Sam Suite

I’m an intern here at Kongregate, which means that my responsibilities are varied and almost completely uninteresting to read about (but I’m not about to let a little thing like that stop me). For the past week or two, I’ve been spending most of my time combing through hundreds of old games, weeding out anything that seems broken or miscategorized. It’s very time-consuming, and although it can be tedious to wade through a tidal wave of unplayable games, it can feel like I’m uncovering bizarre artifacts that no one has touched in a long time. I haven’t played No Man’s Sky yet, but I’m sure the feeling is very similar. Unlike No Man’s Sky (I hope), the variation starts to run out of steam very quickly. Sure, there are plenty of great, unique games in there, but everyone knows about those already. Those are classics. The untouched artifacts that I’m talking about here are of a much different, much more specific breed: WebGL Pong clones. I see dozens and dozens