you dont have an ai that when you land a gunship in a hager takes off and crashes into a wall

TSR

04-22-2006, 04:55 AM

to stop the AI acting like a bunch of idiots and crashing into the wall, either land the ship ointing out of the hangar, or land it once to get evryone except the co-pilot out, take off and land again, and he/she'll get out. Then no-one gets in it :) problem solved. hope that isnt too off topic :D

ParanoidAndroid

04-22-2006, 07:09 AM

Battlefields where you need to use gunships to get to an enemy location! I'm tired of starting out on perfectly even ground on every other map, lets get some places you have to use gunships to land on.

vader815

04-22-2006, 07:16 AM

to stop the AI acting like a bunch of idiots and crashing into the wall, either land the ship ointing out of the hangar, or land it once to get evryone except the co-pilot out, take off and land again, and he/she'll get out. Then no-one gets in it :) problem solved. hope that isnt too off topic :D

But that is too much, the co-pilot should get out when I tell him, and if I dicide to leave him in a go back and fight, I shouldn't have to worry that he is going to crash

Darth Andrew

04-22-2006, 10:38 AM

I say up to 64 AI units per team. I want LARGE BATTLES for once.

vader815

04-22-2006, 10:31 PM

Bombing Runs, wouldn't it be cool if you could tell a few bombers from orbit to come over part of the battle field and drop bombs or at least an orbital strike, must be sergeant to request, general to guarentee.

I also want award weapons to do everything the original did better, it shouldn't be slower, have less ammo, or make the player wish he did get it.

and how about four campigns in the game, one for each faction, and when all campigns are completed and you have a general rank then you can get the soidlers, sith and republic, from Knights of the Old republic with heros like Revan, Malak, Bastilia, Crath, Vrook, Darth Bandon, HK-47, and more. Along with several new maps which in include the exterior and interior of the Star Forge, and the Rikatan planet, Taris, Nar Shadda, Goto's Yath, and more. Wouldn't that be nice.

And one more thing, I want to beable to choose who fights who. Like CIS vs Rebels, Republic vs Empire, Sith vs Empire, Empire vs OLD republic.

And one more thing, the New Republic and the Imperial remant should be added as well

One more thing in Galactic Conquest troops can be upgraded in class like Clone Trooper, Advanced Trooper, then Elite Trooper. And the fleets should be customizeable from a selection of 3-4 ships at least.
Battlecruiser - garrison 200 troops, all fighter class, all vehicles, very expensive
Transport - garrison 100 troops, transport and medium fighters only, light and medium vehicles only, not too expensive
Support - garrison N/A, fighters N/A, vehicles N/A, cannot start its own, space battle and can only be remotely controlled by fleet general's flagship., cheap
and battlecruisers and transports can be destroyed completely and the number of ships left after the battle effects the amount of reinforcements on the ground, and plantary and space retreats should be allowed.
and ships can collide with other ships
and on the ground the first outpost should have a scenary of transports or gunships in the scence that the of the landing area for an invasion
and defending army can buy orbital and planetary auto turrents to help defend
and space stations can be bought and upgraded for extra defence

One more thing, there should be heros in space and/or their ships.

MachineCult

07-04-2006, 08:44 AM

Well, seeing as our other thread was closed due to a large amount of unfortunate n00b activity, I say lets have another Star Wars Battlefront III discussion.

I want the return of the Death Star and blockades for Galactic Conquest, and the option to purchase precision pistols, award rifles, etc. for all your soldiers. Also, Galactic Conquest online wouldnt be so bad, with the host and the first enemy joiner to be the commanders, with help from their team of course.

Being able to pilot "Hero Vehicles" like the Slave I, Millenium Falcon, Anakin and Obi-wans Jedi Starfighters would be great. They should expand the space battles, include more Capital Ship interior/objectives, actually make the ship interiors different to eachother and maybe be able to enter the frigates and disable them from the inside.

Have Multiple Capital Ships, so like when you've destroyed all the Interior and exterior systems the Ship can be destroyed by bombers.
Some battles should have optional objectives you can turn on so you can get bonuses for doing certain things. Objectives like in the Rise of the Empire, like on Utapau, if you destroy the well defended CIS AA gun implacement, you get an extra garrison bonus because you can land more troops.

This time they should have accurate locations and heroes for the Battles, like in SWBF2, GCW Mustafar, the Rebels hero is Obi-wan, and the Empires is Anakin... It just doesn't make any sense. Obi-wan never fought with the Rebels, and Anakin never fought against the Rebels before he was in the suit.
As much as I like them both, Darth Maul and Jango have to go, they just ain't right, more accurate Heroes would have been Asajj Ventress and Durge or Sora Bulq.
The biggest mistake they made in SWBF2 was taking any random SW location and turning it into a battlefield. Mustafar? No battles happened there. It was the hiding place for the CIS at the end of the Clone Wars, so we know they didn't fight the Clones there, and by the time of the GCW, the facility had been destroyed, as seen it ROTS.
Polis Massa just shouldn't be a battlefield either, or Dagobah. They should use EU locations like Rhen Var, Jabiim, Salucemi (hero Quinlan Vos), I don't know any EU GCW battles except Bespin, but I'd love it if they could fit Kyle Katarn as a hero.
Lastly, fix the damn units, the Clones are the worst, they have to change the Clone Division on each map and not have the Clone Marine as the Commander, and Commander Bacara as the Rocket Trooper. Basically get everything canonically correct.

Anyone have any more SWBF3 ideas?

TSR

07-04-2006, 08:50 AM

the awards system needs a revamp. the idea of unlockable troops (i.e so many points needed to use a clone commander) could be changed. You could have it so if you got so many kills whilst using an unlockable character, you would earn a corresponding award. Therefore, after you have achieved enough to progress to the next rank i.e green- veteran, the points needed lowers, until when you reach legendary the units always availbale. if that makes sense.

taclled

07-04-2006, 08:54 AM

Personilzing troops for Galactic conquest.
This will be easier this way:
The things i said in the last foum that was shut down.

Trumpetstud

07-04-2006, 11:45 AM

What is the likelihood that SWBF3 will be made? If so, when will it come out? I just ordered SWBF2 and I don't want it to go out of date/become obsolete as soon as I get it :P.

MachineCult

07-04-2006, 12:29 PM

SWBF3 was mentioned in E3 with the Lego Star Wars II and Vader game I believe.

SupremeGeneral

07-04-2006, 04:12 PM

I would like to be able to have melee attacks like in Mercenaries. In space battles there should be a hell of a lot more ships. 1 capital ship and 2 or 3 frigates is hardly a fleet. Probably somewhere along the lines of 8 or so capital ships with prob. about 10 frigates and other smaller ships.
It would be nice to see ships engaging each other like the Battle of Coruscant in ROTS. Also another objective in space combat should be protecting the Transport ships, especially when your attacking a planet. If the ships are destroyed you have to wait a turn to begin the land invasion.

TSR

07-04-2006, 04:21 PM

NO NO NO-
NO PROTECTION/ESCORT MISSIONS
they ruin games.

taclled

07-04-2006, 06:13 PM

actually i believe protect and escort missions should be a major part of the game but i know many ppl dont like them.
Maybe LA would make a Switch thing toswitch that feature off

TSR

07-05-2006, 05:13 AM

but if they did that, it would leave quite a gap in the game.

PBF

07-05-2006, 01:26 PM

I loved SWBI. SWBII, not so much. I'm still willing to give a third version a try. Eliminate Bothan spies and other such "strategy" characters--they never work effectively. Make the maps larger--much larger, even if you have to have fewer. And don't regurgitate old maps! I'm torn on Jedis, but I lean toward having them in the game as non-playable characters. And if you want to keep the battles in space, then figure out a way to make the area expansive and the missions more varied. The space battles in this game were boring, but it was fun landing on capital ships and attacking from within. Maybe the space battle component is really a separate game? It wouldn't even have to have much of a story--just jump in to the biggest, baddest space battles of the SW Universe. Or reinvent it as a Rogue Squadron-type game where you go from recruit to ace. I don't know. Love to fly just not sure how to maximize it in a game context.

taclled

07-05-2006, 02:39 PM

well veno your the one who didnt like the escort mission idea

TSR

07-05-2006, 03:09 PM

yes, i know, but there would be little point in putting in a mission type, then having the ability to turn it off. i didnt say i liked the idea, i don't, its just that it would go agains the general way of games being able to choose the missions just because you don't like some of the.

MachineCult

07-05-2006, 04:09 PM

well veno your the one who didnt like the escort mission idea
If you want escort missions then Battlefront is the wrong game to play, definitely not SWBF style. "Fight more of the greatest Star Wars battles any way you want", thats what SWBF is about, and TBH I got sick of escort missions after Rogue Squadron.

taclled

07-05-2006, 04:15 PM

asrry played them
i thought it would be nice to have the escort missions in theSWBF series

MachineCult

07-05-2006, 04:26 PM

asrry played them
i thought it would be nice to have the escort missions in theSWBF series
They're good in the Starfighter series, but not really in-keeping with the whole Battlefront idea.

taclled

07-05-2006, 04:32 PM

not all of BF then maybe a random thing to work with the 2-3 maps per world/space idea

jawathehutt

07-05-2006, 10:42 PM

Make the units have sub classes
the trooper could have a guy with a SMG like gun and there could be the normal trooper also
the heavy trooper could have a guy who had like a machinegun that had to be set up and then there would be the normal anti vehicle guy
the engeneer would have could have like a guy that could set droids out liike recon droids and maybe a health or ammo droid that lasted for like a minute
another type would have like a mortor that would be set up and be used like artilery and the last type of engeeneer would be the BF2 one
the scout would have either be the bf2 sniper or it could be a real scout who would have like a silenced pistol and stealth

Darth Andrew

07-06-2006, 01:25 AM

MachineCult bumping a three month-old thread? Since when did Hell freeze over? :p

My wishlist:

-Customizable skins for all classes. I want my clone trooper armor pink with a flower emblem! And my Rebel Vanguard uniform red so it just screams SHOOT ME! Not really, but it would be nice to customize a player's appearance, like as in Halo 2.

-Vehicle splash damage. I want to drive an AT-AT for it's explosiveness, not for being cannon fodder. The devs nerfed vehicles on Battlefront II; I liked the old way better.

-Artillery.

-Better space battles. I want my capital ships to move, have actual interiors, and have capturable command posts. Also, I felt so underwhelmed when I "destroyed" the enemy capital ship. Where's the gut-wrenching explosion?

-Airccraft during ground battles. How revolutionary! :rolleyes:

-More than twenty people on a map. Howzabout fifty people per side, eh?

taclled

07-06-2006, 01:37 AM

Darth andrew out of all that i must say i like the aircraft on land maps and artillary part s the most.

TSR

07-06-2006, 03:51 AM

@DA, nah, MC hasnt lost the plot, the thread he made got merged cos some other guy bumped this one, and as they were about the same thing i guess EW had his way with it.

still, i have no idea why the hell they took the flyable vehicles out of landmaps. geonosis felt so empty without the ability to drop from the laat unto the spire... good times...

MachineCult

07-06-2006, 06:55 AM

MachineCult bumping a three month-old thread? Since when did Hell freeze over? :p
I actually posted a thread called "Star Wars Battlefront III Hopes" and shortly after that some moron bumped this one and now some n00bs old thread has my threads title and my threads awesome first post but with the addition of a poll with a load of stupid options.

Can I just ask, who was it who bumped the old thread when I had just made a new one?

Darth Andrew

07-06-2006, 12:35 PM

Oh. That would explain it, since I had no internet access from the 3rd to the 4th.

I guess Hell didn't freeze over after all. :(

:p

jawathehutt

07-06-2006, 06:52 PM

drat

I think in space, there should be lots of rooms taht have a purpose. The there would be the engines near the end of the ship and such. At the top where the bridge would be, would a bridge taht could do stuff to the ship like move it. It would also have a security station inside or next to it. You would see a map of the inside of the ship from here and could do stuff like airlock doors and vent atmosphere (imagine walking through the enemy ship with a huge boarding partyand then suddenly, the doors slam shut and air beings to leak out)
the airlocks would could be undone by both sides but it would take a while but venting atmosphere would be permanent. This would mean that both sides would loose and area and CP so if all the cap ship owners had was the bridge/ security station, thats all they could ever get back

TSR

07-07-2006, 06:30 AM

thats a ctually a really good idea. and seeing as who it's coming from, where did you steal it? ;) :xp:

taclled

07-07-2006, 06:32 AM

lol i think maybe they should have an equpment locker and health station on the ships in which the ammo droid and health droids ar in

TSR

07-07-2006, 06:44 AM

isnt that the same thing? =|

taclled

07-07-2006, 06:46 AM

no just but an sdd on to what he said al though i dont like the venting air idea

vej-manden

07-07-2006, 06:57 AM

I hope that it will be developed by ANYBODY but Pandemic Studios. I can't describe how much i detest that company. BF could have been the perfect starwars game, but they screwed up badly, and all we got was an unbalanced, unstable, steaming pile of feces. When they finally decided to release a "patch" with fixes to some of the worst gamedesign ****-ups, we had to pay the price of a new videogame for it (BF2). Which it wasn't.

Oh, and that it will have an entirely new engine.

MachineCult

07-07-2006, 08:10 AM

I agree, vej-manden, SWBF3 should be entrusted to EA Games.

TSR

07-07-2006, 08:14 AM

noooooo, not EA. well, im not bothered if they make it as long as they don't make it the same "chunky" style as timesplitters, second sight etc.

taclled

07-07-2006, 08:26 AM

As lon as its better then SWBF2 then im fine not the kind of better like SWBF to SWBF2 but from NFS Undergound 1 to NFSMW

swphreak

07-07-2006, 01:44 PM

Why does everyone assume ET is the only one Moderating? Am I like invisible or something? Old thread was bumped before MC created his thread. Because MC had to be all "WTF NOOB" I just merged the threads.

