I'm curious as to what research you all did in order to accurately represent the various islands in your game. Did any of you actually visit the islands and study up on the local customs in order to get the proper feel for being there?

A friend of mine has got recently the Fashion Victim DLC. I wanted aslo. but i got the message from steam 'uups sorry not yet available in your country!' Can i get this one and also other future DLC's for Riptide from Techland directly??

I believe those DLCs are undergoing review in other countries since seemingly everyone except America have stringent laws in regards to video games. They "should" be available in the coming weeks, pending review.

Some of these questions are related to modding Riptide, and others to possible additions or changes that could be added to a future patch.

Would it be possible to get a map editor (or full sdk) released for the game? Even the limited function sdk released to the developer's classes would be greatly appreciated.

If a full sdk can't be released, can we get a tool to easily access the rpack file contents? If not, perhaps a resource pack containing the meshes and skins, and the specific definitions needed to adjust them? This would not only allow additional weapon customization, but could allow enemy-types to be placed on maps where the meshes have not been included in the map-specific rpack file. (Or possibly, put the creature meshes all in a single rpack file like weapons are currently.)

Would it be possible to expose the flashlight timing variables into an scr file so that they could be modded?

Some functions in the game appear to have been disabled or perhaps just not completed. Would it be possible to get these activated to allow for keybinding (and if so, allow the other weapon slots as well):_ACTION_PREV_ITEM_ACTION_NEXT_ITEM_ACTION_GRENADE_THROW_ACTION_FLASHBANG_THROW_ACTION_WEAPON_SLOT1_ACTION_WEAPON_SLOT2_ACTION_WEAPON_SLOT3_ACTION_WEAPON_SLOT4

For some of the already working functions (_ACTION_HEAL, _ACTION_THROW_SPECIAL) would it be possible to expose the settings it uses for customization (_ACTION_HEAL now seems to just select the first Itemtype_Medkit and uses it... customization could allow some logic to prevent over-healing with strong items if a suitable weaker item is available).

For the quest Dr J J Evans' Clini (known as Scar) in dead zone at Henderson there are odd radios. There are three radio in this dead zone, the two in back by the boss when turn on play music and flip on their side. Are these secret lever? Like the secret button for the farting statue in first Dead Island?

For the quest Dr J J Evans' Clini (known as Scar) in dead zone at Henderson there are odd radios. There are three radio in this dead zone, the two in back by the boss when turn on play music and flip on their side. Are these secret lever? Like the secret button for the farting statue in first Dead Island?

I'm curious as to what research you all did in order to accurately represent the various islands in your game. Did any of you actually visit the islands and study up on the local customs in order to get the proper feel for being there?

Our Banoi archipelago is not real location. The islands are loosely based on some islands of South Pacific, just as kuru theme is based on real disease form Papua New Guinea, but these are only some of the references. Of course we used a lot of real references for vegetation, some architecture and story themes, but don't think about Banoi archipelago as a reconstruction of any real place.

A friend of mine has got recently the Fashion Victim DLC. I wanted aslo. but i got the message from steam 'uups sorry not yet available in your country!' Can i get this one and also other future DLC's for Riptide from Techland directly??

Some of these questions are related to modding Riptide, and others to possible additions or changes that could be added to a future patch.

Would it be possible to get a map editor (or full sdk) released for the game? Even the limited function sdk released to the developer's classes would be greatly appreciated.

If a full sdk can't be released, can we get a tool to easily access the rpack file contents? If not, perhaps a resource pack containing the meshes and skins, and the specific definitions needed to adjust them? This would not only allow additional weapon customization, but could allow enemy-types to be placed on maps where the meshes have not been included in the map-specific rpack file. (Or possibly, put the creature meshes all in a single rpack file like weapons are currently.)

Would it be possible to expose the flashlight timing variables into an scr file so that they could be modded?

Some functions in the game appear to have been disabled or perhaps just not completed. Would it be possible to get these activated to allow for keybinding (and if so, allow the other weapon slots as well):_ACTION_PREV_ITEM_ACTION_NEXT_ITEM_ACTION_GRENADE_THROW_ACTION_FLASHBANG_THROW_ACTION_WEAPON_SLOT1_ACTION_WEAPON_SLOT2_ACTION_WEAPON_SLOT3_ACTION_WEAPON_SLOT4

For some of the already working functions (_ACTION_HEAL, _ACTION_THROW_SPECIAL) would it be possible to expose the settings it uses for customization (_ACTION_HEAL now seems to just select the first Itemtype_Medkit and uses it... customization could allow some logic to prevent over-healing with strong items if a suitable weaker item is available).

We don't have any plans for allowing modding support at the moment.

As for exposing flashlight params and additional keybindings, I'll add it to our requests list for possible future patch.

The _ACTION_HEAL behaviour looks like a bug - we'll check it. It can be fixed, I suppose.

I'd pay 15 bucks for a delicious sniper rifle in DLC...and twice that if you can add the slow motion cam that exists in other sniper styled games....btw, awesome game...im glad i saw through the politiclly slanted neg whiner reviews and tried it for myself.

I'd pay 15 bucks for a delicious sniper rifle in DLC...and twice that if you can add the slow motion cam that exists in other sniper styled games....btw, awesome game...im glad i saw through the politiclly slanted neg whiner reviews and tried it for myself.

Well, there is actually a sniper rifle in game already.You can find it after leaving the sewers near the ferry station. There is a pickup truck on top of the billboard. The rifle is just there.

HI TheMadCat,Unfortunately the flipping radios are not a part of an easter egg. They are just minor bugs that we couldn't fix on time. Sorry for disappointing you ;)

Bart [TECHLAND]

NO! Wasted 30 minute trying to find if it was easter egg or not... (more like 10 min googling it, or well. Having developer answer my question was worth the time spent on it.)

Can you add setting to stop health/etc bars from fading away on the HUD display? I know in the first Dead Island you could edit some files. (http://deadislandwiki.com/wiki/Mod:HUD#Displaying_HUD). I assume Dead Island 2 has some config I can edit to do this too. However, from what I recall there was warning about editting config files could result in ban. (Can't find the link that stated this).

I would be interested too in some kind of game editor like call of juarez has. A friend of mine is working on a mod making all kinds of adjustments but I am more of a weapon maker and would like to be able to add more custom weapon models to the game. Maybe some new sounds and making new interior cells for some of empty houses that aren`t explorable.

A lot of people have the pb that they unlock achievements in Riptide, but not at Steam. I have this pb with Dreamteam and Achiever. How does this work?? Is Steam counting the successes on their own way? Makes it sense to repeat all with strictley one partnaire and one character? Because on the otherhand a lot of people seemingly just have unlocked these achievements also at Steam (so long the statistics at Steam) So please give me an hint, what to do! By the way i have no pb to stay at this nice island for a longer time!