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koaschten의 댓글

Makdaddydalvengy의 댓글

Harbinger의 댓글

No this shield has nothing to do with Aldors or any other faction. Its definitely a raid drop somewhere or maybe drop from a heroic mode (which I kinda doubt given the shields quality).

cladnin의 댓글

Drops off Gruul.

Silah의 댓글

Gruul indeed, got it today ;)

Kanuuna의 댓글

Looks very nice

Ailinel의 댓글

Such a beautiful shield...

34 Stamina on it per default. You could add a Solid Star of Elune (+12 Stamina) on it, or go for an Enduring Talasite (+4 Defense Rating and +6 Stamina). In the first case you'd get a total Stamina (with +18 Stamina enchant) of 64. With the Talasite, you'd end up with 58 Stamina as well as 22 Defense Rating in total instead.

Personal taste I guess, I'd go for the Solid Star anyday.

Ailinel의 댓글

I did actually mean the Solid Star of Elune, that's just silly. *blush*

fengel의 댓글

looks abit gay i think

bluAstrid의 댓글

I'd put an agility/stamina gem in there. Since +defense caps early, I'd rather transform most of my block into dodge.

aerisala의 댓글

How many threads do I need to post this in. +Defense does NOT CAP. This talk about a cap is misleading. The only part of it that caps is chance to be crit against, and that's at 525. You still get .04% chance to dodge/block/parry/be missed for every point of defense you get. That means about every 8 points of defense is very roughly equivalent to 1% of another kind of avoidance, liek dodge or parry. That's extremely valuable.

Stop using this stupid "cap" language. Defense's value remains nearly the same past the 525 mark.

Challenge의 댓글

The crit cap is at 490.

Defense is much worse for mitigation than the pure stat (dodge/parry) itself as it has part of its value added to block, which is nigh useless with shield block spam.

Defense is useful yes, but I much prefer stamina.

Abbandon의 댓글

Crit cap is not 4.90 when considering the bosses you´re fighting are 73.

You might however want to consider putting a significant amount of defense into your sockets, when taking into consideration that the Resistance based encounters later in SSC you WILL want the defense to advoid being critted. And since most your great gear (Chest legs helm at least) have been switched with craftable epics you´re loosing alot of Defense.

In my current state i have 327 unbuffed NR and have a 0.67 Chance of being critically struck by Hydross.. Go figure.

Fwip의 댓글

The amount of defense you need to not be crit by a level 73 mob is 490. Not 4.9%, or whatever. (Which is 285 defense rating if you max anticipation).

doubleaught의 댓글

Per stat point + defense is much more valuable than any other stat when talking about gems (and any other 1:1 comparison). Read up on it, do your own calculations if you want, +8 defense rating > +8 parry or dodge rating even far past the crit cap of 490.

That being said, the gem in this shield should be a solid star of elune.

durenas의 댓글

490 defense is +5.6% chance to dodge/parry/block/be missed by a level 70 mob. For a level 70 mob you need 5% worth of defense to eliminate crits, for level 71 you need 5.2%. For level 72 you need 5.4%. For level 73 you need 5.6%.

snoopymaniac의 댓글

Well seeing as how you can't parry or dodge spell casts.. I don't entirely see the point on working with parry or dodge since once you hit 25% block or above you become nigh invincible,(with shield block) if the situation calls for it. That being said stamina plays a huge roll in alot of the new encounters where mobs hit for 3-6k in heroics and bosses like King Maulgar hit even harder. Sure its nice to dodge a move but if you don't and you get two shot because you lack stamina...

I have 12 solid stars (so far) in my tank set, I wouldn't trade them for anything.

EvilShadow의 댓글

Lol @ the poster above me.

Zaos의 댓글

@snoopymaniac, with 25% block chance and shield block giving 75% you are indeed at 100%, and you are correct that you will block damage, but you will not block all of it. Dodge and parry are still important because you completely avoid that damage, as opposed to block where it goes based off your block value to block a set amount of damage. So if a mob hits for 333 and i have 315 worth of block... i take 18 damage and it shows 315 blocked.

if that makes any sense >.> sorry was distracted while typing this.

