Contents

Overview

Tormented souls of oath breaking knights doomed to roam between life and death.

Spectral Knights either spawn from entrances as a normal enemy, or from a Fallen Knight when they are killed. In that case, they give no gold when killed. (They give gold on Steam). Either way, a humming sound will be heard for each one that appears on the battlefield. They are essentially Phantom Warriors who traded HP, attack power and death aura for the ability to boost Fallen Knights around them, adding 4 minimum and 15 maximum damage. In contrast with their 90% magic resistance when still alive, necessitating the use of archers and artillery; after rising from the dead, they become completely immune to physical damage of any kind, making mages absolutely vital to stop them, because heroes will be overwhelmed by their numbers. The Spectral Knights' physical immunity and the Fallen Knights' high magic resistance make a very powerful and annoying combo when they spawn together.

Strategy

Sorcerer Mages are very good at killing them, using the curse for extra damage and earth elemental to stall them. They can also help a bit with Fallen Knights, as their curse deals True Damage.

Arcane Wizards are very effective with their high magical DPS, while Teleport and Death Ray are both very useful against them.

Although Oni is a melee hero, both of his special abilities are capable of harming them. At Level 10, he can kill many of them in a row without dying.

Gerald Lightseeker can use Shield of Retribution to reflect damage and harm the spectral knights.