Perry Fehr Archive

Gunslingers Unchained This pdf clocks in at 35 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 31 pages of content. It should be noted that these pages are formatted for booklet-sized supplements, meaning you can fit up to 4 pages of the pdf on a given sheet of paper when printing it out, provided your eye-sight’s good enough, that is. The unchained gunslinger presented herein gets d10 HD, 4+ Int skills per level, full BAB-progression, good Ref- and Will-saves, as well as proficiency with simple and martial weapons and firearms as well as light armors. They begin play with Gunsmith and blunderbuss, musket or pistol as choices. The gunslinger must maintain the […]

Spiritualists of Porphyra This installment of Purple Duck Games’ “…of Porphyra”-series clocks in at 28 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 24 pages of content. It should be noted that these are formatted for an A5-paper-size (roughly 6” by 9”), so you can fit up to 4 pages on a sheet of paper, if you’re conscious of ink/toner costs and want this printed. We begin this pdf with new archetypes, the first of which would be the ectofletcher, who adds Stealth to his list of class skills and gains proficiency with all bows and crossbow, as well as with light armor. Starting at 1st level, the archetype may, as a […]

Zif of Porphyra This installment of Purple Duck Games’ “…of Porphyra”-series clocks in at 41 pages, 1 page front cover, 1 page editorial,2 pages of SRD, leaving us with a massive 37 pages of content, though it should be noted that these are formatted for A5 (about 6” by 9”) paper and as such, you can fit about 4 of them on one sheet of A4 or letterpack paper, so let’s take a look! The Zif-race was originally introduced by Alluria Publishing in their Remarkable Races-series, but in this book, we do get a significant expansion of the material as well as modifications that make the material herein work differently…so what are the Zif? In short, they’re playable […]

Purple Duck Storeroom: Domain Phylacteries This installment of Purple Duck Games’ little series of oddball pdfs clocks in at 12 pages, 1 page front cover, 2 pages of SRD, leaving us with 9 pages of content, though these have been formatted for A5 (6” by 9”)-size, allowing you to fit up to 4 of these pages on a sheet of paper when printing out the pdf. So, domain phylacteries, what are they? In short, they’re an item-class, usually depicting a religious item contained in a tiny box, affixed to a leather cord and worn on the brow, occupying the headband slot. They have a CL of 5th and share a faint universalist aura. You craft them via Craft Wondrous […]

Encounter Pages IV This pdf clocks in at an impressive 35 pages, 1 page front cover, 2 pages of SRD, leaving us with a pretty weighty 32 pages of content, so let’s take a look! This pdf contains a total of 15 detailed encounters to throw at your players and spice up traveling, with every single one of them featuring an impressive, well-done full-color picture of the respective adversaries featured. CR-wise, we have 3 CR 3, 1 CR 4, 2 CR 5, 1 CR 6, 1 CR 7, 2 CR 8 and one encounter each for the CRs ranging from 9 to 13 herein, situating the pdf, level-range-wise, in the low- to medium level-range. The encounters all feature suggested environments […]

Caster Prestige Archetypes: Bloodmage This installment of the Caster Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look! So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. PFRPG has partially […]

Psychopomp Ushers of Porphyra This pdf depicting the deity-level psychopomps found on the patchwork planet of Porphyra clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages, so let’s take a look! But what are these psychopomp ushers exactly? Well, the closest analogue would be empyrian lords, dukes of hell, arch-demons…you know, quasi-divine, extremely powerful outsiders. The concept is so simple and makes sense – subordinates to the Queen of Death, these beings allow for a nice array of customization regarding different types of takes of the concept of the shepherd/usher of souls and agents of death. The interaction of these powerful entities with both the elemental lords […]

Vigilantes of Porphyra This installment in the Porphyran class option-series clocks in at 33 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 28 pages of content, though it should be noted that the pages are A5 (6” by 9”)-booklet-sized, allowing you to print up to 4 of them on a standard A4/letterpack-page, so let’s take a look! We begin with the dread pirate (somewhat unfortunately named – this is now the 4th class option I know that uses this name), who replaces seamless disguise with a +5 circumstance bonus to maintain his disguise, but does not apply the bonus to using vigilante talents while in social identity. Instead of 1st level’s social […]

Heroes of the Hinterlands of Kesh This installment of the massive Porphyran player’s guides for the diverse regions of the patchwork planet clocks in at 62 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page blank, leaving us with a massive 58 pages of content, so let’s take a look! After the obligatory and well-written, evocative introductory prose that establishes leitmotifs for the region, we begin with taking stock of the races one can find within this illustrious region of the patchwork planet, beginning with a favorite of mine, namely the psionic elan – though they have been changed in a way that should make the race more palpable for low-powered games: While still aberrations, […]

Samurai of Porphyra This installment of the Porphyran class-option series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 27 pages of content, though it should be noted that the content is formatted for A5 (6” by 9”). So what do we get? The samurai has always been a class defined by culture as much as by mechanics and as such, it is only suitable that this pdf begins with a contextualization of the samurai class within the framework of Porphyra….but after this brief piece of fluff, we begin with the first archetype almost immediately. This one would be the Blade of Two Minds, torn between the ideals of two […]

