This is an article about enemies from the of video games other than Kremlings. For a list of Kremlings, please see Kremlings.

Basic enemies Army

Armies are armadillo enemies that curl into balls and roll toward the Kongs. They are snapped out of this if one of the Kongs jumps on them. There was also an Army boss named Army Dillo in Donkey Kong 64 (see bosses).

These are green Kong-eating barracuda found in a few underwater levels of Donkey Kong Country 3. Bazza always travel in a straight line from one Bazza hole to another, biting anything that gets in their way. Although it is possible to defeat a Bazza by using Enguarde, it simply regenerates in the next wave. They are only found in Cotton-Top Cove, but in the GBA version they can also be found in Pacifica.

Appearances:

* Donkey Kong Country 3* Donkey Kong Land 3

B. Locker

While not an actual enemy, he appeared in Donkey Kong 64, blocking the portal to the worlds (hence the name). He only leaves if the Kongs have the correct amount of Golden Bananas. He looks at them and leaves if they do. If they do not, he does not let them pass him.

There is a glitch that lets Lanky get past him without the required amount, however. It is possible to use Lanky's stretchy arms and make them stretch toward the portal. If done right, Lanky should get past him without the required amount of bananas. This glitch works for every stage, except Hideout Helm since the entrance is different.

Appearances:

* Donkey Kong 64

Bitesize

Bitesize are redbelly piranhas that are found in the underwater levels in Donkey Kong Country. They are small and weak, but cannot be attacked by the Kongs. They can, however, be easily defeated by Enguarde.

Appearances:

* Donkey Kong Country

Buzz

Buzz are bee-like enemies which replaced Zingers in Donkey Kong Country 3. They come in two varieties: a green version which serves as equivalent to the Yellow Zinger, and a red model which can only be defeated using invincibility or explosives. In keeping with the look of many of the enemies from Donkey Kong Country 3, Buzz are much more cartoon-like than Zingers, and less like real bees. They resemble cyborgs, with metal legs and a circular saw in place of a stinger.

The name "Buzz" has a double meaning as it could be interpreted either as referring to the buzzing sound a bee makes or to a buzz saw, a less common name for a circular saw.

Appearances:

* Donkey Kong Country 3* Donkey Kong Land 3

Booty Bird

Fat birds encountered in several levels of Donkey Kong Country 3, Booty Birds are red and are usually carrying items such as coins or bananas. Bounty Bass are similar to Booty Birds. Booty Birds are the only enemies can defeat.

Appearances:

* Donkey Kong Country 3* Donkey Kong Land 3

Bounty Bass

Fat red fish sometimes found in the underwater levels of Donkey Kong Country 3, Bounty Bass usually carry items such as bananas or KONG letters. A yellow version of Bounty Bass (named Glimmerin' Bream) also appears in one level of the game, if struck by Enguarde the Swordfish they will brighten up the area. Bounty Bass are essentially an aquatic version of Booty Birds. In Donkey Kong Land 3, Bounty Bass never carries items.

Appearances:

* Donkey Kong Country 3* Donkey Kong Land 3

Bristles

Bristles are very similar to Spiny, porcupine enemies from Donkey Kong Country 2, but have to ability to curl into a ball and roll towards the Kongs (á la Sonic The Hedgehog); they cannot be defeated in this form.

Appearances:

* Donkey Kong Country 3* Donkey Kong Land 3

Cat-O-9-Tails

Cat-O-9-Tails is an awkward-looking blue cat enemy, reminiscent of Sylvester the Cat from Warner Bros. cartoons. Its name is a direct reference to the cat o' nine tails - a type of multi-tailed whipping device that originated as an implement for severe physical punishment. Cat-O-9-Tails spins itself in circles, attempting to trap a Kong within its nine tails. If a Kong jumps on or walks into it while it is spinning, that Kong is instantly repelled. Also, if a Kong becomes trapped within the tails, Cat-O-9-Tails will continue to spin until the Kong is propelled high into the air, often directly into the murky swamp, walls of bramble vines, or into an enemy such as a Zinger. However, this propulsion can be used to reach high spots. To defeat a Cat-O-9-Tails, the players must guide the Kongs, jumping over it back and forth to mock it until it tires itself out. Then this is the opportunity to knock it out. Diddy can defeat them with an agile cartwheel in this condition. Cat-O-9-Tails only appear in 3 levels ('Mudhole Marsh', 'Fiery Furnace' and 'Screech's Sprint').

Appearances:

* Donkey Kong Country 2

Chomps

Chomps are sharks that live in the coral reefs in Donkey Kong Country. These are not to be confused with Chomp from the Mario games. There are smaller versions called Chomps Jr. There is also a shark resembling Chomps in Banjo-Kazooie named Snacker.

Appearances:

* Donkey Kong Country* Donkey Kong Land

Clambo

Clambos are clams with eyes and long tongues, found underwater in Donkey Kong Country. They lie on the floor, invulnerable to all attacks. They attack by spitting one to five pearls at the Kongs. While Clambos makes their first Donkey Kong Country appearance in the "Coral Capers" level, they are the main threat of the subsequent underwater level, "Clam City".

Appearances:

* Donkey Kong Country* Donkey Kong Land

Click-Clack

Click-Clacks are small beetles found on Crocodile Isle. When stomped on, they are immobilised briefly and can be picked up and thrown at other enemies. However, if left alone, they'll get back on their feet and move faster than before.

Click-Clack's name is most likely a reference to the sound it makes when moving.

Appearances:

* Donkey Kong Country 2* Donkey Kong Land 2

Croctopus

Croctopus, as the name suggests are octopus enemies found underwater in Donkey Kong Country. Croctopus attack by spinning themselves in circles, making contact with their sharp tentacles fatal not only to the Kongs, but also to Enguarde the Swordfish. Purple Croctopus move in fixed patterns around blocks of coral reef. The theme for the "Croctopus Chase" level is that several blue Croctopus will lie in wait for the Kongs to pass them. Once passed, blue Croctopus will tail directly behind the Kongs for a long stretch of the level. Their colour scheme is similar to that of the blue ringed octopus, an extremely poisonous octopus.

Appearances:

* Donkey Kong Country

Crosshair

Although it is not technically considered an enemy, Crosshair is the targeting reticule of an unseen marksman (most likely a Kremling). In Donkey Kong Country 3 it is found in the stage "Krackshot Kroc" and follows Squitter the Spider around the factory. When it turns red, it will launch a fireball, which are capable of damaging anything, including other enemies, but they can be blocked by metal barriers throughout the stage. The second bonus level in the stage allows the player to control the crosshair and fire at the Re-Koils and Buzzes in order to win a Bonus Coin.

