Method's Mythic Imperator Mar'gok Guide

높은군주 마르고크 is the final boss in 높은망치. This is a Mythic guide explaining the abilities, how to deal with 높은군주 마르고크, raid setup and roles, and class specific tips by various Method players as well! Killing this boss rewards the title and 최정예: 높은군주의 몰락.

Video Guide

Abilities and Explanation

As the grand Imperator of Highmaul, Mar'gok is descended from a long line of sorcerers who have ruled the Gorian Empire. Equal parts cunning and brutality, Mar'gok recognized the rising tide of the Iron Horde and what it would mean to oppose them. He has acquiesced to an alliance with Grommash, even as he continues to search for a way to tip the balance of power back into his favor.

높은군주 마르고크 has the following abilities throughout the whole fight, but every phase he enhances them with two runes (there are three different runes total).

If triggered, 파괴의 공명 inflicts 114,988 Arcane damage to all players. In addition, this effect inflicts 268,304 Arcane damage to the player that triggered it, increasing their Arcane damage taken by 45% for 1 min and stunning them for 1.50 sec whenever they take Arcane damage.

Rune of Displacement (Phase 1+2)

비전 격노: In addition to 비전 격노's normal effects, Branded Players are unable to move more than 10 yards from the location they were marked. Attempting to leave the marked area will teleport the player back to the location they were originally marked.

파괴의 공명: In addition to 파괴의 공명's normal effects, it grows to twice its original size over 30 seconds.

혼돈의 징표: In addition to 혼돈의 징표' normal effects, the target is teleported to a random location (random location is one of the three closest ranged dps / healers).

파장의 회오리: In addition to 파장의 회오리's normal effects, it now also pushes players away as the nova moves outwards.

Intermission: Dormant Runestones

When Imperator Mar'gok reaches 66.5% health remaining, he begins to awaken the Rune of Fortification. This causes the Rune of Replication to become dormant. The rune charges for 1 minute before releasing its power.

Gorian Warmage(11.3mil HP)

Two Gorian Warmages come to defend 높은군주 마르고크 as he charge the Rune of Fortification.

Cho'gall (57mil HP)

When Mar'gok reaches 5.5% health remaining, 초갈 comes in and starts draining Mar'gok's power. After he has consumed Mar'gok, he becomes targetable and phase 4 starts. This role play takes approximately 40 seconds.

As soon as 초갈 appears and while he is consuming Mar'gok's power, there will be 25 뒤틀린 밤의 신봉자s spawning (5 from each balcony and 15 from the entrance of the room). After this initial wave, 초갈 spawns more 뒤틀린 밤의 신봉자s, every 30sec in waves of 10 (5 from each balcony).

Execution

Both of the above Enrage Timers don’t really matter, since you can easily finish the fight before the bosses go berserk. Therefore, this is a control fight.

Timing the transitions properly and killing high priority targets fast is what will help you progress through this fight. Phase 1 is 100%->66.5%, phase 2 is 66.5%->33.5%, phase 3 is 33.5%->5.5% and phase 4 is where you get to kill 초갈. There are also 2 intermissions between the first 3 phases.

Raid Setup

Tanks: 3

Using three tanks helps improve stability in this fight.

Having a tank that can deliver heavy AoE damage to the Arcane Remnants that they are tanking makes a big difference.

Also, sharing the tank damage between three tanks instead of two makes a world of difference and does relieve your healers and tanks from a lot of pressure.

Healers: 5

The healer setup is relevant to the tank setup. If you are using two tanks it is advised you bring an extra holy paladin for the tank healing.

Otherwise, going with a balanced setup is recommended. A balanced healer setup is always a safe bet for any fight. Having said that, discipline priests are very helpful because they can shield 비전 격노 targets.

DPS: 12Because this is a control fight, single target dps doesn’t matter as much, so you shouldn’t choose your setup by looking at the Butcher damage meter. The things that you need in order to progress through this fight fast are:

Many interrupts for the Gorian Warmages (any melee dps, rogues using deadly throw, blood elf racials if you are Horde)

External cooldowns for your tanks to survive (i.e. retribution paladins, arms warriors). In general, you want to have a healthy balance between ranged and melee dps.

Phase 1 Displacement and Replication

Use Bloodlust on the pull, since you will need it for the final phase of the encounter.

Bringing the boss at the middle of the room is the first thing you should do on this encounter. The raid should be positioned at the Triangle Marker for the start of this phase and every time a 파괴의 공명 spawns the raid moves counter-clockwise to avoid it.

불가사의한 피조물s generally add to the difficulty of this encounter and the longer they remain active, the harder the fight gets. It is of critical importance that these adds get prioritized by the dps every time they are up. Don't forget that whenever you kill an 불가사의한 피조물 it knocks you back in this phase so never position yourself in front of a 파괴의 공명.

Once the Arcane Aberration is destroyed, smaller adds called 비전 잔여물s will spawn. At this point it is good to have a death knight using 고어핀드의 손아귀 for more efficient AoE damage.

If the 비전 격노's initial target is a ranged player, an arranged group of four ranged raiders is responsible for managing it.

When the Boss casts the 비전 격노 these assigned players need to make their way away from the rest of the raid.

They only need to move 25 yards away and get rid of it when it has a 25 yards jump radius with a small damage mitigation cooldown.

If the initial target is a melee player, then just keep it in the melee camp, until it has a 13yard jump radius and whoever two melee dpsers have it at that point, they need to move as far as they can within the circle, while the rest of the melee move on the opposite side of the boss. Remember that 비전 격노s cannot jump on tanks.

높은군주 마르고크 needs to be taunted around 5-8 stacks in order to reset his stacks of 가속 맹공.

In regards to countering 혼돈의 징표, it is advised that you arrange a tank with a good gap closer ability (e.g. 영웅의 도약) to always be the target of that specific ability.

The tank that takes the 혼돈의 징표 is running away from the raid and explodes in a safe distance.

After the explosion happens the raid should watch out for incoming 혼돈의 보주 and avoid them.

파장의 회오리 is deadly during this phase and will kill your raiders when they are not prepared or randomly running on top of others causing Replicating damage. It is advised that you organize your raiders and have them run over the 파장의 회오리 with a priority system (e.g. 점멸 classes first, then healers, then the rest).

Keep doing that till 66,5%. That's when phase 1 ends and the Boss goes to the Intermission: Dormant Runestones.

Intermission: Dormant Runestones

This Intermission lasts 60 seconds. The Boss becomes inactive for this period and two 고리안 전투마법사s appear on the Entrance side. Meanwhile, Volatile Anomaly spawn from the Boss.

For this phase, we move the ranged raiders stacked at the Moon Marker, where they should have enough range on the Gorian Warmages, in order to nuke them down, and also healers being able to heal the melee dps that are under them.

You are required to make an interrupt assignment for these two adds. Make sure 황천의 에너지 never reaches 3 or more stacks because it is deadly. One or two stacks are manageable.

Gorian Warmages:

고리안 전투마법사s fixate on a target and they are casting Nether Blast on him for 15 seconds. 시선 집중됨 targets are supposed to move away from the others because of its splash damage.

You should focus one Gorian Warmage down and then move on the second one (keep interrupting both targets though).

Three tanks are enough dps for the 불안정한 변형물 that spawns and controlling the damage on them is easier that way - don't forget that every time one 불안정한 변형물 dies it explodes doing damage to everyone. So don't forget that regulating that damage is important.

When the boss becomes active again and the 고리안 전투마법사s are dead, the raid gathers in the middle of the room and use some survivability cooldowns (e.g. Power Word: Barrier , 오라 숙련) while your raid nukes the remaining 불안정한 변형물.

Intermission:

Phase 2 Displacing and Fortification

After you have killed off the 고리안 전투마법사s and AoEd the Volatile Anomalies, the boss should be kept in the middle of the room, while the ranged camp moves to the Sword Marker.

Throughout all this phase, the Boss is tanked in the middle and the ranged camp has to move around clockwise in order to avoid 혼돈의 징표. Remember that in this phase, the tank that gets the 혼돈의 징표 gets teleported to a random ranged player and gets rooted for the full duration of the debuff, therefore the whole movement strategy in this phase is based around this debuff.

On the first 혼돈의 징표, the ranged move from the Sword Marker to the Cross Marker.

On the second 혼돈의 징표, move from the Cross Marker to the Triangle Marker.

On the third 혼돈의 징표, move from the Triangle Marker to the Circle Marker.

Lastly, on the fourth 혼돈의 징표, move from the Circle Marker to the Square Marker.

If everything goes according to plan, you shouldn't get a fifth 혼돈의 징표.

Phase 2 ranged camp movement:

Since the 비전 격노 in this phase doesn't duplicate, you only need 2 players to handle it.

Because of all the movement that the ranged camp does in this phase, the 비전 격노 soakers need to adjust their movement paths as well.

Due to the fact that the Displacing Rune is still active in this phase, the initial branded player cannot move more than 10yards.

In order to ensure that the first jump of 비전 격노 goes to one of the two soakers, there should be one at the ranged camp and one at the melee camp.

The debuff should be dealt with, either at the 63yards, or the 48yards jumps, depending on the distance that it has from the rest of the raid (always play it safe).

The paths that the soakers need to take in order to get rid of each of the 비전 격노s are shown in the pictures below.

The Arcane Aberrations in this phase don't spawn any Arcane Remnants, but they still do the knock back, so be careful not to get knocked into a 파괴의 공명.

The Force Novas don't have the Replicating Rune anymore, so there is no reason to spread or use immunities when passing through them. Just outheal the damage.

Intermission: Lineage of Power

The only thing that is different on this intermission compared to the first is the 고리안 약탈자.

Handle everything else the same way as you did on the first intermission. 고리안 약탈자 should be tanked on the same spot where 불안정한 변형물 are killed, so no change here.

Make sure your second in threat tank is prepared for some heavy damage after 안면 발차기 happens.

When the boss becomes active again, gather the raid on him –face Goarian Reaver away, you don't want him to shockwave your raid- use your mitigation cooldowns and blow the adds again and prepare for phase 3.

Intermission:

Phase 3 Fortification and Replication

This phase will find you at about the middle of the room, on the spot where the boss became active again.

With the Gorian Reaver still alive and the very first 비전 격노 of this phase incoming, the raid should work its way through the boss towards the Diamond Marker, while 높은군주 마르고크 is being tank towards the middle.

On the very first 비전 격노 four people gather up -including the person who has the 비전 격노- and move towards the Triangle Marker.

Then the four people remain there and deal with it by moving away from the rest of the raid until 비전 격노 is at 48 yards.

Before the next jump of the 비전 격노 happens, two of the four people rejoin the rest of the raid and the remaining two soak the last two 비전 격노s of 48yard damage with a big cooldown.

That is how you handle only the first 비전 격노 of the third phase of the encounter. The next ones on this phase should be handled by the melee.

Everyone who gets 비전 격노 on this phase should run to the melee camp (if he is ranged), drop this 비전 격노, and move out again immediately.

Now, it's important to know that when the 비전 격노 is at 85 yards two assigned melee with good survivability cooldowns and good gap closing abilities (e.g. rogues , monks) should run at the Star Marker where they will take the next 비전 격노 and should immediately run to the Balcony behind the Square Marker side where they will soak the last 63 yard 비전 격노 on a safe distance from the raid.

불가사의한 피조물s are handled the same way as in the other phases. It's critical to kill them as soon as possible.

You need to kill it before it kills you, save your healers' mana, and relieve them from pressure. Also it helps people who soak 비전 격노 to be as topped as possible.

Can't stress this enough - Kill the Arcane Aberration ASAP. Remember, after killing one in this phase it does not knock anymore.

