The official Warlords of Draenor Patch Notes have been updated. You can see the full notes below, and our usual TL;DR summary of the changes!

Do bear in mind that the patch notes aren't perfect, we're trying our best to clarify confusing areas on Twitter. There are also several red-text (i.e. updated) abilities that we know have already had these changes in previous notes, but they are included for completeness in the TL;DR.

All specializations now receive a 5% bonus to specific secondary stat bonuses received from all sources. This bonus is granted through new passive abilities or additional effects added to existing passive abilities.

Barkskin is now available to Balance, Guardian, and Restoration Druids, and no longer provides pushback protection, but its base cooldown has been reduced to 30 seconds.

Entangling roots, Hurricane, Moonfire and Rejuv are no longer spec-specific

Revive’s mana cost has been reduced by 87%.

Incarnation: Chosen of Elune now increases spell damage by 15% while active (was a 25% increase to Arcane and Nature damage, but only while Eclipse is active).

Previous changes to Euphoria and Insect Swarm/Stellar Flare have been reverted. See the Druid section for more detail

Bear Hug has been removed.

Hibernate has been removed.

Maim is now available only to Feral Druids.

Nature’s Grasp has been removed.

Serpent Sting now causes Multi-Shot and Arcane Shot to also apply a Serpent Sting poison dealing instant and periodic damage. Each time it deals damage, the Hunter receives 3 Focus; this effect cannot occur more than once every 3 seconds.

Mastery: Wild Quiver has been removed. It is very similar to Multistrike, so Marks has a new Mastery

Sniper Training is a new Mastery for Marksmanship Hunters, replacing Wild Quiver.Sniper Training activates when the Hunter stands still for 3 seconds, giving them the Sniper Training effect for 6 seconds, increasing damage, shot range, and critical strike damage by 4% (increased by Mastery).

The Devs changed how Lock and Load is triggered to increase the value of Multistrike, provide gameplay depth and the ability to pool damage more.

Black Arrow now deals 60% more damage, inflicts Shadow damage every 3 seconds (up from every 2 seconds), has a duration of 18 seconds (down from 20 seconds), and triggers Lock and Load on Multistrike hits.

Explosive Shot now costs 15 Focus (down from 25 Focus).

Lock and Load's effects have been incorporated into Black Arrow and has been redesigned.

Lock and Load now causes the next Explosive Shot to not trigger its cooldown, but no longer causes it to be free or reset the ability's current cooldown. This effect can stack up to 5 times.

Concussive Barrage has been removed.

Scare Beast has been removed.

Widow Venom has been removed.

Ice Floes no longer has a restriction on base cast or channel times for spells (formerly only worked on spells with a base cast or channel time of less than 4 seconds).

Ice Lance’s base damage has been increased by 100%, but its damage multiplier against frozen targets has been reduced by 50%.

The Brain Freeze effect now increases Frostfire Bolt's damage by 25%, and can now stack up to 2 times instead of making Frostfire Bolt instant. It also no longer triggers from the Bomb Talents, and instead has a 10% chance to trigger from Frostbolt casts. Each Multistrike of Frostbolt increases that cast's chance by an additional 45%. (Total of 100% on double-Multistrikes). This may mean FFB is now instant with Brain Freeze

Cone of Cold’s cooldown has been increased to 12 seconds (up from 10 seconds).

Deep Freeze is now available only to Frost Mages.

Deep Freeze can now be broken by damage (same amount as Frost Nova).

Dragon’s Breath now replaces Cone of Cold for Fire Mages and the disoriented effect now shares Diminishing Returns with all other Mesmerize effects.

Frost Nova’s cooldown has been increased to 30 seconds (up from 25 seconds).

Stance of the Sturdy Ox now replaces Stance of the Fierce Tiger for Brewmaster Monks.

Focus and Harmony is a new passive ability for Mistweaver Monks, causing Haste to reduce the global cooldown, and causes Attack Power to be equal to 100% of Spell Power.

Stance of the Wise Serpent no longer provides this Spell Power to Attack Power conversion.

Jade Mist is a new passive ability for Mistweaver Monks, causing them to gain 5% more of the Multistrike stat from all sources, and also causes Renewing Mist and Rising Sun Kick to have a chance equal to Multistrike chance to not go on cooldown when used. This effect cannot trigger on the next Renewing Mist or Rising Sun Kick.

Adaptation has been removed.

Redemption’s mana cost has been reduced by 95%.

Spirit Shell is now a level-75 talent, replacing Divine Insight for Discipline Priests.

Divine Providence is a new passive ability for Holy Priests.Divine Providence increases the amount of the Multistrike stat gains from all sources by 5%, and increases the damage and healing of Multistrikes by 25%.

Power Word: Shield may now critically strike or Multistrike.

