-New graphics engine
-SAME gameplay control (that makes the game in my opinion)
-SDK / toolset, support for modification
-better animations (they seem repititious and 'machine-like')
-More customizations for items (in appearance mostly)
-Play as Revan, 'crusading' across the Unknown Regions
-Final battle between Revan and the Exile (OE made them seem like opposites to me)
-A feeling of accomplishment for LS and power for DS
-A more upbeat feeling to it
-Your choices affect the galaxy for the whole game, (K2 only did that at the end in my opinion on 'Telos II') or at least you realize this when your character has a 'revelation', like how in K1 in the Malak cutscene on the Leviathan made you think of why Taris, ect. happened (in my opinion anyways)

I also think that Bioware and OE should do it, they both had good gameplay additions (In my opinion OE's most notable was the new GUI), and would serve to make the game better.

"No, Mama. You can bet your sweet ass and half a titty whoever put that hit on you already got the cops in their back pocket." ~Black Dynamite

Has it even been confirmed that there will be a KotOR 3? Anyway, here are my suggestions...

Keep playing as the Exile. Go off to find Revan, discover that he was slain by the True Sith and then you have to confront them yourself.

At some point, it'd be cool to summon the Republic/Mandalorian fleet to engage the Sith as they invade the Outer Rim.

Others have said it, but it's very important: alignment changes shouldn't just be about how many force points it costs to use a power. The character's personality and motivation should change.

It'd be cool if your character was captured by the Sith, and they tried to turn you. Similarly, if you go DS, you could be captured by the Republic (or better yet, your old comrades). In each scenario you could choose to surrender to their persuasions (after a series of scenarios or quests) or you could destroy them. If you think about it, most 'classic' Star Wars scenarios have already been played out in the KotOR games: training to be a jedi, fighting in a war, leading a rebellion, and so on. The only 2 that haven't been done are taking part in a space battle and going through a conversion attempt.

The Jedi/Sith are too powerful in the first two games. After a certain stage in the game, ranged weapons become meaningless. I find that this ruins the scifi/mystic balance of Star Wars (tends too far to the mystic). The game that got the balance right was Jedi Knight II, IMO.

Location: If you're going to San Francisco, Be sure to wear some flowers in your hair...

Posts: 320

the more i think about the state of the galaxy at the end of K2 the more i think there will not be a third new character and that you play as revan or (hopefully) the exile. there are still no jedi left at the end of K2, the sith lords destroyed them all, so now there really is just revan, the exile, and if you trained them atton and mira and the rest, but there are no more lowly padawans learning the ways of the force because all the people that could teach them of the force are dead! of course there could be more jedi in hiding, but that was done in K2 and i dont think they'd repeat it again. plus i really liked K2's attitude toward jedi. first there was pretty much just you, you are the last jedi, second every one is angry with the jedi and distrust the jedi. You really have this "you against the galaxy" feel, like you had for luke and the rebels, i really hope K3 continues with this by making the jedi a dying breed. unlike with revan's story where the whole galaxy knew that they were at war, the exiles battle was not fought in the public eyes, probably nobody in the galaxy knew of the final confrontation on malachor v, or who the hell darth traya was, so in the galaxies eyes the jedi have not really redeemed themselves. K3 should not be about just saving the galaxy but saving the jedi order as well. i'd like to see a game where you can't just walk around waving you're lightsaber, make me hide the fact that i am a jedi. K2 touched upon this on dantooine, but that whole quest is broken, and no one cared if i was carrying a lightsaber unless i tried to talk to them. if you couldn't always rely on your lightsaber it would really change up your strategy and increase the value of ranged weapons. i really dont know where i'm going with this any more, so before i start to ramble (too late) i'll just end this post and come back to it when i have better ideas.

