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Nintendo wanted to get the jump on everyone and release its "concept presentation" ahead of the big E3 press conferences. Perhaps it also wanted to get it out of the way so as to not cause any confusion—at last year's E3 Nintendo took some heat for not being clear that it was just announcing the system, its name and showing off conceptual game ideas. At any rate, you see the Wii U Gamepad, Mii Universe and some more conceptual game ideas. Hopefully, the games and more specific talk about the hardware will be at Tuesday's press conference.

Although I don't play PC games at all, many people that I follow on Twitter and around the Internet do… and with the release of Diablo III, there were a lot of upset people because of errors and server maintenance that seriously limited the amount of available playing time on launch day.

Mortal Kombat and Portal 2 combined last April to move well over 1.5 million units. Compare the significance of those two games with Kinect Star Wars, and Prototype 2. You really can't. Even adding The Witcher 2 to the mix, these games simply don't have the same kind of selling power as last April's slate of game releases. Without prominent and captivating game releases, consumers aren't going to spend money on software… or hardware, for that matter.

The announcement of the BioShock Infinite delay to late February of 2013 doesn't surprise me in the slightest. The original October 2012 release date seemed a bit risky, given the already-impressive lineup of software that is slated to ship near the same time. Assassin's Creed III, Halo 4, Call of Duty: Black Ops II, Wii U hardware, and other games would likely have eaten into potential sales for BioShock Infinite. Would these other software releases have led to disappointing sales for Infinite?

Since the days of Morrowind, players and game critics alike have often described Bethesda's beloved Elder Scrolls series as "an offline MMO." The titles have had many of the elements that make Massively Multiplayer titles like World of Warcraft a huge hit, but it's never allowed for other players to come together and share the experience—until now.

There has been some pretty negative reaction about the possibility that games will be taking a back seat to other content during E3, but nobody should be surprised. It's a natural progression for Microsoft, especially given current trends. Video games are now but a piece of the overall puzzle for Microsoft, and the company must find other ways to get more consumers interested in the Xbox brand.

The guys at Extra Credits take a quick look at an idea that has been on the minds of game developers and publishers for years now. It's dubbed "transgaming" and it lets fans of different genres all play and exist within the same game world. There is a lot of potential there, so have a listen.

Despite a strong, well received launch lineup and positive reviews regarding the hardware, the domestic Vita launch disappointed with a first-week estimate of only 300,000 units. Sony is definitely facing an uphill battle stateside, but all is not lost. The hardware is good, the games are there, and major marketing dollars are being put behind the Vita. So how can Sony capitalize upon the Vita's strengths while dragging itself out of its presumed grave? Here are a few ideas.

You've undoubtedly heard it by now: Electronic Arts pulled a big upset in The Consumerist's Worst Company in America tournament for 2012, besting favorites Bank of America by a majority vote of nearly two-thirds. While I think that it's telling that a video game company found its way into the voting to begin with, considering all of the potential candidates out there, the end result will change nothing.

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