Here it is, the first public beta release of - TheGHOST - brought to you by SciFi, Humour4Fun, UnsteadyCarrot, GameZelda and me, Nanook.

Consider this an early Christmas present. ...Remembering that it's not polite to complain about things people give you

The applications contained in the release are all built around TheGHOST core. The core contains all the functionality of TheGHOST and can be used by others to write GH applications. The code will also be released when everything is stable.

Enjoy.

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Before posting questions always refer to the guide included with the release. We will always try to keep it updated with the latest information with each release.

REQUIREMENTS

- Microsoft .Net 2.0

- Lots of Disc Space :-)

BUGS & EXCEPTIONS
If you report an error without enough information it might just get ignored, Please include:

FEATURE REQUESTS
Feel free to request what you like, some may get picked up some will not. Don't Request:

- Guitar Hero World Tour support (it might happen one day, who knows)

- Rock Band support

- PS2 & PC support (someone else can do them, TheGHOST is structured to support them and Queen Bee already supports them)

FEATURES
Interface

- Drag and Drop style GUI
- Support for projects (not fully implemented due to time scales)
- Notes Viewer / Editor (adjusts sync, H.O. / P.O.)
- Saves and restores default project settings to and from a config file
- All audio encoding, file creation and file replacements are performed at the end to prevent waiting around while configuring

Project

- Supports default settings
- Smart mode can be used for populating songs. Support includes FOF folders, audio, Song.ini chart and mid files)

- rhythm_track - always set to 0
- hammer_on_measure_scale - set for all songs
- use_coop_notetracks - is always removed if found
- band_playback_volume - is editable
- guitar_playback_volume - is editable
- singer - is selectable
- title - is editable
- artist - is editable
- year - is editable
- artist_text - always set to artist_text_by

Smart Mode (Song import)

- Supports folders containing audio, notes (chart and mid) and song.ini files.
- FOF folders work without alteration.
- Song, Guitar and Rhythm files are picked up, Wav, Flac, Ogg and Mp3 (in that order)
- Notes files are picked up, Notes.mid, Notes.chart, all other mids and all other charts (in that order) are added to the notes screen.
- Song.ini when picked up from a folder will import the "Delay" item and apply it to all notes files picked up from the folder.

Audio

- Decodes anything Windows Direct Show supports (via Codecs)
- Encodes to XBADPCM for Wii audio
- Detect and remove silent/duplicate 'filler' audio
- Create silent audio for Rhythm audio when not present
- Song audio is duplicated (after any filler audio is removed) if the guitar does not exists and the volume is reduced to 50%
- Previews are created from combining all audio

Notes

- Ensure x seconds before the first note is triggered
- Frets before first note are replaced so that if notes are offset that they can be filled with properly spaced frets
- Frets are always created beyond the last note (including sustain), or up to the length of the audio
- Offset notes to ensure frets are naturally spaced (no forces small frets)
- Auto calculates frets from audio / last note + sustain lengths
- Validates and adjusts Star Power etc to ensure all items have the correct note counts.
- Each song can have it's difficulties mapped to multiple charts and mids.
- Auto maps available difficulties to the required Guitar difficulties.
- Generates missing items (Missing difficulties, Star Power, Battle Power, Face Off)
- Boss battles are detected and notes removed according to face off sections
- Optional sustained notes cropping to GH3 mode

Chart

- Hammer On / Pull Off support
- Face Off Support
- Star Power Support
- Sustained Notes accurately calculated
- Time Sig support

Mid

- Face Off Support
- Star Power Support
- Sustained Notes accurately calculated
- Time Sig (denominator always set to 4, like chart) support

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