Tomoe Gozen's profile

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> [{quoted}](name=Sewer Side,realm=OCE,application-id=yrc23zHg,discussion-id=Wj2Woei9,comment-id=00090000,timestamp=2019-09-13T10:57:38.482+0000)
>
> Mystery boxes aren’t gambling in the context you’re implying.
>
> You’re still receiving a product, just not one of your choosing. Gambling (18+/21+) usually involves trading money for potentially nothing in return.
>
> The only reason gambling is restricted because of the high risk of loss should be restricted to adults who know the consequences. You can’t restrict people from purchasing a product if they agree to buy it.
wrong, they are both forms of gambling, and both rely on addictive behavior in consumers.

> [{quoted}](name=ImTheJuggernauty,realm=NA,application-id=yrc23zHg,discussion-id=Wj2Woei9,comment-id=000900000000,timestamp=2019-09-13T14:16:18.515+0000)
>
> wrong, they are both forms of gambling, and both rely on addictive behavior in consumers.
"Addictive behavior" applies to a lot of things.
You can be addicted to playing League for many hours straight every day and it's not Riot's fault for you being like that. Or would you rather they also implement a daily game limit so that they can easily stop you from spending all your time how you want to? Riot's not your parent. They're not gonna put their foot down and decide whether you're allowed to play "one more game" or not.
It's your choice how you choose to spend your time and it's your choice on how you spend your money. Most of all, Riot implemented daily "mystery box" purchase limit to specifically prevent people from binge buying massive amounts of them, which intentionally forces them to lock out and wait for 24 hours before the next purchase. If you choose to buy 100 boxes in pairs of 10, that's a total of 5 days of your time in order to commit to buying that amount. Which means that your choice wasn't made on "accident", it was intentional.
Onto the Eggs.
Since Little Legends are cosmetics, i don't like how they're a mostly lootbox buy. In my opinion, having Hextech Chests was good and far enough, they didn't have to invent a completely new loot system for TFT, which is now in itself a completely new game mode that doesn't interact with usual League experience. TFT tab is separate experience, you don't level your account by spending time playing it and it currently doesn't even have its own Match History. But it has its own rewards system that doesn't interact with League's in-client Missions for events.
If Little Legends are like skins, they should've also been sold directly.

>Not just for little legends but the champion capsules
Champion Capsules literally have nothing to do with your gripe.
Champions, AS ALWAYS, are available for BE from the shop, for the same prices they always were. Champion capsules are not RP purchases nor require of you to RNG a champion shard in order for you to be able to even purchase it. Champion Capsules are a way of earning BE in chunks rather than being it drip-fed to us after each game and Riot has even increased the BE earn rate from what we used to be able to earn before this infinite leveling system.
If you manage to RNG your desired champion shard, you can either use their shards to level your Mastery of them without paying with BE or you can use that shard in order to drop the BE price of that champion by 40% - which was never available before the leveling system. Price drops for champions was done on weekly sales but only for their RP price.

You don't look like a guy who plays her.
Fiora's essentially not a top laner at the moment, Jax runs the show. So Riot buffing her in order to be able to fight him is a bad thing? But literally before, people were complaining about Jax being strong?
I'm not sure what's more stupid, complaining for the sake of complaining or people actually expecting that Riot just nerfs things down until nothing can be reliably played due to how inherently weak they've become compared to everyone else?

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Right now her passive does 3 things (cant think of another champ that gets 3 different things from their passive):
% Max True Damage
Movespeed
Healing
Reminder that most champs will either have one or two things on their passive. If she's gonna have true damage on her passive, then remove the heal and movespeed.

Eh, no.
She needs heal as in order to proc this, she needs to be in melee range. Both heal and MS on proc is because Fiora isn't like Jax, where she goes in and bashes your head in. She's way less tankier than him and not in Riven's League either and she relies on hit and run tactic. Proc Vitals for the damage and harass.
Of you want this removed, then her W CD goes down significantly or gets the ammo system, where she can now block more attacks, abilities, damage or CC and be overall more resistant to all-ins.
Her Vitals don't even spawn on the same side (close to her) so that she gets free harass every time you're in range. Fiora's not a good top laner currently and these buffs help her to compete with other laners.

Nope.
That's her mechanic. And it was after the rework so that she can bust down tanks and juggernauts while not being one. She needs this or she needs another rework, in a form of putting that rapier up your ass and going hilt deep on the damage.

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> [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=3ErqAdtq,discussion-id=9aQpcEVx,comment-id=0007000000000000,timestamp=2019-09-12T20:59:18.515+0000)
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> So, removing Akali's stun is a "mechanic" now?
> Hoho boy, we're definitely not talking about the same things here.
>
> Making "easy" champions isn't the way to go as there would be no distinction between 3 Ashe ADC clones, except their different theme but same ability paradigm. Graves was reworked for this reason as he was very similar to Lucian and the one who was ever seen in pro play was the one who had higher numbers.
>
> Garen NEVER saw major pro play on reputable regions until the Yuumi lane.
> Shyvana was in pro play only when Challenger Smite + Cinderhulk was "abused" on top laners. MF was at some point viable as support but ONLY as a counter to Zyra. So no one picks her and it's sad that she was relegated as a support, which isn't her intended role. Nidalee and Annie aren't pro picks, for quite some time.
>
> We can play this game until tomorrow as we both know that the meta dictates what's the top pick and what isn't. Flashy and versatile champions have more pick rate due to them being able to adapt to various situations, even a little. Having a simple champ always means that you're a pretty straightforward pick and that adaptability isn't your strong suit.
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> Even with Garen's current changes, in my opinion he's not gonna become a pro pick. He'll definitely be better due to his execute ult with true damage but his gameplay would not change one bit.
Yes, having a skill do something is a mechanic. Lmao.
Why are you refering to champs I never mentioned?

>Yes, having a skill do something is a mechanic. Lmao.
No, it's not.
A mechanic is when a kit is made to work around a specific ability, many times relating to that mechanic allowing a champion to do something as a combo. Having energy, rage, heat or being a resourceless champion is a mechanic, having one CC on a spell or that spell dealing damage in itself isn't. Akali's special invisibility (obscurity) was a third type of invisibility, which was a mechanic.
>Why are you refering to champs I never mentioned?
Why were you referring to champions i never mentioned?
I didn't ignore your point, i went on ahead and pointed out more champs that are easy and not played at all in pro play.
If you want to live in a world of simple champions that do simple things and have straightforward weaknesses, you're making a game of being countered right at pick and ban phase.

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> [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=6kFXY1kR,discussion-id=lj99q2pb,comment-id=0012,timestamp=2019-09-12T19:24:41.390+0000)
>
> To iterate on the whole "Demacia is afraid of magic" and to paraphrase Necrit, Demacia had two big incidents with magic that set their "ideology" in stone. First was the Rune Wars, where refugies fleeing the murderous rune mages found themselves in the Petricite forest and learned how to use it to build walls and structures from it, essentially creating the settlement that was going to become Demacia of today.
>
> The next big incident was Kayle and Morgana, who were originally Demacian.
> Morgana, having trying to understand the sinners' point of view instead of outright punishing them, Kayle and her Judicators started distancing themselves from her. It has gotten to a point where Ronnus himself (their father) tried to imprison her and Morgana had no choice but to kill him. Kayle, finding out that their father has been killed, went on a justice driven rampage throughout Demacia and summoned her judgement (her R) and laid waste to the city, before both of them went away. Demacia was once again, almost destroyed by magic and a lot of innocent people died.
>
> On one side, you cannot blame Demacia because every time a big catastrophe strikes, it has always been caused by magic and they simply don't want to see a repeat of it. They've been burned two times and making that mistake the third time would be foolish. So the kings banned magic from the city and every use of it was prosecuted by the King's Order.
>
> On the other hand, having a monarchy like this means that there's only the King's word that is the law of the land and if you break it, there's no justice system that's going to help you or speak for you. Jarvan's father understood that they were the ones who made Sylas, by them outright continuing the prosecution of mages to this day and once the disaster stroke again, he realized that it's not fully Sylas' fault. He was angry, mad and outright out for blood for the treatment they've given him and people like him. He wasn't the first and certainly not the last mage who will die or spend their life imprisoned in Demacian dungeons, being labeled as a criminal for just possessing magical abilities.
>
> I'm not trying to speak for Sylas here, killing everyone who stands in his way and not listening to reason is his own undoing. Although his cause is just, the way he wants to rally the mages and go on killing and destroying the whole Demacia, isn't the right or righteous thing to do. However, Demacia's hands were also dirty from a long time ago and it was inevitable that a rebellion would eventually break out and reach a critical point.
>
> Jarvan's father wasn't killed by Sylas, Jarvan simply assumed that it was Sylas' rebellion that led to this outcome and of course that he blames him. But it wasn't confirmed that mages even killed the King so Jarvan's jumping the gun here. Him grieving about his loss, set him on a path similar to Sylas, where now he's imprisoning innocent people and interrogating them in order to weed out the mages from Demacia, even harder than before.
OMG stop spreading flash news. Ronnus is Kayle assistant(right hand) he tried to imprison him because Kayle couldn't cuz its her sister but Morgana had no choice but kill him and Kayle was already pissed that day then after hearing he died she went mad since she can't show her anger to morg she flamed on people instead with fire and morg couldn't watch so she went to 1v1 Kayle, their father died during their battle cuz something hit him also people died cuz of Kayle "fire" not really magic after watching her father die she felt guilty and flown away to sky and never returned. Before you write a essay get your facts straight....

