Historical OverviewHaving gained a victory at Second Bull Run, Lee struck north toward Maryland. This would enable him to keep the initiative, supply his army from the rich farmlands, and keep the campaign out of Confederate territory. McClellan had over 70,000 troops in the farmland around Sharpsburg. They would greatly outnumber Lee’s army of 35,000. McClellan deployed three corps on his right, another was to engage the Confederates on his left, while two others covered the center and formed the reserve. Lee deployed Jackson on his left flank, with Longstreet covering the center and right flank. Lee hoped to be supported by A. P. Hill’s division marching up from Harper’s Ferry.The attacks against the Confederate left flank were poorly coordinated. The fighting in the woods and cornfields around Dunker Church was particularly bloody. Casualties had also been heavy along the line of the sunken road, dubbed “Bloody Lane” by those who fought there. On the Confederate right flank, Burnside finally moved forward. At the height of this crisis, Hill’s division arrived and crashed into Burnside’s formation and forced him to retreat.With Lee’s left and center sorely punished, McClellan had an opportunity to destroy Lee’s army. McClellan, despite having two fresh corps, chose not to attack further. The following day, Lee’s army remained in place, but McClellan was not inclined to renew the fighting, and Lee was able to withdraw his army across the Potomac. While seen as a Union victory, McClellan had failed to destroy Lee’s army.The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Set-Up Order

Special RulesSunken Road (represented by fence tiles): Apply the general rules of fences except battle.Battle: When attacking units on a sunken road hex, reduce the battle dice by 2 for attacks crossing the protected hexsides.

Some cards allows additonal units anywhere on the board to move, but only to move, not battle. These cards shows the "on the move" lettering and the number of additional units, which may be ordered, Attack cards = "+1 on the move",Probe cards = "+2 on the move", Scout cards = "+2 on the move".

On the Move may be ordered in ANY section of the battlefield. They move as normal, but may not battle this turn.

Historical OverviewHaving gained a victory at Second Bull Run, Lee struck north toward Maryland. This would enable him to keep the initiative, supply his army from the rich farmlands, and keep the campaign out of Confederate territory. McClellan had over 70,000 troops in the farmland around Sharpsburg. They would greatly outnumber Lee’s army of 35,000. McClellan deployed three corps on his right, another was to engage the Confederates on his left, while two others covered the center and formed the reserve. Lee deployed Jackson on his left flank, with Longstreet covering the center and right flank. Lee hoped to be supported by A. P. Hill’s division marching up from Harper’s Ferry.The attacks against the Confederate left flank were poorly coordinated. The fighting in the woods and cornfields around Dunker Church was particularly bloody. Casualties had also been heavy along the line of the sunken road, dubbed “Bloody Lane” by those who fought there. On the Confederate right flank, Burnside finally moved forward. At the height of this crisis, Hill’s division arrived and crashed into Burnside’s formation and forced him to retreat.With Lee’s left and center sorely punished, McClellan had an opportunity to destroy Lee’s army. McClellan, despite having two fresh corps, chose not to attack further. The following day, Lee’s army remained in place, but McClellan was not inclined to renew the fighting, and Lee was able to withdraw his army across the Potomac. While seen as a Union victory, McClellan had failed to destroy Lee’s armyThe stage is set, the battle lines are drawn, and you are in command. The rest is history.

Set-Up Order

25

14

4

1

5

1

6

1

3

5

Union ArmyGeorge B. McClellan8 Command cardsMove first

20

-

4

3

Confederate ArmyRobert E. Lee10 Command cards

17

1

5

2

Victory12 Flags

Special Rules• The fence tiles in the center section represent the sunken road. A unit battling across a fence hexside reduces its battle dice by 2.• Antietam Creek is impassable, except at the bridge hex.

Modified Epic Rules1. You may play one ARMY card or 1-3 field cards.2. Counter Attack may be counter an played ARMY or Field card of your opponent.3. Some field cards, which allows you order units in 2 or 3 sections, counts as 2 or 3 played cards.These cards are noticed as Field 2 or Field 3 cards.4. Each section may get only a field card.5. After turn, you may draw 2 cards (observe hand limit)6. If you play at least one Scout card, you may draw 3 cards and keep 2 (observe limit of hands)7. A field commanders, which get no card, are allowed to make a INI roll. Roll one die and order a unit, which symbol is shown. A flag forces one of your units to retreat. If a XSW is rolled, one unit loose one figure.

Modified Tactic Cards:- Assault: up to 6 units in section- Force March: up to 6 units in section- Rally: Roll 1 die for each command card you hold (including the played rally). For all symbols, a block of this unit symbol is recovered, in any/different section(s).

(2d day of battle)

Historical OverviewMaj. Gen. Joseph Hooker’s well-executed crossing of the Rappahannock fords on April 30, 1863 placed his rejuvenated and reorganized Army of the Potomac on Lee’s vulnerable flank. Rather than retreat before this sizable Federal force, Lee opted to attack Hooker while he was still within the thick wilderness. Late on May 1, 1863, Lee and Jackson conceived one of the boldest plans of the war. Jackson, with 30,000 Confederates, would follow a circuitous route to the Union right and from there conduct an attack on that exposed flank. The May 2, 1863 flank attack stunned the Union XI corps and threatened Hooker’s position, but the victorious Confederate attack ended with the mortal wounding of Stonewall Jackson. On May 3, 1863, the Confederates resumed their offensive and drove Hooker’s larger army back to a new defensive line nearer the fords. Swinging east, Lee then defeated a separate Federal force near Salem Church that had threatened his rear. Lee's victory at Chancellorsville is widely considered to be his greatest of the entire war.The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Set-Up Order

Special Rules• The Rappahannock river is only fordable at the US ford. Any reduced Union unit can leave the battlefield via the ford giving 1 victory point to the Union player. A unit can't leave the battlefield via the ford on a retreat. In this case the unit will follow the official rules (as many hits as blocked retreats).

• Chancellorsville is a temporary 2 victory points for the side that occupy it at the start of his turn.

• Stonewall Jackson Leadership: Each time the Confederate play the "Leadership" card, any friendly unit adjacent to the General Jackson is also ordered, can move and fight but with no dice bonus. Jackson's unit can't be short supply.

October 21, 1861

Historical OverviewOn this day in 1861, Union troops suffer a devastating defeat in the second major engagement of the Civil War. The Battle of Ball's Bluff in Virginia produced the war's first martyr and led to the creation of a Congressional committee to monitor the conduct of the war. After the Battle of Bull Run, Virginia, on July 21, President Abraham Lincoln appointed General George McClellan to organize the defeated Federal Army of the Potomac. McClellan spent the fall assembling and training his force, but he was under pressure from Lincoln, the public, and Congress to take action against the Confederates, who were waiting just across the Potomac River. McClellan ordered General George McCall to make a reconnaissance across the river, and he instructed General Charles Stone to watch the nearby town of Leesburg, Virginia, while McCall's men were moving. Stone sent a detachment across the river on the night of October 20, and the inexperienced soldiers reported seeing a Rebel camp, which turned out to be shadows. Stone decided to move more men over until a force of 1,600, under the command of Colonel Edward Baker, was poised for an attack the next morning. Baker was a close friend of Lincoln, and the president had named his second son after him. Baker placed his men in a dangerous position. They were in a clearing with their backs to the edge of Ball's Bluff, a 100-foot high cliff above the Potomac. They faced a wooded ridge that was rapidly filling with Southerners. The Confederates launched an attack that afternoon, and Baker's command was soon in trouble. Baker was killed, and many of his men jumped from the bluff to their deaths or scrambled down a narrow trail only to find their boats swamped in the river. Less than half made it back to the other side of the Potomac.The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Historical OverviewIn the spring of 1865 Gen. Grant saw an opportunity to break the stalemate at Petersburg by threatening Gen. Lee's last supply line, the Southside Railroad. Grant sent Gen. Sheridan with his cavalry and elements of the V Corps. under Gen. Warren to advance on the railroad via an important road junction known as Five Forks. Lee countered with Gen. Pickett's infantry along with elements of cavalry and artillery. Gen. Lee's orders to Pickett were to "Hold the Junction at all hazards".After placing his troops, Gen. Pickett and other top officers retired to the rear to attend a "Shad Bake", but Gen. Sheridan was massing to attack. Cavalry units attacked on the confederate left while the V Corps. rolled up the Confederate left flank. Pickett was unaware of the fighting until it was too late.The next day Gen. Lee advised Jefferson Davis that Richmond and Petersburg would have to be evacuated. Seven days later Lee surrendered to Grant.The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Set-Up Order

