Defensive tanks are too strong. I can 2v1 easily once I have 5 tanks. They should cost 2 food.

The ratings and stats have poor labels. I have no idea what half of them are! Put that stuff in the help at least. Actually, they should probably be shown in a leaderboard at the start.

Aggressive mode games are really unstable at the start. They tend to end quickly. Maybe instead of spawning units, the money cap should just start at 400 and increase slowly to 2000.

Shared money when your partner leaves is way way too strong, especially in the 5 minute window when your opponents can't trade. I love it when my ally disconnects, because I win every time. Maybe have an AI take over, or control without shared?

The voice sounds like 'gg' are unnecessary, and annoying when people won't stop using them. Why are they even in the map?

The mode vote was moved back to the side because ...? It made much more sense in the center. Also, your last votes should be remembered and restored.

Edit: oh you mean the lobby countdown timer? I had to change it back to normal because it was giving some people problems joining the lobby, including myself. 23 seconds is the lowest that can be done when the lobby is forced to start, which is at least faster than most other games that have 30 seconds :)

Great map, but it doesn't look like it's available and maintained on EU. We have some old version 60 pages down the list. Is it possible to upload this to EU and maintain it when a new version is released?

I thought about changing the name of Aggressive Mode to something else because I had another type of "Aggressive" mode in mind that was also rated.

I wouldn't call it Aggressive mode exactly. It's an alternative rated mode where instead of punishing the player that takes too long to attack, it rewards the player that attacks first after a certain period of time where neither players attack. The reward becomes bigger as the wait becomes longer, so eventually one player has to attack before the other player because the risk of the other player reaping in a big reward becomes higher.

I think it adds a bit mind game and strategy in there too so it's pretty cool. Think I'll call this "Stakes" mode or something like that. The reward can be different things, ranging from temporary boost in income, additional score, free additional units or heroes, etc.