"The Colossus is a six armed 50-story tall metal giant wielding two round shields, a glaive, and twin swords. Following closely behind each sweep of the glaive is a swath of gale force winds that chill to the bone. Around each blade swirls of crystallized air will await the opportunity to tear through the haul of an enemy craft. Finally the Colossus will have a hollowed out section where an Earther's heart would relatively be. From the center of the cavity an enormous beam of utter cold can be projected both in front of and behind the giant. The Colossus is powered by the city itself and cannot operate after it has gone beyond its borders."

This implant has the appearance of a colored crystal that potrudes from the back of the hand. From this crystal, lines of grey originate and follow along the skin, weaving patterns akin to archaic runes across the palm and all the way down the forearm. The designs and color of the crystal is personalized and distinguishable from each other.

When wielded by the Judge that bares it, the lines of grey on the hand and arm can extend metallic needles to deliver unbearable pain or to delve into the recesses of a mind and pull perceived truths from it. The Lawgiver is a judges primary tool for dispensing justice and for uncovering secrets. This implant is the first step in the total retraining process that all Judges of Beacon City will go through.

[Artificed with LIE Detector and Pain inducing Healing leyas. This implant is to replace the Stun Gauntlet used by Judges. This occupies the dominant hand of the Judge leaving them the ability to obtain only one other implant in the hands. Jurys are still allowed two hand implants. To stream line Judge training, they will be issued a Executioner-style Glaive rather then an Earther Judge's Gavel. This means that a Jury that learns to use a shard-sword (slashing weapon) does not need to retrain themselves in a bludgeoning type weapon. This is also more fitting since the role a Judge tends to play when outside the city is that of an executioner. Lastly, the training of Judges in the use of Shields is concluded. The Shard Shield is seen more as a sign of the Order of the Recognized and therefore more fitting for military units, not civilians. Lastly, in the interest of expanding Beacon City's knowledge of the layes, an emphasis on more diverse elemental training may be employed at the discretion of the ruling council.]

Last edited by GeneralGarminFe on Sun Aug 21, 2011 7:54 pm; edited 3 times in total

The plans for this vessel are not made of exact measurements, or detailed mechanisms within an enclosed structure. It is instead the basic outline that proves that the whole can be greater then its many parts. The cruiser is formed from some easily accessible rock formation. It can be a mountain of no consequence, an asteroid found floating in space, or even a pool of chilled lava made into obsidian. The whole of the structure is reinforced with frost generators and dotted with surge platforms. The insides are cut away using Earth layes and the air supply sealed inside with Air leyas. Nanite shielding blocks off the many random entrances to the non-uniform passages within, acting as a physical defense at times as well as a backup to the artificed entrances.

Inside the mass of rock, the crew are encouraged to build as they see fit, allowing for variance. Each crew must know their particular ship by heart as each is riddled with traps of all kind to keep unwanted visitors from getting too far inside. Each Cruiser comes with a compliment of roughly twenty to twenty-five Juton Mark 2 fighters. The fighters can occasionally be housed within a cavern in the rock, but more likely they take positions on the outside 'hull' and attach to Surge Platforms. The major offense of the vessel comes from the turreted Juton fighters, but a dozen or so turret mounted flack cannons also dot the surface and are manned by shielded crewmen. The vessel flies under the power of the Jotun fighters themselves and uses the combined propulsion of each to achieve travel via shadow drive.

All-in-all the design is nothing complex or time consuming, and is in fact designed to be cheap and dispensable. Take one large piece of rock, add Frost Generators, Surge Platforms, Juton Fighters, and gun turrets. Carve it out and add simple traps and artificed entrances. Done. The real challenge of the project is to create protocols that allow the Jotun Fighters to work cohesively for maneuverable and evasive flight while being several independent units. This is even made more complex if the whole protocol system is to be shielded from hacking so that any one unit being compromised does not compromise the whole. The solution is a free-will joint communication protocol that tells the pilot what it needs to do to cooperate, but doesn't allow the network of fighters to assume control of any one vessel.

[I wanted to formalize this tactic into something with greater cohesion. Since of the frost generators absorb heat at a rather fast rate, the vessel will likely fair well against energy attacks that strike non-essential parts, which can even turn against the opposition and feed the surge platforms even more energy to work with. Though not hack-proof, the whole would be more difficult then a standard capitol ship if one wanted full control.]

