[Locked] Season 11 Patch Preview

343 Industries

Let me start by saying - This is NOT a final list. It is a work in progress and is very subject to change.**Updated 6/28 6:00 PDT"Hey Community - we want to be as transparent as possible in regards to what our team's proposed changes are going to be. Below are all items we are currently working on or have implemented so far. Some have numbers attached while others don't at this time and that's because we are working towards finding what a good change should be. Now we know there are about a million things everyone will want to see added to this list and I know you will post them in the comments, but this is a large list so far of things we can tackle right now. We are working quickly to get these into your hands. Take a look - give feedback - be civil.

Fixed an issue that would cause Best Offense to make Isabel’s Scorpions weaker.Anders Spartan Douglas’ Rocket Launcher AoE ring reduced from a radius of 10 to 8.Sentinel Synergy now swapped with Sentinel Network on the Radial.Sentinel Network cost increased from 500/250 to 650/450Sentinel Network cooldown increased by 20 secondsDecimus Boundless SiphonEffectiveness of Siphon on Banshees reduced significantly.Once again affects the Warlord.Shipmaster Displacement radius reducedRaid has been reduced to 2 PointsForge Forgehog

ODST - Iron

My boy Voridus is finally getting love.

Pls buff Grenadiers substantially. I think that them not filling the void that Suis leave is the reason why Voridus just isn't good.

However, I would be against buffing his Hero. I play a lot of Voridus, and I build the Hero every game. He's tanky, fast, and is a goo faucet. You could buff his DPS, but at that point I think he'd be good at one too many things.

343 Industries

Pls buff Grenadiers substantially. I think that them not filling the void that Suis leave is the reason why Voridus just isn't good.

However, I would be against buffing his Hero. I play a lot of Voridus, and I build the Hero every game. He's tanky, fast, and is a goo faucet. You could buff his DPS, but at that point I think he'd be good at one too many things.

We are making Grenadiers more anti-infantry in this patch by giving them the correct modifiers and weapon type for them.

Recruit - Gold

Please improve pathfinding/intelligence for all units especially Jump Pack Brutes. Whenever I rush a base, they literally never attack the base and instead get baited by a squad of Marines. They also never attack simultaneously or in a group- some just sit around.

Another glitch is the Scarab not firing when there's an enemy in its range. It will charge the main cannon, but will stop if the enemy moves which usually ends up being a cat and mouse pissing contest. Scarab should also get a damage/health buff as it's completely underwhelming at the moment.

Dropships continue to drop a building even if it was destroyed mid-construction.

Alt-tabbing out of the game then returning will disable all actions in-game.

Bases blown up in the fog of war (whether by disconnection or defeat) should be destroyed live as opposed to being static. Newly established bases can also overlap with destroyed ones in the fog of war if it isn’t cleared entirely.

On occasion, units will walk on air!

Scarabs will walk either sideways or upside down on vertical surfaces.

Camera will reorient itself after defeat.

Fog of war will awkwardly move away when ascending or descending higher surfaces.

Units can phase through floors partially on some parts of the map.

Ordering units to collect resources will sometimes cause them to stop moving.

Recruit - Iron

Pls buff Grenadiers substantially. I think that them not filling the void that Suis leave is the reason why Voridus just isn't good.

However, I would be against buffing his Hero. I play a lot of Voridus, and I build the Hero every game. He's tanky, fast, and is a goo faucet. You could buff his DPS, but at that point I think he'd be good at one too many things.

Marine - Bronze

First 3 are great!Not sure what the DPS plan is, but I can say without a doubt that heroes with their second and third tier upgrades need to chill out. They have crazy stats in both HP and DPS.Doug: AoE damage zones, right? My favorite thing.

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UNSC

Tier 2 Vehicles adjustments.

Warthog buffs.

Siege Turrets cost escalation.

Kodiaks time to build adjustments.

Jackrabbit tuning vs. other scouts.

Condor affected by Global Upgrades.

