*******************************************************************************
_____ ____ _ _
| __ \ | _ \ | | |
| | | |_ __ __ _ __ _ ___ _ __ | |_) | __ _| | |
| | | | '__/ _` |/ _` |/ _ \| '_ \| _ < / _` | | |
| |__| | | | (_| | (_| | (_) | | | | |_) | (_| | | |
|_____/|_| \__,_|\__, |\___/|_| |_|____/ \__,_|_|_|
______
|___ /
/ /
/ /
/ /__
/_____|
____ __ ____ ____ ____ __
/ __ )/ / / / / / / //_/ / / /
/ __ / / / / / / / ,< / / / /
/ /_/ / /_/ / /_/ / /| / /_/ /
__/_____/\____/\____/_/_|_\____/ __ ____
/_ __/ __ \/ / / / ____/ ____/ //_// _/
/ / / / / / / / / / __/ __/ / ,< / /
/ / / /_/ / /_/ / /_/ / /___/ /| |_/ /
/_/ \____/\____/\____/_____/_/ |_/___/
*******************************************************************************
Dragon Ball Z : Bukuu Tougeki
System : Game Boy Advance
Genre : Fighting
FAQ/Move List
By Fox Inverse
Version : 1.1
Last Updated : 4/7/04
*******************************************************************************
----------------------------
Index
----------------------------
0-Version History
1-Introduction
2-Legal stuff
3-Frequently Asked Questions
4-Controls
5-Game Basics
6-Game Modes
7-Move list
A) Goku
B) Gohan
C) Piccolo
D) Kuririn
E) Vegeta
F) Trunks
G) Ginyu
H) Frieza
I) Dr. Gero
J) No. 18
K) Cell
L) Majin Buu
M) Gotenks
8-Credits and Thanks
================================================================================
0-Version History
================================================================================
v1.2 - 6/16/04
-Fixed many errors (ortographical, grammar, misspelling) (Thanks to Carrier Gantrithor).
-Renamed some Generic Blasts and Beams (Thanks to Carrier Gantrithor and Jeff
the super ultra monkey).
-Renamed many techniques, from made-up names (like "Energy Trap" or "Spiral Beam") to
their proper english names. (Thanks to Jeff the super ultra monkey)
-The english version is coming out soon, once it comes and I get the chance to buy
it (or borrow it :P) I may update the whole FAQ so that it fits the english release.
v1.1 - 4/7/04
-Moved "Version History" to it's own section
-Renamed Super Buu's "Death From Above" technique to "Genocide Attack", which
is it's proper name (Thanks to Jack Arft).
-Added the Level indicator in the ASCII Art in the "Screen Explanation" under
the "Game Basics" section. Also, added an explanation about levels.
-Fixed a little error in Vegeta's technique explanations.
-Changed the appearence of the MoveList, it should be easier to read trough
now.
-Added an additional note in the "Will this game come to America?" question
in the "Frequently Asked Questions" section.
-Added an additional question in the "Frequently Asked Questions" secion.
-Fixed a little error with the ASCII art in the title, which I hadn't noticed :P
v1.0 - 4/5/04
-More spelling errors fixed as well as other minor fixes.
-Added "Legal Stuff" section.
-Added "Dash attack" to the controls section.
-Added a spify ASCII Art title :P
v0.9 - 4/4/04
-The MoveList is complete now.
-Added a explanation about Game Modes, an Introduction,
a Frequently Asked Questions section, and a Credits and Thanks section.
-Fixed many spelling errors (there are some left, though)
-Addeda better structure and proper formatting, the FAQ should be displayed OK in
most browsers now.
-Still need to work on "Legal Stuff" section and fix many spelling and grammar
errors, as well as some info still missing.
v0.1 - 4/3/04
-Added a move list up to Trunks, with special notes about each
character and a few game basics.
================================================================================
1-Introduction
================================================================================
This here is my little FAQ, it will guide you trough the game basics and has a
comprehensive move-list, I hope its useful.
There may be many errors or things missing out, if you've got any useful info or
correction for the FAQ, feel free to e-mail me to : kyusaku_natsume@hotmail.com
Please do include "DBZ - Bukuu Tougeki" in the topic so I can identify the mail.
Also, before e-mailing me, please consider :
-This is my first FAQ :P
-English is NOT my natal language, Spanish is, so there's gonna be lots of
spelling and grammar errors. I did my best trying to eradicate most of them
using a spellchecker, but still there may be some left. Feel free to e-mail me
on
how to correct these errors, but again, consider that english is not my natal
language, when you do it.
-I live in Mexico, the DBZ series was aired here long ago, but the character
names and techniques are all different here, in Japan and in USA, so I don't
know the proper name of many techniques, if you know it, please let me know.
-Since the game hasn't come in the US yet and I don't know much Japanese, I'm
using my own terms for many in-game things, some names may be very lame, though,
so if you have a better suggestion, e-mail me. Once there's an USA release and an
official translation for those terms, I will update the FAQ.
-I used the terms "Generic Beam" and "Generic Blast" to refer to many techniques
because they look EXACTLY the same for al characters (ok, maybe different
colors, but still...), and the characters doesn't even yell the name of the
technique when he uses it, so Im assuming they're just generic techniques.
If you think a certain technique I've named "Generic" actually has a
name, please let me know by e-mail.
With that said, please enjoy the FAQ :)
================================================================================
2-Legal Stuff
================================================================================
This FAQ was created by Fox Inverse.
Under copyright law, this FAQ is not meant to be hosted on sites without permi-
ssion, changed without the consent of the creator, or used for profit. You
may, however, print this FAQ and use it for personal use.
================================================================================
3-Frequently Asked Questions
================================================================================
Q : Is this game any good?
A : Hell yeah, one of the best DBZ games ever :) Go play the game and see for
yourself.
Q : Is this a 2D fighting game?
