Bounty Hunter card should increase your CREDITS

I just got to thinking, the Bounty Hunter card should give you increased CREDITS per game, not a BP increase.

People are already complaining about the Officer's BP gain, and I bet nearly all the Officers they're complaining about had Bounty Hunter equipped. Most of the Officers on the field aren't playing the class because they like it, they play it because with Bounty Hunter it's the best meta for spamming heroes as fast as possible.

(Helpful hint for hero-lovers: in HvV, you can spawn as a hero IMMEDIATELY! No annoying wait or having to play a lowly Trooper!)

Anyway, this just occurred to me. It'd be awesome. I'd even consider using the Bounty Hunter card if they changed it like this...

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Replies

I would have no problem changing the Bounty Hunter card to gain credits instead of Battle points. I'm one of those players who uses Bounty Hunter with Officer because if you can't beat em, join em. But I like your idea about changing it.

But HvV is a trash mode on so many levels. I suppose if you play with a clan it could be fun to dominate each round you play, but as a solo player.... it's not playable. It's absolutely awful. The list of reasons why go on and on, and I'm sure you can read a full description in countless other threads.

There is something special about leading the charge in GA as a hero and inspiring your team to victory. It's fun. Rewarding. Entertaining. And gives you a lot of replayability in the mode.

But sure, give me more credits for Bounty Hunter and I'll probably use it with every class unless I'm against a tough team where I need every advantage possible.

There is something special about leading the charge in GA as a hero and inspiring your team to victory. It's fun. Rewarding. Entertaining. And gives you a lot of replayability in the mode.

I'm sure some enjoy it. I myself get nothing out of it, except either a feeling that I'm about to participate in steamrolling the other side so hard it won't be fun, or a feeling that the other side is already steamrolling so hard it won't matter. I never really enjoy playing heroes. And when I'm playing my preferred troopers, I certainly don't feel inspired or entertained, I feel annoyed and made redundant.

I would have no problem changing the Bounty Hunter card to gain credits instead of Battle points. I'm one of those players who uses Bounty Hunter with Officer because if you can't beat em, join em. But I like your idea about changing it.

Nope, not gonna happen. Wanna know why? Because then you'll be earning too many credits, too easily, and you'll never even think about buying crystals for skins. About the max credits you can earn in a game of GA is 745, and if Bounty Huntet at Epic still gives you a 20% bonus, you'd earn around 894 credits, if you top the board. Also, how do you think it would work? Because in my example, I see it more of a "You have to use BH the entire match to get the bonus", because otherwise people would throw it on near the end of the round to get the benefit. You also don't really earn credits in matches for it to be used as a "Earn x amount of credits from x amount of points during gameplay", so unless Dice makes a whole new system to make it work that way, I can safely assume it's out of the question.

Also, I love how you assume that when people want to play as a Hero, that they should play HvV because you spawn in as a Hero. No, people want to play Hero in GA so they can slaughter infantry. But I know your posts, and I know you hate Heroes, so I dont expect you to understand.

Nope, not gonna happen. Wanna know why? Because then you'll be earning too many credits, too easily, and you'll never even think about buying crystals for skins. About the max credits you can earn in a game of GA is 745, and if Bounty Huntet at Epic still gives you a 20% bonus, you'd earn around 894 credits, if you top the board. Also, how do you think it would work? Because in my example, I see it more of a "You have to use BH the entire match to get the bonus", because otherwise people would throw it on near the end of the round to get the benefit. You also don't really earn credits in matches for it to be used as a "Earn x amount of credits from x amount of points during gameplay", so unless Dice makes a whole new system to make it work that way, I can safely assume it's out of the question.

Also, I love how you assume that when people want to play as a Hero, that they should play HvV because you spawn in as a Hero. No, people want to play Hero in GA so they can slaughter infantry. But I know your posts, and I know you hate Heroes, so I dont expect you to understand.

I just got to thinking, the Bounty Hunter card should give you increased CREDITS per game, not a BP increase.

People are already complaining about the Officer's BP gain, and I bet nearly all the Officers they're complaining about had Bounty Hunter equipped. Most of the Officers on the field aren't playing the class because they like it, they play it because with Bounty Hunter it's the best meta for spamming heroes as fast as possible.

(Helpful hint for hero-lovers: in HvV, you can spawn as a hero IMMEDIATELY! No annoying wait or having to play a lowly Trooper!)

Anyway, this just occurred to me. It'd be awesome. I'd even consider using the Bounty Hunter card if they changed it like this...

Man you really hate heroes. This is like your 20th thread about how to nerf them

I just got to thinking, the Bounty Hunter card should give you increased CREDITS per game, not a BP increase.

People are already complaining about the Officer's BP gain, and I bet nearly all the Officers they're complaining about had Bounty Hunter equipped. Most of the Officers on the field aren't playing the class because they like it, they play it because with Bounty Hunter it's the best meta for spamming heroes as fast as possible.

(Helpful hint for hero-lovers: in HvV, you can spawn as a hero IMMEDIATELY! No annoying wait or having to play a lowly Trooper!)

Anyway, this just occurred to me. It'd be awesome. I'd even consider using the Bounty Hunter card if they changed it like this...

Man you really hate heroes. This is like your 20th thread about how to nerf them

Nope, not gonna happen. Wanna know why? Because then you'll be earning too many credits, too easily, and you'll never even think about buying crystals for skins. About the max credits you can earn in a game of GA is 745, and if Bounty Huntet at Epic still gives you a 20% bonus, you'd earn around 894 credits, if you top the board. Also, how do you think it would work? Because in my example, I see it more of a "You have to use BH the entire match to get the bonus", because otherwise people would throw it on near the end of the round to get the benefit. You also don't really earn credits in matches for it to be used as a "Earn x amount of credits from x amount of points during gameplay", so unless Dice makes a whole new system to make it work that way, I can safely assume it's out of the question.

Also, I love how you assume that when people want to play as a Hero, that they should play HvV because you spawn in as a Hero. No, people want to play Hero in GA so they can slaughter infantry. But I know your posts, and I know you hate Heroes, so I dont expect you to understand.

Nope, not gonna happen. Wanna know why? Because then you'll be earning too many credits, too easily, and you'll never even think about buying crystals for skins.

I used to think they cared about moving crystals and making money for the game. But it's beyond obvious now that they don't care about that at all. Even if it would save the game. If they cared about making money at all, they'd make use of the quick and easy obvious way to do so: Drop the skins the community has been asking for, a minimum of 40 or 50 at a time. There have been threads showing how at least 150 skins could be made in a few days with simple recoloring and genders and opening to other classes. But they're dropping 2 at a time. They have ZERO interest in selling crystals.

Also, how do you think it would work? Because in my example, I see it more of a "You have to use BH the entire match to get the bonus", because otherwise people would throw it on near the end of the round to get the benefit. You also don't really earn credits in matches for it to be used as a "Earn x amount of credits from x amount of points during gameplay", so unless Dice makes a whole new system to make it work that way, I can safely assume it's out of the question.

Fair point. But there are lots of ways to figure that out. Off the top of my head, there's A.) It only works if you have it equipped the whole game, or B.) it pro-rated to the nearest 1/4 of the game that you had it equipped, rounding down. So you use it for a little less than half the game, you get a quarter of the benefit. A little more than half, and you get half the benefit. Etc. Etc.

That's like saying people only join the UFC because they want to beat up toddlers. But sadly, for all to many hero-focused players (but not all!), I fear you're right. They play the game to play heroes, and they play heroes so they can feel big and strong in uneven matches.

But I know your posts, and I know you hate Heroes, so I dont expect you to understand.

I don't hate heroes. I'm sick of them, after a year of the game catering to heroes and coddling them while everything else dies off. And I'm tired of them crowding in and steamrolling the only large objective mode we have. But I actually like heroes, generally speaking.

Nope, not gonna happen. Wanna know why? Because then you'll be earning too many credits, too easily, and you'll never even think about buying crystals for skins.

I used to think they cared about moving crystals and making money for the game. But it's beyond obvious now that they don't care about that at all. Even if it would save the game. If they cared about making money at all, they'd make use of the quick and easy obvious way to do so: Drop the skins the community has been asking for, a minimum of 40 or 50 at a time. There have been threads showing how at least 150 skins could be made in a few days with simple recoloring and genders and opening to other classes. But they're dropping 2 at a time. They have ZERO interest in selling crystals.

Also, how do you think it would work? Because in my example, I see it more of a "You have to use BH the entire match to get the bonus", because otherwise people would throw it on near the end of the round to get the benefit. You also don't really earn credits in matches for it to be used as a "Earn x amount of credits from x amount of points during gameplay", so unless Dice makes a whole new system to make it work that way, I can safely assume it's out of the question.

Fair point. But there are lots of ways to figure that out. Off the top of my head, there's A.) It only works if you have it equipped the whole game, or B.) it pro-rated to the nearest 1/4 of the game that you had it equipped, rounding down. So you use it for a little less than half the game, you get a quarter of the benefit. A little more than half, and you get half the benefit. Etc. Etc.

