DexX

/* yea, the "create their own world" line is what caught my attention. i can barely begin to speculate what they mean though; most of the map files are already text-editable documents. but none of the map pieces are modular, it would be extremely difficult to make a new, convincing map, using existing pieces. that would imply some sort of model-exporter to create truly new and unique maps. but since they license their technology (Renderware) we thought that such a thing may not be possible. maybe that deal with EA buying rednerware has something to do with it, we'll probably never know.

GTAGuy

I might as well move my post from d8cam's topic to the apropriate place:

Player modability support. Sounds very good indeed. Hopefully they've eased the burden of having to hack into numerous files of the game, finding opcodes and whatnot, to make the game do what we want it to do. And hopefully they've expanded the limits of the game (IP numbers, COLs, Dummies, etc..) to allow us more freedom to add new things to the game. Maybe we might even be able to ADD vehicles to the game instead of replacing existing ones. Or even add Vice and Liberty city into the game with SA, not that I'm getting to ahead of myself, but only if it would be possible. The prospect of being able to do all of this excites me greatly. It's only a matter of time before we find out if all of this is finally possible.

viperdude

maybe they will allow you to do like a sim city sort of thing and make it real easy for noobs to mod the map. cause the way they put it "create your own world withing san andreas" makes it sounds like that.

I know it is a little far fetched but if they actually added a simcity like map editor it would be awesome.

GTA3Freak-2001

As illy said in the other topic I don't think it means anything except that Rockstar adknowledge the modding aspect that the modding community does and have kept it rather similar and given us better options rather then them offering tools for us.

QUOTE (illy in other topic)

I'm almost 99.999999% certain they won't be giving us any real mod tools. By "support", they most likely mean that they've gone through and made many things easier to mod, which they have. They've listened to many of our collective complaints, and stuck more things into text files (as opposed to hardcoding them in the exe), and simplified other stuff. For the most part, anything in the game can be edited with Notepad except for the models, textures, and mission scripts. Models and textures are a proprietary third-party format (now owned by *gasp* EA), so it's unlikely we'll see any tools or docs for those. We already have user tools for them though, so it's hardly an issue. Mission script formats, on the other hand, are developed in house at R*^, but they probably won't feel compelled to give us those either since we've been cracking those for the last two games anyway.

SWEETSAPRIK

I'm stupid so feel free to flame me, but could they mean that they will be releasing the alternate versions of the casino, and other things that you were supposed to be able to "build" in SA? I thought I heard that you were supposed to be able to build a casino, or something along those lines that was found in the code?

Maybe you'll be able to import different versions of certain buildings, or something.Maybe they will be reintroducing some of those things that they left out of SA on the PS2. Or like that area in SF by the burgershot that says "space available" maybe they will have different replacements for sections like that.

Killer_Waffle

it's hard to predict what rockstar means by the "create your own world"could be a a type of sandbox editor (one can dream) or improvementsfor the modding community, it can go either way....we'll know coming june 7th

as for building a casino or replacing certain spots on the map, i wouldn'timmediatly dismiss it, i guess it depends on how that would affect the restof the sa world

Killer_Waffle

*grabs his tophat and starts preparing it* yes indeed, there might be a rabbit all of a sudden, would be a great surprise...maybe they'll feel generous since it's the last one of those series and wantto give each console release something different...as mentioned a little higher up, being able to just add cars, insteadof having to replace them, would make allready a big difference,although not only cars, but bikes and maybe planes...something likea parachute with a motor strapped to your back...

Th3 ProphetMan

f they only make car/ped editing 3dsmax friendly im gonna be the most ******* happy person in the planet...

on the other hand its the last gta game using that engine, so maybe they thought about their tools and decided to give them away instead of letting them be forgotten for ever and ever... know that woudl the fantastic ha

but hey! if the said "creat your own world".... you never know maybe they've got a nice surprise for us.... look at max payne, that's another R* game and the tools set is very cool

gtasanandreasmaster

on the other hand its the last gta game using that engine, so maybe they thought about their tools and decided to give them away instead of letting them be forgotten for ever and ever... know that woudl the fantastic ha

if there was to give there tools away there would be no point in them making new gta games cos peole would just make der own if dev got r* same tools

Killer_Waffle

there's one very important keyword that's not underlined, that's "within"so it's within the existing borders of san an that we'll be able to mod toour hearts content it looks like...still counting down!

[DMA]Blunted

"most of the map files are already text-editable documents. but none of the map pieces are modular, it would be extremely difficult to make a new, convincing map, using existing pieces. that would imply some sort of model-exporter to create truly new and unique maps. but since they license their technology (Renderware) we thought that such a thing may not be possible"

Actually no, Renderware it's self uses a BSP tree for maps. Rockstar North uses a custom IDE/IPL/DFF based system for their maps making the mapping part of their game unique to them so it's really their choice if they release an exporter. So therefor it's safe to say there will be an offcial model exporter, as well as col exporter, adf exporter and so on. as well as documented limits for file sizes. (gta3.img etc) So far it looks like this will be the best version for modder's which is great since so many total conversions like myriad islands gta lc and I would imagine a fourth coming gta vc in sa tc.