Actually Angel Burner is the easiest of all but generates more LP and this is very strange.

Nice work there. You may find the Worm guristas is the harder then, without relevant speed implants, no T2 AS Frig can possibly rip the 4200 - 4300 m/s wall, apart the Enyo. But sacrificing two slow slots to speed mods. At least one implant is necessary.Whilst Daredevil, Garmur, Worm itself can without implants or speed mods rip that wall, they fall below 80% vs Kin, or a bit higher, with a KIN resistance amplifier instead of an HP module - medium shield or 100mm plate - Here collateral risk is even more evident, as just the hulls orbits between 85 and 110 Misk at Jita prices.But you can save your precious implants. If jumping clones would be faster, it wouyld be less of an issue..

... I read through this topic and a lot of guys just use SAR II and any combination of EM/EXP or double EM resist improvement. So I decided to do it the same way. And I have Assault Frig and all Armor skills @ V. But this just did not work for me. Sitting still or moving with webbed ~140 m/s. He popped me within 30-45 seconds. The SAR II repair amount was not sufficient (127 specific tank)....

Just for you 30 minutes of Angel Burner Cheap Tanking. I doubt NPC characteristics vary in some way. I cannot imagine how it popped you withing 30-45 seconds.

... I read through this topic and a lot of guys just use SAR II and any combination of EM/EXP or double EM resist improvement. So I decided to do it the same way. And I have Assault Frig and all Armor skills @ V. But this just did not work for me. Sitting still or moving with webbed ~140 m/s. He popped me within 30-45 seconds. The SAR II repair amount was not sufficient (127 specific tank)....

Just for you 30 minutes of Angel Burner Cheap Tanking. I doubt NPC characteristics vary in some way. I cannot imagine how it popped you withing 30-45 seconds.

Good for you that you have no clue at all. Dramiel Burner mission right now pays 14k LP in a 0.5 system, all other roughly 9k LP lets say for simplicity 10k LP per mission. Add 9m bounty and payout subtract 1m repair costs. Now lets say you need at average 5min per misison from docking to docking. Some magic math with 1LP = 2k ISK, tada 336m every 12x burner missions. If you could do only Burner mission it would break EVE.Any lasts words about posting stuff without having a clue.

In the 0.5 system I'm in the Burner missions have never gone above 9k LP max and I even got max skills in social.

anyway, it looks like the burner angel would have a tough time against a succubus, seeing that the succubus has EM damage (burner angel has 0% em shield resists) and has that AB bonus, so wouldnt be super affected against the scram.

Posted - 2014.09.20 14:15:00 -
[157] - Quote
@Celthric KanerianNot ever 0.5 system is the same, EVE does not display the real sec status 0.5 can mean 0,45000 or 0.55000. The difference in LP is quiet huge. Use dotlan or http://games.chruker.dk/eve_online/solarsystem.php to get the real sec status.

System sec with 0.46121 Angel Burner ~14.1k LPOther Burner ~9.2k LP

System sec with 0.52091Angel Burner ~13.8k LPOther Burner ~8.9k LP

etc."It's easy to speak for the silent majority. They rarely object to what you put into their mouths."--aAbrazzar

Posted - 2014.09.24 14:53:00 -
[158] - Quote
Got my first few Sansha Burner missions. I tried the Wolf setups from the first pages and they work really great. However, I did change them a little according to my implants.

With +5% cap implant it is even capstable @ 34% and you can run it forever. So there is no risk at all even if you cannot bring enough dps - you can warp out if you get away far enough. With my current skills/imps, the fitting gives me 222 dps, 195 hps specific tank (EFT) and a nice falloff of 17.4km. Killed him in less than 2 minutes.

I am always hitting the Succubus between 50-230, most times at 180-220. Sometimes I even smash or penetrate for 330-350.

