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[UPDATE 02/05/2019]
Hi all,
Start checking those inboxes! Acceptance emails are going out right now. Don't forget to check your spam filters as well, just in case.
[UPDATE 09/04/2019]
Hi all,
Get your profiles finalised as we are CLOSING the sign ups tomorrow morning at 8am BST! That’s 08:00 BST on the 10th April.
If it’s not filled out properly, your application may be rejected. So be sure to take a final look over before tomorrow morning and make sure you've read and filled out everything as we've requested. Thanks!
----
Hello everyone,
For the past few years we’ve run our successful F1® Beta Programme, where we invite a select number of you to the Beta to test and give us feedback on future projects. We are always impressed and thankful for the level of detailed feedback and enthusiasm you give us in these Beta programmes. So without further ado, it’s my pleasure to introduce this year’s sign up for the F1® Beta Programme! The sign up for this year’s F1® Beta is in a new place this time. You’ll find them right here in the forums themselves.
To sign up to the closed Beta, you will need to head to your profile page. To get there; click on your forum name in the top right corner of any forum page and select “Profile” from the drop down menu.
When on your profile page, click “Edit Profile”. You should be able to find the Beta Sign up section after the Social Media part. Please make sure that you read and fill everything out correctly and make sure you have access to the email address associated with your forum account.

Hi all,
Just popping into this thread with less gossip, but more a heads up - the patch is confirmed to go live at 11am tomorrow!
RaceNet will go down for maintenance (for a maximum of an hour) while we patch the game, so please make sure you're not in game when that happens as it could compromise event times uploading to the server. I'll be back early tomorrow morning with a Road Book featuring patch notes and some information about what we've tweaked server side too - as well as more info on how we're doing with FFB.
Looking forward to getting the fixes and the info out to you. 🙂
Cheers,
Christina

Hi all,
Just wanted to pop in and say hello after taking a week off - I'm now back in the office for aaaaaages, although we do have a few people out at GDC at the moment! Just on some of the discussions I've seen: we'll be patching the game hopefully Wednesday (subject to approvals and everything going smoothly). When that's all locked in, you'll get the full patch notes. We've addressed a lot of the stuff you've been asking for... the FFB is with our handling team, so no changes on that front - but we've managed to squeeze a lot in for this patch. I'll have specifics for you when it's all confirmed, but please rest assured that we're on it.
Cheers,
Christina

I've posted this originally on reddit, but I think it's also relevant here, so:
I absolutely love this game and can't understand the negativity around here. You guys should work on showing gratitude and appreciate good stuff, because a lot of opinions sound like taken from some really spoiled kids (and I would know, I'm a teacher :)).
The driving model is the best in the series so far, you can feel the weight of the cars like in Dirt 4, while all of the understeer issues have been solved. Driving is incredibly satisfying, especially in Poland and New Zealand. The small details, the tyre choice, track degradation, the overall atmosphere... simply amazing. You can almost feel the mud, gravel and dirt on your skin. 😉 I'd like to argue with some of the complaints mentioned here:
Racenet. I really like the idea of having my career tied into online events. It feels... like a comprehensive experience. Never once have I experienced issues with the servers. Gran Turismo Sport also requires constant internet connection for its main mode and it's also a great game. Just accept it, it's the future.
DLCs. You get 6 rallies full of great stages, just like in the first game, yet it's not enough for many of you: you want 9, or better 12. I think Codies have the right to release the previous rallies as paid DLC. They are a company, not a non-profit organisation, and they've created the best rally experience of this generation. They deserve to get paid well.
Lack of VR. Ok, this one I can understand a little bit, although personally it doesn't affect me because driving in VR makes me sick pretty quickly. 🙂 Still, I can't grasp that some people are so hooked on VR that they can't enjoy a game that doesn't support it.
There are some minor issues of course, like too much blur on PS4, lack of F2 Kit Cars, a damage model being still too forgiving, and a floating feeling on tarmac (although it's been improved since Dirt Rally in my opinion). If Codies keep updating the game, making minor tweaks here and there, I think we're finally getting a Richard Burns Rally successor.
I'll probably get a lot of negative feedback for my post, but I don't care. I was really annoyed and just had to get it out of my system. I just want to say this:
Thank you Codemasters.

