Profile: Isolde has always seen things in a very two-toned manner, even before she and her sister-in-arms Pepper were subjected to the sick experiments of the Decepticon Prometheus. She possesses little affinity for bureaucracy to solve conflicts, mostly because she has no confidence in it, and believes that the most effective means to dealing with those who make no secret of their intentions of conquest should be to see them smited immediately and directly. Still, despite Isolde's lack of respect for proper authority, there's something about Jaw Crusher that has resonated deeply enough to Isolde to compel her to join his quest to take down Prometheus. Perhaps it's the fact that his own tightened sense of right and wrong so closely echoes her own - and Isolde is far from hesitant when it comes to heading into the front lines. Her teammates have seen enough of her actions in battle to know that this eagerness to go out and fight the enemy close-up is not the product of feeling the need to prove anything to anyone; rather, it is the product of someone who has a deep hatred of evil and injustice. Isolde's not the kind to buckle down when it takes reprimands to do so, nor is she the kind to charge thoughtlessly into a battle that she has little chance of winning - but the more she's forced to take a new path in order to get a desired goal accomplished, the more dedicated and focused she becomes on breaking through any obstacles in that path to get the job done. This rather singular mentality has only been reinforced with the introduction of physical 'adjustments' made to her and Pepper against their will by Prometheus to see if their structures could withstand being beefed up with 'Shaker' technology akin to that utilized by the Decepticon communications specialists Rumble and Frenzy. Fortunately the two sisters were able to make their getaway with Jaw Crusher and his entourage of fleeing Minibots, and in Crusher's mission to dismantle Prometheus' mad dream of molding the entire galaxy to suit his fancy, Isolde has found the perfect conduit with which she can become accustomed to the use of her new abilities - by lashing out with them against the very being who'd imbued these powers to her in the first place.

Abilities: The upgrades to Isolde's internal machinery was patterned by Prometheus after his initial studies of the Decepticons' communications agent Rumble; therefore, in her robot mode Isolde possesses the ability to roll drum-like mechanisms in her body to generate intense low-frequency groundwaves through her feet. By Richter Scale measurements, the earthquakes Isolde can generate would probably be at 7.6 at maximum power. In car mode, Isolde's small size makes for greater velocity among Minibots, and her proficiency with a standard laser pistol makes her an apt practicioner in drawing enemy fire away from her teammates as well as providing cover fire for them.

Weaknesses: Although her physical strength has been increased as the result of Prometheus' modifications, Isolde still has limitations due to her small size. Moreover, her intense dispassion for those that would cause harm to physically-weaker beings can blind her to the consequences of her own actions in combat, particularly in instances where she deploys her earth-shaking capabilities - if unchecked, the damage caused by Isolde with her new abilities could cause more harm than the very opponent she's fighting.

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Another new TF character I generated. Since I've incorporated Minibots into all this, you should probably expect to see several more 'repaints' of classic G1 Minibot designs - but my plan is to draw on all 12 of the original G1 Minibot molds (that includes Wheelie), so that should give this group some added visual diversity, apart from the occasional inclusion of mold redecos from the newer shows (Armada, Energon, etc.) which I primarily intend to be used as villains, thus giving the bad guys a bit of an added edge.