EditorWindow 编辑器窗口

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
注意：这是一个编辑器类，如果想使用它你需要把它放到工程目录下的Assets/Editor文件夹下。编辑器类在UnityEditor命名空间下。所以当使用C#脚本时，你需要在脚本前面加上 "using UnityEditor"引用。

Create your own custom editor window that can float free or be docked as a tab, just like the native windows in the Unity interface.