Yeah, you can tell Patrick has just read a few articles on the game and hasn't actually taken a look at what "Roguelike" means. Random levels =/= Roguelike.

I knew what he meant with that half a second sentence. Had he not used that term, I wouldn't have grasped it immediately and he would have needed to say "in this game a number of elements are randomized and there is permadeath as well while you upgrade your character the longer you survive in one of your runs". Which he explained later.

Kinda glad he went with the simile.

Man, nothing more annoying that a nitpicking nerd. I know because I am one.

Yeah, when games do that I just go with describing them as rouguelikes. Binding of Isaac is one, even though it's not turn based or anything. Hell, I've played quite a few old-school roguelikes, and I think the term is pretty fexible.

It looks fun but...I kinda wish we could have seen what deathmatch looked like without ridiculous settings. It looks like it could actually have been a lot more fun if you were limited to 1 or 2 bombs. The criticisms of 'it seems like all luck' seems a bit weird when you have the settings set to totally broken levels.

Yeah, you can tell Patrick has just read a few articles on the game and hasn't actually taken a look at what "Roguelike" means. Random levels =/= Roguelike.

I knew what he meant with that half a second sentence. Had he not used that term, I wouldn't have grasped it immediately and he would have needed to say "in this game a number of elements are randomized and there is permadeath as well while you upgrade your character the longer you survive in one of your runs". Which he explained later.

Kinda glad he went with the simile.

Man, nothing more annoying that a nitpicking nerd. I know because I am one.

Is it like Rogue? No? Is it an ASCII-based turn-based role playing game where you have to press the ; button to cast spells because all the other buttons are taken? Then it's not a Roguelike. Just say "it's a platformer. The levels are randomized, and when you die, you start over."

And that kind of stuff happens. I almost said "call it an arcade-style game except the levels are randomized." You don't actually have to insert quarters to keep playing, so it's not "arcade-style." But Spelunky's a game that gets the "Roguelike" moniker quite a lot (as do a lot of games nowadays), and then you see people try to play a real Roguelike like Dwarf Fortress and you can tell they don't actually like that sort of game at all.

I don't like fighting games. I like the idea of them, but I can't stand playing them. So why would I then turn to someone and say "Oh, the deathmatch in Spelunky? It's like a fighting game." I wouldn't.

Man, I played so much of the original PC version. Shame they didn't keep the music from that version though. Hope this version comes to PC. The multiplayer stuff is just what I need to get back into it again.

@gladspooky: Many people use the term "rogue-like" to refer to games with random levels, perma-death and an emphases on survival and exploration because they feel that these are the most unique and significant aspects of those turn based RPGs. Get over it, you can't control how other people use words, and they'll pretty much always point out when it's not a turn-based RPG to avoid confusion. Also it's pretty funny you call Dwarf Fortress a "real roguelike" when that game plays more like the Sims or Dungeon Keeper than Rogue.

@gladspooky: Many people use the term "rogue-like" to refer to games with random levels, perma-death and an emphases on survival and exploration because they feel that these are the most unique and significant aspects of those turn based RPGs. Get over it, you can't control how other people use words, and they'll pretty much always point out when it's not a turn-based RPG to avoid confusion. Also it's pretty funny you call Dwarf Fortress a "real roguelike" when that game plays more like the Sims or Dungeon Keeper than Rogue.

There's a roguelike option in DF. There are three modes in DF, one of them a sim one, the second one is the roguelike game. But yeah, I agree with the other things you've said.

To be honest, I don't think this would make a great TNT. Too much dickery and not enough progression to make it fun for 90 minutes. They'd be too busy fucking each other over to even make it past the mines, which in itself is amusing to watch (as demonstrated by this quick look) but would tire fairly quickly unless they were actually trying to progress and unintentionally fucking each other over (Like in the Lantern Run).

So the orginal version is free on the PC, okay fair enough. But XBLA is the only platform that gets the remaid version... why? It's like their saying: Hey guys! look at this awesome redone version we did of Spelunky, but its only for xbla, so fuck you PC users, mohahaha!

Hilarious, dudes! I prefer the graphics and music of the PC version but this looks nice too.

Jeff is the greatest Spelunkyer ever.

Yeah. While I love the new additions, and I appreciate the direction they're going with the Mega Drive/Amiga-influenced sound-track, it's very sad to see the loss of the original cave theme and the original title screen theme.

Fantastic and very thorough QL! This looks pretty excellent but unfortunately I think unforgiving rogue-like sensibilities (which I like a lot) coupled with intense platforming (which I'm quite terrible at) are too much for me to handle or really get into to for a serious attempt.

Also, the wounds from my latest Tales of Maj'Eyal 4 run still need to heal. A 20+ hour archer build pissed away in a moment of miserable failure. Yeah, I've got some being a whimp and crying myself to sleep to do before I get into something like that again. It'll happen though - sooner than I'll like. I'd love to see you guys abuse yourselves with Spelunky some more though!