I dont know about you guys, but the Pokemon Stadium fights in MoP make me wonder if the Moonkin Hatchling will be OP or not !
I bet they will be.
What was YOUR favourite pokemon? Orignal 151, please. No new generation nonsense!

Had to share this with you guys. Here’s what’s new with Moonkin in next patch :

Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots […]

Entangling Roots and the equivalent spell triggered by Nature’s Grasp no longer deal damage. Innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid’s maximum mana over 10 seconds when self-cast.

BalanceInsect Swarm now generates 8 Lunar Energy for druids with Eclipse. Moonfire now generates 8 Solar Power for druids with Eclipse. Sunfire now generates 8 Lunar Energy for druids with Eclipse.

GlyphsGlyph of Innervate now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate’s base effect.

Allright so basicaly a buff to our damage, but a nerf to our utility. The CC change is pretty sweet, you don’t have to be scared of slow-on-taunt tanks anymore. Innervate : Really? 0.5% mana per second? I know I’m not wasting this 3min cooldown for another guy’s 500 mana! Hello new glyph choice. Monsoon or Focus, probably. I believe the Solar power changes are on apply only, which means you don’t get 8 power each tick (that would be awesome though), but hey, it does accelerate our transitions a bit. I believe that’s how the spell worked in beta (correct me if i’m wrong).

Any thoughts on this guys? How have you been performing in ZA and ZG with your druids? I find myself on top of dps alot of times. Getting those new epics help out too. Haven’t stepped in any raid so far. Guild pretty much dead. Server pretty much dead. Just enjoying the moonkin life.

I’ve created a tier 11 ‘BiS’ list that’s available in the Moonkin Guide section. This BiS list is unique, as due to reforging, we now have many different options available which are equally (or almost equally) as viable. I’ve listed multiple items for almost every slot, with the first items listed being the most preferred. Remember, with reforging almost anything becomes viable!

You can access the list under Moonkin Guides on the right, or by clicking here.

I’ve begun the first of my many moonkin raiding guides which I plan to release over the next few weeks. These raid guides are not meant to teach you the core mechanics of a fight, however they are tips and tricks I’ve learned pertaining specifically to the moonkin class and our role in these fights. Enjoy.

The first raid guide, for Omnitron Defense System, can be found under the right hand toolbar, or by clicking here.

I apologize for not blogging for the last few days, however ever since Cataclysm was released, I’ve been grinding for levels then grinding for gear.

It took me about 18 hours or so to hit level 85, due to the fact that I was one of the many who had “Eye of the Storm” in our quest log, and although we weren’t aware, that was preventing us from finishing a Twilight Highland’s quest which subsequently locked us out from any remaining quests. Due to that I had to grind the last 4.5 million experience in Deepholm and Uldum.

Ever since then I’ve been grinding heroics, and am pretty satisfied with my gear so far. Tomorrow I will be revered with The Earthen, and that’ll provide me with pants and my helm enchant. We went into Blackwing Descent today and played around a bit, but we don’t have enough geared people yet to really do the instance. We did do the new PVP boss however, which scored one of our tanks a piece of tier gear, and me a item level 365 PVP trinket. (Unfortunately it’s Alliance, and I cannot use it. :().

I know it’s early to tell, however so far I’m satisfied with how we’re playing out. My damage is comparable to any other class I’ve dungeoned with, and our mana management seems okay.

Someone asked me to speak about mana management. I really have no problems right now, and I (generally) end up giving away my innervate, as the healers are really the ones with the problems.

I continue to use the standard rotation that I had posted previously, and I still do not refresh DoTs between Eclipses. Usually this is just because of the extreme cost of Moonfire/Sunfire. There are rare long fights where I am mana challenged. If this is the case, I skip Moonfire/Sunfire and just use an Insect Swarm to get the Nature’s Grace buff. It’s also important to make sure you have 3/3 Moonglow and 2/2 Dreamstate.

Have you noticed lately that everyone is crying “Nerf Moonkin!”, and that it generally comes from classes that have had insanely high DPS numbers all along (and now actually have to compete for the #1 spot)? Let me make a few things clear.

Moonkin were not “buffed”. They were fixed.

Moonkin used to have a 400 haste soft cap and a 42% crit (raid buffed) cap. After this point, Wrath did not benefit from haste and starfire did not benefit from crit.

Insect Swarm and Moonfire previously did not benefit from haste, or crit, and moonfire was on a 3 second timer.

Insect Swarm and Moonfire did not benefit from Eclipse.

Now, moonkin actually benefit from haste and crit at ALL levels and on ALL spells. This allows us to scale properly, unlike before where we effectively received 50% effectiveness from any gear upgrade we received at high/ICC gear levels.

The moonkin got up from the back of the bus, and they’re not going back.

Squawkbox

Latest on Mon, 08:16 am

Athosian: @Thravia - at 16.5k crit u can effectively stack mastery. But.. you must have the T16 4set in order to not loose out on procs.

Thravia: Hi Sunfyre.
According to all my calculations, and simulationcrafts, mastery is better than both haste and crit, and especially better than haste once you get past the GCD cap - so why are all balance druids going full on with crit/haste?
I am having trouble figuring out what is most effective, and I am currently creating a BiS list for 5.4, but I don't know if I should go with a mastery/haste build, or crit/haste.
Here is a chart of my stat weights, http://i.imgur.com/lQMfnFV.png (I am currently at 10300 haste, 16000 crit, and 547 item level)

Kogot: Hey! Just wanted to say thanks for having this page! I love it!

Sunfyre: Thravia: Not sure. I'm curious how this interacts with the nerf. If it's 8% on all targets, that'd be nice.

Sunfyre: Quiver: I'd stick with the lower BP until you can comfortably hit the higher one without sacrificing too much crit.

Thravia: Hi Sunfyre. Whats your thougths on the new T16 set bonus? It's been changed again.

Quiver: Hi Sunfyre!
I am low ilvl Boomkin (around 517). After getting the 1st haste breakpoint(5273) i started stacking as much crit as possible. If i squeeze my gear, i can get to the 2nd haste breakpoint (10296); now, my question is: should i somewhat neglect crit and go for that 2nd haste plateau?
Thanks in advance!

Manax: Hello Sunfyre, do you think balance druids one of the worst dps classes in mop? I mean... look at worldoflogs, there are no balance druids in the top dps sections at no boss. Always WL, Mages or hunter that are good on ranged bosses. And AOE dps poor too, compared to other classes. What do you think?

Sunfyre: It depends if you have RPPM proc'd items. If you have two RPPM items (or just the legendary meta), you'll want to do the pre-Solar start (and you immediately proc CA once you hit Solar).

Nodotx: Sunfyre, is one channelling pulse towards Lunar still the ideal opener? i.e. Starfall > Wrath > Lunar Eclipse?
I saw this reply recently on a thread:
"I'm not sure why OP still says start fight pre-lunar, long time ago I switched to Solar eclipse.
I pre pot, starfall, (one dot), CA + INCA (or 3x treants), dotting (by this time most if not all procs are up- both dots AND treants enjoy it) and starifre\ss, starfall again.
when u leave CA u auto moving to lunar eclipse- which get u 3rd starfall.
with the old opner, Until u enter lunar, and starfire\ss to 0 energy and poping ca- most procs are pretty much over :P"