April 17, 1977: The Apple II debuts at the West Coast Computer Faire, positioning Apple at the forefront of the looming personal computer revolution.

The company’s first mass-market computer, the Apple II boasts an attractively machined case designed by Jerry Manock (who will later design the first Macintosh). It also packs a keyboard, BASIC compatibility and, most importantly, color graphics.

Fueled by some marketing savvy from Steve Jobs, the Apple II launch makes quite a splash at the San Francisco Bay Area’s first personal computer convention.

John Carmack was one of the brains behind some of the biggest PC games of the 1980s and 90s. Photo: Id Software

Id Software co-founder John Carmack was behind some of the most iconic computer game of the 1980s and 90s. This week, the legendary coder behind the smash hit games Wolfenstein 3D, Doom, and Quake shared some memories of working with Steve Jobs.

Writing on Facebook, Carmack described some of his interactions with Jobs over the years — for better and for worse.

When you’re one of the closest things the programming world has to a rock star, you might assume that — when the time comes to pass your godly coding powers onto the next generation — you’d hand your offspring a brand new iPad and a crash course in the likes of Swift: the insanely popular state-of-the-art iOS language unveiled at last year’s WWDC.

Try telling that to John Carmack! The legendary coder behind the smash hit games Wolfenstein 3D, Doom, and Quake (today working at Oculus VR) recently shared a picture of his young son’s home computer lessons. Carmack’s choice for suitable hardware and software? BASIC on the 1984-era Apple IIc.