Now you have the opportunity to play the same courses that have challenged
golf's greatest legends, World Class LEADERBOARD features three famous 18
hole golf courses and each hole authentically reproduces the distance,
traps, trees, rough and water hazards of: St Andrews: The most revered
course in golf. Doral Country Club: The Florida Blue Monster. Cypress
Creek: The Largest and the Finest. The fourth course, designed specifically
for World Class is the Gauntlet Country Club. Only those who have mastered
the best courses in the world should expect to come close to par at The
Gauntlet. World Class is a game of concentration, skill and control. You
will need to judge distance accurately in choosing your club and power of
your swing. Please read this completely to maximise your playing enjoyment.

OBJECT OF THE GAME is to sink the ball into each hole by hitting the ball
with a club the least number of times possible. Avoid hazards that add
extra "strokes" (hits with the club) to your score. Low score wins.

LOADING INSTRUCTIONS C64 DISK

1. A security key has been provided. The disk is not protected and you may
make back-up copies for your archives. The security key must be plugged
into the cassette port in order for World Class to load properly.
(Note: If you have an SX-64, you do not need a security key).

2. Plug a joystick into port #2 (Rear port.)

3. Turn on the disk drive, monitor and the computer.

4. If you have a C-128 computer, hold down the Commodore key while you turn
on the computer.

6. You must leave PLAY button down while playing the game. If you have
decided tO play the same course again or have aborted play in the
middle of a round and wish to start again, repeat the procedure as in
'Playing World Class Leader Board". When the border starts to flash,
rewind the cassette and press PLAY.

SPECTRUM 48/128K CASSETTE

Type LOAD"" and press ENTER. Press PLAY on the cassette recorder.

SPECTRUM + 3

Insert disk and turn on the computer. At the loading screen press ENTER.
Game will load automatically.

AMSTRAD CPC CASSETTE

Press CTRL and small ENTER keys. Press PLAY on the cassette recorder.

AMSTRAD CPC DISK

Type RUN"DISK and press ENTER.

COURSES
-------
Champions Cypress Creek — Course A

This Texas course was designed in 1957 to be "The World's Largest and
Finest". Many of the major PGA Golf Tournaments have been played here
including the US Open and Ryder Cup Championships.

OUT 3628 yards Par 36
IN 3604 yards Par 35
TOTAL 7232 yards Par 71

Record 64 by Bob Rosburg.

Doral Country Club — Course B

This Florida course, built in 1962, is nicknamed the Blue Monster because
it is spread across almost as much water as grass. Each year the Doral
Ryder Open is held here and past winners have included Jack Nicklaus, Lee
Trevino, Ray Floyd, Billy Casper and Tom Kite.

OUT 3405 yards Par 36
IN 3540 yards Par 36
TOTAL 6945 yards Par 72

Record 64 by Jack Nicklaus.

St. Andrews — Course C

For centuries the eyes of golfers have turned toward St Andrews. The Royal
and Ancient club was founded in 1754 and golf may have been played at St.
Andrews as early as 1552. One of its most unique features are its double
greens. These double greens are so huge that a player can face a length of
putt undreamed of on other courses. Through the years, St. Andrews has
attracted more pilgrims than any other golf course in the world.

OUT 3516 yardS Par 36
IN 3473 yards Par 36
TOTAL 6989 yards Par 72

Record 65 by Neil Coles

Gauntlet Country Club — Course D

The Gauntlet Country Club is designed to be the ultimate World Class golf
challenge. Few great courses combine such a searching trial of skill and
courage as the Gauntlet, or exact such a toll for loose play. The drive
down each fairway is harrowing, calling for extreme accuracy to stay out of
trouble. The traps and water hazards are numerous and their placement,
perilous. Altogether. Gauntlet provides the greatest test for a golfers'
true skills and abilities.

OUT 3180 yards Par 36
IN 3263 yards Par 36
TOTAL 6443 yards Par 72

PLAYING WORLD CLASS LEADERBOARD
-------------------------------
If you selected to play the game, the next screen you will see is called
the 'SELECT PLAYER' screen. Most playing options are selected from the
screen. (YOU MUST NOW INSERT THE BACK SIDE OF THE PROGRAM DISK INTO THE
DRIVE! DISK ONLY).

