3870 damage to the target and any of its nearby allies, as well as knocking them all back.

Venom Bolt Volley: Inflicts 7400 to 8600888 to 1032 Nature damage to all enemies instantly, and 9250 to 107501110 to 1290 Nature damage every 3 sec. for 1 min. This effect stacks.

Violets and Blueberries: Causes 13500 to 165001620 to 1981 damage every 1 sec for 5 sec. At 5 stacks, you become rooted, pacified, and silenced.The third and most dangerous stage of Willy Wilder's attacks. May cause irreversible and delicious effects to the target.

Visions of Demise: Prophesies your enemy's demise, inflicting 41625 to 483754995 to 5806 Shadow damage to all enemies within 30 yards every second for 5 sec.

Void Energy: Inflicts 28500 to 315005415 to 5985 Shadow Damage to the target.

Volatile Flames: Summons a volatile flame that moves around the arena, inflicting 10000012000 Fire damage to any player it touches. Volatile Flames will also increase Vian's damage and spell casting speed if he ever touches them.

Volatile Flames: Summons a volatile flame that moves around the arena, inflicting 10000012000 Fire damage to any player it touches. Volatile Flames will also increase Vian's damage and spell casting speed if he ever touches them.

Volatile Ooze Adhesive: The Volatile Ooze Adhesive bonds the target to the Volatile Ooze, inflicting 4388 to 4612 damage every 1 sec and rooting the target. The Volatile Ooze will move towards the target, exploding for 68250 to 7175061425 to 64575 damage, split among all nearby targets.

Water Bomb: Inflicts 9750 to 102508775 to 9225 damage to enemies within 6 yards.0 yards.

Water Infused Blades: The Blades attacks have a chance to cause a Tsunami. Inflicting 5000300 damage in a cone infront of the caster.

Water Jets: Deals 190000 to 21000022800 to 25200 Frost damage to all targets in a 20 yard cone in front of the caster and knocks them up into the air.

Water Shell: Absorbs 50000 damage, if the Water Shell is broken, it wil explode and inflict 19500 to 205006045 to 6355 Frost damage to enemies within 8 yards.

Water Shield: The caster is surrounded by <Unknown value - The spell referenced no longer exists>0 globes of water, granting <Unknown value - The spell referenced no longer exists>84 mana per 5 sec. When a spell, melee or ranged attack hits the caster, <Unknown value - The spell referenced no longer exists>115 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts <Unknown value - The spell referenced no longer exists>1 hour. Only one Elemental Shield can be active on the Shaman at any one time.

Water Spout: The Water Spout beneath the target, inflicts 9750 to 102503022 to 3178 Frost damage and slowing cast and attack speed by 50% for 6 sec.

Water Stream: Narjon the Gulper streams water out of his mouth, inflicting 150001800 Frost damage every 0.5 sec. within a narrow cone.

Waterbolt: Creates a bolt of water that strikes an enemy inflicting 1200005640 Frost damage.

Wave of Despair: The caster lets out a despairing shriek, dealing 41625 to 483757908 to 9192 Shadow damage to all enemies within 12 yards and knocking them back.

Waves of Fury: No'ku Stormsayer slams his hammer into the ground, inflicting 47500 to 525005700 to 6301 Nature damage to nearby targets and an additional 142500 to 15750017100 to 18901 Nature damage and interrupting casts to enemies in a line.

Weak Radiating Ooze: The Radiating Ooze inflicts 3413 to 35873071 to 3229 damage to enemies within 100 yards, it will also cause the Little Ooze to merge with other nearby Ooze.

Web Spew: The caster launches a volley of shadowy web fibers in front of them, inflicting 450009450 Shadow damage to all enemies in the area of effect.

Web Spray: Inflicts 112500 to 13750013500 to 16500 Nature damage to all targets in front of the caster and attempts to encase them in web.

What Lurks Beneath: Inflicts 47500 to 525009025 to 9975 Shadow damage to all enemies within 10 yards of the caster.

Whirling Blade: Hurls a blade at a player's location, inflicting 12000014400 Physical damage to all enemies in its path. After the blade reaches its destination it will return to Mel'jarak, inflicting 12000014400 Physical damage to all players in its return path.

Whirling Cyclone: Deals 73125 to 768758775 to 9226 Nature damage to all targets hit by the cyclone.

Whirling Flame: Inflicts 462505550 Physical damage and knocks back enemies in a cone in front of the caster.

Whirlwind: Deals 56550 to 6345015834 to 17766 damage every 1 sec to surrounding enemies but slows movement speed by 50%.

Whirlwind: Inflicts 29250 to 307503510 to 3690 Physical damage every 0.5 sec and immune to Stuns.

Whump Thump: Inflicts 33250 to 367506982 to 7718 Physical damage and knockback to all enemies in front of the caster.

Wind Bomb: Wind Lord Mel'jarak hurls a volatile bomb at a player, inflicting 10000012000 Nature damage to all players within 5 yards. After 3 seconds, the bomb arms and will detonate if any players come within 6 yards.

Zealous Rush: The caster charges toward a random player, inflicting 370004440 physical damage to all players in their path. After the caster finishes charging their threat from all targets is set to zero.

Zot!: The Battletron shoots a beam of energy from its eyes, inflicting 41625 to 483754995 to 5805 Arcane damage to the target.

Uncategorized

New

: The caster is surrounded by globes of water, granting 84 mana per 5 sec. When a melee attack hits the caster, the caster regains 115 mana. This effect can only occur once every few seconds. Lasts 1 hour.Only one of your Elemental Shields can be active on you at once.Replaces Lightning Shield.

: The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterwards will be transferred to the target.

: Increases the cooldown recovery rate of six of your major abilities by 1%. Effective for Strength-based damage roles only.

: Increases the cooldown recovery rate of six of your major abilities by 1%. Effective for Agility-based damage roles only.

: Increases the cooldown recovery rate of six of your major abilities by 0%. Effective for tank roles only.

: Summons a totem of crystalline origin that periodically creates a pillar of blinding light at nearby locations, silencing all targets within 2 yards.

: Plants a demonic seed in the target, inflicting 9000 Shadow damage every 3 sec. for 18 sec.If the target dies, or after 18 sec, the seed will explode, inflicting 50000 Shadow damage to all targets within 10 yds. of them, and applying Seed of Corruption to them.

: The caster fires off flames that will detonate all nearby Firebloom seeds in rapid succession. When the Firebloom detonates, it creates a rapidly expanding ring of Fire that inflicts Fire damage to all enemies caught in its path who fail to jump over it.

: The caster fires off flames that will detonate all nearby Firebloom seeds in rapid succession. When the Firebloom detonates, it creates a rapidly expanding ring of Fire that inflicts Fire damage to all enemies caught in its path who fail to jump over it.

: The caster fires off flames that will detonate all nearby Firebloom seeds in rapid succession. When the Firebloom detonates, it creates a rapidly expanding ring of Fire that inflicts Fire damage to all enemies caught in its path who fail to jump over it.

: Deals 23750 to 26250 damage to the target.

: Hurls a massive rocket into the distance, dealing Fire damage to enemies within 7 yards of the explosion and knocking them back.

: The caster sends a Firebloom seed through the air that will lie dormant until activated.

: Railmaster Rocketsparki locks on to the players, increasing his damage done by 5% every 2.5 sec. until he can be interrupted.

: The caster sends a Firebloom seed through the air that will lie dormant until activated.

: Fires a concentrated salvo of molten slag at a targeted location, engulfing the area in flames. These flames inflict 7000 Fire damage every second for 6 sec. This effect stacks.

: The caster fires off flames that will detonate all nearby Firebloom seeds in rapid succession. When the Firebloom detonates, it creates a rapidly expanding ring of Fire that inflicts Fire damage to all enemies caught in its path who fail to jump over it.

: Fires a concentrated salvo of molten slag at a targeted location, engulfing the area in flames. These flames inflict 7000 Fire damage every second for 6 sec. This effect stacks.

: Fires a concentrated salvo of molten slag at a targeted location, engulfing the area in flames. These flames inflict 7000 Fire damage every second for 6 sec. This effect stacks.

: The caster sends a Firebloom seed through the air that will lie dormant until activated.

: Carefully eating around the bones, you enjoyed a special Ogre snack. It's a bit bland, but it leaves you feeling stronger and more lucid than ever. Haste increased by 25%.

: This boar chop was mostly raw on the inside and horribly charred on the outside. It leaves you feeling slightly ill, but tougher than ever.

: Inflicts Physical damage to all enemies in a cone in front of the caster.

: Inflicts Physical damage to all enemies in a cone in front of the caster.

: Pierces enemies in a line in front of Terokk, dealing high damage.

: Set this toad free!

: Seeds have germinated inside the brain of the target. The resultant growths now control the actions of the victim, ofttimes allowing the victim to perform actions they wouldn't otherwise be capable of.

: Rakes enemies within 20 yds of Terokk, dealing damage and causing them to bleed for 3 sec.

: Damages, knocks back and slows enemies in a cone and summons a zephyr for 3 sec.

: Inflicts 200% of normal melee damage to an enemy target, stunning them for 4 sec.

: When you cast Word of Glory, you gain Light's Favor, which lets you cast a free Light of Dawn at 25% effectiveness. When you cast Light of Dawn, you gain Lawful Words, which lets you cast a free Word of Glory at 25% effectiveness.

: When you cast Word of Glory, you gain Light's Favor, which lets you cast a free Light of Dawn at 25% effectiveness. When you cast Light of Dawn, you gain Lawful Words, which lets you cast a free Word of Glory at 25% effectiveness.

: Inflicts Physical damage to all enemies within 5 yards of the caster.

: The caster fires a multitude of Arcane Missiles in all directions. Players caught in the path of these missiles suffer Arcane damage.

: Search for readings of ghostly spirits.

: Following a trail of latent fel energy.

: Immobilizes an enemy for 3 sec. and inflicts Physical damage.

: Channeling a barrage of magma globs.

: Speed increased by 0%.

: Inflicts 19511 to 20489 Fire damage.

: Judgment has a 101% chance to immediately deal 10% of the total damage of your Censure effect to the target.

: Crushes the current target, inflicting 0 Physical damage and knocking them down.

: An instant strike that causes 0 weapon damage.

: Inflicts Physical damage to all enemies in a cone in front of the caster.

: Shadowbolt has a 50% chance empower your inner demon, temporarily bringing your Metamorphosis form out even while you are not transformed.

: Blasts a target for (80% of Spell power) Shadowflame damage.

: Casting Inferno Blast grants you the Firestarter effect.Firestarter reduces the cast time of your next fireball by 2000%.

: Instantly deals 9750 to 10250 Fire damage. Don't abandon quests.

: When Hot Streak activates, you have a 10% chance to gain the Pyromaniac effect.Pyromaniac causes all Pyroblasts to have no cast time and be guaranteed critical strikes for until cancelled.

: Frost critical strikes have a chance to strike the target with an Ice Shard, dealing (100% of Spell power) extra damage to the target.

: Vindicator Nobundo is following you.

: After using Evocation, you gain the Arcane Affinity.Arcane Affinity reduces the cast time and mana cost of Arcane Blast by 10% for until cancelled.

: When you gain an Arcane Charge, you have a chance to gain the Arcane Instability effect.Arcane Instability increases the number of missiles your next Arcane Missiles will fire by 10.

: When you use a finishing move, there is a 25% chance to gain the Deceit effect.Deceit makes your next Eviscerate consume no Energy and count as if you had 5 combo points.

: Restore 20 health every 2 sec.

: While Shadow Dance is active, your special attacks deal 10% additional damage as Shadow damage to the target.

: While Shadow Dance is active, your special attacks deal 10% additional damage as Shadow damage to the target.

: Mutilate critical strikes restore 10 energy.

: Envenom also instantly deals 35% of the damage of your Deadly Poison on the target.

: Every time the caster changes their magical school focus, they are injected by the parasites that have taken root in their brain. Each stack of Parasitic Injection increases the damage the caster deals by 50%

: When you hit a target with Explosive Shot, you gain the Rapid Shot effect.Rapid Shot increases your haste by 10%, stacking up to 0 times.

: Creates a zone of holy light that imbues anyone standing within it the chance to inflict additional Holy damage with each attack or spell.

: When Rune of Cinderglacier activates, you gain the Frostbite effect.Frostbite makes your next Obliterate consume no runes.

: Trap the target in place.

: Spins around in a circle, inflicting Physical damage every half-second for 9 sec. All targets struck gain Weakened Defenses, increasing the damage they take from Shield Bash and Shield Charge. This effect stacks.

: Instantly Whirlwind all nearby targets and for the next 6 sec you will perform a whirlwind attack every 1 sec. While under the effects of Bladestorm, you can move but cannot perform any other abilities.

: Attacks in a whirl of steel, causing 75% weapon damage to each enemy within melee range.

: Sends a line of vines towards an enemy, rooting targets and inflicting Nature damage to all target caught.

: Inflicts 19440 to 20560 Physical damage and pulls the target to the caster.

: Your harmful abilitlies have a chance to cause you to summon a Talbuk guardian to fight by your side for 12 sec.

: Calls forth a Tentacle of the Old Ones to fight by your side.

: Smacks the Monstrosity on the left side of its head, causing it to turn in that direction.

: 4 Twisted, Arcane forms of the Ogron appear, mirroring the effect of Shield Charge. Upon reaching the end of the charge, they perform an Arcane Slam, inflicting 121875 to 128125 Arcane damage to enemies with 11 yards of their location before collapsing into nothing.

: Summons a cloud of healing incense, healing the caster for 5% of their total health every 1.5 sec the enemy stands within it.

: Inflicts Physical damage and pulls the target to the caster.

: The caster channels a beam of Arcane energies that travels across the ground around the target. Players caught in the beam suffer Arcane damage.

: The caster channels a beam of Arcane energies that travels across the ground around the target. Players caught in the beam suffer Arcane damage.

: A brutal strike that deals Physical Damage and knocks the target back.

: Barbed Arrows rain down at the targeted location, inflicting 35000 Physical damage to all enemies within the area every 0.75 sec. for 4 sec.

: Creates a well of Void energy that pulls living beings towards the center, inficting Shadow damage every 1 sec. Damage is increased with proximity to the caster.

: Creates a well of Void energy that pulls living beings towards the center, inficting Shadow damage every 1 sec. Damage is increased with proximity to the caster.

: Smacks the Monstrosity on the left side of its head, causing it to turn in that direction.

: Falling rocks inflict Physical Damage every 1.5 sec.

: Remove the crystals from a dead goren.

: The subject dies

: Summons a Lobstrok that will protect you for 1 min.

: Your attacks have a chance to trigger a bleed dealing 236 to 353 damage every 2 seconds over 12 sec.

: Harvest time!

: Hurls a lightning bolt at the enemy, dealing 1 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.

: Deals 236 to 353 Bleed damage.

: Increases mana regeneration.

: Increases nearby allies Mana regeneration.

: Blast an enemy with hot magma, inflicting Fire damage and setting their hair on fire.

