Konami has decided to patch back in one of the most popular characters in Metal Gear Solid V: The Phantom Pain. This is how to do it.

Attention! Spoilers follow! Do not keep reading if you have not beaten Metal Gear Solid V: The Phantom Pain.

Quiet, one of the most talked about characters in Hideo Kojima and Konami’s latest game Metal Gear Solid V: The Phantom Pain, ends up leaving the Mother Base after a few story developments around the point where the game ends. This had upset many fans, as even after playing these last few missions, the game can potentially keep going for hours and hours, so many asked for a way to get her back, or even resorted to modding in the case of PC gamers. Konami has heard our pleas, though, and thanks to the latest patch the game got on the 10th of November, we can officially get her back by legal means. This is the process you need to follow:

Beat Mission 11. [REPLAY] CLOAKED IN SILENCE 6 times in a row, without using lethal methods (IE, exhaust the blue bar, not the red bar).

See the mission change its name to 11. [REUNION] CLOAKED IN SILENCE

Beat the “new” mission 11, without killing Quiet.

Quiet will rejoin your mother base after this odyssey, with all of her upgrades and bond level intact. Let us state this again, though: the mission has to be beaten 7 times in a row, and the 7 times without killing her – you can skip the cinematic sequences, though, if you so desire, and belive us, after seven times, you’ll probably want to no matter how cool it all looks.

A grade 7 weapon has been introduced along with two new grade 8 weapons.

New security devices have been added to help you protect your FOB.

An “Anti-Reflex Research” function for the Medical Team unit has been added. This enables you to shorten your FOB invader’s Reflex Mode time.

In FOB infiltrations, pressing the action button while prone will enable “Stealth Mode”. This will enable you to disappear from the FOB defender’s predicted field of movement. This will also make the defending Intel team unable to search for your general location.

A new FOB 3 option has been added.

For those who struggle in playing the game, obtaining the Chicken Hat and the Lil Chicken Hat is now easier to obtain. A Rookie Assist Function has also been added to Espionage Ratings in the results of FOB missions, enabling players to prevent loosing Espionage Points upon failing at FOB invasions or defenses.

Several new UI tweaks have been introduced and the In-game notification of events are said to be improved.

Balancing adjustments and bug fixes.

DLC outfits which reportedly doesn’t provide their special effects has now been fixed.

More Bonuses & FOB Rewards

New daily login bonuses have been made available to celebrate the latest MGS5 TPP update. Those who login from November 10 to 17 will get the following rewards for each day:

]]>http://ps3maven.com/71958-metal-gear-solid-v-getting-quiet-back/feed/27 PS4 Games to Look Forward to in 2015http://ps3maven.com/7-ps4-games-to-look-forward-to-in-2015/
http://ps3maven.com/7-ps4-games-to-look-forward-to-in-2015/#commentsTue, 23 Dec 2014 16:39:22 +0000http://ps3maven.com/?p=120367 PS4 Games to Look Forward to in 2015

As even more great games gear up for release, we look at the seven most incredible games to check out in 2015.

The gaming industry is going through an exciting time right now. With the release of the PS4, Sony has made the world’s most powerful games console and with a massive roster of impressive games, the time for PlayStation fans has truly never been better.

But with this many games on offer, how do you keep track of them all? And more important, how do you figure out which ones are worth your time and your hard earned cash?

We’ve put together this list of seven games to look forward in 2015 to hopefully make things that much easier.

1. Bloodborne

Set to be a spiritual successor to Dark Souls 1 and 2, Bloodborne puts players in the grim city of Y’harnam. Like the Souls games, expect Bloodborne to be brutally difficult.

Combat in Bloodborne is fast-paced and with both a gun and a melee weapon it’ll be up to the player to dodge, dash and dodge some more to avoid the lethal attacks of your enemies. With risk comes rewards though as if you’re hit by an opponent, a well timed strike back with not only get your health back but it will let you snip a little extra HP off of theirs.

Bloodborne might not be for everybody on account of that blistering difficulty but those who invest in it should find a brilliant game here. It’s being tipped as one of PS4’s hottest exclusives and as the above video shows, that’s with good reason.

