Rob Nesler is a video game art director and executive producer. Nesler is a graduate of San Diego State University and he began his career in gaming with Interplay [Irvine, CA]. He has also worked at Sammy Studios [Carlsbad], Treyarch/Activision [Santa Monica], Shiny Entertainment [Aliso Viejo], InXile Entertainment [Newport Beach], and he is currently the art director at Obsidian Entertainment in Irvine, CA.

Jan 2005 –Jan 2008 | Lead Artist | InXile Entertainment, Newport Beach, CA Heist
Worked with other team members to develop a gangster style action game using the Unreal 3 Engine, for Xbox360 and PS3.
Created bank themes and concept art, created level art assets, planned naming and asset management conventions, conceived
of and developed functional level streaming solution for entire city.

June 2003 - January 2004 | Executive Producer | Treyarch, Santa Monica, CA Ultimate Spiderman | Spiderman 2
Worked with executive committee to manage the day-to-day needs of the studio and teams. Provided high-level
leadership
to development team and managed development team’s relationship with publisher (Activision). Contracted writing
and artistic talent from Marvel. For Spider-man 2, managed the implementation of key libraries, as well as accepted bids,
contracted the talent (Blur), and managed the creative process of the pre-rendered cinematics for Spiderman 2.

Feb 2002 - May 2003 | Art Director | Shiny Entertainment, Aliso Viejo, CA Enter The Matrix
Managed and directed a staff of 18 artists and animators. Coordinated with other leads and directors to develop production
plans and implement them. Collaborated with creative leadership at Eon Entertainment to maintain visual parity with the movie.
Developed original concepts to complement existing scripted locations. Worked closely with designers and programmers to insure
the successful delivery of this crucial title (all 12 SKUs – 4 platforms x 3 territories; all released on the same date).

2000 – 2002 | Director of Development | Interplay Entertainment, Irvine, CA
Directed and managed the flow of product from development through Audio, Localization, QA, and on to Operations for
manufacturing. Monitored and assisted the development team at Shiny Entertainment with financial, creative, and developmental
issues as they pertained to the Enter The Matrix project.1995 – 2000 | Art Technical Director | Interplay Entertainment, Irvine, CA
Recruited and assigned, talent and resources to specific development teams. Acted as strategic technical advisor, research
coordinator, artistic guide, advisor, mediator, project facilitator, and “fire-fighter” to all teams internal and external.1992 – 1995 | Art Director | Interplay Productions, Irvine, CA
Created and managed, Interplay’s 3D Animation Department. Hired approximately 30 artists for over a dozen different projects.
Researched and implemented a Silicon Graphics Lab complete with a dozen workstations and a Challenge multiprocessor-rendering
server, as well as the relatively new technologies of motion capture and 3D digitizing.1990 – 1992 | Artist/Animator | Interplay Productions, Irvine, CA
Artist and animator. Responsible for sprite animations, background images, 3D modeling, texturing and animating
of characters and environments.

Education
Bachelor of Arts and Sciences, San Diego State University, Design Major