I have also added a new shader to this package called the "Instance shader" (for the next update)

For example. you have a forest of trees.built from one tree. The problem, the trees all look the same.
solution, the Tools4D Instance shader. This allows you to modify things like hue or saturation per instance. so from your 10000 trees, not one of them will be the same.
Anywhere where you are using lots of instances and things are looking monotone , use the instance shader. in effect it is like having a different material derivative , for each individual instanced object.

Insert some imagination and this one shader is giving you a new way to get things done.

Originally Posted by tapaul:I have also added a new shader to this package called the "Instance shader" (for the next update)....
Insert some imagination and this one shader is giving you a new way to get things done.

That sounds like a top feature Paul thanks cant wait to give it a test drive. Will that also work with vray instances/proxy?

Have you had any time to investigate using different tile sizes? So maintaining the proportions of the source images to create a pattern? I imagine its a big ask to try and do this on both the X and Y axis but perhaps its easier to do by just restricting the randomness to one axis - like planks on a floor.

Yes I can confirm it works with Vray proxies (render instances). Its a really great feature - much quicker and more flexible than the mograph multi shader as it generates infinite subtle colour changes with just a few slider tweaks. As Paul shows in his example perfect for forests. Thanks Paul and congrats!

Originally Posted by tapaul:>Will that also work with vray instances/proxy?
it should do.but if anyone anyone has vray and has already purchased the remapping kit, give me a shout , we can try it out (win64 for testing please)

>Have you had any time to investigate using different tile sizes?
It is possible. you can already do variable bricks, in horizontal axis , but I want to extend this a further and have some ideas.

regards
Paul

Hello Paul,

When you are ready, I am willing to test this out under Maxwell Render and Mac. All the other parts of the shader package will work with Maxwell Render.

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