Lord of the rings LCG: Massing at Osgiliath

In this special scenario for The Lord of the Rings: The Card Game, players struggle against the forces of Sauron as they seek to reach Minas Tirith, bearing dire news from Ithilien. Alas, powerful enemies, including none other than the Witch-king himself, stand in their way…

The Massing at Osgiliath is a challenging scenario that originally ran as a special event at Gen Con Indy 2011 and which we have now made available via Print on Demand. The 45 cards of The Massing at Osgiliath immerse you in the thrills and perils of Middle-earth as your heroes undertake a four-part quest, travel through vital locations on both sides of the Anduin, and confront hordes of new enemies.

Will you carry your message to Minas Tirith? Can you survive The Massing at Osgiliath?

Prepare yourself for a fight to the death with the legendary dragon Smaug in The Battle of Lake-town, a scenario originally designed for a special event at Gen Con Indy 2012! In this special scenario for The Lord of the Rings: The Card Game, Middle-earth’s heroes must defeat the legendary dragon Smaug to save the citizens of Lake-town, but the odds are against them. The town is burning, Smaug’s fires leap from building to building, and as the dragon soars overheard ready to make his next attack, his hide of impenetrable scales protects him from nearly all attempts at retaliation!

The Stone of Erech is a challenging and deeply thematic scenario that we originally ran as part of a special event and have now made available via Print on Demand. Its 51 cards immerse you in a terrifying race against time as your heroes undertake a three-part quest that tells a new story in one of Middle-earth’s most frightening locations.

The Hobbit: On the Doorstep is the second Saga Expansion for The Lord of the Rings: The Card Game and gives players the chance to participate directly in the thrilling narrative laid out by J.R.R. Tolkien in his beloved classic.

After scouring the Emyn Muil for signs of Gollum, the heroes of Middle-earth followed his trail south. Now Gollum takes desperate risks to elude the heroes in a realm of treacherous fens and mires.

The Dead Marshes is the fifth Adventure Pack in the Shadows of Mirkwood cycle for The Lord of the Rings: The Card Game! The hunt for Gollum draws to a close… unless he finds his way to escape once and for all.

The Dead Marshes introduces a Quest featuring the unique, new Escape mechanic that allows players to experience how slippery Gollum can be! With 60 new cards for The Lord of the Rings: The Card Game, The Dead Marshes enhances existing decks with new Allies, Attachments, and Treachery cards. This expansion also offers players an iconic Hero and a wholly fresh Quest experience.

This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set is required to play.

“At last, when I had given up the chase and turned to other parts, Gollum was found. My friend returned out of great perils bringing the miserable creature with him.” –Gandalf, The Fellowship of the Ring

To capture the wicked creature known as Gollum, the heroes of Middle-earth have scoured forest trails for clues, fought their way past fearsome trolls, saved a dying eagle to renew their alliance with the noble creatures, traversed the rocky crags of Emyn Muil, and pushed deep into the Dead Marshes. Now that they have Gollum bound and guarded, they need to Return to Mirkwood, to haul him to King Thranduil’s halls. There, Gandalf hopes Gollum will reveal secrets about Sauron’s Ruling Ring that could provide the heroes with a chance to stave off the gathering shadow…

However, the Dark Lord’s influence extends far beyond the lands of Mordor. His agents and other wicked creatures hunt for Gollum within the forests of Mirkwood, ever closing upon the heroes’ heels. With his crying, his curses, and his tantrums, Gollum draws the lurking predators nearer even as he makes life miserable for his captors.

The 60 cards in The Drúadan Forest introduce players to more of the realm of Gondor, and to its wild folk, the Woses. In the Adventure Pack's all-new scenario, Middle-earth's heroes meet these reclusive hunters and archers. Can you survive their attacks even as the encounter deck challenges you with its all-new Prowl mechanics?