Update: More notes about the various changes in Super Street Fighter 4's arcade location test have been added into this story, and new information is being added on a consistent basis. Note, these changes aren't official yet, as this is just a location test and a lot can and will be changed in the future.

It's now official that Yun and Yang have joined the rest of the cast, as both of these fighters are now playable. Capcom staff have been on hand watching things, taking notes and had questionnaires for players to fill out, if they wished to.

Keep checking back for more details inside this article. Hit the link below for a breakdown of what's known so far.

Yun

• Yun's Super is the infamous Genei Jin (Custom Combo) from Street Fighter 3 Third Strike, it's performed with a 2x quarter-circle back motion, and can be Canceled into from his Palm.

• The Genei Jin has the trailing shadows you remember and he can Cancel the recovery on all moves, plus everything juggles. A few players were able to land combos that took off 40-50% of their opponent's life, and went up to 50-60% when they had them cornered. Also, this can be Super Canceled into off of Yun's Shoulder Attack.

• Ultra 1 is his You Hou, it hits four times, but the last hit is a Launcher. If the first hit connects cleanly, he will go into animation. If not, Yun does the other attacks anyway, like Makoto's Ultra 2. This can be Focus Attack Dash Canceled into from his Shoulder Attack. He can also follow up an Ultra 1 with his Lunge Punch or Genei Jin combos, but only if you activate before you land the Ultra 1.

• Ultra 2 is a punch rush, if the final hit connects cleanly Yun goes into animation where he rides his opponent in the air like a skateboard, then kicks them down to the ground. This does not combo from any Focus Attack Dash Cancels because of its short range.

• All Yun's specials from Third Strike are in the game. Including his Palm, Flip Grab, Dragon Kicks, Shoulder Attack, etc. Light Punch Palm is a fake, Medium and Hard change the distance the opponent flies away. This move has a really big hit box.

• His Dive Kick is good, but you cannot do it as close to the ground as Rufus can. Also, like in Third Strike, the button pressed when doing this move determines the angle it comes in at.

• Overhead, Toward + Medium Kick, can crossup a grounded opponent.

• Yun's Shoulder Attack seems to have worse range than you'd think. His Dragon Kicks also seemed to trade quite a bit, but the EX version looks like it will be good anti air.

• Yun has his Third Strike target combos.

• Some players have claimed Yun feels "sluggish" like Makoto in SSF4.

• Yun's Ultras do not combo off his Standing Medium Kick Launcher.

• Color 1 is blue, Color 2 is yellow.

Yang

• Yang's command dash was in and crossed up like Ibuki's in SSF4.

• His EX Fist Slashes looked like a great move, crazy fast. It's really easy to combo into his regular Fist Slashes as well, as the window between each hit is fairly lengthy.

• He also has his Third Strike target combos.

• Yang's Ultra 1, Raishin Mahhaken, makes him throw out a single attack — if it connects cleanly, animation follows. If not, the ultra ends there — similar to Makoto's Ultra 1. This will only connect from close range.

• Ultra 2, Tenshin Senkyuu, makes Yang roll forward along the ground and then go up in the air with a rising kick. If he connects cleanly on the ground with the roll portion, the rest of the animation kicks in. This Ultra will pass under fireballs and it has some tracking properties. If his Ultra 2 is started while the opponent is in the air, Yang will rise up with kicks where they're jumping, but in this scenario it won't lead to full damage. This can be comboed into off of a Focus Attack Dash Cancel or Medium Kick Launcher for less damage, again it won't connect fully in these situations.

• Yang's Super is his Seiei Enbu (Custom Combo) from Third Strike. Works much the same way, but not as good as Yun's.

• His Focus Attack looks similar to the 2 hit overhead move that Gen has.

• Yang can anti air with his Roll Kick and then Focus Attack Dash Cancel into his Ultra 2. Looks like a decent anti air option so far, similar to what Adon can do.

• Color 1 is pinkish, Color 2 is purple.

Abel

• His Tornado Throw (Command Grab) does less damage.

• More recovery time on his Ultra 2, Breathless.

• His Roll has a bit more recovery.

Akuma

• Ultra 2 is faster and apparently can be comboed into from a Shoryuken, Focus Attack Dash Cancel.

