In the spirit of keeping our readers up to date with what’s happening in the video game industry, the Doublejump Digest is a brief collection of the major news stories from the past week. Keep an eye out for the Digest every Sunday night, and head on into the archive for news from weeks gone by!

MAJOR NEWS

The company announced this week that it has delayed its hotly-anticipated title from April to September 17, 2020 to give its developers “more time to finish playtesting, fixing, and polishing” the game. Sadly, co-CEO Adam Kicinski later told investors that he does expect his staff to “crunch” to finish the game by its new release date.

“We try to limit crunch as much as possible, but it is the final stage,” he said (via Gamasutra). “We try to be reasonable in this regard, but yes. Unfortunately.”

Report: Horizon Zero Dawn is coming to PC:

Kotaku has reported that Sony Interactive Entertainment is planning on porting Guerilla Games’s critically-acclaimed action title to PC based on information from three separate sources. SIE has not responded to the outlet’s request for comment as of this writing, but the news seems likely given that the company is releasing this year’s MLB game on Switch and Xbox One.

Microsoft opens up its Xbox Cloud Streaming Preview program worldwide:

Earlier this week, Microsoft announced that all members – regardless of location – of its Xbox Insider preview program can now test out the Xbox Cloud Streaming feature.

Valve: We’re not working on a new Left 4 Dead:

Valve has told IGN that, contrary to recent speculation, the Seattle-based company is not currently developing a new Left 4 Dead game.

“We’ve seen rumors to this effect for the last couple of months,” the company wrote in a statement. “We did briefly explore some Left 4 Dead next gen opportunities a few years ago. But we are absolutely not working on anything L4D related now, and haven’t for years.”

Ubisoft restructures its editorial team to encourage new game ideas:

Ubisoft has confirmed to Video Games Chronicle that it has restructured its editorial team – the people who shape the company’s overall game portfolio – to adapt to calls for more diverse games.

“We are reinforcing our editorial team to be more agile and better accompany our development teams around the world as they create the best gaming experiences for players,” it wrote in a statement.

Anonymous sources have also told VGC that Chief Creative Officer Serge Hescoet will remain in charge but will now see his direct reports have more autonomy in making creative decisions, which may lead to more varied game experiences going forward.

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