Results in War

It is the dawn of the Hundred Years War. The French and the English prepare to meet on the field of war. Their ranks swell as bands of mercenary dwarves and goblins join the fight. Wizards and warriors provide their armies with spells and martial…

BRITANNIA is an historic board game of conquest and war in one thousand years of British history. Published almost 2 decades ago, the classic war game finally returns! Take on the role of 17 ancient civilizations vying for control of…

For twenty years, from 1796 until the final defeat at Waterloo in 1815, Napoleon Bonaparte and his generals fought on the battlefields of all Europe. Battles of Napoleon is a gaming system that allows two players to recreate…

The Cylons were created to make life easier on the Twelve Colonies. And then the day came when the Cylons decided to kill their masters. After a long and bloody struggle, an armistice was declared and the Cylons left for another world to call…

Storms of Steel! makes you a witness to the greatest tank battle in history! After their stinging defeat at Stalingrad, the Germans mass their best forces for an all-out attack against the growing Soviet bulge at Kursk. The Soviets’ network of master…

Conflict of Heroes merges the elegance of streamlined Eurogame rules with deep strategic wargames. The series was designed to create a tense and highly interactive game play experience. You must manage multiple command resources to move, attack, and…

Italia takes us on a journey through 1500 years of Italian history, where the Mediterranean peninsula was invaded countless times by different tribes and people. Italia contains two games: Italia I, a 3 player game, which centers around…

Introduces 2 players to the Napoleonic timesâ€”an era of military conquests and diplomatic rivalries. One player represents France and its allies, the other the Coalition led by Britain. The game contains two shorter scenarios starting in 1809…

A House Divided simulates the epic struggle of the American Civil War that was fought over the twin issues of slavery and statesÂ´ rights. The period from 1840 to 1861 saw these issues brought to a boil, and in 1861 the nation became tangled in…

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Money! Money makes the world go round. Money also makes factories, fleets and armies that around that world and bash each other to bits, at least that’s according to Imperial 2030! But is it really all about war? Just because it looks like Risk and even smells like Risk, that doesn’t mean you should

Thrower: The table is a wreck of cards, tokens and wads of cash. One player has collapsed on the sofa, eyes closed, exhausted. Another feverishly sorts their deck, cards held close to face, unable to understand what went wrong. Someone else has walked out, professing a desire for space and calm.

I’m wondering where the last two hours went and how I didn’t notice we now have an audience of a new visitor and a cat. I realise, suddenly, that on this cool spring evening I’m bathed in sweat. This is the aftermath of Millennium Blades.

We’ve spent the time pretending to be players of a fictional collectible card game in an anime universe. Millennium Blades is, then, a game about playing games. This sounds like a recipe for a design that disappears up its own backside. Instead, this game is interesting, intense and ingenious. Stuffed with self-referential satire, it sits, winking at its players from the comfort of its oversize box. If you can unpick all the parodies from a card called “I’ll Form the Head” from the “Obari as Hell” card set, you’re a higher voltage gamer than me.

Cynthia: It is a little known fact I accompanied Paul Dean during his fearless investigations into the horrific Mythos Tales affair earlier this spring. I witnessed some of those same horrors, unearthed dark revelations couched in official documents, grappled with non-euclidean maps, and ventured alongside him into spaces where our accustomed rules of time and space seemed to break down.

None of that prepared me for the bizarre investigations that I commenced upon my return to Minneapolis –– investigations that continue as I write. Therefore, while I still retain enough of my mind to write, I find it imperative to tell you all this:

There is no Lovecraftian mystery game as engrosssing, as well-crafted, or as much sheer fun as Pelgrane’s roleplaying game, Trail of Cthulhu.

Paul: Our exhaustive look at the games jostling their way about BoardGameGeek’s Top 100 continues! Today, we have everything from international illness to urban development to mischievous academics. Oh, and opinions. Always with the sassy opinions. ONWARD.

Board Game Geek is a titan of the board game scene, one of the most comprehensive and consulted sites the hobby has, as well as a place to which we owe a huge debt of inspiration. It’s also home to the absolute Board Game Geekiest among us, namely those with a monthly allowance for small zip-lock baggies. While we undoubtedly fall into that category ourselves, we appreciate that not everyone does and it’s inevitable that our opinions will diverge now and then.

Just what do we make of those most esteemed of titles that are forever locked in an eternal battle for a place in BGG’s Top 100 rankings? This week, we’ll be giving an extensive, nay, exhaustive breakdown of that list, telling you what we’ve covered, what we thought and even admitting what we’ve missed out on. So come with us as we count down the games in a whole week’s worth of analysis and adventure!

A mobile game makes an infectiously good transition to tabletop, a card game richly rewards smart selection and a domino-strategy mashup is a quickfire winner

There’s a faintly luddite spirit to the board game renaissance of recent years, perhaps a reaction to the heavy demands screens now make on our time. Yet there isn’t such a great divide between games built of cardboard and those spun from code. They explore similar themes and their designers frequently learn from one another.

In 2007, a simple web game, Pandemic, challenged players with spreading an infection across the world. Around the same time, an unrelated board game of the same name tasked its players with preventing the spread of disease and quickly assumed cult status. Soon after, a mobile game called Plague Increversed the goal again, making global epidemic a mainstay of many commutes, while happily crediting the original Pandemic web game as an inspiration. Now Plague Inc has been reimagined as a board game that looks much like a homage to the board game, completing a considerable circle over 10 years.