Guild Wars 2 Wiki Guide

Honor of the Waves: Zealot path

This path shares the same beginning as path 1, deviating at the champion icebrood troll where you instead face a champion icebrood goliath on the higher path. The Goliath is a little threat, mainly with high health and only moderate damage for a champion. If you have issues with his attacks, simply kite him.

Legendary Svanigandr

In the room after the Champion Icebrood Goliath, there is a pack of wolves who merge together to form a Wolf Form norn.

This form will throw out a couple different AOE attacks that can cripple or wipe a party. It doesn't seem to be as simply pathed as the path 2 boss in this same area so mobility and range is key. this boss will immobilize and bleed.

Legendary Fimbul

Fimbul uses a hammer, having various AoE attacks that launches and chills foes. He has a skill that encases himself in an Ice Shard which makes him invulnerable and slowly heals him - you have to destroy the ice block itself to make him vulnerable and stop healing.Use Tab to shift your target from him to the ice shard.

There are occasional melee spawns with this boss, but are of little consequence compared to the boss and can be taken care of via AoE attacks.

Sorge the Zealot

Sorge is an underwater boss that spawns Gigantic Arctic Jellyfish (elite) and barracuda (non-elite). The jellyfish explode by themselves, so do not bother attacking them; the barracuda are of minor consequence themselves and don't need to be focused on, so just ignore them. The jellyfish explosions take about 70-80% of your health. There is a part of the room that is above water, which can help you heal; however, if Sorge goes out of the water too, he will deal massive frost damage. Other than that, it is an easy final boss.