Just what is so great and serious about videogames that videogame journalists should be fighters for truth, rather than purely promotional devices for a niche hobby (which is what they were meant to be).?

I liked it, but the whole animation was a bit too slow for my taste. Just speeding it up would certainly improve it and maybe provide the visceral element that the other posters were talking about.

The models look fantastic, love it. I don't think the animation would be improved by playing faster. I suspect it's a subtle difference in what is motivating (physics-wise) the victim. You may have noticed, even in multi-million dollar animated films, a character pulling himself up a rope or onto a ledge, that doesn't look like he's doing real work, just going through the motions. In this case, I think the victim doesn't look like he's getting kicked off the end of the spear, or that the spearman is really pushing him, just that the events are synchronized. In this case a little tweaking of the timing might be all that's needed, like extending the segment starting with boot on chest and ending with victim off spear. Still great stuff, regardless!

You can tweak it forever but it's impossible for it to look perfectly natural without some motion capture to base it off of. It looks fine how it is; certainly better than a stock dying animation that gets used in every situation. The focus should be on finishing the balance fixes so they can get the goddamn demo out and (hopefully) get the game out not much later than that.

EDIT: Oh, and I never did comment on how awesome the music in the trailer is. Who deserves my praise for it being absolutely perfect?

Lind Erebros, the guy who worked on King's Bounty music, wrote us 13 tracks, and will do more.

Logged

"Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey."The Black Company. Shadows Linger.

You can tweak it forever but it's impossible for it to look perfectly natural without some motion capture to base it off of....

Allow me to be pedantic, because my ancient former boss used to say this all the time, and we were supposed to know something about animation. No, it is not impossible to animate something to look natural without motion capture. Have you ever seen a Pixar movie? I know ITS has a smaller budget than Pixar, it's just a little axe of mine I had to grind.