Tag Archives: illustrations

Hi everyone! We’ve been listening to your feedback and we’re applying it to improve the game. Thanks to you we’re close to release! One of the most remarkable comments has been about the graphics, which look cluttered some times, distracting and confusing the player. To solve this, we ‘cleaned’ the … Continue reading

Two weeks have passed and we succeeded! Well, partially. We achieved to develop a playable prototype which involved hours of discussion, mind boggling and math doodles in the whiteboard. We learned that even the smallest of the game ideas require very deep thinking and tons of questions to be solved. … Continue reading

After the firsts days of brainstorming, doodeling and ideas pitching, we are on our way! We can say now that this game jam prototype is an arcade for mobile devices featuring our charming robots which must change polarity in a increasing speed, avoiding obstacles to score the highest distance. Here … Continue reading

First encounter Stay awhile and listen. This is the first part of three stories where we tell about the origin of Room 247. Not really surprisingly we first met each other in a project at the university. The project itself was already game related even if it was stated as “not … Continue reading