For T2 vehicles, I think we only need a little bit better shields for Mantis.Warthog is a very balanced unit, but it doesn't deal with CT marines, and Hunter is so strong that you can't use any T2 vehicles vs Banished anyway. Imo make the marine rocket weapon type the same as their other weapons, and nerf hunter a bit vs T2 vehicles.Kodiak change sounds great.JR loses to Ghost, which is as it should be, because Arby/Ship don't have grunt mines. Would be great if Grunt Mines didn't wreck them as hard as they do. I still think all the scout upgrades are way too expensive given their very specialized role.Condor: Why break the rules of the game when you can just buff the stock Condor? Would be perfectly fine to do that.

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Banished

Rangers - reduce DPS of individual Ranger and add 1 more to the unit.

Blisterback buffs.

Scarab/Corrupted Scarab affected by global upgrades.

I know that people complain about rangers on the forums, but any buff to the unit would be incredibly uncalled for. Rangers are the backbone of the Banished army. They only have minor problems dealing with CT Marines. See my prior comment about their weapon type.Blisterback needs range in artillery mode! Very hard to siege a base with them.Scarabs are definitely strong enough right now. Solid balancing currently, wouldn't mess with it.

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Isabel - Currently a -5.9% disadvantage

MAC blast buffs.

Buff canister shell DPS (currently weaker than standard attack).

Would be good if MAC was similar to before nerfs, but had a longer telegraph.Sounds good, but Scorpions are trash with and without the Isabel buff. I have no reason to make a unit that will lose to most army comps and takes forever to make an army of anyway. Just needs to do much better in combat, and not use the crazy long anim for canni that locks it in place - can it just use the normal firing anim like the Wraith with the Scorch attack?

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Anders –Currently +2.5% advantage

Solutions for Retriever Sentinel by shifting leader powers around so shield must be picked later for Sentinel.

So Sentinel Network I guess becomes a point 4 power? Can't be as strong as it is now then I guess.Can we also get the Protector Sentinel change in? 3->4 pop, but 5% better base dps/hp. More usable early, and beatable late game that way. Atm they are the ultimate end game unit spam that you can't beat, it's stupid.

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Decimus – Currently a +3.4% advantage

Boundless Siphon Banshee Fix: We are going to create a new weapontype with specific leech on it for Banshees.

Warlord does not get T3 upgrade in Strongholds.

If you applied this siphon fix to every unit, you'd fix the siphon doing work outside of combat. Please! :(

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Shipmaster – Currently a +4.4% advantage

Nerfs to Displacement size.

Raid 2 points.

OhMyDog! YAAAAS

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Forge – Currently a -3.5% disadvantage

Scatter Bomb buffs.

Feel it should telegraph less.

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Kinsano – Currently a +0.8% advantage

Flamehog drop cooldown adjustments

Inferno/Napalm Missiles investigation.

The drop is waaaay cost effective, same with the ultimate one. Should cost at least 10% more than the units themselves. The ult drop applying so many buffs is crazy, too.Best to straight up nerf those powers vs buildings I think. Are good vs units as well thanks to ridiculous stun-lock potential with drops.

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Colony – Currently a +2.9% advantage

Potential Buffs to slow on attacks.

Nerfs to early game.

Teleport for Colony potentially to swap for either Battle Hardened or Mines and made tier 4 power.

Skitterers do not get affected by Stasis investigation.

Skitterer Mob in Blitz cannot attach investigation.

Slow on what attacks? You mean the hero?Hero definitely needs a slight DPS nerf.TP!!!!!!

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Johnson – Currently a +1.6% advantage

Reduce cost on Bunkers.

Mentioned this before, but would like to reiterate - a slight buff on the Mantis shield would be pretty important.

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Commander Jerome – Currently a -1.5% disadvantage

Fixed an issue where the Jackrabbit’s LoS decreased with Recon Training after Support Drone is trained (Fixe was that we added the bonus LoS from the upgrade to the Support Drone allowing the LP to buff them correctly).

Enduring Salvo buffs

Both sound good.Another subtle buff would be to match the Hero Mantis speed with that of Marines so that he wouldn't slow down all infantry comps.

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Serina – Currently a -5.3% disadvantage

Buff seismic blast and cryo bomb.

