Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.

Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

Attempting to outfit my ships with PLACEHOLDER_SPINAL_B_ etc was a poor choice, also.

Apparently colony fleets that stick around to support new colonies won't return to home base by themselves and can not be recalled, perhaps because you wish to put more ships in the fleet, unless you first make them relocate to the new colony they are in orbit around, then relocate them to their home planet.

I'm just upset that there is 0 documentation. I love what they've proposed about this game, but once you play it, you should be able to figure out what all the admiral abilities do. But I couldn't figure that out at all, and got myself so frusturated that I haven't tried the game since. Very sad.

Attempting to outfit my ships with PLACEHOLDER_SPINAL_B_ etc was a poor choice, also.

Apparently colony fleets that stick around to support new colonies won't return to home base by themselves and can not be recalled, perhaps because you wish to put more ships in the fleet, unless you first make them relocate to the new colony they are in orbit around, then relocate them to their home planet.

Colony fleets will support a new colony for however long it takes a colony to become self-sufficient as part of the 'colonize' mission. When that happens you'll be given an option to either finish the colonization process or have the fleet continue to support the colony for a boost to pop growth and infrastructure. When the Colonization is finished the fleet will return to base on its own.

I had an awesome time shooting at the swarm, thank fuck my ships had green beamers because projectiles will never hit those wily fast assholes. I noticed my ships don't really fire unless you specificly target them though, which is hard because they're so fast, my ships were taking potshots here and there but with a deliberate attack order they gave out 5 times the ordenance.

Then I had spectres attack me and the game crashed after the auto resolve :|

Attempting to outfit my ships with PLACEHOLDER_SPINAL_B_ etc was a poor choice, also.

Apparently colony fleets that stick around to support new colonies won't return to home base by themselves and can not be recalled, perhaps because you wish to put more ships in the fleet, unless you first make them relocate to the new colony they are in orbit around, then relocate them to their home planet.

Colony fleets will support a new colony for however long it takes a colony to become self-sufficient as part of the 'colonize' mission. When that happens you'll be given an option to either finish the colonization process or have the fleet continue to support the colony for a boost to pop growth and infrastructure. When the Colonization is finished the fleet will return to base on its own.

Oh yeah, I got that bit, but mine sort of stuck around after the boost. It took some finagling to dislodge them.

casually hardcore. there is hope for the tactical screen. the first combat may get you fighting no one, but after that any of the squares that turned orange can be where you fleet starts. you right click on the star, and then pull the fleet you want to place from the left top side onto one of the orange (explored) squares. this makes for actual battles.

Kerberos is this year's Stardock. A niche PC developer with a cult following that has annihilated the precious credibility it spent years building. I want to say I have hope for this game, but I thought the same thing about Elemental and last I checked it still sucked, over a year post release. Sigh.

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Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular

I am sad. Here I was looking forward to picking this up later on this week....and now all i see is "its broken dont buy it". I guess i'll just pass on this one for now and pick up Stellar Impact instead for a space ship fix.

I am really bummed that there isn't really any reason to play my favorite race (hivers) since with the mission system currently they won't fucking use gates which is supposed to be one of their key features.

casually hardcore. there is hope for the tactical screen. the first combat may get you fighting no one, but after that any of the squares that turned orange can be where you fleet starts. you right click on the star, and then pull the fleet you want to place from the left top side onto one of the orange (explored) squares. this makes for actual battles.

They either need to speed up the tactical screen or make it automatic or something cause I sure as hell don't want to spend 40 minutes trying to find a fleet.

There was a manual for the first game: it was a .pdf located in the install directories for the game. There ought to be something similar in your Steam folder for the game and if there isn't one currently, there should be one forthcoming.

Also, if anyone is to blame for the state of the release, it's Paradox. They have a history of pushing their dev companies to release early and buggy. If you're pissed off, it's understandable, but the devs are still working 20 hour days to get the game in a workable state.

I would personally give the game about a month before it's playable. The groundwork is definitely there, and in the meantime, there's plenty of other games out there at the moment.