[PAST ACTIONS][Attacker | EOJ] Deploy this Ninja card from your hand: If you have 2 or more "Anbu" Ninjas, move this Ninja into any of your Teams in any position (This counts as your deployment for the turn).

[SUCCESSORS TO THE WILL OF FIRE]When this Ninja is put in play, reveal the top card of your Deck. Then, move that card to your hand.Valid: Other "Leaf" Ninjas in this Ninja's Team cannot be affected by the effects of your opponent's Ninjas.

"Sexy Two girl Jutsu!" "Are you all right, Konohamaru?!" "What are you doing in front of us ladies…?!"

1

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Kushina Uzumaki (TP3)

Card Number: TP3N-1181

Rarity: Common

Card Type: Ninja

Symbol: Lightning

Combat Attribute: Ninjutsu

Hand Cost: 0

Entrance Cost: 0

Healthy Stats: 0/2

Injured Stats: 0/0

Card text:

Leaf | Female | Mental Power: 2 | GROWTH

[ETERNAL BOND]Valid: When this Ninja is put in play, you can move up to 2 cards from the top of your Deck to your Chakra area.

"It's a wonderful name."

3

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Neji Hyuga (ST)

Card Number: STN-1155

Rarity: Common

Card Type: Ninja

Symbol: Earth

Combat Attribute: Taijutsu

Hand Cost: 0

Entrance Cost: 0

Healthy Stats: 3/0

Injured Stats: 3/0

Card text:

Leaf | Genin | Male | Mental Power: 2 | Byakugan | GROWTH

"Game over…"

2

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Sasuke Uchiha (TP2)

Card Number: TP2N-1030

Rarity: Rare

Card Type: Ninja

Symbol: Water / Fire

Combat Attribute: Weapon

Hand Cost: 0

Entrance Cost: 4

Healthy Stats: 6/2

Injured Stats: 2/0

Card text:

Hebi | Rogue Ninja | Male | Sharingan Eye | AMBUSH | GROWTH

[INITIAL ATTACK]Valid: When this Ninja is put in play, search your Deck for 2 cards and move them to your Chakra area. Then, shuffle your Deck.

[SHADOW BARBS][EOJ | Mission] Earth : When target Ninja receives any Damage during this turn reduce that Damage by 1.

"Slowpokes."

2

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Temari (ER)

Card Number: ERN-US025

Rarity: Common

Card Type: Ninja

Symbol: Wind

Combat Attribute: Weapon

Hand Cost: 0

Entrance Cost: 1

Healthy Stats: 0/2

Injured Stats: 0/0

Card text:

Sand | Genin | Female | Mental Power: 1

[WIND SCYTHE]When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area.

"No use in hiding!"

1

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The 1st Hokage (WW)

Card Number: WWN-1216

Rarity: Super Rare

Card Type: Ninja

Symbol: Earth

Combat Attribute: Tree

Hand Cost: 1

Entrance Cost: 6

Healthy Stats: 5/4

Injured Stats: 5/0

Card text:

Leaf | Satoosa | Male | Mental Power: 2 | Mastery

[SUPREMACY]When this Ninja is deployed, move 2 of your opponent's Battle Rewards to your hand. Then, shuffle any number of cards from your Discard Pile into your Deck.

2

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Yamato (POP)

Card Number: POPN-956

Rarity: Uncommon

Card Type: Ninja

Symbol: Earth / Water

Combat Attribute: Tree

Hand Cost: 1

Entrance Cost: 5

Healthy Stats: 5/3

Injured Stats: 2/2

Card text:

Leaf | Anbu | Mental Power: 3

[PLANNING]During the Exchange of Jutsu, if you have Ninjas with a combined Mental Power of 12 or more, you can move 1 Jutsu or Mission card from your Discard Pile to your hand.

"…I see I can't hold back any longer…I'm sorry…"

Section: Jutsu Cards (10 cards)

2

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Ferocious Punch! (TGS)

Card Number: TGSJ-794

Rarity: Uncommon

Card Type: Jutsu

Symbol: Wind

Jutsu Cost: Wind 1 or 3

Card text:

Requirements: "Female" or "Medical"Target: 1 Jutsu being playedEffect: Negate the target and discard it. In that case, give 1 Damage to the user of the target.Expert [Tsunade]: You win 1 Battle Reward.(If the user of this Jutsu is [X], apply this effect when the Jutsu resolves.)

Target: 1 Ninja with less Mental Power than the userEffect: Move the target into the user's Team in any position. At the end of the turn, move the target to your opponent's Village.Expert ["Mind"]: Move the target to your opponent's Village at the end of your next turn instead.

"Take care of my body while I'm gone."

