TURBO OUTRUN: GAME GUIDE
by
Jamie Stafford/Wolf Feather
FEATHER7@IX.NETCOM.COM
Initial Version Completed: October 25, 2003
Version 1.0 Completed: October 25, 2003
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CONTENTS
Spacing
Permissions
Introduction
The Basics
Stages and checkpoints
Contact Information
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SPACING
For optimum readability, this driving guide should be
viewed/printed using a monowidth font, such as Courier.
Check for font setting by making sure the numbers and letters
below line up:
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PERMISSIONS
Permission is hereby granted for a user to download and/or
print out a copy of this driving guide for personal use.
However, due to the extreme length, printing this driving
guide may not be such a good idea.
This driving guide may only be posted on: FeatherGuides, and
GameFAQs.com. Please contact me for permission to post
elsewhere on the Internet.
Should anyone wish to translate this game guide into other
languages, please contact me for permission(s) and provide me
with a copy when complete.
Remember: Plagiarism in ANY form is NOT tolerated!!!!!
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INTRODUCTION
The Outrun series is the sequel of the highly-popular Outrun
driving game of the early 1990s. Whereas the original Outrun
allowed players to essentially choose their own path to one
of four different ending points, Turbo Outrun is purely
linear. However, the addition of a turbo button as well as a
rival driver and police cars makes Turbo Outrun just as
interesting.
This guide presents the basics of the game, and a quick
overview of each stage. Note that there are sixteen stages
total in Turbo Outrun, set in groups of four stages.
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THE BASICS
First, the player should enter the Options screen and adjust
settings as desired. Most important here is setting the
controls to one's liking. When ready, it is time to enter
the game itself.
Transmission
At the start of the game, the player must choose between
manual transmission and automatic transmission.
The Rival
Turbo Outrun adds a rival driver. He is important for two
reasons. First, he will always try to get in the player's
way. Second, the player beings with the girl (Norma) as a
passenger; if the rival beats the player to the end of
every four stages, then Norma will go to the rival's car.
The Police Cars
Periodically, police cars will make their presence known;
the siren will be heard first (usually), then they will
appear. The sole purpose of the police cars is to hinder
the player's progress, and they can be quite effective at
this (by using blocking tactics). As the game progresses,
the police cars appear with more and more frequency, and
become a true annoyance. There is really only one way to
get rid of the police cars: use the turbo button.
Turbo Button
By default, the C button activates the turbo. This will
provide a quick blast of extra boost, but each use of the
turbo will also raise the engine temperature, as noted in
the bar graph at the top-right of the screen. So long as
the temperature bar is not in the Overheat section, the
turbo is available (and 'Turbo Available' also flashes at
the top-left of the screen).
A quick way to get started at the beginning of Stages 1,
5, 9, and 13 is to use the turbo button as soon as the
signal light turns green. The beginning of these stages
tend to be rather straight for the distance in which the
turbo will be in use, and this will also provide some
good distance between the player and the rival.
Obstacles
Keeping true to the original Outrun, there are numerous
signs, trees, and other obstacles along both sides of the
roadway; the many cars and trucks also provide some
challenges, especially in twisty sections of the roadway.
Barrels, speed bumps, and tumbleweeds are scattered across
the roadway in some stages; they will only slightly slow
the player's vehicle, but this could be just enough to
allow the rival to safely pass.
Weather
Turbo Outrun introduces weather into the Outrun series.
Generally, the weather is good, providing the player with
clear visibility. Some stages, however, may have snowy or
rainy conditions to greatly reduce visibility. Patches of
ice may also appear on the roadway, increasing the chance
of sliding through a corner.
Upgrades
At each of the three main checkpoints, the player can
select a vehicle upgrade. The options are: Hipower
Engine, Higrip Tires, and Special Turbo.
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STAGES AND CHECKPOINTS
Start Line
Select manual transmission or automatic transmission
Stage 1
City: New York City
Weather: Sunny
Description: This opening stage is lined with trees and
signs, and has some barrels in the six-lane
roadway. The New York cityscape looms in the
background. Corners here are quite gentle,
and can typically be taken at full
acceleration.
Stage 2
City: Washington, D.C.
