A foray into the heart of social nerdiness

Stitch in Time, Part V

Last time, our party managed to overcome the tyranny of bread puns and actually managed to move the story forward! With much rejoicing, the party heads over to Canti Tower, Alba in tow as a guide. At the start of this, I asked if I could have everybody’s character sheets, and had everybody draw a number. I had a plan that was going to either be awesome or made of fail.

The Morning Before
The party wakes up and head to the meeting place. They greet Alba, climb aboard her wagon, and head to the tower.

Canti TowerAfter an uneventful trip to the tower, the party arrives! Grateful to have finally reached something exciting happening, they don’t even comment on the strangest property of the tower: It is only three stories tall. Disregarding any personal safety, the party enters the tower from the main door at the north. A hallway, running east-west lies before them. The party heads east, and enters the kitchen. On the way, they notice several suspicious reddish stains on the walls and floor.

The Kitchen
The kitchen is rather nondescript. Every available surface is coated in a thick layer of dust, and nothing appears out of the ordinary. Rila and Pentaros decide to poke around in the pantry, hoping to find either something salvageable or interesting. As they touch the pantry, however, they both vanish.

On the other side
Rila finds herself seeing the world from a much different perspective. For one thing, she is much shorter. For another, she sees Rila standing next to a child. Pentaros, for his part, sees a small child and Bimbi. Rila-as-Bimbi doesn’t know what’s going on, but somehow, somewhere, she knows that she has to protect this child and escape where they are. Pentaros-as-Rila knows deep down that they need to get to Pentaros’s army Looking around, the players see that they are in a library with only one exit. unfortunately for them, there are a series of angry sounding footsteps and a cry of “I think they went that way!” coming from the other side of the door. With a lucky dungeonering roll, Rila-as-Bimbi remembers that there is a hidden passage in the library, and between the two of them, they manage to fight it. Escaping through the passage, Rila-as-Bimbi and Pentaros-as-Rila share the information they know. This only takes a moment, since the players are pretty confused at this point, being the first thrust into a strange situation. Rila-as-Bimbi asks the child its name, with a cheery “I’m Edward!” as a response which cues a convenient fade to black.

Meanwhile…Back in the tower, the remaining party members are staring aghast at the spot where Rila and Pentaros were once standing. After poking the spot furtively a couple of times, they gave up and decided to go look for them elsewhere in the tower. Passing through the other end of the hallway, they enter into a receiving room with a large chair in the middle. Cedrick and Sarin poke it, only to vanish like the Rila and Pentaros….

A Forest GladeSarin finds himself in a wooded glade, standing next to a lovely lady. He is melancholy, but he doesn’t know why. He also inexplicably feels much stupider. That’s right. Through the luck of the draw, Sarin found himself in the body his (in-game) half-brother, Cedrick. It was at this point I cackled maniacally to myself, for I knew at that moment that my experiment, no matter what else happened, would be a great success. Smiling to myself, I knew what was to happen next would knock everybody’s socks off….