Mitra, yama, qsiti, sovani... These four races exist in one world. A world filled with Remnants — mysterious artifacts from an ancient era. Who created the Remnant? How long ago? And for what purpose? With these questions left unanswered, the Remnants became beneficial tools used for the good of civilization. The world was at peace...

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About This Game

Mitra, yama, qsiti, sovani...
These four races exist in one world.
A world filled with Remnants — mysterious artifacts from an ancient era.
Who created the Remnant? How long ago? And for what purpose?
With these questions left unanswered, the Remnants became beneficial tools used for the good of civilization.
The world was at peace...or so it seemed. Who was to know such darkness lay in wait?
The powers of the Remnants slowly began to change the world's balance.
A rift slowly formed between those who ruled and those who obeyed.
This was the dawning of a new era — an era of countless frays that would be brought upon the world by those enslaved by their own lust for power.
A thousand years later, the journey of one young man begins.
Featuring an enthralling story, countless characters and an intricate battle system, Square Enix brings the RPG experience known as The Last Remnant to the PC.
Discover new strategies in the improved battle system.

Blast through your battles with Turbo Mode
Battles can be played out with twice the speed for faster game progression

No more leader units
Enjoy more freedom when creating unions!

A new equipment preview feature
Use the preview feature to purchase items depending on stats or aesthetics

Choose between English or Japanese voice acting
The voices can be switched between Japanese and English

The Last Remnant is my favorite JRPG of all time, and definitely holds a place of my top 10 games of all time. Here's why.

This game is wholly unique. Usually, when one says "JRPG", you have a good sense of what you're getting into. Cliched characters (whether you like those cliches or not), quirky personalities, a turn-based battle system, a long convoluted story with plenty of twists, and be prepared to roll your eyes or shake your fist at the screen for some character antics or story twists you saw coming from early on. In The Last Remnant, little of this is true. The story is unique, the art style and characters are unique, some of the twists and story archs are surprising, and the battle system is so unlike anything else you've ever played, somewhere between a JRPG and a large scale strategy game with army simulation elements.

This game is known to be quite challenging. I bought the Xbox 360 version on the game's release date, and have beat the game a few times and put a couple hundred hours into it. After completing my first PC playthrough tonight after about 90 hours, I can say for certain the PC version is about 3000% easier. An update was made to the game that made a few changes that made the PC version exponentially easier, though it is still more challenging than the average RPG. So if you happened to try the 360 version and were turned off by its difficulty, I urge you to try the PC version.

The Last Remnant needs to be commended for its ability to have realistic and relatable characters, and multiple characters you care about and will remember forever. In this game, you are able to literally build up a small army to take into battles with you, where enemies and your people are separated into "unions" rather than each person being separate from one another. It is here where the game brings in large-scale strategy type battles, allowing the unions to act as one unit. Strategy fans will delight in the ability to hire soldiers and characters for their army, picking and choosing people based on their unique skill sets and abilities. You are able to hire people you've perhaps done quests with, or people you've never met that happen to have a skill you've never heard of, just because you want to see it in action. You then pick and choose which people to put with whom, how to set up your unions, etc., giving limitless possibilities for your army. Also, your followers will often ask for certain items, ingredients, etc. throughout the game, which they'll use to upgrade their equipment and become even more badass. (And trust me, this game is full of badass characters.) You can also dictate how your soldiers level up, as they ask you from time to time if you want them to delve into a different skill set or art style.

Even if the game had a terrible story and cliched characters, the battle system would keep me crawling back. Battles are by far the best part of this game. While some will say that some boss battles can be "cheap" or "unfair," I'd argue that your characters also unlock plenty of abilities and special moves that are just as if not more cheap or unfair to the enemy (Blackout is ridiculously powerful, for example, and that's a move my unions ended up using frequently). In summary, fights can be nail-biting, because you are constantly reminded that you are fighting enemies that are just as skilled and able as you. Will you still scream at the game in frustration? Sometimes, yes. But I've personally also nearly broken things with excitement when a single decision or a stroke of luck turned the tide of battle. Also, I'll let it be known that I find games that are hard just to BE hard quite annoying and to be little to no fun. This is not a game that is consistently cheap or unfair. It can be extremely challenging, and you'll call BS on a fight from time to time, but with strategy, that same fight on your next try could be immensely rewarding and much simpler.

