Any appearance by Dante in SMT: Nocturne. As one of the walkthroughs on Gamefaqs observed: 'And here comes Dante to ruin the game again!' Dumbest idea evar. (It doesn't help that I hate the character Dante even in his own series. "Look how bad and cool this guy is!" make impress 15 year-olds - it just annoys the hell out of me.')

Actually, I think the lamest moment is in MGS2 where Jack's talking to his girlfriend, having a long dialogue about their past and future relations... in the middle of a 'ing mission to save the world.

Actually, I think the lamest moment is in MGS2 where Jack's talking to his girlfriend, having a long dialogue about their past and future relations... in the middle of a 'ing mission to save the world.

I agree. I went through the trouble of power-leveling my characters ,building them up, got 2 of the god weapons...and then killed the final boss in 3 hits.

Well, the game is not balanced to be so difficult as to stand up to people who just grind levels up and get all the hidden weapons-you certainly can beat it easily that way, but would you rather it be balanced for that so that regular parties could basically never beat the finall boss? Because that is exactly what would happen-there is a huge difference in those weapons.

Any moment from MGS2 IMHO is as bad as it gets, well...for the most part. The FREAKIN!!! CUTSCENES, one after another...CRAZY FRICKIN` story!!! See what you did, you upset me? :wink: . I loved the first game, but 2...ick.

Eye of the Beholder was praised for its stylish cinematic opening sequence, which dazzled players and set the stage of the game to follow.

However, since the final game's size weighed in at 5 3.5" disks, SSI decided to cut the ending cinematic, figuring very few players would see it anyway, and it was not worth the extra cost of the sixth disk.

When EotB became a smash hit, MANY players who slogged it out to the end of the game were not amused when they were "rewarded" with a simple text message and unceremoniously dropped to DOS.

SSI soon realized their mistake, but the damage could not be undone. Many players assumed the game simply never had an ending, never suspecting it exsited but was not included!

The Amiga version was later released with the final endgame graphic.

Contributed by Tony Van (2543) on May 15, 2000.

--I forgot which one it was, Quake 1 or 2 (or both?), but that was a pretty craptastic ending as well.

Actually, I think the lamest moment is in MGS2 where Jack's talking to his girlfriend, having a long dialogue about their past and future relations... in the middle of a 'ing mission to save the world.

Yeah, gotta go with that one. I was looking at the screen in disbelief just about every time I tried to save "What the fuck? I have this very important (and increasingly confusing) mission to do here. Shut up, bitch!" It was ridiculous. Still, it's one of the best games I've ever played.