(P.S If you have any CCTs or DCRs, you can send them to me; but I can't guarantee that I'll give them the same treatment, if at all. Computing box address: altro50 (a t) msn.com)
(P.P.S I'm sorry that my ragezone account is not that old, I just joined; If someone more reputable can back up the authenticity of the download, please do.)

Last edited by altro50; 11-09-17 at 03:57 PM.
Reason: Updated the link

Re: Lumisota FuseScript cst w/ ByteCode

Uhm, I have already tried this little program to decode Lingo from SnowStorm v26 CCTs.
But I think I'm doing it wrong... can someone tell me where I do an error?

1. I convert the CCT to CST with Recover-CCT
2. I check the content inside (sometimes)
3. I use this program, but no result.

Now, I read that Recover-CCT destroys the bytecode when it converts CCT to CST.
Am I wrong?

Its correct, Lumisota not along time ago has been reprogrammed as I have been told by those who have done so, using the method ``packet reversing´´ and I was told that with snowstorm and battleball powers it is possible but are not interested in habbo as "advanced and modern as v26", they prefer Habbo more old, without bytecode this is the only method, or reverse engineering?

Re: Lumisota FuseScript cst w/ ByteCode

Originally Posted by Alito

Its correct, Lumisota not along time ago has been reprogrammed as I have been told by those who have done so, using the method ``packet reversing´´ and I was told that with snowstorm and battleball powers it is possible but are not interested in habbo as "advanced and modern as v26", they prefer Habbo more old, without bytecode this is the only method, or reverse engineering?

I think the only method is reverse engineering the CTT/DCR file structure and understand how we can decode the Lingo script.
As far as I remember, when Director protects a .CST/.DIR file, it compiles the Lingo code in machine code and then it removes every single line of it from the .CCT/.DCR file.

I have 0 experience about this stuff.
But imho, right now I think we need to focus on how to convert a CTT to CST without losing the bytecode. At least, we can use ProjectorRays.

Re: Lumisota FuseScript cst w/ ByteCode

Originally Posted by Quackster

So what's the method to decompress the .CCT into .CST while maintain all the bytecode?

Seconded.

I feel like this information would help out the community in a big way. I mean, it's not like the tools being used need to be going to be released. But our own tools might be developed, and maybe inspire pursuit of knowledge so great that the sharer, himself, might learn something.

After all, isn't that what collaboration is? It's not really spoon-feeding if it aids a shared pursuit.

Re: Lumisota FuseScript cst w/ ByteCode

Originally Posted by FullmetalPride

Seconded.

I feel like this information would help out the community in a big way. I mean, it's not like the tools are going to be released. But tools might be developed, and maybe inspire pursuit of knowledge so great that the sharer, himself, might learn something.

After all, isn't that what collaboration is? It's not really spoon-feeding if it aids a shared pursuit.