This allows a game developer that built their Windows game with HGE to
get their game up and running quickly on Linux, Mac OS X, FreeBSD, and
other Unix-like platforms.

The HGE API should be identical, so if all your platform-specific work
is handled by the library, you may be able to get your game running with
very little effort.

Unlike the Windows version of HGE, hge-unix uses
OpenGL for rendering
behind the scenes. BASS has been replaced with (royalty free!)
OpenAL.
Most of the other cross-platform details are handled by
SDL.

Much thanks to
Red Marble Games for
funding the initial work on hge-unix, and allowing this source code
release! hge-unix powers several Mac games thanks to them. Those games,
and many others built for Mac OS X, are on sale now for immediate
download at
redmarblegames.com.

hge-unix is licensed under the same open source license as HGE itself:
the zlib license.

Downloads:

Prepackaged source code:

No prepackaged releases at the moment. Use Mercurial.

Downloading with Mercurial:

hge-unix's source code may be downloaded using
Mercurial (aka: "hg"). Hg
allows you to get up-to-the-minute fixes and enhancements; as a developer
works on a source tree, you can use hg to mirror that source tree
instead of waiting for an official release. Please look at the
Mercurial website
for more information on using hg, where you can also download
software for Mac OS X, Windows, and Unix systems.