Twist

When applied to objects: To turn or bend something. If it is machined to do so, like a bottle top or a corkscrew, work might get done. If it's not... one might encounter contortion or breakage.

When applied to ideas: This is where the fun starts! Idea A originated by person 1 can be twisted by person 2. Is it still idea A or is it now idea B? If it was engineered to be so treated, it might be a better version of idea A. If it is brittle (or if person 1 is brittle) it might be best for all concerned to call it idea B, have person 2 file a patent and send person 1 a nice mug of flowers at the IPO.

The second song on Phish's 2000 album Farmhouse bears a resemblence to songs like Limb by Limb and Ghost from their previous album, The Story of the Ghost. The up-tempo feel, the simple four-chord vamp in a staggering rhythm, and the silly "Woo!" shouts during the chorus make this an ample starting point for a second-set jam live, but on Farmhouse, as a studio track, it falls a little flat. Perhaps it's the short and almost vacant lyrics--if there were more silliness or more meaning in these words, or even a more creative, intense jam, I'd recognize it as Phish. Sadly, it's almost a throwaway track on the album; I recommend picking up a live cut of it and crossing your fingers.

Lyrics:

{whispered and mumbled}doom, doom, doom, tomb...boom, boom, boom, hum...
I spoke your name for many days
Pronouncing it in several ways

Twist is a card game similar to many of the games in the Eights group, notably Crazy Eights. As with the rest of the games in the Eights group, the object is to get rid of all your cards.

A standard 52 card deck is used. Make sure all jokers have been removed before starting play.

The game consists of a series of hands dealt to each player. The first hand is played with 5 cards given to each player, although this number is flexible and can be increased at will to give a longer game. Each successive hand is played with one less card down to a hand of just one card each.

Play begins with whichever player has an ace in his hand. If no player has an ace, cards are drawn from the reserve pile in turn and added to the player's hands until an ace is turned up.

Play proceeds clockwise. In his turn, a player must draw a card from the reserve pile and add it to his own hand.

Cards of the same suit are played on top of the initial ace. For example, any spade can be played on top of an A♠. After this, any card of the same suit or rank as the card on top of the discard pile may be played.

If a player is unable to play a card to the discard pile, he must draw by turns from the reserve pile until he is able to play.

At any point in the game, a player may set down an ace of any suit (regardless of the suit or rank of the card currently atop the discard pile) and declare which suit he wishes to be played on top of it. If an A♦ is played, and the player announces 'Clubs!', play will continue as if the card were the ace of clubs.

The winning player of each round is the one who first gets rid of all his cards. As there are typically five rounds, the winner overall is he who wins best of five.

Gain twist, or Gaining twist (Firearms), twist of which the pitch is less, and the inclination greater, at the muzzle than at the breech. --Twist drill, a drill the body of which is twisted like that of an auger. See Illust. of Drill. --Uniform twist (Firearms), a twist of which the spiral course has an equal pitch throughout.