Group augmentation that increases the intelligence and stamina of the Necromancer's group

12

Undead Knight II

Summons a pet to aid the Necromancer

13

Bloody Ritual

Converts health from the pet into power over time

13

Aqueous Stone

Summons an enduring breath stone to target ally

14

Necrotic Reconstruction II

Drains health from the Necromancer, transferring it to the pet over time

14

Necromantic Pact

Pet augmentation that lowers the poison and disease resistance of the pets target enemies

14

Grisly Protection

Defensive stance for the Necromancer's pet that grants a damage shield, increases mitigation and hate, while decreasing intelligence and attack speed

15

Call Servant

Summons the Necromancer's pet to his location

15

Invisibility

Single target augmentation that grants invisibility to target ally with a movement speed decrease

16

Grasping Bones

Temporarily stuns a target enemy

16

Bloodcloud

Area of effect lifetap, drains the health from any enemies within range

17

Bloodcoil III

Deals disease damage over time to target enemy

18

Dark Heart

Summons an item to target ally that can be used to transfer health to power over time

19

Chains of Torment II

Roots the Necromancer's target for a duration, upon expiration the target will be feared for a brief period

20

Grim Sorcerer

Summons an evil warlock spirit to obey the necromancer.

20

Lifetap

Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.

20

Soulrot IV

Quickly deals disease damage over time to an enemy.

21

Dooming Darkness

Deals disease damage over time and reduces the movement speed of the target.

21

Unholy Convent II

An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison.

22

Pandemic III

Deals disease damage over time to the targeted enemy and surrounding encounter members.

23

Blighted Horde

Summons a swarm of plague rats on the necromancer's victim.

23

Unliving Eyes

A group augmentation that grants ultravision and allows the necromancer's allies to see invisible enemies.

24

Fear

Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.

24

Undead Knight III

Summons an undead fighter to obey the necromancer.

25

Mortality Mark

Drains the target's stamina and
wisdom, adding it to the necromancer's benefit.

25

Howl of the Damned II

An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell, increase their attack speed, and increase warlock casting skill, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance

26

Teachings of the Underworld II

A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.

27

Bloody Ritual II

Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer.

28

Necrotic Reconstruction III

Transfers health from the necromancer to the pet.

28

Grisly Protection II

An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance

28

Necromantic Pact II

An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer.

29

Soulrot V

Quickly deals disease damage over time to an enemy.

30

Bloodcloud II

Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer

30

Grasping Bones II

Stuns the necromancer's target. Upgrades to this spell decrease the chance to resist the duration of this effect.

31

Bloodcoil IV

Deals disease damage over an extended time to target enemy.

32

Nightshade

Summons a shadowy assassin to serve the necromancer.

33

Chains of Torment III

Roots the necromancer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's has a chance of running away in fear with a movement penalty for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the root effect

33

Transfer Life

Transfers health from the necromancer to target ally.

34

Grim Sorcerer II

Summons an evil warlock spirit to obey the necromancer.

35

Lifetap II

Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.

35

Awaken Grave

Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain.

35

Vampire Bats

Deals piercing damage over time to target enemy and
decreases their defense

35

Unholy Covenant III

An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison.

36

Dooming Darkness II

Deals disease damage over time and reduces the movement speed of the target.

36

Pandemic IV

Deals disease damage over time to the targeted enemy and surrounding encounter members.

37

Blighted Horde II

Summons a swarm of plague rats on the necromancer's victim.

38

Undead Knight IV

Summons a Rotting Thrall minion to do the Necromancer's bidding.

38

Fear II

Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.

39

Mortality Mark II

Drains the target's stamina and
wisdom, adding it to the necromancer's benefit.

39

Howl of the Damned III

An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell, increase their attack speed, and increase warlock casting skill, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance

40

Deathly Pallor

Gives the illusion of death to the necromancer. All summoned minions are banished.

40

Rending

A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage.

40

Teachings of the Underworld III

A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.

41

Bloody Ritual III

Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer.

