Post by DragonByDegrees on Jun 15, 2015 20:20:26 GMT -6

Spears:Gáe Dearg: Crimson Rose of Exorcism, one of two spears wielded by Diarmuid Ua Duibhne, son of Donn and one of the Fianna in the Fenian Cycle of Irish mythology, is a two meter long spear that renders magical enhancements and projections useless by severing all ties with prana.Gáe Buidhe: Yellow Rose of Mortality, one of two spears wielded by Diarmuid Ua Duibhne, son of Donn and one of the Fianna in the Fenian Cycle of Irish mythology is a cursed spear 1.4 meters long that inflicts wounds that cannot be healed naturally or with magecraft.

Oooh. Those are neat.

"He called to the night.His heart beseeched the Abyss.It answered in blood."

Post by Cale on Jun 16, 2015 6:20:39 GMT -6

For me it is all about legendary items. Weapons and armor with long histories. I'm not entirely sure what will and will not make it into the final cut, but here are some weapons I would love to see included. I know a lot of them have been in previous games (but what weapon hasn't?), and I am sorry if I don't know the history behind them all.

Axe:Axe of Perun: The axe wielded by the Slavic god of thunder and lightning, Perun.Hammer of Hephaestus: The hammer of the Greek smith-god Hephaestus which was used to make the Greek gods weapons.

Daggers:Carnwennan: The dagger of King Arthur in the Welsh Arthurian legends. It is sometimes attributed with the magical power to shroud its user in shadow.Setan Kober: "Devil of the grave". Near its completion when the empu tried to infuse the kris with spiritual power, he was disturbed by a crying demon from the graveyard. As a result, although powerful, the kris had a temperamental evil nature that caused the wielder to be overly ambitious and impatient.Taming Sari: Translated as “flower shield,” Taming Sari was the fabled weapon of the legendary Melakan warrior Hang Tuah. Taming Sari was unique in that it did not have a sheath, as Hang Tuah considered his enemy’s body to be the only appropriate sheath.

Hammers/Maces/Flails:Club of Dagda: This magic club was supposed to be able to kill nine men with one blow; but with the handle he could return the slain to life.Mjölnir: Self explanatory.Sharur: "Smasher of thousands". An enchanted talking mace. Not only could Sharur talk, it was also sentient, offering the god advice on powerful enemies, gathering information wherever it could.

Polearms/Spears:Amenonuhoko: Shinto's genesis gods Izanagi and Izanami were responsible for creating the first land. To help them do this, they were given a spear decorated with jewels, named Ame-no (heavenly) nu-hoko (jewelled spear).Cronus' Scythe: Cronus castrated his father Uranus using an Adamant sickle given to him by his mother Gaea.Death's Scythe: A large scythe appearing in the hands of the Grim Reaper. This stems mainly from the Christian Biblical belief of death as a "harvester of souls".Gáe Bulg: Fashioned from the bone of a sea monster. When Gae Bulg pierced a man’s body, these barbs would open up, making the spear nearly impossible to remove without killing the victim.Green Dragon Crescent Blade: A giant of a man, Guan Yu asked his blacksmiths to make a polearm that combined the chopping power of a saber with the length of a spear. Believed to weigh as much as 45 kilograms (100 lb), no normal human would have been able to use it effectively.Gungnir: The spear of the god Odin. Made from the wood of the world tree Yggdrasil.Kongō: A trident-shaped staff which emits a bright light in the darkness, and grants wisdom and insight.Lance of Longinus: The lance that pierced the side of Jesus as he hung on the cross.

Ranged:Gandiva: The divine bow was said to be able to defeat 10,000 warriors at once and was only held in the hands of heroes.Ichaival: A bow possessed by Odin. Another source said it was came from Ydalir, the home of the god Ullr. It possessed the power of each pull of just one arrow, it will release ten arrows.

Shields:Aegis: Perseus used this shield to look at Medusa's reflection so he wouldn't be turned to stone. After killing Medusa, Perseus returned the shield and Medusa's head to Athena, who fastened it to the shield so that any of her enemies would be turned to stone.Priwen: The shield of King Arthur.

Staves:Caduceus: The staff carried by Hermes or Mercury.Rod of Asclepius: A serpent-entwined rod wielded by the Greek god Asclepius, a deity associated with healing and medicine. (Could be used to heal)Ruyi Jingu Bang: Magical staff wielded by the immortal monkey Sun Wukong.

