20TH-JPB01 Magician of ChaosLevel 7 DARK Spellcaster Ritual Effect MonsterATK 2500DEF 2100You can Ritual Summon this card with “Chaos Form”.(1) This card’s name is treated as “Dark Magician” while it is on the field or GY.(2) Once per turn, when a Spell/Trap Card or its effect is activated (Quick Effect): You can target 1 card on the field; destroy it.(3) If this Ritual Summoned card is destroyed by battle or card effect: You can Special Summon 1 “Chaos” or “Black Luster Soldier” Ritual Monster from your hand, except “Magician of Chaos”, ignoring its Summoning requirements.

20TH-JPB08 Elemental HERO GrandmanLevel 6 LIGHT Warrior Fusion Effect MonsterATK 0DEF 0Materials: 2 “HERO” Normal MonstersMust be Fusion Summoned.(1) Gains 300 ATK/DEF x the total Levels of its Fusion Materials.(2) When this card destroys an opponent’s monster by battle: You can Tribute this card; Special Summon 1 “Elemental HERO” Fusion Monster from your Extra Deck, ignoring its Summoning requirements, but it cannot attack monsters whose Level is the same or lower than its own.

20TH-JPB13 Signal WarriorLevel 7 LIGHT Warrior Synchro Effect MonsterATK 2400DEF 1000Materials: 1 Tuner + 1+ non-Tuner monsters(1) Once per turn, during each Standby Phase: Place 1 Signal Counter on this card and all face-up cards in the Field Zones.(2) This card with a Signal Counter cannot be destroyed by battle or an opponent’s card effect.(3) Once per turn: You can remove Signal Counters from either side of the field to activate 1 of these effects.• 4: Inflict 800 damage to your opponent.• 7: Draw 1 card.• 10: Destroy 1 card on the field.

20TH-JPB20 Kibouoh Onomatopia / UtonomatopiaLevel 4 LIGHT Warrior Effect MonsterATK 1500DEF 1500(This card is also always treated as a “Zubaba”, “Gagaga”, “Gogogo”, and “Dododo” card.)You can only use this card name’s effect once per turn.(1) During your Main Phase: You cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon from your hand in Defense Position 0 or 1 monster from each of these categories, except “Utonomatopia”.• “Zubaba” monster• “Gagaga” monster• “Gogogo” monster• “Dododo” monster

20TH-JPB25 Odd-Eyes Advance DragonLevel 8 DARK Dragon Effect MonsterATK 3000DEF 2500You can also Tribute Summon this card by Tributing only 1 Level 5 or higher monster.You can only use this card name’s (2) effect once per turn.(1) If this card is Tribute Summoned: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster’s original ATK.(2) When this card destroys a monster by battle: You can special Summon 1 Level 5 or higher monster from your hand or GY in Defense Position, except “Odd-Eyes Advance Dragon”.

20TH-JPB32 Backup SupervisorLink 2 LIGHT Cyberse Link Effect MonsterATK 1200Links: Right, BottomMaterials: 2 monstersYou can only use this card name’s (1) and (2) effects once per turn each.(1) If this card was Link Summoned by using “Backup Secretary” as Link Material, at the end of the Damage Step, when your monster this card points to battles an opponent’s monster: You can Special Summon 1 Cyberse monster from your hand.(2) If this card is destroyed by battle or an opponent’s card effect: You can Special Summon 1 “Backup Secretary” from your hand, Deck, or GY.

20TH-JPB19 No.39 希望皇ホープ・ダブル Numbers 39 Kibou-Oh Hope Double (Number 39: Utopia Double)Rank 4 LIGHT Warrior Xyz Effect MonsterATK 0DEF 2500Materials: 2 Level 4 monstersYou can only use the effect of this card’s name once per turn.(1) (Quick Effect): You can detach 1 Xyz Material from this card; add 1 “Double or Nothing!” from your Deck to your hand, then Xyz Summon 1 “Utopia” Xyz Monster, except “Number 39: Utopia Double”, by using this card you control as material. (Transfer its materials to this card.), also its ATK is doubled and it cannot attack directly.

