5.3 PTR Profession Changes, All Profession Guides Updated

5.3 Profession Changes

The 5.3 PTR doesn't have nearly as many changes for professions as Patch 5.2 did, but there's some changes to gathering professions as well as the fishing carps!

Herbalists and miners with low skill can still interact with Pandaria nodes. Instead of getting an herb or ore though, they'll simply get fragments. The number of fragments will increase based on their skill level.

In addition, Tiny Red Carp, Tiny Green Carp, Tiny Blue Carp, Tiny White Carp appear to be cageable on the latest 5.3 PTR build. Currently, these fish have a very low chance to be caught on live, and are both BoP and unable to be caged--meaning if you want it, you had to catch it yourself.

Profession Guides

We've updated all of our Mists of Pandaria Profession Overviews, which started off as very popular newsposts during Mists of Pandaria's beta! In our overviews, you'll learn about all the recipes, their sources, and reagents, as well as interesting details such as what crafted armor matches various transmog sets and . We've also got lots of screenshots and 3D models of vanity items, such as the jewelcrafting panthers!

Comments

Comment by N0083rP00F

on Mon, 06 May 2013 06:10:47 -0500

There is another issue with this revised gathering and that is for all those not a blacksmith.The availability of starting and intermediary materials will become even more scarce if you don't do the gathering yourself.

So unless they streamline all the professions that are dependent on these gathering skills, everyone else has just been given another "oops, sucks to be you".

Is this another way to encourage people to make even more toons by Blizzards creative marketing intelligentsia?

Comment by neonjohn

on Mon, 06 May 2013 07:31:16 -0500

Erm...Blizzard has totally forgotten about Engineering. After all, other professions have USEFUL 522 items - why not any for engineering? The "best" item we have is retinal armor which is 476, BOP, and only usable by engineers. Granted, I believe the ilvl to be a bit underrated (as with the dragonling), but it is still disappointing to not have more useful items. A new mount would be great (if it ever happens), but I think they could bring in some other items.

I've been seriously considering unlearning engineering and learning Blacksmithing because engineering, besides being pretty gimmicky, is not even particularly lucrative. I think the most (reasonably crafted) expensive engineering item I can sell (beside the mega-pricey mounts) is Lord Blastington's Scope of Doom, and maybe get 600g (the market is usually flooded) from it after using a spirit and roughly 200g worth of gems. The dragonling and toolbox all go for a 200-300 at best, while the gun costs a lot to make and is pretty weak and undesirable for all the effort. Anyone with archaeology can get a better gun from a couple days of mantid grinding.

Meanwhile, other professions have bags, epic items, BOE weapons, etc. that they sell for thousands of gold. Everyone has the bike already.

Comment by civgw

on Mon, 06 May 2013 08:42:25 -0500

This is the opposite of what they created CRZ for.

Not really. CRZ wasn't created so low level toons could walk around and see 90s standing there silently doing pet battles or mining nodes.

CRZ was to enable people to see other people their level to help out and have a more populated leveling experience.

This has literally nothing to do with what CRZ was created for.

How can it be nothing to do with what CRZ was created for, if it reduces the number of people who gather in the CRZ zones as they level?

These people will be spending less time in the old world as they level and therefore it will reduce the numbers you see.

Comment by AingealWroth

on Mon, 06 May 2013 23:55:09 -0500

While I understand the desire to *not* make the Carps cagable, I am not sure anyone thought of it quite this way... I have a friend who caught three of one Carp, but has none of another. Is it fair to make him go fish even more (he's at about 6k casts for it, I think) when he can trade one of his dupes for the color he needs?To add to this, some people who do not want pets fish, as I am sure you've noticed, and might want the added gold gain to their standard AH fishing farm.

Also, yes, its obvious he didn't read the post well... or was trolling you all and did very well in doing so?I am happy to have low level proffs actually be able to do something in Panda lands, if only because in 5.3 they intend to bump up the 85-90 leveling exp gained for the duration of the event!

