Crimson Throne

11/11/17
- We split up and Onyx goes and tells the Nosferatu about the vampires
- Kneel and Seluri go to deliver the blood samples
- We cure the brother and reunite him with his sister resolving that quest.
- We updated Kressida and she wants us to confirm the vamps are gone.
- The abadar head priest came and took a sample of the cure to take to the queen.
- The following day Kneel and Seluri attend a ceremony where they are honored as heroes of the city
- Crown has gifted us sums of 5000GP writs
- Sgt Grou invites us to his Sister in laws house for dinner
- We decide to search for info on the castle and what may be underneath it.
- Kneel goes to the academy to search and learns that the Seneschal of the castle has borrowed the scroll with the castle info a month ago.
- Seluri works her network of followers and looks for the Pseduo dragons
- The pseudo dragons confirm there is an evil emanating from the evil, they are not sure if the imps are attracted by it or moving in since the pseudo dragons left.
- At Sgt Groau's family's party and neighborhood they give us some coin (250)
- Onyx goes to find Cressida and she's not in her office.
- Kressida returns and announces the Queen killed the Captain of the Sable company
- The captain shot the queen with a crossbow in the head but she brushed it off and killed the Captain with the bolt.
- Kressida tells is to find Van Carlo and see what he has to say and says that it might be best for us to leave
- We use a construct to cross over to Old Korvosa
- There's a troublemaker calling himself Emperor and harassing the people.
- We encounter two Red Mantis assassins and take them out after spooking then with telepathy and forcing them out with stinking cloud
- They tried to burn the place and Seluri sent in constructs to put out the fires.
- We find blackjack's clothing and Kneel tries it on and transforms into blackjack.
- Also the glove has two wooden finger inserts proving this belonged to Van Carlo ( we learned earlier that he lost two fingers in a duel)
- Seluri charms the assassin for 8 days.
- We learn from him that they operate in cells and two lessers and two higher. They were the lessers
- He told us where the other two assassins are hiding
- They follow/worship He who Walks in Blood
- Going to find my follower who was a former student of Van Carlo
- Student does not know where he is but knows that a guy visited him 3 days, and Van Carlo wanted him to introduce him as someone else.
- The person was an artist named Salvador
- Pilts The emperor runs a avant guard theater.

10/22/17
- We speak with the Nosferatu
- Learn that he's researching the immunity to Blood Veil.
- The Nosferatu says the other vamps we met are his bearers and that if we tell him where they are he will take them with you.
- Romosqua is his name.
- He asks that we help transport his things to the border or arrange transportation.
- He shared his notes on the plague and we gave to Ashani who says he can have a cure in a week.
- Seluri wakes after a dream of more people
- We question the dagger about his powers and it admits to remote sensing in addition to it's teleportation to it's master
- We go shopping for gear
- The queen executes a look alike to the Doctor
- We go back down with the Pharasamans to clean up the place.
- They get rid of the undead and eventually we come to the demon
- The priest ties to dismiss it several times but fails and the frees the creature
- Kneel and Bear fail for saves vs nausea
- Seluri charms it, and begins convincing it to attack the queen.
- Seluri summons a construct and flies Kneel, Bear and herself outside
- It breaks free and fights the Pharasamans until the lead priest banishes it
- After the nausea we return to the dungeon to continue the clean up.
- We tell the priest that the area (containing the Romosqua) is off limits
- The area is cleared out
- We go back and speak with Ashani to find that he has a working inoculation but needs a few more blood samples from those immune to perfect a cure
- We continue our search for the vampires in Old Korvosa
- We use a construct to fly over to the island bypassing the guarded bridge
- We speak with the Spider King and tell him about the immunity and looking for blood samples.
- He (is not immune) agrees to let us check out the town and his guards looking for those immune.
- Kneel finds Tiora and gives her a cure disease potion.
- Next game November 5

9/24/17
-We find a sea hag and it's buffing.
- We buff
- Seluri Charms the seahag and befriends her
- She gives Seluri the plague box and shows her around.
- The seahag helps Seluri open the captains cabin and we find a body and wearing a plague mask
- We bring the body to Ahsani the priest
- The body has the holy symbol of the Urgathoa goddess of disease.
- We show him the magical box
- We open the box, there is a leger, papers, a dead rat and a pouch
- Kneel gets into line to purchase the cure
- Seluri speaks with people coming out of the shop and learns that it is a cureall.
- Vendra the herbalist is the owner of Lavender and sells the cure
- Onyx goes inside to explore and learn about the cure
- Seluri finds a shill in the crowd talking about the cure.
- We learn the shop keeper lives in the apartments above the shop
- Seluri charms the guard and Kneel goes into the apartment
- Nothing useful found in the apartment
- We go back and Ashani confirms the cure is fake and potentially harmful
- With a warrant from Cressida we got to arrest her.
- Kneel sings and fascinates her,
- Seluri charms the guards and the woman
- We concince her through diplomacy to let us tie her up and take her money and magick.
- We deposit her in jail and keep her stuff.
- There are dead bodies and people that suddenly go missing in Old Korvosa to to the north. There are missing bodies out of the pile.
- After questioning the North Guard and talking to Tiora we find a vampire next of 4 vampires.
- We attack the vampires but we're unable to defeat them and went back to Cressida
- We get a writ from her to have the chruch of Pharasma deal with them
- We get the church to deal with them and go back to find the nest empty and a entrance to the sewers
- We find the key to a tomb and open it up to find a few magic items.
- Game next satuday

9/17/17
- wandering back there's a warehouse workers are setting up a hospice
- The name of the plague is called blood veil
- Onyx is introduced to Cressida as Seluri's familiar and team member
- Cressida gives us the code word "red 47" that means he's working for Cressida
- We need to get a potion of waterbreathing so Seluri can go down and investigate the boat.
- Seluri contracts the disease
- We go back to Kneel's home and take his sister to the temple. With a writ from Cressida the priest cure Seluri as well.
- Ahani the priest wants to meet Cressida
- We then bring Kneel's sister to stay with their older sister.
- Plague doctors have arrived from Cheliax hired by the queen. The queen created the Grey Maidens as part of a personal guard.
- We return to the hospice area and a sign now reads Hospice of the Blessed Maiden
- Onyx scans the place for magic searching to see if the plague is magic based and if the dr's and have magic
- The Masks have conjuration magic
- Seluri asks to speak with one of the doctors and charms the grey maiden guard
- Seluri tries to charm two of the drs but nothing seems to happen. They do not speak
- Seluri eventually lifts a mask of one of the drs and sees he's human and can speak but learns nothing else about them.
- Seluri on the way out offers to meet the charmed guard for a drink after her shift.
- Ashani wants us to find a sample of the "cure" a shop called the Lavender is selling in Old Town and will pay us 1000 gp.
- With the dagger on the end of the rope we find the shipwreck.
- We play next Sunday

9/9/17
- We escape the execution and Kneel gather's info on Blackjack
- Seluri goes to the square where the execution was and interviews people
- Kneel goes to the temple of Irori goddess of knowledge
- Seluri spoke briefly to the Marshal but she was too busy to go into detail.
- Kneel remembered the swordsman that stole Grau's girlfriend.
- Onyx is going to investige VanCarlo Orasini
- Seluri gets directions from the waitress in the tavern to Vancarlo Orasini in Old Korvosa on HillCrest St
- Seluri and Kneel speak to Vancarlo
- Onyx takes the dagger to scan for Trinia's mind, while searching the villa Trinia and the Blackjack outfit.
- Kneel listens to Vancarlo speak but he does not sound like Blackjack
- Seluri bows out and leaves. After 15 minutes she summons an astral construct and sends it after VanCarlo
- Seluri tells the dagger to relate this info to Kneel and that she'll meet them both back at the Citadel.
- On the way back to the Citadel Kneel sees Tiora and speaks with her and they go to a bar.
- We all eventually end up at Zolara's to summon her.
- Zolara confirms that Blackjack brought Trinia to VanCarlo. She did not see VanCarlo and Blackjack in the same room together.
- Reading
- Kneel: Trumpet card: A declaration of power or ability
- Seluri: Tangled Briar: Bad things from the past returning
- Onyx: Brass Dwarf: Survive a challenge
- There are other threats to life and limb coming soon. Both personal and non personal danger.
- Much death in the future
- We get two points to use towards a CON based save.
- Kneel wants to find Sgt Grou and ask about his former girlfriend Sabrina, the queen's guard.
- Who setup the execution stage so that it was over a sewer grate?
- Back to VanCarlo's and Onyx tries to find the painting and the hidden room containing Trinia
- Using Zolara's directions Onyx is unable to find the entrance past the painting. He places a card behind the painting to keep watch.
- We learn that the boats were freed from the harbor. .
- News the next day that a boat has sunk
- A ship marked quarantine has been sunk in the harbor
- We go tell the harbor master why the ships are stuck in the harbor again.
- Kneel and Seluri obtain horses and disguised as Blackjack and Trinia ride out of town
- Later we hear rumors that the Sable company has left to pursue them.
- The next day we speak to Zolara and she observed VanCarlo walk into the painting
- A guard comes and finds Sgt Grou and he rushes off.
- Our plan is to go to VanCarlo's and wait for Zolara's signal that he entered the painting then go into his place to wait for him to come out.
- Seluri summons a construct and flies us over into the courtyard.
- We go down stairs and wait for him to come out. We surprise him and reveal ourselves
- We explain our trick to leading the Sable company and the sighting.
- Apparently he sent a note to the Marshal to have us visit and smuggle Trinia out of the city.
- He has a plan to have her stay with rancher friends in Harse but the hardest part is to get her out of the city.
- The plan is for her to use the hat of disguise and Seluri's uniform to ride out of the gate with Seluri
- On the way out of town the plague bum being corralled by a few guards, Seluri mind thrusts him as they ride by.
- As we ride north through the city we see more signs of the plague taking place.
- We see Sgt Grou on the way out and his sister in-law has the plague.
- Kneel rides ahead to speak with him while Seluri and Trinia wave and continue onward.
- We led him 150 gp to cure her.
- We continue traveling with Trinia on the north road for the better part of the day and tell her to keep the card and if she ever needs our help just speak to the card.
- We return to town and pass by the temple of Abadon, there is a mob of working class being held back by clerics on the front steps
- Onyx finds a side entrance and we go and ask for Ashani the cleric but are ignored
- We visit Kneels sister but she's sick.
- We go back to the temple and charm and push our way in and pay for a healing in the morning.
- Next Sunday 2PM

08/13/17
-We go to speak with the Marshal Cressida and she gave us a day off.
- We go and clean up Madame Zolara's place
- Zolara tells us about the conversation she overheard when the card was in the office at the butcher's.
- Varik the guard was saying, "She's going to be pissed at me for losing it."
- We're walking around the docks and see several people harassing a noble
- Kneel fascinates the main two and Seluri walks the noble around the corner.
- As soon as sight line is broken Seluri puts the hat of disguise on the noble and makes him think of being dressed like a dock worker.
- This confuses the idiots and they go off looking for the now hidden noble
- The young noble's name is Alman Gelento from the south end. He invites us to his family's villa down in the south end. He gives Seluri 5 platinum pieces
- On the way back we see some of the guards in front of a bar.
- Seluri disguises herself as a sailor and goes inside and learns the ship is being held by the magistrate for taxes? And their captain kicked them off the ship.
- We learn from the harbor master that none of the ships are allowed to leave by the magistrate.
- The clerk knows about what happened that the ships are being held because the king may have been poisoned and they don't want the assassin to get away.
-Going to speak with Marshal Cressida and learn about the assassin.
- She knew nothing about it and is going to write a letter to the queen's sensashal.
- Back outside we notice a tough guy give something to the guard.
- Seems the guard was selling info to the guy.
- Seluri charms the guard and find out the guy was asking about us and where he works.
- Onyx follows the tough guy and learns where he works.
- The guard, Kneel and Seluri go back to the bar where Kneel inspires the guards and they arrest the drunks.
- As we leave we're attacked by imps disguised as ravens. The imp gave me his second favorite stone (a topaz)
- Paid to have Kneel cured of disease
- There's a rumor that a guard who died after letting a commoner into the castle to kill the king.
- We learned from Cressida that it was one of the castle guards not any city guard that died though it is not confirmed.
- We need to speak with Mistress Sabina
- Marshal Cressida comes to see us in the morning the Queen made an announcement that the commoner was named Treena an artist who was painting the king.
- We are tasked to go the Shingles and find her and hide her. Trinia Sabor 42 Moon Street
- I charm a bum for the location
- Onyx climbs through the window – but he lied.
- A crowd out front is beginning to build a fire
- They drag out a woman, who is not Trinia, the dagger confirms it is not her
- Seluri disguises herself as Trinia and runs out of the building and draws off the crowd.
- Onyx finds Trinia's studio and spies her casting spells
- An only woman tells Trinia that the crowd is gone and she jumps out the window and starts running along the rooftops.
- Onyx follows her to the end of her run but it is very complex, why does an artist have such an elaborate escape route?
- After talking her down and convincing her Seluri gives her the hat of disguise and she changes into a Man and escorts Seluri out of the Shingles and into Zolara's place.
- She tells us her story that she was randomly commissioned and does not know why she was targeted.
- Two weeks Saturday