That's like saying people only join the UFC because they want to beat up toddlers. But sadly, for all to many hero-focused players (but not all!), I fear you're right. They play the game to play heroes, and they play heroes so they can feel big and strong in uneven matches.

But I know your posts, and I know you hate Heroes, so I dont expect you to understand.

I don't hate heroes. I'm sick of them, after a year of the game catering to heroes and coddling them while everything else dies off. And I'm tired of them crowding in and steamrolling the only large objective mode we have. But I actually like heroes, generally speaking.

So does this mean you are not in favor of a permanent Hero's Unleashed Mode?

Nope, not gonna happen. Wanna know why? Because then you'll be earning too many credits, too easily, and you'll never even think about buying crystals for skins.

I used to think they cared about moving crystals and making money for the game. But it's beyond obvious now that they don't care about that at all. Even if it would save the game. If they cared about making money at all, they'd make use of the quick and easy obvious way to do so: Drop the skins the community has been asking for, a minimum of 40 or 50 at a time. There have been threads showing how at least 150 skins could be made in a few days with simple recoloring and genders and opening to other classes. But they're dropping 2 at a time. They have ZERO interest in selling crystals.

Also, how do you think it would work? Because in my example, I see it more of a "You have to use BH the entire match to get the bonus", because otherwise people would throw it on near the end of the round to get the benefit. You also don't really earn credits in matches for it to be used as a "Earn x amount of credits from x amount of points during gameplay", so unless Dice makes a whole new system to make it work that way, I can safely assume it's out of the question.

Fair point. But there are lots of ways to figure that out. Off the top of my head, there's A.) It only works if you have it equipped the whole game, or B.) it pro-rated to the nearest 1/4 of the game that you had it equipped, rounding down. So you use it for a little less than half the game, you get a quarter of the benefit. A little more than half, and you get half the benefit. Etc. Etc.

That's like saying people only join the UFC because they want to beat up toddlers. But sadly, for all to many hero-focused players (but not all!), I fear you're right. They play the game to play heroes, and they play heroes so they can feel big and strong in uneven matches.

But I know your posts, and I know you hate Heroes, so I dont expect you to understand.

I don't hate heroes. I'm sick of them, after a year of the game catering to heroes and coddling them while everything else dies off. And I'm tired of them crowding in and steamrolling the only large objective mode we have. But I actually like heroes, generally speaking.

So does this mean you are not in favor of a permanent Hero's Unleashed Mode?

It's not my thing, not at all. But it seems like the hero people like it. I'm not against them getting something they like. I'd just like to see them do something for the rest of us, too.

I just got to thinking, the Bounty Hunter card should give you increased CREDITS per game, not a BP increase.

People are already complaining about the Officer's BP gain, and I bet nearly all the Officers they're complaining about had Bounty Hunter equipped. Most of the Officers on the field aren't playing the class because they like it, they play it because with Bounty Hunter it's the best meta for spamming heroes as fast as possible.

(Helpful hint for hero-lovers: in HvV, you can spawn as a hero IMMEDIATELY! No annoying wait or having to play a lowly Trooper!)

Anyway, this just occurred to me. It'd be awesome. I'd even consider using the Bounty Hunter card if they changed it like this...

I just got to thinking, the Bounty Hunter card should give you increased CREDITS per game, not a BP increase.

People are already complaining about the Officer's BP gain, and I bet nearly all the Officers they're complaining about had Bounty Hunter equipped. Most of the Officers on the field aren't playing the class because they like it, they play it because with Bounty Hunter it's the best meta for spamming heroes as fast as possible.

(Helpful hint for hero-lovers: in HvV, you can spawn as a hero IMMEDIATELY! No annoying wait or having to play a lowly Trooper!)

Anyway, this just occurred to me. It'd be awesome. I'd even consider using the Bounty Hunter card if they changed it like this...

I just got to thinking, the Bounty Hunter card should give you increased CREDITS per game, not a BP increase.

People are already complaining about the Officer's BP gain, and I bet nearly all the Officers they're complaining about had Bounty Hunter equipped. Most of the Officers on the field aren't playing the class because they like it, they play it because with Bounty Hunter it's the best meta for spamming heroes as fast as possible.

(Helpful hint for hero-lovers: in HvV, you can spawn as a hero IMMEDIATELY! No annoying wait or having to play a lowly Trooper!)

Anyway, this just occurred to me. It'd be awesome. I'd even consider using the Bounty Hunter card if they changed it like this...

Man you really hate heroes. This is like your 20th thread about how to nerf them

Battlefront is supposed to be infantry focused, not making us play as infantry so hero players have people to kill.

