Eyes Like Red Balls of Flame
This a short adventure, for use with Hudson & Brand, Inquiry Agents of the Obscure, and the 7th edition Call of Cthulhu, is an official Cthulhu by Gaslight product. The scenario introduces The Phantom Club, new NPC organization that has kept tabs on supernatural activities for decades, but who have now... [click here for more]

What is Explorers of the Realm? It is a sourcebook for use with any Micro Chapbook RPG System rulebook(s). It helps you create a randomly generated overworld map for your game in between dungeons and provides new rules for towns, churches, and companions. Much of the gameplay works in the same manner as described in any Micro Chapbook RPG book.
You will need between 1 and 6 of the core rulebooks... [click here for more]

This set is made possible by my Patreon and kickstarter backers.
More monsters and heros for your adventures.
9 packs of themed monsters/heros/villains and a new map in png format perfect for digital tabletops and other Epic Isometric setsA Troupe of Bards
By popular demand, Includes a Violinist, Banjo player, flutist, guitarist, harpist, mandolin,panpipe,... [click here for more]

This set is made possible by my Patreon and kickstarter backers.
More monsters and heros for your adventures.
9 packs of themed heros/villains and a new map in png format perfect for digital tabletops and other Epic Isometric setsThe Elven
Includes Elven wizard, alchemist, elite soldier and variant tall shield, mage, ranger with variant, rogues, noble sage,... [click here for more]

A journey into the heart of darkness on a remote planet, for the Mothership RPG (from Tuesday Knight Games). Includes numerous random tables, a base-building mini-game for setting up your installation, and lots of inspiration for new creatures and threats. Suitable as a one-shot adventure, short series, or part of a longer campaign. Recommended for ages 17+.
Physical zine available at publisher's... [click here for more]

This set is made possible by my Patreon and kickstarter backers.
More monsters and heros for your adventures.
8 packs of themed heros/villains and a new map in png format perfect for digital tabletops and other Epic Isometric setsChildren of the Night
Includes Vampiric lord with female variant and nosferatu, vampiric bat swarms, large monstrosity with spined... [click here for more]

NEIGHBORHOOD HOUSES is the fifth ROLE-ARTS product dedicated to offering modern building plans for the use of GMs. NEIGHBORHOOD HOUSES includes 17 house models on 13 plan pages. These houses would have been built between 1840-1940, the period in which the most popular mystery and investigation RPGs are set.
NEIGHBORHOOD HOUSES' PDF format makes it a very practical reference material. It’s easy... [click here for more]

Elite Design Elements presents the Coldwharf map for your next game or RPG project.
This download contains one hand-drawn .png map of a large city (with dots representing the grid). The map is 4961 x 3508 pixels in size.
The download also contains a settlement stat block compatible with the Second Edition of the Pathfinder Roleplaying Game, which details Coldwharf and some... [click here for more]

COTTAGES AND VILLAS is the fourth ROLE-ARTS product dedicated to offering modern building plans for the use of GMs. COTTAGES AND VILLAS includes 12 house models on 12 plan pages. These houses would have been built between 1840-1940, the period in which the most popular mystery and investigation RPGs are set.
COTTAGES AND VILLAS' PDF format makes it a very practical reference material. It’s easy... [click here for more]

Write or publish better adventures!
Ben Riggs has read and reviewed hundreds of adventures for Geek & Sundry and the Plot Points podcast. In Encounter Theory he channels that accumulated wisdom into tools you can use to make your adventures better. He has invented a theory of adventure design to cut away unhelpful ideas and created 14 playplans, tools which will apply the theory to help... [click here for more]

“The harbinger of our agonizing death is the crow's shriek. The storeroom in the center of our small town has been ransacked; the shelves lie naked and the empty barrels din like hollow bones when thumped. Folk scurry from home to home through the knee-deep snow, begging for scraps of food and furniture to burn. Many of the elderly have fallen ill and no end to their fever can be found. Our pain... [click here for more]

The Most Haunted House in London
This Mayfair, London townhouse is known to Victorian Londoners as the most haunted house in the metropolis. The history of 50 Berkeley Square is an interesting and dark one, and even the owner of the home was a mystery for years, with would-be investigators turned away by a tight-lipped servant throughout the 1860s and 70s.
After 1874, the home was left empty, save... [click here for more]

The Cuttle ClubLord Cuttle was always interested in the strange and occult. His wealth allowed him to spend time collecting odd items and rare books from around the world. Eventually he decided to start the Cuttle Club, also known as the Arcana Research Club. Housed in an old mansion, Lord Cuttle gathered every book he could find on the occult, and members would come to study... [click here for more]

Dragonsfall GuildhallTwin braziers mark the entrance to Dragonsfall Guildhall; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it are cobbled streets, and a small patch of green where trees stand proud.Raised in memory of a great adventurer, the guildhall is sturdy,... [click here for more]

Dragonsfall Tavern
Twin braziers mark the entrance to Dragonsfall Tavern; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it is white snow, dusting everything from the cobbled streets, to the surrounding buildings and treetops.
Raised in memory of a great adventurer, the tavern is sturdy, yet tastefully... [click here for more]

Highway of Blood: Book of Handouts This book of handouts is intended for use with Highway of Blood scenario that is available through DriveThruRPG here. Please note that this is NOT A SCENARIO, but is intnded to make the handouts avaiable in print to those who want them. The scenario can be purchased here: Highway of Blood ... [click here for more]

Dragonsfall Tavern | Night
Burning twin braziers mark the entrance to Dragonsfall Tavern; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it is white snow, dusting everything from the cobbled streets, to the surrounding buildings and treetops.
Raised in memory of a great adventurer, the tavern is sturdy,... [click here for more]

Dragonsfall Saloon
Twin braziers mark the entrance to Dragonsfall Saloon; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it are streets of earth and sand—covered here and there by a flowering plant, where it sprawls across the ground.
Raised in memory of a great adventurer, the saloon is sturdy, yet... [click here for more]

Dragonsfall Saloon | Night
Burning twin braziers mark the entrance to Dragonsfall Saloon; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it are streets of earth and sand—covered here and there by a flowering plant, where it sprawls across the ground.
Raised in memory of a great adventurer, the saloon... [click here for more]

Dragonsfall Guildhall | Night
Burning twin braziers mark the entrance to Dragonsfall Guildhall; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it are cobbled streets, and a small patch of green where trees stand proud.
Raised in memory of a great adventurer, the guildhall is sturdy, yet tastefully... [click here for more]

Useable with any role-playing system, this book contains maps of over 20 cities which can be used anywhere in your campaign. Each city is fully mapped, with major points of interest & the background of the city and its people described. Adventure ideas for gaming are also included in this expanded 103 page book.
A wide variety of cities are described in MAPS 1 including an underground... [click here for more]

Underground TombFowl air rises from a hole in the earth, skirted by crumbling, sunlit ruins. It brings the scent of death, damp, and decay—so out of place in the lush green of the exterior world… Deep below, sarcophagi sprawl—many of them, cracked open, and looted. A stone statue watches solemnly over the grave of a hero,... [click here for more]

Empty RuinsBeautiful ruins, long abandoned by the dwarves who originally built the underground structure. A river flows through their lowest floor, feeding a lush courtyard presided over by a towering statue. Above, sunlight graces crumbling ruins, covered with moss and worn away by the passage of time. A thin shaft of light, warm and radiant,... [click here for more]

Underground TempleOnce, far before the memories of all races, a great Goddess known as Chaos created the universe. It was a beautiful, and terrible place then; unpredictable, wild, and rich with opportunity. But, as the races aged, they came to know their Goddess’s husband—Order. He bestowed upon the mortals the concept of future,... [click here for more]

Temple of the Old OnesThose that stand in the temple and look at the mind-bending architecture lose their sanity within minutes!
A printable battlemap compatible with any RPG/Dungeon-Crawl game. Use as a standalone gameboard, or combine with any same-scale tileset.
Contents: A 20 x 20 map depicting the temple to an Elder God. Ideal for Mythos... [click here for more]

Seaside KeepA seafaring peoples live by the coast, within a highly defendable keep. Complete with murder holes, a secret crypt, and underground caverns just perfect for smugglers. With a long and varied history, few know its secrets… Adventure Seeds
While staying overnight in a seaside tavern, someone was murdered;... [click here for more]

Abandoned KeepShadows flicker where the wind howls through dust motes and cobwebs; the only company this abandoned building keeps. Although, sometimes, shadowy figures—real, tangible, and alive—frequent these halls too. The question is, why?Adventure Seeds
Villagers haven’t seen their neighbour for... [click here for more]

Clifftop KeepPale stone comprises this defendable keep, situated at the top of a steep cliff. Situated at the border between two lands, after the abrupt death of its original inhabitants, the keep’s ownership defaulted back to the kingdom. After hasty repairs, it has since been repurposed as a tax station, and a place of safe rest for merchants who... [click here for more]

Create quick passport props for your investigators. Originally designed for investigative horror games like Call of Cthulhu and Trail of Cthulhu andbased on period-authentic passports from around the world. These passports are completely system-agnostic and intended to aid immersion in 1920s and 30s scenarios.
Simply enter some quick details about your investigator on the first page, then scroll... [click here for more]

In this pack you will find 20 images that can be used as tokens to represent players and enemies when playing SLA Industries 2nd Edition on a digital platform (such as Roll20).
This pack includes a headshot for each of the 5 playable characters found in SLA Industries 2nd Edition Quick Start, the 2 found in Progress Report Issue 1 and headshots of each of enemy types you will meet in: The Quick Start,... [click here for more]

Notice About License to Use Maps in Streaming Video –
This topic of discussion has come up recently about whether customers who purchase any of my maps have license to use them for streaming online-play podcasts and videos. In short: Yes, customers who purchase any of my maps via the Paths to Adventure publisher imprint may use them for online-play videos and broadcasts without... [click here for more]

Cthulhu Text: TTF Font File
Can also be purchased via my website www.thevaultsofmctavish.com
Discovered in 1923 by Stapleton McTavish the famous explorer and collector of ancient occult artifacts, while searching for one of the lost cities of Nubia. Found in a temple buried under the sand 250 miles North of Khartoum, Sudan. It has, so far defied... [click here for more]

Ahoy! Set sail with this set of scurvy scallywags!
Drowned Pirates: Army Pack is a set of six undead buccaneers looking for trouble on the high seas. A perfect addition to any adventure set on the ocean or the coast, this skeleton crew will give your players a jolly good time!
Drowned Pirates: Army Pack contains miniatures of a Drowned Swordsman, Pirate Skeleton, Cap'n Squidbeard, Pirate Zombie,... [click here for more]

Titan’s BoneyardDeep within this dense swamp lies the resting place of a titan, you can hear the trickling of nearby water and frogs croaking in the distance as a faint breeze disseminates the scent of death and damp earth.Nature long ago enveloped this long dead being in an eternal embrace. The bones of it’s gigantic legs have fallen across a small slow flowing... [click here for more]

All the stories they told you about what it would be like after you died? They were wrong.There is no Heaven and there is no Hell. There’s only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead.Are you ready to join them? ... [click here for more]

Part of the new Chronicles of Darkness rules, Conditions add an additional layer of consequence and reward to certain actions in the Chronicles of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten the... [click here for more]

NOT JUST STATBLOCKS!16 new monsters for your OLD SCHOOL ESSENTIALS game.+ Extensive Fluff including Descriptions, Lore, Ecology, Adventure Seeds and some ideas for memorable Loot.+ Paper Mini designs for EVERY monster! Designed for easy print and play so you can easily get them on your table quick!+ VTT tokens for EVERY monster if... [click here for more]

Mausoleum of the Forgotten
Bright sunlight shines over empty, dug-up graves. Cold ash sits in forgotten braziers, and the entrance to the mausoleum is barred shut by reinforced doors.
Within it are cracked and opened tombs, filled with the bones of many men. It is separated into two sections—that symbolised by the angel sword, and that of the double-crossed bull’s... [click here for more]

Apprehension, panic, terror, and collapsing causation!
This optional accessory helps The Yellow King Roleplaying Game GMs select and hand out Shocks during in-person play. Its card selection focuses on the varieties of fear and emotional disequilibrium most likely to afflict investigators into any reality-altering Carcosan mystery. Perfect for on-the-fly scenarios or abrupt... [click here for more]

Tilts are a unified way of applying circumstances to both characters and scenes during violent encounters. Tilts are mechanically similar to Conditions, but they affect characters and scenes in combat only. Outside combat, use Conditions instead.
Tilts do not give players Beats when they end, but the effects of a Tilt can easily cause a Condition. For instance, a character in a fight gets a handful... [click here for more]

NOT JUST STATBLOCKS!16 new monsters for your OLD SCHOOL ESSENTIALS game.+ Extensive Fluff including Descriptions, Lore, Ecology, Adventure Seeds and some ideas for memorable Loot.+ Paper Mini designs for EVERY monster! Designed for easy print and play so you can easily get them on your table quick!+ VTT tokens for EVERY monster if... [click here for more]

Bullets, blades, tumbles and absinthe overindulgence!
This optional accessory allows The Yellow King Roleplaying Game GMs to quickly grab and dish out Injury cards during face-to-face play. Its card selection focuses on the sorts of harm most likely to occur in any investigation into reality-bending occult horror. Ideal for improvised scenarios or sudden swerves into unexpectedly... [click here for more]

West of Arkham the hills rise wild, and there are valleys with deep woods that no axe has ever cut. There are dark narrow glens where the trees slope fantastically, and where thin brooklets trickle without ever having caught the glint of sunlight. On the gentler slopes there are farms, ancient and rocky, with squat, moss-coated cottages brooding eternally over old New England secrets in the lee... [click here for more]