because they are lazy. Even small indie devs support a controller for PC and since its an xbox port its not hard. Supergiant Games has a small team and still supported controller support for Bastion for PC.

There is no reason this day and age not to include it in a multiplatform game

You'd think that adding controller support would be a no-brainer since these games are 60 hours long or more. I own ME1+2 on Steam, but haven't gotten around to playing them yet since I've already played ME2 on PS3 and I plan on buying the PS3 version of ME3 so I don't have to use Origin. I've got no problem using the KB/M, but it would be alot nicer to be able to sit back with my feet up and use a 360 controller.

I guess people will just have to download Xpadder and make do. i had to that for bioshock 2 and mass effect 2. its a pain in the ass but im a game pad guy. Carpal tunnel no thanks.if you don't want to pay for it I'm pretty sure you can find it free or go to pirate bay and search it. http://xpadder.com/

@caperjim Programs like xpadder only emulate the mouse and keyboard movements and clicks on the gampepad. The reason you can't aim with such solutions is that there's no aim assist to help you like in consoles or in an officially gamepad supported game.

well you can adjust and calibrate it to your liking and like i said if u get the game for free atleast you can play it somehow. Only beef i had with xpadder was not being able to use each button efficiently, and not enough buttons had to end up leaving things out. also notice i said make do lol that means its nothing compared to integrated game pad support but if your like me and using the k & m set up is as much fun as throwing acid in your eyes and then walking threw a mine field then xpadder will do.

Yeah, there's no excuse not to have gamepad support for the pc when the 360 has it too. As much as I'm used to the keyboard and mouse there are games that I prefer using the gamepad and the pc is supposed to be a very flexible gaming platform. This is just so wrong coming from a big developer.

Wow, now i am worried about the quality of the game. If something as simple as turning on Gamepad support with the 360 mapping is to hard for them to do in time. What else are they cutting?

It's not like it would be some massive task to implement, the controls are already built for 360, and Unreal engine has has support for the 360 pad. I doubt it would take one guy more than a few days to get it all up and running.

The PC community have been asking Bioware for gamepad support since the first Mass Effect. You would think with all that demand and the time they had developing 3 games on the PC, Bioware would care enough to add the feature. No, they're just too lazy and don't give a shit about their customers. The only thing they care about is the money in our wallets.

And to prove it's not as hard as they're making it to be, some guys in the ME community got the Xbox 360 controller to partially work in the PC version of Mass Effect by modifying some of the game files. But it was glitchy and conflicted with the keyboard/mouse setup.

not for me, I find it much better with Mouse and Keyboard. I do agree that some games play better with controller but GTA wasn't one of them. Perfect aim was a godsend and its extremely easy to get accustomed, and most times for me, preferred.

ME2 was much better for me on PC with Mouse and Keyboard and even though it was far from bad on consoles I missed perfect accuracy aiming for my sniper.

Unlike the majority of third person games, ME depends a great deal on pure precision, and tends to work far better on M&K than gamepad. It's kinda like playing the old Max Payne games on a pad, it just flat out isn't as good. Oh, and hotkeys, ME depends on them a lot.

i almost always prefer gamepad for third-person and racing games, mouse/keyboard for first-person and strategy-type titles. some 3rd person games are downright atrocious to control with mouse and keyboard. ever seen the key binds for assassin's creed on PC? it's a shitshow. ME2 and 3 both have very straightforward controls on PC, so it's not a huge deal, but i'd definitely prefer to use a gamepad if i could.

A lot of PC gamers like to hook their PC up to their TV and play on the couch etc, in that situation a gamepad is a better option that an keyboard & mouse. Plus the game is designed around a gamepad anyway so it doesn't really take much advantage of K&M.

Gamers should have choice on all platforms, I myself would like K&M support on consoles as Joypad support on PC you pay the cash you should have the choice, and its not PC v Consoles its just about choice for gamers as most folk own more than one gaming platform.

That really is a pretty lame excuse. Mind you I am not too chuffed about it since I was planning to play on console, but its still one of the weakest excuses a big dev team like Bioware could give. I really have a hard time thinking they couldn't pull someone or even hire for this.

I think I would find this much more believable(possibly even respect them for it)if they just said..."Gamepad for PC? We totally forgot about it and now its kinda too late" or "We just figured nobody on PC wanted to play this with a gamepad".

I always felt like ME was one of the few TPS games that controlled way better on keyboard and mouse. Tried the PS3 demo today for comparison and couldn't get used to it, especially pausing the combat constantly for power usage, when on PC you have 8 hotkeys for that. But I can understand why this would upset people.

Okay... so let me get this straight: they're not lazy, they just don't want to spend the modicum of effort necessary to do the bare-minimum for games this decade?

Isn't that, you know, the very definition of laziness? It's not like they bothered to give the PC version a different GUI... it's a simple matter of being too lazy to port the controls. That's what it is... exactly.

Personally, I could care less, the game controls infinately better with kb/m

for casting spells, inventory management, presise aiming, for me, personally, I would never have used it anyway.

it does suck for those that wanted it, i agree, but, imo, anything besides platformers, and god of war type games, controllers are bunk.

kb/m is best for shooters, rpgs, mmos, rts, strategy, adventure, simulation games (though for air combat games a true flight joystick is best.

pretty much every genre besides action platformers and for racing games, which i rarely play, a wheel is by far the best.

also, the fact that the game runs butter smooth 60 frames, has no jaggies and is native 1080p, 1200p, 1600p on pc makes it a no brainer and it comes with a free copy of bf3 for me to give to someone, so yeah, you could not get me to play the console version, graphically its a full gen behind the pc version.

I am always baffled why people can't understand that. I suppose if you have never used a console then maybe you wouldn't like using a gamepad. To me it's like choosing a fork (gamepad) instead of chopsticks (keyboard and mouse). To each his own I guess..

No offense intented , i'm more baffled by pc users , that are basically saying it's ok to have idiotic restrictions and limitations , instead of an array of options as usually seen in the world of pc gaming and accessories .

Lulz. Even one-man-team emulators support a X360 gamepad. ITS API IS BUILT INTO WINDOWS.

Lazy lazy bioware. I can understand an FPS not having gamepad support on PC (Though there are some odd fellows who prefer it so it's still usually there) but a third-person action rpg?!?! Gamepads are perfect for that sort of experience.

Its the goddamn Reapers. Their artificial minds can't handle the image of a PC gamer relaxing on a couch and playing on a controller. They don't want their human sauce and juice to have any hint of this heresy.

The first two games didn't have gamepad support. I'm sure they were too "busy" back then as well. Makes you wonder how they're now able to support an MMO on top of developing ME and DA. Too busy to add controller support but just enough time to nickel and dime you with dlc packs.

They're basically forcing you to buy this game for consoles. Add this with the mandatory Origin nonsense and the $59.99 price tag for all EA games...