Hi all... was away for rather longer than I expected (about twice as long), and haven't had time to update the site 'till now. Sorry about that.

Anyway... v1.35 of SvenCo-op for Win32 and Linux is now available for download on the Files page. Thanks to BigGuy and Alfred for these!

Map CFG support is working again in this version, fixing several problems such as the lack of weapons, and singleplayermaps.bsp. The Linux version also contains a few filename fixes that were missed before.

Please keep in mind that this is still a temporary version... many features from v1.3 are still missing. A proper version will be made as soon as possible after BigGuy gets his computer from HP.

The City: Large arena-style grunt-fighting map from the creator of Marines. Pretty atmospheric, imho. Map by Hitman (Zhukoyev).

Hill Air Force Base: A new version of Marines. r_speeds have been lowered, visuals have been improved, etc. Map also by Hitman.

Rescue 3: This is actually an updated version of Rescue 2. Leaks have been fixed, r_speeds lowered significantly, visuals improved, etc. Changes by Kenny, with the permission of the original author (Stan).

A stand-alone version of the SvenCo-op Linux server has been released. Click Here to download it! This is the only file you currently need in order to run a SvenCo-op dedicated server under Linux (provided that you have the Half-Life Linux Server software, of course). Thanks to Craig Morris for packaging this file!

The file is tar.gzipped for ease of installation under Linux, and many errors from the previous SC Linux server have been fixed (such as the problems caused by case-sensitive filenames).

IMPORTANT: You'll still need to copy the valve\pak0.pak file from a full Windows install of Half-Life to theSvenCoop/ directory inside the Linux Half-Life folder.

The Diamond Multimedia SvenCo-op server has moved to:

206.156.108.188:28025

Adjust your Gamespy favorites (or whatever).

We're looking for sprite artists to make death icons for all the various Half-Life monsters (to use in the death messages... at the moment, the skull-and-crossbones icon used for suicides shows up if players are killed by monsters). Check this page for more information.

The Operation Retribution map packs have been updated slightly on the Files page, hopefully fixing the weird problem they caused on Win32 (and probably Linux) dedicated servers. Might take a while for the new versions of the files to be mirrored, though...

The SvenCo-op FAQ has been updated with instructions on fixing many problems caused by HL v1.1 and/or the v1.31 temporary fix. Check it out if you've been getting error messages or such. Also, the Single Player Maps page has been updated with instructions on getting the SP maps running in the temporary version of SvenCo-op... easier methods will be arranged in later versions of the mod.

There's a new dedicated SvenCo-op server at:

24.6.172.59:27015

It's not up all the time, but the IP is always the same... (I think). Thanks to Sinistar for setting it up.

Update: There's another dedicated server at:

212.36.147.132:27015

(thanks to for this one). It alternates between a Half-Life and a SvenCo-op server, but it's on a T1 line and the IP stays the same. It's currently running on a slow-ish CPU, but will be upgraded later.

If anyone's wondering why BigGuy hasn't got his computer back, it seems that Hewlett Packard have "forgotten" about sending it for the fourth time (or something like that, anyway). If anyone wants to launch a strategic missile strike at HP HQ: - Naughty naughty, but Krusty (oops, I mean Sven) still loves you.

Stadium2 has just been released! The map was made by WaRgAsMo, using my map (Stadium1) as a base... and it's pretty good! (imho :).

For those who don't know, Stadium1 is a big, open map in which the players can choose what monsters to spawn (most of the HL creatures are available). You can watch them fight each other from outside, or teleport into the stadium yourself.

Stadium2 uses the same setup, but with numerous improvements. A few of the main ones are: Apaches fly about properly, stadium can be flooded with water, Ichthyosaurs and Barnacles can be spawned, air strike button added, r_speeds lowered slightly. Download it HERE!

BTW, BigGuy rang the guys who were supposed to be sending him his system back, and yelled at them a bit (or something :) ), and they said they'd forgotten all about it, and would send it out then. Figures. Hopefully he'll have a working computer within the next few days. as of a day or two ago, the news page has been viewed 100,000 times (since the new counter was installed). Nice!

Update: There's a screenshot of the counter at 100,000, below the left-hand menu. Thanks to BurnOut64 (who was the 100,000th visitor).

Update: Just a couple of notes... firstly, if you're having trouble extracting the zip files under Linux, try using UnZip, or maybe LinZip.

Secondly, the map "marines.bsp" will not work on Linux servers (it'll crash them). You might be safest to delete it from the maps\ dir.

