Rick and Morty vs. Dungeons & Dragons #1 Review

451

Written by New York Times Best Selling author Patrick Rothfuss and Image Comics veteran Jim Zub, Rick and Morty vs. Dungeons & Dragons is a wet dream of geeky crossovers. Our adventure begins with Morty learning that D&D is a way he can “get laid”. He soon adventures to a gaming store to learn more.

The first half of the book introduces everyone to the basics of Dungeons & Dragons. It reads more like a paid advertising insert than a comic book. Rick's over-enthusiasm for D&D is palpable. It does a good job of explaining the idea of D&D to those unfamiliar but feels a bit dry. Art by Troy Little is on par and at times even better than the main Rick & Morty comic series. Troy nails all of Morty’s quirky expressions, nervousness, and overconfidence.

Once the comic gets through the formalities of explaining D&D it starts to level up. Morty joins Rick's D&D playgroup which includes a George R.R. Martin look-a-like for a 1st edition game. After Morty rage quits from numerous deaths, Rick portals them into Blips and Chitz where he jerry-rigs a VR system into his own warped D&D quest. This is where the comic finally feels like a Rick and Morty D&D crossover (and not a paid advert anymore).

Filled with meta-humor, Rick & Morty vs. Dungeons & Dragons is a slow roll to start but ends on a high note. If you’re a fan of geek culture, Rick & Morty, or Dungeons & Dragons, this is a must read series.