commands.conf

commands.conf is an auto generated file. The default file is at the bottom, we will start with general examples. Note that this only affects Nucleus commands. For other commands, use an aliasing plugin for aliases, or a cooldown/warmup manager.

Example 1: /afkrefresh

afkrefresh {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nafkrefresh=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}

Note that aliases are set by Nucleus, and you cannot add other aliases here.

Example 2: A subcommand - /time set

Note that the config key is the same as the subcommand, with spaces replaced by dots.

"time.set" {
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}

Subcommands do not have toggleable aliases, and cannot be disabled.

Example 3: Administrative commands - /stop

This command does not have cooldowns, warmups or costs involved.

stop {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nstop=true
}
# Sets whether a command is enabled.
enabled=true
}

Adding the relavent keys will not work.

Default commands.conf

afk {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
away=true
nafk=true
}
# Sets whether a command is enabled.
enabled=true
}
afkrefresh {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nafkrefresh=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
anvil {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nanvil=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
back {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nback=true
return=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
ban {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nban=true
}
# Sets whether a command is enabled.
enabled=true
}
blockinfo {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nblockinfo=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
blockzap {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nblockzap=true
zapblock=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
broadcast {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
bc=true
bcast=true
nbroadcast=true
}
# Sets whether a command is enabled.
enabled=true
}
checkban {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ncheckban=true
}
# Sets whether a command is enabled.
enabled=true
}
checkjail {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ncheckjail=true
}
# Sets whether a command is enabled.
enabled=true
}
checkjailed {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ncheckjailed=true
}
# Sets whether a command is enabled.
enabled=true
}
checkmute {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ncheckmute=true
}
# Sets whether a command is enabled.
enabled=true
}
checkmuted {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ncheckmuted=true
}
# Sets whether a command is enabled.
enabled=true
}
checknotes {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nchecknotes=true
notes=true
}
# Sets whether a command is enabled.
enabled=true
}
checkwarnings {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
checkwarn=true
ncheckwarnings=true
warnings=true
}
# Sets whether a command is enabled.
enabled=true
}
clear {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ci=true
clearinv=true
clearinvent=true
clearinventory=true
nclear=true
}
# Sets whether a command is enabled.
enabled=true
}
clearnotes {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nclearnotes=true
removeallnotes=true
}
# Sets whether a command is enabled.
enabled=true
}
clearwarnings {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nclearwarnings=true
removeallwarnings=true
}
# Sets whether a command is enabled.
enabled=true
}
commandspy {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ncommandspy=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
delete {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
deletehome=true
delhome=true
}
}
deleteother {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
deletehomeother=true
delhomeother=true
}
}
delnick {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
deletenick=true
delnickname=true
ndelnick=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
enchant {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nenchant=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
enchantingtable {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
enchanttable=true
etable=true
nenchantingtable=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
enderchest {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ec=true
echest=true
nenderchest=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
entityinfo {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nentityinfo=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
exp {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
experience=true
nexp=true
xp=true
}
# Sets whether a command is enabled.
enabled=true
}
feed {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
eat=true
nfeed=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
firstjoinkit {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
firstkit=true
joinkit=true
nfirstjoinkit=true
starterkit=true
}
# Sets whether a command is enabled.
enabled=true
}
firstspawn {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nfirstspawn=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
fly {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nfly=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
freezeplayer {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
freeze=true
nfreezeplayer=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
gamemode {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
gm=true
ngamemode=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
gamerule {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
gamerules=true
}
}
getfromip {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ngetfromip=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
getpos {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
coords=true
getloc=true
getlocation=true
ngetpos=true
position=true
whereami=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
globalmute {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nglobalmute=true
}
# Sets whether a command is enabled.
enabled=true
}
gma {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
adventure=true
ngma=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
gmc {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
creative=true
ngmc=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
gms {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ngms=true
survival=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
gmsp {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ngmsp=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
gmt {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ngmt=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
god {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
invuln=true
invulnerability=true
ngod=true
}
# Sets whether a command is enabled.
enabled=true
}
hat {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
head=true
nhat=true
}
# Sets whether a command is enabled.
enabled=true
}
heal {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nheal=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
helpop {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nhelpop=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
home {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nhome=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
ignite {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
burn=true
nignite=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
ignore {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nignore=true
}
# Sets whether a command is enabled.
enabled=true
}
info {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
einfo=true
ninfo=true
}
# Sets whether a command is enabled.
enabled=true
}
invsee {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ninvsee=true
}
# Sets whether a command is enabled.
enabled=true
}
itembuy {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
buy=true
nitembuy=true
}
# Sets whether a command is enabled.
enabled=true
}
iteminfo {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
itemdb=true
niteminfo=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
itemname {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nitemname=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
itemsell {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nitemsell=true
sell=true
}
# Sets whether a command is enabled.
enabled=true
}
itemsellall {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nitemsellall=true
sellall=true
}
# Sets whether a command is enabled.
enabled=true
}
jail {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
njail=true
togglejail=true
unjail=true
}
# Sets whether a command is enabled.
enabled=true
}
jails {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
njails=true
}
# Sets whether a command is enabled.
enabled=true
}
jump {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
j=true
jmp=true
njump=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
kick {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nkick=true
}
# Sets whether a command is enabled.
enabled=true
}
kickall {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nkickall=true
}
# Sets whether a command is enabled.
enabled=true
}
kill {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nkill=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
killentity {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nkillentity=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
kit {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nkit=true
}
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
kittycannon {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
kc=true
nkittycannon=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
lightning {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nlightning=true
shock=true
smite=true
strike=true
thor=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
list {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
homes=true
kits=true
listhomes=true
listplayers=true
ls=true
nlist=true
warps=true
worlds=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
lockweather {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
killweather=true
nlockweather=true
}
# Sets whether a command is enabled.
enabled=true
}
lore {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nlore=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
mail {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
email=true
nmail=true
}
# Sets whether a command is enabled.
enabled=true
}
me {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
action=true
nme=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
message {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
m=true
msg=true
nmessage=true
t=true
tell=true
w=true
whisper=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
more {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nmore=true
stack=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
motd {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nmotd=true
}
# Sets whether a command is enabled.
enabled=true
}
msgtoggle {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
messagetoggle=true
mtoggle=true
nmsgtoggle=true
}
# Sets whether a command is enabled.
enabled=true
}
mute {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nmute=true
unmute=true
}
# Sets whether a command is enabled.
enabled=true
}
nameban {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nnameban=true
}
# Sets whether a command is enabled.
enabled=true
}
nameunban {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
namepardon=true
nnameunban=true
}
# Sets whether a command is enabled.
enabled=true
}
nick {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nickname=true
nnick=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
note {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
addnote=true
nnote=true
}
# Sets whether a command is enabled.
enabled=true
}
nucleus {
# Sets whether a command is enabled.
enabled=true
}
other {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
homeother=true
}
}
ping {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nping=true
}
# Sets whether a command is enabled.
enabled=true
}
plainbroadcast {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nplainbroadcast=true
pbc=true
pbcast=true
}
# Sets whether a command is enabled.
enabled=true
}
powertool {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
npowertool=true
pt=true
}
# Sets whether a command is enabled.
enabled=true
}
realname {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nrealname=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
removenote {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
deletenote=true
delnote=true
nremovenote=true
}
# Sets whether a command is enabled.
enabled=true
}
removewarning {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
deletewarning=true
delwarn=true
nremovewarning=true
}
# Sets whether a command is enabled.
enabled=true
}
repair {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
mend=true
nrepair=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
reply {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nreply=true
r=true
}
# Sets whether a command is enabled.
enabled=true
}
rocket {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nrocket=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
