There is a simple checkbox where you enable the shadows in first person of the third person model, it works well and I use it. So I do not really understand your problem. It is kind of irrelevant of what you use in first person, the shadow will always work.

I added BadBehavior successfully and am using it, all I had to do was copy the files in and add a few lines so it gets compiled and executed, there was nothing complicated about it and no it does not use anything as it is standalone except the GUI bug that I described that you get since SDL has been...

Adding BadBehavior to a newer or older version of Torque is kind of irrelevant, since the only thing you change is copying in that folder "BadBehavior" with the source code and adding some lines in the build files so it gets compiled. And in the template also the only thing you need to do ...

Not every sound is an animation, thats just the case for footsteps, a gun fire is not an animation, well it can be, but does not have to be. Other sounds are pickup items, throw items like interaction sounds, or if something explodes. You can probably bind a large part of sounds to animations, but I...

I want to do that my AI bots can hear sounds and eventually react to it. For example you walk near a bot, he does not see you, but he can hear your footsteps and then eventually go to the source of the footsteps until he sees you, or same if he hears a shot. What would be the best approach? In chat ...