Legend of the Summoned Heroes (Fate/Persona Inspired PR) Sign Ups:

There are two worlds, one by the name of Haeria and one by the name of Earth. Haeria is a world of fantastic species, such as dragons, animal people and the like. The counterpart, Earth, only houses humans with no fantastic elements to them.

However...

Legend has it, in Haeria, there are those who are summoned to the world to aid them, to protect them against the forces of greater evil called Shifers. Shifters have the ability to falsify information and create Faux Historia. Faux Historia are Heroes that may be or were never meant to be. Shifters can group together and create much stronger creatures, rivaling those of the gods!

Glossary

Historia: Historia are beings that have made a mark on History, such as mythical figures like King Arthur to gods like Thor. There are some cases were Historia are formed from a large belief in someone or something, maybe even fictional characters could become Historia if they're aged well enough (Frankenstein's Monster, Don Quixote, etc.). Modern heroes can become Historia, but due to the lack of fantastical elements, they may be on the weaker end of the spectrum, but they can still be created.

Summoned Heroes: Those marked with the Soul Sigil have the ability to summon a single Historia to accompany them on their mission. The Historia usually matches their personality, or their inner soul.

Soul Sigil: A crest that can take any shape or size. It appears on the body to signify that they're a Summoned Hero.

Summoning Ceremony: As the name implies,It's the ritual used to summon the heroes to Haeria to help fight against the Shifters, to put an end to their terror. It's a cycle that's continued for 100s of years.

World Codes: As explain before, World Code's can be one of two things. The ones used by Summoned Heroes are crystalizations of their soul, a weapon used to destroy those who would attempt to harm them. Those used by Historia are things that made them extraordinary. Such as King Arthur's Excalibur, or Sun Wukong's pole. It can also be a symbol of who they are.

Ranks: Ranks are used to discern fighting ability amongst Historia and Summoned Heroes. The ranks are as follows, from greatest to least: —X,SSS,SS,S,A,B,C,D,E,F.

F Rank: Peak human condition.

E Rank: 2x F

D Rank: 5x F

C Rank: 10x F

B Rank: 25x F

A Rank: 50x F

S Rank: 100x F

SS Rank: 200x F

SSS Rank: 300x F

X Rank: — N/A —

CHARACTER BIO

Name:

Home World: Haeria or Earth?

Species: (Humans for those from Earth, but from Herian? They can be talking animals, dragons, animal people, it really doesn't matter. Skies the limit.)

Age:

Gender:

Appearance:

Personality: What makes you tick? What are you dreams, your goals? What drives you?

World Code: (What's their soul crystalized as a weapon? Is it a powerful bow, a sword, an ax, a MOP? What's its name? What does it do? What's its rank? —Ranks are clarified above!)

Unique Skills: (In order to avoid making a large list of stuff, just use the Parameters and Skills page on the Type-Moon Wiki as a jump start. Can be found here.

A maximum of three! Try to think of what fits your character. (Custom skills are allowed, just for clarification)

Stats: (Just to give an idea of how strong they are in different fields.)

Strength:

Endurance:

Agility:

Mana:

Luck:

Bio: What kind of life have they lead in Haeria/Earth? Tell us your story. (A paragraph would be nice)

HISOTIRA BIOS

Hero: (Who is their comrade?)

Name:

Gender:

Appearance:

Personality: What makes you tick? What are you dreams, your goals? What drives you?

World Code: (World Codes for Historia are pretty much Noble Phantasms like in the Nasuverse, but you can experiment a bit of you want!)

Unique Skills: (In order to avoid making a large list of stuff, just use the Parameters and Skills page on the Type-Moon Wiki as a jump start. Can be found here.

(Maximum of four for Historia for obvious reasons!)

Stats: (Just to give an idea of how strong they are in different fields.)

Personality: King Arthur is the playful type when it comes to interacting with others. However, he knows went to stop. He's got the air of someone you want to look up to. He's strong, determined, and doesn't let anything get in the way of his goals. When serious, he can be a totally different person than what you'd expect.

World Codes:

Excalibur (Rank A — Large Ao E Blast/Melee Weapon): The legendary sword that King Arthur was bestowed with after becoming the King of Britain. There are variations on legend, so that may be the reason why the Historia King Arthur is bestowed with this sword. If the blade is fed enough energy, swinging it downward can cast a large light that can destroy even large buildings! Very destructive.

