A Fightball game consists of 4 quarters. Each quarter begins with a real-time phase, when both players play their cards as fast as they can into the court. The object is to create a stack with a player, a ball, and a shot, before your opponent can throw enough blockers in the stack. If your numbers add up, your shot succeeds, and whoever scores the most points in four quarters wins the game. Fightball was designed by James Ernest and Mike Selinker, and illustrated by Eduardo Müller.