While on the topic of modern, what does everyone play in other formats?

Are you finding yourself in one particular archetype more often than not?

I definitely do. I'm on boros aggro and w/b warriors for standard. abzan maverick and death&taxes for legacy. death&taxes, monowhite knights, w/r soul sisters, u/w/r geist, and g/w hatebears for modern. aurelia and kaalia for edh. white trash for vintage. I have so many decks, but I always, always, find myself casting little white creatures. I have an addiction.

>>40500510I guess it's more midrange nowadays since I have so many 4 drops but when I originally put it together it was much more akin to boros heroic. I wanted more flyers since my meta was full of green decks that clogged up the ground. It's been pretty successful.

>>40500062Wizards 'supporting' the format means them trying to sculpt it by aggressively banning anything that doesn't fit with how they think the format should be played. Rather than letting the players figure it out themselves like an eternal format should be.

>>40500633It also means them keeping the format in mind when developing cards, making Modern Masters, pushing Modern tournaments, etc. If True-Name Nemesis being printed didn't convince you that Wizards has zero regard for the health of legacy, then you are crazy. Their long-term strategy is "eventually people will just play cheaper cards like shock lands."

>>40500253Wizards reprints Modern staples? Since when? I don't ever remember seeing readily available Tarmogoyfs. Or what, do you think reprinting to any degree qualifies? Do you believe Wizards should be arguing semantics with their FUCKING CUSTOMERS?

>>40501331Storm/dredge isn't always totally uninteractive. Also, Magic shouldn't necessarily pander to the lowest common denominator who mentally leaves the game whenever he isn't swinging with his guys.

Was it ever really a deck in Modern? I can't help but feel that people project it's reputation from Legacy onto Modern. Apart from Finkel playing it at one of the Pro Tours last year I really can't remember Storm achieving anything of note, and it never really did anything there either it just attracted attention because some big name pros were playing it.

>>40501704This is actually incorrect though since storm/dredge actually require a ton of player skill and format knowledge and knowing what to play around, but they also tend to be overpowered strategies.

Just think of how much targeted hate dredge has gotten over, quite literally, the last ten years.

So why is Tron allowed to be a deck in Modern? It does the two things that Wizards hates a modern deck to do; win before turn 4 and feel like playing solitaire. It can reliably play Karn on turn 3 or some other such nonsense that is basically impossible to recover from and at that point you might as well be goldfishing.

>>40501704That might be true for decks like Bogles and Burn where your sequence of play is only marginally relevant as long as you keep casting spells, but Storm and Dredge decks require planning to actually work.

>>40504381You forgot to add a "If a spell or ability and opponent controls causes you to discard this card, put it onto the battlefield instead." and a "This spell cannot be countered" to it. You're never getting hired.

Which creature would you return with command after hitting Delver? Bob to refill hand?Huntmaster to gain life and get another body on the field?Scooze to gain life and build a big creature?Fulm Mage for some reason?

>>40504925I'd go with ScoozeKills in one swing and won't die to bolt. Gaining life is pretty worthless when you're at 14 and they're at 4, but Bob does nothing if it gets bolted and huntmaster getting bolted means a two turn clock instead of 1

>>40504823Most of the GR tron players I know are either try hard as fuck or cheaters. They also think Tron is the best deck ever. Which is hilarious. There's a blue tron player who's super nice though. Even offered to lend me his deck once. I declined though.

>>40506917It doesn't really matter what you give the Gifts player, that's the whole point. If you don't have a way to exile shit from the graveyard at instant speed, you probably just lose on the spot.

>>40507384I like it. As current prowess cards either push the mechanic hard enough, or are likely to be printed as barely playable. It'll hinder future spells like how delver and young pyromancer have caused wizards to ban cantrips that are good so there's the upside of seeing more memealicious memetastic meme decks in the future

>>40507384As a mechanic, its fine. Pretty simple but can do some neat stuff like swiftspear surviving pyroclasm and making new players think about combat math. Its well suited to being evergreen.