Carnwennan (Rank D — Self-Support/Melee Weapon): The dagger that was once owned by King Arthur. It's only major effect is that it provides Arthur with temporary invisibility.

Rhongomyniad (Rank C — Melee Weapon): A spear once used by Arthur to slice the Very Black Witch in half. Has Holy properties that are capable of dispelling evil forces or curses upon the land.

Excalibur's Scabbard (Rank S — Support): The scabbard of Excalibur that grants the holder immortality and the ability to heal ones wounds at a rapid pace.

Unique Skills:

Regeneration (Rank S): Thanks to Excalibur's Scabbard, Arthur's wounds heal up much faster than any normal person or Historia.

Mana Burst (Rank A): Arthur can force magical energy out of his body, almost like an explosion, to get out of tough situations.

Battle Continuation (Rank A): It accompanies his role as a powerful knight. Arthur can last longer in fights, and can only be killed by a heavily fatal blow.

1) I like the premise, consider me thinking about a character or two while I'm at work. Maybe up tonight or tommorrow depending. 2) To clarify, Historia are Servant-esque and Summoned Heroes are Master-esque in that they summon the Historia?\\

I, for one, welcome our new Basketball Z overlords. All hail The Generation of Miracles! (Aomine is the best though)

Personality: A girl that's pretty quiet and to herself. She doesn't try to let other people in, but she does try to help people while going unnoticed. Aurora, as a Hero, gets the chance to actually be someone, to explore an unknown world. This breaks her shell a little bit, allowing her to be the person that she's always wanted to be. Compassionate, loving, and heroic!

World Code:

Samsara, The Blade of Cycles (Support/Melee Weapon — Rank F~B): A LARGE sword that Aurora can hold with only a single hand. The blade can actually be used to heal and to destroy. If Aurora so desires it, she can impale a person and transfer her own energy through the sword and heal the person stabbed. The opposite can be done, too. She can channel her own-life force through the blade and wreak destruction upon the enemy. The blade glows blue when in the healing state, and glows with a deadly red in its destructive state.

Unique Skills:

Danger Sense (Rank D): Aurora is capable of discerning when trouble is nearing her. The higher the rank, the more attuned she can be to the danger that's coming.

World Egg (Rank C): World Egg is the ability to create things without equal exchange, which a magic like Alchemy depends on. Aurora can actually create small utensils like forks, spoons, napkins —etc, out of thin air. However, stuff like food? Not likely, or rather she can make it, but it'll taste bitter and fake.

Fleeing Soul(Rank A): The ability to devise a distraction and allow oneself and their comrades to vanish unseen. Aurora has this ability because of the way she wants to escape from her own personality and be something else.

Stats:

Strength: S

Endurance: C

Agility: B

Mana: A

Luck: D

Bio: Originally a girl who often stayed home, in her room, and never did anything for herself. She was chosen as a Hero for the other world, yes, but she didn't know that. Aurora never knew how to talk to people, nor how to understand them. Outwardly, she wanted to make friends, to make a difference in the world but no such oppurtunity would never come. Well, until now...

Personality: A very interesting girl. She's very logical and only concerns herself with quick profit. Has a merchant's mindset. Doesn't really account personal feelings into anything but her best friend Rodin, whom protects her from anyone that would dare harm the girl. Deep down, however, she can be compassionate, but barely anyone gets the chance to see this. Acts like a troll most of the time against people she doesn't like.

Stats:

Strength: C (Just because she's a demon/human hybrid)

Endurance: D

Agility: F

Mana: E

Luck: S

Bio: A girl born from the great demon Baal and the Woman of Soveriegnity, Griever. Dante was intended to uphold her mothers position, but apparently that never came to pass due to certain incidents. Cast out when she was only the age of twenty, Dante looked to find her way in life and break the shackles of fate that bound her. On her travels, she found that she had a gift in merchanting. On her travels, she met Rodin, the demon who accompanies her everywhere she goes.

Personality: Rodin doesn't talk much... at all. Maybe it's because he can't? Rodin acts like a body-guard towards Dante because she's not able to protect herself against the travesties that the world of Haeria births. Don't get close to or even TOUCH Dante without her consent, unless you want Rodin to tear your limb from limb.

