Albion

In the year 2227, the gigantic, interstellar factory ship “Toronto” reaches a distant solar system. The ship’s owners, the enormous DDT company, believe that there are rich deposits of raw materials on this third planet of the system… but the data which describes the planet as a desert, turns out to be forged. Albion is in fact a world full of life, secrets, surprises and magic. When Tom Driscoll, the pilot of the reconnaissance team discovers this, he swears to save Albion from “Toronto’s” tentacles. Albion is an exciting fantasy adventure, built around a carefully designed, extensively detailed, 150000 word storyline. In Albion, you’ll discover one of the most intuitive, in-depth playing environments of its genre. Albion is the only PC role playing game which uses two types of graphical presentation. When exploring unfamiliar areas and large houses, a detailed 2-D display is used, making it easier for the player to orientate himself. When the action gets particularly exciting, the view switches to a fluid 3-D display, so the player experiences places, such as a dungeon, through the eyes of the character.

Description

In the year 2227, the gigantic, interstellar factory ship “Toronto” reaches a distant solar system. The ship’s owners, the enormous DDT company, believe that there are rich deposits of raw materials on this third planet of the system… but the data which describes the planet as a desert, turns out to be forged. Albion is in fact a world full of life, secrets, surprises and magic. When Tom Driscoll, the pilot of the reconnaissance team discovers this, he swears to save Albion from “Toronto’s” tentacles. Albion is an exciting fantasy adventure, built around a carefully designed, extensively detailed, 150000 word storyline. In Albion, you’ll discover one of the most intuitive, in-depth playing environments of its genre. Albion is the only PC role playing game which uses two types of graphical presentation. When exploring unfamiliar areas and large houses, a detailed 2-D display is used, making it easier for the player to orientate himself. When the action gets particularly exciting, the view switches to a fluid 3-D display, so the player experiences places, such as a dungeon, through the eyes of the character.