What Marvel character are you hoping for? (post movesets)

Comments

Ild like to see Skrulls come into play. Something along the idea that one of your characters is actually a Skrull and either turns against you and fights for the other team or brings in two other Skrulls (random characters?) and the fight becomes a three way.

Deadpool
-Black (15 ap)
Choose a color on the board, random active skill of enemy team is used of that color
lvl ups reduce ap cost

-Red (10 ap)
much like Hoods yellow but starts off with just one 3x3 block and generates no ap
lvl 2- two 3x3 blocks
lvl 3- one diagonal slash from corner to corner
lvl 4- diagonal slash from other corner
lvl 5- add 2 bleed tokens base damage 50

-Yellow(Passive) - 'Breaking the 4th wall'
Much like Hawkeye(Modern) purple power Deadpool steps out of combat to the back of the lineup to chat with the player as long as 12 yellow are on the board
lvls drop required amount of yellows

A lot of fun little abilities that can play well with others. But why let DP have all the fun? Sounds like Fury could use some help. Maybe the Heroes for Hire?

Luke Cage (Classic) **

Big health, Low power

Bulletproof (Passive) - Luke Cage is a tank and he knows it. As long as he has the most current health on the team, he will jump to the front and take damage intended for others.
Level 1 - Takes damage in place of current person in front. Reduces damage by 10%.
Level 2 - Reduces damage by 20%.
Level 3 - Reduces damage by 30%.
Level 4 - Reduces damage by 40%.
Level 5 - Reduces damage by 50%

Heart of the Dragon (14 AP) - When Danny Rand slew Shou-Lao the Undying, he became imbued with great power. Time to put it to good use.
Level 1 - Creates a Dragon tile. While the tile is on the board, Iron Fists attacks increase in power by 20%.
Level 2 - Attack power increased to 25%.
Level 3 - Lowers AP cost to 12.
Level 4 - Attack power increased to 30%.
Level 5 - Creates two dragon tiles, each with a power increase of 25%. Tiles stack.

He could mimic the best three colors/powers of the opponent (and allies?) until three different colors/powers have been obtained, as determined by damage and scaled to the current level of Mimic. So if red is best for the opponent, then red first and then the best out of whatever colors remain for the second, and again for the third. The same color can't be duplicated once it's been selected. Or... (wacky thought)... could it...?

Healing Factor – Black Passive
I can heal just as good as you can Wolvie, plus I use black tiles. Black is the best!
(PASSIVE) Every turn there are 12 or more Black tiles, Deadpool’s healing factor restores 59 health
Level Upgrades
Level 2: Requires 11 or more Black tiles
Level 3: Requires 10 or more Black tiles
Level 4: Also recovers 12 health is there are fewer than 10 Black tiles
Level 5: Recovers 59 health in all circumstances
Max Level: Restores 371 health per turn

All Tied Up
Power Cost Blue 6 AP Spider-Man wraps up the target in webbing, adding a new Yellow Web tile to the board and then stunning the enemy for 1 turn for each Web tile on the board (to a maximum of 5 turns).

Spider-Sense
Purple Passive (Passive) Spider-Man's senses tingle and he moves to protect his team. If there aren't any friendly Purple Protect tiles, he creates one when his team matches Purple tiles. New Protect tile Strength is based on the number of Web tiles in play.

So I'm thinking with Venom essentially worthless and Spidey now dead, it would cool to have a gold (I don't say lazy b/c he'd have different powers) Spider-Man in the symbiotic/black suit.

Black/blue/red

Rage (mid-cost active black power)
Spider-Man feels anger he never has before and charges at the enemy, not wondering or caring if an ambush is in place. Does X damage but creates 3 enemy strike tiles
Lv 2: Only 2 strike tiles
Lv3: Does more damage
Lv 4: More damage
Lv 5: Only 1 strike tile

Get it Off! (Active Red power)
The suit is taking a life of its own! Spider-Man will need time to get it off, and so needs to find a fortified location to do so. Stuns Spidey for three turns and creates 3 mid-power protect tiles
Lv 2: Makes 5 protect tiles
Lv 3: Stuns Spidey for two turns
Lv 4: Makes 7 protect tiles
Lv 5: Stuns him for 1 turn

