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[Champion Suggestion] Ditus, the Split-Souled

Hey this isn't a bad idea, a really solid made Champion Concept. There can still be some ability changes though and a more deeper Lore/Storyline. Though I also like that whole new resource "Madness" thing.

I also like the appearances of character's transformation, I could just imagine how it would look in-game. Champion fits the whole skillset. Thumbs up.

Might wana work on your lore a bit more, it seems very simple, and honestly (really not trying to be mean) written by like a middle schooler.

Well, I would if I could perfectly translate what I actually had first as his lore (this one was made in the moment I made this thread), but as a not native English speaker, I'm not really able to write it down ^^

Edit: I mean I don't really want a lore with many grammar errors, and I don't know some words for "special scenes", arrrg it's hard to express myself in English.

My only real concern is the amount of sustain this guy has at early levels. Effectively by level 3 or 4 you have a passive 40 additional armor and magic resist since madness decays so slowly and you have no way of spending it. I understand that he needs a way to generate madness when not being attacked, but maybe the ratio of armor/MR per madness could be adjusted? I don't think his madness generation from spells should be touched or his decay when you need 150 to activate his demon form but 40 additional armor and MR just seems a bit harsh to play against him with.

My only real concern is the amount of sustain this guy has at early levels. Effectively by level 3 or 4 you have a passive 40 additional armor and magic resist since madness decays so slowly and you have no way of spending it. I understand that he needs a way to generate madness when not being attacked, but maybe the ratio of armor/MR per madness could be adjusted? I don't think his madness generation from spells should be touched or his decay when you need 150 to activate his demon form but 40 additional armor and MR just seems a bit harsh to play against him with.

Hmm, good point. I think about how could I fix this problem, thanks for noticing this