The SAPPHIRE Pulse Radeon RX550 is a low-tier model perfect for online games like League of Legneds, Voerwatch, Rocket League or Counter Strike:Global Offensive. Based on a modern Polaris architecture , the RX550 is up to 5X faster than an Intel integrated Graphics and up to 2X faster than the previous generation Radeon R7 250 card. The modern GPU also means better support for the latest display and video technologies, such as DriectX 12, FreeSync or H.265 4K encoding.

DirectX 12DirectX 12 is a new, console-like graphics API from Microsoft that empowers game developers with more direct and obvious control of PC hardware. This direct or explicit control better exposes the hardware resources of AMD Radeon GPUs to yield higher hardware throughput and, ultimately, more performance for users. To put it simply: much more efficient hardware through smarter software! At the discretion of a game developer, this superior efficiency can be spent on higher framerates, lower latency (VR), lower power consumption, better image quality, or some calculated balance of all four. In any scenario, gamers stand to benefit greatly from choosing AMD hardware to run their favorite DirectX 12 game.

AMD Freesync technology No stuttering. No tearing. Just gaming. AMD FreeSync technology allows a compatible graphics card and monitor to dynamically change frame rates for the optimum display quality without tearing or stuay.

The SAPPHIRE Pulse Radeon RX550 is a low-tier model perfect for online games like League of Legneds, Voerwatch, Rocket League or Counter Strike:Global Offensive. Based on a modern Polaris architecture , the RX550 is up to 5X faster than an Intel integrated Graphics and up to 2X faster than the previous generation Radeon R7 250 card. The modern GPU also means better support for the latest display and video technologies, such as DriectX 12, FreeSync or H.265 4K encoding.

Frame Rate Target Control

Frame Rate Target Control (FRTC) enables users to set a target maximum frame rate when playing an application in full screen mode; the benefit being that FRTC can reduce GPU power consumption (great for games running at frame rates much higher than the display refresh rate) and therefore reduce heat generation and fan speeds/noise on the graphics card.

Frame Rate Target Control caps performance not only in 3D rendered in-game scenes, but also in splash screens, loading screens and menus, where frame rates can often run needlessly into the hundreds of FPS. Users might wish to set a very high cap just to limit wasteful FPS like that seen in menus and such, while still taking advantage of the responsiveness given by FPS well beyond 60.

DirectX® 12

DirectX® 12 is a new, "console-like" graphics API from Microsoft® that empowers game developers with more direct and obvious control of PC hardware. This direct or "explicit" control better exposes the hardware resources of AMD Radeon™ GPUs to yield higher hardware throughput and, ultimately, more performance for users. To put it simply: much more efficient hardware through smarter software! At the discretion of a game developer, this superior efficiency can be spent on higher framerates, lower latency (VR), lower power consumption, better image quality, or some calculated balance of all four. In any scenario, gamers stand to benefit greatly from choosing AMD hardware to run their favorite DirectX® 12 game.