It would be cool if Madden would add a statistic in that regard. They already count the most frequently called plays. So they should add this to the overall boxscore such as 3 most called plays or something so this could be more verifiable.

I think what would be cool is if in future itinerations of Madden, as well as an hourly allocation for practice, you also got an hourly allocation for scouting your next opponent. Could have all sorts of categories, such as their 3rd down tendacies, top 3 called plays on first down, % of plays in zone coverage etc.

Not sure how it'd work and would presumably be far too much effort on EA's part anyway but would lend well to the 'simness' of our league as obviously scouting opponents is a huge part of running a team as well as forcing teams to vary their play to avoid being predictable. My favourite games are usually against div opponents as there's no such thing as money plays- we've played each other so often that we know how we all like to play and it gets far more strategic than playing someone you may only play once or twice per generation whereby you can use favourite plays to the heart's content.

@Ravenblue52 wrote:I think what would be cool is if in future itinerations of Madden, as well as an hourly allocation for practice, you also got an hourly allocation for scouting your next opponent. Could have all sorts of categories, such as their 3rd down tendacies, top 3 called plays on first down, % of plays in zone coverage etc.

Not sure how it'd work and would presumably be far too much effort on EA's part anyway but would lend well to the 'simness' of our league as obviously scouting opponents is a huge part of running a team as well as forcing teams to vary their play to avoid being predictable. My favourite games are usually against div opponents as there's no such thing as money plays- we've played each other so often that we know how we all like to play and it gets far more strategic than playing someone you may only play once or twice per generation whereby you can use favourite plays to the heart's content.

I sometimes wish I had a "money-play"! Not sure I'm good enough for that lol

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After countless rubbish, losing seasons I finally have one to be proud of.....

@Ravenblue52 wrote:I think what would be cool is if in future itinerations of Madden, as well as an hourly allocation for practice, you also got an hourly allocation for scouting your next opponent. Could have all sorts of categories, such as their 3rd down tendacies, top 3 called plays on first down, % of plays in zone coverage etc.

Not sure how it'd work and would presumably be far too much effort on EA's part anyway but would lend well to the 'simness' of our league as obviously scouting opponents is a huge part of running a team as well as forcing teams to vary their play to avoid being predictable. My favourite games are usually against div opponents as there's no such thing as money plays- we've played each other so often that we know how we all like to play and it gets far more strategic than playing someone you may only play once or twice per generation whereby you can use favourite plays to the heart's content.

@patriotscpfc wrote:That's funny, the Chargers have a ton of PA plays too, none of which work

They urgently need to fix the OLine AI during PAs as well as the DB/LB AI on unrealistic PA-calls. It's fine if the DE comes free during a bootleg, that's the point. But any other PA you have a weirdly high amount of pressure that's just plain unrealistic and makes calling a play action a suicide mission.

This thread is simply a cynical ploy by BigJim to get me to react. He knows I won't be able to help it and also knows that by getting me embroiled in another topic, it will cut down on my practice time. It's a dirty trick from a dirty Squeeler. Mission accomplished.

So, to close that off, no you can't delete plays because that is making a custom playbook.

I was talking to Jim about this yesterday and it can be difficult to remember where certain plays are. Some formations can have 12+ different base set ups and umpteen plays within them. There has been many a time when I have had to pick a random play in desperation to try to avoid a delay of game penalty. You should have 40 seconds in theory but I'm sure that like me, others have noticed that this isn't always the case. Often the playclock is ticking and the menu hasn't appeared and you are frantically pressing X to try to get the damn thing up, when all of a sudden, not only has it appeared but you have also selected the first play on the screen by having pressed X. So then you are either stuck with it, or whatever audibles you can change to, or take a time out.

The o-line thing we have debated before and I recall tru and I exchanged a number of posts about it. tru says that if your QB has a low PA rating then you can pretty much forget about throwing a PA, because not only will the D-Line crash the line and descend upon your hapless QB at a rate of knots, but the LBs and DBs will probably come through too, along with the chain crew. My view was that such a suggestion was ludicrous: why would Joel Bitonio and Alex Mack's legs suddenly turn to jelly because after coming out of the huddle they think "Oh no! The coach has called a PA Pass!"

However, II have to say the evidence seems to bear this out. Some teams manage to succeed with PA passes and for others it's a nightmare. I try the odd one now and again but by and large have given up because I know what is coming.

This is a complete reversal of Madden 15, where PA passes were abused and this was what led to the rule as it stands today over 3rd down PA passes. PA passes would be happening on 3rd & 10 + and the defenders would be trying to besiege the QB. "It's a run! It's a run! Yes I can see he didn't hand the ball off, but it's still a run! Oh. It wasn't a run".

It appears that EA have over-fixed this.

Back to the playbooks and I have a few favourite plays that sometimes work and sometimes don't. But I mix this up with what used to be "Ask Madden" and is now the coaching suggestions. In there you will find that they will back up their play selection with something like "Broncos run cover 1 on x% of 3rd downs" or something like that.

The community suggestions used to be helpful but I don't know what's wrong with them this Madden, but they are useless. Mine always want me to blitz on defense for the most part and the 2 minute offense is a joke. You might be on your own 5 yard line and have a minute left to get downfield for a TD to level the scores and it will come up with "FB dive" or "01 Trap" or other useless running plays. The coaching one does mix it up nicely though and it seems to better recognise when it's time critical.

Its already at a point where its pretty usefull if you have the QB to run and you do it when its least expected.

If someone plays the pass all the time you can forget about PA.

A QB with high PA will buy you a few seconds to make the throw.

i can up the pass blocking but then you would have more time on normal plays as well.i can lower pass reaction time but then again it will make defense over all less usefull.i can up the QB accuracy but then anyone can throw accurate passes.

many things can be done but i personally dont feel PA is that big of deal breaker that it should be fixed while breaking other stuff.

I can't say I have noticed much difference. My line has held up reasonably well against run-of-the-mill plays, but I have tried a couple of PAs and just about got the ball off (no completions) before being flattened.