1. Put a target_speaker in your map.2. Check the "looped_on" and "global" spawnflags.3. Set the "noise" key to the value of the filepath/name of the file to play. It must be a .wav file with mono sound.

I am ready to add music to Skygarden. I made 2 music files (one for each side of the map), each of which is in WAV format, 1:53.78 in length, 4.78 MB in size, and 352 kbps (11025 Hz). I added a target_speaker on each side with the appropriate file referenced and looping turned on. Each of them plays...

At long last, I have a playable form of Skygarden! This is a late alpha/early beta. There is still work to do on the bots, hints, lighting, and music, but the map is playable. Recommended for 32 to 64 players. Here are the title card screenshots and a download link. URL: http://www.mediafire.com/dow...

I present a Nadeball map of a kind not seen before. This map has goals of various heights and sizes with point values between 1 and 20. The point values are intended to make the map suitable for general use. While the map is a Nadeball map in FFA and TDM, it supports TS, FTL, CAH, CTF, and BOMB as w...