Formats and tools

generate a spreadsheet for marking this unit in a classroom environment. Put student names in the top row and check them off as they demonstrate competenece for each of the unit's elements and performance criteria.

a slightly different format than the assessment template. A spreadsheet with unit names, elements and performance criteria in separate columns. Put assessment names in column headings to track which performance criteria each one covers. Good for ensuring that you've covered every one of the performance criteria with your assessment instrument (all assessement tools together).

Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners. A template for developing assessments for a unit, which will help you to create valid, fair and reliable assessments for the unit, ready to give to trainers and students

create an observation checklist for workplace assessment and RPL applicants. This is similar to the evidence guide above, but a little shorter and friendlier on your printer. You will also need to create a seperate Assessor Marking Guide for guidelines on gathering evidence and a list of key points for each activity observed using the unit's range statement, required skills and evidence required (see the unit's html page for details)

Create a csv file of the unit's performance criteria to import into a moodle course as outcomes, ready to associate with each of your assignments. Here's a quick 'how to' for importing these into moodle 2.x

Reference books for 'Create and combine 3-D digital games and components' on fishpond.com.au. This online store has a huge range of books, pretty reasonable prices, free delivery in Australia *and* they give a small commission to ntisthis.com for every purchase, so go nuts :)

Elements and Performance Criteria

1. Determine model creation requirements

1.1 Analyse design requirements and production documentation

1.2 Select 3-D modelling software tools that best suit the type of production for which 3-D digital models are being created

2. Create 3-D digital models using a variety of modelling techniques

2.1 Determine most efficient modelling methodology

2.2 Apply a variety of modelling techniques

2.3 Create 3-D digital models

2.4 Progressively refine and check integrity of models

3. Combine 3-D models to create a scene

3.1 Combine 3-D models to create a scene based on design requirements

3.2 Submit models to relevant personnel for comment on whether production requirements have been met and make final adjustments if required