We're continuing to march forward with balance tweaks and bug fixes. We weren't planning to patch again so soon but we found a nasty desync bug and wanted to get it out there. Besides the Helix changes, something to watch out for is the force field at the enemy Fortress now affects AirMechs on the ground, so you can body block them much more effectively.

Does this mean the end of Hero Hog? I doubt it, not with his nice buffs from recent patches, but it should be a bit less frustrating for defending players. Does it make defending too easy though?

Updates:

Performance optimizations

in ChatMech, right click on a player name to insert it into your message

Challenge maps are in the process of being completely reworked

Bug Fixes:

Fix a desync bug with the Saucer Deathray

Fix collision issues on Chasm

Rendering glitch fixes on Duel

A few AI bugfixes

Fixes for overwhelming unit audio: Flamer and Rocket firing infantry

Various bug fixes to Boxer's behavior (still a work in progress)

fix/ignore damage flash effect for things offscreen

Balance Changes:

Helix Missile damage increased to 60 from 50 (each)

Helix Missile speed increased 8%

Helix Missile Piercing increased to 85 from 75

Fortress repulsor field is now enabled against grounded enemy AirMechs