Timelines

Timelines serve as a proxy to an object in the scene. A timeline by itself doesn't do anything, but it allows us to add tracks that will affect that object, aka timeline owner.

T o create a timeline we drag a game object from the scene into a container (if there isn't one, a default one will be created).To remove a timeline and all its content just right click on the timeline owner and choose delete.With a timeline, you can start adding tracks.