Thanks! That did the trick. Weird results, which are expected for such early support. Midi works through the menus (shows wolf3d menus). 1st level loads, no weapons, enemies, doors, bobbin', textured floor/sky or wall height above 1 tile. Walls with animated textures already work fine.

Yep. Don't expect things to change much in the near term though as the goal is to just get all the games booting. Intentionally locked them off with a very user unfriendly switch to make sure there was no doubt that the user understands that these games aren't actually supported.

In case you missed the early commit where I actually noted the cfg parameter, the Blake Stone: Planet Strike support is also switched by that variable so ECWolf will find that data as well.

I'm talking about generating a file like this one for the game data. As far as I know no one has assigned arbitrary Doom-style names to the chunks. Obviously I could do it myself, but I'd rather someone more familiar with the games have the honor and it's not that important right now so I can wait.

One thing I can tell about C7 is that the digitized sounds system is a lot more complex than in Wolf3d. A certain size for all of them is expected in advance, which makes it very difficult to use customized ones. Anyway, you might probably know about this since it's easily found over the net...