Hey team, it's been a hectic day, so I've not been in here much! But I just wanted to swing by and say thank you. The Gossip thread is the heart and soul of the DiRT community, and it's a privilege to play just a little part in it. Hopefully by now, a lot of you will be heading home to enjoy the game for the first time - and honestly, I hope you all love it. It's been a labour of love for us here, and we think we've created our most special, focused and authentic off-road racing game to date. I hope you feel the same way.
Thanks a thousand times over for being so kind, so patient and so understanding - even when I can't discuss certain topics or give you the answers you want. You are all brilliant, and this is only the start for DiRT Rally 2.0. See you on the leaderboards tonight. 😉

Hi guys,
This is a link to my YouTube channel. https://www.youtube.com/c/GTRTechnical
I will be sharing all the setups I create on DiRT Rally 2.0. So if you cant be bothered or just don't know how to tune then this channel will eventually be a one stop shop for you.
I've currently completed 8 cars for the 6 locations in the game and all the setups are CAPABLE (not guaranteeing as every player has a different skill set) of top 10 times without a heavy sweat session. The 2 latest videos also include Monaco, for cars already done before the location drops I will do a separate video for all DLC locations after the final location drops.
The plan is to tune every car in the game for every location and have them all capable of a top 10 time. This however will take some time. My current rate of production is 1-2 cars per week.
If you like the setups obviously please show your appreciation with a like just so I know I'm still on the right track with the setups.
If you want to keep up to date with the latest setups I've done, either subscribe to my YouTube channel and/or follow me on Twitter.
Good luck on the stages!
SHOWNDOWN | Split screen chase cam action, pitching my tunes against each other.
IF IN DOUBT FLAT OUT | Shows Live, wheel, chase, Heli and track side camera angles revealing how I get the stage times out of the tunes I create.

Fabia Rally and C4 Rally has got 1-1 "real" livery only. 😞
I could make 10 liveries for each, but i can't do that because they are already locked (crypted)
So my question is: could you unlock all the DLC cars? 😄
Or at least could you share a .pssg files instead of locked .nefs for modders like Me? It would be a win-win connection! 😉

