Team Meat On Piracy — “We Don’t F!@#ing Care”

So Piracy!

There’s a topic that people will go on and on and on and … (continues for a bit) … and on and on talking about, until the cows come home, have lunch and then die of aids. Sorry cows, next time use protection.

Controversial topics are everywhere in gaming, none more so than piracy.

It is common knowledge amongst gamers, how developers try to combat and deal with piracy and the pirating of the games that they release to retail.

That nasty word “DRM” that’s actually an acronym for Devil’s Raping MachinesDownload Rights Management Satan gets thrown around all too often with gamers the world over, throwing their arms up in frustration when a game they had just paid good cash for, opts to install a compulsory rootkit to their drive in order to ascertain whether they had actually paid good cash for the game in the first place.

However, not all developers seem to be as vested in the war against piracy.

“Our game was hugely pirated — we don’t fucking care,” exclaimed developers Tommy Refenes and Edmund McMillen. “If there are let’s say 200,000 copies of Super Meat Boy that are getting passed around for free, that’s 200,000 people who are playing the game.”

Sounds a little hippie, sure, but it warms the heart when developers speak of games as though they aren’t just business deals and the reason for their salaries.

“If they like this game there’s really high probability of their friends coming around and seeing it or them posting about it on their blogs. And it’s not cool to go round and say I really like this game that I stole, so they’re not going to say that. So it’s going to come around to sales.”

We at eGamer do not advocate piracy, and indeed it is especially distasteful when an indie game is a victim of piracy, I mean come on, how fucking cheap are some people, but Team Meat seem to be cool with it, and they do make a very good point, so kudos to them for being so positive about it.