As I’ve already shown you in a previous blog post here , I had fun updating the XNA 3.1 Platformer game sample from Xbox 360/PC to Windows Phone 7. While flying back from Vegas MIX10, in the plane, my initial idea was to go further than that: creating...

In the previous article , we’ve discovered an overview of the Silverlight application built to edit levels for the XNA game. Let’s now analyze how I’ve built it and which are the interesting Silverlight features inside it. Note : you’ll find the complete...

We’ve discovered in the previous article some of the details on the way I’ve built the Silverlight application. Let’s now review the choice I’ve done on the Windows Azure Storage part. Note : if you’d like to know more about Windows Azure, please have...