Pokemon Black and White: EV Training Guide
By: BanzaiBill
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NOTE: If you don't want to scroll all the way through the guide to find a
specific section, use Ctrl + F to type in the shortcut code that I've
included after each section's title.
NOTE: Please disregard my terrible ASCII art. I'm just trying to fit in.
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TABLE OF CONTENTS
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Update Log [UPDT]
Introduction [INTR]
What are EV Points, Anyway? [EVP?]
All About Pokerus [PKRS]
Vocabulary [VCBL]
Building a Better Pokemon [BLDG]
EV Training Hotspots in the Wild [THSW]
Re-Challenged Trainers [CHLG]
Wild Encounters by Location [LCTN]
Concerning Black City & White Forest [BCWF]
Frequently Asked Questions [FAQS]
Sources [SRCS]
Contact & Legal [CTLG]
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UPDATE LOG [UPDT]
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4/15/11 - First post. Admittedly skimpped on Re-Challenged Trainers
section. It was the last part I worked on, and I was getting
anxious to post. Will add to section soon.
4/19/11 - Re-attempt at first post. Original submission needed
reformatting. :(
4/19/11 - Third attempt. Minor reformat.
4/21/11 - Added Building a Better Pokemon section, added Frequently
Asked Questions section, added some Vocabulary, granted hosting
permission to SuperCheats.com
4/22/11 - Corrected some typos.
5/15/11 - Added Route 5 to Speed Training Locations, adjusted notes for
Ace Trainers, breeding, "Relic Castle" clarification, and FAQs.
5/16/11 - Granted hosting permission to Neoseeker.com
5/24/11 - Added info in Breeding section (Judge).
6/7/11 - Added Pokerus advice from Coma Black.
6/26/11 - Added Cheren to repeatable Trainers.
7/9/11 - Added info about spreading Pokerus and the lady in Opelucid
to "What are EV Points, Anyway?"
7/14/11 - Added Village Bridge to Wild Hot Spots, under Attack;
updated FAQs.
9/27/11 - Corrected typos in Hotspots Speed location (Route 5);
updated FAQs.
3/26/12 - Corrected stealing reference in notes about Cheren.
7/29/12 - Corrected some typos, edited Swarm info.
11/16/12 - Complete restructure of Building a Better Pokemon. Added
All About Pokerus section. Added a location for Speed training.
Updated info regarding Power Items throughout guide.
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INTRODUCTION [INTR]
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Hello! My name is BanzaiBill, and welcome to my EV Training
Hotspot Guide for Pokemon Black and White! Pull up a chair, make yourself
comfortable. In this guide, we will discuss the best places to train your
Pokemon for the purposes of distributing EV Points. But before we go any
further, I want to point out that THIS GUIDE MAY CONTAIN SPOILERS!!! I
cannot stress this enough, so I'll say it again in poorly-done
ASCII art...
TTT H H I SS GGGG U U I DDD EEE H H A SS
T HHH I SS G U U I D D E HHH A A SS
T H H I SS G GG U U I D D EEE H H AAA SS
T H H I SS GGGG UUUU I DDD EEE H H A A SS
SS PPP OOO I L EEE RRR SS ! ! !
SS P P O O I L E R R SS ! ! !
SS PP O O I L EEE RR SS
SS P OOO I LLL EEE R R SS ! ! !
SERIOUSLY!! SPOILERS ABOUND!!!
Okay, to be honest, I don't even really know how much of this
guide can be considered "spoilers," exactly. I really more put all of the
disclaimers on here just to be safe.
The other warning I want to give is that EV Training is not for
everyone. One, it requires a lot of note-taking and a lot of dividing by
4. If you don't want to keep a notepad with your DS, or you don't know
how to divide, then you should probably turn back now. Even if you are
okay with this, I also want to point out that it is very easy to obsess
over this information once you know about it, and it could potentially
ruin your Pokemon experience. Ignorance is bliss, as they say. But if you
have a notepad, can divide by 4, and want to school everyone you link
battle with, then by all means, press onward.
YOU HAVE BEEN WARNED.
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WHAT ARE EV POINTS, ANYWAY? [EVP?]
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When you go to your Pokemon's status screen, you see a lot of
information. HP, Exp, Moves, etc. But what the game doesn't want you to
know is that it's keeping secrets from you! Really juicy secrets about
making the best possible Pokemon! You should cross your arms and shake
your head disapprovingly at your game. Go ahead, I'll wait.
Done? Good, it deserved it. But disapprove all you like, the game
still isn't talking. But fear not! I'm here to let you in on those secrets!
Ever notice how your Lv10 Snivy doesn't have the exact same stats
as someone else's Lv10 Snivy? Well, there are several reasons why that
can be, but one of the big reasons (and the main focus of this guide) is
because of how their EV Points are distributed. See, every Pokemon has
their set Base Stats, which is basically how their stats will develop if
they are raised to Lv100 with no other factors taking effect.
But there are hidden stats to each of your Pokemon as well,
called Effort Points (EP). Everytime your Pokemon defeats another
Pokemon, your Pokemon earns a set amount of EP. Your Pokemon's total EP
can grow up to 510 points, and after that your Pokemon stops earning EP.
Great. So what do EP do? Well, there are actually six types of
EP, one for each stat (HP, Attack, Defense, Special Attack, Special
Defense, and Speed), and every time your Pokemon earns 4 EP of the same
type, the stat represented will increase by one during one of your upcoming
level-ups.
Okay. So how do I earn EP? Each type of Pokemon has its own
Effort Value (EV), which determines how many and what kinds of EP are
distributed to your Pokemon. Say you are raising a Snivy, and you
encounter a wild Patrat. All Patrats have an EV of 1 Attack, so if you
defeat this Patrat, your Snivy's Attack EP will increase by 1. Now say
you defeat three more Patrats. This brings your Attack EP Total to 4,
and now one of Snivy's future level-ups is fated to give hime one bonus
point added to his Attack.
So I can fight 510 Patrats, divide 510 by 4 and my Snivy's Attack
will be 127.5, right? Well, not exactly. See, in addition to the 510 total
EP limit, you can also only place 255 EP on a single stat. 255 is not
evenly divisible by 4, and remainder EP is rounded off, so you really only
want to add 252 EP to a stat if you want to maximize it.
What I usually recommend is to pick two stats that you want to
maximize and put 252 EP on each.
510 total EP - 252 stat EP - 252 other stat EP = 6 leftover EP
That leftover EP can be put toward a third stat, giving you one
more stat point and only 2 unused EP.
But say you don't have the attention span to defeat 252 Patrats
just for 63 more Attack. Don't worry, there are ways to make your quest
for EP faster. For one, you could use the item "Macho Brace." Macho Brace
is an item that doubles the EP earned by the Pokemon holding it. So your
Snivy only has to defeat 2 Patrats to increase his Attack instead of 4.
There is a rare condition called Pokerus, as well. In short,
Pokerus is a virus your Pokemon can get. This sounds bad, but Pokerus
does not harm your Pokemon; it actually gives your Pokemon double
EP earned, just like the Macho Brace. So give your Snivy Pokerus and a
Macho Brace and you'll be multiplying your EP earned by 4! For more about
Pokerus, check out the section titled, "All About Pokerus."
Additionally, there are also the Power Items, which can be
purchased in the Battle Subway for 16 BP each. Like the Macho Brace, these
are held items that affect your EP earned. But these items add 4 to the EV
points that you earn. So if your Snivy is holding a Power Bracer when it
defeats a Patrat, it gets 5 Attack EP instead of 1. What's more, the Power
Items take effect BEFORE Pokerus is calculated. So if that same Snivy had
Pokerus AND a Power Bracer, it just earned 10 Attack EP from just one
Patrat.
It is also worth noting that the Power items will add their
respective EP REGARDLESS OF WHAT IS DEFEATED. So, for example, if your
Pokemon is holding a Power Anklet when it defeats a Patrat, your Pokemon
will receive 4 Speed EP in addition to the normal 1 Attack EP. If your
Pokemon had Pokerus during this battle, it will have earned 8 Speed EP and
2 Attack EP. Thanks to mjb_mister for pointing this out, and Serebii.net
for confirming.
Below, you'll find a chart depicting the Power Items and the Stats
they effect:
ITEM STAT
--------------------------------
Power Bracer Attack
Power Belt Defense
Power Lens Special Attack
Power Band Special Defense
Power Anklet Speed
Power Weight HP
One more way to speed up the process: vitamins. These can be
purchased on the left side of the third floor in Shopping Mall Nine (Route
9) for $9,800 each. Every time you use a vitamin on your Pokemon, it adds
up to 10 EP to a certain stat. However, this only works for the first 100
EP of that stat, and after this point your Pokemon won't take that
particular vitamin anymore. Vitamins also raise happiness. :)
Below, you'll find a chart depicting the different vitamins and
the stats they effect:
VITAMIN STAT
--------------------------------
Protein Attack
Iron Defense
Calcium Special Attack
Zinc Special Defense
Carbos Speed
HP Up HP
Similar to the vitamins, a new method has been added to Pokemon
Black and White: Wings. While walking across Driftveil Drawbridge or
Marvelous Bridge, you will occasionally see a round shadow and hear a
fluttering sound. One of two things can happen when you stand on this
shadow; you will either encounter a wild Ducklett/Swanna, or you will
acquire a Wing. They work just like vitamins, but they only add 1 EP to
their respective stat.
Below, you'll find a chart depicting the different wings and
their functions:
WING FUNCTION
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Muscle Wing +1 Attack EP
Resist Wing +1 Defense EP
Genius Wing +1 Special Attack EP
Clever Wing +1 Special Defense EP
Swift Wing +1 Speed EP
Health Wing +1 HP EP
Pretty Wing Nothing. Sells for $100
Now say you messed up, and you want to remove some EP or you
lost track of your EP total. There are a few berries that can help.
These particular berries will remove 10 EP from the given stat. If
your Pokemon has over 100 EP on its stat, the first berry will lower
this stat to 100 EP; therefor, you can reset your Pokemon's stat with
11 of the same berry. Unfortunately, berries are considerably rarer in
Black/White, and there doesn't seem to be a reliable source for these
berries yet.
Below, you'll find a chart depicting these "subtraction berries"
and the stats the effect:
BERRY STAT
--------------------------------
Kelpsy Berry Attack
Qualot Berry Defense
Hondew Berry Special Attack
Grepa Berry Special Defense
Tamato Berry Speed
Pomeg Berry HP
After EV training, if you want to double-check to make sure you
have placed all of your EP, go to Opelucid City. In the building
directly north of the Pokecenter is a girl in a white dress. Put the
Pokemon you are unsure of at the front of your party, then talk to her.
If all of its EP have been placed, she will say that your Pokemon "put
in a great effort!"
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All About Pokerus [PKRS]
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As stated in the previous section, Pokerus is a virus that your
Pokemon get... somehow. I think there's a slim chance of getting it
every time you walk through grass or fight wild Pokemon or something,
but I haven't found any conclusive evidence on how to get it in the field.
But when you get it, the next time you heal the infected Pokemon at a
Pokecenter the lady behind the counter will tell you that they found
something on your Pokemon. THIS IS A GOOD THING! SAVE IMMEDIATELY! Pokerus
does not harm your Pokemon, but it actually doubles your EP earned, just
like the Macho Brace. So give your Snivy Pokerus and a Macho Brace and
you'll be multiplying your EP earned by 4!
Coma Black had this to say about catching Pokerus: "I have been
"infected" by the pokerus in several versions, mostly in the DS
generations. Every time I recieve the pokerus I have spent several hours
in the same spot, usually 8 hours or more without leaving the same patch
of grass. A couple times I have recieved it while leveling in the same
spot, healing at the pokecenter and going back to the same spot for two
days. I think that the more time spent in one spot the greater the odds
of being infected. I have also recieved several shiny pokemon the same
way. Hope this helps."
Since I got Pokerus through a trade back on Diamond/Pearl, I don't
really have a means of testing this. But if you're after your own
diagnosis of Pokerus, then by all means give this method a shot; couldn't
hurt. Thanks Coma Black!
It's worth noting that Pokerus multiplies your EP earned by 2
AFTER ALL OTHER EP BONUSES. If your Pokemon has Pokerus and one of the
Power items, the formula looks like this:
EP earned = (Opponent's EV + 4 Power item EP) * 2
So if your Pokemon has Pokerus and the Power Bracer when it
defeats a Patrat, then your Pokemon will earn a total of 10 Attack EP.
(1 for Patrat + 4 for Bracer = 5, multiplied by 2 for Pokerus = 10).
Now say that same Pokerus-infected Pokemon defeats another Patrat,
but this time your Pokemon has the Power Anklet, which gives +4 Speed.
That means your Pokemon will earn 2 Attack EP and 8 Speed EP.
(1 Attack for Patrat, 4 Speed for Anklet, multiplied by 2 for Pokerus =
2 Attack and 8 Speed).
If you have a case of Pokerus and you're looking to spread it
(as well you should be), all you have to do is put the infected Pokemon
somewhere in your party, then put the Pokemon you're looking to infect on
either adjacent side of Patent Zero. (So, if the infected is in spot 3
of your party, you could infect the Pokemon in spots 2 and 4.) Then go
run around in the grass and pick a fight. Whether you win, lose, or
run away, the Pokerus should spread after 1-5 fights or so, shouldn't
take long.
Once Pokerus has spread to a Pokemon, the Pokerus will be in its
"contagious phase," represented by a big purple Pokerus symbol on the
Pokemon's status screen. When the contagious phase begins, you have 24
real-time hours to spread Pokerus from this Pokemon. However, if you place
the infected Pokemon into a PC storage box, the contagious phase countdown
will freeze until the Pokemon is placed back into your party. Keep in mind
that Pokerus can only be spread to Pokemon in your party, so Pokemon that
share a PC box with an infected Pokemon will not become infected. Consider
this a form of quarantine. I highly recommend spreading Pokerus to every
Pokemon in your PC, but you always want to keep at least one infected,
contagious Pokemon in your PC at all times for future spreading.
If your infected Pokemon reaches the end of its 24-hour contagious
phase, the Pokerus will enter its "dormant state," represented by a tiny
smiley-face-that-isn't-smiling icon on the status screen (also the purple
Pokerus icon will disappear). The dormant state is permenant and
irreversable, and carries all the benefits of Pokerus except for the
ability to transfer the virus. This is why keeping at least one contagious
Pokemon in your PC is so important.
In closing, Pokerus is pretty much the best thing ever, and if you
don't have it you should get it however you can. I'd say try Coma Black's
method, and if that doesn't work then find someone who has it and trade
them something to get it. It doesn't cost your friend with Pokerus anything
to trade it to you, but if they're being a jerk then you should be willing
to part with something valuable for it. You can always get another
Genesect.
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VOCABULARY [VCBL]
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In this section, I will explain some key terms you will find
throughout the guide. Here we go.
HP
Short for "Hit Points" (or "Health Points"), this is the amount
of damage your Pokemon can take before it faints and turns into
Tyrannitar kibble.
ATT
Short for "Attack" (or "Physical Attack"), this is the amount
of physical damage your Pokemon can dish out. This stat
determines the effectiveness of your attacks labeled "Physical".
DEF
Short for "Defense" (or "Physical Defense"), this affects the
amount of physical damage your Pokemon can absorb before the
damage starts cutting into your Pokemon's HP. I don't have the
exact math on this, but having the right type of defense for the
move used on you is usually more useful than simply having a lot
of HP.
SAT
Short for "Special Attack," this is the amount of special damage
your Pokemon can dish out. This stat determines the effectiveness
of your attacks labeled "Special".
SDF
Short for "Special Defense," this affects the amount of special
damage your Pokemon can absorb before the damage starts cutting
into your Pokemon's HP. I don't have the exact math on this, but
having the right type of defense for the move used on you is
usually more useful than simply having a lot of HP.
SPD
Short for "Speed," this is the main factor in determining which
Pokemon takes its turn first in battle. (NOTE: there are other
factors that can override this, such as priority moves. Under
normal conditions, a Lv13 Pidgey using Quick Attack will always
take its turn before a Lv100 Speed Forme Deoxys using Hyper Beam.)
Walk
That's where you take one foot and place it... j/k. For the
purposes of this guide, "Walk" is in reference to encountering
wild Pokemon by walking. Normally it means travelling through tall
grass, but depending on the location it can also mean walking
through a cave, a puddle, or a building.
Double Grass
In Pokemon Black and White, they added an effect to the very tall,
darker grass. You can now encounter two wild Pokemon at once and
be challenged to a 2v2 battle. In some cases, the wild Pokemon and
encounter rates are different in Double Grass than in the regular
length grasses; when there is no difference (or no Double Grass),
I will skip this section.
Walk Spots
Occasionally, a square of grass will begin to shake and make a
rustling sound, or a dust cloud will appear in a cave, or a shadow
will appear on a bridge. If you walk onto this square, you will
begin a battle with a wild Pokemon. The rates and Pokemon
encountered in this fashion pull from a different list of
possibilities. They're usually Audinos, but what're ya gonna do.
Surf
When you find water and have the HM Surf, you can use this ability
to cross the water. While surfing, there is a chance of
encountering a wild Pokemon.
Surf Spots
Occasionally, a spot of water will begin to ripple and make a
droppy sound. If you surf onto this spot, you will begin a battle
with a wild Pokemon. The rates and Pokemon encountered in this
fashion pull from a different list of possibilities.
Fish
Sometime after you finish the storyline and watch the credits roll,
you will receive a Key Item called "Super Rod." This item allows
you to fish, provided that you are standing on land and are facing
an adjacent body of water bigger than a puddle. When it starts to
shake, press the A button. You will then begin a battle with a
wild Pokemon.
Fish Spots
Eww. Actually, it's not that gross. Just like when surfing, you
will occasionally see a spot of water begin to ripple and make a
droppy sound. If you cast your fishing line onto this spot and
successfully reel in, you will begin a battle with a wild Pokemon.
The rates and Pokemon encountered in this fashion pull from a
different list of possibilities.
Swarm
Sometime after you finish the storyline and watch the credits
roll, the scrolling marquees inside those little buildings between
routes and cities will start to tell you about swarms. The
locations of these swarms change every day (thanks to abw3210 for
this info!). During a swarm, you will have a
40% chance of encountering a wild Pokemon from the National
Pokedex that cannot usually be found there.
EV
Short for Effort Value. This is the pre-determined amount of EP
given when a certain species of Pokemon is defeated. A Pokemon's
EV can range in totals from 1-3, and typically represent the
Pokemon's strongest stat(s). Any Pokedex worth its weight will
tell you the EV of each species. More information on EV can be
found in the section "What are EV Points, Anyway?"
EP
Short for Effort Points. This is a hidden stat of your Pokemon
that determines how your Pokemon will develop on its journey to
Lv100. More information on EP can be found in the section "What
are EV Points, Anyway?"
IV
Short for Individual Value. This is a hidden stat of your Pokemon
that determines how your Pokemon will grow. Your Pokemon's IVs are
hinted at by its Behavior. More information on IV can be found in
the section "Building a Better Pokemon"
Relic Castle Maze End
This is the room of Relic Castle where you encounter Volcarona.
Volcarona is a special encounter that only happens once, and
everything else you encounter in this room will be Claydol. If
you're fighting a different Pokemon, you are not in the Maze End.
If you're going up stairs, you've gone too far.
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BUILDING A BETTER POKEMON [BLDG]
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Admittedly, there is a lot to consider when making your Pokemon
battle ready. So in this section I will give the best steps to take,
in the proper order. Special thanks to Hoywolf for the idea for this
section.
PART I: CHOOSING YOUR POKEMON
While it is possible to EV Train Pokemon that have been used, I
always recommend a fresh start when possible. A Pokemon hatched from an
egg or caught in the wild will have 0 EP on every stat. Traded Pokemon
retain any previously placed EP. Assuming the traded Pokemon isn't level
100, you could probably reset them with berries, but it's just so much
easier to start with a baby or wild.
There are many different factors to choosing a good Pokemon.
Maybe you want one that is good at moving fast and attacking (what
battlers typically call, "sweepers"). Maybe you want one that is better
for defense ("tanks," for example). There are any number of good ideas
for battle parties and strategies, but before you take any real steps
toward building your Pokemon, I recommend looking through the Pokedexes
online and figuring out exactly which Pokemon to build and how you want
to build them, in regard to its EP distribution and final move set.
Once you've chosen your Pokemon and planned out how you're going to
build it, catch one or breed one or do whatever you need to in order
to get one. Keep in mind that if your desired move set includes an Egg
Move, you will need a male Pokemon that can pass on the Egg Move; the
male does not necessarily have to be the same species as your chosen
Pokemon, but merely in the same Egg Group. In some cases, this is
actually required.
Now let's assume you have a fresh Pokemon. When you check this
Pokemon's status screen, you will see a Nature. Natures directly impact
how your Pokemon's stats grow. Most Natures increase the growth of one
stat and decrease the growth of another. For example, a Lv.100 Lonely
Rhyperior will have better Attack than a Lv.100 Modest Rhyperior
(assuming all other factors are the same). Below is a chart depicting the
different Natures, the stat they increase, and the stat they decrease.
Please note that the bottom five are "neutral" Natures that do not
increase or decrease any stats. Also note that there are no Natures
that affect the growth of HP.
NATURE GROWS FASTER GROWS SLOWER
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Lonely Attack Defense
Adamant Attack Special Attack
Naughty Attack Special Defense
Brave Attack Speed
Bold Defense Attack
Impish Defense Special Attack
Lax Defense Special Defense
Relaxed Defense Speed
Modest Special Attack Attack
Mild Special Attack Defense
Rash Special Attack Special Defense
Quiet Special Attack Speed
Calm Special Defense Attack
Gentle Special Defense Defense
Careful Special Defense Special Attack
Sassy Special Defense Speed
Timid Speed Attack
Hasty Speed Defense
Jolly Speed Special Attack
Naive Speed Special Defense
Bashful N/A N/A
Docile N/A N/A
Hardy N/A N/A
Quirky N/A N/A
Serious N/A N/A
If your Pokemon has a Nature that you are not satisfied with,
you can try catching another one or breeding the current one. There is a
Day Care Center on Route 3; after you get the National Pokedex, you will
be able to leave two Pokemon in Day Care at once. If one of these Pokemon
is male and the other female (and they love each other very much j/k),
they will eventually produce an egg. If you don't have the egg yet, keep
walking and you'll get one sooner or later.
PART II: BREEDING TANGENT
BREEDING SECTION A: INTRODUCTION AND PREPARATIONS
So you've decided to breed a Pokemon. Good for you! I hope you're
ready to dedicate several hours, days, weeks, and possibly even months to
creating the perfect Pokemon, because that's what you just signed up for.
There are several steps to this process, so to help in illustrating the
process I will occasionally refer back to this diagram:
EM FS
| |
-------------------------
|
EMS FS1 or D1 M2 or D2 FS
| | | |
-------------------- --------------
| |
EMS1 NFS2
| |
-----------------------------------
|
desired pokemon!!!
LEGEND:
E = Egg Move
S = Species
M = Male
F = Female
D = Ditto
N = Nature
1 = IV #1
2 = IV #2
This diagram represents the overall path of breeding we will be
taking for this guide. This is not the only way to produce your desired
Pokemon, but it is a straight-forward layout for a typical breeding
process. Note that you can reuse some Pokemon if you want to save yourself
time and you have no moral issues with inbreeding, provided that the reused
Pokemon meet all the criteria.
There are a few things that are required for the breeding process,
and a few other things I recommend. Before you start breeding...
YOU WILL NEED:
To have beaten the Elite Four at least once
A Pokemon of the same species you wish to build
A bunch of poke-yen (or whatever you call money in this game)
Patience
I RECOMMEND THE FIRST TIME:
A few Repels, Super Repels, or Max Repels
Some various types of Poke-Balls
Access to Great Chasm
The Power Items (or at least the 2 stats you wish to build)
I RECOMMEND EVERY TIME INCLUDING THE FIRST:
A Pokemon with the Ability Flame Body or Magma Armor in your party
A Pokemon that knows Fly in your party
The Bicycle
All the Power Items
An Everstone
As many Rare Candies as you can or care to get
A nearby device with internet connection (outside of game)
At least one Ditto
A male Smeargle
The breeding process also involves a lot of walking, running, and/or
bike riding. My three favorite places to do this are the long stretch of
straight road in front of the Day Care Center, Skyarrow Bridge, and the
Gear Station (if you prefer to tape down buttons or something).
Without going too in-depth, each Pokemon belongs to a certain Egg
Group. If you are unsure of what Egg Group your Pokemon belongs to, pull
up pretty much any online Pokedex and it will tell you. Some Pokemon
belong to multiple Egg Groups which allows for some overlap. Some Pokemon
are unbreedable; if memory serves, these are Nidorina, Nidoqueen, Ditto,
and all baby forms and legendaries (excluding Manaphy, though Phione never
evolves). If you are unsure about your parent Pokemon Egg Groups, drop
them into the Day Care and talk to the old man just outside the door. If
he says anything other than, "The two prefer to play with other Pokemon,"
(or something along those lines,) then they will eventually become parents.
Take enough steps and the two will eventually produce an egg.
Speaking of Ditto, when I say he is "unbreedable," I mean you
can't take two Dittos and expect to get a third. However, Ditto can breed
with all the other breedable Pokemon, and will act as either male or
female. Yes, Ditto gets down like that. ;)
The creepy old man that stands outside rain-or-shine will call
you over and hand you the egg, assuming you have an empty spot in your
party. After a set number of steps, the egg will hatch. If one of the
Pokemon in your party has the ability Flame Body or Magma Armor, the egg
will hatch in half the steps ordinarily required.
The hatched egg will contain the earliest evolution form of the
female Pokemon. (NOTE: If Ditto was used in the breeding process, the
egg will always produce a baby of the non-Ditto lineage.) The newborn
Pokemon WILL NOT HAVE ANY EP AT THIS POINT. A Pokemon will not have
any progress toward EV Training until it takes a turn in battle and the
opposing Pokemon faints. Period.
The main factors to consider when breeding are the desired species,
egg moves, nature, and behaviors/IVs. Between the parents, the mother will
determine the species and the father will hand down egg moves (if
applicable). Nature and behaviors/IVs are somewhat randomly determined.
In Black/White, gender is also completely randomly determined, although
some species have different probabilities in gender-ratio than others.
Since this is a lot to take in, I recommend focusing on one
characteristic at a time. These characteristics can be breed for in any
order, but we'll start with egg moves.
BREEDING SECTION B: EGG MOVES
EM FS
| |
-----------------
|
EMS
I typically recommend only choosing one egg move for your Pokemon,
since passing them down can be kind of a pain in the butt. To pass it down,
you need to get a male of your desired Pokemon's egg group, teach the male
the desired egg move, then breed the male with a female of your desired
Pokemon's species. For example, if you wanted to end up with a Dragonite
with the move Dragonbreath, you could teach Dragonbreath to a male Bagon
and breed it with a female Dratini. At this point, we are only breeding
for the egg move, so all other factors can be ignored; just get a male
Dratini that knows Dragonbreath. Keep in mind that Move Tutor moves cannot
be bred.
This is where Smeargle comes in. Smeargle only ever learns one
move, "Trace". Trace is a move that replaces itself permenantly with the
last move used in battle. Once Trace has been replaced with a move you
want your ultimate Pokemon to have, you can then chain breed to make this
possible. Before attempting this, however, look over the Egg Moves your
after, and see if there is a quicker solution. It's hard to predict what
moves computer opponents will use, and you may not be able to use link
battles to teach Smeargle the move.
What makes the Egg Move process kind of a pain is how the Day Care
handles new moves. See, while a Pokemon is in the Day Care Center, it gets
1 exp. for every step you take, which means that Pokemon can and usually
do get level-ups while in Day Care. If your Pokemon is in Day Care and it
reaches a level where it would ordinarily learn a new move, your Pokemon
will automatically learn the new move in its fourth move slot. The move
that used to be fourth will now be bumped up to third, third bumped to
second, and second bumped to first. What this means is that when your
Pokemon learns a new move while in Day Care, it will forget the move that
you had in its first slot.
Needless to say, this can mean trouble for egg move breeding. What
I usually do is every time I have an intended father Pokemon with an egg
move, I put it in with a party of high-level Pokemon and let it piggyback
exp. until it hits some relatively high level, 30 or so. I then move the
desired egg move into the fourth slot and drop it off at Day Care with the
intended mother. Every once in a while I check back with the Day Care Lady,
and if the father has grown in level, I take him out of Day Care and
shuffle his moves around to put the egg move in fourth again. Of course, if
you know what levels the father learns new moves you can plan around them.
:)
Once you have a male Pokemon of your desired species with your
chosen egg move, you can take the parents out of Day Care and move on to
the next step. I recommend keeping the father until you're done breeding,
just in case you slip up and lose the egg move.
BREEDING SECTION C: BEHAVIORS AND IVS
EMS FS1 or D1
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EMS1
The Behavior of your Pokemon is listed in its Status screen. A
Pokemon's Behavior represents your Pokemon's highest IV (or, if your
Pokemon has a tie for its highest IV, the game will randomly choose which
Behavior to display).
IV is short for Individual Value, and every individual Pokemon has
six IVs, one for each stat. IVs range from 0 to 31, and these numbers are
directly added to your Pokemon's stat growth. So a Snivy with an Attack
IV of 31 will have a much higher Attack than a Snivy with an Attack IV
of 5 (if all other factors are the same). This has more bearing on your
Pokemon's overall stats than Natures.
