I’ve noticed that XP doesn’t carry past the level gain, why is this!? It always lands exactly at 0/XXX for the XP towards the next level, and I rarely see games with this technique, so I recommend that you change this. So, that way you can earn from every bit of XP earned, and those Mushrooms won’t go unwasted.

One thing that I just thought of. To reduce the grind and tedious repetition, if you can beat an opponent in under 30 seconds, that mission should count as mastered…you still need to work to get to the point where you are that badass and you still need to buy good units, but it’s incredibly silly to just repeat a mission over and over again using the same formula…

That’s a cool thing that could work well. Like star 1 is for beating the battle 10 times, star 2 is for beating under 1:00( that will have to be way longer for bosses), and star 3 is for summoning only one unit type(Ex. Mission challenge beat without summoning water types. Make it specific for each mission.). It will give some incentive to play old missions, because I really don’t feel like replaying the 1st mission 30+ times.

Templar Knight in thunder temple should cost more then the monster lab price for it, at least 13,500 gold.

I thought that too at first, but right now for me in order to buy the templar knight I would have to spend 15000 on the temple upgrade then 8000 on the unit. That’s a bit more than the 9000 to upgrade.

You aren’t the only one, and magic units can be even worse since their range can be more than 2/3rds of the battlefield, making them untouchable even by normal ranged units. Just two summons of Dragon Pups (Fire, Magic, Level 1) can be an impenetrable wall for any units that aren’t water, and the Dragon Pups can start firing at enemy units in the middle field before their sprites are entirely on-screen.

The knock around needs to be nerfed. When an arrow hits a unit, the unit should slow down to 75% speed for a jiffy. If he’s hit simultaneously by other arrows it should take another 25% off, but limit the lowest speed to 25%. That way if there is a wall it slows your units charging in down. I’ve had my units pushed back halfway across the map while receiving back-up and healing, and that’s just ridiculous.

i’d like some things that people have already said like
1-sell function,
2-speed at 4x,
3-more quests,
4-cooperative pve,
5-level units,
6-cd after summon a unit… that things expeccialy would be increse gameplay because now i can win a battle only summon the same archer so resistence and weakness doen’t matter because in each case enemy couldn’t reach my line…

there is something BIG!! missing in this game… i know that… i just can’t figure out what… missions are to easy… final boss to easy to reach… not enough units for me =(… the mission zone is just 1 BORING selection… and you did say that crystals were only to speed up… wich is a lie… there is alot wich is crystal only… you axually lied to us

x4 speed button, x8 speed button, “clear all” option to remove all creature cards at the same time, achievement pop-ups (so you know how the fuck you got the gold instead of it just happening and you have to check what it was)…

is there any chance u can rollover exp gained from previous levels as im goin ova by 20 each time and wuld like it to reduce the next level, also faster speed 4x or 8x as its still way to slow for ppl who wna constantly play it but takes ages

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