I want to know if there are melee builds, i.e. characters designed to use either melee or ranged weapons in combat, that can keep up with/compete with/or be useful to competent tier 1 casters (Wizard, ...

I tend to play Wizards, almost exclusively, though I have branched out and played Clerics, Druids, Sorcerers, and, at some point each other core class. I would like to play something different for my ...

In Only War, two classes, the Weapons Specialist and the Heavy Gunner, can start the game equipped with Launcher-type weapons.
The errata has clarified that class equipment comes with three 'clips'. ...

Hi I'm looking to create a rote to do an effect similar to Harry's quick escape potion.
I have a good discipline and conviction and air control specialisation.
Harry's potion is 5 shifts of power for ...

I have a MERP campaign with MERP characters, ambiented in ME.
In the future the characters will (I hope) grow in level approaching level 10 and thus reaching the limit of MERP. That can happen before ...

This is a rather strange and fairly straightforward question. Is there any magical method for someone to turn themselves into tree, whether it be arcane, divine, or through the use of a magic item? ...

While looking for bases for my minis I have come across 3 common types: Slotted, Dimpled and Plain (Solid).
What function do these differences serve? Are the slotted bases slotted so they can be sold ...

What are the major differences between West End Games' d6-based Star Wars TRPG 2nd Edition. and Star Wars TRPG 2nd Edition, Revised and Expanded?
Is the latter seriously better? If so, why? Are the ...

I'm currently playing a game of Pathfinder E6 (the level cap is 6, and you can buy feats, skills, and gestalt levels with XP once you hit cap), and I'm looking for ways to improve my ability to dispel ...

In Pathfinder, there isn't much in the way of battlefield control like there is in 4e. How can a character be built focusing on things like forced movement, zones, or generally making the enemies be ...

In the Mistborn Adventure Game, a person who is a Misting has their Powers level set at Average. However, a Misting who burns Aluminum has an effectively worthless power since it requires the ability ...

I've been playing and DMing in Epic tier for some time now, and have introduced quite a few house rules already (mostly common ones - free expertise feats, free improved defences), and I'm wondering ...

Quick question about first aid (grant 2nd wind). The rules say that the target can use 2nd wind without using an action, so does this mean I could use this to heal a dying character as long as they ...

I've read some other posts on here about how to telegraph danger to my PCs and how to make them flee. The problem is, I believe I am actively using all the strategies in both of the posts and my PCs ...

I recently decided to look for a Pokemon RPG, and I found Pokemon Tabletop Adventures, which was exactly what I wanted. However, as it's still a work in progress, some of the rules aren't very clear ...

Some class or race features activate whenever an enemy is brought to 0 hp or less.
I can recall seeing some only being activated when a non-minion dies, which is fine because minions are too easy to ...

I've been looking into this for quite a while, seen many different methods and builds regarding Shadow Hunter builds, and most of which at least mention Travel Devotion. Thus far I haven't been able ...

We have a party of several players and there are some things that are not clear from rules. Can you guys help?
Do other party members always know if one of them steals an object from an NPC? Or does ...

So from what I understand any weapon with a ROF over 2 without the auto keyword is treated as a full auto weapon and unable to fire in single shot mode. For example a Gatling gun from the SWD rules ...

I am considering having a prestige class for my Half-elf Druid. I am aware that you can multi-class with a half-elf do I need to have my second class open for my prestige? What I wanted to do with my ...

Is the "Shuriken(5)" entry in Players Handbook actually 5 weapons, i.e. the player can attack 5 times without pulling out more shurikens, or a single "notional" weapon and all 5 of the shurikens are ...