The Kor completely control a large expanse of herdland on the east and west of the
Dregga-Therakk mountains, using the Aleator Pass to cross over.

Kor-Vek: A particularly war-like tribe, they fight almost continuously against
the Var at Valen and Vorun, the Haelfinan or Aelora, the Lanolyan, and the Nordmanner
of Karkland. They often form alliances with the Kor-Hus, Kor-Lan, and occassionally
the Kor-Lev for this purpose. Particularly skilled at mountain fighting.

Kor-Hus: A dangerous and motivated tribe that has waged numerous wars and
frequent border raids against the Vorgaanese nation of Lanolyan.

Kor-Lev: The only Kor tribe that does not share at least one border with
an enemy, the Kor-Lev are relatively peaceful by Kor standards, and also relatively
poor. They are also only semi-nomadic, and have several basically permanent settlements
with some attempts at farming in the westernmost area of their land.

Kor-Lan: A moderately aggressive tribe, they sporadically attempt to raid
into the Nordmanner Gorsland. More typically they follow the lead of the Kor-Vek,
and in some ways are almost a tributary to that tribe.

Kor-Tok: A strong but not overly aggressive tribe, they tend to prefer basic
barter-based trade with their Human neighbors, but have gone on the war path on
occassion, typically over some perceived slight as well as a few legitimate greivances.

Kor-Sha: An aggressive trive that constantly raids along the shared border
with the Human nation of Jarval-Beah, and are frequently attacked in return. Strongly
allied with Kor-Nith, and becoming increasingly close via cross-tribe marriages.
It's likely the two tribes will eventually merge.

Kor-Lag: Semi-sheltered the Kor-Lag are a smaller tribe that are forced to
bend to the will of their more powerful neighboring tribes, particularly the Kor-Nith
and Kor-Sha. They also sporadically have issues with the Varholds at Velka and Volg.

Kor-Nith: An extremely aggressive tribe that exists primarily by raiding.
They are in a constant state of border war with Jarval-Beah and frequently contest
with the Varholds at Varshig and Volg. They dominate the Kor-Lag tribe, and have
been slowly subsuming the Kor-Sha.

Kor-San: A large and powerful tribe, they control the Aleator Pass, and control
access to both the Vandolor River passage and the Eandratha Pass from the southeast
side of the mountains, which gives them a good deal of clout among the Kor. They
sporadically fight with the many Varholds along the spine of the Dregga mountains
and are very skilled at fighting their cousin race.

Kor-Dishan: Similar to the Kor-Ugar and Kor-Vaor, this tribe exists for all
intents and purposes as a band of professional bandits. They eke most of their livelihood
from raiding caravans on the Daelanthanor trade route, and when that fails they
raid their Undari neighbors or even up into the Nordmanner Daelanlands.

Kor-Ugar: The Kor-Ugar survive by raiding the Daelanthanor trade route and
periodically pillaging Landroth and Allishan. They occassionally ally with Kor-Vaor
to raid the Vold.

Kor-Vaor: A large and aggressive tribe, they exists by raiding the Daelanthanor
trade route and periodically attacking their many hostile neighbors, the Wundvolding
of the Macthig, the Free City of Shidaal, the Varholds at Voroshai and Vidal, and
even occasionally into the northern reaches of Folgetova. They've even been known
to attack across the Eandratha Pass into Jarval-Beah and across the mountains into
Banderlen. Due to frequent reprisals this tribe has mastered the art of picking
up and moving fast, and are the most mobile of all the Kor.

Kor-Daen: The tribe of Kor that remained in Cysgodion (the Vold), these Kor
are no where near as barbaric as their cousin tribes, are not nomadic, and still
know the art of metal craft. They raid a bit within the Vold, but survive on a razors
edge within the borders of the warlike Machtig and thus keep their depredations
to a minimum. They have provided assistance to their Kor cousins raiding into the
Vold on numerous occasions however.