Sonic Rush Adventure Walkthrough :

This walkthrough for Sonic Rush Adventure [Nintendo DS] has been posted at 25 Jun 2010 by booba and is called "Sonic Rush Adventure FAQ". If walkthrough is usable don't forgot thumbs up booba and share this with your freinds. And most important we have 2 other walkthroughs for Sonic Rush Adventure, read them all!

Walkthrough - Sonic Rush Adventure FAQ

Page 1

...;-==-
.x########,#
####x= X###X. #+Xx=
X#####+## ,#x+=x#### .. #+X+=
+#+ +#######x#x==-==-. .;+. #=x#=
#X #= .==--;;,.,;X####=-+; #=+#
## = .+=-;,,;, ; =#x.+#x+#
.#. = x=;,,;;;, -###### -#-xX##
###+--;,;;;;,.## ##.###;,+ ##
+#; # == ,;;;;;.#= ## #,;+
-#=#=##-,;;;;.-# x. .+ x-,#
# x x;,;;, # +## #.; +;+=
# # .# -# # # ,######=;#
## .#=x### X## #x+++x# ,#
## -### -==; ##x###### #
## ##, -;; #- ##
# ## #= -=# =#
###-#- ;# X####=.,# ###
#XX#+# #.+ . .; +## #
#### #x##+#X #==+##X =+-;+x.-#++ .# ####+
##+=- # -##Xx#xx####+X#=X#X;,-,;##-=# ####X##.# -Xx####=x#
,=; ,x### ... .+.. ,. =#. +## +#,.= # X#######X####
.. -X-. -# .. .x##x+X#x ##x## X, ;=.-#--== #=-+##.
-=;. # x =#,.=###+. ,=+;# # ,x= # .;=- ,=. -x+###
+. .x =-# ##=## ,,-;# # #x###,.;;;;. x###+
+# ## =#####.###+x=;,x###=. .,;x### -## #, ..;###
## ,x.= ## # +###########-, # xx+ x ##X###
##X- X =# -##=#xx++++++X### #; .=#= x ; .-#####x
,#### #+#X###Xx+++x#,X=## + + -#.-# =####----; ;#=
######x-#####xx# #-###X = . --+ .-+#####x #
###### +#+##,##++=x+,=###++,.;##+-==-;.,#xx#=x
X########. ##x#x,##+X#x;. #+X######x.----,;#+x+#
##. .,;. # ##x##-###X -=+--#xxxxxxx#,;---; #-##
# ,-+=. +# ###=; #x=#X#- #+xx++x+#=,--; ###
# ##-,=# =# X+ .-- #= .#+-==++++# ,##-
## +##+ #x # x#;-x# ##x+==-=x+ ;+####
#,# # # =- #############+
##..;##- x# xx X##-######=,
# x=#--####### #=+==+###=x . #
#X=-,. ,. ;## #;+;...,;-+ - #
X-=-;;,.-+.,. +# ,#.#=x+X+++++#+x #
Xx=--;-,;+,--;##= #-=--; x...,,;-+x##
,xx++++=xx++=+## x#-+=-;;x+----;;--;#
###XXX######### # #x+==-x------=++.#
.=++x+ ... #=,+xxXxxxxxxxXX++=#
####x==+x#xxxx+=X###
;+XXxxxxxxxXx+.
~*~*~*~*~*~*~*~*~*~*~*~
Sonic Rush Adventure FAQS/Walkthrough
Version 1.2: 12/15/07
By Angnix
angnix@gmail.com
Friend Code: 064535-752843
Wii#: 7035-3047-5500-7479 (in case you like Miis)
(Note, e-mail me a code and I might add you)
Also I play on Random sometimes...
~*~*~*~*~*~*~*~*~*~*~*~
~*~*~*~*~*~*~*~*~*~*~*~
Help Me Out!
~*~*~*~*~*~*~*~*~*~*~*~
If you help me with this guide, your name will go in the Special Thanks
Section forever.
The more you help out with this guide or give me suggestions, the better
it will be!
Current Help: Guide Accuracy mostly. Look for errors (even spelling and
grammar mistakes, I'm apparently known for them.)
Also S-rank times!!! I would appreciate this data immensely.
~*~*~*~*~*~*~*~*~*~*~*~
Thanks Too:
~*~*~*~*~*~*~*~*~*~*~*~
A special section honoring those who have helped me with this guide!
People I have raced so far, there's those who's skills are greater than
mine, I salute you :D
Light the Hedgehog- Scoring Error
Chaos Gamma- Inconsistencies in Vehicle references in Chaos Emerald
section.
AL into the Future- Water Cannon mistakes
bigboss223 from GameFAQs- Found out you can wipe the ink blot away at the
end of the Coral Cave Boss.
IGN.com Sonic Rush Adventure Guide, nice source for Basic Info (Link in
next section)
Skorchic- Posting link to IGN guide.
pkmnfreak75- Correction to Boost Section where I accidentally left in
Sonic Rush Special Stage info.
BlackStarX- Disconnecting during a race will earn you an instant loss and
loss of points.
You only gain Tension during Two Player if you are in Second Place.
Bendilin- Viking Cup stages change after you upgrade a ship.
wario58- Posted a great tip on GameFAQs about the Glove item in two-
player, if it's used on you and you hit a checkpoint further ahead, if
you quickly die you will restart at the further checkpoint again.
Soniclover- Pointing out a few errors in my guide
~*~*~*~*~*~*~*~*~*~*~*~
Useful Web Links:
~*~*~*~*~*~*~*~*~*~*~*~
A new section I thought of, web links you might find useful:
http://www.sega.com/gamesite/sonicrushadv/
Sega of America's official site, contains lots of info, screenshots and
the World Leader Boards!
http://www.sega-europe.com/en/sratemp/index.html
Same website as above with more of a European flavor, if the above
website was a Hershey's bar, this one is a Cadbury Dairy Milk.
http://segapass.sega.com/sra/leaderboard.cgi?t=en
A direct link to the worldwide leader boards in English. See who's the
fastest in each level and in what general area of the world they are from,
or search your best friend's friend code and see how they are doing!
