Prologue
You have passed on from the world, and you end up meeting one of the messengers of oblivion. She greets you before asking whether you want to be reborn or would like to go beyond the gates. You decide to be reborn and unbeknown to you, you end up in an alternate universe similar to the Middle Ages (medieval times).

Gameplay
Player first determines whether the main character is a female or a male.

In this game, there will be three unique occupations for each gender. Female occupations are blacksmith, thief, and tavern chef. Male occupations are knight, composer, and herbalist. Depending on the occupation you choose, there will be a particular male character you will romance.

Throughout each story, players will have roughly 30 decision points in the game where their decisions will influence the type of scenes that appear as well as the outcome of the story.

Current Game Features
• Beautiful sprite, CG, and background arts drawn by various artists
• Six unique stories where three are otome and another three are BL
• Five CGs per story for a total of 30 CGs
• Three endings for each story (bad, good, best), extra scenes during and/or after credits depending on ending type
• Opening song, bad ending melody, ending song, and various background music

Characters

Vanna Stelli: Female main character; thief outfit pictured
Vanna is a very reliable and charismatic girl, who believes that if we are able to bring people together, we can do a lot of good for the world. Sometimes, she may be too selfless and sensitive to criticism, worrying she isn’t doing enough.

Edgar Triggs: ESTJ; romanceable knight for Vanna
The knight likes tradition and order. He is honest and dedicated, and he embraces these values. He does not support laziness or cheating of any sort. He can be inflexible and stubborn when it comes to unproven solutions to problems despite that may potentially work better.

Composer: ISFP; (more description available at a later time)

Herbalist: INTP; (more description available at a later time)

Gareth Mieli: Male main character; composer outfit pictured
Gareth is a soft-spoken individual, but if he has a strong opinion about something, he will fight tirelessly for the idea he believes in. He is a very private person, so he will only share things he wants to share when he wants to. He is sensitive to conflicts and concern for people’s feelings.

Antonio: INTJ; romanceable blacksmith for the male protagonist
Surname unknown. The blacksmith is an imaginative and decisive person with a goal-oriented attitude. He enjoys sharing his knowledge with others and is confident of his abilities in his trade. He does not care for gossip, and he believes chivalry is silly. He has a distaste for acting upon emotions.

Thief: ESTP; (more description available at a later time)

Tavern Chef: ESFJ (more description available at a later time)

Summary for each storyFemale MC (Vanna Stelli) as a thief romancing the knight:
As a thief, Vanna Stelli doesn’t find trouble an unusual occurrence. What she doesn’t expect to be more than the usual is the new knight she meets while plotting her escape. Regretting not being able to talk to him more, she escapes when he least expects it.
When she unexpectedly meets him again at the boat harbor, he chases after her. They end up stuck together on the ship headed to a town where she will be on her mission. There is some fuss before she is able to convince the knight that she’s doing no harm to anyone and that she genuinely wants to learn more about him. A trust eventually starts to bloom.
Now that they are on civil terms, they learn that both groups are receiving tarnishing reputations, and there is no explainable reason why. Will they be able to grow a relationship between them while a big mystery looms over them?

Female MC as a blacksmith romancing the herbalist: A mysterious herbalist stops by the blacksmith shop one night and seeks information or leads on an ingredient that is indigenous around this town. They were not successful in obtaining information that night, but when she explains the situation and asks her boss the next morning, her boss mentions someone telling him that it is highly valued in their town for curing various ailments. The boss suggests that he can draw a map of how to get to the town, and she can accompany the herbalist there and pick up some needed materials that is only sold there. They go on the journey, and the blacksmith finds out the herbalist is in a lousier situation than she thought.

Female MC as a tavern chef romancing the composer: The tavern chef is surprised to find her childhood friend back in town. They hang out by the river where they used to play, and the composer is invited to perform for the royalties after being heard playing a song for the MC. He accepts the opportunity and asks the tavern chef to help despite her insisting that it's been too long since she had touched her harmonica, but she eventually complies with some prodding. In helping the composer, MC can't help but feel her old feelings resurfacing despite the rejection he had given her before he left town over four years ago.

Male MC as a herbalist romancing the thief: On his way home after closing up the herbal shop, the herbalist notices an injured man and makes a remedy for the man. When questioned why he would help someone who is a thief, he said that he can’t ignore someone who is in need of help. When they part, the herbalist was pretty sure that they would not meet again, except fate seems to tell him otherwise. They meet again, except the herbalist finds himself hiding the thief from the guards. There are a lot of unanswered questions the herbalist has, and he is determined to find out those answers.

