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We are finally ready to export out our rig in the game engine. This process can be applied to most modern game engines currently available at the time of writing this book. As mentioned earlier, I will be using Unity since it’s the engine of choice for the Tin game. I initially debated which game engine to use while conceptualizing the development of the game, and Unity offered the greatest amount of flexibility and necessary tools to answer the requirements of the game.

The animation process for video games characters, as you’ve probably guessed, is very different than it is for cinematics. With cinematics, the animator keys the character motions to act for the camera. It’s a passive process ...

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