Share this post

Link to post

Share on other sites

I can not be the only one here who does not fully understand this sort of thing. As far as I do understand it is about interpolation when resizing images but which to use, for what purpose and why?

Unless there is some sort of guide here that explains it a simple description of the sort the sort of subjects and situations where each method is the more appropriate would help.

I'm often creating and then resizing down larger images to 256x256 for use as icons/thumbnails on a games' console. This is generally used at 480p resolution via YPbPr (Component) on a TV screen. I regularly have to reject some of my designs, particularly to remove text which, below a certain size or because of the actual font design, becomes unreadable when I do this. Until now I did not think there was anything more that I could do which might help. When resizing I've just left it on the default "Best Quality" assuming that was the most suitable. Maybe it is not.

Share this post

Link to post

Share on other sites

I wasn't sure whether to start a new thread but this is something that may be me, so I'll risk ridicule in an old thread

I made this image back in 2014

Notice how smooth the checks are.

Using the same technique as I used back then ... make the board using the Grid/Checkerboard plug >>> Rotate Zoom ... every board I make to go with the angle of chess pieces I'm going to make ... the checks are very choppy when I get past a certain tilt.

This is the best angle before it starts getting really noticable and pretty awful

I guess my question is, am I remembering wrong and it's always been like this ?

Share this post

Link to post

Share on other sites

Hi @welshblue I tried it in both the latest and also 3.5.11. I get jaggies in both of them Also, found it easier to make the board the long way, as the checker board by @MadJikseems to have a line around the boxes as well, making the jaggies worse.