Previous speakers have included influential execs from the global games business including Mike Mauler (GameStop), Heiko Hubertz (BigPoint), David DeMartini (EA), John Clark (Sega), plus representatives of trend-setting digital games firms like PopCap, Jagex, Ngmoco and Miniclip.

Last year’s audience-voting mechanic will also be part of proceedings.

“LGC has established itself as the most incisive event looking at the changing digital games business,” said Michael French, editor-in-chief of MCV and Develop.

“This year the event will focus on distribution platforms shaping the industry such as Steam and iTunes, plus how brands use social media, with best practice advice for Twitter, Facebook and YouTube.”