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Saturday, September 21, 2013

I'm an avid gamer as well as a student at Full Sail University majoring in Game Design. I enjoy games, playing them, creating them and learning about them.
So this thread will be anything I deem in the world of gaming. From sports to boardgames, from anime to movies and of course video games. If a person really thinks about it then just about anything can get tied to a game of some sort.
I will also post classwork here as it is recommended to blog some of our work.

Thursday, September 19, 2013

+ A bound forms between the horse and rider so that they
appear almost of one mind.

+ The riders usually represent somebody and when the rider
wins then their sponsor wins as well. But the team wins also.

Negatives:

- Very dangerous sport. A rider can easily be hurt or even
killed by the javelin or splinters from the javelin.

- Heavy armor worn for protection slows down the medics when
they have to remove it to check for injuries.

- At the speeds they ride, if a rider falls wrong the horse
could trample them or break their neck.

- The sport fell out of practice except for theater shows
and it’s taking a while to come back.

Thoughts

~ I’ve been to theater shows such as the Medieval Times and
I’ve watched the show Full Metal Jousting. Both show the world in a different
light. If the world could see real jousting then maybe it would come back to
practice sooner.

~ The armor is amazing to see be put on. Seeing a man get
bolted into his armor brings to light the weight he has to wear and the weight
the horse has to carry.

~ Jousting was a man’s sport in it’s time. But women should
be allowed to chose to joust as well.

~ Jousting is family friendly but dangerous. Parents need to
exercise the rule don’t try this at home.

Would Like:

* Jousting to become more popular.

* Women to be allowed to joust.

* Jousting to be taught in a school so the riders know what
they are doing.

+ Strategic game that makes the hiders seek out the best
hiding spots quickly and the seeker to listen to their surrounding while
remembering their way through an area.

+ Challenges the players to come up with a strategy to hide
from the seeker.

+ Teaches the seeker to memorize a room or area that they
play in.

+ Hiders get to spin the seeker around and make them really
dizzy.

Negatives:

- The clapping a hider has to do when the seeker calls out
could lead to their hiding place.

- The seeker has to be spun by the hiders.

- The seeker must wear a blindfold and if they don’t know
the area/room they are in they could run into things.

- The seeker only gets three calls for claps to find the
hiders.

Thoughts

~ While the game is very basic, it’s challenging enough for
children to enjoy playing multiple times.

~ Only having three calls can make the game end quickly of
the seeker calls for them within a short period of time. A rule should be used
or established to require the seeker to wait a certain period of time between
calls.

~ With the seeker having to wear a blindfold they have to
trust that the hiders won’t cheat. Hiders have a chance to cheat by enlisting
people that aren’t playing to clap as well to lead the seeker away from them.

~ The game is generally an easy game to play but younger
children may find it a challenge. Maybe they should be teamed up with older
kids or an adult so they have a fair play.

Would Like:

* The game could actually use more to it. I believe more
calls for the Seeker to make the game last longer.

* Hiders have too much leeway and to many chances to cheat,
stricter rules that set perimeters around the play area to prevent non-players
from interfering.

* Boundary limits to be set. Some people play inside their
house and if it has more than one story it could be dangerous for the
blindfolded seeker. So limits should be set to one floor or blocks should be
put in the way of stairs to prevent falling. Even just putting something like
bells to signal the stairs would work.

- There is a delay between attacks so it makes combos
difficult to obtain.

- Moves aren’t fluid so it takes some getting use too,
especially for Street Fighter players.

-Some players that
are squeamish may find some of the new additions not to their taste such as the
x-ray moves that allow players to see bones be crushed.

Thoughts

~ The lag in online gaming sometimes occurs due to the
overload on the servers of players. Usually this is helped by breaking up
players to multiple servers instead of a massive one.

~ The new x-ray ability is a great example of game design in
new ideas. These designs are just a step towards more great things.

~ The graphic nature of the design will draw a newer crowd
towards the game but it can also turn older followers away. Some may see it as
too graphic. It is just a matter of if the player is dedicated enough to the
brand to stick with it.

~ There are many modes to play in such as tag team and
arcade. The new mode Challenge Tower will keep the game more interesting.

+ Great character, each having a background, relationship,
power and purpose.

+ The bad guys have a storyline that explains their purpose
and the reason for attacking the world.

+ The weapons and armors are legendary and even they have a
storyline. There are five ‘good’ armors Wildfire, Hardrock, Torrent, Light and
Strata.

Negatives:

- The character Mia is annoying. She has a know-it-all
attitude and acts superior to the Ronins.

- The team gets broken up quickly after first being created.

- Anubis’s dies suddenly. He is a great character but
sacrifices his life for the Ronins.

- In the movie they
call Ryo Rio. The translations weren’t carried through properly.

