[ToME 2.1.0 Character Dump]
Name : Holy Cow Age 18 STR: 26
Sex : Male Height 216 INT: 21
Race : Thunderlord Weight 233 WIS: 28
Class : Alchemist Social Class 52 DEX: 32
Body : Player CON: 30
CHR: 26
+ To Melee Hit 49 Level 31 Max Hit Points 409
+ To Melee Damage 28 Experience 640260 Cur Hit Points 409
+ To Ranged Hit 40 Max Exp 640260 Max SP (Mana) 157
+ To Ranged Damage 12 Exp to Adv. 645000 Cur SP (Mana) 157
AC 31+172 Gold 100379 Loan 0
Loan time 0
(Miscellaneous Abilities)
Fighting : Legendary[2] Perception : Excellent Blows/Round: 4
Bows/Throw : Superb Searching : Superb Shots/Round: 1
Saving Throw: Very Good Disarming : Very Good Wpn.dmg/Rnd: 4d4+112
Stealth : Bad Magic Device: Heroic Infra-Vision: 0 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of many manwe maia. Your eagle looks very good.
[Miscellaneous information]
Cth monsters: OFF
Zlike monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 34 (1700')
Your body was a Player.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 4th Quelle of the 2890th year of the third age.
It now is 18 days that you are adventuring.
adefkmnopsuxz{|@
Add Str : .........+......
Add Int : ................
Add Wis : ................
Add Dex : ......+..+......
Add Con : .........+......
Add Chr : ................
Mul Mana : ................
Mul SPower: ................
Add Stea. : .......+........
Add Sear. : ................
Add Infra : ................
Add Tun.. : ..............+.
Add Speed : ......+....+....
Add Blows : ................
Chaotic : ................
Vampiric : ................
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Slay Anim.: ................
Slay Evil : +...............
Slay Und. : +...............
Slay Demon: ................
Slay Orc : .............+..
Slay Troll: ................
Slay Giant: ................
Slay Drag.: ................
Kill Drag.: .............+..
Sharpness : ................
Impact : ................
Poison Brd: ................
Acid Brand: ................
Elec Brand: +...............
Fire Brand: ................
Cold Brand: +............+..
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Sust Str : .........+......
Sust Int : ................
Sust Wis : ................
Sust Dex : .........+......
Sust Con : .........+......
Sust Chr : ................
Invisible : ................
Mul life : ................
Imm Acid : ................
Imm Elec : ................
Imm Fire : ................
Imm Cold : ................
Sens Fire : ................
Reflect : ....+...........
Free Act : ...+............
Hold Life : ...+............
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Res Acid : ..+...+..+.....+
Res Elec : ...............+
Res Fire : +...............
Res Cold : +.......++.....+
Res Pois : ...+............
Res Fear : .........+......
Res Lite : ................
Res Dark : ...+.....+......
Res Blind : ......+.........
Res Conf : ................
Res Sound : ................
Res Shard : +.....+.........
Res Neth : ................
Res Nexus : .......+.+......
Res Chaos : ................
Res Disen : ...+............
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Aura Fire : ................
Aura Elec : ................
NoTeleport: ................
AntiMagic : ................
WraithForm: ................
EvilCurse : ................
Easy Know : ....++..........
Hide Type : ......+..+.+....
Show Mods : ++........+..++.
Insta Art : ................
Levitate : +..............+
Lite : ................
See Invis : ................
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Digestion : .........+......
Regen : ................
Xtra Might: ................
Xtra Shots: ................
Ign Acid : +.+.+.++++...+..
Ign Elec : +...+.++.+...+..
Ign Fire : +...++++.+...+..
Ign Cold : +...+.++++...+..
Activate : +.+.............
Drain Exp : ................
Teleport : ................
Aggravate : ................
Blessed : ................
Cursed : ................
Hvy Curse : ................
Prm Curse : ................
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No blows : ................
Precogn. : ................
B.Breath : ................
Recharge : ................
Fly : ...............+
Mrg.Curse : ................
Climb : ................
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Imm Neth : ................
