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You have to make your directories available as drives in DOSBox by using
the "mount" command. For example, in Windows "mount C D:\GAMES" will give
you a C drive in DOSBox which points to your Windows D:\GAMES directory.

I run dosbox this way:

mount c c:\temp\games\tnf108
the copy of the CD on my HD

then I type c: at the z: prompt which takes me to c:\temp\games\tnf108

Then I type 'install', it installs to wherever I tell it to, c:\games\tnf108, etc.,
unless I've already made that directory then I have to make up a new one.

The game runs but never really exists on my C: drive according to explorer and x2explorer. In Dosbox 0.73, it runs really fast, not like 0.72

I did Underworld 2 the same way and got a 'real' directory on the C: drive, except maybe I didn't need dosbox to install it, only to run it.

P.S. For my installation of TN, I've also integrated the 1st and 2nd TN demos, as well as Joerg Fischer's old "Operation: Stone Henge" add-on... all installed into the game's main installation directory (quite a few of the files are identical as the ones on the retail CD, had to do a bit of file renaming and hex editing though ).

You're quite welcome I have to say, I LOVE DOSBOX! Without it, I couldn't run almost ALL of my older games that I've enjoyed throughout the years.

Originally Posted by hike1

What directory on your c: drive is your copy of the cd in?

I have the TN CD completely copied to my hard drive and am running the game in it's entirety *directly* from that same directory on my hard drive... so's I don't need the CD in my CDROM drive (or a seperate virtual DOSBox drive with the contents of the CD in one directory; and another directory where I run the game from).

In my setup, the game will be located when running DOSBox in "C:\TNOVA", while in Windows Explorer it will be located in "C:\GAMES\TNOVA".

The reason for the "C:\TNOVA\CUSTOM" lines in my TN.CFG file:

Years ago I discovered that if I had installed TN in the above-mentioned manner, I could create the subdirectory "CUSTOM" (and subsequently add the "C:\TNOVA\CUSTOM+" lines to my TN.CFG file). In that subdirectory I could copy replacement resources (such as maps, missions, etc...) using the same filenames as the original resources, and the game would load the new resources *FIRST*.

This is a real handy way to try out various mods/maps/missions without overwriting existing TN files in your TNOVA game directory (of course, you would normally have to back up the existing files first, but with this "CUSTOM" method, you don't have to). You can then simply delete the new resources that you copied to the "CUSTOM" directory after you're done fiddling with/testing any new mods/missons/maps

If this helps, here is the directory structure and file listing of my TNOVA directory.

Note that there are a few add-on things in there... such as TN demos 1 and 2, and the "Stone Henge" add-on that I have integrated into the installation. Also, I ommitted some of the other things I have installed in my TNOVA directory; simply to make this mess a bit easier to read ; such as TN wallpaper images, TN MIDI and MP3 files, TN saved games, etc...).

Lastly, note that I have moved a few files around when copying them from the CD to my hard drive (e.g. the "Random Scenario Builder" maps were in the "DATA" subdirectory as well as the "MAPS" subdirectory on the CD, but I copied them only to the "TNOVA\MAPS" subdirectory on my hard drive). Also, the "COAST.RES" file is located on the CD in two locations: the "DATA" directory, and the "MAPS" directory. The one in the "MAPS" directory is a newer version of the map than the one in the "DATA" directory, so's I simply copied that newer version to my "MAPS" directory on my hard drive (ommitting the older file that was in the "DATA" directory on the CD).

First of all, a BIG shout out to Shadowcat! Long time, no type, how have you been?

Hey, good to see you! I'm well, thanks. Not managing to do terribly much gaming these days, but I'm still keeping an eye on this place (I'm sure I now spend more time reading and writing about games than I do playing them, which seems somehow wrong).

It's pretty quiet around here these days, so seeing that many threads updated was a surprise :) Thanks for the URL updates. It's hard to believe it's been eight years since you were originally posting about all that!

