Want to Learn How to Use Warp3D Nova in Your Software?

Posted by Hans de Ruiter

The announcement of Warp3D Nova in late March 2016 caused quite a bit of excitement. It's a new and modern shader-based 3D graphics API, and it opens up new possibilities. However, those possibilities only matter if people (software developers) turn them into reality.

To help developers get started, I've written the first of what should become a series of tutorials about how to use Warp3D Nova. Check the first tutorial out, here:

If you're interested in graphics/games programming on AmigaOS, then this tutorial is for you. Enjoy!

NOTE: There is an OpenGL ES 2 wrapper in the works, and that's an option for developers who need their software to work on other platforms. If you're writing just for AmigaOS, though, then you can also use Warp3D Nova directly. The tutorials will teach you how.