Pixl'D Documentation

Mining & Lighting System

Mining stone now has a chance to drop coal ore, iron ore, gold ore, diamonds and emeralds. The rate of the ores and mineral drops change the lower you get underground — with that said, take also into consideration that torches burn out, and as you get deeper underground the oxygen gets more scarce, to the point where furnaces, torches and fire would no longer ignite, take precaution when mining underground. The mining system start to drop the ores if you mine below y:60.

Mining Drops:

Coal Ore: Drop chance increases by a certain percentage the closer you get to bedrock, stops dropping at a certain depth.

Iron Ore: Drop chance increases by a certain percentage the closer you get to bedrock, stops dropping at a certain depth.

Bone: Only drops near the surface.

Stick: Only drops near the surface.

Gold Ore: Does not drop until a certain depth.Drop chance increases by a certain percentage the closer you get to bedrock.

Diamond: Drops at the lowest depths.

Emerald: Drops at the lowest, at bedrock level.

Mining Side-effects:

Blindness: You start to lose your vision because of Oxygen deficiency at a certain level of depth.

Muscle Failure: You start to feel weakness because of oxygen deprivation at a certain level of depth.

Organ Failure: You start to lose your bodily functions because of oxygen deprivation at a certain level of depth.

Death: You will die from oxygen deprivation.

These side effects can be negated by wearing an Oxygen Tank and Oxygen Mask.

Lighting restrictions:

Torches cannot be placed below a certain level.

Torches will burn out after a set amount of time.

Furnaces will not ignite below a certain level.

Fire Ignition will not work below a certain level.

Lava will only stay liquid for 15 minutes if above a certain level. The closer you are to the server the less innate heat there is, meaning there wont be any sufficient heat sources to keep the lava on liquid state.

You cannot mine on dark light levels.

Mining-related Items:

Monsters

The monsters in Pixl'D Survival have altered stats, passives, movement and spawn-rate. You will need to read this section of thedocumentation thoroughly to ensure your survival. Otherwise you will be as good as dead.

Zombie Changes:

Zombies now have the ability to rarely spawn more zombies out of your field of view (FOV) when they get attacked or damaged. Make sure to kill them quickly

Zombies now have a 20% chance of applying slow I to anything they attack, allowing their fellow monsters to catch up

Enderman Changes:

Damage Values & Armor

Armor and damage calculation work a little bit differently than vanilla Minecraft. Here we show you that every piece of armor is useful, in its own way. Some would even prefer leather over diamond and iron, and some chain-mail over everything, and etc..

Armor Values

There are 5 different tiers of Armor, which are Leather, Gold, Chain-mail, Iron and Diamond. The effectiveness of each armor piece can be illustrated below. 1 full armor point represents an 8% reduction from damage and a half armor point represents 4% reduction from damage.

Usage

Farming

The farming system has been tweaked to make it less profitable and a lot more random.

Wither System

Crops have a 15% chance to wither every time they grow/mature. There is no way to prevent crops from withering. It's all based upon luck.

Limited Water

You can no longer use water buckets to obtain water, forcing players to build their farms around bodies of water, on the map. The only way to get water would be with silk touch and harvesting a block of ice and breaking it.

Gates & Portals

Pixl'd allows you to create portals and gates without running a single command. The plugin does not impose design restrictions. Design the gate frame any way you like.

Lore

Ancient ruins can be found around our world. Not much is known about this fallen civilization but we assume they had great knowledge of magic or science. We believe this since we have found teleportation gates among the ruins. Amazingly enough some of these gates still remain active. The knowledge to create such gates were lost with the fall of the old civilization but has recently been rediscovered.

Building the frame

The first step when creating a gate is to build the frame. There must be two emerald blocks somewhere in the frame. The exact reason for this is unknown but one theory is that they work as some kind of power source. Other than that you can design the frame anyway you like with whatever materials you like.

Keep in mind though that if the frame breaks so does the gate. For this reason using obsidian could be a good choice for safety but other materials may look more colorful and alive. Design it any way you like.

The maximum gate is size is 200 portal blocks.

Gate Networks

Gates are connected to the other gates in the same network. The network name is chosen when creating the gate. The size, design or what materials you have in the frame does not matter. If you have 5 gates in the network “derpingschtein” those gates will link to each other like a snake biting it’s tail.

Creating the Gate

A clock is used for the initial creation of the gate. Name the clock with an anvil and click the inside of the gate frame with the clock. A gate will be created using the clock name as the network name.Mind where you stand when you create the gate. That location will beused as the exit location for this gate.

Inspecting the Gate

Blaze powder can be used on the gate to inspect it. When doing so you will see the network name and the amount of gates in the network.Usage of this tool can be restricted to the gate creator by using magma cream as explained below.

Enabling and Disabling Enter and Exit

A blaze rod can be used on the gate to toggle whether enter and exit is enabled or disabled. If enter is disabled nothing will happen when you walk into it. If exit is disabled the gate won’t be used as an exit by other gates.Usage of this tool can be restricted to the gate creator by using magma cream as explained below.

Restricting the Gate

Magma cream can be used on the gate to toggle whether the gate is restricted. Only the creator of the gate can do this. If the gate is restricted only the creator can use tools on the gate. This will for example make the network name secret.