The player population being up is good news for sure. Dennis recently hinted in another post that the plan at DICE moving forward would be fewer sequels, with longer DLC support for each game. EA might just staff up the Battlefront 2 DLC team with the population back to where it used to be.

"Dennis that the player population now is as high as it was at launch November 2017"

From the same people who say EoR MM makes the game better, duplicate cards would yield crafting parts, a droidika being a crashed speeder, who have stated that they have fixed Maul's saber throw, etc.

I should think you would want the news to be true. The player population increasing can only mean good things. More people playing means more people buying crystals, and the more money that EA makes, the more likely they are to staff up the DLC team. A larger DLC team would mean more content for all eras, and more content of all types, from weapons to maps to vehicles to reinforcements to heroes.

"Dennis that the player population now is as high as it was at launch November 2017"

From the same people who say EoR MM makes the game better, duplicate cards would yield crafting parts, a droidika being a crashed speeder, who have stated that they have fixed Maul's saber throw, etc.

I should think you would want the news to be true. The player population increasing can only mean good things. More people playing means more people buying crystals, and the more money that EA makes, the more likely they are to staff up the DLC team. A larger DLC team would mean more content for all eras, and more content of all types, from weapons to maps to vehicles to reinforcements to heroes.

That optimism is a breath of welcome fresh air, to be sure. But then, knowing these people, I'll just believe in the better things when I actually see them.

Until then, so long as I have my premade, I can still enjoy the odd match here and there.

"Dennis that the player population now is as high as it was at launch November 2017"

From the same people who say EoR MM makes the game better, duplicate cards would yield crafting parts, a droidika being a crashed speeder, who have stated that they have fixed Maul's saber throw, etc.

I should think you would want the news to be true. The player population increasing can only mean good things. More people playing means more people buying crystals, and the more money that EA makes, the more likely they are to staff up the DLC team. A larger DLC team would mean more content for all eras, and more content of all types, from weapons to maps to vehicles to reinforcements to heroes.

That optimism is a breath of welcome fresh air, to be sure. But then, knowing these people, I'll just believe in the better things when I actually see them.

Until then, so long as I have my premade, I can still enjoy the odd match here and there.

I have pretty much the same stance on this. I honestly don't expect them to add anymore substantial content. They're welcome to surprise me, but I'm not going to hold my breath.

The player population being up is good news for sure. Dennis recently hinted in another post that the plan at DICE moving forward would be fewer sequels, with longer DLC support for each game. EA might just staff up the Battlefront 2 DLC team with the population back to where it used to be.

I really hope that is the case, just imagine how amazing the DLC would be if they had a bigger team to work with.

Awesome! Can't wait to see what they do with Kashyyk. I hope it includes a capture point inside the Venator on the ground.

Population numbers back up to 2017 launch levels is a huge surprise. I knew they were rising, but that's well beyond what I thought. I hope that means EA will give them more staff so they can churn out more content and faster.

"Dennis that the player population now is as high as it was at launch November 2017"

From the same people who say EoR MM makes the game better, duplicate cards would yield crafting parts, a droidika being a crashed speeder, who have stated that they have fixed Maul's saber throw, etc.

I should think you would want the news to be true. The player population increasing can only mean good things. More people playing means more people buying crystals, and the more money that EA makes, the more likely they are to staff up the DLC team. A larger DLC team would mean more content for all eras, and more content of all types, from weapons to maps to vehicles to reinforcements to heroes.

The player population being up (if indeed it is) doesn't necessarily mean that the majority are new players. They could be players who stopped playing once they maxed out everything but got bored with there being no new content for months, or they could be people who stopped playing after just a few months.
There's also no guarantee that new players or returning players are buying crystals. After all, the only thing you can use crystal for are cosmetics, you can't boost your characters with them. So most people either won't be bothered to buy crystals since frequent play will eventually get the credits necessary for a few cosmetics and once they have their favourites, they likely won't buy anymore with their credits.
If DICE want to remove all doubt, they should produce some evidence of monthly player numbers from launch until now and even disclose just how much money this game has made from sales and MTXs because they're being a lot more coy about it than they were with the previous game. I seem to recall infographics for BF2015 that mentioned player numbers and how well the game's sales had performed yet we've never seen anything like that for this game.

"Dennis that the player population now is as high as it was at launch November 2017"

From the same people who say EoR MM makes the game better, duplicate cards would yield crafting parts, a droidika being a crashed speeder, who have stated that they have fixed Maul's saber throw, etc.

