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Signed up to this and given access to a demo version, very interesting, uses advanced directx 11, loads of post process effects, It also has a good export plugin fro 3d studio max, which a lot of makers of engines seem to disregard, not just max plugins but 3d apps in general.

Will carry on having a play, dont think i will be buying a licence anytime soon though 🙂

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Take a look at this guys work, goes through the whole process of how its made, very interesting article and some stunning photo work, It cant help but inspire! Especially like his hdr work, he aims for a look and achieves it rather than so many peoples work who take a photo and over do the post work on it, simply because they can

Anybody delved into the world of zbrush . An amazing piece of software by pixologic, have been using it of and on for a while, but for the last few weeks i have been climbing the ever-so-steep learning curve that is zbrush, talk about extensive, am getting there though and will hopefully have something to show for my endeavors soon, have used autodesks equivalent, ‘mudbox’, and although good, is not a patch on zbrush

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Although i dont work directly within the computer game industry, I do create content in exactly the same way, for realtime, and have to follow the exact same rules for creating models and textures, but the trouble is I/we are held back by the ‘people in charge’ ‘the managers’ who have no artistic vision for what is just around the corner, why dont they listen to the people that know!