Born to vagabonds she rose to stature quickly fit, charismatic and highly intelligent through service to Abadar early in her life she was a prostitute and over a decade rapidly rose using funds from that to become a moneylender and wealthy. It was after her marriage to the former patriarch of the family that gave her access to serious money and turned her skills to filling her families coffers with wealth. Never having children and renouncing her claims to a position of leadership she avoids the bulk of the family fighting and is in fact a level head and quite well regarded for her breadth of education both from experience and study. That and when not working is easy to get out of her clothes.

Her appearance is usually well kept when in the city she favors being armored and armed properly not that she carries much money on her she is a city figure known to have ample means and her signet is enough to get credit what money she does carry is for smaller purchases. She is 5'7" tall, fit, nicely groomed, her pubic mound is kept natural with minimal grooming and her clothing is usually easy to get out of. Her silver holy symbol is Abadar's and she is a devotee not a cleric but having lesser vows. She is trained to use a bastard sword two-handed and carries one. Nearby usually is her familiar a Salt Mephit named Orgos which wears Mephit sized magical braciers of armor. It lives in the fireplaces of the family estate.

Her personality is generally business minded as in she sticks to the terms of the bond of debt and is quick to pounce when the debt is overdo more than two months since she has for people with no decent credit an "Indentured Servant" clause, and far from fair credit terms basing the terms on employment and the ability to enforce the bond. For those with credit and assets she offers better terms this can include a small permanent share of a business. Between selling the indentured peoples indenture bonds and repayment of loans and shares of businesses she has made quite a nice amount of wealth. In public she is devout and largely well regarded in business even if not overly flexible. In private she is dominant, has a clear cruel streak if she is not obeyed by an inferior but can also be very generous to those loyal to her. Her sexual tastes are broad men, women, animals and her imp (animal form or not) are all fair game and slaves (and indentured servants she keeps) are lowest on the totem pole even her hounds are more valuable to her. She has little issues with sex with those in the family either for that matter and at parties is known to be a slut. And a very good companion. She is highly educated well-read in many subjects, has some interest in music and dancing and interesting company. She encourages this among the younger family members gaining interests and skills and an education.

Her business is a simple set of tables inside the Temple of Abadar where her assistant moneylender (Ex 7th Level), five general moneylenders (Ex 1st Level) and three advocates of law (Ex 1st Level) who tend to loans and in the case of the latter enforcing the bonds in court. All get good wages and a share of the profits originating loans. She also gives a finders fee for loans equal to two months payments or for business ownership stake two months of income. This part had a fair number of people working just for the commissions even on a small loan it can add up.

Character sheet was submitted to the GM. And yes she would get a bounty on indentures since the penalty for default ups the remaining debt significantly, why she does it. A "employment loan" aka payday loan of 20gp at 36% interest racks up the second they default on a third payment the penalty of 60% kicks in bumping the debt up and then she has them. If she sells the indenture for a profit there you go. Now people with good credit and all say an apprentice needing funds for that her terms likely will be nicer and she might hold off payment until the apprentice is a journeyman with an income, the interest adding up. But that might be a modest 5%. She is LE not heartless and good business is good business say this person wants to open a shop she might fund that, take an extra 2 points of a share and waive the debt for the income from that getting a 8% income. Some people are worth more than others that is how life is.

I was going to take the adopted trait. I was figuring that her parents where former slaves who died and she was raised by the druids.

Alright, you're going to want to cover then how your parents ended up in Avistan from Tian Xia, and how you ended up with the druids. It's not that I'm saying the concept is impossible, it's just that it's a bit of a stretch, so I need some work here to make it go.

History: As a child, Narcius was idealistic. He read the stories of heroes who improved the world through spell and steel, wisdom and sacrifice. He desired to emulate them, not only their strength, but how they improved the lives of those they aided.

Anastasia, his mother, encouraged his dreams and—more importantly—his idealism. Narcius was crushed when she died. He was only seven. Nurse came to him in tears, brigning him to where his mother lay in bloody sheets, cradling her newborn daughter. His great uncle, an aging priest of Adbar, was white as a sheet and whispering powerful prayers in an attempt to find one that would reverse the damage his niece suffered.

Other family members had arrived sooner, and Anastasia had already bid them fairwell. With a hand pale and shaking, she touched Narcius on the head and then brought his hand to the babe’s head. “Narcius, my little love, my knight. Please love and care for Zo.”

