Thursday, May 5th. A new motherboard and powering unit has been fused to the main case, and the components have been added. The code manufacturing engine is up and running once again. I sense alpha base is near, though I cannot say how many more months of travel there is left.

Fixed a few minor bugs from a previous week's work, including ammo switching and spell slots.

Added a flexible status effect constructor. Custom effects are now easier and quicker to program.

Game Feel Improvements

Game feel is something that, usually, the player doesn't notice. This ranges from smooth camera movement, character acceleration, object permanence, camera shake, et cetera. I've added in the first two of these, as well as some UI particles and character damage displaying.

In the picture above, you'll see interface particles in action. This is just one example of what I can do with this. I'll be adding more to different interfaces eventually, with the option to turn them off if your computer is running slow, you don't like them, or you find them distracting.

In this picture, you'll see the damage being dealt flying off of the Island Merchant, and health being restored to the player. I've programmed this to be flexible, so instead of passing digits, text is passed. I can use this in other areas of the game, like doing damage to a barricade or ore vein. Additionally, I can select the color and animation style. There are only two animation styles, "Rise" or "Fall", however I have plans to add more.

Smooth camera and character acceleration are hard to display in a picture, so you'll have to take my word that it looks good! Whenever I do another video, you should see it in action -- it's pretty subtle!

Soul Warping UI

You need to get back to the Temple at Dusk's End, but it would take hours of running and fighting through monsters to get there. What would you do? This is where warping helps immensely. Open the UI, choose your preferred region with the left tabs, select gate name, then click soul warp. Swoosh. Now, I still need to add icons for the region tabs, though I won't for a little since I'm not entirely certain what each place will look like just yet. One more detail, the "Memorize" button in the right pane favorites the soulgate butotn and will display it at the top. In the picture above, Gate D has been memorized.

Well, now that my computer is back to normal, I'll start working harder each week. Next week, I'll see about revamping the Soulgate UI, tweaking combat, and possibly adding in magic!

If you have any ideas, constructive criticism, or just want to tell me how much you dislike my game, you can: Send me an email, tweet @TheShyyGuy, comment on the Facebook page, or respond here!