The /newstuff Chronicles #11

Nine more WADs in our weekly presentation of the goodies found in Newstuff.

Kzdoom3,
Kzdoom4, Kboom12 by
Kurt Kesler - A small series of maps by the former speed-demon mapmaker Kurt
Kesler. Very good quality. Great length, great scripted events. Lots of special effects.
These levels are well worth the download. They require ZDoom, ZDoom, and BOOM,
respectively.

Paranoia
by ReX - It seems like a pretty decent
partial conversion so far. Plenty of new textures in this WAD. Many new sprites, including
modified weapons. A whole bunch of new monsters, although they look rough, and sound even
worse. The map design is almost decent. Many boring hallways and rooms, but it varies from
level to level. Five levels to be exact; Map02-Map06. Requires ZDoom.

Necron
by Jerkhammer - A four-level WAD
for Doom 2. Although these levels seem to be quite large, they also seem to be based off
each other, sharing areas and the like. Detail isn't too special, but ammo balance seems
to be good. Perhaps useful in a cooperative run. Otherwise, you may find yourself bored.

Doom:
The Mars Missions by Sparky - A version
"B" update of a WAD released some time ago. In a Mars base theme, this 11-level
WAD for Doom 2 has some really great level design, and some good Dehacked effects. For
single player, or deathmatch mode, this group of levels should keep you quite entertained.

Samaho´s
Arena by Benjamin Berkels - A
single deathmatch map for Doom 2. Mostly the same textures all around. A tower with a BFG,
a river of lava, a room with a crushing ceiling and an exit, nothing too special.

TRTCCDemo
by The RTC - The first level of an
in-progress partial conversion for Doom 2. An interesting storyline, a monster countdown
meter, and some good level design starts off this project. Very interesting! Requires
ZDoom.

Yet Another
Base by Patrick Martin - This is a
single map for Doom 2, running on Map01. It uses classic E1M5 music, and although the
level is small, it does capture well the original feel of DOOM. A good-looking level, with
good all-around balance.

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Guest Caleb

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Dude... I thought those maps were pretty good. Except for maybe the last one or two got a little repetitive. Those were much better bases than Quake2 maps and I think probably some of the better base-themed maps I've seen, despite a few blatant misalignments.