I am personally curious how that ass solved it in that coolsoft synth.

LOL! I think that's what he did.. install the files to their own subdirectory.

QUOTE (mudlord @ Jun 25 2011, 04:29)

I suppose that would be one solution, methinks. (installing in own directory).

Yeah, I'm sure that would fix it. As long as the PopCap games (or any other games that use BASS.DLL) don't find it in one of the system "path" directories, it should work just fine.

Kind of similar to the hex-edit hacks that I did to rename the files (that I mentioned over at VGMusic)... the games in question can't find a BASS.DLL in one of the system path directories, so it simply uses the one that is installed and located within it's own game directory.

QUOTE (mudlord @ Jun 25 2011, 04:29)

I am rewriting that installer script anyway for the XG Win7 synth (since that expects VSTis for synths instead of BASS).

though legally, thats in a minefield of its own. Maybe I should do in-memory patching of the synth in the driver itself whenever a XG VSTi is loaded, to crack it. Or risk distributing a no-longer published VSTi since Yamaha can't get off its arse and support it. So I ended up having to recrack the synth myself anyway to no longer require a registry key or even installation for it to work in foo_midi properly without a installer.

Hehe, all that code talk boggles my mind <grin>. In a nutshell though, it sounds as if you're attempting to get the S-YXG50 to function under Vista/7? If so, that would be extremely cool

I've been using the S-YXG50 WDM softsynth for quite sometime now (under Windows XP), and it would be great if Vista/7 users had an easier way to install it as well . Would it act as a "global" kernel driver of sorts (like it does under Windows XP, and like the BASSMIDI Driver does), or would it still be a "VSTi" sort of thing (requring a virtual MIDI patch cable)?

Hi,Just came across this driver awhile ago, and I must say it is the best I've seen! There are only two things I can see that would make it perfect.First, I have midis where instruments cut out left and right, that work fine in XM Play with the same soundfont especially when the voice limit is set all the way up to 300. Maybe a voice limit in bassmidi could be added? And, while not necessary, a master reverb in bassmidi would be nice. I turned it up a little in XM Play. For XM play, I'm using midi plug-in revision 10d, which I believe is the latest version. Maybe that will help implement new features if you decide to do so. It also has mixing, transposing, and tempo control, but to include them in a realtime driver would be pretty wasteful.Other than that, the driver is perfect! Thank you so much for rescuing us with something that actually works well. Well i'm being a bit sarcastic, there are of course other options, but why bother with them now?

Are you sure there is a voice limit like that? In the driver, there is a limit of 256 voices, because of BASSMIDI itself. XMPlay should have the same limit, since xmp-midi and bassmidi is the same code basically.

Hi,Thank you for replying. In the newest version of the plug-in, there is a voice limit that goes up to 300. But I just lowered XM play's voice limit, and it still works fine, so it's not just that, I'm pretty sure it's an issue with short notes not being rendered properly because of being in realtime. The midi in question has a ton of drum rolls and cymbol rolls and maybe that was just too much to handle at once even with a small soundfont.I doubt there's anything that can be done about that, but 256 voices should be sufficient.Do you think it's worth adding a master reverb to bassmidi which is like that in the midi plug-in? It's not totally necessary but I think it would be useful.Thanks.

Maybe I don't understand this in a true meaning, but I see what I see: Great SF2 replacement of standard Windows GS Soft Synth gm.dls with the same non customisable settings. Simplier than ever possible.

P.S. From all sf2 synths I have seen a more advanced settings was in twsyng.exe (TiMidity++ Windows Synthesizer) - but it's very buggy and non-stable.

It's good to develop this system BASSMIDI driver that stable as it is, but with advanced preferences of highly customised in settings like on timidity++ and fluidsynth. In spite of all, this Windows BASSMIDI driver is best from all. And think will be better having more advanced options in driver settings.

And if you don't want to make more complex and advanced settings in driver, I agree with you because of a rule "more simplier - more stable".

I agree with you. They would be nice to have but aren't necessary. Besides, I use XM Play for my rendering, so bassmidi is only there for the sequencing. I can deal with certain things not sounding exactly the same while I'm sequencing it.

Interesting bug there. My problem with volume is opposite at least on my computers with win xp sp3 I believe. Even when everything is maxed out, notes at velocity 127 are just at normal volume for me. I think when the volume bug is fixed, the default should be at around halfway up, and at max volume things are clipping, so that we have a wide range of volumes to choose from, from too quiet to distorted. Just my opinions.

Hi,there is an uninstall option in all programs, if you're using XP. Don't know about anything higher but it shouldn't be hard to find, just follow standard uninstallation procedure that you would with most other programs.