2013 D.I.C.E. Videos Here: http://bit.ly/10MKScD
Jenova Chen, creator of the popular game \"Journey\" and founder/creative director of thatgamecompany gives his keynote speech at the 2013 D.I.C.E. Summit. Titled \"Emotion Oriented Interactive Entertainment - Inspirations And Theories Behind Journey\".
Brought to you by Variety and Machinima. The D.I.C.E. Awards recognize the year\'s best videogames, computer games, online entertainment, outstanding individuals, and groundbreaking development teams that have propelled the advancement of the entertainment software industry.
Make sure to watch the 16th Annual D.I.C.E. Awards LIVE on Feburary 7th at 7 PM PST on MachinimaLIVE:
http://www.youtube.com/machinimalive
Full list of NOMINEES HERE:
http://www.variety.com/article/VR1118064579/
D.I.C.E. AWARDS Official Website
http://www.interactive.org/
:: CONTACT US! ::
Like Us On Facebook! http://on.fb.me/UGFm1L
Follow us on Twitter! http://bit.ly/TSITh7
Follow us on Tumblr! http://varietymagazine.tumblr.com/
Follow us on Google+! http://bit.ly/UYhH14
THANKS FOR WATCHING!!!...

2013 D.I.C.E. Videos Here: http://bit.ly/10MKScD
Jenova Chen, creator of the popular game \"Journey\" and founder/creative director of thatgamecompany gives his keynote speech at the 2013 D.I.C.E. Summit. Titled \"Emotion Oriented Interactive Entertainment - Inspirations And Theories Behind Journey\".
Brought to you by Variety and Machinima. The D.I.C.E. Awards recognize the year\'s best videogames, computer games, online entertainment, outstanding individuals, and groundbreaking development teams that have propelled the advancement of the entertainment software industry.
Make sure to watch the 16th Annual D.I.C.E. Awards LIVE on Feburary 7th at 7 PM PST on MachinimaLIVE:
http://www.youtube.com/machinimalive
Full list of NOMINEES HERE:
http://www.variety.com/article/VR1118064579/
D.I.C.E. AWARDS Official Website
http://www.interactive.org/
:: CONTACT US! ::
Like Us On Facebook! http://on.fb.me/UGFm1L
Follow us on Twitter! http://bit.ly/TSITh7
Follow us on Tumblr! http://varietymagazine.tumblr.com/
Follow us on Google+! http://bit.ly/UYhH14
THANKS FOR WATCHING!!!...

Designing Journey

Designing Journey

It took thatgamecompany three years to develop a two-hour long video game. This GDC 2013 talk from Jenova Chen will give you the insight into the process the company took to come up the original concept for Journey, how we polished and executed the design to realize an emotional arc, and most importantly, the difficult lessons we learned throughout the process.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Checkout our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
http://www.gdconf.com/...

Designing Journey

published:11 Feb 2016

views:19291

It took thatgamecompany three years to develop a two-hour long video game. This GDC 2013 talk from Jenova Chen will give you the insight into the process the company took to come up the original concept for Journey, how we polished and executed the design to realize an emotional arc, and most importantly, the difficult lessons we learned throughout the process.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Checkout our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
http://www.gdconf.com/...

Makers & Gamers: Journey

Makers & Gamers: Journey

https://www.playstation.com/en-us/games/journey-ps4/
See what happens when Journey™ creator Jenova Chen gets the chance to meet Sophia, a young girl whose life has been profoundly influenced by his acclaimed game....

Makers & Gamers: Journey

published:21 Mar 2016

views:2030605

https://www.playstation.com/en-us/games/journey-ps4/
See what happens when Journey™ creator Jenova Chen gets the chance to meet Sophia, a young girl whose life has been profoundly influenced by his acclaimed game....

Journey PS3 Retrospective - Interview with Jenova Chen (1 of 5)

Part 1 - Journey Retrospect: http://www.youtube.com/watch?v=Jo1q46V7FBI
Part 2 - Next Game: http://www.youtube.com/watch?v=4IydNOY5cPg
Part 3 - Meaning and Violence: http://www.youtube.com/watch?v=SgLW-Fqb8l8
Part 4 - Church of Games: http://www.youtube.com/watch?v=3UYZS3iPH74
Part 5 - Xbox One Kinect: http://www.youtube.com/watch?v=a_tcdd3B_BM
1 of 5 - We have a four part interview with Jenova Chen, and take the opportunity to look back on their games, Flow, Flower and Journey.
Chen discusses profitability of Journey, and changes in the Studio as their three game contract with Sony comes to an end. He also reflects on Giant Sparrow\'s similar set-up with Sony....

