Video of our Warlords of Draenor Alliance Questing Stream

As the servers came up, we took to Shadowmoon Valley to take a look at the Alliance questing experience, and the Alliance Garrison with a Dwarf Shaman! We got DC'd quite a bit but did some quests and killed some rares in this incredibly pretty zone. If you want to catch future streams, you can follow us on twitch.tv/wowhead.

Warlords of Draenor Alpha: Shadowmoon Valley Screenshots

While Olivia streamed, Site Director Perculia took a huge number of screenshots, all of which are below!

Alpha Servers Down All Weekend

Blizzard Community Manager Lore has posted, letting us know the sad news that servers will be down all weekend for the new zone in Warlords Alpha.

Lore

We're in the process of bringing down the Alpha realms while we work to resolve this issue. Unfortunately, it's going to require an updated build, which we won't be able to finish today. Realms will remain offline over the weekend while we get everything ironed out. We hope to be able to bring the Alpha back up on Monday, June 23rd.

Again, we greatly appreciate your patience during this time. We'll get you back to Draenor as soon as we possibly can.

Encounter Journal

Due to the lengthy nature of the datamining blog, we've included the latest Encounter Journal here instead. Of particular note are additions to UBRS and Iron Docks:

Railmaster Rocketspark and Borka the Brute

Railmaster Pauli Rocketspark, chief foreman of the Grimrail Depot, has been enlisted by Garrosh Hellscream to build the technology required for the Iron Horde's infrastructure. Given the dim-witted assistant Borka to do the heavy lifting, Rocketspark set about building the Grimrail.

Overview: Borka the Brute assaults players with powerful physical attacks, as Railmaster Rocketspark uses his jet pack to move between locations on the platform, firing missiles when he lands.Rocketspark periodically unleashes a Missile Barrage, damaging all players. If Borka's Mad Dash strikes Rocketspark at that time, it will disrupt his Missile Barrage.

Blackrock Assault Commander

Overview: The Blackrock Assault Commander shoots salvos of cannon fire throughout the encounter. Players utilize environmental objects to hide from his attacks and various Blackrock Munitions throughout the encounter to destroy the Commander's cannon, while managing a steady stream of additional enemies that enter the area. Once the cannon is destroyed, the Blackrock Assault Commander hops down to combat players directly.

Sadana Bloodfury

Overview:Sadana channels a Dark Eclipse ritual, dealing critical damage to players. Gain [Lunar Purity] by touching the uncorrupted runes of light in order to survive this attack.Slay Defiled Souls before Sadana can sacrifice them during [Dark Communion].

Nhallish, Feaster of Souls

Overview: Nhalish manipulates powerful a well of void energy, banishing players to their own dimension. While banished, your soul is separated from your body and possessed. During Soul Possession, you must subdue and reclaim your soul before the banishment fades.

Ner'zhul

Overview:Ner'zhul initiates a [Ritual of Bones], raising an army of shadow and death that marches across his platform. Break the chains of shadow by slaying the Ritual Bones.Ner'zhul channels an [Omen of Death] near random players, inflicting greater damage the closer players remain to the Omen.

Ritual of Bones: Ner'zhul summons an army of shadow and death which marches across his platform, eradicating all life in its path. Tendrils of void bind the bones to one another, inflicting 29250 to 30750 Shadow damage per second to those who cross its threshold.

Kargath Bladefist

Kargath Bladefist, Chieftain of the Shattered Hand, honed his brutal skills as a slave in the Ogres' gladiatorial games. He slaughtered countless opponents for the promise of freedom, but after winning, was locked away with the other retired "champions." Fueled by rage, Kargath tore off his own hand to escape and led a revolt that soaked Draenor in ogre blood. Now, he eagerly returns to the arena to teach you the true meaning of savagery.

Overview: Kargath's Berserker Rush cannot be stopped until he either kills his target, or finds something else to take his anger out on.As the fight progresses, Iron Bombers and Drunken Bileslingers rain destruction from the arena stands. Players can dispatch these creatures after being tossed into the crowd by Kargath's Chain Hurl.

