Architecture and Technology

This section covers methodologies, scenarios, requirements and architectures developed by EXPERIMEDIA project to date.

First EXPERIMEDIA Methodology

D2.1.1, v1.02

This document describes the experimental methodology for social and networked media experiments targeting the EXPERIMEDIA facility. The document provides experimenters with best practice approaches that build on those used by Future Internet testbeds (FIRE) and user centred facilities (Living Labs). The document will show how to design experiments considering the roles of different stakeholders (experimenters, testbed providers and developers). The methodology will consider how ethical concerns need to be addressed throughout the experiment lifecycle in line with EXPERIMEDIA ethics management procedures.View on Scribd or Download PDF.

First Scenarios and Requirements

D2.1.2, v1.02

This deliverable provides an early first iteration on the Scenarios informing the EXPERIMEDIA project, and the Requirements we derive from them. The document provides the EXPERIMEDIA developers will an initial set of functionalities expected to be supported by the facility during the connectivity phase, to be included in the V1.0 release. The document further develops the needs of the three driving scenarios of (live and augmented, live and 3D, and live and online) along with technologies and working practices necessary to support the experimental lifecycle. The document considers the implications of the initial results of methodology D2.1.1 and provides initial requirements for security and data protection from WP5.View on Scribd or Download PDF.

First Blueprint Architecture

D2.1.3, v1.02

￼This first blueprint architecture for social and networked media testbeds document provides the architectural foundation for the EXPERIMEDIA facility (connectivity phase; Year 1). A range of scenarios exploring media application services (including social network integration, UGC management/delivery, high quality content management/delivery, 3D internet tools, AR tools and cloud integration), along with the results of earlier EXPERIMEDIA deliverables (D2.1.1 First Methodology; D2.1.2 Scenarios and Requirements; D3.1.1 Infrastructure and Software Assets Inventory) serve to inform its design. The architecture presented here specifies a framework that integrates the FMI experimental facilities provided by venues such as Schladming, CAR and FHW with a technical ecosystem offering FMI capabilities to support test-bed design and implementation. Within the framework, these elements are specified using a FMI based capability abstraction linked to an extensible technology model. Blueprints for the initial EXPERIMEDIA driving experiments are set out using this architecture.View on Scribd or Download PDF.

Second EXPERIMEDIA Methodology

D2.1.4, v1.0

This document updates the methodology defined in D2.1.1 based on usage experience from the driving experiments, the design work completed by experiments funded during the first open call and ethic committee recommendations.View on Scribd or Download PDF.

Second Scenarios and Requirements

D2.1.5, v1.0

This deliverable updates the scenarios and requirements described in D2.1.2 to include on- demand features identified during connectivity phase development, the usage by driving experiments and experiments funded through the open calls. The document provides a description of the functionality that needs to be developed within the expansion phase, to be included in the V2.0 release.View on Scribd or Download PDF.

Second Blueprint Architecture for Social and Networked Media Testbeds

D2.1.6, v1.1

This second blueprint architecture for social and networked media testbeds provides the foundation for the EXPERIMEDIA facility for baseline component development during the expansion phase (Year 2) and for experiments conducted using the baseline (Year 3). The document builds on the first blue print architecture D2.1.3. The purpose of the architecture is described along with requirement considerations. A high-level description of the baseline architecture is provided and how each component is integrated within experiments for both instrumentation/observation and also orchestration of information flows. The capabilities of each specific component are described including those supporting FMI content lifecycles and the Experiment Content Component supporting overall experiment management.View on Scribd or Download PDF.

Final EXPERIMEDIA Methodology

D2.1.7, v1.0

The Final EXPERIMEDIA Methodology aims to summarize the EXPERIMEDIA
methodology as it has been used and evolved during the time of the experiments. The deliverable outlines the lessons learned from the first open call and the driving experiments and then continues to build on these in presenting the Final Methodology Structure that explain the current and final approach to running experiments within EXPERIMEDIA. It also includes updated assessments of impact of privacy (PIA) and value (VIA).View on Scribd or Download PDF.

Gameplay Design Patterns for Public Games

D2.1.7 Appendix A, v1.0

This report describes a survey of which gameplay design patterns are likely to be of interest when designing or analysing public games. By looking at a collection of public games already developed, and in most cases tested and evaluated, 32 patterns are identified – some which were new and some which were updated from existing descriptions. These patterns are used to exemplify three different definitions of the concept of “public” in relation to gameplay, and these definitions are used to formulate guidelines for starting the process of designing or analysing public games.View on Scribd or Download PDF.

