Voosh is a server-side modification for Quake III Arena that provides the admin with the control to pick any weapons they want and run a timed rotation in which each player has the same weapon. The purpose is to create an extremely balanced game. After a certain period of time each player's weapon is switched to the next in line, set up by the server in the Voosh.cfg file. Setting up a server is very simple with the use of the Voosh.cfg (configuration) file located in the Voosh base directory. Simply open the Voosh.cfg with a text editor. Admin's can pick the starting weapon, how long each weapon will be used, and can even disable weapons, or the whole rotation so that their server runs only a single weapon. Once the server has started, all players will spawn with the chosen weapon, and no other weapons or ammo will spawn on the level. The ammo level for each player will continually regenerate at a slow rate. After the first 30 seconds with the first weapon, the weapon cycling will begin, and progress in order. Messages and sounds will be displayed/played for the last three seconds before each weapon switch. Another feature that Voosh has is a Powerup rotation. Admins set which powerups to include and how much time between each one. The rotation will cycle through all the enabled powerups, and all players will recieve the same one for 20 seconds. Imagine everyone with guantlets and invisibility! You could only see where players are by the glow from the guantlet spinning. Additionally, the gauntlet does infinite damage, a "Voosh Mode" can be enabled (8x damage for the railgun!), and an optional offhand grappling hook is available.