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While I am not real hot on his version of jedi abilities. It has a great deal of information that can be used. Personally I had used the Force abilities as spells. Linking them in the threads out of the d6 version of Star Wars.

I agree, WEG star wars has been the one that's endured the longest. The campaign started as my first real go at GMing and has been played with a number of my closer friends off and on now for about 16 years... At times we may have had up to maybe 10 or more players present in a single session... far more than what I could realistically manage, but now I've only had one player stick around for some gaming via chat for a long time with some interest from a few of the old friends off and on.

I lean towards the thought that the generic D6 system may be the best system for cinematic style of play, even more so than generic d20. This is based on the number of dice used for action resolution, and the hero/fate/action point mechanics usually used for both systems.

It speaks to the enduring quality of WEG SW D6 that this thread was started in 2008, but the most recent post was lessthan a month ago. For me, too, it is one of the first gaming systems I ever played, and to this day it's my favorite -- some of the best times I've ever had in life were around a table with very good friends playing SW. If it weren't a thread hijack, I'd explain the phrase "I'll have what the wookie's having". As for ease of play, I read a post in this thread where someone talked about being able to walk a new player through character generation in under an hour. In D6, theprocess usually took about 20 minutes. Once I was a veteran player, I could have a character created in 5. Furthermore, the system was one of several, of varying level of complexity, that biased me against level-based RPG's. To this day, though I play D&D, Pathfinder, and D20 Modern, levels still grate on me and I long for the days of alotting my experience points to different aspects of my PC as I saw fit.

If it weren't a thread hijack, I'd explain the phrase "I'll have what the wookie's having".

My group includes such you-just-had-to-be-there lines as:

"What's a planet like this doing under a woman like you?"

...and...

"I don't know if it's the engine grease or the Twi'lek sweat but these snacks are addictive!"

Originally Posted by MementoMoron

As for ease of play, I read a post in this thread where someone talked about being able to walk a new player through character generation in under an hour. In D6, theprocess usually took about 20 minutes. Once I was a veteran player, I could have a character created in 5.

Aye. The game is so streamlined and I've had it long enough that I could run the game from memory at this point. I barely need to crack the rulebook at all anymore (maybe for the less-common Force powers or for vehicle/starship stats).

Originally Posted by MementoMoron

Furthermore, the system was one of several, of varying level of complexity, that biased me against level-based RPG's. To this day, though I play D&D, Pathfinder, and D20 Modern, levels still grate on me and I long for the days of alotting my experience points to different aspects of my PC as I saw fit.

I can understand. I think Star Wars D6 has had the same influence on me and my views on game design. "Level" systems just feel so artificial and restricting to me after spending my formative years with a "point-allocation" progression system.