Card of the Week Contest #189: Magic... Who?

Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest!

So... I'm a huge Doctor Who fan, so this week I would like you all to make a card that is related to Doctor Who (or its themes) somehow, that can be time travel, robots-aliens that like to exterminate everything, cyberpeople or even... regeneration!

To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render.
Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the bottom/right of your original post.

And now, time to begin the challenge!

Best of luck, competitors!

Mon, 2017-10-09 12:18

Daij_Djan

Moderator Best Set of 2016

Starting things of with my own concept for now - render to come later

Return Anew
Sorcery
As additional cost to cast Return Anew, exile a planeswalker card from your graveyard.
Search your library for a planeswalker card with a different name and the same planeswalker type as the exiled card. Put that card onto the battlefield, then shuffle your library

Mon, 2017-10-09 12:24

Inverness

I'm not really big into Doctor Who, but I'll see what I can come up with.

Mon, 2017-10-09 14:45

Daij_Djan

Moderator Best Set of 2016

@Inverness: me neither, tbh - but with the given themes, it works fine for me as well

Mon, 2017-10-09 16:37

Nhoj2307

No Second Chances
Enchantment - Aura Curse

Enchant Player

old text

Creatures enchanted player controls lose Regenerate, Persist, and Indestructible and cannot gain Regenerate, Persist or Indestructible. Creatures that leave the battlefield under enchanted player's control are exiled instead.

Creatures enchanted player controls lose Regenerate and Indestructible and cannot gain Regenerate or Indestructible. Whenever a creature under enchanted player's control would leave the battlefield, instead exile it.

I think you could just remove Persist from the list of abilities that this hoses, since you already have the exile clause on creature death. Speaking of, I think it should be a replacement effect, like "Whenever a creature under enchanted player's control would leave the battlefield, instead exile it." Something like that.

Mon, 2017-10-09 16:46

ZephyrPhantom

Moderator

"We all change. When you think about it, we are all different people, all through our lives. And that's ok, that's good, you gotta keep moving, so long as you remember all the people that you used to be. I will not forget one line of this. Not one day...I swear."

Spoiler:

"I will always remember when the Doctor was me."

Rejuvenation
Sorcery
As an additional cost to cast Rejuvenation, sacrifice a creature.
Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle all other cards revealed this way into your library.

Not entirely sure if or would be an appropriate cost for this. It can potentially be an immensely strong card in the right deck - or it can just sit on the field doing nothing.

[edit] Thanks to kinotherapy for pointing out a rules issue. Here's the updated version. This is the one I want to be in the contest.

actual contest entry

[edit2] Due to severe mechanical issues with the card (see below), I withdraw my entry until further notice.

My colors: Freedom () through Knowledge () and Organization ().

Tue, 2017-10-10 03:19

Wapulatus

---------------------------

Infectious Automaton

Artifact Creature - Construct

: Target creature becomes an artifact in addition to its other types. (This effect lasts indefinitely.)

"We upgraded metal with flesh on Mirrodin. Did you not think we could inverse this process?
- Jin Gitaxias, Core Augur

2/2

Render

---------------------------

Too many other weeping angel entries

----------------------

Ominous Statue

Artifact Creature - Gargoyle

Defender
At the beginning of your upkeep, if your opponents control no untapped creatures, transform ~.

0/4

////////////////////

Clocktower Gargoyle

Artifact Creature - Gargoyle

Flying
When ~ deals combat damage to a player, untap each creature that player controls, then take an extra turn after this one.
At the beginning of your end step, transform ~.

1/4

--------------

Mon, 2017-10-09 17:43

kinotherapy

not entries

Man, I gotta be faster on a challenge like this

@Tarvoc: As I just realised making mine, two opponents each only controlling an untapped Weeping Angel has a... confusing interaction. (I'm honestly not sure what would happen? Something like Humility + Opalescence?) It's probably not a real problem but I thought I'd just let know

Tue, 2017-10-10 13:25

BurningCreator

The profile picture is an art by Mathias Kollros.

Mon, 2017-10-09 18:35

Inverness

Based on what I know of Doctor Who, it seems he travels through time to prevent others from messing with things. If you add up his power, toughness, and converted mana cost, you get 13, of which I'm sure any doctor who fans will recognize the significance.

Mon, 2017-10-09 18:55

thehuw

I'm not big on fandom challenges, but as a Brit, I think I get deported to the Moon or something if I don't immediately engage with anything Doctor Who related. Thus, here's Pacification Array haphazardly combined with Voltaic Key.

