Comment by Drag0nsAng3l

Comment by Perfectmage

These do NOT stack with BoK or GotW, they buff all your raid be it a 5 man party, 10/25 man raid or a 40 man bg raid.

Comment by drooood

Has anyone noticed that this does not appear to bind on pickup? Expect to see these in the AH.

Comment by Xlade

Discovered tonight that if people die and you go to rebuff them with the drums, the other half of the raid that still HAS the buff looses it. Boo.

Comment by Rumpuslol

Anyone else notice? Drums of Forgotten Kings, If you forget to bring a Kings Pally.

Comment by Yuuki

...Not usable while shapeshifted.

Comment by AsgardFM

Can anyone confirm the amount of charges on this? Notice Wowhead saying 50 yet the tooltip before crafting only shows 1 charge available.

Comment by Meghara

The tool tip is off. It DOES make 1 drum with -50- charges. Also, you dont have to be a leatherworker to use it, just level 80 ^.^

Comment by lovelywaz

Yes its 50 charges in game. That 1 charge you see is only in crafting window just like any other crafting item.

Comment by gibbie99

This is absolutely right, the tool tip is off, 50 charges per drum.

Comment by coyote72

Always keep these even if you have Paladins in the raid. There's always bound to be someone who doesn't know how to buff Kings...

Comment by Ja2on888

I think it would be a Pally's Kings since a king can't really buff a Pally. :P

Comment by Tacster

Do these drums or any other drums work in arenas?

Comment by Tekalani

These drums are incredibly easy to make, and are quite handy to keep around on your person at all times. The mats cost around 50 gold (your mileage may vary based on your server, of course). That 50 gold will get you 50 charges of 8% Kings for your entire group. That's right, these don't buff based on class groupings like a pally's blessings do.

Comparison time! Please pardon any faulty math; eye r supa dum in that regard. First, let's assume a pally buys 50 gold's worth of Symbol of Kings at exalted reputation. This equals 208 Symbols at 24 silver each, therefore each pally blessing costs 24 silver. On the other hand, each charge of the drums costs approximately 1 gold. So, for the drums to be at least as economical as the pally blessing, the drums must hit at least 4 different classes.

This means that the drums have an inverse relationship with the number of classes in the group. The more different types of classes there are, the more economical the drums become. This makes them not very stellar in small groups, but great in large groups.

And, as Sentan stated above, these can be incredibly handy in 10 mans to get that extra pally buff. Mmmm, buffs.

Comment by SuperDino

These drums currently seem for me (prot paladin ~40k hp with sanctuary) to overwrite the 10% str and stam from sanct with its buff on. using the drums before or after casting it to check where my health magically was lost, i lose about 60 stam and 45 str trying to keep both up. SO if you are the only paladin in the raid and think "well hey, il cast might/wiz on everyone, and just use these sweet drums" remember to take the buff off if you are prot

Edit: Also looked on the blizzard forums to report the bug. Over a week ago from this post, it seems Drums + blessing of sanctuary could give +18% str/stam. Good to see it was "fixed" and changed to another bug allready.

Comment by mg785

These drums are a great addition to the Leatherworking profession and the game as a whole. With 10-man raid instances and 5 man dungeons, it can be difficult to maximize your potential as some classes are less available than others. These drums help to fill the gap.

One major difference from the drums in the Burning Crusade and Drums of Forgotten Kings + Drums of the Wild, they DO NOT require a Leatherworking skill level to use, making these a high profit item for Leatherworkers.

One observation: Drums of the Wild will often yield a higher profit margin over Kings as there tends to be fewer Druids than Paladin, but the cost of materials for each are fairly close. (just a tidbit if you are looking to make a little gold)

Comment by cawfee

Comment by hashmel

if it were the case of just 1 pally i'd much rather them buff casters with wisd, melee with might, and someone slap the whole lot of them with this for a larger benefit overall but "luckily" if you can call it that paladins are far from scarce and you'll likely have one using crusader aura just because of the number there are and all the slightly beneficial auras being used

oh i know, because there is ZERO chance that you could be balance or resto... or that enhance shammy, NO WAY he could be elemental...

2 out of 3 of your potential specs would prefer to have BoW.. Im just playing the odds.

to get technical it's only 1/2 of druids since cat and bear are 2 different specs so cat, bear, tree, boomkin = 4, 2 use wisd and 2 don't, 2 + 2 = 4, number 4 is what you call it when two people hold hands while pooping

i really despise people who expect me to to individually inspect and REMEMBER the spec of every random shaman / druid / pally in a raid and buff them accordingly.

because it's really hard to look and be all "oh a kitty cat, might...oh a fuzzy bear, kings...oh a tree umm not a lord of the rings fan but ok, wisd...wtf is this fat thing jumping all around? wisd"

if people don't like the buff you give they can ask for a personal pan pizza buff, not all that difficult so no point getting worked up over it

Comment by hashmel

if it were the case of just 1 pally i'd much rather them buff casters with wisd, melee with might, and someone slap the whole lot of them with this for a larger benefit overall but "luckily" if you can call it that paladins are far from scarce and you'll likely have one using crusader aura just because of the number there are and all the slightly beneficial auras being used

oh i know, because there is ZERO chance that you could be balance or resto... or that enhance shammy, NO WAY he could be elemental...

