General Information

LFR loot is personal, meaning you have a chance to receive an item that corresponds to your loot specialization. To see what items are open to your loot spec, check out our boss pages and click on your class icon, or browse our loot spec info on item pages or filters.

"The Underhold" Dungeon Journal and Boss Preview

Blizzard

Malkorok has been Garrosh’s most loyal and trusted lieutenant throughout the Pandaria campaign. When the Warchief needed a volunteer to infuse with the power of Y’Shaarj, it was only natural that Malkorok would offer without hesitation.

Ion Hazzikostas- Players who stuck around after the completion of the Dark Heart of Pandaria scenario may have had some inkling that they would be facing off against Malkorok someday in the near future. This is our “Patchwerk-style” boss of the zone, though of course he does have a couple more mechanics than Patchwerk did.

Ancient Miasma
– An Ancient Miasma fills the room, absorbing all healing received but creating an Ancient Barrier that absorbs damage equal to the amount of healing absorbed, up to a cap of 100% of maximum health. In addition, the Miasma inflicts 30000 Shadow damage every 2 sec.

Ancient Barrier
– Whenever Ancient Miasma absorbs healing it creates an Ancient Barrier on the player, absorbing damage equal to the amount of healing absorbed. The damage absorbed from Ancient Barrier cannot be greater than 100% of the player's maximum health.This effect is able to absorb damage taken from falling.

Essence of Y'Shaarj
– The Ancient Miasma forms 2 orbs of corruption every 3 seconds that persist for the remainder of the fight. If a player comes into contact with an orb, it is consumed, removing Ancient Barrier and inflicting 150000 Shadow damage to them.

In 25-player mode, 5 orbs of corruption are created every 3 sec.

Endless Rage
– Malkorok gains Rage over time whenever he is not in a Blood Rage.When Malkorok reaches 100 Rage, he absorbs the Ancient Miasma and enters a Blood Rage.

Blood Rage
– When Malkorok reaches 100 Rage, he enters a Blood Rage, causing each melee attack to inflict 1800000 Physical damage, split among all enemies hit. Blood Rage causes Malkorok to lose 5 Rage every second and ends when he no longer has any Rage.When Blood Rage expires, Malkorok expels the Ancient Miasma from his body.

Displaced Energy
– While in a Blood Rage, energy arcs off of Malkorok's body, afflicting players with Displaced Energy. This effect inflicts 250000 Shadow damage every 3 sec for 9 sec. When Displaced Energy expires, the energy explodes outward, inflicting 450000 Shadow damage to all allies within 8 yards who are not afflicted with Displaced Energy.

Imploding Energy
– Malkorok's corruption opens 3 tears of dark energy that inflict 450000 Shadow damage to all players within 5 yards after 4 sec.If the implosion of energy does not hit a player, it instead inflicts 510000 Shadow damage to all players.

Eradicate
– Malkorok kills all players if he is not defeated within 6 minutes.

Blizzard

When Garrosh gazed across Pandaria, he saw untapped power. During the course of his campaign, Garrosh has plundered weapons, treasures, and artifacts of the pandaren, the mogu, and the mantid. They are kept in a warehouse deep within his underground base, guarded by a mysterious security system that appears to be of Titan origins.

Ion Hazzikostas- When we were coming up with concepts for the different rooms and wings of Garrosh’s base, we envisioned a warehouse in which he kept the various artifacts, weapons, and other treasures he had plundered during the Horde campaign in Pandaria. An archaeological conservationist Garrosh is not. It’s been a long time since we’ve made a Raid encounter that didn’t have a single conventional “boss,” but the objective here is simply to shut down the security system before it blows you all up.

Overview

Players must do battle with animated creatures, objects, and spirits in each quadrant of the warehouse before the defense system fully powers up. Defeating these enemies releases trapped Titan Energy to power four manual override levers to deactivate the defense system. Players initially have access to two of the four quadrants of the room, and gain access to additional quadrants by using the manual override levers.Opening crates throughout the room reveals the entities inside, but opening too many crates at the same time may overwhelm the raid.

