Eutechnyx

Eutechnyx’s first stab at a NASCAR title was adequate. It filled a need in the genre after EA stopped producing proper entries for the motorsport in 2008. NASCAR The Game: 2011 featured the tracks and drivers that fans were expecting, but the problem was that it was bare bones. It was a paint-by-numbers racer with the minimum of features. It had a season and multiplayer modes and that was it.

On its second effort, NASCAR The Game: Inside Line appears to be the gaming that fans have been waiting for. I spoke with Ed Martin, an executive vice president of Eutechnyx, about the latest entry and he said the team focused on three things: multiplayer, career mode and challenges.

The improvements to each part of the racer is shaping up to be a step above last year’s entry. When it comes to multiplayer, Martin admits, “It wasn’t ready for prime time. It wasn’t robust.” This year, they plan on giving players a full 43-car field and the same experiences as the career mode.