The basic idea I have in mind for this game is that a King was assassinated and, due to a great deal of suspicion falling on her, the Queen was placed under a Geas to investigate and avenge his death. A number of others, her family members, the disgraced, the hopeful, criminals, and similar, were also placed under a Geas to assist her.

Unfortunately, every lead seems to indicate that the assassin was the King’s Uncle, a Necromancer last seen in a now ruined village far to the south.

I intend for this game to be high in smut, so players should be in favour of their characters being ravaged by various men and monsters. It will be rated Extreme and, with player permission (though it isn't a requirement), I would like to include things such as pregnancy, light torture, mind control (more charm person or unnatural lust than complete control), body modification, and similar.

All characters must be female. (Sorry, just personal preference for what I enjoy writing.)All characters must be medium size.I will not be looking for a balanced party.The characters will begin at level 1.25 Point Buy, however one ability score must be below 10.Maximum starting gold.If you want to use something outside the core rulebook, please ask first.

I am looking for 3-6 characters. At the very least I would like someone to take the role of the Queen (Human, Half-Elf, or Elf), and would be in favour of including one or two of her daughters as well. Otherwise, races and concepts are fairly open as long as they are medium. The characters may have volunteered to go along to get out of some sort of prison sentence, because they want to make a difference in the world, or something similar.

The story will begin as the characters take refuge in the tavern of a ruined town, just as the sun sets and the undead begin to rise.

Serious injury will not occur in combat (and probably not otherwise unless desired). If a character is reduced below 0, they will be treated as conscious and alive, but unable to take any action. I do intend to be fairly evil about stealing/destroying equipment, just as a warning. If a suit of armour is ripped off or otherwise damaged, it will probably require repairs before being useable again. (just as an example)

If you're interested, please provide a character name, race, class, and a brief background/description. Please also include what (if any) Extreme content you are okay with, as well as what content listed above you are okay with, and what sort of NC/smutty content you prefer.

Interested. But I never did a group role before. Before I post a character, is Golarion the setting for this? Will help me come up with a background. I was thinking of a young naive human monk that's been raised in the semenary and she is let out to help find the assassin. Is hero lab ok with doing up a character? Are you allowing traits and flaws?

Physical Description:Allison can only be described as a voluptuous, vivacious young woman with thick, curly hair the color of aged brandy and eyes the shade of moss. A heart shaped face with full lips and a straight, slightly upturned nose and well defined chin, she is an eye catcher wherever she goes. With a figure that flows from generous breast into a slender waist before flairing out into well rounded hips and tight ass, her long, lean legs gives her an unconscious grace that might catch the attention of a stick that had been dead 3 days. Her normal tendency is to dress to accentuate her figure in light colored tunics under a dark blue jacket, form fitting leather breaches and knee high turned down boots; a belt with a rapier rest low on her hips.

Personality:Allison is a fun-loving woman who tries to live each day as if it were her last. Light hearted and outgoing, she firmly believes that if you waste one day, you may not have another and if the Gods didn’t intend you to enjoy life, they wouldn’t of given you one to live. Easy going under most circumstances and unafraid to show her flirtatious, hungry side, she none the less has a temper that many walk carefully around. If you’re a friend, you’re a friend for life… if you’re an enemy… well, enjoy the few days that you have.

Background:Alison started out as most children do, she was born, grew up and did the normal things up to the early teens. When she was 13, she traded... favors... for lessons in the blade with an old scandrel and found a knack with the rapier. After having a couple of short adventures with her mentor, she went out on her own and almost immediately got herself into a little trouble when she ran a noble through for grabbing her ass and refusing to take no for an answer. In her own defense, she only ran him through a little, but apparently, that little was enough to get her thrown into jail for a while. When the offer came to help the queen solve the crime, she jumped at the chance and here she is, attitude and all.

I'm ok with just about everything except for mutilation, blood and torture. Some pain is ok, in an erotic scense and I'm ok with non-con and so on.

If the class is acceptible, I can have a character sheet ready in a few hours.

I am very very VERY interested in joining this, as a fan of the Pathfinder RPG~ I have a character in mind whom I've already begun work on, but I do need to ask:

Would you permit a Sorceress to have a Rakshasa bloodline? I was thinking her family could have married into the royal family several generations back through a deal made with a Rakshasa, and now their human family line (not the entire royal family, of course) is tainted with the heritage. The only benefit she would get as a level 1 sorcerer is a +5 on bluff checks that she can make 8/day. This bloodline is in the Ultimate Magic book, if you'd like to double-check :)

I hope to hear soon!