In Mythic difficulty, the raid must perform well to gain favor that is tracked by Roar of the Crowd. If the raid gains enough favor from Roar of the Crowd, the raid is granted increased damage dealing.

Damage Dealers:Iron Bombers and Drunken Bileslingers will continue to harass the raid from the stands until they are killed.

Healers:Kargath inflicts massive damage to the tank with his [Impale] ability.Iron Bombers inflict raidwide damage until they are killed.

Tanks:Kargath's [Impale] leaves [Open Wounds] on his target that increases the damage of consecutive Impales.

The Butcher

Overview:The Butcher periodically chooses the largest clump in melee range and [Cleaves] them for shared damage. This attack inflicts [Gushing Wounds], which will instantly kill anyone who receives 5 applications.Upon reaching full energy, he will stomp, inflicting Physical damage to the entire raid and knocking them backwards. Shortly thereafter the Butcher will charge towards the largest clump of players and Cleave them.

Tanks:[Heavy Handed] Heavy Handed causes the Butcher to attack the player closest to his current target with a copy of all of his melee attacks. These attacks can be mitigated and avoided as usual. If another player is not close enough, the second attack will trigger on the primary target.[The Tenderizer] will always hit. It cannot be dodged or parried, but it can be blocked.[The Cleaver] will only apply its damage over time effect if the attack successfully lands on its target.

Damage Dealers:Players in melee range will need to form clumps of varying size throughout the fight to control the Butcher's [Cleave] ability.Players at range will need to be ready to form a clump in order to survive the Butcher's Bounding Cleave sequence.

Healers:Groups that are struck by Cleave will suffer periodic damage from [Gushing Wounds]. Gushing Wounds stacks.All players in the raid suffer Physical damage when the Butcher begins his Bounding Cleave sequence.

Heavy Handed: All of the Butcher's standard auto attacks trigger a second attack on the next closest target within 5 yards. If no target is found, the primary target is struck again.

Night-Twisted Cadaver: In Mythic Difficulty, Night-Twisted Cadavers will spawn and walk towards The Butcher in a final, vain attempt to slay him. When the Cadaver reaches The Butcher or when they walk near a player, they will Explode, leaving a pool of Pale Vitriol behind for the duration of the encounter. (Mythic)

Tectus, The Living Mountain

An ancient embodiment of the chaotic forces that shaped the terrain of Draenor, Tectus has been twisted and enslaved by the maddened Pale Orcs - who themselves barely maintain control over this imposing force of nature.

Overview: At the outset, Pale Orcs stream into battle to protect and empower Tectus, who cannot be killed by traditional means.Tectus builds energy, channeling Tectonic Upheaval whenever he reaches 100. Depleting Tectus's health before the end of Upheaval shatters it into two Shards of Tectus; otherwise, Tectus heals and resumes gaining energy.Each Shard splits into four Motes of Tectus when shattered. Players must kill all eight Motes to defeat Tectus.

Mote of Tectus:When shattered, the remnants of each Shard of Tectus will form four Motes of Tectus.Motes of Tectus do not need to be shattered. Players are victorious over Tectus after they have killed all of the Motes of Tectus.

Brackenspore, Walker of the Deep

Fungal Giant. All visuals are temp.

Overview:Brackenspore will cause [Creeping Moss] to sprout from the ground. Players must arm themselves with a Flamethrower to contain the overgrowth.Fungal Flesh-Eaters periodically march in from the sea.When Brackenspore's Fungal Energy reaches 100%, he channels [Infesting Spores].Living Mushrooms and Rejuvenating Mushrooms provide benefits for players if kept alive.

Tanks:Pick up Fungal Flesh-Eaters as they march in from the sea.Interrupt [Decay] which is cast by the Fungal Flesh-Eaters.

Healers:Heal beneficial mushrooms to full to gain their effects. Once they are healed to full they will begin to wither and die at an increasing rate. Keep them healed in order to maintain their beneficial effects.Heal Living Mushrooms to full to gain [Living Spores] in order to survive the damage caused by [Infesting Spores].

