Roth UI (Diablo)

Hi there. This is my Diablo themed interface for World of Warcraft, called Roth UI. Enjoy.

Since more and more leaked downloads of my interface appear on the internet, please remember: There is only one official download of the Roth UI. And that is this one, on wowinterface.com. All other downloads available are leaked and are not officially supported by me.
Only this one is ZORKIFIED!

The ZIP-file includes a "Interface" and a "Fonts" folder. Copy both folders into your World of Warcraft folder.

Start World of Warcraft. (If you had it open while copying, restart it now to load the textures.)

Before logging in make sure all the addons are activated correctly.

Login and have fun playing!

FAQ - PLEASE READ BEFORE POSTING!

Do not use any auto updater for addons in this compilation, they can mess stuff up.

If you don't like the scaling or something doesn't fit, hit the escape-key while in-game and go to the graphic settings. Now activate the UI-scaling checkbox and move the slider. Hit OK and see what you got. Move it until you like the settings.
Same goes for the chat. If it doesn't fit just right-click the chat-tab. Unlock the chat and move it around until you feel comfortable.

Only want to change the scale of the bottom bar panel and the actionbars? Read this FAQ

Want to edit unitframes? Look at oUF_Diablo/config.lua and read the info page.

ORB CONFIG

When patch 5.2 hit the live servers a new version of oUF_Diablo was applied. Large parts of oUF_Diablo got rewritten, that includes large parts of the config.lua containing the orb animation settings. Most of those settings can then be changed via ingame config. The config can be accessed via

With 4.009+ the fluid animations have returned to Roth UI. With version 50200.03 you can config all those animations ingame via: /diablo config. Have fun playing around with the settings. Video showing one of the 100+ animations: http://www.youtube.com/watch?v=FqTwOHXSlw8

40300.10
- fixed battle.net toastframe placement in rChat
- added visibility state drivers in rFilter3
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- removed tullaCC addon
- added OmniCC addon (better config options)
- Changed IhasNoScope, it never worked as I intended because I forgot one line of code. It will now display all errors that are not disabled in the config. Additionally the errors can be redirected to the combatText frame.

40300.08
- Changed rFilter3 talent tree identification (check rFilter3 comments)
- Fixed ExtraActionButton taint
- Removed styling of ExtraActionButton from rActionBarStyler and moved it to the rActionButtonStyler
- Alot of tweaks to the rActionButtonStyler and rBuffFrameStyler code
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- Changed rFilter3 loop from onUpdate to animation
- rActionButtonStyler now supports Dominos and Bartender4
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle.
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group.
- Minimap LFG-icon now matches the other minimap icons
- rThreat can now be hidden in battleground/arena

40300.07
- removed tainting raid frame container code
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations

40300.06
- the extra action button should be working now
- tiny tweak to the unit highlights in oUF_Diablo

40200.12
- Tons of new textures
- New nameplates
- New raid frames
- Blizzard raidframe managed is now available, it will fade in once you hover the left side of you window in raids. (thx Alza!)
- Small tweaks to oUF_Diablo (to many to count)
- Switched hpcolors in the colorswitcher (so now bright colors in foreground by default)
- Updated to the latest oUF

4.011a
- enabled the framesUserPlaced variable in oUF_Diablo by default

4.006
- move raid/party attributes to the config
- adjust tullaRange to not color the normalTexture and to priorize the range color first
- remove druid tree form condition from rActionBarStyler bar 1
- fix actionbar 1 mind control issue
- update to oUF 1.5.5
- fixed bug with overlaying temp enchant icons
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc)
- add bossframes in Diablo style
- add a second row to raidframes to display name and health both at the same time
- add aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)
- edited evl_CombatText to play duke sounds again.
- added rThreat mod

090827
- new font (<3 Neal)
- health orb can be class colored (if you want the green glow just set the healtcolor variable in oUF_D3Orbs.lua config area to 2)
- some fixes/tweaks to the raidframes
- small gfx changes here and there
- removed aTotemBar - shamans just download a totembar of your liking (see faq)

090807
- added my new create_me_a_galaxy function to oUF_D3Orbs, it creates small rotating galaxies for the orbs
- removed the shaman totembar script. I cannot test it, so grab some script for it yourself.

