It has begun again. The cogs of jo’s creative genius have ponderously begun to turn and this campaign looks to be back on track to play in the near future. I am hoping we play before the end of november. By hoping I mean we better be playing within the next couple weeks.

In the d20 modern rules, there is no non-lethal damage as such. In non-lethal combat, a character has to beat his opponent’s massive damage threshold to knock him out. Any attack that does less than the massive damage threshold is ignored. this is a crock of shite.

Haha. Yeah, cause we have clearly been very succesful at following our contractual obligations in the past. That being said my character is such a risk seeker that he’d probably run into the lions cage for no reason. Essentially he’ll run into any danger… even knives.

Well, it’s quite useful for me to get Gs appraisal of where his strengths and weaknesses are, because it will help me to pitch the adventures. If I was writing an encounter in which I was trying to encourage jojo to quicktalk his way out, I would definitely need to know that he dropped the deceptive feet. Maybe its less relevant to everyone else but hey, if we can’t discuss characters and their stats on the campaign comment page, where can we?

Ace character, Berts. Just what we needed, really. Heads up to everyone, I’ve made a few minor changes to Samchak. I’ve switched around his physical stats to represent something a bit closer to the character I was trying to make, so his dexterity is now 9 and his strength is now 7. I’ve also taken off the Deceptive feat and added the Toughness feat, both to make him more survivable game-wise, and because I want him to be unhealthy, but not necessarily wet spaghetti when it comes to physical damage.