My bad on the Ronnus part, i mistook their names.
But everything else is still accurate. Demacia has had enough of magic as two times, they had big incidents that cost people their lives and have seen it being misused. They don't remember exactly what happened with Kayle and Morgana afterwards as those stories were passed along as legends but Morgana ended up being the forest witch while Kayle was praised as their savior. But we know that both Kayle's and Morgana's powers come from the same source and that neither is evil or good. What both Kayle and Morgana stand for defines their magic. Kayle wants to continue down the path of her mother while Morgana has bound her wings and threw away one half of her mother's sword.

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> [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=6kFXY1kR,discussion-id=lj99q2pb,comment-id=0012,timestamp=2019-09-12T19:24:41.390+0000)
>
> To iterate on the whole "Demacia is afraid of magic" and to paraphrase Necrit, Demacia had two big incidents with magic that set their "ideology" in stone. First was the Rune Wars, where refugies fleeing the murderous rune mages found themselves in the Petricite forest and learned how to use it to build walls and structures from it, essentially creating the settlement that was going to become Demacia of today.
>
> The next big incident was Kayle and Morgana, who were originally Demacian.
> Morgana, having trying to understand the sinners' point of view instead of outright punishing them, Kayle and her Judicators started distancing themselves from her. It has gotten to a point where Ronnus himself (their father) tried to imprison her and Morgana had no choice but to kill him. Kayle, finding out that their father has been killed, went on a justice driven rampage throughout Demacia and summoned her judgement (her R) and laid waste to the city, before both of them went away. Demacia was once again, almost destroyed by magic and a lot of innocent people died.
>
> On one side, you cannot blame Demacia because every time a big catastrophe strikes, it has always been caused by magic and they simply don't want to see a repeat of it. They've been burned two times and making that mistake the third time would be foolish. So the kings banned magic from the city and every use of it was prosecuted by the King's Order.
>
> On the other hand, having a monarchy like this means that there's only the King's word that is the law of the land and if you break it, there's no justice system that's going to help you or speak for you. Jarvan's father understood that they were the ones who made Sylas, by them outright continuing the prosecution of mages to this day and once the disaster stroke again, he realized that it's not fully Sylas' fault. He was angry, mad and outright out for blood for the treatment they've given him and people like him. He wasn't the first and certainly not the last mage who will die or spend their life imprisoned in Demacian dungeons, being labeled as a criminal for just possessing magical abilities.
>
> I'm not trying to speak for Sylas here, killing everyone who stands in his way and not listening to reason is his own undoing. Although his cause is just, the way he wants to rally the mages and go on killing and destroying the whole Demacia, isn't the right or righteous thing to do. However, Demacia's hands were also dirty from a long time ago and it was inevitable that a rebellion would eventually break out and reach a critical point.
>
> Jarvan's father wasn't killed by Sylas, Jarvan simply assumed that it was Sylas' rebellion that led to this outcome and of course that he blames him. But it wasn't confirmed that mages even killed the King so Jarvan's jumping the gun here. Him grieving about his loss, set him on a path similar to Sylas, where now he's imprisoning innocent people and interrogating them in order to weed out the mages from Demacia, even harder than before.
In quoting that of pain from naruto "The justice I've dealt to konoha here is the same justice you are trying to do to me"
Sylas is a man of justice. He is just. he is right. If what damacia has done to the mages is justice then sylas is surely even more just in his actions.

The thing is that what Sylas has started cannot be quelled easily by brute force or threatening the oppressed. Mages in Demacia lived in hiding for many years knowing full well how they're treated once they've been found out and yet, many mages still have made Demacia their home. So what happens when you paint these people in a corner and they have no way out, while you also threaten them with their life or their family? They'll fight as if they have nothing to lose and others would see or hear of it.
What Jarvan is doing right now, isn't just.
He's grieving that his father has been killed by supposed mages that were allied with Sylas and honestly, he doesn't care as he views magic as evil and a weapon to be used against the very citizens that he's trying to protect. So he thinks that he's doing the right thing by aggressively ramming through every household and testing the Demacian common folk for traces of magic and interrogating them/sending them to the dungeons.
Both sides (Sylas and Jarvan) can easily be understood in their actions as their emotions are justified, given what happened to them and who is responsible. But both have went into the extremes to see their goals realized. Sylas was not a bad guy from the start but Demacia saw him as such from the start and he was nothing more than a reliable tool to out mages more easily and quickly. Once he saw what was really happening to people like him, he was starting to doubt the Demacian cause and whether he was on the right side. A mage outing other mages and making their lives miserable while in Demacia, the only reason he's protected is because he's useful to them. But given his magical sight, he already saw that Demacian cause is nothing buy a hypocritical postulate as many nobles have magic themselves (knowingly or not), while nothing happens to them and every other mage that's not a highborn, suffers and fears their discovery.

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> [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=3ErqAdtq,discussion-id=9aQpcEVx,comment-id=00070000,timestamp=2019-09-11T11:59:30.150+0000)
>
> Neither Nunu or WW are in LCS and Garen is only there thanks to Yumi.
> Simpler champs are almost never pro picks as their kits are incredibly straightforward and have weaknesses that can be exploited by a well built team, not to mention countered the same in lane.
>
> They aren't bad champions on their own but champions with a skill floor and ceiling not being the same line ARE the champions that end up being picked up in pro play one way or another.
Nunu has been picked several times and Skarner, Sejuani, Olaf, Shen, Ornn, Renekton, Nocturne, Karthus, Hecarim, Volibear, Trundle, Xin Zhao, Lux and many other champions with very simple kits and exploitable weaknesses have been top tier LCS picks when their numbers were good enough.
Which is the reason they are easy to balance - you just have to shift numbers. Champions like Akali, Irelia, Aatrox and Kai'Sa are problematic due to their overloaded kit, which is the reason whole MECHANICS have to be deleted when they are being nerfed (Akali stun, Aatrox revive, Irelia W granting her a jump reset and magic dmg reduction).

So, removing Akali's stun is a "mechanic" now?
Hoho boy, we're definitely not talking about the same things here.
Making "easy" champions isn't the way to go as there would be no distinction between 3 Ashe ADC clones, except their different theme but same ability paradigm. Graves was reworked for this reason as he was very similar to Lucian and the one who was ever seen in pro play was the one who had higher numbers.
Garen NEVER saw major pro play on reputable regions until the Yuumi lane.
Shyvana was in pro play only when Challenger Smite + Cinderhulk was "abused" on top laners. MF was at some point viable as support but ONLY as a counter to Zyra. So no one picks her and it's sad that she was relegated as a support, which isn't her intended role. Nidalee and Annie aren't pro picks, for quite some time.
We can play this game until tomorrow as we both know that the meta dictates what's the top pick and what isn't. Flashy and versatile champions have more pick rate due to them being able to adapt to various situations, even a little. Having a simple champ always means that you're a pretty straightforward pick and that adaptability isn't your strong suit.
Even with Garen's current changes, in my opinion he's not gonna become a pro pick. He'll definitely be better due to his execute ult with true damage but his gameplay would not change one bit.

When they reworked Skarner, all of the Juggernauts have gotten the same "rework", including Darius and Morde. Riot didn't set out to rework a particular champion as that was the time they were trying to find out what kind of reworks they need to be doing and as it turned out, focusing on single champions was the way to go, to this day.

To iterate on the whole "Demacia is afraid of magic" and to paraphrase Necrit, Demacia had two big incidents with magic that set their "ideology" in stone. First was the Rune Wars, where refugies fleeing the murderous rune mages found themselves in the Petricite forest and learned how to use it to build walls and structures from it, essentially creating the settlement that was going to become Demacia of today.
The next big incident was Kayle and Morgana, who were originally Demacian.
Morgana, having trying to understand the sinners' point of view instead of outright punishing them, Kayle and her Judicators started distancing themselves from her. It has gotten to a point where Ronnus himself (their father) tried to imprison her and Morgana had no choice but to kill him. Kayle, finding out that their father has been killed, went on a justice driven rampage throughout Demacia and summoned her judgement (her R) and laid waste to the city, before both of them went away. Demacia was once again, almost destroyed by magic and a lot of innocent people died.
On one side, you cannot blame Demacia because every time a big catastrophe strikes, it has always been caused by magic and they simply don't want to see a repeat of it. They've been burned two times and making that mistake the third time would be foolish. So the kings banned magic from the city and every use of it was prosecuted by the King's Order.
On the other hand, having a monarchy like this means that there's only the King's word that is the law of the land and if you break it, there's no justice system that's going to help you or speak for you. Jarvan's father understood that they were the ones who made Sylas, by them outright continuing the prosecution of mages to this day and once the disaster stroke again, he realized that it's not fully Sylas' fault. He was angry, mad and outright out for blood for the treatment they've given him and people like him. He wasn't the first and certainly not the last mage who will die or spend their life imprisoned in Demacian dungeons, being labeled as a criminal for just possessing magical abilities.
I'm not trying to speak for Sylas here, killing everyone who stands in his way and not listening to reason is his own undoing. Although his cause is just, the way he wants to rally the mages and go on killing and destroying the whole Demacia, isn't the right or righteous thing to do. However, Demacia's hands were also dirty from a long time ago and it was inevitable that a rebellion would eventually break out and reach a critical point.
Jarvan's father wasn't killed by Sylas, Jarvan simply assumed that it was Sylas' rebellion that led to this outcome and of course that he blames him. But it wasn't confirmed that mages even killed the King so Jarvan's jumping the gun here. Him grieving about his loss, set him on a path similar to Sylas, where now he's imprisoning innocent people and interrogating them in order to weed out the mages from Demacia, even harder than before.

