A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. The movement is a crucial part of the games core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and...

October 20, 2014

In this patch we have addressed something that a lot of you have been asking for – changes to the stalactite corridor in the Ice caves.

The stalactite corridor now has two lit platforms to stopover on, giving you easier ways to refill your grapple amount and a total of 3 rocket boots charges while navigating through the section. This should make it a little bit easier to get through, without taking away the challenge from those who wants it.

Localizations

Since we want to bring out languages with a faster pace, we have opted to bring out a few languages in a Beta stage every patch. The quality of the implementation may vary a lot (such as characters missing or subtitles acting strange), but we hope that this can help us plan and prioritize better for the upcoming patches.

The translations over at Crowdin have also been updated, and now have strings for Credits and the Workshop monitor. Translations for these will be added in an upcoming patch.

Some small touch ups

We’ve also added a feature some of you have been requesting regarding screenshots and the hand getting in the way of them. You can now create a keybind for hiding/showing everything that might be in the way of your fantastic screenshots.

To bind this to a key, open ASAMUInput.ini (located in C:\Users\<name>\Documents\My Games\A Story About My Uncle\ASAMU\Config), and follow the example below. Also, to maximize the quality of your screenshots, you can use the “TiledShot” command, which can capture screenshots at ridiculous resolutions.

October 10, 2014

Look at that, we're back with another patch! This time we have some good news for our non-english speaking adventurers, as we are now rolling out the game in other languages!

== ASAMU is now available in other languages! ==

It’s been in the works for some time but the road has been rocky to say the least. However, we now have the first four translations up and ready to go. These are: French, German, Italian and Polish. Note that this is only for menus and subtitles, not the voiceovers.

If your native tongue is not among these, don’t despair. We have more translations in store for you and we will be updating the game with these in the coming months. Maybe one day ASAMU will feature every language known to man. I’ll probably regret saying that, but we can try! :)

Don't worry it is still being implemented, but right before this patch we realized some other things we needed to change, so we have pushed it back to the next patch in a couple of weeks.

== Future plans ==

We will try to bring you patches more often, without the long periods of radio silence. If you have any suggestions for fixes or issues that you are experiencing, don't hesitate to contact us on feedback@gonenorthgames.com.

Have fun!

== PATCH NOTES FOR BUILD 3705 ==

Localization
- The game is now available in the following languages:
- Italian
- French
- German
- Polish

About This Game

A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. Take help of your uncle’s mysterious inventions that let you jump incredibly high and far through beautiful scenery, uncover clues to your uncle’s whereabouts, and meet fantastical creatures that will help you on your journey.

The movement in A Story About My Uncle is a crucial part of its core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and freedom. Soar through a game world with a unique art style and a mysterious story that unravels before you.

Key features

Grappling hook: An empowering mechanic that gives you a sensation of speed, flow and vertigo like you’ve never experienced before.

Explore the world: Visit a wonderful and exciting world - from paradisal caves, to lost civilizations and harsh, mystical landscapes.

Emphasis on story: While searching for your uncle you will meet creatures with stories and fates of their own. Take your time to explore the world to dig deeper into the narrative.

Non-violent: A Story About My Uncle is a First Person game, but it is driven by non-violent gameplay and a heavy emphasis on story and atmosphere.

Hmm, I have mixed feelings about this game.The visuals are stunning (I play on max settings so don't know what the graphics are like on low/medium). The world is just beautiful (the foliage in particular) and as far as platform games go, the idea of this game is quite fun.

However, there are two main downfalls of this game:

1) It is extremely short! With only six levels taking approximately 15-20 minutes (if that) to complete the first time round. The majority of people writing reviews have completed the game in just 2 or 3 hours.

2) The game gets VERY repetitive very quickly; the gameplay is almost (if not) identical in each level and there isn't a large enough variety of modes to support more types of gameplay, multiplayer for example.

So if you love games made to look beautiful, by all means try this game out, but don't expect to ever play it again after your first completion of the game (I who have OCD about getting every achievement for every game am even struggling to find the motivation to play this game again for as long as it takes).But if you want a game you won't get bored of easily, has masses of content and you'll want to play for more than a few days (which is the majority of gamers), I wouldn't recommend this game.