Damage Dealers:Interrupt [Decay] which is cast by the Fungal Flesh-Eaters.Intercept the damage from [Spore Shot] away from other players, to avoid splashing the damage.

Twin Ogron

[PH]

Overview: The Twin Ogron combat players while performing attacks at specific energy thresholds. At 33 energy, an Ogron uses his special weapon attack. At 66 energy, an Ogron performs a large shout. Finally, at 100 energy, an Ogron performs a large, raid-wide attack.As the distance between the Ogron increases, their haste increases and casting time decreases, reducing the amount of time players have to react to various abilities.

Fel Breaker

Overview: The Fel Breaker is protected by a Nullification Barrier that absorbs all magic damage taken. When the barrier is removed, he activates a rune that recharges it. While recharging, one player may also absorb some of the rune's energy and receive a Nullification Barrier.As the fight progresses, an increasing amount of Overflowing Energy orbs spill from the rune and float to the ground, exploding when they land.Players who have a Nullification Barrier can catch and absorb Overflowing Energy to mitigate the amount of raid wide damage and prevent a lethal amount of damage from occurring.

In Mythic difficulty, two players may enter the rune per phase of Charging.

Healers:[Expel Magic: Fire] will inflict heavy raid wide damage and require dispels to mitigate some of the damage.[Expel Magic: Shadow] will absorbs all healing on the raid until it is removed.Players afflicted with [Caustic Energy] will take heavy damage until the rune is deactivated.

Charging: When the Fel Breaker's Nullification Barrier is removed, he begins to recharge. After 20 sec, the barrier is restored.

Caustic Energy: One player may enter the rune with the Fel Breaker, absorbing a portion of its energy. The energy inflicts 50000 Arcane damage every second and reduces all healing received by 35% for as long as the player remains inside of the rune.When the rune powers down, the player receives their own Nullification Barrier, proportional to the amount of time spend inside the rune. The Nullification Barrier received by players can absorb up to 15000000 Magic damage.

In Mythic difficulty, two players may enter the rune per phase of Charging.

Imperator Mar'gok

Sorcerer King

Overview: Imperator Mar'gok assaults players with destructive Arcane magic and summons Arcane Aberrations to fight for him.When Imperator Mar'gok reaches 90%, 60% and 30% health remaining, he activates one of the runestones in his throne room, augmenting his abilities with additional effects.The runestones activated at 60% and 30% must be awakened from their dormant state. As they charge, guards arrive to defend the Imperator as Volatile Anomalies pour from the stone.

Damage Dealers:[Arcane Wrath] spreads to nearby allies.[Destructive Resonance] will inflict lethal damage if triggered.Arcane Aberrations inflict heavy raid wide damage as long as they are alive.

Healers:[Arcane Wrath] inflicts heavy damage when it expires from a target.Arcane Aberrations will inflict raid wide damage every second that they are alive.[Force Nova] inflicts heavy damage to players as it moves over them.

Tanks:[Accelerated Assault] will stack indefinitely until Imperator Margok melee attacks a different target.[Mark of Chaos] will inflict damage to allies within 35 yards when it expires.Imperator Margok will periodically summon Arcane Aberrations.

Mark of Chaos: Replication: In addition to Mark of Chaos' normal effects, 8 Orbs of Chaos are conjured when Mark of Chaos expires. Each orb flies out from the wearer and inflicts 200000 Arcane damage to all players that they move through.

Force Nova: Replication: In addition to Force Nova's normal effects, players who are damaged by Force Nova will inflicts 35000 Arcane damage to their allies within 5 yards.

Tarlna the Ancient

The Biggest Magnaron

Sun-God of the High Arakkoa

The history of this imposing fortress is long and complex. Carved into the fiery core of Blackrock Mountain by the Dark Iron clan centuries ago, and eventually taken by the black dragon Nefarian and his brood. The Iron Horde has taken control of the Spire as their vanguard keep, setting up a contingency weapon over the heart of the mountain. If the weapon is trigger, the volcano will erupt destroying the surrounding areas including Stormwind.

