This year’s Gamescom was a monumental experience. Gamers across the world came together to try out some of the most anticipated games across the next-gen sphere, and had the chance to test out the consoles themselves.

Many gamers were a bit dubious as to the authenticity of the consoles, however, and believed that the games were being powered by a PC with a mockup Xbox One in the foreground, thus hiding the true system in a cleverly designed shelf deep within the booth itself.

Microsoft’s director of product planning, Albert Penello, has recently dispelled this allegation in a post on NeoGAF wherein he confirms that the company has “real retail consoles running real code”–and that these systems were used at Gamescom.

Development PC’s (these were our early Alpha kits spec’d similarly to HW targets)

Development Kits (these are the white and black consoles that look like retail units)

Other PC’s (in these cases, like the drama around the PC with the nvidia GPU), we asked developers to make sure what they were showing was reflective of what could be achieved on Xbox One.

“I think we were pretty open about it. Some may disagree, but I don’t recall us trying to be particularly cagey about this since it’s typical for this point in the console to have game development being scattered.”

Penello also goes on to briefly dispel the common rumor that the Xbox One devkits have 12 GB’s of RAM–confirming that they indeed only have 8 gigs, just like the retail model:

“Despite the belief, our Dev Kits DO NOT have 12gb of ram. They have 8gb, just like shipping units. So anything you see running on a black Xbox One console is the same unit we’re going to ship.

“At this point, just about everything is running on “near final” Hardware. What’s unique about our program this time is that Dev Kits and Retail Kits are exactly the same.

Now, the reason I say “near final” is because you guys like us to be precise. Anyone that knows HW development understands that millions of units don’t come flying off the assembly line by just flipping a switch (see what I did there?)”

Penello concludes by divulging that Microsoft had actual retail models running games at Gamescom, despite the understandably dubious allegations from many gamers and journalists in the industry:

“So again to clarify – we have real, retail consoles running real code. Every time you see a black box running software, it’s the real thing. I had almost 300 people see the dash demo at Gamescom, and people were free to inspect the HW I was demoing on.”

It will be interesting to see if Microsoft will make this same effort in authenticity at this year’s PAX, or if the hidden PC’s will return. Be sure to read Penello’s full post on NeoGAF for more information, as well as some clarification on the overall manufacturing processes for the retail console.

Microsoft’s Xbox One is slated to release this November for a price point of $499. For more information be sure to check out our recent coverage or visit Xbox Wire.

Derek is an avid fan of gaming and everything geeky, and is compelled to make his mark in the field of games journalism. When he's not gaming on a console (everything from SNES to X360) you can find him reading about ancient civilizations or enjoying a fantasy epic or two.

SGCafe.com

Anime director, Tatsuki, has done a lot for the Kemono Friends franchise. He raised it from a cancelled mobile game by Nexon to one of 2017’s biggest runaway hits. However, his achievements don’t seem to be enough, as the director has tweeted that he’s no longer with the Kemono Friends anime project. 突然ですが、けものフレンズのアニメから外れる事になりました。ざっくりカドカワさん方面よりのお達しみたいです。すみません、僕もとても残念です —...