Dawn of War: Jumping and Teleporting

From RelicWiki

Jumping and teleporting are two different modes of travel available in Dawn of War. The method of transport differs for each, although both modes allow units to travel from their current location to an arbitrarily defined destination within a limited range from their point of origin.

Teleportation is instantaneous travel, although in some cases there may be a short delay before the teleportation takes place and similarly some delay after the teleportation, before the unit becomes active and mobile once again. Jumping, by contrast, is a linear mode of travel. Teleportation may be considered a safer mode of travel, as units that are in the process of jumping can still receive ranged damage, but they can also use their ranged weapons.

Jumping should not be confused with a similar ability possessed by Kroot Carnivores known as Feral Leap. Feral Leap is not considered a jump as it does not allow the selection of an arbitrary destination; it is a passive skill that is only active when targeting enemy units.

Units will also fire their ranged weapons while performing their jump and teleport animation, even while soaring through the air during a jump. This includes units that don't even have firing animations while teleporting, including Warp Spider Squads, Terminators, and Obliterators. The Restored Monolith is the only unit listed here that cannot fire its ranged weapons while jumping or teleporting.