EDIT: One more thing, i want to see REAL MANDALORIAN ARMOR. when i heard there were mandalorians in kotor 1 i was all stoked, but when i saw my first one i was really dissapointed. then in kotor 2 they were exactly the same, more disapointment, but then i heard about mandalore! i thought for sure he'd have some real mandalorian armor, but no! wrong again! i really hope K3 finally gets them right (although i doubt they will)

commas, was waiting for someone to bring up that point, availability of jedi.
here is a list of jedi that i think are still alive by the end of KOTOR 2, and how sweet would it be if all of these characters were to make an appearance in KOTOR 3, in some way or another

As for the playable character, I agree with you on the 'no more Jedi left' thing, that's where logic took me as well. We know there are Jedi left, butthey're all predesigned characters. THe only decent customizable one for the game IMO is the Exile again. We are pretty sure that the only people who go to Malachor with the Exile is T3 and Mira/Hanharr. For sure, T3. So, have the Exile on board the Ebon Hawk talking to T3, first determining Revan's info, a bit more subtley too, K2's was too forward. Then, have the Exile tell T3 about the confrontation with Traya. In doing so, explaining the course of the last game. (IE: I tried to redeem her./She is no longer in my way. Something along those lines.) Then, depending on how you decide the last game ended, you go through a tutorial level, either collecting parts to repair the Hawk on Malachor (DS), or perhaps making repairs on the Hawk itself (LS). Naturally HK and maybe Mandalore would be there, probably not Mandalore though, he'd have to regroup more Mandalorians. After that the player goes into the Unknown Regions to search for Revan.

As for Revan, he needs to be alive in this game. OE turned him into too important of a character to be killed off. I think the player should at least encounter Revan, if not recruit him. Scenario follows:

Player is in some dark tomb-like area. Player notices movement ahead, walks forward. Player sees two Sith or some other bad guys, and another figure. This figure has their back to the Player, and is wearing a heavy cloak (Brown is Revan was LS and black if Revan was DS), with the hood up. Due to this, Player cannot see the figure's head or skin color, or even gender due to the thickness of the cloak. The two Sith attack the figure. The figure extends a gloved hand, using Force Wave to knock back both targets, unknowingly knocking back the Player as well. As the two Sith regain their footing, they rush to attack the figure. The figure calmly extends their hand again, choking one of the Sith where they stand. By this time, the other Sith has reached sword-range of the figure, but suddenly the figure pulls out a lightsaber (Color can be determined by T3's beggining convo, or randomized.) And swiftly cuts down the other Sith. At this point, the Player struggles through the knockout pains and attempts to initiate conversation. "Who are you?" Or something to that effect. The figure says nothing, but calmy heals the damage they inflicted to the Exile with Force Heal.

Continues on from there.

Advantages to this scenario:

Revan's appearance is still left unknown. A similar trick to Revan's suit in K1, but a little more original, not so obvious given the player's knowledge, and generally makes sense.

Revan's class and style of fighting are left open. Throughout the fight, Revan uses the Force and the Lightsaber.

Revan's side of the Force is not openly shown. Throughout this fight, Revan uses one DS power (Choke) one LS power (Heal) and one NE (Wave).

ok well my comp was down and my account wouldn't work but im back now.
anyways i have a ton of ideas literally and to tell the truth a lot could suck and many could be awesome.

first:

Quote:

What do you mean by "real Mandalorian armour"? Are you talking about Jango's/Boba's armour? If so, then I prefer the KOTOR version of Mandalorian armour!

you mean the armor that makes the mandalorians look like they are premature children with abnormaly smal heads? and i think boba fetts armor is a space suit but im not sure were i heard it.

now for the ideas
-strength doesn't govern any skill!!! make it govern intimadate and make intimadate a skill.
-get rid of WMDs, you know the attack spells that all inevitably become AOE ( lightning, force wave, scream, horror and stasis.
why not have SOME aoe attacks that have it as an advantage.
-multiplayer a very contriversial concept but with proper usage and exicution it turns even the weakest of games into party fun. In the future ill be photo shoping my ideas to convey the message of my visions*.
-craptosis, every one says that cortosis weave is a rare and valuable ingredient in fine vibroswords and other bladed weapons that would be okay with me... if it was rare come on! its on every melee weapon. WHY!?!?!?
in my opinion all swords should have a -damage and defense vs lightsabres

*all my ideas come in the forms of visions be it dreams epiphinys or inter-video game references.

now for the ideas
-strength doesn't govern any skill!!! make it govern intimadate and make intimadate a skill.

This goes against the purpose of Strength in the D20 system... Strength governs your ability to hit and applies extra damage to opponents in melee combat, and is one of the most powerful of the 6 PC attributes.

Intimidation comes not from sheer Strength, but it is done through appearance, bluffing, and threats (Charisma)...

Quote:

Originally Posted by PsionicBeverage

-get rid of WMDs, you know the attack spells that all inevitably become AOE ( lightning, force wave, scream, horror and stasis.
why not have SOME aoe attacks that have it as an advantage.

