GRR GOONS

even though we are on the 6 week release thing... this really does feel like a winter expansion...

any chance due to the jump fatigue and reduced range we can get a new regional gate linking sagain to tnn or even linking sagain to lower catch and then to stain?

I currently live in stain and i am scarred that logistics is going to become near impossible after the expansion due to the carrier nerf... but if there was new regional gates i could use those and they could add more content in the form gate camps...

so really its a win win.

There are no stupid Questions... just stupid people...
CCP Goliath wrote:

The Scope

Gallente Federation

Can the unlimited skill queue be set to include skills that you can't yet inject due to prereqs?

Perhaps at some point, but not in Phoebe

I don't see how thats possible; you should only be able to queue the skills that you have currently injected.

I mean isn't that what EveMon is for?

I think the deal is to inject skills and keep them at lv.0 until you meet the requirements for training them. But I suspect they don't want people to play Skill Queue Offline™ for 6 months with their new alts.

Perkone

Caldari State

The nullsec data/relic sites being added to c1-c3 space isn't going to magically make them wonderful places to live and hang out. Furthermore, it leaves C4 space high and dry as the only place with none of those sites and no escalations. A decreasing distribution of the nullsec data/relic sites from C1 (having the most) all the way through C6 space (having the least) would have been more appropriate.

Biggest problem atm, with 'train skills you can't inject yet', is that you can train any skill you have injected, even if you don't meet the prerequisites. That's a side effect of the skill changes for ships changing prereqs.

Some solution to this would be nice, but harder than it might sound.

This might be dinky, but I'd just create a holder queue that doesn't inject the skill until pre reqs are met.

Quay Industries

Can the unlimited skill queue be set to include skills that you can't yet inject due to prereqs?

Perhaps at some point, but not in Phoebe

I don't see how thats possible; you should only be able to queue the skills that you have currently injected.

I mean isn't that what EveMon is for?

I think the deal is to inject skills and keep them at lv.0 until you meet the requirements for training them. But I suspect they don't want people to play Skill Queue Offline™ for 6 months with their new alts.

if they have paid a subscription, why does it matter wether they log in or not, CCP still have the rl $$$ from them (or a.n.other via plex).

Star Explorers

Solis Tenebris

The nullsec data/relic sites being added to c1-c3 space isn't going to magically make them wonderful places to live and hang out. Furthermore, it leaves C4 space high and dry as the only place with none of those sites and no escalations. A decreasing distribution of the nullsec data/relic sites from C1 (having the most) all the way through C6 space (having the least) would have been more appropriate.

I'm fine with the inclusion of only the "lower class" wormholes with this content. It is the breeding ground of smaller corps, newer players, and offers the most connections to high-sec/k-space where daytrippers will enter from. C4 sites with their dual statics and longer wormhole chains can get to this content easy enough. C5/C6 don't really need it nor does it cater to their playerbase.

Data and Relic sites found in Null Security Space will also be present in wormhole Class 1-3 systems. An upcoming blog will describe the changes.

Any chance for a sneak peak at this and whether or not these null-sec Data/Relic sites in WH space will include sleepers as the current WH data/relics do?

For this release they will be the exact same as they are in Null Sec. Doesn't mean that they won't change in the future however.Also, the dev blog should be out soon regarding this change.

That's actually great (the lack of sleepers). Adds content for our lower SP members, more pilots in space, all around great addition!

Yea it adds exploration to wormholes that does not involve shooting a npc.

Good job there

Can't tell if you're serious or not but I would think with your focus on PvP you'd be in favor of any change, however small or obtuse to your playstyle that gets more buts in the seats and ships in WH space for you to explode.