Is there any official documentation about the control layout logic for Nexgen panels (e.g., about the functions inside of NexgenContentPanel.uc)?

I've been looking at existing plugin examples, and trying to follow how things work, but I'm struggling to understand it.

There's a huge disconnect between my mental models of what I think should be happening based on function calls to splitRegionH, splitRegionV, divideRegionH, divideRegionV, and so on, and what I'm seeing on screen. I just want to put together a simple little panel, and I'm finding it a very confusing experience at present

Appreciate it Medor - do you happen to know which one might contain the Nexgen panel with these controls? Only, earlier today I downloaded a selection of previous-version NexgenPlus files, and couldn't see anything related to bot spawning or removal.

I had a look at a few of letylove's modified versions, and these do appear to contain the parts that I'm interested in, but unfortunately they're obfuscated and WotGrealExporter was only able to return partial source with a lot of "UnknownFunction" statements throughout.

At some point I'll need to get more familiar with UI layout in Nexgen, but I'm trying to set things up quickly at the moment, and it'd save me a lot of time to use a pre-existing solution.

ilf you exported with wotGrealExporter you must export Ressources file for the textures and the sound . and if you use Umake
; Generated by UMake