Orebender Gor'ashan

Working with the Iron Horde, the leader of the Warcasters attemps to empower himself by feeding upon the power locked inside the ancient runes placed in the Spire by the Dark Iron Dwarves that built it.

Ragewing the Untamed

Ragewing is a gigantic Proto-Dragon raised Dragonmaw clan. Her unbreakable spirit has kept her from being taken as a mount by any of the Dragonmaw, although Zaela has been able to create an uneasy friendship with her.

Overview

Damage Dealer:Destroy Ragewing Whelplings as quickly as possible.Standing towards the middle of the bridge will make it easier to avoid [Engulfing Fire].Spreading out will decrease the chance of [Magma Spit] affecting more than one person.

Tank:Standing towards the middle of the bridge will make it easier to avoid [Engulfing Fire].Spreading out will decrease the chance of [Magma Spit] affecting more than one person.

Healer:Standing towards the middle of the bridge will make it easier to avoid [Engulfing Fire].Spreading out will decrease the chance of [Magma Spit] affecting more than one person.

Warsong Commander

Iron Horde Elites

Oshir Bloodpride

Gorgrom

Witherbark

Overview: As Witherbark attacks he consumes his stores of Aqueous Energy.At 0 Aqueous Energy, Witherbark gains Brittle Bark and Aqueous Globules form at the edge of the lake and move towards him. Each globule that reaches Witherbark restores 25 Aqueous Energy. If a globule crosses paths with an Unchecked Growth, it animates and attacks.At 100 Energy, Aqueous Globules no longer form and Witherbark loses Brittle Bark, freeing him to attack.

Soulbinder Nyami

Overview: Soulbinder Nyami twists the spirits of fallen Auchindoun partisans into weapons of her own will. Whilst combating these spirits, players should be aware of her deadly torus-shaped spell, Soul Vessel.

Azzakel, Vanguard of the Legion

On Argus - the former homeworld of the Draenei, now the stronghold of the Burning Legion - Azzakel waits, poised for a servant of the Legion to open a portal to one of the countless worlds they seek to invade. As Soulbinder Nyami lowers the defenses of Auchindoun, Azzakel senses that his services will soon be employed towards the destruction of the holiest of Draenei temples.

Overview: Azzakel alternates between engaging players directly in combat and summoning reinforcements from the demon world Argus. While summoning reinforcements, Azzakel cannot be attacked and players should focus on quickly defeating the reinforcements that emerge from the portal, so that they are not overwhelmed as more demons invade.

Damage Dealers:Do not stand too close to Blazing Tricksters to avoid [Conflagration].Interrupt [Fel Blast] or kill Cackling Pyromaniacs before they finish casting it.Do not stand near other players while affected by

Healers:Do not stand too close to Blazing Tricksters to avoid [Conflagration].Do not stand near other players while affected by

Tanks:The Felguards summoned while Azzakel channels [Claws of Argus] inflict heavy melee damage and must be tanked.Do not stand near players affected by [Conflagration].

Teron'gor

Working alongside the Sargerai, Gul'dan's agent Teron'gor plots to feast upon the bounty of souls that lie behind the barriers of the holy city of Auchindoun.

Overview: Teron'gor is a powerful warlock. At 75% health, he will drain and corrupt the power of the soul of one of the ancient spirits of Auchindoun, healing to full and gaining powers of either a Demonology, Destruction, or Affliction warlock depending on which spirit he drains.

Stage Two: Devoured Souls:At 75% health, Teron'gor twists and devours one of the ancient souls of Auchindoun, gaining malevolent powers directly opposed to the good deeds the Draenei heroes stood for in life.

Rukhran

Overview: Rukhran resurrects nearby Piles of Ash into phoenixes that chase a random player until they either reach their target, or are reduced to 1 health. When either of these occurs, the phoenix will explode, damaging the entire party and activating any nearby Piles of Ash.If Rukhran is not engaged in melee combat he will Screech, inflicting severe damage to all enemies until melee combat resumes.Pierce Armor applies a significant debuff to any tank that does not have their Active Mitigation enabled.

Pierce Armor: The caster's next attack pierces the target's armor for great Physical damage. Victims of this attack are affected with Pierced Armor.

