History VideoGame / MegaManZero

** ''Zero 2'' only slightly hints at the [[PaletteSwap Forms system]]; after that, the players will have to rely on luck unlocking each of them unless they consult a guide. A player can possibly even go through the whole game without unlocking a single one (until completion, of course, [[spoiler:where the BraggingRightsReward for beating the game is the Proto Form]].

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** ''Zero 2'' only slightly hints at the [[PaletteSwap Forms system]]; after that, the players will have to rely on luck unlocking each of them unless they consult a guide. A player can possibly even go through the whole game without unlocking a single one (until completion, of course, [[spoiler:where the BraggingRightsReward for beating the game is the Proto Form]].Form]]).

* MookMaker: a few of them, such as Carrybee of the third game (spawns Pantheon Hunters), Hottalook in the second game's Crystal Cave stage (spawns colorful firefly mooks) or the spider nest that spawns Hoppiders in the first game.

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* MookMaker: a A few of them, such as Carrybee of the third game (spawns Pantheon Hunters), Hottalook in the second game's Crystal Cave stage (spawns colorful firefly mooks) or the spider nest that spawns Hoppiders in the first game.game. * MothMenace: Robotic moths appear in Cubit Foxtar's level as enemies. They usually appear in darkened rooms, in which you can choose to turn on the light (by powering up the generator), causing them to move towards the light instead of swarming you.

** The first game featured a {{Metroidvania}}-style world map - the only locations that aren't accessible by walking are the Neo Arcadia levels, though missions were still done in traditional Mega Man style by choosing one and immediately starting at the mission location. This feature wasn't seen in any main series Mega Man game that preceeded it and wouldn't be revisited until {{VideoGame/MegaManZX}}.

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** The first game featured a {{Metroidvania}}-style world map - the only locations that aren't accessible by walking are the Neo Arcadia levels, though missions were still done in traditional Mega Man style by choosing one and immediately starting at the mission location. This feature wasn't seen in any main series Mega Man game that preceeded it and wouldn't be revisited until {{VideoGame/MegaManZX}}.[[{{VideoGame/MegaManZX}} the first ZX title]].

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* LaterInstallmentWeirdness: ''4'' introduces item crafting, the Z-Knuckle, [[GeoEffects weather-based difficulty]], and overhauls the fusion-centric Cyber Elf system to only have one strong Satellite Elf in its place.

** In ''Zero 2'', one of the Boss fights is a DualBoss: a Boss from the previous game, joining his "brother" from this game to fight Zero together.

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** In ''Zero 2'', one of the Boss boss fights is a DualBoss: a Boss boss from the previous game, joining his "brother" from this game to fight Zero together.together. It's all but outright stated that [[spoiler:Elpizo]] brought them back with the power of the Dark Elf, since they praise him and its power at the starts of their fights, then suddenly forget what's actually going on when you cut them down again.

** For the series as a whole: It's about struggles of persecuted humanoid robots who tries to survive in a CrapsackWorld AfterTheEnd and find true peace between them and humanity.** For the second game: WithGreatPowerComesGreatInsanity. Alternatively, clash of ideals on how to achieve peace (Ciel's and Elpizo's, to be specific).

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** For the series as a whole: It's about the struggles of persecuted humanoid robots who tries try to survive in a CrapsackWorld AfterTheEnd and find true peace between them and humanity.** For the second game: WithGreatPowerComesGreatInsanity. Alternatively, clash of ideals on how to achieve peace (Ciel's and Elpizo's, wish for a peaceful resolution with Neo Arcadia versus Elpizo wanting to crush them with military might, to be specific).

** Ciel's line after the first Boss battle in the first game:-->"[[Film/ReturnOfTheJedi Just relax for a moment. You have hibernation sickness]]."** Makes for nice BookEnds with her line before the last level in the last game:-->"With both Weil and Craft gone, who could still be running [[KillSat Ragnarok]]? Zero, [[Franchise/StarWars I have a bad feeling about this]]."** In the second game, when Phoenix Magnion pulls from Zero's memory four [[ContinuityNod past enemies]] from the [[VideoGame/MegaManX X series]] and holographs them, one of them is Vile, an {{expy}} of [[Franchise/StarWars Boba Fett]]!** And another ''Franchise/StarWars'' reference: Elpizo's Model Number is TK-31.

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** There are ''several'' to ''Franchise/StarWars'':*** Ciel's line after the first Boss battle in the first game:-->"[[Film/ReturnOfTheJedi --->"[[Film/ReturnOfTheJedi Just relax for a moment. You have hibernation sickness]]."** Makes *** Which makes for nice BookEnds with her line before the last level in the last game:-->"With --->"With both Weil and Craft gone, who could still be running [[KillSat Ragnarok]]? Zero, [[Franchise/StarWars [[OncePerEpisode I have a bad feeling about this]]."** In this.]]"*** A roundabout one with one of Phoenix Magnion's attacks in the second game, when Phoenix Magnion game: he pulls from Zero's memory four [[ContinuityNod past enemies]] from the [[VideoGame/MegaManX X series]] and holographs them, one them. One of them the four is Vile, an {{expy}} of [[Franchise/StarWars the X series' resident Boba Fett]]!** Fett {{expy}}.*** And another ''Franchise/StarWars'' ''Star Wars'' reference: Elpizo's Model Number is TK-31.TK-31, similar to the designations for several stormtroopers.*** In the drama tracks, the Z-Saber ignites using the same sound as a lightsaber, as it did in the Japanese versions of the ''Mega Man X'' games.*** Another roundabout one with the Variant Missile enemy in the fourth game has a slight resemblance to Vile from ''VideoGame/MegaManX''.

