This is the top thread for the RDLC Brikhart Zombie Survival Game. As with anything I've ever done in Brikwars, it will take ages to put together, but hopefully, if I'm not a zombie myself by Spring Break, that's when it'll start, on the 21st. For now, I've got a link to my Brickshelf gallery with the town set-up and a list of the characters you can choose here. There are 5 players, and the specifics can be found in the (buried) Zombie Survival Game Thread of mine. Moronstudios has a reserved spot, but not dibs on any character. The goal is be the last player standing, and zombies come back to life when killed. Without further ado, I present the list of characters:
Base Types: The base stats of a character.
Base Type A: 3HP, 2DEF, 6MOVE, Weapon: 2ATK, 1 range. 1 special.
Base B: 3HP, 2DEF, 5MOVE, Weapon: 3ATK, 2 range, 1 special.
Base C: 2HP, 2DEF, 7MOVE, Weapon: 2ATK, 1 range, 2 specials.
Base D: 2HP, 2DEF, 5MOVE, Weapon: 2ATK, 4 range, 2 specials.

Actual Playable Characters (10):
Doctor Whitman: C, Medic: Every turn, Dr. W may roll a die. On a 5/6, he may restore 1HP to himself or an adjacent player. Valuable: Other players are at -1 to attack Dr. W.

Sable E'pay: C, Foil: Sable's base weapon has a range of 2. Counter: If an attack vs. Sable fails, she may attack back, if in range.

Susan Foreman: A, Panic: Each turn, roll a die and add 1 per visible zombie. If the result is 7 or higher, Susan Panics. When panicked, she does not follow orders and attacks several random targets very strongly.

Crazy Jenkins: A, Bottle: When Jenkins makes his first attack, it is with only 1 ATK. Drink: If Jenkins uses this ability before he ever attacks, it heals 1HP for him, once. Hide: Jenkins may hide in objects like trash cans, benches, and fountains.