27 March 2015 (original post date)

Another reason I made the switch from a gag comic to a more story/character driven comic was because I wanted the underlying theme of seeing new places and new things that you’ve only just read about before. In this current era, due to the internet, I think that the thirst for discovery and adventure has been overridden by Google Search. Not that I’m knocking the usefulness of Google, it helps me quite a lot, but it shouldn’t replace the desire to see and do things first hand.

For funsies, though it has no bearing to story flow:
The Elvish (Sindarin) is transliterated as:

23 March 2015 (Original Post)

A large amount of story rehashing took place in the past few months. Initially I had wanted to do Classism as a kind of tabletop rpg gag comic, and there will still be some traces of that (cause imma nerd), but now I’m approaching it more as a world that just has game mechanics built into it. (ie a campaign where players actually have some semblance of life-preservation skills and less metagaming lol)
I dunno if I’ve said it before, but even before I started iofm, I’ve always wanted to do a fantasy rpg style comic, so here goes, from the beginning.