Custom Weapons
For all custom weapons you must submit a weapon sheet, seen below. Your custom weapon may be a small, medium or large weapon. Though Small weapons will have a price decided completely on the staff approving. The below chart of prices is what a regular weapon of that size will cost, meaning the weapon will have no special properies or attributes.

Maximum Weapon Level is 100.
See the Equipment Rules page for more information.

All weapons that you buy are described by you, with the exception of the kunai, shuriken, etc. you can buy in the store. Makes sure to describe your weapon well and to make sure it makes sense. For example, a sword as tall as your character would not be a medium weapon. See the Custom Weapon Sheet for more info.

Weapons can also be upgraded with different attributes. There is a list of attributes you can choose for your weapon or you can create a custom attribute. To create a custom attribute PM one of the mods in charge of weapon approval and they will give you a price. Be sure to send them the below format....

Ranged Weapons
If you want a ranged weapon the only difference mechanically is that your damage is decided by 50% of your Taijutsu and 50% of your Accuracy instead of straight Taijutsu. Also, you may need to buy ammo for your ranged weapon, such as a crossbow or a bow. A weapon can be ranged and melee (where you can choose on the fly which to use) but it will cost a little more and will have to make sense- whacking someone with a bow wont do much damage.

Affliction: [Status Effect]Some weapons have been imbued with chakra or crafted in a way to cause them to inflict more than just raw damage to the body.
A weapon with this attribute has the potential to afflict a target with one (1) turn of a status effect when successfully struck. The status effect is chosen at the time of purchase. Once per attack with this weapon the user may choose to increase the cost of the attack by 0.5x, where x is the CP value of the chosen status effect. If they do, they may add the chosen status effect to a single strike of their weapon attack. Status effects with a CP value of 50 or higher, or any status effect with a variable cost may not be chosen for this attribute.Restrictions: A weapon may never have more than one 'Affliction' attribute.Cost: $10x

[Bleeding/Burning/Poisoned] WeaponYour weapon is coated in a material that causes the wounds it afflicts to deal additional damage.
Upon a successful strike with this weapon, the target is afflicted with the status effect 'Bleeding/Burning/Poisoned; x' with the value of 'x' being equivalent to 5% of the strike's base damage per rank in this attribute.Restrictions: May not be applied to a weapon in conjunction with the same attribute or the attribute 'Affliction'.Cost: $50 [Rank 1], $100 [Rank 2], $200 [Rank 3]

Chakra BladeYou can manipulate your blade to react from the strength of your chakra instead of your stamina. This involves the shape and make of the weapon, as it is an entirely different style of fighting.
Attacks made with this weapon cost chakra instead of stamina.Cost: $50

DefendYour weapon is designed to defend against taijutsu and physical attack (punches, kicks, etc).
As an action in your Response Phase you may Block (take half damage) a single Taijutsu or Basic attack. This ability may be used a number of times equal to the times it was purchased. A character may use this ability a maximum of two (2) times per battle.Cost: $200 per Rank

DispelYour weapon is designed to ward off genjutsu attacks.
As a free action in your Response Phase you may increase your chance to dodge a single Genjutsu attack by 10%. This ability may be used a number of times equal to the times it was purchased. A character may use this ability a maximum of two (2) times per battle.Cost: $200 per Rank

Free HandedMany weapons are built to not be held in the hand of the user. Gauntlets or gloves with blades are just a few examples of weapons that are crafted to allow a user full use of their hands while equipped. Of course, the craftsmanship is much more difficult on weapons that use this, as they must be supported to the body by some means so that the weapon attacks do not fail.
This weapon does not take up the user's hand when drawn.Restrictions: May only be added to Medium Weapons. May not be used illogically.Cost: $250

HiddenYour weapon is made to be hidden within you clothing or as a package so others do not notice.
This item may not be the target of abilities until it's used in battle.Cost: $50

Lightened CraftArtisan hands have crafted this weapon with the best material available. It's weight is lower than its counterparts, but its ability has not been lessened at all.
When calculating the cost of this weapon, treat this weapon as if it were 20x levels lower, to a minimum of level 1. The value of 'x' is the number of ranks of 'Lightened Craft'. Maximum of 3 ranks may be purchased. This shares ranks with the attribute 'Sharpened Edge'.Restrictions: Rank 1; Level 10 Weapon | Rank 2; Level 40 Weapon | Rank 3; Level 70 WeaponCost: $200 per Rank

Link FormationSome weapons are forged such that although resembling a typical weapon, it is actually boasts the structure of a whip, having the whole come apart into pieces linked with chains. This allows for greater manipulation at a distance
Character may use this weapon with regular or ranged weapon modifiers.Cost: $100

