Tuesday, April 29, 2014

As I commented in my last post, and in response to a few of the emails I've received since, the writing goes on.

I've been working on a new website. That should be ready for prime time in a month or so and, until then, I've set up temporary digs at a new blog site, The Infinite Reach. The Reach is dedicated to scribblings about Fantasy and Science Fiction and will include commentary, essays, reviews, reports from the odd convention field trip and the occasional story. I would be pleased and honored if those of you who've enjoyed your time at The Edge would stop by now and again for high tea and a wall of text.

The Edge has been a little blog. The new website will be a bit more ambitious - certainly not something one writer can accomplish on his own. Knowing you for the talented and insightful readership you are, please feel free to contact me if you develop the writer's itch and wish to propose or submit an essay, interview or review for the new site. I can be reached at my usual mordfiddle gmail address or via my Mord_Fiddle handle on Twitter.

As to the Fiddler's Edge site, some of you have asked that I keep the
dormant archive active as a player lore artifact. I'm disinclined to do
so for a number of reasons. However, I'll leave it up for a few
additional weeks while I have a think on the best way to sunset the
site.

Thanks once again for your thoughts, good wishes and parting shots. Post-hoc rationalization is not uncommon when someone we know leaves the EVE Online community. So let me leave you with a few assurances:

My departure from EVE Online is for the reasons I outlined in That'll Do; no more and no less. I have thought very carefully about the decision and have simply decided that EVE Online is no longer a game I can support financially or through my writing.

Anyone who says otherwise is itchin' fer a fight.

My reasons for leaving have been off-putting to a few members of the EVE community. Some have, for reasons of their own, attempted to dismiss my departure as rage-quit or burn-out. The former is mere projection. As to the latter, mine has been a very eventful life this last year and, to the degree I have had the quiet time needed in order to write, Fiddler's Edge has been a welcome refuge from my daily cares and no burden at all.

Monday, April 21, 2014

As Ripard Teg wrote in a recent blog post, CCP has undertaken to break the back of industry in EVE's highsec and lowsec space in order to make nullsec the center of gravity for most of EVE's industry. To the degree the current changes do not achieve that end, we may expect follow-on changes to further make industry anywhere but in sov nullsec non-viable. In effect the message for the casual player is 'go null or go home'.

This will make sov nullsec far more rich than it already is. As entry to nullsec is controlled by a small subset of the player base, they will control who is allowed to immigrate to their industrial nirvana. And they will be able to eject any industrial players or entities that do not play according to such rules as the lords of nullsec lay down.

To the extent that lowsec is able to compete with sov nullsec, the latter has demonstrated both the willingness and the the ability to reach out using overwhelming capital and supercapital superiority and burn their lowsec competition to the ground. Burn Jita, ice interdictions and the routine ganking of freighters at transit choke-points has already shown the lords of nullsec's intentions viz highsec. Player control of POCOs and the removal of standings as a requirement for highsec POS has enhanced sov nullsec's ability to harrass any highsec industrial competition.

There are some players who have said that this will result in a healthier EVE; that the richer sov nullsec is, the more attractive it will be to pirates seeking to pillage and burn. This is nonsense. Nothing that is of value in Sov nullsec will be unprotected. The lords of nullsec are already wealthy and making them moreso will not make them more vulnerable.

Quite the contrary.

Though I spend most of my time in NPC nullsec, I believe diversity of play is financially beneficial to EVE Online. It results in a larger audience for a decidedly niche game and is vital to EVE's in-game economy. I believe the casual player who prefers the sort of play available in lowsec or highsec to the high opera of nullsec are of value to the EVE community. Indeed, it is that very diversity of play that makes us interesting as a community.

Now, the contempt with which the 'elite' sov nullsec players regard the rest of New Eden has become CCP's official policy.

For myself, I cannot continue to support a game in which my monthly subscription dollars are used to benefit a small subset of the EVE player base, both financially and in terms of quality of play, to the detriment of all others. I have no illusions that my departure from EVE Online will change minds or alter the
present course of the game. Mine is, after all, a little blog; a
tiny niche within the niche game that is EVE Online, with admittedly little resonance within
the larger EVE community.

