As the UI Designer for SMNC, I was responsible for designing the layout of individual screens and the flow between UI screens. This screen is the result of several iterations and input from another in-house UI designer.

Monday Night Combat

The team and class chooser screen for the XBLA title Monday Night Combat. As the UI Designer, I was responsible for the layout and flow of the UI and worked with the art director and an artist on the aesthetics.

Monday Night Combat

The Create Game screen for Monday Night Combat on XBLA.

Demigod

As the UI Designer on Demigod, I worked with the game designers and the art lead to create UI screens.

Demigod

For complex UI, such as the HUD, I often whiteboxed early ideas to present to the game designers for feedback.

Space Siege

On Space Siege, I was responsible for the UI layout, flow, and art aesthetics. Here I've created a tech tree screen and the look and feel for it.

Space Siege

Iteration on the UI made us realize that darker reds and yellows were a poor color choice, so I created a different aesthetic that was brighter and chunkier. Here I created a PDA screen in Scaleform with Actionscript to animate and interact with it.

Space Siege

In addition to UI screen needs, I created a series of decals and signage to be used in Space Siege's environment.

Space Siege

Space Siege had many RPG-like abilities for the player to use. I created icons meant to be bright, futuristic, and distinct for the UI.