Posted tagged ‘linkedin’

The enthusiasm caused by the first place at the TechCrunch Summer Pitch Battle (see previous post) gave us a boost in confidence and allowed us to heavily improve the CalaBoard project prototype. Here is the list of what we achieved up to now:

A few months ago we got news of TechHub, a new co-working space aiming at putting together technology companies from all over Europe in the heart of London and we thought this could have been a good chance for us to get better involved in the European startup scene. Eventually on Monday the 12th July TechHub opened and we finally started working in Bleaky.

A few days ago I was listening to an interview to an expert in the Kanban approach applied to software engineering. I’ve been reading about Kanban since a while now and I find it quite an interesting way to solve problems in the process of software production. The interview, though, raised some kind of existentialist questions in my head: the way the expert was talking was clearly oriented towards raising the curiosity into the listeners so to push them to buy his book. The expert was really careful not to go too deep in the details of the topic giving an overall uneasy impression.

On Friday 23rd April we took part with a presentation to the first European Augmented Reality Business Conference in Berlin. The conference confirmed the high interest around the Augmented Reality field as representatives from both technology companies and investors held presentations or actively participated.

On Sat 17th April 2010 we took part to the Augmented Reality DevCamp in Amsterdam and we were positively impressed by the whole event. The atmosphere was really relaxed and appealing at the same time and the venue was a peculiar hall, the Mediamatic Bank, hosting some artistic exhibition. (more…)

Starting up a company can be hard sometimes but luckily there are some aspects of this effort that can be really rewarding. One of this is expressing one’s self into the art of programming and this is what we actually did with the communication mechanism in CalaBoard, our video-conferencing tool based on Augmented Reality.

Video-conferencing requires a point-to-point connection between the parties involved in the conference.
At the coding level, our architecture of the system rotates around the concepts of Publishers and Readers. A Publisher is some entity that can publish data on some media (a network, a file, etc.) while the Reader is another entity capable of reading that data (and therefore capable of reading from a network connection, reading a file and so on).

On Thursday 25th March we had a presentation at ATTD in Ghent, Belgium, about “Acceptance Testing with an agile remote team”, describing a test case resulting from the last project we developed. The event has proven to be really interesting as it has provided many different views on the concept of Acceptance Testing and at the same time it has given a lot of good hints about software tools like Cucumber and JBehave. (more…)