No way, these powers are quite necissary as is especially for the Consular/Master/Lord classes who aren't as skilled in saber fighting, it is not the fault of the powers that the game lacked a little balance and polish time, especially toward the end. It is the NPC's and game settings that needed to be adjusted.

Quote:

Originally Posted by PsionicBeverage

-multiplayer a very contriversial concept but with proper usage and exicution it turns even the weakest of games into party fun. In the future ill be photo shoping my ideas to convey the message of my visions*.

Because of the existance of SW Galaxies, the KOTOR series likely will remain a single player game only, LA does not want to possibly compete with their own products.

Quote:

Originally Posted by PsionicBeverage

-craptosis, every one says that cortosis weave is a rare and valuable ingredient in fine vibroswords and other bladed weapons that would be okay with me... if it was rare come on! its on every melee weapon. WHY!?!?!?
in my opinion all swords should have a -damage and defense vs lightsabres

That is a valid argument, one I also happen to agree with, but unfortunately the whole cortosis thing was invented simply because the game engine required it to handle saber vs blade fights... NWN had no saber weapons, so sabers were added in as just another melee weapon type, cortosis was added in to simply explain things.

looks like ill have to spend this reply on my rebutle... I still appreciat youre critisism but i was hoping to spend this post on more of my ideas.

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This goes against the purpose of Strength in the D20 system... Strength governs your ability to hit and applies extra damage to opponents in melee combat, and is one of the most powerful of the 6 PC attributes.

yes but i find that no matter what strentgh is useless in kotor i never use it instead of dexterity i find its only advantage is not being armor restricted but it doesn't mater because robes dont restrict dexterity. maybe its just a coincidence but it always suked to me. but about intimadate isn't a big 250 pound man with huge muslces gonna scare the crap out of you more that a jolly mr. peanut who is persuasive? why would a charming person scare you?

Quote:

No way, these powers are quite necissary as is especially for the Consular/Master/Lord classes who aren't as skilled in saber fighting, it is not the fault of the powers that the game lacked a little balance and polish time, especially toward the end.

but more specialised skills would be more realistic (not in a real world sense) in the aspect that every attack becomes the same because of the aoe thing.

Quote:

Because of the existance of SW Galaxies, the KOTOR series likely will remain a single player game only, LA does not want to possibly compete with their own products.

but star wars galaxies doesnt revolve around the d&D system I dont think that galaxies and kotor are close enough to compete with each other and there has been plenty of rpgs in LA that were more simialar than kotor and galaxies, but you havent seen the visions i have in my head they're are really spectacular in my opinion.

Quote:

That is a valid argument, one I also happen to agree with, but unfortunately the whole cortosis thing was invented simply because the game engine required it to handle saber vs blade fights... NWN had no saber weapons, so sabers were added in as just another melee weapon type, cortosis was added in to simply explain things.

it gladens me to see you dont loathe all of my ideas, but i dont think you understood what i meant, I meant that when fighting lightsabres swords would be at a disadvantage because most orthidox sword techniques would be useless against lightsabres and force the swordsman to focus on not destroying his weapon because of its vunerability to damge during lightsabre fights. my idea was that sword would experience a lowering in their attack power and defense vs lightsabres.

once more i appreciate your critisim it will make my ideas stronger as i search for solutions to problems.

looks like ill have to spend this reply on my rebutle... I still appreciat youre critisism but i was hoping to spend this post on more of my ideas.

Please, don't take what I was saying as infringing on your ideas... ideas are a good and noble thing.

I was merely trying to educate not criticise.

Quote:

Originally Posted by PsionicBeverage

yes but i find that no matter what strentgh is useless in kotor i never use it instead of dexterity i find its only advantage is not being armor restricted but it doesn't mater because robes dont restrict dexterity. maybe its just a coincidence but it always suked to me.

Strength is most certainly not useless, your Dexterity has nothing to do with adding to hit or damage, only with certain Finesse feats does it even allow Dexterity to add to-hit for certain types of melee weapons... this includes sabers. Even with said Finesse Feats it is your Strength that still adds a damage bonus when you hit.

Quote:

Originally Posted by PsionicBeverage

but about intimadate isn't a big 250 pound man with huge muslces gonna scare the crap out of you more that a jolly mr. peanut who is persuasive? why would a charming person scare you?

Let me elaborate further on how the D20 system works...

Strength has nothing to do with your appearance, you will not look like an intimidating character because of Strength, you need Charisma for that.

No matter what your characters actual Strength, Charisma indicates what your appearance is, so with a 16 or more your PC is a beefy and intimidating 100 Kilo muscle-bound Adonis, with a 8 to 15 you are just average looking fellow, or with an 7 or less your PC is just a homely big and un-intimidating guy named Bubba!

I know it sounds strange to those unfamiliar with the D&D system but your Charisma is the stat that tells how you look and how persuasive and intimidating you are... even if you want your PC to be physically monsterous and scary, but very convincing and manipulative, you will still need a high Charisma to pull it off... (Without using some "house rules" to make characters with low charismas have a fear/intimidation effect that is.) But "house rules" are not normally recognised by the game companies so they are usually not implemented in the game system.

This reason alone was why in the AD&D rules they added in Comeliness as a 7th Attribute one that simply indicated your PC's looks/appearance, to let Charisma be only for Leadership, Persuasiveness, and Intimidation. Much simpler this way IMO.

Quote:

Originally Posted by PsionicBeverage

but more specialised skills would be more realistic (not in a real world sense) in the aspect that every attack becomes the same because of the aoe thing.

Here you are actually confusing game mechanics... you are talking skills they have nothing to do with spells... and no matter what spells will be like this, spellcasters will have to continualy cast their attack spells over and over... it is the way of things from way back... and it is inherited here because of the D20 system. But even in the WEG D6 Star Wars RPG System you still would have to use your Force (spell) powers similarly, repeatedly using similar high-damage ones, to defeat your opponents and play through the game. It is the way of RPG's.

Quote:

Originally Posted by PsionicBeverage

but star wars galaxies doesnt revolve around the d&D system I dont think that galaxies and kotor are close enough to compete with each other and there has been plenty of rpgs in LA that were more simialar than kotor and galaxies

Well, if you look at it from a purely marketing perspective, no matter what the systems the games use, you would not release a product that could take your audience from another of your products, especially one that nets you a monthly income. No matter what.

Quote:

Originally Posted by PsionicBeverage

it gladens me to see you dont loathe all of my ideas,

Quote:

Originally Posted by PsionicBeverage

once more i appreciate your critisim it will make my ideas stronger as i search for solutions to problems.

There is only so much you can do story wise with Star Wars.... in the end its always someone stuggling with dark/light, someone falling in love....someones hand coming off.....a big war in the stars.

How about adding a more bizzarre story line??? Something which adds homour as well.

Maybe show there is peace 10,000 years after the Final star wars movie........Jedi are still around as they are virtually galactic "police". The many years of peace has led to many Jedi being as good as an average Police Officer - handling off misdermeanours and the occasional thug/criminal/murderer.

Jedi arent as powerful as they once were. Many are made Jedi's because they are merely force sensitive and never anything more. Most do so just as a "job". Some Jedi are better than others, some Jedi are still true to the cause albeit not as near as strong with the force as those in the years before.

Now this goes in line with what Kreia states in TSL. That many of the ancient Sith Lords were MUCH more powerful with the force and especially with the Light Saber.

This shows that over time while more people are connected to the force...the strength and technique is being watered down.

However after 10,000 years of peace something terrible happens.

A gigantic black hole appears near the Capital of the Galaxy. Many days go by and people are unaware as to what the cause is of this.

There is a large congregation around this black hole when suddenly thousands of Sith Ships appear. All jumping from out of the black hole.

The attack begins shortly after as the entire nearby planet is bombarded.

On one of the Sith Ships is a man, this character is you. Are you a Sith? Or are you a remaining Republic Soldier trying to warn people of what is to come......?

The story goes on to try and determing what the threat is, why it has attacked unprovoked.

What the story is......

There is a Sith Lord who's hate for the Republic and Jedi is so strong that he is willing to go back and destroy every Galactic planet. Not content with destroying a planet once, he is attempting to destroy history altogether. He also feels that the current Jedi are too weak and thus wants to face tougher and tougher Jedi and Sith Lords eventually proving that he is the most powerful ever.

While he is able to jump back to a different time in history, the only negative side is that he can only jump back a few hundred decades at a time and must wait weeks before being able to jump again.

