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ITT we write a story one sentence at a time. When you add a sentence, make sure you wait for at least one other contribution before adding another.>Stepping out of her house, K. noticed a strange shape in the fog.

Yes, but the problem is that it's a living breathing human bean behind it. The problem would be solved easily a long time ago without need for intervention if that wasn't the case. Besides, yesterday the spammer changed up their links. And the spammer is known to also post political propaganda linking to threats and criminal activity, each time with a changed URL.

I've been struggling to get back into art lately. Finding the motivation to stay committed to it has been difficult in the past. I even put off making this thread. By having other people be aware of whether I am actually putting in effort or not, I hope that I can stay motivated. Any and all feedback is very welcome.

hey your drawings are really nice and it is really cool to see a record of your improvement! looking forward to seeing more in the future.I know it might be hard to pick up a pencil sometimes, but here is a thing I heard somewhere - think of drawing not as making a finished product, but as a record of a series of thoughtful decisions, like an exercise, it’s a pursued skill. always carry a sketchbook with you and draw everything.Also the end of the semester can be a hectic time. You got this. but no matter what keep drawing!

I'm back. The end of the year was tough and I was burnt out for a while. I'm going to start counting by the number of drawings because days clearly didn't work. Started this one two days ago and abandoned what I was working on a few months before. I only used a 4h and 4b, i'm done with number 2s.

Every Available Yume Nikki Fan Game Anonymous01/12/18 (Fri) 21:45:07No.12743[Reply]

I have downloaded every single Yume Nikki Fan Game listed on the Yume Nikki Fan Game wiki. Since Yume Nikki has been acquired by Kadokawa, It is uncertain whether they may begin to take down fan games. Here is a torrent of all of them, every version, every available translation, in every available language.31.4 GB - 244 Games

>>12821"The whole Kancolle situation" is an entirely different matter though, because all circumstances point to the ban only existing out of fear that a fan could make a better KanColle game than the original (which wouldn't be any difficult at all). Kadokawa owns a fuckton of series and they don't care about fangames based on the vast majority of them, hell even Kemono Friends which they murdered so soon after it exploded is free game for fan games.But yeah, in any case it's always great to have more mirrors. I've suffered a lot with the official downloads for 2kki in the past too so it feels nice having another place to download it from, so thanks for the paranoia.

>>13474>Combat is also a necessity for a good reason.Well, I mean, even the action games become worse off if their artwork isn't up to par. You have to really ace it with the gameplay if your visuals aren't pretty to look at.>And whether you like it or not, there isn't much else to look because at this point? There ain't nothing new under the sun. Chances are someone has done it already. If your focus is looking at "new" things then perhaps yume nikki fangames or borderline fangames are not the thing for you once you have played more than 30% of them.Yeah, but it's not really about being "new", it's more about not being lazy and following its own theme, rather than a theme set by someone else. All the popular fangames, as well as the original, as well as games like OFF – they all have a single theme unifying their content (except for 2kki, I guess, but then again you could break it down into multiple sub-fangames done by different people, and many of those sub-games would follow this rule). As such it stands to reason that to create something equaling those you have to follow the same structure.

You might ask, "but what's wrong with just creating things at random?" Well, there's nothing wrong with that – technical side notwithstanding. Unfortunately, your work so far doesn't really look random, it looks like a low-key imitation of popular games, which doesn't do it any favors.>The whole point of pink desert is that it's supposed to be a) a meta commentary in the state of the community b) a couple of implications about the person whose head is being visited and c) because afaik no one has done a wilderness/Pink Sea combo.Meta commentary, huh? Oh well.>Another thing is, what constitutes as an "interesting NPC" in your opinion? […]I never said all of them weren't interesting, nor do I recall drawing any parallels to "just a bunch of hair with an eye on it". But the trashcan angel looks like a blatant pastiche of OFF and YN style, which makes it look really lazy. The rest are pretty much impossible to assess without the context in which they would appear, so I can't really say anything.Post too long. Click here to view the full text.

>>13478>It means a lot of things. Using color to emulate volume, using color to create ﬁne texture, using color to emulate depth-of-ﬁeld. But the way it looks now, something like 80% of your art consists of shapes ﬁlled with solid color. The lilypads you've mentioned don't even look the part, they are just a skewed solid oval on top of a stalk drawn with a single stroke (approximately, I know there's a gradient and everything). No volume, and no texture. You might say it's a stylistic choice, but guess what – this style was majorly used in OFF, which once again makes you look lazy.

Pretty sure the style majorly used in OFF, map-wise, was actually bold shapes with colors in them, black outlined, simplified to a major T, the colors used often to a degree that can nearly burn one's eyes (if not already). The ONE time the "lineless but fairly simple sort-of-binary" style was arguarbly used was in one section of the game - the I have Three Friends segment outside (pratically only five maps in the whole game, only one tileset) which, what a surprise, doesn't necessarily even fit the style represented in the images of "Lilypad forest"Npc-wise, only like, two characters (the aforementioned Hemilagno, picture related and the already shown Anjalixo) could fit and even then, there are pieces that make them not fit within the art style proper that would need a lot of changes.

I'd also argue that the simplified look actually helps establish the scenery I had in mind - a calm locale, simple and perhaps quite soft, contrasting with the pieces of rusted, broken metal, buried within, nature that simply exists, after the rain as seen via the drops of orange. But I can understand not feeling like this or another world isn't your cup of tea or even disliking an art style.

also at >get your theme

There is a certain theme in this "head" but it's something that would require playing and taking in consideration the reveal of whose head it is to fully grasp it.

To finish, while I get your opinion, I say fret not - more original content may be coming out soon, as noted from the recently posted NPC concept art. That aside, perhaps future posts of mine might interest you. If not, that's fine.

Thank you very much for clarifying your opinion and critique, I shall keep it in mind. Have a nice day!

>>13437I think it's still too early to declare his death without any ohter basis than the fact he stopped posting. Unless there's proof that confirms his death, I'd hold on until the date he gave to abandon hope.

(The old thread was unstickied because it got bogged down with dead links and is difficult to navigate.)

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HELLO THERE. It's your friendly neighborhood Writer, just here to leave a pile of rules to establish a level of standards for those who want to enjoy the board.

Division of shit from lit: No flimsy, short, barebones posts that are undeveloped and thoughtless. If you're going to write something, write something. Posting an outline of a story or some ideas and looking for critiques or advice is totally acceptable, though.

No smut: I had to think about this for some time. Tasteless fap material is not welcome in /lit/. This isn't your personal jerk-off board. Don't write stories that are sex-centric. Sex is a natural human act so it can enhance a story, but sex itself is never by any means a story. Although, if you must, post it in /ot/. If enough people post their smut there, hell, you might get your own smut board.

Content: What is/isn't allowed? The works posted do not have to be related directly to Yume Nikki, although a majority tends to me. I believe as far as writing/literature goes, most anything can find its way here. Talking about books and literature is encouraged, as well!

Labeling of NSFW material: Some people don't have strong stomachs or don't like sexual content to your writing. If a post or chapter of a story contains some, please label it as such.

Level of maturity: Sure, some writers may not have the technical finesse or prowess of people who have been writing for a while. Still, as long as the fledgling writer is trying their best, don't insult others and instead offer advice. Otherwise, posts will be deleted and you may be banned. Repeated offenses will incur increasing penalties.

Basically we're each going to take a part of one of our dreams and mash it together into one big story. Ex: I'll take the landscape from one of my dreams and then the next person will take something from their dreams and that will be the next part of the story. If we wake up because of death, being scared, mind rape, ect. We start a new one.