briktal wrote on Mar 20, 2012, 13:27:A lot of the stuff you're talking about (the charges are the main exception) only LOOKS different in DA2 but is really just the same as something from DA:O.

Feel free to refresh my memory but I can only think of one ability Rogue ability in DA:O that instantly closes distance like half of the things in DA2 do. In fact you don't even need abilities necessarily, Hawke will flip and jump around just through auto-attacking often enough. It marginalizes how you use the field in combat and is likely due to the player being required to be in so many places at once due to spawning/waves. Also, heavy weapons like a 2H sword have no wind up time as they do in DA:O and are thrown around like nerf bats.

And what about the Nightcrawler ability? You know, the one where the rogue teleports everywhere in turn, hitting one enemy after another?

The real shame with that is the lack of cliffs to fall off when using the ability.