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It will be in if the Event Team decides to make it. As I've understood it, events like that aren't "in the game" per se, but is added on the fly as a one time event when they are done writing it and starts implementing it trough real time interaction. If the team see, let's say, a group of 4 players in the forest, they might decide to spawn something special on them, a quest, mobs, or both - things not previously seen in the game by other players.

Somewhat like Dungeon Masters in D&D (pen and paper version) and how they make quests and dungeons for their players for the next gaming night :)

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We agree - we don't understand why it hasn't been done, but we're doing it! They had Seers in UO however they didn't have the tools to do something of this scale. A game like MO had the potential but it wasn't built in as a core capability at the design or early development stages.