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Yet another, H1: Keep on the Shadowfell map

This is my first map ever in photoshop. I used to do maps in hand last time I gm'ed 12 years ago, but this time around, I'm trying with photoshop.

I'm doing the H1 keep. I know its been done over and over, but its the first game I'm gonna GM in awhile, and I wanted to do something where I could get a lot of inspiration from maps
that already has been done.

So far I have learned a lot about map making in photoshop from reading here, and by trial and error by myself.
Bevel's are very nice when doing something in 2D. They make things look more realistic.
Shadows give items the illusion of depth.
Good textures mean a lot.

All objects you see in the map are done entirely in photoshop by myself.
Most item's have been textured by filterforge. An awesome plug in for PS. Would have been lost without it.

First piece I'm gonna post that's almost done is Area 4. It's still missing doors and random "mess" items. But it gives a good idea of what I'm trying to make.
I hope you will like it.

Just wanted to add one of the item's I have been making. It's for room 2. But It show's of some of the object's I'm trying to make.
When I'm done, if I get done, then I will release all objects as png and psd, if someone will find them useful.

The objects are awesome. Nice work. Only thing that makes me cringe is the white background. If you're using a VTT software like Maptool I suggest completing the entirety and then overlaying on black color there which works well. As long as you are having fun and learning in the process there is no problem with redoing maps. Welcome to the club!!

DevinNight: This is my first map in photoshop. Only other thing I have done before are some small backgrounds for websites and a single complete skin for phpbb called fae forest (which is horrible outdated by now I believe)

geamon: The map preview is also the resolution the final will be in as that fits my needs. The grid is 39x39 and the final map (level 1 of the keep) is around 2500x2500 in 72 dpi. All objects are made as 1000x1000. Some are smaller and some are bigger. Doing that so I can use the objects in closeup of rooms later.

A little small to me I prefer 100 dpi/ppi, plus 100 is an easily divisible number. Up to you , as long as you put thought into it. I know it's harder to find good textures to work with at higher resolutions.

Well it's been awhile. But I finally managed to get level 1 done. To make a long story short, I didn't complete the "original" map I started with for a lot of reasons and last week I decided that it was time to reboot this map and started over with everything except objects.

So here we are with level one of Shadowfell keep. The aim was as original to make a semi realistic look of the keep and I do think I managed that sorta. I'm still not happy about everything and I rushed some of the last objects like doors. So they might be redone at some point. The plan is now to get level 2 of the keep done in the same style. No promise on when that will happen tho. But possible soon, since I got players that are going to reach that point in short time.
I have uploaded the full PSD to my server and if you wish, you can explore it to see how the map is done in more detail. Just one warning. The psd is rather large. 110.089 KB.

Anyway I hope you will like the map.

The map fits maptools standard grid of 50x50. ( I am going to use this myself, so maybe I will get a version out with blocking layers and stuff.)
The map is done in Photoshop CS5 at 300 dpi and it has 250 layers. The finished size is around 3500x2878