I just got to thinking, the Bounty Hunter card should give you increased CREDITS per game, not a BP increase.

People are already complaining about the Officer's BP gain, and I bet nearly all the Officers they're complaining about had Bounty Hunter equipped. Most of the Officers on the field aren't playing the class because they like it, they play it because with Bounty Hunter it's the best meta for spamming heroes as fast as possible.

(Helpful hint for hero-lovers: in HvV, you can spawn as a hero IMMEDIATELY! No annoying wait or having to play a lowly Trooper!)

Anyway, this just occurred to me. It'd be awesome. I'd even consider using the Bounty Hunter card if they changed it like this...

Man you really hate heroes. This is like your 20th thread about how to nerf them

Battlefront is supposed to be infantry focused, not making us play as infantry so hero players have people to kill.

Yeah right. I only bought this game to play as Obi wan and grevious even through it took a year for them to release. This game is more hero forcuse then infantry. It’s a battlefront so a battlefront wouldn’t be a battlefront without the general(jedis ect..)

I just got to thinking, the Bounty Hunter card should give you increased CREDITS per game, not a BP increase.

People are already complaining about the Officer's BP gain, and I bet nearly all the Officers they're complaining about had Bounty Hunter equipped. Most of the Officers on the field aren't playing the class because they like it, they play it because with Bounty Hunter it's the best meta for spamming heroes as fast as possible.

(Helpful hint for hero-lovers: in HvV, you can spawn as a hero IMMEDIATELY! No annoying wait or having to play a lowly Trooper!)

Anyway, this just occurred to me. It'd be awesome. I'd even consider using the Bounty Hunter card if they changed it like this...

Man you really hate heroes. This is like your 20th thread about how to nerf them

Battlefront is supposed to be infantry focused, not making us play as infantry so hero players have people to kill.

Yeah right. I only bought this game to play as Obi wan and grevious even through it took a year for them to release. This game is more hero forcuse then infantry. It’s a battlefront so a battlefront wouldn’t be a battlefront without the general(jedis ect..)

For 15 years the Battlefront games have been about the infantry, that was the whole point. Then a year or two ago EA started to change that, because Overwatch had gotten super popular. If they wanted to make a hero game, they should have just made a separate game for that, instead of trying to change the entire foundation of the Battlefront franchise.

I don't know about increasing credit payout, seems a bit ehh especially as the credits don't seem to directly relate to your score so would you just be able to switch to a class with BH equipped just before the round ends and get the bonus credits?
I had an idea a while back for some changes to Officer, but one was just for all classes, and that was changing the effect of Bounty Hunter. Now, personally I don't like that it ever existed in the first place, just a passive boost to all your BP earnings, but if it's going to stay I would say make it give bonus score on kills and assists - maybe boost it by a maximum of 50% (that's probably too high, maybe 30% at Epic level). Alternatively just replace it with a new card - maybe one that increases your base sprint speed (Escape Artist?), increases the effective range of your weapon by X% (Steady Hands?), or something else. I just think it should be something other than a straight boost to all BP you earn, is all.

I just got to thinking, the Bounty Hunter card should give you increased CREDITS per game, not a BP increase.

People are already complaining about the Officer's BP gain, and I bet nearly all the Officers they're complaining about had Bounty Hunter equipped. Most of the Officers on the field aren't playing the class because they like it, they play it because with Bounty Hunter it's the best meta for spamming heroes as fast as possible.

(Helpful hint for hero-lovers: in HvV, you can spawn as a hero IMMEDIATELY! No annoying wait or having to play a lowly Trooper!)

Anyway, this just occurred to me. It'd be awesome. I'd even consider using the Bounty Hunter card if they changed it like this...

I had an idea a while back for changing the effect of Bounty Hunter. Now, personally I don't like that it ever existed in the first place, just a passive boost to all your BP earnings, but if it's going to stay I would say make it give bonus score on kills and assists - maybe boost it by a maximum of 50% (that's probably too high, maybe 30% at Epic level).

Now that's a great idea. In terms of gameplay, it's probably a better idea than my idea that started the thread!

Alternatively just replace it with a new card - maybe one that increases your base sprint speed (Escape Artist?), increases the effective range of your weapon by X% (Steady Hands?), or something else. I just think it should be something other than a straight boost to all BP you earn, is all.

Agreed. As far as I'm concerned, they could just get rid of Bounty Hunter altogether, as all the classes could use new cards, especially Specialist.

