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[Rain Test] Priest

Greetings, Priest.

I will be administrating your test and the rules are as followed:

-Rei's R&R-You may only use water, wind, nin, tai and gen-You may use custom jutsu only if they are related to the above techs.-Breaking the rules will result in the failure of the test.-I will be using all 5 elements

Please do not spam this fight. Only Myself, the participant, Admins, Mods, and Senseis (upon request) may post here.

Re: [Rain Test] Priest

*As soon as you come into Konan's view she immediately traps you in a genjutsu making you believe I disappear and that several bean vines grow from the ground that bind your body, lifting you into the air. Then a bean pod rises from the ground to reveal me ready to strike but in reality I never moved and you are now immobilized.*

( Genjutsu: Ingemame Ketsugō Sakkaku ) - Illusion Technique String Bean Binding Illusion
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: N/A
Description: Similar to Illusion Technique: Tree Binding Death, where the user first disappears, while the target sees several bean vines growing from the ground. These vines bind the target body, lifting them into the air. Then a bean pod rises from the ground to reveal the user, ready to strike. In reality, the opponent is immobilized by the illusion, allowing the user to strike.

*While you are immobilized Konan users her Doton chakra causes gigantic pillars of rock to forcefully emerge from the ground striking you in the chest causing great damage to you. While you get stab by the spike Konan throws senbon with raiton chakra infused in them and throws them aim at your head.*

*Konan than creates 4 shadow clones, one in front of her, one on her right, one on her left, and one behind her all watching you carefully.*

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Re: [Rain Test] Priest

talking doesn't affect timeframe.

---immediately Priest sees you fade away and a bean stalk bind him, he quickly realizes he's in a genjustu. Reason being the terrain is a barren land and thus can not bring up plant and apart from that, hes a genjutsu specialist having mastered genjutsu and knows exactly the jutsu in question. So without a time to waste, he dip his teeth into his tongue as blood flows in his mouth causing him great pain enough to release him.(this is seen in the manga where kurenai uses this against itachi to free herself).
Priest is just in time as he broke out of the genjutsu, sees a large rocky spike gunning for his chest(since you mention you aimed for his chest, it would be coming from the front), he then quickly waves his hand downwards creating several wind blades which merges to form a single sharp blade that cuts through the rock verically splitting it and stopping its movement.

At this time Priest notices you send senbons, since you did'nt mention how much, i'll assume you sent 3 senbons, Priest quickly sends 5 shuriken infused with wind chakra, 3 to counter the senbons while the other 2 proceeds to you aimed at you neck and diaphram.(will hit you if you proceed to make the clones).
While you make the handseal to make clones, you suddenly see yourself wrapped around by a large snake binding you and crushing you making you unable to move and due to you beliving its real, hurts you. In reality, since the 2 shurikens(wind infused) are already coming towards you very fast, your attempt to evade or block them would be too late and futile since it is timed with the genjutsu and before you even know you are in a genjutsu(no matter how fast you decipher it) it will be too late.
At the same time you are locked in the genjutsu(split second) water gushes from beneath you sending you upward then water bullets forms from the water pool and are sent towards you, so by this time the pain from the damage would release you from the genjutsu but there wont be any time for you as a water dragon rams you to the ground with maximum impact.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

(Suiton: Suiryū Kōbaku ) - Water Release:
Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent
into the air, after firing the enemy into the air,
the user shoots numerous water bullets at
them from the pool of water and then finishes
by forming the water bullets into a water
dragon which attacks the target, sending them crashing into the ground.

Priest: yea! I wish to tame rain itself, let me show you an example how its done.

Re: [Rain Test] Priest

Originally Posted by Priest

talking doesn't affect timeframe.

