Donate and support my workIf you enjoy using my tools and want to show your appreciation, all you have to do is say a hello and a thank you in a reply here. If, however, you want to show a little more appreciation, you can always consider making a small donation towards my everyday and studies expenses. Any donation, no matter the amount, will give me even greater incentive to develop these tools and helping the community.

Leftos, you're a genius man, I really appreciate the effort you put in modding and editing this game. I don't have any money in my PayPal account, should I come across with some (definetely before the end of the year) I'll hit you up with a donation. You deserve it!!

Give me a second, I want to finish assigning the 2nd rounders first. You can download v0.2.4, it allows you to just enter a number for the first 76ers player, press Fill, it fills out the rest of the 76ers roster with consecutive IDs, you reload the roster in-game, and get 12 more players to show up in the 76ers squad.

Tutorial1. Save a roster in the game.2. Run the tool.3. Select PC or 360 under Mode, depending on what you have.4. Open your roster.5. Go to Team Roster.6. Enter whatever IDs you want. (If you want to try some consecutive ones, for example 10-21, just enter 10 in the first box and click Fill with Consecutive.)7. Click on Save.8. If on 360, do whatever you 360 guys have to do after hex-editing a roster. Rehash, resign, I'm not sure what you guys call that. Someone with 360 experience should be able to clear this step up.9. Load the roster in-game, you should see the new players instead of the 76ers players in the 76ers page of the Manage Roster screen.10. From there, you can:- Assign players to teams.-- If you assign to a team other than the 76ers, fine.-- If you want to assign to the 76ers, after assigning the player, the 76ers roster will seem glitched. Just go to Save Roster, save it, and apply the same IDs to the roster using steps 2-8. When you reload it, you should be fine.- Unhide players.-- To unhide a player, assign him to any team other than the 76ers and then release him. He should be visible in the FA pool now.

To return the roster to its normal state after you do all the edits you want, save it in-game, open it in the Editor, put 0 in the first box, press Fill with consecutive, save it, and then open it in-game. You should have the normal 12 76ers in their squad, plus any players you assigned to them.

NOTE: I added 2507 and onward and loaded the roster and crashed to desktop. I know for a fact 2507 is Joel Freeland with black arms as I have him on a roster I made based on your Base roster but its possible there are no other consecutive numbers?I changed to a lower starting number of 1050 and got all the ******* guys (Generic placeholders)

DukeW74, you're probably confusing CyberFace/Portrait ID with Player ID. They're not equal. This tool goes by the Player ID, which is the player's position in the roster. It's the first column when you open a 2K12 roster in REDitor. As you can see, the Player ID isn't the same as the CF ID in most cases.

Here's some info I posted on OS about this:

You can find a player's ID by opening the default 2K roster (or using Reset Roster, but make sure you save a 2K default one NOW, before the update hits), and going into Rotations.

Then after the 30 current teams, starting with PID 384 are the 12 slots of the '92 Dream Team and then the 12 slots for the '12 Olympic Team.Then, the players from the classic teams, again in the rotation order shown in the Rotations screen as above.Then the 2K and celebrity teams.Then starting with 1289 are the Free Agents. Some of them are already in the FA pool, others are hidden, and then follow the 2nd round rookies (starting at about 1409) and other players.

Leftos, Actually I was not confused, I knew from reading the threads what the ID was. All I was saying was when I searched for 2507 and above, saved and loaded the roster, the game crashed. I guess all I was trying to say is there is most likely a limit as to when the roster runs out of numbers (ID's) and will crash when it is loaded which is to be expected. 2K12 had 1566 ID's on the last update but UBR had 2920.

DukeW74 wrote:Leftos, Actually I was not confused, I knew from reading the threads what the ID was. All I was saying was when I searched for 2507 and above, saved and loaded the roster, the game crashed. I guess all I was trying to say is there is most likely a limit as to when the roster runs out of numbers (ID's) and will crash when it is loaded which is to be expected. 2K12 had 1566 ID's on the last update but UBR had 2920.

There is a player limit. I don't know the number, but is below 2000. UBR had more PIDs because of the clone feature in Reditor.

Jarus, I'm just finishing my Computer Engineering studies, and have my eye on continuing with a PhD in Software or Computer Engineering. We'll see how that goes.

Look my voice to LP, it's been requested. I've asked Hyperballer21 to do some research for me, since I seriously lack time right now to do the research required (coding afterwards is the easy part for me), and when I hear back from him or someone posts BodyType research in the Hex Editing Rosters thread in the Tutorials section, I'll implement it.

v0.3.2.1 released!PlType should be working now even for the hidden players. Note that I must've understood the PlType structure wrong when doing 0.3.2, so now the new PlType values I know are as follows:1: Celebrity/Hidden (last REDitor's 0)2: Regular player (last REDitor's 4)6: CAP (last REDitor's 5, I think)

You shouldn't have to change any pre-existing values, they will be detected correctly automatically. Just keep in mind that you're not working with 1 and 3 anymore, but with 2 and 6.

@ Roster Makers: So, other than the PlType not working for some players in the 360 rosters, are there any other parameters missing that would be CRUCIAL to creating an up-to-date current roster with all transactions and missing players?

I have my ToDo list, but I want to prioritize features that are disabling you from creating a nice current roster.

I understand the need for things like body type and eye color, but I'm just saying that these are not things that if you can't edit them you can't make a proper current roster.

If someone's getting my drift, please respond. I take ALL of your requests into account, and requests like Hyperballer21's or Solovoy's that come with the required research are moved to the top right away, since they require the least amount of work.

However, I want to know what are the features and parameters the Roster Editor just must have in order for you guys to create a proper '12-'13 Association-ready roster.