@evilshadow, try to be more constructive, you aren't helping the community by saying stuff like that, instead you could have explained how it works or corrected his mistake.

Ailinel의 댓글

I'm really hoping for some sort of spell resist gem for tanks. Not Resilience, not resistance, not reflect. Just pure resist. That would be nice.

arthemas의 댓글

Even if you're crit immune, you'll still get the parry/dodge/block bonus of the extra defense (that raise your defense skill over 490).

Gruul의 댓글

what are u talkin about!?!? tanks are useless w/o dodge/parry, i kno block does some, but unless u solely focus on block value, which u jus said u dont cuz u only focus on stam, ur gonna get hit super high, tanks need as much defense/dodge/parry as they can get, shield block sucks, only good to slightly reduce the dmg, unless u only focus on shield block value in which case u can block for about 900, its a waste!

Long Live warrior Tanks

eXact의 댓글

"tanks need as much defense/dodge/parry as they can get, shield block sucks, only good to slightly reduce the dmg" - Gruul

This is not entirely true. Depending on how comfortable you are with your healers and such, going for block value over dodge/parry may be the way to go. I'm not saying that totally disregarding dodge/parry is a good thing, because its not, sometimes that dodge or parry can be a life saver, and you don't really NEED defense post-491/350 skill.

My reasoning for saying that shield block value is good lies strictly within the 25 mans, where you have a larger group in which case you have a much less chance of your main healers going out of mana considering there are more of them, and if your guild is in 25 mans such as end-zone SSC or The Eye, your healers are more than likely really good. Having shield block value over dodge/parry will maximize your rage generation, which in turn will maximize your TPS (threat per second) and in result your DPS (damage per second) of the raid.

If you're a fairly new guild and just starting out in the raiding environment, dodge/parry is much favored in the 10 man raids, and even fights such as Gruul where totally eliminating an 8+ Grow swing would be favored over a puny 300 block.

Moral to the story is to try to get different trinkets / rings / necklaces / cloaks which will benefit most in the given scenario.

undeadmoo의 댓글

eXact -

Yes, block is great, and yes, a block gives you one rage. Block VALUE adds to your Shield Slam hit damage (therefore adding more threat), so that's nice too... but stacking block RATING over other stats is the least effective way to go about things.With the way the combat table rules work, it rolls for a miss first, a dodge second, and a parry third - block being your last "line of defense" so to speak before it lands a crush, crit (if under 490 defense), or hit. With bosses, which have a flat 15% chance to crush any tank without the Shield Block skill active, the more miss/dodge/parry occupies on the combat table the longer your uncrushable period lasts. Stacking block RATING at the cost of miss/dodge/parry means your chance to maintain an immunity to crushing blows drops.

Ideally, your tank on bosses has as much avoidance that ISN'T block as possible, followed by a huge health pool. Of course, "trash" tanking is another story, but on a boss yeah it's all about miss/dodge/parry and oodles of health.

Telefunken의 댓글

No, undeadmoo are right and you are wrong, Thels.

If the attack is a dodge/parry/miss then no damage is taken. Else you get the attack towards you, and with shield block which gives 75% block, and a passive 25% to block, it gives you a 100% chance to block, meaning no possible way of getting a crushing blow. Therefore, blockrating ISN'T useless for a warrior, as long he isn't over the 25% passive block percentage.

Considering that in end-game raiding the major stats are Stamina, Armor and Block Value I think the new Gladiator Shield Wall wins out even though you give up 3 stamina. The Defense, Resilience and Hit aren't as big of a deal for serious encounters. The Aldori Shield would still probably be nicer for when you want additional threat and don't need the extra mitigation.

Biggetje의 댓글

Actually, Biird, I myself wouldn't even consider upgrading the Aldori shield for the T2 Arena shield.

"The +hit and defense aren't a major deal"

If you have 490-500+ defense then yeah you can trade that in, although I'd never trade my hit for resilience and some armor.

stampy의 댓글

A prot warrior with 16000 armor and 50% avoidance against a raid boss with an aldori legacy defender on (pretty reasonable stats for a tank in pre-SSC/TK epics, going for stamina and armor) sees the following changes by switching to the S2 shield. All numbers are versus a raid boss (level 73).

