From agenest at gmail.com Tue Apr 1 05:11:16 2014
From: agenest at gmail.com (Aaron Genest)
Date: Mon, 31 Mar 2014 21:11:16 -0600
Subject: [NordiCHI] CfP Demos: ACM ITS 2014 (ACM Interactive Tabletops and
Surfaces, Nov. 16-19, 2014 in Dresden, Germany)
Message-ID:
Apologies for cross-postings.
*The ITS Demo CFP released earlier this month had minor errors that have
been corrected in this version. For an always up-to-date version,
visit http://its2014.org/ .*
The ITS demo session provides a great opportunity for authors to present
their prototypes, products and applications to conference attendees. We
will provide a large area in which you will be able to showcase your best
interactive experiences and commercial products. Our goal is to provide a
highly interactive forum for lively discussions and hands-on experiences.
Copyright to ITS demo videos and abstracts is retained by the authors, and
the material from them can be used as the basis for future publications as
long as there are "significant" revisions from the original. However,
submissions that include an extended abstract will be included in the ACM
Digital Library so other researchers are able to find, read, and cite them.
Important Dates
- July 21, 2014, 5:00 p.m. PDT: Deadline for submissions
- August 22, 2014: Notifications
- September 17, 2014: Final camera-ready submissions
Submission
Every submission should include:
- A *2-4 page paper* in the *SIGCHI extended abstract format*. You can
download Word
and LaTeX
templates
from the SIGCHI website .
Submissions should *not be anonymized*. Accepted submissions will be
published on the ACM digital library.
- A *still image* of the demonstration in JPG or PNG format showing the
envisioned setup in 16:9 aspect ratio with a minimum resolution of
1920x1080 pixels.
- A *technical supplement* following this format
(PDF
or Word template
).
- An *optional* (but highly encouraged) *video* of up to 3 minutes
length and at most 50MB in size.
Demos should be submitted through the Precision Conference system at
http://precisionconference.com/~sigchi(available May 1) by *5:00 p.m.
Pacific Daylight Time on July 21st, 2014*. Your submission will be reviewed
with regard to its relevance, potential interest to the ITS participants,
novelty and feasibility (in terms of space and technical requirements). If
your demo is based on a *full or short paper submission to ITS 2014*,
please indicate the number of the paper on the submission website.
We are looking forward to your exciting demo submissions, and to getting in
touch with them at ACM ITS 2014 in Dresden! If you have any questions
regarding your submission, don't hesitate to contact the demo chairs at the
address given below.
Demo Co-Chairs
Christophe Bortolaso, *Queen's University, Kingston, ON, Canada*
Ulrich von Zadow, *Interactive Media Lab Dresden, Technische Universit?t
Dresden*
? demos at its2014.org
--
Aaron Genest, Ph.D.
agenest at gmail.com
@aarongenest
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From kaisa.vaananen-vainio-mattila at tut.fi Mon Apr 7 12:42:32 2014
From: kaisa.vaananen-vainio-mattila at tut.fi (=?iso-8859-1?Q?V=E4=E4n=E4nen-Vainio-Mattila_Kaisa?=)
Date: Mon, 7 Apr 2014 10:42:32 +0000
Subject: [NordiCHI] FINAL CALL: NordiCHI 2014 Long and Short Papers (DL
April 24th)
Message-ID: <6B7163752C79F64F8A221FC14C653535020ACBA7@mb2010-1.intra.tut.fi>
NordiCHI 2014 - Fun, Fast, Foundational
This is the final call for papers: The deadline is approaching!
The 8th Nordic Conference on Human-Computer Interaction, NordiCHI 2014 will take place in Finland, at the Helsinki Marina Congress Center 26.-30. October, 2014. NordiCHI is the meeting place for researchers, designers, practitioners, and educators from a broad range of traditions and communities, from all around the world.
Submission deadline for long and short papers: 24th of April 2014
Notification: 30th of June, 2014
The technical programme is the backbone of the conference, inviting original, high-quality long and short papers. Visit the website for more details:
http://nordichi2014.org/submissions/papers/
The conference theme for 2014 is Fun, Fast, Foundational. We especially welcome submissions that address designing for positive experiences (such as fun), user-centered design in fast-paced agile development, as well as foundational theories and in-depth insights into the topics of the conference. Conference topics include but are not limited to:
- Adaptive and adaptable systems
- Agile user experience development
- Affective computing
- Ambient intelligence
- Artistic and aesthetic aspects of interaction and interface design
- Design cases
- Design methods
- End-user development
- Evaluation methods
- Group and organisational interfaces
- Information visualisation
- Innovative interface design
- Interface agents and interface characters
- Interfaces supporting learning
- Models of interaction
- Multimodal interfaces
- New interaction techniques and devices
- Participatory design
- Theory and foundation of HCI
- Ubiquitous, pervasive, and mobile interaction
- Universal access and international interfaces
- User experience studies
- Human-centered design
We welcome you to submit your original research to NordiCHI'14!
Programme chairs,
Kaisa V??n?nen-Vainio-Mattila, Tampere University of Technology
Oskar Juhlin, Mobile Life, Stockholm University
papers at nordichi2014.org
Web: http://www.nordichi2014.org
Facebook: https://www.facebook.com/pages/Nordichi-2014/673706125987025
Twitter: https://twitter.com/NordiCHI2014
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From amon.rapp at gmail.com Tue Apr 8 14:13:53 2014
From: amon.rapp at gmail.com (amon rapp)
Date: Tue, 8 Apr 2014 14:13:53 +0200
Subject: [NordiCHI] CFP: LinkQS: Workshop on Linking The Quantified Self at
Hypertext 2014
Message-ID:
Apologies for cross posting
============================
CALL FOR PAPERS
============================
LinkQS: Workshop on Linking The Quantified Self - (LQS 2014)
in conjunction with Hypertext 2014, Santiago del Chile, Chile, September
1-4, 2014
IMPORTANT DATES
---------------
Submission deadline: 23 May 2014
Notification of authors: 06 June 2014
Delivery of camera-ready copy: 13 June 2014
Workshop day: 01 September 2014
MOTIVATIONS
------------
Quantified Self (QS), also known as Personal Informatics (PI), is a school
of thought that aims to use technology for acquiring and collecting data on
different aspects of the daily lives of people. These data can be internal
states (such as mood or glucose level in the blood) or indicators of
performance (such as the kilometers run). The purpose of collecting these
data is self-monitoring, performed in order to gain self-knowledge or some
kind of change or improvement (behavioral, psychological, therapeutic,
etc.). Although the current spread on the market of these kinds of tools,
many issues arise when we consider their usage in the daily lives of common
people, such as the meaningfulness and utility of the gathered data for the
final users. We can think to address some of these issues looking beyond
the Quantified Self for finding new technologies and design techniques that
could be applied to this field.
One of the main challenges of self-tracking data is that it comes in
heterogeneous and often very unstructured form. One of the possible ways is
leveraging Semantic Web techniques for integrating heterogeneous data
originated from different devices and applications and give them some kind
of structure. In Quantified Self, in fact, the information gathered by QS
tools are scattered in autonomous silos, that can hardly be meshed together
in order to provide users a complete and satisfying mirror of their
behaviors and physical or psychological states. Besides, often QS tools
simply juxtapose different data in their visualizations but they are not
able to highlight meaningful correlations and provide structures for the
data gathered.
Given that the quantified-self trend is just gaining momentum, it is not
unlikely that we will soon have more and more users who create their own
personal repositories, also referred to lifelogs. Structuring the data in
these lifelogs is of particular importance in the context of user modeling.
User Modeling techniques can provide useful insights for reasoning on data
gathered, since users are not only in search of the possibility to
visualize their behavioral data, but also to receive useful suggestions for
improving their habits and behavior. Although QS tools have at their
disposal huge amount of data on user behavior, they are not currently
exploiting them for modeling users and providing them personalized
recommendations.
Other topics of interest regard privacy and security issues for the data
gathered, since users perceive QS data as extremely private and are
constantly worried about their final destination. Both aspects are of
particular importance when very sensitive information is recorded, such as
biometrical data or locations. Besides, Information visualization
techniques actually used, for example, for visualizing social data, could
suggest new ways for displaying behavioral data in meaningful manner.
