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Re: ±±Custom Jutsu Submission±±

Wind Style:Sky Dragon’s RoarType:Supplementary Rank:C-RankRange:Short-LongChakra:15Damage:N/ADescription:The User First Inhales a great amount of chakra from the air and channel it through there body.The User then exhales a large puff of air and is fired at a fire technique to fuel it and raise its rank by 1
~Can only be used by XxFallenUchihaxX
~Can be mixed into a fire technique and increase it rank and damage by 1 rank
~Ineffective to F-Rank and S-rank

Summoning Animal:Sky DragonsScroll Owner:XxFallenUchihaxXOther Users who have signed contract: Summoning Boss if existing: GrandeeneyOther Summoning Animals tied to contract:Description and Background:The Sky Dragons are a lost group of Dragons that onced lived in Sunagakure.They where told to be masters of Wind Ninjutsu and caused most of the Sandstorms in the Land.The last remaining 3 dragons are located in a sacred cave far east of the land of Sunagakure where they reside hiding from humanity.

±± All Declined ±± Dragons already exist and the first technique has been done so many times before its actually not funny any more.

Re: ±±Custom Jutsu Submission±±

(Kuchiyose no Jutsu: Shian Mimizawarina)- Summoning Technique: Cyan the Raspy
Rank: S
Type: Offensive/Supplementary
Range: Short-Long
Chakra Cost: 40
Damage points: N/A
Description: After drawing blood from any part of the body onto their palms, the user will clasp both hands together, summoning Cyan in sky above them, or at any place short range from the user. Cyan is the genjutsu specialist among Herons, and small enough to comfortably ride on the summoner’s shoulder. Cyan is capable of utilizing up to B-rank genjutsu known by the user, and is capable of releasing a sound based genjutsu by releasing a series of six harsh croaks from her beak. These croaks are targeted at the opponent’s most critical senses, those being sight, smell, and hearing. The first croak affects the opponent’s sight, filling their entire vision with an endless flock of Blue Herons. The second croak affects the opponent’s smell, completely eliminating any scents from the battlefield and replacing it with the smell of decaying vegetation. The third croak affects the opponent’s hearing, eliminating any sounds from the battlefield, replacing it with the sound of a massive amount of flapping wings. These croaks happen in two loops, three croaks each loop, hence the six total croaks. Each sense is affected twice, once per loop, or three croaks. Each croak lasts about two seconds, which leads to the opponent’s senses flickering on and off for a total of twelve seconds. The croak’s effects last for one full turn, and can be used up to mid-range from wherever Cyan is at the time.
*Note: Must have signed the Great Blue Heron summoning contract
*Note: The croaks are usable twice per battle, and count as a single move of the user
*Note: Cyan is able to be summoned for four turns, and once per battle

~ Declined. The genjutsu is OP; second, how does she perform all other genjutsu if she cannot do handseals being a bird ? ~

(Kuchiyose no Jutsu: Shian Mimizawarina)- Summoning Technique: Cyan the Raspy
Rank: S
Type: Offensive/Supplementary
Range: Short-Long
Chakra Cost: 40
Damage points: N/A
Description: After drawing blood from any part of the body onto their palms, the user will clasp both hands together, summoning Cyan in sky above them, or at any place short range from the user. Cyan is the genjutsu specialist among Herons, and small enough to comfortably ride on the summoner’s shoulder. Cyan is capable of utilizing up to B-rank genjutsu known by the user, as long as the user performs the hand seals. She is also capable of releasing a sound based genjutsu by releasing a series of four harsh croaks from her beak. These croaks are targeted at the opponent’s most critical senses, those being sight and hearing. The first croak affects the opponent’s sight, filling their entire vision with an endless flock of Blue Herons. The second croak affects the opponent’s hearing, eliminating any sounds from the battlefield, replacing it with the sound of a massive amount of flapping wings. These croaks happen in two loops, two croaks each loop, hence the four total croaks. Each sense is affected twice, once per loop, or two croaks. Each croak lasts about two seconds, which leads to the opponent’s senses flickering on and off for a total of eight seconds. The croak’s effects last for one full turn, and can be used up to mid-range from wherever Cyan is at the time.
*Note: Must have signed the Great Blue Heron summoning contract
*Note: The croaks are usable twice per battle, and count as a single move of the user
*Note: Cyan is able to be summoned for four turns, and once per battle

Removed the smell-based aspect of the genjutsu, reduced overall genjutsu execution time

±± Declined ±± i has stated this before. Do you even know how chakra is molded? Its a basic knowledge.

When you perform a technique two big steps happen:

-Focus your chakra (willing it to do the technique but gathering it in the correct amount needed)
-Mold your chakra (you give your chakra the shape and nature you need to achieve the end result. to do this you sometimes might not need hand seals or you might. Handseals work but helping you to mold your chakra)

Now, knowing this, how can the fact that you are making hand seals mold your summons chakra?

We allow Genjutsu summons yes, but they need a bit more restrictions. I have a Genjutsu summon but she can only use a custom genjutsu known and usable only by her, not any other. You need to make her have some sort of limitation to use Genjutsu.

(Bakuton: Kibaku Gaia no Shiro no Barasono)- Explosion Release: Explosive White Rose Garden of Gaia
Type: Offensive
Rank: Forbidden
Range: Med-Long
Chakra Cost: 50
Damage Points: 90
Description: The user will place both hands into the side pouches filled with clay, and then slam both hands onto the ground. The clay will be released from their hands into the ground, forming a huge network of "roots" that extend from med-long range covering all of the ground either in front, or behind the user. As the roots travel through the ground, the user will manipulate the already existing clay in the roots, causing a hundred life-size white roses to sprout from the ground where the roots are present. Each explosive clay rose is composed of five explosive clay petals. The petals on these roses are delicately attached to the root itself, where any slight pressure or movement around them will force them to detach from the roots and spread out into the air. At any time after creation, the explosive clay can be detonated by performing a single hand seal, and yelling "Katsu!" Each petal detonates with 1/5 of the force of a C1 bomb.
*Note: Can only be taught by Selendrile
*Note: Can only be used once per battle
*Note: Due to the massive strain on the user's hands, he is unable to perform clay techniques for the remainder of the battle; The fatigue caused by this technique also renders the user unable to perform hand seals for two turns

±± Declined ±± Overpowered. Too big scale, to many petals. Also, you do know that a petal made of clay wouldn't float away in the wind right? It also barely has restrictions for its scale. And such a big explosion would surely also kill you

Re: ±±Custom Jutsu Submission±±

Originally Posted by Gitanshu

Raiton boruto - Lightning Release Bolts Type:OffensiveRank:ARange:Short-LongChakra:30Damage:60Description:The user quickly starts to gather his chakra in his palm and quickly start to quickly release a dozen of bolts of lightning towards his opponent which causes numbing effect as well as damage to the opponent the but they are unique in the way how they approach the opponent , they approach him in arc like shape and completely engulf him as the approach him from all the different angles mainly from a 360 degree arc.
Note : Can only be used three times per battleNote :Can only be taught by Gitanshu
Note : Must need mastery over Lightning element
Note : Can not use any S rank or higher Lightning base jutsu in the same turnNote : Eight bolts are released towards the opponent
Note : They travel at the same speed of (Raiton: Gian) - Lightning Style: False Darkness mainly at a speed that any normal lightning attack does
Note: A little bigger (1.75 times) in width then that of (Raiton: Gian) - Lightning Style: False DarknessNote: It requires three hand seals to be performed

~ If an arc is 360 degree, it's called a circle ~

Katon netto- Fire Release Fire Net
Typeffensive
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description: The user quickly starts to gather his chakra in his palm and quickly start to quickly release fire from his handand send that fire toward's the opponent and also insert's some extra chakra into it and whent he fire is going to reach the opponent the user quickly transform it into a net made up of fire of diameter of approximately 5m and use it to trap the opponent with in it and due to it being made up of fire it causes deep burn to the opponent and can even be used to trap multiple opponents at the same time
Note : Can only be used three times per battleNote : Can only be taught by Gitanshu
Note : Must need mastery over Fire element
Note : Can not use any S rank or higher fire base jutsu in the same turnNote: It requires three hand seals to be performed

(tsuwamono-shi-rudo) Warriors shield
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description- The user quickly channels one of his basic five elemental chakra into his sword and mix it with the special defensive power of the shield and thus create a wall of 10*10 meter in front of him which is equal to S rank defensive barricade.
Note: Can only be used 3 times
Note: Must posses mastery over the element which is being used
Note: Can not use the element which has been used to create the defensive wall in the same turn
Note: Can only be used with the help of Warrior Shield

Raiton boruto - Lightning Release Bolts Type:OffensiveRank:ARange:Short-LongChakra:30Damage:60Description:The user quickly starts to gather his chakra in his palm and quickly start to quickly release a dozen of bolts of lightning towards his opponent which causes numbing effect as well as damage to the opponent the but they are unique in the way how they approach the opponent , they approach him in arc like shape and completely engulf him as the approach him from all the different angles and thus forming a circular pattern while attacking.
Note : Can only be used three times per battleNote :Can only be taught by Gitanshu
Note : Must need mastery over Lightning element
Note : Can not use any S rank or higher Lightning base jutsu in the same turnNote : Eight bolts are released towards the opponent
Note : They travel at the same speed of (Raiton: Gian) - Lightning Style: False Darkness mainly at a speed that any normal lightning attack does
Note: A little bigger (1.75 times) in width then that of (Raiton: Gian) - Lightning Style: False DarknessNote: It requires three hand seals to be performed

±± Declined ±± Sooo...if this uses bigger, stronger versions of Gian, why is this an A-Rank? Also, try not to post so many useless restrictions.

