Author
Topic: Pro Wrestling? (Dramatic Conflict) (Read 4495 times)

They look pretty good. Their only flaw is one that the entire Chase category shared (so don't take this as negative) - they're a little too specialised. Like chase feats they're not bad if you get into a wrestling match every adventure, but otherwise they're kinda weak. Not sure how to buff them though (the source material really isn't my forte).

I just don't think it'd be a bad thing to increase their off-matt benefits a little, and not even all of them - Big Man and Fighting Spirit could have their non-match benefits doubled (DR2/Unarmed / Crunch II) and Old Hand and Scientific Wrestler don't have any non-match benefits (perhaps Enlightened Tactics for Scientific Wrestler?). High Flyer is fine as is, because it's awesome in both matches and as a general adventuring feat (I'd consider a feat that only had the increased Acrobatics / Jump and Falling DR for several concepts).

I like it. Especially the slight mod to Big Man, that's very slick. For Old Hand, I can't think of any mechanics but my mind keeps coming back to Charisma - from my understanding, the veterans are more about Charisma (experience working the crowd, skills on the mic) then they are about physically keeping up with the younger talent. Not sure where to go from that thought though...

I like it. Especially the slight mod to Big Man, that's very slick. For Old Hand, I can't think of any mechanics but my mind keeps coming back to Charisma - from my understanding, the veterans are more about Charisma (experience working the crowd, skills on the mic) then they are about physically keeping up with the younger talent. Not sure where to go from that thought though...

Possibly the ability to target larger groups with Charisma-based skills?

I like it. Especially the slight mod to Big Man, that's very slick. For Old Hand, I can't think of any mechanics but my mind keeps coming back to Charisma - from my understanding, the veterans are more about Charisma (experience working the crowd, skills on the mic) then they are about physically keeping up with the younger talent. Not sure where to go from that thought though...

Possibly the ability to target larger groups with Charisma-based skills?

Sounds good.

Also, am I the only one who is thinking of a Refresh trick potential called "Hulk Up"? Too outdated a reference (straight from Sletchman's childhood memories to you!)?

That's kinda covered by a Strategy, but it bears thinking about. Possibly a feat to enhance said Strategy, and perhaps grant a 'second wind' outside of Wrestling Matches. I feel dirty just using that phrase. Gah.

Logged

VAO Control; Crafty Freelancer; Freethinker

"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."

JIU-JUTSUKAYoure a master of an ancient art of battle.[1]  Bonus Feat: Combat Focus[1]  Attribute Training: The lower of your Strength or Wisdom scores increases by 1 (your choice if a tie). Apply this bonus after any modifiers from your Species or Talent.[2]  Harsh Beating: The Fortitude DCs of subdual damage you inflict increase by 4.[2]  Tenacious Spirit: You gain 1 additional vitality per level.[1]  Unarmed Proficiency: You gain the Unarmed proficiency.

LUCHADORYou have trained extensively in Mexicos famous style of masked wrestling.[1]  Bonus Feat: Elusive[1]  Agile Defense: Your base Defense increases by 1 [2]  Flashy: Your Panache rises by 2. [2]  Practiced Acrobatics: If you spend an action die to boost an Acrobatics check and it still fails, you gain the die back after the action is resolved. Against multiple targets you only regain the die if the check fails against all of them.[1]  Unarmed Proficiency: You gain the Unarmed proficiency.

PANKRATORThe Spartans used Pankration in battle for a reason.[1]  Bonus Feat: Wrestling Basics[1]  Crunch!: Your Strength-based damage rolls inflict 1 additional damage.[2]  Decisive: You gain a +5 bonus with initiative.[2]  Paired Skills: Each time you gain 1 or more ranks in the Athletics skill, you gain equal ranks in the Impress skill. This may not increase your Impress skill beyond its maximum rank.[1]  Unarmed Proficiency: You gain the Unarmed proficiency.

SUMOIts not fat; its muscle. LOTS of muscle.[1]  Bonus Feat: Great Fortitude[1]  Attribute Training: The lower of your Strength or Constitution scores increases by 1 (your choice if a tie). Apply this bonus after any modifiers from your Species or Talent.[1]  Shove: You gain the Shove trick.[3]  Thick Hide 4: You are considered to be wearing partial armor that provides Damage Reduction 4. This does not stack with other armor (only the best protection applies). If you gain thick hide from multiple sources, your hide offers thehighest single DR value + 1 per additional hide benefit (e.g. thick hide 4, thick hide 3, and thick hide 1 offer DR 6).[1]  Unarmed Proficiency: You gain the Unarmed proficiency.

WRESTLERYour freestyle grappling skills are as effective as they are unpredictable.[1]  Bonus Feat: Wrestling Basics[2]  Celebrated: Your Legend rises by 2. [1]  Mix-Up: You gain the Mix-Up trick.[2]  Practiced Athletics: If you spend an action die to boost an Athletics check and it still fails, you gain the die back after the action is resolved. Against multiple targets you only regain the die if the check fails against all of them.[1]  Unarmed Proficiency: You gain the Unarmed proficiency.

What else? Is Greco-Roman covered by Pankration perhaps? Turkish Oil Wrestling(!)? Aikido and Judo are pretty much covered already.

« Last Edit: November 14, 2012, 03:18:14 AM by glimmerrat »

Logged

VAO Control; Crafty Freelancer; Freethinker

"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."

Freakin' love itI lost my taste for Pro Wrestling about 6 years ago, but that didn't negate the other 18 or so.It's good! I'd love to play around with it, see how it actually shakes out, but so far so good.Oh, and a Talent request since the Pankration and Pro Wrestler talents reminded me of Virtua Fighter: Vale Tudo.