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“It’s brilliance is in its simplicity”
– RockPaperShotgun.com
“In playing it, I’m struck by how potentially powerful Fate of the World is”
– PC Gamer
“While ‘Fate of the World’ arms you with environmental data and renewable energy policies rather than grenades and rocket launchers, the result is still compelling”
– New York Times

This game is FAR from perfect -- even with the "unofficial patch" there are are loads of bugs. But it definitely presents a perspective on an extremely important issue that video gamers are not likely to stumble across on their own. It certainly got me thinking on a couple of subjects. If you're so entrenched in your own beliefs that nothing can ever change your mind, then don't bother with this title. But if your mind is open even a teensy crack, it wouldn't hurt to try it out. You might even have fun -- it is, after all, a game! And maybe -- like me -- it might inspire you to do your own research on the subject and learn a thing or two.

Short summary:This game is very interesting and induces the one more turn feeling. However, after many hours spent on this game, I've come to realise why I don't like it:The lack of transparency around my actions.

More detailed explanation:In other games, you're competing against other players (people or AI). Who wins is down to skill and chance.

However, in this game, you need to try various strategies to see what works best. If you play enough, you will be able to make good decisions and win the game. The only challenge is having to play the game a lot, to understand what works.

It'd have been better if the game told you what the consequences of your actions will be at the time that you're deciding what to do. It doesn't, and I'm now tired of looking at forums and wiki's to learn how much something will be affected by a choice I make.

Amazing! This game makes you question some of your ways of seeing the world! There is a clear problem with global warming and, probably, what you think will solve it may not do any good whatsoever... Despite being a superb experience, there are some signals of the personal orientation of the developers on the matter, but it doesn't take away from the fun.

Pros:Visible data for many fields in the game, though not easy to look up.Realistic simulation of energy usage, climate change and demography.

Neutral:Good soundtrack, but gets boring after a few cycles.

Cons:The late game is very boring. Nothing happens once you transit to end game and avoid tipping points.Policies need more detailed descriptions. Some policy has no effect but consuming your budget.Though there are many random instances, but none have a real impact on how you play the game.There is no micro management or subtle policies.

However, you can find mods online. Though modding is out of the scope of this review.

Got put on trial for crimes against humanity after releasing Gene-plague Gamma, which wipes out 99.9% of a region's population, everywhere except Japan, while Japan was busy sending missions to mars. No more emissions, though.

Fate of the World is a really deep (and dark) Simulation of our upcoming years. Especially with all the available DLC it has lots and lots of content to keep you busy for a long while and make sure you'll get money's worth. Like all simulations and simulation games it is obviously not a complete and perfect replica of the real world. Of all the Simulation-games I've played throughout my life it is one of the deppest and most realistic simulations though.

You should definitely not play this game if you're afraid to start over again many times until you reach one of the desired endings. There is a reason that the 7th word in the description is "dramatic". You'll often run into bad ends or simply won't reach the neccessary mission goals in time. A great idea can backfire and make you think twice about adopting it the next time around.

The game presents choices for every region in "cards". This makes it look like a card-game to some people but it really isn't. I think the game desingers just tried to find a name to summarize "Policies", "Research Programs", "Military Actions", etc. and then they though "Hey, those things are presented on stuff that looks like cards." So they went with cards. Don't be turned away becaues you don't like card-games. FotW is not a card game and it might just aswell be called "decisions"; There's no deck, no drawing of cards, etc, etc.

Play this game if:-You like mental challenges-You're not afraid to see our Earth go to hell (because of your decisions)-You think Trial-and-Error can be fun

Don't play this game if:-You hate starting over-You hate going through menus and just want to "play play play"

Fate of the World tells a story of what will probably happen if or when the global warming gets out of hand and they let you to be in charge.

The challenge is not a simple one. In charge of GEO, you are faced with all the global problems at the same time from floods and changing weather patterns caused by the global warming, economic crisis caused by the decreasing oil production rate and the social crisis caused by overpopulation. You tackle the problems by instituting 5-year plans. They are represented by issuing policies, i.e. "playing cards", each of which costs money and man power. And if you screw up, you will be lynched or disintegrated by a global nuclear war.

There are six card types, ranging from projects to several kinds of policies. Projects are special long-term actions that let you e.g. start space program or force people to go vegetarian. The policies allow you to do anything from e.g. constructing defenses against warming effects to using extreme measures of population control. These are used to affect the problems represented by charts and statistics available to those of you who want to see the concrete effects.

At first it feels easy to handle the problems. Then the economic crisis because of the lack of oil kicks in and you no longer have enough money to handle everything. Then you have to learn to prioritize or get lynched trying.

There are several scenarios to try out. The basic one, with several variations, is to try to survive until year 2200 battling the global warming and trying to save the humanity, but there's also a scenario where you're actually trying to destroy the world, if you're in a mood for some evil masterminding.

Mood and suspense are big things here, maintained by some awestrucking music and local news from around the world, listed by region. Interface needs a while to get used but most of the action happens anyway in choosing policies and judging, what you can afford and where to concentrate your efforts. One full game takes about two hours of intense thinking to play through, so by the time you're through with your first game you'll already know enough to try that much better again. It's exciting to try different approaches and once you finally manage to survive through the term (even barely), it's a total triumph.

This is one of the most depressing games I've ever played, but it's definitely worth the buy! It's very fair and realistic, with more data than you will know what to do with. Use it correctly, save the world- but take something for granted and you've led on a nuclear war! Once you get past the tutorial, it only gets more interesting. Good luck!

This is a very depressing game and it is extremely hard/impossible to make every country happy. It's quite addicting and very upsetting at the same time. Honestly i don't know whether i would recommend it but I said "yes" because it is original.

Original, complex insight into the problems of global climate change. The gameplay is rather difficult, but it still manages to generate the addictive "just-one-more-turn" syndrome. Worth trying if you're interested in games tackling real-life issues.

-You have no tolerance for a challenging game that isn't afraid to push your ♥♥♥♥ in.

-You aren't willing to invest time into understanding complex game mechanics that are poorly presented.

If none of these deter you then you will have blast and spend many late late nights watching your global civilization teeter on the balance.

I really really recommend mods to improve the game's presentation and balance. Look up Fate of the World Unofficial Patch v0.50 by Delnar_Ersike in particular, I find it does the best job of creating interesting economic trade offs and providing a more objective, less statist interpretation of economics and markets.

It's a pretty complex card game where you get to play global policy maker. There are actually a lot of different things you need to keep track of including region stability, employment, population growth, energy demands, technology research, medical care, education, and many others. There is an immense amount of data available to aid you in your cause, but you can choose to ignore it altogether and just "roll the dice" and see what happens.

The game is not very intuitive. It isn't obvious what each card does until you've played them a couple of times, and it took me several campaigns before I got a better understanding of how they were used to actually accomplish goals. You'll definitely need a little patience to struggle through it. It's a different strategy game than the norm, but nothing I would recommend. It's one of those games that you either love or hate--not much room for being on the fence.

If you're the kind of casual gamer who quits when they loose, don't buy it.If you're the kind of casual gamer who is actually an OCD hardcore gamer who fancies a break from FarCry3 Relic grinding, you'll probably enjoy saving the world, one oil spill at a time.