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-cvs.cpp: Kludged a protection check in Superbike that was resetting the machine under certain conditions. [Angelo Salese]
* Also demoted to MACHINE_UNEMULATED_PROTECTION since game can lock indefinitely under a particular condition.

-Wrote a new device container for Nichibutsu sound hardware, used by csplayh5.cpp and niyanpai.cpp. [Angelo Salese]

-retofinv.cpp: Added original Taito 68705 MCU dump. [Corrado Tomaselli, Lord Nightmare, brizzo]
* Moved bootleg 68705 MCU to its own set, renamed sets to make it more obvious which are bootlegs.
* Verified XTAL, dividers, and SN76489A type from PCB pictures.
* Added missing original color PROMs and allowed video/retofinv.cpp to use either those or the single bootleg color PROM.

-Added correct palette weighting for all dec8 games. [Bryan McPhail]

-Made DECO RM-C3 into a device used by dec8 and karnov.cpp games. [Bryan McPhail]

-Overhauled MAME options handling. [Nathan Woods]
* The new options system is more dynamic and should detect errors earlier.
* The slot menu now shows updated options in response to selections made by the user.

-Added a menu listing existing state files displayed when choosing a position to save/load. [Nathan Woods]
* Any position may be selected with keyboard 0-9/A-Z or joystick buttons.
* Existing positions may be selected using UI navigation controls.

-Layout system improvements: [Vas Crabb]
* Made scripts do substantial validation of layouts at build time.
* Drop views that don't validate at runtime rather than entire layouts to help machines with terminals connected by default.

-Cleaned up serial, matrix keyboard and TI-8x link protocol interfaces: [Vas Crabb]
* Switched to delegate timers and moved state registration to post-start, making implementations a bit less error-prone.