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Street Fighter's Ryu is almost certainly coming to Super Smash Bros. (SSB). Multiple files featuring the character have been extracted from a recent update, adding weight to a rumor that began back in April. The evidence is pretty compelling: there's a video (below) that seems to be Ryu's victory sequence, an image depicting what appears to be a recreation of his stage from Street Fighter 2 and a selection of color options for the character.

Nintendo updated Super Smash Bros. for Wii U today, adding new levels to the game upon which fans can kick the crap out of their loved ones. The update gives players 15 new levels for free, each one for the game's eight-player Smash mode. Nintendo of Japan listed the new stages on its site:

Normal:

Mario Circuit (X)

Luigi's Mansion

Pyrosphere

Norfair

Lylat Cruise

Pokemon Stadium 2

Animal Crossing: Town and City

Animal Crossing: Smashville

Wii Fit studio

Omega:

Mario Galaxy

Mario Circuit (X)

Kirby: The Great Cave Offensive

Lylat Cruise

Pokemon Stadium 2

Town and City

The publisher revealed its latest sales numbers this week, noting that the Wii U's lifetime sales reached 9.2 million consoles. Super Smash Bros. for Wii U sold 3.39 million copies by the end of 2014, topped only by Mario Kart 8's 4.77 million units as the system's best seller last year.

Update: Thanks to a translation error on Nintendo of Japan's page, some of the stages were incorrectly named. We've updated the list.

Mario Kart 8 sold 1.7 million copies in 2014 both digitally and at retail in the United States according to the NPD Group, Nintendo revealed in a press release. The publisher also noted that Super Smash Bros. for Wii U sold 1.3 million copies during the year, though sales of the company's amiibo figurines were "nearly twice" that of Nintendo's Mario brawler on Wii U. Nintendo said that total hardware and software sales increased "by more than 29 percent and more than 75 percent, respectively, over sales in 2013." As of December, the publisher said that amiibo sales were "approximately equal" to that of Super Smash Bros. for Wii U.

Apex shared the news on Twitter, noting that Nintendo would help the series put on an "incredible" Smash Bros. event. Apex 2015's tournaments will run from January 30 – February 1, 2015 at the Clarion Hotel in Secaucus, New Jersey. If you're unable to attend, you can still check the event schedule and tune into one of the Twitch channels that will be covering the event.

Nintendo's sponsorship is a welcome gesture of embracing the competitive fighting scene, especially when considering its alleged attempts to shut down the Smash Bros. Melee division of EVO 2013. Nintendo did eventually give the go-ahead to feature Melee in the tournament as well as EVO 2013's streaming schedule, but it's nice to see the developer stepping up its support for third-party tournaments from the get-go.

ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving the best games from the irradiated chrono-debris.

It's been a long time coming, but the Wii U finally came into its own this year, thanks in no small part to Super Smash Bros. for Wii U. The game sold nearly half a million units stateside during its weekend launch, earning the title of fastest-selling Wii U game in the United States.

We'd call that a surprise, but here's the thing about Smash Bros.: everyone – young, old, casual, hardcore, and every label inbetween – wants to get in on the action. That's what makes the series special, and Smash Bros. for Wii U proved that Nintendo and developer Sora Ltd haven't lost sight of that universal appeal.
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best-of-2014joystiq-best-of-2014nintendorecommendedsora-ltdsuper-smash-brossuper-smash-bros-2014super-smash-bros-for-wii-uwii-uFri, 02 Jan 2015 18:00:00 -050011|21123274https://www.joystiq.com/2014/12/11/pbs-game-show-probes-the-endless-popularity-of-smash-bros/https://www.joystiq.com/2014/12/11/pbs-game-show-probes-the-endless-popularity-of-smash-bros/https://www.joystiq.com/2014/12/11/pbs-game-show-probes-the-endless-popularity-of-smash-bros/#comments

Multiplayer mascot fighter Super Smash Bros. is one of Nintendo's biggest franchises and only seems to be growing in popularity with each new entry, but why? The latest episode of PBS' thoughtful YouTube series Game/Show aims to answer that question.

