“Your goal in The Pitt is to infiltrate the slave camp, find Ashur, and get a cure he holds that can cure the mutations afflicting everyone in the local populace. Getting into The Pitt slave camp is easier said than done and you won’t find it as easy to access as Paradise Falls. In fact, to get in you’ll have to submit to slavery yourself and temporarily give up all of the great items and weapons you’ve been collecting.”

“Unsurprisingly the Pitt has a pretty bleak and oppressive feel to it, which comes through clearly from a visual perspective. The slaves look pretty messed up, the raiders are spooky, and the environment has got that very special “exploded yet lived-in” you’ve probably come to expect from Fallout. Overall the Pitt’s looking cool, and we’re really anxious to download it when it gets released this March; so we probably won’t feel too bad about forking over the 800 points for the Xbox 360 version. There’s a fair chunk of content such as new weapons, plus achievements and perks, so there’s a lot to like.”

Update: Over at MTV Multiplayer, Pete answered questions from Stephen Totilo, as well as some community questions. Here’s a sample:

Is it as combat focused as Anchorage? Because that’s not what I want.

Hines: No. It is much more in line with some of the other stuff in “Fallout.” There are these two factions. There’s a story: the slavers vs. the slaves. And you have to figure out who you want to believe and who you want to help. Clearly, there’s combat involved, but there are multiple ways to go about doing things. You have to decide ultimately what you think is right, because there is no real right or wrong.

Reader Comments

In the Pitt I would like to see a playstyle more like fallout 3, not so much like Ankorage. Also, I, as well as many, many others would like to be able to join the BOS and the Enclave in Broken Steel or later DLC.

This is looking really good. Just hope it’s a bit longer than Anchorage…although Anchorage wasn’t bad, just short and you can’t go back. I’d like to have seen it done so the player could still go back…but I understand that it’s linear and not open ended. Which at least shows Beth. is doing projects outside their norm. it’s always great to see developers trying new things. It keeps fresh ideas and creativity alive in video games.