Suggestions for interacting in new ways with Intelligent Objects that are
intertwined through the Internet of Things and are embedded with data
gathering functions are also of interest for the workshop.
TOPICS
-------
Case studies, position papers, future research challenges, reflections in
other domains such as Ubiquitous computing, Ambient intelligence,
Cyber-Physical Systems are welcome.
Relevant workshop topics include but are not limited to:
- (Long-term) User Modeling
- Semantic web
- Web of Things
- Information visualization
- Privacy and security
- Interoperability
- Semantics for reusing
- Sharing of data
- User interaction with linked things
- Ubiquitous computing
- Lifelogging
FORMAT
-----------------------
Papers: 4-8 pages
Accepted papers will be included in the workshop proceedings and will be
published on the workshop webpage and on CEUR-WS.org site (ISSN: 1613-0073).
All submissions should be formatted according to the official ACM SIG
proceedings template.
Accepted format: PDF.
SUBMISSION
-----------------------
Please submit your paper via EasyChair until 23 May 2014:
https://www.easychair.org/conferences/?conf=lqs2014
You need to open a personal account upon the first login, if you do not
have one.
All accepted papers will be included in the workshop proceedings and will
be published in the Extended Proceedings of ACM Hypertext 2014.
ORGANIZING COMMITTEE
--------------------
Amon Rapp Universit? di Torino
Frank Hopfgartner Technische Universit?t Berlin
Till Plumbaum Technische Universit?t Berlin
Bob Kummerfeld University of Sydney
Judy Kay University of Sydney
Eelco Herder L3S Research Center Hannover
CONTACT
-----------------
e-mail: lqs2014 at easychair.org
Web page: http://linkqsws.wordpress.com/
--
Amon Rapp
University of Torino - Computer Science Department
C.so Svizzera, 185 10149 Torino, Italy
amon.rapp at gmail.com
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From C.Frauenberger at sussex.ac.uk Thu Apr 10 14:22:45 2014
From: C.Frauenberger at sussex.ac.uk (Christopher Frauenberger)
Date: Thu, 10 Apr 2014 12:22:45 +0000
Subject: [NordiCHI] 2nd CfP: Workshop on Interaction Design with Children
with Disabilities @ IDC'14, Aarhus, Denmark
Message-ID: <01562368-5DF9-490C-AF66-CDA0F3D6BF09@sussex.ac.uk>
Second Call for Papers - 10 days left to submit
********************************************************************************
Workshop on Interaction Design with Children with Disabilities @ IDC 2014
http://idcd2014.wordpress.com/
At the 13th international conference on Interaction Design & Children
Aarhus, Denmark.
17 June, 2014
Submission deadline: 20 April 2014 (12pm CET)
per email to idcd2014 at gmail.com
********************************************************************************
Designing interactive technologies for and with children with disabilities is highly complex because of the multi-faceted interplay of needs, abilities, objectives and relevant stakeholders. Involving children with disabilities in the design process promises to increase our understanding about these complexities and allows us to create more meaningful and useful interactive technologies. Facilitating this participation, however, is a challenge in itself and requires us to develop novel techniques, considering the particular contexts, and to critically reflect on our own role and assumptions that shape the process.
This workshop will bring together researchers, designers and practitioners in the field to discuss the current state-of-the-art and to share ideas and experiences. The workshop will have two parts focusing on:
1) The methodological challenges of involving children with disabilities and other stakeholders in the design process. Topics include:
* Experiences of participatory design techniques
* When to include children with disabilities in the design process and when not to
* Practical and ethical issues (e.g., recruitment, incentives, informed consent)
* Ways to involve all relevant stakeholders (e.g., formal and informal caregivers, teachers) while keeping the authentic experiences of the children.
2) The values and philosophical stances that fundamentally shape the work. Through critical reflection on our work we would like to identify the tacit assumptions that drive the fundamental decisions and make them available for debate. Topics include:
* What is our understanding of what it means to be disabled?
* Who defines goals and outcomes?
* Why do we choose to implement a certain approach?
* What do we know when we have finished?
Submission
---------------
We ask all participants to submit a 2-4 page paper (using the ACM SIG Proceedings Template) which includes the following information:
* A description of the context of their work, including overall goals, target groups etc.
* A description of one or more design techniques that they have used or plan to use.
* Brief reflective statements on their work from the following three perspectives:
- Goals & Objectives (What has determined the definition of outcomes? Who was making those decisions and what were the main drivers? Have those goals changed over the course of the work and why?)
- Methods & Participation (Which methodology was applied, and on what grounds? At what level were children with disabilities or other stakeholders involved, and what was the quality of this involvement? What or who determined the relationship between researchers, designers, children and stakeholders? )
- Evaluation & Knowledge (How were outcomes evaluated and analysed? How were contributions to knowledge identified and constructed? )
* Participants? expectations of the workshop and the specific topics they would like to discuss.
Researchers with projects in the planning phase are particularly welcomed as we believe they would benefit directly from participating in this workshop. We encourage all potential participants to read the further background information on our webpage (http://idcd2014.wordpress.com).
Submissions will be reviewed by the Organising Committee and selected contributions will be made available on the workshop website. We will also distribute all contributions prior to the workshop in order to enable the participants to become familiar with the research contexts that will be discussed.
Please also note that all workshop participants must register for both the workshop and at least one day of the main IDC 2014 conference. The reason for this policy is that workshops are designed to be a part of the IDC conference, not separate events that happen to be in the same location at the same time. The intention is that people will be attending the conference as well.
Organising committee:
------------------------------
Part 1: Methodology
Wolmet Barendregt. University of Gothenburg
Karin Slegers, KU Leuven / iMinds, Belgium
Eva Eriksson, Chalmers University of Technology, Sweden
Olof Torgersson, University of Gothenburg, Sweden
Carl Heath, Interactive Institute Swedish ICT AB, Sweden
Anders-Petter Andersson, Kristianstad University, Sweden
Tobias Sonne, Aarhus University, Denmark
Robert Fohl?n, Chalmers University of Technology, Sweden
Part 2: Values and Stances
Christopher Frauenberger, Vienna University of Technology, Austria
Judith Good, University of Sussex, UK
Jen Mankoff, Carnegie Mellon University, USA
From dalsgaard at cavi.dk Wed Apr 16 10:06:43 2014
From: dalsgaard at cavi.dk (Peter Dalsgaard)
Date: Wed, 16 Apr 2014 10:06:43 +0200
Subject: [NordiCHI] Media Architecture Biennale 2014: paper submission
deadline 20 May 2014
Message-ID:
[our apologies if you receive multiple copies of this CfP]
*SECOND CALL** FOR PAPERS**:*
*MEDIA ARCHITECTURE **BIENNALE** 2014*
November 19-22, 2014
Aarhus, Denmark
At the Media Architecture Biennale in 2014 we explore the emergence of new
kinds of ? World Cities? through media architecture. In this context,
encounters may occur when media architecture is realized and people
experience and interact with it, e.g. when public spaces and urban
environments and the practices they shape are influenced by elements of
media architecture; it may also occur as new platforms give rise to new
opportunities for shaping systems and surroundings.
*TOPICS*
We consider media architecture as an inclusive term that
encompasses encounters and intersections between digital technologies and
our physical surroundings. We invite papers that present
and discuss novel contributions to media architecture both on a practical
and theoretical level and that further our understanding of the field
through case studies, design approaches, and best practices.
We expect contributions to critically explore a wide range of
topics including, but not limited to:
- How to support the development of social structures with urban digital
media
- Social and Cultural Aspects of Media Architecture
- Participatory Architecture & City Planning
- Spatial Locative Media
- Case Studies of Specific Projects
- Future Trends and Prototypes
- Media Facades and Urban Displays
- Interaction Techniques and Interfaces- Critical and Historical
Perspectives on Media Architecture
- Design Processes and Methods
*SUBMISSION DETAILS *
The conference invites research presentations from both academia and
industry:
* We invite both short and long papers. Submitted papers should be a
maximum of four and ten pages in length, for short and long papers
respectively, in ACM format (
http://www.acm.org/sigs/publications/proceedings-templates).
* The papers should clearly explain the research question addressed,
research methods and tasks, findings or results, and contributions of the
work. Papers should also provide sufficient background and related work to
situate and contextualize the authors? work within the greater body of
research.