Last edited by GeneralGarminFe on Sun Aug 21, 2011 8:17 pm; edited 2 times in total

This reinforced shell is a medieval-style armor plating designed to fit around and enhance the Aggregate Niphilim WarGiant. The shell is made of enhanced tungsten-alloy plating, a grey metallic material matched only by diamond in its hardness. Though the added protection is secondary to its prime function, which is to further the mobility and fighting potential of the Niphilim. The blackened plating is artificed to grant the giant the mobility to match that of a starfighter. Furthermore, it grants the giant the ability to move through shadows, heightens the chilling effect of its spear strikes, and extends those strikes beyond the spear's point to reach targets across the void of space. The shell also includes a compartment for the rider upon the back of the Niphilim, where his or her commands can be heard and responded to. Lastly, seven metallic obliteration spheres can detach from the plating and answer to the Nephilim's call. They fly freely about shredding both mineral and flesh around them using microscopic wire blades as the key rending device. The spheres also double as eye-spies allowing the giant and rider a greater view of the battle theater.

[The function of the armor is to put a single Niphilim (normal or golden) on par with other capitol ships. It should grant a space move speed (though not a fly speed beyond hovering), a bonus to fighting skill, the ability to shadow jump, shadow walk, and the other upgrades already described. I should be developing more warrior-shells in the future.]

Last edited by GeneralGarminFe on Sun Aug 21, 2011 8:17 pm; edited 3 times in total

This particular warrior-shell appears as jade bracers upon the wrists and ankles of the Nephilm along a jade breastplate. The armor, once attached, transmutes the body of the Nephilim to become fluid like the aggregate pieces it was once made from. Increasing in both speed and versatility, the giant is no longer limited by it own size. The rider of the Naphilim has no place within the giant, instead he is generally swept away and carried by the flowing metal and liquid jade, allowed to make strikes of his or her own under the protection of its companion. In order to maintain the full mobility that the shell is designed for, the Nephilim must forgo the stock spear and shield. In its stead the wargiant obtains the ability to strike with its own fists as if they were spears or blades or hammers, as well as constrict using the flexibility of its form. Lastly, the Nephilim has the ability, on contact, to transmute a living target into jade either to preserve or pacify the being. The transmutation is reversible with special treatment.

[The armor doesn't grant true shapeshifting as there is no way it can doppelgang the appearance of anything other then a greenish metallic ooze. The purpose of the shell is to allow me to take the giant to places where they normally could not go before, expanding my options for deployment. Hitting the rider is a called shot with a difficulty comparable to the fighting skill of the giant.]

Last edited by GeneralGarminFe on Sun Aug 21, 2011 7:59 pm; edited 5 times in total

The Majesty Core channels the elemental skill of the pilot and creates wide spheres of the leyas power using multi-directional energy bridges at the core of the attack. The spheres are not projected, but rather opened upon their targets. Connecting to a Surge Platform most notably increases the range and area-of-effect the Majesty Core can project, while the power remains dependent on the skill of the pilot.

This weapon does 1d6 per point of leyas rating as energy damage, x20 to vehicles and structures. (For Example: Will 6 = 6x6 x20 energy damage to vehicles and structures, min 120 max 720.) This weapons causes a huge flood of leyas into an area targeted by it. If used on any planet other then Refuge, there is a chance it will permanently tear an energy bridge open causing regular leyas surges and leyas storms. On a ark Refuge Natural 1 or a Time Shredders Deuce it will permanently rid a hole to one of the primordial dimensions and cause the natural leyas rating of the planet to 6 and cause fear tests and nightmare creation. If all 1's are rolled or a joker is drawn then the pilot will become a leyas burnout. Causes unshielded artifacts to backfire. Blinds those using Leyas Sight in the area for 1d6 combat rounds.

Long before Beacon City came to be, the land surrounding it was known as the great Freedom Homeforge, a region of free people attempting to keep the lords of Itash at bay. The General Garmin Fe came to conquer the region peacefully during the old CEN conquests. What he brought with him was the practice of augmenting the humanoid body for the sake of survival. In the times since, the augmentations and surgical procedures have continued to progress. Evidence of this can be seen in the order of Judges, Jurys, and Sages that serve the great city. Every citizen, down to the lowest ranks of society, are augmented by implantation. Technomantic devices, leyas artifacts, and living crystal technology are grafted to flesh without the single sign of restraint. A practice rivaled only by the fully augmented Cyborgs of the Waste or the mind-swapping warframed soldiers of the Unity.

Now a new breed of warrior emerges, crafted to fill the role once played by the Order of the Recognized, Beacon City's old guard. The Arch Knights are both shock troops and defenders at the core of their being. Learning from their predecessors, they have come to value the art of tecnomancy. Utility, bravery, and defense are at the heart of what they have been trained for. Though this is just their basic conditioning, to be a Arch Knight, one must forge more then just their mind and go beyond what the body is capable of on its own.

