3D
PONG GAME TO PLAY FREE ONLINE

A 3D pong game
that combines the best features of squash and tennis. The game space
is a cubic room with virtual walls. The back wall is defended by
the computer - your opponent - and the front wall (screen) is defended
by you.

The aim of the
game is to make the ball hit the back wall defended by the computer
and avoid coming balls from hitting the front wall of the game cube
with the square racket controlled by the mouse.

The ball's trajectory
depends on the position and velocity of either racket at the moment
it strikes the ball, i.e. the racket lets you skew and curve the
shots. The ball may touch the side walls of the cube, which can
change its trajectory. A thin white frame moves along the side walls
with the ball so you can feel its 3d spatial position easily. There
is no gravity in the game; all four side walls (left, right, up
and down) are equivalent.

When your computer
opponent misses the ball, so it hits the back side of the cube outside
your opponent's racket, you win. If you miss the ball and it hits
the front side of the cube, the screen) you lose.

The Old Gameplay
The original concept of Pong was as a simple ping pong (table tennis)
simulator, hence the name of the game. In ping pong two players
stand on either side of a ping pong table and bat a small ball back
and forth between them, and this basic concept is carried through
to Pong and later 3D Pong. A small "ball" moves across
the screen, bouncing off of the top and bottom edges, and the two
players each control a "paddle" that slides up and down
across their end of the screen. If the ball hits the paddle, it
bounces back towards the other player's side; if it misses the paddle,
the other player scores a point. The "ball" would be reflected
in different ways depending on how the ball collided with the paddle.
Pong can be played by a single player, with the opposing paddle
being controlled by the computer, or by two players, each controlling
a paddle. On arcade machines the paddle would usually be controlled
by a wheel or knob, responding with variable speed depending on
how fast the player turned it.