i would like the tools posted to work on the ps3 as well. i have ninja gaiden sigma 2 ps3 files extracted and ready to be converted. please Surveyor do this for the fans, the hackers, and the people who want to use the models in animations. like me

heya all, just want to drop a post here as well... you guys are awesome and thank you for the hard work done here so far
Also, and I think along other people, would like to have a look at the Ninja Gaiden Sigma 2 content, if only the .GMD format could be read. You folks think is possible?

Hi I'm a bit new at this, but I read through all 10 pages of the thread here and still can't extract anything from the sample .gmd files that were posted sporadically along the thread.

All I really need is for a high res standard pose image of Ayane or Rachel (standing up, arms out to sides, palms down, all parts attached, ) from the front and one side, no hair, no clothing, and one with clothing and hair, as well as a front and side close up shot of the head I can try to replicate a model in Maya 2011 from the ground up.

not possible, all the Ninja Gaiden models I found so far are clothed all parts attached. They only need to render all the parts in one piece so there's no reason for Tecmo to render the girls naked and then render the cloth separately. You can try DOAX models.

Surveyor wrote:For the xbox 360 converter, things stay the same, except that now (as mentioned earlier) models are correctly assembled, but the main flaw here is that models aren't smooth shaded at all!!

After a little more fiddling with these models I found that by simply exporting the .obj and re-importing it, the smooth shading is back.

I did an STL check on the model and it appears on first import all the faces are separate with open edges, which I guess also makes for a much bigger file size.

hi, could you please if you read this, explain how to accomplish this? i guess I am having this no smooth shading problem, i tried exporting from max and importing again but it didn't solve anything.
thanks

Surveyor wrote:For the xbox 360 converter, things stay the same, except that now (as mentioned earlier) models are correctly assembled, but the main flaw here is that models aren't smooth shaded at all!!

After a little more fiddling with these models I found that by simply exporting the .obj and re-importing it, the smooth shading is back.

I did an STL check on the model and it appears on first import all the faces are separate with open edges, which I guess also makes for a much bigger file size.

hi, could you please if you read this, explain how to accomplish this? i guess I am having this no smooth shading problem, i tried exporting from max and importing again but it didn't solve anything.
thanks