Journey PS3 Retrospective - Interview with Jenova Chen (1 of 5)

published:01 Jul 2013

views:11218

Part 1 - Journey Retrospect: http://www.youtube.com/watch?v=Jo1q46V7FBI
Part 2 - Next Game: http://www.youtube.com/watch?v=4IydNOY5cPg
Part 3 - Meaning and Violence: http://www.youtube.com/watch?v=SgLW-Fqb8l8
Part 4 - Church of Games: http://www.youtube.com/watch?v=3UYZS3iPH74
Part 5 - Xbox One Kinect: http://www.youtube.com/watch?v=a_tcdd3B_BM
1 of 5 - We have a four part interview with Jenova Chen, and take the opportunity to look back on their games, Flow, Flower and Journey.
Chen discusses profitability of Journey, and changes in the Studio as their three game contract with Sony comes to an end. He also reflects on Giant Sparrow\'s similar set-up with Sony....

Jenova Chen Interview: The Theory Behind Thatgamecompany's Journey

An interview with Jenova Chen of Thatgamecompany, recorded in early March, during the Game Developers Conference 2012 in San Francisco. Chen talks about his latest PlayStation 3 game Journey, as well as the theories behind the game, his inspirations, and his earlier games: Cloud, Flow and Flower.
The interview was recorded with an iPhone 4 + Glif + cheap tripod, and a Zoom H1 for audio. My apologies for a slightly blurry Chen on top of a much sharper background. Somehow the iPhone was not focused right. Meh.
Opening music credit: \'No Dice\' by Beirut....

Jenova Chen Interview: The Theory Behind Thatgamecompany's Journey

published:19 Mar 2012

views:3934

An interview with Jenova Chen of Thatgamecompany, recorded in early March, during the Game Developers Conference 2012 in San Francisco. Chen talks about his latest PlayStation 3 game Journey, as well as the theories behind the game, his inspirations, and his earlier games: Cloud, Flow and Flower.
The interview was recorded with an iPhone 4 + Glif + cheap tripod, and a Zoom H1 for audio. My apologies for a slightly blurry Chen on top of a much sharper background. Somehow the iPhone was not focused right. Meh.
Opening music credit: \'No Dice\' by Beirut....

陳星漢Jenova CHEN:電玩 - 蓄勢待發的新媒體 (Part 1)

陳星漢Jenova CHEN:電玩 - 蓄勢待發的新媒體 (Part 1)

Jenova CHEN
Co-founder and Creative Director, thagamecompany (US)
Every medium\'s growth starts with technological innovation, but after a certain point, the innovation of content and the user experience catch up and fuel further developments. It has happened to music, TV and movies. So it will come to video games. Jenova CHEN, co-founder and creative director of thatgamecompany, will share an overview of the making of his company\'s unique PlayStation Network titles flow and Flower, as well as his notes and ideas about the relationship between video game, entertainment and art. He will give you a glance at the future change yet to come to the global video game industry and our lives.
陳 星漢
thatgamecompany 創辦人及創作總監（美國）
每種媒體都源自科技創新，但隨著時間，內容上的創新與使用者的經驗，會促進新的發展。音樂、電視及電影，都經歷過這種過程。現在，是電子遊戲的時候了。 thatgamecompany 的創辦人及創作總監陳星漢會分享獨一無二的PlayStation Network遊戲flOw及Flower的創作歷程，以及他對電子遊戲、娛樂及藝術的思考。他會前瞻全球電子遊戲工業及我們的生命中，將要出現的改變。...

陳星漢Jenova CHEN:電玩 - 蓄勢待發的新媒體 (Part 1)

published:02 May 2010

views:613

Jenova CHEN
Co-founder and Creative Director, thagamecompany (US)
Every medium\'s growth starts with technological innovation, but after a certain point, the innovation of content and the user experience catch up and fuel further developments. It has happened to music, TV and movies. So it will come to video games. Jenova CHEN, co-founder and creative director of thatgamecompany, will share an overview of the making of his company\'s unique PlayStation Network titles flow and Flower, as well as his notes and ideas about the relationship between video game, entertainment and art. He will give you a glance at the future change yet to come to the global video game industry and our lives.
陳 星漢
thatgamecompany 創辦人及創作總監（美國）
每種媒體都源自科技創新，但隨著時間，內容上的創新與使用者的經驗，會促進新的發展。音樂、電視及電影，都經歷過這種過程。現在，是電子遊戲的時候了。 thatgamecompany 的創辦人及創作總監陳星漢會分享獨一無二的PlayStation Network遊戲flOw及Flower的創作歷程，以及他對電子遊戲、娛樂及藝術的思考。他會前瞻全球電子遊戲工業及我們的生命中，將要出現的改變。...

2013 D.I.C.E. Videos Here: http://bit.ly/10MKScD
Jenova Chen, creator of the popular game \"Journey\" and founder/creative director of thatgamecompany gives his keynote speech at the 2013 D.I.C.E. Summit. Titled \"Emotion Oriented Interactive Entertainment - Inspirations And Theories Behind Journey\".
Brought to you by Variety and Machinima. The D.I.C.E. Awards recognize the year\'s best videogames, computer games, online entertainment, outstanding individuals, and groundbreaking development teams that have propelled the advancement of the entertainment software industry.
Make sure to watch the 16th Annual D.I.C.E. Awards LIVE on Feburary 7th at 7 PM PST on MachinimaLIVE:
http://www.youtube.com/machinimalive
Full list of NOMINEES HERE:
http://www.variety.com/article/VR1118064579/
D.I.C.E. AWARDS Official Website
http://www.interactive.org/
:: CONTACT US! ::
Like Us On Facebook! http://on.fb.me/PBFkH1
Follow us on Tweeeter! http://twitter.com/entvnews
Follow us on Google+! http://bit.ly/YKBcu9
Follow us on Tumblr! http://entvnews.tumblr.com/
Follow us on #Waywire! http://www.waywire.com/ENTV
THANKS FOR WATCHING!!!...

2013 D.I.C.E. Videos Here: http://bit.ly/10MKScD
Jenova Chen, creator of the popular game \"Journey\" and founder/creative director of thatgamecompany gives his keynote speech at the 2013 D.I.C.E. Summit. Titled \"Emotion Oriented Interactive Entertainment - Inspirations And Theories Behind Journey\".
Brought to you by Variety and Machinima. The D.I.C.E. Awards recognize the year\'s best videogames, computer games, online entertainment, outstanding individuals, and groundbreaking development teams that have propelled the advancement of the entertainment software industry.
Make sure to watch the 16th Annual D.I.C.E. Awards LIVE on Feburary 7th at 7 PM PST on MachinimaLIVE:
http://www.youtube.com/machinimalive
Full list of NOMINEES HERE:
http://www.variety.com/article/VR1118064579/
D.I.C.E. AWARDS Official Website
http://www.interactive.org/
:: CONTACT US! ::
Like Us On Facebook! http://on.fb.me/PBFkH1
Follow us on Tweeeter! http://twitter.com/entvnews
Follow us on Google+! http://bit.ly/YKBcu9
Follow us on Tumblr! http://entvnews.tumblr.com/
Follow us on #Waywire! http://www.waywire.com/ENTV
THANKS FOR WATCHING!!!...

Jenova Chen: 'Am I Asking Too Much?'

Jenova Chen: 'Am I Asking Too Much?'

Talking in the Independent Games Summit Soapbox during GDC 2015, Journey co-creator Jenova Chen discusses the reasons that people stop playing games when they get older - and suggests that it might be because of the game developers....

Jenova Chen: 'Am I Asking Too Much?'

published:22 Jul 2015

views:3583

Talking in the Independent Games Summit Soapbox during GDC 2015, Journey co-creator Jenova Chen discusses the reasons that people stop playing games when they get older - and suggests that it might be because of the game developers....