Comment by Tyledres

on Thu, 09 May 2013 18:44:54 -0500

I think the mining change makes perfect sense especially when you consider the change that was made to blacksmithing. I wonder if we'll keep seeing more changes to profession leveling similar to the changes already in place. I'm thinking maybe alchemy or inscription because of the herbilism changes. Guess I'll just have to wait and see.

Comment by Lichiana

on Fri, 10 May 2013 17:55:44 -0500

Great, now I'll never be able to farm mats in Pandaria unless I stay up until 4am. Thanks alot Blizz

Comment by Greystar

on Mon, 13 May 2013 09:08:59 -0500

Sometimes I am not sure that Blizzard really knows what they are doing.

They identify a problem that the old world zones are empty and they go to the trouble to try and fix it with CRZ. CRZ works and the old world feels much better.

Now with these profession changes and what they did with Blacksmithing are going to reduce the nos in the old world and we are going to be back to square one.

It doesn't make sense.

how is CRZ "working"?I've personally noticed two serious problems with CRZ. One is with the Sandstone Drake - you will fall off to your death if the driver flies over zone lines. The other is archaeology dig site resets. This is probably the tip of the iceberg, but even when Blizzard is well aware of the problem they won't fix it or can't fix it. CRZ is not working.

The Fall off issue has been fixed however... the rider now gets Disconnected on Zone change so it's still borked. My biggest problem with the CRZ is the rares that were already camped (Time-Lost/Vyragosa) are now camped by 5+ people from each realm in a CRZ and it makes it harder to locate some battlepets as they show when on a Flightpath as being tons there (Because you are on your own realm) then when you land you are automagically shifted to the CRZ version of the zone. It's worse then the issue with Phasing and grouping with someone (WotLK) in Icecrown and they haven't finished the same quests you have. They should make CRZ optional OR like it is in MOP zones if you group with friends on a different server (Real-ID/BattleTag) then it moves you (or them) to a dif realm (yours or theirs, not sure how thats chosen except in the case of a high level inviting a low level).

On another NOTE the carp thing bothers me. I have 3 of the 4 on both my accounts I got them myself by fishing in pools (looking for the Nat fish and working on guild achievements and cooking mats). Now we are going to have competition from the gold farmers (Litterally) farming the pools for the fish to put on the AH. I agree with what someone else said PUT THEM on the BMAH isn't that what it's supposed to be for?

Comment by eothernnn

on Tue, 14 May 2013 03:01:30 -0500

with every new patch, game changes completly. they dont let you enjoy your char at least for 2-3 months. they buff in a patch, and nerf in next one after u spend many hours on getting your gear. they leave u with an awfull unenjoyable char.. they force u to gear up a buffed char, and next patch they nerf it. it s like a cycle. but it s really boring.. why cant u stabilize the game for at least 6 months? why did i spend honor points to upgrade items and spent hours on bg like idiots? i could have done different things if i knew upgrade will be removed! stop mixing this game so often.. u r really annoying. why did i dig dailies to get revered if u can make items buyable with friendly with new patch? why r u wasting my time? stop changing everything with every patch.. thats enough!

Comment by evankimori

on Tue, 21 May 2013 14:48:52 -0500

Well...crap.

There goes MORE mining nodes that people are gonna hit, get crappy stuff from and loot and deny a fully levelled gatherer their already-rare materials that take effort...

...because they whined over and over won't make the effort to go back and level their gathering like everyone else.

NOT THAT THE OLD ORES/HERBS AREN'T BEING CONSUMED. No sir. Not like there's people still levelling that need it or Scribes to mill for pigments. Nope. Not at all.

This gathering change is pretty terrible and a bad idea. Now we're gonna have people swapping profs for whatever meta they're on and depriving the MoP players of their crafting materials further. Not like we already have to compete with one another as is for the ore and herbs as is.

Comment by lankybrit

on Tue, 21 May 2013 15:36:06 -0500

Hopefully, people will shy away from this, just as they did with the Blacksmithing change. I've yet to find someone who wants to level up Blacksmithing with just Ghost Iron Ore. Probably no-one/not many who want to level Mining or Herbing just in Pandaria also.