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When it comes to animation rigs, I prefer to use something that's not only clean and easy to visually understand, but I also want it to help me create my shots with as little fighting as possible. So with that said, let's take a closer look at some of the cool features that make our Hero rig unique compared to some other rigs...

As we get ready to start creating live-action plates for animation, we thought a simple animation test would be good so we can shoot some footage and drop it into any scene without worrying too much about animating to the plates. So here we have our generic walk cycle...

Well, our first character with RenderMan and we've already had our first setback. Not to worry though, we've updated the rig and everything seems to be working now! Keep reading for a look at where we went wrong...