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Primary Magic: Lost Grimoire: Aila Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)Caster or Holder: HolderDescription: A cursed grimoire bound to the soul of it's reader. As the magical ability of its holder increases the pages reveal their hidden spells. The book contains knowledge about a wide array of magic, from Manipulation to Conjuration. It revolves around the use of words and symbols for activation. Once activated, the spirits that granted Nezuro knowledge of the spell will awaken and lend the summoner their knowledge. All of its spells require the user to be in possession of the book. Strengths: The user has a wide array of spell types of in it's arsenal and can be useful in a variety of roles. Weaknesses: The most obvious weakness is that Aila herself isn't all that powerful. She's more or less an ordinary girl without the book in her possession. Also due to the link between the two, if the book is damaged Aila will feel it and possibly even die from it. A lot of its spells need to be set up beforehand making it passive be nature and weak against hyper-aggressive fighters.

Spells

Name: Page 1: IntroductionRank: EMagic Cost: 5 (+5 per post)Requirements: Grimoire in your possession, and knowledge of grimoire magic. User must reveal his/her name to the area around them.Class: SupplementaryRange: a 10 meter radius from the point where her name was statedElement: N/AEffect: Summons a rune within the effected area, visible only to the caster, and opens the area to the spells in the first chapter. Magic Circle:

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CD: 2 posts Dur: Until destroyed or unsummoned

Name: Page 2: BlinkRank: DMagic Cost: 10 Requirements: An area that has been introduced to the casterClass: DefensiveRange: 5-10 metersElement: N/AEffect: The user recites the spell and disappears only to reappear a short distance away. The spell operates by manipulating the space within the introduced area swapping empty space with the caster. The desired spot must be within range of the introduced area.Magic Circle:

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CD: 2 posts Dur: Instant

Name: Page 3: A Closed EyeRank: EMagic Cost: 5 (+5 per post)Requirements: An area that has been introduced to the casterClass: DefensiveRange: 2 meter radius from the casting pointElement: N/AEffect: Manipulates the light in the introduced area to altar the vision of the target. This spell can be used to turn invisible or alter the caster's appearance. However if any part of the user exits the effected area it will be seen. Magic Circle:

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CD: 2 posts Dur: Instant

Name: Page 4: A Bladed HandRank: DMagic Cost: 10 (+5 for the second post)Requirements: An area that has been introduced to the casterClass: OffensiveRange: 5-10 metersElement: N/AEffect: The user recites the spell and summons a vortex of wind within the circle. As it spins it releases 2 blades of wind at the target, 1 the first post and 1 the second. The blades are weak, capable of pushing the opponent or making small cuts. The blades can hit up to 1 meter outside of the introduced area but would be lucky to knock the opponent over at that point. Items can be thrown into the vortex and will fly straight forward at an accelerated rate. Magic Circle:

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CD: 3 posts Dur: Instant

Name: Page 5: A Raised ShieldRank: DMagic Cost: 10 (+5 for each post)Requirements: An area that has been introduced to the casterClass: DefensiveRange: 3 metersElement: VariesEffect: Manipulates the ground into a wall to block incoming attacks. The wall takes on its usual properties making some areas (Such as deserts or swamps) poor places to use this spell, as the attack would pass right through the grains of sand or loose mud. Magic Circle: