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Topic: Mageslayer and Warcasting Basics (Read 3651 times)

Mageslayer BasicsYou have a very personal relationship with magic.Benefit: You gain a +2 insight bonus to Will saves vs. spells. Also, you gain a stanceMagebane (stance): When you hit an opponent with a melee or unarmed attack while in this stance, he suffers aĖ2 morale penalty with spellcasting checks until your next Initiative Count.

Mageslayer MasteryCasting magic around you is a game mages don't want to playPrerequisites: Mageslayer BasicsBenefit: The error range of spellcasting checks within your reach increases by your wisdom modifier (minimum 1). Also, you gain a trick.Destabilize (Tire Trick): Your targetís Charisma score also drops by 1 until the end of the scene (minimum 6). You may use this trick a number of times per scene equal to the number of Melee Combat feats you have.

Warcasting BasicsSome people say magic shouldn't be used as a weapon...those people don't live long.Prerequisites: Spellcasting 1+ ranksBenefit: Whenever you benefit from the Refresh action, you gain 2 spell points.Battlecasting (stance): Whenever you make successful attack check, you gain a +2 morale bonus to your next spellcrafting check. Whenever you make a successful spellcasting check, you gain a +2 morale bonus to your next attack check. Both bonuses last until your next initiative count.

Warcasting MasteryBoth magic and war are taxing endevorsPrerequisites: Warcasting BasicsBenefit: You may spend up to 3 Edge to increase the spell save DC of your next spell by 2. Also, you gain a trick.[Arcane Acumen (Attack Trick): You may substitute your Spellcasting (Int) bonus for your melee attack bonus. If the attack misses you become flat-footed at the end of your Initiative Count. You may use this trick as many times per combat as you have Spellcasting feats.

Warcasting SupremecyMagic is the greatest weapon of war.Prerequisites:Warcasting MasteryBenefit: Once per round, when an adversary fails a save against one of your spells by 4 or more, you gain 1 Edge. Also, you gain a trick.Spell Surge (Spellcasting trick): You may spend up to 5 Edge and add that many points to the spellcasting check, or threat range of this spell.

Mageslayer MasteryCasting magic around you is a game mages don't want to playPrerequisites: Mageslayer BasicsBenefit: The error range of spellcasting checks within your reach increases by your wisdom modifier (minimum 1). Also, you gain a trick.Destabilize (Tire Trick) Your targetís Charisma score also drops by 1 until the end of the scene (minimum 6). You may use this trick a number of times per scene equal to the number of Melee Combat feats you have.

Mageslayer MasteryCasting magic around you is a game mages don't want to playPrerequisites: Mageslayer BasicsBenefit: The error range of spellcasting checks within your reach increases by your wisdom modifier (minimum 1). Also, you gain a trick.Destabilize (Tire Trick) Your targetís Charisma score also drops by 1 until the end of the scene (minimum 6). You may use this trick a number of times per scene equal to the number of Melee Combat feats you have.

Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.There's no upside in screwing without things you can't explain. - Captain Roy MontgomeryPSN: Krensky_ Steam + GOG: Krensky

Why on earth would you take Casting Basics when you could take your Warcasting Basics? Untyped bonus to three checks and free SP instead of a typed bonus to one and a threat boost. Well I suppose I might still take Casting Basics since it stacks.

Mastery grants a way to spend edge, but there's no way to generate Edge at that point in the chain. I realize you copied the Force field thing from Greatsword Mastery, but on a spellcaster it's a bit much for Mastery.

Supremacy's edge generation is way to rapid, although at first blush the trick is ok.

Logged

Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.There's no upside in screwing without things you can't explain. - Captain Roy MontgomeryPSN: Krensky_ Steam + GOG: Krensky

Warcasting BasicsIn a conflict of attrition, victory goes to those who can endure.Benefit: You gain a number of extra spell points equal to your Constitution modifer (minimum 1). You also gain a stance.).Battlecasting (stance): When casting damage spells of a level less than or equal to your Charisma modifier, they gain the keen quality equal to your Caster level.

Warcasting MasteryConflict is a matter of give and take. The same is true of magic.Prerequisites: Warcasting BasicsBenefit: For every 4 spell points you expend, you gain 1 Edge. You also gain a trick.The Magic Reloaded (Refresh Trick): A special character regains expended spell points equal to the Menace of the adventure instead of recovering wound damage, while a standard character regains expended spell points equal to the Menace of the adventure instead of recovering lost vitality.

Warcasting SupremecyMagic is a devastating weapon, but it is not used alone and not without cost.Prerequisites: Warcasting MasteryBenefit: Once per round you gain 1 Edge when you're attacked by a special adversary. Also, you gain a trick.Spell-Shock (Spellcasting Trick): Spend 4 Edge. Even if the casting check fails, up to 3 allies adjacent to you may immediately make a free attack against the target during which they may travel up to half their movement.

Warcasting BasicsIn a conflict of attrition, victory goes to those who can endure.Benefit: You gain a number of extra spell points equal to your Constitution modifer (minimum 1). You also gain a stance.). [seems two similar to spell power though...]Battlecasting (stance): When casting damage spells of a level less than or equal to your Charisma modifier, they gain the keen quality equal to your Caster level.

Warcasting MasteryConflict is a matter of give and take. The same is true of magic.Prerequisites: Warcasting BasicsBenefit: For every 4 spell points you expend, you gain 1 Edge. You also gain a trick. [not any better)The Magic Reloaded (Refresh Trick): A special character regains expended spell points equal to the Menace of the adventure instead of recovering wound damage, while a standard character regains expended spell points equal to the Menace of the adventure instead of recovering lost vitality. [fixed so no need]

Warcasting SupremecyMagic is a devastating weapon, but it is not used alone and not without cost.Prerequisites: Warcasting MasteryBenefit: Once per round you gain 1 Edge when you're attacked by a special adversary. Also, you gain a trick. [same as lionheart mastery]Spell-Shock (Spellcasting Trick): Spend 4 Edge. Even if the casting check fails, up to 3 allies adjacent to you may immediately make a free attack against the target during which they may travel up to half their movement. [better than lionheart mastery]

Initially, I had meant it to be that any number of spell points, but at least 1 spent on any ONE spell gave you exactly 1 Edge, not a 1:1 ratio. but, it doesn't matter really, since I scrapped it. The problem was that you could reliably generate 1 Edge per round. The trick I added now is it's chancey per round (and has the added flavor of being dependant of being a spell that causes saving throws).

The con modifier might work, but then it might lead to abuse of sinking in points in Con to get more points.....unlikely, but possible.