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Shinji Mikami, the creator behind the Resident Evil and Devil May Cry franchises as well as Viewtiful Joe, plans to establish a new development studio of his own after finishing Platinum Games’ Vanquish, a sci-fi shooter due to release by the end of the year.

Mikami told Famitsu magazine he hopes his new Tokyo-based studio will help young creators become a part of the game industry:

Game development is often overseen from a pure business perspective here, which is unique to Japan, and I have the impression that environment tends to prune away young talent. I really want to make Tango a company run from a creator’s perspective, one that expands upon new talent.

His studio currently employs only 13 people, including Final Fantasy art director Ryosuke Aiba and Okami‘s Naoki Katakai. Within the next five to seven years, he said he would like to expand that number to around 100.

At this point, Mikami has yet to find a publisher or decide what game he’d like the company to design. He does, however, have a few ideas:

When it comes to my personal desires, I’d like to make a true-3D horror game, something where you’d use glasses like in the Avatar film. It’s been my goal since the original Resident Evil to be the first in the industry to make a 3D game. There needs to be a large 3D television-owning user base before that can happen, but I always like trying out new things first.

But before Mikami can get started with Tango’s new projects, he has two other video games on his plate. His current studio, Straight Story, is contracted to help design Vanquish with Platinum Games and an unnamed action-horror title with Grasshopper Manufacture.

If Mikami wants to be the first developer to create a full-fledged 3D gaming experience, he’s going to have to get cracking. He said it might take another three years before his new studio releases its first game, according to the interview, but 3D gaming is already heading mainstream.

At CES 2010, Sony and Nvidia both had 3D demos that had even its more middle-aged viewers giggling with glee. An article in Popular Mechanics from earlier this year describes how and why video games may overtake the film and TV industry in 3D technology.

Still, Mikami’s right; we’ll all have to start purchasing media capable of displaying three dimensions before publishers will want to spend their time and money making this new technology into the real deal.