Step 1 — Course Selection (C64 Disk only)

When World Class is first loaded, it automatically brings in Course A,
Cypress Creek. If you want to play Course A, proceed to STEP 2 below. To
change to another course, hold down the SHIFT Key and press RETURN. The
prompt 'INPUT COURSE' will appear. Enter the following letter for the
course you wish to play:

A Champions – Cypress Creek D Gauntlet Country Club
B Doral Country Club E thru Z
C St. Andrews Courses you have modified
using the COURSE EDITOR.

If you select more than 18 holes (see Step 4), a prompt will appear at the
end of each 18 hole round. 'NEW COURSE Y or N?'. If a new course is
desired, type Y and input the letter (i.e. A. B, C, D...) for the new
course, To play the same course just completed, type N. Spectrum and
Amstrad Disk only – a list of courses will be displayed. Select your
course.

Step 2 — Select Number of Players

World Class can accommodate up to four players, press 1, 2, 3 or 4.

Step 3 — Enter Player Names and Ability Levels

Type in the name for the 1st player (up to 8 characters) and press RETURN.
Now select the ability level for the 1st player. Each player can compete
under conditions that match his or her level of ability and experience.
Press K for KIDS, A for AMATEUR, or P for PROFESSIONAL. A description of
each level follows.

ABILITY DESCRIPTION
Kids This level has been designed so that younger children
(4 — 8) can play the game. When a shot is taken on this
level, it will not hook or slice or be affected by the wind.
Kids level should not be considered the beginning as most of
the elements of skill have been eliminated.

Amateur This can be considered the 'Beginning Level. The ball when
hit at this level will not be affected by the wind, but will
hook or slice.

Professional Advanced Level — No restrictions on wind or hook and slice.
Also, putting is much more difficult.

After entering the NAME and ABILITY for the 1st player, do the same for
each of the other players.

Note: When the ability level for the final player is selected, the game
will begin.

Step 4 — Select Number of Holes (C64 disk only)

World Class allows you to play from 18 to 72 holes with computerised
scoring. To select the number of holes press the appropriate FUNCTION KEY.

F1 18 Holes
F3 36 Holes
F5 54 Holes
F7 72 Holes

Select Type of Shot (ALL COMPUTERS)

Two different types of shot can be used. The normal shot which is selected
automatically or the punch shot which is selected by pressing P. By
pressing P a second time will select a normal shot. A P will appear to the
left of the club number whenever the punch shot is selected. For a
description of the punch shot, see 'Aditional Features'.

GAME PLAY
---------
Select a Club

Club selection is made by moving the joystick up or down. The following
table lists the approximate range of each golf club.

* The computer automatically selects the putter for you when you are
playing on the green.

Aim Your Shot

Use the cursor to aim the direction of the flight of the ball. The cursor
is located several yards in front of the golfer. To control the cursor,
move the joystick from right to left, If you are playing on the
professional level, be sure to check for wind effect.

Wind

(Professional Level Only) Wind can have a substantial effect on your golf
shot. To control its effect, you need to learn to read the wind indicator
on the right side of the screen.

|
|
|
|
/
/
/ <--

The vertical line indicates wind velocity. If this marker is tall, the
wind velocity could have a substantial effect on your shot. The shorter
the vertical stake, the less the wind will be a factor.

The other line indicates the direction the wind is blowing. The line acts
as a streamer. If the line is towards you, the wind is blowing toward you.

Swing the Club and Hit the Ball

Once you have selected your club and positioned the cursor to aim your
shot, there are only three more things to do before the ball is on its way;
start the swing, set the power, and snap your wrists to control hook or
slice. All three are accomplished during the swing sequence and require
careful timing and concentration. The sequence can be viewed by watching
the golfer or the power/snap indicator.

Step 1 — Start the swing by holding down the button.
Step 2 — Set the power by releasing the button during the backswing.

Power is at maximum only at the top of the backswing. Releasing the button
at the top will set maximum power. Releasing the button just before or just
after the top will reduce the power slightly. Releasing the button well
before or after the top will reduce the power substantially.

The amount of power available during the backswing is shown on the upper
left portion of the power/snap indicator. When the button is released, the
setting you have chosen will be locked on the indicator.

