Hey! that's a great idea! Now this could be done VERY easily guys, all you'd need to do is have mash make is tiny thermostat panel on the walls of houses (probably like the size of a light switch turned on its side. then when its accessed with the "e" key a menu pops up with the same kind of dile set like the cars A/C. coding wise you'd have to figure out how to cool the whole houses interior, but I'm curious if the way that fog reads the outside edges of houses could be implemented for keeping a a/c system hot or cold in the boundaries of the house. Devs, you should deff add this in!

New money art to look more like the bills in the 90's, Unfortunately most 1963 to 1990's bills kinda look similar, And because I tried to make the bills look like there real counter parts its a bit hard to tell the difference between them, but if you look closely there is diffrences. Also re did the "golden" 1 dollar coin to a Susan B 1$ coin because the gold dollars didn't exists in 93.
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Susan B 1$
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Finished The stacks of money. each stack in real life would have 100 of each bill in it, but i think for sake of keeping things not so OP we could have 10 bills per stack? (unless we can make them extremely rare or only spawn in banks? or in manila packages you find in filing cabinets, maybe a mailbox spawn? or even rarely spawn in duraluminium suitcases? if so we can leave them at 100 bills per stack if done right.)
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New eye dropper art
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Made the two missing 6 soda six packs
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New Pack of hotdogs (I"m honestly surprised this isnt in the vanilla game yet
even though there is art in the files...)
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Based on the Organized Storage mod I decided to make our own art since
the mod creator never got in touch after many attempts, figured we can do our own.
Regular band-aids box -9 pack-
Bandages box -9 pack-
Bag of cotton balls -20 pack-
Alcohol Pads Box -9 Pack-
Large Jug of Disinfectant -4 bottles worth-
50 Count Pill bottles for Vanilla Pills - can find these rarely but can combine 5 FULL vanilla
pill bottles to make them. (yeah the anti depressants, pain pills, and beta blocker art sucks
Im getting tired lol, ill redo them at a later time when i get a label idea for them)
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Wooden Toy Wagon 2x art (craft-able maybe?)

This is a bug with vanilla zomboid code, when anything that can deplete like this (Charcoal, water bottles, concrete bags, bee smokers) are on the ground and they get used for a recipe, this bug will happen. Its something unavoidable currently, so make sure you always keep things like that in your inventory while crafting/using them. Hope this help!

@Hydromancerx Damn that's true! I totally forgot that the refrigeration code is weird. hmm cant we just copy the code for a refrigerator and have it not require power? I know with the coolers they needed the ice pack or what ever which i could see that being weird, but I thought maybe just making it a freezer with no power needed, sigh easier said than done haha. btw if were on steam at the same time i need to message you about something I'm working on. its a big project but there's time, I think you may like the idea (I hope, fingers crossed lol)
@Sparrow OMG!!!!! I love it!!!! that art looks great!!!! make them all! ALL I SAY! please! lol and cats too. if its no trouble.
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So I have a bit of free time this week (because of the holiday) and you know what that means?...neither do I actually... lol no, im going through HC's 32x32 items and figured id clean up some old ones, you know i like the art to be all pretty and as close to the "PZ Style" as possible hah, so ill edit this post as I finish them along. got one done now, ill have to check if ive done any others and not posted them but anyway here it is
Caffeine Pills Re-done :
Caffeine Pill Box:(wanted to use the same box as the sleep aid pills, but use the box colors from the IRL caff pills vivarin and instead of a moon, a sun)
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Clay Molds Redone (I made two types for the small molds, the big one is for like anvils and the magnet so i thought the pour hole would be on the edge instead of the top)
Small #1: Side pour hole
Small#2:top pour holes
Large: for anvils and magnet
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In Store Cooking Oil:
NOTE: This is NOT my art, no edits done, its form the unpacked PZ files, thought it would be good to use as a replacement for HC cooking oil until the art is even used.
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Sewing pin: (art is from the vanilla sewing needle, just rotated and added the blue plastic ball at the end)
Sewing Pin Box:
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After all this time.... its a re done...
Straw Basket!:

Oh this is awesome!!!!! This link will help me out soooo much! thanks! now im not sure weather to use molds for smithing the brass or to use brass sheets and other equipment...hmm or both!? maybe I could make a basic way and an advanced way to produce ammo, basic would be smelting the bars ect. or once you have high enough levels and the good machinery you can make ammo in bulk using the sheets and the proper machines. oh man, more ideas turn into more work haha but it makes it fun in my opinion

hmm, this makes me think that maybe in order to make the casing molds i should add in needing to have a measuring tape/ some other kind of measuring device since theres some in HC already, and to need to have the Ammo manufacturing textbook on your character while making the casing molds ect. i did add for FMJ rounds you need a Cupronickel ingot to case the lead tips in. I know irl its much harder and requires a ton of presision , but I do have to dumb it down a bit for game sake lol. although i think maybe i should make certain rounds require a higher gun & aiming skill to manufacture? just to keep it harder to do, although to make some of this stuff you need a high metalworking for the brass smelting, and for making the primer takes a ton of resources on its own.
But yes the hunting will be a bit of a beotch to mess with, unfortunately the hunting stuff was actually a separate mod that someone made that gave hydro permission to add it in. so for the time being I fear it may have to stay the way it is.

now that would be amazing to actually find spent casings on the ground, I actually love that idea haha. especially to be able to pick them up and re use them!. now for the primer crafting. I actually have a chemical recipe put together using the hydrocraft chemistry system, which already has almost all the chemicals needed, (acetone, hydrogen peroxide, Muriatic Acid) I'm currently doing the art for the sodium bicarbonate aka baking soda lol. after using the lab station in hydrocraft and various of the chemicals stated above and it'll leave you with a dried bag of primer ready to press into caps. So if you are thinking about adding in the whole crafting system, hydrocraft already has most needed items integrated into it. thats why i figured a side compatibility mod would be best. I also have it set to be able to smelt down brass into shell casings and for shotgun shell you'll need brass for the shell rim, then plastic sheets melted into tubes for the upper casing of the shell, and more plastic sheets to complete the wadding. personally ive always thought ORGM and hydrocraft could merge well together, its just a good bit of work coming up with the recipe ideas, at least the coding isn't to hard

yeah it definitely is a ton of work, honestly I may just worry about the ammo crafting and not hunting and leave the hunting to the vanilla weapons lol. however my OCD wouldn't allow that :I . Im actually working on a text document coming up with a more realistic way to craft ammo including your new types (FMJ and HP rounds) I'm going to be working on art tonight for the new items. I do however need to have a chat with hydro though and see what he thinks of my ideas. Hopefully this idea will run smoothly though lol

Oh man I"m definitely looking forward to testing this out! looks great from what I've read and I'm straight up excited haha. I'm curious if you'll be making a compatibility patch for hydrocraft's ammo crafting system and hunting? There is one on steam that does the ammo crafting but I'm not sure if it'll work with the new update/ If not that's fine too, maybe ill work on it in my free time if that's okay with you? of course my free time now a days is extremely limited lol

Had an idea for a late game electronic. You'll need around level 7/8 electronics and about level 5 metalworking to make it.
But its a solar powered chest freezer! Ive made two new items you'll need to craft it. the crafting recipe is as follows:
Items with *'s are new items
15 - Nuts
15 - Bolts
4 - Large Steel Sheets
2 - Regular Steel Sheets
3 - Door Hinges
1 - Leather Strip (handle for freezer)
6 - Plastic Sheets
4 - Fiber Glass Sheets*
1 - Rubber Tube
1 - Copper Cooling Rack*
2- Solar Panels
1 - Large Battery
4 - Electrical Wire
1 - Tank Of Refrigerant*
1 - Electronic display
5 - Electronic Componates
1 - Roll of solder
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Tools:
Screwdriver/Multitool driver
Soldering Gun
Welding Mask
Welding Torch W/ Tank
Working Gloves
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Thats it! I wanted to make it a bit harder to make since its quite the item, hence why it'll require steel sheets
and the new copper cooling rack. Id like the freezer to hold as much as a regular chest (50 regular 65 with the organized trait just like chests)
Reason I'm choosing steel is since the freezer has to sit outside it wont rust. Next ill post the New items requires.
Fiber Glass Sheet :
Im thinking that this item could be found in scrapping broken fridges from the junkyard, since refrigerators have quite large sheets on all 4 sides
Tank Of Refrigerant :
Can be found in hardware stores! rare though
Copper Cooling Rack :
This item is what the refrigerant flows through to cool the freezer. It will need to be crafted from the following:
6 - Copper pipes
Pipe Bender
welding mask
welding torch W/tank
Work Gloves
And lastly the freezer its self!
Hope you like the idea! I think it'll be a great addition for very late game survivors to store large amounts of food in a smaller space instead of rigging up tons of fridges using a lot of gas from the generator
or a ton of fridges taking up space from a solar generator. feel free to change up any of the recipes