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Top 10 moves

As a total Soul Calibur noob I'd love to see what you guys think are his top 10's. I've seen this type of thread all over Tekken Zaibatsu and on some other pages like Pat's (my other main). If you guys could put what you think are his top 10 and why that would be awesome, thanks.

So something like FC 3K is really crouching down forward K (or kick). The numbers are setup to correspond with a numpad (5 being neutral). Some special Yoshimitsu notations are DGF/MED/SDF/FLEA which are his stances Manji Dragonfly, Meditation, Super Dragonfly, and Flea. He formerly had two more but they were removed in V. DNK stands for Doorknocker It's used because it's shorter and looks cleaner than its real notation. iMCF is JF Manji Carve Fist or 2a:B but you might be able to completely substitute 6B(BE) for it since it's far far far easier to do and even gives you a bit of range on it.

Oh yeah, BE stands for brave edge (EX attacks) and CE stands for critical edge (supers). And most people will type 66 instead of [6] to indicate 8 way run.

his 6B is pretty quick and safe on block. i use it as an interupt or a poke.... it looks like there's the 3B coming after it... and for some reason people try to attack after it..... from there it's pure mind games. 6B, for me, is easily a top 5 move because of it's usefulness AND safe after block.

Throws - ( very big with him if you use all of them )
FC 3K
3K
iMCF
a:B+K
3B
6K
2K
66/33/99A+B (With fakes)
CE ( Best punisher ive seen so far )

This yoshi is very poke heavy, hes almost too shitty to have only a top 10, you really have to use alot of different moves and mind games every time you play... Unless your just a very good defensive player and can wait to punish or fish for CH's with iMCF and a:B+K.

Pretty sure it was i11. I think only like X and Taki had i10 As didn't they?

Top 10 for me in no order. Not counting the multitude of awesome throws.
-MCF speed, combo, interrupts and frame traps
-FC3K same old trusty long distant low with good damage if you take the follow up into account
-4K, B new best back spacking medium long whiff punisher
-6B good poke, good advantage, old 6A light
-3B good launcher, fairly safe, combo potential, ground hits
-SDGFB super fast unblockable that mixes well with SDFA and throws
-Parting Thrust (though I still say it's pointlessly nerfed. Shoulda left it like it was in BD...) short medium range fast poke with damage potential on CH
-6K punishment, combo ender
-3K mid range poke, advantage on hit
-Doorknocker combo potential, on CH great damage potential!

Lots of good individual moves. Really despite all the complaining, he still has a very large functional toolset!