- Purge system is completely broken on PvE-Servers regardless of server settings. This has been confirmed in hundrets of postings all over the world. Funcom has broken the purge with the first purge-update immediately after releasing the purge system.Either the purge will never be triggered altough the bar is full, or the purge will be triggered and will be survived after 2 minutes, without having one enemy in sight. There is a very low chance to get a purge sometimes, but in case this happens, the purge will not make any damage to buildings on PvE-Servers. It is absolutely NO OPTION AT ALL to activate PvE-C with Raid-Times in order to get your PROMISED purge system working.

When upgrading a Set Altar (Tier 2) to Set Sanctum (Tier 3), the Sanctum's positioning is just wrong and implausible. The Sanctum is placed about 1-2 blocks off the Altar's location, shifting it towards the front side:

This is the same building before and after upgrading. As a player i would expect the pillar to stay at the given location, and the building expanding at those sides necessary.

Enemies E with any onehanded weapon and shield are only using their shield when approaching for the first time. If a player

(1) pulls E,

(2) hides (climbing / out of sight, deaggro)

(3) and pulls E again

then E will put its weapon and shield away in phase (2) and never use the shield again in any phase (3). Tested with undead in front of Klaels Fortress, the undead Darfari camp next to the Sinkhole and Black Hand Pirates around the Galeon.