Product Description

The sight of your wingman flying behind you, the sun at your back, the enemy helpless in your sights... Feel the rush of aerial combat in this quick, engaging World War II combat game. Many of the great battles of WWII were decided from the air -- can you outmaneuver your opponent and blow them out of the sky to secure victory for your side? Or will you curse them as you crash and burn? Do you have what it takes to be an ace?

The skies over Europe saw some of the most brutal aerial battles of the Second World War. Dogfight is a wood and metal strategy board game that recreates these battles, letting players fight for control of the sky. Games can be completed in as little as 15 minutes; making this an ideal game for strategy gamers without little free time on their hands. Also the high quality components make this an ideal display piece. This game will easily grace the coffee tables of the most demanding executive gamers.

Lovingly-crafted in wood and metal, the pieces are all beautiful as well as functional. The wooden board will withstand many hours of play, and the die-cast, hand-painted metal planes are custom molded to be the most realistic, historically accurate planes available. With a wingspan of more than 1.5 inches (38mm), each plane is a work of art... even as you shoot it down.

From the Allies, play the F4U Corsair, P-51 Mustang, P-38 Lightning, and the Supermarine Spitfire. From the Axis, play the Focke Wulf-190, Focke Wulf Ta-152, Messerschmidt-109, Messerschmidt-262.

How to Play
Players take turns doing the following:

If you have no dice in your airplanes, roll your dice and place one in each plane.

Select one of your planes with a die, and move it forward a number of spaces equal to the value of the die. If you move onto or over any opposing planes, you capture them.

Change your facing. If you moved 1 or 2 spaces, you may turn three facings. If you moved 3 or 4 spaces, you may turn two facings. If you moved 5 or 6 spaces, you may turn one facing.

Reinforcements: Each time you re-roll dice because all of your planes have no dice in them, you add one of your planes that has been captured to any one of your empty starting spaces.

The first player to get 6 kills, or to remove all of their opponent's planes from the sky, wins!