Showing posts by Guest Blogger

Jupiter Hadley, is an indie gamer, YouTuber and writer. She had the chance to interview Anthony Lai, one of the developers of Good Pizza, Great Pizza, about the game, bringing it to the Amazon Appstore and optimizing it for Amazon devices.

Most modern game engines support PBR (physically-based rendering) materials. These maps can be created using expensive and hard to learn software, or created from photographs. There's an alternative however, you can draw these textures by hand using free software and basic drawing skills!

Over the years, I’ve had good and bad experiences with teams and projects, but that’s part of the process. The bright side is that I learned a few tips and tricks that can help to find and manage a team easier, which I will share today.

Ruya is a meditative puzzle game where you play a seemingly sleepy character with a garden of adorable characters beneath her. The goal is to match cute characters in Ruya's world of dreams, swiping, sliding, and popping these characters to progress and unfold Ruya's memories.

In this post, I'll talk about the variety of industry competitions and prizes to help your game stand out. There are many competitions within the industry that can provide financial prizes, marketing related prizes, or the invaluable opportunity to show off your game to a larger audience.

In this article, I am going to talk about two different types of events and how to make the most of them. Going to events may seem like a particularly daunting task, but having a face-to-face connection with people in the industry is extremely important.

Missile Cards isn’t my first commercial project, but it’s one of the weirdest, most ambitious, and most successful games I’ve created to date. For me, learning is an important part of the process and each project brings new challenges, victories, and opportunities to share my experience with others.