I am a Technical Artist. I enjoy working with physics
simulations and
visual effects and strive to make the seemingly impossible easy to
accomplish. I bridge the gap between computer science and art to
increase the visual potential in real time computer
graphics.

As Character Technical Artist on
Bungie's Destiny
I work on improving character quality and artist workflow. Focus areas
include creation of hair pipeline, cloth and simulation implementation,
tool development, shader and content creation, as well as providing
general support for artists.

Penned was a 7 month project built
on the Havok Vision Engine with a
team of 23. My role as art lead was to create and enforce a visual
style guide and organize meetings and work distribution for a team of
eight artists. I also served as technical artist on this project and
was in charge of all rigs and visual effects.