The footage above offers numerous possible reasons for the series' swelling fanbase, from the unintentional foresight of introducing one of the first major crossover games to an industry that would soon fall in love with the notion, to Nintendo's efforts to create a fighter that's less reliant on memorization and tight execution than Street Fighter or Tekken.

In just over nine minutes, Game/Show offers a wide range of solid, objective reasons why the Super Smash Bros. series remains a massive hit, but the truth is that the popularity of these games has a different origin for everyone. Some enjoy Smash Bros. because it allows them to recall fond memories of late night battles against their siblings, while some just like to see Mario get punched in the face. If you're a Smash Bros. fan, what's your reason for remaining loyal to the series? Leave your responses in the comments below.

Super Smash Bros. is the fastest-selling Wii U game to launch in the United States, according to a press release issued by Nintendo today. The publisher says it sold more than 490,000 copies of the game from its launch on November 21 through November 23. The figure represents sales at retail as well as digital copies of the game.

The sales data pairs well with the portable version of Super Smash Bros. for 3DS, which reached over 3.22 million copies sold as of late October. Those that own copies of the game on both platforms will receive the Pokemon character Mewtwo as a playable fighter down the road, though Nintendo may also opt to offer the fighter as premium DLC as well. Nintendo also launched its line of NFC-capable figures on the same day as Super Smash Bros. for Wii U, Amiibo, which can become pretty dastardly in the fighting game. The publisher did not offer any early sales data for Amiibo.

Something strange is going on in the world of Super Smash Bros. for Wii U...in this one bugged copy of the game, anyway. Player Terrence Boykin has taken to Miiverse to post screenshots of misshapen Marios, Yoshis, and Zero Suit Samuses, but the newly-released video above is the real kicker. What's with King Dedede's face? And where did Fox's head go? What's happening here, and why? WHY!?

Where's the fun in collecting something if you can just place a one-and-done order for the entire set with an online retailer? Amiibo fans are in for some legwork (or a few extra clicks), as two more retailer-exclusive deals have been announced concerning February's batch of Amiibos: Meta Knight will reside exclusively at Best Buy, whereas Lucario can only be found between the tall shelves of Toys R Us.

This pair of exclusives follows news of Xenoblade Chronicles' Shulk continuing his series' GameStop-exclusive legacy when he arrives in the same set of Amiibos as Lucario and Meta Knight. At least existing partnerships are with mostly-easy-to-locate retailer chains – things will get a little more interesting with the announcement of an Ice Climbers Amiibo, which we assume will only be sold at a rickety shack atop Mount Everest.

We concluded our written examination of Super Smash Bros. for Wii U last evening, but with a discerning absence of gifs within our review, we had to find another way to heed our fondness for moving pictures. The above video review offers a visually-oriented breakdown of Smash for Wii U's leading features, including eight-player battles, the Smash Tour board game and customizable special moves, but a general breakdown is also included for anyone just tuning in to Nintendo's hectic mascot fighter.

Nearly one month ago, Nintendo revealed legendary Pokemon Mewtwo as a playable fighter for Super Smash Bros, available only to those that own both the Wii U and 3DS versions of the game. Expected to arrive in spring 2015, the downloadable character will be free to the dual-Smash players, but new information on Club Nintendo notes that all players may have access to Mewtwo down the road. While it's no guarantee, the promotion page includes a footnote that the "Mewtwo DLC may be available for purchase in the future," as corroborated by the game's Japanese site.

To make the prospect of purchasing the Pokemon character in Super Smash Bros. cloudier, Game Director Masahiro Sakurai told Video Gamer this week in regards to paid DLC for the games that the development team isn't "working on anything at the moment." Those looking to guarantee that they'll get a download code for Mewtwo will need to register their copies of both Smash Bros. games on Club Nintendo by March 31, 2015. Super Smash Bros. will launch on Wii U tomorrow in North America and November 28 in Europe. For more information on the game, be sure to check out our review.

CLASH Tournaments has released a detailed breakdown of the changes introduced in this week's Version 1.0.4 patch for Super Smash Bros. for 3DS, revealing a host of balance changes and tweaks affecting several characters.

