I think this is a good idea. It would hardly increase the expenses, and would encourage players to buy premium. How many times have you played speed games with players who got two free for voting, and later the players have bought premium? Happened twice to me.

Koronna wrote:even for those who don't pay, will have the opportunity to play at least a real time game once every month

Live Chat = set up real time games

rejected.

live chat to set up rt games = time + effort most people don't want to give in = defeats the purpose of speed games

Then pay the $20 to eliminate the effort.

I support Speed games staying premium only. Lack needs to provide more incentive to get premiums to buy. Unlimited games, password protected, and now speed games (which are really unneccessary anyway...why tax the serves because the people who didn't want to buy a premium wanted a premium feature?

insomniacdude wrote:Lack needs to provide more incentive to get premiums to buy....why tax the serves because the people who didn't want to buy a premium wanted a premium feature?

This would be an incentive to get premium. Anyone who plays a speed game will see the benefits, and probably won't want to wait a month to play another one. Same reason you get four games at a time for free, it entices you to play more. One game a month per person won't make a big difference to the servers.

john1099 wrote:And why wouldn't they set up 100 multi's, and get 400 games at a time

Wow, someone thought out their response.

Oh I did, and oh, they do - well, usually only 3 to 4 accounts, but some have had up to 10 or so just to get free games. They get busted in the background so you dont ever see them

As to the "teaser" option for speed games, it's been thrown about in several other threads, the multiple accounts problem is probably the main objection...if you anyone can come up with a way to give a few free speed games without making it easy to get them simply by creating several accounts, do post it please

Koronna wrote:even for those who don't pay, will have the opportunity to play at least a real time game once every month

Live Chat = set up real time games

rejected.

live chat to set up rt games = time + effort most people don't want to give in = defeats the purpose of speed games

Then pay the $20 to eliminate the effort.

I support Speed games staying premium only. Lack needs to provide more incentive to get premiums to buy. Unlimited games, password protected, and now speed games (which are really unneccessary anyway...why tax the serves because the people who didn't want to buy a premium wanted a premium feature?

But freemiums don't even know whether speed games are fun or not. If they play a few and realise how go to they are then they might buy premium. Guys don't forget that this is a free site, it shouldn't be that premiums get everything and freemiums nothing.

Koronna wrote:even for those who don't pay, will have the opportunity to play at least a real time game once every month

Live Chat = set up real time games

rejected.

live chat to set up rt games = time + effort most people don't want to give in = defeats the purpose of speed games

Then pay the $20 to eliminate the effort.

I support Speed games staying premium only. Lack needs to provide more incentive to get premiums to buy. Unlimited games, password protected, and now speed games (which are really unneccessary anyway...why tax the serves because the people who didn't want to buy a premium wanted a premium feature?

But freemiums don't even know whether speed games are fun or not. If they play a few and realise how go to they are then they might buy premium. Guys don't forget that this is a free site, it shouldn't be that premiums get everything and freemiums nothing.

freemiums can join tournies, get free games, if you get a select group of friends (not too hard, many clans are looking for people) you can get private games without paying 20$ when i was freemie for 3 months i got some speed games by posting a 1v1 and watching for the next 10 mins, if some1 joins it usually turns into a speed game ending the same day or so. thats without paying so freemiums can do stuff to get around the small restrictions the only thing you cant get around is the game limit.

I used to play a long time ago, and I lost my old account. Back then CC was growing really big, and I see now that growth has pretty much stopped. The reason is people dont have time to wait 24 hours and play 2 month games. If you allow free players to play at least 2 free games out of the 4, there will be much more activity on the site, and MUCH MORE CASUAL PLAYERS WILL PLAY

I used to play a long time ago, and I lost my old account. Back then CC was growing really big, and I see now that growth has pretty much stopped. The reason is people dont have time to wait 24 hours and play 2 month games. If you allow free players to play at least 2 free games out of the 4, there will be much more activity on the site, and MUCH MORE CASUAL PLAYERS WILL PLAY

How this will benefit the site and/or other comments:

Speed games = more casual players

More casual players = more active players

More active players = more referrals

More referrals = more paying members

More paying members = more money

You do realize that once new players notice they only got 1 free speed game, that are more than likely going to just create a new account to play another free speed game, yes?

Yeah, but they are just going to ditch the old account, leaving a ton of accounts taking up more space on the server. Freemium players usually keep it to 1 or 2 other accounts, not play 1 game, ditch, 1 game, ditch, 1 game, ditch.

And most games on this site aren't 2 months. A majority of the games I join, only take about 1-2 weeks, tops. If you are joining big games with settings that generally take a long time to finish, that's the users fault.

Also, many of the normal paying customers don't tend to like playing inexperienced players in speed games. That's why they join them, because you have a good chance that they will play experienced members (Minus the odd cook or cadet that joins).