Hello everyone, I’m Tiway, and i am a map maker (you can check my steam profile) and I made this post to report the developpement of the map I am making in collaboration with Rolling_Chair, and this map is based on the Iceland country (that is why the map is named iceland).
This map is a large one.
This is the sattelite view of the map at the moment, things may change in the future :

I actually hope that Nelson will see your post Tiway, I think you deserve encourragement for your involvement about this game.
I played on many maps you created and I have to say this one seems to be the most advanced one in the details you put in, or even the time you devote for its development.
Keep on, Tiway !

It’s the terrain equivalent of compound objects or PEI materials - maps almost always have better potential when you make the terrain from scratch. In addition due to how small Unturned maps are, using a heightmaps will make the tiny scale of the map incredibly more noticeable.

Not to say using heightmaps makes your map automatically bad, but try avoiding it where possible.

It’s a bit hit-or-miss imo. Using a pre-made heightmap isn’t all that bad, but you have to put in a good deal of effort afterwards to smooth the terrain out and such. In the long run, it won’t speed the process up a ton, even though it helps.

What I did for one of my maps was I created my own heightmap based on a real-life location, so I could exaggerate features that would’ve otherwise been lost, and help make it look more Unturned-y than real-life.

Looking at the GPS view provided, I’m unsure how much OP has tidied up the coast and mountains. It looks like the coast is quite steep. OP should stretch the coast out quite a bit more, and allow for a more gradual decline.