Pierced Armor: Pierces the victim's armor, causing them to receive 10% more damage from Pierce Armor for each application of Pierced Armor.This affect will not apply to tanks using their active mitigation.

Solar Flare: Reanimates all Piles of Ash within 5 yards as a Solar Flare that will pursue an enemy target at random. When the familiar reaches the target or is brought to zero health it will explode.

Sunstrike: The caster explodes for 41625 to 48375 Fire damage to all enemies within 100 yards. The explosion forces the caster to go dormant.Any Piles of Ash within 5 yards of the caster will activate.

Quills: Inflicts 30000 Physical damage to all enemies in the area and increases damage taken from Screech and Quills by 10%. (Challenge, Heroic)

Screech: Inflicts 10000 Physical damage to all enemies in the area and increases damage taken from Quills by 10%.Screech will only be used whenever Rukhran is not engaged in melee combat and ignores line of sight.

Ranjit, Master of the Four Winds

The Arakkoa's penultimate Chakradhaari, Ranjit has mastered the secret techniques required to create gale force winds with his chakra.

Overview: Ranjit employs different chakras that create damaging zones that move or rotate.Ranjit's Fan of Blades ability hits all enemies and inflicts damage over time.Piercing Rush inflicts significant damage on all targets that Ranjit passes through as he charges forward in a straight line.

Four Winds: The caster creates a a massive vortex of wind that moves four trails in either direction. Enemies caught in the vortex suffer Nature damage.

Spinning Blade: The caster summons a spinning blade that will inflict Physical damage to all enemies caught in its path.

Fan of Blades: The caster hurls razor sharp blades in all directions, inflicting Physical damage and causing all affected targets to bleed over 6 sec.

Windwall: Ranjit hurls a Wind Chakram at the location of a random enemy that creates a spinning Windwall on impact. The Windwall inflicts Nature damage to all enemies caught in its confines.

Piercing Rush: The caster winds up a big attack, inflicting a large amount of Physical damage to their target.

Lense Flare: High Sage Viryx now helps Ranjit by calling down a beam of intensely focused sunlight to follow a randomly chosen target. The beam will slowly trail the victim for a short while, causing the ground in its wake to burn all enemies for 45000 Fire damage every second.

Araknath

A construct of ancient Arakkoan civilization powered by the light of the sun.

Overview: Araknath awakens random Sun Construct Prototypes located around the edge of the arena. These prototypes focus a beam on Araknath that will heal it unless players stand in the path of the beam to prevent this.Burst inflicts a great deal of damage to any enemies that remain close to Araknath.

Smash: The caster smashes the ground, inflicting great Physical damage to all enemies in the area.

Burst: The caster releases a burst of energy that inflicts Fire damage to all enemies within 10 yards.

Energize: A Sun Construct Prootype reflects the incoming light rays at the Arrakoa Sun Construct to heal it for 2% of its maximum health every second. Players can step into the beam to prevent this; but will suffer 10000 Fire damage every second instead.

High Justicar Viryx

Boss 4

Overview: High Justicar Viryx calls upon two types of protectors during the encounter, in addition to targeting players with the Arakkoa's massive beam weapon.Zealots carry players off the edge of the platform to fall to their death.Shield Constructs prevent all damage to High Justicar Viryx until they are dispatched.

Cast Down: High Justicar Viryx summons a Solar Zealot to grab a player and throw them over the balcony.

Lens Flare: The caster calls down a beam of intensely focused sunlight to follow a randomly chosen target. The beam will slowly trail the victim for a short while, causing the ground in its wake to burn all enemies for 45000 Fire damage every second.

Shielding: The Arakkoa Shield Construct extends a shield over High Justicar Viryx, preventing 99% damage from all sources.

Gruul

Overview:Gruul deals increased damage as his health is depleted with [Gronn's Rage].Every time Gruul reaches 100 Molten Energy, he casts [Inferno Slice].Gruul periodically causes the roof to cave in with a [Crumbling Roar]. Players must be able to predict where the roof will fall in order to avoid critical damage.

