tag:,2016:blogdestructoidhttp://bulk2.destructoid.com/ele2/images/destructoid/favicon.ico2016-09-09T20:00:00Ztag:https://www.destructoid.com/,2016:/post.phtml?pk=385911Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreUpgrading to the BioShock remasters on PC is easy enough2016-09-09T20:00:00Z2016-09-09T20:00:00Z<p>2K has clarified the upgrade process for <a target="_blank" href="https://www.destructoid.com/2k-finally-announces-bioshock-the-collection-372255.phtml"><em>BioShock: The Collection</em></a> on PC ahead of next week's launch. In short, if you already own the games on Steam, this is what you can expect to get for free:</p>
<ul class="bb_ul">
<li><em>BioShock</em> &#10140; <em>BioShock</em> remastered including the unlockable video series, <a href="https://youtu.be/KqYtJSSqNnc" target="_blank" rel="noreferrer">Director's Commentary: Imagining BioShock</a> </li>
<li><em>BioShock 2</em> &#10140; <em>BioShock 2</em> remastered </li>
<li><em>BioShock 2: Minerva's Den</em> &#10140; <em>BioShock 2: Minerva's Den</em> remastered</li>
</ul>
<p>As a quick reminder, <em>BioShock Infinite</em> is present in <em>The Collection</em>, but that game was deemed new enough to not warrant its own remastered re-release on PC, so it isn't a part of this <a target="_blank" href="https://steamcommunity.com/games/7670/announcements/detail/590358275265994185">upgrade process</a>.</p>
<p>For most players, scoring the enhanced versions of <em>BioShock</em>, <em>BioShock 2</em>, and <em>Minerva's Den</em> won't require any extra effort. If you own any of these titles through Steam, you'll see new "remastered" versions of them listed separately in your library beginning September 15, 2016 at 3:00pm Pacific. After that point, you're free to install the upgraded games or continue playing the originals.</p> <p>
<img src="http://www.destructoid.com//ul/385911-h2.jpg" alt="Upgrading to the BioShock remasters on PC is easy enough screenshot" width="620" border="0" />
</p>
<a target="_blank" href="http://www.destructoid.com/upgrading-to-the-bioshock-remasters-on-pc-is-easy-enough-385911.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=356714Zack Furnisshttp://www.destructoid.com/blogs/Zack+FurnissBioShock's medical pavilion recreated in Unreal Engine 4 makes you forget what it actually looked like2016-04-21T00:30:00Z2016-04-21T00:30:00Z<p>Two years ago, we saw the glory of&nbsp;<a href="https://www.destructoid.com/somebody-put-bioshock-assets-in-unreal-engine-4-273984.phtml" target="_blank">original&nbsp;<em>BioShock&nbsp;</em>assets dropped</a>&nbsp;into Unreal Engine 4. Now UK-based 3D artist&nbsp;<a href="https://www.ross-littlejohn.co.uk/" target="_blank">Ross Littlejohn</a>&nbsp;has gone ahead and recreated a scene from everyone's favorite underwater city from scratch.</p>
<p>Remember the medical pavilion? Well, Littlejohn certainly did. He&nbsp;<a href="https://forums.unrealengine.com/showthread.php?108120-Bioshock-Medical-Pavilion-in-UE4" target="_blank">crafted all</a>&nbsp;of the assets in the video below aside from the plants and art (posters, the Circus of Values clown) for his final year project. Of course, it looks incredible, but my mind insists that&nbsp;<em>BioShock&nbsp;</em>always looked like this (my brain said the same thing about the&nbsp;<em>Ratchet and Clank&nbsp;</em>pseudo-remake that just came out). The original screenshots on the game's <a target="_blank" href="https://bioshock.wikia.com/wiki/Medical_Pavilion">Wiki page</a> are just more proof that memory is fallible, and that I should probably start tattooing reminders on my body.&nbsp;</p>
<p>Wait, why does my left calf say "<em>Resident Evil 6&nbsp;</em>is really bad, don't play the re-release"? Must have&nbsp;been past&nbsp;Zack looking&nbsp;out for now&nbsp;Zack. Thanks, past Zack.</p>
<p>Anyway, check out Littlejohn's other work on his&nbsp;<a href="https://www.ross-littlejohn.co.uk/" target="_blank">site</a>. Good stuff. I wish I was talented.</p>
<p><iframe width="560" height="315" src="https://www.youtube.com/embed/HQTBKK_xwgo" frameborder="0" allowfullscreen></iframe></p> <p>
<img src="http://cdn.destructoid.com//ul/356714-bioshockheader.jpg" alt="BioShock's medical pavilion recreated in Unreal Engine 4 makes you forget what it actually looked like screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=352431Vikki Blakehttp://www.destructoid.com/blogs/Vikki+BlakeBioShock Collection has now turned up on ESRB website2016-04-01T05:00:00Z2016-04-01T05:00:00Z<p><span>The ESRB is the latest ratings body to provide details on the as-yet unannounced <i>BioShock Collection</i> compilation.</span>&nbsp;</p>
<p><span>The <a href="https://www.esrb.org/ratings/Synopsis.aspx?Certificate=34381&amp;Title=BioShock%3a+The+Collection"><span>American ratings board</span></a> describes the release as a &ldquo;</span>collection of three first-person shooters in which players assume the role of characters uncovering the mysteries behind the dystopian societies of Rapture and Columbia&rdquo; and stated that its headed for PC, PlayStation 4, and Xbox One (thanks,&nbsp;<a href="https://gematsu.com/2016/04/bioshock-collection-includes-bioshock-bioshock-2-bioshock-infinite" target="_blank" rel="nofollow">gematsu.com</a>).</p>
<p>This comes in a long line of <a href="https://www.destructoid.com/did-a-retailer-leak-a-bioshock-remastered-collection--311777.phtml" target="_blank">leaks</a> and hints about the release. Publisher 2K, however, is keeping tight-lipped, stating that it does not respond to rumours or speculation.&nbsp;</p>
<p><span>&nbsp;</span>I don&rsquo;t think three separate ratings board across the world detailing the release amounts to &ldquo;rumour&rdquo; anymore but who cares, I can play <i>BioShock</i> again soon - WOOT! &nbsp;</p>
<p><span>HAPPY FRIDAY! &lt;3</span></p> <p>
<img src="http://cdn.destructoid.com//ul/352431-j60q8hbq66j3xtqagxhv.jpg" alt="BioShock Collection has now turned up on ESRB website screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=311777Vikki Blakehttp://www.destructoid.com/blogs/Vikki+BlakeDid a retailer leak a BioShock remastered collection?2015-09-21T05:00:00Z2015-09-21T05:00:00Z<p>A remaster of the <em>BioShock</em> trilogy may be coming to current-gen consoles as early as this November.</p>
<p><img src="https://www.destructoid.com/ul/311777-/The-Bioshock-Collection-620x.jpg" border="0" /></p>
<p>It's all rumours and conjecture at present -- and 2K is saying nothing -- but South African retailer Raru&nbsp;shared details over the weekend... only to pull the page back down again a little while later.</p>
<p>Google is not the friend of accidental leaks, however -- you can still see it listed here in&nbsp;<a rel="nofollow" target="_blank" href="https://webcache.googleusercontent.com/search?q=cache:CAcUv0g7aNMJ:raru.co.za/video-games/2987088-the-bioshock-collection-ps4+&amp;cd=1&amp;hl=en&amp;ct=clnk&amp;gl=uk">Google Cache</a>. A release date <em>had</em> been pencilled in for November 27, 2015.&nbsp;</p>
<p>I AM EXCITED. You?</p>
<p><a target="_blank" href="https://www.videogamer.com/xbox360/bioshock_infinite/news/bioshock_collection_coming_to_ps4_and_xbox_one_in_november_retail_leak_says.html">BioShock Collection coming to PS4 &amp; Xbox One in November, retail leak says</a> [VideoGamer]</p> <p>
<img src="http://cdn.destructoid.com//ul/311777-bioshock-2.jpg" alt="Did a retailer leak a BioShock remastered collection? screenshot" width="620" border="0" />
</p>
<a target="_blank" href="http://www.destructoid.com/did-a-retailer-leak-a-bioshock-remastered-collection--311777.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=293808Vikki Blakehttp://www.destructoid.com/blogs/Vikki+BlakePerception Kickstarter hits $100K, devs release new 'found footage' teaser2015-06-12T04:00:00Z2015-06-12T04:00:00Z<p>As the Kickstarter campaign for <em>Perception</em> celebrates hitting $100K, the development team behind the upcoming horror game&nbsp;has released a new "found footage" trailer video.</p>
<p><iframe width="640" height="360" src="https://www.youtube.com/embed/uv_GDyUADNI" frameborder="0" allowfullscreen></iframe></p>
<p>The video -- which will feel familiar in a <em>Blair Witch Project</em>-esque kind of way -- is a faux documentary accounting the urban legend of Echo Bluff in Gloucester, MA.</p>
<p>The five-minute video interviews locals around the town, and then accounts for the last known whereabouts of journalist student Leigh Jennings before she mysteriously disappeared.</p>
<p><a href="https://www.destructoid.com/ex-irrational-devs-announce-new-horror-game-perception-292843.phtml" target="_blank">The first-person horror adventure</a> places you in the shoes of visually-impaired Cassie, who uses echo-location to navigate her environment via "unique, hide-and-seek gameplay" in a story that occurs across many eras.</p>
<p>At the time of writing, <em>Perception&rsquo;s</em> <a href="https://www.kickstarter.com/projects/perceptiongame/perception-3">Kickstarter</a> has just breached $100,000. There&rsquo;s two weeks left to raise the additional $20,000 the team wants to secure. For more details -- including a fantastic selection of backer rewards -- head on over to the&nbsp;<a href="https://www.kickstarter.com/projects/perceptiongame/perception-3">Kickstarter</a>&nbsp;page.&nbsp;</p> <p>
<img src="http://www.destructoid.com//ul/293808-UE4Editor 2015-05-13 22-55-21-08 copy.jpg" alt="Perception Kickstarter hits $100K, devs release new 'found footage' teaser screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=292843Vikki Blakehttp://www.destructoid.com/blogs/Vikki+BlakeEx-Irrational devs announce new horror game Perception2015-05-27T05:00:00Z2015-05-27T05:00:00Z<p>Deep End Games -- a new studio consisting of many ex-Irrational developers -- has announced a <a target="_blank" href="https://www.kickstarter.com/projects/perceptiongame/perception-3">Kickstarter</a>&nbsp;campaign for a brand new horror game called <em>Perception</em>.</p>
<p>The first-person horror adventure places you in the shoes of visually-impaired Cassie, who uses echo-location to navigate her environment via "unique, hide-and-seek gameplay" in a story that occurs across many eras.</p>
<p><img src="https://www.destructoid.com/ul/292843-/UE4Editor%202015-05-13%2023-11-08-02%20copy-620x.jpg" border="0" /></p>
<p>"After months of research seeking the house from her nightmares, Cassie discovers an abandoned mansion in Gloucester, Massachusetts, the Estate at Echo Bluff," reads the description. "Once there, Cassie finds that Echo Bluff is worse than she dreamed. A ghastly Presence has tormented its inhabitants over generations, and it now hunts Cassie. She must solve the estate&rsquo;s mysteries or become one of its victims."</p>
<p>The game -- currently only confirmed for Steam -- is initially seeking $150k and slated for a 2016 release.</p>
<p><iframe width="640" height="360" src="https://www.youtube.com/embed/L_1zUXv5l7M" frameborder="0" allowfullscreen></iframe></p>
<p>"So far, we've been self-funding the project out of pocket," says the appeal. "But we need your help to see <em>Perception</em> through to completion. While we've already made great progress building much of the core experience, we still have a way to go to realize our vision."</p>
<p>I don't know about you, but a new horror from Bioshock's greatest designers/developers...? WORDS CANNOT CONVEY MY EXCITEMENT. I'm particularly intrigued by the how Cassie's disability will inform the gameplay. Not many people know this, but I'm a qualified Braille tutor (no, really, I'm not even lying). That's why I know they&nbsp;typo'd the "Story" header on the <a href="https://www.kickstarter.com/projects/perceptiongame/perception-3" target="_blank">Kickstarter page</a>&nbsp;and accidentally repeated the mistake on the "Budget" heading, too!</p>
<p>So, what do you think of <em>Perception</em>?</p> <p>
<img src="http://cdn.destructoid.com//ul/292843-LargeLogo_treated.jpg" alt="Ex-Irrational devs announce new horror game Perception screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=291965Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreEx-Irrational developers shelve The Black Glove2015-05-11T19:30:00Z2015-05-11T19:30:00Z<p>Steven told us about <a target="_blank" href="https://www.destructoid.com/former-bioshock-devs-doing-bioshock-looking-the-black-glove-282187.phtml"><em>The Black Glove</em></a>, a surreal first-person game from former Irrational (<em>BioShock</em>) developers, a couple of times. That was several months ago. The Kickstarter didn't make it. Determined, the team at Day for Night Games has since sought publisher support at the Game Developers Conference and PAX East. The stars didn't align, though. Not this time.</p>
<p>"We garnered some interest, but didn't find the perfect glass slipper we were looking for and, understandably, began to lose key people to full-time work elsewhere," wrote studio co-founder Joe Fielder. Understandably, the project is now on hold. "We've invested thousands of hours and considerable thought and emotion into the project, so it's hard to step away, but it's not forever."</p>
<p>It sounds like folks are keeping themselves busy, at least. Follow the announcement post to keep tabs on 'em. Fielder says they "intend to return to <em>The Black Glove</em> when [they] can do it right."</p>
<p><a target="_blank" href="https://dayfornightgames.com/a-message-from-day-for-night-games">A Message From Day For Night Games</a> [Day for Night Games]</p> <p>
<img src="http://www.destructoid.com//ul/291965-h1.jpg" alt="Ex-Irrational developers shelve The Black Glove screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=289130Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreGrab a free copy of BioShock Infinite on Xbox Live2015-03-16T13:45:00Z2015-03-16T13:45:00Z<p>March is already half over (have you filed your taxes yet?), which means <a target="_blank" href="https://www.destructoid.com/march-s-games-with-gold-are-some-of-the-best-games-288229.phtml">more free Xbox games</a>.</p>
<p>With an active Xbox Live Gold membership, you can now download <em>BioShock Infinite </em><a target="_blank" href="https://marketplace.xbox.com/en-US/Product/BioShock-Infinite/66acd000-77fe-1000-9115-d8025454085d?cid=SLink">for free</a> on Xbox 360. Love it or hate it, there's no denying the game's heavenly opener. Every once in a while I'll get the urge to see the <a target="_blank" href="https://youtu.be/qfRZKURX0eY">ascension to Columbia</a> again on YouTube. "Halleluiah."</p>
<p><em><a target="_blank" href="https://store.xbox.com/en-US/Xbox-One/Games/Rayman-Legends/b1613d47-2330-459a-a99f-4cc84a481db9">Rayman Legends</a> </em>is the one and only free Xbox One title this month, but it's so good I don't even mind. That and the recently-released <a target="_blank" href="https://www.destructoid.com/review-ori-and-the-blind-forest-288779.phtml"><em>Ori and the Blind Forest</em></a> make for a blissful combination.</p> <p>
<img src="http://cdn.destructoid.com//ul/289130-h1.jpg" alt="Grab a free copy of BioShock Infinite on Xbox Live screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=286851Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenBioShock creator working on a new sci-fi game2015-01-28T16:15:00Z2015-01-28T16:15:00Z<p>After&nbsp;<em>BioShock Infinite</em>, developer&nbsp;<a target="_blank" href="https://www.destructoid.com/whoa-irrational-games-as-we-know-it-is-shutting-down-270747.phtml">Irrational effectively closed down</a>. About 70 folks lost their jobs while studio head Ken&nbsp;Levine formed a smaller team focused on highly-replayable narrative-driven games. Recently, the process has been likened to Lego blocks, where pieces can be combined in different ways rather than entirely new assets and things needing to be built. Keep costs down.&nbsp;</p>
<p>Levine took to Twitter with an <a href="https://twitter.com/IGLevine/status/560137743876231168" target="_blank">open Q&amp;A</a>, "A<span>s an FYI, I am working on a game. Happy to answer twitter questions on it. Trying to do open dev."</span></p>
<p><span>The game, which will likely be in first-person, is set in "a new universe, not set in any existing," and the team is aiming for, "a&nbsp;game with replayable narrative that can be added IN to like a [<em>Civilization</em>] expansion pack, vs. say a <em>Burial at Sea</em>." It's divided more into "chapters" than a three-act plot, and won't be in the vein of Telltale's work.&nbsp;</span></p>
<p><span>It's in development for PC, set in a sci-fi or "sci-fi ish" world with a player-created main characters. "[I]<span>&nbsp;think small open worldish (but not necessarily outdoors) rpg with quest structure coming from passion system."</span></span></p>
<p><span><span>And we won't see it at this E3. "<span>That's not the way we want to share it with people," Levine said.</span></span></span></p>
<p><span><span><a target="_blank" href="https://twitter.com/IGLevine">Ken Levine</a> [Twitter]</span></span></p> <p>
<img src="http://cdn.destructoid.com//ul/286851-iscreeam.jpg" alt="BioShock creator working on a new sci-fi game screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=284213Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiIrrational's hiring again almost a year after 'winding down'2014-11-24T14:00:00Z2014-11-24T14:00:00Z<p style="text-align: left;">In February, Ken Levine (bio)shocked the gaming world by announcing that <a target="_blank" href="https://www.destructoid.com/whoa-irrational-games-as-we-know-it-is-shutting-down-270747.phtml">Irrational Games was shutting down</a>. Well, sort of. The plan was to lay off the majority of the staff, and continue forward as a small group dedicated to creating narrative-driven games.</p>
<p style="text-align: left;">Ten months after the reveal that 70-some employees would be let go, Irrational's expanding again, but only ever so slightly. The studio recently <a target="_blank" href="https://irrationalgames.com/studio/careers/">posted a listing</a> for two new positions -- IT manager and senior programmer. The programmer opening asks for experience in Unreal 3 and 4, suggesting that Irrational has its sights set on its next project.</p>
<p style="text-align: left;">Whatever Irrational's next endeavor is, it's likely that it won't be related to <em>BioShock</em>. Levine said in the past that the property is in the hands of Take-Two, and that the studio will focus on replayable narrative. In his February post, Levine said "If we're lucky, we'll build something half as memorable as <em>BioShock</em>." Well, then let's hope that Irrational's "lucky."</p>
<p style="text-align: left;"><a href="https://irrationalgames.com/studio/careers/" target="_blank">Careers at Irrational</a> [Irrational Games via <a href="https://www.computerandvideogames.com/481583/irrational-games-begins-hiring-new-staff/" target="_blank">CVG</a>]</p> <p>
<img src="http://cdn.destructoid.com//ul/284213-IrrationalHeader.jpg" alt="Irrational's hiring again almost a year after 'winding down' screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=283115Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenThe Black Glove slides onto PS4 with a real good park job2014-10-28T10:30:00Z2014-10-28T10:30:00Z<p><iframe width="620" height="349" src="https://www.kickstarter.com/projects/theblackglove/the-black-glove/widget/video.html" frameborder="0" scrolling="no"> </iframe></p>
<p>Look, it's an <a target="_blank" href="https://www.youtube.com/watch?v=3nOxdKcqC_I"><em>Ace Ventura</em> reference</a> is what I'm doing, okay? It makes sense. Don't hassle me. As much sense as every other "[game] [verbs] [onto]" headline. "<em>Cagney and Lacey Golf </em>tees off on Wii"? Step the heck off. &nbsp;</p>
<p>Anyways, <a target="_blank" href="https://www.destructoid.com/former-bioshock-devs-doing-bioshock-looking-the-black-glove-282187.phtml">previously writ up <em>The Black Glove</em></a> is trying to stimulate its Kickstarter campaign with a new trailer, which features a cool monster, and an announcement for a PS4 release, which is a, uh, monster cool feature. Damn I'm good.</p> <p>
<img src="http://cdn.destructoid.com//ul/283115-blackglove.jpg" alt="The Black Glove slides onto PS4 with a real good park job screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=282187Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenFormer BioShock devs doing BioShock-looking The Black Glove2014-10-06T17:00:00Z2014-10-06T17:00:00Z<p><iframe width="620" height="465" src="https://www.kickstarter.com/projects/theblackglove/the-black-glove/widget/video.html" frameborder="0" scrolling="no"> </iframe></p>
<p><em><a target="_blank" href="https://www.kickstarter.com/projects/theblackglove/the-black-glove">The Black Glove</a></em>.&nbsp;Huh, I'm into this weird thing. It's obviously reminiscent of <em>BioShock</em>, but the whole manipulating artists to change things sort of brings to mind this year's <em><a target="_blank" href="https://www.destructoid.com/review-ether-one-274817.phtml">Ether One</a></em>. Could turn out neat. Good job some putting tons of emphasis on saying "gameplay," too, to distance themselves from comparisons to <a target="_blank" href="https://www.destructoid.com/review-gone-home-262626.phtml">another exploratory first-person game</a> from ex Irrational developers. Wink wink.</p>
<p>The black glove itself is pretty awesome, too. I like things that make holes in things even though on the other side there's not a hole in the thing. Even if you have to play videogames and vanquish space minotaurs to get it.</p> <p>
<img src="http://cdn.destructoid.com//ul/282187-blackglvoes.jpg" alt="Former BioShock devs doing BioShock-looking The Black Glove screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=277739Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiBioShock on Vita probably would have been like Final Fantasy Tactics2014-07-08T10:30:00Z2014-07-08T10:30:00Z<p>An installment in the <em>BioShock</em>&nbsp;series for the PlayStation Vita may be one of Ken Levine's only wishes for the franchise that will go unfulfilled. Levine's longing for one of his signature games on the handheld device is well-documented, and he's taken to <a target="_blank" href="https://twitter.com/IGLevine/status/486317495372873728">Twitter</a> to elaborate on the concept he had in mind.</p>
<p>According to Levine, the <em>BioShock</em>&nbsp;title on Vita that he wanted to make would have been "a&nbsp;<em>Final Fantasy Tactics</em> style thing set in pre-fall Rapture." He clarified in <a target="_blank" href="https://twitter.com/IGLevine/status/486317961477910528">another tweet</a> that the <em>Tactics</em>&nbsp;bit referred to combat style in that he envisioned a turn-based game.</p>
<p>But, it's all wishful thinking because no one's exactly expecting that the supposed project will ever turn out. In the <a href="https://twitter.com/IGLevine/status/486316860695408641" target="_blank">tweet that sparked the conversation</a>, Levine commented "2K<span>&nbsp;and Sony couldn't put a deal together when I last checked. They seemed way more optimistic about this back in 2011." I guess when you're at the bottom of the sea, all you can do is hold your breath.</span></p>
<p><a target="_blank" href="https://twitter.com/IGLevine/status/486317495372873728">@IGLevine</a> [Twitter]</p> <p>
<img src="http://cdn.destructoid.com//ul/277739-BioHeader.jpg" alt="BioShock on Vita probably would have been like Final Fantasy Tactics screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=275819Abel Girmayhttp://www.destructoid.com/blogs/Abel+GirmayFormer Irrational staff form new studio, announce their first game2014-06-03T01:00:00Z2014-06-03T01:00:00Z<p>It's been about four months since we first got the news that <a target="_blank" href="https://www.destructoid.com/whoa-irrational-games-as-we-know-it-is-shutting-down-270747.phtml">Irrational Games would be shutting down</a>, and as some expected, some former staff have regrouped in a new studio called Day for Night Games. The studio boasts some bigger names from Irrational too, such as Joe Fielder, who wrote the <a target="_blank" href="https://www.destructoid.com/review-bioshock-infinite-burial-at-sea-episode-two-272421.phtml"><em>Burial at Sea</em></a> DLC, and artist Robb Waters, whose credits include the designs of Andrew Ryan, Sander Cohen, and the splicers.</p>
<p>Their first title is <em>The Black Glove</em>, which casts you as a artist performing out of a theater called The Equinox, where you will use your powers to travel back through time in order to improve the quality of the work you've presented at the theater. There's a good amount of mind bending craziness, such as the theater, which is described as being able to exist in the past, present, and future. I just about got a headache the first time I sat down to discuss the ending of <em>Bioshock: Infinite</em>.</p> <p>
<img src="http://www.destructoid.com//ul/275819-glover header.jpg" alt="Former Irrational staff form new studio, announce their first game screenshot" width="620" border="0" />
</p>
<a target="_blank" href="http://www.destructoid.com/former-irrational-staff-form-new-studio-announce-their-first-game-275819.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=273984Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreSomebody put BioShock assets in Unreal Engine 42014-04-29T21:00:00Z2014-04-29T21:00:00Z<p><iframe width="620" height="349" src="//www.youtube.com/embed/XTysmqulFwI?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>The original <em>BioShock </em>ran on (a heavily modified version of) Unreal Engine. That was almost seven years ago. What would the game look like running on the newest iteration, <a target="_blank" href="https://www.destructoid.com/epic-games-announces-new-19-99-mo-unreal-engine-4-subscription-plan-272174.phtml">Unreal Engine 4</a>? Someone had that same thought and put in the effort to find an answer.</p>
<p>"I've been itching to play with UE4... So I decided to gather up some of the original <em>BioShock</em> assets and see how they'd look in a next-gen engine!" wrote creator noodlespagoodle (what a name). "Like and comment if you want to see more. I just might expand a whole level from it!"</p>
<p>I'd like to play <em>BioShock</em> again one day. Maybe it'll get re-released before then. If nothing else, watch this video as an excuse to listen to "Beyond the Sea" just one more time.</p> <p>
<img src="http://cdn.destructoid.com//ul/273984-h1.jpg" alt="Somebody put BioShock assets in Unreal Engine 4 screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=272421Chris Carterhttp://www.destructoid.com/blogs/Chris+CarterReview: BioShock Infinite: Burial at Sea Episode Two2014-03-25T16:00:00Z2014-03-25T16:00:00Z<p><i>BioShock Infinite</i>&nbsp;had an interesting run, with player reception all over the board. Some loved it, some hated it, others reveled in its celebration of violence, some disapproved. It's probably going to be a long time before we get to debate the merits of another <em>BioShock</em>&nbsp;game again though, considering the fact that Irrational Games has dissolved, and is handing over the franchise to 2K.</p>
<p>So that leaves <em>Burial at Sea Episode Two </em>as Irrational's last hurrah, and I'm pleased to say it's a vast improvement upon the foundation that was built in <em><a href="https://www.destructoid.com/review-bioshock-infinite-burial-at-sea-episode-one-264966.phtml" target="_blank">Episode One</a></em>.</p>
<p><sub><span>[Be warned: there are minor spoilers involving&nbsp;</span><em>Episode One</em><span>&nbsp;below.]</span></sub></p> <p>
<img src="http://www.destructoid.com//ul/272421-BS1.jpg" alt="Review: BioShock Infinite: Burial at Sea Episode Two screenshot" width="620" border="0" />
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<a target="_blank" href="http://www.destructoid.com/review-bioshock-infinite-burial-at-sea-episode-two-272421.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=271786Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenIs Elizabeth your spunky waifu? Why not buy a $250 statue?2014-03-11T21:00:00Z2014-03-11T21:00:00Z<p>Here's a thing you can buy if you have too much money on your hands and don't want to give it to those in need: this limited run Noir Elizabeth <em>BioShock Infinite</em> statue is <a target="_blank" href="https://irrationalgames.com/insider/elizabeth-noir-statue-available-for-pre-order/">available for pre-order</a>.</p>
<p>It's $250, but only 400 were produced, so you'd be losing money if you don't buy it, you see. For some reason, Ken Levine wrote his name all over 50 of them, which you would think they'd then sell at a discount since they've been all marked up, but those 50 are actually being sold for $500. Crazy. I'm going to start writing my name on things before I sell them if it double my return.</p> <p>
<img src="http://cdn.destructoid.com//ul/271786-elizasata.jpg" alt="Is Elizabeth your spunky waifu? Why not buy a $250 statue? screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=271784Conrad Zimmermanhttp://www.destructoid.com/blogs/Conrad+ZimmermanIrrational devs recall proudest moments from their last BioShock DLC2014-03-11T15:45:00Z2014-03-11T15:45:00Z<p><iframe width="620" height="349" src="//www.youtube.com/embed/7bZWq9te9ys" frameborder="0" allowfullscreen></iframe></p>
<p>In this reflective look back at the soon-to-be released <a href="https://www.destructoid.com/products_detail.phtml?p=BioShock+Infinite%3A+Burial+at+Sea%3A+Episode+2&amp;c=news">final DLC for <em>BioShock Infinite</em></a>, members of the team at Irrational Games talk about the elements of the experience they are most individually proud of. There are also little snippets of gameplay cut throughout that give glimpses of the stealth gameplay Elizabeth will favor, environments, concept art, and other neat stuff.</p>
<p>Knowing that this is well and truly the <a target="_blank" href="https://www.destructoid.com/whoa-irrational-games-as-we-know-it-is-shutting-down-270747.phtml">end of Irrational</a>, this video feels like a bittersweet farewell for some, the pride at accomplishments colored by the awareness of their finality. I really hope they're going out on a high note here.</p> <p>
<img src="http://www.destructoid.com//ul/271784-0hd0.jpg" alt="Irrational devs recall proudest moments from their last BioShock DLC screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=271246Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiIrrational introduces 1998 Mode to BioShock Infinite DLC2014-02-27T14:30:00Z2014-02-27T14:30:00Z<p>One of the biggest and most widely-held criticisms of <em>BioShock Infinite</em>&nbsp;had to do with all the <a href="https://www.destructoid.com/is-bioshock-too-violent--251075.phtml" target="_blank">violence</a>. Many thought that it did a disservice to the narrative by being too over-the-top. Irrational aims to make amends of sorts with a new mode for <i>BioShock Infinte: Burial at Sea -- Episode Two</i>.</p>
<p>Dubbed <a href="https://irrationalgames.com/insider/announcing-1998-mode/" target="_blank">1998 Mode</a>, a take on the game's "hardcore" 1999 Mode, it tasks the player with only using non-lethal tools. Creative Director Ken Levine said "In <em>Burial at Sea &ndash; Episode Two</em>, we put a focus on balance and stealth mechanics. As we were developing this new style of gameplay, we started to see people self-impose non-lethal playthroughs. Given the fan reception of 1999 Mode, we thought it would be cool to give them another way to play <em>Burial at Sea</em> that challenged their mastery of stealth tools."</p>
<p>If nothing else, this announcement basically outs the fact that the DLC will have some new tools to fiddle around with. But, it's always fun when developers give players the option to play their content with constraints that change the entire experience.&nbsp;</p>
<p><a href="https://irrationalgames.com/insider/announcing-1998-mode/" target="_blank">Announcing 1998 Mode</a> [Irrational Games]</p> <p>
<img src="http://cdn.destructoid.com//ul/271246-h1.jpg" alt="Irrational introduces 1998 Mode to BioShock Infinite DLC screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=270914Max Scovillehttp://www.destructoid.com/blogs/Max+ScovilleDOOM 4 beta, Yokai Watch & Final Fantasy on PC2014-02-20T22:00:00Z2014-02-20T22:00:00Z<p><object width="620" height="349"><param name="movie" value="//www.youtube.com/v/Yas4qGbTmek?hl=en_US&amp;version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//www.youtube.com/v/Yas4qGbTmek?hl=en_US&amp;version=3" type="application/x-shockwave-flash" width="620" height="349" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Hey everybody, I&rsquo;m back from Japan! And here&rsquo;s your quasi-timely news update for the first two thirds of this week. Irrational Games <a target="_blank" href="https://www.destructoid.com/whoa-irrational-games-as-we-know-it-is-shutting-down-270747.phtml">closed</a>, pre-ordering <em>Wolfenstein: The New Order</em> gets you a beta for the new and technically unannounced <em><a target="_blank" href="https://www.destructoid.com/pre-order-wolfenstein-get-access-to-the-next-doom-game-270778.phtml">DOOM</a></em> game. Square Enix has trademarked <a target="_blank" href="https://www.destructoid.com/square-enix-trademarks-shinra-company--270794.phtml">&ldquo;Shinra Company,&rdquo;</a> there&rsquo;s a possibility of new <em>Final Fantasy</em> games on PC<a target="_blank" href="https://www.destructoid.com/we-could-see-more-final-fantasy-games-on-pc-in-the-future-270801.phtml"> in the future</a>, and in the meantime, Final Fantasies <em><a target="_blank" href="https://www.destructoid.com/final-fantasy-vii-and-viii-steam-editions-on-sale-270855.phtml">VII, VIII</a></em>, and <em><a target="_blank" href="%20https:/www.destructoid.com/final-fantasy-xiv-a-realm-reborn-now-on-steam-270744.phtml">XIV</a></em> are currently on sale.</p>
<p>Level 5 is getting me all hot and bothered by teasing a western release of <a target="_blank" href="https://www.destructoid.com/level-5-wants-to-know-if-you-want-yo-kai-watch-270790.phtml"><em>Yokai Watch</em>,</a> which is <a target="_blank" href="https://www.destructoid.com/level-5-reports-yo-kai-watch-has-sold-over-500-000-270811.phtml%20">selling</a> like adorable ghostcakes in Japan. PC and PS4 owners will get Zombie Studios&rsquo; <em><a target="_blank" href="https://www.allgamesbeta.com/2014/02/daylight-to-launch-on-ps4-pc-on-april-8.html">Daylight</a></em> in April, and next month sees the release of <em><a target="_blank" href="https://www.destructoid.com/towerfall-ascension-out-on-steam-ps4-in-early-march-270827.phtml">Towerfall Ascension</a></em>, the expanded version of the former Ouya exclusive.</p> <p>
<img src="http://cdn.destructoid.com//ul/270914-220head.jpg" alt="DOOM 4 beta, Yokai Watch & Final Fantasy on PC screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=270902Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiFire Hose gives free office space to ex-Irrational indies2014-02-20T21:00:00Z2014-02-20T21:00:00Z<p>In the wake of the unfortunate news of <a href="https://www.destructoid.com/whoa-irrational-games-as-we-know-it-is-shutting-down-270747.phtml" target="_blank">Irrational Games shutting down</a>, many of the studio's staff are bound to be left unemployed. While many will surely go on to work for other companies, some will likely take a shot at beginning an independent venture. <em>Rock Band Blitz</em>&nbsp;co-developer&nbsp;Fire Hose Games wants to help alleviate the stress of this transition.</p>
<p>Fire Hose announced via its <a href="https://www.firehosegames.com/2014/02/were-giving-free-desk-space-to-recently-laid-off-developers-who-are-going-indie/" target="_blank">website</a> that it's offering free desk space for any recently laid off developers, including ex-Irrational employees, that are going indie. No strings attached -- just a place for them to go and do their work. Fire Hose is in the process of setting up an indie seed fund to support local game development, and while that's not ready to be launched quite yet, it figured it could spare some room for artists in need.</p>
<p>While it always sucks to see a studio close, it's always nice to see the outpouring of support from others in the industry to try to help the affected land on their feet. Cool moves, Fire Hose. Cool moves.</p>
<p><a target="_blank" href="https://www.firehosegames.com/2014/02/were-giving-free-desk-space-to-recently-laid-off-developers-who-are-going-indie/">We're giving free desk space to recently laid off developers who are going indie!</a> [Fire Hose Games]</p> <p>
<img src="http://cdn.destructoid.com//ul/270902-FireHoseHeader.jpg" alt="Fire Hose gives free office space to ex-Irrational indies screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=270747Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreWhoa: Irrational Games as we know it is shutting down2014-02-18T11:54:00Z2014-02-18T11:54:00Z<p>"I am winding down Irrational Games as you know it," wrote co-founder Ken Levine <a target="_blank" href="https://www.irrationalgames.com/">in a post</a> that comes as an utter shock. "I'll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team."</p>
<p>Continuing, he said "Seventeen years is a long time to do any job, even the best one ... While I&rsquo;m deeply proud of what we&rsquo;ve accomplished together, my passion has turned to making a different kind of game than we&rsquo;ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers."</p>
<p>Although a "classical startup model" was considered, Levine and what's left of Irrational will stay with publisher Take-Two for this venture. Their goal? "To make narrative-driven games for the core gamer that are highly replayable. To foster the most direct relationship with our fans possible, we will focus exclusively on content delivered digitally." The <a target="_blank" href="https://www.destructoid.com/bioshock-infinite-s-next-burial-at-sea-dlc-will-be-longer-269995.phtml">future of </a><em><a target="_blank" href="https://www.destructoid.com/bioshock-infinite-s-next-burial-at-sea-dlc-will-be-longer-269995.phtml">BioShock</a> </em>is now in 2K's hands.</p>
<p>"There's no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition," explained Levine. "Other Take-Two studios will be on hand to discuss opportunities within the company, and we'll be hosting a recruiting day where we&rsquo;ll be giving third-party studios and publishers a chance to hold interviews with departing Irrational staff." Bittersweet news of the freakin' month.</p>
<p><a target="_blank" href="https://www.irrationalgames.com/">A Message From Ken Levine</a> [Irrational Games]</p> <p>
<img src="http://www.destructoid.com//ul/270747-h1.jpg" alt="Whoa: Irrational Games as we know it is shutting down screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=270436Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiBurial at Sea video reintroduces some familiar faces2014-02-12T13:15:00Z2014-02-12T13:15:00Z<p><iframe width="620" height="349" src="//www.youtube.com/embed/6RL4BOXGJzI?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>It's not often that I post a video and recommend that nobody actually watch it, but here we are. Just like the <a target="_blank" href="https://www.destructoid.com/the-burial-at-sea-episode-two-trailer-might-ruin-the-fun-269638.phtml">preview clip</a> from two weeks ago, this <em>Burial at Sea: Episode Two</em>&nbsp;behind-the-scenes video is full of spoilers. So much so that Irrational actually warns you this time around.</p>
<p>For those brazenly determined to learn as much as they possibly can, go nuts. It actually has some fairly interesting commentary from voice actors about their take on the DLC. However, doing so will ruin what I imagine will be a good number of surprises. For the rest of you, March 25 isn't that far away.</p> <p>
<img src="http://cdn.destructoid.com//ul/270436-BaSHeader.jpg" alt="Burial at Sea video reintroduces some familiar faces screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=270252Wesley Ruscherhttp://www.destructoid.com/blogs/Wesley+RuscherBioShock themed goodies come to Team Fortress 22014-02-09T10:00:00Z2014-02-09T10:00:00Z<p>Who doesn't love a shiny new hat, or two, to wear during their&nbsp;<em><a href="https://www.destructoid.com/destructoid-review-team-fortress-2-48654.phtml" target="_blank">Team Fortress 2</a> </em>shenanigans? Well if you've been looking to spruce up the old noggin with a little <em>BioShock</em> love, then Irrational Games has a treat for you... well that is if you are a <em><a href="https://www.destructoid.com/review-bioshock-infinite-249341.phtml" target="_blank">BioShock Infinite</a>:&nbsp;Season Pass</em> holder on Steam.&nbsp;</p>
<p>Seen in the picture below, are two lovely <em>BioShock</em> themed facial decorations that give that oh-so creepy patriotic vibe that runs rampant throughout Irrational Games' latest. In addition to these facehuggers, Irrational is also introducing the Little Sister&rsquo;s Big Daddy Pocket Doll, which can be assembled from found parts found across the arena.</p>
<p><span>If these new items fancy your interest, make sure to grab the Season Pass soon, as they are only&nbsp;</span><span>included with purchase until March 24, 2014.</span></p>
<p><span><a href="https://irrationalgames.com/insider/bioshock-themed-team-fortress-2-items/" target="_blank">BioShock-Themed Team Fortress 2 Items</a> [Irrational Games]</span></p> <p>
<img src="http://cdn.destructoid.com//ul/270252-tf2.jpg" alt="BioShock themed goodies come to Team Fortress 2 screenshot" width="620" border="0" />
</p>
