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The 3D Editor should work (You might need the latest version). I'll have to recompile Dialogue Editor (although it sucks and isn't really worth using).

I do have the source code for the command-line version of Alint, and I use it as a part of AScript. The copy on my website won't work, though, because AScript is compiled as a universal binary but its internal copy of alint is ppc. Another thing to recompile tonight.

EDIT: So I found all of the relevant source code for Dialogue Editor and alint, and i even succeeded in properly integrating alint into AScript so that the source code is used to compile it rather than just copying in the ancient, revered, and nearly-irreplacable binary file. (I am thinking most unkind thoughts about whoever wrote "This . . . may change behavior in other minor ways." regarding the behavior of the -y flag for bison, as the changes I ran into didn't seem to be 'minor' at all.) I could put AScript up on my website now, but unless anyone urgently needs it I'd rather not; there are a few glaring problems I need to fix (like the reference index that points to reference pages I haven't yet written) and I'd like to iron those out so that people have something nice to use. Dialogue Editor. . . may take some work since I'll have to either install Eclipse again (and I'd rather not), or figure out a way to get Xcode to compile it (which should be possible, but is a thing I've never tried before).

In summary, I've already stayed up too late tonight, I'll work on this stuff on the weekend.

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Niemand. Still a saint. But seriously, if Dialog Editor is gonna be a big pain, don't even worry about it. The main thing was the 3D Editor (and you're right, I was downloading an older version). I didn't even have any luck finding the original BoA Editor; I assumed I'd have more luck asking you anyway, and the 3D is oh, so much more useful.

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I'd be happy to give you a subdomain on my site, if you wish. Otherwise there's Freewebs (now 'webs.com'), which seems to work fine for those who use it (years ago I used it for like a week and didn't like it, but I doubt my experience then relates meaningfully to how it is now).

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Okay, KPPP is partially back up. For reasons I can't figure out right now, Freewebs won't let me upload zip files right now, and I give up on trying to figure it out tonight. So it's only partly posted again (notably, Alint is not back up), but it's a start, and I'll work out more of the details later.

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I have noticed on byethost, where my page is has a size limit on files posted there, somewhere around 4Mb. Anything larger and they happily delete it. Just wondering if you are facing something similar.

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Freewebs prolly wants to encourage people to use their "helpful" editor to create html because it injects ads and whatnot into the site. Of course, back when I used Freewebs it didn't even have this "html-only site" option, I had to upload everything using their hellish File Manager thing.

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I do have the source code for the command-line version of Alint, and I use it as a part of AScript. The copy on my website won't work, though, because AScript is compiled as a universal binary but its internal copy of alint is ppc. Another thing to recompile tonight.

EDIT: So I found all of the relevant source code for Dialogue Editor and alint, and i even succeeded in properly integrating alint into AScript so that the source code is used to compile it rather than just copying in the ancient, revered, and nearly-irreplacable binary file. (I am thinking most unkind thoughts about whoever wrote "This . . . may change behavior in other minor ways." regarding the behavior of the -y flag for bison, as the changes I ran into didn't seem to be 'minor' at all.) I could put AScript up on my website now, but unless anyone urgently needs it I'd rather not; there are a few glaring problems I need to fix (like the reference index that points to reference pages I haven't yet written) and I'd like to iron those out so that people have something nice to use. Dialogue Editor. . . may take some work since I'll have to either install Eclipse again (and I'd rather not), or figure out a way to get Xcode to compile it (which should be possible, but is a thing I've never tried before).

In summary, I've already stayed up too late tonight, I'll work on this stuff on the weekend.

Hey, about that update to AScript... I want it. Just upgraded and was sort of horrified that I can't use Alint anymore.

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This checks all text files, including those that are not game scripts. One solution is to move all Readmes, hint texts and whatever to their own folder. This makes it easier to use Alint's batch function, you don't get spammed with non-existent errors.

Create a folder inside the scenario directory, folder can be called anything at all.

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That's because *.txt is a shell glob function, not an alint batch function, so it's dealt with before alint is even invoked... and is also known to pretty much anyone who ever uses a shell. (Note: "shell" in this context refers to cmd.exe.)