I don't know, Vincent. I think that a lot of this is getting into "what if you're playing with an asshole" territory. Designing games you can play with assholes is a bum deal.

I'm not saying that there's no important considerations here (there's a story about scene judging in Bliss Stage that gets into exactly the design problems of this sort of rule.) I'm just saying you can't enter into a system expecting that some players have goals that the place about the basic structural coherency of the SIS. That way lies madness.