Tanner's back, and apparently he can release an astral projection. During Ubisoft's press …
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The game itself will feature "more than 120 licensed cars," says the product description, with "more than 200 km (124 miles) of drivable roads in and around San Francisco's iconic locations.

Nine multiplayer modes are also described, and "Shift" - Tanner's quasi-astral projection described in Ubisoft's E3 presser - will be usable in them. Tanner has been rendered comatose by a bad car accident, and the game you're playing out is apparently inside his dreamlike state. With Shift, if you're in a bad accident or the target gives you the slip, you can float in stop-time to another car headed in the proper direction and continue the chase there.

It's novel, and I've given Driver so many second chances, from DRIV3R forward but I'm still skeptical of how this kind of near god-mode fits into a chase game without distorting its balance, much less how the story can accommodate it.

With the collector's edition, you get some exclusive in-game content: two cars, plus the "Mass Chase" challenge. Real world bonus items include a San Francisco map and a replica of a 1970 Dodge Challenger Hemi R/T "Six Pack." That's a lot of words that mean: "Muscle Car"