Today I started a python/kivy app that I plan to use to control FlightGear aircraft.

This is done with 83 lines of Kivy Code (*.kv) and one PNG made with gimp.This is multi-touch, so you can move each throttle alone or both together using 2 fingers. Kivy apps run on Linux, Windows, Mac, android, iOS

TODO:

* some python code that talks UDP and/or Telnet with FlightGear* add more buttons and switches* make everything look more real

although it is not a hardware TQ I think it will be more fun to use than the keyboard. And it will be nice to have visual indicators for the position of speed brakes, throttle, flaps, gear

Good Morning D-Laser.Following old but reiterated suggestions gave by FG IRC Volunteers to me about to use Inkscape, I'd started to use it in a scattered way, in fact is mine fourth attempt and I think, I begin to understand how it works.

The idea, first of all is to congratulate you for your excellent job in your personal workshop around FG. Second is to offer my services. In order to practice with Inkscape I'm doing mock-ups, as a way that I find to show and share ideas or dreaming worlds.

Want to share with you what I'm currently experimenting on.

Perhaps we can navigate same radial. If you need help count with my help.

When you look at FG aircraft or scenery objects you will easily find spots wheretextures are missing or can be improved with your Inkscape skills. Design in Inkscape, then export as png

About "FGPanel without FG" I just had another Idea: Use the Blender game engine and blenderplayer - then I could use the original 3D models which are also used inside Flightgear.Just like the kivy app this would run on Platforms that can't run Flightgear like Raspberry Pi and Android for example.

With my kivy TQ I can now control flaps, speed brakes and 2 x throttle.I developed and tested on Linux and it runs without changes on Android.

I read that post, just when I was revisiting Inkscape at my fourth attempt. Having no idea of panels, and waiting for unification and canvas develop further progress. I decided not to mesh me into an out of my scope issue, as I'm not programmer neither a skill designer. However sometimes with my old pc I changed some instruments textures, but just change it without to test them because is very old PC at 800 mghz, due that I can't run FG

About instruments, with my very poor experience in inkscape I found that is more reliable to use free cad or blender in order to have more accuracy according to the blue prints, scales, size and dimensions of the object. Other times I dive into textures that I cannot understand, they are flipped and mapped in some logic way, so they maybe were been generated by those programs by mapping.

The main problem I found was in how to implement the FG's instrument collection if I have no 3d control, even don't know how the magic occurs. I reach the conclusion that he have to reuse elements, but is quite complex. For example the plates of the figurative 727 OH panels, do not satisfied any real dimension in my draw, if we could have access to the real dimensions we could reuse plates, also switches turns and bolts, etc. However the number of different elements is huge and diverse as every aircraft has their own avionics scheme layer and so on. If we take account of the number of gadgets and displays, I can only feel panic.

In all cases I feel you have magic, you projects are awesome. Chapeau for all. I'm a lover of the 2D panels, while to have a 3d animation on the phone to manage controls is really awesome metaverso.

The code for this is basically 70% done now - so this is only relevant for FG 3.2 (i.e. plenty of time) - but we need to have a few SVG symbols that are missing currently.Some symbols can be freely obtained online, others would need to be created from scratch:

@D-LASER I'm doing the background for your FGeNgine. Still I have to fit some various elements, tweeking, amending, isolating and so on. For the moment I'm doing this. I'll show you more progress soon.

**** Edit. Now doing equivalent translations among axis, and some other stuff, hope to have a pre-release soon.

@Hooray. Roger Willco I've started a research for the creation of the map symbols.