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For this softbody experiment I varied the "pull" and the "Bending Stiffness" parameter of some spheres and ordered them in a grid to see how they affect the behaviour of the softbody simulation. On the x-axis the pull parameter is changed on the y-axis the bending stiffness parameter is changed

For this animation I used an explode modifier on a subdivided cube mesh, that is triggered by a particlesystem. The particles are moved by a turbulence-, a vortex- and a forcefiled. Rendered with cycles and freestyle

for this video I used some cell-fracture shards to drop to a surface and then I turned of the gravity and activated a forcefield at the original position of the fractured object to make the shards come back