Hello everyone! Thanks to everyone for the feedback. Two months passed by since the release, I was able to get a little breath, dust is settling down and now it's time to put some clarifications. ^__^

BobSynfig, thank you for taking your time on dropping announcement here.

darkspace65 wrote:... great animation, but it's quit a style breach from the demo.

In fact, the Demo was a "demonstration of possibility", not "demonstration fo the style". We have ongoing experiments with the style, and let me assure you - they will continue. ^__^ (In this regard you might want to take a look at Morevna 3D). You have a great opportunity to watch and follow the our style investigations and its evolution. Just sit back and enjoy the show!

Svarov wrote:And the animation... In the demo we saw a cool vector morphing animation, the thing Synfig was made for, and it was pretty awesome. Here we see some lame bone animation that looks like a cheap flash cartoon. And this is supposed to promote Synfig? Good luck.

Morevna Episode 3 is available here and here. In 2 months it is gained ~12k views on YouTube. That's 6k views per month.

Morevna Demo is available here and here. For 4 years (47 months, to be exact) it is gained ~90k views. That's less than 2k views per month.

About the "strange effects" my only guess is that you need to understand that editing shape gives different results depending if Animation Mode is on or off.

If you examine source files of Episode 3, you will notice that in many shots (i.e. shot 64) we are combining bitmap images with vector elements. There are no problems with tangents there.

Svarov wrote:... the implementation of bone system is still crummy. ...But there's positive news - the new Cobra engine was tested during production and this means the new stable release is coming soon!

darkspace65 wrote:Lets hope the new build will finally bring some speed and stability to the windows version.

The situation is worse, than you think.

Initially I was expecting to get support from Synfig community. Unfortunately, this didn't worked. So, I was forced to delay the release of Episode 3 and invested my personal funds to pay our hired developer for all necessary developments. That way we've got tons of bug fixed and got lipsync features by integrating Synfig with Papagayo. But as result I've got a major debt and that means I won't be able to invest in development in the nearest time. The sales of Synfig Training Course are slowly covering the debt for me, but this is a long process.

That means you shouldn't expect any major development/fixes in the nearest time (well, expect the big memory usage fix). Most likely we will just release current dev version as it is. At the end, it is proven as usable in Morevna production.

darkspace65 wrote:I agree. It seems they started to work on bone deformation even before the bone system in itself was stable. As it is now, you can not copy bones, reuse rigged characters and if you make a mistake during rigging you might as well start over cos it is a pain in the behind to simply delete a bone without getting major problems later on.

Yes, I am absolutely agree and understand you and appreciate your support. The mentioned bugs are very frustrating and annoying. Unfortunately, due to the state of things (described above) I cannot help here now.

What you can do in this situation:* Post those bugs (each separately) with detailed steps to reproduce to this bugtracker.* Submit a (small) bounty to Bountysource (as it was done here for memory usage bug).* Share bounty link and convince other users to join and increase the bounty.

I am sure our (ex)hired developer Ivan Mahonin (the one who was working on Synfig for last 3 years) will be happy to fix the issue for you.

One of the ways to make a donation, I think that those who succeed to make "sold work", or those who have a "youtube money" account.

Could affect at least a "small percentage" for a donation.

By the way: I create a cartoon, I will soon broadcast on youtube.

Brief me to make easy, and given ideas to the creator here, I have used only of the sound effects, and a few "arrrr mhmhmhmh gnagnagna" this is the kind used on some.Big cartoon, broadcast in France on television.

Konstantin, thanks for taking time to answer all the comments. I can be rude sometimes and may not like your work, but I appreciate what you do for Synfig.I'll consider a donation. Also, I was hoping to write some wiki articles (documentation is another weak spot of Synfig), but not sure when I get free time to do this.