Creating and using smart materials

- [Instructor] In this video, we're going to take a look…at how to create and use a smart material.…Now, so far, we've been talking about materials…and we've been using the materials here from our shelf.…And these are just a collection of either substances…or just kind of uniform values…that can be used as presets for materials.…Now, there's another material type here in Painter…called a smart material.…You can see those here.…Now, a smart material is simply just a collection…of your layer stack.…And so, in the previous video,…we created this tracer metal here…and you can see that it's made up of our base.…

We got a wear level.…We had roughness.…And, we used several generators and fills…to create this effects stack for our masking, and so on.…And all this is just basically represented…in this single layer group that you see here.…So, what I can do with this guy…is I can then just save this as a smart material.…So, to do that, I just simply right click.…And I'm going to choose create smart material.…Now, before I do that,…

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Released

12/23/2016

These days, nearly every AAA game studio uses Substance Painter, making it the industry standard for physically-based rendering material authoring. In this course, Wes McDermott takes a beginner's look at Substance Painter by walking you through a basic project—texturing a weapon asset. He starts with the basics, showing you how to create a project and import assets, as well as use the integrated baking system. Next, Wes shows you how to work with materials and layers, and provides a primer on the brush tool set. After you finish tackling the fundamentals, Wes shows you how to fully texturize a weapon asset, step-by-step. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.