Well, you could certainly make some interesting teams that way. Imagine a 100 minion team with a RoS Boosted AS. Or a 100 minion team with 99 AS's and one ToA tank. Or 99 minions with 400 AC and 1 with a ToE.

But in all reality there is little point to going more than 6 minions (only 6 ED spells)

precisely would 6 minions not be the boost this game could use, to re-spark interest in Cbers who have quit, and to totally tweak things to where, the people in the top may have a running for their money, with some wisely placed minions?

I'll go out on a limb and say that the only thing that could REALLY spark the interest mentioned in the previous post would be the addition/major buffing of an economic aspect of the game. That would make it just a little bit less like playing USD Blender.

"precisely would 6 minions not be the boost this game could use, to re-spark interest in Cbers who have quit, and to totally tweak things to where, the people in the top may have a running for their money, with some wisely placed minions?"

to re-spark interest in Cbers who have quit, and to totally tweak things to where

How would having 6 minions re-spark interest in CBers that have quit?
Most, if not all quit not because they "only had just 4 minions" - they quit because of real-life issues. I fail to see how it would re-spark interest when they lost interest in another part of the game.