2 out of 3 of your potential specs would prefer to have BoW.. Im just playing the odds.

to get technical it's only 1/2 of druids since cat and bear are 2 different specs so cat, bear, tree, boomkin = 4, 2 use wisd and 2 don't, 2 + 2 = 4, number 4 is what you call it when two people hold hands while pooping

i really despise people who expect me to to individually inspect and REMEMBER the spec of every random shaman / druid / pally in a raid and buff them accordingly.

because it's really hard to look and be all "oh a kitty cat, might...oh a fuzzy bear, kings...oh a tree umm not a lord of the rings fan but ok, wisd...wtf is this fat thing jumping all around screaming about fire and the moon? wisd"

if people don't like the buff you give they can ask for a personal pan pizza buff, not all that difficult so no point getting worked up over it

Comment by Armonis

Comment by smilingbob

Comment by greenland

Comment by greenland

Well now that there are srs biz ilevel232 5man heroics, these are even more useful.They're probably not expecting the rogue to come with 2 raid buffs.

Comment by Ashtaroth

So Blizzard removes temporary weapon enhancements (oils & stones) because according to them it takes away the uniqueness of certain classes.

Sharpening Stones and also Wizard Oils have been discontinued. While they were something nice to use once in a while for most people for many raid guilds they were simply another burden to the cost of raiding. They also caused some issues in that they only helped certain classes and took away some of the uniqueness of other classes who were able to imbue their weapons with temporary enchants such as rogues and warlocks.

Blizzard implemented these because they are crucial tanking buffs that are unique to certain classes. Sharpening stones / mana oils could be bought from the AH, and brought to a raid. These buff items can be bought from the AH, and brought to a raid. Good luck buying a (Druid / Paladin / Priest; choose whichever your 10m run is lacking) off the AH and using it when you buff up during said raid.

Comment by Skalis

What I want to know is why it only gives +8% when true BoK gives 10%. The drums of wild gives the same buff as highest rank of untalented GOTW, as should this.

Comment by Infernostrider

all im waiting for now is drums of heroism/bloodlust. shamans are among the hardest classes to find, and even a lot of my 25man pugs have to do without them :/

Comment by Cantras

Does anyone happen to know, if you buff a group with this, and then leave, do they remain buffed?Considering bringing it around on my mage. "Hi, my DPS is crap, but I brought kings!" -- but wouldn't want to use it and then just get kicked and leave the jerkfaces with the buff. :(

Edit: It appears to stay on a person even when they leave the group -- like your regular single-person buffs(blessing of kings), unlike your party/raid buffs(greater blessing of kings). So it has that disadvantage for what I was thinking, but that's pretty cool.

Comment by drdoom5081

Noticed since 3.3.3 patch these appear to work sporadically, with no reason why people aren't getting it.

Edit: Apparently people who have Blessing of Sanctuary (Greater or Regular) will not receive this buff. This has been reported on the Bug Report forum, but until/if they fix it, that's how it is now. They can still get Blessing of Sanctuary after receiving this buff and have both.

Comment by imprestavel

WTB and some totems

Comment by starfall1179

I do a lot of soloing on my pally (BC heroics, Kara, MC, ZG) and I actually carry guru's elixir, elixir of mighty fortitude, drums of the wild, and these drums all bound to a castsequence macro. They all stack along with blessing of might. Usually if there is no other pally or druid in the team when I am doing a random, I'll buff wisdom and might, then fire off both drums. I just like the added buffing they give off since they stack with the elixirs.

Comment by tlor

Man, this seems really unstable. I've tried it in 10 mans when we only have 1 paladin, the idea being: use the drums for kings and let the paladin apply class specific buffs (wis, might, etc). For some reason, it never seems to work well, but I can't figure out the pattern/reason for it failing. I've seen some comments that if someone has it already and you re-apply (due to someone not being in range or after a rez) then it takes the buff away from others in the raid. Also seen that if someone already had kings, but the paladin changes to a class specific buff, the drums don't work.

NEVER have any issues with drums of the wild. Does anyone know the reason why the buff would not work on raid members, or the pre-conditions for applying the buff?

Comment by ozweepay

Most any consumable that buffs you (elixir, flask, etc) cannot be purged in pvp. But Kings, Arc Brilliance, Fort (etc) can be. So, now that we have a consumable that affords you one of the latter buffs, can it be purged?

