* Pick a device that you either like or dislike, and analyze it in terms of the [[Interaction Design Framework]] (the link to Verplank's IDF is at the bottom of the page). Your analysis should consist of an 8-square diagram, with a concise drawing in each square that represents that element of the design. Use a piece of posterboard or multiple pieces of paper to make it big.

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* Pick a device that you either like or dislike, and analyze it in terms of the [[Interaction Design Framework]] (<-the link to Verplank's IDF is at the bottom of the page). Your analysis should consist of an 8-square diagram, with a concise drawing in each square that represents that element of the design. Use a piece of posterboard or multiple pieces of paper to make it big.

* Come up with some ideas on how you could improve the design. Describe what would happen if you redesigned the device by fundamentally changing one square. What would happen if the controls were handles instead of buttons? What if there was a new metaphor?

* Come up with some ideas on how you could improve the design. Describe what would happen if you redesigned the device by fundamentally changing one square. What would happen if the controls were handles instead of buttons? What if there was a new metaphor?

Revision as of 09:55, 29 June 2010

Homework 2 - Evaluate A Device With The Interaction Design Framework

Pick a device that you either like or dislike, and analyze it in terms of the Interaction Design Framework (<-the link to Verplank's IDF is at the bottom of the page). Your analysis should consist of an 8-square diagram, with a concise drawing in each square that represents that element of the design. Use a piece of posterboard or multiple pieces of paper to make it big.

Come up with some ideas on how you could improve the design. Describe what would happen if you redesigned the device by fundamentally changing one square. What would happen if the controls were handles instead of buttons? What if there was a new metaphor?