"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Friday, October 31, 2014

Nuclear Missiles Have been Stolen and a Mysterious Virus is Driving Europeans Insane

What's Next?

Someone very powerful is seeking to expand their dominion, and
Justice League America and Justice League Europe must work together to
find out who is behind this massive plot to hold the world hostage!

World in the Balance is a first in the DC HEROES Role-Playing Game
line. In this "double adventure", 5 to 7 players alternate between two
separate characters, one from each branch of the new post-Breakdowns
Justice League. Or is 10-12 DC HEROES players are gathered, half play
characters from Justice League America and half play characters from
Justice League Europe, with both groups uniting at the end to rescue the
Man of Steel and Hal Jordan and save Earth from imminent domination.

World in the Balance features: Detailed maps of the
Ferris Aircraft and Aeronautics Proving Ground -- the Mojave Desert and
-- S.T.A.R. Labs, as well as NEW statistics for -- The Flash III --
Libra II -- Blackrock -- Brain Storm -- Nightfall, and -- Shatterfist.

Thursday, October 30, 2014

From the depths of a mystical dimension arises an ageless force of evil bent on earthly domination.
Under the guidance of the Phantom Stranger, the Justice League
International must learn the secrets of an ancient tome in order to
forever seal the Vengeance Gate: a dimensional portal separating the
realms of chaos and order?

The race against deadly, arcane opponents is on - a journey to the
corners of the globe - a harrowing adventure for the mightiest of heroes
which begins...

Wednesday, October 29, 2014

"This exciting solitaire adventure finds The Joker
blackmailing Gotham City through a warped game show called The Wheel Of
Destruction. The Batman must track down and foil the insane criminal
mastermind before a string of disasters forces the citizens of Gotham to
give in to the Joker's demands".

Tuesday, October 28, 2014

This two player adventure sees Superman and Wonder Woman caught in
the middle of a war between Darkseid of Apokolips and Ares, the Greek
god of war. Will the heroes be able to work together, or will the be
pitted against each other in a war that will affect the future of the
Earth?

The first of its kind in the DC Heroes line, this adventure can be
played without a formal Games Master. The story unfolds across two
adventure books -- one for each player -- where the inactive player acts
as GM for the other. At various points in the adventure the GM role
will switch. The final encounter sees both players being active in a
cooperative 'choose your own path' style encounter to resolve the war.

Saturday, October 25, 2014

Killer Frost and Parasite, held at a S.T.A.R. Lab for study, are in a
desperate effort to escape. The Justice League of America races from
its outpost at the JLA Satellite to foil the villain' furious attempt.

Only Elongated Man remains behind.

And while the JLA battles its foes on Earth, from high above in the Satellite, the alarm sounds again.
The JLA Satellite is under siege.

Including Maps of the Justice League Satellite and character descriptions for Red Tornado and Parasite.

Wednesday, October 22, 2014

"The purpose of this book is to provide the DC
Heroes Gamemaster with the relevant information on Gotham City. This
volume concentrates on the night side -- the criminal element -- of
Gotham. Sections of the book include descriptions of the city's
entrenched crime, its bosses and ringleaders, and the various targets
for crime in the city. There are also statistics for villains and
details of their conflicts with Gotham's most famous crime-fighter, the
Batman. Gotham's law enforcement apparatus and its relationship with
both Batman and any other Characters who might consider operating within
Gotham is also covered in this book. There are also sections that can
be used to generate an adventure or an ongoing campaign."

Tuesday, October 21, 2014

Green Arrow searches for the thread that ties together seemingly random killings...

Black Canary unravels the twisted trail of drug trafficking...

A mysterious emblem of a tangled N snags both strands of
investigation. Are the Heroes' tasks separate skeins or interwoven Lines
of Death?

First Match-Play Adventure!
This module is designed for tandem use by two Player Characters. In
alternating encounters, Green Arrow stalks his killer while the Black
Canary Player runs the adventure; Black Canary investigates undercover
while the Green Arrow Player manages the NPCs.

Friday, October 17, 2014

This supplement includes detailed information on the current roster
of the JLA and the JLA Watchtower. It also contains facts on the
founding members of the JLA, the members of Young Justice, the bases of
these two teams, and the adversaries of these incarnations of the JLA. A
supplement for the DC Universe Roleplaying Game.

Thursday, October 16, 2014

In Hot Pursuit is the first adventure module of its kind published
for use with the DC HEROES Role-Playing Game. Rather than being one long
adventure featuring a single character or group of characters, it is an
anthology: a collection of shorter adventures, each featuring a
different exciting hero from the DC Universe. In these pages, you will
find a variety of scenarios that range from a knock-down super brawl
featuring the Man of Steel, Superman, to a dark mystery that must be
unravelled by the enigmatic Huntress. The adventures contained herein
also feature a variety of styles, each coming from the pen (or word
processor, as the case may be) of a different author. These range from
the whimsical antics of the Atom's would-be nemesis, Strobe, in Joe
Pecsenyicki's tale, to the cold, calculated planning of Deathstroke the
Terminator in the story by William Tracy.

Wednesday, October 15, 2014

The Hierarchy of International Vengeance and Extermination
(H.I.V.E.), once a powerful organization now on the brink of extinction
have joined forces with a powerful ally in an attempt at world
domination. The heroes must prevent this from happening at all costs.
Through a series of battles at the remains of different H.I.V.E. bases
across the world, the heroes fight on, knowing that the fate of the
world is in the balance.