After Anastasia’s death, Origen drowned his sorrows in his studies. Part of this included begging Nacius’s apprenticeship in earnest. The boy did the same, drowning his sorrows in his studies, but he honored his mother’s wish and made time for Zo constantly.

Origen’s cold rationality and stern authority eventually came to chafe on the young man. His love for magic and swordplay kept him to his studies. His resolution to this conflict was to adopt a progressively more jaded outlook on life. By the time he came of age, Narcius could easily be mistaken for a simple dilettante duelist. He fell in with some roudy friends, caroused, brawled, and wenched. He didn’t let his friends see his love for the art, not only for learning and power, but also for crafting.

After an indiscretion with a younger daughter of a senatorial family, Narcius was firmly informed it was time for him to spend some time in the wide world, expanding his power.

None of his friends wished to travel with him. Fortunatly, Narcius was not alone. His manservant Royce—a skilled baud and duelist—was as good a friend as an employ could be.

At first their journey’s seemed to be an extension of the trouble they made at home. However, at a fencing salon in Andoran, Narcius was struck by a red haired beauty with a scimitar, who sang as she sparred, and who’se every move was a dance. He inquired of others present and discovered she was a Amika, a dawnflower dervish in the service of the forbidden goddess Saranrae.

Intrigued and aroused, Narcius determined to conquer her, first on the salon and then in the bed chamber.

It didn’t go at all according to plan.

An Andoran born free woman, Amika had a sort of arrogance all her own. She believed there was nothing she couldn’t do because of her sex and wouldn’t stand to be diminished for it. Devoutly religious and devoutly democratic, she and Narcius struck sparks off of each other as surely as did their enchanted blades on the sparring court. It didn’t take Narcius long to discover he couldn’t hold back against her, so he didn’t, and she loved him for it in spite of herself.

Their relationship was one of barbed witticisms and dramatic endearments at the best of times. More often, it involved fierce shouting matches and passionate lovemaking. They traveled together for a year, doing great deeds, and there was never a dull moment.

The real miracle of it all was that each learned from the other in spite of themselves. Before they parted amicably and went their separate ways, Narcius asked her to bear witness as he entrusted his soul to Saranrae as his patron deity. She awakened in him many idealistic dreams long forgotten, and gave him the strength to admit to admit to passions he’d kept hidden from the world for many years.

It was then that Narcius pursued the knowledge of his families most signature art; the crafting of animate objects.

Narcius continued much as before afterwards, but now instead of looking for idle trouble, he sought ways to better the lives of those he encountered. He sought for knowledge and experience. His watchword was more enlightened self interest than charity, but the affects were often the same.

Since inheriting his father’s title, Narcius has put a good deal of time into the crafting of a new animate carriage to ensure that he can make the trip quickly from his families lands, to their townhouse in the capitol, and too the senate, in style.

It notes the noble women wear wigs [been in sytle for some time] are they like the french renaissance types...big white with long curls or more weird like big bee hives with all sorts of things built into them?

Can we take leadership feat a second time?

Do our cohort get the same feat per level gift?

How much will you let some changes within the capital city? IE an enclave for non humans built around [or on] the estate of the House of the Setting Sun , to include things like shoppes, crafts, taverns, etc?

If I read thing right there really is only one way for a sorcerer to have a familiar that is with the arcane bloodline is that correct?

How does Rodolero Duelist different from a normal one?

I have the idea for the House and my character just need to get them written up.

How much will you let some changes within the capital city? IE an enclave for non humans built around [or on] the estate of the House of the Setting Sun , to include things like shoppes, crafts, taverns, etc?

If I read thing right there really is only one way for a sorcerer to have a familiar that is with the arcane bloodline is that correct?

I have the idea for the House and my character just need to get them written up.

Phaia

You can't take leadership again, but you can take an "extra cohort" feat.

Cohorts play by all the same rules as PCs, including a feat per level.

He has proven to be flexible on the setting as long as it doesn't blatantly affect the setting. I'm sure that such an enclave would exist in the unbearded areas, maybe Canal Row?

I believe there is also a feat for arcane casters that grants a familiar.

If I read thing right there really is only one way for a sorcerer to have a familiar that is with the arcane bloodline is that correct?

