oUF Phanx

Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, AFK timers, and smoothly updating bars. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.

Language Support

Works in all languages. Translated into Deutsch, Espańol, Français (partial), Portuguęs (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 7.0.3.1 (2016 Aug 14)

Fixed an error when opening the aura configuration panel

Version 7.0.3.0 (2016 Aug 13)

Updated for WoW 7.0

Includes an updated copy of oUF -- the official version will not work!

The aura filter lists for most classes were compiled using Wowhead. Please report any missing buffs/debuffs (with their ID) or any buffs/debuffs that are included in the default filters that don't actually need to be shown. Thanks.

THIS UPDATE WILL REMOVE YOUR OLD CUSTOM AURA SETTINGS. Somewhere along the line incremental upgrading failed, and rather than go back and try to figure out exactly where that happened and how to fix it, I'm just nuking it. If you're using custom filters because the default filters for your class/spec are out of date, please let me know what needs to be changed!

Boss debuffs should already be shown on your frame, and debuffs you can dispel should highlight the frame border. Debuffs that stun/silence/etc you should trigger the default "loss of control" UI in the middle of your screen. Other debuffs aren't shown, because it's generally pointless to see them. oUF_Phanx isn't meant to replace your full player buff/debuff frames.

If there are some debuffs you think are important enough to show (or are boss debuffs that Blizzard flagged incorrectly in the API so they don't show up) please post the specific debuffs and why they are important.

Originally Posted by adawong

is it possible to add class icons into the unit frames?

It's possible, but I have no intention of adding them. They're just useless clutter, same as portraits.

Originally Posted by adawong

whats the modifier code for ALT? "ALT" itself doesnt work for the show-all-buffs modifier

There is no such key as "ALT". You have to check for "LALT" (left Alt key) and "RALT" (right Alt key). However, as I previously mentioned, if you need help with code editing, don't post about it on this page. This page is for support of the official addon only. Post in the oUF forum for help with code editing.

Originally Posted by adawong

can i color target buffs like usual? mine are greyed out:

Buffs/debuffs that were applied by someone other than you or your pet/vehicle are grayed out. If you're seeing things you cast grayed out, please be more specific about which buffs/debuffs, what class you are, etc.

Are you using OmniCC or something similar? What do you get in the chat frame if you put the mouse over the icon on the right and type the following:

/dump GetMouseFocus().timer

The aura size is determined by the frame height. If you want some other size, you'll have to edit the code. If you need more help with that, please post in the oUF forum, not here. I prefer this comment section remains directly related to the official version of the addon only.

@adawong:
Can you give me a step by step description of what you do that makes that happen, and a screenshot?

i only see it happen on the player frame. from my observations its like when theres one buff its fine, when another gets added it buggs out. seems to me the manually added auras to show are bugged out the most? looks like the left thing (looking good) is omnicc and the right one (ugly) is the blizzard timer, BUT i turned to "show numbers for cooldowns" blizzard option OFF!

also how do i make the aura icons smaller?

and how do i rewrite the modifier to show all buffs from shift to alt or even something else?

It should be a colored dot indicating the PvP state for player-controlled units. Are you changing your UI font by placing font files in your WoW folder, rather than by using an addon to do it? If so, then the PvP dot is showing up as a question mark because the font you replaced ARIAL.TTF with doesn't include a glyph for the "bullet point" character.

I guess I can make it use the addon's included font (PT Sans) instead of Arial, since that way I can guarantee a bullet character is available even if you've replaced the game's default font files.

good eye.

I have indeed replaced my games fonts using a "Fonts" folder. Been doing that almost since vanilla, didn't even think that'd be the culprit.

If you included that small change that'd be brilliant! The problem with font addons is they don't usually affect *all* the text in the game as the fonts folder trick does. If it's an easy fix I'd love for it to happen.

Alternatively, would it be possible for me to just pluck the font file media from your addon and use that font universally and this would also solve the issue? It's extremely close visually to what I was using before anyhow.

UPDATE: I plucked the font from your media folder and used it to change all my fonts but I still experience the same phenomenon.

It should be a colored dot indicating the PvP state for player-controlled units. Are you changing your UI font by placing font files in your WoW folder, rather than by using an addon to do it? If so, then the PvP dot is showing up as a question mark because the font you replaced ARIAL.TTF with doesn't include a glyph for the "bullet point" character.

I guess I can make it use the addon's included font (PT Sans) instead of Arial, since that way I can guarantee a bullet character is available even if you've replaced the game's default font files.

LOVE this unit frame setup it actually matches the new theme I was going for perfectly with my dominos skin...just a great find and i love the functionality of it. it's everything i was seeking. i was curious about what this is however, as it is in front of the name of pretty much every single player and target that i click on...

Just seems needless I guess until I understand what it's actually indicating, if anything?