Arcane Renaissance: Terra Rynn

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Svain

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We rejoin the party enjoying repast and rest within a (relatively) secure spot within the unhallowed walls. This time it was Sorin's turn to ask a few question's of Riardon - discretely and in private.
"Riardon, how did you cast Cone of Cold back …

We once again rejoin the party, escorting the Knight of an eon past to the entrance of the Mountain. A map was provided to him, as was a bag of silver.
When the party reached the forked entrance - a pair of Efreeti were found and discussion commenced. …

As we return - we find the adventurers within the palace of the recently defeated Efreeti After some time spent in the lavish top room of the building - resting, recovering(and for Sorin - time spent in discussion with the ancient, sentient and powerful …

We once again rejoin our party beneath the mountain - having just discovered a young half-Eladrin prisoner of the Efreeti.
Upon discovery of the lass - the party attempted contact. She was chained, and of no threat - though she only spoke a language …

We once again return to the party - this time journeying away from The Mountain - in need of rest, relaxation - and on Sorin's part recreation.
Along the route back to town, however - a clearly distressed body was found lying in a field within the …

As the party made sense of the previous ambush, it seemed that prudence was in order, and Riardon, for all his mystery, was a better ally than the mercenaries in the forest. The party, with new information, trecked northward into the woods. For a …

Looking to pursue the bandits raiding trade caravans south of Vinne. To that end the party began making preparations before venturing south. Jace, on her own accord, went to visit some of the merchants hold up in the city. There, she spoke with

After the ambush, the party gathered themselves and search the immediate area for clues regarding their assailants. From their investigation, they gathered a few facts. At least one of the deceased bandits (their head imploded under Kazamir's …

our story begins in the city of vinne, one of the lone islands of civilizations in the southern kingdom of svain. the youngest of svain's metropolitan city centers, vinne houses a population around 8, …

As the door shuddered open, the party was greeted by a wizened old man. He greeted them in archaic Turathi and introduced himself as Akathis, the caretaker of this bastion, Kalentha. Drawing his arm from the folds of his robe, he showed an arm …

This letter is on a fine piece of slightly creased parchment with fluid cursive script. The handwriting suggests the author was writing with some haste. At the bottom of the letter is a large wax seal …

After tying up any loose ends the party had in Kalentha, they decided to head back to Algar to gather their gear before heading to one of the ley line locations. Bembe was no longer outside the ruins, and after contacting him magically, Kazamir& …

Near their arrival to Sapabel, the party began collecting rumors of other travelers ahead of them, and picked upt he trail of the likely thieves that had framed them in a svanesse village a ways back. In the interest of payback and curosity, the party …

It would only be a few days out of Sapabel before the party would be set another unexpected task. A few nights before, Rhiardon had been sighted having poor sleep, and at least one possibly heard speaking while he slept. The stranger from the feywild had …

There are a few things in life that Sorin Dalca enjoyed more than anything else. Waking up with a couple of beautiful women or men in his bed, great parties, performance, and being recognized for his obvious greatness. The Feywild seemed lacking in all …

In the beginning of the third month since the start of this great undertaking - the party of adventurers find themselves on a lonely stretch of road. It was several days since Mithrellis, Jace, Sorin and Riordan had left the trading town of Quhua. Given …

_This letter is on a fine piece of slightly creased parchment with fluid cursive script. At the bottom of the letter is a large wax seal with the image a thin-bladed sword crossed with a quill. A paragraph postscript details at length that these letters …

We find our party of adventurer's yet again on the road. They come upon what appears to be a burning monastery, in this land of the Xian'lan. Upon stopping to render aid, we come upon the old Monk Liu Sheu. In spite of the language barrier, discussions …

We last left off on our journey, with the heroes nestled in a nearby city - Sorin in particular enjoying his time there. Thanks to his efforts, a new opportunity to find the best route to The Mountain was made obvious. As such - Riardon was now on deck, …

We find ourselves once again finding the group on the path to their goal - entering The Mountain. Once entrance had been gained - a Sphinx by the name of Simalthaltra was found, offering a riddle - and an ultimatum. Solve it, or entrance would not be …

As we rejoin the party, rest has been procured at the foot of the sphinx, and they are once again ready to journey through The Mountain. The party headed to recover the Greatsword of renown hidden under The Mountain.
Shortly down this hallway, the …

