Base Features

Hypnosis
At-Will - Drains 20 of user’s HP per use.Target: Pokemon or Trainers.Effect: Use the Move Hypnosis. Hypnosis only Drains 10 of the user’s HP if it misses.

This Psychic is a medium who can spiritually summon the aspect of affliction to cast status effects on a wild Pokemon. The Hex Master can also target other humans, inflicting curses, confusion or sleep on another human being. They are considered recluses by most because of their mental state that is influenced by the spirits they summon but it is their eccentric abilities that can help their party capture any target.

Class Features

Confuse RayPrerequisites: Hex Maniac, a Pokemon who knows the Move Confuse Ray
At-Will - Drains 20 of user’s HP per use.Target: Pokemon or Trainers.Effect: Use the Move Confuse Ray. Using this on a target leaves discoverable psychic residue.

CursePrerequisites: Hex Maniac, a Pokemon who knows the Move Curse
Daily – Every 10 levels gained, you may perform this Feature another time per day.Target: Pokemon or Trainers.Effect: Use the Move Curse as if you are Ghost Type. Using this on a target leaves discoverable psychic residue.

Dream EaterPrerequisites: Hex Maniac
Daily – Every 10 levels gained, you may perform this Feature another time per day.Target: Sleeping Pokemon or Trainers.Effect: Use the Move Dream Eater. Use your Intelligence Stat as your SP. ATK stat. Using this on a target leaves discoverable psychic residue.

FumblePrerequisites: Hex Maniac, 4 Hex Maniac Features
At-Will - Drains 25 of user’s HP per use.Target: Pokemon or Trainers.Effect: Force the target to reroll any successful check. Using this on a target leaves discoverable psychic residue. For every time you use this ability per day, past the first use on any day, your GM gets one Murphy’s Law point. They may use this point to have you reroll any die you did not target with Fumble, the GM may only target your dice rolls with Murphy’s Law Points.