Notably, the respawn time for Rosalina's partner character Luma has increased from 8 seconds to roughly 13 seconds, putting Rosalina in greater peril when Luma is knocked out. Peach, Link, and Toon Link no longer have toss canceling abilities, and Diddy Kong and Mega Man are now unable to cancel out of a stunned state by using specific moves. The patch additionally blocks playback of replays recorded using earlier versions of Super Smash Bros. for 3DS.

Other listed tweaks affect Falco, Greninja, Yoshi, and Mr. Game and Watch. Shoryuken details all of the discussed changes here. Our review of the upcoming Wii U version of Super Smash Bros.went live today, and we'll have a final score once online play activates.

As announced in late October, digital pre-loading on Wii U will start with the home console version of Super Smash Bros. Nintendo recently elaborated on how the pre-loading service will work for the upcoming fighting game. Starting on Tuesday, November 18, Nintendo will send a download code to those that pre-ordered the game through its online store.

Redeeming the code will allow players to download most of Super Smash Bros. to their Wii U systems right away. Starting at 12:00 a.m. ET on the day of its official launch, Friday, November 21, a small update will be available to download that unlocks the game. Alternatively, players will be able to complete the same process by purchasing Super Smash Bros. for Wii U from the system's eShop directly, or by obtaining a download code from another retailer. Pre-orders for Super Smash Bros.surpassed that of Mario Kart 8 according to Nintendo, which expects "the impact on hardware will be similarly dramatic" to that of Smash.

A downloadable Mario Kart 8 update, meant to steady the game for the initial volley of DLC cars and tracks, will also enable simple support for Nintendo's Amiibo lineup. A select number of characters from Nintendo's new toy army will unlock corresponding outfits for your Mii racer. Tapping the Kirby statue on the Wii U gamepad, for instance, will unlock a pink puffball-themed outfit for your Mario Kart Mii, complete with a helmet designed to resemble Kirby looking back at you, smiling in the face of a blue shell coming up.

The Amiibo update will happen alongside the November 13 release of Mario Kart 8's first DLC - a pack of 8 tracks, 4 vehicles and 3 new characters, including Link and Tanooki Mario. The Amiibo toys, meanwhile, are coming out alongside the Wii U version of Super Smash Bros. on November 21. For more on the Amiibo and how they work in Smash, check out my impressions here.
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amiibodlcmario-kart-8miinintendosuper-smash-broswii-uWed, 05 Nov 2014 17:16:00 -050011|20989230https://www.joystiq.com/2014/11/02/you-probably-wont-outlive-this-136-year-smash-bros-ban-glitch/https://www.joystiq.com/2014/11/02/you-probably-wont-outlive-this-136-year-smash-bros-ban-glitch/https://www.joystiq.com/2014/11/02/you-probably-wont-outlive-this-136-year-smash-bros-ban-glitch/#comments

Harsh, Nintendo. We know ledge-camping is considered unsportsmanlike, but being banned from Super Smash Bros. for 3DS for 136 years, like some unfortunate Reddit users have experienced, seems a bit extreme.

Okay, so the 136-year ban is actually a glitch and not a purposeful sentence, but it stinks all the same, especially since there is (as of right now at least) apparently no way to fix it. The glitch can be avoided however, since it seems to be happening only to players who quit online matches early or excessively target an individual in the game's four-player For Fun mode. So, don't be a bully, don't rage quit, or if you're really worried about this happening to you, just don't go online at all, basically.

Reddit user "rstevoa" theorizes the glitch is caused by the game's code counting ban time too low, which would in turn cause the code to loop around to the highest number of seconds it can assign to a ban. Of course, that's just a theory - who knows what dark sorceryactually goes on at Nintendo?

Nintendo is getting into the figurine game with a lineup called "amiibo" (disregard for capitalization included). Set to cooperate with several different games, most prominently this holiday's Wii U version of Super Smash Bros., the Amiibo statues capture the company's fanciful characters in a cute, tangible form. "Capturing" might be too strong a word, though, because it implies more fiction than there really is.

