Not tested, but I think resurrecting someone makes them your pet... Maybe.

I've used this on mystic dark frogs and some other. But for some reason when I resurrected Sherarax she still tried to kill me.. luckily I had taken all her equipment though. I tried it a few times in fact, and ended up killing 5 Sheraraxes in one game

In CVS version it is possible to tame Sherarax that way. That's because in 0.50 there were <i>untamable</i> monsters and she was one of them, and in CVS there is TamingDifficulty, Sherarax is difficult, but even she can't resist resurrection.

Oh, man, I LOLd at "Gloves of Punching." But, the problem is, should there be a seperate command for punching? I would like to be able to choose when I punched. I mean, just because I'm carrying a sword doesn't mean I don't want to ever punch while I have it. I wish there was a way to knock a helmet off of someone besides beheading them. That would be so cool, to be able to just punch some guy's helmet off, then stab him in the face for complete ownage.

Except for the fact that punching the helmet off of someone's face is theoretically physically impossible, outside of an extremely well placed uppercut of some sort. However, something that WOULD be more possible, either with incredibly buff human flesh arms, or some strong metal, would be punching something so hard that you dent it, and denting plate armor hurts a hell of a lot. Seriously.

Using a Pick Axe to make a small cubby hole in the wall in stages with a lot of spawning enemies (Hint... Big Mommy Plant) can save your life if you need to heal/rest/eat.

Knives are more likely to hit a target when thrown.

If you destroy a snake's body, leaving the flesh only remaining, you won't get poisoned.

Food rots slower in colder areas (Glaciers, Plataues, Etc.)

Bones classify as blunt weapons.

Weapons with a lot negatives actually HEAL your opponent.

Armors made of cloth/hair actually reduce damage taken from stabs, by a small amount.

Armors made of metal absorb electricity, causing much more damage.

Kicking enemies into walls can cause the enemy to take more damage.

Kicking chests into walls can save time in breaking the lock.

A Pick Axe can be used to break down doors much quicker then kicking them in.

Digging increases your AStr.

Using the Pick Axe, you can make storage rooms which allow you to house equipment, and possibly food, for later selling.

Attacking enemies from behind increase your critical strike chance. IF you can tell where behind is.

Eatting a snake whole usually kills you. Don't bother. Same with spiders.

Being very precise with your wishes can yield very useful results.

Drinking from fountains usually cause more bad things, then good.

GOOD-
You can find rings and amulets.
Sometimes creatures can come out, being friendly.
You can release a spirit, that grants you a wish.
You may gain stat boosts.
You can gain certain magical effects.

BAD-
Creatures can come out, and be hostile. A lot of them.
ENEMIES-
Brown Flat Slimes (Usually I die from these... -_-)
Snakes (SNAKES ON A FOUNTAIN.)
Big Rats
Dark Frogs (Varying in size.)
This accounts for the friendly, too.

BAD CONTINUED-
The Spirit could be angry for being summoned.
The water can be contaminated by vomit, dead creatures, etc, causing stat drops, and even poisoning/disease.
You could get randomly teleported, which gets you soaked in water.
(END BAD)

Being covered in water increases your resistance to acid, and can remove acid/blood/magic blood.

Some of them are plain common sense. Others, are ones I tested for, and found out myself. After all, since the pick can dig through walls, I can make tunnels, even rooms that never existed before. Shortcuts, trap ways, you name it. The water trick, I used to survive the annoying dark frog/acidic slime events, meanwhile, the negatives that happened, are basically me telling you some mistakes I made. (IE, using a pick on a mine...)