26

1

1

1

Union Army• Philip Sheridan• Take 6 command cards.• You move first.

10

3

-

3

Confederate Army• George Pickett• Take 4 command cards.

7

2

1

2

Victory6 Flags

Special Rules- Entrenchment Rules are in effect for THE ANGLE (blue marked hex), but a fence hex is used to denote the entrenchment is 3sided.

- Place a victory flag on the Angle. As long a Union unit occupies this hex it counts as a Victory Flag for the Union.

- Remove the Construct Fieldworks card from the Command Deck prior to play.

September 17, 1862

Historical OverviewLeading off the fourth attack of the day against the sunken road was the Irish Brigade of Brig. Gen. Thomas F. Meagher. As they advanced with emerald green flags snapping in the breeze, a regimental chaplain, Father William Corby, rode back and forth across the front of the formation shouting words of conditional absolution prescribed by the Roman Catholic Church for those who were about to die. The mostly Irish immigrants lost 540 men to heavy volleys before they were ordered to withdraw.Gen. Richardson personally dispatched the brigade of Brig. Gen. John C. Caldwell into battle around noon (after being told that Caldwell was in the rear, behind a haystack), and finally the tide turned. Anderson's Confederate division had been little help to the defenders after Gen. Anderson was wounded early in the fighting. As Caldwell's brigade advanced around the right flank of the Confederates, Col. Francis C. Barlow and 350 men of the 61st and 64th New York saw a weak point in the line and seized a knoll commanding the sunken road. This allowed them to get enfilade fire into the Confederate line, turning it into a deadly trap. The carnage from 9:30 a.m. to 1:00 p.m. on the sunken road gave it the name Bloody Lane, leaving about 5,600 casualties (Union 3,000, Confederate 2,600) along the 800-yard (700 m) road.The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Set-Up Order

10

3

1

2

11

3

Union ArmyEdwin SumnerTake 4 Command Cards

9

-

2

3

Confederate ArmyJames LongstreetTake 5 Command CardsYou move first

6

-

2

1

Victory6 Flags

Special RulesRemove the Construct Fieldworks card.

Union player or Confederate Player gains 1 Victory Banner for occupying the Dunker Church with a unit.

Union play gains 1 Victory Banner if no Confederate units occupy any of the 3 Fieldworks (Bloody Lane)

3 Confederate Infantry and 1 leader (R.H. Anderson) can placed on the Confederate Right base line when the Confederate player plays an Attack Right or Assault Right card. No other units are ordered, and the Confederate player draws a new Command card.