Male MC as a knight romancing the tavern chef: The knight comes home to the inn after his three-year training in faraway towns, and he finds a new tavern chef at the inn. He learns from his parents that the original tavern chef needed someone to help out, and this new person showed a lot of potential. Since meeting him, it seems that the tavern chef is a magnet for unfortunate incidents despite his good will, but the knight can’t overlook troubling situations. (This last sentence is vague only because I'm not sure what my first main event/disaster will be yet.)

Male MC as a composer romancing the blacksmith: The composer arrives at a new town that he will be settling in for a few months. As he eats at the tavern on his first night, he notices someone who looks like the person he said goodbye to at the grave before leaving home. They made eye contact once, but the man does not recognize him at all. He thought it might have been a far-fetched situation, and there is no reason to approach him. He takes his broken metal ocarina into the blacksmith shop the next morning and sees him again. This may be his only chance to find out who exactly is this blacksmith.

Updates (newest at the top)
• October 14, 2017: Added last 4 romanceable sprites (pending character card implementation) and 1 CG preview for otome route
• September 08, 2017: Added first draft of game preview
• August 20, 2017: Added character info card for the male!MC (his composer outfit is pictured) and updated the blacksmith's character card (now has a first name with an unknown surname due to his background)
• July 29, 2017: Adjusted staffing based on new situations arising, updated percentage of completion for various items in the lists, updated background preview section with "on board the ship (1 coloring)", added music sample section with "prologue" song, added CG gallery with preview of the 1st CG for the blacksmith route, new question added about game resolution based on background dimensions
• June 13, 2017: Updated background preview section with "outside blacksmith shop (all colorings)"
• May 29, 2017: Updated all current character cards (female protagonist's thief occupation, romanceable knight, and romanceable blacksmith)
• May 06, 2017: Updated background preview section with "outside inn/tavern (4 colorings)"
• April 14, 2017: Updated background preview section with "inside inn/tavern (4 colorings)" as well as preview of the official sprite art for romanceable blacksmith (one of the BL routes)
• April 06, 2017: Updated background preview section with "outside prison tower (4 colorings)" as well as percentage update of the first draft for the female!thief (MC) x knight route
• March 18, 2017: Updated romanceable knight (Edgar Triggs) with character biography card and updated character description
• February 26, 2017: Background Preview section created with "inside the prison cell (night)" available
• February 21, 2017: Updated female!MC's thief character card to finalized sprite art, story summary updated
• January 22, 2017: Updated female!MC's thief art to the colored sketch by SoleilRune (sprite artist), staff listing up to date
• January 15, 2017: Added blacksmith colored sketch from the sprite artist
• January 09, 2017: Added knight colored sketch from the sprite artist

Questions (even answering one question will help~)Which story summary is the least interesting to you? Any suggestions to help improve the story will be appreciated and considered.

Would you like to have the option to purchase this game as an otome edition or BL edition? (For example, the projected early bird prices for the otome or the BL editions will be $12 versus buying the full edition with both the otome and BL routes at early bird price of $20.)

I'm liking this premise! I think navigating each of the stories separately with set romantic partners gives the chance to focus more on how choices can affect each of the stories rather than on choosing a romantic partner like a lot of VNs. (To clarify, both types of VN are good in my book.)

Which story summary is the least interesting to you? Any suggestions to help improve the story will be appreciated and considered.

Male MC as a knight romancing the tavern chef: It is a bit vague, as you mentioned, and compared to the other routes. I'm not sure what exactly is drawing the knight and the tavern chef together. Just that the knight wants to help out? I think a more compelling hook to bring them together would help with this idea.

In general, I think the stories will be more interesting once the characters are more fleshed out.

Would you like to have the option to purchase this game as an otome edition or BL edition? (For example, the otome or the BL editions will be $12 as opposed to buying a full edition with otome and BL at $20.)

That's not something I would go in for personally; I'd want to buy the full version. But some people might like it. Options are always good, and the lower price will be more enticing for people who only want half the game. I think it's a good idea.

What merchandise would you purchase (and are likely to) with this game?

