Google Play Store sees whooping 137% increase in revenue in the first 7 months of 2012

It looks like the habits of Android users are beginning to change and they are now starting to pay for the stuff they are using. This change is indicated by the increase of revenue for the Google Play Store, which has been pretty substantial so far this year.

According to analytics company App Annie, the Play Store has seen a terrific 137% growth of revenue during the first seven months of the year. This is a very good thing for both customers and developers, as it means that devs will be rewarded for their hard work, while customers will be enjoying more and better apps in the future.

Until recently, one of the main problems in Google's app ecosystem was that many people preferred to just sideload .apk files on their devices, bypassing the Play Store and the need to pay for the product. This has been putting a lot of developers off, who decided to keep their apps exclusive to iOS, as they could capitalize better there. With user habits continually changing, Android may be able to close in on Apple in terms of this metric soon.

Because it was written by Ray S. who has a very negative view on the Android ecosystems and loves his iPhone.
And on a side note: I have only sideloaded one or two appications and that was cause they were not available on the market at the time, not a cuestion of saving $5.

You are not exactly correct...
First of all that India isn't that poor country anymore.
I have never downloaded any pirated app and there is no need too...
Many of the best apps or games are available for 50 or 100 bucks..
And if someone who earns 10 bucks a day would not have an internet access and a good android phone..!

If you can't afford it, that doesn't give you the right to take it for free. If "poor" Indians think that
grabbing a mobile game is a matter of life and death, there are thousands of fine Indian software developers who should create the free apps for their people. BTW it's me speaking from a third-world country as well.

There are free versions of many software titles. If you cant afford the paid version, that is no reason to steal from the developer. Yea, you are stealing. Its not like most developers are mega corps like EA. Most are home brew guys and small companies trying to eek a living, or add money on the side to their normal job.

Where įs that article? You said "look below." all I saw was the article that Protozeloz linked. That article states very clearly that most of the piracy for a couple of apps came from China, where paid apps on Android simply aren't accessible.

"Wind-Up Knight developer pointed out that the game's piracy rate on Android was a meager 12% on Android and 15% on iOS. Yes, that's correct. According to this one developer's anecdotal evidence, the piracy rate was actually higher on iOS than on Android."

"the piracy rate was actually higher on iOS than on Android"

"the piracy rate was actually higher on iOS than on Android"

"the piracy rate was actually higher on iOS than on Android"

"Of course, this is all hypothetical talk. It may not be that much more difficult to jailbreak an iDevice than to sideload an apk, but do people actually do it? Wind-Up Knight's numbers are anecdotal. Only one developer's perspective. However, WDK numbers do at least highlight one significant point: if the piracy rate on Android was 15% and iOS was 18%, then neither platform is a hotbed for piracy. If this were the case, there should be much larger discrepancies between the numbers than three percentage points."

" It may not be that much more difficult to jailbreak an iDevice than to sideload an apk,"

see what I'm talking about?

but if you go and check where this "android piracy" nonsense is coming from we refer back to Steve Jobs who was wrong about Bigger phones, as Wrong about Smaller Tabs and would do anything to make people look down on the competition even if he had to invent his "facts", and android Haters will simply come and use his false information to spread it as if it was an epidemic

"The evidence would seem compelling at first glance. How do you argue with an overall average piracy rate of 80%? Well, as it turns out, the developers of Wind-Up Knight found a way. A series of tweets that began here (and were handily collected on Google+ here) from a Wind-Up Knight developer pointed out that the game's piracy rate on Android was a meager 12% on Android and 15% on iOS. Yes, that's correct. According to this one developer's anecdotal evidence, the piracy rate was actually higher on iOS than on Android.
Those numbers represent the piracy rate after Wind-Up Knight became a free app. Prior to that time, when the game was a paid app on Android and iOS, the piracy rate was actually a lot higher. Closer to 80%. Sound familiar? Yep. That's a lot closer to the rate that Madfinger witnessed for Dead Trigger. Another common feature: both companies report that nearly 100% of their Chinese customers downloaded the app illegally(in Dead Trigger's case) or that nearly 100% of the overall pirated copies originated in China (in Wind-Up Knight's case)"

Just like with desktop operating systems, it should be up to the developer to protect their intellectual property. You don't see Adobe complaining to Microsoft and Apple about people pirating all the time. Eventually, Apple is going to have to stop babysitting these developers and open up a little bit.

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