Looks good, noticed the shell casings are ejected wrong but that for sure will get fixed with these advisors, right .

The reload indeed is slow as well, especially if the guys is laying prone you'd think he'd have easier time reloading. Looks good though when you can clearly see everything getting in place and stuff.

Gun should feel heavy though so it should be slow but the parts where he inserts the magazine in and takes like 1 second before he lets it go feels too relaxed and slow, unnecessarily so. Otherwise I like the "slowness" how the gun moves around when he reloads, feels like LMG.

It's only a preview. Everything can be changed anytime. And slow? Slow is good. Rather slow than CoD reloads.

Agreed, more realistic and slower is the way to go imo

Question: can the CE3 engine do multiple reload animations for the same weapon? (alot of work ik) but having different reloads for dry and tactical as well as for different stances, i.e. prone crouched standing. just wondering if it's possible. Animations are what makes immersion and makes a game look polished imo

It's only a preview. Everything can be changed anytime. And slow? Slow is good. Rather slow than CoD reloads.

Agreed, more realistic and slower is the way to go imo

Question: can the CE3 engine do multiple reload animations for the same weapon? (alot of work ik) but having different reloads for dry and tactical as well as for different stances, i.e. prone crouched standing. just wondering if it's possible. Animations are what makes immersion and makes a game look polished imo

Yes, we have animations in work for differences between a loaded and unloaded firearm. Unsure if we can work it for rifles (ie, to make it load a certain number of loose rounds to top off a mag, or reload only 1 stripper clip after firing 5 rounds out of an enfield), but we def are doing different animations for a bren that has fired 30 rounds, and a bren that has fired 29 round.

It's only a preview. Everything can be changed anytime. And slow? Slow is good. Rather slow than CoD reloads.

Agreed, more realistic and slower is the way to go imo

Question: can the CE3 engine do multiple reload animations for the same weapon? (alot of work ik) but having different reloads for dry and tactical as well as for different stances, i.e. prone crouched standing. just wondering if it's possible. Animations are what makes immersion and makes a game look polished imo

Yes, we have animations in work for differences between a loaded and unloaded firearm. Unsure if we can work it for rifles (ie, to make it load a certain number of loose rounds to top off a mag, or reload only 1 stripper clip after firing 5 rounds out of an enfield), but we def are doing different animations for a bren that has fired 30 rounds, and a bren that has fired 29 round.

That alone is wonderful news. I'm very much looking forward to this game, great work so far.

In fact, in rewatching the vid I noticed that yes, that vid does preview an alternate reload, at 40 seconds or so, of a mid-clip reload

As for speed, nothing is finalized yet, but we do want to give the sense that you are also shoving in and taking out magazines from the ammo pouch. Though I could def see where he maybe should try to move a bit faster. I'll talk to Chad and see what we can do

I personally believe that the animations are good in terms of speed, it should take that long to reload a machine gun for balance and realism reasons, but I do think that the reload is too smooth. For instance, in real life, when the player gets the magazine out of the pouch, he will raise it as quickly as possible. This can be balanced by increasing the amount of time for the player to both get the magazine out of the pouch, and load it correctly (it is in the heat of battle after all and there is a sense of urgency, people can fumble about under pressure).