These massive crates of goods carry monstrous war-torn creatures. A large amount of Titan Energy powers them, but it may take considerable effort to defeat them.

Mogu Crate

Shao-Tien Elder Council

Return to Stone
– Drains some of the life essence from players, knocking them back and inflicting 73125 to 76875 Shadow damage and forming a stone statue from that essence.These statues frequently strike the ground, inflicting 146250 to 153750 Physical damage and stunning targets in a frontal cone for 2 sec.These statues remain until killed.

Fracture
– Smashes the ground with his mighty blade. This strike is so powerful that it inflicts 150000 Nature damage to all nearby players.

Mantid Crate

Mantid Commanders

Set to Blow
– Throws a pack of highly volatile bombs on the back of players. After 15 sec, these bombs will detonate, inflicting 200000 Fire damage per remaining stack to all players within 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground at their feet instead. Bombs on the ground will detonate, inflicting 200000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec.The explosion from any of these bombs can chain to nearby ground bombs.

Matter Scramble
– Highlights several locations on the ground which will scramble the locations of players standing inside them. If the Golem attempts to scramble a location with no players, the fabric of space tears, inflicting 292500 to 307500 Fire damage to players within 90 yards.

Crimson Reconstitution
– Creates voids of magic around nearby units for 45 sec. Any enemies which remain in the void are healed for 10% of their maximum health every second.

Crimson Acid

Adds a harsh acid to the Crimson Reconstitution anima pools. Any players which remain in the pool are damaged for 0 Fire damage every second.

Mogu Shadow Ritualist
– The soul of a powerful Shao-Tien Archritualist emerges to defend his phylactery. Any damage inflicted to the Archritualist is copied to the phylactery, and defeating either destroys the other.

Torment
– Torments a target with the pain wrought from a thousand years of isolation, inflicting 74625 to 75375 Shadow damage immediately and additional Shadow damage every second until dispelled. This damage increases over time.Each time Torment is dispelled, it jumps to a nearby target, inflicts the initial damage, and resets the damage increase. Torment is removed once the Mogu Shadow Ritualist is defeated.

Mogu Rune of Power
– Etches a rune of power on the ground under nearby units for 45 sec. Any targets which remain on the rune gain increased melee, ranged, and spell haste by 100%.

Spark of Life
– Creates a Spark of Life, which periodically pulses an electrically charged cloud, inflicting 243750 to 256250 Nature damage to enemies within 4 yards.Defeating the Spark of Life invokes a Nova, immediately inflicting 148500 to 151500 Nature damage to enemies within 8 yards.

Encapsulated Pheromones
– Periodically expels a trail of Encapsulated Pheromones in the direction of nearby foes, inflicting 100000 Fire damage every second to enemies standing in the Encapsulated Pheromone pool.

Enrage
– Periodically enrages, increasing damage dealt by 200% but decreasing movement speed. While enraged, attacks have a chance to shatter the armor of his target, decreasing their armor by 20% for 1 min. This effect stacks.

Crate of Pandaren Relics
– These small crates of goods carry rare artifacts of Pandaren origin. Titan Energy does not fuel their animation, instead they are guarded by powerful Pandaren spirits.

Keg Toss
– Hurls a keg at a distant target, inflicting 142500 to 157500 Nature damage to enemies within 5 yards and slowing targets hit by 50% for 15 sec.

Breath of Fire
– Bellows out a channel of fire for 6 sec, inflicting 237500 to 262500 Fire damage. If the target is afflicted with Keg Toss, they are additionally disoriented and take 49750 to 50250 Fire damage every second for 6 sec.

Blade of the Hundred Steps
– Imbues all players of the tank role in the current quadrant of this warehouse with a boon.Attacks have a chance to call down a bolt of lightning, inflicting 413000 Nature damage to enemies within 4 yards and stun them for 1 sec. This effect bypasses a creature's immunity to stuns and has a 15-second cooldown.

Eminence
– When the Monk deals damage, she will heal equal to 150% of the damage dealt.

