I've been playing these games for two decades now and am finally seeing a few things here and there that I don't like about them. Most of the textures are perfectly fine, but I'd be hard pressed to find a use for that skull flat, the one that's just rows of brown skulls. They're much bigger than human skulls and look awkward! A lot of the rock textures also look awkward, kinda flat and dull.

I like fireblu. Gotta agree on that skull flat though, it's obviously a texture and the skulls are definitely oversized too. You can use that flat if you don't use it in a location where you can clearly compare it to your surroundings, like up high on a ceiling or something, but other than that I hate it as a flat.

I'm of the opinion that just about every one of the vanilla textures can be used well in some fashion. Some definitely have more niche uses than others. I don't really dislike any one texture or flat in general.

But if I was pressed to pick one, I'd go with ROCK1 (and its variants). For some reason, it sticks out against the rest of the other rocky textures. Wasn't it derived from a Wolfenstien texture? It feels like something that should be relegated to the secret maps. Of course now that I say that, I feel like I should try to use it more :P

Memfis said:
That red stripe on GRAYTALL is pretty bad, I think Nicolas Monti likes to use it.

Stripe's a nice way of breaking up the monotony of GRAYBIG, I don't use it often since I'm not a big fan of the GRAY textures to begin with. You're a horrible monster if you tile it vertically, though.

Why do people try to apply real logic to a game anyway including with certain textures, the story generally makes out the fact that the demons bring their own hellish reality with them which I find is the explanation as to why certain textures intended for hell style or partial hell style maps were done a particular kind of way.

AASHITTY and AASTINKY are the worst. So bad, in fact, that they cause HOMs when used. The author of WOW.WAD didn't know that: he just wanted the infamous Illusio-pit to be textured with GRAYTALL, but he chose AASTINKY instead, because they look the same in editors. Fact.

I really don't find any of the textures worst. It's more like how you implement it. Or how it works in that environment.

But flats. Most of those lights and other notable thingies, like the computers. They are my nightmare. Why? Because you can't nudge them into any direction, and you gotta apply it directly on that 64x64 grid. Unless it's in UDMF.

joe-ilya said:
The wolfenstain textures are good , I don't understand what's wrong with them.
F_SKY1 is a really ugly texture as well as MFLR8_1 , these are some ugly pieces of crap.

As of now all doom maps must be set indoors. Joe Ilya has spoken :P
I don't really have an issue with any flats/textures really, I think most if not all can look good if used correctly. Maybe not AASTINKY

CorSair said:
But flats. Most of those lights and other notable thingies, like the computers. They are my nightmare. Why? Because you can't nudge them into any direction, and you gotta apply it directly on that 64x64 grid. Unless it's in UDMF.

CorSair said:
But flats. Most of those lights and other notable thingies, like the computers. They are my nightmare. Why? Because you can't nudge them into any direction, and you gotta apply it directly on that 64x64 grid. Unless it's in UDMF.

traversd said:
You can scroll flats to suit with Boom linedef actions.