While this seems bordering on the insane, there is only one way to save the destruction which has happened in the future.......and that is to save the past and present.

Will you aid the republic? will you aid the Sith??? How did the Sith create the time machine? How many years in the future was it created? How long have they been trying to go back in time. Is part of this time travel what is causing them to get more and more power???

Who will help you in your battle......

Along the way your character meets a Jedi whom is renown for his ability with the force....you are amazed that he is ......errrm a rather large man.

Well when one is so strong with the force, what use is there for peak physical conditioning?

I know the story has flaws...but its a little more original.....no love, no beautiful jedis and a violent story line.

There is no wrong
There is no right
There is no dark
There is no light.
There is freedom in neutrality.

@ redhawk I didn't think that you were critizsizingeaadsdndvm (i forgot how to spell it so i got mad...) i prefer critisism to a bunch of yes men saying thats a good idea and contributing nothing. about the charisma intimadte thing tho... why is it that intimadate has options like intimadate/persuade and intimadate/lie if it is so simialar to persuade. and btw hi charisma intimadate makes me think about a siamese fighting fish bluffing to make it self look big.

and i ment to say spells not skills srry about that!
and you didn't say anything about cortosis and i got another idea; what if cortosis was still in the game but it was a rare ability on certain weapons only and negated the -damage vs. lightsaber?

and I like your sabre idea witch but i think it needs a lot more work to be applicable.

@ redhawk I didn't think that you were critizsizingeaadsdndvm (i forgot how to spell it so i got mad...) i prefer critisism to a bunch of yes men saying thats a good idea and contributing nothing.

Cool!

Quote:

Originally Posted by PsionicBeverage

about the charisma intimadte thing tho... why is it that intimadate has options like intimadate/persuade and intimadate/lie if it is so simialar to persuade.

Both those Intimidation options (Persuading, Lying) use the, Charisma based, Persuade skill to determine if you were sucsessful, and both of them are a form of Intimidation in the eyes of the D20 game systems rules.

a more interactive enviorment would be nice, like lets say you are fighting in a cantina. You will have the option to pick up or use the force to throw a table or chair at your enemy. . . perhaps even throw a patron as well!

Also, it would be nice if the PC had a voice during those scenes where we really don't get to control what they are saying. Like in the first game when you are getting pulled to the unknown planet.

Someone, or a couple, people here said something about being able to reffuse help from potential party members. That would be great, since everyone likes or hates the various party members for whatever reasons. I would have loved to get rid of Juhani in K1 and GoTo in K2, then replace them with someone better or less annoying. Basically I would rather not be forced to have my entire party predestined for me, it would add amazing replay value if your second party could be completely different than your first.

I'd also like all the worlds of the previous games brought back plus one or two new ones in the heart of the republic. Maybe Alderan, it would rock to finally see what that damned place looks like BEFORE it got blowed up!

Other than that, I don't really have many more suggestions than what has alreay been given. Come to think of it, I don't think any of the ones I gave were even original. . .

"Some see how things are and ask, 'Why?' I dream of things that have never been and ask, 'Why not?'" - Robert F. Kennedy

1. It would be nice to where after you beat the game, you can go to the planets and explore, pick fights with someone, or whatever instead of starting a new game and doing the same thing quests again or whatnot...

2. Ability to control more in the fights (i know i am going to get a, NO IT WOULND"T BE KOTOR!!, but o well ), like when using a lightsaber or sword be able to kick your opponents to knock them off balance... In the movies or a real fight you wouldn't attack, stop give your opponent a chance and repeat

1. It would be nice to where after you beat the game, you can go to the planets and explore, pick fights with someone, or whatever instead of starting a new game and doing the same thing quests again or whatnot...

I honestly don't understand why so many people think this would be a fun idea. I mean, sure it'd be nice to go around and (if you played darkside, and are now a dark lord of the sith) turn people towards your cause to overthrow the Republic, or (if you were lightside and just saved the galaxy) protect the Republic from any other threat, but the fact is this makes it so that it's no longer a story, just you going around doing whatever it is you feel like doing. To me the idea of Kotor was to make a storyline in which was flexible for different people's ideas, and customizable so that it wouldn't seem you were playing the same game again when you start a new game. The way people seem to be picturing it, is that they want a game that no one would need to start a new game, because it would go on forever. Other than the fact that this is completely impossible for a game that'll first be released on the xbox, (it seems to me that LA would lose a good portion of their fanbase if they release it for xbox 360 rather than the system the first two were orignially meant for) mainly because it would require too much memory for a single disc (or even a couple of discs for that matter) to create an infinitely large universe with a quote-unquote "storyline" that never ends, it also would take away from what makes the game so epic, and so complete, that it actually has a build-up, it has a purpose, it has a climax, and most importantly, it has an ending.

