April 25, 2015

LL Custom Class: Minotaur

So, apparently there are Minotaurs in my Ancients&Aliens
setting. I had no idea. One of my players rolled up a character with
an ability score of 5. That opens up the option to choose any sort of
animal/humanoid hybrid as a class. Then I get to make up the class and
they get to make up the culture. Glenn rolled up a 5 Charisma and chose
Minotaur, so now here we are.

I haven't really
discussed the details with him yet, so I don't know if the Minotaurs are
an indigenous race or if they were some Anunnaki genetic experiment
gone wrong. I suppose they might even be the Tieflings of my setting,
since it kind of fits with the requirement of Cha 5 or less. Are
minotaurs the result when human ladies get way too friendly with
demons? Maybe no one knows. Maybe no one wants to know. I'm fine with
leaving things ambiguous for now. Glenn can make up stuff if he feels
like it, or I'll fill in the blanks later if I need to.

I
know that his character has horns. We determined that during the first
session when he used a charge/gore attack to kill a bandit. Also, he
has hooves that can totally stomp a dude to death. There was some
discussion about enhanced smell and/or being able to see in darkness to
navigate dungeon mazes. I'm going to drop the smell thing and go with
the Darkvision ability instead. Mainly because I think the darkvision
fits better with the "demonic humanoid" angle which is way more
interesting to me than the "dude with a cow head" option.

Right, so let's get cracking...

Minotaur

Requirements: Cha 5 or lessPrime Requisite: STR and CONHit Dice: d8Max Level: 10thHit Progression: as FighterSaving Throws: as Dwarf/HalflingWeapons: AnyArmor: Any (helmets are an issue)Magic: No scrolls, no wands, no boots

Special Abilities
+1 Strength

Darkvision 60': It's not heat vision or anything, you just see a simple
fuzzy black and white image even in total darkness. It's good for
picking up movement and seeing where the walls and furniture are, but details are a little
hard to pick out.

Charge/Gore attack: Must have 20'
or more to target. Attack with advantage (roll twice take the better),
roll d6 dmg for each horn and take the better or both do damage if tied,
enemies attack the minotaur with advantage while charging since you
aren't making as much of an effort to dodge (but shield bonus still applies),
spears and polearms set vs. charge do double damage.

Hoof
Stomp: To-Hit roll as normal 1d6 dmg. If enemy is laying on the ground
or very small (i.e. "stompable") then you may stomp in addition to a
regular melee attack OR double stomp, either way it's 2 different attack
rolls in the same round. Second attack is always at the bottom of the
initiative order, the last attack for that round.

Tim Curry is awesome as Darkness from Legend

So, that's about it for right
now. These guys might be minotaurs straight out of Greek myth, but
maybe Glenn will embrace the demonic offspring angle and decide that his
character looks just like Darkness. Maybe he'll opt for something
in-between instead.

Perhaps he is a
member of the noble but savage Tauren clans whose values are terribly
misunderstood by outsiders... only Glenn knows for sure. Maybe there is room in my game for all of these different types of minotaurs, surely there are multiple tribes at least.