Maygus

The Spider

Member

358 Posts

October 2015

I would love this! Crowded bars would literally be places of free exchange of talk, and anyone could listen in. If you couldn't get through on voice chat due to traffic you could just use regular text. But that's what a tavern should be when it's booming. loud and obnoxious

VictoriaRachel

Member

Rank 7

2401 Posts

July 2015

No, no it would not. There is nothing less immersive than voice chat, hearing peoples real music, their heavy breathing, them yelling at their wife to stop the dog from barking, everything they say as if they are right next to me. It is horrid and nothing could be less immersive.

That is before we get into people playing a character than does not match their voice and the disconect that causes. It is before we talk about people who do not enjoy sharing their voice because they are worried about the reaction they get.

Voice chat is great for groups of friends. Voice chat is awful for groups of strangers.

Author of the Elyria Echo the first, and least up-to-date, CoE fan site.

O'l Man Jenkinz

Member

58 Posts

October 2015

I think its a plus but have different radius of communication so that people hear you clear in crowded areas. Lets take this scenario im an assassin and I just sneaked into a castle and ran behind the king after succeeding in killing the guards and I want to say a catchy phrase or tell him my employer sends his regards but if I have to stop to type he will get his sword out and stab me. Its sadly a two way street but im sure there is a way to get the best of both.

Salik

Member

143 Posts

November 2015

Trust me Voip is not Immersive....it's a lot harder to roll play ...and just to put it out there trolls will be trolls! I can't tell you how many times I've heard Get Rekt Fagg*t ...or some other form of harassment that can't be monitored. Voip ruins RP games....plus when a shit ton of people are talking at once you have no idea whats going on and all you hear is people screaming! Victoria is right! If you want a voip do it over TS where it can be controlled.

Salik

Caspian

Owner

2001 Posts

July 2014

No current plan for VoIP integration. CoE specifically differentiates between the player and the character through identities, as discussed in this week's DJ.

Introducing VoIP in-box once again unites the two. We want people to chat with their RL friends, their family members, etc... but we feel there's already great tools out there for people to use for that communication and we'd rather spend our development resources on systems that can't be downloaded elsewhere.

Vrain

Member

Rank 2

1 Posts

November 2015

A bit of speculation & a question.

Local in-game voice chat can be such a double-edged sword. On one hand we can experience immersion-breaking, from mere annoyances to disgustingly hateful vitriol, while on the other hand there is nothing more immersive than calling out to the warrior and mage next to you that the keep is being infiltrated from the sewers and you need an impromptu fireteam to help avert certain disaster....

Is it possible for the game to provide external hooks to the popular VoIP clients that provide localization information?

That ability, coupled with perhaps a friends list, would allow us to have our cake and eat theirs too ;)

^ my first post =) What you folks at Soulborn Studios are attempting is inspiring - catching up on the devblogs i was shaking my head in admiration and smiling all the way through. May your endeavor be blessed by auspicious stars.