Item reworks/Tank Itemization

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Goals

I personally can't stand Negatron Cloak, Giant's Belt and Chain Vest. Upgrading shouldn't just give more raw stats because more stats shouldn't ever be the solution to the problem. There should be decision making. Versus an autoattacker, you have plenty of armor options - but versus any other damage dealers...?

So the goal here is: options. (With a sub-goal of removing the above three items, at least as stat-only upgrades.)

Grants Unique Passive - Valor: You have a shield that mitigates the next 30 (+10 per level) magic damage. This shield regenerates at a rate of 5 per second if you have not taken damage from an enemy champion in the last 9 seconds.

Why does the best MR item on the Rift not build from Spectre's Cowl? Particularly since it also grants health? Why do we have an point-blank-area damaging item that doesn't build from Bami's? Wait... why is the best MR item also one of, if not, the best anti-MR item? Why is AP and MR on the same item, still?

Now grants Unique Active - Icy: Slows the movement speed of nearby enemy units by 40% and applies Cold Steel for 2 (+1 second per 500 bonus mana) seconds, as well as granting you 15% attack speed per enemy champion hit for the same duration. 60 second cooldown (700 Range).

Grants Unique Passive - Valor: You gain a shield that mitigates the next 30 + (15 × level) magic damage. The shield regenerates at a rate of 30 per second if you have not taken damage from an enemy champion in the last 15 seconds. While shielded, you gain Valor's Aid.

Grants Unique Passive - Valor's Aid: Nearby allied champions generate a magic damage shield at a rate of 30 per second, up to 30 + (15 × level), if they have not taken damage from an enemy champion in the last 1.5 seconds. Valor's Aid will not stack with Valor, if the ally possesses their own source of Valor.

New Effect: The "bind" effect is now more similar to Time Bomb or Chum the Waters, rather than a tether. The target is surrounded by a bubble that resembles their protector, similar to Command: Protect, and there is a UI element similar to Tahm Kench'sDevour - except the Martyr's health bar is visible.

New Effect: Grants your target 30% bonus movement speed while you're bound to them. Still has the redirect effect.

Revised Active - Quicksilver: Places a spell shield on the target ally and yourself that blocks the next enemy ability within 1.5 seconds. 90 second cooldown. If there is no valid target under the cursor, Quicksilver will automatically select the nearest allied champion.The cooldown is reduced to 45 seconds if there were no allied champions nearby.

Unique Passive - Valor: You have a shield that mitigates the next 30 (+10 per level) magic damage. This shield regenerates at a rate of 30 per second if you have not taken damage from an enemy champion in the last 1.5 seconds. All damage mitigated by Valor is stored.

Grants Unique Passive - Barbs: Reflects half the damage taken from basic attacks that exceeds 10% of your current health back to the attacker as magic damage.

Grants Unique Passive - Valiant: Blocks the next basic attack that would deal more than 15% of your maximum health (before reductions), reflecting half the damage blocked. This cannot happen again for 25 seconds.

Grants Unique Active - Supremacy: For the next 8 seconds, you gain control of allied minions that come within 1100 range. Minions cannot enter the river or jungle. Minions under your influence gain 20% bonus attack speed and massive bonus movement speed. Minions under your control will behave like Spiderlings - follow you around and attack your attack target.