Games are not mean to reflect reality

Games tell stories, they are not meant to reproduce reality (true, but not only true, of violence in games, but also realism in general in games).

At bottom, holodeck thinking implies that mimesis is the highest ambition of videogames. But games exist as more than reflections of reality: game places are not only representations of imaginary locations, but are themselves actual places, with all the characteristics of space as we know it; game systems are not only representations of life systems, but independent formal arrangements with their own terrors and joys.