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ok. Now there is one major rule. The race must be balanced.That means no big bulk race that is good with two handed one handed, and archery, while its also great with destruction alteration, illusion, and restoration.If they are the strong type, but you want some magic good with the race, give them restoration. That is a good thing to balance it out.

ok, here i go.

Name: Ralmer (aka Dust Elves)Original Home: A small desert island under Aldmeris.Current home: A somewhat bigger desert island, south of Tamriel.Spell Bonus:Dust Devil- All magic spells do 35% less damage.

They are human like, but live in Elsweyr.They are said to be human, yet also said to be descended from a long extinct human race, that was wiped out centuries ago.

Lesser Abilities: 20 resistance to shock

Greater Abilities: Ancient Ritual. eyes glow white, and everything that gets close to it, is shocked.

They believe in some gods. Almost like the dunmer tribunal, but it's called Divinity.

IT includes: Shak'mar-Wizard mystic of the divinity, is often affiliated with luck. Mak'ka-Healer goddess. Affiliated with mercy. Za'kar-Brave warrior god. Affiliated with justice. Na'kor-(Za'kar's brother) Vengeful rogue god. Affiliated with revenge and last wishes. Sa'kun-Cunning archer god. Affiliated with archery, and aim. Kan'tor-Judgeful god. Affiliated with the Final Judgement.

Birth and Death: Birth is thought to be a new being, coming from the world of Kans'nir (roughly translated to Return World. This is probably called this, due to the soul being born there, then in death returning.)

Shortly after death, the dead one recieves Final Judgement. This is when Kan'tor judges the dead by the good they have done.

The Divine Halls are places where the dead that worshipped the one god the most.

Their are six halls.

The Hall of Wizardry, where Shak'mar's followers stay. It is said to be a great library, with every book ever made. Some even unfinished and unmade.

The Hall of Mercy, where Mak'ka's followers stay. It is said to be a paradise, with pools, and filled with healing books.

The Hall of Valor, where Za'kar's followers stay. It is said to be a mead hall, with a huge table, with drinks, and food. Every day, Zakar fights with his followers to kill strong creatures.

The Hall of Revenge, where Na'kor's followers stay. It is said to be a bounty hall, where the dead get to haunt the ones they seek for revenge. Monthly.

The Hall of Hunting, where Sa'kun's followers stay, and hunt spirit deer and other spirit creatures every day.

The Hall of Judgement, where Kan'tor's followers stay, and judge worthy and unworthy upon mortals, for certain things.

Popular Legends: Once, a hole ripped in Kans'nir, and was going to suck up the souls. But all of the gods fought against it, and eventually closed it.