Please see the "Using effect files" chapter in the documentation for descrption of this new feature.

I'm sorry for not providing any samples of effect files for now, but my working ones are kind of messy and I don't have time to make some usable ones (not to mention HLSL is not really my forte), and I wanted to release this ASAP for you to toy with.

<Antoine de Saint-Exupéry> In any thing at all, perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away...<Carl Sagan> If you want to make a apple pie from scratch. You must first... invent the universe

WOW, I wasn't expecting this at all! I thought 1.x will only get bug fixes and suddenly here is a new major feature...

This seemed like a relatively simple way of expanding WME 1.x lifetime. Also I thought I should provide a basic framework before several developers hack effect support into wme codebase independently on each other (not that it didn't happen already...).

Many BIG thanks for this release!!!(black background from ProjectMan... no color choice)

Cool, thanks for testing.

I'd like to create a WME project for effect testing. You know, a single scene with a teapot actor, which would allow you to select an .fx file an apply it to the teapot. Ideally the project would come with a community-created library of wme-compatible .fx files. So I would like to encourage everyone to share their effects, no matter how complex or simple they are. They can serve as inspiration or a starting point for other effects.