That’s not necessarily how a developer-publisher relationship works, though. Ideally, a publisher trusts a developer to make something that’s both fun and creative, while also being profitable for them. I’ve never heard of a publisher intervening about a specific plot point or gameplay mechanic, threatening to pull the plug if it isn’t changed. Usually when a game gets canned, it’s because it simply isn’t shaping up to be something worthwhile — remember NBA Elite?

This an inaccurate representation, as video games usually are constructed threw a combined effort. Additionally it seems to me that:
1. Publishers have been forcing developers to change endings for years.
2. Video games leave the realm of being purely artistic creations when they enter a market. They are created for profit.
3. I believe most of these people behind this movement are not “Demanding”
nor feel they are “entitled” to anything. They are simply telling
Bioware : Hey it would be really great if you guys did.