Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]

For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values.

Description

Labyrinth Warriors are among the strongest opponents you'll encounter in the dungeons, and should be approached with due caution. Those armed with a greatsword in both hands can inflict large amounts of damage with accurate swings, and to make things worse, they'll often have additional elemental effects on their weapons. As they approach you they'll often use their Running Sweep, which has an immense amount of tracking and forward momentum so you'll need to quickstep through it at the last second to evade it successfully. These enemies lack any long range attacks and will generally only walk toward you, so if needed you can run away to create some space with which to heal, buff or use ranged attacks. Although slightly weaker than those with greatswords, warriors carrying crossbows & swords have the advantage of ranged attacks. Once you they have spotted you they will open fire with their crossbows, firing one shot roughly every 6 seconds so you'll need to approach them either from behind cover, or while strafing diagonally to make the shots miss.

Labyrinth Warriors wielding morning stars are aggressive and dangerous enemies; both the chain and the spiked head can strike you for multiple hits. From close range, they will use a string of overhead swings or their faster Flailing Combo. Their Flailing Combo consists of five swings and will appear to have ended before the last hit to bait you into walking into it. This attack will continue regardless of the distance you stand from them, creating many openings to interrupt it. Some warriors even employ shields to increase their defensive capabilities, and they will occasionally hold their shields up defensively and walk around while focused on you. From a distance they often use their Running Shield Smash or Running Overhead Cleave, both of which have strong tracking and will be followed by a Turnaround swing if you quickstep to past them to their back. Since both of these attacks have very telegraphed animations, it's better to try and interrupt them rather than evade.

Strategy

Try to take advantage of their elemental weaknesses by applying an Empty Phantasm Shell or Fire Paper to your weapon before approaching them, because you'll want to end things as quickly as possible. The Hunter's Blunderbuss will flinch them out of all of their attacks, so if you are having a hard time avoiding their Running Sweep you can shoot them out of it with this weapon and possibly interrupt it for a visceral attack. From within their range they will often use their Overhead Cleave, which has heavy initial tracking like all of their overhead attacks, but thanks to a long buildup you'll have plenty of time to interrupt it. Because their tracking makes it difficult to evade their attacks, it's generally best to position yourself just out of their reach so that you can back away from their attacks and punish them during the recovery. Keep a close lookout for their Overhead & Sweeping combo and evade it at all costs - if you are hit by the first swing, the second is a guaranteed follow-up.

Attack Patterns

Greatsword is dragged creating sparks as they run and use a high damage sweep; interrupt this when the sparks appear or quickstep back at the last second.

Overhead Cleave

Yes

High damage, but very long windup; back up and interrupt this or circle to back for a charged attack after their swing has missed.

Overhead & Sweeping Combo

Yes

Swings greatsword overhead, hits again bringing it back, then uses a sweep; quickstep back twice and interrupt this.

Side Stab

Yes

Stabs while you are standing to their sides; strafe to the right against them so that it misses.

Defenses

Location

Chalice Dungeon Base Level

175

175

117

117

52

91

122

10

180

-

-

Ritual Materials Drop Pools

Pool Name

Depth 1

Depth 2

Depth 3

Depth 4

Depth 5

Inflicted Organ Pool

Blood Vial

Blood Vial

Inflicted Organ

Inflicted Organ

Yellow Backbone

Enemies List Per Pool

Inflicted Organ Pool

Labyrinth Warrior x1 [15%]

Base Level: Blood Echoes, HP, Damage and Def. Multipliers

For enemies that also appear (or exclusively appear) in dungeons, their stats will be shown at the base level, because their exact stats at any given point are calculated from these base values. The basic formula is: Total Value = Base x A x B x C x D. Multipliers written down below were datamined directly from the game files. Multiplier A represents depth (1 - 5) of the chalice dungeon; multiplier B is layer (1 - 4) of the specific chalice dungeon; multiplier C is used when dungeon is Pthumeru Ihyll; multiplier D is for calculating blood echoes when additional curse rite is used.