In the Making: Episode 2

From the time I graduated college, I’ve never worked on anything but websites. So I’ve always been fascinated by people who build products that exist in the real world. Like hardware engineers or old-timey blacksmiths. Or like my colleague Greg Harron, who studied biomechanics in school, and has spent most of his career testing and designing interfaces for industries like aviation and medical technology.

I sat down with Greg for a quick conversation about the similarities and differences between testing tangible and digital interfaces, and how his background in biomechanics and human performance have shaped the way he approaches user experience design.