C64
Contributor's PageThis section of
the TND
web site consists of programs, written by all friends and contributors.
Being games, demos, tools or whatever, I am happy to help support
people who write stuff for the good old Commodore 64 computer, even if
they are SEUCK games, or anything like that :o)

If you have a game, or anything you would like me to release on to this
page (This is where you could be a mega star) then please bung me an
email and attach a .D64, .T64 or .PRG to the usual email address.

To be able to download, please
click on the disk icon, under the name.
. All images are zipped .D64 images, and run on CCS64 or WinVice.

By downloading this software, you
automatically agree to follow this agreement of
usage(Use back button in browser to
return to this page)

To
be able to use these following files. You will need to transfer the
.D64/.PRG images to a real Commodore 64 using an XE1541 cable with Star
Commander
(you can also use XM1541-cable with Starcommander and with user port
driver under XP too ) Alternatively, you can download one
of those three highly
recommended C64 emulators.CCS64
VICEHOX's 64

The city of Caer Del Taryn has is under attack by various hostile
invaders. Your quest is to defend the city, simply by placing your
target on to the map and zap those baddies into thin air. If your city
gets invaded and looted too many times, the City is no more, and the
civilization will have perished. Full instructions are on the .D64 and
in the .Zip archive

This is a sort of story writer program, in which you can share amongst
other people. Select the option in which you'd like to write a little
story about. Then type in text corresponding to the category which will
be automatically added to your story. The C64 or C128 will then
generate a story based on the theme of your chosen option.

A game of needle in the haystack. Use the cursor and find the correct
match inside the playing grid that matches the block to find on the
bottom right hand side. The more blocks your find, the shorter your
time will become.

Once upon a time, deep in the Wild West, lived a fearless Sherrif,
called "Matthew". Your town is getting ransacked by bandits. It is up
to you to draw your pistol, and pop 'em full of lead. Watch out for
rogue Injuns, that will try and slow you down with your queest as well.

Here's a real SEUCK treat for you. A true BLAST FROM THE PAST,
which looks as if it never saw the light of day until now. The game was
contributed to TND by Frank Gasking of Games that Weren't . According to Frank the game was found
on Jukka Tapanimäki's disks when Frank was trawling through the other
day for GTW related resources.I managed to salvage the scattered files
on disk, and put it all together as one file for you all to enjoy. Now
for the instructions. This game is best played in 2 player mode, rather
than one player mode. As the screen is divided in half for each player.
Your mission is to fight against the alien empire across the galaxy.
Blast the aliens, watch out for the lazer gates. At the end of the game
will be a boss alien in which you need to defeat (or avoid) should you
wish to complete your mission. If you dare.

How would you like to wake up in the morning to you C64, and a bit of
oldschool music like you would have back in the very late 1980's /
early 1990's. Megaclock 64 does exactly that. Set the hours, minutes
and seconds for the actual time, and also for when to set the alarm
off, the press the SPACE BAR to activate the clock.

Welcome to a DANGEROUS game of cat and mouse. The idea of the game
is pretty simple. Guide your lightcycle around the arena, picking up
objects of the CORRECT colour for bonus points. You will be against an
opponent by or the computer (depending on the game option that has been
selected). Avoid crashing into the enemy's lazer and trap them with
yours, also don't collect objects that are the same colour of your
opponen't. Avoid the skulls as well. Who can win this deadly race - CAN
YOU!?!?!?!

In deep space are some mines. You are to control a space mine craft and
blast out the mines. Unfortunately the workers and aliens didn't like
your intrusion. So they decide to arm themselves and try to blast you
back. Blast those asteroids and everything that shoots back. Fly
through the mines, so that a detonation is primed to explode.

This game wasn't really meant to have been a release, but a mess around
with SEUCK. It was created in the 1990's, by Frank, just for fun.
However, after several and several years have passed by (probably
longer than over 15 years), Micro Machines War has finally been
released. Race along on the table top and blast hell out of those bad
cars, but watch out for the obstacles and bad cars. What a weird game :)

This is game based on the PC desktop game Minesweeper. Try and uncover
safe paths, but if you uncover a mine, then you're toast. This game
was originally was meant to have music added by me, but I could not
find the interrupt for where I could have added the music in those
days. Still it should not matter anyway. Just enjoy and maybe look out
for a version with music some other time :)

You are held captive in a complex know as Ras 2. You break out of
prison and enter your cross-shaped ship and set off in a bid for
freedom. Guide your cross ship through the labyrinth, blasting at the
enemy trajectories as you pass. Watch out for the firing walls. Get
your timing right, blast everything in sight and you'll be free.

A fun puzzle game, which resembles the classic retro games, like
Sokhoban, Colour Bind (Commodore Disk User), and of course Morph for
the Amiga. This game is based on the public domain game, Morph for the
amiga and is pretty good stuff to play as well. Control your pink blob
around the maze, pushing blocks together to make those disintergrate,
but watch out. If you make one mistake, the puzzle's completely messed
up. Simply press the RUN/STOP (Or ESCAPE KEY), or wait for the time to
run out to lose a life. Joonas has worked hard on this nice puzzle
game, based on the original Amiga PD game. So it should hopefully
provide you hours of entertainment.Motor
RaceProgramming: Sensible
Software
Graphics: Reinhard KlinksiekMusic:
Richard Bayliss
Genre: SEUCK - Vertical Scrolling
Tape Loader: Dosoft DT Turbo

A racing game with a difference. Weird colour schemes I have to admit.
o:) Drive through the roads and shoot at enemy cars that approach
you. Collect fuel cans and win, win, win. This game was written way
back between 1989 and 1990, but it never got released until this day.

Guide Motty across the village, battling against the enemies who want
to take over the village. Can Motty save his village of Mottsville, or
will those evil characters take over the territory and kick poor Motty
and his villagers out into a horrible city?

Mr Cipo the RobotProgramming: Roberto Ricioppo (Created using SEUCK)Graphics: Roberto RicioppoMusic: Roberto RicioppoGenre: Shoot 'Em Up (SEUCK)
Tape Loader: Thunderload 7 by Martin Piper and Richard BaylissArgh!
This can't be happening can it? Mr. Cipo was in a deep sleep, wakes up
and finds that he is now a robot. He's in a bid to make an escape from
a high security chamber. Your mission is to help Mr. Cipo escape from
his nightmare. Security droids run in his way. Should Mr. Cipo want to
get any further, he'll have to blast the robots first :)

Oh dear, a poor composer's mind has been mashed up with noise
pollution. It is up to you to go inside a composer's head and blast out
the bad notes and instruments, so that the composer can write decent
music. Let the bands play.

Important - Author's rights on this
page

All
productions on this web site have been either submitted by the game
authors themselves, their friends/contact or were used with permission.
All programs on this site are freely distributable for use on a real
Commodore 64/128 or C64 emulators. However the authors still retain
copyright to their stuff and we like to obey these copyright laws by
keeping software in good form. Therefore if you copy any of these
programs for your friends/contacts, please keep everything the way it
is meant to be (as on this site). If the author at any chance want
their programs removed (i.e. now sold commercially) then they have the
right to do so and we will be happy to do exactly that.

Secondly. Have you written a game (SEUCK, Assembly, etc.) then please
email richard-bayliss(a)blueyonder.co.uk and we'll evaluate it and if
suitable, upload it on to our web space.