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In this Series, you will follow along with Tate Mosesian as he creates a tileable stonewall environment piece, while making use of the new ZBrush 4R4 Insert Multi Mesh feature, and a wide range of other features along the way.

Tate Mosesian received a BFA with honors in Illustration from Art Center College of Design in 1991. After college, while continuing to pursue his painting, he worked as an illustrator for clients such as RCA, Giant Records, SST, and Sony Music. This eventually segued into employment as an artist in the video game industry. His talents have been employed at companies including Disney Computer Software, Capcom, Crystal Dynamics, Sony Computer Entertainment America, SCE Santa Monica Studio and Naughty Dog where he was the lead texture/shader artist on the Uncharted series. Tate is currently a lead environment artist at Naughty Dog. www.naughtydog.com

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