The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.

Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.

Will you be among them once more?

Stars Without Number: Revised Edition is an old-school-inspired game of sci-fi adventure, one built from the ground up to encourage sandbox play and simplify a GM's job in providing it. Familiar mechanics are employed to forge new worlds and explore new possibilities, guidelines built on long experience used to help a group venture in wholly new directions. Within the full-color pages of Stars Without Number: Revised Edition, you'll find… .

Backwards compatibility, as the Revised Edition is built to work cleanly with existing Stars Without Number supplements and materials. The new systems slot in smoothly, and you can take or leave them individually as your group prefers.

Expanded character creation, with PCs now customized by special talents and character foci, new options for psychic characters, and new ways to make your hero mechanically distinct. Yet the process is still smooth and quick, with a special quick generator spread to create a hero from nothing more than a half-dozen die rolls.

Refined psionics, with more options to distinguish your psychic hero's powers and more flexible choices for their abilities. Tailor your psychic to your concept, whether as a cynical gunslinging brainguard or an ascetic psychic healer from a world of austere psionic scholars.

Improved starship combat, with decisive roles for every member of the party. Build your own starships with the included system and employ new hardware and new starship mods to make your ungainly crate the fastest contraband runner this side of the Veil Nebula.

New systems to support additional types of play, including rules for hacking, remote drones, and expert technical modification of gear and starships.

Upgraded tools for sandbox sector creation, with forty new world tags to help define a GM's stellar creations, guides for adding additional system points of interest, and material to help a GM define the interesting traits of the worlds they create. These tools aren't just a clump of random tables, they're a framework to boost your own creativity and help you make fast, good, playable material for your game.

Augmented adventure creation guidelines. Aside from a hundred piping-hot adventure seeds that mesh smoothly with the world creation tools, Stars Without Number: Revised Edition also includes content to help you turn your vague ideas into a playable evening's adventure. Guidelines on challenges, rewards, and complications in play are all aimed toward the working GM, the man or woman who's not just theorizing their adventures, but actually responsible for making something fun for the whole group.

Tools for creating aliens, Virtual Intelligences, and hostile human foes, with guidelines for handling potentially-hostile encounters and creating the kind of fearsome xenobeasts that can challenge the doughtiest explorer. Or perhaps you want to be an alien or robot? You'll find the tools for that in Stars Without Number: Revised Edition.

Faction rules, for handling the background warring and intrigues of hostile groups. Need to add life and motion to your stellar sectors? Sprinkle in a few factions to make news for the PCs to respond to, or use these rules to handle the colonies, spy agencies, mercenary companies, or other enterprises your heroes establish.

And these things? They're all in the free version. Yes, just like the original edition, Stars Without Number: Revised Edition has a free PDF edition to share with your friends and pass around to interested parties. Those daring stellar freebooters who purchase this deluxe version will get...

Transhuman tech, with rules for bodyswapping, digital identities, post-scarcity economics, and just as importantly, GM guidelines on making exciting adventures when all the old pillars of familiarity have fallen away.

True AIs, the vast and terrible intellects that can bring forth wonders and ruin in equal measure. Playing a synthetic VI or aspiring organic godmind? Learn how your PC can accumulate the tech they need to ascend to this new plane of being.

Mechs, for those GMs who relish the thunder of steel titans on their far-future battlefields.

Heroic PCs, for groups that want to trade the gritty, lethal tone of a standard campaign for classic space opera, with larger-than-life heroes and superhuman skills.

Society creation, customizing a world or a hab with its own culture and history, pre-designed with fault lines and conflicts to engage your heroes. You'll get more than a dry recounting of details; you'll get the information you need to build adventures that fit with this world's smouldering tensions.

Hi. I did the Bundle of Holding the earlier edition and just bought the revised edition the other day. The full blown PDF is excellent. I was a little disappointed with the "low res" version. While I like how you were nice to publish a "low res" version (not a lot of publishers do that), the glaring empty space where the artwork was does not look good. I was wondering if you would be coming out with an update where that will be fixed?

Kalu EFebruary 16, 2018 8:43 am UTC

Will there be a softcover print on demand version coming?

Kevin CFebruary 17, 2018 2:40 am UTC

PUBLISHER

Only hardcover on DTRPG. The savings on a softcover version would be less than $5. There may eventually be an Amazon CreateSpace softcover, but the pricing differences on that platform means it probably wouldn't be any cheaper than the standard-color hardcover here- the only reason it'd be softcover there is because CreateSpace doesn't do hardcovers at all.

Dillard RFebruary 10, 2018 9:25 pm UTC

PURCHASER

Do you plan on making a conversion document, or section for the book, so that we can use the old modules without having to crunch all the numbers ourselves? You changed systems rather drastically. Anyone using the old products need to have a doc that shows how to adjust Saving Throws, and AC at a minimum. I really don't think a product is compatible if I have to go through the old products and figure out these kind of things myself without at least a chart or two showing the basic changes.

Dillard RFebruary 10, 2018 11:34 pm UTC

PURCHASER

I apologize wholeheartedly...I just found the conversion page! Disregard.

Josh MFebruary 09, 2018 3:28 am UTC

PURCHASER

not sure if this is a typo in the pdf p.168 rolling for tech lvl TL3 and TL4 appear to be out of order

Kevin CFebruary 11, 2018 5:31 am UTC

PUBLISHER

No, it's correct- TL4 is in the fatter part of the 2d6 bell curve of 6-8, giving it a roughly 44% chance of occurring, while TL3 or TL2 each have only an 11%
chance of happening.

Dillard RFebruary 03, 2018 4:29 pm UTC

PURCHASER

The stats for the Armored Vacc Suit and the regular Vacc Suit are exactly the same, except the regular Vacc Suit costs 300 credits less. The only real difference being a 50% chance of a tear versus 25% chance of a tear.

Kevin CFebruary 05, 2018 10:46 pm UTC

PUBLISHER

Yes- because if an average NPC wearing a vacc suit is hit by something sharp, not only are they likely to be unconscious and bleeding out, but they've got a 50% chance of a suit blowout which will kill them in one round. Whether or not that 25% difference is worth 300 credits is up to the buyer.

Dillard RFebruary 02, 2018 11:48 pm UTC

PURCHASER

I miss the addition of Hydra Sector from the original version of SWN.

Kevin CFebruary 05, 2018 10:48 pm UTC

PUBLISHER

Unfortunately, there was no space for it in the revised version. Given the 40 new world tags, additional GM tools, extra character creation options, and additional adventure creation materials, there is simply no room. The book is already pushing the size limits at which I can charge a reasonable price for the premium-color version, and so material that was already available in the free version of the prior edition was substantially deprioritized.

Dillard RFebruary 02, 2018 11:47 pm UTC

PURCHASER

Are there plans for making a character sheet usable for Space Magic characters?

Kevin CFebruary 05, 2018 10:49 pm UTC

PUBLISHER

Not at present, no.

Christopher LJanuary 31, 2018 8:45 am UTC

How well does the Revised Edition play with the Stellar Heroes supplement (for single-player or solo gaming)? Is it just plug-and-play, or is there anything I should keep in mind to tweak the compatibility?

January 29, 2018 4:13 pm UTC

In the free PDF there is a very thin margin of the stars graphics on pages 93 and 129 (Starships and Sector Creation). I don't know if this shows up in the deluxe PDF and/or the printed book, but I'd like to know before ordering this.

Kevin CJanuary 29, 2018 8:52 pm UTC

PUBLISHER

That's an artifact of the page swap in the PDF versions- they have the chapter illo on the "verso" side of the "spread" because a person scrolling through a PDF will encounter it first before seeing the chapter text. In the print version, the illo is on the recto and the text is on the verso, because people opening a book tend to instinctively glance on the right-hand page first, thus seeing the illustration, before looking to the left-hand page. It's one reason why chapters usually begin on the recto.

In the print version it's not an issue, because the inside 1/8th of an inch of the page is covered with glue and in the binding itself. I certainly don't see it in my print proof.

January 30, 2018 10:58 pm UTC

Kevin, thank you for the informative reply, greatly appreciated!

January 22, 2018 4:57 am UTC

PURCHASER

Picked this up on the kickstarter, freaking GREAT stuff here, can't recommend it enough! That said, is there a campaign sourcebook out, or maybe one in the works? Really would like to know more about "the Scream".

