M. Dark Forests Guide

The troops that were killed will not return. Only those surviving the battle remain in the forest.

Each time a dark forest is defeated, it disappears.

Once in a while (not sure if it's a set time or after a certain amount of dark forests have been defeated), new dark forests reappear in new places all over the domain (or maybe only one province at a time) to replace those that have been defeated.

Be careful if you hit dark forests during this period of regeneration, as they may regenerate as a higher level than before.

An error message saying "Cannot perform this action on target location" is a sign of this regeneration being in progress.

If you do not get a report from attacking a dark forest, the forest most probably isn't there anymore, but has reverted back to a bog.

Since defeated forests disappear, you can defeat any one dark forest only once.

Creatures

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Each dark forest contains a number of creatures.

Generally, these creatures have more life points than our units, but are quite weak on defense.

There are ten different creatures, of increasing population size:

Wanderer of Din

Population = 1

Each level 1 dark forest contains a total population of 1,000, always consisting of 1,000 Wanderers of Din.

This is a melee unit, comparable to militiamen:

• Attack: 20 (100 for militiamen)

• Defense: 10 (13 for militiamen)

• Life: 70 (400 for militiamen)

Blade of Netzekt

Population = 3

Each level 2 dark forest contains a total population of 2,000, being a mixture of Wanderes and Blades.

This is a mounted unit, comparable to cavalry:

• Attack: 95 (500 for cavalry)

• Defense: 16 (45 for cavalry)

• Life: 250 (1000 for cavalry)

Arm of Gevrah

Population = 5

Each level 3 dark forest contains a total population of 4,000, being a mixture of Wanderes, Blades and Arms.

This is a ranged unit, comparable to archers:

• Attack: 80 (240 for archer)

• Defense: 21 (25 for archer)

• Life: 600 (500 for archer)

Priest of Yeshod

Population = 7

Each level 4 dark forest contains a total population of 8,000, being a mixture of Wanderes, Blades, Arms and Priests.

This is a specialist unit, somewhat comparable to supply wagons:

• Attack: 60 (20 for supply wagon)

• Defense: 32 (15 for supply wagon)

• Life: 1200 (1400 for supply wagon)

Sahareen hounds

Population = 11

Each level 5 dark forest contains a total population of 16,000, being a mixture of Wanderes, Blades, Arms, Priests and Hounds.

This is a mounted unit, comparable to cavalry:

• Attack: 400 (500 for cavalry)

• Defense: 27 (45 for cavalry)

• Life: 2000 (1000 for cavalry)

Remez Banshee

Population = 19

Each level 6 dark forest contains a total population of 32,000, being a mixture of Wanderes, Blades, Arms, Priests, Hounds and Banshees.

This is a ranged unit, comparable to ballistas:

• Attack: 750 (900 for ballista)

• Defense: 36 (40 for ballista)

• Life: 4200 (640 for ballista)

Son of Ysbadden

Population = 31

Each level 7 dark forest contains a total population of 64,000, being a mixture of Wanderes, Blades, Arms, Priests, Hounds, Banshees and Sons.

This is a melee unit, comparable to very strong swordsmen:

• Attack: 2000 (200 for swordsman)

• Defense: 40 (63 for swordsman)

• Life: 5000 (700 for swordsman)

Atzmus Rider

Population = 47

Each level 8 dark forest contains a total population of 128,000, being a mixture of Wanderes, Blades, Arms, Priests, Hounds, Banshees, Sons and Riders.

This is a mounted unit, comparable to heavy cavalry:

• Attack: 3500 (700 for heavy cavalry)

• Defense: 36 (87 for heavy cavalry)

• Life: 4200 (2000 for heavy cavalry)

Sidhe Scorpion

Population = 63

Each level 9 dark forest contains a total population of 256,000, being a mixture of Wanderes, Blades, Arms, Priests, Hounds, Banshees, Sons, Riders and Scorpions.

This is a ranged unit, comparable to catapults:

• Attack: 7500 (1200 for catapult)

• Defense: 32 (50 for catapult)

• Life: 7500 (960 for catapult)

Sidhe Templar

Population = 89

Each level 10 dark forest contains a total population of 512,000, being a mixture of Wanderes, Blades, Arms, Priests, Hounds, Banshees, Sons, Riders, Scorpions and Templars.