Review: Ring Fit Adventure for Nintendo Switch

Struggling to keep to your New Years’ resolutions in to February? This spiritual successor to Wii Fit beats it in fun and intensity.

If you didn’t know where your quadriceps were before, you do now.

If you didn’t know where your quadriceps were before, you do now.

It’s no secret that, for many people, Christmas, and the winter period, isn’t just a time for giving – it’s time to pack on the pounds. The amount of food I consumed over the festive period was probably enough for two of me, so when I saw Nintendo’s new “Ring Fit Adventure”, I knew I should give it a go.

Ring Fit’s enemies are made up of an array of imaginative creatures, including stingray-style yoga mats, and other exercise-equipment themed enemies.

Ring Fit’s enemies are made up of an array of imaginative creatures, including stingray-style yoga mats, and other exercise-equipment themed enemies.

Ring Fit’s story is light but engaging. In the
beginning of the game’s ‘Adventure’ mode, you are fooled in to freeing the evil
Dragaux from the confines of your voice-acted soon-to-be-partner, Ring –
imaginatively named after, and bearing striking resemblance to, the game’s
real-life plastic pilates ring (or, Ring-Con, as the game calls it).

Unlike Wii Fit’s Yoga and Muscle exercises, set in a
clinically white environment with yoga and muscle exercises led by an equally clinically
white instructor, which were overshadowed by its much more colourful but
arguably less intensive balance exercises, Ring Fit integrates yoga, muscle,
and aerobic exercises in to its dynamic story mode, making every Squat, Plank,
or Ring Pull in to an attack against a comedically designed monster, rather
than another boring exercise.

Imaginative enemies, such as this “Naughtylus”, add to Ring Fit‘s charm.

The exercises are tough – but Ring Fit checks that
you’re not over-exerting itself, advising you that you can adjust the
difficulty level every time you start the ‘Adventure’ mode and reminding you to
stay hydrated and to take breaks often throughout the story.

Those who have played RPGs with turn-based battles before
will be immediately familiar with the battle system used in Ring Fit –
something that may be to Nintendo’s strength, helping to get gamers to exercise
more. But this is far from a hardcore RPG – the game explains and introduces
concepts as it progresses, rather than all at once, to avoid overwhelming even
more casual players.

The world map is easy to navigate with the Ring-Con

Whilst I grew to find the voice acting encouragement of
“Fantastic”, “Awesome”, etc. motivating, some may find it grating – the good
news is that the settings of the game include separate volume controls for the
Music, Sound Effects, and Voice – meaning the voice acting can be switched off.
Those who are worried about the noise of jogging on the spot in the story will
also be pleased to find out the game has a ‘Silent Mode’, allowing you to squat,
rather than jog, to progress. I would have preferred if there were an option to
mute all sound effects except for ones related to timing your exercises (I’m a
big fan of the in-game music, my flatmates sitting on the sofa not so much),
but I can deal with the sound of coins jingling over my own music if I must.

One of Ring Fit Adventure’s biggest strengths, its appeal to gamers, could also be one of its biggest weaknesses – the game introduces and explains ‘Smoothies’ (a way restore health and legally enhance your performance) and clothing items which boost your Attack and Defence fairly early in the story. Not having enough ‘Smoothies’ led to me losing the battle with the boss in the third level, despite not making any mistakes in the actual exercise. This may put off some players, but you still level up when you lose, and losing just means you will have to come back to fight again, meaning more exercise – hardly a disadvantage.

Performance enhancing substances are frowned upon in real life.

The innovative use of the Joy-Cons in this game show the
power of the Switch’s unique design – the infrared camera at the bottom of the
right Joy-Con becomes the game’s heart rate sensor, and the small size and
attachability allow the right Joy-Con to sense movements and strength with the
eponymous ‘ring’, whilst left Joy-Con to be attached to the leg with a leg
strap, even if it does have a tendency to slip down a bit sometimes.

The infrared camera at the bottom of the right Joy-Con becomes the game’s heart rate sensor.

Overall, the game has been a great way to encourage me to exercise more this year, and I can’t see myself putting it down any time soon – from what I’ve heard, there’s still plenty more levels, and therefore squats, to go before I get anywhere near to finishing the main story. The ability to create or follow routines of exercises outside of the adventure mode further adds to the game’s replayability. Like any form of exercise, it’s unlikely to impact you immensely unless you can also make wider lifestyle choices as well (time to cut down on the chocolate bars), but Ring Fit Adventure has certainly gone a long way to encourage me to start – I can’t see that I would have been doing forty-plus squats in my living room before I got it.

8.6/10. An excellent game, Ring Fit Adventure is let down slightly by early level grinding and slightly repetitive boss fights and levels, but shines through with its variety of exercises, minigames, monster designs, and the fact that it makes exercise fun!