The base of the ADAGE platform is the data specification. The specification provides
base structures for how ADAGE client games should log data to an ADAGE server. This
gives a common structure to the data that allows generic analysis tools and cross game
comparison of data. ADAGE client games can extend this base specification to record data
that is entirely specific to the game.

The ADAGE client for Unity 3D is a package that can be dropped into your Unity projects
to quickly start logging data to an ADAGE server. The current ADAGE Unity client is downloadable
from GitHub. To be notified about new releases of the ADAGE Unity Client please join our mailing list
or follow the repo on GitHub.