v2.8 (2014/04/18)
- Corrected the keep display for TR due to a fix [finally] for the spelling of the word "Rhaw" in U13.
- Creep map locations are now visible to freeps as well using the built in map. Note that the locations appear, but the skill shortcuts do not work for obvious reasons.
- The end of the kill messages now display a random word instead of Bazinga! There is a small selection of words that will now randomly appear when you get a kill. Get lots of kills and see if you can see them all! NOTE: These words are currently only in English, anyone willing to submit words for the French, Russian or German translations, please PM with your word selection. No swear words please.
- Added in delving buff timers! Now you can see how long your side has controlled the DoF buffs. There are restrictions on this however.
-- First, all information about buffs is retrieved from your player buff bar,
not from the server, this means that the buff timers are only accurate
from the time you logon. When you first login and go to the moors,
the timers will all be 0:00's and begin counting from there.
-- Second, when your side does not control a DoF buff, there is no way
to know if the opposing side controls the buff or if it just expired
(ie, no one controls it). That buff will still appear on the opposing
side of the bar denoting that your side does not control the buff.
This is a limitation of the information available to the plugin.

v2.7 (2014/03/03)
- Corrected the keep display for the creeps. It should be working properly for creep players.

v2.6 (2014/02/22)
- Corrected the 3% and 5% renown/infamy buff for your side controlling both relics and all 5 keeps, they should work correctly all the time now
- Updated the Lootbox alert trigger to trigger off any type of lootbox. This should prevent any future breaks due to name changes in the future.
- Added several icons to the top of the progress bar to identify which keeps your side controls. To the left of the OP display will be blue fire icons for each keep the free people side controls with a 2 letter abbreviation. To the right of the OP display will be red fire icons for each keep that the monster players control. If I got any of the 2 letter abbreviations wrong for the Russian, French or German versions, please let me know so I can update them.
- Added several more alert messages for when you detect creatures near by, hidden creatures, and when you deliver a killing blow. (Thanks to PulseDiver!)

v2.5 (2013/12/20)
- Added in the 100% renown/infamy buff (store bought or bounders bounty)
- Added in the 5% renown/infamy buff for your side controlling both relics and all 5 keeps
- Updated so Eorlingas lootboxes trigger the alert message
- Updated the outpost display to offer more information at a glance. The Blue/Red lines at the top of the display are now overlayed with a letter corresponding to which OPs you control (A=Aradors, I=Isendeep, R=River, H=Hithlad). Now you dont need to open the map to figure out which OPs you control.

v2.4 (2013/03/18)
- you can now customize the daily stats reset time
- commendations and lootboxes/keys are tracked again after chatchannels have changed with U10

v2.2 (2013/01/13)
- new map window
-> shows current situation of the moors
-> post your position and any other PvMP+ user will see your position on his map
-> possibility to port via the map
- new helper window
-> panel with last 5 killing blows
- it's now possible to post to userchats
- several improvements
- I changed a lot with this update, also in the old code, so theres a high possiblity of bugs occuring Please report them to me as soon as possible

v2.1.1 (2013/01/13)
- Bugfixes

v2.1 (2013/01/11)
- new display of how many Outposts your side controls
- new filter function in kills list
- tracking of commendations, you can display the information by hovering on the commendations icon

v2.0.1 (2012/12/29)
- bottom diagram now looks the same as the top one
- added +3%-buff name on freep side

v2.0 (2012/12/26)
- new diagram panel in stats window
- killing blows list jumps to the beginning after opening the panel or resorting the list
- some other improvements

v1.7 (2012/08/09)
- ability to choose which stats will be posted in the chat
- option to disable the warning when having over 9000 commendations
- small bugfix

v1.6 (2012/08/06)
Post your statistics to the chat by clicking on the new button on the top right. Right-clicking this button opens a menu for choosing between several chat-channels.
Haven't testet this on french clients, if it doesn't work, please tell me the channel-shortcuts so I can fix this.

