A player equipped with a Genjuu can
summon it once per battle. Press up at the top of the Magic
menu for the option. Not available when using a Soul of
Thamasa...

...but by the time you have one of those,
normal spells overshadow summons anyway. I've always found
summoned Genjuu disappointingly weak, especially compared
to normal magic and considering the one-use limitation. Numerous
Genjuu teach spells more powerful than their own summoned
effect. The only advantages most summons have are that
they're difficult or impossible to shield against, they work
right away once you find them without having to learn
anything, and they can hit enemies on both sides when
surrounded or allies on both sides when surrounding.
For reference, I'm comparing each summon to a similar spell.

Genjuu that give a level-up bonus to HP or MP affect the
increase to maximum for that level, not the total maximum,
otherwise they would be ridiculously overpowered. For instance, if a character
equips a Genjuu that gives HP +30% when reaching level 40, normally a gain of
110 max HP, the gain will instead be 143 max HP.

Genjuu summons cannot be used outside of battle, are
not reflectable (with 'reflect' status), cannot be sealed (by Celes's skill Magicseal
Sword), and unless otherwise noted, work normally on undead targets, are affected
by the target's magic defense, are half as effective when used on multiple targets,
and are blockable (through magic evasion). All summons are, perhaps
unsurprisingly, magical rather than physical.

Defense-ignoring magic attacks disregard the
following factors that normally affect magic: attacker 'transform' status, target
defense, target 'shell' status, and target 'transform' status. Usually it's the target
magic defense matters most here, reducing defendable magic damage by
about (MDef / 256)%. Defense-ignoring magic also disregards critical hits, but since
spells can only critical when cast by a weapon that gets automatic critical hits,
which applies only to Flare as cast by the Ragnarök and Holy as cast by
the Lightbringer, this only matters for a Flare spell from the Ragnarök.

Power to cost ratio gives a relative indicator of how much bang
(damage or healing) you get for your buck (MP cost). All power to cost ratios assume
a single target (since some magic can only have a single target, while most others
have half the effect per target with multiple targets). Summons and spells use the same
scale, but trying to compare those that are defense-ignoring with those that aren't is
meaningless. Defense-ignoring effects typically have a lower power, resulting in
seemingly poor ratios, but more than make up for by avoiding several steps of
damage calculation that typically lower final effectiveness.

So many of these summon effect names
are so far off the original in the NA version that I'm not even bothering
to comment on most of them.

幻獣
Genjuu
Espers

Since 幻獣 (genjuu)
isn't a simple term, and I like the way it sounds, I left it untranslated.
The meaning does deserve an explanation, though.
幻 most likely means, in this case,
something so incredibly rare that it's simply not
realistically possible to prove either that it does or that it
doesn't exist, something like "fabled". 獣 means
"animal" or "beast", and probably refers
to the fact that they aren't human, but this doesn't mean they
aren't sentient or intelligent.

ラムウ

Ramuh

Ramuh

Ramuh's name may come from
James Churchward's writings about the legendary lost
continent of Mu (ムー大陸), in which he claims, for one
thing, that "Ra" (ラ) was their word for the sun
as well as their god and ruler. King of Mu = Ra Mu.

Ramuh grants his power at the top
of the highest tower in Zozo. This is part of the storyline
and can't be missed.

Teaches:
Thunder x10,
Thundara x2,
Poison x5

Level-up bonus: Stamina +1

さばきのいかづち
雷属性のダメージ攻撃

Thunder of Judgment
Attacks with Thunder damage

Bolt Fist
Lightning-elemental attack

裁きの雷 in kanji.

25 MP. Unblockable
Thunder magic damage
to all enemies (both sides) at 50 power. Power to cost ratio
is 2.000.

Thundara
has about 20% more power and costs 3 fewer MP to cast, but can be
blocked, reflected, or sealed, and can't hit enemies on both sides
when surrounded.

