ORIGINAL PORT BY A600. MODIFIED, CLEANED UP AND RE-COMPILED BY XTECUTERX73.

FINALLY A GOOD AND PROPER RELEASE OF WOLF3D AND SPEAR OF
DESTINY ON XBOX! WOOT!

THIS IS A PORT OF WOLF4SDL ORIGINALLY PORTED BY A600. SOME OF THE CODE HAS
BEEN MODIFIED AND CORRECTED TO PROPERLY RUN ON AN XBOX. WOLF4SDL WILL RUN
WOLFENSTEIN 3D AND ALL THREE MISSION PACKS OF SPEAR OF DESTINY. YOU WILL NEED THE ORIGINAL GAME FILES TO PLAY THE GAMES. THIS ALSO SUPPORTS SPEAR OF DESTINY FULL AS WELL.

ALL OF THE FOLDERS NEED TO BE KEPT SEPARATE AS WOLF3D and SPEAR OF DESTINY ARE
2 DIFFERENT GAMES. SO PLEASE DO NOT MIX THE FILES AND XBES.

INSTALLATION

PUT ALL RELEVANT GAME FILES FOR EACH GAME INTO THE CORRESPONDING FOLDER.
(ALL WOLF 3D FILES GO INTO THE MAIN WOLF3D FOLDER, PUT THE SPEAR OF DESTINY
FILES INTO THE MAIN SOD FOLDER)

SINCE SPEAR OF DESTINY HAS 3 MISSION PACKS, PUT THE CORRESPONDING MISSION PACKS IN THE CORRESPONDING FOLDERS.

Please do not mix and match the files and folders or else you will run into issues and crashes. Any other issues or questions can be posted in the forum thread for this. You will have to supply your own files for this to run or find them on the web.

On a second note if any of you modders wants to activate features like the starry sky, lightning, rain, etc i can send you builds of that separately but for now i wanted to get this one out the door too because nestopiax is right behind this release as well.

Special shout-out to HereticalZealot for inadvertently giving me the motivation to get this one out the door tonight.

This port was based on the Nintendo3DS port by nop90 (https://github.com/nop90/Opentyrian-3ds) since his was the most recent console port I found and I knew it would include workarounds for keyboard entry, but I also merged the latest changes from OpenTyrian which seemed relevent; there have not been many changes to the project in recent years.

I added a screen resize in the options menu (Which is called OpenTyrian, not Options - for whatever reason :D ), but you can also click down the right stick during the game to resize or position the screen. This game is 320x200 so I had some over scan issues - you may too. After you set the screen size and position it will auto set on the next play.

Giddy 3: Somewhat Xbox Edition v1.1

1. Now runs at ~60FPS. Removed responsibility for regulating FPS from SDL_Timer as it was doing a horrible job keeping it steady, or anywhere near 60FPS.

2. Adjusted render speed of fading so GPU is not bogged down when transitioning screens.
3. Fixed bounding box on several sprites as some of the outer borders in the sprite sheets were rendering causing a line above or below the sprite.

This is my Xbox port of Giddy 3: Reasonably Special Edition, a game made by Phil Ruston and Re-written by Pete Gordon in C/OpenGL.

Giddy 3 is fun and quirky platform puzzle game, full of 80's/90's pop culture references. The game contains 5 levels, and there is no save system. It is like a metroidvania in that you are backtracking the levels and getting items to access new areas, but without the shooting/whipping you would expect.

Original game site: HERE

This game was written using OpenGL and would not have been possible to port without the hard work of @marty and @freakdave on porting fakegl to the Xbox. Big thanks to them!

Titled XVVVVX cause I'm creative. Jokes aside this is an open source original Xbox port of VVVVVV, an indie platformer where you change the direction of gravity to traverse levels.

This is not the full game, it is the free to play edition, meaning you can only play user generated content. Currently the level editor isn't finished so its more like "Play Edition." You will need the free to play content which can be downloaded here and user levels can be found here. I plan on releasing the full game whenever I finish and have permission as the game in its entirety isn't "open source."

For more information, please read the source code's readme!

There doesn't seem to be much lately in the Xbox modding scene so hope you guys enjoy!

Odamex 0.8.1 has officially been released! The new version of Odamex has numerous bug fixes, as well as a handful of new features! Make sure to scroll down to check out the full changelog. Huge credit to AlexMax, Ch0wW, Dr. Sean, Hekksy, Hobomaster, HyperEye, Manc, and Nautilus for all of their hard work and contributions that made this release possible.

Due to a lack of 0.8.0 release for Xbox both the 0.8.0 and 0.8.1 changelogs are relevant. Keep in mind that the Xbox version still runs with SDL 1.2 so the changes that are specific to SDL 2.0 do not apply to Xbox.

Seibu Improvements
FBL now supports a new Seibu core with the latest video and selected sound cores
from the FBNeo project, so as well as some graphical fixes this means the following
Banpresto, Seibu and Tad Corp games now have vastly improved sound.....

Via code from ShmupMAME fixed the bad graphical layer on level 1 in Batsugun and Batsugun Special
Added a missing opcode for Ninja Baseball Batman fixes music on boss battles all through the game
Sorted some game breaking graphical problems in Mysterious Stones - Dr. John's Adventure
grant2258 fixed some sound synch problems in Midnight Resistance
dink fixed some graphical problems in Risky Challenge
Fixed via MAME the rowscrolling on the last level of U.N. Defense Force: Earth Joker

download includes new games.

REMEMBER AND DELETE YOUR OLD GAME SAVE FOR MAMEOXTRAS BEFORE LOADING IT UP.

Released today is xHexenII originally ported by A600. When he released his sources some years ago i wanted to make sure everything was in good working order/cleaned up before this was released out. This build is the build i sent out to beta testers a little while ago. Thanks to A600 for sharing all his hard work so these ports were possible!

This has already been beta tested by a few from beginning to end and i have received pretty good feedback. Thanks to all the beta testers! Everything you need including the game files are included in the zip! I think there are some very minor bugs here and there, mostly some tiny renderer bugs here and there if i remember correctly, but for now ENJOY~! If you are having issues with the input setup it can be configured in the menu once starting a game. Your config will be saved once setting the controls the way you want it. The game also saves your progress correctly as well.

Also Keep an eye out as Wolf3dx will also be receiving an update for modern FPS controls soon too!

I might try to update the sources again later as this is based on an older source, but that matters none as this build is ready to rock! Just FTP to your xbox, unzip the files and get to smashin paladin!

Uzeboxx is a port of the Cuzebox emulator for Xbox (Cuzebox was originally developed by Sandor Zsuga "Jubatian"). It is an emulator of the Uzebox console: a retro-minimalist open source game console based on Atmel's ATmega644 microcontroller.

The main goal of the Uzebox console is encouraging homebrew development, so in its catalog you can find lots of original projects.

new drivers ported to fblAdded driver for games on Taito's SJ System [iq_132, dink]Added driver for games on Williams 6809 Hardware [iq_132, dink]Added driver for The Return Of The Jedi [iq_132, dink ]

New Game Additions / Updates To Existing Drivers Ported From FBAAdded Deroon DeroDero (Newer Set) english text to the Tecmo SYS driver [gamezfan]

Fixed missing sprites and incorrect tile blending in Desert Assault / ThunderzoneFixed bad background colours in Dynamite Duke at various points all through the game.Ported Clint Taylor's timing and pallette fixes for Mr Do in MAME2003-plus across to this core.Added missing input for Led Storm Rally 2011 which is used to change vehicle types when playing.

Big thankyou to dink of the FBA dev team for helping me out with the above sound fixes