Deck "Ghost Riders in The Sky"

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[Shield trigger] Shield TriggerWhen you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

2

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Babelginus, Demonic Dragon (TDN)

Collector Number: 3

Rarity: Very Rare

Type: Creature

Race: Zombie Dragon/Grand Devil

Power: 1000

Mana Number: 1

Cost: 7

Civilization: Darkness

Artist: Toshiaki Takayama

Card text:

When this creature is put into the Battle Zone, choose a player. You may destroy one of their creatures. If so, choose a non-Evolution creature other than "Babelginus, Demonic Dragon" in that player's Graveyard, and put it into the Battle Zone.

2

x

Blazing Tiger, Crimson Lord (P-Y9)

Collector Number: P45-Y9

Rarity: Promotional

Type: Creature

Race: Flame Monster/Samurai

Power: 2000

Mana Number: 1

Cost: 7

Civilization: Fire

Artist: Ishibashi Yosuke

Card text:

Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature into the battle zone, destroy all of your opponent's creatures with 2000 power or less.

Listen up!!

3

x

Bronze-Arm Tribe (DMC-57)

Collector Number: 38

Rarity: Common

Type: Creature

Race: Beast Folk

Power: 1000

Mana Number: 1

Cost: 3

Civilization: Nature

Artist: Mikio Masuda

Card text:

When you put this creature into the battle zone, put the top card of your deck into your mana zone.

3

x

Come On Pippi (DMR-03)

Collector Number: 26

Rarity: Uncommon

Type: Creature

Race: Fire Bird/Hunter

Power: 1000

Cost: 5

Civilization: Fire

Artist: Tanru

Card text:

* When you put this creature into the battle zone, choose one of the following effects.

*º Put 2 Fire Bird psychic creatures with cost 3 or less into the battle zone from your hyperspatial zone.

*º Put a fire psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4

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Cyber G Hogan (DM-36)

Collector Number: 3

Rarity: Very Rare

Type: Creature

Race: Cyber Command

Power: 8000

Cost: 8

Civilization: Water

Artist: hideaki ishikawa

Card text:

Double BreakerChain Cascade (When you put this creature into the battle zone, look at the top 2 cards of your deck. If any of those cards are creatures with a cost less than this creature, you may put them into the battle zone. Put the rest of the cards on top of your deck in any order.)Magic Soul

"Number 1!!" -Cyber G Hogan

1

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Cyber N World (DMR-01)

Collector Number: S3

Rarity: Super Rare

Type: Creature

Race: Cyber Command

Power: 6000

Mana Number: 1

Cost: 6

Civilization: Water

Artist: Koji Nishino

Card text:

* When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.

* Double breaker (This creature breaks 2 shields.)

3

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Geo Crashing Miranda, the Dimensional Force (DMX-06)

Collector Number: 18

Rarity: Common

Type: Creature

Race: Beast Folk/Alien

Power: 2000

Mana Number: 1

Cost: 5

Civilization: Nature

Artist: Daisuke Izuka

Card text:

* When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2

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Geo Rebirth Universe (DMR-03)

Collector Number: 4

Rarity: Rare

Type: Evolution Creature

Race: Giant/Alien

Power: 6000

Mana Number: 1

Cost: 6

Civilization: Nature

Artist: Dmitry Burmak

Card text:

* Evolution - Put on one of your water or darkness creatures.

* When you put this creature into the battle zone, View the top three cards of your deck. Among them, choose a non-evolution creature and put it under this creature. Then, put the rest on the bottom of your deck in any order.

* Double breaker

* When this creature is destroyed, put all non-evolution creatures under it into the battle zone.

1

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Hanzou, Menacing Phantom (DMC-63)

Collector Number: 12

Rarity: Promotional

Type: Creature

Race: Demon Command/Shinobi

Power: 5000

Mana Number: 1

Cost: 7

Civilization: Darkness

Artist: -

Card text:

Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)When you put this creature into the battle zone, choose 1 of your opponent's creatures. During this turn, that creature gets -6000 power.When this creature is destroyed and you have at least 1 darkness card in your mana zone, you may put 1 of your shields into your graveyard instead.

* When you put this creature into the battle zone, all of your creatures gain "slayer" and "speed attacker" until the end of this turn. During this turn, when your creatures are destroyed, they are put into the mana zone instead of the graveyard.

2

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Olzekia, General of Decapitation (DMC-60)

Collector Number: 2

Rarity: Super Rare

Type: Creature

Race: Demon Command

Power: 6000

Cost: 7

Civilization: Darkness

Artist: Masaki Hirooka

Card text:

When this creature is put into the battle zone, destroy one of your creatures. Then, your opponent chooses 2 of their creatures and destroys them.Double Breaker

Perish! Their bodies will be torn into pieces, their souls broken, and even their very existence erased! -Olzekia, General of Decapitation

1

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Orochi, of the Hidden Blade (LoH)

Collector Number: 2

Rarity: Very Rare

Type: Creature

Race: Cyber Lord/Shinobi

Power: 3000

Cost: 6

Civilization: Water

Artist: Okera

Card text:

Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)When you put this creature into the battle zone, choose 1 other creature in the battle zone and put it on the bottom of its owner's deck. That creature's owner reveals cards from the top of their deck until they reach a non-evolution creature, puts that creature into the battle zone, and then puts the rest of the revealed cards on the bottom of their deck in any order.

