Tag: strategy games

“A turn-based dungeon crawler with a twist: instead of controlling the hero you build the dungeon around him. Using cards drawn from your Guild decks, you lay down rooms, monsters, traps and of course loot! Meanwhile your hero is making his own decisions on where to go and what to fight.”

This recently released on Steam (I missed it somehow) and was actually one of the first games I posted about when I started my blog 7 months ago. Pretty cool to see it out now. :) Original post is here.

“Take the role of Captain as you explore a massive star system in search of a new home for humanity. Outfit your ship, hand pick your crew and set off on a journey where you must scavenge resources, shelter civilians and either outrun, or outgun a hostile alien force, in order to survive.”

A retro space strategy inspired by a mix of BattleStar Galactica and FTL. I recommend reading through the Kickstarter as there seems to be quite a lot of depth mixed with tough managerial decisions. Currently in development for Windows, Mac, and Linux.

“Command a ragtag fleet of starships against an unbeatable enemy. You’ll be evacuating refugees, scrounging for resources, overcoming political treachery, and assembling your flock from one jump point to the next. Your goal is to lead what’s left of humanity out of reach from the unknown threat that pursues.”

“A real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations. Use your agents to sneak, shoot, steal, and sabotage your way up the corporate ladder, and take control of the most powerful monopoly of all time.”

I really like the music in the teaser trailer. Satellite Reign is currently on Steam Early Access with pretty good reviews, and seems to get regular updates.

“A realtime 3rd-person tactical shooter set in a cyberpunk-themed future. In the game, you deploy one or more agents on various missions and use a combination of combat and hacking to progress.”

In development as a premium (not free-to-play) game on the iPad, and built from the ground up with touch controls in mind. After release, the developers will consider releasing to other platforms if it makes sense. Release date: “when it’s done”.