Nice patch 🙂 Many of the things that needed fixed are on the list and I can't wait to test the game once I get home from work.
However, there are still plenty of things to fix, both small and big which transit from v1.1. You've already stated FFB will be fixed later on, so no point mentioning it once again, so let's get to the rest:
I'm on the PC Steam platform by the way, but probably 95% of these bugs are global.
-- PATCH v1.3 ETA: 15th-19th April --
1. The problem with dark stages and no visibility has been poorly resolved and now the cockpit of the car is completely dark and some stages over-exposed. HDR needs to be fixed for good, no matter how much time it takes. Headlights also have nearly no effect in dark zones (such as New Zealand forests, Australia forests and Monte Carlo's tunnel) during day time. This is as prioritary as FFB, because it's a gamebreaker. (https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&amp;comment=411207 and https://forums.codemasters.com/topic/178-dirty-gossip-thread/?do=findComment&amp;comment=409909 )
2. Some cars' headlights lack proper glass texture opacity and some of them lack proper mirroring texture within the bulb case (Lancer VI for example) ( https://forums.codemasters.com/topic/35466-whats-wrong-with-dr-20-cars/?do=findComment&amp;comment=406760 )
3. Tyre wear is too forgiving at the moment, making any choice besides Soft and Wet nonsense. Tyre wear, at least on softs, needs to be improved so that it wears way faster than it currently does, so that Medium and Hard compounds are a viable choice whenever there are bigger stages. And if possible, make it so that tyre wear rates also depend on how you drive (if you push harder, higher speed and higher sliding will cause the tyres to wear faster). ( https://forums.codemasters.com/topic/35154-tyre-life-and-running-order/ )
4. There are a few details missing from tail lights when the lights are on and brakes applied ( https://forums.codemasters.com/topic/35466-whats-wrong-with-dr-20-cars/?do=findComment&amp;comment=407285 )
5. The Mitsubishi Lancer Evo VI lacks halogen lights during night stages. The game only places the 2 in the front bumper, but it lacks the set on the bonnet. ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&amp;comment=408600 )
6. There's no mention on these patch notes about the grip bug happening intermitently to some players. Some get no grip, some get partial grip and some don't have any problems. It's as if the car had no gravity and the wheels didnt touch the ground ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&amp;comment=408243 and https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&amp;comment=409135 ) Being fixed in Patch v1.3
7. There's no mention on these patch notes about AI scoring irregular points in the My Team career. Not sure if this also happens on custom events. ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&amp;comment=408152 )
8. After a stage when you're in the service then go to the main menu and back again in the service, the tyres you used lose their used condition and just display as "New".
9. Some materials while in wet conditions seem to lack proper roughness, making them extra shiny and bland ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&amp;comment=407693 )
10. Running order seems to be class dependent. Example: Group A will never start 1st on the running order regardless if they lead the entire rally, and not just the class, making the running order and track degradation a bit shady. There's also the issue where the championship leader will start cleaning the first stage of the event (correct), except if you are on another class other than R5, but then if you lead the rally once again you don't get the best order position for the best grip. Not sure how you're gonna do it, but something needs to be done about this, as older classes get 90% of the time rutted stages.
11. Splash VFX and SFX are missing when passing through a splash (New England stages).
12. Splash VFX and SFX are missing on wet stages on little puddles of mud and water (all gravel stages that have wet condition). Not sure if this is a bug or an intented design decision. If it implies a significant performance drawback, discard.
13. PS4|PS4 Pro - Rain drops are pitch white during night when lighted by the headlights. ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&amp;comment=409302 )
14. Some controllers that worked previously in 1.1, don't work anymore. (from here onwards https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&amp;comment=408998 ) Fixed in Patch v1.2.1 (25/03/2019)
15. There are more reports of stuttering since v1.2, which didn't exist before. ( https://forums.codemasters.com/topic/35684-stuttering-since-update-12/ )
16. Audio is still cutting out in the stages. Being fixed in Patch v1.3
17. Some co-pilot pacenotes are not given in custom multiplayer races. ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&amp;comment=409334 )
18. Headlights still need to light the road farther in dark/rain conditions (Poland specially).
