Below are the patch notes for Patch 1.9, this is also the patch that will enable DX11 Support (available via a separate download). We're aiming to have this patch live and available to you all next week. As always we're interested to hear your comments/thoughts on these changes so please post them below.

Crysis 2 Patch 1.9

• Added Contact Shadows• Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):• - Tessellation + Displacement Mapping• - High Quality HDR Motion Blur• - Realistic Shadows with Variable Penumbra• - Sprite Based Bokeh Depth of Field• - Parallax Occlusion Mapping• - Particles Motion Blur, Shadows and Art Updates• - Water Rendering improvements and using Tessellation + Displacement Mapping• Added Realtime Local Reflections• Added support for Higher Res Textures Package • Added various new console variables to whitelist • Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch • Fixed issue in MP where player stats weren't always saved at the end of a game • Fixed issue in MP where player stats would sometimes randomly reset • Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats • Fixed issue with JAW rocket not firing through window's containing broken glass• Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key • Improved advanced graphics options menu• Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user • Improved multi-GPU support• Improved Tone Mapping• Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)