キリン

Qilin

Kirin

キリン can mean "giraffe",
but going by the appearance, it probably refers here to a
mythical Chinese beast, written "qilin" in Pinyin.
The creature has the body of a deer, tail of a cow, hooves
of a horse, and head of a wolf, and legend holds that it appears
when a sage arrives and brings prosperity. See Wikipedia
(under Unicorn
and Qilin)
for more details.

No truly comparable spell effect. Casting
Silence on each enemy comes
the closest, and would cost 8 MP per foe, take more time assuming
at least two foes, and could be reflected or sealed. The spell also
has less accuracy, though not by enough to matter except against
targets with some magic evade.

ケット・シー

Cait Sith

Stray

Based on the
Cait Sith
of Celtic mythology, also spelled Cait Sidhe or Cat Sidhe,
which resembles a black cat with a white spot on its underside.
Note that the Japanese rendering imitates the correct pronunciation,
approximately "caught shee".

No truly comparable spell effect. Casting
Confuse on each enemy comes the
closest, and would cost 8 MP per foe, take more time assuming at
least two foes, could be reflected or sealed, and is less accurate.
But why bother with magic at all? Edgar's Blast Voice costs nothing,
works repeatedly in a single battle, and never misses except
against immune targets. Its only downside is that it can't hit
enemies on both sides when surrounded.

イフリート

Ifrit

Ifrit

The
ifrit, also spelled
a variety of other ways including efreet, is a type of djinn that
embodies fire in Arabian mythology.

Grants his powers in the Sorcery Research
Laboratory, as part of the storyline.

It's possible to leave Ifrit behind
(the magicite isn't automatically collected and doesn't block
the way), but why would you?

Teaches:
Fire x10,
Fira x5,
Drain x1

Level-up bonus: Strength +1

じごくのかえん
炎属性のダメージ攻撃

Flames of Hell
Attacks with Flame damage

Inferno
Fire-elemental attack

地獄の火炎 in kanji.
Ifrit is the only Genjuu to animate when summoned.

26 MP. Unblockable
Flame magic damage to all
enemies (both sides) at 51 power. Power to cost ratio is 1.962.

Fira
has about 20% more power and costs 6 fewer MP to cast, but can
be blocked, reflected, or sealed, and can't hit enemies on both
sides when surrounded.

シヴァ

Shiva

Shiva

Shiva
is one of the major Hindu deities, and I'm not even going to try
going into details, except that, unlike in Final Fantasy games,
Shiva is not generally depicted as female.

Grants her powers in the Sorcery Research
Laboratory, as part of the storyline.

Teaches:
Blizzard x10,
Blizzara x5,
Raspir x4,
Aspir x4,
Cure x3

Level-up bonus: None

ダイアモンドダスト
冷気属性ダメージ攻撃

Diamond Dust
Attacks with Ice damage

Gem Dust
Ice-elemental attack

27 MP. Unblockable
Ice magic damage to all enemies
(both sides) at 52 power. Power to cost ratio is 1.926.

Blizzara
has about 20% more power and costs 6 fewer MP to cast, but can
be blocked, reflected, or sealed, and can't hit enemies on both
sides when surrounded.

ユニコーン

Unicorn

Unicorn

A mystical horselike creature with a single
horn. The horn of the unicorn supposedly neutralizes poison.

One of the Genjuu in the Sorcery Research
Laboratory who chooses to aid the party as part of the storyline.

Esuna
removes the same statuses, so this has the same effect as casting
that on each ally. Since Esuna
costs 15 MP, summoning Unicorn works out at least as well when
two or more allies need bad status lifted. The spell can also be
sealed, though it ignores reflect just like the summon does.

マディン

Madin

Maduin

The name may come
from the title character of an old Irish tale, the Voyage of Máel
Dúin, but I'm not entirely convinced.

One of the Genjuu in the Sorcery Research Laboratory
who chooses to aid the party as part of the storyline.

