Developer Notes (Owen Rubin) : I wrote my first (non-vector) game, Cannon Ball, while sitting in my small office at a Model 33 teletype connected to a Motorola MicBug 6800 processor, both of which were connected to simple videogame hardware. I hand-assembled the entire program--it was only 2K, but still took several months--including self-test, saving the code on punched paper tape.

Notes : May not have gotten past playtesting - same as Atari 2600 console game Human Cannonball.