The crosshair appears again in Donkey Kong 64. In "Angry Aztec", it appears upon obtaining a Golden Banana from one of the temples. In other areas (such as the cabins at "Crystal Caves") it appears if the player fails to complete a certain task. When the crosshair appears, a voice tells the player to "get out" of the area. If the player doesn't do so before the timer hits zero, a fireball is launched at their Kong and they lose some or all of their health.

Appearances:

* Donkey Kong Country 3* Donkey Kong 64

Fangfish

A large fish, even bigger than a ; Fangfish attacks the Kongs by trying to bite them with its massive jaw.

Appearances:

* Donkey Kong Land

Flitter

Flitters are blue dragonfly enemies that are common throughout Crocodile Isle. They are weak enough to be defeated by a simple jump, and are commonly found flying in a row, providing a route across gaps, a habit shared by Necky.

Floatsam are common underwater enemies that resemble a stingray. In Donkey Kong Country 2, there are two varieties: blue ones, which travel in a straight line; and green ones, which patrol a certain area. In the GBA port of Donkey Kong Country 2 they are yellow and purple respectively. They can only be defeated by Enguarde the Swordfish or dropping a barrel on them from above the water. There is a boss in Donkey Kong Land that consisted of a group of stingrays that are presumably Floatsam.

Floatsam's name is derived from flotsam, which is any item that is afloat in the ocean that wasn't put there intentionally, particularly wreckage or cargo that remains afloat in the ocean after a shipwreck.

Appearances:

* Donkey Kong Land* Donkey Kong Country 2* Donkey Kong Land 2

Giant Tomatoes

Enemies that appeared in Donkey Kong 64. They only appear in Fungi Forest and can only be destroyed with Chunky's Hunky Chunky ability. They like to eat worms, and have eaten all of them except one, which Chunky had to carry to safety.

Appearances:

* Donkey Kong 64

Gnawty

Typically fulfilling the role of basic, weak enemy, Gnawtys are small beavers with lazy eyes. They run madly around making high-pitched squeaking noises. Gnawtys can typically be defeated with a single attack, and are vulnerable to just about every move. They come in two varieties, blue (green in the first game) and brown.

In Donkey Kong Country, some Gnawtys can be seen riding in big millstone-like wheels. A discarded one of these wheels can be seen in Mario Superstar Baseball.

In Donkey Kong 64, Gnawtys provide some of the game's comic relief. On the menu screen, for example, Gnawtys would do things like crowd around Donkey (before being shooed away). In one of these jokes, would chase a group of Gnawtys across the screen, before being chased away by an absolutely enormous Gnawty. Gnawtys also appear in two of the minigames - "Beaver Bother" and "Rambi's Arena".

Gnawty's name is a pun on the words 'gnaw' and 'naughty'.

A similarly styled beaver named Gnawty appears in Banjo-Kazooie, a game also created by Rareware. Other than name and appearance, the two characters seem to be unrelated.

Similar to Necky and Flitter, Hogwashes are flying pigs in Donkey Kong Land. They roam the skies for intruders and are not a significant threat as a simple jump attack is enough to defeat one.

Hogwash’s name comes from the word “hogwash”, meaning nonsense. In addition, Hogwash is a reference to the popular saying "when pigs fly", which refers to an impossible event.

Appearances:

* Donkey Kong Land

Karbine

Karbine are small owls encountered in the level "Fire-Ball Frenzy" in Donkey Kong Country 3, as well as various levels in Donkey Kong Land 3. Karbines attack the Kongs by shooting large fireballs at them with a cannon they carry. Karbines cannot be defeated and can only be avoided. Their name is a play on the weapon term "carbine".

Appearances:

* Donkey Kong Country 3* Donkey Kong Land 3

Knik-Knak

Knik-Knak are small ladybirds found in Donkey Kong Country 3. Red ones are airborne and will either fly around in a set area or remain stationary. Yellow ones act much like Click-Clack and are more rare (only appearing in "Belcha's Barn", "Lightning Lookout", and "Surfs-Up" (GBA version only). There are only flying Knik-Knaks in Donkey Kong Land 3 (which is spelled Niknak in that game).

Appearances:

* Donkey Kong Country 3* Donkey Kong Land 3

Koco

A clownfish-like enemy encountered in several of the underwater levels of Donkey Kong Country 3. Kocos are similar to the Cheep-Cheeps of the Mario series - they swim either in a side-to-side pattern or directly ahead.

Appearances:

* Donkey Kong Country 3* Donkey Kong Land 3

Lemguin

Lemguins are sharp-beaked penguins found in the levels "Lemguin Lunge" in K3, "Polar Pitfalls" in Primate Plains, and "Tundra Blunda" in Blackforest Plateau. They attack by leaping from their holes attempting to slide into the Kongs, and they can be bounced onto to add leverage to the Kongs jumps. The are described as being half penguin and half lemming.

Appearances:

* Donkey Kong Country 3* Donkey Kong Land 3

Living Toys

In Donkey Kong 64, the "Frantic Factory" level featured living toys that try to attack the Kongs.

First, there were Windup Kremlings. These were robotic Kremlings with windup keys in their backs. They are extremely tough and can only be defeated by Orange Grenades, Musical Instruments, and Chunky Kong's Primate Punch. They drop two watermelon slices (health).

Others were dice with arms and legs (Mr. Dice), dominoes with arms and legs (Sir Domino), and little stick-like blocks with shapes put in them (Ruler).

There was also a large toy monster made from dice, dominoes, blocks, and stick blocks. Chunky must enlarge himself and beat up this monster. On a side note, the blocks never appear as regular enemies, as the others do.

Appearances:

* Donkey Kong 64

Lockjaw

Lockjaws are red piranhas with huge jaws that try to eat the Kongs. In Donkey Kong Country 2 they can only be beaten by Enguarde or the ! invincibility barrel. A variant of Lockjaw, Snapjaw, follows the Kongs throughout the course of the "Slime Climb" and "Clapper Cavern" levels. Snapjaws are invincible. The object of these levels is to not venture into the water where Snapjaw lurks; otherwise Snapjaw will munch at them immediately. In DK:King of Swing, Donkey Kong can just swing at them to beat them. In the Game Boy Advance, these creatures are coloured orange.

