Posts Tagged ‘stainless’

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Even though, as my partner commented with no little disgust the other day, I seem to be becoming ever-more geeky as I age, I’ve managed to pass 33 years of life without ever playing/understanding Magic: The Gathering. So it is that the demo of Stainless’ new Duels of the Planeswalkers 2013 has been my first experience of the deathless collectible card game. It didn’t take long for me to develop a profound and frightening understanding of just why so many people are so drawn to and sucked into this cardboard crack and its digital variant.Read the rest of this entry »

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Carmageddon Reincarnation has been successfully funded! Which could have been a headline over a year ago, as the bally project was happening anyway, but having just reached its Kickstarter goal that means it’s double-funded. Stainless’ driving and murder simulator currently sits on top of a $425,000 cash-throne with nine days left on the Kick-clock.

I’d be very surprised if it didn’t reach half a mill before closing, and if there wasn’t some sort of concerted push (new rewards etc) to make that happen. They’ve already claimed Mac and Linux versions will be on the cards if $600,000 is dinged. So, yeah. Hopefully this hugely increases the odds of Reincarnation being a great Carmageddon game rather than merely an adequate one. Well done, chaps, and best of luck. We’ll see you at Rezzed.

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Remember, remember the 6th of Julember. For that is the date that the two-day Rezzed game show, orchestrated by Eurogamer with lots of help from the nerds at Rock, Paper, Shotgun, kicks off in my current home town of Brighton, UK. It’s also my girlfriend’s birthday, which means I won’t be at the show until Saturday July 7th. And that I will very sadly miss the most recently-announced session, Stainless Games talking about how they’re bringing back Carmageddon with the forthcoming Reincarnation, and how/why they’re using Kickstarter to do it. A public chat about crowdsourced game funding only makes sense in these rapid-fire Kickstarted times.Read the rest of this entry »

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Hmm. I was under the impression that Stainless’ forthcoming Carmageddon reboot was in a safe place already in terms of funding, but nonetheless they’ve added their game of pedestrian slaughter and hyper-aggressive future-racing to the infinite ranks of Kickstarted development. The internet’s been enormously happy about the news today, which puzzles me slightly as it’s not like the game wasn’t going to happen without crowdsourcing.

So, yeah. Carmageddon Reincarnation is happening. Again. And this time you can pay for it before rather than after development is completed! It’s up to $40k of its desired $400,000 at the time of writing, though $10k of that comes from just one backer who’ll be flown to the UK and have their likeness applied to an in-game character. $10k! Christ. Mere mortals, meanwhile, will receive a copy of the game for pledges starting at $15. And, y’know, other rewards for larger payments. Don’t make me explain this again.Read the rest of this entry »

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It’s entirely possible we’ll have to wait another 12.7 thousand years for Carmageddon: Reincarnation to roll its spiky, organ-splattered wheels this way, but we’ve waited this long already so a spot of extra patience before we can massacre pedestrians with weird cars isn’t going to hurt.

At least we finally have a first peek at roughly what the game will look like. Above is one of the proposed redesigns of classic Carma car The Eagle. That is in-game, albeit a “very, very early prototype” of Reincarnation – apparently the rendering engine’s already been replaced since then. More below.Read the rest of this entry »

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I was nine years old, visiting far-flung relatives in Malaysia. Back then, piracy was huge over there, with entire shops in respectable shopping malls dedicated purely to the sale of pirated software of all stripes. To a young kid with no real concept of money and ownership, all I saw was shelves of games in poorly-photocopied plastic wallets that my well-meaning relatives happily bought for me, armfuls at a time. Though their behaviour was confusing, I wasn’t about to stop them and I hurried along, pulling game after ill-gotten game into a small pile of treasure. Then, on one rack near the back, a single image stood out: a bald man daubed in blood with eyes like the devil clutching a steering wheel, and stamped with a big, fat, deliciously intoxicating 18 Certificate.

Set to be a downloadable, physics-based puzzle, created alongside people who worked on the show, the question is: will it be gruesome enough? It’s being developed by Stainless – one of the casual developers working on one of the recently announced Magic: The Gathering games – and published by Sega. Will Sega let it be as horrifying as the TV show? Trailer and thoughts below.