By the Pain I See In Others

Names

By the Pain I See In Others

Description

This is style-wise a mix of the traditional mountain military base, the generic sewage processing facility and the weird off-world alien base, to put it bluntly. This is the conceptual mix of many weird ideas assimilated during a long time. There are huge, open areas with large battles as well as tight infighting in small dark corridors. I even put in some things that I usually consider to be evil and wrong, such as crusher mazes, jumping puzzles and, god forbid, a sequence where you run from cover to cover while being shot at from a distance by a cyber- demon you don't have enough ammo to take down. Oh, by the way: Try to get 100% kills on this map. I haven't succeeded myself, but I'm pretty sure it can be done. Really.

Read Me

To Archive Maintainer: Replace bythepain.zip if you put it anywhere. It didn't appear in
neither newstuff nor REJECTS so I assume it was rejected because of
long filename.
Primary purpose : Single
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Title : By the Pain I See In Others
Filename : bypain.wad
Release date : 040423
Author : Patrik Höglund
Email Address : grul@visit.se
Other Files By Author :
Marduk
Cradle of Filth
Dawn
Siebenbürgen
Nightwing
Blinded by fear
In Death's Embrace
Misc. Author Info : I hope this will silence the DEMONS.
Description :
This is style-wise a mix of the traditional mountain military base, the
generic sewage processing facility and the weird off-world alien base,
to put it bluntly. This is the conceptual mix of many weird ideas
assimilated during a long time. There are huge, open areas with large
battles as well as tight infighting in small dark corridors. I even
put in some things that I usually consider to be evil and wrong, such
as crusher mazes, jumping puzzles and, god forbid, a sequence where you
run from cover to cover while being shot at from a distance by a cyber-
demon you don't have enough ammo to take down.
Oh, by the way: Try to get 100% kills on this map. I haven't succeeded
myself, but I'm pretty sure it can be done. Really.
Additional Credits to : Sunes Gatukök.
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* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : No
* Play Information *
Game : DOOM2
Map # : MAP16<---- Notice this!
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Long, it's a large level.
Editor(s) used : DCK
Known Bugs : I didn't bother to fix all the misaligns. Look away if you see one.
May Not Run With... : Plain vanilla due to savegame buffer overrun. Use enchanced port of your choice.
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
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Hey, there's some space over here! Then I can rant a little. Read at own risk.
I was really surprised how my last level, In Death's embrace, was received. I didn't hear anything about it.
Nothing. That hasn't happened once, not even when I released my first level Marduk. I usually get at least
_some_ response, good or bad criticism, suggestions to bugfixes etc. Now I didn't get anything. I don't know
how to interpret this, really. Either the level went unnoticed as in that noone played it, which is sad if
that's the case. I really liked that level, and I certainly thought that it was better than Blinded by Fear,
which received much praise. Or, perhaps the level wasn't so good after all. I don't know, i guess I have
a special relationship with the levels since I make them and play them lots of times.
Well, anyway, if you didn't try it, then please do!
Patrik
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