Statistical averages

Overall

Fully evolved

Stat

HP:

81.54

Attack:

109.69

Defense:

79.00

Sp.Atk:

68.96

Sp.Def:

83.81

Speed:

82.46

Total:

505.46

Battle properties

Offensive

Defensive

Power

Types

Power

Types

2×

½×

½×

2×

0×

0×

None

Note: Although Fighting-type attacks normally have no effect on Ghost-type Pokémon, the moves Foresight and Odor Sleuth, as well as the Ability Scrappy, allow both Normal-type and Fighting-type moves to affect Ghost-type Pokémon.

Characteristics

Defense

Defensively, the Fighting type has cons and pros. Fighting-type Pokémon have key resistances to Dark and Rock, but their weaknesses are to the common Flying and Psychic types. It is also very possible for a Fighting-type to fall to Psychic moves in one turn, due to a mid-range Special Defense and Psychic-types' tendency to have high Special Attack. However, several Fighting Pokémon (like Lucario, Gallade, Scraggy, Scrafty, Meditite, Medicham and Cobalion) have a subtype that rids them of the Psychic weakness, with Scraggy and Scrafty being completely immune due to their secondary type of Dark (until they are affected by Miracle Eye).

Offense

Offensively, the Fighting type is one of the most powerful and commonly used types. It hits five different types with super-effective damage, more than any other type except for the Ground-type, with which it ties. It deals super-effective damage to Rock and Steel, types which generally have high Defense, and is the only type super-effective against Normal. It is super-effective against Ice-type, a key offensive but low defensive type. It is also one of the two types super-effective against Dark. This is slightly balanced out by the fact that Ghosts are immune to Fighting attacks without the aid of Foresight/Odor Sleuth or the Scrappy Ability. In the first three generations, there were very few powerful Fighting-type moves, but this has changed with the introduction of Close Combat, increased availability of moves such as Superpower and Hi Jump Kick's power boost in Generation V. The Fighting type also pairs up well with the Dark type offensively as onlythreePokémon currently resist a Fighting/Dark combination. However, most Fighting-type Pokémon can learn Rock-type moves (such as Stone Edge) to counter Flying-type and Bug-type resistances to Fighting-type moves.

Contest Properties

When used in Contests, Fighting-type moves typically become Cool or Tough, but can also be of the Beauty or Smart Contest categories. No Fighting-type moves are of the Cute category.

Pokémon

As of Generation V, there are 41 Fighting-type Pokémon or 6.32% of all Pokémon, making it the eleventh most common type.

Fighting is the only former physical type to have all damaging moves retain their physical category. All special category moves were introduced in Generation IV or later, after the split had occurred.

Fighting is the most common secondary type for evolutions of starter Pokémon, with three starter lines being paired with it, all of them Fire type.

Generation V introduced the most Fighting-type Pokémon of any Generation, with 16 and Generation II introduced the least Fighting-type Pokémon, with three.

Excluding Arceus holding the Fist Plate, there were no legendary Fighting types before Generation V.

Coincidentally, Generation V introduced five, if Meloetta's Pirouette Forme is taken into account.

Generation I introduced the most Fighting-type moves of any Generation, with nine and Generation III and V introduced the least Fighting-type moves, with seven.

The Fighting-type could be considered a physical counterpart to Psychic-type:

The highest average stat among all Fighting-types is Attack, while for Psychic-types it is Special Attack.

The Fighting-type is the only formerly physical type to not have any old moves changed into special moves, while the Psychic-type is the only formerly special type to not have any old moves changed into physical moves.