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A 17-level scenario (or a little more, if you count repeated levels), with modified shapes and art. (The shape mods are mostly a new weapon, but there are a bunch of small things that add up to a more complete experience... check out the doors, for instance.) It could use a little texture alignment, but overall quality is quite good. (The first level is very slow-don't judge the entire scenario by it.) Nice AI evolution.

A very nice M1 net map... felt a lot like a combination of a bunch of Bungie's net maps. Twisty passageways, a large two-tier arena, teleporters to take you from here to there with no waiting, and a few little secrets... worth playing.

A nicely constructed solo level, looking like a well-lit space station. As far as I can tell, there's only one suicide pit (and there's a save term just before it)... otherwise, this is a phenomenally well-designed map. Even though there's no plot (besides kill everything), and getting to the end only teleports you back to the beginning, this one is really satisfying.

Three levels, all originals (the counterparts of M2-Suicide 18). The first one is just as aptly named as its M2 counterpart, but the other two provide some serious carnage opportunities. Learning the teleporter positions on Walking Charlie is a huge advantage...

A large arena, with lots of running room. There are also several narrow passageways around the outside, which provide access to sniper positions... The jug and the MADD keep things interesting for solo play. Size comes from an included sound clip.

A full set of textures (and scenery, and the Borg Cube) from Star Trek. You can see a good representation by patching your Shapes file, and playing Arrival (the first Bungie level) with these shapes...

A collection of maps of buildings, and new textures to make them look right. No weapons, and no aliens (well, there are bobs in one...). It's more of an architecture display than anything else... A couple are spectacular, but many textures are badly pixillated.

A pretty incredible 26-level scenario from a Danish mapmaker. Quite a bit of new art, as well as art "borrowed" (with credit) from other work... The storyline is conveyed in chapter screens-the terms you find simply contain the secret terms from the original Marathon, in case you missed them the first time around. Some unpleasant tricks are here (save whenever you get the chance, since there are more than a few dead ends), and some silly stuff (pictures of naked women in the marine jail cells, the bobs are now boobs (and pretty well done, too), that sort of thing)