Using Mobile Computing to Enhance Skiing

D2.1.7 Appendix B, v1.0

The aim of this report was to investigate how smartphones can be used to enhance the downhill skiing experience, especially looking into if and how sound can be used as a design parameter. The presented ideas and concepts have been acquired by using established methods to both understand the potential users and evaluate prototypes based on some of the ideas. The report will go trough the process behind the achieved results outlining what have been done in each step of the way.View on Scribd or Download PDF.

Experimenters' Guide to Schladming

D2.1.7 Appendix C, v1.0

This report is based on a study conducted during the MID Europe festival in Schladming 8-13 July 2013. The purpose of the report is to give a fuller picture of the environment in Schladming to new experimenters helping them to orientate and understand the issues at stake. It aims to give a context to the experiments helping them to provide more value to Schladming as well as the possibility to find new points of interests for their experiments.View on Scribd or Download PDF.

Final Scenarios and Requirements

D2.1.8, v1.0

This deliverable presents the scenarios and requirements of the third year of the project and provides a brief description of the vision and requirements for the Final EXPERIMEDIA Facility in the Sustainability Phase.View on Scribd or Download PDF.

Final Blueprint Architecture for Social and Networked Media Testbeds

D2.1.9, v1.0

This final blueprint architecture for social and networked media testbeds provides the foundation for the EXPERIMEDIA facility for baseline component development during the sustainability phase (Year 3) and for experiments conducted using the baseline (Year 3) and beyond. The document builds on the second blueprint architecture D2.1.6. The purpose of the architecture is described along with requirement considerations. A high-level description of the EXPERIMEDIA Platform architecture is provided, how services are delivered and how each component is integrated within experiments for both instrumentation/observation and also orchestration of information flows. The capabilities of each specific component are described including those supporting FMI content lifecycles and the Experiment Content Component supporting overall experiment management.View on Scribd or Download PDF.

Target Venues, Operations and Support

This section covers infrastructure, support and training procedures.

First Infrastructure and Software Assets Inventory

D3.1.1, v1.02

This deliverable is a compilation of the infrastructure and software assets that will be used in EXPERIMEDIA project. The partners involved are CAR, Schladming, IME, FDF and Interactive, providing information on the high performance athletic training facility, the ski- resort, the Hellenic cultural educational facility and a variety of other facilities respectively.View on Scribd or Download PDF.

EXPERIMEDIA Support Procedures

D3.2.1, v1.0

This document defines the support procedures for users of the EXPERIMEDIA facility. A general process defining a framework which integrates with each step of the experiment lifecycle; considering the specificity of each domain; experiment design, usage of EXPERIMEDIA facility, deployment of the experiment and reporting.View on Scribd or Download PDF.

First EXPERIMEDIA training plan

D3.2.2, v1.0

This deliverable describes the plan for training first open call experimenters in using the facility including explicit learning objectives, schedule and consortium responsibilities. The document provides all project partners with a description of what commitments will be needed to train users during the first open call.View on Scribd or Download PDF.

Second EXPERIMEDIA training plan

D3.2.3, v1.0

This deliverable describes the plan for training 2nd open call experimenters in using the facility including explicit learning objectives, schedule and consortium responsibilities. The document provides all project partners with a description of what commitments will be needed to train users during the 2nd open call.View on Scribd or Download PDF.

Experiments

Initial Experiment Review Report

D1.2.3, v1.0

This document gives a detailed overview of the experiments added to EXPERIMEDIA in the first open call. Experiment goals, runs and results are described.View on Scribd or Download PDF.

Final Experiment Review Report

D1.2.6, v1.0

This document gives a detailed overview of the experiments added to EXPERIMEDIA in the second open call. Experiment goals, runs and results are described.View on Scribd or Download PDF.

Schladming Experiment Design and Plan

D4.1.1, v1.01

This deliverable provides a detailed overview of the experiment design and plan for the Schladming Venue. This document provides EXPERIMEDIA facility developers and testbed operators with a clear view on requirements related to infrastructure and assets for the implementation and execution of the experiment in the Schladming area. The document considers the implications of the initial results of methodology (D2.1.1) as well as inputs from the first scenarios and requirements phase (D2.1.2) and the first blue print architecture (D2.1.3), and considers some concrete requirements for security and data protection from WP5.View on Scribd or Download PDF.

