Laura

Any good commando needs a tracker, something of which La Junta were all too well aware. Laura ran into them by chance after following fresh tracks smack bang into the middle of their encampment. In doing so she showed them that not only did she know how to track but that she somewhat lacked discretion. Ever since she's been cultivating her talents and putting them to the test in an urban environment.

Power of Laura:

Damage = Damage Opp.

Laura has the same number of Damage points as their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes related to an Ability, Bonus or Fury. If the Ability is blocked, Laura’s Damage is that shown on their card.

Bonus :

Damage +2

La Junta’s Damage points are increased by 2 points. (Remember: Damage points are inflicted on your opponent if you win the round)

First evolution of the 3 different evolutions of this character :

These light-hearted, loudmouthed fighters are as nimble in their actions as they are in their wisecracks. As supporters of a strong regime, these soldiers have decided to bring society into line, starting by shaving the heads of the wimpy youth. In the long term, they’d be more than happy to take over the running of the government from those “bunch of morons”.

24 comments on Laura

Pros:
+ Excellent 8 power, joining Bruce as the most solid 3* La Junta. Her damage will no doubt vary, but her power will stay at that high (barring power reduction).
+ Great ability/bonus synergy. Usually I do not like damage = damage opp, but because of La Junta bonus you will have more damage than your enemy. Just how power = power opp. is only good for power/attack manipulation clans, this ability is ony good for damage manipulation clans (Fang Pi Clang, La Junta, maybe Pussycats)Very similar to Fang Pi ClangYu Mei, but i like it better because she has one more power. Then again, when did FPC ever have more power than Junta?
+ Nice connection to Ms. Croft from Tomb Raider. This girl is pretty hot. La Junta has a good looking war chick at every level but 2 (Naginata, Isatis, and now Laura).
+ Only 3 stars. Lets you fit in cards like Bryan, Ray, or Chiro.
+ Can 1 hit KO against any 8 powered card (although those are scarce). I think you may find that she is best used as a counter to any incoming beast, turning the tables on and amplifying the pain on your opponent. And with that wonderful 8 power, Laura will have no trouble hanging with those big fellas.

Cons:
- Unpredictable. Not in the good way. Yes she can achieve amazing damage potential, but cards like Chan, Pegh, Scopica, and veenyle for example will significantly weaken her.
- SoB. This isn't the complete end for her, but cards like Puff, Hawkins, Arawaka, and Phyllis will weaken her too.
- SoA. Here is where Yu Mei has the edge over Laura. You can def live with 5 damage, but 4 for a +damage clan is getting on the low side. However, against SoA she basically turns into a 3 starred Wardog, which isn't the worst thing at all.
- Competition galore. Trish, jane ramba, and even Nahomi are the main ones. However, some might also like Archibald for the pill manipulation. I do like Laura over Tank and Bruce any day though.

Overall:
I most certainly like this card. La Junta didn't need help at any given spot, so any new additions are just icing on the cake. This is a great, dangerous card that can be used in many situations. Personally, I would still use Trish over Laura, but she is at about an even tie with jane ramba. But then, laura's art is way more appealing than jr's so she wins. Anyway, you will find this card to be quite useful in type 2 and death match where high damaging cards are more commonly seen. Laura gets a for me!

After playing with this card a bit, I really like her. Despite her ability she's actually one of the more solid La Juntas. I mean, 8/4 is pretty decent for a 3-star in any other clan so even without her ability she's pretty good (so SoA doesn't affect her much).The only way she can do less dmage than that is if you go up against a 1-damage card, but how many of those are there? Because of that, I almost never worry about throwing her out there. They throw a 2-damage card? No problem, I hit for 4 damage. and 4 damage is plenty to 2HKO with her fellow La Juntas.

whats helerious is putting her into your T2 deck and going to a survivor even deathmatches etcetra and you will easily find charectors with 8 damage as their base damage and this is when Laura takes them by SUPRISE! as she can then one hit KO with clan bonus and fury and nobody suspects it and because she is a 3 star it will almost guarantee that she will win ties. and because she has a base power of 8 which is pretty high she doesnt need many pills

Laura can actually be considered in a T2 deck. True, there aren't many high damage cards in T1, but there are plenty in T2. Watch out for these 8 damage cards and go for a 1HKO. I have managed it a few times, it can come as a surprise to your opponent...
Fun, though obviously vulnerable to SOB and SOA. Worth a try though.

PROS:
- 3* can be easly fit into an ELO deck.
- 8 power is good.
- Having her bonus and ability active makes her damage 2 more than her opponents.
- Can 1hKO against all cards with 8 damage (7 if you use Timber)!
- (Currently) her price is around 1000 clintz.
- Lara Croft
- Nice art

OVERALL: A really useful card with great possbilities of 1hKO or just major damage. 3* is easly fit into ELO and T1. Cheap and affordable. combine with Gatline and Jane Ramba to get a sweet team. Laura lies in the background, waiting for the opponent to play a high damage card, Jane Ramba can reduce the weaker enemies but also stronger if Laura isn´t there (or you are saving her) and Gatline for power strikes with her attack manipulating abilities. And even if I usually hate Damage = Damage Opp. cards (Igniss for example) she is awesome!

This card is amazing - literally one of the best 3 star cards in the game, although I'm sure she'll be undervalued. She has a solid 8 power, which is very useful in the La Junta, since they don't have any attack manipulation/power manipulation to help them win fights. She is definitely meant to be played second - when your opponent throws out his big damagers, you block with a wall that can match and beat that damage. Against SOA she's a solid 8/4 and against SOB she still has their damage. Sure, there are particular cards that can eat her damage away - namely SOA or SOB cards that also have DR, but your opponent will generally have only one at most of those cards per hand.

Any downside is negligible. Any plus is amazing. If you want to build a La Junta deck, USE HER.