A : Not quite. The sprites are 2D (thank god!), but you can move freely around
the screen using the D-Pad, its more like DBZ Legends, but, perhaps, with a bit
more freedom.
Q : Is this game coming to America?
A : Yes, not sure about the date though :)
It'll be renamed to "DBZ : Super Sonic Warriors".
Q : Will there be any differences in the American and Japanese version?
A : So far, it seems they will change the main title screen music and replace
the japanese voices...ehr, grunts and yells, with english ones.
Q : Can you transform when in-battle?
A : No, if you want to use a specific form of a character, you must choose it
before entering battle.
Q : What's the official roster?
A : Here it is :
Goku (Normal, SSJ1 and SSJ2)
Gohan (SSJ2 and grownup one)
Kuririn
Piccolo
Vegeta (Normal, SSJ1 and Majin Vegeta)
Trunks (SSJ2)
Ginyu
Frieza (Normal and Mecha-Frieza)
Dr. Gero
No. 18
Cell (Perfect form)
Majin Buu (Fat Buu and Super Buu forms)
Gotenks (SSJ3)
Also Tien, No. 16, No. 17, Rikkum, Gurdo and Jissu appear briefly during some
characters special techniques, but you can't play as them.
Q : Can I play as Normal Gohan/SSJ2 Gotenks?
A : No. Despite the fact those forms are showed at those character's intro (and
portrait, in Gotenks case), its not possible to choose them.
Q : Is there a build-up mode?
A : Sadly, no.
Q : What's this level thing I'm hearing about?
A : In the game, each character has 3 levels. With each level, some characters
change their forms, learn new techniques or just get overall more powerfull.
In Story Mode the level progression is automatic, in all the other modes,
you must unlock a certain character's level to use it.
Q : How do I unlock new characters/levels?
A : You must earn points, by playing either Story Mode, Z-Battle Mode or
Challenge Mode. Then go to the options menu and choose the middle option,
"Shop", there you can use your points to unlock new chars and levels.
Pages 1 trough 13 are very clear, the first 3 options unlock that
character's specific level, the bottom option unlocks the character's "IF Story",
which lets you choose him in Story Mode. Characters are listed the same way they
are listed in this FAQ's index, I.E. : Page 1 is Goku, Page 2 is Gohan, Page 3
is Kuririn, etc.
Q : What's that in pages 14 and 15?
A : In page 14 there are 3 options, from top to bottom they are : Frieza Saga,
Androids Saga, Buu Saga. Unlock the sagas to play them in Story Mode.
In page 15, you can unlock 2 new difficulties (HARD and HELL),
the bottom option is museum, I haven't unlocked it yet :P
Q : What's the quicker way to get more points?
A : Try beating the last team in Challenge Mode, under the "HELL" difficulty,
it earns you a whooping 600 points every time you do it, nice, huh?
Q : Does Trunks use his sword on this game?
A : Yes. He has a special move/throw where he grabs the opponent and slashes him
a few times with his sword. Also, he uses it occasionally in some of his
physical attacks, when doing combos. Nothing too spectacular.
================================================================================
4-Controls
================================================================================
Basic Controls
--------------
---------------------------------------------------------------------
Action How to Perform
---------------------------------------------------------------------
Move Press any direction in the D-Pad
Dash Tap any direction in the D-Pad twice
Weak Attack Press B
Heavy Attack Press A
Charge Hold R
Change character Press L (When you have at least one team-mate)
---------------------------------------------------------------------
Advanced Controls
-----------------
--------------------------------------------------------------------------------
Action How to Perform
--------------------------------------------------------------------------------
Weak Block Hold B button (Release it to counter with a weak attack)
Strong Block Hold A button (Release it to counter with a heavy atk.)
Dash Attack Press A or B while dashing.
Power Dash Move anywhere and hold R (Costs 10% of your ki), flies
towards the opponent. Very good to get close to him.
Team Teleport You must have at least one team-mate, then press L +
Up, Down, Left or Right to teleport your team-mate
above, below, left or right of the opponent.(Costs 25%
of your ki).
Weak Ki-Blast Hold R and press B (Cost 7% of your ki)
Medium Ki-Blast Hold R and press A (Costs 20% of your ki)
Strong Ki-Blast Hold R and then hold A (Costs 20% of your ki)
Special Move/Throw When you're close to the opponent, press A+B
Special Technique Press R+A+B (Costs 50%/100% of your ki)
================================================================================
5-Game Basics
================================================================================
Screen Explanation
------------------
::::::::::::::::::::::::|_____|______*______|_____|:::::::::::::::::::::::::
Lvl 1 | --> -------- --------
I'll call this the "Technique Arrow". This arrow appears when you have enough Ki
to perform a special technique and it'll point to the direction where the
opponent is located. It'll determine what kind of special technique your
character will pull out, if its pointing left or right, it'll be a "Side"
technique, if its pointing down, it'll be an "above" technique, if its pointing
up it'll be a "below" technique.
|_____|______*______|_____|
This is called the "Battle Gauge". That little "*" on the center moves towards
the opponent side when your opponent blocks your attacks, then it slowly returns to
the center. If it gets to the limit, though, the bar will turn green, and you
opponent will be stunned until the "*" returns to the center.
By the way, the same applies to you, if you block a lot of the opponents
attacks, you can be stunned too.
Combos
------
In this game you can do combos, and by that I mean the game actually has a hit
counter for your combos. You can do simple 3-hit combos by pressing B button
continuously, you wont knock out opponents this way though, use the heavy attack
to knock them. The heavy attack cant be comboed. Try using dash and
teleportation along with special techniques and such to increase your combo
counter.
Stage Breaking
--------------
Like in most DBZ fighting games, in this game you can knock your opponent into a
random rock in the stage, causing it to break, and you'll do considerable damage
to the opponent. To do this, your opponent must be stunned (refer to Stun Bar
below), then you must hit him with a heavy attack just before the circle reaches
the center, if you time it well, your opponent will be send flying trough a
rock, after he breaks it, he will be on the floor and your character
automatically teleports above him on the left or right.
Special Techniques
-------------------
These are those flashy techniques that every character can do. In other DBZ
fighting games, you could do them even if your ki was very low, you CAN'T do
that here, you must have the necessary percent of ki to perform them.
As you can see in "Advanced Controls" , there's only one command for
special techniques, so, how do you pull different techniques then?
Refer to "Technique Arrow" in "Screen Explantion".
When you perform a special technique, a "ring" of energy will flash about one
second or less around your character, during this second, the opponent can
still move, after the second, though, the opponent will freeze and the camera
will zoom on your character, your character then proceeds to do the animation
of his special technique, at a certain moment (most of the time, the exact
moment when your characters shoots his technique) the camera returns back to
normal
and your opponent can move again.
Some techniques can be used ONLY at 50% of your ki, while other can be used ONLY
at 100%, but there are others that can be used either at 50% or 100%, when you
perform the 100% version, after the energy ring appears, the screen will show a
picture of your character in a flashy background for a few seconds, then your
character will proceed to do his technique. Besides the picture, there's no
real difference compared to the 50% version, except for the fact that the 100%
version its obviously stronger, if there's a difference though, I will mention
it. In this FAQ, I'll refer to the 100% version of this kind of techniques by
placing an "S." before the technique name.
Special Technique Redirection
-----------------------------
There's a brief period of 1 second or so between the time you press R+A+B and
the time the camera zooms into your character, during this time, if the opponent
moves from the position he was when you pressed the buttons, the special
technique will be redirected in an effort to reach the opponent, for example :
You're Goku and Vegeta is to your right, then you press R+A+B and perform
KameHameHa, but before the camera zooms into you, Vegeta moves upwards, then the
camera zooms into you, and when Goku shoots the KameHameHa, he shoots it
diagonally upwards and reaches Vegeta.
Side techniques can be redirected from straight left/right to left/right
diagonally upward or downward, I don't know if they can be redirected from
diagonal to straight, though.
Above and below techniques can be redirected from straight downward/upward to
left/right diagonally upward or downward.
There are some techniques that can't be redirected, though, I'll mention those
on the move list, except in cases were it's very obvious (like Self-Explosions
or shields).
There's one single angle for diagonals, so that means its still possible to
dodge them.
By the way, the same applies to ki-blasts, but they have more angles.
Dodging, Blocking, Canceling and, Power Struggle?
-------------------------------------------------
You can dodge special techniques by moving your character out of the range of
the special technique, you can do it using the few seconds before a special
technique or after the opponents shoots his technique, and before it reaches you.
Try dashing or teleporting, but don't even try Power Dash,because it can turn
out
very bad.
You can block special moves too, but be sure to block before the opponent shoots
at you, else, you wont make it, because to perform a block you must first do a
weak or heavy attack before your opponent gets in block stance, and that takes
some seconds.
It's very hard to pull these, but you'll probably see the computer do it against
you many times. For most techniques, if you get hit by "something" before or
while you shot your special technique, your technique will be canceled. This
"something" can be either a ki-blast, the opponent's special technique, or a
simple weak attack. Typically, if you see a small ki attack or your opponent
about to hit you just before you perform the technique, it's very possible that
it will hit you when the game unfreezes, and your technique will be lost, unless
the opponent or ki-blast is far enough for you to hit with your technique.
You probably remember how in previous DBZ games two players could throw their
super moves then the two attacks would collided and you had to tab a button
repeatedly to win the struggle and hit your opponent. You can't do that in this
game, if two special techniques collide they will cancel each other, unless a
character has higher level than the other, in that case, that character's
technique will destroy the other and keep going.
================================================================================
6-Game Modes
================================================================================
STORY MODE
----------
To choose a character on this mode, you must first unlock his "IF Story" in the
Shop.
Choose any of the 13 characters and see how the DBZ Story would have turned out
if your character would have got to kick the crap out of everyone else.
With the sole exception of Dr. Gero, in all of the battles you'll control your
chosen character, and will go trough many different fights in the DBZ Universe,
some battles will be solo, and in other fights one or two team-mates will assist
you or your opponent.
Beat Story mode to get some points and a nice credit screen with a custom
picture of your character.
Z-BATTLE MODE
-------------
To choose a character on this mode, you must first unlock at least one of his
levels in the shop.
Fight solo or team against 8 other random chosen characters or teams. There's
no story here.
Solo is self explanatory, choose any character you like, in any level, and duke
it out.
In Team Mode, though, its not as logical as it seems. Your team can be composed
of up to 3 characters, BUT, here's the catch, the total levels of your chars
must not exceed 4, that means you can't choose 3 level 3 characters, but you can
choose one level 2 chars and 2 level 1 chars, or 2 level 2 chars, or.. well, you
get the idea.
If you do not wish to fill all the empty slots, just press Start anytime to
finish editing your team.
Beat Z-Battle mode to get some points and a Ranking Position, depending on how
well you did in your battles.
CHALLENGE MODE
--------------
To choose a character on this mode, you must first unlock at least one of his
levels in the shop.
Play against pre-determined teams of characters and get points each time you
defeat one. There are 8 teams in total.
You can change your team formation between battles, in fact, your progress
gets saved, you don't need to beat all 8 teams consecutively, and you can
replay any team any time you want, just to get more points.
The first teams are easy, but they get harder as you progress, also, the harder
the team, the more points you will earn after defeating them.
You can form your team as you like, just remember the 4-level rule applies here
too, unfortunately, that rule doesn't apply for your opponents, so don't be
surprised if you get to fight a team of 3 level 3 chars.
FREE BATTLE MODE
----------------
To choose a character on this mode, you must first unlock at least one of his
levels in the shop.
