What I am suprised most, is that there is not already outrage that you were allowed to kill child in game. As far as I can tell, TellTale went somewhere where nobody ever dared to go in video game: this is probably the first occassion in video game, where you were consciously allowed to do kill children through your own action (reason why you did it does not matter), even though it was not shown graphically in the end it is still very dark theme. I just really hope Telltale did not bring themselves into too much trouble with this scene and I can see some nutjob lawyers or humanist picking on this.

What I am suprised most, is that there is not already outrage that you were allowed to kill child in game. As far as I can tell, TellTale went somewhere where nobody ever went in video game: this is probably the first occassion in video game, where you were allowed to do something like this (reason why you did it does not matter), even though it was not shown graphically in the end. I just really hope Telltale did not bring themselves into too much trouble with this scene.

Fallout 2 let you kill kids left and right, Bioshock let you harvest little sisters. It's territory that's been done before--not that it wasn't a punch to the gut, but still.

Older fallouts were released in era, where games were still something little underground, so it could slip easily under radar. And for Bioschock, harvesting little sister was part of game mechanic and they were also not completely human.In case of TWD, it is something unique, that was never done before. You are faced with child, with who you talked few hours ago normally, this child had its own character and backstory - in short, was portrayed as human being. So yeah, in my opinion Telltale did something that was never attempted before. And I salute them, for having balls to go there. After all, games are no longer only for some nerdy dorks in basements or kids, it is reaching broad audience of adults, and such themes should be explored too, if they bring something new into genre.

Older fallouts were released in era, where games were still something little underground, so it could slip easily under radar.

Yeah. Fallout 2 was back in 1998 (I think there was a bit of child killing in 1994's Ultima VIII: Pagan too) and at the time gaming was still very much an obscure geek hobby. Now it's a worldwide thing with mainstream success up there with literature and cinema, though perhaps not commanding the same level of respect yet.

As Merc mentioned, you can "harvest" the Little Sisters in Bioshock, a recent game. It's explained you're just outright killing them when you do that and if you save them instead they're just normal little girls again. The ending changes based on which you choose to do.

As for Duck, I haven't tried it yet, but several people have hinted at choosing the "..." silent option in that situation or choosing nothing and letting the timer run out. Apparently the silent protagonist is one of the QA teams favorite ways to play because you get interesting results. I personally did my second run through of episode 1 doing "..." as much as possible, but didn't seem to make much of a difference, that I noticed, except people saying I needed to talk more.