Type: Normal
BP: --
Accuracy: 100%
PP: 10
Effect: An interesting OHKO move that only works if the Target has less Height AND Weight then the user. If not, the USER faints. The following also happens to the user if the move works and faints the target.

Based on the Target's MAIN TYPE, the Following will happen to the user:

GOOD:
Grass: All lowered stats are returned to normal
Psychic: All status problems are cured
Water: One third of the user's max HP is regained
Bug: 50 Hp is regained
Dragon: All stats are increased by one stage
Normal: A fainted ally is randomy selected to regain 1 HP
Flying: PP for all moves is refilled

See next post for more info (I can't Enter)

_________________

Our friends' hopes and dreams are etched into its body, transforming the infinite darkness into light!Unmatched in heaven and earth, one machine, equal to the gods!Super Galaxy Gurren Lagann!We're gonna show you the power of the human race!

Last edited by Mektar on Tue Jul 21, 2009 6:33 am, edited 1 time in total.

BAD:
Fire: The user is Burned
Ice: The user is Frozen
Electric: The user is Paralized
Dark: The user is put to Sleep
Poison: The user is Poisoned
Rock: 50 HP is lost
Steel: One third of the user's max HP is cut

All Pokemon that can learn Stockpile can learn Eat.

Please PM me your comments on this move!

_________________

Our friends' hopes and dreams are etched into its body, transforming the infinite darkness into light!Unmatched in heaven and earth, one machine, equal to the gods!Super Galaxy Gurren Lagann!We're gonna show you the power of the human race!

Confusing Fireball
Type: Fire
Power: 80
Accuracy: 100%
PP: 10
Damage type: Special
Effect: 100% Chance of Burn and 100% of Confusion. Both effects go to the user and the target.
Additional info: If the user misses then only the user is effected!

Psy Cannon
Type: Psychic
Power: 200
Accuracy: Never Misses
PP: 1
Damage type: Special
Effect: If it hits it lowers the target's and the User's Special Defense by two stages.
Additional info: You only have one target choose the right one.

Move: Hydro Electric
Type: Water
Power: 90
Accuracy: 90%
PP: 10
Damage type: Special
Effect: This move also counts as an Electric type attack, however resistances will be ignored when attacking with this move.
Additional info: This is good for Lanturn, and any Electric type pokemon who needs a Ground killer. This move is a common breed move with electric and water pkmn.

_________________92% of all competitive battlers think that Skarm, Bliss, and a good 'Chomp is all you need to own things. If you're in the 8% who value creative thinking and originality with your teams, put this in your signature.

Hello, I'm new here, because i like this topic,so i want to post too. This my Fake Movedex:

Name:Seed CannonPower: 150
Acc : 50
Type : Grass
pp : 10
Category:Special
Description: The user prepare the "AMMO" at first turn, and attack at the second turn. It will be more effective if used on Sunny Day.

Name:ShowerStreamPower: 150
Acc : 50
Type : Water
PP : 10
Category: Special
Description: User showered enemy with current water. After attacking, user charging at the next turn. More effective if the user use Hydro Pump before.

StaggershockElectricPP:20Acc: --- (will always hit unless underground)Power: 60 move does not desist until a the end of the 3rd-5th turn after it was usedin between every turn it deals the damage that shockwave would deal

learned by all electric types cannot be sketchedmethod of being taught TM 97

Psycho fryPsychicPower:80Acc: 100%PP:15

Unless it is used against a ground or psychic type treat this as an electric attack it also a 30% chance of paralysis or Vs. Ground type or psychic type

power 70Acc ---When against a ground or psychic type this move will function like swift did in the 1st generation no matter where the pokemon is it will get hit by this move

Meathod of learning TM 98Learned by all Psychic types even unown can not be sketched

Quick Attack (Revised)Type: See belowPower: 35Accuracy: 100PP: 30Damage type: PhysicalEffect: Always strikes firstAdditional info: The type of this move is the same as the primary type of whatever Pokemon is using it.

Gunk WaveType: PoisonPower: 30Accuracy: 100PP: 15Damage type: SpecialEffect: 25% chance of poison. The opponent will attack second for the next two turns, as well as being unable to switch out. This time cannot be stacked.

CorrosionType: PoisonPower: N/AAccuracy: 100PP: 10Damage type: N/AEffect: After this move is used, the target's Attack and Defence drop one stage at the end of every turn. Corrosion ends if the target is switched out.

Toxic GasType: PoisonPower: N/AAccuracy: 65PP: 10Damage type: N/AEffect: If this move hits, the target becomes both poisoned and confused. Can hit all targets in double and triple battles.

