Will the new skill line work with my existing High Elf? Is there gonna be a new High Elf for the Summerset class Expansion? Like Morowind? Any info pertain to an old build. Versus, having a new one with start up.

Same thing. With spell crafting we actually got in enough to start seeing how it worked, we didn’t like the design so much and it was going to be more work than we thought to get it to launch so we kind of put it aside to do Thieves Guild, Dark Brotherhood, One Tamriel, housing etc.

Chasing Echos has been fun going through it with Serana. She has got some skills I hadn’t been used to with any other mauler companion.
I’m stuck at the portal to the Soul Cairn at present. The ingredients for the portal went into my misc storage and not the ingredients. Since I couldn’t use he listed ingredients from the book I tried normal bonemeal and void salts but it just hit me with some damage. I’m not sure if it’s all because I got Valerica journal after I plundered all the supplies on the shelves.
Hoping I didn’t screw up or that there is no glitch in the whole task.

That’s easy to explain. TES: Arena manual states that every era lasts for 1000 years. We do some maths: 2E897 + 492 = 1389 = 3E389, and it’s exactly the year when Jagar Tharn usurped the throne. In Daggerfall it was retconned, and Second Era finished in 896, so we’ve lost these 104 years, because the date 3E389 wasn’t changed accordingly.

One thing that should probably be clarified is that the cliff striders are not some kind of retcon of cliff racers, but rather a different part of the cliff racer life cycle or a subspecies of some sort. The exact wording they used in the podcast indicated as much. As further proof, cliff racers can be seen and heard in the game already, in Stonefalls, flying high overhead. I wouldn’t be surprised if they reuse that asset as a non-interactable creature alongside the striders.

Q: What incentives, or types of progression, will Morrowind bring for achievement-oriented players?

Rich: There’s tons of new gear coming in. We’ll increase the Champion Point cap so they can build through that. Players do get more powerful, but they don’t have to re-grind all their gear again. We have a ton of new achievements that they can work towards.

… marty how does that even make sense to you? They want to increase the VALUE, not the price. Yeah, increasing the value of what your $15/month buys you will *definitely* alienate a large portion of the player base. Christ.

Really? Unbelievable how these people keep attempting to hurt the one thing the game has, loyal players. It seems those are the one’s they are going after because they don’t have enough whales buying through the crown store. ZOS is being way too liberal and they seem to not understand the MMORGP market! If they do this they will be the cause of the downfall of ESO!

This kind of thing also exists in Star Wars: The Old Republic, and it’s just as much of a pay-to-win moneygrubbing scheme there. Team Fortress 2 kind of did the same thing as well with loot crates, but even then most of the stuff you can get from those crates you can craft anyway, and the only differences are cosmetic. World of Warcraft didn’t have any of this when I played, and the game was better for it in my opinion.

Now to be fair, introducing these kinds of microtransactions into MMOs effectively killed the practice of gold farming, which hurt the in-game economy just as much if not more, with the added headaches of chat spam. Still, having the button for purchasing items using special currency on my HUD is always really immersion breaking for me, and it makes pay-to-win mechanics more overt.

I think the decline of cool manuals is directly related to the rise of the internet. Most new games have their own dedicated site that the publishers want you to visit. Overwatch did a pretty decent job with their site, it was essentially the manual (or cool aspects of it) in website form.

I think the decline of cool manuals is directly related to the rise of the internet. Most new games have their own dedicated site that the publishers want you to visit. Overwatch did a pretty decent job with their site, it was essentially the manual (or cool aspects of it) in website form.

I think the decline of cool manuals is directly related to the rise of the internet. Most new games have their own dedicated site that the publishers want you to visit. Overwatch did a pretty decent job with their site, it was essentially the manual (or cool aspects of it) in website form.

It’s rather interesting seeing how much detail is put into manuals during the 90s and early 00s and the state of them nowadays. It’s a real shame that games don’t get this amount of details nowadays. Skyrim’s manual was ok but compared to Oblivion that had stuff on races, skills and other features in the game, it’s kinda meh. The Legendary Edition was a joke. Literally just a leaflet. :(

Battlespire and Redguard were interesting entries. If they had taken off, I could see there being adventure games on Android and IOS. That said, Legends seems to be getting recieved well and could give Bethesda a massive incentive to consider reviving the Adventure spin offs either directly or outsourcing it to others whilst they focus on their new projects.