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This past month, I continued my effort to produce daily content here on One Yard Hex as well as weekly Fragments on www.nothingventuredgames.com. As with April, May was a failure. The problems that kept me from performing last month continued.

I missed six daily blog posts on One Yard Hex. Once again, the saving grace for my word count goal came in the form of GURPS character stat blocks.

I produced zero installments of Fragments in May. I tried to come up with a plan to get this rolling again, but I just didn't manage it.

I would like to point you to a couple posts I did this month on other sites. I was a guest writer on Brie Sheldon's blog Thoughty, talking about my experience running Shadowrun Anarchy. And at the Gamerati, I wrote a character for their s…

The Industry Insider events were added to the Gen Con event database over the weekend, so I thought I'd give a run-down of the panels I will be on as a Featured Presenter. I'm nervous about pretty much all of these for one reason or another, but I hope folks come to them and learn something from me and my fellow presenters.

The Gen Con event list came out this past weekend, and while my Industry Insider panels are still being finalized, I do have a couple events in the system. I will be running two game sessions this year, one in GURPS and the other in Fate Core.

System: GURPS Fourth Edition
Your squad of space marines has crashed on a failed colony world. You must make your way across a landscaped scarred by nuclear war to secure your escape, but an ancient threat stirs beneath your feet.

This game is cinematic military sci-fi inspired by video games like Gears of War and Mass Effect Andromeda.

A few months ago, I talked about one of the regular players in my weekly D&D game at my local game cafe. He had started his own campaign at home and was discovering all of the joys and pitfalls of being a dungeon master that I did nearly 20 years ago.

Recently, events conspired to keep us from meeting at the cafe for about three weeks. During that time, this player organized his own one-shot with the other regular players at another location. The adventure drew on elements that had been introduced in our previous campaign playing through Curse of Strahd, and it sounded like an awesome session I would have loved to have played.

But I was blown away that he had put something like this together. One of my players had actually run a spin-off of my organized play campaign with no prompting from me. And everyone had a great time! I'm not surprised — this is one of my best regular players, and everything he's told me about his home game has shown that he has excellent DM instinct…

You can cause a target other than yourself to physically mutate, granting incredible but disfiguring abilities. You must touch the target. On a successful activation, you transfer dice from your Incite Mutation miracle to a power of your choice that could result from a physical mutation. For instance, you could cause wings to sprout from the target's back, gra…

Martial Exercises
35 points/level
Each level lets you choose one martial exercise benefit from the list below. You must spend six minutes per level exercising and make a Will or Meditation roll to choose new benefits. If a benefit is listed in bold, you can choose that option more than once and effects in bold stack.

Traits: Clay Golem (from GURPS Magic, includes some of the traits mentioned here for reference); Combat Reflexes; DR 5; Hidebound; High Pain Threshold; Injury Tolerance (Homogenous, No Blood); Unfazeable; Unnatural.Skills: Brawling-12; Two-Handed Axe/Mace-14.Gear: Fine great axe.Cost: $12,500.Notes: Hidebound means it should avoid Feints and other combat “tricks”. It is a straightforward brawler. Always programmed to surrender if possible before it reaches -18 and is destroyed.

I ran a short game of Werewolf: The Apocalypse 20th Anniversary Edition a few years ago. This was a bane spirit I used in the opening adventure. It had infested a small corporation, and the PCs were sent by a local sept to investigate the Wyrm taint as a test of their trustworthiness.

ExeCorr.ban
Rage 2, Gnosis 5, Willpower 5, Essence 15Charms: Control Electrical Systems, Corruption, Possession, Short Out
The ExeCorr.ban is a spirit of corruption that takes the form of an intelligent computer virus. When it infects a network, it uses its control over the system to send emails that urge users to abuse privileges, compromise projects, and turn on their associates for their own advantage.

For April 2017, I offered PDFs, POD books, and POD cards for sale through OneBookShelf: DriveThruRPG, RPGNow, DriveThruCards, etc. This was actually a fairly strong month. In total, I sold 22 units last month, but that included several card products and Fragments issues, bringing revenue up slightly for the month. My total earnings came to $27.74.

This past month, I continued my effort to produce daily content here on One Yard Hex as well as weekly Fragments on www.nothingventuredgames.com. There's no easy way to put this, so I'll just say it: April was a dismal failure. On nearly every metric, I fell down in April. There are personal and professional reasons for it, but that neither excuses nor absolves.

I missed four daily blog posts on One Yard Hex. I would have missed more, but I managed to dig up some old character builds to fill in for more original content. I managed to average ~280 words per post, but that's only because character stat blocks (and especially GURPS characters) require a lot more words than my goal.

The true failure for me this past month was over on www.nothingventuredgames.com though. I only managed to produce one installment of Fragments in April. Obviously, there won't be a collected PDF as a single 650-word article wouldn't be worth anyone's time or money.