I mean... ET did it! <.<

TSR

07-07-2006, 02:43 PM

sorry SWP. Just Et has the va va voom around these parts... and i'm not letting MC get all the attention for that thread, i did my fair share ;)

Niner_777

07-07-2006, 05:36 PM

I stick to basically everything that I said in the old thread.

Tango Feet

07-08-2006, 09:15 AM

If they're to make a Battlefront 3, I'm hoping this time the developers actually take their time with this one. I'm not saying that SWBF1 & 2 weren't enjoyable games, but I've gotten the impression they were both rushed to meet the release of the OT and then ROTS DVD's.
Im also hoping they fix up the classes, particularly with the clones. As Machine Cult said, the clone heavy weapons trooper shouldn't look like Commander Bacara and the Commander shouldnt look like the Clone Marine.
I'd also like to see some more intelligent AI, who are useful in a battle and also a challenge to fight against.
Also , larger maps and battle fields, both on land and in space. In particular, I think the Geonosis and Hoth maps could do with more than a bit of improvement.
I also think they need to improve the space vehicle classes to fit in more with whats been established in the movies. I mean, the TIE fighter and Interceptor dont have missles and the V-Wing isnt a bomber . And I dont think the Republic Gunship is a space-faring vehicle, considering it is called the LAAT, low altitude assault transport. And I think the developers could design a new transport for the rebels, rather just recycling the republic gunship.

Anyway, these are just some of my thoughts and stuff..

Niner_777

07-08-2006, 02:49 PM

Good points, Tango Feet. I agree that the battlefields should be larger, but you should still be able to get around them quickly. I hated having to jog places, especially large downloadable maps for BF1. *cough* Shores *cough*

Tango Feet

07-08-2006, 08:16 PM

Good points, Tango Feet. I agree that the battlefields should be larger, but you should still be able to get around them quickly. I hated having to jog places, especially large downloadable maps for BF1. *cough* Shores *cough*

I agree Niner_777, on such larger maps, they should include vehicles such as the Republic Gunship as a troop transport , so players don't find themselves having to walk long distances all the time.
Also , why not have the gunship and other transport classes able to carry more than one or two passengers?

ParanoidAndroid

07-08-2006, 09:32 PM

I would hope for better, more realistic graphics/gameplay in general. Along with that, I would like to see battles with more sort of objectives or strategies, along with more immersive (not necisarily larger, although that would be nice) maps.

jawathehutt

07-08-2006, 10:01 PM

I think being able to shoot the Y wing machine gun even while landed would be cool if not overpowered but still, it would be awsome to gun down hapless emps

taclled

07-09-2006, 04:01 AM

´shooting while landing

TSR

07-09-2006, 06:11 AM

i think they need to fix the landing before they do anything else to it, as sometimes no matter how hard im hitting the button, the ships just wont land in hangars and i'll end up scraping the thing across the hangar walls getting out.

jawathehutt

07-09-2006, 09:22 AM

ya that really pisses me off especialy when its a transport filled with people

I think they should make more urban maps with buildings you can go inside of and shoot from
it would be really cool to have like an escourt mission on thoose maps where like, the emps escourt a prisoner or something while the rebels do hit and run from inside the houses

itchythesamurai

07-09-2006, 11:31 AM

Urban maps would be cool, especially if there were just a buncha citizens running around and freaking out.

vader815

07-09-2006, 04:22 PM

I hated how the bombers worked in space. It doesn't make scene how the bombs would drop downward if shot straight in space. With stuff like that it was hard bombing the life support systems without risking crashing. It should be more like it was on BF1 where the bombs were dropped below the ship so that they would go down.

The other problem I had was that there were bullets in the game (or at least bullet like lasers). Like with the captial ships' anti-fighter turrent, the y-wings turrent, and the clone commanders' gun. In Republic Commando, Boss said, "A shotgun, I didn't think anyonw used baslitic weapons anymore". Or something like that.

Next, and I know everyone hated this (i need to get this off my chest), why is it if I let an AI fly the gunship, y-wing, etc. they end up crashing into another ship or go out of bounds, or crash in the hangar.

Niner_777

07-09-2006, 06:30 PM

i think they need to fix the landing before they do anything else to it, as sometimes no matter how hard im hitting the button, the ships just wont land in hangars and i'll end up scraping the thing across the hangar walls getting out.

That happens to me a lot.

Btw, I think that some urban maps would be awsome. Also, they should have building interiors. Not like Mos Eisley which only had like one.

jawathehutt

07-09-2006, 10:42 PM

I think that running people over in tanks should be more effective so its not like when you plow them into a wall, they just jump on you and drop a mine and they dont loose any health

Tango Feet

07-10-2006, 08:47 PM

Another feature I think I'd like to see, is artillery or Orbital Strikes. Kinda like in SWBF1 how snipers could use their droids to order Orbital Strikes.
Maybe also, the Republic could have the SPHA-T as an artillery emplacement?

Niner_777

07-11-2006, 09:41 AM

Also, the overall look and feel to the game should be grittier, like RC. Mygeeto kind of captured this feel.

Darth_Death

07-11-2006, 02:24 PM

i would deffinetly want 2-3 different maps on a planet because i would have more choice to choose from. not a very good reason but thats all i could think of.

jawathehutt

07-11-2006, 09:48 PM

I liked the feature of battlefront 1s GC where each planet had a bonous instead of buying bonuses although I do like buying fleets and space battles in it

TKT101

07-15-2006, 12:27 PM

I don't want anyone saying there so not be one. There is going to be one.
Say want you want to be in the game. I want new planets and levels be in space, near ground flying, and on ground fighting at the same time. So you could first just shoot units on ground, then up in a ship and blast some tanks and last flying into a huge orbital battle in the battle. You could have heros in space and have conquest space battles and the battles that explained earlier. Now give all your ideas on new maps and more. And here's one more new thing in space you could in the enemy ships and you can fight in ships too.

TheMichal

07-15-2006, 01:21 PM

- maps from BF1 (like Rhen Var, Bespin on PC version)
- new conflict sides (Yuuzhan Vong vs New Republic or something from old times - maybe Mandalorian War)
- voice comunication
- ships on more planets (gunships on Geonosis and Utapau)
- better assault mode (You have got one most forward CP and your army must destroy enemy hangars or transporters)
- no CTF!
- more Clone Wars battles (not only from movies, but some from EU)
- battle about 2nd DS
- out maps like Polis Massa
- out fighting Vader from Endor or Boba Fett on Utapau
- more players avaliable on battlefield (64players + 128AI)
- better AI
- space battles with many capital ships (with battles between them) and much many fighters
- new engine with amazing graphics

and some other updates...

[TLA]Cryptox

07-15-2006, 01:35 PM

LucasArts should not make SWB3 unless:

- They make it for XBox 360 and PS3
- More ragdoll physics like the first SWB
- More heroes like Qui Gonn, Asajj Ventress, Plo Koon, Quinlan Voz should come standard and not in a special patch.
- Bring back EVERY SINGLE MAP from both SWB1 and SWB2
- Smarter AI, actually, less focussed AI; I've discovered that enemy AI take preference of you over your other teammates (enemy AI try to kill you first before other AI)
- Ragdoll physics with vehicle fire, it used to be that if you fired near an enemy, they fly like ten feet; in SWB2 you have to fire at the body of your enemy.
- You should be able to pick and drop weapons like Halo, or atleast have one unit be able to do that (like the regular trooper).
- Close combat melee, like hitting enemy AI with the butt of your gun or your fist.
- They should have seven different characters, one of which you can customize for each faction.
- More movie oriented battles: like Death Star throne room, entire interior of a space cruiser.
- Option of two heroes per faction: like Anakin and Obi Wan for the CIS ship, Jango and Dooku for Geonosis.

Niner_777

07-15-2006, 01:48 PM

I agree with many of your points.

Niner_777

07-15-2006, 01:56 PM

I'd love if you could pick up weapons, but they haven't done that in the previous BF's. Maybe if they can think up some different weapons, this would work. They really only have like 10 different guns, with some changes in appearance.

[TLA]Cryptox

07-15-2006, 02:23 PM

I already stated my reasons but here they are:

PRIMARILY: The game should be on XBox 360 and PS3, so that LucasArts can cram all this stuff that you guys think is goin go to be in the game.

SPACE

- Yes, they should have heroes in space and hero ships as well, like the M.Falcon
- One user should be able to fly the cruiser, but it would be very slow, and the navigation system should be capable of being destroyed be the enemy.
- Yes, cruisers should be able to collide with one another, but it should take avery long time to get them into position so we don't have like 30 second battles.
- Space dogfighting was too slow in my opinion, looked like a puppeteer was flying all the ships from above.
- They should have some sort of combine battlefield and space fighting; like you can fight some guys on a battlefield and then fly up into space to destroy the main cruiser.

HERO ASSAULT

- Hero assault matches should be on more maps and should come standard (not a downloaded patch)
- More heroes should be inserted
- Heroes should not have attack cycles, it should allow you to slash the saber each time you press the button.
- Force pull should be eliminated completely, or atleast limited. Or maybe, they should have you use force pull and push only once every time you have a full stamina bar.
- Objects should be available for jedi to throw at each other, and you whould be able to have manauvers to dodge the objects
- Force should be blockable.

Now, no one has the right to say that these statements are wrong. They are a personal reflection of my opinion. So technically, you can't prove an opinion wrong, its impossible.

Anyway, the thing about it being on 306 or PS3 is an obvious matter. I haven't seen too many people say that. If there will be a SWB3, it would probably take a couple years.

First of all, Lucasfilm Ltd. is rumored to be working on Indiana Jones 4, which LucasArts might make a game for, that's two years down.

Second, LucasArts is also working on a Darth Vader saga game due this winter or later. That's one more year gone.

Third, god knows how many more Star Wars Galaxies sequels are due out.

Lucas himself is looking to improve digital quality of movie theaters and digital movie projectors (which have already been realeased to theaters).

That's about 4 - 5 years before LucasArts even thinks about SWB3. By the way, I haven't anyone whining about a Mercenaries sequel yet. Someone has or probably will cry about it. That'll be a useless sequel.

I still don't know, and there is still the rumor by SuperShadow and his cronies about Lucas starting Episode 7 in 2014. Which I doubt is true.

This was quite off-topic I know, sorry :(

Niner_777

07-15-2006, 02:28 PM

Does anyone here want more urban maps with detailed buildings and interiors?

milo

07-15-2006, 03:11 PM

Urban maps would be cool, especially if there were just a buncha citizens running around and freaking out.
YES. I want to gun down innocent people. And I want bigger battles. Huge ones, with 1000 reinforcements, and 200 guys per team on the battlefield at one time.

Edit: And Niner's got a good idea too.

Niner_777

07-15-2006, 03:24 PM

There was one mod that I downloaded. There were 1000 reinforcements on a little tiny map. The game was fun, but it was too hectic with little palpitine shocking everbody and force pushing them out of bounds.

Darth Andrew

07-15-2006, 04:06 PM

Granted, we do have some urban maps (Mos Eisley and Theed), but they need crowds, interiors, and more buildings (especially in Theed). Plus, it would help if there were destructable enviroments, so players could blow out the sides of buildings with rockets and cannon fire. Otherwise, moving from building to building would be more restricted.

jawathehutt

07-15-2006, 08:15 PM

[QUOTE='[TLA]Cryptox']I already stated my reasons but here they are:

PRIMARILY: The game should be on XBox 360 and PS3, so that LucasArts can cram all this stuff that you guys think is goin go to be in the game.

I think if this happened, I would destroy lucasarts and who ever else mad ethe game and maybe some more people and componies since theres more to games than just consoles and you know what, most of my favorite games have been ruined because the developers completely ignore the PC gamers desires and turn great shooters like Rainbow 6 into Rainbowhalo with no tactics involved

Micahc

07-15-2006, 10:26 PM

I loved SWBI. SWBII, not so much. I'm still willing to give a third version a try. Eliminate Bothan spies and other such "strategy" characters--they never work effectively. Make the maps larger--much larger, even if you have to have fewer. And don't regurgitate old maps! I'm torn on Jedis, but I lean toward having them in the game as non-playable characters. And if you want to keep the battles in space, then figure out a way to make the area expansive and the missions more varied. The space battles in this game were boring, but it was fun landing on capital ships and attacking from within. Maybe the space battle component is really a separate game? It wouldn't even have to have much of a story--just jump in to the biggest, baddest space battles of the SW Universe. Or reinvent it as a Rogue Squadron-type game where you go from recruit to ace. I don't know. Love to fly just not sure how to maximize it in a game context.

Wow... That's nearly exactly what I was going to say...

Mercury Noodles

07-16-2006, 05:54 PM

I like the idea of having a customizable character. I love being able to screw around with appearances. How customizable should it be, though?

I also want to see actual variations in weapons. For example, pistols shouldn't be carbon copies of each other. Each should have their own rate of fire, damage, accuracy, etc. To get to the point, I'd want that so we could have a customizable unit (or even multiple customizable units, and by unit I mean legion/brigade/whatever) for GC. One could choose between the DH-17, Q-2s5, DL-44, etc. for their entire unit to use, and can change it to something else at any point in the game so long as they're in the strategic mode. The same would go for the rifles and so on. The player could start off with a semi-decent set of weapons for their units, and it would be purely optional to purchase anything else. However, I suspect, if done correctly, a lot of players would see enough of an advantage in the other weapons to purchase them. Although, it's possible a clever player might take advantage of saving their credits and spending them elsewhere. With that in mind, the player would be able to view the statistics for each weapon to help them make a decision.

I also like that idea of buying ships. I kind of want to expand on that, though. I'd love to see 5 classes of ship: Flagship/Commandship, Cruiser, Destroyer (?), Frigate/Corvette (?), and Transport. For each class, there ideally would be at least two kinds of ship to choose from. The only flaw here is that the CW loses out on this idea because there aren't as many known designs, and wouldn't be able to have ships on each level without doing a few things that may or may not look rediculous.