Just as a warning, I wouldn't usually buy merchandise for a game unless I really, really liked it. Budget concerns and all that. So the game would have to have a big impact on me before I considered buying merchandise with/after the game. I think that's probably true for a lot of people.

Kickstarter is a bit of an exception for me - I may be more easily convinced to go to higher tiers for merch in that case. Though the game would still have to be a really compelling one. Not sure why the distinction; possibly because I feel more invested in a game I'm supporting, and possibly because of the "limited edition" feel of that merch.

As for the types of merch I'd be most likely to go in for - keychains, artbooks, and postcard-sized prints or bookmarks.

Any comments/questions/suggestions for the game or characters?
Best of luck!

Which story summary is the least interesting to you? Any suggestions to help improve the story will be appreciated and considered.
Oh wow, this game sounds incredibly interesting. I was drawn to the concept of being reborn and the medieval vibe gave me an RE:Zero feel to it
I guess, the least interesting is female tavern chef romancing the composer, only because the connection seems random and the story is very kind of, specific as where the others (i.e herbalist help thief) have stories that are more related to their jobs. There should be more connection to the chef, maybe the composer is more of a bard performing in the tavern or is a kooky music obsessed person who gets inspired by the chef's food (or vice-versa -- chef is inspired by the music)

Would you like to have the option to purchase this game as an otome edition or BL edition?
Seperate is better for people who 1) only has a specific preference and 2) would buy it cause cheaper. I would personally only get Otome unless the BL version offers something really different. (Reminds me of one of winter wolves old games "Spirited Heart" where they released a GXG version years later but the artist was different and the art was inferior to the original) But I just checked the website and they do a bundle where if you buy both, you get it cheaper so that's something to consider.

What merchandise would you purchase (and are likely to) with this game?
I usually don't buy merchandise cause they tend to be pricey. Cheapest things are keychains which I don't bother with, and the second thing are plushies which tend to be not that great-looking (I did want the Hatoful Boyfriend ones but $10 is too much for a 5" plush). Unless the art is beautiful and the game is great, then safest bet is to just do OST and a good quality artbook -- I bought Corpse's Party Blood Drive limited edition and the art book's first few pages just fell apart because of how thin the pages were (and the way it was shaped so opening the book already stresses out the pages as is).

If posters were offered, what sizes would you prefer? (Debating between 11" x 17" (27.9 cm × 43.2 cm), 13" x 19" (33.0 cm x 48.3 cm), and 17" x 25" (43.2 cm x 63.5 cm)) Also, if you have any preference toward posters printed on glossy or semi-gloss paper?
I don't really know what the sizes look like, all I can say is I like the default sizes posters you buy at Anime Con and stuff are pretty ideal for me c: Big enough to see but not too big to be a bother. I also prefer less gloss cause the more gloss, the more dents you can see on the poster in the light. The thicker the paper (and matte tends to dent less or is less noticeable) the better.

Any comments/questions/suggestions for the game or characters?
Is there any connection to the beginning (the whole you dying thing) that will be expanded upon later in the game, or is it just a plot device to begin the story? o: I think it'd be interesting to bring it back, like maybe there was a main purpose for you to come back to life? But if not, that's fine just curious c: If there was more a connection, I think that would be really cool though.
Some suggestions for other characters are maybe as mentioned earlier, a Bard, a "Maiden", a mage/wizard? I feel like these would connect with the MC male being a knight (such as the clash between physical vs magical strength with the mage)
Also I checked out the artists, their art is BEAUTIFUL. I'm so looking forward to the character designs and CGs (Oh and if possible, add lots of CGs *u*) Good luck!

I'm liking this premise! I think navigating each of the stories separately with set romantic partners gives the chance to focus more on how choices can affect each of the stories rather than on choosing a romantic partner like a lot of VNs. (To clarify, both types of VN are good in my book.)

Thank you for this comment ^ ^ It might be more work (in a sense) to do six completely different plots but I definitely hope it pays off as I further develop the stories (and create a more descriptive/less vague summary that can hopefully hook people in xD)

Which story summary is the least interesting to you? Any suggestions to help improve the story will be appreciated and considered.

Male MC as a knight romancing the tavern chef: It is a bit vague, as you mentioned, and compared to the other routes. I'm not sure what exactly is drawing the knight and the tavern chef together. Just that the knight wants to help out? I think a more compelling hook to bring them together would help with this idea.

In general, I think the stories will be more interesting once the characters are more fleshed out.