v1.5 (2012/06/05)
- PvMP+ now will work with french clients!
- you now can switch to "points to rank up" by clicking on the "total points"-text
- points last hour / 10min now do not reset when the plugin is unloaded
- better crash-handling: data is saved permanently
- minor fixes and improvements

v1.4 (2012/05/22)
- added buttons to access the options faster and to minimize the window
- window is now resizable
- some minor improvements

v1.3 (2012/05/19)
- several optical and functional improvements
- added statistics
- added settings window
- added "/pvmp+ settings" command ("/pvmp+ einstellungen" in german)
- added warning when commendations are > 9000
- fixed several bugs
- added crash detection - a info will popup if the data is out of sync and you have to re-enter you current points

v1.2 (2012/05/17)
- fixed a saving/loading-bug in the german client
- added rank and commendations-icons

you can try delete the old "PvMP_Plus.plugindata"-file and rename the "PvMP_Plus_Backup.plugindata" in the same folder into "PvMP_Plus.plugindata".
If this does not work try "PvMP_Plus_Daily_Backup.plugindata" instead of "PvMP_Plus_Backup.plugindata"

Feedback:
If you have any wishes and feedback, don't hesitate to contact me, via
- ingame on the Server Landroval (Main is Leeonidas)
- this thread
- a PM on lotrointerface

Yes, there is many limit that the Turbine made in the LUA include you cannot read the char location only after ;loc alias. But I think that is not a big problem. Make a button with "read position". After the player push it you can read the location, then acivate the "send chat" button. After the player sent it, disactivate again to make sure the player do not send any old position later.

If you already have the code that I suggested this is a small job and you did it

Sorry for the long absence but I have this implemented now. You can get relative positions from a number of "hot spots" on the map. I am also working on it to print out useful messages while in the delving. I have the basics working, but I have to expand on it a bit to make it 100%. I also have 1 other bug with Comms that I am tracking down. I will publish a new version when I have the updates in.

I use the lotro compendium for pump and I can't seem to find the remove the character data from all characters and it won't load even if I try PLZ help

Can you send the error output for the plugin? When you login or try to load the plugin, it should print out error messages to your chat window. Just make sure to obscure your username in any paths that appear.

Yes, there is many limit that the Turbine made in the LUA include you cannot read the char location only after ;loc alias. But I think that is not a big problem. Make a button with "read position". After the player push it you can read the location, then acivate the "send chat" button. After the player sent it, disactivate again to make sure the player do not send any old position later.

If you already have the code that I suggested this is a small job and you did it

I had considered that, but at the time I figured it would be more than what most people would want to do. I see the button as more of a panic button if you are being chased and clicking 2 buttons didn't seem (to me) like something the average person would want to do. Obviously someone else had a similar suggestion so I will look into it.

The data that is put in OOC when you activate the send button is actually filled in by the game (it uses the "pos:" macro). The only way to get that data would be to read that output and have the user hit send again which would end up being very confusing and lead to problems.

Yes, there is many limit that the Turbine made in the LUA include you cannot read the char location only after ;loc alias. But I think that is not a big problem. Make a button with "read position". After the player push it you can read the location, then acivate the "send chat" button. After the player sent it, disactivate again to make sure the player do not send any old position later.

If you already have the code that I suggested this is a small job and you did it

Hi
I had a plugin idea but because I left Ettenmoor and I do not plan to go back (the terrible lag kill the game) I want to share with you my idea. Maybe you can insert to this gorgeous plugin!

So there is the option where I can write I see some enemy and send it to OOC/etc. That is say usually a coordinate that say nothing the most of ppl without see etten map and try found.

So My idea, make in Etten smaller districts and name it with common names. Like "TR back door" or "TR grave yard" or "TA East Bridge" etc. It is not hard, you just need to make an array with coordinate pairs from smaller area to biggest and name it.

For example a box around TR BACK DOOR, then area TR FRONT DOOR then area TR (or maybe N-S-W-E side + CG and Quest room if you want) and show the first found. So if you are inside the front door box that say "12 creeps/freeps at the TR front door" if you far from door but still around TR say "12 creeps/freeps at the TR" etc.
I am sure it is clear, and mutch more help the ppl. to know where is exactly the enemy. Of course if you see from distance that show you position not the enemy but that is mutch more informative than a simple coordinate (that is also your coorinate).

I hope you can use my idea and integrate into the plugin! Or if the lag gone (hehe I am always a dreamer) I go back Etten and make this idea.

