Files

Heyo, i know this was originally your first ever map, so it was bound to be bad, but i might as well give a review as you still need to improve, even with zpo_blood. So take this and the zpo_blood reviews as constructive, because i see you have talent and a chance to make a good map down the line if you can just get the hang of it.

While the starting area looks like utter crap, and it has clipping issues, once you're out of the water area, the map actually looks pretty good, part of the reason I downloaded it and checked it out myself. Sadly, like most ZPO maps, it falls apart in every other catatory.

It is survivor sided, and not very fun to play as zombie as, due to some pretty horrible spawns, and the general layout of the map favoring survivors over zombies massively. This map would need a complete redesign in order to play better, so it would be better off taking the same basic idea of the map, but completely remaking it into a newer one.

I would go into detail, but I suggest comparing your map to several stockmaps(and a selection of recommended custom ones) to see how to do gameplay/balance a lot better. IN general, zombies should not be forced into endless hallways chasing after survivors, and if its a linear map, should spawn ahead of survivors with ambush spots being an option.

Zpo_BiotecZpo_Tunnelway_b12(if you can find that version that is, its hosted on davidieans EU if you really need to get the map file).Zpo_NestsZpo_Murksville.

Avoid recreating trends used in maps such as zpo_corpsington or zpo_harvest where it repeatedly punishes the zombies and end up not feeling FUN to be on the zombie team.
Bananite