“Dice roll, coins flip, and cards fall where they may. Luck’s only constant, my friends, is that it changes.”

Zithemerr has been defying the odds all his life. Born the runt of a litter of three to a vagabond catfolk clan of entertainers, his first few years were a struggle just to survive. Sickly and weak, he managed to claw his way back from the edge of an invalid life with the help of a loving mother and the sheer force of his considerable personality. He was educated by whatever books his rather ‘acquisitive’ family could find for him during their forays into Paradigm, thus making good use of all the years he spent bedridden.

Knowledge and its acquisition are Zithemerr’s goals in life. He is not a killer, and does not seek to slay any great dragons or rout the Jheriak Steelhounds from yet another suicidal raid. He loves comforts as much as any catfolk, but would live in a box (and frequently has) if it would gain him another tidbit of information about magic and its practical use. The Newlanders whom he lives among are very understanding of this, though the Furnace Elves have taken him and his family to task for their grifting ways. Ever the entrepreneurs, they keep on.

In many ways, Zithemerr is a brilliant trickster. His knowledge of magic is quite deep, though one would be surprised to discover it, and his hand-eye coordination and skills are par excellence. In other ways, he is hopelessly naïve. His cunning is the sort that requires thought and preparation, making him excellent at long cons, heists, and infiltration. Thinking on his feet, especially when he might be at a loss because of his isolated youth, is most assuredly not his forte. He has had to run for his life more than once, and gotten mixed up in the Elementalist/Deist conflict even without trying…

During times like these, Zithemerr draws upon the best trick he has – his family. His siblings and his mother are all very protective of their genius waif of a charlatan. Though his magic is potent and his light fingers among the most adroit in Porphyra, his greatest escapades involve his mother the witch, and the ever-changing members of her coven, his swashbuckling brother (not exactly a threat on the high seas), and his sister, the would-be theurge, as greedy for magical power as she is for attention from her parents. Together, they spin adventures and survive escapades that have become legends throughout Azag-Ithiel