Its the 43rd century, year 662, month 3 day 25. The universe is a wreck and you must sort out all this mess. So you have to go on a new adventure and kill Paul Corfiatis. Once he is beaten you will be a proud champion. This Wod requires ZDOOM!!...

Claustrophobia 1024 2 is the community-made sequel to Claustrophobia 1024 which was released in June 2009. It's comprised of 34 brand-new maps restricting the player's movements to a 1024x1024 space. Decoration and monsters were allowed outside of th...

Claustrophobia 1024 is the community-made, inspirational sequel to Congestion 1024 which was released back in 2005. It's comprised of 32 brand-new maps restricting the player's movements to a 1024x1024 space. Decoration and monsters were allowed o...

From mid-August to mid-September, Doomworld.com held a contest with a simple premise: design the best Boom level you can with only 10 sectors. This is the second level compilation from that contest....

Everybody knows that most maps from 1994 are pretty terrible, but what if we took maps from the archive that permit modification and then redetailed them? The purpose of this community wad is to improve on maps from 1994. Most maps from that time h...

It's a jokewad. Each level of the megawad consists of two square sectors. *************** Story ***************** Our hero is one of The Russian Doom Community Forum moderators. For seventeen hours he looked through stupid posts and ran through ugl...

"...It was the pinnacle of burgerdom. Finally, the long summer's study in Aberdonian cuisine and bovine mating rituals had yielded of a supple, juicy tower clad with buns too good to slap and the fattest sow the YEDS had ever sewn. The chief engineer...

Not your average mapset. 32 over 32 contains 32 standalone levels separated into 32 individual wad files. The levels were made with pistol start in mind and each map will vary in terms of Theme, Difficulty and Gameplay style....

Another 32 over 32 is the sequel to 32 over 32. Another 32 over 32 contains 32 standalone levels separated into 32 individual wad files. The levels were made with pistol start in mind and each map will vary in terms of Theme, Difficulty and Gameplay ...

This is just a collection of maps I've abandoned in my attempt to make a Megawad. =.=''' So I make those into a Megawad. Playable, but expect absolute random themes, horrible textures, random monsters, random stuffs all over the random maps. But do e...

Third WAD by [B0S] clan. Now it's 32 levels. Plot: "It all happened because of that strange portal in the cargo compartment of this falling plane. After we loaded the object we had found under kilometers of ice in the cargo hold, the commander appoin...

35 Levels for Zdoom, Plus 5 secret levels. Each level has all new challenges awaiting you. Plenty of use of the features in Zdoom like stealth enemies. There are also some new enemies capable of peforming the most unexpected tricks. There is no scrip...

The Great Bicycle Mystery 2 is a 32 level journey that will take you to the lowest pits of hell to the brownest of techbases to the highest of mountain teleportation testing facilities to the greasiest of restaurants to the most obligatory of sewer m...

Following the success of the original Community Chest, Community Chest 2 is a 32 map megawad including levels made by 26 different authors from the Doom Community. Originally announced almost one year ago in December 2003, it is now complete and read...

The fourth installment of the series, Community Chest 4 boasts 32 maps made by 20 different authors from the Doom community. After four years of work, they have been made available for your enjoyment. Included in this package is the base resource W...

Community is Falling 3 is the third sequal to the 'Community Is Falling' series, which are jokewads based on the drama and comedy inside the Doom community. Lots of inside jokes are involved so those who are outside the community will probably not un...

This is my last jokewad, as the title suggest. after this i will made only fuckin' cool things. Maybe (and i repeat MAYBE) i'll plan to made a sequel of the bleha saga, but it will a semiserious thing like in bella 2 of paul corfiatis. Oh and don't f...

My 12-level Megawad for Doom 2/Final Doom, and sequel to my previous work, Damnation. Horror-themed but still with plenty of action. Uses .ogg music files for the levels and text screens, as well as ambient sounds throughout the levels. Continues the...