Appearances:

* Donkey Kong Country 2* Donkey Kong Land 2* DK: King of Swing* DK: King of Swing DS

Lurchin

Lurchin is a sea urchin baddie, found in nearly all of the underwater levels of Donkey Kong Country 3. Lurchin cannot be touched by the Kongs, but he can be destroyed by the Swordfish only when their shells are open. In the underwater level, Fish Food Frenzy, Nibbla the Fish must avoid swallowing Lurchin. If Nibbla does ingest a Lurchin, its mood will gradually worsen until Nibbla eventually takes out his hunger pains on a Kong. In the Game Boy Advance version of Donkey Kong Country 3, there are palette swap Lurchins in the stage "Ripcurl Reef" with yellow shells, purple spikes and green skin, but are no different than any other Lurchin, except they are harder to see. Some fans have nicknamed these "Rippers".

Appearances:

* Donkey Kong Country 3* Donkey Kong Land 3

Manky Kong

Manky Kongs are orangutans that throw barrels at Donkey Kong, a reference to the original Donkey Kong game. They are members of a gang called the 'Orang-Utan Gang'. The manual for the SNES version of Donkey Kong Country describes them as "Kong reject orangutans." Manky's name comes from the word manky, which is a slang for dirty. Unlike the barrels thrown by other enemies in later games, Manky's barrels cannot be bounced on.

Appearances:

* Donkey Kong Country

Minkey

Minkey are small evil monkeys encountered in the level "Barrel Shield Bust-Up" in Donkey Kong Country 3 and "Minkey Mischief," "Redwood Rampage," and "Simian Shimmy" in Donkey Kong Land 3. Minkeys attack by hurling nuts at the Kongs while they climb rope. In order to get past these mean monkeys, the Kongs must either use a barrel shield or time their movements so they can climb past right after a Minkey throws a nut. In the Game Boy Advance remake of Donkey Kong Country 3, Minkeys appear in another level called "Sunken Spruce".

Minkeys bear a close resemblance to the white monkeys from Donkey Kong Jungle Beat

Appearances:

* Donkey Kong Country 3* Donkey Kong Land 3

Neek

Neek are rats that are the Donkey Kong Country 2 equivalent of Gnawty; they have similar attack patterns and are just as easy to defeat. In DK: King of Swing, Donkey Kong can simply charge into Neek to defeat them.

Appearances:

* Donkey Kong Country 2* Donkey Kong Land 2* DK: King of Swing

Necky

Necky is a vulture enemy and one of the most well-known enemies in the series. They appear in many games and they throw coconuts at the Kongs. There is also a smaller variety called Mini-Neckies that are a bit more hostile. Another variety of Necky just flies at the Kongs and can be jumped upon to reach higher ground.

In Donkey Kong Country 2, Neckys appeared wearing pirate bandanas and fought alongside the ghost of Krow. (see below) They also gained a swooping technique.

There are also many Necky bosses, such as Master Necky, Master Necky Sr., Krow (see below), and Fire Necky. In addition, many have speculated that there may be a relation between Necky and Klepto the Condor of Super Mario 64, which has been noted for its uncanny resemblance to the species.

In the Angry Aztec level of Donkey Kong 64, there is a Necky that Lanky must defeat. It is not hostile, but flies around out of reach. Shooting it enough times rewards the player with a Golden Banana. There is also a friendly Necky in Donkey Kong 64 that asks Diddy for a challenge where he goes through rings that he leaves behind after he is released from a cage by Diddy. If Diddy succeeds, the Necky gives him a Golden Banana.

Necky also made a cameo in Super Smash Bros. and Super Smash Bros. Melee in the background of the "Congo Jungle" ("Kongo Jungle 64" in Super Smash Bros. Melee) and "Jungle Japes" stages.

A Nautilus shell-wearing, tentacled creature encountered in Donkey Kong Land; like a Croctopus a Nemo will attempt to chase either Donkey Kong or Diddy Kong and smack them with its tentacles. Its name may be a reference to Nemo, Captain of the Nautilus in 20,000 Leagues Under The Sea.

Appearances:

* Donkey Kong Land

Nibbla

Nibblas are the Donkey Kong Country 3 equivalent of Snapjaw. They are found mostly in areas with shallow water, where they wait for a Kong to fall in, at which point they move in for a bite. Nibbla is also featured in the stage "Fish Food Frenzy". In this level, a Nibbla follows the Kongs, eating any enemies along the way. As long as it eats Kocos (a clownfish-like enemy) it won't attack, but if it's not fed continually or eats a Lurchin, its mood will gradually worsen and it will change colours from blue to red. If the Nibbla turns completely red, it will satisfy its hunger by attacking a Kong.

Appearances:

* Donkey Kong Country 3

Ninjape

Ninjapes debuted in Donkey Kong Jungle Beat. They resemble the helpful white monkeys, but wearing coloured bodysuits and masks. They come in several varieties. Red ones are basically harmless and ride green piggies and tusk cannons, but the others can attack directly. Blue and green ones both throw shuriken, whilst black ones jump into the air and leap at DK with a drawn sword. The first three can be defeated with a single punch, but red and blue ones will both attempt to vanish in a cloud of smoke when DK gets too close. Black ones are slightly more complicated - clapping whilst they are in the air causes a bolt of lightning to strike them, thus stunning them. Then the player must attack them before they recover.

Additionally, a group of Ninjapes appear as opponents in the Ninjape Rally level (in the Starfruit Kingdom). These are agile and athletic, and able to whip out miniature and parachutes to ascend and descend without losing speed.

The name is a portmanteau word made by combining the words 'ninja' and 'ape'.

Appearances:

* Donkey Kong Jungle Beat

Oil Drum

Oil Drums are not really enemies, but they do pose a threat to the player character. They first appeared in Donkey Kong, in which they are burning and expel Fireballs. In this game, it was not possible to jump over them or destroy them, due to Mario's limited abilities in that game.

In Donkey Kong Country, Oil Drums were the only obstacle to return. They appear in two basic forms, the ones which burn and the ones that expel enemies. These drums could be destroyed using TNT barrels. In Oil Drum Alley, it is actually necessary to stand on some barrels whilst they are not burning to progress. Careful timing is needed, as the barrels reignite quickly.

In Donkey Kong Country 2 a tipped over Oil Drum can be seen in the background of Klubba's Kiosk.

Puftup are pufferfish enemies covered in spikes. True to their name, they inflate to the point where they burst, sending spikes flying towards the Kongs. In Donkey Kong Country 2, some Puftups inflate and deflate, but never pop. Like other underwater enemies, they can only be defeated by Enguarde the Swordfish. Puftup appears again in Donkey Kong Land 2, however, none of them inflate and burst. In Donkey Kong 64, Puftups are purple and often stationary. They are also the only underwater enemies that regenerate. A recent screen shot has shown that Puftups will be appearing in DK Jungle Climber. [http://www.flickr.com/photos/25792657@N00/660966597/in/set-72157600551305713/]

The Nintendo 64 game Banjo-Tooie (another game made by Rare) features a pufferfish enemy named "Swellbelly" that is almost identical to the Donkey Kong 64 version of Puftup. The two differences are that the Banjo-Tooie version is red, not purple and both are fought differently.

Rogue TNT Barrels are barrels of trinitrotoluene on wheels. They are found in the minecart levels of Donkey Kong 64. They chase after the Kongs and explode on impact.

Appearances:

* Donkey Kong 64

Shuri

Shuri are starfish enemies that move in patterns, typically bouncing off the walls of underwater levels. In Donkey Kong Country 2, a darker coloured Shuri will lie in wait for the Kongs, and then propel itself directly in their pathway. Similar to Croctopus in Donkey Kong Country. Also similar types of Shuri are found throughout Donkey Kong 64. Shuri cannot be harmed by the Kongs, but can be defeated by Enguarde the Swordfish in both Donkey Kong Country 2 and Donkey Kong Land 2. The name 'Shuri' is a reference to the shuriken.

Slippa are snake enemies that slither low to the ground in caves and mines. They bear some resemblance to coral snakes. In several of these levels, oil drums will spit out an endless number of Slippa. While they move quite rapidly, the Kongs can eliminate them with minimal effort.

Appearances:

* Donkey Kong Country* Donkey Kong Land

Snapjaw

Snapjaws (or Snap Jaws) are crocodilian-like creatures first encountered in Donkey Kong Jr. They usually are depicted, having a hinged mouth consisting of two sharp-toothed metal pieces, one of which is larger than the other and has eyes on it. They were probably designed to look like bear traps, going along with the 'caged-animal' theme of Donkey Kong Jr. It is unknown whether Snapjaws are living creatures, plants, robots, or something else. The Klaptrap creatures from the Donkey Kong Country video games were based off these Snapjaw creatures.

Sneek are rats very similar to Neek. Although they are no real threat to the Kongs, in classic cartoon form, Ellie the Elephant will get spooked if she sees them; one stage in Krematoa centers around this. In Donkey Kong Land 3, Sneek cannot scare Ellie.

Appearances:

* Donkey Kong Country 3* Donkey Kong Land 3

Spiny

Not to be confused with the Super Mario enemy of the same name, Spinies are porcupines found in Donkey Kong Country 2. Because their quills cover most of their body, they cannot be defeated with a jump attack or a roll attack from behind, but are vulnerable to frontal attacks. Spinies are sometimes seen with Klampons making it hard to attack them without colliding into Klampon (who is immune to frontal attacks).

Appearances:

* Donkey Kong Country 2* Donkey Kong Land 2

Squidge

Squidges are jellyfish with eyes that are found in Donkey Kong Country. They are invulnerable to the Kongs, but not very aggressive, as they tend to move upwards weaving from side to side in a predictable way. Enguarde the Swordfish can defeat Squidge easily.

Appearances:

* Donkey Kong Country

Swoopy

Swoopys are rare enemies resembling woodpeckers from Donkey Kong Country 3. Swoopys appear only once in the mandatory worlds as a platform after his beak gets stuck in the wall but have an entire level dedicated to them in the lost world, Krematoa called "Swoopy Salvo" where they fly freely through the level and are revealed as enemies. Salvos attack by flying at the Kong, but, unfortunately for them, if they miss they usually end up with their beaks stuck in the wall.

Appearances:

* Donkey Kong Country 3

Zinger

Zingers are flying enemies present in most Donkey Kong games, and resemble bees (or yellowjackets). They have spikes along their backs, which makes them hazardous to jump onto. They are also immune to most physical attacks due to their body being covered in spikes; only certain methods (such as barrels and various ) can defeat them. In Donkey Kong Country, Zingers came in a variety of colours (yellow, orange, red & green) which determined their flight pattern. In Donkey Kong Country 2, Zinger come in only two colours, yellow and red. The latter cannot be defeated, except by throwing a TNT barrel on them. It should also be noted that in DKC 2, Zingers have a large amount of hives all around Crocodile Island. A similar enemy named "Buzz" replaces Zinger in Donkey Kong Country 3 and Donkey Kong Land 3. Zingers returned in Donkey Kong 64, along with a mechanical version known by some as "Mecha-Zingers". It is unknown if there is an official name for these enemies as nothing was mentioned in the game. Donkey Kong 64 Zingers could be killed with a single shot from one of the Kongs' weapons (without homing arrow, Mecha-Zingers take 2 hits).

Zinger will be appearing again in DK: King Of Swing DS and Donkey Kong Barrel Blast.

Arich is a large red spider that protects his turf in the "Kremwood Forest". His two attacks are spitting green balls at his enemies and jumping on top of them. He is easily defeated by a few well thrown barrels to his jaw. It's easier to hit his jaw with the barrel using Dixie since she holds the barrel over her head. Arich is much smaller in Donkey Kong Land 3, possibly due to the technical limitations of the Game Boy.

In Donkey Kong 64 there was a giant spider mini-boss similar to this boss in Fungi Forest that fought Tiny Kong. This spider was blue/purple and it spewed green energy blobs similar to Arich's method of attack. This spider could be defeated by defeating the smaller spiders the big spider employs to fight with and shooting it in the eyes, causing it to turn into a small spider that can be fought like any other enemy.

Appearances:

* Donkey Kong Country 3* Donkey Kong Land 3* Donkey Kong 64

Army Dillo

Army Dillo is an exceptionally large Army with a mechanical shell. He is the boss of "Jungle Japes" and "Crystal Caves" in Donkey Kong 64. His shell is armed with cannons that shoot fireballs. After his defeat in "Jungle Japes", he tells K. Rool he has failed, and K. Rool orders the Kritters to repair his shell. This time, he has rockets to make him fly up and land to create a shockwave. He also has a much larger cannon on the top of his shell that shot homing missiles. After his second defeat, he disappears. On both occasions, Army Dillo is fought by Donkey Kong, making Donkey the only Kong to appear in three boss fights (other than the fight with King Krusha K. Rool himself).

Appearances:

* Donkey Kong 64

Barbos

Barbos is the largest Lurchin, and according to Donkey Kong Country 3 Player's Guide is "the Mother of all spiny things." She is fought by Enguarde the Swordfish. Her home in "Razor Ridge" ("Pacifica" in the Game Boy Advance remake) has three compartments and she retreats to a lower level every time she is attacked. In the first, she sends her lurchins out to do her dirty work, in the second, she sends out purple conch shell-like missiles at players, and in the third she projects spikes. Despite her spikey shell, her inside is very vulnerable to attack.

In Donkey Kong Land 3, she can be found in "Cape Codswallop".

Appearances:

* Donkey Kong Country 3* Donkey Kong Land 3

Belcha

Belcha is an animate barrel that guards the "Lake Orangatanga" area of the Northern Kremisphere. Located in a vast barn, he spits smaller barrels at the Kongs, and jumps towards them, hoping to knock them off an edge. True to his name, he burps himself backwards if he happens to eat a Knik-Knak. Unlike other bosses, Belcha cannot hurt the player directly, but will attempt to push the player off the platform into a pit if he isn't defeated quickly (In the GBA version the pit has a large spiked turbine).

Appearances:

* Donkey Kong Country 3

Blast-O-Matic

Not technically a boss in the strictest sense as it is an inanimate object, the Blast-O-Matic is the central part of King K. Rool's plan to blow up Donkey Kong's island. It was created by Snide, who was subsequently fired on the grounds that his services were no longer needed. Eager for revenge, Snide betrays K. Rool and get the Kongs to recover the blueprints in exchange for Golden Bananas and extra time to complete "Hideout Helm". Here, the Kongs must use their individual talents to deactivate the Blast-O-Matic. Notably, they must complete minigame barrels, which resemble 44 gallon drums rather than old-fashioned wooden barrels.

The name Blast-O-Matic is a combination of the words "blast" and "automatic".

Appearances:

* Donkey Kong 64

Bleak

Bleak is an abominable snowman residing in "K3" who duels the Kongs in a snowball fight in Donkey Kong Country 3. Though he starts by throwing smaller snowballs at players, he later resorts to launching cannon ball-sized snowballs out of his hat. He can be defeated by hitting the glowing target on his scarf six times.

Appearances:

* Donkey Kong Country 3* Donkey Kong Land 3

Bluey the Walrus

Bluey is a blue walrus who lives in "Snowflake Mountain" on Timber's Island. Bluey is not actually villainous, but when Wizpig lands on Timber's Island, Bluey is one of the four creatures who are placed under Wizpig's magic spell and forced to guard Wizpig's lair. The player must defeat Bluey in a race twice in order to progress and get a part of the Wizpig Amulet, the upper-right part.

Bluey's race is, like Tricky's, a start to finish track. It consists of a beginning stretch, followed by a cave, followed by a large area of small hills. Then it is a large straightaway with snowballs. Then there is another cave, then there is a downhill race to the finish.

Appearances:

* Diddy Kong Racing* Diddy Kong Racing DS

Bubbler the Octopus

Bubbler is a red octopus who lives in "Sherbet Island" on Timber's Island. Bubbler is not actually villainous, but when Wizpig lands on Timber's Island, Bubbler is one of the four creatures who are placed under Wizpig's magic spell and forced to guard Wizpig's lair. The player must defeat Bubbler in a race twice in order to progress and get a part of the Wizpig Amulet, the lower-left part.

Bubbler's level is simple three-lap course, consisting of water and small stretches of land and islands. It has a large cave halfway-through, that leads to an island and a large log, the latter of which leads to the final stretch. In the first match, Bubbler drops naval mines, and in the rematch Bubbler drops bubbles.

Bubbler is the only character in the entire game that does not appear in the ending cinematic (with the exception of the Yellow Dinosaur from the intro which doesn't appear at any point in the actual game, either).

Appearances:

* Diddy Kong Racing* Diddy Kong Racing DS

Chopperbird

The Chopperbird is a creature similar to the in the game Donkey Kong: Jungle Beat. He only appears in one level "Chopperbird Race". In this level, Donkey Kong must use the various Helibirds stationed through-out the level to beat the Chopperbird in a race. Donkey Kong does not have to beat him, but if he does, he gets three-hundred Bananas.

Appearances:

* Donkey Kong Jungle Beat

Congazuma

Congazuma is a giant stone Kremling statue and a boss in the game DK-King of Swing. Congazuma attacks Donkey Kong by trying to ram him, Donkey has to bash into Congazuma repeatedly in order to defeat it.

Appearances:

* DK: King of Swing

Davy Bones

Davy Bones is a large skeletal eel and the boss of Aqua World in DK-King of Swing. In order to harm Davy, Donkey Kong has to grab a glowing red orb at the end of his tail and swing Davy into some nearby spikes several times. The name Davy Bones is an obvious spoof of Davy Jones, the level Davy Bones is fought in is even called "Davy Bone's Locker".

Appearances:

* DK: King of Swing

Dogadon

Dogadon is a large dragonfly (in this case literally a dragon with insect-like wings) that works for K. Rool. He is the boss of both "Angry Aztec" and "Fungi Forest" in Donkey Kong 64. His main attack is blasting fireballs from his mouth. In the rematch in "Fungi Forest", he has more attacks. He can jump to create a shockwave and make the stage sink into lava. He also has an attack in which he breathes an almost unavoidable wall of fire that goes toward the Kongs. After this, he tells K. Rool of his defeats and goes to lie down. He is fought by Diddy and then Chunky.

Appearances:

* Donkey Kong 64

Dumb Drum

Dumb Drum is a large oil drum found in Donkey Kong Country as the boss of "Kremcroc Industries". It tries to flatten the players several times before dropping a pair of enemies into the area. In the SNES and Game Boy Color versions, defeating the enemies was all it took to beat Dumb Drum. In the Game Boy Advance version, defeating the enemies makes a TNT barrel appear, which has to be thrown at Dumb Drum to defeat it.In order, Dumb Drum releases Kritters first, then Slippas, Klaptraps, Klumps, and finally Armies.

On an interesting note, in the SNES version, Dumb Drum sometimes makes different noises when it hits the ground.

Appearances:

* Donkey Kong Country

Fire Necky

A large flame engulfed Necky, the boss of Wild West World in DK-King of Swing. Fire Necky attacks Donkey Kong by spewing flaming rocks at him. To harm Fire Necky, Donkey had to grab these rocks when they cooled down and hurl them back at the flaming bird. Fire Necky can also harm Donkey by simply touching him.

Appearances:

* DK: King of Swing

Giant Spider

The Giant Spider is a giant one-eyed spider mini-boss that trys to eat Tiny Kong in Fungi Forest in Donkey Kong 64. It attacks by sending out its offspring to chase Tiny and by shooting webbing that causes the game's controls to reverse temporarily. Tiny damages it by hitting it in its open eye with her feather bow. Afterwards it falls and shrinks, then is defeated by Tiny.

Appearances:

* Donkey Kong 64

Iguanagon

Iguanagon is a large lizard enemy that appears in the game Donkey Kong Jungle Beat. Its name may be a reference either to the iguana or the Iguanodon.

