Help Converting this Major Piece Game

I just played this game, a fairly tactical Scotch, where the material is even, but I end up with 2 connected passed pawns on the d and e files. I couldn't figure out how to proceed though. My opponent offered a draw by repetition when I had 45 seconds left and he had 3 or 4 minutes, so I feel somewhat lucky to have gotten a draw. I suspect that I needed to do something with my flank pawns, but, like I said, I failed at developing a plan.

@lancekalyniuk I think that is a probably a good idea. Unless I could find a definite tactic with the major pieces I think I needed to do something on the wings to distract black's pieces and hopefully use that distraction to push through the central passed pawns.

I don't know, seems drawish to me. Let's not forget it's black to move. Qb2+ is coming and it's gonna be trouble if you're not careful. Besides, you have minority on both sides, so exchanging pawns will only result in black getting his own passers. Anyway, black won't sit still and wait for you to do something. Just like his rooks are locked in blockading the pawns, your rooks are locked defending them.

Well, I may easily be wrong, but that how it seems to me.

Don't get me wrong, there's still a lot to play here. I just don't think it'll lead anywhere.

This should be winning , not Immadiately but should be . The True method at there is creative a second weakness in black Side , without hurry . A possible plan is first double Rooks on d file , and go for weak queenside ( with B4 probably ) or kingside ( with h4 probably ) , but you should first organize your pieces , than go to the attack .

If you succeeded at make a 2nd weak point , you can attack both points when black can defend only one because of his weak pieces , which make the position winning .

Play g3. This is a multipurpose move, but the immediate purpose is to tuck the king into g2, where he'll be safe (he shouldn't be trying to contribute yet and get active with so many pieces still on the board).

Support your passed e and d pawns and look to push them. These are your main threat and advantage. Hang onto them.

If your opponent decides to continue devoting his rooks to blockading them as he's doing now, put pressure on that weak f5 pawn, which he'll have trouble defending without his rooks (f4 being ruled out by the fact that you've played g3 - the second purpose of that move), and maybe even strike at his structure with a timely h4 push if the opportunity presents itself, looking to crash through on the kingside.

Eventually, he will either have to divert his rooks from the blockade to defend, at which point you push and support your passed pawns for the win, or he'll start dropping material because he's too stubborn to drop the blockade and defend, allowing you to blast through on the kingside, trade down, and enter an easily won endgame.

I have to ask the obvious question....What was "fairly tactical" about this game?

The absence of tactics makes the game very tactical because you think they are hidden and you don't see them.That makes you look for tactics even more and more until you finally suffer a "tactical revelation"(you think that you see everything but there is nothing to see, the opposite of "tactical black out" where you don't see anything although everybody arounds you, even the kids , sees it).That's quite tactical, not to mention dangerous!