SimCity 2013Likes: – price – $29.99 complete mac/pc downloadable edition from Origin– multiplayer capability: you can open a region with multiple cities, distributed among you as “mayor” or open to your friends as fellow mayors. Either way you can exchange services so that individual cities can specialize. + can be played online or standalone your choice – simplified utility system: electricity, water, sewage are automatically delivered via roads Wishes: – individual city sizes are limited – if you want to go mega you have to go regional

BothLikes: – graphics – design freedom (e.g., infinite money vs. budget constrained) – exploring and optimizing eco-living options (e.g., dirty vs. clean industry; electricity, garbage, sewage options; traffic) – tons of tutorials/demos/play throughs on YouTube – the possibility for us to become eco-living literate through playing or watching or commenting or all of the above these simulations Wishes: – keep linking up with the incredible 3d content and state-of-the-art user interfaces used on simulations, such as Wargaming, and real world services, such as Google Earth

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You can play ArcheAge for free online, if you download and install it. It is both a “theme park” and/or a “sand box” live single and/or multiplayer game. You will learn and/or risk experiencing and/or enjoying “being lost” in a virtual world, where you may build/conquer/craft/solo/team. Sweet!

You can also watch SwordArtOnline, if you have a NetFlix (not free) account, and watch the episodes. What would happen if you signed up for an online single and/or multiplayer game that you could not log out from and if your physical life depended on your virtual survival?

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We are pleased to announce that registration for the Autumn 2014 “Is One Life Enough” professional social media course is now open. The module will begin Thursday, October 2nd, 8:00 p.m. Irish Time, and will be taught online in Second Life.

The “Is One Life Enough” professional social media course is a university-level online course taught weekly for 10 sessions held at Dublin Institute of Technology Campus in Second Life and accredited by Dublin Institute of Technology in Ireland. The audience for this course is undergraduates, professionals, and educators seeking university-level training and credit in the use of online tools, such as Second Life, WordPress, Twitter and LinkedIn. Students will attend sessions as Avatars and maintain online journals between sessions. Students will learn to establish and strengthen their online professional presence. Students will learn to work collaboratively, online, to complete team projects selected by the students and presented at module’s end to a collective university and Second Life audience.

Dublin Institute of Technology Students may receive DIT College Credit as part of their current tuition – contact the office of Dean John O’Connor. Second Life Students may receive DIT Accredited Professional Continuing Education Credit for a part-time tuition fee (99 Euro or equivalent in L$/US$) – contact Dublin In SL Registrar Sitearm Madonna University of Akron Students may receive UOA College Credit as part of their current tuition – contact the office of Dr. Dudley B. Turner.

In 2009, the “Is One Life Enough” module was founded for Dublin Institute of Technology DIT students by (then) Head of School, John O’Connor (“Acuppa Tae” in SL), and eLearning Development Officer, Claudia Igbrude (“Locks Aichi” in SL).

In 2010, IOLE received the “Jennifer Burke Innovation in Teaching and Learning Award” from the Irish Learning Technology Association and Dublin City University. Also in 2010, module eligibility was expanded to the greater Second Life Community via collaboration with Dublin Virtually Live Owner, John Mahon (“Ham Rambler” in SL).

In 2012, IOLE received the “Further and Higher Education Innovation Award” from Learning Without Frontiers (London, UK). Also in 2012, Dr. Dudley Turner (“Dudley Dreamscape” in SL) graduated from the Autumn 2012 module as a Second Life Student.

In 2014, module eligibility was further expanded to University of Akron students via collaboration with Dr. Turner.

Organization History:

Dublin Institute of Technology is the largest provider of third level education in Ireland and is on track to be Ireland’s first nationally accredited technological university.

Dublin in Second Life is a recreation of Dublin City online, celebrating the music, art, education, culture, and enterprise of Ireland and is a premier member of the broad Second Life Community, recognized by both Residents and Linden Lab Top Management.

University of Akron is one of America’s strongest public universities, focused on innovation, entrepreneurship and economic growth.

Vitae:

John O’Connor is a Director of Dublin Institute of Technology (DIT) in Dublin, Ireland, and Dean of the College of Arts and Tourism. His work includes sitting on the Senior Leadership Team of DIT, teaching the award winning module, ‘Virtual Environments: Is one life enough?’ and promoting Dublin as a creative city and thriving economic hub. His academic interests include: access to education for isolated communities; the use of technology to support learning; typography; and development of the professional design sector in Ireland.

Dr. Dudley B. Turner is Former Interim Dean, College of Creative & Professional Arts, University of Akron (UOA) in Akron, Ohio, USA. He teaches communication, persuasion, and professional speaking. Dr. Turner is a champion of the use of virtual world communication technologies such as Second Life. He is the 2014 winner of the prestigious Ohio’s Innovative Teacher Award from the Ohio Communication Association.

When you know the notes to sing You can sing most anything – Sound of Music

Distinction #1 . Skilled/intelligent routine/repetitive work – This work can be essentially predictable, as in, “adaptable and tunable” Vs. . Creative/imaginative work – This work can not be totally predictable, as in, it is subject to continuous “change and surprise”

Distinction #2. Piece work – pay by the piece, not by the hour; – Agree on a standard dollars/per piece – This can be done for routine, repetitive work where, based on agreement… + A standard hours/piece times a standard dollars/hour gives you a standard dollars/piece

Distinction #4 . Competence – Has the level of skills, intelligence, and training to do the work . Commitment – Has the motivation to excel, and to persevere in, the work

Distinction #5. Partner: someone with (sufficiently) high competence and commitment = someone with whom you can negotiate to hand off work and not worry about it . Colleague: someone with (almost enough) competence and commitment = a candidate for you to train and/or inspire, and with whom you can conditionally negotiate to hand off work and, hopefully and ultimately, not worry about it . Acolyte: someone with (not enough) competence and commitment = a candidate for you to conditionally mentor, at your whim, but with whom, not to build into your enterprise, with predictability, at this time. . Other: someone with (low) competence and commitment = someone not on your ultimate purpose list at this time

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Several years ago I was a beta tester for a brand new, computerized, “city building” game. I was also learning how to engage in on-line forums and on-line reference services such as Wikipedia.

While my primary focus at that time was modeling for the purpose of expanding technological humanitarian growth, I learned new technologies and applications, and, expanded my focus from “real” to include “virtual”realities.

In the area of the tangible, we have Arts, Engineering, and Sciences. In the area of the intangible, we have Economics, Community, and Spirituality.

One model of the growth of any one human is that there are four personalized eras lasting about 20-30 years apiece: Exploration, Achievement, Wisdom, and Transcendence (EAWT). Another model distinguishes four domains of growth including Society: Individual and Collective, crossed with Internal and External. In this model, EAWT would be Individual/Internal. All models are lies; some are useful.

The current best platforms for online 3-D virtual worlds are Second Life and Open Simulator. There is a 50:50 chance that new platform technologies will compete with or supplant them in the next 10 or so years. There is an advantage to learn and engage, now, witheither or both of these platforms. Motivations include personal interest, education, learning, entertainment, commercial, other.

New technologies complement contemporary technologies and rarely eliminate them. The Cloud-Based Office has not replaced, for example, the Paper-Based Office. Nobel Science Prizes have not replaced, for example, Dalai Lama Publications.

“There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy.”