MVP Baseball

Includes Pitching Stats

Complete GameRules & Season - $13

Decade Sets - $26

Individual Seasons - $4

All Seasons - $100

1871 - 2012

Early Seasons - $35

1871 - 1906

MVP Baseball Game Details

Overview

You select the one or two players for today's game. Depending on who (and how many) you select,
those players will improve or reduce your the number of dice your team will throw in the scoring
phase of the game. Teams are rated on offense by the number of dice they can throw when they score
- more dice means a better offense and more chances to score runs.

Each team has their complete compliment of starting pitchers, and relief corps
are factored into each starting pitcher's grade and rating. These pitching
ratings will further modify the number of dice thrown by the opposition.

Before the team scores, you roll on a couple of charts to determine how your MVPs did in the game.
AB, hits, HR, and RBI are awarded by the charts (the better the player, the better the chances for
hits, HR, and RBI). The opposing pitcher also affects these rolls.
More hits by the MVPs will mean more dice and more chances for runs for the offense.

At the end of the game, you can generate pitching statistics for the top starting pitchers, who have
the necessary extended ratings. Rolling on a couple of charts will give you Innings Pitched and Earned Runs
Allowed, based on how many runs the opponent scored. Some quick rules about Wins and Losses and a chart
for Strikeouts complete the picture for the starters.

Example of play

For example, let's say Los Angeles is rated as 9.6 dice. Let's say we're going to choose Matt Kemp as our MVP today.
Kemp has, say, a -1.4 for his dice, so Los Angeles as a team now has an 8.2 dice rating.

We roll for Kemp on the charts (using other ratings found on the team cards) and find that he
went 2-for-4, with no homers. So, Kemp adds 2 hits to Dodgers' offense today.

Now, we roll for L.A.'s offense to see how many runs they score.
If the opposing pitcher is rated -1.3 dice, they start with 8.2 - 1.3 = 6.9, rounded
to 7 dice. Because Kemp had two hits, the Dodgers get to add two dice, and
now get to roll 9 dice to try to score some runs.

So they throw nine dice, scoring one run for every 3 or 6 rolled. And those 3s and 6s are
re-rolled. If more 3s and 6s come up, score one run each, and re-roll just the 3s and 6s ...
you do this until you don't get a 3 or a 6. Add in runs for any HR hit by the MVP(s),
and there's your final score. Repeat for the home team.