And if it was that easy, don't you think they'd done it already?
But let me guess, it's because they prefer payment for realm transfers, ignoring that people who find themselves in a situation where they "can't" migrate often stop playing. last time I checked people who don't play don't pay.

It is that easy. The truth is that Blizzard doesn't want to do it. They can call it "technical issues" but they are still making alot of money with character transfers of heirloom items on same account as it is. So why should they change it ? Money money money. !

But don't worry, I've disagreed with many changes. I don't instantly favor everything Blizzard does. However most of the times I do agree with their reasoning. Part of the reason why that is, is that I'm into programming and game design, so I never assume that any changes Blizzard, or any other major game company, does is done on a whim.

And I'm intelligent enough to consider changes from more than my own perspective and I've found Blizzards/GCs reasoning to most of the time be logical, rational and realistic. Even when my own class or methods were nerfed. More than can be said about idiots who cannot handle their class getting balanced and feels like the best course of action is to verbally attack GC on his twitter.

I'm not talking about demanding buffs, i just want them to do their jobs better and test better. Using a calculator isn't enough, you actually need to test stuff properly and Blizzard's internal testing.....hmm, how long have you played this game?

And here we go, "they should do their jobs better". Part of the reason balancing takes ages is just that, they're sampling data from just about every part of the game. Gear levels, skill, arena ranks, bosses. high end, low end. below 90. For me that is doing their job right.

And I've kept my account active since January 2006.

Originally Posted by Duster505

It is that easy. The truth is that Blizzard doesn't want to do it. They can call it "technical issues" but they are still making alot of money with character transfers of heirloom items on same account as it is. So why should they change it ? Money money money. !

You literally just ignored everything I just said.
Why would they change it? Because players who can't reroll servers may quit altogether.

But don't worry, I've disagreed with many changes. I don't instantly favor everything Blizzard does. However most of the times I do agree with their reasoning. Part of the reason why that is, is that I'm into programming and game design, so I never assume that any changes Blizzard, or any other major game company, does is done on a whim.

And I'm intelligent enough to consider changes from more than my own perspective and I've found Blizzards/GCs reasoning to most of the time be logical, rational and realistic. Even when my own class or methods were nerfed. More than can be said about idiots who cannot handle their class getting balanced and feels like the best course of action is to verbally attack GC on his twitter.

And here we go, "they should do their jobs better". Part of the reason balancing takes ages is just that, they're sampling data from just about every part of the game. Gear levels, skill, arena ranks, bosses. high end, low end. below 90. For me that is doing their job right.

And I've kept my account active since January 2006.

You literally just ignored everything I just said.
Why would they change it? Because players who can't reroll servers may quit altogether.

Ohh everything is just fine and dandy, everything is just picture perfect!

Secondly, this is basically saying they did nerf Fire-Mages so that they try Arcane and Frost instead.

Um, not is isn't. What it's "basically" saying is "Now mages aren't pigeonholed into just speccing Fire." I'm not arguing for or against nerfing Fire, I'm just saying that your interpretation of what was said is wrong.

About fire nerf: all of you who played mage in cata - you remember the feedback thread on blizzard forum we could reply to? Have you read the answers of the other players? I did. And most of posts was saying : fire is to rng but its fun to play. Arcane is too boring. Frost is cool but too weak for pve -> I understood that most of us get the best fun from playing fire and frost.
And now we get fire nerf and arcane buff. From the numbers I can see that Arcane is way ahead of frost and fire (which are more-less equal). So I only can say: thanks for reading feedback

Did you not read him? There is obvious problems with them making cross-realm heirlooms that won't be solved with more people.

actually, theres a total easy workaround for that..

1. all former npcs selling heirlooms are going to stay the way they are. but, upon buying one of those heirlooms, you get an corresponding achievement (achievements=account-wide, huh?)
2. make the price for getting heirloom-"clones" 1 copper or something. and the NEW selling npc somewhere in the main cities. (of course the only obtainable heirloom-"clones" are those you already have the achievements for)
3. all already-purchased heirlooms should also grant the corresponding achievement when put on
4. this means: you buy the original heirloom for whatever points its price is. you get an achievement for doing so. you are able to buy corresponding heirloom-clones on whatever toon/server you want.

1. all former npcs selling heirlooms are goig to stay the way they are. but, upon buying one of those heirlooms, you get an corresponding achievement (achievements=account-wide, huh?)
2. make the price for getting heirloom-"clones" 1 copper or something. and the NEW selling npc somewhere in the main cities. (of course the only obtainable heirloom-"clones" are those you already have the achievements for)
3. all already-purchased heirlooms should also grat the corresponding achievement when put on
4. this means: you buy the original heirloom for whatever points its price is. you get an achievement for doing so. you are able to buy corresponding heirloom-clones on whatever toon/server you want.

Simpler than that. You buy the heirloom, get an achievement, have it automatically sent to the first toon you create on any server. Just like with pets and mounts.

Simpler than that. You buy the heirloom, get an achievement, have it automatically sent to the first toon you create on any server. Just like with pets and mounts.

hmm. yep right. even better.
new toon, mailbox full of shiny stuff and you just need to get rid of the stuff you dont need & keep the nice ones.
also you dont need to need to visit a npc for re-buying armor you sold by accident. just create another toon on that server. me gusta much