Poison Tower // UE4

I was following Epic's live-stream quite a bit and was inspired to make something along the lines of Fortnite. Something simple, clean, and stylized. Diorama presented in Unreal 4. Dynamically lit. Modeled in Maya. The cleaner, simpler pieces were high polied in Maya as well. Wood was done in Zbrush. I have also made big use of vertex coloring for uniqueness and tint coloration. Roughly put 80 hours into this small project~

Final diorama screenshot out of Unreal 4.

Final diorama screenshot out of Unreal 4. Editor icons enables to show placements.

Closeup of the differed skull decal. Metal panel's worn edges are a bit dark due to its metalness. Edges appears much better in day light. Need to poke further...

A shot with all the assets used.

All materials involved. Unique color tinting comes from the mesh's vertex colors. They can be overridden to create more variations.