I agree it is harsh--just throwing it out there. I don't like the idea of taking away things that are fun. I would assume most people agree that rockets, repels, and thors are fun.

Do you think the majority of players use rockets to chase down enemies? For players that aren't as good like me, we have to use them to run away. The warbirds agility saves the pilot's life enough, does it really need 3 rockets? I guess it could also be said that the warbirds agility allows it to get more shots off on enemies or chase them down easier, so does it really need 3 rockets?

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From personal experience most rockets are currently used to chase rather than to run (or end up wasted, according to match stats).

We could do this, if we want to nerf wb down a notch vs. the other ships.

<blockquote class="ipsBlockquote" data-author="Seriel Killer" data-cid="288667" data-time="1384028510">
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Shark is never played, not in league games and not in practices. Perhaps reducing the time it takes to fire bullets after you've fired a bomb might help.

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This isn't a separate setting. The delay should be the same as firing a bomb after a bomb. Only by setting bomb type to EMP it glitches to 0.

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Shark:BulletFireDelay:XX:XX:XXXXX:delay that ship waits after a bullet is fired until another weapon may be fired (in hundredths of a second)

Shark:BombFireDelay:XX:XX:XXXXX:delay that ship waits after a bomb is fired until another weapon may be fired (in hundredths of a second)

Shark:LandmineFireDelay:XX:XX:XXXXX:delay that ship waits after a mine is fired until another weapon may be fired (in hundredths of a second)

You can't separately control delay before firing a bullet and delay before firing another bomb (only the EMP setting does that), so if you lower the time to fire a bullet after a bomb via BombFireDelay you also lower the time before another bomb can be fired - yikes.

I *again* encourage League to follow the success that Chaos has seen with the Shark by lowering the BulletFireDelay to 16 (it's at 18 in league now, and no one used the ship in Chaos when it was at 16 [just like no one uses it now in league -- not enough of an advantage]). The Shark is the #5 used ship in Chaos, but with the WORST win/loss ratio - easy to overshoot! Overpowered? The data says no.

Cap I love your thinking outside the box but I feel that would change league entirely. Just like in pb, what stops me from using the ball to recharge, then passing it to you and shooting you while you're unable to shoot?

I'd be interested in an arena with no specials, or maybe just 1/2 rockets per ship.