---immediately Priest sees you fade away and a bean stalk bind him, he quickly realizes he's in a genjustu. Reason being the terrain is a barren land and thus can not bring up plant and apart from that, hes a genjutsu specialist having mastered genjutsu and knows exactly the jutsu in question. So without a time to waste, he dip his teeth into his tongue as blood flows in his mouth causing him great pain enough to release him.(this is seen in the manga where kurenai uses this against itachi to free herself).
Priest is just in time as he broke out of the genjutsu, sees a large rocky spike gunning for his chest(since you mention you aimed for his chest, it would be coming from the front), he then quickly waves his hand downwards creating several wind blades which merges to form a single sharp blade that cuts through the rock verically splitting it and stopping its movement.

At this time Priest notices you send senbons, since you did'nt mention how much, i'll assume you sent 3 senbons, Priest quickly sends 5 shuriken infused with wind chakra, 3 to counter the senbons while the other 2 proceeds to you aimed at you neck and diaphram.(will hit you if you proceed to make the clones).
While you make the handseal to make clones, you suddenly see yourself wrapped around by a large snake binding you and crushing you making you unable to move and due to you beliving its real, hurts you. In reality, since the 2 shurikens(wind infused) are already coming towards you very fast, your attempt to evade or block them would be too late and futile since it is timed with the genjutsu and before you even know you are in a genjutsu(no matter how fast you decipher it) it will be too late.
At the same time you are locked in the genjutsu(split second) water gushes from beneath you sending you upward then water bullets forms from the water pool and are sent towards you, so by this time the pain from the damage would release you from the genjutsu but there wont be any time for you as a water dragon rams you to the ground with maximum impact.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

(Suiton: Suiryū Kōbaku ) - Water Release:
Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent
into the air, after firing the enemy into the air,
the user shoots numerous water bullets at
them from the pool of water and then finishes
by forming the water bullets into a water
dragon which attacks the target, sending them crashing into the ground.

Priest: yea! I wish to tame rain itself, let me show you an example how its done.

Sorry for my lateness I have been sick for the last 2 days so didnt want to reply while on medication :p After talking to Dante.. he agreed that that wouldn't be enough pain to break out of B rank Genjutsu but he told me to continue so I will go off that it does work.
__________________________________________________ __________________________________________________ ____________

*As Konan sees you destroy the rock pillars aim for your chest without hesitation instead of clones she stomps her foot on the ground and creates 3 pillars of fire. One pillar is right in front of you while the other two hit you from underneath you. The first pillar would act as a wall so if you try to throw your shuriken it would block them while you are getting hit by the other pillars.*

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

*Konan then creates a giant lid form in the sky and it comes down and smashes you and traps you underneath it.*

*Konan then creates 4 shadow clones, one in front of her, one on her right, one on her left, and one behind her all watching you carefully.*

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Re: [Rain Test] Priest

as soon as you stomp your legs on the ground, Priest quickly anticipates another earth technique, he quickly gets ready so while the first fire pillar begin to erupt infront of him(the first fire pillars comes out beyond schedule as you claim), he makes a fast gust of water to erupt from below him launching him 30degrees westwards, with this, he evades the fire and fortunately, the Lid.

( Suiton: Mizu Hashira Suiryoku no Jutsu ) -
Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up
from the ground beneath the target lifting them into the air.

While he is launched to the air, he sees you making the handseal he immediately uses the opening to make water erupt from under you launching you to mid-air apparently cutting short your jutsu while several water bullets shoots towards you and lastly the water shapes into a dragon and crushes you.

(Suiton: Suiryū Kōbaku ) - Water Release:
Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

He then sends a powerful blast of wind towards you which expands as it approaches you giving you no where to escape as it expands with width and height.

(Fūton: Atsugai) - Wind Style: Pressure
Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage
and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

Re: [Rain Test] Priest

As I see you launch your self into the air Konan makes one hand sign and cause two giant rock formations to rise up between you smashing you and preventing you from doing the water dragon jutsu. This would be hard for you to avoid due to the size of the earth jutsu.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
Note: Can only be used once due to scale of technique

Re: [Rain Test] Priest

As priest is launched to the left which is right of you, he notice a large tremor around him and as a large flat bed of rock forms before him (unknown to him another forms at the back). But for him not to crash on the rock being form as he presumes it is aim for him, he quickly does a quick spin in mid-air turning to his right facing you and with no time to waste, spits a stream of wind which quickly propels him to his south away from you and out of the earth slab's range.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by
simply blowing wind out their mouth. The user
can also use this technique by blowing it at the ground and causing a dust cloud to rise,
concealing the users location and movement.

