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Once you beat the big badasses and clean out the moon base you're supposed to win, aren't you? Aren't you? Where's your fat reward and ticket home? What the hell is this? It's not supposed to end this way! It stinks like rotten meat, but looks like the lost Deimos base. Looks like you’re stuck on the shores of Hell. The only way out is through.

Knee-Deep in the Dead ending

Besides, someone was gonna pay for what happened to Daisy, your pet rabbit.

You’ve done it. The invasion is over. Earth is saved. Hell is a wreck. You wonder where bad folks will go when they die, now. Wiping the sweat from your forehead you begin the long trek back home. Rebuilding Earth ought to be a lot more fun than ruining it was.

Derek Wayland: [in an email to Walter Connors] I wanted to personally thank you for your latest modification proposal for the dilation matrix. The boys here at CPU have crunched your numbers and after some deliberation we've agreed that this is the most fantastically bogus theory that we've ever seen. If you are remotely interested in not getting your gnome-loving dragon-slaying power-leveling ass fired, I'd suggest you lay off the role-playing and learn some basic math. Good luck on your next review.

Sarge: [talks to DoomGuy after the cutscene of the members of Bravo Team being killed] Marine! Bravo Team is down, their operational status is unknown. They were carrying a military transmission card, it's vital that you retrieve that card as it contains encoded data needed to send a distress signal to the fleet. You're the last hope to get reinforcements! Find that card, and find it fast!

Sarge: [as the boss Sabaoth] Assholes and Elbows!

Sarge: [upon DoomGuy entering the Communications level] Marine, have you reached the Communications facility yet? You've gotta get that message to the fleet now! And watch out for Campbell and Swann, those UAC suits don't give a damn about what happens to any of us. Now get a move on!

This ultimately wonderful classic is truly the most inspirational first-person shooter ever created, and if you had to choose between Doom and another game, I don't care what it is, Doom would always be the winner.

David Keyes

In 1993, we fully expect to be the number one cause of decreased productivity in businesses around the world.

Doom press release by id Software (1993)

I remember playing Doom 'til 3 o'clock in the morning. It was the first time I had ever been frightened while I was using a computer. And it really opened my eyes - experiences like that are why we play computer games.

There is a scene in 'The Color of Money' where Tom Cruise shows up at a pool hall with a custom pool cue in a case. 'What do you have in there?' asks someone. 'Doom.' replied Cruise with a cocky grin. That, and the resulting carnage, was how I viewed us springing the game on the industry.

I jumped out of my seat the first time I saw one of those pink bruisers, and I cringed when I heard the imps the first time - but when I walked out into that big arena with that rocket spewing giant chasing me down I literally broke out in a cold sweat. Nothing before or since has induced that same mix of adrenaline fueled terror.

Mark Terrano on the Cyberdemon

His sound would cause great fear during my gaming sessions. Upon discovery of this character I felt frozen watching him methodically reanimating his brethrens one by one. Carefully he walked to each of the fallen corpses summoning his endless energy into the once lifeless body calling upon it to walk again. The feeling of helplessness combined with a shear state of panic had set in. If left unattended he would resurrect all of the characters I had painstaking silenced one by one. If I was to confront him, I was surely to become engulfed in flames and loose all sense of direction looking for the nearest corner to block his line of sight. If unsuccessful in my search for shelter, I would be dealt with swiftly and forcibly by a power so great I would surely be catapulted high in the air and my lifeless body left to fall to the floor. I'm talking about no other then the Arch-Vile of Doom II.

Paul Butterfield

Give a man a fish, and you'll feed him for a day; teach a man to play Doom, and you'll never get another day's work out of him.

Along with Doom II, we also saw the first traces of multiplayer gaming. Playing it against your friend was something so different, and that is also why we continued to play today.

X9

It has to be well timed. It needs to have the right components that maybe contain emerging technologies or something like, say, when Doom came out -- the Network play -- there weren't many games like that. There was a really great 3D world that a lot of people hadn't seen. It was light-years ahead of Wolfenstein. It was shareware, so it had Internet distribution. We used the Internet to get it all over the place. So it used a lot of stuff that was just becoming popular at that time. id just capitalized on it.

Over the centuries, mankind has tried many ways of combating the forces of evil...prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon...

Playing this game for one hour may be acceptable. Playing for many hours could be cause for anxiety and/or depression. Playing for hundreds of hours is getting you ready to take action against anyone who gets in your way.

John Gocke, in a review of Doom published at Christian Spotlight's Guide to Games in 2000 [3]

These games are getting really realistic. Next year I might even play in the big Doom tournament. You might wonder what I'm doing here. Well, I'm getting kind of an inside look at some of these new games.

Bill Gates at a 1995 developer event, giving a presentation to promote Windows 95 as a gaming platform while digitally superimposed into Doom. [4]