You should have acted. They're already here. The Elder Scrolls told of their return. Their defeat was merely delay until the time after Oblivion opened, when the sons of Skyrim would spill their own blood. But... there is one they fear. In their tongue he is Dovahkiin; Dragon Born!

Skyrim Special Edition

The critically acclaimed Skyrim receives a huge graphics overhaul in the form of official Special Edition. While it does not make the game as stunning as some of the HD mods made for the original Skyrim, it really is a long overdue update that finally arrived, enhancing visuals and seamlessly integrating mod support into the core of the game.

That also means mods for the console releases of the game are now available. Unfortunately, it seems like mods for the PS4 version of Skyrim are severely limited (in both their scope and size) and those for Xbox One cannot be as robust as their PC equivalents either so developers of crossplatform modifications may have to take that into account - modding support for consoles is not even half as good as advertised a few months prior.

Bethesda Launcher

The Bethesda.net Launcher now supports the Creation Kit editor for Skyrim SE, and quite frankly, as a downside, forces modders to have it installed in case you want to make any kind of fully compatible* add-ons or mods for Skyrim SE or at least edit and test them. Also, it is not possible to enable data files in the game launcher anymore. To download mods, naturally, you need a registered Bethesda account and you have to be logged in. (You can still download the original editor for Skyrim using Steam tools section.)

Bethesda.net Launcher

* Most of the old mods should be compatible with the Special Edition of Skyrim, and that includes vanilla savegames. The same cannot be said about modded save files for the original Skyrim, as they do not really port over to the special edition.

I am not liking this development direction.
It would have been better if they used ther resources on creating a new game and not selling the old one once more.
After launching SE, I have to agree that mods do their job better that the developer did. Sad.

Bethesda has become increasingly toxic and controlling with each new game release after Oblivion/FO3 and I suspect that this may finally be a breaking point for a lot of people. Why another developer hasn't released a decent first-person RPG in all this time and allowed Bethesda to have a monopoly in the field is a mystery to me. Since Howard obviously intends to keep hawking the decrepit Gamebryo engine forever, I think I can safely say that a smart first-person RPG made on a modern engine would absolutely crush them by default. On the other hand, if Bethesda is allowed to continue unopposed in this genre then their abusive policies toward gamers will only get more obnoxious.