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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

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Posts Tagged ‘games’

Have you ever felt being cornered or frustrated because you feel like someone already did what you’re doing? Well, I know that feeling and what I do is I look at other unique games out there and figure out how they did it. Then, maybe, I can look at other things in another perspective just like they did. Here are some of the games that thought outside the box to immerse us with unique and innovative gameplay. Enjoy!

(I had to look up what “Post-Mortem” meant because I was so confused at all the blog posts with it in the title. You better be grateful!)

Soulshifter is a game about killing enemies and stealing their forms (sounds morbid, I know). The enemies come in waves out of portals, and you must survive a set amount of waves (based on difficulty) to win. But that’s not all Soulshifter is. Soulshifter is a game about competition, about teamwork, about challenges, and about new experiences.

Me, Erik and Justin worked harder on Soulshifter than on any other game we’ve ever made. I programmed things that I had no clue how to program before we started. Justin made fantastic art in a style he had never tried before we started. Erik learned he was a way better musician than he ever thought he was before we started. We learned that we were a better team than we thought we would be before we started. Soulshifter, and by extension, Ludum Dare did and meant so much more to us than we ever thought it would.

Of course, we didn’t get everything we wanted into the game, but when has anyone ever began a Ludum Dare and finished with everything he wanted originally plus all the things he thought up along the way? We got a game we were happy with in the end, a solid base that could, and will be easily expanded in the future. We got a game that we were proud of, too.

The feedback we’ve gotten has been so wonderful, and everyone has been so nice. We honestly can’t thank you all enough. Even if you left us a bad score, you will have shown us what we need to improve on next time, and we’re just as grateful to you too. We’ve had so much fun playing other people’s games, also, and it’s just made us feel even stronger that Ludum Dare is a great community of people that we want to meet and compete with every single time it runs.

TL;DR: (What a nasty word, how about this:) To summarize, our time last weekend and the following days after was amazing, we all enjoyed the competition, and all of you, the community. We’re happy with what our game became, and you’ll definitely see us next year. Happy game design,

Hey there! This is Ben from Toasted Games, and I just woke up and don’t really know what’s going on! I’m pretty sure this is a Game Jam, though, right? Ok good. Erik Larson and I (Ben Collings) are going to be participating! Can we do that? I’m not sure how this works… I see a lot of people listing tools that they’re going to be using and writing that they’re gonna be participating in the title, so here:

We will be using (maybe)

Gamemaker 8.1

Photoshop CC

Paint.NET

Famitracker

Audacity

UPDATE: thanks to Ilseroth for answering my question about participating

Back in 2000, DIV Games Studio was released in the UK as a complete all in one package for creating games (including a graphical editor) and delighted many users who went on to have successful programming careers, including MDickie who currently has literally MILLIONS of downloads on the android app stores.

DIV was put to rest in 2005 due to being DOS only, but after 10 years sleep, it is now back and ready to compete with the modern world.

A group of us at DIV ARENA are planning to enter LD #35 using DIV Games studio, and exporting our entries to all the modern systems we can (including windows, linux, android, javascript/html, open pandora, gcw and others).

Up There – A Monster’s Tale is a little arcade game where you play as a mosnter that use a trampolin to get his food. Only thing is, his food are in fact little persons living peacefully in their sky village.

This game is more cute that it deserve to be but I think you might like it.

I’m really looking for some feedback so if you find the time, go and give it a look. Don’t forget to say Hi in the comments.

I just wanted to commend the following games for taking a great amount of my time. These are all great games (albeit not all are complete), and I urge you to check them out. While you’re at it, you can try mine too. It might not be among the best, but if you’re into puzzle/action games, try and tell me what you think. (Please read descriptions).

To avoid rating spoilers, I have listed them alphabetically.

Click on the images to play the game!

A good tunnel is hard to dig

This puzzle game is mind-boggling. I repeated levels for more than 50 times because of that ‘i-will-definitely-do-it-this-time’ illusion. It’s hard but satisfying. Check it out!

Corrugated Fidelity

I know very little about the stock market, but this (let me say) puzzle game felt solid. Interesting concept and nice production. This one was really fun.

