Characters may attack opponents who are hidden, i.e. foes they know are nearby but not their specific square. This is automatically an area attack as the character has to target one or more squares and situations bonuses are driven by the number of squares a character attacks. A character without the Area (x) keyword in the action adds 1d6+0 to the resistance for every square they attack. The player may choose to attack specific squares but if the player chooses the wrong squares to attack they will always miss and the defender does not need to take a resistance action. Alternatively,​ a character with a reasonable knowledge of where the attacker is located can decline from stating which squares they are attack and instead take a 3d6+0 bonus to the resistance. The defender must resist such an attack and suffers the action'​s effect if it is successful. A player with only the vaguest idea of the monsters location can choose to take add 6d6+0 to the resistance instead of naming the specific squares. Though an area attack, the character is always attacking a single foe. If the character wishes to target multiple foes, regardless whether they are hidden or not, they must specify the target squares and follow the rules for the Area (x) keyword.

Characters may attack opponents who are hidden, i.e. foes they know are nearby but not their specific square. This is automatically an area attack as the character has to target one or more squares and situations bonuses are driven by the number of squares a character attacks. A character without the Area (x) keyword in the action adds 1d6+0 to the resistance for every square they attack. The player may choose to attack specific squares but if the player chooses the wrong squares to attack they will always miss and the defender does not need to take a resistance action. Alternatively,​ a character with a reasonable knowledge of where the attacker is located can decline from stating which squares they are attack and instead take a 3d6+0 bonus to the resistance. The defender must resist such an attack and suffers the action'​s effect if it is successful. A player with only the vaguest idea of the monsters location can choose to take add 6d6+0 to the resistance instead of naming the specific squares. Though an area attack, the character is always attacking a single foe. If the character wishes to target multiple foes, regardless whether they are hidden or not, they must specify the target squares and follow the rules for the Area (x) keyword.