As you can see, I harbour a deep dislike for the lack of Poison moves, particularly ones that can help really disrupt the other team. I see them as being fast but weak, and coming in simply for the purpose of causing as much havoc as possible. Gunk Wave could be used as a set-up for another Pokemon: use it, switch out the next turn and bring in something stronger, and then hit hard on the enemy's second slow turn. Corrosion could be a serious killer for a tank, particularly if its used in conjunction with Mean Look and Toxic Gas. Imagine an Arbok coming in, Mean Looking, whipping out Corrosion, then Toxic or Toxic Gas, and suddenly you've got a poisoned and potentially confused enemy, unable to bail with both Physical stats lowering each turn. Hammer away with Poison Tail and you've done a good job.Toxic Gas, as mentioned before, could rip up if used at the right time. Not only would the opponent be poisoned, and losing health every turn, but also stuck with the most irritating status condition in the game (at least in my humble opinion). Cue use with Mean Look.Acid Spray I've always seen as a bit of a silly move. I dunno about all of you, but I've always associated acid with burning, and when I found out all the real Acid Spray does is lower SpDef, it didn't quite click. So, I swapped the effect around. Huge change.

Finally, the Quick Attack. So far, we've got Aqua Jet, Ice Shard, Mach Punch, and I'm pretty sure there's a Ghost or Dark one too. Aaaaanyway, aside from the type, they're all carbon copies of Quick Attack. So, me thinks, why not just have the one move? Due to the fact that every Pokemon using it would get STAB, I toned it down by 5 points, but other than that, its essentially the same. Might not be everybody's piece of cake, but to me, it just seems to eliminate four or five moves that really, don't need to be there.

There's my pitch.Stripes

_________________

Thu Jun 02, 2011 7:05 am

sumo12345

Psychic Trainer

Joined: Sat Oct 02, 2010 1:20 amPosts: 70Location: THE WORLD MAY NEVER KNOOOOOOW

Name: Plasma BallType: ElectricPower: 80Accuracy: 100PP: 35Damage: SpecialEffect: Varies between the Rotom forms.Normal form: Has 30% chance to confuse opponent.Heat form: Becomes Fire type and has 30% chance to burn opponent.Wash form: Becomes Water type and has 30% chance to lower opponent's speed by 1 stage.Freeze form: Becomes Ice type and has 30% chance to freeze opponent.Fan form: Becomes Flying type and has 30% to cause the opponent to flinch.Mow form: Becomes Grass type and has 30% chance to either Poison, Paralyze or Sleep opponent(10% chance for each individual status problem and cannot stack).I will also post another few more moves for several other Pokemon as well.

Name: Power SurgeType: ElectricPower: --Accuracy: --PP: 15Effect: Lowers Accuracy by 10% for all pokemon on the field. Raises Electric types Sp. Atk by 1, and increases electric type attacks power by 20%.

Name: Sonic BlastType: SteelPower: 130Accuracy: 70%PP: 5Effect: A screeching beam of invisible lightwaves that lowers all of the target's stats by 2 and accuracy by 10%. It lowers the user's Sp. Atk and Sp. Def by 1.

I'm going to use a few of these in my RP.

_________________"As I look up from the groundI see darkness all aroundAnd I'm lost but can be found up in the skyGoodbye"

Thanks SamurottNow, here's some move(s) for the Klinklang familyName: Gear SpinType: SteelPower: --Accuracy: --PP: 35Damage: OtherEffect: Increases the power of the next Steel type move by 50%, as well as increasing the user's Def by one stage for the duration of the battle until it has either been switched out or KOed.

Shadow BindType: GhostPower: 20Accuracy: 75%PP: 20Damage type: PhysicalEffect: Traps the target for 4-5 turns, causing damage equal to 1/16 of its max HP each turnAdditional info: This trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass, U-Turn or Volt Switch

Celestial SphereType: PsychicPower: 40Accuracy: 85%PP: 5Damage type: PhysicalEffect: Attacks 2-5 times in one turnAdditional info: Has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times

Solar WindType: FirePower: 120Accuracy: 80%PP: 5Damage type: SpecialEffect: Has a 50% chance to burn the target. Has a 10% chance to raise all of the user's stats by 1 stage.Additional info: The user recharges during its next turn

Petal TwisterType: GrassPower: 140Accuracy: 100%PP: 5Damage type: SpecialEffect: Has a 10% chance to lower targets accuracy by 1. Has a 10% chance to make the target flinchAdditional info: Both effects can occur from a single use

Poison ClawType: PoisonPower: 70Accuracy: 100%PP: 15Damage type: PhysicalEffect: Has a 10% chance to poison the target. Has a 10% chance to raise the user's Attack by 1 stageAdditional info: Both effects can occur from a single use

_________________

I don't use "uber" Pokemon, I don't calculate stat values, I don't use cheating devices, I don't breed my way to perfection, and I don't care about natures.I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones.If you use this philosophy, copy & paste this into your signature.

Global Pokedex Team

Wed Jul 18, 2012 12:27 am

sumo12345

Psychic Trainer

Joined: Sat Oct 02, 2010 1:20 amPosts: 70Location: THE WORLD MAY NEVER KNOOOOOOW

Additional Info: -The attack effects may not occur -One pokemon can receive both Flinch and Confusing. -Does not work on pokemon with soundproof ability.-In Double/ Triple battle, the move affect every pokemon, even allies, but not the user

_________________Still searching for shiny Rapidash, hatched1000eggs!Thanks DragoBoy for this awesome sig and Mektar for the astonishing avatar!!!

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