7/30/17
-We are outside the meat market "All the world's meat"
- Seluri and Kneel are in line for the "free meat" while Onyx is searching inside.
- Onyx finds Varik in the office.
- The guard unconvinced that Seluri wants to speak with Varik goes inside and lock and bars the door
- Onyx pounds in a piton into the window by Varik when he looks down to investigate Seluri charms him
- Just before he comes down to open the door he asked "is this about her" also he turns and speaks towards the dagger and says, "I've got to go check on this"
- Seluri speaks with him trying to convince him to come back as the guard and the city need him. He seemed reluctant and unwilling to return.
- A guard comes and says he must come at once. When he leaves the room Onyx tells Seluri about the dagger. Seluri touches the dagger and it touched her mind. She throws it out the window and Onyx goes to find the dagger.
- Seluri hides one of the cards in the room.
- The guards come back and insist that we leave.
- We leave and take the dagger with us.
- We speak with Zolara but she cannot identify the dagger.
- We return to Marshal Creseda and update her. When Kneel tries to tell her about the dagger he finds he cannot speak.
- As we leave the bar owner is complaining about a drunk guardsman ( Sgt Growl) in his bar that won't leave.
- Kneel talks to him and he eventually says that Sabrina is doing a good job of guarding the queen.
- He mentions an Orasini, and that Sabrina gave him a run for his money. The only one we know Vancarlo Orasini the sword master
- We go back to the citadel and ask about Orasini and Sabrina. The two guards we asked have heard of him but not her.
- Went to speak to the farmer that supplies the meat.
- He gets a random order from a runner, two orders so far.
- The coins he receives are normal.
-Kneel tortures the dagger into speaking.
- The dagger's name is Rocta
-We questioned the dagger but it seems only to be intelligent but not in control of the guards. He does say they recently started acting differently.
-We return the the butcher shop and there are two suspicious people coming towards the building and Onyx over hears them saying "We're here about the night's special cuts"
- The pair pay the guardsman 50 gp after giving them a name.
- The guard says we have another neck cut Boldrago
- Onyx discovers the butchery room and suspect that the meat they give away also includes people.
- Kneel and Seluri follow the pair back to their home. Seems they were dressing down as the home is upscale.
- Onyx updates us that the four guards were operating an assassin group and are leaving to do the job
- Onyx leaves the dagger by Varik's door and convinces him to come down. We recruit him to help stop the assassination.
- The group ambush us and we defeat three and one runs off. We stay with the three while Onyx follows the one into a bar where he tries to act normal.
- Varick comes back and we bring the surviving guards back to Marshal Cressida
- Cressida wants us to go back and find proof in the butcher shop.
- Seluri and Kneel go back and search the slaughter room and find a sewer pit and after some searching find a part of a human face and skull
- We continue to search the building and find a stash of treasure under the pig area.
- Onyx continues to follow the guard into a the harbor where he enters an area called Eels End and speaks with a man there to find new employment.
- Cressida says that they don't patrol that area and to let him go.
- Next day Marshal Cressida invites us to her office and we meet Vancarlo Orasini
- Ambassador Darvain does not like Korvosa and wants to undermine the city so he can buy land cheaply.
- Barvasi runs the Eels End also known as the King of Spiders
- Ambassador Darvain likes to frequent the End.
- He wants us to go to the End and speak with Barvasi to find out
- Kneel and Seluri purchase hats of disguise after selling of the treasure.
- The Orasini escorts us to Eels end.
- Once inside we split and Onyx goes to find Barvasi and check out his ship while Kneel and Seluri go search for signs of the ambassador.
- We meet up with Onyx an hour later after not finding out any useful info.
- Onyx discovers the guard we fought yesterday working on the ship.
- We pay for entrance to speak with Barvasi
- We ask him if he has information on the Ambassador
- He challenges us to entertain him by playing a game of knivsies, where we are tied to another player while standing on a table to grab coins or the dagger.
- Onyx puts a coin in Kneel's purse and ends the game with Kneel winning.
- Seluri charms the other player into letting her win and splitting the winnings.
- Barvasi gives us the information. He stole love letters from a woman the ambassador should not be involved with and selling them back to him for a profit.
- We learn the pseudo dragon in the bird cage is mostly a slave for him.
- The dragon's name is Majenco and we free him
- We report back to Marshal Cressida
- As we leave we run into Stg Growl and he thanks us for our help
- 3rd Level