I am just writing to ask for you comments on working with the poly smooth-proxy (sometimes called sub-d emulation).

I was originally going to make my models from Sub-D but found it hard to texture the models. I have since converted my characters to the smooth proxy, which seems to be more flexible. I am happy with the results but just want to make sure that this method will not present any problems during rigging and animation.

Thanks
Benji

XanderFX

01-21-2005, 09:30 PM

I use CPS in Maya which is the same as smooth proxy. After texturing, just make sure that your history is deleted by going back to your base model deleting history and then applying the smooth-proxy. Then when you bind, bind the lo poly cage to your skeleton that way you'll be able to use your lo poly mesh to animate with while the hi poly is hidden.

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