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Version changes:
1.0 - Initial Release
1.1 - Added OS X version
Typo fixed in the last scene
1.2 - Added Android version
1.3 - Increased all text speed (I actually didn't like what it turned to, but you complained on the comments so whatever)

EDIT: All the levels have at least 2 endings, so try to get the good ending and save lives. The differences in the actions to get the good endings are very slight. I did it more to be like a bonus for those who find, so I won't spoil how to do it :D

Very interesting concept! A tad too short for my taste, but hey, it was 48 hours. I personally think the whole 3 judges gag has been done to death, but I have to thank you for mixing it up with that blind guy (he was hilarious!)

Throughout most of the game, I really wasn't sure about what to do. I suppose that was the point of your game, but honestly, I couldn't find anything to do differently with the rock and the basketball. I didn't feel compelled to try again either.

On a positive note, I liked the art style and the music a lot. Really fit the tone of the game and made it look unique. Good job!

I made them coffee and they spared my life ! Nice take on the theme, about the cruelty of those situations where it's so important to make a good first impression on people that don't care about you and only have a tenth of their attention to give you.

I thought when I lost the first time that the presenter was going to shoot me with what I thought was a shotgun. Would have been even darker hahaha. (I realised later that he was just holding a mic)

Well, you don't really get much in the way of instructions so you might want to work a bit on that. All in all it's a nice game though, with good if a bit repetitive music.

"Did you know you could have avoided all these people to get killed" is perhaps not the best way to put that either, I'd say "Did you know you could've avoided having all these people die" sounds better.

I enjoyed it, but the text could've been a bit faster paced. I spent a while waiting for it to come up each time, it would be nice if space skipped to the next line of dialogue. Also It was very unclear what to do in each case

Funny game with great facial animations. I would like to see more levels, maybe you can develop this into a full game. As mentioned by other players, it's really difficult to get the good endings, even if you might have an idea about how to get them... Another suggestion is to add a skip button for the dialogues - many times I just wanted to restart a level and not go through all the dialogues again.

Good submission, I love the visual style and animation but agree with others in that dialogues / voting should be skippable (see my entry as an example). It's important to encourage replays and cater for the 'less patient' users :P

Maybe I was missing something, but it didn't seem like there was much "gameplay". It felt more like an interactive animation. That said, the animations and music were pretty good, and it was funny. But I just felt like I was mostly sitting and watching, not actually playing the game.

Very nice animations :)
The game should specify what keys are possible to press (besides the "press space to continue") and generally what the object of the game is. The first try was impossible in all games and in general it's impossible to get the apple, spacebar only jumps 3 pixels high and no other key seems to jump.

Liked the concept! Fun to play and some good humour. Was a little confused with controls but soon figured it out. Cool sound and great visuals.

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