We've seen TV tuners added to PCs before -- not the least of which includes AMD/ATI's once immensely popular All-in-Wonder series -- but Bristol takes it a step further and has added a complete PC to a TV for the ultimate hybrid.

The 22-inch and 32-inch ViewSurfer PC/TVs come with a FreeView tuner and an integrated netbook-esque PC complete with an Intel Atom processor, a 160GB hard drive, 1GB of memory, four USB ports, Ethernet, and Windows XP. It also comes with an air mouse and wireless keybaord.

"This is a full digital television set," said Paul Fellows, Brisol Interactive's chief executive officer. "The red button works, and the TV is completely independent of the PC functions. You don't have to be in Windows to watch TV."

Bristol plans to launch the ViewSurfer PCs in October with the 22-inch model priced at less than £500, or about $815 USD. No word yet on how much the 32-inch model will run.

Any Firefox fan will be quick to point out the open-source browser's numerous advantages over Microsoft's Internet Explorer, including 780 trillion add-ons (slightly exaggerated), better Web standards support, and arguably better performance and security. But one thing IE has that Firefox doesn't is a 64-bit browser, at least for the time being.

While no official 64-bit version of Firefox yet exists, one Firefox contributor who goes by the online alias Makoto has already ported both Firefox 3.0 and 3.5 to 64-bit editions, and has announced plans to do the same for versions 3.6 and up. If he holds true to his promise, it could mean official 64-bit builds might become a reality with Mozilla's next release, especially since Mozilla has talked about adding 64-bit support in the near future.

It might seem like a minor update, but a 64-bit build translates into faster speeds when logging onto sites using encryption (think of online banking), better memory management, and an overall snappier feel.

Last time on Fallout 3 DLC theater, the Enclave went out with a suitably climactic bang, and next time, you’re showing aliens why they abducted the wrong armed-to-the-teeth Wastelander. And right now? A swamp. Put up against Broken Steel and Mothership Zeta, Point Lookout’s subject matter seems a bit snooze-worthy, doesn’t it? Like, if you had to choose one of them to take to prom, Broken Steel would be the really hot one, Mothership Zeta would be the easy one (Taking you back to the “Mothership” on the first date? Yowza.), and Point Lookout would be the nerdy one with the frazzled hair and the taped up glasses.

What Point Lookout lacks in appearances, however, it makes up for with personality. In fact, thanks to an excellent, well-paced plot and some fairly meaty side missions, I’d say Point Lookout is Fallout 3’s best piece of standalone DLC yet. Here’s precisely why Point Lookout is so great, arbitrarily broken down into four convenient points!

1. Location, location, location – Back in my day, DLC reused asset after asset – enemies, buildings, weapons – from its respective main game, and I liked it! But Point Lookout’s approach ain’t half bad either. Most notably, the swamp and the Wasteland are distant cousins at best, with the swamp containing more green in one plot of land than the Wasteland has in its whole 16-ish mile span. On top of that, the foggy bog is littered with brand new enemies (malformed, inbred locals that spout all sorts of campy dialog), weapons and clothing (double barrel shotgun + Confederate cap = the Mickey Mouse souvenir hat of the South), and characters. It’s also all very pretty in an “I’m really glad they haven’t invented feel, taste, and smell-o-vision yet” sort of way.

If you're like me, your USB key should come with its own flame retardant coating. That's because I tend to use my little four-gigabyte device to great excess on a near-daily basis. It's an easy fix for transferring files from a desktop PC to a laptop, and it's great for carrying batches of files I need to access (especially if I'm without an Internet connection, making Dropbox useless). If I'm heading over to a friend's house, I can slap a movie on the drive for us to watch on an attached PC or home theater device. I can throw down a game or two if I'm going to be travelling and don't feel like reading about overpriced devices that will pet my cat for me. USB keys are more than just a geek's trusty friends. They're uber-tools in their own right.

Application suites for USB keys are another popular way of extending the functionality of your desktop into the portable realm. Install these batches of software and you can take your favorite programs along with you wherever you go--perfect for when you're using a computer that isn't yours, yet you would prefer to be able to access to a better range of apps than Windows' default programs. Better still, you can stick these batches of applications on smaller USB keys to extend the life of these sub-gigabyte devices. The storage might stink, but the functionality will rule.