A Story About My Uncle is a first-person sci-fi fantasy platformer that focuses on simple yet enjoyable mechanics: run, jump, grappling hook, and rocket boots. The player is placed in the shoes of a father telling his daughter the adventure he had as a young boy in search of his uncle, an adventurer who had gone missing. The young boy came upon a intriguing mechanical suit that fit him and a launch pad that propelled him into a world full of wonder, intrigue, and a lot of floating rocks.

The good:

The environemt is really well-made and offer enough variety to let you forget that you are in caves 80% of the time. There were standard caves, dark menacing caves with glowing plants, ice caves, caves of floating villages, and caves of artifacts from another time. All caves were enormous, big enough to contain a whole city and then some.

The art style leans toward cartoonish but fits quite well with the fantasy setting that requires a bit of suspension of disbelief (floating rocks, duh).

The sound and music were well-done and serve the mood of the game nicely.

The dialogue, though few, was quite decent and the voice-acting was excellent.

And the mechanics are very polished and together the setting, the art style, the music, the sound, and the gameplay made up a very immersive experience. It is hard not to feel the pounding of your heart as you run, jump, grapple and slinghshot yourself through various terrain with incredible speed. The rush is there, but gravity never did forget you. I remember countless times where I miss the right timing to connect my grapple then look up as all rocks around me shoot up, the wind swoosh by. and everything fade to black.

The bad:

While the mechanics were quite good. There were definitely a few places in the game where I felt there could be more cues as to what can be connected with the grapple. In one instance I was supposed to connect to the stalacites on the cave ceiling to swing myself across, but no sound or environmental cues were provided. And I felt frustrated as I tried to super-jump myself across but inevitably fell to my miserable death every time. At another time, there were these glowing crystals where the player is supposed to use in mid-air to charge the grappling hook and further the swinging distance, but for a quite a few of them no matter how close I get no charging was possilbe. And so I had to plan my route not using them. Note that these frusrating intances are far and few in between, and the developer are still releasing patches, so I remain hopeful that they will be fixed in due time.

final words:

If you are looking for a neat game you can enjoy in an afternoon, and the idea of being Tarzan swinging in fantastical caves intrigues you, then consider "A Story About My Uncle." It is an atomoshperic, narrative-driven experience that takes you away to a different world one swing at a time.

A Story About My Uncle is a first-person platforming adventure created by Gone North Games and representing Coffee Stain Studios' first foray into publishing.The game follows the story of a boy searching for his lost uncle, finding himself in a wondrous place he never thought existed, a faraway planet where his uncle stumbled upon something incredible.The game is presented as a bedtime story that a father is recounting to his young daughter, detailing his adventures on the strange planet while tracking down his inventor uncle, with the assistance of various technological implements that he devised.As you venture deeper into the world, with the help of gadgets that allow you to jump incredibly high and soar through the environment, you will discover what kept your uncle from returning home. Movement is a big part of the game, as it mainly focuses on the exploration of vast and beautiful environments, swinging through the air with a wonderful feeling of freedom by making use of an energy beam that pulls you toward certain objects, like a grappling hook.You can only utilize the grappling hook a limited number of times while in the air though, so you have to use the energy charges carefully, in order to make sure that you're going to land in the right spot. Once you land though, your charges are refilled, probably by the mysterious force of the crystals found all around.The main attraction of A Story About My Uncle is the free-form movement afforded by the grappling hook and the rocket boots, and the tense moments between jumps, wondering whether or not you'll be close enough to your next tethering point.Although it's a first-person game, it completely forgoes the shooter component that is usually associated with such titles, offering a completely non-violent experience, that is driven entirely by narration and exploration.The environments are pretty varied, going from an underground cavern to out in the open sky, beneath a frozen mountain, through the floating jungle islands looming over a massive river and then back in a different kind of underground cavern.The movement is pretty varied as well, and you'll find yourself not simply cruising forward, but also falling to abyssal depths, climbing to dizzying heights and slowly making your way along the walls of immense underground caves, seeing your destination clearly and struggling to find an adequate route, gliding along the walls and jumping from ledge to ledge.That being said, the game has a strong puzzle vibe to it, almost all of the time imposing a strict route for you to decipher in order to progress, and not letting you experiment with the environment enough.But the main thing you'll be doing while playing A Story About My Uncle is falling to your death. Although the game is very linear, it's not always very clear about the direction you're supposed to go in, and so you'll end up doing a lot of experimenting to see whether you can reach a certain point or not, which equates death most of the time.This coupled with the fact that the story begins by being genuinely interesting, raising a bunch of questions, but then falling flat on its face, is another aspect that marks down the entire experience.Frankly, I found the lack of a great story the most disappointing thing about the game.The grappling hook gimmick is fun enough, and the game looks great, but that's not enough to carry the whole thing.The game ends very abruptly, and so does the story, raising many questions but answering none and making no sense, making you feel like the kid you were telling it to fell asleep and you no longer had to explore it in its entirety.It feels very unsatisfying when a story presents you with an interesting premise that it then can't figure out what to do with, so it just ends everything right then and there.Especially since going around the environments is usually quite fun and would have been even more fun if it were just a means to an end, and not the entire journey itself.The game also has some really nice graphics, blending light and shadow, glowing effects and colorful vistas, both underground and up in the sky, making for a great visual journey.You'll find yourself simply checking out the interesting view a lot of the time, especially in the more populated areas, but overall, the world just feels very disconnected from what it should be.

