Space Simulator

General Category => Development news => Topic started by: jcarrion on February 05, 2017, 03:39:52 PM

greetings.Ive changed the way SS runs on desktop. From Now Space simulator is basically a custom Linux operating system , running several tasks ( mainly the Simulation Core ,the rendering pipeline ,the Physics Engine , and the Xwindow Server ).

For the untrained eye , it runs the same. However ,this new code re-arrangment allows the user to modify the hell out of it. Essentially Space Sims provide a realistic simulation (solar systems, spacecrafts, physics models ),as the background of the linux-esque environment. The rest is configurable. You could even program a chess game on this ,if you want. Or multiplayer , resource mining , combat modes, etc..etc.etc..

Indeed , you can configure space-simulator to run without graphics at all ( for multi-player headless servers ) , or running space simulator without physics ( as in Cellestia or ***** ***** ) , or distributed , etc..

Included will be a couple of demo plugins (for example that cute- spacecraft systems analisys tool ) that enables to see the "internals" of the fuel/electrical/life support . Also a pluging to create multi-surprise-random-damage-contingency scenarios.

Obviously , for mobile devices, It ll still run as before.

As a curiosity , the number of lines of code has since doubled up , since last mobile release. but this will ease development a lot . Both from our side , and from the end-user side.

In a bit I ll start releasing beta version OF THE SDK , should someone like to start making plugins/customs missions/models or something ,