i was playing on fightcade. it’s about my 4th-5th time playing ST online. I’ve always played against the CPU. I can say I main vega (dicator, will be refering him as vega), and i’m pretty confident with him. i need pointers against hondas and blankas. i struggled a lot against blanky since he kept jumping foward with a MK and following up with MP and bite. my opponent kept doing that over and over and i couldn’t figure out how to get out of that. i manage to eventually beat his strategy by doing a “sac-throw”, but my sac-throws attempt failed sometimes and he would just 3 hit dizzy combo me.

i was playing on fightcade. it’s about my 4th-5th time playing ST online. I’ve always played against the CPU. I can say I main vega (dicator, will be refering him as vega), and i’m pretty confident with him. i need pointers against hondas and blankas. i struggled a lot against blanky since he kept jumping foward with a MK and following up with MP and bite. my opponent kept doing that over and over and i couldn’t figure out how to get out of that. i manage to eventually beat his strategy by doing a “sac-throw”, but my sac-throws attempt failed sometimes and he would just 3 hit dizzy combo me.

tl:dr pointers against jumping mk + bite blankas.

As a general advice, it’s helpful to watch matches on YouTube of high-level Dictators to get a feel for what to do in the matchup. My usual go-to player to watch is YuuVega and Taira.

Versus Honda, just play hit and run and don’t challenge him in the close mixup game. You will lose. Get your hits in or chip damage and run away. Conserve super meter for punishes or escaping his tick throw attempts. Jumping back is a great way to punish Hondas who like to abuse fierce headbutts, REALLY good Dictators are able to stuff it clean with a st.jab (very tough to do consistently though) On knockdown, it seems best to go for a safe crossup attempt into a blockstring that does chip damage and run away.

Versus Blanka it’s pretty much the same idea as his tick throws are virtually guaranteed. Against j.MK the most successful things I’ve landed is a preemptive j.MP juggle or j.LP. As you noted, sac throw also works, but requires that they hit you high on the head. If they catch on to what you’re doing ,they’ll just aim low and hit you clean. Being proactive in getting your hits is the same strategy here. Stick and move, hit and run, just don’t stay stationary for long.

vega vs deejay help please. i was up against deejay and he did the cheapest shit ever. i know there’s no such thing as “cheap” when you’re trying to win (balrog, o.sagat players) but seriously. this deejay would just cornered me every time and there was nothing i could do to get out. his jumping jab and short have higher priority over my pyscho crusher. once i was in the corner, he would just foward jump jab (or short), and i could either take damage, and then be thrown, or block and be throw. his throw seems to have higher priority over mines because i couldn’t get a reversal throw in there.

At that kind of situation dictator doesn’t has any move that beats Dj’s jumping jab unfortunatelly, but really, this isnt as strong of a tactic as you think, since Jab doesnt give him enough block/hit stun Deejay will usually land on very little frame advantage if any (not enough for a combo/blockstring), so its obvious that he is going for a throw, and no, Dj’s throw has no priority or anything of the kind against Dictator’s throw… in fact, Dic’s throw has more range so It’s Dj that should care about throw disadvantages, not you. The way out is simply throwing him, really. He probably just has his ticking timing perfectly.

Can someone confirm if Dictator has a full death combo? I tried it and couldn’t believe it.
Cross up HK, 4x shorts, knee press, dizzied opponent, repeat 6 hit combo, done. This was done on honda if that matters.

vega vs deejay help please. i was up against deejay and he did the cheapest shit ever. i know there’s no such thing as “cheap” when you’re trying to win (balrog, o.sagat players) but seriously. this deejay would just cornered me every time and there was nothing i could do to get out. his jumping jab and short have higher priority over my pyscho crusher. once i was in the corner, he would just foward jump jab (or short), and i could either take damage, and then be thrown, or block and be throw. his throw seems to have higher priority over mines because i couldn’t get a reversal throw in there.

