Major updates:
Many improvements with space ships - new functions and capabilities
New physically accurate rendering of black holes, neutron stars and white dwarves with accretion disks
Planemo (rogue planets)
Massive catalogs of binary and multiple star systems, black holes, brown dwarves
Chemical composition of planetary atmospheres
Dithering to fix banding artifacts
Reversed fp32 z-buffer: no more z-fighting, camera can approach objects up to a distance of a few centimeters
New addon installation procedure - just drop a single .pak file to the "addons" folder

Space ships:
Space ships are now rendered in interstellar space and in the Wiki preview
Implemented docking of ships with each other
Engines exhaust rendering and sound effects
Landing on planets: ships become fixed on the surface
Alcubierre warp drive physics, with HUD, controls and autopilot
Autopilot:
• Flying to target using main engines (acceleration-deceleration scheme)
• Flying to target using warp drive
• Synchronization of the velocity with target
• Holding altitude (hovering above a planet)
• Target can be any celestial body or another ship
• Physically-based autopilot turns
• Autopilot commands in the right-click context menu (ability to give orders to remote ships)

Ability to bind warp drive power control to mouse, keyboard and joystick
Ship's warp state, autopilot state, reference body and target are saved to the config
Smooth third-person camera for the ship which is currently controlled
Newly built ship spawns with the same speed as the currently selected one
Simple ship editor: changing global parameters, adding/removing effects and modules, saving to the script
Button "Teleport here" in the Ships manager is available only in cheat mode
Buttons for "Fly here" and "Hyperjump here" commands are added to the Ships manager
Restored possibility of selecting the reference body
Ship is destroyed if reentry or landing speed is too high, or if tidal forces are too high
Hyperbolic orbits of ships are now displayed
Updated default ships

Updated Star browser:
• New options in spectral class drop-down lists for new star classes provided
• Option to hide planemo from the search result
• Option to show only systems with 100% match with the filter in the search result

Blinking cursor in the text edit boxes
Hints allows viewing of table cell contents if the cell is too small
Planet shine is disabled on previews in Solar System browser and Wiki
Displaying of spin-orbital resonance and solar day length of a planet
Button "Start" on Video capture dialog changes to "Stop" when video capture is in process
Planet SurfStyle can be updated in the Planet editor
Right side toolbar do not overlap the selected object's info table
Localized parent names in the Search menu
Changed colors of orbits, labels and markers of barycenters, suns and comets
Customizable colors of GUI and fonts (via skins system)
New GUI skins
Added Norwegian localization (by username6)
Updated localizations

Catalogs and file system:
Accelerated pak files loading
Changed directory structure - "data" and "addons" folders are provided, which have identical internal structure (textures, models etc subfolders) and work in parallel
"addons" folder can have custom subfolders inside, which also work in parallel to "data" and "addons" folders
New addons/mods installation procedure - just drop a single .pak file to the "addons" folder or to the any custom subfolder inside it
Duplicate entry of any object in a catalog file updates/patches the older entry (entry in older file) - no need to edit default catalog files to install a patch or mod
Automatic search for catalog files through default directories - no need to edit the universe.cfg to install a catalog patch, mod or addon
Automatic search for galaxy/nebula model scripts through default directories - no need to edit the models.cfg to install a model patch, mod or addon
Automatic search for atmosphere model scripts through default directories - no need to edit the atmospheres.cfg to install a model patch, mod or addon
Shaders, music and sounds are moved into the "data" folder; overriding by corresponding file in the "addons" folder is possible
csv file format for galaxy catalog
Local group galaxies are moved into separate catalog file, others are converted to csv
Added Lum and Luminosity parameters for the nebulae, clusters and galaxies script
Added AlbedoBond and AlbedoGeom parameters for planet scripts
Advanced catalog error logging: typing file name and line number where error was detected, ability to change behaviour globally or per catalog file
Improved star solver: calculating missing parameters for catalog star using the provided ones, now works for multiple stars
Automatic creation of directories to save config/script file if they don't exist
Changed config file structure and behavior: user settings are not overwritten by new patches

