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Err, you know that smoke grenades have been used in ops since ww1? And a smoke machine are often used on APC, there is even a M113 version that can produce enough of it to cover a armored bataillon. Smokes are a must in open ground situation. Well the disco ball thing might be a good idea tough since most pilots have their own mix. They like to play DG while they get to their drop point.

Still, smoke, it's not only a cigarette, it screen you from the ennemy.

Yes i meant to say that Smoke are Cost effective. A college student can make one with almost nothing. It's a pain for almost all light spectrum. To get trough it you have to read UV spectrum.
IR, lowlight, can't see a damn thing since smoke that come out is hot and opaque. Thats how sadam protected his palace with burning oil pit.

Just have to get the sonic weapons from TFTD and some stimpacks to get all the ingredients for a rave: smoke machine, lazer wepon show, glowstick flares (previously mentioned sonic weapons system and (illegal) stimpacks) wierdly dressed (alien) freaks.

Originally Posted by anotherdevil

Hmm, now chuck a disco ball in the chinook and it's one hell of a night in town! =p

Equipped force field generators always felt like cheating to me.
My idea of the deployable force field was purely to fit in with the cover mechanic as implemented.
It would provide cover where none was available rather than making your troops tougher to kill.
You could still get flanked around it, it could be taken out with a few shots, and it needs to actually be used rather than a passive defence.

Smoke grenades were very useful in all of the x-coms, hopefully Chris will be bringing us some smog.