Teaches:
Fira x3,
Blizzara x3,
Thundara x3

Level-up bonus: Magic power +1

ケイオスウェイヴ
無属性のダメージ攻撃

Chaos Wave
Attacks with traitless damage

Chaos Wing
Non-elemental attack

44 MP. Unblockable magic damage to all
enemies (both sides) at 55 power. Power to cost ratio is 1.250.

Each of the standard -ra spells has
about 10% more power and costs about half the MP to cast,
but can be blocked, reflected, or sealed, and can't hit enemies
on both sides when surrounded.
Bio has about the same strength
and costs 40% less, but, again, can be blocked, reflected, or
sealed, and can't hit enemies on both sides when surrounded.
Chaos Wave's neutral damage also means it can neither suffer
nor benefit from elemental affinities. The only non-elemental
attack spell that doesn't ignore defense,
Drain, doesn't
make for the best comparison since it's single-target only
and isn't a purely offensive spell, but here goes:
Drain has about 70%
of the power of Chaos Wave (assuming the caster is hurt
enough for the full effect, and that Chaos Wave is cast to a
single target), but costs about a third of the MP.

カトブレパス

Catoblepas

Shoat

The legendary
catoblepas,
depending on the source, supposedly has a gaze or breath that
kills or petrifies. A shoat, on the other hand, is just a young pig.
Nowhere near as intimidating.

One of the Genjuu in the Sorcery Research
Laboratory who chooses to aid the party as part of the storyline.

Teaches:
Bio x8,
Break x5,
Death x2

Level-up bonus: HP +10%

あくまのひとみ
敵数体を石化させる

Demon's Eye
Petrifies multiple enemies

Demon Eye
Petrifies enemies

悪魔の瞳 in kanji.

45 MP. Sets 'petrified' status on all enemies.
96 hit rate, just low enough to infrequently miss on its own.
It will also automatically miss targets immune to instant death,
and stamina can block this as well.

No truly comparable spell effect.
Casting Break on each
enemy comes the closest, and would cost 25 MP per foe, take
more time assuming at least two foes, and could be reflected
or sealed. However, those factors aside,
Break has better accuracy,
especially if the target has any magic evade, though
accuracy has no effect on stamina blocking.

ファントム

Phantom

Phantom

An illusion or ghost.

One of the Genjuu in the Sorcery Research
Laboratory who chooses to aid the party as part of the storyline.

No truly comparable spell effect.
Casting Vanish four times
(assuming a full party) comes the closest, and would cost 72 MP total,
take more time, and could be reflected or sealed.

カーバンクル

Carbuncle

Carbunkl

Early conquistadors supposedly
saw a small creature with a gem in its forehead, and dubbed
it "Carbuncle".

One of the Genjuu in the Sorcery Research Laboratory
who chooses to aid the party as part of the storyline.

Teaches:
Reflect x5,
Haste x3,
Shell x2,
Protect x2,
Teleport x2

Level-up bonus: None

ルビーのひかり
味方全員にリフレク

Ruby Light
Reflect on all allies

Ruby Power
Casts Reflect on party

ルビーの光 in kanji.

36 MP. Sets 'reflect' status on all allies
(both sides). Unblockable.

No truly comparable spell effect.
Casting Reflect four times
(assuming a full party) comes the closest, and would cost 88 MP,
take more time, and could be sealed, or... well, reflected,
but why cast it when it's already in effect?

One of the Genjuu in the Sorcery Research Laboratory
who chooses to aid the party as part of the storyline.

Teaches:
Fire x20,
Blizzard x20,
Thunder x20,
Raise x2

Level-up bonus: Strength +2

Bismark makes
a great starter Genjuu, teaching all three basic attack spells
after only five LP.