As far as Jedi go, I'm leaning towards making them more like BF1 jedi heroes. Get rid for Force Sprinting entirely. Make them sprint like normal soldiers or not at all. Force powers should be limited in ways that prohibit repetition and promote skilled use of the saber. However, the most important thing is that the default server setting for Jedi should be "off". The reason for this is simple. If the person wants Jedi on their server, they have to take the time to think about what values they want to set. If they turn Jedi on, the default "on" setting should be something not terribly easy to obtain. That should get rid of a lot of the Jedi rushing. If they want to insist on easy access Jedi, then fine, but it should cut down on the number of servers like that due to people being lazy.

Speaking of BF1, I'd like to see a return to the AI numbers from that game, which seem much more numerous. I could be mistaken, though. Either way, more AI is the way to go. I'm not sure what can be done about the intelligence of the AI without a new engine. From what I've seen so far, a lot of behavior is aided by the map design, and I find it very odd.

jawathehutt

07-16-2006, 10:38 PM

I agree with manualy setting heros
I wouldnt mind though, for when I just want to kill and cleave, to be able to pick what hero I want on maps even if it makes no sense(Mandalores on all maps, Hell ya)

I would love to see like a battle where one team gets 1 or 2 Cap ships and some frigates and the other team gets a fortress on the planet and there would be like EMP and heavy laser turret. The space team would get a bunch of transports and it would be like bf1 where the transports dont move if you dont press any key and you can jump out in the air. THe invaders would have a parashute or whatever star wars people use for parashutes

the defenders would have like 5 levals above ground and a tunnel and bunker network underground including armorys where you could switch classes
Once the invaders had landed, they would begin to assult the fortress with deployable ladders or they could take theyre time and blow down the walls. Reinforcements would continue to arrive and eventualy, some ATATs or ATTEs would be dropped in
Once the wall is breached, the invaders would continue in and have to half theyre forces fighting a against an entranced enemy and send forces up and down
The defenders would get advanced maps of the tunnels and passage ways while the invaders would be traveling blind and there would be traps

Sithdisiple666

07-24-2006, 09:46 PM

I say they need more heroes in the next game with blasters becasue I think personally it is easier to kill some one from a distance than with mele attacks but I also think they need melee weps besides lightsabers this is what I think New Heroes should be added

The Clone Commandos weren't in huge battles, they were Commandos, they did stealth ops behind enemy lines.
It would be a bit tricky having Clone Commanders as heroes, seeing as there is a Commander class, and anyway the Jedi were the heroes of the Republic Army.

REBEL NEW HEROES
Admral Ackabar
Lando
That GEneral on Hoth... I forget his name

LOL, Ackbar is an old man, I don't think so.

Sithdisiple666

07-25-2006, 07:52 AM

I know but I needed at least one Alein on each of them because I don't want to be racist lol I didn't put an Alien on the REpublic becasue they use clones which are all human. I still think it would be cool to have a commando in there though, either put delta squad in there or have a class called clone commando and have it do special missions or something... I don't know I just would like to have them in there. I agree with you on the Commando thing and I think they should make the clone marine look like the clone commander because the armor the commanders wear is called clone marine armor in the movie and on each stage change the Clone Commander Armor to look like a Commander from the movie. For Example on Utapau have the clone commander look like Commander Cody. I think that would be cooler than the weird looking armor they have on the clone commander now.

Any one else besides me think that the clone troopers looked better in BF1? I want changeable skins for the soldiers. The only thing would be that the Empire's only alternate armor is the snow costume and that would look dumb if a bunch of snowtroopers were running around on Mustufar. The Rebels could wear there costumes they wear on Kamino in BF2 but they should make it more diffrent than the pants. The driods...well who cares no one likes them anyway!

Darth Andrew

07-25-2006, 09:49 PM

...I want changeable skins for the soldiers. The only thing would be that the Empire's only alternate armor is the snow costume and that would look dumb if a bunch of snowtroopers were running around on Mustufar. The Rebels could wear there costumes they wear on Kamino in BF2 but they should make it more diffrent than the pants. The driods...well who cares no one likes them anyway!Like I've stated in other threads, I'd like to see this. But I'd rather not limit it to boring colors or limits, as it would ruin the only player customization aspect of the game.

lordzack

07-26-2006, 09:55 AM

But Special Forces like Delta Squad do particapate in large battles, they just have different missions. Infact they did particapate in the Battle of Geonosis, but with more of an emphasis on reconnaissance and espionage. They played a part in the Battle by assassinating Sun Fac and stealing the CIS codes. Similarly, in skirmish battles, as heroes they could do similar things.

As for heroes, I believe that in BFII they suffered from underexposure. The fact that only certain heroes could be used on certain maps prevented certain heroes from being played very often. You should be able to use any hero on any map.

I think that the base maps, such as Hoth and Yavin should have the actual base to explore and disable. Bases should work like starship, except they don't move. hey should have components similar to starship that can be exploded, such as shield generators, weapons systems, ect.

If they're a hangar in the base (which they're probably is), you should be able to pick the vehicles that spawn next, allowing almost any vehicle in you're factions roster to be used, which would solve a problem that similar to the Hero one noted above. I think that all this cool stuff should be usable whenever you want. It's you're game you should be able to use LAATs on Hoth if you want.

ParanoidAndroid

07-26-2006, 10:23 AM

I would like to see more complex base structures as well, especially on the more epic, large scale battlefields. It would add a nice diversity to the battlefield. On one hand you would have the open field combat of the main battlefield, then you would have the tight corridors of the base you ultimatly will have to storm/infiltrate to acheive certain objectives.

Of course they should have devices that have some sort of impact on the game (Like capital ships, this has been done to death already though...) Like perhaps some sort of radar room, which allows you too see enemy units within a certain radius of the base, or maybe a security center where you can take manual control of Auto-turrets situated around the base, or 'Lock Down' certain areas by sealing it's doors which would slow down enemy progress, forcing them to use drastic measures (Engineers anyone?) To blast through.

It could also add a lot of prospective objectives to the game, like blowing up the sheild room or whatever. There's tons of ideas that could be implemented.

jake123456

07-26-2006, 02:49 PM

I would like to see much better graphics. Also an improved jedi combat, not 2 moves. Ofcourse improved space battles. I want several capital ships and the ability to destroy them. Want smoke coming out, parts of it exploding.
I think it would be cool if lightsabers could slice of hands, heads and so on. That would be my number one request. Imagine seing a jedi slicing a head of a friendly clone troper next to you. don't you agree?

jawathehutt

07-26-2006, 04:22 PM

I dont mean to flame, but slicing off body parts would just give the game an M rating, lag it up and be unnessisarly violent

Pho3nix

07-26-2006, 07:30 PM

It wouldn't actually be violent, atleast without blood it won't. Lag it up? Right.
And who cares about the rating anyways? you usually find a way to buy it even though you're not old enough.

jawathehutt

07-26-2006, 11:10 PM

Oh ya, heads flying everywhere isnt violent at all as long as theres no blood
and have you ever played on an old computer? Obviously not becuase if you did, you would relize that the game lags up when you kill someone or jump or make a movement

and rating does matter because some of my friends parents actualy care about ratings so then I couldnt play with them

slornie

07-31-2006, 06:57 AM

i would like to see a large increase in the number of battle maps... both ground and space... with more than one for each planet... loads more planets... like alderaan, bastion, niraun, corellia, calamari, etc... ground battles with more units and vehicles... bigger maps... aircraft in gorund battles... space battles with more capital ships... full interiors and controllable (move them round battlefield)... more ways to win... destroying hardpoints on ships actually has a point (blowing life support should really kill everyone on board)... different win criteria in space battles... more heroes... both ground and space... like lando, mara jade, qui gon, thrawn, r2d2 & c3po, etc... more customisation in soldiers, weapons, etc... more customisation in battles... improved campaigns... for all factions... extend games into EU... use actual battles... endor, hoth, katana fleet, etc... more customisation in campaigns, galactic conquest and instant action, factions, win criteria, etc... more indigenous units and vehicles on planets... more bonuses for character and for Gc, etc... game primarily for Xbox360 and PS3 (PC as well... for those who prefer that)... put all into actula game... dont do releases with extra features, maps etc... just my opinion...

jawathehutt

07-31-2006, 11:06 AM

R2D2 would be far to over powered simply because he is a pimp
I think that ships should be slowed down and given bf1 style controls on land battles because on small maps with them, you take off and your out of bounds in seconds of no throttle. I also think that the gun ships should be able to just hover and people should be able to jump out
I loved the scenery in the Rise of the Empire 1 map(no stupid grass from 2 tho, I almost threw up from seeing that stupid grass sway) but I loved seeing like dead clones from the CW battle of Geonosis which was a thing that made that map great unlike some other maps

Coraan Talme

07-31-2006, 04:33 PM

I think the main point where a new Battlefront could shine would be improved space battles, because they have such a great potential. Many good suggestions have already been made in this respect (BIGGER interiors ... scenarios that are actually DIFFERENT ...e.g. with space stations, more frigates, capital ships or different objectives)- but I'd like to add the point that - in order to keep combat onboard the ships interesting, there need to be more available classes ... not only heros but also officers, engineers ... and maybe NPC crew or guards, Ace Pilots that can do different maneuvers or give the ship more health, Admirals that are an objective for the other side/ can pilot capital ships ... Basically just more. And ... oh yes: they should have the appropriate looks (did I already mention that imperial marine troops should be clad in black and have a large helmet - and imperial fleet officers should wear grey uniforms? ;) ) Multiple (capturable) command points in the capital ships, ship systems that actually have speficic effects when they are malfunctioning or vehicles (parked At-At's ...but maybe also a completely functional AT-ST or hovertank in the hangar...) would be really nice, too .

Darth Andrew

07-31-2006, 07:21 PM

...or vehicles (parked At-At's ...but maybe also a completely functional AT-ST or hovertank in the hangar...) would be really nice, too .That would be cool. Even adding those hover trains (the things that transport pilots in the Rebel base in Ep. IV) would be sweet.

Sithdisiple666

08-01-2006, 02:08 PM

I think also in BF 3 if they continue the medal system that ranks you from private-general you should have like diffrent unlockable armor not just weapons fro classes. Be able to customize your class. I think they should have a new mode like soldiers career or something and star out as a regular troop in the simulators and work your way up to being a General. Like for example say you started out as a republic Heavy Trooper and became a general, customized you armor and you should command a special squad of heavy troopers, and train Heavy Troopers and stuff. Sort of like the ARC Trooper Alpha in the Star Wars Clone Wars Graphic Novels. I think that would be cool but thats just me...

Also I think you should be able to have a bigger influence over what missons you do. I know that the clone troopers are programmed to take any order without question but it is just an example. You could have your legion kill your Jedi commander and stick with Sidious or Help out your Jedi Commander and Destroy the Sith. I think you should decide not just have the missions set out for you. I don't know how you guys feel but I play KOTOR and I like the whole you choose your path effect.

jawathehutt

08-01-2006, 08:08 PM

ya that would be cool, choosing how the story goes

I think they should change up some of the maps like take away half of the CPs on Felucia and Endor and make it so they take longer to take over so the player isnt in a mad sprint everywhere

Sithdisiple666

08-02-2006, 06:22 AM

Ya I like the sound of that. Also about the maps, the teams shouldn't have disadvantages like on Endor when playing as the Empire or Like when you are the villans in Mos Eisley when you do Assult Mode. It is dumb, and I think each team should have an equal chance at winning. I noticed like the day I got the game becasue I played Endor as the Empire and Mos Eisley Assult Mode like 20 times and the Heroes or Rebels would always kill off 100 of my reinforcements and they would still have like 150. Now I can win in these places because I am no longer new to the game but I think that is bad for new players that have never played the game. Any oneelse notice the effect?

Sithdisiple666

08-02-2006, 06:34 AM

[QUOTE=... game primarily for Xbox360 and PS3 (PC as well... for those who prefer that)...[/QUOTE]

And what If we prefer the Nintendo Wii? Which I might add has an interactive controller which I think would be awesome for this type of game!

(sorry about double post I wanted to quote this kid)

Coraan Talme

08-02-2006, 08:58 AM

That would be cool. Even adding those hover trains (the things that transport pilots in the Rebel base in Ep. IV) would be sweet.
A very nice idea ... ground vehicles on capital ships in general would add atmosphere, spice up the gameplay AND could be used to shorten the time spent walking through a bigger interior ... Hover trains especially could be useful for that purpose even in smaller corridors. Capturable command post would be another step in this direction and additionally create slightly more tactical battles on board the big ships. Alternatively - how about elevators? Yes, I know that the way the radar map currently works, different ship levels would be confusing, but I don't think it's all that difficult to change (e.g. simply by switching between levels by pressing TAB or something like that). And different ship levels would be far more realistic.

Concerning the idea to add more meaning to an advanced rank ... Well, it sound really nice - though it's use is probably limited to the campaign or conquest mode. Multiple players could lead to way too many admirals otherwise :) On the other hand ... customizeable armour and weapons sound really interesting ... Even if it would be just an optical thing. Adding bright red stripes to your armour ... or some symbols - or perhaps being able to select from several different uniforms in your wardrobe (those rebel pilots do have different uniforms, for example ... but loyal imperial ones have slight variations to our splendidly looking black standard suit, too ... ;) ) Speaking of conquest mode - it should REALLY support multiplayer.

jawathehutt

08-02-2006, 10:35 AM

I think admeral would work if it had like a unit count(like the special units) of 2 or so per team

I would also like to see GC added somehow in multiplayer but meld the space and land battles into one battle where the attacker has multiple cap. ships and many frigates and other types of ships but no actual CPs on land until they capture some and until then, they would have to use transports. The defenders would get like a cap ship, some frigates but would have all of the land CPs and possibly some help from the locals. THey would also get artilery to fire into space

gamacrab

08-03-2006, 10:15 PM

we shud also be able to pick up guns from the people we killed so we can have like a bazooka , sniper , and chain gun at the same time

MachineCult

08-04-2006, 06:46 AM

we shud also be able to pick up guns from the people we killed so we can have like a bazooka , sniper , and chain gun at the same time
ROFL! No I don't think so, that would completely defeat the purpose of having separate trooper classes.