19. PS4|PS4 Pro|Xbox One S - blurry graphics, unable to turn off TAA, low resolution textures overall, faulty HDR and unable to adjust FOV. Being fixed in Patch v1.3
20. Probably related to bug #6, the rear end of the cars is levitating in some rare cases. There's definitely something there with the gravity. ( https://forums.codemasters.com/topic/34816-dirt-rally-20-v11-found-a-bug-post-it-here/?do=findComment&amp;comment=409901 )
21. Some of the R5s have their wheels wrongly placed ( https://forums.codemasters.com/topic/35466-whats-wrong-with-dr-20-cars/ )
22. Rally events are appearing twice in the same career championship, omitting one rally ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&amp;comment=410026 )
23. There's a set of graphic bugs on PC Steam version v1.2 (still to confirm in consoles) while in headcam, such as water splashes not rendering properly, objects levitating, etc ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&amp;comment=409819 )
24. Screen tearing and black screens problems on Xbox One ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&amp;comment=409736 )
25. Some buggy UI graphics overlaying during Car Setup (can't confirm platform) ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&amp;comment=409572 )
26. Buggy dialog box showing code instead of text concerning insufficient funds to repair car damage in the main menu ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&amp;comment=409684 )
27. Stability issues on PC, causing crashes d3d11.dll and stack related, game freezing mid-stage and consequently PC freezing ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&amp;comment=410083 ) Being fixed in Patch v1.3
28. There's reports of the co-driver pacenotes notebook 3d object not appearing in head cam.
29. To get the trophy "watch the delta" and "living the dream" you have to buy﻿ the Group A and B cars that are already included in the Deluxe Edition.
30. Despite the 7th rally being added to the game (Monte Carlo), championships only have 6 events. Should get adjusted as locations get added.
31. In the Rallycross Daily events, people get forced back out of the event, rather than back to the pits after a practice run.
32. During replay, tyres are squealing on snow/ice/gravel surfaces like if it was tarmac. Being fixed in Patch v1.3
33. Xbox One X - There's a report of the big black graphics bug still happening as of v1.2.1 ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&amp;comment=410821 )
34. In Monte Carlo rally, the italian co-pilot's first words at the start are not in italian.
35. Wipers remain automatic even after being disabled in the settings.
36. In Monte Carlo rally, headlights are ineffective in the tunnel during day time. This is the same problem as with the dark forest areas in New Zealand and Australia.
37. Invisible object collisions in Monte Carlo near the wall (trees) ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&amp;comment=411526 )
38. In Monte Carlo rally, when you go to the service area after you finish a stage, the ground floor is black like if it was missing a texture (i'll make sure to get a screenshot on this one soon, it happened to me on a GTX 770 with the latest nvidia driver)
39. The french translation of "clear weather" should be "dégagé" and not "vider".
40. When overwriting a setup it resets its name instead of keeping the old name.
41. Rev counter analog display is upside down in the Mk1 Golf ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&amp;comment=412114 )
42. We are unable to scroll up to the top or down to the bottom in the leaderboards right after finishing the stage ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&amp;comment=412353 )
43. Sometimes windscreen wipers are duplicated. Being fixed in Patch v1.3
44. On the R2 Ford Fiesta most of the liveries have too wide (or actually too high) black bar on top of windshield, which make the car almost impossible to drive. The liveries 1 and 2 are ok, rest are not. Being fixed in Patch v1.3
45. PS4 - There's reports that "Unexpected Moments" stop appearing after a certain time spent in career.
46. PS4 (and maybe Xbox) - Modern Classics achievement is not unlocking.
47. Argentinian flag flickers in one of the argentinian stages ( https://forums.codemasters.com/topic/35657-dirt-rally-20-v12-found-a-bug-post-it-here/?do=findComment&amp;comment=412905 )
SUGGESTION: This might not belong here and it might not even be officially supported, but people are making some nice liveries and porting some from DR and D4 to DR2.0. However, using custom liveries implies modifying their respective car files .pssg files and this in turn prevents times from being validated within RaceNet. If you can, please make it like DR and D4 where custom liveries had no impact on the gameplay. I know file verification can be a pain in the a**, but if it's possible and it's not much of an hassle, take the liveries files out of the equation and just verify the rest of the car data for anticheat purposes, so that everyone can enjoy their liveries. DONE in Patch v1.2
That's all on my side for now. Keep up the good work and see you on the next content update for Monte Carlo 😉
I'll be editing this post in case I spot some more bugs.

