Pathfinder - Warpriest Blessings Breakdown

Disclaimer

I will use content from the core rules, but will intentionally omit any content not published
on the official Pathfinder SRD due to the
unmanageable volume of non-SRD content, and the wildly varying quality of non-SRD content.
If you would like me to write handbooks for specific content not published on the official
SRD, please email me and I will consider it on a case-by-case
basis. I will use the color coding scheme which has become common among Pathfinder build
handbooks. Also note that many colored items are also links to the Paizo SRD.

Red: Bad, useless options, or options which are extremely situational.

Orange: OK options, or useful options that only apply in rare circumstances

Green: Good options.

Blue: Fantastic options, often essential to the function of your character.

Temporary Note: Pathfinder Unchained and Occult Adventures were
both recently added to the SRD. I'm excited to explore them, and I am actively working
on adding their contents to my collection of handbooks. I appreciate your patience while
I make these changes.

Animal Fury (minor): Most characters won't be able to
make good use of these attacks, but adding a bite to a two-weapon fighting rogue gives
them an extra source of Sneak Attack damage.

Battle Companion (major): Summon Nature's Ally is good,
but not as good as Summon Monster. The duration never increases past 1 minute, and
short durations are one of the biggest problems with summon spells.

Transfer Magic (major): Situational. You very rarely
carry weapons with special abilities that you don't intend to use. You may be able
to use this to carry a spare weapon with some abilities and use them to augment your
primary weapon in order to save money.

Enshrouding Darkness (minor): This is effectively Blur.
Despite the short duration, miss chances are good at any level. This is great for any
stealthy characters in the party because the concealment allows them to hide.

Darkened Vision (major): One minute is plenty of time to
kill something whole it's blinded.

Lucky Presence (minor): This doesn't list a duration, so
presumably you can drop this on your allies at the beginning of the day and they can
just carry it around forever. If you're out of combat and your allies don't have this
blessing in effect, it's time to get busy. Rerolls are fantastic, and this one can be
used on basically any d20 roll, and the user gets to use the better of the two rolls
instead of taking the second roll. This ability alone

Unlucky Enemy (major): Force enemies to reroll when they
succeed on saving throws against save or suck effects, or if they get a luck critical
hit.

Hand of the Acolyte (minor): This is a great way for
melee Warpriests to make ranged attacks.

Blessed Magic (major): As exciting as it is to get free
spells, casting a spell 3 levels below your max when you only get 6th-level spells
means that enemies will generally resist it, or the effects won't be significant.

Battle Companion (major): Summon Nature's Ally is good,
but not as good as Summon Monster. The duration never increases past 1 minute, and
short durations are one of the biggest problems with summon spells.

Gentle Rest (minor): Causing a creature to become
staggered is a great way to prevent them from making a full attack, and once you get
multiple attacks in a round you can very easily put enemies to sleep.

Double (minor): At low levels before you get iterative
attacks, this is a great defense. It effective gives you a 50% miss chance against
one attack. At high levels you will have better uses for your actions.

Greater Invisibility (major): Invisibility is fantastic,
but this will eat through your daily Blessing uses very quickly if you rely on it
too much.

War Mind (minor): The bonuses are small, but the blessing
as a whole is very versatile because it allows you to change the bonus every round.
The bonus types also stack very well with other common bonuses.

Battle Lust (major): Nonlethal damage is very easy to
remove, so this adds 2d6 damage to your ally's attacks at nearly no cost.