[Loot Filter] One Filter to Rule Them All v3.4.3 (Updated 2018-09-03)

How to install?
Right click the link above -> "Save Link to" -> C:/User/Your_Username/Documents/My Games/Path of Exile/
It will now appear ingame in the options panel (press "O") at the end of the "UI" tab.

Bookmark this thread so you can easily check for updates every now and then. The link to this thread is also located at the top of the item filter file.

Questions
If the FAQ section below or the customization at the top of the filter file doesn't answer your question(s), please don't hesitate to post in this thread. Please understand that I won't respond to direct PMs.

Default Filter
The <default> in-game filter that comes bundled with "Path of Exile" is based on "One Filter to Rule Them All". I encourage you to check it out!

Improved the endgame section. It will now show less items highlighted in a prominent way and significantly less normal and magic weapons unless they are deemed pickup worthy. Also, toggles should be easier to use with Filtration now.

Warband items are now shown by default. Should you use Cloak of Tawm'r Isley (Found Magic Items drop Identified), it's recommended to toggle the warbands blocks to hide again.

Exalted, Eternal and Divine Orbs will now visually stand out more. Their dropsound volume has been reduced slightly.

Added new items that were introduced with the "Breach" league.

Maps have had their dropsound slightly reduced and retain their original border. Red maps are highlighted by a slightly brighter textcolor. (I'm not quite happy with the map section yet.)

Added low volume dropsounds for medium currency and 6 socketed items. The feedback has been positive for the most part. The single negative feedback (too many currency sounds in full party speed rotations) has been withdrawn after getting used to it.

Labyrinth keys and utility items will now appear as quest items.

Added Spike-Point Arrow Quiver to the category of items that receive borders based on zone and itemlevel.

Updated the customization section to reflect changes to other sections.

DropOnly gems now have the same border as gems with 10% or more quality. If this turns out to be irritating, I'll look for another solution.

Updated the list of valuable uniques and divination cards. The next version (scheduled for next league) will likely include highlights for challenge related divination cards.

Added new Divination Cards to their approriate blocks. This is optional, new Divination Cards will always be shown.

Adjusted the requirements for items that have five linked sockets (5Ls) to be highlighted. Body Armours are always highlighted. Bows and Staves need an itemlevel of 64 and 55 or higher respectively. Anything not matching the requirements is still highlighted, but without an increased font size and alert sound.

Removed the generic "Hide" statement at the end of the filter as it isn't needed anymore. This ensures that new items will always be shown.

Added toggles for "Link Exceptions" and "Obsolete Gear". These are considered advanced (indicated by the ~ sign in the title) and you will need to enable "Advanced Mode" in Filtration should you wish to use them.

Updated to reflect the changes of "Spiked Shields, the Alloyed, Burnished and Alder Spike Shields are now Spiked Shields". Unfortunately this change wasn't part of the patch notes that were available prior to the change.

Obsolete items are now hidden earlier. The majority of items now only traverse ~10% of the filter resulting in greatly improved processing speed.

Extended the "High Itemlevel Rare" section with 83+ weapons and 84+ Armour & Jewelry. Theme support now allows to distinguish between T1 and Craft basetypes.

Added another option/toggle to control whether an item is to be shown or hidden. It is now possible to have no socket requirement, require 3/4 sockets (1hand weapons and shields and 2hand weapons and armour respectively) or require the sockets to be linked. The new defaults can be found in the initial post.

Added an option to distinguish between Normal and Magic endgame items through toggles.

Custimization toggles in the rare Chromatic Orb Recipe section are now considered "advanced". You will need to switch to "Advanced Mode" in Filtration in order to use them as changes to it may hide rares.

Removed the Animate Weapon Show/Hide toggle as you only ever want to enable or disable the block.

Reworked the chance section. By default less items receive the unique chance border. Preveiously shown and newly added basetypes are still in the filter and can be enabled using Filtration. (thanks Vods)

Normal Jewelery is now highlighted at itemlevel 75+ (down from 77+).

Magic Jewelery at itemlevel 75+ is now set to "Hide" by default. It can be set to "Show" using the appropriate toggle.

Added a separate block for normal and magic Jewelery with an itemlevel below 68. (thanks thevdende)

Several sections have been reordered. Chance, Chisel and Chromatic Orb Recipe sections are now located before the Progression section to always highlight these items.

Fixed a bug that always hid medium Life and Mana flasks.

Fixed a bug that only showed Q10+ Flasks for certain basetypes.

Extended Warbands support by adding a new block for magic weapons. The Warbands section is now disabled by default and needs to be enabled using Filtration. Use "Alt" (Item highlight keybinding) to highlight potential basetypes after killing a Warband.