20TH-JPB02Chou Madou Kishi – Black Cavalry / Dark CavalryLevel 8 DARK Spellcaster Fusion Effect Monster2800/2300Fusion Materials: “Dark Magician” + 1 Warrior monster(1) This card gains 100 ATK for each Spell/Trap on the field and in the GY(s).(2) If this card attacks a Defense Position monster, inflict piercing battle damage.(3) When card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate that activation, and if you do, destroy that card.

20TH-JPB33Decode End / Decode DestructionNormal Spell CardYou can activate a card with this card’s name only once per turn.(1) Target 1 “Decode Talker” you control; apply these effects, depending on the number of monsters it points to.•1+: It gains 500 ATK for each monster it points to.•2+: Any monster destroyed by battle with it is banished after damage calculation.•3: If it destroys an opponent’s monster by battle, after damage calculation: Destroy all cards your opponent controls.

20TH-JPB26Entermate Smile Magician / Performapal Smile SorcererLevel 8 LIGHT Spellcaster Pendulum Effect Monster2500/2000Pendulum Scale 1Pendulum Effect:You can use the [(1)st] Pendulum Effect with this card’s name only once per turn.(1) If a monster(s) you control whose current ATK is higher than its original ATK is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone.Monster Effects:You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.(1) If this card is Normal or Special Summoned: You can add 1 “Smile” Spell/Trap from your Deck to your hand.(2) If all monsters you control are “Performapal” monsters, “Magician” Pendulum Monsters, and/or “Odd-Eyes” monsters (min. 1), and this card’s current ATK is higher than its original ATK: You can activate this effect; for the rest of this turn, you cannot Special Summon monsters, also draw 1 card for each monster you control whose current ATK is higher than its original ATK.

20TH-JPB21Shining DrawNormal Spell CardTo activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until Main Phase 1.(1) During Main Phase 1 that same turn, you can: Target 1 “Utopia” Xyz Monster you control, then activate 1 of these effects;•Equip to that target any number of “ZW” monsters with different names from your Deck and/or Extra Deck.•Special Summon 1 “Utopia” Xyz Monster with a different name from your Extra Deck, by using that target as Xyz Material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)

20TH-JPB15 星屑の願い Stardust WishContinuous Trap Card(1) Once per turn, if a “Stardust” Synchro Monster you control is Tributed to activate its effect: You can target that monster; Special Summon that monster. Your opponent cannot activate cards or effects in response to this effect’s activation.(2) If a monster Special Summoned by this card’s 1st effect is in Attack Position, it cannot be destroyed by battle.

20TH-JPB31 サイバース・エンチャンター Cyberse EnchanterLink 3 LIGHT Cyberse Link Effect MonsterATK 2400Links: Left, Right, BottomMaterials: 2+ monstersYou can only use each effect of this card’s name once per turn.(1) If this card was Link Summoned using “Cyberse Wizard” as a material (Quick Effect): You can target 1 monster your opponent controls; change its battle position, and if you do, negate its effects until the end of the turn.(2) If this card is destroyed by battle or an opponent’s effect: You can Special Summon 1 “Cyberse Wizard” from your hand, Deck or Graveyard.

20TH-JPB03Unmei no Draw / Draw of DestinyNormal Spell CardYou can only activate 1 card with this card’s name per turn.(1): If your LP is lower than your opponent’s, and your opponent controls a monster that has the highest ATK on the field (even if it’s tied): For the rest of this turn after this card resolves, you cannot Set Spell/Trap Cards and you can only activate a card/effect one time, also reveal 3 cards with different names from your Deck, and if you do, shuffle them and return them to the top of your Deck, then draw 1 card.

Tamashi’i no Pendulum / Pendulum of SoulsContinuous Spell CardYou can use the (1)st effect with this card’s name only once per turn.(1) You can target 2 cards in your Pendulum Zones; increase or reduce each of their Pendulum Scales by 1 (min. 1).(2) Each time your Pendulum Monster(s) is Pendulum Summoned, place 1 counter on this card.(3) Pendulum Monsters on the field gain 300 ATK for each of those counters on this card.(4) You can remove 3 of those counters from this card: You can conduct 1 Pendulum Summon during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.)

