8BitMMO Bloghttp://blog.8bitmmo.net
The official devblog of 8BitMMOMon, 23 Mar 2015 01:26:12 +0000en-UShourly1http://wordpress.org/?v=4.1.1Law Offices of LOL & LOLhttp://blog.8bitmmo.net/2015/03/law-offices-of-lol-lol/
http://blog.8bitmmo.net/2015/03/law-offices-of-lol-lol/#commentsMon, 23 Mar 2015 01:26:12 +0000http://blog.8bitmmo.net/?p=2450We have a new edition of the Offices of LOL & LOL, which Sage has masterfully rebuilt. Check it out at Root.

Kyro is also voluntarily stepping down from the mod team to focus on real-life things. I thank him for his contributions over his tenure as a mod.

Finally, I'd like to add that it was intensely difficult for the existing mod team and myself to narrow down the final contenders for the limited mod positions. Don't fret if you really wanted to be a mod. There are a number of people being eyed for the next round.

Dice added! Ever needed a random number for a minigame? Now you have one

Water death now uses normal respawn rules

/buypocket - purchases a new pocket universe for 10p. Pocket will be a standard new pocket (2x2 regions big with no townstone placed yet).

]]>http://blog.8bitmmo.net/2015/01/dice-water-and-pockets/feed/18Full 1.0 Release!http://blog.8bitmmo.net/2015/01/full-1-0-release/
http://blog.8bitmmo.net/2015/01/full-1-0-release/#commentsMon, 26 Jan 2015 22:10:52 +0000http://blog.8bitmmo.net/?p=2281A little more than a year ago, we launched on Steam Early Access. I'm excited to now transition to full release!

Transponders, a whole new PvE/PvP game mode that rewards smart base building. Can you survive the attack?

And many other smaller updates

Thanks for being part of the community! I couldn't have done it without you

]]>http://blog.8bitmmo.net/2015/01/full-1-0-release/feed/11Fourteen Years of Development in Screenshotshttp://blog.8bitmmo.net/2015/01/fourteen-years-of-development-in-screenshots/
http://blog.8bitmmo.net/2015/01/fourteen-years-of-development-in-screenshots/#commentsMon, 26 Jan 2015 10:05:52 +0000http://blog.8bitmmo.net/?p=2294At 3PM Pacific, we'll be celebrating our official 1.0 launch! But it hasn't been quick to get here. 8BitMMO's development originally started in 2001, and had a great many rewrites in the intervening fourteen years.

Over the years, I have saved screenshots of what the project looked like. I've also provided below some insights as to my thought process and other stuff going on in my life. This post ended up being far more personal than I intended, but maybe it'll end up being useful to someone out there. Indie dev isn't an easy road. I've had great victories and bad times both. So ready your modems, because this post is gonna be long.

To sum up fourteen years of dev...

This:

Became this:

And then later became this:

There was a lot stuff in-between that though... let's go back to 2001 and take a look at the many, many scrapped engines and intermediary steps...

(This post is split into multiple pages, use page icons below to navigate)

]]>http://blog.8bitmmo.net/2015/01/fourteen-years-of-development-in-screenshots/feed/16Mystery Boxes & More Goldhttp://blog.8bitmmo.net/2015/01/mystery-boxes-more-gold/
http://blog.8bitmmo.net/2015/01/mystery-boxes-more-gold/#commentsSat, 17 Jan 2015 07:17:43 +0000http://blog.8bitmmo.net/?p=2286Experimenting with a couple notable changes aimed at making it easier to build cool stuff for players of all levels without also breaking the bitconomy too badly (hopefully):

Added Mystery Boxes, which allow you to randomly get a plat block (or maybe even a rare block) for a mere 1,800g. (This might be way too low, but let me know what you think in the comments)

Goldcap upped from 1k to 2k per gold cycle

Mobs give more gold per kill, especially low level mobs

Expand blocks cannot be used for the first ten seconds of their existence to prevent accidental use when opening a mystery box

Dungeon items are much cheaper (hopefully we'll see more player-built dungeons in future)

250+ and 2k expand blocks now available for direct purchase in the shop

Still experimenting with the balancing on this, so let me know what you think.

UPDATE: Based on everyone's feedback, I've just made the following changes to the Mystery Box:

Upped price, now costs 3750g

For common items, the items given will bias towards less expensive items & dungeon items (the more expensive the item, the less likely it is)