Turok: Evolution Walkthrough :

This walkthrough for Turok: Evolution [Game Cube] has been posted at 29 Mar 2010 by Busted and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Busted and share this with your freinds. And most important we have 2 other walkthroughs for Turok: Evolution, read them all!

Walkthrough - FAQ/Walkthrough

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E V O L U T I O N
----
Turok Evolution FAQ
GameCube
----
Table of Contents
Ascii Art (ph34r my l33t sk1llz)
Table of Contents (guess what--you're reading it)
Introduction
Revision History
Weapons
Single Player Strategies
Multiplayer Strategies
Multiplayer Levels
Single Player Walkthrough
Cheats
Credits and Copyrights
----
Introduction
Well, I got access to this game (okay, I didn't buy it--someone I know had it)
and after we played it for a while, I decided to write an FAQ. I've never
written one before, but it doesn't seem that hard (I've taken a technical
writing class at school, which helped a lot. I recommend that everyone take a
class like that if they have a chance). From what I've seen of Turok, the
versions on GameCube, XBox and PS2 are all the same, so this FAQ should be
applicable to any of them. (Of course, they don't all have the same graphical
ability, but the gameplay is the same.)
While I was writing this FAQ, someone else put up another one. I think mine
is slightly more complete than his, and I plan on completing mine soon.
That's why I'm not just giving up, I've already put so much time into this!
I don't want to step on anyone's toes, though. Variety is the spice of life,
after all!
Please feel free to email me with comments, questions, additions, rants,
whatever, at:
Reason@rantsylvania.zzn.com
----
Revision History
1.0:
The very first version!
Walkthrough only complete up to the start of Vertigo. But I have good
multiplayer tips, I think.
----
Weapons
AXE: The default weapon, you always have it. Tap the trigger to swipe a
couple of times, or hold the trigger down to charge up a big whack. The axe
is quite a good weapon. It can be used to take down most enemies without much
trouble--run up to a guy and start whacking him, and he'll grunt in pain and
start attacking you with his melee attack. (And usually the melee attacks are
less damaging than the shotgun or whatever they were using before...but watch
out because sometimes guys will still shoot at you. This can be pretty
dangerous to try on an enemy armed with a rocket launcher, for example.) If
you're really good you can hit an enemy, retreat as they melee at you, then
lunge forward to hit them again.
BOW: You start the game with this weapon, but lose it after a while. It
"holds" 40 regular arrows and 15 explosive arrows. The cool thing about this
weapon is that if you tap the trigger quickly, you can get it shooting rapid-
fire. This can be very destructive with explosive arrows. Of course, it eats
up ammo quite quickly...fortunately, you can pick up regular arrows that
you've shot into the ground (and you usually get them back after you kill an
enemy with them).
CROSSBOW: This weapon has two levels of sniper-like zoom. This is INCREDIBLY
USEFUL. Use it often. The crossbow unfortunately cannot be shot in a rapid-
fire fashion like the regular bow. However, with the crossbow you can use
poison arrows. Poison arrows will cause repeated injuries to enemies. The
smaller Slegs will die after one shot with them (and usually vomit right
before they expire). Larger enemies will vomit but not die--but this will
give you an opportunity to shoot them again. (Don't shoot another poison
arrow until they recover from the first one--of course, while they're vomiting
you can attack them with other weapons.) Poison arrows shot into the ground
will turn into regular arrows. If you poison someone to death in multiplayer,
you get bragging rights as you watch them vomit to death.
PISTOL: A fast firing rate; weak, but ammo is plentiful (and you can hold 100
at a time). If you pick up the sniper scope you can use one level of zoom.
Not as useful for sniping as the crossbow--however, if you get a head shot on
someone with this, you can usually kill them instantly. The sniper rifle has
a slow rate of fire, though, and when you shoot your view gets shaken so you
lose your aim (unlike the crossbow).
SHOTGUN: A basic weapon you'll be using a lot. It produces half a dozen
bullets in a sort of spread pattern--the more hit your target, the more damage
you do. Therefore, it's best used at close range. If you pick up the
quadruple shotgun attachment, the secondary fire trigger will load up more
shots (to a maximum of three extra shots). More shots just increase the
number of bullets that are shot, it doesn't make them more powerful. And of
course, each extra shot you load gets subtracted from your ammo. Speaking of
which, you can carry 50 shotgun ammo and each pickup gives you 10.
AIRGUN/CHAINGUN: Now for something fun. The basic airgun shoots little darts
at a fairly quick rate of speed (about the same as the pistol, but more
damaging). Shoot into the wall, the darts stick there for a bit before
disappearing. The airgun is about the only weapon that can fire underwater.
Get the chaingun attachment, though, and you get access to one of the best
weapons in the game. The chaingun fires obscenely fast--each bullet isn't
that damaging, but you can shoot a dozen rounds in a couple of seconds, which
is enough to kill even large guards. The airgun holds 100 rounds, and the
chaingun 200 (!). Each chaingun ammo pickup gives you 50 rounds (!!!). The
chaingun takes a few seconds to "spin up", though, so watch out. Learn to tap
the trigger as you walk around, to keep the chaingun spinning just below the
threshold of firing--you'll be able to start firing as soon as you want. Also
learn to fire in short bursts, to conserve ammo. This is the weapon that
everyone wants in multiplayer.
GRENADES: Throw a grenade at an enemy and they'll usually die. If not,
they'll be blown backwards so you can throw another one at them. Grenades
are, of course, good for clearing out groups of enemies. Hit the secondary
fire trigger to switch the grenades to proximity mines--throw them and they
stick, and anyone or anything (including you) who gets near triggers an
explosion. Unfortunately, after about 30 seconds or so, they detonate anyway.
ROCKET LAUNCHER: In single player, a single rocket has three subrockets
swirling around it as you fire. It's a thing of beauty. In multiplayer, it's
just the one rocket. The rocket launcher takes several seconds to reload, and
it only carries 5 ammo (pickups are 3). You'll still love using it, though.
The secondary fire of the rocket launcher is the swarm bore. Equip it and aim
at an enemy--you'll need to wait a few seconds, but a target will appear. As
soon as it does, press the trigger--the enemy will usually die in a horribly
gruesome manner. (In multiplayer, it's possible to outrun the swarm, though
it's a bit difficult. The swarm goes away after about 10 seconds if it can't
hit anything. It's not necessary to run *away*--just keep running around and
it probably won't be able to hit you.) The tertiary function of the rocket
launcher is the nuke. This is as destructive as it sounds, but you only get
to use it at basically one point in the game. Oh, well.
PLASMAGUN: The plasma gun is a powerful weapon. The primary fire is a basic
blast of plasma with a pretty good rate of fire. It's powerful, too. The
secondary fire, after you find the homing attachment, is obscenely powerful--
hold down the trigger to rapid-fire guided balls of glowing death. Use this
weapon in multiplayer and your opponents will yell at you about cheese. And
they'll be right in doing so. The tertiary fire of the plasma gun, after you
get the attachment whose name I can't remember, is interesting; shoot someone
with it and they get "electrocuted" for several seconds--AND little bolts of
plasma shoot out to any nearby enemies and electrocute THEM too. This is more
fun than useful, but if you practice with it it can probably be quite deadly.
WARPCUBE: Throw it and a large explosion destroys everything in its radius.
Hit the secondary fire to change it back and forth between "explosion" and
"implosion" mode--not really any difference, although I think "implosion"
looks cooler. In multiplayer, this is an instant kill. You can be tricky
with this--get into a building, throw the cube against the ceiling, and anyone
standing on the floor above will be killed. The nasty thing about this weapon
in multiplayer is that as soon as you throw it, anyone nearby gets killed--and
THEN the big explosion happens.
SPIDERBOT: The spiderbot is a strange weapon. Use it and you'll throw out a
little robot that crawls around and relays information back to you. Hit the
secondary fire while you're crawling around and the spiderbot will switch
between four modes: "Bomb" (hit primary fire and it explodes), "Gas" (hit
primary fire and the spiderbot will start to emit a poisonous gas--run around
and spread the gas wherever you want), "Abort" (just deactivates the
spiderbot--you don't get it back, though) and "Lure" (the spiderbot makes a
sound, and any enemies come see what's going on). The gas is the most useful
aspect; you can use it to clear out a bunch of enemies you don't want to
bother killing directly. It's pretty useless in multiplayer, especially since
while you're controlling this robot someone else can sneak up on your real
body and beat the crap out of you.
----
Single Player Strategies
DON'T WASTE MEDKITS--Small medkits recover 20 health, large medkits recover
50. If you're at 75 health and you have a choice, get the small medkit to be
at 95 health. The large medkit will recover you to 100, but also waste 25
"health points". It often helps to leave medkits where they are, then come
back and use them when you're a little more hurt. Items never "disappear" if
you leave them where they are. The same goes for ammo, but it's not as big a
deal. Remember--Two Large Medkits completely refill your health. In flight
levels, the health gives you 50, so keep that in mind as well.
FLYING LEVELS ARE HARD--No buts about it. The best way to get through a
flying level is to play it over and over until you memorize where all the
pickups are, where the enemies come from, where the rocks that you have to fly
around to avoid instantly dying are. However, in the levels where you get to
fly around freely and not just get forced forward...the pickups will
regenerate. So keep getting the health and rockets if you need them. Anyway,
the point is that I really can't tell you much to help with flying levels.
One more flying tip--use the "bank" to turn sideways and fit through narrow
passageways or avoid pillars. Oh, and ALWAYS SLOW DOWN AS MUCH AS YOU CAN.
The levels will try and speed you up, but often you can slow down and take
things at an easier pace. Sometimes you can't, but it's always worth a try.
NO POINTS IN THIS GAME--It doesn't matter how many enemies you kill, in single
player or flight or whatever. Certain enemies you HAVE to kill, or sometimes
you kill all the enemies in one room...but other than that, you can just run
right past enemies and it won't matter in the grand scheme of things. So why
bother killing every little Sleg? For points? Nobody's keeping score.
By the same token, in the scheme of things it doesn't *really* matter whether
you keep your allies alive or kill them off yourself...(except with the
Wisefather, you might actually have to protect him...)
REGENERATE HEALTH--Let's say you finish a hard level with 13 health. Your
prospects for the next level (which is probably even harder) are not good. So
what do you do? Just die. You'll start with 100 health and all the ammo and
weapons you had when you started the level.
HIT THEM WHILE THEY'RE DOWN--If you wanted to play fair, why are you reading
this guide? If you hit an enemy with something explosive, like a grenade or
rocket or explosive arrow, they'll usually be thrown backwards. If they
aren't already dead, they'll waste several seconds getting to their feet.
While they do--HIT THEM AGAIN. Two or three explosive arrows will kill just
about anything. If you listen close, you can hear a scream when they die
which is different from the grunt when they get hurt. Watch out, though--some
of the tougher enemies won't even blink when hit by rockets. (Some will
simply rise into the air from the force of the explosion, and keep shooting at
you!)
----
Multiplayer Strategies
LEARN THE LEVELS--This is basic stuff. Learn where the powerups and the good
weapons are. Learn the traps and spawn points. Learn to figure out exactly
where you are in the level with a glance--and learn to sneak peeks of your
opponents' screens to figure out where THEY are.
ALL WEAPON ATTACHMENTS AVAILABLE--If you get the rocket launcher, you can
shoot swarm bores. All you need is the ammo. If you get the plasmagun, you
can immediately switch to cheesy homing projectils. If you get the chaingun,
it IS the chaingun.
POWERUPS--There are quite a few kinds of powerups in the game. Learn what
they are and what they do. Blue is Increase Max Health by 20 points. Purple
is Regen, every second you get back health. Red is Increase Damage--do you
really need an explanation? Green is Increase Speed, fun with raptors.
Something that looks like a little harness is the Cloaking Device, not *that*
cheesy because you can still see the player if you look hard. Something that
looks like a spinning metal plate is the Empathy Plate--this WILL make your
opponents yell about cheese. And you know, I'd have to agree with them.
Empathy with Regen is particularly bad. There's also a Shield, which will
deflect the first 50 or so points of damage and then vanish. And Jump Boots
too--Jump Boots are tricky because, after you put them on, the first three
jumps you do are really high jumps. If you try bunny hopping you'll quickly
waste your jumps. Finally, the Death Helmet--greatly increases your attack
power (like full Increase Damage), but slowly saps your health. It also
invalidates Regen, so don't think you can fool it that way.
