Joel
Huenik doesn't play Doom much anymore. As the president of 4D Rulers,
he's busy heading his design team towards the completion of their first
commercial game, entitled Gore. While Gore, when completed, will
be at the front of the technology curve (featuring all the latest refinements
that today's 3D shooters have to offer), it won't be the first groundbreaking
game that Joel has put together. Three years ago, he started his
first foray into the world of game editing with All Hell's Breaking Loose,
a partial conversion for Doom 2 which featured all-new monsters, levels,
and weapons, as well as some incredible Dehacked work which made enemies
ten times as lethal.

Doomworld:
When did you first play Doom?

Joel: Actually
not till some time after I played Doom2, which was fairly new atthe time.

When did you first
start All Hell's Breaking Loose?

December 95.

What gave you the
idea for it?

Well, I always wanted
to make games, since the atari days in the late 70's as a young teen, and
doom editing a TC was a perfect place to start, because even then, I knew
I would someday have my own company. I knew that I needed to know something
about every phase of game creation, so the TC was the perfect answer, since
there were so many helpful people out there on the net, it was like a free
course to game making. I was loving it!

From the beginning,
were you planning an entirely new weapon/monster/level set?

Yes, but I soon
learned one guy can only do so much, especially lacking experience and
quality tools.

How did working
in a sign shop help you make the TC?

Well, it was a family
sign shop, so I had flexibility to work on All Hell part of the day. I
had told my brothers when All Hell was done, I was going to get an engine,
and we could make a full game. Also it was the foundation of my computer
and graphic design skills. And the computer was helpful too!

What was your favorite
monster in the TC?

The fiend (the gargoyle
I modeled).

Your favorite weapon?

The auto shotgun
(streetsweeper) was so much fun to mow down the hundreds of imps in the
streets.