Heavy Gear is an established franchise with 20 years of history: Two previous video games by Activision, a TV series by Sony Entertainment and over 70 source books.

Vince McMullin, CEO and Producer, Stompy Bot, said:

“Heavy Gear® Assault found great support through our communities who shared their love and passion for the Heavy Gear franchise. Stompy Bot’s independence has enabled us to deliver an outstanding game, which is still closer to the characteristics of the mech genre than anyone has offered before. However, we’re not resting on our laurels and will continue our relationship with the community during Early Access, as we want their feedback as we roll out new features.”

Joe Kreiner, Epic Games' head of Unreal Engine licensing for the Americas, said:

“As one of the first mech sims built with Unreal Engine 4, it's great to see Heavy Gear® Assault make its way into players' hands. This shows how a small team can use our tools to get ahead, realize their vision and ship a fun game.”

LatestGamingNews

1

Pre-SteamPlaywiththeDevs

In preparation of Heavy Gear Assault's Steam Early Access launch, we will be temporarily taking down our game servers. We would like to invite everyone to join us in one final pre-steam Play with the Devs this Friday at 6 PM EDT. Join us on our Discord server to chat directly with the Devs and other players!

2

TerraNovanCartographicSociety

We would like to invite you, our players to join us in naming the nav points on our maps. Nav points, short for Navigational Points, are locations which are marked on your minimap and HUD. Typically, these points are placed at areas of interest such as specific landmarks, chokepoints or alternative paths.

3

Minimap-DevelopmentSneakPeek

The current HUD was designed with an on-screen minimap in mind. It is using radar information and the nav points correspond to the HUD colour settings. This is an early prototype. It does not represent the final look.