Schladming experiment progress report including intermediate results

D4.1.2, v1.0

This deliverable describes the interim progress on the driving experiment in Schladming. It includes information on the status on architecture implementation, integration/usage difficulties and initial results. The document provides facility developers and testbed operators with information on aspects of usability prior to usage by open call experiments and the next release of baseline components.View on Scribd or Download PDF.

Experimental Results and Recommendations

D4.1.3, v1.0

This deliverable describes the driving experiment in Schladming. It includes information and results on architecture implementation, as well as integration/usage difficulties. The document provides facility developers and testbed operators with information on aspects of usability prior to usage by open call experiments and the next release of baseline components.View on Scribd or Download PDF.

CAR Experiment Design and Plan

D4.2.1, v1.0

This deliverable provides a detailed overview of experiment design and plan for the CAR Venue. This document provides EXPERIMEDIA integrators and evaluators all necessary information respectively infrastructure and all needed assets for the implementation and execution of the experiment in the CAR installations. The document considers the implications of the initial results of methodology D2.1.1 as well inputs from first scenarios and requirements phase (D2.1.2), first blue print architecture (D2.1.3), and provides some concrete requirements for security and data protection from WP5.View on Scribd or Download PDF.

CAR Experiment Progress Report Including Intermediate Results

D4.2.2, v1.0

This deliverable is an intermediate progress report for EXPERIMEDIA’s driving experiment targeting technologies for high quality content production for remote sports analysis and training at live events, and executed by the Centre of high performance of Catalonian (CAR). Starting from the more abstract scenario description provided in the earlier D2.2.2, exploiting the architectural blueprint described in the D2.2.3, taking into consideration the methodological guidelines described in D2.2.1 as well as the ethical oversight principles described in D5.1.1, and of course based on the preliminary work described in D4.2.1, the document provides an overview of the work that has been done to this day, the data gathered, the conclusions drawn and the plans for the future of the experiment.View on Scribd or Download PDF.

CAR Experiment Results and Recommendations

D4.2.3, v1.0

This deliverable describes the CAR driving experiment. It includes information and results on architecture implementation, as well as the integration and use of the software. The document provides facility developers and testbed operators with information on aspects of usability prior to usage by open call experiments and the next release of baseline components.View on Scribd or Download PDF.

FHW Experiment Design and Plan

D4.3.1, v1.0

This deliverable outlines the design and plan for EXPERIMEDIA’s embedded experiment focusing on shared, real-time, immersive and interactive cultural and educational and executed by the Foundation of the Hellenic World at its premises at Hellenic Cosmos in Athens. Starting from the more abstract scenario description provided in the earlier D2.1.2, exploiting the architectural blueprint described in the D2.1.3 that is being developed in parallel, and taking into consideration the methodological guidelines described in D2.1.1 as well as the ethical oversight principles described in D5.1.1, the document provides an overview of the current status as well as a detailed design and time plan for the future of the experiment.View on Scribd or Download PDF.

FHW Experiment Progress Report Including Intermediate Results

D4.3.2, v1.0

This deliverable is an intermediate progress report for EXPERIMEDIA’s embedded experiment focusing on shared, real-time, immersive and interactive cultural and educational and executed by the Foundation of the Hellenic World at its premises at Hellenic Cosmos in Athens. Starting from the more abstract scenario description provided in the earlier D2.1.2, exploiting the architectural blueprint described in the D2.1.3, taking into consideration the methodological guidelines described in D2.1.1 as well as the ethical oversight principles described in D5.1.1, and of course based on the preliminary work described in D4.3.1, the document provides an overview of the work that has been done to this day, the data gathered, the conclusions drawn and the plans for the future of the experiment.View on Scribd or Download PDF.

FHW Experimental Results and Recommendations

D4.3.3, v1.0

This deliverable is an final progress report for EXPERIMEDIA’s embedded experiment focusing on shared, real-time, immersive and interactive cultural and educational and executed by the Foundation of the Hellenic World at its premises at Hellenic Cosmos in Athens. Starting from the more abstract scenario description provided in the earlier D2.1.2, exploiting the architectural blueprint described in the D2.1.3, taking into consideration the methodological guidelines described in D2.1.1 as well as the ethical oversight principles described in D5.1.1, and of course based on the preliminary work described in D4.3.1 and D4.3.2, the document provides an overview of the work that has been done, the data that has been gathered and the final conclusions regarding to the success of the experiment.View on Scribd or Download PDF.