To me, it would cost LA too much money in paying the developer(s) of the game to write for such an expanded universe, and it would take up more memory than a simple xbox (or possibly even xbox 360, if LA decides to make that the main console, which I hope isn't the case, because I'm not chalking up another $300 for a new console just so I can play Knights 3) can even handle.

I'm not trying to bash you, or anyone else for that matter who thinks it should be in the game, I'm just stating that I highly doubt LA would even attempt this, not only for the reasons stated above, but also because it'll be just another SWG game then, and like everyone else has said, LA would not try competing with itself by releasing another game that could potentially take some or all of the fanbase from another game owned by them.

However, you are entitled to your ideas, as I am mine.

Quote:

2. Ability to control more in the fights (i know i am going to get a, NO IT WOULND"T BE KOTOR!!, but o well ), like when using a lightsaber or sword be able to kick your opponents to knock them off balance... In the movies or a real fight you wouldn't attack, stop give your opponent a chance and repeat

Now, this is something I definately agree with, though again, I doubt it'd be possible, but who knows, maybe they can make the fights have a new flow to them, by having it seem like you're not just giving your opponent a free shot .

"Find what you're looking for amongst the dead?" - Kreia (Knights of the Old Republic II: The Sith Lords)

Location: If you're going to San Francisco, Be sure to wear some flowers in your hair...

Posts: 320

^^^ i completely agree with dark_lord_cheez. i really dont see a point in doing more missions after the end of the game. if the game has more missions after the end, then that wasn't really the end. the end of the games is always such a giant climax, and for there to be more game after that huge climax with no more bosses to fight, no more goal to acomplish, just a bunch of extra wandering and pointless quests that serve no purpose doesn't excite me, infact, it kinda turns me off, as there would be nothing to work to after that final boss fight. why would i want to keep gaining xp and leveling up my guy, to prepare him for nothing? i think a game needs to end when it ends, but thats just me, and thats also why we have modders making after ending mods, cause there is defenitely a group of people who are into that, but i dont think it really needs to be there.

also the way fights look could use some shaking up. i dont nessisarily mean the way you fight, but the fights do look silly sometimes, they stop and go. a really good example is the scripted fight between vaklu and talia. they strike eachother, then return to standing still for a second, and then attack again. it really kills the realism of the game at moments like that, the animations need to be more fluid and attacks timed better so the fights just look better. it would be nice to have a little more control over your lightsaber swings or something, but i realize that wouldnt be the same kotor. but there have been times, especially the first time i played K1, where i didn't feel like i was actually fight a bad guy as much as i was watching my guy fight a bad guy, and i know thats a result of d20 system, since whether my hits connect or not is based on dice rolls, not my skills as a video game player.

but as much as i love the kotor games, and feel the system is a core element of the game, there is a part of me that wants to be a tad more involved. however, as i know a more involved fighting system isn't a very big possibility, i'd would really truly like to see more realistic fighting animations where i can't really tell there is an internal turn based system going on. i want the turns to be there, but i want them to be hidden by more realistic fighting, attacking, dodging and blocking animations.

also, i hope there is a simaltanious PC release, it really sucks having to wait two extra months for the PC versions, sine i don't own an xbox, and even if i did, id still want the PC version so i don't miss out on any good mods, which since buying K1 has become just as much fun as the game itself, i almost couldn't imagine playing a kotor game without modding it now.

1) to oncemore be revan!
bastala and carth say in kotor2 in a movie to the exile to tell him something and also said do you think he recognised us! i hope we are revan but the exile finds us!

2) for them not to change the way they fight!
the fighting in the games is unique and i love it, it creates a game that is more about the lerning and stratergy than if you know how to press sertain butens in a sertain order to do a move!

3) to lern how the exile got the ebon hawk!
i carnt work it out! and it must have been in the hands of others aswell if that man that confronts you that tells you its it is his is not lieing.

4) for bio and obis to join up!
they both did awsome jobs but it would be better if they joined up and gave each other tips ect.....