Stats:

Strength: S

Endurance: S

Agility: D

Mana: F

Luck: F

Bio: A demon born from the darkness of the Underworld and originally a soldier of Baal. Long since losing his purpose a decade before meeting Dante, he wandered the world in search for his own answer to life. He was about to give up, even forfeit his life until he met Dante, who gave him purpose once more.

Personality: Incredibly self-centered and arrogant, but far from stupid. Gilgamesh is still a king, and a king must possess some degree of wisdom, and foresight. However, while intelligent in his arrogance, he is also a very callous individual, caring mostly only for himself and his goals. He wishes to prove himself the strongest of all heroes, already believing himself to be so but wishing to force others to recognize his own truth. He takes great joy in an invigorating battle, considering it the finest of life's pleasures. Has a habit of hamming it up on a regular basis.

World Code:

Bab-ilu: Key of the King's Law (F~SSS): A tattoo emblazoned on his forearm which proves his right to kingship, Gilgamesh's Bab-ilu, Key of the King's Law serves as a portal to his treasury of magical items, all the world's finest swords, spears, amulets, medicines and everything else, all of which he can fire off like a magical gatling gun from ten floating orbs of light. These artifacts are charged with mana, and impact like small explosives, creating a roughly man-sized detonation. He can use it while moving, but prefers to do so while standing, usually from a high place.

Enki: Sword of the End (SSS): Enki is a pair of dual blades that is stored within Bab-ilu and often worn on his back, which have the functionality to turn their hilts ninety degrees, which allows them to be used as tonfa knives. Upon invoking its true name, Enki takes the form of a longbow by connecting the two swords at their hilts. It generates an arrow that is fired at the ground to act as a "tracer round" for his true trump card that is deployed high in satellite orbit above the earth. The actual Enki is surrounded by six bolts that converge around the sword in a spiral to become an arrow that falls toward the Earth as a "Star of Destruction." Upon reaching the area, it disappears in the sky and deploys a giant Magic Circle that cleaves space to summon the Surge of Utnapishtim, the Babylonian flood of creation and destruction. This flood is easily capable of covering many cities when used at full strength, and can maybe even drown the world. It is for this reason Gilgamesh rarely uses it at its full capacity.

Unique Skills:

Shed Your Skin: The King Must Survive! (X): A unique skill granted to the one who sought immortality, Gilgamesh possesses the quality of "will absolutely survive". Even in a battle which he cannot win, this skill will ensure that he, the first and greatest king, will at least survive, no matter how great the wounds he may endure, or the damage to his pride.

Personality: Unlike her blood brother, Thor, she's a little more *shades* low-key. Okay, not really. Loki is really an enormous asshole/bitch/whatever derogatory name you choose based on current gender and appearance. She just loves to ruin peoples' days. Kid's birthday party? The cake will be filled with maggots, or made from the kid's dog. Wedding? She'll fuck the groom or slather the bride's dress in barbecue sauce and unleash the hounds. Funeral, family reunion, divorce settlements, drug rehab? Rest assured, if one exists, Loki will find a way to fuck that shit up. She gets her giggles from trolling everyone she meets. She basically does nothing but tell lies, trick people, and come up with terrible tall tales. Also, be warned. Loki is incredibly promiscuous. Two words: horse fucker.

World Code(s):

The Trickster's Holly Blade (A): A knife-like blade which conceptualizes trickery. It is capable of assuming the form of the enemy's true weakness if their weakness is known. Utilizing it properly however is something best left to Loki.

Unique Skills:

Shapeshifting (X): Loki can assume any form she pleases, bar none thanks to this skill. It will ignore laws of physiology, biology, and even common sense to allow her to assume any identity or form. It can be said that her body doesn't even have a defined shape, and is instead primal chaos controlled into one form.

Witchcraft (S): Loki is capable of using magic to do most of anything. She can create false objects good enough to trick even reality itself. However, these false objects will always fall before the real thing, and their ability to remain in this world depends entirely on no one but Loki recognizing that they're a trick.

Stats:

Strength: D

Endurance: D

Agility: SS

Mana: SSS

Luck: D

edited 4th Sep '12 11:46:11 PM by KSPAM

I've got new mythological machinery, and very handsome supernatural scenery.

@Gilgamesh: X Rank on something pretty much means dimensional fuckery, universe blasting, etc. They generally deny creation, pretty much, so... I'd like Enki to be brought down to SS or SSS. And as for Babi-lu, bring that on down to F~S as well and you're golden. If he's a tank, then Shed Your Skin can stay.

@Loki: Bring Witchcraft down to S. Bring Mana down to SS or S. If that, then accepted.

Hmmm...two questions: Can we apply the great Nasuverse tradition of gender-swapping or otherwise twisting the original legends? Also are Histories limited to humans/human Gods, or can they be also figures like Minotaur, Echidna, etc...?

Personality: A cheerful youth who aims to protect his friends and allies. Even though he's a bit cocky and perverted at times, he's usually fairly behaved. He also has a sharp tongue that tends to get him into trouble. Oh, and he loves to get into brawls.

World Code:

Enoch, The Arm of Revelation (A): Enoch is the 'living' arm that has been attached to Varian since an accident when he was young. It is a conceptual weapon that actually modifies Varian's body, his stats, and his skills while taking a different form depending upon which state that he wishes it to be in. Each transformation places the arm in a cool-down state, preventing Varian from switching his arm to another form for 10 minutes. There are four forms which his arm is able to take, each with their own advantages and disadvantages. The forms, and their incantations (except for one) to bring them out are as listed:

Sword Dancer; The only Form of Enoch that does not require an incantation of any kind. It is the 'neutral' or the most 'balanced' of Enoch's forms. While in this form, Varian can be considered a Jack-of-All-Trades, since he he's not particularly strong in any one stat, nor is he particularly weak in any one stat. He also doesn't have anything spectacular while in this form. This is Varian's preferred form, since he looks rather ordinary.

Walls of the Juggernaut; “Offer me thy protection, Juggernaut formation!”; The form of Enoch which reinforces Varian's body, effectively making him a trustworthy tank capable of taking damage by sacrificing mobility, magical energy, and some of his strength. Varian looks something like this while in this form.

Talons of the Phoenix; “Burst and Ignite! Phoenix Stance!”; The form of Enoch which increases Varian's speed, strength, and magical energy greatly. However, while in this stance his Endurance is drastically reduced, making him a glass-cannon. He is capable of casting minor to average fire-based spells while in this form. Enoch also grows a blade which is capable of dealing damage. Varian looks something like this while in this form.

Dragon's Peak, Ragnarok; “Unleash your undying wrath, Ragnarok!”; The Strongest of the four forms of Enoch, and also the one with the most drawbacks. While it boosts Varian's stats greatly, and allows him to deal great damage and grants him the ability of all of his other stances, he can only stay in this form for five minutes, for it puts Enoch in a state of 'overload'. After the five minutes of Ragnarok has ended, Enoch reverts back to Sword Dancer form and immediately shuts down, and Varian is unable to use it at all for 24 hours. Varian also becomes greatly exhausted after its use, and he would become more of a hindrance rather than an asset after its use. Varian looks something like this while in this form.

Unique Skills:

Circuits of Iron and Steel (B); An ability unique to Varian due to his partial mechanical body thanks to Enoch's influence. It allows for a very minor version Prana Burst (Only for short quick bursts of speed, nothing else), a small resistance against magical spells (serves as a Magic Resistance E), and prevents mental interference of any kind. The true purpose of this skill is its ability to conduct and absorb electricity. Depending on the amount of electricity absorbed into Varian's body, he is capable of healing his wounds and/or boosting a stat temporarily. With enough electrical energy, he is also capable of cutting down the shut down period of Ragnarok by half.

Stats: (The Stats are in order by form. Sword Dancer, Juggernaut, Phoenix, and Ragnarok)

Strength: B → C → S → S

Endurance: B → S → F → S

Agility: B → C → S → S

Mana: C → D → A → S

Luck: D → D → D → D

Bio: Varian was born and raised in a family of scientists who were experimenting on a way on how to alter the human body and create an artificial life-form from ether. His parents were kind and had kept him in the dark of what they were trying to accomplish. However, after stumbling across their latest creation, Enoch, Varian was told the truth by his parents and what they were aiming for. One day after bragging about what his parents were trying to accomplish, a group of people overhead him and considered it an act of heresy. After ransacking Varian's house and slaying his parents, they turned to kill him. Instead, they were only able to cut off his arm before he escaped to where his parents had hid Enoch. Finding Enoch hidden in the basement chambers of his house, and finding out that Enoch could actually talk to him mentally, Varian decided to form a contract with it in order to save his life. Once the contract between human and machine was created, Enoch infused itself with Varian. With Enoch merging itself completely with the lad, it granted him all of its powers and allowed him to take revenge on the people who killed his family. Now that he's older, he's gotten well over that one moment in his life, and has also happily allowed Enoch to spread. The two now share a mutual bond.

