Indonesia will soon have a strategic plan or framework that would guide and shape the nation's digital game industry in a bid to help local developers gain a controlling share of the market, a senior government official said on Thursday (25/02).

The team – which consists of representatives from the Ministry of Communications and Information Technology, the Creative Economy Agency and game developers – is collecting information on difficulties facing the local game industry. This is done in order to come up with an action plan that can help the country achieve its goal to have local players in Indonesia's game industry control at least 50 percent of the market by 2020.

"We hope [the government and game developers] can meet again next week. We haven't yet decided on a deadline for the framework but it has to be realized in the near future, because we already have an action plan," Luat Sihombing, head of small- and medium-enterprise product development at the communications ministry's directorate general of informatics application, told the Jakarta Globe.

Indonesian game developers currently only control 10 percent of the $321 million generated by the country's video game industry. Luat said the percentage might even fall to as low as 3 percent by 2019 if the government fails to collaborate with local game industry stakeholders.

Luckily, the communications ministry and the Creative Economy Agency have maintained non-formal contact with role players in the local game industry and there are only a few things left to discuss.

"The government is simultaneously implementing several plans to support the game industry in Indonesia. This includes the recent visit by President Joko Widodo and Communications Minister Rudiantara to San Francisco to meet with major players in the global digital industry," Luat said.

"It turns out, Google has already taken notice of some of the players in the Indonesian game industry," he added.

While waiting for a proper framework for the industry, Indonesia-based mobile game studio Touchten has just launched a new game called "Math and Magic" on Wednesday as part of the studio's commitment to release three games every month.

"It's an easy and simple arithmetic game, but wrapped in an adventure story. We hope this game can be enjoyed by anyone in every age group," said Roki Soeharyo, the studio's co-founder.

According to Roki, the game-making process took around two months and cost the studio about $1,000.

Touchten is part of the team that is assisting the government to draw up the game industry framework. Touchten co-founder and chief executive Anton Soeharyo previously said the government's attention to local game developers was improving and had so far been "very positive."