Theme: Colour

Genre: Puzzle/Adventure

A light-hearted adventure game where the use and control of colour is needed to solve puzzles and explore the game world.

Mechanics/Systems

individual gameplay mechanics and mechanics categorized by system

Paint = Life/Power:

Attacking in the game requires the player to have certain ‘colours’ of paint

Attacking with paint lowers the player’s count with that colour of paint, as does taking damage in the game

Paint can be ‘splattered’ onto the ground, allowing the player to recover lost paint in smaller amounts (much like when Sonic loses his rings)

Paint can also be used to change parts of the environment, or even paint up enemies to act as decoys

Restore the Land:

The game’s main goal is for the player to restore colour to the game world’s different territories

Each area of the world is themed differently: different animals, plants, and most importantly, different colours

Players need to obtain, bring and use the correct colours in certain areas in order to restore the land and re-activate certain environmental functions (life opening a door, restoring a village, using a bridge, etc.)

Black Rain:

A mobile threat that looms over the player throughout the game is the Black Rain. When the player - or any game area - is underneath the rain, any coloured object (or character) caught in the rain will slowly have its colour ‘washed away’

While the player will continually lose any coloured paint they are currently carrying, and paint that becomes splattered on the ground will also disappear at a faster rate

Party:

The player is able to find and recruit different party members from the world’s native animals

Each of the world’s races has different traits, abilities, and colours

Recruitment of the animals is both temporary and (eventually) permanent

Most units are temporary and in ‘large’ numbers, but won’t follow the player outside their home territory

Each main race of animals possesses a ‘mythical’ creature (like a dragon, griffon, unicorn, etc.) that joins the player permanently, and their enhanced abilities allow the player to journey to new areas by relying on their powers (which are somewhat unaffected by the Black Rain

Rainbows:

When the player is using colours for just about any reason, utilizing certain combinations that follow and pattern found on a rainbow grants additional affects or stronger results

Restoring certain territories will cause rainbows to sprout with only certain colours visible: as more and more territories are restored, more colours appear on a rainbow

Rainbows ‘Roads’ are also used to move the player from place to place, granted they have the colours needed to fill all the gaps in the rainbow

Story

narrative elements concerning plot, characters, world

Game World:

A fantasy, Wizard of Oz-esque world where animals are intelligent and able to speak, the game world is immense and colourful

There are no people or proper ‘cities’, only the more natural dwellings of the native animals

Each race of animals has a leader (Avatar) that is a mythical creature (like a dragon, unicorn or naga)

Each of these mythical creatures is, in fact, the source of the colour for their region: the stronger they are, the more vibrant their territory appears (and vice versa)

Perhaps they are called the ‘Colour Kings?’

Colour plays the most important part of defining one territory from another

Story:

The world is being robbed of its colour can a strange, shapeless force of invaders that are able to ‘wash away’ colour with their Black Rain

Maybe the invaders are a gremlins, a more classical fictional threat?

The player is an emissary that is looking to find replacements for the current colour Avatars of each region, who are dying off due to the invaders

For fun, the player is plagued with a constant nuisance in the form of a monkey that tries to help the player and claims to be the real saviour of the world

Audience

includes possible target user group traits

We’re aiming for a younger audience with both the gameplay and the story, a game with an ‘E for Everyone’ rating and appeal

Possible Technology

includes hardware that would best support the game

Home consoles should be sufficient for both control and performance of the game

Contributors

includes GDDG members who contributed to this idea and were present during the discussion