Multiplayer level cap increase live

Earlier today the maximum level you can attain in UNCHARTED 2 multiplayer was increased to level 80 (XXX) for all players. While this was a planned increase in the level cap, it wasn’t our plan to increase it today and without warning – we can now share the full scoop on what the level cap increase means after the jump.

Along with launching “The Lab” for the weekend this morning, many of you noticed that the level cap has been increased beyond 60 (X). This now makes the maximum level attainable currently in UNCHARTED 2 is now 80 and is designated by an in-game badge which uses the roman numerals XXX. You can check out the full set of level badges on our Flickr photostream. Each level beyond 60 requires accumulating $15,000,000 in cash to level up and that stays consistent throughout 61 to 80. That means you will need to accumulate a total of $362,965,500 to hit level 80. If you had already hit level 60 (and hopefully kept playing) – there is some good news for you. With the level cap raise, you’ll automatically be brought up to the level that is appropriate to the total cash you’ve accumulated up to that point. That means you could come back to your profile to a higher level in recognition of all the hard work you’ve been putting in playing UNCHARTED 2 multiplayer, even though you had already hit level 60. Increasing the maximum level has let us create a couple rewards to the players who have continued to play multiplayer. Hitting level 70 (XX) and level 80 (XXX) will unlock one new villain skin at each of those levels for purchase within the in-game store – Blaine is available at level 70 (XX) and Dutch is available at level 80 (XXX). We've also put up screenshots of both skins on our Flickr photostream. You may recognize both characters are mercenary characters from UNCHARTED: Drake’s Fortune, which we’ve updated to UNCHARTED 2 models and graphical standards specifically for the level cap increase. Blaine and Dutch are completely exclusive rewards to players who gain levels 70 and 80 respectively. In addition, later today we’ll be increasing the per-match cash cap to $75,000 to make reaching these highest levels just a bit more within reach. We've also got plenty of Double Cash weekends planned for the future. On a side note… as far as rising the level cap without warning – we had originally scheduled to make this change next week and planned to give everyone an ample heads-up about the level cap increase. Unfortunately, due to some miscommunication, that was not the case and the update went out without any warning. I’m not thrilled that I wasn’t able to communicate this change to our community ahead of time – I know that being surprised by something significant like this doesn’t feel good and can really feel unfair. The bottom line is that you should know as much as you can – and that we’re able to provide – about any game changes or updates before they happen as soon as possible. I’ll be doing all I can to make sure we don’t surprise you again.

THANK YOU for increasing the cap! But even with the $75,000 it’s still going to be tough.
Not to complain but $100,000 cap would be much better.
(I doubt I’m gonna get an anwser) but if there still is a suprise is it DLC related or just a double cash weekend.

I’m pretty happy that NaughtyDog are still supporting the game, and I appreciate the effort and all their hard work.

I reached level 60 a few months ago and still played with badges of honour on since then. I am now only level 64. It’s gonna take a hell of a long time to get to 80, for what seems like very little reward.

So NaughtyDog would you please consider adding some more skins and skin variations for both Heroes AND Villains to help bridge the gap between 60 and 80 please? (But keep them Uncharted related, we don’t need more skeletons)

thanks for raising the cash cap, ND. I wish it could have been to at least $100,000, but I’m content with all that yall have done to keep the mp interesting. keep up the good work and I’m anxious for next week ( 4th of July weekend ).