So there have been a number of discounts running on various virtual console titles recently and in the last few weeks I've picked up Earthbound, Super Punch-Out and Donkey Kong GB.Have never played Earthbound and always wanted to so am enjoying that a lot. Picked up Super Punch Out as it was cheap and have just beaten the minor circuit.Donkey Kong I used to play on my friends Game Boy so will dip in and out of that trying to finish it eventually.

Are they definitely coming to wii u? I can't see why not. Also why is it taking nintendo so long to release titles for the virtual console on wii u?

On Wii all the VC games ran on emulators more or less. On Wii U every game has to be worked on to allow gamepad compatibility. In other words a nintendo is once again being held back by the controller.

Are they definitely coming to wii u? I can't see why not. Also why is it taking nintendo so long to release titles for the virtual console on wii u?

On Wii all the VC games ran on emulators more or less. On Wii U every game has to be worked on to allow gamepad compatibility. In other words a nintendo is once again being held back by the controller.

it just means the Wii U version of the emulator has to properly support the gamepad.

Are they definitely coming to wii u? I can't see why not. Also why is it taking nintendo so long to release titles for the virtual console on wii u?

On Wii all the VC games ran on emulators more or less. On Wii U every game has to be worked on to allow gamepad compatibility. In other words a nintendo is once again being held back by the controller.

it just means the Wii U version of the emulator has to properly support the gamepad.

Surely it cant be that much work to sort out the control compatibility. They've done for snes, nes, gameboy etc without any problems.

But there's little way of telling how Nintendo does it internally or what processes they have in place. A VC release will almost certainly require more work than just sticking a ROM in an emulator, bearing in mind it has to include stuff like the online manual.

BUT at the same time, it's work that shouldn't need to be duplicated for every new platform Nintendo makes, but I increasingly get a sinking feeling that Nintendo have adopted a horribly inefficient method of creating VC releases.

Surely the 'gamepad' functionality is part of the emulator, rather than the game? I admit I know nothing about this sort of thing, but it would seem to make sense for it to work that way. I love the Virtual Console as I never owned a Nintendo console before the Cube, but find the way it's being handled the last few years to be so frustrating.

It wouldn't surprise me if they're just being slow so they can wait for the userbase to increase. Likewise, are GBA games really too much for the 3DS VC to handle, or are they just trying to boost the Wii U's desirability by putting them on there instead? I don't mind them being on Wii U, as it's pretty nice playing on the gamepad, but it would make so much sense to build up a collection of old handheld games on the actual handheld.

[iup=3546211]GrinWithoutaKat[/iup] wrote:are GBA games really too much for the 3DS VC to handle, or are they just trying to boost the Wii U's desirability by putting them on there instead? I don't mind them being on Wii U, as it's pretty nice playing on the gamepad, but it would make so much sense to build up a collection of old handheld games on the actual handheld.

I wouldn't have thought so, but spec-wise it does run a lot closer to the line. GBA games on 3DS are likely to need quality assurance to ensure that the end result is playable from start to finish.

I noticed that someone mentioned that Mario 64 was 9paan on the European E-Shop right? It and all the other games for N64 are max price 1028yen which is about 5.70. I don't know why the prices differentiate so much between regions, but I think I'll happily take my cheaper games.

[iup=3546211]GrinWithoutaKat[/iup] wrote:are GBA games really too much for the 3DS VC to handle, or are they just trying to boost the Wii U's desirability by putting them on there instead? I don't mind them being on Wii U, as it's pretty nice playing on the gamepad, but it would make so much sense to build up a collection of old handheld games on the actual handheld.

I wouldn't have thought so, but spec-wise it does run a lot closer to the line. GBA games on 3DS are likely to need quality assurance to ensure that the end result is playable from start to finish.

I don't think it can be a technical issue, as I have the 10 Ambassador GBA games on my 3DS which work just fine. Perhaps they decided never to release them more widely as a kind of respect to the 3DS Ambassadors. I would think by now that Ambassadors would have got over it.