Oslo course - interactive games

> Errani
> Formazione

5 Ways Gamification Can Help Students Develop A Growth Mindset. Gamification allows us to enhance our knowledge and enhance our basic soft skills like multi-tasking, collaborating, creative thinking and committing to a goal.

In 2002, the word gamification was coined as a way to describe the incorporation of game-thinking and game-mechanisms to solve real world problems. Companies like Duolingo, the second language learning app, turned learning language into a competition amongst friends and strangers. Users of e-learning platforms like Duolingo become engrossed in earning badges and leveling up, sometimes losing sight of what skill they’re gaining in the process. Someone with a fixed mindset may think, I could never learn French, I just don’t have what it takes. While someone with a growth mindset may think, well I don’t know French yet, but if I study everyday for six-months I’ll get there.

Gaming and the Growth Mindset According to Dr. We can surmise that Dr. Here are five ways gamification can help develop a growth mindset. 1. 2.
Types of games. Memories from Oslo. Twelve Games to Teach Students Social-Emotional Learning. Education Governance in Action. Student Centered Instructional Methods. Standard Posted by Mia Posted on January 19, 2016 Posted under Teacher Infographics Comments 38 Comments Student Centered Instructional Methods I’m a teacher.

Class discussion conducted by teacher (and what else!) Recitation oral questions by teacher answered orally by students (then what!) Discussion groups conducted by selected student chairpersons (yes, and what else!) Lecture-demonstration by teacher (and then what 145 other techniques!) Lecture-demonstration by another instructor(s) from a special field (guest speaker) Presentation by a panel of instructors or students Presentations by student panels from the class: class invited to participate Student reports by individuals Student-group reports by committees from the class Debate (informal) on current issues by students from class Class discussions conducted by a student or student committee Forums Bulletin boards Small groups such as task oriented, discussion, Socratic Choral speaking Collecting Textbook assignments Reading assignments in journals, monographs, etc.

Stacey Childress, CEO of NewSchools (@NextGenStacey) sees innovative teams using new tools to create new learning environments and, “Expand the definition of success to help their students,” as they: 1. Set ambitious personal goals and create plans to reach them; 2. Take responsibility for their paths and learn how to navigate an uncertain world; 3. 4. 5. Echoing some of the same themes, Eric Sheninger (@E_Sheninger) lists five benefits of online tools: 6. 7. 8. 9. 10. Building on Allan Carrington’s Pedagogy Wheel (@AllanADL), a Latvian blog extends Eric’s list with six more benefits: 11. 12. 13. 14. 15. 16.

We see new tools supporting 18 active student roles: 17. 18. 19.
The 20 Digital Skills Every 21st Century Teacher should Have. By EdTech Team Updated on march 2, 2015 : The original list that was created in 2011 comprised 33 skills , after reviewing it we decided to do some merging and finally ended up with the 20 skills below.