Rated 4.5 / 5 stars2011-05-04 09:36:17

Rated 4 / 5 stars2011-05-04 08:18:32

Crowley should've be the one leading the hordes.

this game has the potential. although, i would say it's too short. make a sequel. add a few bosses e.g. after every 5 waves and a final boss with above level underlings. lacks choices in weapons. there must be dynamites or grenades as well that you can carry in-game. you may also want to add up a secondary weapon so that reloading need not be bothersome when hordes come in place. and please provide a clear,accurate placement map guide. it's damn confusing sometimes as groupings are out of place. when necessary tweaks and balances are made, that'll be a ten for me. right now, it's a fair 8. good job.

Rated 4 / 5 stars2011-05-04 07:09:03

Fun

I liked it. The end of the campaign was a little sudden, though. Some sort of boss fight would have been nice. The strategy I ended up using was to concentrate all of the soldiers on the left of the trench. They could cover 2/3 of the trench without much help, and I could cover the last 1/3. Never really used the artillery all that much. And the Thompson was a waste of money, because it's not accurate enough to get headshots or even consistently hit zombies(other than the big fat ones).

Rated 4.5 / 5 stars2011-05-04 06:49:44

Some changes would be nice

1) Artillery hot keys
-In a firefight, it's hard to quickly click at the artillery in time.
2) French infantry
-They are the weakest, and will be immediately useless as soon as you can afford German infantry
3) Line of fire indicator
-So it would be easier to place units in the trench