The 3ds Max London User Group meets on the first Wednesday of every month at Truckles, opposite the British Museum. Started in 2007, the group enjoys a great number of professional members from London's advertising, architectural and animation industries. We meet to discuss ideas, methods and projects in a friendly, relaxed setting.

Monday, 1 July 2013

Hi everyone,Apologies
for the late notice this month- 3ds London is go though! And it should
be a good one. To start us off, Edd Stockton is going to show us his Chrome Molly
video again, this time with a bit of info on how he did it all. Keith
Jeffery has let me know the Taylor James crew have some new work to
share too- will you be bringing something along? Please do!I'm looking forward to welcoming Autodesk's Alex Horst, who's flying over to present the following:

Reality Capture for
Film, Games and Visualization

Creating photo-realistic digital assets is key to increasing the realism
of today's games and movies. There is a fast-growing demand to bring the
as-built or as-existing reality into the production pipeline. Some advanced
production houses have embraced reality capture technologies, and they already
use photos, videos, or lasers to capture reality. The Autodesk Reality Capture
Group has developed tools that make these technologies easier to use. Combined
with 3ds Max, Mudbox and Unity, see how customers can benefit by using these
new tools and work-flows to create digital assets for use in a production
environment.

3ds Max 2014: Visible and Invisible stuff

Get to know which recent improvements were made to 3ds Max. New tools for
crowd generation, particle animation, and perspective matching and more will
help you creating your animations and designs in less time. You will be given
Tips & Tricks on how to utilize new functionalities, as well as receiving an
overview on the changes under the hood and some recent technology updates.

Creating an Advertising
Game Pitch in a day

Alex is going to a fictional pitch about a Breakfast Cereal advertising:
From relaunching the product, it’s appearance and name over some sort of viral
Game, prototyped in Unity. Alex has been using Kinect MotionCapturing,
Sketchbook Pro, 3ds Max, Mudbox, MotionBuilder and Unity to come up with the
concept, prototype and presentation within a day. He is going to present the
project and a making off.