We return upon the journey of the party - this time with discord having been sowed amongst them.
Riordan could wait no longer, his gaze constantly drawn to this sentient sword of power. SO evil that upon kill, it drained the soul of the felled. Urious …

We once again meet our party - traveling down the floating river, using the kayaks to travel the distance. Yet, this was to be no peaceful travel down a river - and the party was ambushed by a well armed and properly prepared force. Bearing heavy armor, …

Ridire Ethrhiem

Knights of the Order

History

Title 2

Eghrihaem

The Eternal …

There are many versions of the myths of creation, depending on whom you ask. The story, old as time, has shifted and changed as much with the seasons as with the people. Below are a brief summary of some of the most …

h2. Genesis
There are many versions of the myths of creation, depending on whom you ask. The story, old as time, has shifted and changed as much with the seasons as with the people. Below are a brief summary of some of the most common ones.
The gods …

The Sapphire Company is well regarded private mercenary organization based out of the Scietti Republic. Many of its senior members are Sciettish, however their ranks are technically open to anyone. The Republic does …

The Kingdom of Svain lies in the northeastern region of the Orelean Continent. Composed primarily of marshy wetlands and rolling hills, the fertile lands were ripe for exploitation by civilized races. Formally recognized in 154 B.E., The Kingdom of Svain …

House Rules

h2{color:#800000}. *Spell Creation*
Magic is the ability to reshape the reality you see with a reality you desire. In order to perform magic, an individual must be able to shape their consciousness in such a way that the alteration they desire can be …

The Sciettie Republic is a small island nation situated between the Kreta and Orela Continents. Founded by refugees from the younger Kelta inhabitants to the north, the Scietti have a confrontational relationship with their elven kin. Eschewing animism …

h2. Escabla Ambushes
p. West of the Xianlian territories, there is a region of neutral territory that escabla and Xianlian vie for control over. The party will encounter at least one ambush or raid, possibly more.
The Escabla have orders to capture …

The Harmonious Kingdom of Xianlian has reigned in southern Orela for over 1500 years, and are arguably one of the oldest and unchanged societies in Terra Rynn. Made up of small statured halflings, the Xianlian have lived through several catastrophes, wars …

The Petty Kingdoms of Turath are all that remain after the fall of the Turathi Empire. Living in the shadow of a great power has dramatically altered. The great capital of Bael Turath lies in ruins, and much of the ancestral cities of the paragons are but …

The League of Thvisch is a coalition of city-states of pre-imperial Turathi that have settled on the northern coast of the Halien sea. Heavily influenced by the Orgol and Kelta neighbors, they have splintered off culturally from the Turathi over 800 years …

The Orgol Horde is not a unified people, but rather a reference to hundreds of tribal cheiftan and nomadic families that range the Orgolian steppe across much of the Kreata Tiaga and Tundra. The Orgol are a bestial looking people, and hardened for combat, …

The Arkoshian Caliphate is realm controlled by the enigmatic dragonborn. The dragonborn tribes were founded during the Titan age, after their self-proclaimed ancestral home was destroyed by the Vilnach. The survivors were led to a new homeland across the …

The Kelta Confederacy is a loose-knit coalition of several hundred elven tribes that populate the western shores of Kreata. Situated in the shadow of the shield mountains and the evergreen boreal, the Kelta maintain a naturalistic lifestyle, and shunning …

The Maeronesse seperated from the ancient Turathi long before the first paragons fought the Vilnach. Situated on the Eastern shores of Esor, the free cities of Maeron hug the thin sliver of land and islands on the eastern end of the wyrmhyde mountains. …

The nation of Jakata is home to the Jakti people, descendents of the Xianlian kingdom to the south. The child king, or Akhmithai [Aa- k - me - tie], of the province of Tiguai rebelled against the Xianlian emperor over 700 years ago. After successfully …

The Escabla are a barely constituted group of goblins, hobgoblins, bugbears, and select other monsterous beings that inhabit much of western Orela. During the Daemon Wars, many of the Escabla either fled or were turned into thralls by the vilnach. In the …

According to legend, when the 6 elven disciples of the path left the Feywild, they were followed by the one of eladrin's most respected guardians, Lolth. Tasked with observing them for threats of rebellion, fearing the disciples intended to usurp the …

Despite being once the saviors of the mortal world, and then nearly hunted to extinction, the giants and their descendants have manage to salvage a life in the northern hinterlands of Kreata. With many of the more power mad giants targeted first, the …