Kevin CJanuary 24, 2018 11:47 pm UTC

PUBLISHER

While I've made it a point of decision that I'm never going to give a canonical reason for the Scream, I wouldn't be surprised if there were region-specific supplements that might come out here or there. I have to be careful, because a large chunk of my customer base buys my books for the sake of the system-neutral tools in them. A "setting"-type book would have to have a significant set of GM tools of some kind attached to it to appeal to them, and they'd have to be general enough to help them even if they didn't use the enclosed setting. Aside from that, I also try to keep the SWN setting loose and open enough that GMs never have to worry about canon when designing their own sectors and regions.

January 25, 2018 12:22 pm UTC

PURCHASER

To address the Mystery is to lessen it. I get that. Makes sense as a selling point. Pity though, would've loved to have heard your take on the situation. I can combine a terminus and mentem shell together and say its a new standard all I want, but that still just amounts to house ruling for my gaming table. Sometimes its nice to know what the official call is even though you will be bending it to your own will. Anyway, thanks for the heads up.

Ian MJanuary 14, 2018 4:28 pm UTC

PURCHASER

Is there a possibility that bookmarks might be added to the .epub and .mobi versions at some point in the future? That would increase the utility of those quite a bit.

I confess to knowing very little about ebook authoring, so what works for one format may very well not work for another, but thanks in advance in any case!

Michael CJanuary 07, 2018 4:48 pm UTC

PURCHASER

Will there be new sheets coming out for factions and the like? Or are the changes made compatible with the sheets from the original edition of the game?

Kevin CJanuary 10, 2018 6:25 am UTC

PUBLISHER

The existing 1e sheets work fine for sectors and factions and such, or fan sheets built for 1e sectors and worlds.

January 06, 2018 3:17 pm UTC

Is this going to be on Amazon through Createspace like some of the other books.

Kevin CJanuary 07, 2018 12:38 am UTC

PUBLISHER

I'd expect within a month or so, though I can only offer softcovers through Createspace, and the price won't be less than the standard-color hardcover here.

Joshua CJanuary 05, 2018 4:23 am UTC

what is the difference between the Premium Heavyweight and the Standard Heavyweight?

Kevin CJanuary 05, 2018 5:44 am UTC

PUBLISHER

Slightly richer colors in the premium-color heavyweight. Both have the exact same paper weight and binding.

Geoffrey WJanuary 06, 2018 12:07 am UTC

PURCHASER

It has been my experience that they're both pretty good quality, but that there can be some streaking in pictures on the Standard Heavyweight, as well as the colors being less rich.

Standard's pretty friggin' good anyway though.

Steve VJanuary 04, 2018 5:00 am UTC

There seems to be a bug with the full size preview, all I get is a single, partial character sheet, not an actual preview of the book.

Kevin CJanuary 04, 2018 4:37 pm UTC

PUBLISHER

It looks like the previewer is reaching into the .zip file and previewing the character sheet file rather than the book itself. I'm not quite sure how to fix it yet, but if you want a full-size preview of the first 261 pages, you can just download the free version PDF.

Pierre SJanuary 03, 2018 2:02 pm UTC

Excellent effort. This is rich in adventure generators, and name generators by ethnicity, in case you get bored with "Biff Henderson of the Space Lanes".

Bottom Line Up Front (BLUF): This is not a complete product, but just about. The only thing missing is minor...spell lists for Space Magic (and setting changes for said Space Magic) Kevin Crawford is obviously a one man band and what he has produced is [...]

I ran a campaign a year ago with the orignal rulebook.
It was a fun adventure throughout the sector.
When I started a new campaign with the revised rules, it was imediate how much better they were.
Its more streamlines, allows more complexity, and the [...]

Stars Without Number: Revised Edition is the best kind of "2nd edition" that other RPG titles should aspire to emulate. Why? Because it did not throw away the baby with the bathwater. It is fully compatible with all the origi [...]

The production quality has gone way way up in this revised edition. There is tons of great full color art to inspire players and game masters. It adds great new character creation rules to let players really dig into customizing their character. It's [...]

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