New desktop holographic display designed for 3D creators

Computing & Tech

A new holographic display allows 3D images to be viewed without glasses.

Brooklyn-based start-up Looking Glass has developed a desktop holographic display that allows individuals or groups to see and interact with a virtual 3D world, without the need for headsets or glasses. At Springwise, we have seen a number of VR and AR hardware innovations. These include a projector for AR and VR visualisation for architecture design. Looking Glass, however, is able to bring the 3D world into real life. The device resembles a heavy box. Once plugged into a computer, it can display a 3D model or world that has been created from commonly-used 3D software programs like Maya and Unity.

The Looking Glass uses a combination of lightfield and volumetric technologies to create 45 views of the world inside the display. This allows viewers, including those positioned far off to the side, to see the 3D models from any angle. The display primarily targets at 3D developers and product designers. It allows the creation of new characters or models and show them to clients, colleagues or audiences without the need for anyone to wear a bulky VR headset. Unity developers can also use the display to construct and test three-dimensional game scenes and to make positioning changes in real-time, directly in the editor. Product designers can get an advanced look at how their finished designs will look and feel, before creating prototypes. This could speed up the feedback and iteration process. Other uses also include architecture, art, retail display, and digital fabrication.

The Looking Glass is compatible with Leap Motion, and video game controllers like the Switch Joy-Con and Arduino. It also comes with a free library of apps and demos. The project is currently engaged in a funding round on Kickstarter. Pre-order prices start at 450 USD, with the normal retail price expected to be 600 USD.

Takeaway:

The majority of people associated 3D almost always with entertainment and gaming. However, the development of technology such as this changes that perception. Will technological advances in this field incorporate 3D images still further into everyday life?