Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.

Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

[WH40,000] Tales of the Neckbeard and Adventures in Crazyland, 1000 FLGS stories.

The following people are amazing and I love them: Wildcat, Timspork, Kias, Denada, susan, Sharp101, [GHSC]Ryctor, Matev, Matrias, ItBurns, Slapnuts, Dayspring, see317, and the unknown poster that sent me a box of Death Company! If you get them as Santees you should buy them amazing things!

Apparently he works for Forgeworld now. His Emperor's Children showed up again on What's New Today last year or so. I hold out a faint glimmer of hope that he's secretly working on a FW Emperor's Children line.

Oh yeah! I've seen those marines before. I guess I just went the opposite way on my dudes. Oh well, mutation and loud colors work on Slaanesh marines, right?

I suppose I should post this here. And since it's technically Saturday, I should have no problems. The 25th Anniversary model has a nice box. with a flip cover and everything. Shows off the model nicely. Uh oh, it has the dreaded Finecast on it! Unboxing spoilerd for safety:

Spoiler:

Open it up and this is what you get:

There a 60 mm base, with a nice scenic hill for the marine to stand on, and a 25 mm base to actually base him with to fit on the promontory of the hill.

The marine himself is in 5 separate pieces, all on the same sprue, including the severed ork head "club" he has.

Then there is the banner. It's pretty nice, with two scroll, one on top which reads "crimson" and one below the fist symbol which naturally enough reads "fists." All very nice and they would be perfect for my Imperial Fist model, without that "crimson" emblazoned over it.

The following people are amazing and I love them: Wildcat, Timspork, Kias, Denada, susan, Sharp101, [GHSC]Ryctor, Matev, Matrias, ItBurns, Slapnuts, Dayspring, see317, and the unknown poster that sent me a box of Death Company! If you get them as Santees you should buy them amazing things!

So our 40k League is wrapping up tomorrow. Only 3 games left to play. Unfortunately there is a possibility of a 3 way tie for 3rd place, something I didn't expect. I've been trying to come up with a fair way to do a tie breaker, but I couldn't come up with a way to fairly do it. But since your final placement determines the order you will pick a prize from the pile, I needed to do something. So tomorrow, after all the games are done, we will be having Character Battles on that custom corridor terrain out store has to split all ties!

Here are the rules I came up with yesterday for it:
- Your character must be a single HQ choice from your Codex. (IG can take a command squad)
- No special characters.
- Wargear can be purchased as normal
- Your character cannot exceed 200pts.
- Your character does not need to be WYSIWYG

- In the case of a 2-way tie you will face the other player's character in a single combat.
- In the case of a 3-way tie you will face each of the other player's characters 1 on 1.
- Best record wins. In case of a further tie you will fight again with the same characters.

- Battles will take place on Meeplemart's sci-fi corridor terrain.
- All battles will have the same layout.
- You will roll off to deploy.
- Deployment is allowed anywhere in the terrain, but at least 2 corridors away from the other character.
- Roll off for first turn.

Actually a guard CCS would be interesting in that battle. 180 points for 2 bodyguards, 4 plasma guns, 1 plasma pistol, power weapon, and carapace armor for the squad. Alittle cheaper if you want to swap out the plasma guns for four meltas to double out marines, then you have points to add a MoO.

The biggest redeeming quality of that miniature, is that the head is seperate, and can be replaced with a decent one

The following people are amazing and I love them: Wildcat, Timspork, Kias, Denada, susan, Sharp101, [GHSC]Ryctor, Matev, Matrias, ItBurns, Slapnuts, Dayspring, see317, and the unknown poster that sent me a box of Death Company! If you get them as Santees you should buy them amazing things!

I got to play aginst an Eldar Corsairs list yesterday. If this is any indication of how a new eldar codex is going to be, it should be pretty sweet.

His list was 3 5 man cosair squads (2 with fusion guns, 1 with a flamer) in Falcons (BS4!) with pulse and scatter lasers. A 6 man cosair jetbike squad with two shuriken cannons. Three warp hunters (these things are nasty, 36'' barage large bast or shorter range hellhound D-cannons). A squadron of two hornets (what vipers should be) with 2xScatterlasers each. Two seperate hornets with 2 pulse lasers each. A corsair prince with shadowfield, and a +1s rending weapon. All the falcons and warp hunters had that roll 2d6 pick the lowest on the damage table wargear.

It feels like playing a something like a more elite version of mech guard, fewer numbers, more durable, better quality of shooting if alittle less, and very moble. I played that mech guard list I posted last thread, spear head, and the two objective mission. First thing I learned, if he gets first turn, go all in reserve if your deployment area is cramped. I tried out deploying only a few things, 2 hydras, manticore and a russ, and all but one hydra got blown up.

Once my stuff came on I started stunning, immobolizing, and blowing guns off tanks. He started doing the same, including wrecking one and immobolising the other 2 vendettas after they came in turn two. I mananged to get two chimers of vets (1 meltas, 1 plasmas) next to the immoblised falcon with his prince in it. Meltas blew it up, plasma squad killed off the last of the cosair squad and broke the prince's shadow field with a lasgun shot. Then the prince ate a multilaser shot and died.

Game ended turn 5. He had star engined a hornet to my objective, but a melta vets squad and CCS with plasmas killed it. He could have tied the game if he had moved his jetbike to his objective, but he wanted to kill the demo vet squad befor it could mutli assault a couple of immoble tanks, but I forgot to move one of my vet squads up to try to get to his objective too. So I held one, he only contested one. Think he ended up killing 6 kilpoints (vets +chimera, manticore, russ, vendetta, demo vets), I got 5 (hornet squadron, two cosair squads, prince, falcon). Everything but his warp hunters were immobilised by then, most missing guns too.

Next game the cosairs guy played a mech dark eldar list. DE guy got first turn, and the cosair seized on him. Because of how they deployed, every single DE skimmer in the guys list except the razorwing in reserve got destroyed first turn. Along with several witches and incubi. DE guy conseaded befor his turn 1.