I will leave The Edge up for a while longer to allow those of you with an interest to browse a bit before closing the site down.

As I wrote earlier this year, I have found those of you who are regulars at Fiddler's Edge to be a satisfying audience to write for. You have not only put up with my particularly esoteric and particular prose style, but seemed to enjoy it as well. You have not been off-put by
the esoteric, and have had the patience to follow what might at first glance
seem impenetrable, trusting it would lead you somewhere worthwhile. I
have found you a worthwhile audience to cultivate, and you have repaid my poor
efforts many times over with your encouragement and reader loyalty.

Thursday, April 17, 2014

As more comes out about the changes I'll weigh in. However, at first blush this strikes me as a high-risk strategy that rests on some very wobbly assumptions with regard to what the industrial actors in the EVE economy will do. I would very much like to hear what Dr. Eyjog's opinion of the changes were, assuming he was closely consulted. He expressed misgivings with such a direction during the CSM7 summits and seems notably quiet on the matter during the CSM8 summits. But then, more immediate concerns than the health of the in game economy may be driving design at the moment.

As Drackam over at Sand, Cider and Spaceshipswrites, this beneficence occurs on the heels of CCP's 20 million dollar write-down, and the collapse of their World of Darkness development project. Meanwhile Dust 514 continues to perform poorly in the market, it's player base languishing under the 4,000 mark.

These dismal tidings are made all the more ominous with the departure of Jon Lander, CCP Unifex, who Ripard Teg credits with saving EVE Online after the Summer of Rage. CCP Unifex's departure is only the latest in an exodus of talent that has seen some of CCP's best and brightest seek greener pastures elsewhere. Indeed, Poetic Stanzial commented yesterday on Twitter that all of the good CCP employees are jumping into life boats, and that none with any vision remained.

But perhaps visionary designers are, at the moment, superfluous to the situation on the ground.

With all of CCP's eggs now in the EVE Online basket, CCP seems suddenly and profoundly dependent the upon the good graces of sovereign nullsec. Sov nullsec is, after all, home to many of EVE Online's 'elite' and high-profile players, and nullsec is the part of EVE Online that receives the most publicity from both the gaming and mainstream media. With this in mind, CCP's sudden willingness to risk their game by handing the keys of the in-game economy to the sov nullsec player-base is not surprising.

Highsec and lowsec may pay the bills, but they rarely make press.

And I suppose, if there is an advantage to be had in any aspect of EVE Online, sov nullsec should have it. CCP's design philosophy says that a player's reward opportunities should be closely tied to the risk they face. And as every capsuleer knows, life in sov nullsec is, without exception, one long unending roller coaster ride of heart-stopping peril and certain doom. Those who survive there are the steely-eyed masters of New Eden, the two-fisted heroes of EVE who eat lightning, shit thunder and before whom the very gates of Jovian space tremble. Who among us would gainsay these digital demi-gods an absolute advantage in all things industrial?

Lowsec? Please! Doing industry in lowsec is for risk-averse pussies.

With CCP's business model weathering recent set-backs and their design team apparently betting the farm on CSM Mynnna's nullsec-centric vision of EVE Online as their last best hope, one should not be surprised that CCP's visionary employees are seeking employment elsewhere.

Friday, April 11, 2014

"You have no power or desire to lay New Eden low," unbending Hilmar called after him. "And even didst thou, it is the stage 'pon which your own reputation struts. Turn off New Eden's lights and you likewise stand in darkness. Where, Mittani, would you go, New Eden having fallen?"

Every now and then I'm asked why I so dislike Goonswarm, Clusterfuck Coalition's (CFC's) dominant alliance. The answer, as I've pointed out elsewhere, is that I bear them no particular ill-will. Indeed, on any number of occasions I've allowed that I have a peculiar fondness for Goonswarm's rascally player base (by which I mean it's core, paleo-Goon membership) and that The Mittani® is much as I'd be if I let my darker self run off leash.
In fact, regular readers of The Edge readers will recall that I had long foretold the sort of hegemony currently enjoyed by the CFC.

