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Comment by thebdc

Does not increase swim speed.

You can pretty much keep it stacked at 3 by rolling when the buff has about 0.5 seconds left.

Comment by mjage

At the moment this looks quite op (30% movement increase per roll stacking twice). That'd be a 60% increase gained pretty quickly, monks wouldn't use their mounts til lv40, not to mention the hell they could wreak in pvp. Chances are it'll be changed again but I hope I get Into beta before That happens. It looks quite awesome right now

Comment by Coryenne

To maximize its use, roll once to get the 25% speed, and when it is about to expire, roll again and it will refresh the duration to 50% buff. That way you'd get 8-9 seconds of 25% buff, followed by 10 seconds of 50% buff.

Comment by Crystufer

Comment by Beace

I was curious which of the first tier movement talents provide the highest travel time decrease, without giving any thought to low levels, questing, or mounts. For example if you want to get from point A to point B in an old instance or similar. I picked a route (Orgrimmar entrance to Valley of Trials tunnel entrance, following the main road) and timed my runs with the three choices. Roll and Flying Serpent Kick was used on cooldown, except in the case of Momentum where I always saved up to ensure 20 seconds of 25/50% speed buff.

As I expected, Momentum is king when it comes to long distance travelling. I am however very surprised that Tiger's Lust was so close, and even beat out Celerity. Tiger's Lust does require an extra ability on your bars though, which may or may not be an issue.

TLDR: If you want to move long distances in areas where you can't mount, go with Momentum.

Comment by deathgrip1092

Fun fact: If you are an engineer and have rocket boost on your belt (why wouldn't you?) if you get this to 2 stacks and then use your them it WILL stack, bringing you to about 375% in tiger stance.

Comment by Tsuannan

Something I just found out which is great for travelling across vast distances you can't mount, like say, Ulduar, allowing you not limitless, but you'll be moving about 3 times as fast, than by any single talent alone.

To make this simple, I suggest you do two things first.

1. Download an addon from curse called Quick TalentsI recommend this to everyone anyway. It's a miniaturised talent UI that let's you single click change to new talents. Awesome huh?

2. Get yourself a stack of 200 Tomes of the Clear Mind. I love that they stack to 200 now.

That's all.Here's a quick play around to see what I found out:

Roll through both your rolls of momentum. Then swap talents to Celerity. Congrats, you have 3 Celerity rolls. Finish your Celerity rolls and swap back to Momentum. Congrats, you probably have 1 new Momentum roll off of cd now.You will not lose your momentum buff when swapping out the talent.

It appears that WoW is treating both these rolls as completely separate, with individual cd's. You can change one without effecting the other.

For maximum speed on foot, here is the best I could devise:

0. Start talented with Celerity and Chi Torpedo.

1. Use 3 x Celerity ASAP

2. Use 2 x Momentum as per correct maximization (Use, run 9.5 seconds, Use run 10 seconds)

- Momentum is now on 20sec CD, Celerity has 25 seconds left still (assuming you swap talents like a machine) - No matter what you choose there will be loss and added complexity. Choose the momentum because it's up first and you will either have to swap to celerity mid way to maximise it's uptime or just accept the loss you're doing Momentum first. This is a bad choice (to do Momentum "first") because it takes 20 seconds to use completely. If Celerity is up 5 seconds in, that's 15 seconds of cd time you're wasting. You could wait 25 seconds, but that's practically 30 seconds ----- which just so happens to be the CD for....

3. Use 1 x Tigers Lust (Swap once momentum speed buff ends)..........+ 1 x Normal Roll (this is using the Momentum CD which has 2 charges, the same as untalented roll so use early)

- Unlike the other two, Tiger's Lust has one large cooldown lilke most talents, instead of multiple smaller ones chained together. So, just like most macros that are under cooldown, you won't be able to swap out of Tiger's Lust either until it has completley worn off --- and when you do....

4. Swap talents back to Celerity and GOTO Step 1.

Some notes:* DON'T TRY IN COMBAT as you can't change talents in combat... obviously ;p

** Won't work on battlegrounds, because you can't change talents on battlegrounds.

***DON'T EXPECT this to last forever, it is possible Blizzard are aware of this but see this as harmless - after all it's completely unusable by anyone wanting to do anything more than run a foot race that doesn't involve PVP or combat.

I hope this was helpful to someone. Enjoy and cross your fingers we get to keep our fun :)

--- edited: legibility / formatting ---

Comment by pat33

***If your a brewmaster***

WOD: I tested short runs for those 3 talents same distance as momentum finishing line.

And the "glyph of rapid Rolling" is a waste I did a short momentum + glyph= 20 sec...

This talent is very fun in Brewmaster.

A) Also note That momentum is really great to gain distance from mobs you dazed with "Dizzying Haze" : They run -50% and you go 125% and 150% making you untouchable from melee mobs. Done so much carnage this way in low dungs pulling 10 to 20 mobs that players would quit (in fear of a wipe) a dung the in very first minutes of my pulls, mobs that you aggro keep following you and rangeDPS can shoot them down or you do a pass on them with breath+keg then roll backwards continue. ( some players where amazed I had good comments)

B)Some fight you will probably fall under 25% health: Roll away+ daze them, run they can't touch you. Its the best avoidance you can do lol.

Tiger lust is a good choice also but I prefer to use engineers boosters if I'm really dazed or use transfer.

Depends if you like to daze mobs 50% and run 125% 10 sec+ 150% 10sec = 20 sec cd up again for another 125% so infact you have 3 rolls+ sprints over 30 sec and you CD will always be 10 sec.