UPDATE: Just in case the bloodline is acceptable, I went ahead and filled out the character sheet. If it's not, then I apologize and I will try to pick out a more suitable bloodline :) In the meantime, she will be in the spoiler below.

Appearance:What Nouhime lacks in height, she makes up for in her alluring build. With full breasts, slightly narrow hips and slender, toned midsection, she has tempted many a man with her appearance. Her flesh is fair and without blemish, her cheeks holding a natural and subtle blush to them. Her hair and eyebrows are dark brown, almost appearing black when not in direct sunlight. She has full, luscious lips and a small beauty mark just below the left corner of her mouth. Her features, much like her choice of outfit, are exotic for this region, indicative of far eastern descent. She often wears extravagant and somewhat revealing violet dresses with dramatically sweeping sleeves, a slit leading up to her upper thigh, and a low collar that puts her cleavage on display. She is rarely seen without a hair ornament as well, holding her exotic hairstyles in place. A common motif in her attire is the use of butterfly and snake designs in the fabric or jewelry. Once piece that stands out, however, is a strange pendant she wears on a slender gold chain which rests upon her cleavage.

Personality:Nouhime is a cold and distant woman. A life of luxury has made her callous to the plights of the less fortunate. She was raised to believe her bloodline is superior to all others, save for the rest of the royal family, and she has firm beliefs in this. That said, she does grow weary of putting on the appearance of a prissy noblewoman who requires someone to hold the door open for her. She has long since ached for an opportunity to explore the desires that plague her during the night while she is alone in her bedchambers. Her venomous personality has driven away many potential suitors, and while she believes it is for the best, she aches to give in to the primal passions that threaten to consume her. Her one avenue for release is practicing magic, but even that is doing little to quell her darkside.

Background:Several decades ago, the Saito clan was merely a small family of poor immigrants, fleeing their homelands in favor of a kingdom out west. But even here, they were in poverty. They wandered through the kingdom like gypsies, trying anything they could to raise money for a decent home. Instead, they were stuck wherever they stopped for the night, which usually meant dark alleys. Slowly, the family began to die off due to age, starvation, and disease. Before long, the only ones left was the sixteen year-old son and his dying father.

During a royal procession through the town, his father accidentally stumbled into the path of a noblewoman, startling her horse. While the son pleaded for mercy, the Lady of Court had his father taken away to be imprisoned, outraged by the interruption. But she had also angered the young man, now the last of his lineage, as he expected his father to pass soon. He wanted to get back at her, to make that wretched woman miserable. He found his answer in a peddler in one of the dark alleys he had no choice but to call home. The cloaked figure was a woman, but she was armed to the teeth with rusty, serrated blades. He approached her to beg for a blanket, but after a moment of looking him over—or as he felt, looking through him—she offered him something else.

A talisman. She told him to find a place in the woods nearby and call out for Zudora. She told him this figure was an angel that could bring him what he desired if he was willing to pay the price. She didn’t charge him for the artifact, but told him to flee immediately. He followed her orders and ran into the woods, his bones aching from weakness. He found a clearing and did as he was told, clenching the talisman in his hand and crying out for the angel she promised. The cloaked woman appeared again, with her hood down, grinning at him. He watched in awe as she transformed before him from a lovely woman to a lethal-looking creature. She appeared very close to a humanoid panther with piercing yellow eyes and a voluptuous build. While he watched her approach him, slipping off her hood and clothing, she promised she would deliver him wealth and power. The price was that they were to be lovers and the only children he would have would be hers. She ensured he would marry the Lady who took away his father, and that he would have to kill her on their wedding night so she could take her place. She warned that all descendants would be practitioners of magic and he would likely be the subject of malicious rumors.

But to him, it was all worth it. With little hesitation, he sealed their deal in a night of fiery passion. After that night, everything went according to plan. She fed him and gave him such wealth that he caught the eye of the noblewoman. Convinced he was of royal heritage, she convinced her father to allow them to marry. The night they were to consummate their marriage, he strangled her and Zudora appeared in the guise of the woman. After disposing of the body, their dark secret remained hidden, though some did suspect that their bloodline was…different. The talisman has since been handed down generation after generation to the first-born child.

