Posts tagged e3-2009

Joy be thine, as EA has confirmed Joystiq GOTY Mirror's Edge won't be the last we see of Faith. In speaking with Videogamer back at E3, EA's senior VP of EA Games Europe, Patrick Soderlund, stated, "You will see another Mirror's Edge for sure. It's just a matter of when that time is and what we do...

Voldi Way, president of WayForward -- or "Tyrannical Overlord" of the company, if his business card is to be believed -- gave us one of the company's first interviews as a "publisher," having recently self-published downloadable games on DS (Mighty Flip Champs) and WiiWare (LIT).
During this E3 in...

E3 was br&uuml;tal! If you blinked, for a split/second, you missed something. Even if you were trine to keep up, it was a blur -- staying a.wake like that, you only pushed yourself to the brink of your own dark void. That's where Joystiq comes in; to crackdown on the madness; to reach out ... with...

With all the rapid-fire 3D action, Metroid: Other M may not look anything like any Metroid we've seen before, but according to Reggie Fils-Aime, it's a return to a more familiar Metroid style. "A year ago, someone could have asked me, what's going on with Metroid?" Fils-Aime told GameSpot. "When are...

The last preview we've got for you from E3 last week isn't really a preview -- Real Tennis 2009 was the first game due out from Gameloft that we played in their party bus outside the Los Angeles Convention Center, and sure enough, it's out right now in the App Store for $4.99 (all of the games we p...

So we're Bayonetta in this city and we're kicking monsters and shooting things with our boot guns and all of a sudden this giant statue comes to life we're dodging and our clothes are disappearing and then there's lava everywhere so we run on the skyscrapers and fight angels and we're chased by a ts...

We first heard about some changes coming to Unreal Engine 3's backend way back at GDC, where the tech was first demonstrated for developers. At last week's E3, Epic was kind enough to give us a demonstration of some of the changes coming to its famous engine, and we have to say they're pretty spiffy...

Immediately following our demo of Brink, we were able to sit down with Splash Damage creative director Richard 'Rahdo' Ham and grill him some about the game. He came to Splash Damage following work on Fable 2 for this project, and has quite the gaming resume. But, following the demo for Brink, we w...

digg_url = 'http://digg.com/gaming_news/All_of_E3_s_Biggest_Bestest_Trailers'; This year's E3 brought with it some of the most exciting new game announcements we can remember -- not to mention fresh looks at titles we've been itching to see more of. From Assassin's Creed 2 to Uncharted 2: Among...

Though the big boss got to talk to that weird little android kid, my time with Project Natal was limited to using Microsoft's motion sensing technology retrofitted onto Burnout. My expectations were pretty high, as Grant came back with some pretty glowing reviews. I figured that it would work, but...

Square Enix's Akitoshi Kawazu was the very first person to diverge from Final Fantasy's formula, while simultaneously inventing it. Following the success of the original game, Kawazu created Final Fantasy II, which set precedent by lacking continuity with the world of the first game, but which also...