As long ago as August of 2010 I predicted that the Dominion sovereignty changes coupled with the then-nascent supercapital economy would result in the eclipse of nullsec's 'pure' PVP alliances by economic powers; merchant princes of nullsec who would leverage huge cash inflows in order to dominate nullsec's warrior class.

I've touched back on that theme over time as changes in game mechanics and the fortunes of war warranted. For those of you jonesing for a Wall O' Text overdose, the full set of 'Carebear' posts can be found here:

The ascent of CFC has proven my 'Rise of the Carebears' hypothesis and disproved the 'Carebear Rot' hypothesis, supported by many detractors at the time I published the original 'Rise' posts. In a very real way, Goonswarm's success has been my success; they have validated a number of key theories of mine with regard to the impact of EVE game mechanics on New Eden's political economy.

At this point, some of you might be scratching your heads and wondering why, if Goonswarm has demonstrated my bona fides as the Hari Seldon of New Eden, our relationship isn't much cozier. How can I claim a degree of commonality with The Mittani®, yet periodically thwap the suits on Goonswarm's leadership team with the rhetorical rolled-up newspaper? As a long time champion of economic complexity in nullsec, why aren't I a Goonswarm apologist? In short, why aren't I on their side?

Well, that would be because I'm on EVE Online's side.

At the end of the day the rise of economic power in nullsec was inevitable. The ossifying influence of Supercapital proliferation and consolidation on New Eden has been called out for years by a broad cross-section of the EVE blogosphere. Put the two together and the current state of affairs in nullsec was a foregone conclusion. Although we told CCP in no uncertain terms what their designers should have seen coming, CCP couldn't be bothered to listen. They, after all, were the 'experts'. Cue a cascade of quite foreseeable macro-level outcomes to which CCP's design team apparently was willfully blind.

Now, it would be easy to get all mad at Goonswarm's leadership for acquiring a choke hold on EVE Online. However, it's important to bear in mind that they are playing the game CCP provides and can do no more than CCP allows. While it's true The Mittani® and Goonswarm's leadership have a financial interest in maximizing their in-game notoriety and their influence within CCP and EVE Online, their gaming of the game is not new. It is merely more efficient. And while one might quibble over whether the advantage a well-managed semi-professional player enterprise has over a recreational player enterprise is 'fair', the presence of the former in EVE Online is not new either.

Eventually, someone with a sufficient insight, business acumen and time on their collective hands was going to take advantage of CCP's blinkered design approach. If it wasn't Goonswarm sucking all the oxygen out of New Eden it would be somebody else. Heck, it was almost the Drone Russian Federation (DRF). Recall it was Krutoj the Destroyer who famously coined the phrase 'ISK wins wars'. They ran the nullsec table back in the Fall of 2011, and looked to be settling in for a long turn as the big bad of EVE.

However the DRF had several things working against them. First of all, they didn't have an organization structured to cohere in the absence of a common enemy. Secondly, for the DRF, the in-game utility of ISK was limited to fighting wars. Military, not economic hegemony was their game, and ISK and production inflows were a means to that end. Finally, their ambitions ended at the borders of sovereign nullsec. Once nullsec was won the DRF was rather at loose ends. Boredom set in, old grudges surfaced, and in the absence of external enemies they began to war among themselves. The DRF's fall from the Technetium throne followed soon thereafter.

CFC is a different breed of organizational cat.

Goonswarm's leadership has structured the CFC as a hierarchy of alliances rather than a confederation of nominal equals. Federations of equals sound good on paper, but are very ineffective when it comes to collective action. As the alliance atop the CFC hierarchy, Goonswarm's leadership team consults with coalition alliances but wields the decision hammer with a firm hand. For most CFC alliances this is a good thing as, thus far, it returns positive results. Even alliances at the bottom of the CFC reward hierarchy are averse to risking their protected space and income in nullsec's new order against an uncertain future elsewhere.

