Hey spyder i just wanted to thank you for making these. And also for all the work and effort you put into them. They are really awesome, thanks!

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Spyder Addons

by
spyderblack723

Description:
A collection of modules and scripts designed to aid mission makers in adding depth to their missions.

I made this mod to help mission makers who cannot or do not want to script, add increased depth to their missions with ease. If you have any suggestions, I would love to hear them. Unfortunately, I do not have the time to grant every request, but I love to hear suggestions that would make your life easier.

Features:
Civilian Interaction
Integrated with ALiVE
Order civilians to "Get Down", "Go Away", and "Detain" them in order to maintain control over the situation.
Ask civilians about personal details such as where they live in order to collect intel.
Ask civilians about insurgent activity in the area.
Ask civilians about nearby civilians that may be preparing to commit an act of terror.
All information is persistent thanks to ALiVE's Civilian Population system.
Usage: Define insurgent faction being used
Requires: ALiVE

Loadout Organizer
Save, Load, Delete, and Name loadouts
View class gear before loading it
Transfer loadouts to other players and AI
Access Virtual Arsenal
Load class on respawn
Usage: Sync module to object to add the loadout manager action to it

Recruitment
Specify entire factions of units to whitelist
Whitelist units
Blacklist units
View unit gear before recruiting them
Set a maximum limit of units that a player may recruit into his squad at one time
Usage: Sync module to object to add recruit action to it

Detection
Easily create scenarios with players as the guerilla fighters
Define hostile sides
Define cooldown timer
Restricted areas
Customize whether players can drive offroad without being hostile
Customize speed limit
Restrict certain vehicles/faction vehicles as hostile
Define incognito vehicles which allow you to pose as the enemy
Define detection values for each on foot, in vehicle, and incognito vehicles
Usage: Sync module to players to have them tracked by the detection system

Vehicle Spawner
Specify entire factions of vehicles to whitelist
Whitelist vehicles
Blacklist vehicles
View vehicle characteristics such as top speed, number of passenger seats, fuel consumption and more prior to spawning it.
Usage: Sync module to object to add vehicle spawner action to it

Installation:
To install the Spyder Addons you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:
*.pbo

Usage:
Recommended and/or optional addons and mods to use with Spyder Addons:
- ALiVE - Advanced Light Infantry Virtual Environment
ALiVE is only required for certain modules (currently Civilian Interaction and Insurgency) due to them being directly integrated into ALiVE. SpyderAddons can be ran without ALiVE but these modules will exit if ALiVE is not running. All other modules are only dependent on CBA.

Known issues:
- Civilian interaction has one partially mis-functioning question

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