Heroes of the Storm was revealed in full today during BlizzCon 2013, and along with a cinematic trailer and gameplay preview, Blizzard has released a set of screenshots for the MOBA as well as a developer interview with game director Dustin Browder, senior game producer Kaeo Milker, and senior art director Samwise Didier

During a StarCraft II panel at BlizzCon, game director Dustin Browder, balance designer David Kim, and senior designer Josh Menke discussed some of the new units included in the expansion, as well as changes being implemented to existing units, and revealed which units would be retired from service.

StarCraft II’s design director, Dustin Browder, has revealed that Blizzard wants players new to cooperative play in the series to start out against the AI before moving on 1v1, so as to be better prepared for the onslaught.

Dustin Browder, StarCraft II’s lead designer, wants to go home. He’s a tired bunny. He’s been working on a game that’s been in development since 2003 and finally, thankfully, the end is in sight: StarCraft II is gearing to launch in the first half of this year. At least Dustin hopes so. The developer was […]

Blizzard will release “trial versions” of StarCraft II, Blizzard’s confirmed, although you’ll have to wait until the game itself’s shipped to be able to try before you buy. “We’ve got lots of different SKUs planned,” said lead game designer Dustin Browder, speaking at Blizzard’s HQ on a recent press trip. “I don’t even know what […]

Those of you holding out for a co-op element to StarCraft II can start drowning yourselves now: there isn’t one. “There is no co-op campaign,” lead game designer Dustin Browder told VG247 at Blizzard’s HQ in California last month. There is, however, an enormous single-player experience in the sequel, which we got to play in […]