StarCraft II: The Interview by GameTap

Dustin Browder has a crazy hard job in front of him: being the lead designer for StarCraft II. Essentially, every major decision about the game can be traced back to his brain. So when journalists, tournament-level players in Korea, and normal players all have comments about what they feel is broken, it's up to Browder to make sure he listens. During the Zerg reveal event, Browder took some time to talk to GameTap about general unit design, just how many times StarCraft II has changed, why he killed the beloved firebat, and the other classic StarCraft unit he killed.