Cannonball

Pilotwings 64 Cannonball Tips

One of the biggest thrills found in PilotWings 64 is the ability to shoot yourself halfway across the country like a cannonball. Since the only place available for a soft landing is a landing target, below are all the numbers you'll need to get there on your first shot.

While the following numbers are guaranteed to get you inside the bull's eye, you may need to make some minute adjustments to ensure a rating of 25 points on each shot. Also remember to recalibrate the cannon after every shot. Just leaving the cannon on your last setting and firing a second time will result in an even lower score than the previous attempt. While most of these shots are calibrated for full power, some require less. In these cases, a little trial and error will get the best results.

Symbol Key: V = Vertical H = Horizontal P = Power

ROUND ONE

Cannon 1 V:1-2 degrees H: W 50 degrees N P: Full

Cannon 2 V: 12 degrees H: S 70 degrees W P: Full

Cannon 3 V: 18 degrees H: W 30 degrees N P: Full

Cannon 4 V: 4 degrees H: S 87 degrees W P: Full

ROUND TWO

Cannon 1 V: 10 degrees H: S 65 degrees W P: Full

Cannon 2 V: 5 degrees H: S 12 degrees W P: 1/2 (a little less)

Cannon 3 V: 29 degrees H: W 28 degrees N P: Full

Cannon 4 V: 18 degrees H: E 49 degrees S P: 3/4

ROUND THREE

Cannon 1 V: 13 degrees H: E 23 degrees SP: Full

Cannon 2 V: 7 degrees H: S 85 degrees W P: 1/4

Cannon 3 V: 52 degrees H: S 41 degrees W P: Full

Cannon 4 V: 45 degrees H: E 54 degrees S P: Full (a little less)

Just one final word about those all important, extra creative shots (like pegging a hang glider). Remember, a hang glider is moving in space relative to your cannon's position, so you'll have to lead the target just a bit to get that way-cool midair collision. Break a leg!