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=939095
GameFAQs.com messageboard for this game, I'm here a lot.
http://guides.ign.com/guides/900363/index.html
IGN online Guide for this game, many useful things, including a
Walkthrough.
~*~*~*~*~*~*~*~*~*~*~*~
Legal Notes:
~*~*~*~*~*~*~*~*~*~*~*~
This guide cannot be placed on any site without my permission. Sonic
and all related characters copyright Sonic Team/Sega.
Sites with permission to post any of my FAQS:
www.GameFAQS.com (This is the major site I update to)
www.Neoseeker.com
www.cheathappens.com
faqs.ign.com
www.cheats.de
www.supercheats.com
www.wogaming.com
1up.com
www.gamerstemple.com
http://www.gameplayworld.com
http://www.cheatcc.com
www.spong.com
GamerHelp.com
GameSlander.com
www.7cheats.de
www.mogelgott.de
www.gamerevolution.com
~*~*~*~*~*~*~*~*~*~*~*~
VERSION 1.2 IS HERE!!!
~*~*~*~*~*~*~*~*~*~*~*~
Wow... just wow. Back at E3 2004 when the Nintendo DS was announced, it was
also announced that a Sonic game would be created for this new system.
Then we got Sonic Rush. I fell in love with the game, and also Blaze
became my new favorite character, yay! Then a year later came Sonic the
Hedgehog Next Gen... well... yeah, Blaze is back, but now her story is more
confusing than ever... then came Sonic Rivals for PSP I never picked up...
But now the game I've been waiting for 2 years now, Sonic Rush Adventure!
Arrr... let the fun begin!
New to this Version:
~*~*~*~*~*~*~*~*~*~*~*~
Unlock Details! I basically cleared out my savegame and went through the
entire game again to make sure the walkthrough is accurate, and to grab
every single delicious unlock detail there was. This info is part of
Mission List.
Also added how to complete hard Mission 77 in Harder Mission Tips
What I'm Adding in the Future:
~*~*~*~*~*~*~*~*~*~*~*~
I would appreciate any outside info for any of these sections! Ordered in
rough importance (yes, I did change the importance, for anyone that
noticed)
Requirement for Hidden Island Missions, because of the way I went through
the game, do you have to complete Final Boss first?
More tips for some of the harder Missions
S-Rank Tips/Time Bonus Times, number of Rings for Max Bonus
~*~*~*~*~*~*~*~*~*~*~*~
Table of Contents:
~*~*~*~*~*~*~*~*~*~*~*~
1. FAQS (Frequently Asked Questions)
2. Story
3. Characters
4. Character Moves, Tricks, Combos, Tension Gauge and Boosting
4.b. Common Gimmicks
5. Item Boxes
6. Gameplay Tips and Sonic Newcomers Guide
7. Story Mode Walkthrough
8. Southern Island
8.1. Menu
8.2. The Places and People of Southern Island
9. Materials, the Sea Chart and Ships
9.a. Materials
9.b. The Sea Chart
9.c. The Sea Stages
9.d. The Ships
9.d.1. Wave Cyclone
9.d.2. Ocean Tornado
9.d.3. Aqua Blast
9.d.4. Deep Typhoon
9.e. Upgrading Ships
10. Acts
10.a. Plant Kingdom
10.b. Machine Labyrinth
10.c. Coral Cave
10.d. Haunted Ship
10.e. Blizzard Peaks
10.f. Sky Babylon
10.g. Pirate's Island
10.h. Hidden Islands
10.i. R Hidden Islands (Time Attack/Two Player only)
11. Bosses
11.a. Plant Kingdom Boss
11.b. Machine Labyrinth Boss
11.c. Coral Cave Boss
11.d. Haunted Ship Boss
11.e. Blizzard Peaks Boss
11.f. Sky Babylon Boss
11.g. Pirate's Island Boss
11.h. Final Boss
11.i. Extra Boss
12. Hidden Island Locations
13. Emeralds
13.a. Chaos Emeralds
13.b. Sol Emeralds
14. Missions
14.a. Medal Locations
14.b. Flag Locations
14.c. Harder Mission Tips (77,95)
14.d. Missions List
15. Ranking
15.a. S-ranking Miniguide
16. Tension and Points List
17. Time Trail
17.a. World Leader Boards
17.b. Viking Cup
18. Two Player and Connecting
18.a. Nintendo WFC and Friend Settings
18.a.1. Online Score Prediction
18.b. Race
18.c. Collect Rings
19. Sound Test and Movies
19.a. Sound Test
19.b. Movies
20. Nostalgia! Yet Again!
21. Questions?
22. Version History
~*~*~*~*~*~*~*~*~*~*~*~
1. FAQs (Frequently Asked Questions)
~*~*~*~*~*~*~*~*~*~*~*~
There are just certain questions that keep coming up again and again and
again about this game I want to make clear at the beginning.
Remember, there is more guide after this section!!!
Questions Contained So Far:
~*~*~*~*~*~*~*~*~*~*~*~
My data wasn't saved!
Where do I find such and such Emerald?
I'm stuck! Where do I go next?
Where is my Friend's Code?
How do I unlock Mission 18?
How do I unlock Mission 100?
I need more Materials! Do I have to sail out again?
Why can't I sail out to Sky Babylon?
Q1: My data wasn't saved!
A: Unlike Sonic Rush, most of the game data is not saved automatically,
please choose the Save option from the menu often.
Q2: Where do I find such and such Emerald?
A: That's already in this guide later on, I see it a lot on the
messageboards.
Q3: I'm stuck! Where do I go next?
A: There is now a brief walkthrough in this guide, also a good one with
pictures on the IGN website.
Q4: Where is my Friend's Code?
A: You will not receive one until the first time you connect to WiFi.
