Celestic Town & Return to Hearthome City

Last Edit:January 31, 2013 - 4 years 8 months ago

Items to Find/Acquire

Analog Watch, HM03, TM65, Relic Badge

Pokemon to Find/Acquire

None

Once in Celestic Town, the wild Pokemon encounters will all but come to an end until you claim your fifth badge, the Relic Badge. For the time being however, you must first finish what you came to Celestic town for. You're objective is to give Cynthia's mother the Old Charm she gave you once you gave the SecretMedicine to make the Psyduck move out of the way on Route 210.

However, in Celestic town everyone is in a panic! There is a Team Galactic Member threatening to blow up the entire town with a bomb. It's up to you to stop him and restore peace to Celestic Town. Challenge the Team Galactic Member standing in front of the ruins and beat him down with your team. He will toss out a Level 25 Beautifly and a Level 27 Croagunk. By this point, however, you should have no problem wiping the floor with this fool. Take him down, and Cynthia's mother will come congratulate you for saving the town and you will hand over the Old Charm to her. It's almost time to get your 5th Badge. Before you can do that, there are still a couple things left to do in Celestic Town.

The Relic Badge and its keeper, Fantina, aren't located in Celestic Town. She's located in Hearthome City, a locale we visited much earlier in the game. Before heading there to fight her, however, a key component must be acquired. If you don't do this and travel to Hearthome City preemptively, you'll be in for an upsetting surprise, since Fantina won't challenge you. In order to get Fantina to challenge you, you need to acquire the ability to use Surf. In the northwest corner of Celestic Town, you can shop at the local PokeMart, and in the southeast corner of town, you can visit the Pokemon Center to heal your Pokemon and switch up your party if needed. Otherwise, let the exploration begin immediately. Head towards the house in the southwest corner of the town to find a house where a piece of your Poketch, the Analog Watch can be found by talking to the Karate Trainer in his house. After grabbing it, you'll want to direct your attention towards the center of the town, where the ancient ruins are located.

Pokemon Trainers to Fight

Trainer Name

Pokemon (w/ LV.)

Money

EXP

Ace Trainer Allen

Gastly (LV. 26) / Haunter (LV. 28) / Gengar (LV. 30)

$1,800

2,505

Ace Trainer Catherine

Misdreavus (LV. 30) / Drifblim (LV. 23)

$1,800

2,256

Camper Drew

3x Gastly (LV. 27)

$480

1,647

Galactic Grunt

Beautifly (LV. 25) / Croagunk (LV. 27)

$1,080

1,342

Gym Leader Fantina

Drifblim (LV. 32) / Mismagius (LV. 36) / Gengar (LV. 34)

$4,380

4,222

Lass Molly

Misdreavus (LV. 30)

$480

945

Picnicker Cheyenne

Drifloon (LV. 28) / Misdreavus (LV. 28)

$448

1,644

School Kid Chance

Haunter (LV. 30)

$600

810

School Kid Mackenzie

2x Drifloon (LV. 28)

$560

1,524

Youngster Donny

Gastly (LV. 27) / Haunter (LV. 29)

$464

1,332

Now that you've put down the Team Galactic Punk, and have given the Old Charm back to Cynthia's mother, head inside the ruins and examine the ancient paintings on the north end of the small excavation site. The elderly grandmother who just took the Old Charm from you will come inside after you as you examine the artwork and hand over HM03, the Surf command! This will allow you to go on water, fighting new Pokemon in various areas, and more importantly, giving you access to all-new, unexplored areas and the right to finally fight Fantina in Hearthome City to claim your fifth badge. You'll want to teach Surf to a Water-Type Pokemon immediately, as it is one of the strongest Water-Type moves in the game with a good amount of PP. Besides being able to explore the high seas later on, it also inflicts heavy damage in battle as well.

After getting HM03, use Fly to teleport to Hearthome City. Heal your party and rearrange it if need be, and then save your game before entering the gym and trying your luck there. This is certainly a unique gym, where advancing depends on being able to answer a series of simple mathematical questions. An elevator separates each area, and the questions are asked on signposts. Each sign has directions, representing the three doors ahead in each area, and then three corresponding answers.

The correct answers will correspond with the door you should take without having to deal with lesser trainers in the gym. Of course, keen Pokemon trainers will want to answer wrong first in order to fight the trainers in the area to gain extra money and experience, which is always in short supply and is always much needed! Those who are mathematically deficient and can't answer simple questions of addition and multiplication, worry not! The answers are, in order: 15 (right door), 40 (center door), 39 (left door), and 15 (right door).

When you finally get to Fantina, get ready for a battle! Fantina's three Pokemon share the Ghost quality, which means normal attacks won't harm them. Thankfully, they are extremely vulnerable to other attacks, especially that of Electric and Dark. We took Pokemon with us like Luxray who can deal both Dark and Electrical damage—he was basically a one-Pokemon wrecking crew. We recommend doing something similar, but diversifying potent Pokemon for such an occasion isn't a bad idea, since if your one powerful Pokemon falls, you'll have some backup to help you out. And keep in mind that Fantina will use at least one Hyper Potion in battle, meaning you'll have to effectively take out a Pokemon twice. No worries though, for once she's defeated, the Relic Badge andTM65 are all yours. Congratulations!