I mean...it's not next to nothing. 40% haste for 15 seconds is still nice focus regen and fast cobra shots/auto shots/pet attacks.

You should definitely not prioritize Arcane Shot over Glaive Toss/Explosive Shot/etc, but if you're running AoC, taking TotH and spamming AS when your other abilities are on cooldown can give you hilarious numbers of Rapid Fires.

currently running on my twink with the same setup, well aside from aoc on flex but meh.
sadly rapid fire is kinda useless like most above mentioned, still better the nothing.
On bloodlust /lucky procs i cant get rapid fire pretty much up after it ends, normaly around every 30-60sec kinda depends on crow/tnt procs etc how much energy i waste on that stuff :P

well is still stick to Everything on my weakauraLOLPUSH display>AS^^ going full as/cs just burns my dps by 30% .. might been good as makro for lfr tough *g*

All right, gentlemen, let's review. The year is 2017 - that's two-zero-one-seven, as in the 21st Century - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of robed sissies.

But RF DOES NOT increase pet attacks or pet focus regen, it depends of our haste rating not ranged haste rating (from RF). Correct me if I am wrong

It doesn't increase pet attack speed, but it does increase pet focus regen. Pet focus regen scales directly from the hunter's focus regen multiplier which is based on ranged haste- it doesn't actually scale based on the pet's attack speed directly. Because of this, pet focus regen scales with both rapid fire and focus fire. It's weird but that's how it works.

With regards to RPPM, it should be noted that although rapid fire increases our proc rates for RPPM procs which scale with haste, it's not going to be quite as big an increase as you might think. This is because it uses the highest of spell, ranged and melee haste, and in a raid the stat which is normally highest is actually our spell haste due to the raid spell haste buff. So when rapid fire is active, our ranged haste becomes highest, but since the spell haste buff doesn't apply to our ranged haste, we're swapping out our 5% spell haste gain for the 40% ranged haste gain. It's still obviously a gain, just a slightly smaller gain.

Things aren't like they were in WotLK boys. Sure it's most likely better for BM/MM but don't say "next to nothing".

Looking at things this way is always going to influence your thoughts in bad ways. Just think of it as Rapid Fire gives a damage increase. When you start making lists of things different stats do you're going to start basing conclusions on anecdotal evidence.

RF isn't really that big of a deal for Survival. That's why it gets double the reduction of BM/MM to begin with.

BM get a 4 sec reduction, because they already have focus fire, so with 2 pc, they not only have reduced rapid fire CD, also usual focus fire as well. so having 2 haste spells, they cant have 8 sec RF reduction.

I mean...it's not next to nothing. 40% haste for 15 seconds is still nice focus regen and fast cobra shots/auto shots/pet attacks.

You should definitely not prioritize Arcane Shot over Glaive Toss/Explosive Shot/etc, but if you're running AoC, taking TotH and spamming AS when your other abilities are on cooldown can give you hilarious numbers of Rapid Fires.

Wrong.

Rapidfire is 40% increase to RANGED ATTACK SPEED only

it has ZERO effect on your focus regen OTHER then cobra shots cast speed, and has NO effect on the pet whatsoever (other then if BM, faster cobras = more arcanes = more chances at cobrastrikes proc.)

it has ZERO effect on your focus regen OTHER then cobra shots cast speed, and has NO effect on the pet whatsoever (other then if BM, faster cobras = more arcanes = more chances at cobrastrikes proc.)

This is incorrect. Rapid fire is 40% increase to ranged haste, not just attack speed. It used to be mislabeled as attack speed but they fixed that when they fixed some of the other mislabeled abilities during the MoP beta.

Hunter focus regen scales with ranged haste, not melee haste, and pet regen is based off the hunter regen multiplier. Do you have some evidence that this has somehow been changed since the testing we did during the MoP beta?