1) to oncemore be revan!
bastala and carth say in kotor2 in a movie to the exile to tell him something and also said do you think he recognised us! i hope we are revan but the exile finds us!

Though it may be cool to be Revan, I don't think Revan wil be the PC, I think it will either be a new character or the Exile. Probably a new character.

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Originally Posted by rhinomatt

2) for them not to change the way they fight!
the fighting in the games is unique and i love it, it creates a game that is more about the lerning and stratergy than if you know how to press sertain butens in a sertain order to do a move!

I agree with you on this

Quote:

Originally Posted by rhinomatt

3) to lern how the exile got the ebon hawk!
i carnt work it out! and it must have been in the hands of others aswell if that man that confronts you that tells you its it is his is not lieing.

The world may never know.

Quote:

Originally Posted by rhinomatt

4) for bio and obis to join up!
they both did awsome jobs but it would be better if they joined up and gave each other tips ect.....

They will never do this unfortunately, though I would love it if they would.

Because the story ended so wide opened for the Exile to go find Revan. Either that, or a totally new character because its hard to have the Exile because he would have to start at a high level. That is also one of the reasons I don't think Revan will be the character, he would have to be a super-high level.

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Originally Posted by rhinomatt

why not?, after all bio was the ones who advised lucasarts to use obis as they where bussy doing jade empire!

Because the story ended so wide opened for the Exile to go find Revan. Either that, or a totally new character because its hard to have the Exile because he would have to start at a high level. That is also one of the reasons I don't think Revan will be the character, he would have to be a super-high level.

unless revan was found by the sith and they locked him away and then bastala and admaral carth storm in with hundreds of jedi and rescue him but he had fully regained his memory and asked to be forgiven and then the exile and others storm into the newly formed jedi council run by bastala saying all the stuff he had done.
then all of a suden he sees reven and has a flashbackof fighting alongside him and pulls out his saber and shounts master and is about to kill bastala when reven shouts no and the exile runs off and the 1st mishon is finding him.

[the jedi council will have reformed as bastala and all the other jedi join and for some reason no sith atack]

I want to have in kotor 3:
1. New graphics engine.
2. Upgradable ship like a freighter upgrade to a stardestroyer/command ship and using ur ship in mini games rather than just using the turret. Making a fleet to take over planets and use their resources to make money or even assault Coruscant and take over the galaxy.
3. More evil persuasive talk for darkside choices than killing people to gain darkside points.
4. Cooler masks and robes for the sith. Gotta have hoods man.
5. More planets to explore. The galaxy is too big ya know.
6. Become a real sith lord by destroying or overtaking the republic using your ship or a real goody goody Jedi knight.
7. Able to corrupt party members to full DS or LS rather than disagreeing to your choices which is annoying!!
8. Really editable character generation and more lightsaber hilts.

KOTOR isn't a strategy game! Oh and I don't understand the need for lightsabre hilts, on the Xbox I've never really noticed them, is it different for the PC?

I disliked the Dark Side options in both games. A lot of them made you out to be no better than a petty troublemaker, when you should've been a Sith Lord. Perhaps instead of saying something like "give me all your credits or you're dead", something a lot more sinister is in order?
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On the subject of the PC, I think they will make you play as the Exile. I mean, I'm sure both Revan/Exile will be featured in KOTOR III, but they can't make you decide how both characters will look like. So they throw in a question to decide Revan's alignment, suit him up in the appropriate armour, and kill him off at some point in the game...

So long as it doesn't shag my computer to death, I'm okay with that. It'd better not be the HL2 engine thought - that's just crap.

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2. Upgradable ship like a freighter upgrade to a stardestroyer/command ship and using ur ship in mini games rather than just using the turret. Making a fleet to take over planets and use their resources to make money or even assault Coruscant and take over the galaxy.

I can't see that happening. It's too significant a departure from the game style of the the prequels.

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3. More evil persuasive talk for darkside choices than killing people to gain darkside points.

That is definitely a Good Idea. After Malak converting Bastilla in KOTOR, and Revan prefering to convert jedi rather than kill them in Sith Lords, that should defeinitely be a viable option. Perhaps, they could also join your party.

[quote
4. Cooler masks and robes for the sith. Gotta have hoods man.[/quote]

Actually, I'd like the PC to look cooler. The NPCs all have the best threads!

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5. More planets to explore. The galaxy is too big ya know.

