Arm CannonSado attacks one enemy with a reiatsu powered cannon, dealing 25 reiatsu damage to one enemy and healing Sado 10 health. After this skill is used, all stacks of 'Draw' and 'Heavy Draw' will end.1 Hakuda0 CooldownReiatsu, Instant

DrawSado gathers a small amount of spiritual energy, gaining 10 points of damage reduction for 1 turn. The next time 'Arm Cannon' is used, it will will deal 10 more reiatsu damage and heal 5 more health. This effect stacks.1 Random0 CooldownStrategic, Instant

Heavy DrawSado gathers a large amount of energy, gaining 15 points of damage reduction for 1 turn. The next time 'Arm Cannon' is used, it will deal 15 more reiatsu damage, heal 10 more health and will stun the enemy for 1 turn. This effect stacks, but the stun duration will not increase above 1 turn.1 Kidou2 CooldownStrategic, Instant

Tsukabishi Tessai 60.96%Matches Played: 4047 (3.62%)

Binding Spell #99: Part 2, BankinThis skill will no longer stop Tessai from being stunned.

Grand Fisher 38.91%Matches Played: 496 (0.44%)

Hollow BaitThis skill no longer has a reiatsu cost, instead of 1 random

Shiba Ganju 47.76%Matches Played: 3589 (3.16%)

Fireworks BombGanju throws his fireworks, dealing 15 physical damage to one enemy and 5 to all others. The primary enemy of this skill will be unable to become invulnerable or reduce damage for 2 turns.1 Random0 CooldownPhysical, Instant

Bonnie-ChanGanju whistles for Bonnie-Chan, who tackles one enemy for 2 turns, dealing 20 physical damage to them, and making them unable to become invulnerable or reduce damage.2 Random1 CooldownPhysical, Action

Quicksand TrapGanju places a quicksand trap on one ally or himself for 1 turn. The first new harmful non-strategic skill used on himself or that ally will be countered and the enemy will have their non-strategic skills stunned for 1 turn. This skill is invisible.

Madarame Ikkaku 42.44%Matches Played: 1124 (1%)

Demon ChargeThis skill has been replaced by:

Healing CreamUsing a special healing cream inside the tip of Ikkaku's scabbard, Ikkaku heals himself or one ally for 15 health. For 1 turn, that target will have 10 points of damage reduction against physical and reiatsu skills.0 Random1 CooldownStrategic, Instant

Thunder and Water SealUsing a protecting bind, Ukitake and one of his allies will become invulnerable to all harmful skills that deal damage for 2 turns. This skill will end in Ukitake's death. The following 4 turns, this skill will be replaced by 'Binding Spell #8: Seki".

Binding Spell #8: SekiUsing a deflection kidou, Ukitake will counter the first new physical or affliction skill used on his team. This skill is invisible and will end when Ukitake dies.1 Kidou1 CooldownStrategic, Instant

Final Form Uryuu 42.2%Matches Played: 1166 (1.02%)

Rapid Kojaku ShotThis skill will now make Uryuu invulnerable to non-strategic skills for 1 turn.

OverchargeMenoly overcharges her Cero. Each turn, 'Blood-Red Cero' will deal 5 more reiatsu damage to the enemy and 5 additional affliction damage to Menoly. During this time Menoly can use this skill to end it. This effect stacks and lasts for the rest of the game.

Ayon 41.27%Matches Played: 189 (0.17%)

Major BloodwoundAyon charges at one enemy, dealing 15 piercing physical damage to them, and for the rest of the game, that enemy will receive 5 more physical and reiatsu damage.