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Unit classifications! Make all units you want the trigger to work for classified as "Ancient" and then use the condition: Unit is Ancient.

If you want it to apply to all units, why have a condition at all? You don't need to have a condition in every trigger. You can just leave it empty and it will work always. Conditions are used to restrict. For example to disallow some units.

Are you willing to move it to JASS? You can create condition functions in jass:

function Px takes nothing returns nothingif (Owner of u) Equal to p (Unit-type of u) Equal to Footman or Sniper or Mortar or Gyrocopter or Priest or...then Unit - Change ownership of u to Player 11 (Dark Green) and Change color Unit - Order u to Attack-Move To secondendifendfunction

The above two functions are pseudocode, not real JASS.

p.s.: If you don't know how to use the [TRIGGER] tag, don't use it. Or click here to learn.

p.p.s.:Topic title:Ways to simplify this trigger???should have beenWays to simplify this trigger?Please don't use three question marks, one is enough. Ask, do not demand.(Three question marks mean you are demanding help and that is rude.)

Ya the jass method would actually help. how do you alter it if you make the event and action same but make a condition like to exclude certain builders(around 5) and buildings? Basically in the map, the only change in ownership is units. It would be a perfect fit if you can make it only change all units except for builders and buildings. Also im not too great with jass, i understand what the trigger is doing in each line but wheres the region part?

Oh. You don't need JASS for that. Just two simple boolean conditions. Builders can be filtered out with: Unit - Unit classification is Worker and buildings in a similar way: Unit - Unit is a Building. Reverse them both (separately) with the Not function available in conditions.