Armor:The S2 shield adds 492.8 armor (counting talents), moving armor mitigation from 57.22 to 57.97. An incoming hit will inflict 1.73% damage less damage with the S2 shield than it will with the aldori.

Avoidance:The S2 shield reduces avoidance by 1.06%, moving avoidance from 50% to 48.94%. A boss will land 2.13% more hits with the S2 shield than it will with the aldori.

Total Mitigation, before block value:The S2 shield reduces total mitigation over time from 78.61% to 78.54%. The tank will take 0.36% more damage over time with the S2 shield. However, the mitigation from S2 is of a slightly better variety; armor mitigation is more dependable, easier to heal, and better for threat generation than avoidance mitigation.

Block Value Contribution:Block value contribution is hard to nail down because it depends on how hard the mob hits. However, if the tank described above has 500 block value with the aldori legacy defender, then the extra 19.5 (talented) block value equalizes the 0.36% difference in average mitigation when the mob hits for around 20k damage unmitigated (8k blocked hits), assuming shield block is always up. Harder hitting mobs favor the aldori, softer favor the S2 shield.

At the end of the day, the two shields are pretty much identical for mitigation. The S2 has the advantage of very slightly smoother mitigation (armor/block vs avoidance), but overall, they are quite similar. However, with the +15 hit figured in, the legacy defender is clearly superior for PvE tanking. Hit is a very valuable stat for tanks and tends to be difficult to come by. If the tank already has all the hit they need, they are definitely wearing a number of +8 hit gems, and the legacy defender will allow two hit gems to be replaced by two stam gems.

If you are trying to put together a block value set just to get the biggest shield slams possible, Nightbane's shield is superior to the S2 shield. The resilience on the S2 shield may be good for attempts at ProtVP, but ProtVP begs for massive block value; and there just arent block value+resilience items in the game. I don't see much value in adding 31 resilience to set that has no resilience otherwise, but I haven't toyed with resilience enough to have a confident opinion there.

Dethelor의 댓글

Best Pre-Illidan shield of the game, arguably better than the S2 one which is for PvP tanks. Reslience is the worst stat ever for tanks if you have >490 Defense.

Masatomega의 댓글

True, but the main goal of defense is to eliminate the crits, and when you've done that, defense won't as much worth as maybe stamina.

Tunedya의 댓글

PLUS HIT IS UNDER RATED!Thats y i love this shield sooo much!

Kreno의 댓글

Yes as Msunreliable said the shield is a match to the Justicar (Teir 5 Paladin Set) and with it has a higher stat contribution, I know this comment will get Purged but it's for you Roleplayer's out there.

Good Luck !

fabio의 댓글

You might not have noticed, but this shield matches the T4 paladin set perfectly. I play a prot pally and got it this week, and it looks awesome!

piccolo22의 댓글

Stuke, are you for real man? seriously what are you trying to say...that the ALD was intended for paladins?? lmfao that is by far the most ridiculous comment ive seen on wowhead in a while. Look at the stats..IT IS A WARRIOR SHIELD. what was the nightbane shield intended to match?? and the hyjal shield?? and so fourth? seriously you paladins are such warrior wannabes it really makes me sick sometimes..plz don't make such retarded posts in the future thankyou.

MAbans의 댓글

Wrong, defense pushes Crushing blows off the table, incombination with 102.5% Avoidance (Shield block for us warriors). Crits to do down with a higher defense but not eliminated.

Nevin540의 댓글

Can anyone tell me if I should pursue this shield or stick with my http://www.wowhead.com/?item=34676. I'll miss out on some stam, armor and a little defense, but I get an almost equal ammount of hit rating, gain 18 dodge and 33 block value.

I'd appreciate any advice.

Prostyle의 댓글

Im in the same boat Nevin, yet you can't ever really take only one thing into account, which is what is most difficult about gearing up.

