Napoleon: Total Combat
The aim of this mod is, first of all, to make battles more of a spectacle, and a bit more ‘visceral.’ This is done through larger units, including larger artillery units, and a larger volume of fire.
The second aim of the mod is campaign based, giving both the player and the AI the ability to raise larger and stronger armies almost from the get go. No longer will there be just one or two stacks per major nations during wars. The player and the AI, once the ‘mid-game’ has come, will be playing with multiple stacks, making for more numerous large-scale battles. Please note, the action does not start right away, but rather sensibly, especially once the several modified technologies are researched.
You can no longer steam-roll the AI once you have defeated their primary army. Once the mid-game comes, expect constant, fierce resistance from the AI.
No, units are not cheaper, and do not build faster that isn’t how I did it.

NAPOLEON: TOTAL COMBAT 4.0 BETA V HAS ARRIVED!!!
The first Major NTW mod to bring you giant 40 stack armies just got reinforced! NTC v4.0 BETA V bring with it over 250 new units covering all the major factions: Austria, France, Great Britain, Prussia and Russia get many new units. Even Spain sees a boost with Peninsula Units unlocked for the main campaign and some main campaign units added to the Peninsula Campaign (Peninsula Campaign DLC Required!)
BETA V also includes a large number of bug