* Submissions should consist of original work not previously published or
concurrently under consideration for any other conference, workshop,
journal, or other publication with an ISBN, ISSN or DOI number.
*Authors must provide a 30-word contribution statement for their paper upon
submission. The contribution statement should explain the contribution made
by the paper to the Media Architecture community.
*Papers will be peer-reviewed by multiple members of a program
committee consisting of experts in a range of disciplines that shape media
architecture.
*OUR VISION*
Building on the successful event in Aarhus 2012, Media Architecture
Biennale 2014 brings together artists, practitioners and researchers from
academia and industry who work with media, interactive technologies and the
built environment. The 2014 Biennale comprises an academic conference
track, exhibitions, and industry sessions, as well workshops. Our vision is
to provide an excellent forum for debate and knowledge exchange; to of fer
a unique opportunity that brings together the best minds and organizations;
and to highlight state-of-the-art and experimental research in media
architecture.
*THEME: Media Architecture and Cities of the World*
Media architecture is an increasingly important digital layer in cities all
over the world. It is a part of shopping malls, casinos, digital signs and
commercials and it holds great potential as a mouthpiece for public voice
and a peephole into the heart of government. The latter was exemplified
when citizen reports and the municipality's case handlings were visualized
on Aarhus' notable city hall tower during the Media Architecture
Biennale2012. It is also the case, when people in the streets of
Berlin are
invited to show their own animations using 144 lit-up windows in a central
high-rise building, which happened in the iconic project Blinkenlights.
No matter if it is in Aarhus, Copenhagen or Berlin ? or in S?o Paulo,
Sydney or Beijing ? media architecture augments public space and creates
new settings for life in the city. These new settings will be the focus of
the Media Architecture Biennale 2014.
The design of media architecture invites encounters between people, the
built environment, and media space. It opens up rich opportunities for new
forms of participation through dialogue and engagement. As an emerging
field, diverse perspectives are coming together in media architecture, and
the challenges are as abundant as the opportunities.
*IMPORTANT DATES:*
*PAPERS*
Papers submission deadline: May 20
Notification of acceptance: July 30
Camera-ready submission: Aug 30
Conference: Nov 19-22 2014
*DOCTORAL CONSORTIUM*
Expression of interest: Aug 1
Submission deadline: Aug 30
*WORKSHOPS*
Expression of interest: 27 April
*EXHIBITIONS*
(see website MAB14 .org for submission deadlines)
*STUDENTS COMPETITION*
(see website MAB14 .org for submission deadlines)
*HOST*
Aarhus University, Denmark, in collaboration with Media Architecture
Institute.
*INFORMATION*
Twitter: @MABiennale
Facebook: Facebook.com/MABiennale
Web: www.mab14.org
Email: conference at mediaarchitecture.org
Proceedings of the Media Architecture Biennale Conference 2012:
http://dl.acm.org/citation.cfm?id=2421076&picked=prox
*PUBLICATION*
Accepted papers will be published in the ACM Digital Library (approval
pending).
COME AND JOIN US!
*ORGANISING COMMITTEE*
*General Chair*
Martin Brynskov (Aarhus University)
*Co-chair and founder*
Gernot Tscherteu (Media Architecture Institute)
*Conference Programme Chairs*
Peter Dalsgaard (Aarhus University) & Ava Fatah gen Schieck (The Bartlett,
UCL)
*Exhibition and Awards chairs/curators*
Gernot Tscherteu (realitylab.at) & Morten Lervig (CAVI, Aarhus University)
*Workshop Chairs*
Martin Tomitsch (University of Sydney) & Alexander Wiethoff
(Ludwig-Maximillians Universit?t M?nchen)
*Doctoral Consortium Chairs*
Marcus Foth (Queensland University of Technology) & S?ren Pold (Aarhus
University)
*Communication Chairs*
Lone Koefoed Hansen (Aarhus University) & Jen Stein (University of Southern
California)
*Media and Communications*
Journalist Mette Stentoft (Aarhus) & designer Oleg ?uran (University of
Split)
*Special Advisors*
Kim Halskov & Hank Haeusler
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From C.Frauenberger at sussex.ac.uk Wed Apr 16 15:32:10 2014
From: C.Frauenberger at sussex.ac.uk (Christopher Frauenberger)
Date: Wed, 16 Apr 2014 13:32:10 +0000
Subject: [NordiCHI] Final CfP (deadline extended,
24.4): Workshop on Interaction Design with Children with
Disabilities @ IDC'14, Aarhus, Denmark
Message-ID: <641E0443-90B7-434E-9FF4-7BAA738CF73D@sussex.ac.uk>
Final Call for Papers - deadline extended 24 April (12pm CET)
********************************************************************************
Workshop on Interaction Design with Children with Disabilities @ IDC 2014
http://idcd2014.wordpress.com/
At the 13th international conference on Interaction Design & Children
Aarhus, Denmark.
17 June, 2014
Submission deadline: 24 April 2014 (12pm CET)
per email to idcd2014 at gmail.com
********************************************************************************
Designing interactive technologies for and with children with disabilities is highly complex because of the multi-faceted interplay of needs, abilities, objectives and relevant stakeholders. Involving children with disabilities in the design process promises to increase our understanding about these complexities and allows us to create more meaningful and useful interactive technologies. Facilitating this participation, however, is a challenge in itself and requires us to develop novel techniques, considering the particular contexts, and to critically reflect on our own role and assumptions that shape the process.
This workshop will bring together researchers, designers and practitioners in the field to discuss the current state-of-the-art and to share ideas and experiences. The workshop will have two parts focusing on:
1) The methodological challenges of involving children with disabilities and other stakeholders in the design process. Topics include:
* Experiences of participatory design techniques
* When to include children with disabilities in the design process and when not to
* Practical and ethical issues (e.g., recruitment, incentives, informed consent)
* Ways to involve all relevant stakeholders (e.g., formal and informal caregivers, teachers) while keeping the authentic experiences of the children.
2) The values and philosophical stances that fundamentally shape the work. Through critical reflection on our work we would like to identify the tacit assumptions that drive the fundamental decisions and make them available for debate. Topics include:
* What is our understanding of what it means to be disabled?
* Who defines goals and outcomes?
* Why do we choose to implement a certain approach?
* What do we know when we have finished?
Submission
---------------
We ask all participants to submit a 2-4 page paper (using the ACM SIG Proceedings Template) which includes the following information:
* A description of the context of their work, including overall goals, target groups etc.
* A description of one or more design techniques that they have used or plan to use.
* Brief reflective statements on their work from the following three perspectives:
- Goals & Objectives (What has determined the definition of outcomes? Who was making those decisions and what were the main drivers? Have those goals changed over the course of the work and why?)
- Methods & Participation (Which methodology was applied, and on what grounds? At what level were children with disabilities or other stakeholders involved, and what was the quality of this involvement? What or who determined the relationship between researchers, designers, children and stakeholders? )
- Evaluation & Knowledge (How were outcomes evaluated and analysed? How were contributions to knowledge identified and constructed? )
* Participants? expectations of the workshop and the specific topics they would like to discuss.
Researchers with projects in the planning phase are particularly welcomed as we believe they would benefit directly from participating in this workshop. We encourage all potential participants to read the further background information on our webpage (http://idcd2014.wordpress.com).
Submissions will be reviewed by the Organising Committee and selected contributions will be made available on the workshop website. We will also distribute all contributions prior to the workshop in order to enable the participants to become familiar with the research contexts that will be discussed.
Please also note that all workshop participants must register for both the workshop and at least one day of the main IDC 2014 conference. The reason for this policy is that workshops are designed to be a part of the IDC conference, not separate events that happen to be in the same location at the same time. The intention is that people will be attending the conference as well.
