Development hasn't started for A3EAI. I've only set up a test server for A3 Epoch this past week and I'm doing some playtesting of the vanilla mod to get a "feel" of things before I begin the design and planning phase. Actual coding will begin sometime in 2015 and the first Alpha release is estimated to arrive in late Q1 2015. This...

DZAI Adaptation for ArmA 3 Epoch (News, Updates, Information)]]>27DZAI Development on Indefinite PauseMon, 26 Jan 2015 02:22:22 +0000https://opendayz.net/threads/dzai-development-on-indefinite-pause.20947/
https://opendayz.net/threads/dzai-development-on-indefinite-pause.20947/invalid@example.com (Buttface)ButtfaceHi all, I just wanted to let everyone know that DZAI development will be paused for now as it seems to be in its most bug-free state in a long time and I want to keep it that way. As I am a bit more busy now than before, it is best to keep development at a near-stop since I won't have that much time to debug things.

There is a 2.1.3 update planned but it's very minor stuff at the moment. One of the planned added features is something that was requested a long time ago but I denied it at the...

DZAI Development on Indefinite Pause]]>9DZAI 2.2.1 Release and ChangelogTue, 06 Jan 2015 17:10:28 +0000https://opendayz.net/threads/dzai-2-2-1-release-and-changelog.21437/
https://opendayz.net/threads/dzai-2-2-1-release-and-changelog.21437/invalid@example.com (Buttface)ButtfaceThis is the year-end update for 2014 and includes updates from dev build 2.2.0 and 2.2.1. This build will also be used as the base for the future A3 Epoch adaptation.

DZAI 2.2.1 Release and Changelog]]>1DZAI 2.2.1 Dev Build Released (Note: Experimental)Wed, 24 Dec 2014 02:40:02 +0000https://opendayz.net/threads/dzai-2-2-1-dev-build-released-note-experimental.21432/
https://opendayz.net/threads/dzai-2-2-1-dev-build-released-note-experimental.21432/invalid@example.com (Buttface)ButtfaceAnother note: This build was previously mentioned in one of my status updates as 2.3.0 but I decided not to make that large of a version number jump.

Not sure what to rename DZAI as if this happens - A3EAI? That name looks like a mess, so...

DZAI 2.2.1 Dev Build Released (Note: Experimental)]]>0Future of DZAI beyond 2014Tue, 23 Dec 2014 02:15:45 +0000https://opendayz.net/threads/future-of-dzai-beyond-2014.21425/
https://opendayz.net/threads/future-of-dzai-beyond-2014.21425/invalid@example.com (Buttface)ButtfaceLong-time users of DZAI will probably have noticed that the rate of new releases as slowed down greatly recently. The main reason behind this is that the DayZ Mod scene has been stagnating and nothing new and exciting is expected to be released, unlike in the past when new mods were popping out left and right, like Epoch, DayZ Namalsk, DayZ 2017, Breaking Point, Overwatch, etc. At this point there isn't much to do with DZAI as far as development goes, and my interest also dwindling.

I do...

Future of DZAI beyond 2014]]>0DZAI 2.2.0 Dev Build Released (Note: Experimental)Fri, 21 Nov 2014 22:20:36 +0000https://opendayz.net/threads/dzai-2-2-0-dev-build-released-note-experimental.21270/
https://opendayz.net/threads/dzai-2-2-0-dev-build-released-note-experimental.21270/invalid@example.com (Buttface)ButtfaceThis is a possible final build for DZAI since actual development has stopped for the past few weeks/months, so rather than leaving it hanging at 2.1.3 I am releasing everything I have for DZAI as-is.

This is the most cutting-edge release of DZAI at the time of posting, but keep in mind its not 100% tested and debugged but I still consider it satisfactory for my own purposes.

The 2.2.0 Experimental build can be downloaded here...