Yeah, good idea - the game'll take longer to come out, though.

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6. Become a real sith lord by destroying or overtaking the republic using your ship or a real goody goody Jedi knight.

Another Good Idea. In Sith Lords, the game really played out exactly the same - it didn't matter if you went Light or Dark Side. It did matter in Kotor 1, but the ending only said that you took pver the galaxy - you never actually got to do it.

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7. Able to corrupt party members to full DS or LS rather than disagreeing to your choices which is annoying!!

You can't start a new game anywhere but at 1st level, meaning Revan and the Exile can't be the PC.

However, the storyline must reveal the fates of both Revan and the Exile. Perhaps the conflict that starts off the story can be rooted in that revelation.

At the end of KOTOR II, both the Sith and the Jedi Orders are almost wiped out. Also, the Republic, the Mandalorians, and the Sith Worlds have been subjected to large scale devastation. I believe that the next game should center around the rebuilding of new institutions. Obviously we're not going to replace the Republic or the Jedi (they're still there years later for the Revenge of the Sith after all), but the player could be central to rebuilding the old institutions. His or Her choices could have an affect on the end game state of those institutions; especially the Jedi and Sith. As the player explores the Galaxy, in the context of the main story, the player can meet local force sensitives in isolation and cultural traditions. These can be influenced, subverted, recuited, or taken over depending on you're play style; LS or DS. At the end we can see the effect of your in game actions in the founding of either a new Jedi or Sith council/school and the details of which NPCs are involved and even the philosophies that will be taught to a new generation.

More planets/areas to explore would be cool. However I could live with only a handfull if those areas are deeper, more involved. My main complaint about the first two games was that the enviroments were just backdrops mostly, and very little was interactive. Also the outdoor areas were too small, I didn't feel like I was on a planet, it was more like a small park. How about more of a Star Wars feel to it? How about usable vehicles. Upgradable starships. A starfighter minigame. Truly custom lightsabers. Real heavy weapons. Longer blaster ranges, maybe keeyed into the perception skill or something. Party members that don't get in my way, cross lanes of fire, or charge the enemy when I just got done equiping them blasters?

How about combat that takes full advantage of the tactical d20 rules. Attacks of Oportunity, cover, kneeling and prone shooting, supressive fire, more of the mele combat feats, and prolly some stuff I'm forgetting.

How about a game built from the ground up to support mods, with dev tools built right in. How about support for multi-player based around a roleplaying game model; a group of 1-7 players and a GM who contols the game, tells the story, and can load new content.

How about Random Deep Space encounters? derelict ships, asteroid mining outposts, heave to and prepare to be boarded!

I want a BIG game, an immersive game. But overall I want that feeling I got staying up late in the Barracks with my squad leader playing KOTOT I (and consuming no small amount of alcohol ) that this was my very own Star Wars movie to mess around with. Oh yeah, I want a light saber like Count Dooku had in Ep. II.

Am I asking too much? You tell me. How about Bethesda as the developer?

Cheers
-Josh Voidstalker, USA, IRR

"Ancient weapons and hokey religions are no match for a good blaster at your side, kid."
"If that's a Star Destroyer, I don't want to see a Star Battleship!"
"Beer is proof that God is good, and loves mankind"

All the things that you mentioned above, I agree with 100%, but I doubt that most of them will accually happen, becuase honestly there's only so much you can do with a game. But Hopefully they will include some of those ideas like larger, and more planets. Customizable lightsabers would be a very nice feature, and I can't think of why they didn't add that in the other games, and the multiplayer would be really cool.

Ok So I have two ideas that I think would be pretty awesome
1) We have played as both Revan and the Exile being dark and/or light for both characters so my idea is in Kotor 3 why not give us the option of playing one or the other characters and for each character the game is completely different. Another spin off of this would be in Kotor 3 have us ply as Revan and find out where in the galaxy he went and what dark evil there is beyond the known galaxy and then make yes make a Kotor 4 where we play as the exile who follows after Revan.

2) I guess I think it'd be sweet to ply some sort of alien character so give us more of a choice as to our starting characters and then have Revan and the Exile be your mentor and work it out where we have the option of over time making one light side and one dark and then they fight and kill the other midway through the game or where we choose that they both are light or dark and join forces in a way...

So yeh those are two ideas that I thought would be pretty cool in a Kotor 3