But the game will be saved as soon as you click Play. I do agree that there needs to be some more code though to prompt you to save before closing the tab, in case you've filled in a textbox and not clicked anywhere else. But I'd prefer to not have a "Save" button at all if possible. The idea is that you should be able to just use the editor without having to worry about saving at all, confident that every change you make will be saved.

The Undo/Redo-functions seems to be a bit tricky. It shows the wrong state of undo/redo (active or inactive button), I get internal errors . Just add a new room, then undo it, redo it and then click fast several times on undo

Alex, are you working on the server? The webeditor only says loading but nothing happens and I couldn't start a game. Perhaps it's a problem with m ygame. I used an indefinite loop and after starting this game the editor stop working

Hi Alex would I be right in assuming that because I cannot use the local commands for manipulating the scenario in each room , such as [move cat;move the cat;kick the cat] then print out a msg for that command, such as "the cat has run away"That I would have to use verbs instead. And that would make it as every object and every room would have to be an [object and/or room].

I have tried to add a global command but the pop up just says todo command and I have to close it.

Also the scripts drop down only allows me to see the output part of it so I can not see the ok button, or anything else to close it off.

Support for adding commands will be implemented soon. Also I'm aware of the problem with the long script adder - is this on the iPad? You can rotate to portrait to see the OK button. Also try changing to Simple Mode (use the Settings button) as that will make the script adder shorter