ParryYour weapon is designed to parry other weapon attacks.
As an action in your Response Phase you may Block (take half damage) a single weapon attack. This ability may be used a number of times equal to the times it was purchased. A character may use this ability a maximum of two (2) times per battle.Cost: $200 per Rank

Retraction SpringThis is a small mechanical spring technology that allows for the easy drawing and retracting of bladed weapons. The most common example is a blade hidden within a sleeve that upon extension will allow the user to attack quickly. Though the mechanism can be extended and retracted easily, it can be triggered with a touch of chakra for the most urgent of situations.
User may extend or retract this weapon as a free action that replaces drawing. Extending the weapon costs 5 Chakra to do, retracting is free. May only extend or retract each blade once per turn.Restrictions: May only be added to Medium Weapons. May not be used illogically.Cost: $150

Sharpened EdgeYour weapon has been crafted to be sturdier and slice deeper.
When calculating the damage of this weapon, treat this weapon as if it were 10x levels higher. The value of 'x' is the number of ranks of 'Sharpened Edge'. Maximum of 3 ranks may be purchased. This shares ranks with the attribute 'Lightened Craft'.Restrictions: Rank 1; Level 10 Weapon | Rank 2; Level 40 Weapon | Rank 3; Level 70 WeaponCost: $200 per Rank

UniqueThis weapon is the only one of its kind in the entire world, hand crafted and designed to only be manufactured once.
Only one of this item may exist at any time within the RP.Cost: $50

WardYour weapon is designed to ward off ninjutsu attacks.
As an action in your Response Phase you may Block (take half damage) a single Ninjutsu. This ability may be used a number of times equal to the times it was purchased. A character may use this ability a maximum of two (2) times per battle.Cost: $200 per Rank

Anti-BleedYour armor has been created of a material that resists bladed instruments, or has been infused with chakra to prevent being cut.
When afflicted by the status effect 'Bleeding' the damage dealt to the wearer is reduced by 10x per turn where 'x' is equivalent to the total rank of this attribute affecting the wearer. May be purchased ten (10) times. This effect may not stack with other instances of 'Anti-Bleed'.Cost: $100 per Rank

Anti-BurnYour armor has been created of a material that resists fire, or has been infused with chakra to prevent being burned..
When afflicted by the status effect 'Burning' the damage dealt to the wearer is reduced by 10x per turn where 'x' is equivalent to the total rank of this attribute affecting the wearer. May be purchased ten (10) times. This effect may not stack with other instances of 'Anti-Burn'.Cost: $100 per Rank

Chakra ResistanceYour armor has been chakra induced to resist void type chakra attacks.
You gain +80 Defense against physical void damage. This is a triggered effect. Does not stack with Chakra Resistance, Defense or Shield of the same element.Cost: $80

Chakra DefenseYour armor has been chakra induced to resist void type chakra attacks.
You gain +300 Defense against physical void damage. This is a triggered effect. Replaces "Chakra Resistance". Does not stack with Chakra Resistance, Defense or Shield of the same element.Restrictions: Chakra ResistanceCost: $225

Chakra ShieldYour armor has been chakra induced to resist void type chakra attacks.
You gain +660 Defense against void damage. This is a triggered effect. Replaces "Chakra Defense". Does not stack with Chakra Resistance, Defense or Shield of the same element.Restrictions: Chakra DefenseCost: $350

Elemental ResistanceYour armor has been chakra induced to resist a chosen type of elemental attack
You gain +100 Defense against (one chosen element) damage. This is a triggered effect.Does not stack with Elemental Resistance, Defense or Shield of the same element.Cost: $100

Elemental DefenseYour armor has been chakra induced to resist a chosen type of elemental attack
You gain +360 Defense against (one chosen element) damage. This is a triggered effect. Replaces "Elemental Resistance" of the same element. Does not stack with Elemental Resistance, Defense or Shield of the same element.Restrictions: Elemental ResistanceCost: $250

Elemental ShieldYour armor has been chakra induced to resist a chosen type of elemental attack
You gain +760 Defense against (one chosen element) damage. This is a triggered effect. Replaces "Elemental Defense" of the same element. Does not stack with Elemental Resistance, Defense or Shield of the same element.Restrictions: Elemental DefenseCost: $400

InsulationA thin layer of flexible material that helps keep the user insulated. May be added to various pieces of armor.
Whenever afflicted by the status effect 'Hypothermia; x', this character treats x as if it was reduced by one (1). This may reduce the value of 'x' to zero (0). This effect may not stack with other instances of 'Insulation'.Cost: $250

HiddenYour armor is hidden under clothing.
This item may not be the target of abilities until it's used in battle.Cost: $50

UniqueThis armor is the only one of its kind in the entire world, hand crafted and designed to only be manufactured once.
Only one of this item may exist at any time within the RP.Cost: $50