Choose this mode if you just want to have a quick battle, for fun. You don't get
any points by playing this game.
There are no limitations in forming your team in this mode, so you can choose 3
level 3 chars if you want.
If you don't want to fill all the empty slots, press Start anytime to finish
editing your team.
After you choose your team, you get to choose your opponent's team too, and
after that, the two of you battle.
After the battle ends, you're taken once again to the character selection screen
to form the teams again.
REMOTE VS
---------
A versus mode, I suppose, I don't know anyone else who has this game, so I guess
I'll have to wait for the US version to test it.
TRAINING
--------
To choose a character on this mode, you must first unlock at least one of his
levels in the shop.
Form your team and practice your special techniques, combos or whatever.
After you form your team, you're taken to a screen with several settings.
The translation goes something like this :
Start Training
Opponent Goku Level 1
Stage Desert
AI OFF
Ki 50
Battle Gauge |_____|______*______|_____|
Go back to Team Select
Go back to Title Screen
In this screen, press Start any time to start training, or B to go back to Team
Select screen.
The settings are as follows :
Opponent : It is Goku Level 1 by default, press right to change char. The order
is the same in which the characters are listed in the index of this
FAQ and in the shop.
Stage : Change the stage, I don't know the order and name of all the stages,
though.
AI : It's OFF by default, you can change it to any of the difficulty modes
Ki : Set it to 0 for realistic in-game Ki consumption. If you set it to 50
or 100, your ki will never go lower than that. Good for testing the
different ki-blasts and special techniques of chars.
Battle : Select the position of the battle gauge. Good for practicing stage
Gauge breaking.
There's also a Tutorial mode, but it's in Japanese, so I don't know much about
it.
OPTIONS
-------
Not exactly a mode, but anyway...
You can modify the difficulty here, shop for new characters or just watch the
rankings of Z-Battle mode.
================================================================================
7-Move List
================================================================================
================================================================================
A) Goku
================================================================================
--------------------------
LEVEL FORM
--------------------------
1 Normal Goku
2 SSJ1 Goku
3 SSJ2 Goku
--------------------------
SPECIAL TECHNIQUES
------------------
*******************************************************************************
Level Ki Above Below Side
===== ==== ========== ========== ============
1 50% -- KameHameHa KameHameHa
100% GenkiDama -- S.KameHameHa
2 50% -- KameHameHa KameHameHa
100% Generic -- S.KameHameHa
Blast
3 50% -- KameHameHa KameHameHa
100% Warp -- S.KameHameHa
KameHameHa
*******************************************************************************
SPECIAL MOVE :
--------------
*******************************************************************************
Goku grabs the opponent and spins it around ala Mario 64, press B anytime to
release the opponent (release it so he smash into the ground for extra damage).
*******************************************************************************
TECHNIQUE EXPLANATION
---------------------
*******************************************************************************
KameHameHa Large energy beam shot towards the opponent.
Warp KameHameHa Just before shooting the KameHameHa, Goku warps to the left
or right of the opponent and shoots the KameHameHa.
Almost undodgeable.
GenkiDama Goku forms an ENORMOUS ball of energy above him and throws it
down to the opponent. The opponent unfreezes until Goku has
thrown the GenkiDama, so don't worry about being hit while
making it.
Generic Blast One big energy blast, beam shot towards the opponent.
*******************************************************************************
SPECIAL NOTES ON GOKU :
-----------------------
*******************************************************************************
-Level 3 Goku can perform teleportation by himself when fighting solo.
-Level 1 Goku has one extra move :
Kaioken Press R and then press L, it doesn't reduce your ki at all, but
it must be at 100% though, your position doesn't matter. During
Kaioken, Goku's special techniques do about 25% more damage.
Kaioken lasts about 20 seconds or so, during the last 10 seconds,
a counter will appear on screen letting you know the effect is
about to wear off.
When Kaioken is active, Goku will lose health gradually, and you
can't deactivate it until time passes out, so be careful.
*******************************************************************************
================================================================================
B) Gohan
================================================================================
--------------------------
Level Form
--------------------------
1 SSJ2 Gohan
2 SSJ2 Gohan
3 Mystic Gohan
--------------------------
SPECIAL TECHNIQUES
------------------
*******************************************************************************
Level Ki Above Below Side
===== ==== ========== ========== ============
1 50% -- KameHameHa KameHameHa
100% Masenko -- S.KameHameHa
2 50% -- KameHameHa KameHameHa
100% Masenko -- S.KameHameHa
3 50% KameHameHa KameHameHa KameHameHa
100% -- -- S.KameHameHa
*******************************************************************************
SPECIAL MOVE :
--------------
*******************************************************************************
SSJ2 Gohan teleports in front of the opponent and kicks him in the face knocking
him out in to the ground.
Mystic Gohan teleports in front of the opponent and punches him in the face,
stunning him for a few seconds.
*******************************************************************************
TECHNIQUE EXPLANATION
---------------------
*******************************************************************************
KameHameHa/ Can you say, "Large energy beam shot towards the opponent"?.
Masenko
*******************************************************************************
SPECIAL NOTES ON GOHAN :
------------------------
*******************************************************************************
-When playing teams of 2 or 3 characters, if all the other characters get beaten
and only Gohan is left, he will start flashing purple for the rest of the
battle. When he's flashing purple, his special techniques do 25% more damage.
*******************************************************************************
================================================================================
C) Piccolo
================================================================================
--------------------------
Level Form
--------------------------
1 Piccolo
2 Piccolo
3 Piccolo
--------------------------
SPECIAL TECHNIQUES
------------------
*******************************************************************************
Level Ki Above Below Side
===== ==== ======= ====== =============
1 50% Generic Hell Zone Masenko San-Po
Blast Grenade
100% -- -- S.Masenko San-Po
2 50% Generic Hell Zone Masenko San-Po
Blast Grenade
100% -- -- S.Masenko San-Po
3 50% Generic Hell Zone Masenko San-Po
Blast Grenade
100% -- -- S.Masenko San-Po
*******************************************************************************
SPECIAL MOVE :
--------------
*******************************************************************************
Piccolo teleports in front of the opponent, grabs him and punches him down to
the floor.
