MAJESCO ENTERTAINMENT ANNOUNCES‘GHOSTWIRE: LINK TO THE PARANORMAL’ FOR NINTENDO DSi™

BRISTOL, UK– Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, is bridging the gap between the real world and the spirit world with the announcement of Ghostwire: Link to the Paranormal for Nintendo DSi™. Developed by A Different Game, Ghostwire is a powerful piece of software that turns the Nintendo DSi™ into a portal to the paranormal. The title is expected to launch in late 2010.

“ Ghostwire: Link to the Paranormal integrates cutting-edge technology with a unique augmented reality aesthetic to create a truly exciting piece of software specifically designed for Nintendo DSi™,” said Gui Karyo, Executive Vice President of Operations, Majesco Entertainment.“We are thrilled to have such an innovative product in our line-up and look forward to revealing details about the experience as we approach next year’s launch.”

In Ghostwire: Link to the Paranormal, players are challenged to find and capture apparitions trapped within their own environment by using the Nintendo DSi™ Camera and ghost tuner to access alternative frequencies beyond the standard Wi-Fi range. Spirits, shadows and demons all have their own personalities, so finding and“solving” them is anything but easy. Some are shy. Some are evil. And some will only interact with you if you bring them something they want. What’s more, factors like time of day and light levels will further challenge your ghost hunting abilities, but a wide range of upgradeable equipment is available to help you communicate with the other side.

Keep your mind open and ghost tuners on www.ghostwiregame.com so you don’t miss additional communications about Ghostwire: Link to the Paranormal. Follow the game on Twitter @ghostwiregame.

A Different Game is an award-winning games studio that focuses on innovative, social games for a new wider gaming audience. The primary platforms are the web, downloadable content for consoles, and hand-held devices. The company believes in games that are intertwined with real life through new smart user interfaces. The company is founded by veterans from the traditional video gaming, mobile gaming and casual gaming industries. New games, for a new audience. More information about A Different Game can be found at www.adifferentgame.com.

About Majesco Entertainment Company

Majesco Entertainment Company is a provider of video games for the mass market. Building on more than 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on Wii™, Nintendo DS™ and other leading systems. Franchise highlights include Cooking Mama™, Cake Mania® and Jillian Michaels’ Fitness Ultimatum. The company’s shares are traded on the Nasdaq Stock Market under the symbol: COOL. Majesco is headquartered in Edison, NJ and has an international office in Bristol, UK. More information about Majesco can be found online at www.majescoentertainment.com and www.majescoeurope.com. @Majesco is on twitter or at www.twitter.com/majesco or www.twitter.com/majescoeurope.

Safe Harbor

Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may beidentified by reference to a future period(s) or by the use of forward-looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology. The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.

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