24 March 2014

Just finished reading "The Unreal Engine" by 3D-Total, a comprehensive guide to creating playable levels. There were a couple of good tips, and some nice broad advice on creating scenes. Shame it had a release so close to UE4, as most of the book covers aspects of UE3. It can still be applied I guess, although there are a lot of screenshots of settings and whatnot that will no longer apply. Still, the section on creating a mini level in the style of the game "Dead Light" was worth it, and it serves it's purpose well as a sort of 'basics' manual with some polish.