These six IVs are completely random for wild Pokemon,
and four of the six are random for bred Pokemon; the other two IVs are
handed down from the parents, one from each. Without the use of held items,
which IVs get selected for handing down is also randomized.
A specific Behavior can represent several possible numbers
depending on the Behavior's description. Below I have listed the possible
Behaviors and the numbers each of them can represent. (NOTE: Some of
these Behaviors may be worded improperly. This is because I used a list
of Behaviors from Pokemon Diamond and Pearl. Rewordings should not be
terribly hard to interpret.)
Attack
Likes to thrash about = 31, 26, 21, 16, 11, 6, 1
Proud of its power = 30, 25, 20, 15, 10, 5, 0
Quick tempered = 29, 24, 19, 14, 9, 4
Likes to fight = 28, 23, 18, 13, 8, 3
A little quick-tempered = 27, 22, 17, 12, 7, 2
Defense
Capable of taking hits = 31, 26, 21, 16, 11, 6, 1
Sturdy body = 30, 25, 20, 15, 10, 5, 0
Good perseverance = 29, 24, 19, 14, 9, 4
Good endurance = 28, 23, 18, 13, 8, 3
Highly persistent = 27, 22, 17, 12, 7, 2
Special Attack
Mischeivous = 31, 26, 21, 16, 11, 6, 1
Highly Curious = 30, 25, 20, 15, 10, 5, 0
Very Finicky = 29, 24, 19, 14, 9, 4
Often lost in thought = 28, 23, 18, 13, 8, 3
Thoroughly cunning = 27, 22, 17, 12, 7, 2
Special Defense
Somewhat vain = 31, 26, 21, 16, 11, 6, 1
Strong willed = 30, 25, 20, 15, 10, 5, 0
Somewhat stubborn = 29, 24, 19, 14, 9, 4
Hates to lose = 28, 23, 18, 13, 8, 3
Strongly defiant = 27, 22, 17, 12, 7, 2
Speed
Alert to sounds = 31, 26, 21, 16, 11, 6, 1
Likes to run = 30, 25, 20, 15, 10, 5, 0
Quick to flee = 29, 24, 19, 14, 9, 4
Somewhat of a clown = 28, 23, 18, 13, 8, 3
Impetuous and silly = 27, 22, 17, 12, 7, 2
HP
Often dozes off = 31, 26, 21, 16, 11, 6, 1
Loves to eat = 30, 25, 20, 15, 10, 5, 0
Likes to relax = 29, 24, 19, 14, 9, 4
Scatters things often = 28, 23, 18, 13, 8, 3
Often scatters things = 27, 22, 17, 12, 7, 2
Great, so how do you tell if your Pokemon that is Alert to sounds
will boost Speed by 31 or 1? Well... it's complicated. The best advice I
can give is to use the IV Calculator located here:
http://www.serebii.net/games/iv-calc.shtml
In the Gear Station (Battle Subway) in Nimbasa City (after beating
the Elite Four at least once), there is a guy with blue hair that calls
himself "The Judge". If you show him a Pokemon, he will tell you a little
about your Pokemon's IVs. He will tell you which stat is your Pokemon's
highest IV and will rank it as "Decent," "Very Good," "Fantastic," or
"Can't be Better." Between this information and the Pokemon's Behavior,
you should have a fairly good idea of how your Pokemon will grow up. If
your Pokemon has a tie for highest IV, The Judge will USUALLY list all of
your Pokemon's stats that tie for highest. It is possible for The Judge to
not list a tied stat, though it is somewhat unlikely.
So back to breeding. Ever since HeartGold and SoulSilver,
you can hand one of those Power Items to one of the parent Pokemon
and that parent's respective IV will pass down to the baby. So, using the
example from earlier, if the mother Dratini holds Power Anklet, the baby
will have the same Speed IV as dear old mum.
So how do we use this IV knowledge to our advantage? Well, there
are a few ways to go about this, depending on what Pokemon you're breeding,
but if you're doing all this while juggling egg moves then at this point
I usually recommend Dittos. On my copy of White, I spent a couple weeks in
Giant Chasm and caught six Dittos with maxed-out IVs, one for each stat.
It took a long time, but it makes breeding infinitely easier. Dittos can
be found in the grass in Giant Chasm, after the cave portion. I recommend
Repels to get to the outdoors, save, then start catching Dittos. When you
have a Ditto with the Behavior you want, take it to The Judge and see if
it has the IV you want; if he says "It can't be better," then you got
yourself a keeper. Take it to the Name Rater in Castelia City and name it
something so you'll remember which Ditto has which stat.
If you have a Ditto (or a female of the correct species) with one
of the IVs you want, you can give it the matching Power item and put it in
Day Care as the "mother." Then have your male Pokemon with the egg move
act as "father" and the next egg they produce is guaranteed to be your
desired species with the egg move and the Ditto's IV. If the newborn's
behavior is listed as something different, take it to The Judge
immediately, because it probably has a new highest (or tied highest) IV.
At this point, either gender is acceptable, but I recommend male since
we're still passing down the egg move.
Now, most IV calculators (including the link above) will only give
you a range of possible IVs for most stats (if the Pokemon is at a level
below 100). This is why I recommend you stockpile a few Rare Candies. If you
have a Pokemon to calculate and you want a more precise estimate of IVs,
save your game, then give your Pokemon all of your Rare Candies to bump up
its level. Then use the calculator for better estimations. Afterwards you
can reload your previous save; now you know more about your Pokemon, and
you still have all your candies. :)
So, after all that, you should now have your desired species,
male, with the egg move and one of the two IVs we can control. We'll get
the second IV in the next section.
BREEDING SECTION D: NATURES
M2 or D2 FS
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NFS2
For this section, we will need to persue the second IV using the
same methods from the previous section. However, for this generation of
breeding we'll need to keep a closer eye on the babies, because we also
want our desired Nature. Refer back to the Nature chart from Breeding
Section A if you need to.
Natures are determined randomly, but the probability can be
swayed in your favor. A female holding an Everstone has a 50% chance of
passing its Nature on to her offspring. This only works on the female
parent.
Because the desired Nature only has a 50% likelihood at best, this
is why we put off Natures until almost the very end. Give the mother the
Everstone and the father gets the Power item for IV#2.
BREEDING SECTION E: THE DESIRED POKEMON
EMS1 NFS2
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desired pokemon!!!
So here we are: we have the final mother and the final father,
it's time to produce our desired Pokemon. For this stage, we'll give the
father the Power item for IV#1 and the mother gets the Everstone.
Tempting though it may be, you do not want to give the mother a
Power item while the father is holding one. There are two reasons for
this: (1) this will be leaving your Pokemon's Nature up to fate, and (2)
if both parents are holding Power items, the game will randomly choose
which parent's Power item takes precedence, and the other Power item will
have done nothing. This method still allows the possibility of passing on
both desired IVs as well as the Nature, but the chances are much lower.
Unfortunately, at this stage, we have manipulated the probabilities
as much as we can. This means that several attributes, such as gender,
Ability, Shine and the other four IVs, are left completely up to fate.
At this point, I usually continue breeding until I get at least three
maxed-out IVs and Outstanding potential from The Judge. Even if my Pokemon
meets all these criteria, if the maxed stats are contradictory (e.g. HP
and Speed), I usually keep trying. I always have a desired Ability in
mind, but usually Ability will not make or break my strategy. If Ability
is important to you, go for it.
Once you have your desired Pokemon, save your game, celebrate a
little, release all those useless Pokemon left over from breeding (keep the
good parents and Dittos!), and move on to the next part.
PART III: PREPARING TO TRAIN
Okay, hard part's over. Now that you have the Pokemon you wish to
build, take it to Shopping Mall Nine on Route 9. Hope you brought some
cash with you, because you'll need to buy 20 Vitamins. You'll want 10 of
the Vitamin that grows your primary stat (Behavior) and 10 of the Vitamin
for your secondary stat you wish to grow. Bottoms up!
Now is also a good time to infect the poor little thing with
Pokerus if you have it. Vitamins are unaffected by Pokerus, so don't freak
out. Check back to the section titled, "All About Pokerus" for more on
this.
So at this point you have the right species, the right moves, the
right Nature and Behavior, and you've used the right Vitamins. Right now
your EP should still be zeros across the board, with the exception of
having 100 EP on your primary stat and 100 EP on your secondary stat,
leaving you with 152 EP left to earn per desired stat, and 6 bonus EP to
earn. Now it's time to start killing things.
PART IV: KILLING THINGS
If you have the right Power Item for the stat you're about to
build, equip it now. If you don't, put on a Macho Brace. While Macho Brace
and its x2 effect sound nice, the Power Items will always be more
beneficial (if you are fighting Pokemon that only give one kind of EP).
Make sure you have a notepad handy, and keep careful track of how many EP
you earn, or else you may find yourself farming berries. It's very
important to stop exactly at 252 EP for the two stats, or else you'll be
wasting EP.
If you're like me and find notepads to be a bit unwieldy, I
developed a tally system that you can use with your C-Gear. The icons on
the C-Gear can be edited by tapping the wrench icon near the bottom. While
the wrench is flashing, simply tap a space on the C-Gear to cycle its icon
through IR (red), Wireless (yellow), Online (blue), nameless (Green), or
empty. Everytime I finish a battle I calculate how many EP I earned and
adjust my C-Gear to show my current total for the stat I am building,
using red as 1EP, yellow as 10EP, and blue as 100EP. If you convert 10 reds
to one yellow and 10 yellows to one blue every time, then you'll find the
C-Gear provides room for every number between 0 and 252, with one column
left over for permenant links to the three communications should you need
them.
Once you've capped out at 252, switch Power Items (or over to the
Macho Brace if you have to), and build your secondary stat. When you
finish there, place those last 6 EP however you see fit. Once you do that,
you will no longer be earning EP and your Pokemon's destiny is set in
stone. Get Exp however you can until you hit Lv100. Seriously, any method
of Exp at this point is fine. Go fight the Elite Four. Go kill any wild
Pokemon. You're not going to hurt your Pokemon's EP anymore. Go nuts.
I want to stress here that the benefits of EV training will not
happen immediately. This is the most frequently asked question I receive,
so please read this carefully. If your Pokemon is still a relatively low
level, then you may not notice the benefits at all (at least until Lv. 50
or so when you start to slowly notice how awesome your Pokemon has gotten).
EP turns into stat points gradually as your Pokemon grows closer to
Lv. 100. So if you beefed up your Pokemon with Rare Candies or kept it
in Day Care until Lv. 95 or so, your Pokemon's stats will grow much
quicker per level up than they will if you started at Lv. 1. However,
when all the EP is distributed and you've raised your Pokemon to Lv.100,
your stat total will be the same either way.
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EV TRAINING HOTSPOTS IN THE WILD [THSW]
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In this section, I will list the best spots for training in the
wild when you plan to build on one specific stat. Separated by stat, I
will then list a location, followed by the Pokemon with their EVs and any
conditions you might need to know about, such as seasonal appearances. I
will then leave a few notes about the location and move on. The bottom
location of each stat's section is my personal favorite. :)
ATTACK (ATT)
Route 1 (Walk, Double Grass, Swarm)
Patrat[1 ATT], Lillipup[1 ATT], Herdier[2 ATT],
Watchog[1 ATT], Scraggy[1 ATT], Farfetch'd[1 ATT]
The Pokemon here aren't very strong, and they don't give
that much EP, but if you stay in the grass, you have a 100% chance
of encountering something that gives only Attack, even during a
swarm. Not to mention the fact that Route 1 is your first chance
to fight wild Pokemon in the game, so you always have access. But
if you really want to grind here post-game, do yourself a favor
and head to the Double Grass where you have a 39% chance of
bumping into Herdier.
Route 4 (Walk)
Sandile[1 ATT], Darumaka[1 ATT], Scraggy[1 ATT]
Again, not very strong. But you've still got 100% chance
for building Attack, and most of the Pokemon you encounter are
weak to water. :) Watch out for Swarms, though; Hippopotas builds
Defense.
Route 7 (Walk)
Tranquill[2 ATT] (spring-autumn), Cubchoo[1 ATT] (winter),
Watchog[1 ATT], Sentret[1 ATT],
Unfezant[3 ATT] (spring-autumn, Spots), Deerling[1 SPD],
Zebstrika[2 SPD], Emolga[2 SPD] (Spots)
Yeah, I know; some of those are Speed, not Attack. But
Physical Sweeper is a common build, and this is a pretty nice
place to do it. You probably want to avoid Foongus and Audino, as
they build HP, but other than that you're golden. Especially if it
isn't winter.
P2 Laboratory (Walk)
Watchog[1 ATT], Herdier[2 ATT], Scraggy[1 ATT]
You still have to run from Klink here, since he gives 1
Defense, but I think the 36% chance of Herdier makes up for it.
Village Bridge (Double Grass) [WHITE ONLY]
Golduck[2 SAT], Bibarel[2 ATT], Braviary[2 ATT],
Zangoose[2 ATT], Seviper[1 ATT, 1 SAT]
Personally, I'm not a fan of this spot, mostly due to
the Double Grass. Plus, if you're playing Black then all the
Braviary turn to Mandibuzz[2 SAT]. But if you're playing White
and like EV training in pairs, then this spot gets you 25%
Bibarel, 20% Braviary, and 15% Zangoose for a combined 60%
chance for 2 ATT. Thanks to rrq671 for pointing this one
out!
Dragonspiral Tower 1F/2F (Walk)
Golett[1 ATT], Druddigon[2 ATT], Mienfoo[1 ATT]
Nothing to run away from here, and you have a 30% chance
of Druddigon on the first floor. But if you prefer to keep your
math simple, the second floor is 100% Golett.
DEFENSE (DEF)
Wellspring Cave (Walk)
Roggenrola[1 DEF], Woobat[1 SPD], Drilbur[1 ATT] (Spots)
This is literally the first opportunity in the game you
get to grind Defense, and it's actually not terrible. 50% chance
for Roggenrola makes this place perfect for building Defense and
Speed. Not that I can really think of a good reason for building
Defense and Speed. Whatever. Roggenrola's Sturdy ability makes it
impossible to kill these things in one hit, which can get annoying.
Since this is a cave, there's a chance of finding some pretty cool
stuff in the dust clouds (such as evo stones!), but be ready to run
from Drilbur.
Chargestone Cave 1F/B1F (Walk)
Klink[1 DEF], Ferroseed[1 DEF], Boldore[1 ATT, 1 DEF],
Joltik[1 SPD], Tynamo[1 SPD], Drilbur[1 ATT] (Spots)
Klink and Ferroseed have a combined encounter rate of 49%,
and you can kill them in one hit. They're also both part Steel, so
bust out those Fire and Fight-types. I specified 1F and B1F because
the encounter rate of Tynamo climbs to 8% on B2F, dropping the
Klink/Ferroseed rate to 46%. Also, cave; evo stones, Drilbur.
