DCEmu is Back

Its 2017 and DCEmu the Homebrew and Gaming Network is Back and better than before, we have condensed the sites and forums and got rid of ads, the future is here and bright at DCEmu. If you would like us to do reviews of your Games/Gaming Products/Electronics or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games - if you're interested in iGaming and casino sites, please visit newcasinosites2018.co.uk. They have all new casinos for 2018.

Heres an awesome release from StupidMarioBros1Fan of the Goldeneye Game hacked to have MARIO and co in it, it looks bloody awesome.

Heres the release news

After about 4 months my childhood dream has finally come true and is available for everyone to enjoy.
For those of you who haven't seen my other videos: this mod replaces every character in GoldenEye 007 for the Nintendo 64 with Mario ones.

Characters:
James Bond - Mario
Natayla Simonova - Peach
Alec Trevelyan - Luigi
Xenia Onnatop - Daisy
Arkady Ourumov - Bowser
Boris Grishenko - Yoshi
Dimitri Mishkin - Donkey Kong
Valentin Zukovsky - Wario
May Day - Pauline
Oddjob - Toad
Jaws - Waluigi
Baron Samedi - Rainbow Bowser, the Powered-Up version of Bowser from Super Mario 64.
Soldiers/Civilians/Scients - Koopa Troopas
Heads are now different expressions to make use of the Random Head system, hats/helmets are replaced with tiny models & Bounding Boxes of 0 because they would get hit first despite being inside the head. Thought about making them sunglasses, but it'd still get hit first before the back of the head did and overall was unfairly annoying.
Mishkin/Donkey Kong is no longer the Defense Minister, that role now goes to May Day/Pauline with Donkey Kong being the Head of Special Forces. This was done to give Pauline a role in the story, as well as explain why the "Great Guards" use DK's body.
Dr Doak is now Oddjob/Toad to give him some sort of role in the story, as a result the idea of Toad "blending in" with the other scientists is ridiculous.

GlideN64 the Graphics plugin for Nintendo 64 Emulators has seen a massive new update, heres the release news:

GLideN64 Public Release v3.0 is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Public Release v3.0 Changelog:
Today is time to set new Release tag to master branch. Previous Public Release made year ago. Time to set the new milestone. Some statistics: since previous public release
* over 600 commits to master
* closed over 250 various issues

During the year I tried to describe main project's achievements. Lets make a brief retrospective:

The year started from a massive code refactoring. The source code changed drastically. Direct calls to graphics API totally removed from main code. Main code works with graphics via proxy class, which passes graphics call to a graphics back-end. Currently there is one back-end, which uses OpenGL. The refactoring allowed me and other developers to make OpenGL back-end dynamically adoptable for abilities of user's GPU. Thus, the same code works without recompilation for GL ES 2.0, GL ES 3.X, OpenGL 3.X, OpenGL 4.X. The more your GPU can do, the better and faster result you will get. With VAO/VBO support it became possible to use OpenGL core profile and finally port GLideN64 to MacOsX.
After the code refactoring I made major modification of frame buffer and video interface emulation. It was very large and complex work, but the results were rewarding. Fixed lots of old issues, the frame buffer emulation code became simpler.
Long awaited support for Resident Evil 2. The way this game programmed makes it hard to emulate on PC hardware. Many special code required to emulate it properly.
HLE fixes. Most users prefer to use GLideN64 in High Level Emulation mode (HLE), which not only runs much faster than Low Level Emulation (LLE) but also allows them to use widescreen mode and per-pixel lighting. HLE mode has its own issues caused by incomplete or missing implementation of game's microcode. Most of Nintendo microcodes are documented and their implementations work without issues. However, there are many custom microcodes, created by other developers. Documentation for these microcodes is not available for emu devs. To support custom microcode, its assembler code must be reverse-engineered. This work requires skills and patience. The first results in microcode decoding obtained in 2016, when Gilles Siberlin decoded microcode for Kuiki Uhabi Suigo. This year olivieryuyu, the main beta tester of GLideN64, decided to take microcode decoding task and step by step he achieved outstanding results:
T3DUX microcode decoded. Last Legion UX, Shin Nihon Pro Wrestling Toukon Road - Brave Spirits and Shin Nihon Pro Wrestling Toukon Road 2 - The Next Generation now playable with HLE.
Custom lighting method used by Acclaim games decoded. Armorines - Project S.W.A.R.M., South Park, Turok 2 - Seeds of Evil, Turok 3 - Shadow of Oblivion now look much better with HLE.
F3DAM microcode decoded. This is custom microcode, which only one game uses: Hey You, Pikachu! Now this game is fully playable with HLE without major graphics issues.
F3DFLX microcode decoded. This custom microcode is used to draw vehicles in F-Zero. With implementation of this microcode, the vehicles got reflection effect in HLE mode.
Zelda Majora's Mask point-lighting. This game uses custom lighting method, which graphics plugins developers could not properly implement for many years. Finally, olivieryuyu decided to decode it and he succeeded.
Star Wars - Rogue Squadron. This game was co-developed by Factor 5 and LucasArts. Factor 5 created very complex and very large microcode to port this game on N64. HLE implementation of the game was near impossible because of amount of work necessary to decode and implement that microcode. This summer me and olivieryuyu decided to take it. We achieved first very modest results and started crowdfunding campaign on Indiegogo to support our hard work. Luckily, the campaign was supported and this support encouraged us in our efforts. The game became fully playable in HLE to the end of summer.
Also, Gilles Siberlin has very promising results with HLE implementation of BOSS ZSort microcode for World Driver Championship and Stunt Racer. It should be ready to next release.
Of course, the number of changes is much larger than I could highlight in this blog. Among the most noticeable changes are:
Fixes in software depth buffer render made Body Harvest fully playable. The game suffered from problems with collisions detection.
Emulation of YUV-to-RGB color space conversion allowed to work with YUV textures without hacks and finally fix problems with Projectile Effects in Killer Instinct Gold.
Both Vigilante 8 games became playable after fixes with frame buffer emulation. There are still many glitches in menus, but at least menus are rendered. Game play looks ok.
Gauntlet legends now can boot in HLE mode and works without flickering. This result requires changes
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RadeonUser has posted the release of Project64 Legacy Open Beta the Nintendo 64 Emulator for WIndows, heres the release notes:

Merry Christmas, Happy Holidays, or simply Hello for those who do not partake!

I bring you our first beta release.
We felt we had been taking too long and needed to generate some interest.

What we offer here is an improvement over PJ64 1.6 and I consider it to be our Legacy (hence the name).
We have had great support from our friends, notably Azimer for his work on his audio plugin that he has graciously allowed us to release, Icepir8 for his video plugin (I will better support it soon, I promise ice!), Witten for his always excellent work on cheats, Nekokabu who always brings insight into problems with games (I'm sorry I haven't had the time to fix everything you've pointed out!).
And always a thanks to those that have stuck around, Clements, TrotterWatch, Squall but can't fully commit anymore like they used to (Life moving on stinks!)

Of course to those that found out how to fix the problems no one else looked at, zoinkity I love your work.
Luigiblood, just wow with your work into 64DD -- I'll be visiting that library you've built for us at some point!

Zilmar and Jabo the original two who I'll always love dearly.
Despite the differences we have had I cannot how any rancor towards you.

Yes I'm forgetting a whole lot of people!
Thank you all though, everyone.

Now I do have a favor to ask for anyone that uses PJ64 Legacy.
What I ask is that you please report any issues you run into!
Anything you feel is wrong or could be improved is welcome.

I must also ask for your patience.
I am programming on my leisure time and I just spent the entire Christmas holiday weekend doing nothing but programming and taking naps (I say naps but these were simply instances where I was no longer awake).

P.S.
Oh, you probably want to know where the download is.
Unfortunately Gent is the one who set up this forum and website so we'll have to wait for him in the morning to do the posts!
So until then it's in the Downloads section under Open Beta Packages.
I'll upload here too and I'm sure Gent will get after me in his morning for doing something wrong.

For the last year ive been away from DCEmu and once you step away its hard to get back but I decided a while back that its time to go back to basics and condense all the sites as far as I can, get rid of meaningless sites and then when I have it all as I want it, get back to newsposting like I used to years ago, with that in mind, all our Nintendo News is now going to be under one site, that means all the DS, 3DS, Wii, Wii U, Gamecube, N64, Snes, GBA, NES, GBC, GB and any future news will all be together.

When I start posting news again we will host our files also and get back to the good old days.

Nintendo 64! Gaming machine that birthed the modern Nintendo, maker of consoles with libraries both peculiar and specific! Like the Wii U, Wii, and Gamecube that followed, the Nintendo 64 played host to a handful of revolutionary games, some real garbage, and some stuff that was frankly just bizarre.

