Furby Tutorial

Description

This example shows how to create an animated object that starts the animation on click.
All animations use an <action> node to describe the event that triggers the animation and an
<object_aninmation> node to describe the animation properties.
In this case the animation data is in the same Collada file as the model data. Therefore both
<object> and <object_animation>
nodes reference the same file.

Twml options

The example uses the following attributes:

caption: Name of the action as it shows up in the client context menu

trigger: Event that triggers the animation, in this case the member needs to click on the object