DSOGaming writes: "As promised, BeamNG has released a new video to showcase the progress they’ve done with their physics engine that is imported into Crytek’s CryEngine 3. This new video shows off new cars, intervehicle collision, breaking glass, deformable objects, and various tweaks and improvements. What’s really amazing is that BeamNG’s physics are now running multicore which means they can simulate multiple vehicles (including collision) at over 60 frames per second. This is mind-blowing stuff so go ahead and take a look!"

my favorite part of a videogame was realistic car damage. from the awesome car damage of driver (ps1) to gta3, to driver 3 and to gta4, from banging my matchbox cars up with a hammer as a kid, this right here was the moment i have been waiting for. bravo.

At this point it doesnt really look and behave like a real car. As someone else said it acts more like rubber at some points, and the damage/impact model needs some tweaking, then maybe it will look authentic to real life crashes.

No denying this is impressive tech. I cant wait to see what the Cryengine will bring us in the coming years, and I cant wait for Crysis 3.