If you guys are good this Saturday, do spam the comments below so everyone’s on the up and up regarding attendance

EDIT:

Short Hiatus

Since one of the principal players will be unavailable this Saturday, it will be a no-go for March 25 with regards to DxD, but we can still do other stuff like Za Warudo or board gaems. Also, I will be unavailable to host pretend until April 15 because I’ll be busy preparing and manning a booth in Ozine Fest this April 6-9 so there will be a short hiatus on DxD in the meantime.

If anyone wants to do me a solid and help me man a booth at the event, that’d be super great as I have two more ID’s for the event

EDIT 2:

Short Hiatus – EXTEND

Holy Week, so most likely our latest meeting will be at April 22, see you guys then!

eXPee

Lewt

Sandstone Residence

A strange home for a strange traveler, it contains many items that could be of use to adventurers

While you are in possession of a now very isolated house floating in the Astral Sea and everything it contains, below are the more notable items housed therein:

Decanter of endless water (Hot)
Decanter of endless water (cold)
2x Cloaks of Elvenkind (Requires Attunement)
Alchemical reagents enough to produce potions and poisons of the following rarities: 1x Very Rare, 3x Rare, 10x Uncommon and 20x Common
3x Full Plate Mail (AC 20, requires Str of 17 or more or wearer loses 10 feet of movement/ 2 squares while wearing it)

The Mountain

The characteristic tower shield of the Black Rook, it was used not in his defence, but that of others

Requires Attunement. Can be used and activated as per the Animated Shield item, but the target to protect can be another within sight of the Attuned user, up to 120 feet away.

Special

As instructed before, Claes, Aeryn, Sarvin and Nuada gain a Word of Power, which they now partially embody, not merely in belief, but in deed and thought as well.

Mechanically speaking it is a Legendary Action that replenishes every Long Rest that can only be used to activate their Word of Power, and can be used in the following ways (if applicable):

After the end of another creature’s Turn (as per normal Legendary Actions)

In the same Turn you act at any point

As an Interrupt to another creature’s Turn

As this is a personal power, feel free to make one up that would fit your character’s current interpretation of their Word of Power. For reference or inspiration, look to the level 30 powers of the Epic Destinies in 4E DnD.

Restrictions on the Word of Power:

They cannot be passive abilities

They cannot be directly offensive abilities, as your Words of Power in particular embody positive aspects

Can only affect one target (yourself or another within sight)

Lasts until the start of your next Turn (or end of next Turn if used outside your Turn)

eXPee

Lewt

Ring of Fireball/s

A fairly rare accessory amongst the more cautious nobility, these rings are commonly made of gold, set with a deep crimson ruby

Charges:

The Ring of Fireball/s has three (3) Charges. To regain Charges, one must wear the Ring during a Long Rest, and reduce Hit Die restored by one per Charge you wish to regain.

Power:

As an Action, the user can spend one (1) Charge to cast Fireball, dealing 6d6 Fire Damage in a 10 by 10 feet radius up to 50 feet. A successful Dexterity Save halves damage taken. As an option, the user may consume more Charges when using the Ring, increasing Damage by 1d6, radius by 5 feet and range by 50 feet per Charge spent.

Regardless of how many Charges spent, the Ring of Fireball/s may only be used once per Short Rest.

Hearth-Harp Greatbow

Bards tell the tale of a beautiful muse, whose songs with her harp captivated everyone who heard it. A Gold Dragon -whose name changes with every telling – , fell in love with the young girl, and together they lived a peaceful life until a jealous prince and his army attacked their home, intent on taking the Dragon’s hoard and a new wife as well. Dying to protect his love, the Dragon imbued his soul into her harp, fraying all but the longest string. Rising from the ruins with righteous vengeance, the muse sang the dirge of war, and slew the prince and his army with arrows nocked from a golden greatbow

Weapon Profile: Greatbow (Homebrew)

1d12 Piercing; 200/800 ; (Heavy, Loading, Two-Handed) ; Magical +1

Charges:

N/A

Power:

When attacking with this weapon, you deal an additional 1d8 Fire Damage to the target and everyone within 5 feet. While wielding this weapon, take 1d8 Fire Damage at the start of your Turn. This Damage ignores Resistances and Immunities.

Creatures who are undead, evil or of similar state cannot use this weapon’s Power.

Due to a Greatbow’s ungainly size and weight, using them imparts a Disadvantage on Attack Rolls in tight or otherwise cramped locations

Efreeti Dancer’s Silk

A rather immodest set of clothing associated with the many dancers and entertainers in the City of Brass, these serve to protect those not native to the Elemental Plane of Fire from harm during performances

Armor Profile: Clothing

AC = 10 + Dex Modifier ; Magical +1

Charges:

The Efreeti Dancer’s Silk has one (1) Charge. To regain a Charge, one must set the clothing upon a flaming brazier or similar apparatus during a Long Rest

Power:

As a Bonus Action, the wearer can spend one (1) Charge to gain Immunity to Fire and Resistance to Cold for 1d4 Rounds. As an option, when activating the item’s power, the wearer can consume a Hit Die and roll the associated value, extending the effect for a number of Rounds equal to the result

This particular set was tailored for female humanoids and will magically conform to the wearer. Male humanoids may be less than comfortable when wearing the set