Features- First release on Linux! (Awaiting steam for store integration to go live in store)-- Known issues: black patches on some ships at some angles, antialiasing does not yet work-- this build, while stable, is primarily intended to collect feedback from the community

- Added automatic AFK detection: kicks players from a match after 2 minutes with no input- Added a “Go AFK” button in Options that allows you to temporarily replace yourself with an AI and resume later. (Will still be removed after 5 inactive minutes)- Added effects to indicate buffed and fireproofed components- Practice: added hotkeys to toggle AI on/off, damage your ship, and light your ship on fire -- You may need to manually bind these keys in the Options menu, or reset your bindings to default to get their default bindings (this is a known bug with our keybinding system)- Tutorial text is much more detailed and context-sensitive, including explanation of various tools- Gun tooltip UI in ship customization changed to a more graphical design for clarity- Guns now gradually lose functionality as they are damaged (like engines and the balloon)-- Time between shots and time to reload increases linearly with damage, up to 150% normal-- Rotation speed decreases linearly with damage

Map Changes- New spawn logic to combat “spawn camping.” Please report any issues with screenshots of the map screen and the map you were playing to feedback@musegames.com- Adjusted spawn points to support new logic- Reduced “Scrap on the Dunes” point limit to 800

Fixes and Optimization- Fixed a small difference in vertical positioning of gun interaction boxes between client and server (previously you could get kicked off the gun unexpectedly in edge cases)- Projectiles that detonate due to damage no longer cause friendly fire.- Spectators: Opening the menu in spectator mode no longer resets your position- Spectators: Fixed interest management issue that could cause guns or engines to disappear from ships near the edge of the map or in cloud cover.- Optimized most level and ship assets to reduce vert count, texture size, and draw count where possible. Should improve frame rate, particularly on low-end machines.

Player- Call for video submission! Show off how and why you fly in a 2 min short video, and add another 2 minutes of you and your crew in game. All for a chance to win a one-of-a-kind Guns of Icarus Online bullet USB. http://gunsoficarus.com/community/blog/we-want-to-hear-from-you/

- Facebook and Steam like drive still going on. We are 500 away from 2000 recommends on Steam, and a bit over 2,500 likes on facebook, so plenty of chances to win stuff still. Give us a like and help us spread the word!

- Inaugural “the Cogs” league open for sign ups!http://gunsoficarus.com/community/forumarchive/discussion/1202/guns-of-icarus-league-official-sign-up#Item_3