Hi all,
Thanks for all of your feedback so far. Just to let you know, we're working on a patch to address some of the most pressing issues that have been raised here. As soon as I have notes on confirmed fixes, I'll share them with you ASAP.
We're also looking into FFB as a priority, as we're aware a lot of you have raised concerns about how this feels. However, we just want to make clear that there is no easy fix for this; anything we change will affect all vehicles, surfaces and peripherals, so we have to be very thorough to ensure any changes we make will be positive across the board.
Cheers,
Christina

Hi team! So, there's been a bit of confusion over which Impreza's going to be in the Season One pack. After double and triple checking, I can confirm that it is the 2008 Subaru Impreza coming in Week 9. We were right in the first place, the correction was wrong - it's the one piloted by Petter Solberg in the top flight international rally championship 11 years ago.
However, because of the boo-boo, I'm allowed to tell you this: there was only confusion because we'll be bringing the 2001 Impreza to the game in another Season. 😉
Sorry again! The good news is, we know to double and triple check before publishing/amending lists now...

So...
I have read a fair bit online about how a fair number of people are upset with the career mode, specifically the restriction in restarts and that repairs now cost credits.
And I can certainly see their point of view; upon my first spectacular McRae-esk visit into the scenery I was taken aback by these new features and put the game down in protest. An hour later I was back on, determined to master this new challenge to my prowess... but instead found myself driving like a granny, again cursing Codemasters for this seemingly absurd decision.
Fast forward a week and I have discovered something about myself... I am ok with not winning every stage.
The first Dirt Rally was awesome, this I cannot argue but- now that I think back- I spent far too much time learning the stages, through repetition, and I didn't really learn the cars or how to handle them. I just kept flying though each stage and restarting every two minutes until I aced them and won with the consistency of Loeb.
Before the era of Loeb, the WRC was a varied championship that threw up surprising winners on every stage- there was no single dominating car or team (On the same level as Loeb, at least. Infact I think he was the first person to win every stage in a rally weekend). Every stage, up until then, was uncertain and thrilling; the championship never a forgone conclusion.
And so, with this in mind, I have realised that the lack of restarts has forced me to think strategically about my approach to each stage. I no longer push as hard as I can on every stage. I no longer fly off the road every two minutes. Instead, I push only when I have to, content that I will not always win. And this had upped the immersion for me, reminding me of the WRC era that I first fell in love with (Early to mid 90's).
Admittedly I am not very fast now, but never have I been so thrilled with a third place on a stage in Argentina, for example. Added to this that I am running low on credits (Too many sexy cars to spend them on) and I have to use credits on repairs very very sparingly, meaning a further reduction in my confidence and limit teasing.
Instead of the frustration that I initially felt, I find myself now enthralled, enjoying this new aspect of the game and the increased challenge- after all, it was for the challenge that I came to the series.
So now I see people calling for the removal of these features...
Well, I am not going to say no to this because if the removal of these features helps others enjoy the game then sobeit. Instead I would argue that Codemasters implement a scale whereby people can choose to turn off these options but offering a financial incentive to keep them on. This way those who want to enjoy the game with the realism of expensive costs and a lack of restarts, can. Those who don't want that, can turn them off but incur a penalty. I think this would be fairest way to do it, and help more people to enjoy the game their way.
I write this because I am concerned that we could lose a feature that has enhanced the gameplay.
All I ask is that these features are not gotten rid of entirely because that, in my opinion, would damage the game where it is the strongest- immersion. (But, please don't get rid of restarts completely, I still make the odd **** so having a few do-overs is still required occasionally).
I have heard, and continue to hear, a lot of gripes about this game. But, you know what? I love it- great job, Codemasters.
Anyone else think like this, or have suggestions about this scenario, or just want to call me an idiot?
Let me know.

New to the Dirt Series...
There is a wonderful game hidden inside... Driving feels good to me. FFB is a bit weak but that's not a big problem for me. Also the sound getting lost is something i don't worry too much about... Ok: playing in cockpit view and suddenly everything is too dark to race on -> switching to bumper view... which is sadly too low over ground... will get fixed at some point... i'll survive...
BUT: It riddles me how a developer of a rally game comes to the conclusion that the probability of darkness during racing should be somewhat 40%? And chance of rain is 50%?
I finished my 3rd career cup now... Last time: Australia... Raining... after that it is dark and dry... Lets go on to Spain now... raining... sure... Argentina... wet too... and: dark again...
Is it too much to ask to be able to enjoy the beautiful courses AT DAY TIME WITHOUT RAIN? I'm no expert but i'd say 20% chance of rain and every fourth race at darkness/near darkness should be enough. For the moment i can't enjoy my career mode which i'd prefer because i won't tolerate these conditions in 7 of 8 races... In the approx 8 hours i played so far: (guessed) 4 runs with clear sky and at daytime... I'm also driving much better because I SEE THINGS.
Seems the FX guys were so in love with their work and the scenery guys just shrugged....
I totally trust that everything i mentioned will be fixed quite soon but i'm not sure if Codemasters acknowledge the night/rain scenario as a real problem?

Hi all,
We've said on numerous channels we're looking into the FFB concerns raised by the community. However, please be mindful that FFB is very nuanced and any changes will affect all surfaces, cars and peripherals. As much, our investigation needs to be detailed and thorough - any rash changes are unlikely to improve anything!
Please limit your concerns to one topic, too - I can appreciate your concerns, but spamming the forums won't help us work any quicker.
Thanks,
Christina

