Pride of Nations is a turn-based historical strategy game set in the colonial era of the 19th century, where the player takes control of a country and guides it through industrialization, military conquest, and colonization.

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Packages that include this game

Buy Pride of Nations Complete

Includes 5 items:
Pride of Nations, Pride of Nations: American Civil War 1862, Pride of Nations: Spanish-American War 1898, Pride of Nations: The Franco-Prussian War 1870, Pride of Nations: The Scramble for Africa

About This Game

Pride of Nations is a turn-based historical strategy game set in the colonial era of the 19th century, where the player takes control of a country and guides it through industrialization, military conquest, and colonization.
Pride of Nations follows such successful historical strategy games as Birth of America, American Civil War, Napoleon's Campaigns, and Wars in America.

Key Features:

Immerse yourself in realistic historical gameplay set on a global map

Play as the world’s Great Powers between 1850 and 1920

Lead one of eight different countries, each with their own personality and agenda: USA, Great Britain, Germany, France, Japan, Russia, Austria-Hungary, and Italy

Experience the most original diplomacy model ever created for a grand strategy game

Explore a revolutionary system for building armies and fleets

Fight against a strong AI through a number of new game mechanisms

Battle it out with others in multiplayer with a new simultaneous turn-based engine

Not unlike other AGEOD games I've played in the past, the game mechanics for Pride of Nations look like they've got a lot of potential to be really good. However, also not unlike other AGEOD games, the user interface of the game is not up to the task of the mechanics. Lists of nations that you have to click to scroll down one at a time, clunky and variable scrolling speeds for a map (and you'll spend a lot of time scrolling across the map), a painfully limited messaging system (you have a new turn, here's 157 new messages....! There's no filter, no way of focussing things). It's playable, but it's the kind of game that you would literally need to have a notepad and paper next to you to play properly, because the game doesn't convey enough of the required information itself (or have a built-in system of reminders/overlays that is effective). The diplomatic UI is particularly obtuse, for a game where (unlike many other AGEOD games) diplomacy is very important.

The in-game tutorials are also very limited, and nowhere near up to scratch for a game of this type. They repeatedly refer players back to the manual, but for a game that as far as I know was only released digitally, relying on a manual is a bit silly. At the very least, make the manual text available in-game, and far more preferably available contextually in-game.

If you can look past the UI to the game mechanics, it really does like like there's a potential gem here. I haven't played enough of it to be able to rate the AI, but AGEOD games tend to be fairly strong on this front. The mechanics look great, the attention to detail in set-up situations and a decent number (4-5) of extra scenarios as well as the grand campaign mean there's a substantial amount of game here, but the tools given to play the game are not up to scratch, and you'll have to persevere through them to get to the gameplay underneath.

I'd really like to play this game since most of the players that liked it prefer the same kinds of games that I do. I find most titles in this genre (such as CK II) are totally dumbed-down. It's games like these that I really want. The problem with this game is no feedback and it is too slow.

I just don't have the time.

What somebody at Ageod needs to do is put together a real Lets Play. Not that crappy little 5-minute job they have on You-Tube right now. The only real Let's Play this game has is by some guy that doesn't talk.

Patience needed! If you can master your impatience, this game is as deep as the ocean (in PC game terms), very historical, very cerebral and very satisfying - if you are patient. The turns are slow, but you have to keep reminding yourself that this game in having to process an IMMENSE GLOBAL amount of information: remembering this will makew you more sympathetic and PATIENT! It's a tremendous game for history buffs like me who want to re-write history. The map and detail are rich, the management needs concentration. But if you are orepared to be PATIENT and invest the time, this game is immensely rewarding. No, honestly.

This game was designed for SINGLE-CORE processors only. So, unless you have an old Pentium4 still up and running it's almost impossible to play this game for it will utilize only 1 core of your dual/quad/octacore processor. Theirfore it will take up to 5 minutes to process a turn. And remember...there are 1500 turns in this game. That's a lot of waiting!!!