I never thought that there ist so much information behind the craftable number *g*

An additional filter system like the one you described would be nice, too.

Maybe you can swap green and yellow (green means to me: ok, I have the mats to craft right here in my bag; yellow is more like: I have not everything, buy it to craft it)? Maybe it's a personal preference.

highend: if you mouse over the craftable number, it'll show a breakdown of how it's arrived at that number. bags, vendor, bank, alts are each considered. they are also color-coded also. i tried to make the craftable column use some intelligence in reporting counts so the screen isn't littered with redundant information. like instead of saying you can make 5/5/5/5 of an item (5 in bags, 5 in bags+vendor, 5 in bags+vendor+bank, 5 using all materials on all alts) it just says "5" and color codes it to indicate it's from your bags. if you had an additional bit of material in your bank such that you could craft another 3 items (5/5/8/8) it would show 5/8. the 5 would be coded for bags and the 8 would be coded for bank.

if you're talking about a need to filter/sort differently, then i could see that being useful. perhaps i could repurpose my recipe color filtering menu to do something similar for the craftable "have mats" filter. so "have mats in bank" or "have mats in bag" would be the option.

lusitan: attaching the queue sounds more and more like how it's going to go.

the queue will definitely include a means to re-arrange items. keep in mind, tho, that it's designed to be dynamic so that you don't need to manually queue craftable reagents. if you lack the reagents in your bag, the system will automatically want to craft any items needed for that recipe. it will update with your bag contents.

I really liking the way GW is shaping up, but i want to make some suggestions:-

- Attach the queue window to main frame or give us a choice to select either attached or not

- a way to move up and down queued items, this is one the the things that annoys me the most on skillet, im an incriber and sometimes i run out of inks to do the glyphs i want and there no way to put the queued inks on top of the list, instead of bottom, meaning i have to delete my queue, i use Glypher from auctioner to do the initial queues

the command buttons are all place holders right now. i want the queue buttons to allow queuing a single run. click it again to add more. then another button to queue "all" in an intelligent manner (multiple clicks to queue progressively more entries based on craftability of different inventories). perhaps crafting a stack would make sense as well. having a fixed amount as a numeric entry seems reasonable.

r18 now works for me. One thing I noticed is that the queue all button only adds one craftable at a time and not all and I'm missing the possibility to add a specified number to the queue, e.g. 10 mana potions.