Luckily, the chapters from here on in, although quite difficult, are also quite short. As such, you should just go forward until you reach a door with a Water Lock. This will lead to the Earth Forge, so let's get going, shall we? Of course, you have to fight four Angelic Golems to enter, but no prob by now, right? Once they're dead, jump up the stone platforms and grab the trinket, place it on the pedestal, yadda yadda. Go through the Gate. Hopefully you know what the layout of this place is like by now. Grab the TK Rune and go Spectral. Jump down and get ready for the last Wraith fight.

BOSS: Time Wraith and Death Wraith

Sinister, huh? These two are by far the toughest of the Wraiths, but luckily you've gotten damn powerful yourself. There's also a pair of souls down here if you get badly hurt. The Time Wraith, the red one, is more aggressive, attacking with energy lances and shockwaving almost constantly. He also speeds up and slows down time, disorienting you. Note that these are the best times to take swipes at the Death Wraith, as she will be affected by the time magic as well (and also because, well you can't hurt the Time Wraith when things are slowed down or sped up). Whenever time is normal, try and hit the Time Wraith as many times as you can before he starts shockwaving again. The Death Wraith is more defensive, attacking with energy clouds and shockwaves only. However, her magic is quite powerful, consisting of a death field that slowly saps your health throughout the battle, and a death shield, similar to a fire shield effect but much more powerful. Luckily, she can only have one active at a time, so you can simply wait for her to switch away from the death shield after you've dealt with the Time Wraith.

Once you've beaten the two, you still have to find a way to deactivate the barrier around the Forge. Head into the room of the Death Sarcophagus, fittingly enough there's a body in there. However, the Hylden had the same thought and you'll immediately come under attack by a large bunch of Revenants. The stone in there however should insure your victory. As soon as you emerge, you will be beset by a whole lot of tendrils. Defeat them and cloak to put out a light orb in one of the guarded rooms. Doing so will weaken the barrier. Now go into the other guarded room and go into the stone passage. There is a waterfall here, freeze it and climb up. Go toward the camera and drop down the hole next to the broken Gate. Kill the Revenants and lighten the dark orb. Doing so will dispel the barrier.

Go back to the Forge. Get the Earth Reaver. Use it to create earth platforms to reach the second floor. Once there, use the updraft to fly up to the opening right next to you. Arrange the totems to match the door that you want to enter and shoot the TK switch. Do this for both doors; it doesn't matter which you open first. Extinguish the torches behind the doors. Now go back to the Updraft and fly to one of the other sets of torches. Light them, then do it again with the other set. Now go back through the Gate. Head back into the main area of the Cathedral. You will have to face a few Cenobites. Kill them quickly and activate the earth node. Jump up the platforms and through the window. Grab the Health Talisman and the Unholy book of Hash'ak'gik. Jump back down and place said book on the altar. A portal will form, hop through and get ready for some tough combat.

Go forward and grab the Arcane Tome. Two Cenobites will ambush you, and one will very likely summon a Hellion Demon Beast to make life miserable. Deal with them, carefully if the Hellion gets summoned, and continue on. You'll face another two Cenobites, and likely another Hellion. Thankfully, there's a health pool right afterward. Keep going down and go through the door to find the Evil Cult. As Raziel peeks over the edge at whatever is down in the sacrifice pit, the Elder will play a nasty little trick and zap him, sending Raziel down into the pit, for a very interesting cutscene and perhaps the first true boss battle.

BOSS: Turel

Wow, a blast from the past! Turel's a toughie, and you'll have to beat him in a way similar to how you beat the vampire lords in the first Soul Reaver: By using the environment against him. His attacks are based on TK and sound, or simply his sheer size and speed. His attacks are annoying TK balls that move slowly, but constantly follow you and don't disappear until they hit something (the number of these he generates per attack depends on his health). They include a big TK shockwave, Turel simply charging at you, and finally an extremely powerful sonic attack that always hits and deals massive damage. That final attack is his weakness. There are massive gongs hanging around, and when he starts focusing his ear 'fans,' one of the gongs will glow. Hit the gong with a TK shot and the resulting sound will stun him. Then run over and slash the heck out of him (his head). Then do it again. Note that there are two health pools in here, so it's easier than you'd think. Just watch out for those damn annoying TK balls. When he starts spazzing out, you've hurt him badly. Now hit all four gongs and you'll give him cerebral hemorrhaging, winning the battle for you.

After beating him, you'll get the power he was supposed to give you in Soul Reaver: enhanced TK. Now Raziel can chuck people around like Kain. Use it to gain access out of the pit. You'll learn that all along, the ancient demon from the first Blood Omen game, Hash'ak'gik, was actually the Hylden, who sought to destroy the Circle so that they could be free. The corruption of Nosgoth was, to the Hylden, simply an unfortunate side effect of their actions. Heavy stuff, huh? It gets better.