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Unless you are in a restricted area, people will not care if you take items out of their apartments, or out of their desk drawers. Feel free to pilfer pretty much everything. Hacking a computer or lock though will attract attention and possibly hostility.

If you're running low on inventory space, drop some items that you want to save for later in your apartment in the Chiron Building. This way you can free up some space without having to sell items to do so. This is particularly useful for extra ammo or larger CyberBoost Energy items that you may not need right away.

Stockpile fragmentation mines for the boss battles. There will be several locations where you have to disarm mines to proceed, usually giving you 3-4 mines per mined location, or you can make them out of frag grenades and mine templates. Either way, three out of the four boss battles in the game will make use of frag mines for safe and easy victories, so they're as good as gold to you.

STEALTH

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Choosing the correct path is critical on a stealth run, making use of vents, overhead ledges, hidden pathways, and all forms of cover to obscure your movement from all enemies. Using the cover traversal system is important as well, especially when coupled with short bursts of cloak to make your progress more efficient. There are always multiple paths through every area, some of which may provide either a safer path to avoid contact, or a better position from which to strike from hiding.

You have access to 20 save slots, and you can save anywhere. Take advantage of this, and safe often, especially before trying anything stupid. Which is something you'll do a lot of on a stealth run. Make sure to rotate your saves, in case you put yourself in a position where you save an instant before someone spots you, or you find yourself trapped. That way you can always restore a previous save point.

Watch enemies patrol routes and choose your moment carefully, particularly when there are multiple enemies. Often times, you'll have to wait for two enemies' patrol routes of different lengths to synch up at the right moment to give you an opening to attack or sneak by.

Some enemies pull a Crazy Ivan while patrolling, occasionally looking behind them for anyone following. Keep an eye out for this behavior which usually happens near the beginning or middle of their patrol route.

Non-lethal tactics and stealth go hand in hand. The Tranquilizer Rifle is virtually silent, has a scope and excellent range, and a headshot will knock an enemy unconscious instantly. Non-lethal takedowns are also very quiet, such that you can perform a takedown within 5 feet of another enemy and they will not be alerted, as long as you are out of their visual range.

Remember that you are in a three dimensional space. Enemies patrol on catwalks above your head, and some sound carries through walls. An enemy you cannot even see may trigger an alarm if you are careless, so be aware of your surroundings.

Hide the bodies of your victims well, unless you're going to use them as a lure.

By adopting a stealthy non-lethal approach, there are also significant experience rewards. A non-lethal takedown awards a total of 50xp, as opposed to a kill which is is 30xp. For most mission objectives you can also get a Ghost bonus of 500xp for not being seen by an enemy, plus an additional 250xp if you haven't set off any alarms. With 3-5 objectives per mission, these bonuses will add up quickly.

If you do carry a lethal weapon, equip it with a silencer. On weapons that can fire full auto, only the first few shots in a burst will be silenced. Tap the trigger if you want to maintain the silenced fire. You can also use silenced guns to draw the attention of enemies to an area of your choosing. As long as they're far enough away to not hear the silenced shot being fired, they will track the sound of the bullet hitting whatever surface you've shot at. You can use this to draw enemies out of their regular patrol patterns to set up takedowns in secluded areas.

An enemy's field of vision is roughly a 150° cone, allowing you to approach from the back or sides undetected as long as you do so slowly and quietly.

Using cover makes you significantly less likely to be detected. Even if you're crouched behind cover, pressing and holding to flatten yourself against the cover will reduce the likelihood of being spotted, plus it will give you a better vantage point to watch the enemies movements.

Moving quickly causes additional noise. Sprinting is very loud. For best results crouch, and advance from cover to cover.

If you are going to be in a room for an extended period, or are going to do something noisy, close the door. Enemies patrol routes never have them opening doors as part of their normal state, and a closed door will prevent some of the sound from travelling and prevent you from being spotted.

Be aware of where the windows are in a room. Sometimes even the tiniest window in a door can give away your position if you're not careful.

The cloaking system is a must buy, as early in the game as possible. Coupled with the energy recharge upgrades, it can be used regularly while advancing from cover to cover, one energy cell's worth of progress at a time.

A fully upgraded Radar System will show enemies even if you aren't in visual range. This, coupled with Smart Vision, makes it very easy to keep track of enemy locations, even while in cover.

Ironically enough, the Stealth Enhancer is of little use in this regard. Aside from the Cones of Vision upgrade (which you can pretty much just eyeball), most of this tree is not worth the investment of Praxis.

HACKING

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By placing the cursor over each node, you will see the approximate chances of your detection.

The hacking tutorial will take you through the basics of the process, however one key piece of information that they gloss over is the fact that you can hack multiple nodes simultaneously. Often this is advantageous because valuable datastores are usually highly protected and lie along different paths than the one that leads to the registry. While one node is processing, you can place the cursor over another node and attempt its capture simultaneously.

While you can fortify nodes to slow down the trace, I find that this usually provides minimal benefit, and has just as high a probability of detection as continuing with the hack along the path towards your goal.

If you find yourself running out of time during the hack, you can either make use of your Stop or Nuke programs to assist with your hack, or you can hit to automatically dump you out of the system. Unless you are running out of hack attempts, have a low hacking ability, or have already used a Stop or Nuke, disconnecting allows you to try again without spending the valuable programs that you may not need if your later attempt is more successful.

Hacking a door panel or computer takes place in real time, which means that while in the hacking screen enemies will continue to patrol, potentially exposing your position during the hack. The act of hacking will make neutral guards alarmed or hostile.

Panchaea LIMB Clinic - In the Port of Entry section, in a barricaded LIMB clinic. 2 available for purchase, 5,000¥ each.

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Deus Ex: Human Revolution is one of those rare games where not only is it possible to get all trophies in a single playthrough, it's actually advisable. This may seem counter-intuitive at first, considering that Legend requires completing the game on the hardest difficulty, Pacifist requries you to complete the game without killing anyone, and Foxiest of the Hounds requires you to complete the game without a single alarm being raised. However, when you consider the fact that the experience point value of incapacitating an enemy is double that of killing them, there is a substantial experience point bonus for completing a mission objective without being seen (Ghost 500xp), another for completing a main mission without raising an alarm (Smooth Operator 250xp), and adopting a stealthy approach is significantly safer than direct engagement on hard, the logic starts to become clear. Since experience points directly translate to additional Praxis points for upgrades, performing all three major trophies in a single run will actually make your playthrough easier, improving your survivability considerably.

Difficulty setting affects the following:

Health

Health regeneration speed

Health regeneration delay

Energy regeneration speed

Energy regeneration delay

Enemy accuracy

Enemy health

There is in fact no benefit to playing on a lower difficulty while taking a stealthy approach. Difficulty setting does not affect hacking difficulty, or the likelihood of your detection at all. As a trophy hunter, the single playthrough method promises less risk, more experience, and less time spent overall, and is strongly recommended.

There are a lot of missable trophies in the game, so consult the Optimal Progression below, save frequently, and be prepared for what comes next.

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Start on "Give Me Deus Ex" difficulty, and do not change it over the course of the game (Legend)

From the very start of the game right to the end, do not kill anyone other than bosses (Pacifist)

Complete the game without causing any alarms (Foxiest of the Hounds)

Over the course of the game you will be collecting 29 eBooks written by Hugh Darrow to get the Doctorate trophy. Consult the trophy description for their locations, broken down by area.

On the way to the Sarif Manufacturing Plant, choose a ranged non-lethal weapon to get the tranquilizer rifle. This is also the easiest weapon to upgrade for Gun Nut.

Sarif Headquarters (Before Attack):

Old School Gamer (Before you leave Megan's office)

Sarif Manufacturing Plant:

Unforeseen Consequence

Detroit:

Balls (Also available in Detroit 2)

Lesser Evil

The Desk Job

Motherly Ties (With Sentimental Value)

Cloak & Daggers (With The Take)

While on the "Cloak & Daggers" side quest, and on the way to the transmitter during "Stopping the Transmission", be sure to disable the fragmentation mines in these missions and stock up on them for your boss fight in Highland Park.

