Refined everything.
* The sand extends a little further into the water now (1 hex sand island were too small)
* Waves are a little less subtile.
* The submerged part is less spiky and blends better into the water.

I'm putting the DONE stamp on it. It's not perfect, but it's time for me to leave it alone.

Attachments

Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.-> What i might be working onAttempting Lucidity

The issue with waves on sand is that they will not especially make sense in many situations, especially if they are nice ocean-type waves.

At this point, rather than gimp the waves to make them really small, i think the solution is to create another set of identical-looking sand terrains. The difference is that the big waves would not appear on their edges. The WML is simple-- i just want to air the idea before adding a terrain, i might need to remove.

Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.-> What i might be working onAttempting Lucidity

OK, i've heard the comments that the ocean and shallow water are too hard to distinguish. It's apparently a problem for a significant number of people, so i'll get on making some sort of adjustment, at least as a stop gap.

Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.-> What i might be working onAttempting Lucidity