100MinMagFiltersT MinFilter; ///< The minification filter (valid only for the root MapCompositionT).

101MinMagFiltersT MagFilter; ///< The magnification filter (valid only for the root MapCompositionT).

102WrapModesT WrapS; ///< The s-coordinate wrap mode (valid only for the root MapCompositionT).

103WrapModesT WrapT; ///< The t-coordinate wrap mode (valid only for the root MapCompositionT).

104bool NoScaleDown; ///< The "user wishes no scale down" flag (valid only for the root MapCompositionT). Prevents the bitmap image from being scaled down by the Renderer when the user optimizes the game graphics. (That is, this is for overriding e.g. performance optimizations.) Useful for fonts, HUD, lightmaps, and everything else that must not get mixed up.

105bool NoCompression; ///< The "no texture compression" flag (valid only for the root MapCompositionT). Prevents the Renderer from applying texture compression to this bitmap image when the user optimizes the game graphics. (That is, this is for overriding e.g. performance optimizations.) Useful e.g. for normal-maps, where the memory gains are outweighed by the compression artifacts.