Weakness: True Monk's Ki[RP:] After years of training under Master Nguyen's Monkish Style, Fon Zi's Ki has a completely different density, than mana of many other's, which causes him to not be able to use ANY of the Arcane Arts, Holy Arts, Necromantic Arts, etc. Etc. Except for Melee arts.[DF:] May only learn Monk and Melee Techs. Cannot learn any other Arts.

Innate: Teachings of the Unarmed Monk[RP:] His Master's teachings were that of only the unarmed fighting style. Fon Zi was trained ruthlessly with his fists, which he continued even after his master's death, which was good for him, but also bad for him...[DF:] +2 to Unarmed Attacks[XX:] -2 to Weapon Attacks

Innate: Ki Manipulation Beginner[RP:] Due to his training, he is learning how to Manipulate his ki thoroughly, but he still a beginner, and one of his teachings is wrapping his Ki around his fists, to add more damage to his attacks. [DF:] Can add WIS-DMG to unarmed attack damage, instead of Strength.[XX:] Strength is a completely useless to him as a Stat. Cannot be used.

Active: Twin Attacks of Ying/Yang Beginner [4 Ki to Activate, 2 Ki Upkeep][RP:] In his Master's book is a technique called the "Twin Attacks of Ying/Yang", where the master has complete mastery over the Ying/Yang Ki energies, but Fon Zi is only a beginner, and can only muster up 1 attack with it. Which he has to reroute his Ki Manipulation to use this technique.[DF:] Gains an Extra Attack at 1 Rank damage lower than first attack of either Yang Energy (Holy/Positive/Good) Or Ying (Unholy/Evil/Negative). Chosen when activated, 3 RP to change.[XX:] Does not get Ki Manipulation beginner during this, and takes 1 round after Twin Attacks of Ying/Yang Beginner before he gets Ki Manipulation back.

[DF:] May only learn Monk and Melee Techs. Cannot learn any other Arts.

Might aswell modify the below into what it is... as i think you wont be able to get any higher than a +2with this power at this level anyways.. as an example is my character it still has a +2 dmg from STR atlvl 24.. soyeah might aswell make it to below instead of just making it increase as you cant realy reach overits cap untill lvl 25 when you can buy stats anyways.. and get a new power heh.

Quote :

Innate: Ki Manipulation Beginner[RP:] Due to his training, he is learning how to Manipulate his ki thoroughly, but he still a beginner, and one of his teachings is wrapping his Ki around his fists, to add more damage to his attacks. [DF:] Can add WIS-DMG bonus to unarmed attack damaged Instead of Strength.[XX:] Strength is a completely useless to him as a Stat. Cannot be used.

Just saying quite frankly the above one just outdraws any chances of turning this into a powerbuild (omni-spell user) anywho, as essentialy even with above change it would Balance-wise be the same as a normal STR build even at MAX as it doesnt stack and only applies to unarmed, while disabling any other techniques, you're a monk and it doesnt allow you to become super-duper having multiple bonuses from the same stat anywho so i'd say its legit with above change, since usualy a normal STR user tends to go with additional bonus damage ontop of his STR-Bonus dmg, which also makes this slightly weaker in comparison.

Like a monk puts it..."My body is my weapon.. *reaches a hand up tapping forhead* as is my mind."

Quote :

Active: Twin Attacks of Ying/Yang Beginner [4 Ki to Activate, 2 Ki Upkeep][RP:] In his Master's book is a technique called the "Twin Attacks of Ying/Yang", where the master has complete mastery over the Ying/Yang Ki energies, but Fon Zi is only a beginner, and can only muster up 1 attack with it. Which he has to reroute his Ki Manipulation to use this technique.[DF:] Gains an Extra Attack at 1 Rank damage lower than first attack of either Yang Energy (Holy/Positive/Good) Or Ying (Unholy/Evil/Negative). Chosen when activated, 3 RP to change.[XX:] Does not get Ki Manipulation beginner during this, and takes 1 round after Twin Attacks of Ying/Yang Beginner before he gets Ki Manipulation back.

As for this.. it seems fine as it takes away your extra Damage bonuses while under use... my personal suggestion is to make the elements varie totaly randomly rather than chosen, or maybe add all avaible elements to the list as a form of roll at use to determine which it ends up as, no extra dmg bonuses ontop of either of the 2 said attacks anyways which easily makes it counterable with DR or DR per hit.

[Ingeneral Result]: Approved, as it is or with above changes as per the player's fancy.