Ok, since I came here to do a big rant, I feel that I own a apology to Jon @ChristinaMc, @urgaffel, @CMBabe and all the Codies Team (and the "peasants" who beta test the game [Love u dude bros]). I ended up buying the game, and the only thing I can complain about it's not having again 20 something years and can be in house playing all day. Fantastic job you guys. The game looks and feels fantastic. Thank you for you passion and for your work.
Plus notes:
The stages. I've just put around 6h of play, but the stages are brutal and feel so unique. Poland it's mental, the flow of NZ it's kind of amazing, Argentina feels really claustrophobic, and even Spain stages feel really good (even if they are a bit dull in reality).
The physics. Oh boy... you done did it! I've had most of the hours put in a recent machinery, just experimented the RWD to see. They all feel amazing. The way that you can throw the cars and modulate the throttle it's very good.
The AI. Finally they present some kind of a challenge. I really do like that. At the beginning I though I forgot how to drive, because I was struggling just to get on the top10. Turns out I was really rusty.
Kind of down notes:
Phill volume. I had to put ambience and engine sounds in the 60's just to hear Phill perfectly. Like Paul in DR1.0, he is just to quiet. But I giggle everytime I hear a "Fiffftie"! And... some pacenotes are a bit out of place or completely wrong. A way to modifiy them would be a great adition to a great game
PhotoMode. When you have a game that looks like this (even when I just can play in high settings, because just like me my PC it's getting old and tired) you must have a photomode. Let's realese the @world photographer that exists inside of us
Personal Notes:
No Hyundai R5. I don't know, I like the damm car. Because I had D4 in day one edition, I used it a lot. And with it we would have a complete poker of fast R5 cars. Would glady pay for it again.
(Hope we can't have it because of a certain french guy moving to the team)
Tarmac Physics. I understand the complains and I know that it's a known issue. But they feel perfect when driving bellow 80km/h (50 mph for you brexit fellas). And... even when you go up those speeds, they look worse on the replay than they feel in the steering wheel
And I think that's all! Thank again, for the game, for my new desktop and bla bla bla. BRING ON THE DLCCCCCCCCCCCCCCCCCCCC 😛

Hi all! As always, you can find this on our blog here as well.
DEFEAT YOUR RIVALS IN F1® 2019
We are very happy to announce that F1® 2019, the official videogame of the 2019 FIA FORMULA ONE WORLD CHAMPIONSHIP™, is coming a full two months earlier into the F1® season and will launch worldwide on Friday 28th June 2019! To whet your appetite (just a little…) and celebrate today’s announcement we’ve released a trailer, which showcases some of the game’s brand new look and feel. You can check it out right here:
For those of you who might know the F1® calendar off by heart, this will, of course, mean that game will be released during the Austrian Grand Prix weekend and, unlike previous iterations, ahead of the British, German and Hungarian Grands Prix.
F1® 2019 has been in development here at Codemasters for nearly two years, making it the most ambitious release in the franchise history and launches on PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC (DVD and via Steam).
That’s not all though! Working in partnership with F1®, for the first time ever, you’ll be able to get behind the wheel of a 2019 regulation car specifically designed in collaboration with F1®’s technical team, headed up by Ross Brawn and Pat Symonds. The car, which will be available in Multiplayer, adheres to the 2019 regulations and comes with a range of livery designs offering you a new level of personalisation. We’ll be looking at this in more detail in the near future, but for now, you can take a look at these right here:
The 2019 F1® Team liveries will also feature on the car in early marketing materials, but will be replaced by the final Team cars ahead of the games release. You can check these out at the bottom of the blog.
We know that you love the F1® racing franchise, and we want to build on the success of previous iterations and deliver to you an experience that rivals the quality and production values of the real-life sport and includes several new game features which will be revealed in the coming months (so make sure you do keep it here for more!)
“We are absolutely delighted to be able to release F1® 2019 earlier in the Formula 1® Season, so that the game can be played and enjoyed at the same time that the real-world championship picture is starting to form,” said Paul Jeal, F1® Franchise Director at Codemasters. “Our close relationship with Formula 1® has played a major part in achieving this key objective for the franchise. That in addition to our near two-year development cycle, has allowed us to develop some exciting new features and other firsts for the franchise that we can’t wait to share with our community in the coming months.”
“The exciting collaboration with Ross Brawn and Pat Symonds has created new levels of player personalisation in F1® 2019 through the inclusion of the new regulation car,” said Lee Mather, F1® 2019 Game Director at Codemasters. “With the continued growth of the F1® series, it’s great to give players more control and new levels of car and driver customisation and we can’t wait to talk more about this alongside the new multiplayer features in the coming months.”
We’ve got a lot of exciting things to reveal and talk about, so make sure you keep it here for the F1® 2019 news and details on all the new features.

