This situation came up in a recent game, and we weren't sure how to resolve it properly. Normally, when a character takes a point (or more) of damage, the action the have set is canceled. But, what if they are in the middle of the action when they take the damage? In our case, it was one character, who won initiative, firing off a blast, but the blast didn't have enough range to immediately hit the opponent. The opponent had set a move action, which was executed as it had not been canceled. But, the movement crashed them right into the fired blast, damaging them.

So, the question became: Is the move action immediately canceled when the blast is collided with, or does it complete because it is already mid-execution?

If it's immediately canceled, does the movement stop at the point of impact, or is the full movement completed?

If the action is canceled, but not immediately (I.E. you finish the secondary effects) does that mean any links still work and you can still combo? Effectively making it not canceled?

We just rolled off to see who;s favor the situation ended in. But it seems a common enough possibility that it would be good to know for sure.

A second, timing issue, concerning canceling also came up. In the form of strikes that have "hit: cancel" as a secondary effect. The question there is, if the opponent is blocking when such a strike hits them, is the block canceled before damage happens? Our answer was yes, because it looked like a strike actions separate hit and damage into two distinct phases. But nothing specifically says weather or not a cancel secondary effect happens instantly like that.