Supergiant Games' sophomore release, Transistor, has sold over 600,000 copies between PlayStation Network and Steam, according to Supergiant's Greg Kasavin.
"We were very happy to see Transistor selling even faster relative t...

I recently had the opportunity to speak to Spearhead Games co-founders Simon Darveau and Malik Boukhira on what it means to leave AAA development and create your own studio. Within one year Spearhead went from non-existe...

Ubisoft's open world racer The Crew launched in December with a bug that the team couldn't fix over the holidays or also the month of January. It was a big bug, too, what with it randomly erasing players' stats.
Wi...

First things first: if you haven't seen The LEGO Movie, you should probably go do that right now. It's awesome, and your face will love it.
Back yet? OK, good.
For those of you who have seen it, this is your predictable licen...

Spider-Man games used to rule the roost when it came to licensed comic book properties. Spidey led the way in fact on the NES, and continued his streak into the SNES with classic brawlers like Separation Anxiety and&nbsp...

The first episode of Game News Haikus went over pretty well with people who watched it. If you're one of those people, thanks for taking the time. If you're not, maybe watch that one and the new one and every future episode?...

High Moon Studios set a decent bar with its Activision-published Transformers games in terms of quasi film tie-ins (though the crown still goes to X-Men Origins: Wolverine, in my book). None of them were mind-blowingly g...