Step 3 - Set the snap by pressing the button at or near contact with the
ball. Snapping just as the club hits the ball (or at the Tee Bar on the
snap indicator) will produce a straight hit. Snapping too soon will cause
the ball to "hook" (go left). Snapping too late will cause the ball to
"slice" (go right). When the button is pressed, the point of the snap will
be locked on the indicator.

The swing sequence then is: Button - Release - Button

The best way to learn to hit the ball straight consistently is to practice
on the driving range.

PUTTING
-------
Once you are on the green, the computer will select the putter and remove
the pin (the pole with the flag). You cannot change clubs at this point as
the putter is the only club that can be used on the green.

Putting on Kids and Amateur Levels

Use the cursor as before to aim the shot. The ball will start out in this
direction. The ball may break left or right depending on the slope of the
green. To determine the amount and direction of break, you must learn to
read the slope indicator which appears on the green to the left of the
golfer.

Estimate the power needed by noting the distance to the hole. Press the
button and hold it until the power level is sufficient to reach the hole
and then release it. The golfer will putt automatically [Refer to the power
indicator].

Putting is the same as on amateur with one exception, the power indicator
will only visibly reflect an accurate reading between 1' and 8'. At 8' the
indicator will stop. Now it is up to the golfer to estimate, mentally, how
long he should hold the button in order to hit the putt hard enough for the
ball to reach the hole.

When the button is released, a marker will appear on the power indicator
showing the amount of power set. Example. On Pro Level, the golfer faces a
straight, flat 40' putt. He presses the button and the indicator moves down
and stops at 8'. The golfer continues to hold the button until he thinks
that the indicator has reached the 6th level of power or the 40' mark and
then he releases the button. When the button is released, a mark appears on
the indicator showing how much power the golfer actually used.

The best way to become a good, consistent putter, is to practice on the
practice putting green.

READING THE SCORE
-----------------
The scoring indicator is displayed on the right of the screen. The
indicator shows which player is hitting, which players are in the hole,
how many strokes each has taken this hole, and how each player's total
score compares to par for the course. Par represents the number of strokes
a good player should have used by the time he or she got to this hole. If
your score is '-5' for example, that means that you are 5 strokes under per
or 5 strokes less than the good player (which is good). An 'E' means you
are even par or just equal to the good player. A '+5' means you're 5
strokes over par. The par comparisons do not reflect the scores for the
current hole.

SCORING Name of player now hitting
INDICATOR JACK
I 2 -2 (2 Under Par)
2 2 -3 (3 Under Par) <- This player is leading
3 3 E (Even Par)
4 3 +1 (1 Over Par) <- This player is last

^ ^ ^
| | |
/ | \
/ | \
Player # | Number of strokes over or under par
Number of (Does not include this hole)
strokes
taken on
this hole

RULES FOR SCORING
-----------------
1. You receive 1 point (stroke) each time you hit the ball, regardless of
the distance it travels, from the time you tee off until you sink the
ball in the hole.

2. You receive a distance penalty if you hit a ball into a water hazard.

3. Low score wins.

RULES OF THE GAME
-----------------
1. PLAY AS IT LAYS. You must play the ball from the position in which it
lands. Exceptions are those that land in the water. (See below).

2. IN THE WATER. If your ball lands in a water hazard, you will see and
hear a SPLASH. You are penalised distance and the ball is automatically
placed back at the point from whichjyou took your shot in the first
place.

3. THE COMPUTER will take the same point of view as the player in
determining the playability of a ball that has come to rest, If, after
moving up closer, the ball is found to be in mud or water, the computer
will place a small pad under the ball so the player can hit it. Just
consider it a 'lucky bounce'.

METHODS OF PLAY
---------------
1 Player

In this game you play alone, either against par or your own best score.
You do NOT play against the computer.

2 or More Players

1. After each player has taken his first shot on Hole 1, the player who is
farthest away from the hole shoots first, the player who is next
farthest away shoots second, etc. If, after your shot, you are still
away (farthest from the hole), it is still your turn. You continue
until you are no longer away.

2. When a player has hit his ball and hip turn is over, his ball will not
appear on screen again until it is his turn.

3. Decide the order in which players tee off when names are typed in at
the beginning of the game. This order will determine which score
readout is yours throughout the game. If you tee off second on Hole 1,
the second readout will always indicate your score.