Divine Insight’s effects have been split based on specialization.Discipline: The effect is now based on Spirit Shell.Shadow: This effect is now named Shadowy Insight.

Sinister Calling now increases Agility by 15% (down from 30%), and the amount of Multistrike bonus received from all sources by 5% (in order to act as Subtlety’s Secondary Stat Attunement). And finally, when the rogue Multistrikes with Backstab or Ambush, they also twist the blade, causing all Bleed effects to instantly tick an additional time.

Chain Lightning was restored to Resto Shaman

Earthquake has been un-removed

Ancestral Spirit’s mana cost has been reduced by 95%.

Elemental Overload is now a regular passive ability and is no longer increased by Mastery. It grants 35% increased Multistrike damage and healing, and an additional 20% to Multistrike chance. It also increases the amount of the Multistrike stat gains from all sources by 5%, serving as Elemental’s Secondary Stat attunement.

Molten Earth is a new Mastery for Elemental Shaman.Molten Earth causes the Shaman’s damaging spells to incite the earth around to come to their aid for 6 seconds, repeatedly dealing Fire damage to their most recently attacked target.

Mana Tide Totem appears to have been removed.

Grimoire of Supremacy pets now generates 20% more Demonic Fury.

Soul Swap was changed to cost 1 Soul Shard to push it into its intended role of being a more expensive but faster method of applying your periodic damage effects, and better balance it against Haunt.

Kil’jaeden’s Cunning has been redesigned. Kil'jaeden's Cunning calls upon the cunning of Kil'jaeden to permit movement while casting Warlock spells. This spell may be cast while casting other spells and lasts 8 seconds with a 1-minute cooldown.

Curse of Exhaustion has been removed.

Demonic Breath has been removed.Howl of Terror is now a Level-30 talent, replacing Demonic Breath.

Battle Stance for Arms Warriors now generates 140% more Rage from auto-attacks and Critical Strikes now generate double Rage.

Execute for Arms Warriors now costs 10 Rage, and consumes up to 40 additional Rage to deal additional damage.

Overpower has been removed. Arms Warriors should now use Rend and Whirlwind instead.

Rend is a new ability for Arms Warriors.Rend causes bleed damage over 18 seconds, and a final burst of bleed damage when the effect expires.

Slam has been removed. Arms Warriors should now use Rend and Whirlwind instead.

Sweeping Strikes now costs 10 Rage (down from 30 Rage).

Enraged Regeneration was changed to account for the removal of Enrage from Arms.

The level-45 talent row was removed for crowd-control disarmament reasons, and also wanted to allow you to choose more rotational complexity through talents. We replaced the row with new talents, many of which are specialization-specific, giving you a variety of playstyle choices for your Warrior.

Enraged Regeneration now heals for 100% more but the amount healed is no longer increased by being Enraged.

Staggering Shout has been removed and replaced with 3 new talents that vary by specialization.

Piercing Howl has been removed and replaced with a new talent, Sudden Death.

Sudden Death causes auto-attack hits to have a 10% chance to make the next Execute free and useable on any target, regardless of health level.

Disrupting Shout has been removed and replaced with 3 new talents that vary by specialization.

Arms: Slam: Slam an opponent, causing 100% weapon damage. Each consecutive use of Slam increases the damage dealt by 50% and Rage cost by 100%.Fury: Unquenchable Thirst: Bloodthirst no longer has a cooldown.Protection: Unyielding Strikes: Devastate reduces the cost of Heroic Strike by 6 Rage for 6 seconds, stacking up to 5 times. Once this effect reaches 5 applications, its duration will no longer refresh

Heroic Strike has been removed for Fury Warriors, and modified Wild Strike to fill the role of quick excess Rage dump

Bloodsurge’s effects have been merged into baseline Bloodthirst and no longer reduce Wild Strike’s global cooldown. Its spell alert has moved to the top slot instead of the left and right slots.

Bloodthirst now replaces Heroic Strike for Fury Warriors.Wild Strike now has a 0.5 second baseline global cooldown.

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These guides cover what's new, changed, and removed for all spells from Talents to Perks. We've condensed confusing formulas, reworded verbose tooltips, and color-coded what's being added and removed to make it easier to follow along. We've even included Patch Notes for an official explanation of the changes, as well as all blue tweets made by Blizzard devs on a class' spell changes. (Note: not all classes have datamined tier models yet.)

You can find the guides easily by going to http://wowhead.com/classes, clicking on Classes on the navigation menu, or going to Guides > Classes.

During the Garrosh Hellscream encounter, Word of Glory no longer generates threat during stages 2 and 3 to address an issue that was making the encounter more difficult than intended for raid groups with Protection Paladin tanks.