Katon netto- Fire Release Fire Net
Typeffensive
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description: The user quickly starts to gather his chakra in his palm and quickly starts to release fire from his handand send that fire toward's the opponent and also insert's some extra chakra into it and when the fire is going to reach the opponent the user using shape manipulation transform it into a net made up of fire of diameter of approximately 5m and use it to trap the opponent with in it and due to it being made up of fire it causes deep burn to the opponent and can even be used to trap multiple opponents at the same time
Note : Can only be used three times per battleNote : Can only be taught by Gitanshu
Note : Must need mastery over Fire element
Note : Can not use any S rank or higher fire base jutsu in the same turnNote: It requires three hand seals to be performed

±± Declined ±± Sorry for this but there already exists a very similar technique...and a wind cannon technique just like this. Don't resubmit

(tsuwamono-shi-rudo rinji benso) Warriors shield special defense
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description- The user quickly channels one of his basic five elemental chakra into his sword and mix it with the special defensive power of the shield and thus create a wall of 10*10 meter in front of him which is equal to S rank defensive barricade.
Note: Can only be used 3 times
Note: Must posses mastery over the element which is being used
Note: Can not use the element which has been used to create the defensive wall in the same turn
Note: Can only be used with the help of Warrior Shield

±± Declined ±± So many similar elemental defensive shields exist already. Yours is no different, just uses your sword.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Hayate Gekko

(Katon:Fudou Faia Bakudan)- Fire release:Floating Fire MinesType:AttackRank:BRange:Short-MidChakra:20Damage:40Description:The user will perform the Tiger hand seal and exhale a large fireball(the size of the Great Fireball Technique)into the air a little above him and his opponent but closer to the opponent.The fireball when it is close to the opponent will split into around 20 fire orbs the size of the human head wich would float around the opponent in mid air.If the fireball comes in contact with an solid object it will explode and also detonate the other mines around.The fire orbs are like the Exploding Flame Shots so they can't engulf someone in flames but cause damage to him by exploding.
~Note:Can be used twice per battle.
~Note:The user must wait 2 turns before using it again
~Note:If the orbs don't explode thay can remain on the battlefield for one moreturn.
~Note:No S rank fire techniques the same turn this is used.

~ Hmm...too many and too large, I think. The idea is good ~

I only submited one so I guess I can resubmit it.

(Katon:Fudou Faia Bakudan)- Fire release:Floating Fire MinesType:AttackRank:BRange:Short-MidChakra:20Damage:40Description:The user will perform the Tiger hand seal and exhale a medium sized fireball a little more than half the size of the Great fireball technique into the air a little above him and his opponent but closer to the opponent.The fireball when it is close to the opponent will split into around 12 fire orbs the size of a coconut wich would float around the opponent in mid air.If the fireball comes in contact with an solid object it will explode and also detonate the other mines around.The fire orbs are like the Exploding Flame Shots so they can't engulf someone in flames but cause damage to him by exploding.
~Note:Can be used twice per battle.
~Note:The user must wait 2 turns before using it again
~Note:If the orbs don't explode thay can remain on the battlefield for one moreturn.
~Note:No S rank fire techniques the same turn this is used.

±± Approved ±±

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
New:

(Fuuton:Kyuutou Teishi)-Wind release:Jump ProhibitorType:SupplementaryRank:BRange:Short-MidChakra:20Damage:N/ADescription:The user will perform the Ram hand seal and exhale a large stream of wind a little above the opponent and the perform another hand seal wich will make the previously exhaled stream of wind take the form of a large,flat just around 20 cm above the opponents head.The disc will cover a 10m radius around the opponent.Once formed the disc of wind will start spinning rapidly unabling the opponent to jump and move upwards.If someone touches the disc of wind it causes deep cuts and wounds.
~Note:If not destroyed the disc will remain on the field for two turns.
~Note:No S rank wind techniques the same turn this is used.
~Can be used two times per battle.

±± Declined ±± If it causes deep cuts, why is there no damage in the technique?

Re: ±±Custom Jutsu Submission±±

Originally Posted by -Scaze-

(Suiton : Sawarabi no Shubyou) Water Release : Dance of the SeedlingsType: OffensiveRank: ARange: Short-LongChakra: 30Damage: 60Description: The user will spew a large drilling water bullet from their mouth, the water bullet travelling towards the opponent at fair speeds similar to that of Drilling Wind Bullet. During its flight, the water bullet will seperate into 20 smaller pebble-orange sized drilling water bullets, diverging far from the path that their predecessor followed, and flying in arcs at great speeds, approaching the enemy from several directions and angles above ground, and striking the enemy in quick succesion. As they strike the enemy, they expand, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet.
~No other S rank or above Water jutsu for the rest of the turn.
~Can only be used 3x.
~Must be Sannin Rank or above.

~ Drop the expansion part if you want it approved, and reduce number of uses ~

(Kuchiyose:Batoidea:Eucliffe)- Summoning: Batoidea: Eucliffe
Rank: A
Range: Short
Chakra: 30
Damage: n/a
Description:Eucliffe is a small Stingray, being slightly smaller than Ma and Pa. Eucliffe is a master physiologist who explores and studies several forms of organisms, and is also a master at chakra control. Eucliffe is summoned onto the summoners shoulder, and promptly injects his stinger into the base of the summoners neck causing slight discomfort. As his stinger penetrates into the base of the summoners neck, Eucliffe begins to release a steady flow of his specialised protein-toxins as well as chakra. The toxins altering the summoners heart flow and blood circulation increasing, and doing several other things to it, it also slightly lowers the summoners breathing rate, resulting in them taking deeper breaths and becoming more relaxed and focused, the chakra supply making sure none of these changes go awry and supplying the summoner with a slight chakra boost. The changes result in the user's body performing at, or surpassing its absolute optimum, giving the summoner a +15 Taijutsu and Kenjutsu bonus, an increase in speed, a level of serene calmness that allows the user to focus and increases their reaction time, and gives a +5 bonus to any elemental jutsu used.
-The user can’t be put into genjutsu while Eucliffe is active.
-Eucliffe returns to Kodai no Mizuumi after 3 turns.
-The effect of Eucliffe’s stinger wears off after the turn he disappears.
-After the effects wear off, the user is left slightly bedraggled due to their body being forced to perform past its optimum.
-Eucliffe can only be summoned once per battle.

~ Declined ~

(Suiton : Sawarabi no Shubyou) Water Release : Dance of the SeedlingsType: OffensiveRank: ARange: Short-LongChakra: 30Damage: 60Description: The user will spew a large drilling water bullet from their mouth, the water bullet travelling towards the opponent at fair speeds similar to that of Drilling Wind Bullet. During its flight, the water bullet will seperate into 20 smaller pebble sized drilling water bullets, diverging far from the path that their predecessor followed, and flying in arcs at great speeds, approaching the enemy from several directions and angles above ground, and striking the enemy in quick succesion. As they strike the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet.
~No other S rank or above Water jutsu for the rest of the turn.
~Can only be used 2x.
~Must be Sannin Rank or above.

±± Declined ±± No "other S-Rank"? You did notice you submitted an A-Rank technique right? Or was it your mistake? Resubmit stating which rank you actually want. Rest seems fine

(Kuchiyose:Batoidea:Eucliffe)- Summoning: Batoidea: Eucliffe
Rank: S
Range: Short
Chakra: 30
Damage: n/a
Description:Eucliffe is a small Stingray, being slightly smaller than Ma and Pa. Eucliffe is a master physiologist who explores and studies several forms of organisms, and is also a master at chakra control. Eucliffe is summoned onto the summoners shoulder, and promptly injects his stinger into the base of the summoners neck causing slight discomfort. As his stinger penetrates into the base of the summoners neck, Eucliffe begins to release a steady flow of his specialised protein-toxins as well as chakra. The toxins altering the summoners heart flow and blood circulation increasing, and doing several other things to it, it also slightly lowers the summoners breathing rate, resulting in them taking deeper breaths and becoming more relaxed and focused, the chakra supply making sure none of these changes go awry and supplying the summoner with a slight chakra boost. The changes result in the user's body performing at, or surpassing its absolute optimum, giving the summoner a +10 Taijutsu and +15 Kenjutsu bonus, a slight increase in speed, a level of serene calmness that allows the user to focus and increases their thought speed and thus reaction time, and gives a +5 bonus to any elemental jutsu used.
-The user can’t be put into genjutsu while Eucliffe is active.
-Eucliffe returns to Kodai no Mizuumi after 3 turns.
-The effect of Eucliffe’s stinger wears off after the turn he disappears.
-After the effects wear off, the user is left slightly bedraggled due to their body being forced to perform past its optimum.
-Eucliffe can only be summoned once per battle.

±± Declined ±± Do not resubmit for all the obvious reasons. This would require you to have medical mastery, regardless of being your summoning the one to do it or yourself.

Originally Posted by -Scaze-

(Raiton | Mai Re-Za Bu-Mu) Lightning Release | My lasers goes PEW PEWRank: ARange: Short - LongChakra: 30Damage: 60Description: The User will click their fingers, causing a large amount of lightning beams to sprout from the ground around the opponent, the beams having a radius of about 3 inches each and ascending several meters into the sky. The beams travel straight, but rise from all different angles, some rising just centimeters away from the opponents body. Ultimately this creates a maze of laser like lightning beams that are able to slice through human flesh like butter and radiate a fair amount of heat. As such the beams trap the opponent in place, as if he were to move, even to do handseals, he would inevitably move his body into a path of one of the various beams and damage himself severely as he does so. Alternatively, the user can form a underground network of these beams. Preventing the opponent from using earth jutsu that require contact with the ground while its active, and preventing them from going underground.
~Can only be used 3x.
~No other Lightning Jutsu S rank or above for the rest of the turn.~Declined~ So these lightning beams are magically sprouting out of the ground beneath your target?