Pinwheel Forest Inside (Double Grass)
Sewaddle[1 DEF], Whirlipede[2 DEF], Cottonee[1 SPD] (BLACK),
Petilil[1 SAT] (WHITE), Tranquill[2 ATT]
35% chance for Sewaddle + 15% Whirlipede = 50% pure Defense.
Pokemon White definitely got the better deal here, since it makes
more sense to build Defense with Special Attack than with Speed IMO.
I specified Double Grass because the encounter rates are just like
the Single Grass except the Double Grass upgrades Venipede to
Whirlipede and Pidove to Tranquill. That being said, you may want
to stick to the Single Grass for the convenience of always fighting
one Pokemon at a time. Avoid the Walk Spots, there's no Defense to
be had there.
Lostlorn Forest (Walk)
Swadloon[2 DEF], Venipede[1 DEF], Cottonee[1 SPD] (BLACK),
Petilil[1 SAT] (WHITE), Tranquill[2 ATT]
Just like Pinwheel Forest Inside's Double Grass, but you're
only fighting one Pokemon at a time every and instead of 35%
Sewaddle and 15% Whirlipede you get 35% Swadloon and 15% Venipede.
Again, avoid the Walk Spots, there's no Defense to be had there.
Relic Castle 1F/B1F (Walk)
Yamask[1 DEF], Sandile[1 ATT]
Relic Castle B2F-B5F (Walk)
Cofragrigus[2 DEF], Krokorok[2 ATT]
50% chance for each. Not that great, but you get access
to 1F and B1F pretty early and it's better than fighting
Roggenrola. Floors B2F-B5F take a while to unlock, but they give
Cofragrigus and Krokorok at the same probability, so go there if
you have it unlocked and don't want to make the trip to B6F or
the Maze.
Relic Castle B6F/Maze (Walk)
Sandslash[2 DEF], Cofagrigus[2 DEF], Onix[1 DEF],
Krokorok[2 ATT]
This place is kind of a pain to get to, but totally worth
it. Take some Repels for the trip down, you'll be fine. 50%
chance for two Defense (just like the floors above it), but the
15% chance for Onix is the kicker, and it cuts Krokorok
encounters down to 35%.
Special Attack (SAT)
Pinwheel Forest Inside (Walk, WHITE ONLY)
Petilil[1 SAT], Sewaddle[1 DEF], Venipede[1 DEF],
Pidove[1 ATT]
This is by no means a hotspot. This is, however, the
first location you can reach that gives EP for Special Attack.
Of course, you have to be playing Pokemon White to get it,
otherwise Petilil gets replaced by Cottonee[1 SPD].
Desert Resort Desert (Walk)
Maractus[2 SAT], Sigilyph[2 SAT], Sandile[1 ATT],
Darumaka[1 ATT], Dwebble[1 DEF]
Again, not much of a hotspot. This is the first place
to reliably grind Special Attack in Pokemon Black, and it's
slightly better than Pinwheel Forest in White. Maractus and
Sigilyph are 10% each. This place could really use some better
Sp. Attack or some Speed, but early game it'll have to do.
Route 9 (Walk, WHITE ONLY)
Duosion[2 SAT], Minccino[1 SPD], Liepard[2 SPD],
Garbodor[2 ATT], Pawniard[1 ATT]
30% chance for Duosion in Pokemon White, but they're
just Gothorita[2 SDF] in Black. The Walk Spots also have a 5%
chance for Reuniclus[3 SAT].
Route 11 (Double Grass, BLACK ONLY)
Mandibuzz[2 SAT], Golduck[2 SAT], Seviper[1 ATT, 1 SAT],
Gligar[1 DEF], Amoongus[2 HP], Zangoose[2 ATT],
Karrablast[1 ATT], Bisharp[2 ATT]
Grinding Special Attack never gets very good in Pokemon
Black, and it never gets that great in White either. Mandibuzz
has a 25% encounter rate in Pokemon Black, and Golduck has 20%
in both versions. The Mandibuzzes get replaced with Braviaries
in White. The fact that this all takes place in Double Grass
might turn a lot of people away, but all that Attack makes this
a pretty good spot for building utility hitters.
Undella Bay/Town (Fish)
Remoraid[1 SAT], Shellder[1 DEF], Luvdisc[1 SPD],
Octillery[1 ATT, 1 SAT] (Spots), Cloyster[2 DEF] (Spots)
65% Remoraid, and the occasional Luvdisc sweetens the
deal a little. But by the time you get to Undella you could have
already been grinding in Celestial Tower.
Celestial Tower (Walk)
Litwick[1 SAT], Elgyem[1 SAT]
Finally, a spot with nothing but Special Attack. The
second floor is 100% Litwick, and the chance of encountering
Elgyem slowly increases as you go up, capping off the fifth floor
at 50% each. Not that there's a huge difference, since they both
give 1 SAT, but whatever. At least you don't have to run from
anything.
Special Defense (SDF)
Route 5 (Walk, BLACK ONLY)
Gothorita[1 SDF], Minccino[1 SPD], Trubbish[1 SPD],
Liepard[2 SPD]
Not a very good spot, but the first chance you get to
reliably build Special Defense. 30% chance for Gothorita, which
is replaced by Solosis[1 SAT] in Pokemon White.
Twist Mountain (Walk)
Cryogonal[2 SDF], Boldore[1 ATT, 1 DEF], Cubchoo[1 ATT],
Gurdurr[2 ATT], Woobat[1 SPD]
This is a terrible, awful spot for Special Defense. But if
you're playing Pokemon White, it's the first place you get to
grind Special Defense. You get 5% chance for Cryogonal during
winter, but it drops to 1% the rest of the year. Only use this
place if you absolutely have to, which is really just until you
get the HM for Surf. And I don't remember when that is, so you
might never even need this place. Oh well. Moving on.
Route 4/Route 17/Route 18/Driftveil City/P2 Laboratory (Surf)
Frillish[1 SDF], Jellicent[2 SDF] (Spots), Alomomola[2 HP] (Spots)
Yeah. Five different locations with the same encounter
rates while surfing. What's more, surfing encounters at these
locations are always Frillish if you avoid the Surf Spots.
Jellicent is only a 5% chance, so I'll leave that decision up to
you. Of course, if you're building Special Defense and HP, you're
good.
Relic Castle Maze End
Claydol[2 SDF]
That's right. 100% Claydol. Totally worth the trip. This is
the room in which you have a special approach encounter with
Volcarona. The only Wild Encounters in this room are with Claydol.
Speed (SPD)
Route 2 (Walk)
Purrloin[1 SPD], Patrat[1 ATT], Lillipup[1 ATT]
Not a very good spot, but your first chance to grind
Speed. Purrloin is only 20% encounter rate, everything else is
attack. But if you're looking to make a decent sweeper out of your
starter Pokemon (and who isn't), basically this is the place to
do it.
Route 5 (Walk)
Minccino[1 SPD], Liepard[2 SPD], Trubbish[1 SPD],
Gothita[1 SDF] (BLACK), Solosis[1 SAT] (WHITE)
Still not the best place for Speed, but probably the
best place before you get HM Surf. 20% chance for Liepard,
plus 20% Trubbish and 30% Minccino puts you at a 70% chance
for Speed. Not bad. Thanks to Nils for pointing this one
out. :) (and Joe for pointing out typos.)
Wellspring Cave (Walk)
Woobat[1 SPD], Roggenrola[1 DEF]
The likelihood for building Speed is somewhat lower
here than Route 5, but there's only one type of Pokemon to
look out for (with a 50% encounter rate), so I can definitely
see the appeal. The dust clouds all have Drilbur or items, so
be sure and run from the Drilburs as well as Roggenrolas. Thanks
to Riina for pointing this one out. :)
Striaton City (Surf)
Basculin[2 SPD]
Right, here's the thing: there are actually several places
where you can Surf and fight Basculin, and they're all pretty
good. I chose Striaton City specifically because it's a town (so
you can Fly straight to it) and because you get 100% encounter
rate. Fishing here gets you Goldeens[1 ATT] and Seakings[2 ATT],
so not bad for Physical Sweepers either.
HP
Route 1 (Walk Spots)
Audino[2 HP]
Audinos are everywhere. I posted this one because it's
your first chance to find them. It's also literally everytime the
grass shakes. Everything else in the grass gives you 1 ATT. Grind
carefully.
Icirrus City/Moor of Icirrus (Walk, spring-autumn ONLY)
Shelmet[1 DEF], Palpitoad[2 HP], Stunfisk[2 HP]
There are no walk encounters in the winter, but the rest
of the year you've got 60% Palpitoad or Stunfisk and everything
else is Shelmet for Defense (which is nice for Physical Tanks).
Icirrus City/Moor of Icirrus (Surf)
Stunfisk [2 HP], Seismitoad [3 HP]
If you're going to spend any time at all on HP, this is
pretty much the place to be. Walking in spring through autumn is
nice for the Defense kick, but if you just want HP then hop on
your water-type and get Surfing. You're only going to find
Seismitoad in 5% of the Surf Spots, and literally everything else
is Stunfisk. Doesn't get much nicer than that.
/////////////////////////////
RE-CHALLENGED TRAINERS [CHLG]
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Okay, I know a lot of you trainers out there prefer EV training
against other trainers instead of training in the wild. It's more
civilized, you earn money, and you don't run the risk of getting mauled
by Tornadus. I get it. The problem with this method is that there doesn't
seem to be any Vs. Seeker or any of the other gimmicks from previous
games that allow for re-challenging.
However, there are a few trainers in Pokemon Black & White that
you can re-challenge. In this section, I will discuss each of these
trainers and their parties.
Ace Trainer Eileen (Rotation Battle, BLACK)
Battle House, Opelucid City
Can be fought once daily
Does not use Items
Lv39 Simisage[2 SPD]
Grass, Female, Gluttony, No Held Item
Knows Leer, Lick, Fury Swipes, Seed Bomb
Lv39 Simisear[2 SPD]
Fire, Female, Gluttony, No Held Item
Knows Leer, Lick, Fury Swipes, Flame Burst
Lv39 Simipour[2 SPD]
Water, Female, Gluttony, No Held Item
Knows Leer, Lick, Fury Swipes, Scald
With Rotation Battles and Triple Battles, the full amount of EP
is distributed to each of your Pokemon that gains Exp from the fallen
Pokemon, so this is a quick way to get a lot of Speed to at least three
of your Pokemon; just keep this in mind when arranging your party. If
you have a Pokemon in your party that doesn't need Speed, just leave it
in your PC, it's not worth the risk. Thanks to Nils for testing to see
if these battles can be fought pre-Elite Four. :)
Ace Trainer Lou (Triple Battle, WHITE)
Battle House, Opelucid City
Can be fought once daily
Does not use Items
Lv39 Simisear[2 SPD]
Fire, Male, Gluttony, No Held Item
Knows Leer, Lick, Fury Swipes, Flame Burst
Lv39 Simipour[2 SPD]
Water, Male, Gluttony, No Held Item
Knows Leer, Lick, Fury Swipes, Scald
Lv39 Simisage[2 SPD]
Grass, Male, Gluttony, No Held Item
Knows Leer, Lick, Fury Swipes, Seed Bomb
With Rotation Battles and Triple Battles, the full amount of EP
is distributed to each of your Pokemon that gains Exp from the fallen
Pokemon, so this is a quick way to get a lot of Speed to at least three
of your Pokemon; just keep this in mind when arranging your party. If
you have a Pokemon in your party that doesn't need Speed, just leave it
in your PC, it's not worth the risk. Thanks to Nils for testing to see
if these battles can be fought pre-Elite Four. :)
Ace Trainer Eileen (Triple Battle, WHITE)
Battle House, Opelucid City
Can be fought once daily
Does not use Items
Lv39 Mienfoo[1 ATT]
Fight, Female, Inner Focus, No Held Item
Knows Calm Mind, Force Palm, Drain Punch,
Jump Kick
Lv39 Elgyem[1 SAT]
Psychic, Female, Telepathy, No Held Item
Knows Simple Beam, Zen Headbutt, Psych Up, Psychic
Lv39 Pawniard[1 ATT]
Dark/Steel, Female, Defiant, No Held Item
Knows Metal Claw, Slash, Assurance, Metal Sound
This fight is harder to use for EV purposes. Since it is either a
Triple or Rotation battle (depending on which version you are playing),
all Pokemon that receive Exp will also receive the full amount of EP.
Therefor, this battle is really only beneficial if you are building Attack
AND Special Attack. Fight carefully.
Ace Trainer Lou (Rotation Battle, BLACK)
Battle House, Opelucid City
Can be fought once daily
Does not use Items
Lv39 Mienfoo[1 ATT]
Fight, Male, Inner Focus, No Held Item
Knows Calm Mind, Force Palm, Drain Punch,
Jump Kick
Lv39 Elgyem[1 SAT]
Psychic, Male, Telepathy, No Held Item
Knows Simple Beam, Zen Headbutt, Psych Up, Psychic
Lv39 Pawniard[1 ATT]
Dark/Steel, Male, Defiant, No Held Item
Knows Metal Claw, Slash, Assurance, Metal Sound
This fight is harder to use for EV purposes. Since it is either a
Triple or Rotation battle (depending on which version you are playing),
all Pokemon that receive Exp will also receive the full amount of EP.
Therefor, this battle is really only beneficial if you are building Attack
AND Special Attack. Fight carefully.
GAME FREAK Morimoto
Castelia Street, Castelia City
Can be fought once daily
Uses 4 Full Restores
Lv75 Liepard[2 SPD]
Dark, Male, Limber, No Hold Item
Knows Sucker Punch, Night Slash, Fake Out,
Grass Knot
Lv75 Simipour[2 SPD]
Water, Male, Gluttony, Holds Petaya Berry
Knows Surf, Payback, Acrobatics, Crunch
Lv75 Simisear[2 SPD]
Fire, Male, Gluttony, Holds Petaya Berry
Knows Flamethrower, Payback, Acrobatics, Crunch
Lv75 Simisage[2 SPD]
Grass, Male, Gluttony, Holds Petaya Berry
Knows Energy Ball, Payback, Acrobatics, Crunch
Lv75 Swoobat[2 SPD]
Psychic/Flying, Male, Unaware, No Hold Item
Knows Psychic, Endeavor, Air Slash, Psyshock
Lv77 Zebstrika[2 SPD]
Electric, Male, Lightningrod, No Hold Item
Knows Wild Charge, Pursuit, Giga Impact,
Flame Charge
As you can see, Morimoto is great for Speed. Unfortunately, he can
only be challenged after completing the storyline. Also his party is
pretty hardcore. This team is fairly rounded, so you're probably best off
coming into this fight with 5 beefy Pokemon and only one you intend to
build on Speed.
PKMN Trainer Bianca
Juniper's Laboratory, Nuvema Town
Can be fought once every Saturday evening
Uses 2 Full Restores
Lv63 Stoutland[3 ATT]
Normal, Female, Intimidate, No Hold Item
Knows Return, Ice Fang, Surf, Wild Charge
Lv63 Musharna[2 HP]
Psychic, Female, Forewarn, No Hold Item
Knows Return, Yawn, Dream Eater, Psychic
Lv63 Mienshao[2 ATT]
Fight, Female, Inner Focus, No Hold Item
Knows Return, Drain Punch, U-turn, Fake Out
Lv63 Chandelure[3 SAT]
Ghost/Fire, Female, Flash Fire, No Hold Item
Knows Return, Shadow Ball, Psychic, Overheat
Lv63 Simisear/Simipour/Simisage[2 SPD]
Fire OR Water OR Grass, Female, Gluttony,
No Hold Item
Knows Return, Flamethrower/Surf/Energy Ball,
Rock Slide, Brick Break
Lv65 Samurott[3 SAT] (IF SNIVY CHOSEN)
Water, Female, Torrent, No Hold Item
Knows Return, Aqua Tail, X-scissor, Aerial Ace
Lv65 Serperior[3 SPD] (IF TEPIG CHOSEN)
Grass, Female, Overgrow, No Hold Item
Knows Return, Leaf Storm, Dragon Tail, Coil
Lv65 Emboar[3 ATT] (IF OSHAWOTT CHOSEN)
Fire/Fight, Female, Blaze, No Hold Item
Knows Return, Flare Blitz, Brick Break,
Wild Charge
You end up fighting Bianca a few times through the course of the
game, but you don't get to fight her by choice until you beat the game,
and even then you have to wait until Saturday. Her final Pokemon and
Simi-monkey are dependant on which Pokemon you chose at the beginning of
the game. This is not a very good fight for EV Training because of the
long wait between fights, but also because the EVs here are all across the
board. Beat her up, take her money, then go EV train elsewhere.
PKMN Trainer Cheren
7F (Top Floor), Victory Road
Can be fought once every day
Does not use items
Lv65 Liepard[2 SPD]
Dark, Male, Unburden, Sitrus Berry
Knows Fake Out, Night Slash, Shadow Claw,
Aerial Ace
Lv65 Simisear/Simipour/Simisage[2 SPD]
Fire OR Water OR Grass, Male, Gluttony,
Charcoal/Mystic Water/Miracle Seed
Knows Flamethrower/Surf/Energy Ball,
Brick Break, Payback, Rock Slide
Lv65 Unfezant[3 ATT]
Normal/Flying, Male, Super Luck, Scope Lens
Knows Air Slash, Quick Attack, Facade, U-Turn
Lv65 Gigalith[3 ATT]
Rock, Male, Sturdy, Leftovers
Knows Stone Edge, Stealth Rock, Earthquake,
Giga Impact
Lv65 Haxorus[3 ATT]
Dragon, Male, Rivalry, Dragon Gem
Knows Outrage, Rock Slide, X-scissor, Surf
Lv67 Samurott[3 SAT] (IF TEPIG CHOSEN)
Water, Male, Torrent, Focus Sash
Knows Hydro Pump, Aqua Jet, Blizzard,
X-scissor
Lv67 Serperior[3 SPD] (IF OSHAWOTT CHOSEN)
Grass, Male, Overgrow, Focus Sash
Knows Leaf Storm, Coil, Dragon Tail,
Leaf Blade
Lv67 Emboar[3 ATT] (IF SNIVY CHOSEN)
Fire/Fight, Male, Blaze, Focus Sash
Knows Flare Blitz, Head Smash,
Brick Break, Wild Charge
You end up fighting Cheren a few times through the course of the
game as well, but you don't get to fight him by choice until you beat
the game. I would also like to note that if you save after you fight
Cheren (but before you leave his room), the game will rob you of your
Cheren fight next time you boot the game up. Just to be safe, I'd fly
away from Victory Road before calling it a day. Anyway, Cheren's final
party member and Simi-monkey change depending on which starter you chose.
Cheren is great for building Physical Sweepers (unless you chose Tepig.
If you did, just make sure you have another Pokemon to make that
killshot). NOTE: In a previous update, I suggested stealing Leftovers
from Cheren's Pokemon. Turns out this generation of games makes you
unable to perminently steal items from trainers' Pokemon. Thanks to
Dan Stone for pointing this out!
PKMN Trainer Cynthia
Vacation House, Undella Town
Can be fought once daily during spring
Uses 4 Full Restores
Lv75 Spiritomb[1 DEF, 1 SDF]
Ghost/Dark, Female, Pressure, No Hold Item
Knows Sucker Punch, Shadow Ball, Will-o-wisp,
Double Team
Lv75 Eelektross[3 ATT]
Electric, Female, Levitate, No Hold Item
Knows Crunch, Wild Charge, Dragon Claw,
Flamethrower
Lv75 Milotic[2 SDF]
Water, Female, Marvel Scale, No Hold Item
Knows Hydro Pump, Blizzard, Bulldoze, Dragon Tail
Lv75 Braviary[2 ATT]
Normal/Flying, Male, Keen Eye, No Hold Item
Knows Brave Bird, Crush Claw, Shadow Claw,
Retaliate
Lv75 Lucario[1 ATT, 1 SAT]
Fight/Steel, Female, Steadfast, No Hold Item
Knows Extremespeed, Dragon Pulse, Close Combat,
Aura Sphere
Lv77 Garchomp[3 ATT]
Dragon/Ground, Female, Sand Veil, No Hold Item
Knows Dragon Rush, Crunch, Earthquake, Stone Edge
Overall, not a bad way to build Attack. Again, it's just once a
day, and this time it's only during spring. The first time you fight her
can be any time of the year, as long as you have the National Pokedex.
Just go in prepared; Cynthia is a Champion, after all.
Elite Four Shauntal
Pokemon League (Post-game, Bottom-left)
Can be fought repeatedly
Uses 4 Full Restores
Lv71 Cofagrigus[2 DEF]
Ghost, Female, Mummy, No Held Items
Knows Shadow Ball, Psychic, Will-o-wisp,
Energy Ball
Lv71 Jellicent[2 SDF]
Water/Ghost, Female, Cursed Body, No Held Items
Knows Shadow Ball, Psychic, Hydro Pump,
Sludge Wave
Lv71 Froslass[2 SPD]
Ice/Ghost, Female, Snow Cloak, No Held Items
Knows Shadow Ball, Psychic, Blizzard, Ice Shard
Lv71 Drifblim[2 HP]
Ghost/Flying, Female, Aftermath, No Held Items
Knows Shadow Ball, Psychic, Acrobatics, Thunder
Lv71 Golurk[2 ATT]
Ground/Ghost, Genderless, Iron Fist, No Held Items
Knows Shadow Punch, Earthquake, Hammer Arm, Curse
Lv73 Chandelure[3 SAT]
Ghost/Fire, Female, Flame Body, No Held Items
Knows Shadow Ball, Psychic, Fire Blast, Payback
This is what happens when you challenge the Elite Four after you
get the National Pokedex: the Elite Four gets beefier. The downside to
training on the Elite Four is that once you start you have to keep going
until you beat all four plus the Champion or until you run out of usable
Pokemon.
Elite Four Grimsley
Pokemon League (Post-game, Top-left)
Can be fought repeatedly
Uses 4 Full Restores
Lv71 Sharpedo[2 ATT]
Water/Dark, Male, Rough Skin, No Held Item
Knows Aqua Jet, Night Slash, Waterfall,
Earthquake
Lv71 Liepard[2 SPD]
Dark, Female, Limber, No Held Item
Knows Sucker Punch, Fake Out, Aerial Ace, Attract
Lv71 Scrafty[1 DEF, 1 SDF]
Dark/Fight, Female, Moxie, No Held Item
Knows Head Smash, Crunch, Brick Break, Poison Jab
Lv71 Drapion[2 DEF]
Poison/Dark, Female, Battle Armor, No Held Item
Knows Thunder Fang, Poison Fang, Fire Fang, Crunch
Lv71 Krookodile[3 ATT]
Ground/Dark, Female, Intimidate, No Held Item
Knows Smack Down, Earthquake, Foul Play, Outrage
Lv73 Bisharp[2 ATT]
Dark/Steel, Female, Defiant, No Held Item
Knows Guillotine, Night Slash, X-scissor,
Aerial Ace
This is what happens when you challenge the Elite Four after you
get the National Pokedex: the Elite Four gets beefier. The downside to
training on the Elite Four is that once you start you have to keep going
until you beat all four plus the Champion or until you run out of usable
Pokemon.
Elite Four Caitlin
Pokemon League (Post-game, Top-right)
Can be fought repeatedly
Uses 4 Full Restores
Lv71 Musharna[2 HP]
Psychic, Female, Synchronize, No Held Item
Knows Psychic, Dream Eater, Hypnosis, Reflect
Lv71 Sigilyph[2 SAT]
Psychic/Flying, Female, Wonder Skin, No Held Item
Knows Air Slash, Psychic, Flash Cannon, Ice Beam
Lv71 Bronzong[1 DEF, 1 SDF]
Steel/Psychic, Genderless, Levitate, No Held Item
Knows Payback, Flash Cannon, Psychic, Charge Beam
Lv71 Reuniclus[3 SAT]
Psychic, Female, Magic Guard, No Held Item
Knows Psychic, Thunder, Energy Ball, Focus Blast
Lv71 Gothitelle[3 SDF]
Psychic, Female, Frisk, No Held Item
Knows Psychic, Payback, Flatter, Thunderbolt
Lv73 Metagross[3 DEF]
Steel/Psychic, Genderless, Clear Body, No Held Item
Knows Zen Headbutt, Bullet Punch, Earthquake,
Giga Impact
This is what happens when you challenge the Elite Four after you
get the National Pokedex: the Elite Four gets beefier. The downside to
training on the Elite Four is that once you start you have to keep going
until you beat all four plus the Champion or until you run out of usable
Pokemon.
Elite Four Marshal
Pokemon League (Post-game, Bottom-right)
Can be fought repeatedly
Uses 4 Full Restores
Lv71 Breloom[2 ATT]
Grass/Fight, Male, Effect Spore, No Held Item
Knows Mach Punch, Spore, Grass Knot, Sky Uppercut
Lv71 Sawk[2 ATT]
Fight, Male, Sturdy, No Held Item
Knows Close Combat, Retaliate, Stone Edge,
Poison Jab
Lv71 Throh[2 HP]
Fight, Male, Guts, No Held Item
Knows Superpower, Retaliate, Earthquake, Grass Knot
Lv71 Toxicroak[2 ATT]
Poison/Fight, Male, Anticipation, No Held Item
Knows Venoshock, Toxic, Low Sweep, Earthquake
Lv71 Mienshao[2 ATT]
Fight, Male, Inner Focus, No Held Item
Knows Hi Jump Kick, U-turn, Acrobatics, Fake Out
Lv73 Conkeldurr[3 ATT]
Fight, Male, Sheer Force, No Held Item
Knows Hammer Arm, Earthquake, Stone Edge, Payback
This is what happens when you challenge the Elite Four after you
get the National Pokedex: the Elite Four gets beefier. The downside to
training on the Elite Four is that once you start you have to keep going
until you beat all four plus the Champion or until you run out of usable
Pokemon.
Champion Alder
Pokemon League (After beating Elite Four)
Can be fought repeatedly
Uses 4 Full Restores
Lv75 Accelgor[2 SPD]
Bug, Male, Hydration, No Held Item
Knows Focus Blast, Bug Buzz, Me First, Energy Ball
Lv75 Bouffalant[2 ATT]
Normal, Male, Sap Sipper, No Held Item
Knows Head Charge, Megahorn, Earthquake,
Stone Edge
Lv75 Druddigon[2 ATT]
Dragon, Male, Rough Skin, No Held Item
Knows Outrage, Superpower, Night Slash, Payback
Lv75 Vanilluxe[3 SAT]
Ice, Male, Ice Body, No Held Item
Knows Blizzard, Flash Cannon, Light Screen,
Acid Armor
Lv75 Escavalier[2 ATT]
Bug/Steel, Male, Swarm, No Held Item
Knows X-scissor, Iron Head, Aerial Ace, Giga Impact
Lv77 Volcarona[3 SAT]
Bug/Fire, Male, Flame Body, No Held Item
Knows Overheat, Quiver Dance, Bug Buzz, Hyper Beam
Alder is pretty hardcore too. Pretty good source for Attack, but
again, not the best way to EV train simply because of how the Pokemon
League traps you until you're done. Great for pure Exp and cash though.
*********************************************
*************MORE COMING SOON!!!!************
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WILD ENCOUNTERS BY LOCATION [LCTN]
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Since I'm feeling nice (and had to compile all the data anyway),
here is a list of each location where wild Pokemon encounters are
possible. Just like with the hotspots, I've included which Pokemon you can
find, their respective EV Values, and the liklihood of encountering each.
I intentionally left out interaction encounters, such as Darmanitan and
most lengendaries, because they are not reliable sorces of EP. NOTE: I did
not include liklihood percentages for White Forest because it changes.
See "Concerning Black City & White Forest" for more details.
Route 1
Walk
Patrat[1 ATT] - 50%, Lillipup[1 ATT] - 50%
Double Grass
Herdier[2 ATT] - 39%, Watchog[1 ATT] - 36%,
Scraggy[1 ATT] - 25%
Walk Spots
Audino[2 HP] - 100%
Surf
Basculin[2 SPD] - 100%
Fish
Basculin[2 SPD] - 95%, Feebas[1 SPD] - 5%
Fish Spots
Feebas[1 SPD] - 60%, Basculin[2 SPD] - 35%,
Milotic[2 SDF] - 5%
Swarm
Farfetch'd[1 ATT] - 40%
Route 2
Walk
Patrat[1 ATT] - 40%, Lillipup[1 ATT] - 40%,
Purrloin[1 SPD] - 20%
Walk Spots
Audino[2 HP] - 100%
Swarm
Wynaut[1 HP] - 40%
Route 3
Walk
Pidove[1 ATT] - 40%, Patrat[1 ATT] - 20%,
Blitzle[1 SPD] - 20%, Lillipup[1 ATT] - 10%,
Purrloin[1 SPD] - 10%
Walk Spots
Audino[2 HP] - 100%
Surf
Basculin[2 SPD] - 100%
Fish
Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30%
Fish Spots
Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
Seaking[2 ATT] - 10%
Swarm
Volbeat[1 SPD] - 40% (BLACK), Illumise[1 SPD] - 40% (WHITE)
Route 4
Walk
Sandile[1 ATT] - 40%, Darumaka[1 ATT] - 40%,
Scraggy[1 ATT] - 20%
Surf
Frillish[1 SDF] - 100%
Surf Spots
Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5%
Fish
Krabby[1 ATT] - 65%, Clamperl[1 DEF] - 30%,
Luvdisc[1 SPD] - 5%
Fish Spots
Relicanth[1 HP, 1 DEF] - 60%, Luvdisc[1 SPD] - 30%,
Kingler[2 ATT] - 5%, Huntail[1 ATT, 1 DEF] - 5% (BLACK),
Gorebyss[2 SAT] - 5% (WHITE)
Swarm
Hippopotas[1 DEF] - 40%
Route 5
Walk
Gothita[1 SDF] - 30% (BLACK),
Solosis[1 SAT] - 30% (WHITE), Minccino[1 SPD] - 30%,
Trubbish[1 SPD] - 20%, Liepard[2 SPD] - 20%
Walk Spots
Audino[2 HP] - 85%, Emolga[2 SPD] - 10%,
Cinccino[2 SPD] - 5%
Swarm
Smeargle[1 SPD] - 40%
Route 6
Walk
Deerling[1 SPD] - 35%, Karrablast[1 ATT] - 25%,
Tranquill[2 ATT] - 15% (spring-autumn),
Vanillite[1 SAT] - 15% (winter), Foongus[1 HP] - 15%,
Swadloon[2 DEF] - 10%
Walk Spots
Audino[2 HP] - 70%, Emolga[2 SPD] - 20%,
Unfezant[3 ATT] - 5%, Leavanny[3 ATT] - 5%
Surf
Basculin[2 SPD] - 100%
Fish
Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%,
Poliwhirl[2 SPD] - 5%
Fish Spots
Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%,
Politoed[3 SDF] - 5%
Swarm
Plusle[1 SPD] - 40% (BLACK), Minun[1 SPD] - 40% (WHITE)
Route 7
Walk
Tranquill[2 ATT] - 30% (spring-autumn),
Cubchoo[1 ATT] - 30% (winter), Deerling[1 SPD] - 20%,
Watchog[1 ATT] - 20%, Zebstrika[2 SPD] - 20%,
Foongus[1 HP] - 10%
Walk Spots
Audino[2 HP] - 85%,
Emolga[2 SPD] - 10-15% (increases in winter),
Unfezant[3 ATT] - 5% (spring-autumn)
Swarm
Sentret[1 ATT] - 40%
Route 8
Walk (spring-autumn)
Palpitoad[2 HP] - 40%, Shelmet[1 DEF] - 40%,
Stunfisk[2 HP] - 20%
Surf
Stunfisk[2 HP] - 100%
Surf Spots
Stunfisk[2 HP] - 95%, Seismitoad[3 HP] - 5%
Fish
Barboach[1 HP] - 70%, Stunfisk[2 HP] - 30%
Fish Spots
Barboach[1 HP] - 60%, Stunfisk[2 HP] - 30%,
Whiscash[2 HP] - 10%
Swarm
Croagunk[1 ATT] - 40%
Route 9
Walk
Gothorita[2 SDF] - 30% (BLACK),
Duosion[2 SAT] - 30% (WHITE), Minccino[1 SPD] - 20%,
Garbodor[2 ATT] - 20%, Pawniard[1 ATT] - 20%,
Liepard[2 SPD] - 10%
Walk Spots
Audino[2 HP] - 80%, Emolga[2 SPD] - 10%,
Cinccino[2 SPD] - 5%, Gothitelle[3 SDF] - 5% (BLACK),
Reuniclus[3 SAT] - 5% (WHITE)
Swarm
Houndour[1 SAT] - 40% (BLACK),
Poochyena[1 ATT] - 40% (WHITE)
Route 10
Walk
Herdier[2 ATT] - 30%, Vullaby[1 DEF] - 30% (BLACK),
Rufflet[1 ATT] - 30% (WHITE), Bouffalant[2 ATT] - 20%,
Foongus[1 HP] - 10%, Sawk[2 ATT] - 10% (BLACK),
Throh[2 HP] - 10% (WHITE)
Double Grass
Herdier[2 ATT] - 30%, Vullaby[1 DEF] - 30% (BLACK),
Rufflet[1 ATT] - 30% (WHITE), Bouffalant[2 ATT] - 20%,
Amoonguss[2 HP] - 10%, Sawk[2 ATT] - 10% (BLACK),
Throh[2 HP] - 10% (WHITE)
Walk Spots
Audino[2 HP] - 80%, Emolga[2 SPD] - 10%,
Stoutland[3 ATT] - 5%, Throh[2 HP] - 5% (BLACK),
Sawk[2 ATT] - 5% (WHITE)
Swarm
Tyrogue[1 ATT] - 40%
Route 11
Walk
Vullaby[1 DEF] - 25% (BLACK), Rufflet[1 ATT] - 25% (WHITE),
Golduck[2 SAT] - 20%, Gligar[1 DEF] - 15%,
Amoonguss[2 HP] - 10%, Zangoose[2 ATT] - 10%,
Seviper[1 ATT, 1 SAT] - 10%, Karrablast[1 ATT] - 5%,
Pawniard[1 ATT] - 5%
Double Grass
Mandibuzz[2 SAT] - 25% (BLACK),
Braviary[2 ATT] - 25% (WHITE), Golduck[2 SAT] - 20%,
Gligar[1 DEF] - 15%, Amoonguss[2 HP] - 10%,
Zangoose[2 ATT] - 10%, Seviper[1 ATT, 1 SAT] - 10%,
Karrablast[1 ATT] - 5%, Bisharp[2 ATT] - 5%
Walk Spots
Audino[2 HP] - 85%, Emolga[2 SPD] - 10%,
Gliscor[2 DEF] - 5%
Surf
Basculin[2 SPD] - 70%, Buizel[1 SPD] - 30%
Surf Spots
Buizel[1 SPD] - 60%, Basculin[2 SPD] - 30%,
Floatzel[2 SPD] - 10%
Fish
Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 40%
Fish Spots
Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
Seaking[2 ATT] - 10%
Swarm
Shroomish[1 HP] - 40% (BLACK), Paras[1 ATT] - 40% (WHITE)
Route 12
Walk
Combee[1 SPD] - 20%, Sunkern[1 SAT] - 20%,
Tranquill[2 ATT] - 15%, Kakuna[2 DEF] - 10% (BLACK),
Metapod[2 DEF] - 10% (WHITE), Rapidash[2 SPD] - 10%,
Cherrim[2 SAT] - 10%, Heracross[2 ATT] - 5%,
Pinsir[2 ATT] - 5%, Dunsparce[1 HP] - 5%
Walk Spots
Audino[2 HP] - 70%, Emolga[2 SPD] - 10%,
Beedrill[2 ATT, 1 SDF] - 5% (BLACK),
Butterfree[2 SAT, 1 SDF] - 5% (WHITE),
Sunflora[2 SAT] - 5%, Vespiquen[1 DEF, 1 SDF] - 5%,
Unfezant[3 ATT] - 5%
Swarm
Doduo[1 ATT] - 40%
Route 13
Walk
Tangela[1 DEF] - 25%, Swellow[2 SPD] - 20%,
Golbat[2 SPD] - 15%, Lunatone[2 SAT] - 10%,
Solrock[2 ATT] - 10%, Drifblim[2 HP] - 10%,
Absol[2 ATT] - 10%
Walk Spots
Audino[2 HP] - 80%, Emolga[2 SPD] - 10%,
Crobat[3 SPD] - 5%, Tangrowth[2 DEF] - 5%
Surf
Wingull[1 SPD] - 60%, Staryu[1 SPD] - 30%,
Pelipper[2 DEF] - 10%
Surf Spots
Staryu[1 SPD] - 60%, Corsola[1 DEF, 1 SDF] - 30%,
Starmie[2 SPD] - 10%
Fish
Krabby[1 ATT] - 65%, Shellder[1 DEF] - 30%,
Luvdisc[1 SPD] - 10%
Fish Spots
Shellder[1 DEF] - 60%, Luvdisc[1 SPD] - 30%,
Kingler[2 ATT] - 5%, Cloyster[2 DEF] - 5%
Swarm
Shuppet[1 ATT] - 40%
Route 14
Walk
Golduck[2 SAT] - 20%, Jigglypuff[2 HP] - 20%,
Tropius[2 HP] - 15%, Mienfoo[1 ATT] - 10%,
Altaria[2 SDF] - 10%, Drifblim[2 HP] - 10%,
Beheeyem[2 SAT] - 10%, Shuckle[1 DEF, 1 SDF] - 5%
Double Grass
Golduck[2 SAT] - 20%, Jigglypuff[2 HP] - 20%,
Tropius[2 HP] - 15%, Mienshao[2 ATT] - 10%,
Altaria[2 SDF] - 10%, Drifblim[2 HP] - 10%,
Beheeyem[2 SAT] - 10%, Shuckle[1 DEF, 1 SDF] - 5%
Walk Spots
Audino[2 HP] - 85%, Emolga[2 SPD] - 10%,
Wigglytuff[3 HP] - 5%
Surf
Basculin[2 SPD] - 70%, Buizel[1 SPD] - 30%
Surf Spots
Buizel[1 SPD] - 60%, Basculin[2 SPD] - 30%,
Floatzel[2 SPD] - 10%
Fish
Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30%
Fish Spots
Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
Seaking[2 ATT] - 10%
Swarm
Yanma[1 SPD] - 40%
Route 15
Walk
Fearow[2 SPD] - 30%, Marowak[2 DEF] - 20%,
Gligar[1 DEF] - 15%, Sawk[2 ATT] - 15% (BLACK),
Throh[2 HP] - 15% (WHITE), Kangaskhan[2 HP] - 10%,
Pupitar[2 ATT] - 10%
Double Grass
Fearow[2 SPD] - 30%, Marowak[2 DEF] - 20%,
Sawk[2 ATT] - 15% (BLACK), Throh[2 HP] - 15% (WHITE),
Gligar[1 DEF] - 15%, Kangaskhan[2 HP] - 10%,
Pupitar[2 ATT] - 10%, Watchog[1 ATT] - 5%
Walk Spots
Audino[2 HP] - 75%, Emolga[2 SPD] - 10%,
Throh[2 HP] - 5% (BLACK), Sawk[2 ATT] - 5% (WHITE),
Tyranitar[3 ATT] - 5%, Gliscor[2 DEF] - 5%
Swarm
Mankey[1 ATT] - 40%
Route 16
Walk
Gothita[1 SDF] - 30% (BLACK),
Solosis[1 SAT] - 30% (WHITE), Minccino[1 SPD] - 30%,
Trubbish[1 SPD] - 20%, Liepard[2 SPD] - 20%
Walk Spots
Audino[2 HP] - 85%, Emolga[2 SPD] - 10%,
Cinccino[2 SPD] - 5%
Swarm
Pineco[1 DEF] - 40%
Route 17
Surf
Frillish[1 SDF] - 100%
Surf Spots
Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5%
Fish
Finneon[1 SPD] - 65%, Horsea[1 SAT] - 35%
Fish Spots
Seadra[1 DEF, 1 SAT] - 60%, Qwilfish[1 ATT] - 30%,
Lumineon[2 SPD] - 5%, Kingdra[1 ATT, 1 SAT, 1 SDF] - 5%
Route 18
Walk
Scraggy[1 ATT] - 40%, Dwebble[1 DEF] - 30%,
Watchog[1 ATT] - 20%, Sawk[2 ATT] - 10% (BLACK),
Throh[2 HP] - 10% (WHITE)
Double Grass
Scraggy[1 ATT] - 40%, Crustle[2 DEF] - 30%,
Watchog[1 ATT] - 20%, Sawk[2 ATT] - 10% (BLACK),
Throh[2 HP] - 10% (WHITE)
Walk Spots
Audino[2 HP] - 95%, Throh[2 HP] - 5% (BLACK),
Sawk[2 ATT] - 5% (WHITE)
Surf
Frillish[1 SDF] - 100%
Surf Spots
Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5%
Fish
Finneon[1 SPD] - 64%, Horsea[1 SAT] - 35%,
Chinchou[1 HP] - 1%
Fish Spots
Seadra[1 DEF, 1 SAT] - 60%, Qwilfish[1 ATT] - 30%,
Lumineon[2 SPD] - 5%, Kingdra[1 ATT, 1 SAT, 1 SDF] - 5%
Swarm
Exeggcute[1 DEF] - 40%
Abundant Shrine
Walk
Chimecho[1 SAT, 1 SDF] - 30%, Vulpix[1 SPD] - 20%,
Noctowl[2 HP] - 15%, Stantler[1 ATT] - 10%,
Cottonee[1 SPD] - 10% (BLACK),
Petilil[1 SAT] - 10% (WHITE), Bronzong[1 DEF, 1 SDF] - 10%,
Murkrow[1 SPD] - 5% (BLACK), Misdreavus[1 SDF] - 5% (WHITE)
Walk Spots
Audino[2 HP] - 75%, Emolga[2 SPD] - 10%,
Honchkrow[2 ATT] - 5% (BLACK),
Mismagius[1 SAT, 1 SDF] - 5% (WHITE),
Whimsicott[2 SPD] - 5% (BLACK),
Lilligant[2 SAT] - 5% (WHITE),
Ninetales[1 SPD, 1 SDF] - 5%
Surf
Basculin[2 SPD] - 70%, Slowpoke[1 HP] - 30%
Surf Spots
Slowpoke[1 HP] - 60%, Basculin[2 SPD] - 30%,
Slowbro[2 DEF] - 5%, Slowking[3 SDF] - 5%
Fish
Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 40%
Fish Spots
Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
Seaking[2 ATT] - 10%
Celestial Tower 2F
Walk
Litwick[1 SAT] - 100%
Celestial Tower 3F
Walk
Litwick[1 SAT] - 85%, Elgyem[1 SAT] - 15%
Celestial Tower 4F
Walk
Litwick[1 SAT] - 70%, Elgyem[1 SAT] - 30%
Celestial Tower 5F
Walk
Elgyem[1 SAT] - 50%, Litwick[1 SAT] - 50%
Challenger's Cave 1F
Walk
Boldore[1 ATT, 1 DEF] - 20%, Woobat[1 SPD] - 20%,
Graveler[2 DEF] - 20%, Lickitung[2 HP] - 20%,
Sableye[1 ATT, 1 DEF] - 10%, Mawile[1 ATT, 1 DEF] - 10%
Walk Spots
Excadrill[2 ATT] - 100%
Challenger's Cave B1F/B2F
Walk
Boldore[1 ATT, 1 DEF] - 20%, Woobat[1 SPD] - 20%,
Graveler[2 DEF] - 20%, Lickitung[2 HP] - 15%,
Sableye[1 ATT, 1 DEF] - 10%, Mawile[1 ATT, 1 DEF] - 10%,
Riolu[1 ATT] - 5%
Walk Spots
Excadrill[2 ATT] - 100%
Surf (B2F ONLY)
Basculin[2 SPD] - 100%
Surf Spots (B2F ONLY)
Basculin[2 SPD] - 100%
Fish (B2F ONLY)
Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%,
Poliwhirl[2 SPD] - 5%
Fish Spots (B2F ONLY)
Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%,
Poliwrath[3 DEF] - 5%
Chargestone Cave 1F/B1F
Walk
Joltik[1 SPD] - 39%, Klink[1 DEF] - 29%,
Ferroseed[1 DEF] - 20%, Boldore[1 ATT, 1 DEF] - 10%,
Tynamo[1 SPD] - 2%
Walk Spots
Drilbur[1 ATT] - 100%
Chargestone Cave B2F
Walk
Joltik[1 SPD] - 36%, Klink[1 DEF] - 26%,
Ferroseed[1 DEF] - 20%, Boldore[1 ATT, 1 DEF] - 10%,
Tynamo[1 SPD] - 8%
Walk Spots
Drilbur[1 ATT] - 100%
Cold Storage
Walk
Herdier[2 ATT] - 35%, Vanillite[1 SAT] - 30%,
Minccino[1 SPD] - 20%, Timburr[1 ATT] - 15%
Walk Spots
Audino[2 HP] - 90%, Cinccino[2 SPD] - 5%,
Stoutland[3 ATT] - 5%
Desert Resort Desert
Walk
Sandile[1 ATT] - 40%, Darumaka[1 ATT] - 30%,
Maractus[2 SAT] - 10%, Sigilyph[2 SAT] - 10%,
