About

Now it’s demolition time!

Die deutsche Version findet Ihr weiter unten auf dieser Seite.

My name is Michael Benkendorf from Berlin, Germany. I´m the author of ABRISS / DEMOLITION. Together with you and the team from Spiellabor, we want to re-issue the game ABRISS. I’m an enthusiastic board game player myself, and one day, I had the idea - in all the many games, why are things only built up, why not torn town? And then everything, as long we’re at it. From that arose in many steps and tests the game ABRISS. ABRISS existed back in 2009 in a small edition that quickly sold out. Nonetheless, at fairs, player meetings and by email, there is always a demand for it. In order for all of you to have a chance to tear down your own Nuclear Power Plant, we’re starting a crowdfunding campaign for ABRISS right here on Kickstarter. The new edition includes bureaucrats and the expansion ABRISS- Aufträge / ABRISS- Contracts. Exclusive for supporters we will produce the expansion ABRISS- Flughafen/ ABRISS- Airport.

Introduction:
ABRISS is a fast and tactical game that deals not once again with the construction of buildings but with the consequences – DEMOLISH buildings. Therefore, at the beginning of the game all 25 buildings are laid out on the table, ready to be torn down and blown up. Of course, this work is not done by itself but you need trustworthy workers like Slobodan, Meister Brannt or Hao Wech. During each game round each player buys one of these at an auction, and thus equipped with the required devices they can demolish a building, provided the following conditions are met: the player is able to get rid of the construction waste (legally or illegally – the main point is: away with it!) and there are sufficient vacant spaces next to the building. Of course the nuclear power plant in the heart of the city is harder to break into pieces than the hot-dog stand just next to the city limits sign. This edition introduces the bureaucrats. They can be useful with their special permits if once and again there is not enough space to demolish a building. A successful demolition results in a demolition award for the player and they keep the tile for scoring at the end of the game. Who would not like to blow the revenue office to pieces and thus earn a little tax refund? That way the buildings vanish one after the other until there are only 2 or less left standing. The player who has demolished the most valuable buildings is the winner of the game.

The 25 buildings

ABRISS takes about 45 minutes to play, the game mechanism is easy to understand and there is little downtime. The auction of workers and bureaucrats provides interaction and is kept simple - there are only 3 possible bids. With the random set-up, each game offers a new challenge for the players.

at 25.000 and up unlocks ABRISS- Untergrund /ABRISS- Underground, a big expansion with 6 new workers and 25 building cards. These are placed among the base buildings and are only released during the game as e.g., the abyss, aircraft bomb, the bunker etc.

The team from Spiellabor

Michael Benkendorf, game creator, enthusiastic board game player and author of ABRISS and other games created by Spiellabor

Risks and challenges

Spiellabor www.spiellabor.com has been around since 2005. We are a team of 4 people: game author, illustrator, graphic artist and IT specialist. We alredy published the board games «Monstererbe- das Testament des Doktor F.», «Fackel + Keule» and ABRISS (first edition). Along with you, we want to have an edition of 1000 to get really started. In the development of games, many test players and even seasoned game makers such as Günter Cornett and Peer Sylvester have supported us with ideas and suggestions. Many thanks again. A successful campaign would give us the chance to produce ABRISS with the new game units and - if enough money come together, many new expansions for you, which would otherwise not be possible. We look forward to your support. If we unlock our funding goal, we will produce 1000 copies of ABRISS plus ABRISS- Aufträge / ABRISS- Contracts, ABRISS- Flughafen / ABRISS- Airport and ABRISS- Bierdeckel / ABRISS - Beermat. After the end of the campaign it will take about 8 weeks to produce the games. We are having ABRISS produced by a German printing firm and are using wooden tokens to assure you of proper quality.

Kickstarter is not a store.

Pledge €50 or more
About $55

Bureaucrat

1 Copy of ABRISS plus ABRISS- Flughafen/
ABRISS- Airport (exclusive for supporters) plus ABRISS - Bierdeckel / ABRISS- beermat plus all stretch goals reached during campaign. Your name in the rule-book. The game signed by the author. Free shipping in Germany, all other locations world wide 10 €.