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Friday, 28 January 2011

Here are a few more mid- to high-level elementalist spells dealing with travel to the elemental planes, an obvious area of magic for an elementalist which I'd not previously thought about.

(I felt sure there was already a spell granting the ability to survive in and travel through the elemental planes, but I wasn't able to find it. Maybe I'm missing something though...)

I've also thrown in a super-dangerous summoning spell, just for fun :)

The rest of this post is designated Open Gaming Content according to the Open Gaming License.Elemental Plane ProtectionLevel: 5Duration: 1 hour per levelRange: Touch

This spell grants the target the ability to survive the natural environmental hazards of one of the elemental planes. The target gains the ability to breathe and to move freely through the matter of the chosen plane, and is unharmed by any pervasive damaging effects such as the omnipresent flames on the plane of fire.

Elemental Plane Protection, 10' Radius

Level: 7Duration: 1 hour per levelRange: 10'

This spell grants protection from the harmful effects of one elemental plane, in the same manner as the 5th level spell elemental plane protection. All creatures remaining within the area of effect are protected.

Elemental GateLevel: 9Duration: See belowRange: 30'

This spell works in the same manner as the 9th level magic-user spell gate, but can only be used to contact powerful beings on the elemental planes.

Elemental PortalLevel: 8Duration: 1 hour per levelRange: 30'

This spell opens a connection from the prime material plane directly to one of the elemental planes as chosen by the caster. The portal is 10' in diameter, and allows creatures to travel both ways -- the caster and allies may use it to enter the elemental plane, but it also allows elemental creatures to enter the material world. The portal can only be created in a location where there is an abundance of the appropriate element -- a volcano, an ocean, a mountain top, etc.

Elemental Portal, GreaterLevel: 9Duration: See belowRange: 30'

Similar to the 8th level spell elemental portal, this spell allows the caster either to open a permanent portal to an elemental plane or to open a temporary portal in a location without an abundance of the appropriate element. In the latter case the portal lasts for 1 hour per caster level.

Elemental WrathLevel: 8Duration: 1 turn per levelRange: 120'

This dangerous spell allows an elementalist to unleash a powerful and violent elemental being which embodies the wild and destructive nature of the elements. The spell requires an 8 hour ritual to cast, including the sacrifice of 1000gp worth of rare materials, and can only be cast in the presence of a large quantity of the appropriate element -- a huge fire or volcano, a hurricane, a waterfall or raging ocean, a barren mountain side. The summoned being has the qualities of a normal 16HD elemental, with the following differences: 32HD, AC -4, can only be damaged by +3 or greater enchanted weapons, 6d8 damage, double movement rate. These creatures are 100' tall, non-intelligent and incredibly violent. The summoned elemental cannot be controlled by the caster or by any spell or magic item, and has the sole aim of causing as much destruction as possible during the duration of its summoning.

Wise casters seldom use this spell, and those who do ensure that they have some readily available means of escaping from the path of the summoned creature. Even if the caster avoids the creature's wrath, casting this spell is extremely taxing, and there is a 5% chance that the caster's Constitution will be permanently reduced by 1d4 points.