(Raiton : Re-Za kyokuba) Lightning Release : Laser CircusRank: ARange: Short - LongChakra: 30Damage: 60Description: The User will click their fingers, sending a large amount of raiton chakra into the ground below the enemy, causing a large amount of lightning beams to sprout from the ground around the opponent, the beams having a radius of about 3 inches each and ascending several meters into the sky. The beams travel straight, but rise from all different angles, some rising just centimeters away from the opponents body. Ultimately this creates a maze of laser like lightning beams that are able to slice through human flesh like butter and radiate a fair amount of heat. As such the beams trap the opponent in place, as if he were to move, even to do handseals, he would inevitably move his body into a path of one of the various beams and damage himself severely as he does so. Alternatively, the user can form a underground network of these beams. Preventing the opponent from using earth jutsu that require contact with the ground while its active, and preventing them from going underground. The chakra is channeled beneath the ground, in a similar way to that of Four and Sixteen Pillar bind.
~Can only be used 3x.
~No other Lightning Jutsu S rank or above for the rest of the turn.

±± Declined ±± Do not resubmit. This has nothing to do with Four and Sixten pillar bind. Those work by using your lightning chakra to forcefully shape the rocks producing conductive pillars through which more lightning is channeled to the enemy. You failed to explain how these would simply appear from the ground and making this an A-Rank is ridiculous. You know fairly well its a S-Rank. Don't resubmit.

Re: ±±Custom Jutsu Submission±±

(Raiton:zanzou gikou):Afterimage TechniqueType: Defense Rank: ARange: Short Chakra: 30Damage: N/A Description: The user makes the ox hand seal and sends raiton chakra throughout his body, This gives the user the ability to move so swiftly that an image of the user is left behind. Most often, it is used to dodge an incoming attack and get behind the opponent to perform a counterattack. Its usage is not limited to just counterattacks though, as it can also be used to confuse enemies. Can be tracked by three tome sharingan. The user can only use this three times per battle an cannot use this in the same turn nor the turn after that, The images last for 10 seconds or until the opponent hits them. The user can make a maximum of 5 after images at a time.

~ Declined, do not resubmit ~

(Raiton:Bakuryuha): Lighting style: Backlash WaveType: AttackRank: BRange: Short - Mid Chakra: 30 Damage: 60 Description: The ultimate attack of the white lightning blade. The technique can only be used by someone who has the white lightning blade. When an opponent uses a jutsu to attack, The White lightning blade can use the constant raiton pulse to engulf the enemy's attack in a lightning twister and reverse it back on them with the added power of the raiton chakra. This can only be used when the white lightning blade is in V2. The user can only use this three times per battle an cannot use this in the same turn nor the turn after that. Will only work on a jutsu that is below or on the same rank as this (E-B).

~ Sorry, InuYasha, but your explanation for how it works makes no sense in the Narutoverse. ~

Originally Posted by naruto uzumaki bujii sage

(Raiton:Howaito Raikiri) White Lightning BladeType:Weapon (sword)Rank:BRange:Short-MidChakra: N/A (10 when you send out a pulse in V1 / 20 per turn every turn in V2)Damage: 40Description: The White Lightning Blade has a rumor of being forged with a fang of the nine tailed beast Kurama using white lightning to cut it into smaller pieces capable of being manipulated. This sword at first appears dull, rusty, and at first glance useless, this is called V1 form

in this form the sword can send out pulses of raiton chakra in a desired direction,the raiton pulses can pierces solid objects and lets you know if someone or something is behind that object by reading their electrical energy in their body and sending it back into your sword letting you know something is there. You send out the pulses by swinging your sword in that direction and the pulses can only be sent out horizontally. the pulses that are sent out stay connected to the sword until another pulse is sent out or the jutsu is canceled, or if left on the field for more than two turns they disappear.(once the pulses are on the field the cannot change position the must stay in that direction until a new pulse is sent out, These pulses can go through solid objects without causing damage to anyone or anything

when you add Raiton chakra into the blade it grows to a massive size and gives off tiny bolts of lightning causing fractures on the sword , this is called V2 form

in V2 form the blade gives a constant pulse of raiton charka this pulse can pierce solid objects and lets you know if someone or something is behind that object by reading their electrical energy in their body, you can detect any living thing inside the area. This helps you see what you can’t see, like if your blinded you can use your sword to find your opponent. This constant pulse of raiton chakra is full of waves that connect the 360 degree 20 foot diameter by 20 foot height pulse to the sword, so when a living creature is in side the area the user feels their electrical impulses in their body, thus giving the user an location of where the enemy is These pulse can go through solid objects without causing damage to anyone or anything

Note: In V1 every pulse counts towards your jutsu limit for that turn
Note: The pulses in V1 are 10 feet in width and 10 feet in height
Note: When the white lightning blade is in it's V2 form it is the size of zabuza's Executioner's Blade
Note: When the white lightning blade is in it's V2 form it can cut Steele
Note: When in V2 the lightning blades constant pulse has a diameter of 20 feet (short/mid range) and a height of 20 feet
Note: The white lightning blade cannot send it’s pulses underground in any form
Note: When the white lightning blade is in its v2 from it can only stay like that for 3 turns, and then it reverts to it's v1 state
Note: There is a 2 turn cool down after used, meaning if used in v2 sate and you take it out or it reverts back to it's V1 state you have to wait 2 turns before you can use it in V2 form again.
Note:The white lightning blade is only usable 3 times in V2

Re: ±±Custom Jutsu Submission±±

Originally Posted by ~Crow~

(Katon: Rēdōrō) - Fire Release: Ghost Lantern
Type: Offense , Defence
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A [+40 if shooting demonic floating heads]
Description: After performing the Tiger handseal, the user converts their chakra into fire chakra creating a floating orb of fire near them, using shape manipulation to shape the orb into a large "ghost" of fire, which is floating into the air, this ghost of flames has a figure resembling a demon, with it's head similar to the "Fire Release: Demon Lantern" technique but on a larger size, this demon is roughly the size of the "Earth Release: Great Stone Golem" technique, this ghost of fire is able to withstand 2 A-rank techniques of elemental ninjutsu including fire, however only able to withstand one A-rank water technique, this technique can be used as a defense in order to defend against incoming attacks, or attack the opponent by releasing several demonic floating heads that attack the opponent having the speed of the "Fire Release: Great Dragon Fire" technique and each of the heads is the same size as the Dragon head-shaped fireballs and reach up to Mid range from the floating ghost and counts as a B-rank Fire technique.
Note: Can only be used once.
Note: Lasts 3 turns once used.

~ It makes no sense for it to resist earth or lightning; clearly state it dissipates after resisting its limit; clearly state that it's floating heads attack counts as a move; add chakra cost for maintaining it ~

(Katon: Rēfudō) - Fire Release: Floating Ghosts
Type: Defense
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: After performing 3 handseals Boar → Monkey → Tiger the user convers the chakra inside their body into fire as they release it outwards, causing 3 floating demonic heads of fire to form around them in a spiraling manner , each of the orbs having an equivalent size to the "Big Ball Rasengan" technique, these demonic floating heads have the main purpose of protecting the user, as they continuously spin around the user in a motion that resembles planets orbiting around the sun, with the user's command via chakra, these floating heads "separately or all together" collide with other incoming techniques in order to cancel each other out, each of these floating demonic heads is able to withstand a C-rank elemental technique, two can withstand a B-ranked elemental technique, and altogether an A-ranked elemental technique, along with being able to deflect/melt incoming projectiles sent towards the user.
Note: Can only be used twice.
Note: Lasts 3 turns once used.

~ Chakra cost to maintain it ? ~

(Katon: Rēdōrō) - Fire Release: Ghost Lantern
Type: Offense , Defence
Rank: S
Range: Short
Chakra Cost: 40 [+15 per turn to maintain active]
Damage Points: N/A [+40 if shooting demonic floating heads]
Description: After performing the Tiger handseal, the user converts their chakra into fire chakra creating a floating orb of fire near them, using shape manipulation to shape the orb into a large "ghost" of fire, which is floating into the air, this ghost of flames has a figure resembling a demon, with it's head similar to the "Fire Release: Demon Lantern" technique but on a larger size, this demon is roughly the size of the "Earth Release: Great Stone Golem" technique, this technique can be used as a defense in order to defend against incoming attacks, or attack the opponent by releasing several demonic floating heads that attack the opponent having the speed of the "Fire Release: Great Dragon Fire" technique and each of the heads is the same size as the Dragon head-shaped fireballs and reach up to Mid range from the floating ghost and counts as a B-rank Fire technique.
Note: Can only be used once.Note: The floating heads attack counts as a move.
Note: Lasts 3 turns once used.

~ Approved ~
-Removed the resistance against elemental techniques, and added the notes asked, also all mentioned techniques in the description are cannon ones-

(Katon: Rēfudō) - Fire Release: Floating Ghosts
Type: Defense
Rank: A
Range: Short
Chakra Cost: 30 [+10 per turn to maintain active]
Damage Points: N/A
Description: After performing 3 handseals Boar → Monkey → Tiger the user convers the chakra inside their body into fire as they release it outwards, causing 3 floating demonic heads of fire to form around them in a spiraling manner , each of the orbs having an equivalent size to the "Big Ball Rasengan" technique, these demonic floating heads have the main purpose of protecting the user, as they continuously spin around the user in a motion that resembles planets orbiting around the sun, with the user's command via chakra, these floating heads "separately or all together" collide with other incoming techniques in order to cancel each other out, each of these floating demonic heads is able to withstand a C-rank elemental technique, two can withstand a B-ranked elemental technique, and altogether an A-ranked elemental technique, along with being able to deflect/melt incoming projectiles sent towards the user.
Note: Can only be used twice.
Note: Lasts 3 turns once used.

