You can get additional copies of the game for £12 each, just increase your pledge by £12 x per extra copy and you will be entitled to that amount of copies, including steam key if the game makes it to steam that is!

Have you ever looked up in to the night sky and wondered if you could colonise the moon? Could you manage and sustain a human population on humanities next frontier?

Colonisation: Moonbase is a game originally designed for android Smart Phones and Tablets.However due to the lack of demand for the game on that system and with over 90% of the feedback I got from our last kickstarter, I am attempting to make it for PC instead - you asked and I listened!For those of you who followed the android kickstarter and just want to know what will be changed please skip to the bottom.

Go where few have gone and do what no one has done before.
Build your base on the lunar surface to support and grow a colony of humans.
Feed them, keep them warm, give them oxygen and in return they will support you in your goal of creating advanced technology and mining the Moons resources for use back on Earth?Can you make a successful base and become rich beyond your wildest dreams or will you find out the hard way that humans need more oxygen than you thought?Find out how well you can handle life on the next frontier with Colonisation: Moon Base!

Do you remember those classic games like Theme Park and SimCity?Colonisation: Moonbase takes what these games where and puts them into a futuristic setting with an update visual style and feel.
Apart from the visuals the game has some very unique features that differ from the games mentioned above.Unlike most city building games Moonbase is set in a completely new location with new challenges.
You won't have the old classic grid placement, instead the game will allow you to place buildings anywhere you like so long as there is enough room! - in turn making each map look unique and amazing, allowing you to be completely flexible in your design - it also adds to the challenge of finding or reserving space for larger buildings!The game will also have a much stronger focus on strategy and resource management whilst also making it accessible to casual gamers with a varied amount of difficulty as you progress!Plan your space well and prioritise what you need or you could find yourself out of space and unable to complete your objectives.In addition, you will have access to over 70 buildings and 10 real lunar locations to build your base and grow your colony.

By exploring the moon in 'flight mode' you can take control of the camera and fly around your colony. Take in the breathtaking scenery of the lunar surface; highly accurate and mapped to real locations on the moon!

I have designed Colonisation: Moonbase to be playable in long or short bursts. There is always something to do, such as building more structures, unlocking new buildings or growing your population, Alternatively you could sit back and let your resources build up!

And if that is not enough you could always go fly around your colony and admire all your hard work.

The game also has an auto-save feature that will save your progress regularly, so if you want to stop after 10 minutes you can always come back and continue where you left off!

The game also includes a tutorial to help you learn the basics, but I am sure you will pick it up in no time.

This section mostly refers to the original video, we have updated the opening video mid way through the kickstarter campaign to focus more on the game itself. Below is the original video.

As the current build is in alpha there are some things missing or incomplete, one of the major things that will be improved is the building detail, a few of them are complete whilst others do not have any textures (you was wondering about those purple buildings right?)

All buildings will have lights/windows on them making them feel like they are occupied and also looking cool at night time!

UI - Some of the UI will be re-designed due to the original interface being designed for small mobile, with the precision of a mouse and the size of monitors the size of the UI can be reduced as well as more information being shown at any given time.

UI Help - I am also still working on some aspects of the UI including more feedback help such as warnings when resources are low and coloured text so you can easily spot any issues your base may have.Currently there are some help systems in place - semi included in the video but would like to point them out.

Clicking on your resources: - When you click on your resources a menu will appear showing you the total in/out as well as the top 5 producers of that resource and the bottom 5 producers of that resource. Clicking on these will then send you to that building to help you identify it.

You may of also noticed that when your placing the building the costs appear below the resource, showing if you have enough, this helps to identify when you have enough and reminds you the cost so you do not have to go back to the menu to look.

Missions - These will be a set of tasks and objectives to complete where you will receive rewards once completed, there will also be a story plot within some of the missions, can you keep the peace, what will you discover along the way? is it possible to fully colonise the moon?

Tutorial - The tutorial is mostly complete but was excluded from the video as the purpose of the video was to demonstrate the current state of the game. - rest assured that the game will be easy to grasp with discovery of useful features throughout the game, making it accessible to anyone who would like to play the game.

Transport ships & Trade - These will allow you to trade with earth to buy or sell extra resources, you will see the ships take off and land, adding some activity to the game.

Civilian ships - These will not have a function, but instead will be like the people and cars from other city building games - giving the feeling that there is now life on the lunar surface.

Screenshots - You will be able to take screenshots of your moonbase. It will allow you to save them on your computer for you to then do as you wish.

From the video and screenshots you may of seen that there are a lot of the same buildings (especially those water mining outposts!) when the game goes into beta I will be testing the balance of the game and gathering feedback, our aim is to balancing the resources so its still a challenge but so you don't struggle and have to build the same things over and over - because that’s boring!

You will be able to build over 70 different buildings - over 50 of which will be completely different and unique to each other.

Furthermore, as the game was designed as a more casual game for android phones I am considering implementing a couple more features just for the PC version. This will be based on feedback from people who play the alpha versions as to weather they make the game too hard etc.

1.Your control buildings that give you your building cap will have an area of effect, you will have to build within this area for you to be able to control it.

One of a kind opportunity to send your virtual self to the moon in the form of a statue! you will also get

A copy of the game DRM free

You will be updated every 2 weeks on the project and its progress until it is released, this is exclusively for Kickstarter!

Your name in the credits of the game

A downloadable copy of the soundtrack in MP3 format, minimum 5 tracks

A Beta copy of the game, allowing you to play the game before release!

An Alpha copy of the game to download as soon as the kickstarter is successful.

Special thanks in the credits and honorary mention in all future colonisation series games for supporting an indie game company!

A statue of yourself to build in game that will make your colonists happy (this statue will be available to all who buy the game)

A very special version of the game, just for yourself where you will have "this copy of the game was specially made for "#Enter name#" to show off to your mates!

So far I have invested all of my own money into the production of the game, however it has taken longer than expected to complete, so far it has cost approximately £7,000 to make, to be able to complete the game any time soon and allow myself to continue full time development the minimum kickstarter goal is needed to cover future development costs and repay some of the debts the game has made. the stretch goals will then recover the investments made as well as further production and expansion of the game to bring more features etc.

Population management complexity - there will be lots of factors that will affect your colonists, work rate, moods and health that will make people want to come to your base or not as well as severe health issues and other colonists hazards (Mechanic)

Goal 6 - £15,000

A connection system that connects buildings together, colonists will have work times to follow, travel system will have things like congestion/limitations. (mechanic and visual)

Goal 7 - £17,000

Add 4 more plots to build on (Additional content)

Goal 8 - £20,000

Update the graphics of the buildings (Visual)

An upgrade system to the buildings (Mechanic)

Goal 9 - £25,000+

Will implement more features requested by the community as well as more buildings and more polish to everything.

Quick overview of the differences between the android version and the PC version.

Map Detail:As you can see the map detail is fairly high as it is, however for the PC version there I will attempt to make it better by detail in the surface when zoomed in, you will be able to see more stuff like rocks and the ground will be crisper and sharper detail - In addition things that are being looked into but not confirmed yet is better terrain model and higher resolution maps of the actual lunar surface.

Buildings:Some of the buildings will be updated due to the capabilities of PC's, for example the hydroponics building, that was just a coloured glass dome will have a transparent dome whewre you can then look into and see the trees inside,Other buildings will have more detail added to them too with the possibility of animations and lighting effects.

Graphical User Interface (GUI):As the GUI was designed for android devices the UI in places was large and bulky to accommodate small screens that you had to touch with your finger, which is way less accurate than a mouse pointer. Some of the UI will be reworked so it doesn't take up large portions of the screen when it doesn't need to

There will also be some more special effects and quality control such as AntiAliasing, Depth of field etc.

Gameplay:With mobiles being a more casual audience, the performance limitations and the control input, the game was designed a little too casual for PC gamers (in my opinion) - as such there are a couple of ideas in the works to improve game play and will be implemented based on feedback from our Alpha players.

Area of effect - the idea behind the construction buildings was that they gave you a building limit that they can control, there is now the possibility of taking this further and making it necessary to build other buildings near the construction buildings - bringing more emphasis on planning the location and layout of your base.