Dwebble[1 DEF] - 10%
Desert Resort Entrance
Walk
Sandile[1 ATT] - 40%, Darumaka[1 ATT] - 30%,
Maractus[2 SAT] - 10%, Scraggy[1 ATT] - 10%,
Dwebble[1 DEF] - 10%
Dragonspiral Tower 1F
Walk
Golett[1 ATT] - 50%, Druddigon[2 ATT] - 30%,
Mienfoo[1 ATT] - 20%
Dragonspiral Tower 2F
Walk
Golett[1 ATT] - 100%
Dragonspiral Tower Entrance
Walk
Tranquill[2 ATT] - 30% (spring-autumn),
Vanillite[1 SAT] - 30% (winter), Deerling[1 SPD] - 30%,
Mienfoo[1 ATT] - 30%,
Druddigon[2 ATT] - 10% (spring-autumn),
Cubchoo[1 ATT] - 10% (winter)
Double Grass (WINTER ONLY)
Vanillish[2 SAT] - 30%, Sawsbuck[2 ATT] - 30%,
Mienfoo[1 ATT] - 30%, Beartic[2 ATT] - 10%
Walk Spots
Audino[2 HP] - 85-90% (increases in winter),
Emolga[2 SPD] - 10%, Unfezant[3 ATT] - 5% (spring-autumn)
Dragonspiral Tower Outside
Walk
Tranquill[2 ATT] - 30% (spring-autumn),
Vanillite[1 SAT] - 30% (winter), Deerling[1 SPD] - 30%,
Mienfoo[1 ATT] - 30%,
Druddigon[2 ATT] - 10% (spring-autumn),
Cubchoo[1 ATT] - 10% (winter)
Double Grass
Tranquill[2 ATT] - 30% (spring-autumn),
Vanillish[2 SAT] - 30% (winter), Sawsbuck[2 ATT] - 30%,
Mienfoo[1 ATT] - 30%,
Druddigon[2 ATT] - 10% (spring-autumn),
Beartic[2 ATT] - 10% (winter)
Walk Spots
Audino[2 HP] - 85-90% (increases in winter),
Emolga[2 SPD] - 10%, Unfezant[3 ATT] - 5% (spring-autumn)
Surf
Basculin[2 SPD] - 100%
Surf Spots
Basculin[2 SPD] - 100%
Fish
Dratini[1 ATT] - 65%, Basculin[2 SPD] - 30%,
Dragonair[2 ATT] - 5%
Fish Spots
Dratini[1 ATT] - 60%, Basculin[2 SPD] - 30%,
Dragonair[2 ATT] - 9%, Dragonite[3 ATT] - 1%
Dreamyard Basement
Double Grass
Raticate[2 SPD] - 35%, Kricketune[2 ATT] - 35%,
Munna[1 HP] - 20%, Ariados[2 ATT] - 5%, Ledian[2 SDF] - 5%
Dreamyard Outside
Walk
Patrat[1 ATT] - 40%, Purrloin[1 SPD] - 40%,
Munna[1 HP] - 20%
Double Grass
Watchog[1 ATT] - 20%, Liepard[2 SPD] - 20%,
Raticate[2 SPD] - 10%, Munna[1 HP] - 10%,
Ledian[2 SDF] - 10%, Ariados[2 ATT] - 10%,
Kricketune[2 ATT] - 10%, Venomoth[1 SPD, 1 SAT] - 10%
Walk Spots
Audino[2 HP] - 95%, Musharna[2 HP] - 5%
Driftveil City
Surf
Frillish[1 SDF] - 100%
Surf Spots
Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5%
Fish
Krabby[1 ATT] - 65%, Chinchou[1 HP] - 30%,
Luvdisc[1 SPD] - 5%
Fish Spots
Chinchou[1 HP] - 60%, Luvdisc[1 SPD] - 30%,
Kingler[2 ATT] - 5%, Lanturn[2 HP] - 5%
Driftveil Drawbridge
Walk Spots
Ducklett[1 HP] - 100%
Giant Chasm Cave/Inner Cave
Walk
Piloswine[1 HP, 1 ATT] - 25%, Golbat[2 SPD] - 20%,
Sneasel[1 SPD] - 10%, Delibird[1 SPD] - 10%,
Lunatone[2 SAT] - 10%, Solrock[2 ATT] - 10%,
Jynx[2 SAT] - 10%, Boldore[1 ATT, 1 DEF] - 5%
Walk Spots
Excadrill[2 ATT] - 100%
Surf
Basculin[2 SPD] - 70%, Seel[1 SDF] - 30%
Surf Spots
Seel[1 SDF] - 60%, Basculin[2 SPD] - 30%,
Dewgong[2 SDF] - 10%
Fish
Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%,
Poliwhirl[2 SPD] - 5%
Fish Spots
Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%,
Poliwrath[3 DEF] - 10%
Giant Chasm Outside
Walk
Tangela[1 DEF] - 25%, Swellow[2 SPD] - 20%,
Golbat[2 SPD] - 15%, Lunatone[2 SAT] - 10%,
Solrock[2 ATT] - 10%, Drifblim[2 HP] - 10%,
Absol[2 ATT] - 10%
Walk Spots
Audino[2 HP] - 90%, Crobat[3 SPD] - 5%,
Tangrowth[2 DEF] - 5%
Giant Chasm Plains
Walk
Clefairy[2 HP] - 30%, Piloswine[1 HP, 1 ATT] - 25%,
Ditto[1 HP] - 15%, Lunatone[2 SAT] - 10%,
Solrock[2 ATT] - 10%, Metang[2 DEF] - 10%
Walk Spots
Audino[2 HP] - 85%, Mamoswine[3 ATT] - 5%,
Clefable[3 HP] - 5%, Metagross[3 DEF] - 5%
Icirrus City
Walk (spring-autumn ONLY)
Palpitoad[2 HP] - 40%, Shelmet[1 DEF] - 40%,
Stunfisk[2 HP] - 20%
Surf
Stunfisk[2 HP] - 100%
Surf Spots
Stunfisk[2 HP] - 95%, Seismitoad[3 HP] - 5%
Fish
Barboach[1 HP] - 70%, Stunfisk[2 HP] - 30%
Fish Spots
Barboach[1 HP] - 60%, Stunfisk[2 HP] - 30%,
Whiscash[2 HP] - 10%
Lostlorn Forest
Walk
Cottonee[1 SPD] - 35% (BLACK),
Petilil[1 SAT] - 35% (WHITE), Swadloon[2 DEF] - 35%,
Tranquill[2 ATT] - 15%, Venipede[1 DEF] - 15%
Walk Spots
Audino[2 HP] - 45%, Emolga[2 SPD] - 10%,
Pansage[1 SPD] - 10%, Pansear[1 SPD] - 10%,
Panpour[1 SPD] - 10%, Unfezant[3 ATT] - 5%,
Leavanny[3 ATT] - 5%, Whimsicott[2 SPD] - 5% (BLACK),
Lilligant[2 SAT] - 5% (WHITE)
Surf
Basculin[2 SPD] - 100%
Surf Spots
Basculin[2 SPD] - 100%
Fish
Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30%
Fish Spots
Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
Seaking[2 ATT] - 10%
Marvelous Bridge
Walk Spots
Swanna[2 SPD] - 100%
Mistralton Cave
Walk
Boldore[1 ATT, 1 DEF] - 50%, Woobat[1 SPD] - 30%,
Axew[1 ATT] - 20%
Walk Spots
Drilbur[1 ATT] - 100%
Moor of Icirrus
Walk (spring-autumn ONLY)
Palpitoad[2 HP] - 40%, Shelmet[1 DEF] - 40%,
Stunfisk[2 HP] - 20%
Surf
Stunfisk[2 HP] - 100%
Surf Spots
Stunfisk[2 HP] - 95%, Seismitoad[3 HP] - 5%
Fish
Barboach[1 HP] - 70%, Stunfisk[2 HP] - 30%
Fish Spots
Barboach[1 HP] - 60%, Stunfisk[2 HP] - 30%,
Whiscash[2 HP] - 10%
P2 Laboratory
Walk
Watchog[1 ATT] - 36%, Herdier[2 ATT] - 36%,
Klink[1 DEF] - 14%, Scraggy[1 ATT] - 14%
Surf
Frillish[1 SDF] - 100%
Surf Spots
Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5%
Fish
Finneon[1 SPD] - 65%, Horsea[1 SAT] - 35%
Fish Spots
Seadra[1 DEF, 1 SAT] - 60%, Qwilfish[1 ATT] - 30%,
Lumineon[2 SPD] - 5%, Kingdra[1 ATT, 1 SAT, 1 SDF] - 5%
Pinwheel Forest Inside
Walk
Cottonee[1 SPD] - 35% (BLACK),
Petilil[1 SAT] - 35% (WHITE), Sewaddle[1 DEF] - 35%,
Pidove[1 ATT] - 15%, Venipede[1 DEF] - 15%
Double Grass
Cottonee[1 SPD] - 35% (BLACK),
Petilil[1 SAT] - 35% (WHITE), Sewaddle[1 DEF] - 35%,
Tranquill[2 ATT] - 15%, Whirlipede[2 DEF] - 15%
Walk Spots
Audino[2 HP] - 65%, Pansage[1 SPD] - 10%,
Pansear[1 SPD] - 10%, Panpour[1 SPD] - 10%,
Whimsicott[2 SPD] - 5% (BLACK),
Lilligant[2 SAT] - 5% (WHITE)
Surf
Basculin[2 SPD] - 100%
Surf Spots
Basculin[2 SPD] - 100%
Fish
Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30%
Fish Spots
Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
Seaking[2 ATT] - 10%
Pinwheel Forest Outside
Walk
Tympole[1 SPD] - 40%, Pidove[1 ATT] - 30%,
Timburr[1 ATT] - 20%, Sawk[2 ATT] - 10% (BLACK),
Throh[2 HP] - 10% (WHITE)
Walk Spots
Audino[2 HP] - 95%, Throh[2 HP] - 5% (BLACK),
Sawk[2 ATT] - 5% (WHITE)
Relic Castle 1F/B1F
Walk
Sandile[1 ATT] - 50%, Yamask[1 DEF] - 50%
Relic Castle B2F-B5F
Walk
Krokorok[2 ATT] - 50%, Cofagrigus[2 DEF] - 50%
Relic Castle B6F/Maze
Walk
Krokorok[2 ATT] - 35%, Sandslash[2 DEF] - 30%,
Cofagrigus[2 DEF] - 20%, Onix[1 DEF] - 15%
Relic Castle Maze End
Walk
Claydol[2 SDF] - 100%
Striaton City
Surf
Basculin[2 SPD] - 100%
Surf Spots
Basculin[2 SPD] - 100%
Fish
Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30%
Fish Spots
Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
Seaking[2 ATT] - 10%
Twist Mountain
Walk
Boldore[1 ATT, 1 DEF] - 30-49% (30% in winter,
45% in summer, 49% in spring/autumn),
Cubchoo[1 ATT] - 4-45% (4% in summer,
10% in spring/autumn, 45% in winter),
Gurdurr[2 ATT] - 10-30% (10% in winter),
Woobat[1 SPD] - 10-20% (20% in summer),
Cryogonal[2 SDF] - 1-5% (5% in winter)
Walk Spots
Drilbur[1 ATT] - 100%
Undella Bay
Surf
Wingull[1 SPD] - 60%, Mantyke[1 SDF] - 30% (spring-autumn),
Spheal[1 HP] - 30% (winter), Pelipper[2 DEF] - 10%
Surf Spots
Wailmer[1 HP] - 60-90% (60% in winter),
Sealeo[2 HP] - 30% (winter),
Mantine[2 SDF] - 5% (spring-autumn), Wailord[2 HP] - 5%,
Walrein[3 HP] - 5% (winter)
Fish
Remoraid[1 SAT] - 65%, Shellder[1 DEF] - 30%,
Luvdisc[1 SPD] - 5%
Fish Spots
Shellder[1 DEF] - 60%, Luvdisc[1 SPD] - 30%,
Octillery[1 ATT, 1 SAT] - 5%, Cloyster[2 DEF] - 5%
Undella Town
Surf
Wingull[1 SPD] - 60%, Mantyke[1 SDF] - 30%,
Pelipper[2 DEF] - 10%
Surf Spots
Wailmer[1 HP] - 60%, Corsola[1 DEF, 1 SDF] - 30%,
Mantine[SDF] - 10%
Fish
Remoraid[1 SAT] - 65%, Shellder[1 DEF] - 30%,
Luvdisc[1 SPD] - 5%
Fish Spots
Shellder[1 DEF] - 60%, Luvdisc[1 SPD] - 30%,
Octillery[1 ATT, 1 SAT] - 5%, Cloyster[2 DEF] - 5%
Victory Road Inside 1F/3F
Walk
Durant[2 DEF] - 40%, Boldore[1 ATT, 1 DEF] - 20%,
Deino[1 ATT] - 20%, Woobat[1 SPD] - 10%,
Mienfoo[1 ATT] - 10%
Walk Spots
Excadrill[2 ATT] - 100%
Surf
Basculin[2 SPD] - 100%
Surf Spots
Basculin[2 SPD] - 100%
Fish
Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%,
Poliwhirl[2 SPD] - 5%
Fish Spots
Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%,
Poliwrath[3 DEF] - 5%
Victory Road Inside 2F/4F-7F/Trial Chamber
Walk
Durant[2 DEF] - 40%, Boldore[1 ATT, 1 DEF] - 30%,
Woobat[1 SPD] - 20%, Mienfoo[1 ATT] - 10%
Walk Spots
Excadrill[2 ATT] - 100%
Victory Road Outside
Walk
Heatmor[2 SAT] - 45%, Vullaby[1 DEF] - 35% (BLACK),
Rufflet[1 ATT] - 35% (WHITE), Mienfoo[1 ATT] - 10%,
Fraxure[2 ATT] - 10%
Village Bridge
Walk
Golduck[2 SAT] - 25%, Bibarel[2 ATT] - 25%,
Vullaby[1 DEF] - 20% (BLACK), Rufflet[1 ATT] - 20% (WHITE),
Zangoose[2 ATT] - 15%, Seviper[1 ATT, 1 SAT] - 15%
Double Grass
Golduck[2 SAT] - 25%, Bibarel[2 ATT] - 25%,
Mandibuzz[2 SAT] - 20% (BLACK),
Braviary[2 ATT] - 20% (WHITE), Zangoose[2 ATT] - 15%,
Seviper[1 ATT, 1 SAT] - 15%
Walk Spots
Audino[2 HP] - 90%, Emolga[2 SPD] - 10%
Surf
Basculin[2 SPD] - 100%
Surf Spots
Basculin[2 SPD] - 95%, Lapras[2 HP] - 5%
Fish
Carvanha[1 ATT] - 70%, Basculin[2 SPD] - 30%
Fish Spots
Carvanha[1 ATT] - 60%, Basculin[2 SPD] - 30%,
Sharpedo[2 ATT] - 10%
Wellspring Cave
Walk
Roggenrola[1 DEF] - 50%, Woobat[1 SPD] - 50%
Walk Spots
Drilbur[1 ATT] - 100%
Surf
Basculin[2 SPD] - 100%
Surf Spots
Basculin[2 SPD] - 100%
Fish
Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%,
Poliwhirl[2 SPD] - 5%
Fish Spots
Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%,
Poliwrath[3 DEF] - 5%
White Forest (WHITE ONLY)
Walk
Pidgey[1 SPD], NidoranF[1 HP], NidoranM[1 ATT],
Oddish[1 SAT], Abra[1 SAT], Machop[1 ATT],
Bellsprout[1 ATT], Magnemite[1 SAT], Gastly[1 SAT],
Rhyhorn[1 DEF], Porygon[1 SAT], Togepi[1 SDF],
Mareep[1 SAT], Hoppip[1 SDF], Elekid[1 SPD], Magby[1 SPD],
Wurmple[1 HP], Seedot[1 DEF], Ralts[1 SAT], Slakoth[1 HP],
Whismur[1 HP], Azurill[1 HP], Aron[1 DEF],
Trapinch[1 ATT], Bagon[1 ATT], Starly[1 SPD],
Shinx[1 ATT], Budew[1 SAT], Happiny[1 HP]
Surf
Lotad[1 SDF], Surskit[1 SPD], Corphish[1 ATT],
Wooper[1 HP]
///////////////////////////////////////////
CONCERNING BLACK CITY & WHITE FOREST [BCWF]
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
There is a town that changes completely depending on which version
of Pokemon you are playing. If you have Pokemon Black, this town appears
as Black City; a place full of skyscrapers, trainers, and exclusive items
for purchase. If you are playing Pokemon White, you will find White Forest;
a land with tall trees, people to meet, and wild Pokemon that cannot be
captured in Pokemon Black.