Swords:Claidheamh Soluis: "Sword of Light".Durendal: The sword is said to contain within its golden hilt one tooth of Saint Peter, blood of Saint Basil, hair of Saint Denis, and a piece of the raiment of the Blessed Virgin Mary, and to be the sharpest sword in all existence.Dyrnwyn: "When drawn by a worthy or well-born man, the entire blade would blaze with fire."Excalibur: Everyone knows this sword.Fragarach: Known as 'The Answerer' or 'The Retaliator', was the sword of Manannan mac Lir and later, Lugh Lamfada. It was said to place the wind at the user's command and could cut through any shield or wall, and had a piercing wound from which no man could recover.Gan Jiang and Mo Ye: A pair of swords forged with human qi.Gram: The sword that Sigurd used to kill the dragon Fafnir.Harpe: The sword used by Perseus to decapitate Medusa.Hrunting: Beowulf’s sword.Joyeuse: Some legends claim Joyeuse was forged to contain the Lance of Longinus within its pommel. "by his side hung Joyeuse, and never was there a sword to match it; its colour changed thirty times a day."Kladenets: Russian - "self-swinging sword". A magic sword in numerous Russian fairytalesKusanagi-no-Tsurugi: Found in the body of an eight-headed serpent killed by the god of storms and seas. It’s part of the Imperial Regalia of Japan, icons of the ancient imperial family’s descent from the sun goddess––the symbols of their divine right to rule.Masamune: In contrast to Muramasa’s cursed swords are the blades of legendary priest and swordsmith Masamune. Legend has it that Masamune and Muramasa held a competition to decide the superior smith by placing their blades in a stream. While Muramasa’s cut everything it touched, Masamune’s refused to cut anything undeserving, even the air.Muramasa: Imbued with a bloodthirsty spirit that—if not sated with battle—would drive the wielder to murder or suicide.Shamshir-e Zomorrodnegār: "The witch mother of a hideous horned demon called Fulad-zereh used a charm to make his body invulnerable to all weapons except this specific sword. Shamshir-e Zomorrodnegār originally belonged to King Solomon, and was carefully guarded by Fulad-zereh, not only because it was a valuable weapon, and indeed the only weapon that could harm the demon, but also because wearing it was a charm against magic. A wound inflicted by this sword could only be treated by a special potion made from a number of ingredients, including Fulad-zereh's brains." (I think it fits with the game's theme)Skofnung: Renowned for supernatural sharpness and hardness, as well as for being imbued with the spirits of the king's 12 faithful berserker bodyguards.Tyrfing: "The dwarves made the sword, and it shone and gleamed like fire. However, in revenge they cursed it so that it would kill a man every time it was drawn and that it would be the cause of three great evils."

Some ideas based on some of those:

Axe of Perun: Thrown weapon that returns to the user's current position (unlike the Holy Cross). Lightning element. Special input (costs MP): Throw faster and deal more damage. A crack of thunder is heard when special input is used.

Hammer of Hephaestus: Large overhead hammer. Fire element (maybe). Enemies occasionally drop extra crafting materials. Special input (costs MP): Swing faster and release a small burst of flame when striking. The flame deals fire damage in a small area.

Carnwennan: Dagger. Holy element. Special input (costs MP): Shroud the user in shadow while teleporting them forward a short distance, dealing low damage to any enemies you pass through.

Setan Kober: Dagger. Dark element. High ATK compared to other weapons of similar "level", but lowers DEF. Special input (costs MP): Normal attack, but inceases ATK and SPD for a short time while decreasing DEF. A red aura is present when this effect is active.

Taming Sari: Dagger. Low chance (5%?) of ignoring damage when being hit. Special input (costs MP): Throw the dagger at an enemy. It returns to the user after striking.

Club of Dagda: Mace. Earth or Holy element. 25% Chance of crit on hit. Low chance to revive wielder on death (5-10%)Special input (costs MP): Normal attack, restore a small amount of health to the user.

Sharur: Mace. Increases INT. Can be used as a familiar OR a weapon, but not both at the same time. Special input (costs a large amount of MP): Summon a large winged lion that will attack enemies for three seconds, attacking once per second. As a familiar: Appears as a small flying winged lion that swipes at enemies. Provides a passive boost to INT.

Cronus' Scythe: A sickle made of stone. Earth element (maybe). Special input (costs a large amount of MP): Slows down time for five seconds. Does not work on some enemies.

