Ground Control 2 Q&A

Computer & Video Games has uploaded the second part of their Ground Control 2 interview, which features comments from Massive Entertainment's CEO Martin Walfisz, and lead designer Henrik Sebring:

How, or where, is Ground Control 2 breaking new ground in the real-time strategy genre?

Sebring: It's a very fast-paced game, and I think that that's something that, when you start to play it, gives it a much more cinematic feel than your traditional RTS where you're locked in a top-down view.

We're also doing some pretty interesting stuff in multiplayer. We have "drop in" play, that allows you to drop into an existing game [similar to the way FPS Deathmatch works]. In this mode, when you enter an existing game you get a landing zone where you can drop your troops, and then you'll start by conquering the Victory Locations - you're really trying to capture ground, to dominate the map.

And we also have co-operative multiplayer, where you can play together with three friends and play through the entire single-player campaign. In multiplayer co-op mode the enemy will be slightly stronger than in straight single-player, so players will have to use teamwork.

A link to the first part of the interview is included in C&VG's introduction to the article.