The Podcast II.

So, that’s over with. Game Industry News (GIN) didn’t last as long as I’d like, but, few good things ever do last as good as you want them to, y’know? I wasn’t able to put the time into writing it that I wanted, or try some of the other methods of distribution, so rather than throw time into something I didn’t feel I could do justice, I backed out. Justin, the host, didn’t feel like keeping it up, so he backed out as well. Dude’s doing two jobs and another podcast right now (the awesome Gamer’s Garage,) so I can’t imagine it was too painful for him.

That said, I did write a goodbye that the slack bastard (I kid, I kid; I love the guy, he knows that,) never got around to recording, so I thought I’d post it here. (Seriously, it’s not like there was a huge following, so it’s no big deal.) I wrote the majority of them “as him,” so to speak, so here it is:

Welcome to the Game Industry Newscast for this Friday, August fifth, I’m Justin, and it’s last call.

We’ve had fifty-nine weekday micropodcasts cataloging the day’s game industry news over three months time. The most-listened-to episode has one hundred and thirty five listens as of this recording. The lowest, four. New episodes would get about a dozen listens that day, and a few times that after about a week.

It seems odd to think about it, but many episodes will continue to get a few more listens until this domain expires or they’re taken down. So in a way the podcast isn’t dying, just hibernating. It was a new idea that was never entirely pulled off. A weekday micropodcast that was intended to be syndicated as a weekly news update for other podcasts. Crazy? Maybe. But it was fun, and it was aided wonderfully by friends who chimed in and some talented musicians who let us use their music free of charge. Maybe one day it’ll return, and it’ll work as imagined. But not today.

It’s an idea we may revisit in the far future. But it’s not one that we’re up for doing right now. Last week my producer Jeff decided that he didn’t have the time available to make GIN what he wanted it to be, and in turn decided would rather turn his attention elsewhere. With that, I don’t have the time to do it by myself.

This has been your Game Industry Newscast, I’m Justin, and on behalf of our producer Jeff, here, or elsewhere, we’ll see you in the future.