News

Sun Jun 17 14:28:22 CDT 2007

DOOM III 1.3.1, build 1304

This
was actually released back in February, but I'm only getting around to
update this page now. This is a bugfix release for 1.3, with a number of
things specifically fixed/added for mods. See below for the links to
our ftp and BitTorrent tracker.

Where to download

Installation Instructions

Minimum Specs

GNU/Linux system,
Pentium III, 1Ghz
256Mb RAM
Kernel 2.4, 2.6 is recommended
glibc 2.2.4 and up
3D card:
NV10 or R200 minimum hardware
OpenGL hardware acceleration
64 MB VRAM
sound card, OSS or Alsa, stereo sound and 5.1 are supported with both APIs
Alsa version 1.0.6 or above is required
A licensed copy of Doom III retail for Windows
In order to play the additional Resurrection of Evil Expansion Pack, a licensed copy of the Expansion Pack for Windows

Sound card and 3D card are not needed for the dedicated server

Demo installation instructions

By default, the setup will install the files to
/usr/local/games/doom3-demo
Start the demo with the command: doom3-demo
You don't need to copy any files

Patch installation instructions

The following files need to be copied from the win32 install CDs
to your base/ directory ( md5 sums provided below as reference )
by default, /usr/local/games/doom3/base
71b8d37b2444d3d86a36fd61783844fe base/pak000.pk4
4bc4f3ba04ec2b4f4837be40e840a3c1 base/pak001.pk4
fa84069e9642ad9aa4b49624150cc345 base/pak002.pk4
f22d8464997924e4913e467e7d62d5fe base/pak003.pk4
38561a3c73f93f2e6fd31abf1d4e9102 base/pak004.pk4
If you are also installing the Resurrection of Evil Expansion Pack,
you need to copy the following file to your d3xp/ directory
by default, /usr/local/games/doom3/d3xp
a883fef0fd10aadeb73d34c462ff865d d3xp/pak000.pk4
Localization is not supported on Linux ( only english ), you should not copy over any of the zpak files.
Start the game with the command: doom3
Start the dedicated server with the command: doom3-dedicated
If installed, you can start the Expansion Pack directly from the command line with the command: doom3 +set fs_game d3xp
Or you can select it in the mods menu of the base game.

game modding and server administration documentation

The official website for DOOM III modding is http://www.iddevnet.com/However, some documentation about the new features in DOOM III 1.3 is available here:

AutoDownload - how to run custom maps on your server and have players autodownload them when connecting

AddonPaks - improved control over what your players have to download when connecting to a server

fs_game_base - run mods based off the base game and another mod ( RoE for instance )

FAQ

Third party installers

Some
individuals and distributions are repackaging id software releases for
Linux into their own installers. We need to insist here again that this
is not legal. You can not tamper with id software's intellectual
property by redistributing the games under a modified form. The only
distribution format for id games on GNU/Linux is the installer we
provide. In particular, it is essential that all users acknowledge the
End User License Agreement prompt before any installation. DOOM III on
GNU/Linux is a proprietary product, and it cannot be handled in the same
way as free software products would.

As
a user, you should refrain from using any such third-party installer.
Please do not report any setup or runtime bugs if you are not using the
official installers.

Corrupted doom3.png

Some installations carry a corrupted doom3.png icon file. You can get a correct one here.

ATI

The
DRI drivers for ATI cards may run the game with some tweaking ( you
need to apply the S3TC patch for instance ). But the rendering quality
will be sub-optimal, as a number of important graphic features are not
available in the DRI drivers.

AMD 64

There are no amd64 builds planned at this time. However the 32 bit binaries will run in a native amd64 environement.

localization

Localization
is untested in the Linux builds at this point. More localization
features are possible in future release. Until then you should not copy over the zpak000.pk4 file at all.

Alsa and multichannel sound

Starting with build 1286, DOOM III on Linux now supports both Alsa and OSS sound backends, as well as multichannel sound.

If you are having trouble with Alsa, here are a few things you can try:

instead of the default device, try using plughw:0, and surround51 for multichannel. A lot of Alsa installations have a misconfigured default device. You do that by passing +set s_alsa_pcm <alsa_device_name> on the command line.

if you are trying to get multichannel sound, make sure stereo works already. You switch between stereo and multichannel with +set s_numberOfSpeakers 2 and +set s_numberOfSpeakers 6

on amd64 systems you may need to get the snd-ioctl32 module loaded in

Then, if Alsa doesn't work, try using the OSS emulation ( +set s_driver oss ) .. and after that, just use plain OSS ( the OSS/Free implementation, or even better the OSS/Linux one from OpenSound ). OSS is not an outdated and deprecated sound API. It turns out to be much easier to setup and operate than Alsa for a lot of people.

SNDCTL_DSP_SPEED failed to get the requested frequency 44100, got 48000

Deprecated: this issue should only happen if you use one of the old 1282 builds

The
sound engine will only output 44.1KHz. This indicates that your sound
processing cannot do this and suggests 48KHz instead. Depending on your
setup, try to find a configuration that allows 44.1KHz. If you are
running artsd for resampling/multiplexing, you can try to reconfigure with the following command: artsd -s 44100 -F 6 -S 256

Unable to initalize OpenGL / Couldn't get a visual

You need to be running a 24bpp desktop. If you use the glxinfo commands, you will see 24bpp modes in the visuals list: