Star Wars Battlefront II - Release Notes - Update 2.0

This update brings about large changes to our Multiplayer Progression system. We have already posted lots of information on these changes on both our blog as well as in an FAQ we’ve created. Please leave us your feedback in the forums!

Along with these changes, we’ve also unlocked all currently available Heroes and Hero Ships for everyone. With all characters now having a Unit Level, we don’t want to limit anyone’s chance to progress as we change the way you interact with these characters.

On top of that, we’ve brought a new location to the game! Bespin makes its return from the first Star Wars Battlefront as a new location for Blast, Heroes vs. Villains, Arcade, and for a limited time as Jetpack Cargo. We hope you enjoy this blast from the past.

Lastly, we’re unlocking all Star Cards and Weapons in Arcade at Epic card level so that Arcade can be more freely used as a sandbox to try out new combinations. This change also provides more gameplay options for players who aren’t interested in playing Multiplayer.

As always, we’ve continued to fix bugs and make balance changes to the game across a wide variety of areas. We’ll continue to polish and refine the game over time. Enjoy!

The Star Wars Battlefront II Team

Heroes and Villains Balancing:

Iden Versio
Iden was in need of a power increase so we decided to focus a lot on her for this Update while we watch the results of the previous Update’s impact on other Heroes.

GENERAL

Increased Base health from 550 to 650

Fixed an issue where the Secondary Fire module didn't appear on Iden's TL-50

DROID SHIELD
We made a small improvement to the Droid Shield as we felt it's wasn’t active long enough. This tweak should make it very viable.

Increased active time from 10 to 12 seconds

PULSE CANNON
Iden’s Pulse Cannon has been slightly re-worked for this Update. We improved it a bit for now but we would like to re-work this ability further in the future. It now fires faster so to compensate we reduced its base damage. The zoomed-in, long range damage should feel rewarding and we wanted to push the weapon’s use in that direction. As a result we’ve reduced the explosive damage but increased the weapon’s accuracy to make it more of a skill weapon. Additionally, we’ve gone back to an earlier design idea where we wanted Iden to more freely swap between the TL-50 and the Pulse Cannon – this will make Iden feel a bit more versatile.

Reduced the recharge time from 5 to 1 second

Added a zoomed-in damage increase multiplier of 80% (the explosive damage is not multiplied by this change)

Decreased the time to full power from 1.25 to 0.6 seconds

Decreased the non-zoom dispersion from 2 to 0.2 degrees (zoom dispersion is 0)

Reduced the recoil of the weapon

Reduced the start damage from 100 to 40

Reduced the end damage from 150 to 100

Reduced the start damage distance from 125 to 30 meters

Reduced the end damage distance from 150 to 50 meters

Reduced the explosive damage from 80 to 20

HOT SWAP – Star Card
This Star card has been changed to give health to Iden when her DROID STUN hits enemies, and even more when it hits Heroes. With the Pulse Cannon rework, the old version became obsolete. We know that players want more Hero Star Cards that regain health and we will investigate adding more, but this felt like it was a good fit for Iden's Droid. We'll monitor the balance of this Star Card until the next Update.

Boba Fett
JETPACK
We've heard the comparison to an F-15 and also heard that the maneuverability of Boba Fett’s jetpack is very well liked. With this tweak the speed is slightly reduced, but he should still feel fast and powerful when played.

Reduced the forward thrust speed of Boba's Jetpack slightly

HEALTH
While reducing Boba Fett's jetpack forward speed, we also wanted to revisit his health as it's the lowest currently and doesn't feel correct for a hero – even a flying one.

Increased Base Health from 500 to 550

Leia Organa
Leia’s hair has been updated to match her outfit
We're happy with Leia's current gameplay but will look at her SQUAD SHIELD for Heroes vs. Villains in the future. She is a very approachable character for new players. That said we'd like to push her more into a control-the-battle style of gameplay. We decided to bump up her health regeneration to keep her base health on the same level as other blaster-wielding Heroes as well as give her more of a chance to keep in the fight.

Increased maximum health regeneration for Leia from 150 to 200

Decreased health regeneration delay from 5 to 4.5 seconds

Han Solo
Han is hard to master and him having at low health without much defensive abilities made him quite vulnerable.