EQ Map Files

My collection of in-game maps are all contained in the zip file linked below. These are best-of maps that I have put time into cleaning up, clarifying, and correcting. Better yet, I’ve quested from original EQ to present and added enormous numbers of hunter/named/quests/merchants and etc.

Create a new folder called Brewall under Everquest’s map folder (e.g. C:\users\public\Everquest\maps\Brewall)

Copy the unzipped map files to this folder.

Start EQ and login with one of your characters

Open your map window, in the upper left corner, you should see a dropdown box. Select Brewall.

Note: I do not recommend placing custom maps in the main maps folder. The reason for this is that every time EverQuest starts, it overwrites 100 zones with default maps. When this happens, any custom geometry is lost and labels will often duplicate.

2018-01-05 Updates:Updated the main zip file to include all of RoS. All zones are included, even the rough version of Veeshan’s Peek. Legends of the maps include hunter & placeholder info. There are some that are missing, and I’ll be flushing out the rest of the info. As always, while running around some older zones, I found NPCs missing from my maps and added them (PoK, Nightmare, Mesa, Riftseekers, Innothule B, North Karana and many more).

2017-10-26 Updates:
A massive set of updates for almost every zone. Progression servers will likely be excited for my LDoN maps. This set also includes the first two zones in RoS, but I would recommend installing the separate RoS files afterwards.

2017-06-05 Updates:
New version of map files with original EverQuest & Kunark hunters. Hunter information in the legend as well, similar to what I did for newer expansions. Also revised versions of Heart of Fear zones, Plane of Shadow, Abysmal Sea and much more.
For a full list of changes, see this POST.

2017-05-01 Updates:New version of map files putting the prior edition to shame. All players from progression to latest content have something to appreciate in this set.
For a full list of changes, see this POST.

2016-11-16 Updates:Empires of Kunark maps added as a separate download (see above). I’ll fold them into a single zip file after the initial frenzy of downloads wears off.

2016-10-01 Updates:A massive update of all original EverQuest zones. I tried to look at the map as a newcomer to the game, reviewing them for clarity in navigation and labeling. I loaded each zone into a 3D modeling program (Sketchup), cleaned up geometry, and visited the zone to remap and label everything. My final review was visiting the zone with my old EQAtlas binder printouts and adding additional information. Some zones took 3-4 hours to redo, others, took 10+.

For starting players, I remapped the tutorial zones:

Mines of Gloomingdeep (tutoriala). New map

Mines of Gloomingdeep (tutorialb). New map. All NPC’s & labels

From there, I moved out to all starting cities; cleaning up navigation, geometry, stairs, doors, cultural forges, boats, and etc. Every NPC was reviewed and added if missing. Merchant information was also fixed. Both Freeport zone maps looked so bad, I redid them from scratch. Zones like Paineel, Erudin, Erudin Palace, Neriak Ak’Anon, Shar val, took an enormous amount of geometry cleanup and many had missing areas. East Cablis was also rough in cleaning up the tower & catacomb areas.

Paineel (paineel)

Erudin (erudnext)

Erudin Palace (erudnint)

Halas (halas)

South Qeynos (qeynos)

North Qeynos (qeynos). Fixed basement areas

Mountains of Rathe (rathemtn)

Oggok (oggok)

Grobb (grobb)

Rivervale (rivervale)

Neriak Foreign Quarter (neriaka)

Neriak Commons (neriakb)

Neriak Third Gate (neriakc)

The Greater Faydark (gfaydark)

Felwithe North (felwithea)

Felwithe South (felwitheb)

Ak’Anon (akanon)

Kaladim North

Kaladim South

West Freeport (freeportwest)

East Freeport (freeporteast)

East Cabilis (cabeast)

West Cabilis (cabwest)

Shar Val (sharval)

Crescent Reach (crescent)

For other EQ zones:

Cleaned up all zone geometry & line colors

Removed over 149,969 lines from the files with no loss of quality by using a custom-written program that removed lines to nowhere and merged tiny lines into larger adjacent lines

In addition to redoing original EverQuest zones, many of the maps in the subsequent expansions went through one round of cleanup, but I still haven’t finalized them.

Field of Bone

Warsliks Wood

Temple of Droga

Swamp of No Hope

Firiona Vie

Lake of Ill Omen

Dreadlands

Burning Woods

Kaesora

Old Seblis. New map (final)

City of Mist

Skyfire Mountains

Frontier Mountains

The Overthere

The Emerald Jungle

Trakanon’s Teeth

Karnor’s Castle. New map (final)

Cardok

Dalnir

Howling Stones

Mines of Nurga

Veeshan’s Peak

Scar’s of Velious:

Iceclad Ocean

Tower of Frozen Shadow

Eastern Wastes

Cobalt Scar

Great Divide

The Wakening Lands

Dragon Necropolis

Growth Plane

Luclin:

The Nexus

Echo Caverns

Acrylia Caverns

The Deep

Shadeweaver’s Thicket

Hollowshade Moor

Grimling Forest

Marus Seru

Mons Letalis

The Twilight Sea

The Grey

The Tenebrous Mountains

The Maiden’s Eye

Dawnshroud Peaks

The Scarlet Desert

The Umbral Planes

Akheva Ruins

Underfoot

Brell’s Arena. New Map

2016-04-09 Updates:
Removed all the old zones that no longer exist from the map file. No need for the old South Ro, North Ro, Oasis, East Freeport, West Freeport, Barter, Commons, East Commons, North Freeport, Highkeep, Highpass, Misty Thicket, Tox, Kerra Ridge, Maurader’s Mire, and other random junk from various map collections that no longer exist.

Also added quite a bit of information in Rain of Fear zones as I’ve been knocking out various quests.

2016-03-20 Updates:
Includes all of my personal maps for The Broken Mirror. All maps created by me.
Includes Plane of Hate with accurate second floors on the main floor and top floor. Took me a long time to get z-axis clean.
Hundreds and hundreds of hunter locations in dozens of zones. Especially Veil of Alaris.