JUST VIRTUALStories and voices from virtual worlds2011-07-13T01:09:24Zhttp://www.justvirtual.com/feed/atom/WordPressGary Hazlitthttp://www.justvirtual.com/?p=4732011-07-13T01:09:24Z2009-10-23T13:18:22ZThere has been lots of excitement about Second Life becoming a more ‘evocative’ engine (visually speaking) for at least 18 months with lots of posts and short demo videos. Recently the Illclan’ers posted an item suggesting we are quite close to having an official Linden Lab release here, Dynamic Lighting and Shadow Engine Coming to Second Life. They like me are also very interested in the ‘controlled’ lighting effects using artificial (isn’t it all?!) light sources vs the ambient ‘sun’. But for starters here is a quick ambient test video…

A quick exploration of some of my old builds which may not be there much longer! Using the Space Navigator and running Windlight in Day cycle mode (the sun and moon take a minute or two to do a full rotation) to produce lots of moving shadows across the landscapes, people and builds. Rather than just show shadows I was keen to tie some ‘psych trance’ music into fast moving space navigator footage hence the constant movement – all shots took into account the timing with the shadows too.

The whole process was about 1 hour of capture, 1.5 hour edit and 2 hours on music track. Music was composed on Logic Pro mostly using Spectrasonics Omnisphere plug-in software ‘processor-eating’ synth.

I had access to a top end NVidia GTX280 high spec graphics card and quad processor machin so I put all SL graphics settings at max for once! The video was captured at PAL resolution using Fraps and the raw files edited using Adobe Premiere.

To have a go at this yourself make sure you have a top flight graphics card from NVidia or ATI and then download the Shadow Viewer client from Kirsten here or I believe a more recent one (that I used) from Boy Lane here. I am not sure of the widespread use of shadows given the grunt your computer needs to handle this, windlight, voice on top of all the usual networking issues – but for those with computer horsepower it definitely brings the place to life.

Published & created under creative commons – attribution, non-commercial, non-derivative, 23 May 2009 in Sydney, Australia

My Second Life sim builds included: Esperance (AFTRS), ABC Island, Melbourne Laneways, Thursdays Fictions, Deakin, The Pond and others. (I would have loved to show some more commercial & arty builds but non-disclosure and all that!)

]]>1Gary Hazlitthttp://www.justvirtual.com/?p=4512009-02-02T14:07:16Z2009-01-27T01:37:21ZA Second Life Machinima by Gary Hayes

Song ‘Speeding Cars’ by IMOGEN HEAP (used with permission of the artist)

Here’s the day you hoped would never come
Don’t feed me violins
just run with me through rows of speeding cars.
The papercuts the cheating lovers
The coffee’s never strong enough
i know you think it’s more than just bad luck

There there baby
it’s just text book stuff
it’s in the ABC of growing up
Now now darling
oh don’t lose your head
cause none of us were angels
and you know I love you yeah

Sleeping pills know sleeping dogs lie
never far enough away
Glistening in the cold sweat of guilt
I’ve watched you slowly winding down for years
You can’t keep on like this…
now’s a bad a time as any

There there baby
it’s just text book stuff
it’s in the ABC of growing up
Now now darling
oh don’t kill yourself
cause none of us were angels
and you know I love you yeah

it’s ok by me..

it’s ok by me..

it’s ok by me..it was a long time ago

it’s ok by me..

it’s ok by me..

it’s ok by me..it was a long time ago

There there baby
it’s just text book stuff
it’s in the ABC of growing up
Now now darling
oh don’t lose your head
cause none of us were angels
and you know I love you yeah

There there baby
it’s just text book stuff
it’s in the ABC of growing up
Now now darling
oh don’t kill yourself
cause none of us were angels
and you know I love you yeah

]]>0Gary Hazlitthttp://www.justvirtual.com/?p=3822009-06-10T11:11:39Z2008-12-29T13:33:14ZOff the back of a range of research in this area this year and from seminars at SPAA and Museum of Sydney in 2007 (The Mixed Reality Perfect Storm – slides below) (reminding me of other mixed reality performances back to 1995, where I produced a large dance show at the Birmingham exhibition centre with dance and music students from the BRIT School – live music and dance synchronised against virtual projected avatars) I have been busy preparing some Second Life mixed reality (real dance and avatar dances combined) clips and during various pieces of production research.

I put together this little mash-up of cool sims, avatars and very nice animations. I may use these concepts in collaborations with dancers coming up too.

My build and design of the Deakin University Arts Island almost a year ago in January of 2008. Special thanks to Deakin staff Jenny Grenfell, Fiona Phillips, Jo Raphael and Stephen Seagrave for their guidance. The general brief for this was based around a couple of escher and dali paintings alongside some basic teaching space and gallery areas. The video captures the organic growth of the design ideas – it is still growing as all good builds should do! The island has been in regular use by staff and students but closed to the general public.
Medium rez 105MB MP4 available here. Music composed and performed by Gary Hayes. These images with comments can be seen here.

]]>0Gary Hazlitthttp://www.justvirtual.com/?p=3772009-01-25T11:05:16Z2008-10-29T07:39:57ZAnother Hazlitt machinima! Lucky to be invited into yet another new world Vastpark (who hail from Melbourne, Australia)…just down the road, although Melbournians hate Sydneysiders, alledgedly! Even through it is a closed beta demo (called Immersion2) with very limited ‘interactivity’ it gives a real sense of the potential of this new platform at least the look/feel and physics. I do like the general aesthetics of the place and of course the icing on the cake, those lovely dynamic shadows. It would have been good to be logged in as an avatar and actually check out the aspect that separates it from being ‘just a virtual space’ – but perhaps next time. For now I was inspired to do this quirky little machinima for Halloween as the demo is particularly scary…

The music is by Gary Hayes performing live on his Salvi Julia (concert string spacing) Harp at the Contemporary Composers Festival run with the Royal Academy of Music in London a few years ago. There is added ambient mood and specialised sound effects using LogicStudio.

