It's kind of like the erase effect, but it erases based on the alpha values of the image. If a pixel has an alpha value of 0, it will completely erase what's behind it, an alpha value between 0 and 1 will only partially erase, and 1 won't erase at all.

[quote="linkman2004":3v23vos9]It's kind of like the erase effect, but it erases based on the alpha values of the image. If a pixel has an alpha value of 0, it will completely erase what's behind it, an alpha value between 0 and 1 will only partially erase, and 1 won't erase at all.[/quote:3v23vos9]

It doesn't even do that for me. It seems to be doing something in the layout when applied (everything previously transparent in the image becomes black, and fades to transparent for the previously 100% opaque area's), but in the runtime it completely vanishes except for a faint pixel thin outline. If I change the layer to use force own texture, it'll then vanish completely in runtime.

[quote="Madster":143ia9js][quote="Lost my Keys":143ia9js]Basically erase + canvas = worms, lemmings.[/quote:143ia9js]Oh so it's only to be used with canvas? that'd explain why I can't figure it out [/quote:143ia9js]

Erase works without it too. Put an object in a layer, then another object with the erase effect on top of it and it'll erase what's beneath.

[quote="Madster":603id9nn]thanks for the examples, the first one did it.Seems I wasn't getting any results because the erase object needs to be on top of the other objects (duh!) and works within a single layer.

this will be useful, I'm sure... I plan to use it to mask shadows out of an occluded object![/quote:603id9nn]

Yeah it can certainly do that, I was considering it in the other thread, but the way things are heading for me, i don't think I'll have the resources for even more objects lol.