Highland Park:

The Bull (Be sure to have 1 EMP Grenade, and 5-6 frag mines)

Detroit (After Highland Park):

Yes Boss (Make sure to read the emails Sarif forwards to you)

Hengsha:

Rotten Business (With The Fall)

Darker Shades

Bar Tab (With Guardian Angel)

Shanghai Justice (With Super Sleuth)

Picus:

The Mantis (Be sure to have 1-2 EMP grenades / mines, 5-6 frag mines)

Detroit 2:

Acquaintances Forgotten (With Kevorkian Complex)

The Throwdown

Smash the State (With Lucky Guess)

The Last Straw

Make a manual save at this point as a backup before returning to Hengsha.See Alternate Progression below.

Hengsha 2:

Good Soul

Do not get a chip replacement at the LIMB clinic! It will make the boss battle much harder.

Corporate Warfare (With Ladies Man)

Talion A.D.

Omega Ranch:

The Snake (Be sure to have 5-6 frag mines)

Hangar 18

Panchaea:

The Final Countdown

The End (Be sure to have a laser rifle)

After the boss fight, save your game before making your final choice. See Deus Ex Machina

Ending:

The D Project

Trooper (stacks with Legend)

All other trophies will be acquired through the course of normal gameplay. The requirements for these trophies must be completed in a single playthrough however, as they will not carry over to your next game.

Alternate Progression:

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If you have difficulty with the Good Soul fight in Hengsha while attempting a non-lethal approach for Pacifist, use the backup save game you made before returning to Hengsha to come back to this fight after you've completed the game. On lower difficulties, it is much easier to avoid casualties without the box guard in the fight. You can then run through the last two missions of the game to complete your Pacifist run.

This will only be necessary if you're having bad luck with the box guard's location when it explodes relative to the unconscious soldiers. This way, at least you'll have a backup plan to prevent a complete second playthrough.

Special Note Regarding Social Trophies: While in conversation with an NPC that awards a social trophy, the response you choose will affect your Persuasion Level with that character. Each response will either have a negative or positive affect on your Persuasion Level, and the effectiveness of each response will vary. The initial portion of the conversation will always be the same, and choosing the same response will always have the same results. After the first response, the NPC you are speaking with will answer with one of a number of possible statements chosen from a random pool. Each of the three responses you can choose from will have a different effect, based on the statement the NPC makes. These are specific to each statement, so choosing the same combination of answers will not always provide the same results. You will have to tailor your responses to match the statement the NPC gives in order to ensure a successful outcome.

Consult the videos in the guides for the complete solution, which are presented in the following format:

If you use the Social Enhancer augmentation, you will see the exact effectiveness of your responses. You begin at 50% Persuasion Level. Each plus is worth about 12.5%, and a minus is worth 25%. As long as you have at least 50% by the end of the challenge, you will succeed and earn the trophy. Always save your game before attempting these trophies! The complete list of social trophies are:

PlatinumYou unlocked every trophy in the game

First TakedownPerform your first Takedown. Civilians don't count, so be nice.

Once you reach the Sarif Manufacturing Plant, you'll be able to perform takedowns. With a full energy cell, approach an enemy and tap for a non-lethal takedown, or hold for a lethal takedown. Either way, when the enemy hits the ground you'll get your trophy.

OpportunistPerform 50 takedowns within the same playthrough. (Civilians don't count.)

With a full energy cell, approach an enemy and tap for a non-lethal takedown, or hold for a lethal takedown. Once you've performed fifty takedowns on enemies, you will earn this trophy. As the description says, civilian takedowns will not count towards this trophy. If you perform non-lethal takedowns, only the first takedown will count towards your total. Any subsequent takedowns on the same target will not. Depending on your play style, you should receive this trophy about halfway through the game.

First HackPerform your first Hack successfully.

Aim at any secured computer or door lock, and press to bring up a keypad or password prompt. Press at this point to initiate the hacking minigame. The object is to create a path between your starting point at the I/O port, all the way through to the registry. See the Tips section above for additional strategies. After your first successful hack, you will receive this trophy.

Hax0r1!Successfully hack 50 devices within the same playthrough.

Aim at any secured computer or door lock, and press to bring up a keypad or password prompt. Press at this point to initiate the hacking minigame. The object is to create a path between your starting point at the I/O port, all the way through to the registry. See the Tips section above for additional strategies. After your fiftieth successful hack, you will receive this trophy. Depending on your play style, you will receive this trophy about a third of the way through the game.

TranshumanistFully upgrade your first augmentation of choice

Once you start earning Praxis points, either through experience or purchase at a LIMB clinic, you will be able to start working towards this trophy. By purchasing every available upgrade for a particular augmentation, you will earn this trophy. Note that augmentations that only have one level, such as the Social Enhancer, Smart Vision, Reflex Booster, or Icarus Landing System, will not count towards this trophy. Considering how valuable Praxis points are, choose a tree that you will actually use during the game, the obvious choice being of course the Cloaking System.

Consciousness is Over-RatedKnock out 100 enemies in a single playthrough.

Using non-lethal takedowns, tranquilizer rounds, PEPS fire, gas grenades, or even just throwing heavy objects at people, knock out 100 enemies before the end of the game. Just like with the other trophies, civilians will not count towards this total, so don't go punch happy on the streets of Detroit. If you perform non-lethal takedowns, only the first takedown will count towards your total. Any subsequent takedowns on the same target will not. Depending on your play style, you should receive this trophy about halfway through the game.

Up the Ante!Upgrade your first weapon of choice.

Find or purchase a weapon upgrade, highlight it in your inventory and press to bring up a menu. Choose Combine, and then highlight any of the valid weapons you have in your inventory to add that modification to your weapon. Not all upgrades are compatible with every weapon though, so check it's Examine description before purchasing anything to be certain.

TrooperComplete Deus Ex: Human Revolution.

Simply complete the game on any difficulty and you will receive this trophy. This trophy stacks with the Legend trophy if you are playing on Give Me Deus Ex difficulty, and attempting to get all trophies in a single run.

Start a New Game, selecting Give Me Deus Ex difficulty, then do not change the difficulty throughout the entire game. For best results, adopt a stealthy approach, so as to minimize combat as much as possible. On Give Me Deus Ex difficulty, one shot kills are not uncommon, and enemies will flank you with deadly efficiency. This trophy stacks with the Trooper trophy if you are playing on Give Me Deus Ex difficulty, and attempting to get all trophies in a single run.

Deus Ex MachinaExperience all the different endings that Deus Ex: Human Revolution has to offer.

In Panchaea, while progressing towards the end of the game, you will receive optional objectives to speak to David Sarif and William Taggart. Make sure to speak to each person before you fight the final boss. Taggart is on the 2nd floor on the ring section. You'll find him at the very north part of the map in the center, north of the long pipeline. Sarif is on floor B4 of the ring section, in the southeast corner of the map. After speaking to both of them, make your way to the boss fight.

After the boss battle is over, you will be given the choice of pressing one of three buttons, or going through a door and down a hallway to press a fourth button. Once you have heard the explanation of what each button choice means, you will regain control of yourself. Save the game, then press one of the four buttons. After you have watched the ending, you can skip the credits and return to the main menu. Load the saved game from the main menu, and press one of the remaining buttons. Repeat this process until you have seen all four endings, and you will earn the trophy.

Missable. In concept, this trophy is simple: don't kill anyone. Starting at the very beginning of the game with the attack on Sarif Industries, all the way through to the end of the game, do not take a life in any way, shape or form. What may be less obvious is that you cannot take a life indirectly either. Once you have incapacitated an enemy, make sure that they do not fall to their death from heights, drown in water, or die from some other environmental hazard. As Gauss points out, this also includes incapacitated enemies that are killed by other enemies grenades. Essentially once an enemy is incapacitated, whatever happens to him is counted against you.

Also, you cannot program turrets or robots to attack enemies, as any deaths that are caused by a turret/robot under your control will count against you. Destroying turret or robot will not count as a kill however, so they can be eliminated without worry. Though destroying a camera will not count as a kill, it will trigger an alarm which will affect your Foxiest of the Hounds trophy.

Obviously the four bosses that you fight are special cases. Since you are forced to kill them, they do not disqualify you from the trophy.