@Tarvoc: As I just realised making mine, two opponents each only controlling an untapped Weeping Angel has a... confusing interaction. (I'm honestly not sure what would happen? Something like Humility + Opalescence?) It's probably not a real problem but I thought I'd just let know

Cosmic Expanse
Land , Choose a color not yet chosen with Cosmic Expanse: Add one mana of the chosen color to your mana pool. Then, if each color has been chosen once, shuffle Cosmic Expanse into its owner’s library.
“All of time and space; everywhere and anywhere; every star that ever was. Where do you want to start?”

old

Cosmic Expanse
Land , Choose a color not yet chosen with Cosmic Expanse: Add one mana of the chosen color to your mana pool. Then, if you’ve chosen each color once, shuffle Cosmic Expanse into your library.
“All of time and space; everywhere and anywhere; every star that ever was. Where do you want to start?”

older

Cosmic Expanse
Land : Add to your mana pool., Choose a color not yet chosen with Cosmic Expanse: Add one mana of the chosen color to your mana pool.
“All of time and space; everywhere and anywhere; every star that ever was. Where do you want to start?”

Mon, 2017-10-09 20:47

Tarvoc

Uuh, that seems powerful. It's not strictly better than a Basic Land, but it comes damn close early-game.

My colors: Freedom () through Knowledge () and Organization ().

Wed, 2017-10-11 17:36

sdfkjgh

CHANGED MY ENTRY

Is it ok if I go meta? You did mention time travel, so...

Harness the Rifts
Instant
Exile target permanent. Return that permanent to the battlefield under its owner’s control at the beginning of the previous turn’s upkeep.

@Tarvoc: Thanks, yeah I made that in a rush without looking at cards for reference cause I didn't want to get beaten again lol. I removed the first ability made it shuffle back into library upon depletion and it feels OK now I think? (which goes to show how unfair it was before, yikes)

Tue, 2017-10-10 02:07

Gurfle

Old

Considering I know nothing about Doctor Who short of the Tardis, the Sonic Screwdriver, and these jerkwads, here we are.

(Concerning the "Old" version, I uploaded and then swiftly realized I changed the stats but not the cost. Whoops.)

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Time and Relative Distance in Space
Legendary Artifact , : Choose a card from your hand, graveyard, library, or a card you own from outside the game with converted mana cost X. Cast that card without paying its mana cost.

Tue, 2017-10-10 04:10

Heads vs Tails

Best Mechanic of 2015

Through the Rift
Sorcery
Put up to one creature card from your hand onto the battlefield. It gains echo where the echo cost is equal to its converted mana cost."My traveling back in time has inadvertently created a paradox. If I don't correct things soon I may very well cease to exist."

@BurningCreator
Isn't Fateful Hour active if you have 5 or less life? Also, that would make the card more balanced...

@sdfkjgh
I think I remember to have seen this earlier. Was it your entry in the "Make cards thats doesn't make sense" challenge?
I'm still uncertain of how you can do something on a turn that has already passed. Do you reset the turn, or is it some kind of trick? Are you supposed to be able to time travel in order to play it? Should cards with inpossible rules text also be silver bordered?
I love the card though. Kinda makes you scratch your head a little...

Of course, whomever makes the Weeping Angel is going to win either way, but here is my entry.

Entry wrote:

Reform-Calling Gear EagleArtifact Creature - Construct
Flying
Whenever Reform-Calling Gear Eagle deals combat damage to a player for the first time this turn, you may time leap another untapped creature you control. If you do, there is another combat phase after this one. (To time leap a creature, exile it, then search your library for a creature with the same converted mana cost plus 1 and put it onto the battlefield. That creature gains haste. At end of turn, shuffle it into its owner’s library and return the time leaped creature to the battlefield.)4/4

Render

Change Log

Changed PT from 6/6 to 4/4.

Changed the cards rule text (changed time leap ability).

Old

Reform-Calling Gear EagleArtifact Creature - Construct
Flying
Whenever Reform-Calling Gear Eagle deals combat damage to a player, you may time leap another creature you control. (To time leap a creature, exile it, then search your library for a creature with the same converted mana cost plus 1 and put it onto the battlefield. That creature gains haste until end of turn. When this creature leaves the battlefield, return the time leaped creature to the battlefield tapped under its owner’s control.)4/4

Render

Changed illustrator line

The card actually apears in Cardfight!! Vanguard (another TCG), but I have modified to fit into Magic.
I hope the artist creadit is sufficient, the image is most likely a screencapture from the anime. If it isn't sufficient artist credit, please tell me what I need and I'll get it

@Mahx: My card does work, but only for those who experience time multidirectionally. There are a couple other cards in this series:

THIS IS MY ENTRY

Chronobruiser
Creature--Beast
When you cast Chronobruiser, look at the next eight turns of this game. If you win this game during any of those turns, Chronobruiser enters the battlefield with three +1/+1 counters on it.
Trample
2/2

NOT AN ENTRY

Prime Izmagnus' Stabilization
Instant
Draw a card at the beginning of the previous turn’s upkeep.
Draw a card.Warning: May not actually work if your current plane only experiences time unidirectionally.