Then at the Vs. Machine, look under "Nintendo WFC," then "Friend
Settings," then "Confirm Friend Code."
Q5: How do I unlock Mission 18?
A: You need to complete Mission 3 first, then talk to Setter again to get
18 unlocked.
Q6: How do I unlock Mission 100?
A: You need to complete the first 99 Missions.
Q7: I need more Materials! Do I have to sail out again?
A: No. Go to the Menu Screen and choose "Stage Select" and you can replay
any Act/Boss you have encountered at sea again, and earn more Materials.
Also you can go to Sea Chart and pick an island to play the two Acts and
the Boss for a Zone in a row.
Q8: Why can't I sail out to Sky Babylon?
A: I'll admit, I messed this up in the previous versions of my guide.
Indeed, you can't sail out to it, even after beating Hidden Island 2 and
finding it the first time.
I guess because it floats in the sky, and the game developers thought it
was stupid to be able to land there?
Anyway, you don't need to sail out to it again, as explained in the
question about, use "Stage Select", or "Sea Chart" from the menu when you
are at Southern Island.
~*~*~*~*~*~*~*~*~*~*~*~
2. Story:
~*~*~*~*~*~*~*~*~*~*~*~
(From the Sonic Rush Adventure US Website)
One day a mysterious energy signal appears on Tail's radar, and he
quickly grabs Sonic to go and investigate. As they fly further and
further across the ocean, a sudden storm comes up and blows them way off
course. Soon after, Tails loses control of the plane and they go into a
tailspin over one of the islands.
The two of them emerge from the crash just fine - but very lost - so
they set off to find some help. Soon they meet an excitable raccoon named
Marine, who tells them they've landed on Southern Island. She never stops
talking for a second, and she is all in a tizzy that her dreams of
sailing around the world have been shipwrecked. Tails is a wiz at fixing
things and he offers to help her rebuild her ship, in the hopes that it
might help him and Sonic find a way back home.
While Sonic explores the island for Materials, Tails starts building and
soon produces four ships. With these fast-action vessels, Sonic has a
blast racing across the high seas where he discovers not only hidden
islands, but also a sneaky band of pirates on a hunt for (you get three
guesses): a)new boots b)a juicy pineapple c)treasure.
You guessed it, these tricksters, led by the notorious Captain Whisker,
have piles of loot in their sights and they're not going to let anyone
get in their way - especially not Sonic the Hedgehog! Though he's fast
and they haven't been able to slow him down yet, they aim to put Sonic
out of the race for their precious jewels.
Strangely enough, as Sonic races through the chaotic world, Blaze appears.
What has brought her from her alternate dimension? It's up to you to
unravel the mystery!
~*~*~*~*~*~*~*~*~*~*~*~
3. Characters:
~*~*~*~*~*~*~*~*~*~*~*~
(From the Sonic Rush Adventure US Website)
Sonic the Hedgehog:
Any time something seems off, Sonic springs into action, as no doubt a
bigger catastrophe is brewing. When he and Tails crash on Southern Island,
he has the nagging feeling that it isn't an accident that they've landed
there. If they don't act fast, he fears they might never get home - but
that's before he realizes there are much bigger troubles to worry about.
Blaze the Cat:
Blaze hails from royalty in an alternate universe and she's never without
her purple cape, which thinly disguises her ability to use fire - they
don't call her "Blaze" for nothing! When cornered by an enemy, she will
throw off the cape and create a fiery inferno or shoot fire from her
hands. She is the keeper of the Sol Emeralds and it's a task she takes
very seriously. When she hears of the thieving pirates, she travels
through the dimensions to investigate. She is as surprised to see Sonic
as he is to see her and when she tells him her tale, they both realize
there is far more at stake than they thought!
Miles "Tails" Prower:
This brilliant two-tailed fox is Sonic's best friend and a very skillful
mechanic. When he and Sonic become stranded on Southern Island, Tails
constructs ships that they hope will get them off the island. As Sonic
brings him new Materials, he builds four widely varying ships. With these
vessels, Sonic explores the surrounding islands - where he uncovers a
whole heap of trouble!
Marine the Raccoon:
Marine is a lovable raccoon from Southern Island with a passion for the
sea. She makes everyone call her Captain and she builds the ship of her
dreams so she can sail around the world. However, on the SS Marine's
maiden voyage, Marine realized she forgot to add one vital part to her
ship - the brakes! Tails offers to help her rebuild it, and she is so
excited she doesn't know whether to laugh or cry - so, instead she just
talks a lot. Sonic and Tails can't understand half the things she says,
but she's a lot of fun to have around.
Captain Whisker:
This surly pirate captain is used to encountering foes on the high seas,
but Sonic presents him with some unique challenges: not only is he fast,
he's also more fearless than most! The captain has a short temper,
especially when he's being tested, but luckily his crew is fiercely loyal,
and he's able to evade Sonic and keep up his search for the treasure.
Johnny:
The right-hand man of Captain Whisker, Johnny is a big talker who doesn't
like to lose - ever. He is most comfortable at sea and he is always
seeking worthy opponents to race, but few are brave enough to challenge
him until Sonic. Has Sonic met his match?
~*~*~*~*~*~*~*~*~*~*~*~
4. Character Moves, Tricks, Gimmicks, Tension Gauge and Boosting:
~*~*~*~*~*~*~*~*~*~*~*~
Whale Point is the in-game tutorial for moves you can play again any time,
but here is a detail description for them all.
The two playable characters are Sonic and Blaze of course, Blaze unlocked
after Zone 3's boss battle. From that point on, you can choose to play
any level in the rest of the story as Sonic or Blaze! Compared Sonic Rush,
there are a few differences in how the tricks are scored and how many
bars you get in your meter, but other than that and a couple of visual
differences and the fact R up tricks take longer, if you are familiar
with doing "Advanced Tricks" and using the R and A button instead of the
B, you'll do fine.
Sonic and Blaze only have a few minor differences in moves and the same
button combinations, so I'm doing this as one section with Sonic and
Blaze specific stuff clearly labeled.