I doubt a prowess deck will ever really be a thing, because +1/+1 is a pretty insignificant bonus to be building a deck around. And there's no way they're ever going to print a creature that does that strategy better than Kiln Fiend, so so that's unlikely to change

>>40509905I pack 1 hurkylls and 2 nature's claim in my Bug midrange, also a darkblast for hilarity, with 4 drown in sorrow main. Should I pack more? I really wish I had damnations instead of 2 of black sun's zenith

>>40510190just play shrivel if you want to clean up x/1s, it's also gonna be much easier to resolve a 2 mana spell than a 3 mana spell against delver and fishsweepers are pretty weak against burn since they only play 12 creatures and don't really care if you kill them after they've gotten a couple hits inif you're losing to goblins then you're beyond help

>>40510381>twin, jund, burn, tron, grixis delver, amulet bloom, uwr control, living end, infect, u tronIt forces Twin onto the twin plan 100%Jund isn't a real deck and plenty of it's shit dies anywaysBurn loses literally every creature it plays which is better than letting them keep hitting you.Tron ignores it true. Tron is hard for me.Grixis Delver loses most of it's creatures to it, which means I can use my actual kill spells on Tas/Angler.Amulet Bloom ignores it, but I wreck it anyways. They only have four titans. Also it's gone for the summer in my meta.UWR control ignores it but control is trash and thus not played as much. Also it's expensive.Living End ignores it. Living End is a bad match up in general for me.Infect gets wrecked by it.

If a card is WINS some match ups, gives situational advantage in most matchups, and is dead only against some, it's a good card for your deck.

You guys act like I expect Drown in Sorrow to dig me out of a game loss against anything other than aggro. I run four so I can slam it down turn three with maximum reliability. Any less and I may as well take them all out.

Deck just feels so much better than the version with Delvers. If you want to cast Delver I think you're better off playing one of the shoal lists that have been showing up. Probably the BUG one from the invitational.

Love synergy-heavy decks and combo in general.Usually I brew or update underpresented or outdated decks and mainly play with friends. I don't really feel the competitive urge to beat fat people at wizard poker.

You're more likely to see 1/2 toughness creatures than 3 because a low CMC creature's toughness being that high means it has to compensate elsewhere with worse numbers. Drown in Sorrow hits a lot more than you think for this reason. The only things it doesn't kill in Grixis Delver are the delve guys.

>>40513352Honestly feels safe to me. Innistrad was a mass cracked set and Tiago still managed to skyrocket. Bananarama is heavily played in modern, and I'm sure people are starting to use him in legacy too.

>>40513673Bob can't just be jammed though. That's the exact reason he's fallen off. Bananaboy is a 4/5 for B with a gravy ability. I mean, you can't really run 4 of him, but people don't run 4 copies of Clique either and that cunt hit $100 last year.

This is a modern thread bruh. Not the place for kitchen table questions. There are different formats within mtg. Standard consists of the most recent 3 sets. Modern is contains all sets extending back to 8th edition. Legacy and Vintage contain all sets. These formats are meant for competitive play and threads meant for the discussion of such formats are not offten welcoming of the odd noob that wanders in by mistake.

>>40515267If you want creatures that bounce back, persist is a MUCH better way of going about it owing to how Gavony Township is a land that can reset your creatures. The only good undying creature is Geralf's Messenger and it's 1) awkward to cast and 2) enters tapped. Kitchen Finks is a Junk staple.

If a card requires you to sacrifice when it enters the battlefield, but there is no card available to sacrifice, what happens? Can you play it?

E.G.

Ugin's Construct

When Ugin's Construct enters the battlefield, destroy one permanent you control that's one or more colours.Similarly, if I have Ugin's Construct already on the battlefield and I play another Ugin's Construct, do I have to sacrifice two permanents?

In the case of Ugin's construct, you try and do as much as possible of what the card says. If you have no permanents in play that are one or more colours then you just play Ugin's Construct and you try to sacrifice a permanent that is one or more colours but if all you have are artifacts and/or lands then you will try to sacrifice but sacrifice nothing else(due to no other legal targets)

>Similarly, if I have Ugin's Construct already on the battlefield and I play another Ugin's Construct, do I have to sacrifice two permanents?

