CC 3D will be a different proposition to APOS as it will be topdown 3D only, and I'm all for new games at squad scale.

What I'd love though is if they decide to throw caution to the wind and create something not made yet..thats 3D topdown WEGO game.

Also get multilevel buildings in game..something that APOS doesn't really have..add explosives to blast through walls and cellars and sewers and we have something special. We would finally have a squad game that could do ciy fighting well.

Sales would be the number one advantage. This would bring in more revenue which would in turn fuel more development. I'm not one that needs flashy graphics to enjoy a game. But I know that the reality of the issue is opposite. Many will base their purchase solely on the look of screen shots.

I still cannot see the advantages in 3D to be honest, and nobody has yet outlined why it would be better.

3D makes it easier to see hills and valleys, which is difficult in Close Combat. Even if you see the world from directly above I think it will be easier with 3D, because you can see how the picture changes slightly when you move around, and that gives a perception of depth.

All remember it will be 3D top down only...not like CMx2 and APOS etc etc. It's going 3D top down as they can recreate higher fidelity LOS and terrain elevations\cover etc etc..also with the tools around it's alot easier to make a 3D game these days than a 2D one.

What I hope 3D brings is a more dynamic environment; - Ground that gets ripped up by tank treads - Water that moves and when units go through it gets dirty - Wind that blows smoke - Sun that moves based on the time of day and affects/changes the shadowns

- not be a complete FU like every other 3D knockoff of the series. - not look like a graphical downgrade due to the devs being unable to create decent looking 3D images/maps (anyone remember the initial Europa Universalis 3 compared to its 2D predecessor?)

I think the key to the success of this game is the map / unit editor. let people be able to mod the hell out of the game and they will increase their base. also, pricing oft the games should be decreased so that those folks that may not buy it at 50 may opt for it at 20.

Finally lets be overly cautious...if this is an in house Matrix development then looking around apart from quick fan led\based touch ups of old games any big new development either takes a very long time (World in Flames) or never see the light of day (Combat leader, Battlefields,Close Assault). Slitherine do have a better pedigree though.