Let's put it this way: You're the one using the rules. If you think 2005 is best that's your perogative. The only time you need to worry about what rules other people are using is if you're playing against other people from the forums.

Han Solo wrote: Hokey religions and ancient weapons are no match for a good blaster at your side kid.

sjosten wrote:Let's put it this way: You're the one using the rules. If you think 2005 is best that's your perogative. The only time you need to worry about what rules other people are using is if you're playing against other people from the forums.

Thanks. I was just wondering for forum battle's, so I wouldn't sound like that new guy that barely knows the rules. So, I guess I'll probably read the 2010 rules. Also, about the rulebook, will chapters 10 and 11 ever be finished, or did they just give up on them...?

sjosten wrote:Let's put it this way: You're the one using the rules. If you think 2005 is best that's your perogative. The only time you need to worry about what rules other people are using is if you're playing against other people from the forums.

Thanks. I was just wondering for forum battle's, so I wouldn't sound like that new guy that barely knows the rules. So, I guess I'll probably read the 2010 rules. Also, about the rulebook, will chapters 10 and 11 ever be finished, or did they just give up on them...?

I would like to point out that you (and I) are noobies that haven't memorized the rules of Brikwars.

I have playtested all of the rules that I've read thus far, and not a single minifig has survived. Mainly due to a spastic cult swatting everything from the table.

I approve of the vast and expansive use of white space in the new rules to represent the bleekness of ABS warfare, though perhaps a bit more ink would remind the player that they indeed are not masters of their own fate.

I'm grinning like a velociraptor in a preschool about the Mechanik returning, being fully half of the construction/deconstruction D2 paradigm. His absence these years was painful like Celine Dion playing over a stranded elevator speaker.

Gungnir wrote:I played a game using some of the 2010 rules at Brick Forge. We found the rules for automatic weapons and fire to be kind of a pain in the ass to keep track of.

This is the kind of feedback I like to hear. Could you be more specific? What about them was a pain in the ass?

Nobody wanted to read the rules for automatic weapons, but I think I can explain it to them in a simpler way.As for fire, we had trouble figuring out if something caught fire, as well as keeping track of things that were on fire and how on fire they were.

Gungnir wrote:I played a game using some of the 2010 rules at Brick Forge. We found the rules for automatic weapons and fire to be kind of a pain in the ass to keep track of.

This is the kind of feedback I like to hear. Could you be more specific? What about them was a pain in the ass?

Nobody wanted to read the rules for automatic weapons, but I think I can explain it to them in a simpler way.As for fire, we had trouble figuring out if something caught fire, as well as keeping track of things that were on fire and how on fire they were.

I've tried both automatic weapons and fire rules, and they seemed to run fine for me, as long as there wasn't much on fire. If you use regular and grinding damage for fire at the same time (at least that's how I read it), a minifig will die pretty quickly. After the first turn, his armor becomes 3, then 2, then 1 (and he will only survive if the fire goes out).

Use little red 1x1 studs for marking who is on fire, and black 1x1 for each point of grinding damage.

This should be in the Rulebook somewhere:

"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)