In Act Moves:
~*~*~*~*~*~*~*~*~*~*~*~
Boost Start: At the very beginning of an Act when not playing it as part
of a Mission, or if you did not just previously die in that Act and start
at the beginning again, press Y just before the word Go! appears to have
a faster start.
Press and hold right or left: Run right or left, keep pressed and you
will gain speed. After a while you will go into Boost Mode, when you go
into Boost Mode, you will have a burst of wind with Sonic or fire with
Blaze and after images appear, Boost Mode is discussed later.
Press down: Pressing down while standing still will cause you to crouch
down, useful in dodging some attacks. If you crouch down long enough and
you are on the bottom screen, the view will eventually change and you can
see what is below you.
Pressing down while moving will start you spinning, useful for attacking
enemies. Doing this with Sonic is a good way of getting around loops if
you don't want to go into Boost Mode, but Blaze's spin is slower and that
would just slow her down.
Press up: Pressing up while standing still will cause the character to
look up, eventually the screen view will change so you can see what's
above you if you happen to be on the top screen.
A or B button: Spin(Sonic)/Axel(Blaze) Jump, use to jump or to attack an
enemy. Sonic spins into a ball while Blaze turns into a fiery top.
Press and hold down + A or B button then release: Spin (Sonic)/Burst
(Blaze) Dash, used for attacking enemies or to instantly increase speed
for getting up slopes, if you press the A button once and then release
both buttons, you will get the most powerful Spin, if you keep holding
down then release the A button, the character will eventually rev down a
little and then releasing down will result in a less powerful Spin.
Sonic's Spin Dash is faster and lasts longer than Blaze's Burst Dash.
A button, then R button: Jump Dash and Homing Attack (Sonic)/Burst Hover
(Blaze), both moves are go for moving to the right or left in a sudden
burst. Sonic's Jump Dash is fast and short, Blaze's Burst Hover is slower,
lasts longer and she can glide for 3 seconds and even change direction
from right to left in the air. Sonic can attack enemies with Jump Dash,
in fact if you are close enough to an enemy with Sonic and press R even
in mid-air Sonic will use Homing Attack and head right toward the enemy,
but Blaze can't with Burst Hover. With Homing Attack, you can also attack
multiple enemies in a row.
Tricks:
~*~*~*~*~*~*~*~*~*~*~*~
These are special mid-air maneuvers using the A, B and R button, they are
almost exactly the same as in Sonic Rush except for a point calculation
difference and the stars that determine the gain on your meter. There are
several kinds of tricks that can be preformed in certain situations,
usually after jumping off a spring or on a rail, etc... Tricks generally
give you extra points (maximum of 20,000 per Act) and help fill your
Tension Gauge which I will discuss in the next small section, but tricks
differ in points/tension and sometimes won't give one or the other. If
you use the same spring or other trick object more than once, the amount
of points/tension you get will normally go down until eventually you will
get none, and you can only get Combos the first time you touch an
individual trick item or if you switch trick items, so it's best to keep
moving quickly.
R button + Up Mid-air Trick: Hop Jump(Sonic)/Axel Tornado(Blaze). Similar
to the same trick from Sonic Advance 2, 3 and Rush, (though in SRA it
takes a bit longer) it can be used after jumping off a spring, being
launched off a ramp or out of a cannon, or after being propelled through
a boost hoop, after certain Gimmicks (discussed below) or in general
situations where you are in the air after bouncing off some sort of
Gimmick or other level object. Used to jump higher up, most effective if
used during the highest point in your jump, useful in reaching areas you
cannot normally get to. R button tricks are also used during Advanced
Tricks described later. The differences between Sonic's Hop Jump and
Blaze's Axel Tornado are:
Sonic: Doesn't go very high and can't attack enemies.
Blaze: Much higher and faster than Sonic's and can attack enemies.
R button + Left or Right Mid-air Trick: Same bonus and same situation as
the other R button trick. Humming Top(Sonic)/Jump Step(Blaze), this
propels the character sideways real fast, good if you want to go more
sideways into an area, unlike in the Advance games you don't need to face
the direction you want to go. The differences between Sonic's Humming Top
and Blazes Jump Step are:
Sonic: Propels Sonic very quickly to the side and can attack enemies.
Blaze: Can't attack enemies, but Blaze can "phase" straight through
enemies, basically go through them without harming Blaze or the enemy
(True in Sonic Rush also, I keep forgetting to mention this).
R button Rail Trick: Points and Tension. Just hit the R button while
grinding a rail, you can only hit R a maximum of three times in a row on
most rails and get up to 1700 points. Unlike in Sonic Rush, you can't
infinite trick off Rails. (Note, I don't know if the bonus can go higher
than 1700 on a long rail, I haven't seen that yet.)
A button Springboard Trick: Points. Off the edge of a springboard (I call
these ramps in my earlier guides. Same concept as in the Advance series
and Rush, but not only are you launched forward but you also get Points.
You can follow this up with any of the B button tricks described below.
A button end of Rail Trick: Points and Tension. Off the end of a rail,
press the B button and you can then follow that up with more tricks.
B button and Advanced Mid-air Tricks:
Points and Tension. Press B a bunch of times to do tricks on the way down
during the same situations you would use an R button trick described
above. Tension and Points bonus go down if you trick off the same object
more than once, so keep moving.
Combos:
~*~*~*~*~*~*~*~*~*~*~*~
New to Sonic Rush Adventure, you will notice stars and a number appear in
the right-hand corner of the screen. You get 1 star for each time you
press the B or A button when tricking, the number of stars corresponds to
an extra bonus you could earn on your Boost Meter.
But there's a catch... in order to earn those stars and a huge boost on
your meter, you have to follow the B button tricks with either an R or A
button trick, discussed below, and the stars will go to your meter! But
if you don't press R or A, then your stars will go away!
If you hit a different trick item, like for example one spring after
another, then you can keep your star count going even longer, but this
doesn't work if you keep hitting the same spring or other trick object!
