reyto said:I'm not really sure but it seems that enemy's roster shows the same defense lines all the way through.

For example, the player named ScottKnight has 3 or 4 filled dungeons but when I see him in the list of enemies the game always suggests to attack his dungeons with Cerberus. Either all of his dungeons end with Cerberus or something strange is going on. Or a guy named EmpT - I always encounter his Phoenix lineup while he has 4 dungeons.

Any ideas about this feature/bug/something?

As far as I remember, the dungeons must appear at random.

Well, since my name is mentioned, here I come!

If you are accusing me of exploiting a bug or using a cheat, same can be said against several of your fellow guildmates.

As for my case, well, of course you always face my Cerberus, as that is my ONE AND ONLY activated dungeon!
(I don't have the resources to build more than 1 full-force dungeon, unlike some players who seems to have endless 4-dots and awakening essences/creatures)
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reyto said:I'm not really sure but it seems that enemy's roster shows the same defense lines all the way through.

For example, the player named ScottKnight has 3 or 4 filled dungeons but when I see him in the list of enemies the game always suggests to attack his dungeons with Cerberus. Either all of his dungeons end with Cerberus or something strange is going on. Or a guy named EmpT - I always encounter his Phoenix lineup while he has 4 dungeons.

Any ideas about this feature/bug/something?

As far as I remember, the dungeons must appear at random.

Well, since my name is mentioned, here I come!

If you are accusing me of exploiting a bug or using a cheat, same can be said against several of your fellow guildmates.

No, I'm not. Just trying to figure out how these new dungeons work.

ScottKnight said:As for my case, well, of course you always face my Cerberus, as that is my ONE AND ONLY activated dungeon!
(I don't have the resources to build more than 1 full-force dungeon, unlike some players who seems to have endless 4-dots and awakening essences/creatures)

That's strange. I definitely remember that you had several dungeons. At least it was what the game showed.

@reyto: how does the game show you a player has multiple dungeons?
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"The Erwin is out there as they say once in a while lol" - Verriker
"Poetry is a felt change of consciousness" - Markkur
Use this code in Creature Quest! t2QEc#j7h

@Rakshasa92
I see. The game is however creating a strong pressure to be active and rewards for that.

QC Summary:
* You get 2QC from Daily Rewards as "Stair Master"
* If you deplete all your QC you will get an offer to buy 10QC for 25D.
* You should be able to buy at least another 5QC from the shop, considering minimal diamonds income (Daily rewards 12 + Seeing adverts 20 = 32)

This is what is guaranteed.

You can get QC also from Quests - mostly from Rifts and another specials which appear randomly, where you need to clickfest through.

Also from Kingdom and Dungeon progress reward. And also from "Achievements"

Last but not least, you don't need always to use King difficulty, sometimes when farming lower creatures, it can be enough to go on Knight, cuz it costs only 2QC and brought you a portion of small gems.

I think that critical question is on what you are level? The game flow gradually "speed up", as you grow.

Pol said:@Rakshasa92
QC Summary:
* You get 2QC from Daily Rewards as "Stair Master"
* If you deplete all your QC you will get an offer to buy 10QC for 25D.
* You should be able to buy at least another 5QC from the shop, considering minimal diamonds income (Daily rewards 12 + Seeing adverts 20 = 32)

I think we are confusing terms. Quick Battle Coins, which you refer to as QC above, are the silver coins with sword and wings. These can be collected in various ways as you explain (lady in the lake in Kingdoms is also a good source of QBC). Quick Battle is when you skip a battle using QBC. There is no limit to how often you can do this, other than the amount of QBC and energy you have.

On the other hand, Quick Questing, which gives you some of the rewards from a complete quest, has a daily limit. You can see this below the Quick Quest icon. First it says Quick [X] (where X is the amount of QBC you have), and below that there are two green numbers (for example 0/2). The number before the dash shows how many QQ you have performed so far this day, and the number after is the total amount of daily QQ you can do in total. When you reach the maximum (2/2) it will be colored red, and you are not allowed to do any more quick quest that day - even if you have plenty of energy and QBC. With no VIP the limit is 2 per day. VIP 1 increases it to 5 per day (More Daily Quick Quests). You get further increase in VIP 3 and 7.

Quick Questing indeed have limits, though I cannot check them backward, being VIP3 almost from the beginning, so wasn't exactly aware. What you say sounds correct, and it would be interesting if there exists some table summing up VIP advantages and advancements.

Of course, you can live without QQ in that case it will cost your more speed and you will get more rewards - the battles still can be resolved with QC, once you win them. (Even if you would pay for it, to recover your team first time.)

In that case it's recommendable to save up your diamonds to pay for "Max Energy" and if you have a lot of time also Buffs are feasible. From that perspective "Diamond MS" are a waste.

I'm pretty sure that each diamond summon event deprives Creature Quest of several dozens, if not a hundred of players. Very sad, taking into consideration that the player base is not really that big.

Hard grinding games either invent some ways to make players content or die. It's now 2k double zero now to go for "we will make you cry" gameplay. Lineage 2 time is over.

Devs and marketing must concentrate on alternative ways of getting creatures (it's one of the main game points, isn't it? Though minimal interaction with most of creatures makes it doubtful). Another big deal is dungeons, but eventually we battle there to improve existing creatures or get new ones.

Still, most of creatures in the existing pool are available only if you grind like insane, incredibly lucky or pay a lot (really a lot. Moderate donation won't make you really content if you are not incredibly lucky).

There is much more to be said about gameplay problems, but I will stop for now. Any thoughts about this one?

Stop the summons. That's what I did, and now I employ my diamonds in better things.

I buy battle coins and totems at lady lake, I recharge energy when I need or have free time, recharge blue balls, revive in case I lose at Emperor difficulty, combo-fuse... etc. There is a lot to do with diamonds, and honesty the game is designed now to aim not only for legendaries but for 4 dots of every tier, I have enough legends what I'd like is mediums and epics and the like. This is what makes dungeons stronger, beating the new maps, and awakening for Kingdom productions.

800 diamonds for multis can give you a lot or almost nothing. If you're no poker player avoid.
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"The Erwin is out there as they say once in a while lol" - Verriker
"Poetry is a felt change of consciousness" - Markkur
Use this code in Creature Quest! t2QEc#j7h

Yeah like, Asura is a buffer right? If I summon and get one I could replace Phoenix with it so the buffs maybe would counter the strong Kingdoms, but then it would take too long to get the essences to awaken him, prolly not worth it.
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