Some folks reading this will disagree with my writings, and downvote me or chime in with rhetoric that I am being negative etc., but really I am not trying to be. This is just honest feedback from a long time loyal supporter...so:
Firstly - I have to wonder if enlisting Jon Armstrong was the best idea. They had a formula with DR1 - and it worked. While not a total fail, most of us agree that’s DR2.0 has fallen short of expectation across multiple levels, mainly FFB. It was advertised and talked about at length that through development, Jon was closely consulting with Codies regarding the driving model/design of DR2.0, specifically in relation to the handling model (which includes FFB). I have to wonder if this was a blessing or a curse? While the physics model is amazing, I can’t fathom how so many things with the FFB went awry. Outside of that - all the connectivity issues, audio issues, lighting issues, and various other bugs. The patch didn’t seem to remedy much of anything (we are now 15 pages deep on the patch bugs reporting thread post v1.2 update), and it would seem the game has suffered from poor sales; subsequently being reduced to $38 CAD on Xbox and PlayStation afternonly 1 month! 😳 WRC 7 is still priced at $69, and it has been out for 2 years!
It is upsetting to see how this game had, and is being - lambasted across social media platforms...which has undoubtedly forced a price drop to incentivize additional sales. No one could have anticipated such a poor adoption rate this early on, especially given the pedigree of DR1 (best Rally game ever!). No question the game appeals to a ‘niche’ audience, most of whom are hard core Rally fans. To that end, PC adoption is key and that community seems less than happy with the current state of affairs. The console versions of this game, especially PlayStation version - seems like an afterthought in some ways.
The price drop coupled with the seemingly widespread poor reception across all platforms concerns me becuase if the game is not generating revenue commensurate to projected sales, how much long term support will it see before they wash their hands of it? Simple business principles would suggest poor ROI = curtailing of resources.
So here we are a month later...and many (most?) of us are left ‘wanting’ in some regard.
The next update will be pivotal to ensuring the long term viability/success of DR 2.0. Lord knows I hope they get it right. I am still playing despite my frustrations, and I will continue to do so. Even though I am dismayed with some of the features (namely the FFB), I still picked up Monte Carlo to help support the cause.
There are many redeeming qualities to this game, and as I have said numerous times now - the game has a great skeleton on which to build, but it’s lacking muscle in some key areas. With fandom fading, and WRC8 on the horizon, time is short - and so is the gaming community’s patience (unfortunately).
I commend Codies for all they have done with Rally racing titles over the years, I sincerely hope they get the bugs ironed quickly, and bring this game up to speed before we realize a Rally nightmare : ‘TERMINAL DAMAGE’.

To answer some of the comments about who has the game now: with every game we release, there's a whole range of things we do, in partnership with Koch Media (our distribution/PR partners) and our brand partners (in-game sponsors, peripheral providers, licensors, etc) to ensure footage of the game is easy to find and available and that hype is at its hypest before launch. As well as this, we want to say a huge thank you to those who've helped us make the game and validate certain areas of gameplay by letting them play the full game a little earlier.
This means that review keys go to a range of people: from those who've helped us build the game, to streamers with big subs counts, to the smaller Youtubers with engaged audiences who are racing focused, to peripheral providers we've worked with, to Esports teams/competitors who've championed the franchise... We don't have total control over who gets a code, as ultimately this is a global launch and we depend heavily on partners in different territories to deliver the game to the right people. I can appreciate why some people get frustrated about seeing others with the game before them - I feel the same surges of jealousy when I'm seeing someone play I game I want early! But then I either enjoy that content, or turn it off and wait to experience it myself.
In the same way that you'd expect to see billboards, bus stops, in-store banners, and all the rest of it - the marketing plan is to put the game in front of as many eyes as possible. And, influencers, reviewers, etc are part of the strategy of taking up the equivalent space digitally. It's OK if you don't enjoy it, but I hope this goes some way to explain why you're seeing more footage emerge.

Where is anyone applauding the way DR2 is being handled?
Nowhere, is the answer. All people are doing is trying to explain the realities of game development, and how it’s not nearly as simple as some of the, hmm, less nuanced commenters seem to believe.
Everyone I’ve seen called a fanboy (or shill or whatever childish insult) has been quite clear on what they’d like to see improved, what they’re not happy with, and so on. Nobody is blindly cheering Codies on and saying everything is perfect.
Some people, me included, are saying the game is good, mind you, but once again, that doesn’t mean we think it’s perfect or that we don’t think the bugs need fixing.
Again, nuance. It’s quite possible to enjoy something despite its flaws. If anything less than perfection is a problem for you, prepare to be disappointed your whole life.