Contents

Skill Functions and Interactions

Area of Effect: Increased AoE will increase both the area in which the fireballs randomly fall and also the radius of the individual fireball damage. Full spell damage is done at any point within the AoE of a fireball, however due to the fact that enemies take up an area and not simply a point, less spell damage is dealt to any given enemy as area increases. This is why, contrary to popular belief, increasing the AoE of Firestorm decreases the average number of hits to single target.

Duration: Increasing duration with either supports or passives will increase the total number of fireballs that fall before the spell ends.

Damage Effectiveness: Damage from secondary sources like 'added damage' supports or heralds applies at only 30% of their listed value.

Damage per Second: Due to the complexity of estimating actual DPS of the skill including all possible factors, ingame tooltip shows only average damage per hit of one fireball, with actual DPS of the skill being considerably higher. The closest currently available estimate can be obtained by using the damage calculator.

Version history

Firestorm: Had a very slight damage buff. Area of effect of explosions increased by 11% (9 to 10). It now grants 1% area damage per 1% quality instead of reduced delay between fireballs. The Duration of Firestorm has been increased from 1.3 seconds to 2 seconds at all levels. Base Cast Speed has been increased from a cast time of 1 second to 900ms. Critical Strike Chance has been increased from 5% to 6%.

Firestorm: The radius of the area that fireballs land in has been increased by 39%. The delay between strikes has been reduced from 0.15 seconds to 0.10 seconds. Damage has been increased by 35%. The quality bonus has been reduced by 33.33% to match the reduced projectile delay.

Tools

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