3. I've toned down the siege weapons of the bandits in the early game in general, and to some extent a bit later, too. Also the bandit keeps and such are a little less plentiful in the early game.

I'm very happy for this. Having unlucky bandit keeps early in the game with siege units was ridiculously frustrating. I felt like a dice roll just decided I was going to lose.

That sort of thing is never a goal of mine. I hate that sort of thing as much as you do. But bear in mind that when I am in a big development flurry like now, I don't typically have time to play whole games, I just play pieces of games either from the start, or from various points in existing savegames. Until things start settling out more, when I can slow down and look at things a bit more holistically, I definitely rely on you guys for that sort of feedback!

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You're in luck, I have one that's got exactly that situation happening.

Doesn't seem to be an actual bug; the keeps do have to be connected to the other structures, I just misunderstood what you mean. I thought you meant that a keep straddling a bottleneck was making it so that towns further back were not being considered connected.

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