The Maibusi Sultanate is a small, but growing enclave of gnomish refugees that escaped from the feywild nearly a 1000 years ago. The history behind the gnomish diaspora is not widely discussed, but it is understood to be a dark day in their history. …

Considered to be the ancestral progenitors of the Arkoshians, the Tu-Kesh are small lizard looking creatures, colloquially known as kobolds. The Tu-Kesh reside in southern Esor, and inhabit many of the hills, valleys, desert badlands south of the …

During the daemon wars, a clan of dwarves managed to escape the control of the Kajat and flee deep into the bellows of the underdark. While safe from the encroaching doom, their isolation proved to foster xenophobia. As such, little is known about the …

The Tuebeta are a remote and scattered group of gnomes that were separated from their ancestors near the end of the daemon wars. Long before the Maibusi arrived in Rynn, the Tuebeta roamed the shattered peaks of the Crescent Range. The Tuebeta share …

h2{color:#800000}. The Sapphire Remnant
The Sapphire Remnant, also known as the Remnant, are adherents of a secret revolutionary society devoted to restoring [[The Dynasties of Xianlian | Xianlian]] to a different type of political rule. According to …

h2{color:#800000}. The Harmonious Circle
The Harmonious Circle is politely known as a criminal enterprise that operates in and around Xianlian. During the early days of foreign relations the [[The Dynasties of Xianlian | Xianlian]] had after the Great …

h2{color:#800000;}. Blackwing Company
A mercenary organization based in Algar. Their sign is a black raven on a red banner. The leader, [[:meridan-andis | Medarin Andis]] , is a celebrated war hero and former member of the Svanesse Royal Army. The …

Technology encompases not just mechanical and physical devices, but also the application and development of systems that help improve civilization, to an extent. Each society has certain technology and developments that they value over others; this …

The Muscovan Union, or simply the Union, is an alliance of over a dozen ancient dwarven clans that has been codified into a single political and military identify. Once enslaved to the Kajat during the Titan age, the Muscovans now seek to expand their own …

Sacred orders encompass fraternities of individuals devoted to various ideologies, and often seek to further altruistic beliefs. While the origin of a given orders belief may be different, they all share a common trait of holding some idea or cause above …

h2. Mysran Priory
The Mysran Priory is a secluded and ecclesiastic order of devout Sciettish scholars, dedicated to the theoretical and fundamental study of magic and reality.
h2. Bael Lyceum
The Bael Lyceum is the largest and last surviving …

p{color:#143d34; font-family:calibri;}. Having survived rival mercenaries, and an unexpected trip to the feywild, the party has come and gone from the Xianlian port city of Quhua. Armed now with a minor patron and reunited briefly with friends, [[: …

Mithrellis Lathurna is a recent Knight-Errant of the Ridire Etherium. Stumbling upon the events in Vinne, he was eager to take the duty of fighting an otherworldly threat head on. With the eventual success, Mithrellis became, arguably, the defacto leader …

Jace's Story remains a mystery, even to her new companions, as do her motivations. What is known is she has a profound sense of loyalty to her new companions, particular her friend Sorin. She seems drawn to the mystery of the threats approaching the edges …

Sorin Dalca is an accomplished actor, performer, magician, and now adventurer. After becoming embroied in the consqpiracy by otherworld entities to take control of an entire town, Sorin joined a banded of likeminded heroes, finding a knack for his talents …

Seasoned Veteran and Commanding officer in the Ridire Ethriem, he is also the direct commander for Mithrellis in the kingdom of Svain. Currently dispatched to the Svanesse capital of Cedonia, he serves as an advisor to the Royal Court of Svain, and with …

The young daughter of a local noble residing in the town of Vinne. Removed from her family, she became attracked to Sorin after 'meeting' him at the Blackstone Inn, and expressed interest in running away with him, leaving her responsibilities behind.

Rhiardon is a mysterious planar explorer that found himself lost in time after stumbling into the feywild nearly 200 years ago. The son of a svanesse woman and fey man, Rhiardon suspects that it was his father's doing to lure him back to his homeland. …

Quartermaster for the Golden Quill chapter of the Ridire Ethriem, Bairach serves as the primary logistics agent for Ridire Knights in the Region. Given the demands on military items and intelligence handled by the Golden Quill, he relocated to Algar, …

Deidre serves as the primary contact for the Ridire Ethriem in Svain, and also serves as a primary contact for all diplomatic negotiations between Svain and Scietti. Most recently, she has worked with the Svanesse, who have sought assistance from the …