DigitalSchladming Experiment Problem Statement and Requirements

D4.4.1, v1.0

This deliverable describes the Digital Schladming experiment to be carried out by IN2 on the Schladming facility. The deliverable is based on the initial description of the experiment as has been presented in the Description of Work and the study of the EXPERIMEDIA specifications and infrastructure capabilities, extending the initial experiment description with a detailed view on the required functionalities and the planned deployment of the Digital Schladming experiment made up of two component applications: MySchladming and the Schladming Pinboard.View on Scribd or Download PDF.

MediaConnect Experiment Problem Statement and Requirements

D4.5.1, v1.0

This deliverable provides a detailed overview about the MEDIAConnect experiment problem statement and requirements for the Schladming Venue. This document provides EXPERIMEDIA facility operators with requirements related to physical and digital assets and infrastructure for the implementation and execution of the MEDIAConnect experiment.View on Scribd or Download PDF.

MediaConnect Experiment Progress Report

D4.5.2, v1.0

This deliverable describes the interim progress on the MEDIAConnect experiment in Schladming. It includes information on the status of software implementation, base component integration, design of evaluation methods and initial results. The document provides facility developers, testbed operators and other open call partners with information about the first run of this open call experiment.View on Scribd or Download PDF.

CONFetti Experiment Problem Statement and Requirements

D4.6.1, v1.0

This deliverable provides a detailed overview of the CONFetti experiment problem statement and requirements for both the experiment venue and EXPERIMEDIA facility operators. This document has been prepared considering particularly information enclosed in deliverables D2.1.1 (First EXPERIMEDIA Methodology), D2.2.1 (EXPERIMEDIA Baseline Components) and D4.2.1 (CAR Experiment Design and Plan).View on Scribd or Download PDF.

CONFetti Experiment Progress Report

D4.6.2, v1.0

This document reports on the progress made in the EXPERIMEDIA CONFetti experiment after the definition of its problem statement and requirements. The general status of the experiment is described, followed by a specific explanation of the progress in different areas of the experiment’s focus.View on Scribd or Download PDF.

CONFetti Experiment Results and Evaluation

D4.6.3, v1.0

This document presents the results of the CONFetti experiment which aimed to investigate the possible applications of FMI (Future Media Internet) technologies in the improvement of the sports training process. The experiment was performed in the CAR (Centre d’Alt Rendiment) venue and employed technologies such as videoconferencing, stereoscopy, augmented reality and motion tracking.View on Scribd or Download PDF.

3D Acrobatics: Experiment Problem Statement and Requirements

D4.7.1, v1.0

This deliverable provides a detailed overview of the 3D Acrobatics experiment definition and requirements for both the experiment venue and EXPERIMEDIA facility operators. This document has been prepared considering particularly information contained in deliverables D2.1.1 (First EXPERIMEDIA Methodology), D2.2.1 (EXPERIMEDIA Baseline Components) and D4.2.1 (CAR Experiment Design and Plan).View on Scribd or Download PDF.

3D Acrobatics: Experiment Results and Recommendation

D4.7.3, v1.0

This document presents the results of the experiments carried out at CAR Venue (Sant Cugat) in the framework of the 3D Acrobatics experiment. Three different runs of the experiment were carried out between May 2103 and September 2013. In two of these runs the experiment collaborated with other experiments within EXPERIMEDIA project, namely CONFetti experiment and CAR experiment. The results collected in those runs are discussed and evaluated. Key conclusions extracted from the results related to the use of FMI in this context are highlighted. This document has been prepared considering particularly information contained in deliverables D2.1.1 (First EXPERIMEDIA Methodology), D4.7.1 (3D Acrobatics: experiment description and requirements), D2.2.1 (EXPERIMEDIA Baseline Components), D4.2.1 (CAR Experiment Design and Plan) and D4.7.2. (3D Acrobatics: Experiment Progress Report).View on Scribd or Download PDF.