4. After a hole has been played, the player with the lowest score on that
hole tees off first on the next hotel This is called "having the
honour". Since the score is kept on each hold, you will be able to
determine from it who has the honour. The computer also keeps track and
automatically changes the colour of the score readout for the player
who has the honour.

METHODS OF SCORING
------------------
1 Player Against Par

Compete against your best score and the golf course by trying to come in
under par.

2 or More Players

MEDAL PLAY (Singles or Partners). Winner is determined by total of all
strokes (points) for entire game. LoW score wins.

MATCH PLAY (Singles or Partners). Each individual hole is awarded to the
player or team with the lowest score on that hole. At game's end the
player or team with the most holes won takes the game.

BEST BALL (Partners only). Method of scoring for either Medal or Match
Play. Best score by either partner on a team is used as the team's score.

NOTE: If you decide on a Match Play or Best Ball game, you will need to
keep track of your scores on a separate sheet of paper. The computer does
??? ????? ???? in this ????.

GAME TIPS
---------
1. Be sure to CHECK YOUR CLUB - Check to make sure the golf club you want
to use is displayed. When you are making final direction adjustment,
the golf club can sometimes change accidentally.

2. Always go to the Driving Range before starting. This allows you to get
the correct timing on your swing. (DISK ONLY)

3. Remember that the wind can make a substantial difference in your shot,
especially short irons and your pitching wedge.

4. Be extra careful in judging distance over water. If your ball falls
short and lands in the water, it'll cost you a distance penalty.

5. Learn to use the hook and slice. 1 hey can be used to your advantage on
difficult shots and when the wind is in play.

6. When using your pitching wedge, make sure you have read whether the
distance to the hole is in yards or feet.

ADDITIONAL FEATURES
-------------------
PRACTICE PUTTING GREEN C64 DISK — To use the practice putting green, press
G at the 'SELECT PLAYER' screen. The level of putting is initially set to
amateur. To putt at professional level, enter player 1 at professional when
setting up game pay. Then press / to abort game play. Now press G to use
the practice putting green. To exit, press /.

C64 CASSETTE — The level of putting is initially set to professional. To
putt at amateur level, enter driving rang by pressing /, then enter
putting green by pressing G, to exit press /.

DRIVING RANGE (DISK AND C64 CASSETTE ONLY) — To get to the Driving Range
Press R when the SELECT PLAYER screen appears. Exit by pressing /.

ABORT FEATURE — You can return to the SELECT PLAYER screen from almost any
point in the game by pressing /. This will cancel the game in progress.

REPLAY FEATURE (Disk only) - If you wish to start over at the 1st hole
without changing names, etc. press P from the SELECT PLAYER screen.

AUTOMATIC DEMO (Disk only) - If left unattended for one minute the
computer will start the demo. You may start it manually by pressing D from
the SELECT PLAYER screen.

SCORECARD PRINTOUT (C64 Disk only) — At the end of a round, a hard copy
printout is available. When PRINT SCORECARD appears, type Y for Yes and N
for No.

HOLE LAYOUT (TOP VIEW) — You may obtain a "bird's eye view" of the current
hole being played by pressing T. To return to the game play, press T.

SHOTS FROM SANDTRAPS AND ROUGH — Any shot taken from the rough will be
dampened considerably. In order to get a good shot out of a sandtrap, you
must hit the shot within two bars of dead centre (straight shot) on the
Power Snap Indicator. Woods are note good choice in the sand.

PUNCH SHOT — A "punch shot" it a low flying shot that will go under trees.
This shot can also be used to picth and run on to the green. To use the
"punch shot", press P before hitting your ball. The letter P will appear
to the left of the club number. It will automatically cancel itself after
the shot. Since the shot requires some skill, it is a good idea to
practice this shot at the driving range.

COURSE EDITOR (C64 DISK ONLY)
-----------------------------
The Course Editor allows you to create your own personalised golf courses
by modifying existing courses. You can choose from any of the 72 holes on
this disk and combine 18 of them in any order you wish. You can also
change the style of trees for each hole. Once you've created your own
World Class course, you can name it and save it to disk. Make minor
modifications such as changing tree types or combine 18 of the toughest
holes on the disk for your own "green monster' course.

