Now that we are released, and it turned out pretty good, can we count on some help from the community?

1) To make game more stable, many of the item models need good LODs. Almost all of our lods in brfs are done with openBRF automatic lodifier (praized be Marco Tarini!), which does help polycount reduction. But automacy has its drawbacks - mainly inability to reduce geometry w/o serious destruction of the model. E.g. helmets can be riddlede with holes so that you can see head texture from a distance. Armors and shields can lose whole surfaces (so we did not do some lods for some of them at all). If you go through vanilla BRF files, you would see that LODs for items there are mostly tidy neat meshes, obiously done by hand. And they look good from a distance, while having extremely low policount themselves.

So, w/o further ado: we would welcome any help in 3D department, which would do some LODding, even if it is only copying/resizing/uv-map adjusting of vanilla meshes. UV adjusting is simple but tedious stuff, and we do not have manpower to do it all and frankly a bit burned out now. So any help here is appreciated2)A Balancer - someone to go through items and fix overlooked nonsense in prices dmg and so on, someone to test how factions perform, how their troops are equipped and balanced. Possibly start off with RCM and go from there. This is seriously needed and it's serious work. Only for the dedicated among you!