2. No Man’s Sky

Coming first to PS4, No Man’s Sky is simply breath-taking.

That impressive trailer above? This game has been created by a team of just four people.

Even more surprising is the fact that No Man’s Sky is entirely procedurally generated. Millions of miles of galaxy have all been thought up by the game with the development team just putting in bits of code to get it started. This means that everything from the planets, the creatures, the vegetation and every star you see as you’re zipping around No Man’s Sky in your spaceship will all be generated as and when it happens. The only thing that isn’t procedurally generated are the other players who you’ll see from time to time.

With this in mind it’s no wonder that it would take a player five billion years to explore every inch of No Man’s Sky’s world. So we probably won’t get to see every part of it individiually, come next year plenty of us will be lined up and willing to try.

3. The Division

Another game shaping up to look fantastic is Tom Clancy’s The Division. A new take on the Tom Clancy games before it – including Rainbow Six and Splinter Cell – The Division puts players in the middle of New York City following a disease that infected everybody and killed plenty off around the holidays. Morbid.

But when I say ‘players’ I mean lots and lots and lots of players since this is an MMO and everyone will not only be teaming up (or battling it out) for territory but there will be wars over resources (including guns and other supplies) too. What’s also key is that these people will be your enemies – not the infected citizens as you’re actually part of the crack team that’s meant to protect them.

That multiplayer element mixed in with a stunning, virtual recreation of NYC make The Division one to watch when it comes to PS4 next year.

4. The Order: 1886

A PS4 exclusive, The Order: 1886 has some infected of its own except rather than people dying off, they’ve mutated and have become monstrous enemies instead.

With some infected supernatural beasties to take care of, the only people who can put an end to the havoc they’re wreaking across 19th century London is a team of immortals. You see, the characters at the heart The Order: 1886 are a group of immortal knights; but that doesn’t mean they can’t die.

Demos and trailers of the game have shown some fearsome werewolves who aren’t to be reckoned with. Should you take your eye off the ball (or in this case, the wolf), it’ll soon lop off your head or smash it into something hard, sharp or lethal.

The possibilities for this make The Order: 1886’s gameplay all the more exciting though so keep an eye out for it in February.

5. Dying Light

It could very well be the ‘year of the infected’ judging by the last three on this list but unlike The Order: 1886 or The Division, Dying Light features the infected in the traditional sense. Zombies.

While games like Dead Rising have madcap zombie murder, Dying Light seems a little more gritty. They shamble around lackadaisically in daylight hours but at night Dying Light’s zombies become a versatile threat and you’ll have to use your free running skills to survive or peg it back to safety.

There’s apparently a story under all of that zomb head smashing and limb chopping off but I can’t say it’ll be a particularly interesting one. Alas, the combat will be more than enough of a draw when it comes to PS4 at the end of January.

Which game are you looking forward to next year? Leave a comment and let us know!

You missed Sony’s latest media event? Catch up by finding out the 5 things you need to know from their Japanese directed event on all things PlayStation.

During the early morning hours of September 1st, Sony Computer Entertainment Japan & Asia kicked off their formal showcase for Tokyo Game Show 2014. From start to finish, the event certainly earned its Japan & Asian branding, with lots of gaming announcements flavored with the popular trends of geek culture in Japan.

Not all was solely directed to our friends living across from the Pacific, of course. There were some neat surprises for the international crowd, which is why I put together this easy helpful countdown of what you need to know from Sony’s pre-TGS press conference.

1. Yes, The PlayStation Vita Lives, And It Lives For Japan

A depressing no show at both E3, and more recently, Gamescom, the PlayStation Vita surprisingly had a sizable portion of Monday morning’s presser all to itself.

Coming this November 13 in Japan, in fact, is a Light Pink/White version of the portable that Sony claims is aimed specifically for women. SCEJA is even promoting games squarely at that demographic, too, with popular dating sims for females (or Otome games as they’re culturally called) from Japanese third-party publishers Marvelous Entertainment and Tecmo Koei.

