Since I'm a renegade shepard what should I do for the endings? Should I do destroy but wipe out all of planet Earth or roleplay that I take control of all of the Reapers and destroy everything?

Control is meant to be the Renegade option, whereas Paragon is /meant/ to be Destroy despite requiring you be in the mindset for genocide. There's also Synthesis but that's basically the biggest dick move ever.

Control is meant to be the Renegade option, whereas Paragon is /meant/ to be Destroy despite requiring you be in the mindset for genocide. There's also Synthesis but that's basically the biggest dick move ever.

How is control the renegade option though.

Also, I don't see how renegade Shepard has to be a mass murdering motherfucker. He's the Ends justify the Means dude.

Because it's red. There's probably a lot more to it than that, but that's the basic gist.

Plus the Illusive Man wanted to do the same and it actually kind of betrays everyone who wants the Reapers destroyed, and as you say Renegade is an ends justify the means guy, as well as risking the Reapers turning on you for power.

Because it's red. There's probably a lot more to it than that, but that's the basic gist.

Plus the Illusive Man wanted to do the same and it actually kind of betrays everyone who wants the Reapers destroyed, and as you say Renegade is an ends justify the means guy, as well as risking the Reapers turning on you for power.

Control is blue though.
Destroy is red.

I don't care what the Illusive man said, if the control end does what I think it does, then it's the Paragon choice.

To be honest the gameplay in ME1 was pretty fun if you played as an adept. It was tough to start with, but ME1 followed the 'linear soldier, quadratic wizard' trope quite well, and by the end you were this maniacal, unstoppable, killing machine (which could be downright hilarious at times).

To be honest the gameplay in ME1 was pretty fun if you played as an adept. It was tough to start with, but ME1 followed the 'linear soldier, quadratic wizard' trope quite well, and by the end you were this maniacal, unstoppable, killing machine (which could be downright hilarious at times).

Mass Effect 1 singularity is best singularity!

Did you ever play it when it came out on the Xbox?
It was like trying to skate with a tank.

I think those Cerberus guys are the dumbest soldiers ever to be born.
We're talking feces-tossing at best.
"Let's place a bomb and for some reason send some guys, and when they're stuck let's send them another tram!"

I think those Cerberus guys are the dumbest soldiers ever to be born.
We're talking feces-tossing at best.
"Let's place a bomb and for some reason send some guys, and when they're stuck let's send them another tram!"

Well, They did become semi husks, And infected by that rare virus called gameplayious plotious infectus

Speaking of Cerberus, as stupid as their ninja get go is with the phantoms and Kai Leng, the use of swords and melee weapons are quite novel, and a backwards way of countering shields used by soldiers throughout the galaxy, as the shields only block bullets and shrapnel (Lorewise anyway). Same goes to Geth pyros.
It's kind of like the arms race going on in Afghanistan with IEDS:

1/ Jammer-proof bombs
Summer 2004

Insurgents start using EFPs — lengths of pipe packed with explosives that launch a molten slug of copper. Because they’re tripped by the engine heat of passing vehicles, coalition electronic jammers prove useless.

2/ Bomb-proof decoys
May 2006

Individual soldiers improvise heat decoys, like a toaster hung on a pole in front of a truck, which inspires a countermeasure: the Rhino. It consists of a heating element housed in a steel box and extended on a 10-foot boom.

3/ Decoy-proof targeting
Summer 2006

Insurgents recalibrate the aim of the EFPs, angling them backward to account for the decoy. EFPs comprise just a small percentage of roadside bombs, but they soon account for hundreds of fatalities.

4/ Bomb-proof adjustments
Fall 2006

The Rhino II, which costs less than $2,000 and has an adjustable-length boom, changes the position of the decoy. More than 16,000 Rhino IIs are deployed overseas in just 30 months.

5/ Jammer-triggered bombs
Early 2010

New EFPs ignore heat signatures and are triggered by the high-power radio waves emitted by coalition jammers. In other words, the latest bomb is set off by the countermeasure that defeated its predecessors.