Also, a good tip for the 비전 잔여물s when 파장의 회오리 is happening at this phase is to use AoE stuns (e.g. 팽이 차기) in order to not have the adds move around chasing their target.

파장의 회오리 does not pushback on this phase but it does 복제 damage. It is advised that you spread around.

Never move left or right for any reason.

Have your healers stand closer to the boss to always have range to everyone and your ranged dps behind them. Having your healers stationary for this phase helps significantly.

Make sure no dps interferes with them, stand and heal because the damage (especially when an 불가사의한 피조물 is active) is really high and it's the only reason why this fight needs five healers, since the rest of the phases are pretty easy to heal.

Your tanks need to make sure that whenever the Boss casts 혼돈의 징표, it is targeting either your Protection Warrior, or your 양조 수도사.

Since the tank that gets targeted by the Mark is rooted as soon as they get the debuff, your Protection Warrior needs to 영웅의 도약 away / your Brewmaster Monk needs to 해탈 away towards the Square Marker while the Boss is casting it (2sec cast).

Remember that the raid still needs to watch out for the incoming 혼돈의 보주.

For this phase it is important to place Destructive Resonance on spots that will not make the rest of fight harder for you later on.

From the beginning of this phase you start placing the mines on the Diamond Marker and moving clockwise, so next ones should be towards the Triangle Marker up to the Circle Marker.

It is a good strategy to have all ranged raiders move close to mines that are already spawned when new 파괴의 공명 are about to be cast. By doing that, you manage to have lot more space to spread for the 파장의 회오리s.

Additionally, this means more space to avoid the 혼돈의 보주 and no fear for the ranged when moving in the melee for the 비전 격노. Generally, not flooding the room with mines helps you. Try to place them as gathered up as possible and gradually work your way to the 마법진 marker. If you do things right you will not have to move further on and the boss will be at 5.5% by that time.

Then the roleplay will start with 초갈 appearing which means the final mythic only phase is commencing.

Phase 4: Cho'gall

As soon as Mar'gok reaches 5.5% health, the raid dps should focus on finishing off any remaining 불가사의한 피조물s / Arcane Remnants, since any additional damage on Mar'gok is purely wasted.

Keep in mind that Mar'gok will still cast his abilities for around 10sec before 초갈 traps him, so be ready to handle any 혼돈의 징표, Force Novas, 비전 격노 that he might cast. Also, make sure that you push the boss to 5.5% health with the timer for the next 불가사의한 피조물 being >10sec, because a fresh spawned add will cause massive amounts of damage draining your healers dry right before 초갈 spawns.

The healers might take initial healing aggro, so make sure that they all have ways to survive (사제s using 소실, 성기사s using 큰 물거품, 주술사s / 드루이드s / 수도사s getting a 보호의 축복).

Your Protection Warrior should also drop a near the Moon Marker and then move to the Circle Marker.

All the Night-Twisted Faithfuls should be gathered on your tank along with any 비전 잔여물 leftovers and the raid has around 20 seconds to AoE them down. Try to make them die as close to each other as possible in order to have the 성장하는 암흑 cover as little area as possible.

After the initial wave of the Faithfuls is dead, there will be another wave of them spawning 10sec before 초갈 becomes targetable. You only need one tank on the boss since there is no need to ever tank-swap in this phase. Have the other 2 tanks picking up the Night-Twisted Faithfuls, but don't bring them next to the boss just yet.

As soon as 초갈 is active, have your Boss-tank drag him to the Sword Marker (melee dps be careful to not get one-shot from 초갈's first auto attack). The whole raid should be gathered at the boss throughout the whole phase in order to control the spawn location of the Glimpses of Darkness as much as possible.

끝없는 암흑 needs to be coordinated by the healers for two things, healing it and dispelling it.

Having assigned healers to maximize the healing done on the debuffed targets and not leaving it to chance is an obvious choice for this mechanic.

Have your strong spot healers to do as much as possible on 끝없는 암흑, while not neglecting tank healing of course.

