I reviewedLost Dimension earlier this month, and it was a tough game to judge. It has novel ideas and flows pretty well, but it just doesn’t make an impact. Hunting a traitor in your midst is intriguing. The battles are fast-paced and fun. On the whole, however, Lost Dimension can't summon the memorable characters or intricate approach that an interesting game really needs. It passes through like a cereal commercial.

Yet I’ll say this for Lost Dimension: it lets you stand on someone's head.

Technically, only one character in the game can do this. Lost Dimension puts you in command of an elite squad of psychic soldiers infiltrating the fortress of a world-dominating villain, and one of the special agents is Nagi Shishiouka. She’s a laconic and efficient woman who’s spent perhaps too much time as a military operative, and she glides around the battlefield in her impractically long combat dress.
Position her just right, and Nagi can perch on a teammate’s head. Sadly, she can’t attack from that position. Nor can the other characters move with Nagi atop.

Standing on another character’s head is a feature too often ignored in video games. Plenty of action cavalcades let players leap momentarily upon an enemy, but it’s usually just a means of attacking. Seldom is it merely a neat trick to be enjoyed. And I think that’s a shame.