Possible leader power cooldown reduction.

Both are good changes, but you absolutely need to change her 12 o'clock, it's the worst 5th tier power in the game.

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Pavium – Currently a -2.2% disadvantage

Investigate areas to improve.

I would recommend getting coaching from Nakamura RTS, available now for $9.99/h.Seriously though, buffing Pavgod is madness.

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Voridus – Currently a -8.1% disadvantage

Grenadier fixes (Rebalance weapon DPS, Give a correct weapon type for role, and is likely a new weapon type.

Cataclysm pool investigation

Engineers: Cost Reduction and Decrease Y CD.

Hero Buffs.

This all sounds great. Maybe HP for the engineers, too.

Finally, recommending the below for Yapyap - his brute rider rushes vs UNSC are way too difficult to stop consider how cheap a play it is. The hero changes would give him a better alternative T1 strategy.

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Yapyap:

Reduce Surprise Party mine damage by 10%. Shouldn't be identical to lotus because of the extra units.

Reduce Brute Rider HP by 5%.

Reduce Goblin power cost to 100, and increase HP by 20%. Compensate with second and third upgrades to remain the same as now (target buff to the T1 heroes)

Recruit - Iron

Some bugs I've come across recently:Warlord can hammer pull ScarabsAudio bug with Colony saying "turret upgraded" with some base buildings being built, most notably the sensor tower. When Kinsano destroys a building a Sgt Johnson line of dialogue playsLast Leader played appears "locked" when instantly going into another matchAnd then Discussed with Postums, settings and preferences resetting

Marine - Gold

Some bugs I've come across recently:Warlord can hammer pull ScarabsAudio bug with Colony saying "turret upgraded" with some base buildings being built, most notably the sensor tower.When Kinsano destroys a building a Sgt Johnson line of dialogue playsLast Leader played appears "locked" when instantly going into another matchAnd then Discussed with Postums, settings and preferences resetting

Deci and Warlord can pull Scarries. Those two heroes literally turn a scarry into 40 pop paper weight. PLEASE FIX. I would be happy with a damage nerf to Deci Y ability too. You drop it in a center of army and Red bars half your army while being nearly impossible to kill. Even worse when he goes bloody air too. Banshees kill everything not AA and Deci and Warlord kill everything they cant.

Marine - Bronze

Ok first off outstanding work postums and everyone else. I appreciate all your hard work and I agree with all the changes well all but one.If I am reading this correctly Deci Warlord doesn't get a third upgrade? Remember he can't shoot air at all he is a Melee unit. This seems a bit much and will drastically hurt him. Maybe tone down his DPS also it's not fair for all other heroes to have their third upgrade and not him and lastly if he can't get his 3rd upgrade for his Warlord wouldn't that affect his Decimus drop as well? That's like a double nerf.

Marine - Bronze

Scorpions should receive a small HP buff and an additional 10 DPS on thier main cannon.

Vultures could also get a small HP buff and a DPS buff. Might need to nerf Phoenix Missile some.

Hell Charge UI vs actual buff radius bug.

Johnson bunker does need to be cheaper. The cost decrease should be in Digging In though. Why make Heal + Bunker better? Also possible buffs to his siege turret drop.

Just give Isabel a Vehicle Drop similar to Forge. Could we switch Heavy Metal with heal?

Enduring Salvo should be buffed with caution. It has good building damage but the randomness of the dropped ship pieces are the issue. Just make their AOE bigger or you will have a OP/garbage nuke depending on how the pieces fall.

Marine - Onyx

Right I’ve been asking forever. I like this post. I think they did a good job. I think there should be a vortex lightning investigation but this is good for now. Is anyone else scared of lvl 3 condor or scarab?

Marine - Bronze

Right I’ve been asking forever. I like this post. I think they did a good job. I think there should be a vortex lightning investigation but this is good for now. Is anyone else scared of lvl 3 condor or scarab?

Yes, i feel like ultimates are strong enough, they are already tough to take out if they have just a small escort and I don't think there should be any kind of "I win" button. Like it shouldn't be a case of "I built a condor, gg"