Tension Bonus: About 3 Bars for each Star (I'll have to check this out
later, I think the bonus increases)
If you want to get fancier add in the A button and R Button Tricks and
try Advanced tricks. In general A button is pushed last and finishes off
the trick and can send Combo Stars to your meter, and is usually done
near the ground, you can only push A again if you do an R button trick
right afterwards, but you can only do one R trick in the whole sequence...
here are a few Advanced trick button combinations, the Double Advanced
gives you the most points and tension and works best with Blaze, but
slows you down the most.
Unlike in Sonic Rush, you don't have to press B at least two times before
pressing A.
Advanced: B as much as you can, than A
R button Assisted Advanced: R button trick, B as much as you can, then A
Advanced and a Half: B, then A, then R button, then B button till you hit
ground
Double Advanced: B at least two times, than A, then R button trick, then
B a few times, than A before you hit ground
Tension Gauge:
~*~*~*~*~*~*~*~*~*~*~*~
The gauge on the left hand side of either the top or bottom screen is the
Tension Gauge. You get Tension by doing Tricks, hitting a checkpoint,
hitting one of the Tension Item Boxes or Defeating Enemies, you lose
Tension by using the Super/Fire Boost or getting hit and losing rings.
You start off a zone or at a checkpoint with the gauge 100% full, but it
can go up to 300%. All white bars means you have zero tension, then it
fills up from bottom to top with blue bars to 100%, between 100 and 200
it fills up with orange bars, then past 200 to 300 red. Look in my new
Tension and Points List to find more specifically what certain things
give you what amount of Tension.
Boost Mode: When you are in Boost Mode, you travel extra fast, there are
a few ways to enter Boost Mode. The easiest way is to tap X or Y if you
have a little Tension, this will activate Super/Fire Boost, a more
powerful boost than this for a split second and that will activate Boost
Mode. Another way is to run, preferably downhill, if you run long enough
you will burst into Boost Mode, the more Rings you have, the sooner you
will burst into Boost Mode. You can also achieve Boost Mode if a speed
booster propels you forward or if you hit a horizontal spring at high
speed. Boost Mode cannot harm enemies like the Super/Fire Boost can,
discussed next.
In Sonic Rush Adventure (Maybe only in Two Player Races, I don't see it
in single player games), for every second you are in Boost Mode you get
bar on your Super Boost Meter, explained below.
Super (Sonic)/Fire Boost Mode: On top of the regular Boost Mode left over
from the Sonic Advance series, there is a new more powerful Boost.
Anytime you have Tension, you can use the Super(Sonic) or Fire(Blaze)
Boost where you gain a lot of speed and can defeat enemies, kind of like
Boost Mode but more extreme, but using this reduces your Tension quite a
bit. When the gauge is at 300 percent, for a short period of time the
character glows and the gauge blinks and you can do a Full Boost where
you are Invincible and even faster. Here is the complex part... if you do
not activate the Full Boost within 5 seconds of the gauge/character
starting to blink, the tension gauge and character stops glowing and you
will just be at 300 percent but doing just one more trick will make the
character glow again and you can keep it glowing by getting more tension
also. But if you do use it but don't gain more tension while using it,
then you will be only able to use it for the remainder of the 5 seconds
after gaining the tension to keep it glowing and after you used it the
Tension Gauge goes back down to 200 percent. But then again, if you use
this Full Boost and you continue to defeat enemies and do Tricks you can
maintain the Full Boost until 5 seconds have come by without gaining more
Tension, afterwards the Tension Gauge going down to 200% of course. This
type of boosting is helpful if you want to travel fast, defeat enemies,
becoming more invincible and even helps you push heavy objects much
faster (in this game the Mine Carts).
New to Sonic Rush Adventure: You get a 1 bar (5%) bonus for every second
you are in Two Player Multiplayer if you are in second place!
Extra Zone Specific Moves: I'll discuss this in the Extra Zone section to
help prevent spoilers.
Sailing: For now, discussed the Boats Section, though I might change
things around in future versions of this guide.
~*~*~*~*~*~*~*~*~*~*~*~
4.b. Gimmicks
~*~*~*~*~*~*~*~*~*~*~*~
Devices throughout the acts that propel you forward someway. Some
gimmicks have to be operated a certain way and sometimes hints in the
form of a little symbol telling you what button to push pop up.
Common/Hard to Use Gimmicks (There are more in the Act Descriptions):
Thin Floors:
Floors that look thinner than normal can often be jumped or tricked
through to get to the higher level.
Thick Floors/Doors:
Can be smashed by either Jumping or Super Boost to get to new areas.
Summersault:
Found in several Acts, you flip over this gimmick, and for a short period
of time the B button appears and the gimmick flashes, pressing it at that
moment will send Sonic or Blaze through the air.
Blue summersaults will send Sonic upwards and Blaze sideways, while
Purple summersaults will send Blaze upwards and Sonic sideways.
Vine:
Found in Plant Kingdom and similar Hidden Islands, you need to hang on to
it, and jump off at the greatest point of the swing.
Hang glider:
Found in Machine Labyrinth and similar Hidden Islands, pressing up will
sent it upward at a pre-determined height, then it will slowly decent.
The speed that you hit the Hang Glider will determine the speed at which
it travels, so if you want to be careful, walk into it, or use Super
Boost to blast your way through! Be careful! Pressing the A button or
running into something will make you crash! This is a gimmick that takes
getting used to.
Mine Cart:
Found in Coral Cave and similar Hidden Islands, first push it to get it
going, it's much easier if you Super Boost into it. The Mine Cart goes
forward automatically, but you can slow it down by pressing Left, and you
can also Jump. At intersections, press left or right to choose a
different path if you want to.
Snowboard:
Found at the beginning of Blizzard Peaks Act 1 and Hidden Island 12, the
snowboard goes forward automatically. You cannot go backwards at all,
remember that, but you can still Boost when using it.
