Author: Cyberpsyke

Dr Angelica B. Ortiz de Gortari is a psychologist. Currently, a Marie Curie COFUND Postdoctoral Research fellow in Cyberpsychology at the Psychology and Neuroscience of Cognition Research Unit at the University of Liège. Critical inquiry on the psychosocial implications of interactive media technologies has been her professional passion since undergraduate school when she conducted one of the first studies on internet addiction. Game Transfer Phenomena (GTP) is her area of research expertise, for which she has won awards. Dr Ortiz de Gortari’s research has been featured in different media worldwide including New Scientist, BBC World Service, The International Herald Tribune, The Guardian, Discovery News, and History Channel News. Her research on GTP has also inspired an episode of the TV series CSI: Cyber. She has published academically and presented at several international conferences. The goal of her research is maximising the psychological and social benefits of interactive virtual technologies while reducing the potential risks it can present to some individuals.

Do you want to share you Game Tranfer Phenomena experience in a podcast? A recognised American podcast wants to hear your voice! If you would like to share, please contact me. Please follow and like us:

Another stage of research about Game Transfer Phenomena is done. My postdoc funded by the European Union (Marie Curie COFUND) and the University of Liège, with my mentor Professor Frank Larøi has come to an end. Thanks to all that opened your spaces for me to visit, to discuss my […]

My chapter “Game Transfer Phenomena: Origin, Development, and Contributions to the Video Game Research Field” in The Oxford Handbook of Cyberpsychology, edited by Alison Attrill-Smith, Chris Fullwood, Melanie Keep, and Daria J. Kuss is now available online. This chapter encompasses a detailed overview of research conducted on GTP. The chapter […]

HAPPY NEW YEAR 2019! I hope this year you give yourself time to do at least one of the things that fill your life with happiness, but you have postponed for a while! 2018 was the year where I focused my energy on spreading the knowledge of GTP among my […]

The TAG team (Teen Advisory Group) at the Science World at Telus World of Science in Vancouver have the mission to organize events for teens called SWEET (Science World Extravagant Evening for Teens). In November, I was invited to give a talk to young people “The Psychology of video games & why the […]

–Gamasutra featured blog– Bright and fast-moving particles of colours that appear and disappear with booming sounds like fireworks easily captivate our senses. Video game playing does not only enhance our senses and cognition while playing but also after playing. When closing our eyes, at every blink of the eyes or […]

“A lively and unconventional exploration of our senses, how they work, what is revealed when they don’t, and how they connect us to the world”. Our Senses: An Immersive Experience by Robert DeSalle, Yale University Press. DeSalle’s book is deep-dive into the evolution of our senses, very much recommended! I’m […]

Playing video games as a novel visuomotor activity has been used in experimental studies by Stickgold et al. (2000) [1], Wamsley et al. (2010) [2] and Kusse, et al. (2012)[3] to understand the continuity between awake and sleep experiences, memory consolidation and learning. These studies have focused on investigating “hypnagogic […]

If you are in the amazing Vancouver join the event Sweet: Mind Craft at the Science World at TELUS World of Science. Teens even 13-18 years old. I will talk about the psychology of video games & Game Transfer Phenomena. Get your tickets in Eventbrite Please follow and like […]

Participate in a new study on Game Transfer Phenomena. The study aims to examine the relation between GTP and executive functions. Eligible participants should be: 18 to 40 years old Right-handed Play video games at least 6 hours a week in any platform. Follow this link to participate! https://www.surveygizmo.com/s3/4415276/GTP-study Please share […]

I’m super excited to interchange perspectives on my research #GameTransferPhenomena in my talk: “Transfer of Gaming Experiences: Considering the Impact of Game Design Beyond Gameplay” with the #videogames masters at Develop:Brighton in July! #ImASpeaker @DevelopConf

October 12th- University of British Columbia, Vancouver. “When the mind keeps playing after the game has been turned off: Game Transfer Phenomena”

October- Visit Brain, Attention, and Reality Lab, University of British Columbia, Vancouver.

September 27-30 World Congress of Psychiatry in Mexico City. “GTP and problematic smartphone use in an augmented reality game” & “Can sensory intrusions and motoric activations caused by the use of technology become pathological?”

About Author

Dr Angelica B. Ortiz de Gortari is a psychologist. Currently, a Marie Curie COFUND Postdoctoral Research fellow in Cyberpsychology at the Psychology and Neuroscience of Cognition Research Unit at the University of Liège. Critical inquiry on the psychosocial implications of interactive media technologies has been her professional passion since undergraduate school when she conducted one of the first studies on internet addiction. Game Transfer Phenomena (GTP) is her area of research expertise, for which she has won awards. Dr Ortiz de Gortari’s research has been featured in different media worldwide including New Scientist, BBC World Service, The International Herald Tribune, The Guardian, Discovery News, and History Channel News. Her research on GTP has also inspired an episode of the TV series CSI: Cyber. She has published academically and presented at several international conferences. The goal of her research is maximising the psychological and social benefits of interactive virtual technologies while reducing the potential risks it can present to some individuals.