Remarks

In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%.

Cost restricted dungeons in general I find stupid because certain cards make them completely trivial. Basically, if you have a Batman, this dungeon is a joke. If you do NOT have a batman, better find a friend that has one and hope they don't flake out or you're in for some serious hurt.

I did this with some horrible 10 cost team and went in expecting to have to stone...and I wouldn't have really cried about it because I needed Draggie so bad...

Floor 1 - EasyFloor 2 - Actually able to tank the two for quite awhile. This team runs more RCV than most batman teams and it really showed by how easily I was able to just tank Chaos Rays and keep on going.Floor 3 - EasyFloor 4 - Also very easy. Just saved the blue one for last, made sure I hit him on his two turn timer...and killed him within 3 turns with vamp skillFloor 5 - Ground him down to about 55% HP and started saving Light and Hearts at the bottom. Popped Batman, Vamp , DDK, Devilit...got him down to like 2%...finished him and got the drop.

6 stones and 14 runs of master later......no drops. This game sometimes.I ran an Eva team with Rei as leader, Angelit (luckily from pal machine), Kaworu, Mari, Asuka, and either an Asuka or Mari helper with next to no trouble. Floor one, burst. Floor two, Kill the baddie first to avoid burst damage from chaos. Floor 3 Kill one then the other. Floor 4, single target only to avoid waking the blue guy. I kill the grass one first usually. Floor 5, save abilities until he is at 25% health, using the angelit throughout the dungeon as an ah-s**t heal. Kaworu is also exceptionally good for healing floor 2 against the white king. When draggie enrages at 25 percent, pop Mari then Asuka to hit as many combos as you can. Use Rei as needed on floors 1-4 and as a ghetto stall on Draggie. Good luck guys!

just did it with that exact team. Just make sure you have over 4200 base hp (without the multipliers). i learned that the hard way when king bubblie binded my whole team for 4 turns. i had 4100 base. first 2 turns he did lone force, 2 turns later he hit me for 4200 T_T.You can stall on King Shynee when he binds you. And skilled echidna helps a ton.

This dungeon is brutal without the help of a leader with 2x health. The King Baddie will likely kill me with its Chaos Ray without the help of the 2x health and the other floors are likely to multi-hit me meaning that a resolve leader won't provide all that much if I'm unlucky. I managed to do it with a lucky helper friend that had a 2/2 Batman. My team was:

The fact that the Batman not only prevented me from getting one-shotted on some floors but also provided a second much needed delay ability makes him absolutely invaluable for this dungeon. That, in addition to also providing 2x attack makes this dungeon SO much easier. I have tried to do this dungeon without that Batman and have failed every other time although I did get Draggie down to about 50% with a blue ogre helper but mismatched my orbs and didn't heal and failed but I'm not so sure I would have lived through that last 50% anyway.

I think it's great that the dungeon is challenging but I also feel like that it's almost necessary to have a leader with 2x health which makes it a bit ridiculous considering that our options are very limited and/or luck based. I did manage to get a Draggie drop (thank god) the one time I did complete it with the Batman, I'm just not so sure I'm able to ever skill it up at the rate I'm going though (failed 7/8 times) which is unfortunate. I think GungHo needs to tone down this dungeon for us ordinary folk who were unable to get the Batman OR make it so that Batman or something with the same/similar leader skill is available and/or farmable.

I think that the information on this page may be incorrect. On the second floor, the drop was "coin chest" not a level 3 king baddie/shynee. I ran the dungeon four times and each time got a coin chest as opposed to a monster catch.

Has anyone found or received a monster from this floor and if so, please post below. Otherwise, I'd suggest fixing this page.

Used Thanatos as lead and friend Batman+Batarang for 31,000+ HP. Dark starved once King Shynee below 50 percent who decided to tag both leads for two turns. HP down to 6,500ish in time for King Baddie to slap me hello with Chaos Ray.

Ran this again on Master… again in hopes of beating it for the first time AND getting a Draggie for my dragon team. What I didn't expect was one of the scariest moments I ever had in this game. For reference, my Leader was Rei&Eva Unit-00, my Helper was Asuka&Eve Unit-02, and I had the following Fire subs: Rowdy Red Samurai Goblin (maxed skill), King Flamie, Echidna, Gigas (maxed skill).

In Battle 2/5, I beaten King Baddie first and began attacking King Shynee when it used Halo. Both Rei and Asuka (plus two subs) were bound, which severally crippled my team and its HP. By the time bind wore off, my team had dangerously low HP as King Shynee's turn came up. By a stroke of PURE DUMB LUCK, King Shynee used Let There Be Light! instead of an attack, which would have killed my team. Not wanting to take any more chances, I immediately defeated it and eventually cleared this dungeon… with a Draggie (HOORAY!!).

Although this was a good run overall, that near fatal moment against King Shynee scared the bejesus out of me…

I think the hardest part of this dungeon is finding a friend with a a monster that's less than 10 cost.

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By MexiCris: subs can be anything as long as you can activate the leader skill. Fl-1 stall and kill(if you can) FL-2 kill baddie first and then kill shynee FL-3 charge skills here if you haven't yet FL-4 kill woodsie>flamie>bubblie Fl-5 get around 50% and unleash death(if you are going to die use a buff so he won't hit you)(may need stone)

By RAW: Use Green Dragon Fruit for No. 5... Everything else is pretty farmable except the Slp Beaut. Pretty grindy but has some spike power for Draggie and whenever else needed. As long as you can combo decently well and don't get <3 orb trolled you're good to go. @.@

By Prometheus: Super easy run with this team. F1 sweep F2 Focus Baddie first then kill Shynee F3 sweep F4 Use Batgirl and mass attack to kill F5 Get Draggie to 50% then echidna and woodsie, should be able to kill him within 4 turns but if not you still have 2 batgirls :DD

By Valk: Konjac and Cabbage should be evolved. Bokkle has great HP and heartmaking ability. Breeze through all floors except F3. Stall there, you will take 1k per turn on average. Defeat Baddie and Woodsie first since they hit the hardest. Pop any active if you need a free turn except Bokkle. Draggie will waste turn debuffing.
1400 RCV

By bahamut_24: At least 1 batman maxed lv. Other than batman can be replaced if similar skill or better. Just try your best with matching dark and heart orbs every rounds, use skills if needed. Kill king shynee first. Boss floor: use skill if need to heal. Poison can buy u one extra turn. Try Kill with siren+vamp when near 1/4 hp left.goodluck

By Karson: Important are Batman/Max Siren. F1-Try to stall as long as possible. F2-Shynee first, then Baddie. F3-Easy Kill. F4-Easy again. F5-Thanatos skill will give you an extra turn cause Draggie will use skill to neutralize it. Stall and use swaps. Save swaps for 25% health. Use all skills and burst him to death

By Ferracene: All-or-nothing build for those who pulled Robin instead of Batman. Guardians for high hp, no time for skills if done right. Takes a while to find the 6-7 combos on the board, lucky sky falls required. 1-2 stones if no 8+ combos, all max level except Echidna. Very little recovery so stalling not recommended. Echidna for emergency

By xdg: Most of team should be near max level
Does help if the subs are max skilled, but serves no purpose
A few +s for RCV will help a bunch
Wave 1, stall, Grundy 2nd wave, if you can't clear then use ice guardian skill
The last two can be replaced for other high stat monsters
Keep on procing the multiplier and should be easy clea

By 2xhii: Easy non-iap team, except for thanatos friend. Sweep flr1, focus Shinee on flr2, flr3 I killed Flamie first, then Woodsie then Bubblie, but i doubt it makes a difference. Grind draggie down on boss flr. Use attack stance dark as needed to burst. Leek for rcv and panic button.

By Mariekachu: Stage 2 is the hardest of the 5. Kill dark one first. Stage 4, kill green, then red, and finally blue. Draggie is fairly easy. He wastes a turn removing player buffs via skill, so use Rei&Eva (yellow) when you're in a rut and need to heal/stall.
Sub Asuka and Rider can be subbed for other atkers subs.

By Silver: I used the attackers I had on hand. Asuka, Kaworu, Dragon Rider, and Flamie were level 50, Ninja was 44 and Taur demon was 28. No skills were leveled. Health was at 8000 with Asuka's ability. Having half the team not be red was helpful for surving fire binds and Flamie's skill beat the boss once fire was unbound.

By Watlok: Carbuncles should be awoken at least once each for the auto-recovery. (Skillups help as well) Also, everything should be close or at max level to get 11k hp.
Floor 2, Baddie first. Floor 3, chance of double puff death. Kill one ASAP. Floor 4, Bubblie, Flamie then Woodsie. Floor 5 is slow but easy.

