I've always seen achievements as a sort of second life for the game. If I haven't gotten them all at the end, them I'll be sure to go back to get them. I've always taken a little bit of pride in knowing that I have literally beaten everything that a game has to offer. Plus it satisfies that little Ocd part of me.

Even if they aren't really achievements, I still try to complete all the game has to offer. For instance, in Knights of the Old Republic, you have to go to Manaan, the water planet, after having visited Kashyyyk and picked up Jolee so he can visit a friend. Being the rebel I was, while on Manaan I made some enemies and was banned from the planet. To this day that side quest is still there and it still bugs me.

To be honest, yes I do care about achievements. When I finish a game I find it very hard to play it again, but achievements give me a motive to play again and again in an effort to get 100%. And in some games, the achievements can be challenging, interesting or amusing

They are important for me and i hardly try to get em, if i like the game. Since i am always online and my friends check my achievements i get kind of respect if i am playing that game with my friends. I made Afro Samurai 1000G and most of my friends tell me how did you do that? so i get kind of a self confident.

I agree with you! achievements are the best part of game!achievements are like GIFT,You kill 5 enemy with 1 grenade & Xbox give you a gift(15G)

but should games have to rely on them to improve replay isnt that what a good storyline or game mechanics are for

But in case you haven't noticed, the story line in some games are just crap, or utterly boring. With the added achievements, it gives me something to do while playing the game. If it just had the terrible story, then I probably wouldn't have played it more that once.

I don't think we should be thinking about developers adding in achievements to support a game in any way shape or form. It'd be pretty rediculous to. I mean, if your game has to be held up by achievements you're doing something wrong and should probably get out of the gaming industry.

They're just an addition, like any other feature, and as I pointed out earlier, they've ALWAYS been in games in some form or another. They're used as an advertisement point to appeal to competative gamers - a high scores board for games without score boards if you will - while the rest of us can completely ignore them and unlock most of them by accident.

---------------------------------------------------------------------------"Remember the good old days when you could just slap Omni-Gel on everything?" - Shepard, ME2

I don't think we should be thinking about developers adding in achievements to support a game in any way shape or form. It'd be pretty rediculous to. I mean, if your game has to be held up by achievements you're doing something wrong and should probably get out of the gaming industry.

They're just an addition, like any other feature, and as I pointed out earlier, they've ALWAYS been in games in some form or another. They're used as an advertisement point to appeal to competative gamers - a high scores board for games without score boards if you will - while the rest of us can completely ignore them and unlock most of them by accident.

Thats a good point. And im not saying that the game is supported by the achievements, I was just saying how it adds additional replayability that wasn't there before.

I don't think we should be thinking about developers adding in achievements to support a game in any way shape or form. It'd be pretty rediculous to. I mean, if your game has to be held up by achievements you're doing something wrong and should probably get out of the gaming industry.

They're just an addition, like any other feature, and as I pointed out earlier, they've ALWAYS been in games in some form or another. They're used as an advertisement point to appeal to competative gamers - a high scores board for games without score boards if you will - while the rest of us can completely ignore them and unlock most of them by accident.

Thats a good point. And im not saying that the game is supported by the achievements, I was just saying how it adds additional replayability that wasn't there before.

if a game doesnt have replayability with out achievments then it is been supported by them take spacemarine there is no reason to play singleplayer more than once unless you are after the achievments because it doesnt change enemies spawn from same location, bosses are predictible

I've always seen achievements as a sort of second life for the game. If I haven't gotten them all at the end, them I'll be sure to go back to get them. I've always taken a little bit of pride in knowing that I have literally beaten everything that a game has to offer. Plus it satisfies that little Ocd part of me.

Even if they aren't really achievements, I still try to complete all the game has to offer. For instance, in Knights of the Old Republic, you have to go to Manaan, the water planet, after having visited Kashyyyk and picked up Jolee so he can visit a friend. Being the rebel I was, while on Manaan I made some enemies and was banned from the planet. To this day that side quest is still there and it still bugs me.

I totally agree with you man, that's what I'm saying too.

I also, try to complete a games achievements if i really love the game. Not that it's the most important part of the game for me like some of my friends, they only play to get the achievements! what's the fun in that?