While he escapes, he blazes through some set of handseals making rain to fall as soon as the slab closes up blocking both their view, but thanks to his just concluded rain activation, he is able to sense your position. And while you think he's being crushed by the slab of earth, he makes a handseal and creates a large orb of water while 3 sharp whips protrudes from the orb arcing around the large rock that is blocking both your view(up, right and left) and proceeds towards you with great speed piercing you upon impact. -Notes- Priest knows your position due to the rain.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling
raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

(Suiton: Suiryūben) - Water Style: Water
Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from
which several sharp whips of water emerge.
Those whips can then be directed towards one
or multiple targets, impaling them on impact.

Re: [Rain Test] Priest

As soon as I feel the rain come down I quickly do some hand signs and cause the rain to stop where they making it where you can no longer sense where I am at.

(Shuushi Ame) - Stop Rain
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: This technique defines the users chakra control and for tactical measures for other techniques. The user creates the necessary handseals and every rain drop stops in mid air or wherever they are.

Konan looks around and sees the whips coming at her and creates a giant earth golem that protects her from the whips and than starts moving around my earth smash formation with me on top of the golem's head and when we locate you my golem grabs you and smashes you completely.

Re: [Rain Test] Priest

-Priest begins to hear great tremor and he quickly knows something is comings his way, so i guess you are coming around the large mountain from the left, he quickly thinks of a plan and makes a clone in his current position while placing two explosive tags on the mountain which would explode as soon as the golem reaches its range, then he darts arcing around the moutain towards the right with great speed. As soon as you reach the tags, there would be a massive explosion which would not entirely destroy the mountain but enough to splatter rocks at you blocking your view and dealing some damage and you will notice his clone thinking its Priest.

(Bunshin No Jutsu) - Clone Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:A clone made of the user that can move but(cannot use any jutsu)This clone is
merely an illusionary projection of the user.
Note:The clone jutsu can be made with
different elements and is a D-Rank jutsu under
its own element(Mizu/Water Tsuchi/Earth Sumi/
Ink)

While arcing around towards you which you would almost about to reach the tags position, he is toatlly hidden from you as he is on the other side of the mountain, he makes a handseal and spits a large stream of water from his mouth towards the ground that lifts him up but not high enough to cover the mountain but forming a small ocean with the upper portion of the mountain forming an island. As soon as it is spited out, priest rides this wave which makes its way around the mountain towards you with intense speed, another part of the wave spread in his opposite direction as it coats the whole terrain with water. As soon as the blast from his tags occurs and you facing his clone, you'll just be noticing the rumbling of water towards you from the front and back. However, as Priest rides this towards the back of the golem, he blazes through some set of handseals while he spew a large compressed wind towards the golem's back destroying the golem with you also caught in the blast..

(Suiton: Bakusui Shōha) - Water Release:
Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from
their mouth spilling it toward the ground and
lifting them up into the air. The user can also
ride the wave, allowing him to travel at high
speeds and attacking the enemy. The user can
create a small ocean worth of water even in barren conditions and can use the water for
additional techniques.

(Fūton: Shinkū Taigyoku) – Wind Release:
Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger
version of the Wind Release: Vacuum Sphere
technique, where the user instead chooses to
compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

Re: [Rain Test] Priest

As soon as Konan notice your clone(tho not knowing its a clone she throws 10 shuriken infused with futon chakra that hit the clone at a fast speed and dispersing the clone. As the explosion goes off Konan quickly creates a dense wall of water by spewing it out her mouth protecting her from the explosion blast and the rocks.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

Once I notice the water rumbling me and the golem turn around to see you coming at me and the golem. Once your release the wind blast Konan releases a wall of intense fire hitting your wind and continuing towards you at a weaker strength.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

Than Konan cause a lightning strike to come down form the sky and hit you directly shocking even more thanks to the water you were riding.

Re: [Rain Test] Priest

--as the you start spewing the stream of fire before it clashes with his wind, Priest stops riding the wave and jumps back 2 times while the wave still clashes with the golem weakening it. lets say the volume of water reaches up to the golem's chest and you are on his shoulder so your stream of fire would be coming at priest diagonally from the top. With this the wave would not counter the fire, therefore this makes Priest from the now water source, forms a gaint wave very tall and wide which proceeds to you drowsing the fire and overwhelming you and the golem from the top.

(Suiton: Kyojin Nami Shougeki) – Water
Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

he then notices thunder cracking from the sky so he quickly sees himself as a bullseye, he focus wind chakra above him causing presured wind to accumulate above him and creating an updraft which neutralises your lightning and continues to the sky clearing it.

(Fuuton: Jōshō kiryū o yon) Wind Release: Hailing Updraft
Type: Supplementary
Rank: A
Range: Short- Long
Chakra Cost: 30
Damage Points: N/A (+10 to the hail created by Joki Boi)
Description: The user focuses their Fuuton chakra into the air above them, creating a strong updraft which carries objects from overhead upwards into the atmosphere, and away from the user when they fall back to earth. If used in conjunction with the hail created by Joki Boi, or other techniques, the hail becomes twice as large and will fall to the earth twice as fast and with twice as much force, doing more damage to the target and their defences. Note:
~Can only be used/taught by Sharingdork Note:
~Can only be used three times per battle Note:
~Takes one turn to fall back down

he proceeds by making 3 water clone, one to his right, one to his left, the last to his back which unknowingly to you, immediately slips into the water below him. Priest then dashes towards you with the clone inthe right, left in which they are only 5m far from him maintain a short range distance with him, the clone below also swims along 5m distance below.

-note: I think by now you golem should have crumbled

(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves
made of water. These water clones have 1/10th
of the users chakra. These clones are also
limited in that they can only travel short range
from the user without losing control. When a
water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water
techniques and requires a water source.

Re: [Rain Test] Priest

Originally Posted by Priest

--as the you start spewing the stream of fire before it clashes with his wind, Priest stops riding the wave and jumps back 2 times while the wave still clashes with the golem weakening it. lets say the volume of water reaches up to the golem's chest and you are on his shoulder so your stream of fire would be coming at priest diagonally from the top. With this the wave would not counter the fire, therefore this makes Priest from the now water source, forms a gaint wave very tall and wide which proceeds to you drowsing the fire and overwhelming you and the golem from the top.

(Suiton: Kyojin Nami Shougeki) – Water
Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

he then notices thunder cracking from the sky so he quickly sees himself as a bullseye, he focus wind chakra above him causing presured wind to accumulate above him and creating an updraft which neutralises your lightning and continues to the sky clearing it.

(Fuuton: Jōshō kiryū o yon) Wind Release: Hailing Updraft
Type: Supplementary
Rank: A
Range: Short- Long
Chakra Cost: 30
Damage Points: N/A (+10 to the hail created by Joki Boi)
Description: The user focuses their Fuuton chakra into the air above them, creating a strong updraft which carries objects from overhead upwards into the atmosphere, and away from the user when they fall back to earth. If used in conjunction with the hail created by Joki Boi, or other techniques, the hail becomes twice as large and will fall to the earth twice as fast and with twice as much force, doing more damage to the target and their defences. Note:
~Can only be used/taught by Sharingdork Note:
~Can only be used three times per battle Note:
~Takes one turn to fall back down

he proceeds by making 3 water clone, one to his right, one to his left, the last to his back which unknowingly to you, immediately slips into the water below him. Priest then dashes towards you with the clone inthe right, left in which they are only 5m far from him maintain a short range distance with him, the clone below also swims along 5m distance below.

