Welcome to the PokéCommunity!

Hi there! Thanks for visiting PokéCommunity. We’re a group of Pokémon fans dedicated to providing the best place on the Internet for discussing ideas and sharing fan-made content. Welcome! We’re glad you’re here.

In order to join our community we need you to create an account with us. Doing so will allow you to make posts, submit and view fan art and fan fiction, download fan-made games, and much more. It’s quick and easy; just click here and follow the instructions.

PGM is all set for February. This month, we're playing through a game known as Eevee's Tile Trial. If you wish to earn rewards, please head over to our event thread by clicking on the provided link and give yourself a shot at the game!

Hey Unregistered! How fast can you game? The Marathon II is up and running in Video Game's - compete against your friends to see how quickly you can complete sixty intense in-game challenges. See you there!

Research & DevelopmentGot a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!

Research & Development programs in this forum are subject to moderator approval before they are displayed.

Hi this is Magnius. In this document you're going to find information on the voicegroups used in RSE, as well as some general information about voicegroups. For those of you who have not read the Fire Red voicegroup document yet or are just clueless about what voicegroups are, I'm going to go over the basics of voicegroups.

So what is a voicegroup? Well if I had to define it myself, I would define it as a list of instruments stored in a particular value of a rom. That's my personal definition of what a voicegroup is. But why are voicegroups important you ask? Well, it's because they play such a big role in whether or not a midi you insert into the game sounds good. I'm sure you've all been in a situation where you assemble a midi into the game, but then some of the most important instruments get turned to GBSynth. This is most likely because of A. The instruments that get turned to GBSynth aren't in the voicegroup you assembled the song too or B. You have too many DirectSound instruments.

"But Magnius, how do I know which voicegroups support which instruments?" Well, simply, read through this topic and you'll find out all of that. Below, you're basically gonna find a list of most of the voicegroups in RSE and what instruments they play.

But before we get on to that... I'm gonna list a few things that are true for every voicegroup, as well as some general notes on things regarding the voicegroups.

- Usually, tracks 80 and up are used as GBSynth. In the rare case this ISN'T true for a particular voicegroup, I'll note that.

- Tracks 2-13 are also usually used as GBSynth. There are however, some cases where that's not true. In the case that one of these instruments IS used as a DirectSound track, I'll list it.

- 125, 126 and 127 are used as "Noise" tracks.

- Track 0 is usually the drum track, however, in some voicegroups Track 0 is used as an Acoustic Grand track.

- Tracks 33-38 are commonly used basses in RSE, however, you can only hear in Sappy is Track 38 - Synth Bass 1, in Sappy. So while all the other basses DO play in game, you won't be able to actually hear them in Sappy.

- Be aware that even if a voicegroup has more than 5 DirectSound instruments in it, you can only have 5 DirectSound tracks playing at once. If your song uses drums, that already counts as one of the DirectSound tracks.

Read through all that? Haha. Well then here it is, what you guys have been waiting for! The list!

The PokéCommunity

Meta

Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, or The Pokémon Company International. We just love Pokémon.