<a target="_blank" href="http://www.destructoid.com/bioshock-themed-goodies-come-to-team-fortress-2-270252.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=269638Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiThe Burial at Sea: Episode Two trailer might ruin the fun2014-01-28T13:15:00Z2014-01-28T13:15:00Z<p><iframe width="620" height="349" src="//www.youtube.com/embed/-M5Tbos3M1g?list=UU_nGSOyONQsVhxi6iQRgmZg" frameborder="0" allowfullscreen></iframe></p>
<p>So, I have about a million things that I want to say about this <em>BioShock Infinite Burial at Sea: Episode Two</em>&nbsp;trailer, but can't for running the risk of spoiling it for those that want the purest experience possible. If you're in this camp, it's probably best to skip this video altogether, as it seems to give away more details than you'd necessarily want.</p>
<p>Seeing as how this piece of DLC is one of the last remaining reasons that I haven't permanently relegated my Xbox 360 to the closet, this can't come out soon enough. In the meantime, watching Booker feed Elizabeth lines like she's on a blind date in a bad sitcom will have to tide me over.</p> <p>
<img src="http://cdn.destructoid.com//ul/269638-BioHeader.jpg" alt="The Burial at Sea: Episode Two trailer might ruin the fun screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=267563Alessandro Fillarihttp://www.destructoid.com/blogs/Alessandro+FillariThe Tea Party doesn't understand BioShock Infinite2013-12-16T19:00:00Z2013-12-16T19:00:00Z<p><strong>Satire</strong>: the use of humor, irony, exaggeration, or ridicule to expose and criticize people's stupidity or vices, particularly in the context of contemporary politics and other topical issues.</p>
<p>It's not every day when an ultra-conservative group takes influences from videogames to push their beliefs. <a target="_blank" href="https://www.destructoid.com/review-bioshock-infinite-249341.phtml"><em>BioShock Infinite</em></a> features many references and ideas from ultra-conservative movements of the past, and present, and it looked as if this group, <a target="_blank" href="https://www.facebook.com/libertyheadquarters"><em>National Liberty Federation</em></a>, found something they liked. Unfortunately for them, they missed the obvious satire and irony when attempting to spread propaganda.</p>
<p>For those not familiar with U.S. politics, the Tea Party is an organized group of conservative citizens who believe that the nation's doctrines and foundations are under attack by the progressive moment and democratic leadership in our government. During their round of image sharing, they posted a notable piece of art from <em>BioShock Infinite</em>, which features George Washington holding the Ten Commandments and Liberty Bell, while proclaiming "It is our holy duty to guard against the foreign hordes." Of course, anyone who's played the game will know that this piece appeared in a city ruled with an ultra-conservative outlook and a nightmarish gallery of isolationist propaganda and fear-mongering.</p>
<p>Obviously, this image plays well to the group's beliefs and many who didn't know of the game and supported the group agreed with it -- but it didn't take long for fans of <em>BioShock</em> to take notice. Many of which posted in the comments mocking the group for missing the irony and for using a videogame for propaganda. They've since removed the post, <a target="_blank" href="https://www.facebook.com/photo.php?fbid=669765206409702&amp;set=a.451425028243722.130624.330201017032791&amp;type=1&amp;relevant_count=1">but still chose to respond directly to the backlash</a>. "We were litterally flooded with new people not only laughing at us, which we expected, but also congratulating us on seeing things differently and having the guts to post it.. It's time they heard the other side of DC politics and if our plan works, we should be gaining many new readers now that they know we're here."</p>
<p>What do you make of this, fans? Have you ever seen a conservative group use gaming for propaganda?</p>
<p><a target="_blank" href="https://www.polygon.com/2013/12/16/5215468/tea-party-facebook-group-begins-posting-bioshock-infinite-propaganda">Tea Party Facebook group begins posting BioShock Infinite propaganda</a> [Polygon]</p>
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<img src="http://cdn.destructoid.com//ul/267563-BITP.jpg" alt="The Tea Party doesn't understand BioShock Infinite screenshot" width="620" border="0" />
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<a target="_blank" href="http://www.destructoid.com/the-tea-party-doesn-t-understand-bioshock-infinite-267563.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=264966Chris Carterhttp://www.destructoid.com/blogs/Chris+CarterReview: BioShock Infinite: Burial at Sea Episode One2013-11-11T08:00:00Z2013-11-11T08:00:00Z<p><a href="https://www.destructoid.com/review-bioshock-infinite-249341.phtml" target="_blank"><em>BioShock Infinite</em></a> was one of the most polarizing releases in recent memory among the gaming community. While a number of critics lauded it as an apex for Irrational, many fans were left feeling underwhelmed by certain facets of the design, some of which felt like a regression for the franchise.</p>
<p>I really enjoyed <em>Infinite</em> myself, but I'm also fully willing to admit that there were a number of design flaws that detracted from the experience. Some of those issues are directly addressed in <em>Burial at Sea</em>, but in the process, others are created. Uh oh!</p> <p>
<img src="http://www.destructoid.com//ul/264966-BS1.jpg" alt="Review: BioShock Infinite: Burial at Sea Episode One screenshot" width="620" border="0" />
</p>
<a target="_blank" href="http://www.destructoid.com/review-bioshock-infinite-burial-at-sea-episode-one-264966.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=264107Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiLevine to receive recognition at Golden Joystick Awards2013-10-23T14:30:00Z2013-10-23T14:30:00Z<p>Ken Levine, one of the most well-known and respected developers in the videogame industry, will be honored at this year's Golden Joystick Awards with a Lifetime Achievement award. Throughout the course of the show's 31-year history, Levine will be the first ever recipient of the prestigious accolade.</p>
<p>Levine's being recognized and celebrated for his body of work spanning <em>System Shock 2</em>&nbsp;in 1999, through this year's critically-acclaimed (and somewhat controversial) <em><a target="_blank" href="https://www.destructoid.com/review-bioshock-infinite-249341.phtml">BioShock Infinite</a>.</em>&nbsp;He's currently working on <em>Infinite</em>'s two-part downloadable content, <em><a target="_blank" href="https://www.destructoid.com/preview-bioshock-infinite-burial-at-sea-episode-1-262949.phtml">Burial at Sea</a></em>.</p>
<p>"In most fields, people begin their careers being inspired by others. In turn, they hopefully end up inspiring others. The great thing about the still-maturing nature of videogames is you get to be inspired by the work of novices and veterans alike. We're all figuring out day by day exactly what the medium is capable of," Levine said upon learning about the award.</p> <p>
<img src="http://cdn.destructoid.com//ul/264107-LevineHeader.jpg" alt="Levine to receive recognition at Golden Joystick Awards screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=263210Chris Carterhttp://www.destructoid.com/blogs/Chris+CarterWatch the first five minutes of BioShock's Burial at Sea2013-10-08T07:30:00Z2013-10-08T07:30:00Z<p><iframe width="620" height="350" src="//www.youtube.com/embed/_8cLOuLBH3E" frameborder="0" allowfullscreen></iframe></p>
<p><em>BioShock Infinite's <a target="_blank" href="https://www.destructoid.com/ken-levine-on-the-evolution-of-elizabeth-in-burial-at-sea-262955.phtml">Burial At Sea Episode 1</a></em> is on the way, and you can get a quick look at the first five minutes courtesy of Irrational Games above. Although there are obvious spoilers as to the setup of the DLC, not a whole lot is revealed, as the video is mostly just a walking and talking affair.</p>
<p>I still think it's weird to see the Elizabeth we know and love turned into a cold-hearted smoker (that based on this video, feels a lot more generic and less likeable), but we'll see if Irrational has a method to this madness when the DLC actually drops.</p> <p>
<img src="http://www.destructoid.com//ul/263210-D1.jpg" alt="Watch the first five minutes of BioShock's Burial at Sea screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=262955Caitlin Cookehttp://www.destructoid.com/blogs/Caitlin+CookeKen Levine on the evolution of Elizabeth in Burial at Sea2013-10-04T13:00:00Z2013-10-04T13:00:00Z<p><strong>Warning: Minor plot/theme spoilers&nbsp;</strong></p>
<p><a href="https://www.destructoid.com/preview-bioshock-infinite-burial-at-sea-episode-1-262949.phtml" target="_blank"><em>BioShock Infinite - Burial at Sea: Episode 1</em></a> ends on an interesting note to say the least, and I'm curious to see what is in store for the next episode.</p>
<p>When it was announced, <em>Burial at Sea: Episode 2</em> was pitched as being a survival-horror type piece of downloadable content, with the player controlling the story through the eyes of Elizabeth <em>herself</em>. I sat down <a href="https://www.destructoid.com/ken-levine-on-bioshock-infinite-s-new-dlc-burial-at-sea-259002.phtml" target="_blank">with Ken Levine once again</a> to pick his brain on this final endeavor in Rapture, and what it means for Elizabeth's character.</p> <p>
<img src="http://cdn.destructoid.com//ul/262955-header.jpg" alt="Ken Levine on the evolution of Elizabeth in Burial at Sea screenshot" width="620" border="0" />
</p>
<a target="_blank" href="http://www.destructoid.com/ken-levine-on-the-evolution-of-elizabeth-in-burial-at-sea-262955.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=262949Caitlin Cookehttp://www.destructoid.com/blogs/Caitlin+CookePreview: BioShock Infinite - Burial at Sea: Episode 12013-10-04T07:00:00Z2013-10-04T07:00:00Z<p><strong>Warning: minor plot spoilers</strong></p>
<p>I swore hand over heart that I would not spoil the resolution of <em>Burial at Sea</em>, so that will remain a mystery until the rest of you fine citizens get to enjoy it before the holidays. However, to give you a sneak peek at<em> Burial at Sea: Episode 1</em>, some spoilers will naturally occur.</p>