• EX Dragon Punch damage reduced.

• Hard Punch Red Fireball damage increased.

• May have slower walk speed. Akuma was tied for fastest walk speed in the game in SSF4.

• Air Hurricane Kicks are no longer as effective for escaping bad situations. If these are done in the air before hitting the peak of the jump, they'll become floaty and go nowhere. If you're at the peak of the jump or on your way down, they work pretty much the same. Crossing up with a Hurricane Kick still works, though.

Cody

• Walk speed is faster.

• EX Zonk Knuckle doesn't travel as far.

• The hitbox on his Hard Ruffian Kick looks like it's better. A player was able to hit Zangief with it while he was crouching, and this doesn't connect in the console version of SSF4.

• Medium Ruffian Kick travels a longer distance.

• Regular Zonk Knuckle cannot be Focus Attack Dash Canceled.

Dudley

• Dudley had an EX version of his "Ducking" attack added. This is where he slides forward and can punch or uppercut, it lacks Super Armor. This travels the same distance as the Hard Kick version, but recovers almost instantly, so if you go through a fireball, you have a lot of options open to you.

• Crouching Hard Kick (Launcher) has a faster start up time.

• Jumping Hard Kick knocks down now in air-to-air situations.

• Dudley's rose taunt has less recovery.

El Fuerte

• El Fuerte Ultra Spark (Ultra 2) damage reduced.

• No longer has invincibility on any Habanero Dash moves that go up in the air.

• Far Standing Hard Kick may have a better hit box.

E. Honda

• Overall damage has been reduced.

• It may be harder to combo into his Hundred Hand Slaps.

• Ultra 2 Oicho Throw has had its command changed from a 720 rotation to a 2x half-circle back motion.

Gouken

• Gouken's Light Rush Punch has no forward movement, but it's faster.

• Gouken's counter move (Kongo) has been changed. It's now done with a reverse Dragon Punch motion with Punch. Light Punch deflects low attacks, Medium Punch for high and what Hard Punch does is still unclear.

• The EX version of Gouken's counter hit (Kongo) is unchanged. The Hard Punch version has the same animation as the EX.

Guy

• Hit box on Medium Punch, Hard Punch chain combo was fixed, it no longer will miss against players who are crouching.

• Hard Punch Dashing Elbow is faster and it's easier to hit characters out of their fireballs with it. Light Punch Dashing Elbow is now safe on block against Zangief and T. Hawk's 360 command grabs.

• Some properties for his Ultra 2 have been improved. Less recovery time and the distance on it was fixed, so it's very comparable to Rose's normal throw range. According to one player, this is the Ultra of choice now, period. Another report came in that said the damage this does has been reduced.

• Flip Grab damage decreased. 120 instead of 200. Also, the window where you can grab the other player with the Medium and Hard versions has been shortened.

• His slide is faster, although some players said this wasn't the case.

• Toward + Medium Punch overhead hits twice.

• Guy seems a lot better overall.

Hakan

• Hakan's Oil Shower stacks, i.e. it can be applied multiple times, which adds to the overall time it stays on.

• Capcom also gave him a Kick follow up after performing his Oil Shower.

• Hakan's 360 command grab with Kick can be canceled. This is where he runs in place and if you let go of the button he attempts to jump towards his opponent and grab them.

• His Slide has now two options afterwards. Pressing Punch does an additional attack you've seen before, but pressing a Kick button oils him up. Also, he can reportedly combo Standing Light Kick into his Slide, if he's oiled up.

• Jump arc may have been changed.

Makoto

• Makoto's EX Dash Punch (Hayate) breaks armor now.

• She has slightly faster walk speed.

• Her Axe Kicks are more like they were in Third Strike.

• Fukiage (Upwards Punch) takes off more life. The hitbox for this may have been improved, but this is not conclusive so far.

• EX Overhead Chop (Oroshi) has more invincible frames.

Sagat

• Tiger Uppercut damage increased.

• More recovery time on his Tiger Knee.

• Standing Light Kick from Vanilla SF4 is back. It's one hit, can be Canceled into special moves, has a bigger hit box and takes off roughly 40 damage.

