"Often she felt as though she had been picked up and turned about like a kaleidoscope, that all her complacent assumptions had been shaken up and reassembled in a different order." (Judith Lennox)

Love Letter

Love Letter is game about relationships, how they change, endure and survive or not when the outside world is itself in turmoil.

Set against the backdrop of World War II , the game starts with the characters meeting for an evening out before the men go off to war, this last chance to say goodbye, and against the fear it might be the last time they see each other, but with for some there excitement of finally getting a chance to give Jerry a beating.

When the characters meet again - will their relationships still be intact or will the ravage of war have also put those under stress ? What has time apart from each other made clear to each couple ?

While it is not intended that this game deals with sensitive issues, during playtesting it was clear the game does have that potential.Due to this I hope to provide very brief preliminary hints early in the casting process, to allow players to raise any issues.

Although the core of this freeform is about romance, it touches sexual activity, and the pain at the end of relationships.

Some people may find these subjects disturbing ,and while characters are within range depicted in films it is entirely possible that given how romance can evoke strong emotions that some players may react strongly to the material.

The GMs understand this and will have a casting questionnaire to ask about the trigger we have already know about will attempt to cast away form this -but it is vital you let a GM know if you anything is going to be a problem.