Blizzard

Patch 7.2.5 Public Test Realm Patch Notes

New Features

Timewalking: The Black Temple

The time has come to join a raid of 10-30 adventurers and venture back in time to The Black Temple in Outland. You’ll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.

To queue for Black Temple Timewalking on the PTR, Speak to Vormu in Shattrath.

All New Story Scenario

In this new scenario, you’ll use the time-twisting powers of the Bronze Dragonflight to help Chromie prevent her own assassination.

New Events

The Trial of Style

The Blood Elves have teamed up with the Ethereal transmogrifiers to put on a grand Azerothian fashion tournament. Compete against five other players to determine who’s the best dresser. On the public test realm, speak to Flaskataur in Dalaran to queue for this extraordinary runway experience.

Moonkin Festival

A wondrous celebration of all things moonkin is happening in Moonglade. Stop by and see what you can learn!

Auction House Dance Studio

The main auction houses in Orgrimmar and Stormwind have been cleaned out and turned into dance parties for the day. Crowd on in and show some faction pride!

Developers’ notes: One of our goals for 7.2.5 is to givePleaandPower Word: Radiancea more straightforward purpose and allow for more opportunities to use both based on the situation. Radiance allowing an immediate Penanceheal on more targets more quickly should help with some of Discipline’s difficulties in responding promptly to damage. Pleabeing an always-availableAtonementapplicator without having to constantly evaluate the mana cost should help with overall flow of the spec.

Developers’ notes: The distribution of the number of buffs you get from Roll the Bones has changed. On average, you will get fewer buffs. Our goal is to significantly reduce the desire to frequently recast Roll the Bones when you get 1 buff.

Broadsides now also increases the damage of your combo-point generating abilities by 20%.

Developers’ notes: Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful Shadow Dances, which equates to more frequent CC/utility or damage in PvP, to keep the PvE rotation engaging, and to make Symbols of Death more engaging.

Developers’ notes: Pooling energy going into aShadow Dancehas long been the way to play Subtlety, and we’d like to bring that back. This design still gives you more energy for a Shadow Dance, but in a way that allows the Rogue to fully utilize pooling gameplay.

Nightbladenow increases your damage dealt to the target by 15%, with damage over time component reduced by 35%.

Developers’ notes: Further pushes Subtlety away from maintaining Nightblade on all secondary targets and instead into focusing their damage into 1 target. Additionally, givesNightbladea mechanical interaction with the rest of the core rotation that fulfills the “setup” feel of Subtlety.

Shadowstrike, when used out of combat, now deals 30% increased damage and teleports you up to 25 yards behind your target.

Shuriken Combo is a new passive talent available at level 70:Shuriken Stormincreases the damage of your nextEviscerateby 10% for each enemy hit beyond the first. Stacks up to 5 times.

Developers’ notes: This aims to remove maintainingNightbladeon every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.

Sprintnow allows Subtlety Rogues to run over water. This is only possible when running forward.

Developers’ Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular Soul Shard generation, prevent random overcapping of resources, rein in Soul Shard generation slightly, and reduce the number of Chaos Bolts being cast.

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They gave fire mages that buff already. But it didn't seem like enough then and proved not to be enough. It's sad to see all the tuning and adjustments good or bad to specs like frost and affliction among others while less popular specs get completely ignored. (Unless of course they are performing well, in which case you get the nerf bat...)

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They gave fire mages that buff already. But it didn't seem like enough then and proved not to be enough. It's sad to see all the tuning and adjustments good or bad to specs like frost and affliction among others while less popular specs get completely ignored. (Unless of course they are performing well, in which case you get the nerf bat...)

I do wonder if they aim to just make sure that one spec is competitive for a class and then pay less attention to it.

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I do wonder if they aim to just make sure that one spec is competitive for a class and then pay less attention to it.

Agreed. The problem is that with the way AP is set up, switching this late in the xpac you will be behind either way. Oh well maybe Blizzard will still show fire a little more love before it's all said and done.

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Agreed. The problem is that with the way AP is set up, switching this late in the xpac you will be behind either way. Oh well maybe Blizzard will still show fire a little more love before it's all said and done.

Fire did always seem to shine so much in the final patch of the expansion, but not sure if we're at that point yet!

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They gave fire mages that buff already. But it didn't seem like enough then and proved not to be enough. It's sad to see all the tuning and adjustments good or bad to specs like frost and affliction among others while less popular specs get completely ignored. (Unless of course they are performing well, in which case you get the nerf bat...)

Of course they're focusing their time on Warlocks now, because they were basically a shitshow at launch. Which took them half a year to acknowledge, and even more time to remotely fix. Most warlocks weren't asking for damage number boosts, but for them to fix their class. It's the laziest class design I've seen in the entirety of my time playing WoW.

Anyway, with so many systems in place for Legion, balancing it will be nigh impossible, until the very end of the expansion.

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