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Topic: TLD 3.3 - Bug Reports (Read 151392 times)

Hi there - long time fan, first time I found something that someone else hadn't reported...

I downloaded TLD 3.3 and the Warband conversion stuff from ModDB on 18/04/2014, played through for a bit, and despite a couple of bugs (the warg crash problem and the Dunlander camp moving into the mountains) I was having fun. Then I read the forum a bit and went over to Trello last night to download the fixes for those bugs plus the couched lances fix. I put those in, started a new game, and... now, at infrequent intervals I'm getting dialogs popping up saying stuff like "Wai no plate armour in mod???", or a caravan from the Rivendell camp called "Was zupdog?".

I've never modded anything before but I had a quick poke around the text files and found a load of stuff in quick_strings.txt that looks wrong, along the lines of:

I could try just deleting this but I expect that would just introduce a load of errors as scripts reached for strings that didn't exist any more, or were in the wrong place. And the fact this only started after I updated triggers.txt to fix the Dunlander camp suggests that's probably where I need to look (either there, item_kinds1.txt or wargs.brf as those were the only files I updated, and triggers sounds like the best place to look)... but I'm just poking about with a text editor which doesn't exactly work with that file.

Anyway, is there a clean download anywhere I can start from, with the wargs and Dunlander fixes, or can you point me to some modding tool I could use so I could rip all this stuff out myself? It's spoiling my enjoyment of what is, otherwise, a truly excellent mod that far outshines the original game...

{Edit}

OK, so I found a supply train with a wrong name and made a screenshot... this happens to all supply trains/caravans.

As I said in the note on DA - the Dunlander camp fix also shifts some of the strings, so some of the troll dialog (which is a joke, kind of an easter egg when you visit the troll cave) gets pushed into other places where it doesn't belong.

Swyter could probably tell you if there's something to do by editing the file, but ATM there is no clean patched version to download. There will be, hopefully soon, once Swyter cracks the formations issues.

Can you not just save the .brf file from trello, and overwrite the previous version in Modules\TLD\Resource, rather than copying the text in notepad? That's what I did to make it work.

As for my own issue - thanks to the info above, I reverted my triggers.txt file to the one from the latest Warband compatibility release. Loading my previous save, the Dunlander camp is still across the river rather than in the mountains, and with a bit of luck, future caravans should be correctly titled and popups show the right strings and so on. So: hooray!

As for my own issue - thanks to the info above, I reverted my triggers.txt file to the one from the latest Warband compatibility release. Loading my previous save, the Dunlander camp is still across the river rather than in the mountains, and with a bit of luck, future caravans should be correctly titled and popups show the right strings and so on. So: hooray!

Just make sure you apply the text changes on the scripts.txt to avoid save corruption:

[!] First off, we need to patch the TLD 3.3 WB scripts.txt file, open a text editor and find the following lines, replacing the 85 for an 86 as shown below, This tells the game that this script has an additional opcode serialized into the same line, this opcode fixes the save corruption bug:

refresh_volunteers_in_town -1 85 ...

refresh_volunteers_in_town -1 86 ...

[!] Then, in the same line, we need to add the extra opcode in the right place, every underlined chunk is an independent opcode.

Hello, Im pretty far into TLD and my save continues to crash randomly and ALWAYS when i start to travel or just wait and like something new and the log comes up (e.g "Rhun is Average" or like somebody was defeated in battle" I have installed the iron launcher for warband and im pretty sure i have did everything like mess with the settings and even tried direct 7. TLD is the only mod this happens for. I have tested it with A Clash of Kings and its fine. Thanks for the help!

That must be the save corruption issue. Follow the steps Swyter listed to fix it (see my comment above yours)

If i do this can i still play on that same save or is it corrupted to the point where i have to make a new save and also me and my dad tried it together to fix it and it was a no go. it didn't work. Is there a way i can get a a file or something of that? like somebody else that works?

also, is there a way to increase spawning of mordor orc war parties?got a quest, got 4 out of 5, now I have literally roamed around mordor settlements and such for 15 days without founding one.I have increased parties to 700, hopefully nothing will crash

Whenever I hit backspace, all my cavalry get an order to hold position wherever I was when I hit backspace. I'm playing Rohan, and that is quite a problem. It doesn't happen for my infantry or archers, just cavalry.

On one of my saves, the game crashes whenever I enter a battle. I was able to revert back to an earlier save, but I thought I'd report it anyway.

I'm not sure if this is a bug, per se, but it does seem odd. I accepted a tribal orc killing quest from Aldburg, and the range of the orcs is a bit absurd. After in-game days of searching, I found the last group of them near Henneth Annun. That's quite a ways, and the only way I was able to find them is by using the "see everything" cheat.

Thanks for making this great mod. I've been playing it for over 2 years and I really appreciate all the hard work all of you have put into it.

Along the same lines, it is kind of frustrating to keep getting quests that take me really far away from my home area. If I'm in Hornburg or Westfold, I don't really feel like hiking all the way over to Dol Amroth or Pinnath Gelin to deliver a letter. It seems to me that I get more quests in Gondor than I do in Rohan.

I'm not sure if this is a bug, per se, but it does seem odd. I accepted a tribal orc killing quest from Aldburg, and the range of the orcs is a bit absurd. After in-game days of searching, I found the last group of them near Henneth Annun. That's quite a ways, and the only way I was able to find them is by using the "see everything" cheat.

I don't think this quest has been changed much from vanilla, and as in the vanilla quest you don't actually have to kill the "blue" parties. Any tribal orcs should do. If you can't find the last of the tribal orcs that spawned for the quest, go somewhere where there's a lot of tribal orcs (central Gondor always has scads of them, but they turn up everywhere from the Corsair Camp to Gundabad) and kill some of those.

As for the long-distance quests, this appears to be because the game calculates direct distance - it doesn't take the mountains into account when giving you quests. From its perspective, moving a caravan from Hornburg to Erech is a perfectly short and reasonable task. All you can do is refuse those quests when you get them or enable cheat mode (which, to be honest, is outright mandatory for some quests - killing trolls, following spy to meeting, etc.).