AssumedPseudonym wrote:This assumes that you have already rendered all of facings for the ship, of course. Actually getting those renderings through Blender might have been the question.

I never thought that o.o

If that's the case, here's my Blender scene setup. This contains a camera and light rigged to an empty mesh in the center. Rendering as an animation will output a series of 120 frames to c:/tmp (can be changed to another folder). You can either model your ship right in this scene or import it in afterward.

Project Renegade (Beta) : "The Poor Man's Corporate Command!"
"Cowards die many times before their deaths; The valiant never taste of death but once. " -Julius Caesar as written by William Shakespeare, a notorious permadeath player.

Working on a short mission arc involving a corporate passenger liner getting into some trouble - and also experimenting with some George-style hero shots.

The Rorqual is a Zubrin design, built to carry thrillseekers in dangerous sectors of space to see the universe beyond their backyard.

Project Renegade (Beta) : "The Poor Man's Corporate Command!"
"Cowards die many times before their deaths; The valiant never taste of death but once. " -Julius Caesar as written by William Shakespeare, a notorious permadeath player.