About Me

My name is Sean Maraia. I am a game designer by training, currently working as a Senior Associate at United Technologies Climate Controls and Security, where I manage the development of a suite of HVAC mobile apps encompassing service, sales and use of our products. I attended the Rochester Institute of Technology, where I studied Game Design and Development from 2013 to 2016.

My main interests are in the different ways that a narrative in a game can be presented through the mechanics of the game. Rather than solely relying upon text, dialogue, music or editing, or the many other methods of delivering story, video games and new media are interactive, and can use the way that the audience interacts with the medium to deliver the narrative. These mechanics, and the way they can mesh to tell a story is the most interesting part of Game Design to me.

Projects: Click them to see more

Gerrymandering

Originally a class project for my Casual Game Development course, this became a side project after I graduated in 2016. I created the UI for the game as well as all logic for game state and puzzle creation during the course, later working on all aspects of the game working to solve a cycle detection issue that hampered performance and prevented us from creating puzzles of the desired complexity.

Draper Laboratory Co-Op

A Project I worked on during the Summer of 2015 at the Charles Stark Draper Laboratory. I created two simulations in UE4 and Unity in order to demonstrate UI elements that would enhance the situational awareness of first responders without overloading them with extraneous information.

Pentagram

Portal 2 Test Chamber

Made for my Level Design Seminar, this level was created in four weeks to demonstrate mastery in Level Design, and received critique from several other students, allowing me to improve the level over the course of three iterations.

KAPOW!

Created for Game Design and Development II, Kapow is a Two-Player tactical strategy game where players will control a team of superheroes and villains and pit them against each other. I built the UI for this game, working in Unity.

Lively

Lively is an app designed to help its users create photo albums based on their travels, and share the stories that accompany each picture with friends and families. Built over four days by me and another student, Lively is both an iOS and an Apple TV app, sharing users data between the two over iCloud with CloudKit