Maiden Voyage of the Colossus (PFRPG/DCC) This module clocks in at 24 pages, 1 page front cover, 1 page SRD, leaving us with 22 pages of content, so let’s take a look! First things first: This module was written for the Iron GM-contest (which is frickin’ amazing!) that basically makes GMing a competitive sport and it’s cool to see a module published based on this amazing event. Seriously, huge fan of it! That being said, the module as presented here is dual format, for PFRPG and DCC, with PFRPG-material being denoted by purple headers, DCC material by black ones – the color-coding is a nice touch here. This being an adventure-review, the following contains SPOILERS. Potential players […]

Purple Duck Storeroom: Monster Treasure Hoard This installment of Purple Duck games’ Purple Storeroom-series clocks in at 25 pages, 1 page front cover, 2 pages of SRD, leaving us with 22 pages of content, though these are 6” by 9”-sized (A5) – so what do we get here? Well, it’s pretty evident, right? Basically, this pdf provides a massive array of different tables of treasure – and yes, they do include a ton of gems and pieces of art…but at the same time, a ton of mechanically relevant magical items – whether it’s potions of reduce person, spellbooks with a couple of spells, feather tokens, robes of needles -you get the idea. This is not just dressing, it is […]

Purple Duck Storeroom: Tiny Elementals This installment of Purple Duck games’ Purple Storeroom-series clocks in at 10 pages, 1 page front cover, 2 pages of SRD (though one of these has a bit of flavor text), leaving us with approximately 7 pages of content, so let’s take a look! Porphyra is suffused by elemental lore and the conflict of the NewGods and their servants with the Elemental Lords – hence it should come as no surprise that tiny elementals should exist in such a context. So, what do the elementals do? Torch tykes, at CR 1, are adept at imitating torches and, in Porphyra, are often kept as a kind of slave/utility kept by erkunae commoners to ignite hearth […]

4Saken (4C) This game clocks in at 97 pages, 1 page front cover, 1 page editorial/ToC, 1 page back cover (though this also contains the crucial percentile chart called Master Table- nice use of space!), leaving us with 94 pages of content, so let’s take a look! This was moved up in my review-queue as a prioritized review at the request of my patreons. The review is based on V. 8 of the pdf. The open-source 4C-system is usually used for superhero roleplaying may be open source, but tying it to the horror genre? Can that work? Well, to begin, I have never played the 4C-system prior to getting this book – probably because superhero comics and roleplaying […]

Purple Duck Storeroom: Spontaneous Subterranean Spore Groves This installment of the Purple Duck Storeroom-series clocks in at 11 pages, 1 page front cover, 2 pages of SRD, leaving us with 8 pages of content, so let’s take a look! So, what is this? If AAW Games’ critically acclaimed Rise of the Drow has taught me anything, then it’s that modern gaming had lost some of its sensibilities; when the saga took the wonder of the 2nd edition’s Dungeoneer’s Survival Guide and the general notion of believable environments and infused it right back into the subterranean realms, I was ecstatic. The underworld hadn’t felt that alive, that wondrous, in a long, long time. So, this little pdf can be […]

Adventure Avenues: The Still Grotto This brief module clocks in at 28 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page patreon recognition, leaving us with 23 pages of content, though these do adhere to the A5 (9” by 6”) standard and thus are more of a booklet-size. This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still around? In the endless reedlands and marshes of Porphyra’s Fenian Triarchy (though adaptation to other settings is easy), dire omens reign: The feud between the peaceful grippli and the lethal boggards has been brewing for quite a while and it may become worse soon – […]

Lands of Porphyra Campaign Setting This massive campaign setting clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with a massive 219 pages of content, so let’s take a look! Porphyra…Purple Duck Games’ in-house setting is massive, it’s regional (and extremely crunchy) player’s guide clocking in regularly at 60+ pages…and unlike most campaign settings, this world was not crowdfunded…it just slowly, steadily, came to be…which is an impressive feat in my book. Anyways, Porphyra’s details and unique components are many and have been suffusing Purple Duck Games-supplements for years: Whether it’s the unique mini-game arabakmpsi, the lovecraft gaming toolkit or other offerings – never obtrusive, but the […]

Lovecraft Fantasy Gaming Toolkit This pdf clocks in at 70 pages, 1 page front cover, 1 page editorial/ToC,2 pages of SRD, 1 page blank, leaving us with a massive 65 pages of content, so let’s take a look! Okay, so lovecraftian horror =/= lovecraftian fantasy. We need to get that out of the way right from the bat. When I’m playing CoC and ToC, I lean towards a more purist bent and tend to prefer investigation-heavy, deadly scenarios, where, more often than not, everyone dies or becomes insane, even if they win. This is not for everyone, though; most of my players prefer a less bleak perspective. The pulpy side of those aforementioned systems never was really something […]

