I’d never even heard of it till I noticed the article in Develop, which just happened to mention it in passing.

Been poking at the AoC website this evening, though.

looks interesting, though I expect I’d suck at it. Lets just say the better part of 5 years’ intensive studying medieval combat and half a decade before that dabbling in it in reality does’nt correlate to the slightest ability in online matches. :|
still, might be fun, though I suspect a streak of history fascism (“No! that belt buckle is from 1450, and that sort of shoe is obviously 1410!”) may mean anally retentive details being observed and griped at…

I suppose since this forum’s pretty fresh, you could start trying C:BfA as the acronym and see if that catches on?
as long as it does’nt become “Cant Be F*****g Arsed” then :)

the trailer’s about 2 mins 30seconds long.
first time I saw that in the cinema, I spotted 4 centuries of helmet types depicted. Norman Nasal (11th C), Kettle hat (13th - 15th), Coventry Sallet (2nd half of 15th C) - and worn without a Bevor, at that. I also think I spotted a bascinet in the background, and a pembridge helm in background flash-cuts.

and that’s just helmets…. in the trailer. they’re not even my area of study…

can you imagine how much that ruins the film for me, spotting every mish-mash of time and place?

Considering AoC’s draw to Russian gamers, and the widespread popularity of steam titles in international markets (I’ve played L4D with Japanese and Korean gamers when I lived in Japan, and they were numerous), independently developed games as distributed via digital means is a great way to reach out to said markets.

In countries where gaming culture is a relatively new phenomenon (China, etc), the public is absolutely ravenous for competitive titles. Here is where a game like Chivalry could really work its way into that niche, and blow it wide open. A well developed and well executed medieval combat title can have universal appeal, as long as the learning curve isn’t too steep (I believe this turns a lot of people off of AoC, as I’ve tried to convert many with minimal results).

One of the major problems that I’d see with that is the ties to Steam and the lack of control that the team will have over being able to run competitive matches with it properly integrated in-game. Not too many games heavily integrate the clan/competitive scene in with it (including full match stats, a ladder on the website, that sort of stuff). Despite not being into clanning myself, I think that a higher level of integration of that competitive stuff could be beneficial and open up some things