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Call me a total n00b but I frankly liked ME2 better than ME3. That game was a huge step up from the original Mass Effect in terms of interaction, while ME3 felt like more of the same. Plus, ME2 at least had a final boss.

Call me a total n00b but I frankly liked ME2 better than ME3. That game was a huge step up from the original Mass Effect in terms of interaction, while ME3 felt like more of the same. Plus, ME2 at least had a final boss.

Are you kidding me?

After every mission if you run around the ship you'll see various squad members interacting with each other. Javik is probably one of the best ones.

So a question to most of the people here since the ending discussions swamped just about everything, and reading the same thing being discussed over and over gets tiring after a while:

DISREGARDING the last 5-10 minutes of the game, what do people think about the rest of the game?

Well not having the ending kind of taint the impression of the game isn't easy, but will try. Besides the ending it was pretty good. There were some things I felt was odd though. Why couldn't I holster my gun? I mean really? Maybe it isn't smart to put the gun away all the time, but how did they suddenly reverse to a game where you couldn't do that? And it definitely felt like people were talking more without you getting to make a choice on dialogue. It wasn't bad, but you did notice the lack of dialogue choices. And that silly security door that slows you down .

A lot of good things though. The atmosphere felt pretty good with everything at stake and you could just feel the pressure mounting to get the job done. Plenty of emotional moments and sacrifices made along the way. It was nice to get to customize the weapons more and they gave me an option to have the helmet disappear during dialogue so I could actually equip one this time .

Mac Walters on the Star Child/Reapers
"Originally, with the catalyst, the star child at the end of the game, I had written that much more in the guise of a investigative style conversation, where there is something he tells you but then, you get to ask a bunch of questions and you get your questions answered. But then me and Casey talked and decided, lets keep the conversation "High level". Give you the details that you need to know, but don't get into the stuff that you don't need to know. Like "How long have they been reaping?" You don't need to know the answers to the mass effect universe. So we intentionally left those out"

Whatever we do would likely happen before or during the events of Mass Effect 3, not after"

Yes I understand that people will buy DLC's regardless but Bioware in this case screwed up so bad with the ending that most people will find it useless to even replay the other games.

To make a point, what's the point of buying a DLC that adds a mission during the events when in the end your still stuck with green, red or blue?

And MP, I dunno it's fun but I don't think people would shoot for that a lot in DLC compared to maybe TF2 or CoD.

PC version notwithstanding I have noticed a large number of used copies of the 360 version of ME3 at my local GameStop and a local tech pawn shop called CEX.

So many of the fans are pissed off, and only a minority of the pissed off fans are actually whinging about it on the internets. The other three people I know who are also playing ME3 have sworn off buying any more Bioware games unless ME3's ending is fixed to make some sort of sense.

As for me, I'll finish my customary second playthrough (I always play RPGs twice when I buy them, once to get the plot, the second to get 100% completion) and probably uninstall all three ME games for the interim (though I'll keep my saves).

Oh yeah the cut minute of Anderson's dialogue. I don't know why that was pulled out. It would have made the shit-terrible endings slightly less shit-terrible.

Spoiler for ending:

I would have been perfectly okay if they would have just skipped from the end of the full Anderson and Shepard conversation (including the minute of cut dialogue) to the Crucible firing and blasting the Reapers, converting the mass relays into weapons (WITHOUT DESTROYING THEM) and generally ruining their shit. Then a montage of in-engine cutscenes showing the beleaguered defenders on Earth, Rannoch, Thessia, Tuchanka, Sur'kesh and Palaven cheering, mourning, tending to the dead and wounded as the Reapers keel over dead.

Cut the Blue God Kid completely out, and leave the true motivations of the Reapers a mystery. A big part of what makes a Cosmic Horror scary as fuck is that we don't and can't understand their motivations. Explaining the Reapers, even if the explanation is well-written (which it wasn't) would seriously impact how scary they are.

Then, after the Crucible blasts the fuck out of a mess of Robo-Cthulhus, we'd get some title cards with Admiral Hackett narrating that give us the "where they are now" epilogue bit like at the end of Dragon Age Origins showing us the results of our choices, and the near-future fates of various races and major characters in the series. Then cut to credits.

In place of the incredibly cliche "The Shepard" after-credits scene, there should be one of two scenes, depending on if Shepard dies (low EMS, the Crucible blows up after being crashed into by an exploding Reaper) or survives (high EMS, the exploding Reaper is already dead before the Crucible fires, so the Crucible itself doesn't explode and Shepard lives).

The "Shepard survives" scene should show a short, dialogue-less cutscene of a very haggard and banged-up Shepard and her love interest (if applicable) or Joker standing next to Admiral Hackett at Anderson's funeral, all looking very stoic and badass and perhaps shedding a manly tear of GARness.

The "Shepard dies" scene should show a short, dialogue-less cutscene of Shepard's love interest (if applicable) or Joker standing next to Admiral Hackett at Shepard's funeral, all looking very stoic and badass and perhaps shedding a manly tear of GARness.

Oh, and of course, if the EMS is so low there's no hope, the entire ending should be replaced by the Reapers destroying the Crucible before it can fire, and the ending shows a short cutscene of the Reapers descending upon Earth with renewed force, giving us our "Bad End" where the Reapers win. Obviously, this ending would have only one title card, stating that the cycle of extinction continues, and would have no funeral after-credits scene.

I would have been satisfied with that ending. More than satisfied--pumped. Thrilled. Willing to give Bioware lots of money for DLC and future releases.

I think Bioware has never seen such hate ever. I think if they don't fix the ending their reputation would be ruined forever for making the end of great series such pile of crap. And ME3 will be a game rememberd not only as a great game, but a game with the worst ending.

Quote:

The rage it induced cause an entire forum section to be lock down for an indefinite period of time as well as at least half the threads in another to be closed.

I think Bioware has never seen such hate ever. I think if they don't fix the ending their reputation would be ruined forever for making the end of great series such pile of crap. And ME3 will be a game rememberd not only as a great game, but a game with the worst ending.

Interestingly, the number of units sold doesn't seem to hold the notion of the "white-hot" rage we more hardcore fans seem to be a part of. I don't think EA or Bioware will suffer any kind of net loss, with this game (or any DLC and spin-offs they surely will release in the future). Maybe it's just too soon...

It's also quite funny to note that the rate of people who bought the X-Box 360's version is almost 70% higher than the ones who bought the PS3's one, as far as consoles go.
Not sure they're counting digital downloads, tho (inexistent in the one from Microsoft). I bought it from SEN, myself.

People don't exactly know how the game was going to end until they bought them. This is what happens when game reviewers don't FINISH the game before giving their reviews.