Penn State University

Describes a study that examined the effects of cooperative versus individual computer-based instruction on the performance of high- and average-ability fourth-grade students. Effects of learner and program control are investigated; student attitudes ...

Effects of group and individualized mathematics instruction were investigated in high and average ability elementary students, noting the impact of ability grouping on achievement. Students instructed in pairs scored higher on posttests than those...

Examines the origins of small-group learning and distinguishes cooperative learning from other methods. Highlights include assessing the effects of cooperative learning, including cognitive effects; designing effective software for cooperative...

Discussion of the effects of group aptitudes on achievement during small group learning highlights two studies that examined the effects of group composition on high and low aptitude college students. Heterogeneous and homogeneous aptitude groups...

Selected Research and Development Presentations at the 1994 National Convention of the Association for Educational Communications and Technology Sponsored by the Research and Theory Division
(1994)

The effects of persistence on students' ability to interact and learn in cooperative learning groups was studied, and the effect of collaboration on students' attitudes toward their partners was assessed. Participants were 138 sixth graders in a...

Compared the effects of grouping sixth grade students with different levels of persistence on their ability to learn in cooperative learning groups while working at the computer. Reports results that indicated that average persisters interacted more ...

Educational uses of technology, indeed pedagogy in general, often remain mired in traditional notions of instruction that focus on information delivery. A diverse range of methods are available for instruction; these choices have been expanded by...

Investigates the effects of studying alone or in cooperative-learning groups on the performance of high and low achievers, using either learner- or program-controlled computer-based instruction. Participants were 92 sixth-grade students. Results...

Annual Meeting of the Association for Educational Communications and Technology
2004(October 2005)

This paper considers the potential of technology in education, examines what it means to "integrate" technology in the classroom, outlines barriers to technology integration, and considers several implications for effective technology use. It begins ...

Explores how technology can provide students with cognitive tools that can be used to create knowledge. Defines knowledge and addresses the processes that mediate knowledge construction. Summarizes the conceptions of technology and how technology...

Describes a study of sixth and seventh grade students that investigated the effects of cooperative group composition, student ability, and learning accountability on achievement, interaction, and instructional efficiency during computer-based...

This study compared the achievement of low and high ability eighth grade students working cooperatively during computer-based instruction. Students were grouped either homogeneously or heterogeneously on ability, and received identical instruction...

Describes study that compared the achievement of high and low ability eighth-grade students working cooperatively during computer-based instruction. Homogeneous and heterogeneous grouping based on ability are explained, posttest results are analyzed,...

Discusses the importance of screen design in computer-based instruction (CBI), and presents a framework for screen design decisions based on the ROPES (Retrieving, Orienting, Presenting, Encoding, and Sequencing) meta-model for instructional design. ...

Educators can use video to gain invaluable information about their students. A concern is that collecting videos online can create an increased security risk for children. The purpose of this article is to provide ethical and legal guidelines for...

Guidelines presented for the design of instruction using interactive technologies are based on theory and research in learning, instruction, and/or media development. Also explained is a meta-model, ROPES, which highlights retrieval of information,...

The effects of different approaches to learning Chinese characters were investigated. Ninety-two high-school students were randomly assigned to one of five treatment groups: translation, verbal mnemonics, visual mnemonics, dual coding mnemonics, or...

Avenue ASL, an integrated software environment to capture, evaluate, self-assess, and manage American Sign Language (ASL) performance, is being developed at the University of Minnesota to improve student language learning and increase the efficiency ...

Parents and children are rapidly adopting mobile technologies, yet designs for mobile devices that serve a communication function to connect parents to children's out-of-school time activities are limited. As a result, our team designed the...

We believe the process of instructional design is in need of foundational transformation, from one of following a codified algorithm to a new way of designing that uses specific roles to define project values, responsibilities, and activities. In...

Between 1998 and 2002, enrollment in American Sign Language (ASL) curricula at the postsecondary level has increased 433% nationally, representing the largest enrollment percentage gain of all world languages. This unprecedented demand for ASL...

Ave: PM is a web-based progress monitoring system we designed to help teachers to monitor their children's literacy The software presents students with brief assessments and uses novel interfaces to help teachers score the assessments Scoring data...

World Conference on Educational Media and Technology
2000(2000)
p. 1816

The University of Minnesota's Design Institute is sponsoring a competition to recognize the design of innovative educational software. The competition was open to professional and not-for-profit educational software designers in such areas as higher ...

Information visualization involves the visual, and sometimes interactive, presentation and organization of complex data in a clear, compelling, and convincing representation. Although information visualization research and methods are prevalent in...

Information visualization involves the visual, and sometimes interactive, presentation and organization of complex data in a clear, compelling, and convincing representation. Although information visualization research and methods are prevalent in...

Hearing loss has a devastating impact on the development of children’s English-language literacy skills. This paper presents a narrative of the design, development, and future integration of a web-based progress-monitoring environment in the area of ...

Hearing loss has a devastating impact on the development of children’s English-language literacy skills. This paper presents a narrative of the design, development, and future integration of a web-based progress-monitoring environment in the area of ...

The Avenue platform, designed and developed by faculty and staff in Learning Technologies, Educational Psychology, and the LT Media Lab at the University of Minnesota, is an innovative online performance assessment framework comprised of two...

The effects of digital video frame rate and size on American Sign Language (ASL) learner comprehension were investigated. Fifty-one students were randomly assigned to one of three video-size treatment groups: 480x360, 320x240, and 240x180 pixels....

The rapid increase in demand for American Sign Language (ASL) instruction between 1998 and 2002 created pervasive challenges in effectively assessing and documenting ASL learner performance. To address these challenges, we designed and developed the ...

Ave: PM is a software suite designed to help monitor the literacy development of students who are Deaf or Hard of Hearing. Our presentation will address the issues associated with using traditional progress monitoring tools and briefly demonstrate...