I have set up a system where each stage of my text RPG is categorized (jungle = label 3, sublevels/sections 301, 302, 303, 304, 305, etc.) and S is used to store the screen you are at so that you can access your inventory mid level and not lose data. Problem is, how would one go about using the variable/it's value in a "Goto" command? Sorry, complete ti-Basic newbie, just read manual and this is my first try at an app. I have a few things down but this system is what will make or break it.

How would I go about it? Thanks in advance even if I can't or have to use alternative workarounds.

Silver's right. The only way you can use a variable to tell the program where to go is the following:

If 1
Goto 1
If 2
Goto 2
If 3
etc etc etc...

Of course, that's horribly inefficient, but it's the only way through labels. xD Sooo~ you can imagine that full-text RPG games are going to be extremely, extremely difficult. The other way would be to use Menu( and just noodle the whole program.

It seems like text-based RPGs have been coming up a lot lately. xD I actually do have some ideas how to streamline and optimize these greatly, so I might end up writing an Advanced Guide to Text Adventures alongside the current one we have.