Little do they know, they're playing right into the hands of their enemies.

Written specifically for pre-generated characters from the Teen
Titans, the adventure can be adapted for player created characters.

The Guardians of the Universe chose the most fearless of each space
sector to battle evil and injustice throughout the galaxy. These
elite--the Green Lantern Corps--comprise the largest lawkeeping force in
the universe. For centuries, these Emerald Crusaders have fulfilled
their duty to guard the inhabitrants of their sectors, and for
centuries, their Power Rings have been passed on to worthy successors so
that te tradition of the Green Lantern Corps may continue.

This sourcebook features the best known of these fearless members of
the Green Lantern Corps (Hal Jordan, Guy Gardner, John Stewart, and
Katma Tui among others), with statistics for their friends (such as
Green Arrow, Black Canary and Omega Men) as well as their enemies (such
as Sinestro, Star Sapphire and the Predator).

Learn the history of Oa, the Guardians of the Universe, the Zamarons,
and the Manhunters, visit the Green Lantern Corps Citadel and Coast
City, and examine the equipment intrinsic to the Green Lantern Corps.

Friday, October 10, 2014

Deep in Arkham Asylum, a wild-eyed man claws at the walls. He
gibbers and shouts about a mysterious dwarf with the power to make
dreams come true. THE DOCTORS DO NOT LISTEN!
He was just another wandering madman sent here from New York City. THE POLICE DO NOT LISTEN!

They are too busy to investigate the babblings of a madman. Friends,
family, no one listens. No sane person dares to listen. No sane
person at all. But the inmates in Arkham are not sane. Some of them
are dangerous. The most dangerous of them is the Joker. He believes.
He listens. He plans...

Thursday, October 9, 2014

Imagine a secret weapon hidden on the moon for eons, capable of destroying the Earth four times over.

Imagine a vicious psychopath with a thirst for devastation running the biggest black market arms cartel in the world.

Now imagine that this lunatic is about to get his hands on this ultimate means of destruction.

It's not imagination. It's happening now. And mankind's only hope is the outcast group of heroes known as The Doom Patrol.

Moonshot reepresents a bold new format for the DC
Heroes Role-Playing Game. It contains a full-length pull-out adventure,
as well as a 32-page Sourcebook by Doom Patrol co-creator and current
author Paul Kupperberg.

Tuesday, October 7, 2014

Deadly Fusion is the first Match-Play adventure for use with the second edition of the DC HEROES Role-Playing Game and may be used with the first edition. It can be played by two or three players.

Match-Play Format

A Match-Play module allows two people to play scenario instead of one
person just being the GM. The "Deadly Fusion" scenario book comes in
two parts, Two 40 page booklets, One is for the Batman player and the
other is for the Superman player.

Monday, October 6, 2014

This indispensable reference includes detailed descriptions and
diagrams of the most amazing weapons and gadgets from across the DC
Universe, including: Azrael Holy Armor, the Darkstar Exo-Skeleton,
Goldface's Gold Gun, Joker Venom, Lobo's Intergalacticycle, the Mento
Helmet, and The Penguin's Umbrellas.

A must-have for comic fans and game-players alike, this book includes
complete DC Heroes game information for every gadget alojng with
technical commentary from S.T.A.R. Labs' world renowned R&D
department.

Sunday, October 5, 2014

Amidst a vile axis cloud which threatens to suffocate the free world
with its contemptible stench flies a group of partriots dedicated to the
perseverance of democracy.

Enlisted on a top-secret assignment by Winston Churchill, the valiant
Blackhawk Squadron, the allies' greatest force against the oppressive
axis scourge, must infiltrate a hidden Nazi outpost and defend allied
leaders from a deadly military assault.

Against a darkening WWII backdrop, the fates of Roosevelt, Churchill,
Stalin, deGaulle, and the security if all allied nations rest in the
hands of these seven courageous men. Deep behind enemy lines, the
Blackhawk Squadron faces its most challenging mission as the Nazi war
machine struggles to achieve world conquest.

Saturday, October 4, 2014

"The Batman's story of his fight for justice in
Gotham City is chronicled in this Sourcebook. His alter-ego, Bruce
Wayne, his butler Alfred Pennyworth, his friends, and his enemies are
also described here. All this, and detailed plans of the Batcave,
stately Wayne Manor and a one-on-one adventure".

Thursday, October 2, 2014

Lost Your Thirst for Sunshine? Come to Apokolips where vacation nightmares begin!

Come visit scenic Apokolips, the home world of Darkseid the
Destroyer. Feel free to explore this dark, deserted planet on your own.
Or if chance provides, you may receive a guided tour from the Dark Lord
or one of his minions, complete with, a close-up view of the Tower of
Rage and Granny Goodness Happiness Home.

Once you sift your way through the ashes and debris, you'll discover
there's a lot more to this planet than meets the eye. Bask in the heat
of the Fire-pits, factories, and mines; frolic among the equipment in
the power refineries, installations, and orphanages; or voyage through
the slum areas and tunnels of the underground.

If you're a people person, hobnob with the locals, the Hunger Dogs,
and learn what life on Apokolips is really like. Or, if you're looking
for some real excitement, put yourself in the path of some Para-Demons,
War Dogs, or Dog Soldiers. But don't forget your running shoes!

Apokolips has something for everyone, and the price is right -- Nothing ... or maybe your life!