I can't wait to see what people do with quests and AI, myself, in terms of adding new content. Anything added is going to be just that much more amazing for having such a great foundation to build on. Can't wait for some amazing stories to unfold!

Story of her life, though! Kaylee is also a vet, having been a mechanical engineer. She decided not to re-enlist when the military started using her talents towards unethical projects, which may have been leaked or contracted or sold to become Vault-Tec experiments. Kaylee traded those horrors for domestic "bliss", which was never something she'd wanted before, hoping to forget it all. She never really opened up to Nate, because why spoil his... awe. You get me. <3 What transpired in the Vault triggered it all back to life, and compounded with the grief of losing her loved ones. She's still in shock, bumbling around and helping whoever she can, but waaaayyyyyy underneath, Kaylee is very, very angry.

Oh, and the screenshot-related console commands are just the same as in other Bethesda games. Open the console with the tilde key (~), enter a command, and press ENTER for it to take effect. TM - Toggles the UI off or on, so you can get clean shots. TFC - Toggles "free cam" off or on, so you can move your camera any way you like without moving your character. And of course, press Print Screen on your keyboard to take screenshots. You can scale them down and convert them to .jpg with any image editor.

Bethesda game artists have really nailed down some amazing details in Fallout 4. Just in the first bit of gameplay, I've been really struck by a few things: the lighting, the animations, and the placement of objects in scenes. Check out this trash can brazier's lighting effects! And have you noticed how your dog's ears move independently, and he can leap on opponents to push them to the ground just like a real dog? No more death-by-ankle-biting! And have you seen the insides of his ears?! And check out this NPC, whose placement and posture definitely give off a "lonely watchman" vibe. There is so much more sensitivity in the design of this game than I've ever seen. It's inspiring to me both as a designer, and a player. Have you all found anything similar?