: Ignite the air around an enemy, inflicting bursts of Fire damage.

: Inflicts Frost damage every 5 sec and slows movement speed by 50%.

: Ignite the air around an enemy, inflicting bursts of Fire damage.

: Set an enemy on fire, inflicting Fire damage every 2 sec for 12 sec.

Personal Hologram: New name : Personal Hologram DescriptionCreate a temporary hologram of yourself for 10 sec.

Absolute Zero: Summons a sphere of sub-freezing energy near a random target. If this sphere comes within 3 yards of an enemy, it will explode, dealing 47125 to 5287512252 to 13748 Frost damage to all enemies within 5 yards, knocking them back.

Absorb Life: Drains 50009000 health from an enemy over 5 sec., transferring it to the caster.

Acid Blast: Inflicts 39375 to 5062530318 to 38982 damage to all enemies in a 15 yard radius.

Acid Rain: Spits a globule of acid at a random enemy, inflicting 39000046800 Nature damage to all players upon impact. The damage of Acid Rain is reduced the further enemies are from the point of impact.

Acid Rain: Spits a globule of acid at a random enemy, inflicting 39000046800 Nature damage to all players upon impact. The damage of Acid Rain is reduced the further enemies are from the point of impact.

Amber Spray: Deals 41625 to 483754995 to 5805 Nature damage to the target.

Amber Strike: Deals 332500 to 36750039900 to 44100 Nature damage to the current hostile target, and interrupts normal spellcasting, as well as a target's attempts to trigger an Amber Explosion. Amber Strike also destabilizes the target, increasing damage taken by 10% for 15 sec. Stacks. Stacks.

Amber Volley: Launch a bolt of burning amber at the ground beneath a target, dealing 166250 to 18375019950 to 22050 Fire damage to enemies within 5 yards of the impact point.

Anima Font: Further corrupts a target already afflicted by Touch of the Animus, causing them to spew Anima bolts at nearby locations every 1 sec. Enemies struck by the bolts suffer 237500 to 262500 Fire damage.28500 to 31501 Fire damage.

Arcane Bomb: Focuses nearby Arcane energies into several orbs of immense power. Upon contact or after 10 sec, these orbs explode, inflicting 14625 to 15375 Arcane damage to enemies within 5 yards.

Arcane Breath: Deals 18850 to 2115022620 to 25380 Arcane damage in a 40 yard cone in front of the caster. After 5 sec of being damaged, the affected targets with explode with energy, dealing 9425 to 1057511310 to 12690 Arcane damage to nearby friends.

Arcane Breath: Deals 28275 to 3172533930 to 38070 Arcane damage in a 40 yard cone in front of the caster. After 5 sec of being damaged, the affected targets with explode with energy, dealing 18850 to 2115022620 to 25380 Arcane damage to nearby friends.

Arcane Burst: Inflicts 118750 to 13125014250 to 15751 Arcane damage to all enemies within 0 yards.

Arcane Charge: Arcane forms4 Twisted, Arcane forms of the Ogron appear, mirroring the effect of Shield Charge. Upon reaching the end of the charge, they perform an Arcane Slam, inflicting 121875 to 128125 Arcane damage to enemies with 11 yards of their location before collapsing into nothing.

Arcane Fragment: Manipulates an arcane fragment from several enemies, repositioning them after 3 sec sec and inflicting 0and inflicting 48750 to 51250 Arcane damage to enemies within 0players within 5 yards upon arrival.

Arcane Fragment: Manipulates an arcane fragment from several enemies, repositioning them after 3 sec sec and inflicting 0and inflicting 48750 to 51250 Arcane damage to enemies within 0players within 5 yards upon arrival.

Arcane Fragment: Manipulates an arcane fragment from several enemies, repositioning them after 3 sec sec and inflicting 0and inflicting 48750 to 51250 Arcane damage to enemies within 0players within 5 yards upon arrival.

Arcane Fragment: Manipulates an arcane fragment from several enemies, repositioning them after 3 sec sec and inflicting 0and inflicting 24375 to 25625 Arcane damage to enemies within 0players within 5 yards upon arrival.

Arcane Fragment: Manipulates an arcane fragment from several enemies, repositioning them after 3 sec sec and inflicting 0and inflicting 48750 to 51250 Arcane damage to enemies within 0players within 5 yards upon arrival.

Arcane Fragment: Manipulates an arcane fragment from several enemies, repositioning them after 3 sec sec and inflicting 0and inflicting 24375 to 25625 Arcane damage to enemies within 0players within 5 yards upon arrival.

Arcane Fragment: Manipulates an arcane fragment from several enemies, repositioning them after 3 sec sec and inflicting 0and inflicting 24375 to 25625 Arcane damage to enemies within 0players within 5 yards upon arrival.

Arcane Sphere Passive: An orb of arcane energy travels outward from the caster, dealing 282750 to 31725062205 to 69795 Arcane damage to nearby enemies every second.

Arctic Freeze: Breathes ice on all enemies in front of the caster, inflicting 12750015298 Frost damage every second for 3 sec. Enemies hit by Arctic Freeze begin to freeze solid and are stunned for 20 sec. if they reach $139843U stacks of Arctic Freeze.

Army of the Dead: Summons an entirea legion of Ghouls over 4 sec The ghoulswho will fight for the Death Knight for 40 sec, The Ghouls will swarmswarming the area, taunting and fighting anything they can.While summoning Ghouls, the Death Knight takes less damage equal to his Dodge plus Parry chance.

Arrow Trap: Arrows fire down from the ceiling, dealing 9900 to 141001188 to 1692 Physical damage to any enemies on the triggering tile.

Artillery Barrage: Fires a heavy metal slug at high velocity, dealing 29687 to 328126531 to 7219 damage to a target.

Artillery Strike: Launches a bolt of electricity high into the air to crash down near an enemy target, inflicting 48750 to 512505850 to 6151 Nature damage to enemies within 0 yds. The accuracy of this ability increases with each stack of Precision Artillery.

Barbed Arrow Barrage: Barbed Arrows rain down at the targettedtargeted location, inflicting $?s1 Physical damage to all enemies within the area every $?t1 sec. for 62 sec.

Barrel of Fireworks: The Fireworks Barrel inflicts 1462500 to 1537500175500 to 184500 Fire damage to nearby enemies when it is detonatated.

Barrel of Fireworks: Allows placement of a Fireworks Barrel. The Fireworks Barrel inflicts 1462500 to 1537500175500 to 184500 Fire damage to nearby enemies when it is detonated.

Battering Headbutt: The impact of the Headbutt inflicts 48750 to 512505850 to 6150 Physical damage to enemies within 10 yards.

Battering Headbutt: Raigonn charges the door, inflicting 48750 to 512505850 to 6150 Physical damage to enemies within 10 yards of the door.

Beacon of Light: The target becomes a Beacon of Light to all party and raid members within 0 to 60 yards. Only one target can be the Beacon of Light at a time.Beacon of LightYour spellsYour heals on other party or raid members will also heal the Beacon for a percentageof Light target for up to 50% of the amount healed. Your Holy Radiance, Light of Dawn, Light's Hammer, and Holy Prism will heal for 15% of the amount healed. All other heals will heal for 50% of the amount healed.Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power.

Beak Stab: Inflicts 18000 to 220002160 to 2640 Physical damage to all enemies within 8 yards in front of the caster.

Blackrock Grenades: Carrying Grenades, allowing the use of Throw Grenade.Blackrock Grenade InstantThrows a Blackrock Grenade at a targeted location, inflicting 57000 to 63000 Fire damage to enemies within 3 yards and knocking them back.

Blackrock Grenades: Carrying Grenades, allowing the use of Throw Grenade.Blackrock Grenade InstantThrows a Blackrock Grenade at a targeted location, inflicting 57000 to 63000 Fire damage to enemies within 3 yards and knocking them back.

: Carrying Grenades, allowing the use of Throw Grenade.Blackrock Grenade InstantThrows a Blackrock Grenade at a targeted location, inflicting 57000 to 63000 Fire damage to enemies within 3 yards and knocking them back.

Blackrock Mortar: Throws a Blackrock Mortar shell, inflicting Fire damage and additional Fire damage every second for until cancelled12 sec to enemies within 4 yards of the impact. This effect stacks.

Homing Shell: New name : Blackrock ArtilleryShoots the Blackrock Mortar Cannon, inflictingArtillery, inflicting 66500 to 73500 Fire damage and additionalan additional 10000 Fire damage every second for until cancelled12 sec to enemies within 4 yards of the impact. This effect stacks.

Homing Shell: New name : Blackrock ArtilleryShoots the Blackrock Mortar Cannon, inflictingArtillery, inflicting 66500 to 73500 Fire damage and additionalan additional 10000 Fire damage every second for until cancelled12 sec to enemies within 4 yards of the impact. This effect stacks.

Blackrock Mortar: Throws a Blackrock Mortar shell, inflicting Fire damage and additional Fire damage every second for until cancelled12 sec to enemies within 4 yards of the impact. This effect stacks.

Blackrock Mortar: Throws a Blackrock Mortar shell, inflicting Fire damage and additional Fire damage every second for until cancelled12 sec to enemies within 4 yards of the impact. This effect stacks.

Blackrock Mortar: Throws a series of Blackrock Mortar shells towards a target's location, inflicting Fire damage and additional Fire damage every second for until cancelled12 sec to enemies within 4 yards of the impact. This effect stacks.

Blackrock Mortar: Throws a series of Blackrock Mortar shells towards a target's location, inflicting Fire damage and additional Fire damage every second for until cancelled12 sec to enemies within 4 yards of the impact. This effect stacks.

Blackrock Mortar: Throws a series of Blackrock Mortar shells towards a target's location, inflicting Fire damage and additional Fire damage every second for until cancelled12 sec to enemies within 4 yards of the impact. This effect stacks.

Blackrock Mortar: Throws a series of Blackrock Mortar shells towards a target's location, inflicting Fire damage and additional Fire damage every second for until cancelled12 sec to enemies within 4 yards of the impact. This effect stacks.

Blackrock Mortar: Throws a Blackrock Mortar shell, inflicting Fire damage and additional Fire damage every second for until cancelled12 sec to enemies within 4 yards of the impact. This effect stacks.

: Throws a series of Blackrock Mortar shells towards a target's location, inflicting Fire damage and additional Fire damage every second for until cancelled12 sec to enemies within 4 yards of the impact. This effect stacks.

: New name : Blackrock ArtilleryThrows a series of Blackrock Mortar shells towards a target's location, inflictingShoots the Blackrock Artillery, inflicting 66500 to 73500 Fire damage and additionalan additional 10000 Fire damage every second for until cancelled12 sec to enemies within 4 yards of the impact. This effect stacks.

Blackrock Mortar Shells: Carrying Mortar Shells, allowing the use of Blackrock Artillery.Blackrock Artillery Unlimited range 2 sec castShoots the Blackrock Artillery, inflicting 66500 to 73500 Fire damage and an additional 10000 Fire damage every second for 12 sec to enemies within 4 yards of the impact. This effect stacks.

: Carrying Mortar Shells, allowing the use of Blackrock Artillery.Blackrock Artillery Unlimited range 2 sec castShoots the Blackrock Artillery, inflicting 66500 to 73500 Fire damage and an additional 10000 Fire damage every second for 12 sec to enemies within 4 yards of the impact. This effect stacks.

Blackrock Mortar Shells: Carrying Mortar Shells, allowing the use of Blackrock Artillery.Blackrock Artillery Unlimited range 2 sec castShoots the Blackrock Artillery, inflicting 66500 to 73500 Fire damage and an additional 10000 Fire damage every second for 12 sec to enemies within 4 yards of the impact. This effect stacks.

Blazing Heat: The Lava Scion inflicts a random target with Blazing Heat, causing them to create a trail of Blazing Heat in their wake. Blazing Heat inflicts 36562 to 384379140 to 9610 Fire damage every 1 sec, and heals Sons of Flame for 10% every 1 sec.

Blessing of the Serpent: The Blessing of the Serpent has allowed you to create Life Force. Damaging an enemy or helping an ally summons Life Force. When picked up the Life Force healing you for 34125 to 35875.4095 to 4305.

Blessing of the Serpent: Cianz can grant the Blessing of the Serpent. Damage and healing effects summon a Life Force. When picked up the Life Force heals you for 34125 to 35875.4095 to 4305.

Boulder Impact: Throws a massive boulder, dealing 40500 to 495004860 to 5941 damage and knocking back any nearby enemies.

Bouncing Bolt: Summons Bouncing Bolts that target random locations. The Bolt Inflicts 73125 to 768758775 to 9225 Nature damage to enemies within 6 yards. If the Bouncing Bolt does not impact with an enemy, an Unharnessed Power is formed, and the Bouncing Bolt will bounce again!

Bouncing Bolt: Inflicts 73125 to 768758775 to 9225 Nature damage split among enemies within 6 yards. If the Bouncing Bolt does not impact with an enemy, an Unharnessed Power is formed, and the Bouncing Bolt will bounce again!

Bouncing Bolt: Summons Bouncing Bolts that target random locations. The Bolt Inflicts 73125 to 768758775 to 9225 Nature damage to enemies within 6 yards. If the Bouncing Bolt does not impact with an enemy, an Unharnessed Power is formed, and the Bouncing Bolt will bounce again!

Brain Freeze: Your Frostbolts have a 10%60% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 45%.The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, deal 1000%60% additional damage, and act as if your target were frozen.for 15 sec.

Breath of Madness: Executioner Gore slams his axe into the ground, inflicting 5075 Shadow damage to all enemies and an additional 250375 Shadow damage to targets caught in the frontal cone. The impact creates a lingering vortex that inflicts 65 Shadow damage every second to enemies who remain within it.

Brew Strike: Calls down a Brew Strike at the targeted location! After 6 sec, the Brew Strike inflicts 487500 to 51250058500 to 61500 Fire damage to enemies within 10 yards.

Cauterizing Bolt: Cauterizes the wounds of a target and allies within 5 yards, immediately inflicting 20% of their total health in damage, then restoring up to 30% of their total health over 10 sec. A greater majority of this healing occurs quickly.

Cauterizing Bolt: Cauterizes the wounds of a target and allies within 5 yards, immediately inflicting 20% of their total health in damage, then restoring up to 30% of their total health over 10 sec. A greater majority of this healing occurs quickly.

Cauterizing Bolt: Cauterizes the wounds of a target and allies within 5 yards, immediately inflicting 20% of their total health in damage, then restoring up to 30% of their total health over 10 sec. A greater majority of this healing occurs quickly.

Cheep: Inflicts 900 to 1100108 to 132 Physical damage to all enemies within 10 yards.

Cheep: Inflicts 180000 to 22000021600 to 26401 Physical damage to all enemies within 10 yards of the target.

Chi Barrage: Launch a barrage of Chi at the enemy, inflicting 27500033000 Nature damage to enemies within 3 yards of the impact.

