If you listen to Podcast Beyond (and I know that you do), you’ll be familiar with my love of the Raven first-person shooter Singularity. Indeed, you’ll know that I’ve been rather impressed with Raven’s last three offerings – Wolverine, Singularity and Wolfenstein – and that I think all three (and especially the two shooters in that group) are criminally overlooked.

This past weekend, I played through Singularity in its entirety to grab Trophies I hadn’t earned. And it reminded me of how great the game is. It’s the perfect length for a shooter, it tells an interesting and unique story that melds history, alternate history, horror and science fiction, and it’s a hell of a lot of fun to play. It’s a difficult game with interesting time-manipulation mechanics that make it not just another FPS, but an FPS with a unique twist. A much-needed twist in a genre as overrun with the mundane as first-person shooters.

On Podcast Beyond, I often bring up Singularity, mostly to make Greg laugh, since he doesn’t deem it a very interesting game. He makes fun of the fact that you – perhaps a half-dozen times in total – point your TMD (Time Manipulation Device) at a rusted, broken staircase only to make it new again. But as those of us who have spent time with the game know, there’s much more to Singularity than this.

When I walked into the office today, I went to Greg’s desk to hand him Kung-Fu Panda 2 (for Trophy whoring purposes), but I also gave him Singularity. I didn’t expect him to take it, but he agreed to. Greg Miller is going to play Singularity.

I’m convinced of how good Singularity is, convinced enough to promise Greg that if he authentically dislikes the game, I will never, ever bring it up on another episode of Podcast Beyond. Greg has agreed to give it a go and give me his take on it. Now, it’s E3 time, and Greg and I are perpetually busy, so this may take a few weeks. But he’ll get to it, and I think the chances are strong that we’ll have another proud Singularity fan to join the ranks.