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Topic: Chaos Project 2.0.0 BETA (Read 1054 times)

The time has come. It's a few days short of 6 years since I started working on this. Initially I wanted to add 2-3 additional hours of gameplay with the "Beyond Epic" game mode, but it kinda mutated into 5 hours. I wanted to make it story-driven and glue the gameplay onto it. That didn't happen. Instead they grew together. I added even some other things like 60-FPS support through XPAce, fixed a lot of minor bugs, rebalanced some minigames and the entire monster arena, added more game modes etc. The normal game experience remains mostly unchanged with the exception of some special tweaks (and 60 FPS obviously), but the additional content will blow your mind.

You might be thinking "Blizzard, you ass, you've been promising this thing now for almost 6 years. It's never going to be done." Well, that's just it. The open beta release date is tomorrow. No, this is not a joke. No, this is not a shitty estimation. I literally have to do one more thing for the game to be a beta version: Finish balancing the final boss fight in the "Beyond Epic" game mode. That's a few hours of work. Sure, there are a few bugs around that I'm aware of, but they are mostly graphical. So besides the boss balancing there's nothing else to be done for the beta.

So, 2.0.0.0. what's new then?

Beyond Epic game mode

the ultimate post-game challenge

Rivy joins your party to kick some ass

max level 1000 with insane stats and no grinding necessary (which doesn't mean you can't grind if you want)