Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

With LD22 – my first Ludum Dare – over and me having caught up on sleep, I’ve had some time to reflect on how it’s gone. Personally I consider this weekend both a success and a failure in different ways.

It’s a success in that I have proven to myself that I can create something at least playable within 48 hours – the reason I signed up in the first place. I’ve also managed to learn a new toolset.

It’s a failure in that the design is pretty crude and the end result isn’t nearly as “finished” as I would have liked it to be. This is due to various issues, some of which popped up very late in the compo.

Nonetheless I’ve submitted the last build, for the sake of honesty. This is what I could manage in the time given with the self-imposed restriction of using new tools rather than familiar ones. I’ll get better. I’m still not sure if it’s in a state I should have submitted it in, but it’s a bit late to change my mind now.

Not entirely sure why I seem to be managing, but positively surprised. Pleasantly, even. Progress seemed really slow today because I was mostly faffing around with AI scripting, but over the last couple of hours things suddenly started coming together into a first semblance of playable content :3