These functions provide a mechanism to safely update configurations for a plugin.

If a plugin stores its configuration in a data structure, updating that structure due to changes in
the configuration file can be dangerous due to the asynchronous nature of plugin callbacks. To avoid
that problem these functions allow a plugin to register a configuration and then later replace it
with another instance without changing the instance in use by plugin callbacks. This works in the
same manner as shared pointer. When a plugin needs
to access the configuration data, it calls TSConfigGet() which returns a pointer that will
remain valid until the plugin calls TSConfigRelease(). The configuration instance is updated
with TSConfigSet() which will update an internal pointer but will not change any instance in
use via TSConfigGet(). When the last in use pointer is released, the old configuration is
destructed using the function passed to func:TSConfigSet. This handles the overlapping
configuration update case correctly.

Initialization is done with TSConfigSet(). The id should be zero on the first call.
This will allocate a slot for the configuration, which is returned. Subsequent calls must use this
value. If the id is not zero, that value is returned. In general, the code will look
something like

Config_Id is a global variable holding the configuration id, which is updated by the
return value of TSConfigSet().

The configuration instance is retrieved with TSConfigGet(). This returns a wrapper class from
which the configuration can be extracted with TSConfigDataGet(). The wrapper is used to
release the configuration instance when it is no longer in use. The code in a callback tends to look
like