Due to hit and expertise being removed, all expertise-related racials are removed. Some races have gotten new bonuses, others have not.

Alliance

Dwarf

Changes: Dwarves received two large changes, but Explorer and the reduced frost damage remain unchanged. The new racial Might of the Mountain increases crit strike bonus damage and healing by +2% and Stoneform has been buffed to include magic and curse but changed to only apply the damage reduction to physical damage.

Explorer: You find additional fragments when looting archaeological finds and you can survey faster than normal archaeologists.Frost Resistance: Reduces Frost damage taken by 1%.Might of the Mountain: Critical strike bonus damage and healing increased by 2%.Stoneform: Removes all poison, disease, curse, magic, and bleed effects and reduces all physical damage taken by 10% for 8 sec.

Gnome

Changes: Arcane damage reduction and +15 engineering remain unchanged but Escape Artist cooldown is down to 1 min, the wording has been changed on Expansive mind from "mana pool" to "Max mana", (or energy/rage/runic power), and the new racial Nimble Fingers increases haste by 1%.

Human

Changes: Diplomacy and Every Man for Himself unchanged, but the Human Spirit changed from 3%+ spirit to 100 Versatility (scales with level).

Diplomacy: Reputation gains increased by 10%.Every Man for Himself: Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects.The Human Spirit: Versatility increased by 100 (scales with level).

Draenei

Changes: Gift of the Naaru is now the same heal over 5 secs instead of 15 and Heroic Presence is now 65 Intellect, Strength, and Agility scaling with level. The shadow damage reduction and Jewelcrafting bonus remain unchanged.

Worgen

Changes: No changes currently planned for Worgen racials.

Aberration: Reduces Shadow and Nature damage taken by 1%.Altered Form: Enables Worgens to switch between human and Worgan formsDarkflight: Activates your true form, increasing current movement speed by an additional 40% for 10 sec.Flayer: Skinning skill increased by 15 and allows you to skin faster.Running Wild: Drop to all fours to run as fast as a wild animal.Two Forms: Turn into your currently inactive form.Viciousness: Increases critical strike chance by 1%.

Pandaren

Bouncy: You take half falling damage.Epicurean: Your love of food allows you to receive 100% more of the stats from Well Fed effects.Gourmand: Your Cooking skill is increased by 15.Inner Peace: You earn twice as much rested experience.Quaking Palm: Strikes the target with lightning speed, incapacitating them for 4 sec, and turns off your attack.

Night Elf

Changes: Quickness has been buffed to add 2% to movement speed in addition to +dodge and a new passive, Touch of Elune, increases haste at night and crit during the day. Transition point appears to be 6 pm and 6 am server times. This may have an animation! Nature damage reduction, wisp spirit, and Shadowmeld remain unchanged.

Nature Resistance: Reduces Nature damage taken by 1%.Wisp Spirit: Transform into a wisp upon death, increasing speed by 75%.Quickness: Increases your chance to dodge melee and ranged attacks by 2%, and your movement speed by 2%.Shadowmeld: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect.Touch of Elune: Increases your Haste by 1% during the night.Increases your Critical Strike by 1% during the day.

Horde

Troll

Changes: Regeneration and Da Voodoo Shuffle are unchanged. Beast Slaying has been changed from +damage dealt to beasts to +experience gained from slaying beasts. Berserking wording changed from "melee, ranged, and spell haste" to "haste" and was also nerfed from 20% to 15%, .

Regeneration: Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.Beast Slaying: Experience gains from killing Beasts increased by 20%.Berserking: Increases your haste by 15% for 10 sec.Da Voodoo Shuffle: Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!

Undead

Changes: Cannibalize, shadow damage reduction, and Touch of the Grave unchanged but Will of the Forsaken cooldown increased from 2 min to 3 min and Undead can now permanently breathe underwater

Cannibalize: When activated, regenerates 7% of total health and mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.Shadow Resistance: Reduces Shadow damage taken by 1%.Touch of the Grave: Your attacks and damaging spells have a chance to drain the target, dealing 1932 to 2244 Shadow damage and healing you for the same amount.Will of the Forsaken: Removes any Charm, Fear and Sleep effect. This effect shares a 30 sec cooldown with other similar effects.

Blood Elf

Changes: Blood Elves have a new racial passive ability that increases Critical Strike chance by 1% and Arcane Torrent now restores 20 Runic Power for Death Knights (up from 15 Runic Power), 1 Holy Power for Paladins, or 3% of mana for Mages, Priests, and Warlocks (up from 2% of Mana) as well as silencing. Enchanting skill and arcane damage reduction passives remain unchanged.

Goblin

Changes: Time is Money has been changed from "1% to attack speed and spell haste" to "1% haste". Vendor discount, Alchemy bonus, portable bank, and Rocket Jump remain unchanged. Rocket Barrage has had its formula altered slightly.

