Monday, 17 November 2014

You'll first land on a sign post saying country prision, everything will look fine... But go over to the right, and enter the mask and capes shop

Talk to the person on the immedite left, he'll give you a superhero id card.... I didnt know that was a thing...

Opitionally, you can also get a super hero costume.

Now go to the prison.Talk to this guy.

He'll give you a wonderful little folder full of information, for major clues in how to beat them, i would recomend looking at that after you talk to the girl on the left, who'll give you anti-power handcuffs.

Now you can look at those files.

Two of them are pretty big hints, so now go to the right, over to the next area.

Talk to the first people you see, they'll tell you that cop cat is inside the bank! So of course, go inside.

Copy cat will be on the left, so go over to the left. She'll split into lots of different people, oh no!

She'll have throw a smoke bomb, so you have limited time. It's really hard to give advice on this one, so just search both up and down looking for her.

Once you've found them all, you'll see this, and get trasported back to the prision.

Now go right again, back to downtown.

Go down into the subway, where Speeding Spike will be lurking... Okay so board the train. You'll have to get him from the last carrige to the first, so run over to where he is.

Jump his attacks, until he gets really mad. It's really importent not to get hit here. So now he'll be in the next carriage. Repeat that until you reach the first carriage.

Speeding Spike will slip on water, and fall down. Yay! Thats another super villian gone! Walk over to him to put the handcuffs on.

Now since you'll be back at the prision, go to the right, even more right then before, past downtown and into the next area.

Get a hot dog from the hot dog guy. Then try to deal with the problem at hand, Sir Rebral.

So he'll be using rocks from the ground to try and pulverize you, the rocks will also be homing rocks... Meaning that they follow you, just not very accuratly. So that gives you a wepon of your own, just move so that the rock hits Sir Rebral, and not you.

Then he'll get mad, and starting making the ground knock out from underneath you, and this is a huge challenge, because it means that you have to stay above ground at all times unless you want to be a human missile.

Run over to the rock lying on the ground, the one that you can push. Ok so the idea is to push the rocks in a way that it'll hit Sir Rebral when the ground comes up.

Putting it under him wont work, you have to do it from the right, just slightly, between the bench and the statue is about right.

It should knock him down and give you time to handcuff him.

Of course you'll be at the prison again, so go back to the park, and into the toilets, and NOT for the normal reason!

Go down the manhole, and into the sewers, the dirty, rotten, horrible sewers!

Ok so swim across the water until you reach this thing:

Try and jump under the pipe and through the door, but if you miss, go to the right, turn the wheel thing on the right, then go quickly to the door, and go inside.

Ratman will be inside

There's a wheel thing on the top right, so you have to get up there while avoiding the rats, which is a lot harder than it sounds.

My advice is to jump up and right, and then up left, then up right, then up left, but it's very hard to time it right, and it may take you a little while.

Victory is MINE!

After you turn that, a heap of icky water falls on Ratman's head, eww! But he'll have sent his flies to annoy you, but they're easy to dodge if your fast.

So go and click on Ratman and put him back under arrest.

Four down, two to go! Now, let's head to the next area, the junkyard, where Crusher will be, um, crushing...

You will have to time your jumps between him shaking the ground, or you'll fall! But your target is that large magnet tower over to the left of Crusher. So make your way over there.

Climb the yellow tower, and go into the control room. Turn the switch from green to red, to drop a fridge on the to-be-crushed Crusher. The good news is, in theory he should be weakened. The bad news is, he isn't, and he's throwing stuff at you...

You have to make your way back up to the magnet tower (because he knocked you off) whilst avoiding his stuff he seems to love throwing at you.

Go back into the control room and turn the magnet to green, and a chunk of metal gets stuck to it. And it's even more funny because he's standing on it...

Ahahaha... Crusher pancake... Anyway, you're free to arrest him now.

Here comes the fun part...

Go to the phone box at the daily paper, you'll see that it's ringing, now click on it and click on the phone, and then...

YOU CAN FLY! Now it's time to take down Betty Jetty... Run FLY over to the next area, and up to the top of that tall building, you'll have to press go up to continue along, but indeed, there is Betty Jetty, the last and hardest villian.

Fly up when your ready to try.

For this one, you have to dodge the green laser things she sends at you until you can reach her to handcuff her, beware, some of them follow you like crushers rocks, some of them seem to corner you, and some of them are easy to dodge!

My advice for this is to always stay a little bit behind until you're certain that you can get her, while still dodging her laser things.

Finally you'll bring her out of the sky, but she's not defeated yet, until...

That annoying guys comes out of nowhere! And to make things worse, HE'S the hero, and YOU did practially everything!

Go to the comic store, because they gave the medallion to Ned Noodlehead, and trade your hot dog for that medallion that should have been yours from the start!

Sunday, 9 November 2014

Welcome everyone to the help page for my favorite island! Monster carnival!

Now, go to the right and you will find a guy called Edgar

He doesn't think the carnival will be ready in time! So being the kind poptropican that you are, you agree to help.

Go right to the carnival.

There will be three people who need your help, talk to them in whatever order you like, the people who need help are: The duck game person, the fried dough person and the ferris wheel person.

You have to find a new lever, a hose and you have to make sugar. So go past the carnival into the forest, there will be a lever there on the ground. Finders keepers! Bring it back to the ferris wheel guy, the wheel will stop and he'll tell you that you've saved the day.