It first appears in Silver Snow Peak. It chases Donkey Kong and Hoofer up a hill, while a snowball (that is rolling up the hill very slowly) blocks their way. The only way to get up the hill is to stay between Iguanagon and the snowball, while attacking the snowball with the sonic attack. Eventually the snowball is destroyed, and Donkey Kong reaches the top of the hill. Iguanagon cannot chase him as well over flat ground, and soon gives up the chase.

Iguanagon later gets its own level, "Iguanagon's Realm", where Donkey Kong (riding Hoofer once again) actually has to fight it. Hoofer runs into a cave, where Iguanagon will be seen crawling quickly along the ceiling. Donkey Kong chases Iguanagon this time. The only way to hurt him is to throw a Pineapple at him. Every once in a while, Iguanagon disappears into a hole in the top of the cave, and hundreds of birds come out and throw exploding balls at the hero. After a while, Iguanagon returns. If Donkey Kong does enough damage Iguanagon's body starts smoking. After a lot of damage it explodes, leaving only Iguanagon's head, which promptly falls to the ground and explodes as well.

Appearances:

* Donkey Kong Jungle Beat

Hard Hat

Hard Hat is a mole found in Donkey Kong Land as the boss of World 3. He attacks by throwing his Hard Hat at the players. The fight with Hard Hat is similar to a game of Whack-a-Mole as he emerges from one of three holes and the player must whack him with a jump on the head before he retreats. Hard Hat disappears after several successful hits.

Appearances:

* Donkey Kong Land

KAOS

KAOS is a mechanical boss containing DK and Diddy and controlled by Baron K. Roolenstein. A giant robot, his attacks include spring-loaded boxing gloves, chainsaw blades, and missiles. Players meet KAOS first in "Mekanos", and again in "KAOS Kore".

The Donkey Kong Country 3 instruction manual states that KAOS ousted K. Rool as the leader of the Kremling Krew. However, since K. Rool was controlling KAOS from the beginning, K. Rool was the de facto leader.

When KAOS's helmet is removed his robotic face, which resembles Arnold Schwarzenegger, rises. In his second battle the head launches up to reveal his mortar-shaped skull, which has very comical looking eyes.

Appearances:

* Donkey Kong Country 3* Donkey Kong Land 3

King Zing

King Zing is an overgrown Zinger who is the boss of "Krazy Kremland". At the end of the level before the boss stage ("Rambi Rumble"), he is chasing and trying to get you. His attacks include flying around and shooting spikes when provoked. As Squawks the Parrot the player must spit eggs at his stinger to damage him. After several hits, King Zing shrinks into a small red Zinger, surrounded by four yellow ones (which regenerate if they aren't defeated quickly). When all four are gone, King Zing can be damaged; three hits and he'll bite it. It is possible that he could be Queen B.'s male partner.

Appearances:

* Donkey Kong Country 2* Donkey Kong Land 2

Kleever

Kleever is a large scimitar. At first, Kleever appears to be a small lava sprite holding a large sword. After 3 cannonballs are thrown at the sword, however, the sprite is destroyed, and it is revealed that Kleever is the sword itself. Kleever's attacks include slashing to shoot a fireball, slicing the air repeatedly, and thrusting forward.

In the Game Boy Advance remake of Donkey Kong Country 2, the boss of "K. Rool's Keep", Kerozene sometimes attacks the Kongs with swords that resemble Kleever.

Appearances:

* Donkey Kong Country 2* Donkey Kong Land 2

Kroctopus

A bizarre monster, and the boss of "Razor Ridge" in the Game Boy Advance version of Donkey Kong Country 3. Kroctopus is a new boss, just as Kerozene was the boss of "K. Rool's Keep" in the GBA version of Donkey Kong Country 2. It is a huge, green, octopus-like beast with three, long tentacles on its body, tipped with what appear to be crab claws. In the boss battle, Kroctopus starts by showing off its tentacles by grabbing at the rock ledges the kong are standing on, then it follows the kong with its tentacles, trying to grab you. On top of that, bombs fall from above. You must trick Kroctopus into grabbing the bombs instead of you to injure it. It takes 6 hits to beat Kroctopus. It is still unknown what Kroctopus is. It does not resemble a normal octopus, or even the enemy from the original Donkey Kong Country, Croctopus.

Appearances:

* Donkey Kong Country 3 (Game Boy Advance version only)

Krow

Krow is a large Necky and the boss of "Gangplank Galleon". Its main attack is throwing eggs at Diddy and Dixie. They must grab the eggs and throw them at Krow. After it's defeated here, Krow dies.

However, it returns in "Gloomy Gulch" as a ghost. Now called Kreepy Krow, it attacks the Kongs with eggs and Necky ghosts. Diddy and Dixie must chase Kreepy Krow by climbing a series of ropes, then attacking it with wooden barrels. Once defeated, its spirit explodes. It is presumed to be gone for good, as it has not reappeared except in remakes of Donkey Kong Country 2.

Although never specified, it can be assumed that Krow is female since it lives in a nest and attacks with eggs, probably laid by itself.

The level where Krow first battles is named Krow's Nest, being literally the crow's nest of Kaptain K. Rool's ship, Gangplank Galleon.

Appearances:

* Donkey Kong Country 2* Donkey Kong Land 2

Mad Jack

Mad Jack is a large Jack-in-the-box style toy and the boss of "Frantic Factory" in Donkey Kong 64, apparently a rejected product made in the factory. He mainly jumps from platform to platform, trying to crush Tiny Kong. He can also shoot fireballs from his hands, shoot lasers from his mechanical eye, and become invisible. After his defeat, he falls from the platform he is on, and smashes to pieces on the ground below, leaving a Boss Key that helps the Kongs to free K. Lumsy. The sounds that Mad Jack makes are similar to Donald Duck's quacking.

Appearances:

* Donkey Kong 64

Master Necky

Master Neckies are large Neckies, that protrude their heads from the left or right of the game screen. Master Necky is the world boss of "Monkey Mines", while its elder, Master Necky Sr. is the boss of "Chimp Caverns". Their main attack is spitting large coconuts at the Kongs and then reappearing on the other side of the screen. The only difference between the Master Neckies, besides colouration, is that the elder will spit consecutive coconuts, making it more difficult to defeat. Both bosses can be defeated by using a tire spring to jump on their heads.

