Ambassador Ku'ar'Riss

The high ambassador of the Kel’Regar to the Earthling federation, the unearthly Ku’ar’Riss is a terrifying creature to behold, her desires as dark and alien as her skin.

Appearance

Compact, but beautiful by Kel’Regar standards, Ku’ar’Riss stands a bare 1.6 meters tall, her lithe frame defined by rippling muscles that move with an unnerving grace. Long hair swirls around her midnight face, framing it with a curtain of the darkest blood, a color matched in her alien eyes, slanted and slitted in a narrow face, flawless in its unearthly beauty, save for a single, wine-red scar that graces a path from her ear to her neck.

Ku’ar’Riss favors clothing in the style of her people, a strange, still-living fabric that clings to her like a second skin, and she often wears a pulsing, organic breath filter, designed to insulate her from the scent of humans.

History/Background

As the Kel’Regar began to discover that they were not alone within the universe, the idea of co-operation, rather than warfare, with the alien species was one that soon came to the mind of the males. It was a simple matter to select to outfit only females who could be persuaded of this view with the equipment required to explore beyond Regar itself. It was a harder matter, however, to choose those who would maintain contact with alien governments, once the males had come to understand the concept of a united species. The first males sent assimilated into their hosts too easily, unwilling to take the stands needed to protect the interests of the Kel’Regar themselves in the face of conflict. A female would be needed. One who knew how to bind together as many of her sisters as possible.

Searching among the bands of females, then, Ku’ar’Riss was eventually selected as a candidate. During her times in the jungles, she had proven herself as a cunning and resourceful hunter, surviving many a situation which would have slain a lesser woman. More importantly, she displayed what few Kel’Regar females did: Charisma, and a sense of something larger than herself. Her personal band, nearly forty females, administered solely by her, was almost unheard of among the Kel’Regar. Taken in by the males, she was quickly convinced of the need of the thing, of its benefits to her, and then educated, as best as possible, in the way of the males, and taught the rudiments of the alien tongue.

Her destination? Sol.

Much work had gone into preparing for her arrival on Venus, and a carefully prepared, woman ambassador sent to meet her, at her request. Yet, as Ku’ar’Riss stepped forth from the tiny vessel to survey her new home, all the pretty words of greeting were lost to the human girl, as she found herself mouthing the words of an ancient poem.

In what distant deeps or skies Burnt the fire of thine eyes? On what wings dare he aspire? What the hand dare sieze the fire?

And what shoulder, & what art. Could twist the sinews of thy heart? And when thy heart began to beat, What dread hand? & what dread feet?

What the hammer? what the chain? In what furnace was thy brain? What the anvil? what dread grasp Dare its deadly terrors clasp?

When the stars threw down their spears, And watered heaven with their tears, Did he smile his work to see? Did he who made the Lamb make thee?"

And to hear this could only make Ku’ar’Riss smile. This one, she knew, this one understood and feared her. It was good.

Special Equipment

Ku’ar’Riss carries with her a pheremone filtration mask at all times. While it decreases her ability to understand the humans around her slightly, it is vital for her in order to mix with males without her powerful sexual urges coming to the fore. With or without it, she finds the human’s preferred atmosphere to taste flat and lifeless, though it is thick and easy to breathe.

Like many other Kel’Regar females, she is ‘cybernetically’ enhanced with a variety of organic implants, most of which have comparatively subtle effects on her metabolism, optimizing her for the situation at hand, keeping her at top physical form. She is armed at all times, possessing a set of diamond-bone claw implants as well as a light narcotic poison injected by biting.

She maintains an ambassador’s domicile on Venus, where she is permitted to import the ecosystem of her choice to the sealed dome. As such, it is a strange blend of Terran and Regarin flora, and to a lesser extent, fauna, which she hunts regularly. A small staff is at her service, consisting of two Oraki, four human women, and a pair of human men. While they are ostensibly household staff, the women are strongly under the sway of her ‘pack leading’ abilities, at once loyal and terrified of her, while the men are enthralled, strongly sapped of whatever their original personality was. Other humans occasionally whisper the words ‘Stockholm Syndrome’ when interacting with them. The Oraki, meanwhile, are treated with surprising evenness, much as a human would be expected to treat a servant. As they do not engage Ku’ar’Riss’s instinctive responses, she has no framework with which to deal with them, taking cues from the surrounding culture. While they are reasonably loyal, they do not display the fanaticism that her human staff does, and have occasionally made note of the ‘madness’ that surrounds them.

