To render the image displayed on CCTVs, the game renders everything from each camera's perspective onto the back buffer and copies the image data into a texture (rendering to a separate buffer would be better, but Blitz3D doesn't support that). The Steam overlay seems to detect every single draw cal...

Of what I understood it is an alternative has world studio? No. This is mostly a tool for port developers who want to have access to the latest versions of the rooms without having to write an RMesh importer for their projects, and it will not allow you to create rooms in the same way 3D World Stud...

http://i.imgur.com/ofiRalr.png This would've been useful a few years ago. Only imports the main meshes (drawn/collision), doesn't include triggerboxes or point entities simply because there's no good way to represent them in fragMOTION. On top of that, fragMOTION doesn't support multiple texture co...

Oh hey, it's you again. iirc MrPeanut's guide mentioned that Blitz3D's default IDE is trash, so he'd be using IDEal. Nowadays I just use the default IDE (mostly because my modified copy of the engine completely breaks IDEal so I don't have a choice), so to run in Debug Mode just make sure "Pro...