Re: Why did NVIDIA skip the revision of Direct X 10.01 on their 9800 GTX/GX2/GTX 260/

Honestly I think PhysX has more potential than DX10.1, stuff like particle based fluid effects and cloth tearing is something that has never been done well in any major game to date. IMO I think that is where the focus should be.

If you play any of the tech demos for PhysX over the years, is is really unfortunate that it never got the developer support, it really can do exciting things for PC Gaming.