I'd like to propose one more tutorial / example: a simple non-interactive demo with scrolling background and text sine-scroller(s) on top + background music. The demo could be named "AGT intro", and text would be one of the AGT docs.

It creates 32 squares in 4 colours and defines some rules for interactions between them:

RED <-> GREEN interact with each otherRED -> BLUE interact in one direction onlyYELLOW doesn't interact at all (might change this to yellow<->yellow)

The only difference between the object types is their colour, their movement pattern (tick function) and interaction filters. Note that when lots of objects overlap, the rules are not broken. There is no limit to overlaps / depth complexity and cost is roughly flat.

This will be broken into a 2- or 3-step source tutorial (no. 6) with a walkthrough on the wiki.

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Eero Tamminen wrote:I'd like to propose one more tutorial / example: a simple non-interactive demo with scrolling background and text sine-scroller(s) on top + background music. The demo could be named "AGT intro", and text would be one of the AGT docs.

that could be arranged.

In fact proper text support is still pending but there's enough present to do that currently as-is.

LaceySnr wrote:I've been meaning to post about this for ages, but I've started working on a platformer using AGT. Stalled a little recently but will try and get back into it over the next couple of weeks. It's going to be called Dave the Dragon Here's an out of date screenshot, might post a quick test build at some point (there's not much to do right now apart from jump around and shoot ineffective fireballs )

Uhhh, it got completely stalled because I started trying to build my own 68k computer on a breadboard! I am planning to pull my thumb out though, so hopefully it'll see some progress in the next month or two.