NOTE: For the most part, after an enemy is incapacitated, you can tell if an enemy is living or dead by the icon that appears on the prompt when you aim at their body. It will show Zzz if the enemy is unconscious, or a skull if the enemy is dead. This display is glitchy however, particularly among some of the Derelict Row Ballers, so another way of being sure is by the Merciful Soul bonus experience that you receive when you knock them out. I can personally verify that I experienced this glitch where it appeared as though an enemy was dead, and yet I still received the trophy once the game was completed. Experiences may vary, so be careful.

Foxiest of the HoundsComplete Deus Ex: Human Revolution without setting off any alarms.

Missable. This is a challenging trophy, but much less difficult than it seems at first glance. For the purposes of this trophy, all that matters is a triggered alarm. Meaning that Suspicious, Alarmed or Hostile enemy states do not matter as long as you can subdue or kill any alerted enemies before they activate an alarm panel, pictured below. Alarm panels will also be an absolute visual indicator of whether or not you've triggered an alarm.

You can be seen, you can even initiate a firefight, and still get the trophy as long as no alarms are activated. So if you see any enemies turn and run, make them a priority target over those who are staying in cover or returning fire, and make sure they don't reach an alarm panel. You can also hack alarm panels to disable them, preventing them from being activated. Turrets or robots in a Hostile state will not cause an alarm.

Other things that can trigger an alarm are:

Running out of time while hacking a door or computer

Staying in the sight of a security camera for an extended period, causing it to go from Suspicious to Hostile status.

Security cameras spotting unconscious or dead enemies

Destroying a security camera

Tripping a laser barrier

There are several places in the story where alarms are triggered automatically as part of the plot, however these will not affect the trophy:

Also, most of the side quests do not have alarms at all, meaning that whatever you do on the mission will not affect your progress whatsoever. However, I would advise to err on the side of safety and treat every encounter as though it could result in an alarm.

If you do trigger an alarm, you can reload a previous save from before the alarm was triggered and still get the trophy, so rotate your save slots and make sure to save regularly so you can maintain your progress.

The easiest way to keep track of your success or failure on your progress towards this trophy, is earning the Smooth Operator bonus on every mission objective that it is possible to earn it on. This bonus is literally for getting through a main story objective without triggering an alarm, so it is an easy validation that you've completed that portion of the game properly. For best results, while on a mission make sure that you make a new save each time you receive the Smooth Operator bonus, so that if you make an error on the next leg of the mission, you'll always have a restore point to start again if necessary. Unfortunately not every objective yields this bonus, so this is not a perfect indicator, but it will reassure you if you have any doubt about whether or not you'd triggered an alarm in a section of the game.

See the Stealth portion of the Tips section above, as well as these additional strategies:

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To enhance your chances, make sure to purchase all of the the Cloaking System and Energy Recharge Rate upgrades early, as they will be your primary method of getting through difficult areas. Energy Level Upgrades are less important, since your energy will only recharge the first cell, meaning that you'll have to use CyberBoost ProEnergy power-ups to charge the additional cells. It is only in those few areas of the game where extended stealth is needed that additional cells will become useful, but these are uncommon, making this less of a priority. The Cybernetic Leg Prosthesis can be of use as well to allow access to more stealthy pathways. The first leg upgrade Run Silently is useful, but past that your returns diminsh rapidly. Sprint Silently and Land Silently don't come up frequently enough to warrant investing the extra Praxis.

Smart Vision is key, especially when coupled with the Radar 2 upgrade. This allows you to determine the exact position of enemies out to 50m with a greater degree of accuracy than you would with your radar alone. Also surprisingly useful is the Reflex Booster which allows you to do a takedown on two enemies simultaneously for a single energy cell. If timed correctly, this allows you to incapacitate or kill multiple enemies when normally an attack on one would immediately draw the attention of the other. Paradoxically enough, the Stealth Enhancer augmentation is of little usefulness. Aside from the Cones of Vision upgrade, most of the other upgrade functions can be fulfilled by the Smart Vision augmentation just as effectively.

While attempting this trophy, you are far better off adopting a non-lethal approach. You'll receive the Tranquilizer Rifle right at the beginning of the game, and though ammo supply becomes a concern, it has a respectable range and is almost completely silent. Hit an enemy in the head and they will collapse immediately, but hitting them anywhere else in the body will likely trigger an alarmed state, and possibly reveal your position before they pass out. In a pinch, you can also use the sound of the dart's impact to attract enemies' attention towards a specific location, but ammo is too precious to use this trick regularly. In terms of takedowns, a non-lethal takedown creates much less noise than a lethal takedown, meaning that you can attempt a takedown in much closer proximity to other enemies, as long as you are out of their field of vision. Make sure to hide your bodies carefully however, as enemies who are still awake will wake up sleeping enemies, resulting in them being more watchful and possibly causing their patrol routes to shift.

You can take advantage of this behavior as well, by shooting enemies that are further away than a second enemy. The sight of their ally collapsing will draw their attention towards them and away from you, causing them to kneel down next to them to wake them up. Reload your tranq gun and pop the second enemy in the head as well. Given enough patience, you can subdue multiple enemies this way in relative safety, as long as you have enough time to reload and don't miss. Similarly, you can use a body to draw enemies out of position and into a secluded area off their normal patrol route where you can perform a takedown out of sight of other enemies. This is a more risky proposition with multiple enemies, as you will have to have sufficient energy cells to perform takedowns on any enemies you attract in this way, but can still be useful if you're careful.

Lastly, manage your saves carefully. Make sure to save after every difficult part of the level, but try to rotate your saves in case you accidentally put yourself in an impossible position and have to restore an earlier save to try a different tactic.

DoctorateRead all 29 unique XP books within a single playthrough.

Missable. And easily missable at that. Scattered throughout the game are 29 books written by Hugh Darrow, the father of modern cybernetics. They look like normal eBooks, but they give a Scholar bonus of 200xp for each one you read! Unfortunately if you lose track of your total, there is no obvious in-game counter for the books you've collected, but you can go through your Media Log and sift through your list to count them. In your menu, navigate to your Media Log and press to bring up eBooks instead of emails.

NOTE: You must purchase the Icarus Landing System augmentation by the time you reach Tai Yong Medical or you will miss this trophy. Before the end of Omega Ranch you will need Capture 5 or an Automated Unlocking Device to access the final eBook.

Sarif Industries (3 Books):

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1. The Nature of Neuroplasticity

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2. The Neural Hub - Design for a Next Generation

Sarif Industries (2nd Floor):In office 27 on a coffee table at the back of the room.

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3. The Tyranny of Biology

Sarif Industries (2nd Floor):In office 25 on a coffee table across from the door. You can access this office via a duct from office 27.

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Sarif Plant (2 Books):

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4. Neural Interface Protocols: The PEDOT Revolution

Sarif Plant - Factoring Labs: Just after you find your first Praxis kit, you'll find this book in the room with the security terminal to disable the nearby turret. It will be under a cardboard box, on top of two stacked gray cases in the middle of the room.

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5. Artificial Muscles

Sarif Plant - Admin Building (4th Floor): In the room before you reach the objective marker to confront Zeke Sanders, you'll find this eBook on the desk to the left of the door.

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Detroit (7 Books):

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6. Nano-Augmentation - Pipedream, or Theory for the Future?

Downtown Apartments (South): The entrance to this building is in the alley right behind the gas station. In the apartment of Greg and Josie Thorpe, who you'll be visiting while on the side quest "One Good Turn Deserves Another", you'll find the eBook in their bedroom on the bedside table. If you didn't save Josie at the plant, while on the side quest "Motherly Ties" you can easily find their apartment in the same building as Detective Chase's "office", on the floor above him.

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7. Respirocyte Technology & Hazardous Environment Parsing

Downtown Apartments (North): This building is only accessible via the fire escape, entering through one of the windows. This book will be in the bedroom of the weapons dealer Seurat, but be warned that he doesn't like you touching his stuff, so be subtle.

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8. The Intelligence Circuit

Chiron Building: This book is in your apartment, accessible via the lobby elevator in the Chiron building. The elevator only goes to your floor, and there's only one room that you'll be able to interact with so this is fairly simple to find. The eBook itself is on your bedside table.

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9. The Threat of Cybernetic Discognition Disorder

Police Station (Basement): In the morgue on the desk of the coroner, right on top of a large pile of paperwork.

