Wrathion must know the origin and source of Mogu power, and Azeroth's mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King's Palace, and pit them against trials of perseverance and skill. Along the way, they'll unlock the secrets to a new legendary metagem, Crown of the Heavens.

Starfall will no longer strike targets that are affected by crowd control effects.

Restoration

Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.

Wild Mushroom will now gain 75% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 100% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area of effect.

The Windwalker can summon up to 2 elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 40% of the Monk's normal damage. Each spirit lasts until the ability is canceled, that spirit's target dies or otherwise becomes unavailable, or they're killed (they can be targeted and have 10% of the Monk's health).

When using Fist of Fury, the stun effect will only apply from the Monk (not the spirits).

For Shadow, this ability causes Mind Flay to gain the Insanity effect when it's cast on a target with 3 Shadow damage-over-time spells on them. Insanity causes Mind Flay to deal double damage for the duration.

For Holy and Discpline, Power Word: Solace replaces Holy Fire. It deals the same damage, and interacts with other spells and abilities in the same manner, but is instant, costs no mana, and restores 1% of maximum mana on each cast.

Rapture now reduces the cost of Power Word: Shield by 25% 50% and provides mana equal to 150% 250% (was 200%) of the Priest's Spirit, but no longer benefits from Spirit provided by short-duration bonuses.

Shuriken Toss now causes the Rogue to throw shuriken instead of auto-attacking for 10 seconds after Shuriken Toss is used. Auto-attack damage from Shuriken Toss has been lowered to 75% (was 80%), and the new shuriken auto-attack override is canceled when the Rogue enters melee range of the target.

Smoke Bomb now reduces damage taken by allies in the area of effect by 20% in addition to current effects.

Nerve Strike now reduces the effectiveness of healing provided by the target by 10% (was 25%).

PvP set bonuses have been changed:

Vigor is now the 4-piece set bonus and increases maximum energy by 30 (was 10).

Combat

Blade Flurry has been changed. It now strikes up to 4 additional nearby targets for 40% of normal damage.

Second Wind now causes a Warrior that has been reduced to 35% health or lower to regenerate 2% of their health per second (was 3%), and now generates 15 Rage over 10 seconds (was 20 Rage).

Second Wind will no longer regenerate health while the Warrior is stunned.

Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP) in addition to its other effects. The 3-second stun/knockdown is now in the diminishing returns category for stuns (same as Shockwave and Storm Bolt), and not the proc stun diminishing returns category.

Impending Victory will now heal the Warrior for 15% of maximum health when they have not slain an enemy (was 10%).

Arms

Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage, 1 stack when the target dodges, and no longer interacts with Heroic Strike. It now requires level 20 (was level 50).

Bloodsurge now reduces the Rage cost of Wild Strike by 30 (was 20) and its duration has been increased to 15 seconds (was 10 seconds).

Creatures

Fite spectral porcupine fite! Three new spectral porcupine spirit beasts have appeared across Pandaria as tameable beasts, though taming them may provide quite a challenge.

Pet Battles

Prowl now lasts for 2 rounds.

Crystal Overload now lasts for 2 rounds.

Focus Chi now lasts for 1 round.

Elite Battle Pets have been added to the game world. These rare pets will spawn alone against an entire team. The Beasts of Fable taming quest will now become available from Gentle San or Sara Finkleswitch once Aki the Chosen has been defeated. Defeating all of the fabled beasts will award the new Red Panda pet, while completing the associated daily quest has a chance to award the rare brown, white, and orange variants.

Raids, Dungeons and Scenarios

Heroic Pandaria dungeons now award 100 Justice points per boss. Gold drops for those bosses have also been changed from a static 50 gold to a 40-60 gold range. Less gold will drop in groups consisting of less than 5 players.

Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental now gain 25% of the bonus healing provided by PvP Power (was 0%). Dedicated healers will continue to gain 50% of the bonus healing provided by PvP Power and 0% damage from PvP Power.

For casters and healers, PVP Power is now split evenly between main-hand and off-hand in a manner similar to a dual-wield melee class. This change is retroactive, affecting Season 12 Malevolent and Malevolent Elite items. There should be no net change for any character already using a main-hand/off-hand combination.

PVP Caster weapons in Season 13 cost 2250 Conquest Points (down from 2500) and shields/off-hands cost 1250 (up from 1000), to reflect the increased value of the off-hand slot for classes that use it in this manner. This change is not retroactive and applies only to Season 13 items.

Battlegrounds

Players in low level battlegrounds will have their effective level raised to the maximum level allowed in that battleground bracket. Players' base stats and spells are scaled accordingly and are treated as the same level when determining hits, misses, and critical effect chance.

Rated Battlegrounds now award conquest to the losing team based on their final score. The losing team can earn up to 200 Conquest Points from a very close match.

Items

Transmogrification rules have been broadened for several weapon types.

Two-handed axes, maces, and swords can be Transmogrified to each other.

One-handed axes, maces, and swords can be Transmogrified to each other.

Staves and polearms can be transmogrified to each other.

The ethereals that offered to upgrade items using Valor or Justice points have departed Azeroth for the moment. They may yet return in a future patch.

The Reputation panel on the character screen will now let players know which reputations they have purchased and used Grand Commendations for.

There is now an option to show absorb effects (such as Power Word: Shield) on player, target, party and raid frames. This feature is currently enabled if you turn on the predictive healing option. Unlike predictive healing, absorb effects will display for enemy targets.

The cost of Valor Point gear introduced in patch 5.0 has been reduced by 50%.
The cost of Valor Point gear introduced in patch 5.1 has been reduced by 25%.
Heroic Pandaria dungeons now award 100 Justice points per boss.

Yes I know what "fite" sounds like, but I believe Blizzard speaks the English language. I don't get why it says "Fite spectral porcupine Fite!"... does it reference something that calls for the obvious misspelled word?

The cost of Valor Point gear introduced in patch 5.0 has been reduced by 50%.
The cost of Valor Point gear introduced in patch 5.1 has been reduced by 25%.
Heroic Pandaria dungeons now award 100 Justice points per boss.

I don't know what's to be happy about, it should be just converted to justice points. What the hell should you do with Justice Points when the upgrade NPC's are gone?

Nice they are trying to make adjustments to lowbie pvp. but that still isnt gonna fix the gear disparity, heirlooms are just too powerful, even against dungeon blues. Why cant they just use a scaling system for every bracket like they have for challenge modes. One of the few things i enjoyed about swtor, was the fact that gear only really played a role at max level in pvp.

Yes I know what "fite" sounds like, but I believe Blizzard speaks the English language. I don't get why it says "Fite spectral porcupine Fite!"... does it reference something that calls for the obvious misspelled word?

Yes I know what "fite" sounds like, but I believe Blizzard speaks the English language. I don't get why it says "Fite spectral porcupine Fite!"... does it reference something that calls for the obvious misspelled word?

its just a kind of cuter way of saying fight.

kinda like things like

nao

liek

rawr

things like that

"I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
"so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

Players in low level battlegrounds will have their effective level raised to the maximum level allowed in that battleground bracket.

WHAT THE FUCK IS THAT?
developers really gone nuts..I'm really dissapointed, I always use to twink some level brackets when lvling my chars,now they gonna remove it cause of some whining noobs that can't afford atleast few herilooms?!
damn whiners go do dungeons...ffs
some bgs already giving like whole lvl in low lvl brackets, so scrubs now get it even more easy, gg blizzard... gg! finally put twinking to the grave!