The starter files don't need too much modification. I think the most important things for a new player to learn are:

1. Knowing when not to revive your units and when to access your SS. (Reviving costs SP and if your unit is not helping you in any way, it's time to let him go so you can get SP back, counterattack with an SS, and get a unit out that will help you).

2. Having a strong opening move set which also harmonizes with your SS (a lot of times, the game is decided within 5-7 turns).

3. Unless you're playing Returns, it's best not to use grims early on in the match.

If you need help or training, let me know. Most of these lessons come from experience and if you have a keen sense of observation, you can watch matches and understand why people do what they do.

It would be nice to post a list of cards you have 3 copies, that are not in the starter. Just a little if you may not know, old starter cards are still in the FM lotto. Some of them are really good like Rapier Fencer of Regus for the falkow starter or Dual Axe Wielder for gowen.

The salamander is for falkow match ups to deal with annoying Owl Sages.Try to use Exchange of Souls when your opponent will 100% have 2-3 floating SP and use it on the lvl 1 units (Shade, Salamander, Succubus)

list of common cards that would help you for this file:Priestess of Madness + 3rd RevenantBlack Hound MasterCrest SpyAugmeneted SorcererBitter DestinyDeath's Embrace

If you have questions and want to train come to the chat, there are usually players who can help you.