2. New System Update Bringing Customizable Themes To Both PS4 & PS Vita

Along with their focus on the PlayStation Vita (it lasted a good 15 minutes, too!), Sony also debuted a new feature to an upcoming 3.30 system update, customizable themes. The system update is supposedly going to drop in October, and when installed, should let users personalize their wallpaper, icons, and sounds on the system’s main UI.

In the video shown along with the announcement of customizable themes, Sony provided examples of themes based on popular Japanese video game franchises like Freedom Wars and Danganronpa. Sony also revealed that the customizable themes feature would also be coming to the PlayStation 4 in the upcoming 2.00 system update that is currently in the works.

3. New PlayStation 4 Games For Japan Announced

When it came time for Sony to switch gears over the PlayStation 4, it focused much of its time on titles coming soon to the platform in the west, Destiny, Assassin’s Creed Unity, The Order: 1886, and Bloodborne (which got a Japanese release date of February 5, 2015). But there were some never-before-seen surprises, like the announcement of a Hot Shots game (known in Japan as Everybody’s Golf) teeing off on the PS4 in 2015.

Capcom meanwhile came on stage to reveal Resident Evil Revelations 2 for the PlayStation 4 (also coming to on other consoles), arriving in early 2015. The game is a sequel to the Nintendo 3DS title of the same name – later ported to the PS3 and Xbox 360 – which starred Chris and Jill from the first Resident Evil game. Apparently, Revelations 2 will be set in new period and location never before seen in the franchise and will star two different characters.

Lastly, we come to Yakuza Zero from Sega, another title in the company’s long-running Japanese-mafia centric action game that will apparently be a prequel of sorts. Zero will take place in 1988, before the events of the first Yakuza game, and will be based on the underground crime exploits of Kazuma Kiryu and Goro Majima.

Yakuza Zero will launch in Spring 2015 for the PlayStation 4 and PlayStation 3 with cross-play functionality for the PS Vita.

3. Tons of New Japanese Role-Playing Games Revealed

If there was one thing Sony’s pre-TGS press conference was top heavy with, it was Japanese role-playing games for both the PlayStation 4 and PlayStation Vita. Perhaps one of the greatly anticipated releases from the Japanese developer of the Megami Tensei series, Atlus, is their next RPG, Persona 5. Originally announced last year as a PS3 exclusive, Persona 5 will now have a PS4 release alongside it come next year.

As for RPGs from niche Japanese studios: Nihon Falcom, famous for their Ys series of RPGs, is creating a new Ys game for the PS4 and PS Vita that’s also headed for release next year; Nippon Ichi Software is bringing out another title in its cutesy strategy RPG series, Disgaea 5, to the PS4; finally, Marvelous Entertainment is developing a new tactical RPG for the for the PS Vita called Luminous Arch Infinity.

To round up the list, Namco Bandai is re-issuing an enhanced version of their action RPG series on the PS Vita, God Eater, awesomely titled God Eater 2: Rage Burst. That along with Senran Kagura’s Estival Versus, another popular PS Vita action RPG, are both heading to the Sony handheld and the PS4 in 2015.

5. Square Enix’s Dragon Quest Gets Dynasty Warrior-styled Spin-off

One of the more head-turning, and show-stopping events during the presser was the final announcement, which brought out Yuji Horii, legendary creator of the Dragon Quest series, a fantasy RPG series that has lasted since the NES days, to show off Dragon Quest Heroes.

Essentially, Dragon Quest Heroes is a tide-and-true Dragon Quest game in sight and sound, but plays like a Dynasty Warrior game. And that’s because it’s being co-developed by Omega Force, the driving force behind the Dynasty Warrior series.

The game is expected in 2015 for both the PS4 and PS3, and will even launch with a special edition Metal Slime PS4 console.

Catch up with all the games Sony showed at Gamescom14 with our game trailers recap!

Sony brought a lot to the table at this year’s Gamescom (which is great for us!). Although, perhaps too much awesome info on upcoming PlayStation games for the average gamer to see – unless that gamer drank a whole lot of Monster energy drinks – which is why we’ve collected the latest gaming footage from out of Gamescom14 all in one post.

Learn what there is to know about Sony’s media event at the Cologne, Germany games show.

