It appears that you may be blocking the ads, and we are fine with
it (read more here).
That said, it would really be awesome if you decided to whitelist our website or make a donation :)
You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

General Information

On this page, you will learn how to optimally play Cho
in a competitive environment in Heroes of the Storm. Everything you need to know
is explained, from general gameplay to specific tips and tricks.

The other pages of our Cho can be accessed
from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly
15 years. He has coached some of Heroes of the Storm's most prominent North
American players and teams alike, including Team Liquid. As a Diamond Flex
player, he enjoys playing all Heroes and roles.

1. Remark

Given the highly unusual nature of Cho'gall, this section of the guide has
been exceptionally written with both Cho and Gall in mind.

2. General Cho'gall Gameplay

Cho'gall's frontline role throughout all stages of the game is to:

pressure lanes with overwhelming pushing potential to force a response;

Although it could be fair to deem Cho'gall an extremely independent Hero in
terms of self-reliance and overall ability to pressure lanes, one must consier
that Cho'gall takes up the space of two players on any given team. This means
that whenever a decision is made — from simply rotating to
taking out Mercenary camps — both Cho'gall players must ask themselves
if the time investment is truly worth it. In general, unless you are certainly
going to land kills, take Structures down, or capture Map Objectives, .

Despite not being a tank nor particularly keen with standing in
melee range, Cho'gall belongs relatively near to the enemy frontline so as
to allow Gall's many area of effect abilities to hit as many opponents as
possible. While Cho'gall does have an immense Health pool, much of his
survivability stems from maximising the use of damage mitigation and self-sustain
talents and knowing when to engage and — which is typically after a tank has
provoked the premature use of important abilities or disabled key targets.
Flanking is an important part of playing Cho'gall, as
holding onto Surging Fist and Hurry Up, Oaf! for chasing or otherwise escaping is
particularly valuable.

3. When Not Team Fighting

Cho'gall is comfortable with handling several different tasks, depending on
your team's needs. In general, his strong dueling and pushing
potential allow him to dominate "1v1" lanes, rapidly take down Structures for
additional experience, and safely soak due to Surging Fist's
outstanding escape and Consuming Blaze's self-sustain potential.
Make sure to avoid becoming too passive, and rotate to help
out your allies wherever you may be needed.

If your team elects to play more aggressively, or already has another good
solo laner that does not gank very well (such as E.T.C. or Illidan,
for instance), Cho'gall makes for a solid roamer, especially when attacking a
lane with an ally that sports some form of of crowd control.
However, Cho'gall can also shines when he is on Mercenary Camp duty, as he
claims them extremely quickly and very safely.

Cho'gall can "solo" the Boss Mercenary Camp as early as Hero Level
10, granted that you have the talents we have recommended. Depending on your
Experience lead or deficit over your opponents, Gall may have to expend
Shadow Bolt Volley to secure the kill. Always be watchful of your Minimap
for potential ganks.

4. Team Fights

Your main team fighting strategy varies depending on Cho's Heroic Ability
choice (Gall should always get Shadow Bolt Volley), but your goals are
generally similar to that of a Bruiser: find and kill key targets,
and peel for your backline, as possible.

With Upheaval as a Heroic Ability choice, your
ultimate goal is to hit a key target (usually a vulnerable Assassin or Support
Hero) so that Gall may follow up against whatever gets
crowd controled with a full Shadow Bolt Volley followed
by his other abilities. Upheaval also sets up for your other teammates as well.
In general, consider Upheaval to be the offensive Heroic Ability choice. You can
read more about Upheaval here.

With Hammer of Twilight as a Heroic Ability choice, Cho become
much more defensive and apt at protecting teammates with a reliable tool for
peeling. Hammer of Twilight also provides a readily
available mean of interruptingchanneled abilities,
and as such, is a solid pick against dangerous Heroic Abilities such as Li Li's
Jug of 1,000 Cups or Valla's Strafe to name a few.
You can read more about Hammer of Twilight here.