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V-Ray Panoramas in 3ds Max

1. Place a regular camera, not a V-Ray physical camera, at the center of the room, not too close to a wall

Lens/FOV settings should not matter because it is a “proper pano,” which grabs all six angles appropriately to stitch together later on.

Open Render Setup (Common tab). Set Output Size Width at 9216 and set Output Size Height at 1536. The Image Aspect ratio should be 6.0.

Make sure you have V-Ray assigned as your renderer.

Create a Stereoscopic Helper and drop one in the scene.This allows you to automatically adjust the horizontal resolution of the render to account for left and right eye renders.

Set Eye Distance to 6.5cm

Set Focus Method to None

Leave the Interocular Method at Shift Both

Panoramic Pole Merging sets where the stereo effect dissipates so that looking at the poles gives a proper image.Max defaults to 60 degrees at the top and 60 degrees at the bottom.Keep these set at 60.0.

Check Adjust Resolution

Set Camera Type in the Renderer Setup (V-Ray tab) to Cube 6x1

Turn off Image Filter to avoid seams between your cube maps

Once all is set up properly, you should have a render of 12 squares at 1536 res, side by side, for a total of 18432x1536.The left six will belong to the left eye and the right six belong to the right eye.