Tuesday saw Sony taking the big stage for Gamescom 2014, almost two months removed from their E3 showing. Two months is a pretty short time in between from when the company promoted their upcoming wares, but Sony came prepared big time.

At the top of the show, Jim Ryan, President and CEO of Sony Computer Entertainment Europe, made the announcement that the PlayStation 4 had officially sold 10 million PlayStation 4 units sold worldwide. Not as in shipped either, but as in directly to customers, which is a huge distinction and a mighty achievement for the first-year console.

2. Diversity On The PS4

Front and center at Sony’s GamesCom media event on Tuesday was an impressive offering of unique titles that sampled almost every gaming genre you could think of, an obvious trend from last year’s Gamescom that Sony had no problem in proudly claiming.

The salute to gaming diversity began with Q Games’ Dylan Cuthbert taking the stage to announce The Tomorrow Children, an exclusive PlayStation 4 title seeped with amazing visual style that invokes Soviet Russia. And from the other side of the gaming spectrum, Bohemia Interactive sharing the news that Day Z would be coming soon to the PS4.

On the indie scene, Thomas Was Alone creator, Mike Bithell, presented his next Robin Hood meets Tron project Volume (coming first to PS4 and Vita); the Lovecraftian first-person experience of The Vanishing of Ethan Carter from The Astronauts!; and to topped it all off, more incredible footage from Tequila Work’s adventurous epic, Rime.

Here’s the full list of new games (or games new to the PlayStation platform) that are coming exclusive or first to the PlayStation 4 (the latter of which is noted by *) that were shown during Sony’s Gamescom presser:

Not shockingly, time was devoted to two of the biggest gaming releases coming out this fall, Bungie’s Destiny & Ubisoft’s Far Cry 4, and the fancy exclusive content each title will receive with their respective PlayStation 4 and PS3 launches.

With Destiny, coming out September 9, PS4 and PS3 owners will get their first crack at the online multiplayer shooter’s The Dark Below expansion before anyone else. They’ll also get early access to a Strike mission, Dust Palace, and the competitive multiplayer map Exodus Blue.

Turning to the first-person wilderness action of Far Cry 4 (November 18 PS4/PS3), PlayStation 4 owners get their own exclusive content in the form of a free-trial experience, where users can be able to invite up to ten PlayStation Network players to join them in coop missions, regardless if their buddy owns the game or not.

4. System Software 2.0 Introducing SharePlay Feature

Coming this fall Sony plans to roll out the next system software, 2.0, for the PlayStation 4, and to lead the charge in the features department is a new one called Share Play, which like all of the PS4’s experience sharing tools, like the Share button, delivers one more option to do so.

Share play will allow players to invite a friend to join their game remotely, basically, without the need of the other person owning a copy of it. Share Play can also let users invite their friends to take over the controls directly, and help them out during a particular rough patch of game.

Sony promises that Share Play, YouTube dedicated app support and the uploading of gameplay footage to the popular video site, and other yet to be known updates to the PlayStation 4 will all be apart of the fall system update.

5. Tearaway PS4 & The Rest of the First-Party Fray

Establishing their first-party dominance was also a part of Sony’s themes to their Gamescom presser. And while it’s sad to see much of it quietly passing the PlayStation Vita, to which there was no stage presence at all, the PlayStation 4 is ripe of first-party content coming in the fall and beyond.

Trailers for Driveclub, The Order: 1886, inFamous First Light, and LittleBigPlanet 3 were shown – mainstays of the fall season on the PS4 – but delightful surprises were also announced, such as Tearaway Unfolded, a PS4 edition of the adorable 3D platformer on the PlayStation Vita from Sony in-house developer Media Molecule.

The transition from handheld to console will lose some of what made Tearaway on the Vita so special when it originally debuted, but Media Molecule is planning to repurpose that whimsy using the many talents of the Dualshock 4.

It will also get a nice 1080p boost in graphics, along with a steady 60 frames-per-second cap, which should only make the final product more awe inspiring – and the game was already awe inspiring in the first place!

For a more in-depth discovery of all of Sony’s announcements during Gamescom, I recommend checking out the PlayStation Blog, where tons of images and videos from the show are being updated regularly.

]]>http://ps3maven.com/sony-gamescom-2014-the-5-things-you-need-to-know/feed/012 Of The Best PS3 Games Everhttp://ps3maven.com/12-of-the-best-ps3-games-ever/
http://ps3maven.com/12-of-the-best-ps3-games-ever/#respondTue, 29 Jul 2014 17:17:13 +0000http://ps3maven.com/?p=1188912 Of The Best PS3 Games Ever

As a new, bigger and better Sony console wins its way into our hearts, we look at all of the games that made its predecessor – the PS3 – a formidable force.

The PS3 is dead! Long live the PS3! Except it’s about dead as a zombie or the genre that so many games these days seem to be part of it. Arguably, not only is the PS3 alive and kicking it’s also in its peak year as the almost decade old console has had every megabyte of its RAM and the limits of its internal processors stretched to their utmost by developers and so it has an entire war-chest of great games that you might have missed. Well leave it to us to point a DualShock controller towards all of the fantastic titles we think you should play in this list of the best PS3 games ever!

1. The Last Of Us

Mutated fungus things that everyone thinks are zombies (despite developer Naughty Dog’s best protests)? You betcha. But despite the comparisons of The Last Of Us’ dreaded, incredibly well-hearing Clickers to the garden variety undead in games like Dead Island, TLOU was a harrowing, emotional tale that actually put a post-apocalyptic world into perspective according to what it would probably be like if half your species had been unfortunately wiped out by a grotesque disease. Naughty Dog also managed to deliver survival horror realistic to survival as actual combat tactics (distracting Clickers with smashed bottles, for example) and uncomfortably weighted melee all place threats on the protagonists’ lives. The Last Of Us is a showcase in video game brilliance.

2. Uncharted 2: Among Thieves

But where would Naughty Dog be without the Uncharted games (or the Crash Bandicoot series that was released over a decade earlier)? Nowhere, to be frank as the adventurous, treasure hunting tale of gruff explorer Nathan Drake set the studio up for a wealth of support from fans. With bombastic set-pieces almost unlike anything else on PS3 at the time and humorous camaraderie between Nathan Drake and his older mentor, Sully, the second Uncharted game is the series’ highlight, even outdoing the sequel which failed to find the perfect balance between larger and more subtle moments.

3. Tomb Raider

And in turn…where would Uncharted be without the globe-trekking, puzzle solving of Lara Croft? Again, nowhere, as for years Lara Croft has knocked it out of the park when it comes to supernatural puzzling and shooting men in the face from a third person perspective. Tomb Raider was the origins story that showed us where it all began with characters deaths, friendships and scenes that made me both laugh, cry and wince but it paired them with fast-paced gunfights that introduced glorious satisfying headshots with crossbows and consequently made crossbows the weapon du jour across the industry for a while!

4. Burnout Paradise

In the halcyon days of PS2, car game enthusiasts had two choices – Need For Speed or Burnout – with the former offering unadulterated speed and the latter providing chassis crunching crashes. When it came to PS3, we had oodles more choice but Burnout Paradise was still the stand out option with tons of DLC that even included bikes, giant jumps and a variety of tire spinning race types to test your mettle too, Complete with fantastic handling and eye-catching visuals Burnout Paradise was truly ‘paradise’ indeed.

5. Metal Gear Solid 4: Guns of the Patriots

He may have been getting on a bit when MGS4 was released 2008 but Solid Snake still held his own, hiding in cardboard boxes and punching out guards and whatnot in the most important game in Metal Gear history since the franchise began. Furthermore, its long cut-scenes may have dragged on for some but MGS4 still remains the premiere experience up against Metal Gear Rising: Revengeance and the recent prologue to MGSV, Metal Gear Slid: Ground Zeroes (which is either a really well put together demo or a chance at tons of MGS replayability depending on how you see it) which is why it makes its way onto this list.

6. Portal 2

A female protagonist? Gameplay primarily set around physics rather than just blasting endless waves of no name goons in the face? Portal 2 was pretty ground breaking on many levels then as it brought on puzzles and new locations of the Aperture Science Labs to PlayStation for the first time after Portal 1 was PC only. Portal 2 continued to knock it out of the park, making it one of PS3’s best games, murderous robot with a vengeance and all.

