NEW RULES:Weapons ARE allowed to be bigger than half a meter, as long as they stay within the boundary box.Any mechanisms that are within the edges of your bots body can collide with any collision groups you want, as long as those pieces never go outside the edge of your bots body.

Hey guys, I'm back with the 4th tournament! Also, I want to say sorry to all of those who I acted immature to back when I used this forum a lot. Trust me, I'm past that stage.

Now that thats said, the rules are going to be the same as they were for the 3rd tournament. Just download the scene "Algobots Tournament 4 Garage" and read the rules in the black box and build your bot in the red square, then save the scene and send it to me by commenting on this post with the link to the scene.

The first 8 people to send me correctly made bots will be entered in the tournament.

For those of you who do not know what the Algobots Tournament is, in a nutshell it is a battlebots tournament within Algodoo. I thought of the idea, so I decided to give it a try, and luckily people liked it. There are 3 rounds. It starts with 2 peoples bots, and they try to knock each other off of the stage. If you fall off your own side, you lose that round, and then it moves onto the next 2 bots for the same round. Once it goes through all 8 bots, the remaining 4 survivors move onto round 2, and the remaining 2 survivors from round 2 move onto the final round. It is all recorded by me and uploaded to YouTube for everyone to see. You can check out the previous 3 tournament videos below (the first tournament was only 4 bots. It wasn't until after that tournament that I switched it to 8).

just remembered the beginner method: open the load scene page, and where it says /Algodoo/scenes, there should be a button which looks like an arrow. finder should open with your scenes folder, on the Algobox upload page, just drag the file over the button which lets you select a file.

Everything about it is good, but for some reason when I save it as a component (phunlet) and import it into another scene, the hidden spring loaded contraption activates right when you push play. Can you work on that and reupload it after you fix it?

Everything about it is good, but for some reason when I save it as a component (phunlet) and import it into another scene, the hidden spring loaded contraption activates right when you push play. Can you work on that and reupload it after you fix it?

I had that problem too. I will raise the hinge breaking strength and upload it again. It's only supposed to activate when something hits the black box and breaks the hinge.