Gusting Crane Kick
– The Wise Mistweaver Spirit spins rapidly in a circle, drawing in players within 40 yards and inflicting 117000 to 123000 Physical damage to targets within 10 yards every second for 4 sec.

Staff of Resonating Water
– Imbues all players of the healer role in the current quadrant of this warehouse with a boon.Heals have a chance to create a wave of force that contains 100000 healing energy which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown.The wave also damages enemies for 399750 to 420250 Nature damage.After 2 sec or once all healing energy has been consumed, the wave dissipates.

Path of Blossoms
– Charges a distant target, leaving behind a trail of fiery blossoms which on contact, inflict 170625 to 179375 Fire damage to enemies within 3 yards. These blossoms linger for 30 sec.Casts Mass Paralysis upon reaching the distant target's location, stunning any remaining targets within 3 yards for 6 sec.

Claw of Burning Anger
– Imbues all players of the damage dealer role in the current quadrant of this warehouse with a boon.Attacks have a chance to damage a target for 94050 to 103950 Fire damage. This effect has a 5-second cooldown.

Unstable Spark
– In a last ditch effort, any being animated by the Unstable Titan Energy transforms into a raw Unstable Spark, leaps to a distant quadrant and attempts to go Supernova. Successfully casting Supernova inflicts 346500 to 353500 Nature damage to all nearby enemies.

Lift Hook
– Players may use crate lifting hooks to travel from the warehouse subfloor to the main platform throughout the fight.

Blizzard

When the Isle of Giants was discovered off the coast of Pandaria, teeming with primal devilsaurs, Garrosh sent men to capture some of the most fearsome specimens hoping to subjugate them and use them as beasts of war. Countless orcish beastmasters have fallen to Thok’s jaws as they struggle to tame him, yet the creature’s thirst for blood remains unslaked.

Ion Hazzikostas- If the prior chamber contained Garrosh’s inanimate plunder, this is his menagerie of living beasts and native creatures of Pandaria. As we considered what might be found in the cages lining the room, we covered all the bases, ranging from bats to saurok to a yeti plucked from the peaks of Kun-Lai. Oh, and also this unassuming snail that Garrosh came across somewhere. . . .

Fearsome Roar
– Thok's bellowing roar inflicts 195000 to 205000 Physical damage in a frontal cone. The roar incites terror in players' hearts, causing them to take 25% more damage per stack.

Deafening Screech
– Upon reaching full energy, Thok lets loose a shrill cry, inflicting 438750 to 461250 Physical damage to all enemies and interrupting spellcasts. Every time Thok Screeches, the rate of his energy regeneration is increased.

Bloodied
– When players fall beneath 50% health, Thok the Bloodthirsty can smell their blood. If 5 or more players who are Bloodied are within 10 yards of one another, the scent of blood becomes overwhelming and Thok enters a frenzy for blood.

Bloodied
– When players fall beneath 50% health, Thok the Bloodthirsty can smell their blood. If 15 or more players who are Bloodied are within 10 yards of one another, the scent of blood becomes overwhelming and Thok enters a frenzy for blood.

Blood Frenzy
– Thok roars in hunger, knocking away front enemies and going into a frenzy for blood. Any enemies who are caught within reach of Thok's terrible maw are devoured instantly. Thok gradually gains speed during Blood Frenzy. He is also immune to taunt during Blood Frenzy.

Fixate
– Thok becomes unable to be tanked, and will fixate on random distant players.

Kor'kron Jailer
– Thok's mighty roar when he enters a Blood Frenzy attracts the attention of a nearby jailer. Upon defeating him, you may obtain a prison key that can unlock one of the nearby cells containing Garrosh's prisoners.

Corrosive Blood
– A corrosive poison seeps from every one of Thok's pores. This toxin hits random players, inflicting 146250 to 153750 Nature damage initially, and then 40000 Nature damage every 1 sec for 30 sec.

Waterspeaker Gorai
– Waterspeaker Gorai and some denizens of Inkgill Mere have been taken captive by Garrosh. When freed, Waterspeaker Gorai will command his units to aid you, and he will heal the wounds of random players.

