I realize alot of people dont run into this, because maybe 2 clans if only 1 can truly rally enough real people to rush and run the wipe that would even run into limits and the downsides of them. We had so many people the last 3 wipes we actually played that we couldn't fit everyone into a Skype channel for voice chat all at once, and had to break it up into different rooms so we could all voice chat at the same time on skype. Running up to 5 different teams/groups due to limits and who was what alignment or class.

We had so many people, that certain people thought we were legitimately botting+multiing, which i can guarantee you we were not.

Which by the way if you haven't tried group voice chat, it is so much better and entertaining when zoning in a group. Seems the audio parsing speed of humans vs reading spam on txt is alot faster. Not to mention hearing the rage out and ranting or guff going back and forth as the zones and fights are going down. As well as explaining a fight and mechanics or a strategy on harder fights. Over all truly more enjoyable. I just hate skype's all WHITE background.

The clan limit removal would be nice as well, keep the price scale or a per member charge is fine, just when everyone is going to have at least 2-3 characters, if not more. Makes it alot easier to see whos on and available and utilize the clan tell "ct" and clan who to know whos on and can help out with something. Without having to manage which of each char can be in the clan, and basically having to give up on the in game clanning and grouping and tell system to utilize skype or mumble/vent. Or looking up hey did so and so hit lvl 28 yet for this badass book that finally loaded, should we txt or call them to logon? clan who for lvl and rank etc was nice. And clan messages, etc.

The group limit raising back to 12 or 10 or whatever increase they're willing to do would help out. Having lower group limits leaves people out, bored, and sidelined The point isnt everyone should be lead zones, or find some kind of group for something. It's the game play and fun that you get while playing together with the people you know or want to. Not all being online and soloing the whole time or doing 2-3 man crap when you want to be running that 3 hour hard zone were still trying to figure out a strategy for as a whole clan or group.

I like the idea that damage vs players is lower - I'd cut it by, say, 40-50% tho.And in regards to ranks, I'd love to be able to buy +skills ..like +rescue/punch/bash/scribe etc etc ..outside of the legend ranks. Especially +rescue I miss when playing main tank, your key skill and you can't boost it.

All-in-all exciting times :)

PS: Oh, and plz look at some of the skilling speed for arcane barrier, righteous will, field medic to name..

@eddieXI feel like coup and throat punch are the only speed bumps in training a thief to legend. We all know sneak and hide can be done in a few hours, case and steal are super easy thanks to PvP changes in learn. Thieves need to have at least some limit to how quickly they can legend, esp since they are such monster solo'ers and can be game changers for things like Ancient Keep and Shadow Isle.

Now that we're talking tanking and rescue. Would be nice if you didn't get lagged when you attempt to rescue someone not in combat.And if typing rescue spirit/corpse would allow you to rescue first spirit/corpse on roomlist in combat. If the shaman has 5 spirits with the same name itis very tempting to wait for the mob to start hitting the shaman.

A little input on deeprenting.... Can't it be done so that for the first 24 hours things decay at normal rate, and for every 24 hours this rate increases abruptly?If you set your char in "vacation mode" it could be rent as usual without the accelerated decay, within limits naturally to avoid abuse... A week or so?Then if you don't log after your set vacation week, things would accelerate at double the normal rent rate..

That would prevent things beeing deeprented for any prolonged period of time.Imo it shouldn't be possible to deeprent anything for any longer period than max 2 weeks or some such. (unless in vacation mode, subject to immortal discretion)