Platformines is a unique 2D platformer packed with exploration, RPG and shooter elements, set in a vast 16-bit underground world! Customise your character, master all difficulty levels and literally jump to the top of the leaderboards to prove your skills!

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Reviews

“Platformines is looking really promising. An enormous game in its beta form”
Rock Paper Shotgun

“It's an addictive loot grinder, a punishing technical platformer, a slick SHMUP and a free-roaming explor-a-thon all rolled into one; brought together with attractive artwork and infinitely replayable randomisation.”
dealspwn

“Platformines is Borderlands 2, if Borderlands 2 was a 2D platform shooter with retro graphics”
OverClockersClub

Steam Greenlight

About This Game

Platformines is a unique 2D platformer packed with exploration, RPG and shooter elements, set in a vast 16-bit underground world. In their quest to rebuild their spaceship, players will embark on a journey to discover the mysteries of a gigantic complex of mines. Deadly enemies, traps and treasures are just a few to mention from what players will encounter while trying to escape from the hostile world. Customise your character, master all difficulty levels and literally jump to the top of the leaderboards to prove your skills!

Limitless Gameplay:

An infinite number of randomly generated worlds to explore each one with its own configuration of traps and enemies!

Unstoppable old-school action with 3 different difficulty levels to master!

Discover hidden chests or just…loot your enemies in order to get tons of items and upgrades!

Limitless Customization:

Build your character choosing from countless customization options

Additional in-game fancy items, like hats & wigs, for even further customisation

It's not a very complex game: you shoot things, you loot, you find portals, and you jump through those portals to get back to your base so you can sell your loot and regenerate health. However, its simplicity scratches an itch that most other games can't because they get too complex. It is fun trying to uncover the map, and trying to navigate through the maze to reach your goal. It has straight forward action platforming mechanics that are entertaining.

There are drawbacks. It can get repetitive, especially when you just want to reach your goal and you keep hitting dead ends or getting hit by the large bazooka blast radii and traps in small corridors, but if you enjoy action platformers, I would recommend it.

Not great but kind of fun. I would only recommend if you feel like lotsa repeatative searching for things. The world map is HUGE, but you only need to explore a small portion to get what you need to beat the game.And that ending...holy crust...too lame. But it was sorta fun for a minute. I would only recommend buying on hardcore sale if you want something to do between burning out on other games and moving onto the next good game you plan to get deep into.

This game is a procedural work of enjoyable frustration, you can attack using all four directions, it's a great 'limitation' that is overlooked in these days of dual-analogue-stick controllers. Takes you back to a time when technological limitations were part of the game's appeal.

You type in a world name and - based on your choice of string I'd imagine - the world is created and saved for your future spelunking.

Having only the four main directions - UDLR to shoot, and because projectiles take time to move, it is challenging to have accuracy and speed. However, unlimited ammunition helps.

This game is another loot-replacement-simulator, trying to locate and salvage your 8 ship-fixing technoguns, all the while upgrading your funky hat collection, and 4 styles of firearm.

After you collect the ship-fixing technoguns, you get to piece together a puzzle before escaping out of the hell you crash landed on.

Insanely entertaining. Controls can be frustrating at times but dodging every trap while multikilling a screen full of people is also immensely rewarding. After a while instinct takes over and it becomes second nature, mostly. Only spent a few hours in it but it has kept me far longer than I expect every time I play. Highly recommended for fans of Terraria or Starbound but don't expect to be digging around for ore per se. The gameplay focuses on gun battles and exploration in a gigantic cavern system complete with various biomes and difficulty stages.

Do you like loot + platforming + randomised levels? Look no further. With elements of Steamworld Dig (randomised mines, collect minerals of ever-increasing value the deeper you go, locate portals for quick returns in trickier parts of the map) this offers plenty of replayability, even though the shooting and platforming elements start to get a little repetitive over what seems to be a single enormous level. Similar to the level creation in Cargo Commander, you give your new level a name and the game randomises it based on that name...somehow.

The deeper you go into the mines, the more chance you have of scoring better guns, although the loot system is a little disappointing. There aren't randomised gun effects, only % stats (higher damage, firing rate, etc) and there are precious few different hats you can wear to give you extra stuff, like 2 additional jumps (yes, you can jump 5, 6 or even 7 times in the air).

Jumping feels a little floaty, and your gun has the annoying tendancy to point upwards when you're jumping up to a higher platform, meaning you inadvertently fire vertically rather than horizontally like you were expecting. However once you get used to how your character moves, you'll be zipping around levels in no time (an XBox 360 controller is recommended).

Your character can only see a limited distance around him/her, and when you get damaged this cone of vision starts to shrink, meaning you can get into some really nasty spots with extremely limited vision - you may find this a welcome addition or an annoyance.

Still, those quibbles aside, Platformines offers a ton of platforming content and that addictive, often elusive "just one more play until I get to the next portal/find a better gun/grab that sparkly bit of ore over there" feel. Here's hoping the developers add more randomised loot and abilities in a future patch. There's certainly no reason to try the demo first and see if you like it.

