Publishers hate preowned games. It's not hard to understand why, the game stores get to mark up the games they pay very little for to whatever price they'd like, and the publisher sees none of the profit. Of course your local game store is going to try to get you to buy a used game, they'd much rather make US$20 dollars per game sold than the US$5 or so they make from a new game. The question, what can publishers do?

The point he raises about pricing is an interesting one though. DVDs cost well under US$20 when they're released, and many movies cost in the hundreds of millions to make with thousands of people working on them. If games really do get as wide of a market as blockbuster movies, can we expect the price to go down? Keep in mind, DVDs also have the preowned and rental issue to deal with, and many movies lose money at the box office only to make a large profit when consumers can buy them.

I would like to see publishers and developers get paid every time a game they worked on is sold, and I can understand their frustration. Sadly, I just don't see the situation ever changing.