If I want to get the most BPs possible the quickest, I don't suggest using Bounty Hunter. I roll with Recharge Command, Resourceful, and Officer's Presence. If you are near your team, you'll basically get a recharge spam it for your team. If anyone takes damage, O.P. kicks in and gives you plenty. Beginning the round, I usually can get like 375BPs or so if I get a decent angle to buff them. With the Resourceful's 28% cool down reduction, my abilities are always in the accelerated cool down state. Its so cheese. What is also a great way to get BPs is Heavy with Defender, Bounty Hunter, and either Explosive Sentry or Mobile Sentry. That way, you can go and intentionally take hits to quickly rack up BPs, as well as constantly regenerate so you don't have to worry as much against peppering fire. I prefer Explosive Sentry, since it can oneshot and snipe people. The downside is if there are snipers, you're an easy target. But then you can always use Mobile Sentry.

But there's a bug that lets you move like normal with Explosive Sentry active. It's so strange. The guy's legs slink out like he's the Grinch walkin' 'round.

We need a Tier System for the Heroes. It would justify the "op-ness" of Vader over Han and Chewbacca. It would cost much more to unlock Vader, and would require you to save a lot more than for other heroes and vehicles, but it would be rewarding in the end...

"It would essentially ruin the eras and turn them into nothing much more than the same thing and same experience but with a different skin. Which is contrary to the point in having eras in the first place." - ZmanGames

I just got to thinking, the Bounty Hunter card should give you increased CREDITS per game, not a BP increase.

People are already complaining about the Officer's BP gain, and I bet nearly all the Officers they're complaining about had Bounty Hunter equipped. Most of the Officers on the field aren't playing the class because they like it, they play it because with Bounty Hunter it's the best meta for spamming heroes as fast as possible.

(Helpful hint for hero-lovers: in HvV, you can spawn as a hero IMMEDIATELY! No annoying wait or having to play a lowly Trooper!)

Anyway, this just occurred to me. It'd be awesome. I'd even consider using the Bounty Hunter card if they changed it like this...

I don't think this is a good idea, OP. First of all, if this is mainly about reducing Hero usages in GA, then this is not the right way to do it (there are other ways, like reducing the limits of 2 Heroes including the final phases). BP are not just to be spent on Heroes, they can also be spent on vehicles and Special Units. It's also important to note that, when there will be a time in the future that BF2 will no longer receive any new contents for players to unlock (like skins and Heroes), some players (particularly the completionists) who bought absolutely everything with their credits will no longer have any reason to earn even more, making this -1 useful Star Card to them unless the Bounty Hunter card is still about increase BP as it can always be continually useful at anytime (though most players are probably not gonna reach to the point in that they bought absolutely everything anyway, but still).

I also don't know if it can be considered practical to introduce a Star Cards to get more outcomes that only works outside of a match, rather than during the match like every other Star cards normally do (in this case to earn more credits, rather than to earn more BP or Scores...which of course are somethings that you can't take them with you outside of a match). But if this would've be ok, then it would've made more sense to simply introduce this as a new Star Card and coexist with the others, rather than completely change the Bounty Hunter card's function.

As for the Officer's BP gain, I definitely agree with you in that they earn such crazy amounts, but, while being equipped with Bounty Hunter Star Cards may help it earn even more, this is just one of the four regular classes you have only mentioned. In other words, this is not relevant enough to considered changing the Bounty Hunter's function just because of one of the four classes has crazy-good BP gain while the other three are not fairly earning just as much, unless you are trying to suggest in changing the Bounty Hunter's function that only belongs to the Officers. But even if the Bounty Hunter wouldn't exist in BF2 in the first place, it doesn't change the fact that Officers will still keep earning more BP than the others, so the only solution to this is simply nerf their BP gain.

Nope, not gonna happen. Wanna know why? Because then you'll be earning too many credits, too easily, and you'll never even think about buying crystals for skins. About the max credits you can earn in a game of GA is 745, and if Bounty Huntet at Epic still gives you a 20% bonus, you'd earn around 894 credits, if you top the board. Also, how do you think it would work? Because in my example, I see it more of a "You have to use BH the entire match to get the bonus", because otherwise people would throw it on near the end of the round to get the benefit. You also don't really earn credits in matches for it to be used as a "Earn x amount of credits from x amount of points during gameplay", so unless Dice makes a whole new system to make it work that way, I can safely assume it's out of the question.

Also, I love how you assume that when people want to play as a Hero, that they should play HvV because you spawn in as a Hero. No, people want to play Hero in GA so they can slaughter infantry. But I know your posts, and I know you hate Heroes, so I dont expect you to understand.

Yeah, because people aren't still complaining about microtransactions literally just because of the word and not what it now means.