Corruption list:
Skills (points left: 0)
- Combat 26.200 [0.700]
- Weaponmastery 16.800 [0.700]
- Archery 06.000 [0.500]
. Barehand-combat 01.000 [0.500]
- Sneakiness 18.100 [0.900]
- Magic 20.424 [0.900]
. Magic-Device 21.000 [1.250]
. Fire 00.000 [0.100]
. Water 00.000 [0.100]
. Air 00.000 [0.100]
. Earth 00.000 [0.100]
. Meta 00.000 [0.500]
. Conveyance 00.000 [0.100]
. Divination 04.000 [0.500]
. Temporal 00.000 [0.100]
. Mind 00.000 [0.100]
. Nature 00.000 [0.100]
. Necromancy 00.000 [0.100]
. Runecraft 08.400 [0.700]
. Thaumaturgy 00.000 [0.100]
. Alchemy 25.800 [0.800]
- Spirituality 01.240 [0.800]
. Prayer 00.000 [0.500]
. Mindcraft 02.500 [0.500]
- Monster-lore 00.000 [0.500]
. Mimicry 01.000 [0.500]
You saved a young hobbit from an horrible fate.
You saved 32 princesses.
You have defeated 7139 enemies.
[Fates]
You may find a Scroll titled "xit orgarg nag" of Rumour on level 1.
You are fated to meet a Cave spider on level 5.
[Character Equipment]
a) The Dagger 'Nimthanc' (E:197388, L:30) (1d4) (+33,+14)
It's a bladed weapon. It's the standard weapon of rogues and thieves,
the blade is 30 centimeters long.
A frosty dagger finely balanced for deadly throws.
It is one of the 3 legendary daggers.
It is sentient and can have access to the realms of Fire, Acid, Lightning,
Air, Earth. It can be activated for frost bolt (6d8) every 7+d7 turns
if it is being worn. It does extra damage from electricity and frost.
It strikes at undead with holy wrath. It fights against evil with
holy fury. It provides resistance to fire, cold and shards. It allows
you to levitate. It allows you to sense the presence of giants. It
cannot be harmed by acid, cold, lightning or fire.
d) a Long Bow of Accuracy (x3) (+24,+12)
A Bow almost as long as a human. It takes considerable strength and
skill to use and is rather awkward to carry around inside buildings.
Nevertheless, it shoots arrows with astonishing force. You can 'f'ire
with it after you 'w'ield it.
e) a Ring of Acid [+20]
f) a Ring of Lordly Protection [+19]
k) an Amulet of Reflection
m) a Dwarven Lantern of the Magi (+1)
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
A suit of armour made of overlapping hardened leather scales. It offers
good protection while still being rather lightweight.
A tunic and skirt sewn with thick, overlapping scales of hardened
leather whose wearer moves with agility and assurance.
It increases your dexterity and speed by 3. It provides resistance
to acid, blindness and shards. It cannot be harmed by acid, cold,
lightning or fire.
o) a Cloak of Mimicry [Vampire] of Aman [1,+38] (+3 to stealth)
It increases your stealth by 3. It provides resistance to nexus.
It cannot be harmed by acid, cold, lightning or fire.
p) a Shield of Deflection of Resist Cold [10,+21]
A large shield fashioned from a metal alloy which is not subject to
corrosion. It was especially crafted to better deflect attacks.
It provides resistance to cold. It cannot be harmed by acid. It
cannot be harmed by cold.
s) The Steel Helm of Hammerhand [6,+20] (+3)
A helmet which protects the entire head. The expensive steel as base
material allows it to offer very good protection while being fairly
light.
A great helm as steady as the heroes of the Westdike. Mighty were
the blows of Helm, the Hammerhand!
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your strength,
dexterity and constitution. It makes you completely fearless. It
provides resistance to acid, cold, dark and nexus. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
u) a Set of Leather Gloves of Slaying (+5,+4) [1,+10]
Light gloves which do not seriously hinder finger movements, while
still protecting the hands somewhat.
x) a Pair of Soft Leather Boots of Speed [2,+10] (+10)
A pair of low boots, comfortable to wear.
It increases your speed by 10.
z) (nothing)
{) The Arrow 'Dilmen' (1d4) (+13,+10)
A simple metal head on a piece of wood or bamboo, fitted with some
feathers. You can use it for 'f'iring a bow.
It does extra damage from frost. It is a great bane of dragons. It
is especially deadly against orcs. It is a great bane of demons.
It is a great bane of undead. It cannot be harmed by acid, cold,
lightning or fire.
|) a Shovel (1d2) (+8,+10) (+1)
[Character Inventory]
a) a Rune [Sphere]
b) a Runestone {identify}
c) a Runestone
d) The Diamond Prism of Light {rest}
It can be activated for restoration.
e) 35 Potions of Detonations
f) 11 Light Green Potions of Speed
g) 2 Shimmering Potions of *Healing*
h) a Smoky Potion of Curing
i) 6 Scrolls titled "wedi sefsna" of *Identify* {25% off}
j) 12 Scrolls titled "sta ipwun" of Satisfy Hunger {25% off}
k) 2 Scrolls of Mass Genocide
l) a Scroll of Fire
m) 14 Scrolls of Ice
n) a Wooden Rod of Capacity of Trap Location (20/20)
o) a Silver Rod of Recall (100/100)
p) The Metal Scale Mail of Danir (-2) [13,+6]
A suit of overlapping metal scales, sewn onto a leather or cloth jerkin.