Definitely feel you there...I hope during my story planning process I can better draw these two together and create that compelling hook ^ ^ Same goes for the other characters...I'm slowly working through these character reference sheets for the main characters and the six guys...so when I'm done with that, I hope the characters will definitely have more personality and can provide a great tale to read

Would you like to have the option to purchase this game as an otome edition or BL edition? (For example, the otome or the BL editions will be $12 as opposed to buying a full edition with otome and BL at $20.)

That's not something I would go in for personally; I'd want to buy the full version. But some people might like it. Options are always good, and the lower price will be more enticing for people who only want half the game. I think it's a good idea.

Sounds good to me, and I'm up for doing separate editions but I definitely am with you there...I like both BL and otome xD Thank you for your input here~

What merchandise would you purchase (and are likely to) with this game?

Just as a warning, I wouldn't usually buy merchandise for a game unless I really, really liked it. Budget concerns and all that. So the game would have to have a big impact on me before I considered buying merchandise with/after the game. I think that's probably true for a lot of people.

Kickstarter is a bit of an exception for me - I may be more easily convinced to go to higher tiers for merch in that case. Though the game would still have to be a really compelling one. Not sure why the distinction; possibly because I feel more invested in a game I'm supporting, and possibly because of the "limited edition" feel of that merch.

As for the types of merch I'd be most likely to go in for - keychains, artbooks, and postcard-sized prints or bookmarks.

Definitely understandable to me! Unfortunately, as I'm doing merchandise researching for vendors...some things are expensive to produce, and some things aren't budget-friendly at all T T. I had a situation happened to me for Fire Emblem: Fates...I had the opportunity to buy the limited edition from someone who had an extra copy, but I turned it down because I wasn't sure if I was going to really like the series enough (my first Fire Emblem game), and I somewhat wished I didn't turn it out now because I would have liked the art book in the end :\ But anyway xD I get the same feeling with kickstarters but sometimes the items I really want are in those high tiers...and I can't get myself to invest in it so I only buy the game :\

Any comments/questions/suggestions for the game or characters?
Best of luck!

Thank you and hope you will be supporting in the future ^ ^ I appreciate your inputs! Let me know if you have any other questions or comments~!

==============================================

@Sapphire-Skillz

Which story summary is the least interesting to you? Any suggestions to help improve the story will be appreciated and considered.
Oh wow, this game sounds incredibly interesting. I was drawn to the concept of being reborn and the medieval vibe gave me an RE:Zero feel to it
I guess, the least interesting is female tavern chef romancing the composer, only because the connection seems random and the story is very kind of, specific as where the others (i.e herbalist help thief) have stories that are more related to their jobs. There should be more connection to the chef, maybe the composer is more of a bard performing in the tavern or is a kooky music obsessed person who gets inspired by the chef's food (or vice-versa -- chef is inspired by the music)

Thank you for the input about the reborn concept ^ ^ Read the last comment that ties this to your comment/question particularly for the reborn thing
That is true actually...I feel sometimes when I write the summary, it either is too partner-oriented or really specific but you don't really know much about the characters. The bard performing combined with the inspiration from the chef's food is actually an interesting idea~ That definitely helps with inspiration for me and may possibly use a variation of this idea for the story ^ ^

Would you like to have the option to purchase this game as an otome edition or BL edition?
Seperate is better for people who 1) only has a specific preference and 2) would buy it cause cheaper. I would personally only get Otome unless the BL version offers something really different. (Reminds me of one of winter wolves old games "Spirited Heart" where they released a GXG version years later but the artist was different and the art was inferior to the original) But I just checked the website and they do a bundle where if you buy both, you get it cheaper so that's something to consider.

I hope you will consider getting the full version in the future when the summary and characters are more fleshed out ^ ^ But I understand if the stories aren't distinctly enough that you would be okay with just buying the otome edition Thank you for sharing that information~ It is unlikely I will be coming back to the game to create a GxG but who knows...one year can change people's perspective right? xD

What merchandise would you purchase (and are likely to) with this game?
I usually don't buy merchandise cause they tend to be pricey. Cheapest things are keychains which I don't bother with, and the second thing are plushies which tend to be not that great-looking (I did want the Hatoful Boyfriend ones but $10 is too much for a 5" plush). Unless the art is beautiful and the game is great, then safest bet is to just do OST and a good quality artbook -- I bought Corpse's Party Blood Drive limited edition and the art book's first few pages just fell apart because of how thin the pages were (and the way it was shaped so opening the book already stresses out the pages as is).