It's pretty quiet around here these days, so seeing that many threads updated was a surprise Thanks for the URL updates. It's hard to believe it's been eight years since you were originally posting about all that!

Yeah, hard to believe how time flies. Good that I finally got off my butt and updated those download links

The DOSBox authors released a new version of DOSBox back in May 2010, version 0.74. This new version, among other things, has quite a few tweaks to make things run a bit smoother. A lot of DOS games will run quite a bit smoother with this newer version, Terra Nova included

BTW, a little something that I discovered... haven't actually tried it yet though.

Seems that games that use DOS4GW for their memory manager will (usually) run a bit smoother under DOSBox if the game is edited to use DOS32A instead. I tried it with the original Command and Conquer, but not Terra Nova yet.

Swapped Stereo SB16.DIG Driver Patch

Seems that under DOSBox the game's stereo digital sound effects are flipped... what you see happening on the left side of the screen you'll actually hear in your right speaker, and vice-versa.

In Terra Nova's configuration menu/screen there is an option for "Swap Stereo" (or something like that, I forget the actual wording offhand). If you enable this "Swap Stereo" option, the digital sound effects within the game are correct. BUT, the audio in the game's cutscene movies is still reversed.

I mean, no biggie, but it looks (or "sounds") rather screwball when watching the game's cutscenes LOL!

Anyhoo, community member "ripsaw8080" over at Vogons created a patch for Terra Nova's "SB16.DIG" digital audio driver that corrects this problem when running the game under DOSBox, without the need for setting the game's configuration for "Swap Stereo" (which suffers from the cutscene problem as outlined above).

-=-=-=-=-=-=-=-=-=-
To modify the driver, run the attached program inside DOSBox in a folder where SB16.DIG is located (preferably an installed copy). The driver file has several variations, so the program searches for the correct offset to modify.
-=-=-=-=-=-=-=-=-=-

Issue with the keybindings

Hello folks.

So I got the game working just fine and I´m really enjoying it,but I encountered an issue that´s probably mostly related to my own incompetence so I just want to know if there´s a quick fix for it before I uninstal and reinstall TN again.

I started the game and went through 4 missions but the controls were really bugging me so I looked for a way to rebind them and found you can do so by hitting alt+f1. The problem is,it seems you have to memorize what keys do what before binding them and now I´m in this awkward situation where my movement keys are all over the place and I can´t even get the strafe keys to bind anywhere anymore. My question is,is there a way to reset the keybindings to default so I can start again?

Apologies if this was already answered elsewhere or if its painfully obvious,I´m just havinga hard time navigating that keybindings screen. Also,is there any way to mouse loo,or at least have a key to switch between navigation and shooting? Sort of like what System Shock Portable does.

Many thanks in advance.

PS: First time playing TN,grabbed a random boxed copy at a pawnshop of sorts near me for 3€ yesterday,always loved all the other LG games but never got to play this one back in the day,clearly I was missing out,really enjoying it so far!

Edit: I just noticed that no one has posted on this thread in years,I hope I´m not commiting any forum rule breaking by posting in it.

No, there's no mouse-look binary patch for Terra Nova, I'm afraid. (I'm still gob-smacked that that particular feat was achieved for System Shock.)

There's also no key-binding in the game, so I presume you're running it under DOSBox and using its key mapper? You should look up the documentation about that, but I wrote a little bit about that here: http://www.ttlg.com/forums/showthrea...67#post1841367 (also linked from the first post in this thread) which may help. If you figure out where your keymap file is, you should simply be able to delete that to reset all the keys to their defaults.

Terra Nova SFC - Now on GOG!

Hi Guys,

It's been a long time. I'm not sure if anyone noticed Terra Nova SFC was released on GOG few weeks ago. I just saw that last night.

From GOG's website, they've listed out system requirements for the re-release of Terra Nova SFC. It seems like it will be compatible to modern machines!! I haven't got a copy yet but I think I will get one soon.

The GOG release was certainly noticed, but it hasn't had much of an effect here. I think most TTLGers who ever wanted to play Terra Nova over the years have long since done so. A bit of a shame, but never mind. I'm still thrilled to see it for sale once again!

