Description

Last updated at 15:09, 22 Feb 2015Uploaded at 22:38, 16 Sep 2012

Now supports ENB v0.266!

For help creating your next character, check out my SkyBuilder mod. It is a great way to give your character an appropriate head start, and you can even have it grant unspent talent points to spend on custom trees. I also recommend checking out the Random Alternate Start mod.

NOTE: For optimal appearance and to use PNENB as intended, set your in-game brightness slider in the very middle. Also, see the [ANTIALIASING] section of enblocal.ini for more information on various additional AA options to further eliminate jagged lines.

UPDATE: I HIGHLY recommend that everyone download Relighting Skyrim by NovakDalton. This mod compliments PNENB perfectly! It doesn't change colors or weather or lighting like other enhancement mods (which makes it compatible with essentially everything.) Instead, it fixes the positioning and distribution of lights so that, for example, light from a fireplace actually lights the inside of the fireplace. Just check out his screenshots. Zero performance hit and a RADICAL improvement to the game!

UPDATE: New Static distant DOF included in the optional section. This is similar to Dynavision but more subtle. Options for graininess and other settings are in the in-game editor under the enbeffectprepass.fx section.

UPDATE: Completely rebuilt for ENB v0.252+ including support for all weathers as well as the new mist effects! See change log for all the major changes.

v1.83+ enables separate day and night settings for both interiors and exterior world spaces not only for the custom HD6 shader effects, but also for the built-in ENB brightness, contrast, clipping, and other effects as well! All of these new options can be tweaked through the in-game ENB editor (see ENB Hotkeys below.)

v1.86 enables balanced, per-weather configuration of all default Skyrim weathers. Individual weather settings can be modified through the shader window of the in-game ENB editor.

v1.89 adds a custom night sky texture to the optional files section with permission from the original author, Neokore. I originally modified this from an older version of the mod Horizon of Dreams called Aetherian Sky (same author), with corrections to certain over bright and "blobby" stars, and balanced to blend well with this ENB. If you opt for my version, just copy the .bsa file to your Skyrim->Data folder where the PNENB.esp resides.

v1.91 enables Occlusion Culling, which improves performance by only rendering what is visible to you on-screen.

ENBOOST MEMORY/CTD REDUCTION INCLUDED: PNENB includes the latest ENB memory stability technology (dubbed "ENBoost"), which vastly improves performance. ENBoost allows the game access to additional memory through the enbhost process, and simultaneously performs compression and dynamic unloading to reduce overall memory use, ensuring the game doesn't pass the critical RAM usage limit that typically results in memory-related CTD crashes. You do NOT need to download ENBoost separately if you use PNENB. (reference this page to view the correct settings for your video card), and follow the install instructions carefully making sure to set the correct value for your video card's VRAM.

NOTE: If you experience stuttering, lockups, or CTD issues, try opening enblocal.ini and setting AutodetectVideoMemorySize=false after configuring the appropriate memory setting for you video card as outlined above.

ENB Hotkeys:

Skyrim Console:~ = Open in-game console. Type 'tm' (without the quotes) and press Enter to hide all graphical HUD elements for unobstructed screenshots. Type this command in the console again (or restart Skyrim) to turn the game display back on.

COMPATIBILITY

The PNENB graphical mod is performed 100% in post-process and is therefore is 100% compatible with any mods that alter lighting, color, fog, etc. The PNENB.esp helper mod now only contains a few minor edits to fix known issues in ENB such as Word Walls inverting colors in low light/high contrast areas, however this is done to the image space the location uses not the location itself, so nothing is changed to compete or conflict with any other mod's changes.

All of the mods listed below for example (except RCRN) are fully compatible, though whether they look better than PNENB by itself is of course a matter of personal preference.

RCRN: Not compatible, as it uses its own post-process injector d3d9.dll.

Enhanced Lights and FX: Fully compatible, though it can cause certain interiors to become perhaps a bit too dark. You can try adjusting the interior day/night settings for the ENB Gamma, Contrast, and Black In settings in the shaders window of the in-game GUI editor to balance it out.

Realistic Lighting Overhaul: Fully compatible, however may require some additional tweaking as with ELFX since these mods were generally designed to work by themselves.

Climates of Tamriel: I have found CoT to be fully compatible, though I still prefer PNENB by itself.

If you do use CoT, I recommend using just the ClimatesOfTamriel.esm and ClimatesOfTamriel.bsa files by themselves. Any optional files from CoT are a matter of personal preference, but can tend to make things a little too dark with PNENB, especially any night version over 4.

INSTALLATION

NOTE: If you use other ENB's and have made custom tweaks, you might want to back up the enbseries folder for those prior to copying over the PNENB files. That way you can copy them back if you decide to install a different ENB.

First of all, download ENBSeries v0.266 (mirror). Copy d3d9.dll from the "WrapperVersion" folder to your main Skyrim folder, saying yes to overwrite (this will also make sure you are using the right version and not one from another ENB, which is important).

Next, copy everything from this mod's "1-ToSkyrimFolder" directory to your main Skyrim directory (should end in SteamApps->common->Skyrim) saying yes to overwrite when prompted.

If you would prefer to use the new static DOF (which looks similar to dynavision but more subtle), download the file from the Optional section, copy it to your Skyrim folder and overwrite the files from the main PNENB install. Options are in the enbeffectprepass section of the in-game editor. Remember to set EnableDepthOfField=true in enbseries.ini or enable through the in-game editor.

