So our weekly Dungeons & Dragons Sessions have been put on hold, due to two of our Members being unavailable for a while, and so we’re creating a Starfinder Campaign to play with those who can still make it

Here’s my Backstory for my Vesk Mercenary, Grimmur.

Grimmur

Backstory

Grimmer comes from a long line of Fighters for the Vesk Empire.

And though he is loyal to his people, he was intrigued when the Races combined to ward off the Swarm.

A Mercenary by trade, Grimmur gets the job done no matter what Race his client may be.

Grimmur has always worked alone, the way he liked it, no complications, get in, get out…

*Gnomes go up and down in Baskets and ropes from top of cliff, down to Port

KRIEG (Western Island/Land Mass) – Large Island/Land Mass to the West of the main Continent of The Wild Coasts of Vala, but still considered part of The Wild Coasts of Vala* ** ***

*OTO’RA (Southern Port of Krieg) Ran by Dragonborn

**Dragonborn Scouts may be hired at the Port’s Tavern, The Blue Eye, to take Adventurers ETc. through Krieg

***PIRUS (Northern Part of Krieg) – A Drow City

THE STEM (Island East of Krieg) – And UCHARTED Forest Island, East of Krieg

BRIM STOE (Large Island South of Rahhun) – South of the Main Continent of The Wild Coasts of Vala, is the Volcanic Island, Brim Stoe. Still considered part of The Wild Coasts of Vala, Brim Stoe has three thriving Towns upon it, but is in constant danger of The Pirates of Kornor’s Island.*

*In the middle of the currently non-active volcano, is a Mysterious Lava/Stone Temple

KARNOR’S ISLE (Island South of Brim Stoe) – Outside the borders of The Wild Coasts of Vala, is Karnor’s Island, home to the Pirates of Karnor’s Island.*

*A Mysterious Pirate Captain (NPC)

KAI ISLANDS (Islands South of Rahhun, East of Brim Stoe) – Four Islands Ran and Inhabited by Tieflings.*

*Two of the Islands have Towns

KAHG (South East Port of The Wild Coasts of Vala) – Dwarven Ran Port.

ORN WOODS (South East) – Wood Elf City in the Trees, North of Kahg.

DRUDGEK PLAINS (North of Orn Woods) – Home to The Barbarians of Rahhun, and the Barbarian City of KIJT.

WORN (Eastern Mountains) – Mountain Home of the Mysterious Orcs.

BAR STOAH (East of Orn) – Home to the Mountain Dwarves of The Wild Coasts of Vala.

THE KEY (Home of the Four Mage Towers of The Wild Coasts of Vala) – On an Island, in the middle of a Gigantic Lake, is a Mysterious Labyrinth. Surrounding the Lake, one on each corner, is one of the Four Mage Towers of The Wild Coasts of Vala. Each holds a mysterious Wizard And/Or Sorcerer. The Tower Names & Colors are White, Green, Red and Silver (Known as The Sil Quest Tower). *

*Sil Quest homes a Silver Eyed/Haired Elven Sorcerer.

DYLEE (South West) – Dylee is a Town owned and ran by Halflings.

THAEN (Mountains North of The Key) – UNCHARTED, The Mountains of Thaen are a Mystery.

JOR (Southern Port of The Wild Coasts of Vala) – The Southern Port of The Wild Coasts of Vala is Owned, Operated and Protected by The Warrior’s of Jor. It Includes All Races of Warriors.

UNCHARTED – There are Five other Areas that are considered UNCHARTED, and/or UNCLAIMED. * ** *** **** *****

****South West of The White Tower, North of Jor, against the Uncharted Mountains.

*****Just West of Orn Woods, at the bottom of the Uncharted Mountains.

RIOX PASS (West of Flynn) – A Mountainous Pass that leads to the Eastern Port of Flynn. This Mountain is Inhabited by Gnolls, who do not like Travelers, which makes journeying to Flynn a bit dangerous.

===================================

A HOOK – The Wild Coasts of Vala Needs Paladins & Clerics/More Peace and Order. Currently there are no Paladin or Cleric Orders within The Wild Coasts of Vala.

One hundred and fifty years ago, in the Land of Thay, an extraordinary Water Elemental appeared, and by its’ command, called upon the ocean to flood the Southern Regions.

It then returned to the Water Plane.

A Necromancer by the name of Zarnack The Unyielding, so impressed by this show of power, built an underground Temple in its’ honor.

He, however, referred to the Elemental as a ‘God’, and demanded that he/it be praised.