pretty alright game that manages to make first person platforming work (for the most part) thanks to generally forgiving level design with a lack of precision platforming. there's a few aggravating sections in which this is not necessary true but for the most part it's a very enjoyable platformer with fun grappling hook mechanics that doesn't overstay its welcome

It's possible this was the most difficult game I've ever completed. 18.1 hours and more deaths than I care to contemplate. I never claim to be super-skilled at 3D-platformers, but this really stretched my abilities. Thank God the devs toned down a notoriously difficult section; I'm not sure I would have made it. But I persevered because I loved the game: it had charm, a good story, superb graphics, and usually fun gameplay when I wasn't on the verge of a rage-quit. ;-) There's really nothing like flying through the air like spiderman with a jetpack. You really have to try it.

Some folks probably won't find it overly challenging and kudos to you-- but don't be surprised if it takes some real work and repetition-- I'm not sure why this game is put in the "Casual" genre. Some of the difficulty can be alleviated at times by finding an optimal/alternate solution. So if you find yourself stuck, look for an alternative approach instead of assuming the game is broken, unfair, or just poorly designed. It's not-- it's probably you.

If you're looking for cheap achievements-- look elsewhere. They are all actual *achievements* in the true sense of the word-- and I earned none of them...and that's okay with me. I'll let the whizzes take on those challenges.

Other than the occasional clipping issue, I only encountered one bug (which actually made one section of the game slightly easier as it turns out). So all-in-all an excellent effort from Gone North Games-- let's support them and hope they make more!

This game is amazing. Beautiful story line, gorgeous atmosphere, and detail was surely put into it. This game is worth having and I recommend it to anyone. I hope to see more works like this from the developers in the future.

Great game, it has better potential for its mechanics and design. Hope for a sequel. A must have for who like Parkour with jumping and flying through a beautiful world.

+ Good mechanics, jumping, grappling hook and flying.+ Solid gameplay, animation and great graphics.+ Good level design.+ Nice unlockables, Goat mode.+ Very good atmosphere, you feel like you are part of the world.

- It get frustrating sometimes, but its part of the challenge point.- Its very short, only 6 beautiful levels.

A Story About My Uncle is a 3D platformer where you take on the role of a child who is sent to a mysterious world full of floating rock as he attempts to find what has happened to his Uncle. The gameplay entirely consists of platforming, with various powers available to the player as you progress (floating, swinging multiple times between different points, power jumps).