Organising committee:
------------------------------
Part 1: Methodology
Wolmet Barendregt. University of Gothenburg
Karin Slegers, KU Leuven / iMinds, Belgium
Eva Eriksson, Chalmers University of Technology, Sweden
Olof Torgersson, University of Gothenburg, Sweden
Carl Heath, Interactive Institute Swedish ICT AB, Sweden
Anders-Petter Andersson, Kristianstad University, Sweden
Tobias Sonne, Aarhus University, Denmark
Robert Fohl?n, Chalmers University of Technology, Sweden
Part 2: Values and Stances
Christopher Frauenberger, Vienna University of Technology, Austria
Judith Good, University of Sussex, UK
Jen Mankoff, Carnegie Mellon University, USA
From olof.torgersson at chalmers.se Wed Apr 16 19:20:00 2014
From: olof.torgersson at chalmers.se (Olof Torgersson)
Date: Wed, 16 Apr 2014 17:20:00 +0000
Subject: [NordiCHI] =?windows-1252?q?2nd_CfP_-_IDC_2014_-_Workshop_-_Curri?=
=?windows-1252?q?culum_or_Not_=96_Show_Us_How_You_Teach_Interaction__Desi?=
=?windows-1252?q?gn_and_Children!?=
Message-ID:
=================================================================
Curriculum or Not ? Show Us How You Teach Interaction Design and Children!
Half-day workshop at IDC 2014, June 17th in Aarhus, Denmark
SUBMISSION DEADLINE: April 20, 2014
NOTIFICATION: April 25, 2014
http://www.deviceproject.eu/idc_workshop.php
=================================================================
There is a growing awareness of the needs of children, but so far there has been less focus on developing teaching modules for design methods and practices aiming at covering their needs. However, to improve the design practice in the area of design for children, it is necessary to not only study and improve methodology, but also how to transfer the gained knowledge to new generations of designers to ensure its use in design.
Therefore, the workshop intends to bring together educators, researchers, designers, and practitioners with the overall aim to find ways to initiate discussions on an emerging interaction design curriculum with a specific focus on children.
Topics include, but are not limited to:
- experiences from teaching IDC
- best teaching practices/ methods
- essential topics/ literature /exercises / methods to include in IDC teaching
- an IDC curriculum, what is that?
Researchers, practitioners, educators and designers from different disciplines involved and interested in designing for and with children, both practically and methodology wise, are welcome. We will consider the scope of issues that might arise when teaching IDC by asking workshop participants to draw on their individual experiences to present a case study or teaching methodology relating to the design of digital technologies (product or service) with children.
Interested participants are invited to prepare a ten minute informal presentation describing both theoretically and practically their best teaching method for a specific user group and a case where it has been practiced. The presentations will be gathered and distributed among the participants, so that each participant will return home with several new teaching materials.
PARTICIPATION
----------------------
We invite the submission of 2-4 page position papers offering perspectives on the workshop topics using the ACM CHI Extended abstract format. In the position papers authors are encouraged to include descriptions of their teaching or techniques they have used or are planning to use in teaching as well as their expectations of the workshop and the specific topics they would like to discuss.
The submission should be sent to the workshop using the Easy Chair system: https://www.easychair.org/conferences/?conf=workshopidc2014 no later than April 20 2014. The position papers will be published on the workshop web pagewww.deviceproject.eu/idc_workshop.php.
Authors will be notified of acceptance by April 25. At least one author of each accepted paper needs to register for the workshop. Please note that it is the policy of IDC2014 that all workshop participants must register for both the workshop and for the main conference.
ORGANIZERS
--------------------
The workshop is part of the DEVICE project which is funded by the European Union within the Lifelong Learning program ? Action for multiple beneficiaries, http://www.deviceproject.eu/
CONTACT
--------------
More details to be found on the workshop website:
http://www.deviceproject.eu/idc_workshop.php
For any further information on the workshop please contact:
olof.torgersson at ait.gu.se or eva.eriksson at chalmers.se
Feel free to forward this email to anybody who is working in this field and might be interested in participating.
---------------------------------------------------------------
For news of CHI books, courses & software, join CHI-RESOURCES
mailto: chi-resources-subscribe-request at listserv.acm.org
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From dag.svanes at idi.ntnu.no Thu Apr 17 17:03:51 2014
From: dag.svanes at idi.ntnu.no (=?iso-8859-1?Q?Dag_Svan=E6s?=)
Date: Thu, 17 Apr 2014 15:03:51 +0000
Subject: [NordiCHI] NordiCHI 2014: Call for Workshop and Tutorial Proposals
Message-ID:
NordiCHI 2014 Helsinki 26-30.10. 2014 | Fun, Fast, Foundational
http://nordichi2014.org/
NordiCHI 2014 invites proposals for organising workshops and tutorials to be held in conjunction with the conference in Helsinki 26-30. October 2014.
Submission deadline for both workshop and tutorial proposals is 8 May, 2014.
Workshop proposals
Workshops offer an informal environment for attendees with common interests and diverse perspectives to engage in rich discussions around works in progress or new areas of research and practice. NordiCHI 2014 invites workshop proposals addressing basic research, applied research, new methodologies, emerging application areas, design innovations, and HCI education. The goal of the workshops is to generate ideas that might give the NordiCHI community new ways of thinking about well-travelled themes and topics, or that might suggest new promising directions for future work.
Workshops are held on two days before the start of the conference and can be full or half-day in length. We will give preference to workshops that focus on community building and communal knowledge creation rather than structured miniature paper presentation sessions.
For details: http://nordichi2014.org/submissions/workshops-organizers
Tutorial proposals
The NordiCHI 2014 conference would like to offer a wide variety of tutorials for researchers, practitioners, designers, developers, managers and students. We invite proposals for tutorials focusing on all themes of the Human Computer Interaction field. In particular, we encourage you to give tutorials connected to the themes of the conference which are: fun, fast and foundational. Therefore, we encourage instructors to propose a tutorial on new and emerging areas, methods and technologies, or on experimenting with new forms of instruction and innovative perspectives in an HCI context. Additionally, we encourage instructors to propose tutorials on the foundational themes of HCI and on the fast evolving techniques used in the field.
Tutorials are held on two days before the start of the conference.
For details: http://nordichi2014.org/submissions/tutorials
We are looking forward to seeing you in Helsinki in October.
Workshop chairs
Antti Salovaara, Aalto University
Dag Svanaes, Norwegian University of Science and Technology
workshops at nordichi2014.org
Tutorial chairs
Marta Larusdottir, Reykjavik University
Ismo Rakkolainen, University of Tampere
tutorials at nordichi2014.org
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From agenest at gmail.com Tue Apr 22 17:58:35 2014
From: agenest at gmail.com (Aaron Genest)
Date: Tue, 22 Apr 2014 09:58:35 -0600
Subject: [NordiCHI] CfP: ACM ITS 2014 (ACM Interactive Tabletops and
Surfaces, Nov. 16-19 2014)
Message-ID:
*Second Call for Participation: Papers & Notes*
*ACM Interactive Tabletops and Surfaces 2014*
*Dresden, Germany, November 16-19,*
http://www.its2014.org
Sponsored by the ACM's special interest group on computer-human interaction
(SIGCHI), ITS has been established as a premier venue for research in the
design, development and use of new and emerging interactive surface
technologies. This year?s conference will be held at the Hilton Hotel right
in the heart of beautiful Dresden, Germany from Nov. 16-19, 2014.
ITS 2014 welcomes original, high-quality research and industry
contributions that advance the state-of-the-art in the area of interactive
surfaces (including tabletops, large displays, mobile, and mini devices).
We embrace innovations in a wide variety of areas including design,
software, hardware, understanding of use, and applications or deployments
of interactive surfaces.
*Important Dates*
? June 30, 5:00 p.m. PDT: Deadline for initial submissions
? August 22 : First-round notifications
? Sept 17: Camera-ready Deadline
*Paper Submissions*
We invite paper submissions of papers (max 10 pages) and notes (max 4
pages) of two possible types: academic and application (read on for an
explanation of the difference).
All papers and notes must be submitted as a single PDF file in the ACM
SIGCHI format (http://www.sigchi.org/publications/chipubform) through the
submission system http://precisionconference.com/~sigchi (available May 1).
When appropriate, authors are also encouraged to submit supplementary
materials such as video or data.
Papers and Notes will undergo a high-quality peer-review process by a
committee of recognised experts (see program committee members below) to be
presented at the ITS conference, be included in the conference proceedings,
and be archived in the ACM Digital Library. ITS does not accept submissions
that were published previously in formally reviewed publications or that
are currently submitted elsewhere. Papers and Notes go through the same
review process.
Notes (both academic and application) must also report complete work, but
with a more focused and succinct contribution than papers. For more details
on academic and application papers see: http://www.its2014.org/authors/
ITS 2014 will have a ?Best of ITS? awards program, in accordance with
SIGCHI guidelines. Approximately 5% of submissions may receive ?Honorable
Mentions? of which the top 1% may receive ?Best Paper/Note? awards.