Cheap is winning effectively. It’s best to approach the game with a “huh, that’s a tough situation, wonder what I can do about it” mentality. Again, watching high-level YouTube matches helps here a LOT. Just analyze and x-copy the strats until you eventually learn why or how certain counters operate.

That being said, it’s a tough match for Dictator. He has a lot of tough matchups. Playing Dictator at any level requires both a high knowledge of the game and a strong ability to play vs. the player and not the character. If his jump jab is bothering you, just sac throw. With good timing, you should be able to throw him when he lands from the jump attack.

Can someone confirm if Dictator has a full death combo? I tried it and couldn’t believe it.
Cross up HK, 4x shorts, knee press, dizzied opponent, repeat 6 hit combo, done. This was done on honda if that matters.

Either jumping attack from the front, st.short, cr.fwd xx knee press, or cross-up fwd or RH, st.short x2, cr.fwd xx psycho crusher ('cos there is not enough time for knee press, which demands more charge time). That’s a guaranteed dizzy, and the next combo kills - unless maybe Gief, I don’t play him.

The knee press happens to work on cross up. I’ve done it. The st. short x3 into knee press btw. An early RH cross up is key to pulling off the special move (never deep jumping attack) since is one of the few short height characters squatting at you.

The knee press happens to work on cross up. I’ve done it. The st. short x3 into knee press btw. An early RH cross up is key to pulling off the special move (never deep jumping attack) since is one of the few short height characters squatting at you.

I’m experimenting against different characters and will post later.

You are right. It is good to use the short version when the cross-up fails, so it is safe on block. I’ve seen a bunch of YuuVega footage yesterday, and he uses it that way. When it connects, he uses psycho crusher. I suspect this is due to the high stun on the aerial attack: the knee press will dizzy on the first hit, so psycho crusher ends up doing more damage.

I know Chun, Claw and Dee Jay are thin, so the full cross-up combo does not work on them. I ain’t sure which ones work on who, though, and it is not in the wiki, yet.

Yeah it is character dependent as I expected. Also, when a player counter attacks the opponent usually deals more damage out of them; hence I pulled off the full death combo 12 hitter while I was at work taking a break. Honda randomly gets dazed at the last knee press hit. So try to strive for the 6 hitters and finish it up to end the round achieving the full death combo.

7_5_0:

Excuse the derailment in this thread, my apologies. No SF2 of any variation so far
this new place has hit SNK titles than capcom games. didn’t expect that, Good thing I’m a SNKer.http://barcadestmarks.com/games/

Update: barcade now has Alpha 2. Not an Alpha guy, but to those in the NYC area next week, I will swing by there for Crazy Taxi, SamSho 2, Metal Slug 2, and Strider 2, a bunch of 2’s XD
Still play Crazy Taxi on Dreamcast and Steam.

many players do this death trap against me, just as effective as gief or hawk.

with deejay: jumping jabs or shorts will cancel out any of vega’s special. in the corner i can’t seem to get out of the block stun death trap. they will jump forward with jab or short continuously, crouching jab or shot, then fire ball. rinse and repeat until chipped to death.

chun li: standing strong will cancel out vegas specials. crouching forward will cancel out vega’s reversals except his super. in the corner this is super effective and i can’t get out of. they just execute a standing strong, another strong, fireball, and repeat until i die. i can’t manage to get out of this. even if i reversal psycho crusher or scissor kicks her standing strong, or crouching forward or fireball with cancel me out.

chun li players do not even have to fire ball. they can just strong or forward tick into a throw.

Whiff punish Gief’s lariat with a sweep. If this is proving too risky for you, you can also try to react to which lariat they are doing and just walk up st.MK or st.HK to either punish, push them away, or counterpoke their follow up poke. Use st.HP as an anti-air, it works extremely well against Gief’s jump attacks.

Learn to use your normals or make risky jump forward attempts. Dictator is not a character where his special moves will save you. You need a lot of knowledge and experience in knowing where and when to use his normal and command normal attacks. It’s part of what makes his design extremely unique and interesting.