[1] Armor: Diamondoid dDR 10 [This armor system uses super-hard nano-fabricated materials such as diamondoid, ultra-hard fullerites, or cubic boron nitride. Can also represent exotic superscience “crystal” armors][2] Array: Multipurpose [Incorporates A larger and more capable version of the basic array that comes with a control room system. Highly sensitive instruments for use in astronomical and physics surveys, as well adds the ability to actively jam transmissions and overcome defensive ECM.][3] Passenger Seating [2 passengers][4!] Weapons: Spinal Battery - Warp missile launcher (3 units) 6dDx70 each, Range X, Acc +17, Rcl 1.[5] Robot Arm [This system is a hand-equipped arm, proportionately sized to the spacecraft, that can grab and manipulate spacecraft or other objects using the vessel’s ST.][6] Defensive Ecm [An array of automatic self-defense jamming antenna, decoy systems, etc. that protects the spacecraft from being hit by enemy fire. Each system gives a -2 to ranged attacks against the vessel. No more than three can be installed. It only applies if the defensive ECM system is of the same or higher TL as the spacecraft or missile targeting it.][core] Control Room [1 seat, Complexity C7, Comm/sensor Level 5, Control Stations 1, Workspaces 0]

Center

[1] Armor: Diamondoid[2!] Weapons: Major Battery - Improved UV Laser, 4dD, Range L, Acc 0, Rcl 1. [3] Force Screen: Heavy - dDR 20 or 40 if spent 2 Power Points [This system generates a protective force field around the entire vessel – it protects all hull sections, not just the one it is installed in. It is rated for the semi-ablative (p. B47) dDR that it provides. Subtract force screen dDR first, then any armor dDR on the hull section struck. A force screen regenerates 10% of its lost dDR every second, provided it is powered up. During space combat turns (which represent several seconds to several minutes) the screen is assumed to completely regenerate lost dDR each turn, but it offers reduced protection against repeated attacks during the turn.][4!] Contragravity Lifter [A spacecraft with contragravity lifters can land on, or take off from, a world regardless of its gravity. The lifter will cancel up to 10G, enough to take off from all normal or gas giant planets.][5-6] Cargo Hold - 1,5 ton [Refrigerated, Concealed and scan-shielded cargo space][core!] Control Room [1 seat, Complexity C7, Comm/sensor Level 5, Control Stations 1, Workspaces 0]

Pseudo-VelocityReactionless drives and stardrives may produce motion without accumulating momentum or kinetic energy. The drive does not produce acceleration effects on the ship or anything inside it (it’s in zero G unless given artificial or spin gravity; crew and vessel don’t experience acceleration.). If turned off or disabled, a vessel loses all speed gained as a result of acceleration while under pseudo-velocity. In the event of a collision involving the vessel, do not count velocity reached while under pseudo-velocity drive.

[4!] Weapons: Medium Battery - Improved UV Laser 3dD, Range L, Acc 0, Rcl 1.[5] Engine Room [includes room, tools, and parts sufficient to maintain and repair the craft.][6] Cloaking Device [Makes the vessel invisible to vision and to active and passive imaging sensors. The vessel can be detected if it fires weapons or uses a reaction drive. A spacecraft using a cloaking device is -10 to be detected by sensors. During space combat, cloaking devices are activated when power is allocated to them.]

Design Options

Artificial Gravity - Spacecraft have artificial gravity generators that create a gravity field that can be varied from 0 to 3G. Artificial gravity may be set for each hull section, and, in habitats or work spaces, for each room (from within the room).Stealth Hull - Subtract 10 from rolls to detect it. [TL-6]x2 = 10.Chameleon Hull - Digital chameleon surface that can blend the vessel into the background or paint the surface with any desired markings or imagery. It gives -4 penalty to detect the vehicle with ordinary vision only.Hardened Front Armor - Hardened armor reduces the effect of an attack’s armor divisor by one step against that armor layer only, as per p. B47.Hardened Center ArmorHardened Rear ArmorNMP Drive - Negative Mass Propulsion Drive uses the juxtaposition of ordinary positive mass and exotic matter that has negative mass (and negative inertia) to provide continuous thrust. It requires neither reaction mass nor energy, and does so without violating the principles of conservation of momentum or energy. NMP drives are not high-energy or cosmic energy systems.