3

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Reanimation Ninjutsu (TP2)

Card Number: TP2J-704

Rarity: Rare

Card Type: Jutsu

Symbol: Wind

Jutsu Cost: Wind or 2

Card text:

Target: 1 injured NinjaEffect: Heal the target or draw 1 card. Then, if the user has a "Medicine" Combat Attribute, you can move 1 card from your Discard Pile to your hand.

"It's a Ninjutsu that allows you to bring a dead person back to life in exchange for your own…"

1

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Tsuchigumo Style: Forbidden Jutsu Release - Big Bang (ST)

Card Number: STJ-818

Rarity: Uncommon

Card Type: Jutsu

Symbol: Wind / Lightning

Jutsu Cost: Wind or Lightning

Card text:

Effect: Charge 1 card. In that case, draw 2 cards.

"Tsuchigumo Style: Forbidden Jutsu Release!"

Section: Mission Cards (12 cards)

2

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Barrier Preparation (POP)

Card Number: POPM-717

Rarity: Rare

Card Type: Mission

Symbol: Wind

Hand Cost: 1

Entrance Cost: 3

Card text:

Permanent (2)Effect: During your Mission Phase, you can remove 1 of your Ninjas from the game. In that case, move that Ninja back into play.This Mission card can not be removed from play by effects.

3

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Sakura's Decision (COS)

Card Number: COSM-080

Rarity: Super Rare

Card Type: Mission

Symbol: Wind

Hand Cost: 1

Entrance Cost: 2

Card text:

Target: 1 of your healthy "Female" NinjasEffect: Injure the target, then draw the same amount of cards as the target's "Mental Power".

"Now it's my turn to take the lead. And all of you can watch me from the background."

2

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Secret Book (SL)

Card Number: SLM-880

Rarity: Uncommon

Card Type: Mission

Symbol: Wind

Hand Cost: 1

Entrance Cost: 3

Card text:

CounterTarget: 1 MissionEffect: Negate and move the target to the top of its owner's Deck.

"Sai valued this picture book…"

3

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Shikamaru's Decision (TP4)

Card Number: TP4M-848

Rarity: Rare

Card Type: Mission

Symbol: Earth / Wind

Hand Cost: 1

Entrance Cost: 2

Card text:

Target: 1 of your NinjasEffect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja.

"Don't let what Asuma said get to you."

2

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Training in the Moonlight (TGS)

Card Number: TGSM-723

Rarity: Rare

Card Type: Mission

Symbol: Earth

Hand Cost: 1

Entrance Cost: 2

Card text:

Effect: Discard 1 card at random in your opponent's hand. If your opponent has the same or less cards in their hand than you, draw 2 cards.While this card is in your Chakra area, your "Hinata Hyuga" gets +2 Mental Power.

"Hey… Is somebody there?"

Section: Reinforcement Deck (15 cards)

3

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Danzo (WW)

Card Number: WWN-1225

Rarity: Rare

Card Type: Ninja

Symbol: Fire

Combat Attribute: Ninjutsu

Hand Cost: 1

Entrance Cost: 4

Healthy Stats: 4/3

Injured Stats: 1/3

Card text:

Leaf | The Foundation | Male | Mental Power: 2 | REINFORCEMENT

[RESEARCH]Sacrifice: 1 "Sharingan Eye" NinjaValid: When this Ninja is put in play, place X Growth coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets te Sacrificed Ninja's Characteristics.

Errata:

Valid: When this Ninja is put in play, place X +1/+1 coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets the Sacrificed Ninja's printed Characteristics. [Link]

[SUPER DRAIN]Sacrifice: Jirobo (State 1)Valid: When this Ninja Attacks, discard 1 of your opponent's Chakra and place a "Drain" coin on this Ninja.[Mission | EOJ] Remove a "Drain" coin from this Ninja: Move 1 card from the top of your Deck to your Chakra area.

[TAG TEAM]Valid: When this Ninja wins any Victory, you can reveal the top card of your Deck. In that case, if the revealed card is a Jutsu card, give 1 Damage to an opposing Ninja, then move that Jutsu card to your hand.

"You're probably my only junior that I acknowledge as an equal…""I got it!"

[GAME OF DEATH]Sacrifice: "Kidomaru (State 1)"During the Mission Phase, you can discard 1 card from your hand. In that case, your opponent selects 1 of their Ninjas. Then apply 1 of the following effects:1) The selected Ninja cannot be sent out to Battle this turn.2) The selected Ninja most be sent out to Battle this turn.

[NINE-TAIL'S CLOAK]Valid: At the start of your turn, each player moves the top 3 cards of their Deck to their Chakra Area.Valid: During your Mission Phase, while you have 5 or more Chakra, you can discard this Ninja. In that case, put in play 1 [TAILED BEAST] Ninja card from your Reinforcement Deck.