Maker of a smartwatch Pebble's latest Kickstarter project has done extremely well and raised a total of $20,338,986 from 78,471 backers.

The outfit only wanted $500,000 but $20 million makes it the most successful Kickstarter project ever.

The original Pebble smartwatch was also launched through Kickstarter in 2012, and it remains the third most-funded project in Kickstarter's history.

ebble now has more than 100 employees and almost $26 million in outside funding, the Time's Kickstarter always seemed to be more about hype than money. Almost as soon as it launched, the Pebble Time had already broken a Kickstarter record by surpassing the $1 million mark in just 49 minutes.

One of most interesting news items to come out of PAX South is that The Bard's Tale is in Development to be pitched for crowdfunding on Kickstarter at some point in the near future.

If funding is successful the project will be led by Chris Keenan and lead CEO Brian Fargo at inXile who was responsible for the crowd funded Wasteland 2 that was so successful.

The game will be a direct sequel to the 1988 released Bard's Take 3. All of the details and crowdfunding information will be coming at a later date. Right now it is not clear if it is only coming for PC and Mac or if plans are to do a console release for the Xbox One and PlayStation 4.

Crowdfunding site Kickstarter is opening up the champers to celebrate its biggest milestone yet. The site has managed to raise $1 billion for thousands of innovative projects created by entrepreneurs and start-ups across the world.

The cash came flowing in from 224 territories, with the US leading the way as usual. Americans accounted for about two thirds of all pledges, but that's beside the point - Kickstarter projects got cash from just about every country on the planet, except those that are under international sanctions.

Many people backed more than one project and a small group of people has backed more than 50 different projects, which makes them Kickstarter junkies in our book.

Critics may say that many of the projects amounted to nothing, which is only partially true. There are plenty of winners and losers in every business, so it's hardly surprising that some projects failed. After all they wouldn't be on Kickstarter if they had plenty of backing from corporate interests, with plenty of human and financial resources to play around with.

To mark the occasion, Kickstarter released an interactive infographic that can be checked out here. Check out the Falklands - seven backers pledged $731. We're guessing the projects had something to do with shearing sheep or shooting down Argentinean Skyhawks.

The studio behind FlatOut is seeking funding to build a new demolition racing game with spectacular crashes, realistic driving physics, and intense car building. Bugbear from Helsinki Finland has turned to kick started to gain support for the new project which they are calling “Next Car”.

The game which will be for Windows with the stretch goals of bringing the game to both Xbox One and PlayStation 4. The real idea here is to create and updated spiritual successor to Flatout with the updated technology of today and if it gets funding the plan to release a sneek peek technology demo.

One of the big ideas here is that those that fund the project will help guide the development of the game into the game that they want to play. The game will use Bugbear’s in-house developed ROMU engine that is built specifically for a racing title like this.

Bugbear is looking for $350,000 from Kickstarer supporters to get the Windows version of the game made. It has a number of stretch goals, but in order to get to the Xbox One and PS4 versions of the game the need to raise $1,500,000 which is a lot of money. They have a number of ideas for some other stretch goals in between, but we don’t know what they are yet.

It is hard to guess how much support Bugbear will be able to get for a project like this, but the studio has rich tradition in delivering racing games. The question is really if people will support such a project? The do have some really nice incentives for support the development of the game.

OUYA makers have announced that the retail version of the OUYA console will be hitting retail/e-tail stores on 4th of June with a price set at US $99.99.

In case you missed it, OUYA is an Android-based gaming console based on Nvidia's Tegra 3 platform and it promises quite a few games (104 to be precise) available from day one.

The developer edition consoles have been already shipped out and devs have been at it since December last year. Early backers will apparently get a retail metallic version while developers were getting the transparent plastic one. The OUYA team, as they like to call themselves, have noted that Kickstarter backers units will roll out over next few weeks and emails will be sent to backers as soon as it ships out of the factory.

All those that get their OUYA consoles will have to do a fast update, based on the connection speed and will need a credit/debit card to download games. They also noted that OUYA can be paired up with up to four controllers and since it supports Bluetooth, a list of other, pairable devices will be announced soon.

In case you are one of the early Kickstarter backers you might want to keep an eye on your email account and those that are waiting it to hit retail/e-tail in June should note that it will be initially available in the UK, Canada and the United States.

