Davez wrote:I've been told by a number of people that the dice are fixed. Just wondering how the server decides which players get good dice and which ones get bad dice. Presumably every time one players gets bad dice someone else is getting good dice. I've just started playing so is there any way to know whether I've been assigned to have lucky or unlucky dice?

Normally the Central Committee holds a meeting every Monday to determine who will get the good dice that week, and since the squeeky wheel gets the grease, usually the people who have complained the loudest on the weekend will be given lucky dice for the following week.

If you complain on a Wednesday, you're really wasting your time, because by next Monday you will have been forgotten. It's best to complain on Sunday afternoon, and it helps if you post your complaint with CAPS LOCK turned on, to attract the most attention.

Davez wrote:I've been told by a number of people that the dice are fixed. Just wondering how the server decides which players get good dice and which ones get bad dice. Presumably every time one players gets bad dice someone else is getting good dice. I've just started playing so is there any way to know whether I've been assigned to have lucky or unlucky dice?

Normally the Central Committee holds a meeting every Monday to determine who will get the good dice that week, and since the squeeky wheel gets the grease, usually the people who have complained the loudest on the weekend will be given lucky dice for the following week.

If you complain on a Wednesday, you're really wasting your time, because by next Monday you will have been forgotten. It's best to complain on Sunday afternoon, and it helps if you post your complaint with CAPS LOCK turned on, to attract the most attention.

For the next two weeks you are on the bottom of the list for good dice. You are not supposed to give information that is propriety to the web site out to the public.

Criticalwinner wrote:Its all about greed.... I rarely hit auto-attack anymore, just because I could get a cold streak that I can't afford. By the way.... strategy will most of the time outweigh dice rolling.

most of the time. I have won several games where i won 6 on 12s and that changed the the game and gave me a win. Luck is just undiscovered skill

Just played two games with the same person... I rolled under 3 average against him while he rolled 3.9 average. Even the neutral player in these games rolled better than me. It happens, am I upset when I can't beat a single army with 22? yes, but playing some Hive games I have seen much worse.

Dice go up an down, just got to take them as they come. (didn't read through all three pages of the thread btw, sorry if I repeated someone).

"Resistance is Futile"__"World domination is such an ugly phrase. I prefer to call it world optimization."

Davez wrote:I've been told by a number of people that the dice are fixed. Just wondering how the server decides which players get good dice and which ones get bad dice. Presumably every time one players gets bad dice someone else is getting good dice. I've just started playing so is there any way to know whether I've been assigned to have lucky or unlucky dice?

While this thread made me laugh multiple times, no one has really addressed your question. First I would like to say that no matter what forum you are on you should search for your question before you post it. You will find that most of your questions when you are a new user of some product have already been answered (probably many times). Such is the case here. Unless something has changed, the dice are pulled from random.org. They have the same questions posed to them about randomness. http://www.random.org/faq/#Q2.8 You also need to realize that for each type of attack (i.e. 3 v. 2, 3 v. 1, 2 v. 2, 2 v. 1, 1 v. 2, 1 v. 1) there is a different chance of success for the attacker. I do not have the numbers readily available but you should be able to find them in a search. Regardless, when numbers are randomly generated by a computer, they have to come from somewhere. Random.org has a system which is better than any easily coded software generation of random numbers. It may be possible to design a better system, but it is not realistic to expect the site to do so.

Personally I have seen both sides of the "fixed" dice. I have attacked and with double digit attackers versus low single digit defenders and not taken the region. I have also attacked when I knew I was going to lose a game, and ended up taking a region when I had the smaller number of troops.

Bottom line is that if you can't accept the randomness of the dice, you should only play board games with physical dice. Even if you do that, if you were to record the results every time you rolled the dice, you might see that the dice here are not that much different.

oran0007 wrote:Bottom line is that if you can't accept the randomness of the dice, you should only play board games with physical dice. Even if you do that, if you were to record the results every time you rolled the dice, you might see that the dice here are not that much different.

Criticalwinner wrote:Its all about greed.... I rarely hit auto-attack anymore, just because I could get a cold streak that I can't afford. By the way.... strategy will most of the time outweigh dice rolling.

I stopped auto-attacking after I lost my 100 troops to the opponents 2. Still won in the long run, but only after 2 more turns.

There really is something to this, though - something is awfully fishy with that algorithm... I find that in 1v1 games, the person who is trailing (me or my opponent) tends to roll better than the person who is winning.

Conversely, I've found that in larger games (4+) where I am heavily favored to win a battle (outnumbering opponent 2:1 with >10 armies), I take an unusually high number of casualties or lose the battle all-together.

It's easy to make the dice appear fair - throw someone a couple of 5's and 6's after you've shafted them with a barrage of 1's and 2's. The dice have cost (or nearly cost me) 3 of my last 10 games...

Puddleglum wrote:There really is something to this, though - something is awfully fishy with that algorithm... I find that in 1v1 games, the person who is trailing (me or my opponent) tends to roll better than the person who is winning.

Conversely, I've found that in larger games (4+) where I am heavily favored to win a battle (outnumbering opponent 2:1 with >10 armies), I take an unusually high number of casualties or lose the battle all-together.

It's easy to make the dice appear fair - throw someone a couple of 5's and 6's after you've shafted them with a barrage of 1's and 2's. The dice have cost (or nearly cost me) 3 of my last 10 games...

The dice have cost you 3 of your last 10 games? How many have they given you. The fact is that you have very good stats in your recent battles and you have pretty good dice overall too. Furthermore, there is no algorithm. Random.org pulls their numbers from static noise over a radio frequency and studies have been performed to test the random nature of the results, with the conclusion being that they are "fair".

oran0007 wrote:The dice have cost you 3 of your last 10 games? How many have they given you. The fact is that you have very good stats in your recent battles and you have pretty good dice overall too. Furthermore, there is no algorithm. Random.org pulls their numbers from static noise over a radio frequency and studies have been performed to test the random nature of the results, with the conclusion being that they are "fair".

Cost or nearly cost me 3 of 10, yes. I expect to win a 40 on 20 rather handily, not by 2 or 3 troops. Anytime something like that happens with real dice, you check the dice or get new ones. The recent battles that your statistics come from were primarily 1v1, come from behind victories.

No idea about the algorithm. But it's an odd and seemingly devious recurrence...