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10. Arms (and Legs) for Man - The Structure of Cybernetic Limbs

Downtown Apartments (West): In the cybersurgery chop shop on the 2nd floor. The front door is a level 5 hack (code 2356), then there is an interior door which is a level 2 hack (8221). While you're here, there's a Praxis kit in the cage, level 5 hack (code 3663).

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11. Vestibular Augmentation and Enhanced Agility Factoring

Derelict Row: In the building south of the open area with the boxcars, on some barrels

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12. The Visual Cortex 2.0 - The Eye, Redesigned

LIMB Clinic: In the hallway leading to the back operating room, the book will be on top of a cart on the north side of the hallway.

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FEMA Facility (1 Book):

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13. Blurring the Boundaries Between Man and Machine

FEMA Detention Center (Floor B4): There is an staff area south of the large interrogation area. You'll find this eBook in a conference room, just north of the cafeteria (code 7984).

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Hengsha (6 Books):

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14. The Use of Neuromuscular Facilitation Systems

The Hive (Basement): In order to get this trophy, you need to get a meeting with Tong. (See Darker Shades for details) You will find the eBook on the same desk as his microwave.

NOTE: Do not explore The Hive on your own before getting a meeting with Tong. There is a conversation that Tong has with a third party that you can overhear while climbing through a vent outside his office. By eavesdropping on this conversation, you will prevent yourself from gaining access to Tong's office, making it impossible to read this ebook.

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15. Optical Enhancement Functionality

The Hive (1st Floor): As you enter The Hive, there is a door to the right that you can hack that leads to a hall, with an office on your immediate left. Because of the proximity of the bouncer to the door, you may be better off circling around from the other side through the basement. Once inside, you'll find the eBook on the corner of the desk.

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16. The Science and Theory Behind Cochlear Implants

Downtown Apartments (2nd Floor): There is only one apartment on the second floor, so this should be fairly easy to find. You'll find the eBook in the back room of the apartment, on a desk. Careful though, there's someone sitting at the desk who might not take kindly to your intrusion if you disturb them.

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17. Invasive Brain Machine Interfaces

Downtown Apartments (Roof): Starting at the roof exit to the stairwell, go north up a staircase, then go east up a second small flight of stairs and you'll see an apartment door ahead and to the left. It is a spartan one room apartment, with the eBook on the desk at the back of the room.

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18. Understanding Vision (Part 1)

Hengsha Court Gardens: This one is a little tricky to get to with troops everywhere, but since you'll be infiltrating the location anyhow to reach the Dutchman, make sure to take a detour to pick up this eBook on your way. The entrance to the Hengsha Court Gardens is in between two apartments. Looking on your map, the eBook will be in the apartment immediately to the south of the entrance. You'll find it on the kitchen counter on your right as you enter.

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19. Electrogravitic Technology Applications

Alice Garden Pods (3rd Floor): This eBook is inside pod 143.

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Tai Yong Medical (3 Books):

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20. Better Than Nature?

Assembly Lines (5th Floor): In the room immediately before the maintenance elevator, use a crate to reach the vent in the northeast corner of the room. This will lead to a ventilation shaft, but one without a ladder. You must have the Icarus Landing System augmentation to survive the drop. Assuming you do, you'll find the eBook at the bottom next to the body of someone who didn't.

Also, you must get this eBook before you use the maintenance elevator, because once you go up you will not be able to return.

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21. Radical Evolution is a Reality

Laboratories: On the 1st Floor you'll find the Lee Geng Memorial Laboratory, which is a large room with nine workstations in a 3x3 pattern. The eBook will be on a case stowed under the work surface of the one in the very center.

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22. Brain Implants

Penthouse (2nd Floor): This eBook will be on a desk in the southwest control room overlooking the helipad.

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Picus (2 Books):

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23. HUMAN POWERED - Autonomous Energy Reclamation Systems

Picus (4th Floor): In the room on the easternmost side of the 4th floor, the eBook will be on a shelf under a large television monitor.

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24. Healing Thyself - Health Preservation Implants

Restricted Area (2nd Floor): In the large room on the south side of the 2nd floor of the Restricted Area, you'll find an enclosed office area in the upper left corner of the room. Against the back wall will be two desks, with the eBook on the right desk.

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Detroit 2 (2 Books):

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25. Vagus Nerve Stimulators

Convention Center (3rd Floor): When you enter the backstage area where Taggart is waiting, turn left upon entering the room and you'll see some of Taggart's security watching television. In the corner of this room will be a small table with bottled water and pizza on it, and also another eBook right in the middle leaning against a coffee machine.

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26. Dermal Modification Processes

Purity First Hideout (Floor B1): In the middle of Sandoval's desk, right behind his monitor.

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Harvester Territory (1 Book):

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27. Understanding Vision (Part 2)

Harvester Territory (Floor B2): There will be a chop shop in the upper left corner of the floor, with the eBook on the counter in the northwest corner for the room.

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Omega Ranch (2 Books):

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28. Delgado and the Stimoceiver

Main Facility (2nd Floor): In the northwest corner of the 2nd floor is a room with an elevator. The attached room to the south will have a bunch of covered equipment in storage. At the south end of this room will be some desks shoved against the wall, with this book on one of them.

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29. Reimagining Retinal Implants: Doctor Dobelle's Success

Restricted Area (Floor B1): Right after you defeat Namir, you'll find yourself in the "White Room". The final eBook will be in the safe, which is a Level 5 hack.

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Video walkthrough of all 29 eBooks by PowerPyx

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Note that PowerPyx's numbering is different than the above list

Lesser EvilDeal with Mr. Carella's indiscretion.

This side quest becomes available upon your return from the Sarif Manufacturing Plant.

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When you first gain access to your office, read your email to learn about the Neuropozine thefts that have been going on at Sarif Headquarters.

After speaking to Sarif about the results of the Manufacturing Plant mission, you'll be paged to go to your office.

Speak to Tim Carella in your office.

Agree to help him, then follow the objective marker to Tindall's apartment.

Hack the apartment's gate which is a level 2 hack (code 0002) or if you have the Cybernetic Leg Prosthesis, you can jump from the dumpster up to the first level of the fire escape and go in through the window.

Go to Tindall's apartment which has a level 1 hack to unlock the door or you can break it down.

In his back bedroom you'll find his computer, and though there isn't any footage on it, you will find an email to arrange a meeting behind the gas station.

One of his accomplices will come through his front door toting a shotgun at this point.

Deal with the intruder however you see fit, then go to meet with Tindall.

If you have the Social Enhancer augmentation, you can immediately convince Tindall to hand over the footage. If you don't however, Tindall can be convinced if you perform one small task for him. It seems that two dealers P-Gee and Bee-K have been putting pressure on him for dealing Neuropozine on their turf, and he will give you the footage if you take care of them.

The two dealers are hanging out in the basketball court to the north, and have no backup.

Once both are incapacitated or killed, you can return to Tindall to receive the footage, and then meet Carella to complete the mission.

Motherly TiesPut a grieving mother's doubts to rest.

This side quest becomes available the first time you enter the Detroit hub.

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Immediately upon exiting the Serif Headquarters for the first time, you will be stopped by Cassandra Reed, Megan's mother. She still has a lot of questions about the circumstances surrounding Megan's death. She has heard from a retired police detective that the case wasn't handled properly, and she wants you to look into it.

Locate Detective Chase's Building / Meet With Detective Chase
Going to see the detective, you'll learn about a number of leads to follow up on at the Detroit Police Department

He thinks that there may be evidence on Captain Penn's computer that the case was closed early to bury the truth

He suspects that Detective Chet Wagner was brought in specifically to sabotage the investigation

Lastly, that there is vital evidence is being stored in a storage locker behind the police station

All three of these objectives must be completed to finish the mission, but they can be tackled in any order you wish.

Locate the DMPD Storage Unit
Accessing the evidence lockup is quite easy if you have the right augmentations.

With the Cybernetic Leg Prosthesis, you can jump over the fence at the back of the police station.

With EMP Shielding you can travel through an electrified passage to the east of the police station.

You can gain access to the alley through the sewers

There are two exits to the alley from the police station itself.
Once in the alley, the lockup is a level 1 hack but Chase has provided you the code (4891) if you don't need the experience. There are four eBooks to read to complete this objective, but there is also a locked safe that ties into the Sentimental Value trophy. Hack the safe to find a fifth file with more background information, and Megan's bracelet.

