Many players have been frustrated by the large increases to mob health in dungeons in Patch 7.3.5, making it more difficult, or in some cases impossible, to solo legacy content. Hezkezl in a Reddit thread has discovered that mobs on Heroic difficulty have less HP than on Normal.

Welcome to Wowhead's comprehensive guide to World of Warcraft Legion Patch 7.3.5. Learn what to do Day 1 of the patch including the new faction-specific questline at the Wound in the World and leveling changes, what is coming later on in Patch 7.3.5, and enter our giveaway at the very end of this post!

The 7.3.5 PTR has major changes to the leveling experience. Blizzard is looking for players to help test the changes to provide the best possible experience in 7.3.5! Here are their instructions on how to create a PTR account and leave feedback.

As previously announced during BlizzCon 2017, patch 7.3.5 will bring the same technology used for the Legion zones for all old world zones. In order to accomplish that, zones and dungeons received scaling levels, as we previewed in our Zone and Dungeon scaling Levels post. So today we will focus on the other aspects that Blizzard is introducing together with that technology, features that will likely change leveling completely from what we have today, such as changes to experience, heirlooms, flying, and mob health.

Patch 7.1 not only features exciting group and solo content, but also some quality of life improvements to existing parts of the game! This post examines changes to leveling abilities, reputation additions and the possible new faction Talon's Vengeance, as well as more World Quests to speed up reputation grinds.

Blizzard has rolled out a series of hotfixes related to the low-level experience. Several weeks ago, this topic was discussed at the Legion Dev Update Livestream. The low-level experience has been overlooked for some time, which led to poor tuning and pacing. Click here for a list of all the level 1-20 zones.

Blizzard

Over the past couple of weeks, we’ve rolled out a series of hotfixes aimed at improving overall pacing and playability of the low-level (1-20) experience. We started by adding a number of modern conveniences to our low-level quest experience, and will continue to roll these improvements forward across other legacy content in the future. We’ve also made some improvements to the overall pace of combat at low levels: Due to the accumulated effect of years’ worth of max-level tuning adjustments, many classes were killing low-level enemies nearly instantaneously, even without heirloom gear or other advantages. A summary of the hotfixes follows:

Most quest bosses from level 1-20 should now be multitap and will scale their health with the numbers of players fighting them.

Added dynamic respawn behavior to most level 1-20 outdoor areas, so that spawns will be more readily available during times of high player traffic.

Players who die in low-level dungeons should now release to the entrance of the dungeon, consistent with the practice in dungeons from more recent expansions.

Reduced player damage at low levels to improve overall combat pacing. In general, Strength and Agility classes saw a larger reduction in damage than did casters. Damage dealt is unchanged from level 40 onwards.

We see these changes as the beginning, rather than an endpoint – much work remains to improve tuning and pacing of the old-world level-up experience, and our efforts will continue into Legion and beyond.

Nethaera

With availability of the level 90 character boost, we feel the requirement to have a character level 55 or higher to unlock the Death Knight as a playable class is no longer relevant. The plan right now is to remove the limitation sometime next week, at which point players will be able to start a new Death Knight (which still begins at level 55) without first having to reach level 55 on another character.

Edit: A later post stated that this would be delayed to a new content patch.

Crithto

Upon looking into making this change, we discovered that a few client-side adjustments would need to go through in order for it to work. Therefore, our new plan is to remove the level 55 requirement for Death Knight creation in an upcoming content patch.

November 26th Hotfixes

Lore

We've just pushed live a hotfix that increases the healing done by Enveloping Mists by 50%. This most likely won't be added to the hotfix blog until after the weekend, but we wanted to be sure you were aware of it before then, as it's already active. :)

Lore

Due to an error, there were a few glyphs that were unable to be crafted via Inscription, which made them unobtainable. These glyphs are:

To make sure players have access to them, we've added them to the Inscription vendors in Stormshield and Warspear. Alliance players can purchase them from Joao Calhandro, and Horde players can purchase them from Maru'sa.

Update: We're also working on adding (Paladin) and (Shaman). Glyph of Cleanse will be added to the Inscription vendors like the other glyphs. Glyph of Frostbrand Weapon's item is missing from the game files, so we can't add it to the vendors via hotfix. Instead, it will be automatically taught to all Shaman level 75 or higher.

Shadowmoon Valley Leveling Guide

This guide provides a brief overview of Valle di Torvaluna, a leveling zone intended for level 90-92 Alliance players in Warlords of Draenor.

This guide covers how to level from 1-60 on the same continent--maybe you want to level an alt to 60 to get the Veteran bonus for upcoming level boosts, or just want something new!

Find out where to go and what zones you shouldn't pass up in our guide! We've even included some fun items to hunt for to give you reasons to check out certain zones over others.

Each section breaks down the questing experience by continent and faction, along with maps and descriptions of interesting things in each zone. We've also included a section for dungeons at the end in case you prefer to get some experience that way.