This is the forum to discuss all of those video games you love playing or that are coming out. From Transformers video games to Fighting games to Sports games ... whatever makes you a happy Seibertronian. Just keep it the topics and conversations game and console related.

I played WFC a lot and overall I find FOC to be a logical sequel in terms of story and game play. The MP in FOC seems to be designed to increase the equality of the various classes and reward teams that work well together as a result. I do kind of miss some of the fun generated by the the special abilites and kill streak awards but when we get the full version with the upgradeable weapons it might create a new kind of fun.

I cant wait for the game anymore. Im bored now with the demo. Im maxed out level 8 so Im already Prime (haha) and the one map is getting boring already. I need something more now. Thank god its only days away.

An eternal spark the roams forever.What's the matter? You look like you've seen...a ghost.

Here is some stuff that I sent over to HMS. I know that by this time in the cycle we probably will not see any major changes, but there are by thoughts regardless. Feel free to comment. Warning, long post ahead:

GENERAL.Vehicle Abilities: It seems odd that these were taken out. Being able to Ram someone as a truck or do a Barrel Roll for evasion was a nice option to have and it added flavor to the vehicle modes. As it is the vehicle modes are fun and have obvious applications but I really miss driving into an opponent and ramming them, or avoiding certain death with a barrel roll, etc.

Kill Streaks:While I respect your statement that killstreaks led to “runaway gamers”, I felt that they added tangible rewards for doing well besides just the kill count. Again, flavor and tangible benefits come into play. The killstreaks that benefited the whole team were especially good.

To avoid single “runaways”, perhaps introduce killstreaks only as team buffs? Or even a cosmetic benefit, such as the energon veins puling brighter as you do well and slightly increased shield/health regen rate.

Health/Shield rates: Shields seem very weak. This may be working as intended on your part but it feels like the Shield takes only 1-2 shots tops before failing.

Weapon Switch rates seem slow. Again may be working as intended.

CLASS COMMENTS:

Destroyer: Weapon loadouts seem very splash damage based. No SMG-type gun shown so far. This may be invalid if later weapons do in fact rapid-fire.

Titan: Weapon loadouts feel very close/mid-range based, near useless at long range. Walk speed while firing Scrapmaker feels very slow. Tank cannon Rate of Fire could use slight buff. Cannot seem to get two tank shots off on single opponent without sustaining large damage. Again, further unlocks may alleviate this issue. Health does not seem to last significantly longer than other classes.

Scientist: Weapons are good and complement each other in the demo. Can missile lock-on time in vehicle mode be decreased? Transformation of Autobot variant seems slower than Decepticon variant.

OVERALL:

I really like the oldschool Quake feel in regards to powerups and ammo pickups. Demo stage is very good. Graphics do seem to be a little bit grainy, as if there are too many details on opponents to render properly at high speed. This usually comes into play only when observing other players. The Player Character model always looks reaaly nice. Perhaps a light cel-shading filter can be added to other players in multiplayer to smooth out rough edges?

Overall great game, am looking forward to many hours in multiplayer. Will send more feedback after the next round of demo unlocks.

Motto:"For I have dipped my hands in muddied waters, and, withdrawing them, find 'tis better to be a commander than a common man!"

Weapon: Dark Saber Sword

This is a little late, but just a quick question about the GameStop preoder bonus; is the bonus G1 Optimus skin useable in the multiplayer? I don't remember if it was said that it was a playable chassis in the multiplayer.

Im bored with the demo as well. At least give us another map the same one is incredible boring now. Only class not at 8 is scout which I dont really care for. Love the destroyer class with the riot cannon and rocket launcher.

"Destiny has one great test in store for us all... has mine already come? And have I failed it?... A deed, once done, cannot be undone. But perhaps... it may yet be mitigated!" -- Dinobot, "Code of Hero"

@BeastWarsFTW: Hey man,noticed you are in Memphis. Do you play other games competitively like CoD or fighting games? I ask because I am part of a local group of gamers who get together regularly here in Memphis to play. We have a fairly large group for fighting games especially.

If those games are not your thing then no worries. I was just curious.

Hiryu02 wrote:@BeastWarsFTW: Hey man,noticed you are in Memphis. Do you play other games competitively like CoD or fighting games? I ask because I am part of a local group of gamers who get together regularly here in Memphis to play. We have a fairly large group for fighting games especially.

If those games are not your thing then no worries. I was just curious.

I only have War for Cybertron and a copy of one of the Halo games a friend gave me. And FOC pre-ordered. If yall ever do any stuff with WFC or possibly FOC after its release let me know.

"Destiny has one great test in store for us all... has mine already come? And have I failed it?... A deed, once done, cannot be undone. But perhaps... it may yet be mitigated!" -- Dinobot, "Code of Hero"

Hey, I just got done playing the Demo, and usually your supposed to have all 4 classes and a few levels to work with, but suddenly the Demo's maxed me at lvl 3 and I lost Destroyer and Scientist. O.O Did I miss something? An update or something?

But anyhow...wow. I'd vanished from this forum for a few years but FoC rekindled my interest in TransFormers again. Been watching videos of it all weekend and the game just looks fantastic. First game I've ever wanted actually.