~ Even all three of them together cannot handle an A-ranked water technique. Don't try to be cute by stating 'elemental', 'elemental' everywhere in all your techniques to try to get slightly more OPed, or I'll decline the lot of them. Explain in detail. ~

(Katon: Rēshushi) - Fire Release: Ghost Destruction
Type: Offense
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: After forming 5 handseals Bird → Boar → Monkey → Ram → Tiger the user concentrates a large amount of fire chakra throughout the ground, underneath the opponent's location, causing a Large sized demonic head made of flames to rise up out of the ground underneath the opponent's location in a vertical line, with it's mouth widening as it's opening in order to swallow the opponent and burn them, this demonic head is equivalent in size to the Earth Release: Great Stone Golem technique, the user is able to cause multiple demonic heads from the ground however the size divides among the demonic heads that are formed however the user is only able to divide them into 4 demonic heads max.
Note: Can only be used twice.
Note: No S-ranked fire techniques in the same turn.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Kryptiic

[Re-submitting]

Raiton: Dageki | Lightning Style: StrikeType: OffensiveRank: SRange: Short - LongChakra: 40Damage: 80Description: The user will perform the hand seals ‘Ox → Monkey → Hare’ and will create a large amount of small lightning bolts, around 3 inches long, surround the chosen target, capable of covering a 360˚ radius. The distance from the target can change to the users liking but must be a minimum of 7 meters from the target. Then almost instantly after their creation, the lightning bolts will rush at the target at fast speeds. As the lightning bolts fly inwards, the user has the option to perform the ‘Tiger’ hand seal or the ‘Boar’ hand seal or the ‘Bird’ hand seal. If the ‘Tiger’ hand seal is performed, on impact with the target the lightning bolts will extend and pierce right through what they hit. They extend to 1 meter but must make contact. If the ‘Boar’ hand seal is made then on impact each lightning bolt will release an incredible surge of lightning through the target, causing the target to be paralysed and feel numb. If the ‘Bird’ hand seal is made each small lightning bolt will create a large explosion on contact with the target. The hand seals can be strung together meaning all the lightning bolt variations will happen at once. Note: Can only be taught by KryptiicNote: Only usable twice per match.Note: No lightning jutsu in the same turn.Note: No lightning above A rank next turn.Note: Must be at least Sannin rank to use.

~ Remove the purple bit ~

[Re-submitting] Removed what was asked and gave it a cooler name.

Raiton: Kaminari Kōhai | Lightning Style: Lightning DevastationType: OffensiveRank: SRange: Short - LongChakra: 40Damage: 80Description: The user will perform the hand seals ‘Ox → Monkey → Hare’ and will create a large amount of small lightning bolts, around 3 inches long, surround the chosen target, capable of covering a 360˚ radius. The distance from the target can change to the users liking but must be a minimum of 7 meters from the target. Then almost instantly after their creation, the lightning bolts will rush at the target at fast speeds. As the lightning bolts fly inwards, the user has the option to perform the ‘Tiger’ hand seal or the ‘Boar’ hand seal or the ‘Bird’ hand seal. If the ‘Tiger’ hand seal is performed, on impact with the target the lightning bolts will extend and pierce right through what they hit. They extend to 1 meter but must make contact. If the ‘Boar’ hand seal is made then on impact each lightning bolt will release an incredible surge of lightning through the target, causing the target to be paralysed and feel numb. If the ‘Bird’ hand seal is made each small lightning bolt will create a large explosion on contact with the target. Note: Can only be taught by KryptiicNote: Only usable twice per match.Note: No lightning jutsu in the same turn.Note: No lightning above A rank next turn.Note: Must be at least Sannin rank to use.

~ How exactly do they just suddenly appear to surround the opponent ? ~

[New Submissions]

Katon: Sutikkī Kasai| Fire Style: Sticky FireType: SupplementaryRank: ARange: Short - LongChakra: 40Damage:Description: When activated this jutsu will give all fire jutsu a sticky quality. It is able to physically stick to obejects as it burns, proving incredinly difficult to remove. Dependent on the rank of the used fire, other elements such as earth and lightning attacks one rank below the used fire Justus will get stuck within the fire. The earth will become a lava like substance that travels while lightning will become a fire/lightning combo.Note: Once activated it stays activated for 4 turns.Note: Only usable twice.Note: Can only be taught by KryptiicNote: The range is dependent on the used fire jutsu.

Re: ±±Custom Jutsu Submission±±

Summoning technique: The Herd(mure)Type: Supplementary Rank: S RankRange: Contact point with objectChakra: 40Damage: N/A but can charge into D rank defenses.Description: The users summons a herd of Addax up to five Addax, the Addax are at the size of a horse, the user will use them as horses climbing on there back and riding on them to go from location to location. The five Addax are: Marty the grumpy one, Jake Marty’s happy go lucky twin, they both have green eyes brown colored fur, and golden colored horns, the only difference is that Marty has a lightning shaped scar on his left side while Jake has it on his Right side. Austin the athletic one of the pack, he has black eyes, grey skin, and ivory(kinda like dirty yellow) colored horns. Henry the womanizer of the pack he has blue eyes, gold colored fur, and Silver colored horns. Last but not least there is Dido the shy one of the group yet the most powerful and fastest of the pack and the most favored by mangekyo byakugan, he has silver eyes, grayish colored fur, and green eyes.

-Can charge through D rank defenses.
-Lasts 4 turns except when in ninja world as much as required.
-Can summon either one or five at a time.
-must have signed Addax contract.X

Boat ship(kobune fune)Type: SupplementaryRank E rankRange: RidingChakra:N/ADamage: N/ADescription This is a boat that is as big as the titanic it contains weapons in it it can be used for traveling the sea the boat special trait is the ability of it to change size from the size of the titaninc to the size of a small ship.

-usable only in ninja world and new age role play
-usable by me and my crew and those i allow

Lightning Release: Lightning Ant(Raiton: ari)Type: AttackRank: B rankRange: Sort-midChakra: That of B rankDamage: That of B rankDescription: The user uses his lightning chakra to create a several lighting made ants(max of 10), the ants are as the size of a normal ant but can be seen due to the glowing of lightning chakra, and they can reach to the speed of one rank beneath that of the user. The ants sole and only purpose is to electrocute the opponent and paralyze them for 10 seconds.

-Can only be used 4 times per battle.
-Must state how many mice are created
- The mice can be created either in the air or the ground or anywhere on the field but they must be created at short range although they can last until short range,
~ In all of these techniques you've shown a stunning lack of comprehension of CJ submission. I do not care about the names of some addax nor their womanizing habits, and I fail to see why an S-rank technique can merely go through D-rank barriers. Your whole understanding of range is wrong, as is writing "that of Brank" etc. etc. For god's sake you cannot have a ship of all things, and the ants technique exists already in other forms. Also, just because you're in the ninja world does not mean your summons can be any different from normal. =/ Fix the first description, do not submit the ship =.= again, or the ants. ~

Re: ±±Custom Jutsu Submission±±

(Kuchiyose no Jutsu: Backyard Demolition)- Summoning: Uraniwa no kaitaiType: SummonRank: ARange: Mid - LongChakra cost: 30Damage points : 60Description: After performing 5 serial hand seal the user bite his finger then slamming his hand onto the ground to summon a huge Wombat size of Gamabunta 5 meter away above the opponents head and will befall directly to the opponent to crush them or anyone beneath it, the impact causing a tremor equal to earthquake 5.0 Richter Scale, anyone near it shall off balance and falls down to ground. Then the huge Wombat vanished after the impact.
Note:
-Can be summoned 4 time per battle.
-Shall Vanished after the impact
-Must have signed the wombat contract.
-Can only be teach by Oasis Nara

(Kage-Kata Idō teishi )- Shadow Style – Stop MovingType: DefenseRank: SRange: Short - MidChakra Cost: 40Damage Points: N/ADescription: The user focus a certain amount of shadow chakra and perform 4 serial hand seal then extend his shadow to bind and trap the shadow of an incoming attack, due to every shape or object has shadow so the incoming attack will permanently stop and undo the effect.

Note :
~ Able to stop and undo similar rank incoming attack from Earth, Water, and wind element which have shape or incoming object
~ Can’t stop/undo Fire and lightning jutsu attack
~ Can only be used 4 times in battle then can’t use shadow for the next 1 turn
~ Can only be use once every turn
~ Must have finished Shadow training.
~ Can only be used by Nara's
~ Can only be taught by Oasis Nara

(Jiton: Ōkina rakka kyūbu) – Magnetism Release: Great Falling CubeType: OffensiveRank: ForbiddenRange: Short-LongChakra cost: 50Damage points: 100 (-40 to the user)
Description: This jutsu is the ultimate 3rd Kazekage jutsu which have been develop by Sasori, The 3rd Kazekage will fly to mid air then release a tremendous amount of iron sand into the sky which will cover the sky entirely above the battle field and seems like black dark cloud covering whole the sky, then the 3rd Kazekage form the iron sand into a tremendous size of iron cube size of Gamabunta which will falling down from the sky into the battle field, crushing anyone beneath the coverage of the iron cube falling area, which nearly unavoidable including Sasori’s ground shall be effected but the 3rd Kazekage will soften the iron sand above Sasori’s ground so only will harm him in minor injury, then the impact shall causing earth quake into 7.0 Richter Scale when hit the ground which could bounce back away anyone near the impact source even to those who goes underground while Sasori himself will off balance and suffer injury.

Restriction :
~Can only be used once per battle.
~Causing extremely exhausted and injury to Sasori also causing slow movement unable to dashing/running nor walking correctly
~Will not be able to use the 3rd Kazekage puppet for the rest of the battle due to damaged after use.
~Only C-Rank jutsu for the next 2 turn
~Only A-Rank jutsu after the next 2 turn for the rest of the battle
~The user takes damage -40
~S-Rank Lightning can destroy the Iron cube
~Can only be perform by Sasori bio
~Can only be used by Oasis Nara and can’t be taught

Re: ±±Custom Jutsu Submission±±

Originally Posted by Lucifer

Resubmitting: Lol, stupid of me i messed up the description..and edited/deleted a few parts.

