7. Getting rid of all the emails in your inbox is a technique known as?

a) Inbox Zen
b) Inbox Zero
c) Flat Inbox

8. A technique where you do the hardest thing first thing in the morning is known as?

a) Slap that otter
b) Swallow that frog
c) Hug that bear

9. A technique using a yearly calendar and a red marker to do the same task each day without breaking a chain is credited to which comedian?

a) Seinfeld
b) Frasier
c) Woody Allen

10. The use of entertainment mechanics to engage people in work, education and solving problems is known as?

a) Playativity
b) Edugaming
c) Gamification

Answers

1. Getting Things Done (GTD)David Allen’s time-management method is the most famous, referred to by Wired as “a cult for the new age”.

2. The Pomodoro techniqueThe 25-minute egg timer helps you to focus on the task at hand and avoid distractions.

3. A Tickler FileThe 43 folders consist of 12 (one for each month of the year) and 31 to cover all the days in a month.

4. Capture, Clarify, Organize, Reflect, EngageThe GTD process captures everything in your life into a system based on what is truly important.

5. FourTimothy Ferris’ book The Four-Hour Work Week advocates owning businesses and outsourcing your work to spend more time doing personal things.

6. The Pareto PrincipleThe 80-20 law suggests that improvements in productivity can be made by eliminating, or simply ignoring, unproductive tasks.

7. Inbox ZeroThis technique involves instantly replying to emails or moving them to folders for later action (all other mail is either archived or deleted).

8. Swallow That FrogThe phrase is based on a quote by Mark Twain: “If you have to swallow a frog, don’t stare at it too long.” Quickly getting rid of unpleasant tasks enables you to be more productive during the rest of the day.

9. SeinfeldThe technique, known as The Seinfeld Strategy, reinforces daily habits because you don’t want to break the snake (formed by adding red blocks daily to a wall calendar).

10. GamificationThis is a relatively new technique being employed by training sites and other enterprises. Gamification bases learning, or productivity, upon competition and rewards. Gamification structures have rules and goals, and offer points and awards linked to real-world outcomes.