-note: I think by now you golem should have crumbled

(Mizu Bunshin) - Water Release: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: After performing the Tiger hand seal the user creates a clone of themselves
made of water. These water clones have 1/10th
of the users chakra. These clones are also
limited in that they can only travel short range
from the user without losing control. When a
water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water
techniques and requires a water source.

As the water makes my golem crumble and the wave starts pushing me back I use my doton chakra to cause a earth rampart to rise up from the ground letting me have a rampart of earth that keeps me above the water and stops me from being pushed all the way from the wave.

(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.

As I notice you stop my lightning jutsu and I see you create water clones Konan immediately notices water underneath your feet from the wave you were riding and releases a wave of electricity that electrocutes the water and your clones causing major damage to you and your clones and would hurt your clone that goes inside the water.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

As you are getting shocked Konan releases large fireball that travels at you and as it reaches you it bursts into a maelstrom of fire engulfing you in flames.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

Re: [Rain Test] Priest

as soon as you create a rampant to lift you up, Priest knows he's at a disadvantage as you are on a higher ground and on earth, this would just be moment he uses the updraft so instead of making the clone he strings 2 handseals and lashes out a water whip which he quickly forms with his chakra and while it wraps around you, he quickly pulls in on himself, this displaces you making you loose balance while also giving him a quick propulsion into mid air. As soon as he's airborn, he releases the whip from his hand but you are stil bound on the other end while blazing through 3 handsigns and spits a gluey liquid that covers a wide range and difficult for you to evade(it covers the whole rampant you made with the circumference end of the syrup on the water..) this is then followed by, making just a handseal and spewing a large blast of hundreds of wind bullets that covers the expansive area samel as the syrup making it also to be unavoidable completely. The wind bullets would pierce through you all over split seconds the syrup binds you due to sheer speed.

(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user
creates a whip of water that can be used to
strike the opponent with a lashing action or
wrap around the target to bind them. This
technique can also have lightning techniques
channeled through when they have bound their victim with the water whip.

(Suiton: Mizuame Nababara) - Water Style:
Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the
required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a
surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the
battlefield. The normal scope of this technique
is normally just a few metres, but if prepared, it is also possible to make an entire pond of
starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited,
beforehand.

(Fūton: Shinkūgyoku) – Wind Release: Vacuum Sphere
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user
takes a deep breath and exhales several small
blasts of wind chakra.in such a manner that they
are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled
blasts are capable of piercing into and
potentially through an opponent's flesh when
they collide, in a similar manner to how bullets
function.

Re: [Rain Test] Priest

Originally Posted by Priest

as soon as you create a rampant to lift you up, Priest knows he's at a disadvantage as you are on a higher ground and on earth, this would just be moment he uses the updraft so instead of making the clone he strings 2 handseals and lashes out a water whip which he quickly forms with his chakra and while it wraps around you, he quickly pulls in on himself, this displaces you making you loose balance while also giving him a quick propulsion into mid air. As soon as he's airborn, he releases the whip from his hand but you are stil bound on the other end while blazing through 3 handsigns and spits a gluey liquid that covers a wide range and difficult for you to evade(it covers the whole rampant you made with the circumference end of the syrup on the water..) this is then followed by, making just a handseal and spewing a large blast of hundreds of wind bullets that covers the expansive area samel as the syrup making it also to be unavoidable completely. The wind bullets would pierce through you all over split seconds the syrup binds you due to sheer speed.

(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user
creates a whip of water that can be used to
strike the opponent with a lashing action or
wrap around the target to bind them. This
technique can also have lightning techniques
channeled through when they have bound their victim with the water whip.

(Suiton: Mizuame Nababara) - Water Style:
Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the
required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a
surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the
battlefield. The normal scope of this technique
is normally just a few metres, but if prepared, it is also possible to make an entire pond of
starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited,
beforehand.

(Fūton: Shinkūgyoku) – Wind Release: Vacuum Sphere
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user
takes a deep breath and exhales several small
blasts of wind chakra.in such a manner that they
are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled
blasts are capable of piercing into and
potentially through an opponent's flesh when
they collide, in a similar manner to how bullets
function.