Harmata said it best: "I could've picked random wads from idgames and then combine them in a megawad and it would be exactly the same thing as this project." The goal of this project was to get as many mappers as possible to contribute to a single ...

hello welcome hope you will enjoy our first collaboration megawad release. meant to be played with prboom+ -complevel 9. some good original material in here you can be excited. high level maps for high level speedrunners. uv-speed only. full list o...

A hidden UAC base on Phobos: Not satisfied with their achievements, scientists have developed a new kind of teleporter, capable of not only sending things through space, but also through time and into different dimensions. There were two prototypes o...

classic doom megawad with 34 maps. I started this megawad in 2002! then I abandonned the project and reassumed it in 2011. back in 2002 I made the following maps: 01-11, 21, 23, 26, 70% 0f 24 and the drawing for 25. at that time my computer sucked ...

Something sinister is lurking in UAC headquarters. Grab your gun, head to the roof and shoot your way down through the building to get to the bottom of the mystery. This is a 32 map Doom 2 megawad - boom format, complevel 9. Each map is a floor, ea...

Read the read me for full story 32 levels of difficult gameplay and decent deco. This version is a patched version of the origional. Several fixes have been made, and it was long overdue for release. Enjoy....

32 map megawad with collections of maps made from different periods of my doom mapping hobby, along with new ones. All old maps are re-polished to make them consistent in look with the newer ones. Maps are "progressively" chained together (so the pre...

32 levels from scratch. All varied in year and quality, but what can ya do? This text is unfinished, I cannot remember where all these midis are from, frankly I don't care too much, I just want to get this damn thing off my comp, and I apologize if I...

Herian has no story it is simply a 32 level TC made primarily for the single player. The infuence for it came from my favourite games mentioned below. 32 NEW levels, NEW textures, NEW sounds & NEW monsters All levels were made for single play. De...

Herian2 is fully compatible with only ZDoom version 1.17 or later. Herian2 has a simple story line. The setting, time-wise, is prior to the fearsome adventures that were seen in Doom and Doom2 the likes of which has never been see again. Many tales...

The project from iddqd.ru the community, basis of which are maps, made in a speed- mapping course, on which only 4 hours were allowed (each speedmapping contest - 4 hours length). The first speedmapping contest ("Nature"), most maps from which are in...

A PRBoom+ complevel 9 megawad resulting from the Progressive Fiction Community Project. The project's aim was to create a community project with a running story, thematic continuity and gameplay gradient. See story.txt for story info....

The third and final part of my solo megawad. Part 3 of 'Jenesis' adds 12 extra maps to the first twenty (which have all also been modified for the better in some way or another) and replaces the final map, as its predecessor did. 'Jenesis' is a 32-...

This is an all new a 32 level episode for doom2. You must adventure through many unique worlds killing awful monsters along the way. When you play this in Zdoom you get all the level names. I learnt how to use mapinfo, add new textures and add new mu...

The third intallment of the Temple of the Lizard Men series. This is a 32 map wad with many new features. Further information is within the manual. It is recommended that you READ THE MANUAL before playing. Story Below......

Putting here all the unofficial maps I've made so far(they were either made randomly and accidently, some were made for a show off, some were rejected, some are just birthday maps and so. STORY:The arch-vile responsible of the four sins is teleportin...

After Two successful...ish endeavors, the MAYhem crew is back for its biggest, most ambitious, and closest to on time campaign yet! (Everything said and done before July!) As usual the maps were made in a one month time span (the month of May). Only ...

The idea behind this was to create a classic DOOM Megawad in two weeks. You can follow the development of the project at this thread in the doomworld.com forums http://www.doomworld.com/vb/showthread.php?s=&threadid=39487 As calling the project DOO...

This project started on January 10, 2006. The first NDCP had been completed and released. Towards the end of that project talk had been going on about a sequel, and thus this project was formed. PumpkinSmasher took the reigns as project leader and st...

32 level doom2 replacement originally done for doom 1 and updated since then. 3 levels based on Mark's work 2 secret levels constructed by Enjay but using original Wolfenstein maps as the basic plan (printed out using a very old text mode program c...

