Matthew Robert Tinari

Objective

I have been fascinated with the creative arts since I was able to hold a crayon. To be able to work as an artist, in games no less, these past 11 years has been a dream come true. Creating art is not work, it is a passion.

EXPERIENCE

Contract Freelance 3D Artist, Seattle, WA, April 2015 to Present

Worked with Uber Entertainment on multiple projects including 2 unannounced VR Sony Morpheus projects and a Planetary Annihilation expansion.

Lead Environment Artist, Runic Games, Seattle, WA, May 2010 to 2015

Responsible for setting the bar for quality on environment art within our intellectual properties during the pre-production phase through the end of production.

Responsible for working with the art director, level designers, animators, and environment artists to ensure that the vision for the game was being upheld while I also worked full time on entire tile sets and assets for Torchlight 2.

Worked closely with outsource artists in China to ensure the outsourced art maintained the look and aesthetic set forth by myself and the Art Director.