When comparing Balderdash vs Arkham Horror, the Slant community recommends Arkham Horror for most people. In the question“What are the best board games?”Arkham Horror is ranked 11th while Balderdash is ranked 27th. The most important reason people chose Arkham Horror is:

Currently there are 8 licensed expansions on the manufacturer's site. There are also many fan made expansions available online as well thanks to the games large and friendly community. Both the manufacturer's and community expansions add plenty of new content to the game including cards, investigators, board addons, Heralds (mini-bosses), Ancient Ones, spells, and items.

Pros

Pro

A great party game

Balderdash has been around since 1984 and has proven itself to be perfect for all kinds of gettogethers. The game is simple and filled with plenty of socialization, bluffing, ridiculous answers, and laughter.

Players receive points from other players, so it’s entirely possible to move forward on the gameboard only because of others applauding what you’ve written. Players can often get some laughs and points out of everyone by making their answers little throwbacks to previous answers.

When everyone has chosen an answer, the correct one is revealed. This can lead to plenty of hilarious discussions about how another answer appeared more probable.

Pro

Easy

The game is very easy to teach and accessible because there really isn’t much to it. The basics are straightforward – you take a card, roll dice, and choose the category on the card that matches the rolled number (if a player rolls 6, they can choose the category). Then you say whatever is written under the category to the other players – a word that requires a definition, a movie that needs its plot, etc. While the players are writing their answers, you write down the real one. Once everyone has handed in the answers, you read them aloud. Then the players vote, and you write down which player voted for who. After that points are distributed.

If nobody managed to guess the correct answer, then the “dasher” (the person reading the answers) receives three points which translates to three moves on the gameboard. If a player’s written answer was correct or very close, they receive three points and their answer is not read aloud with the others. Otherwise players receive a point for every other player voting for their answer. Two points are given to whoever guesses the correct one. The first person to reach the finish space on the gameboard wins.

Pro

Decent replayability

You will never play the same game of Balderdash twice. The box of the game includes 280 cards with 5 categories on each. Even if you manage to draw the same card in a different game, chances are the dice roll will make you read out a different category anyway.

Pro

Allows one to be creative

When writing down answers the player gets to be as creative as they like and the game tends to encourage silly as well as ridiculous answers.

Pro

Good with larger groups

The description says 2-6 players but it's really fun with a group of 4+, if more than 6 just pair up the players and it will still be a hilarious time.

Pro

Lots of expansion boards available

Currently there are 8 licensed expansions on the manufacturer's site. There are also many fan made expansions available online as well thanks to the games large and friendly community. Both the manufacturer's and community expansions add plenty of new content to the game including cards, investigators, board addons, Heralds (mini-bosses), Ancient Ones, spells, and items.

Pro

Scales well from solo to large groups

The game supports up to 8 players, which is something of a feat for a game of its size and components. Makes for a great party game due to the size of players it allows. However, at the lower end it can also be enjoyed with one or two players, making it great for intimate gaming session. No matter how few players you have available, you'll be able to enjoy the game.

Pro

Great challenge for those that enjoy difficult games

The win conditions of the game are quite slim and require one to know the rules ins and outs, so while not a game for casual players it is a game for the hardcore who enjoy a challenge.

Pro

Well-crafted

Big map, lots of items and heroes with their own graphics, player figures on plastic stands; lots of tokens and monster cards made of firm cardboard.

Pro

Lots of choices

Each location offers you different opportunities to trade for and to explore. The imaginary hero class (like tank, mage, support, stealth) is up to you and usually not well-tied to hero abilities.

Even when apocalypse comes, you still (might) have a chance to defeat the planetary evil.

Pro

Great atmosphere of Lovecraft tales

Your weak heroes have to dive into parallel realities, use magic, defeat unknown guests and apply unique artifacts. Each game's location has its own secrets and 'contacts' with various outcomes — good and bad.

Pro

Role-oriented

You either choose by yourself or get a random hero, and play with them the whole party (if you were not killed, of course). You and your hero have skills, items, unique qualities and effects, and their story.

The game itself encourages role-playing elements to dive into the Lovecraftian environment.

Pro

Highly cooperative

Though the rules do highlight "best players of the game" via basic calculations, the game itself is aimed towards collaboration. To win, everyone must commit to the victory, and you often forget about the existence of a "best player".

The game allows players to exchange items or help other players via skills, special abilities and magic. In practice, players often compete their tasks in pairs and more, e.g. they close gates in pairs, where one has to clean the entrance from monsters, and the other seals the gates.

Pro

Each game is unique

The game starts by choosing a random boss and/or heroes. Each turn begins with the myth phase, whose effects apply from a random card in the deck. These effects include monster movement, game-wide buffs and de-buffs, quests, monster gate breaches, etc. You will never know if you will be able to win the game.

Items and skills are usually taken randomly too.

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Cons

Con

Highly group dependent

The game requires people to understand it, socialize, be engaged, and have fun with it. If a person isn’t really invested into making creative answers, or just isn’t particularly good at Balderdash, then it can be very easy to spot which answers are incorrect right off the bat, which kind of ruins the experience.

Similarly, if a player is just unfamiliar with the game or maybe just learned it, then their experience also won’t be as fun and pleasant as that of an experienced player who knows the ins and outs of the game. For example, the way the correct answers are formulated, common tendencies, etc.

Con

Not suitable for younger children

Balderdash might not be the best fit for children under the recommended age of 12. It’s a smart game that requires some higher language comprehension and general knowledge of many things, for example, movie plots and laws, to be able to effectively bluff as you write and formulate your answers.

Con

Not fun with two people

The game devolves into a pure guessing game when played by two people. The gameplay consists of one player writing down the false answer and the true answer and making the other person guess which one is correct. While it keeps some of the bluffing elements, it really takes a lot of the laughter and light-heartedness out of Balderdash.

Con

Components included are very sparse

Balderdash, for its price should include more in the box as not even including pencils means the game can not be played without outside equipment.

Con

Long

The game is very long (several hours).

Con

Long preparation time

Laying out all the things may eat up to 30 minutes (without extensions).

Con

Hard to find

Con

Huge rules

24+ pages of rules. Though they are well-written, highly illustrated, enriched with small data tables, it is easy to forget small details, especially when some critical rule is applied, e.g., for just one type of bosses.

Con

Playing alone or in small team (2-3) is usually easy and boring

Arkham is best enjoyed when played by teams of 4 and more.

Con

Very unaproachable

Arkham Horror has a lot of moving parts, its rules are difficult to follow, and the gameplay itself is pretty difficult. This all adds up to a game that is very unapproachable and will take the most dedicated of players to really understand the whole concept put forth.

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