3

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Palpi Globe (EP)

Collector Number: 39

Rarity: Common

Type: Creature

Race: Gel Fish

Power: 3000

Cost: 3

Civilization: Water

Artist: Yarunoca

Card text:

[Blocker]Blocker (When an opponent's creature attacks, you may tap this card and block that attack. Then, both creatures battle).When this creature is put into the Battle Zone, you may look at the top 5 cards of your deck. Put them back in original order.This creature cannot attack.

Section: Hyperspatial Zone (8 cards)

1

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Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)

Collector Number: V1

Rarity: Victory Rare

Type: Psychic Super Creature

Race: Red Command Dragon/Hunter//King Command Dragon/Hunter

Power: 6000/19000

Cost: 6/20

Civilization: Fire

Artist: Daisuke Izuka

Card text:

* Your opponent's psychic creatures can't attack players.

* Double breaker (This creature breaks 2 shields.)

* Your creatures gain speed attacker.

* Your opponent's psychic creatures can't attack or block.

* When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

Koshirou, Temporal Young Demon/Danjoul, the Awakened War Demon (DM-38)

Collector Number: 30

Rarity: Uncommon

Type: Psychic Creature

Race: Beast Folk//Gaia Command

Power: 4000/8000

Cost: 6/12

Civilization: Nature

Artist: hippo

Card text:

* Awaken: At the start of your turn, if you have 8 or more cards in your mana zone, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

Wild Soul

* When this creature attacks, you may put a non-evolution creature with a cost of 8 or less into the battle zone from your mana zone.

* Double breaker (This creature breaks 2 shields.)

Wild Soul

The more we dance, the more beautiful the show.

1

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Martini, Temporal Dancer/Julia Matina, the Awakened Diva (DM-37)

Collector Number: 24

Rarity: Uncommon

Type: Psychic Creature

Race: Splash Queen//Mecha Del Sol

Power: 1000/3000

Cost: 3/6

Civilization: Water//Light

Artist: Hisanobu Kometani

Card text:

Blocker

* This creature can't attack.

* Awakenâ€”When you put a creature that has "blocker" with a cost of 4 or more into the battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* At the start of your turn, you may put the top card of your deck into the mana zone.

* Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* While blocking, this creature gets +2000 power. At the end of your turn, untap all of your Hunter creatures in the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

Blocker

* Quadruple breaker (This creature breaks 4 shields.)

* At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

* When this creature leaves the battle zone, you may discard a card instead.

* Psychic Link: At the start of your turn, if you have Forever Meteor Kaiser and Ukon Pippi in the battle zone, link them to this creature and flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Your creatures gain speed attacker.

* Your opponent's psychic creatures can't attack or block.

* When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Your creatures gain speed attacker.

* Your opponent's psychic creatures can't attack or block.

* When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

* Awakenâ€”At the end of each turn, if another of your Psychic Creatures Awakened that turn, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* This creature can't be blocked.

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked.)

Deck Statistics

Distribution by Civilization

Darkness

8

17 %

Darkness/Fire/Nature

3

6 %

Fire

8

17 %

Light

1

2 %

Light//Water

1

2 %

Nature

13

27 %

Nature//Fire/Nature

1

2 %

Water

12

25 %

Water//Light

1

2 %

Distribution by Cost

2

4

8 %

2/20

1

2 %

2/7

1

2 %

3

6

13 %

3/20

1

2 %

3/6

1

2 %

4

3

6 %

5

9

19 %

6

6

13 %

6/12

1

2 %

6/20

1

2 %

6/24

1

2 %

6/39

1

2 %

7

8

17 %

8

4

8 %

Distribution by Power

1000

18

38 %

1000/19000

1

2 %

1000/300

1

2 %

1000/500

1

2 %

2000

7

15 %

3000

4

8 %

3000/19000

1

2 %

4000/800

1

2 %

5000

1

2 %

5500/195

1

2 %

6000

5

10 %

6000/17000

1

2 %

6000/19000

1

2 %

7000

1

2 %

8000

4

8 %

Distribution by Race

Beast Folk

3

6 %

Beast Folk//Gaia Command

1

2 %

Beast Folk/Alien

3

6 %

Beast Folk/Hunter//Beast Command/Hunter

1

2 %

Blue Command Dragon/Hunter

1

2 %

Cyber Command

5

10 %

Cyber Lord/Shinobi

1

2 %

Death Puppet

3

6 %

Demon Command

2

4 %

Demon Command/Shinobi

1

2 %

Fire Bird/Hunter

3

6 %

Fire Bird/Hunter//King Command Dragon/Hunter

2

4 %

Flame Monster/Samurai

2

4 %

Gel Fish

3

6 %

Giant/Alien

2

4 %

Liquid People

2

4 %

Lost Crusader

3

6 %

Machine Hero//Cyber Command

1

2 %

Mecha Del Sol/Hunter//Shining Command Dragon/Hunter

1

2 %

Red Command Dragon/Hunter//King Command Dragon/Hunter

1

2 %

Snow Faerie

4

8 %

Splash Queen//Mecha Del Sol

1

2 %

Zombie Dragon/Grand Devil

2

4 %

Distribution by Rarity

Common

16

33 %

Promotional

3

6 %

Rare

4

8 %

Super Rare

3

6 %

Uncommon

9

19 %

Very Rare

8

17 %

Victory Rare

5

10 %

Distribution by Type

Creature

38

79 %

Evolution Creature

2

4 %

Psychic Creature

3

6 %

Psychic Super Creature

5

10 %

Rating

Current score for this Deck, based on 2 votes:

5.00

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