The fact of the matter is that it has been proven that a third person shooter can be brought on for example the Metal Gear Solid series brought it's own online with Metal Gear Online. The fact of the matter is though that the first person shooter market has stolen most of the show online was proving once again that they can improve with Call Of Duty 4 and Halo 3. The FPS market keeps growing and one of the reasons Hitman might not work online is because of this the FPS market is huge now, although people will stick loyal to the Hitman series. Popularity will be one of the factors that may cause Hitman Online to work.

Another would be the characters, and I am serious how are we suppose to have two 47's running around? Or even more then that how about 16? Well it really wouldn't make sense on which characters we would be playing besides 47 maybe guards? That would be ok, but the only way I see a character being 47 is the person who scores the most in the round previous to it so I score 420 points or something like that. Some other guy would be well obviously well lower or higher then me, and if he is lower then he isn't 47 I would be higher he is 47 and I am a guard. That is the only way character wise I see it happening.

Fact is that Co-Op would have to be a must in Hitman 5 it has to for it to work so someone can get one target while the other one gets the other if one dies the mission continues as one Hitman must struggle to eliminate both of them it would be good. It would be fun, and it would be fun for both people in the game it would be fun, and other modes need to be put in. They need to be in large levels I mean levels that are a significant upgrade over Blood Money's. It wouldn't work with Co-Op.

I'm glad you are on the anti-online side. It really wouldn't work.
I can't say popularity would be a big changer, as if it was good, people would play it. But the whole 3rd Person Deathmatch is a pretty flawed idea, especially with Hitman as you can see people creeping up on you. In fact, it would just turn into a massive running genocidal game with guns: I'm pretty sure they have enough of those on other games, with far more relevance to the story. The only reason multiplayer works on Splinter Cell is because there are gadgets (and the mercs are limited to FP)
They could change the characters for a co-op mode, but why play Hitman if you're not 47? And why send 2 assassins when 1 has sufficed this far?

ive been playin cod4 online for months now and ive come back to hitman because im tired of the run and gun, i think it would be a big mistake to put hm online because of the competetive nature of man run and gun would be what it would turn into, and for me that would ruin the experience of the game, if it was 1 47 and the rest gaurds and targets and who wants to be the target.why ruin a good thing

The fact of the matter is that it has been proven that a third person shooter can be brought on for example the Metal Gear Solid. The FPS market keeps growing and one of the reasons Hitman might not work online is because of this the FPS market is huge now, although people will stick loyal to the Hitman series. Popularity will be one of the factors that may cause Hitman Online to work.

Another would be the characters, and I am serious how are we suppose to have two 47's running around? Or even more then that how about 16? Well it really wouldn't make sense on which characters we would be playing besides 47 maybe guards? That would be ok, but the only way I see a character being 47 is the person who scores the most in the round previous to it so I score 420 points or something like that. Some other guy would be well obviously well lower or higher then me, and if he is lower then he isn't 47 I would be higher he is 47 and I am a guard. That is the only way character wise I see it happening.

Fact is that Co-Op would have to be a must in Hitman 5 it has to for it to work so someone can get one target while the other one gets the other if one dies the mission continues as one Hitman must struggle to eliminate both of them it would be good. It would be fun, and it would be fun for both people in the game it would be fun, and other modes need to be put in. They need to be in large levels I mean levels that are a significant upgrade over Blood Money's. It wouldn't work with Co-Op.

Signing off,
1234563999.

yeah, it wouldnt work... But to answer your charaters online thing... Theyd probably try carater customization. Problem w/ the multiplayer would be that itd either end up like any other 3rd person shooter or itd flat out suck. Thats the problem...

I just got into the Hitman series, playing the Trilogy now, I recently beaten Hitman 2 Silent Assassin and I'm half way through Contracts (sick as hell btw) and for what I've absorbed so far, I believe Hitman shouldn't have a online multiplayer because to me, I just don't see much fair concepts for online matches.
Only thing I can think of is to have a team of Hitmans in a co-op story or something and they all must assassinate a number of Targets per level. Think of it as this, it's just like you're playing the game alone except there's another you walking around too.
But there's a flaw to that, because you can easily beat the level just by running around popping each person that moves (like I do sometimes)...soooo yeah, I don't think online will work period.

The genre of Hitman is stealth, but that doesn't mean you have to play it like that. Some people like to go through the missions all guns blazing. So why not introduce an online deathmatch. Eidos could even take the co-op approach and online missions where you cannot be caught and must assinate a target. Think Metal Gear Solid. That is a stealth game, but then go play MGO. Major lulz. Plus it's fun.

I don't see how FPS would affect online play. People who buy the game (Millions) will go online, so there really is nothing to worry about. If a game has online features, people will use them regardless. Aslong as they find the game fun, they will play it online or offline. You also mentioned more than one 47 running around...include a very simple character customiser like in MGO and GTA. Not to difficult.

Online is there as an option. You don't have to play it. Fact is, online can work with any game. If it's thought through properly, it could work. I'm all for an online mode. I mean...if it wasn't in, you'd all complain. People cried when Assassin's Creed didn't even have online. Regardless of being a stealth game, that game could of been a great MMOG. It had that sort of vibe to the single player. Plus I would of love to have random swoard fights with people doing all those crazy jumps.

An awesome idea I have for Hitman would be to have your Gamertag disappear when you get a disguise. Then BAM, you're opponent is dead.

Those are some good points, but the main worry is that if work is put into online, the single player mode will suffer and not have enough put into it. I don't want to play a game with nothing that new and interesting if the developers have spent all their time making a semi-decent online mode

Those are some good points, but the main worry is that if work is put into online, the single player mode will suffer and not have enough put into it. I don't want to play a game with nothing that new and interesting if the developers have spent all their time making a semi-decent online mode

True, true, excuse me repeating what you said, but yeah, there's a handful of games where the game is basically made for online play, making single player suffer.

