Creative Assembly has released a new developer diary for its upcoming survival horror game, Alien: Isolation, after four previous videos: "Origins", "Creating The Alien", "Behind the Terror", and "The Sound Of Alien: Isolation". Entitled "Lo-fi Sci-fi", the new video discusses what went into creating the retro-futuristic look of the game and keeping it faithful to the original film. Creative Lead Al Hope explains how Ridley Scott's Alien had a very "grounded view of the future." There were no holograms and touchscreens like you find in many sci-fi films, just chunky, analog, push-button technology equipped with CRTs rather than LCDs.

As the video explains, Creative Assembly studied Ron Cobb's concept art for the original film to get a feeling for the process, which allowed the studio to expand upon the universe while remaining faithful to the original source. In addition, the designers stood by a simple rule – everything put into the game had to be able to be built back on the original set in 1979. To further drive home the "lo-fi" feel, gameplay footage was recorded on VHS, distorted, and then put back into the game.