Moments before attendees grabbed the controllers at a Super Smash Bros. press event, held in a hotel in San Francisco on Thursday evening, Nintendo had a pristine setup (above) aimed at 8 connoisseurs of clash. The configuration - 1 Wii U, 8 wired special-edition GameCube controllers, a token Gamepad and two controller adapter hubs – illustrates just one of the many options you have to exceed the traditional fight between 4 players when the game comes to Wii U on November 21.

Each of Nintendo's GameCube adapters supports 4 controllers – add in another adapter and you open the possibility of 8 active, wired players. The adapter itself plugs into 2 USB ports simultaneously, so you'll be taking up all 4 of the Wii U's ports (2 on the front and 2 on the back) if you try to mimic this setup. If you have external storage hooked up already, you can also lessen the load via a powered USB hub.

The result, though, is a responsive Smash Bros. experience which serves the true challenge of 8-player mode: finding out where the hell you are in all that delirious chaos.
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gamecubenintendosuper-smash-brossuper-smash-bros-2014super-smash-bros-wii-uwii-uFri, 24 Oct 2014 18:00:00 -040011|20983803https://www.joystiq.com/2014/10/20/thursdays-nintendo-direct-is-all-about-wii-us-smash-bros/https://www.joystiq.com/2014/10/20/thursdays-nintendo-direct-is-all-about-wii-us-smash-bros/https://www.joystiq.com/2014/10/20/thursdays-nintendo-direct-is-all-about-wii-us-smash-bros/#comments

Nintendo is hosting a new livestream event on Thursday at 6:00 p.m. EST (3:00 p.m. PST), and this one is focused on Super Smash Bros. for Wii U. The publisher says it will reveal "50 new things" for the game, which will launch on November 21.

It's possible the latest announcements for the fighting game will include the level editor and board game mode mentioned in an Amazon listing late last week. Thursday's Nintendo Direct may also show off poses for trophies in the game, which Game Director Masahiro Sakurai noted in a Miiverse post over the weekend. We're nearly one month out from our review of Super Smash Bros. for 3DS, which praised the fighter as "a game that every 3DS owner should play."

Say cheese, Super Smash Bros. for Wii U - you're getting a photo mode. According to a new post from Game Director Masahiro Sakurai on the Super Smash Bros. Miiverse, players of the console version of Nintendo's brawler will be able to pose the character trophies they've earned and take pictures in the game's Photo Studio mode.

"Pic of the day. Zael from The Last Story grabs some Superspicy Curry from Master Hand. 'No...! You mustn't let that curry lure you in...!!'" Sakurai writes, describing the scene you see above.

Photo Studio won't be the only difference between the 3DS and Wii U versions of Super Smash Bros. though; according to an Amazon listing, we can also expect a stage build mode and board game mode when the game launches on November 21.

Product details posted at Amazon today reveal new features and gameplay modes for the upcoming Wii U version of Nintendo's mascot brawler Super Smash Bros.

Amazon's description reads: "Whether you're creating stages on the GamePad, competing in challenges crafted by Master Hand and Crazy Hand, or outwitting your opponents in a brand new board game mode, there's no doubt that the ultimate Smash Bros. game has arrived."

The update suggests that Super Smash Bros. for Wii U will include a level-editing feature similar to the Stage Builder in 2008's Super Smash Bros. Brawl. The board game mode is another new addition, though further details regarding this feature are not yet known.

Amazon's promised challenges featuring the Hand characters also coincide with a recent Miiverse teaser, and match up with hidden audio files discovered in the 3DS edition touting "Master Orders" and "Crazy Orders" modes.

Nintendo's Amiibo figures are now available to pre-order at various retailers. There are 18 total figures that players can pre-purchase through Target, GameStop, Amazon, Best Buy and Walmart, each tied to Super Smash Bros. for Wii U. Most of the figures are listed for release on November 21 as previously announced, the same day that Super Smash Bros. will launch for Nintendo's home console.

Certain figures are paired with a December 31 launch date however, which may be a placeholder. Those figures are Zelda, Captain Falcon, Diddy Kong, Little Mac, Luigi and Pit, though release date listings may vary. Walmart is also offering a Super Smash Bros. bundle, which includes a copy of the Wii U game in addition to Link, Pikachu and Mario Amiibo figures for $100. The collectible Amiibo figures were revealed at E3 2014 in June, and given a price of $12.99 each two months later. Head past the break to see the full list of figures that are up for pre-order.