When Nouhime was born, her family had already been so deeply ingrained into the royal family, most rumors of the strange bloodline had diluted to mere fanciful stories with different names for the characters involved. The first and only child born to her parents, she received the now powerless talisman as a reminder of her family history. She was awash in luxury and riches, raised to view herself as superior to nearly all others. She was often held in suspicion, like all others in her family, for her magical tendencies, but she was never persecuted. Until the death of the king, that is. At first, nearly everyone in the royal family was held in suspicion, including the Saito line. This soon died away, however, as the king’s uncle was made the primary suspect. Anxious to get away from the routine life with her parents, she has volunteered to help bring the murderer to justice…though she would rather just kill him for the fun of it.

Name: Emmeline Galara (or whatever the Queen's last name is)Race: Undecided, but probably Elf or Half-Elf (would be willing to play one of the queen's daughters, as well)Class: Swashbuckler (Flying Blade Archetype)Age: 18Gender: FemaleHeight: 5'7"Weight: 120

Physical Description & Personality: A paragon of speed and dexterity, even amongst others of her race, Emmeline weighs a good deal less than many other women, and is easily able to use her lithe frame to dodge attacks while counter-attacking in the blink of an eye. Gifted with the same grace and beauty as her mother, she's able to distract enemies with relative ease, whether she's attempting to or not...something that makes aiming a dagger at them even easier. While she understands the importance of armor, she has a habit of always wearing something with the royal family seal, though this can prove to be a weakness if enemies see it. Outside of fights, she acts as one would expect a royal family member to act, showing polite mannerisms to friends and family. Elegance, grace, and authority, these are what make a princess in her mind. When forced into combat with an enemy, however, it becomes a show for her, or even better, target practice. When forced into a corner, she maintains a fearsome attitude, unwilling to show weakness if she can help it.

Background: Blessed enough to be born into the royal bloodline, Emmeline's childhood was arguably easier than any commoner's. While the "normal children" might've had to work fields and crops with their parents to prepare them for life, Emmeline's days were filled with lessons on etiquette, gestures, and various lessons concerning her lineage and what would be expected of her if she became queen. While the history lessons didn't particularly interest her, she soaked up the rest of the lessons like a sponge, hungry for the information that was being fed to her. In the rare moments of "off time", however, she would watch such things as the court jesters, common street performers, and the like. How was it that commoners, given so very little in the grand scheme of things, were able to perform such feats with ease, without fear of the blade coming down upon their flesh? Pondering this question over so long a period of time, Emmeline eventually came to attempt these feats herself, calling for her guards to procure daggers and knives, along with wooden boards to use as target practice. While she started off with sloppy aim, she eventually came to learn how to use the grace that she'd already come such a long way in refining to throw these common weapons. While her style might still be considered sloppy by some, it's a great deal more than others can manage.\

(This is if I can use the class. If not, I was also thinking of using a class that can use rapiers, as though are the very definition of finesse and royalty by some. ^^)...Actually, I might go for a rapier anyway. Nothing says "classy" like a rapier...I'll wait for class info first, though.

Okay with what was mentioned in the first post.Not okay with toilet stuff, excessive violence/gore, hard guro.If it's not in the ons or offs, it's either something I don't mind experimenting with or something I forgot to mention, so I guess PM me if it comes up or ask me in the thread.

No no, it's okay, Blinkin. She's not looking for a balanced party, don't withdraw! D: Besides, I'm sure there's other classes that can make use of a rapier (though you might need to help me figure out which ones.)

I suppose that two swashbucklers could work. They would certainly drive each other... and everyone else... crazy with piffy and witty conversations. Alison is an inspired blade; focusing specifically on the rapier, but it's the archtypical weapon of the breed.

I could see them competing, in a friendly way, over all sorts of things.... men seduced, evil things killed... most drinks consumed...

I enjoy any NC where the guy/girl/monster takes the time to force Nixi to drip a bit before having his way with her. Non-sapient animals and sapient beings that heavily resemble them (wargs, hell hounds, centaurs) are a fret, but nothing a good writer can't blow out of the water. The other content you mention is either stuff I know I enjoy or am interested to experiment with.

I like the characters so far. I am going to hold off a couple of days to give people a chance to get concepts in, then will decide who to go with if there are more than 6 (my apologies if I have to reject anyone, it can just be a struggle with too big of a group).