As Konan notices the whip coming at her she creates a chidori in her left hand that spreads and into lightning bolts that cover a circular area destroying all thats in its way including your water whip and at the same time hitting you.

Since the lightning would shock you, you would not be able to swing to mid air for the rest of your move and you would be shocked from the lightning so to ensure you cannot move Konan releases pure killing intention paralyzing you.

(Sakki) - Killing Intent
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: 10 - 40
Damage points: N/A
Description: Killing Intent is simply the user giving off their pure killing intention, and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all.
Note: Intensity of technique depends on the rank of the user

While you are unable to move Konan makes the floor underneath you turn into a swamp causing you to sink and then suffocate.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Re: [Rain Test] Priest

-as priest is lashing the water whip and because he is not just hiting you with it but intends to wrap it around you, he does this with technicality which includes deep concentration so with this he sees you make a chidori and thinks to himself that you want to channel it towards him to shock him, quickly before contact, he severe his connection with the whip which would turn to ordinary water towards you as it was swung towards you from the left of you initially, it turns to ordinary narrow water as priest is no more channeling chakra into it, so i guess this can make you a conductor to your own technique if the water touches you. Immediately priest sees the chidori extending towards him as it needs you still channeling chakra to make it extend to mid-range, your sakki won't come into play then, priest without further ado, he makes the bird handseal while meshing his hands towards his mouth, he spits a stream of wind neutralising the effect of the lightning.

Priest then feels heavy and paralysed, so while he falls on his knees and hands on the water surface, he begins to see how he would be killed, but as he sees this, he thinks to himself he is having the upperhand and he sees no reason he will die in the near future, he struggles to channel a little amount of chakra to his mouth and since he is now facing his thighs since he's on his knees hands down he spits a 5inch chakra needle towards his left thigh nearly aiming beside the bone making the bone and some muscles not affected, this pierces deep into his left lap causing him great pain enough to release him from his paralysis, lucky him he should be half way buried at this time but for the fact that everywhere around where he is standing is covered in water, i guess the water would be afloat the swamp you created and if there would be any effect it would be too late as Priest immediately charges his chakra into the large watersource after stringing two handseals causing enormous amount of water to coagulate as he forms a very large shark which he sends towards you with fiece plight, this would crush you and the small hill you stand on.

(Fukumi Hari) - Hidden Needles
Rank: D
Type:Attack
Range:Short
Chakra Cost:10
Damage Points:20
Description: The user is able to call forth needles into their mouth and then spit them at
their opponent with great accuracy.

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the
Water Release: Water shark Bomb technique,
which creates a gigantic shark, far larger than
the user, to attack the opponent. This
technique differs from its parent jutsu in being
able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow
larger and more powerful.
Note: Technique can only absorb up to B rank
level techniques and requires a Large water
source.

Re: [Rain Test] Priest

Ok i will be judging this test based on each move, things that will be grading on is Wind and water usage, and overall battle knowledge, since there are 7 moves i will be grading this based on 70 points, which means every move is going to have from 1 to 10 in terms of the things mentioned previously, overall you need at least 45 points to pass.

First move

Genjutsu is the main problem that i see here, this is a binding genjutsu, and you can't use that the field is a barren area to determine that this is a genjutsu, but combining it with the fact that you have a technique similar to this in your arsenal was the right call to make, however you didn't break from it in a valid way, first in our RP, biting your tongue/lips wouldn't generate enough pain to get you out of the genjutsu, i'm ok with the wind technique against the earth, though the earth wouldn't stop it will continue to your sides as it gets cut in half, clones wouldn't be interrupted by your kunais, there's a timeframe that has to be followed he can form the clones and use one to guard against the kunais or simply deflect it, now your genjutsu technique's usage, that's basically a timeframe breaking right there, the timeframe goes like this, Destructive rising rock pillars > Wind technique > Shadow clones > genjutsu, this means that your genjutsu will be performed right after he makes his clones not while he's making his handseals for them, and your overestimating your shuriken's speed too much, wind chakra doesn't speed them up, it only gives them cutting abilities, lightning chakra is the one that speeds the kunais up and gives them cutting abilities as well since their vibrating frequency will be raised significantly, and split second after the genjutsu is formed the water dragon biting explosion is gonna be performed? lol no, at least 2 seconds with a water affinity too, this move is pretty messed up.

