I rather suspect that at least some of the people hunted down by each of Nightfall's wielders will feel that they were innocent, in some way, to whatever wrong the wielder desires vengeance for. I think that if each and every victim knew they were guilty and deserved this particular fate, Nightfall might let the wielder live - but then what of those who knew the victims, if they felt wronged by having the victims taken from them? It loops back to the need for vengeance, and so the legacy of self-destructive revenge continues... Go to Comment

An anti-magic zone... That could be very, *very* nasty, depending on the GM. Perhaps even nasty along the lines of 'unexpected surgery' and such.

I'd say that piercing the extradimensional containment has the same effect of puncturing any other extradimensional container - it erupts, basically, which could be interestingly troublesome and rather painful if you've filled it with items - and painful in other ways if some of those items are weapons. Nothing quite like a female finding her bra to suddenly be filled with knives or a male having his codpiece suddenly unleash a bunch of arrows in the general region... Go to Comment

Indeed, if he could somehow be healed, he'd likely be a much chastened and more resolute kind of warrior than the grandstanding 'golden lord' he once was. Of course, this would require a cure to a toxin that corrupted his mind and spirit ages ago... One which has defied the efforts of even the gods to cure. An epic task, to be sure.

Thanks. The Lost Gods are definitely from Kuramen's 'Mythic Age'. They're actually the second generation - there's the Primordial Gods before them, which actually made the first form of the world, the Lost Gods who lived during the 'Mythic Age' when the Age of Calamity struck and the world was split into two parallels, and the Mortal Gods who have come since the fading of the Lost Gods. The categories sort-of overlap, as well. The Great Mother is a Primordial who gave birth to a number of the Lost; a few of the Lost still hang around among the Mortals - Goge is technically one of these, on the grounds that his tale is still told and used to detail why the northern lights burn the way they do, but there are others who are more active - Eyrin and Tyrin, the Steelborn Queen and the Master of Iron respectively, are more *active* Lost among the Mortals, and they've even given birth to a few of the latter...

Anyhow, over time I'll keep adding to this pantheon, and the various locations and items listed. Perhaps make a Codex of it... Go to Comment

Right, so. When I wrote this up, it was late, and I was in a twitchy fever/shivering fit. As such, it probably has a fair bit of room for improvement. Given that Siren called it 'interesting' and another friend who I use to gauge the disturbing nature of things called it 'nice', I'm fairly sure it can use some help.

Who says he was a god of Good? He was a god of war. Early deeds were painted in glory and honor because his priests were detailing them and had good reason to try to glorify his acts. Who know what misdeeds and tragedies he caused when no one was recording?

I honestly try to shy away from defined good/evil sets when fiddling with deities, these days. Rivalries, disputes, alliances, and betrayals make for much more interesting backgrounds than "This is the Sun God. He is the Keeper of Life and Lord of Good." Go to Comment

Aside from the red-and-white striping, I think it's got a lot of potential. I'd picture it as something more... Fey. Like a strange thing of living ice crystal, grown and enchanted by Fey magic in the process to create the arctic zone around it. Perhaps it has some additional side effect - by drawing the 'cold energy' to this location, perhaps heat waves are caused elsewhere, which might cause a heroic group to have to seek it out. Or maybe the fey decide to move it on a whim, and plant it somewhere in civilized lands.

Perhaps it has a fey intelligence in and of itself, or maybe you could explain the seasons with it and a hot counterpart, to have the seasons of summer and winter as they chase each other around the world. Go to Comment

It's amusing, whimsical, and could easily be tweaked to be either heroic or horrific if you want to take it past eggnog-and-cookies gaming.

I'd like some more detail on the mysterious force behind the Wreaths and the Grinches, though. Even if it's just a 'here are some possibilities/what the world beyond the Wreath might be like. Go to Comment

It's a masterful creation, and suited to the character of the NPC in question - an archnemesis of the Ironspirit Clan, crafting a weapon literally meant to be their antithesis. It's grim, evil, nasty, and twisted. Perfect.

Something passing through a massive gravity sink is, in my opinion, very, very unlikely to come out 'unscathed'. Most black holes have a tendency to tear things apart by gravitational 'tides', and a rapidly-moving one would probably have some troubling side effects.

I approve. This has a creepy edge to it, and while I agree that there was plenty of room to expand on it, there's also something to be said for leaving it an inexplicable mystery. Perhaps divinations are even obscured in the area, preventing the answer from being known... For what reason? Go to Comment

This is freaking awesome. I love it. It feels like a mix of the Mortuary in Planescape, the steampunk-ish feel of China Mieville's books, and a certain eerie, creepily morbid touch special to it. The visual image of it hanging on the skyline like a diseased, rotting tree stump is arresting, and the way the interior is described gives a good feel for it.

The aspects of how the Caretakers feel soiled, and some strive to absolve themselves somehow, gives it a more real feeling, as well, with ordinary folks trying not to let their job get to them... Go to Comment

Fantastically disturbing, and a wonderful way to drive home just how heartless some people can be; finding three or four youths infested with these nasty little creatures in the basement or attic of a necromancer's abode would be enough to drive most people with any compassion to do terrible things to the person responsible.

I particularly like that they were created by a necromancer who wants to keep things clean; that alone gives them, and their creator, a horrific aspect that they'd lack if they were just another type of vermin. Go to Comment

I like these weird little creatures. I doubt anything like this could be found in Kuramen, but enough of the world is still nebulous that there might be some echo; we'll see as it develops, no?

I particularly like the note about the hazards of injuring one; toxic alchemical mixtures, quasimystical vapors, and outright detonations. Could make for an interesting battle if a fight broke out near one for some reason; neither side wants to hurt the giant worm, for fear of what might result. Go to Comment

Yes, you did sprint with it. You didn't even start with the seed of the 'dolphins of Moloch', I was just describing the general star system of Acheron to you and you offered up Moloch itself first, and then the Molochi within it. So we went star system -> molten world -> molten lead lifeforms Go to Comment

These are hilarious in many ways, and quite creative. I like the idea of an ent-ish thing that isn't 'OMG! FAE!' or something similar. I also like the idea of deciduous/coniferous 'breeds' of them, and the symbiosis idea.

Do they have a racial phobia of fire/axes? Or would the confierous breeds be adept fire-users, as some pinecones rely on flame to open them? Go to Comment

I could easily see a chronically depressed fireling; they are, after all, creatures doomed to be extinguished eventually. One might live in eternal fear of exhausting the fuel it has available to it, and succumbing to the Dark and Cold.

I could see these existing in a steampunk setting, though; fed with the alchemically enhanced coals, they might well find a place as sentient tenders of the furnaces that drive the steam engines all around the larger cities. Perhaps, for the more curious ones, even driving the engines of the tinker-trains as they meander lazily across the world, getting to see and learn more about the world even as they help the tinkers themselves. Go to Comment