I took an Orc Crusader into the Dragon Isles. I killed several popcorn monsters in a row, but through it all my Momentum was stuck at exactly 14%. I had the Whargarbl (the sword that adds Burning Strike), if that matters.

As of today, when I try to play the game, it won't even start. Unity crashes with a 'fatal content error' as soon as it finishes loading. This seems to happen on both Firefox and Chrome. Could my installation have somehow gotten corrupted somehow?

Got to the Avatar, attacked him once then cast a fireball and the game crashed. Shame; I had more than enough resources to pull it off (two hits of blood tithe with all my blood pools intact, lots of damage resistance, reduction, and some lifesteal on top of that)

Loading in Chrome brings up the town, then some weird stuff. Either it goes black, or it just stops responding to the mouse moving.Loading in IE doesn't even happen because it crashes while Unity is trying to load.

Darvin wrote:Got to the Avatar, attacked him once then cast a fireball and the game crashed. Shame; I had more than enough resources to pull it off (two hits of blood tithe with all my blood pools intact, lots of damage resistance, reduction, and some lifesteal on top of that)

I don't think the game is going to be exceptionally stable when there's already sprite loading problems (as shown by the lack of an inventory), that crash is definitely a faux running-out-of-memory error (which is wonderfully laughable, because it then has enough memory to load the crash panel sprite background).

Apparently when compiled in Unity 4, these errors simply don't exist. Meaning they seem to have been introduced in the webplayer recently.

Some of my icons or rather sprites are blurry now, using fire fox. It is not consistent in which ones are blurry: For example, only some of the items in my locker (but not all of them) and all monsters of certain monster species (on naga city: burn viper and acid blob).I don't know about last week, but this has not been the case two weeks before.