Posted
by
timothy
on Thursday November 29, 2012 @02:51PM
from the and-for-his-next-trick dept.

eldavojohn writes "Mojang's Marcus Persson (better known as 'Notch') has answered quite a few questions in an interview with PC Gamer about his new game 0x10c. Since its announcement, there's been very few details about game play aside from the DCPU-16 and art tests. But in this interview, Notch has revealed quite a bit about how the game will function and non-final ideas he has for either a monthly fee to play in a 'multiverse' or micropayments. He talks about a custom OS people are working on to load into the game's CPU as well as a an in-game 3D printer that will allow you to make virtual objects. When asked about Kickstarter and his Oculus dev kit, Notch said 'Definitely going to make it work in 0x10c no matter what' and his account of using the Oculus Rift sounds more than promising for the VR Device. When asked about Linux he said, '[Linux] is wonderful. I think we need to have it, and it's a shame that more people, including myself, don't use it. It's gotten easier and friendlier.' When asked about Microsoft he said, 'I use their OS – Windows 7 is an amazing operating system in my opinion and of course there's the Xbox, which I love. I'm sure Bing is going to take off and save them. [Editor's note: Notch is smiling mischievously as he says this.]'"

Posted
by
Soulskill
on Wednesday November 28, 2012 @06:54PM
from the diving-scrooge-mcduck-style-through-pools-of-money dept.

We keep hearing success stories of indie video game projects that found funding through Kickstarter. Some have simply met their goals, while others have far exceeded the money they original asked for. Rock, Paper, Shotgun has provided updates on the progress of a huge list of funded projects. Many projects turned out to have unrealistic release dates. For example, Double Fine Adventure missed its August timeframe because it's getting a new engine. The new Leisure Suit Larry missed its October plans and hasn't been terribly open about a new one. However, most projects are humming along nicely, and some, like FTL: Faster Than Light have been completed and well received. The article exhorts all developers working on these games to make communication a priority, since the users are the ones who put up the cash, and deserve to know what's going on.

Posted
by
Soulskill
on Tuesday November 27, 2012 @07:52PM
from the make-it-like-minecraft-and-you've-got-yourself-a-soldier dept.

Velcroman1 writes "Teenagers raised on Call of Duty and Halo might relish flying a massive Predator drone — a surprisingly similar activity. Pilots of unmanned military aircraft use a joystick to swoop down into the battlefield, spot enemy troop movements, and snap photos of terror suspects, explained John Hamby, a former military commander who led surveillance missions during the Iraq War. 'You're always maneuvering the airplane to get a closer look,' Hamby said. 'You're constantly searching for the bad guys and targets of interest. When you do find something that is actionable, you're a hero.' Yet a new study at the Massachusetts Institute of Technology found real-life drone operators can become easily bored. Only one participant paid attention during an entire test session, while even top performers spent a third of the time checking a cellphone or catching up on the latest novel. The solution: making the actual drone mission even more like a video game."

Posted
by
Soulskill
on Tuesday November 27, 2012 @04:19PM
from the arrr-me-hearties dept.

An anonymous reader writes "As if we needed further proof that DRM really is more trouble for publishers and consumers than it's worth, Good Old Games, the DRM-free download store that specializes in retro games, has yet more damning evidence. In an interview this week, the store's managing director says that its first venture into day one releases earlier this year with Witcher 2 was a storming success — and the version that hit the torrent sites was a cracked DRM version bought from a shop. The very definition of irony."

Posted
by
timothy
on Tuesday November 27, 2012 @12:40PM
from the tora-tora-tora dept.

An anonymous reader writes "Yesterday there was a rumor doing the rounds that Nintendo was set to release a brand new version of the Wii console called the Wii Mini. The new machine would be significantly smaller than the current Wii, is expected to ship with a Wii Remote Plus, Nunchuk, and Sensor Bar, and hopefully carries a much lower (sub-$100) price. Well, it looks as though this wasn't just a rumor. Best Buy Canada has it listed with an image on its front page and a December 7 release date."Also at PC Mag.

Posted
by
samzenpus
on Sunday November 25, 2012 @07:00PM
from the because-you-can dept.

An anonymous reader writes "Following the news that Minecraft has been ported to the Raspberry Pi, Mojang has announced a new augmented reality iOS app. The app uses your iOS device's camera to track your surroundings before projecting creations onto the landscape. Not only can you see the results on your screen, but you can change their size as you please, and also walk around them to view from different angles."

Posted
by
Soulskill
on Sunday November 25, 2012 @06:33AM
from the customers-love-in-game-currencies-and-spamming-their-friends dept.

An anonymous reader writes "Game designer Tadhg Kelly has an article discussing the direction the games industry has taken over the past several years. Gaming has become more of a business, and in doing so, become more of a science as well. When maximizing revenue is a primary concern, development studios try to reduce successful game designs to individual elements, then naively seek to add those elements to whatever game they're working on, like throwing spices into a stew. Kelly points out that indie developers who are willing to experiment often succeed because they understand something more fundamental about games: fun. Quoting: 'The guy who invented Minecraft (Markus "Notch" Persson) didn't just create a giant virtual world in which you could make stuff, he made it challenging. When Will Wright created the Sims, he didn't just make a game about living in a virtual house. He made it difficult to live successfully. That's why both of those franchises have sold millions of copies. The fun factor is about more than making a game is amusing or full of pretty rewards. If your game is a dynamic system to be mastered and won, then you can go nuts. If you can give the player real fun then you can afford to break some of those format rules, and that's how you get to lead rather than follow the market. If not then be prepared to pay through the nose to acquire and retain players.'"

