I keep chaninging aim assist off and on when im trying out my many different tweaks to get the best feel for myself - ANYWAY, today I was playing, it was all good, just levelling up the vector, mainly ads`ing, but quickly as there all small cqb`s. Then I read about the AR buff so thought id try a few out. OMFG - you ADS and the reticle just takes over from where you want to look, and keeps searching for enemies, like a sniffer dog, now that may seem helpful to some, but not me, it makes me feel sick. And you run into multiple enemies your screwed coz whoever your aiming at, it drags it away and tries to lock on to other people.

I never used Aim Assist on the Wiimote (on any COD) - can't stand the thing. I played last night, but was too involved in the gameplay to remember to pay attention to pre-patch/post-patch critiques. Doh!

It felt like the ADS thing where you sprint/turn/ADS/camera lock was better though. SMGs and Pistols still need a nerf in my opinion. More recoil, less range, less damage per bullet. Just me, though.

My only gripe has to do with range...like 40 yards and further. Okay, I also think they are too OP with one shot/one burst kills...but that's secondary to my range gripe. Pistols should be a secondary CQ weapon...not shoot across the map and beat an AR that shoots first, kind of gun. That said, I completely understand people counteracting inefficiencies/glitches in the game by using certain guns. So the problem is broader than just nerfing pistols.

Never mind. That ADS camera lock is still bad - no change, still there. More noticeable if you don't have any attachments. For some reason ACOG doesn't react as badly? Or maybe it's gun-specific? Don't notice it much on Type 25 ACOG, but notice it on Type 25 No Attachments. Also noticed it more on the SWAT and M8A1. Odd.

The logic they employed is...interesting. Essentially, there were 2 options available to them to solve the DA aim assist problem:

1. Nerf/remove DA aim assist

2. Increase Wiimote aim assist

I find it interesting that they went with choice #2. I welcome the new ADS aim assist, but I do not like the new hipfire tug. It interferes with turning fluidity too much. It should be, at the very least, an option. If you're reading this A_TREY_U, just know that we appreciate the effort you're putting into improving the Wiimote in this game, but please don't force these new features on us and instead give us options so we can tweak it the way we like it. Cheers.

Is this the Pwnsweet from Youtube? Anyways, I have never noticed aim assist on DA! What does it look like? I hear Wiimote users whining about it all the time in post-game lobbies. I use Pro controller if anybody was wondering.

Basically when you get close to a target with your reticle (not sure how close) it locks on and doesnt move off target when you start shooting. So all your bullets hit the mark. Wheras with wiimote, you have to aim yourself, so you have to be bang on target, and if the guy move you have to move with him - the lag makes this increasingly difficult.

You`ll notice in killcams when you get killed by a wiimote guy, the gun wavers and the hitnmarker X stays in the centre of the screen, and quite a few bullets miss - which is why it takes upto 8-9-10 bullets to kill with say a PDW . Wheras a DA guy will lock on, and the first 3-4 bullets will hit target without missing, as the assist keeps you on target. This is how good reaction players get 100+ kill games.

This is why DA guys accuracy is a lot higher that wiimote players, and why DA guys get headshots easier, and can kill in 3-4 bullets. They also mainly hipfire, not all, but the vast majority do, coz with the aim assist they cant miss. This is why people like Nintendont say things like "smgs are death lasers" blah blah blah - but I assure theyre NOT with a wiimote.

I fully understand analaogs needs assist in fps, ive tried it and I suck, but thats just me , ive never been good with analogs, but the guys who have been brought up playing analogs are having a field day.

Ive no idea how to fix it, or make it equal as such, and im not hating, im just having my say

and i can assure you smgs are even more OP with wiimote. No, im not joking. Move to america, get the funky 1gig speed we're spoiled with and see for yourself. I am wiimote only, you know this to be true. Search your feelings.

yes, just yes. I feel what nintendont has been telling me for a while now. You guys act like the wiimote is the master race and takes so much skill to use. I wont argue that, because the wiimote takes some getting used to, but it being broken doesnt stop the most op weapon from being op. the hipfire is ...well was, one of the op features of the pdw. as we all know.....hipfiring with wiimote is easier(but shotgunning....well i find shotguns are better with da). There's a reason everyone and their mother has the pdw as their most used weapon and that the only gun you ever see in the killfeed is the pdw. Thank god they super nerfed the pdw...its still instakill at close range...which is good. I notice the skorpion got nerfed the most...they added some extreme recoil. Basically, the gun is useless. Mp7 is fine,chicom is fine, vektor is fine....the only smg that's still a laser is the msmc. Ive been seeing more msmc lately than usual. Scrubs are gonna find the next easy gun fast. but i dont mind that much...its no pdw...the reign is over.

I agree, they should add an extra option for aim assist, two separate aim assist options. Hip fire aim assist, and ADS aim assist. Unfortunately right now people are saying they can't turn any aim assit off with the wiimote. I hope they can get a patch out soon or maybe a hotfix?

Adding two separate aim assist options(that work) would be great, and should satisfy the different styles of playing.

Yup, they've added hip fire aim assist to the Wiimote. It works a little different than DA though. It only works when you move your aim, like moving the Wiimote left/right/up/down but doesn't work when for example you're just aiming forward and strafing sideways using the nunchuck or sprinting.

I just messed around with the aim assist. So it turns out that if you aim really close to a guy, as long as you don't move the pointer anymore after you've locked on, it will follow. No trying to guess where the enemy will move. The game will do it for you, even if they are in full sprint, SO LONG AS you don't move from the initial lock on and you are really accurate in the first place.

I just want to update this thread as well with a bit of clarification. If you're playing multiplayer and don't like the aim assistance added with this patch, you can always disable Target assist.

If you're playing ZOMBIES, no matter what that option is set to it will always be enabled, so you'll have to wait until the (hopefully) next patch for that mode to actually be playable with the Wiimote again.

I like this game, I really do, but its evolved into something that panders what people wanted from the start and now they dont want it. There will ALWAYS be problems with ALL games as they`ll never get everyone happy.

The connection issues are ruining it for me - as are the mass parties out there, whom you simply have NO chance against when playing solo in objective modes. Hell I even tried HC last night, and did ok, im like 2000 in the world with 200 spm, and I played a clan and basically couldnt move the entire match.

because they're ******* and need their mates to back em up. they cant handle the pressure of capping a flag and fending of 100's of opponents single-handedly while the rest of your team run about like a bunch of fairies

Wiimoters complain about how ridiculous DA aim-assist is. Treyarchs solution: give wiimotes exactly the same ridiculousness. When Treyarch fixes our ADS (if it happens) I'll be happy to turn off aim-assist and call it a day.

They should get rid of AA altogether. Its a crutch like target finder for people who can't aim. I've heard 1 good reason for TF, and that was from someone who's colourblind, he said its a great help in that aspect..

I've never seen AA work well on the wiimote and through all the COD's, I've never had it enabled. That's why I always felt that instead of trying to make it work better, that the DA AA should be adjusted to match the Wiimote - not the other way around.

The AA on wiimote is a disadvantage you muppet. Mines turned off. As I posted yesterday, it drags you away from people your shooting, and if theres 2 guys , it does the three fingered shuffle from 1 to the other - bit like the chuckle brothers