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Possible counters
With the exception of ice rotom a dragon type can do wonders 4 defense dialga would be best since it also takes neutral damage from ice and takes no more than half from the rest, kingdra also resists ice but takes neutral damage from all others but fire; Hydregion, zekrom, like i said any dragon type works as long as you watch out for ice rotom. If you don't like dragons Rampardos is good since mold breaker will let you earthquake most forms and use rock moves on flying rotom. Blissy is also good since rotom has no physical attacks and it can absorb hits and waste rotoms pp for thunder, overheat etc.

Dual Screens
Timid/252sp.att/252speed or 252HP/252sp.att and a modest/bold/calm nature.
Levitate/Light Clay
-Light Screen
-Reflect
-Thunderbolt/Volt Change
-Blizzard/HydroPump/HP ice/Overheat/
Ghost form gets Max speed/Timid, but all other forms gets max HP. The last move is for coverage, and in some cases, STAB. Volt change helps get away after getting dual screens up.

Ghost rotom is probably the least reliable, but it makes a good spin blocker in UU, or at least it did in gen 4. I'm not sure about now, though.

Mow and Wash forms work well on paralysis teams. They can thunder wave then volt change, which works great due to immunity to spikes/toxic spikes. Later in the battle, they can confuse ray for parafusion. Other forms could work, but most are weak to stealth rock.

Almost all of us know Rotom-w's great teamwork with Politoed. By that, I mean Politoed starts the rain, then Rotom spams STAB thunder and hydro pump. Usually considered "the best form".

Mow Rotom doesn't have the best special move, but unlike most other electric types, it can handle Swapert and other bulky grounds nicely. It can use STAB HP grass for no recoil.

Freeze Rotom is probably the second worst one, but if you use it on a hail team, it has 100% stab blizzard, along with stab thunderbolt, making it great. It could also use STAB HP ice.

Heat Rotom has a stealth rock weakness, but it still works, especially with the fact it make a perfect Ferrothorn counter, as most only carry their STABs. Overheat OHKOs Ferrotorn, Fortress, Skarmory, and many others, making it a great wall breaker/specs user. Like freeze and heat, it can use a HP to match it's second type.

Fan Rotom has a useless ability, and is outclassed by Zapdos. If you really want to use it over Zapdos, though, it makes a great parafusion annoyer. Confuse Ray, Thunder Wave, and STAB air slash.

Other options:
-Discharge is an option, for a high chance of paralysis. You'll probably want thunderbolt instead if you're on the offensive side, though.
-Electro ball can work with a wall breaker, since walls don't usually have much speed.
-Hex works well with Thunderwave/Will-o-wisp.

Countering Rotom-W

Chansey springs up as the #1 counter for the washing machine. It sponges up all of its attacks, but it can't do much back if Rotom-W already has a Substitute up.
Otherwise, focus on being faster than it. Shaymin can outspeed Rotom-W without a Choice Scarf and OHKO with Seed Flare.

Just about every grass type counters it, as they usually only have hydro pump/thunderbolt unless locked into a choice item. I here calm mind Virizion does a pretty good job.

This Rotom is meant for a Drizzle team sweeper. Thunder and Hydro Pump are your main STAB attacks, plus Thunder gets 100% accuracy with rain. Hidden Power (Ice) takes care of dragons such as Hydreigon that would otherwise wall you. Pain Split and Leftovers are for recovery.

<p>This is the new Black and White standard for Rotom-W. It takes advantage of all of Rotom-W's strengths, namely its well-distributed stats, fantastic defensive and offensive typing, and Levitate. The Modest nature and Special Attack EVs mean that Rotom-W will be hitting with a ton of power; almost nothing is safe from its onslaught. Rotom-W makes one of the very best Gliscor counters thanks to Levitate, and can also reliably switch into the like of Gyarados and Jellicent thanks to its new resistance to Water-type attacks. Thunderbolt has always been a good STAB attack on Rotom-W, and thanks to its new typing, Rotom-W now receives STAB on Hydro Pump as well. Between the two, Rotom-W can hit the vast majority of the metagame for either neutral or super effective damage. Will-O-Wisp is incredibly useful for crippling Scizor and Ferrothorn, although Hidden Power Fire is an option to OHKO the former and 2HKO the latter. Hidden Power Fire is also useful to hit Grass-types, who resist Rotom-W's dual STAB, super effectively. Pain Split rounds out Rotom-W's arsenal, and takes advantage of Rotom-W's naturally low HP by granting it the ability to heal up in a pinch, albeit unreliably.</p>

<p>Max Special Attack is ideal to capitalize on Rotom-W's attacking prowess, and it allows Rotom-W to hit extremely hard with its dual STAB. With 144 Speed EVs, Rotom-W reaches a stat of 244, enough to outpace all Tyranitar, max Speed Adamant Scizor, max Speed Adamant Breloom, and most variants of Gliscor. However, since many Pokemon aim to reach 244 Speed, it may be worthwhile to invest 4 or 8 more EVs in Speed to get the jump on them. The remaining EVs are dumped into HP to bolster Rotom-W's already solid defenses. Take note that Hidden Power Fire requires Rotom-W to use an imperfect Speed IV, so if you decide to use it over Will-O-Wisp, be sure to compensate by moving 4 EVs from Hit Points to Speed. If you're looking for more bulk, feel free to put Rotom-W's Special Attack EVs into Defense and give it a Bold nature, as this will significantly increase Rotom-W's ability to take hits.</p>

[ADDITIONAL COMMENTS]

<p>There are a few other moves to consider when using Rotom-W. Although Will-O-Wisp and Hidden Power Fire are extremely important for dealing with the ubiquitous Scizor and Ferrothorn, Thunder Wave is a decent alternative. Rotom-W has the tendency to lure in the likes of Latios, Latias, and Virizion, all of whom despise being paralyzed. Volt Change is a good option over Thunderbolt as it allows Rotom-W to scout potential counters, although the difference in Base Power is fairly substantial and the forced switching can be disadvantageous at times. Discharge makes another decent choice, as Rotom-W appreciates the 30% chance of paralysis.</p>

<p>Although Rotom-W can hit hard and take many hits in return, several Pokemon still give it trouble. Latios and Latias are among the best switch-ins because they resist all of Rotom-W's attacks and don't really care about being burned. Blissey and Chansey are in a similar boat, and while Pain Split can be a nuisance, they can simply heal off any damage and use Toxic on Rotom-W. Grass-types like Breloom generally have little to fear if Rotom-W doesn't carry Hidden Power Fire, and even if it does, Virizion can still come in thanks to its gargantuan Special Defense. Scizor pairs extremely well with Rotom-W, as they cover each other's weakness, and Scizor can deal with Latios, Latias, Blissey, and Chansey quite handily. If Scizor invests in its Special Defense, it can also make a great Virizion counter. Specially Defensive Skarmory is also a good partner because it can absorb Choiced Draco Meteors from Latios and Latias, set up on Blissey, and reliably counter Breloom if Sleep Clause has already been activated. Although it shares Rotom-W's Grass-type weakness, Tyranitar is a useful teammate to Pursuit Latios and Latias, and can fare very well against Blissey if it carries Superpower. It also summons a permanent sandstorm with its ability, which can help Rotom-W greatly when countering Rain Dance teams.</p>

<p>With excellent Special Attack and above-average Speed, Rotom-W makes a fine user of either Choice Scarf or Choice Specs. Volt Change is a great addition to its movepool, as it allows Rotom-W to both scout for potential counters and hit extremely hard in the process with a STAB Electric-type attack. If scouting isn't a priority, Thunderbolt is a great alternative to provide more power. Hydro Pump is Rotom-W's strongest attack and it's what separates Rotom-W from other Choiced Electric-types, as it will destroy most Ground-types trying to come in for free on Volt Change or Thunderbolt. Although most Steel-types can't keep up with Rotom-W's powerful STABs, Hidden Power Fire is the preferred third attack to handle Grass-types, particularly Ferrothorn. Hidden Power Ice can be used if you're more concerned about Garchomp and Salamence, or if your team requires a way of revenge killing +1 Speed Dragonite. Trick lets Rotom-W cripple special walls, especially Blissey and Chansey, who would otherwise completely wall this set.</p>

[ADDITIONAL COMMENTS]

<p>A Timid nature is important on Rotom-W for a number of reasons. When equipped with a Choice Scarf, Rotom-W becomes a solid revenge killer for offensive teams, granting them useful resistances and much-appreciated Speed. Choice Scarf Rotom-W can check a huge variety of threats, including Gyarados and Dragonite after one Dragon Dance and naturally fast Pokemon like Terrakion, Starmie, and Infernape. Even with Choice Specs, Rotom-W can use a Timid nature to outpace the likes of Heatran and Nidoking.</p>

<p>Choiced Rotom-W absolutely loves Stealth Rock because Volt Change tends to cause a lot of switches. Tyranitar is perhaps the best partner to set up Stealth Rock for Rotom-W since it can also Pursuit Latios and Latias, who are the best counters to this set. Its boosted Special Defense granted in the sand also allows Tyranitar to easily take on Hydreigon, who resists everything in Rotom-W's arsenal. Having a way of dealing with Blissey and Chansey is also recommended, as they will wall Rotom-W endlessly unless you are able to Trick them. A powerful Pursuit user like Choice Band Tyranitar or Scizor is a good option, as is a Fighting-type, such as Conkeldurr, who can come in on Toxic thanks to Guts and threaten Blissey and Chansey with a powerful Drain Punch. Spikers like Skarmory and Ferrothorn make excellent teammates to Rotom-W because they have perfect synergy in terms of typing and Rotom-W loves the additional passive damage to break down its counters.</p>

[Other Options]

<p>Aside from minor changes in attacks, there are a few other options for Rotom-W to consider. A bulky RestTalk set can be used for greater longevity, although Rest has become a liability this Generation due to the new sleep mechanics. Rotom-W will often find it difficult to remain in play for three turns whilst asleep due to the numerous Pokemon that can set up on it, and therefore might find itself asleep for a large portion of the match. Rotom-W can run an effective Substitute + Charge Beam set, but since it has lost its Ghost typing, Blissey and Chansey will now always beat Rotom-W one-on-one with Seismic Toss. A Life Orb can be considered for the Standard set, especially since Pain Split will enable Rotom-W to heal any sustained damage, but Rotom-W will sorely miss the recovery that Leftovers grants.</p>

[Checks and Counters]

<p>Latios, Latias, Blissey, and Chansey are the big four that will almost assuredly give Rotom-W trouble. If Rotom-W lacks Thunder Wave, Latios and Latias can come in for free on the Standard set and begin Calm Minding or threaten with a powerful Draco Meteor. Blissey and Chansey take laughable damage from any of Rotom-W's attacks and have Natural Cure to get rid of any status they sustain. In turn, they can Toxic Rotom-W to cripple it for the rest of the match or simply wear it down with Seismic Toss. Although they must be wary of Hidden Power Fire, Grass-types are also problematic for Rotom-W. Virizion in particular has great Special Defense to sponge Rotom-W's attacks, and it can either set up Calm Mind or heal up with a super effective Giga Drain. If its Toxic Orb has already been activated and Rotom-W doesn't carry Hidden Power Fire, Breloom becomes a huge problem, as it can either choose to attack or threaten with Spore. Although Will-O-Wisp will cripple it, Ferrothorn is free to set up Spikes on any Rotom-W lacking Hidden Power Fire. While Rotom-W has great coverage, it will often have problems beating Pokemon with high Special Defense, such as Deoxys-D and Umbreon, if it lacks an attack with which to hit them super effectively.</p>

FROM SMOGON.COM I CLAIM NOTHING FOR ALL THREE OF MY POSTS THIS IS ROTOM-H

<p>When Rotom-H lost its Ghost typing, it got a mixed bag of goodies. It lost its ability to block Rapid Spin but gained a unique typing in Electric / Fire. With its quadruple weakness to Ground-type moves nullified by Levitate, Rotom-H's typing grants it only two weaknesses to Water and Rock while giving it useful resistances to Fire-, Grass-, Electric- and Ice-type attacks. The weakness to Rock hampers its ability to switch in often, being vulnerable to Stealth Rock, and Rotom-H will have a hard time popping in and out like it used to without Rapid Spin support. With the ability to take down the Jellicent - / Ferrothorn core with relative ease and eliminate dangerous threats like Heatran and Scizor, Rotom-H is still a solid choice that should not be taken lightly.</p>

<p>On the whole, Rotom-H is still a respectable Pokemon with well distributed stats, a good typing that resists the infamous BoltBeam combination, and great STAB. With the proper team support and a bit of patience, Rotom-H can fit into many teams and it can easily do some serious damage with the right team support. Underestimate this toaster at your peril.</p>

<p>Rotom-H's standard set, the Choiced set is very effective in countering many dangerous threats with Choice Scarf, and surprising others and blasting them to pieces with Choice Specs. Its underestimated base 105 Special Attack and its decent base 86 Speed—which can be reinforced with a Timid nature and a Choice Scarf—make it a very potent offensive Pokemon. A great STAB combination of Fire- and Electric-type attacks allows for great coverage, enhancing Rotom-H's ability to do damage.</p>

<p>Thunderbolt is a great STAB move and does serious damage to bulky Water-types coming in to take out Rotom-H, while Overheat hurts any Grass-types that try to resist Rotom-H's other STAB move. Shadow Ball or Hidden Power Ice completes the coverage. Shadow Ball deals more damage to Psychic-types like Reuniclus, while Hidden Power Ice will destroy Dragon-types and complete a pseudo BoltBeam combination. Volt Change allows for easy scouting whereas Trick can be used to cripple an opposing Pokemon and help greatly against stall and last Pokemon stat boost users, such as CroCune and Calm Mind Reuniclus. Rotom-H also has respectable defenses that allow it to take a good beating. It easily counters Thundurus and other Pokemon that are overly reliant on the BoltBeam combination for coverage.</p>

[ADDITIONAL COMMENTS]

<p>The EVs give maximum power and speed that allow Rotom-H to dish out as much damage as possible. A Timid nature allows Rotom to outspeed neutral natured Pokemon with base 95 Speed when not holding a Choice Scarf, and +1 neutral natured 95s when holding a Choice Scarf. A Modest nature should be used while holding Choice Specs as the power boost is significant. With Choice Specs, an alternative EV spread of 252 HP / 252 SpA / 4 Spe will give Rotom-H a huge boost to its bulk, allowing it to switch around a lot more often and tank stronger neutral hits.</p>

<p>Rotom-H is very good at dealing damage to defensive cores with its very potent STAB moves, Thunderbolt and Overheat. It easily deals with any core that is linked to the F/W/G core setup, such as the core of Ferrothorn / Jellicent / commonly used Fire-type. Because it has this trait, Rotom-H works very well when paired with strong late game sweepers that can really let loose when unhindered by said enemy defensive cores. Starmie is a good example of a Pokemon that can have a field day without Ferrothorn and Jellicent around. It also resists Rotom-H's Water-type weakness, while Rotom resists Starmie's weaknesses to Electric- and Grass-type moves. Physically-based sweepers that have trouble with defensive Pokemon are also great partners. Rotom-H is quite adept at removing many physical walls such as Skarmory, Hippowdon, and Gliscor, allowing sweepers such as Excadrill and Landorus to sweep with ease. Furthermore, Excadrill can easily set up on Chansey or Blissey, as well as Rock-type moves directed at Rotom-H, making them a very potent duo. Conkeldurr also makes a very good partner as it can easily remove Tyranitar with STAB Fighting-type attacks, allowing Rotom-H to escape freely from one of its checks.</p>

<p>Pokemon that can stop Rotom-H are primarily Pokemon that either have great Special Defense (think Chansey, Blissey, and Tyranitar) or Pokemon that resist and shrug off both of Rotom-H's STAB moves (think Rotom-W, Swampert and Garchomp). As long as you have Pokemon that can check these, such as bulky Fighting-types for the special walls and other strong special attackers for the Pokemon that resist Rotom-H's STAB moves, the team should be in fine shape.</p>

[Other Options]

<p>Rotom-H doesn't have many other options outside those listed above. Hidden Power Fighting can be used on the Specs set to deal with Tyranitar, but Rotom-H generally loses to it anyway. Defensive sets can also be run to utilize Rotom-H's respectable bulk, but unless it is using Overheat, it is generally outclassed by Rotom-W. Will-O-Wisp can be used to mess around with physical attackers and Thunder Wave can be used to cripple opposing offensive Pokemon. Electra Ball also works well with Thunder Wave and it can deal some severe damage to slower Pokemon, though it is all but completely outclassed by the reliable Thunderbolt. Finally, Evil Eye can do some decent damage to Pokemon afflicted with status, but Shadow Ball hits for a more consistent 80 Base Power.</p>

<p>A Substitute Charge Beam set can be used to boost Rotom-H's Special Attack to high levels, but it has terrible synergy with Overheat, making Rotom-W a better candidate for that route. A Pain Split set can also be used, but it is unreliable and Rotom-H will often find itself being outsped and KOed before it can even use Pain Split to replenish health.</p>

[Checks and Counters]

<p>Rotom-H's counters can be split into two prominent groups: Pokemon that have high enough Special Defense to take Choice Specs boosted Overheat and Thunderbolt, and Pokemon that resist both of the aforementioned attacks. Chansey and Blissey are the first counters that come to mind, though they need to be wary of Trick. If they can manage to avoid it though, there is no way that Rotom-H can beat them bar using Charge Beam or Pain Split sets that also have Substitute. Tyranitar is another Pokemon that can use its colossal special bulk to wall Rotom-H. It can also easily KO Rotom with a STAB Stone Edge. However, Tyranitar must watch out for Hidden Power Fighting as 252 HP / 0 SpD Tyranitar will be decimated by Choice Specs Rotom-H. Jellicent can safely wall Choice Scarf Rotom-H, as with the right EV investment it can even take a Thunderbolt. However, it is still 2HKOed so it can only come in after a KO. It is completely destroyed by Choice Specs Rotom-H though, so it must be sure before switching in.</p>

<p>Pokemon that resist Rotom-H's two STABs make great counters. Swampert resists Overheat and is immune to Thunderbolt, making it almost the perfect counter, while being able to strike back with STAB Water-type attacks. Garchomp is more or less in the same boat, and it can set up Swords Dance or hit it with a super effective Stone Edge. Rotom-W is also a great counter as it takes very little from Thunderbolt and resists Overheat. It can then wash Rotom-H away with STAB Hydro Pump.</p>

<p>Anything that can switch into a resisted move and then KO it with its own attacks can effectively check Rotom-H. Gyarados, for example, can switch into Overheat and then set up as Rotom-H switches out. Just be careful of switching into other moves. Finally, Stealth Rock really wears Rotom-H down, as it can only switch in five times at the most, and less should Rotom-H take outside damage. If you keep forcing Rotom-H to switch around, it won't be around very long.</p>

from smogon

Last edited by Sunni Dee; 13th June 2011 at 4:34 AM.
Reason: I FORGOT TO NAME IT AND DISCLAIMER

<p>Rotom-C luckily packs many useful resistances for this metagame, including Water-, Electric-, Grass- and Steel-type moves and also has an immunity to Ground-type attacks; all very common attacking types. The given EVs allow Rotom-C to swiftly stop Rotom-W and other Water-types, as it usually takes less than 25% from their STAB moves., However, Ice Beam could cause some problems. Thunderbolt and Leaf Storm offer great coverage, and score many 2HKOs even without any investment in its Special Attack against most Pokemon which are weak to either of them. Will-O-Wisp stops physical attackers, which are more common in OU, and also allows Rotom-C to take most physical attacks with ease. However, it's recommended to invest the EVs into Special Defense, as most Pokemon Rotom-C aims to check or counter are special attackers. Pain Split is used to give Rotom-C a recovery move which helps to keep it alive for a bit longer.</p>

[ADDITIONAL COMMENTS]

<p>Be very careful with Leaf Storm; it's Rotom-C's strongest move, but after the Special Attack drop, Rotom-C will most likely forced to switch as it won't be able to deal any serious damage. Volt Switch might come in handy to compensate for this, but it's not necessarily the best option. Either way, Rotom-C doesn't lose its great defenses, so less damage isn't all too bad when you can stall out the opponent. Discharge is also somewhat viable to get a smaller status platform variant, as it doesn't care all too much about the damage output this way.</p>

<p>Despite the fact that Rotom-C can stop many potential sweepers in the current metagame, it also lures in quite a number which it is weak to. Looking at its weaknesses, Heatran comes to mind as it can take any of those hits while possessing a huge Special Attack stat it can make good use of. A bulky Water-type Pokemon such as Jellicent or Suicune can complete a solid Water-, Fire-, and Grass-type core, which is still effective in this generation. With so many special attackers, however, you might find yourself in a bad position against opposing special walls; you can use physical oriented or mixed Pokemon instead, such as Arcanine or Gyarados, to avoid such problems.</p>

[Other Options]

<p>Basically, Leaf Storm is Rotom-C's main selling point. Without it, it's more about which Rotom forme is most attractive for team synergy; sadly, Rotom-W got the best typing, making it the superior choice most of the time. Still, every Rotom forme can run the same sets, and it's up to you to chose whose typing is best for your team. Both RestTalk and SubSplit are acceptable ways to recover health and prevent Rotom-C from being inflicted with status. Discharge can be used for its solid 30% chance to paralyze the opponent, but Thunder is probably the better option with that many rain teams out there now. Rotom still has plenty of status moves at its disposal, including Will-O-Wisp, Thunder Wave, and Toxic. Other offensive moves are Shadow Ball and Electro Ball, but both don’t offer as much damage output as you get from what is used in the sets. Charge Beam can be used for a boosting sweeper, and makes up for the SpA drops caused by Leaf Storm at least a bit, but Rotom-C usually lacks the time to set up due to its incredibly common weaknesses.</p>

[Checks and Counters]

<p>Every Fire-type Pokemon has a STAB move which hurts Rotom-C badly. The same goes for every Ice-type, especially Abomasnow, which can take most moves you have and hit back with an accurate STAB Blizzard. However, Ice-types need to watch out for Hidden Power Fire. Grass-types such as Ferrothorn can stall out Rotom-C somewhat, as Rotom-C is unable to damage them significantly outside of Hidden Power. However, if they lack Toxic or Hidden Power, they won't be able to do damage to Rotom-C either.</p>

<p>Rotom-C also has another huge problem; it’s weak to U-turn. Just too many different Pokemon have access to it, making them all some sort of check for Rotom-C; they can take a hit, U-turn for super effective damage, and bring in an appropriate counter.</p>