(Doton: Rōzugāden) - Earth Release: Rose Garden
Rank: Forbidden
Type: Offensive/Supplementary
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 (-30 to the user)
Description: The user makes a quick sequence of three handseals, Hare → Tiger → Snake, and focuses a large mass of doton chakra throughout the whole battlefield. As the user forms the last handseal being the snake handseal he slams both of his hands on the ground thus releasing the concentrated doton chakra in a burst, the enemies can literally see the shockwave of the doton chakra through the ground spreading into every direction. By doing this the user will create/cause gigantic roses and spike branches made from silicate minerals found in the earth crust, silicate is basic earth mineral that can be found in the earth crust, the gigantic roses and spike branges are made out of this mineral, that can only found in the earth crust thus gaining a redish-greenish color, making them look like actual roses thought they are just silicate minerals combined by rock hard and dense stones given actual form by chakra. These gigantic roses are sharper than blades and much denser having dozens gigantic spikes stiking out of the core not the mention the green colored branches. These gigantic roses reach out up to 20-30 meters into the air, in a mayhem of branches and leaves each capable of piercing through metal, creating a forest of deadly roses which can penetrate the targets literally from all direction, the garden reaches out to all directions, being highly infused with the users Doton chakra, granting the user the ability to use earth techniques from the garden with increased speed and reduced difficulty, from the large amount of silicate minerals the ground will also be covered by this mineral.

♦ Note: This technique can only be used by Lucifer.
♦ Note: The user can only use this technique once per battle.
♦ Note: The users speed decreases by three ranks, following the speed chart.
♦ Note: The user can't use earth techniques for two turns after this jutsu is used.
♦ Note: The user will take enormous damage due to the large mass of chakra used to perform this jutsu. (-30)
♦ Note: The user cannot participate in close combat due to the severe damage taken by this jutsu. (doing so will result in killing the user)

~ Now, I quite like the idea for this one. However, the roses are too huge. Second, not only are you unable to move close combat, but I think just moving around at all unless you do so very slowly and carefully will kill you. ~

Resubmitting: Not trying to go argue or something, but wouldn't you think it would be too de-powered? I mean the whole concept of this jutsu are the gigantic roses, but nvm since i'd really like to get this approved i'll..leave the judging to the mods, and i edited a few parts> Roses are 4-5 meters big, and the user can freely move due to the lack of roses and vines surrounding the user.

(Kinjutsu Doton: Rōzugāden) - Forbidden Earth Art: Rose Garden
Rank: Forbidden
Type: Offensive/Supplementary
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 (-30 to the user)
Description: The user makes a quick sequence of three handseals, Hare → Tiger → Snake, and focuses a large mass of doton chakra throughout the whole battlefield. As the user forms the last handseal being the snake handseal he slams both of his hands on the ground thus releasing the concentrated doton chakra in a burst, the enemies can literally see the shockwave of the doton chakra through the ground spreading into every direction. By doing this the user will cause gigantic roses and spike branches made from silicate minerals found in the earth crust, silicate is basic earth mineral that can be found in the earth crust, the gigantic roses and spike branges are made out of this mineral, that can only found in the earth crust thought the user has to use a great amount of chakra to control this mineral it gains a redish-greenish color, making them look like actual roses thought they are just silicate minerals combining the minerals with rock hard and dense stones given actual form by chakra. These gigantic roses are sharper than blades and much denser having dozens gigantic spikes stiking out of the core also on the green colored branches and vines. Each of the roses are about 4-5 meters big reaching out up to 20-30 meters into the heavens, in a mayhem of branches and leaves (which are solid and have spikes stiking out of them) each capable of piercing through metal, creating a forest of deadly roses which can penetrate the targets literally from all direction, the garden reaches out to all directions, thought the user can move freely due to the lack of roses surrounding the user each being highly infused with the users Doton chakra, granting the user the ability to use earth techniques from the garden with increased speed and reduced difficulty, from the large amount of silicate minerals the ground will also be completely covered by this mineral.

♦ Note: This technique can only be used by Lucifer.
♦ Note: The user can only use this technique once per battle.
♦ Note: The users speed decreases by three ranks, following the speed chart.
♦ Note: The user can't use earth techniques for two turns after this jutsu is used.
♦ Note: The user will take enormous damage due to the large mass of chakra used to perform this jutsu. (-30)
♦ Note: The user cannot participate in close combat due to the severe damage taken by this jutsu. (doing so will result in killing the user)

(Kuchiyose No Jutsu: Supitto Faia) - Summoning Technique: Spitfire
Type: Summoning
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on a body part and slams his hands on the ground to call forth the legendary and most powerful out of the elemental griffins; Spitfire, the fire emperor, Spitfire is a fairly large gryphon and is able to carry a total of four people on his back, he is the exact same size as pain's giant bird, but the thing that makes Spitfire really special is his appearance, his fur is completely orange-yellow, with the tip of her feathers colored light red and his both wings and all four legs are on fire this won't do any harm to the gryphon's because they are impervious to fire, Spitefire's eyes are the color of hell one might say completly red with yellow splits resembeling his power, superiority over other of his kind and his elemental affinity, Spitfire has a very interesting bone strucutre which is solid yet hollow from the inside and very thin but hard as stones, thus it makes him much faster and much more powerful than other gryphons of the round he is also very muscular, a normal ninja could easly loose track of him in the skies or on the ground. Spitfire has the manipulation of the wind affinity, from his birth he trained to master the fire element and thus he became more accustomed to it, therefore he can use the fire element upto S-Rank (counting towards the users moves of course), without the use of any handseals. Spifire is often refered to as the fire monster, or simply Spitfire.

♦ Note: Spitfire can only be summoned once per battle.
♦ Note: Spitfire can stay on the field for 5 turns per battle.
♦ Note: Can only be taught by the holder of the gryphon contract.

~ I'm going to be a bit of an ass here, and say that I'm not checking it because you used extra font modifications ( colours ). Read the rules. ~

(Kuchiyose No Jutsu: Supitto Faia) - Summoning Technique: Spitfire
Type: Summoning
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on a body part and slams his hands on the ground to call forth the legendary and most powerful out of the elemental griffins; Spitfire, the fire emperor, Spitfire is a fairly large gryphon and is able to carry a total of four people on his back, he is the exact same size as pain's giant bird, but the thing that makes Spitfire really special is his appearance, his fur is completely orange-yellow, with the tip of her feathers colored light red and his both wings and all four legs are on fire this won't do any harm to the gryphon's because they are impervious to fire, Spitefire's eyes are the color of hell one might say completly orange with a red split resembeling his power, and superiority over other of his kind and his elemental affinity, Spitfire has a very interesting bone strucutre which is solid yet hollow from the inside and very thin but hard as stones, thus it makes him much faster and much more powerful than other gryphons of the round he is also very muscular, a normal ninja could easly loose track of him in the skies or on the ground. Spitfire has the manipulation of the fire affinity, from his birth he trained to master the fire element and thus he became more accustomed to it, therefore he can use the fire element upto S-Rank (counting towards the users moves of course), without the use of any handseals. Spifire is often refered to as the fire emperor.

♦ Note: Spitfire can only be summoned once per battle.
♦ Note: Spitfire can stay on the field for 5 turns per battle.
♦ Note: Can only be taught by the holder of the gryphon contract.

Originally Posted by Lucifer

(Fūton: Amatsukaze) – Wind Release: Heavenly Wind
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: The user touches his left hand with the other hand, releasing a great deal of wind chakra into the air arround the targets causing a bluish walls wind from the right and left side to side of the targets, while the wind wall on right side bends and rotates inwards the left wind wall rotates outwards with many wind blades hidden inside the wind gust. This prompts a powerful storm to strike the area around the user, lifting targets and objects with great force and sending them flying in a circular motion into the skies, whil skreding tehem to pieces while inside the twister. This jutsu is also capable of lifting even a summoning animal such as gamaken into the air. It can also be combined with a fire jutsu to form a fire/wind twister, causing twice as much damage.

♦ Note: Can only be taught by Lucifer.
♦ Note: This jutsu can only be used twice per battle.
♦ Note: The user cannot use any wind techniques the following turn.

~ Rephrase the description, it's confusing ~

Resubmitting: Changed the whole description.

(Fūton: Amatsukaze) – Wind Release: Heavenly Wind
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: The user will form the 'Hare' handseal while releasing a great deal of futon chakra into the surrounding area, short range to medium range. While doing this the user will prompt a powerful storm to strike the area around him, lifting targets and objects with great force and sending them flying in a circular motion upwards into the heavens. This is released through the users' whole body so it pushes everthing into the skies while slicing the targets up as it lifts them high into the skies, with very small blades roaring through the wind twister. It is also capable of lifting large summonings.

♦ Note: Can only be taught by Lucifer.
♦ Note: This jutsu can only be used twice per battle.
♦ Note: The user cannot use any wind techniques the following turn.

±± All Declined ±± You are hereby banned from the CJ thread for 4 cycles of submissions. Reason: submitting more then 3 techniques in a cycle. The marker was posted not the 22th of May. You did this submission on the 23th and a new one today, on the 27th. However, its quite easy to see it as it was clearly stated before: you can only submit 3 techniques between markers. You can return to submissions on the cycle that begins on the 25th of June. I'll be investigating the thread. If i find this behavior was done in the past, expect harder punishment

Re: ±±Custom Jutsu Submission±±

This is like the staff Aang used if youve ever watched Avatar: The Last Airbender

Kūki Yūbokumin no Sutaffu | Air Nomad Glider StaffType: Weapon
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: It was crafted hundreds of years ago by the Air Nomad Monks, the monks of the air temple were peaceful people that lived on a high mountain secluded from the outside world. The staff is a weapon and tool used by the Air Nomads. It is a square-shafted gun, or staff, with the frame made out of an indestructible lightweight metal. Shinobi today may use the staff in conjunction with many of their wind techniques. The staff unfolds into a fan-like glider that can be can used to fly when wind chakra is applied to the staff.

In short, its a martial arts staff with blue retractable wings, a rounded shaft, and handlebars. There are four wings on the glider: two in the center that provide principle lift, and two at the base that are used for stabilization. The wings fold back into the glider body with a snap. When folded up, the frame of the staff is so well crafted that it can even crack through the hardest of minerals when enough chakra is applied.

To ride in the glider form, the rider can grasp hold of the two leading spars of the lift wings, and can loop his feet over the leading spars of the stabilizers. A ninja will use their wind chakra to manipulate the air around the glider and provide lift. Without this, it generates very little lift. For offensive and defensive purposes the user can twirl the staff using wind manipulation to create vortex blasts wind as well being able to form protective barriers.

