...and I had to log in to remind myself. It's Mordin and Miranda, in the second game. That's why at the higher difficulty levels, you always go straight for Mordin (as recommended), cause you need his incinerate.

Interesting, it looks like I took the perfect team entirely on-accident. My Shepard is typically a Soldier (RP reasons, originally, then I started to like the class), so I'd always be sure to use Tech/Biotic team member whenever possible.

For my next run, should I got Biotics-only, Tech-only, or a mix of the two?

For my next run, should I got Biotics-only, Tech-only, or a mix of the two?

I'd say that it depends on difficulty level. On Hardcore and Insanity, everything has an extra layer of protection, and all biotic CC abilities (lift, push, singularity etc) are damn near useless until you strip those off. So, you need the ability to bring down shields, barriers, and armor in your team composition. I don't really consider team-member weapons to be of much use at all, in any of the games really, so to me it always came down to what abilities various teammates brought to the fight.

I brought my character through both ME1, 2 and 3 from start to finish with pretty much completionist runs, as far as you considering going either paragaon / renegade can be completionist to get an optimal run through story wise. I did cheat a bit in what I needed, because basically I did it to experience as many of the various quest and choices as I could before stuff going down the drain. No matter what happened, it was one hell of a ride and decisions.

ME2 and ME3 both needed a new game mode that would randomize Shepard's past for new players or a different new game+ experience. From a developer stand point, it would have also paid off as more people would have seen more content. It is my understanding that few people saw Wrex in ME3 because he had to survive in ME1 and make it to the third game via save file imports.

ME2 and ME3 both needed a new game mode that would randomize Shepard's past for new players or a different new game+ experience. From a developer stand point, it would have also paid off as more people would have seen more content. It is my understanding that few people saw Wrex in ME3 because he had to survive in ME1 and make it to the third game via save file imports.

Possibly/probably; I saw Wrex to the end, every time, but I (like most you) am not typical. My first run was hard Paragon, and I got a feel for those options pretty quick; if you knew how Bioware likes to do things going in (a KOTOR veteran etc.), then you knew you needed to kind of be one or the other.

But I'm going to agree with the idea that most people didn't do that, and couldn't save Wrex, at least the first time; hopefully, they saw that the option was there, and got an understanding of what'd it take to open it up on subsequent playthroughs.

ME2 and ME3 both needed a new game mode that would randomize Shepard's past for new players or a different new game+ experience. From a developer stand point, it would have also paid off as more people would have seen more content. It is my understanding that few people saw Wrex in ME3 because he had to survive in ME1 and make it to the third game via save file imports.

Possibly/probably; I saw Wrex to the end, every time, but I (like most you) am not typical. My first run was hard Paragon, and I got a feel for those options pretty quick; if you knew how Bioware likes to do things going in (a KOTOR veteran etc.), then you knew you needed to kind of be one or the other.

I got the Paragon and Renegade achievement simultaneously right before fighting Saron at the end of the game. Got enough points through choices for each side through that dialog tree. It was a year or two later that I realized that I was skipping part of the battle with him via my dialog choices.

Airmantharp wrote:

But I'm going to agree with the idea that most people didn't do that, and couldn't save Wrex, at least the first time; hopefully, they saw that the option was there, and got an understanding of what'd it take to open it up on subsequent playthroughs.

By the third game, I really don't think many knew of Wrex due to the series picking up so many new players on 2 and 3. People who played from the first and loved it were pleasantly rewarded though.

If you guys preordered and predownloaded then you should be playing already. I think you need to launch it by the seperate "trial" launcher, but you should have 10 hours of pre launch gameplay available.

Looking for Knowledge wrote:

When drunk.....I want to have sex, but find I am more likely to be shot down than when I am sober.

mmmm miranda.....I'll be sad if she doesn't make an appearance in Andromeda. But hey I will take another character modeled after Yvonne Strahovski.

Miranda never survived in ME3 for me- and apparently there's a lot more to her than I realized.

Six or seven times through these games, and I'm still finding crap I haven't seen before...

Try going through the first game without Garrus (surprisingly he is optional) then going through the second game. There is some rarely seen dialog there and then some of the more common things you'd encounter with him about past stories don't happen. In other words, it makes Garrus run more calibrations.

Try going through the first game without Garrus (surprisingly he is optional) then going through the second game. There is some rarely seen dialog there and then some of the more common things you'd encounter with him about past stories don't happen. In other words, it makes Garrus run more calibrations.

Mind officially blown. Thanks for the tip, will have to look up a video of that because I can't imagine how awkward that meeting in ME2 must be without meeting in ME1.

So far definitely liking the game, between computer builds/transplants and driving all over and setting up, testing, and resetting moms new computer (cause whoever heard of something just working ootb ) and all that I'm kinda half-wiped. Still have two comps to re-assemble and all that too. Eventually.

The first planet is weird, but interesting. I'm about to finally hop off it.