Recently, four leading experts from education industry came together to share
their experience of working with Raptivity for creating learning interactions. In
the webinar titled, “Innovative
Applications of Raptivity in Education”, Caryl Oliver, Founding Director of International
Association for Mobile Learning, Sherry
Vafa, Assistant Professor at University of Houston, Mary Lasater, Assistant
Professor at University of Houston and Dr. Karina Kasztelnik, Professor at
Colorado State University encapsulated nuggets of experiences of using
interactivity at its best. The industry veterans spoke at length how they have leveraged
Raptivity in their learning environment to create compelling, enriching courseware.
They shared how Raptivity has helped them deliver interactive learning content
for their learners.

Here are the some of the highlights, in the words of the
distinguished speakers:

Caryl Oliver has around 10 years of Raptivity
Experience and she uses the STEEP (Social, Technical, Educational,
Environmental, Psychological) model for creating interactivity using Raptivity.
It helps in eradicating pages and pages of content and presents them into crisp
points. Caryl also shared that there is no need of having too many slides of a
PowerPoint presentation for learning content; instead, she recommends using a game based interactivity in educating
the learner. Raptivity helped teachers in onboarding new practices that were a
part of a new mandate in UK through Open Box Interactivity.

Mary Lasater uses
Raptivity for creating PPR (Pedagogy and Professional Responsibilities) Exam
for vocabulary having 13 competencies. University of Houston received grants
for purchasing and onboarding Raptivity.

Sherry Vafa uses
Raptivity because it can be easily integrated with course management system –
Blackboard. Sherry developed a ‘Million
Dollar Quiz’ for her students, which is a part of game based learning program.
She particularly likes this game as it provides various customization
possibilities. The interaction also has ‘Hint’ and ‘Support’ options to guide
the learner in completing the game. Sherry says “Raptivity does not require
programming background, and that’s the best part.”

Raptivity
enabled Dr. Karina Kasztelnik to
create online quizzes quickly. Dr. Karina requires only 10 to 15 minutes to develop
a 40-question quiz instead of 2 hours. She finds the tool to be handy on campus
as Raptivity creates HTML output that can be shared with students for a quick
test. Dr. Karina shared a very interesting way she uses Raptivity for her
learners – Her learners prefer using PDF and so she adds Raptivity interactions
to PDF making it an interactive PDF!

These
experiences certainly denote that Raptivity is a preferred tool across all
levels of education right from K-12, higher education to leadership training.

I am
sure you all would be interested to try Raptivity, isn’t it? As said, you do
not need a programming background to explore Raptivity and it takes no more
than few minutes to get started with Raptivity. So, what are you waiting for? Start
your free trialnow!