Sorry to be a twit but does this mean that Blender 2.33 will have the functionality that until recently only 2.25 had?
as in a full game engine? That works on the net and within blender???
Wasnt there some problem with solid? WHat happened, was it replaced with an older solid lib, or did it get released and I just missid it.

Well, it seams that the NaN games works prefect, like the textures are with it, but the logic brick testing file scenes shows pink. It means that the texture isn't in a folder where it has to be because the textures are with it. The thing you need to do, is just find out how the folder was called, and place the texture in a folder with the same name and it's fixed.

jd-multi wrote:Well, it seams that the NaN games works prefect, like the textures are with it, but the logic brick testing file scenes shows pink. It means that the texture isn't in a folder where it has to be because the textures are with it. The thing you need to do, is just find out how the folder was called, and place the texture in a folder with the same name and it's fixed.

metalting and metalting.wav should go in a dir, under the .blend called sounds, and the texture.jpg should go to a directory called textures.

If Cresent Dawn works? Lol, I already saw that some rotation movements didn't work, I don't know if it was Rot or Torque. But I'll make a bug report on my website where I keep a list of bugs, and maybe it's handy for the coders to take a look at it when it's done. I do this to seperate the normal blender bugs with the game engine bugs.

Anyways the Dracolith tests works almost perfect, only the camera zooming didn't works, but further no problems