*******************************************************************************
TECHNIQUE EXPLANATION
---------------------
*******************************************************************************
Generic Blast Big energy blast beam shot towards the opponent.
Energy Trap Piccolo throws lots of small ki blasts around the opponent,
then all the ki blasts converge towards the opponent, hitting
him from all directions. The opponent cant move until Piccolo
has shoot all the ki blasts. If Piccolo gets hit any time
during the move, the ki blasts will disperse away from the
opponent. Cant be dodged, but can be blocked.
Spiral Beam Piccolo throws a large spiral beam towards the opponent.
*******************************************************************************
SPECIAL NOTES ON PICCOLO :
--------------------------
*******************************************************************************
-Piccolo's medium and strong ki-blasts cost only 16% of your ki.
-If you're below the opponent and throw a medium ki-blast, it wont go all the
way to the opponent, if your opponent is very far, the blast will go only trough
half the screen, and stay there a few seconds, then disappears. If the opponent
touches the blast during this time, he'll be damaged. You can stack many
of this blasts. The blasts will disappear if you swap Piccolo with another char.
*******************************************************************************
================================================================================
D) Kuririn
================================================================================
--------------------------
Level Form
--------------------------
1 Kuririn
2 Kuririn
3 Kuririn
--------------------------
Special Techniques
------------------
*******************************************************************************
Level Ki Above Below Side
===== ==== =========== ========= ========
1 50% Gohan's KiEnZan Ki-Blast
Generic Rain
Blast
100% -- S.KiEnZan --
2 50% Tien's KiEnZan Ki-Blast
KikouHu Rain
100% -- S.KiEnZan --
3 50% GenkiDama KiEnZan KiBlast
Rain
100% S.GenkiDama S.KiEnZan --
*******************************************************************************
SPECIAL MOVE :
--------------
*******************************************************************************
Kuririn teleports in front of the opponent and performs Taiou-ken, stunning the
opponent for a few seconds.
*******************************************************************************
TECHNIQUE EXPLANATION :
-----------------------
*******************************************************************************
Gohan's Kuririn is swapped with Gohan, who throws a big energy blast to
Generic Blast the opponent.
Tien's Kikouhu Kuririn is swapped with Tien, who teleports above the opponent
and performs his Kikouhu technique. A large pillar of light
will surround Tien, hitting anyone who's below him.
GenkiDama Kuririn throws a small energy ball towards the opponent.
The S. version is about 2 times bigger, and of course, does
more damage.
Kienzan Kuririn throws 2 energy discs upwards in a 30 degree angle. One
goes to the left and the other goes to the right. In the
S. version, Kuririn throws 4 discs instead of 2, the last two
are shot straight upwards. If the opponent is exactly above you
the first 2 discs wont hit him, because of the angle, the other
2 will, though.
Can't be redirected.
Ki-Blast Rain Kuririn throws an energy ball in front of him, the ball moves
forward a bit, then moves diagonally upwards until it disappears
from the screen. One or two seconds later, a shower of
come dowm from the sky hitting the opponent from behind or
above. The ball itself doesn't damage the opponent, but it can
destroy other ki-blasts, though, not sure about special
techniques.
As far as I know, this is the only special technique in the
game that can be redirected backwards, looks kinda weird, but
its not very useful.
*******************************************************************************
SPECIAL NOTES ON KURIRIN :
--------------------------
*******************************************************************************
-Kuririn's ki blasts are cheaper and faster. Normal ki-blasts consumes only 6%
and medium and strong ones consume 15%.
-Kuririn has a few extra moves :
Single Kienzan You must be above the opponent, then perform a strong
ki-blast, but instead, Kuririn will shot one single KiEnZan
towards the opponent. Consumes 25% of your ki.
Super Jump You must be below the opponent, then perform a strong
ki-blast, but instead, Kuririn will shot the blast downwards
and use it to "Super Jump" upwards. Useful to get away from
the opponent. Consumes 5% of your ki.
Kaioken Press R and then press L, it doesn't reduce your ki at all,
(Lv3 Only) but it must be at 100% though. During Kaioken, Kuririn's
special techniques do about 25% more damage. Kaioken lasts
about 20 seconds or so, during the last 10 seconds, a counter
will appear on screen letting you know the effect is about to
wear off.
When Kaioken is active, Kuririn will lose health gradually,
and you can't deactivate it until time passes out.
*******************************************************************************
================================================================================
E) Vegeta
================================================================================
--------------------------
Level Form
--------------------------
1 Normal Vegeta
2 SSJ1 Vegeta
3 Majin Vegeta
--------------------------
SPECIAL TECHNIQUES
------------------
*******************************************************************************
Level Ki Above Below Side
===== ==== ======= ========= ===============
1 50% Galick Gun -- Generic Blast
100% -- Explosion S.Generic Blast
2 50% Galick Gun -- Big Energy Ball
100% -- Explosion Final Flash
3 50% Galick Gun -- Final Flash
100% -- Self Big Bang
Explosion
*******************************************************************************
SPECIAL MOVE :
--------------
*******************************************************************************
Vegeta teleports in front of the opponent and punches him in the stomach,
stunning him for a bit.
*******************************************************************************
TECHNIQUE EXPLANATION
---------------------
*******************************************************************************
Generic Beam Large energy beam shot towards the opponent.
Generic Blast Big energy blast beam shot towards the opponent.
Explosion Vegeta raises his hand upwards and a big explosion appears
where the opponent is, damaging him. If the opponent moves
quick enough, it can be dodged.
Self Explosion Vegeta self-explodes. A red ring will appear around Vegeta a
second before he explodes and the screen turns white, if the
opponent touches the ring, he will take huge damage from the
explosion.
Big Energy Ball Vegeta shoots one big energy ball towards the opponent.
Final Flash/ Vegeta shoots a large energy beam towards the opponent.
Big Bang Majin Vegeta's 50% Final Flash is as stronger as SSJ Vegeta's
100% Final Flash, and Big Bang does even more damage.
*******************************************************************************
SPECIAL NOTES ON VEGETA :
-------------------------
*******************************************************************************
-Vegeta's medium and strong ki-blasts cost 25%, but they do more damage than
other character's.
*******************************************************************************
================================================================================
F) Trunks
================================================================================
---------------------------
Level Form
---------------------------
1 SSJ2 Trunks
2 SSJ2 Trunks
3 SSJ2 Trunks
---------------------------
Special Techniques
------------------
*******************************************************************************
Level Ki Above Below Side
===== ==== ============= ============ ===============
1 50% Burning Attack -- Burning Attack
100% -- Generic Beam S.Burning Attack
2 50% Burning Attack -- Burning Attack
100% -- Generic Beam S.Burning Attack
3 50% Burning Attack -- Burning Attack
100% -- Generic Beam S.Burning Attack
*******************************************************************************
SPECIAL MOVE :
--------------
*******************************************************************************
Trunks teleports in front of the opponent, slashes him multiple times with his
sword and then blasts him down into the floor.
*******************************************************************************
TECHNIQUE EXPLANATION :
-----------------------
*******************************************************************************
Generic Blast Large energy blast beam shot towards the opponent.
Generic Beam Large energy beam shot towards the opponent.
Can't be redirected.
*******************************************************************************
SPECIAL NOTES ON TRUNKS :
-------------------------
*******************************************************************************
-Trunks medium ki blasts don't go very far, unlike his strong ones, but
they do more damage.
*******************************************************************************
================================================================================
G) Ginyu
================================================================================
----------------------
Level Form
----------------------
1 Ginyu
2 Ginyu
3 Ginyu
----------------------
Special Techniques
------------------
*******************************************************************************
Level Ki Above Below Side
===== ==== ============ ======== =============
1 50% Crusher Ball Change Eraser Cannon
100% -- S.Change --
2 50% Jisu's Change Rikkum's
Crusher Ball Eraser Cannon
100% -- S.Change --
3 50% Jisu's Change Rikkum's
Crusher Ball Eraser Cannon
100% -- S. Change --
*******************************************************************************
SPECIAL MOVE :
--------------
*******************************************************************************
Level 1 Ginyu teleports besides the enemy and pile drives him into the floor.
Level 2 and 3 Ginyu teleports besides the enemy, then Gurdo appears below the
enemy and uses his time-stop technique to stun the enemy for a few seconds.
*******************************************************************************
TECHNIQUE EXPLANATION
---------------------
*******************************************************************************
Crusher Ball/ Ginyu shoots a big energy ball towards the enemy. In Jisu's
Jisu's Crusher version, Ginyu is swapped with Jisu, he does his crusher ball,
Ball and then he's swapped back to Ginyu.
Change Ginyu shoots a large beam upwards. If the beam hits the opponent,
your health bars will get swapped. There's supposed to be a
difference between the normal and the S. version, but I haven't
figured it out yet.
Can't be redirected.
Eraser Cannon/ Ginyu shoots a large energy beam. In Rikkum's version,
Rikkum's Eraser Ginyu is swapped with Rikkum, he does his Eraser Cannon,
Cannon and then he's swapped back to Ginyu.
*******************************************************************************
SPECIAL NOTES ON GINYU :
------------------------
*******************************************************************************
-Ginyu's weak ki-blasts cost only 6%, and they chase the enemy. Medium and
Strong ki-blasts cost only 18%, but they don't chase the enemy.
*******************************************************************************
================================================================================
H) Frieza
================================================================================
-----------------------------
Level Form
-----------------------------
1 Normal Frieza
2 Mecha Frieza
3 Normal Frieza
-----------------------------
SPECIAL TECHNIQUES
------------------
*******************************************************************************
Level Ki Above Below Side
===== ==== ========== ========== ===========
1 50% Head Butt Rock Throw Ground Wave
100% Death Ball -- --
2 50% Head Butt Rock Throw Ground Wave
100% Death Ball -- --
3 50% Head Butt Rock Throw Ground Wave
100% Death Ball -- --
*******************************************************************************
SPECIAL MOVE :
--------------
*******************************************************************************
Frieza teleports in front of the opponent and traps him in an energy ball, then
knocks him down to the ground.
*******************************************************************************
TECHNIQUE EXPLANATION :
-----------------------
*******************************************************************************
Head Butt Frieza charges and rams into the opponent, damaging him.
Kinda like a Power Dash, only this one does actual damage.
Death Ball The cheapest technique in the game. Frieza throws one big
energy ball straight down, if the ball hits the opponent, it
will deal big damage, if the ball hits the floor, though,
the screen will flash, the BGM will change, and a 44 seconds
counter will appear on screen, once it reaches 0, the current
opponent will die instantly. There's NO WAY to block this,
as far as I know. Maybe with No.18 or Cell's Shield technique...
but I haven't had the chance to try it yet.
Can't be redirected.
Rock Throw Frieza uses his telekinetic powers to lift 4 rocks from the
ground and then launches them at the opponent, they don't chase
him, though, so its easy to dodge.
Ground Wave Frieza moves his arm forwards, and a second later, a big energy
ground wave comes from the back and moves forward until it
dissapears from the screen. The ground wave always appears on the
bottom of the screen, it's kinda big,but still, its VERY easy to
dodge it.
Can't be redirected.
*******************************************************************************
SPECIAL NOTES ON FRIEZA :
-------------------------
*******************************************************************************
-Frieza's WEAK ki-blasts cost 16%, but are a lot faster and a bit more
powerful, plus each one counts as a 3-hit. Also, they don't look like
ki blast, rather they look like those beams he used to shoot from his
finger all the time in the anime.
-Frieza has a few extra moves :
Chasing Kienzan You must be below the opponent, then do a strong ki-blast,
but a Chasing KiEnZan will come out instead.
Costs 20% of your ki.
Last Struggle This one doesn't consume ki at all, but your ki must be at
100%, though. Hold R then press L to activate it, Frieza
will start flashing purple and his health will drop slowly.
While flashing purple, Frieza's special techniques seem to
do double damage. The effect will last until Frieza losts
all of his health, and there's no way to stop it once its
been activated, so be careful.
*******************************************************************************
================================================================================
I) Dr. Gero
================================================================================
--------------------------
Level Form
--------------------------
1 Dr. Gero
2 Dr. Gero
3 Dr. Gero
--------------------------
SPECIAL TECHNIQUES
------------------
*******************************************************************************
Level Ki Above Below Side
===== ==== ============= ============= ===============
1 50% Explosion Row Explosion Row Generic Beam
100% -- -- S. Generic Beam
2 50% Explosion Row Explosion Row Generic Beam
100% -- -- S. Generic Beam
3 50% Explosion Row Explosion Row Generic Beam
100% -- -- S. Generic Beam
*******************************************************************************
SPECIAL MOVE :
--------------
*******************************************************************************
Dr. Gero teleports in front of the enemy, grabs it and absorbs 50% of Ki from
him, well, not exactly "absorb" because the opponent doesn't lose ki at all.
*******************************************************************************
TECHNIQUE EXPLANATION
---------------------
*******************************************************************************
Explosion Row Dr. Gero causes 3 explosions on the bottom/top of the screen,
progressively from left to right. If the opponent gets hit by
any of the explosion, he takes damage.
If the opponent gets hit by the first explosion, he will be hit
by the other two.
Can't be redirected.
Generic Beam Large energy beam shot towards the opponent.
*******************************************************************************
SPECIAL NOTES ON DR. GERO :
---------------------------
*******************************************************************************
-Dr. Gero's weak ki-blasts consume only 6%, and his medium and strong ones
consume 16%.
-Dr. Gero's weak ki-blasts start a bit slowly, then gain speed, plus they have
chasing effect.
-Level 1 Dr. Gero can't charge by himself, if you press and hold R, he will move
his arms forward and start "absorbing" power. During this stance, Dr. Gero can
absorb ki-blasts to get more ki, don't try to absorb special techniques, though
:) . You can also gain ki using Dr. Gero's special move or hitting the opponent
with physical attacks.
-Level 2 and 3 Dr. Gero can charge by himself, but at a VERY slow rate (about
1%/second), don't worry though, he does this when he's in his absorb stance, so
you can still absorb ki-blasts.
-He can Power Dash, but there's no ki around him when he does it.
*******************************************************************************
================================================================================
J) No. 18
================================================================================
--------------------------
Level Form
--------------------------
1 No. 18
2 No. 18
3 No. 18
--------------------------
SPECIAL TECHNIQUES
------------------
*******************************************************************************
Level Ki Above Below Side
===== ==== ============= ============= ================
1 50% Generic Blast Generic Blast Generic Blast
100% -- -- S. Generic Blast
2 50% Generic Blast No.17's Shield Generic Blast
100% -- -- S. Generic Blast
3 50% -- No.17's Shield Generic Blast
100% No.16's -- S. Generic
Hell Flash
*******************************************************************************
SPECIAL MOVE :
--------------
*******************************************************************************
No. 18 teleports in front of the opponent and knees him in the stomach, knocking
him forwards.
*******************************************************************************
TECHNIQUE EXPLANATION
---------------------
*******************************************************************************
Generic Blast Big energy blast beam shot towards the opponent.
No. 17's Shield No. 17 teleports in front of No. 18 and protects her by
forming an energy shield around the two. The energy shield
will last a few seconds, and will protect you from special
techniques or ki-blasts. If the opponent touches the shield,
he will take damage.You can't move until the shield disappears
No. 16's No. 18 gets swapped with No. 16, who teleports above the
Hell Flash opponent and shoots down his technique, Hell Flash, a large
energy beam.
*******************************************************************************
SPECIAL NOTES ON No. 18 :
-------------------------
*******************************************************************************
-No. 18's ki-blasts are cost-free :)
-Just like Dr. Gero, 18 can't charge by herself. The only way to charge is to
hit the opponent with physical attacks.
-If you insist in pressing and holding R, No. 18 will do a taunt, and won't
quit that stance until you release the button or she gets hit. Seems like
it doesn't have any function.
-She can Power Dash, but there's no ki around her when she does it.
*******************************************************************************
================================================================================
K) Cell
================================================================================
--------------------
Level Form
--------------------
1 Perfect Cell
2 Perfect Cell
3 Perfect Cell
--------------------
SPECIAL TECHNIQUES
------------------
*******************************************************************************
Level Ki Above Below Side
===== ==== ====== ========== =============
1 50% Shield KameHameHa KameHameHa
100% -- -- S. KameHameHa
2 50% Shield KameHameHa KameHameHa
100% -- -- S. KameHameHa
3 50% Shield KameHameHa KameHameHa
100% -- -- S. KameHameHa
*******************************************************************************
SPECIAL MOVE :
--------------
*******************************************************************************
Cell teleports in front of the opponent, grabs him from the waist and "hugs" him
8 times damaging him, then releases him.
*******************************************************************************
TECHNIQUE EXPLANATION
---------------------
*******************************************************************************
Shield Cell forms a big purple energy shield around him. The shield will
last a few seconds and will protect you from ki-blasts and special
techniques. If the opponent touches the shield, he will be damaged.
You can't move until the shield disappears.
