Information For Eidos Forums Members
EF has migrated to Square Enix Forums. All threads/posts/PMs from EF have been imported here. To regain access to your imported data from EF, see this thread for instructions. If you're experiencing technical issues signing up for a SEF account, email efmigration2014 [at] gmail [dot] com.

Champ Man: All-Stars is played online with the majority of matches being played against other human players. Where numbered Champ Man games (2010, 14, 15 etc.) are about managing a real world club and progressing through set leagues and cups with it, Champ Man All-Stars is all about your own career, managing your dream team and ultimately seeing how you as a football manager stack up against others.

In All-Stars you are able to name your team and stadium and also choose it's colours and design it's kit and emblem/badge.

As a manager, you are given a set amount of Transfer Funds at the start of your career with which you are then able to buy any of the thousands of players currently in the Champ Man database. You only have £100 million Transfer Funds to begin with though, so choose wisely who you would like to have in your team! Will you choose to buy a single expensive superstar and spend your remaining funds on cheap players or will you got for a more balanced approach?

While still playing the initial tutorial phase of the game you will be able to swap out and experiment with players in your squad without too much trouble, but the real challenge of managing an All-Star team begins once you finish the tutorial…

Champ Man: All-Stars is played exclusively online. This means that your profile, team and all matches are run and stored via our dedicated servers. Should you close Champ Man: All-Stars in the middle of a match, the match will continue running on our servers. Some scheduled matches may also be played in your absence. You are, however, able to re-join your team mid-match to continue managing it so don't worry about missing out.

Running the game online also means that you can swap between devices and continue where you left off if you've previously linked your Champ Man: All-Stars profile to Facebook. So you can continue with the same career when you get a new device or, for example, you could start a match on your way home on a bus or train and then continue playing the same match on your tablet once you're at home!

That being said, we do understand that some people would prefer to have a game that can be played exclusively offline, without the need to connect to servers. You will therefore be very happy to hear that we are currently ALSO developing Champ Man 16, the successor to Champ Man 15, and plan to release this later this year.

World Tour: Single Player only mode in which you play against AI teams from all over the world, visiting different regions and countries over the course of different stages.

Once the first stage of World Tour has been completed, further options open up:

More World Tour stages (vs AI)

League (vs other Players)

League matches are scheduled in advance and will be played even if you are not present.

Cup (vs other Players)

League matches are scheduled in advance and will be played even if you are not present.

Ranked (vs other Players)

Ranked acts as a ladder.

The top 32 players or a 'rank' within the ladder get invited into a special All-Star cup

Ranked matches are only played when you select them

Survival Mode:

In Survival Mode you have three 'lives' to win as many matches as possible

You play against other people who are also currently in Survival Mode

Entering Survival Mode costs Stars but…

Each win results in big rewards in currency that will benefit you in All-Star Mode

You must manage a new team that you can build from a selection of 70+ rated footballers

As such, Survival Mode is a completely level playing field for all players

Your squad is locked down once it has been picked and cannot be trained or improved

Survival matches are only played when you select them to be played.

Tournament:

In Tournament Mode you can join any open tournament at any time. Everyone in the tournament with you with given a certain amount of money and can use it to pick any team of footballers from the Champ Man database.

Entering Tournaments costs Stars

Depending on the size of the tournament pool, the tournament may include group stages, quarter-, semi- and regular finals

An eight person tournament should finish without an hour. Bigger tournament pools will take longer, with the biggest pools often taking a full evening to complete

Once you've joined a tournament, matches are scheduled in and played, even if you are not present

Boosts - these are similar to drills and provide a limited time boost for your team

Used to hire or upgrade

Can be converted in Contract and Transfer Tokens

Training Points [Red]:

Earned by:

Completing Training Sessions (costs CM Coins)

Spent on:

Upgrading individual player attributes

Note: All Players have a maximum amount of training points that can be spent on them, though this maximum varies from player to player.

Transfer Tokens [Green]:

Transfer Tokens are not needed until after the tutorial has been completed.

Earned by:

Playing Ranked Matches

Getting promoted to a new league

Finishing a league

Coins and Stars can be converted to Transfer Tokens

Spent on:

Purchasing Players

In additional to the required Transfer Funds, each purchase of a player requires 20 Transfer Tokens

Participating in player auctions

Contract Tokens [Blue] and Match Contracts

Earned by:

Completing matches

Coins and Stars can be converted to Transfer Tokens

Spent on:

Every player that plays a match will consume one of their attached match contracts. Once a player has run out of Match Contracts, he will be unavailable to play until more Match Contracts have been attached to him.

Players consume Match Contracts even if you are not present during the game (such as during a schedule league match).

Players whose Match Contracts have run out are NOT sold or deleted.

If there are not enough players with attached Match Contracts to field a full squad, the game engine will automatically pick youth team players to fill in their spots.

Youth Team players cannot be controlled or purchased and generally have less ability than regular players.

Match Contracts are purchased using Contract Tokens.

10 Match Contracts for X amount of Contract Tokens

Certain players, depending on their ability and value, will require more or less Contract Tokens for 10 Match Contracts

The best players in the game will require more Contract Tokens than others.

Note: You can also permanently unlock a player using Stars. Players unlocked in this manner will never require Match Contracts again.

Another player has the same footballer as me but their attributes are different!

Any footballer can be owned by any All-Stars player but as footballers are updated on our database regularly, it's possible that an All-Stars player might have purchased a footballer before/after you bought yours and we updated the footballers attributes on the database.

Furthermore, it's possible to train individual attributes for all players using Training Points, though this can only be done a limited amount of times per player (variable from player to player)

How does Selling Players work?

Footballers can either be sold immediately to the system or auctioned off to other players

You can sell footballers to the system immediately for about 80% of their worth

You can auction footballers to other players, with the opening bids starting at 90% of their worth.

Placing an auction listing costs three Transfer Tokens and cannot be undone.