Design

This map is very large and expansive. Survivors spawn on a steam train, the same one from Outskirts. On this section of the map alone, huts can be seen ahead and above the survivors. The elevation is starkly noted with the various trusses and paths that lead to the highway bridge above the spawn.

The highway itself is dual carriageway with inaccessible tunnels at both ends. Signs can be seen. A metal observation bridge runs parallel to the highway. A wooden bridge connects the valleys below the highway.

Outside the rail and highway section of the map, another road can be seen. This time, the signs references other Reason 2 Die maps. Beyond that, it would be noted that a the map becomes a mess, with various destroyed buildings and vehicles scattered.

Reaching the mansion entrance, various offices can be noted. Walk far enough and you will reach an observation bridge over a body of water. A launch pad can be seen, although no rocket can be sighted. An abandoned and destroyed office can be seen next to the mansion.

Tips

This map is large and expansive. Be aware of where you are and stick with others.

Due to the fact it is a large map, reload whenever you can.

Explore the map. You could find a suitable camping spot or a place that suits your style of play.

If you are camping on the highway bridge, be aware of Cavebats and Smokers.

Trivia

The map contains many easter eggs, including references the former R2D Wiki's contributors.

The lawnmower in Krieg's office is a reference to MML.

It is an old version of the map.

This can be seen as many of the profiles within the mansion aren't updated.

A rocket escape was proposed and built, but it never came into fruition.

A newer version of the map had the rocket built.

Because of this rocket, it could be possible that this is the prequel to Casius Outpost, a map in R2DA.

Advanced Survival was a proposed gamemode for this map, but it never came. Details can be seen below.

Advanced Survival

In this cancelled gamemode, the spawn rate of the different classes of zombies will be different, depending on time. As time goes on it will be increasingly difficult to survive as the natural rate of spawn increases for the special class of zombies while the standard zombie spawn rate will decrease. The natural spawn rate for tanks will be especially focused on. An example of the natural tank spawn rate goes as listed.