AuthorTopic: How to set default font? (Read 1664 times)

Is there any way to set the default font used for text in the Object Editor?Is there any way to set defaults for the other fields in the Text popup menu?

I want to have about a dozen 3D text strings around an object. Unfortunately, whenever I select the Text tool it defaults to Ariel. The font I'd prefer is quite a ways down in the list of fonts shown by the Text popup, Scrolling through that list for each string can be rather awkward and time consuming.

I couldn't find any mention of setting default values for any of the fields of the Text popup in the online documentation for the Object Editor.

It'd be really nice if the values one types into the Text popup menu (other than the position) were remembered for use for the next time.

selden: give Build v1.01.1306 a try. It let's you set a default font that is saved with the project. To set the default double-click on a Text object in the Object editor, set the font,size, bold, italic to the default, and check the "DefaultFont" check-box. This will be used as the default for all new Text objects in the project.

Build v1.01.1306 also uses a new Arc Rotate by default but you can disable it. See this topic for details.

Oops. Without making any changes (i.e. with the new Arc Rotate still the default), "Anim8or has stopped working" when I selected/opened an existing .an8 file which contains (among other things) multiple text strings, although the latter might be a red herring.

I've set Anim8or to be the default program used to open .an8 files.

In contrast, running Anim8or first, then using its "File -> Open..." menu item to open the same .an8 file doesn't crash.