Just Amazing.Recommend this to anyone who plays Amnesia mods to try this masterpiece.Everything is 10/10 only the voice acting was a little no to good prepared but its like average.If you want I am willing to voice act for your next story <3

Wow! Played campaign with Lothlorien Elves. They have good economy, but my dwarven allies left their stronghold and the goblins conquered it too fast. I like how units fight, especially the light infantry. Generals are quite hard to beat tho. But they are not over-powered. Overall a nice game. Looking forward to the new updates.

This is great! I think you need to work a bit more on the cavalry tho. Mercenary Dale cavalry is quite slow and deals few charges. But the again, is really cheap. I like how the ballista shoots when using fire.

to start things off, this is no doubt a huge improvement on the previous episode. damn i mean i've seen some weird things but your creativity is definitely the heart of this mod, and i think all in all you put a lot of work into this. the design somewhat improved as well (although it feels empty and out of place sometimes) and i enjoyed some platforming parts and mechanics i haven't seen in any mod for this game before. great job on those! also writing more music for this was a welcome addition, while those were used a bit repetitively occasionally. you don't need to create everything from scratch, that's what the original assets and all the custom content from other creators are for ^^ you did a better job this time explaining things to the player, i understood the purpose of each thing and i liked the mechanics attached to them. like i mean a dance battle? pretty interesting concept for an amnesia mod.

i still need to mention how this mod being different is its best thing, it also comes with some downsides. i can see why some people can never get into this mod since its slow paced storytelling and barely any interaction at some parts can easily lose you, if you expect some horror or action and cannot tolerate this type of gameplay for too long. i'm honestly not much into this genre of games either, but it will not affect my rating at all. while the mod had some horror elements to it they weren't really threatening and not at all scary. weird sometimes, but in a good way at least :D the story was okay for what the mod tried to represent, but sadly neither that, or the events didn't really keep me on my toes. the mod's events really could have used some tension to balance out the storytelling parts and you could have creatively come up with ideas for scaring the player as well instead of the random jumpscares at points.

to sum it up, it was a unique experience with very individual features, many custom content, an okay story with nice length and weird design decisions to back it up..

but it's definitely not for everyone. now saying that means that all those people looking for regular quality horror stories could find plenty on this site, the hate on this mod is totally undeserved. i will definitely not take sides here, i'm giving credit where it's due.

7/10, nice job on creating something out of the ordinary again, and not abandoning it no matter the unnecessary hate towards it. i'd really want to see what you would do in a horror focused mod with tense atmosphere though! if it happens, i'll be here to play it :)

very well worked on python and optimized for even the worse of pc's. graphics, optimization, random army encounters, see scenes ahead of you, edit each piece of every single companion you get, see distance towns, villages, castles. hunting, and last of all a better looting system.

This is a great mod. This mod has evolved from simple stat changes to much more. All the new units are delightful and of good quality. Most unit cards are pretty good looking but the real crowning achievements of this mod is the inclusion of new animations. The only downside is there is no campaign but when it eventually comes this mod will feel complete.

One of the oldest and best real time strategy games. However, it does not install on newer operating systems and I heard it crashes a lot during game play. Those are the only two problems that keep me from giving it a 10.

I have never found any other strategy game with such a polished control over the units and the quiet amazing amount of cumulated / crossed orders you can give.
LOUD transforms totally the game to make it impressively better.
BUT : if the game was originally unstable on new computers. This LOUD version remains unstable. It is basically impossible to imagine that you'll be able to play a game, even a medium one on a small map with 8 players, without having a few (lots of) crashes along the way.
Worst : Even if you (F3) quicksave often, the saved game itself is corrupted (or whatever made the game crash will happen again). I mean by that : if you save your game and it crashes a short time later. You might/may face the same crash after reloading your saved game. So you just have to replay a new game, or hang yourself.
Very frustrating (that's why I rated LOUD 8) but still : LOUD is one of the most amazing MOD ever made for any game, and by veeeeeery far, the best one for Supreme Commander.

Please try and fix this instability issue. Or try to code a way for us to generate logs to help you find where crashes come from. Or try to code an auto-save that simply saves the progress every X minutes (like a press on F3 "QuickSave" but done for us regularly "AutoSave").

Thanks for all the tremendous work you did, and are still doing on this game. I can't begin to fathom how complex diving in the original code must have been. Your modifications on the AI are brilliant.

P.S : I'm not really good at designing units but if there's a 2D design or proper references, I can do it in 3D "easily". If you have an idea of the style you like and think you could do a new RTS similar to Forged Alliance, but even better, I'd be delighted to 3D model the units / props/ seamless grounds, etc, and work with you on a new RTS that we could slowly upload on Steam or mobile phones (the only real RTS being Rusted Warfare, truly amazing by the way). Re-coding SCFA probably taught you tons of things that maybe you'd like to put in your own game someday ? If you want to talk about that just check me on :hansolocambo@gmail.com
Sadly I'm unemployed at the moment, but I can't imagine a more exciting way to spend time than working on an RTS from the scratch ;)

Utterly destroys game balance: costs are not balanced in the campaign, thus some factions are crippled, while some are OP; and unit balance on the battlefield is also really bad. I don't know, why this mod had to be done, it doesn't add any positive aspects to the game. The whole system of th unit "rebalancing" doesn't make any sense.

And the dev uses "fake" screenshots on the ModDB page, taken from other mods and other sites.

Really great mod man cant wait for the 4.1 version.Just some slighty isssues that i found after joining the sabbat that some of the quests like the vv,plaguebearer,gargoyle ones arent available or are bugged out.i mean u should still be able to do some of those quests on your own even If u joined the sabbat.In my game vv completely vanished for some reason too.

So far the most well rounded CoC/CoM based mod compilation in my opinion. Gun damage feels good and the quest rewards make gearing up less of a chore. There are also quite a few options you can toggle on or off if you want to tweak the balance further by yourself. The updated engine makes CTDs an exception rather than a rule.

A very well made mod, with only a few aggravating things keeping it from being as iconic as the original HL.

Great story, great level design, great atmosphere, great gun play and free, this mod has it all! I was hardly ever bored with it from start to finish and this could of easily been sold as an expansion like Opposing Force or Blue Shift.

You see some new sections, as well as old favorites and even see an old friend or two.

However it is not without some faults, although minor. The switching between weapons is s...l...o...w... I am not sure why. If anything it should be faster than Gordon's, because at least you are a security guard and trained in some aspects of using weapons in your daily life.

Some of the speech is bad... like really bad, while others was surprisingly good. New enemies were either made from scratch or ported from other games, that were not seen in the original HL.
Also a couple of weapons felt redundant, like truly with just a model and sound change with hardly anything else and the one newer alien weapon seeming completely useless for what ever reason.

But really as I stated earlier the mod is really good and was good enough to be sold retail. In fact I fancy it the better Blue Shift myself.

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