@ikt just found out that it's not compatible with missions. Using this great remote control cause glitches in missions, for example in 'fame or shame' there was no spawned cars on the carpark where shoudl be also truck, second tested was 'did somebody say yoga' where the buttons what you have to do didn't show up and you aws unable to continue in mission.

Have no idea why it is doin' and how it's related but you may know so just lettin' you know. Anyway for making pictures and videos and not playing missions it works 100% so 5* for sure (:

Happy new guys, So i have been running with a problem.When i save a car like make it appear on the map and make so it doesnt disappear after i close the game or save the car disappears. Can you help me please

PLEASE! i have a GOOD idea for this mod!!! i need just the location of remote sounds!
This is play sound script command that was found in the source code:
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Remote_Control_Fob", PLAYER::PLAYER_PED_ID(), "PI_Menu_Sounds", 1, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Remote_Control_Open", managedVehicles[currentVehicleIndex].Vehicle, "PI_Menu_Sounds", 1, 0);
AUDIO::PLAY_SOUND_FROM_ENTITY(-1, "Remote_Control_Close", managedVehicles[currentVehicleIndex].Vehicle, "PI_Menu_Sounds", 1, 0);
I NEED one of this two things:
- the file location of the sounds when opening/closing doors or turning on/off the engine or other remote functions.
- how to find the sound file location of one of this script commands that can be found here: pastebin.com/n0iFN8A3
and thanks.