The Frictional Games Blog has a postmortem on Amnesia: Dark Descent, the horror game that was first released a little over two years ago (thanks Joao). They explain why they can only estimate how many copies they've sold at around a million, and how they are still managing to sell about 10,000 copies per month. They estimate the game cost $360K to make, and has since earned ten times that amount, prompting them to offer this perspective on piracy: "It has been over a year since we even thought about piracy. With sales as good as above we cannot really see this as an issue worth more than two lines in this post, so screw it."

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Well of course you're all forgetting that every game exists in a vacuum and does not have to compete with other games. Also, every gamer has the cash to buy every single game at release that they'd like to play and most can, and should, pre-order everything.

Adding up all that we can only conclude that games like Crysis should have sold eleventybillion copies and Ubisoft should be rich enough to purchase and maintain several large countries while singlehandedly funding the first manned mission to Saturn. (Actually...the sales of From Dust alone should have covered all that.)