Here’s your first look at Ratchet & Clank on PS4

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Hey everyone. We knowRatchet & Clank, Insomniac Games, and PlayStation fans have been waiting to get a glimpse of Ratchet & Clank for PlayStation 4. We’re excited to bring you that first look today ahead of its playable debut on the showfloor of E3 next week.

In this trailer, you’ll see a few glimpses of footage from the film, and then your first-ever look at gameplay footage directly from the game coming exclusively to PS4. Check it out above.

We knew early on that we didn’t want to just up-res Ratchet & Clank for PS2. We started out thinking of Ratchet & Clank (PS4) as a “re-imagining” of the 2002 original, revised to tie in with the deeper version of Ratchet’s origin story as seen in the film. We envisioned a curated Ratchet & Clank experience that borrowed from the spirit of the classic PS2 titles while infusing some of the best elements from the Ratchet & Clank Future games.

We ended up with a new game, with elements based on the original – but now with modern controls, several new planets, new and updated gameplay segments, all-new Clank gameplay, all new boss fights, new flight sequences, and more, all constructed to take advantage of the PS4’s graphical prowess. Throw in James Arnold Taylor as Ratchet, and you have a new beginning.

The fresh start means we changed up the arsenal quite a bit as well. As always with Ratchet & Clank games, you battle your enemies with an out-of-this-world arsenal. In the PS4 version of Ratchet & Clank the majority of the arsenal are weapons that weren’t in the original game. That means both new weapons and fan-favourite tools of destruction from the Ratchet & Clank Future series will fill out Ratchet’s kit.

From the brand new Pixelizer (which transforms enemies into explosive 8-bit pixels) to franchise favourites like the dance-party-inducing Groovitron and wise-cracking robotic bodyguard Mr. Zurkon, Ratchet & Clank’s arsenal has never been better.

When we were asked recently to come up for a special bonus for fans that support Ratchet & Clank (PS4) by pre-ordering it, we went back to the list of our favourite weapons that we hadn’t yet brought to the game. In the end, it was a no-brainer, and I’m ecstatic to say that when you pre-order the game, you’ll get access to one of my all-time favourite weapons from Ratchet & Clank 2: Locked & Loaded – The Bouncer. The Bouncer launches a bomb that releases a plethora of tiny homing bombs that bounce towards targets. One of the most effective and spectacular Ratchet & Clank weapons ever.

This is not much of a surprise considering it was announced a year ago. But I do sort of get what you mean. My guess if there announcing stuff now they must of a lot of stuff to announce at E3 so there announcing a few things now as they won’t have the time to announce them at E3?

Yea my hype for E3 is pretty much gone now that Fallout 4 has already been announced. I think we’re gonna see a lot of stuff that has already been announced.. Hoping for a load of new IP’s, not indies to be specific -_-

loving it so much, please make a real complete ratchet and clanck collection for ps4 with all the ratchet games at least all ps3 ones in it , that would be awesome , like i wish for a ja and daxter trilogy on ps4 in HD too

After seeing this I’m sold on the game and the film. Looks great and at the same time familiar. I’m glad it’s not just an up res rerelease (there’s enough of those on PS4 already).And the bouncer is the preorder bonus? That’s my favourite weapon from Lock & Loaded so I have no choice but to preorder.

Growing up Insomniac was my babysitter. I remember every inch of all the Ratchet and Clank games and as a fan I couldn’t have been more exciting when Insomniac continued its Ratchet and Clank storytelling on the ps3. I even loved Ratchet Gladiator, one of the best ones in the series in my opinion. There was a point in my life when I loved this company and the team so much, I couldn’t imagine living without an Insomniac game. Then came the latest generation and you guys decided to sell out to Microsoft. I’ll never forget that. There I was, a fan of both Sony and Insomniac, an owner of a PlayStation for the past 20 years and now my favorite company decides „screw the long-time fans, screw Sony and everything we built together, we’ll take the money and run”. Well, I have some bad news for you, Ted Price. That’s not how you treat family. Sorry, I am done with Insomniac.