I should think you would want the news to be true. The player population increasing can only mean good things. More people playing means more people buying crystals, and the more money that EA makes, the more likely they are to staff up the DLC team. A larger DLC team would mean more content for all eras, and more content of all types, from weapons to maps to vehicles to reinforcements to heroes.

They have lied to me and many others before, they never show any evidence of anything, they come across as purposely hiding info about the game.

New people don't exactly mean more money, they have said the goal was not to make money and credit gain in this game is extremely easy. With the course we are on now there being even more people won't change much. More heroes that I don't need, while trooper content and other things get the backseat if they get a seat at all.

"Dennis that the player population now is as high as it was at launch November 2017"

From the same people who say EoR MM makes the game better, duplicate cards would yield crafting parts, a droidika being a crashed speeder, who have stated that they have fixed Maul's saber throw, etc.

I should think you would want the news to be true. The player population increasing can only mean good things. More people playing means more people buying crystals, and the more money that EA makes, the more likely they are to staff up the DLC team. A larger DLC team would mean more content for all eras, and more content of all types, from weapons to maps to vehicles to reinforcements to heroes.

The player population being up (if indeed it is) doesn't necessarily mean that the majority are new players. They could be players who stopped playing once they maxed out everything but got bored with there being no new content for months, or they could be people who stopped playing after just a few months.
There's also no guarantee that new players or returning players are buying crystals. After all, the only thing you can use crystal for are cosmetics, you can't boost your characters with them. So most people either won't be bothered to buy crystals since frequent play will eventually get the credits necessary for a few cosmetics and once they have their favourites, they likely won't buy anymore with their credits.
If DICE want to remove all doubt, they should produce some evidence of monthly player numbers from launch until now and even disclose just how much money this game has made from sales and MTXs because they're being a lot more coy about it than they were with the previous game. I seem to recall infographics for BF2015 that mentioned player numbers and how well the game's sales had performed yet we've never seen anything like that for this game.

DICE has insinuated in other posts that alot of them are new players though, people who were waiting on PT content before they bought the game. If they are new players, they won't have hundreds of thousands of credits banked up like us veterans do, which means that they have to either grind for awhile or buy crystals if they want the skins that are already in the game.

If you ask me, the fact that DICE made the heroes free recently is a good indication that DICE is confident that the new players will buy skins with crystals, before they were using heroes to keep new players from saving up enough credits to buy skins, now they're not. I don't think they'd do something that would potentially cut into EA's profits without good reason, because EA likes to pull the plug on games that are no longer profitable.

"Dennis that the player population now is as high as it was at launch November 2017"

From the same people who say EoR MM makes the game better, duplicate cards would yield crafting parts, a droidika being a crashed speeder, who have stated that they have fixed Maul's saber throw, etc.

I should think you would want the news to be true. The player population increasing can only mean good things. More people playing means more people buying crystals, and the more money that EA makes, the more likely they are to staff up the DLC team. A larger DLC team would mean more content for all eras, and more content of all types, from weapons to maps to vehicles to reinforcements to heroes.

The player population being up (if indeed it is) doesn't necessarily mean that the majority are new players. They could be players who stopped playing once they maxed out everything but got bored with there being no new content for months, or they could be people who stopped playing after just a few months.
There's also no guarantee that new players or returning players are buying crystals. After all, the only thing you can use crystal for are cosmetics, you can't boost your characters with them. So most people either won't be bothered to buy crystals since frequent play will eventually get the credits necessary for a few cosmetics and once they have their favourites, they likely won't buy anymore with their credits.
If DICE want to remove all doubt, they should produce some evidence of monthly player numbers from launch until now and even disclose just how much money this game has made from sales and MTXs because they're being a lot more coy about it than they were with the previous game. I seem to recall infographics for BF2015 that mentioned player numbers and how well the game's sales had performed yet we've never seen anything like that for this game.

DICE has insinuated in other posts that alot of them are new players though, people who were waiting on PT content before they bought the game. If they are new players, they won't have hundreds of thousands of credits banked up like us veterans do, which means that they have to either grind for awhile or buy crystals if they want the skins that are already in the game.

If you ask me, the fact that DICE made the heroes free recently is a good indication that DICE is confident that the new players will buy skins with crystals, before they were using heroes to keep new players from saving up enough credits to buy skins, now they're not. I don't think they'd do something that would potentially cut into EA's profits without good reason.

