Sounds ike a fun little cameo sort-of thing. The only thing is, if melee is going to be a secondary attack (Which at this point, it looks like it's going to be), we can't have it be too overpowered. In other words, this kick'd still have to be generally weak.

We're not going to do that, actually. Melee attacks are inherently difficult to implement in a Legends game without other problems emerging with its inclusion, and I've been very careful with the issue so far.