tag:blogger.com,1999:blog-4938443881293314598.post1410148723573736003..comments2018-01-25T06:17:00.964-08:00Comments on 304: Tangents, and why they should be avoided (and how hard it is to avoid them)Ben304http://www.blogger.com/profile/09140754043724405446noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4938443881293314598.post-10219656298230458152017-07-30T13:30:40.468-07:002017-07-30T13:30:40.468-07:00This is great post and an excellent way to educate...This is great post and an excellent way to educate people about how to improve gaming experience. I think Digital art is definitely tough though.<a href="https://research-paper-writing-online.blogspot.com/">custom written research papers</a>https://www.blogger.com/profile/10147590439884797469noreply@blogger.comtag:blogger.com,1999:blog-4938443881293314598.post-18534602797124286142017-02-22T14:55:34.891-08:002017-02-22T14:55:34.891-08:00Thanks!
I think the interesting thing with a cart...Thanks!<br /><br />I think the interesting thing with a cartoonier look is I think doing pure linework first would probably help with spotting tangents - no colours/textures/shades to distract the eye from the pure forms. As for parallax scrolling stuff, I think it depends - having stuff moving will inevitably mean for more overlaps of stuff, but the fact that things move will make it much easier to determine depths and the like. I was actually paying close attention to how it affected the very first playable scene in Broken Sword 1 recently, and how, although nasty tangents were made because of the parallax scrolling, they didn&#39;t bother me so much because soon they vanished as I moved.<br /><br />As for doing videos - it&#39;s a fascinating thought, but it takes me long enough to write each of these, I don&#39;t quite have the time/talents to then narrate this all clearly, edit it, edit in video examples, and the like. Videos would be fun, but a bit beyond me currently, and I genuinely enjoy writing things as a post, to be honest. Maybe someday when I&#39;ve got a bit more time and knowledge you&#39;ll see videos!<br /><br />Thanks for the comment! :)Ben304https://www.blogger.com/profile/09140754043724405446noreply@blogger.comtag:blogger.com,1999:blog-4938443881293314598.post-75199531411574494622017-02-22T13:21:47.896-08:002017-02-22T13:21:47.896-08:00This. Ooooh, this. Man, you are really hitting eve...This. Ooooh, this. Man, you are really hitting everything with these posts! Loved the aerial perspective one, too. <br /><br />I think it&#39;s a hell of a lot easier to avoid these nasty tangents if 1) you go for a more cartoony look - exaggerating proportions will significantly decrease the chance of having tangents, and 2) parallax scroll EVERYTHING. Well, not everything, but having as many layers as possible definitely helps. I guess that&#39;s why you can spot them more in earlier games and less in recent ones. <br /><br />This was a good reminder to keep looking out for these nasty buggers.<br /><br />Hey, just a suggestion - have you considered also doing videos of these adventure-related art essays? I love reading the blog but maybe the video format might bring along more people that are interested. PushingUpRoses does some adventure analysis and she&#39;s got heaps of followers, I think there&#39;s a pretty significant crowd that would be interested!<br /><br />All the best.Liviuhttp://www.gibbousgame.comnoreply@blogger.com