So I'm learning how to bone things and make animations and import them into Unity.Great success! ... eventually

Before

AfterOn the left those bones are influencing each other so the verts are bent a bit. If I put in a few more segments it wont look so bad.Middle, thats what happens when you limit the bends to just the weight map. So it looks more mechanical.Right, I attached a box to each bone, like you would do with weapons, armor, hats, eye patches.

There is an animation section in Unity, but its not used for character bone animation.

Get a modeling app.Read the documentation, don't skip this partGoogle for video tutorials on the subjects you need, I'm using some for the LW stuff.Learn how to make 3d modelsLearn how to texture map, UV maps for game work.Learn how to bone thingsLearn how to make animationsIt would also be a good idea to learn how to setup lights, camera and render stuff.

Optional Unity stuff:DL UnityLearn how to use the editorLearn how to script in C#3ds is linked to Unity so importing is easier.

So... thats like 100-300 hours of serious dedication just to get the basics, more to become good at it."If you save your breath I feel a man like you can manage it."