like defiance the cut to dmg output is totally un needed. i feel i dont need the enmity boost at this time at least anyways. its something i guess i would use in a party setup with no sleep. just did longstop and never doing it again. it went well but the whm ran low on mp when the dragon was around 25%. had we had another melee DD instead of blm we would of wiped.

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“Normal is not something to aspire to, it's something to get away from.”

Well lots of issues still, people are getting 9000'd followed by 3012'd which is your still logged in. You think they are ever going to get these servers straightened out? They are going to get raked over the coals with reviews, its going to be sad....

..and then a 1017 on the JP server I had made a character on for just such a scenario. Fuuuuuuuuuuuck

« Last Edit: September 04, 2013, 10:29:08 AM by Daggerstrike »

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All right, we are going to use a fan brush here and uh why don't you take some hunter green and we are going to put a happy little bush right down over here in the corner there and that'll just be our little secret and if you tell anyone that that bush is there I will come to your house and I will cut you.

like defiance the cut to dmg output is totally un needed. i feel i dont need the enmity boost at this time at least anyways. its something i guess i would use in a party setup with no sleep. just did longstop and never doing it again. it went well but the whm ran low on mp when the dragon was around 25%. had we had another melee DD instead of blm we would of wiped.

Just think, if you had used shield oath, you would have reduced your damage intake by 20% and then your healer wouldn't have run low on mana. In exchange, you lose 20% damage output on a class that does shit damage to begin with. The enmity bonus merely makes TP management easier so you can shield bash strong skills frequently, further making things easier for your party.

Sorry, but using sword oath over shield oath as a paladin in a party is an awful choice.

Defiance is incredibly useful also. The 25% extra hp is awesome when you wanna eat those hits, and the damage reduction isn't that painful because as Parn said, tank damage output is subpar and shouldn't be a focus (though I went all str for my bonus attributes heh heh). And the crit bonus and healing bonus I get while Infuriated is worth the neglected 25% damage penalty. Solo play, I may leave defiance off just to kill shit faster but party wise it's always on.

Now if only the dps nubs would stop attacking indiviual targets that still hit me, my poor healers would be so much happier not having to heal damage from 3 mobs at a time for every encounter.

I have had no issues getting on today after the servers decided to show up again.

Logged

All right, we are going to use a fan brush here and uh why don't you take some hunter green and we are going to put a happy little bush right down over here in the corner there and that'll just be our little secret and if you tell anyone that that bush is there I will come to your house and I will cut you.