Pause Game = Loss of Hair

So getting close to polishing up the first Alpha release of the Game and of all things to slow me down, a Pause feature. It’s simple enough, in Unity you use the Time.timeScale = 0 to pause all objects that are using deltaTime in their movement calculations. You are using deltaTime for all your object, aren’t you. of course your aren’t. Anyway, had a few rogue elements moving one the scene still, and also some of the Animation for the animals.

We are using SpriteManager2 from Above and Beyond Software which is awesome, but there is a little trick to make sure that all Sprite animations use deltaTime for animation, and then it worked like a charm.