I'm just gonna suggest hit skins be removed after tier 6. By then those idiots should have a good idea of where to shoot. And my lovely troll is7 armour will be even more stronk. Flip side is there will be way more gold spamming since many folks wouldn't want to take a risk of a shell not penetrating. Meh. Friendly fire can stay in hell imo.I hated being shot in the arse the moment battle starts by me own dumb teammate. Shell swapping reload would be a nice touch and might make the game more interesting. But since each battle is just 7 minutes it might lead to more draws.

What I would like is a more advanced tutorial. And perhaps newbies get to fight against bots for their first 100 or so games. Might help em learn something. And bring on flipping clan wars already.

The hit skins being removed is something I like too. But like you said, more players will spam HEAT rounds(*cough*ID*cough*players*).

When you want to succeed as much as you want to live to breathe, then only you will succeed.

You are not allowed to advance past Tier "y" so long as your average damage ratio (thus avoiding Hetzer sealclubbers etc.) is below (X.YZ), your average KD is below (X.YZ), and your average kills per battle is below (X.YZ)

Idk it seems better if it's that way? So that people who are really noob, with <45% WR - as far as I observed have shitty numbers in those 3 areas and more - are forced to learn first.

WG should realize that whilst many unicums aren't paying and there are many noobs buying T8s and filling their coffers, too many of these over time (numbers are already growing) make unicums leave and hence you get noobfests where people rage quit and a shitty game env. leading to lower popularity and a downhill spiral

I figure its pretty ok as it is. I would think some of the features are of course more modern than post ww2 era. Features like auto aim are readily done on modern tanks, with their full on weapon suites they are able to track a target using the same tech as helicopters with their vision system. Thermal, IR etc. so that i am ok with. Like someone said , you are performing several tasks as driver commander and gunner at the same time so these features are useful. A bit like a all in crew. Otherwise it would have takena lot longer to play. Wouldnt be called blitz. Actually most of these tanks were not able to fire on the move til much later. Maybe the skins part i could agree on as it would be harder if you didnt know where to aim for. If that happens you would see a lot more draws due to time taken to kill opfor tanks and lots of draws.

'What do you do with a tiger 1 once you caught it? .... Bring it home and stuff it!'

actually, I find auto aim is a disadvantage in close combat or with a lot of obstacles around. It's only useful when in open fields of fire or in lower tiers where most players haven't learnt how to jink their tanks yet. In the higher skilled players with obstacles to hide behind, you do a lot better with auto aim disabled so you can time your shots through gaps in obstacles just when tanks pop into view. That's close to impossible using auto aim.