Darkest Hour: Europe '44-'45

Introducing the newest addition to Darkest Hour's roster of auto-cannons, the Flak 38!

[scontent-sea1-1.xx.fbcdn.net]Firing a 20 round magazine of armor-piercing or high-explosive 2cm shells, this gun can tear up both light-skinned vehicles and infantry.

It's thick gun-shield makes the operator virtually invulnerable to small-arms fire from the front. Despite this, the cannon has a limited range of rotation, so operators are susceptible to flanking maneuvers.

If you were on defense, where would you put this beast?

Darkest Hour: Europe '44-'45

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Update 6.0 Roadmap

8 Tem

Hey guys!

First off, we'd like to thank everyone so far who has participated in the tests and have provided feedback; it's been invaluable to discovering bugs or game-play situations we could not foresee without a full-scale test with real players. Thank you!

We are still putting the final touches on the new update; though there is still much work to be done!

Our engineers are currently clamping down on some pesky bug fixes, with luck and perseverance will we crush the majority of them. From an engineering standpoint, our big focuses this update has been squashing long-standing bugs and optimizing network performance. This has been no small task, but we are finally beginning to see a light at the end of the tunnel.

Those who played the tests might have noticed that the levels we showcased had a major face-lift; new trees, walls, grasses, fences, cover and objectives, just to name a few. This has been the result of tireless effort from our veteran level designer, Theel. This is hard and tiring work, especially since Darkest Hour now has a back catalog of 32 maps that need to supported.

And while not all of the levels will be getting a full face-lift, we will make sure that all the existing levels will be updated to support the new deployment system so that there is a consistent game-play experience across all official content.

Just so everyone's not totally in the dark, here are a couple of work-in-progress screenshots from the new version of Lutremange.

We will be scheduling another official test session when we have enough new content to justify rallying the troops once again!

See you on the battlefield!

Darkest Hour: Europe '44-'45

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RedOrchestra.PL DH (still 5.1) FightNight 2015 Jul 03

4 Tem

Waiting for 6.0 - recording in 60 (FPS) ;)

csMKJP edition:

and first time (looks like first time in the game ;p) full YouTube streamed footage by gatto_nero

Darkest Hour: Europe '44-'45

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Update 6.0 Public Testing Begins!

20 Haz

The time is upon us!

The first public test of update 6.0 is happening today at 5:00 PM GMT!

If you don't already have the test build installed, simply follow the instructions on our official Darkest Hour: Europe '44-'45 Test Team Steam Group

Darkest Hour: Europe '44-'45

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Public Testing Begins June 20th!

6 Haz

The Darkest Hour: Europe '44-'45 team is proud to announce that we will officially begin a full-scale public beta test of update 6.0 starting on June 20th! This is to be one of the largest updates to the game we have ever done, so we need to make sure it's rock solid!

The purpose of the public test will be to gauge community feedback on the myriad changes and new features, and to make the game as bug-free as possible before the update is finally released via Steam later this year.

The public test is likely to run for several weeks. In this time, we will be hosting a 24/7 server that will cycle in new maps, content and bug fixes as they happen, so you will be able to play the latest builds at any time! We will also be holding large weekly events that will be announced here!

We will be releasing the tentative change log, as well as instructions on how to join the public test on June 15th, so mark your calendars!

To stay up to date with all the latest and to take part in the discussion, join the Darkest Hour: Europe '44-'45 Test Team Steam Group.

See you on the battlefield,

Darklight Games

Darkest Hour: Europe '44-'45

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2015 May 29 - RedOrchestraPoland's DO/DH FightNight

31 May

@50 FPS

+other Player's camera view:

Darkest Hour: Europe '44-'45

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Now accepting volunteers for private internal testing!

19 Nis

Summary

The Darkest Hour: Europe '44-'45 development team is accepting a limited number of volunteers for a run of private internal testing for the coming update!

This test will be to ensure the game, our tools, and our processes are stable and up to snuff for when we open the floodgates for public testing in the near future!

How to Volunteer

Join the Darkest Hour: Europe '44-'45 Test Team Steam group, and leave a comment on the announcement. The first 44 people to comment will be contacted personally via Steam by the developers (us!) to provide instructions on how to join the private test!

Good luck!

Darkest Hour: Europe '44-'45

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Livestock System

31 Mar

Over the past few months we've secretly been working on a new state-of-the-art livestock system that utilizes flock mentality and other advanced AI technology. Through weeks of research we've collected chicken specs, our first livestock animal to implement. What are chicken specs? Chicken specifications, which includes the analysis and parameter classification about which the types, gender, and other fowl characteristics are evaluated.

The chicken AI will respond to stimuli according to our chicken specs, avoiding players, attempting to flee from gun shots, and can even lose consciousness from over stimulation. Using an advanced model, our chickens will group together, these are called flocks, and our flocks use a cutting edge AI technology to create believable herd behavior.

In addition to the ambient placing of our new chickens across various levels, players will be able to radio in chicken squads to aid in an assault. These chickens will be equipped with a secondary armament of a M1 Garand and have advanced top armor for protection against direct indirect fire.