Ratings are able to be edited but Lebron is really like a 101 (99 is the OVR cap) on the game and rightfully so. The game favors wings and athletic guys. The overall ratings mean very little tho. After the edits I made on my rosters in 2k13 Kobe was a 92 and was more potent on offense due to proper edits of specific ratings. Athletically in the game he still is rated like its 2007.

2k historically overrates certain guys for the fans. Ray Allen still dunks at times with force lol,

"Blake and Parker are good at canceling each other out till our bench point guard comes in" - Majesty aka Bird Ish (12/4/13)

Ratings are able to be edited but Lebron is really like a 101 (99 is the OVR cap) on the game and rightfully so. The game favors wings and athletic guys. The overall ratings mean very little tho. After the edits I made on my rosters in 2k13 Kobe was a 92 and was more potent on offense due to proper edits of specific ratings. Athletically in the game he still is rated like its 2007.

2k historically overrates certain guys for the fans. Ray Allen still dunks at times with force lol,

This is true, I always use custom rosters and sliders

Lebron is always unstoppable in 2k. He has had a deadly shot in that game for the last 4 years, and when he drives it is just money.

I can stand there in a charge motion and he will barge right into me, it's a blocking foul each time. Wade too tbh and Wade makes 99% of his contact shots.

Oh yea they have the Wade from 06 in every 2K game doesnt make sense. Also the creators of 2k must of seen some secret footage of Wade making threes because for some odd reason they give him a pretty decent outside shot, even though through his career he has been awful from beyond the arc.

The overall rating is a farce tho. Shouldnt focus on that. Players like Dirk and Ryno have lower OVR ratings b/c outside shooting for bigs are not weighted the same as for wing players. So 2k artificially bumps up their rebound, blocks and defensive ratings to compensate instead of making a more balanced system. Same thing for wings that are losing athleticism.

"Blake and Parker are good at canceling each other out till our bench point guard comes in" - Majesty aka Bird Ish (12/4/13)

When I drove the lane as LeBron, drew the defense to me, and kicked a no-look pass to the wing for an open trey by Mario Chalmers using the new Assist Pass modifier on the left trigger – after which a camera close-up showed Chalmers making the “Okay” symbol with both hands (the NBA’s current three-pointer salute), [/size]NBA 2K14 proved its worth. The worry is that without competition, a series might adopt an “if it ain’t broke, don’t fix it” philosophy and grow apathetic. But in the time I’ve spent with it, 2K14 confidently walked the line between not enough change and too much.[/size]

Yet again this year, presentation matches gameplay. In addition to uncanny signature animations – Kobe’s shot looks exactly like it does in real life, as one of countless examples – the little ones are what fool casual passers-by into thinking you’re watching an actual NBA game. Guys complaining about getting fouled after making shots with contact, “Beat L-A!” crowd chants when leading late against the Lakers at home, sarcastic “Air-baaaaall” serenades by the fans when a visiting player launches up a shot that doesn’t draw iron, and many more all add flavor, personality, and texture to an already-realistic hoops sim.[/size]

The commentary is equally impressive, with the three-man Kevin Harlan-led booth not only keeping up with the on-court action, but offering specially recorded dialogue for Path to Greatness. For instance, when one scenario pitted LeBron against Kobe in the Laker legend’s final game – coincidentally when James was trying to break Bryant’s record for youngest to reach 25,000 career points – they weren’t matched up against each other on defense. But when I took control of James and chose to D up Kobe for the first time, Harlan chimed in with, “Here we go; This is the matchup we’ve all been waiting for!” He wasn’t wrong. [/size]