Holoprojector L1 (State)

Contents

Marker

None.

Activation

Automatic when deployed.

During their Active Turn, troopers with Holoprojector L1 may revert to the Holoprojector L1 state by expending an Entire Order while outside enemy LoF.

Effects

While in Holoprojector L1 state, players don't place the Holoprojector L1 bearer's model but the model of any other trooper (known as the imitated model) fitting the Holoprojector L1 Requirements and declaring which weapon option it is replicating from the imitated model's Troop Profile.

The trooper in Holoprojector L1 state receives a successful hit that forces him to make an ARM/BTS Roll, or a Critical hit.

The trooper in Holoprojector L1 state becomes Impetuous (due to the Frenzy Characteristic or any other effect) or enters Retreat! state.

Whenever the Holoprojector L1 state is canceled, replace the imitated modelwith the trooper's real model, facing the same direction as the imitated model, at the end of the Order that happened.

When you replace the imitated model with the real one, you are required to share all Open Information relative to that trooper.

The cancellation of the Holoprojector L1 state is applied to the whole declared Order. So, if a trooper in Holoprojector L1 state declares a Move + BS Attack Order, he will be considered discovered all along his Movement, even if the BS Attack would be performed at the end of that Movement.

FAQ

N3 Frequently Asked Question

FAQ Version: 1.5, Jan 2019

Q: Can I use a Coordinated Order to have several troops revert to different marker states? For example, Troops with Camouflage, TO Camouflage, Impersonation or Holoprojector.

A: One of the requirements of the Coordinated Order is that all the participating troops must declare and execute exactly the same Skills, so they could not combine Skills like Camouflage or Holoprojector.