Designing Non-linear Games Where the Learners Are the Authors

Conference Archive

DevLearn 2014 Conference & Expo - October 30, 2014

Peter Isackson

Chief Visionary Officer SkillScaper

Salvatore Moccia

Director of External and International Development Catholic University of Valencia

Games and gamification are the latest fads, but getting learners
to play games only exposes them to learning content and develops first-level
reflexes. This risks confining learning to superficial understanding of the
subject matter. We need games to solidify what the trainee has learned, but to
do that we must redefine the responsibilities and the role of trainers.

In this session you will explore how you can use games to solidify
what was learned by simulating real scenarios, placing the subject of learning
back in its context, and creating perspective to build awareness of the impact
of choices and alternatives. You will examine how this is possible via games in
which the learners themselves author the content. You will leave this session
understanding how learner-created games immerse learners in the content and
enhance logic, strategy, style, and form, regardless of the subject matter.

In this session,
you will learn:

How a new generation of tools is about
to emerge and transform training techniques

How learners can be authors of content
and be motivated by that role

How trainers can plan their training
sessions around learners’ creativity

How non-linear logic leads to a deeper
perception of the subject matter