Relenzo2

08-04-2006, 11:15 AM

Awsome, I basically agree with everyting said in this thread, except about delting stuff. I think that would hurt the game. But I like the idea of jumping in a starfighter as my special space class (the 6th on down) and defending my cruiser. Then, having earned a jedi, landing him in the enemy habger, of AN enemy ship and running (and using many aothe rmovement actions) through the huge whole interior, destroying all that I find, making little explosions on the surface :) then going to a ground battle and taking a flying speeder and going through a vast battlefield and sabotaging their shields (probably while fighting off a battalion) so out tanks could come in tank transports (tanks have to get around this battlefield in reasonable time, too. Mabye these things could be command vehicles) and blow up every fricken millitary fricken target on radar, in sight, out of sight and out of mind :) We should be able to pick a sub-class for a class to play as when you play that class, by earning enough points as that class. And there should be 3 special combat classes. 1 for 12 pnts, 1 for 24, and 1 for 36. Instead of taking out heros (?) they should add more, so that we can have more accurate ones for some battlefronts. I see some people were very mad about that. Sometimes people want to fight as it was in the movie, somtimes they want to throw the movie out the window. You should be able to do BOTH. There should be, of course, much more custamization in instant action and multiplayer. In multiplayer, you should be able to add a description that players can scroll down to see in the little info box. 250 characters would probably be enough. Theres also so much we can do for galactic conquest. We should trash bonuses. instead.. You should be able to purchase different upgrades for your fleet, and be able to buy different types in the first place, and buy upgrades for the army in it, and buy defenses for your planet, planetary and in space, (like space staions, which should be upgradable) Heroes should be on a planet, and you can use them if ther is a battle on that plantet, and transport them with fleets. They die, of course, if they lose a battle, unless you have the ecape transport/pod upgrade. Some upgrades should be slow expensive super-cannons with good old power, for fleets and stations. You should also be able to buy an ion cannon for space defense. For planetary purchase, you can buy turrets, shields, garrisons, factories/clone stations/hideouts that that steadily regenarate reinforcements, energyt enhacing or health regenerating formula treatment staitons, and walls. With this, all the bonuses are covered in more interesting ways, and 3x more as well! However, I think it can be for PC as well. If they take enough time on it, we will by that future time, mabye even if they do ruish it, please dont though, have computers wich can easily run it and ther will be no problem. There may well be a new PS as well. Lucas arts might look at this thread, you know, cause this is thier website. hope they do, cause this is what we want. (If you use it, lucasarts, put me in the credits :) ) I hope this gives you somthing to talk about and throw around, guys, adn you better apreaciate it, becase I had to retype half of it twice. hehe. very frustrating, also might be why it sounds wierd in some places

EDIT: We should be able to give the enemy more reinforcements than us if we want a challenge, for us experienced players, like on instant action. And some stuff for spacew battles. I think admirals would be cool. They should be the only ones who can operate cruiser waepons and direction at the command bridge. And a sub-class of them could be able to operate frigates. Did I mention that you should be able to land in those? You could destroy reactors inside to damage it, and hurt weapons and turrets too. We'll have to give it some kind of cannon. And a stunt pilot class would be cool. They would have all these extra manuevers. And so would an engineer class. Them having the fusion cutter instead of the base pilot would be interesting indeed. They should be able to repair fighters even more than pilots, but probky be slow in fighters.

EDITEDIT: There should be extra effects for destroying critical systems. Blowing up the command bridge would mean that you cant control direction or weapons. Yes, the cruisers shoud move. If you destroyed the engines, the cruisers WOULDN'T move. Losing Sensors would mean you couldn't tell the condition of the enemys systems from youy readout thingy in space. Losing communications would mean you wouldn't be able to tell how many point the enemy had! (If half these ideas we've had at this thread for space battles are implemented, there will have to be a much larger point limit indeed!) No Life support would mean your men dont spawn at full life. Those are some idea of what it should be. Also, those globes on the ships that dont do anything (Even give points f you blow them) should do something. One is the sheild regeneration, and one the cruiser regeneration. (If you destroy all criticals, you chould be able to eventually destroy the cruiser.) And what about more ground millitary target like that on some battlefields, not just in campaign mode, and what about more than 2-sides in battles in space and planets? (Whether or not you see enemy critical condition or points will depend on which one you are in, or which one the vehicle your in came from, or the one you were LAST in came from if youre in a frigate.

Coraan Talme

08-04-2006, 12:06 PM

I really like your idea of the effect of losing life support - I always thought it would be neat if losing life support would bathe the ship in red emergency lighting - and the loss of gravity - but what about combining all of that ;) Perhaps we just need more critical systems to blast into pieces :)

Relenzo2

08-04-2006, 12:25 PM

Thats a good idea, red lights. My opinion would be to add it if the ship was almost done for, and a voice would scream on the intercom "ALL PILOTS EVACUATE! RUN FOR YOUR LIVES IF YOU WANT TO LIVE!" or something like that. And they certianly could add more criticals indeed. Mabye ther should be a seperate gravity simulation or somthing. If THAT was destroyed it would be a little difficult to move... and fight... and it would be hallarious.

Coraan Talme

08-04-2006, 12:35 PM

Ah yes ... nice idea. Speaking about damage - how about cracks in the hull when a certain damage level is reached :) (granted, that might be a little difficult - at least if you don't want the cracks to appear in pre-defined places - which would be slightly unrealistic, but perhaps still nice enough). Making some areas unusable except for certain classes (space troopers!) and sucking hapless combatants into the void ... Of course for THAT to work you'd certainly need a bigger interior with multiple paths leading to some rooms (but we all seem to want that anyway). Yet it would be so atmospheric ... even in less dramatic versions: trash lying around - sparks spewing from loose cables ... steam from broken pipes ...

Relenzo2

08-04-2006, 01:48 PM

Oh, yes. There could be a bit of visual damage indicationd inside the ship... somtimes a little dangerous at low health.. hehe. Mabye you could even destroy the generator for the sheild/airlock. That way you could shoot right into the hanger, and all the units that didn't have space helmets would choke when they went into the hanger, like on Polis Massa. The Marine should have a space helmet. It could board a barley operational ship, with everyone eveacuating. sabatoge an combustor or two for the final blow, then get out just before he gets incinerated by the blast... there should be a delay between the ship running out of hitpoints and it exploding. But not enough so that for some it isn't close, and others are downright trapped. Like an Admiral at the command Bridge, of course. But the escape pod upgrade, Prabably should be a different one from the one that makes your hero alive in GC, could help some escape... if they're still there. Of course, all these army, fleet and station ect. upgrades would be customizable in IA and multi. And you could make it uneven, I'd Really like to face down a decked out 1st class Star Destroyer as a minimumly equipped rustbucket of a star cruiser... that would be fun... or I could be the Star Destroyer facing 12 minimumly equipped rustbuckets of star cruisers... ahh, yes.

Unit 351

08-04-2006, 01:58 PM

Personally, I think the game should improve upon what it was founded upon. The epic ground battles, but if you insist upon space battles, the one thing that would improve it 500,000% would be having more fighters dogfighting

MachineCult

08-04-2006, 01:59 PM

All they have to do with SWBFIII is take more time, remember all the small details that people will pick up on, like as mentioned, the Capital Ship life support, and the fact that the interiors for all the ships look the same, and as said above, hull breaches and such when the ship gets damaged, maybe if it's damaged too much from the exterior then access to the Interior systems would be alot more difficult and you would have to find another way round to disable them.
You should be able to specify how big the space battles are by choosing the number of Capital Ships and frigates for each side, and they should have different Cap. ships, like Super Star Destroyers for huge battles, and Droid Control ships.
Most importantly, don't f**k up the canon of the game by putting Darth Maul in a battle thats dated over ten years after he died, same with Jango Fett, and Magnaguards with guns that fire rapid rockets!? They have Electro-staffs, and if they were being put into the game they should have had an Electro-staff, it was the coolest thing about them, that and the cape but they missed that out aswell.

In fixing the units they have to remember that Droid field Commanders are just normal Battle Droids with yellow markings, Clone Commanders look different for every battalion, they mistakenly used Clone Commander Bacara as the Heavy Trooper unit. Imperial Field Commanders they got the look right, but they gave him a really stupid gun, and the Bothan Spy, well I guess they could be seen as Commanders, but I thought they were just spies.

Instead of giving the Command classes stupid gimmick weapons they could be more realistic, a Droid, Imperial and Clone Field Commander would have the same weapon as a normal Trooper, but for SWBF3 they could have them start with a hero pistol, like Hans or Leias.
And Definitely have some EU maps, like Rhen Var again and some canon Clone Wars battles with alot more different Jedi Heroes.

Lastly, they also need some huge land battles, with multiple ATATs/AT-TEs and a front where the two factions would always meet in force like the Battle of Geonosis.

Unit 351

08-04-2006, 02:04 PM

I dunno if this has been said but a melee class that only a select few can be

jawathehutt

08-04-2006, 03:08 PM

I think another good system in space that would be in the ship only would be a power generator. There would be multiple of these and when 1 is destroyed, the power in that area of the ship(ie the lights and auto turrets) would go off and little red emergency lights would come and and spin around.
Another idea that goes along with the destroyable cap ships is life boats, I mean imagine being one the last of your team on your ship and its about to blow and there are 20 enemy. You could seal them in a room, jump in life boat, jetson all of the other life boats like Grevious did and watch the ship go crashing to the planet with them on it. You would then crash on the planet if not picked up by another ship and would beable to get out and fight on land. Also, there would be a new CP and a terrain change because the Crashed capital ship would have created a small ravine and you could enter through docking bays and holes from the battle. In there, you would enter a room and find the corpses of 20 enemys smashed against walls

gamacrab

08-04-2006, 06:27 PM

that would be sweet but if we were stuck in the control room we shud be able to aim wear the ship crashes. like if thear is a hole bunch of defenders all grouped up in one spot. it would be fun to make the ship chrash right on top of them, so they would all die. :smash: :smash:

MachineCult

08-04-2006, 06:53 PM

I like that idea, like if your Cap. ship is going down, you could steer it towards another Cap. ship for one last strike, evacuate all personel, set the course to another ship and then get out in a fighter yourself.

Coraan Talme

08-04-2006, 07:44 PM

To GamaCrab. Yes ... orbit-to-planet battles would certainly be a VERY interesting -in fact, spectacular affair. However let's not get too unrealistic :) Connecting a full-fledged space battle with one on a planet map alone would be a huge technical step ... and it's unlikely that it would be a seamless transition - rather something like this: a shuttle flies close to a planet, followed perhaps by an automated shuttle-flies-into-orbit sequence ... and plopp, the shuttle appears on the ground map. Manually crash landing capital ships is rather something for Battlefront 5 - Return of the Empire. ;)

Ramming maneuvers however are quite another matter - and I agree, being able to plot the course for capital ships would be a really nice and not too unreasonable feature for the next Battlefront.

Relenzo2

08-04-2006, 07:57 PM

Indeed, a good idea , and you would probly be able to do that to- that would do some damage when your going out. I still dont know about connecting battles, I've thought about different directions the game concept could go, I decided that that was a whole different game my friend. I'll call it "Galactic factions". First, however, I must get into the video game industry... and I have the perfect idea how... :smash: :smash:

Unit 351

08-08-2006, 03:32 PM

Believe it or not battlefront III is highly possible (I have my sources) it is highly probable that it could come out fall 2008. In fact I'm pretty sure that Raven, Pandemic, and LA are in the process of signing contracts for the production of this game. Again I have reasonably credible sources so I have about a 75% chance of being right.

gamacrab

08-08-2006, 07:12 PM

i think they need to make a mercenaries style battlefront
this way you can call in different air strikes
and you can be able to steal any speeder you want
even if it was coltroled by the other team
also to bee able to pick up weapons from fallen troopers
and having vehicles air lifted right to you
would be sweet

gamacrab

08-08-2006, 07:21 PM

go to the address bellow to sign a petition to have star wars battlefront 3 made
http://www.petitionspot.com/petitions/petitionspot.competitionsstarwarsbattlefront3

MachineCult

08-08-2006, 07:57 PM

go to the address bellow to sign a petition to have star wars battlefront 3 made
http://www.petitionspot.com/petitions/petitionspot.competitionsstarwarsbattlefront3
No.

1, it's already been unofficially mentioned in E3 that SWBF3 will be made.
2, it's ridiculous to think that a company will spend millions of dollars to produce a video game when they had no intention of doing so, just because they see an online petition.

Darth Andrew

08-08-2006, 11:04 PM

Online petitions never work anyway.

Unit 351

08-09-2006, 09:03 AM

I was on a forum yesterday and a developer from Raven happened to be there. He had all the right credentials so you should believe him. They are in the process of creating Battlefront III, just keep this to yourselves okay. I don't want to be sued.

lordzack

08-09-2006, 01:32 PM

How can we keep it to ourselves? This is a public foruim!