Latest Warlords of Draenor Alpha Patch Notes

In the updated Warlords of Draenor Alpha Patch Notes, there's a new section on Active Mana Regeneration, as well as several changes to Ability Pruning. You can see all these changes summarized below:

Active Mana Regeneration

Blizzard

Another part of the changes to healing is providing a way for them to better manage their mana. There are ways to spend more mana for more healing but, we’re also adding methods for healers to trade extra time or healing or more mana to use later in a fight when they really need it.

Druid

Innervate has been redesigned to now have a 2-second cast time with no cooldown, and causes the Druid to gain 2.5% of maximum mana every 4 seconds for 8 seconds.

Updates to Class and Ability Pruning sections

Blood Boil got removed and its effects were merged into Blood Boil. This change in effect turned Roiling Blood into a passive ability; which was replaced with a new talent, Plaguebearer. For Blood specialization the devs removed Rune Strike and are adjusting the cost of Death Coil so it can be used in Rune Strike's place. For more information, see the Death Knight section.

For Brewmasters, Gift of the Ox has been modified to allow it to scale defensively with the new Multistrike stat. The Black Ox Statue has been modified to aid Monks in establishing aggro on new enemies.

The itemization details covering new secondary stats, changed stats on Mists of Pandaria items, and how items will change stats based on your specialization. Stats that are not currently active due to your spec will show up on tooltips but will be grey instead of green.

Movement speed bonuses have been changed to be additive.

Raid-wide defensive cooldowns have gotten too strong for some specs, so the effects have been removed or reduced.

Periodic damage and healing effects now dynamically recalculate their damage, healing, Critical chance, multipliers, and period on every tick.

Reforging is gone and an explanatory section has been added to the blog.

Combat resurrections have been changed due to the new Flex tech system. Under the old system, players would be encouraged to form small groups and take advantage of three battle rezzes.

The new system is: Upon engaging a boss, all combat resurrection spells will have their cooldowns reset and begin with 1 charge. Charges will accumulate at a rate of 1 per (90/RaidSize) minutes.

Glyphs can be Exclusive or Spec-Specific. Exclusive glyphs can not be used at the same time as they modify the same ability, while other glyphs only work in one specialization. Our Warlords of Draenor talent calculator reflects this new glyph behavior.

Abilities unique to each hunter pet family have been revised to provide a standard buff, debuff, or ability. Blizzard has also provided a summary of what pets provide which buffs and debuffs.

Gift of the Ox now has a chance to trigger only from auto attack Multistrikes, instead of from all auto attacks. It has a 100% chance to trigger while using a two-handed weapon, and a 62.5% chance to trigger while dual wielding.

Holy and Protection paladins had their changes elaborated upon in more detail in this version of the patch notes.

Inner Focus: No longer provides immunity to Dispels, Interrupts, and Silences. This effect will be returning as a Major Glyph.

Combo Points for Rogues are now shared across all targets. You no longer lose your Combo Points when switching targets.

Echo of the Elements has been redesigned. The Shaman's spells and abilities have a chance to trigger Echo of the Elements, causing their next short-cooldown spell or ability to not trigger a cooldown.

In addition, Technical Game Designer Celestalon has been answering some questions about the Patch Notes on twitter, so we've rounded them up below. You can keep up with the latest significant tweets on the Blue Tweet Tracker or follow @WowheadTweets.

Tonight Blizzard has published the first version of the Warlords of Draenor Patch Notes. These patch notes focus on ability changes, including a huge section on removed abilities and changed crowd control in Warlords. Each class has its own section that covers the reasoning for ability changes as well as a bulleted list of changes.

The patch notes cover topics referenced in past blogs--retuned healing spells and new balanced racials--but also tons of new information like combat bonuses removed from Professions and new Mage and Warrior talents.

Edit: we've also added a section on Blue Tweets made by Blizzard employees answering questions on the patch notes. Check out important Blizzard Tweets with our Blue Tweet Tracker and follow @WowheadTweets on Twitter to see the important tweets from the tracker.

Patch Highlights

Patch Highlights

There are many removed abilities including Unholy Frenzy, Symbiosis, Rapid Fire, Hymn of Hope, Holy Light, Fel Flame, Cleave, and Skull Banner. Check the patch notes for a complete list.

In addition, some abilities are now only available to one specialization--such as for Protection Paladins, Blizzard for Frost Mages, Healing Tide Totem for Restoration Shaman, and Whirlwind for Fury Warriors.

Windwalker Monks and Shadow Priests increase magic damage taken by the target by 5% for 15 seconds with Rising Sun Kick and Mind Blast.