090226-2
- renamed mod to rFrameRotater and added a much better config

090226
- new mod for cool rotating textures around the minimap
- colorswitch now optional (switch fore and background health color)
- orbonly config now optional
- hide party in raid now optional
- the 3rd bar texture is now bound to multibarright and will only be displayed if multibarright is visible

090211
- added focus target
- new button skin
- pvp icon skinned and positioned
- petbar and both right bars are on mouse over right now (optional, config in lua)
- orb gloss texture now above the animation

090117
- the default settings for actionbars changed to 1x12 (instead of my 2x6)
- the default settings for the orbs changed to glow (green and blue)
- fixed the stancebar normaltexture bug

I sorta jumped into this ui and got a little confused and got stuck with a circle of my skills over my head and have no clue how to bring up the ui menu to change it, is there any hotkey to access the menu to it?

@sillysyra:
That's what I tried to do, but everytime I referenced to another font than the 4 ones originally contained in the folder( I added in the avqest font) it wouldjust show blan (in the case of the orbs) where the percentage and exact amounts of health and mana usually are, and for the traget/tot bars, it would show all the different raid icons instead of letters.

And if I just copy in the folder contained in the compiliation, the standart wow font get changed, which I dont want.

Ok so i'm a Rogue and i have the Vigor talent that gives me 10 extra energy.
The power bar showing 100 (cause it shows %) was sort of annoying to me, so i found out how to change it so that it swaps the 100 with 110, quite simple

Find this under the "UPDATE POWER" section in the .lua file:

Code:

if unit == "player" then
if d == 0 or d == 100 or min == 1 or max == 1 then
--bar.value:SetText("")
--bar.value2:SetText("")
bar.value:SetText(d)
bar.value2:SetText(newmin)
else
bar.value:SetText(d)
if d == newmin then
--bar.value2:SetText("")
bar.value2:SetText(newmin)
else
bar.value2:SetText(newmin)
end
end
end

Is there a simple way to change the yellow rbuff font to a different color? Same for the yellow glow for Pushed buttons using rActionButtonStyler. Yellow is not my favorite.

Oh and what are you using for raid frames nowadays? I saw a roth raid thing awhile back but don't see it now.

Spudnik:
Changing instances of "FRITZ_" to "MORPHEUS" (maybe "skurri" or "ARIALN" depending on which font you mean) should do what you're thinking of.
If not I would consider just adding the font folder back containing these 4 fonts. As long as the 4 fonts are the same name as the actual contained font nothing will change except that you will be allowed to reference them again.

Originally posted by Kyoudan
I am having one issue with the current version. When I updated from the previous version the buttons on my right action bar 1 and 2 both auto hide when I am not hovered over the bars. Is there a way to turn this off and in which file would it be possible for me to do so.

Sure. rActionBarStyler has a config on top. Open ractionbarstyler.lua with notepad and change this part:

Just wanted to say, this is a great UI and I have been using it for awhile now.

I am having one issue with the current version. When I updated from the previous version the buttons on my right action bar 1 and 2 both auto hide when I am not hovered over the bars. Is there a way to turn this off and in which file would it be possible for me to do so.

Ok, I add this to the FAQ since some of you does not seem to read the red text are do not know what the programs do that they have installed.

Guys DO NOT update oUF automatically via WoWUpdater or WoWMatrix. Disable oUF auto-update, so that it does not automatically update or the orbs will stop working, or names will disappear. I am to lazy to adapt my layout to the latest changes, since I don't have to since everything runs properly. If you want to use the orbs, stay with the oUF version provided in the package.