Unable to determine Slick build number-------ImportError: No module named PanelRender

at org.python.core.Py.ImportError(Py.java:296) at org.python.core.imp.import_first(imp.java:774) at org.python.core.imp.import_module_level(imp.java:856) at org.python.core.imp.importName(imp.java:936) at org.python.core.ImportFunction.__call__(__builtin__.java:1278) at org.python.core.PyObject.__call__(PyObject.java:403) at mb.jython.JythonObjectFactory.<init>(JythonObjectFactory.java:46) at mb.jython.JythonObjectFactory.<init>(JythonObjectFactory.java:54) at mb.jython.GlobalPythonFactory.intialize(GlobalPythonFactory.java:56) at mb.gl2.loading.LoadingState.update(LoadingState.java:142) at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266) at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663) at mb.fc.game.ui.FCGameContainer.gameLoop(FCGameContainer.java:41) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321) at mb.fc.engine.CommRPG.main(CommRPG.java:159)-------org.newdawn.slick.SlickException: Game.update() failure - check the game code. at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669) at mb.fc.game.ui.FCGameContainer.gameLoop(FCGameContainer.java:41) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321) at mb.fc.engine.CommRPG.main(CommRPG.java:159)-------Unable to determine Slick build number-------ImportError: No module named PanelRender

at org.python.core.Py.ImportError(Py.java:296) at org.python.core.imp.import_first(imp.java:774) at org.python.core.imp.import_module_level(imp.java:856) at org.python.core.imp.importName(imp.java:936) at org.python.core.ImportFunction.__call__(__builtin__.java:1278) at org.python.core.PyObject.__call__(PyObject.java:403) at mb.jython.JythonObjectFactory.<init>(JythonObjectFactory.java:46) at mb.jython.JythonObjectFactory.<init>(JythonObjectFactory.java:54) at mb.jython.GlobalPythonFactory.intialize(GlobalPythonFactory.java:56) at mb.gl2.loading.LoadingState.update(LoadingState.java:142) at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266) at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663) at mb.fc.game.ui.FCGameContainer.gameLoop(FCGameContainer.java:41) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321) at mb.fc.engine.CommRPG.main(CommRPG.java:159)-------org.newdawn.slick.SlickException: Game.update() failure - check the game code. at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669) at mb.fc.game.ui.FCGameContainer.gameLoop(FCGameContainer.java:41) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321) at mb.fc.engine.CommRPG.main(CommRPG.java:159)-------

So, yeah was wondering if that demo (made quite a while ago) was using a version of LWJGL recent enough to have Mac support; but the error logs don't quite look right for that to be the cause. Not to mention, at least on Yosemite, given the way the demo is packaged it tells you to GTFO by default; I assume I could get it to at least attempt to launch if I wanted to put in effort but... nah.

I downloaded the demo and confirmed it runs on my windows 10 and windows 7 boxes respectively. I was also able to get it to run on RHEL 7.All boxes on latest Java 8.All boxes 64 bit.Also confirmed that the application package does seem to contain a "LegaciesDemo/scripts/PanelRender.py" which is what the error is referring to... so not a bad package.

On a different note, I noticed all boxes generated two errors with demo in all cases (even though they seemed to run fine):1. Is the ubiquitous "Unable to determine Slick build number" ... love that one.2. It generated an hs_err_pid file complaining of access right violations in the app, specifically OPENGL32.dll.

sorry for that I didn't explain very clearly.When I launch the game, I can see the title.And then I press [Enter] to start the game, It starts Loading package.When it loaded 65/67, the error occurred. just like this

error.png

Thanks for your help.

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Im lazy and dont wanna read all 169 replies, so what can i do to support this project, aside from directly working on the project? (I dont think i have skills that could help) but want to help make sure it finishes.

Extra hands are really what we need to keep this project alive. Outside of that, whenever we can release a new demo, any support and sharing of that will be helpful. With any luck, our efforts in promoting the game will grab the attention of some people that can come in and help

That's for a separate project. It's a SFC RPGG game that shares the name and slightly ties to the actual project.

I don't have any new myself and I'm not sure how much I'll be able to work on it for a few weeks/months. I'm currently going through a move of residence and I'm not sure I'll have much time to sit down and concentrate on the game. I'd really really like to get a demo out soon but I'm not sure how feasible that is. Stor and Corsair might have more to say on the matter.