rtp {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nrtp=true
randomteleport=true
rteleport=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
rules {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nrules=true
}
# Sets whether a command is enabled.
enabled=true
}
seen {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
lookup=true
nseen=true
seenplayer=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
serverlist {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nserverlist=true
sl=true
}
# Sets whether a command is enabled.
enabled=true
}
serverstat {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
gc=true
nserverstat=true
uptime=true
}
# Sets whether a command is enabled.
enabled=true
}
servertime {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nservertime=true
realtime=true
}
# Sets whether a command is enabled.
enabled=true
}
set {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
homeset=true
sethome=true
settime=true
setwarp=true
timeset=true
warpset=true
}
}
setfirstspawn {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nsetfirstspawn=true
}
# Sets whether a command is enabled.
enabled=true
}
setspawn {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nsetspawn=true
}
# Sets whether a command is enabled.
enabled=true
}
setworth {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nsetworth=true
setitemworth=true
}
# Sets whether a command is enabled.
enabled=true
}
showitemattributes {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nshowitemattributes=true
showattributes=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
skull {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nskull=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
socialspy {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nsocialspy=true
}
# Sets whether a command is enabled.
enabled=true
}
spawn {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nspawn=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
spawnmob {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
mobspawn=true
nspawnmob=true
spawnentity=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
speed {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nspeed=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
staffchat {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
a=true
nstaffchat=true
sc=true
}
# Sets whether a command is enabled.
enabled=true
}
stop {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nstop=true
}
# Sets whether a command is enabled.
enabled=true
}
sudo {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nsudo=true
}
# Sets whether a command is enabled.
enabled=true
}
suicide {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nsuicide=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
teleport {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nteleport=true
tp=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
teleportnative {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nteleportnative=true
tpn=true
tpnative=true
}
# Sets whether a command is enabled.
enabled=true
}
tellplain {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ntellplain=true
plaintell=true
ptell=true
}
# Sets whether a command is enabled.
enabled=true
}
tempban {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ntempban=true
}
# Sets whether a command is enabled.
enabled=true
}
thru {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nthru=true
through=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
time {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ntime=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
top {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ntop=true
tosurface=true
totop=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
tpa {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
call=true
ntpa=true
teleportask=true
tpask=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
tpaall {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ntpaall=true
tpaskall=true
}
# Sets whether a command is enabled.
enabled=true
}
tpaccept {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ntpaccept=true
teleportaccept=true
tpyes=true
}
# Sets whether a command is enabled.
enabled=true
}
tpahere {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ntpahere=true
teleportaskhere=true
tpaskhere=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
tpall {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ntpall=true
tpallhere=true
}
# Sets whether a command is enabled.
enabled=true
}
tpdeny {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ntpdeny=true
teleportdeny=true
tpno=true
}
# Sets whether a command is enabled.
enabled=true
}
tphere {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ntphere=true
tph=true
}
# Sets whether a command is enabled.
enabled=true
}
tppos {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ntppos=true
}
# Sets whether a command is enabled.
enabled=true
}
tptoggle {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ntptoggle=true
}
# Sets whether a command is enabled.
enabled=true
}
trash {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
ntrash=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
unban {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nunban=true
pardon=true
}
# Sets whether a command is enabled.
enabled=true
}
unstuck {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nunstuck=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
vanish {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nvanish=true
v=true
}
# Sets whether a command is enabled.
enabled=true
}
voice {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nvoice=true
}
# Sets whether a command is enabled.
enabled=true
}
warn {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
addwarning=true
nwarn=true
warning=true
}
# Sets whether a command is enabled.
enabled=true
}
warp {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nwarp=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
weather {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nweather=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
workbench {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
craft=true
nworkbench=true
wb=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
world {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nucleusworld=true
nworld=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}
worth {
# The commands below are aliases of these commands. Set to false to disable them.
aliases {
nworth=true
}
# Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
cooldown=0
# Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
cost=0
# Sets whether a command is enabled.
enabled=true
# Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
warmup=0
}