Personality: Celi'fur is a rather kind and selfless kind of person. He's also rather aloof in his personality. Truth be told, anyone who was to look upon him would think that he was a saint, or an angel cast from heaven for being too perfect. He doesn't like humans per se, but he does find them to be rather... annoying. Contrary to who he is, he isn't wholly evil; he just wishes to have his father's attention and to have his love once again.

World Code:

Helel, The Lance That Fell From The Heavens (X); A lance that is actually a double-bladed sword that has always been with Celi'fur since his birth. It is the physical representation of the crowning moment of his existence when he struck against his Father, and decided to take his brothers along with him when he fell. It is a weapon which is more than capable of striking down gods, and it is able to unleash the full wrath of either heaven or hell. It is easily capable of erasing the existence of men and women, unleashing monsters with a single stroke, or destroying planets. However, when Celi'fur fell from the heavens, his Father placed seven seals upon it in order to restrict his abilities. Each seal must be broken in order for Celi'fur to bring about its god-like capabilities. Once a seal is broken, it cannot be restored unless Celi'fur does not abide by the rules set by the other seals. However, once all of the seals are broken, they are permanently broken. Until all of the seals are broken, Helel is nothing more than an indestructible lance that will always return to Celi'fur. The seals, and how they are broken are as follow:

Seal of Lust: Celi'fur must have loved someone for who they are, and he cannot perform any sexual act by force; it must be done out mutual consent and love.

Seal of Gluttony: Celi'fur must have shared exotic, wonderful, or rare food or items with others, and he must do it with his own will.

Seal of Greed: Celi'fur must have shared some of his wealth with others six times.

Seal of Sloth: Celi'fur must have accepted a call to battle or some activity, and he must participate in some way or form.

Seal of Wrath: Celi'fur must have attempted to resolve three conflicts through peaceful means. If he does not resolve at least three conflicts, and he decides to deal with something through violence, then this seal is reset.

Seal of Envy: Celi'fur must have performed seven acts of kindness where he does not ask for anything in return. He must also always act nice until the seven acts of kindness are performed. If for whatever reason he does not act nice before they are performed, then seven acts of kindness will be reset.

Seal of Pride: The strongest seal placed upon Helel. Celi'fur must always act as if he were a normal person, and must never consider himself to be of a higher caliber than others. He must never deny a request, no matter how humiliating or small that it may be, unless it conflicts with a Seal on Helel. He must also always give credit where it's due, and never glorify himself. This seal cannot be broken unless all of the other seals before it are broken. If for whatever reason he does not follow this seal, all of the other seals are restored.

Depending on the amount of seals broken at the time, Celi'fur is able to perform unique skills with Helel. With one Broken Seal, he is able to fire off small beams from the tip of Helel that do average damage. With three Broken Seals, he is able to plunge Helel into the ground, and cause earthquakes. With five Broken Seals, he is able to have Helel summon forth a small squadron of monsters that will listen and obey to every order Celi'fur says. Once all seven seals are broken, Helel's full power is unleashed.

Unique Skills:

Mystic Eyes (A): His eyes are very special in that by having simple eye contact with someone, he can learn everything about that person... including their deepest and darkest secrets.

Shroud of The Betrayer (A): Everything about Celi'fur is a mystery, including his stats, abilities, and his World Codes. Instead, everything about him appears to be ordinary and normal human rank. Also allows for minimal shapeshifting between histhreeforms. This ability is completely sealed, minus the shapeshifting, once Celi'fur himself reveals who he really is.

Divinity (SSS): Celi'fur is a very powerful and divine being... however, due to his true nature he takes extraordinary amounts of damage from holy objects. His stats are also reduced while he is in a holy location, although the degree of his stat reduction depends upon how holy the place is.

