ART OF SIEGE WARFARE
ADDENDA as of October 1979
TYRE
Counters
(correction) The Grstris and Enllus ABS leader counters should be
printed white.
Map
(addition) Beach hex 4909 should have a grounding number rating of 1.
Rules
[3.32] (correction) The sample Bireme unit is mislabelled Quinquereme,
and vice-versa. Naval units with no bands printed on the counter are
Biremes, units with 1 band are Quinqueremes, and units with 2 bands are
Triremes.
[3.5] (correction) There is no separate chart sheet included with thc
game. All the charts and tables needed for play are printed in the rules
or on the mapsheet.
[6.13 Illus.] (correction) The target unit in the illustration is
incorrectly faced. It should be faced to the left or right towards a
hexside. Each unit has four broadside hexes. The hexes adjacent to the
top and bottom of a naval unit counter are nonbroadside hexes.
[6.26] (correction) "...in beach or home port hex." should read "in a
beach/home port hex. "
[6.32] (clarification) A disrupted unit may not ram.
[8.21] (addition) A damaged naval unit may transport one land combat
unit. If two land combat units are being transported on a full strength
naval unit and that naval unit is damaged, then one land combat unit is
eliminated (the Macedonian Player's choice).
[8.3] (addition) This section refers to beach and port hexes. Port hexes
within the Tyrian harbors are assumed to have a grounding rating of
zero.
[9.28] (clarification) It costs one Movement Point for a Tyrian unit to
enter a secondary wall hex from a non-wall hex.
[11.24] (correction) Fire-Melee units are not considered Fire Combat
units for purposes of retreat.
[11.5] (correction) "Secondary" should read "Any".
[12.31] (correction) "Walls" should read "city".
[13.41] (addition) IF a catapult is fired at a ship during the Tyrian
Bombardment Segment of the Amphibious Assault Phase, it may not be fired
during the subsequent Simultaneous Fire Combat Segment.
[14.31] (addition) Only four engineer points may be allocated to Boulder
Mining per turn.
[15.0] (correction) Gonzus of Tyre has no naval leader rating.
[15.41] (correction) A leader is killed only if a 6 is rolled twice in
succession; the Leader Loss procedure on page 16 is correct.
[17.3] (addition) Alexander the Great may command all contingents (land
or naval, depending on mode). The leader Pynigrs enters the game with
the Cyprus Naval forces and may command all Macedonian Allied naval
units.
SEVASTOPOL
Game-Turn Record Track
The Engineer initiative is 4, as per Case 9.23, when an asterisk is
indicated on the Game-Turn Record Track.
Rules
[3.0, Major Terrain Types] (correction) All references, in the rule to
the Terrain Effects Chart, should be to the Construction Points Cost
Chart (9.6).
[6.33] (correction) The Russian unit Grand Duke Michael enters during
Game-turn 8 (March). This is not noted on the Turn Record Track.
[7.14] (correction) "For Game-Turns 8 and 13" should be "Game-Turns 8
through 18."
[8.98] (correction) "May destroy" should be "must destroy."
[8.99] (clarification) After "Asterisk =" delete the words "chance of."
[9.23] (addition) The presence of Engineer Initiative is indicated on
the Game-Turn Record Track by the presence of an asterisk next to a
nationality's construction points.
[10.32] (correction) There are 10 Bastion Positions at the Mast Bastion,
not 8. In addition, the Russian Engineer does not count as a unit for
purposes of deployment.
[10.5] (clarification) This section refers to undamaged parallels.
LILLE
Counters
(correction) All French combat units should not be backprinted.
Map
There are 10 incorrect Star Bastion Positions on the map which should
only be Bastion Positions. These incorrect Star Bastion Positions may be
recognized by three characteristics: 1) They are not adjacent to the
inner city of Lille, 2) each is connected to 5 other Star Bastion
Positions, and 3) they are not within the Citadelle.
Rules
[3.5, Repair] (correction) Bastion Positions may only be repaired to a
Bastion Strength level of 3.
[5.11] (clarification) All results are listed in terms of Cavalry
Squadrons and Infantry Battalions.
[6.24] (correction) The case reference should be to Case 5.11, not 5.21.
[10.5] (clarification) This section refers to undamaged parallels.
Forwardmost parallels are defined as the parallels which are closest to
any French Bastion Position using the rangefinder to sight from the
ranging points.
[10.6] (addition) Routed French units within Lille may be counted
towards the garrison requirement.
[11.1] (addition) If an Assault is initiated, all English units which
are curently garrisoning a French Bastion Position must be activated
first. English units which are garrisoning French Bastion Positions may
be replaced before the beginning of an Assault Phase by other Allied
units which are in covering boxes, or behind the Allied Start-Line.
Since English units may only be activated for an assault twice, if the
English have been used to Assault twice, the Allies may not initiate an
Assault until there are no English units garrisoning French Bastion
Positions (since all garrisoning units must be activated in an Assault).
[12.0] (correction) Procedures: "up to two Bastion Positions" should
read "up to three Bastion Positions," Case 12.32 is correct.
[13.0] (correction) General Rule reference to "(see Terrain Effects
Chart. 9.6)" is irrelevant and should be dropped.
[14.25] (correction) No attacker results apply in field battery fire.
[14.55] (addition) A unit may displace a friendly unit from a Bastion
Position which is in its line of retreat, which may displace another
unit as long as Case 14.51 is not violated.
[14.66] (addition) If a Bastion Position is occupied by French siege
artillery and/or French Leaders only, an Allied infantry may be advanced
into that Bastion Position during movement (the French units are
retreated).
[15.0] (addition) At the end of the French Sortie Phase (whether or not
the French Player has sortied that turn), if there is a Covering Box
with no Allied Infantry Battalions in it, the French Player receives 8
Rounds of Siege Ammunition.
[20.0] (addition) The game is over if an Allied unit occupies a Star
Bastion Position at the end of an Assault Phase. Alternatively, if, at
the end of a Game-Turn, the Allied casualties exceed the French
casualties by 12,000 men, the French Player is declared the winner.
ACRE
[4.3] (correction) The Assault, Repair and Regrouping Phase should read
the Assault and Regrouping Phase.
[5.27] (correction) There should be no filled foss hex listed on the
Terrain Key. There are no filled foss hexes at the beginning of the
game. (correction) Non-Enemy-Controlled Wall/Tower hex should be listed
as Friendly Occupied Wall/Tower hex.
[8.3] (addition) If more than one engineer point is allocated to wall
repair, and the damage level is reduced, all later engineer points use
the new (repaired) damage level column on the wall repair table.
[9.23] (clarification) If a unit is disrupted by fire combat and then
disrupted again in the Melee Segment it is retreated. In addition, since
all fire combat is simultaneous, the statement "Disrupted units cannot
engage in fire combat" is not applicable.
[9.24] (addition) All units which are retreated are disrupted at the end
of the retreat.
[10.34] (addition) Ladder assaults may be made from inside the city (in
an Acre street pattern hex) out onto the walls.
[10.72] (addition) Leaders may not advance after combat unless they are
stacked with a combat unit which participated in the attack.
[12.2] (clarification) A wall hex with a damage level of 6 from giant
catapults may be repaired.
[13.12] (correction) The Regrouping Segment occurs at the end of every
Game-Turn for purposes of foss unfilling during both the Planning and
Assault Phases.
[17.01] (correction) The harbor tower hex is hex 2104 not 1951.
NB submitted by John Kula (kula@telus.net)
on behalf of the Strategy Gaming Society
(http://www.boardgamegeek.com/~sgs),
originally collected by Andrew Webber
(gbm@wwwebbers.com)