This week, the Nintendo 64 turns 18 years old, an auspicious year. That's when people start to branch out, to experiment beyond the social mores of youth and high school. Learning new things, meeting unusual people, and creating your adult self from the ground up. You know, when you take a comp lit class, get an industrial piercing, and start wearing garish, insane clothing.

To salute the N64's passage into this period, we celebrate games that reflect that weird, weird, weird stage of life. Occasionally brilliant, sometimes embarrassing, these are 18 games for the 18-year-old N64.

For those who know me know ive been a fan of emulation for 20 years or more, the reason i started a videogames website was purely because i like to play emulators of old consoles on a single device.

Recently the homebrew/emulation scene has been stagnant, no real breakthroughs means that the best way is to buy a device that is made for emulation fans like myself, i reviewed the JXD S7300 Android Tablet and for a fan like me i loved it. The Android tablet was for me perfect, the mixing of old style controls and touchscreen inside an Android OS and with Gamecenter X you could download games onto your console with no messing around, the console/tablet game with Android/N64/Megadrive/Arcade/GBA and Nes Emulators with games built in, beyond awesome.

Today another of our DCEmu Sites, N64 News has had a much needed revamping with more focus on the consoles it serves and new pages which are always updated telling you whats the Top Rated and BestSelling at this time for each console, also new pages with ebay Auctions for Snes Nes and N64 are now online too.

Whether you're the owner of a local gaming shop or the parent of the world's most spoiled child, now you, too, can make a sizable investment in the momentary, fleeting happiness of a youth with this "life-size" Mario statue.

Available for ¥285,000 (about $2,900) from Amazon Japan, the statue stands five feet tall and is made from fiber-reinforced plastic. There aren't really any bells or whistles to speak of, what with it being a statue and everything, but it doesgive the owner a reference point for extrapolating the heights of everyone else in the Mario mythos. Is that worth nearly $3,000? Probably. Do we have $3000?Nope. Click up on the source link below for the fully-in-Japanese details, but be warned that the related items on this listing are not safe for work.

Remember Retro-Bit, the company behind the nifty handheld NES / SNES, theRetroDuo Portable? Once again, the company is looking to make your outdated gaming habits a little more convenient, this time with a line of wireless controllers for vintage consoles.There are three controllers in the Hypermode series, one for the Nintendo 64, a hybrid controller the NES and SNES, and finally one for the Sega Genesis. Each uses a 2.4GHz receiver to connect to its respective console, and all three have turbo functionality. The N64 controller also features a slot for a Rumble Pak. Furthermore, the NES / SNES and Genesis controllers can also be used on PC or Mac.The N64 controller is slated to launch this summer, while the other two are planned for this fall. Each will cost $30. Distributor Innex will be showing the controllers at its booth during E3. We'll do our best to swing by and check them out.In the meantime, we pose a simple question: Where's our wireless Saturn controller?http://www.joystiq.com/2013/05/15/re...retro-conoles/
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Today has seen the release of the PokeFami DX or better known as the Snes Portable. Not an official release from Nintendo but one that will please a lot of fans of 16bit gaming. The Handheld is compatible with the vast majority of Snes games from all regions.

Compatible with most SNES games
Directly playing games with LCD display
Connects to your TV via standard AV out
Special plug 2 player adaptor compatible with original SNES controllers
Built in rechargeable Dual Capacity Lithium-Ion Battery for over 7hours play time (1800 mAh 7.2V Battery)

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What is the DCEmu Homebrew & Gaming Network

Welcome to the DCEmu Homebrew and Gaming Network. This Network of sites is owned and ran by fans of all games consoles, we post news on all the consoles we cover about hardware aspects, gaming and Homebrew. Homebrew and Emulation are software thats made using free and legal tools to play on games consoles. This Network is the only worldwide network of sites where coders can upload and post comments they deserve for all their hardwork. We have a Network that currently supports PSVita, WiiU, Nintendo Wii, Xbox360, PS3, PS2,PS1, Snes, N64, Gameboy, Nes, Xbox, Gamecube, Nintendo DS, PSP, GBA, Dreamcast, Sega Saturn,3DS, DSi, NGP, Caanoo, Pandora, GP32, GP2X, iPhone, Windows Phone, iPad, Android and also Mobile Phone Emulation. When new consoles appear we will expand to cover those consoles.
news of their own releases and get the credit and
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