Go to the Police Station Lobby

In order to make your life easier, complete the requirements for The Desk Job if you haven't already done so.

Chet Wagner will be in the lobby, but he won't tell you anything until you have a little leverage.

After he turns you away, you'll receive a waypoint for his office.

Break in by hacking the lock (code 6065) or through the nearby vents, then access his computer (password fuckface. No, seriously) and you'll find some incriminating emails on his computer that you can use to change his tune.

Go to Captain Penn's office on the third floor. After accessing his office (code 2419), his computer is a level 2 hack (password apophenion) and contains some interesting emails that reveal he had been bribed to bury the evidence.

With that objective complete, go back to the lobby and confront Wagner with your evidence, and he will sing like a canary.

Cassandra Reed will be waiting for you in the lobby of the Chiron Building. Give her all of the information that you have gathered about Megan's case. When prompted to decide whether or not you want to hand over Megan's bracelet that you found in the safe inside the lockup, choose Keep Bracelet to receive the Sentimental Value trophy. Once you've given her all the information, you'll also get the Motherly Ties trophy at the end of the conversation.

Cloak & DaggersDeal with the man in the shadows.

Missable. This side quest becomes available the first time you enter the Detroit hub.

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Just east of the Chiron building is a group of working girls that hang around across the street from the entrance to Derelict Row Baller territory. Standing against the wall near a bank of payphones will be Jenny Alexander, working undercover while keeping an eye on the DRBs. She will offer you the "Cloak & Daggers" side quest, enlisting your assistance to help nail a dirty cop Jack O'Malley. To accomplish this, she gives you three initial objectives. The first of which is to make contact with O'Malley, posing as a hitman he had hired to eliminate a potential witness.

Meet with O'Malley
It's good to start with this objective first, simply because he gives you some additional objectives that overlap with the others and it will save you some backtracking.

The gate is a level 2 hack (code 0002), or you can use Cybernetic Leg Prosthesis to jump up to the fire escape to gain entry.

Once inside, you'll find his apartment is on the 2nd floor. The front door is a level 1 hack (code 1077), and the interior door is a level 4 hack (code 1029).

Be very careful when entering the back room, because there are three armed frag mines attached to the crates stacked against the walls. I strongly suggest that you save your game before entering this room.

Crouch and move very carefully towards them, being careful at no time to jostle any of the boxes in the room, or to climb on anything such as the bed. Any change in your height while in the detection range of the mine will set it off, and it goes off with virtually no warning. As long as you're aiming straight at it, you won't have to get too close before it prompts you to press to disarm.

Disarm all three mines before continuing your search (and be sure to keep them in your inventory for upcoming boss fights).

There are three items that will serve as evidence, but you only need one.

From the doorway, there's a package of drugs on a side table to your left.

A weapon shipment case is on the bed.

There are also someincriminating emails on the computer.

Locate the MCB Gang's Hideout
go to the MCB gang hideout in Downtown Apartments (North) on the third floor. Locating the hideout will provide two more objectives, incapacitate Double-T, and incapacitate or kill the other members of the MCB Gang.

GLITCHED TROPHY NOTES: It is critical that you make a separate save game before engaging the MCB Gang at the hideout, for two reasons. Not only because accidentally killing Double-T will cause you to fail the mission, but also there is a glitch where one of the six MCB gang members in the apartment will sometimes glitch through a wall or ceiling, causing you to be unable to complete the objective to incapacitate or kill them all. Do not save over this slot until this objective is marked as complete in your Missions Log.

When you first approach, there will be two guys talking outside. If you have the Reflex Booster, you can incapacitate both of them right away and save yourself some trouble. If you kill them instead, it will almost certainly alert the other MCBs in the apartment.

If you wait for the two guys to finish their conversation, one will move into the kitchen of the apartment, leaving one alone outside.

Also in the apartment are two guys on the couch in the living room and Double-T and one other MCB in the back bedroom.

Again, adopting a non-lethal approach is much easier, allowing you to deal with one room at a time. If you do alert the MCBs, they'll swarm out in force making it much easier to accidentally kill Double-T which will cause you to fail the mission. Luckily he's wearing a bright yellow hoodie, so he is distinctive at least.

Once Double-T is unconscious and the rest of the MCBs are dealt with, you can move on to your next objective.

If you think you've dealt with everyone but the objective marker is still pointing off into space, reload your previous save and try again.

Retrieve O'Malley's Package / Locate the DRB Weapons Stash

The package is a crossbow stashed right next to one of four routes into DRB territory.

To pass through this route, you'll need either the Move/Throw Heavy Objects augmentation to move the crates that block the passage, or the Cybernetic Leg Prosthesis to allow you to jump over them. There are two DRBs just beyond the crates, so be careful.

There is also a fire escape you can climb up just to the southwest of the weapon stash, which will allow you access to the roof across from the entrance to Derelict Row. You can either climb down and enter the front door, or if you have the Icarus Landing System, you can jump across and break through a weakened wall to gain access to a tall shaft much further into the territory. The fall is too great to survive without the Icarus Landing System, so don't attempt it otherwise.

Finally, there's the front door, right up the street that the DRBs are guarding. Either climb through the cement pipes to the left for the stealthy approach, or just gun your way in directly.

There is a secondary objective though, to remain undetected while in DRB territory. This makes the mission more challenging but awards an extra 750xp at the mission completion if you manage it, so it's worth trying one of the stealthy routes before resorting to a frontal assault.

Follow the objective marker until you have located the cache, and select it to complete the objective.

Once all of the objectives are completed, it is finally time to bring O'Malley down. In order to get the Cloak & Daggers trophy, when you return to Jenny and hand over the evidence you must choose to arrest O'Malley yourself. If you tell Jenny to handle the case from there, you will miss this trophy as well as the related trophy The Take.

Go back to O'Malley's apartment, and you'll find him waiting for you as if he was expecting you. In fact he knows exactly who you are and what you've come to do, and offers you a deal to let him go. Choose to accept the deal, and you will earn The Take as well as 3000¥. Return to Jenny and explain your failure to complete the mission and earn the Cloak & Daggers trophy.

Smash the StateHelp Officer Nicholas take out the trash.

This side quest becomes available after Montreal, when you return to Detroit.

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After you talk to Taggart at the Convention Center, on your way out of the building you'll be approached by Officer Nicholas, or Nicky as he's better known. He will give you the "Smash the State" side quest, enlisting you to help with locating and a terrorist named Jacob who has obtained a large cache of military grade explosives. He doesn't know where Jacob is hiding, but during the conversation if you choose Chastise he will focus long enough to narrow down the likely locations. While you can check out the other locations for experience, Jacob will be in the sewers under the police station. He has planted a large number of frag mines all around the approach, so proceed with caution disarming mines as you go (These will come in handy for your next boss battle). When you finally locate Jacob, he will be protected by a few turrets set up to defend the area the bomb is planted at, so be sure to disable those before taking care of him. If you incapacitated Jacob instead of killing him, Nicky will also give you a Silencer upgrade in addition to the normal quest rewards.

Once you have dealt with Jacob, you can also disarm the bomb. Rather than hacking the bomb, use the code 0000 to defuse the bomb to get the Lucky Guess trophy. If you hack the bomb instead, you will miss this trophy.

Return to Nicky to complete the mission, and earn the Smash the State trophy.

Acquiantances ForgottenFollow Pritchard's lead to uncover the truth.

Missable. This side quest becomes available after Montreal, when you return to Detroit. However there are prerequisites to receiving the side quest that occur immediately following your mission to the Sarif Manufacturing Plant at the beginning of the game.

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After you return from the Sarif Manufacturing Plant, you will have the opportunity to question David Sarif about the security leak. If you win the argument with Sarif, he will tell you that the data was going to a private detective he had hired to investigate his staff, and sends copies of the detective's findings to your computer(See Yes Boss for details.) Be sure to read the emails.

When you return to Detroit, while on your way to the Convention Center you will be contacted by Pritchard to say that he's tracked down the private detective that the data went to, and has isolated his location. His name is Brent Radford, and you'll find him in the Downtown Apartments (North) in the apartment right across the hall from the MCB hideout from Cloak & Daggers. When you get there, you'll see immediately that all is not right. Move through the apartment to the back room, and you'll see a man in black standing over Radford who has been fatally wounded. Take out the man then see to Radford, who will ask for a trauma kit from the closet just outside the bathroom door.

