Awesome work!

Just wanted to say thanks for the unique title.Despite being in early access it is already quite polished in terms of:

Having a memorable wilderness aesthetic across multiple biomes.

Cute animations with the the player changing in interesting ways depending on what's eaten.

Movement mechanics feel satisfying from gliding to climbing up walls.

Procedural generation feels fresh and varied.

To new players: I'd advise making good use of the <Tab> key to determine which abilities they want to swap out when consuming opponents. Shells block damage and sugar gliders can walk across spikes branches.

The game is unforgiving and telegraphing of some late game dangers are still being refined. Though it's great to see that the game has been evolved quite consistently from taking community feedback seriously.