Those are some good points, but the main worry is that if work is put into online, the single player mode will suffer and not have enough put into it. I don't want to play a game with nothing that new and interesting if the developers have spent all their time making a semi-decent online mode

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I can't see online suffering. Online is something extra yet get from a game (apart from game where online is the mzin focus i.e COD4). The single player would still be just as great with online as an option for gamers.

I think Hitman doesn't need online because why fix what isn't broken. I mean COD4 was a good game, the multiplayer is great but the single player is only so good. COD4 was not really meant to be a single player only game, that's just not how FPS games work. 3PS on the other hand rarely have multiplayer. the only example i can think of that might apply is that John Woo game Stranglehold (they have a deathmath mode but Im not so sure how well it runs). basically, we're trying to put an online mode into a game without a multiplayer facet to it. I mean a co-op mode wouldn't be far from Kane&Lynch and then we are no longer playing hitman. the ONLY kind of multiplayer i can think of is a ranked board online (ie you long on, choose a level, six other people do the same, you all complete the level separately and the winner is determined by the one who is most stealthy. i just don't see how you could have so many assassins running around at once....especially if you are trying to kill eachother in a stealthy way: I'm pretty sure all of you can spot a human controlled player over a CPU bot. bottom line: this is not COD4, this is not Rainbow Six, this is Hitman. 47 has never disappointed us before and with no multiplayer i doubt it will fall that far in our eyes....(BTW, isn't assassin's creed non-line as well and people love the game to death so I'm not worried.

Who said anything was broken. If you dont like online, don't play it. It's not going to affect the overal quiality of the single player modes. Did GTA, did Metal Gear Solid, did Resistance? I could go on here. Online is an incentive to increase the reply value of the games. Just because the game is called Hitman, doesn't mean online has to be played that way.

For example, Metal Gear Solid is a stealth game but nobody uses stealth on Metal Gear Online. You can apply this to so many games. If you dont want to play online -- then dont. But the option is there for those people that do. Single player isn't going to be half asses because of it. You my argue that Kane & Lynch was horrible, but that game just sucked and had really bad gameplay alltogether. Hitman will be reached it's 5th game, it's going to be hard to make game suck after 8 years of experiance with it on the same game engine. And that little comment about Assassins Creed. The game sucked.

ZSMOKE707 said:

bottom line: this is not COD4, this is not Rainbow Six, this is Hitman.

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What about Snake? He's a stealthy guy, but Kojima gave us a fun online mode. I don't get what the big deal is about hating on multiplayer. If it's done right, it will be fun. Just add deathmatches and things.

^^ you'd need a lot more guns if you were going to have a sucessful deathmatch. anyone running around with the fully customized M4 from Blood Money will completely PWN. BTW Ben, about the "getting a cotume and oyur gamertag disappearing" i think that's good but it would only work so well. My point being that we don't move the way the AI moves and it would be easy to spot. I think that would be cool, but on the other hand it would be so difficult to make yourself look like you are just anoher NPC especially if all of the guards you are impersonating are supposed to be dead or something. I think its hard to imagine a multiplayer map for hitman. something like a ten story office building with like a few NPCs to waste (for distractions amd false leads). you could customize your char and just sneak up on everyone else until you are the last man standing. you could take an NPC disguise and look exactly like them to everyone else (Ben's excellent idea with a bit of practice behind it to make your character look fake enough to fool your enemies). I could see it....

honestly I think the online for Hitman 5 will either be unlike anything we have ever seen or a complete waste of time.

Yeah, I agree with that. The multiplayer really should be a breath of fresh air if they're going to go multiplayer. Else people are gunna just think 'why' and play a game that's built for deathmatch.
If they do come up with a game, it's going to have to be a real innovative one, or I'm going to think it was a bit of a waste. This is just my opinion, I get that if I don't want to play multiplayer, I don't have to. But if its a mediocre multiplayer, then there's always gunna be that bit in my head that thinks they should have used that time to make the single player better

All it would take is for someone to learn the different targets and it would defeat the object. Plus the gun and run tactics would most likely shine through, eliminating the nature of the game (to most people anyway).

Co-op may work, but the coins and such make good enough distractions so the 2nd person isn't really of much use.

agreed. multiple assassins on one hit is useless. I think it would work if its deathmatch+ some kind of goal. I.e. you have to kill the same target(s) and your opponents to win. this would force the "winner" to be extra stealthy as the interst meter climbs higher and as more people die and more guards are alerted it becomes harder and harder. the "losers" could have something like martyrdom from COD; not for killing others but to make noise so guards are alerted. the idea being if you are the last one standing and three+ other bodies have been found, the real task (your target) will be much harder to reach. you could also try to complete the mission before others do (forcing them to try and kill you, thus creating noise and increasing difficulty).
I guess it could work...I'm just picturing "A vintage year" with two assassins trying to silently disarm eachother like ten feet from the don playing his cello. one slip and its over....

I don't think competitive multiplayer would work, but I would like to see some co-op. Player 2 could be a custom designed assasin, also working for the company - created similar to the godfather create-a-gangster.

So in co-op people could work together ie. One player guards the target's door (in guard suit) whilst other player is doing the deed - a look-out system. If one player is caught, the second player could get into a police suit and get the other player out of trouble by pretending to arrest...

Sniping - taking out targets simutaniously (spelled wrong I know), normally killing one guard who's next to another guard will raise the alarm, both players pick their target and BANG. Need I go on...? One player holds target down whilst other interogartes, slits his throat.
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