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If you're playing RU, Slowking is one of the best walls there is. I see no reason of replacing it unless you have a terrible grass/electric weakness. There's not much mixed-walls in RU, Quagsire is more-often than not physically-defensive.

Poliwrath. Best cb escavalier check and cb entei check, as well as being able to check a lot of other things(absol, aggron, offensive cryogonal etc), but it cannot check moltres(number one used fire type iirc) because of stab airslash/hurricane. If you're going to use Poliwrath as your water type "mixed wall", your team is going to have a lot of trouble against the ever so popular moltres.

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Hax is supposed to happen. Scald has a 100% burn rate(willowisp w/ perfect accuracy); paralysis has a 75% chance of kicking in; Rock slide misses more than stone edge; Hustle= 50% more power at the cost of 100% accuracy.
I get haxed a lot and the hax gods who are the gods of hax hate me I'm sad :[

Can a sub par speed IV be made up? Like being able to compensate for a sub par IV. I have this Deino thats speed IV is 15 but its IV on HP is 31 and Sp. Atk is 26( which isnt the greatest I know).

Not really unless you EV train it to its full capacity and give it a Choice Scarf, otherwise you're better off getting a new one, even still, things will outspeed you more that wouldn't if you had higher IVs and such. Anything above 25-ish IVs in the desired stat should be around good enough for competitive play if you can't RNG (although 30-31 is preferred), while 15 would be okay for in-game.

Is it better to have a Zebstrika as a lonely nature or a Jolly nature also what move set would be best for it?

Despite of Zebstrika's base 100 Attack stat, Zebstrika should be used more as a special attacker since its physical movepool is undesirable. A Modest/Timid natured one is what you should aim for, preferably the former since it already has that impressive base 116 speed stat.

If you have Sap Sipper, running a physical attacking set would be somewhat viable, but a special attacker set would still be the superior choice.

Despite of Zebstrika's base 100 Attack stat, Zebstrika should be used more as a special attacker since its physical movepool is undesirable. A Modest/Timid natured one is what you should aim for, preferably the former since it already has that impressive base 116 speed stat.

If you have Sap Sipper, running a physical attacking set would be somewhat viable, but a special attacker set would still be the superior choice.

There's not really that much you can do. You could go like, Return, Wild Charge, Double Kick and Overheat, running a mixed set (latter to hit grass types such as Amoonguss which you can do little to otherwise due to it being physically defensive usually) but really you're better off with special or nothing at all. Eelektross works better as a physical Pokemon (although overall it's better off with the special sets usually), where you can use Wild Charge/Drain Punch/Dragon Tail/Coil/Subsitute (one of the latter two, or skip on Dragon Tail, etc up to you but without Dragon Tail it's walled by Golurk).

There's not really that much you can do. You could go like, Return, Wild Charge, Double Kick and Overheat, running a mixed set (latter to hit grass types such as Amoonguss which you can do little to otherwise due to it being physically defensive usually) but really you're better off with special or nothing at all. Eelektross works better as a physical Pokemon (although overall it's better off with the special sets usually), where you can use Wild Charge/Drain Punch/Dragon Tail/Coil/Subsitute (one of the latter two, or skip on Dragon Tail, etc up to you but without Dragon Tail it's walled by Golurk).

I need help understanding the roles of weather starters. I want to breed all four weather starters. My main issue is dealing with Speed. It is my understanding that the slower Pokemon gets the lasting weather effect. Now does this mean you want a low Speed IV? A Speed hindering nature?

I fully intend on breeding Max IV in everything but Speed. So what I need to know is the desired Speed IV, nature and any egg moves for these Pokemon. Also a desired Hidden Power unless this changes from person to person.

I need help understanding the roles of weather starters. I want to breed all four weather starters. My main issue is dealing with Speed. It is my understanding that the slower Pokemon gets the lasting weather effect. Now does this mean you want a low Speed IV? A Speed hindering nature?

I fully intend on breeding Max IV in everything but Speed. So what I need to know is the desired Speed IV, nature and any egg moves for these Pokemon. Also a desired Hidden Power unless this changes from person to person.

Abomasnow
Ninetails
Politoad
Tyranitar

I guess if you have the info for Hippowdon I can breed those later.

Ninetales can always set up Sunny Day when up against opposing weather inducers. HP Ice is the preferred HP type for special attacking sets; it has no reason for using Hidden Power when it's using a defensive set.

Politoed's viable HP type is Grass. It's rather slow anyway, so there's no need for max Speed IVs here, unless you're going for Choice Scarf. The best thing to do when you're up against Sand or Hail teams is not to set Politoed as your lead when the match starts, but to only bring it in when necessary.

Tyranitar has no reason to use Hidden Power, as its movepool is very wide. It's rather slow anyway, so it can use a Sassy nature alongside Fire Blast.

HP Fire is the best option for Abomasnow. Regarding the IVs, see Politoed.

Well the reason I asked is because I like perfection. Basically from what you've said none of their speed IV matter? So I can have 0 or 31?

Ninetales does, generally most of its sets benefit from a 31 speed IV because they generally go with a Timid nature as Ninetales is more of a sweeper than the others (for example when setting up Nasty Plot, etc).

I do not understand tiers.
So a NU team means that you can only use NU pokemon? Who is there to stop me from putting a NU and a OU together?

Go on battle sims like PO, if you try to look for a battle in the NU tier and you have an OU poke, it'll tell you that and stop you from finding a battle until you've made them all NU

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Hax is supposed to happen. Scald has a 100% burn rate(willowisp w/ perfect accuracy); paralysis has a 75% chance of kicking in; Rock slide misses more than stone edge; Hustle= 50% more power at the cost of 100% accuracy.
I get haxed a lot and the hax gods who are the gods of hax hate me I'm sad :[

I don't even know what that is. I just battle via friend code or on random matchup

He means http://play.pokemonshowdown.com/~~cbc.pokecommunity.com:8000/lobby. Which simulates Pokemon teams that you can put together without breeding or stuff. Those tiers only really apply to simulator play. For you, it doesn't matter if you put an OU or NU Pokemon together, while for those who use battle simulators like that it does kind of matter as there's a big difference in power in most cases (while there are exceptions).

This is a simple question. I have this Vaporeon and I have trained it to level 100; I just wanted to know how it will fare in the metagame. I was redirected from the Quick Question thread to here so mods...don't delete this.

This is a simple question. I have this Vaporeon and I have trained it to level 100; I just wanted to know how it will fare in the metagame. I was redirected from the Quick Question thread to here so mods...don't delete this.

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