42

Grisly Protection III

An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance

42

Necromantic Pact III

An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer.

42

Necrotic Reconstruction IV

Transfers health from the necromancer to the pet.

43

Soulrot VI

Quickly deals disease damage over time to an enemy.

44

Bloodcloud III

Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer

44

Grasping Bones III

Stuns the necromancer's target.

45

Bloodcoil V

Deals disease damage over an extended time to target enemy.

46

Nightshade II

Summons a shadowy assassin to serve the necromancer.

47

Chains of Torment IV

Roots the necromancer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's has a chance of running away in fear with a movement penalty for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the root effect

47

Transfer Life II

Transfers health from the necromancer to target ally.

48

Grim Sorcerer III

Summons an evil warlock spirit to obey the necromancer.

48

Revivication

Resurrects the corpse of target
ally. This spell may be cast during combat and has a longer than normal
range.

49

Unholy Convenant IV

An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison.

49

Awaken Grave II

Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain.

50

Lich

Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adding the health to the lich

50

Lifetap III

Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.

50

Pandemic V

Deals disease damage over time to the targeted enemy and surrounding encounter members.

51

Dooming Darkness III

Deals disease damage over time and reduces the movement speed of the target.

51

Blighted Horde III

Summons a swarm of plague rats on the necromancer's victim.

52

Undead Knight V

Summons a Diseased Servant minion to do the Necromancer's bidding.

52

Feasting Soul

Deals disease damage to the target and returns a portion
of this damage as health and power to the necromancer.

52

Flayer's Soul

Increases all offensive skills, casting skills, and
increases the maximum power of a target ally.

52

Pestilent Soul

Does Disease damage in an area around the Necromancer

52

Servile Soul

Summons a shadow to attack the target opponent. The
shadow will dissipate when the target dies or when the spell expires

52

Soothing Soul

Heals a target ally over-time

52

Siphoning of Souls

Reduces strength and intelligence
on the target. If the target dies while under this spell, its soul is
drawn into the necromancer. Once drawn in this manner, the soul grants a
temporary ability to the necromancer, or the spell component is
returned. New abilities, granted in this way, cannot accumulate nor do
they stack with one another when used.

52

Fear III

Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.

53

Mortality Mark III

Drains the target's stamina and wisdom, adding it to
the necromancer's benefit.

53

Vampire Bats II

Deals piercing damage over time to target enemy and
decreases their defense

53

Howl of the Damned IV

An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell, increase their attack speed, and increase warlock casting skill, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance

54

Rending II

A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage.

54

Teachings of the Underworld IV

A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.

55

Control Undead

Allows the necromancer to command an undead opponent/ The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.

55

Bloody Ritual IV

Drains life from the target, and returns a portion as health replenishment to the
necromancer

56

Grisly Protection IV

An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance

56

Necromantic Pact IV

An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer.

56

Necrotic Reconstruction V

Transfers health from the necromancer to the pet.

57

Soulrot VII

Quickly deals disease damage over time to an enemy.

58

Grasping Bones IV

Stuns the necromancer's target. Upgrades to this spell decrease the chance to resist the duration of this effect.

58

Consumption

A temporary augmentation placed on the necromancer's pet that allows it to steal health with every successful attack or spell cast on an enemy. The stolen health is divided between the necromancer and the pet.

58

Bloodcloud IV

Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer

59

Bloodcoil VI

Deals disease damage over an extended time to target enemy.

60

Nightshade III

Summons a shadowy assassin to serve the necromancer.

61

Transfer Life III

Transfers health from the Necromancy to a target ally

61

Chains of Torment V

Roots the Necromancer's target for a duration, upon expiration the target will be feared for a brief period

62

Grim Sorcerer IV

Summons a Warlock pet to aid the Necromancer

63

Awaken Grave III

Summons a zombie minion to attack target enemy and deal disease damage over time to all near by enemies

63

Unholy Covenant V

Group augmentation that increases the power and noxious resistance of the Necromancer's group.