32 Levels replacing Doom2, basically following the Doom2 "story". A reworking of my old Enjay Doom project (originally from 1994 for some of the older levels). Therefore, the look is a little primative in places....

Here we worked on creating a 32 map megawad consisting of efforts by those who are new to the Doom mapping experience. The restrictions are as follows: - All maps must be in limit removing format (-complevel 2 if that definition means anything to you...

Welcome to DOOM 2: UNLEASHED - An all new 32 level megawad for DOOM 2 put together by various authors in the community. Known as the Pcorf Community Project at the Doomworld forums. After the release of Whispers of Satan I wanted to make a community ...

Phouse: "The great arena" is a rather special wad created especially for an lmp competition (on my site). It exists out of 32 levels (30 single player, 2 deathmatch). Each level exists out of the same enviroment (The great arena) but keeps getting ha...

The first mission to the moons of mars was a 2 man team of space marines who were trying to see if the moons were able to sustain the UAC's new space station. The team landed, they report every thing seems fine, but the shuttle they were in had been ...

Resurgence is a 32 maps megawad project, an upgrade from the unfinished
Surge project. The maps are similar to Speed of Doom, ranging from
Scythe/Plutonia-like maps to Speed of Doom to Resurgence-unique. The
difficulty is considerably less i...

20 shortish levels split into three episodes: Rear Entry, Knee Deep in the Sludge and Into the Blood "The Source" - That's what they call it. No one quite knows what it is, apart from the birthing grounds of the monstrous army that invaded your pla...

This is the sequel to my old megawad "Scythe". Expect better looking and bigger levels. unfortunately, the last 3 levels are missing, because I am so lazy and I haven't been satisfied with my attempts at making map28. I _might_ release the last 3 map...

This is a faithful recreation of two Spear of Destiny Mission Packs - Return to Danger and The Ultimate Challenge. All 42 levels with all the original graphics and hires sprites. (Almost all enemies and decorations are covered in hd:) ) All Spear of ...

Ultimate Simplicity is a megawad comprised of 3 episodes, including 30 maps. It is essentially an overhauled version of the original Simplicity, with vast improvements made overall. See the NOTES section for more detailed information....

You know Doom, it is always the same, get some weapons, infiltrate the destroyed UAC base or demon hive, kill all the monsters and hellspawn and find the exit switch. This was Doom... until now: Stronghold is a mixture of Unreal Tournament's Assault ...

Fuzzball Fox came up with the concept of using only 10 textures for a map, and challenged the ZDoom forum members to create 15 single player maps and 5 multiplayer maps that used this limit, and also limit the player to a 2048x2048 area. The resultin...

TOM is a boom compatible wad that uses only doom2 format line actions (except some boom light transfers) and sector effects. -complevel 9 in PrBoom-Plus is required for some rising stairs and "floor lower to 8 above highest floor" behaviour. Some map...

32 tough levels that were inspired by Plutonia, Momento Mori and
Icraus. The levels aren't super detailed like Darkening or
Eternal but just as good as Doom and Doom 2's levels. This is the
third and final installment of the Dsv ser...

Megawad, based on the results of a four speedmapping contests, held on www.iddqd.ru in 2013, with such themes, as winter, thaw, precipices, and ancient civilizations. Maps were finalized some time later (some - very significantly), and several maps w...

Before I say a thing, this is a jokewad for ZDoom (YAY JUST WHAT WE NEED MORE OF!) so if you do not want to play some of the worst maps available (as was the projects intention) then skip this. This is WOOO, an exhilarating experience into mapping....

This is the highly anticipated sequel to WOOO! (The ZDoom orientated jokewad that nobody asked for) This is a jokewad which is meant to be awful, silly and just plain weird. This time we have more than 32 maps of pure unbridled crap! We have maps...

As the successor to the ZDCMP1, the second take follows the same rules: Various mappers and modders are working on fixed dates/slots on the map and continueing where the prior person has stopped. Expect a high quality Doom experience with countless s...