MobileBeat 2013 just wrapped up, but we’re busy planning for GamesBeat 2013, which takes place October 29-30 at the Sofitel Hotel in Redwood City, Calif. This year, the GamesBeat conference will be a standalone event all about the full spectrum of gaming.

I’ll serve as master of ceremonies once again. Our theme for the conference is the “Battle Royal,” where all game companies compete across platforms, territories, digital and physical markets, and categories of games.

We’ve entered an era where many and varied companies are competing for gamers’ time in the same space. Apple and Google want to get in the living room and are waging war against Nintendo and Sony. Microsoft already has an edge in living room entertainment with its Xbox Live service, but it wants a piece of mobile as well. It’s a confusing time for game makers. Where should they take their games? What platforms will provide the best gaming experiences? Who will make them the most money?

We’ll roll out a steady drumbeat of speakers as we get closer to GamesBeat 2013’s October date. We expect to have more than 80 of the gaming industry’s best and brightest minds lined up from our fifth annual event.

Each year, GamesBeat follows a big trend. In 2009, we focused on how “All The World’s a Game,” with the explosion of games on the global stage. In 2010, GamesBeat@GDC focused on “Disruption 2.0.” In 2011, our theme was “Mobile Games Level Up,” focusing on the busy intersection of games and mobile technology. In 2012, we focused on the Crossover Era, defined by the time when so many big game companies and startups were transforming themselves by expanding from one market to the next.

As companies adapt to change, we’re witnessing disruption, adaptation, consolidation, innovation, and the arrival of big money. We’re talking billions of dollars that are at stake. We’re expecting 400 notables from throughout the game industry — social, mobile, online, and console. Please join us.

Here are some of the topics we’ll be discussing at GamesBeat 2013:

New Game Platform Launches
Examining the future of PlayStation 4, Xbox One, and Wi U and whether their revenue models will thrive in the future.

Console Disruptions
How the rise of alternative consoles (such as the Ouya or GameStick microconsoles), free-to-play, mobile, social, and online games will affect the market.

Monetization Strategies
What game companies need to know to stay independent and in control of their destinies.

User Acquisition
Overcoming the challenges of mobile-game discovery.

Social Casino Games & Real-Money Gambling
How social casino games will change online gambling and land-based casinos.

Advocacy and Cultural Issues
Discussing the indie movement, women in games, game violence, addictions, and more.

Selling Games
Leaders in digital distribution, streaming, retail, used markets, and rental businesses share their insights.

Funding
Looking at investment opportunities and issues in the games business.

International Expansions
Why we need to pay attention to Brazil, Russia, China, Korea, and Japan.

Thanks to the following industry leaders for supporting GamesBeat 2013: NativeX & Tapjoy as Gold Sponsors; Flurry, Kontagent, & LifeStreet Media as Silver Sponsors; and AppFlood as Event Sponsor. If you’d like to be a sponsor, please send a message to sponsors@venturebeat.com.