I wrote some python scripts for the Kill la Kill IF Switch Demo. These might not work on the final versions.
KLK_Switch decompresses and/or extracts PAC, LEV and TXB files (They are all the same type). Plus 2 Noesis scripts for models and animations (could probably make this one script but I don't know how). I might be doing something wrong but Noesis doesn't export normals when a model has bone weights. The Skin variable in the model script toggles bone weight loading.

You do not have the required permissions to view the files attached to this post.

hmm your script seams kinda to work on the steam version also.
I could decompress a .pac file into more files and loaded with noesis42 the .mdl file.
But don't know about the textures and then i try to export it, to fbx, dae ,smd, etc., and importing it into Blender, it always seem to have no weights. Bones do nothing to the model.

You do not have the required permissions to view the files attached to this post.

hmm your script seams kinda to work on the steam version also.
I could decompress a .pac file into more files and loaded with noesis42 the .mdl file.
But don't know about the textures and then i try to export it, to fbx, dae ,smd, etc., and importing it into Blender, it always seem to have no weights. Bones do nothing to the model.

Yeah the PC format changed a bit so I updated it. This zip also has a regular python script to extract textures from CVTs (They're mostly just DDS files with 80 bytes of nonsense).

Thanks andy97 for catching that embarrassing bug.

Its worth pointing out in case I get asked, some animations will look weird and broken but they are actually correct. The game does a lot of perspective tricks to get the look they want. Except for the animation frame rate. Frames are numbered, not timed. I wasn't sure what to do about that so I just hacked something together.

You do not have the required permissions to view the files attached to this post.

hmm your script seams kinda to work on the steam version also.
I could decompress a .pac file into more files and loaded with noesis42 the .mdl file.
But don't know about the textures and then i try to export it, to fbx, dae ,smd, etc., and importing it into Blender, it always seem to have no weights. Bones do nothing to the model.

Yeah the PC format changed a bit so I updated it. This zip also has a regular python script to extract textures from CVTs (They're mostly just DDS files with 80 bytes of nonsense).

Thanks andy97 for catching that embarrassing bug.

Its worth pointing out in case I get asked, some animations will look weird and broken but they are actually correct. The game does a lot of perspective tricks to get the look they want. Except for the animation frame rate. Frames are numbered, not timed. I wasn't sure what to do about that so I just hacked something together.

hmm your script seams kinda to work on the steam version also.
I could decompress a .pac file into more files and loaded with noesis42 the .mdl file.
But don't know about the textures and then i try to export it, to fbx, dae ,smd, etc., and importing it into Blender, it always seem to have no weights. Bones do nothing to the model.

Yeah the PC format changed a bit so I updated it. This zip also has a regular python script to extract textures from CVTs (They're mostly just DDS files with 80 bytes of nonsense).

Thanks andy97 for catching that embarrassing bug.

Its worth pointing out in case I get asked, some animations will look weird and broken but they are actually correct. The game does a lot of perspective tricks to get the look they want. Except for the animation frame rate. Frames are numbered, not timed. I wasn't sure what to do about that so I just hacked something together.

Ah thats my bad. I forgot to say that the PC version has DDS textures, that script might not work with all Switch CVTs. The Switch version uses BNTX textures, change the extension to bntx after running the script and noesis will load it.

hmm your script seams kinda to work on the steam version also.
I could decompress a .pac file into more files and loaded with noesis42 the .mdl file.
But don't know about the textures and then i try to export it, to fbx, dae ,smd, etc., and importing it into Blender, it always seem to have no weights. Bones do nothing to the model.