<p>You're Booker, Private Investigator; your office exists in the heart of Rapture in 1958. Elizabeth walks into your office, reminiscent of a scene from the <em>Maltese Falcon</em>, and employs you to search for a missing girl named Sally. You tell her Sally is dead, but Elizabeth has reason to believe she's still alive.</p>
<p>And from here, your quest in a Rapture set before the downfall begins.</p> <p>
<img src="http://cdn.destructoid.com//ul/262949-bio.jpg" alt="Preview: BioShock Infinite - Burial at Sea: Episode 1 screenshot" width="620" border="0" />
</p>
<a target="_blank" href="http://www.destructoid.com/preview-bioshock-infinite-burial-at-sea-episode-1-262949.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=262524Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreRod Fergusson heading up new 2K Games studio2013-09-26T14:30:00Z2013-09-26T14:30:00Z<p>Former <em>Gears of War </em>producer Rod Fergusson left Irrational Games earlier this year after <a target="_blank" href="https://www.destructoid.com/bioshock-infinite-flies-away-to-march-26-so-far-away-240080.phtml">joining the team</a> during the tail-end of development on <em>BioShock Infinite</em>. The fact that he moved on is no secret, but he has only today been able to publicly talk about what he's been up to.</p>
<p>"It's official: I'm launching a new studio for 2K in the Bay Area with an exciting new project! Details soon!" <a target="_blank" href="https://twitter.com/GearsViking/status/383298547904286721">said Fergusson</a> on Twitter. Clearly, <em>BioShock Infinite </em>turned out well in the end despite what at times looked to be an uncertain development process. On the whole, 2K is doing interesting things these days -- let's hope for a new IP.</p>
<p>[<a target="_blank" href="https://benlo.carbonmade.com/projects/4115314">Image source</a>]</p> <p>
<img src="http://cdn.destructoid.com//ul/262524-h1.jpg" alt="Rod Fergusson heading up new 2K Games studio screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=260773Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenBioShock's Burial at Sea focuses on small scale, stealth2013-08-26T10:00:00Z2013-08-26T10:00:00Z<p>The intriguing <em>BioShock Infinite </em>DLC <a href="https://www.destructoid.com/ken-levine-on-bioshock-infinite-s-new-dlc-burial-at-sea-259002.phtml" target="_blank"><em>Burial at Sea</em></a> features a return to <em>BioShock 1</em>'s Rapture, prior to its downfall. Also, it's film noir as heck. <em>Chinatown</em> with splicers. I'm all about this; I'm always ringing the "more noir" knell. In the two part DLC you will play as <em>Infinite</em>'s protagonist Booker DeWitt as well as Elizabeth. Ken Levine spoke a bit more about the return to Rapture on the <a href="https://blog.us.playstation.com/2013/08/23/burial-at-sea-ken-levine-on-bioshock-infinites-return-to-rapture/" target="_blank">PlayStation Blog</a>.</p>
<p>"There are smaller scale combats that give the player much greater opportunity to observe the space ahead of time and set up the combat situation to his or her taste," Levine said when asked whether the DLC would play like <em>Infinite</em> or be rebalanced. "Therefore traps become much more meaningful than they were in Infinite. So stealth becomes a larger component." Works for me. Glad Booker is going to play differently as well. The idea of the game playing, "a little more deadly but a little less frenetic," sounds excellent.</p>
<p>Levine also noted that, "the experiences of <em>Burial At Sea: Episode One</em> has a substantial effect on" Elizabeth and that the team is "spending a lot of time working on how she feels and how she plays." Still curious how Booker's manly jawline lets him absorb bullets better than Elizabeth, whose Disney-waist should make her harder to hit than the square jawed target, but I'm infinitely interested in a style of play that's less blasty-blasty and let's me settle into this delectable atmosphere.</p> <p>
<img src="http://cdn.destructoid.com//ul/260773-bioburial.jpg" alt="BioShock's Burial at Sea focuses on small scale, stealth screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=259751Steven Hansenhttp://www.destructoid.com/blogs/Steven+HansenSee Elizabeth's new duds in Bioshock's Burial at Sea2013-08-10T04:00:00Z2013-08-10T04:00:00Z<p>We recently got word that the next DLC for <em>Bioshock Infinite</em> would be the two-part <a target="_blank" href="https://www.destructoid.com/ken-levine-on-bioshock-infinite-s-new-dlc-burial-at-sea-259002.phtml"><em>Burial at Sea</em></a>, which brings Booker and Elizabeth to Rapture on the eve of its downfall. Also, it's film noir as heck. <em>Chinatown</em> with splicers. I'm all about this; I'm always ringing the "more noir" knell.&nbsp;</p>
<p>What's more, you'll actually be able to play as Elizabeth in the second part, in a more "survival horror" manner because, "Elizabeth is not like Booker, she&rsquo;s not a huge tank." Her waist is too thin to absorb bullets like Booker's, you see.</p>
<p>After the great Elizabeth cosplay leading up to <em>Infinite</em>'s release, Irrational actually <a target="_blank" href="https://www.destructoid.com/cosplayer-becomes-the-official-face-of-bioshock-infinite-239748.phtml">hired</a> cosplayer Anna Moleva. Elizabeth has proven a fan favorite among cosplayers, sew Irrational is <a target="_blank" href="https://irrationalgames.com/insider/elizabeths-new-rapture-outfit/">hooking fans up</a> with a much needled full look at Elizabeth's new style to give people a shot to craft more rad cosplay. I'm just glad I can finally put my fishnets to good use.&nbsp;</p> <p>
<img src="http://www.destructoid.com//ul/259751-lizaheader.jpg" alt="See Elizabeth's new duds in Bioshock's Burial at Sea screenshot" width="620" border="0" />
</p>
<a target="_blank" href="http://www.destructoid.com/see-elizabeth-s-new-duds-in-bioshock-s-burial-at-sea-259751.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=259248Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreKen Levine hasn't stopped pushing for BioShock Vita2013-08-02T11:45:00Z2013-08-02T11:45:00Z<p>Years. It's been years since we first heard talk of a possible <a target="_blank" href="https://kotaku.com/ken-levine-is-still-trying-to-bring-a-bioshock-game-to-989159128"><em>BioShock </em>port</a> to PlayStation Vita. Has any progress been made on that front? Irrational Games creative director Ken Levine tells <a target="_blank" href="https://kotaku.com/ken-levine-is-still-trying-to-bring-a-bioshock-game-to-989159128">Kotaku</a> that he's still fighting for the game but "can't personally greenlight the thing myself."</p>
<p>Levine is "literally" trying to match Sony and Take Two in an effort to get this project going. "They have to agree and it has to be a business deal," he said. "I've been trying to do that for a very long time. I've still very much engaged in that." These discussions have taken place as recently as in the past couple weeks, according to the creative director.</p>
<p>Yeah. I'm just going to continue working under the assumption that <em>BioShock </em>Vita won't happen and if it does somehow pull through, well, great. That'll be a lovely surprise.</p>
<p><a target="_blank" href="https://kotaku.com/ken-levine-is-still-trying-to-bring-a-bioshock-game-to-989159128">Ken Levine Is Still Trying to Bring a BioShock Game to the Vita</a> [Kotaku]</p> <p>
<img src="http://www.destructoid.com//ul/259248-h1.jpg" alt="Ken Levine hasn't stopped pushing for BioShock Vita screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=259063Max Scovillehttp://www.destructoid.com/blogs/Max+ScovilleBioShock: Burial At Sea, RIP Fez II, GTA has purple cars2013-07-30T22:15:00Z2013-07-30T22:15:00Z<p><iframe width="620" height="349" src="//www.youtube.com/embed/GglJSfCfXCQ?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Hey gang! Here's today's Destructoid Show. Because Tuesdays.</p>
<p>The first&nbsp;<em><a href="https://www.destructoid.com/bioshock-infinite-s-first-dlc-is-out-on-steam-today-258995.phtml" target="_blank">BioShock Infinite</a></em> DLC has been released, with <a href="https://www.destructoid.com/next-bioshock-infinite-dlc-is-taking-us-back-to-rapture-258998.phtml%20" target="_blank">later DLC plans</a> revealed, and Caitlin sat down with <a href="https://www.destructoid.com/ken-levine-on-bioshock-infinite-s-new-dlc-burial-at-sea-259002.phtml" target="_blank">Ken Levine</a> himself to discuss it. <em><a href="https://www.destructoid.com/phil-fish-has-meltdown-on-twitter-rashly-cancels-fez-ii-258869.phtml%20" target="_blank">Fez II</a></em> has been cancelled, thanks to a bunch of internet toilet-garbage hatecrap. People are so impatient for more <a href="https://www.destructoid.com/act-natural-more-grand-theft-auto-v-screenshots-258952.phtml" target="_blank"><em>Grand Theft Auto V</em> news</a>, they've started modding<a href="https://www.destructoid.com/gta-v-s-character-switching-modded-into-gta-iv-258763.phtml%20" target="_blank"> <em>GTA V</em> mechanics into <em>IV</em></a>. Finally, Microsoft discusses self-publishing on <a href="https://www.destructoid.com/self-publishing-available-on-xbox-360-next-month-258943.phtml" target="_blank">Xbox 360</a>, and some of the <a href="https://www.destructoid.com/xbox-one-s-revamped-multiplayer-matchmaking-detailed-259030.phtml" target="_blank">Xbox One</a>'s matchmaking features.</p> <p>
<img src="http://cdn.destructoid.com//ul/259063-DTOID_big.png" alt="BioShock: Burial At Sea, RIP Fez II, GTA has purple cars screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=259002Caitlin Cookehttp://www.destructoid.com/blogs/Caitlin+CookeKen Levine on BioShock Infinite's new DLC, Burial at Sea2013-07-30T10:00:00Z2013-07-30T10:00:00Z<p>Irrational Games, and Ken Levine in particular, have been known for creating games with innovative narratives and unique gameplay. <em><a target="_blank" href="https://www.destructoid.com/review-bioshock-infinite-249341.phtml">BioShock Infinite</a></em> is no different, and we expect the same for the remaining downloadable content we've been promised, including <a target="_blank" href="https://www.destructoid.com/next-bioshock-infinite-dlc-is-taking-us-back-to-rapture-258998.phtml"><em>Burial at Sea</em></a>, announced earlier today.</p>
