I would suggest updating to PUN 2, if you're not "done" yet with development.It may solve the issue, too.

Right now, I have no indication what's going on. To debug, I suggest to place Debug.Log() messages strategically to log when you begin loading scenes. That way, we may find out what are the first and second trigger to load the same scene twice.

I would suggest updating to PUN 2, if you're not "done" yet with development.It may solve the issue, too.

Right now, I have no indication what's going on. To debug, I suggest to place Debug.Log() messages strategically to log when you begin loading scenes. That way, we may find out what are the first and second trigger to load the same scene twice.

the problem is likely on your end, I just tested with the Basic tutorial scene, which uses scene loading and it works fine.

to pin point the problem, make a test scene, which simply loads another scene, make it as minimal as possible and work from there, if you can repro this with a simple test, package them scenes and the scripts you used and send them to us, then we'll be able to check if we can replicate this issue and address it if that's the case.