Here it is! Just posted to the contest thread...hope it's not too late. Thanks everyone for your feedback along the way! I'll post my completed Ogre Family render (WIP above) when it's ready, but of course that one is not going to be an entry at this point...

Here it is! Just posted to the contest thread...hope it's not too late. Thanks everyone for your feedback along the way! I'll post my completed Ogre Family render (WIP above) when it's ready, but of course that one is not going to be an entry at this point...

Pic 2 is looking through the default camera, I have only put one spotlight in the scene pointing straight down to keep it dark so that the changes will be very easy to spot.

Pic 3 In one of Preta3D's videos on YouTube he shows how to light a window by puting a plane on the outside to give light something to bounce off. Mine is probably way too big and I light the plane with a spotlight and adjusted it so I had a fairly even coverage when looking from the inside.

Pic 4 For the light shining through the window I used another spot light at a very steep angle as I wanted the light to be confined around the character and the alter. I changed the lights parameters to an intensity of 800% with raytraced shaddows and a shaddow softness of 5%.

Pic 5 Thanks to Richard Haseltine for this. By opening the diffuse map in an image editor and inverting it (be sure to save it with a different name) then loading the inverted image into the opacity channel on the surfaces tab the light shining through the window will pick up the colours and project them into the scene.

Thanks for this bluemoon. I tried that years ago with Bryce 4, but never tried it with Poser or DS in the intervening years, so this is welcome information for me.