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As i said, spitting in our faces. They just reworked him without any discussion, and now they continue that crap. They know this rework is fail, but they will never admit it is a mistake. In the end ASol is going to end with smaller playerbase than before.

Asol changes were on PBE for a full month, along with Kayle changes.
Where were you when they were being tested?
Riot never pushed for a rework that wasn't well received in their internal testing, at least.
They had Riven rework with the Edge mechanic in store and they were both not confident in those while players also spoke out negatively about it and those never shipped. Along with early Lee rework too. Lets not pretend Riot intentionally pushes for their changes and never discusses them beforehand. PBE exists for this reason as well and yet people like you never seem to mention it as a precursor to something "bad" being on the table for Live servers.
This didn't out of the left field, completely unannounced and at the expressed desire of the Rioter who made these changes, without any input of the players or even their internal testers. Maybe you should be engaged in checking the PBE or Surrender@20 for potential future changes, since they do keep track of them regularly.

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Due to terrible balancing choices, League has faced the 'Dragon Ball problem': in order to sell, every new thing has to be bigger, stronger and flashier than the rest.
Riot kind of forgot that successful, new designs can be kept simple: e.g. Warwick/Nunu rework.

Neither Nunu or WW are in LCS and Garen is only there thanks to Yumi.
Simpler champs are almost never pro picks as their kits are incredibly straightforward and have weaknesses that can be exploited by a well built team, not to mention countered the same in lane.
They aren't bad champions on their own but champions with a skill floor and ceiling not being the same line ARE the champions that end up being picked up in pro play one way or another.

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Additionally, legendary skins can provide an opportunity for Riot to update the voice lines of some of these champions along with it, since they have to get the voice actor involved anyway for them.
It is the biggest reason why I made a post asking for an Orianna legendary skin, since she is not as outdated that she will get an update soon, but her voice lines are absolutely contradicting her lore. But her animations feel outdated as well.
___________________
So please give me legendary skins for these champions, Riot:
{{champion:53}} {{champion:126}} {{champion:61}} {{champion:27}} {{champion:29}} {{champion:254}} {{champion:112}} {{champion:154}} {{champion:115}}

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> [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=3ErqAdtq,discussion-id=uf3dwxsq,comment-id=000400000002,timestamp=2019-09-09T21:27:42.499+0000)
>
> No, it's not a part of the ARAM experience.
> Right now, if you're randoming champs from your own champion pool - at least those champs are mostly familiar to you. If i'm randoming from all champs, it's a double whammy on my own uselessness if i hit the jackpot and get something that i hate and never played before. Even out of my own 54 champs, i still have at least 10 or 12 i don't care to play. And for that, if i really get something i don't want to play at the moment, i'll reroll or just quit the queue. 10+ minutes of unfun experience for me is worse than waiting a 15 minutes of queue dodge penalty.
Why would you sign up a mode literally about random picks, when you don't want to play random picks (which should come with the possibility that you play the champ you don't like to play) and only those you're familiar with?
Not to mention, rerolls exist to mitigate that, which you'd mentioned.
What's more, what's the point in a mode about random if the actual point of balance, is actually not equally random?
Also should a mode about random be about punishing players who play the game longer and bought all the champ just to spend their BE/IP? Should people be punished in a mode just for spending the game's resource? Should players be incentivised to create smurfs just to play a god damn mode?
None of these will be a problem at all whatsoever, if ARAM is simply designed without its oversight and made all champs unlocked for the mode. If you don't like random in a random mode, then why the hell are you playing it?
It's like you sign up for a game of One Fall All and then bitch about playing champs you don't like to play as champs picked have to go through a voting process, then why the hell are you there?
It's like defending a lottery that is badly designed that somehow allows people to either guess 6 numbers or only 4 based on how long you've lived or something like that which encourages adults using old people and kids as moles and create all sorts of problems, when the first thing we should do is fix it so that everyone has to guess 6 numbers with no variance (and kids shouldn't be able to buy the lottery).
I will forever not understand why people want to keep ARAM in its faulty state. It is just flat out wrong and literally does nothing other than benefiting nonsense like ARAM only account that should've never existed.

>What's more, what's the point in a mode about random if the actual point of balance, is actually not equally random?
If you want TRUE RANDOM, why not Riot also playing mixup with my runes too?
Because if i have to pick from all 145 champs, i should also be playing with all runes, since they exist and at some point, i'll HAVE TO play with them eventually. Runes are a resource too and there are certainly strong picks there for a given champion so why allow people to play Dark Harvest Brand when he can play with a Fleet Footwork or Grasp instead?
The "true random" argument doesn't work here.
If people want to play with more condensed champion pools, they should be allowed to. For people who purchased almost all champions, it's a given that they want to play a variety of champs and therefore in ARAM, they can random from a larger pool. Your argument that the "playing field" needing to get leveled here doesn't apply since you're intentionally expanding players' choices who've chosen to stick with a smaller champion pool. You're not leveling the field, you're just bringing everyone to your own, where you know more champions than the people you play against and play the 30 they like.
Furthermore, earning chests would no longer be possible, if you don't own the majority of the pool. If my chances are to random mostly champions i don't have, why even play ARAM when i'm forced to play SR for this reason alone? I'm also playing League so i can earn chests and ARAM is my main way of doing that while not having to play a game of lanes and objectives.
>I will forever not understand why people want to keep ARAM in its faulty state. It is just flat out wrong and literally does nothing other than benefiting nonsense like ARAM only account that should've never existed.
The fearmongering of these supposed ARAM accounts that are "ruining the experience" baffles me to this day. I've never seen an ARAM account and i've been playing League for 10+ years. So either there's a rumor going on that everyone is an ARAM account because you see Brand in two consecutive games or this is being used as an excuse and pressure Riot into doing something.
About a week ago, i randomed Eve 3 times in consecutive games, without any rerolls or swaps. Out of 54 champions, how likely is that? Things like these happen and you tend to see champs in consecutive games, either on the same team or opposite teams. AR doesn't have to calculate only your own champion probability, you're playing ARAM with 9 other people and their combined pools (excluding the enemy picks) are taken into calculation and properly eliminated from the lot because two or more people cannot play the same champion and the enemy can't pick your rerolled champions as well.
These reasons are also why some picks can be repeated - because the "lottery" in ARAM isn't exactly truly random and in never was.

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> [{quoted}](name=mack9112,realm=NA,application-id=3ErqAdtq,discussion-id=uf3dwxsq,comment-id=0004,timestamp=2019-09-08T19:28:34.606+0000)
>
> Nobody wants to first time a champion in that way.
You're playing a game mode that's all about random shit, or it's meant to be the case. First timing is the least of your worries, it's a part of the experience.
You don't sit down at a poker table expecting to be dealt the exact hand you want to get.
> Also who are these people who have aram only accounts ? In my 7 years of playing this game never met one.
After each game you check your teammate and your opponent's match history. If they play almost to entirely exclusively ARAM with a very high champion re-occurrence rate and/or it's just cycling through a small handful of re-occurring poke-intensive champs, then you're looking at an ARAM only account.
And you'll realise ARAM only account is anything but a mythical unicorn.

>You're playing a game mode that's all about random shit, or it's meant to be the case. First timing is the least of your worries, it's a part of the experience.
No, it's not a part of the ARAM experience.
Right now, if you're randoming champs from your own champion pool - at least those champs are mostly familiar to you. If i'm randoming from all champs, it's a double whammy on my own uselessness if i hit the jackpot and get something that i hate and never played before. Even out of my own 54 champs, i still have at least 10 or 12 i don't care to play. And for that, if i really get something i don't want to play at the moment, i'll reroll or just quit the queue. 10+ minutes of unfun experience for me is worse than waiting a 15 minutes of queue dodge penalty.

:
> [{quoted}](name=redLizardrock,realm=NA,application-id=3ErqAdtq,discussion-id=uf3dwxsq,comment-id=0000,timestamp=2019-09-08T08:41:10.820+0000)
>
> Why do you play aram if you don't like it? I mostly play summoner's rift by the way.
That's the thing: I do like ARAM. It's my one chance to play some champs outside of roles/SR because I never really could play them elsewhere. Save Nexus Blitz, which I loved. (Although I understand why Riot removed it. RIP)
It also lets me play some more meme-y builds. AP Miss Fortune. On-hit Bard. AD Thresh. etc etc. Plus I'm an old vet, having all the champs unlocked, but this puts me at a disadvantage against people who have accounts tailored to play ARAM. It's really just not fair. Not because of balance, design, gameplay or any outside factor. It's just the core account system of ARAM.

If Riot unlocks all champs for ARAM, i can't even earn chests on the map if i don't have everything unlocked. And that's pretty dumb, to force SR to get chests. TFT already doesn't give anything towards the usual gameplay (for obvious reasons) but it has its own rewards.

:
> LCS is one of the main reasons why Riot is where it's at today?
The only reason League of Legends and Riot even exist at all, are the millions of players worldwide playing the game. I'd say they owe much more to those players than they do to the LCS _(which is essentially just glorified advertising for the game itself)_.
> Hell, pro League is one of the main reasons why gaming in general is where it's at today
Gaming is where it is at today because of all the people who come home from school and work each day and play some games. Without that core demographic, the gaming industry is _ literally nothing_. Pro players couldn't be further from the core demographic. Quite literally the only purpose of a pro player is to be a walking billboard for the game and other related companies.
> Isn't that selfish as all hell?
Isn't it more selfish that millions and millions of players worldwide have to deal with a misbalanced game, just so a handful of pros can have a mildly easier time for a couple of weeks? That is practically the definition of selfish.