The Last Remnant is a refreshing game in a genre that is usually predictable. It has a gritty realism that is usually reserved for western RPGs. It also respects its characters. You'll find no little girls with parasols fighting in battle, nor will you have a guy insist on being shirtless while on the battlefield (seriously...whenever I see that, I think about how easy it'd be to take them out). The characters--while they can be quirky and humorous at times--are never walking cliches. Each woman or man has her or his own personality, back story, goals and motivations--and YOU get to decide whether or not to add them to your army and help them grow over time.

This game is a true gem. It is nothing less than a crime that a game of such originality is not mentioned in conversations of JRPGs more often. This is the JRPG that I hold every other JRPG up to--and until we get another game in this universe, I see no other game coming close. I cannot recommend this game enough.

I originally started this game on the 360 but never was able to finish it, partially because of the ridiculously skewed leveling system and partially due to a red ring of death. Despite my inability to get past a boss fight around 80 percent of the way through the game, I really enjoyed it, so I was glad to see this game on Steam.

I was even more glad when I started to play TLR again and realized a couple of things: it's a lot easier if you understand the skewed leveling system (and I'll get to that in a second) and the PC version has made a lot of interesting quality of life improvements to the game. Really, it feels like the only thing missing from the PC version is... achievements. (Okay, actually, my other complaint would be that whomever did the cutscene animation has apparently never watched a living person walk before because the modeling is terrible but -- that's minor.)

So back to the leveling system. TLR is really interesting in that it removes all control from the player in terms of leveling characters and, to a certain extent, control over a character's actions in battle. So while the lack of control will take some getting used to I actually think the battle system is really fun, if unique. The leveling system, however, causes problems. Essentially TLR has two leveling stats: individual units/character stats (which the game auto-levels/assigns for you) and battle rank, which levels your entire party/army. What I didn't realize the first time I tried the game on the 360 was that having a high battle rank is... actually really bad. The higher the battle rank, the longer it takes for stat increases and the harder the enemies are to beat (to the point where if you have too high a rank, like I did, a boss battle literally becomes a one-shot and completely impossible encounter). So, I'm definitely having a much better play-through on the PC because (a) the PC version seems to have reduced some of the connection between battle rank and difficulty and (b) despite how counter-intuitive it is to NOT level in a RPG, I've managed to keep my battle rank pretty low.

That said, the game has an interesting storyline (that I'm eager to finally finish) and is definitely a completionist's nightmare. The main questline is actually fairly short but there's a MILLION sidequests and a couple hundred challenge quests (e.g., kill a specific monter, find a particular item, gain a specific level, etc.) so there's a ton of stuff to do.

If you have a good 40-50 hours to kill, you like the idea of transhumanism, and you like SquareEnix, or just JRPGs, I definitely recommend this one.

I personally would not recommend this game because of it's "leveling" system. First all, I should note that I don't mind grinding and I hate JRPG's that have the moster's scale to your level, I hate being confined to how strong the developers think I should be at any given point in the game.Needless to say this game has the enemies scale to your level but then goes a step farther to make it even worse with it it's "battle rank" (BR) system. The game increases the stats of enemies and decreases the xp received and the chance to increase one of your characters stats. This wouldn't be so bad but the BR sticks no matter who is in your group (or union or whatever they want to call it) so if you level up your main character and the first couple party members in the early part of the game then every party member you get later will be ridicilously weak with no real way to level them up to where they should be.Honestly, google "the right way to level up" (skipping the fact a game shouldn't need an explanation of how to freaking level up) with The Last Remnant and they will all say to "avoid as many fights as possible". I do not want to play a game where the point of the game is to not play the game as much as possible.

