Mega Man RPG Prototype Roleplay & Games

Well crap. You got warped into another dimension with no escape and there's a ton of monsters. Do you got what it takes to survive? in this self-depreciating Mystery Mansion ripoff?

Rules: (yes I know they were copypasted from mystery Mansion but I don't wanna have to re-write a bunch of stuff I spent an hour on and can't recover)

1. Sign Ups:

Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.

2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.

3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is Aggressive,Assertive, or Passive.

Health:

Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be restored.

Spirit Points and Weapon Energy

These are both used to cast skills. It's hard to raise maximum Weapon Energy, but it regens over time. Doesn't hold true for SP, though.

Charisma:

Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as:

1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.

2.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%

There are some ways to gain Charisma as well. Doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5.

Attack:

Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense].

Defense:

It lets you defend against stuff, duh.

Magic:

This is where stuff gets a bit complex. Some attacks/skils are based on magic rather than Attack. you defend against this with Magic defense.

Magic Defense:

Essentially, defense for stuff that relies on the Magic stat.

And finally, a "parameter pool". You have 16 points to pump into certain parameters. each Point you place into a parameter gives it 5 in that stat. You gain more Parameter Points later on, though.

Also, you need at LEAST one point in every stat. Just though I'd throw that out there.

4. Literary Roleplaying- (optional) Yes, I know that this'll be hard for me to explain unless if I do this, so:Case A: "He flirts with the encounter, attempting to compliment its looks."Case B: "*flirts with encounter*"It doesn't really matter to me whether or not you do it in a certain style.

Okay, I think that's it. If you do indeed have questions, I will (try to) answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want.

(also there's a leveling system for those of you unaware)

Unknown Realm: A Mystery Mansion Ripoff Posted by RotomSlashBlast on January 29th, 2017 at 1:18pm Viewed 282 Times

Yeaaaaaaaa. I Think i'm gonna NOT be in this seeing as this is A. A blatant rip-off. B. Its not fun. C. WHERE'S THE STORY?!?! and its just all random all of a sudden. So just remove my character or something, or not, just keep it there, i don't care.