floor 4991: you see a person desperately trying to code a good kopernicus mod for ksp and yet failing and constantly asking questions online to people who are way better and probably think that what he's asking sounds kinda dumb, and you go up to the next floor.

yeah i know i keep doing that
anyways it's not really a complete makeover - the planets look the same still.
basically i just changed the sizes of some of the planets and moons and moved them around, i guess i'll edit the op to explain further, though i'll have to go by memory for now since i'm not sure if the laptop i'm on right now can run ksp

So... I'll just let this explain itself:
...Yeah I think I've got a bigger pROBLEM THAN I ANTICIPATED?!... Somehow???
Here's the config I have for Laythe:
https://drive.google.com/file/d/1qppPu8ZElp4hPOPVi77gA7Owa43dRkjT/view
Can someone tell me how to fix this?

I kind of need a Kopernicus person
Kopernicusnaut?
Koperneer?
...
Although I did write this as a status already I thought it would be better to post it here too?
Anyways, as anyone figured out the grand mystery of changing ocean height?
I made Kerbin like, super big so it's stats would match up to GJ 581c's
but now the oceans are way too low:
https://imgur.com/a/k2bPsJl

I'm working on a mod that rearranges the Kerbol system into a relatively accurate recreation of the four-planet model (e, b, c, and d) of Gliese 581.
First is Moho, then Jool, then Kerbin, then Laythe (with rings :O)
(Yeah the images are a bit choppy but eh)
It's definitely still a huge WIP.

So I'm currently making a system rearrangement thing that doesn't use all of the stock planets, so I wanted to remove the ones I'm not using from the game.
I've tried twice with no success, so I was just wondering how to do it in 1.4.3 if it's even possible.