Yes, actually I haven't personally tested it for retail because I do not have it for retail myself. That might be the issue, though the database makes me think it's unrelated. You are able to start the game normally, right? No database issues anywhere else?

Perhaps if you're willing to help me out with this, you can try starting the program through the command line. Download this copy and run it using cmd. It's the same program, just in a .jar format. Place the jar on your desktop and open "cmd.exe" and type:

I see. You probably need to tinker with the Environment Variables to be able to use Java from the command line. I can show you how, but be very careful with it. You don't want to mess up your environment variables.

Once you have it, right click My Computer and select Properties. On the down right corner, there should be a "Change Settings" sorta button. You might need administrator access to click it. Under the "Advanced" tab, there should be an "Environment Variables" button down on the right side. Click that. The dialog that opens has the list of variables. You want to select the one named "Path". After clicking "Edit" you can input the Java directory, BUT do NOT replace what is already written there. Press the right arrow key to go to the very end, add a semi-colon (one of these ; ), and THEN paste in the Java directory you copied earlier.

Once that is done, just save the settings and try "java -version" in cmd to test if it works.

Again, I don't expect you to want to do this, so if you don't want to risk messing around with system settings, I can probably find someone who do. As I said, if you want to try it, be careful.

(08-27-2014, 12:12 AM)Mudbill Wrote: Yes, but could you post what cmd says? If there are any issues within the program, the logs may help me debug it.

Oh, and Rom, are you getting this same issue? Perhaps you can just start it normally and see if it works for your retail?

I'll take a look - just need to download the Java dev kit. Normal Java won't do anything for me in CMD. Going to check to see if the Dev Kit will change that - despite adding the path to the environment values.

Edit: I'll get an actual FC now. Other than my old, buggy WIP. I'll let you know what happens on my end.

Edit 2:
I used Necrologue as a test - also getting the cannot parse card database error - I clicked on it twice with the same result

Was Necrologue made to function from a /mods directory? If it says in the resources.cfg file that it needs the path /Necrologue_demo_en/entities for example, then it won't work from /mods/Necrologue_demo_en/entities as far as I know. Even though I'd like to be able to run them from a custom location, that is up to the mod creator to decide (unless I of course manage to create custom resources.cfg files for mods).