Note: Can be used to take flight into the skyNote: Takes 1/3 turns to go airborneNote: Shields / Blasts of wind are A-Ranked.Note: The frame can be enhanced with elemental chakra.Note: Can only be taught by Nagato..

~ Firstly, the part I bolded needs to be quantified. Second, the whirlwinds or whatever should count as a move. Thirdly, 1/3 turns makes no sense and can be misinterpreted in many ways. Fourthly, how fast does it go ? And there has to be some note about dodging using the glider. ~

Meiton: Hanpatsu Suru Busshitsu | Dark Release: Repulsive MatterType: Supplementary
Rank: S
Range: Short-mid
Chakra: 40
Damage: 80 [+20 Absorbed First][-10 To Opposing Attacks]
Description: The user will extend their hand focusing their dark release energy into their palms creating a small translucent dark energy force field that can defend from attacks better than the normal shield of Dark Release as the user is applying constant chakra to the shield with either hand so that its most effective against flamethrower/ beam like attacks causing it to ricochet off the barrier. The shield itself drains the energy out of opponent attacks allowing it to perform with more stability.

Note: Can only be used 3x per battleNote: The energy is initially release as a small shockwave.Note: Must wait a turn before using againNote: Can defend against S ranked attacksNote: Can defend 360 if using two hands.Note: No other dark release in the same turnNote: No S rank and above Dark Release next turn.Note: Can only be taught by Nagato..

Re: ±±Custom Jutsu Submission±±

Originally Posted by Jacob Moore

Resubmitting

(Suiton:Kirigakure Ryuu-Tenbatsu Hebi )Water Release:Hidden Mist Style-Wrath of the Snake Empress
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points:60
Description: The user begins by performing a row of three handsels in order to create a large reservoir of water underground. With the performance of another handseal, the water can erupt from the ground in the form of anacondas. These snakes will come up from under the ground, and constrict an opponent, beginning at their legs and wrapping themselves around a person. Like an actual anaconda that squeezes its prey to death before consuming its meal, these water snakes will squeeze the enemy, breaking several bones as they do so. With the performance of the Ram handseal, the user can add their fire chakra to the water to make it scolding hot. In the case that fire chakra is infused into the water, the constricting anacondas will deal painful second degree burns to an opponent. Up to a maximum of four snakes can erupt through the ground at a time. This underground reservoir can also be used as a water source for future Water Release techniques.
~Can only be used thrice per battle~Cannot be used two turns consecutively
~One can only use A Rank and below Water next turn.~Declined~ Exactly how big is the reservoir? Exactly how many anacondas erupt from the ground? How big are the anacondas? You need to specify all these things, they are way too vague. Also you can't simply focus fire chakra that way, you need a traveling medium like the earth to send fire through it and heat up the water. Yes there are a few customs out there that create fire out of thin air but that's not how it works.(Suiton:Kirigakure-Hōjirosame)Water Release:Hidden Mist Style-Great White Shark
Rank:S
Typeffense
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description:The user begins to initiate this technique by performing two handsals and materializing a ponds worth of water-this step is not necessary if there is already a water source present. This suiton based technique that takes the form of a great shark very much like the Five Feeding Sharks or Kisame's Shark Ninjutsu. However the difference with this is that the shark is made of rapidly spinning water, which moves at speeds fast enough to create the appearance of white rapids, giving the entire shark a coloration of white. The user is capable of controlling the direction of the spin. The spinning gives it unparalleled piercing and maiming powers, allowing it to demolish defensive techniques and deal a great amount of damage. The shark's size is about twice the size of the average Great White Shark. After making contact with a solid object or barrier the shark shall spin for a few seconds, at which point the technique will detonate with a powerful force equivalent to Deidara's C2 clay, sending water flying for twenty meters at speeds fast enough to slice through flesh.
~Can only be used twice per battle
~Cannot be used two turns consecutively ~One can only use B Rank and below water the following turn.~Declined~ Still too powerful.(Katon:Guren)Fire Release:Crimson Lotus Flower
Rank: A
Typeffense
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user alters their stance to hold their arm behind them while pushing their fire chakra into it while also drawing on the surrounding heat giving it a faint golden and orange glow and the slight outline of a claw. After the jutsu is primed the user will swing their arm in an upward fashion cleaving the ground next to them before expeling a wave of fire, they will then swing again at any angle of their choice and expel the rest of the built up fire chakra in a second wave of fire. The waves of flame are 10 feet wide that travels out to the edge of Mid range before fading into embers. If used on the ground the fire will cleave and gash the earth as it goes along. As it cleaves the ground it breaks apart the earth tossing around smaller rocks and minerals and other debris making it even harder to escape unscathed. Because of this, it makes it seem as if the waves of fire are "exploding" outwards, as shredded crystal minerals formed from the rapid heating of the earth fly towards an opponent. After the fire passes over the earth, it leaves glowing red gashes and cracks in the earth from the intense heat making it impossible to grow plants in those areas of the earth.
~Can only be used two times per battle
~Cannot be used two turns consecutively.
~Can only use A Rank and below fire next turn.~Declined~ If the wave travels to the edge of mid-range and then turns into embers, it means the embers travel into long range, so why is this technique up to mid range? Yes the wave goes up to mid range but the effects of the attack are still reaching up to long.

(Suiton:Kirigakure Ryuu-Tenbatsu Hebi )Water Release:Hidden Mist Style-Wrath of the Snake Empress
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points:60
Description: The user begins by performing a row of three handsels in order to create a large reservoir of water underground. With the performance of another handseal, the water can erupt from the ground in the form of anacondas. These snakes will come up from under the ground, and constrict an opponent, beginning at their legs and wrapping themselves around a person. Like an actual anaconda that squeezes its prey to death before consuming its meal, these water snakes will squeeze the enemy, breaking several bones as they do so.Up to a maximum of four snakes can erupt through the ground at a time.This underground reservoir is about the same size as a medium sized pond. The water can also be used as a water source for future Water Release techniques.
~Can only be used thrice per battle
~Cannot be used two turns consecutively
~One can only use A Rank and below Water next turn.

I already gave the maximum amount of snakes, as seen in the bold. As for the heating bit, I took it out.

Re: ±±Custom Jutsu Submission±±

(Ninjutsu:Yukai Shinkirou)-Phantom Mirage
Type: Defense / Supplementary
Rank: A
Range: Short/Mid
Chakra: 30
Damage: N/A
Description:
Ngylle's signature move involves the release of an exceptionally brief and intense burst of chakra, letting him move so fast that afterimages remain in his adversary's vision. enhance its speeds to the point where it leaves after-images of itself. creating a ghost-like illusion to confuse dversary's vision with the distraction while the user sneakly move in split-second behind the enemy at highspeed. used primarily to dodge incoming attacks. Due to the fact that it requires a lot chakra, this technique is hindered by limited safe usage, and the exhausting mental and physical toll it takes on the user.

Note: Can only be used 3 times per battle.
Note: Sharingan Tomoe 3 can track it.
Note: Can only be used Ngylle

(Kenjutsu/Futon: Kazekiri) - Sword/Wind Style: WindCutter QuickSword
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The Windcutter is Ngylle's signature technique. The technique requires the user to channel the wind chakra into his sword while holding the sword into a stance. The wind chakra when fused, the user draws and re-sheath his sword at incredible speed, that involves drawing, swinging, and resheathing the sword .The attack has a short range unleashing a wind multi-slashes that the naked eyes will have trouble at reading it.

Note: -Any doujutsu user can read the movements clearly but naked eyes will have small troubles.
-Only kenjutsu specialist can perform this technique.
-After using the technique, it leaves user fatigue and because of using such high level technique, the user's hand gets numb for a turn, disabling him to perform any handseals.
-Can only be used 3x
-Can only be used by Ngylle.

Re: ±±Custom Jutsu Submission±±

(Aki Hone no Mai) - Dance of the Falling bones
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will begin by making an opening into the sky pretty much like Earth Release: Sticky Earth Drop, which releases a large amount of bones that rain down onto the opponent(s), impaling them. The bones are extremely dense and are all 2 meters long. The size of the opening is decided by the user and by the amount of chakra he puts into the jutsu, though the largest oppening can only be 12m wide.
Note: No S rank or higher kaguya techniques in the next turn.
Note: Can only be used once per battle.
Note: Can only be taught by Akisha.

(Hone no Seichuu) - Bone control
Type: Supplementary
Rank: B
Range: Short - Long
Chakra cost: 20
Damage Points: N/A
Description: By performing the Ram hand seal the user can take control over an already existing bones and use them in his purpose. For example the user can by concentrating chakra in his bone jutsu he can change its trajectory and make it attack from another point. The user can also use this to expand an already existing bone(s) to cover a large area though this does not increase the technique's strength.
Note: Can only be used two times per battle.
Note: The user can only take control of A rank bone techniques and bellow and only techniques of the user, meaning the user can not take control of his opponent's bone technique.
Note: This does not increase a technique's strength.
Note: The user can not take control of the opponent's bones.
Note: Can only be taught by Akisha.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Nara..

Dragon Booster (Doragonbūsutā)Type: WeaponRank: S-rankRange: ShortChakra: Stage 1:20/Stage 2: 30/Stage 3: 40Damage: Stage 1: X2 Physical strength, Stage 2: 50% to jutsu, Description: The ultimate weapon named Dragon Booster is believed to give the wielder dragon-god power and it is considered dangerous weapon and forbidden. Only those who has chosen by the Kage can use it The Booster has three state depending on the user's sacrifice. It is said the more the user scarifice, the more power it gives, and that's the reason while it is forbidden to normal ninjas. It burns the will and the charka of the user and in return give some energy for a period.

The first state, when activated sacrifice 20 chakra and increase 2X damage on next physical attack(Only physical attack, not taijutsus), the gauntlet takes the chakra and feed its power back to the user, increasing the user's muscle strength for 10 seconds.

