Modify keys in the Dope Sheet

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In this video, George presents an overview of the Dope Sheet in Maya. He discusses the basic interface, and then shows ways to edit animation by manipulating keys. He goes over how to select and adjust keys using the Dope Sheet and how to move blocks of keys or individual attributes.

- [Male Voiceover] Another way to manipulate animation…is to use the Dope Sheet.…Now this allows you to manipulate…individual attributes or groups of attributes…but it does not allow you to view curves so…it lies somewhere between the Timeline…and the Graph Editor so…let's take a look at how this works.…We can find this under Windows,…Animation Editors, Dope Sheet and…when I bring it up, it brings up this graphical interface.…Now if I click on an object such as this rocket,…you'll see that it has keys here that…match the keys on the Timeline so…we have keys here at one,…twenty five and fifty.…

Now one of the neat things about the Dope Sheet is that…it also allows you to get quickly into the Graph Editor.…So up here in the top right hand corner…you'll see these two buttons.…One of them looks like a little graph…and if I click on that,…it immediately brings me into the Graph Editor.…If I click on this little grid shape icon,…it brings me back to the Dope Sheet.…So this is a great way to toggle back and forth…between those two interfaces.…

First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.

Topics include:

Getting familiar with the Maya interface

Configuring viewports and workspaces

Selecting and manipulating objects

Creating hierarchies and layers in scenes

Creating polygonal models

Modeling and refining polygonal meshes

Working with subdivision surfaces

Sculpting a basic landscape

NURBs modeling

Creating and applying materials and textures

Adding lights and cameras to a scene

Rendering in Arnold

Animating in Maya

Skill Level Beginner

8h 10m

Duration

342,517

Views

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Q: This course was updated on 11/15/2017. What changed?

A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.