What he
would say upon meeting a 35-foot anaconda snake: “I’m a town-kid. I hate
the country-side.”

Oliver Lavisheart

80 Days

Height: 1,80m (6 feet
tall)

Weight: 150 pounds

National origin: British

Occupation: Son on the run

Heroic attribute: Speed

Special skills: Playing a
cross-dresser

Arch Nemesis (the game's
worst villain): Fix

Sidekick: Baltimore

Favorite mode of
transportation: Flying Carpet

Favorite saying: “You
can’t be serious about that.”

What he would say upon
meeting a 35-foot anaconda snake: “I need a frightening snake for the cow
at the Bombay temple. Not a big one.”

Tony Tough

Tony Tough 2: A Rake’s Progress

Height: 1,60m (5 feet, 4
inches tall)

Weight: 88 pounds

National origin: US

Occupation: Pupil,
amateur-investigator

Heroic attribute: Sarcasm

Special skills: Witty
answers in any situation

Arch Nemesis (the game's
worst villain): All kinds of aliens

Sidekick: Pantagruel

Favorite mode of
transportation: Running

Favorite saying: “By all
the flying saucers…”

What he would say upon
meeting a 35-foot anaconda snake: “I always thought the use of nuclear
energy was a bad idea.”

The above Character
Profiles for the heroes of Runaway 2, 80 Days and Tony Tough 2 were
provided to GameBoomers by Christopher Kellner, who has long been an
advocate for the adventure genre. Chris is the International Public
Relations Manager for the German games publisher, dtp entertainment AG.

Recently, Chris
talked to GameBoomers about the formation of the ANACONDA label, under
which Runaway 2, 80 Days and Tony Tough 2 will soon be published. We
also asked him to describe why ANACONDA selected these three particular
games from among the many games vying for publication every year.

Christopher Kellner Talks about ANACONDA:

After the great
adventure successes of the past three years we decided that it was time to
create a new "home" for all the high quality adventures that we will
publish in the future. We wanted to create a new label, something players
all over the world would understand and recognize. I'm talking about "all
over the world", because most of our future games will be published
worldwide by us. That means that we will be the actual publisher, and we
will give the license to put the game on the market to a local publisher.
To keep the players' focus on what we are doing, the new label will be on
any adventure (and, in the future RPG as well) we publish. We picked
ANACONDA from a bunch of ideas, because it's a simple, but intriguing name
- it represents something fascinating, something wild and, well -
something that is "adventure-style".

These are the key features of ANACONDA:

- Players can be sure that they get a game from the highest ranks of
adventures in the world. There will be no low-budget games in the
lineup, just the noblest that developers have to offer around the globe.
Players can rely on that and even buy blindly any new ANACONDA-game, the
way some folks go into any Bill Murray-movie, because "it can't be bad".
This feature will be ensured by our title choice.

- The packaging as well as the manual will be first-class.

- The voice-over in all countries will be excellent. In the
German-speaking countries, where dtp will direct the voice-over
directly, players can be sure to listen to professional voice actors and
well-known "Hollywood-voices". In all other territories, dtp will make
sure the local publisher offers the best localisation possible.

These are the basic
facts about ANACONDA. Here's why we picked the three following games for
the new label:

- 80 Days: We know Frogwares from the cooperation on Sherlock Holmes and
the Case of the Silver Earring, and we know that they belong to the top
level of the world's adventure developers. But 80 Days is certainly more
than another good adventure - it is a promising experiment, a new
approach to the genre. Combined with its very high quality, it was a
clear decision to let this game be the first ANACONDA game. However, we
have signed 80 Days only for the German-speaking countries.

- Therefore players in other countries have to wait for another game to
see the ANACONDA sign for the first time on a Cover: Tony Tough 2. Just
as with Frogwares, we cooperated with Prograph for their first
adventure, Tony Tough and the Night of Roasted Moths, which turned out
to sell surprisingly well in the German-speaking countries. We decided
to finance a sequel and we are quite satisfied with what Prograph and
the two game authors Valeria Massari and Stefano Gualeni created. Tony
Tough 2 also combines everything an ANACONDA-game needs: Fine graphics,
well-functioning gameplay design, great atmosphere and witty dialogues.

- The third title to be published under the sign of ANACONDA will be the
long awaited Runaway 2. The first part was highly celebrated by both
press and players; it got numerous awards and is one of the best
adventures made ever. It's definitely clear that the developers will try
to top this and create an "Über"-adventure with Runaway 2, and the game
is a clear choice for ANACONDA.

I can also tell you that we are about to sign five further adventures,
of which some will be published worldwide. So keep an eye on our news,
keep an eye on the official ANACONDA-website (www.anaconda-games.com)
and you won't miss anything. We hope to satisfy and bring enjoyment to
more and more players worldwide. I'm always happy if we get feedback
from other countries, maybe even hints on which publisher to choose
there as a partner, etc. So if anyone feels like helping us, write me:
c.kellner@dtp-ag.com