A tweet from The Wonderful 101 director Hideki Kamiya intimated the Wii U exclusive may not be terribly long, causing a bit of backlash from fans and loyal Nintendo enthusiasts.

“If u hate to finish a game the next day u buy it, u better not play TW101,” Kamiya tweeted. “I focus on how it is fun, not how long it lasts till the ending.”

Apparently, however, the Kamiya is talking about added content that feels appended, not organic. Platinum Games executive director Atsushi Inaba took to Twitter to clarify Kamiya’s remarks.

“So it looks like @PG_Kamiya has caused another bit of controversy,” Inaba clarified. “What he is saying is his basic approach to how he creates an action game. The idea is rooted in that you shouldn’t pad your game with content users won’t enjoy in order to control play time to the end of the game. It isn’t something he wants to do, or thinks you should do.”

It’s worth noting, of course, that neither Platinum Games employees speak English as their first language, and a lot of connotation tends to be lost in translation. Language-bridging comments simply cannot be taken at literal, face value.

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Platinum Games Dev Clarifies Wonder 101 Game Length Comment

By | 04/30/2013 01:37 PM PT

A tweet from The Wonderful 101 director Hideki Kamiya intimated the Wii U exclusive may not be terribly long, causing a bit of backlash from fans and loyal Nintendo enthusiasts.

“If u hate to finish a game the next day u buy it, u better not play TW101,” Kamiya tweeted. “I focus on how it is fun, not how long it lasts till the ending.”

Apparently, however, the Kamiya is talking about added content that feels appended, not organic. Platinum Games executive director Atsushi Inaba took to Twitter to clarify Kamiya’s remarks.

“So it looks like @PG_Kamiya has caused another bit of controversy,” Inaba clarified. “What he is saying is his basic approach to how he creates an action game. The idea is rooted in that you shouldn’t pad your game with content users won’t enjoy in order to control play time to the end of the game. It isn’t something he wants to do, or thinks you should do.”

It’s worth noting, of course, that neither Platinum Games employees speak English as their first language, and a lot of connotation tends to be lost in translation. Language-bridging comments simply cannot be taken at literal, face value.