20TH-JPC01 Magician of Black Chaos MAXLevel 8 DARK Spellcaster Ritual Effect MonsterATK 2800DEF 2600You can Ritual Summon this card with “Chaos Form”. You can only use the (1)st and (2)nd effect of this card’s name each once per turn.(1) If this card is Special Summoned: You can Tribute 1 monster; your opponent cannot activate monster effects for the rest of this turn.(2) When this card destroys an opponent’s monster by battle: You can target 1 Spell Card in your GY; add that card to the hand.

20TH-JPC02 Shugoshin Exodia (The Unstoppable Exodia)Level 10 DARK Spellcaster Effect MonsterATK ?DEF ?Cannot be Special Summoned.When this card that was Normal Summoned in the way written in its (1)st effect destroys a DARK Fiend monster that is owned by your opponent by battle, you win the Duel.(1) You can Tribute 5 monsters to Tribute Summon (but not Set) this card.(2) This card’s ATK/DEF are equal to the total original ATK/DEF of the monsters Tributed for its Normal Summon.

20TH-JPC03 Shugo Shinkan Mana (Palladium Oracle Mana)Level 6 LIGHT Spellcaster Effect MonsterATK 2000DEF 1700You can only use the (1)st effect of this card’s name once per turn.(1) If this card is in your hand or GY when exactly 1 Spellcaster monster you control is targeted by your opponent’s card or effect (Quick Effect): You can Special Summon this card from your hand or GY.(2) Level 7 or higher Spellcaster monsters you control cannot be destroyed by card effects.(3) If this card is destroyed by battle or card effect: You can Special Summmon 1 “Dark Magician Girl” from your hand, Deck or GY.

20TH-JPC04 Red-Eyes Alternative Black DragonLevel 7 DARK Dragon Special Summon Effect MonsterATK 2400DEF 2000Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 “Red-Eyes” monster from your hand or field. You can only Special Summon “Red-Eyes Alternative Black Dragon” once per turn this way.(1) If this card is destroyed by battle, or if this card in your possession is destroyed by an opponent’s card effect: You can target 1 Level 7 or lower “Red-Eyes” monster in your GY, except “Red-Eyes Alternative Black Dragon”; Special Summon that monster, and if it is “Red-Eyes B. Dragon”, its original ATK becomes doubled.

20TH-JPC05 Neo Kaiser GliderLevel 6 LIGHT Dragon Effect MonsterATK 2400DEF 2200You can only use the (1)st and (2)nd effects of this card’s name each once per turn each.(1) You can discard this card and another monster, then target 1 Dragon Normal Monster in your GY; Special Summon that monster.(2) If this card is sent to the GY: You can activate this effect; all monsters your opponent controls lose 500 ATK until the end of this turn.

20TH-JPC06 Sin Cross (Malefic Divide)Quick-Play Spell Card(1) Target 1 “Malefic” monster in your GY; Special Summon that monster, ignoring the Summoning conditions, but its effects are negated and it is banished during the End Phase.

20TH-JPC18 Houkai Engi (Cubic Omen)Normal Trap CardYou can only use the (1)st and (2)nd effects of this card’s name each once per turn each.(1) Place a number of Cubic Counters up to the number of “Cubic” monsters you control on face-up monsters your opponent controls. A monster with a Cubic Counter on it it cannot attack and its effects are negated.(2) You can banish this card from your GY, then target 1 “Cubic” monster you control; for the rest of this turn, each time that monster you control destroys a monster that has a Cubic Counter on it by battle, inflict damage to your opponent equal to the original ATK of the destroyed monster.

20TH-JPC07 Sin Selector (Malefic Selector)Normal Spell CardYou can only activate a card with this card’s name once per turn.(1) Banish 2 “Malefic” cards from your GY; add 2 “Malefic” cards from your Deck to your hand, with different names from each other and those banished cards, except “Malefic Selector”

20TH-JPC16 Sin Territory (Malefic Territory)Continuous Spell Card(1) When this card is activated: You can activate 1 “Malefic World” from your Deck. While the card activated by this effect is in a Field Zone, neither player can target cards in Field Zones with effects.(2) The “There can only be 1 face-up “Malefic” monster on the field” effects of “Malefic” monsters become “There cannot be face-up “Malefic” monsters with the same name on the field”.(3) During the Battle Phase only, the effects of “Malefic” monsters are negated.