An Infusion of Frost

Once Gorai draws Thok's attention, the mighty dinosaur will devour him and absorb the watery powers of the jinyu. This will end Thok's Blood Frenzy.

Freezing Breath
– Thok's Fearsome Roar is replaced by Freezing Breath. Freezing Breath inflicts 195000 to 205000 Frost damage in a frontal cone and coats players in frost. After 5 stacks, the target will be frozen in a tomb of ice.

Icy Blood
– Thok's skin freezes and cracks, spurting plumes of ice from within. Icy Blood inflicts 117000 to 123000 Frost damage to random enemies and coats enemies in ice for 15 sec. This ice inflicts 43875 to 46125 damage every 1 seconds. Upon reaching 5 stacks of the debuff, a player becomes frozen in a tomb of ice.

Warmaster Montak
– Warmaster Montak and his firesworn have been taken captive by Garrosh. When freed, nearby units will have their weapons set ablaze, giving them a chance to cause additional Fire damage on successful attacks.

An Infusion of Flame

Once Montak draws Thok's attention, the mighty dinosaur will devour him and absorb the fiery powers of the yaungol. This will end Thok's Blood Frenzy.

Blizzard

With the release of Patch 5.4: Осада Оргриммара, four wings of an expansive new raid will begin to open. The Normal and Heroic raid difficulties, Raid Finder wings, and the new-to-5.4 Flexible mode wings will each be available starting from different dates.

To access the new Raid Finder wings, you’ll need a minimum average Item Level (ilvl) of 496 or higher.

This is our current schedule based on the planned patch release date of September 10. If we determine any changes are needed, we’ll update this article.

Комментарии

Комментарий от rehlyihmah

there should be an achievement for completing achievements in LFR. just because it would be extremely hard to do.

Комментарий от boneshooter

on 2013-10-10T15:04:30-05:00

you actually get an ach for completing the raid also underhold is quite easy on lfr

Комментарий от Interest

on 2013-10-10T23:47:27-05:00

Welp. Got that achievement. Probably am going to avoid this for a bit since people mess up on Spoils a lot ;(

Комментарий от Terrassen

on 2013-10-11T05:17:45-05:00

Creating a guide for only LFR... Quite proves how !@£$ing dumb players have become.

Комментарий от Alkony

on 2013-10-11T05:34:29-05:00

Creating a guide for only LFR... Quite proves how @#$%ing dumb players have become.

How else are people supposed to know what they're up against in this specific, newly unlocked part of the game?

As for the Thok encounter, I *hate* those snails.

Комментарий от Cipherr

on 2013-10-11T06:35:23-05:00

Creating a guide for only LFR... Quite proves how @#$%ing dumb players have become.

Yeah man, your so right about that! Players should just magically know new content without reading or research at all making all guides unnecessary redundancies.... /sarcasm

What a stupid comment, you should be HAPPY if the people in your LFR bother to read guides.

Комментарий от dorinski

on 2013-10-11T18:23:54-05:00

ok, a little confused. I have ilvl 519 and have completed both lfr vale of eternal sorrows and gates of retribution, but it says I have not completed the required achievement....what's the achieve?

Комментарий от deathbyte

on 2013-10-11T18:41:18-05:00

ok, a little confused. I have ilvl 519 and have completed both lfr vale of eternal sorrows and gates of retribution, but it says I have not completed the required achievement....what's the achieve?

Do you have both achievements for those? You may be missing one of the bosses to continue

Комментарий от dorinski

on 2013-10-11T18:52:41-05:00

MIssed a boss in Gates of Retribution

Комментарий от spiny64

on 2013-10-11T20:48:48-05:00

God I hate the Spoils of Pandaria... but this wing is so much better distributed than Gates of Retribution.... I mean, those 4 bosses are such a nightmare... specially Shammans and Nazgrim. It's too frigging long....

Комментарий от Solarscar

on 2013-10-13T16:21:44-05:00

I just want to see Garrosh Hellscream *&^% up chris metzen's face so badly.