@sdfkjgh: So if you cast Chronobruiser, and if getting the counters would lead to you ultimately winning (which seems likely most of the time as a 5/5 trampler for 2), whereas not getting the counters would lead to you inevitably losing, does it get the counters or not? Asking for a tempolinear friend

Or even worse, if you would win next turn anyway but for whatever reason it entering with counters would cause you to lose the game, does it get counters or not?

Tue, 2017-10-10 17:00

Mahx Michael

@sdfkjgh, @kinotherapy
The way I understand it, you may choose to take the +1/+1 counters if you are certain you will win, but if you dont win within that time, the card will force you to loose. Is that right?
This one makes somewhat sense, since it has to do with predictions, but for a creature to enter the battlefield on a moment that has already passed. In play, do you then have it enter the battlefield imidietly and treat the card as if it entered the battlefield during the previous end step?

This is a card from my next set, Pyretaine, who has, among its main inspirations, a specific Doctor Who episode whose name I won't mention to avoid making spoilers for the set's plot

So, who's the Time Ward? Well, I had an old project centered on Timelines as alternate colours. The Time Ward were the faction, but here, they assume regular MtG colours. Why is that? Well, the Time Ward's a small coalition of vigilantes whose goal is to stop people from changing timelines at all, no matter whether they're changing it with good intentions, or for selfish reasons; so, they aren't here because they don't want to bring to the Multiverse colours they think don't belong in it. Of course, the Time Ward are relatively scarce in number in confront to their enemies, that is, most people who travel through time at all. They didn't even invent the technology they're using to time travel, it's all stolen, and they don't understand fully how it works. If you have any questions about the Time Ward, Pyretaine, or what the Time Ward are doing on Pyretaine, feel free to ask

I don't like how No Second Chances references outdated keywords. It's also rather narrow for its cost, and not very . Moreover, it shouldn't capitalise keywords and say something more like "lose indestructible, can't gain or have indestructible, and can't be regenerated". The last line should be in another paragraph.

The planeshifted frame confused me for a while, but I do like Rejuvenation. Considering how you can't use it on your opponents' creatures unless you also use Act of Treason or something, perhaps it could cost a bit less? Also, I got a helluva flashback to that moment when I read it, gave me the chills.

Indestructible is a keyword now so Weeping Angel's wording should be changed accordingly. I wish this did something while it was a noncreature artifact. Also, it feels really easy to get infinite turns with this. Not a fan at all.

Oh hi Cybermen. That Automaton's effect seems like it'd fit better on a , since it'd cause memory issues. Also, 2/2 for means blue can play a 2/2 with upside on turn two. Granted, it's happened before, but still.

Temporal Chance seems like a good use of fateful hour.

Well, the Doctor's a Time Lord, not a Human, and they mess up timelines themselves a lot, which is something for which the other Time Lords used to call them out a lot, I think. Mechanically, the card seems fine, if perhaps a bit weak and situational.

Voltaic Omnitool not being able to untap creatures looks odd, but understandable. Also I love that flavour text and the fact that you won't be deported to the Moon yet.

I have no idea how balanced Cosmic Expanse is, but I like the idea.

Harness the Rifts lost in the past for good reason. It doesn’t seem like an interesting concept.

Imposing Statue isn't 100% close to Doctor Who since I think more than one Weeping Angel can attack at once, but it probably makes for a better card here. As with Tarvoc's, though, I wish this did something while it isn't a creature. Perhaps tapping for could work here?

Clue needs to be capitalised on Madame Vastra, but I like her card. I like her as a character, too.

Exterminate! is just a weaker Eyeblight's Ending, because Lorwyn Elves are usually racist and so are Daleks. It’s a good design, I rather like it, but it isn’t extremely original.

TARDIS isn’t that flavourful, and the fact that it’s legendary feels odd. It’s also very powerful repeatable recursion and therefore encourages repetitive gameplay.

Through the Rift is a great use of echo, well done.