In order
to avoid the sort of internal frictions that consumed the DRF in the
absence of external enemies, aggressive tendencies in the CFC must be directed outwards. With a lock on the supercapital high ground and their movement toward massed capital ship fleets, boredom is Goonswarm's sole clear and present existential
threat. And the only preventative for that is new enemies and new
conquests. If those cannot be credibly manufactured in sovereign nullsec, then they will have to be found in other parts of New Eden.

Goonswarm's leadership plays a broad-spectrum game of EVE Online.
Their approach to the game is an intersection of war, markets, media,
industry, intrigue and metagame. In this sense they access a much
larger set of in-game and out-of-game levers as they interact with the
game than do their opponents. And, unlike their opponents in the
sovereignty game, Goonswarm's ambitions, both in terms of influence and
income, do not end at the borders of sovereign nullsec.

Finally, it's critical to recall that Goonswarm's leadership in its present incarnation delights in playing EVE Online's players
more than they do in playing EVE Online. Machiavellian metagame, not
digital capture the flag, is their entertainment of choice. For the Mittani® and his advisers, winning
nullsec in and of itself is not winning EVE, though it is an important prerequisite to so
doing. In this extended game paradigm, hegemony in nullsec is merely
one stage in a larger game that
encompasses the whole of New Eden. Victory is achieved to the degree
that fun in EVE Online is a commodity Goonswarm's leadership can
dispense or withhold at their will.

This is not a bad thing. Really.

As I mentioned above, Goonswarm has embraced industrial and economic activities as components of a larger strategy, forcing other in-game entities to think and play in those terms as well. That makes EVE a more nuanced and interesting game as long as alternate play styles are viable and rewarding. Further, from a narrative standpoint, the larger Goonswarm story arc with it's transition from Goons as plucky upstarts taking on the Big Bad BoB (Band of Brothers), to Goons as EVE Online's version of Firefly's Alliance, Star Wars' Empire or Game of Thrones' House Lannister is nothing if not compelling. In a game that depends on player interaction to
drive content, the value of a good, neigh-invincible villain cannot be overstated.

However (and you knew there would be a however) I believe certain of The Mittani® and company's out-of-game activities to this end go profoundly against the interests of the larger EVE player community. Thus, bide a moment while I roll up a copy of this morning's Post.

In order to realize their in game agenda, The Mittani® and company are pressing for changes to a number of foundational game mechanics. While pitched primarily as attempts to 'fix' the self-inflicted paralysis in nullsec, the desired effect is quite the opposite. The primary immediate beneficiaries of the desired changes are The Mittani® and company. They are intended to make holding sov nullsec even more profitable than it already is, and allow nullsec's dominant entities to further lock in their control of that space. Further, the proposed changes allow the lords of nullsec to gain a stranglehold on New Eden's means of production and key inputs thereto.

The good news is that, should CCP implement the desired changes, any benefits that accrue to the lords of nullsec are likely to be short lived. The bad news is that this would be because, at least as described, the desired changes would very likely bring about the wholesale collapse of New Eden.

Now before you set your collective hair on fire and start resorting to reductio ad tinfoilhattium, consider these questions: Would EVE Online re-engineered to be an MMORPG of, by and for Goonswarm be commercially viable? What would be the consequences if the EVE economy went into a tailspin so profound that CCP could not prevent its effective collapse?

To put it in classic science fiction terms: The Mittani® and company are meddling with powers they do not understand. I appreciate they think they do; hubris is part of most tales that end in tragedy. And if they were taking upon themselves the attendant risk, I'd say 'godspeed', take out an insurance policy on them, and let them have their Icarus moment.

In this case, however, every resident of New Eden has some skin in the unintended macro-level outcomes looming in the digital wings.

