• Slender Tender & Tall, a historical P-51 model in 1/48 scale on a wooden base
with brass plating which can be seen in in the Official Tournament Video
• One original Russian copy of BOP, signed by the developers (great memorabilia)
• One copy of Apache: Air Assault PS3, signed by the developers
• 3 PC games for download from 1C

Finalist

• Estrellita III, a historical model of a P-51 in 1/72 scale on a wooden base
with brass plating which can be seen in the Official Tournament Video
• One original Russian copy of BOP, signed by the developers (great memorabilia)
• One copy of Apache: Air Assault PS3, signed by the developers
• 2 PC games for download from 1C

3rd

• One original Russian copy of BOP, signed by the developers (great memorabilia)
• One copy of Apache: Air Assault PS3, signed by the developers
• 1 PC game for download from 1C

RULES (This section has new changes): (Violating these will result in a 0-3 defeat)

* Please, be respectful, be fair, fly with honor
* Landing is not allowed, the only way to refuel or rearm is to crash or bailout, this is why I suggest ramming your opponent if able.
* All Participants must choose and post their "Home" map (your favorite map)
* No rockets allowed
* Bombs are allowed only if you think that the extra weight helps your plane's performance, however, bombs are not to be released (Rules violation penalty will be applied)* In the Open category A), any control layouts, HUD, sensibility and view settings are allowed.* In the Club Rules category B, games must be played with disabled HUD, Cockpit view and full sensitivity on all controls at all times, without exeption.
* Visit these posts regularly for any news or updates, I will be using them as Bulletin Boards.
* The objective is to make your opponent crash or bail out, do not worry if the computer gives you the kill or not. (check Scoring section for more info)
* If you run out of ammunition or your Aircraft is damaged, then, you will not be penalized if you decide to take your enemy with you; ram him.

Before a match, players should meet in text chat to prepare for the game

The player with the stronger connection should always set up the game,
irrespective of whether he is the host of the match or not

The host is the one whose 'home map' will be used. He also has the right to chose 'A' or 'B'

if a game is interrupted by a connection error, it should be repeated

if however a player suspects that the connection error was caused on purpose to gain unfair advantage,
he can refuse to repeat the game and call for a referee game by contacting the organizers

referees are assigned by the organizers of the tournament

they are players with strong internet connection who are trusted and will host the referree games

they will chose a bomber and retreat to a corner of the map during the game as to not interfere with the gameplay

upon completion of the game, they will take the screenshot of the final results and forward to the organizers

the organizers of the tournament reserve the right to exclude any player from the tournament
who is repeatedly found in violation of the rules or of unfair behavior

SETTINGS: (Matches will have to be repeated in case of any violations to these)

* Simulation mode only* Map: you must post your favorite map as soon as possible as this will become your Home map. The Host will have the advantage of selecting either side A or B. (check Maps section below for a complete list and explanation of the maps)
* Strike Mode: the match will be played in Strike mode. Every crash equals a death. Also, it allows the player to respawn at their corresponding base.
* Time Limit: The Group Stage matches will be set to 20 minutes. Eliminatory matches and the Final will be set to 30 minutes.
*Weather: The only weather types allowed are: Clear, good, and Hazy.
* Respawn Time: Set this to 5 seconds (check Maps section for more info)
* Time of day: You can choose any except Night
* loadout: limited ammo and fuel only
* Aircraft allowed: P-51B and P-51D5 only

MAPS * There are a total of 8 maps, please choose one as soon as possible to use as your "Home" map. * When an aircraft respawns, neither of the opponents shall engage before they have established a distance from each other where the opponent's red dot becomes/is invisible. * After respawning, for as long as the red dot is visible on the map, opponents must fly away from each other until the red spot disappears. * Once the red dot disappears, both are free to maneuver as they wish. * Respawn Time shall be set to 5 Seconds.
- Note: For these example maps, everything in green represents side A, and everything in red represents side B

GAMEPLAY:

Tournament Part I: "The Group Stage"

