Dreamhack Content

Hi,

For this upcoming Dreamhack, stayGreen will be pushing a lot of unique content through the team's website and stream. We have some surprises in terms of the type of content, its extensiveness, and its accessibility. We will have most of the community's needs and wants available on-demand when the team's website relaunches next week.

We also want to make sure we don't miss out on cool features the community wants. It's about time we give back and now's your chance to contribute. What type of coverage, features, and content would you like to see come out of Dreamhack? Feel free to post your suggestions and we'll work had on making it happen and adding it to the already growing pool of features. We're also always looking for talented designers, writers, artists, and programmers. So if you want to help, feel free to post as well!

I would like swindle to replaycast just the drafting phase ONLY of some of sG's matches. I would like to know what his thought process is/was as each hero is banned and picked by the enemy team.

Great idea! I'll co-ordinate something with Swindle regarding that. This probably would be something that would be recorded then released after the event in the form of an edited video, mainly for secret strategy purposes, but I'lll look into it.

I'd personally love to see more stats come up, like winrate of heroes/teams/players along with things like gpm, kd and all sort of stuff like that.

To add to this I think Dota2 tournaments have been doing a really good job of this lately and it would be awesome to have some of the same stats for hon games like:

* Winrate for firstpick/lastpick and also firstpick when legion and first pick when hellbourne
* Winrate when x item before 15 min
* Winrate with x and y hero on the same team (engi/flux, kraken/tempest are a few that comes to mind)
* Winrate when running a jungle hero/trilane/2,1,2
* Winrate on popular items

All this is quite cool to see and it really makes item pick up feel much more meaningfull and it also gives food for conversation not only in chat but also between commentators.

To add to this I think Dota2 tournaments have been doing a really good job of this lately and it would be awesome to have some of the same stats for hon games like:

* Winrate for firstpick/lastpick and also firstpick when legion and first pick when hellbourne
* Winrate when x item before 15 min
* Winrate with x and y hero on the same team (engi/flux, kraken/tempest are a few that comes to mind)
* Winrate when running a jungle hero/trilane/2,1,2
* Winrate on popular items

All this is quite cool to see and it really makes item pick up feel much more meaningfull and it also gives food for conversation not only in chat but also between commentators.

To add to this I think Dota2 tournaments have been doing a really good job of this lately and it would be awesome to have some of the same stats for hon games like:

* Winrate for firstpick/lastpick and also firstpick when legion and first pick when hellbourne
* Winrate when x item before 15 min
* Winrate with x and y hero on the same team (engi/flux, kraken/tempest are a few that comes to mind)
* Winrate when running a jungle hero/trilane/2,1,2
* Winrate on popular items

All this is quite cool to see and it really makes item pick up feel much more meaningfull and it also gives food for conversation not only in chat but also between commentators.

The sample size of dreamhack matches is just too small to get any statistically interesting winrate percentages, besides the teams aren't identical. Some teams prefer running different heroes / getting different items. therefor, a successful team could play a balanced hero, win most of their games, and said "balanced hero" will seem OP because of high winrates. It's a good idea and stuff, but the sample size and individuality of the players just screws it all up.

To add to this I think Dota2 tournaments have been doing a really good job of this lately and it would be awesome to have some of the same stats for hon games like:

* Winrate for firstpick/lastpick and also firstpick when legion and first pick when hellbourne
* Winrate when x item before 15 min
* Winrate with x and y hero on the same team (engi/flux, kraken/tempest are a few that comes to mind)
* Winrate when running a jungle hero/trilane/2,1,2
* Winrate on popular items

All this is quite cool to see and it really makes item pick up feel much more meaningfull and it also gives food for conversation not only in chat but also between commentators.

I find quite annoyng the stats popping up lately in dota matches.
For the most part they are uselless & just too many

Just wanted you all to know that I'm reading this thread all the time and discussing all the given suggestions with the team and the contacts I have at hand. At this point, we need some more input on stats and what kind of stats are important.

Most stats will have to be "hand-made" by dedicated people such as Fantasy, so we need to make sure we only produce accurate and interesting stats. We don't want to waste time producing things that are of little to no value.