Before using the Course Editor, you must make a BACKUP copy of the
original World Class PROGRAM DISK. Since the PROGRAM DISK is write-
protected, you cannot save your new courses on it. You can use our BACKUP
utility or your own system, if you have one. Remember to copy both sides
of the PROGRAM DISK. Label your copies World Class Front and World Class
Back.

Using the Course Editor

Step 1 — Choose 'EDIT COURSES' from the 'OPTION' screen.

Step 2— When the edit screen appears, insert the World Class Back copy that
you have made.

Step 3 — Load in an existing course that you wish to modify. This will be
course A, B, C or D if you have not yet saved any courses of your own. If
you have created some of your own courses, they will be loaded as course
files E thru Z. The Course Editor will not allow you to save a course file
under the letters A thru D. This is to protect the original World Class
Courses.

Step 4 — After an existing course is loaded, follow the instructions on
the screen to make your modifications to that course.

Step 5 — Now save the course to disk. You must give the course file a
single letter identifier (E thru Z). Letters A thru D are now allowed. This
means that you can have up to 22 personalised courses on a disk, each one
identified by a letter, E thru Z. During game play, you must enter this
identifier when loading your course. (See the paragraph on COURSE SELECTION
in the front of this manual.)

Step 6 — After you're finished using the editor, insert the World Class
Front disk into the drive, TURN the computer OFF then ON again, and type
LOAD "*",8,1 and press RETURN.

MAKING BACKUP COPIES (C64 DISK ONLY)
------------------------------------
We encourage you to make duplicates of World Class LEADERBOARD and use the
copies for normal game play. If you keep the original in a safe place, you
will always be able to make new BACKUP copies to replace lost or damaged
disks.

Carefully follow the instructions below:

1. You must have two new diskettes (they need not be formatted), one
labelled World Class Front and the other labelled World Class Back. Any
existing information on these disks will be erased!

2. The computer will display four screens of information. Read each screen
carefully.

3. At the bottom of the fourth screen you will be asked to select the FAST
or SLOW backup process. The FAST process will not work with some
hardware configurations. If you are unsure, select the SLOW process by
pressing S. Otherwise press F for FAST copy.

4. ??? ??? ??????? ???? PROGRAM DISK (the original disk). It should
already be in the drive with the FRONT side up, so just press RETURN.

5. After a period of time, the computer will prompt you to insert the
BACKUP disk. Remove the PROGRAM DISK and insert the BACKUP DISK labelled
World Class Front and press RETURN.

6. The computer will prompt you to change disks several times during the
copying process. Continue to use the FRONT of the PROGRAM DISK and the
World Class Front disk until the computer displays COPY COMPLETE. The
World Class Front copy is now complete so remove it and set it aside.

7. The computer is now ready to copy the BACK side of the PROGRAM DISK. If
you wish to continue, press RETURN.

8. Insert the PROGRAM DISK into the drive with the label side DOWN and
press RETURN.

9. After a period of time, the computer will prompt you to insert the
BACKUP DISK. Remove the PROGRAM DISK and insert the BACKUP DISK labelled
World Class Back and press RETURN.

10. Continue to exchange disks as you did before using the BACK of the
PROGRAM DISK and the World Class Back disk.

11. When the computer displays COPY COMPLETE you are finished.

12. Turn the computer OFF and then back ON again and type LOAD "*",8,1 then
press RETURN.

NOTES ON USING THE BACKUP DISKS FOR GAME PLAY:

There is no information on the reverse side of either BACKUP disk. When
instructions say to insert the FRONT SIDE of the disk, you should insert
the World Class Front disk instead. When instructions say to insert the
BACK SIDE of the disk, you should insert the World Class Back disk
instead.

TROUBLE SHOOTING
----------------
IF YOUR SHOTS HAVE NO POWER — Either you are releasing the button too soon,
too late, or not at all during the backswing. Press the button to start the
swing and hold it down until the club is at the top (highest point) of the
backswing and then release.

IF YOUR SHOTS CURVE BADLY LEFT OR RIGHT — You are not pressing the button
just as the club hits the ball. Re-read the section on "Swinging the Club
and Hitting the Ball" and practice your timing on the NOVICE level.

IF YOUR PROGRAM FAILS TO LOAD — Remove the program disk, turn off the
computer and disk drive, and try again. If the program still fails to load
try the slow load option.