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I can't tell you how many times I've commented about that very thing. This is the bad thing about square grids and I wish more people would stop using them as the base of their drawing. Just draw your map then lay a grid over the top. I understand the old school mentality and the benefit of having the grid for mechanics reasons, but it just "feels" so much better when a map isn't confined by orthogonal lines.

In my opinion, the staggered square and hex grids are superior to the square in the realm of mechanics as well, and I remain baffled that D&D doesn't at least take the small step to using staggered squares. The mechanics would actually be simplified in some aspects by that move and the old school mappers would still have orthogonal lines to draw on.

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So this brings me to my questions.

Other than sentimental reasons, why do folks still use the square grid?

Of the three major grid types (square, staggered square, hex), which one do you prefer? Why?

Now take the game system out of the equation and tell me which one you prefer? Why?

Did you know that with Virtual Tabletops such as MapTool that you can actually play without any sort of grid because it is able to measure distances?

And here is a small example of each type just to make sure there isn't any confusion.

Attached Thumbnails

Last edited by RPMiller; 05-08-2008 at 11:38 AM.

Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.Please make an effort to tag all threads. This will greatly enhance the usability of the forums.