What to do on Easter Saturday afternoon? Why not create a quick “Cyborg questioning existance, looking for something and some meaning in her life” machinima. This idea came about from playing with one of the default characters in CT5 (Crazy Talk 5) and using various imported songs. I quickly made a spaceship so the ‘cyborg’ can be seen in full body, and in which I (the Golem Robot character on the right seat) can sit and drive around various sims. The lip sync character is a CT5 ‘auto lip-sync’ take against one of my long time ago ex students (now a fully fledged pop diva) Imogen Heap’s wonderful track “Hide and Seek” (I wanted something vocoderised, slightly robotic) although this goes a lot deeper thanks to Immi’s great words. Also the subtle head movements and eye positions were recorded in separate live takes withing CT5.

I needed three appropriate sims for the three phases of the song. Ones that had a sense of dawning, evolving and evolved – also that were off the ground, so the spaceship could move around, inside, under, over etc: Three sprang immediately to mind. Planet Mongo a space city (evolved – spelt wrong on video, not Mondo! sorry rush job ;-(), Svarga (dawning) and Deakin (that I built – evolving). The main process was a quick 5 hours but editing took about an hour longer than normal because of rendering, all those green screen shots (the head shots against the reversed Space Navigator backgrounds).

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A medium rez, stereo MP4 52MB version can be downloaded here
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Anyways hope you like this quick ‘sketch’ – the following info is mostly duped from the YouTube description.

A machinima by Gary Hazlitt completed on easter Saturday afternoon 2008. The song ‘Hide and Seek’ is by Imogen Heap from the album ‘Speak for Yourself’.

Special thanks to the creators of Second Life sims Planet Mongo built by Lumiere Noir (spelt wrong on video sorry, rushed, not Mondo!) and Svarga built by Svarog Laukosargas. Deakin sim and spaceship for this video built/designed by Gary Hayes.

Lip sync animation created using Crazy Talk 5, green screened in Final Cut. The spaceship shots were filmed live in Second Life.

]]>5Gary Hazlitthttp://www.justvirtual.com/?p=3612009-01-25T11:19:36Z2008-08-31T09:28:11ZI spent three early mornings last week capturing three times, in its entirety (a full 43 minutes) CARPs inventive and emotionally driven version of Pink Floyd’s 1980’s album, The Wall. It was a truly international group that spent many hours developing and performing a Virtual Show to music that reaches a new audience every few years. Thanks to NMC as usual for hosting this and other cutting edge Second Life events!I will be editing down the full show in the next few days, in sequence as performed, but this upload is my personal expression of what I experienced.

A well known track from the album was wisely left off by Director Debbie Trilling due to it’s popularity but while I was putting together this ‘mash-up’ compilation I tried a recording of the reunion performance of the Comfortably Numb at Live 8 a few years ago and was entranced by the synergy of visual and song. Hope you do too. Credits after the embed of my film below.

Medium quality (90MB MP4) download available here. Worth playing full screen with the volume up and the lights down

SECOND LIFE – THE WALL V-2 FILM

A special long form promo edit of the Live Virtual Show…Machinimatography & Editing: GARY HAZLITT

SECOND LIFE – THE WALL V-2 FILM “Mother Should I Trust the Government” Full 43 Minute Version Available Soon

]]>2Gary Hazlitthttp://www.justvirtual.com/?p=3552009-01-25T11:21:33Z2008-08-31T09:02:39ZI am continually beta testing up coming virtual worlds and one that is showing early promise is Twinity. Although lacking many of the ‘detailed’ features of Second Life it has its own specialities that I will cover in a longer post. One thing that is very impressive off the block is the scale of the world built, unlike Second Life, at scale and gives a real sense of distance in comparison with the real world (which Twinity is focusing on).

So for this next Gary Hazlitt machinima I fiddled with SilkCharm‘s avatar (or is that SilkCharm herself?) uploading some portrait faces to map onto the face & body and equipped her with suitable running attire fore this ‘Run Lola Run‘ lookalike (and big soundalike thanks to Twyker’s music). The film features Franka Potente running around the backstreets of Berlin trying to get some money for her criminal boyfriend (and goes back in time twice). SilkCharm though was just getting some exercise…or as she suggested in the comments on the video ‘in desperate search of chocolate’ ! Enjoy…oh before that one interesting effect in here. At one point in the recording I fell off the world and started hurtling south/down or just out of the sim – the running SilkCharm began to ‘break up’ slowly. As I still had the record on you can see the effect at the start and end of the movie which is quite an attractive ‘inworld’ effect

A Machinima by GARY HAZLITT starring SILKCHARM
‘Run SilkCharm Run’ Filmed in the Beta Virtual World TWINITY (Alpha City Berlin) – more info on the Twinity site

MUSIC “Believe” by Tom Tykwer, Johnny Klimek and Reinhold Heil Feat: Voice of Franka Potente from the film ‘Run Lola Run’

Now I have had some time back in Second Life nice to visit a very special build, hat tip to Bettina over at NPIRL. As well as being inspired to pop over to this wonderfully rich sim designed and built by Baron Grayson I joined in the challenge of photographing it in stills (flickr set here) and video. Some of these are below and of course the video is a quicky mostly single long shot using the space navigator – of course, what else

“filmed in one take, then re-edited, vignette and desaturate filters added in places. Most of the playback made twice speed to improve smoothness as sim had quite low frame rates during capture. Enjoy” The wonderful Second Life 3rd generation sim, Templum ex Obscurum by Baron Grayson, machinima by Gary Hazlitt in one three hour session.