Beast Mastery Hunter Rotation Guide – Legion 7.3.5

This section of the BM Hunter guide provides an overview of all spec abilities, as well as when and how to use them in the Beast Mastery Hunter rotation. This guide is written by Bendak from Eyes of the Beast and the Hunting Party Podcast.

Damage Dealing Abilities

凶暴野兽 - A Focus Regenerating ability that also sends a small beast to attack your target.

杀戮命令 - A Focus Spending ability that commands your pet to strike its target for a large amount of damage. If you pet is out of range of the target, it will charge up to 40 yards when using this ability.

眼镜蛇射击 - A Focus Spending ability that deals damage to a single target.

狂野怒火 - A 90 second cooldown that increases you and your pets' damage for 15 seconds. Reduced cooldown for every cast of 凶暴野兽.

野性守护 - A 120 second cooldown that increases your critical strike chance by 10% and grants 10 Focus per second.

Beast Mastery Hunter Rotation

The goal of the Beast Mastery Hunter rotation is to use your cooldowns as much as possible. Since you are at the mercy of mostly passive Focus regeneration, you need to make sure you don't overspend your Focus by casting 眼镜蛇射击 too much. Sometimes the only way to achieve this is to stop casting entirely while you wait for your cooldowns to become available. Look at 眼镜蛇射击 as a way to prevent yourself from Focus capping rather than an ability that needs to be spammed all the time.

杀戮命令 is Beast Mastery's signature attack and should be used as often as possible. 凶暴野兽 is also high priority, summoning a temporary beast to attack your target and generating a small amount of Focus. It's possible to have more than one Dire Beast active at a time, and their Focus regeneration does stack. This can occur with 荒野呼唤 procs, which reset the cooldown of Dire Beast. This proc can only be utilized if Dire Beast is already on cooldown, which is why you should never delay it. Additionally, every time you cast Dire Beast the cooldown of 狂野怒火 is also reduced.

Single Target

狂野怒火 + 野性守护 (it's worth delaying Aspect of the Wild to use during Bestial Wrath) 泰坦之雷 if at least one Dire Beast is active and Bestial Wrath is active夺命黑鸦 (it's OK to delay this 20ish seconds to use it during Bestial Wrath)凶暴野兽 / 凶猛狂暴杀戮命令眼镜蛇射击 if Focus > 90

Note: Be conservative with your Focus spending to ensure 杀戮命令 can always be cast on cooldown and that you enter 狂野怒火 with full Focus, where that Focus can best be utilized.

Multiple Targets

Note: Similar to single target rotation rules, except you want to try keep 野兽顺劈 active whenever there is more than one target. 杀戮命令 is still a priority though. However, once you are facing 5+ targets, you can drop 杀戮命令 entirely (assuming there isn't a need for priority target DPS).

IGenerally you can ignore this rule during狂野怒火 as your goal there is to cast as many 杀戮命令s as possible in that window. Ideally, you should enter Bestial Wrath with full Focus and exit it with no Focus.

When using the 凶猛狂暴 talent in the Beast Mastery Hunter rotation, your goal should be to extend your pet's attack speed buff stacks as long as possible. In order to best do this, try to only cast 凶猛狂暴 when the attack speed buff is about to fall off your pet (there is a weakaura to track this in the addon/macro section of the guide) or when you're already sitting on 2 charges of Dire Frenzy. With the second charge added to this ability in Patch 7.2.5, it's a lot easier to manage these stacks because you can sit for a few seconds on a single charge without worrying about wasting it. The longer you can keep your pet at 2 or 3 stacks, the better you will perform in the long run.

Offensive Cooldowns

Beast Mastery's primary cooldown. Increases all damage you and your pet deal by 25% for 15 seconds. It has a 90 second cooldown, but this cooldown is reduced every time you cast 凶暴野兽. The damage bonus can be further increased with the talent 狂野之怒 and the 泰坦之击 trait 释放兽性.

In most cases it is best to use this cooldown as soon as possible. If you hold onto it for too long, there is a risk of losing more potential 狂野怒火s over the course of an entire fight due to the cooldown reduction mechanic of 凶暴野兽. There are always exceptions to this rule, i.e. a high priority target is about to spawn.

If Bestial Wrath only has a few seconds left on its cooldown, and 凶暴野兽 is available, it's best to hold off on 凶暴野兽 until after you cast Bestial Wrath to get the most out of the cooldown reduction.

Ideally, you should enter Bestial Wrath with full Focus and exit it with no Focus.

A cooldown to temporarily increase the Focus regeneration of you and your pet, granting you 10 Focus per second. It also increases critical strike chance by 10% for the duration. It has a 2 minute cooldown and its duration can be increased with the 泰坦之击 trait 荒野专家.

This cooldown is best when stacked with 狂野怒火 as it should allow you to cast Focus spenders throughout the entirety of 狂野怒火. It is always worth holding onto it until the next 狂野怒火 is available.

The 迅雷打击 artifact trait makes this cooldown more potent. During Aspect of the Wild, both your main pet and Hati will deal additional Nature damage to all targets in a 8-yard cone in front of them.

As of Patch 7.2.5, 野性守护 also reduces the global cooldown by 0.2 seconds for the duration, allowing you to spend your excess Focus easily.

Artifact cooldown that causes all of your pets to deal heavy nature damage to their target over 8 sec. 1 min cooldown.

Best used during 狂野怒火, so if Bestial Wrath is coming up soon (say in the next 20 seconds or so), you should hold onto it. Use your best judgement here -- you can hold out longer if it won't result in fewer total uses over the course of the whole boss fight.

When using 凶暴野兽, always use this immediately after casting 凶暴野兽 to get the most benefit. If you have 2 charges of 凶暴野兽 available, cast both of them first.

When using 凶猛狂暴 always use this right before you cast 凶猛狂暴 (the opposite of how it works with Dire Beast).

Know when to use it. If the targets are about to be moved by the tank or something else, hold onto it until you know they will be standing still. Communicate with your tank when you use it as it's a very potent cooldown and should not be wasted by targets being removed from the 群兽奔腾 path.

Defensive Cooldowns

Similar to the old 威慑, this cooldown deflects all attacks and reduces damage taken by 30% for 8 sec. The damage reduction portion comes into play for DoTs already applied or boss mechanics that are not deflected. You are unable to attack while it is active. It has a 3 minute cooldown.

Your panic button. About to die? Hit this!

Oftentimes in a raid or dungeon this ability is only used to block the damage of a single attack. In those cases, it's best to have a separate macro setup that allows you to quickly remove it and get back to dealing damage after the attack has been blocked: /cancelaura Aspect of the Turtle

The Titanstrike trait 米米尔隆的外壳 turns it into moderate healing cooldown, and yes the heals granted from this trait will continue even if you remove 灵龟守护 itself with the macro above.

Useful for quickly getting out of “fire on the ground” or related boss mechanics.

Turns into a movement speed cooldown with the 迅疾如风 talent. Highly recommended.

To best use this ability, learn how to do the Jump-Disengage: Jump, spin your character around mid-air 180 degrees with your mouse, then use 逃脱. This will allow you to quickly leap forward without stopping your forward momentum.