The second form, Dragon Booster activated if the user is willing to sacrifice more energy, thus exchanging powers. It give the user 50% more damage from jutsu and a lot stronger form for example, if the user uses a Hidden Mist tech, the Mist become larger and thicker. It costs the user 30 more chakra to use a jutsus and count as double move and only useable up to A-rank.

The last ability, Dragon Booster Second Revelation activated when the user sacrifice his will and energy. It eats up the willpower of one and then its chakra, in return, when the user block the attack with it, it absorbs the chakra in it, and stored in it. It allow the user to absorb the jutsu damage by using 40 chakra(cannot absorb genjutus, taijutsu and S-rank and greater techs) and then can relaunch it by sacrificing twice chakra cost of the original tech(not useable if not learnt that tech already).

- Cannot be used by anyone except Nara..
- The user changing forms take one move
- Only one form per turn and they cannot last over a turn.
- The user cannot use any jutsu in this turn after using third form
- Third Form needed to be activated only once per three turns and must be used at the first attack
- Third Form can only be activated 2 times and the absorbed tech must be launched back during the turn it has used which means it cannot be launched back in next turns.
- Second Form can only be used for 3 times
- First Form can be used unlimited

Dragon Booster (Doragonbūsutā)Type: WeaponRank: S-rankRange: N/AChakra: 40 to absorbDamage: N/ADescription: The ultimate weapon named Dragon Booster is believed to give the wielder dragon-god power and it is considered dangerous weapon. When a warrior sacrifice his soul to the dragon-god, one shall achieve unlimited abilities, as the saying says, a ninja who give his wills and soul to the dragon-god, has gain the power of a dragon, and thus receive a gauntlet which beholds powers within. It has a ability called Elemental reactivity, where when user block a elemental attack, react according to the element. Can absorb up to A-rank,the user needs to be trained in that element up to A-rank in order to absorb it.

Fire element: The user's hand burns, making the user's punches burn the enemyWater Element: After absorbing, thrust his palm to the ground, one can create spikes under enemy to attack him back.Wind Element: Give the user speed boost for a whileLighting Element: Create a lighting aura around the user, numb the body of all enemies within short rangeEarth Element: Create a earth layer on the user's body, protecting the attacks

- Cannot be used by anyone except Nara..
- Can only be used once per three turns
- The aftereffects ranks is equal to the [Rank of the absorbed attacks - 1 Rank]
- Can be used to absorb defenses of enemies as well, but only absorbs elemental chakra but not the physical body itself
- The aftereffects last for the a turn(Turn in which it is absorbed)
- Cannot absorb advanced elements

Pic:

~Declined~ Still OP. Do not Resubmit.
-------------------------------------------------------------------------------

Changed all the effects

Originally Posted by Nara..

(Kage no Sentō: Kage no bakudan)Shadow Combat Style: Shadow BombType: Offense/SupplementaryRank: ARange: Short-MidChakra: 30Damage: 60Description: The shadow on the user's left hand rises up and make a little ball, Then the user hold his left hand up in the air above his head, the same for the right hand. Then the shadow expand quickly, making a very large ball, then the shadow becomes small again, compressing the air which is in the ball, then the user launches the ball towards the enemy, either hitting the target or forming another handseal, the ball bursts, releasing the compressed air quickly making an air explosion. The shadow ball which has busted will also turn into the spike and will launch to 8 directions, meaning the user has to dodge it own attack too.
- The ball can be launched to mid-range and the spike can travel mid-range too
- The explosion does damage around the short range from its area
- Can only be used 3 times
- Must be used by Nara member only
- Must have learnt Shadow Combat from Nara..

~ Declined ~

(Kuchiyose no Jutsu: Sonkei Kame)Summoning jutsu: Brother KameType: SummoningRank: ARange: N/AChakra: 30Damage: n/aDescription: Kame is one part of the notorious duo of doom. His attire is a blue tattered shirt(which fits him perfectly) and a brown cape.His cape is fixed on him with a golden earring which belonged to an old mokuton user. Due to he and his brother's psychotic and destructive tendecies, they took to extreme training since they were young and so have excellent chakra control as well as being able to perform techniques on the same scale as regular shinobi and He has a natural affinity to earth, and so can use all earth techniques the user knows up to A-rank. His small size,speed and agility also goes a long way to boost his reaction time.
-He can perform Doton techniques known by the user up to A-rank.
-After mixing his earth chakra with his summoner's suiton, they can perform any mokuton technique that the summoner knows up to B-rank.
-In order for them to use mokuton the user, must have mokuton training up to b-rank.
(sorta like how naruto mixed his chakra with one of the frogs to create a combination move when fighting against guren)

(Kuchiyose no Jutsu: Haku Hame)Summoning jutsu:Brother hameType: SummoningRank: ARange: N/AChakra: 30Damage: n/aDescription: Same is the other part of the notorious duo of doom. He wears a green cloak which has a hood and is tightened at his waist level with a blue rope. He also carries a staff that reaches up to his shoulder.Due to he and his brother's psychotic and destructive tendecies, they took to extreme training since they were young and so have excellent chakra control as well as being able to perform techniques on the same scale as regular shinobi. Hame likes to think of himself as a 'mage' and so studied the arts of genjutsu. With his training his expertise in performing genjutsu techniques became almost comparable to Jiraiyas toads(Ma and Pa).
-He can perform all genjutsu that summoners know up to A-rank

[IMG][/IMG]

~~ Left for Scorps ~

±± Both Declined ±± Link to summoning contract? The way this is written one can't even understand what animal they are.

(Kuchiyose no Jutsu: Sonkei Kame)Summoning jutsu: Brother KameType: SummoningRank: ARange: N/AChakra: 30Damage: n/aDescription: Kame, the wood mouse, is one part of the notorious duo of doom. His attire is a blue tattered shirt(which fits him perfectly) and a brown cape.His cape is fixed on him with a golden earring which belonged to an old mokuton user. Due to he and his brother's psychotic and destructive tendecies, they took to extreme training since they were young and so have excellent chakra control as well as being able to perform techniques on the same scale as regular shinobi and He has a natural affinity to earth, and so can use all earth techniques the user knows up to A-rank. His small size,speed and agility also goes a long way to boost his reaction time.
-He can perform Doton techniques known by the user up to A-rank.
-After mixing his earth chakra with his summoner's suiton, they can perform any mokuton technique that the summoner knows up to B-rank.
-In order for them to use mokuton the user, must have mokuton training up to b-rank.
(sorta like how naruto mixed his chakra with one of the frogs to create a combination move when fighting against guren)~Declined~ Neither of your bios has Mokuton listed as an ability.

(Kuchiyose no Jutsu: Haku Hame)Summoning jutsu:Brother hameType: SummoningRank: ARange: N/AChakra: 30Damage: n/aDescription: Same, the illusion mouse, is the other part of the notorious duo of doom. He wears a green cloak which has a hood and is tightened at his waist level with a blue rope. He also carries a staff that reaches up to his shoulder.Due to he and his brother's psychotic and destructive tendecies, they took to extreme training since they were young and so have excellent chakra control as well as being able to perform techniques on the same scale as regular shinobi. Hame likes to think of himself as a 'mage' and so studied the arts of genjutsu. With his training his expertise in performing genjutsu techniques became almost comparable to Jiraiyas toads(Ma and Pa).
-He can perform all genjutsu that summoners know up to A-rank~Approved~

Re: ±±Custom Jutsu Submission±±

Originally Posted by sytren

*I wasn't sure where this should be posted since the custom weapons says put with custom jutsu submissions and that was closed...This is the first one i've made and give alot of thought to I'd like to keep it and just perhaps tweak it if possible. I used an actual sword too if that matters i can make one up. Thank you all for taking the time look this over any pointers are greatly appreciated. Also i never could find anywhere if jutsu ranks applied to weapons as well. If so when could i use this weapon?*

Juuchi Yosamu (10,000 Cold Nights)Type: WeaponRank: D (explained in notes)Range: ShortDefensive and OffensiveChakra: (wasn't sure how much or when it would consume.)Damage: (Stated in notes as it changes)

Description: The legendary sword Juuchi Yosamu made by the famous Muramasa. Basically this weapon is a defensive and offensive because it uses the sheath as well as the sword. I was thinking that the sheath if pointed towards a projectile jutsu (Fire Style: Fireball Jutsu) with the opening towards the fireball that it would basically suck it up. Then the user has to sheath the sword and then withdraw it out and the blade will then be infused with the chakra from the jutsu it sucked up.

Note: Chakra once infused into the blade can't be discharged at will must stay until runs out of turns.

Note: Sucking up a jutsu counts as 1 move

Note: Sheathing the blade and withdrawing it again in turn counts as a move. (Unless using that samurai technique that does the quick drawing thing)

*As I said i'll welcome any helpful thoughts and tips and sorry if this is the wrong place to post this thread. Thank you for reading.*

~ This is a good idea, certainly one of the more unique I have seen. However, two things. First, do not write it as "I think..." etc., state something confidently. Second, no colours or anything are allowed for fonts, so remove all that. Then resubmit, ~

Resubmitting.

Juuchi Yosamu (10,000 Cold Nights)Type: WeaponRank: D (explained in notes)Range: ShortDefensive and OffensiveChakra: (wasn't sure how much or when it would consume.)Damage: (Stated in notes as it changes)

Description: The legendary sword Juuchi Yosamu made by the famous Muramasa. Basically this weapon is a defensive and offensive because it uses the sheath as well as the sword. The user points the sheaths opening towards a projectile jutsu and the sheath sucks it up. Then the user has to sheath the sword and then withdraw it out and the blade will then be infused with the chakra from the jutsu it sucked up.

