Hello, I have implemented a frustum culling algorithm in my engine, using CheckSphere. My problem is that I cant compute the sphere from an ms3d (or any other model, but ms3d is my engine's format for now) model. How do I compute a=the smallest sphere possible? I have searched in google and flipcode and I didnt get good results.
Anyone can point me to a tutorial or article?
Thanks

dabeav

11-01-2002, 03:13 PM

Well im not familiar with the file format, BUT, the cheap way to do it would be to simply write a program to find the furthest point from the origin. Basicaly, find the distance from 0,0,0 to all the other points, the furthest one is the smallest sphere radius possible. Ok.