Green Dragon Crescent Blade: Spear (polearm). High ATK, but attacks slowly. Special input (costs a medium amount of MP): Attacks faster, and has extended range. An image of Guan Yu appears alongside Miriam when she uses this attack, and Guan Yu attacks at the same time she does. His spear looks identical to this one but is larger in size (just as he is larger than Miriam), which accounts for the extended range. This is treated as one attack, so enemies cannot be hit by both blades during the special input attack.

Ruyi Jingu Bang: Spear (no pointy end). Hits twice in a straight line and has long reach. It takes slightly longer to attack than most spears. The weapon grows when you attack, hitting once while reaching half length, pausing very briefly, then extending for the second hit past that range. Special input (costs MP): Attack faster and increase range. Hits three times during this attack, extending twice, with the max range being 1.5x the normal range.

Gandiva: Bow. Fires glowing arrows that pierce through foes. Special input (costs MP): After a short pause, fires a giant glowing arrow that pierces through foes.

Ichaival: Bow. Fires multiple low ATK arrows with each attack. Special input (costs a medium amount of MP): Fires a stream of low ATK arrows. You may move while using this.

Aegis: Shield. Immune to petrification. Special input (costs MP): Petrify enemies in front of the user (medium distance). Does no damage, and does not work on some enemies.

Caduceus: Staff. Gold drops are occasionally increased (not listed in description). Special input (costs a low amount of MP): Fires a damaging ray that may put enemies to sleep. Sleep lasts a short while and is cancelled if damage is taken. Sleep does not work on some enemies.

Rod of Asclepius: Staff. Deals 1 DMG if used to attack. Special input (costs MP): Heal the user and purge harmful status effects.

Fragarach: Sword. Wind element. Special input (costs MP): Fire a burst of wind that cuts through enemies and passes through walls and barriers.

Gan Jiang/ Mo Ye: Sword. Two swords with mediocre stats that receive a great boost in performance when paired together. Special input (costs MP): Gian Jiang: Fires a screaming head (dark element). Mo Ye: Release a short burst of fire when attacking (a woman's scream is heard when using this). Both swords equipped: Fire three screaming skulls and a burst of flame (flame burst is short range, skulls go diagonal up, straight, and diagonal down and are medium to long range, dealing dark damage).

Kladenets: Sword. Releases a spray of blood from certain enemies. Special input (costs MP): Miriam releases the sword and it swings itself thrice at enemies in close range, hitting three times max. A serpent's hiss is heard when using this.

Kusanagi-no-Tsurugi: Sword. Wind element. Releases a blade of wind with every attack that travels a short distance while the sword is swung, giving this weapon range comparable to most spear weapons. Special input (costs MP, variable cost): Hold to charge, release to swing weapon. Cannot move while charging. Number of hits and range increases with time charged, though sword is only swung once. Will flash and chime when charged to max. Hits once, twice, thrice, or four times depending on charge, with the fourth hit doing 1.5x DMG.

Shamshir-e Zomorrodnegār: Sword. High ATK. Increases elemental DEF. Pierces guard skills (sorry Final Guard ;P). Special input (costs a large amount of MP): Fires a green shockwave that travels along the ground for a short to medium distance. NOTE: Is overpowered, and is hard to obtain, requiring several rare crafting materials. Very late game item.

Skofnung: Sword. Drains the wielder's MP over time if the wielder is female. High ATK. Special input (costs a medium amount of MP): Summons a random berserker that roars and attacks twice. Berserkers come in four varities, each with a different weapon and attack pattern. NOTE: "According to Eid of Ás in chapter 57 of the Laxdœla saga, the sword is not to be drawn in the presence of women".

Just wanted to get back to this; amazing ideas! Love 'em. I know developers rarely use fans input, but I hope they reconsider because these are grade A ideas.

Post by DragonByDegrees on Jun 16, 2015 14:04:24 GMT -6

Axe of Perun: Thrown weapon that returns to the user's current position (unlike the Holy Cross). Lightning element. Special input (costs MP): Throw faster and deal more damage. A crack of thunder is heard when special input is used.

Hammer of Hephaestus: Large overhead hammer. Fire element (maybe). Enemies occasionally drop extra crafting materials. Special input (costs MP): Swing faster and release a small burst of flame when striking. The flame deals fire damage in a small area.

Carnwennan: Dagger. Holy element. Special input (costs MP): Shroud the user in shadow while teleporting them forward a short distance, dealing low damage to any enemies you pass through.

Setan Kober: Dagger. Dark element. High ATK compared to other weapons of similar "level", but lowers DEF. Special input (costs MP): Normal attack, but inceases ATK and SPD for a short time while decreasing DEF. A red aura is present when this effect is active.

Taming Sari: Dagger. Low chance (5%?) of ignoring damage when being hit. Special input (costs MP): Throw the dagger at an enemy. It returns to the user after striking.

Club of Dagda: Mace. Earth or Holy element. 25% Chance of crit on hit. Low chance to revive wielder on death (5-10%)Special input (costs MP): Normal attack, restore a small amount of health to the user.

Sharur: Mace. Increases INT. Can be used as a familiar OR a weapon, but not both at the same time. Special input (costs a large amount of MP): Summon a large winged lion that will attack enemies for three seconds, attacking once per second. As a familiar: Appears as a small flying winged lion that swipes at enemies. Provides a passive boost to INT.

Cronus' Scythe: A sickle made of stone. Earth element (maybe). Special input (costs a large amount of MP): Slows down time for five seconds. Does not work on some enemies.

Green Dragon Crescent Blade: Spear (polearm). High ATK, but attacks slowly. Special input (costs a medium amount of MP): Attacks faster, and has extended range. An image of Guan Yu appears alongside Miriam when she uses this attack, and Guan Yu attacks at the same time she does. His spear looks identical to this one but is larger in size (just as he is larger than Miriam), which accounts for the extended range. This is treated as one attack, so enemies cannot be hit by both blades during the special input attack.

Ruyi Jingu Bang: Spear (no pointy end). Hits twice in a straight line and has long reach. It takes slightly longer to attack than most spears. The weapon grows when you attack, hitting once while reaching half length, pausing very briefly, then extending for the second hit past that range. Special input (costs MP): Attack faster and increase range. Hits three times during this attack, extending twice, with the max range being 1.5x the normal range.

Gandiva: Bow. Fires glowing arrows that pierce through foes. Special input (costs MP): After a short pause, fires a giant glowing arrow that pierces through foes.

Ichaival: Bow. Fires multiple low ATK arrows with each attack. Special input (costs a medium amount of MP): Fires a stream of low ATK arrows. You may move while using this.

Aegis: Shield. Immune to petrification. Special input (costs MP): Petrify enemies in front of the user (medium distance). Does no damage, and does not work on some enemies.

Caduceus: Staff. Gold drops are occasionally increased (not listed in description). Special input (costs a low amount of MP): Fires a damaging ray that may put enemies to sleep. Sleep lasts a short while and is cancelled if damage is taken. Sleep does not work on some enemies.

Rod of Asclepius: Staff. Deals 1 DMG if used to attack. Special input (costs MP): Heal the user and purge harmful status effects.

Fragarach: Sword. Wind element. Special input (costs MP): Fire a burst of wind that cuts through enemies and passes through walls and barriers.

Gan Jiang/ Mo Ye: Sword. Two swords with mediocre stats that receive a great boost in performance when paired together. Special input (costs MP): Gian Jiang: Fires a screaming head (dark element). Mo Ye: Release a short burst of fire when attacking (a woman's scream is heard when using this). Both swords equipped: Fire three screaming skulls and a burst of flame (flame burst is short range, skulls go diagonal up, straight, and diagonal down and are medium to long range, dealing dark damage).

Kladenets: Sword. Releases a spray of blood from certain enemies. Special input (costs MP): Miriam releases the sword and it swings itself thrice at enemies in close range, hitting three times max. A serpent's hiss is heard when using this.

Kusanagi-no-Tsurugi: Sword. Wind element. Releases a blade of wind with every attack that travels a short distance while the sword is swung, giving this weapon range comparable to most spear weapons. Special input (costs MP, variable cost): Hold to charge, release to swing weapon. Cannot move while charging. Number of hits and range increases with time charged, though sword is only swung once. Will flash and chime when charged to max. Hits once, twice, thrice, or four times depending on charge, with the fourth hit doing 1.5x DMG.

Shamshir-e Zomorrodnegār: Sword. High ATK. Increases elemental DEF. Pierces guard skills (sorry Final Guard ;P). Special input (costs a large amount of MP): Fires a green shockwave that travels along the ground for a short to medium distance. NOTE: Is overpowered, and is hard to obtain, requiring several rare crafting materials. Very late game item.

Skofnung: Sword. Drains the wielder's MP over time if the wielder is female. High ATK. Special input (costs a medium amount of MP): Summons a random berserker that roars and attacks twice. Berserkers come in four varities, each with a different weapon and attack pattern. NOTE: "According to Eid of Ás in chapter 57 of the Laxdœla saga, the sword is not to be drawn in the presence of women".

