I have to say this is the first running script I found that can use conditional branch's to detect if the player is or not. Plus be able to turn it on and off.This is just what I needed for my game ;3

However can you set it so you can disable the run/sneak separately? I'd like to make items that if you have it equipted you can run, and another to stealth. However I only see away to turn them both on or off together.

Haha, I on the other hand find eventing much easier.The ability to do things may be limited in some ways, but it's all laid out for you.

No surprises ...Use the interface to point and click. This does that. If this, then that.

Scripting goes to the roots. Takes memorization of codes, and the ability to comprehend the coding. Without somebody teaching me, I doubt I will ever learn. I need help for things that are relatively unknown to me if I wish to master them.

I can edit code, but as far as writing my own ... out of the question.

The off switch causes the play to be stuck in place now >.< I have an event that you can walk over to turn it on and off. it worked in the other! But now walking over the off one gets the player stuck in place.

Also if I use a conditional branch to change sprites if running/sneaking rather default that way or if you have/don't have the item to do it, or even if it's set to off, the speed wont change, however the sprites will :/

The top two plants are the 'off' switches and freaze the player in place if walked over. The path over the water checks if you are running and if so jump it.the bottom plans are the 'on' switches that.. can't be tested cause off freazes you :/

Edit: I also just tried it in a parallel process to have it off at game start, that and even an auto run/self off switch and it will still freaze the player in place and not allow them to walk.