Looking good as usual Nick! Even people who don't know about Snatcher think its impressive (which it is) and there's even some Snatcher fans commenting...I'd also like to see that user made "Gun" replica from Snatcher that is mentioned in the thread...hopefully that guy posts it at some point there.

Excellent! This will go into the reference folder for the Monitor Box. Hard to get really good images of that panel with all the buttons and stuff. It changes quite a bit from drawing to drawing as well.

Any other interesting Metal Gear images on the Pilot Disk?

Nick

Tue Apr 17, 2012 4:35 pm

el_ash

Major

Joined: Sat Oct 23, 2004 1:13 amPosts: 561Location: Neo Kobe

Re: Metal Gear MKII Research

nickdaring wrote:

Excellent! This will go into the reference folder for the Monitor Box. Hard to get really good images of that panel with all the buttons and stuff. It changes quite a bit from drawing to drawing as well.

Any other interesting Metal Gear images on the Pilot Disk?

Nick

DAMN! every update just keeps getting better!

I know what you mean about the artwork...I don't know if most people noticed?The most interesting thing about designing Snatcher in 3D (for my remake) was noticing all of those differences in Snatcher art across the versions etc.Then choosing what designs to go with, or finding the perfect balance between the variations is the artistic challenge...kinda fun though.

I'm surprised I didn't post that "Dancing" image in here yet...I'm slacking!I think there might be 2 more in the "Pilot Disk", so I'll look later today (just woke up), and if you need I can capture a bigger image of that "dancing" one?

I really appreciate the updates! I look forward to them!

I think the Sega Saturn stays as close to the "blueprints" as any as far as the "Monior Box" goes...so here ya are.BTW: IF YOU EVER NEED IMAGES FROM ANY SNATCHER GAME JUST LET ME KNOW! (PM here or e-mail) Whatever resolution/image you need!

In this Pilot Disk image, was this a screen that you could play game music or something? Did something animate in the "L" and "R" areas?

Nick

Mon Apr 23, 2012 11:48 am

RyuHayabusa

Joined: Fri Oct 17, 2008 4:21 pmPosts: 44Location: Louisville, KY

Re: Metal Gear MKII Research

Yes, it played 3 tunes, One Night In Neo Tokyo and two others. Also, yes, there was some left and right channel waves displayed when tunes were playing. Nice Metal Gear model by the way. Looking forward to seeing the finished product!

Mon Apr 23, 2012 5:00 pm

el_ash

Major

Joined: Sat Oct 23, 2004 1:13 amPosts: 561Location: Neo Kobe

Re: Metal Gear MKII Research

nickdaring wrote:

In this Pilot Disk image, was this a screen that you could play game music or something? Did something animate in the "L" and "R" areas?Nick

I made a video showing this cool little feature! I figured you might want to see it in action? As far as I know the it doesn't "emulate" the L and R...on a real PC-E I assume it does?

I apologize for the "birds chirping" sound over the audio...that's my HDD being picked up on my soundcard

As far as I know the it doesn't "emulate" the L and R...on a real PC-E I assume it does?

I believe it does, it's just extremely jittery.

_________________「Желаю﻿ вам усцeхa!!Ｊ・Ｕ・Ｎ・Ｋ・Ｅ・Ｒ・・・・」

Mon Apr 23, 2012 7:16 pm

nickdaring

Runner

Joined: Fri Apr 23, 2010 1:23 amPosts: 199

Re: Metal Gear MKII Research

Perfect! Cool to see that that section open up to accept a disk. I might try to replicate that down the road if I keep upgrading his capabilities.

Also cool to get to see his little arm in use again. Even in the menu selection!

It's also super fantastic to see those L and R graphs. In some of the artwork and the blueprints they have a block of unreadable text in that area and I wasn't looking forward to guessing what was written there. That digital display is much cooler too. I'll put a a few bar leds in there for overall "robot" effect but probably not make them move... until later. It would be neat to have them slide along with whatever sounds he emits.

Still sanding and shaping the body and head to perfection. Tough to get all the little bumps and divots evened out. I want him to look like a piece of real mass produced equipment and not just a lousy fan-made thing.

Nick

Tue Apr 24, 2012 12:11 am

el_ash

Major

Joined: Sat Oct 23, 2004 1:13 amPosts: 561Location: Neo Kobe

Re: Metal Gear MKII Research

nickdaring wrote:

Perfect! Cool to see that that section open up to accept a disk. I might try to replicate that down the road if I keep upgrading his capabilities.

Also cool to get to see his little arm in use again. Even in the menu selection!

It's also super fantastic to see those L and R graphs. In some of the artwork and the blueprints they have a block of unreadable text in that area and I wasn't looking forward to guessing what was written there. That digital display is much cooler too. I'll put a a few bar leds in there for overall "robot" effect but probably not make them move... until later. It would be neat to have them slide along with whatever sounds he emits.

Still sanding and shaping the body and head to perfection. Tough to get all the little bumps and divots evened out. I want him to look like a piece of real mass produced equipment and not just a lousy fan-made thing.

Nick

I figured you'd enjoy it...

I left the whole "Metal" menu animations in the edit as well so you could see that "arm" in use...I don't understand why the Japanese versions use the "arm", while its edited out of the American release?It really adds some extra "use" to Metal...crazy americans...lol!

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