The worst possible thing you can do when organising your economy is “ride zero”

When I say ride zero it means spend what you don’t have and see a big fat 0 where your cash should be, if you cant afford something, don’t start buying it, or alternatively, if you know an ore truck will get back in time to get what you need then its ok to start buying, but in the case of an emergency, if your riding zero… Your in trouble…

sov miners have a tendancy that once they drop off ore at the refinery they like to goto pluto and mine there. Monitor this and make sure it dnt happen. early game i number me miners 9,8,7 to help deal with this.

my Basic cs bo(i think on yuri after the miner from fac u can build 2 tanks straight away. and on ra2 you can maybe afford to build a 2nd tank about 1/2 way.

POWER

BARRACKS
Then i buy 3 dogs. send one to middle opening and one to your other opening and xplore with the other.

REFINERY

WAR FAC
then i build 1 miner and 1 tank. i do not click 30 tanks

REFINERY
Now when i see a miner going back which means i will have sufficient amount of cash to finish this refinery i click another tank.

REFINERY
By this time the cash will start to flow a bit more evenly so now is the point where i might click more than 1 tank

REFINERY

WAR FAC

REFINERY
after this i leave it for 1 or 2 mins to build up maybe 3/4k so i am build tanks consistanly.

WAR FAC
by the time i have enough money to do what i am about to do which is straight after this i get.

RADAR

5+DESOS

whilst you get the desos you will see that you have enough cash to get a 4 WAR FAC though i dnt recommended unless your at 4. or maybe your at 3 and your m8 dnt mind you having some of his ore. Also when u get your first tank out go and force attack his gems.

with allies you (ideally) need a ref for every 2 or 3 miners. with sovs a ref for every 3 or 4 miners is fine.

so if you have 6 chrono miners at a spot (common on heck) you need 3 refs to get money at the maximum possible rate and with most efficiency. not to mention chrono miners have the habit of warping to refineries that are miles away. having the right number of refineries at a patch decreases this behaviour.

sov miners are different. they dump ore half as often and are more quick to regulate their drops to stop queuing, so a refinery can manage 4 miners, 5 or 6 if they're moving longer distances.