I saw the video Leo, way better than words. Werehog does look bleh but not broken or terrible, which is at least better than the last Sonic game. The day stages, OMG!!!!! Worth it to buy the game just for that.

An example of The Conduit's in-game, on the fly customizable controls. Why in the hell do more developers NOT do this, on ANY system?! That is fucking AWESOME. Talk about allowing you to get things EXACTLY how you want them.

Man this game is quickly shooting up my most-wanted list. For real, I am loving it. It looks like I've hoped Wii games would look from the beginning, and the action is hectic and fast-paced. It reminds me of a cross between Dues Ex and Perfect Dark.

Far Cry 2 - So very excited about this game. Never played the true original, enjoyed the Xbox game very much. The appeal for me is this massive world FPS. The world is totally open and the action is every bit as good as a AAA shooter. The fire effects were amazing, the whole demo was awesome. A game I will be buying.

Dead Space - Most surprising game at the show, I came in ignoring the game cause its EA but wow. The game looks polished, it looks very scary and the gameplay looks great. It has that RE4ish Gears like control and view, the monsters are great, the graphics beautiful. Good boss fight. It would light the world on fire with originality but it seems like quality.

Left 4 Dead - I so want this game. Zombies killing mayhem, large maps, Valve quality. I am all over it. Looks like a ton of fun.

Crysis Something - I did not pay much attention to it. Seemed like another Crysis, doesn't have that same "OMG the graphics" impact the first used too. Never played Crysis i am sure its awesome, just this showed me nothing i have not seen before.

Resident Evil 5 - I have another thread devoted to this, same demo I have seen a hundred times now, still great. New info is that the new controls and such will be talked about at TGS.

MK vs DC - Looks decent, one of those rentals just to try it type games.

Deadly Creatures - Totally serious here, looks good. There is no game like this, where else can I beat up enemy bugs as a ninja tarantula. The sense of scale is awesome.

Dragon Age - Not my thing at all.

Mercenaries 2 - WOW! Awesome demo, he nuked an outpost in real time, it was insane. I liked the first, this looks even better.

Facebreaker - Also not my thing, maybe fun multiplayer game.

Little Big Planet - Amazing, incredible, nothing like it. Way too short of a demo, the Sony guy was PISSED that it was so short. The level they showed was just so filled with imaginative stuff and great platforming. And they showed killing of enemies by jumping on them!

Far Cry 2 - So very excited about this game. Never played the true original, enjoyed the Xbox game very much. The appeal for me is this massive world FPS. The world is totally open and the action is every bit as good as a AAA shooter. The fire effects were amazing, the whole demo was awesome. A game I will be buying.

Dead Space - Most surprising game at the show, I came in ignoring the game cause its EA but wow. The game looks polished, it looks very scary and the gameplay looks great. It has that RE4ish Gears like control and view, the monsters are great, the graphics beautiful. Good boss fight. It would light the world on fire with originality but it seems like quality.

Left 4 Dead - I so want this game. Zombies killing mayhem, large maps, Valve quality. I am all over it. Looks like a ton of fun.

Crysis Something - I did not pay much attention to it. Seemed like another Crysis, doesn't have that same "OMG the graphics" impact the first used too. Never played Crysis i am sure its awesome, just this showed me nothing i have not seen before.

Resident Evil 5 - I have another thread devoted to this, same demo I have seen a hundred times now, still great. New info is that the new controls and such will be talked about at TGS.

MK vs DC - Looks decent, one of those rentals just to try it type games.

Deadly Creatures - Totally serious here, looks good. There is no game like this, where else can I beat up enemy bugs as a ninja tarantula. The sense of scale is awesome.

Dragon Age - Not my thing at all.

Mercenaries 2 - WOW! Awesome demo, he nuked an outpost in real time, it was insane. I liked the first, this looks even better.

Facebreaker - Also not my thing, maybe fun multiplayer game.

Little Big Planet - Amazing, incredible, nothing like it. Way too short of a demo, the Sony guy was PISSED that it was so short. The level they showed was just so filled with imaginative stuff and great platforming. And they showed killing of enemies by jumping on them!

Hmmm seems I missed Infamous, must go back and watch it...

I can't wait for Far Cry 2 and Dead Space. They both look great to me. I was a big fan of FAR CRY Instincts, and imo its one of the best games on Xbox1. This one looks even better.

And Dead Space looks like Alien meets Resident Evil 4. I'm so hard my head just split open, and now I need stitches.

An example of The Conduit's in-game, on the fly customizable controls. Why in the hell do more developers NOT do this, on ANY system?! That is fucking AWESOME. Talk about allowing you to get things EXACTLY how you want them.

Man this game is quickly shooting up my most-wanted list. For real, I am loving it. It looks like I've hoped Wii games would look from the beginning, and the action is hectic and fast-paced. It reminds me of a cross between Dues Ex and Perfect Dark.

Gamingeek just assploded the bs 'O meter, and now he has shit all over his face.

What happened?

Nothing, just remembering one of the classic GG quotes that spewed forth just before his time at Gamespot ended. I believe it was in reference to the Fire Emblem Wii review when he said "GS just assploded the BS 'O Meter, and now I have crap all over my face."

July 15, 2008 (Mountain View, California) AiLive today announces the next step in motion control for developers, the LiveMove 2 Motion Control AI Software for the Wii console from Nintendo.

LiveMove 2 supports Nintendo's groundbreaking new Wii MotionPlus accessory that was collaboratively developed with AiLive. With LiveMove 2 and the Wii MotionPlus accessory working in tandem, game developers have the power to create exciting, new gaming experiences for the Wii console.

The LiveMove 2 Motion Control AI Software delivers superior motion recognition performance for Wii MotionPlus data. LiveMove 2 provides continuous motion control by integrating motion recognition with several major new capabilities including: more advanced motion tracking, coordinated two-handed moves, and snap-to-fit technology for personalized in-game animations. This revolutionary new functionality makes LiveMove 2 even easier to use and prototype with than its predecessor, LiveMove Pro.

LiveMove 2 recognizes the full 3D position and orientation of the Wii MotionPlus accessory to give an unparalleled experience of natural immersion in the game world. From realistic sword fighting to accurate golf swings, LiveMove 2 seamlessly maps a player's motion to in-game animations.

"The Wii console and remote have redefined the game industry," said Genyo Takeda, General Manager of Integrated Research & Development Division of Nintendo, "The revolutionary LiveMove 2 development tool takes the remote to the next level and enables Wii developers to capture the heart and soul of many existing and new players."