I like the fact how you make is seem as if "the core demographic" is the only party that needs to be catered to. As much as you'd like to believe we're the lifeblood of the gaming community that plays games, our participation would be worth nothing if we didn't actually have a game to play in the first place. A machine without cogs won't run and cogs without a machine are just scrap metal. It's a closed system that needs both things in order to work.
We all have to suffer from time to time.
It's just how life is. It's how you adapt to the changes that makes you who you are. If you have a problem with a champion, you can ban them or learn to play around them. That's what the bans are for.
>Isn't it more selfish that millions and millions of players worldwide have to deal with a misbalanced game, just so a handful of pros can have a mildly easier time for a couple of weeks?
You answered your own question, right there.
If the pro scene is the advertisement for this game, why do you think millions of players who do not advertise League need to be catered to? If you wanted the simplest math, there it is. But this issue here is far from being as simple as that.

:
Alright, so lets buff Riven because she was "bad" for a patch, but leave Aatrox in the dumpster for 3, 4 patches (everyone remembers that)? Nothing could ever convince me more that they are trying to heavy cater to Riven mains so they can make more flashy plays and drive more toplaners insane than this.

:
> [{quoted}](name=GelsominoKiller,realm=EUW,application-id=3ErqAdtq,discussion-id=HW8ABzQI,comment-id=0004000100000000,timestamp=2019-08-31T20:54:11.265+0000)
>
> You want to know how Morello would have handled Aatrox?
>
> Let's go back in time, to a time when balancing this game was a serious things, with principles and direction.
>
> Morello notices a month-long 100% Aatrox pick/banrate on proplay. Then, he tries a round of changes or two. When he realizes that those changes are ineffective, bam! The Nerf bat hits Aatrox hard, and he's "Olafed": basically unplayable due to crippled numbers.
>
> He concludes that there is a deep rooted issue in Aatrox kit and that can only be solved with systematic work of appropriate scale.
>
> We're talking about a champion that has dominanted (and by dominanted, I mean that had 90%+ pick/banrate) the toplane in the pro scene, **for more than a year now**, despite countless nerfs and several mini reworks. He's an issue for the variety and integrity of competitive league that has been left in an unacceptable state for too long.
So, after people have complained about "Olaf/Sejauni/Zac/Poppy/Whatever'ing" champions to the point of unviability, Riot decides "We'll be less destructive to champions because people like these champions". Now that they AREN'T shoving champions into the pit of uselessness, we now start complaining that they...aren't shoving champions in the pit of uselessness, and that they should start doing this again.
Imagine if they started doing this and targeted champs you DIDN'T want them to target, like Kench? It's easy to tear down someone else's fun. It ain't so easy when it's potentially YOUR fun, so why wish that on someone else's champion?

It's funny how now Morello's work is being praised when in the past, when this person is saying we need to "time travel to", the community dreaded champions being "Olaf'd" and "Sejuani'd". I have nothing against Morello and i'd personally love to hear from him again since he's in the D&amp;D trenches for who knows how long and he may or may have not seen the sun in years.
But it's also funny how the community now goes full circle on things they used to dislike because now, Riot's not destroying champions with a nerf bat and calling it "unbalance-able mess that needs deeper, systematic changes". What years ago (previously) used to be called reckless and forceful removal of champions from their top (and bottom) spots, is now actually being encouraged by the same community because they just don't like seeing Aatrox in top lane, in pro play for months.
Riot's definitely trying to bridge the gap between pro and "casual" and they don't want to be forced to pretend there's only a pro version of specific champions and leaving it at that for a long period of time. Ryze almost ended up on that slab.

:
> [{quoted}](name=Chembaron Yamada,realm=EUW,application-id=yrc23zHg,discussion-id=tlwjEJJv,comment-id=0008,timestamp=2019-08-24T11:40:51.843+0000)
>
> The toxic people in here saying that they are going to flame anyone who buys these makes me want to buy them, even if I didn't even consider to do that before.
Buy them. I'm going to flame you if i see you ingame. That's what Riot's decisions are doing. Polarizing the playerbase is bad. Very bad

And you're going to get reported and banned for being toxic.
And the excuse of "Riot made me do it" is not going to fly anywhere. So you think long and hard whether what you have on your account is worth being lost to the aether just because you want to be an asshole to someone who doesn't subscribe to your faulty ideology.
If you don't want to spend money on Eternals, that's fine.
Just as any cosmetic, you can pick and choose what you want to own, according to your personal tastes. But thinking that you're entitled to your opinion and are intentionally belittling other players for their own personal tastes - you will see soon enough where that road leads to.
If you're already fed up with League, my suggestion is to take a little break on your own merit instead of Riot putting a foot up your ass because you've asked for it.

:
> [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=yrc23zHg,discussion-id=tlwjEJJv,comment-id=0009000000000000000000000000,timestamp=2019-08-30T14:31:37.948+0000)
>
> You have no effing idea what you're talking about, at all.
> "The stats" you're talking about being "free" - were just stats on your profile or on your op.gg page. If you want BLING that relates to these stats that's visible in-game - THAT has never existed in the game and therefore, never was free.
>
> Your argument would be as dumb as claiming how Riot making a Chroma for the default skin for a champion should also be "FREE", given that it's a skin that everyone has to own because it's the default champion's look. Chromas are still BLING that changes the look of your champion, even if you're talking about a 290 RP skin for their Default look.
>
> Riot took the opportunity to create content somewhere that content hasn't existed and therefore, charge money for it. So no, it's not GREEDY or SCUMMY to expect payment for the work you put into making cosmetic items for the game - which the game itself has depended on as long as its been alive. Besides, with the update to Eternals, you're already going to have tiered Eternals that would cost only BE and would be purchasable "for FREE". So Riot did solve your particular problem.
DId you just glaze over my entire comment and just go to the tldr? lol
Even the cosmetic they are adding to the mastery is less effort than the original mastery that was added, and no, the stats that they originally had told exactly what they are implementing again.
You're the type of person who would buy CoD, and then buy the next game despite it being EXACTLY the same with one or two new features, but be happy to shell out the 60+$ for pretty much the EXACT same game.
Don't be stupid like that.

> [{quoted}](name=Morbys,realm=NA,application-id=yrc23zHg,discussion-id=tlwjEJJv,comment-id=00090000000000000000000000000000,timestamp=2019-08-31T06:23:47.898+0000)
>
> You're the type of person who would buy CoD, and then buy the next game despite it being EXACTLY the same with one or two new features, but be happy to shell out the 60+$ for pretty much the EXACT same game.
Actually, i am not.
I'm not into FPS games and anything that EA or Activision makes. Which means that i'm not that idiot who spends $60 on the same game that comes out annually. I'll leave that to the people who can't make this distinction.
>Even the cosmetic they are adding to the mastery is less effort than the original mastery that was added, and no, the stats that they originally had told exactly what they are implementing again.
Then make the argument that the Eternals Mastery isn't flashy enough to be worth the price.
Make the argument that you want more distinction between challenges for each champion and something that's unique to them or their play style, not just how many times you slowed or stunned (etc.) someone.
But pretending that this should be free because it showcases your "mastery" of your chosen champion, DOES not make you entitled to that piece of content for no cost.

:
> [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=yrc23zHg,discussion-id=8fAnvyrh,comment-id=00000001,timestamp=2019-08-30T13:57:10.306+0000)
>
> You can turn around and leave with this kind of an argument.
> League has always had its own store that sells vast majority of skins and for years, there have been weekly and constant discounts on a number of skins that rotate. It has always remained the cheapest and best way to get skins and Riot's not forcing Hextech Chests down your throat whatsoever.
>
> Hextech Chests are in no way baked into the core progression of the game, you get awarded with Chests and keys by playing the game and performing well on champions. So what you're getting out of chests "for free" is not actually costing you anything, given you're already spending time and effort in playing the game and now you're also being rewarded for your spent time - you don't even have to go out of your way to earn them.
>
> You don't have to pretend you like this system.
> But pretending as if every Lootbox implementation is "EA level", is disingenuous and misleading. Pretending as you're doing someone a favor by projecting your own dislikes and saying things that aren't true for the shock value makes you no better than the people who shove these boxes down the players' throats and force them to pay for them.
>
> In the current system, Hextech Chests don't have any gameplay impact, are not being a forced purchase and is a background system that rewards players for their time spent in the game. Especially with the massive purchase safeguards already in place and as long as Riot doesn't violate these core principles, i see no problem with a system like this being in the game.
No one is arguing about the game being pay to win or not because it isn't. And sales have been in place long before, again not arguing about that either however you're glossing over the core of why the hextech and sales for that matter even exist which is _Temptation_.
This is no "tinfoil" hat theory or anything because it's common knowledge at this point. You shouldn't be surprised by what i said just like you wouldn't be when i tell you that the SALE signs are mostly red in stores to draw attention, the "up to" being smaller than the BIG 50% said sign or that the reason snacks in grocery stores ar put at the end of the store and on both sides of the cashier aisles just as you're about to leave the store is to tempt people to spend that extra buck that the customer otherwise wouldn't have spend.
Sales bring people, make them purchase things they wanted for less which is what many do. What it also does is tempt people who were on the fence about sth, saw the sale and went for it. It also tempts people who were't even that interested in a skin to begin with only to see the sale and go "sure why not it's on discount" (personal shops _wink_ _wink_)
The same goes for hextech. While the whole system is made with multiple goals in mind no doubt, some of which are actually beneficial for the health of the player base (e.g. keys being tied to behavior in the honor system) but to say that it ONLY has that goal in mind would be delusional.
Someone who had no interest into the hextech system and preferred to buy his skins full price will be tempted with "that one chest that he earned through his hard work" or "i earned all these chests by being skilled but getting keys is random and takes to long, buying a few keys shouldn't be a problem"
Yes a lot are patient enough to just wait it out with the mentality of "that last key shard will come eventually" but others get tempted and that one key, one chest or the accumulating of one without the other serves as an itch they feel the need to scratch. An itch only gone by buying that one chest, that one key... etc. (and i haven't even mentioned the idea behind feeling the rush of the randomness of it all " only one box could turn out to be the lucky one")
Also who ever said anything about me disliking the system? I love that it exists. Me pulling the curtain and showing things on how they actually are does not reflect whether i am appreciative of free stuff or not. I got all the skins i wanted or ever wanted thanks to it.
I have in the many years of me playing this game only spent about 100$ on it thanks to the system (that's hextech, personal shops and full skins sales or not) but that's just me, many _many_ others have spent 1000$ and upwards in a year easy.
I'm happy it exists is a fact. The system being put together with many practices in mind put into place to in a way to benefit the company and said system becoming greedier by the season is also a fact (the hextech inspired eggs in TFT has all these practices written all over).
Not believing an idea/ concept is one thing, but to put a blindfold on when faced with facts and telling everyone that they're unreasonable/ delusional is another.
Edit: speaking of sales, why do you think they changed their practices when it came to new skins on sale from "at launch for a limited time" to "after a few months of its release"? It's simple really, the latter brings in more money. People who want the skin on release will have to pay full price, people who don't have the money, van save up to the discount. It also shins light on a skin that's several months old by being on discount. Temptation is the name of the game my friend.

>speaking of sales, why do you think they changed their practices when it came to new skins on sale from "at launch for a limited time" to "after a few months of its release"? It's simple really, the latter brings in more money.
If this works both for the player and the company (the player gets more half off skins while the company gets increased sales), this is a win-win situation for both. Unless you're telling me the company selling the product is not allowed to make a profit while you are entitled to get more bang for your buck.
The way Riot makes up for the frequent 50% off deals is that they pump out more skins, especially for the champs that have a high play rate because they sell a lot more. Again, it's a win-win situation for both parties.
>I have in the many years of me playing this game only spent about 100$ on it thanks to the system (that's hextech, personal shops and full skins sales or not) but that's just me, many many others have spent 1000$ and upwards in a year easy.
And for those people who spent $1000s of on League, that was their decision as they surely didn't spend it on Hextech chests alone. That would take days just to get to that amount thanks to the bulk buying safeguards that already exist so if the player still manages to spend that much on Chests, it was surely a decision they've made of a sound mind, not on impulse. And if they spent in on direct skins purchases, that's again their decision. Riot's not milking any money from anyone.
>the hextech inspired eggs in TFT has all these practices written all over).
I don't play TFT and this doesn't concern me one bit.
The system is yet again only cosmetic as no gameplay features are hidden behind the paywall. It works on the same principle as regular Chests as the loot is random. The only difference here is that they didn't first offer T1 Little Legends as a direct purchase and they can get upgraded to T3, which means that to get more copies, you have to roll the dice. But rolling the dice is the part of the deal for Chests in general.
>Yes a lot are patient enough to just wait it out with the mentality of "that last key shard will come eventually" but others get tempted and that one key, one chest or the accumulating of one without the other serves as an itch they feel the need to scratch. An itch only gone by buying that one chest, that one key... etc. (and i haven't even mentioned the idea behind feeling the rush of the randomness of it all " only one box could turn out to be the lucky one")
That sounds like a problem that the individual player has to fix for themselves, not the company whose game they're playing.
I'm not denying that the whole science exists behind addictive behavior in people and how companies invest a lot of money in trying to make systems that exploit it for bigger profits. But pretending like addiction is also not a responsibility of the individual is like telling me that drug addicts are not at fault for being addicts but it's entirely the fault of the drug dealers and drug makers.
This is a two-way street.
Riot's not made Hextech Crafting into a "must" system. Which means that for the people who have issues with compulsive behavior, should take responsibility for their actions as well.

:
> [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=yrc23zHg,discussion-id=tlwjEJJv,comment-id=00090000000000000000,timestamp=2019-08-28T19:24:54.789+0000)
>
> I think you need to reevaluate what "lootbox monetizarion" and "predatory" means in the current landscape of things instead of labeling everything with even a hint of similarity as such. I'm tired of baby boomers now thinking everyone's out to get their mommy money when they get an option to pay for something they don't like being in a game and immediately call it "predatory".
>
> When you understand what these words mean, we can talk about it like ADULTS. Following hate trends on the internet and labeling everything as "EA" when you don't like it, is getting old. "Customer is always right" only works if the customer actually has his head screwed on properly on his shoulders. No one actually cares to cater to an individual and their whims.
>
> One example i will give you is that League's Chests are not the same as EA's Lootboxes.
> You may not like they exist but these are not hard-baked into the game's progression and the easiest (and still the cheapest) way to obtain skins is to buy them directly from League's store - where every week Riot actually has skin sales up to 60% off with 10% of the current champion roster (14 different skins rotated weekly).
I'll spoonfeed you the answer since its probably what you are used to. Nothing is wrong with lootboxes, you are paying for a cosmetic that gives your champ a different identity that you either like playing with or relate to, or whatever reason people have. There is nothing wrong with making money. The issue here is that they are monetizing something that was FREE not too long ago, and then saying that its "hard" to implement with the substandard addition to mastery tacked on to it. It's the "quality" of whats being monetized or lack thereof. For something that is FREE everywhere else b/c it is information they already gather to begin with.
tldr: being charged for something that used to be free and in no way takes up extensive resources to create being monetized is predatory and plain GREEDY.

>tldr: being charged for something that used to be free and in no way takes up extensive resources to create being monetized is predatory and plain GREEDY.
You have no effing idea what you're talking about, at all.
"The stats" you're talking about being "free" - were just stats on your profile or on your op.gg page. If you want BLING that relates to these stats that's visible in-game - THAT has never existed in the game and therefore, never was free.
Your argument would be as dumb as claiming how Riot making a Chroma for the default skin for a champion should also be "FREE", given that it's a skin that everyone has to own because it's the default champion's look. Chromas are still BLING that changes the look of your champion, even if you're talking about a 290 RP skin for their Default look.
Riot took the opportunity to create content somewhere that content hasn't existed and therefore, charge money for it. So no, it's not GREEDY or SCUMMY to expect payment for the work you put into making cosmetic items for the game - which the game itself has depended on as long as its been alive. Besides, with the update to Eternals, you're already going to have tiered Eternals that would cost only BE and would be purchasable "for FREE". So Riot did solve your particular problem.

:
> [{quoted}](name=Pandemic Punch,realm=NA,application-id=yrc23zHg,discussion-id=2T97VR4E,comment-id=001e,timestamp=2019-08-30T10:33:27.492+0000)
>
> But but but!! We are Riot Game's' now!!! :D
>
> We gave you TFT a glorified board game and now we are making you a mobile game! You fans are all crazy to think that we would ever create an actual good game like an MMO!! Silly fans. You actually think that we are working on big projects when we tease that we are working on big projects.
Why would they ever make MMO? It's not worth the risk at all. MMO genre is dead and the amount of resources spent on creating one is enormous, no sane company would do it.

>Why would they ever make MMO? It's not worth the risk at all. MMO genre is dead and the amount of resources spent on creating one is enormous, no sane company would do it.
MMO isn't a dead genre at all.
But the market has been oversaturated with them and there's little diversification between games. So you need massive resources to even get a project like this started AND THEN you need YEARS to figure out a way to make it fun and different so it stands out and succeeds. We have no confirmation that Riot has ever tested these waters in their R&amp;D department (we already know Riot in the past was working on a League themed card game) so its a possibility but very unlikely that IF the project like this exists, is ever going to take off the ground in the current market dominated by live services and mobile game crazes.
I myself am looking for Lost Ark as the next MMORPG i'd love to get my hands on but it's only Korean for the moment. Expected release for EU would be in 20-21.

:
> [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=yrc23zHg,discussion-id=2T97VR4E,comment-id=0021,timestamp=2019-08-30T13:23:40.398+0000)
>
> And how does a mobile release of League affect you, a PC player, in any goddamn way?
> This childish response of "i'mma hold my breath until you do what i want" doesn't even work on parents.
>
> You know what, i'm looking forward to Immortals because i actually want to try it.
> Not because i'm a mobile gamer at heart (i only play FGO and Honkai 3rd) but because i want to see if it's actually good or not. The backlash Blizzard received during its announcement was expected and justified as they tried to break the "exciting" news to a primarily PC crowd that was waiting for some possible big Diablo 3 news or announcement of Diablo 4 and they got this - as if they needed a mobile version of Diablo that's not even the same game as D3.
>
> If Blizzard actually had some big PC news for the crowd that actually came for PC Diablo news and then, as an addition, announced a mobile game... this would've been a completely different tune. But they essentially cucked people who came there and did the ol' switcheroo. But this idiotic response as "you can't release a mobile game because i say so and because I DON'T WANT a mobile game" is just... It doesn't affect you in any possible way and therefore, you have no say in this matter.
>
> TFT on the other hand would lend itself to be a standalone mobile release as that mode is largely already suited for smaller screens and it wouldn't actually affect cross-platform Ranked because it doesn't take your finger dexterity in order to play it.
>
> On the other hand, if Riot decides to mix PC and mobile ranked Queues for SR... i would expect a rainforest burning level of backlash that's many times worse than it was when DQ was announced - and in my opinion, this would've been a justified criticism as it would entirely affect competitive integrity of the game.
And what does it differ the situation here from the Blizzard one? Read my post and title again you clearly didn't understand my point. It's their 10 year anniversary, what do we get all, as PC gamers from them (just speculating)... A mobile game. Well fuck off with that, IF IT HAPPENS. I didn't say they shouldn't release a mobile game, they should release 10 if they have a budget for that. But for us , the ones that expect something on PC it would be ridiculous. As a 10 year anniversary they can release lol on mobile + the fighting game. If that happens all is good, fantastic I would say. You please your Chinese market and the PC ones. Again these are just speculations my words and your words mean shit on these boards. They won't stop with their plans because of a post here.