A few notes. The Queen, if human, would probably be in her mid-thirties at a minimum so others could play her daughters. If no one wants to be a daughter, she could be younger. Any daughters would have to be the same race or (if she is an elf) half-elf. If people would like to submit a concept for the Queen as well as a different one (or just mention that a concept could also be the Queen), I am fine with that and will consider both. I may give a small bonus to the Queen, potentially a magic item or some extra gold.

The exact situation surrounding the death of the King will vary somewhat depending on the character who is the Queen. However, it is clear (to her at least) that she is being framed as part of a plot. Unfortunately, refusing the quest (if even possible under the geas) would only make her look more guilty. So the Queen (and potentially her daughters) would know that they are leaving at least some people involved in the plot behind at the palace, while they pursue what leads they have.

My rough idea (though as mentioned above, it will depend on the character) is that she was the only one in the royal quarters when he was killed, that she had blood on her or there were signs of her being involved in a struggle, however she can't remember anything, and was found asleep/unconscious. The only reason that she was able to deflect some suspicion was that the guards were murdered in a magical fashion outside of the door, the King's Uncle was seen in the city for the first time in decades (and is a known Necromancer with a grudge), and that she testified under a zone of truth that she couldn't recall what happened, but had no reason to kill him. It is all a bit iffy I'll admit, so I am open to suggestions related to the situation.

Interested. But I never did a group role before. Before I post a character, is Golarion the setting for this? Will help me come up with a background. I was thinking of a young naive human monk that's been raised in the semenary and she is let out to help find the assassin. Is hero lab ok with doing up a character? Are you allowing traits and flaws?

Not specifically Golarion, though you are welcome to use details from there if you don't want to create things.

Hero Lab should be fine as long as it can output a text file. Traits and flaws are allowed.

What the hell, this is, of course, dependent upon the class being acceptible, but here goes...

If the class is acceptible, I can have a character sheet ready in a few hours.

The class is fine and she looks interesting. You can create a sheet if you'd like, though I won't be flat out accepting anyone for a couple of days at least, just to give people a chance to get concepts in.

Would you permit a Sorceress to have a Rakshasa bloodline? I was thinking her family could have married into the royal family several generations back through a deal made with a Rakshasa, and now their human family line (not the entire royal family, of course) is tainted with the heritage. The only benefit she would get as a level 1 sorcerer is a +5 on bluff checks that she can make 8/day. This bloodline is in the Ultimate Magic book, if you'd like to double-check :)

(This is if I can use the class. If not, I was also thinking of using a class that can use rapiers, as though are the very definition of finesse and royalty by some. ^^)...Actually, I might go for a rapier anyway. Nothing says "classy" like a rapier...I'll wait for class info first, though.

You are seeing her as a Princess or the Queen? But the class is fine and she looks interesting.

I suppose that two swashbucklers could work. They would certainly drive each other... and everyone else... crazy with piffy and witty conversations. Alison is an inspired blade; focusing specifically on the rapier, but it's the archtypical weapon of the breed.

So whatever happened to the similar RP started by the same author a few months back? Did the players just sorta die off?

It is still going, though has lost a few characters and been condensed down to one thread. It has been delayed occasionally, but I think is running fairly smoothly. I also tried to run one before that which failed due to my own issues at the time.

Whew! I'm thrilled that it wasn't a problem! Let me know if there are any changes I need to make, however. I'm willing to make them! I'm really looking forward to this RP. Nouhime really needs to explore the darkside of her bloodline with whatever deadly beasts you can throw at her

Maybe because level 1 is before level 2 and all of the PC's are newbs who barely know which end of a sword is the dangerous end?

I remember a time, more than many moons ago, when every game started out at the beginning and no one "cheated" by starting at level 5, 6 or 9. *shrugs* If the GM wants to start out at level 1, it's his choice.

I have only skimmed backgrounds so far, but am not sure that anyone has submitted a Queen character yet? If no one wants that role I'll NPC her and try to bring in a PC villain or two.

I wouldn't mind playing the Queen if there's still room in the game for more entries and no one else wants the role ~Still trying to decide on a class to play though, I'm torn between Paladin (Hospitaler) or Oracle (Life Mystery)... maybe a bit of multiclassing between the two later on as the group levels? I have heard tales of those two classes synergising very well to keep the rest of the group healed.

Maybe because level 1 is before level 2 and all of the PC's are newbs who barely know which end of a sword is the dangerous end?

I remember a time, more than many moons ago, when every game started out at the beginning and no one "cheated" by starting at level 5, 6 or 9. *shrugs* If the GM wants to start out at level 1, it's his choice.

Princess Coryn is the bastard product of one of the King's many dalliances. She is capricious, wanton, and sinful. She enjoys toying with the affections of others, and takes great pleasure in watching her toys suffer. Princess Coryn has been trained by the King's servants in the ways of carnal pleasure for His personal enjoyment, and uses her arts to seduce and manipulate men from every walk of life. She has only ever truly loved one man--a village porter with large shoulders, a dumb look, and a monstrous cock-- but the Princess had him hanged for treason when he did not show up for a midnight rendezvous (his mother had passed away earlier in the evening).

Princess Coryn is strikingly beautiful and mysterious. She has the fierce gaze and snarl of a tigress. She is shapely, buxom, and lithe. The Princess enjoys wearing corsets and thigh-high boots with heels. In game, she first appears garbed in a purple noblewoman's dress, with very little else on her person.

She is domineering, snide, and prideful when she isn't being lusty. She is possibly a nymphomaniac, and likes to be taken in public spaces.

Note: There are two points that I would like to remark upon. The first is, I know that the 1st level Magic Armor spell doesn't alter a character's appearance, but I really like the idea and I hope you don't shoot it down. Secondly, I used the trait "savant" to give her "Performance: Sex." I know it's an essentially useless skill.

I wouldn't mind playing the Queen if there's still room in the game for more entries and no one else wants the role ~Still trying to decide on a class to play though, I'm torn between Paladin (Hospitaler) or Oracle (Life Mystery)... maybe a bit of multiclassing between the two later on as the group levels? I have heard tales of those two classes synergising very well to keep the rest of the group healed.

There would still be a room for an entry. And I believe you're the first to express interest in the Queen. I would prefer the Oracle over the Paladin, just to eliminate questions about why she didn't lose her powers if she committed an evil act. But either could probably work if you strongly prefer the Paladin to start.

This seems like something I'd be interested in trying out... I've never played pathfinder before but I have the books, so the core focus is something I can appreciate.

I'm considering a rogue or perhaps ranger or druid... I'm not sure. I definitely want a more skills oriented character rather than just focusing on combat and whatnot (failure is fun, after all, right? ) I rather like the idea of a person who is... friendly with the wild. Perhaps I could be the queens huntress, provider of food during long travels and guide-person?

I didn't want to voice my interest at first, due to TOS and I being friends already and, well... I came to E looking to make some new friends, but honestly checking over all the interest threads and player requests in the forum over the past few days, this game seems the MOST fun to me.

Settled on a bonded witch. May also go for the hedge witch archetype, though even if I don't, I'll be picking up a cure spell so I can back up our main healer. Plus, hey, a little more positive energy doesn't hurt if daddy dearest does turn out to be behind this. Necromancers and undead and all.

It's just so hard to decide...I've narrowed down to two fleshed out concepts...same class, but different approaches. I've got a Kitsune Inquisitor that I really like, but would require a third party racial alternative ability to work out. I also had a Gnoll Inquisitor idea as well, a lot more straightforward (and assuming Gnolls would be allowed at all, of course)

Once upon a time, there was a young, idealistic wizard named Haekel. It is lost to time now whether he was the moth or the flame, but, as happens on many adventures, a youthful passion shared with a fair elven maiden bore fruit. Though Haekel proposed to the maiden, she smiled, and when the seasons turned, she departed, leaving behind only a daughter, and a surname for that daughter to bear.

Freyalissa remembers a good man and a warm smile when she thinks of her father. Though she was born out of wedlock, he loved her no less for it, even when he married. True, he was not a perfect father. He began taking long journeys when Freyalissa was nine, each longer than the last, and with each return, he seemed more and more preoccupied with the study of necromancy. Freyalissa still remembers the last day she saw him, in her nineteenth year, when he pressed one last gift into her hands. She remembers discovering with wonder that the memento unlocked her magical potential, remembers how she would imagine showing him her magic for the first time, dreaming of the secrets and spells he would share with her.

It was only the warmer, happier memories of their father she shared with her half-sister, too young to remember their father. Though she dearly wanted to go out in search of their father, when her step-mother fell ill, Freyalissa knew she could not leave her half-sister behind, as their father had left them both behind. And so she stayed, raising her half-sister with all the warmth and tender love her father had shown her in his best years. She kept the household running, and, when the fair elven maiden returned, once or twice a decade to check on her daughter, Freyalissa always asked her to listen for any clues to what might have become of the wizard who had once been young, who had once been idealistic.

