Fallout 3 Walkthrough & Strategy Guide

You're obsessed with using and maintaining a wide variety of conventional firearms. With each rank of the Gun Nut perk, you gain an additional 5 points to the Small Guns and Repair skills.

Gunslinger

Ranks

1

Requirements

Level 6

Description

While using a pistol (or similar one-handed weapon), your accuracy in V.A.T.S. is significantly increased.

Here and Now

Ranks

1

Requirements

Level 10

Description

The Here and Now perk immediately grants an additional experience level, complete with all the advantages that brings.

Impartial Mediation

Ranks

1

Requirements

Level 8, Charisma = 5

Description

With the Impartial Mediation perk, you gain an extra 30 points to Speech... so long as you maintain a Neutral Karma level.

Infiltrator

Ranks

1

Requirements

Level 18, Lockpick = 70, Perception = 7

Description

With Infiltrator, if a lock is broken, and can't normally be picked again, you can attempt to pick it again one more time. This includes locks previously broken by a "Force Lock" attempt.

Intense Training

Ranks

3

Requirements

Level 2

Description

With the Intense Training perk, you can put a single point into any of your S.P.E.C.I.A.L. attributes.

Iron Fist

Ranks

3

Requirements

Level 4, Strength = 4

Description

With the Iron Fist perk, you do an additional 5 points of Unarmed damage per rank.

Lawbringer

Ranks

1

Requirements

Level 14

Description

Once you have the Lawbringer perk, any evil character you kill will have a finger on their corpse. This finger can then be sold to a certain person (whose identity is disclosed when you take the perk) for caps and positive Karma.

Lead Belly

Ranks

1

Requirements

Level 6, Endurance = 5

Description

With the Lead Belly perk, you take 50% less radiation every time you drink from an irradiated water source.

Light Step

Ranks

1

Requirements

Level 14, Perception = 6, Agility = 6

Description

With the Light Step perk, you'll never set off an enemy's mines or floor-based traps.