Novarunner

Afterglow

I implemented the vertex buffer object today, and are quickly writing up some example applications that use the framework so I can confirm everything works.

Otherwise, I also sat around plotting out how meshes will work in Iodine and updated the Propane Injector roadmap to bring some of it out into Iodine.

Camera stuff is also pretty important; I'm going to be spending some more time on the camera system so as to make render-targets as smooth as they possibly can be.

_

I spent some time trying out the ad-supported Ubisoft games today. Here are my not-so-positive impressions. I sincerely hope this fails so that I'm not treated to such callously incompetent customer service again.