Hello everyone, just sharing some work in progress of my latest digital painting. It is Eddie Brock, a character from Spider man in the process of becoming Venom by merging with the alien Symbiote. In comparison to the last digital painting I did, I've gone for a simpler composition, and I wanted the main focus to be on the desperation and pain of the transformation as the symbiote takes over.

Any feedback is welcome, at this stage I'm going through and colouring more of the elements of the face as I take a break from the skin. I'm pretty happy with the way the skin is coming along though I think it may be looking a bit too "shiny" in some parts, due to the intense highlights, so I may tone it down somewhat later.

The wip shows the original sketch on paper, the digital line art and the latest digital painting.

The bent arm was actually intentional, with the intention being on pushing the pose, not only showcase the struggle being put on by the symbiote, but also to test out whether it made the overall image more appealing as I tried to follow a real strong gesture line for the pose. I actually was thinking earlier today that the arm may be too much, and I was thinking of having the skin start to tear apart as though his muscles and bones are breaking.

Now that you've brought it up, I think I may have a go at having his arm start to break, I think it'll add to the intensity. Cheers

The bent arm was actually intentional, with the intention being on pushing the pose, not only showcase the struggle being put on by the symbiote, but also to test out whether it made the overall image more appealing as I tried to follow a real strong gesture line for the pose. I actually was thinking earlier today that the arm may be too much, and I was thinking of having the skin start to tear apart as though his muscles and bones are breaking.

Now that you've brought it up, I think I may have a go at having his arm start to break, I think it'll add to the intensity. Cheers

No problem. But always remember pushing the pose and having a strong gesture line is about the silhouette and shape of you forms. Its not about breaking human anatomy to follow the invisible lines, that defeats the purpose.Here's an example of the gesture line curving up with the arm, but notice the two parts of the arm are still correct in form.

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Personally if I was painting the piece i would not break the arm, just correct it. At the moment there is a nice feel of the suit slowly consuming him starting from the bottom (screen)right. His hand is stretched into the air not yet being consumed by the suit so it provides contrast and direction for the transformation. If you break his arm you lose that, as his entire body is being consumed at the same time, you lose the drama that the contrast that suit/no suit gives you

Cheers for the advice on pushing the pose, I will definitely keep it in mind when working in the future. I think have confused it with pushing the pose in an animation sense, in which you could get away with breaking anatomy for a few frames. But you're spot on with the example you provided.

I actually spent some time playing with a broken arm to see how it would look, and then I saw the feedback you left and changed it. The idea of the suit consuming him from the bottom to create the dark contrast between the bottom and the bleak top was on from the get go and I agree I would lose some of that if a strong part of the pain he is feeling is starting from the top with broken arm. I rushed into that change, so I will continue working with creating the strongest possible contrast in the drama of the piece as I go.

Latest WIP with the arm fixed and updates on all the elements of the face. Any feedback on how those are coming along will be awesome

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File comment: What the broken arm looked like, before I stopped working on it.WIP_broken arm.jpg [ 35.38 KiB | Viewed 5863 times ]

you need to make sure every muscle is going some where. They over lap a lot. you need to take a bit more time with studying anatomy, it does look like you're understanding of it is decent though.i did a terrible 5 minute paint over but you get the idea

The shoulder area feels a lot better for me now, using the reference of the muscles you provided and also taking a reference picture of myself to work off. I only wish I'd done it from the beginning, but I'm definitely guilty of not paying enough attention to the anatomy. I'll definitely spend more time learning anatomy post this digital painting, especially after how much the feedback has helped me push this piece.

Thank you for the paint over as well, it helped me get on the right track a lot quicker.

Latest WIP, with the fixed shoulder and initial work on the symbiote. I intend to revisit the anatomy of the forearms since I feel I can still do some work to improve those areas for realism. Cheers

Unfortunately, I deemed this piece finished already before I saw the feedback you left I still appreciate the feedback and it just reinforces the idea that I need to pay a lot more attention to anatomy next time around, especially when drawing such a muscular character.

And I agree, deformation to the cheek area would have added more realism to the piece, but I guess this time I'll get away with it being hidden behind the black goo. :p

But thanks to everyone for the feedback nonetheless. It's appreciated and I'm just here sharing how the final piece turned out. Cheers.

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