Wrathbone wrote:I think it’s because I only play survival mode if I’m actively seeking a brutal, unforgiving challenge, and without the risk of losing the last 20-30 mins it doesn’t work.

Yeah, I think interpret survival mode in a different way - suffering from hunger, thirst, enemies being extremely deadly, no magical fast travel, etc, I think it works great. It's an entirely unique experience to the vanilla game already.

I guess for me it's more of a thematic thing, as opposed to the game's save mechanic being nerfed, which I find a tad arbitrary personally.

The newest incarnation let's the Lone Survivor set a local leader for each settlement, and walk away. The settlers build the whole damn place themselves. A player can micromanage the holy bejesus out of everyone, or do like me and go off shooting things then come back home to see the new city rising.

This makes one of my very favorite games of all time move up that short list a few slots. I'll be playing FO4 for years now, thanks to this amazing mod.

Now I have time to move all my personal crap to my house in Diamond City, dress it up like crazy, and build what I want there. Totally bachelor pad looking place, too, I might add, and getting better every day. And when I go back to any of the settlements with leaders (three so far with this new play-through), it looks just that much better than last time I visited. I'm looking forward to the settlers leveling their own city from zero to 1 - when the residences will start having some lighting inside, for example. Cool to have vendors show up and build stuff, and one place has a doctor which is cool to visit. I feel like a part of a growing community instead of dicking around for hours trying to make walls and floors freakin click together.

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I had a great time on my Survival playthrough, once I'd got the save mod installed. I built up Hangman's Alley as my main base of operations and got the supply routes feeding into it. Barely even touched the main story, there's so much other stuff to do.

I did really enjoy the normal game mode, but it really comes alive in Survival when you're meticulously planning each sortie.

The newest incarnation let's the Lone Survivor set a local leader for each settlement, and walk away. The settlers build the whole damn place themselves. A player can micromanage the holy bejesus out of everyone, or do like me and go off shooting things then come back home to see the new city rising.

This makes one of my very favorite games of all time move up that short list a few slots. I'll be playing FO4 for years now, thanks to this amazing mod.

Now I have time to move all my personal crap to my house in Diamond City, dress it up like crazy, and build what I want there. Totally bachelor pad looking place, too, I might add, and getting better every day. And when I go back to any of the settlements with leaders (three so far with this new play-through), it looks just that much better than last time I visited. I'm looking forward to the settlers leveling their own city from zero to 1 - when the residences will start having some lighting inside, for example. Cool to have vendors show up and build stuff, and one place has a doctor which is cool to visit. I feel like a part of a growing community instead of dicking around for hours trying to make walls and floors freakin click together.

I like the sound of that mod.

Just once I want radiation to turn something into a giant fluffy bunny, instead of the Grand Poobah of all Mirelurks.

gpa: yeah, it's really something. Here now, a few dozen in-game days later, and some of the settlements rival the dev settlements. I've got five or six at least, I forget how many - each settlement needs an npc leader in order to 'lead' the city, so to speak. And I've set up supply lines for them all. So, in a nutshell: build the Sim Settlements desk; click on it; assign npc leader; wait a bit for the widgets to do their magic (it cleans up everything automatically, then starts building the basic layout as you watch, including putting in a settler beacon); wait a bit more for an untasked settler to become supply route. That's it. My Sanctuary settlement looks freakin' amazing now, and it's not done yet. I did have to boost the object number for each settlement, whatever it's called, with another mod, otherwise this is, to me, how the game should have shipped. One can visit each plot in the settlement and switch it out to something else (industry for food, e.g.), take over control of the city and build one's own, and tons of other choices. Like I said, I'm letting these folk build the damned places while I go out and conquer. They still need me to drop back and defend on occasion, but the higher level cities are like junkyard fortresses. Highly, highly recommended!

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