What new classes and related armors would you like to see in the future?

Of course, you are welcome to make up your own discussions about classes, as long as it stays here.

You may discuss and compare classes, but please refrain from arguing or complaining. If you are making a point, be sure to give evidence and reasons for your opinion. Respect the opinions of other members. Thanks!

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The Class Tiers if people aren't sure about them. As more classes are added this list will be updated.

On suggestions: If you post a suggestion of any item in this thread, you must also be sure to also join into the other discussions within the post. This does not mean that you are allowed to hijack this thread into a suggestions thread. If too many suggestions are made, all suggestions will be stopped completely. Otherwise the DragonFable staff offer specialized suggestion threads from time to time and you may post your suggestions when those events occur. Thanks!

daily ballyhoo provides you 1000g, in one year that's 365000g, with that amount of money you can buy the mightiest 100k weapon and still have 65000g just from ballyhoo, i can't understand how gold can be a problem for anyone that has played DF for more than 1 month

I'm just coming back to the game after many years. There are many money-making features I do not know of.

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ckdragon not knowing that different weapons should be used with different stats is probably the root of his/her problems

I just use a scythe. I've been using it since I came back. Does using a scythe mitigate total possible damage?

And it's her - I'm still waiting for my name change to go through; my new name would make my gender more obvious. x.x;

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the concept of "best classes" is one that leads only to limiting your own choices and, ultimately, disappointment with the classes offered. Especially since classes have been rebalanced and tiers have been established.

I agree. Which makes it harder for me, since pre-Ash DK was the class that fit my playstyle perfectly and now I'm scrambling to find a class that fits that playstyle after the changes.

Necromancer can be really usefull and fun to use I've been missing out not using it for that much.Pirate can also be really usefull.So anyway if DK is not good for you anymore then Necromancer may appeal.(Can't believe you created that account in 2006 and you're still lvl 41)

I just use a scythe. I've been using it since I came back. Does using a scythe mitigate total possible damage?

To go more in-depth with what Project Persona said, Scythes will use one stat (whichever is highest) between STR, DEX and INT. So it's exactly the same as the other weapon types in terms of damage, it just allows you to change your stats without having to farm for a whole new suite of weapons to match. And LUK applies to any and all weapon types equally.

The revamped DmK's Malefic Binding after when you corrupted your enemy is stronger than I thought. When I used it on Wargoth, despite that he has 200% immobility resistance and I corrupted him, the malefic binding actually stunned him. It's just like Valtrith's Paralyze attack: you are not immune to it and the only way to avoid it is to have the luck that he misses with each attack.

From my experience, I'd say Riftwalker for burst damage (since the boost decreases from 25 to 0, allowing for high damage in the first 5 turns), and Ascendant for sustained damage (since the boost increases from 0 to 25, allowing for constant 25 boost until Ascension). I feel that Cryptic is too reliant on crits for damage. Just my two cents.

Why is the revamped Doomknight class a lot weaker than the older version of it, its soo weak when I used it against the Doom Crawler in battle compared to the previous Doomknight armor. I don't like the revamped Doomknight class because half of its skills are useless, and it doesn't even have a critical strike skill other than the Inner Darkness, which you'll have to unlock by boosting the enemy's damage, which is why I don't like using it against tough Bosses. I don't like the skills of the Chronocorrupter class either, because its so weak and it doesn't have good blind, nerf,and boosting skills, and also doesn't good healing for Mana and for Health. Chronomancer Armor is one of my favorite classes, but too bad I don't have it thou because I missed the calendar that's for it! Chronomancer is one of the most awesome classes, because of the awesome nerfs, stuns, buff, blind, and crit skills that it has!

The revamped Doomknight actually isn't weak at all,and its skills are nowhere near useless. And it's still better than every other class in terms of...well,everything? Unlike the original Doomknight (which was an OP broken class),the new DmK isn't "press 2 or 3 skills to win",it's much more balanced and you have to make good use of ALL your skills in order to achieve it's full power. Maybe you're just using the wrong skills at the wrong time? Try taking a good look on the skills and their effects then try again.

Revamped Doomknight skills:

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Scaled Damage Boost = (Round(2*(CharacterLevel)/100)); What this means is where you see 100% damage it's 100 + this scaled damage. For easy looking, at level 80 it's +160% or 260% damage. If you're at other level ranges remember that this rounds so you may be off a percent or two.

14. Dark Ritual / Inner Darkness On first use - Increases the damage the enemy does by 150% for 2 turns and unlocks Inner Darkness. - Does not carry over between battles anymore, must use it every battle you want to use Inner Darkness on. - CoolDownAmount = 2 - Mana = 0 On second use - 500% damage - CoolDownAmount = 99 - Mana = 1.5 * scaled mana

I like the revamped DmK very much, it's nice to see new skills of a DmK considering that an armor's skill bar isn't nearly ALL the powers of the armor. It's just what the Hero has learned but had he learned more, even if it says fully trained, he might have become far more powerful. Still, I wish that, even though the revamped DmK is as good as the DF team can do, it was more like Sepulchure's version and taking a little bit more damage. Yes, we DO HAVE some of his animations but I'd like to have all of them. xD But seriously, I do admit that it IS powerful but since it uses a lot of mana it's difficult to use it's skills in the right order to defeat certain enemies like Ricterild or Hard Mode Impossible Crawler because of their massive HP and damage. Yes, I remember that Ash suggested that you maximize the WIS since the DmK is already powerful but it can never be wrong becoming EVEN MORE powerful! That's what training is all about! LOL!

I didn't find any problems with Ricterild using DmK back when it was open for DA-testing. But maybe it was because I had already put much stat points in WIS? Seriously,if I ever had the money I will totally purchase that class. (Besides,I really want that DC package)

@hidan_orochimaru Fight Ricterild on Extreme mode or Normal Hard Mode with the revamped DmK and you'll see what I mean. That DOOM ENERGY attack from Ricterild is far too powerful on extreme mode. His DOOM ENERGY dot is taking like 650-896 damage each turn and you would have been near to defeat him but have exhausted each skill needed to defeat him.

@hidan_orochimaru Both. Well, I'm sure you'll improve with time if you intend to and you don't have to challenge Ricterild on such modes if you don't want to. I agree with your thoughts, even if you haven't spoken about it but is reflected from your present words on your post, that I play the game to enjoy! But, sometimes I give myself challenges when I'm bored. xD

Well, the revamped DmK is great although when it comes to the Corruption skill I wish that it could instead have equal number of hits just like Sepulchure's. It would feel more real and doomy! The revamped DmK works excellent against foes that don't have high BTH like Ricterild or having such an OP dot.

I don't know if you guys know about this, though I'm sure many do, but did you know that when you use revamped DmK, corrupting your foe with no darkness resistance, using Stan the ScanOrb's ability to reduce your foes all resistance by 15%, and then using the skill "Lingering Doom" you can actually take up to 482-570 damage in two turns? That's a lot of damage.

You know what would be nice with the revamped DmK? If it, like in AQW, had a chance to perform a doom strike that dealt massive damage! This is no suggestion, just something that I thought of.