It's relatively short, taking about 2-3 hours to complete. It does have the benefit of having achievements for completing different segments without dying/under a certain time/under certain constraints, which allows for a little replayability, but those are obviously not for everyone. Graphically, the world is excellent but the character models can feel a little rough. Voice acting is mostly hit or miss, but typically above average for this sort of budget game. The gameplay itself is excellent - very responsive, and the level design is relatively straightforward for how wide open the areas tend to be - I only found myself feeling lost one time and that's ASTONISHING given how large some of the areas are.

All in all, I'd say this game is well worth playing if you enjoy 3D platformers - you may just want to wait for a sale depending on what price you're interested in playing for a game which can be completed in a rather short time.

A beautiful woven sweet if yet short game that seems to bring a sense of amazement and wonder to these fingers and these eyes as I play this. Honestly it feels a bit too fast and too short, it would be great to expand more upon it story wise. Overall, it was a lovely enjoyable experience filled with puzzle solving, adventure and fun filled amazement! The game also pits you into finding details to piece together to get much out of the backstory and the relationship between the uncle and the nephew. Eitherway, its an experience you must try at least once! Think of it as an interactive film which doesn't let you move at a snail's pace.

It's an interesting game, with innmersive mechanics and playability. A First Person Platformer, with a great effect for speed and vertigo, and it keeps you hooked. The story is a bit short but very engaging. For an extra challenge you can try to get the achievements wich will keep you playing for some time.

This game is very awesome! Now I am NOT going to sit here and say "its the best game ever! No one argue with me!"! The game has its ups and downs, SURE! It can turn into 'Jumping simulator 2015', but overall it isn't that bad of a game. I would recommend you buy this if you like Portal Series and/or The 'Alice' Series. Hope this review will help you decide to buy this game or not... Choice is yours!

The dialouge doesn't lie, this game is an adventure. A beautiful, well made adventure, however short it may be.

I've spent quite some time with the game, doing three full runs and looking in every nook and cranny for any optional story tidbits and seismograph-things, and I have to say I've come out feeling like the game was worth my money.

The gameplay is enjoyable and new, (at least for me) and I love the first person perspective's way of making me feel like I'm at near cruising altitude while swinging over the cloudline, or a dark cave's unknown depths.

The story is quick, but then again the game is as well. I liked the co-protagonist's personality. Adventurous, fearless... or at least we're told.

She even is okay with risking her life to challenge you to try to get through an area without using the grapple device. (And while I'm on the topic she's also quite annoying on telling you that she "knew you couldn't do it" when you fail to complete the challenge without saving her life as you fall to your doom.)

While I won't elaborate on the features of the Unlockables that you get from collecting all twenty-five seismograph-things, I will say this; the last one is AWESOME.

If I had to point out some negatives, the character models can be sort of weird to look at sometimes, and during the parts when you have to watch them talk you can just wander away and not look at them and they don't care in the slightest. I sort of wished I could skip the interaction sections while trying to go for the flawless run and the grapple challenge achievements for the areas.

There's also the MASSIVE difficulty spike in the final level, which I was not expecting, but the hardest challenge there has been patched to let people flow through it easier. (Lifesaver for the low framerates I had been dealing with from time to time.) But that's really all I can remember that I straight-up disliked.

A Story About My Uncle is one of the best platformers I've played, and a good change of pace from the standard formula. The ending left me wanting more, and believe me, going for gold on the time trials?

I played this game quite some time ago when it was in alpha stages; it was decent at the time. I can tell from all of the hard work put into the game that it has improved tremendously and I absolutely loved the story. I saw this go up on the day it came out, and I immediately went to buy it. I loved every detail of the game from top to bottom and I wanted to play it twice. It was a very immersive and enjoyable experience, I even took extra time to wander around and revel in the beauty of the game. I hope there will be a second game so there may be a continuation of the story, (if at all possible) as I would love to see that.

ASAMU is a tale of loss and coping, wrapped up in a bedtime story. The protagonist, as a little child, creates an entire imaginary universe with floating rocks, beautiful landscapes and even frog people! As he is telling the story, you get to play it out in this universe with a suit that lets you grapple and jump to go vast distances.

The game might be a bit challenging but never to the point of frustration; It always manages to be fun. My only complaint is that I wanted to keep exploring the world *so much*, yet it was over in ~3 hours.