Kind of odd how Saibra can’t turn into something else until the creature to which she’s paired dies. If she had different flavour, I might like the card better. Of course, it wouldn’t fit the contest, at that point.

Time leap is too complex, too lengthy and too powerful to be a keyword. Therefore, I don’t like the Gear Eagle.

Also, it feels really easy to get infinite turns with this. Not a fan at all.

You're right. As a matter of fact, if the Angel hits, the player skips his next turn, which means he doesn't get to untap. And then you just hit him again. If he gets hit once, he'll essentially never take a turn again.
I guess it's in line with the flavor, but mechanically, it's a desaster. I have to rethink the card. I withdraw my entry until further notice.

My colors: Freedom () through Knowledge () and Organization ().

Tue, 2017-10-10 23:42

spazlaz

Wed, 2017-10-11 02:55

Gurfle

Neo wrote:

Imposing Statue isn't 100% close to Doctor Who since I think more than one Weeping Angel can attack at once, but it probably makes for a better card here.

Hit the nail on the head-- 2 6/3's attacking on turn 5 (against a less creature oriented deck) can be... disastrous. Thanks for the feedback, always appreciated.

@ Neotto - At first I wanted to make it straight up timeshifted Polymorph but I was worried doing so would force it too far out of . Do you think changing it back to that would be better or should I ditch the Planeshifted frame and just lower the cost?

@Zephyr: I honestly think you can keep the effect as it actually is, lower the cost, and keep the planeshifted frame, as you did with some FoA cards that referenced other cards but weren't straight up colourshifts, iirc.

Hello minna-san!
I just would like to thank everyone who voted for my card thus making me the winner of the challenge. It feels great when some of your work is noticed and liked by people who don't even know you in real life. I might sound silly but that means a lot to me. (:

Spoiler:

♡

Wed, 2017-10-11 16:36

Mahx Michael

Should I make my creature 4/4 maybe? I belive 6/6 with flying might be a bit powerful for 7 colorless mana...

@Angelus_Reprobi
Congratulations on your victory! I'm looking forwards to see your next entry

@kino, @Mahx: Guys, you're missing the point completely. Since our perception of time doesn't work that way, to us, Chronobruiser creates a paradox. However, to a being whose perception of the fourth dimension is expanded beyond just one moment at a time, Chronobruiser works perfectly.

Think of it like this: you cast Chronobruiser, look at the next eight turns, and see that you win on turn eight, not by Chronobruiser attacking ftw, but because your opponent used their only kill spell in hand on Chronobruiser the moment it entered the battlefield.

Thanks to rule 1059.6, you are not obligated to tell your opponent the outcome of any of the eight turns you've looked at, and thanks to rule 1123.2, your opponent is disallowed from looking at future turns until a spell, ability, effect, &/or cost instructs him/her to do so.

Because of this, you are absolutely certain that:
1) Your opponent will use their only kill spell to take out Chronobruiser the moment it enters the battlefield.
2) Your opponent will not draw into another kill spell during the next eight turns.
3) On turn 4, you will manage to get the dreaded Shivan Wurm/REDACTED combo going, burning your opponent for 3 when REDACTED enters the battlefield, then attacking with it for 2 hasty damage, then bouncing it to gate in Shivan Wurm, only to recast REDACTED the next turn & start the cycle all over again. Oh, did I forget to mention they reprinted Shivan Wurm in this set? They reprinted Shivan Wurm. For the second time.
4) Your opponent will manage to Aetherize on turn 6, but they're already at 5 life, so all you have to do to win is recast both REDACTED in your hand on turn 8.

Hmm. Mebbe I should change my entry to Chronobruiser. It certainly seems like a much better monster than that lousy Absorbaloff!

@sdfkjgh
I kinda understand Chronobruiser, but Prime Izmagnus' Stabilization isn't possible to resolve on this plane, is it? Is it even supposed to be possible to, or is it just a troll? If you add a rule that handles this kind of situations, it might actually be possible. The question I have for you is HOW should it be resolved ON THIS PLANE?

@sdj - The big flaw with the scenario you presented IMHO is that you either assume zero interaction from your opponent or are forced to interpret what they would do from their strategy....which in turn likely means looking through large chunks of their deck over and over during the game. Even if this somehow worked you could easily whiff on all the cards you'd reveal you'd be using for the next 8 turns and then lie all the time saying that you've forseen your victory (basically, Miracle's issue, but worse).

