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Hello.
I'm a french developper currently working on the creation of an automatic UV unwrapper for C4D ...
I never used C4D and is SDK before, and i'm looking for some help ....
So, mainly, i have two questions:
1. Where do you think a can put such a plugin ( the unwrapper) ??? as a C4D Tag ???
2. It's pretty hard for me to begin the development of such a plug-in 'cause i never use the sdk....
I have already looked into the sdk sample provided with the C4D Demo, and for example, i do not know where i can find help about the fonctions:
PluginStart(), PluginMessage(), PluginEnd() .....
If anybody can help me, or can give me some hint about how to begin my development ...
Thanks a lot !
Clement Vidal

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 19/06/2006 at 02:27, xxxxxxxx wrote:

For example, i need to create a tool which can help the user to make edges selection:
The user select 2 edges in the main UI dans the plug automaticly compute the shortest path between those two edges...
Which plug-in type can suit this need ??

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/07/2006 at 12:32, xxxxxxxx wrote:

1. Try using the ToolData class instead of the CommandData class. Like 3D Designer points out there is an example in the SDK, edgecuttool.cpp, that is very similar to what you're trying to do.
2. You should download the C++ SDK documentation if you haven't already. It will explain what PluginStart() etc. do, though for the overview it's sometimes best to just check out the examples.
For access to advanced BodyPaint UV functionality, like selections, be sure to check out c4d_painter.h as well. (The plugin will still be in C4D, even though you use BodyPaint functions.)