>>28724Next session my players will likely fight a dragon. After a year of dungeons and dragons and they're finally fighting one.

This thing should wreck them, there could be deaths or TPKs if they aren't careful but historically they've avoided some lethal traps.

They haven't done the research or prepared and a high rolling breath weapon + failed saved would kill some of the party members (it'd have to be exceptionally high though) and there's a few other nasty traps which a bit of research (which they know they can pursue) would warn them about so it's on their heads if they fight the dragon in it's lair and it buries them under 50 feet of sand and glass. Knowing my players the paladin will lose half his HP from one round's melee then everything will miss and they'll pass all their saves.

>>28725They managed it though I think they were within 1 action of TPK due to the dragon collapsing the ceiling. It ended with the rogue putting the dragon to sleep while it burrowed into the roof of it's cave to bring it down, and then spider climbing up to the roof to execute it. I made him roll the HP sleep put together and it was extremely dramatic but the dragon had 1hp left so I knew he'd won. I just wanted him to feel the drama (though figuring out how to get it dead without waking it while it was in the ceiling was an issue). The actual damage of the dragon wasn't too horrific but they attacked it in a cave made of glass 100 feet under the desert and it could dig. The paladin did take the biggest hits as usual though.

Recently bought two Gwent decks (Nilfgaard and Northern Realms) after loving playing it on Witcher 3. Has anyone else played and enjoyed it? From what I've heard and seen it hasn't really gotten that popular...

I loved Gwent in TW3. Just the right balance of simplicity and depth for a card game, in my opinion. Unfortunately it seems they're trying to retire the original formula and push the new standalone Gwent game.

And personally, I absolutely hated the standalone. Way too many changes and the pay-to-win elements are insane (and all too common with digital card games like this). Played maybe 5 matches with the starter decks and couldn't even win a single match against the AI, because they decided all starter decks had to be bare bones, wholly noncompetitive dogshit. Awful game, really disappointed in CDPR tbh.

So I wouldn't hold out hope on original Gwent getting very popular when they're trying their damnedest to replace it with the digital skinner box P2W standalone trainwreck.

So I haven't been keeping uptodate with the Warhammer lore. I remember Marneus Calgar waking up from his coma and kickstarting a technological renaissance in the Imperium of Man, and then I just lost interest in wargaming because life.

I'm never gonna play again, but I still would like to hear whatever crazy storylines they came up with now.

Failbaddon finally did something that mattered and now Cadia blew up and the Eye of Terror spread like Sasha Grey's asshole after an anal gangbang, bisecting the galaxy. Half the Imperium has been cut off from the Astronomicon, Warp travel is fucked, Tyranids ate (or came damn close to eating) Baal, a splinter group of Eldar resurrected a forgotten god of death, the aforementioned knife-ear splinter group healed and woke up Rowboat, Girlyman got a boner from the knife-ear and allied with them to skullfuck Abbadon back into the Warp, Mortarion showed up again to try to burn Ultramar but failed horribly, and - in general - life in the galaxy is still shit but now there are more daemons and all the xenos are even more uppity.

I think some of us folk should get together on Roll20 and play some D&D. I'm really excited about 5e, but I'm open to 3.5 and 4e as well. I've been trying to find a group at home for years with no luck. Surely some of us could get together once a week/every other week and game for a few hours! Anyone else interested in trying to set up a game?

>>28727Yeah maybe you could use firearm rules with hexblade I reckon, hexgun?

But if you didn't want to have a world with firearms as the norm but wanted a gunslinger, I think just eldritch blasting and having your gun act as a focus mechanically would do with a little DM fiat and fluff. I mean honestly doing force damage and gaining attacks as you level, taking eldritch spear etc would all work pretty well, you hit level 2, you make some refinements to the design/barrel and now you can shoot further and hit harder. I'm not sure which pact you'd use.

Roll20 GMs: How do you do your maps? Does anyone even use the subscription thing?

I prefer to just draw out rough maps with the line/shape tools, and define things like material differences with colour changes or small drawn details. I'm not a fan of having to load a dozen map images, the fact they try to promote their store stuff hard doesn't make me eager to use them either.

After messing around in Roll20 and making my own tokens from fancy fantasy art stolen from everywhere on the internet (artstation and pixiv are great sources for uncommon fantasy/gaming pictures) I've decided to try making black-on-white maps with icons as tokens. I feel like I can get a lot more mileage out of less upload capacity that way and not have my players be constantly distracted by pretty art.

I've had players who I spoiled with fancy maps once, I was NOT able to impress them with simpler maps afterwards and it felt like I was disappointing them.

I want this to be made into a vidya. I am super stoked about its release. There is at least one good thing to look forward to in this year. I have abandoned all hope in a new VTMB or World of Darkness tier game after that CCP fiasco which at least with Kult I foresee opportunity for written greatness on the order of a WoD game.