A nice thing that could happen is when the Succubus bumps of the surrounding sansha structure (happens quite often). It gets as close as 13km and speed is getting down to 2000 m/s then for a few seconds until recovering back to his 15km and 3100 m/s.

And in a few cases he actually got stuck in the surrounding structure with speed at 100-200 m/s then. Well, it does not last longer than 20-30 seconds at this speed. :D

Posted - 2014.09.25 18:04:00 -
[159] - Quote
I ran my first few Burner missions on an alt this morning - talk about a dissappointment!

CCP looked like it was finally going to introduce PVE that didn't suck and would introduce people to how to actually fly ships, but instead we get more of the same old nonsense. Instead of "use a realistic PVP fit frigate" we get, "use this rat specific setup with no prop mod, keep at range 10km, profit."

Please, CCP, go back to the drawing board.This is my signature. There are many like it, but this one is mine.

Posted - 2014.09.30 14:58:00 -
[163] - Quote
New Team Burner, general advise and stats:-Stats for the Team Burner Team Burner Stats made by jackudza, thank him for them. Read the sheet very carefully it is important.-All Burner warp in at 40km, all Burner Logis and Assault Ships have standard ingame resistance profiles. Always and i mean always kill the Logi Burner first, if you are solo or a 2man crew. All Burner Logis will orbit you between 14 to 20km, adapt your web range (= faction web) and weapons accordingly.-Using a brawling setup AB+web is mandatory, make sure your webbed+heated AB speed is +200 m/s faster than a webbed Burner Logi.-Using a kiting setup AB is mandatory, make sure your not heated AB speed is above the Assault Burner speed. Making a mistake using a kiting setup means instant death. Any MWD LML setups were failures, not enough DPS or the explosion radius was to low.-Using a Drone setup a web helps a lot applying Damage. Be aware that Drone setups potentially are annyoing if you loose to many Drones but while you loose Drones you aren't scramed and are able to warp out. Drone setups work vs any Team Burner except the Burner Hawk, do not deploy your Drones instantly they will be killed, wait for the Assault Burner to get in range and do DPS on you. The Burner Hawk will target your Drones no matter what, it is doable but a pain in the ass. Valid until CCP changes NPC behaviour.

All setups are pimped faction/deadspace setups with an ALL V EFT Char as basic, they work fastest with a big margin of error so ship losses are unlikely in case you are a bad pilot. Unified Daredevil and Unified Worm fittings use always the same rigs and high slots. Only med and low slots are changing. My recommendation is to use the Unified Daredevil and Worm, with this 2 ships you can beat all 4 Team Burner with ease. You can also use the Unified Daredevil vs the Burner Succubus and Burner Dramiel, so 1 ship for 6 different Burner.The advantage of the Unified Daredevil fit:-No resistance rigs with speed malus, very important as you are under web and need to overheat your AB to get in range.The advantage of the Unified Worm fit:-No resistance rigs with sig malus, less DPS incoming.

Unified Daredevil Time to kill: ~2:20minAlternative: Unified Worm Time to kill: ~3:32minAlternative: Kite Harpy Time to kill: ~5:00min"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."--aAbrazzar

Posted - 2014.09.30 15:00:00 -
[164] - Quote
Team Burner brawling fittings:Make sure you read the advise for using a brawling and Drone setup. The tank in some setups has to be partial overheated, in most cases it is enough to OH the B-Type Hardener. Make sure you crosscheck the fitting you choose in EFT with this Team Burner Stats made by jackudza.The Missile range with ALL V with the Unified Worm is 24.3km but with Missile range skills at IV it is 21.1km which is still ok but make sure you check it with your skills in EFT. You need at minimum 20km if you don't burn away.

Posted - 2014.09.30 15:02:00 -
[165] - Quote
Team Burner alternative brawling fittings:Make sure you read the advise for using a brawling and Drone setup. The tank in some setups has to be partial overheated, in most cases it is enough to OH the B-Type Hardener. Make sure you crosscheck the fitting you choose in EFT with this Team Burner Stats made by jackudza.The Missile range with ALL V with the Unified Worm is 24.3km but with Missile range skills at IV it is 21.1km which is still ok but make sure you check it with your skills in EFT. You need at minimum 20km if you don't burn away.

