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walking up for that e sets you up for stupid stuff
so dont make it obvious
bait the "stupid stuff" by pretending to walk up to him, then backing, and watch his "stupid stuff" miss
he'll be wasting his mana, and he'll think twice next time about wasting more mana on your "fake out"

In a 1v1 situation: E > Q > W. Maximum damage with a good stun. Be careful when setting this up. E range can be tricky and somewhat dangerous against a lot of champs.

If ganked from river and solomid opponent at 50% or less: E > Q > W > R > Ignite on ganking jungler. Good possibility of a double kill. Pyroclasm's best case scenario is two enemy champions, never forget that!

Retreat stun: Lead W into a Q while running.

In teamfights, for maximum damage: Q > E (spread dat fire) > W > R . Very strong combo, but very hard to execute if the enemy team knows how to play against Brand. Most of the time it's safer to just pick a target and E > Q > W him into oblivion.

Pro tip: Don't be afraid to use your ultimate! Sometimes the additional burst is all you need to finish someone off. Sometimes a single minion will ensure a second proc on that one champion you want to burn.

Quote:

Shadoweprinz:

walking up for that e sets you up for stupid stuff
so dont make it obvious
bait the "stupid stuff" by pretending to walk up to him, then backing, and watch his "stupid stuff" miss
he'll be wasting his mana, and he'll think twice next time about wasting more mana on your "fake out"

Listen to this man! Brand has a very predictable kit (aside from Pyroclasm) so it's up to the player to bluff and engage correctly. This is especially important against superior opponents like Morgana, who can cancel your combo with a single button. Force the shield out of her and you'll be one step closer to victory.

Not much to it. Be aggressive. If you get a cv earlier and see they have boots, take boots yourself. Boots + 3 pots or the ring are the only two viable starts imo. One for damage/burst/mana sustain if you can land your ****, the other for fake-outs, hp and generally accepted when it could be a hard lane.