Neriak, the seat of the malevolent Teir'Dal empire, lies deep within the Ashfall Crags near Nektulos Forest. The heartless stone that makes up its walls and ceiling withstood the cataclysms that scarred the surface of Norrath. It has arisen now with bared teeth, a gleaming city of magics and merciless superiority - a perfect reflection of Innoruuk's tenets, ruled by Queen Cristanos through fear and sadistic intimidation.

The city is inside a network of caves, making it difficult for anyone who is not of an "evil" aligned city to access. See the section on Leaving and Entering the City for details.

Due to updates to housing over the years, the video tours linked below will be somewhat inaccurate; all homes had an additional room or balcony added, but they still give a sense of the house layouts and style.

The main tradeskill area of this city can be difficult to locate until you are familiar with the geography. It's located near the Dockside Markets region of the city and is entered by walking down one of two ramps into the area. As of 2014 one of the ramps is labeled as "Entrance to the Down Under" on the standard game map.

In addition to tradeskill tables, tradeskill merchnats and NPCs, this is also the main hub for trade within the city, with a broker and banker near the crafting area.

The map of locations for travel within Neriak, using the city teleportation pads.

The Dark Bargainers maintain a system of teleportation pads around the city for moving goods and people quickly. At one time, a quest was required to use the pads, but doing it is now optional. To use the city teleportation pads, simply locate them and right click on them. Doing so will open a map with available locations.

Below is the name of each teleportation pad in bold, followed by the pad location. Beneath each are some useful points of interest.

A NPC to turn in completed collections right near the dock. In a nearby building, merchants useful to guilds and various faction merchants. Brokers, a banker, and everything needed for leveling a Tradeskill are in the cave tunnels to the north.

The map of Neriak with the two most popular locations highlighted: the zone-in point to Darklight Wood and Dockside Markets.

To leave the city and quickly travel to many other areas of the world, a Globe of Swift Travel can be found on the dock. (Use the city teleport pads to get to Dockside Markets)

To go to and from Darklight Wood you must run into a tunnel near the Indigo Hollow region of the city, just past ( 10, 17, -67 ) /waypoint 10, 17, -67. When you have hit the zone-in point, the loading screen for the next zone will come up automatically.

Neriak was designed to be nigh-impossible for good-aligned characters to access. Level 100 Epic x4 guards roam the zone and are deliberately stationed in narrow passages to prevent good aligned characters from sneaking around, and SOE continues to improve their stats and combat ability to keep even raid geared maximum level players from being able to kill them. There are ways, however, for good aligned characters to access specific parts of Neriak - as long as they're careful (and lucky).

Anyone with the Call of the Veteran can bring anyone where they are, but be cautious if you plan to wander the city.

The easiest work around if you're trying to get to player housing is to zone into the home of a character who lives here (if you have friend or trustee access) using the guild hall amenity to travel to player housing.

If you're considering buying the T1 Guild Hall in this zone, it will be easiest to have an "evil" aligned character buy the hall and buy the amenity that grants the Call to Guild Hall ability, so any good aligned members can travel back to the hall easily.