March 2017

All the stars have aligned, and Obduction for Mac is now available! It’s been a longer haul than we thought, but we think it’s well worth the wait. This extra time means that Obduction will run a bit better, with fewer bugs, and prettier graphics.

The release of the Mac version means that you can now experience Obduction on Mac, Windows, Rift, and Vive. But we’re not resting. We’ll continue to optimize, update, clean, and polish.

Buy Now! The Mac version is available for download at…

Here are a few things Mac users should know…

Obduction requires Apple’s Metal framework. You can check to see if your Mac supports Metal by doing the following…

Choose “About This Mac” from the Apple Menu  (upper left)

Click on “System Report”

Select “Graphics/Displays” on the left

Look for the “Metal:” heading, and see if your Mac is listed as “supported”

You can also check a list of Macs that support Metal by clicking here.

Cyan Inc., makers of the legendary Myst and Riven franchise, announced today that Obduction, its critically-acclaimed sci-fi adventure puzzle game, is now available on HTC Vive, and updated with Touch controls for Oculus Rift. The updated feature-rich package includes all platforms released to date including PC and Rift, and is available today for the same $29.99 on Steam, GOG, the Humble Store, and the Oculus Store. Players who already own the game on PC or Rift will receive Vive and Rift Touch support in today’s free update as well.

“We were blown away by the number of fans who queued up at PAX East and SXSW to be among the first to go hands on with Obduction VR hand controls. Reactions ranged from praise to amazement, and it was genuinely touching to talk with generations of families that grew up on Myst and were now excited about Obduction,” said Rand Miller, CEO, Cyan.

“I’m so lucky to still be making worlds in this incredible time of rapidly advancing technology that enables us to create places with such deep immersion. After 30 years of making worlds, stepping into our creations with the Vive and Rift feels like a magical milestone – very exciting times for a company that is motivated by providing grand adventures that become people’s worlds.”

Here’s what fans had to say about their experience previewing Obduction Touch at SXSW: