Just a simple collide against character at .25 offset and hand, feet and head excluded.
The only thing changed on the cloth was the weight and dynamic friction to make sure the skirt falls down.
The cloth figure was exported as an OBJ and then re-imported to make the whole thing sim at once.

@eclark1849
Technically, this was just a test per AmbientShade's suggestion.
The idea is to "stitch" all the different parts of the outfit so that it can be converted to a dynamic cloth without it falling apart.

@kalypso
Thank you for the tip Kalypso! Definitely an interesting program to look into.

Story so far:
Psyche was so beautiful that all the men and women in the land came to admire her while ignoring her two older sisters.
This did not sit very well with the envious sisters, who plotted against Psyche to undermine her popularity.

The fame of her beauty was so great that strangers from neighboring countries came in crowds to enjoy the sight, and looked on her with amazement, paying her that homage which is due only to Aphrodite herself. In fact Aphrodite found her altars deserted, while men turned their devotion to this young virgin. As she passed along, the people sang her praises, and strewed her way with chaplets and flowers. (source: Thomas Bulfinch)

Here's the sequence for Aphrodite. Needless to say, she is not too happy about her "followers" bailing on her.
This was the hardest one to set up so far because of her expressive way of talking. The body language and facial expressions are not all there, but hopefully the animatic works well so far cinematically.

We're on our way now! Here's the first finished clip to give you an idea of what the final animation will look like fully rendered and animated.

This scene is a "flash-forward", the part where Psyche is sent by Aphrodite to the underworld to fetch the goddess a beauty balm. The only way Psyche knows how to get to the underworld, is to jump off something high. In the original story it was a tower, but in this case, a cliff will do as well.

@eclark1849
I know. The scene is as dry as a nun's sense of humor.
Was just about to post a thread here about VFX for some kind of dust or particles that could be animated in Poser or After Effects.
But thanks for the leaf idea, that might be doable as there are plenty of props for that.
As for the hair, as nice as it would be, we're only aiming for 80% quality ;]