donderdag 12 oktober 2006

CNET on Eccky

"It's a very natural evolution," said Amy Jo Kim, creative director of ShuffleBrain, a design studio for games and network services. But she offered a word of caution: "Virtual pet games are very addictive--they tap into guilt and a core part of being human."

Two corrections however: (1) we did not launch in April 2005. In November 2005 we had a beta launch and in March 2006 (7 months ago!) we had a commercial launch. And (2): we have 360.000 registered (Dutch) users at the moment, not 310.000. Still growing with about 60.000 a month...