Pets

Pet is a character’s companion, able to help in a difficult
situation, to protect in fight, to strengthen the character or to weaken
the opponent. Companions serve as true assistants in fight, both against
monsters and against other characters.

About pets

The pet passes the following stages: the Cocoon, the Cub and Adult. Adult
pet can couple three times a life, giving birth to a cocoon of the second
generation pet. The second generation pet cannot couple and breed. It is
possible to get rid of the pet immediately and irreversibly by throwing
out its icon from a backpack, just as anything.
One character can have only one active pet simultaneously – the one in a
cell for the pets of the character. But in a backpack the character can
have the quantity of pets and cocoons, limited only in the backpack volume.
A pet can be named at any moment of its life after its birth from a
cocoon, and the name is easy to change. Names of char's pets are not
unique but the general list of the forbidden names extends on them.
The pet cannot be transmitted to other characters differently than by the
Auction.
The pets need food. In the pet's description under a health scale there is
a green color scale 1 – 100, showing the degree of its satiety. Satiety of
the pet lowers faster when it’s in fight and slower when it does not fight.

The Cocoon

The cocoon of the pet can be purchased in the shop or at the auction, it
is possible to receive it as the award for a task performance or to win in
PvP game. Pets of different species can emerge from a cocoon: wolf, tiger,
panda or dragon. Thus all cocoons of pets look equally.

to receive a cub from a cocoon, it is necessary to place a cocoon in a
special cell on a char's doll. For this purpose the character should
not be under tenth level. In 24 hours (real time) from a cocoon there
will be a cub. It is possible to make its birth faster by means of a
special elixir "the accelerator of a birth for pets". It is also
possible to increase the chance of birth of a desired kind of cub by
purchasing a cocoon basket (there is a special basket for each kind
of pets).

The Cub

The cub is a small pretty creature with remote similarity to the future
adult pet. The cub can be male or female. It follows its owner everywhere.
The cub is not attacked by monsters and does not get harmed by other
characters attacks, either direct or indirect. If the character uses a
scroll of teleport the cub is transferred with the owner.
While the cub grows, it receives slots for armor and weapon and cells for
studying abilities. Becoming adult, it stops receiving new cells and slots
and after that it can be improved only by association of companions.

Satiety and experience at cubs

A companion cub has 100 points of satiety. If companion cub satiety falls
to 0, the cub feels tired and falls asleep. To wake it up the owner has to
use a special item – “an awakener” (can be gained in the village Fragoville
or in the city Fragotown). To avoid it, an owner should feed the cub with a
special forage. The forage can be several kinds.

Small slices of meat - accessible as a loot from the cows grazed on the
Pasture.

Small slices of meat with vitamins - accessible in the shop.

When eats a special forage for growth, the cub grows from 1 to 10th level.
During transition between levels it can receive ability and equipment slots.
The cub can receive experience only receiving special meal which can either
be purchased or received as trophies from the monsters. With every 5
portions the cub gets 1 level. When 11th level is reached the cub turns
into the 11 level adult pet and can help its owner in fights.

The adult pet

The adult pet is a creature like the usual large monster in size. As well
as a cub the adult pet follows the owner everywhere. The adult pet has
cells for studying abilities which it has received at small age or by
eating other pets.
The pet receives experience together with the character and grows in
level. The pets can not outgrow its owner in level. The adult pet can have
4 (6 for a dragon) own slots of equipment - the weapon and an armor.

Characteristics of pets

Pets have the same characteristics characters have but their level growth
differs. Characteristics of pets grow the following way: from birth each
pet has Stat of growth of the characteristic.
Gaining a new level a companion receives 1 point on each of characteristics.
Thus, this point is multiplied by significance of an indicator of growth
for the given characteristic. For example: at a mighty dragon significance
of parameter of growth for the characteristic "force" - 15; at each level
the final received significance for the characteristic "force" will be
equal 1 х 15 = 15;
Endurance of companions always has the maximum indicator of growth, with
allowance for specific bonuses of companions.

The experience and the growth of the pet in levels

When 11th level is reached a cub becomes an adult - its appearance varies.
It receives other abilities and possibility to fight together with the
owner. Sharing fights with the owner, the companion gains a own experience
equal 65 % from the experience gained for the same fight by the character
(this experience is not deducted from experience of the character, the
character receives its full experience). The companion cannot has higher
level than its character-owner. It is possible to equip the companion with
the weapon and armor and to train new abilities using books.
If the pet got too injured or hungry he falls asleep and hides. To wake it
up the owner must use “the awaker”.
It is necessary to feed an adult companion regularly as well as a cub. If
its satiety falls to 10 or lower, it becomes such hungry and unfortunate
that it cannot fight and at the first gained blow it falls asleep. To wake
it up the owner must use “the awakener”. When your pet is too hungry he
writes you "Please feed me. I'm hungry"

Armor and weapon of pets

If the adult pet has necessary slots, it is possible to equip it with the
weapon and the armor. Armor sets and weapons for companions have different
characteristics so there is always a possibility to pick up the required
things for each pet. The Maximum quantity of slots for the armor and the
weapon is 4 for the Panda, the Tiger and the Wolf, and is 6 for the Dragon.
Pets’ items are subject to the same rules, as characters’ items.
To open armor and weapon slots it is possible to use the mechanism of the
pets improvement or to purchase (for emeralds) the subject which opens a
cell for guarantee in a shop.

Abilities of pets

While growing pets gain potential to study different abilities. Abilities
of pets are studied with the help of special books purchased or received
as trophies from monsters.

Management of your pet

The companion (your pet) can indicate behaviour model:

Aggressive - to attack all targets within reach

Attack on command - to attack the targets indicated by the owner.

Protect the owner - to attack only targets attacking the owner.

Simply follow - the companion attacks only targets have attacked it.

Withdraw - the companion comes back to the owner.

The control panel of companion (your pet) automatically appears on the
screen over the panel of hotkeys as soon as the companion becomes active.

At a click on an icon the companion executes corresponding action.

As soon as the companion disappears or falls asleep the icons of its
special attacks and spells disappear.

The pet in fight

In fight the pet attacks the same targets which are attacked by its owner
(if ”not allowing to attack” behavior model is not indicated). If the pet
is injured in fight, its health can be restored by the special elixirs sold
by the sorceress or in "Trade and Repair". If the pet looses all its health
in fight, it disappears and hides in the cell of the character, and the
owner gets the message: «your companion has got tired and has fallen
asleep». To wake it up the owner has to use a special item - ”the awaker”.
“The awaker” responding speed is 1 second, cool down time for “the awaker”
- 5 minutes. Protection and attack of the pet can be increased by having
purchased a special weapon and an armor. Pets have a quantity of equipment
and the weapon slots.