He's not wrong about the genre's flatlining in the current console generation. There's a general shortage of platformers on consoles not produced by Nintendo, and even the ones we get lack the thoroughness of a Banjo-Kazooie or a Mario 64. Modern platforms are too linear, Kaerlev argues, giving you little reason to stop and smell the roses.

The article brings up an interesting question: what do you guys think of the state of collect-a-thon platformers? Would you like to see more such titles releasing in the modern day? Could the Wii U be a good choice for such titles?