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The main EXITDOOR texture looks too dark compared to the original. Also, it should have a moldy green tint instead of a rusted gold and the caution sign looks washed out. Here's an in-game shot of the original.

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I have to agree, your EXITDOOR looks kind of unfinished. Also, STARTAN1 could use a bit more detail, but that's just me. I really liked the little details you've put in the other textures, perhaps you could add something to this one as well?

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The main EXITDOOR texture looks too dark compared to the original. Also, it should have a moldy green tint instead of a rusted gold and the caution sign looks washed out. Here's an in-game shot of the original.

P.S. Your screenshot's gamma correction is too damn high!

There must be something wrong in image server because I don't use gamma correction. I'll check this next time.
And I'm not sure about more details in startan. What kind of details you talking about? Too much dirt can ruin final effect in game.

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There must be something wrong in image server because I don't use gamma correction. I'll check this next time.
And I'm not sure about more details in startan. What kind of details you talking about? Too much dirt can ruin final effect in game.

Not necesarrily dirt, just some small delails like the cracks in BROWN1 or the extra computers in STARGR1. The old one, while iconic, has very little details but that is fine because it is low resolution. When it has a higher resolution, the lack of detail is more apparent and makes it look a little empty - even if it is a very faithful recreation(like yours) Oh yeah, and I was referring to STARTAN1 not STARTAN3. STARTAN3 is really really good.

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Not necesarrily dirt, just some small delails like the cracks in BROWN1 or the extra computers in STARGR1. The old one, while iconic, has very little details but that is fine because it is low resolution. When it has a higher resolution, the lack of detail is more apparent and makes it look a little empty - even if it is a very faithful recreation(like yours) Oh yeah, and I was referring to STARTAN1 not STARTAN3. STARTAN3 is really really good.

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This is what I'm workin on over the last few weeks - COMPUTE2, one of the most time-consuming textures. First I'm must create textures for every single panel. Not everything is done yet and there are still few elements missing, but there is 80% done.

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This is by far the most complicated, complex and time consuming doom texture to re-render into hi-res. This texture is the main reason that i took a long break from doing any work on Ascension. It was just that tedious for me.

I realy do like what you have done here. I am quite excited to see the end result. It is good that you are getting this one out of the way early in your project. Good work.

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I don't know...it's a very faithful representation but it looks too low tech. Like something from the '80s? What do you think about making it a little more futuristic?

ummm, I do like this idea, but also would not want to see anything sway too much from the original. As level design is basic and open, anything too sophisticated would stand out too much. Having saying that it would be good to compare and see how it fits.

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The blurry effect of screenshots must be caused by my resolution settings or something. On my monitor everything look sharp, but when I look at my posts in my work, where I have smaller monitor, then I see some parts are blurry.
Anyway I'm make some test with flats to see how whole thing will look together. I was inspired a debate from thread "Anything to make DOOM a little bit newer?!". I agree with the opinion that highres stuff don't feet well in classic maps on Doom engine. But I think if textures are made correctly and very similar to his originals, there are still Doomish feeling in game. I always imagined correct hires textures for Doom this way - if you are far from a wall, there texture look like original, but if you come closer, then you see sharp shapes and new details instead of pixels. Anyway here's my quick test. Flats are in progress, so I know there are far away from perfect. But in my opinion this still look very similar to Classic Doom and have Doom feeling. Maybe I'm wrong.

And about the comp texture there is not done yet, but I think there is no reason to change them to look more futuristic then original.

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I hope you add more rust/grime/etc to the comp texture before it's finished. Looks good.

Not necessarily just rust/grime, he could put extra buttons or some wiring or make some of the smaller panels torn out like in doom 3.

I agree with Reinchard, the textures should look exactly the same from a distance but if you look closer you see all kinds of new details. STARTAN could really use such treatment because it looks rather plain.Maybe a few cracks?Or a busted panel showing what's BEHIND the metal sheet?