Click the jump to check out five, freeware application suites that will dazzle up your USB key faster than you can say, "universal serial bus."

We've been hearing about TechCrunch's CrunchPad for a year now, and according to The New York Times, the sexy looking tablet will soon become a reality at an affordable point.

Michael Arrington, founder of TechCrunch, apparently plans to hold an event at the end of July or beginning of August to make an announcement about the CrunchPad. Arrington also promised that it would be for sale "as soon as possible."

Barring any last minute changes, the CrunchPad's sole puprose will be to surf the Web. As soon as you turn it on, a Web browser pops up. The tablet will not come with a hard drive or keyboard, although Arrington said users can plug in a keyboard if they wanted to. Intel's Atom processor will run the "Internet consumption device."

Up until July 11 (that's this Saturday, folks), you can preorder upgrade versions of Windows 7 Home Premium and Professional at reduced rates, but just because you can already buy the next-gen OS doesn't mean it's finished yet. It is, however, getting very close.

Several sources are reporting that Microsoft has confirmed Windows 7 will reach RTM (release to manufacturing) on July 13, two days after the preorder pricing ends. This is significant because once Windows 7 goes RTM, Microsoft can then distribute final versions to computer manufacturers in anticipation of the October 22nd release date.

In the meantime, you can still download the polished Windows 7 RC (release candidate) and run the OS until March 1, 2010. Once March 1st of next year rolls around, PCs running the RC will shut down every two hours before completely expiring on June 1, 2010.

Having remained in the shadows of the competing yoke of Youtube and Hulu for the entire span of its existence, and with revenues, or lack of it, rubbing salt into its yawning wounds, this fresh attempt to sneak out of those long shadows is understandable.

Its current senior VP of engineering, Matt Zelesko, will replace Mike Volpi, though Volpi will continue to be chairman. The impact of the shakeup will pervade through its ranks as it plans to prune its staff.

Just over a year ago, Finnish mobile firm Nokia acquired Symbian, a move that put the handset maker in direct competition with Google and Apple for mobile internet market share. But despite a vested interest in sticking with its Symbian platform, word on the web is that Nokia is developing a mobile phone powered by Google's open-source Android OS.

Nokia's decision came after seeng its global smartphone market share drop from 47 percent in 2007 to 35 percent last summer and 31 percent by the start of 2008. That's a frightening trend for a company which makes about four out of every 10 mobile phones being sold.

The smartphone maker has been doing everything it can to remain relevant in the mobile sector, including forging an alliance with Intel to develop a new breed of Intel Architecture-based mobile devices.

It’s been a while since we’ve seen a proper FEAR game. After Monolith’s 2005 original, there were a couple of very mediocre expansions made by a different studio. When Monolith got the franchise back, we expected great things from its second outing; sadly, FEAR 2: Project Origin never really comes into its own.

As a shooter, it brings nothing new to the table—it tries to excite us with the exact same slow-motion combat system that made the first game captivating four years ago, but is simply not enough this time. Even though the enemies are a little more lifelike than most shooter foes, in that they can realistically vault over obstacles and blind-fire at you from behind cover, fighting legions of mercenaries and clone troopers gets old after a few hours. A few sections with agile wall-crawling enemies are the only engaging moments, but everything else is typical shooter fare—that includes sections where you drive a giant mech and mow down enemy soldiers like cutting grass. It’s been done before, and even though it looks pretty here, it’s nothing out of the ordinary.

Here’s the thing about Mirror’s Edge: It’s 85 percent awesome, and we’re as surprised as anyone that the part that’s awesome is the first-person parkour. The running, jumping, and climbing bits are utterly engaging and even transcendent. There’s something liberating about leaping fearlessly from rooftop to rooftop while fleeing from a nebulous anti-freedom force. Unfortunately, for every high you get while soaring through the sky, there’s a painful low in the form of a combat sequence.

And therein lies the rub. The rooftop chases, where the designers were free to build many-pathed courses through the map, are sublime. By confronting the player with a constant stream of risk-vs.-reward decisions—do I take the risky jump to shave some seconds off my time, or the safe jump to avoid death?—and increasing your players speed as she successfully strings together long combos, the game is elevated from the run-along-a-path-on-the-rooftops experience it could have been into something emergent and amazing and wonderful.