Contents

Game
engine

The game engine
is fully 3D and includes a Day/Night cycle, level of detail
correction, shadows, bloom, and HDR effects.

Gameplay

Story driven single player, and multiplayer modes are both
planned. The game is primarily a RTS with micromanagement
automatically handled by the computer. Games focus around the
construction of a home city, with a variety of objectives.

Advertisements

Economies & Resources

Economies in Dawn of Fantasy revolve around four primary
resources: food, wood, stone, and gold. Each race features a unique
economy, each catering to a different playstyle. Food is typically
used in training new soldiers, wood goes toward new buildings,
stone goes toward walls, towers, and siege, and gold is used for
toward select units and upgrades.

The humans have a traditional RTS economy with the peasant as
the standard villager unit. They gather food from farms or
livestock, mine stone and gold, and chop down trees for wood.
Peasants require drop-off points, such as horse carts, mills, or
the townhall, for all resources. Unlike the elves or orcs, the
humans can build farms on specified plots to provide a constant,
but slow, source of food.

The orcs have Labourers and Marauders as their villager units.
These units serve as the foundation for not only the orc economy,
but the military as well. You can task your huts to train either
labourers or marauders, at which point battalions of these worker
units will be in constant, automatic production at no cost to you.
The marauders are fierce archer huntsmen capable of hunting
wildlife; while the labourer units are capable of chopping wood,
mining stone and gold and building buildings anywhere on the map in
an open space – not restricted in building placement like the other
two races. Players can send labourers and or marauders into orc
military buildings to train them, resulting in them coming out as a
new warrior units.

The elven economy is largely automated, especially in late-game,
and features the Warden as their standard economic unit. Wardens
can be trained as either male or female. Both units are identical
in abilities, except the females wield a bow and arrow while the
males are melee units. The wardens can gather fruit and mine stone
and gold. Being one with their majestic forests, the elves do not
chop down trees for wood or hunt the forests’ animals, although
they can breed deer to release into the forest in exchange for
food. To supplement this, the elves construct their buildings on
great trees which provide a constant trickle of wood. Each elven
residencies also provide a trickle of a resource of the players’
choice, and, through the Alchemy Lab building, players can trickle
some resources into another resource (ie: drain food, wood, and
stone, to get a generous trickle of gold). And at the Symbiosis
Shrine, players can summon forest spirits, to provide an increased
trickle of wood, or spend resources to summon another resource –
spend wood and food to summon an enchanted gold mine.

Races

Orcs, Men,
and Elves
are the three unique playable factions. Dragons and Dwarves
were excluded for an assumed expansion pack.

Single
player

The single player campaign is played from the point of view of
the humans, and centers around the story of a young noble.

Multiplayer

Multiplayer Dawn of Fantasy revolves around Reverie World
Studios' engine, Reverie Online. The primary multiplayer mode
centers on base building and conquest, up to 8 players can be
active at one time. An alternative MMORTS (Massively multiplayer online
real-time strategy) mode is also planned which allows players to
transfer their assets from previous matches forward to other games.
A skill matching system will also be included - pitting players
against opponents with similar skill levels based on previous
matches.