Of all the Dev Sessions going on over the weekend, the only one that got me interested was this one. Quake was the first LAN multiplayer game I ever played, staying late at the office just so I could pepper spray Dave from IT with a nail gun repeatedly (for ‘pepper spray Dave’, read ‘Dave annihilated everyone’. Gleefully). Doom was the...

What sort of man should I expect Tim Willits, the Creative Director for Rage, to be? Perhaps a slobbish Comic Book Guy style stereotype, given his hardcore PC gaming background. Then again, he worked on the Doom and Quake games; so perhaps you would expect an aloof business type, corrupted by the astounding success of id.
When I meet him, Tim Willits is...