Matt Villers was responsible for the gameplay of new Heroes, including basic abilities and talents. When assigned to a new Hero, he acts as that Hero’s product owner, coordinating with and supporting other groups like Art and Sound. He made sure everyone is on the same page with a shared vision as the Hero moved through various stages of development.

Matt began his career at Blizzard Entertainment in 2009 as a Customer Service Representative before moving to the Diablo III team to work as a Level Designer. He then transitioned to designing campaigns for StarCraft II before finally joining the Heroes of the Storm team as a Game Designer. In his free time, Matt plays lots of imported Japanese games.[2]

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