It's a very deep and demanding game that almost force you to seek help from the internet to understand all nuances about the battle and leveling systems. That said, those willing to go deep into the system will find a very rewarding game with LOTS of quests and things to do. It's a kind of game that, once you start liking, deserve multiple playthroughs with different challenges (i.e., "Mystic Arts Only", "Item Arts Only", Low BR Run", etc).

The makers did a great job porting this Xbox360 game to PC, since the console release had lots of framerate issues, all solved on PC.

For those interested in the game, I recommend reading the excellent wikia, which still has a decent amount of people discussing and helping those in need (and a assure that you WILL need help in order to understand everything in the game).

I do recommend this game to hardcore J-RPG players, there's a lot to be loved about the curious and deep system.

Remember a time when jrpg's and especially final fantasy was turn based and everybody was happier? crop yields where larger, women prettier and the drugs where cheaper. Now we live in a time that turns pass only in strategy or oldschool rpg's, and if valkyria chronicles had not been released i would say that this is the only game on steam besides ff re-releases that NOT only has turn based combats, BUT YOU GET TO LEVEL A ♥♥♥♥♥♥♥♥ OF HEROES TO GIVE THEM ♥♥♥♥♥♥♥♥S OF WEAPONS TO PUT THEM IN ♥♥♥♥♥♥♥♥S OF SQUADS WITH ♥♥♥♥♥♥♥♥S OF FORMATIONS. combat is not exactly turn based, more like you arange what your squads of heroes want to do, you end your turn and the turn plays according to the choices that you and the ai made. If you are more into action, there is an option to have trigger events to make good combos while tha battle phase happens, but i prefer to roll my j and have it an auto. AMAZING graphics, SOLID story, EXCITING music and Classic anime heroes await for you in this J-rpg.

--The animation can use some improvement BUT it does NOT effect how well your gameplay may be. In fact, it might even be seen as comic relief, esp. with how the units ragdoll when terminated in battle.--The story could be executed WAY better; not to say that it's completely poor, but there are some cutscenes that are lacking in specific reactions and some relationship development that could've been included to bring about a far more emotional pull.--They don't really give you too much information about the connections in the plot and the background.--In my own personal opinion, it lacks a couple that probably would've been amazing if they made it canon.

Now, onto the AMAZING:

--AMAZING plot/story with AMAZING characters. They're all dorks, seriously. While relationship development and animation could've been better, they are all unique in their own right. Even the ones you can hire to be as a part of your own union have their own personalities, and some of them come with their own sidequest to get into. The plot itself could have been explained a bit better but it is DEFINITELY worthwhile with a type of ending that tends to be unique among games and even stories themselves.--The bosses, while incredibly difficult and ragequit-worthy, are CHALLENGING. You really need to think and strategize how you sort out your unions and how you use each character and especially what moves you make. Each boss has their own style of being beaten, and it's really awesome to get into how exactly to defeat them. Their moves are unique to them, so you have to think of ways to get around it if you die repeatedly the first twenty times. It isn't easy, and THAT'S what makes it so fun. It can be considered near IMPOSSIBLE because one of the bosses you encounter in this game, The Gates of Hell, is just lkmifowmfoIAMOIAmf rage everywhere BUT I /thoroughly/ enjoyed each battle, no matter how hard I did rage.--The OST is to DIE for. Every single piece is AMAZING.The battle themes? They REALLY get you pumped and it IS download worthy. And you remember that boss I just mentioned? The Gates of Hell? The music that plays during that fight is absolutely SPECTACULAR; it's one of the reasons why I didn't give up straight away.

