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Tuesday, May 14, 2013

RPG Blog Carnival: Mystara Mash-up

Starting off the Campaigns I'd Like to Run theme for May's RPG Blog Carnival is a Mystara Mash-up campaign.

Rationale: When I first started gaming, the B/X and BECMI D&D world was my first exposure to the hobby. Of course, I didn't know that T1: The Village of Hommlet was an AD&D module, and thought that Advanced D&D was what you played once you were done with Basic and Expert D&D. Also, I thought that D&D was all one world (hence my own fascination with the series of Mystoerth posts by Timothy Brannan).

But the modules and the Gazetteers didn't always match up to one another (the word I would later use is canon), and I was always trying to learn about the world so it could be portrayed properly, because -- as a kid -- I didn't know I could make it up on my own.

The Mystara Mash-up campaign, therefore, would be a romp through the world of Mystara -- geared at showing the breadth of the world through a series of strung together adventures based on the classic D&D and AD&D modules that are shoehorned into my own take on the mythology of the world of Mystara.

Key Posts: I've made a number of Mystara-oriented posts over the years; these are the ones relevant to this particular campaign.

A Mad God in the Machine - how to have a campaign premise that allows for multiple PCs coming and going, but still retaining continuity, and allowing PCs to rub elbows with gods and kings early on in their careers; just have to be careful that they don't get overshadowed by the mad god who runs into them once in a while.

Dark Corners of Mystara: Strange Waters - when they're being sent on missions by the Mad God, they may not be traveling overland exclusively. This is, of course, inspired by the river-based campaign from WFRP's Enemy Within campaign. Speaking of WFRP...

Enigmundia: A List of Ingredients 2 - the major nations of the world that I'd like to focus on, with some substitutions from other sources. Ierendi, in particular, might make a nice place to stick the new Razor Coast material.

Dark Corners of Mystara: Dwarves & the Hounds of Tindalos
- highlights my preference for a slightly stranger feel for the
campaign, preferably lurking just beneath the surface of a normal
(albeit tumultuous) campaign world. I like the idea of Old Ones and
Ancient Things being something that the Immortals keep at bay while they
pursue their own twisted schemes of power.

Add: Ravenloft - adding to the mystery of the powers of the Outsiders and the corruption of the Sphere of Entropy, I wanted to mix little of the Demi-plane of Dread

Add: Spartacus - to really push the decadence and the skill of the Thyatian gladiator class, some liberal lifting from this show.

Must-Include Modules

I'd like to have in the mix some classic modules for the Mystara experience, and I'm sure this will grow in the future. Off the top of my head:

T1: The Village of Hommlet - I'd transplant it to Mystara, place it near the Black Eagle Barony and suggest that perhaps the Baron was under the sway of the Temple of Elemental Evil.

B2: Keep on the Borderlands + B5: Horror on the Hill - both part of the Roadwarden experience, where they players must help the local militia and military presence clear out increasing monstrous aggresssion.

DA1 through DA3 - The Mad God in the Machine will send them to Blackmoor to retrieve something he needs in the past.

X1: The Isle of Dread - a place 'near' the Razor Coast, as well? Or perhaps a place that the PCs hear about when sharing stories over a drink. May hold some secrets of the Mad God as well.

X2: Chateau d'Amberville - not all the 'Timelords' are necessarily good or evil, yes? Some of them are just curious about new sources of Immortality.

As with many things on this blog, this is a work in progress. More to come!