hmmm you have player1, player2 (2 objects) do this in event:event1 condition1:player1 collision with (box) (the box is anything you want) action1:player1:spawn another object --> player2 and put the layer.. action2:player1:destroy.

hmm you can put 8 direction on all the enemies and on the start of layout set 8 direction to disable in all of them except the player and when player collision with enemy destroy player and enable the 8 direction on that enemy , this even work in the platform if you want

Also one hour without an answer isn't really a big trouble, you could be a little more patient.

Anyway, I hope this helps.[/QUOTE]

that penalty for not being patient,but I'm really excited because I am participating in a competition to develop a video game for BlackBerry playbook here in Colombia.

The prize is 10,000 U.S., but if you do not win, just to make the game won me a BB Playbook

many thank you very much for the help[/QUOTE]

Really? just for making a game they give you a BB Playbook? is not like i'm being skeptical, but sorry.. it's simple too much. The playbook cost a lot and a very large amount of competitors will just make an horrible and quick game just to get a playbook, i would think that there is some standard for entering, in any case, if it is how you say it is, it would be a good idea to post the info so other people would get to participate, even if it's only for your country, there may be other fellows from there that would be reading this =DCheers!