I did a post about it in one of the numerous light gun threads. You have to actually read them. I can tell you that it should work as I've played around with zappers on lcds in the past and the only thing holding them back is the timing.

I probably did read it. Maybe I forgot. I guess it deserves it's own thread, if it works well enough.

Great to hear that you think it should work. I ordered a Retrotink 2X, because it's supposed to eliminate lag by line doubling so that your TV doesn't have to upscale the video output of older consoles.

Let me know how the retrotink works for you. Been eyeballing that one for a while. The way the rom hacks work makes the timing adjustable, so it'll work in that sense, it's just will it slow the gameplay down so much that you can't stand it is the question.

I played the modded Duck Huck rom (beta 5) on my OG NES front loader with an Everdrive N8 and Tomee Zapp light gun through composite on a Sceptre-brand 1080p 40" flatscreen.

I haven't tried the Nintendo Zapper yet, but the Zapp gun works unbelievably well shooting 2 ducks. I easily got to round 8 and I could have gone farther, but the Zapp has an uncomfortably short cord at about 5 feet, and it doesn't seem to work with the 4 score as an extension cable, so I just let the game end, so that I could try clay shooting before setting up my NES in a more comfortable spot.

No wrong ducks ever died. Every time I felt like I was on target, the correct duck would die.

So that was amazing. Here's the weird part: I couldn't hit a single clay pidgeon.

So I messed with the settings a bit. I hadn't messed with the delay at all yet. Even after messing with the delay a bit, I can't get clay pidgeon shooting to work, not a single hit.

Still, as a proof of concept, especially with auto delay calibration, this is mind-blowing.

The problem with the NES zapper games is they're piss easy, and this comes from someone that sucks at video games. I don't think it's even possible to lose at Hogan's Alley or Duck Hunt unless you're simply fatigued or quit trying.

The problem with the NES zapper games is they're piss easy, and this comes from someone that sucks at video games. I don't think it's even possible to lose at Hogan's Alley or Duck Hunt unless you're simply fatigued or quit trying.

I remember To The Earth being a more difficult game than the rest of the NES light gunners. Though I could have my nostalgia glasses on.

I think potentially it will work with any type of flatscreen TV. Essentially, it's a hack enabling a variable delay to sync up the lightgun sensor with the screen flash. As I understand it, the OG Zapper needs a brighter target than your typical flatscreen can produce, but some 3rd party guns don't have the light filter and work out of the box.

Hyperkin will release a LCD zapper gun for use with OG carts and consoles later this year. Apparently, they will debut at CES. It's not clear how it will work, but it seems to have a separate connection to the flatscreen, maybe to calculate delay?

Hyperkin will release a LCD zapper gun for use with OG carts and consoles later this year. Apparently, they will debut at CES. It's not clear how it will work, but it seems to have a separate connection to the flatscreen, maybe to calculate delay?

I'm trying to wrap my head around that and I don't see how that could possibly work without some memory editing on the cart. It isn't like a traditional light gun with a generic dot by dot line crawl that can be generated with a bit of electronics... it physically draws a box around each target in order. How could it know anything about where the boxes are, ect?

Heh, up til now, the only thing of theirs that I've even contemplated getting was their SNES optical mouse. Unfortunately, there aren't enough games that support it. Not to mention the ergonomics look completely off.

Hyperkin will release a LCD zapper gun for use with OG carts and consoles later this year. Apparently, they will debut at CES. It's not clear how it will work, but it seems to have a separate connection to the flatscreen, maybe to calculate delay?

I'm trying to wrap my head around that and I don't see how that could possibly work without some memory editing on the cart. It isn't like a traditional light gun with a generic dot by dot line crawl that can be generated with a bit of electronics... it physically draws a box around each target in order. How could it know anything about where the boxes are, ect?

I wouldn't think too hard about it. I have pretty much no idea how it could work, just spitballing.

Heh, up til now, the only thing of theirs that I've even contemplated getting was their SNES optical mouse. Unfortunately, there aren't enough games that support it. Not to mention the ergonomics look completely off.

What's the number of "enough" for you? I ask because i was really surprised how many games on the SNES that has mouse support after I looked into it. There are at least 6 games I now use the SNES mouse for, outside of the standard Mario Paint: Arkanoid: Doh it Again, Lemmings, Populus, Cannon Fodder, Terminator 2, Vegas Stakes.

But not all on the list make good use of it.Here's a video I found that sums up what are the games that really make good use of the SNES Mouse (as well as further solidifies my point that not everyone should be filmed on video... yikes! )

Not really interested in ports since I have dual Turbo Twist spinners, a trackball and a normal pc mouse right by my consoles. Do any of those ports like Arkanoid, Lemmings, T2, have any reason to play if you have access to the originals?

I could see trying King Arthur's World, Tin Star, and of course Mario Paint on original hardware.

Not really interested in ports since I have dual Turbo Twist spinners, a trackball and a normal pc mouse right by my consoles. Do any of those ports like Arkanoid, Lemmings, T2, have any reason to play if you have access to the originals?

I could see trying King Arthur's World, Tin Star, and of course Mario Paint on original hardware.

Thanks for the link to the video.

Well actually Arkanoid isn't a port, it's a exclusive SNES sequel to the original Arkanoid. Chronologically, it supposed to take place 5 years after the original Arkanoid. I don't know where Revenge of Doh fits in, but my guess is RoD is more of an updated version of Arkanoid rather than being a conical sequel. Similar to how Raiden DX is an updated version of Raiden II. Or 1943:Kai is an updated to 1943:Battle of Midway.

Also, while Lemmings 1 is a port, I believe Lemmings 2:The Tribes was originally developed for SNES, and then ported to the other systems.

LOL and if you have access to T2: The Arcade Game, with the guns, then by all means there definitely isn't a point of playing the SNES version.

I don't typically do ebay/, but I do like to browse used game shops. However, I've only seen an OG Snes mouse once. *Edit* Looks like I can get one for around $20 shipped on Amazon.

I've seen a few reviews of the hyperkin mouse and it seems fine, but maybe not quite as good as the original (one reviewer said "too precise"). *Edit* Several reviewers on Amazon report jittery behavior on Arkanoid, likely because of the higher resolution.

So basically, I'm going to wait and see. *Edit* Looks like I will skip the Hypercrap, even though I dislike ball mice, too many bad memories.

"The Hyper Blaster HD, being demonstrated this week at CES in Las Vegas, uses a special HD adapter to sync its sensor with the television it is attached to, making the old black-and-white screen trick work once more."

Just saw on Hyperkin's FB page that they are "working directly with NESLCDMod.com."

Still not sure what the adapter box is for, though. *Edit* It looks like the "adapter" is actually a game genie style piece that attaches between your cart and the console. I guess that this device just patches the ROM using NESLCDMod's code.