This is going to be a horrible change. I mean burst damage ain't even high these days... Going to end up with horrible long games where no one can kill each other (aka 2vs2). They need to increase the damage a healer can put out. Smite hitting for 6k ffs. 6.0.0.0. That's fucking below 1.5% of a buffed targets health.

They need to add a debuff in arena that makes healers lose mana over time too. No one ever ever ever goes oom. And if they do, they can drink for a wooping 5 seconds and they are back at 50%.

Everyone thinks that I have it all
but it's so empty living behind these castle walls

got all excited about the pve talk, perhaps there was some sick pve set bonus for affly to abuse, jk 10% dot damage baked into our pvp set

Yeah, a lot of the PvP bonuses are actually really good for classes which also helps deter the pve sets getting overused. I actually thought 40 seconds off Dark Soul would be great for Warlocks though, and definitely be tempting for them since I keep hearing how they do nothing outside of it.

Warrior t14 2pc also looked like a great trade off (25% MS damage) compared to Heroic Leap sprint but I haven't played Warrior in MoP to know how crucial they consider it.

Hey,
As everyone know they reduced the ilvl cap for pve items in 5.3 but now there was an increase of the amount of PvP Power Rating needed to get 1% PvP Power from 265 to 400. Now this is a huge nerf for damage dealers overall.

I run with 60% PvP power on live, on PTR i got around 39% meaning there will be a overall huge damage reduction in arena in 5.3!
Haven't we waited for this? a overall damage reduction in arena that affects everyone.

In 3s it's (disregarding chain crits with <30% crit chance) mostly because cooldowns/trinket were not used. You can be forced to blow everything but going down with everything used in the opener is very rare. RMP/Thugcleave openers can do that but I think this change and 5.3 gear changes (weapons going from ilvl498 to 496 while gear goes from 493 to 496) will make it less likely to happen. In WotLK you could just die in a global if things went bad. Even these 160k Eviscerates with every proc in the game take less than 50% of the players health and I doubt we will see these numbers in 5.3 anymore.

5.3 with rating inflation could be the best season in a long time. Hoping I'm right.

Edit:
@Lieto: Agree, dominant defensive caster cleaves are the worst, especially for tournaments. Hoping the meta game does not favor turtle comps.