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CGIndia bring you quite Useful and Free video tutorial for 3ds Max Users. The video tutorials is created by CG Artist Eric Maslowski who shows how to Create Realistic "HEAD" using 3d Studio Max. This series of tutorials goes over the process of organic modeling in Max in great detail and the 1st part covers 3d modeling of Head. If you like to share your knowledge with CG Community and have any tutorials, we will be glad to feature them on our website along with description about author and website link. Send your tutorials to cgindia@gmail.com.
(# Right Click on Tutorial video's link and save target as! )

#Part 04 - Using Splines to Model a Head : This is a two-part tutorial which exploits a little known capability of Max to create a head. I personally find this technique easier than box modeling for heads since your topology and edge flow are there from the beginning. With box modeling, there's a lot of division, connecting, turning, etc. to get basic topology in place.
Download Video Tutorial (Part 04 -A) [.Mov] - Click here
Download Files (Part 04 - A) [.Zip]- Click here

#Part 07 - Extending an Organic Model with Primitives : This tutorial fills the missing link of the Organic Modeling Series thus far. In this tutorial we use a sphere to speed up the modeling of the skull and neck areas.
Download Video Tutorial (Part 07) [.Mov] - Click here
Download Files (Part 07) [.Zip]- Click here

#Part 08 - Modeling Complex Organic Forms (The Ear) : In this tutorial we'll take a look at how the spline method can be used to model a very complex form, the ear. We will go over several tools found in EditPoly for creating overhangs, and also look at attaching the ear seamlessly with an existing head.
Download Video Tutorial (Part 08) [.Mov] - Click here
Download Files (Part 08) [.Zip]- Click here

#Part 10 - Creating a Face Texture From Reference Photos : 1)This tutorial takes a look at using reference photos for creating a head texture. If you have photographs that can work, there really isn't any reason not to use them since they can often provide plenty of subtle details that would be very time consuming to add otherwise. These videos are a bit long since I'm having trouble finding good "break" points for digital painting techniques. Will try to make them more bitesize in the future. 2)The second part here is a pretty simple technique and could probably be summed up as: using a normal map from max to find out where the mesh overlaps itself. If you know exactly what I'm talking about with that statement, you can probably skip this tutorial, but I thought I'd include it for completeness.
Download Video Tutorial (Part 10 - A) [.Mov] - Click here
Download Files (Part 10 -A) [.Zip]- Click here

#Part 11 - Creating a Bump Map from an Existing Color Map : This tutorial goes over how to create bump maps and how to quickly create one using your color map as a starting point. It will also cover how to breakup your bump map with high frequency noise at the shader level for those closeup shots.
Download Video Tutorial (Part 11) [.Mov] - Click here
Download Files (Part 11) [.Zip]- Click here

Author: Eric MaslowskiEmail: Eric [@] ego-farms.comWebsite: www.ego-farms.comAbout Author- Eric Maslowski is an Discreet Certified Trainer for 3D studio Max with 7 years of experience teaching the digital arts at two major universities, and over 10 years of experience creating digital content. Eric with Expertise in 3D modeling and animation (3D Studio Max, ZBrush, Photoshop) also render services as a freelance consultant.