Originally posted by HAHADORI
First of all thanx for everything..
well.. while i am using your layout with 'OUF_barfader', i got a small problem. the function of barfader is that, when target is exsist, it changes the values of alpha as you know. so i set it up, when the target is not exist, then the player fade out. But the barfa...

First of all thanx for everything..
well.. while i am using your layout with 'OUF_barfader', i got a small problem. the function of barfader is that, when target is exsist, it changes the values of alpha as you know. so i set it up, when the target is not exist, then the player fade out. But the barfader make the frame of target fad...

Originally posted by gagou
this is the error I got in my previous post, you can fix it by applying the modification I gave but I'm not sure this is the best way to solve it.
//gagou
Actually.. I tried to fix the errors by your modification.. but I got a same error.
//p3lim
now it works properly!! thanks for your quick re...

First of all thanks for your addon!!
I got an this error.. and i cant figure out how to solve this peoblem.
could u test it and find a way to fix it?
And i also got a problen when i am in party... Barfader eliinate the all party framse ...
Interface\AddOns\oUF_BarFader\oUF_BarFader.lua:28: Usage: UnitAffectingCombat("unit")...