There must have been a moment at the beginning, where we could have said no. Somehow we missed it. Well, we'll know better next time.

We couldn't find in the rules if corruption cubes were limited.Was it the designer's intention that they be? (Which certainly will play into strategy).Or should it be like Taj Mahal where you can use an unplayed color or some other marker.

In my first 2-player game I ran out of cubes on the last turn of the game.In my 3-player games I haven't come close to running out.

There must have been a moment at the beginning, where we could have said no. Somehow we missed it. Well, we'll know better next time.

LennyS wrote:

I assume that they are, given instances in the rules that specify cubes for the road must come from the deceased pilgrim, and not from your supply (I believe that is even in bold in the rulebook.)

I wouldn't take that rule as implying cubes are limited. Rather, the "cube from the deceased pilgrim" impacts decisions on when to kill a pilgrim vs when to pardon them some more. I like that rule, since it makes for tough decisions. You're getting the road bonus, but, it's a trade-off for one less cube on company corruption.But, back to my original question I don't think it gives us any clue as to whether total cubes in the game are meant to be limited or not.

I assume that they are, given instances in the rules that specify cubes for the road must come from the deceased pilgrim, and not from your supply (I believe that is even in bold in the rulebook.)

I wouldn't take that rule as implying cubes are limited. Rather, the "cube from the deceased pilgrim" impacts decisions on when to kill a pilgrim vs when to pardon them some more. I like that rule, since it makes for tough decisions. You're getting the road bonus, but, it's a trade-off for one less cube on company corruption.But, back to my original question I don't think it gives us any clue as to whether total cubes in the game are meant to be limited or not.

Ah, and I thought there were now enough cubes included to make this a non-issue! This only happened to me when there were fewer cubes included in the prototype.

Here's the ruling: if you run out of cubes in your supply and are instructed to add another cube to the board, you have the *option* of removing an existing cube in your color from its location and placing it in the new space. Of course, doing this doesn't allow you to "repeat score" the Circle of Sin bonus or anything like that.....

There must have been a moment at the beginning, where we could have said no. Somehow we missed it. Well, we'll know better next time.

alfseegert wrote:

Ah, and I thought there were now enough cubes included to make this a non-issue! This only happened to me when there were fewer cubes included in the prototype.

Here's the ruling: if you run out of cubes in your supply and are instructed to add another cube to the board, you have the *option* of removing an existing cube in your color from its location and placing it in the new space. Of course, doing this doesn't allow you to "repeat score" the Circle of Sin bonus or anything like that.....

Thanks!

Thanks for the clarification Alf.Yeah I was doing a "pardon-heavy" strategy so I was placing a lot of cubes in that 2-player game.