A friend of mine provided me a link to the interview. I'm really looking forward to playing another classic CRPG!

In the meantime, I've been working on one myself, albeit on a vintage platform. I loved my old microcomputer, the TI-99/4a, and I was always frustrated because it didn't have many good CRPG's, and as a kid, I couldn't afford one of the expensive systems. So now I have this quixotic drive to write one that won't go away, at least until I run out of memory or into some insurmountable obstacle. So far the road's clear...

Anyway, feel free to check out my progress on it at http://www.adamantyr.com/crpg . It's written in a 16-bit assembly language, so I spend some time talking about that. I also review some classic CRPG's of the old days, most people really like that section.

I just put up a new version of my demo, which is essentially the development of the engine step by step. This version adds sound for walking... I'll admit I was rather influenced by Avernum here.

I'm working on my combat engine next, which should take some time. My main concern now is to keep the memory footprint under control... I only have 32k of RAM. If I break down and use some 3rd party hardware (a memory-paged system) I could get past that, but I'm trying to make it fit on an original TI framework. Plus I wouldn't be able to test on authentic hardware anymore if I went that route.