What is JSON ?

“JSON (JavaScript Object Notation) is a lightweight data-interchange format. It is easy for humans to read and write. It is easy for machines to parse and generate. It is based on a subset of the JavaScript Programming Language, Standard ECMA-262 3rd Edition – December 1999. JSON is a text format that is completely language independent but uses conventions that are familiar to programmers of the C-family of languages, including C, C++, C#, Java, JavaScript, Perl, Python, and many others. These properties make JSON an ideal data-interchange language.”

JSON is used a lot by web service as response to replace XML.

Why not using the XML object ?

AE’s XML object is handy, but yet have some weird way to access attribute, which in some case can become problematic. On top that the XML object comes with lots of methods and properties to handle properly an XML.
JSON is pretty much a native Javascript syntax. An object with Key/Values. So you can parse it with any kind of loop or js accessor. It’s easier and faster to handle, and lighter than XML.

Even better, to make sure the JSON object is always available when you launch AE, you can download this file and put it into the “startup” folder in your script directory. So the JSON object and function will be loaded at AE startup.

So “Wrath Of The Titans” is the first feature film I have been working on as a matchmover at MPC. It’s coming out in a few days and I’m very excited to see it in theater (maybe I’ll see my name in the credits :p)
I don’t have the final shots I did work on yet, but still some of them are in those trailers so in the mean time, here you go :

Here are the two first tutorial about tracking with Blender, showing you how to do Corner Pin tracking and Stabilisation as well. ENJOY my friends !!And stay tune since I’ll be releasing some scripts pretty soon which will do that “automatically” for you

In case you missed it, Blender got a GSOC this year to integrate Libmv into it. Which means by the end of the summer we should have 3D tracking available in Blender (at least in a branch if not in Trunk).

But the first step to that is to implement 2D trackers, and Sergey did already a great job for integrating this feature. I just tested it today, it is of course very new and not so stable, but we are really close to be able to do nice FX. Actually all I’m missing to start and really play is being able to use the tracking data as f-curves and re-use them into the compositor (which according to Sergey, should be enable soon).

Kiril Ivanov is doing a crazy job with After Effects ! He did create some really nice animated character using some really nice rig and stuff.
And he decide to use ft-Toolbar in his workflow to be able to animate and set his rig faster. And he also had the idea of multi-toolbar which now is fully supported in version 1.27. Checkout his video :