Posted - 2014.09.30 15:03:00 -
[166] - Quote
Team Burner alternative kiting fittingsMake sure your not heated AB speed is above the Assault Burner speed, set keep at range for your highest DPS, adjust your speed manually to match the Burner speed to avoid fubars. Make sure your optimal DPS is at least 22km, better something in the range of 26km for Rail and Pulse+Scorch, because of tracking etc. Rocket setups are ok with about 22km range as you burn away and the NPC following you.In case you can't match the Burner speed use a T2 speed rig or an A-Type AB or speed imps like Zor's Hyperlink etc.

Nice work! Created some how to defeat Burner Teams videos. Fits are restricted to T2/meta modules except rare cases like this one :) And I still do not like 40km npcs spawn range - 55 seconds required to fly to burner and 50 seconds to kill him.

Nice work! Created some how to defeat Burner Teams videos. Fits are restricted to T2/meta modules except rare cases like this one :) And I still do not like 40km npcs spawn range - 55 seconds required to fly to burner and 50 seconds to kill him.

By the way Garmur can kill all burners in universal fit with light missles - not so fast, with rockets - quite fast but requires much much much more control.

Yep, i tested a MWD LML Garmur and stopped after what 9mins or so, the Logi Burner was slowly getting down but it was a pain in the ass. I never tested an AB Rocket Garmur, it should work like the other kiting setups but 230m alone for the hull and one mistake it is gone...."It's easy to speak for the silent majority. They rarely object to what you put into their mouths."--aAbrazzar

Yep, i tested a MWD LML Garmur and stopped after what 9mins or so, the Logi Burner was slowly getting down but it was a pain in the ass. I never tested an AB Rocket Garmur, it should work like the other kiting setups but 230m alone for the hull and one mistake it is gone....

Jaguar and Hawk killed in less than 10 minutes because of zero EM resist. With decent missile implants it is the easiest and safest choice. Just orbit at 35km and activate Launchers/TP :)

It is very simple to use and absolutely safe (but a little bit expensive). I got disconnected sometimes during the mission and because of orbit in 35-40km it was enough time for ship to warp out :)Overloading and implants/CN launchers are not required I used them just to buy a couple of seconds.

It is very simple to use and absolutely safe (but a little bit expensive). I got disconnected sometimes during the mission and because of orbit in 35-40km it was enough time for ship to warp out :)Overloading and implants/CN launchers are not required I used them just to buy a couple of seconds.

You should have mentioned that you really need perfect skills for the Garmur. You need not overheated 180 DPS to kill the Burner in an acceptable timeframe. Anything below not overheated 150 DPS won't kill the Burner Logi under 10mins. Could you please add your not overheated and the overheated DPS inclusive the implants. I tried to reproduce your numbers and wasn't able to do so although this char has perfect missile skills but no imps. I was always about 30sec slower."It's easy to speak for the silent majority. They rarely object to what you put into their mouths."--aAbrazzar

You should have mentioned that you really need perfect skills for the Garmur. You need not overheated 180 DPS to kill the Burner in an acceptable timeframe. Anything below not overheated 150 DPS won't kill the Burner Logi under 10mins. Could you please add your not overheated and the overheated DPS inclusive the implants. I tried to reproduce your numbers and wasn't able to do so although this char has perfect missile skills but no imps. I was always about 30sec slower.

Agreed about DPS. Without implants it will be slower :) Implants that were used described in video description as well as ship fit:Zainou 'Snapshot' Light Missiles LM-905, Zainou 'Deadeye' Rapid Launch RL-1006Also there are mentioning about perfect skills.

DPS you can see at the very beginning of the video where ship fitting window is opened.

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