>Read my post and title again you clearly didn't understand my point. It's their 10 year anniversary, what do we get all, as PC gamers from them (just speculating)... A mobile game. Well fuck off with that, IF IT HAPPENS.
Yea, i've read your post and i've clearly explained this point in my reply as the reason why Blizzard received backlash for the Immortals announcement - because it was aimed at the PC Diablo crowd while giving them the news for the new mobile Diablo title that no PC person cared about. The same argument would apply to League but again, not sure what kind of a 10 year anniversary would you expect from Riot.
League for mobile wasn't even an official announcement so trying to raise the pitchforks prematurely, is not a good idea. Riot's new fighting game is all fine and dandy but since i'm not the type of a player who plays those games regularly (or is even into them), by your logic, i should also be disgruntled because there're apparently no 10 year anniversary gifts for me - if these two games drop in on the same day.

:
They're simply cutting corners
so much so that they are removing the login screen altogether and using it as an excuse or sth (we all know that making people get into games faster isn't their only reason behind it it's pretty obvious). Just imagine how much effort/ money the saved by not making those and instead used it on sth like TFT that brings in loads of cash ny their gambling little legends system, or the Eternals purchasable achievements jstifying it with a little sparkle ontop of an already existing system.
I loved the game for it's characters and art. When they made stupid sht like releasing ridiculous things like EXTREMELY overpriced skins looking like they were dipped in yellow paint (Fizz's has by far the only "prestige" skin worth bying, it's a prestige skin done right) i used to justify it by all the other things they are producing thinning that "well at least we're getting all this amazing stuff in return for the somewhat greediness
(chests having keys that drop by random chance is a giveaway, "You ishould be thankful they 're giving chests skins for free" yeah no, one would be blind if they thought the hextech system wasn't put in place to draw in more profit hint hint the increase of OE prices justified by converting to BE)
Now? They're cutting every corner they get and i'm hating where this company have headed now more than ever.

>(chests having keys that drop by random chance is a giveaway, "You ishould be thankful they 're giving chests skins for free" yeah no, one would be blind if they thought the hextech system wasn't put in place to draw in more profit hint hint the increase of OE prices justified by converting to BE)
You can turn around and leave with this kind of an argument.
League has always had its own store that sells vast majority of skins and for years, there have been weekly and constant discounts on a number of skins that rotate. It has always remained the cheapest and best way to get skins and Riot's not forcing Hextech Chests down your throat whatsoever.
Hextech Chests are in no way baked into the core progression of the game, you get awarded with Chests and keys by playing the game and performing well on champions. So what you're getting out of chests "for free" is not actually costing you anything, given you're already spending time and effort in playing the game and now you're also being rewarded for your spent time - you don't even have to go out of your way to earn them.
You don't have to pretend you like this system.
But pretending as if every Lootbox implementation is "EA level", is disingenuous and misleading. Pretending as you're doing someone a favor by projecting your own dislikes and saying things that aren't true for the shock value makes you no better than the people who shove these boxes down the players' throats and force them to pay for them.
In the current system, Hextech Chests don't have any gameplay impact, are not being a forced purchase and is a background system that rewards players for their time spent in the game. Especially with the massive purchase safeguards already in place and as long as Riot doesn't violate these core principles, i see no problem with a system like this being in the game.

:
Am I the only one that is ok with diablo and lol being on mobile even though i understand why people dont like the idea and the one who primarily uses a pc for everything?
Of course on 10 year anniversary it would be a dick move to announce a mobile game, but maybe wait until it happens and keep high hopes up until then?
I personally would be ok if they announce that fighting game and lol mobile at the same time
At least they worked on something productive in the end right?

I'm not particularly excited for a mobile LoL release and if Riot kept it as a separate game if they plan to give us the "Mobile Legends" treatment. Just don't mix PC and Mobile queues for SR and we're good. TFT would be suited for a mobile release IMHO and it would be a good idea to have cross-platform Queue sharing because there're no fast game mechanics to be had in that mode.
I'm actually looking forward to Immortals myself.
But i'm also tired of this "gamer backlash" that now appears to be always primarily negative and aimed at decisions to compete in the Chinese market that's in a huge part, dominated by mobile platforms. LoL is not going to shut down on PC and turn into a mobile game by tomorrow. If Riot sees the value in releasing a mobile standalone version for China, i don't see how this affects me in the slightest.
The only fighting game i played to this day is Tekken and i'm not really a fighting game kinda guy so the announcement of Riot's possible fighting game is not a particularly relevant news to me. Although i would like to see how it all pans out for them and is it even going to be LoL related.

And how does a mobile release of League affect you, a PC player, in any goddamn way?
This childish response of "i'mma hold my breath until you do what i want" doesn't even work on parents.
You know what, i'm looking forward to Immortals because i actually want to try it.
Not because i'm a mobile gamer at heart (i only play FGO and Honkai 3rd) but because i want to see if it's actually good or not. The backlash Blizzard received during its announcement was expected and justified as they tried to break the "exciting" news to a primarily PC crowd that was waiting for some possible big Diablo 3 news or announcement of Diablo 4 and they got this - as if they needed a mobile version of Diablo that's not even the same game as D3.
If Blizzard actually had some big PC news for the crowd that actually came for PC Diablo news and then, as an addition, announced a mobile game... this would've been a completely different tune. But they essentially cucked people who came there and did the ol' switcheroo. But this idiotic response as "you can't release a mobile game because i say so and because I DON'T WANT a mobile game" is just... It doesn't affect you in any possible way and therefore, you have no say in this matter.
TFT on the other hand would lend itself to be a standalone mobile release as that mode is largely already suited for smaller screens and it wouldn't actually affect cross-platform Ranked because it doesn't take your finger dexterity in order to play it.
On the other hand, if Riot decides to mix PC and mobile ranked Queues for SR... i would expect a rainforest burning level of backlash that's many times worse than it was when DQ was announced - and in my opinion, this would've been a justified criticism as it would entirely affect competitive integrity of the game.

:
Don't worry, pay to win will destroy this game for the final blow. I said in s4 this game was dying (it was and still is, but rito stopped showing the average numbers back then so no one would see the drops), and now rito is attempting to gouge more out of their playerbase. I dont even have to go into details, as there are plenty of posts detailing why this game has failed its' players. I'm all for changes and updates, but I've spent 1200$ on one account on skins alone, I should not have to pay more to buff a champion. Completely sad.

:
> [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=yrc23zHg,discussion-id=tlwjEJJv,comment-id=000900000000,timestamp=2019-08-25T21:29:22.943+0000)
>
> I'm sick and tired of this constant BS about "overmonetization" because you get a purchase in the game that you're clearly not forced to eat in its entirety and yet, you think shouldn't exist because it doesn't jive well with you.
>
> So before we get any further into this discussion, why do you have such a firm belief that Riot's not allowed to sell anything other than skins in their game?
>
> This is the exact BS argument i've heard about selling Emotes, Ward skins, Icons and Chromas. "Oh, they should be free and even high Mastery levels should have some sort of a unique, rare, free skin because this rewards me as a player and...". Where do they get to earn money for the things they make? They're not a fucking charity. They don't work for headpats, shoulder pats, hugs or handshakes. They don't work for likes on Facebook, retweets on Twitter or upvotes on Reddit.
>
> So if we want ONLY CHAMPION cosmetics, why is then the community buttmad about:
> ---
> What you say - that they can't sell Chromas for RP?
> This was the argument back when they've gotten around to actually making Chromas better than just two-tone recolors.
>
> What you say - that they can't sell Prestige Skins?
> It's a standalone, blinged out version of the 1350 RP skin that comes on the same day, even if it's a recolor to white and gold with sparkly particles.
>
> What you say - that Riot shouldn't have Hextech skins for 10 gems because they're too hard to get and RARE?
>
> What you say - that Riot can't make more skins for the champions that are clearly popular so they can have many skins while some less known champions only skate by with only one or barely two since they released?
When you understand what "predatory business practices" are, then you can come and talk with the adults. Until then, sit there and keep thinking OBVIOUS greedy cash grabs are ok for the health of ANY game.

>"predatory business practices"
I think you need to reevaluate what "lootbox monetizarion" and "predatory" means in the current landscape of things instead of labeling everything with even a hint of similarity as such. I'm tired of baby boomers now thinking everyone's out to get their mommy money when they get an option to pay for something they don't like being in a game and immediately call it "predatory".
When you understand what these words mean, we can talk about it like ADULTS. Following hate trends on the internet and labeling everything as "EA" when you don't like it, is getting old. "Customer is always right" only works if the customer actually has his head screwed on properly on his shoulders. No one actually cares to cater to an individual and their whims.
One example i will give you is that League's Chests are not the same as EA's Lootboxes.
You may not like they exist but these are not hard-baked into the game's progression and the easiest (and still the cheapest) way to obtain skins is to buy them directly from League's store - where every week Riot actually has skin sales up to 60% off with 10% of the current champion roster (14 different skins rotated weekly).