7. GTA IV

Yes, GTA V had a huge world an interesting, character swapping mechanic and more things to do with your freetime than you could throw a pocketwatch at but did it showcase the PS3’s tech prowess in its early years or did it come with one of the most observant allegories since Call of Duty: Modern Warfare 2’s No Russian level? No it didn’t, but GTA IV did with Niko Bellic’s tale of striving to achieve the American Dream giving us all a look at the criminal underbelly of a multicultural city. GTA IV was gritty (and not just its bleak, yet somehow still impressive textures) and grimy and all of the things we love about Grand Theft Auto were here. It may not have been as funny as Rockstar’s more recent GTA outing but nothing will ever quite capture the essence of hearing “Niko, my cousin!” from a certain Eastern European lothario.

8. Red Dead Redemption

Releasing some years after GTA IV, Red Dead Redemption felt like the iconic carjacking series in some ways as it brought us all of the rootin’, tootin’, gun-shootin’ gameplay albeit this time with horses to ride off into the sunset and with cowboys hats too. Naturally. Again, RDR is a title that would pull on your heartstrings like the heaviest of dumbbells and it’s one of the games that’s highest up the list when we beg and plead for sequels. Simply put, RDR was incredible and with the game ending the way it did, not only did it become a member of the ‘PS3’s Finest’ club, it also set itself up for another game too.

9. Mirror’s Edge

Like Portal, Mirror’s Edge brought with it highly anticipated gameplay that was unlike anything we’d ever seen before. Focusing on a free-running package delivery girl named Faith, a sea of white rooftops with red and yellow tinges to signpost where we were meant to go made for a suitable speedy playground as we jumped, flipped (and sometimes kicked) across the city’s skyline. The Mirror’s Edge story was a bit short, a bit naff and trying to make it through the game without firing any bullets (for an all important PlayStation trophy) made playing the game a bit of a hassle but it’s still one of the defining titles of the last console generation.

10. Call of Duty: Modern Warfare

I may as well get it out of the way now – Call of Duty: Modern Warfare is the benchmark by which all other shooter games should be measured. As one of the first franchises to break out of the mould after an extended stint in World War 2-land, Modern Warfare saw more than a few tears spring from tear ducts after that nuke scene but it was the weight of its guns, the feel of its shootouts and the scope of pacing of its levels that really sold us. Modern Warfare (or Call of Duty in general) is the game that so many shooters are already based around and my, what a phenomenal template it is.

11. Journey

Where would this list be if it didn’t include Journey? Devoid of flashy, exceptional graphics, Journey was still exceptional all on its own. Its premise was simply that you travel around in its world, solving puzzles – perhaps with a friend or without – only communicating with your co-op partner via the means of inoffensive chime sounds. In Journey there are no bad guys to shoot, no castles to bombard and certainly no mechanical robot beasts to thwart, instead we get an almost self-reflective experience that makes it by far one of the greatest games to ever land on a PlayStation console.

12. NBA 2K14

It seems almost silly to include an annual iteration of a sports game on here because the updates that each game makes every year can be a little, well, trivial. NBA 2K14 was also released on PS4 but no matter which console you bought the game on (in all honesty, the differences between the gens were purely visual) what you were getting a stellar basketball sim more on top of its game than LeBron James playing a pickup match against a middle schoolers. With defensive tweaks, new animations and the least ugly looking crowd in any edition yet, only the few lines of commentary that are recycled from the last game put a damper on things.

Say what you will about Nintendo and their Wii strategy, but their sales numbers don’t lie. Sony is now actively trying to convert that crowd to their platforms.

No matter what types of games you enjoy, the truth is the Wii was an absolute behemoth for Nintendo, a console that almost doubled the sales of the PS3 and Xbox 360 worldwide (yes, we’re aware there are regional differences). Yet, when considering the sales of the Wii U, it’s safe to assume most of that userbase remains untapped in the new generation. Thinking about those millions of potential customers, PlayStation boss Andrew House. has gone on the record confirming that they are actively trying to capture them into the PlayStation ecosystem, and even succeeding at it, as they make a considerable portion of the almost 9 million gamers that have already bought a PS4.

The idea is to set the PS4 as a “really good all-round entertainment device for a family” that also happens to have great games. Sony mentioned before that almost half of their userbase has never had a PS3, and some of them didn’t even have any PlayStation console before, so they are working on remastering back-catalog games for them, to play on the PS4. The first entry in this series of remasters is, clearly, The Last of Us, which didn’t sell anywhere as good as GTA5, yet got Sony and developers Naughty Dog unprecedented praise and acclaim.

Andrew House explains that “I hesitate to say this because I know committed gamers may roll their eyes about it, but there’s an opportunity with some of the remastering or re-imagining from PS3 franchises that will potentially find an audience that hasn’t played them in the previous generation because they skipped that generation. We’re starting to see signs of that. That bodes well for us as a platform, but it bodes well for developers and publishers as well.”

Future candidates for a PS4 remaster might include Naughty Dog’s Uncharted trilogy (which would make sense, considering that Uncharted 4 is already underways), and that Sony hopes to become more like Disney, who can reintroduce high-quality content to new audiences over time. This all sounds fine and dandy, but we’re still waiting on that Final Fantasy VII remake, guys.

Announced earlier this year, ambitious superhero caper Batman: Arkham Knight has been delayed until 2015.

It’s unlikely that you’ll find many people criticising the upcoming roster of PS4 titles for not being ambitious enough. From Destiny’s persistent, connected open-world to The Witcher 3: Wild Hunt’s supernatural RPG setting which is set to be even bigger than that of The Elder Scrolls: Skyrim, games are getting even bigger to show off the graphical chops of the PS4 and its 8GB of RAM and its processing power. And who can blame developers for wanting to show off their talent? You can’t, really, especially when devs like Rocksteady Studios are using an open-world for Batman: Arkham Knight, the last game in their Batman trilogy, with things such as a driveable Batmobile providing a very good reason for that setting. However, it may be a while until we see that open-world setting yet as the game has now been delayed until 2015.

The news comes after Rocksteady team member Dax Ginn told Kotaku under embargo in May that the game would be delayed in order to ensure its quality. The quote from Ginn which the publication has now released is below,

“Now Batman: Arkham Knight is totally awesome. The thing about awesome, though, is awesome takes time. And totally awesome takes a lot of time. So in collaboration with our colleagues at Warner Bros Interactive Entertainment and DC Comics, we have decided to extend the development time of Batman: Arkham Knight. Now, the very simple reason for doing this is to ensure we are delivering the awesome level of quality that Batman fans and gamers expect from this, the final episode and the epic conclusion to the Rocksteady Arkham trilogy. The Dark Knight will face his ultimate challenge in Batman: Arkham Knight now to be released in 2015.”

While the delay will be a disappointment for some, few people can argue that if a delay is being made in an effort to make the game better than it surely must be a good thing especially as Rocksteady’s Batman games (they also worked on Batman: Arkham Asylum and Batman: Arkham City) are known for their quality and so the dev team and fans alike would undoubtedly want even more of that. It’s unclear just when in 2015 the game will be released but we’ll keep you posted once we know more.

]]>http://ps3maven.com/batman-arkham-knight-delayed-to-2015/feed/0Sony Bringing A Trio of JAPAN Studio Games To PS Vitahttp://ps3maven.com/sony-bringing-a-trio-of-japan-studio-games-to-ps-vita/
http://ps3maven.com/sony-bringing-a-trio-of-japan-studio-games-to-ps-vita/#commentsTue, 13 May 2014 17:32:42 +0000http://ps3maven.com/?p=11784Sony Bringing A Trio of JAPAN Studio Games To PS Vita

Three new role-playing games are making their way to the PlayStation Vita.

The PlayStation Vita has come into its own as both an Indie-game-playing machine, but also a bastion of Japanese-made titles. Recently, Sony has made a move to greatly bolster the latter by planning to bring a trio of games from their JAPAN Studio to the west.

