The session will focus on lighting patterns and light fixtures as ludonarrative / ludodiegetic devices, and describe some useful lighting design terminology I learned from a lighting design course I took at Parsons, how I've applied it to games, while mixing in some of the relevant bits from Randy Smith's seminal GDC 2006 talk.

Radiator readers: I'll be in London the weekends before and after GDC Europe. Feel free to hit me up, in London or Cologne, to drink beer and argue about games or something. (Tweet at me??? That's what the kids do, right?) Also, if there's some sort of RPS Social Club thing going on, I'll try to swing by that too.