バブルブロウ
水属性ダメージ攻撃

Bubble Blow
Attacks with Water damage

Sea Song
Water-elemental attack

50 MP. Unblockable
Water magic damage to all enemies
(both sides) at 58 power. Power to cost ratio is 1.160.

Each of the standard -ra spells has
slightly more power and costs less than half the MP to cast,
but can be blocked, reflected, or sealed, and can't hit enemies
on both sides when surrounded. Regardless, Bubble Blow's
primary advantage results from no normal spell inflicting
Water damage.

ゴーレム

Golem

Golem

In Jewish mythology, a golem is a humanoid
creature animated from inanimate material, usually mud.

Randomly appears
in the Jidorl auction after returning from the southern continent.

Teaches:
Protect x5,
Stop x5,
Cura x5

Level-up bonus: Stamina +2

アースウォール
味方全員を守る

Earth Wall
Guards all allies

Earth Wall
Protects the party

33 MP. Golem will block upcoming
physical attacks against allies until the total damage blocked exceeds
the caster's current HP at the time of casting, only blocking strikes that
would otherwise have hit (meaning that characters can still block and
dodge on their own without counting against the amount negated).

No comparable spell effect. Earth Wall is
something unique, and can be a useful way to avoid physical attacks
without having the increased vulnerability to magic attacks that comes
with 'transparent' status. Not as useful as in Final Fantasy 5, if only
because of the once per battle limit.

ゾーナ・シーカー

Zone Seeker

ZoneSeek

Etymology unknown.

Randomly appears in the
Jidorl auction after returning from the southern
continent.

Teaches:
Raspir x20,
Aspir x15,
Shell x5

Level-up bonus: Magic power +2

Zone Seeker makes another
good starter Genjuu, teaching the highly useful
Aspir in only seven
LP.

マジックシールド
味方全員にシェル

Magic Shield
Shell on all allies

Wall
Casts Shell on party

30 MP. Sets 'shell' status on
all allies (both sides). Unblockable.

No truly comparable spell effect. Casting
Shell four times (assuming a
full party) comes the closest, and would cost 60 MP total, take
more time, and could be reflected or sealed.

セラフィム

Seraphim

Sraphim

Seraphim, literally "burning
ones," are a variety of angel in Judaism and Christianity.
"Seraph", the singular form, would be more correct here,
but the concept of singular versus plural is largely foreign
to native Japanese speakers.

Buy in Tzen after the the Imperial Sorcery
Research Laboratory trip for 3000 gil, or after the Major Plot
Spoiler for only 10 gil.

Teaches:
Raise x5,
Cura x8,
Cure x20,
Regenerate x10,
Esuna x4

Level-up bonus: None

Seraphim makes yet another good starter
Genjuu, with Cure in only
5 LP, and the others fairly quick too.

Cura
is vastly superior in most situations, healing over 50% more for
just 5/8 of the MP. The only reasons to use Angel Feather,
other than hitting allies on both sides when surrounding the
enemy, are that it can't be reflected or sealed, but that's what
items are for. Why does it not have even twice the effect of a simple
Cure spell when it costs
eight times as much? Would it have hurt to make it stronger,
or maybe give it a useful side effect?

Quetzal appears washed up on the beach by
Cid's hut after Celes leaves, after the Major Plot Spoiler.

Teaches:
Haste x20,
Slow x20,
Hastega x2,
Slowga x2,
Levitate x5

Level-up bonus: None

ソニックダイブ
味方全員でジャンプ攻撃

Sonic Dive
Jump attack with all allies

Sonic Dive
Party members use a Jump
attack

61 MP. All allies (both sides)
take to the air as with the Jump command. Incidentally sets
'hide' status. Unblockable. Fails on allies with 'stop' status
(and probably certain others).

No comparable spell effect. Outfitting
everyone with Wyrmknight's Boots has a vaguely similar
result, sort of.

Strange things happen if a confused
character summons Quetzal. Because of the reversed
targeting, it makes all enemies Jump, but only the caster
appears to do so, despite not actually Jumping. Some other
oddities can result from this as well.