Practically, would work a lot better if MtG's like Achron, which has a computer actively managing the state of the "ingame timeline", which in turn would enable players to perceive the future before it actually happens, but MtG just isn't built to handle that unless you write out a whole new section of rules to handle out how looking into the future works.

@sdfkjgh, @ZephyrPhantom
The card could work if you rule it to be castable as long as you assume you will win in 7 turns and add a rule that makes it so that you would loose if you don't (wich is already used on several Time Spiral cards), as for the turn befor, you would need a specific ruling on that as well, and you might even have to replay that turn to se how each player would respond to it entering the battlefield. When I think about it, it is fully playable provided you add the rules necessery to take care of the confusion.

@ Mahx - Well, fluffy has pretty much captured my sentiments on the art matter. For the turns concept though, that's actually a pretty clean solution, all things considered. Idk how much people like turn-count matters since I've done very little with it myself, but that would be much less of a rules mess if it was worded that way.

@Mahx: Prime Izmagnus' Stabilization is only possible on this plane if multidirectional time travel is also possible on this plane. As for REDACTED, you'll find it on this very site if you look hard enough.

@Zephyr: With Chronobruiser, you are actually looking into the future at the next eight turns, so all arguments of free will are moot, if not null and void. You see all of your opponent's plays/interactions/reactions, as well as your own during those next eight turns. Anything beyond those eight turns, you're out of luck, unless you have another Chronobruiser to cast (or even another card that lets you look at the future).

This goes back to Mahx's point when he asks "The question I have for you is HOW should it be resolved ON THIS PLANE?" None of us are capable of playing that way or having that visualization, so how would we even use cards that resolve on previous/future turns? I'm all for crazy stuff and Un-cards but I think having some level of playbility matters, regardless of whether it's the time old "Why are we putting Jump and Plummet together again?" or shouting "Praise Vectron!" 100 times for a desired effect.

@Neottolemo
Sorry, didn't see your feedback earlier.
The time leap works pretty much like champion, exept it champions the creature with another creature with CMC +1 instead of the card with the time leap action ability. I know returning it to the battlefield again after the time leap is very powerful. The reason why I added it was to make it more true to the original concept.
Actually, in Cardfight Vanguard, time leap is only supposed to last until end of turn, but then, the Gear Eagle's ability wouldn't be that useful, since in Vanguard, units attack one at a time, while Magic only has one combat step. So unless I give the Gear Eagle the ability to have an additional combat phase, I can't have it last only until end of turn. But yes, maybe I should reconstruct the ability a bit...

As an alternative, I can do this:

Alternative Rules Text wrote:

Flying
Whenever Reform-Calling Gear Eagle deals combat damage to a player for the first time this turn, you may time leap another creature you control. If you do, there is another combat phase after this one. (To time leap a creature, exile it, then search your library for a creature with the same converted mana cost plus 1 and put it onto the battlefield. That creature gains haste until end of turn. At the end of turn, shuffle that creature into its owner’s library and the time leaped creature returns to the battlefield.)

So many card about things from the show. How about a card about the first event in the show to actually give me chills?

"When I was a kid I had an imaginary friend. The Raggedy Doctor. My Raggedy Doctor. But he wasn't imaginary. He was real. I remember you. I remember! I brought the others back, I can bring you home too. Raggedy Man, I remember you and you are late for my wedding! I found you. I found you with words like you knew I would. That's why you told me the story. The brand new ancient blue box. Oh clever. Very clever. Something old. Something new. Something borrowed. Something blue."

How's that?

Cookie for whoever tells me what title of the episode this event came from! (You can find the episode season and number somewhere on the card, if you need help.)

Thu, 2017-10-12 16:39

Korakhos

@Quazer: that's The Big Bang, which incidentally made way for an excellent pun taking into account the theme of season 6

Thu, 2017-10-12 16:52

ZephyrPhantom

Moderator

Worth noting Mind Control and the like will typically get the last two condiitons in one card. Add Wall of Shards and I can see a neat combo control hybrid deck out of this card.

Concerning sdfkjgh's card(s): I actually like the idea - but the card should realy be use silver borders imho (at least until the day we invent time travel - and I'm pretty sure we'll never do this as we'd otherwise already knew about it )

@Quazer Flame: Is it really supposed to be a common?

Thu, 2017-10-12 23:54

Quazer Flame

@Daij_Djan The cookies have all been disgustingly overpowered com- OH WHOOPS, you mean my entry. Fixing that now.

Fri, 2017-10-13 00:53

Scribbl

Chronoshift
Sorcery
Take three extra turns after this one.
Exile Chronoshift and all permanents you control.