Wednesday, March 26, 2014

Welcome to the continuing monthly EVE Blog Banters and our 54th edition! For more details about what the blog banters are visit the Blog Banter page.
* * * * *Today's topic comes from Diaries of a Space Noob blog and other sources:

"Quick post. I was listening to a song and a question occurred to me. Where are the EVE heroes? Against a dark background surely all we have are anti-heroes? A lot of mockery is aimed at any who attempt to be white knights. EVE is a dark place and yet pretty much all other MMO's try to place the player in the role of some form of hero, boosting the ego and taking the player out of the humdrum 1 in 7 billion that is RL. Why have I fitted into EVE? Did I never want to be that? So Iguess my question is:
"Do classic heroes exist in EVE? Is such heroism even possible in EVE? How would you go about being one without opening yourself wide open to scams? Is the nature of the game so dark that heroes can't exist? How do you deal with that irony? What effect does this have on us and the psyche of new players coming in from other MMOs? Is it something special that we don't have classic heroes, or should we? Are our non classic heroes more genuine?"

First things first:

Virtue, goodness, codes of honor and the other generally accepted cultural markers of morality are not prerequisites to being a hero. Paragons of virtue can be heroes, but they do not define heroism. Acts of heroism as not necessarily virtuous acts. The relative morality of a person has very little to do with whether or not he or she is a hero.

Consider:

Achilles allowed his fellow Achaeans to be routed and his best friend slaughtered because he was having a fit of pique over being denied a female prisoner he wished to enslave and rape.

Thomas More burned 'heretics' while dreaming of Utopia

Galahad was a suicide. His father, Lancelot, was an adulterer and a traitor to his king.

Charlemagne, light of the early Middle Ages, ordered the slaughter of 4,500 unarmed Saxons, and enacted laws sentencing to death Germanic non-Christians who refused to convert

Lil Orphan Annie was watched over by two deadly Au Pairs; the assassins Punjab and Asp. Plucky optimism is an easier world view to cultivate when a couple of morally unconstrained killing machines have one's back.

Deception was wily Odysseus' stock in trade, and he shared Calypso's bed for years before finally returning to Ithaca after two decades of war, piracy and nymph-shagging. There he murdered from ambush the suitors gathered to court Penelope, his presumed widow

Forget about the distinction between anti-heroes and heroes. Anti-heroes are heroes. Period. The only reason the term 'anti-hero' exists at all is that the various boards of censors during the twentieth century such as the MPPC, the CPTB and the CCA had so undermined and bound the core concept of heroism to a narrow moral code that such characters' utility as a compelling narrative force was severely compromised. An entirely new word was needed to reintroduce the morally ambiguous heroic figure back into popular culture.

So, jettison any lingering notions of 'Lawful Good' and the rest of the
Dungeons & Dragons moral spectrum from your thinking. Get the
trademarked Disney heroes out of your head. Prince Charming never got
half the ass-kicking he deserved.

Traditionally, a hero is a protector or defender whose deeds are 'larger than life', i.e., far beyond what we would reasonably expect of ourselves or others given a similar situation. The hero usually battles against what would seem to be impossible odds and somehow manages, through strength, skill, sacrifice or sheer stubbornness, to beat them. A hero may be a cultural archetype, but it is often a hero's distance from the archetype that makes his or her story compelling.

Finally, never forget that one group's hero is another group's villain. And yes, that means heroism is subject to moral relativism. Ajax and Achilles were heroes to the Achaeans, but little more than the
worst of a grubby mob of thieves and murderers to the Trojans. Crazy Horse was a hero to the Sioux, but somewhat less popular among the troopers of the US 7th Cavalry regiment. And I'm sure there are Imperial Storm Troopers who collect Sith Lord trading cards, hang Darth Vader posters in their barracks and have exceedingly unpleasant things to say about intergalactic terrorists like Luke, Obi-Wan and Yoda.

A number of writers in answering this blog banter have stated that there are no heroes in EVE. EVE Online, they reason, is far too cynical and jaded for heroes.

Piffle, say I.

The hero's natural place is among the jaded and the cynical. It is fallow ground for heroes precisely because it is when we need them most, and when they arrive most unlooked for and unrecognized.

