VS 2010 Make An Opponent Move Randomly Without Jumping?

Mar 1, 2012

so my goal is to get a picturebox to move in random directions and smoothly (like a character moving straight in a game) without using thread.sleep and me.refresh (and also without animation atm). Would anyone be able to guide me on how to accomplish this?The reason I want to do this is because when I need to use like 3 threads to move 3 different things around smoothly my computer slows down too much.here's my code now without all the other subs used to place the random code in it's own thread. There's a lot of other code too so I can't really post the entire thing:

How to make the picturebox appear randomly? And, when i click on them when it's is appeared, the score will +1? this is Whack-a-Mole, sorry that i don't know what this game's name. Can you tell me how to make the picturebox appear randomly and disappear after a short moment(0.5 sec something). And the game total time i would like to have about 1 minute.

I am currently working on a project on Microsoft Visual Basic 2008 Express Edition, in which I need to move an image across the form from one end to the other without moving it in a straight line. I want to try and randomize the image while it moves in a general direction, but I am not sure how. I also am trying to get four images to do this, from top to bottom, bottom up, left to right, and right to left.

I have very much a noob at coding for VB. I was wondering if i can make it so if u click button1 it will move your mouse to a location. Buuutt if its possible. Smoothly, not super fast the mouse is magically at your location.

I am trying to make a shape move in a rectangular route clockwise. Right now I am only able to make the shape go right, down, left but not back up again. Whenever I try to make the shape return to its original position, the shape moves back up at the wrong place.

Public Class Form1Public movingright1 As IntegerPublic movingdown1 As Integer

I'm currently in the process of creating an AI entity for my tile-based game. The game entails an AI character navigating to the players sprite, in order to inflict damage .[code]...

This this is rather deterministic and not would I would call AI. Where would I stand if I wanted to create a non-algorithmic opponent, which learns to avoid (dodge) fireballs fired at them by the Player? Are their any resources etc. Maybe via the use of a genetic algorithm...

I am trying to make a program that randomly selects a name. i have a prompt that allows me to enter the number of names and the names themselves. but i dont know how to save or open the information into an array... can anyone help me with this?

i want to make a program that randomly chooses a roller coaster and displays it. I want a hidden textbox1 with rollercoaster names (line by line) and then i want a user to click a button and it will randomly show the name of a rollercoaster in textbox2.

I need a series of sentences appear on my screen one after the other. I want to have the possibility of:1) adding new sentences (as many as I want);2) make them appear randomly;3) control the time until the next sentence appears (or may be go to the next one by press of a button) (for EACH sentence(for short sentences shorter for long longer));4) terminate the operation any time.

I imagine it like this: I start the program/application/file -> first sentence appears e.g. "I like ice cream" (randomly out of those that are in the body of the program or in the outside text file) -> it stays on the screen for 2 seconds (controllable) -> next sentence appears e.g. "Lisbon is the capital of Portugal" -> 2 seconds (controllable) -> "Apple is a fruit" and so on in a loop randomly choosing the sentences until I terminate the run of the program.

So my question is: What is the script? And what exactly do I have to do to realize that? My VB level is: installed it yesterday, learnt how to create a button and make "WELCOME TO VISUAL BASIC 2010" message appear on my screen, search all over the internet trying to solve my problem but found only how to generate random numbers.

How to use the signs "+", "-", "*", "/" as label text randomly. I am trying to create a math game for my kids. There I need a random sign to display every time they get new question to solve. I am able to display values [random numbers] but could not able to use this signs randomly as a single label text.

There is a program I puchased from out side for Data Entry purpose, I have to enter Postal code to one field (Textbox), This program do not have the list of postal codes to select.I develop vb.net program to find postal code by giving the area name or part of it, I have to copy the generated postal code and paste it into the other programs text box or type as it is.I want to know a method to do this as follows.1.Press some key combination and activate my program (Eg. Ctrl+Alt+A)

A VS 2005 VB.net forms app has suddenly started misbehaving. When I debug the debugger is jumping all over because the code is not matching. I have tried to clean both the solution and the project and rebuilding everything. I've checked I'm in debug mode. I've checked the debug settings to ensure that "require files to match..." is ticked. I also deleted all the temporary files form the solution. I even tried renaming the code file and class name of the problem file but without success. What else can I try?

