The 3rd International Workshop on Gamification for Information Retrieval
July 21, 2016 at SIGIR in Pisa, Italy

GamifIR 2016 – What happened in Pisa?

The 3rd Gamification for Information Retrieval (GamifIR 2016) Workshop, hosted at SIGIR 2016, has successfully taken place. We had some very interesting paper presentations plus a fantastic and engaging keynote by Sebastian Deterding (see below) giving a number of challenges and opportunities for further possible research on Gamification.

Keynote Speaker

Keynote Title: Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/AI-Driven New Science of Design

Sebastian Deterding is a designer and researcher working on playful and motivational design for human flourishing. He is a senior research fellow at the Digital Creativity Labs at the University of York. Founder and principal designer of the design agency coding conduct, he has created engaging experiences touching millions of users for clients including the BBC, BMW, Deutsche Telekom, and KLM. He has keynoted and presented at venues including Lift, GDC, Games Learning Society, Google, IDEO, Playful, and Web Directions. He is founder of the Gamification Research Network, and co-editor of “The Gameful World” (MIT Press, 2015). He lives online at codingconduct.cc.

Pictures

The research leading to these results was performed in the CrowdRec project, which has received funding from the European Union Seventh Framework Programme FP7/2007-2013 under grant agreement n° 610594.