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In Beginning Arduino , you will learn all about the popular Arduino microcontroller by working your way through an amazing set of 50 cool projects. You'll progress from a complete beginner regarding Arduino programming and electronics knowledge to intermediate skills and the confidence to create your own amazing Arduino projects. Absolutely no experience in programming or electronics required! Rather than requiring you to wade through pages of theory before you start making things, this book has a hands-on approach. You will dive into making projects right from the start, learning how to use various electronic components and how to program the Arduino to control or communicate with those components. Each project is designed to build upon the knowledge learned in earlier projects and to further your knowledge in programming as well as skills with electronics. By the end of the book you will be able create your own projects confidently and with creativity. Please note: the print version of this title is black & white; the eBook is full color. You can download the color diagrams in the book from http://www.apress.com/9781430232407

This book is intended for those who want to build their own network-connected projects using the Arduino platform. You will be able to build exciting projects that connect to your local network and the Web. You will need to have some basic experience in electronics and web programming languages. You will also need to know the basics of the Arduino platform as the projects mainly deal with the networking aspects of the Arduino Ethernet shield.

The Arduino is quickly surpassing the Basic Stamp as the platform of choice for physical computing enthusiasts. This book includes a broad range of intermediate to advanced projects specifically for the Arduino. It uses the easy-to-learn Arduino language.

Arduino Internals guides you to the heart of the Arduino board. Author Dale Wheat shares his intimate knowledge of the Arduino boardits secrets, its strengths and possible alternatives to its constituent parts are laid open to scrutiny in this book.You'll learnto build new, improved Arduino boards and peripherals, while conforming to the Arduino reference design. Arduino Internals begins byreviewingthe current Arduino hardware and software landscape. In particular,it offers a clearanalysis ofhow the ATmega8 board works and when and where to use its derivatives.The chapter on the "hardware heart" is vital for the rest of the book andshould be studied in some detail. Furthermore, Arduino Internals offers important information about the CPU running the Arduino board, the memory contained within it and the peripherals mounted on it. To be able to write softwarethat runsoptimally on what is a fairly small embedded board, onemust understandhow the different parts interact. Later in the book,you'll learnhow to replace certain parts with more powerful alternatives and how to design Arduino peripherals and shields. Since Arduino Internals addresses both sides of the Arduino hardware-software boundary, the author analyzes the compiler toolchain and again provides suggestions onhow to replace it with something moresuitable foryour own purposes. You'll also learn about how libraries enable youto change the way Arduino and software interact,and how to write your own library implementing algorithmsyou've devised yourself. Arduino Internals also suggests alternative programming environments, since many Arduino hackers have a background language other than C or Java. Of course, it is possible to optimize the way in which hardware and software interactan entire chapter is dedicated to this field. Arduino Internals doesn't just focus on the different parts of Arduino architecture, but also on the ways in which example projects can take advantage of the new and improved Arduino board. Wheat employs example projectsto exemplify the hacks and algorithms taught throughout the book. Arduino projects straddling the hardware-software boundary often require collaboration between people of different talents and skills which cannot be taken for granted. For this reason, Arduino Internals contains a whole chapter dedicated to collaboration and open source cooperation to make those tools and skills explicit. One of the crowning achievements of an Arduino hacker is to design a shield or peripheral residing on the Arduino board, which is the focus of the following chapter.A later chapter takes specialization further byexamining Arduino protocols and communications, a field immediately relevant to shields and the communication between peripherals and the board. Finally, Arduino Internals integrates different skills and design techniques by presenting several projects thatchallenge you to put yournewly-acquiredskills to the test!

You've probably seen LED-decorated t-shirts and hats, and maybe even other electronic gadgets embedded in clothing, but with Arduino Wearables you can learn to make your own wearable electronic creations. This book is an introduction to wearable computing, prototyping, and smart materials using the Arduino platform. Every chapter takes you all the way from idea to finished project. Even if you have no experience with Arduino, this book will get you set up with all the materials, software, and hardware you need; you'll complete simple projects first, and then build on your growing expertise to make more complex projects. By the end of the book, you'll have learned: Electronics basics How to prototype successfully Arduino programming How to design and build your own wearable Arduino creations Along the way you'll create fun and inspiring wearables, such as: An LED bracelet: learn the basics of wearable electronics A synthesizer tie: accept user input and create output in response A solar-powered glow in the dark bag: create self-sufficient wearables A shape memory flower: store state and manipulate your wearables An EL wire dress: add designer touches to your wearables A beatbox hoodie: use a voice-activated sequencer and skin resistance to create the coolest of urban wearables Arduino Wearables is the complete guide to getting started with Arduino and wearable computing. The 10 inspiring projects to make, learn from, and build upon will equip you for creating your own projects; the only limit is your imagination.

Learn to easily build gadgets, gizmos, robots, and more using Arduino Written by Arduino expert Jeremy Blum, this unique book uses the popular Arduino microcontroller platform as an instrument to teach you about topics in electrical engineering, programming, and human-computer interaction. Whether you're a budding hobbyist or an engineer, you'll benefit from the perfectly paced lessons that walk you through useful, artistic, and educational exercises that gradually get more advanced. In addition to specific projects, the book shares best practices in programming and design that you can apply to your own projects. Code snippets and schematics will serve as a useful reference for future projects even after you've mastered all the topics in the book. Includes a number of projects that utilize different capabilities of the Arduino, while interfacing with external hardware Features chapters that build upon each other, tying in concepts from previous chapters to illustrate new ones Includes aspects that are accompanied by video tutorials and other multimedia content Covers electrical engineering and programming concepts, interfacing with the world through analog and digital sensors, communicating with a computer and other devices, and internet connectivity Explains how to combine smaller topics into more complex projects Shares downloadable materials and source code for everything covered in the book Projects compatible with many official Arduino boards including Arduino Uno; Arduino Leonardo; Arduino Mega 2560; Arduino Due; Arduino Nano; Arduino Mega ADK; LilyPad Arduino and may work with Arduino-compatible boards such as Freeduino and new third party certified boards such as the Intel Galileo Exploring Arduino takes you on an adventure and provides you with exclusive access to materials not found anywhere else!

