after playing a while around with the great Ventuz VR integration i found some missing features to create some important connections.

1. The HTV Vive ray (limited or infinite) function gives no feedback if the ray hits a touchable node. Can you please add that?It´s really important to get a feedback if the ray hits something you can interact with. In the most cases i like to highlight a button or something. Or do you have a work around for that?

2. Position of the teleport looks & feels not really accurate. And can you also give out the coordinates where the ray hit a teleport area? I like to put a visible object on the ground to see where i´m going to teleport

3. Teleport: Can you support imported geometrie? I know its a bit more complex

4. Web Browser: I put a Webbrowser into my scene (on a polygon) and when i tried to scale youtube videos into fullscreen they disapear. Looks like there is a new window somewhere in the background. Its mayb not really a feature and a bug!?!

Ok thats it for now Hope you can add some of these request in one of the next versions.

For point 1 i have the problem that i dont get the infos from touch node when the ray is set to visible all the time without pressing a button.Its important in some cases to see the ray without pressing a button on the controller and get the feedback if it hits by just moving a touchable node. The touch node doesnt get any feedback while the nonstop visible ray hits it currently right?If you have a little example that helps would be great

2) Thanks 3) I will try and switch to mesh 4) Ok it just happens when you press the fullscreen button on a youtube video. I can send you a example if you need.

i found out that this feature is implemented but not for the trigger mode and just for the button & trackpad Looks like you forgot to implement this for the trigger if its on infinite ray. Doesent matter if the RayOnlyOnTouched is on or off.So if i switch the TouchTigger to trackpad it works when i just move over a touchable button - but please add this for the Trigger mode also when the RayOnlyOnTouched is off.