<p>The team at Irrational started working on the <em>Burial at Sea</em> DLC almost immediately after <em>BioShock Infinite</em> released, but the idea took some time to form. Ken explained, &ldquo;I was running one day and the idea just started [&hellip;] You&rsquo;re Booker, you&rsquo;re a private detective and this woman walks into your office like this classic sort of film noir [...] and that is Elizabeth dressed like Veronica Lake or something. That image was enough to sort of set everything into motion."</p>
<p>Ken mentioned that he wanted to stay away from telling a story just to tell it -- he knew that people were curious about what it was like before the fall of Rapture, but wanted to do it in a way that wouldn't rehash what they had already built in <em>BioShock</em>.</p>
<p>"We knew it had to start with, like all <em>BioShock</em> games, &lsquo;what&rsquo;s going on here, why is this happening?&rsquo;, because otherwise you&rsquo;re telling people what they already know. Retelling the story of what&rsquo;s already in the audio logs of <em>BioShock</em> is not very interesting, so this is an opportunity to listen to it from the perspective of these characters and why they are there.&rdquo;</p> <p>
<img src="http://cdn.destructoid.com//ul/259002-megaheader.jpg" alt="Ken Levine on BioShock Infinite's new DLC, Burial at Sea screenshot" width="620" border="0" />
</p>
<a target="_blank" href="http://www.destructoid.com/ken-levine-on-bioshock-infinite-s-new-dlc-burial-at-sea-259002.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=258998Caitlin Cookehttp://www.destructoid.com/blogs/Caitlin+CookeNext BioShock Infinite DLC is taking us back to Rapture2013-07-30T07:01:00Z2013-07-30T07:01:00Z<p><iframe width="620" height="376" src="//www.youtube.com/embed/ck6bIgI42CA" frameborder="0" allowfullscreen></iframe></p>
<p>Irrational Games revealed the intentions for their remaining <em><a href="https://www.destructoid.com/review-bioshock-infinite-249341.phtml" target="_blank">BioShock Infinite</a></em> downloadable content plans to follow up the <a href="https://www.destructoid.com/bioshock-infinite-s-first-dlc-is-out-today-on-steam-258995.phtml" target="_blank"><em>Clash in the Clouds</em></a> DLC: <em>Burial at Sea</em>, a Booker and Elizabeth tale set on the eve of Rapture's downfall. Yes, you heard me. Booker and Elizabeth in Rapture! Together! ALL FILM NOIR-LIKE!</p>
<p><em>Burial at Sea</em> will be released in two episodes. In the first, you play as Private Detective Booker who is enlisted by Elizabeth on some unknown task before Rapture falls. Players will be able to see Rapture in its prime including a built-from-scratch world and new characters, along with some old ones. The gameplay merges favorites from <a href="https://www.destructoid.com/destructoid-review-bioshock-38912.phtml" target="_blank"><em>BioShock</em></a> and <em>BioShock Infinite</em>, and includes new Vigors/Plasmids, tears, Sky-Lines, and Big Daddies.</p>
<p>But forget that <em>boring</em> stuff. In the second episode YOU GET TO PLAY AS ELIZABETH. Not much else has been said about this as they're just scratching the surface. From what it sounds like from my interview with Ken Levine (check back later today for that), the second episode will be more focused on survival horror and stealth mechanics.</p>
<p><em>Burial at Sea</em>: <em>Episode 1</em> (and presumably <em>2</em>) will be included in the<em> BioShock Infinite</em> Season Pass, otherwise they'll cost $15 each. No release date has been set for either, but I imagine the first episode will hit before the end of the year.</p> <p>
<img src="http://cdn.destructoid.com//ul/258998-header2.jpg" alt="Next BioShock Infinite DLC is taking us back to Rapture screenshot" width="620" border="0" />
</p>
<a target="_blank" href="http://www.destructoid.com/next-bioshock-infinite-dlc-is-taking-us-back-to-rapture-258998.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=258995Caitlin Cookehttp://www.destructoid.com/blogs/Caitlin+CookeBioShock Infinite's first DLC is out on Steam today 2013-07-30T07:00:00Z2013-07-30T07:00:00Z<p><iframe width="620" height="376" src="//www.youtube.com/embed/4ed44d8DDEA" frameborder="0" allowfullscreen></iframe></p>
<p>We're here folks! Breathe that big ol' sigh of relief because by midday you'll see<em> <a target="_blank" href="https://www.destructoid.com/review-bioshock-infinite-249341.phtml">BioShock Infinite</a></em><a target="_blank" href="https://www.destructoid.com/review-bioshock-infinite-249341.phtml">'s</a> first piece of downloadable content, <em>Clash in the Clouds</em>, available for download on the PC through Steam. <em></em></p>
<p><em>Clash in the Clouds</em> is an intense combat-oriented DLC where players can climb the leaderboards by beating up various enemies from<em> BioShock Infinite</em>. For some it's been a long time coming, but I had patience and I certainly wasn't disappointed with the time I spent playing <em>Clash</em>.</p> <p>
<img src="http://cdn.destructoid.com//ul/258995-header.jpg" alt="BioShock Infinite's first DLC is out on Steam today screenshot" width="620" border="0" />
</p>
<a target="_blank" href="http://www.destructoid.com/bioshock-infinite-s-first-dlc-is-out-on-steam-today-258995.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=257537Jim Sterlinghttp://www.destructoid.com/blogs/Jim+SterlingSuper Best Guide! BioShock Infinite2013-07-04T12:30:00Z2013-07-04T12:30:00Z<p><iframe width="620" height="376" src="//www.youtube.com/embed/s8Aalul5wXo" frameborder="0" allowfullscreen></iframe></p>
<p>Happy Indie Pendants Day! Your ol' pal Jim Sterling is British, which means he has to hide indoors today, lest the Americans find and <em>murder</em> him. Fortunately, it's allowed me time to polish my ultimate guide to <em><a href="https://www.destructoid.com/review-bioshock-infinite-249341.phtml" target="_blank">BioShock Infinite</a></em>, the hot new game everybody's talking about.&nbsp;</p>
<p>Learn the best tactics, the most useful skills, and the weapons you'll need to blow Columbia up! What a lovely time.</p> <p>
<img src="http://cdn.destructoid.com//ul/257537-sbgheader.jpg" alt="Super Best Guide! BioShock Infinite screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=257363Jordan Devorehttp://www.destructoid.com/blogs/Jordan+DevoreFind out about the BioShock Infinite DLC later this month2013-07-01T21:00:00Z2013-07-01T21:00:00Z<p>With the lack of specifics on Irrational Games' first major DLC for <em>BioShock Infinite</em>, I had almost forgotten it was happening, but then again, I'm not a season pass holder. For some of you, "<a target="_blank" href="https://www.destructoid.com/bioshock-infinite-releases-columbia-s-finest-dlc-pack-257033.phtml">Columbia's Finest</a>" was an unpleasant reminder. Offering a dash of hope, the company tells us it will talk about the upcoming DLC in late July.</p>
<p>Last week, creative direction and Irrational co-founder Ken Levine <a target="_blank" href="https://twitter.com/IGLevine/status/349896013932265473">said that</a> "Things are going well, but [please] understand: game development takes time." That it does. But this is <em>BioShock</em>! You know how we get. In the team's defense, there are mighty high expectations to live up to.</p> <p>
<img src="http://cdn.destructoid.com//ul/257363-h1.jpg" alt="Find out about the BioShock Infinite DLC later this month screenshot" width="620" border="0" />
</p>
tag:https://www.destructoid.com/,2016:/post.phtml?pk=257033Chris Carterhttp://www.destructoid.com/blogs/Chris+CarterBioShock Infinite releases 'Columbia's Finest' DLC pack2013-06-26T09:00:00Z2013-06-26T09:00:00Z<p>While we sit and wait patiently for the Season Pass story DLC for <a href="https://www.destructoid.com/review-bioshock-infinite-249341.phtml" target="_blank"><em>BioShock Infinite</em></a> (despite zero updates from Irrational), Steam has launched a new add-on for the game, titled "<a href="store.steampowered.com/app/2028850/" target="_blank">Columbia's Finest</a>." Essentially, this is a $4.99 download that allows you to access the content given out in the top-end editions of the game. "Finest" includes five lockpicks, six pieces of unique gear, and 500 pieces currency, as well as two weapon upgrades.</p>
<p>It's an optional bit of DLC that isn't really needed, so no complaints there. But I have to feel for those people who bought a Season Pass for <em>Infinite</em>, as there is literally <em>no</em> timeline in sight for when that's actually coming. Even a simple hint of what's to come for people who forked over $19.99 would be great, Irrational.</p>
<p><a href="https://store.steampowered.com/app/2028850/" target="_blank">BioShock Infinite: Columbia's Finest</a> [Steam]</p> <p>
<img src="http://cdn.destructoid.com//ul/257033-BS1.jpg" alt="BioShock Infinite releases 'Columbia's Finest' DLC pack screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=256555Joshua Derocherhttp://www.destructoid.com/blogs/Joshua+DerocherKen Levine will write the new Logan's Run movie2013-06-18T22:00:00Z2013-06-18T22:00:00Z<p>A remake for <em>Logan's Run</em> is in the works, and it's surprisingly going to be written by <em><a href="https://www.destructoid.com/review-bioshock-infinite-249341.phtml">BioShock Infinite's</a></em> master guru, Ken Levine. He isn't leaving Irrational Games or anything like that; he is just writing this as a side project.</p>
<p><a target="_blank" href="https://www.deadline.com/2013/06/bioshock-creator-ken-levine-takes-on-logans-run-script-for-warner-bros/">Deadline called this a project of passion for Levine</a>, who will be joining Bryan Singer, the Producer of the <em>X-Men</em> movies, <em>House M.D.</em>, and <em>Jack the Giant Slayer</em>. Singer has been trying to get this movie made since 2004, so I wouldn't expect it to come out anytime soon, but I am really looking forward to seeing what Levine does with the script.</p>
<p><a title="&lsquo;Bioshock&rsquo; Creator Ken Levine Takes On &lsquo;Logan&rsquo;s Run&rsquo; Script For Warner Bros" rel="bookmark" href="https://www.deadline.com/2013/06/bioshock-creator-ken-levine-takes-on-logans-run-script-for-warner-bros/">&lsquo;Bioshock&rsquo; Creator Ken Levine Takes On &lsquo;Logan&rsquo;s Run&rsquo; Script For Warner Bros</a> [Deadline]</p> <p>
<img src="http://cdn.destructoid.com//ul/256555-logansrun.jpg" alt="Ken Levine will write the new Logan's Run movie screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=254142Hamza CTZ Azizhttp://www.destructoid.com/blogs/Hamza+CTZ+AzizBioShock Infinite's alternate ending is less depressing2013-05-21T06:00:00Z2013-05-21T06:00:00Z<p><iframe width="620" height="376" src="https://www.youtube.com/embed/lgN_3sjGHDw" frameborder="0" allowfullscreen></iframe></p>