Create high-tech walking, talking, and thinking robots "McComb hasn't missed a beat. It's an absolute winner!" -GeekDad, Wired.com Breathe life into the robots of your dreamswithout advanced electronics or programming skills. Arduino Robot Bonanza shows you how to build autonomous robots using ordinary tools and common parts. Learn how to wire things up, program your robot's brain, and add your own unique flair. This easy-to-follow, fully illustrated guide starts with the Teachbot and moves to more complex projects, including the musical TuneBot, the remote-controlled TeleBot, a slithering snakelike 'bot, and a robotic arm with 16 inches of reach! Get started on the Arduino board and software Build a microcontroller-based brain Hook up high-tech sensors and controllers Write and debug powerful Arduino apps Navigate by walking, rolling, or slithering Program your 'bot to react and explore on its own Add remote control and wireless video Generate sound effects and synthesized speech Develop functional robot arms and grippers Extend plans and add exciting features

Rather than yet another project-based workbook, Arduino: A Technical Reference is a reference and handbook that thoroughly describes the electrical and performance aspects of an Arduino board and its software. This book brings together in one place all the information you need to get something done with Arduino. It will save you from endless web searches and digging through translations of datasheets or notes in project-based texts to find the information that corresponds to your own particular setup and question. Reference features include pinout diagrams, a discussion of the AVR microcontrollers used with Arduino boards, a look under the hood at the firmware and run-time libraries that make the Arduino unique, and extensive coverage of the various shields and add-on sensors that can be used with an Arduino. One chapter is devoted to creating a new shield from scratch. The book wraps up with detailed descriptions of three different projects: a programmable signal generator, a "smart" thermostat, and a programmable launch sequencer for model rockets. Each project highlights one or more topics that can be applied to other applications.

If you've done some Arduino tinkering and wondered how you could incorporate the Kinector the other way aroundthen this book is for you. The authors of Arduino and Kinect Projects will show you how to create 10 amazing, creative projects, from simple to complex. You'll also find out how to incorporate Processing in your project designa language very similar to the Arduino language. The ten projects are carefully designed to build on your skills at every step. Starting with the Arduino and Kinect equivalent of "Hello, World," the authors will take you through a diverse range of projects that showcasethe huge range of possibilities that open up when Kinect and Arduino are combined. Gesture-based Remote Control. Control devices and home appliances with hand gestures. Kinect-networked Puppet. Play with a physical puppet remotely using your whole body. Mood Lamps.Build your own set of responsive, gesture controllable LED lamps. Drawing Robot.Control a drawing robot using a Kinect-based tangible table. Remote-controlled Vehicle.Use your body gestures to controla smart vehicle. Biometric Station. Use the Kinect for biometric recognition and checking Body Mass Indexes. 3D Modeling Interface. Learn how to use the Arduino LilyPad to build a wearable 3D modelling interface. 360 Scanner. Build a turntable scanner and scan any object 360using only one Kinect. Delta Robot.Build and control your ownfast and accurate parallel robot.

Integrate the Arduino and iOS platforms to design amazing real-world projects to sense and control external devicesAbout This Book Cover the most widely used methods in the Internet of Things using Arduino and iOS integration through Wi-Fi Shield and the BLE Breakout board Design five real-world projects including of electronics, Arduino code, and an iOS application that seamlessly work together A detailed guide that covers various sensors and actuators through which Arduino interacts with the world including a light sensor, hall effect sensor, accelerometer, servo motor, DC motor, and TRIAC for power line loadsWho This Book Is ForThis book is a technical guide for Arduino and iOS developers who have a basic knowledge of the two platforms but want to learn how to integrate them. The book includes a lot of external references to additional documentation and learning materials, so even if you are less experienced, you can improve your knowledge on the subjects covered.What You Will Learn Design circuits with Arduino using sensors and actuators Write code to handle analog and digital sensors with the most used protocols including OneWire, I2C, and SPI) Store data on SD Card and in EEPROM Build iOS applications using the MCV pattern and the UIKit components Allow your applications to control Arduino and its hooked-up devices Manage TCP/IP, UDP, and Bluetooth BLE communication between Arduino and iOS devices Make your iOS application take advantage of the sensors available in the iOS devices including accelerometer, gyroscope, and compass Develop iOS applications that use iBeaconsIn DetailArduino and iOS devices have reached wide popularity due to their simple way of use and flexibility. Hence, their integration opens up new opportunities, allowing everyone to build devices that are extremely useful in everyday life.You will first learn how to control Arduino from an iPhone or iPad by writing the Arduino sketch, the iOS application, and integrating everything together via Wi-Fi or Bluetooth BLE. You will then learn about various components that interact with the Arduino such as digital and analog I/O, Wi-Fi shield, Bluetooth BLE, SD card, OneWire, I2C, and so on. You will also learn about iOS, which includes the development of an application from scratch, GUI design and MVC, UIKit, iOS sensors, TCP and Bluetooth BLE communication, and more.All the projects are described in detail, providing you with a learning tool, not just some sketches or some iOS code to copy.Style and approachThis is a project-based book with a step-by-step guide that covers everything that you need to build an Arduino-iOS project, right from defining the basic requirements to the coding and testing the entire project. Each chapter ends with ideas on how to improve the project and to constantly learn the topics covered.