■ "The Perfect Chief" When this card enters the field, look at the top three cards of your deck, put up to one 《Dragon Chief Emperor》 monster or size 3 monster from among them into your hand, and put the rest into your drop zone. "The Perfect Chief" only activates once per turn.

■ "Second Miracle" If your life would become 0, put this card from the field into the drop zone, and put the top card of your deck into the drop zone. If that card is a spell, your life becomes 3, and for this turn, you cannot be dealt damage.

■ [Call Cost] [Put this card on top of a《Sun Dragon》monster on your field & Pay 2 gauge]

■ When this card enters the field, equip up to one《Sun Dragon》item from your deck without paying its [Equip Cost], and shuffle your deck. For this turn, that card can attack during the final phase, and it gets critical+1!!

■ When this card attacks, you may put up to 3 《Sun Dragon》 from your drop zone on the bottom of your deck. If you do, destroy cards on your opponent's field equal to the number of cards put! (You can destroy the same card multiple times!!)

■ At the end of the battle that this card attacked, you may put this card from the field into the soul of another 《Sun Dragon》 monster on your field.

■ At the end of the battle that a 《Sun Dragon》 with this card in its soul attacked, if your opponent does not have a monster on the center, put the top card of your deck into your gauge, and you gain 1 life. This ability only activates once per turn.

■ [Call Cost] [Pay 3 gauge & Put a card with "Balle Soleil" or "Bal Dragon" in its card name on your field into your drop zone]

■ If you have an item with Release Condition! equipped, this card's attack cannot be nullified.

■ During the turn this card enters the field by the effect of "Sun Deity's Choice", when this card link attacks with a 《Sun Dragon》 item, for this turn, this card's power and critical become ∞. (∞ cannot be reduced!)

■ Counter Put the top two cards of your deck into your gauge. Then, you may call an impact monster from your hand by paying its [Call Cost]. If you do, draw two cards. You may only cast "Bestest Bal, bal!" once per turn.

■ When this card enters the field, put up to one card with "Crimson" in its card name other than "Clashing Crimson Battler, Spin Nail Dragon" from your drop zone to your hand. Then, if you have an item with "Fist" in its card name equipped, put the top card of your deck into the gauge.

■ This card on the field cannot be destroyed or by effects from your opponent's cards.

■ Counter[Act] If your flag is "Dragon Zwei", put the top three cards of your deck into your drop zone. If you do, for this turn, this card gets power+3000, defense+3000, and critical+1. You may only use this ability once per turn.