do you have to use createwindow to create the main directx window?

This is a discussion on do you have to use createwindow to create the main directx window? within the Game Programming forums, part of the General Programming Boards category; do you have to use createwindow to create the main directx window? or does the directx api have its own ...

ahluka not being funny or anything but that tut dosent even show about adding inlclude and libs plus saying what .h files you need
plus adding the stuff to link
but the rest is pritty good

Trust me when I say you're unlikely to find anything much better online other than sifting through example apps. that come with the SDK. Take this advice handed to me by Bubba: buy books. There's a surprising lack of good material online.

Most of this can be found in books. This comes from one of my sources - Introduction to 3D Game Programming with DirectX 9.0 by Frank Luna. www.moon-labs.com is it's website and a 2nd edition is due out soon which I'll grab in a heartbeat. You can get it at www.amazon.com.

I used a lot of ideas from this book, however, have significantly altered the entire setup to better suit my needs. His approach was too "C-like" for me so I encapsulated, re-arranged, sorted, off-loaded some code to other classes, and the like.

It's a mess and needs sep classes for lights and materials. I show you this to prove you need not just one book, but many. So far I have over 30 some books about all of this stuff. The more the better.