What about adding new Combat Reserves, like:
1) Extra Tank.
2) Reconnaissance Plane.
3) Smoke Screen.
4) Extra Battle Time/ Reduce Battle Time.
5) Traitor (You get to see the screen of a certain enemy for a while)
6) Tank Mine (You set it up with your own tank. It can't kill allies)

Too many people were getting absolutely slammed in stronghold defenses. There were several weeks we were defending 4+ battles a night on top of CW. This will be a super healthy move to make many clans happier about strongholds

Why is the such a big limitation on when Stronghold Skirmishes can be played? When I was on earlier it said 3pm to 1am EST. It is now just after 10pm and no skirmishes can be played until tomorrow. Is this a limited time thing or is this the way it's going to be? Is it a bug that skirmishes can't be played at 10pm?

Stage 2 (Feb. 24): Strongholds return with Skirmishes, available in the test mode*. You’ll have access to Structures (construction and upgrading), and Reserves (production and activation). The new format, Advances, won’t yet be available

Stage 3: Skirmishes become fully available again, with Advances in test mode*

I do not leave much feedback; however, this time I really believe that the new MM in strongholds detachments is a mistake. Playing wot for years (contributing to WG financially too) detachments were a fun way to play multiple games with friends and clan mates; now waiting 4-8 mins between games is very disheartening.

Not much a fan of the time restrictions as far as when skirmishes are available. 24/7 availability was perfect. The current time frame also overlaps with the clan wars times which can interfere with the participation rates across the community either in clan wars or in skirmishes.

Haven't looked into the new legionnaire portion yet but am here to suggest that Legionaries be restricted to clan-less players only or also invites from the #1 slots contacts list. Skirmishes are very much a clan oriented type of activity (creating strategy, getting to know your clanmates etc), (this will also help promote clans to get their own clan going to form their clans skirmishers). Making it an open world (such as how team training is) can be counter productive to what a clan essentially is (your house) but allowing clanless players access to available and active skirmishes and letting them jump in to be accepted on the team (or also possibly be invited from an available pool of players looking to be included into a skirmish) at least opens the doors to those curious to what the game offers in a clan and eventually to clan life so to speak. But honestly haven't gotten around personally trying at the feature in it's new form so if all this is there then just ignore,

Would like to see the ability to assign specific players the ability to load up the airstrike/arty barrage/ etc or just go back to the original way where the #1slot has the ability to load the strikes. Restricting it to certain ranks means a clan now has to rely only on specific players being around to have 100% skirmishes features (life happens), so if they are not online the team is suddenly shorthanded. The #1 slot player should always be able to load those strikes up. I don't think the clan will go bankrupt on IR due to excessive strike loading (if that is what this is trying to protect), I mean I heard of some clans treasuries being robbed and all but hey don't let everyone else lose the fun of having the feature of loading those strikes up prior and then unleashing the fun from above.

(Or have a feature the clan commander can check to allow all clan members to load up the strikes).

These are generally great changes, however I have one major problem with one aspect.

The North American server has a huge player base from all around the world. There are many top quality Russian, Mongolian and European clans that with the current limited availability of skirmishes are severely restricted in participating in this gamemode. We are a Hungarian clan in the CET zone and we were able to play tier 6 skirmishes from as soon as 6pm CET, and we also arranged games against other European and Mongolian clans as early as 1-3pm CET.

Please reassure me that these current limitations are just temporary and the active skirmish period will be reinstated to what it was in the previous patch.

Well - i hope the curent time of play is just for testing, cause, if not - WE - all the europeans clans, will be out most of the time for the skirmishes. Also the west server was not the best choice.

One thing that i would like to ask : if there are only 2 clans ready to play for tier8/10 why they are not allowed to play more games, after only 1 game we could wait for ever in queue- i understood that was some clans that fixed matches - but you guys should be able to controle better this stuffs- so if they are only 2 teams in queue, let them play. I wait for the new changes of the SH - and hope they will be good for everybody - including here the european clans- cause SH was one of the last option for us to play clan games - since the time for CW is not an option with the hours now available. We loved the old format of SH, and right before the end of it we were the clan with the best functionality of SH.