The target has a slow attack speed, meaning that it will usually attack last in combat. Being Slowed also disables the following monster traits: {{t|Blinks}}, {{t|Cowardly}}, {{t|First strike}}, {{t|Retaliate: Fireball}}. Killing a Slowed monster grants a bonus of 1 {{xp}}. If a monster has been Slowed, the effect will usually wear off as soon as the monster takes damage (including from {{s|BURNDAYRAZ}} or {{s|PISORF}}).

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The target has a slow attack speed, meaning that it will usually [[strike order|attack last]] in combat. Being Slowed also disables the following monster traits: {{t|Blinks}}, {{t|Cowardly}}, {{t|First strike}}, {{t|Retaliate: Fireball}}. Killing a Slowed monster grants a bonus of 1 {{xp}}. If a monster has been Slowed, the effect will usually wear off as soon as the monster takes damage (including from {{s|BURNDAYRAZ}} or {{s|PISORF}}).

Resistances

Magic resist

All attacks of magical nature (this also includes APHEELSIK) toward the target are reduced by the stated amount (rounded down).

Non-damaging spells (IMAWAL,WEYTWUT,WONAFYT) have a percentage chance to fail equal to the target's magic resistance. PISORF will always work unless they have 100% magic resistance.

Physical resist

All attacks of physical nature toward the target are reduced by the stated amount (rounded down).

Buffs

Death Protection

Next time you would die, you will instead survive with 1hp left, the next hit prediction box will state "Barely Alive" instead of "Death" when Death Protection is about to be consumed. If the hit will kill the monster it will predict "Barely Win" instead of "Barely Alive"

Dodge

When you take damage, there is a chance equal to your Dodge % that the next damage you take can be dodged, preventing you from taking damage.

All temporary sources of Dodge provide Dodge prediction, where the next hit prediction box will state "Dodge!" when the next attack received will be dodged.

Burning Strike

Experience Boost

Your next monster kill will grant 50% more XP, rounded down. This is consumed even by killing a No Experience enemy, granting 0 bonus XP. Any bonus experience earned from killing higher-level monsters is also multiplied.

Burning

One stack of Burning is applied to a monster when the attack source has the Burning trait. (BURNDAYRAZ or attack w/ Whurrgarbl). Only one enemy can be Burning at any given time.

Attacking another monster or applying an attack to the Burned monster from a non-Burning attack removes the trait, dealing Magical damage equal to the number of Burning stacks on expiration; hitting a monster with this trait using an attack which inflicts Burning will deal bonus damage equal to the number of pre-existing Burning stacks on it, then the new stacks are applied.

Maximum charges of Burning equal x2 of your current level.

When exploring tiles, a monster with this trait will regenerate HP as though it were 1 level lower than it actually is, regardless of how many stacks it has.

Slowed

The target has a slow attack speed, meaning that it will usually attack last in combat. Being Slowed also disables the following monster traits: Blinks, Cowardly, First strike, Retaliate: Fireball. Killing a Slowed monster grants a bonus of 1 XP. If a monster has been Slowed, the effect will usually wear off as soon as the monster takes damage (including from BURNDAYRAZ or PISORF).

Monster traits

Berserks

When monster's health is below the Berserk %, its attacks deal 50% more damage.

Blinks

When attacked, the monster will teleport to a random location on the map.

More precisely : if a blinking enemy is next to the player when a round of damage is finished being taken, it'll blink.
Also, note that a slowed monster will not blink.

For example :

Hitting or casting a fire ball to a blinking monster will make it blink.

Hitting or casting a fire ball to a SLOWED blinking monster will NOT make it blink.

Pisorfing a blinking monster into another monster will make it blink.

Pisorfing a blinking monster into a wall or empty air, will NOT make it blink.

Pisorfing a monster into a blinking monster will NOT make it blink.

Bloodless

This monster does not leave behind a blood pool after being slain, and does not allow life steal.

Retaliate: Fireball

When this monster is attacked with a BURNDAYRAZ he will attack the caster. This retaliation deals half normal damage. Slowed monsters lose the ability to retaliate for one attack. Fireball always strikes first, and you will not suffer retaliation if you successfully kill the monster with the spell.

Cowardly

When attacked, the monster will flee the opposite direction of you if possible.

To determine whether a monster will flee or not, it will use the same rule as blinking.

Curse Bearer

Every time you kill or take damage from a Curse Bearer monster, you will gain a stack of Cursed.

Corrosive

The monster's attack applies a stack of Corrosion. When killed, it leaves a pool of acid which applies Corrosion when stepped on instead of a blood pool.

Death Protection

If a monster with Death Protection were to die, the next hit reduces it to 1 HP and a stack of Death Protection removed.

Death-gaze

Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state "Petrified" when this is going to occur.

Fast regen

The monster regenerates health twice as fast. Poisoned is depleted twice as quickly.

Knockback

When attacked, you are knocked back to the opposite direction of the monster. If you collide to a wall or monster, you will take additional damage equal to the Knockback %. Knockback damage cannot kill you.

Life steal

If you reveal a monster from exploration, your Hitpoints will be reduced to (100% - the Life steal percentage) and the monster will heal (beyond its max HP) the amount of damage it did.

Magical attack

The attacks of the monster are considered Magical in nature, instead of Physical.