Description

2D graphic engine multilayer sprite based, implement a control point map to manage easily multiple textures and transformations in a group object (to create complex animations, based in multiple pieces, with independent sprite animations), simple camera (with support to define multiple scene cameras, to switch between them easily).

2D audio engine, with support for basic effects and spatial system to simulate distances and position listenings.

Simple game input engine, bases on actions, which can define multiple input (keyboard, mouse and joysticks or gamepads), with Force Feedback support and XInput support for XBox 360 Gamepad.

Input editor to create profiles input files, with define actions and her input controls, to import in the game engine easily.

The first versions of the engine development are from 2005 and 2006. The last version, reprogrammed from zero, started development during the summer of 2009, and during until the last built, in summer of 2010.

This game engine is not finished, because the complexity to develop a project as this in Visual Basic 6.0. The game engine was used in few projects, mostly a prototypes.