Comments:
This set is an great counter to many bulky or defensive pokemon and it may even force switches, first Thunder Wave is important to do the para-flinch combo with Air Slash for the last 2 move slots there are some good posibilities, hex is great with the paralisis since it hits with a base power of 100 but shadow ball hits foes that can´t be paralized and confuse ray can make a parafusion-flinch which will make this combo more effective and annoying, for the last move electro ball is the best option since it hits harder deppending on how much you outspeed the target and sonce most bulky or offensive pokemon are slow plus when paralized it decreases this attack can easily get to 100+ base power but thunderbolt can hit pokemon that you couldn´t paralize or are to fast even when paralized for electro ball to work properly, Substitute is another great move to take in mind since this combo will likely force switches you can predict that and get a substitute up that will protect you from a possible KO or a status condition you can put it with parafusion-flinch or keep one of the offensive moves you consider more useful, make sure you choose leftovers to restore the HP you have to lose in order to set up a Substitute and use wide lens to avoid missing at all single miss from air slash could turn into your failure.

Checks and Counters:
The biggest treat to this Rotom is a pokemon that is inmunne to Thunder Wave like a ground type or a pokemon with Volt Absorb, Motor Drive or Limber Abilities, also pokemon that use trick room since they will go first so you can´t flinch them.

A good partner for this rotom is a pokemon that can defeat Ground types or Volt Absorb/Motor Drive users, something with Earthquake an a water type move can come in handy like Swampert, Gyarados, Dragonite, etc.

well Confuse ray is a possibility but inflicting deccent damage with hex and electro ball is a great option, also I put wide lens since air slash has a 5% chnces of missing I know is too low but missing an Air slash could ruin you entire strategy, just saying but yeh leftovers is usually more usefull, Also I didn´t put substitute because I forgot about it thanks I will correct that

Hey guys, Rotom can learn swagger. It can be given to Fan Rotom, though confuse ray is a better option due to accuracy. Swagger has 90% accuracy compared to Confuse ray's 100%, but it'll boost your foe's attack in the process as well and increase confusion damage! Bonus points against guts users.

Oh, and in double and triple battle, Fan rotom could be a potential ring target holder and an awesome partner with earthquake users. Give it trick too, and use it on a flying foe so that it will not be sparred by EQ. Ring target is worth mentioned on particulary Fan Rotom because even if it's hit by EQ and its item activates, its ability should save it from getting any damage at all.

Now how does iron ball affect Fan Rotom? Will it still be immune to ground moves?

Works nicely when you use it right. discharge has a high chance to paralyze your foe and covers Water his weakness with it aswell, Thunder wave can also be used when really needing the paralyze in your opponent.. and with a alright base speed he can pretty much outrun the stallers or slowly pokemons and can set up a nice Light Screen/Reflect. Overheat is a powerhouse attack, but it lowers yours Sp.attack, make sure you can switch in it to recover the stat loss.
Rotom Fire is a great supporter with Grass types.

I love this one, this one be either use as Sweeper or Trickster.
with choice scarf on, he gets a great speed boost, but with Choice Specs he is a power house. The move Air slash is important here, its a strong move and can even flinch your opponent (Which combines great with Choice scarf)
Your opponent wants to stall you? or you are up against a Eviolite Dusclops? mostly like it will use Confuse ray or any other annoying move. Trick is the key here.Trick kills Dusclops completely, Dusclops can do nothing with a Choice specs.Discharge or Thunderwave is either just to make your foe Paralyze'd so you can Air slash him to death. (Make sure you have used Trick though for this combination.)Hidden power is a suprise super effective for your opponent, (Incase you got stalled against a Ground/Steel type for example.)

I bet there are alot more strategy's for Rotom.
But these are my favo's and i hope they will used in the PotW movesets.

Ok, with this you use T-Wave to paralyze them, then use confuse ray. this lowers their chance of actually being able to launch an attack to... you do the maths...
Air slash only lowers this, with it's flinch and whatnot.
Hex works well with T-wave, as does electro Ball.
252 Speed, 128 special attack, 128 Hp.

Ok, rotom doesn't get a MASSIVE range of moves, but he gets enough
Signature move is for STAB, as it the electric move
Dark Pulse is for coverage, as is shadowball/signal beam.
EV's 252 Special Attack, 252 Speed, 4 Hp.

Mmmmm Steel types...

It seems to me, you lived your life like a Litwick in a Whirlwind, never knowing who to Klink to when the Drizzle set in, and i Sudowoodo like to know you, when I was just an Elekid , but the Litwick burned out long before the legend ever did...

Proud Member of "The Triumvirate"
Credit to Gladeshadow

Quite honestly the funniest thing that i have ever heard:

Originally Posted by Zibdas
I thought butter was a type until I was 6. I could've sworn there's a butter type...

Hey guys, Rotom can learn swagger. It can be given to Fan Rotom, though confuse ray is a better option due to accuracy. Swagger has 90% accuracy compared to Confuse ray's 100%, but it'll boost your foe's attack in the process as well and increase confusion damage! Bonus points against guts users.

Oh, and in double and triple battle, Fan rotom could be a potential ring target holder and an awesome partner with earthquake users. Give it trick too, and use it on a flying foe so that it will not be sparred by EQ. Ring target is worth mentioned on particulary Fan Rotom because even if it's hit by EQ and its item activates, its ability should save it from getting any damage at all.

Now how does iron ball affect Fan Rotom? Will it still be immune to ground moves?

Continuing from here, this is how fan rotom could be played in non-single battles:

Ring Target would normally cancel its holder's immunity. But Fan Rotom has leviatate, so even if its flying type immunity is cancel, its ability will still block ground attacks. Against flying-type pokemon, use trick and your partners can EQ all they want. Or you can use trick on ground foes to paralyze them.

Discharge hits all foes, but at the price of hitting your allies too. Thunder has the same chance of paralyzing as discharge with 30%, but it has more power. Better to be used in rain dance team though. Finally, T-wave sacrifices power for a guaranteed par.

Air Slash and Hex are offense options. The former helps flinch while the latter takes advantage for par.

Finally, the last slots involves confusion to minimize the chanse of your foe attacking. As mentioned earlier, CR is more stable while Swagger helps chip HP off. If you're onto stopping foes from using moves, use Aire Slah and CR. If you're onto offence, use swagger.

With 86 base speed and the lack of choice scarf, fan rotom might not be able to outrun sweepers with thunderwave regardless of EVs. Therefore, I took the bulkiness approach.

thunder and blizzard for stab and a more powerful bolt beam.
hex and toxic to do 100 base power and maybe force a switch

They say if you press cntrl and W you get to see the programming of a website after making a signature with 3 ws and 8qs
Fanfics I like that are still in production: Author's Run, Pokémon emerald the better version

Ring Target would normally cancel its holder's immunity. But Fan Rotom has leviatate, so even if its flying type immunity is cancel, its ability will still block ground attacks. Against flying-type pokemon, use trick and your partners can EQ all they want. Or you can use trick on ground foes to paralyze them.

Discharge hits all foes, but at the price of hitting your allies too. Thunder has the same chance of paralyzing as discharge with 30%, but it has more power. Better to be used in rain dance team though. Finally, T-wave sacrifices power for a guaranteed par.

Air Slash and Hex are offense options. The former helps flinch while the latter takes advantage for par.

Finally, the last slots involves confusion to minimize the chanse of your foe attacking. As mentioned earlier, CR is more stable while Swagger helps chip HP off. If you're onto stopping foes from using moves, use Aire Slah and CR. If you're onto offence, use swagger.

With 86 base speed and the lack of choice scarf, fan rotom might not be able to outrun sweepers with thunderwave regardless of EVs. Therefore, I took the bulkiness approach.

This set's def worth a mention.

Originally posted by: R4GEKILL!!! No need for STAB. STAB is stupid.
LULZ

"Yes, I will see you through the smoke and flames on the frontlines of war and I will stand my ground until the end, until we conquer them all."

Black:5286 2326 2599
I rather adore music. I less than three it. <3

"Let's believe that if we all stand together, we're a force that could shake the whole world. For once I'm doing something right when we say, 'Woah, woah.'"

I'll battle anything as long as I've got Pokemon to put the team together.

All five alternate forms of are here right now. All the special moves will be used for STAB, and the Flying Gem boosts Air Cutter's power, Water Gem boosts Hydro Pump, and the Ice gem boosts Blizzard's Power. The White Herb will restores the Sharply Reduced Sp. Attack after Overheat/Leaf Storm are used. Charge will boost the power of Thunderbolt, and also boost Sp. Defense. Finally, Shadow ball is added for a little extra attack boost.

The original Rotom. The Life Orb will boost the power of All attacks. Substitute will be used to help build a strong Thunder Bolt and boost Sp. Defense. Charge will boost the power of Thunder Bolt if used right after. Shadow Ball will be used for STAB and to eliminate Bulky Ghosts.

Rotom-W is currently the only good Rotom form in OU, but has a ton of viable options, and is a really great Poke.

Rotom-W@Leftovers
Modest | Levitate
168 HP / 252 SpA / 88 Spd

- Thunderbolt
- Will O Wisp
- Pain Split
- Hydro Pump

WoW + Pain Split basically breaks down anything that tries to come in and wall you, and you can still safely counter a ton of stuff. Rotom-W with this set does great against both rain and sand teams, taking hits from both Excadrill and the Genies (barring the thunder one) and also proving to be really anti metagame, since you're breaking down common offense and common stall. Really great Poke.

Sadly Rotom-H, Rotom-F, and Rotom-C suck in OU, but Rotom-H is okay in UU, though he also kinda lost a little shine after Kyurem was banned.

edit: @InchTall: the first set you posted is just impractical; you always max HP before defenses on anything with Rotom's base HP, your move choices are really odd, since Rotom-A no longer gets STAB shadow ball, etc. Remove Charge on the second set for Charge Beam and life orb for lefties ad change the spread a bit. Also make it Rotom-W, who pulls off basically anything (barring spinblocking, of course) Normal Rotom does better.

Ring Target would normally cancel its holder's immunity. But Fan Rotom has leviatate, so even if its flying type immunity is cancel, its ability will still block ground attacks. Against flying-type pokemon, use trick and your partners can EQ all they want. Or you can use trick on ground foes to paralyze them.

Discharge hits all foes, but at the price of hitting your allies too. Thunder has the same chance of paralyzing as discharge with 30%, but it has more power. Better to be used in rain dance team though. Finally, T-wave sacrifices power for a guaranteed par.

Air Slash and Hex are offense options. The former helps flinch while the latter takes advantage for par.

Finally, the last slots involves confusion to minimize the chanse of your foe attacking. As mentioned earlier, CR is more stable while Swagger helps chip HP off. If you're onto stopping foes from using moves, use Aire Slah and CR. If you're onto offence, use swagger.

With 86 base speed and the lack of choice scarf, fan rotom might not be able to outrun sweepers with thunderwave regardless of EVs. Therefore, I took the bulkiness approach.

This is a cool, creative set, this is!

Anyway, Cut Rotom is probably the most useful outside of Wash Rotom. Lots of good Pokemon in OU are weak to Grass, like Swampert, Wash Rotom, and Jellicent, to name a few.

Leaf Storm deals quite a bit of hurt to quite a few Pokemon, such as the ones mentioned above, and is STAB but lowers your Sp. Atk., which is no problem because Choice Pokemon switch out a lot. HP (Ice) screws with quite a few others, like every Dragon Type ever and Gliscor. Thunderbolt gets the remainder (Bronzong, for example) and is also STAB, but Thunder could be used on Drizzle teams, as Rotom will appreciate the lowered effectiveness of Fire. Trick will ruin something unprepared to deal with it, mostly Defensive Pokemon.

For Heat and Mow Rotom, Charge Beam becomes somewhat of an option. You'll offset half of the Sp.Atk drop from Overheat/Leaf Storm. Not reliable on the Power end of things, but it can help...I guess...Psych Up, for the same reason, can be used to remove the Sp.Atk drop (plus it helps with Boosters and Baton Passers, sort of).

Put Wide Lens on Heat/Mow Rotom if you use Charge Beam (99% accuracy with Wide Lens). Toxic is another status option, but only if paired with Will-o-Wisp (Toxic for Fire Types, Will-o-Wisp for Poison Types, Steel Types, and Immunity Ability, Wash Rotom for Heatran).

Regular Rotom Set

This regular Rotom is for pure power and pure power alone. Thunder and Thunderbolt are your STAB Electric moves. Run Rain Dance if you use Thunder to abuse accuracy and Life Orb Base 180 power will hurt along with 105 Sp Attack. Will O Wisp cripples Physical Sweepers, T-Wave kills fast pokemon, and Toxic is just for wearing down HP. Shadow Ball is a for sure STAB Ghost move. Pain Split is for recovery for life orb damage, especially against walls and Hex is pretty cool because it does double the damage when the opposing pokemon is crippled.

@pikadon92: I really think you're onto something here, but I want to add a few things on to this.

- Technically you can Ring Target Trick on any form, though Ghost is not ideal because it makes it vulnerable to Fighting and Normal type attacks. I feel like this set would be better suited on a Rotom that isn't slaughtered by two of the most common offensive types around. Wash Rotom perhaps.
- 252 HP should be changed to Speed so it can go more quickly.
- Nature should be Timid, so in double battles you're more likely to outrun your teammate and ensure that they can Earthquake right away.
- I'd say that Thunderbolt would be a safer idea than Discharge and Thunder, for general usability.