Thank you for the input~ I definitely would do the OST and quality artbook (I'm hoping the paper thickness I'm planning to use is more than enough and won't fall apart~)

If posters were offered, what sizes would you prefer? (Debating between 11" x 17" (27.9 cm × 43.2 cm), 13" x 19" (33.0 cm x 48.3 cm), and 17" x 25" (43.2 cm x 63.5 cm)) Also, if you have any preference toward posters printed on glossy or semi-gloss paper?
I don't really know what the sizes look like, all I can say is I like the default sizes posters you buy at Anime Con and stuff are pretty ideal for me c: Big enough to see but not too big to be a bother. I also prefer less gloss cause the more gloss, the more dents you can see on the poster in the light. The thicker the paper (and matte tends to dent less or is less noticeable) the better.

Sounds good to me~ I believe I should have multiple options for poster size but if I bundle it, I'll be sure to do something like an 11"x17" (I believe that tends to be the popular poster size). Thank you for the input and definitely am considering the semi-gloss and understand that some posters are just...so thin and so easy to damage :\

Any comments/questions/suggestions for the game or characters?
Is there any connection to the beginning (the whole you dying thing) that will be expanded upon later in the game, or is it just a plot device to begin the story? o: I think it'd be interesting to bring it back, like maybe there was a main purpose for you to come back to life? But if not, that's fine just curious c: If there was more a connection, I think that would be really cool though.
Some suggestions for other characters are maybe as mentioned earlier, a Bard, a "Maiden", a mage/wizard? I feel like these would connect with the MC male being a knight (such as the clash between physical vs magical strength with the mage)

It's kind of a bit of everything actually It will be expanded upon in future (hopefully!!) games with the same starting title and one day will end with the character going to heaven/hell/oblivion (haven't decided yet). I'm planning at each ending (bad, good, and best for all of the stories) for the player to choose to "relive" their life (maybe I should use a different term...it would take you back to the menu where you select your gender and occupation). Otherwise, if they choose not to "relive" their life, it would at least hint the next game's theme ^ ^ Sorry I probably should have specify in the prologue that the main character decides to be reborn instead of reliving their current life or is ready to go to heaven/hell/oblivion. Hope that helps!

As for the other characters, I'm actually avoiding anything that has to do with magic and supernatural to keep this a pretty down-to-earth story and not have to go into various explanations of "why couldn't he have just blown this up" or "why couldn't he use his magic" and etc...Hope that is an understandable situation~ Thank you for the suggestion though and hopefully in whichever direction the game goes, the story and characters will have good connections and tales to provide

Also I checked out the artists, their art is BEAUTIFUL. I'm so looking forward to the character designs and CGs (Oh and if possible, add lots of CGs *u*) Good luck!

I'm glad you are looking forward to the character designs and CGs ^ ^ I am really peculiar with art styles that fit my preference and it was definitely an adventure to find artists with similar art styles but I think this will definitely work out very well!

Thank you very much for your reply on this thread and let me know if you have anymore questions or comments ^ ^

Update:
Female!Thief x Knight story is at 85% completion for the planning stage (currently doing the backstories for the supporting characters involved on this route and will be readjusting bits and pieces of my very long synopsis for the game). Character design for the female!thief is underway that I will be giving to the character sprite artist soon

Staff listing has been completed for some time now but in case people didn't notice and had visited this thread before!

Female MC as a tavern chef romancing the composer. I'm mainly invested on the BxB routes and this one seemed like the least fleshed out GXB route.

Would you like to have the option to purchase this game as an otome edition or BL edition?

Yes, I would very much like this.

What merchandise would you purchase (and are likely to) with this game?

Keychain definitely.

If posters were offered, what sizes would you prefer?

I think the smallest size with glossy paper would be best.

Would you be interested in reading short stories of both main and supporting characters' backstories before the game's release?

As long as they don't distract from the development of the game itself, why not?

Thank you for your feedback

I definitely will polish up the story and update the summaries as I continue to develop each route (and the short stories will only be worked on if there is extra time at the tail-end of the game development...wanted to see how much interest there might be~).

I hope you will continue to stick around to see the progress overtime~ (Woohoo, BL fan <3 !!)