Zarnack built this Temple underground, in case the ocean should rise again at the Elemental’s will…

Built under the remains of one of the many cities which it destroyed.

As the years went by, Zarnack had several hundreds of Cultists join his following, and demanded 20 virgin sacrifices each month.

The number was so taxing, that he often called upon his own Followers to sacrifice themselves, should they be unable to find the virgins.

On Zarnack’s 122 birthday, in great ceremony, he plunged a knife into his own heart, and with his last breath told his 8 High Priests of Qued Foros to ‘Seek Out The Great Bear’, and to draw from it the mystery of Therianthropy, and to inject the secrets into his corpse in order to raise him once more.

Zarnack died, and was placed into a tomb below Qued Foros.

The High Priests did as they were told, and seeked The Great Bear…

Brought into the fold of Qued Foros, were the ‘Bandits of the Bear’, who often had Black Bears at their side.

At long last the Great Bear was found, and brought to the confines of Qued Foros, where it is worshiped, and experimented on, in hopes of optaining the secrets of Therianthropy…

…yielding the manifestation of Werebears, and the essence that would raise the undead body of Zarnack, back to life.

Traveling to ‘The Key’, home to the Four Mage Towers of Thay, would be a three day journey.

Fortunately it would be Grasslands, so the traveling wouldn’t be too tough, but that doesn’t mean I won’t encounter creatures and/or travelers.

But it was just me and my snow tiger cub, Sherwood, and though I apparently have innate Magical abilities, I have not mastered, nor truly harnessed them…

…which is the reason I’m traveling to The Key, in hopes to become an Apprentice to one of the Four Mages, each in their own tower surrounding the giant lake.

Truth be known, I should probably hire a Mercenary to protect me for now, but I’d be very fortunate indeed to run into one along the way.

As I am not near a town, where a Tavern might deliver one.

On my first day of traveling, I came across two men that looked slightly shady…

Fortunately I was able to sneak by them while they got water from a nearby stream.

As it neared night, I also came across a Snow Leopard who was eating a recent kill, and once more was able to avoid an encounter.

That first night at camp, however, I would not be so lucky.

As I sat by the fire, starting to doze off, a rock flew into the camp, striking me on the side of the head.

I was bleeding, but otherwise ok.

Sherwood growled his little cub growl, but I suspect it did little good, as a screaming Goblin came tearing into the light!

I quickly grabbed my staff, and indicated that he should leave via body language.

He did seem to hesitate for some reason, perhaps it was my boyish charm, as I was only 19.

I put down my staff, and tossed him a piece of cooked meat on a stick.

He ate it, gave me a fierce glare, then traveled on.

I was lucky, (Oz looks at his hands), or perhaps he was.

The next day I ran into a Patrol of three swordsmen, who served ‘The Key’…

They told me I was heading the right direction, but had no information about where I might find a Mercenary, other than the Forest town of Dilee, some seven days away, or the Southern Port town of Jor, also about seven days away, both in the wrong directions.

Later I saw an enormous Mammoth, something I had never seen before, and I admit, the taste of the life of an Adventurer suddenly found its’ way in to my brain.

An Adventurer… Hmm

That night while I was dosing off once again while sitting at the fire, I heard a noise outside my camp.

I stood, staff in hand, “Who’s there?”

…but there was no reply.

I sat back down, when suddenly that same Snow Leopard wandered slowly into my camp.

Sherwood ran towards him right away, “Sherwood! No!”

Sherwood rolled on his back beneath the Snow Leopard, and started batting at his forelegs, as a kitten might do.

But the Snow Leopard didn’t seem to pay it any mind.

He instead just stood there staring at me…

An insane impulse hit me, and suddenly I sat the staff down, and sat back down at the fire…

…and then the most amazing thing occurred.

The Snow Leopard stepped towards the campfire, and as he did, he took the form of a man…

A white haired, yellow eyed, man.

“May I,” he spoke, gesturing towards the fire.

“Of course,” I replied, and he sat across from me.

“You are an interesting one…” he spoke.

“Thank you,” I replied, as I continued to cook some vegetables and meat on a stick.

“Are you hungry?” I asked, but he nodded no.

“A young man, traveling with a cub Snow Tiger, who does not flinch at a Snow Leopard turning into a man…” spoke the now man.

“I have read about your kind… Fascinating,” Oz replied.

The man smiled, “Then you’re a scholar?”

Oz laughed as well, “Not quite… I mean… Not yet.”

This got the man’s attention, “Ah, then you’re a Mage, heading to the Four Towers?”