Descriptions for items within Super Smash Bros. for 3DS have already discussed Metroid protagonist Samus' inability to crawl. Another meme-referencing bit of text surfaced this week, this time providing a theory for Mario's extra lives. According to the description for 1-Up Mushrooms in the European version of the game provided by NeoGAF user SalsaShark, an extra life means "a whole extra version of you."

The bit of text within Super Smash Bros. pondered the meaning of Mario's clones and whether "making more copies of yourself the real goal of any adventure" before imagining "a bunch of Marios getting together to discuss it." The North American version rephrases the same notion, which recalls a video of the double cherry power-up in action in Super Mario 3D World, found after the break. Do you have any favorite Easter eggs from Super Smash Bros. on 3DS? If so, share them with us in the comments! The Wii U version of the game will launch November 21.

Anyone hoping to avoid spoilers regarding the character roster for Super Smash Bros. should calmly exit the internet now. Nintendo has updated the official Super Smash Bros. website with a section dedicated to secret characters, and posted a slew of screenshots showing them in action on both the Wii U and 3DS versions. Abandon all hope, ye who proceed to the next paragraph: here there be spoilers.

According to the updated page, it looks like we can expect to see some old favorites returning to smash it up and duke it out. Ness from EarthBound, Falco from the Star Fox series and Wario from ... uh, our nightmares(?) will appear in Super Smash Bros. when it comes to Wii U. You check out a gallery of the trio trading blows below.

Of course, if you've picked up a copy of the excellentSuper Smash Bros. for 3DS, these probably don't come as much of a surprise. Even if you haven't already unlocked them yourself, Japanese players began showing off the recently-announced fighters (and plenty others) last month.

Welcome to Joystiq Weekly, a "too long; didn't read" of each week's biggest stories, reviews and original content. Each category's top story is introduced with a reactionary gif, because moving pictures aren't just for The Daily Prophet.

Between the Nintendo 64's birthday and the Pokemon TCG iPad app reminding us that our childhood card games no longer have to be played with expensive, holographic pieces of paper, we're teetering toward a slight meltdown. When did we swap out our trapper keepers for a stack of bills? Why did we have to give up Saturday morning cartoons, again? What do you mean there's more to save up for in life beyond booster packs and video games?

Sorry, we'll do our best to get a grip. This week brought more than a halting reminder of time's unstoppable march, though! Bungie tweaked a few loot-related settings in Destiny, we reviewed Alien: Isolation, Skylanders Trap Team and The Vanishing of Ethan Carter, and we explored the weirdest stages of the N64's now-adult life. Those stories and more are waiting for you after the break!
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alien-isolationbattlefield-hardlinedestinyhearthstonejoystiq-weeklynintedo-sixty-foooournintendo-64pokemonpokemon-tcgskylanders-trap-teamsuper-smash-brosthe-sims-4the-vanishing-of-ethan-carterSat, 04 Oct 2014 13:30:00 -040011|20971648https://www.joystiq.com/2014/09/21/new-smash-bros-feature-boosts-damaged-players-attack-power/https://www.joystiq.com/2014/09/21/new-smash-bros-feature-boosts-damaged-players-attack-power/https://www.joystiq.com/2014/09/21/new-smash-bros-feature-boosts-damaged-players-attack-power/#comments

Super Smash Bros. has a concept quite different from most fighting games; rather than trying to deplete an enemy's life bar, you're out to increase their damage percentage and send them flying off the screen. The higher an enemy's damage percentage, the further they fly. And so it has been for generations.

In Smash Bros. on 3DS however, the attacker's damage percentage factors in too - the more damage you have when you hit your foe, the further they'll get knocked back (or up, or down, or sideways). It's unknown if the feature is something unique to the 3DS version of the game.

Just to be super clear here, this does not mean that the higher an attacker's damage, the more damage they'll do. The effect seems limited to knockback only. CLASH Tournaments, a Smash Bros. fan group, refers to it as "The Rage Effect." You can check out a video showing the new mechanic in action after the break.