Xenoblade Chronicles X features a truly seamless open world; no loading times outside of fast travel

During Xenoblade Chronicles X demonstration at Eurogamer Expo 2015, a Nintendo representative confirmed that the Monolith Soft developed Wii U exclusive will feature a truly seamless open world, with no loading times to interrupt your traversal. The only time you will witness a loading screen is when you choose to teleport or fast travel from one location to another.

Given that fast travel is entirely optional, you won’t ever encounter any loading times during your playthrough if you stick to traveling via your Skell.

The Eurogamer Expo demonstration videos can be seen below.

The game features an overhauled version of the battle system found in Xenoblade Chronicles. The biggest element differentiating the two is the addition of Skells (mechs) in Xenoblade Chronicles X. In addition, the flow of combat is quicker and more involving than it was in its predecessor. According to the Nintendo representative, players will be able to recruit a total of 16 different characters in their party, with any four being playable at a time.

Xenoblade Chronicles X will be available exclusively for the Wii U on December 4 in the US, Europe, and Australia. The game has been available in Japan since April 29. The game is playable this week at Nintendo’s EGX booth.

If you don’t already own a Wii U, let us know if Xenoblade Chronicles X has convinced you to pick up the console this holiday in the comments below.