:
Rotating saw blade, huh? Dumb idea but...
What if Garen revved up to speed over the course of his E, gaining Movement Speed based on his rotation speed, which would be based on his attack speed per the current changes? Meanwhile, each hit of E would count as a basic attack, with the chance to Crit.
{{item:3078}} {{item:3009}} {{item:3046}} {{item:3074}} {{item:3031}} {{item:3026}}
With Predator, Garen could just run into the enemy team and melt them down with second after second of inescapable 5-man Tiamat and Crits while draintanking their damage, using GA to revive afterward, and flash-ulting whoever dared escape. It would be so disgusting.

:
40%AS speed ok that it? and maybe {{item:3046}} .. and now you have a useless Garen that gets 2 shots from adc and dies...with the on hit effects you could actually invest and make it worth it now there is no point to risk to invest in AS !
That the issue here that changing the whole scaling just so Garen to build triforce which is not even core any more after the nerfs on his Q damage so I don’t know what you say! But anyway for me it’s the most stupid reason I have ever heard lol

The point of these changes were to open up his itemization more and allow him to do more E damage and on-hits were too much. It's not about turning Garen into a rotating saw blade let loose on the enemy team and turning a juggernaut into a cheese AS build supersoldier.
I get it. Experimenting with a new build and itemization is fun, especially if it lets you do something you could've never done before but Garen was not supposed to abuse on-hits that much and stacking such items + a ton of AS turned out to be a point of no return. Still allowing his E to scale with AS from items does more damage anyway, which was the point of his changes.
If it turns out that Riot didn't give his E much room to grow, they can either give him per second on-hit or "few-spins" per second application from items such as BotrK.

I have a problem with your statement that mage supports are not supposed to be at bot lane. Is everyone here forgetting that NO ONE thought supporting was fun because all there was at bot were babysitters that heal and/or shield allies and played without any other interaction to the rest of the champions?
Mage supports are supposed to get damage and a little bit of CC in the bot lane, without much else. The trade off here is that you can play poke/kill lanes while you have little to no enchanter capabilities, outside of the Heal your Marksman might bring.
Enchanters are buffers of the bunch that are supposed to mitigate or prevent damage, allowing for ally sustain, buffs and debuffs while carrying a bit of CC as well. What they shouldn't be doing is poking good too because that makes trifecta or an all-around support that's always a contested pick.
Tanks are supposed to be the engage and CC champs that don't have much damage. They can shield and direct damage to themselves.
---
Without Mages as supports, you get monotony that's not fun because Tanks or Enchanters don't have much differences between champions as they fill similar roles.
I don't disagree on the "too much damage" part of your argument.
Mage supports are quite good because you can die in just a single CC that last's 1-1.5 seconds. And if that's all it takes to drop a champion, playing oppressive lanes is encouraged if there are no good champions to block that damage with. If Enchanters are good at mitigating this damage, they're essentially too strong for everyone.

:
> [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=Ir7ZrJjF,discussion-id=fhEM4Jn9,comment-id=0001000000020000,timestamp=2019-08-20T22:12:23.090+0000)
>
> Why does Fizz need an untargetability that deals hefty AoE damage and increased ult size + damage, the longer he casts it? We can do this all day, if your goal is to pick apart "problem" skills from a champion's kit. The fact of the matter is that even if she did have an ult that could cut only you in half like bread, you'd still have a problem with her doing that.
>
> Yuumi is one annoying champion as well but she doesn't even have kill potential. She just enables others to do that and she's not a "marksman" exclusive support. She can contribute every champion on her team. And yet, she's also a problem.
>
> So we can't have champions that kill others and we can't have supports that don't kill but enable their team to get kills? I'm wondering what kind of a champion we can have in League that doesn't apparently step on someone's toes.
Fizz barely has teamfight potential. With proper warding and decent positioning his R isn't that big of a deal and even if someone get's hit, the delay allows for shields, repositioning etc. Either he uses his E for damage and dies or uses it to escape, rendering him rather useless for some time. He's an assassin and good at executing isolated targets or small groups.
Yuumi is an enchanter, a support who's not supposed to have kill potential. She's a problem because of a lack of interaction, not a misplaced ability or something.
Qiyana has a high damage teamfight ult as an assassin, she's not supposed to be able to compete in both 1 on 1 as well as teamfights, considering her ult can have a massive impact as a basic combo part. It's not about "stepping on someones toes", but more and more generalized ability kits that give you way more options and impact than older designs. Qiyana isn't the first one as an assassin with that much teamfight impact. Look at Pyke and how many seatbelts he got in case he fucks up somehow.

> but more and more generalized ability kits that give you way more options and impact than older designs.
Why does this even need to be a factor when designing champions?
If with every new champion Riot needs to sit and take a look at Ashe and see whether she can deal with them or not - that's exactly like shooting yourself in the foot and trying to run a marathon.
Why is it a cardinal sin to have more generalized kits that can fit multiple metas instead of being way too specialized in doing that one thing and when the meta changes and that thing is no longer important, you get reduced to being trash tier until Riot throws you a bone?
The problem with Pyke is that he has a LOT of outs from him fucking up but Qiyana doesn't. She's just good at teamfights as well as 1v1s. And Pyke is a support that gives team gold for his kills while he can freely build damage as a true assassin and still bypasses all shields in his kill range execute, that resets upon takedowns.
Comparing these two is like comparing an apple to a knife and their kill potential.
An apple can kill a person if you throw it hard enough but it will explode when it happens.
A knife is a sharp weapon and you don't have to try hard when you're throwing it in order to hurt someone.

:
> [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=Ir7ZrJjF,discussion-id=fhEM4Jn9,comment-id=0001000000010001,timestamp=2019-08-20T21:58:07.765+0000)
>
> So you're telling me that combo assassins shouldn't exist because they are all about that kill potential? Does that mean Zed is a healthy champion, in your opinion? His utility is actually his own (just shadow swapping) and the burden of skill is entirely on him to use his kit to "perfection".
>
> And if you don't agree, what do you think a "perfect" assassin should feel and play like, while still retaining the Assassin class qualities - KILL POTENTIAL?
I think that Zed is one of the **best designed** assassins, but is often **overturned** and thus is perceived as a problematic champion.
Zed's most glaring problem is that he can drop a shadow on you and chunk 65% of your hp, but I tend to ascribe that to the insane damage creep the game has experienced through the years, and not to a fault on the champion design.
Qiyana base kit is fair and interesting; her ultimate doesn't really fit on an assassin, though. Mostly is the AOE teamfight potential that denies agency to her target: of you're hit by the ult, your options are reduced to zero, you're stunned and that enables Qiyana combo on you with no further counterplay. Allies can't save you else they're caught in the same ultimate. That is very close to what an engaging tank ultimate is supposed to do, like Nautilus or Malphite. If Nautilus and Malphite would be intended to build full AP and burst people, we would have a design problem.

But Malphite and Nautilus actually have insane AP ratios and do the exact same thing under the CC. But those are just considered as "offmeta builds" even if they are problematic. So what you're saying is that UNLESS these playstyles and builds become staple on these champions that exploit a strength that leave little room for the opponents to play around it, they shouldn't be looked at?
My point is that any champion that sees competitive spotlight and is a consistent pick or ban, is always looked at as a problematic champion in either direction.

:
But I don't have a problem with rules being enforced to the letter. After all, I myself try my best to follow Rito's rules **TO. THE. LETTER.** and so I believe that that is the standard everyone should be held to. The fact that Rito's punishment doesn't work even for ppl saying the dreaded k word, which should be an instant ban, just shows their laziness and incompetence. Unacceptable behavior shouldn't be allowed even once without punishment.

There's such a thing as absolute unacceptable behavior "racist/homophobic/death threats, etc." but again - being a total "you tell me something i don't like once and i'll tell Riot to ban you" person is called being oversensitive. If Riot steps over this line, this creates toxicity in a completely other direction where you're allowing people to play the victim card and get other people in trouble by creating their own safe bubbles.
This is where Twitter and YT currently is and it's idiotic for everyone because they're playing favorites and people who do make use of this are weaponizing it to silence others into not having a voice to criticize them over anything while they think they can do whatever they want.