I'm trying to make a WM6 version of this simple windows app, and I have some certain problems. Under a timer event I have several instances like this (don't ask why timer and why this way, it just works in my case):

I need help getting the gravity/jumping to work for my game. I have a progress bar, and 3 timers (im sure you'll know what they are by looking at the code). I get no errors but at the same time, nothing is happening. I have the walking animation and the movement for left and right already down so don't worry about that. I just to figure out how to get this jumping shenanigans to work. if you reply, please reply with some code, ive had some bad problems with threads getting unanswered because of this. [Code]

I have made an information display that is split in two parts. The right part shows a jpg converted document with picturebox and VB.Net. The picture changes if there is more documents to show. The left part is a webpage that is opened from the VB.Net program. It contains two xml newstickers in flash from [URL]. Both parts are feeded from a sql database. Everything works but I have a little problem with the newstickers. Everytime the right part with jpg converted document change document the newsticker scroll is jumping. Is there somebody who know a way to decrease the impact on the scrolls then I change document in the picturebox? Can I run the webpage in a other process or something? Or must I find another newsticker ?

I'm trying to make the move from VB6 to .Net; I know Bill needs the money, but my real motivation is to move my VB6 client-server app to .Net before Bill finishes killing off VB6. My VB6 app uses SQL Server 2005 Database, ADO, and heavy inline queries and some stored procedures. I'm weak on oop, but willing to go there.

My biggest concern so far is not being able to fully use my database w/o extensive redefining.I think Bill went oop crazy and forgot why we use databases. I wanted to bind all objects in my code, but coding the work of the wizards is not coming easy for me. My qt pertains to using ADO.Net or LINQ for database access. I'm going to have to put in a lot of book hours either way, but which way should I go for a client server app? I read that Bill is handing off the LINQ to the ADO.Net team. Is LINQ the future for client server or is it a dead-end?

i have a vertical progressbar with already filled a bar and it moves downward.How can i fil up the bar move upward?[code]When i try to load the form and start my verticalprogressbar it's move downward,it is possible to do it to move upward?

how to make the move from vb6 to vs2008 and while i was pleased to find alot of stuff intact i started migrating my lovechild project to the new enviroment. Immediately ran into a bunch of problems tho as some of the logic behind data hierarchies has changed alot it seems and its gonna take me some time to work it all out but right now id be happy if you guys could point out what im doing wrong here:

[code]...

its supposed to be your basic grab screenshot and stash it into picturebox thing but it isnt working, i did manage to copy a picture from 1 box to another tho which makes me think the second line is wrong or missing something?

i want to make a project to search on the web..i want to use Bing.com site to search.i used this code to open the site and search [code]it is working , but i want to make a code to move to the next page

So I have been trying to make this game in visual basic, it is basically like the worlds hardest game but in viusal basic but I am having problems programming the enemy, it doesn't seem to move up and down or left and right at all.

I have placed several PictureBox Images of different colored dots(which represent lights) on an image of a Christmas Tree. I can make the lights randomly flash using a randomGenerator and a Select case statement. However, the code is very long. There are 67 lights on this tree and the code is 71 pages long. There has to be an easier way to do this. So far I have tried the following with two images of lights just to see if it would work and it does not work:

I have a picturebox. Lets say i have 5 ,64 by 64 , squares that are evenly spaced out by 100 by 100. Is it possible to make it were if a pitcturebox finds a red square near it, it will move twords it and then if it finds another square that is red it will move twards that one, and so on ect , ect , ect.

I have a way of moving a picturebox. I type either 1, 2, 3, or 4 in a textbox. Each number is assigned a direction. Then I click the mouse and the picturebox moves in that direction. This is a little cumbersome for a small video game. Is there a way to assign the four arrow keys to do this?

I am currently making a VB.Net game for my end of the project, but I have found myself in a deadlock. I was wondering how to make labels move up and down in my panel by themselves at a set speed. Also left and right by themselves. I've tried a couple different methods but none seem to work. They either lag or I can't seem to set where there bounds are.