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As a designer you have a lot of artistic freedom in Novelty.

Unlike RM95, which can only use one 'set', RM2k can use an unlimited number of sprite sheets with specific sizes for each type. However, because tiles must be entered into a database, there is a limit on tiles.

This limit however is rarely a problem (normally 5000), and even when it is, an unofficial patch exists which can bump most limits much higher at the risk of potential game corruption.

It doesn't support text output and can program only 2 buttons, Z and X.

There is text in dialog boxes, by manner of overlaying sprites, or maps lain with text. RPG Maker 2003, also referred to as RM2k3, and sometimes RM2k/3, is largely an improvement of RM2k.

However, many normal, simplified features present in RM2k(3) have been removed.

Most of these features, however, have been programmed with Ruby, and distributed online.

This was the first version made by Enterbrain, which had previously been a part of ASCII.

RPG Maker XP, also referred to as RMXP, is the first RPG Maker which can use Ruby, making it the most powerful, programming-wise.

All versions include initial premade tilesets, characters, and events which can be used in creating new games.

One feature of the PC Versions of RPG Maker programs is that a user can create new tilesets and characters, and add any new graphics the user wants.

, is the name of a series of programs for the development of role-playing games (RPGs) first created by the Japanese group ASCII, then succeeded by Enterbrain.