AI - AI now takes industry potential into consideration when making route decisions.

AI - Changed AI's criteria for building new trains (now uses individual goods rather than depots)

Functionality - Added new option "Use All Trains", which allows the use of all trains in the game, when in TT mode.

Functionality - Added the ability to manipulate the camera freely when paused. To do this, pause the game and press "CTRL+F". In this mode, cursor keys move the camera and the camera can be rotated by holding the left mouse button and moving the mouse.

Functionality - Exposed scenario timescale in scenario XML. If "iTurnsPerMonth" is found in the Scenario XML, it will override the default scale of 16 turns per month (every 4 seconds). If the timescale is greater than 60 (a new month every 15 seconds), the date display will also display the current day of the month.

AI - AI no longer initiates an "Industry Auction" for an Industry the Player just won in an "Auction".

AI - Better AI train upgrades- only upgrade trains that have hit full load capacity at least once after the first 3 years of service. Also only upgrade when a comparison of max speeds, given the prior loadouts, proves the upgrade is actually faster.

AI - Edited timing differences in difficulty XML

AI - Fix for AI failing to initiate industry auctions.

AI - Fix for AI failing to set a route in first minute of game.

AI - Fixed AI bug where all its internal values for each good were mixed up, causing passengers to be valued at the price of automobiles, hence passengers were almost exclusively delivered.

AI - Increased maximum AI auction bidding limits.

AI - Less idling on Tycoon difficulty.

AI - Track/train costs constant for all difficulty levels

AI - Train's consist from a bought out AI will no longer have more than 8 cars on the routing screen.