@spleendonkey Capcom's Marvel licenses are always time limited - thats why they rolled out UMvC3 a couple months after MvC3, and why you can't find any new copies of UMvC3 anymore, as the license expired, so they can't print any more DVDs. Reply+11

For all those saying, with great jest and hilarity, that Ultra Mega Street Fighter 5: The Revenge will get released on XBOne "cuz timed-exclusives!!!!1One!!1" haven't kept up to the news that Sony are actually co-developing Street Fighter 5. There will be a Sony Credit page somewhere on launch of the game. Reply0

"As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I'll probably abandon it immediately.

Ouch. As a developer, to read that, ouch. Burned by success.

Conversely though, John Carmack achieved a ridiculous amount of success and still finds joy in making things successful. He jsut didn't get attached the the Indie-identity and the social media drama that comes with it.

Hopefully it's more of the Tekken Tag Tournament 2 model, where pre-order characters were simply time releases - as in, if you pre-ordered, you got the characters from day 1, but then 2 weeks later everyone gets them. Reply+13

@ChadSexington To be fair, the movie industry and it's state of journalism is pretty awful - probably more so than Video Games journalism. Especially when you consider that the publishers of movie journalism content are often subsidiaries of the publisher/distributors of the movies they're criticising. Reply+8

It should honestly be re-named to IndieGamerGate. This is a drama and controversy that surrounds a very small subset of the gaming population at large.

Think about it - no one outside a small selection of Indie developers, journalists, neo-gaffers/redditors/4channers cares. That's a big group you say? Really? Compared to the large, combined, communities of Dota, LoL, Starcraft, Street Fighter, CoD, FIFA, Pokemon, CS:GO, TF2, Minecraft etc.

Maybe it says more about the Indie (Developer) Gaming Community than the at large one. Perhaps that community needs further introspection rather than labeling the wider community with the same brush.

Eurogamer needs to remember that it's audience is certainly comprised of more people outside that small community than inside of it, unless it wants to specifically state that it caters for that community by and large.

EDIT: Please engage with me rather than blindly minusing my post.

For the record: I respect and find Anita Sarkissan's videos interesting and insightful - but I fully understand her audience is the game developers/creators and extreme gaming enthusiast (as well as other feminists) - and not the general gaming community. Reply-14

I highly recommend David Sirlin's Super Turbo tutorials. They're the best out there, even to this day:

The section on controlling space really gets you into the mentality that Fighting games are like football or tennis - its not just about scoring hits (goals/points) but about how much possession and control you have over the field of play. I watched this a few years ago and my Street Fighter skills just got so much better. Reply+4

Hang on, hang on, HANG ON... You can hit the beanstalk at world 4-2 and just go down the pipe as it's rising in order to skip climbing it? WHAT?! How the fuck did I not know this all those years ago. Used to painstakingly hit the right blocks in order to climb the beanstalk. Reply+4

@penhalion Maybe he means attack cancelling from the player's end - that's what I thought when I read it - like where in Tekken/Virtual Fighter, for a few moves, once you have put the input in you can follow up the input with another set (guard/throw) to cancel the attack animation you launched and move into something else.

@DiGiTALiZ3D The products that Facebook purchased whey they bought Instagram and WhatsApp were not the apps themselves, it was the userbase - this is why the apps haven't changed dramatically. For example, WhatsApp was valued at ~$20 billion not because of their basic implementation of XMPP, but because they valued the cost of each user at $40.

Oculus Rift has no such data for sale, and thus Facebook will have to demonstrate a return on investment as soon as possible. Since they do not benefit with the immediacy of the user base data of Instagram and WhatsApp, expect heavy Facebook involvement with Oculus in order to gain value. Reply+10

Also, people seem to be confusing Oculus Rift with being the only VR offering.

Social VR is fine, and dandy for those who want it.

The reason there is such vitriol at Facebook acquiring Oculus Rift is not that people are opposed to VR and Social experiences, but that Oculus Rift was supposed to be a platform dedicated solely towards gaming and gaming alone. It was supposed to be a "let someone else handle the other applications of VR, this one is for gaming" kind of thing.

Again, to reiterate to those wonder why the hate - it's not Facebook per se, it's the fact that Oculus Rift (as an implementation of VR) was supposed to be solely for gaming, while other companies could tackle social VR options. Reply+7

Notch already donated $10,000 to Oculus at it's infancy, when it was mainly independant. Investing further in a company that he no longer believes in is a fucking stupid business decision let alone a personal decision. And Minecraft is certainly worth more than $10,000.

Cliffy B, now owns Facebook shares as a result of being an investor of Oculus Rift - it's in his best interests to see Facebook gain every advantage. If Facebook wants a VR edition of Minecraft, they can now afford to offer a tender to Mojang in order for them to develop it. Reply+36

Sales of Starbound, Day-Z, Risk of Rain, Rogue Legacy, Prison Architect etc. during Steam Sales prove that full price quality games will still outsell other titles on massive reductions. During various Steam Sales these titles continuously outsold popular sale itesm at full price or near full price.

@sega - "we'll soon be hearing an announcement along the lines of "EA obtain Marvel Licence" - This already happened last time around, after MvC2 when Capcom released their own terrible fighting game with the Marvel License and their shitty own superheroes.

Don't worry folks who own digital versions of these games - they will still exist in your personal library and you can delete and re-download at your own leisure - they're simply not for sale anymore. Reply+1

I know SpaceMonkey77 has been negged to high hell, but he's right - UK devs need to stop dipping into the nostalgia bin, and return back to our awesome 80's roots of original, innovated gameplay.

We need a revival of the originality that bought us Lemmings, Cannon Fodder, Populus, Tempest, Sensi Soccer et al. Each genre defining in their own right. Us Brits invented more than half the of video gaming genres, let's invent some more! Reply+6

Salty Bet is awesome, and a great way to dive into the FGC deep end of the pool. Be warned though, the lingo is very insular. Its fantastic during big tournaments too - I imagine there may be some people who use it for real money betting too. Reply0

Okay, I have to admit, I think I now understand this model and will potentially be one of their target audience.

I'm a fighting game fan (my genre of choice), but I haven't had time for Soul Calibur's last few iterations. This sounds like a really good opportunity to put some time into Soul Calibur without outright buying the full game, having a disc and box sitting around making me feel guity for not playing it (sorry TTT2) and I don't have to spend much on playing 1 or 2 of the characters of my choice.

Hmmm... I didnt get it with the Tekken Revolution thing, but that's because I owned TTT2. I don't have SC5, so I will be playing this. Reply-1