I'm just curious about what other people have chosen at the end of the game when you have the option to stay on the planet or use the swapper.
Personally, I chose to stay on the planet because I felt I didn't have the right to invade/alter another man's ...

This video covers the orb puzzle rooms, in order to collect all 124 orbs and reach the end. Suitable to watch if stuck on a puzzle for a long time and having trouble to progress. The video contains annotation links at the start that will direct you to the ...

I've just finished the game - quite awesome audio and visual design, and the game was outright creepy in a major way. Which was good!
But, having completed the game, there's a piece of the story that doesn't seem to make much sense. Or perhaps I've misse...

Just started this game and Fez (great combo). I am only 1 hour in (at most) but my brain is sparkling already. I think I love this game. Sci-Fi mystery puzzle metroid-ish greatness. And the controls are smooth as butter. man, how good is this? (Fez is ama...

The Swapper is a fascinating little puzzle game with just enough story to keep things interesting. The sci-fi horror setting fits it very well, and the ambiance contributes nicely: flickering lights keep things creepy and mysterious while you work your way forward, learning more with each dangerous step.

The story is told largely through discovering the background setup via text terminals, which I skimmed over in the beginning, but things spiraled out of control quickly and got intriguing enough that I went back and re-read all of them, which is something the game makes quite easy to do.

The key to making a good puzzle games is an appropriate level of escalating difficulty for the puzzles themselves. The Swapper did a great job of that, and most of the time if I was frustrated simply walking away and coming back with a fresh perspective some time later let me see the solution almost immediately. It's rare that a puzzle game gets that balance so right. Of course, there were innevitably a couple puzzles that I think required too much of a leap in logic. That's bound to happen with any game of sufficient length, so I'm not surprised, but I do think those few could've been better designed.

My only major complaint is about the achievements - it would've been nice for them to be tied to progression, but instead they're all hidden, and hidden exceptionally well. A very thorough explorer might find half during a play through, but I find it highly improbable that any one person would find all of them without a guide. They depend on invisible paths and fake walls without any clues to their location or even presence. They feel strangely obtuse and time consuming compared to the carefully thought out level and puzzle design present throughout the rest of the experience.

What limited voice acting exists is good. The soundtrack could have been the defining feature in a game like this, but instead it was sadly forgettable - a non-factor.

The Swapper isn't a totally amazing game, but it is quite good if you're looking for a story and puzzles that both make you think, even after you've quit the game.

Hello! This is Olli, the developer here. There are a couple threads going around and I wanted to answer some of the questions in one place for easy reference.
First, huge thanks to everyone who has supported us, contributed workarounds or reported probl...