• Light Kick Tiger Knee is more like Vanilla SF4. Some people say his Medium and Hard Tiger Knees are useless now.

• More recovery time on High Tiger Shots. His fireball game is a lot worse than it was.

• Angry Scar is now executed with a Kick button.

Seth

• Seth's Jumping Hard Punch is gone, the stretchy arm one copied from Dhalsim. Now Seth does something like Guile's Crouching Hard Punch.

• Down + Medium Kick in the air (toe taps) had their hitbox weakened, so it's more difficult to connect.

• Ultra 1 is now 'fireball-like', so it can be deflected by other character's projectiles.

• His Dive Kick is faster.

• Seth may have had his stamina (hit points) increased.

• Many people are saying Seth is like a new character now.

T. Hawk

• T. Hawk has a stand alone EX Condor Dive (3x Kick), which can be done while jumping backwards. You no longer have to perform this as part of his EX Rising Hawk.

• Ultra 2 (Raging Slash) has a faster startup time or extended range, probably the latter.

• Standing Hard Punch might have a better hit box.

Vega

• Vega's EX Scarlet Terror (Flip Kick) is a viable reversal now. First hit can be Focus Attack Dash Canceled, but 3rd frame is not airborne anymore so it cannot hit further.

• His EX Wall Dive grab does less damage.

• Backdash weakened.

• Forward dash may be faster.

Zangief

• Zangief's EX Green Hand no longer knocks down and this puts him in range to set up for another grab. On hit, it also leaves him at a slight frame advantage. Some people say the EX Green Hand still knocks down on Counter Hit, though.

• Range on his Ultra 2 was increased — A LOT — but so was the recovery time. This also travels horizontally now, so it can even grab people jumping away.

• Light Punch Spinning Piledriver may have more grab range as well.

• The range on his Short Jump seems to be shorter, although this is not conclusive yet.

• 3x Punch Lariat has a better hitbox.

• A Zangief player (defender) who'd just been hit by an EX Green Glove did a Spinning Piledriver that beat out another Gief's (attacker) Spinning Piledriver.

Other Characters

• Adon doesn't get up as quickly after a knock down now, although it still seems to be quicker than other characters. EX Jaguar Tooth doesn't do the yellow glow, like other EX moves, until after you reach the wall. Not sure what effect this has, if any, on the move.

• Ryu's Air Hurricane Kicks are no longer as effective for escaping bad situations. If it's done in the air before hitting the peak of the jump, it'll become floaty and go nowhere. If you're at the peak of the jump or on your way down, it works pretty much the same. Crossing up with a Hurricane Kick still works, though.

• Balrog's Dirty Bull Ultra 2 is now a double half-circle back motion instead of a 720.

• Blanka bounces away about half the distance he used to after a blocked Beast Roll, making it much easier to punish. Azrael saw a Sakura player walk up after a blocked ball and punish it with a Crouching Medium Kick, Canceled into her Dragon Punch. If his Beast Roll hits, Blanka bounces away the same distance as before.

• Cammy's normal moves are easier to combo with now, but Tiger Knee (instant) Canon Strikes are no longer possible. Can still Canon Strike normally, and the EX version can still be Tiger Kneed (done instantly). Spiral Arrow's distance to get 2 hits is shorter.

• Chun-Li's Crouching Hard Kick sweep doesn't do as much stun. The hit box for her Overhead Flip Kick (Hazan Shuu) was nerfed.

• Dan's Standing Medium Kick is slower and he gets more height off of his air taunt.

• Dee Jay's Standing Hard Kick is an overhead now. A few players are saying his EX fireball is about as fast as Guile's EX Sonic Boom now. Some people have said this is bull crap, though.

• Guile's Sonic Boom no longer builds Super meter, but another player jumped on later and refuted this claim, while yet another said it just builds less meter overall, so this is definitely up for debate. A damage nerf was also rumored, but a number of players have said Guile felt like he was more or less the same, so this may not have happened either.

• Juri's Fireball launches her opponent higher into the air so they can be juggled after it hits, but this only be for the anti air version. Supposedly the Kick part of this move can combo easier with the Fireball as well.