Keynote Speaker: Jenova Chen, Co-founder, thatgamecompany.com

Keynote Speaker: Jenova Chen, Co-founder, thatgamecompany.com

Award-winning game developer Jenova Chen is the creator of the ground-breaking game Flow, one of the most downloaded games on the Sony Playstation Network. His latest title Journey has gained widespread acclaim, with a 92/100 rating on Metacritic. Shanghai-born Mr. Chen is a graduate of the USC School of Cinematic Arts, Interactive Media Program, and was named of the world\'s young top innovators by MIT Technology Review.
--
Ten years ago, when China\'s Internet population totaled 22.5 million and Facebook and Twitter had not even been conceived, a group of researchers came together to organize a conference to study the Internet in China. By all indications even then, it was clear that China would have a major impact on the global digital economy. Ten years on, that foresight has been vindicated.
China today has the largest Internet population of any country and it has made its presence felt in the Internet space. In all aspects of the Internet -- online gaming, micro blogging, search engines, ecommerce, content regulation, Internet governance, international domain names -- China is both changing and being changed by the Internet. The annual Chinese Internet Research Conference (CIRC) investigates these phenomena, asking probing questions into what, how, to what extent, and why these changes are taking and have taken place.
This interdisciplinary conference brings together scholars, analysts, industry leaders, journalists and legal practitioners from around the world to examine the impact of the Internet on Chinese societies, its social, cultural, political and economic as...

Keynote Speaker: Jenova Chen, Co-founder, thatgamecompany.com

published:04 Dec 2012

views:2887

Award-winning game developer Jenova Chen is the creator of the ground-breaking game Flow, one of the most downloaded games on the Sony Playstation Network. His latest title Journey has gained widespread acclaim, with a 92/100 rating on Metacritic. Shanghai-born Mr. Chen is a graduate of the USC School of Cinematic Arts, Interactive Media Program, and was named of the world\'s young top innovators by MIT Technology Review.
--
Ten years ago, when China\'s Internet population totaled 22.5 million and Facebook and Twitter had not even been conceived, a group of researchers came together to organize a conference to study the Internet in China. By all indications even then, it was clear that China would have a major impact on the global digital economy. Ten years on, that foresight has been vindicated.
China today has the largest Internet population of any country and it has made its presence felt in the Internet space. In all aspects of the Internet -- online gaming, micro blogging, search engines, ecommerce, content regulation, Internet governance, international domain names -- China is both changing and being changed by the Internet. The annual Chinese Internet Research Conference (CIRC) investigates these phenomena, asking probing questions into what, how, to what extent, and why these changes are taking and have taken place.
This interdisciplinary conference brings together scholars, analysts, industry leaders, journalists and legal practitioners from around the world to examine the impact of the Internet on Chinese societies, its social, cultural, political and economic as...

SFIAAFF 30 Play Salon Spotlight with Jenova Chen

SFIAAFF 30 Play Salon Spotlight with Jenova Chen

Join us for the Play Salon
March 9, 2012 7:00 pm
SuperFrog Gallery
http://festival.caamedia.org/30/guide/program/the-play-salon/
Games are a passion for many, and can be a big part of our daily lives. When a game really moves us emotionally, intellectually, and artistically it can be a profound experience. In the spirit of the SFIAAFF\'11 game panel, we bring together an esteemed group of innovative and artistic game designers to discuss their work and brainstorm game ideas with the audience. The featured artists will discuss their history with games, as well as give the audience a taste of their creative process by developing a game design/idea with the audience. Bring your game ideas to the salon because it is time to design and play!
#playsalon
Featuring:
Jenova Chen
Game Designer, Journey, thatgamecompany
Michael Cheng
Game Designer, The Last Sleeper, Triple Jump
Suyin Looui
Interactive Designer & Producer, Hey Baby Game
Moderated by:
Dino Ignacio, Designer & Artist, Electronic Arts...