Just wanted to get back to this; amazing ideas! Love 'em. I know developers rarely use fans input, but I hope they reconsider because these are grade A ideas.

Thank you.

"He called to the night.His heart beseeched the Abyss.It answered in blood."

Post by jim on Jun 16, 2015 14:39:43 GMT -6

Thanks for putting that up! I hadn't realized they were looking for monster and room submissions too! I just put up the Candle Skeleton as a possible monster suggestion.

I would SERIOUSLY love to see that put into the game if it doesn't look at all or work quite like the one I did. I just think that would be a really cool idea.

Did you change your avatar recently? I remember laughing at the skeleton and the idea of a monster that has to replace all the candles we break, but I don't remember it encountering Miriam.

Yes I did. For the KS campaign and the animated sprites challenge I did two different versions of the Candle Skeleton for which, BTW, the idea actually came from a scrapped monster idea for SotN. Look for the Devs Play SotN video on Youtube and you'll see Iga talking about it about half way through the video. The one I did first was just the skeleton walking and replacing candles. That was the "easier" part to do, and also the first step. Later I also decided to tackle the reaction if the Skeleton runs into the main character, which was also described by Iga. The second version of that, which took me significantly longer to make, is what my avatar is now.

The more and more I got to looking at my Avatar the more and more I wanted to have that encounter with Miriam showing so I switched to the other gif I made. I may make a third version that has the skeleton replacing two candles before running into Miriam, just because the current version feels a little short to me. But it may be some time before I do that.

Post by ShroudedTraveler on Jun 16, 2015 17:04:42 GMT -6

I would love to see some really cool throwing weapons (darts, daggers, sickles, javelins, axes...) done in a way that's mechanically useful. Hopefully, if Mjölnir is available, it will be a throwing weapon that boomerangs back.I would also love to see early uses of gunpowder (like throwing bombs, really old mines, crappy guns) and crossbows.Having wands, books, orbs, and/or staves that create differing magical effects would also be awesome.

And, finally, as part of "Clan o' Nine-Tails," I would like to see the cat 'o nine-tails in the game and have it be mechanically different than the other whips.

It'd be cool to have a sling (maybe King David's sling?) or an atlatl.

Post by roguedragon05 on Jun 18, 2015 13:01:46 GMT -6

Whats everyone think about Katana winning the whips or swords thing? As a member of clan Bullwhip obviously I'm devastied, but I belive IGA will give me plenty O whips to play with, anyone have there own preferances or did you mostly all vote Katana?

Post by JeffCross on Jun 18, 2015 13:07:58 GMT -6

Whats everyone think about Katana winning the whips or swords thing? As a member of clan Bullwhip obviously I'm devastied, but I belive IGA will give me plenty O whips to play with, anyone have there own preferances or did you mostly all vote Katana?

actually I wish they had more choices but yeah a really powerful whip would have been really awesome. I personally wanted a broad sword to win though

Post by roguedragon05 on Jun 18, 2015 13:15:14 GMT -6

Whats everyone think about Katana winning the whips or swords thing? As a member of clan Bullwhip obviously I'm devastied, but I belive IGA will give me plenty O whips to play with, anyone have there own preferances or did you mostly all vote Katana?

actually I wish they had more choices but yeah a really powerful whip would have been really awesome. I personally wanted a broad sword to win though

In reality I'd be right there with you a bastard sword or something similer, but most of IGA's games have shied away from the whip and dammit I miss it that and Mirem looks so much deadlier to me with a whip! Katana's in my opinion are overrated, there awsome weapons don't get me wrong and they look beautiful but there not nearly as powerful as there often times given credit to be... I would have much perfered that you could have persued your own ultimate weapon whip, sword, spear whatever you wanted.

In reality I'd be right there with you a bastard sword or something similer, but most of IGA's games have shied away from the whip and dammit I miss it that and Mirem looks so much deadlier to me with a whip! Katana's in my opinion are overrated, there awsome weapons don't get me wrong and they look beautiful but there not nearly as powerful as there often times given credit to be... I would have much perfered that you could have persued your own ultimate weapon whip, sword, spear whatever you wanted.

True she does look badass with her whip. may be you can make your own ultimate weapon with the weapon forging ability

crocodile: Thanks for the well wishes everyone. Been busy with life (+ no updates) means I haven't been checking around here super often but do know I still love all you guys Aug 16, 2017 18:11:01 GMT -6