Additionally, a best student paper will be awarded among papers whose first
author is a student, and where the student has performed the majority of
the work.
*Academic Papers (and Notes)*
Academic papers must present original, innovative, and forward-looking
research. This kind of papers corresponds to the standard scientific track
of most HCI conferences.
*Application Papers (and Notes)*
Application papers are open to industrial and academic authors, and will
successfully demonstrate how surface interaction has been applied to real
world problems and usage contexts beyond research labs, but without
necessarily including original software, hardware, interaction techniques,
or a formal study. For example, industry members can submit papers to share
customer outcomes and iterative improvements over next-best alternatives.
Application papers are published in the same format and way as academic
papers (will be presented during the main conference program, will be
archived in the ACM Digital Library which provides free access through
its Author-Izer
service*, and are free to publish), although they are reviewed through a
slightly different process based on a rubric. For more information see
http://www.its2014.org/Authors/
First-time submitters in the application track are encouraged to apply for
paper guidance well in advance of the submission deadline if deemed
necessary (write to program at its2014.org).
*Topic Areas*
The conference welcomes contributions that deal with a variety of
interactive surfaces including tabletops, interactive wall displays,
portable and micro devices, and deformable surfaces. We encourage
submissions on (but not limited to) the following topic areas as they
relate to interactive surfaces:
- Applications and/or evaluations of interactive surfaces in specific
domains (public spaces, education, science, business, entertainment,
health, accessibility, homes, etc.)
- Gesture-based interfaces
- Multi-modal interfaces
- Tangible interfaces
- Large display interfaces and multi-display environments
- Novel interaction techniques
- Information visualization/data presentation
- Software engineering methods and frameworks
- Computer supported collaborative work
- Virtual reality and augmented reality
- Social protocols
- Hardware, including sensing and input technologies with novel
capabilities
- Human-centered design and methodologies
*Review Process*
All papers and notes will be reviewed by at least two external reviewers
and a member of the program committee. After the first review cycle a
submission will receive either a ?Conditional Accept?, ?Revise?, or
?Reject? decision. Some papers will be invited to do significant revisions.
Authors of papers with a ?revise? decision will have several weeks to
revise and resubmit their work between August 22 and September 8 and should
therefore allocate time for this part of the process.
This is not an invitation to submit extended abstracts or incomplete
papers. As in the past, submit the paper that you would like to have
published. Incomplete or otherwise non-competitive submissions will be
desk-rejected without review.
*Submission Information*
Submissions should use the format shown in the conference template.
Submissions should be converted to PDF and uploaded to the Precision
Conference system at
https://precisionconference.com/~sigchi/
*by 5:00 p.m. Pacific Daylight Time on June 30, 2014*. The PCS system will
be open for uploading submissions beginning on May 1. Application and
academic papers will be submitted in different tracks.
When appropriate (such as for submissions introducing novel systems or
interaction techniques), authors are encouraged to submit a supplementary
video file (not to exceed 3 minutes in length and 50 MB in size).
*All submissions should be anonymized for double-blind review. *This means
that your paper and any supplementary video materials should have authors?
names and affiliations removed and should avoid obvious identifying
features. Citations to your own relevant work should not be anonymous, but
please cite such work without identifying yourself as the author. For
example, say ?Prior work by Smith et al. [1]? instead of ?In my prior work.?
Confidentiality of submitted material will be maintained. Upon acceptance,
the titles, authorship, and abstracts of papers and notes will be published
online in the advance program. Submissions should contain no information or
material that will be proprietary or confidential at the time of
publication, and should cite no publication that will be proprietary or
confidential at that time. Final versions of accepted Papers and Notes must
be formatted according to the instructions we provide. Copyright release
forms must be signed for inclusion in the proceedings and in the ACM
Digital Library.
*Other Submission Types*
Please also consider submissions to further ITS 2014 submission categories
with later deadlines and separate calls including:
- Demos, Posters
- Workshops, Tutorials, Studios
- Doctoral Symposium
*Program Co-Chairs*
Miguel Nacenta, *University of St Andrews*
Kasper Hornb?k, *University of Copenhagen*
program at its2014.org
*Program Committee*
Jason Alexander - University of Lancaster, U.K.
Fran?ois Berard - Grenoble Institute of Technology, France
Gilles Bailly - Max Plank Institute, Germany
Andy Crabtree - University of Nottingham, U.K.
Florian Echtler - University of Regensburg, Germany
Carl Gutwin - University of Saskatchewan, Canada
Mark Hancock - University of Waterloo, Canada
Ken Hinckley - Microsoft Research, U.S.
Uta Hinrichs - University of St Andrews, U.K.
Eve Hoggan - HIIT, Finland
Christian Holtz - Yahoo, U.S.
Jonathan Hook - University of Newcastle, U.K.
Petra Isenberg - INRIA, France
Yuichi Itoh - University of Osaka, Japan
Giulio Jacucci - University of Helsinki, Finland
Mikkel Jakobsen - University of Copenhagen, Denmark
Yvonne Jansen - INRIA, France
Andr?s Lucero - Nokia, Finland
Nicolai Marquardt - University College London, U.K.
Paul Marshall - University College London, U.K.
Frank Maurer - University of Calgary, Canada
Emma Mercier - University of Illinois, U.S.
J?rg M?ller - TU Berlin, Germany
Mathieu Nancel - University of Canterbury, New Zealand
Johannes Sch?ning - Hasselt University, Belgium
Stacey Scott - University of Waterloo, Canada
David Smith - Clemson University, U.S.
Juergen Steimle - Saarland University, Germany
Bruce Thomas - University of South Australia, Australia
Melanie Tory - University of Victoria, Canada
Ed Tse - SMART Technologies, Canada
Andy Wilson - Microsoft Research, U.S.
Frederic Vernier - Universit? Paris Sud, France
Katrin Wolf - T-Mobile Labs Berlin, Germany
Massimo Zancanaro - Fondazione Bruno Kessler, Italy
Shengdong Zhao - Singapore National University, Singapore
* ACM Author-Izer is a unique service that enables ACM authors to generate
and post links on either their home page or institutional repository for
visitors to download the definitive version of their articles from the ACM
Digital Library at no charge.
Downloads through Author-Izer links are captured in official ACM
statistics, improving the accuracy of usage and impact measurements.
Consistently linking the definitive version of ACM article should reduce
user confusion over article versioning.
After your article has been published and assigned to your ACM Author
Profile page, please visit
http://www.acm.org/publications/acm-author-izer-service to learn how to
create your links for fee downloads from the ACM DL
--
Aaron Genest, Ph.D.
agenest at gmail.com
@aarongenest
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From raimund.dachselt at tu-dresden.de Wed Apr 23 16:49:20 2014
From: raimund.dachselt at tu-dresden.de (Dachselt, Raimund)
Date: Wed, 23 Apr 2014 14:49:20 +0000
Subject: [NordiCHI] 2nd CfP: ACM ITS 2014 Call for Tutorials,
Workshops and Studios. Deadline May 12th
Message-ID:
Apologies for cross-postings
ITS?14 Second Call for Participation: Tutorials, Workshops and Studios
ACM Interactive Tabletops and Surfaces 2014
Dresden, Germany, November 16-19
http://www.its2014.org
Important Dates
* Friday, May 12, 5:00 p.m. PDT: Deadline for proposal submissions
* Friday, June 2: Notifications
Tutorials and Studios
ITS 2014 is a premier venue for presenting research in the design and use of new and emerging tabletop and interactive surface technologies. Attendees join tutorials to get a broad overview of the field of Interactive Surfaces and Tabletops. This year, we also invite hands-on studios, exploring new and cutting-edge technologies in the context of interactive surfaces. The deadline for tutorial and studio submissions will be May 12th 2014, the notifications will be sent on June 2nd 2014.
Please feel free to submit a tutorial or studio proposal about any topic of interest to the community. Tutorials could for example be on topics like:
* Interaction paradigms around large surfaces (tangibles, pens+touch, etc.)
