Well, since this game may not even be developed and released (although I'm optimistic and I hope WG does hehe) why not everyone put up idea for this imaginary game such as races, there Pros and Cons and even Tech Trees in an attempt to sway Wargaming.net to publish such a game.

Of course, there's no space Game without... Wait for it.... EARTH :P

Well that's the simple gist of it and no Sci-fi races that have already been taken, there's this thing called, COPYRIGHT INFRINGEMENT

Well I think there would be a race, who produces ships with very good materials. Those ships tend to bounce plasma beams better, while their on-board stealth generator can produce incredible camouflage when you hide behind asteroids. Also some of the ships are built with...wait for it..."spaced" armor, so they can increase the chances of producing failed penetrations by rockets.

Well I think there would be a race, who produces ships with very good materials. Those ships tend to bounce plasma beams better, while their on-board stealth generator can produce incredible camouflage when you hide behind asteroids. Also some of the ships are built with...wait for it..."spaced" armor, so they can increase the chances of producing failed penetrations by rockets.

M1 Carriers are dangerous combat support ships carrying shoals of smaller fighters.
M1s are usually heavily armed and armored in their own right, but are not focused as much on capital ship combat as M2 class vessels. As a rule they can brush off attacks from anything smaller than a Corvette but should not be allowed to get into a slugging match with another Capital-class ship.

M2

Spoiler

The M2 class ships are Destroyers. These are deadly ships and you should not get close to enemy M2 ships unless you are equally armed, or very fast!
They normally have 4-8 turrets to defend the ship from any side, but no 'main' weapons. These turrets can be armed with deadly weapons, ranging from the light fighter Particle Accelerator Cannon, to the M6 mounted Concussion Impulse Generator, to the powerful Incendiary Bomb Launcher, up to the ultimate Photon Pulse and Ion Cannons. They can easily take out most ships or stations in the universe!

The M3 class ships are fighters. They have stronger weapons but lower speed than M4/M5 ships. If piloted by a good pilot they can take out most ships in the universe. For example M6 and even M7 ships if you are patient enough.

M3+

Spoiler

M3+ ships are heavy fighters.

M4

Spoiler

The M4 class ships are interceptors by virtue of their speed, but they are also commonly used as fast light fighters. Normally the wingman of a M3 ship as these ships are generally faster than the stronger M3 class but slower and stronger than the M5 class ships. A seperate M4+ class exists of ships with similar costs and armaments but better equipped for dogfighting.

M4+ ships are light fighters, slower, with heavier armaments and defences than the regular M4s, they usually don't fit the interceptor role but make a good alternative to the expensive M3-class ships for fighter fleets at the cost of some potency. They constitute lethal symbiotes for carrier craft.

M5

Spoiler

M5 ships are scout ships. They are the lightest vessels flying in known space. Whilst they are armed, this armament is little more than token; these ships are no match for any other class in a fight, including armed TS-class ships.

M6

Spoiler

M6 ships are corvettes frequently found leading fighter patrols or escorting capital ships. They are too big to be considered to be fighters, but too small to be considered true capital ships.
More boat than ship, corvettes are manned by a small crew, and they can carry quite powerful weapons. They are several times the size of a M3 ship (typically 120-280m long) and most have a lot more shields. They are not as maneuverable as fighters and therefore need to use their power and shielding to take down enemy fighters, as their speed and turning is usually not adequate to dogfight.
Most M6 class ships have both main guns and a few turrets. Some of the M6+ ships, recognisable from their regular counterparts by the moniker 'Heavy' in their name, can mount the most powerful corvette weapons in all turrets but they are generally slower then the normal M6s.
The M6s are the class right in the middle of the ship scale, and are generally regarded to be capable of taking on anything with suitable pilot skill, from M5 swatting to M2 strafing. As such, they are commonly used as player ships.
Regular M6s listed below tend to be better suited to taking on small, manoeuvrable fighters, whilst their M6+ cousins tend to mount heavier weapons to deal with bigger ships.

The M6+ class ships tend to fulfil a different role to their M6 counterparts, being generally better suited to engaging larger capital ships, whilst the normal M6 class tends to function better as an anti-fighter platform. However this is not an absolute rule, and some of the M6+ class are better fighter killers than their normal counterparts.

M7
M7 Frigates are a new development sitting between M2 Destroyers and M6 Corvettes. They represent significant anti-shipping capability. Like Corvettes, they are also regarded to be capable of taking on any other ship, but their lack of maneuverability and large size makes them difficult to maneuver around a dogfight and a large target for the guns of an M2.
Unlike M2 Destroyers, the forward weapons on many M7 Frigates are manually fired, giving the player control of a large portion of the firepower offered by this class.
Some of these ships have hangar bays for a small fighter wing; the Split Panther has many and qualifies as a light carrier.

