Super Street Fighter 4 Walkthrough and Strategy Wiki SuperGuide

Vega takes an extreme amount of patience to play -- you will deal most of your damage by capitalizing on the opponents mistakes with normal moves. He has a couple flashy combos but they require EX Meter in pretty much all instances. He also has a few ways to punish characters who throw entirely too many fireballs, so Vega can be a good character to pick up if you're fighting against Ryu and Ken type player match-ups. Overall, plan to put a lot of time into Vega if you want to stack up the wins.

What's New in Super?

Vega is tweaked a bit in Super Street Fighter 4 to make him more competitive with the rest of the cast. For one, his Down-Forward Medium Kick is now an overhead, while in the previous game it only looked like an overhead.

As far as his special moves are concerned, his Scarlet Terror is now unthrowable on start up which will help him a lot when he is being pressured on wake up. His Rolling Crystal Flash is also much better now, causing guard stun through out the entire move so he cannot be hit out of it in between attacks.

His first Ultra, Bloody High Claw sees a buff too -- now it hits on the way up, much like his EX Wall Dive attacks.

Lastly, it takes longer for Vega to lose his mask and claw in this game as well.

Ultra 2

Arguably the biggest improvement to Vega's game in Super is his new Ultra, Splendid Claw. This Ultra will not only go almost full screen, but will pass under projectiles, making it much easier to use than his first Ultra.

Move List

StrengthsStrong set of normal moves such as crouching Medium Punch and Jumping Hard Punch to slowly take off the life of opponents.

Weaknessess

Not many combos and his more damaging combos require EX meter.

Ultra has very limited uses due to its start up, recovery, and lack of ways to combo into it.

Notable Normal Moves

Crouching Medium Punch

Jumping Hard Punch

Down-Forward and Hard Kick

AntiairEX Scarlet Terror

Hard Kick

Jump Back Medium Punch

Crossup MoveNone

Block Strings

Crouching LP, Crouching LP, Crouching MP

Crouching LP, Crouching LP, Crouching MP, Crouching MK, Crouching HK

Focus AttackGood range due to Vega's claw.

Armor Breaking MoveScarlet Terror: Use this on an opponent who constantly fakes Focus Attacks in front of you, and use it to smash through EX moves with Armor such as Balrog's EX Dash Straight.

Best Special MoveEX Flying Barcelona Attack: Used in most of his combos and one of his primary ways of doing damage.

Landing the Ultra

Ultra 1

Goes through fireballs, so punish accordingly

Can be used as anti-air when timed correctly

After Focus Attack that leads to crumple state

Ultra 2

Passes through fireballs so useful vs projectile characters

Combos

Down-Forward and Hard Kick, EX Flying Barcelona Attack into Izuna DropBest, most damaging way to follow up from his command Hard Kick.Down-Forward and Hard Kick, Down-Back Hard Kick or another Down-Forward and Hard KickThis is your best option if you do not have EX meter to follow up with and Flying Barcelona Attack from the Down-Forward Hard Kick.Crouching Light Punch, Crouching Medium Punch, EX Flying Barcelona Attack into Izuna DropVegas basic close range combo although comboing crouching Light punch into Crouching Medium Punch can be a bit tricky.

Controlling the GroundWith Vega, most of the match you will be dealing damage through his normal moves and combing into the EX Flying Barcelona Attack.

His Down-forward and Hard Kick has a lot of applications -- when it hits, it will juggle the opponent and allow you to follow up with an attack. When you have EX Meter, follow up with his EX Flying Barcelona Attack into the Izuna Drop. Without EX meter you can combo into his Down and Hard Kick slide or simply another Down-Forward and Hard Kick. You can also use this move to wiff in front of the other player and followup with a throw, or cross them up when you get a knock down for more mixup opportunities. If the other player ends up blocking it you can perform a Jump Back Hard Punch which is relatively safe and comes out pretty quick.

His Crouching Medium Punch is a good all around normal move that can also be comboed into his EX Flying Barcelona Attack. Use his Crouching Medium Punch to slowly deal damage to the other player as the make mistakes through out the match. His crouching Medium Kick can be used for the same purpose but over all his crouching Medium Punch has more combo possibilities. His standing Medium Punch and Kick are also deceptively long range attacks so use these to help zone your opponent. You can use his slide from max range to score a knockdown but if you do it too close it can be punished severely.

His Rolling Crystal Flash has a lot of startup but is safe when it is blocked so you can use this move to hit from a distance. Use this to chip your opponent to death when they are nearly out of life. You can Focus Attack Dash Cancel out of this and go in for a throw although it's best to save your EX Meter for his EX Flying Barcelona Attack.

His non-EX Flying Barcelona Attack is somewhat useful but be careful because it can be punished by many moves. You can fake this move and bait the opponent into whiffing a Dragon Punch or other moves that have a lot of recovery.

As far as dealing with players who throw out a lot of fireballs you can use both his EX Sky High Claw and Ultra to punish them if you can anticipate the fireball. EX Rolling Crystal Flash will also go through fireballs but is a bit slow on start up so not really the best choice. You can avoid fireballs all together with PPP or KKK command inputs.

Controlling the Air

Vega has a couple decent moves to punish jumping opponents, first and foremost is his EX Scarlet Terror. Regular Scarlet Terror will trade or just lose to many attacks but the EX version will beat most attacks.

As far as normal moves are concerned, both his Jumping Hard Punch and Hard Kick are high priority moves that are typically your best bet as an air-to-air attack. Vega also has an air throw to punish those players who are a bit too jumpy.