• Ken's EX Hurricane Kick can be blocked low. He has more recovery on his Light Dragon Punch, but can juggle after a Light anti-air Shoryuken with an EX Fireball, just like Ryu.

• M. Bison's Ultra 2 is now a charge motion with way more recovery. It's performed by doing a Back then Forward command twice with 3x Punch.

• Rose's Ultra 2 (orbs) are no longer invincible, although it's up for debate as to exactly what this means. She supposedly has a faster Focus Attack as well.

Also, Reno of Versus City stated that Ingrid was added in to the new arcade location test, but he made up this rumor and it is completely false.

Please NO. Who needs stupid characters like Ingrid and Karin. There are so many great fighters to choose from. Alex, Rolento, Q, Oro, Sean, Urien,... They could bring Retsu from the original street fighter back.

I may end up eating my words, but I just don't think Ingrid is popular enough to put into SSFIV. She's not a "love her or hate her" character, she's a "know her or 'uh, who the fudge is Ingrid'" character.

It is Yun and Yang all over again lol. Just relax everyone. There is no official proof yet so just be happy that it is the weekend. Once you see her SSFIV official artwork/model... then may your tears be seen and heard :)

Oh dear god, please no. I was okay with Yun and Yang, they're not too bad, but if this mary sue-ass terrible character gets in over Alex, Elena, R. Mika or Rolento I'm just gonna pack up my SSF4 disc and TE stick for good.

Ingrids gonna be CHEEE-AAA-PP. Jk, she's nasty. Respect goes to Ingrid users...in Alpha she was the truth. BUT ONO, HURRY UP AND GIVE US IN-GAME SCANS OF CHARACTERS IN THERE ALTS....and hurry with some Yun and Yang gameplay

I don't know... I like more TRADITIONAL characters, based on actual FIGHTING STYLES (just exaggerated, so they look cool).

I usually HATE weirdos and believe they DON'T BELONG in Street Fighter. True, I fully accept Blanka, but he was there since SF2. Plus, his fighting style is based on same actual martial arts (CAPOEIRA?).

Sizable amount of weirdos (like Oro, Twelve, Necro etc.) might have contributed to SF3's LACK of SUCCESS. Don't get me wrong, those were cool and fun-to-play characters - but FOR MANY they just DIDN'T FIT Street Fighter.

Is Ingrid, another little girl, who looks even more childish than Makoto/Sakura/Ibuki (which I ALL fully accept) a good choice for SSF4? Her style DOESN'T EVEN seem based on any fighting style (unlike the other 3). She seems more like a Marvel character...

True, I don't know her well and I haven't ever played her (so CORRECT ME if i'm WRONG), but for now she DOESN'T seem to FIT in SSF4.

I'm pretty sure someone's already tweeted Ono about it and asked if this is true. May take a day or so for him to respond, otherwise I'm taking this with a grain of salt. It doesn't make sense, but oh well.

Honestly I know the whole "no one wants her/him" thing is thrown out a lot, but this is someone that defiantly NO ONE wants. A least Mika and Karin had a small following but Ingrid has practically no one.

But if they have such horrible taste in character designs... I do not think anyone would be playing games like Street Fighter or KoF, GG, Tekken, DMC, Resident Evil, etc. They did make these games and then some you know.. Sorry.

And i don't why there's so much hate for ingrid. She was in two games but she didn't really shine or stand out. Maybe this time it's her time to be known and noticed. I'd be happy to see ingrid in ssf4. Something different this time.

Just...no. The so called "weirdos" all fit with Street Fighter just as much as Blanka or Hakan. Besides Twelve, they're all just fine for SF. Twelve stretches it a bit. He could almost fit in DS. Weird, non-traditional characters attract non-fighting game people to fighting games. Like Blanka did in SF2. Like when Hakan was announced people were like...OH SHIIII what the heck is he? He's a total crazy weirdo. I love him, just as much as Necro.

SF3 "failed" because it is came out when arcades were dying in the US, had god awful marketing AND didn't have many familiar characters.

Ingrid is so generic. Young female characters artistically are so hard to pull off as it is, but it's especially difficult in most fighting games because the "stoic little girl" is already an archetype in Japanese literature. Therefore those characters are almost generic by default.

