Chaos Theory Music Q&A

GameSpot have slapped up an interview with Ninja Tune who did the music for Ubisoft's upcoming Splinter Cell: Chaos Theory:

GS: You said you considered your albums soundtracks in and of themselves. How was the recording for Chaos Theory different from your early work?

AT: Well, the music really had to integrate with the gameplay in this case. It wasn't like I was setting out and doing an arrangement like I normally do. It was more a case of making a track and then splitting it into different layers to express a sort of stress and intensity. The different layers get triggered as the character does different things in the game. So, for instance, in the game you won't hear the music in the same way as you hear the CD. That's because on the CD, all the layers are there, and they're all playing at the same time. In the game, if the character is creeping around, you might only hear certain elements of the track. And as events happen, as things get more stressful in the game, new layers come in, and different transitions into new layers. So it's constantly moving in the game, and changing, adapting to what you do.