Hitman: Contracts

Killing people has never had so much style, and it's not just because of Agent 47's pimpin' suit. Read Review

The third installment in the critically acclaimed, multi-million selling Hitman series, developed by Io Interactive. Hitman: Contracts delivers more action-packed and suspense-filled missions, with a greater variety of ways to make the perfect kill and an increased arsenal of firearms and close-combat weapons. You'll begin, as usual, as Agent 47, one of the most ruthlessly efficient contract killers in gaming history. Beginning in Paris, the game sees 47 in a vunerable situation, and promises to be, the most disturbing episode in the series. A new graphics engine showcases your 'work' in brutal detail and brings the new locations to life. An improved control system and more gradual learning curve will ensure that the game is accessible to all aspiring hitmen.

Latest Articles for Hitman: Contracts

Unless you were living as a mango picker in Guatemala as part of the witness relocation program for the last six months, chances are you've been bombarded with Hitman: Contracts previews. Thus, I'll dispense with the game summary and get to my impressions and opinions. Dig?
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Over the past couple of years, the Hitman series has grown into a depraved action experience tailored not for the average, apathetic gamer, but for the determined connoisseur. The second installment got a bit lost in the frantic year-end shuffle of 2002, so timing may be everything for Hitman: Contracts. Leaving intact all the improvements that made its predecessor great, Contracts takes a more fractured approach to story and drenches it all in darkness. Read More »

Specifications

Features

Travel the globe from England to China and eliminate international terrorists, crime bosses and corrupt politicians from your hit list.; complete your mission objectives with an increased number of tactical approaches; improved enemy intelligence that will use squad-based tactics to communicate with each other to bring you down; all-new arsenal for Agent 47 to use including: Micro Uzi, stun gun, syringe, and an assortment of blades and firearms; interactive environments dense with "improvisational weaponry" allow unprecedented freedom to pick up objects like meat hooks, pool cues, shovels, pillows and more for use as weapons.