I'm having a somewhat similar issue with the "Return to Angel Forge" mission in that, every time I go to the mission, it loads Meridian and goes into the mission just fine but after the cinematic is over I get the following error: FATAL SCAR Error while running rules - Execution has been paused!-- FATAL SCAR Error! --SGroup_GetSpawnedSquadAt: Invalid Spawned SquadGroupObs index 1 Lua AngelForge_ObjReliquary.scar Ln 644 (Reliquary_TarkusReallyWorking)

I'm having a somewhat similar issue with the "Return to Angel Forge" mission in that, every time I go to the mission, it loads Meridian and goes into the mission just fine but after the cinematic is over I get the following error: FATAL SCAR Error while running rules - Execution has been paused!-- FATAL SCAR Error! --SGroup_GetSpawnedSquadAt: Invalid Spawned SquadGroupObs index 1 Lua AngelForge_ObjReliquary.scar Ln 644 (Reliquary_TarkusReallyWorking)

The fix to playing this mission with a Terminator-armored Tarkus is actually rather simple. install copes modtool make a new mod name it mymod for example, extract "angelforge_objreliquary.scar",in data>simulation>scar>campaignmissions>angelforce_missiond2 within copes modtool) open the mymod folder and with notepad++ search for "sm_tactical_marine_tarkus" in angelforge_objreliquary.scar. Once found, change it to "sm_terminator_tarkus". After that in copes modtool go to tools/test mod .

This enables the mission script to find your squad and place it in the mission successfully, instead of returning an error.

hope it helps ^^

forgot to tell you need also this: forums.relicnews.com/showthread.php?247054-HOW-TO-Your-First-Dawn-of-War-II-Mod-using-Cope-s-Tool