Appearances:

* Donkey Kong Country

Mega AMP

The Mega AMP is a towering robot resembling a Kremling that appears as the third and fifth boss of DK Jungle Climber, on Ghost Island and the King Kruizer IV. In order to hurt the Mega AMP, two (three in the second battle) red buttons on its body would need to be uncovered and smashed by Donkey Kong, while avoiding the robot's machine gun fire, drill arm and dropped bombs and spiked balls. After these buttons are destroyed, the pilot of the Mega AMP, a mutated and superpowered Kritter, will leave the cockpit of it and begin throwing objects; once this Kritter is hit by an attack, the Mega AMP will cease attacking and deactivate and the Kritter will be defeated, reliquishing the Crystal Banana that gave it its powers.

Appearances:

* DK Jungle Climber

Puftoss

Puftoss is a giant Puftup that serves as the boss of the "Gloomy Galleon" in Donkey Kong 64. Puftoss sits in the middle of a pool of water and attacks Lanky Kong using shockwaves, fireballs and exploding Puftups. Puftoss is of note for being the only boss in the game who is not fought on foot. Instead, Lanky must steer a motorboat through star-shaped gates within a time limit. Once this has been completed, Puftoss receives an electric shock. When Puftoss is defeated, he flies around and deflates in the manner of a balloon when the air is let out of it, a fate similar to that of Mr. Patch, a boss from Banjo-Tooie.

Appearances:

* Donkey Kong 64

Queen B.

Queen B. is a large female Zinger found in Donkey Kong Country as the boss of "Vine Valley" and is the only boss in the game who is known to be female. In the SNES and Game Boy Color versions, she only circles around the area and dive bombs when angered. In the Game Boy Advance version, she is protected by smaller Zingers, which must be destroyed before she can be damaged again. The player must hit her with five barrels to win. Queen B.'s male partner could possibly be King Zing in Donkey Kong Country 2

Appearances:

* Donkey Kong Country

Screech

An evil black parrot (species mistaken as a Golden Eagle by fans) found in the level "Screech's Sprint" near K. Rool's Flying Krock high in the sky in Donkey Kong Country 2. Screech is the last obstacle between the Kongs and Kaptain K. Rool, if the Kongs and Squawks the Parrot approached Screech he would challenge him to a race through the bramble maze. If the Kongs won, Screech would let them pass unhindered, if they lost they would have to re-challenge him, which results in losing a life.

Appearances:

* Donkey Kong Country 2* Donkey Kong Land 2

Sassy Squatch

A giant (taking up half the screen, with only its arms, head, and upper torso visible) Sasquatch-like ice monster that lived in an ice cave in the 4th world (Ice World) in DK-King of Swing. Sassy Squatch breaks through the floor when Donkey Kong enters its lair and chases D.K. up a series of pegs. When Donkey Kong cannot go any further, Sassy begins to taunt D.K. by roaring at him. D.K. throws bombs into Sassy's mouth, causing it to breath ice at D.K., bridging the gap up to the next series of pegs. In this manner, D.K. eventually beats Squatch, who has not been heard of since.

Appearances:

* DK: King of Swing

Smokey the Dragon

Smokey is a red, yellow, and orange dragon who lives in "Dragon Forest" on Timber's Island. Smokey himself is not actually villainous, but when Wizpig lands on Timber's Island, Smokey is one of the four creatures who are placed under Wizpig's magic spell and forced to guard Wizpig's lair. The player must defeat him in a race twice in order to progress and get a part of the Wizpig Amulet, the lower-right part.

Smokey's level is a three-lap course. The course includes many large, perilous caves. It also has a windmill and many curves. During the races, Smokey drops fireballs. In the rematch, Smokey drops many more fireballs than during the first match.

Appearances:

* Diddy Kong Racing* Diddy Kong Racing DS

Squirt

Squirt is presumably a type of large rock dwelling slug, located in the "Cotton-Top Cove" region of the Northern Kremisphere. Squirt shoots a continuous stream of water out of its mouth and tries to knock the player of off the cliff. Ellie the Elephant is the only one who can defeat Squirt, by irritating its eyes with splashes of water. In the Game Boy Advance remake, its new attack is when it shoots two streams of water, and another is the speed of the two streams are one fast and one slow.

Appearances:

* Donkey Kong Country 3

Tricky the Triceratops

Tricky is a big, red triceratops who lives in "Dino Domain" on Timber's Island, along with several other, similar dinosaurs. Tricky himself is not actually villainous, but when Wizpig lands on Timber's Island, Tricky is one of four creatures who are placed under Wizpig's spell and forced to guard Wizpig's lair. The player must beat Tricky in a race twice in order to progress and get a part of the Wizpig Amulet, the upper-left part.

Tricky's race is a straight-forward run from the start to the finish of a track. It consists of a mountain with a track that spirals up the side, with falling boulders as obstacles. Tricky himself does not attack the player character, although if the said character drives into Tricky, he or she will be trampled underfoot.

Tricky the Triceratops bears a striking resemblance to Tricky EarthWalker from Star Fox Adventures (which was originally planned as a Rare original called "Dinosaur Planet"), however the two Trickys seem to be separate characters in separate universes. An older version of the Tricky from Star Fox Adventures later appears in Star Fox Assault, as the ruler of the Dinosaur Planet (now called Sauria). While the Diddy Kong Racing character is definitely a triceratops, Tricky EarthWalker bears more of a resemblance to a styracosaurus.

Very Gnawty is a giant Gnawty. Very Gnawty has only one attack; jumping. He is the boss of the "Kongo Jungle" level from Donkey Kong Country. A similar enemy named Really Gnawty is the boss of the "Gorilla Glacier" level, also in Donkey Kong Country. The differences between the two, besides colouration, is Really Gnawty's small jumps become much faster and he will perform a high jump every time he's hit; the speed and number of high jumps increases with each consecutive hit. In the Game Boy Advance version, Really Gnawty also slams the ground which causes stalactite to fall from the ceiling.

Appearances:

* Donkey Kong Country

Wizpig

Wizpig is the sole true antagonist and end boss of Diddy Kong Racing. Wizpig's name is a portmanteau word combining 'wizard' and 'pig'. Resembling nothing so much as a giant anthropomorphic pig, Wizpig is a spiteful space alien who hails from the planet "Future Fun Land". Unlike most fictional villains, Wizpig's goals are not power or riches. Instead, he is a bully who travels from planet to planet, causing destruction wherever he goes, and only leaves when there is nothing left on a planet to entertain him. On his own planet he is the champion racer and the purpose of his havoc from world to world is to challenge the planet's champion(s) so that he may beat them himself. At the time when he lands on Timber's Island, Wizpig has never yet been defeated. He seals off the island's famous race courses, takes control of their inhabitants, and evicts Taj the genie from his mountain, transforming it into his own likeness and setting up home there (he also evicts Pipsy from her home). The island's most experienced racer, Drumstick, challenges Wizpig to a race, but Wizpig turns him into a frog. Although it is said that Wizpig uses magic, he never uses it during the game.

