It would be interesting to see this in a paladin deck... after all with all the buffs such as blessings of kings and blessings of might (not to forget divine seal of champions) it may potentially become a threat for lethal in the coming turn. Lance carrier works here too i guess. But it wont exactly be a good idea to set many cards to fulfil a single win condition

I think you have to think about it more in the sense of Arena drafting. Imagine Brawl as a common for Warrior in arena. You'd catch Warriors with 2-4 Brawls when you caught lucky ones. The more powerful/situational cards, they want to make of higher rarity so you draft less of them (Generally of course, you have powerful commons and basics like Fiery War Axe and Swipe, I'm just saying as a rule of thumb.). And Legendaries should be legendary because two of them in one deck would be scary sometimes. Think double Dr. Boom or double Reno Jackson. That would be simply overpowered for what the game is trying to achieve. This card is fairly situational, part of a tribe, and relatively good stats for arena, so epic is pretty fitting. Think for the Arena people! :D

Yeah. Most of the big Dragon cards have pretty strong effects, so it's no wonder that most of them are Legendaries. You know them, your Ysera, Alexstrasza, the like. Strong enough that non-dragon decks play them, so I feel like having them as a legendary is only right. Legendaries are usually later game, and later game cards are designed generally around value, but I would say that a large amount of them are far too situational to be put to use, unless the deck really calls for it. Obviously you have cards like Dr. Boom, Sylvanas Windrunner, things like this that are very good in most decks. But I disagree that most balanced legendaries are 1.5 of a card. They by the majority have a lot of value simply because the higher up you go on the mana curve, the more legendaries you will encounter. Due to the nature of the game the more value based cards will naturally be up there. Brann Bronzebeard, Sir Finley Mrrgglton, these are good cards, but they're cards you can't just put anywhere. They only help supplement your already good deck, because they're low drops, and like most other low drops, don't have a game changing effect, like . . . high drops. Ragnaros the Firelord, Tirion Fordring, yes they're fucking awesome, but it's your whole turn on turn 8. Tirion gets silenced or Rag gets BGHed, there are even ways to deal with these big drops. But they should be scary, because they cost A LOT of mana. They do take up a large amount of the late game neutral arsenal, but I feel that you can play face decks like Face Shaman, Face Hunter, or board centric decks like Demon Zoolock, Dragon Priest, and not have to have many legendaries. Sure they can make the deck have a backup plan. But these decks were designed to win early to midgame and finish the game before the LATE late game ever comes. So yeah. And honestly, even though this is the mana slot that Dragon decks have been looking for, I don't believe this is the card to fit it. They need something that provides more tempo. This isn't tempo enough, I don't feel.

Well you can't always get want you want. You have to start somewhere and there you can build up your collection.

And what are you trying to say? Blizzard needs to make money somehow. Which dumbass game company would go OK HERE'S EVERYTHING YOU NEED TO DO WHATEVER YOU WANT> GO HAVE FUN NOOW!! They need to keep you paying to keep the game f2p for others.

And it is better for game balance too if all the good cards are legendary. IF they are common they will begin to cause a huge power creep and drive the power level up-up-and-away cos everyone will have them and will run them.