Who is waiting for this game? It should be out in 2014 and rumoured to use frostbite 2 engine. Bioware also says it is using some of skyrim's elements, which i hope it is not FETCH AND KILL QUESTS.

Given the fact we saw how badly dragon age 2 is done, i am not setting my hopes high on DA3. EA and bioware are not performing well lately. Too rushed, too many bugs and they are buying all those companies and producing crap quality games.

I'm personally not setting my hopes high either. After what they did with DA2 & ME3, I'm not holding too much hope that the game will be any good. It's quite sad for me, as the whole story and lore and world of DA was interesting to me (even if somewhat cliche).. but they really butchered things with DA2 IMO.

Frostbite 2 engine with Skyrim elements? So we'll have a 'pretty' 1st person action game with dull kill & fetch quest's and likely a lackluster storyline to go with it.... I think I'll wait till more information is released about the game before I get any kind of interest in it. The only information from the official site is.... sparse to say the least:

Spoiler

An open letter from Mark Darrah, Executive Producer

Hey everyone,

We are going to do things a little differently today. Some of you may not know who I am so to start out, I'm going to tell you a little bit about myself.

I joined BioWare in May of 1997 making this year my 15th year with the Company (So, old…). I am a programmer by training and implemented the AI, scripting, and combat systems in Baldur's Gate. After that, I moved into a lead programmer role on Tales of the Sword Coast, BG2, and Throne of Bhaal. I kept my hands dirty during this time; you have me to blame for the wild mage.

After the Baldur's Gate series, I was the lead programmer on Jade Empire, though I made a brief detour to implement the first version of the DM client in Neverwinter Nights.

Then through a weird series of un-relatable stories, I ended up on BioWare's handheld title Sonic Chronicles: The Dark Brotherhood. I started out as Lead Programmer and finished in charge of the project. Along the way I managed to write a scripting language somehow WORSE than the one in BG, yet at the same time coded a stats system that I am VERY proud of. Fundamentally, the core achievement was that you could not die after you had already; it's surprising how hard that can be to ensure, sometimes.

Finally I moved over to the Dragon Age franchise. I have been the Executive Producer since just before Dragon Age: Origins shipped.

I am part of an active D&D campaign, love collecting pen and paper stuff and like walks on the beach.

Actually I don't like walks on the beach, too smooshy.

Okay, enough about me, why have I called you all here today?

I am pleased to confirm that we are, in fact, working on the next Dragon Age game. Not a big surprise to most of you, I know. We have been working on it in some way for about two years now with the bulk of our efforts ramping up about 18 months ago.

Part of that effort has involved you, our fans, and the feedback you've provided for Dragon Age: Origins, Dragon Age II, and their DLC. We've visited message boards, read reviews, and we've gone to events to have direct face to face conversations with some of our most passionate fans. We've been listening, and we will continue to listen.

Recently, I said that we didn't want to talk about Dragon Age III unless we had something to show. I'm trying to stick to that plan and won't be revealing much today. That said, a lot of information and rumors have surfaced recently and we don't want to hide from them. There are a BUNCH of things that I really want to share with you but I want to do this right, and doing it right requires some more time.

So here's what I can confirm for now:

The next game will be called Dragon Age III: Inquisition. We won't be talking about the story of the game today. Though you can make some guesses from the title. This game is being made by a lot of the same team that has been working on Dragon Age since Dragon Age: Origins. It's composed of both experienced BioWare veterans and talented new developers. We are working on a new engine which we believe will allow us to deliver a more expansive world, better visuals, more reactivity to player choices, and more customization. At PAX East, we talked about armor and followers… Yeah, that kind of customization. We've started with Frostbite 2 from DICE as a foundation to accomplish this.

There's much more to talk about, of course, but it will have to wait until it's ready for the prime time.

We are going to be as open as we can. We will continue to have a dialogue with you and answer what questions we can. Keep providing us with your feedback. I'm excited about what we are working on and I hope that you will be too. I know this is going to be hard to believe, but it is just as hard for me not to tell you stuff as it is for you to wait.

Well they admitted that DA2 was a rush job. And even then I enjoyed a lot of parts to that game. I thought ME3 was great other than the ending. So as long as they don't rush the game then I'm definitely anticipating a good game.

Meh, I liked DA2 but it was waaaaaaaaay short and lacking any of the depth that DA:O had. ME3 kind of did the same thing. If they had kept some of the depth ME1 had and some of the improvements that ME2 had it would have been incredible. Instead we got ME2 part 2. Which is not a bad thing but it seemed like a total step back.

After seeing just how far Bioware have fallen after being acquired by EA I can't get too pumped up for any of their games any more.

I predict the game will be priced at the normal $60 and end after ten minutes with everyone in your party dying quicky. They'll roll the credits and roll out an expansion pack for $20 with 10 more minutes of story that show it was just a dream, rinse and repeat forever.

An RPG by Bioware? I'm calling the entire plot now. It will be revealed in the beginning that you are the hero/savior of the city/world/general area in the beginning of the game. After that you will have to solve the problems of several people/groups of people and then unite them and then they will help you defeat the antagonist. There will be no unexpected twist. The dialog choices in every cutscene will have the option to make your character act like a prude or an ass and they will change what they say and how they act in some small way but the actual outcome will only be affected in a minimal way if at all.

It's okay to enjoy crap if you're willing to admit it's crap.Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

The only thing I disliked about ME3 was the horrendous ending. The gameplay and the story otherwise was pretty solid. But that ending.. just leaves a bad taste in your mouth.

As for everything else, well, I never got on the DA boat and I don't feel like picking it up now.

You had no issue with Day One DLC? It's effectively the way to get people to cough up 70 bucks per game without actually raising prices. EA reports that money as part of their first week sales, hence why they develop it. Never mind that Javik was considered pretty essential. Not necessary to beat the game, but a core part of lore.

Edited by MazingerZ, 11 January 2013 - 11:10 PM.

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It's okay to enjoy crap if you're willing to admit it's crap.Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

You had no issue with Day One DLC? It's effectively the way to get people to cough up 70 bucks per game without actually raising prices. EA reports that money as part of their first week sales, hence why they develop it. Never mind that Javik was considered pretty essential. Not necessary to beat the game, but a core part of lore.

Central to the lore, certainly. But I managed to play it just fine without him. Day 1 DLC isn't my favorite thing in the world, but I know why they made it, game resales are a decently sized market and this is a way for developers to get a piece of that pie without restricting essential content (MP, story content, etc). I'm also relatively anti-retailer, so that's part of my stance.

There is also the fact that the later DLC is released the less people buy it. The earlier you can push something like that out the better as a developer so that you can earn some money off of it. Which is why they make DLC. Doing it to continue the story seems disingenuous to me as that is something that should remain central to the game. So, they had a companion which you have no previous contact with and as far as I know wasn't hinted at in the lore available for 10$ USD. Were it Tali I would be pissed. Were it Legion I'd be livid. Were it Wrex I'd be a prototypical Krogan. I believe that it is stronger without him, one of the big driving factors in the lore of the game is the huge gulf between the 'modern' galactic civilizations and the Protheans. Having one alive would mean so many mysteries and questions could be answered, the mystic is gone. But that's a personal opinion of mine and could possibly be seen as reasoning through my decision to not purchase the DLC.

If we are to continue this conversation, may I suggest in PM? This thread is supposed to be for DA:3 after all.

An RPG by Bioware? I'm calling the entire plot now. It will be revealed in the beginning that you are the hero/savior of the city/world/general area in the beginning of the game. After that you will have to solve the problems of several people/groups of people and then unite them and then they will help you defeat the antagonist. There will be no unexpected twist. The dialog choices in every cutscene will have the option to make your character act like a prude or an ass and they will change what they say and how they act in some small way but the actual outcome will only be affected in a minimal way if at all.

I'm a bit reserved as well but having seen a lot of interviews they do really seem to know what the issues with DA2 were and have taken steps to prevent that. Playable races, semi-open world, less focus on mages vs templars, unique (non re-used) environments, better tactical play while keeping the fast paced DA2 combat, etc. I generally don't get pulled into hypes but it does look very good so keeping an eye on it.

While I agree that DA2 screwed me out of my $60, I do feel that DA:I seems to have gotten the things right that DA:O did as well as increased the bar.
Interactive combat environments via Frostbite 3 engine as well as everything that Swoopeh mentioned makes it seem that this could be a very very good hit.
It will not be released until 2014 and will have bigtime pc requirements but this will absolutely be a game that I will look more into as it gets closer to release.
The Witcher 3 has already garnered my cash lol. Black Desert hopefully will come to NA and DA:I will most likely get my money as well.
Good time to be a gamer in the upcoming generation of awesomeness, since I won't even be interested in GW2 at that point.

I read an article about DA3 in Game Informer. On paper, it sounds amazing: you will be in charge of a whole faction, and can supposedly lay siege to Keeps you wish to conquer. Qunari will be a playable race, which pretty much gaurantees a sale from me.

They say it will be more open world than DA1, but not as open as Skyrim.

It's a year away, so really until we know more details, hard to say if this will be THE game of 2014... but I'm looking forward to it.

Oh, and they are promising a way to allow you to customize your starting conditions... whether it will be just a checklist online, I don't know, but as someone who created multiple characters in DA1, but did not touch the human only DA2, I am looking forward to re-creating all my different choices I made.