public void Set(Vertices vertices)
{
Debug.Assert(vertices.Count >= 2 && vertices.Count <= Settings.MaxPolygonVertices); /// Here an error is thrown because the MaxPolygonVertcies value is only 8. Surely it is possible
to define fixture's with more than 8 Vertices?

I think the reason may be performance, or maybe to avoid creating complex convex polygons. However, I gave you the "easy way" in case you are in a hurry and have various bodies created in this way, but obviously the zazery's answer is the way to go if you
can.