Woohoo... The Linux port is now available HERE!Note: you only need this if you intend to run a SvenCo-op server under Linux. SvenCo-op v1.3 must be installed before installing this update.It was made by Alfred, creator of the Half-Life Admin Mod (many thanks!). There is one catch, though...

Because the HL Linux server software doesn't include some necessary files (such as monster models, etc.), you'll need a copy of the pak0.pak file from a full installation of the Windows version of Half-Life (sorry, no legal way to avoid this :/. Hope you have a HL CD around).

After installing SvenCo-op v1.3 and the Linux server update, copy the pak0.pak file from the (Windows) Half-Life\Valve\ directory to the SvenCoop\ directory inside the Linux HL directory. Everything should work after that. If you have any problems, tell me.

BTW, we're in rather desperate need of good SvenCo-op servers at the moment. If you know of anyone who might be interested in setting one up, could you suggest it to them, thanks?

Also, if you set up a permanent SvenCo-op server, E-mail me with the IP address, and I'll post it here to get you some traffic.

On another subject, maps 4 and 5 of the popular Operation Retribution series are available from the Files page. I hear that they're even better than the first maps, with more diverse locations.

Also, most of the files on the Files page now have a link to an alternative download location beside them, for those who have trouble downloading from PHL (like me :).

Four new maps and new skill.cfg! Date: 01/07/00 Updated By:Sven Viking

Four new SvenCo-op maps are now available. Two of the maps had been intended to be included with v1.4, but considering all the delays, we decided it'd be better to release them now.

The first map is Apache Battle 3 (Helebat3), a sequel to the popular Helebat series, by Mad Jonsey. It manages to be fun and challenging without being laggy, which's pretty difficult to do properly.

The fourth map's an Assault-like map called "Rush", by Ryan Goodrich, in which the players have to attempt to rush past a group of human grunts and shut down several different generators, with increasing difficulty. Lotsa fun :). Note: The generators must be shut down in order (Do so by "+Use"ing them). It's recommended that you use a Skill of 2 or 3, and the new skill.cfg mentioned below.

And the fourth map is Torn2 by Kune... a re-make of Torn (also by Kune). Includes numerous improvements over the first map... looks as if it might be rather laggy on the net, though.

There's also a new skill.cfg available for download (recommended). There're quite a lot of small tweaks, but here's some general info:

skill 1: About the same as the old CFG, but headshots to monsters do slightly more damage, and headshots to players do slightly less (since monsters don't aim at particular body parts, anyway).

skill 2: Monsters are a bit harder to kill, players are a bit easier to kill.

Have just been playing SvenCo-op on the new, permanent, dedicated server that was recently set up (and is located at:

206.156.108.193:28023

). Many thanks to [DMM]Lofar for setting it up!!! SvenCo-op is actually a lot more fun than I'd thought... Despite the fact that my ping was over 500 (fairly good for connecting to a US server from NZ), the lag wasn't that bad at all... and a couple of people had under 100 ping, as I remember. Seems that the new net code actually does help things rather...

The main help, however, is being able to play on a proper, high-speed server, instead of servers running on 56k modems/etc. Seems to me that if we had more proper servers, SvenCo-op would be a lot more popular than it is currently. We'll have to see about a "getting high-speed servers" campaign once we release a fancier version of the mod.

A major problem with getting more servers is that it may be impossible to get a Linux port made (apparently the Half-Life Linux server doesn't include necessary single-player code, like monster AI :/ ). Possible that we'll be able to do something about that later on, though... maybe Valve'd help us in some way. Maybe.

P.S. - BigGuy says he should be receiving a replacement computer "any day now". Hopefully :).

Hi all... BigGuy E-mailed Valve about the conback.lmp thing, and they said it was because the new version of Half-Life uses two console backgrounds (one for high and one for low res), and out cached.wad only has one. So what you need to do to get rid of the error is:

Then it should default to the Half-Life console background, and everything should work (and you shouldn't need to use the -dev argument in your HL command line anymore). If it doesn't work for some reason, E-mail me.

Thanks to BigGuy and Yahn for sorting out the conback error. Still wonder why it didn't affect some people, but that doesn't matter now.

On another subject, there's a new map up on the Files page, called "Para" (being similar to "Parachute"). It's quite a lot like the map "Landing", but set in the desert in the middle of the day. If you want a low-r_speed, professional-quality map, you probably shouldn't download this :), but if you have a fast computer and just want to have some fun, or if you liked Landing, you should try Para.