- [Voiceover] Our first pass at applying color…based upon the slope of the object is a pretty rough pass.…If we select the rock island we can see…once again that the tops are very dark,…and we see that in our rendering, too,…in the render stack.…So, let's soften that up.…Right-click to edit the material,…and we got our ramp the way we want it.…Let's go back into the function.…Right-click on the color production sample…and choose Edit Function,…and we're going to add a filter…between the slope and this combiner note.…

Just reorganize my graph here a bit.…So, let's create a filter node,…right-click anywhere and choose Filter.…Filter,…and then connect the slope output to the filter input,…and the combiner input to the filter output.…Now we've got a filter in the single chain,…but it's just a linear filter right now,…and let's right-click on that and choose Edit Filter,…and if we have our sample visible while we edit this filter,…we can see what it's going to do.…

So, if I bring these values up and down,…we're drastically changing the end result.…

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Rendering a photorealistic animated landscape is possible with VUE, a powerful application for creating computer-generated natural environments needed for visual effects, animation, architectural visualization, and illustration. In this course, Aaron F. Ross demonstrates the VUE workflow for digital nature, including interoperability with other 3D programs, terrain sculpting, populating the scene with plants, daylighting and atmospheres, complex material functions, keyframe animation, and production rendering.

Realistic skies and lighting are achieved with the VUE photometric spectral atmosphere model. This course covers adding animation to plants, water, and clouds with procedural wind effects. Aaron also shows how to create camera movement by employing the Timeline's intuitive tools, including animation and curve editing. Rendering many animation frames poses challenges not experienced with still image rendering, and so the course concludes with key strategies for optimizing the balance between image quality and rendering time.