Recent Submissions

We present a preliminary framework for interaction interoperability in Distributed Virtual Environments (DVEs). The goal is to allow each user to use a different input devices and interaction techniques and yet collaborate ...

Manual game content creation is an increasingly laborious task; with each advance in graphics hardware, a higher level of fidelity and detail is achievable and, therefore, expected. Although numerous automatic (e.g. ...

Modern visualization tools can present geographic information system (GIS) data as a 3D rendering, facilitating a user's understanding of the geospatial relationships between terrain and cultural features. While this ...

Traveling through virtual environments (VEs) by means of real walking is a challenging task since usually the size of the virtual world exceeds the size of the tracked interaction space. Redirected walking is one concept ...

We describe a user study comparing a low cost VR system using a Head-Mounted-Display (HMD) to a desktop and another setup where the image is projected on a screen. Eighteen participants played the same game in the three ...

We report a user study focusing on the effects of platform (immersive, non-immersive) on usability and enjoyment of a deafaccessible game for K-5 math and science education. The study highlighted hearing status and gender ...

In this work a new approach of the visualization of unsteady high-resolution flow data in a network processing chain using property-enhanced traced particles or pathlines is presented. This approach allows to select subsets ...

Many Web3D systems for managing 3DCG in the contents of HTML pages use fixed shaders for graphics API for real-time 3DCG rendering, so it is difficult to simulate the global illumination. We propose a solution to the problem ...

We present several novel ways of interaction and navigation in virtual worlds. Using the optical tracking system of our four-sided Definitely Affordable Virtual Environment (DAVE), we designed and implemented navigation ...

This paper describes a new visible portion estimation method of moving target object for networked wearable augmented reality (AR) system. In annotation overlay applications using AR systems, it is important to improve ...