Unit 351

08-09-2006, 01:33 PM

I mean don't do what I did and go over to hundreds of people and tell them all this information

GlobalStrike

08-16-2006, 02:24 AM

I like vader815 and machinecult's ideas. Most of my ideas right now are for Galactic Conquest. I forget if you can play GC online, but if not, then they need to make it so you can. Also, it needs to be more objective-based than just capture all control points, or kill all enemy troops. It needs more stategy.
For example, GC online should be more like mechassualt 2 Galactic Conquest in the fact that players should be able to drop in and out of massive, literal galactic battles, not just one battle at a time. It should be a constant, war waging on and above multiple planets all at once. As for being more objective-based, planets should have actual "hotspots", or buildings that need to be destroyed, such as the droid factories on geonosis, or the cloning tanks on kamino. Here's the idea, on each map with these "hotspots", there will be so many of the certain objectives that the attacking team will have to destroy, and of course, the defenders defend. So, say there are six droid factories on geonosis, and the republic attacks and destroys three of them. This would cut the progress of separtist army creation in at least one part of the galaxy. This brings me to another idea, a galactic troop creation process, where any world under your command can create more troops for you side, provided it has the ability to do so, like kamino. This way, you can have a more strategic war, instead of like swbf2, where you just bought a certain class, and got so many men per battle. You can send the new reinforcments to say, mygeeto where your troops there are being overwhelmed right now. I think this ties in with the idea of destuctible troop centers, like droid factories, or cloning tanks, to create a more tactical gameplay. Sorry if someone else has said something like this. What do you think? :jawa :jawa

GlobalStrike

08-16-2006, 02:33 AM

i think they need to make a mercenaries style battlefront
this way you can call in different air strikes
and you can be able to steal any speeder you want
even if it was coltroled by the other team
also to bee able to pick up weapons from fallen troopers
and having vehicles air lifted right to you
would be sweet

I sort of like the airlift thing, because i'd like to see them implement the republic carrier gunship variant that hauled the AT-TE's into the battle of geonosis. But the rest i'm not so sure about. One more thing, you can steal speeders contolled by the other team. In fact, you steal almost any vehicle from the other team. There are only two type that you can't steal, command walkers, ( Republic AT-TE and Imperial AT-AT ) and transport craft in space. :jawa :jawa

jawathehutt

08-16-2006, 12:13 PM

I was on a forum yesterday and a developer from Raven happened to be there. He had all the right credentials so you should believe him. They are in the process of creating Battlefront III, just keep this to yourselves okay. I don't want to be sued.
this sounds kinda untrustworthy especialy since I talk to the co founder of Raven quite a bit because my best friend is his son
And I know the game at least some of them are working on isnt BF3

MachineCult

08-16-2006, 12:37 PM

...just keep this to yourselves okay. I don't want to be sued.
LMAO! How could you possibly get sued? You're a kid spreading gossip about SWBFIII. Do you have a link to this forum?

Commander Obi-Wan

08-16-2006, 03:46 PM

Well, if they are letting you know about this on that forum, then it looks like they don't really care if people let this information go. And your free do spread gossip that is appriopriate. So, don't worry. You won't be sued. lol.

jawathehutt

08-16-2006, 08:15 PM

might I ask how you have credentials on a forum, cause like I can just say I created EA pretty easly, heres a ID thing I made on paint

Davinq

08-16-2006, 09:30 PM

I want to FLY THE FALCON OR THE SLAVE

have more AI

More Jedi moves

And have a mini campaign where you play exclusively as a Jedi, JK style :D

Relenzo2

08-18-2006, 07:53 AM

I like the airlift idea. That way vehicles could get around large battlefields more effectively without needing any random tank carrier vehicles to be invented out of nowhere like I thought of earlier:) And I like your idea of more millitary targets. I tinkered with that idea too. It wouldn't even have to be limited to GC. Assault wouldn't have to be limited to space and Jedi clash.

EDIT: ooh. 4 pages.

jawathehutt

08-18-2006, 05:31 PM

I think it would be pretty cool if they powered up the LAATs 2 side turrets but made it so that the gunners could be shot out. I also think that all of the transports but the LAAT should have to open like a door to get out but the LAAT would have the option of leaving the side doors open for a fast jump out. I think that transports should carry at least like 4 passengers and you should be able to open up the door and jump out anywhere.
Another Idea for transports is supplys. The troops inside of them could jump out with extra ammo and bacta canisters and then carry them places bout could only use theyre pistol while carrying. This would be especialy usefull in huge battles where you are fighting in a large field or something like that and there are no bots

MachineCult

08-18-2006, 06:39 PM

^^^ Nice Idea with the LAAT's, even better the gunship could hover and the Troopers inside could rappel down to the battlefield like on Republic Commando.

Relenzo2

08-18-2006, 08:57 PM

Rappeling... i've always wanted to go rappeling. If LAAT's are not in the plantetary batteles without mods in III, i will scream

generalvaklu321

08-18-2006, 11:46 PM

For III, just have larger everything. More unit types, more units on a battlefield, more planets, more vehicles, and everything else i forgot to mention.
They should have MUCH MORE units on the battlefield. The battles have to be larger and longer. The longer a battle is, you wont play as much battles in a short time, thus adding to the replay value of the game. On Battlefront I, I breezed through Galactic Conquest in an hour and a half on the hardest level. If I got what I want, the battles will last, at the shortest, 30 minutes. I dont have a short attention span though, I dont think that would be the best for everyone.

generalvaklu321

08-19-2006, 02:24 PM

Oh yeah, is there a thread to discuss the idea of a KOTOR Battlefront? I want to make sure before I start one, but wouldn't that kick ass? Have the Jedi CIvil War and Mandolorian Wars... nevermind me for now

jawathehutt

08-19-2006, 04:21 PM

I agree with you on bigger and longer battles but to apoint, I dont want a map to take more tahn 30 minutes but it should be longer than some taht are under 3 minutes

MachineCult

08-19-2006, 06:06 PM

Oh yeah, is there a thread to discuss the idea of a KOTOR Battlefront? I want to make sure before I start one, but wouldn't that kick ass? Have the Jedi CIvil War and Mandolorian Wars... nevermind me for now
Also, everyone see this thread (http://www.lucasforums.com/showthread.php?t=169364) for generalvaklu321's idea for combining KOTOR with Republic Commando as well.
I guess a Jedi Civil war or Mandalorian wars era for SWBFIII would be cool, but it's not going to happen.

Pho3nix

08-19-2006, 06:51 PM

I think it's pointless to discuss the possibility of a third Star Wars Battlefront.
They haven't even fixed the first one.

jawathehutt

08-19-2006, 08:02 PM

hey, dont squash our dreaming

generalvaklu321

08-20-2006, 10:01 PM

I guess a Jedi Civil war or Mandalorian wars era for SWBFIII would be cool, but it's not going to happen.

yeah, but a man can dream... but it's not me, because that would be weird

PoiuyWired

08-21-2006, 12:33 PM

My guess is that some post clone wars (aka dark times) type of map would be added, along with the adult series of Star Wars, if there is ever going to be a BF3

jawathehutt

08-22-2006, 07:41 PM

I say if they refuse to make a BF3, we just steal the engine and get all the modders on two teams and they both work on it and then we take whats good from the 2 teams stuff and combine it and boom, we have BF3 with stuff we actualy asked for

MachineCult

08-22-2006, 07:48 PM

They should throw in the towel with the Battlefield style gaming and try SWBF3 as Call of Duty style gameplay, that would be awesome.

jawathehutt

08-23-2006, 12:39 PM

I think maybe a combo of taht, with CPs but they cant be captured and gameplay would be slower and such. I think CoD UO would be the best to base it off of, CoD2 was just Halo in WW2

MachineCult

08-23-2006, 02:40 PM

CoD2 was just Halo in WW2
Except CoD2 is good.

Halo_92

08-23-2006, 04:38 PM

Yes, and I think that melee should be allowed.
and some stealth moves would be awesome.

Davinq

08-23-2006, 05:43 PM

Yes, and I think that melee should be allowed.
and some stealth moves would be awesome.
We already have Bothans.

Hey, I know! How about an espionage game mode?

Halo_92

08-23-2006, 06:44 PM

i ment like slitting throats and stuff like that.

MachineCult

08-23-2006, 07:11 PM

With what exactly, halo92?

Halo_92

08-23-2006, 07:31 PM

clones have to have a knife or viroblade or somthing
or choking human enemies with you rifle.

generalvaklu321

08-24-2006, 03:49 PM

I dont want to mix too many kinds of engines for BF3. stealth would be cool, but not to elaborate, I dont want Splinter Cell: Star Wars. Here's a crazy idea, have an orb the units can go in, and roll around the battlefied, mix super monkey ball with battlefront :p

@ jawathehutt, halo and co2 are good, so mixing it with battlefront wouldn't be a disaster, but your right, co2 was ww2 halo.

Halo_92

08-24-2006, 04:22 PM

yeah it kinda is i'm saving up for cod 3

PoiuyWired

08-24-2006, 05:33 PM

Well Melee is a must, since with the FORCED elite weapon system you will be out of ammo pretty fast if you play a nerfed class like the sniper. And without a melee weapon you are a sitting duck. I don't mean you need something powerful(unless you make a melee class special trooper), a vibro-shiv for the clones and some vibroblade is ll you need. At least you can try to take down guys unnoticed from the back with a few stripes.

MachineCult

08-24-2006, 05:49 PM

I think some sort of Halo/Killzone style, one hit kill, rifle-stock clobber would suit the game fine. A blade is a bit much, none of the soldiers canonically carry vibroblades in the battlefield, anyway.

jawathehutt

08-24-2006, 06:31 PM

yeah it kinda is i'm saving up for cod 3
I gave up on call of duty games when they announced that CoD 3 is for consoles only

but back on topic, I think like something like a bf1942 knife would be fine thats doesnt have much range and kills in 1 slash when the enemy has theyre back to you

MachineCult

08-24-2006, 06:37 PM

I gave up on call of duty games when they announced that CoD 3 is for consoles only
I thought that at first but CoD2 is just so f**king great i'm getting CoD3 on the PS2.

but back on topic, I think like something like a bf1942 knife would be fine thats doesnt have much range and kills in 1 slash when the enemy has theyre back to you
I think some sort of Halo/Killzone style, one hit kill, rifle-stock clobber would suit the game fine. A blade is a bit much, none of the soldiers canonically carry vibroblades in the battlefield, anyway.

Halo_92

08-26-2006, 12:47 AM

I'm getting CoD3 on the PS2.

Dang Right! I'm getting on Gamefly first.

generalvaklu321

08-26-2006, 03:03 AM

I think like something like a bf1942 knife would be fine thats doesnt have much range and kills in 1 slash when the enemy has theyre back to you

there, good idea. I just dont like that when you run out of ammo, you're f***ed up the ass**** (I'm censoring because apparentlly, the FCC thinks it's bad). You still have the pistol, but (unless you have the commando pistol), you're no match against someone with any other gun.

I have another idea, pick up your enemies weapons when they die, it'll make the battles more intersting. Imagine a Bothan spy with a sniper :snipe1: , or a clone engineer doing this :rifle1: (execpt a blaster rifle, not an AK-47 :P)

Darth Andrew

08-26-2006, 09:51 AM

But the problem with that is it would ruin the class system, and Tking would run rampant.

generalvaklu321

08-26-2006, 02:06 PM

But the problem with that is it would ruin the class system, and Tking would run rampant.

ugh, good point. But still, you'd still have the bonus' for people like Officers and there rally powers, or for a Pilot in space, you'd still have the unique ability to repair ships while flying, etc.

Darth Andrew

08-27-2006, 12:24 AM

But what about TKing? Heck, I would do it if I could be a sniper rifle and rocket launcher-wielding jet trooper.

Pho3nix

08-27-2006, 09:56 AM

But what about TKing? Heck, I would do it if I could be a sniper rifle and rocket launcher-wielding jet trooper.

Yeah well, you could always hope that more servers have friendlyfire turned off.

btw. nice avvy Darth Andrew, C&C rocks.

Darth Andrew

08-27-2006, 02:36 PM

True, but there are those (like me) that prefer friendly fire on for a more realistic experience.

BTW, thanks. :D I was too young to get into the orignal C&C, but I eagerly await for Tiberium Wars.

jawathehutt

08-27-2006, 05:11 PM

ya the TW looks cool but nothing can beat Red alert 1 and C&C 1, those were the coolest graphics ever

I think if they do a take weapons off dead people, they should do it like BF1942 where you lose your current guns and powers and gain theyres

MachineCult

08-27-2006, 05:42 PM

I think if they do a take weapons off dead people, they should do it like BF1942 where you lose your current guns and powers and gain theyres
Nah that way was stupid, you get all their guns, all their gear and all their f**king clothes. You shouldn't be able to pick up weapons at all, you'd get Jet Snipers flying around everywhere.

generalvaklu321

08-27-2006, 08:49 PM

Nah that way was stupid, you get all their guns, all their gear and all their f**king clothes. You shouldn't be able to pick up weapons at all, you'd get Jet Snipers flying around everywhere.

Just the weapons should be okay. Yeah there'd be Jet Snipers, but people would see the douchebag flying around, thus exposing him to fire. At least the snipers aren't as immaculate as they are in Halo.

Darth Andrew

08-27-2006, 09:39 PM

How would you know how to use an enemy's rocket launcher (thinking realisticly)? ;) I'd say that you could only pick up the weapon of an ally that is of your class.

MachineCult

08-28-2006, 06:24 AM

Just the weapons should be okay. Yeah there'd be Jet Snipers, but people would see the douchebag flying around, thus exposing him to fire. At least the snipers aren't as immaculate as they are in Halo.
They would fly up to a really high place and snipe everyone from where no-one could get them, they wouldn't just be flying around.

jawathehutt

08-28-2006, 12:42 PM

I like the idea of only taking from your allies but make it so that TKs dont drop packs so theres no reward for TKing

TSR

08-28-2006, 01:21 PM

I think that transports should carry at least like 4 passengers and you should be able to open up the door and jump out anywhere.

i find it amazingly ironic how the ATAT could only carry one person...

Davinq

08-28-2006, 02:40 PM

^^^
Lol me too. It's a very unrealistic touch IMO that should be modded for this version of the game at the very least.

jawathehutt

08-28-2006, 11:14 PM

I would like to see the ATAT and ATTE more like a combo of what they are and an actual troop transport kind of like the APC thing in BF1942 which heals and restocks the passengers. I would also like to see on some vehicles a passenger spot if it made sense
An example would be a speeder bike, you could have one person hanging on in back but not be able to fire.

lordzack

08-29-2006, 03:25 PM

They need more A.I. units. The way they have it now you could fit all you're units into one AT-AT.

jawathehutt

08-29-2006, 08:01 PM

I agree with that except make it an option because one of the computers I play BF2 on can barely play with 5 AI before it lags up

lordzack

08-30-2006, 09:56 AM

Yes, it should be an option, like it is now.

botelho

09-13-2006, 08:59 PM

i hope they make battlefront 3 and improve on the whole aspect on the game...when i played battlefront 2 it was really fun but when i look at the star wars movies i realize that the game isnt really war at all...its just a bunch of idiots running in different directions.

what i think they should improve.

1. different movments for each characer
2. organized warfare ( 50 troops lined up in rows like the in the movies instead of spread out like morons )
3. more troops ( at least 1000 or 500 troops in the game at once )
4.make it so that every second something is exploding and somehting exciting is going on )
5.when troops die there bodies should stay in that one spot instead of dissapearing ( this would add to the enviorment )
6.better lighting and better graphics.
7.sounds of explosions and yelling and deing troops in the backround

this is how i would like the troops to be lined up in the game ( one dot stands for one troop )

yeah, but LA cant be arsed with this. it would take up too much of their precious $10 and 20 mins development time...

sith1001

09-14-2006, 08:13 PM

I'd love it if you were able to have battles on land and in the air/space above the planet at the same time, and could travel between the two. Probably way too large to be able to pull off for multiplayer though.

jawathehutt

09-14-2006, 09:15 PM

well we can take space/land battles, a modder has figured out how and even though the map is pretty basic, its a a turning point and the maps can only get better

TSR

09-15-2006, 03:59 AM

woah, any links to this mod? i want!

jawathehutt

09-15-2006, 11:22 PM

http://starwarsbattlefront.filefront.com/file/Capital_Strike;69355

MachineCult

09-16-2006, 04:01 AM

^^^ That looks pretty awesome.

squall900200

09-17-2006, 08:27 PM

I got a few wishes, dunno how good they sound, but oh well-

1. More troops on a battlefield- atleast 100 ai units on one team. ATLEAST. I would want more like 1-2k troops at once though.

2. If you are in a galactic conquest, and fighting a space battle over a planet that is not yours, then after defeating the enemy space fleet, You can get in a troop transport and fly into the planet to invade it.

3. Either integrated planet and space battles or ships on a planet (kinda like in Hoth or Geonosis)

4.If you have the rank of general you should be able to control the whole army.

5.Qui-Gon available as a hero on mos-eisly and Naboo.

6. More than one hero available in a battle and the AI should be able to play as a hero if you choose not to.

7. 50 tanks or more in a battle, 70-80 Bikes, like 10 At-Te's and AT-AT's

8. Also in space there should be more than one Large Ship, there should be like 6 or 7 on both teams, all of which are acessible to fly into and spawn into.

Custom Faction- I know it sounds kinda stupid and would take a long time, but maybe you could even create your own soldier, create the basic six classes, all custom created, and a special class that is unique from the other factions, and create your own custom space fleet. I know it may sound stupid but im just trying to come up with some ideas.

10. Anakin should be available for the republic on certain levels, and for the empire/CIS on others (example- during the battle with geonosis anakin had not yet turned to the dark side, he had already turned to the dark side in coruscant and mustafar though.

11. Also, Smarter AI units, so for example, if an ai unit is piloting a troop transport, the transport will head a for a ship instead of fighting in space

12. A medical class for each faction. the medical class will either have no weapons and lots of health or a weapon with very little health and obviously will be able to heal soldiers. I know there are medical droids but these medic troops can actually run around healing people

13. Another idea i came up with after looking at other peoples posts, is a kotor faction for battlefront with the following heroes for the faction-

The exile(just like in kotor, you can customize looks and weapons on battlefront 3)

HK47

t3m4 has a scout seems he cant really do much else...well he can but it would be strange seein him fight lol

Bao-Dur

Atton

ect

Soldiers- Mandalorians, Republic soldiers and the allies of the exile.

Ill edit this post if i come up with any other ideas

MITCHENATOR

09-23-2006, 11:11 PM

i would have it like this:
with the clone diary thingy (you are one person) SO CUSTOMIZE YOUR ARMOR AND ALL THAT
CHOOSE SHIPS, AND AMOUNT OF SHIPS :vsd:
better weapons
more maps (expanded universe)
landed star destroyers on land maps (base)
ummm...sea battles (probably wont work)
SKY TROOPERS (they look like butterflies)
new faction (light side, dark side and shadey side, smugglers and all that)
better command options (like republic commando)
more heros
more ships
unit formations
more units
more AI
:blast5:
oppertunity objectives

and all that

gamacrab

10-02-2006, 06:38 PM

http://www.mygen.com.au/article.php?page_id=37413715110181074&se_id=29&format=2
FOR ALL OF YOU PEOPLE I HAVE FOUND A SITE IN WITCH BF3 IS CONFERMED :vsd:

Davinq

10-02-2006, 07:12 PM

i would have it like this:
SKY TROOPERS (they look like butterflies)
I like that idea. An entire battle in the sky w/ jetpacks? Pretty sweet concept, and maybe a longer fuel lasting time, so longer flight?

@gamacrab: Dammit mate, beat me to it! :p

jawathehutt

10-02-2006, 09:02 PM

I think maybe along those lines, some like "space marine" sort of guy who could jump out of a ship above a cap ship and either repair or sabotage to get inside. He would have like a minutes worth of air before he had to get in either a room in the cap ship taht doesnt have a gaping hole in it or get in another ship. Then his air tank would refill like a jet troopers jet pack. As a customizable thing, the trooper could opt to take out grenades or something like that for 2 air tanks

TSR

10-04-2006, 04:08 AM

What would be cool is if you could customize the colours/appearence of your side. Not exactly going to conform with canon, but that would be a nice touch.

Davinq

10-04-2006, 11:54 AM

A lot of these ideas, such as this:
If you have the rank of general you should be able to control the whole army.
And this: What would be cool is if you could customize the colours/appearence of your side. would work better with an RTS game. We have EaW for that.

TSR

10-04-2006, 02:35 PM

Alright, calm down ;)

MachineCult

10-04-2006, 06:55 PM

What would be cool is if you could customize the colours/appearence of your side. Not exactly going to conform with canon, but that would be a nice touch.
That would be a really great touch, and we know they weren't bothered about canon when they made SWBF2.

Davinq

10-04-2006, 06:57 PM

Alright, calm down ;)
Never. ;)

Relenzo2

10-05-2006, 05:08 PM

I do agree to those earlier suggestions that it should be like WAR.... you know, with actual ARMY TACTICS... instead of each AI just running around on its own.

TSR

10-05-2006, 06:16 PM

I do agree to those earlier suggestions that it should be like WAR.... you know, with actual ARMY TACTICS... instead of each AI just running around on its own.

Screw that, i still go rambo style whenever i play AA or RS3 ;)

Windu Chi

10-05-2006, 11:18 PM

i would have it like this:
with the clone diary thingy (you are one person) SO CUSTOMIZE YOUR ARMOR AND ALL THAT
CHOOSE SHIPS, AND AMOUNT OF SHIPS :vsd:
better weapons
more maps (expanded universe)
landed star destroyers on land maps (base)
ummm...sea battles (probably wont work)
SKY TROOPERS (they look like butterflies)
new faction (light side, dark side and shadey side, smugglers and all that)
better command options (like republic commando)
more heros
more ships
unit formations
more units
more AI
:blast5:
oppertunity objectives

and all that
Very good ideas MITCHENATOR.

I would like to see bigger maps like the maps in Operation Flash Point, that game had huge maps that was 100km^2 scale maps.
The new sequel to that game will have 400km^2 scale maps or larger.

I would like to fly in huge space maps that have like 10 or 30 ships in battle a once.
I want to be able fly trough the atmosphere of planets to attack ground targets from space as a option.

That's it for now!

I will like the flying to be more like the Rogue Squadron series.

TSR

10-06-2006, 04:14 AM

I would like to see bigger maps like the maps in Operation Flash Point
thats such a great game, i play it all the time on x'live nowadays. i think it takes 40 minutes of continous running/hobbling from one end of one of the maps to the other.

jawathehutt

10-06-2006, 10:53 PM

I would like to see a "MMO" server taht rotates planets every week. The planets maps would be HUGE(ie, it would take a fighter 20 mins to get from 1 end to the other at full speed. The battle would last until one team won or the end of the week and then the map would be put at the end of the planet list. Some battles would be WW1 style trench warfare with groups charging out and slowly advanceing, others would have one side be a hit and run ambush sort of team and the other team would have to advance a huge convoy through a long and winding narrow forrest road. Another mode would be a siege where one team defends a huge fortress on land with maybe 1 frigate and a hanger on land while the other team starts with 6 cap ships, 2 normal frigates and 5 siege frigates that fire down. The last mode would have the sides fighting in space over an abbandoned space station, first a hole would have to be cut into a room with airlockable doors, then the rooms would be taken one by one, some missing gravity until you reach the control center. Stray missles and lasters could blast holes in the space station and the room(s) hit would loose oxygen(but droids would still die to make it fair) The fight would end once the space station was totaly taken and its main gun had loaded up for say 5 minutes(if and CP lost in station, the timer would restart), the gun would blow up the enemy cap ship

slornie

11-10-2006, 06:50 AM

i would like to see more units, space, land and hero...
Space: More capital ships, frigates/corvettes, fighters
Land: More iinfantry units, more vehicles (like the Juggernaut)
Hero: Qui-Gon, Lando, Mara Jade, Baron Fel, hero ships (space obviously)
Larger battles, size, number of units, freedom, etc
More planets(it is a big galaxy), campaign (for each faction), galactic conquest (pick planets, more customisation, etc)

Relenzo2

11-10-2006, 12:04 PM

Yep, all great ideas, a bit like (but not much) like the ones I came up with back in the day (page 3). Only problem is we have to make sure that this isn't a whole different game were dreaming of (se page 4. pretty sure its not three.)

spector2

11-10-2006, 02:18 PM

i think the controlls in SWBFII were too lose (hard to manuver). i also think they could improve on hoth and endor (especially). i feel like on hoth you have to travel aroundto much to get the action and i just dont care much for endor. its too much like hoth (lots of space/not alot of action) and ive always had a hard time actually seeing the enemy untill theyre on top me in while playing on endor.
i belive there would alos be soome lightsaber battles in 3.

TSR

11-10-2006, 02:22 PM

Thats just how the maps were designed. I'd rather they just made the active AI XL on them rather than desize the map.

jawathehutt

11-10-2006, 09:43 PM

I know I can manually change this but it would be nice if you could set different control schemes for different maps because its really annoying to switch back to the old school BF1 flying for snowspeeeders and the back to the other way for space.

Halberd101

11-11-2006, 04:34 PM

Here is what I think that should be added in SWB3 1). More AI units on the field at once
2). More ground vehicles like the Clone Turbo Tank,the IFT-T,the AT-AP,ect.
3). More starfighters and capital ships out at once
4). Larger interior in capital ships
5). Actually be able to destroy capital ships.
6). More ground and space maps
7). Smarter AI units(military-like trained)
8). Better lightsaber combat
9). One thing I found disturbing in SWB2 is that the Clone Commanders carried bullet guns,and certain vehicles and turrents shot out bullets. I thought that ruined part of the Star Wars feeling. I think that all infantry,vehicles and turrents should have laser weapons in SWB3.
10). More command options for commanding troops
11). Fully destructable 3-D enviornments
12). Available space vehicles in ground maps
13). One more thing I think should be included in the game is that actually being able to attack the Death Star I and II.
14). More new starfighters like the B-Wing,the Naboo Starfighter,and the heroes vehicles like Darth Maul's Sith Infiltrator,Han Solo's Millenium Falcon,
Darth Vader's Tie Advanced,Jango Fett's Slave 1,and Anakin's and Obi-Wan's Jedi Starfighter
15). More heroes like Plo-Koon,Adi Galia,Qui-Gon Jinn,ect.
16). All the maps that were in SWB1,that was not included in SWB2 should be included in SWB3.
17). And finally for a bonus there should be maps,infantry,vehicles,and heroes from the K.O.T.O.R. series.

TSR

11-11-2006, 04:50 PM

Oh christ dude, do newbies ever look before posting? You might want to put this in the already made SWBF3 SUPAH THREAD (http://www.lucasforums.com/showthread.php?t=167577&page=5) moyt. And look beofree making a new thread next time ;)

Alegis

11-11-2006, 04:55 PM

Cool I didn't screw up while merging! Yay to me!

What is this place?

TSR

11-11-2006, 05:08 PM

Huh? You mean what the forum you moderate on is about? You never cease to amaze me...
*steals moderator powers*
haha!

you didn't actually mean that question, did you?

Alegis

11-11-2006, 10:55 PM

Who are you?
Who am I? It's all so confusing!
It has merely been a while

Well to remain on-topic, for Battlefront III I'd like err, Star Wars Cantina band faction!

TSR

11-12-2006, 03:40 PM

Above idea= AWESOME

not;)

More heroes are need IMO, and they don't have to be factioned. You could have IG-88 or Greedo for example (no mod neccessary, smartarses ;) )

Guyz_1989

11-12-2006, 04:16 PM

KK this is my second go at saying what i would like to see in the new game....

some sort of player advancment such as create a players and alter their attributes such as speed, accuraccy etc... which can all be improved as the player gains experince and gets higher ranks.