KameHameHa Large energy beam shot towards the opponent.
*******************************************************************************
SPECIAL NOTES ON CELL :
-----------------------
*******************************************************************************
-Just like Goku, Lv3 Cell can use teleportation by himself when fighting solo.
*******************************************************************************
================================================================================
L) Majin Buu
================================================================================
--------------------------
Level Form
--------------------------
1 Fat Buu
2 Fat Buu
3 Super Buu
SPECIAL TECHNIQUES
------------------
*******************************************************************************
Level Ki Above Below Side
===== ==== ================== ============== ================
1 50% Explosion Row -- KameHameHa
100% S.Explosion Row Self Explosion --
2 50% Explosion Row -- KameHameHa
100% S.Explosion Row Self Explosion --
3 50% Genocide Attack -- Mouth Cannon
100% S.Genocide Attack Self Explosion S. Mouth Cannon
*******************************************************************************
SPECIAL MOVE :
--------------
*******************************************************************************
Majin Buu teleports in front of the opponent and uses his antenna to turn him
into a chocolate. When turned into chocolate, the opponent can't do anything but
move around. The effect wears off after about 5 seconds or being hit.
*******************************************************************************
TECHNIQUE EXPLANATION
---------------------
*******************************************************************************
Explosion Row Majin Buu produces 3 explosions on the bottom of the screen,
progressively from left to right. If the opponent gets hit by
any of the explosions, he will take damage. If the opponent
gets hit by the first explosion, he will be hit by the other
2 as well.
Can't be redirected.
Self Explosion Majin Buu self explodes. A red ring will appear around Majin Buu
a second before he explodes and the screen flashes white, if the
opponent touches the ring he will take huge damage from the
explosion.
KameHameHa/ Both are large energy beams beam shot towards the opponent.
Mouth Cannon
Genocide Attack Majin Buu raises his hand and shoots several ki-blasts into
the air, seconds later, the ki-blasts come down from the
sky and hit the opponent.
*******************************************************************************
SPECIAL NOTES ON MAJIN BUU :
----------------------------
*******************************************************************************
-Majin Buu automatically recovers his health, at a very slow rate, though.
-Fat Buu's medium and strong ki-blasts chase the opponent.
-Fat Buu's strong ki-blast comes up in a strange circular pattern when shot,
then stops for a second and then proceeds to chase the enemy.
-Super Buu's strong ki-blast stops for a second when halfway trough, then speeds
up again towards the opponent.
*******************************************************************************
================================================================================
M) Gotenks
================================================================================
----------------------------
Level Form
----------------------------
1 SSJ3 Gotenks
2 SSJ3 Gotenks
3 SSJ3 Gotenks
----------------------------
SPECIAL TECHNIQUES
------------------
*******************************************************************************
Level Ki Above Below Side
===== ==== ========== =========== ==============
1 50% Kamikaze Super Donut Victory Cannon
Ghost Atk.
100% S.KamiKaze -- --
Ghost Atk.
2 50% Kamikaze Super Donut Victory Cannon
Ghost Atk.
100% S.KamiKaze -- --
Ghost Atk.
3 50% Kamikaze Super Donut Victory Cannon
Ghost Atk.
100% S.KamiKaze -- --
Ghost Atk.
*******************************************************************************
SPECIAL MOVE :
--------------
*******************************************************************************
Gotenks throws a super donut at the opponent and traps him into a volley ball.
When turned into a volleyball, the opponent cant move at all. Kick him around
using the B and A buttons (specially A) for extra damage. The opponent cant move
when turned into the volleyball. If the ball hits the floor, it will explode
doing little damage and the effect will wore off. The effect wears off also
after 5 seconds or so, or if you do a special technique.
*******************************************************************************
TECHNIQUE EXPLANATION
---------------------
*******************************************************************************
Kamikaze Gotenks creates a ghost-copy of himself, the copy then chases the
Ghost Attack opponent,if it hits, the opponent takes damage. In the S. version
Gotenks creates 4 ghosts instead of 1.
Super Donut Gotenks throws a ring of energy towards the opponent. The ring
will encircle the opponent and immobilize him. While he's
immobilized, you can punch him as much as you want. Use a strong
physical attack when being on the opponents side and the punch
will make the donut explode plus you'll knock him down to the floor.
The effect wears off after about 5 seconds, or when you do a special
technique.
Victory Gotenks shoots a deadly large energy beam at the opponent.
Cannon VERY powerful.
*******************************************************************************
SPECIAL NOTES ON GOTENKS :
--------------------------
*******************************************************************************
-His weak ki-blasts cost only 6% and his medium and strong ones cost 16%.
-His medium and strong ki-blasts have chasing effect.
-Being a SSJ3, he's the most powerful character in the game, but just like in
the anime, the fusion has a time limit, after this time passes, Goten and Trunks
will de-fuse and you'll have lost the battle (unless you have a team-mate).
The fusion times are as follows (aprox.) :
Level 1 : 25 seconds
Level 2 : 50 seconds
Level 3 : 1 minute 15 seconds
Fusion time doesn't count when you perform a special technique, but it does
count when the opponent does.
*******************************************************************************
================================================================================
8-Credits and Thanks
================================================================================
-----------
Thanks to :
-----------
Nintendo, for creating the GameBoy Advance.
Arc System Works, for creating this game.
Akira Toriyama, for creating Dragon Ball.
The following message board users :
------------------------------------
Majin Alucard, for posting the first move list on the board, which helped me to
get started on the game.
ZVegetaZ, for creating the topic where I learned about Goku, Cell and Krilin's
KaiouKen
AnotherGamer and Drake, for giving initial feedback :P
Yalir, for creating the topic where I learned about the changes that will be
made to
the American version of the game.
The following contributors :
----------------------------
Jack Arft, for telling me the proper name for what I called Super Buu's "Death
From Above" technique.
================================================================================