This event is offered from all constestants of "LIFE IN PINK" EVENT to the community.
Think to thank them all for this . It will start with the actual patch and will end with the next update (next week end).
Enjoy!

HOTFIX NOTES 3:

Spoiler:

[General]

- Interacting with objects with a "cast" timer while stealthed will no longer work and give you an error message.
- Disconnecting should now remove a player from all SCs, so it should not carry over to another character on a relog.
- Queueing for an SC while in a fortress is no longer possible.
- Fixed various missing checks related to null reference exceptions.

[Fortresses]

- Fortress portals will now check if the player is in combat BEFORE any reservation is removed and used.
- Joining a fortress will remove you from all Scenarios queues.
- Stage 1 of a fortress will yet again teleport out all players in the fortress.

HOTFIX NOTES 2:

Spoiler:

[Fortress]

- Fixed an issue that caused players that used a reservation to not get added to the fortress and as such did not get any rewards from participating in the fortress.

HOTFIX NOTES:

Spoiler:

[Queue]

- When the population cap has been reached you will now properly be placed into a queue.
- The queue numbers are now accurate.
- You will automatically be loaded into the game once you reach your turn. Don't try and spam play.

[Fortress]

- Fortress lords should not longer kill their allies (they were sent to an anger management course).
- Redid how forts calculate population. This should address some variance issues with pops as well as fix some issues in regards to cages not releasing all players.

[Fortresses]

- Fort lords now kill the invaders in range should the defenders win.
- Send a message on cage lever interact if player is caged that they are not in range of the lever to clear any confusion.
- Tightened the lords reset and engage distance.
- Increased XP reward from Forts.
- Increased RR reward from Forts.
- Fixed the visual error on the scoreboard on fortress.
- Fixed an issue where the normal application of limiters on fort would cause a reservation to not be applied.
- Fixed so that once fort ends if caged you will be teleported out from the fort to your capital 10 seconds after end.
- Pets will now refuse to attack players in cages.
- Pouncing on a player in a cage should not be possible anymore.
- Upped the damage on stage 3 artillery to 300 (up from 200).
- Artillery in stage 3 will do its damage each 10 seconds for each full average flag attackers had in stage 2.
- Receiving a reservation will now also be announced in yellow text on the middle of the screen.
- Disconnecting on purpose while in a cage to get back will no longer give a reservation.
- Reservations increased in numbers to match the cap of 120 attackers and 96 defenders.

[Abilities]
- Added more LOS checks on pulls.
Choppa :
- Bleed Em Out will deal the intended damage and it's bufffline will be correctly applied on the target’s UI. I'll look for feedback and adjust it further if necessary.

Warrior Priest :
- Edited Martyr's Blessing tooltip to mention the right RF requirement
- Smite is now a cone AoE instead of the line AoE and its radius has been adjusted to match the visual effect

DoK:
- Essence Lash is now a cone AoE instead of the line AoE and its radius has been adjusted to match the visual effect

- Invader sets for healers have been tweaked.
- Removed Strength/Weaponskill from Dok/WP to make the set clearly healing focused.
- Removed Intelligence from the RP/Z and AM/Sham sets to focus them solely on healing as RvR sets typically provide.
- Beastlord set for Dok/WP has been tuned for Grace/Sacrifice, removing Willpower for Strength and adding a 5% Block chance as the 5pc bonus instead of Parry Strikethrough
- Corrected a typo in invader 6pc Bonus for Tanks sets.
- Added all the 7pc Bonus to invader set. They are a mini 5th tactic.

As You may know , the translation is not done yet for abilties (name , tooltip , buffline). Invader bonus will show a wrong name/description/buffline for other language than English . Please refers to /language 1 or to the list below when you look at invader bonus.

Spoiler:

Squig Herder: Speedy Plinkin’ - Increases the chance to critically hit of all Path Of Quick Shootin’ abilities by 10%.

Shadow Warrior: Charge Forth - Increases the chance to critically hit of all Path Of The Skirmisher abilities by 10%.

Tanks: Shield Spikes - Each time you block an enemy's attack, low damage is dealt back to them and reduce their outgoing damage by 5%

Shaman: Much Good Green - All your path of Mork abilities has 10% chance to increase your critical heal rate by 9% and your critical damage by 12% for 5 seconds.

- Reclaiming A Birthright: Whole quest line is now available and reworked
- A Happy Accident: This quest is now available from the Dead Body hidden in the trees behind Conqueror's Watch in Ellyrion
- A Stain Removed: This quest is now available from the Preserved Skeleton in The Shadowlands, north of PQ 'The Gloomridge Copse'
- Bone of Contention: You are now able to use the Blackened Stone only inside the Arkaneth camp
- Pile it Up!: The quest now works as it should
- Undeserved Blessings: You are now able to use the vials only where it is mentioned in the quests
- Means of Betrayal: You are now able to use the Restored Rubric only in the center of the chaos camp
- Poor Gustav!: You will now have to save and retrieve Baby Gustav
- The Devil Inside: This quest has been reworked

Always good to see updates and fixes, but why adjust the XP in Forts? You need to be 40/40+ just to enter? And as a side note, what will the influence gained in forts give? - or is that coming down the line (I see the gain but no bar or anything I can find in the TOK listing what it would be used for).