Children of the Grave: Explode, dealing 185000 to 21500022200 to 25800 damage to all nearby enemies. Parasites emerge from the exploded corpse to aid the player.

Chimaera Shot: An instant shot that causes 190%255% ranged weapon Nature damage.and heals you for 3% of your total health.

Chimera Shot - Serpent: You deal 190%255% weapon damage, refreshing the current Sting on your target and triggering an effect:Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.

Choking Gas: The Choking Gas inflicts 5363 to 56374826 to 5074 damage and causes you to choke, reducing your chance to hit by 75% for 15 sec.

Choking Gas Explosion: The explosion inflicts 15600 to 1640014040 to 14760 damage to enemies within 100 yards, knocking them back and reducing their chance to hit by 75% for 20 sec.

Chomp: Inflicts 475000 to 52500057000 to 63000 Physical damage to all enemies.

Chomp: Inflicts 475000 to 52500057000 to 63001 Physical damage to all enemies.

: Damage increased by 20% for your next 2 attacks that deal Frost or Shadow damage.

Cinders: Ignites an enemy, inflicting 10500012600 Fire damage and an additional 750003525 Fire damage every 1 sec. for 30 sec. When Cinders is removed, a pool of flames is created at the target's location. The pool inflicts 10500012600 Fire damage every 1 sec. to all enemies within 5 yards.

Claw Flurry: Inflicts 138750 to 16125016650 to 19351 Physical damage to all enemies in a cone in front of the caster.

Claw Flurry: Inflicts 185000 to 21500022200 to 25801 Physical damage to all enemies in a cone in front of the caster.

Cleave: The Butcher targets the largest clump of players in melee range and strikes them for massive Physical damage. The damage is split between all targets in the clump.Victims of Cleave are afflicted with Gushing Wounds.Gushing Wounds 40 yd range InstantThe Butcher's blade causes the victim to bleed profusely for Physical damage for 15 sec. If the victim reaches 5$I stacks they will perish.

Combustion: Instantly deals (150% of Spell power) Fire damage and stuns the target for 3 sec.If the target is currently affected by your Ignite, it also burns the targetResets the cooldown on Inferno Blast and combusts your Ignite on the target, burning for additional damage equal to 40% of the damage per tick of the Ignite every 1 sec for 10 sec.When cast, resets the cooldown of your Inferno Blast ability.over 10 sec equal to 8 seconds of Ignite's current damage over time.

Corrosive Breath: Breathes corrosive gas on all enemies in front of the caster, inflicting 650007800 Nature damage every second for 3 sec. Enemies hit by Corrosive Breath take 25% increased damage from all sources for 15 sec.

Crane Rush: Inflicts 1560000 to 1640000187200 to 196802 damage to enemies with which it comes into contact.

Crashing Star: Barrages an enemy, dealing 195000 to 20500023400 to 24601 Arcane damage to all enemies within 8 yards, knocking them back.

Crashing Thunder: Inflicts 97500 to 10250011700 to 12300 Nature damage to enemies within 6 yards and an additional Lei 73125 to 76875 Nature damage every 1 sec for 45 sec.

Creeping Doubt: Bubbling up from where Koukou landed, dark energy corrupts all nearby enemies, inflicting 1900 to 21001710 to 1890 Shadow damage and increasing all damage taken by 5% for 5 sec.

Crimson Scourge: Increases the damage dealt by your Pestilence by 50%, and the damage of your diseases by 30%. When you land a melee attack on a target that isYour successful melee attacks on targets infected with your Blood Plague there ishave a 10% chance thatto make your next Pestilence or Death and Decay will consume no runes.cost no runes.

Crimson Wake: Anima repeatedly explodes upward from the ground in a line that accelerates toward a random target. Crimson Wake will pursue the target for up to 30 seconds. Enemy targets hit by the explosions suffer 142500 to 157500 Fire damage.17100 to 18901 Fire damage.

Crit Buff: New name : Crit BuffIncreases the critical strike chance by 5%.

Crusader's Fury: Increases the damage of Crusader Strike by 5%.Using Templar's Verdict or Divine Storm has a 30% chance to empower you with Crusader's Fury.Crusader's Fury allows the use of Hammer of Wrath regardless of your target's current health.

Curse of Mending: Curses an enemy for 15 sec, giving it 100% chance to heal its target by 23125 to 26875 on attack.1813 to 2107 on attack.

Cut To The Bone: Cuts the target to the bone, inflicting 150% weapon damage and increasing damage taken by Cut to the Bone by 10% for 10 sec.sec.Healing reduces this effect.

Dancing Rune Weapon: Summons a second rune weapon that fights on its own for 12 sec, mirroring the Death Knight's attacks. The rune weapon also assists in defense of its mastermirrors its master's attacks and bolsters its master's defenses, granting an additional 20% parry chance.while active.

Daybreak: After casting Holy RadianceCasting Holy Radiance causes your next Holy Shock will also heal other alliesto also heal each ally within 10 yards of the target for an amount equal to 75%15% of the original healing done. divided evenly among all targets. StacksCan accumulate up to 2 times.charges.

Daybreak: Your next Holy Shock will heal allieseach ally within 10 yards of the target.for an amount equal to the original healing done, divided evenly among all targets.

Deadly Mutagen: Erupts in a shower of mutagenic energy, inflicting 999999120000 Nature damage to all enemies and instantly killing the caster.

Death Plague: Deals 80007200 Nature damage to nearby allies and infects them with Death Plague.

Death Plague: Infects an enemy with a malevolent plague that will kill its host if unable to spread. After 15 sec, the Plague will infect all players within 8 yards, dealing 80007200 Nature damage. If the target fails to infect anyone, the host's rapid death will follow.

Death Plane: Deals 1000000120000 Arcane damage to players facing the Death Plane.

Death Plane: Deals 1000000120000 Arcane damage to players facing the Death Plane.

Death Plane: Deals 1000000120000 Arcane damage to players facing the Death Plane.

Death Plane: Deals 1000000120000 Arcane damage to players facing the Death Plane.

Death Plane: Deals 1000000120000 Arcane damage to players facing the Death Plane.

Deck Fire: Deals 42750 to 472509405 to 10395 Fire damage every 1 sec to players standing within the blaze. The fire has a chance to spread to adjacent portions of the deck and will burn until extinguished.

Deep Corruption: Deals 46250 to 5375010175 to 11825 damage to all nearby allies.

Deep Corruption: Deals 46250 to 5375010175 to 11825 damage to all nearby allies.

Deep Freeze: Deals 40005200 Frost damage to the target after a short time.

Deep Insight: Your training allows you to recognize and Take advantage of the natural ebb and flow of combat, causing your Sinister Strike increasesto gradually increase your damage dealt by up to 30%. After reaching this maximum, the effect will fade after 15 sec and the cycle will begin anew.This maximum effect will last for 15 sec before fading and beginning the cycle anew.

Deep Wounds: Your Mortal Strike, Bloodthirst, and DevastateDevastate and Thunder Clap cause the target to bleed for (300% of Attack power) Physical damage over 15 sec.This effect is cancelled if the target reaches full health.

Delayed Clusterbomb: Drop a cluster of sticky explosives on mantid attackers, dealing 0 Fire damage, knocking them back from the destination, and triggering each of them to explode for 182000 to 37800021840 to 45360 Fire damage after 3 seconds.

Delayed Clusterbomb: Drop a cluster of sticky explosives on mantid attackers, dealing 0 Fire damage, knocking them back from the destination, and triggering each of them to explode for 182000 to 37800021840 to 45360 Fire damage after 3 seconds.

Delayed Siege Bomb: Fires a series of bombs at a target, each inflicting 97500 to 102500 Physical damage and knocking back targets within 1.254.5 yards.These bombs embed themselves in the ground. After until cancelled30 sec, these explosives detonate, inflicting high170625 to 179375 Fire damage to targets within 15 yards.

Delayed Siege Bomb: Fires a series of bombs at a target, each inflicting 97500 to 102500 Physical damage and knocking back targets within 1.254.5 yards.These bombs embed themselves in the ground. After until cancelled30 sec, these explosives detonate, inflicting high170625 to 179375 Fire damage to targets within 15 yards.

Delayed Siege Bomb: Fires a series of bombs at a target, each inflicting 97500 to 102500 Physical damage and knocking back targets within 1.254.5 yards.These bombs embed themselves in the ground. After until cancelled30 sec, these explosives detonate, inflicting high170625 to 179375 Fire damage to targets within 15 yards.

Delayed Siege Bomb: Fires a series of bombs at a target, each inflicting 97500 to 102500 Physical damage and knocking back targets within 1.254.5 yards.These bombs embed themselves in the ground. After until cancelled30 sec, these explosives detonate, inflicting high170625 to 179375 Fire damage to targets within 15 yards.

Delayed Siege Bomb: Fires a series of bombs at a target, each inflicting 97500 to 102500 Physical damage and knocking back targets within 1.254.5 yards.These bombs embed themselves in the ground. After until cancelled30 sec, these explosives detonate, inflicting high170625 to 179375 Fire damage to targets within 15 yards.

Delayed Siege Bomb: Fires a series of bombs at a target, each inflicting 97500 to 102500 Physical damage and knocking back targets within 1.254.5 yards.These bombs embed themselves in the ground. After until cancelled30 sec, these explosives detonate, inflicting high170625 to 179375 Fire damage to targets within 15 yards.

Delayed Siege Bomb: Fires a series of bombs at a target, each inflicting 97500 to 102500 Physical damage and knocking back targets within 1.254.5 yards.These bombs embed themselves in the ground. After until cancelled30 sec, these explosives detonate, inflicting high170625 to 179375 Fire damage to targets within 15 yards.

Devouring Blackness: Executioner Gore immobilizes and drains 100150 health every 0.8 from an enemy, transferring it to himself over 6 sec.

Devouring Chomp: The caster lashes out, biting at all enemies within 15 yards in front of them, inflicting Physical damage to the closest player caught in their jaws.Victims of the attack are consumed, suffering Physical damage for 5 sec.

Devouring Flames: Inflicts 4000012400 Shadow damage to enemies in front of Valiona. Devouring Flames inflicts less damage to enemies the farther away they are from Valiona.

Devouring Plague: You have a 100% chance when you deal periodic damage with your Shadow Word: Pain to instantly reset the cooldown of your Mind Blast and cause its next cast within 30 sec to be instant.

Devouring Plague: Consumes up to 3 Shadow Orbs to deal up to (337.5% of Spell power) Shadow damage and then up to an additional 337.5% of Spell power100% of the initial damage over 6 sec. Heals the caster for up to 15% of maximum health over the duration.

Devouring Plague: Consumes up to 3 Shadow Orbs to deal up to (337.5% of Spell power) Shadow damage and then up to an additional 337.5% of Spell power100% of the initial damage over 6 sec. Heals the caster for up to 15% of maximum health over the duration.

Dew of Eternal Morning: Your damage dealing abilities have a chance to draw on Dew of Eternal Morning, healing you for 600007200. Only works while fighting against creatures of the Timeless Isle.

Diffusion: Breathes arcane energy on all enemies in front of the caster, inflicting 16575019889 Arcane damage every second for 3 sec. Enemies hit by Diffusion redirect 10% of all healing received to allies within 8 yards that are not afflicted with Diffusion. This effect stacks.

Diffusion: Breathes arcane energy on all enemies in front of the caster, inflicting 16575019889 Arcane damage every second for 3 sec. Enemies hit by Diffusion redirect 10% of all healing received to allies within 8 yards that are not afflicted with Diffusion. This effect stacks.

Diseased Slash: Slashes the target with a diseased blade, inflicting 200002400 Physical damage and applying Fevered Blood to the target.

Dislocation Rift: Creates a dislocation rift underneath the target, dealing 150001800 damage every 1 sec. If sucked in, the target will be translocated at a random location nearby.

Dispatch: Inflicts 94250 to 10575011310 to 12690 Physical damage to an enemy.

Dispatch: A vicious strike that Exploits the vulnerability of foes with less than 35% health, remaining, causing 315% weapon damage to the target. 217.241% when used with a non - dagger). Requires a dagger, fist weapon, or one-handed sword in the main hand. Awards 1 combo point.Replacespoint. Your successful Mutilates have a 30% chance to make your next Dispatch free and useable on any target.Replaces Sinister Strike.Replaces Sinister Strike.

Divine Star: Fires a Divine Star in front of you, traveling 24 yds, causing (85%56.6695% of Spell power) healing to all allies within 4 yds of its path.After reaching its destination it will return to you, also dealing damage and healing to all targets in its path. This spell can be cast while moving.

Divine Star: Fires a Divine Star in front of you, traveling 24 yds, causing (68.3%45.5356% of Spell power) Shadow damage to all enemies within 4 yds of its path.After reaching its destination it will return to you, also dealing damage and healing to all targets in its path. This spell can be cast while moving.

Divine Star: Fires a Divine Star in front of you, traveling 24 yds, causing (85%56.6695% of Spell power) Divine damage to all enemies and (85%56.6695% of Spell power) healing to all allies within 6 yds of its path.After reaching its destination it will return to you, also dealing damage and healing to all targets in its path.

Divine Star: Fires a Divine Star in front of you, traveling 24 yds, causing (85%56.6695% of Spell power) healing to all allies within 4 yds of its path.After reaching its destination it will return to you, also dealing damage and healing to all targets in its path. This spell can be cast while moving.

Divine Star area trigger test: Fires a Divine Star in front of you, traveling 24 yds, causing (85%56.6695% of Spell power) healing to all allies within 4 yds of its path.After reaching its destination it will return to you, also dealing damage and healing to all targets in its path.

Double Swipe: Inflicts 277500 to 32250033300 to 38701 Physical damage to targets in a 35-yard cone in front of and behind the caster.

Double Swipe: Inflicts 277500 to 32250033300 to 38701 Physical damage to targets in a 35-yard cone in front of and behind the caster.

Double Swipe: Inflicts 277500 to 32250033300 to 38701 Physical damage to targets in a 35-yard cone in front of and behind the caster.

Double Swipe: Inflicts 277500 to 32250033300 to 38701 Physical damage to targets in a 35-yard cone in front of and behind the caster.

Double-Edge Thrash: Deals 101750 to 11825012210 to 14190 Physical damage to all enemies in front and behind every 1 sec for 6 sec.

Double-Edge Thrash: Deals 101750 to 11825012210 to 14190 Physical damage to all enemies in front and behind every 1 sec for 6 sec.

Dreadflame: Ragnaros stomps and forms Dreadflame at the location. Each Dreadflame will spread every 3.5 sec creating another patch of Dreadflame. Dreadflame inflicts 36562 to 384378409 to 8841 Fire damage, and an additional 2500575 Fire damage every 1 for 30 sec.

Quake: New name : QuakeHurls both weapons nearby and begins to violently pound the ground, inflicting Nature damage to all players.Small shockwaves form at the weapon locations, traveling forward, inflicting Nature damage every second upon contact. Additionally, these weapons afflict nearby targets with periodic Nature damage.players.Blaze Unlimited range Instant

Blaze: New name : BlazeHurls both weapons nearby and begins to violently pound the ground, inflicting Nature damage to all players.Small shockwaves form at the weapon locations, traveling forward, inflicting Nature damage every second upon contact. Additionally, these weapons afflict nearby targets with periodic Nature damage.$esc167267

Quake: New name : QuakeHurls both weapons nearby and begins to violently pound the ground, inflicting Nature damage to all players.Small shockwaves form at the weapon locations, traveling forward, inflicting Nature damage every second upon contact. Additionally, these weapons afflict nearby targets with periodic Nature damage.players.Blaze Unlimited range Instant

Quake: New name : QuakeHurls both weapons nearby and begins to violently pound the ground, inflicting Nature damage to all players.Small shockwaves form at the weapon locations, traveling forward, inflicting Nature damage every second upon contact. Additionally, these weapons afflict nearby targets with periodic Nature damage.players.Blaze Unlimited range Instant

Quake: New name : QuakeHurls both weapons nearby and begins to violently pound the ground, inflicting Nature damage to all players.Small shockwaves form at the weapon locations, traveling forward, inflicting Nature damage every second upon contact. Additionally, these weapons afflict nearby targets with periodic Nature damage.players.Blaze Unlimited range Instant

Blaze: New name : BlazeHurls both weapons nearby and begins to violently pound the ground, inflicting Nature damage to all players.Small shockwaves form at the weapon locations, traveling forward, inflicting Nature damage every second upon contact. Additionally, these weapons afflict nearby targets with periodic Nature damage.$esc167267

Electrified Chakram: The caster hurls their chakram at the location of a nearby enemy. Any enemies within the vicinity of the impact suffer serious Physical damage.After the initial impact, the chakram creates a zone of Electrified Clouds.Standing in the Electrified Cloud causes the victim to suffer Nature damage.

Elementium Blast: The Elementium Blast inflicts 13162 to 138372895 to 3045 Fire damage to enemies within 200 yards, and an additional 13162 to 138372895 to 3045 Fire damage every 1 sec until the players destroy the Elementium Bolt.

Eruption: Causes the ground to erupt under an enemy, inflicting 12500015000 Fire damage to all enemies within 4 yards.

Eruption: Flames erupt in a line in front of the caster, inflicting 152950 to 16905076000 to 84000 Fire damage instantly and disorienting enemies, inflicting an additional 107505000 Fire damage every 1 sec for 3 sec.

Executioner's Strike: Executioner Gore slams his axe into the ground, inflicting 5075 Shadow damage to all enemies and an additional 250375 Shadow damage to targets caught in the frontal cone. The impact creates a lingering vortex that inflicts 65 Shadow damage every second to enemies who remain within it.

Executioner's Strike: Executioner Gore slams his axe into the ground, inflicting 5075 Shadow damage to all enemies and an additional 250375 Shadow damage to targets caught in the frontal cone. The impact creates a lingering vortex that inflicts 65 Shadow damage every second to enemies who remain within it.

Exorcism: Forcefully attempt to expel the evil fromBlasts the target with a blast of Holy Light. CausesHoly Light, causing (117.1% of Attack power) Holy damage and generates a charge ofgenerating 1 Holy Power.Your autoattacks have a 20% chance of resetting the cooldown of your Exorcism.

Explode: Explode, destroying the Student and causing 237500 to 26250028500 to 31500 Shadow damage to all enemies within 8 yards.

Explosive Scroll: An Explosive Scroll that explodes for 82875 to 871259945 to 10455 Fire damage after 5 sec.

Explosive Scroll: An Explosive Scroll that explodes for 82875 to 871259945 to 10455 Fire damage after 5 sec.

Explosive Shot: Deals 78625 to 913759435 to 10965 damage to enemies within 10 yards of the Explosive Shot.

Expunge Poison: Inflicts 9750 to 102502730 to 2870 Nature damage to the target of your spells and abilities.

: New name : Mind BlastCasting a Holy Word spell grants you the Faithful effect.Faithful increases your haste by 10% for 6 sec.Mind Blast deals an additional 10% of its damage over until cancelled to the target.

Falling Debris: Inflicts 73125 to 768758775 to 9225 Nature damage split among enemies within 6 yards. If the Bouncing Bolt does not impact with an enemy, an Unharnessed Power is formed, and the Bouncing Bolt will bounce again!

Falling Flames: Conjures forth a rain of fire, inflicting 185000 to 215000144720 to 168190 Fire damage to enemies in a 2.5 yard radius of the impact locations.

Falling off the Grimrail: New name : Falling off the GrimrailYou have fallen off of the Grimrail. The impact seems to have killed you.

Fingers of Frost: Your successful Frostbolts, Frostfire Bolts and Frozen Orb hits have a 15% chance, and your Blizzard ticks have a 5% chance to grant you the Fingers of Frost effect.The Fingers of Frost effect causes your next Ice Lance or Deep Freeze to act as if your target were frozen, and increases Ice Lance damage by 25% for 15 sec.Limit25%.Limit 2 charges.

Fingers of Frost: Your successful Frostbolts, Frostfire Bolts and Frozen Orb hits have a 15% chance, and your Blizzard ticks have a 5% chance to grant you the Fingers of Frost effect.The Fingers of Frost effect causes your next Ice Lance or Deep Freeze to act as if your target were frozen, and increases Ice Lance damage by 25% for 15 sec.Limit25%.Limit 2 charges.

Fire Line: Releases a Fire Line towards a random enemy. These Fire Lines deal 38000 to 420004560 to 5040 Fire damage to all enemies within 3 yards. In addition, the Fire Lines leave behind a persistent burning effect which deals 18850 to 211502262 to 2538 Fire damage to all nearby enemies.

Fire Line: Releases a Fire Line towards a random enemy. These Fire Lines deal 71250 to 787503348 to 3702 Fire damage to all enemies within 3 yards. In addition, the Fire Lines leave behind a persistent burning effect which deals 37000 to 430001739 to 2021 Fire damage to all nearby enemies.

Fire Lines: Releases a Fire Line towards a random enemy. These Fire Lines deal 38000 to 420004560 to 5040 Fire damage to all enemies within 3 yards. In addition, the Fire Lines leave behind a persistent burning effect which deals 18850 to 211502262 to 2538 Fire damage to all nearby enemies.

Fire Lines: Releases a Fire Line towards a random enemy. These Fire Lines deal 38000 to 420004560 to 5040 Fire damage to all enemies within 3 yards. In addition, the Fire Lines leave behind a persistent burning effect which deals 18850 to 211502262 to 2538 Fire damage to all nearby enemies.

Fire Lines: Releases a Fire Line towards a random enemy. These Fire Lines deal 71250 to 787503348 to 3702 Fire damage to all enemies within 3 yards. In addition, the Fire Lines leave behind a persistent burning effect which deals 37000 to 430001739 to 2021 Fire damage to all nearby enemies.

Fire Lines: Releases a Fire Line towards a random enemy. These Fire Lines deal 71250 to 787503348 to 3702 Fire damage to all enemies within 3 yards. In addition, the Fire Lines leave behind a persistent burning effect which deals 37000 to 430001739 to 2021 Fire damage to all nearby enemies.

Fire Lines: Releases a Fire Line towards a random enemy. These Fire Lines deal 71250 to 787503348 to 3702 Fire damage to all enemies within 3 yards. In addition, the Fire Lines leave behind a persistent burning effect which deals 37000 to 430001739 to 2021 Fire damage to all nearby enemies.

Frenzied Consumption: The caster swipes madly at the flesh of all frontal enemies, consuming it and inflicting 97500 to 10250011700 to 12300 damage every 5 seconds.The caster is healed for every successful attack.

Frigid Assault: Frost King Malakk imbues his axes with ice, causing melee attacks to apply the Frigid Assault effect and inflict an additional 750009000 Frost damage to his current target. Frigid Assault will stun the target if it reaches 15 stacks.

Frozen Runeblade: New name : Frozen RunebladeWhile Pillar of Frost is active, you also gain Frostbite.Frostbite increases your mastery by 10 for 20 sec.all of your special attacks deal 10% additional damage as Frost damage.

Frostfire Bolt: Launches a bolt of frostfire at the enemy, causing 600 to 1000540 to 900 Frost-Fire damage, slowing movement speed by 40% and causing an additional 15001350 Fire damage over 9 sec. If the target is more vulnerable to Frost damage, this spell will cause Frost instead of Fire damage.

Frostwolf War Wolf: Summons and dismisses a rideable Frostwolf War Wolf that can be ridden while in combat$?s768

Frozen Blood: Deals 97500 to 10250011700 to 12300 Frost damage instantly and slows the target's movement, melee, ranged, and casting speeds by 25. This effect stacks while standing within the area of frozen blood.

Frozen Bolt: Shoots a bolt of frost at a nearby enemy target every 1 sec. dealing 59200 to 688007104 to 8256 Frost damage and slowing movement speed by 20% for 2 sec.

Gasping Maw: Venomshade's Gasping Maw is alive allowing the beast to spew a Stagnant WeezeWheeze hitting all enemies in a frontal cone. Killing the Gasping Maw will prevent Venomshade from being able to use Stagnant WeezeWheeze.

Gastric Explosion: The Gastric Bloat caused a Gastric Explosion, inflicting 29250 to 3075026325 to 27675 damage to all nearby allies and instantly killing the caster.

Gaze of Occu'thar: The Eye's Gaze inflicts 8775 to 92252193 to 2307 Shadow damage every 1 sec for 10 sec. If the eye is not destroyed, it will explode after 10 sec!

Gaze of Occu'thar: The Eye's Gaze inflicts 8775 to 92252193 to 2307 Shadow damage every 1 sec for 10 sec. If the eye is not destroyed, it will explode!

Gaze of Occu'thar: The Eye's Gaze inflicts 8775 to 92252193 to 2307 Shadow damage every 1 sec for 10 sec. If the eye is not destroyed, it will explode!

Grand Crusader: When you dodge or parry a melee attack you have a 30% chance of refreshing the cooldown on your next Avenger's Shield and causing it to generate a charge of Holy Power if used within 6 sec.1 Holy Power.

Ground Rupture: Reuptures the ground under the target, dealing 27750 to 322503330 to 3870 Physical damage and knocking the target away from the destination.

Ground Slam: Inflicts 141000 to 15900016920 to 19080 Nature damage to enemies in a cone in front of the caster.

Gushing Wounds: The Butcher's blade causes the victim to bleed profusely for Physical damage for 15 sec. If the victim reaches 5$I stacks they will perish.

Hack and Slash: PummelSlashes all targets in front of you with rapid hand strikes, stunning them and dealing to damage immediately andthe Saberon for 150% weapon damage every 1 sec for 4 sec. Damage is reduced against all targets except your primary target.6 sec.

Hack and Slash: PummelSlashes all targets in front of you with rapid hand strikes, stunning them and dealing ] to ] damage immediately andthe Saberon for 150% weapon damage every 1 sec for 4 sec. Damage is reduced against all targets except your primary target.6 sec.

Hack and Slash: PummelSlashes all targets in front of you with rapid hand strikes, stunning them and dealing to damage immediately andthe Saberon for 150% weapon damage every 1 sec, for 4 sec. Damage is reduced against all targets except your primary target.and healing the caster for equal the damage done.

Hack and Slash: An instant shot that causes 190% ranged weapon Nature damage and heals you for 3% of your total health.Slashes all targets in front of the Saberon for 150% weapon damage every 1 sec, and healing the caster for equal the damage done.

Hack and Slash: PummelSlashes all targets in front of you with rapid hand strikes, stunning them and dealing ] to ] damage immediately andthe Saberon for 150% weapon damage every 1 sec, for 4 sec. Damage is reduced against all targets except your primary target.and healing the caster for equal the damage done.

Healing Sphere: Forms several healing spheres around the caster. Anyone who walks through the spheres will consume them, healing themselves for 21375 to 236254061 to 4489. Each sphere remaining after 10 sec will heal the caster for 21375 to 23625.4061 to 4489.

Heart of Fear: The Heart of Fear fires a beam of pain towards its marked enemies, inflicting 292500 to 30750035100 to 36900 Shadow damage to the first player it collides with.

Heart Strike: A brutal attack that instantly strikes the enemy, causing 150% weapon damage plus 615922.5 for each disease effect on the target, and preventing targets from using haste effects for 10 sec.

Heat Blast: $esc164355Attempts to destroy a forest growing precariously near the tracks, spouting a column of flame in the general direction. Inflicts 15 Fire damage every second for 15 sec. This effect stacks.

Burning: Attempts to destroy a forest growing precariously near the tracks, spouting a column of flame in the general direction. Inflicts 15 Fire damage every second for 15 sec. This effect stacks.

Heat Wave: Roltall summons a deadly heat wave that inflicts 35003000 Fire damage every second and pushes all enemies away for 8 sec.

Heat Wave: Roltall summons a deadly heat wave that inflicts 35003000 Fire damage every second and pushes all enemies away for 8 sec.

Heated Pokers: Heat up a pair of red-hot pokers, inflicting 60125 to 698757215 to 8385 Fire damage on melee attack.

Heaving Craw: Venomshade's Heaving Craw is alive allowing the beast to lob forth a Toxic Torrent of noxious poison around itself.KillingDecaying Glob.Killing the Heaving Craw will prevent Venomshade from being able to use Toxic Torrent.Decaying Glob.

Hellfire Effect: Ignites the area surrounding the caster, causing 1500 Fire damage to himself and 12001560 Fire damage to all nearby enemies every 1 sec. Lasts 15 sec.

Hemorrhage: An instant strike that deals 65% weapon damage (94.25% if a dagger is equipped), causing profuse bleeding that dealsand causes the target to bleed for an additional 100% of the direct strike'sinitial damage over 24 sec. Awards 1 combo point.Replaces Sinister Strike.

Heroic Leap: Leap through the air towardstoward a targeted location, slamming down with destructive force to deal (52% of Attack power) Physical damage to all enemies within 8 yards.

Heroic Leap: Jumps to the location of an enemy. When landing, inflicts 356125 to 41387642735 to 49666 Physical damage to nearby enemies and knocks them back.

Heroic Leap: Jumps to the location of an enemy. When landing, inflicts 356125 to 41387642735 to 49666 Physical damage to nearby enemies and knocks them back.

Heroic Leap: Jumps to the location of an enemy. When landing, inflicts 356125 to 41387642735 to 49666 Physical damage to nearby enemies and knocks them back.

Heroic Leap: Leap through the air towardstoward a targeted location, slamming down with destructive force to deal (52% of Attack power) Physical damage to all enemies within 8 yards.

Hour of Twilight: The Hour of Twilight falls upon Ultraxion's foes. Enemies caught within the Twilight Realm take 30000066000 unresistable Shadow damage. Enemies within the normal realm are instantly pulled back into the Twilight Realm. If no enemies are hit by Hour of Twilight, the Aspects will take the full brunt of the attack, disrupting the shield protecting the Dragon Soul and heralding the end of all life on Azeroth.