Eventually he will ask you to put him out of his misery. It is at this point that you can get the Kevorkian Complex trophy, if you agree to his wishes. If you're going for the Pacifist trophy on this playthrough, be sure to save before you do so however, as this will count as a kill. By saving first, you can get this trophy then reload after you're done and refuse.

Regardless of how you handle the conversation, he will tell you about a storage locker where he kept the case notes. The men in black suits were after his information, and they have a head start. Go to the storage locker and you'll find they've already gotten it open. There will be one suit outside patrolling, two suits a short distance away near the wall, and one inside by the safe. If you're careful you can eliminate all four of them stealthily using non-lethal takedowns, but you'll need a Reflex Booster to subdue the two near the wall. Take care of all of them and recover the evidence. Hack the computer and read all the emails, then hack the safe (code 4062), read the eBook about the White Helix fires and take the photographs.

Finally go see Michelle Walthers, who you'll find on the 3rd floor of the Downtown Apartments (East). Speak to her, then give her the photos and she will start to talk about Jensen's parents. Choose Inquire until she starts repeating herself. If you have a Social Enhancer augmentation, you will get some additional background information, but it isn't necessary for the trophy. As you leave, she will offer you 200¥. If you refuse, she will give you one last piece of information before the conversation ends. Leave the apartment, and you'll speak with Pritchard, after which you will complete the mission and earn the trophy.

Bar TabHelp the Hive Bartender settle a tab.

This side quest becomes available on your first visit to Hengsha.

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After speaking to Tong in The Hive, speak to the bartender Bobby Bao and select Operation to get access to the "Bar Tab" side quest. First, follow the objective markers to disable three communications relays in the Youzhao District. Each one is a level 2 hack, and they can all be accessible from the rooftops without descending to the street. Once all three are disabled, Bobby will send you the coordinates of Jaya, the woman you are supposed to collect from. Go to Hengsha Court Gardens and speak to her.

It is at this point that you can get the Guardian Angel trophy (missable). By selecting Offer Help, you can then return to Bobby Bao and pay off Jaya's tab. Choose About the Job, then Deal. Bobby will tell you that paying off Jaya's tab will cost you a cool 5,000¥, but it's definitely worth it. Not only will you get the Guardian Angel and Bar Tab trophies, you will also get a Praxis kit! That's a good day's work right there.

Rotten BusinessHelp a lady in the oldest of professions clean house.

This side quest becomes available on your first visit to Hengsha.

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Once in Hengsha, go to the fourth floor of the Hung Hua Hotel. Coming off the staircase, you'll hear an argument coming from the first door on your left. Speak to Mei Suen to get the "Rotten Business" side quest. The first part of this quest involves saving a fellow working girl Ning who is being held against her will. Speak to Chuanli on the roof to get her exact location. Convince him to cooperate either using the Social Enhancer augmentation (choose Appease), or by bribery (2000¥), and he will give you the location of the lockup just south of Alice Garden Pods. There will be three guards to kill or subdue, one of which will be holding a pocket secretary with the code for the door (5377). Speak to Ning, and then return to Mei Suen for the second part of your quest.

Agree to help eliminate Diamond Chan. Travel to his apartment, and hack his front door. Take cover near the entrance and open the door, which will probably get his attention. In order to get the The Fall trophy (missable), it is very important that you incapacitate rather than kill Chan, otherwise you will not be able to make his death look like an accident. Drag him over to the edge of the roof, and make him fall off the edge. Faking his death in this way will earn you the The Fall trophy, right after he hits. If you are going for the Pacifist trophy, be sure to save your game before getting this trophy, then reloading afterward and finish the mission by incapacitating Chan, then planting drugs in his apartment. Return to Mei and you will complete the mission, and earn the trophy.

Shanghai JusticeIt may take some sleuthing, but justice must be served.

This side quest becomes available on your first visit to Hengsha.

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While in Hengsha for the first time, you can get the Side Quest "Shanghai Justice" from Malik when you meet her in Alice Garden Pods. Malik asks you to investigate the death of her friend Evelyn Carmichael, who she believed was murdered by Evelyn's parasitic boyfriend Lee Hong. First you'll have to go to pod 009 to review the evidence that she has gathered about her friend's murder. There is a pocket secretary and a eBook that contains the police report, secretly sent to her via a cop friend of hers. The note will point you towards a contact called Anonymous X who works for LIMB. You will have to go to the local LIMB clinic and meet the contact for further information. He'll be at the right counter, wearing a #chan hat and looking shifty. Choose the Professional choice if you want to give the correct passphrase, or any of the others if you just want to jerk him around. He'll meet you behind the clinic and give you the autopsy report. Though he expects to be paid, you can save your money, as it will not affect the trophy.

After reading the autopsy report, Malik will ask you to break into Hong's apartment to find incriminating evidence. You'll need at least Capture 3 to hack the lock, otherwise you'll have to bust down the door. Once you've entered all rooms in the apartment you'll have the opportunity to search the apartment for clues.

Find the following four items:

Antique Clock on top of the dresser

Answering machine message

Emails on his computer (Need Capture 2)

Baseball bat leaning against the wall near the front door

Once you've found all the items, you'll go to The Hive to confront Lee Hong. Hopefully you've already gotten the Hive Membership card, but if not you'll find it on the third floor of the Hung Hua Hotel. Once you gain entry to The Hive, you'll find Hong on the second floor, on the southeast corner of the level. Presenting the evidence properly to Hong is also the key to earning the Super Sleuth (missable) trophy. During the conversation you'll have to Columbo his ass, and lay the facts out perfectly in order to elicit a confession. Select the following options:

Inaccurate

Drunk

Antique Clock

Pregnant

Limb

Hong will collapse, and you'll earn the Super Sleuth trophy immediately after the conversation is over.

If you haven't done so yet, you'll have to disable The Hive's security protocols so that Malik can take her revenge on Hong. The security console is on the second floor at the very west side of the level. Directly across from the door that leads behind the bar. It is a level 3 hack, and there's a bouncer right there, so crouch down and get as close to the wall as possible to avoid being spotted. Once the security is disabled, go outside and wait for Malik's surprise. She'll meet you in the street, give you a Praxis kit and thank you for your trouble. Then approach The Hive to watch the fruits of your labors plastered all over the billboard sized video screens. Once Malik has had her revenge, you will get the trophy.

Corporate WarfareProtect a client's interests by performing a less-than-hostile takeover.

This side quest becomes available on your second visit to Hengsha.

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When you enter the Youzhao District in Hengsha, you will be contacted by Hugh Darrow who will request your assistance. Meet his contact Mengyao on a nearby roof, who will tell you about a group of terrorists that are threatening the Panchaea project. A meeting that has been set up with the terrorists to intercept their stolen intelligence before it falls into the wrong hands. Darrow would also like the terrorists to be taken alive, so be careful how you approach them. There will be a total of five terrorists, two in the back corner of the channel with their backs to you, two more patrolling on the sides, and one that goes up and down the side hallway to the stairs, which is your best approach. Once you takedown the goon who is patrolling the hallway, you can deal with the two guards on each side with takedowns or tranquilizer rounds. Pull the closest one into the hallway to hide the body, then go after the other one.

The last two you can take out simultaneously if you have the Reflex Booster, otherwise you should have 2 energy cells charged and do two takedowns in sequence. Once all five are incapacitated, you can search their bodies for the data chip containing the intel, then make your way back to the contact.

When you talk to Mengyao, you also have the opportunity to earn the Ladies Man trophy (missable). To get this trophy, you will need to have unlocked the Social Enhancer augmentation. Before you give her the chip, select Inquire to ask about the chip's contents, but Mengyao isn't that easy to crack. Press when prompted to activate your pheromones, and choose Charm to sweep this Beta off of her feet. She'll give you the information you need, and that trophy will be yours. Once the conversation is over, you will also get the Corporate Warfare trophy and 1000¥.

Talion A.D.Descend into the bowels of an urban jungle and confront a warrior-priest.

This side quest becomes available on your second visit to Hengsha.