64

Lifetap IV

Deals disease damage to target enemy, converting a portion of that damage into health for the Necromancer

64

Pandemic VI

Deals disease damage over time to target enemy and all nearby enemies

65

Blighted Horde IV

Summons a temporary swarm of creatures to aid the Necromancer

65

Undead Horde

Summons skeletal minions to aid the Necromancer. This spell costs the Necromancer health over time. A nearby corpse will add to the number of minions

66

Fear IV

Limited fear that chases away the target enemy for a short period of time. This spell is cancelled if the target is attacked

Drains a target enemy's wisdom and stamina and
transferring it to the Necromancer.

68

Rending III

Augmentation for Necromancer's pet that allows the pet to go berserk, increasing its attack speed and attack damage

68

Teachings of the Underworld V

Group augmentation that increases the stamina and intelligence of the Necromancer's group.

69

Bloody Ritual V

Drains life from the Necromancer's pet, converting it into power over time for the Necromancer

70

Lich II

Augmentation that drains health from the Necromancer, transferring it into power. This buff includes a lifetap, adding to the Necromancer's health when attacked

70

Grisly Protection V

Defensive stance for the Necromancer's pet, that grants a damage shield, increases mitigation and hate while decreasing intelligence and attack speed

70

Necromantic Pact V

Pet augmentation that lowers the poison and disease resistance of the pets target enemies

70

Necrotic Reconstruction VI

Drains health from the Necromancer, granting it to his pet over time

71

Bloodcloud V

Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer

71

Soulrot VIII

Quickly deals disease damage over time to an enemy

71

Vampire Bats III

Deals piercing damage over time to target enemy and decreases their defense

72

Bloodcoil VII

Deals unresistable disease damage over an extended time to target enemy

72

Feasting Soul

Deals disease damage to the target and returns a portion of this damage as health and power to the necromancer

72

Flayer's Soul

Increases all offensive skills, casting skills, and increases the maximum power of a target

72

Pestilent Soul

Does disease damage in an area around the necromancer

72

Grasping Bones V

Briefly stuns the necromancer's target

72

Servile Soul

Summons a shadow to attack the target opponent. The shadow will dissipate when the target dies or when the spell expires

72

Siphoning of Souls II

Reduces strength and intelligence
of the target. If the target dies while under this spell, its soul is
drawn into the necromancer. Once drawn in this manner, the soul grants a
temporary ability to the necromancer, or the spell component is
returned. New abilities, granted in this way, cannot accumulate nor do
they stack with one another when used.

72

Soothing Soul

Heals a target ally over-time

72

Unstoppable Soul

Augmentation that increases the physical resistance and the maximum health of a target ally

73

Chains of Torment VI

Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration

73

Miragul's Dark Heart Summoning

Summons a heart item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned heart

73

Nightshade IV

Summons a shadowy assassin to serve the necromancer

74

Control Undead II

Allow the necromancer to command an undead opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a period resist

74

Transfer Life IV

Transfers health from the necromancer to target ally

75

Awaken Grave IV

Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain

75

Unholy Covenant VI

An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison

75

Grim Sorcerer V

Summons an evil warlock spirit to obey the necromancer

76

Lifetap V

Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health

76

Consumption II

A temporary augmentation placed on the necromancer's pet that allow it to steal health with every successful attack or spell cast on an enemy. This stolen health is divided between the necromancer and the pet

76

Pandemic VII

Deals disease damage over time to the targeted enemy and surrounding encounter members

77

Fear V

Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon

77

Blighted Horde V

Summons a pack of rotting creatures on the necromancer's victim

77

Undead Knight VII

Summons an undead fighter to obey the necromancer

78

Howl of the Damned VI

An augmentation cast on the necromancer's minion that places them into an offensive stance, grating a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance

78

Mortality Mark V

Drains the target's stamina and
wisdom, adding it to the necromancer's benefit.

