Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

Deka Sektor

XNA is required for Windows version.
Web version works best in Chrome - Firefox works, but is slower.

DekaSector is a stylistic twin stick shooter where you have 10 seconds. Except not really, because killing enemies adds time to the counter, and getting hit takes time away. How long can you last? Probably longer than me, I am bad at games.

Also watch out for the time cubes! Kill them straight away! As long as any of them are alive, you cannot gain time from killing other enemy ships.

Great game, addictive and fun. Good implementation of the 'survive for 10 seconds in hostile environment' idea that I'm sure most of us at least considered. Didn't run too badly on Firefox - next time will definitely try it on Chrome as suggested. And there will be a next time - just had to tear myself away from it to give my rating.

Having said which, a couple of quibbles:

- The graphics are great but I found that the player ship wasn't visually distinct enough from everything else and I kept losing track of exactly where I was.
- Not sure about forcing such a huge gamescreen size - it only just about fit on my monitor and may possibly have, on my older machine, run better and more playably had there been an option to try it at 800x600 or something.

That said, one of the best entries I've played so far. Thank for doing this.

Very cool. I love the pseudo-twin stick control method and it controls very well. The concept of using the time as your health and having it replenished by killing enemies and decreased by being hit is brilliant. The aesthetic is very nice too. Crisp and colourful and the sound is great too.

Interestingly hard, was trying to stay alive just to listen to the music, controls were a bit hard though. ARt style was very clean and colorful and retro have seen this type of game before but this one felt a bit different, good job!

Now that's what I call action-packed =)
I believe that the amount of cubes is somewhat random, so it's not always clear to me, whether luck plays a role of the final score after all. In any case, it's fun to play, and I think that's what counts.

nice graphics. Time gained by killing an enemy could stay up a smidge longer.

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.