Fun game! Aside from standard polish I'd recommend adding a score system based on the number of moves you've made and having the block removal sound's pitch correlate with that color's visible light frequency, ex: green would produce a higher pitched sound than orange when destroyed.

Misc: I skipped to level 64 and was able to beat it on my first try by just destroying everything from the ground up. I have yet to beat 63 from a few attempts. Perhaps level 64 needs a buff?

Fun game! Aside from standard polish I'd recommend adding a score system based on the number of moves you've made and having the block removal sound's pitch correlate with that color's visible light frequency, ex: green would produce a higher pitched sound than orange when destroyed.

Misc: I skipped to level 64 and was able to beat it on my first try by just destroying everything from the ground up. I have yet to beat 63 from a few attempts. Perhaps level 64 needs a buff?

Well done.

63 is easy too.

Just drag the white ones around EVERYWHERE.

Btw, is that a bug:If I drag from a white block, I can get rid of nearly everything, no matter what colour, as long as I don't cross my path.

Reeeally fun and addicting game, good job! I feel like it needs a little more challenge though. Perhaps you could have a maximum number of moves to complete each level or a star system as in Angry Birds based on how many moves it took you to complete each level.

Playing the game using the .jar is very... strange. When I start a level, I'm able to destroy any block I click and when I press the "X" it cycles through each block and I'm able to place blocks. The game starts with the editing mode enabled, and only sometimes does it let me change it back to normal by clicking the pencil at the top. When I keep placing a block in the same place, it gets bigger until it crashes and throws an ArrayIndexOutOfBoundsException (I'm assuming it's because it tried to place a block outside of the screen). The full error:

Also, the first eight levels are empty, and they're automatically completed when I click them.

Neither of these issues occur on the web version. Though on the web version, the game gets reeeeeally slow in the level selection screen as well as when transitioning in and out of that screen. Once playing a level though, it's smooth.

If I pick level 1-8, nothing to play it just suddenly goes into win condition. "Level Complete" with instruction above. When I click level 9-16, I go into N-8 level. So click 9 get me level 1 and so on. Clicking level 17 get me a level where purple introduced, which I believe level 9.

Still way too easy, but a nice game nonetheless. The only two problems I have is that my mouse down actions in the web version sometimes get a little bit delayed so the first block isn't highlighted, and that it infinitely looped on me once when I was combining two block with a third color.

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