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Join Super Grover 2.0 on three missions to help his friends in the LeapFrog Explorer Learning Game - Sesame Street Solve It with Elmo, Abby and Super Grover 2.0! From driving a go-kart full of chickens to balancing pigs in a boat, little learners discover their own super powers of observation and investigation as they laugh and learn with Sesame Street. Children are introduced to essential STEM (Science, Technology, Engineering, Mathematics) concepts featured in engaging videos borrowed from their favorite show. Plus, they take part in a variety of activities that reinforce what they learn. Works with LeapPad Ultra, LeapPad2, LeapPad2 Power, LeapPad1, LeapsterGS and Leapster Explorer (sold separately). Little learners use their super science savvy as they experiment with their favorite Sesame Street friends! They rescue Elmo's toys from a tree while learning about levers and weights, help Abby's pig pals stay afloat by experimenting with weight and balance and engineer a go-kart so Elmo can give a lift to a flock of chickens. They play with a magnet to see what objects it attracts and discover STEM concepts through engaging videos that help them complete their super missions. Children earn stickers to decorate and build the mysterious Mega Machine, then put the machine into action to see what it does! Designed by in-house educational experts, in conjunction with Sesame Street Education Research Outreach, Sesame Street: Solve It with Elmo, Abby and Super Grover 2.0! is grounded in the latest research for a rich learning experience. A curriculum packed with science-related subjects explores physical science, technology and engineering, simple machines, magnetism, problem solving and logic and reasoning. Everything from interactive gameplay that helps children build skills to visual details that deliver important messages is included to provide an age-appropriate experience for preschoolers.

Your child can discover his or her super powers with three fun-filled missions

Rescue Elmo's toys from a tree while learning about levers and weights - launch Super Grover 2.0 into the tree by dropping the right weight onto the lever

Experiment with weight and balance in a boat to help Abby's pig pals get to a pumpkin patch

Engineer a go-kart so Elmo can give chickens a ride to their favorite places, and help Elmo find the right wheels for his go-kart so he can pick up more

Explore magnets, machines and more at Headquarters 2.0! Play with a magnet to see what funny objects it attracts

Earn stickers to decorate the wall and pieces to build the mysterious Mega Machine

Teaches technology and engineering: Children learn about the basic principles and uses of technology to facilitate their daily lives and explore how to use the engineering process to help design and build new tools to help solve problems

Teaches simple machines: Explore simple machines, including incline planes, screws, levers, wedges and pulleys, to experiment with basic physics principles such as forces and motions, and learn about how simple machines help make our work easier

Teaches magnetism: Explore basic principles of magnets and see how forces attract and repel objects

Teaches physical science: Children learn about the properties of matter, forms of energy and nature of technology through observation and experimentation

Product Description

Join Super Grover 2.0 on 3 super missions to help Elmo & Abby solve problems! From driving a go-kart full of chickens to balancing pigs in a boat, discover your own super powers of observation & investigation as you laugh and learn with Sesame Street!

Features

Discover your super powers with three fun-filled missions!

Rescue Elmo's toys from a tree while learning about levers and weights. Launch Super Grover 2.0 into the tree by dropping the right weight onto the lever - not too heavy and not too light, and he'll go just the right height! Then, catch Elmo's toys as they drop down.

Experiment with weight and balance in a boat to help Abby's pig pals get to a pumpkin patch. Balance the boat with pigs to get it moving. Then, steer it across a pond!

Engineer a go-kart so that Elmo can give some chickens a ride to their favorite places. Help Elmo find the right wheels to get his go-kart going. Then, pick up more chickens along the way!

Explore magnets, machines and more at Headquarters 2.0! Play with a magnet to see what funny objects it attracts. Discover STEM concepts through engaging videos that help you complete your super missions. As you play, you'll earn stickers to decorate the wall and pieces to build the mysterious Mega Machine. Once you've collected all the pieces, put the machine into action and see what it does!

Sesame Street really delivered with this game. The preview of this game had me and my kids interest peeked. This game is great and has many different activities for them to do. This is one that's worth the investment. Download it today and enjoy it with your kids. :)