Download the enbhelper.dll and EXTRACT it to the "enbseries" folder in your Skyrim directory (created by the previous step if you didn't already have one.) This is needed for per-weather settings and underwater support.

The default ENBoost config included with PNENB is set up for an NVIDIA card with 1GB+ VRAM running on a 64-bit OS. If you have a different card, reference this page to view the correct settings, then edit the appropriate section of enblocal.ini

Next download the PNENB_fixes plug-in from the main file section and copy PNENB.esp to your Skyrim/Data directory. Make sure it is checked in your plugins list from the launcher or whatever mod manager you use.

Install the Mindflux Particle Patch to fix bright water, some fire issues, etc. I suggest you load it BEFORE the Static Mesh Improvement Mod if you have it. This has been packed as a .BSA with a single .ESP file so all you have to do is activate it in your mod list. If you want loose files, you can download them here (both versions do the exact same thing).

Lastly, open your SkyrimPrefs.ini file from your Documents->My Games->Skyrim directory, and set bDrawShadows=1, bTreesReceiveShadows=1, bShadowsOnGrass=1 (may need to add manually), bDrawLandShadows=1, and bFloatPointRenderTarget=1. (This is required for all ENB configurations.)

NOTE: It is recommended whenever you install a new ENB or update, that you run the Skyrim launcher to update your config files before checking the above settings, as they can sometimes get reverted after running the launcher for the first time after an update (or after a video driver update). Just open the launcher, verify your settings, and close it as normal. You don't have to change anything to update your settings, just running the launcher is enough. Then check the above values in SkyrimPrefs.ini to make sure they are still correct.

IMPORTANT: In your Skyrim Launcher settings, set Antialiasing and Anisotropic Filtering to "Off (best performance)" since both are handled by the mod with better quality and faster performance. HOWEVER, for the record you CAN set FXAA on in the launcher under the advanced settings, and it DOES help to smooth things out even more. If your system can handle it, this is a decent and performance-friendly compliment to PNENB's SMAA, which looks quite a bit like ENB's EdgeAA. If your system really has some muscle though, I suggest trying out ENB's TransparencyAA (in enblocal.ini) which doesn't look near as blurry as FXAA or EdgeAA.

In your video card settings (NVIDIA Control Panel or Catalyst Control Center) make sure both Antialiasing and Anisotropic Filtering are either off or set to "Application Controlled," and the "Texture Filtering - Negative LOD Bias" (or something similar) is set to "Clamp" or "Off" (this is taken from the official ENB documentation.) Also, if your video card settings support Ambient Occlusion for Skyrim, make sure that is off as well as it will conflict with the better looking ENB version from this mod. Make sure Vsync is set to "Application Controlled" as well since PNENB does this through ENB (and don't try to force it anywhere else either), and if you have a "Maximum pre-rendered frames" option I suggest also setting it to "Application Controlled".

On the topic of SKSE plugins, I also highly recommend everyone download and install the Stable uGridsToLoad plugin which will help prevent certain crashes that can happen even at the default uGrids value of 5.

Also, in addition to the Memory Allocation Patch I suggest opening the SKSE.ini it places in your Skyrim -> Data -> SKSE folder and adding the following:

[General]ClearInvalidRegistrations=1

This will clear out broken OnUpdate scripts from removed mods over time and help eliminate bloating saves and another possible cause of instability. Native SKSE feature, verified by pro modders like Arthmoor, author of the unofficial Skyrim patches.

One final consideration: If you have any color/saturation/vibrancy settings enabled through your video drivers or any mod that adjusts fog, lights, or lets you configure color and other values in-game, I highly recommend turning them off until you have decided how you like this ENB configuration by itself.

OPTIONS

Optional Depth of Field: If you would prefer to use Depth of Field, which actually looks pretty cool (especially for screenshots), simply enable it from the in-game ENB config editor (see hotkey section). Click to save the configuration at the top of the editor and it will remember your preference. Alternately, you can manually edit the same value in enbseries.ini.

NEW: Alternate "always on" Depth of Field effect for distant terrain much like Dynavision but more subtle. Download from the Optional section and copy the contents to your Skyrim folder, overwriting the files from the main PNENB installation. Options are in the enbeffectprepass section of the in-game editor. Remember to set EnableDepthOfField=true in enbseries.ini or enable through the in-game editor.

NOTE: This ENB configuration uses SubPixel Morphological Anti Aliasing (included), which is better than FXAA with very low performance cost. It is recommended NOT to change this since forcing AA through either the Skyrim launcher or video drivers will disable several of ENB's advanced graphical features like SSAO. If you would prefer to use a different screen space anti-aliasing (like a custom FXAA), you will need to change the PROXY setting in enblocal.ini to point to the correct .DLL.

Performance Options: If you find the default version too slow, first test setting SizeScale=0.4 and SourceTexturesScale=0.4 under the [SSAO_SSIL] section of enbseries.ini. You can try lowering SizeScale and SourceTexturesScale even lower to something between 0.3 and 0.4, though you must do this manually by editing the file in notepad or something similar prior to running the game (can't be modified in-game). If that still seems too slow you can set EnableAmbientOcclusion=false under the [EFFECT] section and/or DetailedShadowQuality=2 under the [SHADOW] section.

PERMISSION

You may not re-upload or distribute this mod on any other site. You may use my modified enbeffect.fx file (with all the HD6 stuff) in your own configurations, I only ask that you credit with a link and leave the header information in tact. Also make sure and credit the respective authors (listed in the headers for effect.txt, enbeffectprepass.fx, etc.)Below copyright is for the hosting site, NOT for this mod!