Hour of Twilight: The Hour of Twilight falls upon Ultraxion's foes. Enemies caught within the Twilight Realm take 30000066000 unresistable Shadow damage. Enemies within the normal realm are instantly pulled back into the Twilight Realm. If no enemies are hit by Hour of Twilight, the Aspects will take the full brunt of the attack, disrupting the shield protecting the Dragon Soul and heralding the end of all life on Azeroth.

Hour of Twilight: The Hour of Twilight falls upon Ultraxion's foes. Enemies caught within the Twilight Realm take 30000066000 unresistable Shadow damage. Enemies within the normal realm are instantly pulled back into the Twilight Realm. If no enemies are hit by Hour of Twilight, the Aspects will take the full brunt of the attack, disrupting the shield protecting the Dragon Soul and heralding the end of all life on Azeroth.

Hungry Dog: Leaps at an enemy, inflicting 28275 to 317257068 to 7932 Fire damage and stunning everyone in a small area, including the caster.

Hurl Boulder: Hurls a massive boulder into the distance, dealing Fire damage to enemies within 8 yards of the explosion and knocking them back.

Hurl Fire: Hurls a ball of fire that inflicts 540006480 Fire damage to the target.

Hurl Weapon: The caster hurls their weapon at their enemy and then calls it back. Enemies caught in the weapon's path suffer Physical damage.

Ice Comet: Inflicts 243750 to 25625029250 to 30751 Frost damage to all enemies within 6 yards.

Ice Comet: Inflicts 277500 to 32250033300 to 38701 Frost damage to all enemies within 15 yards. Leaves a lingering Ice Comet at the location.

Ice Lance: Deals 112502475 Frost damage to a 3 yard area around the closest enemy.

Ice Trap: Places an ice trap that explodes when triggered, dealing 18431 to 21568%2211 to 2589% Frost damage and slowing the target by 0% for 6 sec.

Ice Trap: Places an Ice Trap on the ground, reducing movement and attack speeds by 50% for nearby enemies.

Icicle: When you damage enemies with Frostbolt and Frostfire Bolt, and their multistrikes, 16% of the damage done is stored as an Icicle with you, for 30 sec. Also increases the damage of your Water Elemental's Waterbolt by 16%.Up to 5 Icicles can be stored at once. Casting Ice Lance causes any Icicles to begin launching at the target.

Icy Blast: Deals 4813 to 61876256 to 8044 Frost damage to enemies within 7 yards of the point of impact.

Icy Blast: Deals 4813 to 61874331 to 5569 Frost damage to enemies near the point of impact.

Icy Boulder: Inflicts 19000 to 210005700 to 6300 Frost damage to enemies in the area.

Ignite: Your target burns for an additional 12% over 4 sec of the total direct damage caused by your Fireball, Frostfire Bolt, Inferno Blast, Scorch, Pyroblast, and FlamestrikeFlamestrike, and their multistrikes. If this effect is reapplied, any remaining damage will be added to the new Ignite.

Ignite Flesh: A shield of flame absorbs 50000 damage. If the bones absorb the full amount they will shatter, inflicting 13875 to 161253885 to 4515 damage on enemy targets.

Ignite Flesh: Breathes flames on all enemies in front of the caster, inflicting 12750015298 Fire damage every second for 3 sec. Enemies hit by Ignite Flesh burn for 30000 additional Fire damage every second for 45 sec. This effect stacks.

Impetuous Strike: Charges at an enemy, knocking it back and inflicting normal damage plus 5550 to 6450.1720 to 2000.

Implosion: A Lightning Fissure implodes upon contact with another Focused Lightning, inflicting 237500 to 26250028500 to 31501 Nature damage to all players.This effect leaves targets vulnerable, increasing damage taken from Implosion by 10%.

Injured: Charges in the direction of a distant target, inflicting Physical damage and knocking back all enemies within his path. This damage increases based on the distance traveled.Upon reaching the end of the path, he slams his shield into the ground, inflicting Physical damage to enemies within 10 yards, knocking them back.Shield Charge injures targets, bleeding them for 10000 Physical damage every second for 18 sec.

Invocation of Flame: Summons a Invoked Flaming Spirit that fixates on a target. When the Spirit reaches its target it causes a Supernova, inflicting 29250 to 307509067 to 9533 Fire damage in a 10 yard radius around the Spirit.

Item - Death Knight T17 Unholy 4P Bonus: New name : Item - Death Knight T17 Unholy 4P BonusIncreases the damage of Death Coil by 10%.Scourge Strike deals its shadow damage a second time at 50% of normal damage.

Item - Druid T17 Feral 4P Bonus: New name : Item - Druid T17 Feral 4P BonusReduces the Energy cost of Ferocious Bite by 15.While Berserk is active, special attacks cause a Gushing Wound on the target.Gushing Wound deals 15% of the damage of the special attack to the target over until cancelled.

Item - Mage T17 Arcane 2P Bonus: Increases the damageAfter using Evocation, you gain the Arcane Affinity.Arcane Affinity reduces the cast time and mana cost of Arcane Blast by 10% for until cancelled.

Item - Mage T17 Arcane 4P Bonus: Increases the damage bonus of Arcane Power by 10%.When you gain an Arcane Charge, you have a chance to gain the Arcane Instability effect.Arcane Instability increases the number of missiles your next Arcane Missiles will fire by 10.

Item - Mage T17 Fire 2P Bonus: Reduces the cooldown of Inferno Blast by 2 sec.Casting Inferno Blast grants you the Firestarter effect.Firestarter reduces the cast time of your next fireball by 2000%.

Item - Mage T17 Fire 4P Bonus: Increases the damage of Pyroblast by 10%.When Hot Streak activates, you have a 10% chance to gain the Pyromaniac effect.Pyromaniac causes all Pyroblasts to have no cast time and be guaranteed critical strikes for until cancelled.

Item - Mage T17 Frost 4P Bonus: New name : Item - Mage T17 Frost 4P BonusIncreases the damage of Frostbolt by 10%.Frost critical strikes have a chance to strike the target with an Ice Shard, dealing (100% of Spell power) extra damage to the target.

Item - Paladin T17 Holy 2P Bonus: Increases the healing ofWhen you cast Word of Glory, andyou gain Light's Favor, which lets you cast a free Light of Dawn by 10%.at 25% effectiveness. When you cast Light of Dawn, you gain Lawful Words, which lets you cast a free Word of Glory at 25% effectiveness.

Item - Paladin T17 Retribution 4P Bonus: Increases the damage of Crusader Strike by 10%.Judgment has a 101% chance to immediately deal 10% of the total damage of your Censure effect to the target.

Item - Paladin T17 Retribution 2P Bonus: Using Templar's Verdict or Divine Storm empowershas a 30% chance to empower you with Crusader's Fury.Crusader's Fury increases all damage dealt by 5% for 5 sec.allows the use of Hammer of Wrath regardless of your target's current health.

Item - Rogue T17 Combat 4P Bonus: New name : Item - Rogue T17 Combat 4P BonusIncreases the damage of Eviscerate by 10%.When you use a finishing move, there is a 25% chance to gain the Deceit effect.Deceit makes your next Eviscerate consume no Energy and count as if you had 5 combo points.

Item - Warlock T17 Demonology 2P Bonus: New name : Item - Warlock T17 Demonology 4P BonusIncreases the damage of Shadow Bolt and Touch of Chaos by 10%.Shadowbolt has a 50% chance empower your inner demon, temporarily bringing your Metamorphosis form out even while you are not transformed.

Kill Command: Give the command to kill, causing your pet to instantly inflict * 1] damage to its target. and apply the Hunter's Mark effect.The pet must be within 25 yards of the target to Kill Command.25 yard range.

Kill Shot: You attempt to finish the wounded target off, firing a long range attackoff a wounded target, dealing 550% weapon damage. Only useable on enemies that havewith less than 20% health. If the target dies, the Hunter will regain 15% of maximum health.If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec.reset.

Killing Ice: Deals 92500 to 107500120250 to 139750 Frost damage to an enemy who is very far away -- too far away.

Killing Spree: Step through the shadows to ana visible enemy within 10 yards, attacking it every 0.57 times over 3 sec with both weapons for 50% weapon damage until 7 assaults are made, and increasing all damage done by 50% for the duration. Cannot hit invisible or stealthed targets.Blade Flurry Effect: Killing Spree100% weapon damage.While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.every 0.5 sec instead of focusing on your primary target.

Killing Spree Off-Hand: Step through the shadows to ana visible enemy within 10 yards, attacking it every 0.57 times over 3 sec with both weapons for 50% weapon damage until 7 assaults are made, and increasing all damage done by 50% for the duration. Cannot hit invisible or stealthed targets.Blade Flurry Effect: Killing Spree100% weapon damage.While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.every 0.5 sec instead of focusing on your primary target.

Liadrin's Righteousness: Your Seals also cause your Judgment to empower you with an additional beneficial effect which persists through changing Seals:Judgment of JusticeIncreases your movement speed by 20% for 20 sec.Judgment of InsightHeals you for 5%3% of your maximum health every 2 sec for 20 sec.Judgment of RighteousnessIncreases your attack speed by 30% for 20 sec.Judgment of TruthIncreases your attack power by 15% for 20 sec.

Lieutenant-Inspired: Attack power increased by 10% and Heals for 250001175 damage every 2 sec. while in the presence of a Kor'kron Lieutenant.

Life Drain: The caster crafts a trinket that will drain the life force of nearby enemies. Players standing near these trinkets suffer Shadow damage, causing the caster to be healed.

Summon Shadow Figurine: The caster crafts a trinket that will drain the life force of nearby enemies. Players standing near these trinkets suffer Shadow damage, causing the caster to be healed.

Life Drain: The caster crafts a trinket that will drain the life force of nearby enemies. Players standing near these trinkets suffer Shadow damage, causing the caster to be healed.

Light of Day: Inflicts 92500 to 10750011100 to 12900 Fire damage to all enemies 8 yards.

Light of Day: Inflicts 74000 to 860008880 to 10320 Fire damage to all enemies.

Light of Day: Inflicts 92500 to 10750011100 to 12900 Fire damage to all enemies within 8 yards.

Light of Day: Inflicts 92500 to 10750011100 to 12900 Fire damage to all enemies 8 yards.

Light's Beacon: The target becomes a Beacon of Light to all party and raid members within 0 to 60 yards. Only one target can be the Beacon of Light at a time.Beacon of LightYour spellsYour heals on other party or raid members will also heal the Beacon for a percentageof Light target for up to 50% of the amount healed. Your Holy Radiance, Light of Dawn, Light's Hammer, and Holy Prism will heal for 15% of the amount healed. All other heals will heal for 50% of the amount healed.Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power.

Lingering Gaze: The caster concentrates their gaze into an Ethereal eye and projects it at the target. When the eye lands it will create a zone of Lingering Gaze. Players who remain in this zone suffer 750009000 Shadow damage each second.

Lingering Gaze: Inflicts 47500 to 525005700 to 6300 Shadow damage to all targets within 15 yards.

Magma Eruption: Gug'rokk summons pools of magma at every player's location for 2 min. Each pool inflicts 10000 Fire damage every second to all players inside ofwithin them.

Magma Geyser: Ragnaros notices the cluster of four or more enemies and takes advantage, forming a Magma Geyser at the location! Magma Geyser inflicts 5000300 Fire damage every 5 sec, knocking the enemies away and melting any nearby Breadth of Frost!

Magma Jets: Releases a Fire Line towards a random enemy. These Fire Lines deal 38000 to 420004560 to 5040 Fire damage to all enemies within 3 yards. In addition, the Fire Lines leave behind a persistent burning effect which deals 18850 to 211502262 to 2538 Fire damage to all nearby enemies.

Magma Jets: Releases a Fire Line towards a random enemy. These Fire Lines deal 71250 to 787503348 to 3702 Fire damage to all enemies within 3 yards. In addition, the Fire Lines leave behind a persistent burning effect which deals 37000 to 430001739 to 2021 Fire damage to all nearby enemies.

Magma Rupture: Deals 64600 to 7140016150 to 17850 Fire damage to enemies in the blast.

Manifested Nightmare: Attacking the Faceless Guardian with a Shield of Nightmares causes a Manifested Nightmare. Inflicts 19500 to 205006045 to 6355 Shadow damage to all nearby enemies.

Maraad's Truth: Your Seals also cause your Judgment to empower you with an additional beneficial effect which persists through changing Seals:Judgment of JusticeIncreases your movement speed by 20% for 20 sec.Judgment of InsightHeals you for 5%3% of your maximum health every 2 sec for 20 sec.Judgment of RighteousnessIncreases your attack speed by 30% for 20 sec.Judgment of TruthIncreases your attack power by 15% for 20 sec.

March of Iron: Charges an enemy, inflicting 200% weapon damage and stunning them for 2 sec.

Moderate Insight: Your training allows you to recognize and Take advantage of the natural ebb and flow of combat, causing your Sinister Strike increasesto gradually increase your damage dealt by up to 30%. After reaching this maximum, the effect will fade after 15 sec and the cycle will begin anew.This maximum effect will last for 15 sec before fading and beginning the cycle anew.

Molten Amber: Deals 37000 to 430004440 to 5160 Fire damage to enemies that come into contact with the superheated amber.

Molten Arc: Inflicts 195000 to 20500023400 to 24601 Physical damage to enemies within a semi-circle in front of the caster.

Mud Pit: The caster spews several bolts of Lightning at nearby enemies. Each bolt will inflict Nature damage that increases the further a target is from the impact point.Each bolt will bounce two additional times.mud that will slow enemies.

Nothingness: A profound sense of nothingness seeps into the minds of the target and its nearby allies, dealing 18500 to 215004070 to 4730 Shadow damage every 2 seconds.

Nuclear Inferno: The caster channels a nuclear inferno, blasting the raid for 97500 to 10250011700 to 12300 damage every 5 seconds.While she is channeling this effect, her ranged and spell deflection is increased by 100%. Her dodge chance is increased by 100% as well.

Oppress the Weak: The Spirit of Lao-Fe shouts violently, inflicting 190002280 Physical damage every 3 seconds to all enemies within line of sight. Echoes of Pandaren Monks are instantly defeated by this effect.

Phantasm: The caster plants a seed of Shadow energies in a random enemy that lasts 6 sec. The victim pulses with Shadow energies for the duration, infliting Shadow damage on the victim and any other enemies within 2.

Phantasm: The caster plants a seed of Shadow energies in a random enemy that lasts 6 sec. The victim pulses with Shadow energies for the duration, infliting Shadow damage on the victim and any other enemies within 2.

Phantasm Bolt: The caster hurls a bolt of Shadow energies at the target.

Pheromones: Garalon surrounds the target with powerful pheromones, fixating on the target. Every 2 seconds, Pheromones inflicts 150001800 Nature damage and increases Pheromone damage by 10% for 2 min. Pheromones can be passed to allies in close proximity.