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In the LIMB Clinic, you will find Doctor Wing trying to get your attention by name. He will confess to you that Belltower had paid him to implant experimental military hardware in their soldiers, augmentations far exceeding the legal regulations. One of these soldiers, Michael Zelazny, has gone rogue from Belltower and is in hiding. Wing wants you to contact Zelazny and resolve the situation peacefully, and gives you the location of a butchers shop that he believes Zelazny is using as a front.

Enter the back room of the butchers shop and go down the stairs, and you will find that you are too late. Zelazny has fled the scene, leaving a dead Belltower soldier on the floor. Search the dead soldier for a pocket secretary, revealing that he was a Belltower infiltrator and that apparently Zelazny had discovered his duplicity. It also indicates that Zelazny is hiding underground, somewhere in the Hengsha sewers. The entrance you want is in the large channel on the east side of Kuaigan District. Go through the manhole there and into the sewers.

You can try to reason with Zelazny, but in the end your only options are to let him go or to engage in combat. If you choose to fight, a quick use of Typhoon should bring the combat to a rapid conclusion. Alternately, you can lob a gas grenade at them as soon as you get into range, incapacitating Zelazny and all of his men in one shot. An even better outcome can be had if you hear him out and let him go. As soon as you exit the sewers, Zelazny will contact you over your comms and tell you that he made some calls to his former colleagues in Belltower, and had them move some of the patrols around, resulting in fewer soldiers on the streets while you are in Hengsha. No matter what the outcome, when you return to Doctor Wing you will complete the mission, get a Praxis kit, and the trophy.

Gun NutFully upgrade one of your weapons.

To earn this trophy, you have to completely upgrade one of your weapons. Not every upgrade is compatible with a particular weapon, so consult the chart below for the number of upgrades necessary for each weapon. Upgrades such as a Silencer or Laser Sight are not necessary to complete the upgrade path for a weapon. Also, since the PEPS and Stun Gun are not compatible with any upgrades, they are irrelevant for the purpose of this trophy.

GhostYou made it through an entire hostile area without so much as a squeak.

This trophy's requirements correspond to the Ghost experience bonus that you receive for completing a mission objective without being seen by any enemies, or any alarms being raised. Being seen by a turret or camera doesn't count, as long as you aren't in their field of vision long enough to trigger an alarm. You can still incapacitate or kill enemies, and they can go into an alarmed state from noise and you'll still receive this trophy, as long as you aren't seen. Luckily, you only have to complete one objective while completely unseen, so you will have many opportunities to earn this trophy over the course of your Foxiest of Hounds trophy playthrough. The easiest place to get this is the very first mission you go on in the game, to the Sarif Manufacturing Plant.

Video walkthrough by PowerPyx:

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The BullYou defeated Lawrence Barrett, elite member of a secret mercenary hit squad.

This trophy is story related, and cannot be missed. With the proper preparation, this boss fight can be made significantly easier. Before going into this fight, make sure to have a stockpile of five or six fragmentation mines, and a couple of EMP grenades.

Barrett is a heavily armored enemy with a highly damaging chain gun, and many, many frag grenades, so it is best not to engage him toe to toe. As with the rest of Deus Ex, there are many ways to approach this boss fight, but this method allows for a relatively brief fight. Barret will tend to wander the central section and not venture into the corridors around the outside edges unless he is in close range and following you around cover. Use your cloak to move between cover when he is close by, and don't bother crouching to move until you are well out of his range. He is very slow, and in most cases he will still lose his fix on you despite the noise of your running. Be warned though, when he doesn't know your position Barret will lob grenades indiscriminately, and there are several explosive barrels in this area.

When you've found yourself a comfortable position, lob an EMP grenade at his feet. When it goes off, he will be disabled for a few seconds. Use this time to lob two frag mines at his feet. The first will likely arm in time to be set off by the movement of the second, causing both to detonate immediately, otherwise you'll have to wait for him to start moving again for them to go off. The explosion will cause him to be stunned again for a few seconds, allowing you to either follow up with some more mines or finish him off with gunfire to the head. Even on Give Me Deus Ex difficulty, five or six mines and some gunfire should be enough to finish him off, earning you the trophy.

Alternate on-site procurement strategy by PowerPyx:

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The MantisYou defeated Yelena Fedorova, elite member of a secret mercenary hit squad.

This trophy is story related, and cannot be missed. Defeating Fedorova uses essentially the same strategy as you used while fighting Barrett, with the added wrinkle that Fedorova will spend most of the combat cloaked. She apparently possesses a far more efficient cloaking system than you do, meaning that the only time you can count on her to be visible is right before she attacks. The confined spaces of the room make this a deadly combination, likely resulting in close quarters combat. You can use this to your advantage however, if you plan ahead. Make sure to buy or create a few EMP mines, as well as some fragmentation mines. About four of each will be sufficient. Again, you should be carrying a combat rifle or heavy rifle with a few power-ups, even if you're on a non-lethal run. The space it takes up in your inventory will be more than offset by the extra damage upgrades or a silencer you can pre-load it with, rather than the vanilla guns that you might pick up while on site.

Find yourself a stretch of the circular room that you like and plant the EMP mines at a discrete distance in both directions. Obviously, you do not want to be too close when she sets them off, and being too far away or planting too many may prevent you from taking advantage of her disabled state. Just as with Barrett, follow up your EMP mines with a few frag mines. If she survives, follow up with more mines or gunfire. Alternately, close range application of the Typhoon system will have good results, but this may expose you to counterattack so use your discretion.

Tip from XdeathsentenceX, you can see her while she is cloaked if you use the Smart Vision enhancement. If you don't have this augmentation, and for some reason you find yourself in a straight up gunfight with Fedorova, remember that the entire room has a thin layer of water along the floor that you can use to identify her exact position. That plus the slight lensing effect of the cloak itself should provide you a target to aim at with whatever weapons or grenades you have left.As long as you're properly prepared and take your time with the fight, you should be able to defeat her in short order, even on Give Me Deus Ex difficulty. The trophy will pop during the cinematic following the fight.

Alternate on-site procurement strategy by PowerPyx:

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This trophy is story related, and cannot be missed. If you have avoided replacing your chip at the LIMB clinic in Hengsha, this is an incredibly easy fight. Literally, all you have to do is use a takedown. Thanks to PowerPyx for demonstrating this strategy in his video below.

Even without using this method, this will be a brief fight. Using EMP grenades or mines are ineffective this time, so you can't rely on them. Bring a half dozen frag mines though, and you'll be set. Right after the cinematic, Namir will be directly ahead of you. His first action will be to kick a gun up into his hands, then cloak and start hunting you. Take the moment while he's visible to run forward while strafing left through the opening in the wall, throwing a mine straight at him before you are in cover. While you wait for the first mine to go off, toss one straight ahead of you into the empty hallway so that it lands on the other side of the wall from Namir. At some point Namir will leap over the wall and land exactly where you've thrown your mine, so you'll be ready for him. Try to keep your distance from both mines, staying near the hole in the wall. When the first mine goes off, he will be stunned. You'll barely be able to make out silhouette due to the cloak, but its enough to get a fix on him and toss a couple more mines. If all goes well, the fight will be over in about thirty seconds. The alternate strategy video displays this tactic, though not with disabled augs (This had been my original strategy, since I was unaware of the "one punch method").

Video walkthrough by PowerPyx:

Alternate strategy, in case of disabled augmentations:

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The EndYou defeated Zhao Yun Ru and destroyed the Hyron Project.

This trophy is story related, and cannot be missed. Another easy boss battle with the right preparation. This time, all you need is a laser rifle. Because the laser rifle will be able to penetrate her shield directly, you can skip a significant amount of hassle that it would take to complete multiple hacks to disable it, all the while being hit by turret fire. As soon as the fight starts, creep up to some cover and fire continuously at Zhao. You can pick up a laser rifle in Tong's office in the Harvester hideout, or in a storage lockup in Omega Ranch just southwest of the area you upload the virus at. It takes up a 6x2 block of your inventory, so it couldn't hurt to invest in some inventory upgrades as well.

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Missable. At the end of the Sarif Manufacturing Plant you will confront Zeke Sanders, the leader of the Purity First group infiltrating the plant. He will have the foreman Josie Thorpe as a hostage, and only you can talk him down. After the cinematic, choose "Try to free Josie" from the options presented.