Re: ±±Custom Jutsu Submission±±

13.)"Bakusaiga"
Rank:S
Type:Weapon
Range:Short
Chakra:N/A
Damage:N/A
Description: "Bakusaiga" the weapon of legend that gave the holder the supposed power of a tailed demon. Whoever held this weapon would get a very dense chakra so ominous that they were put into legends and folk tales. Taiketsu Yagami found this sword and the truth behind it came with a tablet only readable by those combatible with the chakra. The sword's abilities actually come from a monster known as "Yama" A artificial chakra monster with chakra levels so dense and high, it was considered a 0 tailed beast. The Sage of Six Path's decendent was able to kill off the monster and seal his chakra into the sword while engraving a seal that allowed the chakra to mix with the person who held it if compatable. When the user releases the seal, they become infused with the chakra making them a monster in a sense by giving them demonic chakra with very high chakra levels.

~Abilities:
-This sword syncs with the user making the user's chakra become very dense and demonic while taking on a green hue, increasing the power of non-elemental ninjutsu[+5] aswell as making all chakra based techniques to be equal to an elemental technique of the same rank.
-The amount of chakra being channeled causes the user's chakra levels to rise substantually. (They can be considered a tailed beast without a tail like Kisame)
-When a foreign object touches the user's chakra, they get burned in a similar manner to Naruto in his incomplete form since the chakra is so demonic.
-The sword itself is virtually indestructable due to alloy it is made from and can stand very high temperatures.

~Restrictions:
-While using this sword, the user can only use techniques that require creating the jutsu or element itslef since this chakra can't be channled into foreign objects.
-The sword's granted abilities last 5 turns after activation
-The user suffers in a similar manner to Naruto while wielding it after activation. (After 5 turns of using this chakra, the user's body begins to shut down starting with right arm, next turn left arm, next turn legs, and then next turn body making them completely paralyzed and in need of medical attention.
-The user is limited to only two moves a turn while this is active
-Can only be wielded by Taiketsu Yagami (Anyone else, the chakra would severly injure as it can't mix with theirs.)

|Bakusaiga| Over Soul!
Rank:S
Type:Attack|Supplementary|Defend
Range:Short
Chakra:40
Damage: N/A (40 if slashed or impaled by sword)
Description: When activating Bakusaiga, instead of abosrbing it, the user will cause the chakra to envelope the sword itself. The sword will glow a demonic bue color and the chakra will shroad the user's entire arm. Certain chakras around the arm will harden and take form, turning into what looks like a samurai's guard. The chakra around the sword itself will continually grind chakra together, sharpening it so that the user can cut through even dense materials such as rock with relative ease. If the user wishes, the chakra from the sword can also extend as far as 10 meters away, to slash through objects. The samurai Guard acts as a shield which takes up the majority of the chakra in the weapon. The guard is capable of expanding and channeling the five natures. Once a jutsu has come into contact with it, the guard will expand and develope the needed chakra nature to counteract the jutsu used on it, essentially stopping it, or bouncing it off. (Works on jutsu within reason. The guard couldn't stop a giant boulder being shot at me or something. It really only works with less massed elements like fire, lightning, wind, etc.) Just like the sword itself, anything that comes into the contact with the chakra will get burned in the process.
Notes:
-Usable only once
-Last 3 turns
-The user can only use jutsu that require one hand or arm to use.
-Extending the sword counts towards one move per turn
-Similar to activating the sword, after 3 turns, the user's arm will become paralyzed for the rest of the battle. Meaning no justu that require handseals can be used anymore
-The guard has enough chakra to block the equivalent of 120 damage points. (Meaning it can block 2 s-ranks, 1 S-rank and two B-ranks, or any amount that will equal 120)
-A slash from this would be equal to B-rank

~Declined~ Is this a re-submission or an update? That fact can affect the checking process, you know. As it stands, it's OP.

Re: ±±Custom Jutsu Submission±±

(Katon: Sugoi Gogyou Hougeki) Fire Release: Great Fire BombardmentType: OffensiveRank: ARange: Short - LongChakra cost: 30Damage points: 60Description: The user will perform the Rat – Ox – Serpent – Tiger hand sequence, as the user spews out 5 seperate great fireballs into the air and then as the fire has reached a high altitude, the user will clap his hands together and make each of the five fireballs divide into 5 smaller fireballs (30 cm wide) so there will end up being 25 fireballs. These fireballs will then race towards the target area on the ground, with immense speed, coming down upon the surrounding ground and the opponent like meteors, each small fireball capable of causing severe burns and break parts of the ground surrounding the impact of the fire.Note: Can only be taught by JiraiyaEroSennin~Declined~ Similar Technique Exists

(Katon: Kaki Kyuutai Kurushimi) Fire Release: Fire Orbs of PainType: OffensiveRank: SRange: Short - LongChakra cost: 40Damage points: 80Description: The user will first pull out a single shuriken, whereas the user will channel their katon chakra into the center of the shuriken creating an orb of fire in it. Then the user will throw the shuriken towards the opponent, and at the same time, the user will use “(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu”, making it multiply in midair into 100 shuriken with the fire orbs as it will collide and spread out around the field surrounding the opponent. Then as the shuriken are scattered across the field, the user will perform the Snake – Ox – Tiger hand seals, where all the 100 orbs will immediately be shot from all directions at high speed towards the opponent. Then as the small projectile like fire orbs come in contact with the opponent or the surroundings they will explode into small flames which all of them will cause heavy burns on the enemy’s body.Note: Can only be taught by JiraiyaEroSenninNote: Can only be used 3 times per battleNote: Can not use A-rank or above fire jutsu the next turn~Approved~ Good

Re: ±±Custom Jutsu Submission±±

Shinigami Reaper
Type: Weapon
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (+10 to kenjutsu)
Description: The sword was made by ancient priests of hell and heaven at a sacred place by using hairs, bones, skin, blood and senses of a living shinigami himself which gave the sword life and transforming ability. The sword was named after the shinigami. And it is believed that the shinigami is living in the form of sword now.
The size of the sword is very big. The hilt itself is of 2m height, and the blade is of 3m height making a total length of 5m. It is a double-edged sword. And have a little curvature in the edge part and pointed on front. The sword is quite thick but the whole blade is covered with the hairs of shinigami which are very sharp, as a normal katana. The blade is bloody red in colour which is supposed to be the blood of millions of people killed by it and of shinigami himself. It also has 2 black strips originating from the rain guard to some extent on blade, and it was supposed to be the curse of people died from it.

Abilities:
-This sword is indestructible
-It has life of its own just like samehada and thus it can react on its own when required when its transformed into an animal.
-When Chakra is passed to the sword, the sword transforms into an elemental animal familiar that represents the element used |Fire- Phoenix|, |Water-Shark|, |Earth- Dragon|, |Lightning- Snakes|, |Wind- Porcupine|
-The sword only listens to Enzup.

Restrictions:
-Passing any chakra to the sword, counts as a move, which is equivalent to S-rank Offense/Defense/Supplementary.
-Transformation lasts for a maximum of 4 turns and can only be done twice
-If opponent's chakra neutralizes or overcomes the animal's chakra (when transformed), then the transformed animal will come to its normal form again. i.e. in sword form.
-The sword transforms into an elemental version of the animal and not an animal on itself.
-If user gets hit by a jutsu while holding this sword, then he will receive an addition of +20 damage points.
-Sword cannot sense chakra.
-The size of the animal in which the sword transforms differs little to nothing from the normal size of the sword.

(Kurodoa) - Klodoa
Type: Weapon
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (+10 to kenjutsu)
Description: Klodoa is a living staff whose lower part is made up of flexible element. The upper part is skull with a blue sphere in its mouth. It can levitate on its own. Enzup made Klodoa his personal weapon after he found it in very bad condition when Brain/Zero crushed it in pieces. After taking it into his possession, Enzup made a few changes in it, which made it indestructible and gave it form chaging ability. He also put a lot of his own chakra in the sphere so that Klodoa can use it in battles, since klodoa was not having chakra of its own. It is quite frightening from its looks, but can be funny at times.
When the staff changes its form it takes the form of a giant 5m axe-like weapon bearing two crescent moon-shaped blades fused together at the backs, with a large looped chain connected to the shaft at the end of the handle. This is known as "Ultimate form". The chain can be connected to user's waist, allowing him to perform long-ranged attacks. The special ability which makes the form of the weapon unique is that it can vibrate its crescent moon-shaped blades on its own, at very high speeds, such that the blades start looking blur. This is done when the weapon comes to know that the user is going to attack something using it, so using its sense, it start vibrating on its own and thus it can literally cut through any solid with ease.

Abilities:
-It is indestructible in both forms.
-Klodoa has life of its own in both of its forms. But can speak only in its original form.
-When in Ultimate form, it can cut through any solid.
-User can choose any B-Ranked water technique and boost it with two ranks.

Restrictions:
-Only original form can levitate on its own, which is similar to "(Kusanagi No Tsurugi: Kuu no Tachi)" but in this case user don't have to do anything.
-Can change its form anytime, but once form is changed it has to remain in that form for minimum of 3 turns.
-After using the vibration ability to cut a solid, it needs some time to re-use it again, i.e. once per every 2 turns.
-Boosting water ability can be used 3 times which does that not count towards 1/3 moves. But after using it for 3 times, if user wants to use it again then it will count towards 1/3 moves.
-If user gets hit by a jutsu while holding this weapon, then he will receive an addition of 10 damage points.
-Every elemental ninjutsu used by user gets -5 damage points while the time the weapon is on battlefield.
-User's concentration level decreases a bit and as a result user have to apply +5 chakra points in any technique used, regardless of rank. Also user have to perform an addition of 5 handseals in any technique which requires more than 8 handseals.
-User's speed slightly decreases while holding the Ultimate form because of its quite heavy weight.
-User can't use any Forbidden-Rank jutsu while holding the weapon.
-It only listens to Enzup. And no one can lift the ultimate form b'coz of its heavy weight, but due to mastery and practice in wielding of this weapon, and support of weapon itself, only Enzup can lift it without any serious problem.

Note: -My previous CW was also having life, and since I am dropping it, I am putting life in this CW.
-The chakra in the sphere can be used for using jutsus, which I will be making in future, like in the spoiler below.