Working on the algorithm that creates these false mistakes, refining the details, making the mistakes more precise, more controlled... less actually mistakes. In my mind there's a narrative of the machine creating ordered lines, which get distorted with the mistakes it makes. But as I explore the possibilities in the techniques I use, I begin to see structures: pathways, canyons, water flowing down tracks. In the end I see the work as more of an abstract 3D landscape, yet it still retains a jerky animation, and rapid patterns that interfere to artefacts that are reminiscent of glitches, bringing back the element of mistakes.

There's also the mistakes in rendering such a gif at different sizes around the internet.