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What do you get when you take a stuffed animal, shove a smartphone in it, download some nature apps and ask a bunch of kids to play with it for a couple weeks? Answer: Twelve big ideas for how to design for the future of smart toys and nature. In this presentation, we’ll describe how we used a diary study and co-design methods to uncover important design principles that sit at the unique intersection of technology, the outdoors, and nature for the 5-9 year old audience. You’ll walk away with inspiring ideas for designing the future of smart toys and learn strategies for connecting with a hard-to-reach audience of young people.

Nidhi believes that design is the act of attuning to observations and building empathy to create experiences that tell stories. She works as a User Researcher & Strategist at Intuitive Company to make sure that the user is an integral part of the equation. Nidhi has traveled and worked... Read More →

Jes has nearly a decade of experience conducting user research and evaluation across a variety of domains including nonprofits, education, healthcare, and more. Her favorite part of the user-centered process is uncovering key stakeholder questions and designing the optimal research... Read More →