In post 624, pablito wrote:If two players arrive at a safe house at the exact time, then neither will occupy the safe house and will move onto the next move in their sequence.

Also, all submissions go in your team thread

"CC is very [whatever the equivalent of photogenic as it applies to videos]" - racefan12"CC is an objectively attractive person." - Crazy"You look like a happy version of Trent Reznor." - LicketyQuickety"Do you practice sounding like you're high all the time?" - xofelf

If multiple players arrive at a safehouse simultaneously, we go to the next step in your order no matter what it is. If there is no further steps, you would be out. A safehouse is not claimed until it is solo occupied. Once a safehouse is claimed that player just chills there until the end of the round and does not expend further energy and all further steps in that player's order will be ignored.

After all submissions have been submitted, orders will be processed along a timeline with 1 energy being spent for each "game minute", as such, those travelling quickly will move over more distance quickly (30 seconds per 1 unit energy for jogging.

This also qualifies for pauses btw. Because the air is toxic, it costs 1 energy per game-minute of pausing, whether voluntary pause or involuntary.

Walking, jogging and running costs are already clarified well in challenge post

If you are required to wait for a teammate to get their fat ass off a pathway for you to start, you do not need to indicate the pause. It will just be automatically added in. However if for example two teammates start walking to c from the star, it will be randomized who goes first unless a player pauses at the beginning.