Contents

Plot

The trains wake up one morning to hear strange noises coming from Jubilee's shed. It turns out to just be a computer game, but it reminds Bakerloo of a monster that used to roam the Underground. At International Station, Millie's returned from a trip to Australia with a souvenir - a didgeridoo. Ernie plays it while Millie makes announcements, but the strange noises set off Bakerloo and the twins' imagination about monsters, and they go to search their tunnels!

Before Ernie goes off on his rounds, he sees Dr Hart and his plastic skeleton who he's named "Fred" on the platform. After a chat, Dr Hart ends up being paged and leaves for the hospital, but leaves "Fred" behind. Ernie takes the skeleton with him on his rounds, intending to drop him off later.

Jubilee hears strange noises coming from the workshop, and rushes off to tell Bakerloo, believing it to be the monster. Little does he know it's actually Mr Rails testing out his bump-flattener. The two agree to get in touch when they find another clue, and Bakerloo warns Victoria, who dismisses it as nonsense - until she sees a skeleton in Ernie 1! Victoria races away, scared witless!

It turns out that Ernie had just tried to pull a joke on Victoria using Fred the skeleton, and quickly rushes off after her to tell her the truth. Victoria races back to the sheds, and tells the trains the sad news - the monster's real and it's eaten Ernie! Much to their relief, Ernie shows up and explains everything from the didgeridoo to the thumping. The trains, who are very much relieved, calm down and turn in for the night. Just before they go to sleep, Jubilee offers the others to play on his monster computer game, but the trains immediately decline. They've had enough of monsters for one day!