xcom

And this comes so soon after the previous, awesome Fire Emblem-inspired mod..Good and interesting times we live in, indeed. Anyways, here's how the process works:

“Go to a soldier in the Armory, click on Find a bondmate. If anybody meets the requirements, click on them, click through the resistance communications thing (it’s basically a dummy alert to do all the magical kid stuff), then exit out of the armory. You’ll notice the number of soldiers has gone up, go back, and find the new kid waiting to be promoted to Squaddie in the menu, with two additional cross class abilities from their parents (or psionic/lightning reflexes if the parents weren’t the base 4 classes) by default.”

For the sake of full disclosure, this is the most beautiful news I've seen all day today. I've been a committed fan to both Fire Emblem and XCOM since I was a lil rugrat catching that impressively long, epic Sacred Stones epilogue while the rest of the fam was doing things like eating dinner together.

I only ever dreamt we'd wake up in a world one day where a game might merge favorable elements from each differing game. This game is it, man, and all thanks to mods. The description reads:

“This mod puts a dash of Fire Emblem into your XCOM, leveraging a ‘squadmate score’ system to give small buffs for squads that trust in each other.”

Set in 1962 at the height of the Cold War, The Bureau tells the origin story of the clandestine XCOM organization's first encounter with a mysterious and devastating enemy. Originally established as America's covert defense against the Soviet Union, The Bureau must adapt and overcome a threat unlike anything the world has faced before. As special agent William Carter, players will call the shots and pull the trigger, leading their squad of agents in the high-stakes secret war for humanity's survival. Paramount to repelling the outside threat is The Bureau's ability to cover-up the enemy's existence in order to prevent worldwide panic.

In the spirit of the XCOM franchise, The Bureau's calculated combat design requires players to think and act tactically. The game's third-person perspective gives the player a sense of spatial awareness and grants them the freedom to transition in and out Carter's unique Battle Focus ability seamlessly – heightening the tactical shooter action. The Bureau also fully embraces the concept of permanent consequence. As our last line of defense, every command can mean the difference between life and death for Carter, his squad and mankind."