The Buzz... by taem

Counter traps need an activation condition to be played. Either the attack of one of your opponent monsters, a summoning or the activation of an effect. With no condition this card is not realistic...

The wording needs some work. It looks a bit rushed and non appealing.

As the effect goes it needs some serious restriction, after all we are talking of an more powerful than Monster Reincarnation and Monster reborn.

The first restriction is simple. The number of "Army Reborn" that can be activated. One per duel maximum. This card if it stays the same way it would forbidden since its way OP to not be a joke.

"for every monster that leaves the field"
By the way you wrote it, the effect can be applied whenever a monster from either player side of the field is removed from the field (either banished, destroyed, tribute or returned to the owner's hand/deck).

My recommendation, limit it to only apply when a monster on your side of the field is destroyed (either battle or card effects) by your opponent's cards (so no torrential).

Then comes the Type... defiantly it should be changed to normal Trap. Again Counters need a condition to activate.

then it should limit to only be capable to affect monster cards AND those monster could only be added to your hand. After all, if you summon an opponent's monster and its destroyed you can easily take that same monster again, again, again and again...

Which reminds me... the effect should apply for 2 turns, not 4. Not 2 of your turns, just to clear it. 2 turns, 1 your's and your opponent's.

I agree with your logic here, there aren't many LIGHT Beast-type monster out there, it is original and its a pretty nice card, hugely exploitable and it self could be the base for a new game style, support the "Fabled" beast-type cards or help the new incoming cards "Bujin"...

The only change to the wording that I would make is to either add "ignoring the card's Summoning conditions" or "that can be Normal Summoned" depending on how you want to go with this, because there are lots of low ATK monsters that can't be Normal Summoned that have some wild effects.

If a monster that requiers special conditions to be special summoned is targeted/affected by a card such as Grateful Death Duo, yet the conditions are not fulfilled, the conditions are not correct or the card affecting the monster in question is not the right card then the card would not be able to Special summoned.

For example, Yubel is a Level 10 monster with 0 ATK. It has no special conditions to be summoned, such as having certain card on the field or paying a cost other than its tribute summon. So, if you Draw Yubel, you can special summon it from your hand without a tribute, reborn it with a card such a limit reverse or special summon it with Mystic Tomato.

While in the case of Yubel - Terror Incarnate, the card requiers to be Special summoned by, and only, the effect of Yubel.

In the case I would draw Yubel - Terror incarnate while having Grateful Death Duo, Terror Incarnate would not be affected by the effect of GDD and would stay in your hand since it do not fullfills the conditions to be discarded.

This card is incredibly exploitable but at the same time very unbalanced.

Yes, your opponent is also being affected by this card, but that does not improve it really. Its like having combined a downgraded version of Painful Choice with an upgraded version of Pot of Duality. Which will Improve in a great ammount the self-mill, Inzektor, Lightsworm, Zombie, Frog decks, and many others OR just any deck considering you are adding 2 of 5 cards from the top of your Deck.

At least it should have some cost or some effect on your self... Like not being capable to Summon when its activated or if you activate this card you cannot set or play any other Spell or Trap until the end of this turn.

Plus, if you happen to send 1 other Enigma Paraduse to the Grave, you could add that one and add 2 other cards and have added 3 cards to your hand.

"But are you ignoring that 3 of the 5 cards are sent to the Grave, you could be sending something good with this card!"

60% goes to the Grave
40% goes to your Hand

There are rare occasions in which you would actually need more than 2 of the five cards you would send. After all, mostly all of the huge combos in this game only need 2 cards to start (Magical Dimmension + a spellcaster monster; Kaibaman + Blue-Eyes White Dragon; Red-Eyes Darkness Metal Dragon + A dragon-type Monster... Dragunity Tuner + Cards of Consonance (Or Dragon's Ravine + a Dragunity Winged Beast or Dragunity Arma)

In other words... way too unbalanced to not be Added to the Banned/Forbbiden list.

I find difficult... almost imposible for any player to summon this instead of summoninjg the Blue-Eyes Ultimate Dragon. The BEUD is easier to summon (Dragon's Mirror) and it has one of the highest Original ATK in the game.

You could get more support from the Ultimate Knight Girl with the Wand cards and some other spell cards for the Spellcasters, plus Magician’s Circle can easily search and summon DMG a lot easier than just adding a Blue Eyes White Dragon with the White Stone of Legend.

Once per turn, you can add one "Drain" Continuous Trap card from your deck or graveyard to your hand.

First part of the effect and I already find this monster that something needs more work on it. With the 2 new "Drain" cards that came out, sealing the effects of monsters is almost completely (Cards like Stardust and Exiled Force are still safe) Adding one of those per turn could be considered OP, according to the type of game you are facing. But, being Continuous cards, it means they take a space on the spell/trap zone. If you have the 3, which in reality you could probabbly would end up using 2, would be using 3 spaces for other spells and traps. leaving you with so little space to set other cards. But again, you could probably end up using just 2 of the Drain cards (Soul Drain and Skill Drain).