The four "color" powerups have five levels each--keep collecting them and you
get even more effect. (Get 5 Max Health, for example, and your max health is
now 200. Multiple Regen is pretty sick.)
DON'T GO IN THE WATER--Usually when you get into the water in a multiplayer
level, your opponents will shoot you while you slowly swim around and
frantically try to hop up on the bank. So be wary around the water.
KNOW YOUR MODES--Lots of different modes, know how they work. You don't have
to go with the strict modes, either; there are options you can set to combine
modes and fiddle with them. Bloodbath is actually a combination of rage,
infinite ammo and spawn with all weapons--you can set those switches yourself.
If you think the plasmagun is too cheesy, set it so it never appears.
Likewise powerups. A fun mode to play is No Powerups, One Shot Kill and all
weapons set to OFF...guys running around with the axe charged up trying to
whack each other. Set no time limit and frag limit to 15 or so for best
results.
EVERYONE'S THE SAME-SORT OF--The two raptor characters are very different (and
very hard to use), but other than that, the crotchety old Wisefather is as
lethal as the huge Sleg guard. Use whoever you like.
----
Multiplayer Levels
There's no substitute for playing and learning them yourself, but here's some
tips for things you might have missed.
Palace - Ruins around a central courtyard with some water. See warning about
water above. If you get jump boots you can jump up and get some ammo on those
ledges above the water, and I think there may be a cloak too. The center on
the bridge is where a powerup spawns. On one side of the courtyard, a
building has a skull trap with an airgun inside it. Shoot the top of the
skull and it chomps whoever's inside. Hard to time, though, so it's not that
useful. The airgun/chaingun IS useful, though; very often this is where
everyone runs to. The ledge above the skull trap is where the second powerup
appears (run up the ramp outside to get it quickly). Across the courtyard is
a building with a rocket launcher and empathy plate on the second floor. The
problem is that the whole second floor is trapped--shoot the target on the
outside of the building and spikes come down to squish whoever's inside.
There are other weapons in the other buildings. In two of the corners are
teleport booths that lead to each other, and you can usually find warpcubes
near one of them. The two flag bases are on the second floor of the two
opposite buildings I didn't mention earlier in this description.
Desert Ships - This level is divided into two parts, with a lake between them.
You can run up ledges on the dividing wall and find an empathy plate on an
outcropping, along with swarm bore ammo around there. One powerup is in a
corner on one side of the lake, the other is on the second floor of the ruined
ship on the other side. Climb up the cannon emplacement and enter the cannon
barrel to get shot almost halfway across the level (you usually land in the
lake, though). There's a cannon thing on each side. The two flag bases are
each in a ruined ship, on opposite sides of the level.
Temple - There's the center bit with the Gazebo of Death. Get on top to find
a chaingun, I think. You can swim under and there might be something
underneath as well. On top of the gazebo is not as good a sniping spot as you
might think. The other "half" of the level is running around in the hallways
on the first and second floor. You can go all the way around on the second
floor, but the first floor halls are blocked off in places. If you can find
the statue of a crouching dog thing, there's usually a rocket launcher under
it, and it's facing a powerup on a ledge.
Treehouses - Run around on the treehouses and walkways. Bounce on the
trampolines--on the platform between the two of them is a powerup. On the
ground are raptors, you can kill them but they come back. There's a wooden
gate you can get to by moving around on the ground...you can't go *through*
the gate, but there's usually a good gun in front of it.
Swamp - Much like Treehouses, only lower to the ground and no raptors. There
are islands with weapons and ammo out in the big swamp. One of the powerups
is on a ledge encircling the huge tree, I think.
Battlefield - Watch out for the trenches. It's EASY to get lost, and hard to
find your opponent if he's in one of them. Get into the bunkers--two of them
have turrets you can fire, another has a panel to cause bombs to drop and a
trapdoor leading underground to more weapons. (Get the jump boots near the
corner of this last bunker and jump on top of it.) There's a fourth bunker,
but it's unexciting.