Anti-gravity devices (Gold Balloons):
Found in Sky Babylon, they operate kind of similarly to the metal
platforms in Sonic Rush's Altitude Limit. Hanging on to one, you can
steer right or left, but you can't control how fast the device goes up.
If you crash into something, you have to try to land where you got the
device in the first place, because another one will soon appear to
replace it.
Water Guns:
Found in Pirate's Island, when you stand in front of it, the cannon
automatically goes up and down. Press A when the cannon is pointing in
the direction you want. These water jets can kill enemies, and the water
jet turns into a rail you can grind on. Watch out however, the water jet
eventually disappears!
Dolphins:
Found in Pirate's Island, the Dolphin automatically goes forward. You can
go in any direction and pressing backwards will slow the dolphin down and
pushing forward speeds it up. If you run into a wall you will fall off
your dolphin, a good general tip is when you have a choice, go the
upwards path, you won't fall into a hole if you mess up up there. There
are various hoops you can go through, you will earn a Combo when you go
through, them, but you must hit the Green hoop at the end to earn it! The
Green Hoop will also spring you high up into the air.
Timed Gate: Found in Pirate's Island and also Hidden Island R-3.
Basically you can only pass through the gate before the time displayed
above it, afterwards a waterfall comes down and blocks that route.
~*~*~*~*~*~*~*~*~*~*~*~
5. Item Boxes:
~*~*~*~*~*~*~*~*~*~*~*~
Acts:
~*~*~*~*~*~*~*~*~*~*~*~
Same as in Sonic Rush, but no balloons and now with a nice trick
increaser...
5 Rings
Random Rings (Ring symbol with question mark): 1, 5, 10, 30 or 50 Rings.
Barrier (Green Bubble): Protects you once from losing a life or losing
Rings/Tension when hit.
Magnet Barrier (Electric Bubble): Like Barrier but also draws in nearby
Rings.
Invincible (muti-ray star pattern): Become immune from attacks that would
cause loss of Rings for a short period of time. Cannot save you from
being crushed or running out of time. For some reason can save you from
drowning in this game.
High Speed: (arrow pointing down and to the left): Allows you to perform
tricks faster for a short period of time.
Tension Bonus (Up pointing arrow): Increases Tension by 100%
Max Tension Bonus (fire burst): Completely fills your Tension Gauge.
1 up: One extra life. (In Time Trail mode, all of these are replaced by a
Max Tension.)
Sea Stages
~*~*~*~*~*~*~*~*~*~*~*~
Either touch or shoot the item boxes.
Repair (white gear): Repairs your ship by a certain percentage
Boost up (white burst): Increases the Boost power of the waterbike.
Random Ring Bonus: Same as in acts
Score Bonus (S): Increases your score by a certain amount
Two Player
~*~*~*~*~*~*~*~*~*~*~*~
Random Ring Bonus: Same as in normal game play
Slow (half-circle with two crescents): Slows down opponent for a short
period of time
Max Tension Bonus (One arrow pointing up, the other down): Your Tension
Gauge becomes Maximum while your opponent's goes down to zero.
Confusion (exclamation point): Sends your opponent out of control for a
short period of time
Attract (hand): Brings your opponent to the area where you are, just
behind you.
~*~*~*~*~*~*~*~*~*~*~*~
6. Gameplay Tips and Sonic Newcomers Guide:
~*~*~*~*~*~*~*~*~*~*~*~
For Sonic Newcomers:
Many things in this game are very familiar to people who play a lot of
Sonic games both new and classic and very familiar to you if you played
Sonic Rush, but now I will for those that haven't played a Sonic game up
until now. Most of the general info below can be applied to almost any
normal Sonic game from Sonic 1 made all the way back in 1991 to the
present.
Know your enemy:
Dr. Eggman, also called Dr. Ivo Robotnik, a mad scientist with dreams of
taking over the world. Since the first Sonic Game, he has been trying to
get his hands on the powerful Chaos Emeralds.
If Eggman gets a hold of the Chaos Emeralds and controls
them properly, he could take over the world.
The mad doctor traps innocent small animals inside robots often called
Badniks to try to stop Sonic from ruining his plans. That is the reason
why small animals pop out of his robots when you destroy them.
Running and Spinning:
Speed is the focus of a Sonic game usually, and often the faster you run,
the more points you earn. Read the moves section to find out the fine art
of spinning various ways. But be careful! You are vulnerable to Badniks
when you run, so you need to spin jump or spin in general to kill them!
Basic In-Level Things:
Some basic things have been in a basic Sonic level from day 1...
Springs: Bouncy things that send you through the air, but not spinning,
so don't hit enemies.
Loops-de-loops: Sonic had always been running through crazy loops in the
course...
Spikes: Whether they are just stationary or they are going in and out of
the ground, ouch they hurt!
Rings:
Mysterious, floating, spinning gold colored Rings seem to hang out
everywhere
in the Sonic World. Collect 100 of them and you earn an Extra Life and
they are worth points also. But a Ring is more than a random thing to
collect. If you are hit by a Badnik, spikes, boss or something else that
isn't Instant Death (explained below), then you loose all of the Rings
you are holding and Rings go bouncing around everywhere, but at least
you didn't die! Try to pick up as many Rings again as you can, because
the dropped Rings will start to fade away.
But if you are hit by one of these objects and you have no Rings, you
will die!
Item Boxes:
You will also find tv monitors (in some games bubbles)you can smash.
These give you various things, the most basic item box items are:
Rings: It's nice when you can smash a monitor and get lots of Rings at
once instead of having to collect a lot of single Rings.
Shields (Barriers): These nice bubbles protect you from losing your Rings
one time, but then you loose your shield. Sometimes shields do other
things, like attract Rings.
Invincibility: Stars or a rainbow burst (depending on game) protect you
from everything that would cause loss of Rings or death without Rings for
a short period of time.
Remember, you can still die from Instant Death things, explained below.
