One of the most important changes in this version is that we’ve managed to find and fix the bug that was making JH raids almost useless because nothing could be done on the enemy fief. We’ve fixed this bug and did some fine-tuning to the original list of abilities that can be performed by attackers on the defenders’ fief during JH. During ANY normal JH, you will NOT need a “burning” lvl 3 outpost nearby to be able to do the things listed. You can see the full list here:

Removed movable snowball recipes to prevent their usage during sieges/JH

Changed regional building logs to regional boards in all outpost building recipes that contained logs

Soft wool icon is fixed

Decorated clothing: silk removed from the recipe, wool cloth x3 -> x6

Decreased the price of Gold Ore and Silver Ore for the guild rating calculations. That means that guilds that had hoarded a lot of precious ore will still not be considered as a super advanced high-rank guild.

Removed “auto repeat” icon for the Flatten abilities

Added possibility to smelt new type of bars from ingots and ingots from bars (Case-hardened and Toughened)

Fixed Armorsmithing 60 description

Added new angle wall with the gallery section

Changed the visual look of: Heavy Crossbow, GrossMesser, Maul

Knool's (natives) weapon names changed according to the lore. They should be less effective in the PvP now too.

Church renamed to “Sanctum of the Sleeper”

Changed the way many incomplete buildings look

Bug Fixes and Optimizations:

Fixed an issue where some characters could not level up 2 skills simultaneously even when they had a premium subscription active

Fixed multiple connection issues

Fixed a bug where the quality of a crafted item was incorrectly capped due to the new metals in its recipe

Old legacy Trade Posts on Epleland should not longer be destroyed when building an outpost on those fiefs

Fixed mining bug where some rare drops (gems) were not appearing correctly

Fixed JH now/JH soon icons to be properly displayed on all fiefs on the map

Primetime changing should not glitch now if the guild that made it has changed its leader

Fixed a ranking calculation issue where some guilds would get incorrect rank if they are near the servers borders

Fixed an exploit that in some cases could result in damage to the private claims that are not far from the protectorate borders

Fixed a server crash related to the usage of a weapon when its skill was downgraded by an offline skills leveling system

Fixed incorrect luck attribute values on some of the characters that were transferred from Epleland to Godenland

Fixed an issue where premium boosters would disappear after crossing server borders

Random bug where the player would suddenly start hearing sounds as if he is submerged under the water is fixed now