Skeptic (neutral) - Doesn't trust anyone; they'll look out for themselves unless they can find a reason to doubt someone. Can either protect themselves (driving off the attack, but not revealing information), or spy on one person per night. If spy is used against a Founder, odd on 1d6 will fail (revealing nothing), even will succeed.

Spy: if successful, usually reveals the nature of target's role (if the Hero has set a trap, the Skeptic will be killed unless the Founders also target the Hero. In this case, the Skeptic learns nothing).

I left that part out of both of your briefings because it would have revealed the existence of the other roles.

There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939