It is critical to dispel the debuffs to get the raid shields for the 엄습하는 어둠s in order to survive the massive damage. Your healers need to organize themselves on the spot and decide whom to dispel last and basically spam heal that person, meaning that they will build a massive absorb shield – which will be the one that will be dispelled right before the second 엄습하는 어둠 which will do 400,000 raid damage. You don't really need a raid shield for the first 엄습하는 어둠, since personal survivability and healer cooldowns are enough.

Healers have to communicate their picks with the rest of the raid because you should remember that these targets get zero healing while under the debuff – meaning if they take damage they shouldn't have, they will die. Also, if for example a rogue cloaks 끝없는 암흑 and he was your priority absorb shield target and messes with your shield, you will wipe.

끝없는 암흑 requires good coordination and good play from all sides to avoid mistakes and wipes on the final phase.

The hardest mechanic to handle in this phase is the 광기의 눈길 and the 심연의 눈 that they cast.

You need to make 5 groups of 2 ranged dps or healers each, and assign each group to a specific Glimpse.

Once the first person in the group reaches 4-5 stacks of 심연의 시선, they trade places with the second player. Rinse and repeat until the boss is dead.

If any of these soakers happen to get the 끝없는 암흑 debuff while soaking the 심연의 시선, they need to be dispelled instantly, otherwise they will quickly die.

So, once the first 광기의 눈길 spawns at the Sword Marker, the boss needs to be moved along with the raid, except for the first group of soakers, to the middle of the room.

Wait for the first Dark Star to spawn and then move quickly away from it, towards the Circle Marker. By that point another wave of Faithfuls will have spawned, making them twenty in total. Your 2 off-tanks should already have them gathered near the Circle Marker and once the boss is moved there, AoE them all down.

Wait for the second Glimpse to spawn and then move the Boss to the Triangle Marker (second group of soakers stays behind). Then wait for the third Glimpse to spawn and move the boss back to the middle of the room.

After the second 검은 별 has spawned (keep in mind it most likely will spawn in the middle, but it could also spawn at the soakers of the Glimpses), move the Boss to the Cross Marker. There should again be 2 waves of Faithfuls already up, and the 2 off-tanks must have them gathered up at the Cross Marker. Once Cho'gall is there, AoE everything down.

Again wait for the fourth Glimpse to spawn. Then move the boss to the Skull Marker.

Wait for the fifth Glimpse to spawn and move the Boss back to the middle of the room. This is pretty much your final destination. There will be one last 검은 별 followed by a sixth Glimpse right after. 초갈 needs to be <10% health at this point. You have ~20 seconds before the third 엄습하는 어둠 cast, which will surely wipe the raid. The two off-tanks need to start kiting the Faithfuls, using stuns if necessary to survive. Make sure that the raid stays spread, because at this point people are probably going to start dying and you don't want explosions of 심연의 시선 killing more people.

Note: Since the Glimpses of Darkness can spawn on any random player, it is possible that it does spawn at a player who is already soaking a previous Glimpse. If that happens, the group assigned to that new Glimpse needs to react fast and go to it, before it starts shooting. Otherwise, the unlucky soaker will get hit by double 눈길s which results in instant death.

The good news is that even if a few people die, the mechanics of this phase don't wipe the raid that fast, so as long as you get him down before the third 엄습하는 어둠, you should be able to enjoy a clutch kill that everyone loves!

Phase 4 raid movement:

Class Tips

Windwalker Monk

Make sure you use Transcendance to avoid any Force Nova damage, also taking 기민함 will help to have enough rolls for every force nova if there's triple novas.

Long fight with several phases demanding loads of burst of healing. Perfect scenario for your class. Make sure you have a good plan for when to use them and coordinate them with the rest of the healing team.

Tanks

Make sure you have a properly working addon that tells you what external cooldown is available for you to ask at any time (Hermes is a good one). Tank damage in this fight might be a problem, of course depending on your gear.

Thanks for reading and good luck in defeating Mar’gok! If you have any questions feel free to post them below.