in normal games, you get two actions, a movement and an attack.
this system allows you to be more flexible and have a higher powered game, for example, lets say we have a three action turn. that means each minifig can perform three things each turn. actions can be, but are not restricted to:
fire a single weapon (once per weapon)
move max distance (twice per turn)
jump over a wall
jump through a window (two actions)
open a door
pick up a weapon

this has many advantages
1. figures with nothing else to do can move twice as far at the cost of doing other things: helpful if your away from combat
2. it wont hurt as much to do trivial things like opwning a door
3. picking up a weapon doesn't mean you can't attack
4. figs can do combo moves like jumping from cover, shooting, then jumping back behind it
5.its adds both speed and flexibility, allowing battles to be more in depth and shorter

questions, comments, concerns, suggestions?

LEGION- fear it
the 100000 post- by me
"manliness= X(warhead+piltog)^2/James+burgandy"

lrdofbricks wrote:1. figures with nothing else to do can move twice as far at the cost of doing other things: helpful if your away from combat2. it wont hurt as much to do trivial things like opwning a door3. picking up a weapon doesn't mean you can't attack4. figs can do combo moves like jumping from cover, shooting, then jumping back behind it5.its adds both speed and flexibility, allowing battles to be more in depth and shorter

1. Sprinting? You can move in a straight line at twice max speed already if you don't attack.

3. I didn't think it did anyway. If it's in your path, I just say it's a free action.

4. You can already do this. You move half your speed, fire, then you can move the rest of your speed.

I like to play inquisitor using my brix, maybe u can use its action system with brikwars game mechanics?

as in each fig gets a speed value which is higher for heros, you declare the actions before you act, and then you roll a number of D6 equal to your speed, and for each 4+ you get to perform one of the actions you declared.

lrdofbricks wrote:1. figures with nothing else to do can move twice as far at the cost of doing other things: helpful if your away from combat2. it wont hurt as much to do trivial things like opwning a door3. picking up a weapon doesn't mean you can't attack4. figs can do combo moves like jumping from cover, shooting, then jumping back behind it5.its adds both speed and flexibility, allowing battles to be more in depth and shorter

1. Sprinting? You can move in a straight line at twice max speed already if you don't attack.

3. I didn't think it did anyway. If it's in your path, I just say it's a free action.

4. You can already do this. You move half your speed, fire, then you can move the rest of your speed.

4. a good point, but athe origanal reason for this was to asses the difficulties of movement. for example, moving 1 inch is easy, but moving 1 inch over a fence and moving 1 inch through a window are decidly harder.

LEGION- fear it
the 100000 post- by me
"manliness= X(warhead+piltog)^2/James+burgandy"

Earlier versions of BrikWars accounted for difficult movement. It was a good idea in theory, but in actual play it just ended up bogging down the game without making gameplay any more interesting. So I streamlined it back out again.