The NPCs found in these two locations are initially randomized
when a new game is created, and later can be invited from Black City to
White Forest (or vice versa) through the Entralink feature. If you have
Pokemon Black, the NPCs you have in your city determine which trainers you
can fight as well as which items you can buy in Black City. If you have
Pokemon White, the NPCs you have in your forest determine which Lv5
Pokemon can be found in White Forest's grasses and lakes. Additionally,
every day you can find a set amount of hidden items in White Forest. The
number of hidden items is randomized every day, and ranges from 0 to the
number of NPCs in your forest. Which items can be found is also determined
by which specific NPCs are in White Forest.
Residents of Black City cannot be invited to a different Black
City, nor can one move between two White Forests. Each NPC has a set Point
Value that determines when he or she is willing to move. This Leaving
Value grows everytime you enter the area (+3), battle the trainers in
Black City (+7), or talk to the people in White Forest (+10). The Leaving
Value also shrinks with each passing day (-5).
The items available for purchase and Pokemon available for
encounter change depending on which NPCs are currently in your respective
town. "So why," you may ask, "Are you going so in-depth about Black City
and White Forest in an EV Training Hotspot FAQ?" Well, because depending
on what version you are playing and what NPCs are in your town, Black City
or White Forest may just be the best place for you to go for one or two
stats. Below is a chart of each NPC and the Pokemon they carry for battle
to Black City (and said Pokemon's EV Values), the NPCs' market items, and
the NPC's required point values for leaving.
BLACK CITY
NPC HELD POKEMON MARKET ITEM LEAVES AT
~~~ ~~~~~~~~~~~~ ~~~~~~~~~~~ ~~~~~~~~~
Backpacker Emi Lv30 Blissey[3 HP] Fluffy Tail 30
Pokemon Ranger Eliza Lv61 Flygon[1 ATT, 2 SPD] Blue Shard 70
Hiker Gene Lv40 Aggron[3 DEF] Big Mushroom 30
Scientist Marie Lv50 Magnezone[3 SAT] Green Shard 70
Backpacker Carlos Lv30 Staraptor[3 ATT] Oval Stone 70
Battle Girl Karenna Lv56 Slaking[3 HP] Leaf Stone 30
Socialite Grace Lv40 Salamence[3 ATT] Dawn Stone 20
Veteran Ken Lv67 Nidoking[3 ATT] Thunder Stone 70
Clerk Britney Lv40 Jumpluff[3 SPD] Rare Bone 30
Scientist Jacques Lv50 Nidoqueen[3 HP] Poke Doll 30
Lady Lynette Lv34 Vileplume[3 SAT], Heart Scale 70
Lv34 Bellossom[3 SDF]
Schoolkid Leo Lv45 Pidgeot[3 SPD] Stardust 70
Ace Trainer Vincent Lv62 Magmortar[3 SAT] Fire Stone 30
Pokemon Ranger Ralph Lv61 Ludicolo[3 SDF] Water Stone 30
Black Belt Ryder Lv56 Machamp[3 ATT] Nugget 70
Roughneck Dave Lv30 Gengar[3 SAT] Tinymushroom 70
Gentleman Frederic Lv40 Roserade[3 SAT] Luxury Ball 30
Schoolkid Shane Lv45 Rhyperior[3 ATT] Berry Juice 30
Clerk Doug Lv40 Luxray[3 ATT] Red Shard 70
Rich Boy Pierce Lv35 Ampharos[3 SAT] Poke Ball 30
Backpacker Herman Lv30 Porygon-Z[3 SAT] Dusk Stone 80
Schoolkid Silvia Lv44 Beautifly[3 SAT] Pearl 30
Lv44 Dustox[3 SDF]
Clerk Collin Lv40 Alakazam[3 SAT] Yellow Shard 30
Backpacker Molly Lv30 Azumarill[3 HP] Shiny Stone 20
Youngster Robbie Lv30 Electivire[3 ATT] Fresh Water 70
Lass Miki Lv30 Togekiss[2 SAT, 1 SDF] Max Repel 30
Nursery Aide Miho Lv40 Shiftry[3 ATT] Big Pearl 70
Clerk Piper Lv40 Victreebel[3 ATT] Star Piece 70
Ace Trainer Lena Lv61 Gardevoir[3 SAT] Sun Stone 20
Lv61 Gallade[3 ATT]
Veteran Rosa Lv67 Exploud[3 HP] Moon Stone 80
Next is a chart of those same NPC's, this time showing their
representative Pokemon that appear wild in White Forest (and their Effort
Values), as well as the items they make possible to find and the NPCs'
Leaving Values.
WHITE FOREST
NPC GRASS POKEMON WATER POKEMON FOUND ITEM LEAVES AT
~~~ ~~~~~~~~~~~~~ ~~~~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~
Emi Happiny[1 HP] Corphish[1 ATT] Timer Ball 70
Eliza Trapinch[1 ATT] Lotad[1 SDF] Blue Shard 30
Gene Aron[1 DEF] Surskit[1 SPD] Big Mushroom 70
Marie Magnemite[1 SAT] Lotad[1 SDF] Green Shard 30
Carlos Starly[1 SPD] Corphish[1 ATT] Oval Stone 30
Karenna Slakoth[1 HP] Lotad[1 SDF] Leaf Stone 70
Grace Bagon[1 ATT] Wooper[1 HP] Dawn Stone 30
Ken NidoranM[1 ATT] Corphish[1 ATT] Thunder Stone 30
Britney Hoppip[1 SDF] Surskit[1 SPD] Rare Bone 70
Jacques NidoranF[1 HP] Lotad[1 SDF] Dive Ball 70
Lynette Oddish[1 SAT] Surskit[1 SPD] Heart Scale 30
Leo Pidgey[1 SPD] Surskit[1 SPD] Stardust 30
Vincent Magby[1 SPD] Corphish[1 ATT] Fire Stone 70
Ralph Lotad[1 SDF] Surskit[1 SPD] Water Stone 70
Ryder Machop[1 ATT] Lotad[1 SDF] Quick Ball 30
Dave Gastly[1 SAT] Surskit[1 SPD] Tinymushroom 30
Frederic Budew[1 SAT] Wooper[1 HP] Honey 20
Shane Rhyhorn[1 DEF] Surskit[1 SPD] Net Ball 70
Doug Shinx[1 ATT] Lotad[1 SDF] Red Shard 30
Pierce Mareep[1 SAT] Surskit[1 SPD] Poke Ball 70
Herman Porygon[1 SAT] Wooper[1 HP] Dusk Stone 20
Silvia Wurmple[1 HP] Surskit[1 SPD] Poke Ball 70
Collin Abra[1 SAT] Lotad[1 SDF] Yellow Shard 70
Molly Azurill[1 HP] Lotad[1 SDF] Shiny Stone 80
Robbie Elekid[1 SPD] Surskit[1 SPD] Great Ball 30
Miki Togepi[1 SDF] Surskit[1 SPD] Repeat Ball 70
Miho Seedot[1 DEF] Surskit[1 SPD] Ultra Ball 30
Piper Bellsprout[1 ATT] Surskit[1 SPD] Nest Ball 30
Lena Ralts[1 SAT] Wooper[1 HP] Sun Stone 80
Rosa Whismur[1 HP] Lotad[1 SDF] Moon Stone 20
/////////////////////////////////
FREQUENTLY ASKED QUESTIONS [FAQS]
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This is simply a section for me to quickly answer questions that
I have received since posting this guide. If this guide has not answered
a question you have, please consult this section first before emailing
me. Sorry if that sounded rude. Here we go.
Q: Am I doing this right?
A: Hands down, this is the most common question I get. I don't mind
answering this on a case-by-case, but for the most part
my answer is always the same: If you factor in your
enhancers and keep count of your earned EP (and you are
careful not to exceed 252 EP on your main two stats), odds
are you're doing it right. However, if you feel like you've
made a mistake, you can always start over with berries.
(See the section "So What Are EV Points, Anyway?" for
details.)
Q: Do baby Pokemon inherit the EP distribution of the parents?
A: No. Flatout. It doesn't matter if one parent is a Ditto or one
already has maxed-out EPs and is Lv100 or anything else.
Babies sometimes get IVs from parents, but EP is only earned
in battle.
Q: Do Experience Levels effect EP distribution?
A: Not long-term. The more EP you earn between level-ups, the more will
be converted to actual stat points on the next level-up. Turns
out that Lv100 Pokemon CAN, in fact, be EV Trained. The stat
changes to a Lv100 Pokemon occur after battle instead of the
next level up. Thanks to miggi3fr3sh for pointing this out! :)
Q: If my Pokemon gets swapped out for a stronger Pokemon during battle,
and the victory earns me all kinds of level ups, does this
effect my EV Training?
A: No more than usual. All Pokemon that fight a single opponent earn the
full amount of EP (plus any bonuses for held items and Pokerus).
So if your training Pokemon is too weak to fight an opponent,
just keep them at the front of your party and swap them out for
a Pokemon that is finished training or also needs that particular
EP. Your Pokemon doesn't even have to fight, they just have to
be on the battle screen while that opponent is out. Mass level
ups may effect when the EP is placed, but the EP earned is still
the same.
Q: How can I save up my EP distribution until Lv99 so I get one awesome
level-up?
A: You can get pure Exp. (no EP attached) by using Rare Candies. And if
you put your Pokemon in the Day Care Center, every step you take
while he/she is in there grants your Pokemon 1 Exp.
Q: What about Exp. Share?
A: Any time your Pokemon earns Exp. it will earn EP if it can. If two
Pokemon are used to defeat an enemy, Exp. Share or Double Battle
or whatever, all Pokemon involved will each earn the full amount
of EP.
Q: If my Pokemon is holding Macho Brace, and I use a Protein on it, will
it earn 20 EP instead of 10?
A: No. Vitamins are unaffected by held items, with the possible exception
for Tameness and Soothe Bell, not sure. But 10 Vitamins get you to
the first 100 EP, end of story.
Q: Why is it that your guide calls it EP and other guides just use the
term EV for everything?
A: I found the term EP on a previous guide and liked it. It didn't sound
right to me that you earn 252 Effort Values. Effort Points sounds
better. :P
//////////////
SOURCES [SRCS]
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Serebii.net - This was the source of most of my information, such as EVs
for pre-Unova Pokemon, Wing info, Black City and White Forest,
Trainers, and more.
Alexcalibur - Alexcalibur wrote the EV Training Hotspot Guide for Pokemon
Diamond. This is where I based my information regarding the math
behind EV Training, and where I got the idea for this FAQ.
My buddy Eric - On US Release day for Pokemon Black and White, he had
already compiled a full list of Unova Pokemon, complete with
Base Stats and EVs. He accidentally left this list at my house,
and I took full advantage of it.
Various email sources - This is why pretty much all of my updates ever
happen. These sources are posted where used. Thanks for the
feedback, everyone!
//////////////////////
CONTACT & LEGAL [CTLG]
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If you take the following email address and remove the spaces you
can contact me.
App lesau cej acuzi@a ol.com
If you have a genuine question, suggestion, or correction, I will
respond and adjust the guide accordingly. I will not respond to hate mail
or spam.
If you would like to host this guide on your own site, please
contact me first. Odds are I will allow it, but it must be done with my
permission. This guide may not be reproduced in any form except for
private use. Do not edit this guide in any way without my permission.
The following sites have permission to host this guide:
GameFAQs.com
SuperCheats.com
Neoseeker.com
Copyright 2011 Brandon Meier
All trademarks and copyrights contained in this document are owned
by their respective trademark and copyright holders.