What do you think /v/? Do you think this will provide a background for a new VTMB tier game in the future? Crossposted from /v/ realized it belongs more here, although having a KULT vidya would be great. Your opinions on this game? System? Setting? Lore?

I've enjoyed looking at the decklists in the Yugioh thread, but it's been a very long time since I've played that game. Can we have a thread where we post our MTG decklists? I don't need much or any context, just show me what you're playing right now.

>>28711It's hard to fuck up a scarab god deck. It looks fine. Don't worry about being "optimal". You'll go crazy. Also, don't overlook cards in your own collection if you think it's crazy to shell out $23 for a Liliana...

>>28713Yeah, I don't know why people spend so much money on commander decks. I use commander as a way to not let my weird cards from drafting go to waste. Although, I've played against people who had single lands that were worth about what this deck is going for.

Like, I opened up a Kumena at the Rivals prerelease. It's $20+. What am I going to do? Spend another $450 to fill out a modern merfolk deck? I should trade it in and draft for free next time, but then I'm going to feel stupid when it eventually hits $50... So it can either rot in my collection, or I can make a commander deck out of it. I have enough merfolk cards left over from Ixalan drafts to make it interesting.

But that's why I generally only really play pauper competitively. I've spent more on sleeves than on some of my decks...

I had an Allies commander deck back when Return to Zendikar dropped and I payed 25 dollars for the Gideon from that set, which was the most i've ever (and probably will) spend on a card.

I also usually buy pre-mades and build around them. I don't have most of the cards in that deck above since a lot of them are from the innistrad set, before i started playing, and I don't buy them all at lump so it's gonna be an overtime thing.

>>28696That's really dope! I especially like the highlights on the brow ridges and temples. Are you going to do any shading/lighting or weathering, or leave it as-is? Did you paint that lighting on those helmet lenses, or are those reflections from the ambient light?

I personally make my troops look dusty and grimey, like they've just walked through a sand storm. But that's partly personal preference, and an excuse to use flat colors.

So this old game site I used to lurk is trying to restart. It was a play-by-post fantasy RPG, lots of games being run simultaneously in a shared setting, and pretty loose-and-fast rules. There was a beginner's area, which was a tavern outside of town, where parties would form before they headed off.Characters from all kinds of games and settings would show up, I guess the tavern was one of those Munden's Bar type dimensional nexuses, and the town had three minotaurs from three different settings, the sheriff, the healer, and the librarian, all with wildly varying personalities, appearances and biologies, all very surprised to see another minotaur, lol.The adventures there were a pleasure to read, and the moderation style wasn't as overbearing as some places I've tried to play, so in the name of enlightened self-interest I'll signal-boost, because there just isn't enough good play by post RPing these days.http://outlanda.com/

They need players, writers, GMs, artists, web designers, admins and mods, I'm sure 420chan has all of that, so if you want to help build a world, go get some.

could you guys help me by sharing some pics? I need pics of the following:

BanditsForest MonstersWolves, bears, etcForest Ruins (specifically a ruined castle or tower of elven origin)Forest and/or mountain strongholdsA prosperous village in the forest or on the border of the forest (specifically built by humans)

Kal Jerico is, in all likelyhood Ciaphas Cain's father. He's the governor's son-turned-bounty hunter, who got hitched to an Inquisitor. Usually the schola progenium doesn't pick up underhive rats and send them off to be Commissars (as is noted in the books by Amberley Vail) so he had to have been born to someone important. Cain himself notes he was born on a hive world, and his uncle (I think his uncle) was a bounty hunter. He doesn't name the world he was born on, citing he doesn't actually know.

>>28643how is reducing the number of rules "inelegant"? sounds like you're complaining just to complain, fam.

anyway, I went 3-1-0 at the prerelease with a WB midrange/aggro deck. The only good cards in my pool was my promo Mavren Fein, which makes a vampire token token when one or more vampires attack, along with adanto vanguard.

i didn't get anything good in my prize packs either. oh well. there are some fun looking chase rares. I hope i eventually get the flip gaea's cradle.

>>28641Props? For making absolutely 0 secondary design changes after a photo of their entire print sheet gets leaked almost half a year early? For a fucking scry 1 draw 1 for U at instant when there's already preordain?

Pirates vs dinos if it wasn't already clear. Ain't no scurvy gonna get skanked by no growing rites neither

you don't want to make changes that late in the process. despite it probably being financially unfeasible and/or logistically impossible (getting product to the distributors on time is way more important than keeping leaks under wraps), making late tweaks like that is how you end up with ridiculous cards like skullclamp and jitte.

>preordain>modern

so, do you actually play magic, or just bitch about it on forums? please go to a modern tournament with preordain in your deck and report back with how that goes.