Discover a new way to match blocks in this otherworldly, Zen-like, relaxing puzzle experience. Lucid is the world's first Match-All puzzle game, in which you clear areas by combining all the blocks of an area. Enjoy the stunning visuals and relaxing sound effects as you make combos and hunt for the next perfect area to clear.

Buy Lucid

About This Game

Discover a new way to match blocks in this otherworldly, Zen-like, relaxing puzzle experience.
Lucid is the world's first Match-All puzzle game, in which you clear areas by combining all the blocks of an area. Enjoy the stunning visuals and relaxing sound effects as you make combos and hunt for the next perfect area to clear.
Gain score multipliers by chaining Color-Tasks and earn Lucid-Blocks to use later on for clearing up the whole playfield to get you out of a tough situation. Come up with new strategies to get high-scores. Earn additional special Area-bonuses for square shaped areas, inside the group you have cleared.

Key features:

Unique Match-All Gameplay

Achievements

Amazingly detailed colorful animations

Relaxing Zen-like ambient music

55 Levels with unlimited replay value

Supports up to five player profiles to save your progress

Play for high-scores or just relax and get into the zone

System Requirements

Operating system: Windows® XP, Vista, or Windows 7

Processor: Intel® Pentium® 4 at 1GHz

Memory: 1GB of RAM (2GB or more recommended for XP, 3GB or more for Windows Vista and Windows 7)

Gameplay-wise, it’s one of the more terrible puzzle games I’ve played. In this game, you have to clear regions of same-color blocks, like SameGame, but with the baffling restriction that you can only clear a region if you can draw a path through every block. This leaves your options severely limited at all times.

With such limited options for moves, it’s next to impossible to set up any big combos or get out of trouble on purpose (about on par with Bejeweled / Candy Crush), and in the cases you do, the game could drop a Lucid block in the middle of it (which are supposed to be rewards) and force you to reset the board, destroying what you built.

Competitively, there are no game mechanics in place to prevent you from playing a level forever for unlimited score, except that getting stuck with no possible moves will zero your score. At about level 48, there’s a sudden difficulty spike as all objectives require regions of 3 or more, so playing through all 55 levels without getting a Game Over is highly unlikely. Oh, and no leaderboards!

For a game that tries to sell itself as relaxing, it’s a bit too far on the frustrating and stressful side, and certainly not something you can zone out to while playing. Achievement hunters should probably grab it on sale, as it’ll be in your 100% trophy case in a few mere hours, but for casual or hardcore puzzle fans, there’s so many better options out there.

A mediocre puzzle game and one of the most boring I've ever played. With almost all of the achievements, I gave it a good shot. Every level is the same in that you draw lines over adjacent jelly cubes of the same color to make them disappear and to fill up a gauge to move on to the next level.

By matching cubes, you score points and there is also a goal color displayed that you should match to increase your score multiplier. In Tetris fashion, you're shown what cube color is coming up next. The only problem is that your score is meaningless since there are no leaderboards. Difficulty never ramps up much and the game remains far too easy and repetitive. Not even a timed mode or any challenges or unlockables. Pick any other puzzle game and you'll have more fun.

Worth about 50¢. The concept is simple & original, but I've seen the match 3 of the same color done better. The music/sound is annoying, the last 10 or so levels are extra stupid hard & need pure luck to beat. For only 12 hours, I guess it wasn't hard to get 100% achievements on it and there are worse games out there. Only get it if you like casual match 3 games.

The main hook that separates Lucid from the plethora of countless other falling block puzzle games is the way you remove these blocks. Rather than guiding pieces through mid air to try perfectly filling in empty spaces or position them so they match with their similiars, here the board is already full and you have to use your best judgement to trace a line through blocks of the same colour to remove them from play and send all the pieces above them crashing downwards. Remove the required colour and minimum target number to fill a circular gauge at the side of the screen, the more blocks you remove each turn the greater the amount the gauge will fill up and complete the stage. But there's a catch, as there always is.

While the minimum allowable number of blocks that can be removed in a single action can be as little as two, and with the upper limit only being whatever's actually available, if you want to remove a group of matching blocks then you MUST be able to remove all of the ones that connect to each other in that one action. Also, the line you trace has to be in a single, continuous strand that cannot cross over or repeat back on itself. So, for example, a T-shaped arrangement of blocks could never be removed because, after the starting point, the line you draw would have to move to one side or the other but then could not reach the remaining blocks without going back over itself and therefore could not connect all blocks of the same colour. It sounds kinda complicated, but trust me, it's a lot easier in practice.

There are 55 stages in total, and at first it seems like each one is simply a random collection of mixed colours that you remove with little thought, but you then begin to realise that the field of play isn't as haphazardly laid out as it first appears and there's actually an art to planning ahead and setting up the blocks to maximise your score and finish the stage more quickly. You can still randomly draw away at groups on a whim for the most part, but in later stages you can easily lead yourself into a dead end with no more viable options as the clusters of colours form shapes that are all but impossible to remove.

Unfortunately there's a fly in the ointment, though it isn't so much the way it plays, but rather, everything else. The presentation is mostly passable, but you can't shake the sense that there's something of a cheap or unfinished quality to it, as if nothing about it feels... "solid", like there's a very unsatisfying disconnect between the player and everything you interact with. It's almost like the cursor is hovering over a sheet of glass the entire time and never really touching what's on the other side. This would seem to suggest it started off life as a tablet game (where it would be perfectly suited), but apparently this isn't the case.

This isn't a bad game, by any means, but with its lacklustre feel and complete absence of any additional game modes beyond the 55 stages on offer, what could have been a really great game instead, frustratingly, is only a good one for casual puzzle fans to enjoy.

I'm not normally a huge fan of puzzle games, but I have enjoyed Lucid more than Bejeweled and other match games. Unfortunately, it really wasn't challenging at all until level 40+ (and I believe there are only 55 levels total). I made it up through level 48 before it glitched and erased all my progress. I may still try and play through it for the achievements. If you do pick this one up, wait for it to be on sale. If you're looking for a challenging puzzle game, prepare to be a bit bored up through the first 3/4 of the game.

This game is fairly relaxing and nice to play if you're watching television or masturbating, it has calming music and it's fun to connect many long chains and combos, but then it turns into a big steaming pile of maggot-infested horse ♥♥♥♥ when you reach level 45. It pretends to be your friend and then steals your ♥♥♥♥ing first edition Action Comics and ♥♥♥♥♥ in the top of your toilet so that every time you flush, your toilet just fills up with ♥♥♥♥ water. ♥♥♥♥ this piece of ♥♥♥♥ game. I would rather waste my time pretending to be a self-conscious, insecure redhead on Reddit and post fake images of my ♥♥♥♥ to /r/gonewild for karma.

Lucid is an extremely uninventive attempt at cashing in on the color matching puzzle genre. First of all the level of difficulty in this game is almost non-existent. The levels are extremely basic in design, the low variety of blocks will leave you seizing out of boredom by level 55. Once you get to 55, nothing unlocks. You have the option to play again, but the funny part is, the starting layout of the blocks do not change; meaning, this is probably the first color-matching puzzle game of all time that doesn’t have replay-ability. At least the musical score is good. I found it to be repetitive but very calming and relaxing, but with such atrociously low variety of gameplay through 55 levels, I’d have to say this game isn’t even worth one cent. You’re better off playing the java/flash version of bejeweled on facebook.