DZAI 2.2.0 Dev Build Released (Note: Experimental)]]>0DZAI 2.1.3 Release and ChangelogTue, 30 Sep 2014 20:57:16 +0000https://opendayz.net/threads/dzai-2-1-3-release-and-changelog.21042/
https://opendayz.net/threads/dzai-2-1-3-release-and-changelog.21042/invalid@example.com (Buttface)ButtfaceThe 2.1.3 update is a compilation of all miscellaneous updates that I've made after 2.1.2. If you are using the DZAI client-side addon, you must update it with 2.1.3 in order to access all new client-side features available.

The indefinite pause on development continues as my arma2oaserver.exe has now begun constantly crashing out of the blue with no changes to any Arma 2 or any other software changes. I'm too busy to figure out the root cause so I'm hoping the problems will spontaneously...

[NEW] Killing an AI unit will cause them to be ejected from their vehicle, if they are in a vehicle

[NEW] Added setting DZAI_waypointBlacklist in dzai_config.sqf. Marker names added to this array will prevent these areas from being used as destinations for map-wide air/land AI vehicle patrols. Note: This won't prevent AI vehicles from pathing...

DZAI 2.1.2 Release and Changelog]]>0DZAI 2.1.2 Changelog PreviewWed, 20 Aug 2014 20:26:31 +0000https://opendayz.net/threads/dzai-2-1-2-changelog-preview.20778/
https://opendayz.net/threads/dzai-2-1-2-changelog-preview.20778/invalid@example.com (Buttface)ButtfaceThere are many changes/fixes that still need to be tested and verified, but here is a list of changes that you can expect (subject to change):

[NEW] Killing an AI unit will cause them to be ejected from their vehicle, if they are in a vehicle (Untested)

[NEW] Added setting DZAI_waypointBlacklist in dzai_config.sqf. Marker names added to this array will prevent these areas from being used as destinations for map-wide air/land AI vehicle patrols. Note: This won't prevent...

[CHANGED] Improved the way DZAI prevents empty AI groups from being deleted by DayZ's cleanup script. Several DZAI scripts require the empty group to continue existing for a short time in order to function properly.

A (mostly) copy-and paste of some important points from the pre-release announcement:

Q: I'm currently running an older version of DZAI. What do I need to know before I upgrade?
A: I highly recommend you remove your current installation of DZAI and reinstall from scratch. The instructions for installing DZAI have changed slightly (you just need an extra [] before the call...

DZAI 2.1.0 (Full Release Version) is now available]]>1Temporary DZAI hotfix for Epoch 1.0.4.2aSat, 28 Jun 2014 18:46:34 +0000https://opendayz.net/threads/temporary-dzai-hotfix-for-epoch-1-0-4-2a.19173/
https://opendayz.net/threads/temporary-dzai-hotfix-for-epoch-1-0-4-2a.19173/invalid@example.com (Buttface)ButtfaceThis hotfix is meant to address the problem of certain player skins causing AI to become friendly if certain skins are used. It is not a perfect fix but will solve the problem of unwanted friendliness.

Most of these updates are Epoch-focused as I have moved development from DayZ Overwatch to DayZ Epoch.

[FIXED] Epoch: Fixed trader menus not appearing. You should not have to resort to using right-click zoom to bring up the trader menus anymore (tested with 100% success rate).

[FIXED] Epoch: Fixed issue of AI attacking trader units.

[FIXED] Rewrote dynamic AI despawning procedure to fix an issue where AI would not despawn under certain...

DZAI "Final" Version Update and other News]]>2DZAI Available on GitHub (Download here)Thu, 14 Nov 2013 05:29:00 +0000https://opendayz.net/threads/dzai-available-on-github-download-here.15172/
https://opendayz.net/threads/dzai-available-on-github-download-here.15172/invalid@example.com (Buttface)ButtfaceThe latest version of DZAI can always be found on the DZAI GitHub site: https://github.com/dayzai/DZAI

3/7/2014 Edit: Download link changed.

DZAI is designed for immediate use - simply edit your server_monitor.sqf and server_cleanup.fsm, pack DZAI into your dayz_server.pbo and go. Users may also choose to tweak a few settings to their preferences in init/dzai_config.sqf.

Complete installation instructions are provided on the GitHub site as well as the provided...