Players: 1Online Trophies: There is no online for this game.Estimated Time to 100%: 5-10 hours based on skill.Minimum Playthroughs: 1Difficulty Trophies: 0Collectible Trophies: 1Missable Trophies: 1

From Dust is a strategy game, on PSN, in which you play as a god-like figure called "The Breath". As "The Breath" you can control soil, water and lava, to help sculpt out a world for a nomadic tribe, along with discovering the history of their predecessors. The game also gives the player a set of powers which once combined with the ability to use soil, lava and water, lets them aid the tribe in their travels and avert natural disasters such as volcanic eruptions, tsunamis or extreme subsidence.

Described as a spiritual successor to Peter Molyneux's "Populous", From Dust comes from Ubisoft Montpelier and Eric Chahi, who envisioned the game in 1999 while exploring his passion for volcanology in Vanuatu, one of the islands used as inspiration for the game. It wasn't until 2006 his idea was presented to Ubisoft, revealed in 2010 to the world and released in 2011.

If you see any large rocks with light shining out the top and a little icon above them, send a villager to acquire the power it possesses for your village, either “Repel Water” or “Repel Lava/Fire”. Once a village collects one, villagers will take it to your other villages automatically. These powers automatically activate and can be used simultaneously.

Use the powers of the Breath to protect your village, such as “Evaporate” or “Jellify Water”, to stop large waves, “Amplify Breath” to pickup lava or burning vegetation or “Infinite Earth” to quickly raise a village above a wave or build a barrier. The powers can be used in conjunction as well so “Jellify Water” and “Amplify Breath” can be used at the same time to remove a potential waterborne threat.

Once your done using a power such as “Amplify Breath”, switch it off rather than letting it run out and the cool down should be much shorter.

Volcanoes can be a major threat, however they provide ample warning of an eruption. On the flipside lava can be used to build protective walls and dykes, just be wary of setting fire to vegetation or your village.

Setting Water Trees above potential fire zones and on top of hills can help prevent fire, just be careful not to flood your village.

If you’ve already got Green Thumb, you can remove all the vegetation from some areas, leaving bare rock, which cannot be set alight.

After Wildfires you can move your totems and villages about, use this to move your villages out of danger zones.

Sometimes that seems like the most simple idea, such as building a wall around your village, is often the correct one, so be careful with grand schemes such as diverting rivers and lava streams.

Finally, perhaps the most important tip, have fun! Or its a bit pointless playing the game!

Complete the main story receiving Exhaling , Hell , The end of our Journey, and Sanctuary . I recommend you also go for Green Thumb on this playthrough, and you may also receive Safe Journey, Krakatoa , Powermonger and Amazon .

Complete the 30 challenges now, as they contribute towards the collective trophies, Krakatoa , Powermonger and Amazon . You will receive Gauntlet for completing all these challenges.

If you have completed the story, all challenges, and received Green Thumb and Memories found you will get Last Breath on this playthrough.

Playthrough 2:

This is your cleanup playthrough if you didn't collect all the memories, get all the collective trophies or in most cases to complete Safe Journey.

Overall it is possible to get every trophy with one playthrough of the game, however I advise you go for two and do Safe Journey on the 2nd playthrough simply so you enjoy the first more, as if your new to the game, keep losing villages and restarting to do the Safe Journey trophy, your not going to enjoy the game.

SanctuaryCreate a sanctuary for the tribe.

Safe JourneyFinish the story mode without losing more than 5 villages.

The only missable trophy in the game, it can be a pain but is relatively easy to avoid. As the description says you have to complete the main game losing 5 or less villages. Luckily if you lose a village, pausing the game and restarting the level doesn’t count towards your total, and you can try again.However if you are right at the end of a level and lose one, it might be better to press on, as you still have a few lives/villages left.

Use the tips section and level guide if you need any additional help or tips.

Memories FoundComplete the Memory of the tribe.

The only collectible trophy in the game, you have to unlock 44 of the tribes memories in 7 different categories to receive the trophy. Many are unlocked for completing levels or reaching 50/100% plant coverage on certain levels. 7 of the memories however have to be found in game by reaching small memory stones.

List of Memories and Method of Unlock:

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Animals
• The Destroyer – Memory stone found in “The Thousand Sources”. North west of where you start, sitting on a plateau left of the Jellify Water totem. You will have to build a ramp out of earth to allow your villagers to reach the plateau.
• The Planter – Unlocked at the beginning of the game.

