@mightygitis Do you know if there is any way to deal damage to a player without instantly defeating them in 3.0? For example, let's say I wanted to add a dynamic trigger to an object like a boulder on a path to recreate an Indiana Jones sequence, but didn't want the player defeated right away?

First off, this is one quote I wanted to read!! "actually all my ewoks were going at different speeds. You can adjust and change speeds mid path even. Rides will be a breeze to make now"

Excellent level design at the summit!

3 Q's:Is there a better selection of loot objects this time around? Can you restrict a character's special abilities and what items they start with in your own built toyboxes? Have they lifted the restriction off interior objects (so they can be used anywhere without doing that glitch thing?

I'll be sure to post some pictures I took of the event when I get home to a computer I can use.. Still have 1 more day of the Expo to attend.. We're all in for a treat! Toy Box Summit 2015 was hands down one of the best experiences of my life... INcredibly awesome!