Order & Chaos Online
28. Dezember um 00:37 ·
[GAME GUIDE] The Protectors
Dear players, as you already know, in the latest update we have introduced a new class of magical creatures, the Protectors, able to assist your heroes in every battle, except in the Arena and in the Battlefield.
Each protector can cast a number of powerful spells, whose number increases as you level up the Protector's level. Many of you have asked us for additional information about the Protector spells, so here is a list that we hope will clarify things a bit!
There are currently two models of Protectors in the game, the Pulse Hadron and the Magi Moth.
All Protectors start from level 1, and can be evolved up to level 3. In order to increase the level of a Protector it is necessary to feed them Manaprisms.
Protectors are divided into two categories: normal Protectors and Masterpiece Protectors. The Masterpiece Protectors are much rarer to find, have greater powers and they acquire a more dazzling aspect once they are powered up to higher levels.
Regardless of their category, all protectors belong to one of the following types:
. Strength (red)
. Agility (green)
. Wisdom (blue)
. Stamina (silver).
As a general rule, all Protectors can have one Active Spell, one Passive Spells and one Vibration Spell, plus one Masterpiece Spell if they are Masterpiece Protectors .
The Active spell and the Masterpiece spell are the same for each Protector of the same model and type. For example, all Strength Pulse Hadrons have the same Active spell, and all the Masterpiece Strength Pulse Hadrons have the same Active and Masterpiece spells.
As for the Passive and the Vibration spells, each Protector will get one at random out of a pool of available spells. increase the number of possible combinations, so that all players can hunt for the Protector that most suits their class and fight style.
And now let's have a look at the list of all possible spells!

2. MAGI MOTH
2.1. STRENGTH MAGI MOTH (red)
2.1.1. Active spell
. Silversilk Bonds: Immobilizes an enemy for 1 second.
2.1.2. Passive spell
One spell at random among the following ten (same for the Agility Moths):
. Metallic Protection: Increases the Master's Armor Value by 1756 and HP by 836.
. Metallic Drive: Increases the Master's Melee Attack Speed by 4%.
. Metallic Focus: Increases the Master's Attack Power level by 209 and Hit Chance level by 209.
. Metallic Conduction: Every time the Master hits a target enemy, the Master's Melee Attack Speed will be increased by 2%; lasts for 6 seconds. can be stacked up to 5 times.
. Metallic Forging: Increases the Master's Armor Value by 6146 when their HP is below 30%.
. Metallic Dynamic: Increases the Master's Critical Hit Chance level by 209.
. Metallic Honing: Increases the Master's Spell Critical Damage by 7%.
. Metallic Erosion: The Master recovers 0.7% of their Max Mana, Morale or Vigor every time they deal damage to an enemy.
. Metallic Extension: When the Master receives a Critical Hit, they have a 30% chance to increase the damage of their next spell by 15%.
. Metallic Alacrity: Increases the Master's Dodge Chance level by 209.
2.1.3. Vibration spell
One spell at random among the following two:
. Virulent Dust: Deals 500 damage to all targets within 5 meters and inflicts the Virulent Dust effect on them, increasing all damage the targets receive by 3% for 10 seconds. When effect ends, it deals 5,000 damage to the targets.
. Light of Nature: Increases the Max HP of all allies within 8 meters by 10%. Lasts for 5 seconds.
2.1.4. Masterpiece spell
Grand Masterpiece: Increases the Master's Strength by 250.

2.2. AGILITY MAGI MOTH (green)
2.2.1. Active spell
. Rapid Strike: Attacks a single enemy 5 times in rapid succession, each time dealing 12-825 damage.
2.2.2. Passive spell
One spell at random among the following ten (same for the Strength Moths):
. Metallic Protection: Increases the Master's Armor Value by 1756 and HP by 836.
. Metallic Drive: Increases the Master's Melee Attack Speed by 4%.
. Metallic Focus: Increases the Master's Attack Power level by 209 and Hit Chance level by 209.
. Metallic Conduction: Every time the Master hits a target enemy, the Master's Melee Attack Speed will be increased by 2%; lasts for 6 seconds. can be stacked up to 5 times.
. Metallic Forging: Increases the Master's Armor Value by 6146 when their HP is below 30%.
. Metallic Dynamic: Increases the Master's Critical Hit Chance level by 209.
. Metallic Honing: Increases the Master's Spell Critical Damage by 7%.
. Metallic Erosion: The Master recovers 0.7% of their Max Mana, Morale or Vigor every time they deal damage to an enemy.
. Metallic Extension: When the Master receives a Critical Hit, they have a 30% chance to increase the damage of their next spell by 15%.
. Metallic Alacrity: Increases the Master's Dodge Chance level by 209.
2.2.3. Vibration spell
One spell at random among the following two:
. Metallic Barrage: Attacks all enemies within 6 meters 5 times in rapid succession, each time dealing 423-605 damage.
. Soul of Flower: Increases Critical Hit level by 627, lasts 6 seconds.
2.2.4. Masterpiece spell
. Glorious Masterpiece: Increases the Master's Agility by 250.