Accumulation of All Sin (X): An ability that was given to Celi'fur after his great act of betrayal. Celi'fur literally feeds off of sin, thus restoring his health based upon the amount that he absorbs. If he loses a limb, or is cut in half from the waist down, or is burned beyond recognition, he can heal himself completely just as long as someone has committed a sin is near. The only way to bypass this, is to completely destroy his brain in one fell swoop, or to strike him with a holy weapon (he cannot heal from holy objects).

Stats: (I don't know if Lucifer would be considered a 'God' or not... but I just boosted his lower-ranking stats a bit just in case.)

Strength: SS

Endurance:B~SS (Because of his one ability to heal rapidly and recover limbs and parts of his body based on the amount of sin-filled people in the area)

So I have a Summoner and a Historia here. I don't know if I'm gonna have Selene be Cu's summoner. I'm leaning toward no but lemme know if you want to partner with one or the other. (Slowly learning how to format on here, slooooooowly)

Name: Selene Ellis Home World: Haeria Species: Half-Elf/Half-Elemental Age: 35 Gender: Female Appearance: SelenePersonality: Selene is a wanderer. She longs to see the world in all of its many forms and cannot remain stationary for very long. She seeks challanges which is part of the reason she travels the world: to learn and fight masters of all styles while discovering all that the World has to offer. Selene has learned in her travels to be cautious for not everyone is friendly and some are just out for coin or worse. Her most obvious traits are her upbeat demeanor and her playful attitude even in combat.

World Code:

Fūrinkazan, The Might of the World (A): Fūrinkazan is the manifestation of her travels and her attunement to the elements. While the sword is out she can control the four elements: Wind, Water, Fire, and Earth. Of course this blade constantly drains mana for as long as it remains active and drains more for more complex or grandiose tasks.

Unique Skills:

Magic Resistance (B): Selene is the daughter of an elf and an elemental which grants her some resistance to elemental spells which is further increased by her own magical prowess. Note that this only applies to elemental based magic.

Protection from Arrows (B): Selene's grasp over wind allows her to deflect projectiles with almost no effort so long as she can see the projectile or knows it is coming.

Magecraft (C): Selene is very adept at all magic related to the four main elements. She cannot cast spells outside of this discipline but her innate grasp of the World still grants her great magical power.

Stats: (Just to give an idea of how strong they are in different fields.) Strength: C Endurance: C Agility: B Mana: B Luck: D

Bio: Selene was raised by her mother, an elf duskblade, with minimal interaction with her father. She does not hate her father for his constant wandering since she too feels the desire to travel. She was taught how to handle a blade by her mother and her innate connection to the world from her father allowed her to bend and control the elements around her. She left home five years ago and has yet to return. She hopes one day to return home to her mother with a complete journal covering her journey across Haeria.

Hero: Undecided Name: Cu Chulainn Gender: Male Appearance: Cu ChulainnPersonality: Cu is an honorble fighter who lives for the challange of a fight. Once he gives his word he will keep it no matter what. In battle he goes into a frenzy that allows him to fight through pain and other circumstances.

World Code:

Gae Bolg, The Spear of Mortal Wounds (C): Gae Bolg is the legendary spear handed down to Cu from Scathach, his mentor. The spear, upon piercing a foe, will stab them with numerous barbs that make removing the spear extremely painful and damaging.

Warp Spasm, the Strength that knows no Friend (A): Cu Chulainn is known for his ability to work himself into a frenzy in battle and this is the ultimate expession of that. When Cu is gives into a Warp Spasm he gains a massive boost to Strength but he will attack anything nearby usually starting with whatever happens to be in front of him even his own Summoner.

Unique Skills:

Battle Continuation (SS): Cu was so ferocious in battle that even when he was suffering from mortal wounds he tied himself to rock so he could stand and continued to fight on. This translates to a extreme level of Endurance that does not let him heal wounds but does allow him to live with them far longer.

Rune Magic (C): While he is not the most skilled magus Cu is capable of using a small assortment of runic spells to do things such as increase his strength for one attack, create flames, and as well as 16 others.

Protection from Arrows (B): Cu Chulainn's Agility and knowledge of throwing weapons allows him to avoid projectiles that he can see.

Stats: (Just to give an idea of how strong they are in different fields.) Strength: B (S with Warp Spasm) Endurance: SS Agility: A Mana: C Luck: D

edited 4th Sep '12 10:06:59 PM by AuraofMildChaos

I, for one, welcome our new Basketball Z overlords. All hail The Generation of Miracles! (Aomine is the best though)

Personality: Randall is an overall friendly guy that loves to hang out with his friends and just generally be friendly. He knows no pride, no sin, he's as clean as a whistle! He's the kind of guy that walks on over to help an old lady cross the street, or give an elderly person the clothes off his back. He's also in situations where he's had girls fawn over him one second, and leave the next. Must be the genes.

World Code:

Last Revelation, The Blade of Ultimate Truth (Rank F): A sword that's an Absolute Existence. That pretty much means it's indestructible, no matter what situation it's put through. It's general use in battle is just a normal sword, nothing more. The sword cannot be buffed, debuffed, effected by magical spells, or be broken under any and all circumstances. It is NOT Anti-Magic, it just can't be destroyed. If a spell hits it, it will react in the sameway it would if you hit the ground with it. It would be hit but it would remain untouched by the explosion/effect of the magic itself.

Unique Skills:

Scarlet Mist (Rank A): A strange mist surrounds Randall when he's ready to go kick some ass! He can throw it in the form of small, projectile darts. He can throw larger darts the more he charges the attack. He can also throw the scarlet mist around his body to help with super-human maneuvers. This is the way he keeps up with his comrades, and it also makes up for his poor stat count.

Danger Sense (Rank S): It's the same skill as Aurora, in which he can detect things with this hidden sixth-sense and detect things from nearby. It's probably a higher rank since Randall IS paranoid.

Stats:

Strength: C

Endurance: D

Agility: S

Mana: F

Luck: F

Bio: Randall's past is pretty much a mystery. Some say he was part of an adopted family, some say his parents got a divorce. Not much is known about it, that, and he doesn't like talking about it. It brings back some bad memories.

Personality: The EXACT antithesis to her sister Aurora. An outgoing girl who loves life, who loves making friends, and has an adventurous personality in general. She constantly tries to push her sister out of her shell, but nothing has ever worked. When the Summoned Hero business comes up, she encourages her sister to do her best and to find her own reason for living.

World Code:

Leviathan, Blade of Coiled Ruin (Saboteur/Melee Weapon - Rank B): A sword that specializes in the destruction of defenses. One of the sword's primary functions, however, is cutting through anything on the physical plane with enough force behind the blade. It cuts through physical defenses, but not magic or magical attacks.

Unique Skills:

Teleportation (Rank A): The ability to disappear from a troubling situation and reappear wherever the user commands. The location MUST be memorized in the head before activating this skill.

Healing (Rank C): Pretty much the medic of the main group. Has sufficient healing abilities but nothing like God Historia or anything like that.

Stats:

Strength: B

Endurance: C

Agility: D

Mana: C

Luck: A

Bio: A girl that was always the one that was looked up to in her youth. She always felt bad for her sister because of her parent's 'expectations'. Mia met them, Aurora did not, so all attention that Aurora should have gotten, Mia was graced with instead. She feels guilty about it, so that guilt ends up pushing her to try and get her sister out of her shell. She's realized, lately, that she can't make her sister someone else, so she tries to get her to find her own self.

Personality: Artemis is a deeply flawed, proud and self righteous person. After all she is a Greek Goddess. Eternally young and chaste, she can be childish and bratty at times. She also has a clear bias towards women and girls, being by default slightly more disrespectful against boys and suspicious towards men. Still... not everything is bad about her. She's pretty honest, brave and dutiful with a larger than life personality and an endless thirst for life and nature. She's a wonderful friend, a cheerful companion and a fair beloved Goddess.

World Code:

Iokheira - Showered by Arrows (S~SSS Change under the influence of Goddess of the Hunt and Aspect of the Moon): Artemis's silver bow, symbol of the crecent moon, and the weapon she obtained by her own means after using the golden bow provided by her father, Zeus. Increases its power when Artemis is able to call upon the power of the moon. All arrows shot are magical in nature, with heads of enchanted silver and with the ability to multiply into fifteen different arrows once shot.

Elaphoi Khrysokeroi - The Huntress Charriot (B): Artemis's first catch, five golden horned deer, larger than a bull and faster than an arrow in flight which pull on her golden wheeled chariot. They are the means of Artemis travel when she is not running on foot.

Hounds of Arcadia - Gift of Pan (C): Artemis got her hunting dogs from Pan in the forest of Arcadia. Pan gave Artemis two black-and-white dogs, three reddish ones, and one spotted one - these dogs were able to hunt even lions. Pan also gave Artemis seven bitches of the finest Arcadian race. However, Artemis only ever brought seven dogs hunting with her at any one time.

Unique Skills:

Six Wishes of an Innocent Child (S): The six wishes which Artemis asked of her father Zeus as she was but a little girl of three years of age. These manifest in the matter of numerous artifacts and magical blessings which are hers to bear. First is to always remain a virgin (Which grants her magical protection from any attempts against it), second is to have many names (Which allows her to adopt many personas and to always have a new identity when necessary), third is to the Phaesporia or the Light Bringer (Which manifest as a magical ability to produce and wield light), Fourth is to have a bow and arrow, a spear, a net and a knee length tunic to hunt (which manifests as a golden enchanted weapon Khryselakatos which can change forms and magical protective garments), Fifth is to have to have sixty "daughters of Okeanos", all nine years of age, to be her choir; and for twenty Amnisides Nymphs as handmaidens to watch her dogs and bow while she rested (which manifest as a summon ability to bring her assistants to bear against foes and to tend to her in general) and Sixth is for no city dedicated to her, but to rule the mountains and wilderness, and for the ability to help women in the pains of childbirth (Which manifests as her affinity for wilderness, mountains and the wild, plus her ability to safely deliver any child).

Aspect of the Moon (A): The ability to draw power from the celestial satellite that is the moon. Artemis was not born a Goddess of the Moon, but she and her brother assumed the responsibilities for both the Sun and the Moon later in their lives. When it is night and when the moon is visible in the sky, Artemis obtains a boost in her stats and a boon of magical energy from the satellite that is her ward, plus she had the ability to use the energy of the moon to enhance her armaments and to lightly control the tides.

Goddess of the Hunt Slayer of Beasts (S): The embodiment of her divine realm and her primary occupation. As the Goddess of the Hunt, Artemis has spend most of her Divine Life in fight against the greatest beasts of the wild and against the monsters of her myth. Thus, as the perfect huntress, Artemis gets a boost in power when facing any sort of monstrous being or animal entity. However, as a slayer of monsters instead of men she has a harder time facing civilized warriors and fighters.

Goddess of the Wild and Animals (A): Artemis also has the ability to call upon the help of nature to a lesser extend and of animals to a greater one. She also has a shapeshifting ability, of herself and others but only into animal shapes.

Stats:

Strength: A~SS (Increase due to Aspect of the Moon and Goddess of the Hunt)

ALL THOSE SKILLS DALT but nothing really out there. This isn't a Grail War RP after all, and Pv Ping will probably not happen if I can say anything about it.

EVERYONE with God Historia, you're free to bump their stats up a tad because of consistency. Hero Historia are, naturally, going to be a bit weaker, but their strength tends to be in their weapons and their versatility (or at least I think so).

OK, it seems like I'm not totally clear on the disctinction between historia and summoned heroes. I was thinking that Arminius would probably be a historia due to somewhat legendary status and associations with later mythology; obviously not as powerful as the god historias already submitted. Does that make any sense?

Summoned Heroes are placed into Haeria and serve as a medium for the Historia to remain alive. Historia are the fragments of history crystalized as Heroes/Gods. So it goes: Haeria summons Heroes, Heroes summon Historia.

Society was originally separated on part because of the different species unable to get along. Like Demons, Humans, Celestials, youkai, etc. They stayed in their own little worlds just because they were afraid of the catastrophe that would happen if they mingled with one another once again. Then, years later, in part to humans actually coming up with the idea to share ideas with one another. Now that each new race is sharing secrets, and some are even breeding with one another, they've developed new technologies to aid one another and to progress forward.

Technology level? THAT depends on where you go. You see, there are races like Demons which are pretty primitive. Then, you get to humans who are a merge of steampunk/fantasy and have airships, guns, mechanical swords, stuff like that, and maybe even mecha (steam/magic powered, of course). Then, you have the celestials who share the least amount of knowledge concerning technology because they're stuck up and it technically wouldn't help the humans or anyone else at that stand point because they're the only ones who can understand it. So yeah, it's all about races and location. (Celestials are almost in the modern day, I'd say early 1920s.)

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