July #1GAM: Keepin’ Up With the Joneses

Shortly after, I made it so you can also drop items arbitrarily, which means now players can properly propose with this game:

Next on my task list was to create an inventory management system. I wanted the player to be able to equip arbitrary items and not just the one that was picked up first.

But of course, first I needed to create items to collect.

That screenshot above shows a tree branch (clearly not from the coconut trees), a seashell, an empty net, a fish, a rock, and a coconut. Nearby are the coconut tree and boulder.

I want the player to be able to combine items together in useful ways. I don’t want a full-blown crafting system, but some way to fabricate useful tools out of other useful tools. An example of what I want is a lean-to made out of branches: