The relaunch showed new developments, a switch to a stand-alone release instead of an episodic format, and a lower corwdfunding goal due to an external funding agreement.

This is the second time the campaign failed, with the initial project goal of $1.5 million cancelled three weeks in back in June by the company, after it raised only $300,000 across both Kickstarter and Precursor’s website.

Precursor said at the time there were too many “messages” surrounding the formation of the studio and admitted it failed to focus on detailing the game more. At the time, Silicon Knights founder Denis Dyack said the “noise” over his involvement also added to misconceptions to the already “unclear” funding campaign.