I don't want to see Ingrid. There are so many better characters. At least Mika was nice to look at.

Why the hell is his super GJ? His other two SAs from SFIII work so similarly(just kind of like two multi-hit combo-able moves, imagine if Rufus's U2 was switched with his super)...aren't the two ultras supposed to be different ways to play the character? Lame.

I dont really care for Ingrid but i wont cry about it why doesnt she fit in the game, there alot of weird character look at bloody rose shes some kind of psychic magician not much diffrence to Ingrid so stop bitching.

Ingrid? Seriously? I find that highly unlikely, not to say stupid. Most people have never even heard of Ingrid, and her story is patently ridiculous. I don't know whether it's Reno or Capcom, but somebody is having a good laugh at the community here.

Versus city saying Ingrid as being in just shot their reputation to hell. Reno who I've heard from a lot of people is a total a$$hole, just lost any credence he had for reporting news I'll never believe another word he says. What a jerk.

yeah dude seriouslyit's almost selfish of people to want ingridthrough out all of the character wants and peoples viewsi've heard :Rolento, Alex, Elena, Karin, Hugo, Retsu, Hugo, Haggar, Charlie, Q, Poison (Only lately when Ono started pulling our penises), and few R. Mika's and a few others too.

Ingrid seems like she deserves to be in after all of those characters mentioned above. To start the whole Ingrid should be in SSF4A is bogus. She isn't as popular as any of the others mentioned above. I would be pissed if she as in. There are so many other canidates.

All the people crying and making up silly threats like quitting the game forever or not playing another japanese game etc, are way too dramatic. Waste of a character slot? SSF4 has several of those already. Bad character design? The whole street fighter cast is full of bad character designs(I mean where in the world did we get Blanka from?)

Come on people, its fine to say that there would be better replacements for Ingrid(because there is) but to make dumbass threats like quitting or 'packing up' is only making yourself look stupid because we all know you're not going to do that in the first place.

And so i guess when they added Gouken it was fan based and that he was popular. How the hell did he come back to life. Barely anyone uses Gouken in ssf4. They gotta stop adding old people to ssf4 because they are weak and old and about to die.

@katalystyxyeahthe 24 ppl that liked that vid.and it doesn't matter.Its not as much as the hundreds of people that want Rolento, Alex, Elena, Karin, everyother character that is not Ingrid.I'd prefer Norimaro from MSvSF.

noits notI was being sarcastic.All I'm saying is: Almost everyone would prefer any character but her. Like I stated:Rolento, Alex, Elena, Karin, Retsu, Hugo, Hagar, Q, Charlie, R. Mika, and now Poison. Probably 12, Oro, and some other 3s Characters, with Sodom and some other Alpha character in before her.They are more in demand than her. It's just how it is.

Well I think overall... even with a few people not wanting to play the game anymore due to Ingrid possibly making it in game... I am sure there have been many of you in the past who have complained and yet capcom will continue to make their games and make millions whether you are the reason why they did so or not... The amount of people who love th game just because they truly love it outweigh you ten-fold. Just relax and be happy... She will either be another character you can use, or another butt to kick. Or possibly in the background of a stage?

Don't get me wrong. I love Capcom. Always have and always will. I'm not saying I'm gonna drop the game or begin to hate the company. I'm just saying. It would be unfair, to the people who want other characters before Ingrid, which is TENFOLD Ingrid fans.

and complains help fix the world. True facts I speak. if it wasn't for complainers, not B******s( which is what we aren't doing)problems won't get solved. And Ingrid being in when so many other MORE POPULAR canidates, would be a problem of being unfair.Thank god she's not in.

i bet the ingrid rumor what just to see how many people wanted her and how many people didnt want her. I bet capcom is now looking around to see what people are thinking. I say thats a good idea to get info from the fans.

So your word is law is it... Hardly. You did not even mention my third option of being a background character did you. So tell me... Do you know who is truly in this game and who is not in any shape or form... If so please share it with the rest of us since you seem to know enough to call someone else who is just sharing their own opinion an idiot.... Please just use my who case in point before replying back to me or anyone on this site... I really do not want to start pointless conflicts with a simpleminded person like yourself... Idiot.