just yesterday i had a quick game,i had sa, good defense, dakar was a 3 neutral, madrid had a 3 opponent, the guy trades his cards, get s 4 for his spoils and 5 for his regs,makes it to 7 troops + 5 = 12 troops, to break into sa where i had 8 troops, dakar 3 neutrals, he had to break 11 troops, himself he had 12,

he broke into sa through madrid and dakar, 12 vs 11 !!!!and at the end he even took whole sa,

now explain me that with the logic, even its random, it cant happen, because u have to lose a minimum of 1 troops to get somewhere, he did notanyway , why am i wasting my timeshould stop that

just now i was able to kill an opponent who had 4 regions and 6 troops, i had 9, i thought i give it a try, before i did, i knew, its not gonna work,

i know this dice already, but if i don't, next rd someone else kills him anyway, than im toast also, so it didnt matter,to take my risk and chances was better than to do nothing,

what happened?1 troops standing, i have 3,

bumm, i lost, the guy next turn is happy to get 5 spoils, and cash in 50 troops, it is happening tooooooo many times, this pattern continuesand if its random, why do i get the shit dice, the rest seems to have good ones

4 regions and 6 troops requires at least 14 troops for a successful conquest. If you only attacked with 9 troops, then you were damn lucky to get him to almost the last troop! But the facts are that the odds were very much against you right from the start with only 9 troops and it is not a question of bad luck.791

Aslan - I agree with viceroy that you appear to attack when odds are not in your favour, at least in your latest example.

And generally the better players are on top because over the course of an average playing period their strategy works - of course dice play a huge role in it as well but not to the extent you think.

I do believe that there is something fishy in the dice stats - as I have observed often - and even yesterday again - that my dice stats do not reflect exactly what happened ... which would be convenient.

I have a theory about that. What if Random.org is really a spy information net used to pass along secret messages in numeric codes. Then of course they would say that their random numbering system is random when in fact it can be a deliberate message for some one and depending on the code you end up winning or losing all of your rolls.795

Fools! The dice aren't real! Randomness is an illusion! The atmospheric noise from random.org is really generated by the beliefs of those Evil Dicists, who are seeking to trick us with their intensity cubes.

AslanTheKing wrote:u guys are so afraid of the auto attack button, it used to be crap, it has been fixed,if i lose against my opponent 1 troop, then i press autoattack if there is only one troop, it works

A few months from now, you'll be complaining about the auto-attack dice.