IW (Green/Purple/Yellow)Pep Talk (Active Green): As a leader of the F4, Sue reminds her team what they're fighting for. Heals allies for X and creates 1 Fantastic tile on the board
Lv2: Heal more
3: Cost less
4: heal more
5: Creates 2 Fantastic TilesForce Field(Active Purple): Sue protects a member of her team, but as time goes on it drains her strength. Creates a 2 turn countdown tile. As long as the tile is in play the selected character cannot be damaged, but every turn is in play costs 2 green AP, 2 Yellow AP, and drains Sue of X life.
Lv2: Increases CD tile to 3 turns
3: Only costs 1 of each AP per turn
4: no longer damages Sue
5: costs 1 green and yellow when tile's placed, but no longer costs every turnInvisibility (Passive Yellow): Sue attacks her enemies, but due to her psionic powers is not even on their radar. When she matches yellow she doesn't go to the front.
Lv2: Does extra damage when she matches yellow
Lv3: Doesn't go to front when she hits on PurpleLv3:
Lv4: Extra DMG on purple
5: Extra DMG on all colors (like espionage)

Invisibility is made to allow her to be a nice support without being slaughtered considering her to-be squishy nature on offense. On defense it's not really a power until Lv 2. Also, the plan is to have a full rainbow with each character hitting on two colors assuming you use HT (red/black), Thing (Yellow/blue) and Sue or...

Mr. Fantastic (Purple/Green/Blue)Flexibility (Passive Purple): The enemy tries to strike Reed but just cannot land a punch without Mr. Fantastic striking them from behind. Every time he's damaged for X% of his life, damage enemy in front for Y damage
Lv2: Increase damage
3: Increase damage
4: Lower % needed
5: Increase damage and lower % needed
Pep Talk (Active Green): See IWIngenuity (Active Blue): On the fly, Reed reassesses the situation and changes his team's tactic. Select 2 tiles. A chosen basic tile is destroyed, a chosen protect tile becomes a strike tile, a chosen Fantastic Tile becomes basic and heals your team for X, and chosen strike tiles become protect tiles
Lv 2: 3 tiles
3: 4 Tiles
4: Can use up to two of your four to destroy enemy strike/protect tiles
5: Turns those enemy tiles into your own

Thing (yellow/blue/green)Clobberin' Time! (Yellow active): The Thing charges at the enemy, and destroys the entire surrounding area. Does direct dmg to guy in front and destroys X tiles randomly. Tile damage hits whole enemy team. Levelling up switches off between increasing direct damage and breaking more tilesHard as a Rock (Passive Blue): Creates a protect tile (up to 3) on every blue match if the Thing has under 40% max life
Lv2: under 50%
3: up to 4 tiles
4: up to 5
5: under 60%Team Player (Passive Green): Does 15% more damage if at least 6 Fantastic tiles are on the board
Lv 2: 20%
3: Only need 4 Tiles
4: 30%
5: Back to 25% but only need 3 tiles

Torch: (red/black/green)
Hothead (Active Red): Hothead Johnny ignores the plan and risks team cohesion for a flashy stunt. Does X damage (large amount) but destroys all Fantastic Tiles and 2 friendly strike/protect tiles randomly:
Lv 2: Increase damage
Lv 3: Only destroys half of the Fantastic tiles
4: Get to choose 3 total tiles to destroy (includes friendly strike/protect/Fantastic tiles)
5: Hurts rest of team for X damage but only destroys 1 random tile
Black: Same as before. Really good thematically because it hurts AP needed by the rest of the F4
Team Player...Sometimes (Passive green): See thing's "team player". Same thing but with less Fantastic tiles needed and smaller percentages for damage increase

Bio: After his heart stops, mercenary Marc Spector had the Egyptian moon God Khonshu appears to him in a vision, offering Spector a second chance at life if he becomes the god's avatar on Earth. Spector awakens, wraps himself with the silver shroud that covered Khonshu's statue in a temple in Egypt and decided to fight crime back in the United States as Moon Knight.

His years as a mercenary make him a formidable combatant, but his unstable mental condition and multiple personalities make him truly dangerous.

Rage of Khonshu (red passive)
When Marc is wounded in battle, Khonshu demands vengeance and Marc sees red! Anytime Marc is below 15% of his full health, all attacks are more vicious - match damage is increased by 5% and ability damage is increased by 10%. As ability level and character level raises, the % of health loss required for passive to kick in goes up (max 45%?) and damage % increases.

Self destructive behavior (black - 8ap)
Moon Knight can't help hurt himself sometimes. Moon Knight sends out a flurry of crescent darts blessed by the cult of Khonshu, placing strike 1 strength 60 strike tile, but the voices in his head cause him to lose focus and damage his own team with those same darts, placing 1 strength 45 strike tile for the enemy team. Ability scales up to max of 3 strength 150 strike tiles for your team and 3 strength 100 strike tiles for the enemy.

I honestly have no idea about the base damage numbers or percentages for these abilities, so it could be way off there... But I think it's an interesting color combo and move set.