We were thinking about sending out this piece of news on April 1 [April Fool's Day in the US], but we figured no one would believe us. Anyway, yes, the OGL-based pipeline will be available on Windows in 1.5-beta2.Keep in mind that it should be considered a "technology preview" for developers interested in trying their applications on the new pipeline. There are still quite a few driver issues out there (and a few issues that need to be fixed in our code) before it can be considered stable enough as a deployment option for developers. The release notes will have more information."

I disagree. "karatemarc" is a pretty nice nickname. It's really recognizeable and kinda funny (and I like it more then your other nick... "kel" it was, right?). Just imagine you would be one of those faceless "Neo"s

I disagree. "karatemarc" is a pretty nice nickname. It's really recognizeable and kinda funny (and I like it more then your other nick... "kel" it was, right?). Just imagine you would be one of those faceless "Neo"s

No I'm gona stick to my guns here, it is a stupid name, but I'm not gona change it

kel was my highscore table name when I was a nipper, strictly for the Lleague

Q: Is there any "suggested" board or config in order to use OGL acceleration ?

A: So far, we've only found that the latest Nvidia and ATI drivers meet the minimum requirements (OpenGL 1.2, ARB_pbuffer, ARB_render_texture) for running the OpenGL-based pipeline on Windows. Of those two, theNvidia drivers seem a bit more robust at this point, but as I've mentioned, we're submitting driver issues to these companies when we run across them. So hopefully by the time Tiger ships, many of those driver issues will be resolved.

Q: Which OpenGL version is required ?

A: As stated above.

Q: Can you tell me which Java2D features are not accelerated, apart from bicubic interpolation ?

A: Just to keep things simple, I'll say that if it wasn't on my earlier list, then it's safe to say that the operation is going through software loops. So it shouldn't be any slower than the existing pipelines, but it probably won't be any faster with OGL pipeline either.

We're continuing to look at more ways to take advantage of hardware acceleration. For example, we can use pixel shaders to implement things like ConvolveOp and RescaleOp at hardware speeds. (And on a side note, we're always increasing the performance of our softwareloops, by advanced tuning, using MMX/SSE, etc...)

Q: Ah, yes, the last "very original" question: when ?

A: In 1.5-beta2, which will be out Real Soon Now.

Some interesting improvement in the software loops also. Not bad isn't it ?

Thak makes me think that the loops are up and running but someone in the marketing is holding them for better times.

I already saw a sad story about technology and marketing some time ago. Do you remember the Amiga 3000+ ?The managers were conviced it was too advanced for the market at that time. So they pushed the Amiga 600..

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