SFIAAFF 30 Play Salon Spotlight with Jenova Chen

published:08 Mar 2012

views:322

Join us for the Play Salon
March 9, 2012 7:00 pm
SuperFrog Gallery
http://festival.caamedia.org/30/guide/program/the-play-salon/
Games are a passion for many, and can be a big part of our daily lives. When a game really moves us emotionally, intellectually, and artistically it can be a profound experience. In the spirit of the SFIAAFF\'11 game panel, we bring together an esteemed group of innovative and artistic game designers to discuss their work and brainstorm game ideas with the audience. The featured artists will discuss their history with games, as well as give the audience a taste of their creative process by developing a game design/idea with the audience. Bring your game ideas to the salon because it is time to design and play!
#playsalon
Featuring:
Jenova Chen
Game Designer, Journey, thatgamecompany
Michael Cheng
Game Designer, The Last Sleeper, Triple Jump
Suyin Looui
Interactive Designer & Producer, Hey Baby Game
Moderated by:
Dino Ignacio, Designer & Artist, Electronic Arts...

Flower Gameplay (HD)

Flower Gameplay (HD)

Flower is a PlayStation 3 video game. It was developed by thatgamecompany, designed by Jenova Chen and Nicholas Clark, and announced at the 2007 Tokyo Game Show. Flower was released on February 12, 2009, via the PlayStation Network....

Flower Gameplay (HD)

published:10 Aug 2010

views:53827

Flower is a PlayStation 3 video game. It was developed by thatgamecompany, designed by Jenova Chen and Nicholas Clark, and announced at the 2007 Tokyo Game Show. Flower was released on February 12, 2009, via the PlayStation Network....

It took thatgamecompany three years to develop a two-hour long video game. This GDC 2013 talk from Jenova Chen will give you the insight into the process the company took to come up the original concept for Journey, how we polished and executed the design to realize an emotional arc, and most import

https://www.playstation.com/en-us/games/journey-ps4/
See what happens when Journey™ creator Jenova Chen gets the chance to meet Sophia, a young girl whose life has been profoundly influenced by his acclaimed game.

An interview with Jenova Chen of Thatgamecompany, recorded in early March, during the Game Developers Conference 2012 in San Francisco. Chen talks about his latest PlayStation 3 game Journey, as well as the theories behind the game, his inspirations, and his earlier games: Cloud, Flow and Flower.

Jenova CHEN
Co-founder and Creative Director, thagamecompany (US)
Every medium\'s growth starts with technological innovation, but after a certain point, the innovation of content and the user experience catch up and fuel further developments. It has happened to music, TV and movies. So it will c

Talking in the Independent Games Summit Soapbox during GDC 2015, Journey co-creator Jenova Chen discusses the reasons that people stop playing games when they get older - and suggests that it might be because of the game developers.

Award-winning game developer Jenova Chen is the creator of the ground-breaking game Flow, one of the most downloaded games on the Sony Playstation Network. His latest title Journey has gained widespread acclaim, with a 92/100 rating on Metacritic. Shanghai-born Mr. Chen is a graduate of the USC Scho

Join us for the Play Salon
March 9, 2012 7:00 pm
SuperFrog Gallery
http://festival.caamedia.org/30/guide/program/the-play-salon/
Games are a passion for many, and can be a big part of our daily lives. When a game really moves us emotionally, intellectually, and artistically it can be a profound ex

Flower is a PlayStation 3 video game. It was developed by thatgamecompany, designed by Jenova Chen and Nicholas Clark, and announced at the 2007 Tokyo Game Show. Flower was released on February 12, 2009, via the PlayStation Network.

At today\'s Apple event, Thatgamecompany revealed its follow-up to Journey, titled Sky. Thatgamecompany CEO Jenova Chen took the stage to showcase the first footage of what he called a \"romantic social adventure game.\" You play as the children of light, with a goal of bringing light to where it’s ne

Jenova Chen\'s games are as evocative as they are entertaining, from the minimalistic flOw to the visually beautiful Flower. He recently stopped by the Up At Noon studios to discuss his latest title, Journey. Here, we present the entire interview in unedited form.
Click the link below for the epi

The studio that made Journey is making a new whimsical adventure for the Apple TV, iPhone and iPad.
Learn more about Sky from GameSpot: https://www.gamespot.com/sky/
See the new Apple TV 4K: https://www.cnet.com/products/apple-tv-4k/preview/
Subscribe to CNET: http://cnet.co/2heRhep
Check out o

thatgamecompany Creative Director Jenova Chen sits down to reveal what #OurJourney really means to him, from the early moments when anything was possible, to the lowest moments of personal sacrifice, to the final release and reception three years later.
Share your Journey story at journey.playstat