This is a solid product. The plastic is thick enough to stand up to reasonable abuse (such as at a game table - you probably can't drive over it). You can pick up a full box by just the lid and the lid will not come off, yet it is easy to remove the lid when you want it off. I purchased the larger size and found it holds a deck of 125 poker sized cards nicely. It might hold a few six siders with a standard deck. Based on my Mark I eyeball, I do NOT believe this would hold poker sized cards in sleeves, but it might well hold smaller sized cards in appropriate sleeves.

I'd buy this product again, and recommend it for those with a need to store decks.

This feels like it will an excellent game for children to start out RPing. Right now my nephews are a couple of years to young for it but I'm definitely saving the game for when they get old enough to play.

I have been playing this with my brother and my 7 year old nephew and he loves it. The adults are having fun too. This is an excellent introductory game to get your kids into role playing games. The rules are simple and I really like the focus on fun and the avoidance of violence (even if my nephew wanted to drown a boat load of pirates). Good work and thanks.

I'm currently making "my own" rpg adventure for my niece and nephew (7 and 5) since they couldn't stop rolling my rpg dices. I made them short improvised stories making them roll D20, D8 or D4 and they loved this "rpg introduction" so much than I finally gave them a dice set each.
I read firstfable and am reading herokid as well to take what I like best in both games, but what bugs me is that both games use only 6 sided dices... That's a shame, since most parents introduce rpg to their kids because they play themselves (so they must have dice sets, right ?).

That would be my only critic here since both games seem really nice. I particularly LOVED the part in FirstFable rules about avoiding stereotypes (your characters sheet are quite binary though, the faerie is a girl, the knight a boy... I added a prince faerie and a knightress as well on mine lol)
I like the fact FirstFable isn't combat centered (which seem to be the case for Herokid :/)

In a few words : Great great game, thank you for having made that, if I could make some suggestions it would be :

a boy/girl version of each character class (your drawings are very nice!)

using RPG dices (without needing to change the math system)

adding "disabilities" (I don't like this word) I think it's nice to sensibilize children to differences as handicap, blindness, deafness etc :) and it can totally be included in a heroic-fantasy world :)

I really enjoyed this easy and short core book. I think it'll be perfect for when my daughter is old enough to start playing RPGs.
I'm so happy this is on the market because I've been looking for something like it/

It was very easy to understand, nothing like the crazy rules and stats used in Dungeons and Dragons. Three stats and a few special moves for each character makes it easy for kids to understand.

It was a short read, only 41 pages with maybe 20 or so filled with the information to help you get started. The other pages include a short adventure, sample character sheets, and an actual character sheet for your new adventurer to fill out.

This is a highly costumizable game that let's you and your kid(s) create your own adventures or character classes. I'm looking forward to more fun and adventures from these creators.

First Fable is a roleplaying game tailored specifically to children around the age of 6. It is designed to be run by a GU (grown-up), who leads the characters through the story and helps the players understand the rules. There are many gamers who are now parents and looking to introduce their children to their roleplaying world. This book is set up to do just that! The wonderful part about this book is that the book is written so even grown-ups who have never done roleplaying games before can pick this up and play it.

The book starts off with the basics of roleplaying and why roleplaying can be beneficial to children. Language, math skills, emotional growth and communication skills are all built up in the process of telling a story. It’s also a safe way for children to work out social situations they may not know how to handle. We, as the GUs, can help guide a child through situations they may face in school or the playground when we aren't there. I will go into this in more detail later in the review.

Character creation is always the hardest part for new players. So how in the world do you get a 6 year old to make up a character? Well, that is where this system comes into play. There are 4 different character types outlined in the book, all of which are easily identifiable to children: a pirate, a warrior, a fairy princess and an animal keeper. Next, you get to pick any 3 things at which your character shines. They then choose one thing they are not very good at. After that, they can pick one item that does something very special; whether it is an animal that talks or a singing crown, it’s whatever they want. They can play characters that cross the different types of characters. Younger players may want to play themselves, which is fine as well! Challenge older kids to come up with reasons why they have their special items. Remember: always assist children with writing where needed!

The rules for challenges and resolutions are also very simple. D6s (six-sided dice) are used with 4s, 5s, and 6s being winning dice. A challenge is determined as an action that has the chance of changing the story. These actions should always have a dice rolled with an action the player cannot actually do in real life.

Tasks are simple actions that help the story move forward. Most tasks are actions taken by the players that can be accomplished fairly easily. These are storytelling opportunities where the players can give details about what their players are doing.

Special things are actions that involve the use of the unique item they possess. Each item gets stars, which the player can use to accomplish extraordinary tasks. It may also require a dice roll, depending on the action, but it is up to the GU to decide.

This system is one of the simplest starter systems to work with. It is open-ended, so children can pick whatever they want for any of the categories. Some kids may elaborate on their items or abilities, others may keep them simple. Always encourage children to elaborate as best as they can. They may need help with words or actions that they want to do. As a GU, help by asking them questions and helping them find the word they are looking for.

The age group I played with was 4, 5 and 6 – so, the younger end of the spectrum. When creating their characters, all of the kids worked together and helped each other. A couple of the kids were not good with writing, so the older kids helped them. I also had them draw their character. The kids I worked with modeled their characters after themselves. Some used their real names, others used a character name. For their official character sheets, I did write down what they told me, so that I had a reference, but allowed them to keep their original sheets. I ran the starter story in the book, and the kids loved it right from the start. The system for rolling dice was easy enough. With a few reminders, the kids quickly figured out how to roll their dice. The children all waited for each player to make an action, and helped each other with the story. They also helped remind each other what was written on their sheet.

Overall, this book was perfect for younger kids. It was challenging enough to make them think and engaging enough to keep them interested for about an hour, which is long for the younger age groups I worked with. I would recommend this book to parents and teachers alike. Experience in gaming is not necessary, though it may help. Just remember: it is not about the rules but about the story the kids tell.

My son was really interested in this game. Making the characters was very simple and the system is light enough for small children to follow. This is highly recommended for parents who would like to introduce roleplaying to small children.

Would be nice if there was something that could be printed off to give to the recipient (enclosed in a card, or stuffed in their Xmas stocking in my case) to represent the gift certificate. Not sure what else you can say in review of a credit purchase, other than I purchased it and it added credit to my account. Which is nice I guess.