Also possibly picking up items of people you have killed like looting them..to find better gun add ons liek scopes or amoo canisters which hold more ammo. then you can carry these throughout the campaign.

last idea...when biggining gsme you start with basic weaponry and cloths but as you loot in the levels and increse your rank you can upgrade or find new clothing and weaponry such as caped, boots, hats etc..

Guyz_1989

11-12-2006, 04:16 PM

KK this is my second go at saying what i would like to see in the new game....

some sort of player advancment such as create a players and alter their attributes such as speed, accuraccy etc... which can all be improved as the player gains experince and gets higher ranks.

Also possibly picking up items of people you have killed like looting them..to find better gun add ons liek scopes or amoo canisters which hold more ammo. then you can carry these throughout the campaign.

last idea...when biggining gsme you start with basic weaponry and cloths but as you loot in the levels and increse your rank you can upgrade or find new clothing and weaponry such as capes, boots, hats etc..

TSR

11-12-2006, 04:55 PM

yes, good ideas. sounds more liek galaxies though...

Relenzo2

11-12-2006, 07:21 PM

the looting concept has already been discussed. It was decided that it would lead to Tking, less importance on classes, and overpowering. Some of the crazy guys didn't seem to think that even mattered, though. Not most. Also I'm not sure that cape or shoe upgrades would have any practical application, but actually to me it sounds like it would still be a very cool and fun athstetic thing. I upgrade to a different cape...

Alegis

11-12-2006, 09:32 PM

KK this is my second go at saying what i would like to see in the new game....
Good post!

A ranking system like BF2/BF2142 certainly has its disadvantages, especially for a game that wouldn't be so popular at all. It would be better to have several FPS servers rather than a game that wants to be an MMO.

Ranked servers also means mods won't be popular, and that is something the SW community loves doing ;)

Guyz_1989

11-13-2006, 06:15 AM

hmm what im tryin to say by the clooths upgrade is that if you watch the movie the rebel troopers al seem different but in the game each class is identical like the snipers all seem to be female and the soldiours all have he same co,our tops and same backpacks on....it would make the game more realstiic if all troops were different and you could mould your own soldour you made into something you wnated .

TSR

11-13-2006, 06:17 AM

If you think they are going to make a unique soldier for every reinforcment, then you really have no idea.

Halo_92

11-13-2006, 01:26 PM

It COULD be possible on the PS3 or maybe the 360.

Relenzo2

11-13-2006, 06:39 PM

Just something I was thinking about while playing this evening, critical systems should be harder to destroy/disable, by either being more complicated or having more health, OR they should be less points for destroying them. So that dogfighting is more desirablbe, from a points point of view.
Also the particualars of this game that we express we want aren't as important as how overall the company approaches the project. They have to take more time on it. There's nothing for it. If they do that, it will be better, period, and people will like it, but if not, than it would be a flop. We all would have liked it if they'd have spent more effort on I and II.

Morthon Gyzaall

11-14-2006, 05:05 PM

I was searching across the internet and I saw that they are actually going to produce a SWBF III and it's going to be made by Free Radical, the creators of the Timesplitter series. YES!! It will be released on the PS3 and the Xbox 360 and off course everyone's favorite, the Personal Computer!! I better start saving money to buy a PS3. Here in Holland it's yet going to be released in March 2007...I heard...so I've got enough time to gather money.

Relenzo2

11-14-2006, 06:49 PM

Hmm, March next year. I don't know this sort of thing (not a video game freak) so is that a fair amount of time to spend on a video game??

oh and lots of people see this so go visit my mod rating thread updated every friday so it has more hits sorry i wont do this again

Morthon Gyzaall

11-15-2006, 10:43 AM

No...I mean the PS3 is going to be released in March 2007

How about before you spawn you choose "the outfit", and then you choose the weaponclass. Like that Commander Beehive armor(Clone Sharpshooter), but then with the equipment of a regular assault trooper.

jawathehutt

11-15-2006, 09:40 PM

That would kinda take the point out of classes and unlocking them if you just can choose any weapon for any class, and I think it might be better if the cosmetic changes are minimal, same outfit, different colors maybe but no total changes so you can at least tell what your fighting.

Darth Newfie

11-17-2006, 11:08 AM

These are the things I want to see in Battlefront 3.

- 1st person view in vehicles
- more maps from the movies like Cloud City , Naboo Plains , Dune Sea
- at least 2 capital ships in space battles
- a melee class troop
- a security class troop specialized in defending cps
- an admiral class in space thats like the commander class on the ground
- heros for npcs like Chief Chirpa of the ewoks
- bigger maps
- more troops on each side
- underwater maps like Mon Calamari
- heros in space
- ships made especially for heros
- a campaign mode for the rebels
- add more heros
- more turrets and artillery like the E-WEB
- a bigger assortment of things you can construct with a build plate
- kill enemies with the fusioncutter / cut battle droids in half
- destroy more
- be able to go prone
- return starfighters to land maps
- make an attacker class starfighter
- the shock trooper looked like a sandtrooper last time, it should look like a normal stormtrooper this time
- allow the player to fly the frigates and capital ships
- make a suppot class like ship in space
- able to destroy the shield bunker
- make a stamina replenishing droid and bring back vehicle repair droids
- a mode where you play as a creature like the sarlaac and the acklay
- give more weapons to npc classes like bows to the ewoks
- melee attacks like are in so many 1st person shooters
- make a Cato Nemoidia and Saleucami map
- give ground heros special vehicles only they can pilot
- hide behind a wall like in metal gear solid and jump out to shoot
- when playing on a factions home planet they get an extra garrison
- terminals in base cps that allow to call in orbital strikes , bombing run
- make space battles more intense and have wingman commands
- engineers could build barricades
- engineers could have portable build plates

About the melee attack. How about if you had a unique one for each unit. the rebel soldier could stab with a bayonet, the stormtrooper could kick,
the clone trooper could punch and the SBD could swipe with its hand. An SBD was seen wiping out a damaged battle droid in Episode 2 with a swipe.

Snipers should be given their recon droids back. The orbital strike should be avaiable again but still have the self destruct. The CIS should get a buzz droid and the empire should get the Hoth probe droid while the Rebels and Republic keep the basic ones.

Darth Newfie

11-17-2006, 02:52 PM

These are the heros, infantry and vehicles that would be cool to have in BF 3.

A few things I would like in SWBF III for the Clone Wars are the following:
I am a Clone Wars fanatic, so you won't find anything regarding the GCW, but do not fear! All changes stated here are also GCW-compatible

Republic Infantry (Land Battles).
I think that which color markings the clones wear should be the choice of the player. I get sick of ONLY playing the 501st Legion:
-9th Star Corps.(Regular Clones with no color markings)
-212th Batallion, my favorite...The Clone Division that was sent to Utapau with Obi-Wan(You know...the yellow/orange clones)
-501st Legion, everybody knows them...
and a few I can't remember...Now on to the Infantry Classes.
-Republic Soldier- Normal Clone Trooper, should be able to switch to Commander Beehive-like armor
-Republic Sniper- Normal Clone Trooper
-Republic Rocketeer- Normal Clone Trooper
-Republic Engineer- AT-RT Pilot armor.
-Republic Commander- Should diver depending on the battlefield the player is currently attacking/defending OR random
A new Class,the Republic Melee Unit- Clone Assassins as seen in ROTS game, with block-like function but if used will evade melee attacks instead of blocking them for certain time. Built-in Vibro-Blades on each arm. Increased sprint stamina. Should be able to block saber-attacks
-Republic Special Unit- Shadow Clone, with jetpack and repeater. and ability to become invisible like the Bothan Spy currently can.

CIS Infantry (Land Battles).
-CIS Soldier- Normal Battle droid with no markings (able to switch to SBD).
-CIS Sniper- Normal Battle droid with no markings.
-CIS Rocketeer- Also, Normal Battle droid with no markings.
-CIS Engineer- Normal Battle droid with blue markings and no backpack.
-CIS Commander- Normal Battle droid with yellow markings and no backpack.
-A new class: CIS Melee Unit- Magnaguard (able to switch to one with a cape or one without cape). fast, agile, not able to block laserfire but fast enough to evade it or to jump out of the way and kill enemy trooper in two hits. Must be able to block saber attacks from jedi.
-CIS Special Unit- Destroyer Droids that shoots two blasts from each arm like they do in the movie. Reduced fire rate

Capital Ships.
-Battery Guns at the side of the Capital Ships, should recieve attack bonus while used by a allied Gunner class unit
-the Trade Federation Battery should be included(the one with four cannons)
I'd like more different frigate-like ships:
-CIS Recusant Class Destroyer
-CIS Munificent Class Star Frigate(the RIGHT size!)
-CIS Lucre-Hulk Class Battleship

CIS Infantry(Space).
-CIS Pilot- Normal Battle droid with blue markings and no backpack
-CIS Marine- Normal Battle droid with no markings
-CIS Gunner- Same as CIS Pilot, should recieve attack bonus while using a Battery Gun
-CIS Security- Normal Battle droid with red markings and no backpack, should recieve bonus while still in a allied Capital Ship "securing"

Republic Fighters.
-GR Fighter- V-Wing
-GR Heavy Fighter- ARC-170 Starfighter, should have at least two positions:
One that flies and is able to fire the main cannons on the wings and that can fire missiles.
One that uses the turret in the back.
-GR Bomber- Dunno...but please! NOT the V-Wing!
-GR Transport- LAAT/i, should be able to carry more passengers for better boarding parties.

CIS Fighters.
-CIS Fighter- Vulture Droid Starfighter
-CIS Heavy Fighter- Tri Fighter(with buzz droid missiles that work like the virus the current magnaguard can spread: when it hits, it will continously damage your ship for a certain time.
-CIS Bomber- Dunno...but please! NOT Grievous's Starfighter!
-CIS Transport- HMP Droid Gunship that shoot laser shots instead of the composite laser it shoots currently from its main cannon.

I don't really have anything to say about heroes...the're fine, except more would be nice...and mabye random heroes, instead of assigned heroes.

Also, the Capital Ships should be given a REAL interior, one where you can get lost in, but that would probably shrink our chances of moving capital ships in the battlefield. And more interior hardpoints:
-Hangar Shield Terminal- That deactivates the shields in the hangar, which when destroyed, sucks all troops currently in the hangar into space. Like in ROTS.(repairable)
-Four Power Generators- The ships are divided into four parts, when you destroy the PG in that part of the ship, the turrets shut down(in that part of the ship) and other things will shut down...
-Bridge Security Terminal- Starts broken, when repaired, bridge will be locked down and you will not be able to enter the bridge anymore. Then you can only destroy it from the outside.
-Life Support- When LS is destroyed, units will spawn with half of their health and lose health over time while in the ship.

Other Modifications to Capital Ships.
-When bombing the ships from the outside, it would be cool if you actually hurt troops on the inside near your bomb's impact location
-Varying Pilotable Heavy Turrets- Pilotable Heavy Turrets that vary with each faction:
CIS- Trade Federation battery(the one with four cannons)
GR- The current Heavy Turret, which is originally installed on Venator Class Star Destroyers

Galactic Conquest:
I`'d like the ability to "choose" a certain legion(for the Republic) like stated earlier, before starting GC. It would also be nice to research additional capital ships and when the research is complete, to be able to buy them as additional capital ships in your fleet starting from the first, low-tech class to the highly advanced class:
-Frigate (Acclamators, Munificent Class Star Frigates)
-Cruiser (Recusant Class Destroyers, Venator Class Star Destoyer)
-Battleship (Lucre-Hulk Class Battleships)
And if you can upgrade your ships:
-Increase the fire rate of the Turrets
-Empower the shields
-"Harder-to-Conquer Command Posts"
-Better Training for your pilots
these and more kind of upgrades and advancements etc...However, I think that what the people really want in GC is some sort of Empire at War-like Galactic Conquest. Man..that would be fun...

This will be all...for now

MachineCult

11-20-2006, 11:53 AM

Okay then n00bs, lets not get into the habit of double-posting endless lists of crap you want in SWBF3. They are unreadable.

Darth Newfie

11-20-2006, 01:53 PM

Sorry 'bout that. I had a feeling somebody would say that. But I've had a list of crap they should have in battlefront 3 ever since battlefront 2 was anounced. I should have just edited the first post instead of doubleposting , lol.

To Mothon Gyzaal -

Btw , the crab droid shouldn't be a vehicle, its a droid like the homing spider droid but since the spider droid id already in Battlefront it wouldn't be that bad. The idea of being able to hurt troops in the hangar by bombing the area over the hangar is cool as well as the idea of being able to destroy the shield in the hangar and all the troops get sucked out.

To MachineCult -

I thought it was readable. What do you think of the CIS getting a buzz droid instead of recon droid or soldiers except SBDs being able to cook grenades like in Medal of Honor?

Heros should die not just kneel and fade away. they could die like in the movies.Ki-Adi-Mundi stumbled back and then fell on his back after being shot. Aayla Secura twisted while falling down. Plo Koon put his hand up to his face before dying. Darth Vader slowly fell on his back. Heros who didn't die like Hann Solo , Chewbacca , Princess Leia should have death animations and no not the stupid kneeling and no not the ones AI have in BF 1 and 2. There should be new death animations!

MachineCult

11-26-2006, 07:26 AM

Buzz droids yeah, but the cookable grenades I think would be really over-used online.

ET Warrior

11-27-2006, 11:39 PM

I have stuck this thread tot he page, on a wise suggestion from jawathehutt. The forum rules have been updated to explain the purpose of this thread, in hopes to reduce the number of new "zOMG BFIII needs this" threads.

Enjoy

PoiuyWired

11-28-2006, 09:00 AM

Buzz droids yeah, but the cookable grenades I think would be really over-used online.

What is a cookable grenade may I ask?