From all the mentioned reasons i'm giving this move. 2/10

Second Move

Not as bad as the first move, but there are some mistakes, first the Fire technique is an A-rank, yes divided into 3, meaning each would be a strong C-rank, because A-rank is composed of 2 B-ranks, or 4 C-ranks, so basically the two pillars beneath you would count as a strong B-rank (B-rank+C-rank), so that water technique is invalid for 2 reasons, one his chakra is already there, and you can't make a technique come out of the ground while your opponent has his chakra in that area, unless your technique is a higher rank than him, in this case it's a little weaker than his, not to mention the water pillar wouldn't rise as fast as the fire pillar does, due to the water being made after the fire so logically you'd be hit by the fire before it's put out, but giving that the fire technique is a "compressed" form of fire, you'd only get damage equivalent to a strong punch to your lower body which is not enough to kill you, moving on to your water dragon biting explosion technique, again you use it as he is using his handseal for the clones, when you could've taken advantage that your moving out of the way of the lid and perform it right after the water pillar, but the timing that you did it in, meaning he started his Shadow clones before you start your technique, so now your technique has to happen after he makes his clones, which is another timeframe breaking.

I give this move 4/10

Third Move

Similar to how the second move went, invalid attempt to escape the mountain smash technique, using Wind stream technique would absolutely not get you in time out of the slaps of earth it's GIGANTIC!, and you made another mistake while using the technique, you said when you are using the Rain tiger at will technique that you start to use it while you escape, which is invalid, considering that the wind stream technique is a stream, which has to be constantly pumped with chakra, you can only start to make the water technique right after you escape the slaps of earth, doing it while your moving out of the way means that you stopped blowing the stream half way through, meaning that you got in caught of the earth slaps and get crushed, now moving on to the rain tiger at will, this technique takes a long time to form, you have to form 6 handseals, wait for the clouds to gather then it starts to rain.

I give this move 5/10

Fourth Move

Ok good strategy, one thing that i don't like though, in order for your explosion to reach him, you'd have to make it at the same height of the golem or a little lower, which means you running up the mountain in order to do that and it's going to take a lot of time considering how tall the golem actually is but ok, nothing wrong with the move, tags are pretty small, they wouldn't trigger a "massive" explosion.

I give this move 8/10

Fifth Move

Nothing wrong with this move either, good usage of the clone technique, doesn't need further comments.

I give this move 8/10

Sixth Move

I don't like the usage of the Starch capture field technique in this move, it doesn't cover as wide a range as you said, it's a small condensed blast that collides with a surface in order to spread around, it doesn't cover a wide range just like that this would've been more accurate if you were above his location but you were ahead of him, anyway nothing invalid about this move, but this is just throwing some techniques around and still overestimating the speed of the techniques once more, nothing special about this move though.

I give this move 6/10

Seventh Move

The counter to the lightning technique is invalid, you used a very thin condensed stream of wind against a giant broad technique, this says it all, your wind technique might have the appropriate rank, but it doesn't have the size to take on such a large scaled technique, anyway moving on to that killing intent, the pain released from your senbons wouldn't be enough to break you free of the bind, but i won't use this in the grading simply for the fact that it's not really that powerful of a rank, due to that there's only a rank between you and ~Korra~, but if he was 2 ranks above you which he isn't "unofficial sage is just a kage" the needles wouldn't have been enough, a stab with a kunai is different from a bunch of needles, imagine stabbing yourself with a knife, then stabbing yourself with a needle, there's a big difference.

I give this move 6/10

So in total: 2+4+5+8+8+6+6 = 39 which is not enough to pass you, sorry but you can take this test again in one month.