How does you not being a wolf qualify you to know whether or not Parsifal is a wolf?

Because Parsifal had always been an advocate of always lynching until this game, where he's advocating not lynching. This is abnormal, although I think we'd be far better lynching an inactive than lynching Parsifal this next time around.

Is this a polytheistic community? Our clergyman was talking about Gods. A bit suspicious if you ask me.

Yes, a closer reader would have noticed two separate characters referring to many gods and one character naming a specific god. Also, many of you seem to be reading a lot into the narration. I write the stories, then place the characters in randomly (except for the people being killed obviously). I go to great lengths to not give clues as to wolfs/villagers in the text. It's pretty much just there for flavor.

Alternatively, they kill us off albeit slower. Lynching is always better than not lynching, because lynching at least has a chance of getting a wolf.

But an even greater chance of not getting a wolf.

If the psychic were dead, I would agree with you. But we have a living psychic and some dead villagers, who can communicate with each other and the villagers can relay what they know. Even if it's just to rule some people out, that would be a great start as it narrows the field. This has happened before, and is an exceptionally powerful aid.

But so far, there has been no such public communication, even though the psychic has had two chances to guess. Ergo, we either have a crap psychic or crap dead villagers. A psychic that doesn't try to communicate what they find out might as well not exist.

Come to think of it, maybe we should just start lynching, given the total silence of said psychic.

Because Parsifal had always been an advocate of always lynching until this game, where he's advocating not lynching. This is abnormal, although I think we'd be far better lynching an inactive than lynching Parsifal this next time around.

For the Wolves, the aim is to kill enough of the Villagers so that 1 in every 5 players is a Wolf- for example, if all three Wolves are to stay alive and win, they have to kill until there are only 12 Villagers left (i.e. 15 players overrall). For two Wolves to win, there must only be 8 Villagers left (i.e. 10 players overall).

Correct me if I'm wrong, but I think we will lose if we fail to lynch a Wolf the next day, as Wolf Argon's kill will bring the number of players alive to 21 and the Wolves win if that number drops to 20, since their goal is to kill enough Villagers so that there is 1 of them for every 5 players alive in the game. Of course, this assumes Wolf Argon does kill a player, but I'm sure he or she will not miss the opportunity.

I have nothing against rooster, but I suggest that we lynch her in the next round. She just doesn't strike me as a Villager for some reason. I think Parsifal was merely trying to help us.

For the Wolves, the aim is to kill enough of the Villagers so that 1 in every 5 players is a Wolf- for example, if all three Wolves are to stay alive and win, they have to kill until there are only 12 Villagers left (i.e. 15 players overrall). For two Wolves to win, there must only be 8 Villagers left (i.e. 10 players overall).

Correct me if I'm wrong, but I think we will lose if we fail to lynch a Wolf the next day, as Wolf Argon's kill will bring the number of players alive to 21 and the Wolves win if that number drops to 20, since their goal is to kill enough Villagers so that there is 1 of them for every 5 players alive in the game. Of course, this assumes Wolf Argon does kill a player, but I'm sure he or she will not miss the opportunity.

Correct. I had assumed Pongo's numbers were correct without checking them, and didn't realise how close we were to losing.

Pongo has shit mixed up all over the place. First he says we have four wolves and 26 villagers, although we have 26 players total, then he speaks of "all three wolves" in the win conditions. He probably thought of the 1 in 5 condition with only three wolves in place and then added one more without considering how ridiculously unfair 1 in 5 becomes with a fourth wolf.

For the Wolves, the aim is to kill enough of the Villagers so that 1 in every 5 players is a Wolf- for example, if all three Wolves are to stay alive and win, they have to kill until there are only 12 Villagers left (i.e. 15 players overrall). For two Wolves to win, there must only be 8 Villagers left (i.e. 10 players overall).

Correct me if I'm wrong, but I think we will lose if we fail to lynch a Wolf the next day, as Wolf Argon's kill will bring the number of players alive to 21 and the Wolves win if that number drops to 20, since their goal is to kill enough Villagers so that there is 1 of them for every 5 players alive in the game. Of course, this assumes Wolf Argon does kill a player, but I'm sure he or she will not miss the opportunity.

I have nothing against rooster, but I suggest that we lynch her in the next round. She just doesn't strike me as a Villager for some reason. I think Parsifal was merely trying to help us.

Why don't I? I could be the psychic.Alas, that would make this game more interesting than it is.

I think the proportions may have been taken from the old set of rules, because they imply that there are just three wolves, when there are actually four. My guess is that section has yet to be updated.

Anyway, with 26 players and 4 wolves, I think the ratio should 1:3, in other words one in every four players is a wolf. That way about 10 villagers have to die for them to win.

Logged

"I want truth for truth's sake, not for the applaud or approval of men. I would not reject truth because it is unpopular, nor accept error because it is popular. I should rather be right and stand alone than run with the multitude and be wrong." - C.S. DeFord

Blanko quivered under his covers in fear as the sun sat below the western mountain. He didn't sleep at all after Enigma was killed in the village square, and with Chris dying last night, he was sure he was going to be next. Each creak in the darkness and gust of the wind in the night stole his breath for what seemed like hours. He dare not even make a breathing hole under the covers. Meanwhile, his bed continued to get hotter and hotter with the stench of fear and perspiration.

"I know I'm next," he would mutter over and over to himself.

"It's because I cursed the gods for having their shit all mixed up," he continued to cry. They were after all petty, vengeful, and prideful gods.

Finally, the sleep depravation caught up with Blanko and he drifted into unwelcoming land of dreams. Hours later, Blanko lifted an eye as the sunlight pierced his window. He had thrown his impenetrable covers free in the night, but that was not on his mind. He was alive!!! Blanko leapt from his urine drenched bed and ran to the window. There were villagers gathered about, but there were no signs of who was dead.

Blanko quickly put on his boots and threw on a coat as he ran outside.

"It was Parsifal," said Verrine solemnly. "Got him in his sleep."

Terror chilled his already cold body. The wolves can get you in your hovel. Blanko looked from face to face. As he scanned each one of them for incriminating clues a horrible thought struck him. Do the villagers know they are wolves?

"It could still be anyone of us," Blanko said re-saturating his pants.

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Let me commune with the wolves about the ratio. I just copy/pasted Wilmore's rules and didn't tweak much really. Anyways, it's day. Begin your accusations. Night will arrive at May 17, 2012, 12:00:00 PM.