Description

A 2D platform game with a gravity and energy mechanic. The player only can move on floor and shoot his weapon. Each shoot invert the gravity on entire level, enemies included, and each shoot consume a part of the player soul. If the player consumes his soul, then he will die instantly. The player can restore his soul when not shooting his weapon during a short time.

This game shared the MalagaJam and Ludum Dare themes: Atraction & Running out of Power.

Description

A 2.5D Cinematic Action-Platformer. This project is born as a result of a bet between friends. Since 2010, I have been doing small tests with Unity3D, but no project or prototype. This project has helped me to try to learn the basics of the engine and gain some experience for future projects.

The prototype implement a functional character player with some of basic states, with functional weapon. The development focused mainly on the player's implementation and the visual style for future game levels (mainly lighting tests and retro look & feel). The project uses free assets, include part of the Angry Bots demo assets from Unity3D 4.

This project was cancelled due to several technical problems with 3D assets (old assets from Unity3D 3 and 4 versions, not compatible with new material system in Unity3D 5) and other related problems.

Full prototype level gameplay

Current state

In September 2016, try a new approach to the concept of the game, using new assets, compatible with Unity3D 5. This is a capture of a prototype with the new material of the project, trying to recreate a control similar to that of games like Shadow Complex:

At present (January 2017) the project is based on the original concept discarded, more typical of games of the 90's like Another World or Flashback:

State of the project in January 9, 2017, some tests focused on player basic mechanics (run, walk, jump, fall, landing, climbing...). Implementing own character controller and FSM system (without PlayMaker).

Credits

José Miguel Sánchez Fernández - [EX3] Game Programmer

Ruben Barroso Heredia (*) Game Designer, Graphic Designer

(*) Disclaimer: At the end of the project and in the future, I'm no longer related, supported or associated with this person, Ruben Barroso Heredia, and I'm not responsible for their legal or illegal activities related directly or indirectly with the video game industry or related business, including false professional experience accreditation or related training jobs in this area as teacher.

Description

A cancelled vertical 2D runner. Its current state is a playable prototype with some of the elements and mechanics designed, it's the result of a work of few evenings.

The cancellation of this project is a result of several discursions between the artist and me for the way to manage the future of this project and posible creation of own studio.