Optional rules critical hit "Wild Sweep"

"Your opponent’s weapon is knocked from his hand"The Q. is:1. What happens with anarmed model and with animal (dog, wolf, etc)?2. Model with "Eshin fighting claws" ("sharp metal blades attached to the paws of a Skaven warrior", so how "knocked from his hand"?) 3. With ghouls (they "carry a few bones which they use as primitive weapons")?4. What type of critical hit causes ghouls: "bludgeoning weapons" or "unarmed combat"?

The only reason I can see to treat fighting claws differently is because they are a pair. Personally, I'd have the user have one knocked from his hand, so that he loses the extra attack and the re-roll on his parry. Think of it as a strap or buckle breaking if you need to justify it to yourself.

Thx all. Next questions:1. What about "Cumbersome. A model armed with Fighting Clawsmay not use any other weapons in the entire battle"? If loose one claw, may use sword in second paw?2. With "art of silent death": This skill may be used in conjunction with the Eshin Fighting Claws (+2 Attacks instead of +1). So even after loose one claw still have +2A?

1: per the rules RAW (Rules as Writen). No-Though you could argue that "Wild Sweep" will over ride this rule.-To me I would apply logic to the over ride case and say "yes" but make sure your group is all clear on this before the start of the campaign.

2: My take on RAW is Yes-I will say though that this case it was not the intent and they would still only get the +1 Attack for there off hand as it is now unarmed. I think the intent was that there is a claw in that hand as you would never have that hand be empty normally.

As i see we have two ways:RAW - wild sweep working, no way to use any weapon in second paw, but with "art of death" still have +2ALogic - because claw is "attached" nothing special happens. (model can not remove claws at will, so it can't be accidentally) i call your attention to "He must fight with whatever back-up weapon he has in his equipment for the rest of this combat" Claw is not damaged or something else...Finally, with "art of death" in both cases nothing special happens aside from rolling for the damage

actually the rules don't say how they are attached so it could be straps and they could break.The rules do not say once equiped the model may never un equipe them (ie trade them to another model) in the post game. So logic says that you could become un equiped from your claw in the one hand.

Nope. There is no exact way how the claws are attached. GW has released at least five different models with fighting claws and all the claws look different.

I don't think that really is the issue anyway.

Either you allow the claw to be knocked down and the rat loses the extra attack bonus, may still parry once. Or you follow the fluff (questionable when it comes to competetive players) and say the claw cannot be knocked down because it is attached. But why wouldn't every weapon be attached in some fashion then?

Or you follow the fluff (questionable when it comes to competetive players) and say the claw cannot be knocked down because it is attached

But if it's attached to a hand, I would say that when weapon is hit hand is also hit - by a hammer (or simillar) swinged at full force. I can't imagine other effect than fractured bones and severe dislocation. So how about instant "hand injury" or "arm wound"?