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* Copyright (C) 2010 Google Inc. All rights reserved.
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* modification, are permitted provided that the following conditions are
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#ifndefWebSpellCheckClient_h
#defineWebSpellCheckClient_h
#include"WebTextCheckingType.h"
#include"platform/WebString.h"
#include"platform/WebVector.h"
namespace WebKit {
class WebString;
class WebTextCheckingCompletion;
struct WebTextCheckingResult;
class WebSpellCheckClient {
public:
// The client should perform spell-checking on the given text. If the
// text contains a misspelled word, then upon return misspelledOffset
// will point to the start of the misspelled word, and misspelledLength
// will indicates its length. Otherwise, if there was not a spelling
// error, then upon return misspelledLength is 0. If optional_suggestions
// is given, then it will be filled with suggested words (not a cheap step).
virtual void spellCheck(const WebString& text,
int& misspelledOffset,
int& misspelledLength,
WebVector<WebString>* optionalSuggestions) { }
// The client should perform spell-checking on the given text. This function will
// enumerate all misspellings at once.
virtual void checkTextOfParagraph(const WebString&,
WebTextCheckingTypeMask mask,
WebVector<WebTextCheckingResult>* results) { }
// Requests asynchronous spelling and grammar checking, whose result should be
// returned by passed completion object.
virtual void requestCheckingOfText(const WebString&, WebTextCheckingCompletion*) { }
// Computes an auto-corrected replacement for a misspelled word. If no
// replacement is found, then an empty string is returned.
virtual WebString autoCorrectWord(const WebString& misspelledWord) { return WebString(); }
// Show or hide the spelling UI.
virtual void showSpellingUI(bool show) { }
// Returns true if the spelling UI is showing.
virtual bool isShowingSpellingUI() { return false; }
// Update the spelling UI with the given word.
virtual void updateSpellingUIWithMisspelledWord(const WebString& word) { }
protected:
~WebSpellCheckClient() { }
};
} // namespace WebKit
#endif