After engaging in a lengthy conversation with Matias (a semi-rare occurrence!), we have reached an agreement regarding staff management, which includes returning old face(s) and implementing major branch changes. So hopefully the server can finally move forward in the proper direction.

GM Changes

Force Events : Kagamine Rin - As Stockholml retires from FE's leader position, Kagamine Rin is now in charge of the branch again, along with rotations and partial community management. She will also act as the Chief GM, overseeing other GMs and staffs occasionally.

Community Manager : Xyaru - Keeping in touch with players is essential to build a healthy community. Hence, Xyaru is the most suitable person to take on this role.

Police : Kilik - Kilik is now back as the Police GM (formerly S&O). He will be in charge of the branch and a mentor to other officers (and trainees), so expect great things from the branch!

Development / Sub-Admin : Dazzu -I'll remain as the head of the Development branch. Additionally, as a Sub-Admin, I will also oversee staff management and be partially responsible for pushing updates to Force.

Trimming Branches

Since the effectiveness of the Testers has been subpar in each update iteration, I've decided to cease function of the branch and implement a more community-involved program that rewards incentives to folks helping us fix and improve DarkRO. More details regarding the program will be revealed later in the week.

It has been stated in the previous staff change update that S&O has been split into Police and RCS. We intend to push through with the plan (for a long time now, actually!), but a few bumps along the way threw the idea off; however, we are still planning on going through with it. Hopefully with the staff changes, we'll be able to bring back RCS at a much quicker pace.

Tuning the rust bucket

Even with the management revamp, the server's number one priority at the moment is to improve its stability and restore other essential functions (from website and cp overhaul to client fixes). Consequently, new development-based content is halted, aside from a few important tasks, until a significant number of these issues are addressed. Furthermore, an increased frequency in short-term maintenance may become necessary at some point in the future in order to patch in any bugs that we might eventually miss or to apply hotfixes, though there may be the occasional bugs that takes longer than expected to fix, so apologies in advance for those.

This is an overview of what's to come and what you can expect in the coming months. There may be a few things I missed (and others we can not publicly discuss yet), but we'll post updates once we iron out the details.