M8 are bomber class vessels. Armed primarily with a large cargo bay and compatibility with heavy missiles, bombers provide a pint-sized and very lethal anti-capital platform, but their weapons can also be used effectively against smaller ships. They require the same docking capacities as the M6 and TS classes, so cannot dock at Carriers. As such, they cannot carry large amounts of Energy Cells to fuel a jumpdrive so range is often limited when they are loaded with armaments.

M1 Carriers are dangerous combat support ships carrying shoals of smaller fighters.
M1s are usually heavily armed and armored in their own right, but are not focused as much on capital ship combat as M2 class vessels. As a rule they can brush off attacks from anything smaller than a Corvette but should not be allowed to get into a slugging match with another Capital-class ship.

M2

Spoiler

The M2 class ships are Destroyers. These are deadly ships and you should not get close to enemy M2 ships unless you are equally armed, or very fast!
They normally have 4-8 turrets to defend the ship from any side, but no 'main' weapons. These turrets can be armed with deadly weapons, ranging from the light fighter Particle Accelerator Cannon, to the M6 mounted Concussion Impulse Generator, to the powerful Incendiary Bomb Launcher, up to the ultimate Photon Pulse and Ion Cannons. They can easily take out most ships or stations in the universe!

The M3 class ships are fighters. They have stronger weapons but lower speed than M4/M5 ships. If piloted by a good pilot they can take out most ships in the universe. For example M6 and even M7 ships if you are patient enough.

M3+

Spoiler

M3+ ships are heavy fighters.

M4

Spoiler

The M4 class ships are interceptors by virtue of their speed, but they are also commonly used as fast light fighters. Normally the wingman of a M3 ship as these ships are generally faster than the stronger M3 class but slower and stronger than the M5 class ships. A seperate M4+ class exists of ships with similar costs and armaments but better equipped for dogfighting.

M4+ ships are light fighters, slower, with heavier armaments and defences than the regular M4s, they usually don't fit the interceptor role but make a good alternative to the expensive M3-class ships for fighter fleets at the cost of some potency. They constitute lethal symbiotes for carrier craft.

M5

Spoiler

M5 ships are scout ships. They are the lightest vessels flying in known space. Whilst they are armed, this armament is little more than token; these ships are no match for any other class in a fight, including armed TS-class ships.

M6

Spoiler

M6 ships are corvettes frequently found leading fighter patrols or escorting capital ships. They are too big to be considered to be fighters, but too small to be considered true capital ships.
More boat than ship, corvettes are manned by a small crew, and they can carry quite powerful weapons. They are several times the size of a M3 ship (typically 120-280m long) and most have a lot more shields. They are not as maneuverable as fighters and therefore need to use their power and shielding to take down enemy fighters, as their speed and turning is usually not adequate to dogfight.
Most M6 class ships have both main guns and a few turrets. Some of the M6+ ships, recognisable from their regular counterparts by the moniker 'Heavy' in their name, can mount the most powerful corvette weapons in all turrets but they are generally slower then the normal M6s.
The M6s are the class right in the middle of the ship scale, and are generally regarded to be capable of taking on anything with suitable pilot skill, from M5 swatting to M2 strafing. As such, they are commonly used as player ships.
Regular M6s listed below tend to be better suited to taking on small, manoeuvrable fighters, whilst their M6+ cousins tend to mount heavier weapons to deal with bigger ships.

The M6+ class ships tend to fulfil a different role to their M6 counterparts, being generally better suited to engaging larger capital ships, whilst the normal M6 class tends to function better as an anti-fighter platform. However this is not an absolute rule, and some of the M6+ class are better fighter killers than their normal counterparts.

M7
M7 Frigates are a new development sitting between M2 Destroyers and M6 Corvettes. They represent significant anti-shipping capability. Like Corvettes, they are also regarded to be capable of taking on any other ship, but their lack of maneuverability and large size makes them difficult to maneuver around a dogfight and a large target for the guns of an M2.
Unlike M2 Destroyers, the forward weapons on many M7 Frigates are manually fired, giving the player control of a large portion of the firepower offered by this class.
Some of these ships have hangar bays for a small fighter wing; the Split Panther has many and qualifies as a light carrier.

M8 are bomber class vessels. Armed primarily with a large cargo bay and compatibility with heavy missiles, bombers provide a pint-sized and very lethal anti-capital platform, but their weapons can also be used effectively against smaller ships. They require the same docking capacities as the M6 and TS classes, so cannot dock at Carriers. As such, they cannot carry large amounts of Energy Cells to fuel a jumpdrive so range is often limited when they are loaded with armaments.

This tree don't have energy shields, because they don't need them. Their armor is superior against any weapon. On the other hand, other races use shields, but some energy torpedo can overcharge them and randomly set the shield generator on fire.

Yes, arrrrrrr! I gonna play jack sparrow in freelancer or world of warships and rob all other players, yo Ho a pirates life for me.(sad thing nothing is as awesome as piretes of the carribean with Epic places) bring me the rum