Special Ability: Able to heal teammates and himself, also able to revive fallen comrades with a defibrillator.

Tactical Notes: Medic Primary role is support.If forced to fight most efficient at short distance and in close quarters. Getting a good pistol will extend the range the Medic can fight at, Also The Medic Can Kill “Down” Hostile Troops With The Defibrillator.

Special Ability: Able to restore teammates and one’s own armor; able to deploy anti-infantry mines; planting and defusing bombs is twice as fast.

Tactical Notes: Most efficient in combat at close range. Primary role is support. (This class is extremely powerful in PvP, combining considerable efficiency with SMGs, increased durability due to armor, and the volatility of clay-mores on the battlefield.)

Special Ability: This class possess no special abilities, but it’s the only class efficient at long range. The sniper class can also use anti-personnel mines.

Tactical Notes: Snipers have a choice of bolt-action rifles which deliver much higher damage at the expense of rate of fire and therefore most efficient at extreme distances or semi-automatic rifles which provide higher rates of fire (RoF) for snipers who want to trade less damage for higher kill rates. Don't use it close range!