Edge
Online has some quotes from Harald Seeley taken from an upcoming interview
with the Engine Business Manager at Crytek about controversial remarks by Crytek
CEO Cevat Yerli about the dire impact of PC piracy on sales of Crysis
(story). Harald concedes that not everyone who pirated their
first-person shooter would have bought it, but he thinks there is an argument to
be made that those still playing the game and downloading patches (they
apparently still have more active users than unit sales) could be considered
lost customers: "I think we can safely say if they were still playing the game
by the time our latest patch released, and if they were playing on a pirated
copy, then they were a sale that didnít happen but probably would have had it
not been possible to obtain the game illegally." He also makes observations
about DRM, saying: "For example, the consoles themselves are, in one sense,
simply very good DRM technologies that consumers welcome and pay for, in order
to receive the benefits that come with them…"

That isn't what is happening though. Many developers of classic PC games have jumped ship and others(id software) are contemplating it publicly or shifting their focus to console development. As Dots said, fewer is indeed not better. Sadly we aren't getting rid of the Sims here people.

I didn't have a shortage of PC games to play 20 years ago, when pc gaming was "dying". I don't have a shortage of PC games to play now, when pc gaming is "dying". And I won't have a shortage of PC games in 20 years, when PC gaming is still "dying".