The Hercules Stingray 128/3D combines Alliance Semiconductor's and
3Dfx Interactive's chip technology with Hercules' unique expertise in board design and
industry leading software dri-vers. By integrating the 128-bit Alliance ProMotion AT3D
2D/3D graphics and multimedia processor with the 3Dfx Voodoo Rush 3D graphics controller
chip set, and 6MB of EDO DRAM as a single slot solution, the Hercules Stingray 128/3D
eliminates the need for dual slot solutions to provide the high-end gamer with an exciting
visual experience or the graphics professional with workstation quality 3D in applications
such as 3D modeling.

The Hercules Stingray 128/3D also continues Hercules' tradition of providing the highest
performance from a trend-setting configuration of controller chips and fast, higher
quality memory. Hercules' unique high-performance/wide-bandwidth hardware design and
advanced Power Drive Windows 95 drivers with enhanced Microsoft DirectX support
unleash all of the capabilities of a powerful board.

Powerful, Versatile 3D Support for Arcade Quality 3D Games Performance
The Hercules Stingray 128/3D delivers arcade quality 3D gaming performance (high image
quality 3D gaming with more than 30 f/s) for the PC platform with fill rates exceeding 40
million pixels per second. Handling the triangle setup in hardware offloads a
compute-intensive bottleneck which first generation 3D accelerators left to software. It
also helps to optimize Direct3D support resulting in fast frame rates on the PC.

In order to offer the most powerful, versatile and complete solution, the Hercules
Stingray 128/3D supports all major 3D APIs for popular 3D games including, Microsoft
Direct3D, 3Dfx Interactive Glide, Argonaut Brender, and Criterion Renderware.

Included with over 250 developers that have joined the 3Dfx Interactive developer program
are 3D Realms, Accolade, Activision, Atari Games, id Software, Interplay, Microsoft,
Sierra and Virgin. Over 100 game titles are currently under development to run on the
Hercules Stingray 128/3D.

Dedicated Display Memory and Texture Map Memory for Industry Leading Performance
2MB of the 6MB on the Hercules Stingray 128/3D are reserved as dedicated texture map
memory for the 3D Voodoo Rush chipset. The other 4 MB of fast EDO DRAM are shared as
display memory supporting resolutions from 640 x 480 up to 1280 x 1024 in 24-bit true
color with resolution dependent refresh rates of up to 200 Hz.