get the mouseover unit in a standard way between modules.
Track which unit is the mouseover unit, so that if it changes without SetUnit being called, the fade module will know that it should properly hide things.
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r34 | Viktor3b | 2008-10-24 12:47:24 +0000 (Fri, 24 Oct 2008) | 1 line
Changed paths:
A /trunk/CowTip.lua

Facilitate WowAce-on-CurseForge transition
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r1 | root | 2008-09-29 21:18:53 +0000 (Mon, 29 Sep 2008) | 1 line
Changed paths:
A /branches
A /tags
A /trunk
A /trunk/Appearance
A /trunk/Appearance/Appearance.lua
A /trunk/CowTip.lua
A /trunk/CowTip.toc
A /trunk/Fade
A /trunk/Fade/Fade.lua
A /trunk/HealthBar
A /trunk/HealthBar/HealthBar.lua
A /trunk/Position
A /trunk/Position/Position.lua
A /trunk/PowerBar
A /trunk/PowerBar/PowerBar.lua
A /trunk/RaidTargetIcon
A /trunk/RaidTargetIcon/RaidTargetIcon.lua
A /trunk/Text
A /trunk/Text/Text.lua
A /trunk/embeds.xml
A /trunk/icon.tga
A /trunk/libs

Initial import of HEAD
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