Pheromones: Garalon surrounds the target with powerful Pheromones, fixating on the target. Every 2 seconds, Pheromones inflicts 150001800 Nature damage to allies within 50000 yards and increases damage dealt by Pheromones by 10% for 2 min. Pheromones can be passed to allies in close proximity.

Pheromones: Garalon surrounds the target with powerful pheromones, fixating on the target. Every 2 seconds, Pheromones inflicts 150001800 Nature damage and increases Pheromone damage by 10% for 2 min. Pheromones can be passed to allies in close proximity.

Pulverize: Baine Bloodhoof leaps into the air to Pulverize the target, inflicting 300009000 Physical damage at the location. The slam pulverizes the rock, causing it to break apart!

Pulverize: Pulverizes the ground, causing various chunks of the ceiling to slam into the ground.The first Pulverize strikes the location of all players, inflicts Physical damage to players within 3 yards.The Pulverize slamsecond Pulverize strike loosens several chunks of the ceiling to fall, inflicting Physical damage to players within 8 yards of the targeted locations.The final Pulverize causes a cluster of chunks of the ceiling to fall at once, inflicting Physical damage to all players, increasing in damage the closer a player is to the point of impact.

Pulverize: Pulverizes the ground, causing various chunks of the ceiling to slam into the ground.The first Pulverize strikes the location of all players, inflicts Physical damage to players within 3 yards.The Pulverize slamsecond Pulverize strike loosens several chunks of the ceiling to fall, inflicting Physical damage to players within 8 yards of the targeted locations.The final Pulverize causes a cluster of chunks of the ceiling to fall at once, inflicting Physical damage to all players, increasing in damage the closer a player is to the point of impact.

Pulverize: Pulverizes the ground, causing various chunks of the ceiling to slam into the ground.The first Pulverize strikes the location of all players, inflicts Physical damage to players within 3 yards.The Pulverize slamsecond Pulverize strike loosens several chunks of the ceiling to fall, inflicting Physical damage to players within 8 yards of the targeted locations.The final Pulverize causes a cluster of chunks of the ceiling to fall at once, inflicting Physical damage to all players, increasing in damage the closer a player is to the point of impact.

Pulverize: Pulverizes the ground, causing various chunks of the ceiling to slam into the ground.The first Pulverize strikes the location of all players, inflicts Physical damage to players within 3 yards.The Pulverize slamsecond Pulverize strike loosens several chunks of the ceiling to fall, inflicting Physical damage to players within 8 yards of the targeted locations.The final Pulverize causes a cluster of chunks of the ceiling to fall at once, inflicting Physical damage to all players, increasing in damage the closer a player is to the point of impact.

Pulverize: Pulverizes the ground, causing various chunks of the ceiling to slam into the ground.The first Pulverize strikes the location of all players, inflicts Physical damage to players within 3 yards.The Pulverize slamsecond Pulverize strike loosens several chunks of the ceiling to fall, inflicting Physical damage to players within 8 yards of the targeted locations.The final Pulverize causes a cluster of chunks of the ceiling to fall at once, inflicting Physical damage to all players, increasing in damage the closer a player is to the point of impact.

Pulverize: Pulverizes the ground, causing various chunks of the ceiling to slam into the ground.The first Pulverize strikes the location of all players, inflicts Physical damage to players within 3 yards.The Pulverize slamsecond Pulverize strike loosens several chunks of the ceiling to fall, inflicting Physical damage to players within 8 yards of the targeted locations.The final Pulverize causes a cluster of chunks of the ceiling to fall at once, inflicting Physical damage to all players, increasing in damage the closer a player is to the point of impact.

Pulverize: Pulverizes the ground, causing various chunks of the ceiling to slam into the ground.The first Pulverize strikes the location of all players, inflicts Physical damage to players within 3 yards.The Pulverize slamsecond Pulverize strike loosens several chunks of the ceiling to fall, inflicting Physical damage to players within 8 yards of the targeted locations.The final Pulverize causes a cluster of chunks of the ceiling to fall at once, inflicting Physical damage to all players, increasing in damage the closer a player is to the point of impact.

Rage of Ragnaros: Ragnaros senses the essence of Tarecgosa and imbues you with the Rage of Ragnaros. Inflicting 58500 to 6150014625 to 15375 Fire damage to allies within 8 yards, knocking them back.

Rage of Ragnaros: Ragnaros senses the essence of Tarecgosa and imbues you with the Rage of Ragnaros. Inflicting 58500 to 6150014625 to 15375 Fire damage to allies within 8 yards, knocking them back.

Rampage Driver: New name : Rampage DriverExecute deals 10% more damage to targets affected by Colossus Smash.When you activate Recklessness, you also gain the Rampage effect.Rampage increases your attack speed and critical strike chance by 0% every second Recklessness is active.

Rain of Death: Launch a massive barrage of rockets around the tank, hitting all enemies within 15 yards for 67500 to 82500 Fire damage.

Replenishing Rains: Regenerates all nearby group members for 13875 to 1612512487 to 14513 every 2 seconds for 10 sec. Channeled.

Amputating: New name : AmputatingCollect a paw from the corpse of Deathfang, Grimalkinde, or Red-Eye within Bloodclaw Valley.a Bloodmane Earthbinder within Bloodmane Valley.

Power of Fortification: New name : Power of FortificationSummons an orb of soul energy that explodes after 3 seconds, inflicting Shadow damage to all nearby enemies.Spells and abilities are imbued with fortification.

Endless Night: New name : Endless NightCho'gall calls darkness down on the city, creating an endless night.

Ricochet Axe: Throws a weapon, inflicting 136445 to 15857216372 to 19028 Physical damage on the primary target and bouncing to targets within 10 yards.

Rebounding Blade: New name : Rebounding BladeThrows axe, inflicting 14250 damage toPhysical Damage to the target and bounces to hit up to 2 more nearby enemies.

Rebounding Blade: New name : Rebounding BladeThrows axe, inflicting 14250 damage toPhysical Damage to the target and bounces to hit up to 2 more nearby enemies.

Ring of Malice: Encircles the caster in a ring of shadows that inflicts 19500 to 205002730 to 2870 damage every 0.5 sec. to enemies it touches. While active, the caster's movement is reduced by 80%. Lasts 15 sec.

Rip it Out!: Rip the knife out of your body, dealing 15000018000 damage and removing Bloody Knives and Internal Bleeding.

Riposte: Followthrough after successfully parrying a Vertical Strike, dealing 40000048000 damage and increasing damage taken by the target by 100% for 5 sec.

Ripping Claw: InflictsRagewing tears at the target's flesh, bleeding the target for 3500 damage to an enemy every 1.5 sec. for 20 sec. Stacks 10 times.

Ripping Claws: Slices rapidly at all targets in front of the caster, dealing Physical damage.

Riptide: Heals a friendly target for 9600 to 10400 and another 20815 to 241853840 to 4160 and another 8325 to 9675 over 15 sec.

Roaring Flame: The Roaring Flames inflict 9750 to 102502730 to 2870 Fire damage and an additional 7800 to 82002184 to 2296 Fire damage every 1 sec for 4 sec. Additionally the Roaring Flames increase the chance you will be heard!

Rockfall: A lightning charged stalactite falls from the roof of the cave, inflicting 332500 to 36750039900 to 44100 Nature damage to enemies within 5 yds. and 54000 to 660006480 to 7920 Nature damage to enemies within 20 yds.

Rope Swing Smawh: Leap through the air towardstoward a targeted location, slamming down with destructive force to deal (52% of Attack power) Physical damage to all enemies within 8 yards.

Rot Armor: Breathes corrosive gas on all enemies in front of the caster, inflicting 12750015298 Nature damage every second for 3 sec. Enemies hit by Rot Armor take 10% increased damage from all sources for 45 sec. This effect stacks.

Rough Landing: Crash violently into the ground, causing 115625 to 13437513875 to 16125 Physical damage to allies within 0 yards of the point of impact, stunning them for 3 sec.

Rough Smash: Smashes the ground, inflicting 17812 to 1968817575 to 19425 Physical damage to enemies within 0 to 10 yards in a frontal cone and stunning them for 2 sec.

: When a damaging attack bringsDamage taking you below 30% of your maximum health, your Rune Tap ability instantly gains a charge andhealth will instantly grant a charge of Rune Tap, make your next Rune Tap is free, andfree, and reduce all damage taken is reduced by 25% for 4 sec. This effect cannot occur more than once every 45 sec.

Scatter Laser: Hurls a bolt of dark blood at the target, dealing 9250 to 107508325 to 9675 damage to the target and surrounding allies within 0a1 yards.

Scent of Blood: Your Pestilence now refreshes your diseases on targets it damages.Your Pestilence and Soul Reaper now also increase the healing done by your next Death Strike within 20 sec by 20%. This effect stacks up to 5 times.times.Additionally, your Pestilence refreshes your diseases on targets it damages.

Scrutiny: If the caster detects players outside of the colored cones, it will inflict 185000 to 21500022200 to 25800 Arcane damage to them.

Searing Seed: Implants fiery seeds in the caster's enemies. Each seed grows at a different rate. When fully grown, the seed will explode, inflicting 4500011250 Fire damage to targets within 12 yards.

Seed of Chaos: Blasts the target for 13875 to 16125 Chaos damage.4301 to 4999 Chaos damage.

Seed of Doubt: Deals 48750 to 5125010725 to 11275 Shadow damage and increases damage taken by 25%.

Seed of Terrible Destruction: Plants of seed of destructive power in the target, dealing 50000 damage over 15 sec. Upon expiring, the seed will explode for an additional 300003600 damage and trigger a terrible effect.

Seeking Shadows: Fires a shadow missile at a target, dealing 48750 to 5125014625 to 15375 Shadow damage to all enemies near the impact Target.

Sha Eruption: Releases an eruption of Sha energy towards a random enemy. The Sha energy inflicts 9500 to 105001140 to 1260 Fire damage to all enemies within 3 yards. In addition, the Sha energy leaves behind a persistent burning effect which deals 9425 to 105751131 to 1269 Fire damage to all nearby enemies.

Sha Eruption: Releases an eruption of Sha energy towards a random enemy. The Sha energy inflicts 9500 to 105001140 to 1260 Fire damage to all enemies within 3 yards. In addition, the Sha energy leaves behind a persistent burning effect which deals 9425 to 105751131 to 1269 Fire damage to all nearby enemies.

Sha Eruption: Releases an eruption of Sha energy towards a random enemy. The Sha energy inflicts 9500 to 105001140 to 1260 Fire damage to all enemies within 3 yards. In addition, the Sha energy leaves behind a persistent burning effect which deals 9425 to 105751131 to 1269 Fire damage to all nearby enemies.

Sha Eruption: Releases an eruption of Sha energy towards a random enemy. The Sha energy inflicts 9500 to 105001140 to 1260 Fire damage to all enemies within 3 yards. In addition, the Sha energy leaves behind a persistent burning effect which deals 9425 to 105751131 to 1269 Fire damage to all nearby enemies.

Sha Globe: Globes of Sha energy are knocked out of the possessed crossbowman as he loses health. Touching a globe will consume it, inflicting 330003960 Shadow damage but refilling the player's primary resource over time. If not consumed within 8 sec the globe will return to the bowman, healing him for 5% of his maximum health.

Sha Globe: Globes of Sha energy are knocked out of the possessed crossbowman as he loses health. Touching a globe will consume it, inflicting 330003960 Shadow damage but refilling the player's primary resource over time. If not consumed within 8 sec the globe will return to the bowman, healing him for 5% of his maximum health.

Sha Globe: Globes of Sha energy are knocked out of the possessed crossbowman as he loses health. Touching a globe will consume it, inflicting 330003960 Shadow damage but refilling the player's primary resource over time. If not consumed within 8 sec the globe will return to the bowman, healing him for 5% of his maximum health.

Shado-Pan Explosive: Drop a cluster of sticky explosives on mantid attackers, dealing 0 Fire damage, knocking them back from the destination, and triggering each of them to explode for 182000 to 37800021840 to 45360 Fire damage after 3 seconds.

Void Barrage: New name : Void BarrageInflicts 10001 to 10502 Shadow damage every 1 seconds while within the effect.

Void Barrage: New name : Void BarrageChanneling a barrage of void energy.

Shadow Crash: Fires a missile at a random target. When this missile lands, it deals 46250 to 5375014171 to 16470 Shadow damage to all enemies within 20 yards of that location.

Shadow Crash: Fires a missile towards an enemy at range. When this missile lands, it deals 127237 to 14276215268 to 17132 Shadow damage to all enemies within 10 yards of that location and 47500 to 52500 Shadow damage to enemies within the area every 2 sec for 20 sec.

Shadow Crash: The caster hurls a bolt of Shadow energies and random locations in the vicinity. Enemies caught in the impacts suffer Shadow damage.

Shadow Crash: The caster hurls a bolt of Shadow energies and random locations in the vicinity. Enemies caught in the impacts suffer Shadow damage.

Shadowy Apparition: When you deal critical periodic damagedamage over time with your Shadow Word: Pain, you also create a shadowy version of yourself that floats towards the target and deals (45% of Spell power) Shadow damage.

Shadowy Apparition: When you deal critical periodic damagedamage over time with your Shadow Word: Pain, you also create a shadowy version of yourself that floats towards the target and deals (45% of Spell power) Shadow damage.

Shallow Insight: Your training allows you to recognize and Take advantage of the natural ebb and flow of combat, causing your Sinister Strike increasesto gradually increase your damage dealt by up to 30%. After reaching this maximum, the effect will fade after 15 sec and the cycle will begin anew.This maximum effect will last for 15 sec before fading and beginning the cycle anew.

Shiv: The caster poisons the target. Victims suffer Nature damage every second and have their movement speed reduced s2% for 15 sec.This ability will miss targets using Active Mitigation.

Shock and Awe: Inflict 47500 to 525009025 to 9975 Physical damage to all enemies within 5 yards.

Shockwave: Sends a wave of force in front of the troll, causing 3150 to 38502835 to 3465 damage and stunning all enemy targets within 10 yards in a frontal cone for 3 sec.

Shockwave: Inflicts 3500 to 45003150 to 4050 damage to all enemies in a cone in front of the caster.

Shockwave: The violent vibrations of the ground inflict 185000 to 21500022200 to 25801 Physical damage to all players caught in their path.

Blaze: New name : BlazeHurls both weapons nearby and begins to violently pound the ground, inflicting Nature damage to all players.Small shockwavesCrates a pyre at a targeted location, burning nearby targets. As well, moving flame form at the weapon locations, traveling forward, inflicting Naturepyre, traveling outward.Coming into contact with either of these elements applies Blaze to the target, inflicting 7500 Fire damage every second upon contact. Additionally, these weapons afflict nearby targets with periodic Nature damage.for 12 sec. This effect stacks.

Blaze: New name : BlazeHurls both weapons nearby and begins to violently pound the ground, inflicting Nature damage to all players.Small shockwaves form at the weapon locations, traveling forward, inflicting Nature damage every second upon contact. Additionally, these weapons afflict nearby targets with periodic Nature damage.

