Wow, that helps immensely! Seeing as this is the first time I've delved into noise functions, that was exactly what I needed to find values that work.

A few questions. Is height scale typically the size of the tile? For example, I'm using 32x32 pixel tiles. Should height scale be 32 so it only returns noise in iterations of 32 pixels? (If that makes sense).

Second question, is height offset's purpose simply to spread the tiles out farther on the y axis?Thanks a lot! +1 medal by the way

What you need to do is transform those into the appropriate place for your world.

If I have a map that is 50 tiles high, and I want the deepest valley to go no lower than 20, and the highest mountain no higher than 40, then I'd put the heightscale as 20 (max-min) and the heightoffset to 30 (min+(max-min)/2)

new Instructions:press "m" for a mining task, "n" for a waypoint and "b" for buildingpress x after clicking a mining task to select blocks to minepress v after clicking building task to enter build mode

This game is really cool! I read your blog, and saw some of theoriginal screeshots and it's come a long way.

It needs : -Tutorial, or at least a how to page. I dont understand the controls.-Better night lighting, I cant see anything at all. Maybe this is bettermore challlenging for the complete game, if so please add in a night vision until we can spawn lights

Thanks,I really appreciate your post , I really do need a tutorial page. I'll start on a google sites wiki for it. You actually can spawn lights (the red item when building) but I'll raise the light level at night for now.

thanks again, one question though, what's the average fps you get. I didn't release this earlier because I was having performance issues but I think I fixed them. If you could tell me your fps it would help a lot.

READ THIS:I ran it and got an error for missing "window.png".I looked in the jar (you only need resources in the jar, not in the folder...), and saw a "Window.png" with a capital 'W'. So I fixed it, and then this came up:

READ THIS:I ran it and got an error for missing "window.png".I looked in the jar (you only need resources in the jar, not in the folder...), and saw a "Window.png" with a capital 'W'. So I fixed it, and then this came up:

Hmm... for some reason, the .jar doesn't run without the resources in the file with the jar. Check to see if Stickman Head.png is in the folder with it. I seems that there are a lot of errors of the same type (that ...8 more thing at the end)

I like the basic style of your sand, it contrasts nicely with your stone walls. I would say the terrain should be kept simple, while players and the walls or items and the such should have more intricate textures.

Very neat. Are you going to implement mobs and pathfinding in the future?

Yes, I'm trying to implement some simple path finding into the workers and start on some "other-worldy" mobs to be implemented. There are some very simple enemies in the game right now but those are just to test out a fighting system.

I like the way you generate your trees with the different heights, it's a really nice touch. Have you tried adjusting the green parts to match the tree heights as well? Also I like the more blue ever green colors in the last screen shot. Actually the last screen shot has awesome colors all around.

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