Wednesday, 20 February 2008

Empowered Rejuvenation: This talent now properly affects the final heal from Lifebloom.

Gift of Nature: This talent now properly affects the healing from Tranquility.

Insect Swarm: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.

Lacerate: This ability now deals additional damage based on the attack power of the Druid.

Lifebloom healing coefficient has been reduced.

Mangle (Bear) now properly triggers a 1.5 second global cooldown, increased from 1.0.

Many shapeshift form tooltips have been updated to be consistent with each other.

Natural Perfection: This ability will no longer be triggered by taking critical strikes while sitting. In addition, it is now affected by the Subtlety talent and reduces damage by 2/3/4%, down from 1/3/5%.

Nurturing Instinct increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 10/20% of your Attack Power while in Cat form.

When a Druid in cat form casts Pounce it will now properly animate.

Hunter

Equipping a thrown weapon while in the middle of an Auto-Shot will no longer cause animation issues.

Casting Flare while in any way not visible, will no longer cause your flare to be invisible to other players.

Hunter's Mark: Hunters with Improved Hunter's Mark will now properly overwrite Hunter's Mark cast by Hunters without the talent.

Improved Mend Pet now has a 50/100% chance to remove one Curse, Disease, Magic, or Poison effect, up from 15/50%.

The stamina tooltip for hunter pets will now display the proper health increase.

Hunters will no longer spin around if they cast Aimed Shot or Steady Shot while facing away from their target.

Mages

Arcane Explosion: The damage cap for area of effect damage on this spell has been increased by approximately 50%.

Arcane Fortitude now increases your armor by an amount equal to 100% of your Intellect, up from 50%.

Blink, Slow, and Spellsteal have all had their mana cost reduced.

Using low ranks of Fire Ward and Frost Ward spell will now be penalized the same way healing spells are penalized.

Frostbite: When a frost spell is reflected back at a Mage, it is now possible for the Mage to suffer from the Frostbite effect.

Ice Barrier: Using low ranks of this spell will now be penalized the same way healing spells are penalized.

Icy Veins no longer stacks with Bloodlust/Heroism.

Improved FireWard has become Molten Shields.

New Talent: Molten Shields will cause your Fire Ward to have a 10/20% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50/100% chance to affect ranged and spell attacks.

Permafrost: This talent will now correctly increase the movement slowing effect of frost Armor instead of the attack speed slow.

Spellsteal will no longer overwrite a longer duration buff.

Paladins

Avenger's Shield, Holy Shield and Holy Shock: Casting lower ranks of these spells is now properly penalized like other healing and damage effects.

Divine Illumination: The mana energize from this talent no longer has a chance to set off other triggered effects.

Holy Shock: The healing, damage, and mana cost of this spell have all been increased.

udgment of the Crusader: It is no longer possible to have icons for two different ranks of Judgment of the Crusader appear at the same time when judged by multiple Paladins.

Judgment of Wisdom: Some abilities (such as Frostbolt) were not triggering the mana energize effect from this spell. This has now been fixed.

Resistance Auras: It is no longer possible for two Paladins in the same party to make it appear that players have two of the same resistance aura active.

Righteous Defense: This spell will now always be castable on friendly npcs.

Seal of Blood: This ability will no longer cause spell pushback for the Paladin with this seal active.

Turn Undead(Rank 3):This spell has been reworked and has been renamed to Turn Evil. It will now work on Demons in addition to Undead. Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP.

Priests

Chastise no longer disorients the target, but now is instant cast and roots the target for 2 seconds.

Improved Sprint: This ability will now always remove Entangling Roots.

Sap mechanic changed from Incapacitate to Sap. This will allow more humanoids that were previously immune to Sap to be vulnerable to Sap, but still immune to Gouge. Note that anything that removed Sap previously will still remove Sap after the change.

Vanish: This ability will no longer sometimes cause the UI to display Shadowmeld as active when it has been cancelled.

About Me

Kind of a Diary

> 130208-13:59 - Next article is coming soon, but I've to post something on Blog Azeroth before.> 120208-10:30 - Raddy already made a excellent explanation. So now we will have less drinking spam scrubing arena sessions.> 120208-10:00 - Hum, drinking nerf ? Got to do an article about this.> 110208-16:57 - I won't play tonight, need some rest and chillin' with my gf. We will do our arena games tomorrow I hope.> 110208-16:49 - Yet another article on computer addiction> 110208-16:48 - Creation of this "slot" just to add quick news, links or thoughts.