Though Freyalissa has practiced her magic, it has always been her half-sister, always the household that have been her priorities.

As saddened as she is to hear of her cousin's untimely demise, Freyalissa is alarmed to hear that her father has been implicated in the ghastly crime. Knowing the dark shadow this could cast over her half-sister and the household, Freyalissa knows she must entrust the household to her half-sister, now a woman grown. Freyalissa has the gift of magic, and now she intends to put it to use to find out the truth. The best way to clear her father's name is to aid in discovering the true culprit.

Okay, I think I can make the Kitsune work regardless, so I'll pitch the idea at least:

If it had not been for an unlikely series of events, Kiyoko would never even stepped foot in the kingdom that was now under turmoil. A man from this kingdom had committed a crime so heinous that a small but devoted group of her kind felt the deed must not go unpunished. As a new acolyte of her religious order Kiyoko would not have ever been considered for this task; the man was very dangerous and she would have been a liability. However, Kiyoko had grown up in the port city of her country, and her exposure to foreigners and travelers meant she was the only one of her order who spoke the language of this kingdom. With reluctance she was brought with, while Kiyoko herself was eager to do her part. It would ultimately lead to her current situation at hand. Their enemy had been powerful and cunning, and the group's number had been whittled away until it was only her and her master confronting the criminal. It was her lack of power that ironically saved her in the end, as the foe had focused all efforts on Kiyoko's master...and in the end she landed the killing blow just as her master fell. Now alone, she discovered that a strange group of foreigners coming into a kingdom to slay one of its citizens is decidedly frowned upon. It mattered not that he (in her mind) had deserved it, she was still taken prisoner for her role in what was viewed as a simple murder. This put her in the unique position to be called upon to submit to the geas and assist the queen in her efforts to prove her innocence.

(I left the crime deliberately vague to allow the criminal Kiyoko had hunted to be tied into the story, but what first came to mind was having him be a necromancer with ties to our current antagonist)

Kinks: Yes please! The vast majority of extreme stuff is quite acceptable by me. Men, monsters, animals, the undead...bring them all on! Pregnancy play is quite fine in my book as well. Pretty much everything mentioned I'm alright with, although the mind controlly aspects I'd prefer to not be used too much...I'm okay with some charm or lust inducing once in a while, but if it's every encounter it kinda turns me off.

Outline: In the Westerwood is a small community of wardens and villagers; their royally-appointed duties is to maintain the extensive hardwood forests as a King's Preserve; this has fallen by the wayside as the years have carried on, and the King rarely hunts these grounds. Still, the Shrodewood and its inhabitants keep their duty, tending crops in the border areas, their druids tending both field and forest, while what few hands they can spare patrol for bandits, poachers, sick animals, and worse.

Amelia is one such hand. Born and raised within the woods themselves, she embraced their magic and mystery at an early age... but never manifested the "true calling" of a druid. Where others relied solely on the strength of steel and snares, she found power in the beasts of the wilderness; the look on a bandit's face when a half-ton river bear pins him to the ground is one that still amuses her.

The news of the king's assassination has her village in an uproar; though it has been two generations since hte king visited, they remain loyal to the crown and fondly remember the kings and princes that came before. Amelia has taken it upon herself to represent her village and its confidence in the Queen (or rather, "The King's Wife," as they call her...) by traveling to join her in her search.

Extreme content: As with your other game, I'm good with NC and nonhuman stuff. Pain and absolute mind control is an off (Charm person is okay, Dominate person not so much.) Sex involving obviously dead undead is a no - Most vampires are okay, ghosts could be interesting, but no horny zombies, please. The character likely does not have especially broad horizons, being from a backwoods (literally) hamlet, but they could certainly be broadened.

I hate rejecting people. I liked pretty much all the concepts, but do need to keep it smaller just so I don't overwhelm myself (and slow the group(s)). If people would like to keep them in mind in case of attrition, please let me know. My apologies to those I couldn't accept, and thank you for taking the time to toss in a concept.

Perhaps in the future you will feel more comfortable with extra players, or maybe life will get in the way for someone... in either case, if you need new blood Jaded, revive this thread or send out PM's! Have fun! 'w' b