Duke Nukem Land of the Babes Playstation Level 2 World builder
3D studio Max, Photoshop
Designed and built levels. Created models, textures, and lighting
Produced, wrote, and provided the lyrics to the end game song.

Lobotomy Software a division of CRAVE Entertainment

Feb. 98-May. 99
Lead artist/Developer/World Builder

Caesars Palace on Nintendo 64 lead artist.
3D Studio Max and Photoshop.
Creation of all 3d objects and environmental textures

Shadow Madness on Playstation artist.
Photoshop
Developed under water textures and effects.

Lobotomy Software Inc.

Mar. 93-Jan. 98
Lead artist/Developer/World Builder

Powerslave PC Artist.
Photoshop, Delux Animator, D-Paint, 3D Realm's Build engine,
Provided the environmental textures and 2D artwork. Created one of the levels, developed characters, weapons, and objects. I gained experience making characters by hand using molding clay as well as character costumes, masks, weapons, and editing video frames to create animations.
Powerslave Sega Saturn and Playstation Artist.
Photoshop, 3DS MAX, Slave Driver Engine
Various art tasks, most of the environmental textures, and mapping within the levels.

Deathtank Zwei Sega Saturn artist.
Photoshop, Delux Animator, 3DS MAX
Created the Start game and End game screens. Work on pre production for Deathtank 3-3D.
Produced, wrote, and provided lyrics, along with my Seattle grunge band for the theme song “Deathtank”.