* Touch technologies overviews & taxonomies
* Overview of social protocols, presence, territoriality, proxemics
* Multi-touch sensing approaches
* Evaluation methods for surface applications
* Multi-touch interaction with mobile devices
* Natural User Interfaces (NUI) on surfaces
Studios include a significant part of hands-on 'building' activities, and examples are:
* Building new interfaces with flexible displays
* Digital fabrication techniques for building novel prototypes
* Novel toolkits, programming strategies, multi-touch software development and techniques
* Tangibles on surfaces
* Musical instrument interfaces on interactive surfaces
* Above-the-table gesture recognition with Kinect
* ... and other exciting topics!
The tutorial chairs are looking for industry or academic leaders in interactive surface technology to run tutorials and studios that will run between 2 hours and a full day in length and take place the day before the conference starts (i.e., November 16, 2014). Organizers of full-day tutorials/studios will receive one complimentary conference registration and two complimentary tutorial/studio registrations to be used among the co-organizers. Organizers of half-day tutorials or studios (2-4h) receive a 50% discount of the applicable conference registration fee for one participant and one complimentary tutorial/studio registration. We request a short proposal (up to 4 pages) in the SIGCHI Extended Abstracts publication format (http://www.sigchi.org/publications/chipubform/sigchi-extended-abstracts-word-template/view). Accepted proposals will be available in the ACM digital library. Please indicate the following:
* Topic of tutorial or studio and relevance to Tabletop and Interactive Surface community
* Description of planned hands-on activities (for studios) and topics covered
* Short bio of speaker(s)
Please add one additional page (for a total of 5 pages maximum) with the following information:
* Cost of material and hardware (per participant, with list of individual items)
* Physical requirements: space, equipment, video/audio, specialized tools, etc.
* Requested length (2h, 4h, 8h)
Please send the tutorial or studio proposal to tutorials at its2014.org or studios at its2014.org until the submission deadline on May 12, 2014.
Workshops
Workshops organizers for ITS 2014 will select a topic of interest about new and emerging tabletop and interactive surface technologies. The organizers manage submissions and reviews for proposals. The deadline for workshop submissions will be May 12th 2014, the notifications will be sent on June 2nd 2014. Workshop organizers are welcome to submit any topic of interest, some suggestions include:
* Multitouch on mobile devices
* Large (wall-sized) surfaces
* Surfaces in public spaces, workplaces, homes
* Surfaces in domain specific environments (e.g. safety critical, education, games)
* Information or Scientific Visualization on Interactive Surfaces
* ... and other exciting topics!
The workshop chairs are looking for leaders in interactive surface topics to run workshops that run between 4 and 8 hours in length and occur the day before the conference starts (i.e., November 16, 2014). Workshop organizers of full-day workshops will receive two complimentary workshop registrations; organizers of half-day workshops will receive one complimentary workshop registration. Workshops can be open (free to anyone who registered for it) or closed (attendees need to submit position papers). We request a short proposal (up to 4 pages) in the SIGCHI Extended Abstracts publication format (http://www.sigchi.org/publications/chipubform/sigchi-extended-abstracts-word-template/view). Accepted proposals will be available in the ACM digital library. Please be sure to indicate the following:
* Topic of Workshop
* Program Committee members for the Workshop
* Relevance to Tabletop and Interactive Surface community
* Topics covered in the workshop and planned activities
* Nature of the workshop - specify details as appropriate
Please add one additional page (for a total of 5 pages maximum) with the following information:
* Room requirements: tables, chairs, projector configuration, whiteboards, etc.
* Requested length (4h, 8h)
* Open or closed workshop
Please send the workshop proposal to workshops at its2014.org until the deadline on May 12, 2014.
Joint Tutorial/Studio+Workshop Proposals
This year, we are again encouraging submissions on joint tutorial/studio + workshop proposals, that is, a tutorial or studio followed by a workshop on the same topic. The idea is to have an established active researcher start discussion on the state of the art on a relevant topic, followed by position paper presentations and discussion. Possible formats would be 2 + 2 hours (half day) or 4 + 4 hours (full day). If you are interested into this format please contact chairs for details (workshops at its2014.org).
Tutorials, Workshops and Studios Co-Chairs
Kentaro Fukuchi, Meiji University
Nicolai Marquardt, University College London
? tutorials at its2014.org | ? workshops at its2014.org | ? studios at its2014.org
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From jeni at cs.aau.dk Wed Apr 23 18:05:08 2014
From: jeni at cs.aau.dk (Jeni Paay)
Date: Wed, 23 Apr 2014 16:05:08 +0000
Subject: [NordiCHI] CFP: OzCHI 2014 Designing Futures: the Future of Design
Message-ID: <50705996-6AF5-436E-AF83-219A83B85594@cs.aau.dk>
===========================================
OzCHI 2014 Designing Futures: the Future of Design
===========================================
2-5 December 2014 Sydney, Australia
===========================================
OZCHI is the annual conference for the Computer-Human Interaction Special Interest Group (CHISIG) of the Human Factors and Ergonomics Society of Australia, a non-profit event. It is Australia's leading forum for work in all areas of Human-Computer Interaction. OZCHI attracts an international community of practitioners, researchers, academics and students from a wide range of disciplines including user experience designers, information architects, software engineers, human factors experts, information systems analysts, social scientists or managers. We look forward to your involvement at this year's OZCHI conference.
This year's theme is about how we can shape the future of human-centred technology design in a fast changing technology landscape. We invite contributions on all topics related to Human-Computer Interaction, Interaction Design and the design of interactive technologies, including practical, technical, empirical and theoretical aspects. We particularly welcome contributions from those design approaches that deal with emergent technologies in an ever diversifying environment of use.
***************************************************************************************************
INITIAL SUBMISSIONS
7 July 2014: Long Papers/Industry Case Studies (Note - one week extension!)
21 July 2014: Workshop proposals
1 September 2014 Short Papers/Demos/Doc consortium
NOTIFICATION OF ACCEPTANCE
22 August 2014: Long Papers/Industry Case Studies
22 August 2014: Workshops
3 October 2014: Short Papers/Demos/Doc consortium
***************************************************************************************************
CONFERENCE TOPICS
In keeping with the theme "Design Futures: the Future of Design", topics of interest include, but are not limited to:
? User-centred analysis, design and evaluation
? Envisioning and exploring future technologies and context of use
? Theoretical and conceptual tools/approaches for human-centred design
? Design issues/methods/experiences for emerging technologies (e.g., Big Data, Quantified Self, Internet of Things, NUIs, etc.)
? Design issues/methods/experiences for ubiquitous computing
? Anything to do with usability
? Designing for multi-user interaction
? User studies and fieldwork
? Participatory design and cooperative design case studies and approaches
? Supporting diverse user populations
? User-centred design in non-traditional contexts and environments
? Ethical issues in human-centred design
? HCI education and design education
SUBMISSIONS
Submission details and guidelines can be found at www.ozchi.org Both long and short papers will be subject to a double blind review process by an international panel and evaluated on the basis of their significance, originality, and clarity of writing. This review will be based on the full text of the submitted paper.
Accepted papers and industry case studies will be distributed to the conference attendees on the conference USB stick. We intend to hold OZCHI2014 ?in cooperation? with the ACM (Association for Computing Machinery) and to have the accepted papers published in the ACM International Conference Proceedings Series available from the ACM Digital Library.
KEYNOTE SPEAKERS
Professor Pelle Ehn is professor at the School of Arts and Communication, Malm? University, Sweden. He has been involved in the research field of participatory design and in bridging design and information technology for four decades (!). Research projects include DEMOS from the seventies on information technology and work place democracy, UTOPIA from the eighties on user participation and skill based design, ATELIER from the last decade on architecture and technology for creative environments, and during the last years Malm? Living Labs, on open design environments for social innovation. His publications include Computers and Democracy (1987), Work-Oriented Design of Computer Artifacts (1988), Manifesto for a Digital Bauhaus (1998), and as one of the voices of A.Telier Design Things (2011). Later publications include Agonistic participatory design (CoDesign), Design Matters in Participatory Design (International handbook on Participatory Design), Design Things versus Design Thinking (Design Issues), Utopian Design (Design and Anthropology), What is the object of design (CHI), and Making Futures (forthcoming).