BLUE Experiment: Description, Problem Statement and Requirements

D4.8.1, v1.0

This deliverable describes the problem statements and requirements related to the BLUE experiment, which focuses on providing enriched experience of museum’s visitors through context-aware recommendations based on their cognitive profile, driving their visits and allowing them to set-up and share their museums experiences on social networks. It also provides the model and description of the experimental setup, knowing the constraints of the FHW venue in which the experiment will be conducted, including the experiment’s different components, their characteristics and how they communicate. Finally, it includes a technical description of the software applications dedicated to the personalized museum visit that will be developed.View on Scribd or Download PDF.

BLUE Experiment Progress Report

D4.8.2, v1.0

This intermediate report describes the current implementation and status of the BLUE experiment, as well as first experimental results obtained. It provides updates on the FHW venue constraints, the final scenario for the experiment and the associated technical IT infrastructure and architecture.View on Scribd or Download PDF.

BLUE Experiment Results and Evaluation

D4.8.3, v1.0

This deliverable presents the results of the BLUE experiment, regarding the EXPERIMEDIA components employed by the “My Museum Story” and “My Museum Guide” applications and regarding the usability, efficiency and effectiveness of the applications. The document outlines the experiment process, presents and analyses the results and discusses the experiment outcomes.View on Scribd or Download PDF.

REENACT experiment: Problem Statement, Requirements and PIA Review

D4.9.1, v1.0

This report documents the problem statement of the REENACT experiment, along with its ethics and privacy considerations and the experiment design. An implementation plan is sketched, including requirements and design for the three REENACT subsystems (the REENACT server and the front-ends for administrators, reenactors and experts) and a description of information flows that will exist during the experiment (what information will be collected, by whom, for which purposes, for how long, etc). Appendices are included documenting the initial conception of the experimental scenario of the Battle of Thermopylae, including the scripts and the catalogue of roles and actions for the live recreation of the event by a community of users, as well as sets of challenges and questions for collective games and quizzes.View on Scribd or Download PDF.

REENACT Experiment Progress report

D4.9.2, v1.0

This report summarizes the progress made in the development of the REENACT experiment, following the description of goals, requirements, design and implementation plan included in D4.9.1. Details are given regarding the construction of the different pieces of software that will make up the REENACT system, and also regarding the use and integration of resources bundled in the EXPERIMEDIA facility. Updates of risk and opportunities management, value impact and privacy impact assessment, and dissemination efforts are included too.View on Scribd or Download PDF.

REENACT Experiment Results and Evaluation

D4.9.4, v1.0

This report contains a presentation and discussion of the results of the experiments carried out in Athens and Vigo during the summer of 2013, with participants using the REENACT system to recreate the Battle of Thermopylae. We include evaluation in terms of QoS, QoE and QoC parameters that should be taken into account to target bigger communities, other historical scenarios and other venues than the Foundation of the Hellenic World. A summary of key conclusions about FMI technology and EXPERIMEDIA is also included.View on Scribd or Download PDF.

SmartSkiGoggles Experiment Problem Statement and Requirements

D4.10.1, v1.0

The experiment Smart Ski Goggles aims at the experimentation of a real-time information system implemented into a wearable data goggle (Oakley Airwave). The displayed information about lifts, slopes, weather, hospitality, community activities and the resort in general support users with congestion monitoring and basic navigational hints. Smart Ski Goggles is aiming to enhance the visitor experience while skiing on the mountain. This document explains how the experiment is set up, its requirements to stakeholders and Experimedia components. Furthermore it contains information about ethics and privacy aspects and describes the project schedule.View on Scribd or Download PDF.

SmartSkiGoggles Experiment Results and Evaluation

D4.10.3, v1.0

This document describes the final evaluations of the experiment “Smart Ski Goggles”. It furthermore contains detailed information about the methodology and the resulting insights. Additionally, the technological implementation and the generation and discussion of business model scenarios is described.View on Scribd or Download PDF.

ICaCoT Problem Statement and Requirements

D4.11.1, v1.0

This deliverable provides a detailed overview about the iCaCoT experiment problem statement and requirements for the Schladming Venue. This document provides EXPERIMEDIA facility operators and software components developers with requirements related to physical and digital assets and infrastructure for the implementation and execution of the iCaCoT experiment. It also provides planning information and a description of the measurement methodology.View on Scribd or Download PDF.

iCaCoT Experiment Results and Evaluation

D4.11.3, v1.0

This deliverable reports on the implementation, execution and evaluation of the EXPERIMEDIA iCaCoT experiment that took place in the Schladming Venue. This document provides EXPERIMEDIA software components developers with feedback on the usage of their components, and the venue partner with an overview of experimental results.View on Scribd or Download PDF.

CARVIREN Experiment Problem Statement and Requirements

D4.12.1, v1.0

This deliverable provides a detailed overview of the CARVIREN experiment problem statement and requirements for both the experiment venue and EXPERIMEDIA facility operators. This document has been prepared considering particularly information enclosed in deliverables D2.1.1 (First EXPERIMEDIA Methodology), D2.2.1 (EXPERIMEDIA Baseline Components) and D4.2.1 (CAR Experiment Design and Plan).

CARVIREN Experiment Results and Evaluation

D4.12.3, v1.0

This deliverable reports on the implementation, execution and evaluation of the EXPERIMEDIA CARIVREN experiment that took place in the CAR Venue. This document provides EXPERIMEDIA software components developers with feedback on the usage of their components, and the venue partner with an overview of experimental results.View on Scribd or Download PDF.

3DRSBA Experiment Problem Statement and Requirements

D4.13.1, v1.0

This deliverable provides a detailed overview of the 3DRSBA experiment problem statement and requirements.View on Scribd or Download PDF.

3DRSBA Experiment Progress Report

D4.13.2, v1.0

This documents reports on the progress for the EXPERIMEDIA experiment 3DRSBA, following on the initial report on experiment problem statement and requirements.
It contains the information about the current situation including explanations for each area.View on Scribd or Download PDF.

3DRSBA Experiment Results and Evaluation

D4.13.3, v1.0

This document presents the final results of experiment 4.13 of the EXPERIMEDIA project. Details are given of the procedure used in the project. As the results have been most promising, further information is given of plans for exploitation and sustainability.View on Scribd or Download PDF.

PLAYHIST Experiment Problem Statement and Requirements

D4.14.1, v1.0

This deliverable outlines the design and plan related to the PLAYHIST experiment, which focuses on creating engaging learning experiences at the FHW through the use of gamification technologies. It includes the experiment description and the technical requirements for the experiment implementation. Finally, it describes the ethics and privacy considerations.View on Scribd or Download PDF.

PLAYHIST Experiment Progress Report

D4.14.2, v1.0

This report summarizes the progress made in the development of the PLAYHIST experiment, following the description of goals, requirements, design and implementation plan included in D4.14.1. Details are given regarding the game design and the chosen architecture for the system, and also regarding the use and integration of resources bundled in the EXPERIMEDIA facility. Updates of risk and opportunities management, value impact and privacy impact assessment, and dissemination efforts are included too.View on Scribd or Download PDF.

PLAYHIST Experiment Results and Evaluation

D4.14.3, v1.0

This document describes the final evaluations of the experiment PLAYHIST. It outlines the experiment process, the technological problems and final decisions, presents and analyses the results and discusses the experiment outcomes.View on Scribd or Download PDF.

Legal, Ethics, Dissemination and Collaboration

This section covers EXPERIMEDIA ethics and data protection boards work, reports on social and networked media, project website and collaboration.

Ethics Advisory Board and Data Protection Board Operating Procedures

D5.1.1, v1.01

Ethical and data protection issues are very high in the EXPERIMEDIA goals. Therefore the project identified an ethical issues coordinator, as well as a data protection coordinator, which will be incorporated within the overall project management structure. Additionally, an Ethics Advisory Board (EAB) and Data Protection Board (DPB) will be created. The former will advise the EXPERIMEDIA consortium on ethical, privacy and data protection issues, while the latter is responsible for ensuring that EXPERIMEDIA is compliant with data protection requirements and that the technical partners develop a system that considers privacy. This present deliverable describes the terms of reference for the EAB and the DPB, including their initial membership composition, mandate, operating procedures and meeting procedures. Furthermore, this deliverable contains an overview of the ethical oversight principles that should be taken into account by the EAB and DPB for each experiment. Finally, his deliverable contains definitions of relevant notions for the EXPERIMEDIA project.View on Scribd or Download PDF.