You still only sacrifice one coloured permanent that is one or more colours. Not two permanents. Only triggers when that one specific Ugin's Construct enters the battlefield

Lands are indeed colourless permanents. If all you have is lands as you cast or put Ugin's Construct into play then congratulations you just got around the drawback of Ugin's Construct(it's actually useful in booster draft if you can do this because it's hard to remove)

>>40516065The thing that determines if something has a color is the mana in the upper right corner. If the mana there is green, then it's green. If the mana there is white and black then the card is White and black. If there's only colorless mana or no mana at all, then the card is colorless.

Lands have no mana cost in the upper right corner, hence they are all colorless, regardless of what mana they can produce.

Delver and grand Abolisher are the meat of the deck, rule of law lets me work at my pace, and pretty much everything else is a counter spell, creature focused ones in the main, spell focused ones on the side.

People get pretty fucking mad when delver is transformed and Abolisher and rule of law have secured the board state.

>>40505858I usually only grab either Iona+Unburial Rites or Elesh Born+Unburial Rites so, no gets to make a choice.In post board matchups, against any Control decks its gonna be Life from the Loam+Raven's Crime+Iona/Elesh+Rites.

In wish case I'd say Iona to hand and Unburial Rites to hand, so I lose my draw for the turn and end up spending eight man's and two turns to reanimate Iona

>>40516217Ignore this guy and just play removal. Slaughter games doesn't necessarily change his change plan since he might not have seen Twin the whole game, and Torpor Orb feels too limited. I suppose the Orb at least shuts off Snapcaster Mage too, but you're better off just bringing in more removal.

>>40516353It stops the entire combo when they have plenty of ways of dealing with Torpor Orb, and can win without their combo in the first place. End step Cryptic it back to your hand and draw, untap, draw, Twin.

>>40516396>they have plenty of ways of dealing with Torpor OrbThey have cryptic and the occasional shatter effect, that's not much>win without their combo in the first placeYeah, but anon was asking for good sideboard cards against them. Presumably he means against the combo because there aren't any good hate cards against generic counter/burn>End step Cryptic it back to your hand and draw, untap, draw, TwinThat needs 6 mana to happen.

Torpor orb isn't a silver bullet but it's a solid hate card, it's done good work for me for years now

>>40516494People like to pretend that because twin *can* win without it's combo, that it straight up removes it 99.999% of the time post-board, but it doesn't. Most games and most matches that combo stays in, so it's worth watering down your deck a little to stop them from bullshit insta-winning out of nowhere.

>>40516715>wrath effects end the game instantly and there's nothing an aggro deck can do about itThere's also a thing called "not overextending into a deck that would run a wrath".Stompy also doesn't have any card draw at all. Saying it does proves that you know nothing about the deck at all.

MATCHUPS WHERE COMBO STAYS IN:TronAmuletBurnAffinity (probably shaving some pieces)Infect (shaving some pieces)Collected Company (possibly shaving some pieces)Wilt-Leaf Abzan (could board it out too)Storm

MATCHUPS WHERE COMBO BOARDS OUT MOST/ALL PIECES:ALL U/X control decksJundJunkDelverBirthing Pod (RIP)Twin mirror (leave in some tappers to disrupt them if they leave combo in, a lot of mind games here)

>>40516771Not that guy but green stompy needs to overextend to be any good, plus "not overextending into a deck that can run a wrath" means you play conservatively against tron, twin, jund/junk/sultai/rock which is usually run you into a game loss. Becausw those decks will crush mono green stompy in the mid-late game

>StandardCards from the last 2 blocks, Khans of Tarkir and Theros.>ModernAnything from now going back to the Mirrodin block.>LegacyAnything, but has a fairly big ban list.>VintageSame as legacy, but cards aren't banned, they're restricted to just 1 copy.

>>40517083Too add to what I said, switch over to Legacy when you are sure you want to invest more in the game and are serious about it.

Stay away from Modern. As a new player, you'd probably enjoy it but once you start to like playing different decks, you'll hate it. Current Modern has like two combo decks, ten aggro decks, and no control decks. It's fucking crazy. There's never been a meta less diverse with so many different decks.

Legacy is much more diverse, slightly more costly, but no official support from WotC. While that means it's harder to find someone to play with, it also means they don't fuck it up like they did with Modern.

