IKinema releases Action 2.0 for MotionBuilder

The update adds the Animation Cleaning Pipeline (ACP) system – originally known as Automatic Cleaning Pipeline – from the Maya version of the plugin, and improves the quality and customisability of solves.

The demo above makes the point rather neatly, showing side-side-comparisons of the two solvers applied to humanoid characters in unusual poses, and non-humanoid characters like dragons.

Data streamed into Action for MotionBuilder can also be interchanged directly with the Maya edition of the software, or with LiveAction, its virtual production technology, integrated into Unreal Engine 4.

New automatic mocap clean-up tech from the Maya edition of the plugin
The main change in version 2.0 is the addition of the ACP technology from Action for Maya, which provides automated real-time clean-up of common errors such as jitter and foot slippage.

IKinema’s newsletter lists the other new features as follows. All translate, approximately, to ‘the solves are better, and more controllable’: