Sara joined Sep 21, 2013

People, give Cozur some space and stop worrying about the invasions for now. If you got a thousand comments a day on how to do things while you already got a greater plan for the next two versions in mind, then you'd all also get tired of telling people how and why you do something. Been there more or less myself back when modding for TES, it distracts from modding in the long run or even makes you take a hiatus, believe me.

The old invasions were plenty bugged as it was. In example, if just the right factions were at war while the Dothraki horde invaded, they would conquer all of Essos in a mere two years by taking yet another castle while enemies were too busy invading theirs, which ruined gameplay balance. We don't need 2.1's system back, it was inherently flawed. Invasions will turn out okay if you wait on it.

Right now the no-fief system simply needs tweaking, so that invading lords are less likely to defect. But the generic concept of invaders having no fiefs is great. By not starting with a fief, the gameplay avoids the scenario where invaders are too strong to be defeated while they keep capturing undefended castles and towns while you're not even present. Now you'll have to participate actively to help an invading faction win. Your character is that decisive factor now.

There's a savegame converter on moddb which compares troop ID's and item ID's and converts the save data to match a new version, but many things such as quest data and what not will be really glitchy. Best to just export your character and to then import it in the new version again.

* Knight, Letters and Dragons: Part 6 is breakable, making the quest impossible to finish - If Tyrosh is beaten, you cannot talk to the Archon of Tyrosh to finish the quest. Place a NPC in the Tyrosh hall, who will always remain.

* When the Free Folks and the Qevir Khalasar get introduced, random NPC's get renamed to fs0.

* Still encountering a clone of myself as a random army. This clone is unbeatable on the overmap causing thousands of raiders to get locked into permanent battle.

ISSUES:

* Too much diplomacy going on for Essos. Every day has 8 or so pop-ups with political changes (war, trade, peace, ...).

* Smaller factions get drowned out too early. Possibly script a protection in which prevents larger factions from going to war with smaller ones until maybe a year has passed.

Some bugs I noticed (only reporting the major ones that can ruin the fun):

1) For reasons unknown to me, after about 150 days almost every town has begun selling gold chalices and nothing else. This is like the old plum bug which still isn't fixed. Is it floris or custom trade related? Perhaps disable custom trading features for now with 2.2.

2) All the tournament fighters have the same head, with a red beatles haircut. Please consider giving them different heads.

3) Some of the battle music is much louder than the rest. It'd be nice if it was on one level.

Dorne will go to war when you do the main quest missions. I don't want to spoil anything on that, it's a major story with a twist which is one of the most important of this game, along with the Night's Watch storyline. Talk to Illyrio Mopatis to start this quest. I believe he's at the Pentos castle room. You may have to go to his home at the coast first before he appears in the castle.

Infantry is good overall. Archers kill infantry from a range, but get slaughtered by cavalry. Cavalry can slaughter infantry, unless they form a tight rank to enclose around the horses to cut their riders down, cavalry also fall fast to spearmen. Archers and spearmen do a great job holding walls. So do heavy cavalry who sport armour to absorb damage. Mix and match depending on what you do.

Random thoughts, how fun would it be if companions that don't get along eventually end up killing eachother? And you're left with the options to compliment them, exile them or execute them for their actions. In some cases it'd be claimed as self-defense, in other cases outright murder to show who's strongest.

And very unhappy companions may attempt to kill you. If they defeat you, you lose half of your soldiers, and the betrayer forms a bandit army on the map, raiding and pillaging until stopped. If captured, they may serve you again with renewed respect for your strength or they can be executed.

Also, it'd be fairly awesome if companions with a political opinion may pull a Rickard Karstark by murdering a captured lord who you have imprisoned, causing huge political fallout. Your faction may exile you unless you agree to their demands to execute that companion or other factions may end up declaring war on whatever faction you serve.

edit: It appears merchant caravans pick up cheap and abundant goods and give them to other cities. With plums being at 110% abundant and cheap, this happens now. It's like a plumbola pandemic. Would like an official reply to this bug, is it known to the creator now?

It appears merchant caravans pick up cheap and abundant goods and give them to other cities. With plums being at 110% abundant and cheap, this happens now. It's like a plumbola pandemic. Would like an official reply to this bug, is it known to the creator now?

Don't raid. Hitting convoys, farmers and such is also raiding. They're essentially harmless civilians. They probably also don't like abandoning battles or leaving men to their fate while you make an escape, letting those men die in vain.

Would be lovely if they were but 1 point of swing-damage, 1 point of thrust-damage and 2 points of speed above masterwork castle steel. That way they're not overpowered, yet they feel worthwhile to get your hands on. Just because they're Valyrian doesn't mean you're obligated to make them into uber weapons. A slight edge over other swords would make it fun to work to obtain them.

These will be tournament rewards, similar to the Valyrian dagger we can get right now?

Not really, it even treats the game as a spin-off. In my playthrough Renley got King's Landing briefly and I got a little message telling of a very different faith for Joff and his siblings. It's safe to play if you don't want spoilers.

I've had a strange occurrence a few times now. At some point in the game, I think after 180 days, all the goods vendors will switch over from their normal variety of goods to only selling plums, in all towns, endless supplies of them, and just about nothing else. Is this programmed as some 'plum season' that is meant to happen in those months? Or is it something buggy?

I remember that decapitation often failed in Mount and Blade. That system was modded at one point but often the heads flew while the hitpoints were still above 0. The result? Headless horsemen and neckless knights who continue to fight, decapitated or otherwise. :P