20TH-JPC15 Sin パラドクスギア (Malefic Paradox Gear)Level 1 DARK Machine Effect MonsterATK 0DEF 0You can only use each effect of this card’s name once per turn.(1) If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 “Malefic Parallel Gear” from your Deck, then add 1 “Malefic” monster from your Deck to your hand, except “Malefic Parallel Gear”.(2) If you would banish a monster to Special Summon a “Malefic” monster from your hand using its own procedure, you can banish this card from your field or GY instead.

20TH-JPC08 Sin Tune (Malefic Tune)Normal Trap CardYou can only use each effect of this card once per turn.(1) If a face-up “Malefic” monster you control is destroyed by battle or your opponent’s effect: Draw 2 cards.(2) If a face-up “Malefic” monster you control is destroyed, except by battle, while this card is in the GY: You can banish this card from the GY; add 1 “Malefic” monster from your Deck to the hand.

20TH-JPC17 方界法 Houkai Dharma (Cubic Dharma)Continuous Spell CardYou can only use the 1st and 3rd effects of this card’s name each once per turn.(1) During your Main Phase: You can send 1 “Cubic” card from your hand to the GY, and if you do, draw 1 card.(2) You take no battle damage from attacks involving “Cubic” monsters you control.(3) You can banish this card from your GY, then target 1 “Cubic” monster in your GY; add that monster to your hand.

20TH-JPC09 黒・魔・導・連・弾(ブラックツインバースト) Black Twin Burst (Dark Magic Twin Burst)Normal Spell CardYou can only activate a card with this card’s name once per turn.(1) Target 1 “Dark Magician” you control; until the end of the turn, that monster gains ATK equal to the total ATK of all “Dark Magician Girl” on the field and in both players’ GY.

20TH-JPC12 師弟の絆 Shitei no Kizuna (Bond Between Teacher and Student)Normal Spell CardYou can only activate 1 card with this ard’s name per turn.(1) If you control “Dark Magician”: Special Summon 1 “Dark Magician Girl” from your hand, Deck or GY. Then, you can Set 1 of the following directly from your Deck to your Spell & Trap Zone:• “Dark Magic Attack”• “Dark Burning Attack”• “Dark Burning Magic”• “Dark Magic Twin Burst”

20TH-JPC10 Stardust MirageNormal Trap CardYou can only activate 1 card with this card’s name per turn.(1) If you control a Level 8 or higher Dragon Synchro Monster: Special Summon as many monsters as possible that were destroyed by battle or an opponent’s effect and sent to your GY this turn.

20TH-JPC11 Kiseki no Magic Gate (Magic Gate of Miracles)Normal Spell Card(1) If you control 2 or more Spellcaster monsters: Change 1 Attack Position monster your opponent controls to Defense Position, then gain control of it, and if you do, it cannot be destroyed by battle.

20TH-C13 身代わりの闇 Migawari no Yami (Dark Sacrifice)Normal Trap Card(1) When your opponent activates a card or effect that would destroy a card(s) on the field: negate that effect, then send 1 Level 3 or lower DARK monster from your Deck to the GY.

20TH-JPC14 方界降世 Houkai Kouse (Cubic Ascension)Normal Trap CardYou can only use the 2nd effect of this card’s name once per turn.(1) Activae when your oppponent’s monster declares an attack: Special Summon 1 “Vijam the Cubic Seed” from your Deck, then change the target of that attack to that monster and proceed to damage calculation.(2) If your opponent’s LP is at least 2000 higher than yours: You can banish this card from your GY; Special Summon 1 “Vijam the Cubic Seed” from your hand, Deck or GY. If only your opponent controlled monsters when this effect was activated, you can also Special Summon up to 2 more “Vijam the Cubic Seed”.