MoH: Airborne Community Summit

Producer, Matt Marsala, joined us after the previous session and discussed game design and gameplay. From what we saw of Operation Husky (one of the five operations in the game), the design has reached a new level of detail due in part to being able to land anywhere in the map. As opposed to other titles where maps are designed in a horizontal sense, the Medal of Honor: Airborne team has thrown all of that out of the window and began thinking in a vertical sense. This new type of design drastically changes how the game is played as well. Enemies will not just be appearing in front of the player, but they'll be coming from behind, the left, the right, and even from above. This is war, and it was fought in a 360 degree fashion. This new type of thinking has changed the gameplay (for the better) and opens up a lot more options to the player. You will not be restricted to taking one route to an objective or even what objective you want to complete first. How you get there and when you get there is completely up to you.