Mechanics

In many ways, SotIS is incredibly similar mechanics-wise to Starcraft 2. But in many ways it is not. Mechanics can be very complicated and confusing to new and veteran players alike. This page is dedicated to explaining the complexities of how SotIS works.

Contents

These three attributes, seen to the right side of your unit information bar ingame, are the three main values that determine your Damage, Health, Health Regen, Attack Speed, Armor, Energy and Energy Regeneration. Each attribute is directly connected to two of these values:

In addition, each hero has a "primary attribute" that is either Strength, Agility or Intelligence. An attribute is determined to be the primary attribute of a hero because it is that hero's highest base attribute. A hero's primary attribute, in additon to scaling it's connected values, also scales the attack damage of the hero. Usually, a majority of the hero's skills will scale with it's primary attribute, though there are exceptions.

A primary attribute also usually decides how a hero will be played since they're determined by it's highest base attribute. Heroes with Strength as their highest attribute tend to have extremely high Strength. This boosts their Health and Health Regen far higher than an Agility or Intelligence hero would normally have, and therefore they're usually played at least partially as a Tank hero.

Attack speed is defined as how fast your hero attacks. It is a vital part of any hero, though some benefit from it more than others. Attack speed comes with a tough balancing act of damage vs speed. If you focus entirely on building AS, you'll have no damage to back it up, and if you focus entirely on building damage, you'll have minimal attack speed to use the damage with.

Furthermore, for Agility and Strength heroes, attack speed takes on a secondary role to pure damage: Item effects. Many item effects depend on an autoattack to 'proc' or 'cause the item to activate'. Increasing attack speed will proc the item effect more, thereby increasing it's power. Intelligence heroes rely mostly on their skills, and so AS doesn't matter as much as it does to Agility or Strength heroes, though it is important.

The ingame attack speed "cap", or maximum speed at which specific heroes can attack, is .48 of a game tick. That's roughly 2 attacks per second. However, this attack speed is not attainable by all heroes. Heroes with slower base attack speeds cap at slower maxed attack speeds.