"After a year of experiments, Hollywood has begun to embrace virtual reality as a potentially lucrative part of its future. 21st Century Fox has crafted an immersive clip using the film Wild, while Time Warner's HBO has created a similar experience with Game of Thrones."www.stuff.co.nz/techno...

Just read tho it doesn't come with the camera which you need and you need to buy the move controls as well if you want. That pumps it up another 80 or so quid. Seem strange its not all bundled. It kind of splits the player base straight away as many people won't buy the controllers. Same way no one ever spoke on ps3 as it diddnt come with headphones and mic.

It's to keep the announcement price down, I reckon. Marketing tactic to get people worked up about getting it, then when they have to drop a bit extra for other things, it wont register that the actual cost of the PSVR is closer to £450 when you get the extras you need.

Not shipping the contollers kind of makes it seem like they have no interest in making psvr games that NEED the contollers. And with the rift not shipping with the controllers aswell it seems the near future of games will be played with a controller.

Yeah, it's no bad way to go about things. I've had to stop following a lot of gaming journalism recently as I find gamers pretty loathesome these days. Every wee Xbox announcement gets turned into a Microsoft Apocalypse, or else everything's a fanboy war, and the sheer levels of speculation grate on me as well.Not to mention how far in advance games get announced these days. Games announced 2 - 3 years before they end up on shelves? I wish more devs/publishers would go down the route Bethesda did with Fallout 4.

I feel the same Wayne. After I read the article, I have a quick glance at the comments and then close that tab at the first flame comment, which usually doesn't require me to even scroll.

I was totally planning on getting a VR headset on release but as the release time gets closer I'm backing off and considering waiting until the second wave. I also really don't want to upgrade my computer at the moment to handle VR - I'm happy enough with my 1080@60 setup for now. I'm not sure I could handle the ridicule from my GF if I was talking to guys online waving my arms about with a VR headset on.

Looking into PSVR and everyone's reporting that you need the camera. Aye, fair enough, buy PS4 camera, no big deal. But the controllers? Is it seriously the PS3 Move controllers it uses? Those big dumb things with the light balls on the end?VR is cutting edge tech, and we're gonna use last-gen waggle controllers with it. Brilliant. Can't wait!

However, with things like the Oculus Rift, HTC Vive, GearVR, and even Google Cardbaord, these environments suddenly have new value. There are tons of people with this new immersive interface in their hands, that are yearning for exactly what these people are producing: beautiful environments. They want new places to see, new environments to immerse themselves in, with their brand new technology. This new technology has created an entire market for environments that exist on their own merit, without the entire “game” aspect. A level designer is no longer only a piece of the team, they can produce a product completely on their own.

Not only is there suddenly a new market for these environments, the past year or two have given us immensely powerful and easy tools to create them. You can now pretty much drag and drop an environment together using free tools and models, an environment that is gorgeous. Massively powerful tools like the Unreal Editor and Unity are both now completely free and Cryengine is nearly there with their recent announcement of pay-what-you-want.

As these tools get easier and easier, my prediction is that we’ll see an entire community grow that creates environments for other people to enjoy. This is a medium who’s barriers to entry have been dropping insanely fast and will continue to drop just as fast over the next few years. Absolute beginners will be creating environments and sharing them just like people currently share their digital paintings and artwork or music.

i recently bought a cheap plastic one from HongKong for £6 delivered!? build quality was good, straps comfortable but the lens where shit, couldnt get it to focus properly, it had 3 settings and it needed about 1 more to get right :-( ah well .. will probably just pick up a PSVR on release

Aye, they can be hit and miss. I've bought a couple over the last year or so, a couple of cardboards and two plastic ones. Of the plastic ones, the Chinese one was good but had a tiny cut out for the nose. I then ordered the View-Master recently ( www.view-master.com/en-gb ) which is really good and probably the best so far, but I was reading about the Baofeng Mojing 4 and it's meant to be really good (big FOV, super comfy, headstraps, bluetooth remote control) and it was only 30 sheets, so got'er bucked - www.aliexpress.com/ite...

Looking forward to getting it. The View-Master is really good visually/optically and all too, but it just missing the headstrap and remote.

Also RJ, be sure to scan the QR code that is right for your phone. When I first got a Cardboard a year or so ago, the phone worked as soon as I put it in it. But recently, like a couple of months ago, I tried something and the 3D was off making it horrible to look through. So I tried some apps I knew had worked before, but they were the same. Went online to look for a QR code and found one and it fixed the view.

I've been messing about with the Desktek one now for a while, i would sum it up by saying impressive but almost equally frustrating because of it's limitations

it's annoying/futtery using the phone, it kills the battery quick, the FOV could be better, it's sore on the nose etc but ultimately the biggest issue is simply the focus/picture clarity, i could live with everything else to an extent

i feel like a a lot of these videos and apps would be amazing like VRSE or Titans Of Space but i'm only getting 60-70% of the immersion because the clarity isn't as sharp as it should be. and that ultimately lets down the experience.

i'm still learning about VR so i don't really know if what i mean by clarity is simply the focus would need more refining or if the resolution is diluted too much on the phone when viewing in 3d

even with my Note 4 resolution which is 2,560 x 1,440 its pixelated ffs, at least with the PSVR Sony built a custom 1080p OLED with the space between the sub-pixels (the bit that gives off the illusion breaking screendoor effect) much much smaller than regular OLED screens to compensate for the relatively low res

Obviously you'll have to accept an element of pixelation, but you should have decent enough 'clarity' with the G3. Have a look about for G3 QR Codes and see what QR Codes others are using on forums, etc. The QR Code that works best with my phone isn't actually the one that's supposed to be used.

Was given a Gear VR by the bro in law (wears specs so its no use to him). Need to really get into it an explore the capabilities but I did try to put my feet up on a non-existent coffee table after using the netflix app for an hour or so.

There deffo is an issue with fluttery edges when looking around the environments / 360 videos but as a freebie its top notch.