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It's me again with gmax. Is there any way to make playable model for jk2 in gmax. I have that tempest pack and i can export models as .md3. what other programs do i need to make them playable. Plz tell me all i need to know about it,or post me site where can i learn all about it.PLZ

You can edit glm that are NOT npc or any moving character with Milkshape and its plugins, and you can save them as md3, if you know how to write a .qc file, with the same soft.
md3 can then be turned into glm with md3 viewer provided in the sdk jk2editingtool now available even on Pluton. (I know, i've got family right there)

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