SPELLS-
Orisons-Guidance*: The cleric grants +1 to any subject’s next
attack roll. Reversed, this becomes Misguide, which gives
the subject -1 to his next attack roll.Ward*: Grants +1 to the subject’s next saving throw.
Reversed, this becomes Curse, which gives the opposite
effect.Cure Minor Wounds: Heals one hit point.Meal Blessing: The cleric says this short prayer before a
meal to give the diners a blessing. Anyone who eats the
meal within twenty minutes heals 1 hit point. The meal
must be normally prepared and obtained in a way that
the deity permits.

Bio:
Belle, as she's known to other-than-elves is plain. Plain brown hair that falls past her shoulders, plain brown eyes. If she were human she would be one of those folks that "could blend in with the furniture". As an elf she's beautiful by human standards but less than average by elven ones. Brown and mottled green traveling garments, a worn but warm cloak, a good bow and her deities favor are all that she needs. The forest is her chapel. She is inquisitive and soft spoken. Her lack of a surname is deliberate. She has nothing in the elven lands that she cares for and they have nothing to offer that the forest can't provide. Living outdoors is truly living according to her.

Last edited by Jandolar on Sun Jan 26, 2014 9:19 pm, edited 11 times in total.

Scout:
Thief skills of same level (can't pickpocket or get backstab bonus).
Track when in wilderness (40% 1st lvl). -20% penalty in urban areas. Must roll once per hour traveled or lose the trail.
+2 to with any bow except crossbow. At 5th level, may fire three arrows every two rounds (a 3/2 rate of fire). This means one attack on every odd round, two on every even round, with the second attack coming at the end of the round. At 9th level, the Scout may fire two arrows every round, with the second attack coming at the end of the round.
Practices only with small weapons.
Off-handed weapon +1 to AC against a single melee attacker per round.
Duel Wield - primary weapon with a -2 penalty and their secondary with a -5 penalty to hit.
If operating alone, all scouts, or greater than 30' away from a party, surprises foes on a 1-3 on a dice roll.

Bio:
Boldol is a determined halfling fighter, who was raised as a dwarf by Lord Tharguk, a dwarven noble and fighter. He's very nimble due to his heritage, and he was made hardy by growing up and competing with other dwarves. However, he never quite became wise, intelligent, or charismatic, but he makes up for that with his skill in battle. And with his ability to survive the traps that he usually manages to set off.

Boldol is most comfortable in full armor (minus the boots) with a dagger in each hand or a bow at the ready. However, he's been known to throw his weapons to the ground before pulling out a spear and charging in headfirst. It's a very bad habit to have when battling dragons.

Lastly, Boldol is on a quest for the great dwarven ruby, Dazdun. He does not claim the birth parents that abandoned him in the woods, and instead is determined to find the jewel of his true dwarven family, of which his father, father before him, and father before him all quested to find and were unable to. It was stolen from his great-grandfather Boldin an age ago by the red dragon Gough, and he intends to find that dragon and claim what's rightfully his.

Last edited by asacolips on Thu Jun 18, 2015 11:42 am, edited 13 times in total.

Character synopsis: Alena is a young cleric of the church of Elphiar. Elphiar's teachings include helping the poor and weak as well as defending and protecting your allies. Elphiar also teaches that one must be not only a shining example to your peers but they must gaze at you in sheer awe of your beauty. Elphiar wishes that any who would dare to gaze at one of her retainers and NOT be transfixed by their beauty should be inflicted with the maximum amount of pain possible. Hence the use of blunt weapons ,like the mace, are required. Because Elphiar's requirement of elegance, only the most beautiful girls are permitted into roles in the church;it is a completely matriarchal society.
At the prime age of 22 Alena has an incredibly ambitious stance on life. In part thanks to the way she was raised in the church, having everything handed to her on a silver platter so to speak, Alena thinks the world owes her the virtues in life. “She has a way with men,” so to speak and can almost total manipulate a weak man's actions and responses. Her combat skills are best to be described as average but she is quite handy with a mace in sticky situations. She chooses to use leather armour as that ,she believes, more exemplifies the essence of refinement.
Alena was once one of the church's most prised cleric (due to her near angelic voice and appearance). In spite of this, due to the fickleness that had been bread into her since birth, she rebelled against the church and instead decided to go on her own spiritual mission to fill out Elphiar's divine wishes...