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Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

Yeah I don't understand the whole idea of bringing the "trinity" of tank/heal/dps into D+D. All the classes were supposed to be able to take a real beating, clerics just happened to have a few heal spells.

Yeah I don't understand the whole idea of bringing the "trinity" of tank/heal/dps into D+D. All the classes were supposed to be able to take a real beating, clerics just happened to have a few heal spells.

This would depend entirely on which edition you're talking about. (Oh hai, d4 hp pool wizards with no defensive tools.)

Yeah I don't understand the whole idea of bringing the "trinity" of tank/heal/dps into D+D. All the classes were supposed to be able to take a real beating, clerics just happened to have a few heal spells.

This would depend entirely on which edition you're talking about. (Oh hai, d4 hp pool wizards with no defensive tools.)

I'm only familiar with 2nd through 3.5 ed. I have no idea what 4th did to wizards and their d4 hit dice.

Yeah I don't understand the whole idea of bringing the "trinity" of tank/heal/dps into D+D. All the classes were supposed to be able to take a real beating, clerics just happened to have a few heal spells.

This would depend entirely on which edition you're talking about. (Oh hai, d4 hp pool wizards with no defensive tools.)

Yeah I don't understand the whole idea of bringing the "trinity" of tank/heal/dps into D+D. All the classes were supposed to be able to take a real beating, clerics just happened to have a few heal spells.

This would depend entirely on which edition you're talking about. (Oh hai, d4 hp pool wizards with no defensive tools.)

2nd ed mages were gods and kings after level 5.

Uh yeah. If your opponent didn't have his own mages, mages were the ultimate tank. Since you couldn't, you know, hurt them.

I understand they're trying to keep it D&D like(pre-4th) with "Per Day" being the one true system, but fucking really? If I'm not in an encounter I still have to head back to the rest shrine to recharge my spell points? And I'm a goddamn sorcerer with 20 Charisma, what is life like as a Mage?

Also the whole no self-healing outside of potions and somewhat at the shrines.

Parts of this game feel like they're just intentionally obtuse and aggravating so that it's close to D&D proper or whatever. Like it's ok to change things to make them not suck in a game world.

wren they are making DDO free to play with optional pay content / chr classes and races, and some of the content. So they have had to redo some of the way you interact with the game, so need to do a beta for it.

sounds like a different billing plan, so besides the instances being seperated now (or something, whatever it means by stuff thats not in stormreach) , whats so beta? is stormreach open now and not instanced perhaps so some stuff actually feels like its outside the city?

I understand they're trying to keep it D&D like(pre-4th) with "Per Day" being the one true system, but fucking really? If I'm not in an encounter I still have to head back to the rest shrine to recharge my spell points? And I'm a goddamn sorcerer with 20 Charisma, what is life like as a Mage?

Also the whole no self-healing outside of potions and somewhat at the shrines.

Parts of this game feel like they're just intentionally obtuse and aggravating so that it's close to D&D proper or whatever. Like it's ok to change things to make them not suck in a game world.

I've never played DDO, but when 4th edition came out, I sorta thought it was to address problems like this... as if WotC was finally conceding that their rules system is going to be used every bit as much (if not more) in video games as tabletop. So they made rules that really came off as 'tabletop WoW' to me when I first heard about them.

This is not to say the rules are bad... I've listened to several of the podcasts that Tycho and Gabe did and it sounds pretty fantastic actually, but yeah an MMO made with 4th ed. rules probably wouldn't have to change much if anything to work really well. I hope someone actually does it.

I love 4th ed. I think it fixes about 99% of the stupid involved in D&D.

But yeah, it's like they're distinctly ignoring 4th ed for the MMO to make it more D&D like. They changed a few things(No shit like 1 spell per day for 1st level wizards, for instance), but instead of actually changing them to mechanics that made sense, they changed them to mechanics that evoke the stupid of 3rd edition.

What are the tank classes? Paladin makes sense, but does fighter work too?

The top end tanks in the MMO sense are mostly fighter since Intimidate is a class skill for them. Build for AC. Several other classes can also achieve very high AC (monks and rangers usually and in the beta, paladin should also work with the new prestige calsses), but without intimidate as a class skill, they can't always control an encounter. This is especially true on high end raid bosses.

