I tried to compile it myself using Free Pascal 2.6.2, but failed with libc library. I'm a Ubuntu 64-bit user, it would be great if I can create native Linux games. I've tried Ats ZzDC but it doesn't run well on 3.1b.

I renamed the downloaded file to "Player_linux.bin", started ZGameEditor 3.1b using WINE and opened a test project. Clicked "Android: build zzdc.dat file" and "Build Linux x86 binary". I set the result file as "Allow execute file as program", but an error message show up if I try to open it: "The file is of unkown type".

I found something strange:
- The file download from Dropbox is zzdc.pac
- The file size is only 41 KB, while the previous ZzDC is 217 KB

Note:
Sometimes the old ZzDC 3.0.0 can work when using ZGameEditor 3.1b. But in many cases, it just shows up a message asking user to choose screen resolution and it quit immediately if we choose any of the option.

I finally came long enough to try running my game in Linux using this binary.
All I get is this message though : "OpenGL could not be loaded".
How come? OpenGL works fine in all other programs, including a bunch of modern games. I run Xubuntu 14.04 and have an Intel HD4400 graphics card with the latest drivers and mesa 10.1.

I'm still stuck with Android 64, so I decided to install linux x86 on an old computer in order to produce a new bin for Linux with the latest ZGE sources.
Here's my updated script with some side notes:

libsdl2-dev does not work so you need to install the old one

ppc386 doesn't seem to search for the libs inside the folders, I had to add them manually with several -Fu