Soul Sacrifice Delta, Freedom Wars, and Oreshika: Tainted Bloodlines, are three role-playing games that will all be arriving to North America for the PS Vita in the inevitable future, beginning with Soul Sacrifice Delta, which sees its debut on May 13th. Delta is the sequel to last year’s dark fantasy role-playing game, Soul Sacrifice, and offers a lot of new content to explore and improvements over the original’s core gameplay.

Plus, if you’ve played the first, your story progression and character bounty (costumes, money, etc.) can be transferred over to Delta.

The second of the threesome, Freedom Wars, is a new upcoming JRPG title for the PlayStation Vita that’s slated for a Japanese release on June 26. Set as an dystopian tale, where all of humanity is imprisoned and each person from birth must serve a million-year sentence, players fight for their freedom by completing missions and take down giant monsters to lower their inescapable life sentence.

Freedom Wars also has a neat multiplayer mode where 4 players via Ad-Hoc connection, or 8 via Online, can group up and tackle an assortment of challenges. This includes those aforementioned giant monsters, ‘Abductors’ as they’re called, as you try to save captured civilians with each one you set free knocking down a year of your massive sentence.

Lastly, there’s Oreshika: Tainted Bloodlines. Steeped in a world of Japanese mythology, Oreshika will take players on a journey where you play as an ancient Japanese clan cursed to have a maximum lifespan of 2 years. Fight monsters and ensure that each new generation of warriors is stronger than the last, as you try to lift the ill fortune placed on your heritage.

All three games haven’t been given proper release dates yet, but with E3 around the corner, hopefully Sony will divulge that info soon. If anything, tis’ a great time for PS Vita owners and lovers of JRPGs thanks to this burst of news.

Coming under fire as ‘too bright’ and ‘too much of a gimmick’, Sony have confirmed that the PS4’s DualShock 4 lightbar can be dimmed in a future console update.

Prior to the PS4’s release, a slew of ‘radical’ new features was announced set to differentiate Sony’s next generation console from it’s green and black Microsoft-branded rival, the Xbox One. Amongst these was PlayStation Plus, the paid service that gives you access to both online multiplayer on PS4 as well as free games across several PlayStation platforms (PS3, PS4 and PS Vita), the media apps which can be accessed for free and the extensive range of abilities from the console’s DualShock 4 controller, an upgraded version of the DualShock 3 which had been adapted to reflect an era of touchscreens. With the DualShock 4, the world was now your interactive, with the touchpad allowing for new control inputs while tilting the controller also made good use of the ‘Sixth Axis’ awareness tech introduced on PS3 (Sixth Axis allowed the console to know how you were holding the controller and which angle it was being pointed in), but bizarrely, Sony also chose to include a flashing LED light but, in a new PS4 update, we’ll ‘almost’ be able to turn it off.

The light has become somewhat of a running joke amongst PS4 players and critics alike as the DualShock 4 lights up in a specific shade of neon, PlayStation branded blue when it’s switched on, changing colour when you log-in and both flashing and changing colour in certain PS4 games such as Tomb Raider: Definitive Edition which causes the controller to flash quickly in red, orange and yellow to symbolise a lit torch. However, some players have cited the light as being an almighty battery suck as the fact that it flashes so much or is so bright (the DualShock 3 in comparison had just a single red dot to show that it was switched on, only flashing when the battery was low) that the PS4 controller frequently runs out of juice. However in a new interview with video game media man Geoff Keighley, the President of Sony Computer Entertainment, Shuhei Yoshida, confirmed that in a future PS4 update, that light would be able dimmed but not turned off.

It’s unfortunate that you won’t be able to turn it off entirely but of course this is understandable as it would be pointless to include it if the option was there to disregard it forever (it would be like owning a touchscreen device and choosing only to use voice commands) especially as developers go to the consideration to include the features in the first place, but perhaps the reaction to the announcement will provide some incentive for Sony to consider it. This is in part Keighley’s own fault as his initial tweet about the interview said that you’d be able to turn off the DualShock 4’s lightbar, leading Yoshida to clarify exactly what he said, but as no new info has been revealed on that DualShock 4 dimming PS4 update, there is still *a chance* that Sony will make adjustments and we’ll be able to turn the flashing thing off altogether.