Making heroes free sounds more like an incentive to play the game since you don't have to spend time grinding for credits or buy crystals. Having instant access is much more appealing for people.
As for the skins, if there's anybody out there who buys this game then buys enough crystals for every single skin in the game, they have more money than sense. Besides, with a game like this people are more likely to settle on one look for their infantry and heroes and stick with it. Those who have a favourite clone legion will get that and only use that, similarly with hero skins if someone likes Obi-Wan's General skin then they'll get that but not his Jedi Robes skin. If they do get this with crystals, it''ll likely be a one time purchase so this still doesn't seem like a sustainable model.

So it's not as high now as it was at the peak point in November 2017, but it is as high as the lowest point in November 2017 and higher than the population has been at any point since November 2017, which is still pretty impressive, the lowest point on a launch month still would have likely been a few hundred thousand players even with the lootboxes chasing away players quickly.

Why in the world would DICE want to lie about the player population growing recently? I'm sure they know that news of the population growing will lead a large portion of the playerbase to have higher expectations for future DLC output speed. Why in the world would they want even higher expectations placed on their team than their already are? The weight on their shoulders must already feel crippling, in recent months their small team of maybe 20 people tops have been under the pressure from fans of 3 different eras to deliver content for them, why would they want even more pressure from the fans unless they knew they could deliver on the higher expectations?

Maybe because they know that EA leadership is allocating more developers to the DLC team. Y'all can choose to be cynical if you like, but I will choose to be cautiously optimistic.

Why in the world would DICE want to lie about the player population growing recently? I'm sure they know that news of the population growing will lead a large portion of the playerbase to have higher expectations for future DLC output speed. Why in the world would they want even higher expectations placed on their team than their already are? The weight on their shoulders must already feel crippling, in recent months their small team of maybe 20 people tops have been under the pressure from fans of 3 different eras to deliver content for them, why would they want even more pressure from the fans unless they knew they could deliver on the higher expectations?

Maybe because they know that EA leadership is allocating more developers to the DLC team. Y'all can choose to be cynical if you like, but I will choose to be cautiously optimistic.

because the devs are stupid in fact I wouldn't be surprised if they just looked at the numbers wrong this is DICE we are talking about here they just looked at the numbers wrong (they are just that stupid seriously I have no faith in these clowns) or they are lieing for whatever dumb reason they came up with to justifie doing so.

Dont act a fool and you wont get called out. PSN: DarthOdium- old PSN:unit900000

Why in the world would DICE want to lie about the player population growing recently? I'm sure they know that news of the population growing will lead a large portion of the playerbase to have higher expectations for future DLC output speed. Why in the world would they want even higher expectations placed on their team than their already are? The weight on their shoulders must already feel crippling, in recent months their small team of maybe 20 people tops have been under the pressure from fans of 3 different eras to deliver content for them, why would they want even more pressure from the fans unless they knew they could deliver on the higher expectations?

Maybe because they know that EA leadership is allocating more developers to the DLC team. Y'all can choose to be cynical if you like, but I will choose to be cautiously optimistic.

Because it wasn't a lie, it was a half-truth. What I can infer from Charlemagne's tweet is that the population level recently matched that of the 2nd highest level since launch, but when you word it as "back to 2017 levels" that makes it sound better than it is because it makes people think they're talking about launch numbers. They also don't mention if this is consistent numbers as of late or if it was a spike in player numbers when the new mode was launched.
Again, this whole thing needs more clarity and if DICE provided the actual figures then that would do a lot better than marketing-speak.

The player population being up is good news for sure. Dennis recently hinted in another post that the plan at DICE moving forward would be fewer sequels, with longer DLC support for each game. EA might just staff up the Battlefront 2 DLC team with the population back to where it used to be.

We can only hope that they allocate more devs. Just think of what they'll be able to do with more manpower...

Heroes are born on the battlefront... especially if you play the objective.

Why in the world would DICE want to lie about the player population growing recently? I'm sure they know that news of the population growing will lead a large portion of the playerbase to have higher expectations for future DLC output speed. Why in the world would they want even higher expectations placed on their team than their already are? The weight on their shoulders must already feel crippling, in recent months their small team of maybe 20 people tops have been under the pressure from fans of 3 different eras to deliver content for them, why would they want even more pressure from the fans unless they knew they could deliver on the higher expectations?

Maybe because they know that EA leadership is allocating more developers to the DLC team. Y'all can choose to be cynical if you like, but I will choose to be cautiously optimistic.

