Friday, March 31, 2017

The Settlers 7: Paths to a Kingdom - Gold Edition - 10/20 hours

I thought for sure that I'd have finished the campaign by now, but damn if these last couple of missions haven't spiked in difficulty. One of them, I had to play three times. I wound up bumping the difficulty down to Easy just to get through. At this rate, I don't know if I'll even be able to finish the whole thing.

I've got to at least get to the betrayal though. Bors keeps getting shadier and shadier, and the enemies have finally started talking about their quest for freedom. Since I've now unlocked all the mechanics, defeated Lord Wolvering, and the next mission is called "A Father's Revenge." I am almost certain the next mission is when it all goes down. I don't anticipate being particularly delighted by the outcome, but I am relishing the opportunity to say, "I told you so."

I think, though, that if the difficulty keeps going up, I may have to tuck my tail between my legs and retreat to Skirmish mode. I really need a lot more practice in setting up a smooth supply and transportation chain, and I need to master the game's more general skills to account for the fact that the maps are both very particular about where things can be built and extremely unpredictable in their variations.

Halfway through, and it's looking like I'm going to like The Settlers 7. I'm a still a bit frantic from trying to keep up with the pace, but I suspect that will pass as I acquire more skill. And I think, now that I've gotten to the campaign missions where all the mechanics are active, there are probably no nasty late-game surprises left for me to discover, even if the campaign missions eventually start giving the AI so many extra resources that they are no longer fun to play.

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About the Blog

I have an excessively large Steam library, and I'm a little embarrassed to confess that I have not played most of them nearly as much as I should (some I have not played at all). Thus this blog was conceived - I will play my entire Steam Library, spending at least 20 hours on each game. And then I'll write about them.

2 games to go

An Offer to Developers

If you send me a review copy of your game, I will play it, and I will write at least one post about it. I won't necessarily go the same 20 hours as I do with the main blog games, but I'll do my best to give it a fair shake and experience all it has to offer.

This is mainly directed to small, struggling indie developers seeking feedback on unfinished or unsuccessful projects, but in the unlikely event that someone from a big-time studio stumbles across my blog and has a project they want to share, the offer extends to anyone who is involved in making a game.

The point of this offer is to help people find and build an audience by creating a review and commentary that you can link to as part of your promotion for the game. I can't deliver much of an audience, but I'm guessing that if you're in the position where my opinion seems valuable to you, then every little bit counts.

About Me

I am a creature of the night - Blah!
Okay, maybe not that dramatic, but I do work the night shift, and I have a lot of time on my hands. Time to do things like, say, blogging.
I like to pretend it's a type of productivity.