Something I haven't heard too much of is the fact that this allows other kinds of gamers, other cultures, to take part and become familiar and comfortable with the Halo story. Where in the Eastern side of the world, people avoid Halo and FPSs all together, they now have something to relate to when they see the Halo logo.

The Elites look freaking huge in this game, but I like it. I wish they made the Elites this big looking in the first few games, but it might be cool if they did it in H3. They just look very bad ass in the trailer. This is what I want Halo 3 to be- The MC versus this.

The elites look bulky, I agree, but I'm almost certain it has something to do with a more recognizable silhouette. They appear to be top-heavy, and their counterparts, the brutes, have a bear-like gut.
If those elites are the in-game models, I'm gonna need a PC hot from hell's kitchen to play this.

I absolutely love the art direction in this trailer. It is CGI but uses some "in-game assets." The Elites look more realistic, more cinematic. In fact, I wouldn't be surprised if some of this design was the result of resources being swapped between Bungie and Weta digital for the Halo film. Those Weta guys are incredible at creature design and we know they are charged with coming up with Elites that the audience will believe live and breathe. I think these Elites might be something of a first glimpse of that.

^^^Good call, I have a feeling you might be right. I hope so at least. Maybe this is the official movie game (I think someone already may have implied that)? The movie won't be following the Halo 3 storyline, so maybe there will be some crossover with the storyline of Halo wars and the Halo movie.

I'm sure it'll be fun for people who like RTSs. I'm not one of those people, so I hope you guys enjoy it.
Nice to see Halo at its true roots though, even though there's been an overkill of Halo content lately IMO.

X06: Halo Wars Q&A
2006-09-29 13:00:32 by Manager
XCN also did this interview about the very promising Halo Wars, giving out more details about this anticipated Xbox 360 title. The title was announced during the X06 conference with the help of a breathtaking (CG)trailer, and here is your chance to find out more about this game.

The subjects for this interview is Phil Spencer, General Manager of Microsoft Game Studios Publishing and Dave Luehmann, General Manager of Microsoft Game Studios Internal Development. It took place during the X06 expo in Barcelona this week.

Could you give us an introduction to Halo Wars?
Dave Luehmann: Ensemble Studios is developing Halo Wars. They?ve made their name as one of the best RTS development teams in the world and their work with Age of Empires bears witness to that. For a while now they?ve wanted to turn their hand to bringing the RTS experience to the console. They had been working for almost a year on making the RTS and strategy genre work on a console, making it fun for the console gamer given the control method and the lack of a keyboard. Once they?d figured that out we started thinking about the kind of intellectual property we were going to add to the mix, and Halo seemed the obvious choice.

So the game engine came before Halo was involved?
Dave Luehmann: The intention was never to slam the Halo universe into this game. Rather, we realised that we had something very special and so we said let?s add to that by using something like Halo to really enhance that experience.

How does Ensemble and Bungie work together?
Dave Luehmann: There?s a lot of travel involved! The teams love to meet face-to-face to talk about the way the game looks, the way it feels, and the way it sounds. There?s also a lot of cooperation from a story standpoint, so both teams are working very closely together.

Bungie is known for being very protective of Halo. Has that caused problems in development for Ensemble?
Dave Luehmann: I think Bungie is very careful with Halo and that?s great. Ensemble is also very respectful of that and anything that happens in Halo Wars will happen under the full blessing of Bungie. There?s a real spirit of cooperation. Bungie hasn?t been in any way difficult ? in fact they?ve been very forthcoming. Ensemble is also very protective of its role in the RTS development space and wouldn?t put its name on anything that didn?t live up to its past. It?s a great marriage, because both teams are very proud of their work.

Will you be able to play as the Covenant in Halo Wars?
Dave Luehmann: I don?t think we?ve made any promises on that?

Is Halo Wars a straight RTS or is it doing something different?
Phil Spencer: I think the term RTS will stick but when you play it I think you?ll see that it is very difficult. Ensemble started by working out how the strategy game could fit into the console environment, not from the point of view of working out how they could make a Halo RTS game. Halo actually started as an RTS on Mac, but this is a completely new endeavour.

What are the issues behind sorting out the joypad controls for a console RTS like Halo Wars?
Phil Spencer: You say issues, but we say opportunities. Using a mouse and keyboard might seem like a great way to play an RTS, but for many players the sheer number of keys and the poor mapability of options puts them off. The ablility to access the commands you use all the time isn?t that different to the commands you never use. With a joypad you can prioritise the main commands so that the player can reach them quickly and easily, while demoting the second tier of commands. I also think there?s an opportunity in the future to play an RTS on Windows with a joypad. There?s a lot of potential in mapping RTS controls to a joypad.
Dave Luehmann: Let?s not forget that only a few years ago people said that an FPS wouldn?t work on console because of the controls, and look where we are now! We?re always trying to change how the business works, and that?s what we?re trying to do with Halo Wars.

There are so many Halo stories being told ? Halo 3, Halo Wars, the Halo movie, novels, graphic novels and so on. Will there be lots of crossover in the narrative of Halo Wars with these other sources?
Phil Spencer: The fiction will remain true to itself. Maintaining the consistency and the quality of the Halo story is all-important. You?ll see references to other things in the Halo universe because it?s all one world. If something has happened in the past, it will have happened across all the whole Halo universe. We actually have a team dedicated to guarding that continuity so we don?t need to wipe the slate clean every time we add a new chapter to the Halo story. Also, for the people who read all the novels we need to make sure that they don?t have to forget about something they experienced in the Halo universe because we haven?t checked it out properly.

Will Halo 3 or Halo Wars launch first?
Dave Luehmann: We haven?t announced a date for either. Unfortunately!