oo — Prana (Effect, Magic)
While within Alma's Control Zone, all friendly units get +2 Armor.

oo — Space Control (Effect, Magic)
Move a unit within Alma's Control Zone to any other spot within Alma's Control Zone. This Ability has no effect on units engaged in hand-to-hand combat, though it can put a unit in base-to-base contact with another. Effect 16 (Enemies only).

o — Dimensional Fold (Effect, Magic, Reactive)
Activate this ability when a friendly unit successfully Dodges an Attack. The unit that Dodges automatically escapes combat and may be placed anywhere within 3 inches of its current position (this is not considered a movement).

o — Vortex (Effect, Magic, Reactive)
Activate this ability when a friendly unit is proclaiming a ranged Attack to increase its Distance by 4 inches.

Pilots

Gear: A Gear cannot have Advantage cards associated and you must select a Pilot for it. The cost of the Pilot is added to the Gear's Level. The Pilot selected for a Gear determines the number of Actions Points it will recover per turn and may give additional abilities.

Unique Pilot: The same Pilot cannot be selected more than once in the same party, regardless of the Gear they are in.

Animus — Lv. +20Recharge: oooInnate Abilities:Intangible.Spiritual screen: Gear Mk. Alma starts the game with 3 Soul tokens. Even though Gear Mk. Alma have Damage Resistance it may spend 1 Soul token to Dodge for free.Illuminati: The Illuminati's ability AP cost is reduced to 3 AP.Sigma Vortex: The friendly unit that Vortex is used on also gets +1 Attack to its ranged Attack.Leader: Gear Mk. Alma becomes a Leader.