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Undesirable Wukong Decoy Side Effect

I noticed while playing as Shyvana (Back in November) that when I would chase after Wukong, the moment it switched to his decoy I would start looking for a new target to attack.
Pretty sure this wasn't the case before, and this seems like a very big giveaway that Decoy has been used.
Hopefully this will be fixed sooner or later so Wukong can use Decoy properly.

EDIT: Be sure to bump this up guys, this has been an ongoing issue for 7 patches now, so the information needs to be up there more often.

EDIT 2: I'm not sure when it happened, but we are now located in the bug reports section, thanks to whomever corrected my misjudgment from a while ago.
-This is now also a part of the Bug list thread created by Gaiamike which can be found here: http://na.leagueoflegends.com/board/....php?t=1669767

Its suppose to be used to trick your enemy any good Wukong will use Stop move to keep his opponents guessing. If they look for a new target to auto attack then they know when you use it and makes it useless.

Looked like it was working fine except if someone is attacking Wukong and he decoys, they immediately try to switch to the next closest target (not the decoy).

This would be fine in the sense that it gets people to stop attacking him. But one of the reasons behind decoy was the ability to pretend you used it and then actually use it later, if what I experienced is how it works now, that part is now ruined.

bump, they should really consider the decoy effect compair to the (Dota) Azwraith's decoy effect, that the oppenent should remain targeted the decoy if no change is done, and the decoy would traval a very short distant in order to trick the opponent for what is happenning~~~~