The game is a lot easier for new players and more rewarding, less grinding.

List of updates:- New damage formula, everything re-balanced, leveling up and equipment changes are more visible on your damage.- Introducing stances: defensive, balanced and aggressive- 3 stances-minigames for the different classes- Showing cooldown left in seconds- Showing statuseffects under health and mana with time left- Added starting quest explaining attack and training target- Added bunny-quest- Monsters can respawn on same screen as players, leading to faster respawns and no spawn blockage- Decreased XP and SP loss- All classes start with 1 ability- Decreased price of potions- Keys are not kept in the inventory, instead they are always available if picked up once.- Added tooltips for buttons- Added feedback messages- Player list button added

v0.48 - 24/09/13- Players can now rest in order to regain health faster- Monsters can now rest to get back health- A base ARMOR has been added that increases with each level depending on class - New area, Spring Hills- New area, Crimson Ocean- New area, serveral small islands- New area, Mount Morwyn- New area, Oozemaw Fortress- New monsters- Can't attack monsters on water from land and vice versa- Logout time decreased from 1 min to 30 sec- Rebalanced monsters, made sewers easier

The arena works in such a way that players can kill each other without losing xp or loot.The traps comes in different forms such as spikes and projectiles that can be triggered by stepping on the wrong tile.

Also added the option for monster to have a death ability that they can cast when they die, such as summon another monster or perhaps explode or something else.

Working on random loot at the moment so there will be a boost in number of loot that will be dropped.Will also increase the number of special monsters and make them a bit easier, they are too hard right now.

Ok really weird that you get the mail but the account isn't created. Seems that the website think it failed to mail it so it doesn't create the account. Changed so that it creates the account anyway, so please try one more time =)

Excellent. I just finished the initial larva quest, a few other comments-* I think I might have run into an invisible larva someplace? At one point, I kept taking damage without any visible enemy.* Is there a 'run' option of some kind, maybe at the price of a to-hit penalty? Getting to some areas is kinda tedious, and being able to hit-and-evade would be useful in combat.* It's a minor point, but maybe the skills pane could keep the physical and magical skills grouped together (e.g, blunts and unarmed down at the bottom with swords/bows, etc.)?* Gotta say again: the art is adorable, and the music is great. How did you come up with it?

Hi Morgan! Thanks for the feedback!

- The invisible monsters can sometimes occur when a monster appear at the edge of the screen, then the client thinks it has all the data but hasn't. Will look closer at the problem and fix it.- There is no run option in the game, there is a haste ability though that can be acquired from a certain npc in the game. There is also a block ability, but an evade ability would be a nice addition.- The ability window is a bit cluttered at the moment, and a lot of new abilities will be added so I need to structure it up a bit.- Thank you! I used to draw comics before making games and used to watch a lot of anime and read belgian comics as a kid so I always loved cute characters.

Wow! This is really impressive I'm happy you've kept working on it! Someday I hope I come up with a great game idea that I can keep workin on for years and just add stuff everyday, very jealous! Keep up the great work

Hi Opiop!

I always wanted to have one bigger game that I could add stuff to as I make progress. Had this vision since I was 14 but only made smaller games up until 2 years ago when I started this.

Sounds cool. I'm afraid I have to report another bug at the moment- I just registered a character, and for some reason the game crashes whenever I click on the little 'helmet' icon at the top of the screen, with no error message. It seems to be reproducible.

This is fixed now!

Added some new areas and some abilities for the monsters, one of them being ink spit for the squids which covers the screen à la Mario Kart =D

Just added more than 20 new different materials that are dropped by monsters, they will be used for the future crafting system. Thinking of using a crafting system that is a combination of skill and recipes with different crafting stations that can be used depending on the recipe.

The reason for a new design is so that I can add pages for the community, such as create crews, more player stats, guides etc. And I wanted a more obvious download button, and more updated content on the front page.

Amazing. I was hooked by the header image of this thread for some time now but never bothered to check it. Well, turns out that I'm missing out! Definitely a +1 on the art, simplistic and cute, looks very polished and good attention to detail.

Website is very good too, I really can't wait to play it! Good job, and keep it up

Thank you!

Not so much content yet, but working on a shroom forest that I will hopefully be available tomorrow!

Ok, the new version is completely different from the one available now, that is why I don't fix bugs in it, i will try and get the new version out as soon as possible so you guys can test it and give me feedback. Working on story-elements at the moment, and polishing the graphics and map design.

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