Bluff helps you get sneak and flanking attacks. Diplomacy is the deaggro skill.

Spot also helps you see mobs that are hidden, which is useful for scouting types.

Check out the class/build subforums on the DDO forums. There are a lot of good and interesting builds there. For tanks, look for intimitank builds. With the new prestige classes being added, top intimitanks will probably be at least Fighter 18.

Someone was asking about ruleset. The game was designed long before 4.0 came out, so it mostly follows 3.5.

Basically, only enhancements are respeccable easily. Costs money and you can only do it every three days or something like that. You can't redo skills and feats are a real pain in the ass to redo because they require dragonshards.

Basically, only enhancements are respeccable easily. Costs money and you can only do it every three days or something like that. You can't redo skills and feats are a real pain in the ass to redo because they require dragonshards.

Feats aren't that bad to respec. You can easily buy the shards on the auction house, you'll find them in chests or just ask anyone that has been playing the game for a while. They'll have extras. Just ask in general chat and I'm sure you'll get some help. I believe they're increasing the drop rate of shard fragments in the new update, so they should be there in the beta. Siberys (sp?) shards are the ones you need for feats.

They've talked about allowing skill point respec, but it isn't there yet and won't be in the near future.

Basically, only enhancements are respeccable easily. Costs money and you can only do it every three days or something like that. You can't redo skills and feats are a real pain in the ass to redo because they require dragonshards.

Feats aren't that bad to respec. You can easily buy the shards on the auction house, you'll find them in chests or just ask anyone that has been playing the game for a while. They'll have extras. Just ask in general chat and I'm sure you'll get some help. I believe they're increasing the drop rate of shard fragments in the new update, so they should be there in the beta. Siberys (sp?) shards are the ones you need for feats.

They've talked about allowing skill point respec, but it isn't there yet and won't be in the near future.

I would probably be willing to pay $3-5 for a respec if I really cared to keep the character that badly, say if I went the completely wrong direction with stats and knew I would benefit greatly from redistributing stats... as I think anyone would in the long run.

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I would probably be willing to pay $3-5 for a respec if I really cared to keep the character that badly, say if I went the completely wrong direction with stats and knew I would benefit greatly from redistributing stats... as I think anyone would in the long run.

I doubt it be so cheap.
Since "NAME CHANGES" for most MMOs cost more than that.

I would probably be willing to pay $3-5 for a respec if I really cared to keep the character that badly, say if I went the completely wrong direction with stats and knew I would benefit greatly from redistributing stats... as I think anyone would in the long run.

I doubt it be so cheap.
Since "NAME CHANGES" for most MMOs cost more than that.

Name changes probably take more work server side I would imagine, plus that doesn't really affect the overall gameplay experience. I honestly wouldn't be surprised to see $5, $3 is wishful thinking. I guess I could see it as high as $10 but it would probably be too much for more players. Most microtransaction systems run prices similar to this.

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I've definately made some mistakes, like chosing Elemental path from character creation which spent points in Repair (wtf?). I also chose the fire rapier from the first big quest path instead of the wands that regenerate (who knew wands could regen?).

Any other tips? I'm starting to get to the point where I need a melee minion just to do quests my level. I'm on Part 2 of the waterworks quest, where you have to go in the worm clan tunnel to rescue some guy.

As a wizard I might have enough spell points to annihilate 20 kobolds, but there are 50+ between me and the nearest rest stone. What gives? I tried a +1 crossbow, but I don't hit very much.

Since you can't twink, join a group for Waterworks or make your own. If you put in that you're new to the game, people will slow down and help you.

Try a returning dagger. That should work better than a crossbow for you.

Wizards have tons of skill points, so don't worry too much about that. They included Repair because arcane casters are the healers for warforged. It's not necessary, but it is logical for a cookie cutter autobuild.

Rogue damage comes from backstabbing. Without some special effects (deception and some other things), you'll do the most damage when you cooperate with someone else keeping the aggro so you can get your backstabbing damage. But rogues have trouble vs undead and elementals since you can't backstab them.

Rogue damage comes from backstabbing. Without some special effects (deception and some other things), you'll do the most damage when you cooperate with someone else keeping the aggro so you can get your backstabbing damage. But rogues have trouble vs undead and elementals since you can't backstab them.