Halo Infinite Discussion

Recommended Posts

You know what I wanna see in BTB? Quake style mancannons that don't restrict your movement. You can fly left or right as you please, and if you go in with a shitload of momentum than you come out with a shitload of momentum. The fact that your dropzone is all but predetermined is so fucking stupid and kills so much awesome potential.

Edit: And to caveat on what Snipe Three said about mission structure, I want to see a return to Goldeneye/Perfect Dark/Time Splitters mission structure, with multiple objectives laid out in non-linear fashion. Actually, if you've ever played Syphon Filter: Omega Strain, I want exactly that, but Halo. I'd make most of the objectives both optional and failable, and then adjust the cutscenes and story according to what objectives you're able to complete. This could extend to in-game consequences too, like saving a squad of marines on one level resulted in a marine giving you a key that could be used on a different level. That key could open up a new path that gives you an advantage in an upcoming battle. This would make campaigns sooo much more interesting to play, and it would add massive amounts of replayability. Speedrunning would also be super interesting, since figuring out the optimal order to do the objectives would be really interesting to watch evolve. And co op would be way more interesting too, since you could split up to hit different objectives. Co op speedrunning could actually be a thing. Or what about co op speedrunning matchmaking?! You and partner vs two other people in a race to complete the level? Oh, and bring back unlocks tied to par times! And have different par times for different player counts, and actually make them hard to get.

10

Share this post

Link to post

Their biggest choke is that they don't take advantage of multiple pathways in SP and when they do attempt it they don't allow that to influence what comes next. You're never confronted with a decision like "Do I just fight everything in front of the base and maybe die but avoid a fight later or do I unlock a secret route in but let the Flood out?" or something to that effect. They just have you walking down hallways shooting bullet sponges basically the whole time

2

Share this post

Link to post

Their biggest choke is that they don't take advantage of multiple pathways in SP and when they do attempt it they don't allow that to influence what comes next. You're never confronted with a decision like "Do I just fight everything in front of the base and maybe die but avoid a fight later or do I unlock a secret route in but let the Flood out?" or something to that effect. They just have you walking down hallways shooting bullet sponges basically the whole time

See my edit. God I really hope someone here played Omega Strain. What an awesome mission structure that game had...

- It takes the same amount of time to travel around the map, so the mobility part is pointless.

- Medium range engagements are now extra long, meaning that the "red reticutle" distance has to be increased, making aiming easier and reducing the skill gap (also bullet magnetism has been increased to make longer range shots easier to land, compounding the issue)

- Close range engagements become messy and inconsistent with characters flying around everywhere, this issue is compunded by Halo 5's terrible aiming system.

- Due to higher magnetism and aim assist as stated above, weapons are too powerful to have open environments (BTB and Warzone are dominated by snipers that can't miss) so the maps become closer range or have lots of walls and shit in the way (The Rig/Overgrown for example) and compounding all of the above.

Why is this numbskull mechanic in what used to be a really unique FPS?

Worst part is, I can tell you the amount of time that sprint will remain in Halo... Infinite.

Share this post

Link to post

Still can't believe that this game doesn't come out until 2020. That means we're stuck with 343 for at least 2 more years. The day they hand the franchise over to competent game developers is the day I can finally turn my Xbox on again.

5

2

Share this post

Link to post

Still can't believe that this game doesn't come out until 2020. That means we're stuck with 343 for at least 2 more years. The day they hand the franchise over to competent game developers is the day I can finally turn my Xbox on again.

Share this post

Link to post

I’d be alright with 2020 really. At first the idea annoyed me but I’m not fussed now. What really used to scare me were the rumours that we’d be getting main Halo titles every two years... that just wouldn’t sit well with me.

Share this post

Link to post

H.I. Needs no sprint period, 110% movement speed, good utility weapon(needs to be the Br), dev made btb maps, hire one of those forgers on forgehub to make maps, a good FOV (90 degrees or higher please), good ranking(just go back to the 1-50 from h3) party matching is a must for ranked and even some social need to have this(warzone and btb(yes even btb should force full party’s of 8 against one another).

1

Share this post

Link to post

I'd add Highlands to the list of maps with good infantry options. It was a little too big for the 6v6 DLC playlists they kept it confined to but in the rare event you got that full 8v8 CTF match it was pretty good.

And don't talk shit about Danger Canyon.

True, I've always enjoyed Highlands. Severely underrated map Too bad the DLC model for Reach and H4 was so garbage, we have some really underplayedmaps as a result of no DLC requirements and the shitty matchmaking.

I know Danger Canyon is a classic in many people's mind, but much like Blood Gulch the map falls apart as soon two evenly skilled teams face one another. Instant deadlock with a (literally) never ending tug of war in CTF. The map could be really good with a better spawn system and a few added paths though.

Share this post

Link to post

H.I. Needs no sprint period, 110% movement speed, good utility weapon(needs to be the Br), dev made btb maps, hire one of those forgers on forgehub to make maps, a good FOV (90 degrees or higher please), good ranking(just go back to the 1-50 from h3) party matching is a must for ranked and even some social need to have this(warzone and btb(yes even btb should force full party’s of 8 against one another).

Why does it need to be the BR? I like single shot weapons personally. There is no "Partial credit" for sweeping shots like with the BR. The problem i have with the H5 magnum is that it fires a little too fast and feels a little spammy for what it is. For 4v4 i like the H5 magnum kill time, i just wish it was a 4 shot instead of a 5 shot, and still 7 body shots to kill. Making it fire slower but keeping the delta between perfect ttk and max ttk the same would be stupid

When you say you want H3 style ranking, is that for the visual ranking system only, or do you want to bring back "The grind"?

2

Share this post

Link to post

Ok i'm committing a double post cardinal sin, but this is a totally separate thought and its been a half hour....

thinking about all the really coveted armor sets from prior games, NONE of them were coveted because of how they looked or because they came from some skinner box. They were coveted because they were hard to get. You had to actually do something to get them. I am not an armor guy. I kind of don't give a shit. I'll just wear Mark VI all the time but for some reason A LOT of people are really attached to that shit and that kind of unlock system needs to come back as well.

3

Share this post

Link to post

H.I. Needs no sprint period, 110% movement speed, good utility weapon(needs to be the Br), dev made btb maps, hire one of those forgers on forgehub to make maps, a good FOV (90 degrees or higher please), good ranking(just go back to the 1-50 from h3) party matching is a must for ranked and even some social need to have this(warzone and btb(yes even btb should force full party’s of 8 against one another).

What does 110% movement speed for a game that hasn't even come out yet mean?

Share this post

Link to post

Why does it need to be the BR? I like single shot weapons personally. There is no "Partial credit" for sweeping shots like with the BR. The problem i have with the H5 magnum is that it fires a little too fast and feels a little spammy for what it is. For 4v4 i like the H5 magnum kill time, i just wish it was a 4 shot instead of a 5 shot, and still 7 body shots to kill. Making it fire slower but keeping the delta between perfect ttk and max ttk the same would be stupid

When you say you want H3 style ranking, is that for the visual ranking system only, or do you want to bring back "The grind"?

the Br is because no one wants a pistol as a utility and I know none of you or anyone likes the dmr. It’s not even fun using a damn pistol over a rifle. And spammy? Bruh everyone here is a die hard h1 fan the pistol is a weapon you spam the shit out of. It just feels less op because it’s projectile.

And to answer your last question both. The competitive and social(but the social needs to be like reaches.)

To answer the 110% question just make the default movement speed the speed it be if we were playing halo 3 at 110%

Share this post

Link to post

the Br is because no one wants a pistol as a utility and I know none of you or anyone likes the dmr. It’s not even fun using a damn pistol over a rifle. And spammy? Bruh everyone here is a die hard h1 fan the pistol is a weapon you spam the shit out of. It just feels less op because it’s projectile.

And to answer your last question both. The competitive and social(but the social needs to be like reaches.)

To answer the 110% question just make the default movement speed the speed it be if we were playing halo 3 at 110%

No, casual scrublords that want lore to inform everything about multiplayer and can't realize "oh hey its a fucking video game" don't want an extremely accurate, high-caliber, nimble "sidearm" as a primary, purely because of its geometry. The whole "its just a sidearm" mentality is kind of ridiculous especially considering the context that you are pretending to be an enhanced, 7 foot tall power-armor-clad super-soldier that can SURVIVE A FALL FROM SPACE. Being able to fire marine sniper-sized rounds quickly from a pistol with high accuracy is pretty BA if you ask me. However, the other side of that token is that the look doesn't really matter for the people that like the magnum either does it? I'm totally fine with throwing the people that can't suspend their disbelief a bone and make it a DMR skin instead. Just make the damage, range, gun action etc identical to a properly tuned magnum and stick it in a DMR skin, problem solved. Nobody "Hates" the DMR. They just hate the H5 DMR tuning. EZ mode, differential aim assist along the length of RRR. It used to just be a much easier to use magnum, and now its just weird. A well designed DMR primary would be fine. Classic zoom though please.

The H1 pistol doesn't feel spammy because the rate of fire, projectile speed and movement speed all fit together nicely. And the aiming system makes sense.

You never answered the 1-50 rank question. Do you want it for the grind, or to keep the current placement system and replace the ranks with 1-50?