2. If such a spell doesn't already exist, could Druids get a defensive spell where they cause trees or rubble to grow around them, which monsters would have to burn/blast/tunnel their way through in order to reach them? (I'd suggest creating walls, given that Druids get Stone to Mud pretty early, but I feel like that would be too powerful.)

Spells that obstruct line-of-sight are very powerful. If they also block enemy movement then they're probably too powerful. Aside from Earthquake (which is unreliable) and Destruction (which does a lot of other things besides obstruct LOS), the only such spell currently in the game is the mage's Create Doors, and even though all the doors are unlocked and basically everything in the deep dungeon can open/bash them down in one turn, it's still a very handy spell.

Aside from Earthquake (which is unreliable) and Destruction (which does a lot of other things besides obstruct LOS), the only such spell currently in the game is the mage's Create Doors, and even though all the doors are unlocked and basically everything in the deep dungeon can open/bash them down in one turn, it's still a very handy spell.

How much does wand/rod of slow monster actually slow down your opponents?
I know its not (-10) but it still is noticeable effect and it cannot be resisted as far as I know.
How strong item it is now? Well, its strong enough to keep an inventory space for it during a whole ironman game.

I'd like to report a bug. I found "The Lucerne hammer of absurd dice" on DL23 and the level feeling was 6. Six. Sechs auf Deutsch. Seis en Español.

9d5, (powerfully) dragons, Lightning brand, pFear, speed regen, and {??} I used the weapon for awhile and didn't seem to be cursed.

Surely, surely, we can all agree this is a bug? I recently reported finding "Deathwreaker Lite" without aggravation (7d8 slay evil, +4 STR, pConf and other abilities) with an also relatively low level feeling (DL51 7-7). But no one seemed to think it was worth commenting on.

Both weapons were easily 9 items in my mind for their depth. Surely slightly above average brigandine armor and this 9d5 weapon should not have the same treasure feeling?

Something's probably off with the randart power evaluations, considering the frequency with which we're getting reports of overpowered artifacts. The game just doesn't realize how powerful they are. If we fix that, then the level feeling issue should be fixed as well. Or we could just rip level feelings out of the game.

But yeah, 27d5 per blow against non-lightning-resistant enemies. That's average 81 damage per blow, before considering pluses. At DL23 81 damage per round is pretty good.

Monsters with spirits can b e detected or teleported by necromncy spells.

Quote:

Originally Posted by Grotug

I'd like to report a bug. I found "The Lucerne hammer of absurd dice" on DL23 and the level feeling was 6. Six. Sechs auf Deutsch. Seis en Español.

9d5, (powerfully) dragons, Lightning brand, pFear, speed regen, and {??} I used the weapon for awhile and didn't seem to be cursed.

Surely, surely, we can all agree this is a bug? I recently reported finding "Deathwreaker Lite" without aggravation (7d8 slay evil, +4 STR, pConf and other abilities) with an also relatively low level feeling (DL51 7-7). But no one seemed to think it was worth commenting on.

Both weapons were easily 9 items in my mind for their depth. Surely slightly above average brigandine armor and this 9d5 weapon should not have the same treasure feeling?

As Derakon suggests, problems with the object power algorithm could explain this.

Quote:

Originally Posted by wobbly

Also I looked at this & wasn't sure I was looking at the right things, as: