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What is Genesis? (Card of the Day, July 31, 2015)

It is a conglomerate established during the period of Invasion Great War, when planet Cray was threatened by the invaders from another world. Its establishment was backed up by not only the holy nation "United Sanctuary", but also many other nations all over the world. After Invasion Great War, it became an independent company and has been growing in the business of security and combat.

Playstyle

Genesis' focus is on soul charging and soul blasting, a playstyle that differs from the other United Sanctuary clans. As soul blasting is a cost mechanic, their effects are considered to be "jacks of all trades", such as superior calling cards when they are soul blasted, drawing cards, returning cards to the deck when they are soul blasted, and even granting large power ups to their units. The keywordRevelation granted the clan the ability to look at the top card of the deck, and then decide if they wanted to put that card into their soul, or to leave it at the top of the deck, giving the player some control over the usually-random soul charging effects. (Note: Putting a card into the soul this way is not considered Soul Charging.) Soul Blasting is normally reserved for the vanguard, while the rear-guards are the main source of soul charging.

The Witches are the more field-oriented group, using their soul blasts to superior call soul-blasted cards to rear-guard circles, while also powering up their units, granting them strong extra attacks.

Regalia, however, has a more vanguard-focused playstyle, such as powering up the vanguard when a card is put into the soul, restanding the vanguard after attacking, or granting the vanguard the ability to prevent the opponent from calling certain cards their hand to the guardian circle.

Although a smaller group, the Myth Guards also have a unique playstyle, requiring copies of themselves in the soul to gain power.