Arena - Weapons are scattered up on the walkways. People will usually run up
and run around collecting them. There's also usually a rocket launcher on the
center tower. Powerups and more weapons are scattered along the ledges, which
are almost impossible to get up on without using the ramps. On one side of
the arena is a big door with ledges on it--get the jump boots and jump onto
the ledge, then jump onto the *higher* ledge (tricky because you have to avoid
the overhang). There's a switch here that releases four raptors. The raptors
are invincible, but they'll eventually leave. Oh, and while the raptors are
out, the ladders disappear...so everyone who is on the ground is stuck there.
Oasis - This is a nasty level because of all the foliage. The empathy plate
is on a big rock nearby. Climb up and find powerups and things--watch out for
the Death Helmet, it's easy to pick up without realizing it. There are good
weapons on the "islands", and there's a powerup inside the tree on the middle
island. You can get it without dropping down--if you do drop down, crouch and
wiggle your way out. There are some caves around the perimeter of the level,
but they're usually not that exciting.
Jungle - A large level, with several areas. If you find a sort of island with
water around it, dive into the water to find a tunnel with a powerup under the
island. If you find a primitive treehouse, climb up to find more stuff. The
best spot is in the caves, if you can find the powerup and keep getting it.
It's easy to get lost in the caves, though.
Trampoline Apartments - Two halves of the level, and they're identical. They
may have different weapons spawning, though. On the left side (facing the
center) of each "building", on one of the upper floors, is a ledge with a
powerup on it. When you get onto this ledge, a trampoline appears below you.
Jump down onto it to bounce onto the center pillar. However, there are also
two "wheel switches", one near each ledge-room. If the wheel switch has been
tripped and is glowing when someone gets to the center pillar, a trap will
appear on the center pillar and grab them. Incidentally, the flag bases are
in the ledge-rooms. Single flags appear on the center pillar. There's some
good weapons around the center pillar too. This level is good for rocket
duels, shooting rockets all the way across the level at the other building.
Shipping Base - Two nearly-identical warehouses, with a tank in between them.
There are two turrets in the tanks, but they're easy to destroy. Outside you
can find an empathy plate (need jump boots) and a cloak, probably a shield
too. In each warehouse, there's a powerup in the middle of the floor between
four wooden beams. Search out the back rooms in the warehouses and be sure to
check out the ledges reachable from stairs outside or the second floor. If
your opponent is in a warehouse, check the color to see which side he's on;
one warehouse has red-purple coloring near its roof, the other has gray-blue.
In flag modes, there's one base in each warehouse, of course.
Towers - This is a pretty cool level. Fall off the walkways and die. Watch
your opponent's screen to see if he's on the red or the blue side. There's
usually a chaingun and two powerups on the floor near the barricades on each
side. There's also a rocket launcher and cool stuff on the central island.
Up on the second floor on each side is a turret and a little room which acts
as a flag base. There's ammo and health scattered along the second floor
hallways, too.
Train Station - Difficult level to play because all the train cars look the
same. Some have cool pickups hiding inside them. Be sure to find the trench
near the buildings. You can get into the tower and climb up, here; find the
walkway and there's a powerup on it. There's a death helmet sitting out in
the middle of nowhere on the ground, too.
----
Single Player Walkthrough
Chapter 1: Into the Jungle
The first few levels are fairly easy. They're also quite scenic, so stop and
admire the views. More dinosaurs than pretty much anywhere else in the game.
Part 1: Into the Jungle
You begin the game with the axe and the regular bow. Follow the path and
compies will scurry out of the grass to attack you. You can either stay and
fight them off by swinging your axe constantly (not recommended) or simply run
as fast as you can along the path (recommended). As you run, hold down the
trigger to charge up the axe' swing. You'll get to a lone Sleg standing
mindlessly in the path--HIT HIM! Congratulations, your first kill of the game.
