volumeBreaker was developed in consultation with and to meet the very exacting demands of VFX artists working on multi-million dollar movies - because of this, volumeBreaker is truly a production proven tool.

volumeBreaker can be applied to virtually any mesh you can create in 3ds Max, including meshes that are 'lazy' and not a fully enclosed volume. It includes algorithms that intelligently attempt to compensate for any errors within the mesh, errors such as unwelded vertices and open edges that can be the result of sloppy modelling or due to importing from CAD software or other sources

Destruction Never Looked So Good!

The sub-geometry that volumeBreaker creates is composed of individual elements within the parent mesh, accessible by applying an Edit Poly or Edit Mesh modifier on top of volumeBreaker which allows the user to further modify and control the end result.

Textures and UVW Mapping

Textures and UVW Mapping

volumeBreaker and ScalpelMAX will preserve all surface textures and UVW mapping coordinates. There is even more going on behind the scenes! Thanks to the advanced Texture Cut Correction scalpelMAX will "interpolate" missing texture information.