Like concessions for things like linking dodge skills to B/Circle, which Tera Gold mesh nicely with telegraphed enemy attacks (at present a staple in MMO combat) to permit for skillful footwork even in basic overworld bouts.

In Path of Exile, I really enjoy the lack of difficulty changes and the additional acts to complete the story. What I have learned over the years is that GGG may not be perfect at balancing because over the years Path of Exile has evolved into a very complex and complicated ARPG. Each player has an in-game stash with a limited amount of room to keep their extra gear.

In Path of Exile, in maps are treated as items, and may therefore roll a number of random modifications which increase their danger and potential for reward. There are seven different classes for the player to choose from. Class selection has no bearing on the equipment or abilities available to the player. Path of Exile's approach to character abilities is similarly flexible. Skills, spells, and abilities are not tied to specific character classes. Gamers tend to buy currency from U4GM such as poe buy items and chaos orbs poe.