Vengeance has been removed and replaced with a new passive ability, Resolve. This ability increases your healing and absorption done to yourself, based on Stamina and damage taken (before avoidance and mitigation) in the last 10 seconds. To keep tank DPS meaningful, Mastery for tanks now also passively increases Attack Power by 12%. Quality of Life changes include the removal of positional requirements for Shred, Ambush, and Backstab, heavily reduced Resurrection costs, and several automatically learned-glyphs at 25, 50, 60 and 75. The professions section was brief, but covered a few important things. Direct combat benefits of Professions are gone, so they feel less min/max. Healing potions also now share a cooldown with Healthstones. We've been updating our Warlords of Draenor talent calculator since BlizzCon, but a few new talents were mentioned in tonight's patch notes. Mages and Warriors have some changes.

New Mage Talents:

Evanesce: Fade into the nether, avoiding all attacks against you for 3 seconds. This spell may be cast while a cast-time spell is in progress and is not on the global cooldown. Replaces Ice Block. 45-second cooldown. New level 15 talent, replaces Presence of Mind.

Alter Time is now a level 30 talent, replacing Temporal Shield. Alter Time now lasts for 15 seconds (up from 6 seconds), has a 90 second cooldown (down from 3 minutes), and no longer affects the casting Mage's mana, buffs, or debuffs.

The level 75 talents were heavily reworked. The three Bomb talents are now only one talent. Nether Tempest can now only be on 1 target at a time (down from unlimited), but its secondary damage now hits all targets in range (up from only 1), and deals 100% of the primary damage (up from 50%).

Living Bomb can once again be applied to multiple targets, can be spread by Inferno Blast, and has a normal 1.5 second cooldown. More of its damage has been moved into its explosion.

Frost Bomb has been redesigned. It now lasts 12 seconds, has no cooldown, and explodes every time the target is critically hit by the Mage's Ice Lance. The damage per explosion has been reduced by 75% to compensate.

Unstable Magic: Arcane Blast, Fireball, and have a 25% chance to explode on impact, dealing an additional 50% damage to the target, and all other enemies within 8 yards. The remaining Level 75 talent changes based on specialization.

Supernova: Cause a pulse of Arcane energy around the target enemy or ally, dealing Arcane damage to all enemies within 8 yards, and knocking them up. If the primary target is an enemy, they take 100% increased damage. Replaces Frost Nova. 25-second cooldown. Instant cast.

Blast Wave: Cause an explosion of fiery force around the target enemy or ally, dealing Fire damage to all enemies within 8 yards, and dazing them, reducing their movement speed by 70% for 4 seconds. If the primary target is an enemy, they take 100% increased damage. Replaces Frost Nova. 25-second cooldown. Instant cast.

Ice Nova: Cause a whirl of icy wind around the target enemy or ally, dealing Frost damage to all enemies within 8 yards, and freezing them for 4 sec. If the primary target is an enemy, they take 100% increased damage. Replaces Frost Nova. 20-second cooldown. Instant cast.

The level 90 talent row was also problematic and were significantly changed.

Incanter's Flow is a new 90 talent, replacing Incanter's Flow. Magical energy flows through you, increasing all spell damage done by 5% per stack. While in combat, the magical energy builds up to 5 stacks over 5 seconds and then diminishes down to 1 stack over 5 seconds. This cycle repeats every 10 seconds.

New Warrior Talents:

Second Wind no longer directly heals the Warrior while active. Instead, Second Wind grants the Warrior 10% Leech while active, which causes the Warrior to heal for 10% of all damage and healing done by the Warrior while active.

Stats have received major changes as well. In addition to hit, expertise, dodge, and parry being removed from gear, the remaining stats have some changes as well.

Agility and Intellect are sources of critical chance, attack power/spell power, while Strength does not have an added bonus.

In Warlords, the Critical chance increase is removed from Agility and Intellect. For balance, all characters have 5% base critical strike, and Agility-based classes increase their chance to critically strike by 10%.

Attack Power, Spell Power, and Weapon Damage now affect the entire healing or damage of player spells.

All players now have a 100% chance to hit, 0% chance to be dodged, 3% chance to be parried, and 0% chance to glance, when fighting creatures up to 3 levels higher (bosses included). Tanks receive an additional 3% reduction in chance to be parried.

All existing hit and expertise on items and enhancements (gems, enchants, etc) are now Critical Strike, Haste, or Mastery.

As a result, class abilities that used to grant hit or expertise have been removed or changes to buff other stats.

Nerve Strike now causes a successful Kidney Shot or Cheap Shot to also reduce the damage dealt by player targets by 25% (down from 50% for player targets). No changes to the talent when used against non-player targets.

Disrupting Shout and Pummel now both share a 15-second cooldown when either ability is used. Disrupting Shout's 40-second cooldown remains unchanged but the ability will be unavailable for 15 seconds after using Pummel.

Creatures

Celestials now drop Season 15 Prideful Gladiator gear in place of Season 14 Grievous Gladiator gear.

BattleTag™ or Real ID friends are now only able to send 10 chat messages every 10 seconds over Battle.net® chat. User Interface Add-Ons should use the new send function and receive events to send communications information.