Why dont we lose mana when we use basic attack? In real
life when you punch someone you get tired right? There is latest and last and
most perfect game idea of yuno44907.

If you attack you will lose mp equal to hit and damage
you used. If you try to dodge you will lose mp equal to your flee. If you get
hit use armor and hpr for destroy damage, they are consume mp too. Everything
consumes mp so you have to be careful about that.

Note: everybody has 1 move and range on basic but this
move and range is invisible. If you have 1 range that means you attacking from
2 tiles away. If someone dont have move than its a turret and turrets have 2
times more points bcause they cant move; which one means they may have more
range than you.

%500 damage means one shoot kill. Even with %300 damage
you can one shoot kill enemy if you roll highest damage possible.

In board game version damages against armored targets are
random for destroying armor more easily but non armored targets always get same
amount of damage.

If you dont use skill your mana will end in 20 turns.
Your hp will end in 20 turns(2damage in 4 turns). So game is extremely
perfectly balanced. If your HP reachs 0 your mana will take damage but it take
9 times more damage. When both is 0, you will die. You can use hp instead of
mana but 1hp=1mp which one means you will kill yourself quickly. So
%33hp=%100mp and %33mp=%100hp

This game extreme realistic bcause your enemy my get
tired of beating you and after that you finish him of. There is no other system
which one you can beat your enemy by unduring his blows and making him tired.
Bcause of attacking is very fatiguing, most of battles may end with retreat.
Even moving consumes mp and it consumes with triangular numbers. 1st tile is
1mp, 2nd tile is 2mp, 3rd tile is 3mp; in total 1+2+3=6mp if you move 3 tiles
in 1 turn if your base speed is 3. If you have a skill makes you run %200
faster that causes 1 2 3 basic movespeed 4X2 5X2 6X2 running active
skill=6+15X2=36. As you can see moving is very expensive bcause everybody must
move slow and map must be very big, which one means you have to move slow!
Ranged attacks consumes mana with same way and same amount. Basic attacks are
melee but you can use a basic ranged attack which one consumes mana as basic
movement. Area effect spells have radius based on your range and they consume 2
times more mana than ranged attacks so area skills and ranged skills are cheap
but if you waste your mana too much, you cant even move.

You will also use mana for breaking ice, tearing wines,
shattaring floor. So if your enemy uses an debuff root skill on you, you can
roll dice for getting rid of it or you consume 3 times more mana for getting
free instantly. So you can kill debuffs by using mana. Mana is your energy and
if you are energic nothing can stop you.

Can you understand how realistic and balanced this game?

As a board game this game is pretty annoying. You need
random number generator software for random damage and dodge calculation. You
have to track cooldowns, hpr, mpr each turn which one makes low memory people
crazy! But this is the best fighting system and most realistic one. You can do
all anime characters in this system. Also as you level up nothing changes. You
always may one hit kill someone by using half of your mp(roll highest damage,
dont miss), nothing is changing. So level 1 vs level 1 is same thing with level
999 vs level 999; they will use same skills and tactics; you dont get op or
your skills dont get op as you level up. There is no problem in this game but
if everything will stay same than why do you want to level up? There is
seriously no difference between level 1 and 100. Also bcause of horrible mana
costs you can use all skills you want and skills will have really low
cooldowns, after all you will get run out of mana really quickly.

In other games as you level up your mana getting higher
and its becoming infinite. In this game when you increase something, its mana
cost will increase with same amount so there is no curval increase arc, there
is only linear line.. In other games you have armor for dividing incoming
damage but in this game your armor decreases and even kills incoming damage by subtraction.

Nothing is getting multiplied, everything is linear and
same; always.

BUFFS

Buffs for get rid of triangular increase penalty. If you
are buffed and you use an active skill it is 2 3 from buff 2 3 from active
skill and 1 from basic attribute makes %500 in total but its mana cost is like
%300+%300-%100; so its mana cost will be less if you can understand triangular
numbers. So we use buffs for using our mana more effectively. That also means
if some one uses damage buff and than goes near to you and uses damage active
skill it can kill you easily by using low amount of mana.

In board game version everything is less detailed and less
realistic. In PC game version we have 12 damage elements and 12 hit rate
elements. So there is 12 attack styles and 12 attack types in this game. You
can burn or freeze your enemy but you also can do that with a melee skill or
magic or ranged or plasma skill so there is 12X12 combination. Also you can use
coldXcold skill which one means extreme cold and if enemy have cold resist it
will take no damage bcause coldXcold means it is %200 cold element which one
means %200 less effective if enemy has resistance against it.

