The Long-Standing Online Campaign, beginning in Germany, travelling through Italy and Greece to the Sea of Azov.

Thursday, July 11, 2013

The Party Could Have Been Fighting Sheep

Boroge slithers forward five feet, one hex, and the middle heads draw back. The lighter green head, which is clearly the female one, looks at Lukas and says, "YOU SHOULD BE RUNNING."

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The head most on the left, that was butted out of the way by the female (do did the crit to Ahmet last turn) attacks Ahmet now. It rolls an 18 and delivers only a small nip for 4 damage. This, I feel certain, does not stun Ahmet (who I'm sure will happily return the attack). Ahmet also takes one additional damage at this time from the wound (which won't stun him either).

The right most head actually attacks Enrico ... the second from the right weaves overtop and dives down at Andrej ... who stoops at the last moment and is missed. Enrico is not so lucky. The head hits him with a 17, causing a very unpleasant 10 damage to the poor noobie. Enrico falls back into 2306 (arrows show Enrico's last movement from 2407, then the subsequent movement after the attack).

That completes the hydra's movement for this round.

The party may do as they will - Enrico is stunned and can do nothing. General word to the wise ... if you don't get in it, you don't get out of it. X.P. distribution so far (10% included for those who get that bonus).

24 comments:

(OOC: an extra point about battle healing that hadn't occurred to me before ... IF you do the healing, then take that extra healing in damage, I already do give experience for that. But if you get healed, but you never actually needed it - ie., took no additional damage - then it was never worthy of x.p. in the first place)

I'm reducing sleep back to its original spell effect, where it did not affect creatures of more than 4+ hit dice (and then removing the saving throw for it, also like the Player's Handbook). Sorry about that; I did change it for the offline campaign but I haven't written that anywhere, and you're entitled to cast it if you want.

I will suspend the change for this combat if you feel at this time it's unfair. Your call.

I am afraid I will have to suspend movement and casting at the same time, given the environment.

Really I think the idea now is for a fighting withdrawal back to the entrance while staying spread out. We need to do enough damage to the hydra that it also withdraws. This thing still has a morale value, I presume, so let's try to force a roll. As much damage as soon as possible has to be our policy... especially if you all agree we need to get out of here.

I dunno about you, but I do remember a comment about people with armor going in all the time. AKA stuff going in and not coming out... You know... on the other side... I bet there's awesome treasure too.

I think we have to at least consider leaving if we don't drop a head or two soon.

In the meantime, though, neither Andrej nor Sofia are leaving. Stay spread out. If Andrej or Ahmet could be even further apart it would force the hydra to make a choice on who to move toward and attack. This could open up an opportunity for striking the easier to hit main body to help get the overall hit points down. Meanwhile, Lukas pound sit with magic and the others chip in as they can.