the next entry for the Castlevania series will supposedly be revealed at E3, this time for the 3DS. seems kinda odd, after the reception that Lords of Shadow got you'd think they'd focus on making a follow up to that right away instead of going back to the handheld arena.

« Last Edit: May 29, 2012, 07:05:37 PM by CeeKay »

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the next entry for the Castlevania series will supposedly be revealed at E3, this time for the 3DS. seems kinda odd, after the reception that Lords of Shadow got you'd think they'd focus on making a follow up to that right away instead of going back to the handheld arena.

If this continues in the tradition of the DS games, they're dirt cheap to develop. They keep reusing art assets and gameplay mechanics with only a slight evolution for every game.

- deep combat mechanics- involves Trevor Belmont- Fight with Trevor's version of the Combat Cross- strong attacks with X- wider-reaching attacks with Y- secondary weapons like the boomerang-like glaive and electric bomb- use these with A- grab enemies with R- block and dodge with L- involves light and shadow magic returns- earn experience points to unlock new combos- these include launching foes into the air, smashing enemies down to the ground and more- includes skeletons, axe-wielding undead and more

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Because I can,also because I don't care what you want.XBL: OriginalCeeKayWii U: CeeKay

Just played the demo on the 3DS. It's definitely promising. It feels like a mix between all three kinds of Castlevanias: The first, linear ones, the Metroidvanias, and Lords of Shadow. It's mostly the latter, and the combat is very recognizable from that. The demo is somewhat short, but contains two different boss battles anyway. The graphics are good, with deep 3D and a castle design that definitely resembles Lords of Shadow's. It's a bit strange fighting as in LoS when on a 2D plane, since the enemies can take a lot more damage than what you'd expect from a 2D Castlevania, which requires a slower pace and more thought. There's leveling involved, but it doesn't seem to offer you any choice in what abilities you unlock, at least not in the demo. Looking forward to reviews for this.

Just played the demo on the 3DS. It's definitely promising. It feels like a mix between all three kinds of Castlevanias: The first, linear ones, the Metroidvanias, and Lords of Shadow. It's mostly the latter, and the combat is very recognizable from that. The demo is somewhat short, but contains two different boss battles anyway. The graphics are good, with deep 3D and a castle design that definitely resembles Lords of Shadow's. It's a bit strange fighting as in LoS when on a 2D plane, since the enemies can take a lot more damage than what you'd expect from a 2D Castlevania, which requires a slower pace and more thought. There's leveling involved, but it doesn't seem to offer you any choice in what abilities you unlock, at least not in the demo. Looking forward to reviews for this.

I wish this was on the Vita instead. But I will still probably play it on the 3DS. The Vita just seems like it can handle this type of game better.

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" And they are a strong and frightening force, impervious to, and immunized against, the feeble lance of mere reason." Isaac Asimov

Just played the demo on the 3DS. It's definitely promising. It feels like a mix between all three kinds of Castlevanias: The first, linear ones, the Metroidvanias, and Lords of Shadow. It's mostly the latter, and the combat is very recognizable from that. The demo is somewhat short, but contains two different boss battles anyway. The graphics are good, with deep 3D and a castle design that definitely resembles Lords of Shadow's. It's a bit strange fighting as in LoS when on a 2D plane, since the enemies can take a lot more damage than what you'd expect from a 2D Castlevania, which requires a slower pace and more thought. There's leveling involved, but it doesn't seem to offer you any choice in what abilities you unlock, at least not in the demo. Looking forward to reviews for this.

I wish this was on the Vita instead. But I will still probably play it on the 3DS. The Vita just seems like it can handle this type of game better.

Agreed. On the other hand, the 3D is used to great effect here, with real depth and some clever uses of foreground vs background. Some of the mood would be lost on the Vita, such as in one situation in the demo where an enemy creature is slowly shuffling past in the background.

The Metacritic score for this is all over the place right now. 17 reviews are in so far, with a Metascore of 74. The reviews range from 92 (Official Nintendo Magazine UK, duh) to 25 (GamesBeat). 10 of the reviews are positive, 5 are mixed, and 2 are negative. I watched the IGN review that awarded it 47, and it gave the impression that the reviewer was mostly just upset that this wasn't a classic Castlevania game. The much more positive Game Informer review of 85 starts out by saying "Set aside all your preconceptions about handheld Castlevania games before diving into Mirror of Fate. This is not a successor to Symphony of the Night or the subsequent titles in the same vein," which I think is good advice.

A general theme seems to be that character changes in the story happen too soon. Just when you're starting to get used to one of them, he's written out of the story and you start controlling someone else with different abilities.

I saw the IGN review first thing this morning and decided I wouldn't get it today, but then over the course of the day, more reviews came out and, while I'm not as excited as I was, I will probably still pick it up.

In typical European fashion, the game isn't out here until Friday, not even on the 3DS store. I guess I'll just have to wait, but I'd like to hear impressions. Every video I've watched of the game looked fun, and the boss fight they showed in the Game Informer video review was great.

Yeah, the more I play it, the more I love it. Probably not the level of the DS games, but it's pretty fun in its own right...just different. It also made me realize I never beat Lords of Shadow, so started playing that on the PS3 again last night. Love me some Castlevania.

Yeah, the more I play it, the more I love it. Probably not the level of the DS games, but it's pretty fun in its own right...just different. It also made me realize I never beat Lords of Shadow, so started playing that on the PS3 again last night. Love me some Castlevania.

I also never finished (though I'm getting there). I wish I hadn't started the 3DS game as there's a fairly gigantic spoiler right at the beginning.