TypeDeadSpaceTargetDestroy Manufacturing PlantSteps3Mission briefing
Great work in your last mission. But now it is time for the final attack, to completely eliminate the Amarr presence within the troublesome deadspace area in ***. The sensors I had implanted onto your ship detected a gate leading towards their headquarters, within the room where you destroyed the stargate. It is time for you to access this gate and confront the remainder of their forces. I will again implant the sensors onto your ship, so expect me to contact you once you warp through the acceleration gate leading to their headquarters.

Tips:
* I got almost continously jammed until the Tendais bought it, so kill these first. The Oshiro isn't nearly as annoying.
* I killed the groups in the order above, with mostly drones. ie, no buddy aggro "feature" here.
* I'd advice you to heed ShadowInformants advice above, NO messing with the towers until you're prepared tank everything that's left.
* There's a bug with the manticores, so they don't do any damage. Ignore them until last

8:44am 2006
Tuesday 5th December 2006
some of the spawns have jamming cruisers now "Taibu state Tendai"
less rails more missles. Also had the state oshiro (scorp) jamm me

Issalzul

10:09pm 2006
Wednesday 29th November 2006
Caldari spawns changed substantially, given new names and they seem to have removed railguns completely.

ShadowInformant

8:20am 2006
Saturday 15th July 2006
Completed with an Eos and T2 hardner setup (EM, Thermal, Kinetic). I used 3x150mm Railgun II and small drones for the frigates and spider drones. 4x 250mm Railgun II and 5x Ogre II's took out the cruisers and battleships. The groups in the last stage can be aggroed separately, as long as you don't mess with the missle batteries. Pretty fun mission, especially when I realized I could have solo'd it.