PC gaming is huge in Japan now. Mostly thanks to LoL, PUBG, and Fortnite. Steam gift cards are sold everywhere. Games like dota 2 and path of exile have dedicated Japan servers/gateways.

Famitsu estimates there are 15 million pc gamers vs 23 million console gamers in Japan. More interesting is it says there was a 50% increase in just one year. That's unbelievable growth if the numbers are accurate.

So, it's a fast growing and huge market, and any article from more than a year ago is basically out of date. Most people on reddit similarly have no idea what they're talking about, because everything they know is severely out of date.

Probably not a big factor. 100% of AAA titles are localized on release and have been for a while, but the PC gaming phenomenon is a very recent thing in Japan, and it's moving insanely fast. Here's another article about a 80% increase in gaming PC sales at one location compared to last year:

It's a very visible phenomenon as well - last month I went to the mall and there was a fortnite event going on, with tons of PCs set up and a pro team doing demonstrations. My impression is this boom is mostly fueled by the megapopular esports games like I mentioned earlier (LoL, PUBG, fortnite).

I've said it before, but sadly this is how the actual restaurant industry works

This isn't the restaurant industry. It's a student association at a university with students as employees being let go with no notice right at exams.

If they had outside restaurant consultants suggest this, then the feds should've been responsible for their own employees and pushed back with 'yeah, but we're not the restaurant industry, so we're going to treat our staff a bit better than that'.

That's an even better reason to immediately close the dump instead of bleeding out more student subsidized money over the next couple weeks or months. The interest of the collective student body outweighs that of a couple of part time workers.

Yeah f1 being red makes this dungeon completely free for kiri. You can also inherit a long shield or damage null for f2 instead to take out RNG. This also lets you use bind resist badge, which is nice because there are random binds that can hit your leaders.

I barely if ever play HC, but I think even SC people would enjoy the syndicate stuff a lot more if the members were treated more like bosses and less like rares. They have animations, they have combos, they have a lot of things that remind me of moves (and resultant damage) from Shaper or Atziri. Correct me if I'm wrong but I haven't seen anyone really complain about getting one-shot in stronghold runs where we get multiple different members on us but they're free from rare auras, map mods and an army of trash swarming in every corner.

I'm still having a blast with this league and we shouldn't forget the good bits but discussion around the giant festering boil that is syndicate clutter is apt.

It's just a complete non-issue on SC. 99% of syndicate encounters are a complete joke, even in T14-T16 maps. My biggest worry is to not kill them TOO fast or else they end up stacking on top of each other and I can't click the ones in the back. I'm not playing some super meta skill either - running a shattering steel build I threw together.

Sometimes the stars align and you get a difficult encounter but it's softcore who cares lmao.

Due to how armor works, this jewel actually improves armor effectiveness. See sample numbers below assuming 10000 armor and a 1000 physical damage hit. This is calculated using the formula from the wiki.

No jewel: 1000 phys damage, 50% reduced by armor, you take 500 damage.

With jewel: 640 phys damage, 61% reduced by armor, you take 250 damage. You also take 360*.25 = 90 elemental damage, assuming 75% resistance. Total damage taken is 340.

The above results in a 340/500 damage taken ratio, which is 32% damage mitigation with that jewel.

Are you sure the armour damage reduction is calculated based on the damage after conversion? I though it was only based on initial hit total physical damage (from a former EE video), so the 640 phys damage in your example would also be reduced by 50%. Can you please let me know which wiki formula you are referring to? Thanks !

Not sure why everyone is shitting on the Packers for not being able to get Mack. Pretty sure they both had the same offer, it's just that the Raiders thought the Bears picks would be higher in the order so they went with the Bears offer

Nobody's going to mention that even in red maps, 99% of syndicate encounters are a compete joke. It only gets rippy when the 1% of map mods, items, and mob auras come together. So it's basically irrelevant on softcore. But we all know how shitty the average player on reddit is so they're going to keep complaining until the only interesting content is nerfed to the ground and we're back to mindless 45 seconds speed clearing every map in the game again.

Can confirm. This is exactly what happened. Twitch banning streamers for something they have literally zero control over. Even if the link was purged during the mod delay by a bot who couldn't have missed it, it would've probably gotten circulated some other way through DMs to people who would have abused it. Hell, just saying the person's username is a link, and that will just pass any form of mitigation.

What actually happened in the other chat was pretty upsetting, even as a person who subs and watches Alk. But Alk didn't promote or even know about what happened. You could have considered it plain old banter before chat messed up. This was chat's fault.

However, the person who got 'hate raided' didn't use a single tool such as follower only mode, automod, or banphrases. Their channel was wide open to hate, and from the comments they made about it, this doesn't seem like the first time its happened. So they just let people come in, talk bad stuff and then makes their chat witch hunt in a sense. It's actually infuriating.

First and only edit: The victim doesn't deserve what happened, no one deserves that, let alone any amount of hate for something they enjoy doing. But to reiterate, you as a streamer CANNOT let your guard down. Without proper filtering (which twitch has easily provided to you with AutoMod, Banphrases, Delayed messages for mods/bots to pick up before they reach chat, follower only/sub only mods, etc..), you are allowing people like that to come through and affect your content. The VOD is still up, sub/follower mode didn't get toggled on until several minutes after the attack started. Any human being who has used the internet knows that toxicity is inevitable, you can't stop it. Just quit being naive to the reality and be proactive. You'll look smarter that way.

These are all the same type of people who scream "cheater" when they lose on an FPS.

Clearly more people are reaching the level of maps now (because not everyone can play all day every day) and the economy is starting to be flooded with things that drop more often at map level and people are starting to need more things to get higher in maps.

Also, people who play slower tend to have more currency because they spend more times in zones and open more containers which means they can pay more for certain items.

The current state of the economy is just the result of everyone else catching up. Inflation caused by the median player base entering the same rank around the same time.

Lmao imbeciles like you always try to justify the retarded ex prices with idiotic economic theories, but the last time a big ban wave hit the bots, ex prices dropped by half overnight. Keep thinking the economy is not 100% controlled by bots, sheep.

I understand that some shaper foils can still be useful by replacing one of the damage mods with extra damage as lighting and gie more damage than a shiled when dual wielding overall... but elder statsticks such as this have been rendered entirely useless... whats the point of having a 6-7L in your weapon if you do no damage...

Very true. Hypothetically speaking, however, if Foles somehow digs us out of the hole we're in a we make a deep run in the playoffs, you are undeniably going to have people calling for him to be the starter.

i think much of it can be explained by the fact that the outcome of football is pretty random game-to-game, and this is exacerbated by the NFL's single-match head-to-head format. this means that even very good teams have to get lucky to win the super bowl in any given season. thus the super bowl winners were almost necessarily overperforming the year they won, and are likely to regress. to us a simple statistical effect appears like the winners are consistently worse the following year.

there are also some real effects in there, like coaching staff getting promoted to other teams, good players that brought success to their team needing to get paid, etc. but i think a lot of the effect is basically a statistical illusion.