Posted
by
Soulskill
on Saturday November 24, 2012 @04:13PM
from the internet-people-curse-your-mother dept.

An anonymous reader writes "Alex Norton is the man behind Malevolence: The Sword of Ahkranox, an upcoming indie action-RPG. What makes Malevolence interesting is that it's infinite. It uses procedural generation to create a world that's actually endless. Norton jumped into this project without having worked at any big gaming studios, and in this article he shares what he's learned as an independent game developer. Quoting: "A large, loud portion of the public will openly hate you regardless of what you do. Learn to live with it. No-one will ever take your project as seriously as you, or fully realize what you're going through. ... The odds of you making money out of it are slim. If you want to succeed, you'll likely have to sell out. Just how MUCH you sell out is up to you.' He also suggests new game devs avoid RPGs for their first titles, making a thorough plan before you begin (i.e. game concepts explained well enough that a non-gamer could understand), and considering carefully whether the game will benefit from a public development process."

Posted
by
Soulskill
on Saturday November 24, 2012 @12:35PM
from the damage-control dept.

An anonymous reader writes "THQ has clarified comments made by 4A Games' chief technical officer, Oles Shishkovtsov, about why their upcoming first-person shooter, Metro, won't be available for Nintendo's new Wii U console. Shishkovtsov had told NowGamer, '[The] Wii U has a horrible, slow CPU,' by way of explaining why a Wii U version of Metro wasn't in the works. Now, THQ's Huw Beynon has provided a more thorough (and more diplomatic) explanation: 'It's a very CPU intensive game. I think it's been verified by plenty of other sources, including your own Digital Foundry guys, that the CPU on Wii U on the face of it isn't as fast as some of the other consoles out there. Lots of developers are finding ways to get around that because of other interesting parts of the platform. ... We genuinely looked at what it would take to bring the game to Wii U. It's certainly possible, and it's something we thought we'd like to do. The reality is that would mean a dedicated team, dedicated time and effort, and it would either result in a detriment to what we're trying to focus on or we probably wouldn't be able to do the Wii U version the justice that we'd want.'"

Posted
by
timothy
on Thursday November 22, 2012 @02:15PM
from the vt100-all-the-way dept.

First time accepted submitter undulato writes "I've got an aging, fat PS3 with only a couple of games that I still play on it but three kids under 9 who love Skylanders, iPet, Lego whatever etc. We all watch movies on it and it has been pretty much the centre of our entertainment world for a few years now. I've already got a spare HDMI monitor we could use for a screen so my question is — should we go for a new console this Christmas? Just buy another controller or two and a new game or two for PS3 and be done? Or get the still pretty viable Xbox 360, or even plump for a cheap Wii or even a Wii U if we're feeling flush. What do you think?"

Posted
by
Soulskill
on Wednesday November 21, 2012 @05:53PM
from the just-don't-call-it-the-metrobox dept.

SternisheFan writes with news of rumors over Microsoft's plans for its next-gen Xbox console. According to The Verge, the company is working on a cheap, Xbox-based set-top box for some time in 2013.
"The device will run on the core components of Windows 8 and support casual gaming titles rather than full Xbox games typically found on a dedicated console. Although hardware specifications aren't fully locked down, we understand Microsoft will use a chipset to enable an "always on" device that boots quickly and resumes to provide near-instant access to TV and entertainment services. Microsoft's Xbox set-top box work is said to be part of a broader effort to ensure its core architecture for the next-generation Xbox is scalable enough to be put together to run on a number of devices. We understand that the company could opt to combine its core system for the next Xbox with a phone stack to deliver a phone capable of running a full version of Microsoft's Xbox Live services."

Posted
by
Soulskill
on Tuesday November 20, 2012 @07:12PM
from the tricksy-hobbitses dept.

An anonymous reader writes "The Tolkien Estate has filed an $80 million copyright infringement lawsuit in U.S. District Court over the use of Lord of the Rings slot machines. The complaint hinges on a contract between the estate and Warner Bros. which allows the creation of LotR merchandise but not LotR 'intangibles,' like the experience of playing a slot machine game. According to the estate (PDF), 'Not only does the production of gambling games patently exceed the scope of defendants' rights, but this infringing conduct has outraged Tolkien's devoted fan base, causing irreparable harm to Tolkien's legacy and reputation and the valuable goodwill generated by his works.'"

Posted
by
Unknown Lamer
on Monday November 19, 2012 @09:36PM
from the war-games-of-course dept.

skade88 writes "Everyone knows content is king. Many of us use Windows or OS X at home instead of Linux because the games we love just are not available on Linux. With Steam moving forward for a Linux launch, I would like to hear from the Slashdot community on this topic. What are the game(s) you cannot live without? If they were available in Linux would you be happy to run Linux instead of Windows or OS X?"