Yeah I am getting the same error as the other guy in previous post.It says that it's missing some hull brdy_squilla. I am using the mod Exerelin btw and all other mods work respectively together.Just not this one. I can't seem to understand what the person said by modifying something in the faction file. I can't find squilla anywhere.

Yeah I am getting the same error as the other guy in previous post.It says that it's missing some hull brdy_squilla. I am using the mod Exerelin btw and all other mods work respectively together.Just not this one. I can't seem to understand what the person said by modifying something in the faction file. I can't find squilla anywhere.

You'll want to use the Exerelin dev version, since the current 0.632 is outdated.

mod news today, I made this track after playing USS at night in the space of a day, and DR has been helping me polish the faction in relation to the SS+ integration, which means there'll be a polish release of BRDY soon too.

mod news today, I made this track after playing USS at night in the space of a day, and DR has been helping me polish the faction in relation to the SS+ integration, which means there'll be a polish release of BRDY soon too.

Awwwww yeah. Honestly, I don't know what I would do without the Nevermore. That thing has been my flagship for so long that I feel almost naked without it. Even in Uomoz, I just run with a Nevermore as my primary, a Scarab as my mopping up ship (I'd use a Desdinova, but the logistics profile is almost as expensive as the Nevermore, thus negating the purpose of a mopping up ship ) and a hound or two for storage and boarding purposes.

You could think of it as inspired by the ship or whatever. I might make more down the road.

Void beast update:

Spoiler

Have some crappy concept art written on tax papers. Work continues on figuring out what Void Beasts are going to be like. So far I've had a lot of fun making a bunch of audio for them. Their "vocalizations" have settled on a comfortable artistic direction right now, sort of like an animal made out of tortured machinery voicing its discontent.

Is it possible to disable this mod's soundtrack? I think removing the sounds.json file would also disable all of the ship sound effects too. Personally I think that mod soundtracks should be separate downloads.

Edit: Just wanted to say I figured it out by editing the sounds.json and removing the custom soundtrack part of it.

Is it possible to disable this mod's soundtrack? I think removing the sounds.json file would also disable all of the ship sound effects too. Personally I think that mod soundtracks should be separate downloads.

Edit: Just wanted to say I figured it out by editing the sounds.json and removing the custom soundtrack part of it.