Hello guys, how is going? To start this Making Of I would like to talk a bit about this little big space in a house called a bedroom. I used to say that for a man to be happy he basically needed two things:

1. A good job, because we spend most part of our day at work
2. A good mattress, because this is a fundamental part of our night, for our rest.

Some people don't think like that, but I believe that every bedroom has to have this. Under the sheets is where we create the people of tomorrow; the same new people who will hide under the covers from monsters that don't exist while we make the bedroom their safe zone. Okay, let's start this Making Of!

I like larger than average bedrooms, which mix wood and light, rustic walls in the best Scandinavian style. So I selected some reference images for lighting and materials that reflected that (Fig.01).

Fig.01

Every bedroom image that I selected is from Aurora Due from Poltrona Frau (www.poltronafrau.com), with a few changes.

The bed base was modelled in 3ds Max. I added a bit of movement on the leather at the head of bed using ZBrush. Obviously the mesh became very heavy so I utilised the Decimation Master plugin where I could optimise a lot of the mesh while keeping the mapping intact. This plugin is very useful if you don't want to use maps to generate volume on models (Fig.02 - 03).