Very fun 1-shot adventure with some awesome Easter Eggs all Fantasy afficianados will absolutely love! The art was great, the map clean and detailed with a TON of goodies crammed into a very playable module which requires minimal set-up. Highly recommend!

First, let me say that I really like this supplement. The stats for the classic movie monsters and the different ways to use them were top notch. Probably most surprising among the monsters was Jack Frost. I wouldn't have classified him (or Krampus, for that matter) as classic movie monsters; however, they were handled with equal skill to the other classics.
The only reason I gave it a 4 instead of a 5 is because the format of the pdf was a bit wonky and because of numerous spelling and grammar mistakes. The spelling and grammer would have been easy to catch by running through a spelling and grammar check. Personally, I would use something like Grammarly which would helppolish it up even more. The wonkiness of the layout is especially bad when Dracula is introduced. It gives a paragraph about Dracula then launches into the entry for the Krampus, follwed by the stats for Dracula. If the format was tidied up and the spelling and grammar corrected, I would change my rating to a 5 ...

For 10,000 years, endless war has engulfed the galaxy. From the decimated ruin of Cadia to the war-ravaged battlefields of Armageddon, and from the Hive cities of Necromunda to the Aeldari craftworld Iyanden, a billion billion souls have been lost to the eternal conflict.
In Warhammer 40,000 Roleplay: Wrath & Glory from Cubicle 7, you will be taking on the role of one of the pitiful souls who inhabit this universe, one where the fascist cultic dictatorship of the Imperium comes into conflict with servants of the dark gods, mindless war-hungry orks, mindless Necron automatons, or a littany of other alien races just as horrible. 40k is a world where there are no good sides. Everyone is despicable in their own special and unique way.
The previous version of 40k roleplay by Fantasy Flight was broken down into multiple books depending on what flavor of 40k you were interested in, separating Imperial Guard from Space Marines from Inquisition, and only allowing you to play as either...

This was by far the best session I've ever run!!! My players absolutely loved it, they're very attached to the players and the worst fears section at the end gave me the chance to literally drive one of my players to tears. The whole experience really allowed my party to bond, both in and out of character. I promised them I would run mroe sessions in this Ghibli world, so now I have to get my head down and write a session that can live up to these standards. Thank you so much for making this masterpiece!!! &lt;3...

First - wow to some of the negative comments given - it's fine to give a low score and review if not satisfied, but does it ever occur to people that if they want 'improved' results, that the result is about learning and not about negativity? If you felt it was bad there are better ways to express it than just calling the person who did it an idiot or any other insults.
Alright, pet peeve moment settled. review of the actual book.
1) Introduction note: The primary thing mentioned here is the fact it's meant to expand on the fact there aren't a lot of premade things items for Spheres and this was aimed to amend some of that. Thus, *there will be obvious copy items you are familiar with from regular Pathfinder.* I find a remarkable number of people miss the obvious reason for this - because someone out there will go 'well where is my x version of this item?' and they won't take a DM's word of 'just do this' unless it's go...

Letting aside that pretty much everything I've seen from Teos so far is pretty great, I consider this short code of conduct to being worthy of my 5 stars.
I believe many workplaces, conventions and pretty much many places to work at could learn from this. There are some great tips to implement, and teaches those who read it how they should be managed.
All in all, something you can get for free, created by people who did much research about the subject, and that should totally be taken into account and used in many places...

I am not sure there is a lot to say much beyond this is a great subclass for the Ranger. In an exploration heavy campaign it would be a necessity! It is solid and balanced and tones down some the heavy warrior-focus that most Ranger subclasses have.
The artwork is excellent and everything is attributed. My only small gripe is that the font is tiny. I imagine it is to ensure that all of the text fits on its one (really 4/5th) page. Yes, one can easily enough enlarge the PDF but one also gets very tired of having to do that.
Definitely an excellent subclass and probably the best non-official one I have come across, for any class. I love it and hope to be able to play one in an exploration-heavy campaign soon. Until then there are always NPCs that could serve a party well during an exploration phase of the campaign.
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Problem is that this set is being advertised as VTT ready, but it is not.
Map sizes in pixels are inconsistent, I spent more that an hour to figure out how many pixels should go per roll20 grid square, cause different floor has different scale per square and more so some levels, like above ground floors are complete mess as you even can't count amount of squares in width and height of maps, cause squares only exist inside of structure, there are no squares outside.
Complete mess for VTT, that is for sure....

The Monster Extractor generators are, by far, are some of the most useful tables you can obtain for creating great monsters for the party to encounter.
I have created some of the most memorable advesaries for my players. And, they have no idea what to expect as it doesn't come from any previous monster books on the market.
A must get.
Seriously, I don't know why they are not charging for them.
Thanks!
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