Posts Tagged ‘XCOM 2: Long War 2’

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We already knew that Pavonis Interactive, the team behind the RPS-approved, game-changing Long War mods for XCOM and XCOM 2, were working on a complete new game of their own, but seeing as Long War 2 has been in the wild for a while now, I thought I’d catch up with ’em about Terra Invicta. This takes the essential XCOM concept – humans fending off an alien invasion – then expands it to a grand strategy scale.

“It’s a little like what you might imagine the XCOM spokesman’s job to be,” Pavonis head John Lumpkin tells me, “trying to unify Earth’s nations against an alien threat.” And then it moves to cover the entire solar system.

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From the very first mission of The Long War 2, the stakes are different. Your enlarged squad isn’t doing anything as brash as blowing up an Advent statue; instead, they’ve managed to track down an under-strength patrol and are determined to take it down. Two things are immediately clear: the insurgency aren’t as bold as at the beginning of vanilla XCOM 2, but, as individuals and as squads, they’re far more cunning.

Mission one: eight soldiers, all with protective vests, frags and flashbangs. Tougher recruits for a tougher war. The fight for Earth isn’t just longer, it’s broader and more involved at every level. The Long War is available now and we’ve been in the thick of the right for the past few days.

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XCOM 2: Long War 2, the officially-sanctioned sequel to the venerated XCOM mod, will expand the ‘Geoscape’ global strategy layer in new and awful ways. Long War 2’s initial announcement this month was a little light on details, leaving us guessing at how it’d give XCOM 2 that complex and gruelling Long War flavour, but interesting factbits are now surfacing. For starters, the Geoscape is now a battlefield of its own, with push, pull, and BETRAYAL! Read the rest of this entry »

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Many people thought that the comprehensive and tough as nails Long War mod was the best thing to come out of XCOM: Enemy Unknown so the news that the team behind it would be producing mods for the sequel, in partnership with Firaxis. If only they were working on a full-blown Long War mod though for XCOM 2 [official site], wouldn’t that be something?

Well, they are. Intriguingly, the announcement comes from Firaxis rather than Pavonis, the team formerly known as Long War Studios. Whether that means this will be a super mod with in-house assistance or a full-fat expansion (the difference between those two things might be nothing more than a pricetag) we don’t know, though more info is due “in the coming weeks”.