Yes, it's true, the mod is dead!
It's no joke! We have now reached a dead end. We are not able to fix the bugs and adding new stuff to this version makes no sense.
Read the complete news for more information.

mod is really dead!

You all have played the Final 1.0 and seen all the bugs, the whole half-finished stuff and so on.
The release came too early of course, but to be honest we had also worked very unorganized during the last months, so the bugs and this unfinished version was not more than a logical result!
We are now at the point, where it makes no sense to go on working on the mod. We can't fix some heavy bugs and adding new stuff to this version would simply not be useful.

That's why we need to bury the Stargate - EaW Final 1.0!
This means, there will be no addons, patches, updates or bug fixes anymore, the version stays as it is, although it is still far away from beeing complete.

Shocked? ^^
Well, now i'm going to tell you what we will do next:

A Stargate Mod for Empire at War

"Huah?"... "What the hell?"....
I know what you are thinking now, but actually it is quite simple!
We can't proceed with the current mod, so we must make it again, from the scratch!
We will code the whole mod again and while we are doing that, we will enhance all the models, textures, effects and animations too and even create a lot more.

We will not simply copy and paste the old stuff, but add things step by step, and after each step we will directly test the mod(what we have NOT done for the last version).
I believe with this decision we will be able to release a complete, bug free mod in some months again, that offers a lot more stuff than the current release.

"Some months" is a long time, but we have already planned something for the meantime. More information coming soon!

Just some last words:
1.: we still do NOT allow anybody to release mods of our mod! You can do what you want with it, but don't release it anywhere, thank you!
2.: don't forget to vote for us! Thank you again!^^
3.: Spinobreaker is still allowed to release his english patch which will contain some new units, a complete english text file and some more stuff.

Not really 2 or 3 years... some months! We already have all the ships, effects, textures and so on, so we don't need to make again more than 100 models, like we had for the current version...
And apart from that, we needed exactly 14 months to make a complete new mod out of the Final 0.8!

this is indeed a very sad news. but, as stated (not exactly this way), i good thing will eventually come out of this. so, the new mod will remain on this mod page or you will create a new mod for SWEaW?

We will keep this profile, the new mod is still Stargate - Empire at War, but it gets another suffix like 2.0, "the second war" or something like that.
But i don't know why everybody is disappointed, do you want a version full of bugs or an even better one which is bug free? The only thing you must do is wait some more^^.

It's just so disappointing to get so close and then have it taken away. :(
I mean, I can understand that it will be back, but starting over from scratch after getting such a big taste of the mod is disappointing.

like i said before, something good will come out of this. it's only a matter of time. and Merlin & everyone else in the Dev team, take as much time as you need. we'll still be around here. just make a better thing that what you have done allready. cos it was a good thing. true, it had A LOT of bugs and so on, but people liked it (mainly because you really knew how to keep the public interest :D)
so, as Don S. Davis said on many different occasions "God Speed".

they look fine but everything was kinda rushed in order to release the mod on December 1st. and the dev team was not very pleased of what they released. they learned from their mistake and i know they will do the Best of Best this time.

Well, some units/buildings will get new models, textures or/and animations, posting the list here would be a bit too much, but NOT all will be improved, cause in our oppinion we have already some that are really perfect^^.

Concerning the new content, well, just two words, "Pegasus galaxy", with everything you know from it. But this is only a part of the new planned stuff^^.

Maybe, we thought about it and it depends exactly on two things:
- do we have enough people in the team to test it really intensively
- do these people have the time to test it really intensively
I think we must see how it is after the first few weeks. Our main goal is really to test the mod completely after each major change, and if we are not able to do that with the core team, we will establish a beta test team again.
If so, it will last not only two or three weeks, but during the complete developement time.
And yes, former active beta testers are welcome then^^.

yeah I'm doing my gcse's the year in my English life that chooses are jobs, and I'm going to be training at liverpool university to become a games designer and it would mean a lot to me if I could be a tester also concerning the news I'm actualy happy, also evrybody remember this the modders are the same as us but are better at computers so evreybody I would show respect and encoragement after swing some replys I'm upset by a couple saying that there sad well think about this they could scrap this on your comments

There's a difference between being saddened over a large delay, and angered that they decided to do it. I think everyone has the right to be disappointed, but as long as they're not being rude or hateful (like that komarek dude), I don't think you should be upset at those people.

Well. At least the core mechanics wont be changing. They are built into the Star Wars version, and I think that would be illegal to change them. But, listen yall, we waited forever for a new version, what its another 1/3 od that time. Hey, they may even be able to add in some Universe stuff by the time it is done.

Hey Merlin do you guys use SVN or is it all done by email cause if you don't use SVN i would recommend it, its a great way for all the mod team members to get together, also i dont know about the rest of them but i should be able to devote atleast 2-3 hours a day to testing if needed.

since your still using the old models, will the bug where shots hit the shield after its gone still be in the mod? just checking

anyway glad to here this, the mod was very unorganised so its good to see you take the iniative and make the right decision. i'm still more than happy to help you guys with the text file and the odd bit of mapping

This news sucks. So you can't fix some bugs within 5 minutes so you're starting from new. There will be allways bugs be it in a mod or a full retail game. Try better to fix them instead of recreating everything from new. What garantees you that you wont be in the same situation in a few months?

Well what ever if you think that's the only way then do it good luck. I'm still disappointed it sounds the same like with version 1.0 like a wrong & speedy decision.

@23-down: we have tried to fix the multiplayer and the bombing run crash bug since 8 weeks, just two examples of many! And it is impossible to fix them....so we start from the scratch and we will find out what things cause these bugs, respectively we could be in luck and the bugs will not appear again!
But i think you have no idea of the whole stuff so accept it or not,lol!^^

yeah 23-down your an idiot i bet your one of those people in life who think that there all solid and smart at everything and cocky but guess what it's f*cking life get used to it if they want to make a new mod from scratch its there choice by the way, merlin at this point i probably sound like if i hate the idea of you starting a new mod but im ok with it im occupied for the next couple of months with work of my own so back to the subject 23-down i've never seen you making comments here and well done on making a first impression you sound just like komarek in fact i bet you it probably is you you've just made a new profile. so if you like this mod i believe that you wouldn't say anything and back to you merlin lol

nothing else to say to your brainless comment. Respect the opinion of other people or get lost.

@Merlin: Thanks for your answer. If my comment sounded offensive then sorry. Well like i said i wish you good luck with the recreation part of the mod and hopefully you wont encounter the bugs again. And no i have non modding experiences in EAW. ;)