Super Shoes: In most games allow you to run faster. In this game, the
Speed Up item increases the speed of your tricks and in general the Super
Boost replaces this in Sonic Rush and Rush Adventure.
Look in the game's Items section to find out about Tension related items
in this particular game.
Death:
As explained in the Rings sections, a Ring is the best way to avoid
loosing a life.
If you have extra lives, then you start at either the beginning of the
level or If you touched a Checkpoint you start there. If you don't, Game
Over!
There are certain things that will kill you instantly no matter how many
Rings you have or even if you have an Invincibility item, they are:
Bottomless pits, fall into the nothingness at the bottom of the screen
and you are dead.
Crushing: The pressure of being pressed against two objects is just too
much...
Drowning: Sonic can only live 30 seconds underwater and he can't swim!
(This game specific, Blaze lasts 45 seconds). A countdown begins from 5
when you are close to drowning, either get out of the water, or find
rising air bubbles from the ground and breathe one in.
Special Stage and Chaos Emeralds:
The most mysterious objects of them all, in most games you can enter the
Special Stage to try to earn them (see Emeralds section for this game).
Chaos Emeralds have mysterious powers and in the Rush series so do the
very similar Sol Emeralds... not much is known about them, but often
something very special happens when Sonic has all 7... If you do not
collect all of the Chaos Emeralds and you beat the game, you get a
message to go and collect them all and what turns out to be sometimes a
not-so-good ending to the game.
General Tips:
Typical Sonic games stuff such as Crushing and Drowning are instant death,
keep at least one ring because if you don't have one ring you will loose
a life, 100 Rings=one extra life, to prevent drowning breath in air
bubbles, don't step on spiky things, etc...
R button Tricks are even more important in this game than in the Advance
series and Sonic Rush, so master them!
Learn how to do Tricks and use your Boost, but actually you can beat this
game without them if you want to, but you won't get S-ranks!
Don't go too fast, this game has quite a few horrible holes and other
nasty things you can get into, especially if you use the R button too
much... but once you learn this game really well you can speed right
through it. (Though Rush Adventure has fewer bottomless pits than Rush.)
Silly Easter Egg: Poke Sonic or Blaze when they are on the bottom screen
to see what happens...
~*~*~*~*~*~*~*~*~*~*~*~
7. Story Mode Walkthrough:
~*~*~*~*~*~*~*~*~*~*~*~
This is a brief description of Story Mode and where to go. For Tips on
Sea Stages, Acts/Bosses and other things, see their respective sections.
When you start off, you can play as Sonic only.
Whale Point-
Complete Training and Gather Blue and Iron Material.
Marine's House-
Talk to Tails a couple of times so he builds the Wave Cyclone.
To Plant Kingdom-
Sail out with the Wave Cyclone to Plant Kingdom, it's to the West after
going through the Sea Chart Training. Tails can guide you through the
controls if you want him too.
Tabby-
Found after completing Plant Kingdom and then he will show up on Southern
Island at Marine's House. If you talk to him, he will give you Mission 1
if you feel up to the challenge.
To Machine Labyrinth-
Sail out with the Wave Cyclone, you will start at Plant Kingdom and draw
a line to Machine Labyrinth, to the Southwest.
Building the Sailboat-
After completing Machine Labyrinth you need the sailboat to continue, you
need Five Green and Five Bronze Material. If you don't have enough, open
the Menu and use Stage Select to replay Plant Kingdom and Machine
Labyrinth Acts and Bosses.
Sailing West from Machine Labyrinth
The First Chaos Emerald/Hidden Island 1-
Head West from Machine Labyrinth, you will encounter Shallows, so keep
redirecting your course around them. Eventually you will hit the first
Chaos Emerald race, see the Emeralds sections for more details.
Continuing on, you will hit Hidden Island 1.
After completing Machine Labyrinth, if you have 600 Rings and talk to
Colonel who is now in Marine's House, you can get a Sonic Statue
decoration on Southern Island.
Hidden Island 1/Coral Cave-
Get to the Goal of Hidden Island 1 in order to gain access to the Coral
Cave Zone.
Unlock Blaze-
Complete Coral Cave to unlock Blaze. From now on, you can play any
Act/Boss with Sonic or Blaze. Also Gardon appears at the Ocean Tornado
Dock at this time and you can start getting Sol Emerald Missions!
Building the Radio Transmitter-
You need 5 Green, 5 Bronze Material and 1000 Rings, replay levels until
you have enough.
To Kyloks' Island-
After the radio transmitter is build, sail East with the Ocean Tornado
from Southern Island to Kyloks' Island. After finding Kylok's Island, you
will end up back at Southern Island. Now Kylok is present, and you have
unlocked the Movies feature!
Haunted Ship-
Sail East from Kylok's with the Wave Cyclone to find the Haunted Ship
Zone.
After completing Haunted Ship, Kylok will start giving Missions.
Building the Hovercraft-
You need 1 Blue, 1 Iron, 2 Green, 2 Bronze, 5 Red, 5 Silver Materials,
might take some replaying of levels in order to complete it.
Choice of Path, North or West?
To Blizzard Peaks and Sky Babylon-
Now there are two places you can go! Head North from Haunted Ship to
reach Blizzard Peaks to unlock Norman after beating that level, or
Southeast to Daikun's Island (Daikun then shows up on Southern Island),
then to Hidden Island 2 with Aqua Blast or Wave Cyclone, and after
beating that head to Sky Babylon.
Both of these Zones must be complete to continue on!
Also, Colonel at this point (In the back room of Marine's house) will
give you some nice Balloons for 800 Rings.
Building the Submarine-
Now you need 1 Iron, 1 Green, 1 Bronze, 2 Red, 2 Silver, 5 Aqua, 5 Gold
to build the Deep Typhoon. Replay levels/Hidden Island (Just as a
reminder, you can use Stage Select to get back to Sky Babylon) until you
got them all and then sail North to Pirate's Island... and you find the
door is locked! You need to find the clues... Oh, before you sail off, if
you have 1200 Rings, you can get a flag from Colonel.