Because it wasn't a lie, it was a half-truth. What I can infer from Charlemagne's tweet is that the population level recently matched that of the 2nd highest level since launch, but when you word it as "back to 2017 levels" that makes it sound better than it is because it makes people think they're talking about launch numbers. They also don't mention if this is consistent numbers as of late or if it was a spike in player numbers when the new mode was launched.
Again, this whole thing needs more clarity and if DICE provided the actual figures then that would do a lot better than marketing-speak.

Does anyone know if this is a new Kashyyyk map or if they’re using the existing one?

I would assume new. Capital Supremacy seems to require symmetry, and the Kashyyyk GA map isn’t really symmetrical enough to be reused imo.

I sure hope it's new. I wonder where they'd put it?

I hope somewhere radically different from the current beach map. I would like to see something in the forests of Kashyyyk personally. If it is beach again, would be cool if they copied the Kashyyyk map from Battlefront 2 2005, but made it a bit bigger. The Battlefront 2 2005 map was actually based on the location of the Kashyyyk battle in episode 3.

Does anyone know if this is a new Kashyyyk map or if they’re using the existing one?

I would assume new. Capital Supremacy seems to require symmetry, and the Kashyyyk GA map isn’t really symmetrical enough to be reused imo.

I sure hope it's new. I wonder where they'd put it?

I hope somewhere radically different from the current beach map. I would like to see something in the forests of Kashyyyk personally. If it is beach again, would be cool if they copied the Kashyyyk map from Battlefront 2 2005, but made it a bit bigger. The Battlefront 2 2005 map was actually based on the location of the Kashyyyk battle in episode 3.

Ooh.. the forests would be awesome.

Heroes are born on the battlefront... especially if you play the objective.

Does anyone know if this is a new Kashyyyk map or if they’re using the existing one?

I would assume new. Capital Supremacy seems to require symmetry, and the Kashyyyk GA map isn’t really symmetrical enough to be reused imo.

If it was going to be new it would've said "new" on the roadmap, like how the Geonosis Pipeline is referred to as "new". However, all the upcoming maps are referred to as "existing".

If they do reuse the GA map they will need to open up the sideways borders and add some additional map geometry. The current GA map is much too elongated to work imo. With a more circular map like Geonosis Pipeline West, for instance from C you can choose to run up the hill to E, go right to capture D, or go left to capture B. With an elongated GA map though, all 5 points will be in a line pretty much, which greatly limits your options for attacking other points. They will need to open up the borders and make the map wider for sure imo.

Does anyone know if this is a new Kashyyyk map or if they’re using the existing one?

I would assume new. Capital Supremacy seems to require symmetry, and the Kashyyyk GA map isn’t really symmetrical enough to be reused imo.

If it was going to be new it would've said "new" on the roadmap, like how the Geonosis Pipeline is referred to as "new". However, all the upcoming maps are referred to as "existing".

Hmm. Perhaps they mean existing like the planet already exists? I’d be disappointed by the same map.

You'd think that but...
Notice how they use the word "location" in place of "map" and how Geonosis Pipeline is a "new location" but the one this month is an "existing location"? Doesn't look promising now, does it?

Does anyone know if this is a new Kashyyyk map or if they’re using the existing one?

I would assume new. Capital Supremacy seems to require symmetry, and the Kashyyyk GA map isn’t really symmetrical enough to be reused imo.

If it was going to be new it would've said "new" on the roadmap, like how the Geonosis Pipeline is referred to as "new". However, all the upcoming maps are referred to as "existing".

Hmm. Perhaps they mean existing like the planet already exists? I’d be disappointed by the same map.

You'd think that but...
Notice how they use the word "location" in place of "map" and how Geonosis Pipeline is a "new location" but the one this month is an "existing location"? Doesn't look promising now, does it?

Darn.

Heroes are born on the battlefront... especially if you play the objective.

Does anyone know if this is a new Kashyyyk map or if they’re using the existing one?

I would assume new. Capital Supremacy seems to require symmetry, and the Kashyyyk GA map isn’t really symmetrical enough to be reused imo.

If it was going to be new it would've said "new" on the roadmap, like how the Geonosis Pipeline is referred to as "new". However, all the upcoming maps are referred to as "existing".

If they do reuse the GA map they will need to open up the sideways borders and add some additional map geometry. The current GA map is much too elongated to work imo. With a more circular map like Geonosis Pipeline West, for instance from C you can choose to run up the hill to E, go right to capture D, or go left to capture B. With an elongated GA map though, all 5 points will be in a line pretty much, which greatly limits your options for attacking other points. They will need to open up the borders and make the map wider for sure imo.

