Total War: Three Kingdoms has a new hotfix available for those playing the beta version The update is not live in the full game as of yet, with the beta edition acting as a testing grounds for the fixes before going live. The patch includes the long awaited Greenskins faction rework, updates to the Mortal Empires map, and a huge amount of much-needed bug fixes.

The Total WAAAGH! update is coming alongside the Warden & the Paunch!This patch includes the long awaited Greenskins faction rework, updates to the Mortal Empires map, and more fixes than you can shake a Snotling at.Check out the patch notes here: https://t.co/avc5qd9yOGpic.twitter.com/Yk0US2GK0O

Total War: Three Kingdoms 1.5.2 Patch Notes

Diplomacy Changes:

Fixed issue where if an individual deal component was not the first part of a diplomacy deal it could lead to problems later – for example if a Mercenary Treaty wasn’t added first in a deal, that treaty might not complete correctly when its time limit runs out

Fixed issue where asking subjects to end a feud as an Empire leader wasn’t working correctly – it would say they had agreed to make peace but they wouldn’t actually have made peace (this now no longer happens)

Fixed issue where the Coerce diplomatic action was missing for Lü Bu

Fixed remaining issues that meant a player couldn’t make peace when in an alliance war

Fixed issue where multiple alliance wars could be proposed at once

Fix for factions other than Bandits and those that aren’t under player control being able to sign mercenary treaties

Fixed issue where it was possible to issue ultimatums to factions you were already at war with

Fixed issue where it was possible to be at war with an alliance member if they issued you a mercenary contract and the target asked you to turn against the issuing faction

Fixed issue where if a mercenary faction asked another mercenary faction to be a mercenary for them, they wouldn’t be assigned a mission to attack a target

Fixed issue where the mercenary contract bar would stick around at the top of the screen if the mercenary lord made peace with the mercenary target

Fixed issue where, if you are kicked from an alliance/empire, you could wrongly have wars with both the alliance/empire and individual members of the alliance/empire

Fixed issue where consequential deals information was missing from some war event messages, for example declaring war on a faction with vassals will now once again show consequential wars with vassals in the event pop-up

Character Changes:

Added more faction fondness for characters in A World Betrayed so that more legendary characters are happy to stay in their historical factions, for example:

Zhang Liao now has fondness for Lü Bu’s faction and a positive relationship with Lü Bu

Diaochan now has fondness for Lü Bu’s faction

Fixed issue where all court nobles were getting the governor salary by default, even if they were a family member. Now by default a character’s salary is 150 and then increased by titles and becoming governor (250 base) and minister (350 base). It is then further modified up or down by effect from tech tree etc. Family members will again have 0 salary

Halved AI salaries for court nobles, administrators and ministers

Increased time characters with unique art remain in the character pool after they leave a faction or their faction is destroyed, from 20 turns to 50 turns

Corrected Guo Si’s class display in battles, he is now consistently displayed as Wood

Changed Wu Jing’s personality type so his faction is less aggressive in campaign, giving more time for Sun Ce to complete his objectives

Cheng Pu now uses a corrected unit in records mode in the Rise of Warlords campaign so he now has a bodyguard. This fix will only apply to campaigns started after this patch

The following characters were spawning as the wrong element in the A World Betrayed campaign (which has now been fixed):

Han Fu

Liu Qi

Yuan Shang

Xu Rong

Yang Biao

Wei Huang

Xuan Fan

Fan Min

Added effects to the career trait for the following characters, and also set their starting traits as they were missing them:

Gao Dai

Zhu Fu

Xu Zhao

Wu Huan

Shi Yi

Shi Huang

Shi Wu

Zhang Yan’s and Zheng Jiang’s skill trees have been updated to include new Bandit skills

Fixed issue where Lady Mi and Tao Qian were missing Resilience

Fixed issue were Lady Bian’s armour gave Resolve instead of Authority

Fixed incorrect Chinese character used in the name of Yang Hong

Fixed issue where Yuan Huan was not gaining access to the Agricultural Development assignment his career trait should have given him