Actually it would be nice if there are other type of game modes available, which would help greatly with custom maps. Things like "protect the vip" and a multiplayer hunt mode(real hunt where the other side play as monsters) would be nice, so did missions with objectives like "destroy structure A and B".

Also nice would be a "custom class" where each player would be able to use with customized variations of equipment and stats, and a small variation for looks(like different backpacks on a standard clone) The custom class can be chosen in place of the second elite class, thereby providing some variations between hard working players. Equipment variations would be minor, liek the choice between elite/regular rifles/shotguns/launcher, a pistol or melee weapon/etc, and two choices of special things which includes various grenades/jumppacks/cloaking/forcefields/buffs/etc

Since number of elite units on the field at the same time is capped, this would not post too much of a problem, and the units would not be too over-powering with basic stat types of a regular troopers, choice between heavy/scout/grunt/etc.

Well it is better than having things like magnaguard w/o melee weapon or almost useless imp officer. at least, not the players have a choice of using a custom soldier rather than these preset elite.

Darth Newfie

11-28-2006, 09:13 AM

To cook a grenade you pull the pin and wait before you throw it, meaning it explodes sooner once it reaches its target. Of course there are no "pins" on Star Wars thermal detonators or concussion grenades but a switch as seen in Return of the Jedi when Princess Leia threatens Jabba the Hutt.

The idea of a "protect the v.i.p." mode would probably end up with the friendly AI units killing the v.i.p. while trying to shoot the enemy forces due to the crappy AI of the first 2 games. But if they improve AI in 3 it would be a good idea.

jawathehutt

11-28-2006, 11:03 PM

I think it would be kinda useful if there were like 3 or so save spots that you could use in the middle of a long battle that you wanted to finish but didn't have time.

Redtech

11-29-2006, 07:50 AM

This forum is still alive?!?!

Apologies if this has already been mentioned, but here's a simple way to make BF3 actually good. COPY BF2142. Seriously, that game steals everything that would have made BF2 good (spaceships, VTOL units, walkers and hover tanks) and doesn't have lame-ass noob-friendly Jedi units ruining battles.

I reckon that the SP levels need to use maps different from the MP maps, like Splinter Cell does, because it was painfull playing BF2 and just running from command post to command post doing 'something' for the hell of it.

Also, I'd rather the team FOCUSSED on the more popular aspects of SW and made a good game, BF2 felt like they were forced to add stuff in like Jedi, space levels and Polis Massa having a battle. Give us some decent levels PLEASE! There's a ton of EU out there, lets go exploring a little with ideas rather than being limited to having to make every level a scene from the films, regardless of the fact that Polis Massa is smaller than most stealth game levels and Jabba's Palace is so narrow that Darth Maul hogs a corrdior!

I don't want an enclopaedia of Star Wars units, keep it small, concise and cool, look at the BF2142 classes, they're customisable and have a class for all purposes out of only 4 base classes. Same with vehicles. Keep the vehicles consistant with the levels so people get used to playing them, and actually make them useful this time.

Darth Andrew

11-29-2006, 11:33 PM

This forum is still alive?!?!
'course it is. :D And your points are dead-on.

Redtech

11-30-2006, 08:02 AM

Thanks.

Just gotta add, make the levels more like Bespin (both) and less like Felucia!

Seriously, The BF1 levels Rhen Var (both), Tattoine (city) and Kashyyk Docks and both Bespins are the best levels in BOTH games. Simply because they either have a clear forward-backwards mentality for gaining and losing ground, or they have a clear 'flow' and direction to where you need to go. Also they have ample space for vehicles when needed without becoming vehicle dominated. Yes they could be tweaked into 'redux' versions for BFIII, but the style and pace could be shifted into other maps.

Darth Newfie

11-30-2006, 10:31 AM

I agree with you Redtech, Felucia sucked! It was by far the most confusing and worst map out of all of them. The Rhen Var and Bespin maps are all that I play on BF 1. They should include Felucia in BF 3 but make it better than they did in BF 2.

The only time I ever play on Felucia is in the Rise of the Empire campaign mode.

jawathehutt

11-30-2006, 10:16 PM

I think they should put in a map like Planet X mod map for BF1 in, the battle on that map is amazing. There is a long wide bridge. Each team has a side and in the middle if a town. There are 4 CPs. The fight is amazing. You cant run into the fight like you can in BF2 and expect to move more than a few feet with out dieing. Felucia would have better had 1. the mist been a lot less and 2, most of the CPs taken out.

Redtech

12-01-2006, 07:26 AM

Making the vehicles non-suck would have helped as well. Seriously, what's wrong with having the AT-ST as the MBT of the Imperial army?

Just another thing to add, erm, sort out the classes, give every classs a 'rapid fire gun-thing' then just give them specialised kits like BF2142 where the sniper can get an SMG! Oh and maybe it'd be good if gaining command posts just added a benefit in that you could respawn there, rather then depleting respawn tickets. I HATE levels like Hoth (for Imps) where if you don't capture a command post in time to stop reinforcements dropping, YOU LOSE! What if I want to drag an AT-AT to echo base, like in the film? Also would prevent some levels like Polis Massa becoming a race to capture posts then just camping forever. Actually, make XL mode the default, that pretty much covered it!

Morthon Gyzaall

12-01-2006, 09:35 AM

To Mothon Gyzaal -

Btw , the crab droid shouldn't be a vehicle, its a droid like the homing spider droid but since the spider droid id already in Battlefront it wouldn't be that bad. The idea of being able to hurt troops in the hangar by bombing the area over the hangar is cool as well as the idea of being able to destroy the shield in the hangar and all the troops get sucked out.

I know it's not actually a vehicle, but a advanced battle droid...but they made Homing spiders Droids pilotable, which actually is also just a advanced battle droid like the Crab Droid, so I thought i'd put him with the vehicles.

jawathehutt

12-01-2006, 11:02 PM

Making the vehicles non-suck would have helped as well. Seriously, what's wrong with having the AT-ST as the MBT of the Imperial army?

Now we're just contradicting ourselves. Before BF2 came out, one of the biggest complaints was the vehicle power. I personaly would like to see things like the ATAT and ATTE be like BF1 ones where they kick ass, things like the ATTE be like BF1 and other stuff have either BF1 lasers and weaker armor or strong armor and BF2 weapons. And maybe some differences between the medium tanks, the imp, rep and CIS vehicle had the exact same attacks

Redtech

12-02-2006, 06:53 AM

You see the problem was, that the levels were mainly crap where vehicles were concerned (rhen Var had very good defencive positions though), and the splash damage for weapons was insane! Now consider if they hurt the same, but anti-tank weapons had no splash damage, and anti-inf weapons had splash damage.

The AT-AT was too powerful in my opinion the splash was INSANE! Really they should define what "role" the vehicle has. For example, the droid tank should have splash with it's missiles, as they seem anti-infantry rockets (that can only aim forwards, a very large weakness) while the side guns look more like machine guns (in damage and power) and the main cannon should only be fatal on direct hit. Sound reasonable?

Perhaps the vehicles should be primarily anti-tank with a secondary position that is better for anti-infantry?

Also, the maps define the role. If more levels had sensible levels of cover and space to maneuvere, vehicles wouldn't be so dominating. At the same time, you need to have ample amounts of space for them to drive around with. Utatpu just failed on both IMHO, the tanks could only drive up or down a small ramp and infantry could combat without ever needing to fight any tanks anyway.

Oh, and I doubt that the Clone scout walker should be able to stand up to a tank! It's tiny. It's a primarily anti-infantry scout surely?

Relenzo2

12-02-2006, 08:35 AM

The AT-RT is only able to stand up to a tank mainly because the AI is too stupid to figure out that you are a threat right away. But I do think that its mortar launcher should be SMALLER. It is a one-man light patrolling vehicle for crying out loud.

Redtech

12-02-2006, 10:29 AM

No, seriously, stand an AT-RT in front of the AAT, and just pummel it. If the tank gunner isn't there, you've got a win! WTF is that? A direct hit from a missile or heavy weapon should be an insta kill (to balance it out, I'd make the AT-RT move a bit faster and sleeker, like in the film).

Darth Kravus

12-02-2006, 03:15 PM

Here's a list of stuff I'd like to see in SWBF III;

Bigger maps, but not too big, cos it'll take too long to get around them.
Bring back flying ships on land battles! They were well ace!
Make the number of people you can get in an army bigger - about 100
Make the maps on capital ships bigger, or make them as seperate maps, so you can go on the bridge, and other places.
Make the campaign mode longer so it at least gets to the end of Eps VI - I got to the end of the Hoth Battle, and the credits came up, and I was like 'What?!?!'
Bring in Qui-Gonn-Jin as a heroe! He was nowhere in BF I or II

For the last time, dont make giant lists, they be no fun to read. I would like to see a map like Foy from CoD: UO where on the sides of the town, theres massive tank v tank action and in the town, tanks are ownd and infantry battles are the norm.

Halo_92

12-02-2006, 11:28 PM

Yeah that would be a great level.

I want the gunships brpught back for ground battles.
to help transport troops and supplies.

Darth Newfie

12-03-2006, 07:44 AM

Give snipers more equipment. In the BF 1 PS2 demo, the rebel marksman had a disguise kit that allowed you to sneak by imp. stormtroopers unnoticed. Snipers should have this -

Snipers should also be able to repair speederbikes when in them but not other vehicles.

Redtech

12-04-2006, 07:08 AM

Actually, I think the engineer should be able to repair vehicles, but snipers should take the demolition role away from the 'pilot' class, which I'd scrap. Like...BF2142! So you can literally create an Arc trooper, do you snipe people from a distance, or blow crap up? How about planting bombs and then sniping them when the time is right?

Oh yeah, Jawa, your idea is so clever, it wont be in the game.

Darth Newfie

12-04-2006, 10:44 AM

What do you mean , the engineer does repair vehicles, thats its main purpose.

Relenzo2

12-04-2006, 04:35 PM

Just what I mean redTech, it doesnt shoot at you always like it should, and then not always straight. That previous list, most thing in it have been discussed twice already, but most dont read the last 5 pages anyway. They are all in mods, but it would be nice to see them in the game, done right. It is not a bad idea for snipers to have a recon droid. As for "Diguise kit" Just call it a Holoshroud like in ROTE, it makes more sense for instantly transforing you and being able to turn off and on. But for the record, I thought holoshroud shouldnt prtect you from enemy fire. At least very little, so it gets like deactivated after more than one acidental hit.

And Jawathehutt if your just going to show up to tell people to shut up then ship out.

jawathehutt

12-04-2006, 08:33 PM

I'm not telling them to shut up, Im telling them what others are saying which is instead of just a page long list, put it in paragraph form, put in some backup info on why it would be a good idea. I don't care about like a few lines like that but huge ones just aren't fun to read.

Relenzo2

12-04-2006, 09:07 PM

Like my list ?*:)*

Fettscommander

12-04-2006, 09:08 PM

New planets: Raxus prime, backura
New factions: utapauians, gungans, naboo gaurd, manderillions
New eras: Dark jedi sith war, sith jedi war
New units: Shock troopers, Space troopers, Crab droid
New ships: At-Pt, At-Ap, Swamp Speeder, clone turbo tank
More Battle Grounds on each planet: Endor: Bunker, Imperial outpost, Imperial Base//Mygeto: War torn city, Droid manufacturing plant, Landing dock
Map maker
EU maps
More vehicles on each map
Larger maps
Building/Stealing new ships to make hybirds
Damagable buildings
Command posts actually worth something
Command posts harder to capture: in buildings ect
Transport vehicles, artillary
More realistic
A masive online battle with enormous maps 50X larger than a normal map every month or so.
pilotable capital ships, more spawning points in space battles
ground to air to space to water to under ground to even other planets!
Maybe be a hutt and controll armies of mercenaries.
be just a bounty hunter to get paid in a battle to kill an officer or somone.
or be a bounty hunter or commando then join two or three more, for your own little highly equiped faction on the battlefront!

New planets: Raxus prime, backura
New factions: utapauians, gungans, naboo gaurd, manderillions
New eras: Dark jedi sith war, sith jedi war
New units: Shock troopers, Space troopers, Crab droid
New ships: At-Pt, At-Ap, Swamp Speeder, clone turbo tank
More Battle Grounds on each planet: Endor: Bunker, Imperial outpost, Imperial Base//Mygeto: War torn city, Droid manufacturing plant, Landing dock
Map maker
EU maps
More vehicles on each map
Larger maps
Building/Stealing new ships to make hybirds
Damagable buildings
Command posts actually worth something
Command posts harder to capture: in buildings ect
Transport vehicles, artillary
More realistic
A masive online battle with enormous maps 50X larger than a normal map every month or so.
pilotable capital ships, more spawning points in space battles
ground to air to space to water to under ground to even other planets!
Maybe be a hutt and controll armies of mercenaries.
be just a bounty hunter to get paid in a battle to kill an officer or somone.
or be a bounty hunter or commando then join two or three more, for your own little highly equiped faction on the battlefront!

Yeah there are some great stuff in there but I don't think "hybrid ships" are goniing to happen, even iif they did make the game.

Relenzo2

12-05-2006, 12:58 PM

Mine is back on page three. I am like the only one who even moderately eplained anyhting without rattleing off ideas. They were also all new ideas that hadn't already been worked. I mean, what is half of that stuff on the list above, and Bigger Battles and Sith War and Space Troopers are like WORKED TO DEATH, and... what the... there already is a map maker you know... ever played a mod map?

Fettscommander

12-05-2006, 03:04 PM

I've tried but I dont know how.

Fettscommander

12-05-2006, 04:13 PM

I just registered, so can somone just sum up what you've all been talking about. Please.

By the way Relenzo2 nice list.

Redtech

12-07-2006, 11:20 AM

Well some Jedi-fetishists want more in the game, some noobs want more heros as well. Sane people want better maps and balance vehicles, whatever.