2.3. WISDOM MAGI MOTH (blue)
2.3.1. Active spell
. Rapid Healing: Heals the Master 5 times in rapid succession, each time restoring 24-1868 HP.
2.3.2. Passive spell
One spell at random among the following ten (same for the Stamina Moths):
. Metallic Distortion: If the Master doesn't deal critical damage with a spell or attack, they have a 20% chance of their next spell gaining an additional 2% Critical Hit Chance. Lasts for 10 seconds and can be stacked up to 5 times. effect ends once the Master deals a Critical Hit.
. Metal Infusion: Increases the Master's Spell Power and Spell Hit Level by 157.
. Metallic Cover: When the Master takes any damage, they have a 15% chance that the next time they take damage it will be halved.
. Metallic Diffusion: Increases the Master's Spell Haste Level by 209.
. Metallic Echo: Increases the Master's Silence Resistance by 15%.
. Metallic Oscillation: Increases the potency of all healing effects applied to the Master by 8%.
. Metallic Reconstruction: Increases the Master's Regeneration rate for HP and Mana by 49.
. Metallic Tempering: Increases the Master's HP Regeneration greatly when their HP is below 30%.
. Metallic Resolve: Increases the Master's Max Mana and HP by 166.
. Metallic Deflection: Increases the Master's Parry level by 83.
2.3.3. Vibration spell
One spell at random among the following two:
. of Flame: Inflicts all nearby enemies with the "Dance of Flame" effect, decreasing their Movement Speed by 20% and causing them to lose 922-1246 HP every 2 seconds. Lasts for 10 seconds.
. Second Wind: Grants all allies within 5 meters the "Inexhaustible Breath" effect, healing 922-1246 HP every 3 seconds while boosting all other healing effects received by 20%. Lasts 10 seconds.
2.3.4. Masterpiece spell
. Miraculous Masterpiece: Increases your Wisdom by 250.

2.4. STAMINA MAGI MOTH (silver)
2.4.1. Active spell
. Vex: Decrease a single enemy's Spell Hit Chance by 2% for 3 seconds.
2.4.2. Passive spell
One spell at random among the following ten (same for the Wisdom Moths):
. Metallic Distortion: If the Master doesn't deal critical damage with a spell or attack, they have a 20% chance of their next spell gaining an additional 2% Critical Hit Chance. Lasts for 10 seconds and can be stacked up to 5 times. effect ends once the Master deals a Critical Hit.
. Metal Infusion: Increases the Master's Spell Power and Spell Hit Level by 157.
. Metallic Cover: When the Master takes any damage, they have a 15% chance that the next time they take damage it will be halved.
. Metallic Diffusion: Increases the Master's Spell Haste Level by 209.
. Metallic Echo: Increases the Master's Silence Resistance by 15%.
. Metallic Oscillation: Increases the potency of all healing effects applied to the Master by 8%.
. Metallic Reconstruction: Increases the Master's Regeneration rate for HP and Mana by 49.
. Metallic Tempering: Increases the Master's HP Regeneration greatly when their HP is below 30%.
. Metallic Resolve: Increases the Master's Max Mana and HP by 166.
. Metallic Deflection: Increases the Master's Parry level by 83.
2.4.3. Vibration spell
One spell at random among the following two:
. Soul Assimilation: Attacks a single enemy 5 times in rapid succession, each time dealing 800 damage. Then heal master equal to 700% of master's HP Regeneration.
. Ashes of Life: Your protector burns itself up into a revitalizing ash, healing all allies for 45% of their Max HP.
2.4.4. Masterpiece spell
. Eternal Masterpiece: Increases your Stamina by 250.