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Learn how to create a simple, runner-style game using the Box2D physics engine built into GameMaker: Studio. Learn how to move your players using only physics functions, set up static and dynamic obstacles, and more.

- [Steve] Adding physics to your gamescan add an element of unpredictabilityand excitement for your players.Learning the Box2D physics engine included withGameMaker Studio is a great way to get started.Not only does it include the basic physics engine,but you can also use the LiquidFun tools to createphysics particles and liquid simulations.Hi, I'm Steve Moser, and in this course,we're gonna create a runner-style gameusing the GameMaker Studio physics engine.We'll set up the physics rule for our game,move our player using only physics functions,and set up static and dynamic obstacles.

We'll dip into the LiquidFun engineto create particles that simulate waterand viscous poison, and I'll also show yousome of my favorite tricks for creatingmulti-joint objects like chains and rope bridges.In the end, you'll have a great foundationfor building your own physics-based games.

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6/13/2017

Mastering the Box2D physics engine included with GameMaker: Studio can open up a wide range of game design possibilities. By leveraging this powerful tool, you can create rules that govern how objects behave within your game world. In this course, learn how to create a simple, runner-style game using the Box2D physics engine built into GameMaker. Steven Moser explains how to set up the physics world for your game, move a player object using only physics functions, and create obstacles such as saws, spikes, and swinging blades. He also provides an introduction to liquid physics in Box2D—explaining how to create particles that behave like water and viscous poison—and shares how to decorate your level by building chains and rope bridges.