Hmm, PaP being complex doesn’t really bother me, except for on certain maps (TranZit and Shadows like you mentioned) but I can understand why casual players have a problem with it.
I don’t necessarily think people should be grateful that a feature like PaP exists. It hasn’t been around for the whole of the mode, but it’s been there since Der Riese so it isn’t really far off it. And the fact of the matter is, for the longest time PaP (and power mind you) were as simple as flicking a few switches. Like I said, I personally don’t mind it but I think it’s hard to argue against Zombies being less and less inclusive to new/casual players (perhaps starting as far back with BO2). And while they have been trying to dial it back, with easier difficulties and mutations, I would say the mode is still pretty complicated and uninviting to newbies in general.

This is such a good point, that I’ve seen barely anyone discuss. I remember my friends and I wondering earlier on in the year what Treyarch would do to celebrate 10
years, and we jokingly
suggested another Nacht remaster.
But nope. Not even a 2XP weekend. Kind of depressing really to gloss over something so worthy of celebrating.

What a shame. If this game weren’t so broken Scottie or Steve probably would’ve gotten this cutscene first. I don’t necessarily blame people for glitching considering the state the game is in, but I wish it were someone other than TGR. He’s been nothing but an ass on twitter after the fact.

Hmm, fair enough. But I think they could alter how it recharges to get around that. Perhaps it could recharge by kills? But personally I’d much rather have the ability to keep a zombie alive permanently, than have Dying Wish in the game at all.

I’m not sure why Treyarch don’t just bring back the ability to keep Zombies alive permanently? It worked great for BO1, but then to the annoyance of the community it was removed from BO2. Then again it was added to BO3, and now it’s gone again? 10 minutes is an improvement over five minutes sure but it’s still pretty ridiculous I think.

He actually does have the scar in-game so I think until Blood occurs, that version of events went exactly as we saw it in BO3. And sure, Richtofen got them trapped there and I could maybe get behind them turning on him because of that, but they don’t. They don’t react at all. Good or bad. They go on with their day as if they didn’t just let this guy they’ve known for a while to die. It’s very odd, and I don’t know if it was deliberate from Treyarch or a very strange oversight.

Ehh, I think Primis (minus Templar Richtofen) being so carefree about the situation was very odd. I’m not sure
how many Richtofen’s they did come across, besides the 1.0 version in The Giant but regardless they should’ve felt something when they left him there. I can understand Nikolai, but Dempsey and Takeo had definitely grown closer to Richtofen after they killed their other selves. Particularly Takeo who was very grateful that Edward had opened his eyes to his foolish loyalty to the Emperor. I mean, Templar Richtofen may have been the one to ultimately save them, but Blood Richtofen literally
hopped into a blood sucking machine for them.
I’m not sure this is the case. He mentions before the boss fight that the thawing sequence has begun, so he knew someone was in there. And when he sees his other self he doesn’t express any surprise or any similar feelings (although in his defence he was in the middle of having his blood being completely sucked by a machine).

So, Milo and his team have become the first in the world to complete the IX Easter Egg and receive the ending cutscene.
Here it is.
So what do you all think? Certainly some interesting events have transpired, though they may not mean much as we know the characters aren’t physically there from the intro cutscene.

Maybe because they consider IX to be the “main” map of the game. It’ll probably be the one to have the most consequences for DLC after all, at least in terms of the Chaos Story. This makes me wonder if Voyage’s ending cutscene will lead directly into IX or leave some room for other stories, like Classified.

I don’t know if it’s the Zombies themselves or just the sheer number of them + other enemies. Either way, by like round 15-ish I feel it does start to get very hectic, which IMO is a bit too early for things to start going balls to the walls crazy in a Zombies match.

21 has been my highest round on this or any BO4 Zombies map so far. Was not expecting it to be this hectic at all, but it’s a good change of pace from BO3 which was far too easy. I’m hoping Treyarch will add in some form of getting extra health though or at least dial back the aggressiveness of the Zombies a bit.