Original models from Capcom,Nintendo,Konami,Xnalara and tombraider forums Users(rexil,Oocrofty,fullmoon etc),Valve and all the other models I rig that were done by the other game companies.I do not take credit for their hard work!I only take credit for the rigging and/or converting of the models.Also if you do want to use my mods for another program or game please contact me and ask my permission!

Sunday, 25 December 2016

So here we are again, another christmas which also marks the eventual end of 2016. Been a crazy year in and outside of modding. Thank you to those of you who have been DLing the mods I have done and those who throw a comment on the chatbox to me every now and then. This year I don't really have a christmas themed rig for you all. Just a MK23 Socom from MGS4. XD Anyway I hope you all have a great day, if you don't celebrate the holiday, then I hope you have a great day either way. Stay safe and see ya soon. :)

Thursday, 22 December 2016

So title is as simple as that, this is the Socom as extracted from MGS4's files. Awesome weapon and I've merged the normal maps on to the main textures, so it adds all the little details without the need of other mods and plugins. :)

Sunday, 27 November 2016

So this is the Case West Dress Suit outfit rigged to GTA SA with it's
original textures, only edited texture size is the shirt as that is a
reused and lightened up. Also the normal maps have been merged with the
diffuse textures to give them the details. Hope you enjoy this, also let
me know if you find any bugs I may have missed. :)

Monday, 17 October 2016

So here he is! He is finally here after 6 years in GTA SA. Case Zero
Chuck Greene! All textures here are the orignial CZ textures used in the
xbox 360 DLC prolouge game. Except for the hair, eyes, mouth, arm and
arms/hands texture and the watch. Those came from the PC version since
they are the same textures anyway. So I hope you enjoy this rig. :)

Thursday, 6 October 2016

So here is Malc from the biker update DLC which came out on the 4th of October this month. Did
have it rigged on the 4th, but had to wait again for gtainside's admins to approve it properly this time. So hope you all enjoy
this. :)

Monday, 12 September 2016

So as the title says. I am now hosting my mods on GTAinside. I will still upload the onedrive links here for those of you who don't like GTAinside for whatever reason. Just the hosting is a little bit easier there and there is a garuntee no links will vanish with either host. So feel free to follow me on GTAinside too. :)

Friday, 9 September 2016

So it's just as the title says. This is the VCS SWAT ped rigged over Vice City's fully geared SWAT ped. Did this as I personally like the VCS peds more than VC's as they feel a bit more unique and real oddly. So might be rigging a few VCS peds over VC's ones soon. Next up will be VCS's cop peds over VC's cop ped. :) Also a file for this to be used over Tommy in his default starting outfit is availiable too. I'd reccomend using it with modloader, which supports GTA 3 and VC now. :)

Tuesday, 6 September 2016

So with the recent release of Nathan Drake from the Golden Abyss game. I can now release Uncharted 3's version of Nathan Drake. Credits to luxox18 for extracting Nathan from the Uncharted 3 game. :) Note that for some reason, the alpha on the model is very odd in SA and no matter what I did, it doesn't seem to get fixed. So due to this I had to remove the eyelashes and Nate's eyebrows and join his eyebrows texture to his face texture. If you spot on bugs on the model let me know so I can fix the fixable ones. :)

Sunday, 4 September 2016

So yeah as the title says. This is Nathan Drake's model from the PS Vita Uncharted game. Found it when browsing XPS release one day and had to rig it as I recently started playing the Uncharted series and loved the character a lot. :)

Wednesday, 31 August 2016

Yeah pretty much I am still doing texture mods here and there for VCS PS2. This time it's the second beta casuals outfit. Thsi one is also seen in the first VCS trailer and is briefly seen in a bit of the "From hero to zero" cutscene shown in the trailer. I'm planning on releasing this along with my yellow beta casuals and some other stuff I decide to do. So keep an eye out if you are still interesting in ps2 vcs texture modding. :)

Sunday, 28 August 2016

So I don't usually do anime-ish model rigs, but I got requested to do this and since it is from Rooster Teeth's RWYB game I couldn't resist rigging it over the Katana. Was fun and actually looks pretty awesome in SA despite it being a little on the cartoonish side. So hae fun with this if you like RWYB stuff. :)

Friday, 29 July 2016

So yeah found the right way to get ninja ripper working with GTA 5 now, so I can now rip people's custom GTAO heads that their character have. So if you guys want to see your GTA0 characters in GTA SA all you need to do is either own the PC version of GTA 5 and add me via the rockstar social club so you can join my game and I can rip your model, or if you can remember the settings you chose for your character, give me those and I can recreate your character via the second character slot in GTAO. :)

Wednesday, 20 July 2016

So many might remember this, but reskinning textures for gta vcs and lcs was a thing a while ago and is more or less forgotten now. But I decided to revisit it today and work on a simple reskin, aka recolouring Vic's blue casuals shirt to be yellow like it was in one of the games trailers years back. Not sure if people still mod ps2, but would this simple thing, be a thing you'd like to see released so you can play with it? Let me know. :)

Thursday, 14 July 2016

So got this rig done of a masked Laughing Wallaby from MGSV TPP. Had fun rigging this and it seems to have came out so well. Also the normal maps were something I merged with the main textures. This adds more detail to the textures without the need of a normal map plugin in. So I hope you guys have fun with this.

Wednesday, 6 July 2016

Something a little quick I decided to do cause I like how each game minus GTA 3 and the hD era gta's have a unique save game icon to walk in to and a save your game, So yeah this replaces the standard SA floppy save disk with the VCS save disk.

I know it isn't my usual routine to top release simple stuff like this, but personally I love a lot of the LCS and VCS content. So I will be working on that stuff for a bit. This includes more of the weapons, some cutscene weapons and possible some of the mission objectives. Maybe I will use some of the interiors to make SA's prperties a bit more unique. Who knows. :)

Sunday, 3 July 2016

So since I am on a high of rigging LQ LCS and VCS, I decided to rig some of the weapons. These will all feature upscaled/recreated weapon icons made by "Gold" aka another modder I know. Good with cars and upscaling/recreating weapon icons. :D Anyway in the future the pack will be updated to feature the upscaled icons. But for now only the Pistol and the Camera feature upscaled/recreated icons. So have fun with these. :D

Saturday, 2 July 2016

So got in to porting and converting VCS stuff to SA again as VCS is possibly one of my fave of the GTA titles and one I always wish got ported to PC. Anyway here I am working on Vic in his blue shirt casuals, the R* Lax outfit you get for 100% the game and a custom reskin that changes the blue shirt to yellow like it was in beta and pre-release screen shots of VCS. Not sure when I'll get these out and they have some bugs you can't really see here.

Like the Toni model I did, this model uses the cutscene model and has a completely rigged mouth that works with near enough all of SA's anims for peds.

Also yeah I am on a low poly high with getting access to the lcs and VCS models again, can blame LCS Mobile for that as it made grabbing the models easier. :)