By Nex: Easy 0-stone as long as you manage your HP wisely. As reference, everything was max lvl. ONLY Siren needs to be max skill. Gigas is a stat stick. Use Lilith and Pom skill in emergencies - Draggie takes a turn to remove buff. Otherwise, kill Baddie on Round 2 first and grind Draggie before KO w/Shynee at around 30% HP

By Heroics SA: I happened to have these guys and a bunch of XP in my box - took a stab and it was a clean clear. Orb Changers skilled, nothing else. Can use an echidna on F4 if worried about the Bind, to make sure Bubblie goes down first. Nice to have both Echidna up for boss. Echidna / Shaitan on the turn it will act first / Echidna. Burn!

By SordeeEJSA: Went with an Attacker spike build.
Goblin/Hobgoblin/Mermaid - max skill.
Draggie is the easy part on this, as you can just spike after Enhance (or anytime you have good double Red combo)
Only dicey parts are healing on Rnds 2 and 3 as RCV is low. Maybe I should have gone with Awoken Carbuncle instead of Mermaid

By Toly@PF: Can probably be cleared with less HP, but 5712 allows you to survive Good Morning Attack! and a regular attack on floor 4. Make sure to have Echidna's delay for when Draggie gets to around 25%. Blue birds do not have to be evolved, but having the poison will work as a 1 turn delay since Draggie will take 1 turn to dispel it.

By kai@HNL: 3rd monster was evolved version idk why i cant select it.(used cuz of 800rcv)... subs can be any R,G,B monsters with good hp/rcv. well u get the idea blue birds =6.25x damage. 5th F he auto dispels poison giving u a free turn, so use it wisely. Last Pray for Drop! =p GL

By mochi: Hamahime and Batman max lvl. 0-stone luck: you enough dark to mass atk. on St. 1. St. 2, focus on King Baddie. St. 4, focus on one of the synced Kings. Boss: combo as much as possible. Draggie will always use Nothingness if you use either Lilith or Golem active, so use them only to buy time to populate hearts

By dustmannPF: I used a stone because I got heart orb trolled, but if you can successfully match 5-6 combos every turn, this is pretty easy. I ended up using batman's skill twice. Both leaders at approx lv75.

By hellasxy: Thanatos and batman+batarang as leads for hp and attack, dub mythlits for their stats, pierdrawns skill for when ur in a pinch. All monsters dont have to be high lvl, on floor 5, use thanatos skill or liliths skill and draggie will use wave of nothingness, giving you another turn. Good luck!

By Stoc: Leeks are the evolved form with Iron Wall Stance. Brachys was level 48, Sylph maxed. Very easy clear. Tried to stall on 1st floor, accidentally cleared before def. actives were up, but could take Chaos Ray and heal until they came up. For Draggie, use leeks or Sylph to buy a free turn whenever heart trolled.

By BreaKBeatZ: I just threw this party together with what I had. Carbuncle was fully awoken and the Dragon Knight had lvl 3 skill which helped with orb switches. Moondragon and Chimera were just extra pets I had that cost 10; better ones could be used in their place. Level 70 max skill vampires would probably make this build work on Legend.

By Merr: Siren doesn't need max-skill. This team has 4x HP and 4x ATT, and ~1300 RCV. R1: one match of dark orbs with some combos can take care of this. Stall if necessary R2: Beat Shynee first, Baddie can't kill you with so much health. R3: Play normal. R4: Use DDK skill and try to wipe out all 3at once. R5: Draggie cannot kill you.

By tenags: Straightforward build - 4x ATK makes first 3 floors easy. Floor 4, kill Woodsie first then Flamie. Before floor 5, make sure Orb Change is ready to go, and try to have as much health as possible. Floor 5 is a race to zero - you may need one stone if you are orb starved

By MarkMyWord: Everything max but Sub Vamp Lord, as many Skill up lv's as you can, if not no biggie. Rd1 4 orb combo sweep Rd2 Kill Baddie 1st Rd3 charge all skills Rd5 grind til half way use Vamps as need, once half way Batman, Vamp Lord, Cerberus Skill, should be 25% or under, pop 2nd Vamp, sweep em off his feet and hope for drop.

By Shanghai: Using Batman to take advantage of a 4HP/4ATK set-up. Wildcard can be a Vampire Lord, or any high attacker. Stall where possible, but not too long due to lack of RCV. 2F is dangerous, if both Batmans are binded then you'll lose a lot of excess HP. Focus Green-Blue-Red on 4F. Use Echinda when Draggie reaches 40% HP and burst.

By Shellmore: easy offensive 4 star team…Batman can be used as a lead but he's not balanced so im deciding to go with vamp

00

Eric: What is the point of thanatos?

Suggest a buildNote: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster.

Stone = Estimated number of stones to clear this dungeonTime = An approximation based on each individual build

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