I'm a gaming, bird loving fanatic!

Male, 19, United States

While one side of my interests reside in Nintendo gaming, the other involves a passion for all creatures. But avian life has a particularly special place in my heart. If something has wings, feathered or otherwise, chances are I'll love it.

It's like every wave will have one or two figures that everyone will have an easy chance to get, while for everything else you must either pre-order a month in advance (and even then there's no guarantee you'll get one), be forced to pay quadruple the original price, or just miss out entirely.

On the one hand, Nintendo is technically in the right in terms of all the legal stuff.

But at the same time they're robbing themselves of free advertising. Say what you will about LPs, but the fact of the matter is that when a popular Lper plays a game, many people will be exposed to it in depth far beyond what any commercial, demo, event, ect. And many of those same people will end up buying a game they normally wouldn't have if the LP didn't exist.

@blujay1524 First off, I'm a hardcore Nintendo fanboy who's never owned a non-Nintendo system. I, as you, don't really care about graphics or online play a whole lot. I'm whatever with Sony and despise Microsoft. Now that that's outta the way, let me explain further.

Yes, Nintendo does know what its fans want. But here's the thing. We fans are a dying breed. Notice how Smash Wii U basically sold around the same amount as there are systems out in the wild? That's because basically most people who wanted Smash ALREADY HAD a Wii U, aka, the loyal fanbase. Meanwhile the rest of the gaming community actually DOES care about the "GRAPHIX" and online crap, which the Wii U, in comparison to them, lacks. The 3rd parties care about them too, which explains why most have straight up ditched Nintendo by this point. You may think they don't matter, but games that aren't made in-house do account for more revenue.

On to the systems themselves, I can agree that both don't really have much to offer right now, but the big difference is, unlike Nintendo, they went well out of there way to advertise the ever living daylights out of there machines and that advertising alone gave a major push to the hype, and hype=sales.

Nintendo though? They have a year's head start and even now many people still aren't aware the Wii U is an entirely new console.

Honestly, Nintendo's been going slowly, but surely, downhill ever since N64. Every single console had some dated and otherwise unneeded feature that the competition was already one step ahead of.

N64 was still on cartridges when CD technology was sweeping through the industry.

Gamecube had wonky mini disks that made things harder for outside developers and limited data potential, plus the lunchbox design that began to drive away the "hardcores."

Wii, the success that it was (and even then that success was almost entirely based around a gimmick that the casual crowd picked up once and left soon afterwards), didn't have HD, and abysmal support only a few years after launch.

Wii U. Poor Wii U. An asinine region-locking system that's beyond outdated along with no account system link, confusing name and design that to this day still has the masses think its just a Wii add-on, many games still containing little to no online features, and less 3rd party support then any previous console.

It's evidently clear that Nintendo's old fashioned way of business is costing them dearly now, but at the same time it's kept them relatively safe from problems that plague other sections of the industry, such as micro-transactions and on-disk DLC. Even so, such noble upkeep hasn't been noticed by the gaming community at large, as most have just accepted the less then admirable practices other companies commit in exchange for "better graphics and hardcore experiences."

There is no clear-cut answer as to what exact route Nintendo should take from here, but one thing is clear, they must adapt to the modern industry, or eventually perish.

Literally all Nintendo has to do to alleviate this problem is produce more then a couple dozen per shipment so scalpers stop buying everything up because the increase in product will decrease the value enough to get them to cut it out.

At least amiibos have some semblance of an excuse because Nintendo has to deal with making multiple waves over time (still BS that some stores only get one amiibo of certain characters and nothing more though), but this is just one item that can easily be mass produced so there's no logical reason for this at all.

After the first wave it should've been crystal clear that the masses bought Amiibo like hotcakes, but, as usual, they dropped the ball and understocked the second set. It's the holiday season Nintendo, it's perfectly fine to go all out with product production, especially when you know it's a big hit like this.

@Palom I can agree to an extent in terms of laziness (most of the Pokemon are blatantly obvious homages to past gens, the first one in particular). But the point I'm making in every list on YouTube involving least favorites/worst/whatever always has gen V as a punching bag and it's been beyond done to death.

It's even worse then usual here since it just throws the entire gen into the lot rather then one in particular.