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doesn't seem like anything special so far... but it's hard to tell from this flying camera. When we get a video from a players point of view with the UI and everything than we'll see what the game is really like.

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Originally posted by Ingvardoesn't seem like anything special so far... but it's hard to tell from this flying camera. When we get a video from a players point of view with the UI and everything than we'll see what the game is really like.

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Originally posted by Ingvardoesn't seem like anything special so far... but it's hard to tell from this flying camera. When we get a video from a players point of view with the UI and everything than we'll see what the game is really like.

Have to agree. Melee combat looked stiff, not fluid and smooth. Hopefully that will be resolved before release.

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1. The melee animations were simple and repetitive. They used the same swinging motion over and over again.

2. Spell effects looked really cool.

3. None of the spell effects or melee hits seemed to affect the foe at all. The mages were launching fireballs and no one flinched. The swords were landing hits and no one flinched. Mobility looked low like the game is straight tab-targeted hard locked. I hope that's not the case.

The world is pretty though and that's nice. The character models looked decent too. It was just the combat animations and interaction that need a lot of polishing.

I agree with the above poster. Let me see a combat video with the UI and a user playing. A lot of that, and all the combat, cold have been scripted.

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Originally posted by Torvaldr

3. None of the spell effects or melee hits seemed to affect the foe at all. The mages were launching fireballs and no one flinched. The swords were landing hits and no one flinched. Mobility looked low like the game is straight tab-targeted hard locked. I hope that's not the case.

GOD I HATE THAT. That's the exact problem I had with TSW. Nothing reacted to being hit. GW2 and TERA got that right, but most MMOs just get it wrong, wrong, wrong. I showed this to a friend I've been talking about the game with, and she said 'what's the problem?'

:-\

Nothing, just that it's 2013... and Everquest 2 wants it's "stand and hit something til it falls over because that's the only way you know it's taking damage" combat back.

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Being rooted with reticle targeting would be odd outside of some ranged magical attacks you channel. I wonder if you can lock target? However. if combat is the main thing they expect you to do in a game it better be fun and if they want you looking at it on screen rather than at the hotbar it at least shouldn’t be unpleasant to the eye.

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Video looks ok. Doesnt seem like they have improved the animations much in the last couple months. Good news is the environments look good and the monster models are nice. Seems like they nailed the PC models and the architecture. Def need to see more gameplay vids to get a better fell for it, but it seems like its coming along.

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Originally posted by Ingvardoesn't seem like anything special so far... but it's hard to tell from this flying camera. When we get a video from a players point of view with the UI and everything than we'll see what the game is really like.

I agree with this. Without the player's perspective and UI, it's just another trailer, and not a true gameplay video. Thanks for the link though, it at least shows us what to expect, although not in full detail.

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Originally posted by TheJoda....man that was boring. Combat looked static and dated there, hope that was year old footage.

I'm trying to remain optimistic myself. Maybe those were NPCs or something. Maybe they were placeholder animations. All I know is I play games for their combat and the way it flows, and if it's in beta already, they better get their butts moving in a better direction. I've been spoiled by GW2 and Tera, I want to engage an enemy, not swing at the air between us until they're dead, and then only because my stats were higher. I want to see REAL gameplay (ie: Totalbiscuit etc.)

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Originally posted by monarc333Video looks ok. Doesnt seem like they have improved the animations much in the last couple months. Good news is the environments look good and the monster models are nice. Seems like they nailed the PC models and the architecture. Def need to see more gameplay vids to get a better fell for it, but it seems like its coming along.

You wrote exactly what I was going to write lol. I think they already nailed the environments and the NPCs. I agree with others that the animations in the video (if it really is new and not just a posting of an older version) need some improvement. However, considering this is version 1.0 or whatever and the fact that I doubt this game will come out until around 4th quarter (maybe 11/11/13? lol), I think they have time to still improve this drastically as I've seen other games make major strides with less time available. Even SWTOR improved the animations drastically since the start of beta to the end of beta.

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Originally posted by IceAgeNot trying to troll or something, but why I am seeing War Hammer Online "all over" ? From static combat to animations , spells and such?..

That was about my reaction. There was no gore, no great action, it just looked like both sides sitting there swinging away at each other but never landing a blow. The enviroement was beautiful, bu the combat just looked booorrriing.

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It has a very nice atmosphere to it. Needs a little more work on the animations but i can live with it.

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...