September 17, 1862

Historical OverviewThe battle opened at dawn (about 5:30 a.m.) on September 17 with an attack down the HagerstownTurnpike by the Union I Corps under Joseph Hooker. Hooker's objective was the plateau on which sat the Dunker Church, a modest whitewashed building belonging to a local sect of German Baptists. Hooker had approximately 8,600 men, little more than the 7,700 defenders under Stonewall Jackson, and this slight disparity was more than offset by the Confederates' strong defensive positions. Abner Doubleday's division moved on Hooker's right, James Ricketts's moved on the left into the East Woods, and George Meade's Pennsylvania Reserves division deployed in the center and slightly to the rear.Jackson's defense consisted of the divisions under Alexander Lawton and John R. Jones in line from the West Woods, across the Turnpike, and along the southern end of the Miller Cornfield. Four brigades were held in reserve inside the West Woods.As the first Union men emerged from the North Woods and into the Cornfield, an artillery duel erupted.Confederate fire was from the horse artillery batteries under Jeb Stuart to the west and four batteries under Col. Stephen D. Lee on the high ground across the pike from the Dunker Church to the south. Union return fire was from nine batteries on the ridge behind the North Woods.The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Set-Up Order

20

4

3

1

1

1

Union ArmyJoe HookerTake 4 Command CardsYou move first

9

-

2

3

Confederate Army"Stonewall" JacksonTake 5 Command Cards

7

-

2

2

Victory6 Flags

Special RulesThe Dunker Church is a Victory Banner for the Union as long as a Union unit occupies the hex.

Whoever occupies the most Cornfield hexes takes a Victory Banner. The Confederates start with this Victory Banner. If the opposing side occupies more Cornfield hexes, pass the Victory Banner to them.

The Iron Brigade can ignore 1 flag. Place a Special Unit marker on this unit.

September 17, 1862

Historical OverviewThe action moved to the southern end of the battlefield. McClellan's plan called for Maj. Gen. Ambrose Burnside and the IX Corps to conduct a diversionary attack in support of Hooker's I Corps, hoping to draw Confederate attention away from the intended main attack in the north. However, Burnside was instructed to wait for explicit orders before launching his attack, and those orders did not reach him until 10 a.m.Burnside had four divisions (12,500 troops) and 50 guns east of Antietam Creek. Facing him was a force that had been greatly depleted by Lee's movement of units to bolster the Confederate left flank. At dawn, the divisions of Brig. Gens. David R. Jones and John G. Walker stood in defense, but by 10 a.m. all of Walker's men and Col. George T. Anderson's Georgia brigade had been removed. Jones had only about 3,000 men and 12 guns available to meet Burnside. Four thin brigades guarded the ridges near Sharpsburg, primarily a low plateau known as Cemetery Hill.The remaining 400 men—the 2nd and 20th Georgia regiments, under the command of Brig. Gen. Robert Toombs, with two artillery batteries-defended Rohrbach's Bridge, a three-span, 125- foot (38 m) stone structure that was the southernmost crossing of the Antietam. It would become known to history as Burnside's Bridge because of the notoriety of the coming battle.The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Set-Up Order

7

11

1

3

10

1

Union ArmyAmbrose BurnsideTake 5 Command CardsYou move first

9

-

2

1

Confederate ArmyJames LongstreetTake 4 Command Cards

7

-

2

2

Victory5 Flags

Special RulesAntietam Creek waterways are impassable except at the Bridge.

Burnside Bridge is worth 1 Victory for the Union if a Union unit enters the Bridge.

September 1, 1862

Historical OverviewTEXTThe stage is set, the battle lines are drawn, and you are in command. The rest is history.

Set-Up Order

25

1

3

1

Union ArmyMaj. Gen. Isaac StevensTake 5 Command CardsYou move first

7

-

2

2

Confederate ArmyMaj. Gen. Thomas J. JacksonTake 5 Command Cards

10

-

-

3

Victory6 Flags

Special RulesRemove the "Construct Fieldworks" command card from the deck.

Any Union unit that occupies one of the blue marked hexes, counts as one lost Confederate flag.

The INF on Confed left flank (with sloppy slouch hats and confed. badge), is defending against skirmishers from Germantown. It may battle but not move. Flags count as losses against this unit.

Infantry: Maximum range is 3 (4/3/2). Sabres are not counted as hits when targetting infantry. Instead, they reduce hits and flags (in that order). Subtract 1 hit/flag for every "sabres" rolled, due to wet powder. This does not apply if range = 1! Battling at close range is considered hand-to-hand fighting.