You are prompted for three responses while talking to Sanders. The first response will always be the same, but after that you must choose how to respond based on the many possible variations of his answers. The responses of Humble, Reason, and Empathize will have varying effectiveness depending on which answers Sanders gives, resulting in a different affect on your Persuasion Level at each stage of the conversation.

See the special note on Social Trophies in the Tips section for additional details about this trophy type, then consult the video walkthrough below for the correct responses to each of Sanders' answers.

The Desk JobYou convinced Wayne Haas to let you into the morgue.

Missable. In the lobby of the Detroit Police Department, you'll run into your old friend Wayne Haas, who is now the Desk Sargent. By steering the conversation correctly, you can convince him to allow you free access to the police station, and considering that key portions of Mission 5 "Investigating the Suicide Terrorist", Side Quest 4 "Motherly Ties", and Side Quest 5 "Cloak & Daggers" have components that require access to key areas of the police station, this will make your life much easier.

You are prompted for four responses while talking to Haas. The first response will always be the same, but after that you must choose how to respond based on the many possible variations of his answers. The responses of Absolve, Plead, and Crush will have varying effectiveness depending on which answers Haas gives, resulting in a different affect on your Persuasion Level at each stage of the conversation.

See the special note on Social Trophies in the Tips section for additional details about this trophy type, then consult the video walkthrough below for the correct responses to each of Haas' answers.

Yes BossYou had an argument with your boss, David Sarif, and won.

Missable. Right before Sarif sends you to China, you'll get a message from Prichard to meet him in your office. Either before or after meeting with Sarif initially, go to see Pritchard and listen to what he has to say. Afterward, go to speak to Sarif and confront him with the information.

You are prompted for four responses while talking to Sarif. The first response will always be the same, but after that you must choose how to respond based on the many possible variations of his answers. The responses of Placate, Refocus and Defend will have varying effectiveness depending on which statement Sarif makes, resulting in a different affect on your Persuasion Level at each stage of the conversation.

See the special note on Social Trophies in the Tips section for additional details about this trophy type, then consult the video walkthrough below for the correct responses to each of Sarif's answers.

Darker ShadesYou convinced a fast-talking bartender to let you see Tong Si Hung.

Missable. In China, while on the mission "Hunting the Hacker", you will have to travel to The Hive to try and see Tong Si Hung. To make getting in easier, find a Hive Membership Card on the third floor of the Hung Hua Hotel, in the first room on the easternmost room. Once you've gained access to The Hive, go to the second floor in the vip lounge and speak to the "manager", a scarred Chinese man with an out of date cybernetic arm. While he does not respond well to gwailo, he certainly does listen to reason. Convince him to let you meet with Tong and you'll gain access to the basement, and the trophy.

You are prompted for three responses while talking to the Manager. The first response will always be the same, but after that you must choose how to respond based on the many possible variations of his answers. The responses of Insist, Pinpoint and Advise will have varying effectiveness depending on which statement he makes, resulting in a different affect on your Persuasion Level at each stage of the conversation.

See the special note on Social Trophies in the Tips section for additional details about this trophy type, then consult the video walkthrough below for the correct responses to each of his answers.

The ThrowdownYou convinced the smooth-talking politician Bill Taggart to tell the truth in public.

Missable. During the mission "Finding Isaias Sandoval", you will have the opportunity to confront Bill Taggart in the middle of his speech at the Convention Center. Your unwavering determination will cause him to crumble and give you what you want: A lead on Isaias, and a trophy!

You are prompted for four responses while talking to Taggart. The first response will always be the same, but after that you must choose how to respond based on the many possible variations of his answers. The responses of Discredit, Confront and Redirect will have varying effectiveness depending on which statement he makes, resulting in a different affect on your Persuasion Level at each stage of the conversation.

See the special note on Social Trophies in the Tips section for additional details about this trophy type, then consult the video walkthrough below for the correct responses to each of Taggart's statements.

The Last StrawYou talked Doctor Isaias Sandoval out of suicide.

Missable. At the end of the mission "Finding Isaias Sandoval", you will finally catch up with the good doctor in the sewers of Detroit. During the conversation, you can convince him to choose life by selecting the responses based on his statements. He will give you the gun, and the trophy will pop. If you enjoy irony, after you get the trophy, you can pick up the gun off his desk and kill him with it.

You are prompted for three responses while talking to Sandoval. The first response will always be the same, but after that you must choose how to respond based on the many possible variations of his answers. The responses of Inspire, Empathize and Tough Love will have varying effectiveness depending on which statement Sandoval makes, resulting in a different affect on your Persuasion Level at each stage of the conversation.

See the special note on Social Trophies in the Tips section for additional details about this trophy type, then consult the video walkthrough below for the correct responses to each of Taggart's statements.

The Final CountdownYou showed millionaire Hugh Darrow that his logic was flawed.

Missable. Early in your mission to Panchaea, you will confront Hugh Darrow and discuss his actions. This type Omega needs your wisdom to point out the unexpected repercussions that his vision will have. When prompted, select Extrapolate, Appeal, Extrapolate, Extrapolate. This will convince him to cooperate, and earn you the trophy.

The D ProjectYou watched the entire credit list and saw the surprise at the end.

Just like it says, the trophy will pop once the exceedingly long credits are completed and you've seen the extra snippet of plot at the end. For those who have played the original Deus Ex, they will realize that the mastermind behind the entire plot is none other than Bob Page, and regardless of what effects your actions have had, he still has another card to play. As an added bonus, you'll also hear a remixed version of the original Deus Ex theme, but it's still not as good as this version.

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Good SoulAgainst all odds, you saved Faridah Malik's life.

Missable. This trophy becomes available immediately upon your return to Hengsha. You must complete the requirements for this trophy before time elapses, or leaving the Construction Site.

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Upon your return to Hengsha, Malik's plane will be shot at and damaged, forcing her to make an emergency landing. You'll be immediately set upon by Belltower soldiers and you will have to act quickly to prevent Malik from being overrun and killed. The amount of time you have before this happens is variable, depending on how much damage is being inflicted, so the faster you can turn the tables the more time you'll have to deal with the remaining enemies. A combination of gas grenades and takedowns are appropriate for this mission to ensure fast results. Takedowns in particular had an added bonus that while the animation is playing, no enemies will be firing, so you don't have to worry about the time it takes to wear an enemy down. On Give Me Deus Ex difficulty, there will be additional heavy troopers as well as a Box Guard so be sure to bring some EMP grenades or mines as well.

Once you have eliminated all of the enemies on the first level, proceed to the upper levels and take out the snipers that are covering the area. Once all of the enemies have been incapacitated, Malik will take off and you will earn the trophy. If you are not able to take out the enemies quickly enough, or if you use the door to leave the Construction Site before Malik takes off, you will not be able to earn this trophy and have to reload.

Pacifist Note: The secondary explosion of the box guard may kill unconscious soldiers in the immediate vicinity, which will count against you on a non-lethal run. After the combat has been completed, be sure to check all of the soldiers in the area of the box guard's explosion to ensure they survived the blast. A backup save made just before your return to China will allow you to come back to this fight after you've finished the game in case you have to lower the difficulty to complete a Pacifist run.

Video strategy by PowerPyx:

Hangar 18You found and read the secret message. Now you know too much...

At the end of the mission in Singapore, after opening the roof for Malik, go out the door, down the stairs and turn left to what seems to be a dead end. In this small room, look to the left and you'll see a crate in the corner blocking a hole in the wall. Inside you'll find a level 5 computer to hack. Once you read the email on the computer, you will get the trophy. See the pictures below for the exact location:

Super SleuthYou really nailed your case against Lee Hong.

Ladies ManYou convinced Mengyao to spill the beans on the mysterious Hyron project.

BallsSeems you like playing with balls, eh?

When you are able to explore Detroit, go to the basketball court between the two Downtown Apartment blocks to the west of the Police Station. If you can't find it, you'll have to go to this court at the end of Side Mission 3 "Lesser Evils" when you face P-Gee and Bee-K. You'll find a basketball on the ground in front of a bastketball hoop. Pick up the basketball with and throw with , trying to get the ball through the hoop. Because of Jensen's cybernetic arms, trying to score a basket from the top of the key is almost impossible, so try this instead. The easiest way to do this is to stand almost beneath the basket and hurl it almost straight up. If you don't quite get it in, adjust your aim down slightly until you do. Use the building behind it as a guide to judge the angle.