“Fan funding is bigger than me or Wasteland 2. The development community has come together to support us in ways that I didn’t think possible and our power as developers will ultimately come from us sticking together,” Fargo wrote in an update on Wasteland 2’s Kickstarter hub.

“Both gamers and developers have so much more strength than they realize. But in order to help facilitate the power of crowd funding I am going to suggest that all of us that do utilize this form of financing agree to kickback 5% of our profits made from such projects to other Kickstarter developers.”

Fargo stressed that he is talking about the profit on finished product – not backer funding.

“I mean once a game has shipped and created profit that we funnel that back into the community of developers to fund their dreams. I am tentatively calling this ‘Kick It Forward’ and I will be the first to agree to it,” he said.

“Imagine the potential if another Minecraft comes along via Kickstarter and produces millions of dollars of investment into other developers. This economic payback will continue to grow the movement way beyond the current system. I hope others will join me with this idea and make this a true shakeup.”

Fargo’s Wasteland 2 pitch video demonstrated his frustration with traditional publishing models; his suggested Kick It Forward scheme could help small to mid level developers end their reliance on large funding bodies.

Wasteland 2 developer inXile Entertainment’s Brian Fargo doesn’t believe people are sick of Kickstarter, and has attributed the smaller chance of success compared to what it was previously to “Kickstarter doing its job.”