Appearances

First appearance

Statistics and overview

Usage requirement(s)

User(s)

Utilization

Traveling up shafts

Jumping between parallel walls

Description

An jump between closely-placed walls.

The Wall Jump[1] (三角飛び,Sankakutobi?, lit. "Triangle Jump") is a move that appears in the Sonic the Hedgehog series. It is a technique that focuses on the user jumping diagonally between walls in order to reach higher levels.

Contents

Description

When performing the Wall Jump, the user jumps onto a wall and set off from it with their feet, causing them to be send upwards. This move is similar to the Triangle Jump, except the user moves upward when jumping off the walls instead of remaining at the same height.

In gameplay, the Wall Jump can only be used in certain areas verified for its usage. To perform a Wall Jump in gameplay, simply aim back towards a wall suitable for Wall Jumping, and continually jump off of the same wall. Upon making contact with the wall during a Wall Jump, the playable character will momentarily cling to said wall before beginning to slide off it. Also, when a character capable of using the Wall Jump jumps again while pressed against a wall, they will kick off of the wall, propelled diagonally upwards. This allows the player to climb shafts with the Wall Jump (as long as the walls are close enough).

To perform the Wall Jump in gameplay, the player must jump against a wall and press upon touching the wall to make Mighty grab onto said wall. Before Mighty can slide off it, press up on and release to set off from the wall.

Sonic the Hedgehog (2006)

In Sonic the Hedgehog (2006), the Wall Jump appeared as a game mechanic automatically triggered in certain Action Stages by Sonic and Shadow. In this game, the move serves as a method for the player to travel through Action Stages by jumping between vertical surfaces in 3D sections rather than scaling parallel walls in 2D sections.

When the Wall Jump is triggered, the player is sent towards a vertical surface that the playable character then sticks to. The player must then press / to jump to the next surface. If the player does not press / in time, the character will fall into a bottomless pit.

In this game, Wall Jump sections only appear in the game's 2.5D areas and are marked by the position of Rings. To begin Wall Jumping, the player has to jump towards a suitable wall at reasonable speed to start clinging onto it. To kick off from the wall, the player has to use the following controls:

In gameplay, the Wall Jump's mechanics are identical to those presented in the Wii version of Sonic Unleashed. Like before, the only places the player can Wall Jump are in the 2.5D sections of the Acts. On the Wii versions, there are no surfaces specifically made for Wall Jumping, and the player is even able to Wall Jump between Containers. On the Nintendo DS version of the game however, the player can only Wall Jump on walls that are marked with yellow panels (which will show a button prompt on the screen when Sonic clings to them).

To perform the Wall Jump in gameplay, the player has to jump towards a suitable wall to start clinging onto it. To kick off from the wall, the player has to use the following controls:

Wii Remote + Nunchunk

Wii Remote Sideways

Wii (Classic Style)

Wii (GameCube Controller)

DS

+

L Stick + a Button

Control Stick +

Noticeably, when jumping during the Wall Jump in the Nintendo DS version, Sonic will be performing the Spin Jump, thereby allowing him to take out enemies in the path of his Wall Jump.

In gameplay on the console/PC version of Sonic Generations, areas on the walls where Wall Jumping is possible are marked with Wall Jump Blocks (which only appear in the game's 2.5D sections). However, in some cases, the player can use the Wall Jump on walls even if they have no Wall Jump Blocks. Also, if Modern Sonic is equipped with the Direct JumpSkill, he can perform the Wall Jump faster. On the Nintendo 3DS version of Sonic Generations on the other hand, there are no special gimmicks for marking the Wall Jump areas. Also, a button prompt appears on the screen when the Wall Jump is possible.

To perform the Wall Jump in gameplay on the console/PC version, the player has to jump towards a Wall Jump Block to start clinging onto it. For then to kick off from the Wall Jump Block, press /. In gameplay on the Nintendo 3DS version of the game, to cling onto a wall, press / while holding the Circle Pad/ in the same direction the wall is in as soon as Modern Sonic touches a wall. Press then / to kick off the wall.

Sonic Lost World marks the first time the Wall Jump can be performed in the 3D areas of the game. In order to be able to perform the Wall Jump in gameplay, the player must be executing a Wall Climb or running along a wall. Then, when there is a nearby wall to the left or right, press / to set off from the wall and reach the opposing wall.

Sonic Forces

In Sonic Forces, the Wall Jump is a move exclusive to the Avatar. In gameplay, it can only be performed in the shafts encountered along the paths in Imperial Tower. To begin Wall Jumping, the player has to jump towards a suitable wall to start clinging onto it. To kick off from the wall, the player has to press //.

Trivia

Through modding, it is revealed that Modern Sonic can perform the Wall Jump in Sonic Forces. However, there is not an instance throughout his stages in the game where he can use it.[12]