Springer

About This File

This file is the Doom ][ conversion and modification of tourney.wad, which was created especially for a 4-player deathmatch tournament. It has sniper points, open areas and all weapons in interesting places. The weapon placement is designed to make for an intense 4-player altdeath deathmatch.

File Information

Mark Gresbach for permission to convert and modify the best deathmatch map for Doom John-paul, Matt, and Jimbo for testing the upper limits of the frag count id Software Jerry Springer

Base

TOURNEY.WAD

Editors Used

DEU 5.21 BSP 1.1x DM2CONV

Bugs

None

Text File

================================================================
Title : Springer
Filename : SPRINGER.WAD
Editor : Frank S. Fejes III
Original Author : Mark K. Gresbach Jr.
Email Address : ffejes@midway.uchicago.edu
Description : This file is the Doom ][ conversion and
modification of tourney.wad, which was
created especially for a 4-player
deathmatch tournament. It has sniper
points, open areas and all weapons in
interesting places. The weapon placement
is designed to make for an intense
4-player altdeath deathmatch.
Additional Credits to : Mark Gresbach for permission to convert
and modify the best deathmatch map for
Doom
John-paul, Matt, and Jimbo for testing
the upper limits of the frag count
id Software
Jerry Springer
No Credit to : Apogee

================================================================

* Play Information *

Episode and Level # : MAP 01
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes
Difficulty Settings : Not implemented
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None

Authors may not modify, change or in any way alter this level without
written permission from the author.

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

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File Reviews

Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.
I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.
Overall, its a good example of vanilla gameplay and design.

yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.

rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.

well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.