It loads from .3ds into a data structure in memory. I've written a basic wireframe renderer using lwjgl, and will be adding this to my site shortly along with the code.

The library just knows about the .3ds file format and nothing about OpenGL or any rendering process, thats upto the developer to write, so you could get it into a Java3D scene without too much trouble I think.

When I've got round to uploading the code, hopefully someone will be able to help me optimise it into a workable package that other can base their work upon.

I wonder if this could be hosted on games.dev.java.net as a utility project - it's the kind of thing that many people might want to use and having the source code worked on by the community seems like a good idea.

I've thought a lot about the creation of a standard .3ds parsing library for some time. The work originally done on this library is very good, but I don't think it supports the latest version of the .3ds file format very well. I've been adding in the bits I need for my project as I go, I also have a suit of .3ds files I can use to test each successive build hasn't broken anything.

I've loaded a 3ds file with library and I have lots of see-through polygons. Do 3ds files have polygons all winding the same way? And... 3ds models can have double sided polygons, can't they? (just trying to track down what the issue is)

BTW thanks for making the library available - I didn't want to write my own or port lib3ds )

I've loaded a 3ds file with library and I have lots of see-through polygons. Do 3ds files have polygons all winding the same way? And... 3ds models can have double sided polygons, can't they? (just trying to track down what the issue is)

BTW thanks for making the library available - I didn't want to write my own or port lib3ds )

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