Purple Duck Storeroom: Magic Helms of Porphyra This installment of Purple Duck Games’ inexpensive Purple Duck Storeroom-series clocks in at 11 pages, 1 page front cover, 2 pages SRD, leaving us with 8 pages of content, so let’s take a look! Okay, so most helmets are assumed to be part of the armor, right? Well, this experimental pdf goes one step further (or backwards through time, depending on your perspective) regarding the measure of protection helmets offer. The pdf does this by introducing an item, the greathelm – this helm, when worn sans armor and only a shield (or no shield), grants a +1 armor bonus on its own, but also penalizes Perception by -2. More importantly, it offers […]

Fehr’s Ethnology Collected This massive compilation of Purple Duck Games’ “Fehr’s Ethnology”-series clocks in at an impressive 130 pages, 1 page editorial/ToC, 3 pages of SRD, leaving us with a massive 126 pages of content, so let’s take a look! We begin with a brief introduction of the subject matter and how to use this book before delving into the races themselves. Each of the write ups not only comes with the basic information on the race’s stats, but also extends to new race traits, alternate racial traits and favored class options. Beyond that, we get mundane and magical equipment for the respective races as well as unique racial archetypes, spells and feats – all of these help particularly […]

Rangers of Porphyra This take on rangers clocks in at 12 pages, 1 page front cover, 2 1/4 pages of SRD, leaving us with 8 3/4 pages of content, so let’s take a look! After a brief introduction (sporting a LotR-quote), we dive into the first archetype, which is pretty much a simple archetype for mounted-themed halflings that gets rid of the size penalties to CMB/CMD as well as favored enemy bonuses versus additional subtypes of humanoids – pretty solid. The Greenrunner can influence the attitude of plants and are locked into certain terrain types – they also need to get a plant companion. Again, a simple, yet flavorful option. Moon-Rangers would be rangers with a more esoteric […]

Purple Duck Storeroom: Magic Pants! This pdf clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 11 pages of content, so let’s take a look! This statement by grandmaster crunch Owen K.C. Stephens could have come from a review of yours truly as well: “Know your item slots. Don’t just invent them. Best to avoid magic pants.”, to briefly paraphrase the comment that spawned this supplement – so yes, here, we tread in the glorious tradition of the Baldur’s Gate-saga’s easter-egg and get magical pants, though admittedly more balanced ones than the ridiculously OP item we got via the pantalon-transmuter. So, this pdf introduces the leg-slot, where one […]

Puppets of Porphyra This pdf clocks in at 12 pages, 1 page front cover, 1 page SRD, leaving us with 10 pages of content, so let’s take a look! No, I’m not stumped that I’m reviewing a supplement on puppets. I’ve reviewed a base-class of this theme in the past. So let’s take a look at the beginning – the pdf starts with a definition of puppetry as a sub-category of Perform, which fittingly also covers using the shadow puppeteer wayang bard archetype and the interaction with this one’s class abilities. Next up would be the new 10-level puppeteer PrC. Said class receives 3/4 BAB-progression, d8, 6+Int skills per level and 1/2 ref-and will-save progression as well as […]

Heroes of the Middle Kingdoms The third gazetteer/player’s guide for the unique setting of Porphyra clocks in at 65 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, 1 page blank, leaving us with a massive 59 pages of content, so let’s take a look! So, we begin this player’s guide with a page of fluffy introduction, sporting a significant sample day in the middle kingdoms – which is a smart choice: Perry Fehr’s capability to craft believable vistas is by now well-documented and the customs he describes could have been taken straight out of “The Golden Bough”, spliced with some fantastical elements. Moreover, this short paragraph actually makes it possible for you to properly portray […]

Cavaliers of Porphyra This installment of Purple Duck Games’ class-expansions tied into the Porphyra-setting clocks in at 12 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 10 pages of content, so let’s take a look, shall we? Unlike quite a few cavalier orders presented in different supplements, the ones herein tend to sport quite compelling bits of fluff, but does the crunch stand up to this? Well, the first order would be the order of Murasakishi (aka Order of the Purple Stone) reduces the DR of targets they challenge by 1, +1 for every 4 levels. At 8th level, the class learns to expend either a challenge or use of resolve to roll all damage dice […]

Purple Duck Storeroom: The Legend of the Melusine Wife This installment of PDG’s low-cost oddball series clocks in at 10 pages, 1 page front cover, 2 3/4 pages of SRD, leaving us with 6 1/4 pages of content…so, what is this about? Well, first of all, this is a legend – and a race. the melusine take the traditional take on the aquatic lady and her jealous suitors and translates it to a race, divided along the gender line by an extreme sexual and ethical dimorphism. Whereas female melusines are good fey (CR 5) – they can change from mermaid-like mode of propulsion to legs and back and they are nigh impossible to scry. At the same time, they […]

Purple Mountain VII – Domain of the Hidden God The 7th installment of Purple Duck Games series of glorious Purple Mountain modules clocks in at 37 pages, 1 page front cover, 1 page editorial, 1 page RSD, leaving us with 24 pages of content, so let’s take a look and check out whether the series can retain its track-record! What is Purple Mountain, you ask? It’s one of the most underrated adventure-series currently available for pathfinder. A series of classic dungeon-modules, they are innovative, with each level sporting a unique concept and tight atmosphere. They also can be run as stand-alone modules and easily be inserted as dungeons of their own or as side-levels in other mega-dungeons. They also […]