Ex-plo-sion! Call Of Duty Trailer

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A new trailer for World At War has arrived, and it’s brief but ever-so-explody. This latest transmission from developers Treyarch shows off the flamethrowers, the bombs, the tanks, and the destructible scenery. And there’s quite a lot of all of those things. It’s all in-engine, but only a teensy bit appears to be “in-game”, if you see what I mean. Mmm, perhaps we shouldn’t start the day’s posting with explosions, it can only be downhill from there.

Very explodey. Hopefully it will turn out to be in the same ballpark as COD4. I have to admit though that I’m more interested in whatever Infinity Ward’s next game will be.

BTW, it wasn’t just the Russians that used rocket artillery in WW2, the Germans did also (nebelwerfers). I think the rocket truck at the start is meant to be a katyusha, so yeah that’s the Russian front, not the Pacific.

The Allies also used converted LCTs, designated LCT(R) that were laden with massed rocket tubes (1000 or more) and launched in volleys of 50-100 60lbs rockets at short intervals.

Allied land based mountings were fairly uncommon though, with the calliope only produced in low numbers, ditto the British (originated from the Z gun AA system) Land Mattress system.

In the trailer though, the truck mounted launcher is a Katyusha mount, seeing as the same sequence shows a tank advancing through a village, which is either a T34/80 or an IS-1. The infantry in the sequence looks distinctly Russian as well.

Is the AI still blindingly awful? How about ‘infinite respawning enemies until you cross [x] line’? I learned a valuable lesson with CoD4 — any good idea can be ruined with bad designers.

As an aside, what the fuck is with games making it look like some guy/tank/whatever waltzes in with a flamethrower, and actually lights people on fire 10 feet away? The vast majority of flamethrower related deaths were asphyxiation, and they were used to drive people back, not actually wipe out entire companies or whatever Rambo bullshit this game will have you do.