Look, I get your point that short, easy-to-remember titles do have an edge commercially but the RPG in question is designed to appeal to a certain, niche kind of gamer.

The more I think about it, the more I'm convinced that successful cRPGs have short titles: Baldur's Gate, Fallout, Diablo, Jagged Alliance, etc. The most complicated I can think of is "Arcanum: Of Steamworks and Magick Obscura", but that's only because of the subtitle. Or consider "Planescape: Torment", which is weird, but short.

Yes! Short titles are catchier! That's why Colony Ship is catchier (still think Age of Void should also do the job, but eh). In the end, you have to sell a product. And Colony Ship says what this game is about.

Well, I think there's already plenty of options to choose from. It's now up to the devs. For what it's worth, if I wanted a poetic title, I'd choose Born Beneath No Sun and if I were to settle for a short and catchy one I'd go for Starfarer. Anyone with half a brain will instantly figure out that it involves a space ship but it's still intriguing. Colony Ship would be more suitable for a space ship simulator, not an RPG aboard one.

After reading many creative suggestions here in the forums and over at the codex and voting for "Across the Void", I have to point out that the economically wisest decision is probably to use the recognition factor and to create a series of "Age of..." games. Your colony ship game could be called "Age of Nihilism", as many of the spaceship's inhabitants seem to be affected by nihilism. A game about the inquisition could be called "Age of Heresy" and so on.

After reading many creative suggestions here in the forums and over at the codex and voting for "Across the Void", I have to point out that the economically wisest decision is probably to use the recognition factor and to create a series of "Age of..." games. Your colony ship game could be called "Age of Nihilism", as many of the spaceship's inhabitants seem to be affected by nihilism. A game about the inquisition could be called "Age of Heresy" and so on.

Yeah, I really like the idea of an "Age of..." franchise of sorts. Age of Heresy would be fine.

I think my original suggestion was "Age of Dissonance" or "Age of Dissidents". but perhaps those sounds a bit too similar to Decadence? And of course it would have the same acronym.

Or perhaps going with the religious theme: "Age of Providence"?

None of the names in this poll really grab me. I went with Colony Ship because it's the most straight forward.

It may also reflect in the name that, due to that after the Mutiny some history&knowledge was lost, the passangers had developed their own understanding of the world based on what they actually saw around them and thus were defying (or construing as fiction/metaphor) basic modern understanding of laws of physics etc. (like this was in Orphants of the Sky). However I think Vince had written here somewhere that Iron Tower are not going to touch this in the game.

Age of Heresy for the inquisition game is not so attractive;

Age of Dissonance abbreviates the same as Age of Decadence this will cause much confusion so I don't think it's worth it.

After reading many creative suggestions here in the forums and over at the codex and voting for "Across the Void", I have to point out that the economically wisest decision is probably to use the recognition factor and to create a series of "Age of..." games. Your colony ship game could be called "Age of Nihilism", as many of the spaceship's inhabitants seem to be affected by nihilism. A game about the inquisition could be called "Age of Heresy" and so on.

Such a series can easily create an impression that all these games are the same (i.e. more of the same) which isn't a good idea unless the first game is massively successful.