EDuke is a project by Matt Saettler to modify the source code of Duke Nukem
3D to allow for more options in creating modifications and total conversions. He
completed v2.0 and worked on v2.1 for over a year, not to release it though, but
the source code was released later.

The RTCM Team (Renegado, Malone3D, and others) continued work on EDuke and Tools
afterwards from May 2003. The secound Windows version of EDuke was compiled by
Usurper to included Sector over Sector support. (JonoF compiled an older version of EDuke using his ported code to
make the first Windows version of the EDuke 2.0 on May 03 2003. This port was
unsupported.)

Continue to read more below in the UPDATES section. (The end of RTCM development
stopped around September 28 of 2005.) Renegado continued this work on EDuke 2.11
at Duke Espana for some time afterwards.

EdukeSRC GPL.zip - This zip file contains the original Eduke
2.1 source code released by Matt Saettler in May of 2003.

EDUKE README

===============================================================
EDuke v2.1.1 Features 8-31-2004
This Feature list is based on the public released source codes for EDuke.
The two codes released are:
v2.00.21 FIRST RELEASE (note that this isn't v2.00.24 the final version of
2.0)
v2.1.41 DO NOT RELEASE (note that this isn't v2.00.042 the "final" version of
2.1)
Additional Enhancements from the RTCM Team are included.

These specs don't contain every fix done to EDuke. See Matt Saettlers Notes.

These are enhancements over Duke3D v1.5
Most EDuke features are typically CON Related.

-Expanded Variable System
Includes:
Control over AutoAim
Control over Friendly Fire
Respawn Control
WWIIGI Variable System Bug fixes
Generate a Random Variable
Player Variables added
Per Sprite Variables
Get and Set actor/sector/wall structures

-Extended EVENT Handler
Includes:
Control over what happens during an EVENT (player crouch , etc)
Control over Items and Weapons
Control over Cheats
Control over Locking player Controls

-Detection and Control
Includes:
Wall, Ceiling and Floor Tile Detection
LoTAG and HighTag Detection
Run and Autorun detection fixed
Sound Detection
Detection of a Sprites ID for Current Actor
Spawn detection
Some Wall and Sector Control
Access to Wall, Sector and Actor (sprite) structures
Access to 'ME' actor and sector
Music Track Control
Control over players angle
Control of the Standard Game functions
User Level Load screen Control added; esample.con

EDuke32

Posted by Usurper on
Sunday, September 18 2005

As you may have noticed, development has ceased on the DOS version of
EDuke. This is largely due to the emergence of EDuke32, a native Windows port of EDuke
based on JFDuke3D. (It should
compile under Linux as well.) EDuke32 has nearly all the features of EDuke
2.1.1 and has been extended with numerous new commands, events, and
structure members. Custom projectiles alone make it awesome, but there's
much much more to be found.

This section will remain in one form or another for historical reasons and
to assist those who are interested in the DOS version or the Icculus port of
WinEDuke. Should anyone wish to continue the Icculus version or DOS
versions, we will continue to update progress here.

Eduke 2.1.1 Released

Posted by Renegado on
Saturday, July 3 2004

At last, here is the first version of our Eduke source port. Binaries and
source code of Eduke 2.1.1 and its tools are available for download at the
right side of this page. Have fun and see you in the next version! ;)

Happy Funtime Build of WinEduke

Posted by Usurper on
Sunday, December 14 2003

I'm not a developer per se, but I had to make this build for myself, and
see no reason not to share it with you. Look over in yonder download column
and grab WinEdukeb39plus (filename wineduke_39_sos.zip).

Guid showed me how to use Colourless's code to add room over room into Eduke.
I initially tested it with the Eduke 2.1 Iced version, then realized I had
Visual C and could probably toss a wineduke build together so that I could
get proper sound support in XP. There's no demo map. If you want a demo,
grab the demo maps off of
Colourless's site.

Keep in mind that this room over room is not perfect. Transition between
floors will be jerky and must be done with teleporters. Projectiles will not
behave well passing through the hole.

Thanks to all the Edukelings for making this possible.

Eduke 2.0a kill-a-ton patch uploaded

Posted by Guid on
Monday, November 24 2003

Here's the second patch that will install Eduke 2.0 for the people that
have the kill-a-ton version.

Compliable Eduke 2.0 Source Code Up

Posted by Usurper on
Thursday, November 13 2003

I just received and tested Guid's repackaged Eduke 2.0 files. He's got it
compiling nicely, despite a strange error message at the end:

"error(F38):(game.exe) does not exist and cannot be made from existing
files"

"error(E02):make executin terminate"

Despite the error messages, it still generates an .exe that seems to work
just fine.

The generated binary still contains the old cd-detection that v1.5 used, so
you'll need to dig out the old cd-rom.

Eduke 2.0 Source mostly up

Posted by Usurper on
Thursday, November 6 2003

None of my volunteers were able to get the source to compile, but that
doesn't mean you can't. A few files are missing, and it may be possible to
reconstruct them from other Duke 3D source releases.

If you have any luck, let us know!

Eduke 2.0 patch uploaded at RTCM

Posted by Renegado on
Thursday, August 28 2003

Many people asked for it (due to broken links, etc...) so now here it is.
YouŽll need a fresh copy of Duke Nukem 3D Atomic Edition in your computer to
install it.Note: Probably you can't install it if you have Windows XP or the Kill A
Ton version.

Added cons to Iced Eduke

Posted by Usurper on
Sunday, August 24 2003

I reuploaded the Eduke 2.1 Iced Edition with the default cons necessary
to run it. The user.con file has been set to the default code for 4
episodes. Make sure you read the readme.txt file which contains
IceColdDuke's tutorial for adding more episodes.

Just to be clear, the iced file has all the files needed to run Eduke 2.1.
It also has the source code to compile it if you want to make your own
changes.

Eduke 2.1 Iced edition

Posted by Usurper on
Saturday, August 23 2003

Just uploaded a new source binaries package that combines Malone3D and
Renegado's stable Eduke release with IceColdDuke's extra episode patch. Cons
are not included in this release. Odds are you already have them from the
edukebinaries package anyway.

Follow the instructions in the readme.txt to learn how to add the
appropriate lines to your user.con to add extra episodees (looks like 8 is
the max) to Duke Nukem 3D.

At last, we're ready to roll

Posted by Usurper on
Monday, August 18 2003

When the EDuke source was released back in May, it was a mixed blessing.
In short, nobody could get the damn thing to run. Missing projectiles, cd
check problems, and other fun errors plagued us.

Cyborg chopped away the cd-check problem, BlasterDRP gave us the cd-detect
removal patch, but problems persisted.

Well, thanks to the continuing efforts of Renegado and his crew, we now have
a working version of EDuke 2.1.

I'll be turning this section over to Renegado and Guid. I may pop in with
more docs and info, but they're running the show. Check back frequently for
updates as well as source and binary downloads. Drop your EDuke questions
into our EDuke forum and we'll do our best to answer them.