SIMON SAYS

(TOPIC: ENERGISERS)

Instructions

YOU ARE SIMON, AND YOU TELL THE STUDENTS TO DO EXACTLY WHAT SIMON TELLS THEM TO DO, BUT ONLY IF SIMON’S SENTENCE STARTS WITH "SIMON SAYS". ANY TIME A STUDENT DOES WHAT SIMON TELLS HER TO DO, WITHOUT PRECEDING THAT WITH "SIMON SAYS" IS OUT.

TELL THE STUDENTS THE GAME STARTS WHEN YOU SAY "SIMON SAYS THE GAME HAS STARTED".

THEN TRY TO TRICK THEM INTO DOING STUFF THEY’RE NOT SUPPOSED TO DO. ASK THEM E.G. IF THEY UNDERSTAND THE RULES; WHOEVER NODS IS OUT. TRY TELLING STUDENTS THAT ARE OUT THEY CAN JOIN IN AGAIN; IF THEY DO THEY’RE OUT AGAIN.

PURPOSE: ENCOURAGE LAUGHTER, FUN, BLOOD FLOW AND GETTING ENERGIZED AT THE START OF A DAY OR LESSON.