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Yeah, when I play a Call of Duty I am not really there for the good game design or revolutionary ideas. I am there to blow stuff up and shoot a lot of things :p I'll think about it, but very tempted

As for CoD1 and CoD2: They are still games about blowing stuff up and being a super soldier, but they were a lot less "team" oriented. So you still did almost everything yourself. And no CoD has yet to match the awesome that was Captain Foley's wild ride in the first CoD. Just be warned that CoD1 has medkits and that both games are a lot more unforgiving.

Steam: Gundato
PSN: Gundato
If you want me on either service, I suggest PMing me here first to let me know who you are.

Can anyone recommend one or two Tom Braider games seeing as they're all the same price now please? More out of curiosity than actual intent to buy one, but you never know.

I liked what Crystal Dynamics, the developer, did with the Lara character in Tomb Raider: Legend. She's more talkative, interacts more with her crew at home, and the missions/levels themselves were quite nicely tied together. Not everyone agrees, obviously, as it was a slight deviation from the earlier games.

Last edited by Tritagonist; 25-12-2012 at 10:49 AM.

"He has anointed me to bring good news to the poor. He has sent me to proclaim release to
the captives and recovery of sight to the blind, to let the oppressed go free". ~ Luke 4:18

Anyone know if that game is at all playable without a controller, though? I don't own a controller and don't want to buy one just for that. Plus, I've always been fine with keyboard/mouse in games where people insist you need a controller (e.g. Meatboy, etc).

But does that game have some kind of crazy "Street Fighter" type moves (ala Ryu's dragon punch, or something) that require an analogue stick to pull off correctly? Or is it manageable with kb+mouse?

I replied yesterday, but the comment was auto-modded and never approved. Sorry about that.

The game requires no "Street Fighter" moves, no. Dark Souls works well with a gamepad out of the box; the problem is that the mouse control is genuinely awful out of the box. It's just a matter of mouse tracking vs. gamepad tracking.

However, you're not "gimping yourself" by using mouse/keyboard control, as Rauten suggested might be a possibility. With dsmfix, I find mouse/keyboard the superior mode of control (especially if you frequently use free-aim stuff like archery). There are two problems, tho. One, dsmfix might take a bit to install properly; it took me over an hour due to problems with phantom USB devices I had to find and disable. (For most people, this process seems to have been painless.) Two, the interface reflects XBox 360 controller buttons; it doesn't adjust to reflect your assigned keys. Both of those problems can be accommodated, but go in with the expectation that you might have to do a bit of troubleshooting to get everything working at the beginning.

The game is worth it, but be prepared for a little bit of initial agony (i.e., before all the agony you'll later encounter in-game :D ).

I replied yesterday, but the comment was auto-modded and never approved. Sorry about that.

The game requires no "Street Fighter" moves, no. Dark Souls works well with a gamepad out of the box; the problem is that the mouse control is genuinely awful out of the box. It's just a matter of mouse tracking vs. gamepad tracking.

However, you're not "gimping yourself" by using mouse/keyboard control, as Rauten suggested might be a possibility. With dsmfix, I find mouse/keyboard the superior mode of control (especially if you frequently use free-aim stuff like archery). There are two problems, tho. One, dsmfix might take a bit to install properly; it took me over an hour due to problems with phantom USB devices I had to find and disable. (For most people, this process seems to have been painless.) Two, the interface reflects XBox 360 controller buttons; it doesn't adjust to reflect your assigned keys. Both of those problems can be accommodated, but go in with the expectation that you might have to do a bit of troubleshooting to get everything working at the beginning.

The game is worth it, but be prepared for a little bit of initial agony (i.e., before all the agony you'll later encounter in-game :D ).