NOTE #1Anyone can join, but your maps must be playtested. Some of the players may also have comments and suggestions for the gameplay in your maps.

NOTE #2At the end of the year, we'll all vote on our favourite maps. The favourites will be added together in one wad, while the others will be added together in a second wad.

SPECIFICS
* prboom-plus -complevel 9
* add coop starts
* add difficulty settings
* use sky transfers if you want a custom sky
* custom textures & flats are allowed
* DO NOT put any nazis in your map - the game will crash because of dehacked conflicts
* only want to make a layout? post it here for someone else to do gameplay

* the Chainsaw will be replaced with an Infinite Ammo BFG

- if your map uses the Infinite BFG, your map is REQUIRED to have a death exit (kill/telefrag an icon of sin and a voodoo doll at the same time)
- only place the Chainsaw in your map if you want players to use the Infinite BFG

I haven't finished a map in years nor have I ever done a slaughter map (and I suck at playing them too). Still, I think I'm going to attempt to come up with something as I've long been interested in trying my hand on making a map of this type.

I don't care much one way or another for difficulty names, but I won't make my maps harder than they are. ;)

Regarding DeHacked gameplay changes or sprites changes, any ground rules? Although if it was me I'd go with standard behavior out of convenience, I'm not necessarily opposed to differences ; it's just probably better if it's settled right now so everyone can chime in and know what they're working with rather than later on.

What about skies? Personally, I'd be inclined to allow sky transfers and work it out in the end depending how many skies were actually used.

My understanding is that, indeed, they don't work in Boom v2.02, which is the standard CChest was originally aiming for. Segs limit being raised and all it's probably just a question of consistency at this point, and the original guideline wasn't changed.

Here we're mostly using -complevel 9 as a behavior and gameplay standard, so that's fine. Or so I assume. :)