Reviews

4.1

1,121 total

5 629

4 205

3 115

2 64

1 108

Segaco Cuack

Took me 2 months. Its a pretty fun game, but I was expecting an actual ending or extra levels. But nope. Nothing. Also I did the last level in one try, you should make it harder somehow. Level 9 was the hardest level of the game, mainly because of the spinning camera.

Dominic Trybus

Fun for a few minutes, but your guy seems to hit things a little too soon and it makes it difficult to judge how much space I have left. Plus the stick can be a bit annoying. Overall good however.

JP Hache

Badly made game Of course it's probably too hard, it's badly constructed, you have no sense of depth because he used 2d sprites with no shading. Overall nice concept but could have been better.

Propaganda Gerbil

Has Potential Interesting and fun rage game with potential. Right off the bat: Needs to improve hit boxes. In a rage game like this that already hard enough, hit boxes can really make or brake the game. Also, some music would really help out as the game's silent except for the noises of losing limbs and collecting bonuses. Perhaps some customization could bring some sense of character? TL;DR : Fix hit boxes, add music, and add character customization.

Katy Didn't

Absolutely delightful. The ability to turn off vibration and turn up or down the control sensitivity is fantastic. My little guy cleared the first and second levels after losing his legs. 10/10 would smash his legs off again.

Tyler Varnadore

Cool game Awesome game making me come up with new curse words its so difficult. Still stuck on the level with brick walls

User reviews

Segaco Cuack January 28, 2017

Took me 2 months. Its a pretty fun game, but I was expecting an actual ending or extra levels. But nope. Nothing. Also I did the last level in one try, you should make it harder somehow. Level 9 was the hardest level of the game, mainly because of the spinning camera.

Has Potential Interesting and fun rage game with potential. Right off the bat: Needs to improve hit boxes. In a rage game like this that already hard enough, hit boxes can really make or brake the game. Also, some music would really help out as the game's silent except for the noises of losing limbs and collecting bonuses. Perhaps some customization could bring some sense of character? TL;DR : Fix hit boxes, add music, and add character customization.

Absolutely delightful. The ability to turn off vibration and turn up or down the control sensitivity is fantastic. My little guy cleared the first and second levels after losing his legs. 10/10 would smash his legs off again.

Not worth your time Awful game with meh concept. Would be a bit better if the hitboxes were acurate or the controls more robust. Game is unfair as most of your deaths will be because you can't even see what's going on.

I like how you can bash off all your limbs and be fine, but I got bored on 3rd level, and a good game shouldn't get boring. Collision detection is poor and I wish there was an explanation for the pickups.

Great game! This is an addicting little game that takes a simple idea and executes it perfectly. I'm very impressed with the quality of the code. I don't remember seeing any ads either, don't pass this one up!

Pretty Fun It's fun for the first few levels, then it gets stupid hard. Not hard in a way that you can practice, but hard in a way that you smash your face on stuff that you had no way of knowing it was there. The obstacles fly so fast and you move so slowly you have no time to react to anything, which results in the game trapping you by having one hole to the left, for example, and as soon as you pass through it, the next hole is all the way to the right and you physically can't move fast enough to clear it.

Needs a little work Basically falling fred with a neat, but not unique style. Runs really smooth, which is expected from a game with visuals like that, but it's still nice to see. There's two main issues right off the bat though: WHY is there no option for tilt control? And the hitboxes feel like they're a meter above the texture, which just ruins the whole thing. There's rings just above the obstacles, but when you try to pick them up, you instantly die as if they were placed right on top. It's awfully confusing.

Making a very difficult game is easy. Making one that's fair as well is hard. This game has too little limits on the random elements. Some holes are just too far apart to physically react to and some obstacles block the next until it's too late to react.

Took me a month to finish it, it feels so rewarding when you finally finish a level. Only thing I disliked is that level 10 is too easy, after spending so much time on level9 i finished lvl10 on first try.

With love, from MTA Hey Dr.crazy, saw this amazing game you posted on forums and thought I should I give it a try. Quite addicting and hard. Well done! Really liked the concept behind it. Looking forward to more of your creations! ~[EPG]~TJ