:
> [{quoted}](name=PolarEclipse,realm=EUW,application-id=yrc23zHg,discussion-id=tlwjEJJv,comment-id=0009,timestamp=2019-08-24T11:46:18.342+0000)
>
> Has it occurred to you that just because YOU don't want it, doesn't mean that there is people who does want it, even if there is (hypothetically) 10k people that don't want it, does not mean that there is 10k people who does want it.
>
> "For the price of three eternals, you could get renektoy. Renektoy is probably my favorite 750 rp skin. Like, why would anyone choose this boring trash when you could have Renektoy?"
>
> Everything is this sentence is subjective and can not be used as an argument, again, just because you don't find it "fun" does not mean others wont.
>
> I personally like stat tracks, but my main issue is that they are so generic, I want to track stuff like, long distance kills on stuff like ezreal ult, the amount of amplified damage done with damage amplifies (like Ahri's charm), amount of gold generated with pyke's R, stuff like that.
>
> Damage and kills is just standard stuff and is, rather boring, but having this amount of outrage over a stat track is insane.
It isnt over stat tracking, its over the predatory practice of monetizing everything. Peoples hearts are in the right place, they just dont have the capability to express their opinions constructively. You can argue its the same as buying skins but it isn't, skins are unique for the most part and give your champion a sort of new identity. Stats don't and they were free before the client update. This is one of the biggest issues, they are monetizing something that was free years ago hoping people would forget. The added tally marks to the mastery is also a joke, its less effort than the mastery emotes but it costs money to have them, makes no sense.
You can also argue, its a business, yes its a business. And a business whose practices start to lean toward greedy cash grabs get a bad reputation and start losing money and customers quickly because it becomes apparent that their focus is no longer on delivering a quality game, but milking a franchise for all that its worth.
These new ceo's and business managers are clueless, these predatory practices don't work very well in the gaming world. And when you have a company whose focus is more on delivering quality over quantity, they do very well, because not just gamers but people in general are receptive to that.
This is why a lot of these triple A companies are getting trashed now because they have ZERO retention investment. They aren't trying to keep their playerbase, just trying to attract short term increases which does very little for the long term health of a game but a lot for the ceo of individual making those greedy decisions that will jump ship once the company begins to tank.
The best way to deal with this, don't make comments, just vote with your wallet. Let the company tank a little b/c its the only way they will get rid of these garbage human beings making these decisions. They need to learn we won't put up with it.

> its over the predatory practice of monetizing everything.
I'm sick and tired of this constant BS about "overmonetization" because you get a purchase in the game that you're clearly not forced to eat in its entirety and yet, you think shouldn't exist because it doesn't jive well with you.
So before we get any further into this discussion, why do you have such a firm belief that Riot's not allowed to sell anything other than skins in their game?
This is the exact BS argument i've heard about selling Emotes, Ward skins, Icons and Chromas. "Oh, they should be free and even high Mastery levels should have some sort of a unique, rare, free skin because this rewards me as a player and...". Where do they get to earn money for the things they make? They're not a fucking charity. They don't work for headpats, shoulder pats, hugs or handshakes. They don't work for likes on Facebook, retweets on Twitter or upvotes on Reddit.
So if we want ONLY CHAMPION cosmetics, why is then the community buttmad about:
---
What you say - that they can't sell Chromas for RP?
This was the argument back when they've gotten around to actually making Chromas better than just two-tone recolors.
What you say - that they can't sell Prestige Skins?
It's a standalone, blinged out version of the 1350 RP skin that comes on the same day, even if it's a recolor to white and gold with sparkly particles.
What you say - that Riot shouldn't have Hextech skins for 10 gems because they're too hard to get and RARE?
What you say - that Riot can't make more skins for the champions that are clearly popular so they can have many skins while some less known champions only skate by with only one or barely two since they released?

Ah man, you mean like Prestige skins?
The skins you clearly think everyone makes fun of for being "piss" colored and then when they show up, no one absolutely thinks to compliment or belittle the player who has it?
Oh yea, that "mark of shame" comment has absolutely no meaning. As if anyone is actually using the chat for that kind of a purpose. Meanwhile, my all chat is perma-muted for years now. I'm sure as hell going to hurt myself now because some random idiot in the game thinks i paid for something they think it's a waste of money... Give me a break.
Meanwhile, OP says Renektoy is clearly the best skin and to that i say fuck Renekton and his skins. I don't like that champion. So am i here saying OP's an idiot for liking something i don't like, out of literally thousands of skins for various champions? Fuck no. Everyone's going to buy something they want, even if that's fucking bling for your Mastery, for your favorite champion - even if OP thinks no one's going to spend money on it.

He certainly does need a buff.
Once Riot removed his shields and W root without Flux, he's not that good. He can do the damage BUT if he gets to that point in the game and he still needs to apply E first before Q-ing people for that damage. Most mages work on a longer range but he doesn't and he's still expected to perform as a mage that can't reach his targets while being squishy as one.
I also think that thematically, his ult fits him but without a damaging ability (like he used to have), Ryze players just don't have anything in their kits to justify risking everything for a potential kill. I'd rather see his ult get changed to something damaging but that's unlikely. I'm not sure Riot's gonna do more Ryze reworks.

:
> [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=Ir7ZrJjF,discussion-id=fhEM4Jn9,comment-id=00010000,timestamp=2019-08-19T19:32:34.489+0000)
>
> Says the guy who named himself Shaco.
> Nah, she isn't broken. She's just a combo assassin like Fizz and Zed.
> If you remove the kill potential from assassins, what's left for them to be played for? They don't have utility and even if they did (like Qiyana's R), do you really think she'd be a viable pick if all there was to her gameplay pattern was to be an ult bot?
Shaco is currently a Duskblade not a champion but a duskblade he has no damage and he can't do much so he is in the gutter so yeah revise your logic, because he does no damage only his items deal damage :))))))))

>...because he does no damage only his items deal damage :))))))))
So you're telling me that Shaco is stronger with items, just like any other champion?
Yea, you sure are not a biased Shaco main that just wants an easy way to kill people but hey, Qiyana is the problem.
{{sticker:sg-lux-2}}

:
But "communication" **does** help me.
Maybe I need to be told "Panth backed."
What doesn't help me is the sass and flaming -- even if it's not flaming me, maybe it's flaming the support.
People who see racism/sexism already are only reporting on a coinflip. You get a flamer, or an inter, or whatever toxic teammate, and only half of your team will report. If they remember by the end of the game. And **you** have /mute all, so you're not seeing racism, sexism, etc. anyway, and **you're** not reporting them. so why is this different?
There's nothing lost by letting players avoid seeing things that will specifically upset **them.** It won't become a minigame FOR YOU, because YOU have /mute all on.

If i resort to muting a person, they're already reported by the end of the game.
It's that easy. If you go past that point in chat by being a dick or knowing you'll try to start a fight, i won't be a part of it and i'll tell you off before i report you whether we win or lose.
So rest assured that people that end up getting muted are also being sent to Riot for an attitude adjustment. That's all i can do at my point and whether or not they're actually punished afterwards is not my problem.
The actual problem with your argument is that you're trying to filter out the bad language in general, not actual people that use it. So you end up with a skewed view of the actual toxicity of your teammates, if you choose to filter out the bad language en masse. It's not the language that's bad, it's the people and how they choose to use it that are. At that point, "mute all" function is not differentiated between a fine-tuning chat filter.

:
1. You muting all chat doesn't mean your team has it muted.
2. We have different types of honors, from good game, to helpful, honor opponent means they were specifically nice to the other team. Your teammates cant honor you for being nice to the enemy team, there is no choice for that.

Your teammates can honor your actions that benefited the team personally, "honorable opponent" is a pointless statistic that isn't differentiated clearly in what it actually means.
Should i honor an enemy if they benefited my team?
Doesn't that mean they were feeding on purpose for causing their team to lose in such a way?
Where do you define what "honorable opponent" means?

:
> [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=Ir7ZrJjF,discussion-id=fhEM4Jn9,comment-id=00010000,timestamp=2019-08-19T19:32:34.489+0000)
>
> Says the guy who named himself Shaco.
> Nah, she isn't broken. She's just a combo assassin like Fizz and Zed.
> If you remove the kill potential from assassins, what's left for them to be played for? They don't have utility and even if they did (like Qiyana's R), do you really think she'd be a viable pick if all there was to her gameplay pattern was to be an ult bot?
Why does she need a Gnar ult on steriods as an assassin in the first place?

Why does Fizz need an untargetability that deals hefty AoE damage and increased ult size + damage, the longer he casts it? We can do this all day, if your goal is to pick apart "problem" skills from a champion's kit. The fact of the matter is that even if she did have an ult that could cut only you in half like bread, you'd still have a problem with her doing that.
Yuumi is one annoying champion as well but she doesn't even have kill potential. She just enables others to do that and she's not a "marksman" exclusive support. She can contribute every champion on her team. And yet, she's also a problem.
So we can't have champions that kill others and we can't have supports that don't kill but enable their team to get kills? I'm wondering what kind of a champion we can have in League that doesn't apparently step on someone's toes.

:
> [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=Ir7ZrJjF,discussion-id=fhEM4Jn9,comment-id=00010000,timestamp=2019-08-19T19:32:34.489+0000)
>
> Says the guy who named himself Shaco.
> Nah, she isn't broken. She's just a combo assassin like Fizz and Zed.
> If you remove the kill potential from assassins, what's left for them to be played for? They don't have utility and even if they did (like Qiyana's R), do you really think she'd be a viable pick if all there was to her gameplay pattern was to be an ult bot?
Except that she's an assassin with a glorified Gnar ult that chunks people for half their HP and mechanics in her kit that make it so it's impossible for her to miss her Q (E+Q auto aim) Fizz, on the other hand has a teamfighting ult that in the best scenario will one shot the squishy IF you land it on said squishy. Zed also can only ever one shot a single person and his kit is designed for that. Qiyana literally bursts in an area then picks whoever she wants to kill. The problem comes when an Assassin has so much impact in teamfights with cc and AoE burst.

The only way she can use that "AoE burst" is when she catches the majority of the enemy team into it. She has to set that up, just like Gnar does. That's like saying that Jinx can get a penta with one ult because it's AoE burst but ignoring the fact that everyone needs to be in the same spot and low on HP for that to happen.
>The problem comes when an Assassin has so much impact in teamfights with cc and AoE burst.
The "problem" is that the premise of her being an LCS pick is an excuse for people to call her overpowered when in fact any champion that's an LCS pick is already a staple meta pick and can be called the same.