Creating a connection splash screen in Unity

This recipe shows how to add a splash screen when a client connects to a Unity SDK project. If you’re looking
for an introduction to using multiple scenes in a SpatialOS project, this is a good place to start.

In this recipe, the splash screen has a button which the user clicks to attempt to connect to the game. If the connection
is unsucccessful (for example, if SpatialOS isn’t ready for a client to connect), it fails. This implemenation is pretty
basic - you can extend it if you want more complex menu functionality.

Here’s an example of what a splash screen might look like:

Creating a splash screen requires setting up your project to support multiple Unity scenes. This has already been done
in the Starter Project, but you can find out how it’s done in the
Loading from multiple scenes page.