78

Rending IV

A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage

78

Undead Horde II

Summons an army of undead kin at the cost of health over-time to the necromancer. The number of undead summoned increases based on the quantity of nearby corpses

79

Bloody Ritual VI

slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer

79

Teachings of the Underworld VI

A group augmentation that increases stamina and intelligence for the necromancer's group and their pets

80

Lich III

Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adds the health to the lich

80

Grisly Protection VI

An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their spell resistance, aggression, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance

80

Necromantic Pact VI

An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage

80

Necrotic Reconstruction VII

Transfers health from the necromancer to the pet

80

Vampirism

Summons a vampiric orb near an ally that siphons the health of all enemies near it. That siphoned health restores the health of nearby allies. Vampirism ends early if that ally receives damage

81

Bloodcloud VI

Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer

81

Soulrot IX

Quickly deals disease damage over time to an enemy

81

Vampire Bats IV

Deals piercing damage over time to target enemy and decreases their defense

82

Bloodcoil VII

Deals unresistable disease damage over an extended time to target enemy

82

Grasping Bones VI

Briefly stuns the necromancer's target

82

Siphoning of Souls III

Reduces strength and intelligence
of the target. If the target dies while under this spell, its soul is
drawn into the necromancer. Once drawn in this manner, the soul grants a
temporary ability to the necromancer, or the spell component is
returned. New abilities, granted in this way, cannot accumulate nor do
they stack with one another when used.

83

Chains of Torment VII

Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration

83

Nightshade V

Summons a shadowy assassin to serve the necromancer

84

Control Undead III

Allow the necromancer to command an undead opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a period resist

84

Transfer Life V

Transfers health from the necromancer to target ally

85

Awaken Grave V

Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain

85

Unholy Covenant VII

An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison

85

Grim Sorcerer VI

Summons an evil warlock spirit to obey the necromancer

86

Lifetap VI

Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health

86

Consumption III

A temporary augmentation placed on the necromancer's pet that allow it to steal health with every successful attack or spell cast on an enemy. This stolen health is divided between the necromancer and the pet

86

Pandemic VIII

Deals disease damage over time to the targeted enemy and surrounding encounter members

87

Fear VI

Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon

87

Blighted Horde VI

Summons a pack of rotting creatures on the necromancer's victim

87

Undead Knight VIII

Summons an undead fighter to obey the necromancer

88

Howl of the Damned VII

An augmentation cast on the necromancer's minion that places them into an offensive stance, grating a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance

88

Mortality Mark VI

Drains the target's stamina and
wisdom, adding it to the necromancer's benefit.

88

Rending V

A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage

88

Undead Horde III

Summons an army of undead kin at the cost of health over-time to the necromancer. The number of undead summoned increases based on the quantity of nearby corpses

89

Bloody Ritual VII

slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer

89

Teachings of the Underworld VII

A group augmentation that increases stamina and intelligence for the necromancer's group and their pets

90

Lich IV

Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adds the health to the lich

90

Grisly Protection VII

An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their spell resistance, aggression, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance

90

Necrotic Reconstruction VIII

Transfers health from the necromancer to the pet

90

Vampirism II

Summons a vampiric orb near an ally that siphons the health of all enemies near it. That siphoned health restores the health of nearby allies. Vampirism ends early if that ally receives damage

Training Spells

Grandmaster Choices

Level 14

Howl of the Damned

Soulrot III

Grisly Protection

Necrotic Reconstruction II

Level 24

Lifetap

Unholy Covenant II

Pandemic III

Blighted Horde

Level 34

Grisly Protection II

Bloodcloud II

Bloodcoil IV

Transfer Life

Level 44

Howl of the Damned III

Rending

Grisly Protection III

Necromantic Reconstruction
IV

Level 54

Lifetap III

Blighted Horde III

Howl of the Damned IV

Teachings of the Underworld
IV

Level 64

Transfer Life III

Awaken Grave III

Lifetap IV

Pandemic VI

Level 75

Bloodcloud V

Bloodcoil VII

Siphoning of Souls II

Unholy Covenant VI

Level 85

Vampire Bats IV

Bloodcloud VI

Siphoning of Souls III

Bloodcoil VIII

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