yesterday i was playing shi no numa with some mates. We noticed the dead body hanging from the ceiling so shot at it for a laugh, to make it spin around. I turned around again, and it had fallen from the ceiling. We thought it was very odd, so went over to it. It then whizzed back into its original position (hung by the neck from the ceiling) and all four of us instantly died. Does anyone know what the hell happened and why? thanks

if you see the body jump it means its attacking sso if you stand by it when it jumps youll instantly die. to knock it down throw gernades derectly underneth him and when his feet get caught at the top of the fence hes hanging by he`ll fall over but he has to hang on for about 5 seconds then he`ll fall over and start jumping

When 4 of us were playing, we got to round 15 and were holding up in the room next to the spawn room. One person was on the flogger, one person on the stairs, one person on the back window, and the last person on the middle window. It worked pretty well, and the zipline was there if things got too much. Until[div align=center][/div] i noticed the body swinging from to side, i didnt think anything of it, just thought it was there as part of the game. The rope then extended and the body landed on the floor, as soon as another player walked over and touched it the game re-started. This then happened to us again on round 13 when we were using the same upstairs system. I believe it happens if you spend to much time in the main building, but i think the game will only restart if someone touches the body/stabs/shoots when its on the floor. Treyarch want people to use the full extent of the map, not just the main building. Thats my theory anyway?

When 4 of us were playing, we got to round 15 and were holding up in the room next to the spawn room. One person was on the flogger, one person on the stairs, one person on the back window, and the last person on the middle window. It worked pretty well, and the zipline was there if things got too much. Until[div align=center][/div] i noticed the body swinging from to side, i didnt think anything of it, just thought it was there as part of the game. The rope then extended and the body landed on the floor, as soon as another player walked over and touched it the game re-started. This then happened to us again on round 13 when we were using the same upstairs system. I believe it happens if you spend to much time in the main building, but i think the game will only restart if someone touches the body/stabs/shoots when its on the floor. Treyarch want people to use the full extent of the map, not just the main building. Thats my theory anyway?

Shit man, turn down your writing colour, I had to reach for my sunglasses.

On-Topic... You sure you were not on crack?? or a dream??

Cannot see it happening as the code would have had to be accidentally written in to make it do that and even if it was a mistake in coding it would have been way to obvious to miss to make it do that.

When 4 of us were playing, we got to round 15 and were holding up in the room next to the spawn room. One person was on the flogger, one person on the stairs, one person on the back window, and the last person on the middle window. It worked pretty well, and the zipline was there if things got too much. Until i noticed the body swinging from to side, i didnt think anything of it, just thought it was there as part of the game. The rope then extended and the body landed on the floor, as soon as another player walked over and touched it the game re-started. This then happened to us again on round 13 when we were using the same upstairs system. I believe it happens if you spend to much time in the main building, but i think the game will only restart if someone touches the body/stabs/shoots when its on the floor. Treyarch want people to use the full extent of the map, not just the main building. Thats my theory anyway?

me and my friends were on round 11 when 1 of us went up stairs and the hanging man was on the floor he shot it and everyones screen went into the quick revive action, and then it restarted it back to round 1. I didnt see it but he explained what happened.

4 of us were playing and got to level 16, we dont defend the main building, just stay guarding one of the four outposts then keep a crawling zombie so we can run around and get all the weapons, perks etc, after we have one zombie left we ran to the main building upstairs where the box spawns and attacked the hanging man, all of a sudden the game restarted 500 points each with a pistol on level one but the downs and revives stayed from the previous game, when running around i noticed the hanging man had fell and was led on the floor, when i walked over to him we all just died and the game ended! needs to sort this out