Tanks:Taunt Gruul into a cluster of players in order to share the damage from [Inferno Slice].Quickly taunt Gruul away from players after [Inferno Slice], to stop Overwhelming Blows from hitting unintended targets.During [World Shaking], Gruul will continually use [Overhead Smash], ignoring his threat on all targets.

Healers:Gruul will [Petrify] the raid, eventually shattering them. Players will deal critical damage to allies within 8 yards when they [Shatter].Players must stand in close proximity to one another in order to share the damage from [Inferno Slice].

Damage Dealers:Gruul will [Petrify] the raid, eventually shattering them. Players will deal critical damage to allies within 8 yards when they [Shatter].Players must stand in close proximity to one another in order to share the damage from [Inferno Slice].

Oregorger, The Devourer

Oregorger is an overgrown Goren who has burrowed his way into the Blackrock Foundry's storage room and gluttonously consumed their Blackrock ore.

Overview: Oregorger is fought in a Blackrock storage room.His abilities spend his Blackrock Ore resource to cast. When he has spent all of his Blackrock Ore he begins rolling through the storage room consuming any Blackrock Ore he sees.Once Oregorger is full of Blackrock Ore, he stops rolling and returns to fighting.

Damage Dealers:Interrupt [Blackrock Barrage] to prevent raidwide damage and slow Oregorger's consumption of Blackrock Ore.Breaking open Ore Crates during Feeding Frenzy will leave Blackrock Ore on the ground for Oregorger to consume.

Healers:Shielding and using damage mitigating abilities on the closest target of [Acid Torrent] can decrease the damage dealt to rest of the targets.

Tank:Position yourself to be closest in the [Acid Torrent] cone and use damage mitigating abilities to decrease the damage dealt to others.Quickly regain threat after Oregorger leaves his Feeding Frenzy.

Satiated Slaughter:When sated, Oregorger draws upon his Ore reserve to unleash powerful attacks against his enemies.

The Blast Furnace

Overview: Players must first disable the Blast Furnace's Pressure Regulators while preventing the Blackrock Loaders from increasing the heat inside the Blast Furnace.Once both Pressure Regulators have been destroyed, the Fury escapes. Primal Elementalists join the fight and channel beams that lock the Fury in place.Once players have defeated all of the Primal Elementalists, the Fury is unleashed and must be dealt with directly.

Healers:Players in the vicinity of Foreman Feldspar suffer Fire damage as long as they are close to him.Foreman Feldspar targets random players with his [Pyroclasm] ability.Every time the Fury reaches 100 energy he will cast [Blast].Slag Elementals pick targets at random to fixate on and attack.

Tanks:Position Security Guards so they cannot protect nearby allies with their [Defense] ability.Slag Elementals fixate on random players, and cannot be taunted.Firecallers will heal their allies for a significant amount.When facing the Fury, take turns tanking in order to manage your stacks of [Tempered] and [Heat].

Shields Down: Primal Elementalists are vulnerable to damage when their Damage Shield has been removed.

Slag Elemental: Slag Elementals will go Dormant and remove the Damage Shield of any nearby Primal Elementalist when they are reduced to 1 hitpoint. While Dormant, the Fury's Blasts will restore 20 energy. When the Slag Elemental reaches 100 energy they will revive.

Hans'gar and Franzok

Hans'gar and Franzok are twin brothers raised to become masterful brawlers of the Warsong clan. Both carved paths of glory on their way to become Warlord, but destiny had other plans. The brothers, each unwilling to slay the other to claim leadership, were banished from the Warsong and left for dead. They survived, alone in the savage wilds of Draenor, and when the Iron Horde called, these powerful warriors found a new home among the massive war machine.

Overview: The battle against Hans'gar and Franzok takes place amidst an operational Blackrock assembly line.At fixed health thresholds, one of the twin orcs jumps out of the fight space to activate the factory machinery, enabling the conveyor belts that bear plates of molten Blackrock ore, or massive presses that stamp down from overhead.

Damage Dealers:Franzok's Disrupting Roar interrupts casting, and the distance it travels increases as his rage goes up. Hans'gar and Franzok share health and cannot be damaged while they're outside the fight space.