Vintage is fucking expensive as hell unless you run Dredge. The average non-Dredge deck costs +$10,000, and that will only go up. Don't even consider it until you're balls-deep in Legacy.

>>40501692Actually before past in flames pyromancer's ascension was played instead of storm, in the big tournament which caused basically all of the big bans right after the format was made there were 2 ascension decks only one playing rite of flame and neither playing song.http://mtgtop8.com/event?e=1989&d=214159&f=MOThey basically took all of the decks (except affinity, and nacatl was banned a bit later than the others) and tried to either significantly weaken them or kill them on the spot. They banned rite of flame right after and from what I can tell there was never a time where rite of flame and from what I can tell rite of flame was never legal when past in flames was.When seething song was banned UR storm was nowhere near the best deck in the format (though it was tier one).

>>40517115You shouldn't sideboard lands outside of some corner cases mane. Your list looks a bit light on lands anyway. Consider making some cuts and main deck the GQs. That'll free up some sideboard slots.

>>40517239>You shouldn't sideboard lands outside of some corner cases mane.Tron was/is the corner case. I need something that i can use to Stone Rain them and have two mana open afterwards. Like I said before, those GQs were Blood Moons for the longest time but Grixis and Abrupt Decay decks don't care about Moon game 2 and 3 and Tron can still win through it.

>>40517217Because they can make a profit off of it. The only way this can backfire is if everyone simply DOESN'T buy the cards at the new price, but players are easily swayed by what shows up on mtgtop8, and will shell out any amount of money to try out what the pros are playing.

>>40518722What the hell? Why? Just get goyfs and other staples for guaranteed value. We don't even know how the mythics will shape up, and if Lily is anything to go by the DFC PW won't do shit. Unless there is like a one drop Gideon that turns into a PW, that would be simply mind blowing.

>>40521872thats some good advice there anon. I got 2 followup questions; 1;Should i use duress as a budget thoughtsieze? The moxes alone are eating up most of my budget. 2; Any idea what a good amount of spellskites in mb/sb is? I own 2 atm, wondering if i need the other 2. I've heard people say use 2-3 main, some say only use 2 in side. I guess skite would be good vs twin and infect, so maybe that's a meta call as well.

>>40522059I think it absolutely has to be Thoughtseize over Duress. Being able to hit Snapcaster or an Exarch against Twin is very important. Also, Primeval Titan/Azusa (even though that matchup is favorable and you usually are trying to hit Summer Bloom with your discard).

I'd only board in two Spellskites. You can maindeck 1 safely if you want but any more in the MD is overkill.

>>40522161I played Hero too who got replaced by Brimaz. They're pretty similar in power, you just trad him going in off vial easier with him getting hit by Decay while she doesn't. I ended up with Brimaz after a good amount of testing.

Maindeck Canonists is for a Snapcaster heavy meta. The look on their faces when you respond to them casting snaps with tapping your vial and putting a Canonist into play.

>>40522161But they don't NEED to play a removal spell to make it irrelevant. Opponents can just play a Goyf, which will presumably keep it from doing anything. The vast majority of players are not in the market for playing Dryad Militant to just sit there. Like, you have to play it because it does something some of the time, but it's not actually a creature to be proud of playing.

>>40521973Also, is 4 maindeck Crusaders really that worth it? I feel Splicer is better overall, giving 2 bodies and still 4 damage with 3/1 damage split instead of 2/2, as well as the flickering benefit. I guess Abzan's really popular in your meta?

I have considered fiend hunter, but being able to play and flicker him at the same time comes up so infrequently that it doesn't seem worth it to me.

>>40522281Great, their goyf is now -2/-2 from never getting an instant or sorcery, making it die to pretty much anything in my deck. And Electrolyze already wrecks everything I have, not much can be done there.

>>40522362Neat idea, I tend to come out on top of wrath decks but something to keep in mind

>>40522403All I'm saying is that goyf doesn't actually need to be big. It just needs to be a 2/3. Goyf decks run plenty of fetches and creature removal so it will surely be a 2/3. Goyf does not "get wrecked" by Dryad Militant.