Twisted Advance will cancel mid-dash if the target dies or becomes untargetable.

Maokai will continue to chase his target even if he loses sight of them.

There is an occasional bug where losing sight of his target causes the animation to freeze mid-air. Despite how it looks, Maokai will continue to chase his target and Maokai will "blink" to where he should be once he arrives at his target.

Possible Bug: Maokai is able to interact with Dark Passage as he passes over it. His target will become rooted when Maokai arrives at Thresh's location, allowing him to "safely" root people (i.e. root without jumping in).

Sapling Toss

RANGE: 1100

COST: 60 / 70 / 80 / 90 / 100 mana

COOLDOWN: 12

Active: Maokai flings a sapling that deals magic damage on impact.

Impact Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 40% AP)

The sapling wards the nearby area, and will chase enemies that approach, exploding to deal magic damage and slowing enemies hit by 50% for 1 second.

After a one second delay the sapling will chase the first champion to approach within 250" for up to 2.5 seconds at 450 + Maokai's bonus movement speed.

The secondary explosion slows units by 50% for 1 second.

Initial impact and secondary explosion area are both 175".

Ward sight range is 350".

Sapling Toss grants vision of the target area even while the sapling in flight.

Unlike Elise'sVolatile Spiderling or Yorick'sGhouls, Saplings will continue to chase their target even if they lose sight. However, Saplings do not prioritize champions and will not change focus after they have selected a target.

Saplings are untargetable and invulnerable, but will appear on the map as a minion.

Vengeful Maelstrom

RANGE: 475

COST: 40 mana + 30 per second

COOLDOWN: 40 / 30 / 20

Toggle: Maokai creates a magical vortex around himself, protecting him and allied champions by reducing damage from non-turret sources by 20% for a maximum of 10 seconds.

When the effect ends the absorbed energy is released, dealing magic damage to enemies within the vortex's range, plus bonus magic damage based on the damage stored by the damage reduction effect.