Well, I advise begginers to learn how to deal with the most anal decks in the meta.Izzet Blitz, Delver, Infect and Mono-Black Control.

If you can somehow deal with these decks, you're fine.

Here it's updated Soldiers List.Feel free to use it. If you face way too many MBCs on your Meta, you may want to swap Elite Vanguard with Thraben Inspector and bring Loyal Cathar and Desperate Sentry to the main board.

I really would like it if Forgotten Realms were just destroyed and forgotten about. It was fun back in the Crystal Shard days with the old art but its so full of vidya shit it's not even worth playing anymore.

Fucking cancer. But then pretty much every Wizards of the Coast setting except for Grayhawk was cancer.

My friends and I are writing up a rpg most likely going to be used online play. We are using SOA and EVE as the basis where rather than classes we will have skill slots open. (most likely 4 to start with maybe 10 or 12 maximum) Skills will be picked up through actions conducted through play (either repeated or epic) or if the players wish they can seek out essentially quest lines that reward with skills.

Skills will level up independently again through use, what we need help with, is a list of possible skills and possibly even branches for those skills.

Your idea of writing your own RPG is shit. There are plenty of RPGs already out there. Use one of those. You are bad at roleplaying game design and it will take you years to have even one idea that will be worth turning into an actual game, and even that will require 2 to 3 more years of wrangling, all for you to make some piece of shit that will sit on DriveThruRPG and be downloaded once or twice by nu male hipsters on Reddit, who will read through it, see that it is shit they don't want to play, "upvote" your thread...Comment too long. Click here to view the full text.

It's a slight variation on the theme, but does he like Lego? Brikwars might be fun. The simpler version. I've played it with some younger folks before. I just had them build stuff that looked cool, figured out stats for it all and then let them roll dice and blow stuff up. It was fun.

I think I've seen an Army Men wargame pdf posted before, but I don't think I saved it, sorry.

I'm going to be DMing a campaign in the desert for the first time, and as it's something I've never done before, I'd like to ask you for some ideas for random encounters/situations a party might encounter out in the desert.

The setting itself is a mixture of both sandy and rocky desert, so if possible some situations for both would be nice.

You could always have like, a sinkhole open to ruins of some forgotten civilization from a time when the land was fertile. Finding water is going to be a daily chore, so you'll have ample opportunity to throw random ways to get water in, like cacti or tubers or what have you. These could include fantastic things if it's a campaign with that sort of thing. Desert winds and sun are ample energy sources for all kinds of fun things as well.

>You are one of three characters: Samson, a spoiled bard, Dyrus, an axe-wielding prince crowned by a successful rebellion, or Rene, an orphan adopted by a high-ranking Director of an declining Empire, now a prepromoted archer-lancer. POV will rotate between them on a thread-by-thread basis, with a HIGHLY unlikely chance that someone else might someday take a chapter.

>These protagonists' motivations and goals will very likely come into conflict with one another's.

Just as the mysterious Eichel predicted, it's taken Rene and co. a little while to amass a powerful enough force to overwhelm Neir's castle guard. A few days of stocking up on weapons, warping around the continent in search of any remaining Imperial supporters (the desert region was a great place to look, though they made sure to always stay at least a day ahead of Hauteclere's projected route, and the islands still had more than a few pockets of Imperial loyalty)... With information about Rene's heritage,...Comment too long. Click here to view the full text.

You hang around Sara and Felix quite a bit when you're not either training with your grandfather/mother or learning with Samson. Belle, Winona, Nia, and Marduk have thrown themselves wholly into training for the upcoming battles, while Via is maintaining a respectable distance from you outside of lessons and the like out of your stated desire to keep romance off the mind until you get back to Neir.

"Are you sure you can stand against Xouide, Sara?" Felix asks, concerned, "I mean, no one would fault you if you wanted to bow out of this entire mess..."

"No..." Sara, painting the desert landscape as she converses with the two of you (mostly Felix), shakes her head. "Xouide was... Also a blessing of the Ice Authority. It's only right that I aid in some way in... Retiring it. Try not to kill Ludwig, if you can, alright? He's... The likeliest of any of them to listen to reason, and still our brother..."

"Yeah, but Rene is our sister," Felix remarks, shuddering a little, "and we know we need to be prepared to stop HER by any means necessary."

"..."

The siblings look over towards you, Felix rubbing the back of his head as Sara speaks. "Oh... Apologies, Dyrus. She is your sister too..."

>A. Felix is still right>B. You still think she has a chance>C. ...>D. You need to go (talk to someone else)>E. Write-in response

hi /tg/, anybody plays warzone resurrection or played the old version? Seems criminally underrated over here. Come and share you thoughts.

If you don't know the game, the new version is a fun wargame with some cards involved. Basically you play like a wargame, but also draw cards which you can activate using resources you units produce,the cards are just a suport to the actual game and it doesn't play like a card game at all.link to the site with free downloadable rules http://warzone.prodosgames.com/link to a shitty demo game which can help you...Comment too long. Click here to view the full text.

F/U has a system where you only pick the best out of a pool rather than counting up successes. More dice means better odds of a good pick. Unless you have 'negative dice' in which case you're taking the worst result.

Someone pitched an idea here a while back about a d6 system where you took your highest result and if you roll multiple 6s, each adds another +1 to the total. So a roll of 6, 6, 6 is actually an 8. Not sure of the math on this one, but it sounds like an interesting twist on...Comment too long. Click here to view the full text.

>>48282121>Someone pitched an idea here a while back about a d6 system where you took your highest result and if you roll multiple 6s, each adds another +1 to the total. So a roll of 6, 6, 6 is actually an 8. Not sure of the math on this one, but it sounds like an interesting twist on exploding dice.

I saw a homebrew on here once that did something like this, except it used d4 to d12, which was your attribute score and the skill you used was how many dice you got to roll.

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