Seems unfair for a player to buy an item for gold, buff himself with it, and then some other player removes it with a free spell.

Comment by Necrocian

Leatherworkers need a set of drums for arena that are not consumed when used and are slightly less potent, much like alchemists have. These are nice to have for raiding though when you don't have a pally in the group.

Comment by mladjo

are pets considered as members of party and raid or only their owner receive buff?

Comment by zivadira

I havent seen a note anywhere as of yet but I think it is safe to assume that this is going to be nerfed (perhaps to 4%?) with 4.0.1 patch because Blessing of Kings will only give 5%.

Comment by yodadoe

These drums just increased in importance with the 4.0.1 patch. Unless something is changed, Mark of the Wild and Blessing of Kings can no longer exist together. However you CAN apply the effect of these drums together with Mark of the Wild. So every raid will need to have a set of these drums for an extra 4% increase to stats.

Comment by megapsyk

As of 4.01, the buff no longer stacks with MotW.

Comment by contrerasvivanco

it doesnt work on lvl 85, i already tried (lvl 85 druid)

Comment by giblet

Doesn't stack with Mark of the Wild! So it's worthless if you have a Druid in the group.

Comment by Corruptedsouls

One advantage they do have is they do not consume mana Even though it is a weeker buff, during long raids were conservation of mana, food and pots can be critical they are a nice backup buff, As most of us are aware of, many Druids are leather workers so its just another weapon in our arsonal

Comment by Chishio

Is there an item like this in Cataclysm? :)

Comment by llubtoille

Currently (since 4.2?) the resistance with this buff No Longer Stacks with other Resistance abilities, such as Resistance Aura, Healing Spring Totum (glyph), Shadow Protection etc.

- In the past, it would stack up, granting +52 resistance at the cost of 1% stats.

Comment by DarkerFalz

Does it still have 50 charges? I want to go solo old raids, for the cash drops, and I would hate to have to buy a ton of them.

Comment by foxdodo

Does NOT work for party member lower than level 60

Comment by tinytimterokkar

Just had one of these made for me and it only has 32 charges. Is anyone able to confirm whether the amount of charges was recently lowered or I just got screwed over by a Night elf hunter.

Edit: I can confirm I was screwed over. The Drums still have 50 charges as of patch 5.0.5.

Comment by PaladinWat

I go through these things like crazy. As a Paladin, I can buff myself with Might and then use this if there is nobody else in my group that can do a Kings effect. Comes in very handy!

Comment by soikmd2

Does it stack with Flasks and Blood Lust / Heroism / Time Warp?

Comment by Neid

These are great for soloing old raid bosses for an extra boost. They stack with flasks, food, and scroll buffs such as Runescroll of Fortitude III.

Comment by BMHunterMain

These are great for "extreme" solo play, mats aren't too hard to farm & 50 charges saves on bag space... the boost from this is roughly twice what I get from the very best (+300 to main stat) well fed buff, for some of you with better gear it'll be over 2x the DPS gain of the best well fed buff... nearly as good as one of the expensive flasks. Leatherworking doesn't have many perks... this is one of them.

The in-game tooltip is a little confusing and could lead you to believe that you must be a leatherworker to use the drums, but this is not the case.

I made a few sets of these just a few days ago to confirm that the buff stacks with Visions of Insanity (which counts as both a Battle & Guardian Elixir) or a flask and a well-fed buff, and confirmed that it does. It gives a Magic buff that will stack with anything aside from the +5% Agi/Str/Int buff it emulates, and can potentially be dispelled.

A great place to farm the mats is in Sholazar Basin; "The Savage Thicket" is crawling with Protodrakes that drop Icy Dragonscales. Drums of Speed (movement speed buff) & Drums of Panic (AoE-type 2-second fear on up to 5 nearby enemies) also work at level 90, both with a 2-minute cooldown. Drums of Panic require Honored with Keepers of Time and the pattern is purchased from Alurmi.

The Blizz forums were going nuts a few days ago with people upset about a NEW "Drums of..." that LW can craft in the 5.4 PTR (and will hopefully carry over into the release), called Drums of Rage. Apparently it currently gives 100% of the Blood Lust/Heroism/Time Warp/Ancient Hysteria (Core Hound) buff, which has a few Shaman upset, but I am almost certain it'll be nerfed to 80% (following convention) if it does make it into 5.4... something like 24% boost to ranged/spell/melee haste for 40 (possibly 32?) seconds.

Oddly enough, a quick check of my auction Add-On's database showed that in the past year, these drums were only listed once at the AH... buyout price was 10 Gold, and it doesn't seem like they sold.

Comment by Zarac

Buffs that share the same effect: +5% Strength, Agility, and Intellect