@ItsLatch yup. also as a low level player with some crappy car, if some high level player stickies my wheels, they pay peanuts to pay the insurance premiums. Should i exact revenge in kind to their Bugatti-a-like, thats £10,000 Reply+4

@johnathansia agreed that's a slightly less stringent definition. still doesn't apply to something that has simply been away a while, so it doesn't apply here. I'm a big fan of Martin's, it's just a) a shit cliche reserved only for terrible football journos to use b) wrongly used Reply-1

edit: I'm a big fan of Ellie's writing, and the review is certainly funny (if not a bit thoughtless) but I'm not sure i enjoy this race to be the journalist with the most rarefied sensibilities. Reply+22

I disagree with the assertion AI in stealth games must be realistic. It seems to me that a certain predictability is more important. The player should know broadly what his actions will cause the AI to do.

- Chuck some food at hungry guards in MGS3 - they eat the food
- Shoot out a light in splinter cell - guards will be wary, and scout around a bit

- Guards find a dead body in Dishonoured and the alarm will be raisd, guards conduct extensive search Reply+28

maybe if Cliffy B wasn't such a tosser i'd be inclined to chuck him a few quid. As it stands i'm happy for him to have to choose between the kilo of coke/home gym he presumably buys each month. Reply+2