I've been trying to adapt some old Kangband quests for inclusion into poschengband. I've also redone the layout of outpost, and mapped out a new town with shopkeeper names (although I haven't yet managed to get it to appear on the world map). There are new quests, and some of the old quests have been moved to other towns. Morivant has a new ruin just outside town that's been there longer than anyone can remember. Telmora has a quest relating to the volcano outside town. Angwil has tidied up the trees next to the roads.

I've put what I've done so far up on http://angband.live/ but there will be a proper repo and binary downloads at some point. As I start running out of worthy Kangband content I'll start looking for things to pull from other variants and include more original work. It's 'forked' from elliposchengband (it's more of a mod that's compatible with various poschengs than a game as of yet) but I'll be looking to cherry pick some fixes from 7.x as well as making my own adjustements.

Angwil doesn't load at all due to inconsistent line lengths. I've found other bugs, but that's the most serious.

The Volcano (the quest, not the dungeon) has the map layout as part of the description; haven't checked yet whether that means the map doesn't load properly.

After I completed Vapor Quest, the game was somehow confused about which building I was in and described the Outpost inn as being the Count's [whichever building the Count lives in]; with the associated commands like "identify item" etc.; until some time later, when the game remembered it was supposed to be the inn. (The Vapor Quest's description also needs to be updated; it still ties the quest to Morivant, even though it's in Outpost now.)

I hope this heap of problems isn't discouraging - keep up the good work!

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The Complainer worries about the lack of activity here these days.

There have been some code changes, but mostly only to things that probably shouldn't be hardcoded. Here's a changelog:

'New' race, half-orc.

Half-ogres have had their stats shuffled and gotten some powers. There should be more incentive to play as a mage now.

Half-giants are worse with bows.

Poison damage is applied much more quickly - 1/4 per turn instead of 1/10

There are more tools available to combat poison. !slow poison and !cure poison are back in place of neutralise poison, the latter is very good but not perfect (,cure poison is still perfect). CCW will reduce poison

Cure x wounds potions in generally have all been buffed slightly

Most weapons have slightly increased base damage. The Big 3 are still better than the others, but less so. Chaos blades have an increased variance in damage.

There are things made of mithril to wear in aux slots (head, hands, feet etc). They are not as rare or as powerful as dragon boots/gloves/helms etc

Base armour for mithril chainmail, and mithril and adamantite platemail have increased

New handwear that gives damage bonuses. Cesti renamed to Caestus and given a fair damage boost and reduced AC (find mithril gauntlets). Some footwear has been given small damage bonuses.

Greater Hell Beast is back

All the removed vaults and room templates have been returned

All the quests I'd previously converted from Kangband are back

There is a new town. Unfortunately it seems to be where Zul should be, and Zul seems to have gone. I'll try and fix that.

More to come!

Note: Morivant quests are broken right now. I'll update the thread when things are more.. playable.