“iPi Motion Capture is so powerful and cost effective. It’s fantastic to be able to come up with an idea and in a few minutes record exactly what you want and apply it to your characters. iPi is what mocap should be all about -- making your ideas reality in a matter of minutes.“

- David Gonzalez, President of Mission Critical Studios, a New Jersey-based developer of mobile games.

Looked promising but turned out to be a letdown. I tried the program with 4 PlayStation Eyes, got evrything ready to go from recording space to clothes to lighting to capture area with exact calibration measures (like distances from ground) with less than 1cm of error, but then the program just fails when it tries to capture motion even after all that trouble.

-4 PlayStation Eyes with finetuned colorbalances, brightnesses and pretty much everything else: check.-Colored clothes to help the program to recognize bodyparts: check. Tested with: - blue jeans with black T-shirt and long sleeved shirt (seperately, duh) - black jeans with white, blue and black shirts - red pants with green long sleeved shirt, later with black T-shirt on top-Calibrated capture area with almost EXACT layout of the cameras for a scene, including ground marks AND enough space to record in the first place: check.-Lighting: check.

Precisely defined actor in the program to match the human actor: check.

Aaaand... ACTION!

What was the result for all that? Started from a T-pose but the program thought I was a dismangled mess like I moose that has been rammed over by a train. Foot up in the waist, arms spazzing out to who-knows where, EXTREMELY jittery even after "smoothing" the animations, unable to keep up with slowly turning around, always at least one limb trying to break free and the BS went on and on and on and on. At worst the program thought I was a ball hovering in midair!

The best result I got was me standing still. For 3 seconds. While jittering after smoothing the animation and fixing the limbs going the wrong directions manually. I then tried to export that to Source Filmmaker and Blender (both in their own format). In SFM the animation turned every characters I tried in to morbid messes and Blender couldn't even open the exported animation because this program is designed for an old version of Blender.

I could go on and on about the problems, but after trying to get this program to work for a couple of weeks now, I'm now giving up. I don't know what black magic people have been using to make this thing work, but I can say that it's, I repeat, NOT as fun and easy as you might think!