MMK_033

Uh, never mind . I thought this script doesn't work properly with custom timecyc.dat files saved by Ingame Timecyc Editor. Sometimes it saves color values as -100, -50, -30 etc. So I did that table, but now I found out that for this case you just need to clear the header of input timecycle file till:

The Hero

You can also modify the python script if you see any bugs. I only used it with console timecyc.dat files as these are the ones that aren't broken. I don't care about the PC timecyc.dat but you can hack it however you like.

MMK_033

You can also modify the python script if you see any bugs. I only used it with console timecyc.dat files as these are the ones that aren't broken. I don't care about the PC timecyc.dat but you can hack it however you like.

I ain't into that language much so I don't really have any particular idea how to fix this issue, but I see that you can change this:

P.S. As I mentioned before, if you have your timecyc.dat edited by Ingame Timecyc Editor, just open it with Notepad and remove the header before you use the script to convert it to 24-hour format. This is neccessary to avoid some issues while converting. The file should start from:

The Hero

I think it needs python2 btw, but I'm not sure. I don't know what the issue with the ingame timecyc editor is, never seen what kind files it produces. I saw i didn't handle empty lines correctly though. It should be fine now, but see for yourself.

kkjj

I want to convert my timecyc.dat into 24h format but I don't know how to use the python script??
Can someone please help me..

1. Extract this script and your timecyc.dat to your user folder (the path is something like "C:\Users\%USER_NAME%")
2. Press Start (Windows) button, find cmd.exe and run it (but don't run it "as admin" for this case).
3. If you see the last string displaying your user folder path, type there the next:

Press Enter after you did all the previous steps, you'll get the new converted timecyc_24h.dat file in the same folder when it's done.
Try to download and install this if it doesn't work.

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P.S. As I mentioned before, if you have your timecyc.dat edited by Ingame Timecyc Editor, just open it with Notepad and remove the header before you use the script to convert it to 24-hour format. This is neccessary to avoid some issues while converting. The file should start from:

MMK_033

I think it needs python2 btw, but I'm not sure. I don't know what the issue with the ingame timecyc editor is, never seen what kind files it produces. I saw i didn't handle empty lines correctly though. It should be fine now, but see for yourself.

The update works fine, gotta say. The problem with "-100" color values is seems to be fixed now.

There's no major difference in file formatting of IGTE-timecyc with original timecyc, it just have the 3-string header generated (including indent):

The Hero

The script inserted some negative values where the line couldn't be parsed properly so the errors would stand out. Concerning the header, I think I just didn't handle empty lines correctly. Since they don't occur in the original files I hadn't considered the case.

Junior_Djjr

I'm using this mod to create a timecycle that the night starts early (so remembering how it is in several countries). Before the result was bad, now everything was possible.

But my idea still has a problem: what is the memory address where I can change the time when night vertex color starts? I searched a little but without success. You should know, since you worked with it on SkyGfx.