Remember, the files you will need to edit for this to work in Jedi Outcast will be jk2config for single player, and jk2mpconfig for multiplayer.

Another quick note: some loading screens might not show up as they are not supported in a widescreen resolution, so be prepared. But I've only experienced this in Outcast. Instead of a loading screen, you get a screen full of white, as I said though, this only happens in Outcast as far as I can tell.

What you have to do (in this, JO and any other Q3A-based game) is go into your base folder and open "jaconfig.cfg" (and "jampconfig.cfg" for multiplayer) in Wordpad (not Notepad, as the file contains line breaks that Notepad can't interpret). Scroll down and edit the following lines to the red values:

seta r_mode "-1" * This is crucial. If you don't change it, none of the next settings will take effectseta r_customwidth "1440" * Or whatever the width of the desired resolution isseta r_customheight "900" * Or whatever the height of the desired resolution is

Also, if it's not there, you should modify the following to a value between 90 and 105 (whichever looks better to you).. to keep everything in proper perspective:

Pretty cool. As with the widescreen options in Unreal Tournament 2004, this looks great in-game, but the menu/loading screens all look squashed as a result (someone would have to create replacement screens that are the proper ratio to compensate). Of course both games work perfectly fine with vertical black bars flanking the viewing area on a widescreen display.