GOG are using DOSBox (as usual for their DOS releases), and it does indeed run very nicely under that on modern hardware, which is nowadays fast enough to run even such a CPU-hungry game as TN under emulation without breaking a sweat. It's really very impressive. DOSBox has been the recommended approach to running TN for a few years now, and GOG's installers tend to make it trivial (although after re-reading your posts of old, you might be slightly disappointed if all the work has been done for you! ;)

The GOG release was certainly noticed, but it hasn't had much of an effect here. I think most TTLGers who ever wanted to play Terra Nova over the years have long since done so. A bit of a shame, but never mind. I'm still thrilled to see it for sale once again!

GOG are using DOSBox (as usual for their DOS releases), and it does indeed run very nicely under that on modern hardware, which is nowadays fast enough to run even such a CPU-hungry game as TN under emulation without breaking a sweat. It's really very impressive. DOSBox has been the recommended approach to running TN for a few years now, and GOG's installers tend to make it trivial (although after re-reading your posts of old, you might be slightly disappointed if all the work has been done for you!

Hi Shadowcat,

I was too happy too soon. Yes, indeed it was a nicely packaged DOSBOX configured (tuned) version of Terra Nova. It's good for everyone. I love oldies running on modern machines natively but I wasn't disappointed at all given DOSBOX is such a great emulator.

Did I tell you that I managed to run Romance of the Three Kingdom I (yes, the first version ROTK, released in 1988 by KOEI) on modern machine with Windows 7, Core i7-2640 CPU, QM67 chipset, NVidia NVS 4200M video and 8GB RAM. No emulation is needed. Running natively on Windows 7.

I just love running everything natively that's why I try to figure out how on many occasions.

Well, I guess this really is all the input from me for TTLG. I may come if I can manage to run TN natively without any emulator, on modern machines. The mission, though slowly, will continue. Until then.

I hope you get to grips with the keys, and have a great time with the game.

Hello Shadowcat.

Honestly,I actually got a bit frustrated with the whole keybinding thing and no mouse look and ended up quitting the game back in 2014 sadly. Last week I purchased a gog copy and gave it another fresh go and I´m now further than the last time in the game. The controls still bug me a bit but this time I´m giving it a serious try.

The game is very enjoyable and its sad to see that almost no one cares about it these days,even here at ttlg. I mean,I get that the game isnt quite up there quality wise as most lg games(I mean,its probably my least favourite aside from Underworld 2 and FU 2&3)but you can still see some flashes of brilliance here and there.

The controls still bug me a bit but this time I´m giving it a serious try.

Glad to hear. I think that perseverance is all that's needed to deal with the controls; especially if you've played other LGT games of the era. Once you have a handle on how to do all the things you need to do, practice makes perfect.

The game is very enjoyable and its sad to see that almost no one cares about it these days,even here at ttlg.

It's like I said after the GOG release -- I think most TTLGers who ever wanted to play Terra Nova over the years have long since done so, and there just isn't that much left to discuss. I think there's plenty of affection for the game at TTLG still; but it's pretty rare for people to play it now, and rarer still to have something new to say about it.

(You might draw a few old hands out of the woodwork if you fancied starting a new thread about it, mind :)

I mean,I get that the game isnt quite up there quality wise as most lg games(I mean,its probably my least favourite aside from Underworld 2 and FU 2&3)but you can still see some flashes of brilliance here and there.

I also rate it a little less highly than several of the other LG classics, but that's just a relative thing, as all of LG's PC games were amazing in one way or another. It has its flaws of course, but I think Terra Nova still stands tall today, and I've always loved it.

Glad to hear. I think that perseverance is all that's needed to deal with the controls; especially if you've played other LGT games of the era. Once you have a handle on how to do all the things you need to do, practice makes perfect.

Well I finally finished it,took me a long while since I don't have much time to play games these days but I can finally say I played through all the main LG games so yay me I guess!