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I was wondering if someone already got some experience with team projects and could share some thoughts on it?

I'm leading an animation project right now and the back- and forth-exchange of the different scenes takes a lot of time despite I always take the time to think the process through. Nobody in the team or any Motion Designer I personally know ever worked with AE team projects and I couldn't get a hold of an article, tutorial or review about that function.

So if you have any, please share your experiences with me. Thanks in advance and happy friday! ( :

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Yea it's a really big con, to an otherwise theoretically invaluable feature. Fortunately it's still in beta (someone correct me if I'm wrong) so it seems likely that Adobe will make future efforts to cater toward general creative accounts rather than enterprise accounts.

We did not try that feature even thought we were curious to see how it worked but frankly, it seems more oriented toward a post/video editing kind of projects.
We really wanted Project sync 3 (https://aescripts.com/project-sync/) to work, it looked a bit weird in the way it worked, although pretty logical, because it allowed for the update of comps based on external projects.
Some kind of a dream.
Unfortunately with the latest versions of AE it stopped working and it's been a while since it was updated.

If you're used to AE and to work in team, you know how painful it is, but at the same time, everyone has their own work flow I guess.

I've only had a brief encounter with team projects (if you can even call it that considering I wasn't able to get a proper workflow going).

When I was working full time for a start-up company, I had to collaborate with multiple remote animators and designers. At the time I thought Team Projects was the answer to our solutions so I began implementing it. What I soon realized however is that in order for it to actually be of use, everyone had to abandon their personal creative cloud accounts and operate under my company's enterprise account. The issue was that this was a very expensive option given that we were working with 25+ animators and designers, some of which weren't always available.

As you can guess, it was a hard sell and we ended up abandoning the experiment all together.

The only situation I found this being useful for us if there is a team of animators who workclosely together and can operate under the sane license.

I haven't brushed up on this stuff in a few months, so maybe things have changed since I last poked around. Forgive me if this is the case, but I'm not sure how useful these features are as currently implemented.

As a freelancer, I have my own CC account for when I work from home. When I'm at a studio, I'm usually using some enterprise login situation (which also seems to sortof vary from studio to studio depending on how things are structured). So when I'm at a studio, the place where it would be cool to actually be able to sync all my settings and presets and collaborate with people via these team projects, I can't actually do any of those things. And when I'm at my house by myself, I don't actually need any of it.

Maybe the way all this stuff is arranged is working for some people actually. I'd definitely be curious if anyone has a wildly different experience, but in all the years I've been freelancing, since CC was first introduced, I've yet to find myself in a situation where I've been able to make use of any of the cloud or collaborative features.