Crushing Rock; Level 2Blaster Trap XP 125
A giant boulder follows the route indicated on the map.
Perception: No check necessary to notice the crushing rock.
Trigger: Initiative +5
The trap rolls initiative when combat begins. It has speed 6.
Attack: Standard Action- Melee
Target: All creatures in the same space as the rock.
Attack: +7 vs. Reflex
Hit: 2d6 damage, knock prone, and move that creature to the nearest open space of its choice.
Countermeasures:
A creature who makes an Athletics check (DC 10, or DC 20 without a running start) can jump over its square.
A character adjacent to the rock who makes a successful Strength test (DC 19), the rock’s Speed is reduced by 2. If the rock is reduced to 0 speed, it is disabled.

————————————————————————–Bodak SkulkBodaks are heartless creatures that kill for the sake of killing, serving their own desires or the desires of an even crueler master.
Medium shadow humanoid (undead)Level 16 Lurker
XP 1,400Initiative +16Senses Perception +10; darkvisionAgonizing Gaze (Fear, Necrotic) aura 5; a creature in the aura that makes a melee or ranged attack against the bodak skulk takes 5 necrotic damage before the attack roll is made and takes a -2 penalty to the attack roll.HP 124; Bloodied 62AC 29, Fortitude 29, Reflex 27, Will 29Immune disease, poison; Resist 15 necrotic; Vulnerable 5 radiant; a bodak skulk that takes radiant damage cannot weaken a target until the end of its next turn.Speed 6Slam (standard; at-will) * Necrotic
+21 vs. AC; 1d6 + 5 damage plus 2d6 necrotic damage, and the target is weakened until the end of the bodak skulk’s next turn.Death Gaze (standard; encounter) * Necrotic
Range 10; targets a living creature; +19 vs. Fortitude; If the target is weakened, it is reduced to 0 hit points; otherwise, the target takes 1d6 + 6 necrotic damage and loses 1 healing surge.Spectral Form (standard; at-will)
The bodak skulk turns invisible and gains the insubstantial and phasing qualities. It can do nothing but move in spectral form, and it can return to its normal form as a free action.Alignment EvilLanguages CommonStr 21 (+13) Dex 19 (+12) Wis 15 (+10)Con 22 (+14) Int 6 (+6) Cha 23 (+14)Tactics: The bodak skulk approaches undetected using spectral form and then waits for an opportunity to gain combat advantage. When it’s poised to attack, the bodak reverts to normal form and attempts to weaken a foe with its slam attack. It fixes its death gaze on the first enemy it weakens.

Bodak Lore: A character knows the following information with a successful Religion check.DC 20: Bodaks are undead humanoids with strong ties to the Shadowfell. Its visage is so ghastly that it can kill with a look.DC 30: When a nightwalker slays a humanoid, that nightwalker can ritually transform the slain creature’s body and spirit into a bodak. The bodak then acts at the nightwalker’s behest, serving whomever its master dictates.

BoneclawBoneclaws are magically constructed undead built to hunt and slay the living. Liches, deathpriests of Orcus, shadar-kai necromancers, and other vile individuals use them as guards and agents. Their skewerlike claws contract and extend from moment to moment, sometimes instantly reaching a length of 10 feet or more before slowly contracting.
Large shadow animate (undead)Level 14 Soldier
XP 1,000Initiative +15Senses Perception +13; darkvisionHP 136; Bloodied 68; see also necrotic pulseAC 30, Fortitude 24, Reflex 27, Will 25Immune disease, poison; Resist 20 necrotic; Vulnerable 5 radiantSpeed 8Claw (standard; at-will)
Reach 3; +20 vs. AC; 1d12 + 6 damage.Necrotic Pulse (immediate reaction, when first bloodied; encounter) * Healing, Necrotic
Close burst 10; undead allies in the burst regain 10 hit points, and enemies in the burst take 10 necrotic damage.Relentless Opportunist
If the boneclaw hits with an opportunity attack, it makes another opportunity attack against the same target the next time it provokes during its current turn.Threatening Reach
The boneclaw can make opportunity attacks against all enemies within reach (3 squares).Alignment EvilLanguages CommonSkills Intimidate +16, Stealth +18Str 17 (+10) Dex 23 (+13) Wis 12 (+8)Con 16 (+10) Int 10 (+7) Cha 18 (+11)Tactics: A boneclaw impales foes with its claws, relying on its threatening reach to discourage enemies from fleeing.
Lore: A character knows the following information with a successful Religion check.DC 20: Boneclaws are intelligent undead constructs that enjoy hunting and slaying living creatures.DC 25: One creates a boneclaw by means of a dark ritual that binds a powerful evil soul to a specially prepared amalgamation of undead flesh and bone. The exact ritual is a closely guarded secret known only to a handful of liches and necromancers. Cabals that wish to possess the knowledge of boneclaw creation have resorted to diplomacy, theft, and clandestine warfare to acquire the ritual.DC 30: Although rumor holds that the first boneclaws were created by a powerful lich in the service of Vecna, the truth is that a coven of hags led by a powerful night hag named Grigwartha created the first boneclaw over a century ago. They invented a ritual that combines the flesh and bones from ogres along with the trapped soul of an oni. Although the materials can vary, the ritual is the same among those who know it.DC 35: Grigwartha trades her knowledge of the boneclaw creation ritual for favors she can later call upon. As such, she has a vast network of individuals and creatures that owe her a debt for the ritual.

Oh? Stat minus 10, divided by 2 and rounding down. Looks like a +2 to me, right? A stat wouldn’t move to +3 until it got to 16-17.

Comment Number:

6

Written by:

Ben

Posted on:

May 13, 2008 at 4:23 am

I love the change to the Monster stat blocks. So much easier to read than the 3.5 MM with giant rambling descriptions of every single ability. Also like the set amount of XP for each monster, no more spending time arguing that 25 goblins are not the same XP as a CR 5 monster…

Comment Number:

7

Written by:

"the Ausome"(intentionaly spelled wrong) pat

Posted on:

June 11, 2008 at 5:49 pm

where did u find the chuul or gnolls?

Comment Number:

8

Written by:

Caius

Posted on:

June 12, 2008 at 12:28 am

I hope most of these get into 4.0 MM1, because I was annoyed at all the 3.5 expansions.

Also, I note psyonics in monsters, I suppose the core rulebooks will not come out with specific psyionic rules?