Son of a Quark! This looks amazing. The graphics, the gameplay, the weapons, the bosses. And that Bouncer gun from Ratchet & Clank 2 (My First ratchet and clank game) – Great gun & a great choice for making a comeback. Here’s hoping we’ll get the Netherbeast weapon from Nexus or the R.Y.N.O. Looking forward to Spring 2016 & it canny come soon enough.

I’d say I’m surprised to see Insomniac taking a Sony paycheck again so soon, but after Sunset Overdrive was a flop we all saw it coming. Bet you guys are glad you went so far to retain ownership of that IP that you now can’t do a thing with without Microsoft’s say so.

This message is a response to everyone who got involved in my original message about Insomniac, Sony and Microsoft.

1. I did not discredit Insomniac’s achievements over the course of a decade for one second. Ratchet and Clank will remain my favorite franchise of all time and I adore them for that. However, one must agree that Insomniac should reinvent itself. Resistance was an amazing adventure, the 3rd game probably one of the best I’ve played in my life. They should stick to something like that. Look at Naughty Dog’s success when it comes to sticking to what you know best.2. I was disappointed, as many Insomniac fans, when the team decided to switch camps and leave the Sony family and all the fans by selling out for an exclusive game. Multiplatforming is ok but depriving the people that supported your creative minds by purchasing your games for a decade is not ok.3. It’s extremely clear to all of us that Insomniac had grand plans with Sunset which failed because sales numbers di...

This message is a response to everyone who got involved in my original message about Insomniac, Sony and Microsoft.

1. I did not discredit Insomniac’s achievements over the course of a decade for one second. Ratchet and Clank will remain my favorite franchise of all time and I adore them for that. However, one must agree that Insomniac should reinvent itself. Resistance was an amazing adventure, the 3rd game probably one of the best I’ve played in my life. They should stick to something like that. Look at Naughty Dog’s success when it comes to sticking to what you know best.2. I was disappointed, as many Insomniac fans, when the team decided to switch camps and leave the Sony family and all the fans by selling out for an exclusive game. Multiplatforming is ok but depriving the people that supported your creative minds by purchasing your games for a decade is not ok.3. It’s extremely clear to all of us that Insomniac had grand plans with Sunset which failed because sales numbers didn’t match their ambitions. If Sunset would have sold millions, Ted Price would continue to tell in interviews how Sony has held them back creatively and now they are working with a partner that believes in them. Yes, that was the line Insomniac was walking in 2013 when they were throwing left and right words about Sony, just check their press releases and interviews in late 2013, early 2014 about how wonderful Microsoft is and how great it is to finally work with someone that matches their ambitions and allows Insomniac to own the IP.

It’s all very well making things look pretty, but games like this need to run smoothly, not judder along at 30fps which compromises all movement of those graphics.

I wonder if anyone really knows what makes a good game anymore, Insomniac certainly don’t. This is going to come out and be less fun than previous installments because it’s running slower, instantly less engaging and less impressive on every level.

Such a disappointment, if you’re going to revive a beloved series like this, at least have the decency to make it run as well as the originals did on far slower hardware.

It must obviously be beneath you to watch any Pixar movie then – considering they’re rendered at a lowly 24fps.

30fps is completely playable – it has been for years, and when it looks this good, who needs a higher framerate? It’s not going to make the game noticeably less responsive or affect your reaction times either.

The gameplay looks great and the graphics as well!Since you said we will do our best to answers your questions, I have some for you :)

– In the original installment, Quark was a bit of a backstabber, will you change any of this to keep if fresh for returning players? – I also read somewhere that the game is narrated by Quark, if thats true, thats change enough of course.

– Will you introduce space gameplay and fun (little) worlds to explore like in a Crack in Time?

Truly looks amazing, been gettin this nostalgic vibe all over me.But…kinda strange too make such a big deal of the game and eventually focus on the pre order.Like, all we need to do is buy buy buy instead actually enjoying the game.