Since both of the items you need now are back in town, go back to town. Head into the building that says apothecary. Talk to doctor dan and he'll tell you to make salt, go up to the chemistry set and grab the two chemicals on the left.

Now this bit is actually pretty fun, you have to connect the molecules to the darker version of themselves by shooting them apart with bubbles.

Once your done, you will get salt. Bring the salt back to doctor dan. Click on him again to ask for permission to use his set to make powdered sugar for the carnival.

This time, you grab the chemicals on the right, the process is the same as before, connect the colours.

And now, you'll have sugar! But don't go back to the carnival yet, go to 'Honest Gabes Car Repair' and a lady will run over to you, you lie that your having car trouble and she'll ask what with, say radiator hose, not the others, which aren't actually car parts.

She'll tell you to pay her back later, so you're free to take the hose from the top of the shelf. Now you can go back to the carnival!

Give the duck game guy the radiator hose, and the dough lady the sugar. Edgar will come and say that they can open the carnival, yay! But this is only the beginning of the fun...

Over at the dart pop, get the blunt dart that can't actually pop anything, then go up to the guy who can guess your weight, let him guess, and the scale will show exactly the number he said. Now go back to town, over to the chemist again.

Go inside and talk to doctor dan, you need something small but heavy to fool the weight guesser, he says that your welcome to anything you can find, so click on the orange box on the trolley with the bigger boxes.

Inside the box, there is a vial of osmium, A.K.A: A vial of heavy.

Now go to honest gabes auto repair, use the metal sharpener on the bottom left shelf to sharpen the dart

Then you will have a sharpened dart. Go back to the carnival, use the dart to pop the balloons. Edgar informs you that the balloons are display, and he gives you a cup, whoop-dee-do, a cup...Anyway, no time to whinge, go up to the weight guesser and let him guess our weight again, the scale will act on your osmium, and you'll be really heavy, you'll recieve a bouncy ball.

Run right to the rides, go over to the test your strengh, on your own, it's too hard. But use the bouncy ball on the thing, then try again, you'll be able to send the fist straight to the top. The lady will give you her mallet.

Now go back to the ferris wheel, the guy will say that the wheel needs to be greased, so run back over to the lady with the dough, use the cup you got eariler to recieve a cup of fry oil. Give the oil to the man at the ferris wheel. The kids will get off and go to the tunnel of love.

Talk to the lady in front of the tunnel of love, she'll say that you have to teach the kids a lesson for not obeying the hands-to-yourself rule. (Strange idea on a love ride, but anyway) Go to the haunted lab and get the human fly mask, then go on the love ride and scare the lovers out of their minds!

When you come out, a lady will say that the carnies are missing! And you have to find them.

Go into the forest, past the evil looking statue, and into the next area.

Now, the tip to this is, follow the rubbish, bouncy balls, rubber ducks, fries, cups, whatever, just follow the trail until you reach a dark spooky looking area.

You'll see a hooded figure hypnotising the carnies! They all turn into monsters and you decide it's probably a good idea to run...

Hypnotised carnies!

Monster carnies!

Ok, so that's not very good. But when you reach the carnival, Edgar tell you that his friends have turned into monsters (Which we know already) and that ringmaster raven will be able to help. So go to the circus tent, while avoiding the monsters/carnies. (Your mouth will also change to a sad face, due to the terrible situation you're in)

Edgar will run inside the tent, follow him inside. Ringmaster Raven will say that its possible to reverse the hypnotisim and the monster transformation, yay! But you have to find the way to do it, and apparently, the ferris-wheel-monster has it! Go to the ferris wheel.

Equip your hammer and smack the bottom of the ferris wheel, the monster will fall and a ticket with the word 'gory' painted on it will fall out. Edgar imforms you that the ducks are painted with something that only shows under black light. Didn't we see black lights eariler? Yeah, we did, Edgar did too, so he tells you to get one from the haunted lab.

In the lab, you'll be slightly bothered by that weird puppet monster which is actually pretty freaky. Just ignore it and move on. When you reach the top, grab a black light bulb from the top shelf, use it on your torch to have a black lighted torch. Now go outside and back to the duck game.

At least someones friendly!

Use the code 'gory' to hook the ducks out in the right order.

Go back to town, you'll see the shop you need to get into is closed! Oh no! But the car repair place is open, so go in there.

Press the red button for the platform on the left, use it to get youself up to the next platform, scroll over the vent and the gate for the vent will open, so go inside that.

Walk all the way left, into the chemist, you'll see a stack of newspapers in the way, read them and you'll learn a bit about the sad sad tales of bird boy. (Hmm, wonder who that is... Not!)

Well, if he doesn't hold a grudge, then I'm a monster! Can't really blame him either...

Anyway, drop into the chemist and pick up the three remaining chemicals, and use it to make truth serum. (Don't see how thats relevent, but anyway)

Then head back to the circus tent, where impending doom awaits... But, you know, head there anyway!

Uh oh, we made it worse! But then the people of the town run in saying that they'd finally found him. Doctor Dan does the same thing he did with you, tells them not to hurt him because he'd seen what the people do to monsters (In his defence, so have I...)

The car repair lady informs him that they came out here because they were worried, and the kids said that monsters were cool, (Yes, yes they are...) and doctor dan agrees to stay.