Associate Professor Frank Vetere is leader of the Interaction Design Lab and the Director of the Microsoft Research Centre for Social Natural User Interfaces
(Social-NUI), at The University of Melbourne. Frank?s research aims to generate knowledge about the use and design of information and communication technologies (ICT) for human wellbeing and social benefit. His research interests are in social computing (especially Social NUIs), technologies for ageing-well, and domestic technologies (especially those that contribute to everyday familial interactions)
Ms Cecilia Hill Cecilia Hill is the General Manager of Telstra's Design Practice, her area of responsibility covers Consumer, Business and Enterprise product design and strategy. Her team provides Telstra with Design Thinking, Experience Design and Advocacy testing services. Her mission is to make Telstra an Experience lead Organization. A significant milestone has already been achieved by the establishment of Telstra's Design Principles together with her introduction of Design Thinking into Telstra's product development process. Cecilia has over 12 years experience of working with businesses to create efficient and useful designs that achieve both business strategy and customer experience expectations. Her background in computer science, business and psychology, coupled with her passion for excellence helps her drive Design into the centre of Telstra's product strategy. Cecilia has a passion for problem solving and making products simple to use and a joy to experience. She is an admirer of Dyson design and loves coffee!
Looking forward to seeing you in Sydney, Australia.
Dr Tuck Leong
OzCHI 2014 Conference Chair
www.ozchi.org
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From olof.torgersson at chalmers.se Thu Apr 24 12:44:59 2014
From: olof.torgersson at chalmers.se (Olof Torgersson)
Date: Thu, 24 Apr 2014 10:44:59 +0000
Subject: [NordiCHI] =?windows-1252?q?Extended_deadline_-_Curriculum_or_Not?=
=?windows-1252?q?_=96_Show_Us_How_You_Teach_Interaction__Design_and_Child?=
=?windows-1252?q?ren!?=
Message-ID: <72BE9F77-CFF2-4460-8D35-AA7FA7B368CD@chalmers.se>
=================================================================
Curriculum or Not ? Show Us How You Teach Interaction Design and Children!
Half-day workshop at IDC 2014, June 17th in Aarhus, Denmark
SUBMISSION DEADLINE: April 25, 2014
NOTIFICATION: April 28, 2014
http://www.deviceproject.eu/idc_workshop.php
=================================================================
There is a growing awareness of the needs of children, but so far there has been less focus on developing teaching modules for design methods and practices aiming at covering their needs. However, to improve the design practice in the area of design for children, it is necessary to not only study and improve methodology, but also how to transfer the gained knowledge to new generations of designers to ensure its use in design.
Therefore, the workshop intends to bring together educators, researchers, designers, and practitioners with the overall aim to find ways to initiate discussions on an emerging interaction design curriculum with a specific focus on children.
Topics include, but are not limited to:
- experiences from teaching IDC
- best teaching practices/ methods
- essential topics/ literature /exercises / methods to include in IDC teaching
- an IDC curriculum, what is that?
Researchers, practitioners, educators and designers from different disciplines involved and interested in designing for and with children, both practically and methodology wise, are welcome. We will consider the scope of issues that might arise when teaching IDC by asking workshop participants to draw on their individual experiences to present a case study or teaching methodology relating to the design of digital technologies (product or service) with children.
Interested participants are invited to prepare a ten minute informal presentation describing both theoretically and practically their best teaching method for a specific user group and a case where it has been practiced. The presentations will be gathered and distributed among the participants, so that each participant will return home with several new teaching materials.
PARTICIPATION
----------------------
We invite the submission of 2-4 page position papers offering perspectives on the workshop topics using the ACM CHI Extended abstract format. In the position papers authors are encouraged to include descriptions of their teaching or techniques they have used or are planning to use in teaching as well as their expectations of the workshop and the specific topics they would like to discuss.
The submission should be sent to the workshop using the Easy Chair system: https://www.easychair.org/conferences/?conf=workshopidc2014 no later than April 20 2014. The position papers will be published on the workshop web pagewww.deviceproject.eu/idc_workshop.php.
Authors will be notified of acceptance by April 25. At least one author of each accepted paper needs to register for the workshop. Please note that it is the policy of IDC2014 that all workshop participants must register for both the workshop and for the main conference.
ORGANIZERS
--------------------
The workshop is part of the DEVICE project which is funded by the European Union within the Lifelong Learning program ? Action for multiple beneficiaries, http://www.deviceproject.eu/
CONTACT
--------------
More details to be found on the workshop website:
http://www.deviceproject.eu/idc_workshop.php
For any further information on the workshop please contact:
olof.torgersson at ait.gu.se or eva.eriksson at chalmers.se
Feel free to forward this email to anybody who is working in this field and might be interested in participating.
---------------------------------------------------------------
For news of CHI books, courses & software, join CHI-RESOURCES
mailto: chi-resources-subscribe-request at listserv.acm.org
To unsubscribe from CHI-ANNOUNCEMENTS send an email to
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---------------------------------------------------------------
From rsmith at cavi.au.dk Thu Apr 24 17:07:33 2014
From: rsmith at cavi.au.dk (Rachel Charlotte Smith)
Date: Thu, 24 Apr 2014 15:07:33 +0000
Subject: [NordiCHI] FabLearn Europe - Call for submission - deadline
approaching!
Message-ID: <92B9BBAC-21B2-4049-9154-3D62E77FE888@cavi.au.dk>
===========FABLEARN EUROPE========
KEY CHALLENGES IN DIGITAL FABRICATION FOR 21ST CENTURY EDUCATION CONFERENCE
design ? build ? make ? learn
June 16, 2014
Aarhus University, Denmark
=====================================
Submissions website: https://www.easychair.org/conferences/?conf=fablearn14
Conference website: www.fablearn.eu
Facebook: facebook.com/groups/fablearnEurope
===Final Call for Submissions===
FabLearn Europe invites submissions for the first joint FabLearn conference in Europe to be held on June 16, 2014 at Aarhus University. The one-day conference organized jointly by Stanford University, Bremen University and Aarhus University brings together international researchers, educators, designers, and makers to discuss and explore digital fabrication in education, making, and hands-on learning for the 21st Century. FabLearn Europe is a spinoff of the global FabLearn conference, and builds on the strong and dedicated community that has developed around the event for the past three years at Stanford University.
We are seeking submissions for short papers, workshops and demos in the areas of new emerging technologies for digital fabrication, innovative ways of education, theoretical reflections, methods and techniques, to discuss and showcase best-practice and innovative ideas in research and education with digital fabrication.
We are inviting contributions in the following areas:
? Explorations and evaluations of digital fabrication in schools such as best practice, case studies,
? New methods for digital fabrication that have been tested in educational contexts
? Theoretical concerns concerning digital technologies, education or fabrication.
? Emerging technologies for digital fabrication
? Design thinking, innovation or entrepreneurship in education
FabLearn Europe will initiate a special issue on Digital fabrication in Elsevier International Journal of Child-Computer Interaction.
---Deadlines---
Submissions are due 30 April, 2014 by 11:59pm (CET).
---Types of Submissions?
SHORT PAPERS (position statements)
For experienced and younger researchers to present current and future projects in the realm of digital fabrication and ?making? in educational settings. Authors are encouraged to demonstrate original research results and work in progress that show the latest innovative ideas. The paper must cite relevant published work, indicate novel approaches, and stress the importance of the submission to the digital fabrication/makers/hands-on learning communities. At the conference, authors of accepted short papers will give Pecha Kucha presentations (20 slides x 20 sec.) of their work. They will also have the optional opportunity to present posters to speak with attendees about their work.
Submission Format
Page limit: 4 pages.
Format: SIGCHI Extended Abstracts Word Template
WORKSHOPS
For educators and designers to lead a 2hour workshop for conference participants demonstrating best-practice of innovative digital fabrication and/or hands-on learning activities used in classrooms, museums, and any other type of learning space. All workshops are repeated in two rounds; morning and afternoon.
Submission Format
Page limit: 2-3 pages (including 3 pictures).
Format: SIGCHI Extended Abstracts Word Template
1. Title and abstract
2. A description of the focus, scope and format of the workshop, who is expected to participate, main topics and expected workshop outcomes.
3. An explanation of the importance of your submission to the digital
fabrication/makers/hands-on learning communities.
