At PAX East today, Eidos Montreal told Joystiq they addressed one of Human Revolution’s most criticized aspects, the boss fights, for the Wii U Director’s Cut.

“The boss fights are now as they should have been,” Director’s Cut game designer Emile Pedneault told Joystiq. “We took them and completely rebuilt them. We couldn’t change [the boss’ character] model and the way they need to die because of the story telling, but we changed the level layout. We tweaked their AI and we’ve added tons of ways to deal with them.

“You can deal with a boss fight in a stealth way, you can deal with a boss fight in a hacking way. We even have for each boss fight a way to kill them without firing a single bullet.”

Eidos Montreal did not handle the design of Human Revolution’s original boss fights on PC, PS3, and Xbox 360, but rather outsourced their development to GRIP Entertainment. This issue was addressed in “The Missing Link” DLC, which Eidos developed internally and was well-received by critics, noting the improvements over the original, outsourced boss fights.

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Deus Ex: Human Revolution Wii U Version Boasts Improved Boss Fights

By | 03/22/2013 02:13 PM PT

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At PAX East today, Eidos Montreal told Joystiq they addressed one of Human Revolution’s most criticized aspects, the boss fights, for the Wii U Director’s Cut.

“The boss fights are now as they should have been,” Director’s Cut game designer Emile Pedneault told Joystiq. “We took them and completely rebuilt them. We couldn’t change [the boss’ character] model and the way they need to die because of the story telling, but we changed the level layout. We tweaked their AI and we’ve added tons of ways to deal with them.

“You can deal with a boss fight in a stealth way, you can deal with a boss fight in a hacking way. We even have for each boss fight a way to kill them without firing a single bullet.”

Eidos Montreal did not handle the design of Human Revolution’s original boss fights on PC, PS3, and Xbox 360, but rather outsourced their development to GRIP Entertainment. This issue was addressed in “The Missing Link” DLC, which Eidos developed internally and was well-received by critics, noting the improvements over the original, outsourced boss fights.