Walkthrough part 14

The Godfather II Walkthrough

When you arrive in the little newly-formed Communist nation, you won't find nearly as many amenities, people, or automobiles as you would in the United States. This will make things a bit difficult for you from the get-go, because when you combine the marked lack of automobiles, for instance, with an equally-marked lack of space in which to maneuver (just take a look at your map if you need a visual), you'll oft find yourself in a tough spot. Speaking of a lack of amenities, you're going to be hard-pressed to find a telephone in Cuba (they're scattered around). So, immediately jump in a car on the airport tarmac and drive off, keeping a keen ear out for a ringing phone, which will let you know one is nearby.

When you answer the ringing phone, none other than Agent Mitchell will be on the other end. He's followed you to Cuba, and he wants to talk to you, because naturally, he has a task for you. Follow the on-screen prompt via your HUD to find Mitchell's location at Cuba's safe house (you should now have unlocked all of the game's safe houses). Mitchell has an interesting task for you, which requires the assassinations of many dissident leaders. This is to betray the logical sensibilities of the Communist leadership in Cuba, who you must convince to trust you. How will you do this by killing their own men? By making sure they don't know who's doing the deed, of course.

Myriad green X's will appear on your HUD at this point. Each X represents a Communist military leader who must be killed. Keep in mind that there doesn't appear to be as many X's as there actually are initially, because as you get closer to any X, the HUD usually splits them into multiple targets. Many of the X's will require a significant amount of climbing and searching to uncover, but as long as you don't appear hostile immediately (as in, as long as you don't have your weapons drawn from the outset), you'll be able to quickly draw your gun and fire on the unsuspecting targets before they can even react. Keep in mind that all of your targets are accompanied by a significant amount of fledgling infantry, so you'll have your hands full multiple times as you travel around Havana to do all of the hits, as directed by the CIA.

You'll often find the Communist military leaders doing something strange (and illegal in most countries), like interrogating political prisoners, patting them down and generally ruining everyone's good time. So any guilt you might feel by executing these thugs will be short-lived, if it existed at all. Be thorough in each location, making sure all enemies represented by green X's on your HUD (with red target icons above their heads) are all killed, and not just injured. That way, you won't have to backtrack. Also, be sure to scour dead bodies for dropped money, health and weapons, and search nearby areas at the various locations you visit, since you'll be able to find a cache of weapons and ammunition in one place in particular, that will allow you to refill quickly all of that spend ammunition you just expended.

When all of the collaborators are killed, you'll receive a message to head back to any nearby telephone, where an unknown female voice will greet you from the other end. She invites you to, of all places, the large palace in Havana where the Communist forces have made themselves at home. You'll actually be in the same structure as revolutionary leader Fidel Castro, believe it or not. So, this is quite the opportunity to get on the inside for Dominic. After the conversation ends, head to the palace (following the instructions via your HUD). When you arrive, you'll be greeted by the same female who spoke with you on the phone earlier. As you two converse, she'll bring you upstairs to your bedroom. Before she leaves, she gives you a word of warning to stay put and not wander around. Naturally, you won't pay much heed to those instructions, even if you've been stripped of all of your weapons.