Engine:
All shaders are moved to OpenGL 3.3+ core profile
Implemented multi-sampling anti-aliasing (MSAA)
Rendering in equirectangular spherical projection
Optimized and updated GUI rendering and skins system
Optimized labels and markers rendering
Label rendering for selected object is independent of distance and brightness
Markers rendering in correct order: markers of closer objects can be visible in front of farther objects
Labels and markers for ships
Implemented custom defines for glsl shaders, some similar shaders are merged into a single file
Separate shader cache folders for each driver version
Separate files for saving default and user locations
Changed format of locations config
Added cvars for planets lighting dimming magnitude and secondary lighting limit magnitude
Added StereoIPD parameter to the config
Stars and planets does not disappear when galaxies are switch off
Exposure doesn't affect labels
Exposure doesn't affect GUI in Oculus Rift mode
New object selection method for Oculus Rift
Updated to Oculus 0.8 runtime
Separate buffers for left and right pass in stereo modes
Improved quality of elliptical galaxies rendering
Internal time representation is changed to 64.64 fixed point type
Improved quality and performance of the logarithmic z-buffer
Implemented reversed floating point z-buffer:
• Rendering orbital paths with proper order with planets and ships
• Fixed z-fighting issues on water and clouds
• Allows placing the camera up to few centimeters from a planetary surface or space ship
• Support via GL_ARB_clip_control for OpenGL 4.5+ drivers (including Intel HD 4600+)

ClipHeight is moved to main.cfg and changed automatically based on reversed depth buffer support at first launch
Improved stability at 4k+ screen resolution
Atmosphere models are managed by the memory manager
Music player working in a separate thread
Faster reloading of terrain generator shaders by Ctrl-F5 (only for selected planet's class)
Improved terrain tiles culling algorithm - slightly less VRAM is needed to load a planet
Added limit for size of a non-loaded planetary systems (optimization for Sun neighbourhood)
Fixed colorizing of the stars lens flares by orbital path lines (only in reversed/logarithmic depth buffer mode)
Switch between impostor and fullscreen FBO is occurred at matched resolution

Bugfixes:
Fixed planetary rings brightness in the "real planet brightness" mode
Fixed holes in planetary surface where lava flows should be
Fixed wrong terrain LOD calculation on small screens
Fixed Pluto system orientation
Fixed some bugs in planet script exporting
Fixed black stain artifact on a planet surface
Reduced cyclone cutting probability
Fixed lags when changing FOV
Fixed changing of a planet particle size when changing FOV
Fixed climate smoothing on planets with a thick atmosphere
Fixed clouds lighting in thin atmospheres
Fixed too many cloud layers on planets with thin atmosphere
Fixed bug with sun shining through the ocean
Fixed change of the display mode and refresh rate at SE startup
Fixed a lot of stars with wrong/error stellar class in the star catalogs
Fixed over 400 duplicated galaxy names in the galaxy catalogs
Fixed camera velocity indicator
Fixed star motion blur when changing distance with left + right mouse drag
Fixed star motion blur for ships in hyperspace
Fixed some bugs with automatic ships hyperjump
Wiki descriptions now correctly display tabulations
Fixed specular spot on ships
Fixed specular spot on Oceanias
Fixed visual artifacts with atmosphere and water on Oceanias
Fixed atmosphere height on tidally heated worlds
Fixed too small atmospheres height on gas giants
Fixed sudden stopping of ship rotation when changing orbital orientation mode
Fixed blinking LOD of a planet when Wiki is opened
Fixed Overbright slider initialization in the Magnitude/brightness settings menu
Fixed blurring of slider handle texture
Fixed bug with invisible velocity pointer text
Fixed crash on opening Chart mode for the not currently visible system
Fixed wrong animation of the currently followed planet in the Chart mode
Fixed localization change in the Chart Mode
Fixed camera offset in the Chart mode while animation is in progress
Fixed camera collision detection with moons in Chart mode
Fixed incorrect saving of rendering options when exit program while Chart Mode is opened
Fixed continuous execution of ship's autopilot command "Retrograde"
Fixed render of orbits in the Map mode
Fixed bug with infinite radius of black holes, neutron stars and white dwarves
Fixed artifacts with black hole and ship warp effect in stereo modes
Fixed wrong camera positioning at program startup
Fixed pushing camera up while loading location on a planetary surface
Fixed camera pushing when landing on planet with Left+Right mouse drag
Fixed wrong calculation of orbital period of catalog binary stars
Fixed crash on building a ship in interstellar space
Fixed sprites rendering order in nebulae
Fixed extreme apparent magnitude of a comet nucleus if camera or ship is close to it
Fixed throttle and correction engines controls by joystick
Fixed switching ship's behind camera when planet is selected
Fixed smooth fade in of the selection pointer
Fixed orientation of the ship's orbit relative to moons
Fixed ship's orbital position calculation
Fixed ship's "Horizon" orientation command
Fixed bug with phase calculation for planets and ships
Fixed inability to change ship's hyperfactor if engines are off
Fixed autopilot warp to star systems
Fixed ship's gravity acceleration display
Fixed procedural stars generation in dwarf galaxies
Fixed rings blending with clouds and atmosphere
Fixed seam artifact in rings
Fixed star sprite in barycenters
Fixed star density in Milky Way
Fixed various rendering bugs in the Map Mode
Fixed planet particles rendering in front of water/clouds
Fixed foreground labels rendering in front of planets
Fixed instability in orbit solver for hyperbolic orbits
Fixed bug with sudden camera rotation when collide with terrain
Fixed star counter in galaxies
Fixed always off VSync in main menu
Fixed bug with clouds height of catalog stars
Fixed bug with broken Milky Way model
Fixed bug with wrong ships positions after program start
Fixed brown dwarf illumination by other stars in a system
Fixed comet tail cutoff
Fixed object name text goes outside preview area in Wiki
Fixed bug with wrong generation of a star rotation period in multiple catalog systems
Fixed bug with catalog stars not being properly overwritten by new entries
Fixed bug with wrong galaxy sysmodel loading after cache cleaning
Fixed bug with no procedural nebulae generated in Irr galaxies
Fixed sudden appear/disappear of nebula model when distance changed
Fixed camera motion direction after using of tracking
Fixed offset between terrain texture and mesh, gaps in terrain on small bodies
Completely fixed seams in the terrain textures and mesh
Fixed transparency of the interface in Fish eye mode
Fixed bug with name of barycenter of binary planet
Fixed bug with ability to select "invisible" stars and planets in the star clusters
Fixed comet tail and star corona brightness in the autoexposure mode
Fixed bug with not loading of some planet's shaders (missing previews in the Solar System Browser, transparent planets etc)
Fixes some ship models
Fixed asteroids terrain
Fixed rayed craters
Restored narrow features on gas giant's clouds
Fixed missing procedural red giant stars
Fixed behaviour of the engines thrust sliders when time flow is reversed
Fixed bug with ship's real speed in interstellar flight is 2 times faster than expected
Fixed ships flight state (interstellar/interplanetary) in catalog star clusters
Fixed too big oblateness of some supergiant stars
Fixed bug with rendering of galaxies with ModelBright different from 1
Fixed crashes on AMD/ATI cards at startup
Fixed broken textures/mipmaps on AMD/ATI cards
Fixed ship models non-loading in Interleaved mode
Fixed non-loading of textures of rings, lens flares, ships and galaxies at program startup or at high load
Fixed inability to select a procedural planet if catalog planets are disabled
Fixed freezes on Earth and other real planets with huge texture packs
Fixed flipped saving of png images
Fixed incorrect shader code generation for warm and hot oceania
Fixed bug in atmosphere scattering precomputing code (broken atmosphere models)
Fixed bug with reading coordinates of Mintaka and other stars in DMS format with D between -1 and 0
Fixed ' character typed in the console when it opened
Fixed changing of the camera velocity then typing + or - character into any edit box
Fixed bug with solar eclipses not affecting planet brightness in "Super" Planet shine
Fixed bug with loading/generating of incorrect galaxy sprite model
Fixed seams in nebula skybox
Fixed a bug with rendering of a black squares instead of star sprites on Intel HD in stars style mode "points"
Fixed blinking of ship star-like particles
Fixed bug with Map mode if camera tracked some object before entering the Map Mode
Fixed disappearing of the value labels near sliders in the Planet editor
Fixed a bug with incorrect star/planet counter in the Star browser table
Fixed scorched asteroid moon bug
Fixed missing OpenGL version check and crash on initialization on systems with no graphics driver (generic Windows driver)
Fixed artifacts (precision issues) with zero-phase glare, detail textures and water specular then camera is close to the planet surface
Fixed brightening of the planet surface then camera is close to it
Fixed autoexposure then sun is occluded by a planet
Fixed star spectral class initialization in the Planet editor
Fixed crash on entering Planetarium if no catalogs was loaded
Fixed object filter checkboxes if no catalogs were loaded (fully procedural Universe is possible)
Fixed precision issues with eclipse shadows
Fixed too high mass of procedural brown dwarves and supergiant stars
Fixed colliding binary stars
Fixed a bug with not showing a planet if system's center wasn't in the field of view at least once
Fixed a bug with file system data not being updated when a pak file is renamed, deleted, or added
Fixed swapped palettes of cool, cold and frozen gas giants
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