The newest addition of needing to dial area codes, even when you are calling a number within the same area code, is not an additional memory burden however; the three digits that comprise the area code are already familiar to us; they have been cycled into long-term memory storage, and their familiarity means that they are "chunked" not as three separate items, but as one item of information.

One of those vulnerabilities includes an integer overflow issue that was detected when the RealPlayer system undergoes a "chunked" transfer encoding method, a process which breaks the file the server is sending into digestible "chunks."

As usual, Robin and his crew have done a marvelous production job in presenting the material in a much better way than here on this blog, so please check the video and transcript, nicely 'chunked' in digestible parts, at Robin's Master New Media site.