Asynchronous Transfer Mode (ATM) is a standard switching technique, designed to unify telecommunication and computer networks. It uses asynchronous time-division multiplexing, and it encodes data into small, fixed-sized cells. This differs from approaches such as the Internet Protocol or Ethernet that use variable sized packets or frames. ATM provides data link layer services that run over a wide range of OSI physical Layer links.
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Importance sampling

In statistics, importance sampling is a general technique for estimating properties of a particular distribution, while only having samples generated from a different distribution rather than the distribution of interest. It is related to Umbrella sampling in computational physics. Depending on the application, the term may refer to the process of sampling from this alternative distribution, the process of inference, or both.
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Network packet

In computer networking, a packet is a formatted unit of data carried by a packet mode computer network. Computer communications links that do not support packets, such as traditional point-to-point telecommunications links, simply transmit data as a series of bytes, characters, or bits alone. When data is formatted into packets, the bitrate of the communication medium can be better shared among users than if the network were circuit switched.
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Buffer overflow

In computer security and programming, a buffer overflow, or buffer overrun, is an anomaly where a program, while writing data to a buffer, overruns the buffer's boundary and overwrites adjacent memory. This is a special case of violation of memory safety. Buffer overflows can be triggered by inputs that are designed to execute code, or alter the way the program operates.
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Node (networking)

In communication networks, a node (Latin nodus, ¿knot¿) is a connection point, either a redistribution point or a communication endpoint. The definition of a node depends on the network and protocol layer referred to. A physical network node is an active electronic device that is attached to a network, and is capable of sending, receiving, or forwarding information over a communications channel. A passive distribution point such as a distribution frame or patch panel is consequently not a node.
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Electric charge

Electric charge is a physical property of matter that causes it to experience a force when near other electrically charged matter. Electric charge comes in two types, called positive and negative. Two positively charged substances, or objects, experience a mutual repulsive force, as do two negatively charged objects. Positively charged objects and negatively charged objects experience an attractive force.
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