Data for souls gained from enemies at different world tendency and by utilizing soul gain items.

World Tendency

The amount of souls given by a killed enemy is a default value. The amount is the same during White and Neutral World Tendency, but it increases at Black World Tendency. This value acts as a baseline for other items that further increases the soul gain.

Souls gained increases 30%, 40% or 50%, dependent on how Black the world is.

Killed Miralda and Doran at PWWT (-5), and got a 30% increase in souls from enemies (same as dying 5 times).

Multipliers

The amount of souls gained can be increased by wearing a ring or casting a spell, it can also be increased with critical damage. All items listed under multipliers stack (bracelets + ring + spell = 98% increase).

Soul Thirst gives a 50% increase in souls, for 30 seconds, when applied.

Massive Critical Damage

Massive Critical Damage is when you deal 150% damage to an enemy in one hit (imagine emptying a full health bar and second chance). This often occurs with low health enemies (dreglings, prisoners, storm beasts), or during hypermode backstabs etc.

New Game+(+)

The number of souls gained will also increase, along with the difficulty, for each consecutive game cycle. In NG+ the numbers are individually adjusted for each world, while in NG++ and onwards they are global percentages of the NG+ values. This value acts as the default value for that particular game cycle, then the World Tendency bonus are added, and the other multipliers are added on top of that again. From NG5+ (sixth playthrough) and onwards, the increase will level out.

Boss Data

Souls given by defeated bosses. White or Neutral World Tendency, no multipliers used.