First time I launched this game, I couldn't stop playing for 3 hours straight. Basically, if you like platformers, rogue-likes (minus permadeath) and exploration, you just can't regret purchasing this jewel.

It's both hard and easy to describe it: you're locked in a kind of transe, quite unable to say "okay, I'm done for today". You're never really done because the game makes it very hard to stop playing: everything is smooth and lightning-fast (no loading times, no complicated GUI; you can warp back to your base, sell your loot and be back exploring the mines within a 10 second time window), so you never really find a down time that allows you to exit the game.

In Normal mode, death is not overly punitive (haven't played higher difficulty modes yet, took time to post recommendation :p), but just enough to make you wish you weren't dead, so you just basically dive back into it to get your loot back and farm some more. It has this strange "Metroid meets Rogue" feeling that will make you play over and over.

The Metroid feeling is present both in the visuals and the tight platforming controls (which are excellent by the way, it's pretty scarce to see a dev get it right, and it's especially important in this game where basically everything wants you dead), and this strange loneliness/suffocating feeling when you're exploring the mines and can't find a portal to warp back to your base and get some heal.

Kudos for the 5-jumps feature, which I was skeptical about at first, but I gotta admit, mastering it gives an incredible feeling, again, quite similar to Metroid's Space Jump.

End game is brutal. The equipment doesn't scale with the enemies, and so the game goes from a really cool Borderlands-lite experience early on, to a mindless and repetitive grind between recharging trips back home later on.

Ohnoes! The Robodig is destroyed and you must fix it! Or something! So let's just shoot the story and go for a little platforming and shooting and loot collecting... in a mine!

Platformines is a nice package indeed, combining features from several genres to create a fun game that does nothing really new but still feels fresh.

You start by creating a male or female character from a couple of visual options, and are then brought into a randomly generated mine (where your ship, the Robodog, totally crashed). Your job is to explore the mine and relocate several building blocks to restore the ship- and to do so you need to fight masses of enemies, collect coins and loot, upgrade your equipment and be an all-round badass.

You also get to listen to a chiptune rendition of "Hall of the Mountain King."

Platforming is nice and precise even with a keyboard, though a pad is clearly better. From the get-go you have quintuple jumps, and there is almost no momentum, so you'll quickly put Mario to shame by staying airborne and shooting things easily. Vanity items you collect can give you even more jumps and also change armour rating, weapon damage, and other attributes.

Shooting feels old-school and satisfying. You can equip up to four weapons (pistol, shotgun, machine gun and launcher) and just like the Borderlands games every weapon is procedurally generated, so you'll often find something surprising. There's no ammo limit either; while weapons have magazines and reload times you always have "infinite bullets".

And there's more equipment, most notably energy belts that increase the amount of damage you can take but also larger backpacks: You'll collect gems on your way to sell in your homebase OR, and this is interesting, to replenish your shield belts. Do you dare to try and secure that teleporter over there and chash in on the gems, or would you rather play it save and spend them to make it further down the mine?

All in all, this really feels like an over the top "roguelike" without permadeath. Your home base is a safe haven where you can store loot, shop a little, and save your progess. The mine is constantly repopulated with enemies so if you need to grind for money you'll soon have some "easy places" to get some cash. It's NOT a metroidvania game- from the get-go you're able to explore as you see fit, only limited by your firepower and skill.

And is it fun? That's the most important question after all! And yes, it is. It's a fun little platform shooter with charming retro graphics and a lot of replayability. It's not OUTSTANDING and it doesn't really do anything new, but it's a nice mix of genres that'll keep fans of simple arcade games entertained for a good while!

Ok, first off this game isn't perfect. Isn't perfect for a $60 game I mean. Some people will complain about anything. This game is fantastic. It's like a little Borderlands and the maps are HUGE. Tons of gameplay here for $10.

At the moment of writing this the game does not properly support all TV resolutions. Get some overscan on my computer but not a big deal. That's actually why I'm here writing a review; I had to restart the game to get it windowed. Other than that I have no complaints.

To sum this game up I would have to say, "Borderlands. Steamworld Dig. Contra. Terraria."

First impression Review ... i cant believe i did not buy this game earlier.

Man, i am so very much enjoying this game.

its like they mixed BroForce + Spelunky + Risk Of Rain and created a Solo game that is just amazing.

Whats good.

1 - Its fast-paced so i like that , you dont feel its slow at all but incredibly fast gameplay.2 - Nice weapon changing style and sets.3 - Wonderful 2D platforming Experience.4 - Nice graphics and effects.5 - Good story so far.6 - Sense of progression when you keep delving deeper and deeper into the mines and gets harder and harder.7 - A world based on the name you give it , something good also ( random RANDOM RANDOM ) 8 - Good Controls and Controller support9 - Challenging game play with 3 Difficulty Modes 10 - Nice "fog" linked to hp idea, makes it more important to keep high health.

Whats bad.

