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- Thu 15 Feb 2018, 01:02#65085
I like the concept and the level design.

Few problems, I've noticed glitches with the animation of the cat when jumping and if I'm on the top I can super jump out of the level

Personally, I would also add wall jump and able to grab the ledge of the platforms and design the levels with these features in mind, also add little puzzle games to solve in order to get from one point to an other.

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- Thu 15 Feb 2018, 03:08#65086
Thank you ddabrahim for taking the time to play and write your comments. I didn't even think about the possibility of super-jumping through ceilings that are too close, whoops! I'll also work on other movement mechanics and more puzzle-type gameplay in the future.

After 15+ years of programming and over a dozen different languages I'm just now learning about Gdevelop, and I'm already enjoying how much it speeds up game creation.

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- Thu 15 Feb 2018, 22:48#65109
Thank you LucaTexas, This is roughly the ammount of time that went into it:Downloaded Gdevelop, spent about 1 week (7-8 days) learning how to use the IDE and made an early concept of the game with placeholder artwork.Spent about 2-3 days on myself and one other person drawing the artwork for the game.Spent about another week (6-7 daya) re-creating the game from a blank project, adding in about 80 events and designing the 18 levels.Learning Gdevelop: 7-8 daysArtwork: 2-3 daysLevel design/completion: 6-7 daysTotal project time: 15-18 days

After 15+ years of programming and over a dozen different languages I'm just now learning about Gdevelop, and I'm already enjoying how much it speeds up game creation.