Re: ** Q&A with the Naughty Dog Development Team: April Edition **

1- Question: Can you please nerf hipfire and remove the whack and roll glitch in this game, isn't 140+ kudo's enough to make you realise that this really should happen, I know it's probably too late now because you ignored it for so long, so if the answer is no, can you please say that you will look into it for future Naughty Dog titles with competitive multiplayer?" - Matthijs_17

A: Due to game mechanics and animation – the whack and roll is a legitimate strategy that we accounted for when wrapping up game balance and MP development.As for hipfire, we appreciate you rallying support around this topic. It is something we will need some time to look at as it’s not a quick fix. To address anything with hipfire we’d need to tweak hipfire for every weapon in the game so proper balance occurs again. It will take some time and likely will be something we’ll have to look more closely at for future projects. However, it’s on the list of things we’d like to address time and resource permitting

2- Are there any chances of us ever getting that 3v3v3 3TDM Lab? It was supposed to happen months ago back in November, and it got replaced with a random Hammer Team Objective Lab, and it never showed up since. It was my (And quite a few others) most anticipated lab, and it would really suck if it never happened." – Orochidude

A: Unfortunately we didn’t know this until after we originally announced 3v3v3 3TDM Lab. Updating the scoreboard backend is not possible now.

3- "After Patch 1.15 the spawn points have been a little awry, will this ever be addressed in a patch? Village's spawn points are already bad enough especially when playing objective. You can spawn right next to both hill 1 & 3, but it also is very easy to spawn kill at Syria as well since you spawn in a wide open area. And I'm sure I'm not the only person who keeps spawning in front of that one guy trekking around the map. With a Sas." - Quizen8

A: We evaluate these on a case-by-case basis as they come up as problematic or not. If you can post up a video or direct message us some very specific footage of what the problem re-spawn points are and mention why they are issues then we can more readily address these.

4- "Would you guys consider altering Shade Survival treasure drop odds to be the same as Hunter Arena?" - IVIaster_ZED

A: We will be having rare treasure drop weekends that address these concerns from time to time. Also Shade Survival mode is a hardcore mode so it’s meant to be a good challenge.

5- Can you tweak the turn radius for sprinting to near the level of summer beta's? Along with some explanation for your response?" - B_Smiley

A: At this point we’d never want to revert back to our beta settings. It would mean undergoing a system wide rebalancing effort with all of the updates we’ve made so far. We can move only move forward based upon where the game stands now, and changing the turn spring turn radius is not something we have planned. We built Uncharted 3 MP to be a fast paced game. We’re happy with how the turning and movement is paced.

6- "Will you guys ever fix/address party splits?" – Sitrongr

A: These are cases that are difficult to reproduce in our testing environments, so we haven’t been able to reliably address all of the party splits you may have run into. What would help us is to continue to give us detailed step-by-step information on what was happening when the party gets split to address this specifically. This would be information like “I was in a party and I backed out to this menu to select a new loadout and the host went into this menu to change the color of his head item and then we split. Then I went and made a PB&J sandwich.” Very detailed and specific like that – we’ll continue looking into this with the information we’ve been gathering

7- "Are there any more patches in store for Uncharted 3? I'm guessing no.” – beat_da_beast

A: But you’re guessing! We’re really pushing the capabilities of the PS3 and the limits of our code for MP to the edge at this point, but we always want to try to see how far we can go. We plan to see what we can fix and what we might be able to be tweak yet time and resource permitting. We might, just maybe, even have something we cut added to the game if everything works out.

8- "Any plans for a "Best of The Lab" type of event as in you push out the best labs and lab maps into the lab game mode?" - tack129

A: Absolutely. We’ll continue to explore Labs as time matches along. To make something like this happen we’d need to potentially set up two polls. For instance, one for favorite Block Mesh Maps and one for favorite Game types in the Lab would have to happen. Then we can do best of labs. Let us get out our entire list of Block Mesh Maps first, cool? We’ll start rolling out more over the coming months.

9- "When you get the lab schedule organized (with the delay to Mid-May thing) can you update the calendar on the multiplayer portion of your site (HERE) with every lab event correctly (correct dates and if there is more than one game type (ie. more than one Block Mesh Map, or more than one mode variant))? It would be nice to know what we can expect to see in the coming weeks for the Lab playlist." - canadian94eh

A: We’ve updated this now. It’s meant to show what you can expect coming up and the date at which you can expect that Lab to be live.

A: Very uncommon for this to happen and this is something we’d need an exact reproduction case – step-by-step details - of how it happened to address in a meaningful way.

Bonus Question:

"If you had to pick a forum member to work for ND who would it be?" - munnsy1

A: It’s really tough to say without knowing what kind of development experience and work each member would be capable of. We give a pretty extensive and specific-to-a-discipline test prior to hiring everyone who works here. We expect our employees to perform at a very high caliber to make our games the best possible quality at all times. Open constructive criticism and heavy collaboration is very much encouraged here so we’d look for these attributes as well. Read our HR blog about how to get a job at ND!

Re: ** Q&A with the Naughty Dog Development Team: April Edition **

1- Question: Can you please nerf hipfire and remove the whack and roll glitch in this game, isn't 140+ kudo's enough to make you realise that this really should happen, I know it's probably too late now because you ignored it for so long, so if the answer is no, can you please say that you will look into it for future Naughty Dog titles with competitive multiplayer?" - Matthijs_17

A: Due to game mechanics and animation – the whack and roll is a legitimate strategy that we accounted for when wrapping up game balance and MP development.As for hipfire, we appreciate you rallying support around this topic. It is something we will need some time to look at as it’s not a quick fix. To address anything with hipfire we’d need to tweak hipfire for every weapon in the game so proper balance occurs again. It will take some time and likely will be something we’ll have to look more closely at for future projects. However, it’s on the list of things we’d like to address time and resource permitting

finally hipfire is at least considered a problem now, glad it's on the to-do list and glad it will take a closer look for in future products (Uncharted 4!!! )

not so happy with your decision on whack and roll though, I can't understand how you call it a legitimate strategy while it is glitch, it's canceling a punch and still doing damage without the risk of being exposed to an attack from your opponent, are you sure you are not mistaking me for punching followed by rolling? because I know rolling can be used to avoid punches, which is fine by me, but the whack and roll glitch is punching and immediately after that rolling, so actually you didn't punch at all, you basically did damage by rolling in close proximity from your opponent! how can that be a legitimate strategy?

Re: ** Q&A with the Naughty Dog Development Team: April Edition **

"If you had to pick a forum member to work for ND who would it be?" - munnsy1

A: It’s really tough to say without knowing what kind of development experience and work each member would be capable of. We give a pretty extensive and specific-to-a-discipline test prior to hiring everyone who works here. We expect our employees to perform at a very high caliber to make our games the best possible quality at all times. Open constructive criticism and heavy collaboration is very much encouraged here so we’d look for these attributes as well. Read our HR blog about how to get a job at ND!

Man, I was SURE they were gonna say this. I mean come on, it's not a question of who has the proper qualification, just of who brings up the best ideas. Looks like ND just doesn't check out this place at all .