Shrapnel Blast: New name : Shrapnel BlastShoots at an enemy, inflicting Physical damage.Blasts enemies in a frontal cone, inflicting 11875 to 13125 Fire damage every half-second to enemies.

Shrapnel Blast: New name : Shrapnel BlastShoots at an enemy, inflicting Physical damage.Blasts enemies in a frontal cone, inflicting 11875 to 13125 Fire damage every half-second to enemies.

Shooting Stars: You have a 5% chance when your most recent Moonfire or Sunfire deals periodic damagedamage over time to trigger Shooting Stars. Chance doubled on critical strikes.Shooting Stars restores 1 charge of Starsurge and Starfall.

Shot: The cannon fire deals 30000036000 damage to all units within 20 yards.

Singing Crystal: Your damage dealing abilities have a chance to produce Piercing Song, dealing 95000 to 10500011400 to 12600 additional damage to your enemy. Only works against creatures of the Timeless Isle.

Skirmisher's Slam: Inflicts weapon damage and knocks the target down for 2 sec.knocksback the target.

Super Chi Blast: Inflicts 58500 to 615007020 to 7380 Fire damage to enemies in front of the caster.

Super Chi Blast: The Tian Disciple will take her post and cast Super Chi Blast at invading Yaungol, inflicting 58500 to 615007020 to 7380 Fire damage to enemies in front of her.

Super Chi Blast: Inflicts 58500 to 615007020 to 7380 Fire damage to enemies in front of the caster.

Superheated Nucleus: The core of the Amalgamation becomes critically unstable, causing it to inflict 9787 to 127122153 to 2797 Fire damage to all enemies every 3 sec. If the Amalgamation is destroyed in this state it will trigger a Nuclear Blast.

Supernova: Isiset channels a supernova, causing all nearby enemies who look upon her to suffer 18525 to 204755742 to 6348 Arcane damage and wander blindly for 4 sec.

Surge of Darkness: Periodic damageDamage over time from your Vampiric Touch and Devouring Plague has a 20% chance to grant you Surge of Darkness, causing your next Mind Spike to not consume your damage-over-timedamage over time effects, become instant cast, cost no mana, and deal 50% additional damage. Limit 3 charges.

Surge of Darkness: Periodic damageDamage over time from your Vampiric Touch and Devouring Plague has a 20% chance to grant you Surge of Darkness, causing your next Mind Spike to not consume your damage-over-timedamage over time effects, become instant cast, cost no mana, and deal 50% additional damage. Limit 3 charges.

Surge of Darkness: Periodic damageDamage over time from your Vampiric Touch and Devouring Plague has a 20% chance to grant you Surge of Darkness, causing your next Mind Spike to not consume your damage-over-timedamage over time effects, become instant cast, cost no mana, and deal 50% additional damage. Limit 3 charges.

Surge of Despair: Dark energy erupts from the ground, dealing 52250 to 577509927 to 10973 Shadow damage to enemies caught in the blast and knocking them into the air.

Survival Instincts: Reduces all damage taken by 70% for 12 sec.Only usable while in Bear Form or Cat Form.

Thrashing Chomp: The caster lashes out, biting at all enemies within 15 yards in front of them, inflicting Physical damage to the closest player caught in their jaws.Victims of the attack are thrashed about, suffering Physical damage for 3 sec.

Throw Dynamite: Inflicts 13875 to 161251665 to 1936 Fire damage to all enemies in a selected area.

Throw Knife: Asira throws one of her knives toward an enemy spellcaster, inflicting 150004500 Physical damage to the first player it collides with. If the knife hits a player afflicted with Mark of Silence, it also silences for 2.50 sec.

Throw Oil: Inflicts 24375 to 256252925 to 3075 Physical damage, knocking enemies back and creating an Oil Slick at the location.

Throw Totem: Baine throws his totem at the target, inflicting 58500 to 6150017550 to 18450 Physical damage to the target, knocking them back. Baine's Totem will persist on the ground at the location for several seconds.

Throw Totem: Baine throws his totem at the target, inflicting 58500 to 6150017550 to 18450 Physical damage to the target, knocking them back. Baine's Totem will persist on the ground at the location for several seconds.

Thrown Spear: Deals 46250 to 537505550 to 6451 Physical damage to the target.

Thundering Slam: Deals 169650 to 19035020358 to 22842 Physical damage to all enemies within 0 yards of the impact location.

Thundering Throw: Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 243750 to 25625029250 to 30751 Physical damage. Additionally inflicts 190000 to 21000022800 to 25201 Nature damage to other players within 8 yards of the point of impact, stunning them for 5 sec.

Thundering Throw: Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 243750 to 25625029250 to 30751 Physical damage. Additionally inflicts 190000 to 21000022800 to 25201 Nature damage to other players within 8 yards of the point of impact, stunning them for 5 sec.

Thundering Throw: Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 243750 to 25625029250 to 30751 Physical damage. Additionally inflicts 190000 to 21000022800 to 25201 Nature damage to other players within 8 yards of the point of impact, stunning them for 5 sec.

Thundering Throw: Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 243750 to 25625029250 to 30751 Physical damage. Additionally inflicts 190000 to 21000022800 to 25201 Nature damage to other players within 8 yards of the point of impact, stunning them for 5 sec.

Thundering Throw: Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 243750 to 25625029250 to 30751 Physical damage. Additionally inflicts 190000 to 21000022800 to 25201 Nature damage to other players within 8 yards of the point of impact, stunning them for 5 sec.

Thunderstorm: Call down a bolt of lightning damaging nearby enemies within 0 yards. Deals 1850 to 21501665 to 1935 Nature damage to all nearby enemies, knocking them back.

Thunderstruck: Lei Shen winds up to hurl his axe at a target location, inflicting 975000 to 1025000117000 to 123000 Nature damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from the impact point.

Tidal Force: Inflicts 1560000 to 1640000187200 to 196802 damage to enemies with which it comes into contact.

Time Lock: Dark rifts in time inflict 250000195565 Arcane damage and stun enemies for 5 sec.

Torpedo Rocket: Deals 601250 to 698750114237 to 132763 damage to targets in a radius around the impact location.

Torpedo Rocket: Deals 601250 to 69875072150 to 83850 damage to targets in a radius around the impact location.

Torpid Shadows: Inflicts 2250 to 2750270 to 330 Nature damage to an enemy every 1 sec..

Torpid Shadows: Inflicts 2250 to 2750270 to 330 Nature damage to an enemy every 5 sec..

Torrent of Despair: Deals 23750 to 262504987 to 5513 Shadow damage to enemies in a 20 yard cone.

Torrent of Ice: Channels a beam of ice at at an enemy, inflicting 600007200 Frost damage at the point of contact every 0.5 sec. for 8 sec. The beam freezes the ground in its wake, inflicting 68000 Frost damage and slowing movement speed every second to all enemies who touch it.

Toxic Bile: Fires a ball of venom at a random enemy's destination that does 200300 Nature damage on impact and leaves a pool of Toxic Bile.

Toxic Bile: Fires a ball of venom at a random enemy's destination that does 200300 Nature damage on impact and leaves a pool of Toxic Bile.

Toxic Bile: Fires a ball of venom at a random enemy's destination that does 200300 Nature damage on impact and leaves a pool of Toxic Bile.

Toxic Hivebomb: Hurls a toxic hivebomb at a randomy enemy, inflicting 73125 to 768758775 to 9225 damage to them and their nearby allies within 4 yards.

Toxic Spew: Periodically spewing a toxic substance that inflicts 43875 to 461255265 to 5535 damage to all enemies in a 12 yard cone.

Whirlwind: New name : WhirlwindSpews rancid swill at the enemy's destination that does 3000Hurls twisting winds that inflict3000 Nature damage on impact and leaves a pool of toxic bile.whirlwind that will suck enemies into its vortex.

Whirlwind: New name : WhirlwindSpews rancid swill at the enemy's destination that does 3000Hurls twisting winds that inflict3000 Nature damage on impact and leaves a pool of toxic bile.whirlwind that will suck enemies into its vortex.

Decaying Glob: New name : Decaying GlobShowers the area in steaming hot poison inflicting 3500 Nature damage to all targets within 2 yd of the impact.

Decaying Glob: New name : Decaying GlobShowers the area in steaming hot poison inflicting 3500 Nature damage to all targets within 2 yd of the impact.

Decaying Glob: New name : Decaying GlobShowers the area in steaming hot poison inflicting 3500 Nature damage to all targets within 2 yd of the impact.

Decaying Glob: New name : Decaying GlobShowers the area in steaming hot poison inflicting 3500 Nature damage to all targets within 2 yd of the impact.

Decaying Glob: New name : Decaying GlobShowers the area in steaming hot poison inflicting 3500 Nature damage to all targets within 2 yd of the impact.

Decaying Glob: New name : Decaying GlobShowers the area in steaming hot poison inflicting 3500 Nature damage to all targets within 2 yd of the impact.

Tranquility: Regenerates all nearby friendly units for 41625 to 4837512903 to 14997 every 2 seconds for 8 sec. Channeled.

Tricks of the Trade: The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for <Unknown value - The spell referenced no longer exists>6 sec afterwards will be transferred to the target.

Turalyon's Justice: Your Seals also cause your Judgment to empower you with an additional beneficial effect which persists through changing Seals:Judgment of JusticeIncreases your movement speed by 20% for 20 sec.Judgment of InsightHeals you for 5%3% of your maximum health every 2 sec for 20 sec.Judgment of RighteousnessIncreases your attack speed by 30% for 20 sec.Judgment of TruthIncreases your attack power by 15% for 20 sec.

Twirlwind: Inflicts 19500 to 205002340 to 2460 Physical damage to all nearby units, knocking them back every 0.8 sec for 4 sec.

Twisted Fate: Rips the souls from two enemies and links them together. The linked souls pursue each other and inflict 25000030000 Shadow damage every 3 sec. The damage of Twisted Fate is reduced the further each soul is from one another.

Unmanaged Aggression: Without the guidance of Gar'tan, Borka the Brute goesWhen Railmaster Rocketspark is slain, there is no one to control Borka's aggression and he slips into a blood craze increasing damage done by 50% and melee attack speed by 50%.

Unseen Strike: Fixes his eyes on an enemy and disappears, reappearing 5 secs later and infcliting 3000000360000 Physical damage split amongst all enemies near his target.

Unstable Anima: Corrupted life energy erupts from the afflicted player, dealing 1000000120000 Shadow damage, and an additional 25000030000 Shadow damage every 1 sec for 10 sec, divided among all allies within 8 yards. If no nearby allies are struck, a catastrophic explosion will result.

Unstable Serum: Upon reaching 5 injections of Raining Blood, take 138750 to 16125016650 to 19350 Nature damage. In addition, all non-player enemies nearby will be stunned for 5 secs.

Unstable Serum: Deal 138750 to 16125016650 to 19350 damage to the current enemy target.

Unstable Vita: Charges the target with storm energy, causing a surge of lightning every 12 sec, which transfers Unstable Vita to the farthest available target. The streaking lightning deals 40000048000 Nature damage to all players in its path, and afflicts those it touches with Vita Sensitivity.

Unstable Vita: Deals 40000048000 Nature damage to all players in a line.

Uther's Insight: Your Seals also cause your Judgment to empower you with an additional beneficial effect which persists through changing Seals:Judgment of JusticeIncreases your movement speed by 20% for 20 sec.Judgment of InsightHeals you for 5%3% of your maximum health every 2 sec for 20 sec.Judgment of RighteousnessIncreases your attack speed by 30% for 20 sec.Judgment of TruthIncreases your attack power by 15% for 20 sec.

Utter Despair: Leaving the area of Utter Despair causes the victim to suffer 138750 to 161250 Shadow damage.16650 to 19350 Shadow damage.

Vampiric Bite: Deals 8325 to 96757492 to 8708 damage to the target, granting them the Essence of the Blood Queen. Biting a friendly unit will sate your need for blood. Cannot be used on existing Vampires.

Vampiric Bite: Deals 8325 to 96757492 to 8708 damage to the target, granting them the Essence of the Vampyr Queen.

Vengeful Blast: Inflicts 17853 to 1914716067 to 17233 Shadowfrost damage to an enemy.

Vengeful Disposition: New name : Vengeful DispositionEnters a Vengeful Frenzy, increasingAngered by death of Ogron twin.Increases haste by 75%.Increases casting and channel haste by 25%, and damage done by 200%.100%.

Violets and Blueberries: Causes 13500 to 165001620 to 1981 damage every 1 sec for 5 sec. At 5 stacks, you become rooted, pacified, and silenced.The third and most dangerous stage of Willy Wilder's attacks. May cause irreversible and delicious effects to the target.

: New name : Serpent StingYou gain 3 Focus each time your Serpent Sting deals damage. This effect can only occur every 3 sec.

Visions of Demise: Prophesies your enemy's demise, inflicting 41625 to 483754995 to 5806 Shadow damage to all enemies within 30 yards every second for 5 sec.

Volatile Amber: Deals 41625 to 483754995 to 5805 Nature damage to the target.

Volatile Burst: Deals 38918 to 452299729 to 11308 Nature damage to all units within 8 yards.

Volatile Flames: Summons a volatile flame that moves around the arena, inflicting 10000012000 Fire damage to any player it touches. Volatile Flames will also increase Vian's damage and spell casting speed if he ever touches them.

Volatile Flames: Summons a volatile flame that moves around the arena, inflicting 10000012000 Fire damage to any player it touches. Volatile Flames will also increase Vian's damage and spell casting speed if he ever touches them.

Volatile Flames: Summons a volatile flame that moves around the arena, inflicting 10000012000 Fire damage to any player it touches. Volatile Flames will also increase Vian's damage and spell casting speed if he ever touches them.

Volatile Flames: Summons a volatile flame that moves around the arena, inflicting 10000012000 Fire damage to any player it touches. Volatile Flames will also increase Vian's damage and spell casting speed if he ever touches them.

Volatile Flames: Summons a volatile flame that moves around the arena, inflicting 10000012000 Fire damage to any player it touches. Volatile Flames will also increase Vian's damage and spell casting speed if he ever touches them.

Wailing Souls: Lets loose Wailing Souls, inflicting 4875 to 51256337 to 6663 Shadow damage to anyone infront of her and knocking them back.

War Wagon Burst: The war wagon unloads its payload, inflicting 237503325 Fire damage to all nearby targets.

Warden's Chain: Hurls a might chain at his enemies, drawing them in and rooting them for 3 sec.

Water Blossom: Conjures forth a blossom of water, inflicting 27750 to 322503330 to 3870 Frost damage to enemies in a 2.5 yard radius.

Water Blossom: Conjures forth a blossom of water, inflicting 27750 to 322503330 to 3871 Frost damage to enemies in a 2.5 yard radius.

Water Bolt: Hurls a watery bolt at an enemy, inflicting 405 to 495 Frost damage.364 to 446 Frost damage.

Water Bolt: Hurls a watery bolt at an enemy, inflicting 2250 to 2750 Frost damage.2025 to 2475 Frost damage.

Water Bolt: Hurls a watery bolt at an enemy, inflicting 1080 to 1320 Frost damage.972 to 1188 Frost damage.

Water Bolt: Hurls a watery bolt at an enemy, inflicting 2520 to 3080 Frost damage.2268 to 2772 Frost damage.

Water Bolt: Hurls a watery bolt at an enemy, inflicting 71250 to 78750 Frost damage.8550 to 9451 Frost damage.

Water Explosion: Inflicts 19500 to 205006045 to 6355 Frost damage to enemies within 8 yards.

Water Shield: The caster is surrounded by <Unknown value - The spell referenced no longer exists>0 globes of water, granting <Unknown value - The spell referenced no longer exists>84 mana per 5 sec. When a spell, melee or ranged attack hits the caster, <Unknown value - The spell referenced no longer exists>115 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts <Unknown value - The spell referenced no longer exists>1 hour. Only one Elemental Shield can be active on the Shaman at any one time.

Water Spit: Hurls a watery bolt at an enemy, inflicting 13500 to 16500 Frost damage.34468 to 42128 Frost damage.

Water Stream: Narjon the Gulper streams water out of his mouth, inflicting 150001800 Frost damage every 0.5 sec. within a narrow cone.

Waterspout: Inflicts 48750 to 512505850 to 6150 Frost damage, knocking enemies up and breaking the Water Shell.

Wave of Torment: When a Shard of Torment is unable to focus its energy on a nearby target, it unleashes that energy in a violent wave, dealing 14250 to 157503562 to 3938 Shadow damage to all enemies.

Wave of Twilight: Archbishop Benedictus has summoned a Wave of Twilight that will sweep across the platform, purging all enemies it comes in contact with, inflicting 97500 to 10250029250 to 30750 Shadow damage to enemies within 15 yards.

Wave of Virtue: Archbishop Benedictus has summoned a Wave of Virtue that will sweep across the platform, purging all enemies it comes in contact with, inflicting 97500 to 10250029250 to 30750 Holy damage to enemies within 15 yards.

Waves of Fury: No'ku Stormsayer slams his hammer into the ground, inflicting 47500 to 525005700 to 6301 Nature damage to nearby targets and an additional 142500 to 15750017100 to 18901 Nature damage and interrupting casts to enemies in a line.

Waves of Fury: No'ku Stormsayer slams his hammer into the ground, inflicting 47500 to 525005700 to 6301 Nature damage to nearby targets and an additional 142500 to 15750017100 to 18901 Nature damage and interrupting casts to enemies in a line.

Waves of Fury: No'ku Stormsayer slams his hammer into the ground, inflicting 47500 to 525005700 to 6301 Nature damage to nearby targets and an additional 142500 to 15750017100 to 18901 Nature damage and interrupting casts to enemies in a line.

Weakened Defenses: Spins around in a circle, inflicting high Physical damage every half-second for 9 sec. All targets struck gain Weakened Defenses, increasing the damage they take from Shield Bash. This effect stacks.

Inscribed Crystal: New name : Inscribed CrystalImproves a crafted weapon, trinket, or offhand from Basic to Expert 630.Can only be used on weaponsitems created with the Inscription profession.

Whirling Blade: Hurls a blade at a player's location, inflicting 12000014400 Physical damage to all enemies in its path. After the blade reaches its destination it will return to Mel'jarak, inflicting 12000014400 Physical damage to all players in its return path.

Whirling Blade: Hurls a blade at a player's location, inflicting 12000014400 Physical damage to all enemies in its path. After the blade reaches its destination it will return to Mel'jarak, inflicting 12000014400 Physical damage to all players in its return path.

Whirling Blade: Hurls a blade at a player's location, inflicting 12000014400 Physical damage to all enemies in its path. After the blade reaches its destination it will return to Mel'jarak, inflicting 12000014400 Physical damage to all players in its return path.

Whirlwind: Spins around in a circle, inflicting high Physical damage every half-second for 9 sec. All targets struck gain Weakened Defenses, increasing the damage they take from Shield Bash. This effect stacks.

Whirlwind: Spins around in a circle, inflicting high Physical damage every half-second for 9 sec. All targets struck gain Weakened Defenses, increasing the damage they take from Shield Bash. This effect stacks.

Whirlwind: Spins in a circle, inflicting 146 to 154% normal damage to enemies within 10 yards.

: When a damaging attack bringsDamage taking you below 30% of your maximum health, your Rune Tap ability instantly gains a charge andhealth will instantly grant a charge of Rune Tap, make your next Rune Tap is free, andfree, and reduce all damage taken is reduced by 25% for 4 sec. This effect cannot occur more than once every 45 sec.

Wind Bomb: Wind Lord Mel'jarak hurls a volatile bomb at a player, inflicting 10000012000 Nature damage to all players within 5 yards. After 3 seconds, the bomb arms and will detonate if any players come within 6 yards.

Wind Bomb: Wind Lord Mel'jarak hurls a volatile bomb at a player, inflicting 10000012000 Nature damage to all players within 5 yards. After 3 seconds, the bomb arms and will detonate if any players come within 6 yards.

Wind Bomb: Wind Lord Mel'jarak hurls a volatile bomb at a player, inflicting 10000012000 Nature damage to all players within 5 yards. After 3 seconds, the bomb arms and will detonate if any players come within 6 yards.

Wind Bomb: Wind Lord Mel'jarak hurls a volatile bomb at a player, inflicting 10000012000 Nature damage to all players within 5 yards. After 3 seconds, the bomb arms and will detonate if any players come within 6 yards.

Windstrike: Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 120% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 13% while Lightning Shield is active.

Withering Flames: Inflicts (10% of Spell power) Fire damage every 2 sec. Also reduces attack, casting, and movement speed by 25%. If Withering Flames is not dispelled, it will arc to another nearby enemy.set allies aflame periodically.

Choking Ashes: New name : Choking AshesInflicts (10% of Spell power) Fire damage every 2 sec. Also reduces attack, casting, and movement speed by 25%. If Withering Flames is not dispelled, it will arc to another nearby enemy.set allies aflame periodically.

EpicRangari RescueThere are reports of a bloody massacre on the Cliffs of Despair! Scatter the Shadowmoon Scavengers and rescue wounded allies Shadowmoon have taken several Key Rangari captive. Infiltrate and rescue!

Comments

Comment by Dobbyone

on 2014/06/20 18:37:32

OK so currently Chaos Bolt does 258.75% of spell power and it is the hardest hitting ability in the game, but cataclysm an AoE spell does 375% of spell power :O, unless every other ability is getting buffed to similar levels cataclysm is going to be massively OP.

Comment by Slirith

on 2014/06/20 19:19:01

Lol, new Leeroy achievement

Comment by wmarczak

on 2014/06/20 19:30:36

When are we going to get some wide-screen loading screens?

Comment by Eldoug

on 2014/06/20 20:06:50

OK so currently Chaos Bolt does 258.75% of spell power and it is the hardest hitting ability in the game, but cataclysm an AoE spell does 375% of spell power :O, unless every other ability is getting buffed to similar levels cataclysm is going to be massively OP.

Chaos Bolt also is a guaranteed crit, plus has it's damage increased by crit rating. It may have a lower spell power percentage in it's formula, but it has other factors increasing it's power.

Comment by Eldoug

on 2014/06/20 20:07:58

The removal of dagger and Stealth requirements from Rogue abilities seems to just be broken.And I play a Rogue, never thought I would say I may need a nerf.

Comment by Tankjr01

on 2014/06/20 21:42:56

To much Text. Lookin Good!

Comment by trest

on 2014/06/20 22:06:10

I wish I had known Inscription was eventually going to favor casters (BoP crafted staves) when I made my Death Knight a scribe back in WotLK… Oh, well. At least it’s not my main.

(And I don't want to switch professions because I went to the trouble of getting _all_ of the recipes — just missing a handful from the latest patch.)

It's not a big deal, but I do wish I had done something like a Priest scribe instead :-D

Comment by Koryn

on 2014/06/20 23:42:06

Oh boy. I was afraid that my Blood Elf paladin wouldn't feel at home in a bunch of Orc buildings made out of sticks and logs and mud. Those few scattered tablecloths in the enchanting hut put all my fears to rest. I see that they're making every single building either Orc or Human architecture. Of course it is far easier to think of what an orc mage building would look like rather than simply touch up a Blood Elven arcane sanctum.

/sarcasm off

Seriously, Blizzard. Would it have been too hard to allow people the option of using the plain old existing models for buildings if they weren't too keen on the hi-res mud huts?

Comment by Gunstrong907

on 2014/06/21 01:38:22

Those hunter T17 bonuses sound AWESOME!These bonuses will make others (WPvP) run in fear, and I will look (not that mythic gear *ew*) and feel awesome!

Comment by Nulgar

on 2014/06/21 02:20:19

The Genesaur is probably the creature that used the Tol'vir model in previous builds.

Druid set... is there an insectoid race on Draenor?

Elekk - here's to hoping some Draenei joined the Iron Horde :P

Comment by Tenjen

on 2014/06/21 04:06:55

i'am really digging the warlock and priest sets

Seriously, Blizzard. Would it have been too hard to allow people the option of using the plain old existing models for buildings if they weren't too keen on the hi-res mud huts?

not difficult. just a stupid decision to implement such an option. not only is it needless and not solve the issue you brought up (plus having those buildings would IN NO WAY fit with the environment and surroundings and setup around the horde garrison. but the backlash from players would be huge. with all sorts of stupid unfounded accusations.

its sad the horde is too ashamed to use their own architecture. i guess "for the horde" is when its convenient.

Comment by Celellach

Comment by Nakenroffe

on 2014/06/21 06:21:22

come on blizzard whats up with these T set bonuses for fury? wild strike procs enrage... you better do something for wild strike if your keeping it.and seriously another recklessness set bonus? i thought ToT was horrible enough.

Comment by SairenRUS

on 2014/06/21 06:25:04

Blizzard, JUST WHY? WHY THE removed DID YOU DO THAT UGLY CRAP AND SAY THAT THIS IS A SET?

Comment by tmptfate

Good catch! I have reported this to the Wowhead staff to hopefully get a trophy item section looked into and hopefully they take a look at their item database for WoD for other items like this!

Comment by Rankkor

on 2014/06/21 09:44:13

Seriously, Blizzard. Would it have been too hard to allow people the option of using the plain old existing models for buildings if they weren't too keen on the hi-res mud huts?

not difficult. just a stupid decision to implement such an option. not only is it needless and not solve the issue you brought up (plus having those buildings would IN NO WAY fit with the environment and surroundings and setup around the horde garrison. but the backlash from players would be huge. with all sorts of stupid unfounded accusations.

its sad the horde is too ashamed to use their own architecture. i guess "for the horde" is when its convenient.

While I wouldn't had worded it like he did, or suggested what he did (To use old buildings), I have to admit I agree with him

Come on, compare the leatherworking building, engineering one, and jewelcrafting one, and what do you see?

Its the exact same hut made of logs and spikes, with some small doodads to kinda tell them apart. A little cog in the engineering one, a tiny gem at the roof for the JC building, etc. But its the same building used over and over. I don't see this problem with the alliance.

The horde barracks is the same, just the same round hut with logs and spikes.

Comment by Isillin

on 2014/06/21 10:18:20

He does have a point. The Horde is meant to be made up of different races so why does wanting to see some of that reflected in the garrison mean you're not "For the Horde" ?

Surely if you were building a garrison you'd want to recruit from the whole horde not just one section of it, so you'd get blood elves for enchanting, Forsaken for alchemy for example. It would be nice to see that reflected in the architecture of the garrisons because currently it seems that Horde = Orcs and the Horde is meant to be so much more than just one race.

The Alliance also seems to have a similar problem in that it is very often Human-centric. I would love to see a lot more Draenei related stuff in this expansion.

Comment by natesmetana

on 2014/06/21 16:50:59

In regards to the horde architecture, I think blizzard is missing out on a big chance to show off the difference between the iron horde and the horde we love. With the new warchief being a troll, I wish that blizzard could include a mix of all the cultures that make up the horde in our garrisons. The buildings need to look different from the iron horde ones to show that they are old, and bigoted. They need to show how much the horde has changed; and why people who love the horde, love the horde.

As for seals no longer being a part of judgement, thats sad. Sure its slighty more convenient to not ever need it, but often it reminded me that I didnt have a seal on at all. And really, its the last thing we get to hold on to to show the old ways. Ret has become pretty, smoothed out. But the edges gave it character, paladins were weird.

Comment by Tigronn

on 2014/06/21 19:41:15

The Genesaur is probably the creature that used the Tol'vir model in previous builds.

Druid set... is there an insectoid race on Draenor?

Elekk - here's to hoping some Draenei joined the Iron Horde :P

i think it's a ravager

Comment by Koryn

on 2014/06/22 00:22:00

Because the Horde totally equals just Orcs with a few trinkets representing each race lying around as if they're just rubbish someone forgot to clean up. I was really hoping that Blizzard would channel their hard-on for orcs toward the Iron Horde, and let the player Horde be what it is, a diverse group of different races with different cultures. Instead, they just have every single Horde master of a garrison throw out their own culture in favor of a bunch of mud huts with minor differences.

I don't see why it would be such a bad thing to be allowed to use a plain old arcane sanctum for your mage building if you don't want a spiky gazebo that is distinguished from the others by the fact that it has one book on the floor of it.

Why would people be up in arms about a little customization? If there is someone out there that actually likes hi-res mud huts, they can use them, but for the rest of us non-orcs, we should be allowed to have at least one building of our own race's architecture.

"Garrison's are going to be like taking a little bit of home with you to Draenor."

Yup. All non-orcs will definitely feel at home in spiky gazebos covered in dirt.

What would be the problem with non-orc buildings being in Draenor? There are obviously going to be troll buildings elsewhere with Vol'jin as Warchief. There will be blood elf buildings in Lady Liadrin's Blood Knight base, probably. I'm sure there will be some tauren hanging around studying nature stuff and have some tents lying around. There may also be some forsaken buildings around if there's a group of them studying local substances for use in a plague weapon or something.

Why is it unrealistic for people to want the Horde to represent more than just orcs? Especially since nobody in-lore likes them for what they did under Garrosh. We killed about half of them in SoO. There were probably many casualties on both sides, meaning the orcs that were on our side. Why would it be unreasonable to assume that the orcs are no longer the majority in the Horde, and as such, the Horde should not be shown with every single building being of the spiky Garrosh building style?

What's wrong with a little elegance? I wish I could use Alliance buildings with grey roofs and Argent Crusade banners. Sure, it might not make sense lore-wise, but who cares? The Garrisons are supposed to be a cool place to hang out in.

It's like Horde and Alliance are on a vacation, Horde has to make their own shelter with a blanket propped up on sticks, while the Alliance gets to stay in the lodge. They get cool buildings. Horde does not.

I would choose the old models for Blood Elf buildings, or even those cool open air troll huts over a wide "variety" of identical tattered spiky gazebos any day of the week.