Share this post

Link to post

Share on other sites

OK, I tried it out on the GLAppWiz app with the cube rotating on 3 axes. It works fine, EXCEPT occasionally one of the sides will rotate toward the front and will appear solid. Then it may rotate back around and be blended properly the next pass.

What could be causing that?

Is it because of the order in which the faces are rendered and the depth of those faces?