Continue on to a nifty open area. Oooh, dinosaurs. The stegosauri won't
attack you, even if you hit them. Right in front of you past the Sleg you
just killed should be a rock on the 'corner' of the path; move around to the
other side to find a quiver of arrows. Your immediate destination is the
cluster of rocks directly in front of you, near the lake. Standing on one of
the rock pillars is a Guard--kill him (you can shoot him with the bow as soon
as you see him...if your aim's good) and he drops a key that opens the stage
exit. Move forward between the two rock pillars and go around to the other
side. Ignore the baboon and you'll find a ledge with a large medkit, where
you can climb up onto the big rock structure. Climb up and follow the path
around to a ledge right near the rock with the key. You can jump across the
gap to get the key from here. Before you do that, though, if you continue
following the rock ledge path around, you'll climb up to the very top and find
a pistol. Don't try to jump over to the key from where the pistol is, it
won't work. Just go back down to that ledge.
Once you get the key, you'll see a little scene showing you where to go. Jump
down into the lake...if you try to jump down onto the ground, it'll hurt.
(Not like you really need to worry about health at this point in the game...)
After you've gotten the key, Slegs will materialize at various points.
There's one back near the stegosaurus, another on the grassy hill to your
left. There's a tree on the hill, and near the tree are some ammo and health
pickups. Make your way down the path to the now-open cave entrance. Watch
out because to the right of the entrance is a Sleg hiding behind a tree.
There's other stuff to explore in the level, but none of it is really
important. There's a couple triceratops, some grazing
ungulants...unfortunately none of them drop items, and that's what's really
important, right?
Part 2: Jungle Hunter
Check out the compy munching on the raptor corpse. Some fine attention to
detail, there. In this stage the compies won't bother you--you got bigger
things to worry about. Exit the cave and follow the path to the swamp. At
this point raptors will jump out and attack you, but they're not as vicious as
they are in later stages. You can actually run right past them, or whack 'em
with your axe. If you want to get all the items in this stage you'll
eventually have to fight the raptors.
The swamp area is kind of like a four-fingered hand. You have just followed
the path up the "wrist", and there are four paths you can take. If you go
from the "wrist" to the ledge on the left, you'll find a big greenish log
stretched across your path. Jumping onto it is the only way to get to the
leftmost and rightmost "fingers", and the only way to get to the log is from
that ledge. The middle two "fingers" are reached from the swamp itself (you'll
have to fight off raptors to reach them).
The leftmost finger-path contains Poison Arrows, but you can't get them
without the crossbow.
The second path from the left contains another pistol.
The third from the left contains a CROSSBOW, hidden all the way in the back.
You'll find another crossbow on the next level, though.
The rightmost path continues to the end of the level. There are Slegs hiding
behind various ledges and bits of cover; with the crossbow, you can use double
zoom to snipe them to death. This is the easiest way to do things, but the
guards aren't that tough anyway.
So, given all that, what should you do? You should do this: As soon as you
get to the swamp area, go forward and keep to the left. Get the pistol. Then
turn around and go to the left again to reach the area with the crossbow.
(You'll probably have to fight off the raptors at this point.) Go back out of
the swamp and climb on the ledge to the big log. Go to the left of the log to
find the Poison Arrows. Climb over the log to the little "island", snipe at
the Slegs, and continue to the end of the stage. Pick up the pistol ammo to
the left of the hollow log, then crouch into the hollow log to finish the
stage.
Part 3: Hunter's Peril
Whenever you see bodies just lying there, search around them for any items.
Avoid the alligators, they can be annoying. Continue forward along the river.
To your right as the grassy ledge ends you'll find more Poison Arrows. Then
move forward and you can find another CROSSBOW by a rock. At this point
you'll hear some dialogue about Slegs torturing humans. Sniping is the
easiest way to defeat them; if you try to swim up to the ledge, they'll be
shooting at you the whole time. You can pick up some arrows and perhaps other
ammo dropped by Slegs.
Now, here's where it gets tricky.
Move forward to the water with brachisauri and alligators. Look down into the
water on your right and you'll see a bone gate. That's what you gotta open.
Look to your left and you'll see some ledges. Swim over and climb up the
vines. There's various medkits scattered around--don't get them all now,
you'll probably need to get some on the way back.
Continue along the ledge and you'll find some pillars arranged in a step
formation. You might think you know this one--but when you jump on the first
pillar, they all lower! PSYCH! Not only that, rabid baboons come out from
two directions to bite you. You might laugh, but the baboons are dangerous.
You also can't go back the way you came because the ledge is too high.
Fortunately the