But movies and music are not the only victims of piracy. PC games have had a bit of a piracy issue themselves, with games like "Spore" becoming some of the most pirated PC games in history. In 2008, TorrentFreak listed "Spore"as the most downloaded PC game on BitTorrent with a download count of 1.7 million. "The Sims 2" was in second place with a download count of 1.15 million copies. In more recent months, games like "Dragon Age 2" and "Crysis 2" have been leaked onto torrent sites.

So with piracy hitting the PC game industry as well, many have questioned whether it is worth making PC versions of games anymore. But despite those who doubt the financial worth of PC games, there is one video game developer that still believes these games are important to the gaming industry.

"Some people say PC is dying. Some people say PC is the future," said Eric Barker, studio manager of video game developer Volition. "PC is the most variable, because it depends on what you've got under the hood. For us, the key thing was making sure the PC version was done in-house."

Barker is talking about the PC versions of Volition's "Saints Row: The Third" and "Red Faction: Armageddon," which are both due to be released in 2011. Barker has no doubt that the PC versions of both games will be worth the time and money needed to develop them.

"You should see [the PC version of 'Red Faction:Armageddon'], it looks absolutely beautiful," said Barker. "If you've got a great graphics card it looks fantastic. We definitely believe PC games are great and if they're done right and done well by a studio, they're phenomenal. There's a lot of debate and discussion. I can't predict the future, but I'm really happy with how 'Red Faction: Armageddon' looks on PC. It's beautiful."

"Saints Row 2" and "Red Faction: Guerrilla," the two previous versions of the upcoming games that were created by external studios, experienced quality issues with PC ports, which is why Barker was adamant about completing the new versions "in-house." Piracy is not something that'll keep him from creating excellent PC games for avid users.

"I don't think [piracy] is something at the forefront for us," said Barker. "First and foremost, we want to make sure we're making a game people would want to pirate.

"Let's make a game that's worth stealing, and then we'll worry about making sure they don't."

"We don't know how to make a $500 computer that's not a piece of junk." -- Apple CEO Steve Jobs