Dead Pixel

One of those environment-constraints driven puzzle games that keeps you trying. While the gameplay is not long, it was nice.

Fathom

I like when the games don’t frustrate you when you fail. In this game, you fail a lot – by a split second. But failure leads to practice, and practice makes perfect. And the game is really pushing you in that direction.

Forge Craft

I really liked this one. At first I thought it was that match-three style games, but it isn’t. The great thing about this game is that it starts easy, then it gets very hard. At some point, I didn’t even know where to look anymore – every piece of information is relevant and makes sense – but you really have to multitask. The game does not feature a gameover – so even if you are not doing very well, you can still reach the end goal.

Puppet Guardian

The way this games pushes your brain is fantastic. It requires thought but also action. You have to try this one.

Radiant Red

At first I didn’t know what to think, but when I understood the gameplay, I just couldn’t stop. Try to beat the extra level – the game developer said it’s too hard to finish – prove him wrong!

Tetris Smash

Very nice Tetris twist. Not much to say, except – GO ALREADY AND PLAY! (Well, for those of you that don’t like Tetris, I feel sorry) :p

X11 Gust Gunner

The amount of fun increases with amount of frustration you experience. The game is hard and it doesn’t help you that you need to repeat the whole level when you fail. But when you reach mastery (and you will, because you’ll be unable to quit), you will be proud.

Stain (this one is mine)

This is my first LD, so I wanted to experiment – so it happened that I experimented with colors. It is maybe a bit unbalanced, but I want your opinion anyway How would you make it better?

Hey, everyone! I’ve finally managed to settle in a bit to continue playing your games. I know we had quite the lengthy experience last night, playing a very enjoyable (but lengthy to stream) board game created during Ludum Dare — but we’ll be going back to our regularly-scheduled list now!

I’m going to continue to play in accordance to how people show up in chat via the stream, to give the best personal feedback possible. Just remember that I will be playing all the games on my list regardless, so even if you don’t jump in during a stream, I will continue to play, rate and give feedback to your entry when I’m able to!

I think something happened during the upload process and there was a misunderstanding with the files, so we ended up with a downloadable Web game but nothing that popped up in the browser. Of course, the individual with all the files set up had long passed out from exhaustion, which left the poor, defenseless, sleep deprived artist to set up a Web link at 1 am.

And then my internet went down. :C

It’s fixed now, though! 😀 Not only can you play from the web, you can download and play as an embedded media file right on our entry page!

Small victories.

I’m going to chill, drink some tea and play/rate some of your games for awhile.

If you want me to play and rate your game, hop into my stream and post a link in the chat box!

So as the title says I’m in for my fourth LudumDare, I’m hoping that being away from game development for a little while will have helped with not making a mountain out of a mole hill for the 48 hour compo.

So let’s hope this one goes further than any of my other games.

The following are my weapons of choice:

Engine – Unity3d.

Graphics – Photoshop and Maybe Inkscape.

Programming Language – C#.

Audio – Bfxr, Fakemusicgenerator and FL Studio.

I will make my descision on what style I do when the themes go through. I’m still debating on the visual style at the moment and if it will be 2d or 3D.

Hello friends, recently I was scrolling my twitter feed like any other day until I saw something that caught my attention. October Challenge! You may say I have been living in a cave the last few years, but I must say I had not heard about this before. As soon as I read it I knew I would enter. Ludum Dare has given me moments of unparalleled learning and the opportunity to experiment and create new ideas for games. I have no doubt that this will be one more.

My game for October Challenge will be one that I have been cooking for over a month. A quite simple idea: what happens if you take an auto-runner, a classic story and a character that is cute even when he dies? And he will die a lot, at least until you master the game enough to make it reach its destination. The game has 78 levels planned, divided into 4 worlds. Each with their own obstacles and traps. It will be initially available for PC, Mac and Linux via itch.io. Now you know how this works, you try the game and if you like it, you pay what you want and what you can.

Right now I’m working on the rest of the levels and on a port for Android and IOS that will be free for those who purchase the first version.

For now I leave you with some screenshots and I hope to share more information with you as soon as possible.