Earlier this month we reported that Survios’ Creed: Rise to Glory was coming to PSVR on September 25th 2018, though it wasn’t clear if the previously-confirmed Oculus Rift and HTC Vive versions would launch on that day too. Well good news; they are indeed on the way.

Along with the PC VR edition, an arcade version of Creed will also be arriving at the end of next month for $29.99. You can pre-order the game on Steam and Oculus Home now.

Creed lets you step into the shoes of Adonis Creed, who’s played by Michael B. Jordan in the new films spinning off of the Rocky franchise. You’ll be boxing your way to the top with the help of Rocky himself, using Survios’ new phantom melee system, which is designed to introduce features like fatigue into the experience. We’ve got a new release date trailer above. It gives you a pretty good look at Rocky himself. He looks pretty good, though you should probably lose the hat whilst you’re in the ring, Sly.

Based on our hands-on time with the PSVR version, it’s definitely something you should be on the lookout for.

Oculus will provide headsets and training to three new pilot locations alongside a fresh helping of educational VR content. Oculus Education continues its ongoing streak of generosity with the expansion of its educational pilot programs to Taiwan, Japan, and Seattle. The company previously partnered with the California State Library system to deliver 100 Oculus Rift’s

Firewall Zero Hour is a competitive game. The best way to secure victory is through one thing and one thing only: teamwork. That means you’ll need a team of battle-hardened chums to join you on the frontlines.

But how do you actually find friends?

To be honest, it’s a little confusing right now, so we put this handy video up to show you the fastest ways to meet up online. Firstly, see that icon in the top right of the menu with the plus sign? That’s actually how you bring in friends. It’s easy to miss but one simple click will launch a PlayStation menu that gives you full access to your friends list. Once you’ve sent out invites to your friends (and they’ve accepted them because, well, they’re your friends), they’ll be added into the party on the menu and you’ll be good to go. Just don’t choose Solo play for obvious reasons.

Hopefully a patch for the game will bring about a more obvious way to connect online, though once you’ve seen it you’re pretty much good to go.

Stay tuned to Upload for the rest of the week for plenty more Firewall coverage.

Oculus Education, a department of Facebook’s VR specialist dedicated to expanding the tech’s use as a tool for learning, is already bringing headsets to libraries in California and partnering with a number of other institutions. Today, it adds three more projects to its list.

The company today announced Oculus Education pilot programmes for Taiwan, Seattle and Japan, all with different objectives. In Taiwan, for example, Oculus is donating Rift and Go headsets to the Taiwan Internet and E-Commerce Association (TiEA), who will then send them out to libraries and museums across the country. Each will have the freedom to decide how to best use the tech for the good of the community.

In Seattle, meanwhile, Oculus is partnering with the Ballard High School and Franklin High School for a collaborative project in which students will create their own educational VR content which itself will be used in classrooms. Under teacher supervision, kids will have the coming school year to build out their apps. Oculus is also training educators in how to use VR via a partnership with the Technology Access Foundation (TAF).

Finally, in Japan Oculus is currently planning a scheme that focuses on VR for distance learning, connecting students in more remote parts of the country to teachers to give them a higher standard of education.

As part of today’s announced, Oculus is also launching three new educational experiences for home-based VR users. The first is Titanic VR, which we reviewed last week and lets you explore the wreck of the legendary vessel. You can also experience Breaking Boundaries in Science, which explores the contributions three women have made in their respective fields, and Hoover Dam: IndustrialVR, which gives you a virtual tour of the mammoth facility.

The era of focusing on self-care and health from a holistic perspective in terms of mind, body, and happiness is in full swing. We’ve reported in the past about how VR is being used to help people lose weight, empathize, overcome phobias, combat racism, and so much more and that’s really only scratching the surface. But for most consumers and developers, those types of impacts are ancillary benefits to otherwise practical use-case projects or pure games. Orpheus Self-Care Entertainment is a new company founded to try and challenge that notion and its positioning its debut new title, Rave Runner, at the heart of it all.

At PAX West this weekend the company is showcasing an “immersive suite” of games that are targeted at specifically producing positivity in terms of physical, mental, and emotional well-being, including newly announced Rave Runner, as well as Microsdose VR, and Soundself.

“Our team believes in harnessing the transformative power of mindfulness and video games, and that practicing self-care can be truly ecstatic and habit-forming, never feeling like work,” said Job J. Stauffer, Co-Founder and Chief Creative Officer at Orpheus Self-Care Entertainment in a prepared statement. “The novelty of yesterday’s Wii Fit and Kinect is over, and the power of today’s immersive technology is already changing lives around the world as it has my own. Virtual Reality has allowed us to ignite the flow state in a player by designing games for their sense of presence and focused attention, strengthening their motivation, creativity, and learning. We then ground these ideas in traditional self care practices such as dance, meditation, and artistic expression, creating an entirely next level genre of truly embodied self-care entertainment.”

Rave Runner is in development by Austin-based Kinemotik Studios, in partnership with Orpheus. Described as a VR “dance” title, it’s all about getting you moving as much as possible through the use of a mixture of completely immersive and therapeutic audio/visual stimulants. Here is a teaser from Stauffer on Twitter:

Burned another THOUSAND plus calories in an hour of #RaveRunner last night. I have zero interest in how I silly look and 1000% interest in how much fun I’m having and how ecstatic I feel. #SelfCare #Entertainment #VR #SneakPeek pic.twitter.com/Bv3eGrhTKj

— Job J Stauffer (@jobjstauffer) August 18, 2018

Imagine that you were the main character in a rave-soaked ballet, like a blend of stylings from Bound and Rez Infinite mixed with La Peri, but the player is the center of it all.

“We set out to make a game that emphasizes the pure joy of movement, that encourages players to open their arms, to begin dancing, and to feel amazing. We’re now using the universal language of dance to share the joy that we feel while listening to music we love.” said Ashley Cooper, designer and choreographer on Rave Runner. “We are beyond excited to invite everyone to join in our raves at PAX for the first time with our partners at Orpheus. We hope to inspire players everywhere to put time into entertainment that can truly give back

A new game from Barcelona-based The Game Forger promises to help you rediscover the joy of room-scale VR.

Danger Room VR, which I assure you isn’t an X-Men VR game, is releasing this week on the Oculus Rift and HTC Vive for free. It’s a short experience with an enticing core idea; survive the many traps that are launched your way as you stand in a small square room. You’ll be dealing with everything from laser nets to hostile drones that you’ll need to destroy with guns. As you duck and dodge, ‘knowledge balls’ will appear from the walls and you’ll need to risk life and limb to grab them.

Check the game out in the trailer above. It definitely looks like that rare VR game that really gets players moving. It might be another good one for getting in shape with.