The battle system seriously needs it own paragraphs because of how UNIQUE it is and how PERFECTLY it's set out.--It's kind of like chess, except more elaborate and you operate in what they term 'unions'. The formation and the leader and the units in them are customizable; the unit limit allowed in battle as well as the number of unions is small atfirst but as you go through the game, it increases. The units themselves, unfortunately, are not customizable but the main character certainly is.--The commands are tailored specifically to what abilities the leader has, and to an extent the rest of the union. They are also dependent on situation and the items in your inventory as well as where your unions are position on the battlefield, which makes it realistic.--When you launch your commands, the sequence itself that plays out gets you on the edge of your seat and it's actually REALLY mesmerizing to watch. It's not boring at all and there's the option to get involved in helping your unions attack because there's a live trigger that appears sometimes (I tend to put it on automatic but if you like getting immersed in the game then there it is!).--No character operates individually unless you specifically assign only one character to a single union (which is probably a straight ticket to them dying). Each character works together and it's REALLY charming, in my opinion, because you can really see their teamwork (especially when they're allowed consecutive turns due to the live triggers) buuuut I digress. What I'm trying to say is that this battle system isn't like any other, simply because the way you command them is not as individuals, but as a whole. This means that they attack as a whole, they heal as a whole, and they, well, /die/ as a whole. I'm not sure what other game exists out there that has kind of the same system (except maybe Warcraft and Dawn of War but they aren't exactly turn-based), but nothing else really comes to mind so The Last Remnant REALLY takes the cake on unique battle system.

I've probably just rambled really badly in this review but I REALLY REALLY REALLY recommend this game!! I'm actually REALLY surprised that it isn't popular because I would've thought that the story and gameplay would hook people in despite the downsides. All the same, this deserves a FAR bigger fanbase so I really encourage anyone that happens across this review to try it out. Just pleeeaaasee aahhhh. Not even this review can express how amazing I think this game is.

if you love final fantasy or you like real rpg games with a incredible story , then you should buy this hidden gem !the batle system is absolutely amazing .watching trailer of this game doesnt do it justice, you have to play it to experience it .

An extremly well made J-RPG. It starts very conservative and slowly, but once it get rolling it is extremly awesome.Cool characters - although the main character is a little bit annoying from time to time - , well-written story and a really complex fighting system, in which the battles are really intense. It look a bit like final fantasy, but it doesn't play that way. It has a unique moral system, which increases or decreases the damage of your unions, depending on how you position them, and how you perform actions. You can totally customize your union, and there is a huge amount of differenct characters, mercenarys, soldiers and questcharacters to choose from. There a a lot of boss monsters, whom are very different from each other, and are most of the time really hard to actually beat. The game looks absolutly stunning. The performance is extremly smooth, and i have yet to find a place, where i have lags or where the games stutters. It is pretty unique and an experiment which you either love or hate. Be prepared, the game is not easy, and if you don't plan ahead in a fight, you will find yourself loading the last save file. However i would definitly recommend playing this game with a Xbox Controller. Although the keyboard layout is pretty good, you have to first activate the tooltips to show the keyboard-commands instead of the gamepad commands. Some reviews have claimed, that you cannot skip cutscenes, which is rather bullocks. Pause the game, and then there is an option to skip them (on the Xbox-Controller Start+Back).

All-in all in my honest opinion, i think this game is absolutly brilliant. It has the classic J-RPG feel, with a very complex combat system, an incredibly well written story ( i am not even half through and it has already blown me away), and stunning graphics. And although there are some annoyances with the keyboard commands, i would definitly recommend this game to everyone who loves J-RPGs or who always wanted to play one. It is under my Top 5 of my favourite RPGs and that means a lot. 9.5/10

The game feels like an experiment, and to me, it worked. A large roster of character, intricate story and gameplay. This is an unique rpg and worth a play if you can get it for a good price. You control and command squads and perform large scale fights rather than xv4 fights. The game is a turn by turn RPG in essence, but you quickly notices differences. You can have as much as 50 enemies on the field and have to make careful desision during combat. The indirect feeling of the gameplay may put off some of you, but i enjoyed the experience, i wish the compagny would take more chance and give us more of this.

