Detailed Description

A iCollisionActor is dedicated to actor motion controlling, and can be used to manage eg a Player or a Non-Player Character object.

Although most physical bodies cannot be moved freely in the virtual environment for stability reasons, actors can be used to move objects around the environnement, while keeping reactions to the collisions that are generated and handling gravity. They will also interact with the dynamic objects that are collided by pushing away the objects that are hit.

The actual collider that represents the actor always floats <step height>=""> above the ground to be able to move smoothly over terrain and small obstacles.

Remarks:

The collider of iCollisionActor must be a convex shape, for example a capsule or a sphere.