I just watched the movie "The Good, the Bad and the Ugly" and as inspired of it, I made a video about it. This video took 10-11 hours to make + I remade it and it took 3 hours. The last one had just too many flaws in it and I tought I just have to make a better one. This is technically my 4th SFM because first 2 projects got scrapped (The first one MIGHT come out tough) and this 4th is a remake of 3rd so... Enjoy :)

It's your first then, if we don't count scrapped ones. You're off to a good start, I can tell you as much. I'm a bit of a fan of western themed stuff, so high noon duels are right up my alley ;)

If you want some technical advice to make your videos look better, here's some:

1- Camera field of view. You should decrease it (i.e. zoom in) and move the camera farther, to remove the fish eye effect. Large FoVs work for games, but in movies the camera is usually zommed in quite a bit more. It'll look more cinematic this way.

2- Falloff region type. I'm assuming you use the motion editor to animate? If so, you should use the different falloff region types at your disposal, especially the sine falloff (4). In case I lost you here, the falloff region is that part of the time selection that represents the motion, this "sloped" area between the green/orange full selection and light grey unselected time. You can change the type by hovering over it and pressing 1 for linear, 2 and 3 for ease in/out, and 4 for sine. The latter should make the animations look less blocky.If you use the graph editor, you probably know how it works better than me...

if you use the graph editor i found it best to place an extra keyframe after an animation (and before if that in the only movement in that clip). this adds a bit of bounce or overcorrection. makes it look more natural. then go in and adjust the curves to smooth it out (since i find by default the overcorrection it adds is a bit too much). play with it to get something that feels right to you.

1- Camera field of view. You should decrease it (i.e. zoom in) and move the camera farther, to remove the fish eye effect. Large FoVs work for games, but in movies the camera is usually zommed in quite a bit more. It'll look more cinematic this way.

yeah, can't stress this point enough. i am not quite sure, but did you already lower some of the FoV of them opening shots as per my early suggestion? They appeared to look a little better than before. But you should definitely check this video out:

I knew nothing about what kinds of FoVs to use but then that tutorial helped me dramatically improve the look of my current project simply by changing my camera lens's to his suggestions (50mm & 85mm) and adjusting camera postion to compensate for the increased zoom as needed.

removing them is not what i mean. Just have to use a different camera lens for all of your shots. For example: at 0:14s in you do a pan of a plateau mountain top. As the right side of the mountain approaches the right side of your camera, the image warps and the mountain appears to stretch. it's not something you want in your films. To fix, select the animation set for the cameras, then under the presets menu just to the right of that select the "Lenses" tab and choose a larger lens to use with the sliders (while in the motion editor with all time selected).

Yes, i undersootd what you meant before already, but even many of my firends told me that the opening scene was too long and boring so it would be wise to not make them. Still, If I HAVE TO make an opening cutscene, it won't last longer than 5 seconds.

well personally i think the opening shots that you have could work great for setting the tone of your film if only you were using better camera lens to create more dramatic looking cinematography. it can really transform the feel of your work and make it more interesting to watch. could also animate a tumbleweed blowing by in some of them.