A lot of bugs regarding the aliases have been fixed! I'd like to thank @ShaneBeee, @Efnilite and @Blueyescat as they have been of a lot of help by testing the fixes we've made. This release wouldn't have happened without your help guys.

Remember that even if many bugs have been fixed, this is a beta release, not a stable one. Please don't run this on a production server until you have tested that everything works as expected.

That being said, here are the changes:

Updated WorldGuard hook (make sure to have WG 7.x or Skript may not work properly).

Added a connect effect for teleporting players through BungeeCord servers

Warning: this is an unstable release. It will likely break your server. Use it only if you're interested in helping us find and fix bugs.

Might be time for beta build after this; testing might even prove 1.13 to be perfectly usable. 1.12 has also got some bug fixes; 1.11 and earlier are untested, and will likely be tested once we're in beta.

Warning: this is an unstable release. It will likely break your server. Use it only if you're interested in helping us find and fix bugs. In particular, this release features experimental variable system tweaks, which might cause... interesting issues.

1.12 appears to be working, but is probably even more buggy than 1.13. Feel free to submit any bugs you find now. Same goes for earlier versions (1.9, 1.10, 1.11), but they've received pretty much no testing yet.

1.13 is not supported (or working) yet. It will be in future, but that is going to take some time. In this release, we have fixes for some ancient bugs, fancy new features and, as always, some interesting new bugs.

Documentation coming up as soon as possible. Right now there are some technical issues.

Added support for looping inventories

Added a condition for checking whether chunks or worlds are loaded

Added an expression to get languages of players' clients, and a trigger for language changes (related #1291, thanks @Blueyescat)