paint ball levelpack?

I was thinking it might be cool if there was a paintball levelpack for iphysics. if you havent played the game, go to addictinggames.com and search for it (2 words I believe)

I figure it could be simple - just like every other levelpack but use the paintball levels, disable accelerometer and dragging, and maybe find a way so the ball still has gravity but anything you draw stays where you draw it? this could also be kind of a line rider thing

really, like I said, theres only one thing that needs to be added to iphysics to make line rider possible - you need to be able to draw a line and not have it be affected by gravity, but the ball remains affected.

That is, user drawn statics. This would be possible by flags for the levelpack.

That is not the only thing, we would also require a begin and end simulation and in the case of linerider, scrolling.

Click to expand...

actually Im not sure why you'd need an end simulation (the ball goes. it hits the square. next level)

but for the beginning thing I thought of an idea - use motors. put the ball into a small area with a door at the bottom. you draw your lines, then push a button. the door opens and the ball rolls away.

actually Im not sure why you'd need an end simulation (the ball goes. it hits the square. next level)

but for the beginning thing I thought of an idea - use motors. put the ball into a small area with a door at the bottom. you draw your lines, then push a button. the door opens and the ball rolls away.

Click to expand...

Well if the ball happens to get stuck, you would like an end simulation to end without having to restart the level and lose your drawn statics.