The Journey
• Music – Unlocked at the beginning of the game.
• Knowledge – 50% vegetation coverage in “The Roar of the Sea”.
• The Breath – Unlocked at the beginning of the game.
• The Portal – 50% vegetation coverage in “Origins”.
• The Totems – 50% vegetation coverage in “The Roar of the Sea”.

Geology
• The Earth – 50% vegetation coverage in “Waves”.
• The Rock – 50% vegetation coverage in “Emergence”.
• The Sources – Memory stone found in The Ritual. This stone is very close to the second totem, just up the mountain, partially buried. You may need to build a sand ramp up there for your villager.
• The Volcano – 50% vegetation coverage in “Movements”.
• The Tide – 50% vegetation coverage in “High Tides”.
• The Tsunami – 50% vegetation coverage in “The First Power”.
• The Caldera – 50% vegetation coverage in “Tears of Stone”.

Powers
• Amplify Breath – Build a village around the first totem in Waves.
• Jellify Water – Build the second village in The First Power.
• Put Out Fire – Build a village around the first totem in Wildfires.
• Evaporate – Build the second village in The Thousand Sources.
• Infinite Earth – Build the fourth village in High Tides.
• Engulf All – Build the second village in High Tides.

Vegetation
• The Tree of Water – 50% vegetation coverage in The Thousand Sources.
• The Explosive Tree – 50% vegetation coverage in The Raging Earth.
• The Tree of Fire – 50% vegetation coverage in Wildfires.
• The Palm Trees – Build the second village in The Ritual.
• The Coral Plant – Memory stone in Wildfires. During the level you will be told to move the totem Jellify Water up the mountain, a little further up will be this memory stone.
• The Prickly – Build the second village in Waves.

Tribe
• The Shaman – Gain the Repel Water power and survive the first tsunami in The Roar of the Sea.
• The Village – Build the second village in The Ritual.
• The Power of Water – Memory stone in Emergence. This stone is at first underwater between your starting position and the Amplify Breath totem. Once you have built your first village, raise the stone using lava/sand and send a villager to collect it.
• The Masks – Memory stone in The Raging Earth. The stone is to the right of where of you start, below the Repel Lava/Fire stone. It’s sitting on a rock outcrop between two waterfalls.
• The Men – Unlocked at the beginning of the game.

Green ThumbCover each map with vegetation.

Relatively simple, fill up the meter in the bottom left of the screen with the little leaf above it, you will receive a notification once you reach 50 and 100% plant cover. Vegetation on most levels grows on any sand/soil around your villages and spreads as far as it can. Some levels however need a water source to help the vegetation spread. Covering bare rock with sand/soil allows vegetation to grow, and by spreading sand/soil far and wide up bare rock you can increase plant cover quickly.

GauntletComplete every challenge.

There are 30 challenges in the game that are mostly short and require you to use the skills you have learned in the story mode to complete an objective. Many are very simple just requiring simple tasks such as building bridges for a fire or moving a large body of water but some are more complex. They range in time from 10 seconds to 5 minutes generally.

Video Guides for each Challenge:

Fire!, Running in the Rain, Bail Out, The Big Wave, Canyoning, Pump it Up and Xuenylom.

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Last BreathComplete every challenge, every territory, the Memory and every secondary objective.

This is basically the 100% trophy in the game. To unlock this you need to meet the requirements and receive the trophies Sanctuary , Memories Found, Green Thumb and Gauntlet . Once you get the last of them this trophy should pop up.

KrakatoaAbsorb a massive amount of lava during the game.

This is simple just picking up lava with the "Breath". There is no definitive amount of lava for this trophy, but you should acquire it over the course of the story and challenges.
If not you can simply go on Level Select and go to Emergence, you will start where you finished and you can just use "Amplify Breath" to rapidly pick up and drop lava and till the you get the trophy. A secondary method is also playing Sanctuary and creating a load of volcanoes from which to absorb lava, however you don't have the power "Amplify Breath" so it may be a tad slower.

AmazonUproot and replant 100 trees during the game.

You gain the ability to uproot and replant Water and Fire trees in the level Wildfires and Explosive trees in Waves, all you have to do for the trophy is uproot and replant a tree 100 times. This is collectively over the story and challenges.