[[CEL menu tutorial]]: How to implement a game menu using CEL billboards

[[CEL menu tutorial]]: How to implement a game menu using CEL billboards

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[[CEL XML syntax guide]]: Guide to CEL XML syntax with examples

[[CEL XML syntax guide]]: Guide to CEL XML syntax with examples

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== Advanced tutorials ==

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[[Deploying_your_game_to_other_Windows_computers|Deploying Your Game To Windows Computers]]: This tutorial can help you deploy your compiled application to another computer for internal testing purposes. This tutorial only demonstrates how to do this under Windows.

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[[Halo tutorial]]: This tutorial gives you an example, how can you use halo lights in CS.

[[Luaplugin tutorial]]: Do you like Lua? Let's go to write a Lua binding plugin.

[[Luaplugin tutorial]]: Do you like Lua? Let's go to write a Lua binding plugin.

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[[CEL plugin template]]: If you want to make your own plugin for CEL, here is a quick template, to show you how.

== Building tutorials ==

== Building tutorials ==

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[[CodeBlock_Tutorial| Code::Blocks tutorial]] This tutorial describes step by step, how you can make an external CS project with Code:Blocks.

[[CodeBlock_Tutorial| Code::Blocks tutorial]] This tutorial describes step by step, how you can make an external CS project with Code:Blocks.

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[[KDevelop_tutorial|KDevelop IDE configuration for use with Crystal Space]]: This tutorial shows how to set up KDevelop in order to use it to create a Crystal Space application.

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[[KDevelop_tutorial|KDevelop IDE configuration for use with Crystal Space & CEL]]: This tutorial shows how to set up KDevelop in order to use it to create a Crystal Space or CrystalEntityLayer application in KDE.

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[[Eclipse_tutorial|Eclipse IDE configuration]]: This tutorial shows how to set up Eclipse for working with Crystal Space projects.

[[Compiling_Python_binding_MSVC| Compiling Python plugins with MSVC ]] Have you issues with Python bindings? Then follow this tutorial.

[[Compiling_Python_binding_MSVC| Compiling Python plugins with MSVC ]] Have you issues with Python bindings? Then follow this tutorial.

Using [[USGSTerrain_Tutorial|USGS for Terrain heightmaps]] is a good way to easily make a realistic terrain with little effort.

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[[Skybox_Tutorial|Skybox Tutorial]]: Shows how to build a simple skybox using Blender, b2cs and Crystal Space

For other tutorials related to [http://www.blender.org Blender] and Crystal Space have a look at the [http://b2cs.delcorp.org/index.php/Documentation Documentation of Blender2Crystal].

For other tutorials related to [http://www.blender.org Blender] and Crystal Space have a look at the [http://b2cs.delcorp.org/index.php/Documentation Documentation of Blender2Crystal].

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Some useful tutorials can be found on the [http://ecksdee.sourceforge.net/wiki/wiki/Documentation#Artists:_Building_Ecksdee_tracks_and_ships Ecksdee artist section], namely creating realistic terrains and other such info.

Deploying Your Game To Windows Computers: This tutorial can help you deploy your compiled application to another computer for internal testing purposes. This tutorial only demonstrates how to do this under Windows.