When you first reach the end of turns in Dark Forecast, IIRC it is supposed to continuously bump up the amount of turns left and trigger new, harder opponents. Instead it just ends in a loss. My guess is it's related to a new multiplayer-end of turns-score system that doesn't appear to be DF specific? Screenshot:

I recently rewrote that scenario (mainly to be less resource consuming). This also removed the (visible) turn limit of that scenairo, so i have no idea where the turn limit of 32 in your case came from.

Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.