Healers:When either Hans'gar or Franzok land they cause Aftershocks that deal raid wide damage.Franzok's Disrupting Roar interrupts casting, and the distance it travels increases as his rage goes up.During the phase swaps when either Hans'gar and Franzok leave the fight space they will pick up both tanks and Crippling Suplex them together for high damage.

Tanks:During the phase swaps when either Hans'gar and Franzok leave the fight space they will pickup both tanks and Crippling Suplex them together for very high damage.When Hans'gar and Franzok land from jumping they will inflict Shattered Vertebrae, which increases damage taken with each application in an area around them.Hans'gar and Franzok share health and cannot be taunted while they're outside the fight space.

Environmental Threats:The battle takes place admist an active Blackrock processing line, which poses many dangers to the unaware player.

Flamebender Ka'graz

Under the banner of the Iron Horde, Blackhand has enlisted Flamebender Ka'graz of the Burning Blade to imbue the Blackrock-forged armaments with the essence of flame. Along with her assistant Aknor Steelbringer, Ka'graz toils before an everburning forge in support of the Iron Horde's conquest of Draenor.

Beastlord Darmac

As a young orc, Darmac quickly rose through the ranks of the Thunderlord as a gifted trainer of beasts. Where others only saw animal instincts, he recognized intellect and drew forth untapped potential from brain and muscle and bone. When the Iron Horde demanded his service, Darmac saw no greater honor than to outfit and train the most savage beasts Draenor had to offer.

Overview: The brutal beast pens are where the fiercest Draenor wildlife are being tamed and broken for the Iron Horde. Beastlord Darmac begins the encounter here, fighting on foot.Upon reaching 85% health, Beastlord Darmac leaps onto the back of the nearest Prime Beast to continue the fight. When that Beast is killed, Darmac absorbs a piece of its essence, gaining new abilities.With each additional 20% health lost, Darmac will seek out a new Beast to ride.

The Iron Maidens

With little opportunity to exercise her tactical brilliance under the ancient social structure of the orc clans, Gar'an was thrilled to be one of the first warriors to volunteer for naval duty under the Iron Horde. Instantly successful in battle, she was named Admiral of the Iron Horde fleet and selected Marak and Sorka as her lieutenants. Together, they are called The Iron Maidens - and have crushed any who have dared face them in battle.

Overview: The Iron Maidens periodically gain Iron Fury. As the Maidens gain Iron Fury, they gain new abilities. Periodically, one of the Maidens will use a zipline to man the Dreadnaught's main cannon, from which she will bombard players. A team of players must use loading chains to get to the deck of the boat, defeat the Deckhand stationed there, and sabotage the ammunition of the main cannon before it finishes [Warming Up].Whenever one of the Maidens reaches 20% health, they will all activate [Iron Will]. Players must then quickly defeat them before being overwhelmed.

Damage Dealers:[Blade Dash] can be deadly - avoid standing close to other players if you are battling Sorka.Intercept Garan's [Penetrating Shot] to save the targeted player.

Healers:Players who fail to avoid the [Detonation Sequence] from bombs fired by the Dreadnaught's main cannon will take heavy damage.While [Sanguine Strikes], is active, the raid while take heavy Shadow damage.Ensure players targeted by [Dark Hunt] are not low on health when it expires.

Tanks:Move between Marak and the target of her [Blood Ritual] to intercept the effect of [Crystalized Blood].Minimize damage taken by Marak's melee strikes while [Sanguine Strikes] is active.Pursue Sorka or Marak when they board the Dreadnaught to bombard the docks.

Blackhand

Warlord of the Blackrock Clan.

Overview: Upon reaching 70% and 30% health Blackhand causes the floors to give out, falling to a lower level of the tower.

Damage Dealers:During the initial phase, avoid the Massive Demolition.Once falling to the second level, defeat Siegemakers and Iron Soldiers.On the third level avoid being knocked off by Impaling Throw.

Healers:During the initial phase, Massive Demolition deals heavy raidwide damage that decreases with distance from the impact point.Once falling to the second level, Iron Soldiers will fire at players, inflicting raid damage.On the third level players hit with Impaling Throw and Slag Bombs require significant healing.

Tanks:During the initial phase, Blackhand will knock his primary target into the Molten Slag.On the second level Iron Soldiers spawn on the balcony above and need to be killed.On the third level Shattering Smash causes large Slag Holes that need to be avoided.

Stage One: The Blackrock Forge:Blackhand pours Molten Slag into the moulding of the room, the slag slowly encoaches on players as the phase progresses.

Marked for Death: Blackhand marks a target for death. After 5 sec Blackhand will cast Impaling Throw at the target. While on the Iron Crucible Blackhand is empowered and Impaling Throw impacts all targets in a line.

Massive Shattering Smash: The Shattering Smash inflicts 731250 to 768750 Fire damage split evenly among the targets within 5, knocking the targets back and creating a Slag Crater.

Magmolatus

Overview: Forgemaster Gog'duh hurls two greater elementals at the party in an attempt to buy time. Once the Forgemaster is brought low on health, Magmolatus will escape from the furnace and engage the party. Magmolatus will periodically call in Molten Elementals to assist him.

Slave Watcher Crushto

Overview: Slave Watcher Crushto attacks the party with a series of physical and earthen abilities. He will periodically call in Captured Slaves to fight for him. Some especially daring slaves might turn against him!

Damage Dealers:Interrupt Slave Watcher Crushto when he casts [Ferocious Yell].Kill hostile enslaved miners so they do not overwhelm your group.

Healers:Hostile Captured Miners will focus on allies who have been struck by [Crushing Leap].Heal friendly rebelling miners to keep them in the fight.

Roltall

Overview: Roltall summons a series of Fiery Boulders that roll down the narrow bridge, damaging all enemies in their path.After the Fiery Boulders, he calls a Heat Wave to damage all players and push them down the bridge.Finally, he throws Burning Slag that ignites the bridge for the remainder of the fight.

Commenti

Commento di Chaoslord5

on 2014-06-20T20:38:49-05:00

this zone looks so beautiful. It makes me wish I had more alliance characters to level through it >_<

Super excited though!

Commento di Mellro

on 2014-06-20T21:59:00-05:00

I feel like all the bright daytime sky is a bug because the moon is still up there and the stars are still out, not to mention the zone always being shown during the night time and all that view distance mist being around. Atleast i know what SMV would look like during the day though.

Also, my favorite picture is #32 because of how it looks like the moonlight is shining on that little Draeneic gazebo

Commento di Nulgar

Commento di theeback

it looks really awesome! especially garrisons. garrison is the thing i am most looking forward to ^^

Commento di Strafer

on 2014-06-22T07:05:03-05:00

Beautiful zone.

Commento di WoWman95

on 2014-06-22T21:13:11-05:00

In picture 40... Could that be.... No it's impossible... Maybe.... Maiev Shadowsong!

Commento di Adamsm

on 2014-06-22T21:28:54-05:00

In picture 40... Could that be.... No it's impossible... Maybe.... Maiev Shadowsong!

Nope, it's a member of the new Warden faction that was formed after Wolfheart that answers to Jarod Shadowsong. Maiev is insane and a villain now.

Commento di matheus314

on 2014-06-23T08:43:28-05:00

Finally. Gonna. Kill. Zaela.

=)

Commento di chrop

on 2014-06-24T16:32:40-05:00

I feel like all the bright daytime sky is a bug because the moon is still up there and the stars are still out, not to mention the zone always being shown during the night time and all that view distance mist being around.

I guess you forgot that this game is a fantasy game.

Commento di KrS14

on 2014-06-25T07:55:34-05:00

For the love of everything good... Get RID of the daytime cycle...

Commento di Dracala

on 2014-06-25T15:14:42-05:00

For the love of everything good... Get RID of the daytime cycle...

Why?

Commento di KrS14

on 2014-06-25T17:51:24-05:00

Because it would be nice for once.. just once, to have a REAL night zone to hang. Not this bright night they have, after changing it.