This may be a me thing, but for examples of different weapons, have a different brikfaction for it? Like for machine-guns, have the example use a MG from the 45th Union, or for cannons, use one of Natalyias Assyrian tanks. I've also noticed, theres no laser or energy type weapon stats. Could those be added/looked at?

Tzan wrote:The STFU looks like its positioned at the tip of the galactic penis.

sahasrahla wrote:we can always count on Tzan to offer engaging and intellectually stimulating observations on the topic at hand

StalinsFavoriteKhat wrote:This may be a me thing, but for examples of different weapons, have a different brikfaction for it? Like for machine-guns, have the example use a MG from the 45th Union, or for cannons, use one of Natalyias Assyrian tanks. I've also noticed, theres no laser or energy type weapon stats. Could those be added/looked at?

Thing is, all die damage types are occupied. d4 for fire/poison, d6 for guns, d8 for shotguns, d10 for explosives, d12 for phased, d20 for god knows what. The closest thing you're gonna have to an energy weapon is d12 phased, so it's better that you just make your own homebrew variation of regular d6 or blast d8 weapon. My d6 lasers, for example, roll d4s on critical successes instead of d6s.

Lizard Tyrant: well actually there's shit about knockback and physical opposition and stuff in the rulebook but I've never bothered to that level of detailSalt for the Salt Throne: Yeah f*** the knock back they're just going to crash into each other and I'm going to roll some D sixes and then that amount of damage is going to get build-up to both

I think I captured some fairly authentic commentary on the collision rules (between me and Kastrenzo during one of Kastrenzo's chat battles) and figured I might as well leave it here.

Now that I think about it I might as well post some other observations I've had over the years of doing chat battles, but that takes effort so I'll do it later.

Lizard Tyrant: well actually there's shit about knockback and physical opposition and stuff in the rulebook but I've never bothered to that level of detailSalt for the Salt Throne: Yeah f*** the knock back they're just going to crash into each other and I'm going to roll some D sixes and then that amount of damage is going to get doled-out to both

Also when you said that should go in the rulebook I thought you were referring to my rule of "when it doubt, round up the number of dice because glorious murderfucking

Arkbrik: well actually there's shit about parries and counterattacks and stuff in the rulebook but I've never bothered to that level of detailAlso Arkbrik: Yeah f*** the parries they're just going to crash into each other and I'm going to roll some D sixes and then that amount of damage is going to get doled-out

Haha I highlighted the text and googled and got a surprise. Who makes that? Modiphius? Maybe they'll be open to publishing a game that doesn't know how to spell "brick," I should hit them up

I did have to check if "ffffff" was a technical game term.

I have Tales From The Loop from Modiphius, and that book is an absolute joy, nicely laid out, easy to understand, fluff and rules clearly distinguishable. Oh, and gorgeously illustrated. It's a game I wish I had people to play with. Star Trek Adventures is... uh, none of those things. Sure 2d20 looks like a good system, I especially like the Threat mechanic, whereby players slowly give the GM the rope with which to hang themselves ("I just need an extra dice... it's only one more threat"). But the book? Everything is unnecessarily repeated, while plenty of rules are hidden in text. Oh and the art, for every beautifully done piece, there is something that looks like it was dredged up from an abandoned deviantart account.