Master PoisonerRank 0/3Increases the critical hit chance of all attacks made against any target you have poisoned by 1%, reduces the duration of all Poison effects applied to you by 17%, and gives Envenom a 33% chance not to consume Deadly Poison.

0/3

MutilateRank 0/1

60 energy

30 yd range

Instant cast

Instantly attacks with both weapons for 100% weapon damage plus an additional 44 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.

0/1

Turn the TablesRank 0/3Whenever anyone in your party or raid blocks, dodges, or parries an attack your chance to critically hit with all combo moves is increased by 2% for 8 sec.

0/3

Cut to the ChaseRank 0/5Your Eviscerate and Envenom abilities have a 20% chance to refresh your Slice and Dice duration to its 5 combo point maximum.

0/5

Hunger For BloodRank 0/1

15 energy

30 yd range

Instant cast

Enrages you, increasing all damage caused by 5%. Requires a bleed effect to be active on the target. Lasts 1 min.

Unfair AdvantageRank 0/2Whenever you dodge an attack you gain an Unfair Advantage, striking back for 50% of your main hand weapon's damage. This cannot occur more than once per second.

0/2

Surprise AttacksRank 0/1Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv, Hemorrhage and Gouge abilities is increased by 10%.

0/1

Savage CombatRank 0/2Increases your total attack power by 2% and all physical damage caused to enemies you have poisoned is increased by 2%.

0/2

Prey on the WeakRank 0/5Your critical strike damage is increased by 4% when the target has less health than you (as a percentage of total health).

0/5

Killing SpreeRank 0/1

30 yd range

2 mins cooldown

Instant cast

Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made, and increasing all damage done by 20% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets.

An instant strike that deals 110% weapon damage (160% if a dagger is equipped) and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.

0/1

Master of SubtletyRank 0/3Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.

0/3

DeadlinessRank 0/5Increases your attack power by 2%.

0/5

Enveloping ShadowsRank 0/3Reduces the damage taken by area of effect attacks by 10%.

0/3

PremeditationRank 0/1

30 yd range

20 secs cooldown

Instant cast

When used, adds 2 combo points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

0/1

Cheat DeathRank 0/3You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.

0/3

Sinister CallingRank 0/5Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 2%.

0/5

WaylayRank 0/2Your Ambush and Backstab hits have a 50% chance to unbalance a target, increasing the time between their melee and ranged attacks by 20%, and reducing movement speed by 50% for 8 sec.

0/2

Honor Among ThievesRank 0/3When anyone in your group critically hits with a damage or healing spell or ability, you have a 33% chance to gain a combo point on your current target. This effect cannot occur more than once every second.

0/3

ShadowstepRank 0/1

10 energy

30 yd range

30 secs cooldown

Instant cast

Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.

0/1

Filthy TricksRank 0/2Reduces the cooldown by 5 sec and energy cost by 5 of your Tricks of the Trade, Distract and Shadowstep abilities and reduces the cooldown of Preparation by 1.5 min.

0/2

Slaughter from the ShadowsRank 0/5Reduces the energy cost of your Backstab and Ambush abilities by 4 and the energy cost of your Hemorrhage by 1, and increases all damage done by 1%.

0/5

Shadow DanceRank 0/1

30 yd range

1 min cooldown

Instant cast

Enter the Shadow Dance for 6 sec, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed.