Greedy Goblin

Wednesday, January 13, 2016

The kills of 2015: Spacemonkey's Alliance

I continue the analysis of the top alliances of 2015, with the usual de-inflation method. Here is SMA (with data). If I called FCON renters, what can I tell about SMA?! Seriously, how can someone be so bad?! Even more important question: how can someone charge money for the privilege of being that bad? Anyone who can sell SMA membership should immediately quit EVE and start teaching marketing on a MBA school! By the way the corps that left for ChaosTheory. are an inch better than the rest, but they are still very red. The only positive thing I could tell about SMA is that they increased their activity a lot since 2014. Back then they didn't get to the toplist, I had to dig up old data (and wrote the analysis now) and found they had 1215B damage, 1915B losses. They managed to kill 75% more ships, great job. They also managed to lose 144% more (2.44x) ships than in 2014.

31% ISK ratio. I struggle to find words. The only thing I can say is that in 2014, the NPC corps had 27%. Yes, the ones that hold total newbies, outcasts, highsec miners and cyno alts. SMA is barely better than that. Someone please disband this before a player there sues CCP for cruel and unusual treatment!

Below you can see the corps of the alliance with more than 100B of its activity:

Rank

Corp

B Damage done

B Damage taken

ISK ratio

1

Applied Anarchy

341

504

40

2

Internet Terrorists

130

260

33

3

Minion Revolution

116

227

34

4

House of the Dead Monkey

80

261

23

5

Lisnave

161

132

55

6

League of Gentlemen

137

126

52

7

Echelon Research

47

167

22

8

Black Anvil Industries

79

108

42

9

ScumLord Excavation and Evisceration

30

146

17

10

Discoverings

66

96

41

11

Chaos From Order

12

140

8

12

Astro Technologies

36

114

24

13

Umbra-Domini

11

134

7

14

Eye Of Insight

46

78

37

15

Imperial Guardians

32

91

26

16

Have Guns Will Travel

27

89

23

17

Froosh INC.

33

76

30

18

Systems High Guard

67

38

63

19

Lom Corporation

28

76

27

20

Strategic Exploration and Development Corp

24

79

23

21

Souls of Steel

48

54

47

22

Assisted Suicide Services

21

80

21

-

Sum of small ones

557

1607

26

-

Total

2128

4685

31

Below you can see what alliances contributed more than 100B to the killboard of the analyzed one.

Rank

Alliance

B Damage done

B Damage taken

ISK ratio

1

Mordus Angels

237

681

26

2

Snuffed Out

21

241

8

3

Pandemic Horde

77

181

30

4

WAFFLES.

80

163

33

5

SpaceMonkey's Alliance

107

107

50

6

Pandemic Legion

50

132

27

7

The Marmite Collective

4

173

2

8

Northern Coalition.

48

111

30

9

The-Culture

33

109

23

-

Sum of small ones

1471

2787

35

-

Total

2128

4684

31

The inflation factor of this alliance is 325%.
Below you can see which alliances helped it the most by shooting the same target. Please note that damage is capped by own damage, so if the analyzed alliance did 1B damage, X did 2B, Y did 8B, then X get 0.2B help, Y get 0.8B, as their help provided 1B de-inflated damage.

This is the space distribution of the alliance, sorted by activity (losses+damage):

Rank

Space

B Damage done

B Damage taken

ISK ratio

1

Fade

805

2183

27

2

Pure Blind

324

842

28

3

Cloud Ring

284

303

48

4

Low_Black Rise

69

202

26

5

Low_Placid

42

166

20

-

Other Highsec

153

348

31

-

Other Lowsec

39

137

22

-

Other Nullsec

393

466

46

-

Other WH space

20

39

34

-

Total

2128

4685

31

This is the ship value distribution of the alliance. The total population has equal damage done and taken in all 6 groups. Please note that "Ships killed" is also de-inflated, if the alliance did 1% damage to a ship, they get 0.01 kill:

Ship value groups

Ships killed

B Damage done

Ships lost

B Damage taken

0-65M

27713

416

49776

750

66-200M

4202

448

8616

945

201-378M

1670

433

3369

892

379-1023M

682

388

1561

893

1024-2918M

180

295

421

682

2919M+

17

149

53

522

Total

34465

2128

63796

4685

This is the number of killers on reports for alliance. The total population has equal damage done and taken in all 6 groups. Please note that "Ships killed" is also de-inflated, if the alliance did 1% damage to a ship, they get 0.01 kill:

Killer number groups

Ships killed

B Damage done

Ships lost

B Damage taken

Solo

15247

550

33099

1459

2-3

5547

286

11378

805

4-6

4284

268

8505

730

7-11

3233

242

5448

632

12-28

3717

379

4348

588

29+

2437

404

1018

471

Total

34465

2128

63796

4685

This is the distribution of damage betwee pilot groups:

B damage/pilot

Number of pilots

Total B damage

Total B loss

ISK ratio

Above 10B

22

396 (19 %)

205 (4 %)

66

1-10B

486

1206 (57 %)

1334 (28 %)

47

0.1-1B

1289

469 (22 %)

1486 (32 %)

24

Below 0.1B

5949

56 (3 %)

1658 (35 %)

3

Below you can see the most active pilots of the alliance. Please note that only the in-alliance performance is listed.
Also, if the pilot switched corps within the alliance, Joe (Corp A) is considered different from Joe (Corp B)

Rank

Pilot

B Damage done

B Damage taken

ISK ratio

1

Ampirion (Chaos From Order)

0

115

0

2

SpikeyWelsh (Umbra-Domini)

1

111

1

3

Weismann Noah (ScumLord Excavation and Evisceration)

5

68

6

4

Alex Totentanz (League of Gentlemen)

38

17

70

5

Syrianna Dragonblight (Applied Anarchy)

28

17

63

6

Raw Messiah Starchaser (Applied Anarchy)

17

25

41

7

Witcher Stilgar (Internet Terrorists)

20

21

49

8

vdune7 (Lisnave)

25

11

69

9

Addo Letum (League of Gentlemen)

19

17

53

10

Goober70 (League of Gentlemen)

25

10

72

11

Solar Black (DucKtape Unlimited)

0

32

1

12

dirk boos (Internet Terrorists)

26

2

92

13

Stuart Hutchison (Applied Anarchy)

15

13

52

14

Myravingian (Applied Anarchy)

13

15

46

15

Marshall Boma (Minion Revolution)

13

14

48

16

Kombinezon Novak (Applied Anarchy)

15

10

62

17

shootyou longtyme (Systems High Guard)

18

6

75

18

Sall Wallick (Discoverings)

20

4

85

19

Carl Raholan (Echelon Research)

2

20

10

20

Jason Baros (Applied Anarchy)

6

16

27

21

t3hWarrior (Applied Anarchy)

15

7

69

22

Xander Vaude (Strategic Exploration and Development Corp)

7

13

35

-

Sum of small ones

1800

4122

30

-

Total

2128

4684

31

Below you can see the performance of the top corporations against the top enemies in format of B kills / B losses, color coded by ISK ratio of the corp against the enemy.
The second line shows how big percentage of the killboard is against/from this enemy.
If the activity of the corp against the enemy is less than half of the alliance average, their field is greyed out, showing that the corp didn't pull its weight against that enemy.

The rest

MoA

Snuff

PHorde

Waffles

SMA

PL

The Marm

Alliance focus on enemy

66.9%

13.5%

3.8%

3.8%

3.6%

3.1%

2.7%

2.6%

Other corps

695 / 1651

85 / 335

13 / 234

30 / 104

35 / 86

59 / 51

22 / 80

3 / 117

Applied Anarchy

228 / 312

65 / 115

0 / 1

12 / 21

10 / 18

19 / 17

6 / 13

1 / 6

Internet Terrorists

88 / 179

14 / 37

1 / 1

8 / 13

7 / 9

7 / 6

5 / 8

0 / 6

Minion Revolution

86 / 142

12 / 47

1 / 1

2 / 4

4 / 8

9 / 17

2 / 5

0 / 3

House of the Dead Monkey

59 / 179

8 / 47

1 / 1

2 / 9

4 / 10

4 / 4

2 / 6

0 / 6

Lisnave

125 / 91

9 / 15

2 / 2

9 / 7

7 / 7

3 / 3

5 / 6

0 / 1

League of Gentlemen

108 / 89

19 / 25

0 / 0

2 / 1

4 / 3

1 / 3

3 / 4

0 / 1

Echelon Research

33 / 118

5 / 23

1 / 0

3 / 8

3 / 5

0 / 1

2 / 4

0 / 6

Black Anvil Industries

60 / 85

8 / 9

1 / 1

3 / 2

2 / 3

3 / 4

2 / 2

0 / 1

ScumLord Excavation and Evisceration

21 / 100

5 / 14

0 / 0

1 / 6

2 / 8

1 / 1

0 / 1

0 / 17

Discoverings

48 / 61

8 / 14

1 / 1

4 / 5

3 / 6

1 / 0

2 / 2

0 / 7

Below you can see the performance of the top corporations in the top regions of the alliance.
If the corp activity in that region is less than half of the alliance average, it's greyed out:

Fade

Pure Blin

Cloud Rin

Low_Black

Other Hig

Other Low

Other Nul

Other WH

Alliance focus on region

43.9%

17.1%

8.6%

4.0%

7.3%

5.6%

12.6%

0.9%

Other corps

357 / 1239

131 / 424

105 / 144

33 / 162

94 / 222

41 / 217

176 / 238

5 / 14

Applied Anarchy

133 / 251

81 / 88

35 / 47

5 / 9

4 / 18

8 / 9

72 / 78

3 / 4

Internet Terrorists

45 / 128

18 / 56

35 / 17

4 / 4

2 / 14

3 / 13

23 / 27

0 / 2

Minion Revolution

28 / 84

19 / 69

11 / 10

4 / 7

6 / 17

4 / 11

43 / 25

1 / 2

House of the Dead Monkey

26 / 139

14 / 49

9 / 13

6 / 4

5 / 16

4 / 16

14 / 22

2 / 2

Lisnave

48 / 75

10 / 13

45 / 19

4 / 4

29 / 5

9 / 4

16 / 12

1 / 0

League of Gentlemen

99 / 80

12 / 19

12 / 6

1 / 1

1 / 3

2 / 7

8 / 7

2 / 2

Echelon Research

17 / 92

5 / 16

8 / 23

3 / 3

2 / 13

3 / 4

8 / 11

1 / 5

Black Anvil Industries

19 / 39

11 / 16

6 / 10

5 / 4

10 / 5

6 / 6

21 / 19

2 / 9

ScumLord Excavation and Evisceration

4 / 10

13 / 75

3 / 6

0 / 2

1 / 24

0 / 10

8 / 19

2 / 0

Discoverings

28 / 46

10 / 17

16 / 9

5 / 1

0 / 11

1 / 5

5 / 8

0 / 0

Below you can see the % damages on the kills of the corp. It shows how much they fly with themselves, with their alliance and with strangers:

12 comments:

SMA Toon
said...

We play the game to have fun, we really couldn't care less what the Killboard looks like, but as usual you'll rubbish this comment because you believe the Killboard is the be all and end all of the game. We just don't care.

I'm sure you have lot of fun when MoA slaughters you like sheep. "play for fun" is the politicaly correct term for "scrub". Also, why do you need an alliance for such "play", the NPC corp offers the same opportunities: undock and die to the first thing coming ahead.

You honestly have no idea what an alliance offers do you, its more than just logging in and dying. being in an NPC corp does not offer the community interaction I currently get from SMA, so if you believe that I can gain a better community feel elsewhere, then please, Explain where I would get such an experience.

Facebook?!?! lol honestly?!?! that is your answer? I think you need to step out of your shell a bit more. If someone gives me an credible answer on why I shouldn't be in SMA then I'd happily change, but so far no one has. And I don't buy the Imperium is evil bullshit. I play the game for my own enjoyment and do what I want in the game and SMA gives me the community, friends and PVP content I strive for. If you can prove to me another alliance that can do to the same level of quality, then I would happily change.

But so far your "Imperium is Evil" tag line just doesn't do it. Sure don't get me wrong I wouldn't join Goons even if you paid me too, but on the same page I wouldn't join PL, Horde, NC or Test, all for similar reasons.

I'm happy here and here until someone gives me a valid reason is where I will stay.

" I play the game for my own enjoyment and do what I want in the game and SMA gives me the community, friends and PVP content I strive for."

Basically every nullsec corp/ally satisfies these points. If you found your friends at SMA, good for you. But you should stick with your in-game friends and not with SMA ultimately. If my native language corp decides that we will join PL/TEST/BRAVE/WH-alli I wouldnt care less as long as I play with them. I would not join the Imperium though. I would bid farewell to friends and look for an adventure in an international community. Although the chance of us joining the Goons is 0. We are waiting for them to invade us in Fountain as they promised.

So tell me how you do not enjoy making Isk in eve, and how you have no fun from your attempts to destroy Goons.

