Your new map is excellent, the textures and layout are top class. That's great news about your other 3 maps too, DRH.

Motorhead:12.11.2018| 20:08

go ahead Motorhead,thanks that u like my excellent map + leveldesign, i consider to make a good leveldesign + textures that doenst look like the 400 other et maps right,im finish with BIOHAZARD_beta3 now all spawns works as they should thx to kemon for his spawns script help + Götterdämm
erung_beta3 new map laylout and some fixes here and there + syphonfilter_beta3 those maps need first a beta testing in this week,after we are done i post all maps together

ET-Mod: Elitemod (Beta 3)

11.10.2008 : 23:47

Elitemod is a mod “on top” of etpub 0.8.1 source code. It does not represent
etpub officially or its community in anyway, however if it were not for etpub this
mod would not be here. It has several source code changes as well as client
side modifications. Most of the changes center around beginning a new class,
rearranging weapons, adding AP mines and the GPG44. Elitemod uses a
combination of custom, imported and contributed mods. This is a community
mod and modders are free to contribute, change or improve on what ever they
want. The source code of the final version will be released at some point to
solicit more modding, fix bugs, and make improvements.

During WWII the Unites States had a special ops branch which was much like the special forces of today. These were men who dressed according to the occasion ranging from civilian cloths to full combat gear. They were mission oriented and had a broad range of talents. The Reich also had a similar branch which was kept more secret and little intelligence survived the war.

In ET, the special ops is a new player class which is designed to be more fun and versatile. This is a hybrid class, useful in many ways and hell-bent on helping any way they can. They have a unique weapon called “anti-personnel mines” which can be deployed to safeguard objectives and intimidate the enemy.
In addition to the tools that traditional field ops carry, the special ops have engineering pliers to help construct objectives, a medic syringe to revive players and even heal others (if enabled) and satchel charges to destroy minor objectives.

Note:
The special ops do not carry dynamite, med-packs, or landmines. They do not possess the ability to use disguise like the covert ops. They do not use heavy weapons.

Special Ops Skill

This skill replaces the signals skill. It has been modified for use with special ops. Use of the artillery, airstrikes, AP mines, poison needles, and thrown knives increase this skill.

Health System

The health system has been changed to give health to players gradually over time and only as their various skills develop. Health no longer has anything to do with how many medics are on the team. This new system is fair to all players and rewards accomplishment.