ARCHER’S MARK: Notes On Blindness, INTO DARKNESS

ARCHER’S MARK an independent production company based in London. Launched alongside the feature film, Notes On Blindness, INTO DARKNESS is a fully immersive Virtual Reality project co-produced with Ex Nihilo, ARTE France, and AudioGaming. Archer’s Mark’s Mike Brett will talk about the process of developing the VR project: a six-part interactive documentary using binaural audio, VR and real time 3D animations created to explore writer and academic John Hull’s cognitive and emotional experience of blindness.

SGO.ES Founded in 1993 as a European developer, SGO have been leading high-end software solutions within the post-production market for over twenty-two years. Peter Amies will discuss the potential of their editing, colour grading and effects software in TV, Film and Virtual Reality. Participants will be able to work with the software with staff from SGO in the middle area of the Tate exchange.

14:50

NEXUS studios produces Film, Animation, Interactive and Original Content. Nexus’ CHRIS O’REILLY will be looking at the questions posed at this week’s event and introducing Nexus’ Augmented Reality work on the children’s book The Gruffalo, the VR film RAIN OR SHINE and demonstrating these and their AR magazine cover for the The New Yorker & their app 1600 The White House.

ONWARDS- DEMONSTRATIONS of RAIN OR SHINE, The New Yorker & 1600 The White House (Nexus) and Notes On Blindness, into darkness

ARCHER’S MARK are an independent production company based in London. Launched alongside the feature film, Notes On Blindness, INTO DARKNESS is a fully immersive Virtual Reality project co-produced with Ex Nihilo, ARTE France, and AudioGaming. Archer’s Mark created a six-part interactive documentary using binaural audio, VR and real time 3D animations created to explore writer and academic John Hull’s cognitive and emotional experience of blindness.

Event Image:

Who:

Mike Brett

Public Engagement:

Experience and explore writer and academic John Hull’s cognitive and emotional experience of going blind through VR.