This effect its so simple yet so powerful I dislike it. No cost or restriction other than the usual "Once per turn". At least you could have added the phrase "This effect can only be used once while this card remains face-up on the field" to make it more fair, or adding a cost of discarding 2 or send a face-up card from your side of the field to the grave to add the card to make it realistic.
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quote:

If this card is face-up on the field and there is already a face-up "Drain" Continuous Trap Card, you can activate a "Drain" Continuous Trap Card the same turn you Set the card.

Slightly similar to... Temple of the Kings.
Original, fiting and exploitable

quote:

This card is unaffeced by the effects of "Drain" Continuous Trap Cards.

Again, fiting.

quote:

While this card is face-up on the field, you don't have to pay Life Points to activate "Drain" Continuous Trap Cards.

If this card were real, it could probably only have the three last effects.

The biggest issue I have with this card is that is so Unfair that I can only think its Overpowered. Level 4 monster, 2000 ATK and can add Skill Drain and Soul Drain to your hand with no cost.

You could increase the level by 2, leave the ATK/DEF as 2000 OR leave the level the same, decrease the ATK/DEF by 450 or 400. Then, add 1 of the costs/restriction I talked about to the first effect and you could have a good card... a Limited card but a good card.

I'm having trouble deciding which effect I want to use for this card. I have two in mind:

1. Once per turn: You may activate this effect: This card gains 500 Attack Points until your next Standby Phase.

or..

2. Once per turn, when your opponent's monster declares an attack, you may negate the attack and end the Battle Phase.

So anyways, which effect would sound better?

First effect, in this case, should stay.
The second effect is way to powerful if it cannot be negated or removed the monster. The second effect practically avoids the destruction of this monster through battle (except if your opponent uses Honest, Shrink or something like it)

He's actually easier to get out than you're seeing. He's not stand-alone. he's part of a thing called the Flaming Eternities. I made them on a different site and migrated their key card(him) here. Thanks for the positive feedback though.

That is the problem, how do you expect to get good feeds back or even attention when we don't know anything about the set of cards you created
?

Next time, create the other cards first and add links to the description of this card.

The effect is excellent... but you decided to set the limits for the summoning of this card waaaaaay to high. Without counting Synchrons, Dragon-type or Fusion type monsters... there are only 3 cards that could be used as XYZ materials for this card:

- Meklord Astro Mekanikle = Takes time but can be summoned... but its way too difficult to summon 2.
- The Creator God of Light, Horakhty = You win the game.
- Yubel - The Ultimate Nightmare = Easy to summon if you know how to... but too difficult to summon more than one or even keep the first one.

In other words... its almost imposible to summon this card.
Plus, it has no protection versus effects. If you manage to summon this card, you most be sure that your opponent cannot use the effect of a cards like Honest, Bottomless Trap hole/Dimensional Prison or Forbidden Chalice/Shrink.

The game does need more Assault Mode Monster...
But whenever an Assault Mode monster is summoned its effect is improved a lot from the original monster.

In this case... other than increasing its ATK and DEF by 500 and its level by 2... there is no improvement what so ever in this card. Plus, Shooting Star Dragon is already one excellent card and I believe it do not requieres an Assault Mode.

In the other hand... The "Junk/Warrior" cards (The ones that requier a "Synchron" Tuner monster), the "Ally of Justice", "Genex" or the "Genex Ally" Synchros there is a lot of potential there...

Even one Synchro Fusion incluiding the ones above...
Come on, mate. Get your game on! (Why the hell I used that phrase...)

to grant:
Oh yeah... the legs...
I had to crop/rezise this image in order to fill the 245 x 249 blank space.

In the process I had to cut some of it, so you can't really see well the legs (one on the air, ready to give the next step and the other one next to one of the tusks that hold the body) but they are there...

The text should read:
Once per turn, you can pay 1000 life points to double the original ATK of this card until the end phase OR Once per turn, you can pay 1000 life points double the ATK of this card until the end phase.

Without the "Once Per turn" or the phrase "This effect can only be activated once per turn" you would be capable to activate two or three times for an OTK. (2000 * 2 = 4000; 4000 * 2 = 8000; 8000... and on and on)

As the card goes... well its Light so it could be summoned with Kaiser Sea Horse but... meh, no one uses that card (its combination of type and Attribute makes it hard to add it in a Deck).

It's warrior so it can be supported by the same cards that support warrior-type monsters...

Since the cards returns to your deck during your second Standby Phase, RftDD (Return from the Different Dimension) nor D.D.R - Different Dimmension Reincarnation would not be capable to special summon it if you don't have them the same turn it was banished.

If you don't like the image you used, try looking for images in Safebooru... An infinit gallery with any kind of characters, monsters and landscapes!
(Is not my page, they are not paying me, I'm not a member but I admit it is a great place to look for images... a 95% of my cards have images from that page)

Overall, its a good card and has a good effect... but it shouldn't be capable to be special summoned... And maybe the protection effect vs targeting is already too much considering that Heroic Champions - Excalibur does the same thing and has similar stats... and both need at least two monsters to be summoned.

... Dreadmaster has no special suppourt and cannot be used to summon another monster. Only the real Dreadmaster can special summon the Destiny Hero and give the protection to them. This card has no use other than being Gemini/Warrior and having a decent 1900 ATK...