Ethical, Legal and Regulatory Framework for Social and Networked Media

D5.1.2, v1.11

This deliverable carries out a first analysis of the legal and ethical principles pertaining to the EXPERIMEDIA project. This deliverable provides an initial legal analysis of the different scenarios and experiments of EXPERIMEDIA and it should be perceived as an introductory and complementary document to the Ethics Review Reports that are to be composed in close collaboration with the EXPERIMEDIA Ethics Advisory Board. The legal analysis focuses on the explanation of the most important legal concepts that will inevitably impact on the scenarios and experiments, regardless how they dynamically change during the project. The most important aspects that have to be taken into account refer mainly to privacy and data protection, media regulation and Intellectual Property Rights.View on Scribd or Download PDF.

First Open Call Ethics Review Report

D5.1.4, v1.0

This deliverable provides an ethical review of the First Open Call experiments in the EXPERIMEDIA project. After the reiteration of the general ethical principles and guidelines and a summary of the six First Open Call experiments (Digital Schladming, MEDIAConnect, CONFetti, 3D Gymnastics, BLUE experiment and REENACT), a detailed ethical review of these experiments is given. In this review the focus will be on the ethical evaluation of the First Open Call experiments through the principles of the ‘Ethical oversight principles for EXPERIMEDIA’.View on Scribd or Download PDF.

Final Legal and Ethical Framework for the Deployment of EXPERIMEDIA Testbeds and Experiments

D5.1.5, v1.01

Deliverable D5.1.5 is a second iteration of the analysis of the legal and ethical framework for the deployment of EXPERIMEDIA testbeds. It continues and extends the analysis conducted at the beginning of the EXPERIMEDIA project in deliverable D5.1.2. This deliverable focuses on the main legal developments in three areas: privacy and data protection, liability of internet intermediaries and media law. Additionally, it addresses the issue of compliance with terms and conditions for API by application developers.View on Scribd or Download PDF.

Second Open Call Experiments Ethics Review Report

D5.1.6, v1.0

This deliverable carries out a first Ethics Review Report of the 2nd Open Call experiments in the EXPERIMEDIA project. The ethics review of the 2nd Open Call experiments was conducted by the legal partner in the project – KU Leuven, together with the Ethical Advisory Board and the Data Protection Coordinator. This deliverable provides a summary of the ethical and legal issues identified in the 2nd Open Call experiments, their ethical assessment and the recommendations articulated for the specific experiments. Finally, the deliverable includes an Appendix section listing the relevant material that provided guidance to the project partners in EXPERIMEDIA and that was taken into consideration during the ethical and legal assessment (e.g. the Ethical Guidelines for undertaking ICT research in FP7 projects).View on Scribd or Download PDF.

Legal and Ethical Aspects of Experiments including Policy Recommendations

D5.1.7, v1.0

This deliverable carries out a summary of the fundamental legal research conducted in the EXPERIMEDIA project by the legal partner ICRI-KU Leuven. It also contains a list of policy recommendations that were articulated on the basis of the conducted legal research as well as the lessons learned when assisting the EXPERIMEDIA experiments in achieving legal compliance.View on Scribd or Download PDF.

Final Ethics Review Report

D5.1.8, v1.0

This deliverable carries out an Ethics Review Report of the Open Access experiments in the EXPERIMEDIA project. This deliverable provides an explanation of how legal and ethical issues were approached during the Open Access phase of the project. It contains a summary of the ethical and legal issues identified in the Open Access experiments. The deliverable also includes an Appendix section listing the relevant material that provided guidance to the Open Access experimenters in EXPERIMEDIA (e.g. the Ethical Guidelines for undertaking ICT research in FP7 projects).View on Scribd or Download PDF.

Initial Project Website

D5.2.1, v1.01

This document describes the design and implementation of the initial project web platform. It provides the consortium with the web platform strategy for online community engagement and how collaborative social network technologies will be used to support dissemination objectives.View on Scribd or Download PDF.

Collaboration Report

D5.3.1, v1.0

This deliverable describes the collaboration activities undertaken by the project during the 1st year, providing a record of the work done and the planned activities during year 2.View on Scribd or Download PDF.

Collaboration Report

D5.3.2, v1.0

This deliverable describes the collaboration activities undertaken by the project during the 2nd year, including the Future Internet Assembly, collaboration with STEER and 3D Live and the FIRE Architecture Board.View on Scribd or Download PDF.

Collaboration Report

D5.3.3, v1.0

This deliverable describes the collaboration activities undertaken by the project during the 3rd year.View on Scribd or Download PDF.