Fixed issue where any faction could get the Sun Quan/Zhang Zhao event if they had Zhang Zhao in their faction

Ma Xiu and Ma Tie’s starting ranks are now consistent in Rise of Warlords and A World Betrayed

Sun Ce death event in main campaign now waits until at least the year 200 to fire

Adjusted Guo Tu’s birth year so he appears of age in Yuan Shao’s court in the A World Betrayed campaign

Campaign Changes:

Removed warning of wrong game version in load game menu as the warning is incorrect

Fixed issue where Fervour effect bundles were not being removed after the Mandate War ended

Halved Prestige given by Lü Bu’s Personal Victories

Corrected issue where for each of the Bandit factions one of their unique units started with a cap but the other didn’t. Their unique units now have no cap, and do not gain a cap through any technologies. Other Bandit factions can still gain access to some of the other Bandit factions’ unique units via the Bandit Network

Moved many instances of modifiers to Family Estates income from effect bundles to other sources to correct issue where income could drop/increase on a save load

Reduced Prestige given by Bandit buildings to reduce pace of their campaign

Fixed issue where Liu Hong mission “A Legacy for the Han Dynasty is crafted by the Emperor” did not have a target building to construct

Replaced bonuses to silk and spice income in Bandit network with a bonus to commerce income

Fix for mission to take 95 regions not appearing correctly for Lü Bu once he has eliminated the other Emperors. Victory could still be achieved but the mission alerting players to this that was not appearing

Cao Cao no longer captures the Emperor if his faction is no longer around

Fix for Sun Ce’s Grandmaster Legacy of Wu set bonus not applying correctly to characters

Fixed dilemma “A Thief No More” to correctly spawn a character into Cao Cao’s faction

Fixed issue where Foreign Assignments were not available in the Eight Princes campaign

Eight Princes factions now have access to Zhanmajian Infantry and the Imperial units added in Mandate of Heaven

Spies are now available from the start for Bandit factions in the Rise of Warlords campaign

Zheng Jiang can again Demand Tribute from Han factions

Applied a fix to Sun Ce’s ambitions so that upon completion they always give at least 1 turn of boost to Reckless Luck

Fix for Lu Zhi’s “Art of War” not unlocking correctly

Fixed issues in multiplayer campaigns where if both players are Bandit factions and have Mercenary Contracts they could get each other’s rewards. They now get the correct rewards for their faction

Fixed issue where the Population icon and Fervour icon was not being shown on the province panel for major settlements

Fixed issue where completing missions for Sun Ce that granted characters before that character had come of age would not lead in them being given to him. Now if these missions are completed the character will join him once they are of age

Fixed issue where Lü Bu, on betraying Liu Bei, would sometimes get territory that did not belong to Liu Bei

Fixed issue where Sun Ce was not getting any event pop-ups when increasing faction rank

Fixed issue where Yan Baihu’s Family Estate income was too low in the Rise of Warlords campaign

Fixed issue where Sun Ce was not getting the same effects from port buildings as Sun Jian

Fixed issue where there were problems trying to upgrade the Taoist Temple chain (unique to Pengcheng commandery) as non-Yellow-Turban factions

Swapped Banditry income from Copper and Iron chains for Industry income for Bandits to give more chains with Industry income

Replaced references to Administrators in campaign selection, buildings and Bandit Network for Bandits with references to Underlings

Camp Crushers and Flying Riders now shown in Lü Bu’s campaign selection screen. These have replaced Xiliang Cavalry and Heavy Xiliang Cavalry because of the limited amount of space to display faction unique features

Fixed issue where Guo Jia’s Greatest Warrior objective could not be completed

Corrected several dilemmas that used a layout that meant the second option for them could not be seen

All characters in Lü Bu’s faction can now recruit Flying Riders when they are rank 2, instead of just Fire characters