If KOTOR 3 was like Oblivion then the following things would be in the game:

1.You'll be able to join every faction most likely, even if you belong to a completely opposed one or you shouldn't normally be able to join them.

2.-Somehow you will invariably become the leader of a faction after being their errand boy for about a week or so.

3.-A non soldier PC who joins a faction will probably be given the same missions as any other character and will be unable to progress unless they complete that mission. Because it makes so much sense to send a diplomat to KILL SOME Mandalorian RAIDERS.....

4.After Bethesda's accomplishment of making the rocks in KOTOR 3 more "real" they forget to add a actual story....in haste they write ten minutes of dialogue and hire an actor that somebody in their staff has a hard-on for.

5.Children will no longer exist in kotor 3 as NPC's are too busy staring at walls or having the same boring conservations with each other or walking in and out of shops for no apparent reason.

6.Lots of NPCs that have no reason to exist, and nothing interesting to say. In fact there will be so many of these characters that talking to anybody at all will be pointless as there will be a 99.9% chance this will be the case. Thus you play the whole game not talking to anyone, and miss out on the few quests there are.

7.Spaceships will be cut from the game, then released a week after the game comes out, and will cost about $2.

8.Most of the skills will be cut from the game. Those that remain will either be irrelevant due to player skill (ie. aiming), or there'll be an item that makes the skill redundant (ie. an unbreakable lockpick).

9.Player dialogue will consist of listening to an NPC crap on, then repeating a single word that the NPC said back to him, allowing the NPC to continue crapping on. Other dialogue options incluse "Rumours" and "Goodbye".

10.At higher levels, every Exchanege thug you meet will be wearing Advanced Power Armour Mk. II, yet still only demand 100 credits from you.

If KOTOR 3 was like Oblivion then the following things would be in the game:

1.You'll be able to join every faction most likely, even if you belong to a completely opposed one or you shouldn't normally be able to join them.

2.-Somehow you will invariably become the leader of a faction after being their errand boy for about a week or so.

3.-A non soldier PC who joins a faction will probably be given the same missions as any other character and will be unable to progress unless they complete that mission. Because it makes so much sense to send a diplomat to KILL SOME Mandalorian RAIDERS.....

4.After Bethesda's accomplishment of making the rocks in KOTOR 3 more "real" they forget to add a actual story....in haste they write ten minutes of dialogue and hire an actor that somebody in their staff has a hard-on for.

5.Children will no longer exist in kotor 3 as NPC's are too busy staring at walls or having the same boring conservations with each other or walking in and out of shops for no apparent reason.

6.Lots of NPCs that have no reason to exist, and nothing interesting to say. In fact there will be so many of these characters that talking to anybody at all will be pointless as there will be a 99.9% chance this will be the case. Thus you play the whole game not talking to anyone, and miss out on the few quests there are.

7.Spaceships will be cut from the game, then released a week after the game comes out, and will cost about $2.

8.Most of the skills will be cut from the game. Those that remain will either be irrelevant due to player skill (ie. aiming), or there'll be an item that makes the skill redundant (ie. an unbreakable lockpick).

9.Player dialogue will consist of listening to an NPC crap on, then repeating a single word that the NPC said back to him, allowing the NPC to continue crapping on. Other dialogue options incluse "Rumours" and "Goodbye".

10.At higher levels, every Exchanege thug you meet will be wearing Advanced Power Armour Mk. II, yet still only demand 100 credits from you.

1.u cant join the deadra worshipers on oblivion(the bad guys) adn that is the only faction that ppl opose... in the case of the sith in star wars u do get to join the in the end of kotor 1/2 even if u opose them for the whole game just 1 diologe and bam u r sith thin about that

2. it takes only 3 mins to become a jedi in kotor 1 and after that u go and take on a whole sith army? thats not smart seming u r practicly and errand boy

3. u r probably gona be a jedi again so u can send a jedi to go kill madalorians even if u r a diplomat. in star wars movies they didnt have a pobablem sending jedi (who are probably the best diplomates in the galazie) to war think about that 2

4. if u have played oblivion u know there is story to it and most npc do have useful diologue.

5. we thats true but if they make kotor 3 they woudl have goten over this and know they must put children in the game otherwise it cant continue into the movies kinda

6. not everyone in a galixie knows somthing useful and there are loads of quests in oblivion

7. dont know how u came to that conclusion but they didnt cut horses fromt oblivion did they. so i am pritty sure that space ships are gona be in the game otherwise u cant get to the next planet. they will probably release upgrades for your ship later just like they did with armor

8.thats not true ither do u know how hard it is to kill somthing at long range iwth a bow and now range skills? obviously not and they unbreakable lock pic is from a high lvl quest

9.pritty sure u havent played oblivion casue they dont crap on as much as kotor1/2 do and they dont repeat ither and there is only 2 single word replys and u said them both goodbye and rumours

10. well thats a valid point but then there are mods that change this hehe

but it is a good argument u have there Masgrtgr however mine is better hehe

and no two games are ever that same even if they are both made by the same company just liek morrwind and oblivion big diferances and kotor 1 and kotor 2tsl

and one last thing they didnt even compleat kotor 2 they rushed it and ****ed up a lot like taking all the kool fun things out and modders had to fix it

i like oblivions word creation and kotors game play that would be a good game

9.Yes KOTOR 1/KOTOR 2 NPCs do crap on but Oblivion's NPCs do it more often. Also thanks for proving my point, the whole "only two words to choose things" makes for bland dialogue.

10.That's my point! It doesn't make any sense for every single bandit/Exchange thug/mercenary/Dark Jedi to have Deadra equipment/Advanced Power Armour Mk. II and still demand only 100 credits from you. If I was any of the above and I had that kind of technology I would demand a lot more than that (3000 or so)!