Fixed a bug that added the wrong theme support tag to certain items.

Added further theme support tags throughout the filter.

Reworked AlertSounds in regards to which sound to play and in what volume.

High ItemLevel Rares
Red border + orange fontcolor = 84+
Red border + yellow fontcolor = 79+
Yellow border = Best BaseType for the zone you are in
Random rare (no border) means a better basetype is available based on the zone level.

Links/Sockets
6Ls (other than Tabula) are very rare and thus are highlighted by an uncommon font and border color as well as a larger font size.
5Ls receive the same border and a not as large a font size, no change in font color.
6Ss receive the same border and no change in text size or color.

"Rich" Version (v3.4.3):
Will be released during the league. It will focus on standard / endgame gameplay and only display high potential gear. I usually switch once I made 10 / 15 ex in a temporary league.

This will show STR and STR hybrid armour as well as Two Hand Maces/Swords/Axes.
The usual highlighting for top tier items based on zonelevel will still apply.
In addition top tier rares of other bases will be shown as well.

Similiar toggles are available for endgame (T1 + Craft Bases) items.

The list below is a subsection of available toggles.
There are more throughout the script, however I do not recommend using them unless you know what you are doing.

How do I add a BaseType to the Chance section?
Open the file and search for "### Chance", that will get you to the chance section. Copy one of the existing blocks and replace the BaseType with the one you would like to add.

Why is this better than the other filters?
I don't know if it's better than the others for you. That depends on your personal requirements. The concept of "better" or "best" is highly subjective. Know what you need/want and match against that. Then you found your personal best filter.

Why are 3L Quartz Sceptre highlighted? / I found a bug. A chromatic Quartz or Crystal Sceptre isn't highlighted as a RGB item.
Many people use 3L Quartz Sceptre for leveling. There's a cheap recipe that gives +1 to lightning/cold/fire gems which makes it a very good weapon early on for a variety of skills (Fire Trap, Flame Totem, Lightning Tendrils etc.).

Quartz Sceptre are highlighted by a red border until level 25. Between 25 and 51 they are simply displayed without any highlighting as they might still be useful.

The section that deals with these "Leveling Specials" is located above the RGB section in the filter, meaning it takes precedence and this sometimes causes confusion if the Sceptre in question has a chromatic linking. Once you're in a zonelevel above 51, they will be shown as chromatic items again.

Do you have a paypal account? Can I donate something for your effort?
I don't like the company for a whole lot of reasons so I try to avoid using it where I can.

I really do appreciate the thought, though. If you feel like donating anyway, consider donating to a charity and let me know. That would certainly warm my heart :)

Highest available rare item tier based on zone level with a rare bordercolor

Rare T1 Armour, Weapons and Craft bases with an itemlevel >= 79/84

Change behavior based on zone level
During leveling you will see less and less normal/magic items as you progress. Generally normal and magic items are shown as long as they are appropriate for the current zone.
By default items need a certain amount of sockets to be shown to reduce clutter. This can be modified using the various toggles existing in the script.

Rare items are highlighted if their basetype is the currently highest available.
Example: You are in a level 21 zone and a rare "Recurve Bow" (DropLevel = 20) drops, it will receive a rare border to indicate that there is currently no better bow basetype available. Once "Bone Bows" (DropLevel = 24) become available because you moved to a higher zone, those will receive the border.

This is done for every Body Armour / Weapon basetype currently in the game.

Have fun, feedback welcome!

One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059

I do question the validity of showing 'all' quality items until 75+... it's all about the space, so even at low levels I'm only looking at 1x3 and 2x2 items and pots. I'm not really interested in tower shields and longbows and 2h weapons - they're just too large, even at low level.

I'm not yet sure if I want to have a base threshold on item quality, however, since even sub-5 quality can balance out a 40 point lot.

You know that you can simply make 1 role for this 200 items list? and save like 200 lines?...

It's not the same as generating a list that says "Show this BaseType until two higher BaseTypes of the same class are available". Yours would be an approximation. That is unless all BaseTypes of different classes have the same DropLevel, which I doubt.

One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059

I do question the validity of showing 'all' quality items until 75+... it's all about the space, so even at low levels I'm only looking at 1x3 and 2x2 items and pots. I'm not really interested in tower shields and longbows and 2h weapons - they're just too large, even at low level.

I'm not yet sure if I want to have a base threshold on item quality, however, since even sub-5 quality can balance out a 40 point lot.

Thank you for testing and providing feedback. I really appreciate it.
Could you elaborate on the "all quality items" part? I believe only certain items that have quality are shown unless they have 20% quality. If you mean thatone then I agree, ideas on how to improve that block?

One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059