My own list of EVE heroes is a long one that goes back to my earliest
years in game. Some would surprise you. Many of them, as is true of most
real-life heroes, are largely unknown to all but a handful of the EVE
population.
They are and have been leaders, warriors, thieves, tricksters and
industrialists. Their deeds of derring-do, self-sacrifice and
steely-eyed courage will
never grace the pages of EN24 or TMC. Indeed, most do not consider themselves
heroes.

Wednesday, February 19, 2014

If a barbarian horde comes over your borders and you won’t or
can’t field a force to turn them back, you’ve no one to blame but
yourself when they start drinking your tea, eating cake off the good
china and leaving the toilet seats up.

“Hey, nice bit of real estate,” they’ll say “Good pig country. And
there’s nobody using it. I think we’ll stay.” Next thing you know, the
locals are calling the lead barbarian “Your Highness”.

The blue-ball doctrine is, in essence, the practice of denying fights to the enemy. It is commonly employed by members of sov holding alliances when raiding parties roams their space and those home-defense forces willing and able to counter the interlopers are not sufficient to guarantee said interlopers are properly curb-stomped.

By denying a raiding party the kills and good fights they came for, the blue-ball doctrine seeks to discourage marauding bad guys without having to call in the cavalry. When a band of desperadoes ride into nullsec town, guns blazing, the locals simply safe up and wait them out. And, absent an overwhelming home-defense fleet advantage, this makes perfect sense as there is no penalty for defensive indifference.

Everything of real value to the locals and the sov holding entity is protected by reinforce timers. As you might imagine, returning to complete one's pillage and burn on a schedule known to local law enforcement is not in the raiding party idiom. As such, high value resources are normally safe from roaming desperadoes, as are an alliance's sovereignty infrastructure.

CCP has, of course, added deployable structures sans reinforce timers to provide targets for raiding parties without threatening the nullsec status quo. However, at the end of the day such structures don't represent significant enough of a strategic or financial loss to get the locals or the sov holders onto the field of battle. And, absent any motivation to defend one's space, blue-balling is the smart strategy for passive defense: Deny the desperado fights. Deny the desperado kills. Deny the desperado fun. A sufficiently bored desperado will soon be on his way to elsewhere, and slow to return.

Now, nullsec alliances often overextend their sovereign space, claiming more systems than they can actively use. There are a number of reasons for this, some financial, some logistic and some strategic. However, the end result is that much of sovereign nullsec is very sparsely populated. As many players will attest, once you leave the main traffic pipelines and jump bridge systems, it is possible to travel through one sov-controlled system after another without encountering another player.

Yet, despite a
near complete absence of resistance to their presence in such places,
raiders can do little harm to a sovereign's interests. And again, there's no
penalty to sovereigns who fail to repulse invading subcapital fleets.

But what if there were?

There is a difference between holding sovereignty over a territory
and controlling it. Historically when barbarians show up to pillage the village the local sovereign may temporarily lose control of the village, but his/her long-term sovereignty is not in question. The locals go back to generating revenue from the territory and all is as it
was. The status quo is maintained.

However, sometimes the barbarians don't leave. Sometimes they hang around
and prevent the local population from harvesting resources or
generating revenue from the territory. Or they begin keeping said revenues and
harvests for themselves. Initially the barbarians are interlopers. However, unless sovereign takes umbrage at being so dispossessed and visits a
big ol' can of kingly whup-ass on the barbarians in a timely manner, said barbarians become the de-facto rulers in the sovereign's place. This sort of thing isn't uncommon when sovereigns become too weak or distracted to take an interest in local affairs at the far ends of an over-extended empire.

An emergent form of game-play in EVE Online is for a gang of 'barbarians', especially
those in need of cash, to hang out in a sov-nullsec system for a while, and rat
some anomalies. In addition to being a means of picking a fight with
the locals (“Hey, I’m ratting
your sanctum! I'm AFK taking a shower! Come stop me if you can!”), it is a much safer and more lucrative way to make
ISK than ratting in lowsec.

With some slight tweaks to the sovereignty mechanics, this pattern of play could be leveraged to allow supercapital poor (or indifferent) alliances some stake in the nullsec game, and increase the amount of small an medium fleet action in nullsec.

For example:

Rixx Javix and his merry band of piratical anarchists have begun to target a sov nullsec system. They camp the system on an ongoing basis. They rat its anomalies and pod any of the locals foolish enough to venture in their direction. They sell the mining rights, take over the POCOs and lie in wait using the miners as bait for sov-holder gangs. If a sov holder fleet too big to handle shows up, they fade away, but always return after the fleet is gone and take up where they left off. They eschew any grinding of sovereignty infrastructure.

At a certain tipping point, such forces in New Eden as manage claims
to sovereignty will say to the owners of that system, "Look. I know you claim overlordship of this system, but I
can’t help but notice that Stay Frosty is actually running things there. They are collecting a substantial majority of the system's revenues and resources. You're not using the system and you are either unwilling or unable to prevent Stay Frosty from so doing. Thus, you have tacitly surrendered control
of this system.I’m pulling your
sovereignty."

I call it the Adverse Possession (AKA Squatters Rights) mechanic.

In such cases, from a design standpoint, there are several ways
one could go. My favorite option would be for the Stay Frosty squatters to be offered sovereignty of the system as they have demonstrated effective control over time. In such a scenario, Stay Frosty would have the option to:

Accept Sovereignty: In this case Stay Frosty gains sovereignty over the system with all the attendant rights and responsibilities. All existing sovereignty infrastructure, including stations, SCUs and iHubs become Stay Frosty's. If Stay Frosty doesn't have sufficient funds available to pay the requisite sovereignty costs, accepting sovereignty is not a valid response to the offer.

Refuse Sovereignty: Sovereignty in the system is dropped. All existing sovereignty structures become unanchored. If Stay Frosty does not respond to the sovereignty offer notification within a set
period of time, it is treated as a refusal of the sovereignty offer.

Ransom Sovereignty: Stay Frosty may offer to ransom the system back to the former sovereignty holder for an amount set by Stay Frosty (pirates, after all). The ransom offer can be made only to the sovereignty holder. If the sovereignty holder accepts within a set period of time, they automatically pay the ransom and retain sovereignty over the system. If the sovereignty holder refuses or cannot afford to pay the ransom, or fails to respond within the allowed time period, Stay Frosty retains the option to accept or refuse sovereignty, but may not make further ransom offers.

Of course, the sov holder can always unlimber his supercapital fleet and retake sovereignty of a lost system. However, beyond the costs and inconvenience of so doing, we've seen the awkward strategic, tactical and political blow-back that can result when sov is lost due to inattention. And an overextended sovereign engaged in wars elsewhere may find that playing a continuous game of wack-a-mole to reclaim peripheral or low value systems isn't worth the while.

As I said long ago, one of the things I like about the Dominion Sov mechanics is that they require an active defense of one's space. However, with the proliferation of supercapitals, only possessors of large fleets of these ships can contest nullsec sovereignty. With the consolidation of such fleets into fewer and fewer hands, the need to actively defend sovereign space is on the wane.

Adverse Possession mechanics would provide subcapital fleets and gangs a meaningful role in nullsec. Its requirement that sov-holders not only claim systems with sovereignty infrastructure, but actively control them, would inject risk into blue-balling as a strategy against small fleets, and should lead to more subcap PvP dust ups in parts of nullsec that have gotten all too peaceful.

I do not expect the Adverse Possession mechanic to be popular with nullsec's current hoi oligoi.It will likely discomfort them. Their empires would be smaller. Small players, formerly beneath their notice, would enter the sovereignty game. They'd see more visits from lowsec as naughty folk like Rixx Javix and Kaeda Maxwell would have a new way to pick fights in local, and to shake coin from the pockets of the mighty. The lords of nullsec would rest less easily on their starry beds.