フェンリル

Fenrir

Fenrir

In Norse mythology, the giant wolf
Fenrir
will devour Odin during Ragnarök, the Norse
apocalypse.

Fight off Humbaba in Mobliz after the Major
Plot Spoiler, and one of the kids hands over Fenrir.

Teaches:
Teleport x10,
Dejon x5,
Stop x3

Level-up bonus: MP +30%

ハウリングムーン
味方全員を分身

Howling Moon
Replicates all allies

Moon Song
Makes multi. images of the
party

70 MP. Sets 'decoy' status on
all allies (both sides). Unblockable.

No comparable spell effect. Hardly
anything sets 'decoy' status at all, and though somewhat
unreliable, it at least it doesn't come with the inability to avoid
magic attacks that 'transparent' status does.

ヴァリガルマンダ

Valigarmander

Tritoch

The name likely blends Vali
from Hindu mythology, Garm from Norse mythology, and the
salamander of European folklore. Vali seems to have some
connection to thunder and Garm to ice, and the salamander
of legend of course has an association with fire.

Return to the Narshe mountains after
the Major Plot Spoiler and defeat Valigarmander to gain its
power.

Each -ga spell has about 10% more power
and costs about 3/4 the MP to cast, but can be blocked, reflected,
or sealed, and can't hit enemies on both sides when surrounded.
Additionally, priority for elemental modifiers makes Tri-Disaster's
multiple elements a liability. If the target absorbs, nulls, or halves
any of them, then the modifier most beneficial to the target takes
precedence. The only time it's a good
thing for the attacker is when the target is weak to at least one
element but doesn't absorb, null, or halve any of them; the attack
then inflicts double damage... but then you'd normally do better to
just cast the -ga spell of that element. And no, multiple weaknesses
don't stack, so no 8x damage on triple-weak enemies (on the other
hand, resistance doesn't stack either, so no 1/8 damage
on triple-resistant enemies).

ミドガルズオルム

Midgarðsormur

Terrato

An alternate name for Jörmungandr
of Norse mythology, also known as the Midgard Serpent or World
Serpent.

After gaining Valigarmander, jump in the hole
left behind. Midgarðsormur is in the bone sculpture in the cave.

Teaches:
Quake x3,
Graviga x1,
Tornado x1

Level-up bonus: HP +30%

アースサラウンド
地属性のダメージ攻撃

Earth Surround
Attacks with Earth damage

Earth Aura
Earth-elemental attack

40 MP. Unblockable
Earth damage to all enemies
(both sides) at 93 power, between -ra and -ga spells. Unlike
Quake, it doesn't ignore
defense, but it also doesn't target allies. Always misses
targets with 'levitate' status. Power to cost ratio is 2.325.

Except for costing 20% less and
not targeting allies, Earth Surround looks like a joke next to
Quake, which has nearly
20% more raw power and ignores defense on top of that,
generally resulting in far more disparity in damage than the
power difference suggests. Throw on some Earth Garb
(Gaia Gear) when casting
Quake, or just cast
Levitate to avoid it. It would be nice if the summon at
least hit flying enemies to make it worthwhile, but no,
it doesn't.

When Relm rejoins the party after the Major
Plot Spoiler, check the bookcase to find Lakshmi.

Teaches:
Cure x25,
Cura x16,
Curega x1,
Regenerate x20,
Esuna x20

Level-up bonus: Stamina +2

Lakshmi makes a great source of low-
to mid-level recovery magic, assuming anyone still needs any
by the time you get it. It's also one of only two to teach
Curega, and probably
the first of them that you'll get.

Curega
is vastly superior in most situations,
healing nearly twice as much for little more than half the MP. Even
Cura, the least efficient healing
spell, has over 80% of the power
for scarcely a third of the cost. The only reasons to use Alluring
Embrace, other than hitting allies on both sides when surrounding
the enemy, are that it can't be reflected or sealed, but that's what
items are for. Whose idea was it to make the healing summons
so overpriced and underpowered?

アレクサンダー

Alexander

Alexandr

Possibly named after Alexander the Great.

Finish the Cayenne's Dream sidequest
after the Major Plot Spoiler, and Alexander appears in Doma
Castle's throne room.

Teaches:
Holy x2,
Shell x10,
Protect x10,
Dispel x10,
Esuna x15

Level-up bonus: None

聖なるしんぱん
聖なる属性のダメージ

Holy JudgmentHoly damage

Justice
Mystic purity attack

聖なる審判 in kanji.

90 MP. Unblockable
Holy damage to all enemies
(both sides) at 114 power. Power to cost ratio is 1.266.

Holy
has only a bit less power and costs less than half the MP,
but can be blocked, reflected, or sealed. Holy Judgment
also has the benefit of hitting multiple enemies, though it
halves the base damage to do so.

フェニックス

Phoenix

Phoenix

Originally from Persian
mythology, the phoenix supposedly burns up and
rises again from its own ashes.

Clear the Phoenix Cave found
in the star-shaped mountain range
after the Major Plot Spoiler to gain Phoenix.

Teaches:
Raise x10,
Araise x2,
Reraise x1,
Curega x2,
Figa x3

Level-up bonus: None

てんせいのほのお
戦闘不能を回復

Flames of Reincarnation
Cures incapacitated

Rebirth
Recovers battle status

転生の炎 in kanji

110 MP. Removes 'incapacitated' status and
recovers 1/4 max HP (ignores defense) to all allies (both sides).
Kills undead targets. Unblockable, but misses all undead targets
with 'incapacitated' status and all non-undead targets without
'incapacitated' status, displaying as blocked when the target
has a shield that activates spell blocking animations.

No truly comparable spell effect.
Raise costs 30 MP and recovers
1/8 max HP, while Araise
recovers all HP but costs 60 MP. Each only works on one target
at a time and can be sealed. Overall, the standard reviving spells
are more economical, but Flames of Reincarnation can make for
a great comeback if most of the party goes down when a survivor
happens to have Phoenix equipped (or lucks out with a Magicite
Shard).

I think I recall Phoenix having a chance of
randomly activating (once available) when everyone falls in at least
one other Final Fantasy game, but that doesn't happen in this
one.

オーディン

Odin

Odin

Odin, the chief god of Norse mythology,
has an association with war and the hunt.

After retrieving the Falcon post-Major Plot
Spoiler, move Figaro Castle and it will run
into something. Choose to stop and investigate, then head
through the castle dungeon to find
an underground cave system that leads to an ancient castle.
Find Odin petrified inside.

Teaches:
Meteor x1

Level-up bonus: Agility +1

Odin is the only Genjuu to give an
agility bonus, unless you're playing the GBA remake.

This is essentially the same as
Dejon (53 MP), but can't be
sealed, has better accuracy against targets with any
magic evade, and hits enemies on both sides when surrounded.
Accuracy has no effect against stamina blocking. Raideen's
True Zantetsuken has a still higher accuracy, but is still
stamina-blockable and costs 10 more MP.

バハムート

Bahamut

Bahamut

Bahamut, a beast of Arabian
mythology, is normally described as more of a fish
than a dragon.

Finish off Death Gaze, encountered
more or less randomly after the Major Plot Spoiler while
flying the Falcon. Do NOT abuse
the Vanish/Doom bug with
Dejon or any other ability that interferes with dying
counterattacks. Death Gaze has a dying counter script
that triggers the Bahamut event, so if the "counter"
never happens, you don't get Bahamut.

Ultima
costs 6 fewer MP and has over 60% more effect. On the other hand,
Ultima isn't exactly easy
to come by, and can, amazingly enough, be sealed. The only
other comparable spell is Meteor.
Megaflare does favorably in this comparison, dealing over 2.5
times the damage for under 1.5 times the cost.

ラグナロック

Ragnarök

Ragnarok

Ragnarök is essentially
the end of the world in Norse mythology.

Have Lock pick the
lock on the weapons shop in Narshe after the Major Plot
Spoiler. The person inside gives a choice between giving the
party the Ragnarök magicite, or forging it into a sword and giving
them the sword. This is both the only way to get the Ragnarök
Genjuu and the only way (other than stealing one in the next to
last phase of the final battle) to get the Ragnarök sword, so
choose carefully.

The GBA remake lets you save after
clearing the game and keep anything acquired in the final battle,
so if you're playing that version, definitely get the stone!

Teaches:
Ultima x1

Level-up bonus: None

メタモルフォース
敵をアイテムに変える

Metamorphose
Turns an enemy into an item

Metamorph
Turns enemy into an Item

6 MP. May turn one enemy into
an item, though it may just miss. The items available and
difficulty of morphing depend on the enemy. You can use
Gogo's Mimicry to keep trying, as long as no other character
takes any other action in the meantime.

Metamorphose is sort of like
Death with
a bonus, but uses a much, much different method
to calculate success rate ( Death
can be reflected or sealed and involves MEvd and stamina,
while Metamorphose depends only on a hidden "morph
value" determined by the monster type), so it makes
little sense to compare them.

ジハード

Jihad

Crusader

Jihad is essentially Islamic holy war.
Crusaders took part in the Crusades, a similar Catholic concept
that involved invading the Jerusalem region to drive off the Muslims.
Arguably, there's nothing holy about either one.

Beat
all eight Dragons after the
Major Plot Spoiler to gain Jihad's powers. You were going
to do that anyway, right?

Teaches:
Melton x1,
Meteor x10

Level-up bonus: MP +50%

てんちほうかい
敵・味方共に大ダメージ

Cosmic Breakdown
Great damage to both enemies and allies

Purifier
Attack harms you and the enemy

天地崩壊 in kanji,
more literally "collapse of heaven and earth".

96 MP. Unblockable magic damage to all
allies and enemies (both sides) at 190 power, more than 50%
stronger than -ga spells, full damage against multiple targets.
Power to cost ratio is 1.979.

Cosmic Breakdown has considerably more
power than any learnable spell that defense affects. Compared to
Holy, it causes about 1.75 times
the damage, for 2.4 times the MP cost. Compared to standard -ga
spells, it has about 1.55 times the power, for about 1.85 times the MP
cost. Keep in mind that while it can't be blocked, it also doesn't ignore
magic defense (unlike Meteor,
Quake,
Flare,
Melton,
Ultima, and Bahamut's
Megaflare), making it less impressive
than it might be, especially against tough opponents.
And, of course, don't forget that it harms allies as well as
enemies.

ライディーン

Raideen

Raiden

This might reference a
70s anime series called
勇者ライディーン, or it might not. It also may or may not have
to do with the thunder god
Raiden,
given the lightning bolts during the summoning.

Walk down exactly
five steps from the righthand throne in the room where you
found Odin, then press the action button. A secret passage
should open in the room to the right. Head downstairs and
examine the petrified queen,
and Odin will transform into Raideen. Note that this means
you will not have Odin any more.

Teaches:
Quick x1

Level-up bonus: Strength +2

真・斬鉄剣
敵全体を斬る

True Zantetsuken
Rends all enemies asunder

True Edge
Slices through enemies

80 MP. Sets 'incapacitated'
status on all enemies, dropping HP to 0. Delays dying
counterattacks when it succeeds, which usually means
canceling them outright. 140 hit rate, but stamina can block
this, and targets immune to instant death are unaffected.

This is essentially the same as
the 70 MP Odin summon Zantetsuken, but has better accuracy
against targets with any magic evade. Accuracy has no
effect against stamina blocking. Cayenne's Sever has an
even higher accuracy, but only hits one side when
surrounded and, more importantly, suffers from an ungodly
wait time.