Grandia Xtreme – Review

The manual for this game is thick! It's high quality and really informative.

Developed by Game Arts and published by Enix, Grandia Xtreme was the third game in the series to be released in the United States. It came out in 2002 for the PlayStation 2 and is notable for being a departure from Grandia and Grandia II. Instead of playing like a traditional Japanese role-playing game where players follow a town-dungeon-town format, Grandia Xtreme focuses on dungeon crawling. The dungeons are plentiful and they are challenging. But Grandia Xtreme has an identity crisis. Game Arts tried to get the best of both genres and came up short.

I assumed the role of Evann, a young Ranger who has distaste for the military, especially for one of its commanding officers, Colonel Kroitz. However, they come seeking his skills. After refusing to assist the army, they kidnap him. Once he wakes up he is briefed by the military and eventually agrees to lend them a hand, begrudgingly.

There have been a number of environmental disorders and the military thinks it might have something to do with ancient ruins located nearby, go figure. So Evann, along with a ragtag group of fellow warriors quell the disorders by removing ancient slabs from the heart of these ruins. After the disorders have been taken care of, Kroitz takes these slabs and opens a fifth ruin and it’s apparent he’s up to no good. While this was immediately clear from the first time he spoke, it took the gang forever to figure out he simply wanted to harness Quanlee, the ultimate power.

There are plenty of brutal attacks to witness in Grandia Xtreme.

Remember how I said Grandia Xtreme differs from Grandia and Grandia II? Well, the biggest difference between these three is their format. Grandia and Grandia II stuck with a familiar town-dungeon-town format, and generally speaking the dungeons in these two games weren’t that tough.

Grandia Xtreme instead has a primary town (Locca) that the group works from, although there was a second town to be fair (Escarre). Instead of adventuring around and exploring new areas, I simply warped to the dungeon I needed to go to; and these were tough! In general they were much larger and held tougher enemies than the previous games. Same goes for the boss battles; these guys were tough, requiring level grinding at the end.

The best thing about the Grandia games has always been the combat, and Grandia Xtreme excels here. The battle system is pretty much directly lifted from Grandia II. Throw in the ability to fight more enemies at once and speed it up a little, and it’s the best of the three. Magic and skills function the same way, although mana eggs have slightly changed. This time around, eggs can be combined to form new eggs, and there are a lot of combinations to figure out.

Okay, so besides the format, there are other qualities of Grandia Xtreme that made me say it has an identity crisis. First off, six of the seven companions that join Evann, join him at the same time; and there is really little exposition for them. Throughout the game, I learned a little more about them individually, but they were really flat characters. In comparison, Grandia and Grandia II featured many characters that grew throughout their adventures. The second major aspect that draws my criticism is the item format. I would’ve preferred randomly dropped loot from enemies instead of acquiring gear as I would in a traditional RPG: buying better gear when it’s available from the store.

I don’t usually do this but there were a lot of minor gripes I had with Grandia Xtreme that I’m going to have a complaint dump. There’s not a lot of voice acting in the game, and what’s present is either overacted or just spoken awkwardly. There wasn’t much depth the characters or overarching storyline. Not including an item that could warp me back to town stunk, as did the infrequent save opportunities. The camera moved slowly in dungeons and I would’ve preferred having the camera controls mapped to the right analog stick rather than L1 and R1. Characters crossed paths too often in battle, canceling their turns. On the bright side, load times were practically nonexistent; much better.

I really want to say I enjoyed Grandia Xtreme. Leveling up characters and equipping them with new gear, just to watch their stats incrementally improve is somehow exciting to me and Grandia Xtreme was very pleasing. The dungeons were challenging and fulfilling, and the battle system is top notch. But, I’m glad to be done with the game, and can’t recommend it over Grandia or Grandia II.