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Warhammer 40k: Eternal Crusade

Behaviour Interactive has obtained the rights to create a wholly new MMORPG persistent war experience for PC, PS4 and Xbox One set in Games Workshop’s universe of the 41st Millennium. In the game, players choose a Warhammer 40,000® race and fight directly as one of their warriors in massive conflicts for territory. It will be up to each faction’s community to determine their own destiny as they vie for control of an entire planet.

- Experience the gameworld with 3rd-person, behind the shoulder action featuring precision gunplay and brutal melee combat with excruciating finishers;
- Participate in a persistent online war to conquer the planet, its fate completely in the hands of the players;
- Become a warrior from one of four initial factions, each unique and opposed to one another: Space Marines, Chaos Space Marines, Orks and Eldar.
- Participate in truly massive conflicts that simultaneously bring thousands of players to bear over territories and other strategic resources.
- Get behind the controls of Space Marine Rhinos, Predators, Ork Battlewagons and other iconic vehicles of the 41st millennium;
- Hack through genuinely challenging procedural content alongside your battle-brothers and never have the same experience twice;
- Earn the right to customize your builds in a deep progression system drawing on the rich Warhammer 40,000 universe.
- Found a Battle Squad with friends and prepare for conflict from your customized shared space in orbit – then drop down to the planet together and seek out glory!

Re: Warhammer 40k: Eternal Crusade

The game is an MMORPG, but not in the sense that it’s a content- and quest-heavy theme park – ours is more a system-driven virtual world in the vein of Planetside 2 or EvE Online. “There Is Only War” is our mantra, so for the most part the players ARE the content, and what PvE gameplay we have is procedurally generated. We’re taking a lot of inspiration from what Diablo-style ARPGs and co-op games like Left 4 Dead do to create infinite fun. In addition, with the very recent explosion of the greater online space, there are also a lot more demonstrable technical solutions for creating games in this genre – hopefully we’ll be able to talk about them soon!

Re: Warhammer 40k: Eternal Crusade

G: Where’s your focus for the game? More centered on PvP, more PvE-oriented, or balanced between the two?

M: Oh my god… (Editor’s Note: Yes, I know, that was an obvious question…) The game is 90-95% PvP, but it’s massive PvP. I’ll tell you the difference: let’s say you’re not a PvP player, but you play in a PvP battleground in an MMO. You go through the group finder and you’re matched with four other people you don’t know, and these four people are very good players and start screaming at you because you’re not doing it right. That’s the part of PvP that PvE players don’t like.

Re: Warhammer 40k: Eternal Crusade

The currency that we have in the game is a military currency called Requisition Points. When I was in the army, I didn’t buy my rifle, you know? I just had it. But since I was an officer, and because I was attached to a tank unit, I had a different kind of weapon than everyone else had. So that’s how progression will work in the game.

Re: Warhammer 40k: Eternal Crusade

Q) I know some people have been asking about this, but I'll say it anyway. Will we be seeing different genders in the game? IG gets female and male soldiers, Eldar as well. Just a thought.

A) David: We're staying true to the lore with gender. Eldar will have the option to choose male or female, but Space Marines and Chaos Space Marines will all be male. Orks are fungi, so.... we have that going for us too.

Re: Warhammer 40k: Eternal Crusade

Q) Will it be possible to run the game on lower spec computer, then the specs of the Xbox one so that more people can particpate in the battles?
A) Patrick: We're working as hard as we can to make this possible.

Re: Warhammer 40k: Eternal Crusade

Dis month da ‘umies wot are makin’ Eternal Kroosade went out in dere Inquizishun yooniforms to tell you lot about dere game an’ to get recruits for da ‘umie side. They said stuff about dere plans fer conquerin’ da bugs and da spikey ‘umies and impressed all da runty gits in da room.

Re: Warhammer 40k: Eternal Crusade

To be clear, this is NOT Crowd Funding. Warhammer 40,000: Eternal Crusade is fully financed. Well, I should say that everything we have revealed publicly so far is fully financed, but the team and I have kept a few gems in our pockets for later and the founders programs might, with your help, move a few unannounced features that are currently planned for after launch.

Re: Warhammer 40k: Eternal Crusade

You may be asking, "Why do the Eldar have more classes than anyone else?" Hold on, I'll tell you...

A Space Marine (or Ork, or Chaos) class is very flexible – for example a Tactical marine can be excellent at mid-range anti-infantry with a boltgun, be a short-range vehicle killer with a meltagun or take the sniper role with a Stalker Bolter. An Assault Marine performs a very different function depending on whether they equip a Jump Pack or a Storm Shield and a Devastator can be in the front lines with a Multi-Melta or stand far at the back with a Lascannon. They can also modify their accessories to get more accuracy, survivability, etc., in their role.

The unique flavor of Eldar Aspects, on the other hand, is that they are very specialized. A Swooping Hawk’s job is always to fly overhead and take out infantry, while a Dark Reaper tries to stay as far away from their targets as possible. So while the Eldar have as much customization as the other factions, it’s spread across a larger number of classes and there are fewer combat roles per class.

Our goal is to do justice to each faction, so rather than try to cram the same system into the Eldar, we opted to widen their class selection in order to give them the roles they needed to be competitive on the battlefield.