Summary: A trader comes and asks the player if they have any ammunition. The player has the choice of giving him their ammo, or a checkers board. If the player gives him the checkers board, he tries to explain to the family what ammunition is, but despite the family laughing, he runs off with it. If the player gives him the ammunition he thanks the player and leaves giving them a Soup Can, but if the player doesn't hand him the ammunitions, when they are present in the bunker, he will throw a smoke bomb in the bunker, stealing them and running away. He may also give the player a radio if they don't have one.

The player can use the ammo, the gas mask or the bug spray in this event. Using one of them cures everyone from sickness.

Hunting

Summary: The family encounters a giraffe that that can hunted in this event. If the player will consume the ammo and restores everyone from hunger if they accepts it.

Bandits

Summary: The family starts a fire and it attracts raiders. If the player accepts, the family will throw the bullets into the fire and scare them away, in their haste they forget some supplies.

A Survivor

Summary: While scouting the family come across a young girl cornered by a giant scorpion. If the player uses the ammo, the family will toss the ammunition to her. She fends off the scorpion and gives the family some extra supplies for their help (NOTE: The ammo won't be fully consumed in this event).

Huntress

Summary: The family encounters an armed lady, wich greets them politely and asks for some spare ammunitions. If the players decides to hand over the ammo, she might help the family fight off bandits when they try to invade the shelter.