Thank you for the suggestion, unfortunately, I am unable to implement it at this time. I had a similar idea a few months ago and worked on it a bit. The problem is that there is not enough data available to the plugin right now. In order to implement this feature, the plugin would need to know the precise location of your character. The data that is put in OOC when you activate the send button is actually filled in by the game (it uses the "pos:" macro). The only way to get that data would be to read that output and have the user hit send again which would end up being very confusing and lead to problems. I already have the code written to do what you suggest (distance and direction from a zone/district of the moors) and if Turbine ever makes position data available to plugins, I'd be more than happy to make this work.

Sorry it's not the news you wanted to hear but the data available to plugins isn't a lot and we have to work inside those bounds.

Hi
I had a plugin idea but because I left Ettenmoor and I do not plan to go back (the terrible lag kill the game) I want to share with you my idea. Maybe you can insert to this gorgeous plugin!

So there is the option where I can write I see some enemy and send it to OOC/etc. That is say usually a coordinate that say nothing the most of ppl without see etten map and try found.

So My idea, make in Etten smaller districts and name it with common names. Like "TR back door" or "TR grave yard" or "TA East Bridge" etc. It is not hard, you just need to make an array with coordinate pairs from smaller area to biggest and name it.

For example a box around TR BACK DOOR, then area TR FRONT DOOR then area TR (or maybe N-S-W-E side + CG and Quest room if you want) and show the first found. So if you are inside the front door box that say "12 creeps/freeps at the TR front door" if you far from door but still around TR say "12 creeps/freeps at the TR" etc.
I am sure it is clear, and mutch more help the ppl. to know where is exactly the enemy. Of course if you see from distance that show you position not the enemy but that is mutch more informative than a simple coordinate (that is also your coorinate).

I hope you can use my idea and integrate into the plugin! Or if the lag gone (hehe I am always a dreamer) I go back Etten and make this idea.

So ive been wanting to get this plugin for quite sometime, so I finally did. I run LOTRO on a mac so i had to do a different process of installing the plugins, but once that was done i went into the game attempted to load the plugins and i got this message. Unable to resolve package "PvMP_Plus.Main". Please leave some feedback on how i can fix this problem.

-Cheers

Sorry about the long delay on this comment, but I normally get an email when a new comment appears.

Normally this message appears when a file is missing or corrupt. I would check the installation folder to ensure that the following files are all present at the same level:

__init__.lua
Main.lua
PvMP+.plugin

There will also be 15 other .lua files and 3 directories at this level. The error is coming out of attempting to load the .plugin file and running into an error loading up the Main.lua file which is the base class for everything.

Ill try to check back more often in case I don't get another email from your response.

So ive been wanting to get this plugin for quite sometime, so I finally did. I run LOTRO on a mac so i had to do a different process of installing the plugins, but once that was done i went into the game attempted to load the plugins and i got this message. Unable to resolve package "PvMP_Plus.Main". Please leave some feedback on how i can fix this problem.

There are character-specific plugindata-files, server-specific plugindata-files and maybe even a account-sepecific plugindata-file. Check if you deleted the correct one (the path should be given in the error message as far as I know)

I get the "unable to parse file" and "unexpected symbol" message and have tried to solutions posted. Deleting the PvMP_Plus.Plugindata file, and renaming the other two and it still won't work. It will work on all of my other toons, just not a particular one. I'm at a loss with what to do. I've even tried downloading the most recent 2.9 PvMP and installing that, but the samething happens. It will work on all toons except one. Any ideas?

There is some graphical problem with the new buff ikons when you resize the bar. So I downgrade -2 version

I believe I have corrected the problem. I rarely ever resize my bar and never noticed this (oops). I added in some code to resize the icons anytime the resize feature is used and it seems to be working. When version 2.9 is up, feel free to download it and try it again.

I don't know if it is just me but TR always remains blue and on left hand side even if creeps have control of it.
All the other keeps seem to work correctly.

I am aware of this, another user also mentioned it. This is due to the fact that Turbine finally fixed the spelling of the word Rhaw in the buff bar which is where PvMP+ gets all of its information. Look for an update in the next few days.