In this version, we have focused on the Cocoa frontend, but there have been some good core fixes over so long. Notably, the save-related issues resulting in the advice “dont use 0.9.10″ have been resolved.

For Mac users: In the Emulation menu, choose Emulation > Show Emulation Settings. Then in the Emulation Settings panel, select Dynamic Recompiler. To keep JIT as the default setting, click ‘Save Settings as Default’.

Yes, it’s been a while since the last release, but we haven’t been completely idle. There’s a brand new top shelf Cocoa frontend to make life far more pleasant for OSX users, and a host of compatibility fixes.

* edit (09-apr-2012) – the win32 binary was updated to remove the console window which was accidentally left enabled
* edit (18-apr-2012) – the win32 nosse2 binary was updated to fix it so that it was actually what it says it is
* edit (29-jul-2012) – the OSX version doesn’t work in mountain lion. youll get sound but no video. we’ll post an update here when we have a solution for you.

This release focuses on emulation bugfixes and features of interest
to homebrew developers. Most users will find that the compatibility
is increased substantially.

Some save files may be invalidated due to use of broken crc logic.
Back up your DSV files before using this version of the emulator or else
the game might wipe it.

Users of OSX, gtk, cli and gtk-glade frontends please note that now we
have a common directory in ~/.config/desmume for config file,
saves and savestates. The old .desmume.ini will be moved
automatically with the name config but you have to move your saves
manually.

UPDATE We have released a new version of the source tarball to fix problems building the glade frontend. If you downloaded your copy before 05/25/2010, please download it again

Thanks to your support, we’ve been able to make it to the Sourceforge Community Choice Awards finals! That’s quite nice, but we want to go even further, win the final and get those free pizzas, and we need your help again. So please vote for us!