It's... the LYLE IN CUBE SECTOR .txt file!!!
***Version 1.10***
Version 1.10 (11/18/13) changes:
-ripped sound effects replaced with new SFXR ones (I know some of them are much crappier, but now they's not stolen!)
-game runs at 60fps instead of 50fps (most physics were slowed down to account for this but some things may still move faster)
-added launcher w/ options to increase size of game up to 4x
-fullscreen mode doesn't change resolution anymore
-"options" on start screen now goes back to launcher
-added vsync
-game now uses dx9 hardware acceleration (because it seems like that's the only way to get vsync to work correctly)
-Lyle can throw cubes diagonally now (why couldn't he do that in the first place!?!)
-control mode now switches automatically (J/K/L keys do nothing)
-can now use pause/menu with gamepad
-gamepad controls remapped for Xbox 360 pad
-bosses made slightly easier (only in a less unfair way)
-fixed problem with music starting a half second into the song
-all music loops properly now
-changed info dialogue a little
-reduced annoying instances of sound effects playing extra loud
-backgrounds darkened slightly
-some other minor problems fixed
*********KNOWN ISSUES:
-I tried to get the game to work with the Xbox360 d-pad, and it does, but it won't recognize that a direction is held down when you enter a room so you have to let go and press it again
-There are now certain times when you can't pause the game (getting hurt, warping, etc.)
Version 1.05 (8/6/09) changes:
-game now runs on MMF2
-fixed cube through floor glitch
-different music in one area due to old song not working
-Lyle can no longer get hurt by slow moving green cubes
-added x2 resolution (640x480) so newer graphics cards can display the game properly (NOTE: version 1.05a runs in 320x240 so use that one for older computers)
-added support for Z&X keys
-some slight color changes
-big cubes can now kill enemies and drop when you get hurt
-missing enemies added to cast list
-Glom's hit detection slightly improved
-able to kick infinicubes
-fixed glitch where you could get stuck by landing on edge of CP sucker pedestal
-Lyle's movement a bit smoother now
-some other minor things
Version 1.04 (1/19/07) changes:
- Fixed cube through ceiling glitch
- Fixed phantom cube + big cube glitch
- Fixed some other minor glitches
- Powerups and orbs no longer disappear when they go offscreen
Version 1.03 changes:
- Included newer version of cncs232.dll (should help fix some things)
- Fixed elevator glitch
- Added message when you first run into a cube
- Made "continue" the default option if you have a sav file
Version 1.02 changes:
- Fixed item pickup glitch
Version 1.01 changes:
- Fixed Big Cube glitch
-----------------------------------------
CONTROLS:
- jump = Shift or Z or joy button 1 (A on 360 pad)
- pickup/throw = Ctrl or X or joy button 3 (X on 360 pad)
- pause/map = Space or joy button 2 or 8 (B or Start on 360 pad)
CUBES:
- BLUE cubes = most common type, bursts upon impact
- GREEN cubes = indestructable (unless you throw them offscreen)
- RED cubes = explodable, does 3X the damage
- YELLOW cubes = contains powerups inside
- Flashing PINK cubes = turns into blue cube when picked up then regenerates at same spot
- Big ORANGE cubes = blocks your path, can also shield you from falling lava
- Phantom cubes = same as blue cubes but can be upgraded for 2X damage
POWERUPS:
- Flashing green square = recover 1 HP
- Flashing multilayered green square = recover 2 HP
- Flashing red square = recover 4 CP
- Flashing multilayered red square = recover 8 CP
- Flashing blue orb = increase HP by 1 and recover all HP
- Flashing red orb = can be traded for CP upgrades in the CP room
THINGS TO KNOW!:
- When game begins Lyle can only run and jump, all other moves must be found
- CP will gradually regenerate on it's own
- If for some reason you wish to quit the game without saving then press "Alt+F4" (does not work when paused)
- You can toggle between fullscreen and windowed by hitting "F"
- If you find any glitches in this game please e-mail me so I can fix thems
FREQUENTLY ASKED QUESTIONS!:
Q: NOOOOO! Where shoulds I be going?
A: FOOL! check thee map and try to get to the areas you haven't been!
Q: GAAAAA! STUCK! Iam stuck! I can't go anywhere else with the moves I have now!
A: FOOL!! Get more CP orbs and visit the CP room (that's the room next to the warp pad near the bottom of the map)
Q: HOW in da name of the doodycakes do I SAVE the GAME!?
A: FOOOL!!! Press space and select "save and quit"!
Q: I am missin' some orbs!! Where they being?
A: Spesial hint: the 2 hardest orbs to find are both in the exit sign room
Q: I can't do the multiple cube jump after getting CP lvl 3! HOW!?
A: R'member to keep button 2 held down while jumping
Official Lyle in Cube Sector useless facts!:
- This game took only 5 months to develop but it was just about the only thing I worked on during that time
- Lyle was named after the book LyleLyle Crocodile which I read many times in kindergarten but remember nothing about (except the title)
- I didn't want Lyle to have the same skin color as most other game heroes so I made him green, but that made him look like a martian so I made him black instead.
- Somewhere in the CubeSector there exists a secret room! Can you find it!? Of course not! Because yoo suck HAHAHAHA... or do you?
- Lyle's Kitty is named "Keddums"
BogoSoft website = http://www.bogozone.net
E-mail = Bogo47@lycos.com