First ever slaughter map made by me :). Probably needs some work on detail and most likely the fights. Also no difficulty settings have not been put in yet, just want to get ultra violence right before making the easier difficulties.
Name - True Grit
The map has quite a bit of inspiration from Alien Vendetta's Map 14 (Overwhelming Odds).
Edit, put the fixed version here, turns out I can break a secret and monsters don't teleport. Hopefully it is fixed with this.http://www.mediafire.com/?dbtkk7amwfkpazx

Heres the next version, any problems found in Ancalagon's FDA have been fixed, some fights have been made harder.
Switch in the red room can be pressed repeatedly
Final switch in blue key room can also be switched repeatedly
Extra arch viles for the yellow key
Couple more monsters after acquiring red key (arch viles and revenants).
Extra monsters added in other places, which will probably make little difference.
Also some little touches on the looks have also been done.
True Grit V.2http://www.mediafire.com/?u2icv70ofuhn26u

Third version of my map here
Difficulty settings applied and co-op starts added with additional monsters.
Few minor things fixed etc. This is just about done unless people have any issues with the map.http://www.mediafire.com/?39vm1c6knfw25bz

Hello, I'm new to these forums but I have been map making for doom on and off for a couple of years.
I recently made a few maps and two of them should fit the slaughterfest theme.
They are sorta work in progress but mostly complete, will post updates later.

Both were made with doom builder 2 and tested with zdaemon(also tested with gzdoom but teleporters did not work properly with that),
hopefully they will work for you.

I tried elmle's maps in prboom-plus -complevel 9 and they are compatible, except I think they need gameplay edits to be maxable/playable. Lost was playable up to a certain point, then health and ammo were hella low. HotRWB was unplayable almost from the very beginning. Unless elmle can prove otherwise with demos. :)

HotRWaB :http://www.mediafire.com/?ksq6w3ez033luk2
In my opinion this one is too easy at the moment.
The only problems are the two rooms with the red and blue keys in them which are quite tricky to survive.

I also tried Slaughterfest 2011 and I got stuck on the second level,
the first level was easy enough but then came the second and I get instakilled no matter what I do :P.

elmle said:HotRWaB :http://www.mediafire.com/?ksq6w3ez033luk2
In my opinion this one is too easy at the moment.
The only problems are the two rooms with the red and blue keys in them which are quite tricky to survive.

I also tried Slaughterfest 2011 and I got stuck on the second level,
the first level was easy enough but then came the second and I get instakilled no matter what I do :P.

Made it past both key rooms but was blasted in the face by a cyber I overlooked from the beginning ):

Got to the blue door in Lost, but I'm sorry, the fight with chaingunners and all most as many archies in a crate maze just isn't a fun fight IMO, consider changing it. I played more after that and the rest is great.

General Rainbow Bacon said:Got to the blue door in Lost, but I'm sorry, the fight with chaingunners and all most as many archies in a crate maze just isn't a fun fight IMO, consider changing it. I played more after that and the rest is great.

When I see these mini spoilers, I prepare myself and tell myself "I'm not going to fall for this one". I died there too.

Now there is only one archvile in there, removed the cyber because he only gets stuck in that room, added som revenants instead.

Started adding some eyecandy to HRWB.

I'm also experiencing some glitch with prboom where monsters start walking through walls at random for no reason,
it may be some setting that isnt right, I installed it two days ago and I have never used it before so I don't know.

Ah, just spotted a massive error by me, I managed to delete the soulspheres in the final room, So I fixed that, there's just 1 for uv along with a mega armour.
BTW did anyone actually beat the map even with that act of stupidity?http://www.mediafire.com/?fzmixr1sr55o516

KiiiYiiiKiiiA said:
An old map I made several years ago. Touched it up a bit, here it is. See what you guys think.

Map 07, Boom.

Little late, but here, a demo. It's not max nor FDA. I think it was really neat up to BFG. I would probably go as far as to simply remove BFG entirely (in UV), as it was imo perfectly doable without it considering the really generous ammo and powerups and I felt it doesn't have the casual BFG spam nature. Also needs to add up difficulty a bit during last encounters, cacos + spiders just can't do much of a threat alone. Invulnerabilities felt also unnecessary.