An Open Letter is a game I made when I quit working AAA and started independent game development in earnest. I sent it to people at my former office and some people couldn't finish the game which is funny for reasons... you'd get it if you finished it.

For Tomb Raider: Definitive Edition, I worked primarily on converting the network layer over to use RakNet and updating the code base for next-gen consoles, as well as some UI work.

I was a UI programmer for LBPK, and was tasked with implementing much of the in-game HUD you see while you're racing as well as the associated level editor components.

Climb is a game that was made for the TIGSource A Game By It's Cover competition. It took a month and one week to complete. NOBODY FOUND THE SECRET 2P CO-OP LEVEL >:C

Tangled Mess is a game I might revisit one of these days. Made in ActionScript/Flash, there's a bit more info about it here. Unfortunately, now that Flash is dead this won't run anymore and I don't want to dedicate any time trying to fix it ¯\_(ツ)_/¯