Thoughts

~ Usually I’d be all for digitally remastering the anime,
but the old design of the characters adds too the atmosphere of the story. If
anything check the color saturations.

~ The series is too short. There is much more in the manga
than the anime.

~ Some Ronins aren’t
stared as much but have a deeper background. Such as Rowen of Strata is a
genius. He lives basically on his own since his parents travel for work. He’s a
best friend with Sage of Light. They’ve known each other for years. They should
be brought in more.

+ Players are constantly getting new missions so the game
stays interesting.

+ The game is following a main storyline of looking for the
player’s aunt that disappeared. But many side stories keep it from getting
stale.

+ Some items needed to build with can be harvested from the
land it regenerates over time.

+ As the player solves storyline missions they find more
ghost to help find their aunt.

Negatives:

- To expand the area or complete certain missions the player
has to use lanterns to open areas of dark forest. The lanterns can only be
gained after a certain point by making them which is difficult to get all the
items or to purchase them with real money.

- Some harvest areas take an hour to build and that makes
that character unusable for that time.

- The game can get boring if players don’t have the needed
lanterns. Most missions after a certain point require them to search for at
least one thing.

- Space becomes limited when players can’t search so
everything needed to be built gets smashed into one area.

Thoughts

~ There should be other ways to gain lanterns. In the start
of the game players get them as prizes for missions. After a certain level that
stops.

~ It’s a very popular game but gifts have a restriction on
them. A player can only help or send something to a player 10 times a day.
There shouldn’t be a limit or if there is it should be a higher amount.

~ Getting prizes for helping friends is great but if they
don’t have five things for a player to do then the player doesn’t get the
prizes. There should be exceptions to the rules or five things on every
player’s Mistwood.

~ Collecting money from buildings everyday is great but
players should also get items as well.

Would Like:

* More lanterns or other options to gain them.

* Easier expansion so
things don’t get cluttered.

* When friends visit and leave boxes they should be joined
into one giant box.

Sunday, September 15, 2013

- Custer is given an obscenely large cock that with the
proper pixilation appears to bounce as he walks.

- The point of the game is to read the Native American girl
alive then ‘score’ or have sex without dying. If the player gets 50 bangs in
then they get placed back to the left side of the screen to try again at a
faster pace.

-A remake was made,
by a company or fan is unclear but its worse than the original.

Thoughts

~ While historically accurate, it is a rape game. Not a game
that should be fun and enjoyed.

~ The game is repetitive and has no real point but to rape
the Native American. Why should this be encouraged to play?

~ The remake is more disturbing in some ways since Custer
uses semen to block arrows and to attack the new addition of scantly clad women
run at him with scissors. When he reaches the Native American he rapes her to
fill a meter and if he fills it a large gush of semen shoots everywhere.

~ The original is disturbing in the fact the designers took
the time to pixelate his cock to bounce.

+ The game teaches player the worth of a dollar by making
them save for better selves and product to sell.

+ The game is a challenge as the ‘owner’ or player has to
keep shelves stocked and customers happy.

+ Players are given missions and when they are finished they
receive rewards such as experience, money or even shelves and decorations.

+ Players have incentive in the game to build up since new
items open up at different levels which makes new items, shelves and
decorations available.At level 12
players are able to open a second shop and get to choose between two locations.

Negatives:

- It’s not a very popular game at the moment if you base it
on the amount of likes it has received. The last count is 56, 217 likes.

- If players complete an event or get certain items needed
that could count for more than one mission, they have to get the same items or
complete the same event a second time for it to count for both. This is because
if one mission gets completed then those items or event will be uncounted.

- A lot of missions require the aid of friends to complete
and since the game isn’t popular, not very many friends play the game. For
myself only 4 people are on the game but only 2 play anymore.

- A good portion of the expansions and missions revolve
around the player’s popularity. If the player adds decorations and caters to
the customer’s demands then their popularity goes up otherwise it stays the
same.

Thoughts

~ The game is a repetitive cycle. The player opens the shop,
fills the shelves and opens for business. This cycle repeats with the
occasional shopping for supplies or decoration. There should be more to the
game such an effect to economy, price changes, or even a celebration of some
sort.

~ The game is bland. There isn’t much draw to the game and players
aren’t going to want to play a game their friends won’t play.

~ The cartoon like design that resembles Sims was a smart
idea. But that’s where similarities end. There isn’t a story to follow that
would make a player want to keep coming back on more than an occasional run
through.

~ Players are limited on how many times they can open based
on the number of customers they have. There is a customer count that resembles
an energy count and fills back up over time. But unlike the energy count it
doesn’t fill back up with a level up. It should fill up at level ups or there
should be items to fill it back up.

Would Like:

* A rework of the design to allow for more challenge to the
game.

* To be able to shop at friends’ stores for restocking
player’s own shelves.

* Some missions are difficult to complete without friends or
using real money Player should have a third option.