We are going to create all widgets directly from the code, but the last one (Mesh parameters window) we are going to load from a UI file. For this purpose let us create a file with the following contents and save it to the data folder of our application as "user_interface.ui"

Well, now our project is ready! You have done a great job and learned how to use basic functions of the Unigine Engine. If you need more detailed information on how to use Unigine C++ API please refer to our extended API manual.