CRYENGINE ForumWelcome to the CRYENGINE Community2018-11-19T23:34:45https://forum.cryengine.com/app.php/feed2018-11-19T23:34:452018-11-19T23:34:45https://forum.cryengine.com/viewtopic.php?t=11396&p=23218#p23218I have 6 spawn points spread throughout the relatively simple map.

From the hosts perspective, they respawn normally at a spawn point but are not visible to the other players. They can kill the other players but they cannot see it happening.

From the other players perspective, the host player seems to spawn around (maybe exactly) at the center of the map. There is no spawn point at that location. The other players can kill the host player at the center location.

I have tried several flow graph iterations ranging from the simple game start connected to spawn on the initial spawn point entity to adding logic to try and force it to go to the spawn points.

The time between the connect command and when level load is started shouldn't be that long. Sometimes it hits this!SetGlobalState 0->1 'INIT'->'LEVEL_LOAD_PREPARE' 56.9 seconds

Gotta debug this myself and see where the hang up is, but there's 0 information on how to profile/debug the engine in its respective sections. Would be nice to at least know the basics so I could handle this networking timing issue or whatever......

didn't know how it work maya is this photo from the material editor of maya or is it from cryexport tool? for example in 3ds max i need to setup the physiscalize into the material editor not in the cryexport settings

didn't know how it work maya is this photo from the material editor of maya or is it from cryexport tool? for example in 3ds max i need to setup the physiscalize into the material editor not in the cryexport settings

]]>2018-11-18T20:10:322018-11-18T20:10:32https://forum.cryengine.com/viewtopic.php?t=11347&p=23210#p23210I tried editing the Woodlands map. Deleted some brushes... and now the blocks of terrain flicker...Whatever I do in this engine, I encounter bugs.

Do you have a Scaleform Video license? Do you have the necessary files from Crytek to use it? USM playback doesnt work right out of the box. Its a very expensive license.

Better look at CEV Player on the Marketplace.

Oh I don't have it.Is it usm format only supported?Can we play any other video format like.bik?I just tried to play a video on the players hud because I saw the video player option in Flashasset source file at github.

]]>2018-11-18T17:26:592018-11-18T17:26:59https://forum.cryengine.com/viewtopic.php?t=11394&p=23206#p23206Also, why is "m_lBaseTime" adjusted?? Removing this adjustment for me has not impacted times/timers (outside of AsyncCurTime, whatever that is) and only made it easier to debug the flow.

CODE:

// Adjust the base time so that time actually seems to have moved forward m_fFrameTime m_lBaseTime += realTicks - simTicks;

In my edits, m_lBaseTime is not adjusted and just used as the 'time at last reset' as normal.

On that note, GetAsyncCurTime() gets reduced randomly across frames when the adjustment is in effect (default CE engine)......so I can't tell the intent behind this.

]]>2018-11-18T16:45:452018-11-18T16:45:45https://forum.cryengine.com/viewtopic.php?t=11393&p=23205#p23205How to set up a VR camera in the position of a standard player camera?BP camera gets up at the player's feet. Simply shifting up to eye level is a bad decision.