Which is likely what they'll do; take the GA maps, section off a large part of it, add some environmental clutter and command posts and voila! Another map for CS that's just an existing GA map with a few extra bits added on. And even though it's the bare minimum of work, the cheerleading Redditors will still get down on their knees and shower them with fawning praise.

Does anyone know if this is a new Kashyyyk map or if they’re using the existing one?

I would assume new. Capital Supremacy seems to require symmetry, and the Kashyyyk GA map isn’t really symmetrical enough to be reused imo.

If it was going to be new it would've said "new" on the roadmap, like how the Geonosis Pipeline is referred to as "new". However, all the upcoming maps are referred to as "existing".

Hmm. Perhaps they mean existing like the planet already exists? I’d be disappointed by the same map.

You'd think that but...
Notice how they use the word "location" in place of "map" and how Geonosis Pipeline is a "new location" but the one this month is an "existing location"? Doesn't look promising now, does it?

Darn.

Let's face it, between developing the new mode, the capital ship interiors, a massive Geonosis map, the AT-TE, the Enforcer reinforcements, and all the heroes, it's hard to see how they've had the time or resources to make an entirely new map for each CW location. If they have, I'll be very surprised, but it feels like the easiest thing for them is to just take each GA map and add some stuff to them.

Why in the world would DICE want to lie about the player population growing recently? I'm sure they know that news of the population growing will lead a large portion of the playerbase to have higher expectations for future DLC output speed. Why in the world would they want even higher expectations placed on their team than their already are? The weight on their shoulders must already feel crippling, in recent months their small team of maybe 20 people tops have been under the pressure from fans of 3 different eras to deliver content for them, why would they want even more pressure from the fans unless they knew they could deliver on the higher expectations?

Maybe because they know that EA leadership is allocating more developers to the DLC team. Y'all can choose to be cynical if you like, but I will choose to be cautiously optimistic.

If they lied about the other stuff why would they tell the truth about this?

The game is $7. Reduced costs, new mode, infiltrators, The Broken One. Free heroes.
Anywho.... that being said and as someone who does genuinely want to see this game improve, I do hope, not high hope but some hope, that CS Kashyyyk, will be a better experience than CS Geonosis was.

Why in the world would DICE want to lie about the player population growing recently? I'm sure they know that news of the population growing will lead a large portion of the playerbase to have higher expectations for future DLC output speed. Why in the world would they want even higher expectations placed on their team than their already are? The weight on their shoulders must already feel crippling, in recent months their small team of maybe 20 people tops have been under the pressure from fans of 3 different eras to deliver content for them, why would they want even more pressure from the fans unless they knew they could deliver on the higher expectations?

Maybe because they know that EA leadership is allocating more developers to the DLC team. Y'all can choose to be cynical if you like, but I will choose to be cautiously optimistic.

If they believed it they'd have to walk back the narrative that Clone Wars content is ruining the game LOL!!

Does anyone know if this is a new Kashyyyk map or if they’re using the existing one?

I would assume new. Capital Supremacy seems to require symmetry, and the Kashyyyk GA map isn’t really symmetrical enough to be reused imo.

If it was going to be new it would've said "new" on the roadmap, like how the Geonosis Pipeline is referred to as "new". However, all the upcoming maps are referred to as "existing".

If they do reuse the GA map they will need to open up the sideways borders and add some additional map geometry. The current GA map is much too elongated to work imo. With a more circular map like Geonosis Pipeline West, for instance from C you can choose to run up the hill to E, go right to capture D, or go left to capture B. With an elongated GA map though, all 5 points will be in a line pretty much, which greatly limits your options for attacking other points. They will need to open up the borders and make the map wider for sure imo.

I think they could do well if they opened up the whole GA map. The Republic starts inside the Venator. The Separatists come off the beach. The wrecked Juggernauts along the beach are far enough apart and give good cover to be candidates for capture points. The huts on the side could house one or two. The tall grass area has plenty of spots that could make good capture points. We will see what they decide, but I think it will be great.

"Dennis that the player population now is as high as it was at launch November 2017"

From the same people who say EoR MM makes the game better, duplicate cards would yield crafting parts, a droidika being a crashed speeder, who have stated that they have fixed Maul's saber throw, etc.

I should think you would want the news to be true. The player population increasing can only mean good things. More people playing means more people buying crystals, and the more money that EA makes, the more likely they are to staff up the DLC team. A larger DLC team would mean more content for all eras, and more content of all types, from weapons to maps to vehicles to reinforcements to heroes.

I would want that to be true, but with Dennis' history of proclamations, I think its wise that some here are treating this warily, rather than 'woo Dennis love you!'