btw anyone know a good site to get some decent reference on the bottom side of a car (how the axles are placed, muffler, pipes,... )
I'm not really into cars so I really don't know what to find on the bottom of car

Its still very WIP but here are some tech fun facts:
Its all dynamic lights except for some lightmapped ambient skylight. The terrain is actually a mesh and the materials are blended with masks which I can directly paint in the editor. The terrain also has a color overlay which I can paint in the editor.

All the trees and grass are painted directly on the terrain mesh in editor and they can be tinted using the color overlay texture. There thousands of grass objects in the scene but they get grouped up and batched into optimized meshes at runtime. They also have multiple levels of LOD and the the drawcalls in the scene are no more than 500 at any location currently.

Those are some dark shadows, dansher, are you trying to learn how to use vray/mental ray or are you going to try some more real time stuff in the future?

yeah i know, im using mental ray at the moment, i tried to do something with the shadows but all i was able to do is make them a bit lighter, i think what they need is to be blurred a bit but im not sure how to do that

i do have a real time shader but i dont know how to use it lol so im sticking with mental ray at the moment, i dont have vray

yea, some of those containers can be long as hell. Drug suppliers use to use the really long ones to make weed in. They'd bury them underground to hide them and have like an underground weed production factory in those huge containers. They would bury them out in the middle of nowhere or like a forest where there was tons of snow so it was harder to detect heat levels. Took people forever to realize what was going on.

Looking good Vitor. Maybe reduce the chromatic aberration a bit (I have a tendency overdo it myself).

Render update. Spent all yesterday tracking down an issue that was giving me terrible render times with a noisy result. All fixed now, so time for more creative stuff. I have a lot of work left, but I'm starting to make some progress. Eyes comes next.