1 - Altho the controls are good but it could use a roll or dodge.2 - The music ... they are good but they are just old classic music that was remixed .. it could use a horror/ action 16 bit type music.3 - So far i found new enemies but i cant say there are a lot of different types 4 - taking damage does not produce any knockback effect enemies just go through you while damaging you not sure if thats good or bad to people but its just not right for me.

Platformines has been one of my bigger surprises of 2014 so far. Launching in late March without much, or really close to any fanfare, I decided to install it one rainy Saturday afternoon and it was like finding a box of brightly colored toys in a dusty, spidery attic. A lot of the gameplay elements here are very familiar -- precision platforming, gobs of randomized loot, a never-ending cycle of weapon upgrades -- but it feels fresh, these elements were never combined in quite this way before.

It reminds me most of the lauded roguelike platformer Spelunky, except where Spelunky is all about survival, Platformines is more about exploration and aggression. There is a very large overworld to explore, and the further you move away from your base in the middle(ish) of the map in any direction, the more difficult the enemies are, enemies you can eliminate with one of four different types of gun. After finishing the game on the default difficultly level (5-6 hours) I uncovered about 25% of the map, so there's a lot of map here to explore if you're willing. There's also a fun, punk-pixel sense of style from outlandish costumes and hair-dos to five-eyed blob monsters to platforms filled with whirring blades of bloody death.

On the downside, the game is a tad on the short side, but for the price and the type of game, I'm really not sure a 10-20 hour epic would have worked. I would have liked to have seen more enemy and area variety, plus a better reward for finishing the game rather than "the same thing, only harder," but I certainly don't feel cheated in any way. This was a great little game from out of left field, and I'm going to be keeping an eye on Magiko to see what they come up with in the future.

You play on a huge map so big that you might need months to explore everything.The shooting experience is very interesting. You need to watch out everything, dodge and shoot. Also you need to master the multi-jump to elaborate crazy strategies. That’s what makes Platformines unique of its kind.

Deeper you go into the mine the harder it gets. But that’s the best way to find powerful weapons, money and minerals.Using portals you can go back to your base, buy and sell weapon and equipment.

With this game in hand you will see how fun and beautiful a pixel art game can be.It’s an old fashioned game made for nostalgic players using today’s technology.Even the music is made the old way using 8-bit sound mixed with modern sound.

The only drawback I can think of is about the Uzi. It looks great; fires a lot of bullets but it makes almost no damage.(Maybe I didn’t use it the right way)

Anyway it’s a great game, very unique and you will get lots of fun playing it.

It's a mash up of Metal Slug, Spelunky and DIablo-ish RPG games, compiled into one. This game have none other objective than "go to this place, fetch something" but in order to get to that place, you will have a hell of a ride. There are a lot of enemies in alien and human forms, as well as dangerous environments which gonna kills you upon contact. This isn't like die-and-game-over roguelikes, each time you died, you'll respawn with some cash penalties just like the borderlands game. There are lots of guns, and there are upgrades alto they really need to fix the upgrades...because they tend to fall off lategame.

The bad thing about this game is the curves. it starts of easy for few missions, then it got bumped to be very hard to avoid obstacles/ lots of hostiles in game.

Definitely worth a try, and it's a nice game to spend a minute or two.

Good, but not great.First and foremost, this is a good game with hours of gameplay and phenomenal music, but it gets stale fairly quick. The difficulty does not scale very well as it jumps from feasible to a loop of deaths. The endgame is easy to get to but insane to clear as equipment gets impossibly hard to obtain due to the expensive prices.

In the end, it's fun to play for the first few hours then it just becomes annoying.

Pixelated goodness! The soundtrack in this game is so awesome to play to, most of it being crunchy chip tune remixes of classical music. It's a little random but I feel like it's perfect. The graphic style is also really well done. Sadly there isn't any crafting element in this game really. You would think with the blocky environments and "biomes" that it would be a building game but it isn't

The main focus of the game is to explore procedurally generated mines for the tools needed to repair the Robodig and return to the surface. Depending on what seed you choose, you will have a different result from another player, or you can share a seed and have the same mine. The main base hub is always the same, and the mines expand radially from the that. The further you venture the more difficult it gets. Enemies and traps do more damage. The "tiers" or rings of mine are color coded to show which difficulty level you're in.

The gameplay is pretty straightforward and fast paced for me, venture out a bit, defy gravity with quad jumps, collect gems and metals, find a teleport to return to base and sell them, and repeat. You'll take a ton of damage in later mine tiers but I found the Knight hat helped with damage reduction, and there's always a teleport nearby which will bring you back to base and recharge your shields. You can customize your character a tad in the beginning, and also find hats/wigs/weapons that add stats to your characer throughout.

I'm not sure how much replay value I can say this game has after completing a map and exploring all the times. The story is minimal and barely present, but I really do enjoy the gameplay and presentation so far. Hoping to see bigger and better things from this dev in the future.

A great review from Cranky Gamers UK:"In summary this is a great indie title. I really enjoyed my time with Platformines and I recommend this to anyone with a love of Spelunky, Borderlands and RPG Platformers, in fact that covers nearly everyone. 8/10 "