Desperately trying to get rid of Wizpig, Timber sends a letter to Diddy Kong. With the help of various friends, they confront Wizpig and defeat him in a race. Wizpig's lair is actually a track. However, The track's only entrance is blocked off by the Wizpig head. If a player gets the complete Wizpig amulet, the mouth opens up and then the player can fly down the tunnel to face Wizpig. This is the only race track in the game with no balloons, but it is also the only boss fight in the game that has zippers.

After he is defeated, Wizpig turns the lighthouse into a rocket and pilots it to "Future Fun Land". Here, the player must defeat him when he is riding a rocket. After he is defeated once again, Wizpig's rocket malfunctions and he crash lands on an unknown planet, believed to be the moon. It is not revealed what happens to him next; the implication is that he is still alive and plotting his revenge.

Additionally, some ghosts shaped like Wizpig's head appear in the "Haunted Woods" stage. They are in themselves harmless, and are apparently only there for decoration, or perhaps to distract the players. It is unlikely that these are intended to be Wizpig's actual ghosts as he is certainly not dead at the time they first appear.

Wizpig is now an unlockable character in Diddy Kong Racing DS. He is unlockable through finishing Adventure 2 mode completely. He is tied with Taj for the most speed but has poor turning and acceleration.

Appearances:

* Diddy Kong Racing* Diddy Kong Racing DS

Donkey Kong Jungle Beat Bosses Kongs

Kongs are apes and the only close-range bosses. Donkey Kong must dodge their punches, then punch back at them repeatedly in a "Punch Out!!" manner. The four Kong bosses are, in order of appearance:

Tusks are giant robotic elephants that stand still like turrets. At first the tusks merely shoot cannon balls at various angles from their trunks, but will later fire lasers (starting at making Grave Tusk angry), flaming cannon balls (starting at making Torch Tusk angry), or even gang up on Donkey Kong with two Tusks at once (the final meet with Double Tusk in the Chili Pepper Kingdom). The four Tuskbosses in order of appearance are:* Turret Tusk (Apple Kingdom, 4th Kingdom)* Grave Tusk (Grape Kingdom, 8th Kingdom)* Torch Tusk (Peach Kingdom, 10th Kingdom)* Double Tusk (Chili Pepper Kingdom, 15th Kingdom)

Final bosses

Cactus King and Ghastly King, both large gorillas, are the final bosses of the game in Kingdoms 17 and 18. Donkey Kong can fight Cactus King once he has twenty-two crests and has beaten the J barrel, while Ghastly King can be fought once 51 crests have been obtained. Cactus King is a weaker version of Ghastly King, the final boss, but the appearance, fighting technique, and attacks of the two are essentially identical.

Kong Fu

A master of the martial arts, Kong Fu was hired by the Kremling Krew to beat Donkey Kong in the annual "Donkey Kong Challenge". Though Kong Fu managed to win the Mind portion of the competition, he eventually lost to Donkey Kong in the Heart portion; Kong Fu was afraid of the dark and during a solar eclipse, Donkey Kong refused to hit him, showing true virtue, Donkey Kong won the Heart challenge. Kong Fu eventually dropped out of the competition after hearing King K. Rool, Krusha and Klump mocking his fear of the dark by calling him various names.

Appearances:

* "Kong Fu"

Polly Roger

Polly is a character and villain in the Donkey Kong Country animated series.

When Polly is first seen in the episode "Booty and the Beast", he is shown as Kaptain Skurvy's pet parrot. After the events of that episode, Polly leaves Skurvy's band of pirates to work for the Lizards. This is never actually shown onscreen, but rather assumed since the next time Polly appears, he is on K. Rool's side.

In his second appearance, "Raiders of the Lost Banana", King K. Rool sends Polly to steal the Crystal Coconut, with Klump reluctantly providing ground support. DK and Diddy Kong chase Polly into the temple of Inka Dinka Doo, eventually taking him down. Furious with Polly's failure, K. Rool fires him (and Klump). After K. Rool has Candy Kong captured because she has possession of the Golden Banana of Inka Dinka Doo (a cursed artifact, which K. Rool doesn't yet realize), Polly, pretending to switch sides reports this to DK, who goes off to rescue Candy. After DK and Diddy return the Golden Banana, though, Polly double-crosses them and brings the Banana to K. Rool, not realizing that the Banana will cause great misfortune to anyone who plans on doing great evil with it.

K. Rool sends Polly to steal the Coconut again in "The Curse of Kongo Bongo". This time, Polly ends up making off with a spell book containing a spell that can cancel a curse that has befallen Kongo Bongo Island in that episode.

In "Speak No Evil, Dude", it is revealed that Polly carries a dangerous and contagious disease known as the Kongo Bongo Gone Wrongo Disease. During the episode, he infects Diddy, who later ends up passing the disease to Krusha and later K. Rool.

Appearances:

* "Booty and the Beast"* "Raiders of the Lost Banana"* "The Curse of Kongo Bongo"* "Speak No Evil, Dude"

Robot Candy Clone

A robotic doppelganger of Candy Kong, the Robot Candy Kong was created by King K. Rool to lure Donkey Kong and his friends into traps.

Appearances:

* "Bad Hair Day"* "I Spy With My Hairy Eye"

Other enemies of Donkey Kong Stanley the Bugman

Stanley the Bugman was the protagonist in the arcade, NES, and Game & Watch versions of Nintendo's video game, Donkey Kong 3 and Nintendo's Game & Watch game, Greenhouse. He is evidently a botanist or gardener, or perhaps an exterminator. Not much is known about him, but he is said to be the cousin or friend of Mario. His overalls and shoes bear much resemblance to those of Mario and Luigi. No official games starring Stanley were made after Donkey Kong 3, but he did appear as a trophy in Super Smash Bros. Melee and on a poster in Super Mario Sunshine. He also made a special guest appearance on an episode of the Donkey Kong shorts shown on the Saturday Supercade.

Mario is Donkey Kong's original enemy in Donkey Kong, the first game to feature DK. However, in this game, Mario was named "Jumpman" and served as the player character, whilst DK himself was the villain. In Donkey Kong Junior, Mario was the primary antagonist. Armed with a whip, he imprisoned Donkey Kong in a cage. Donkey Kong Jr had to free his father from each stage by finding the key in that level. Mario returned again as DK's enemy in Donkey Kong on Game Boy and again in the Mario vs Donkey Kong games, but for these he served as the protagonist again.