Friday, February 7, 2014

While I don't hide the fact that I play EVE Online, it's not something I wear on my sleeve. As a (ahem) mature player I am of the 'analog' generations. This is to say, I am old enough recall when vacuum tubes were the primary technology underpinning consumer electronics.

'Analogs' tend to find MMPORGs (and social media in general) somewhat suspect and off-putting; life sinks that gobble up time and money that could be better spent on worthwhile real-life pursuits and persons. Real adults, in the minds of many Analogs, don't play in online worlds, particularity adults who wish to be trusted with responsibility. Online amusements involving spaceships, vampires or wizards are 'kid-stuff' and, even in that context, are suspect.

Mrs. Mord takes a fiendish delight in 'outing' me as an online gamer.

This usually occurs at social events during which some combination of economists,
lawyers, corporate execs or academics are chatting over drinks, and discussion
turns to the role of online worlds in the dissolution of our youth and the
overall decline of civilization. Now, Mrs. Mord's intent in such cases is not to embarrass me, but to challenge the established Analog orthodoxy regarding adults who play MMPORGs. She, in effect, is presenting me as the exemplar of the responsible grown-up; as mature, accomplished and charming as anyone else in the room. It's really quite a lavish complement.

That, and she enjoys seeing me squirm.

However, it's usually done in a good cause. Most recently she outed me in order to engage the two youngest people at a New Year lunch; the sixteen and twenty one year-old son and daughter of a multinational VP. The mother of these youngsters was lamenting the fact that her children were wasting so much of their lives online when they could be developing 'real' friendships, meeting the right kind of people, planning their futures, and in general shaking the dust of their digital childhoods from their shoes.

There may have been something said about the importance of fresh air and exercise too. I'm not sure. She went on for a bit and I sort of checked out.

The sixteen year-old had drifted into the thousand yard stare as well. He managed to look attentive and well behaved while he did, which speaks to the rigor of his upbringing. However he was present in the room only to degree minimally required by the parental rule of law. His elder sister, being the principle target of her mother's fears, was executing an impressive slow smoulder during the conversation. Seems being disapproved of in the third person to a room full of boring old people was not a winning argument in favor of the 'real' world.

The room went suddenly quiet. Everyone looked a bit confused - most because they had no idea what EVE Online was. But suddenly the conversation had moved onto to familiar terrain for the kids and they engaged with a will, explaining to the room what EVE Online was, what the 'sandbox' was, and doing a rather good executive summary of how EVE compared and contrasted with other MMPORG offerings. The sister sat down next to her mother and launched into a fairly sophisticated and well informed explanation of EVE's in game economy.

It lasted thirty minutes. Her mother looked daggers at me the whole time.

In my responsible adult disguise I'm usually safely invisible to anyone under thirty. However, before they left, the sibs pulled me aside to talk a bit of MMPORGs in general and EVE Online in particular. They had both played it, the sister apparently on and off for a while. So I asked them why they didn't keep with it.

"Spreadsheets in space," said the sister.

"Those guys are assholes," said the brother.

Which brings me to my point.

The sister is graduating with a natural science degree. Math and stats is in her wheelhouse. The brother is a JV lineman on his high school football team. I'd call him six foot six and two hundred twenty plus pounds of solid muscle, and he faces off against equally big guys for fun. She's not afraid of running numbers and he's not afraid of conflict. Neither are put off by the game's complexity.

Yet, despite their obvious fascination with EVE Online, despite their being in the sweet spot of the gaming industry's target demographic, they don't want to play CCP's game.

It's nice that EVE Online is seeing a spike in player interest after all the publicity over recent
events in nullsec. However, if past precedent holds, not many will be
engaged by the game and most will depart before too long. CCP knows this occurs, but doesn't seem to know why it occurs.

CCP knows a lot about the people who self select into the EVE Online community. However the answer to why players leave will not be found among the the players who stay. CCP needs to go outside the EVE bubble if they're to find out why, beyond a relatively small and self-reinforcing subset of the gaming community, EVE is more interesting to read about than it is to play.