Micro management of resources - As each building requires its own resources you need to make sure supply chains are made and maintained keeping them running at full capacity all the time - this means as well as keeping an eye on your overall production to be able to expand you need to manage the buildings or else you could easily have a knock on effect if a building doesn't have enough resources to keep up supply. (current idea is the player will have to set up the initial logistics, not to have to send resources every x minutes. but may have to update them with new routes when there are new/more buildings)

One improvement already made is that you are now able to see where exactly your building is over unstable land whilst building, previously you just had a simple inidcator, red for unstable land and green for stable land, with this new feature you can easily identify the exact location that is causing you issues and move/rotate the building accordingly.

That has been removed from the game -Well in game microtransactions have been removed! I was never a fan of these and was added to help income for an android freemium game.With the higher pledge prices I never expected anyone to have to pay for ingame content.

Posting to facebook, unless there is a huge demand you no longer will be able to post your pictures to facebook from within the game, on android phones, finding pictures and posting them is not as easy as a PC, so now we are on PC there is little need to have this feature in game - you will still be able to take screenshots, these will be saved in a directory on your computer, for you to then choose to upload to facebook or not.

Here you can see some press coverage, some of them will have unique questions and answers, so it may be worth checking them out.

If you like the game and want to pledge more than a particular reward don't forget you can request not to receive that reward - I would like to thank you for any and all of your support to make this game amazing - fulfilling a personal dream of making a computer game!

P.S. My game design skills are much better than my video/acting skills!
Risks and challenges Learn about accountability on Kickstarter

Risks and challenges

PC's come in shapes and sizes from phones to tablets - some cost £100 and some cost £2,000, unfortunately I cannot guarantee compatibility with all of the different combinations, however I will try and fix all bugs and errors that I are aware of.

That said I have had little issues thus far with PC and I do not foresee any major problems at this stage of development (most of the hard stuff is out of the way

To combat any issues that may arise I am testing the game on top end PC's and lower end laptops.

Please note that all game footage and screenshots are of the game in its ALPHA stage - this means that what you see is not final and lots of improvements will be made before release!

FAQ

Well that isn't the exact question, but several people have brought it up, some in jest, others then realising later.

But for the record, colonisation is spelt with an 's' in the english way (english is spelt the english way, get it :P) but americans, and most people are now adopting it, spell it with a 'z' - colonization (had to think when I typed that :P )

It has been suggested that I make a stretch goal for localisation - to american - with just changing the s to a z what do you think I should do :D

I would love to publish the game to as many platforms as possible, as you may know android was on the table at one point.

The answer all depends on if the PC kickstarter is successful then there is a high chance.

other systems we would like to publish to are:
Android, Mac, linux, iOS (mobile) and windows phones. - some will be easier than others and some may not be possible its too early to say for sure, never the less if this kickstarter is successful, once the PC version is out, there will be attempts for the above platforms at some point!

Kickstarter is not a store.

Pledge £12 or more
About $18

REWARD 2.5!!! - Semi early backer (second chance) so the £10 pledge level went super quickly, so much so I wasn't expecting it, don't fret because you can get REWARD 3 at £12 this is your last chance to get a cheaper copy! be sure not to miss out

Kickstarter is not a store.

Pledge £75 or more
About $115

REWARD 11 - TO BE KNOWN FOR EVER MORE - Reward 9 (Thats all previous rewards!) + Special thanks in the credits and honorary mention in all future colonisation series games for supporting an indie game company! (Kickstarter Exclusive)

Kickstarter is not a store.

Pledge £215 or more
About $328

REWARD 12 - SUPER AWESOME SUPPORTING PERSON WHO WE LOVE FOREVER - Reward 11 (Thats all previous rewards!) + Be the first in the credits with your own message special notation of your pledge alongside your name in the credits! You will also be immortalised as a statue/monument that can be built in game that will give a bonus to the populations happiness, with a plaque underneath with your name. Note* We will need hi-resolution photos that are clear and sharp of yourself for us to work from. (Kickstarter Exclusive)