....Well it's one of those times where one's creativity sinks way too low and he ends up doing nothing but tweaking old demos, games he once wrote and forgot...I need to take part in any project, be it 2D, 3D (java3D, JoGL), I'm sick of making ports and idling I took Linear Algebra, Differential Equations, Calculus 1, and 3, Discrete Math 1 & 2 and Statistics...I'm a college student, will be Junior next in the fall. I major Computer Science in Umass Lowell. :-/

well the Xith3D scenegraph project always has room for more people with in-depth Java3D & OpenGL knowledge. Drop a line in those forums if you have any questions about the project There is also talk of creating an example game which can help show newbies how to use Xith3D in a game setting...

well I am guessing you would be the right person for adding some cool new features to the JOGL based renderer based on what I have seen from your demos. Also polishing it up a bit. Xith3D has shadows although when used with complex geometry they don't appear perfect to me. Some of the other effects I saw in your demos would be great to have as well like the embossing.

Best thing to do would be do download the code, have a look see if you like it - decide if you wish to contribute - add some new impressive featre, post it in the forum and you'll have developer status in not time

seriously I think the Xith3D can go places, but the most important time is right now when the library is young. Having a working, playable, cool application which runs on Xith3D is just what it needs - publicity wise.

Sorry I was overwhelmed by exams and homework last week and thus could only work on the loader for less than 2 hours.I'm tweaking things a bit as I type these things and the code will be up either tonight or tomorrow.

If you're still bored, I am looking for some more help on Galactic Village, especially in the Java3D space. We're probably going to move the Java3D stuff to Xith3D once Xith3D becomes more mature, but right now there's a bunch of more Java3D work still to do.

Plus, if you're interested, we're based in Westford, MA -- just down the street from Lowell! And we are planning on going commercial, so "compenstation" is definitely in the cards as well...

Java Cool Dude - I have posted a link to this thread in the Xith3D forums - today alone there were about three requests for one loader or another. Please post your progress there, I am really impressed with what I can see already and I'm sure it will generate a lot of interest.

If you're still bored, I am looking for some more help on Galactic Village, especially in the Java3D space. We're probably going to move the Java3D stuff to Xith3D once Xith3D becomes more mature, but right now there's a bunch of more Java3D work still to do.

Plus, if you're interested, we're based in Westford, MA -- just down the street from Lowell! And we are planning on going commercial, so "compenstation" is definitely in the cards as well...

--Brad

Sir I really really want to be a part of your team not because of the commercial aspects of the game( infact as long as I'm a student, I code just for fun) but because of your location which is very close to where I live.I can't do any serious coding this week though because of some exams and school projects which require all my time and attention. But as soon as I'm done with them I'm sure to get back to you Anyways I would appreciate getting hold of your phone number via private message so we can work things out faster and better.@William:I hate when I promise something that later on I realize I can't do.I won't be able to post any Xith3D code till wednesday night at the earliest. I'm very busy this week and I have tons to do.The loader works fine so far except that the weapon is somehow misplaced, but I'll fix that as soon as possible.One other concern is, how do I submit a byte array to the texture class so that I can use my bitmap loader in conjunction with the mesh loader?

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