Rose Abernathy

Game programmer & indie developer

Ratio Rancher is a puzzle game about feeding cute creatures who have picky eating habits. Players have to apply ratios and proportions if they want to feed the creatures correctly. We created the game using the HTML5 game engine Phaser, so anyone can play it in their web browser.

I developed Ratio Rancher with a small team, including just one other programmer. I was responsible for implementing many features, including:

The interactive feeding pen which forms the core gameplay

Most of the game UI

The dynamic level system which adjusts based on a player's performance

The NPC request system, including the variety of feedback the player can receive after completing a request

One aspect that I found particularly interesting was working with our learning designer to ensure that the game's feedback and the dynamic level system were all working well to promote learning. I also worked closely with the artists to get the UI and animations working perfectly.