Game DescriptionRealMyha is a first person scifi adventure game created with Unreal Engine by Simon Mesnard(author), Denis Martin (main developer) and Olivier Maurey (music). It is the remake of a free 2dgame, Myha, that had been received warmly by the fans of puzzle games and Myst-likeadventures.

Myha, in its first and free edition, was an old-school adventure playable with the mouse only,composed of 360° panoramic views. It was originally made by Simon Mesnard during the MystGame Jam of January 2016 hosted on itch.io, and set in the world of his scifi series The Black Cube.RealMyha became a cooperative project and gave birth to a first playable demo, which encouragedus to continue with a full3d engine and try a Kickstarter. It is now entirely recreated with DenisMartin and Olivier Maurey, also famous for their passionate work on the RoonSehv series."The CSE (planet Terra's Space agency) received a distress signal from the moon. A cosmonaut issent into space to investigate. When he arrives at the destination, there is no distress beacon,there is no-one around, except for a mysterious Black Cube. He takes it and... is suddenlyteleported in a faraway world: an island, on a moon named Myha."

Key FeaturesThe world of Myha entirely recreated in Unreal Engine 4 - More realistic graphics, new textures,dynamic lighting, day/night cycles... It is the first game in full3d in the Black Cube series (ASA,Catyph...) Many improvements: gameplay and content - Original puzzles updated + all new puzzles! Increasedgame time... A new original soundtrack - new music composed for the occasion by Olivier Maurey (RoonSehv,l'Age des Sons)

Release DateCurrently planned for March 2019

PlatformsWindows, DRM-free(possibly more depending on the success of the Kickstarter)

PriceTBD

About UsHi, we are Simon, Denis and Olivier, the small team behind RealMyha! We share a commoninterest for video games, scifi, and the creation of imaginary worlds. Simon and Denis first metafter the release of ASA: Remastered Edition on Steam in 2015. They took some time to talk aboutthe game, and about the challenges of working as indie devs. Soon after, Denis and Olivier sharedthe beta version of Roonsehv with Simon,who's been impressed by the result. The three of us areworking at distance with passion, at home in France (Simon as a freelance artist and Denis andOlivier during their free time). We are all involved in The Icehouse collective, an online group ofindie creators who try to help each other, and we also do our best to share our motivation with ourfriends. It is with the support of everyone at The Icehouse that we finally decided to try aKickstarter for our first common project, RealMyha.

I'm very happy to announce that our new game RealMyha is now on Kickstarter. We've been working with passion on this scifi adventure that can remind of such famous games such as Myst, The Witness, Xing or Obduction.

Hi everyone! Thanks a lot to the creator of this thread, and to all of you!

We tried to set a low goal even if we have to fund a part of the game ourselves - which we had done for our previous games anyway. We also try to give the digital version for a low price. Unfortunately the physical rewards will be more expensive for everyone who don't live in France because of huge shipping costs (it's a real shame, we didn't know how to solve that).

I'm very excited by this project! If we succeed it will be my first published game in full3d. Denis has a lot of great ideas, not only for the graphics but also to improve the puzzles. Working with a team for once is just awesome, I don't have to take all the decisions on my own, and you'll see the difference in terms of quality, I have no doubt.

Let me know if you have questions. We will work on a FAQ in order to cover the most important and frequent ones. You can ask me here, or by email, or on the KS page, or facebook, etc. As you prefer

We continue to work hard on our Kickstarter! There is a new update every day. We have supported a scifi point&click game named K'nossos (currently on KS too), shared new private screenshots of RealMyha, received a great encouragement message from the developer of Rhem, made a summary about the Black Cube series and its surroundings... Next week we will update the FAQ to answer all of the questions that we have received, we will reveal new screenshots, unveil our stretch goals and possible new features, and more surprises.

There has been a lot of nice messages and kind words from our backers. We have been very moved to discover how much you were interested in the project. This is very exciting!With everyone's efforts, we have reached 39% so far. In 3 days we will be at half the time of the total 30 days coutdown before the end of the campaign. It means that in 3 days we have to be at 50% of our goal! We might be a little late at this rendez-vous despite all your efforts, but we really want to reach 100% before the very end!

We still need a lot of help, but we can't thank you enough for what has happened so far.