The people behind ‘Total Annihilation’ want you to fund ‘Planetary Annihilation’

Capture an asteroid, then attach rockets to it and smash your enemy from orbit. Yes. Yes I will.

Some of you may remember Total Annihilation, 1997′s seminal RTS and still a game looked back upon fondly by millions. Well, many of that games’ creators now work at Uber Entertainment, makers of such games as Monday Night Combat, and they want to make another RTS. Only this time, they don’t want any publishers involved, because they’re asking you to fund it directly.

Planetary Annihilation is ‘Total Annihilation-inspired gameplay on a planetary scale’, and if their trailer is anything to go by, it’ll involve managing bases on multiple planets, orbital drops, asteroid captures, and even the building of gigantic rockets on the back of asteroids to push them directly onto your enemy’s base, killing them instantly. Sounds amazing.

caitsith01: I think that’s rather the point.Even now, many, many years later, TA has a superior interface and many other superior features to ‘modern’ RTS games like Starcraft II.

If this is basically TA with (even) bigger maps and better graphics, then it sounds superb.Hopefully they leave out all the shield stuff which IMHO ruined SupCom.

I don’t think that was the only thing that ruined SupCom, however, I love both games. SupCom2, well, that’s another story of pain.

The interface things fascinating… why don’t modern games (excluding the console debate) have better interfaces. Some games create in-game difficulty by creating bad interfaces / not allowing automation / etc. This is a horrid design feature (sorry, im ranting off topic)…. IE: Eufloria, great game, but why not allow the user to automate the moving of seeds?