4. Logistical details: maximum number of participants and all your technology/space needs.
DEMOS
For developers and educators to showcase new digital fabrication tools, hands-on learning platforms, construction kits applicable to education, and student projects. At the conference, authors and presenters of demos will showcase their product or projects. Your submission should contain a detailed description of the product or project being demonstrated, an explanation of its importance to the digital fabrication/makers/hands-on learning communities, and any power or space needs.
Submission Format
Page limit: 2-3 pages (including 3 pictures)
Format: SIGCHI Extended Abstracts Word Template
Submissions website: https://www.easychair.org/conferences/?conf=fablearn14
Conference website: www.fablearn.eu
Facebook: facebook.com/groups/fablearnEurope
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From dag.svanes at idi.ntnu.no Sat Apr 26 14:56:00 2014
From: dag.svanes at idi.ntnu.no (=?iso-8859-1?Q?Dag_Svan=E6s?=)
Date: Sat, 26 Apr 2014 12:56:00 +0000
Subject: [NordiCHI] NordiCHI 2014: Call for Workshop and Tutorial Proposals
Message-ID: <736F393E-7D17-4580-8B25-A1A9B7C9458A@idi.ntnu.no>
NordiCHI 2014 Helsinki 26-30.10. 2014 | Fun, Fast, Foundational
http://nordichi2014.org/
NordiCHI 2014 invites proposals for organising workshops and tutorials to be held in conjunction with the conference in Helsinki 26-30. October 2014.
Submission deadline for both workshop and tutorial proposals is 8 May, 2014.
Workshop proposals
Workshops offer an informal environment for attendees with common interests and diverse perspectives to engage in rich discussions around works in progress or new areas of research and practice. NordiCHI 2014 invites workshop proposals addressing basic research, applied research, new methodologies, emerging application areas, design innovations, and HCI education. The goal of the workshops is to generate ideas that might give the NordiCHI community new ways of thinking about well-travelled themes and topics, or that might suggest new promising directions for future work.
Workshops are held on two days before the start of the conference and can be full or half-day in length. We will give preference to workshops that focus on community building and communal knowledge creation rather than structured miniature paper presentation sessions.
For details: http://nordichi2014.org/submissions/workshops-organizers
Tutorial proposals
The NordiCHI 2014 conference would like to offer a wide variety of tutorials for researchers, practitioners, designers, developers, managers and students. We invite proposals for tutorials focusing on all themes of the Human Computer Interaction field. In particular, we encourage you to give tutorials connected to the themes of the conference which are: fun, fast and foundational. Therefore, we encourage instructors to propose a tutorial on new and emerging areas, methods and technologies, or on experimenting with new forms of instruction and innovative perspectives in an HCI context. Additionally, we encourage instructors to propose tutorials on the foundational themes of HCI and on the fast evolving techniques used in the field.
Tutorials are held on two days before the start of the conference.
For details: http://nordichi2014.org/submissions/tutorials
We are looking forward to seeing you in Helsinki in October.
Workshop chairs
Antti Salovaara, Aalto University
Dag Svanaes, Norwegian University of Science and Technology
workshops at nordichi2014.org
Tutorial chairs
Marta Larusdottir, Reykjavik University
Ismo Rakkolainen, University of Tampere
tutorials at nordichi2014.org
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From agenest at gmail.com Tue Apr 29 19:19:40 2014
From: agenest at gmail.com (Aaron Genest)
Date: Tue, 29 Apr 2014 11:19:40 -0600
Subject: [NordiCHI] ACM ITS 2014 Conference - Student Volunteer Enrollment
now open!
Message-ID:
ITS 2014 - Student Volunteer Enrollment now open!
The ITS 2014 Student Volunteer enrollment page is now open and can be
reached at http://chisv.org/its2014/.
We are inviting students interested in the field of interactive tabletops
and surfaces to apply as student volunteers (SV) at ITS 2014. This is an
ideal opportunity to attend the conference and to connect with other
members of the community. SVs also receive free conference registration as
compensation for their work. Information about the benefits and duties of
SVs can be found on the conference website:
http://its2014.org/organization/student_volunteers/. If you have any
questions or problems, please contact the chairs at sv at its2014.org.
We are looking forward to meeting you at ITS 2014 in Dresden, Germany.
Your ITS 2014 SV chairs,
Betty Chang and Ulrike Kister
--
Aaron Genest, Ph.D.
agenest at gmail.com
@aarongenest
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From Asbjorn.Folstad at sintef.no Wed Apr 30 12:50:47 2014
From: Asbjorn.Folstad at sintef.no (=?iso-8859-1?Q?Asbj=F8rn_F=F8lstad?=)
Date: Wed, 30 Apr 2014 10:50:47 +0000
Subject: [NordiCHI] FW: CfP: ISM'14: International symposium on Innovation
through Social Media (Oslo, December 1-2)
Message-ID:
ISM'14: INTERNATIONAL SYMPOSIUM ON INNOVATION THROUGH SOCIAL MEDIA
Call for papers: Practitioners and researchers interested in social media for social or commercial innovation are invited to submit papers on their practical experience and scientific research for ISM'14.
---
Deadline for submissions: September 1.
Symposium website: http://ism14.org
Symposium date and location: December 1-2, Oslo, Norway
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All accepted papers will be published in the ISBN-numbered symposium proceedings, made available online as open access. The proceedings will be published by Akademika. Published papers will be considered for a best paper award. Extended versions of the symposium best papers will be invited as submissions to a special issue of The Journal of Media Innovations.
MOTIVATION AND KEY CHALLENGES
Social media are applied for a wide range of innovation purposes. Social media are used by innovating companies for customer insight and involvement in product and service development, as well as for sharing and collaboration in innovation teams. This is, for example, is seen in the use of social platforms for ideation and open innovation, and in the use of social networks for customer engagement in innovation. Social media are also used for social innovation. Public sector bodies have taken to social media to involve and inform citizens in public sector change projects. Political parties use social media to engage and involve citizens in policy making. And formal and informal interest groups use social media to generate civic engagement in causes aiming for social change. In the crossroads between social and commercial innovation, Living Labs employ social media to involve users and stakeholders in innovation processes from the basis of their everyday context. Social media may not only be seen as a platform for user involvement in innovation as it also may serves as key infrastructure for innovative services, for example in the field of service innovation.
At ISM'14 we aim to improve our insight in the uses of social media for both commercial and social innovation. In particular we aim to target the following:
- How to design, adapt and utilize social media to support social or commercial innovation?
- How to use social media to engage new groups of users and citizens, such as youth and young adults, in social or commercial innovation?
- How to fit social media to established innovation arenas such as Living Labs or company-internal R&D departments?
- How to design social media with the aim to support service innovation?
PURPOSE AND STRUCTURE OF THE SYMPOSIUM
The symposium will be an arena for researchers and practitioners to share experiences and perspectives. The symposium will be held as a lunch-to-lunch event and be structured according to the identified key challenges. Individual paper presentation will be combined with group and plenary sessions.
We hope for a broad spectrum of contributions, covering social media utilizations as diverse as .
- User and civic engagement in commercial and social innovation
- Innovation in brand communities
- Enterprise 2.0
- Service innovation
- Social innovation
- Living Lab innovation
- Open innovation platforms
The intended outcomes of the symposium are the publication of a peer-reviewed symposium proceeding, creative collaboration, and sharing between experts in the field. The symposium builds on, and is aimed to extend, the experiences and discussions of the previous international workshop ISM 2012.
HOW TO PARTICIPATE
The symposium will be open to anyone interested in the field, whether you contribute to the symposium proceedings or not. At the same time, the symposium is a good opportunity to present practical experiences, research findings or ongoing work.
We encourage researchers and practitioners to contribute theoretical reflections, practical experiences, or the results of empirical studies. Contributions are to be submitted as 2500 - 5000 word papers following the symposium paper template. Deadline for contributions: September 1.
All submissions will be made subject to peer-reviewed by at least two independent reviewers (double blind).
We hope you will take this opportunity to share your experience and knowledge on innovation through social media, and to learn from your peers in this rapidly evolving field.
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Symposium webpage: http://ism14.org
---
ISM'14 organizers
- Asbj?rn F?lstad, SINTEF, Norway
- Anna St?hlbr?st, Lule? Technical University, Sweden
- Esbj?rn Ebbesson, Halmstad University, Sweden
- Jesper Svensson, Halmstad University, Sweden
- Petter Bae Brandtz?g, SINTEF, Norway