Grafted onto the back of a proven warrior, flanking each side of the upper spinal column, are one quarter meter long arcs of iron metal that protrude from the skin, smoothed and gapless. From this originates a metal rooting system that lies just under the skin and spans the entire body. The metallic implant is kin to the frost generator, the technology that keeps the mountains of the city in perpetual frost. The craft is restructured and redesigned to be implanted into the warrior, augmenting his or her fortitude and endurance beyond their normal limits. Smaller, slimmer, and within full control of the host, the frost generator implant can lash out a spike of chilling metal from any limb of the body, granting the warrior a lethal weapon to those without a proper shield against it. The shifting plates of their armor allows passage and permits the strikes to fly unhindered. Beyond this, the implant grants one last gift, the ability to withstand the hottest flames of Ky'rpos and the deepest depths of V'Crios. The prefect warrior for an invasion into the primordial planes of existence.

Their armor is also iconic and singular to them. Each plate of white stone textured metal has the glow of something blue around its edges. Where the old guard once held shield-in-hand, the new guard carries with them a ward upon the arm itself. The shield arm stands out like that of a giants gauntlet. When the armor is engaged, and when the interlocking plates seize and clasp, exposing no gap to the enemies blade, the Sovereign Plate will itself strike out against those that would mean to do harm.

All Arch Knights have Solider-Class-5 clearance. Like all citizens of Beacon City, the Knights are implanted with a shard heart that increases their survival in frozen wastelands and gives them immunity to natural cold.

[The warriors should know technomancy, and an elemental layas of choice. I like them hardy. The spike attack from the frost generator inside of them will replace the old shard short sword. The old shard shield is replaced by armor integrated into the plate mail. It would be great if they could pick any two hand/arm implants. If that can be arranged then no need for other weapons. Grapple hook would be handy. I would still like them to be able to fashion nebulous orbs and frost generators, but Nephilim construction is a new special training and only automatically granted to the Old Order of the Recognized. Skills include tactic, wargiant riding, and planar Survival.]

Special Trainings

Nebulous Construction - Allows for the creation of Nebulous Orbs and Frost Generators. A Prerequisite for other instantaneous crafting.

"During the Border Wars, Garmin Fe Constructed four unique armor sets. This armor was to be given to the bravest of those he could find and only to those who would hold true to the ideal of freedom at all costs. The Standard of the North, of the South, of the East, and of the West were one of the finest crafts the General ever made. To this day, only the Standard of the West is accounted for. Derived from the same plans, an inferior copy of the armors is massed produced for the next generation of Beacon City warriors."

This well constructed plate mail is made of metal plates that have a silver white sheen and rocky texture. The Plates are held together by a blue nano-weaved cloth that shows through the seams of the plates. The off-hand shield arm is made of heavier plating and has the girth of a giant's arm. The plates themselves have been worked over by the layes and refined with nano-technology to make it light and strong. When engaged in the stalwart stance, the armor plating clamps down and the will of the knight inside can be reflected back onto his or her attackers.

[Reflects a leyas attack back on attackers when the stalwart stance is engaged. Includes a shield built into the arm itself and can be wielded while both hands are free to hold objects.]

Bound by zela shackles, chained at the ankles, and muzzled across their deadly jaws, the Sylvan Hunters, shells of the Planar Knights they once were. They arrived from the Kasanthian empire's suburban-based prisons, a gift from the Grand Admiral Layne Yr. Snarling and savage the alien beasts from another dimension were led to their cells. Cautiously the binds were removed, all save the zela shackles.

Oust Tulic, operational manager of Department N-12, observing the process turns the General Garmin Fe and says, "They are so untamed, so wild that its hard to believe these were an advanced civilized race at one point."

Garmin Fe, looking grim turns to respond, "The disease that festers on their mind does that to them. Stories are told that they were the first to discover living crystal technology. Perhaps their is a connection."

Oust Tulic looking puzzled, "A connection to what?"

Replying with almost no regard for his curiosity, "Its nothing. I want the test subjects prepped for examination. We begin our work immediately. The path to a cure starts now and we will not rest until it is found. I trust you Oust to get it done."

"Yes sir," said Oust in a commanding voice. "Sir, before you leave, there is something I thought you should know. A certain someone was assigned to this facility recently and they were granted clearance above my own."

"Really? I placed you in charge of this facility, there should be no one else above you. Who authorized this?", said Garmin.

"Well technically, your above me as well.", replied Oust, "The authorization comes from Magister Denthis under the authority of the second circle of the council. And sir, your not going to be pleased with who it is."