The 2K Games Forums have a list of the changes in a new patch for XCOM: Enemy Unknown that's now available to update the newly released installment in the counter-UFO strategy series (thanks Scott). Here's word on what this does:

We wanted to let you know the details for the PC update for XCOM: Enemy Unknown that went live today (10/11/12). I've included the notes on this patch below:

Various visibility/hiding optimizations

Multiplayer text chat support (press J to activate)

Mouse button 4/5 will switch soldiers in the Barracks

ESC hides the movement grid, if you do not want to commit to a move while it is activated

Squad Sight ability optimization

Fixed issue when equipping two grenades with Deep Pockets.

Fixed Rapid Fire sometimes consuming too much ammo.

SHIVs that are damaged will no longer become unusable.

Fixed some hangs/soft crashes in tactical combat.

Replaced software cursor with the operating system cursor to reduce lag and framerate dependence.

Fixed rendering bug which causes some soldier’s hair to appear as if it is rendering on top of environment fog.

It makes an obscene difference. Basically it worked in overwatch but not as an active turn. Now, it basically removes the range limitations entirely from your sniper. As long as he has LOS, he can shoot it.

Awesome. That's the way it should be.

Beelzebud wrote on Oct 11, 2012, 21:57:The mouse fix is really great. I had gotten used to the mushy controls, but this fix made the game play 100% better IMO.

Yeah that I did notice before I reluctantly quit to go to work (ah to be independently wealthy and be able to stay home and game...); the mouse control is majorly improved.

I like that Firaxis has already started patching, though I hope that if they patch frequently it won't always be a 2GB download. Creston might blow a gasket! I'm on a 25GB business class connection and had it in about 10 minutes, so it didn't bother me but admittedly for a patch with this few fixes 2GB seems a tad excessive.

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