About the
Character
Though Hadoriel is the hunter-tracker of the company, what
she excels at most is getting into the thick of fights. She will at times
show signs of her proper up-bringing, but she is no common maid by any stretch
of the imagination. She delights in the shine and hum of bladed weapons,
especially of the more peculiar kind. Her weapon of choice is the duom,
an exotic type of spear with two extra blades along the sides, which she set
out to learn nearly as soon as she set her eyes upon it, seeing it as a
wonderful challenge. When her duom won't serve, she uses a long sword or
begins to toss about some of the many throwing knives she carries in her
bandoleer.
Hadoriel hails from Deepingdale, and has only recently told
the group what set her on the path of an adventurer. As had been implied
through a great many of her actions and attitudes up until then, Hadoriel is
something of a big shot back home. It seems that, as her father's only
child, she is the sole heir to the lordship of the Celeblas clan and it is this
that is the source of her troubles. Lord Borocrist, the patriarch of the
clan and Hadoriel's father, arranged a marriage for her to a distant relative,
her eleventh cousin Angrenir, who is involved in a plot to take over lordship
of the clan sooner than the natural death of Lord Borocrist. In an effort
to protect her father, Hadoriel fled Deepingdale and the betrothal.
Wrapped up in the plot are the mysterious and timely death of Angrenir's
father, a charm spell that was at one time placed on Hadoriel, and blood ties
to the drow in the branch of the clan from which Angrenir comes.
The first of the company she met up with was Valathar, when
they shared a common teacher in the woods of the North. When Valathar was
sent to go out and see the world, their teacher sent Hadoriel along to keep an
eye on him. Hadoriel takes this assignment quite seriously as she's seen
in Valathar a propensity for violence and will often halt him before he can do
anything by grabbing on to one ear. The habit was picked up by the
company's third Elf, Xyphael, for a time before Valathar went missing while
pursuing some of the Eldtreth Veluuthra.
She didn't set out to take the role, but Hadoriel has come
to see herself as something of a leader in the company, often sharing the duty
with Ghan. She's ready to make decisions when it seems the rest of the company
is not and is not afraid to deal with authority figures on their own terms.
Hadoriel has a number of strange habits. Though she is
not a musician, she carries with her a set of pipes which she is very very bad
at playing. She can play one, and only one song passably, but it is no
where near the caliber of anyone who has had any lessons at all and she has not
played it specifically for the company. The piped originally belonged to
Hadoriel's father. She had occasion to grab them as she fled Deepingdale
and now they are her most closely guarded possession. She has a particular
aversion to most trappings of nobility which was once brought to light by Nico
who attempted to place a tiara on her head repeatedly; she threatened him with
bodily harm. Presumably, this is because of her desire not to be
recognized. For some time now, Hadoriel has taken to writing in a book of
her travels and the story of what set her on her path. Angrenir's
blood-ties to the drow seem to have fostered in her a deep-seated prejudice
against the dark elves. Whether they threaten her or help her doesn't
seem to matter, she simply refuses to associate with them.
Hadoriel has come to value the other members of the company
as true friends, seeing them as a collection of kindred-spirit black sheep with
whom she fits in far better than her own kin at home.
Of late, she has undergone a number of rather serious trials
that have left her taxed both mentally and physically. First was the
disappearance of Valathar. She is plenty worried for the trouble he is
liable to get himself into. Second came the company's time in
Undermountain where she was finally found by a member of her family, her gold
elf second cousin Amarthir Faen'Dulinn who had been sent by her mother to find
her and look after her. As she feared it would, Amarthir's appearance was
directly followed by the appearance of Angrenir's lackeys looking for
her. Fearing for the rest of the company's safety, she fled them only to
run into the mercenary Blackmaer who exchanged his silence on her whereabouts
for her help in raiding an Elven tomb. The whole affair ended up in a
scuffle with a Mummy that Hadoriel only barely survived. Luckily, the
rest of the company refused to let her go of on her own and followed after
her. While she was recovering from that, the rest of the company returned
to the tomb to get rid of the mummy. They failed utterly even to find it
and, what's ten times worse, the outing resulted in the death of Alton
Goodbarrel. To add insult to injury, the group's recent run-in with a
succubus only reminded her of the horrors of Angrenir's plans for her and left
her shaken.
There are good things to come of all of this, though.
For one thing, she has finally told the company of what dangers are following
her, a mark of her trust in them. This has prompted a new way of thinking
for her in that she has decided to stop running away from her problems and
start doing something about them. And she finds that the company is
willing to back her; for a while they were on their way to the wars in Amn to
hire themselves out as mercenaries to build a war chest with which to fight
Angrenir. Further, she has seen fit to name Ghan Ironaxe as elf-friend
and do the same for Alton posthumously.
Of late, Hadoriel has been on something of an upswing.
Her recent revelations to the company have garnered her nothing but their
support. They had planned on going north to Silverymoon to take a portal
to the Dalelands, but circumstances saw them riding a teleportation spell to
Impiltur instead.They are thus
heading eastward to Deepingdale.All
the while, they are gearing up for the inevitable fight against Angrenir.
Hadoriel is much more certain of this path. In many ways, she feels as if
she has found the strength to stop running from her problems and fight them.
Though her duom is definitely the thing that most
distinguishes Hadoriel, she is also known to wear an enchanted light stone as a
pendant around her neck. She also has blond hair, a rare trait in a Wood
Elf. Otherwise, she dresses as a common Elven Ranger, in leathers and
cloths of browns, greens, and greys.

Further Trivia
As the only female member of the gaming group, I originally conceived of
Hadoriel as something of a gag character. I set out to make her the
quintessential Mary-Sue; a weapon-obsessed, good-looking but tom-boyish Elf girl
who never fit in at home. Even her name is a sort of a gag; taken from
the Tolkienian Elven language Sindarin, it means "maiden who throws spears
and knives," or as I like to say "chick who throws sharp, pointy
objects." She has since grown into something far more interesting
and complex.
A randomly wandering mind during a history lecture one day
produced a family tree for Hadoriel which includes sixteen generations and five
branch families of note. Each and every name on that tree has a specific
meaning in Tolkien's Sindarin Elvish language and several have Quenya epithets
as well.
With a need for a quick character to populate the landscape
of a Lord of the Rings fanfiction, I adapted Hadoriel to the Tolkien
universe. There, she bears more clearly her roots as a gag Mary-Sue, but
has taken other interesting turns. Her inclusion in the fanfic has
drummed up inspiration to include the rest of the Company of the Combustible
Commode, as well; so far, Valathar and Ghan have appeared and Alton, Nico, and
Xyphael will join them in a moment of comic relief and tribute to the gaming
group in the near future. The crap-houses of Minas Tirith had better look
out!
The book that Hadoriel is currently writing is actually
being written. I'm almost certain it will come into play at some point.
As a costumer by hobby, I had to take up the challenge of
dressing up as Hadoriel. I achieved this goal on Halloween of 2004 and
really freaked out a number of the gamers in the group when I walked in carrying
a duct-tape-duom. ^_^
Since Halloween of 2004, the costume has shown up in a
number of places, including several conventions. The picture to the left
was taken during CONvergence 2005. But no greater test did the costume
face than Ring Game Spring 2006. There, it was dragged through the mud
(literally; it rained all day) and through the branches and brambles. I'm
proud to say that it came out a little soggy, but none the worse for
wear. So it is, in fact, something that a Ranger could wear comfortably.
^_^

Page created by Sarah Bloy
on 2/24/05Page last updated on 12/26/06Character created by Sarah Bloy in
conjunction with Bob Laib, GM, using Dungeons & Dragons v 3.5