I have no idea how to work with models, I have no idea how to render models, but I downloaded them anyways. I'm trying to collect as many free assests as I can. You have a hawk eye for these things @Triem23.

@Stargazer54 I'm sure there are other file conversion utilities for DDS to JPEG/PNG. The one I linked was merely the first one that came up after a basic Google search for DDS File Converter. :-)

Unfortunately, my internet is being annoying to the point where I'm on hold with Comcast customer service to yell at them again. I'm paying them too much money for too high a tier of service for the estimated download time of the model to be 3 days....

While more tedious than a batch converter, you can use Blender to convert the .dds files to other formats as well. I've done this for some Battlefront textures I needed to convert and it worked great. Just another option in the toolbag.

More great stuff from Kramer. Most of these models import very nicely into HF, although the TIE seems to have an issue. Running it through Blender and re-exporting will probably fix that, but I'll also get the devs to investigate.

Edit: there might be some lighting issues as well. We're giving it all a good poke.

Good tipp with reexporting out of blender. I haven´t used blender for a long time, so how difficult is it? Is it just import and export into another file format, or do I have to change some settings in front? Thanks.

I just opened the X-wing normal maps in Gimp, something is wrong with the normal maps, they appear to be baked into an alpha channel. There are 12 layers with a transparent background and a very lite grey color. You don't see any of the familiar normal map colors of Purple, Blue, Green and Red. If you run the Diffuse maps through a Normal map generator like Xnormal, Knald, Crazy Bump, Insane Bump, or a few others... you should be able to bake new normal maps in Tangent space.

Checked out the UVs in Blender... lots of work to be done in that area so good luck.

@spydurhank Looking at the X-wing normal map you mentioned, it's definitely different. I messed around with it a bit and it seems if you feed any of the RGB channels into the red channel, feed the alpha into the green channel then set the blue channel to 1, you can get a usable normal map out of it. Really odd that it's not that way by default.

@SimonKJones Yeah, the main thing I love about the Saber plugin is the fractal effects and how you can get a Kylo Ren type design quickly and easily. But yeah the built in lightsaber effect in Hitfilm already is great, although mention to the team that I would love a slider that adjusts the curve of the Hilt and tip... Being able to make the hilt flat and the tip pointed would be great features for different lightsaber designs

On the X Wing they seem to be as you'd expect. BB-8 only has a single material group which is a bit awkward, as it has separate textures for head and body - so that might require a bit of customisation/prep.