Time is Money: Cash in on a 1% increase to haste.Best Deals Anywhere: Always receive the best possible gold discount, regardless of faction.Better Living Through Chemistry: Alchemy skill increased by 15.Pack Hobgoblin: Calls in your friend, Gobber, allowing you bank access for 1 min.Rocket Barrage: Launches your belt rockets at an enemy, dealing (1 + Level * 2) fire damage.Rocket Jump: Activates your rocket belt to jump forward. Other effects which slow the rate of falling cannot be used within 10 sec after using this ability.

Tauren

Changes: New racial Brawn gives a 2% critical strike bonus to damage and healing and Endurance has been changed from 5% to scaling with level. Cultivation, nature damage reduction, and War Stomp remain unchanged.

Orc

Changes: Blood Fury still increases AP and SP for 15 secs, but Command now increases damage dealt by pets by 1% (down from 2%) and Hardiness was nerfed from 15% to 10% stun effect duration reduction.

Blood Fury: Increases melee and ranged attack power or spell power, based on spec, for 15 seconds.Hardiness: Duration of Stun effects reduced by an additional 10%.Command: Damage dealt by pets increased by 1%.

Pandaren

Bouncy: You take half falling damage.Epicurean: Your love of food allows you to receive 100% more of the stats from Well Fed effects.Gourmand: Your Cooking skill is increased by 15.Inner Peace: You earn twice as much rested experience.Quaking Palm: Strikes the target with lightning speed, incapacitating them for 4 sec, and turns off your attack.

Mistweaver Buffs

Expect to see these changes in a new beta build soon.

Celestalon

We're making some significant changes to the proc coefficients on Mastery: Gust of Mists, for each heal. These are, on average, massive buffs to the proc rate.

EDIT: Fixed the Spell ID on Enveloping Mist. Sorry for the typo. Also added Uplift (Glyphed) for clarity, even though it's the same coefficient as Uplift, but is a different Spell ID.

EDIT 2: Decided to adjust this so that it is purely a buff, regardless of spell selection. Tweaked the coefficients for Renewing Mists and Zen Sphere (Periodic).

Blue Tweets

Currently on the Warlords beta, no mobs drop meat, which is used in cooking recipes and some potions. Players were speculating that the Trading Post Level 1 would be mandatory, but it turns out no meat dropping is a bug getting fixed soon:

You're Really Doing It Wrong (Level 90) was initially a hidden achievement for tracking purposes, not for players, but it turns out it will become a player achievement in 6.0! It will count at either 90 or 100.

Warlords-Themed McDonalds

Kotaku has reported that McDonald's in China is decorated for World of Warcraft, featuring promotional artwork, Alliance and Horde staff uniforms, banners, cardboard cutouts, and gates and pillars. Image from PCGames.Cn.

Comments

Comment by regma

Wondering why list Pandaren twice. I know its because of the factions, so wasnt sure on this.

Comment by perculia

on 2014-10-06T13:30:58-05:00

It's for factions, mimics how we have them listed on Database > Races under Alliance and Horde.

Comment by Filipse

on 2014-10-06T13:39:00-05:00

Nerf humans, it's needed... not buff.

Comment by Rystrave

on 2014-10-06T13:45:03-05:00

These changes though. My femtaur is gonna be a happy wartank :3

Comment by capitao

on 2014-10-06T13:53:49-05:00

Karma has dictated it's time for Alliance to have OP racials.

Nothing Horde offers compares to 2% avoidance for NE, a 20% heal (that lines up with Last Stand for Draenei) or the new Stoneform for tanks.

DPS options are roughly the same across both factions. Orcs and Trolls have CDs which can be stacked, but the dps racials seem on par from sims now (depends on class).

For PvP...jesus these just blow Horde out of the water. Shadowmeld, Escape Artist, Dark Flight and Stoneform are extremely good while Horde's best options are an AoE silence or stun. EMFH and the fact that 40% of high ranked pvp ladder is Human requires no further comments.

Comment by RighteousMonkey

on 2014-10-06T14:05:35-05:00

How is "Every Man for Himself" (human racial) not getting nerfed a bit?

Comment by Spectro24

on 2014-10-06T14:37:49-05:00

Can anyone explain the point of Beast Slaying after lvl cap? SO the Trolls are the only ones with a completly uselless racial. Also nerf Humans already!

Comment by jackybg

on 2014-10-06T14:44:39-05:00

Karma has dictated it's time for Alliance to have OP racials.

Nothing Horde offers compares to 2% avoidance for NE, a 20% heal (that lines up with Last Stand for Draenei) or the new Stoneform for tanks.

DPS options are roughly the same across both factions. Orcs and Trolls have CDs which can be stacked, but the dps racials seem on par from sims now (depends on class).

For PvP...jesus these just blow Horde out of the water. Shadowmeld, Escape Artist, Dark Flight and Stoneform are extremely good while Horde's best options are an AoE silence or stun. EMFH and the fact that 40% of high ranked pvp ladder is Human requires no further comments.

