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Sorcerer/Paladin/PDK EK Greatsword Charisma flavor build.

I am looking at making a new build that is not "Flavor of the month".
I wanted to dream up something that would work, yet fly in the face of convention.
Now I know that this build is not Min/Max nor is it “optimal” at the moment.
I also have no illusions of grandeur in thinking I will be soloing EE Storm Horns.
This is just a different look as a Flavor (not elitist) build.

Feats= with 8 possible Heroic feats (7 level ups, 1 PDK)
Maximize, Empower, Quicken, Extend
.
Force Of Personality= *This Feat allows Player Character to use Charisma modifier for Will saves, instead of Wisdom.* Saves are very important and often over looked in Epic quests.

Power attack, Cleave, Great Cleave. Grab the best Greatsword you can find and swing away when casting spells gets boring.

Level 1- PDK fighter.
What PDK offers.
Cormyrean Knight Training:: You now use Charisma or Strength, whichever is higher,
for attack and damage with shortswords, longswords, bastard swords, and greatswords.
In addition, as long as your Charisma remains higher than your Strength and you are wielding one of the above weapons,
you receive a bonus to the DCs of your Tactical Feats equal to 1/3 your Charisma modifier.

Spell Power Boost: Activate to gain a +20 Action Boost to Universal Spell Power for 20 seconds.

Action Surge:While under the effect of any Action Boost, you gain a +1/+2/+3 Action Boost bonus to Charisma

For Cormyr!: Once per rest, you can heal to full.
If you are below 50% health when this ability is used,
you and all nearby allies gain a Morale bonus to weapon damage equal to your Charisma modifier for two minutes.

Heal Amp +30

Level 2-4 Sorc (need to take the second Paladin level when BAB = 4+ to take Great Cleave).

Divine Grace= At 2nd level, a Paladin gains a bonus equal to his or her Charisma modifier (if not negative) on all saving throws.

Lay on Hands heals a friendly target for ( 10 + Paladin level ) x Charisma modifier amount of hit points,
or deals that much damage to an undead target.

Extra Lay on Hands: +1/+2/+3 Lay on Hands use per rest. From the Sacred Defender tree.

With a Paladin level of 2 + 10 times Charisma Modifier you can Lay on Hands for 240 hit points with a Charisma of 50, four times per rest. UMD allows Heal scroll for just enough self healing.

Level 5+
All remaining levels Sorc.
Take whichever Sorcerer Enhancement tree suits your needs. I prefer Fire for Leveling with free SLA
Burning hands, Scorch, and Fireball. Air gives Shocking Grasp, Electric Loop and Lightning Bolt as well as Immunity to most knockdown effects and WINGS!

Eldritch Knight-
Wand and Scroll Mastery +25%/+50%/+75% effectiveness from your wands, scrolls, and other items that cast spells, and +1/+2/+3 to the save DC of your offensive wands.

With PDK gloves, Human Heal amp and W&SM Healing should not be a problem.

Key Spells.
Six pack of
Haste
Rage
Displacement
Stone Skin
Blur

Along with DOT's(no save), Wof, Polar Ray(no save). Spells are also a personal taste.

No, although VIP players do get free Gold rolls on Daily Dice, so that might fit into your criteria. But when it comes to chest drops, chain rewards, general Daily Dice rolls (what number you get), etc., VIP does not confer additional "luck".

You can't take the pally charisma enhancements unless you are at least pally lvl 3. And because they are a higher tier, you won't have enough ap to get more than a few if them.

Yup, Never noticed the level requirement. I would have to take 4 levels of Paladin to get all 4 Charisma points.

Originally Posted by Cordovan

No, although VIP players do get free Gold rolls on Daily Dice, so that might fit into your criteria. But when it comes to chest drops, chain rewards, general Daily Dice rolls (what number you get), etc., VIP does not confer additional "luck".

You may want to consider dumping some pts into Heal with the expectation of acquiring Rejuv Cocoon someday. Even w/out Emp Heal, you should get some decent oomph outta it between heal amp + decent Devotion item.

I would recommend adding Heighten + SF:Evocation (to unlock DC Twists) somewhere; your DCs should only be a little behind a pure sorc (-1 for no lvl 9 spells, -1 for no capstone), no sense not investing in them.

With this style build, you're really not building a caster, you're building a melee combatant that can perform a full suite of arcane buffs as well as having some utility spells. Ditch the empower, maximize, and quicken in favor of at least some of the 2 hand line if you're set on using a greatsword. I would also recommend doing an LR+1 to ditch the fighter level, and just go 18 sorc/2 paladin in order to get your single level 9 spell. PW Kill. That and PW Stun are very useful for tagging an annoying spellcaster or mob that is constantly running away (chasing a kiter, hit by fear or blind, etc).

With the upcoming changes to the Paladin feats on the next update.. isn't Divine Grace going to change to "saves=Cha. mod+Paladin Lvl?

I don't see it in the Lama release notes, but in one of the "Armor Up" threads, the proposed formula is that Div Grace bonus would cap out at "2 + (pal lvl * 3)," so a pal 2 splash maxes at +8 to saves (CHA 26), a pal 4 splash maxes at +14 (CHA 38).

I don't see it in the Lama release notes, but in one of the "Armor Up" threads, the proposed formula is that Div Grace bonus would cap out at "2 + (pal lvl * 3)," so a pal 2 splash maxes at +8 to saves (CHA 26), a pal 4 splash maxes at +14 (CHA 38).

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