[crosspost JME forums]Ok, if anyone has time could you give me some feedback. I've added the control system, to move a unit:

- Select a unit (click the face, click the square which the unit is on, press a number key from 1-6)

- Select a tile next to move to (you may have to turn first). The cursor will change over square that you can turn to face or move into. Clicking on the square will add the aciton to the marines action list (on the right).

- Start the marine performing actions (click the 'play' symbol in the bottom right, or press space). The marine should start moving.

You get 4 action points per turn per marine. Moving/Turning takes action points. Clicking the "End Turn" button at the top right will start the AI (which doesn't exist yet) and instantly return refreshing the action points on each marine.

Note: If you don't use up your action points and move to the next marine you lose any remaining action points.

Right-Click Drag to move the view round Mouse-Wheel zooms in and out.

Oh, the buttons at the top left give Mini Map, Objectives Panel and Options Panel.

Kev - some questions about your animations: What kind of source animation files are you using? (3ds, .x, something else?) Where did you source the animations? Are you skinning or just doing simple keyframe animation?

I've been looking around for ages for a nice way of doing character animation in Java, and I'm still looking )

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