Being that ive been unlucky with shield drops (only able to get the two faction shield to this point after 1 yr of raiding -.-) we're already well into t5 content, so i weight my stats a bit differently:

For a Pre-T5 warrior, i would say that this shield would be better in most cases due to the fact that you probably need the armor and stam/def rating above other stats. In these lower instances, avoidance/stam and armor will help you tons.

Post Gruuls/Mag, i would start focusing on threat (DD), because dps scales up so fast that you are going to need to be maximizing you threat as much as you can(Tidewalker and Loot Reaver come to mind). BV helps eat up some of the damage, and blocking grants you extra rage to spend at your leisure. Plus by this time you'll usually be breaking the late 14k's to early 15k's unbuffed in hp.

A few exceptions would be places where you might need to rearrange your gear(Hydross, to maintain def soft cap and resists) or if its mainly a melee fight (Leo, afaik)

Either way, put your bid in for this shield and make a cpl different sets :)

brotos의 댓글

If your a tank and a tiny bit of hit (1% or less) is gonna make a difference you should probably respec to arms and start pvp, cuz you shouldn't be tanking. A tanks ONLY responsibility is to be uncrushable for the raid. If you can't keep threat even with a taunt up every 10 seconds then you need to stop, go read up on your class, and try again. The nightbane shield provides better tanking stats ( more avoidance, stamina) than the rep shield. You lose approx .5% avoidance and 2 stamina for a1% chance to hit, and a very small block value. (The dodge is neged out in the avoidance) This is something as a tank i'm not willing to lose, because I generate threat just fine, I don't NEED the hit.

This shield has hit, so your not sacrificing hit. It has a socket. More AC, more stamina. I am sure if you have the rep shield and your fury warrior is building a tank set and this drops on gruul your going to pass it to him right? LOL

Also nevin, you don't gain 18 dodge. You gain a very small percentage of dodge over what the defense on this shield provides, but then you lose parry, and block, and chance to be crit/crushed (if your under the cap). As I said before you are insane if you think this isn't a HUGE upgrade.

Sunstrike의 댓글

I love the look of this shield and the Sunward Shield as well, they are both very well made items. It looks wonderful with the Draenei-Crystal theme, and is quite detailed. I hope to see more items like this.

Malekhad의 댓글

I just received this wonderful shield tonight. I had to dig out my old http://www.wowhead.com/?item=35693 to stay uncrushable. I did have a warrior argue that it would be better for him, but it was an upgrade over http://www.wowhead.com/?item=34675 as far as I am concerned. I lost a little bit of spell damage for hit rating and more stable defense trait. When the 3.0 patch hits, hit is supposed to consolidate, so this will work nicely with the spell hit on my mace. I am not sure how this will stack up for 3.0 and beyond, but it is the best shield I have had yet.

Plus, it looks really cool.

Egenoth의 댓글

If you are Aldor exalted, this would go well along with your Aldor tabard.

bloodhorde의 댓글

i would love to get this for my tank, too bad its a hard drop to get

Graviteh의 댓글

As of March 16, 2009, this is still the hottest shield in the game.

Razia의 댓글

With T7 and T8 content released up in Northrend, this shield still has an amazing graphic compared to the new stuff.I'm personally not down with the "face on shield" thing >.>

Samaramon1의 댓글

To be one of the most farmable shields for the transmogg, especially for draenei paladins with T5.

Cattleac의 댓글

If you're looking for a nice sword to pair with this shield I suggest the 시공의 검. It has a purple glow which IMHO suits the shield.

Darkshadow412의 댓글

Perfect with pally T5 crystalforge for all you transmoggers out there.

Kyeld의 댓글

if you're a mace wielder, 북녘골 전투철퇴 is the perfect companion for this. same purple color scheme.

4cc1의 댓글

This shield works excellent with the Justicar Set and the Hammer of Naaru. The Draenei in the Burning Crusades cinematic were obtaining this.

Kodiak393의 댓글

My Draenei Protadin is currently using this shield with 수정 코페쉬 and the Paladin S1 (tier 4 recolor) set, minus the helmet. It's absolutely fantastic. I plan on pairing it all with the 알도르 휘장 once I get it, but until then I've been using my 은빛십자군 성전사의 휘장, which is far from a perfect match, but I like it.