I played this game when it came out on Xbox360 and loved it then. When i bought it on Steam I knew i was gonna play like crazy. I love the idea of squad style combat. This game deserves so much praise. Wonderful graphics, beautiful voice acting, and the story is so good. I recommend this game to anyone who enjoys RPG's

This is not Final Fantasy. This is, however, a game that is on par with them. An excellent combat system and storyline that drives you deeper and deeper. It is a product of genius on when you look at the approach taken to large scale combat. I did find it to be annoying that some side quests must be done before certain story points or you miss out on them forever, but overall, I highly recommend this game.

The Combat system is full of random,but it turns out to be very fantastic. The story isn't attractive, but the characters are impressive. And it will be difficult for those who play at their first time.

Battle's are fun and startegic, battle pace can be adjusted to your liking, story keeps me interested, there's A LOT to do and the music is nice if not very memorable. Personally I really like it cause it's devoid of too much cuteness and plays very much like the jrpgs of times gone by. And the difficulty is high but the game still remains beatable. Try it, if you're into this genre!

There are lots of good ideas here but the execution is so excrutiating that it will leave you wondering what you played and why no one saw the many problems that would form during development.

I can seriously go on for pages about what I don't think works but I suspect the rundown for JRPG lovers is this: If you're going to stick to the surface you're going to have a bad time because you aren't going to understand anything and you might not be able to make it through the game. If you go in medium-depth, you're going to realize you missed out on a lot and that it takes forever to find anything without a guide- and even then, it will be a taxing journey through page after page of wiki and entering/exiting areas to fight rare monsters you're not even sure really exist. If you go in deep you're just going to be frustrated to realize that at the end of the day the game is a roulette that you must subtly influence in truly inane ways and can screw you no matter how clever, thorough or prepared you are when it counts.

At any level you'll find something to love, but so many things that mar it so bad that you can't help but realise they wasted it completely. I beat the extra dungeon for no reason other than that I was on uppers the entire time.

All in all, I found this to be a very good game. Good story and solid battle system. The idea of leveling up stats versus simply leveling up was an appealing quality to me. As well as the new abilities through attacking and powering them up by using them repeatedly.

The story was solid and the voices were well done.

The only problems I could find with this game were the glitches found in the game. There were a number of them, most notably the sound issue occurring at random intervals though mostly during cut scenes. As well battles became repetitive after a time and seemed to drag on at some points.

This video game is called "The Last Remnant." Like many Japanese RPGs, the MC is a young child (called Rush) who is estranged from his parents, and naturally this is a key plot point and one of the driving forces behind the story. This is generic and loathsome and not something I enjoy. However, the detestable MC, who is probably named after his tendencies to act brashly and without thought (Very subtle, game.) is one of the few characters I found myself disliking. I rather quickly grew fond of David and his 4 generals, for instance, despite their lack of any given motive other than to serve their leader. In fact, David's motives are perhaps the most confusing of all. I found myself playing on to try and discover what they were.

However, along the way, I was swept away by my love for the combat. It's highly detailed and strategy based; you create squads of soldiers and have them perform commands as a group. It's an interesting style and quickly captured my attention. However, it quickly lost it again once I realised how grindy the game is. It's also needlessly complex for newer players, not teaching anything more than "Attack enemies! Heal allies! Win fights! Don't lose!" The character progression system is overly complex, and is never quite explained, to my knowledge. I've done a fair bit of research, and the gist of it is that the more a unit uses a specific type of command, the better it becomes with that type of command (e.g magic, physical attacks, healing spells) and will learn more powerful abilities of that type. However, managing the equipment of your allies is hopelessly complex and grindy and this is where the game falls down. It's painfully slow in the early to mid game, and that's about as far as I got before getting bored and giving up.

It pains me to say that I don't recommend the game. It's an interesting game with a fairly nice range of characters, and there is some kind of ridiculously complex yet... existing plot. It features magic, so you know it's good. But the monotony, repetitive battles and grindy nature make it far too slow to enjoy. And this is coming from a guy who loves a good grind.