“A beautiful but short-lived expedition that left me wanting more of its best ideas.”

80% – PC Gamer

Scanner SombrePC, Mac

Regaining consciousness you smell the damp. Opening your eyes you see the stone walls of the chamber flickering by the light of the fire; you stumble to your feet and kick a helmet clattering across the floor. Slowly the ache in your head begins to subside and you notice the beginnings of a passage. After a few steps the darkness consumes you. Returning to the safely of the fire you see a LIDAR scanner on the floor - a trigger press results in a faint glow coming from inside the helmet. You put the helmet on, adjust the beam-width and proceed into the abyss….

“Inmates howl, jail doors clang, guards bark orders and talk over their radios. Even if you only spend a little while in escape mode, it will be time well spent. Speaking as an RPS diarist, it is the stuff dreams are made of.”

Build and manage a Maximum Security Prison. As the sun casts it’s early morning rays on a beautiful patch of countryside the clock starts ticking. You’ve got to crack on and build a holding cell to detain the job­ lot of maximum security
prisoners that are trundling to your future prison on their yellow bus.

Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital and with over 1 million players having spent time inside, Prison Architect is the world’s best lock-­em-­up.

You play an Uplink Agent who makes a living by performing jobs for major corporations. Your tasks involve hacking into rival computer systems, stealing research data, sabotaging other companies, laundering money, erasing evidence,
or framing innocent people.

Metacritic score: 75
Overall Steam user score: 92%

DarwiniaA Digital DreamscapePC, Mac, Linux, XBOX360

Combining fast-paced action with strategic battle planning, Darwinia features a novel and intuitive control mechanism, a graphical style ripped from 80's retro classics like Tron and Defender, and a story concerning a tribe of nomadic
sprites trapped in a modern 3D world.

Inspired by the 1983 cult classic film, Wargames, DEFCON superbly evokes the tension, paranoia and suspicion of the Cold War era, playing on the fascinating aspects of psychological gameplay that occur during strategic nuclear warfare.
You play a General hidden deep within an underground bunker.

Metacritic score: 84
Overall Steam user score: 88%

MultiwiniaSuvival of the FlattestPC, Mac, Linux, XBOX 360

The ultimate retro-arcade multiplayer experience! Choose from a selection of six hilariously fun, action-packed game modes, set in one of the most beautiful game environs you will ever set eyes on.

Metacritic score: 76
Overall Steam user score: 85%

About Introversion Software

Introversion Software is one of the UK's most-respected and successful independent game developers and publishers. Founded in 2001 by three university students, we have gone on to create five critically acclaimed video games including
cult classics Prison Architect, Uplink, DEFCON, Darwinia and Multiwinia.

In Feb 2010 Introversion made its first move into the console space by releasing Darwinia+ (Darwinia & Multiwinia) for Xbox Live Arcade.

Introversion have previously been voted one of the top 50 Best Games Companies in the world and our most recent release, Prison Architect, has enjoyed stunning critical and commercial success winning a BAFTA for best persistent game in
2016 and selling over 2 Million units on PC. Prison Architect launched on Xbox One, Xbox 360 and PS4 in July 2016.

Directors:

Chris Delay

The creative force behind Introversion, Chris is the lead designer and developer of all our games and also runs the websites.

Mark Morris

Mark has oversight of all of Introversion's activities and acts as arbiter between the Creative and Sales-driven ideologies of Chris and Tom.

John Knottenbelt

Also known as "Johnny Programmer", John manages technical aspects of game development, business intelligence, public-facing and internal infrastructure.

Thomas Arundel

Tom is in charge of business development (new markets and platforms for our products), sales and licensing, and also handles the finances.

The Team:

Leander Hambley

Programmer

Finlay Curran

Programmer

Gary Chambers

Programmer

Andrew Lim

Programmer

Sam Morris

Customer Support

Will Morris

Packaging and Posting

Alistair Lindsay

Audio

Morten Elgaard

Graphics and Web Design

John Cook

Business Development

Alex Chapman

Lawyer

Press

Press please see the press kits to the right for additional materials relating to our games.