The Three Clues-
There are three Hidden Islands you need to find, or at least replay again.
They have obvious outlines in the dark blue. Some of the characters on
Southern Island will give you clues, but here are the locations as I give
them later in the guide, or actually, they appear shadowy on the Sea Map:
Hidden Island 3: Aqua Blast or Ocean Tornado, Haunted Ship, Two to the
right and 3 up. Tabby gives the clue on Seagull Beach
Hidden Island 4: Aqua Blast, 1 Left and 3 up from Hidden Island 2 (next
to Sky Babylon). Colonel gives the clue for 800 Rings (why pay, you don't
have to)
Hidden Island 5: Aqua Blast, Haunted Ship, About 3 down. Daikun gives the
clue
Unlock the Door!-
Use the Sub to get back to Pirate's island from Hidden Island 2. At
Pirate's Island, use the stylus to turn the clue pieces so they match the
clue pictures. Now you can play this Zone and eventually the Final Boss!
After Final Boss, plenty of Missions are unlocked by talking to the
characters on Southern Island, also try to find the rest of the Hidden
islands, and the Emeralds.
Extra Boss-
Collect the Chaos Emeralds and Sol Emeralds (see the Emeralds section for
directions and the Boss section for tips).
~*~*~*~*~*~*~*~*~*~*~*~
8. Southern Island:
~*~*~*~*~*~*~*~*~*~*~*~
Marines home sweet home is your base of operations!
Navigate the island by pressing either the directional buttons or tapping
with the stylus. On the top screen appears a picture and description of
your destination and little icons at the bottom with pictures of who
happens to be there, different characters appear in different locations
as you find them and progress through the game. Also when you build new
ships, docks for those ships appear on the island too.
You can even change the appearance of Southern Island if you clear
certain missions!
~*~*~*~*~*~*~*~*~*~*~*~
8.a. Menu
~*~*~*~*~*~*~*~*~*~*~*~
Anywhere on Southern Island, you can access the Menu by pressing the Y
button. On the top is a mini version of the sea chart, the ships you have,
number of lives and Tails to give you helpful hints. Also number of Rings
appears at the top of the bottom screen.
Stage Select- You can choose any Act, Boss or Hidden Island you have
already cleared, so you don't have to sail out to them anymore. A picture
of the Materials you can earn appears below the level picture and Tails
tells you also.
Sea Chart- View all the Acts, Chaos Emerald Locations (Johnny) and
Hidden Islands you have found so far.
You also use this to stage select, but you will go back to Act 1, then go
to Act 2 and the Boss for that Zone in order for a Zone.
But you can't use it to go back to Chaos Emerald locations, you have to
sail out to them again or when you unlock Viking Cup with Norman, you can
play them from there too under the Wave Cyclone section.
I talk about the Sea Chart a bit more in the Materials/Ships section of
this guide.
Save- Very important option, this game almost never autosaves, please
save often!
Items-
Shows what items you have picked up and number of Rings you have, three
sections.
Materials- self explanatory, what materials do you have, see the
Materials section later on.
Emeralds- All of the Chaos and Sol Emeralds you have collected.
Medals- Medals are found in certain Missions, there is one for every Act.
~*~*~*~*~*~*~*~*~*~*~*~
8.b. Places and People of Southern Island:
~*~*~*~*~*~*~*~*~*~*~*~
Marine's House:
~*~*~*~*~*~*~*~*~*~*~*~
Front Room: Marine, Tails and eventually Blaze
Marine- The keeper of the Missions! Choose Missions from her option menu
to see a list of all Missions unlocked. You get Missions by clearing
certain Hidden Islands or other things, or after completing certain
things then talking to someone on Southern Island, refer to the Missions
section for more info.
Tails- The master of the Materials! If you want him to build a new craft
or something else, or later on upgrade your crafts, first talk to him,
then choose the second menu option to get instructions on what Materials
you need. Grab Materials by completing Acts and Hidden Islands, there's
more about this later in the guide of course.
Back Room: Setter, Versus Machine, Time Attack.
Setter-
I guess he lives there too, he's your options menu and gives you some
missions, here are his options:
Talk: If you complete certain Acts, Bosses and Islands, if you talk to
him he might give you some Missions. If you clear his Missions, he will
build things on Southern Island.
Change Player's Name- Defaults to the name in your Nintendo DS settings,
but you can change it to something else for this game.
Options-
Boss Difficulty: Defaults to Easy, but you can make them harder by
choosing Normal
Time Limit: Defaults to off, but if you want to make it harder, turn them
on to give yourself only 10 minutes to complete an Act.
Clear Data: You can choose to Delete Story Data and just start the story
again, keeping your Wifi settings, or you can Delete All Data and start
completely anew.
Versus Machine- Your portal to the world of Wifi, I wrote a separate Wifi
section for this guide.
Tabby- Here briefly after completing Plant Kingdom.
Colonel- Here after completing Machine Labyrinth until the Submarine is
build.
Time Attack- Your portal to the world of Time Attacking and the World
Leader Board. There is of course a section about this also.
Whale Point:
~*~*~*~*~*~*~*~*~*~*~*~
Training for the Act levels, not very necessary if you are very familiar
with the game Sonic Rush, but it's there in case you need it. Completing
it earns you one piece of Blue Material and one piece of Iron Material.
You can choose to have Tails help you or not.
Seagull Beach:
~*~*~*~*~*~*~*~*~*~*~*~
Muzy: Appears after defeating the Final Boss.
Taik- He might give you a Mission, then when you clear it talk to him
again and you will get a new sound (all missions work like this)
Sound Test- Different sounds unlocked by completing some parts of the
story and completing Muzy and Norman Missions.
Ship Docks:
~*~*~*~*~*~*~*~*~*~*~*~
First you have to build them as part of the story, then a new dock
appears.
Hop on the vehicle to go exploring or choose Training to practice using
the ship, explained later, or talk to any characters standing there after