Faith and a .45 Loaded Questions

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Deadline delivers new details on its original IP.

By Erik Brudvig

Game developers are a dedicated bunch. When we made a request to talk with someone at Deadline Games regarding its work in progress, Faith and a .45, we shortly had Game Director Søren Lundgaard on the phone. The catch is that he lives on the other side of the world where the local time was pushing midnight. We offered to speak at a more convenient time but were brushed off -- working this late was normal. We're not complaining as the short phone conversation revealed a wealth of information on the original title.

IGN: Faith and a .45 is a badass name. How did you come up with it and how does it tie into the game?

Søren Lundgaard: Well we really did want to create a good name for this game and of course we had some more normal working titles; boring and not very interesting. Then we made a competition at the company and everyone could chip in on various ideas. Then we looked at them from all kinds of angles -- as a gamer, marketing -- everything that could think of that would go into a game. Most of all it had to have this movie-like thing to it because we wanted it a cinematic experience. When we looked at Faith and a .45 we thought it definitely was up there.

Then it also this connection to the two characters where Ruby, she's the more religious girl and believes in something higher, where Luke is the more down to earth guy who trusts his .45, so to speak. The faith thing is also having faith in each other. These two characters need to have faith in each during the whole game to stay together and win.

There's a lot of reasoning and a lot of stuff going into the name. We really like it and people seem to respond really well to it.

IGN: We don't know much about the game past what was revealed in the announcement. Can you give us a brief synopsis of how the game plays and what we should expect?

Søren Lundgaard: Sure. Basically it's a third-person shooter. The story is set in the 1930s, [during] The Great Depression. Here we meet the two main characters of the game, Luke and Ruby. They are outlaws doing their best to survive in this world -- a very dark and grim world.

We have introduced the antagonist, the big villain. We call him John Mammon. He's an industrialist. He's an oil man. He's taking advantage of the grim situation of the US. He believes that democracy has failed and he wants to make a better nation built on business and on capitalism. So he has bought up all of the land and wants to make America his own.

The two outlaws, Luke and Ruby, they get entangled in his plans for dominance because he kidnaps one of their friends. First of all it starts as a personal thing where they want to get their friend back. Soon they realize that the thing they're involved in is much bigger than themselves and they step up to take down Mammon. It's a story of two outlaws that rise to become real heroes.

IGN: You say you have an original take on The Great Depression era. What's different in your world?

Søren Lundgaard: What we have done is we call it exaggerated history. We've looked into a lot of facts about back then, also facts that people don't really know about. Then we tweak the thing it a bit up, exaggerate it a bit, so it becomes more gamey.

You can see a bit in the trailer. In the last part you see this guy spewing flames and stuff like that. Putting a bit more machinery and stuff into the world than you would normally think of in the '30s to make it more gamey and interesting. It's definitely not a documentary. It's going to feel like an intense shooter, a modern game so to speak. So like they do in television shows like Deadwood and Carnivale, they kind of tweak things a bit up so it feels familiar to modern people. But it still is based on realism, you can say.