<p>Are we past the point where I can stop warning people about spoilers? Well just in case, don't watch this if you haven't beaten <a target="_blank" href="https://www.destructoid.com/review-bioshock-infinite-249341.phtml"><em>BioShock Infinite</em></a> yet. Actually, this won't even make sense until you have gotten all the way through the game.</p>
<p>For those of you who have played all the way through, enjoy this what if scenario had things ended differently for Booker, Elizabeth, and other familiar faces from Columbia.</p> <p>
<img src="http://cdn.destructoid.com//ul/254142-scalps.jpg" alt="BioShock Infinite's alternate ending is less depressing screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=253236Hamza CTZ Azizhttp://www.destructoid.com/blogs/Hamza+CTZ+AzizYou can now get your very own BioShock Songbird plushie2013-05-07T03:00:00Z2013-05-07T03:00:00Z<p>Irrational Games <a target="_blank" href="https://irrationalgames.com/insider/songbird-plushie-available-for-pre-order/">has teamed up with</a> NECA Toys to produce cute little Songbird plushies. The plushie comes in at 7" tall, has an outstretched wingspan of 14" from tip to tip, and is going for $55.</p>
<p>The design was created by senior character concept artist Robb Waters, and the materials were hand-selected to evoke the type of textures and fabric you'd expect from the era <a target="_blank" href="https://www.destructoid.com/review-bioshock-infinite-249341.phtml"><em>BioShock Infinite</em> </a>is set in. Neat!</p>
<p>You can go pre-order the monstrous bird creature now over in the <a target="_blank" href="https://store.irrationalgames.com/Product.aspx?pSKU=2K-INF-SBPLUSH&amp;vSKU=2K-INF-SBPLUSH&amp;utm_source=ig&amp;utm_medium=igsite&amp;utm_campaign=plush">Irrational Games store</a></p> <p>
<img src="http://cdn.destructoid.com//ul/253236-header.jpg" alt="You can now get your very own BioShock Songbird plushie screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=252710Brett Makedonskihttp://www.destructoid.com/blogs/Brett+MakedonskiBioShock Infinite DLC appears to have a new AI companion2013-04-29T14:45:00Z2013-04-29T14:45:00Z<p>Not much has been said about post-release content for <em><a href="https://www.destructoid.com/review-bioshock-infinite-249341.phtml" target="_blank">BioShock Infinite</a></em>&nbsp;to this point, but some juicy morsels of information may have dribbled out today. If a 2K employee's LinkedIn page is to be believed, the first DLC pack will feature a new AI companion character.</p>
<p>Twitter user <a href="https://twitter.com/supererogatory/status/328893944303853569" target="_blank">@supererogatory first discovered</a> the update to <a href="https://www.linkedin.com/in/mikeshahan" target="_blank">Michael Shahan's LinkedIn profile</a>. Shahan is a Senior Animator at 2K Games. Under the heading "<em>BioShock Infinite</em>&nbsp;DLC1," he mentions "Providing animation and R&amp;D for a new AI companion character."</p>
<p>We're just a bit more than a month beyond&nbsp;<em>BioShock Infinite</em>'s release, and it's about that time when DLC plans start to materialize. The game seemed to leave a ton of avenues to explore through the add-ons, so 2K and Irrational Games could really be going any number of directions with this. Whomever it ends up being, let's hope that they're as charming as Elizabeth in conversation, and as unobtrusive as she is in the heat of battle.</p>
<p><a target="_blank" href="https://stickskills.com/2013/04/29/rumor-new-ai-character-bioshock-infinite-dlc/">Rumor: New AI character for Bioshock Infinite's first DLC</a>&nbsp;[StickSkills via <a target="_blank" href="https://twitter.com/supererogatory/status/328893944303853569">Twitter</a> and <a target="_blank" href="https://www.linkedin.com/in/mikeshahan">LinkedIn</a>]</p> <p>
<img src="http://cdn.destructoid.com//ul/252710-BioHeader.jpg" alt="BioShock Infinite DLC appears to have a new AI companion screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=252386Darren Nakamurahttp://www.destructoid.com/blogs/Darren+NakamuraBioShock Infinite: The Siege of Columbia rulebook posted2013-04-24T19:00:00Z2013-04-24T19:00:00Z<p>We first heard about <em>BioShock Infinite: The Siege of Columbia</em> just a <a href="https://www.destructoid.com/bioshock-infinite-goes-cardboard-in-the-siege-of-columbia-250600.phtml">few weeks ago</a>, and this week, <a target="_blank" href="https://www.plaidhatgames.com/news/236">Plaid Hat Games</a> has released a <a target="_blank" href="https://www.plaidhatgames.com/images/games/bioshock-infinite-the-siege-of-columbia/web_rules_web.pdf">PDF of the game's rulebook</a> for your perusal. Board game geeks may want to read it from cover to cover; there is some interesting stuff in there.</p>
<p>One of my favorite game mechanics is cards that can be used for multiple functions. It's an idea that has been employed by <em><a href="https://www.destructoid.com/review-gears-of-war-the-board-game-212146.phtml">Gears of War: the Board Game</a></em> and <em><a target="_blank" href="https://www.boardgamegeek.com/boardgame/37111/battlestar-galactica">Battlestar Galactica: the Board Game</a></em>&nbsp;(also known as "the best board game ever"), and it's seen in <em>The Siege of Columbia</em> with cards that can be used for their combat power, voting influence, or monetary value.</p>
<p>Other notable game mechanics include variable short term objectives, a voting mechanic to try to influence Columbia, and multiple story paths for Elizabeth and Booker, who act as neutral characters in the battle between the Founders and the Vox Populi. If Booker and Elizabeth escape Columbia before one faction can declare a victory, then the rulebook even describes the winner as having achieved "a flawed and hollow victory." Too cool.</p>
<p>Expect a review of The Siege of Columbia when it releases later this year.</p> <p>
<img src="http://cdn.destructoid.com//ul/252386-BioShock Infinite Board Game-PNG.jpg" alt="BioShock Infinite: The Siege of Columbia rulebook posted screenshot" width="620" border="0" />
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tag:https://www.destructoid.com/,2016:/post.phtml?pk=252280Taylor Steinhttp://www.destructoid.com/blogs/Taylor+SteinWhat BioShock Infinite could have been2013-04-24T16:00:00Z2013-04-24T16:00:00Z<p>Almost a month after its release,&nbsp;<em><a target="_blank" href="https://www.destructoid.com/review-bioshock-infinite-249341.phtml">BioShock Infinite</a></em> is <em>still</em> on my mind, but not for the reasons you might suspect. If you grow tired of seeing the game plastered on just about every gaming website, magazine, and TV commercial, fear not. This commentary does not exist to reiterate the title's excellence nor is it a rant geared at opposing such praise. Instead, I'd like to shine some light on the world of Columbia before it was a fully realized sky-bound paradise; years ago when the idea of the game was just gaining traction in the imaginations of Ken Levine and creative team at Irrational Games.</p>
<p>After traversing every nook and cranny of the firmament-born dystopia and following the tale of Booker DeWitt and the dimension-tearing Elizabeth not one, not two, but three times, I happily retired <em>BioShock Infinite</em> to its rightful place in my gaming library while tucking away my many admirations into a mental filing cabinet. I'm finally done, or so I told myself before I received an unsuspecting gift shortly after the exhausting completion.</p> <p>
<img src="http://cdn.destructoid.com//ul/252280-bioshock_infinite_by_alexgarner-d4ndisaMAIN.jpg" alt="What BioShock Infinite could have been screenshot" width="620" border="0" />
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<a target="_blank" href="http://www.destructoid.com/what-bioshock-infinite-could-have-been-252280.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=251819Daniel Starkeyhttp://www.destructoid.com/blogs/Daniel+StarkeyBioShock Infinite's problem is not violence2013-04-17T16:00:00Z2013-04-17T16:00:00Z<p>Last week, Jim and I were both on Destructoid&rsquo;s new video series <a href="https://www.destructoid.com/is-bioshock-too-violent--251075.phtml" target="_blank">The Question</a>. We took opposite positions of a question that seems to be tearing through a lot of the game world right now: &ldquo;Is <i>BioShock Infinite</i> too violent?&rdquo;</p>
<p>At the time, I think I had some kind of spontaneous, temporary brain damage, because I really didn&rsquo;t do a good job of explaining anything I meant. After about a week of thinking though, I know why <i>Infinite</i> bothers me so much -- I can&rsquo;t really share the experience with others.</p> <p>
<img src="http://cdn.destructoid.com//ul/251819-binfinitefeature.jpg" alt="BioShock Infinite's problem is not violence screenshot" width="620" border="0" />
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<a target="_blank" href="http://www.destructoid.com/bioshock-infinite-s-problem-is-not-violence-251819.phtml">Read more...</a>tag:https://www.destructoid.com/,2016:/post.phtml?pk=251208Tom Fronczakhttp://www.destructoid.com/blogs/Tom+FronczakGame Debate to the Death! Favorite BioShock game?2013-04-16T20:30:00Z2013-04-16T20:30:00Z<p>In the <a href="https://www.destructoid.com/game-debate-to-the-death-favorite-tomb-raider-game--249655.phtml">previous debate</a> we welcomed the new <em>Tomb Raider</em> installment with a debate against its predecessors in the series. Every single game in the series received at least one vote, so it was fulfilling to see it be a close race to the trophy! Here are the results:</p>
<ul>
<li><em>Tomb Raider</em> (2013): 13 votes -- Winner!</li>
<li><em>Tomb Raider</em> (original): 9 votes</li>
<li><em>Tomb Raider II</em>: 8 votes</li>
</ul>
<p>Now that we've tackled the new <em>Tomb Raider</em> game, let's move on to the new <em>BioShock</em> game. I'm sure most of you have had time to <em>BioShock Infinite</em> play it so far; it feels like half of you played through it in the first night! If not, you have one week to catch up! Which of the three games is your favorite? Cast your vote and check back next week for the winner and a new debate!</p> <p>
<img src="http://cdn.destructoid.com//ul/251208-BioShock-debate.jpg" alt="Game Debate to the Death! Favorite BioShock game? screenshot" width="620" border="0" />
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