I noticed that there was a new "E for Climax" control in the scene menu, so I decided to try it out. Unfortunately that caused me to be unable to hide/unhide the informational text (Ctrl) or exit the scene (Space). Other controls, including changing focus (WASD), first-person (F1), and cha...

Thanks for the wonderful reply, and for laying out your (anticipated) roadmap for building the game's foundation. Knowing that you have a sane plan and are thinking ahead has certainly helped cement my decision to continue supporting you. Until next time, I wish you and the team all the best. Knock ...

Thanks for the reply. It's good to hear straight from the horse's mouth, as it were. Your explanation as to why the customizer is so important and integral to the game was very helpful, and I understand a lot better why it had to be done now, rather than later. (Apologies in advance to b00marrows fo...

Yeah, the passing through geometry is mostly a personal preference for me, but I like it because it means your camera doesn't suddenly end up somewhere you didn't want it to be if you hit something. Maybe it would work better as a checkbox in the settings or an in-game toggle, in case some people li...

I just wanted to give my whole-hearted endorsement to bl00marrows' suggestions, but especially the first one. While all the work on the customizer is nice (and it looks great, it really does!), I think you should figure out what you want the core gameplay to be and implement that in the game first, ...

Everything here pertains to the camera in "Target Mode". ⋅ If you move the camera to look straight at the ground or straight at the sky, it spazzes out massively if you keep pushing it in that vertical direction. You could probably put an imperceptible dead zone at the top and bo...

I know that camera controls are probably at the bottom of your list of things to care about right now, but I just wanted to offer my take on what could be done to make them better. tl;dr: ⋅ The target in "Target Mode" should be freely movable to any position, not just the presets...