Class 2: In this class, we discuss Fluid/Particle Density and Velocity emission. We understand fluids: voxels, density, velocity, temperature, fuel. Then we explore particles: per-object vs per-particle and particle-velocity, per-particle. We set custom per-particle attributes to drive fluid dynamics. Work with conditional Per-Particle Expressions and Parameter Reference Per-Particle Expressions. Then we set the particles as fluid density and velocity emitters and control a fluid simulation driven with particles.

Class 3: In class 3 we fine tune our Fluid dynamics. We discuss external fields and understand the dynamic fields and their differences when used with Fluids. We use fields to control a fluid simulation. We look at caching particles and fluids and work with retiming the cache. Finally, we well render the fluids.

Class 4: In this class we finish up our fluid project from class 3.

Class 5: Python Writing in Maya. We work with Mel and/or Python and introduce the basic programming concepts. We look at practical code writing.