Example

You have base 10 damage enemy is +%50 weak. You will have
15 base damage but if you use a %200 skill you will have 15+10 damage so
resistances doesnt affects base. And it will consume 15+10X2=35mp. If enemy is
fully resistant against your element than you will deal 0 damage but if you use
%200 skill you will deal 10 damage but you will lose 20mp bcause of using
skill. So enemy is gave you +5 at first
example and at second you lost -10, which one also means +%50 and -%100. So
nothing is divided or multiplied we add and subtract things.

Other Stupid Random Ideas

Best games are Hearthstone, LOL, Archeage, Trove,
Robocraft, Supermechs.

We dont want click or make vegetable farms bcause this is
not a game or playing. We need a perfect balance most of games are completely
unbalanced. We hate team based games bcause we hate 10 years olds(we are 20
years olds). Openworld pvp must be between 2 factions bcause its getting too
much if everybody kills each other. We want to speak with our enemies. Leveling
up getting extremely harder but in my game it is like that 1 1X1 2 2X2 3 3X3,
first number level second number mobs level third number how many mobs we have
to kill. So leveling up is really easy and not getting %10 harder each level.
We want to kill higher level players and in my game this is completely possible
but in other games you dealing 1 damage to higher levels and they 1 shoot
killing you, and you cant dodge. We hate snowball and in my game there will be
reverse snowball which one means as you lose you get amazing buffs and
minnions. There is no team or party, you getting exp by yourself you dont need
teamplay just stay near to your friends. We hate last hit mechanics and we hate
DPS builds. In my game tanks are too OP and first attacker will get highest exp
and each attackers will get exp too. In my game if you die you lose 1 level and
you spawn at level 1 map and if you free player you cant play the game until
tomorrow which one means you have to be an immortal tank.

Also isnt annoying items and gold? Why we are collecting
things? Why we are getting gold? Why we wasting time on economy? It is boring.
There is no drops or items in my game, just build your character and fight.

Board FRP is annoying. You have d20 which one means you
may deal 1 damage or 20 damage randomly and there is a dragon with 40 armor
which one means only 20 with critical may deal damage. So just roll dice and
menace the DM, and keep saying how cool and perfect you are; bullshit. Also
strangely in FRP you have str, agi, dex, int which one indirectly affects your
hit rate and damage. You can gain exp by speaking and solving puzzles. Why do
you playing DnD? Do you think WOW is the best game? In real fight you mostly
resist against enemy attacks but in WOW you mostly get hit and take damage. A
giant puching you and you shooting a fireball to it, how realistic.

I think Ragnarök Online was have best mechanics. 10 armor
was meaning reduce damage by %10 while 99 armor causing the taking 1 damage
from everything so strangly 99 armor was acting like 100 armor. We was building
our own characters and every character was unique. Cards was dropping from
every 10.000 monster and some cards wasnt even dropped, think about it there is
an item but noone have it bcause you have to kill 10.000 OP monsters. And that
takes years; that really really takes years bcause a year is 365 days. I miss
Ragnaröks old days from 2003 before getting raped by patches patches and even
more patches.

At this days all games are too easy and all games are for
kids so thats why we hate every game including hearthstone. I have all cards
and i am still losing bcause players using quick kill decks and they are have
lucky draws. Everybody using same, stupid, old, ugly cards. I hate OP cards of
hearthstone.

OK game is complete, now one of you have to code it. Do you have any question?

Guys all games are stupid. Money is fake and losing its value. Aliens made computers and money and governaments. Some infinitely rich people ruling the earth and they are too lazy and too prideful. I dont want to live anymore, code this game. Good luck.

For testing game we will play zombie adventure mini game.
One day, many or only one survivor or survivors escaped to same hospital from
zombies. But inside of that hospital wasnt safe and you have to baricade
windows and door before more of them come in. Is this hospital holding other
survivors or even stronger zombies? Will you join or kill them? Do you want to
climb second floor? Can you break the barricades before got eaten? Zombie
survivor adventure: now! Flash, clink, whomps!! Lightnings, lightnings scary
zombie noises and hot girl scream...

Build your character by using 10 points. 2damage 1hit
1flee 2armor 10hp 1hpr 30mp 3mpr move range... You can use ranged attack but it
consumes more mp. You have to have mp, mpr, damage, hit and if you have hp you have
to got hpr too. 1 felee is required for being okay. Armor blocks enemy damage
so you dont need it. Everything you do consumes mp, you have to get rest and
heal sometimes. Other survivers can kill you and they are too much stronger
than zombies. Dont go to second floor, it is a trap. As you get stronger
zombies will become stronger, bcause of this is a DM controlled game game will
be always challanging. If you have 0 move and range thats means you have 1 move
and range so there is an invisible +1. NPCs never get tired so they dont have
mp, so they are OP. If something is surrounded or cornered it can take damage
from a higher range. List of zombies: