Posted - 2012.06.23 15:24:00 -
[39] - Quote
this is from the link to the patch notes.

"EVE Online: Inferno 1.1 to be deployed on Monday, June 25reported by CCP Navigator | 2012-06-22T03:27:00Z

We will deploy Inferno 1.1 during an extended downtime on Monday, June 25. Downtime will begin at 11:00 UTC and is expected to be completed by 12:00 UTC. This release will bring players Minmatar V3 on all sub capital ship models,iteration to Factional Warfare and War Declarations,a new Drake model, further work on the Unified Inventory and much more. Full details can be found in our patch notes and feature pages.

We had hoped to deploy the release during this week, however, our quality assurance discovered a number of issues which we did not wish to deploy with. As such, we delayed the release in order to bring you a more polished product. We are sorry for this delay and hope you all enjoy the content released next week."

The patch has been delayed for over one week now if you include after this weekend.

What? This is interesting math you apply there.

I suggest you read the official news. Inferno 1.1 will eventually become delayed for 6 days, which is less than one week.

I don't see the desync fix on the patchnotes :'("Eve isnGGVt some welcoming online utopia: itGGVs cut-throat, cruel, atavistic despite the futuristic setting. Give people a sandbox, and theyGGVll throw the sand in a rivalGGVs eyes before kicking them in the shins and destroying their sandcastle." -Keza MacDonald, IGN.

"EVE Online: Inferno 1.1 to be deployed on Monday, June 25reported by CCP Navigator | 2012-06-22T03:27:00Z

We will deploy Inferno 1.1 during an extended downtime on Monday, June 25. Downtime will begin at 11:00 UTC and is expected to be completed by 12:00 UTC. This release will bring players Minmatar V3 on all sub capital ship models,iteration to Factional Warfare and War Declarations,a new Drake model, further work on the Unified Inventory and much more. Full details can be found in our patch notes and feature pages.

We had hoped to deploy the release during this week, however, our quality assurance discovered a number of issues which we did not wish to deploy with. As such, we delayed the release in order to bring you a more polished product. We are sorry for this delay and hope you all enjoy the content released next week."

Posted - 2012.06.23 16:13:00 -
[43] - Quote
I too think a delayed, but stable patch, is better than a rushed, unstable patch. Now if we could just convince CCP to keep this type of quality up, instead of bitching about delayed releases.

"EVE Online: Inferno 1.1 to be deployed on Monday, June 25reported by CCP Navigator | 2012-06-22T03:27:00Z

We will deploy Inferno 1.1 during an extended downtime on Monday, June 25. Downtime will begin at 11:00 UTC and is expected to be completed by 12:00 UTC. This release will bring players Minmatar V3 on all sub capital ship models,iteration to Factional Warfare and War Declarations,a new Drake model, further work on the Unified Inventory and much more. Full details can be found in our patch notes and feature pages.

We had hoped to deploy the release during this week, however, our quality assurance discovered a number of issues which we did not wish to deploy with. As such, we delayed the release in order to bring you a more polished product. We are sorry for this delay and hope you all enjoy the content released next week."

The funny part is highlighted.

Please elaborate.

FW, New UI, (insert new feature that was full of bugs and didnt work correctly on release here) or the many other things that "passed" QA before you released it on TQ.

"EVE Online: Inferno 1.1 to be deployed on Monday, June 25reported by CCP Navigator | 2012-06-22T03:27:00Z

We will deploy Inferno 1.1 during an extended downtime on Monday, June 25. Downtime will begin at 11:00 UTC and is expected to be completed by 12:00 UTC. This release will bring players Minmatar V3 on all sub capital ship models,iteration to Factional Warfare and War Declarations,a new Drake model, further work on the Unified Inventory and much more. Full details can be found in our patch notes and feature pages.

We had hoped to deploy the release during this week, however, our quality assurance discovered a number of issues which we did not wish to deploy with. As such, we delayed the release in order to bring you a more polished product. We are sorry for this delay and hope you all enjoy the content released next week."

The funny part is highlighted.

Please elaborate.

FW, New UI, (insert new feature that was full of bugs and didnt work correctly on release here) or the many other things that "passed" QA before you released it on TQ.

And how is it funny when we find and fix issues before being released to TQ?Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+

Explorer I suggest you stop using common sense and logic, together with light banter and degrade straight into flame rage. Either way you can't win. Eve forum whores aren't generally a reasonable crowd.

"EVE Online: Inferno 1.1 to be deployed on Monday, June 25reported by CCP Navigator | 2012-06-22T03:27:00Z

We will deploy Inferno 1.1 during an extended downtime on Monday, June 25. Downtime will begin at 11:00 UTC and is expected to be completed by 12:00 UTC. This release will bring players Minmatar V3 on all sub capital ship models,iteration to Factional Warfare and War Declarations,a new Drake model, further work on the Unified Inventory and much more. Full details can be found in our patch notes and feature pages.

We had hoped to deploy the release during this week, however, our quality assurance discovered a number of issues which we did not wish to deploy with. As such, we delayed the release in order to bring you a more polished product. We are sorry for this delay and hope you all enjoy the content released next week."

The funny part is highlighted.

Please elaborate.

FW, New UI, (insert new feature that was full of bugs and didnt work correctly on release here) or the many other things that "passed" QA before you released it on TQ.

And how is it funny when we find and fix issues before being released to TQ?

At the risk of making an assumption, I believe that the OP meant to use the word "ironic" instead of "funny."

Used in context, the ironic part of QA putting a hold on the Inferno 1.1 code and asset migration to Tranquility is that most every other patch w/in recent EVE history has been released regardless of the perceived quality, the show-stopping bugs and challenged designs that have been documented in great detail by your customers on Sisi.

Explorer I suggest you stop using common sense and logic, together with light banter and degrade straight into flame rage. Either way you can't win. Eve forum whores aren't generally a reasonable crowd.

Explorer I suggest you stop using common sense and logic, together with light banter and degrade straight into flame rage. Either way you can't win. Eve forum whores aren't generally a reasonable crowd.

I decided to go straight for drowning my sorrows...

Camus Napol+,on Rare Old Cognac with Lindt Chilli Dark Chocolate and the beer is chilling for the evening.

you know i found brandy is really really good ice cold?

true story... i once by accident put a bottle of vimmy vsop in the freezer and left it there for a week... i decided to take a sip... why not right? and it tasted like candy... mmmmmmmm...

no more shinfters for me... good sir...

though i am a vino guy now...PLEX FOR PIZZA!-aThere are no stupid Questions... just stupid people...

The patch has been delayed for over one week now if you include after this weekend.

What? This is interesting math you apply there.

I suggest you read the official news. Inferno 1.1 will eventually become delayed for 6 days, which is less than one week.

I don't see the desync fix on the patchnotes :'(

What "the desync fix"?

There is a bug, which was addressed a few times in the issues & workaround subforum afaik. It's when you jump a fleet through gates or via titan bridges and the nothing loads (overview, space objects etc.), but we can still continue chatting. It was my impression that the fix would be included on the Inferno 1.1 patch."Eve isnGGVt some welcoming online utopia: itGGVs cut-throat, cruel, atavistic despite the futuristic setting. Give people a sandbox, and theyGGVll throw the sand in a rivalGGVs eyes before kicking them in the shins and destroying their sandcastle." -Keza MacDonald, IGN.

The patch has been delayed for over one week now if you include after this weekend.

What? This is interesting math you apply there.

I suggest you read the official news. Inferno 1.1 will eventually become delayed for 6 days, which is less than one week.

I don't see the desync fix on the patchnotes :'(

What "the desync fix"?

There is a bug, which was addressed a few times in the issues & workaround subforum afaik. It's when you jump a fleet through gates or via titan bridges and the nothing loads (overview, space objects etc.), but we can still continue chatting. It was my impression that the fix would be included on the Inferno 1.1 patch.

Bug report number would help him check. There is an issue i had with the last mass test where one client graphics rendering got looped during the pos pash and while the ship warped to the gate and then to the station but the client did not show it.

CCP does not have a solid repro for it.

I reset my sisi client to fix a UI bug that only got cleaned up when i reupdated. So there might be a code change that does not update for some reason that might be causeing it.

It was also addressed on the May 3rd and May 10th mass-test feedback."Eve isnGGVt some welcoming online utopia: itGGVs cut-throat, cruel, atavistic despite the futuristic setting. Give people a sandbox, and theyGGVll throw the sand in a rivalGGVs eyes before kicking them in the shins and destroying their sandcastle." -Keza MacDonald, IGN.

"EVE Online: Inferno 1.1 to be deployed on Monday, June 25reported by CCP Navigator | 2012-06-22T03:27:00Z

We will deploy Inferno 1.1 during an extended downtime on Monday, June 25. Downtime will begin at 11:00 UTC and is expected to be completed by 12:00 UTC. This release will bring players Minmatar V3 on all sub capital ship models,iteration to Factional Warfare and War Declarations,a new Drake model, further work on the Unified Inventory and much more. Full details can be found in our patch notes and feature pages.

We had hoped to deploy the release during this week, however, our quality assurance discovered a number of issues which we did not wish to deploy with. As such, we delayed the release in order to bring you a more polished product. We are sorry for this delay and hope you all enjoy the content released next week."

The funny part is highlighted.

Please elaborate.

Silly Explorer, thats not how you are ment to do things. They need you to break things so they can whine about it.

I thought that bug had been fixed already when was the last time it happened to you.

Just now (as in 10 mins ago), and not just me. Apparently, this issue is very common, people have even started to not bother petitioning it anymore (or maybe in the hope that CCP will fix this by 1.1)"Eve isnGGVt some welcoming online utopia: itGGVs cut-throat, cruel, atavistic despite the futuristic setting. Give people a sandbox, and theyGGVll throw the sand in a rivalGGVs eyes before kicking them in the shins and destroying their sandcastle." -Keza MacDonald, IGN.

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