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Slow progress in the week as usual, however i added gamepad controls (hardcoded, same as the keyboard input right now) and .ini support for basic config stuff like the LaunchBox path (i hate xml :P)
I've also made the Massive window minimize when you launch a game so it doesn't use resources when it doesn't have to... went from 6% usage to 0%

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I finally managed to make it run in linux, which was one of my goals in building a multi platform coverflow launcher based on launchbox data.

You'd think, "I'll write this in node.js and it'll work on any platform supported by it from alone"... so did i... NOPE... gotta actually tweak things for each platform but i finally got it to run as you can see.