Slave To the Rules (http://www.wizards.com/DnD/Article.aspx?x=dnd/4dmxp/20120119)

Itís been my experience that D&D players, by and large, tend to deal with in-game problems by hacking them to death with swords. When they come to a locked door guarded by a monster, they kill the monster and break down the door. How much I relish those occasions when a player decides to talk to the monster, fool it, or lure it away instead!