Not flawless my any means, but all of Parapa Palce should now be explorable!Skipping in-depth notes for now. Just note:File 1 does the entire "new game" cycle.File 2 now skips you straight to the second to last room in Parapa Palalce(right before boss).File 3 is still debug rooms.

UPDATE:-Parapa now fully functional(doors/blocked doors/locked doors all operate as they should);-Saria mapped and added to Overworld-Rauru Interiors mapped and added-Prostitutes, I mean uh, "nurses" that healed you in original Zelda II replaced with Great Fairy Shrines(screenshot)-textbox engine completely revamped under the hood-nearly completed laying out the animated tiles in the current Overworld-started the AI for Keese

-added water to walk in(puts the LTTP splash looking water around Link as he is in the pool of water)-placed high XP enemies in dungeons on a respawn cooldown What this means is that just like Zelda II NES, you cannot farm high XP dungeon enemies unless you leave/re-enter a dungeon-keys based on enemy kill now implemented-Guma enemy idea added Gumas are the Chewbacca looking guys that threw flails at you in Zelda II NES. My idea that is 100% implemented are the fire ball shooting griffon like enemies that are on Death Mountain in LTTP. However, they maintain a movement pattern like Zelda II Gumas and thus spam fireballs to compensate for being slow.-Stalfos are in the game and almost done. Their movement is still a little bit funky. I think I also want to speed them up.-Darknuts/Ironknuckles are temporarily in the game. They cause no damage and can only be killed in the Debug room with the Lightning Medallion.

To Do:-finish laying out some enemies in Parapa-finish out sandpit enemies-finish Iron Knuckles(FS/FSA sprites seem to fit better than MC sprites, so might use those instead)-implement holes to fall into-implement the falling bridge that were in dungeons in Zelda II NES-add some NPCs to Saria-make a cool little mini dungeon for the North Ruins for the Saria statue quest-work on Keese movement-implement P bags(or decide to change P bag locations to Heart Pieces - still debating)'-add Parapa Desert Heart Piece