Zombie Hunter, Inc.’s Early Access release focuses on the game’s multiplayer Survival mode. Unlike traditional zombie horde modes where players buy weapons and ammo between waves, groups of up to four players choose the perfect loadout at the start of every 7-minute round. Players may only equip their weapons after earning enough from zombie kills to purchase them. Coordinating with friends is essential: Individual weapons have different stats and may only be effective against specific zombie types.

The game’s unique firing system means that players need top-notch reflexes and the ability to properly handle each weapon in order to succeed. Scoring the perfect kill is critical; aiming for the head may sound as simple as lining up your weapon with the enemy’s non-functioning brain — but imagine doing it with hundreds of screaming zombies rushing in?

In Zombie Hunter, Inc.’s single-player mode (in development), the player will take on the role of a newbie zombie hunter-for-hire who rescues stranded survivors — for a reasonable fee, of course. Every survivor will have a direct impact on the game’s evolving storyline. Some will have useful skills, and others might know the location of special weapons — which means that the player’s choices will have a lasting impact on each playthrough. A “taste” of the campaign mode is included in the first Early Access build of the game.

“Zombie Hunter, Inc. is one of the few top-down shooters that challenges players to get to know the weapons as well as the characters themselves,” says Mykhaylo Kotys, founder and CEO of Maya Gameworks. “Knowing each weapon intimately is just as (if not more) important than being able to nail the perfect headshot. The firing system gives Zombie Hunter, Inc. a very distinct personality and helps the game deliver a lasting zombie-killing adrenaline rush again and again.”

Key Features

Top-down shooter with custom firing mechanics that allows players to aim for the head.

Challenging survival mode — where players must protect survivors from hordes of zombies while gradually upgrading their gear.

10 zombie types — each with their own strengths and weaknesses.

Huge variety of guns and gadgets, including secondary weapons and accessories.

Engaging campaign mode — with a large city full of zombies to kill, guns to fire, secrets to discover, loot to trade, and survivors to save. [IN DEVELOPMENT]

Founded in July 2013, Maya Gameworks is a team of four developers based in Ukraine. The studio’s goal is to create great video games that will be remembered . . . and will become legendary. The team consists of two artists (Igor Plehov and Andrey Em), and game designer Mykhaylo Kotys. To learn more about Maya Gameworks and Zombie Hunter, Inc., please visit http://www.z-h-i.com/.

Novy PR

As the first public relations firm specializing in mobile and indie games, Novy PR focuses on providing a full-service solution to its clients -- including development/production consulting, corporate PR, product launches, and marketing support.