Tiny Horsies: The Role Playing Game

Tiny Horsies is a pen-and-paper RPG for parents and children that allows you to create horsie characters and live exciting adventures. You can be a Unicorn, a Pegasus, a Terra, or a Pegacorn. Wield magic, soar through the air, kick butt, charm others, talk to animals, or use a wide range of other talents in order to solve problems. Character creation is simple and even small children can create a character in a few minutes.

The system is easy to pick up and play. No need to memorize tons of rules and a little coaching is all that’s needed for small children to play and enjoy the game. The game encourages personal interaction, imagination, and story-telling.

The book includes an introduction to RPGs, a guide for the Game Director, character creation rules, explanation of mechanics, a magic section, a guide for the Game Master, and an adventure to get you started.

I love this game so much! I played it twice with my 7, 9, and 11 year old.Even if you are not a Brony fan, but are a fan of light, simple, highly modifiable games, this one is definitely one worth checking out.

David SMay 20, 2017 7:59 pm UTC

You can help out RPG writers by leaving a formal review and rating, if you've the time.

Hujraad JJune 23, 2017 12:43 pm UTC

I bought the game through Amazon before I even knew it was here. Knowing that now, I would have gone through here.
The Reviews section will not let me post a review because of this. :(

Hujraad JJune 23, 2017 1:00 pm UTC

I will post my conclusions from my extensive 4-part review here, since I can't put it in the review section above. My blog review was much more in depth, though it was based on the 1st edition (Many of the things I didn't like were actually fixed inthe 2nd Edition)

Impression: Overall, the game book is simple and well organized. For 10.95 (5.95 for downloadable PDF at DriveThru RPG), you get a well-organized book that holds an introduction to roleplaying games, a player’s guide, a game master’s guide, a free adventure, and enough flavor material to get you and your group up and playing as well as familiar with the genre very quickly. For parents and kids alike new to roleplaying games, you get a small, easy-to-read, and very not-intimidating book that contains all you need to quickly jump into the hobby of roleplaying, including a large number of tips for new players including a section for how to play online. It even includes rules for etiquette, something seriously lacking in the world in general!...See more For experienced players, you get an inexpensive, fun, light-hearted game where you can make characters in 5 minutes and get up and running in a half hour the first time your group picks up the book.. (Full Blog Entry: http://hujraadjohaansen.blogspot.com/2015/08/tiny-horsies-roleplaying-game-review.html)

Character Creation: (This glitch was fixed in the second edition):The lack of multiple types of character stats and the simplicity of the point-buy/horsie type Attribute determination system make character creation so fast it should be considered criminal. The integration of Magic Spells with Attributes enables players to create highly customized characters without sacrificing any of this speed. The character sheets in the first edition provided were a bit unwieldy, being three pages in length, though the room for drawing pictures makes them very novel. but a 2-sided character sheet was included in the second Edition totall fixing this flaw. There is more crunch here than in the mechanics, so you may want to read my blog to get the full details. (Full Blog Entry: http://hujraadjohaansen.blogspot.com/2015/08/a-review-of-tiny-horsies-role-playing.html)

Mechanics: From a player's point of view, the mechanics are simple, easy to learn, and unified even with the crunchiness. Players and Game Masters who like to crush their enemies, see their enemies driven before them, and hear the lamentations of their women could do so in this game, but the game mechanics and overall rule emphasis really reflects a view that combat plays a role on an even footing with other methods of conflict resolution in the overall scheme of the Tiny Horsies game. Gaming groups that favor mechanics could easily customize the tar out of this game, but should probably look for a game more suited to their temperament. Those who prefer to run more free-form games with a customizable level of crunch will love this game due to the ease of generalization of the basic mechanic and the ability to use it flexibly to improvise rulings on the fly! Alsoconsider this: the first 12 pages (Approximately 10% of the book) are dedicated to very clearly introducing the concept of role playing games and the nuts and bolts about how they work in a way that doesn't feel like it is just added to the game as an afterthought. It is a fantastic game for introducing role playing games to children in a way that skirts the traditional role that violence has played in the hobby as a result of its wargame origins. From a parent's point of view, it is a great way to start the conversations of violence and its role in the world and problem resolution. For those without such lofty goals, you can make a character in 3 minutes and satisfyingly kick butt with magic energy rays and a couple good hoof kicks in no time flat! (Full Blog Entry: http://hujraadjohaansen.blogspot.com/2015/08/rpg-review-tiny-horsies-role-playing.html)

Magic: The Tiny Horsies magic system is functional , easy to use, and consistent with the mechanics used for the rest of the game; there is no specialor separate rule set. While only an eyelash shy of a score of effects are described, they are functional and will cover routine situations horsies will come across. For mechanic-loving, simulationist gamers who want to lay waste to legions of evildoers, look elsewhere. For role players, people who want to manifest combat with flair and pizzazz, problem-solving players looking for unique ways to solve problems, and creative types that want a system that allows for easy creation and testing of unique spells or magical effects, the magic system is easy to learn, quick to resolve, and fun to tinker with. (Full Blog Entry: http://hujraadjohaansen.blogspot.com/2015/08/rpg-review-tiny-horsies-role-paying.html)

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