Here are the names and descriptions of common pieces of adventuring equipment. The prices are for
average quality gear purchased in a city. Magic items are generally not available at stores and
should only be purchased with the game master's permission. Some armor and weapons have a minimum
Body attribute requirement.

Scale armor is made from rectangles of metal attached to a leather backing. Brigandine is made from
overlapping rectangles of metal. Augmented mail is chainmail woven with leather. Double mail is
made from a more complex interlink of chainmail. A halberd is a broad axe blade with a spike at
the end of a staff. A morning star is a spike and spiked mace head on the end of a staff. Scrolls
are single-use items.

Magic Seeds - (100 CP/seed) When planted, each seed grows into a mature
plant in one minute, bearing its maximum harvest of food. However, it is impossible to tell
what sort of seed it is. Determine randomly on 1d6 - pumpkin vine, apple tree, blackberry
bush, snap pea plant, giant turnip plant, or orange tree.

Neverfull Pack - (1,000 CP) This enchanted backpack is bigger on the
inside than the outside. It can hold up to 100 items. Unfortunately, it's pitch black
inside the pack and random which item is pulled out. The more items are in the bag, the
longer it takes to find the one you want. An item must be able to fit through an 18" diameter
opening to be put in the bag. The pack's weight is half that of its contents.

Plate Armor of Champions - (2,000 CP) Anyone fighting the wearer of this
impressive, shiny armor must make a saving throw versus fear when combat begins. If the saving
throw is failed, he suffers a -1 attack penalty against the wearer due to intimidation until
combat ends. The armor has a defense value of 10.

Ring of Deflection - (5,000) The wearer receives a +1 DV bonus while the
ring is worn.

Ring of Salvation - (2,500 CP) Once per combat, the wearer of this ring
can call out to Zar Blackwolf and beg for assistance, granting him either a +2 AV or a +3 DV
that round (his choice). Blackwolf isn't really a god, just an enchanter who wants to become
a legend. In fact, Zar Blackwolf isn't even his real name...

Sack of Endless Caltrops - (450 CP) The holder of the sack can pull out
a large handful of 1" iron caltrops, without being stabbed by them. Once another handful is
pulled from the sack, the previous handful disappears forever.

Scroll of Detect Magic - (125 CP) After reading the spell on this scroll,
the speaker can see a glow on any magical items or areas. A brighter glow indicates stronger
magic. The spell lasts 10 minutes.

Sharpened Knife - (525 CP) This knife has a fancy hilt, an AV of 4, and
does 3 damage.

Sylphan Sack - (4,000 CP) This sack can hold up to 1 cubic foot (1'x1'x1')
of loot. No matter what is placed inside, it never weighs more than one pound.

Sword of Legend - (4,500 CP) An ornate longsword that has runes in the hilt,
AV 7, does 6 damage, and adds +1 to Body saving throws. Requires a minimum Body of 6 to wield.

Tolkean Ring - (250 CP) A platinum ring engraved with strange runes.
Anyone who is offered this ring for sale or trade must make a Mind saving throw versus greed or
covet it greatly. Those who covet the ring will pay 10 times more for it than they would
normally think it was worth. Offering the ring as a gift does not cause this effect.

Vial of Serpent Blood - (100 CP) Drinking this potion cures poisoning.
No further damage is taken from poisons, toxins or venoms. Lost health points are not recovered.

Viking Helm - (500 CP) This is a metal helm with a pair of impressive
white horns. It has a DV of 8 and wasn't made by vikings. Vikings didn't actually wear horned helms.

Vorpal Shortsword - (3,250 CP) This ornate longsword has an AV of 5, does 3
damage, and scores a critical hit with only two matching numbers.