Roleplaying Notes

Ku’ar’Riss is a powerfully ambitious woman, seeking to cement her personal power, her race’s power, and peace, in approximately that order. This, combined with her natural tendency to command, makes her extremely machivellian in her dealings with humanity. Deeply complex schemes that play the varying earth factions against each other are her primary mode of operation, and she is completely unafraid to hire humans for dirty work. She has, in fact, performed some of it herself, for the thrill of the hunt, though as of yet, no evidence exists to prove it.

Ku’ar’Riss is a predator at heart, and should behave as such. Moreover, she does not acknowledge the individual rights that humans do. Only the female portions of her ‘pack’ are extended such privileges from her, which causes no end of friction between herself and the humans she deals with on a regular basis. Ironically, her ambassadorial immunity is fairly vital to her mission, as she has committed thousands of what humans would consider crimes by this time.

Ku’ar’Riss has difficulty dealing with men, as the raw power of her instincts drive her to consider them as a different kind of being, one suitable for her personal use, not so suited for partnership. Women, she will often attempt to dominate. Those few women who can counter this, she has come to treasure most of all, coming to consider them as sisters, a higher order of being than the rest of humanity to her.

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I imagine her becoming quite a celebrity and developing a coterie of followers, dedicated fans impressed by this flamboyant female alien and her charismatic sociopathy. She'd get lots of coverage in the media, with talking heads criticising her or defending her against "humanocentric" judgment.

Now this is what a real "contact" could end up like. An utterly alien creature, that becomes part of the human society, and joins the powergames for her own ends, dominating a few humans to do her bidding, effectively tearing them out of their culture.

Something chilling about that, if you think about it. Even with that celebrity touch from Wulf. :)

Good one, Siren! The strangeness of Kel'Regar shows especially now that it is directly compared to humans. I like this. (Oh, and the resources should be linked directly, particularly the Oraki.)

I just finished reading about the Romantic era in English, and learning about poets like Blake. I love the idea of a character who fits the description.

However, one bone to pick: William Blake's philosophy, as I was taught, was about the three stages of experience: innocence, in which an individual is ignorant as to what happens around them, experience, wherein a person becomes cynical and withdrawn in regards to their surroundings, and organized innocence, in which they are aware of their surroundings, but don't let it affect them by making them bitter.

However, the Tyger, which is a song of Experience used to describe your character, should denote a sense of bitterness in regard to how one views your surroundings; I had always seen it as a physical manifestation of the rage of an oppressed people, such as the rage that became existant when the Terrors began, after the French Revolution, when the collective hate of the people for the old government led to huge hate crimes. To me, it represented bitterness and hatred.

However, I see none of that in How Ku'ar'Riss operates. She doesn't seem to view the world as totally corrupt, but rather as a bunch of sheep ripe for the slaughter. Or perhaps she sees that corruption, but simply sees it as an means to an end. So, I'd personally deduce that she's either in the Organized Innocence stage, or sme strange, convoluted version of the Innocence stage. Which would you say,Siren?

Either way, beautiful work. Just imagine if Ku'ar'Riss met a human able to stand up to her? I designed one of my human characters, 1st Lieutenant Jakov Polschinski, 397th Mobile Infantry Regiment, C.O. of "Polly's Panthers," as a gruff, immovable person, capable of looking any sonuvabitch in the eyes and getting him to say "uncle." How'd these two interact? How does Ku'ar'Riss interact around individuals made of sterner stuff?

While I will admit that I have personally very little exposure to any additional philosophy behind Blake's work, it matches my intent somewhat better than I had expected. But, one should understand that it is Ku'ar'Riss that would inspire fear and powerlessness in those around her. She is the tyger, the predator, the oppressor, not the oppressed...

As for a human made of iron? Those are more fun. Especially if they're actually dangerous. How much she uses her personality and how much she uses her claws, and if it's in a friendly or hostile nature, that depends on the nature of the relationship between them... but either way, it will not be without it's bite.

Freetext

Fire Fire

The PCs accidently start a fire and are caught by the local law enforcement. Since it was accidental, the punishment for the PCs is to fight the fire. Providing they can put it out before it burns down the town, they will not face any further punishment.