On EU its humans, on US its undeads.But thats coz MoP was 80% CC, 20% gameplay, no wonder why every1 pick the free trinket.On other side u underestimate the horde racials too much imo, AOE stun/silence is pretty good, as well as extra fear/charm remove.Also stun reduction isnt bad at all, either AP/SP or haste buffs.Human racial may be good, but they lack other passive racials like other races. Also races with racials like trinkets can have like trinket and a half, while humans can always have one.

Comment by Zangetsufmeu

on 2014-10-06T14:53:15-05:00

It's funny to see that trolls will have a completly useless passive at max lvl while EMFH doesn't even get changed...

But here's the interesting part;While Undead get the health stealing ability and Draenei get a self-heal, Trolls get a pretty awesome 10% passive regen in combat. No buttons to push, no cooldown, no question of it proccing - always there and always on.

The real kicker is that (as far as I remember from the changes in WoD) Blood Elves now possess one of only two mana regeneration abilities. Innervate, Telluric Currents, Manatide Totem and Hymn of Hope have all been removed (unless that has been reversed) so as far as I can tell there is only Shadowfiend and Arcane Torrent left. (I'm not including Mana Gems because they are on the same CD as mana potions I believe).

Given the amount of CC and incidental CC that has been removed for WoD (e.g. Charge no longer stuns) I think that the racial CC is going to make an enormous difference in PvP and obviously this is going to favor Horde.

Comment by ceylina

on 2014-10-06T15:14:54-05:00

NE racials are just not logical for raiding. Haste or crit? Which will it be and is it for sure server time bound and not in game bound?

Comment by Eurugan

on 2014-10-06T15:18:23-05:00

Every Man for Himself isn't getting changed because it shares a CD with the PVP CC break trinkets. Trigger the trinket, EMFH is on CD for 2 min, trigger EMFH, trinket is on cd for 2 min. They both have a 2 min CD and trigger one another. The "strength" of EMFH is that you get a second damage trinket for PVP instead of a CC break trinket.

The problem, if you nerf EMFH by making its CD longer, humans will take the trinket instead, and its ignored completely in PVP, if you make it only affect certain CC's, you have to make it on a separate CD from the trinket (IE making it a copy of Will of the Forsaken, stone form, or escape artist).

If you nerf the stat racial, the one that gives versatility, then humans would be weaker than any other race for PVE but closer to being "sufficiently nerfed" in PVP.

Blizzard just doesn't seem interested in making EMFH a separate CD but limited effect trinket, and isn't interested in making the racial ignored for PVP for favor of a trinket.

Comment by Nynaeve

on 2014-10-06T15:26:39-05:00

"Enables Worgens to switch between human and Worgan forms"

Worgan? :P

I still think it's a little silly that EMFH stays 2 minutes, but Will of the Forsaken is getting bumped up to a 3 minute cooldown. This won't at all affect how much, or how little I play my human or undead characters, but...

Comment by codered81

on 2014-10-06T15:44:49-05:00

If the in-game Dark Portal transported us to a McDonald's in China...

Comment by Ty52

on 2014-10-06T16:02:43-05:00

Why the hell would they change the troll racial? it is indeed a completely useless racial at max lv, unless it somehow evolves into another effect reaching 100 =/

Comment by clarkkers

on 2014-10-06T16:34:51-05:00

Is that McDonald's an official WoW thing, or another unlicensed rip-off, like that themed park.

Comment by skatyer

on 2014-10-06T16:35:00-05:00

I rarely comment, but am i the only one who noticed that Orcs have the least racial traits among all races and factions? I believe they deserve one more trait in balance..At least a passive something like reduce fire damage taken by 1% or whatever...

Comment by Maurvyn

on 2014-10-06T16:37:54-05:00

We haven't even gone live yet and already the PvP whiners are falling on their swords about "Hooman OP, Blizz favor Alliance"

EMFH shares a full 2 min lockout with PvP trinket. WotF only shares a 30 sec CD with similar effects. In effect humans get a free PvP trinket, and Undead can either use WotF on a 3min cd, or use it and a PvP trinket, in the same 3 min CD rotation. Pretty well balances out, IMO. But I only PvP when force-flagged by smart heals or some griefing idiot on Timeless, so I don't really care..

And with all of the other changes to CC coming, I expect this will probably be a much less significant change than it may seem.

Comment by Drougen

on 2014-10-06T16:42:22-05:00

First off before I state anything, these changes don't balance anything out like they stated they were trying to do... all it did was give more versatility for what classes mesh with which race for the alliance only and gave them unique and helpful racials.

Almost all the alliance races got buffedThe only Horde races that got buffed are tauren and blood elf while the rest got nerfed. Blood elves are still terrible for a caster class (in most cases) and all alliance races got a similar stat buff, yet only a few horde races did.

Ugh these changes are so pathetic, besides being unbalanced faction wise it didn't balance anything out at all. Players are still forced to play races that mesh with their class for Horde at least. Everyone who wants to be high end is never going to roll blood elves, goblins, tauren, pandaren, or troll.