E Ink and watchmaker Central Standard Timing spiced up CES 2013 with a rather interesting prototype that went live on Kickstarter as well, a 0.8mm thick (or rather thin) bracelet style wristwatch.

We must say that the CST-01, as CST decided to name it, does look pretty impressive as the entire thing is made by laminating thin, flexible components into a 0.5mm pocket etched in a of flexible stainless steel, just 0.8mm thin. The entire watch lacks any physical buttons or knobs as the entire setting is done on the included base/charging station.

It is powered by Infinite Power Solutions' 4V 0.7mAh Thinergy "Micro-Energy Cell" solid-state battery that can be recharged 10,000 times and lasts over 15 years. It charges up in 10 minutes and expected lifetime between charges is around a month.

CET also launched a campaign on the Kickstarter asking for US $200,000 and already scored almost half of it. Currently, US $99 pledges are already gone, but you can still score one in white or black color for US $129.

It is definitely one of the more interesting Kickstarter projects to show up in recent weeks. You can check it out here.

Android-based gaming console Ouya stirred up quite a lot of attention back when it scored more than US $8.5 million in founding at Kickstarter. Now it seems everything is still on track. The first consoles, or to be precise, developer versions will ship to their proud owners as of December 28th.

This, of course, does not include the standard Ouya consoles that are still fortunately scheduled for March, but rather Ouya dev console version for those that shelled out US $699 to be the first ones to get their hands on rooted developer version with early SDK access.

Of course, it is quite impressive that Ouya makers are sticking to their schedule and it means that March 2013 is pretty much fixed for those that payed as little as US $95 for their Ouya console.

In addition to some great news for developers that decided to go for it, makers of the Ouya will give away ten developers consoles for those that have a best idea for a game that they want to make for the Ouya console. You can find more details about the giveaway here.

Kickstarter has become one of our most interesting places to hang out these days to find new and interesting ideas and concepts looking for support. The latest thing to tickle our interest is the iControlPad 2, which is billed as an open-source controller for your smartphone, but admittedly it offers a lot of uses beyond your smartphone.

The iControlPad2 is a Bluetooth gaming controller which is able to support almost any smartphone, tablet, or computer. The unique design of the iControlPad2 makes for perfect compatibility with all of the emulators for classic gaming systems. In the iCade mode you can play over 30 apps from the Apple App Store, with more titles being developed all of the time.

What sets the iControlPad2 apart in our opinion is that it is small, compatible with all of the major devices, has iCade compatibility, includes HID Keyboard support, and a long life battery; and best of all, it can be upgraded and enhanced to add additional support or features through upgradeable firmware. It is being manufactured exclusively in the UK and Germany.

It looks like a very worthy project with a design so good that we wish we would have thought of it. The iControlPad2 is looking for a goal of $150,000 in backing, and as of this article they had crossed $50K with 24 days to go. There is still time to back the project and support something with a design that we think could be a promising new product.

It didn’t look very good for the Kickstarter project of Shadowrun Online to reach its goal amount. With about 10 hours to go, the funding was about $30,000 short of making it happen.

However, as the hours ran down the funding increased. The project will be funded with a total of $558,863, which is 10 percent more than was needed in the first place.

Shadowrun Online didn’t enjoy the success that the Shadowrun Returns did getting Kickstarter financing to produce the new game. Shadowrun Returns game out of the gate is quickly reaching its target goal and exceeding it by a large amount.

Shadowrun Online seems to move along at a much slower pace, but did finish strong and was able to pull enough folks together to get the title financed to be made. Perhaps the most interesting thing is that Shadowrun Online will get an Android/Ouya version as part of the project, so you can chalk up another title coming for the Ouya platform.

With less than 24 hours left for backing the OUYA console project at Kickstarter, Fuseproject managed to get over 7.6 million of funding from over 57k of backers and has now got the XBMC to join in the project and bring its neat media player to console.

In case you somehow managed to miss it, the XBMC is an award-winning free and open source (GPL) software media player and hub for digital media available for several different platforms and it will be available on the OUYA console at launch. To ensure perfect compatibility, Fuseproject will provide an early prototype to XBMC team.

In addition to XBMC, Fuseproject also partnered up with TuneIn, a free music, sports and news free service with over 70k stations and two million on-demand programs.

With less than 24 hours for pledging at Kickstarter, Fuseproject also release a couple of new pictures of the actual console and the controller.