It sustains your charisma. It provides resistance to life draining,
shards, nexus and chaos. It cannot be harmed by acid, cold, lightning
or fire.
q) The Cloak of Mimicry [Sparrow] of Dimramand [1,+7]
It sustains your dexterity. It provides immunity to electricity.
It makes you completely fearless. It provides resistance to poison
and light. It cannot be harmed by acid, cold, lightning or fire.
r) The Metal Cap of Thengel [3,+12] (+3)
A metal skullcap, it has added nose and cheekguards.
A ridged helmet made of steel, and embossed with scenes of valor in
fine-engraved silver. It grants the wearer nobility, clearness of
thought and understanding.
It increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
This is a bladed weapon. This blade is sinuosly curved and tipped
with a harpoon like end. This blade has a large handguard and was
designed as an off-hand weapon, This short but cruel blade is a favourite
among Orcs.
A short thrusting blade with a large guard worn by Maedhros the Tall,
eldest son of Feanor, and wielded with his left hand after the loss
of his right hand in the pits of Thangorodrim.
It increases your intellence, dexterity and speed by 3. It is especially
deadly against trolls. It is especially deadly against giants. It
provides immunity to paralysis. It provides resistance to chaos.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
t) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
This is a bladed weapon. This oriental weapon is a short, thick, curving
sword with a single cutting edge. This simple slashing weapon is typically
carried by buccaneers, pirates, and sailors.
Famed sea-defender of Lebennin. A short, slightly curved chopping
blade with a perfect edge shining cleanly in the sun, an object of
hate to the men of Umbar who met it in combat.
It increases your dexterity and stealth by 3. It provides resistance
to acid, electricity, fire and cold. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It's a bladed weapon. A long straight sword, tapering to a pronounced
point. Mainly good for piercing attacks, but it can be used for slashing,
too. It is a very popular design and has become standard issue in
many armies.
The "Singing Blade", whose wearer can slay Orcs and Trolls in the
hidden and secret places of the earth.
It increases your dexterity, charisma and stealth by 2. It is especially
deadly against orcs. It is especially deadly against trolls. It
allows you to levitate. It allows you to see invisible monsters.
It allows you to sense the presence of orcs and trolls. It cannot
be harmed by acid, cold, lightning or fire.
v) a Light Crossbow of Power (x3) (+10,+17)
w) 7 Essences of Explosion
[Home Inventory - Bree ]
a) a Runestone
b) a Rune [Holding]
c) a Rune [Mind]
d) a Rune [Knowledge]
e) 2 Copper Speckled Potions of Cure Light Insanity
f) 2 Clotted Red Potions of Corruption
g) 4 Wands of Magic Missile (18 charges)
h) a Copper Ring of Invisibility
i) a Brass Amulet of Spell
j) Dwarven Partial Plate Armour (-3) [22,+23] (+1)
An armour made of steel plates, covering only the body of the wearer.
It increases your strength, constitution and infravision by 1. It
sustains your strength and constitution. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to dark. It cannot be harmed by acid, cold, lightning or fire.
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
A one-headed axe made for combat, with an elongated moon-shaped blade.
Forged by the dwarves of Khazad-dum in a time of desperation, this
axe turned many a battle against the invading orcs.
It can be activated for detect orcs every 10 turns if it is being
worn. It increases your dexterity and searching by 4. It is especially
deadly against orcs. It cannot be harmed by acid, cold, lightning
or fire.
l) The Broken Dagger of Nenien (1d1) (+0,+7) (+3 attacks)
It's a bladed weapon. The blade itself is 30 centimeters and broken
off not far above the hilt.
It increases your strength, wisdom, constitution and attack speed
by 3. It does extra damage from frost. It poisons your foes. It
produces chaotic effects. It has been blessed by the gods. It cannot
be harmed by acid, cold, lightning or fire.
m) a Katana of Aman (3d4) (+8,+8) [+1] (+1)
It's bladed weapon. The katana is a long blade with only a small disk
for a guard. Its hilt is long enough for two hands, though it could
be used with only one hand, and usually wrapped in cloth or leather.
The art of smithing such swords is largely unknown in this part of
middle-earth, and such weapons are typically imported from distant
parts.
It can be wielded two-handed. It increases your wisdom by 1. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your charisma.
It makes you completely fearless. It allows you to see invisible
monsters. It allows you to sense the presence of evil beings. It
has been blessed by the gods.
n) 41 Essences of Time
o) 3 Essences of Magic
[Home Inventory - Gondolin ]
a) a Book of Beginner Cantrips
b) a Runestone
c) a Rune [Holding]
d) a Sprig of Athelas
e) 2 Pink Speckled Potions of Cure Serious Insanity
f) 4 Ivory White Potions of Cure Critical Insanity
g) a Clotted Red Potion of Corruption
h) a Vermilion Potion of Berserk Strength
i) 8 Scrolls of Nothing
j) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
A pair of boots, with hardened leather at the caps, offering a little
extra protection for the feet.
Footgear made of bear leather and set with opals, which grant the
wearer silent, hasted movement.
It increases your constitution, stealth and speed by 3. It cannot
be harmed by acid, cold, lightning or fire.
k) 7 Essences of Time
[Home Inventory - Lothlorien ]
a) (nothing)
b) Jor's Book of Impossible Occurences
It can be activated for corruption.
c) 2 Sprigs of Athelas
d) 99 Potions of Water Curing
e) an Iron Rod of Door/Stair Location (50/50)
f) 3 Wands of Magic Missile (11 charges)
g) The Wand of Digging of Thrain (20 charges)
The miner's friend. This wand was used by Thrain to dig into the
walls of the dungeon and is quite useful because it will never be
destroyed.
h) a Staff of Speed (5 charges)
i) The Anchor of Space-Time
A powerful stone that provides a strong light for any who wields it.
It is rumored that it may even protect the wearer from the passing
of the time.
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
j) Blue Dragon Scale Mail of Defense (-2) [30,+26]
A piece of dragon hide fashioned into an armour, shimmering bright
blue.
It can be activated for breathe lightning (100) every 90+d90 turns
if it is being worn. It sustains your charisma. It provides resistance
to electricity. It allows you to fly. It cannot be harmed by acid,
cold, lightning or fire.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
A suit of interlinked metal rings, to be worn over a woollen garment.
A hauberk, leggings, and sleeves of interlocking steel rings, well
padded with leather. You feel strong and tall as Arvedui, last king
of Arnor, as you put it on.
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, shards, nexus and chaos. It cannot
be harmed by acid, cold, lightning or fire.
l) a Dragon Shield [8,+10]
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
A large helmet, protecting the entire head. Ventilation and bad vision
can be a problem with such headgear.
A famous helm of forged iron granting extraordinary powers of mind
and awareness.
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intellence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
n) a Dragon Helm [8,+17]
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
Light gloves which do not seriously hinder finger movements, while
still protecting the hands somewhat.
These gloves glow so brightly as to light the way for their owner
and cast magical bolts with great frequency.
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides resistance
to light. It cannot be harmed by acid, cold, lightning or fire.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
Metal gloves protecting the hands up to the middle of the lower arm.
A set of handgear so icy as to be able to fire frost bolts.
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your constitution
by 4. It sustains your constitution. It provides resistance to cold.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
A broad-bladed axe, suited for battle.
The Petty-dwarves of Bathak forged this blade, and it shares their
thirst for blood.
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and make your foes bleed. It cannot be harmed
by acid, cold, lightning or fire.
r) 4 Arrows of Wounding (1d4) (+16,+19)
A simple metal head on a piece of wood or bamboo, fitted with some
feathers. You can use it for 'f'iring a bow.
s) 10 Sheaf Arrows (1d5) (+9,+7)
t) 9 Essences of Cold
u) 3 Essences of Life
v) 3 Essences of Magic
w) 8 Essences of Lightning
x) 15 Essences of Mana
[Home Inventory - Gondolin ]
a) a Book of Beginner Cantrips
b) a Runestone
c) a Rune [Holding]
d) a Sprig of Athelas
e) 2 Pink Speckled Potions of Cure Serious Insanity
f) 4 Ivory White Potions of Cure Critical Insanity
g) a Clotted Red Potion of Corruption
h) a Vermilion Potion of Berserk Strength
i) 8 Scrolls of Nothing
j) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
A pair of boots, with hardened leather at the caps, offering a little
extra protection for the feet.
Footgear made of bear leather and set with opals, which grant the
wearer silent, hasted movement.
It increases your constitution, stealth and speed by 3. It cannot
be harmed by acid, cold, lightning or fire.
k) 7 Essences of Time