Jan 20, 2014jammer312: mznznlt: I posted my wish for principia update, so we, spriters, will not being forced to build these planks constructions. Btw, some plank constructions are really awesome!

Jan 20, 2014mznznlt: For colision detection just put a border around the whole object, and texture would be kinda hard, but possible, and WAY less lagy on low end devices. But its simplier to create these kind of bodies and they look cooler in screenshoots.

Jan 20, 2014zardOz2: Not nessesarily, it would be nigh impossible for you to recreate the 390 excavator with sprites... and of course the collision detection as functionality.

Jan 20, 2014mznznlt: @zardOz: well i had to reattach it like five times each after glitching out, but it works :) @jammer312: looked at the forums. And i didnt use lua because i wanted to try out that body type, and im not doing that again, lua is way better :D

Jan 20, 2014jammer312: Hey "that lua guy", why don't use sprites instead of planks? It save space, so you can add other lua scripts here and then... ...blahblahblah... ... and after you add hyperbolical engine to lua powered spacecraft you can conguer principia!

Jan 20, 2014zardOz2: Top notch suspension, lots of 2 part objects working together...

Jan 20, 2014jammer312: I know it slightly, but it's coding format. Every symbol is represented as (2 or 4? I don't remember) bytes, and can be read as different symbols, depending on coding format. Default in linux(ubuntu,android and etc) systems is UTF-8(unicode). But some browsers read it as other symbols.