Inventory Improvements

Merged the spellbook UI into a new inventory tab called "Scrolls". You can now equip scrolls in "Memory Slots", similar to how the spellbook UI worked.

Removed the "Dispose" item slot at the bottom-left corner of the inventory.

Moved all inventory equip slots up onto the actual UI rather than being on a separate section below it.

Updated all inventory tab icons.

Added smooth animations to the inventory tab buttons.

You can now drop items from your inventory onto the ground (littering, yay!).

Completed Maps

Inner Temple, First Floor

Inner Temple, Second Floor

Inner Temple, Attic

I'm happy with how well the attic worked out, considering I managed to make it without any additional assets. Eventually, I'll see how removing the roof entirely looks and replace it with wooden support beams (vertical and angled) with plenty of space between each.

New Assets

I did quite a bit of sound design this week, and I think the majority of it is done. Here's the assets:

Tiles:

x13 stone wall variants

Sound Effects:

x9 entity footsteps

x4 rabbit deaths

1x tree leaves

1x entered area gong

2x consuming drink

1x using essence

2x water filling container

1x river flowing

1x temple interior

1x use familiar fragment

I know I keep saying this, but I'm getting really close. I'm aiming the alpha to be released in mid-August (this is an internal objective, so don't tell anyone yet). My biggest obstacles before I'll feel comfortable enough to release are:

Player and monster animations

Monster AI

Finish Sounds

Music (at least one song)

Weapons and armor

If you have any ideas, constructive criticism, or just want to tell me how much you dislike my game, you can: Send me an email, tweet @TheShyyGuy, gab to @ShyyGuy, comment on the Facebook page, or respond in the comment section below.

Do you want to support this ambitious project? Here's what you can do: