Latest Changes - Apr 26, 2017

I tried everything, every possible deck and I just couldn't get control warlock to work. Then I thought about an old card called C'Thun that is hardly seen anymore. I put it in the deck and it worked, I suddenly started winning games again! I truly believe I have cracked the code now.

This is a powerful and effective deck with three win conditions. Lord Jaraxxus, Kazakus and C'Thun. I also put in Bloodbloom as there is always a spell available for it. I have won countless games versus aggro decks with a turn six Kazakus into Bloodbloom into a 10 mana spell.

The only bad match-up I have faced with this deck is hunter. I have yet to lose from quest rogue and warrior with this deck. Pirate warrior also goes well, especially when I draw Golakka Crawler.

So many of the 2 and 3 drops will smash right through a 1 attack minion without dying though. Yes it hinders quest rogue and pirate warrior slightly, but the 4 attack provides a much bigger problem that will clear most early minions rather than leaving them damaged. Plus if you make it late enough into the game to drop C'Thun against an aggro deck, you've probably already won.

I don't think this deck is that good right now but I really think the next two sets could add just a card or two that could really make it viable. Another useful reno card maybe, or just some more warlock control. I think this is the one to watch when the next set cards start being announced.

Ok I tried it. And it isn't that good. My doubts before I played the deck were correct, kazakus alone isn't enough reason to adopt the highlander decktype. Especially when you're playing C'thun, you've added a twilight geomancer for it (that card is shit).

The deck gets completely overrun by aggro and simply outvalued by control / mid range (there is no doomcaller in the deck so no 2nd C'thun)

It was fun to play when I just crafted the deck, but after playing it for a while it got frustrating battling all the aggro. I couldn't reach the juicy stuff of the deck because I already lost.

I gave this deck a good solid 10 tries at Rank 4, and I'm glad I can't lose any more rank after 10 straight losses. I've concluded this deck is not gonna make it.

I was murdered by every Hunter I played, quest decks overrun you, Mage has too much card advantage with ways to ignore your minions, and long story short, it has no way to survive the late game if someone just goes for your face. You're essentially praying for the perfect combination of cards in order to keep control of the game, which never once happened for me.

Don't you think there could be better cards than Twilight Geomancer? 1/4 is a weak body and Taunt on C'htun doesn't seem so valueable.Don't have many suggestions as I still have to play the deck (I miss Twin Emperor) so this is more of an advice than a critic.