BLUFOR MBT-52 Kuma
Hiya! I created a BLUFOR retexture for the MBT-52 Kuma, complete with correct crew, tracer color, and stored weapons. I also included the source files, including the textures in both XCF and PSD formats.
You may use the content inside as long as you credit me! I hope y'all enjoy!
Extra screenshot
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BLUFOR MBT-52 KUMA
STEAM WORKSHOP
MEGA
ARMAHOLIC
BLUFOR FV-720 MORA
STEAM WORKSHOP
MEGA
ARMAHOLIC
BLUFOR MSE-3 MARID
STEAM WORKSHOP (SOON)
MEGA
ARMAHOLIC
CREDITS
Original texture and config by Bohemia Interactive.

I want to have a Civilian fire at a BluFor force.
But i don't want all of the civilians to be against the BluFor only one Civilian (HVT who wants to fight his way out of trouble)
i am using the Civilian present module the same way that SayUnkl does in this video:
I have tried with :
in INIT:
SetSide East; HVT1 setBehaviour "COMBAT";
Does Anyone know a way to make it work.

Hello and Welcome Arma Community to the Malden Defence Forces Mod.
Malden Defense Forces
Malden Defence Forces is a Faction modification for Arma 3. This project will attempt to add a realistic armed force to protect the island of Malden realised in the free DLC; Malden 2035. Alex and I plan for this to be our first co-production to allow us both to improve our skill set. Malden Defence Force, AKA MDF, will be a strong military force able to defend itself and the islands within its maritime borders.
The MDF will have a Maritime Guard, an Army and an Air Force. With our first release slated to come out just before or a short time after the release of Malden 2035 DLC it will only include simple stand in representations and a custom camouflage and branch. Follow on updates will include the fleshing out of each branch of the military and special operations units for each branch. This will include new weapons made by Zeealex and possibility of new vehicles as well.
After the conflict on Malden between the Soviet separatists and the American Forces subsided 1985 leaving Malden in an impoverished and diminished state. The elected officials deemed it necessary for the country to have a standing Defense Force to avoid the events of the flash-point conflict of 1985 repeating themselves. As the nation expanded its economic power through its resources like fish and creation of luxury goods such as wine. The military grew with it to allow for proper protection of its newly exploited assets. This led to several arms companies to get involved including Robertsen Waffenfabarik GmbH Limited which actively pushed forward weapons development projects for the Malden Defence forces, which included it first mass produced weapon system, the CWS68, entering into mass production in 2022 and issued to troops of the Malden Army in the following year.
Development
Note: The staged release is subject to change as the project progresses
Stage 1.
-Initial Proof of Concept [COMPLETE!!!]
- Creation of Faction with light role Infantry and Reconnaissance units. [Complete]
- Creation of a unique woodland camouflage suited for Malden's climate using images from Malden's terrain. [Complete]
- Creating suitable stand in equipment for the units mentioned above to be replaced later with unique equipment. [Complete]
Stage 2.
-Fleshing Out
- Development of the CWS68 primary service rifle based off of the MR-C Prototyped by Crye Associates will begin immediately following stage 1 release [In Process]
- Creating suitable stand in vehicles for units mentioned above to be replaced later with unique vehicles. [In Process]
- Configuring Squads and Branches within the MDF and making it Zeus-compatible. [In Process]
- Creation of a Malden National Flag as well as an MDF flag to replace stand in. [Complete]
Stage 3.
- Further expansion of equipment and weaponry
- Hopeful completion of CWS68 and implementation into the current MDF units. [In Process]
- Development of unique body armour, helmets and other unique equipment for staged release upon completion for Units mentioned above. [In Process]
- Development of secondary and tertiary camo patterns for the MDF including a Marine or maritime Camo and a Deployment Camo with matching equipment for each. [In Process]
Media for your viewing pleasure...

Hey everyone,
I was wondering if someone could help me develop a script that would allow blufor units to only be able to enter Blufor vehicles as well as Opfor only being able to enter Opfor vehicles. I would need an array to be specific to what vehicles I would allow units to enter. I do not want the unit to be killed, just kicked out of the vehicle.
Thanks,
Kdubyadog556

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Tanoan government raised a standing army under intense negotiations with CSATI leadership. Meanwhile, NATO has dispatched some Contractors to help fight back CSATI influence. included: Infantry and motorized units for Tanoan Army Infantry and motorized units for Military contractors. Functions: The contractors are elite soldiers. They will have better skills than most. Quick response crews will disembark upon contact, and make repairs if needed when combat is done. More to come.

Basically, I have this situation similar to a deathmatch (free for all), and I'd like to "addscore" to players ONLY when they kill other players, not AI's.
Digging the internet, I found some scripts (meant for punishing teamkills), worked around them a little bit and got this:
I must admit that I could not create such a thing, but I did some modifications and it ALMOST worked as intended.
And this keeps happening like:
I believe that this is happening because of the accumulated bodies of players, but I wasn't able to delete them to test it out.
If any of you guys can help me, it would be appreciated! :)

Basically, I have this situation similar to a deathmatch (free for all), and I'd like to "addscore" to players ONLY when they kill other players, not AI's. Digging the internet, I found some scripts (meant for punishing teamkills), worked around them a little bit and got this:
I must admit that I could not create such a thing, but I did some modifications and it ALMOST worked as intended.
And this keeps happening like:
I believe that this is happening because of the accumulated bodies of players, but I wasn't able to delete them to test it out.
If any of you guys can help me, it would be appreciated! :)