He has exhibited these abilities:Second Wind. +2 when creating Second Wind aspect. Succeed with style to add the aspect to up to two extra targets.Toughness of Mind and Body. A guy as tough as you has no need to be afraid. You may use Physique instead of Will to defend against fear.Mending Hands. Once per session, reduce consequences 1 level each. (severe becomes moderate, etc.)Good Cop. Kindness is more effective when given a basis for comparison. +2 to Rapport when creating advantages to assist someone who has the Bad Cop stunt.Giant’s growth. Once per scene, pay 1FP to increase your size, +1 Physique, Reduce harm by 2 shifts, and gain the aspect EnormousToxin Exposure. +2 to overcome rolls with Physique to resist poisons.Grappler. +2 to Physique rolls made to create advantages on an enemy by wrestling or grappling with them.Wrestler. Your unarmed attacks rely on brute strength rather than on technique. You may make such attacks with Physique rather than Fight.Best Foot Forward. Twice per session, you may upgrade a boost you receive with Rapport into a full situation aspect with a free invocation. Situation aspects stick around for the whole scene.

Equipment:
Elohim shock glovesFunction: Shocking battle glovesFlaw: FragileChain Lightning. For 1 FP, you may make an attack against every opponent in your zone, dividing your roll between them however you like.

Stress Tracks

Physical 4

Mental 2

Fate Points

2 out of 2

Bio:

Micheal West was born and raised, in the slums of Chicago. Sometime after his birth, his mother left his father in care of their three children, Rachael Jean West, Hannah West, and Mr. Micheal West himself. His father was unable to coop with the abandonment of his wife, and turned to gambling. At the age of fourteen years old, Micheal West was forced to work for the “hard knock gang” as a delivery-boy to pay off his father’s large gambling debit in order to protect his older sisters from the gang as well.