A list again. Tell me if you're tired of getting my comments and I'll stop pretending I'm the worlds best video game player.

- I love the animation of the sheep blinking. I don't like how hard it is to get those darn sheep into the pen. :/ The easiest way for me to do it was to try and go under them and push them up. Gravity really makes this task difficult. The pen was touching one sheep, but it wasn't close enough to be counted as in.

- On the asteroid level you have 2 sizes, but it takes the same amount of shots to blow them up. Maybe make it take more for the larger ones.

- The difuse the bombs level is a great idea! Maybe make the bombs have different starting times. Like going near the first one makes the second one start timing.

- The 'alien mother ship' was very frustrating because you can't thrust laterally. Maybe create a lateral left/right thrust controller by z and x or such.

- The controller status is swell.

- After you win a level or die, let spacebar or enter skip the Level Completed animation or else shorten the animation.

- If you die, give the choice to replay the level, instead of having to pick it again from the menu.

- I noticed some frame lag at times, which I hadn't before. My antivirus might have been running, so I'll double check this.

- Fixes to the muffin code- 1 Extra level (requires unlocking)- Level keys, find them hidden on levels to open locked levels- Level Replay - if you fail you can replay straight away- Varying hit points on asteroids- Radar now shows entities locations aswell as terrain (this might become a ship option)- Level status reset in options- Versioned level packs, you should find your best times and completion status resets on playing this time.

I got an error when trying to run the new version, could just be the new java version and not your game though .

I'm now using "1.5.0-rc" and heres the error:

Unexpected exception: java.lang.reflect.InvocationTargetException

The trace:

java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javaws.Launcher.executeApplication(Unknown Source) at com.sun.javaws.Launcher.executeMainClass(Unknown Source) at com.sun.javaws.Launcher.continueLaunch(Unknown Source) at com.sun.javaws.Launcher.handleApplicationDesc(Unknown Source) at com.sun.javaws.Launcher.handleLaunchFile(Unknown Source) at com.sun.javaws.Launcher.run(Unknown Source) at java.lang.Thread.run(Unknown Source)Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at org.lwjgl.Sys.initialize(Sys.java:123) at org.lwjgl.Sys.<clinit>(Sys.java:90) at org.lwjgl.opengl.Display.<clinit>(Display.java:63) at org.newdawn.grav2.GameWindow.<init>(GameWindow.java:88) at org.newdawn.grav2.GameWindow.main(GameWindow.java:363) ... 11 more

Well, this is going to become a very nice game. Congratulations Kev, you're a talented spare time games developer. :-) Can't wait to see it with dedicated textures.

Basically it runs well on my machine, however when Webstart has to download a new version and the config (like fullscreen option) is reset, your game reports an "failed to initialise resources" error on the first start.If I re-start it afterwards via Webstart again (then from cache I suppose), it works fine, as does any further start of the game.It's Java 1.4.2_05-b04 with an unfortunate ATI Radeon 9600.

Btw, the font looks clear and pretty. Are these textures or is this a Lwjgl feature?

- The small asteroids seem to take more hits to blow up, than the big ones. Seems backwards to me. You also don't get any points for blowing them up. Maybe 50 an asteroid or something.

- If you go to the main menu and then choose play, then pick a level. You will start off with the same score you had when you exited the game from last time. By exited, I mean don't finish a level and go back to the main menu. The score resets correctly when you start the app over again.

- In light fantastic, when your ship's light and the light's light overlap, it doesn't get any brighter in the overlap area. It would be more 'natural' for the area to get brighter.

- The locked levels is a great idea! Maybe make the locks stay with the level as your rotate the levels around.

- In areas where you have to travel down, such as a slanted tunnel, your ship control is worthless. I always have to point my ship up and backdown the tunnel to keep from hitting walls. In one of the areas without lights, the radar is the only thing that saves you, since you can't see where you are going. I would suggest putting in a reverse thrust, for the down arrow. It would be much less powerful than the main jets, but would help TREMENDOUSLY in making the ship manueverable.

- As a fun thing to do, you can stick to the walls, by slowly approaching them and then just holding thrust on. Since you're shields don't drain, then maybe make a 'docking' station, where you could refuel/recharge/drop off pod people, etc.

- The loading screen issue is caused by JWS poping up the 'Do you want to integrate this..." dialog. Once you answer the question, the game will start normally. I've seen this alot with apps that start full screen. You don't get a chance to see the dialog.

- Whats the orange box in the top left for? You may have covered this.

- There isn't any place to see a highscore or how many lives you have. I'm assuming more than one person might play this at the same computer.

Just uploaded a version that *should* work on linux. Its built against the 0.92 LWJGL build. Not much added apart from pilot profiles and the episode selection screen, I'll do another update soon with some news stuff to play with and responses to the feedback so far.

Hi I'm still having trouble even running it on some boxes. When it fails I can alt-tab to and see that there are 4 javaw processes, one for the webstart app manager, one for the console, one for grav and one that is entitled unexpected error, it won't come to the front of the screen so I can't see it, but it appears there are more than one buttons on it (from trying to switch to it, then using tab to change buttons, and space to hit it), although they do different things, non of them get it working, one bails out totally, and one seems to change the res back, but only part of the screen is recovered, and it's still not working. It happens whilst the loading screen is up. The webstart console log contains

I played a couple levels, went to the options screen, changed to windowed mode, switched back to fullscreen mode (both of which took a good few seconds), then clicked on the Exit, and it didn't change my resolution back, but instead turned the game into a small window with a black screen and I couldn't close it unless I forced killed Java.

I tried the latest build and the frame frate for the level select screen is in the dumps. All the other transition menu effects appear fine. The expanding effect you have takes about 10 - 15 seconds. I tried to choose another level and the rotation of the level boxes took forever.

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org