Weather: Rainy, then partly-cloudy
Description: Some speed bumps and water puddles line the
extreme lanes on either side of the roadway
at the beginning of this stage. Trees line
either side of the roadway, which has curves
gentle enough to be taken at full
acceleration.
Stage 3
City: Pittsburgh
Weather: Snow-covered ground, but clear roadway
Description: Signs and trees line the roadway here, and
the curves become a little more significant
so that light braking is required for some
corners.
Stage 4
City: Indianapolis
Weather: Sunset, clear
Description: Trees and signs line the roadway. Hills are
introduced into the game during this stage;
specifically, the roadway rises and dips
rapidly in certain sections, cutting off
visibility while mired in the dips and then
making it very difficult to clearly see what
is ahead when at the top of the crests.
Checkpoint 1
Time Bonus: 100,000 points per second remaining
Suggested Upgrade: Higrip Tires
Stage 5
City: Chicago
Weather: Night, clear
Description: Signs and lampposts line the roadway while
the Chicago skyline looms in the distance.
The corners are typically gentle enough to be
handled at top speed, and there is a hill to
momentarily obstruct visibility.
Stage 6
City: St. Louis
Weather: Sunny, partly-cloudy, slightly-hazy
Description: Barrels initially run down the middle of the
six-lane roadway, while trees and signs line
its edges. The final portion of the stage is
one continuous set of S-curves, requiring a
good rhythm to get through this section with
only minimal loss of speed in cornering.
Stage 7
City: Memphis
Weather: Sunny, early evening
Description: Trees and signs line the roadway, which
itself seems to be one lengthy section of S
curves. Mountains fill the background.
Stage 8
City: Atlanta
Weather: Snow (initially mixed with rain)
Description: Trees and signs line the roadway, which has
occasional patches of ice or standing water.
There are numerous curves here, but at least
there are very brief straightaways between
them.
Checkpoint 2
Time Bonus: 200,000 points per second remaining
Suggested Upgrade: Hipower Engine
Stage 9
City: Miami
Weather: Sunny
Description: The roadway is flanked by signs and sand.
Some corners will require braking.
Stage 10
City: New Orleans
Weather: Sunny, early evening
Description: Signs and trees line the roadway, which has
occasional tumbleweeds. Mountains are low
against the horizon. Beware the many dips
and crests in the roadway, which tend to
occur in the corners.
Stage 11
City: San Antonio
Weather: Sunny, partly-cloudy
Description: The corners are more numerous and more
significant in this stage. Barrels provide
some obstacles, while signs and trees line
the roadway. The dips and crests of the
roadway are even worse than in Stage 10.
Stage 12
City: Dallas
Weather: Clear, late evening
Description: Cacti and signs line the roadway, which has
areas of tumbleweeds to moderately slow the
player's vehicle. The S-curves make a return
in Stage 12.
Checkpoint 3
Time Bonus: 300,000 points per second remaining
Suggested Upgrade: Special Turbo
Stage 13
State: Oklahoma
Weather: Sunset, with brief rain showers
Description: Trees line the tumbleweed-filled six-lane
roadway. The corners are not particularly
troublesome, but the traffic is typically
bothersome in the corners and thus some
braking (or at least downshifting) is
required to be able to pass traffic on the
inside.
Stage 14
City: Denver
Weather: Snow-covered ground; alternating between
clear visibility and falling snow
Description: Trees and signs line the roadway. Snow-
covered mountains line the horizon. Again,
the corners are not bad, but the traffic will
force braking or downshifting through the
corners.
Stage 15
Area: Grand Canyon
Weather: Sunny
Description: Desert sand expands forever on either side of
the roadway, which is filled with
tumbleweeds. Signs and cacti line the
roadway, with mountains in the distance. The
incessant crests and dips tend to come at the
corners, providing even more reason for the
player to make use of the brakes.
Stage 16
City: Los Angeles
Weather: Clear, moonlit nighttime
Description: Signs line the six-lane roadway as the
cityscape fills the horizon. Corners here
are rather significant, especially toward the
end of the stage/race, so braking will become
more and more necessary. Hills also provide
somewhat of a challenge, especially in
cornering.
Finish Line
Time Bonus: 400,000 points per second remaining
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CONTACT INFORMATION
For questions, rants, raves, comments of appreciation, etc.,
or to be added to my e-mail list for updates to this driving
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To find the latest version of this and all my other
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