Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

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I like it! Reminds of an action version of desktop dungeons, like a mini dungeon crawler with fast progression. As Jeremias and Caranha said, I'd remove the button mashing aspect and replace by a 'hold down' alternative, and yes, definitely some more elements to expand on the decision making aspect - either on the long run term (like some powerful magic attack that takes time to recharge) or something embedded into the gameplay, like monsters having a certain attack rate that you are able to predict and dodge at the expense of breaking a growing damage combo attack you are making... Anything to make it less linear!
On the bright side, this IS a finished game that makes sense from beginning to end, which some sort of organic balancing (something many games didn't manage to have, specially in the 48 hours category). Congrats, I'd love to see the idea expanded and developed!