If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

Join Us! Help create a MOTU RPG Maker 2003 Game

I posted a few weeks back to see what sort of interest there would be in the he-man.org community to create a RPG Maker 2003 MOTU Game. There does seem to be a decent amount of fans that would be willing to help make this project a reality. For too long there hasn't been a decent MOTU video game that fans could really sink their teeth into. Professionally developed games, like the one for the gameboy advance have fallen short and the one scheduled for the ps2 has been plagued with delays. Here's our chance to step up and make a MOTU game worthy of actually playing.

The RPG Maker 2003 is a innovative toolset that we could use to finally make this plan into a realtiy. The thrust of the gameplay is rather Final Fantasyesque, but there are more possibilities if we can get the proper volunteers. By drawing on talent from he-man.org, I think it's possible to create the artwork and animation necessary to make a viable game. Initially, we'll focus on making a demo, but hopefully if successful, we can make a longer game that incorporates all of the MOTU universe. Apparently there is a way to make the game multiplayered and later on we might want to explore that avenue further.

Some of you, such as Lee were instantly interested and have helped lay the ground work for a demo. Specifically Lee has been creating world character spirits, while I have done some landscape artwork. We still need volunteers to help create some of the animation, face sprites and enemy battle sprites. Programmers are also needed, though the level of programming within RPG maker is limited. In addition, if anyone is interested in making MIDI music, we can also incorporate it into the game. Any work that is done will be credited fully and all help is certainly appreciated.

Anyone interested in helping can email me at moturpg@yahoo.com or pm me via he-man.org. You could also respond to this thread and I'll get back to you ASAP. With the necessary volunteers, I think we can make an awesome game. Thanks.

Are both versions compatible with each other? Also, are there any good tutorial sites? Sorry to seem like I'm pestering here.

EDIT

I got a hold of RPG Maker 2003 and it seems to work, but I don't know what to do with it. I did a quick search and came up with a couple tutorial sites, but all the actually tutorials are dead links, or for more advanced stuff. Go figure. I'll keep trying to find some tuts.

Originally posted by Ink F301 Are both versions compatible with each other? Also, are there any good tutorial sites? Sorry to seem like I'm pestering here.

EDIT

I got a hold of RPG Maker 2003 and it seems to work, but I don't know what to do with it. I did a quick search and came up with a couple tutorial sites, but all the actually tutorials are dead links, or for more advanced stuff. Go figure. I'll keep trying to find some tuts.

I made a bunch of Trollan sprites a while back for RPG Maker 2003... only one set I finished up completely, though, bit it wasn't Orko sprites. Not that I couldn't do Orko sprites. Sprites are about all I can do with the program, though.
The only problem with them is that they're about the same size as the other human-sprites.

Art

As I posted earlier Lee is creating most of the world sprites. Now we need face sprites for adam, he-man, man at arms, teela, ramman, orko, stratos, king randor, queen marlena, sorceress, royal guard, skeletor, beastman, merman, evil lyn, trapjaw, tri-klops, count marzo and chimera. Each face sprite must be 48x48. These sprites are going to be used for dialog and will be necessary to make the game look more professional. It would be incredibly awesome if someone like gbagok, iceman, or bearshow would do a couple. Anyone is certainly welcome to try their hand though. It would be beneficial to the final product if there's a consistency among all of the face portraits. I've included a template for anyone who might be interested.

Backdrops

Each fighting area has to have a backdrop graphic for the action to take place in front of. For this MOTU RPG, we'll need backdrops with castle grayskull, snake mountain, eternia, and avion for now. The requirements are that they must be the same size as the example I'm posting and remain within the 8-bit 256 color framework. I have a feeling that these could be drop dead gorgeous if someone were to put some effort into it.

Ok and finally we have the monster sprites. These also must conform to the 8 bit 256 color limit. The size can vary pretty widely. We really need these to be made and would appreciate any help. The MOTU game needs Skeletor, Beastman, Merman, Evil Lyn, Skeletor Warrior, Trapjaw, Triklops, Panthor, Skeleton Warrior, Skeleton Chief, Griffin and a Witch. Here's an example...

Most of you should be getting a pm today telling you a bit more about our progress on the MOTU rpg game. I'll be dividing up work between the volunteers so we can begin some of the heavy lifting required to create the game. Good job everyone who has participated so far, especially Lee's valuable assistance.