I'm not sure how much is legit for this campaign, but I looked into this a little bit and came up with the following:

- Arcane bloodline- Serpentine bloodline (Gets you a viper. No substitutions please, as they say.)- Tattooed Sorcerer- Crossblooded bloodline. Lets you sort of mix two bloodlines, so you could take Arcane (and get the familiar) mixed with a different bloodline more to your liking. You lose spells, though.- Eldritch Heritage lets any character get some bloodline powers, including the Arcane bloodline. I'd imagine this would be okay for a Sorcerer, though it seems really targeted for non-sorcerers who want to mix in a little bit of Sorcerer stuff. Costs you a bunch of feats too, but we're all loaded with feats in this game.- Since we're using gestalt characters, you could gestalt in a single level of Wizard or Witch to get the familiar, I'd think. But since the familiar's special abilities depend on "the master's combined level in classes that grant familiars", your familiar would be stuck as a little dimwitted guy for life. Okay, not so little - looks like his hit points, physical attacks and skills would still go up.- Oh, here's a horrible option: http://www.d20pfsrd.com/classes/base-classes/alchemist/discoveries/paizo---alchemist-discoveries/tumor-familiar-ex Blech.

Of course, it's Pathfinder. There are probably two dozen other options hiding out in sourcebooks and such.

Phaia: It doesn't really specify as far as Taldan women and wigs, but probably more to the elaborate and varied than the white and curls, given that it notes ribbons and jewels being used within them. So if you ever watched HBO's Rome for instance, probably more like the wigs Servilia and Atia would wear sometimes.

You get the leadership feat for free, and then you can take extra cohort as a feat for more cohorts, up to the limit of your unmodified cha bonus.

Cohorts are both gestalt and indeed get the same feat per level thing.

It's not like non humans face any travel or living restrictions any different than the ones humans themselves face in Oppara or anything, so I'm reluctant to create some entire nonhuman district, if that's what you're thinking. Particularly when there probably aren't buckets enough of them in the city to justify that. So, I guess it depends on the size of the enclave you have in mind? I can see the House having in it a bunch of non humans leading certainly to other non humans clustering around it with homes and services as far as some neighbourhoods, as a thing as far as how ethnographic trends in city settlement can go, so sure, something like that could entirely exist, but comes down to what you're picturing there.

Not using third party feats, sorry. There's the one source I noted I'd kinda consider stuff from (Kobold Press), and even there, I don't really want to open the floodgates.

Was beaten to linking to the rondelero duelist archetype, but pretty much that. They're the only sorts in standard PF barring thunderstrikers that focus on buckler use and can hit a dude with one, it's nice for that with a hand free, you can, well, use that hand for stuff, like deflecting arrows, being able to do the occasional two handed power falcata swing without having to drop your shield, then going back to using the buckler again for next round, such things, but still get a shield ac bonus most of the time. There's also a Taldan Dueling feat that's decently nice. http://www.d20pfsrd.com/feats/combat-feats/taldan-duelist-combat

Basically, Rondelero: you flip around while smacking people really hard with a falcata and buckler, disarming people and breaking their stuff. That Taldan Dueling can be taken ontop of the shield focus feats can give you a pretty nice shield ac bonus while still having the free hand because using a buckler advantage.

And I was beaten to the listing of the ways to get a familiar while being a sorcerer pretty thoroughly. Eldritch Arcane Heritage kinda sucks for a familiar though, as you count as sorcerer levels -2 for determining capacity.

I would think if your Bearded and rich its up to the character and if the lady needs the wig to be fashionable, say she is losing her hair due to age. Mine likely won't its just something else to get out of when one is getting to some entertainments where clothes would be an impediment.

I would think if your Bearded and rich its up to the character and if the lady needs the wig to be fashionable, say she is losing her hair due to age. Mine likely won't its just something else to get out of when one is getting to some entertainments where clothes would be an impediment.

Wigs are not mandatory to be culturally impressive, no, but they are a fashion statement across generations. I imagine whether you go with or without comes down to if you have some especially elaborate thing you're showing off with like birdcages and other impossibilities, you've inherited some particularly lineage impressive heirloom wig you want to rub in people's faces (you know, not literally, that would wreck the wig), or you're just not feeling like you can make your entrance/outfit work otherwise.