* Matches will be set to 20 minutes
(each participant will play twice against every other player in their group (One as Host "Home map" the other as Visitor). This is why it is important to post your favorite map.
* The first 2 in each group will automatically advance to the Eliminatory Stage (subject to change depending on the number of players that enter the Tournament)
* The 3rd place of each group may have a final opportunity to qualify for the Eliminatory Stage (subject to change)
* Points will stop accumulating once the "Group Stage" ends

Tournament Part II: "The Eliminatory Stage"
* Matches will be set to 30 minutes
* Single matches, once you lose you will be eliminated
* In this Stage, the player that accumulated the least points during the "Group Stage"will be Hosting the Match and have the advantage of choosing their "Home" map and desired settings (must follow the Settings conditions)
* Note: In this stage the "strongest" players face the "weakest" players so it is advisable to try to end up in the top 2 positions of your Group.

MATCHES AND SCHEDULE FLEXIBILITY (important to read)

* The Winner of a match is responsible for submitting the results to edal86. This also applies if a player gives up during a match, and leaves the match without asking for a replay or referee match. In this case the match is counted as a 0:3 loss against the player who has given up. The 'winner' of such a match is also responsible to submit the intermediate results to edal86 with a remark: 'Win by withdrawal'. To save and submit the results, press the PS button, (Don't hold it down though) then scroll left to camera menu, and there is an option to take a screenshot. It will then be saved to your HD. Use this to take a snapshot of the "Match Results". Then, attach it to a PSN message along with the following: "name of host" vs "name of visitor", and planes used. Finally, send the PSN Message to edal86. (No Screenshot = Invalid Match)* Players will have about a week to complete and submit their scheduled matches. During this time it is your responsibility to contact your opponent and agree on a time and day for the matches.* Communication is vital, if you do not answer to a match challenge during the given time, you will automatically forfeit (loss of 0-3). However, if you know in advance that you will not be able to play during the given time frame, please contact edal86 and / or your opponent as soon as possible.* A new schedule will be posted every week or so* The "weekly" schedule will indicate your next 2 opponents, this equals 4 matches (20 minutes) per "week". So Do Not wait until the last minute to complete and submit your matches.

SCORING:

* In order to understand who advances from the Group Stage to the Eliminatory Stage please read the following:
- In order to win a match, a player must have less deaths than his adversary at the end of the 20 minute duel.
- In case both players have the same amount of deaths at the end of the match, then the match will be considered a Draw (see below for point accumulation).

Victory = 3 points Draw = 1 point Defeat = 0 points

- During the Group Stage, a player's position will be determined by the number of points accumulated (from greatest to least).
- In case two or more players have the same amount of Points the tie breaker will be determined by the Number of Kills. In case of a tie in the Number of Kills, the tie breaker will fall to whoever has the least amount of Deaths, in case of a tie in the Number of Deaths then the tie breaker will be determined by a Sudden Death Match (see Sudden Death Match for more info)
- Note: By kills I mean the amount of times that your opponents crashed (died). Remember that in this tournament we dont care what the computer considers to be a kill or a "edal86 has crashed" (even though you shot his brains out 2 minutes before which most likely caused him to crash).

* Sudden Death Match *
In case of a DRAW in any of the 30 minute Eliminatory Stage Matches or Final, I will host an extra 10 minute match for those who had the DRAW, also known as a Sudden Death Match. Then, I will go to a corner of the map so I wont interfere in the DUEL. Then, those players who had the DRAW will engage and whoever's name (on the bottom of the screen) I read first that crashes or gets killed will loose the match and be eliminated.

*** The same goes for me If I tie with any of you, Macademic will host that extra 10 minute match (if it is ok with him) since we all trust him. In the case that Macedemic happens to be the person I tie with, then he and I will have to agree on whom we want to be referee.

*** It is important for me to have all the rules ready before Tournament so there is no speculation that I am cheating. (I will not change any of the rules once the tournament has started)

*** Also, all rules apply to every single participant including Macademic and myself, No rule will be Bent for NO ONE.