If KOTOR 3 was like Oblivion then the following things would be in the game:

1.You'll be able to join every faction most likely, even if you belong to a completely opposed one or you shouldn't normally be able to join them.

2.-Somehow you will invariably become the leader of a faction after being their errand boy for about a week or so.

3.-A non soldier PC who joins a faction will probably be given the same missions as any other character and will be unable to progress unless they complete that mission. Because it makes so much sense to send a diplomat to KILL SOME Mandalorian RAIDERS.....

4.After Bethesda's accomplishment of making the rocks in KOTOR 3 more "real" they forget to add a actual story....in haste they write ten minutes of dialogue and hire an actor that somebody in their staff has a hard-on for.

5.Children will no longer exist in kotor 3 as NPC's are too busy staring at walls or having the same boring conservations with each other or walking in and out of shops for no apparent reason.

6.Lots of NPCs that have no reason to exist, and nothing interesting to say. In fact there will be so many of these characters that talking to anybody at all will be pointless as there will be a 99.9% chance this will be the case. Thus you play the whole game not talking to anyone, and miss out on the few quests there are.

7.Spaceships will be cut from the game, then released a week after the game comes out, and will cost about $2.

8.Most of the skills will be cut from the game. Those that remain will either be irrelevant due to player skill (ie. aiming), or there'll be an item that makes the skill redundant (ie. an unbreakable lockpick).

9.Player dialogue will consist of listening to an NPC crap on, then repeating a single word that the NPC said back to him, allowing the NPC to continue crapping on. Other dialogue options incluse "Rumours" and "Goodbye".

10.At higher levels, every Exchanege thug you meet will be wearing Advanced Power Armour Mk. II, yet still only demand 100 credits from you.

Why? It's realistic, people react to you when you change, grow stronger, grow fat (heh that's funny, back to the subject..) etc.

This is one of the main reasons I didn't like Fable. When I play an RPG I want to focus on the adventure and story. I fail to see the fun in having to watch the cholesterol intake of my character to ensure they stay fit, manage food, sleep and exercise, schedule the game so you can achieve what you want before your character grows old and die. There is enough of that crap in real life, when I play a fantasy game I don't want to think of that.

I want to be able to design my character to be and look how I want them to be without having to struggle throughout the game to keep them that way, and focus on their achievement in the story and game world instead.

Realism in itself isn't necessarily a good thing in games. It has the potential to take away the fun as much as it has to enhance it, depending on the situation where it's used.

NPC reactions to what you have done is good and makes it feel a bit more like what you do in the game matters. This is something that's been somewhat lacking in the KOTOR games so far, where many NPCs only are fillers who say the exact same thing and seem oblivious to anything you do. But preferably the NPCs should have a reasonable chance of actually knowing who you are and what you have done if they comment. In many RPGs the NPC population seems to have a collective consciousness where everyone in a city halfway across the continent immediately knows you've been mean to a hermit NPC in the middle of nowhere.

But probably the main reason that i would like to see K3 a bit like Fable is NPC reactions, like stoffe said (oh nice name ). They do seem to lack it, mainly because it's only the party members that react to your choices no one else around you. Yes, they would need to know the PC and they're background, but i'm sure that some NPCs will hear rumours about the PC being an evil Sith Lord or a great Jedi Master.

Yes, Oblivion is nice, especially the way you can socialise with everyone around you and become more a part of the Elder Scroll world, but to me Fable does it more.

"This is my story. It'll go the way I want, or I'll end it here." -Tidus, Final Fantasy X

To make K3 open ended but not too open that it would be exactly like Fable or the Elder Scrolls series, they should only take necessary pieces of realism and incorporate it so its real, but also fun and similar to the previous two KOTOR games.

Yesterday is history. Tomorrow, a mystery. Today is a gift...that is why it is called the present.

To make K3 open ended but not too open that it would be exactly like Fable or the Elder Scrolls series, they should only take necessary pieces of realism and incorporate it so its real, but also fun and similar to the previous two KOTOR games.

By fun, do you mean getting the choice to hack some random guy to pieces?

Yeah, suppose...

"This is my story. It'll go the way I want, or I'll end it here." -Tidus, Final Fantasy X

Well, to be honest i wouldn't want K3 to be like Fable or Oblivion, i just want the realism from the games inserted into K3, so everyone around you are more "real", all the NPCs not just party members or main characters.

Yeah, i think that Kotor is more about the story, but i think they're too focused on the plot and story, put a bit more freedom to do things is what i say.

"This is my story. It'll go the way I want, or I'll end it here." -Tidus, Final Fantasy X

jep, I think a good balance between the two categories is always a good thing...and, I mean it's a combination that works good (story :: realism), as we can see, Fable for example has a very good story and the realism is not that bad as well...

Visas: "A war? This war?"Mandalore: "No, not this one. Another one, more terrible, against an evil we couldn't begin to comprehend. Revan went off to fight it..."

An interesting an idea, that's for sure. I have Oblivion, and I love it. However, the thing that made Knights Of The Old Republic so popular was it's simplistic and easy to use Role Playing. It had the feel of a big time RPG, but it had the availability to be used by a huge age group. To me, that's special. So, I say keep Oblivion, Oblivion and Kotor, Kotor

jep, I think a good balance between the two categories is always a good thing...and, I mean it's a combination that works good (story :: realism), as we can see, Fable for example has a very good story and the realism is not that bad as well...

I totally agree with that. That's also what made Kotor so special: It had a perfect balance of realism and story. We can only hope a Kotor III does the same.