Dear members, finally, we decided to refresh our theme. Decision was brought based on multiple factors, primarily because of technical needs as old one is not compatible with a new platform version, but also because you all asked for a darker theme.
Here you go!

Description:
Owlcat Games are proud to present the first isometric computer role-playing game, which takes place in the so much loved by the players of the universe of the desktop game Pathfinder. It was created with the support of 18,000 users of Kickstarter and with the participation of narrative designer Chris Avellon and composer Ainon Zur. In Pathfinder: Kingmaker you have to play for a brave adventurer, whose goal is to survive in a world full of magic and evil! Choose the role of a brave warrior, who slays the heads of enemies with an enchanted sword, a powerful wizard in whose blood the magical blood of demons, a wise priest, a worshiper of magnanimous or evil gods, a cunning thief dexterously traversing even the most insidious traps, and countless other heroes flow. The only thing that limits you is your imagination!

Update v1.1.6d

NEW CONTENT
- Two new portraits based on player poll results have been added - an Aasimar Paladin and a Human Sorcerer.
- A new pack of custom hairstyles and beards for different races have been added.

QUESTS
- Players could keep more companions than expected in the final quest of the Wildcards DLC (the "Sorrowflow" area). Resolution: fixed.
- Ekundayo was too close to enemies during the ritual (the "Bury the Past" quest), resulting in issues with quest completion. Resolution: fixed.
- The "Against All Odds" quest didn't count as completed even when it was. Resolution: fixed.

AREAS
- Lantern King's curse was incorrectly assuming all characters had only 4 spell levels available, severely penalizing full spellcasters. Resolution: fixed, now the curse limits spellcasting as intended.
- Some pages could be missing in the Epilogue. Resolution: fixed.

KINGDOM
- How to Build a Kingdom quest could get stuck on the "Found a new village" objective in some cases. Resolution: fixed.
- The conversation in the Throne Room that raises the Arcane stat to rank X wouldn't trigger if you had the Storyteller as your magister. Resolution: fixed.
- Sometimes kingdom visitors would get stuck because the game wrongfully assumed the baron is having a romantic encounter (often because a shortcut mod had been used). Resolution: exiting the kingdom interface now returns you to the personal chambers in this case, so the romantic encounter can be finally resolved.

USER INTERFACES
- In some cases, both Kalikke and Kanerah were available to add to the party roster even when only one of them should have been available. Resolution: fixed.
- Conversely, sometimes both Kalikke and Kanerah could disappear from the party roster. Resolution: fixed as well.
- There were issues controlling the Kinetic Knight archetype during combat. Resolution: fixed.

CLASSES & MECHANICS
- Barbarian spirits summoned by the Warpainted Skull of Duthica had the wrong faction, which might have lead to them attacking some NPCs. Resolution: fixed.

MISC
- Fixed a misplaced parenthesis that turned all left-handed characters back into right-handed ones. Also, fixed sword scabbards having wrong offsets for left-handed characters.
- When loading a game with a polymorphed character and polymorphing back, the character's model wouldn't actually change until an area transition. Resolution: fixed.

SYSTEM
- Fixed a crash-to-menu that could sometimes happen when entering an area from the Global Map while having an active animal companion.
- Some item enchantment parameters (i.e., the DC of saving throws against the item's abilities) would not get saved when saving the game, leading to incorrect values after loading (it still could be fixed by re-equipping the item). Resolution: fixed, all item parameters are now saved.