** Omega [[spoiler:Zero's]] finisher is a seven hit combo that he initiates by dashing low to the ground at Zero, ressembling Akuma's [[Franchise/StreetFighter Shungokusatsu]]. it is actually called ''Rambu'', though, meaning "berserk dance."** One of the CD dramas is titled "Record1_[[Literature/AClockworkOrange Clockwork Apple]]."** Elpizo's line when he [[spoiler:succesfully infiltrates [[TheVeryDefinitelyFinalDungeon Yggdrasil]], where [[SealedEvilInACan the Dark Elf is sealed within X's body]]]]:-->"Hee hee hee...I'm going...I'm going to gain the [[Franchise/StarWars ULTIMATE POWER!]]"** The Z-Saber igniting in the drama tracks makes the exact same sound as [[Franchise/StarWars another]] LaserBlade. It makes the same sound in ''VideoGame/MegaManX'', at least in Japan.** Omega's second form has different-coloured arms and white middle body. You know, there's [[Anime/DigimonAdventure some other guy named Omega]] who has the same appearance...[[note]][[DontExplainTheJoke I mean, Omegamon]]. You probably won't get the catch easily, because Omegamon's name overseas is Omnimon.[[/note]]

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** Omega [[spoiler:Zero's]] finisher is a seven hit combo that he initiates by dashing low to the ground at Zero, ressembling Akuma's [[Franchise/StreetFighter Shungokusatsu]]. it It is actually called ''Rambu'', though, meaning "berserk dance."** One of the CD dramas is titled "Record1_[[Literature/AClockworkOrange "[=Record1=]_[[Literature/AClockworkOrange Clockwork Apple]]."** Elpizo's line when he [[spoiler:succesfully infiltrates [[TheVeryDefinitelyFinalDungeon Yggdrasil]], where [[SealedEvilInACan the Dark Elf is sealed within X's body]]]]:-->"Hee hee hee...I'm going...I'm going to gain the [[Franchise/StarWars ULTIMATE POWER!]]"** The Z-Saber igniting in the drama tracks makes the exact same sound as [[Franchise/StarWars another]] LaserBlade. It makes the same sound in ''VideoGame/MegaManX'', at least in Japan.** Omega's second form has different-coloured arms and white middle body. You know, there's [[Anime/DigimonAdventure some other guy named Omega]] who has the same appearance...[[note]][[DontExplainTheJoke I [[note]]I mean, Omegamon]].Omegamon. You probably won't get the catch easily, because Omegamon's name overseas is Omnimon.[[/note]]

** Dr. Weil's trying to crash Ragnarok into Area Zero heavily resembles ''VideoGame/SonicAdventure2's'' last story where the Space Colony Ark, after being given the seven chaos emeralds, ends up falling towards Earth's atmosphere due to a program that Gerald Robotnik made during his grief-enduced insanity and prior to his execution. Furthermore, one of the heroes ends up sacrificing himself in an attempt to stop the colony from falling into the Earth, complete with defeating the enemy fused to the falling colony. Coincidentally, both instigators of the event (directly or indirectly) [[Creator/ChikaoOhtsuka share the same voice actor in Japan]].

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** Dr. Weil's trying to crash Ragnarok into Area Zero heavily resembles ''VideoGame/SonicAdventure2's'' last story where the Space Colony Ark, after being given the seven chaos emeralds, ends up falling towards Earth's atmosphere due to a program that Gerald Robotnik made during his grief-enduced insanity and prior to his execution. Furthermore, one of the heroes ends up sacrificing himself in an attempt to stop the colony from falling into the Earth, complete with defeating the enemy fused to the falling colony. Coincidentally, both the instigators of the event (directly or indirectly) both events [[Creator/ChikaoOhtsuka share the same voice actor in Japan]].

* {{Bowdlerise}}: A very mild version. In order to keep an E rating, the blood sprays were edited out of the American release. Arguably for the better, since even the robots bled in the original. Presumable it's supposed to be some kind of oil.

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* {{Bowdlerise}}: A very mild version. In order to keep an E rating, the blood sprays were edited out of the American release. Arguably for the better, since even the robots bled in the original. Presumable Presumably, it's supposed to be some kind of oil.

*** Interestingly, Old Andrew mentions having originally been a sailor who worked on a large, yellow ship, the color of the aforementioned Repliforce vessels, implying Andrew is a former member (and probably sole survivor) of the Repliforce Navy.

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