R.O.B. (Super Smash Bros. Ultimate)

He has two powerful projectiles: Robo Beam and Gyro, along with a very effective recovery. The 1P color in the North American version of the game is a light gray, and the 2P is red and white, but this is reversed in the Japanese version.

Contents

Attributes

Strengths

Possesses two projectiles that are both useful for zoning and Gyro can be picked up and thrown after it is used.

Arm Rotor can be used as a reflector.

Good horizontal and vertical recovery.

Weaknesses

Slow startup on some Aerial Attacks.

Very short Grab range.

Robo Beam has to charge over time to be most effective.

Gyro can also be used by the opponent.

Robo Burner does not have a hitbox meaning it can not combat edge-guarding.

Summary

Changes from SSBWU/3DS

Attributes

Ground Attacks

Aerial Attacks

Grabs and Throws

R.O.B.'s down throw now buries opponents in the ground.

New forward throw.

Special Attacks

R.O.B. now has a fuel gauge on his chassis to indicate how much fuel he has left when he performs Robo Burner.

R.O.B.’s Final Smash has been changed a bit. Instead of firing a laser immediately, he sends out small missiles that target fighters while the laser charges up, culminating in a giant green laser blast that can be moved up or down, causing knockback to any fighter caught in the blast.

Moveset

Ground Attacks

Normal

Neutral Attack: double punch with knockback for foes in range

Forward Tilt: hook punch with knockback; can be angled

Up Tilt: two-fisted upward punch that launches enemies up

Down Tilt: low-leaning punch that can stagger enemies

Dash Attack: double-fisted ground slam that launches foes up and away

Smash Attacks

Forward Smash: eye beam shot with knockback; can be angled; high damage and long range

Up Smash: handstand, firing foot thrusters into the air that knock enemies up

Down Smash: whirling attack with both arms outstretched, striking foes and knocking them away

Other attacks

Floor Attack (Front):

Floor Attack (Back):

Floor Attack (Trip):

Ledge Attack:

Aerial Attacks

Neutral aerial (AirN): somersault attack with foot thrusters

Forward aerial: two-armed forward slam that can knockback; tends to be very fast