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Hello Pokecommunity, this is my 4th (and hopefully final) try at trying to make a post. Here we go.

Plot

Johto was a new region a few years ago. Now if you were to compare it from before to now it would almost be a whole new region. Well thats the case here. New pokemon from distant regions called Hoenn, Sinnoh, And Unova have migrated to the Johto Region which is now called Gandolinium since in the past years with the floods and earthquakes a mineral called Gandolinium was found. It contained a mysterious power we still don't know what does today. Anyways now that the region has shifted from earthquakes and floods and a new mineral has been found you are a trainer trying to compete with your brother, who is also the original HIRO from Pokemon Gold/Silver. With you competing with him, A new region and pokemon, and lots to explore you better get going. Okay Professor Elm will see you in his lab ASAP!

Credit to
Sprites:
4chan
/vp/
anons
Marnanbou
Twitich
Smeargle
ScrarchingMewowth
Rockman
A-Zephyr
Snake
Wupar
Kuromatsu
Kui
Lurk-Derp
Macs
shmen
soujlzanagi
Thank you for all devamped sprites that i've used so far.
Tools:
DevTools for Agixp
Bluesonic (aka Jiggleypuff) for Gold Map
Ericjoy30 fir GSC Move set editor and GSC evolution editor
Lin for Johto Map
BKHN for Poke Edit GSC
Who ever owns PokeText pm me and i'll add you
Skeetendo, inc for Cry Editor GSC
and Coolrom.com for Pokemon Gold Rom for starting me out.
Thats all i can think of for now. So thank you to all i have listed
for supplying me with tools i can use for my game.

A little bit more to go!

Screens

Now heres what you have been reading this all. Right?

Download Link

Download Link

Sadly i hate putting this

Bugs

Working with school then game!

I'd love feedback so let me know how i did.

Final thing my status. Every day or so i will update what im working on and update the progress list. Here's my status right now

Status: Doing school work for a while! When i can will work on game. And forget about what i said about taking christmas break. Im not taking a break from this!

Everyone currently in an argument with this member: I really suggest you stop.

Gold Tier

Join Date: Aug 2010

Age: 22

Posts: 378

Quote:

Originally Posted by pokemoner2500

The sry was the only way it would fit along with im. I have to put the explanation marks to make it work, Trust me Poketext is a pain.

Oh yeah I know, I've used it. You can edit text without it with PKSV (dunno about XSE), which is a lot better -- pretty sure it lets you repoint offsets too, so you're not bound to that offset's character limit, although you'd probably just be overwriting other text.

It should be okay though since, unless you plan to have 16 badges/2 regions like G/S/C, you should be able to overwrite a lot of stuff without it being a problem. Miksy knows a lot more, so maybe ask him.

Looking at your text data problems there brings back memories - from around 3 years ago? I didn't know how to reduce the amount of letters used by text data then either (yet I did know how to do something about text data with a hex editor).

Quote:

Originally Posted by hinkage

Oh yeah I know, I've used it. You can edit text without it with PKSV (dunno about XSE), which is a lot better -- pretty sure it lets you repoint offsets too, so you're not bound to that offset's character limit, although you'd probably just be overwriting other text.

It should be okay though since, unless you plan to have 16 badges/2 regions like G/S/C, you should be able to overwrite a lot of stuff without it being a problem. Miksy knows a lot more, so maybe ask him.

Yeah, you can edit text data "freely" (not really actually...) with PKSV because it handles repointing automatically. It's always a possibility that you run out of space though (to understand what I'm saying here, you'd have to know how GB pointers and rom banks work. Running out of rom space is different and won't happen that easily).

Personally, I never use PKSV for editing text (and no other script editor supports G/S/C). What I do is to write "text that makes no sense" (like 200 marks of "k" (kkkkkkk....)) into blank space in the rom (with a hex editor), pick up the offset of that "text" and add it to the ini file of Poketext. After doing this, I replace those kkkkkk... with the new text I write there. Now that I'm done writing the new text in this originally blank space in the rom, I open up my hex editor and go to that offset where that new text data is. Here I cut it off at the wanted point (at the part where "junk" data begins...) with byte "57" (which is used for stopping the game from loading more text data after that byte) and finally replace all that "junk" data following it with 00's. Done.

After doing this, make an event call the text from this rom area by repointing an original text data pointer (or in my case, make a completely new event which uses this text data by creating a new script from scratch).
None of this is that difficult once you get used to it. If you want to learn, you can eventually do it.

I don't have much to say about the hack itself, would have to try it out to write more about it.

Study how hex editing works, check my "how to make a new region" tutorial in Skeetendo Inc. Next compare the data mentioned in the offsets of that tutorial by viewing them with your own hacked rom and an original gold/silver rom, and see what is changed between those two. Change the bytes of your hacked rom back to "normal" (or what they are in gold/silver roms).

You can compare the datas easily with "copy --> paste" functions of the hex editor without knowing much about what you're doing there.

Study how hex editing works, check my "how to make a new region" tutorial in Skeetendo Inc. Next compare the data mentioned in the offsets of that tutorial by viewing them with your own hacked rom and an original gold/silver rom, and see what is changed between those two. Change the bytes of your hacked rom back to "normal" (or what they are in gold/silver roms).

You can compare the datas easily with "copy --> paste" functions of the hex editor without knowing much about what you're doing there.

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