Ok most people are going to want to crouch to reduce damage taken to their bot by 30%. This is all well and good but comes at the price of one thing...

Mobility.

For the case of desert storm, ok this probably doesn't apply as much due to its size limitations. But particularly on the larger maps (including the secret map 32x32) rockets and grenades take their time to reach their destination.

This means the laser and chaingun bots can run in close and do their thing without taking as much as a scratch from splash.

Make sure you keep a nice hidden path going dodging in an out of cover as you close the gap or to reach an advantageous flanking position.

One of the quickest ways to lose a match is when you rush over to catch you opponents off guard but find his team camping behind a wall hedgehog style with guns pointing at anything coming around the corner.

This situation is easily dealt with with a nifty grenade or two over the walls to "soften" em up before rushing in. Grenades have a really nice large 5x5 blast radius, with 50% damage 1 tile away and 25% damage at 2 tiles.

What you'll notice is that the reload time makes Tallboy poor at gunfire exchange. Couple that with slightly less hitpoints than Slim (Laser Bot) and he's a going to require a bit of protection. The best way to employ him in open battles is behind another bot such as Slim. Remember by default the bots fire at the closest hostile so you can use that to your advantage.

However there are a few things that you'd want to look out for when making your opening moves.

First and foremost the areas with trees provide you an immediate 30% cover so moving between these will be the most effective way of winning gun battles.

If you opponent has grenades however (premium only) then you are probably better off not going for the first line of trees. A carefully selected target fire will put your bots at a disadvantage even before the first exchange. What you'll want to do in that situation is utilise your opponents slowness and get up close and from the flanks where they can't fire.