This game opened with a late invade from Azubu Frost which resulted in a relatively easy Red buff steal for Azubu. This would effectively set Araneae (Alistar) behind from the start. Araneae continuously struggled to keep up with the pace of the game. Pressure from Azubu proved to be an incredible tool in disrupting the members of SK. YellOwStar on Caitlyn was able to procure a lead over Woong, however Ocelote (Karthus) and Kev1n (Irelia) were less able to cope with Azubu aggression.

Pressure was particularly overwhelming for SK Gaming's Kev1n. Shy on Singed would prove to be a pivotal figure in keeping SK under pressure. Shy, going for a hextech revolver first, was able to out last any damage Kev1n put out, and dish it back. Even ganks from Araneae would prove fruitless. With Araneae being so far behind, and Shy essentially being able to free farm in the top lane, the Alistar ganks would only prove to further disrupt Araneae's jungling, allowing further counter jungling, and putting him farther and farther behind.

Realizing any efforts against him would likely produce no results, Shy began farming minion waves between enemy towers, putting even more pressure on SK. Once again, Araneae, and even Ocelote would need to shift their focus on the top lane. Again, any efforts to repel Shy would only serve as another distraction setting SK Gaming further behind. With the rest of the team falling behind, it would fall on YellOwStar to hold his team up.

YellOwStar, partnered with Nyph on Sona, were able to zone out Corki (Woong) and Lux (MadLife) establishing a sizeable farm lead as well as a few kills. However, with pressure from Azubu, quickly extending their map control, even YellOwStar failed to make a difference in team fights, losing his lead.

With such a commanding control of the game, Azubu had many options, but they chose a path less traveled. Azubu opted for a really aggressive split push with the unstoppable singed, and the global Shen (CloudTemplar). Azubu also pressed for smaller scrimmages rather than full five on five team fights, showing the world that games don't have to be decided with full team fights. These smaller scrimmages often involved singed, baiting out and drawing a lot of attention.

Unable to ignore Shy, Araneae, Kev1n, and Ocelote would try to punish Shy however, the presence of Shen's global ultimate, backup from RapidStar on Anivia, and Singed's excellent kiting abilities, Azubu was able to turn the tides on SK time and time again. Still in complete control of the game, Azubu was able to futher abuse SK Gaming. Continuing to split push with either Shen or Singed ensured key members such as Kev1n or YellOwStar to stop the push. Now, Azubu had complete map control allowing them to take uncontested objectives such as baron and dragon, further increasing their lead.

With their split pushing, Azubu was able to whittle SK down tower by tower. Shortly after taking an uncontested baron, Azubu would make one final split push. Shen in the bot lane drew out Kev1n and allowed Azubu to force a team fight at top. With Shen's ultimate, it was easy to turn the fight in Azubu's favor, allowing them to bulldoze their way into the SK base and push down the nexus for the win.

Unfortunately, SK allowed Azubu to have their way with them this game. Shy on Singed, just out shining all other players as the star of this match, was able to apply an immense amount of pressure. Being able to farm between enemy towers against an opponent who can't do anything about it is a testament to how well Shy excelled this game. His presence alone served multiple functions. To draw attention from other lanes, and to bait the enemy team into small skirmishes. Both functions hugely contributed to Azubu's lead.

SK Gaming surely had opportunities to turn the game in their favor, but lost out to Azubu's coordination and aggression. I think they allowed Shy to fill his function too successfully. Araneae allowed Singed to control his jungling, baiting out the gank by over extending into enemy territory and then escaping. Had Araneae made an effort to stay in jungle and catch up, and keeping a close eye on his buffs instead of constantly looking for ganks without successs, we might have seen a better opportunity for SK to come back. As a general rule of thumb, if you can't securely pick up a kill on Singed, it is never a good idea to chase him due to his excellent kiting capabilities. It is also a bad idea to focus him in fights, but Singed became too big to ignore. Maybe if Araneae focused his efforts to extending YellOwStar's lead over Woong, or helping Ocelote become an AP power house in mid, SK would have had an easier time. In general, SK Gaming needed to be able to be able to force 5v5 team fights and win to prevent split pushing from Shen and Singed. However, the reality was Azubu drawing out members of SK with baits and split pushes then turning fights with counter ganks, or initiating on a 4v5 team fight. SK essentially allowed Azubu to grab the game and run away with it.