If you are not enjoying the game, then it is extremely strange that you are logging in to something you do not enjoy.

Which do you think is more bizarre, someone getting enjoyment from a game shooting at rocks, or someone who does not enjoy the game, but feels obligated to log in every day and do things (as must be the case for you, because you do not derive any enjoyment from your campaign against goons).

Some people enjoy making ISK, some people enjoy shooting NPCs, some people enjoy throwing billions at a corp to do ganking of their favourite hate target, some people enjoy throwing ships around in lowsec, some people enjoy being part of big blobs, some enjoy industry, some even enjoy PI I have heard.

I enjoy success in game, not simply "playing". Seeing the MoA graph growing is great. Not seeing the Marmite graph growing was not so much. Seeing that MoA titan dead was frustrating. So let me simplify it for you:"Win = fun, lose = frustration": good player"ima having fun exploding lol": idiot

Gevlon:"I enjoy success in game, not simply "playing""Do you not see though that you enjoy success on a measure that you set the metrics for. I set my own metrics, so as long as I've challenged and entertained myself when I play, that is a success for me. For some people, shooting rats and making more isk than they lose is success, for some, simply finding and engaging in fights is success regardless of outcome while finding noone is failure.

The point is that everyone enjoys success but what they call success isn't necessarily what you call success, and that difference of opinion doesn't make them scrubs.

Gevlon, there can be more to fun than winning. I can win at several games --- among other things, I am about 3 dan in the American Go Association, nothing extraordinary but better than average among people who travel for a week to the national tournament. But I can also be entertained by things other than winning, like working on an open source software project or playing Minecraft. (Admittedly having such a software project succeed can be a nice ego boost similar to winning a game, but that's not the only source of interest.)

I don't understand the motivation for joining SMA, but I think your attempt to simplify the situation is a silly false dichotomy. You may not understand the attraction (nothing wrong with that --- I myself don't understand the attraction of spectator sports or of most gambling), but the way that Minecraft has made so much money, not all of it from idiots, should make it clear that a sizable fraction of the attraction of online games doesn't fit tidily into your "win = fun" characterization of everyone other than idiots.

It would be strange to play Chess online except to win. But in a sandbox MMO game like Eve, there is a zero sum game but there is also toyetic stuff which is only loosely coupled to the zero sum game.

(So far I'm more impressed by the sandbox than the conflict. I'm wistful about the conflict. The tactical conflict rules themselves look interesting. Alas the design of the strategic movement and visibility rules, and the distribution of resources and limitations in the sandbox, seem to conspire to make interesting engagements rarer and less natural than I would like. There are meaningful conflict objectives in nullsec, but the incentives for megablobs make for more organizational friction and tedium than they're worth to me. There is raiding in nullsec, but like raiding anywhere in the game, the system seems to provide only dull and annoying counterplay for anyone who is not on the raiding side. The apparent aimlessness of fighting in lowsec doesn't appeal. W-space has some meaningful objectives and some obstacles to winning by megablob, but having such overpowered stealth and so little interesting counterplay against stealth --- allowing stealthers even to go AFK with perfect safety making a mockery of Eve supposedly being a game where it's unsafe to be undocked, making such weak drawbacks to stealth that a near-100% fraction of w-space traffic naturally uses it instead of an interesting fraction closer to 50%, making baiting the only very practical way to engage stealthers, letting stealthers remain stealthed instead of at least needing to uncloak for target lock in order to get a pilot name to check on zkillboard to keep from getting baited... --- seems to make it fundamentally much less interesting than it could be. Evidently fascinatingly attractive to gankers that enjoy being on the stealth side of that level of stealth overkill, but the appeal of that kind of win is one of those things (like gambling win) that I don't understand. And more generally, it's as though the devs only play as raiders or outright gankers --- to the extent that I guess at least one influential dev must really like the wardec system, station games and all --- and are deeply unenthusiastic about interesting counterplay for anyone else. (And they have no adult supervision from anyone who has a direct incentive to improve revenue by increasing the number of subscribers.) By now I have run across hundreds of enthusiastic blog-ish pages about players being raiders or gankers, and a few tales of doing interesting things defending structures, and zero enthusiastic tales of defense against raiders. If such tales simply don't exist, especially if it is because defense against raiding is cost-ineffective and/or absurdly tedious, then the strategic side of the game design seems too broken to be explained except by something strange like the devs-just-want-to-gank hypothesis above.)