So what about the combat? The dev team of Ultima X wanted to avoid what
they called “ sandwich combat”, i.e. you encounter an enemy in another
MMORPG, begin your combat then leave the computer to get a sandwich and return
to see your character finally defeat your enemy. Based on our playtest of the
game, Ultima X’s gameplay will not feel like that at all. Our combat felt more
like a real time conflict with the ability to use special attacks at will rather
than wait for your turn to begin. The combat system really makes you feel like a
participant in the game.

seems extremely exploitable...like they are trusting the client a little to much... but if it doesn't make that big of an impact on advancement I am interested in how it would feel...and this is NOT the UO I remember.. is it zone based??? Even the 1st one was not zoned..