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Sunday, June 28, 2015

Sometimes We Forget the Echo Chamber We "Social Media" In

I like to do a reality check at times. It's needed to be properly grounded in all things, but especially in social media, including blogging.

The reality is that a very large portion of gamers, if not the vast majority, do not do social media. They don't blog or read blogs, don't do Facebook or G+, don't read or post at Dragon's Foot or the Arcanum. They play games with the same group they always game with, or show up at the game store every Saturday Night and just play.

They don't care about editions wars. OGL or GSL or CC. Race as class or multi-classing. They don't know The Tavern from The Manor from The Pundit from the Greyhawk Grognard. They don't give a shit, and wouldn't in all probability even if they did suddenly know about the social media going on behind the games they play.

The play is the thing.

Sometimes, events get caught up in social media to the point where we forget what we are actually posting about - games. Why do we post about games? Because we are passionate enough to do so. Can we drive trends? Sure. Some of that influence may even trickle outside our little echo chamber. Still, we are an echo chamber. To ourselves our voices may sound really loud and influential at times. For the most part, it is a pleasant illusion.

Alright, time for me to get back to my hallucination of being the writer of a popular gaming blog...

It's the secret game-within-a-game. I envy those who have never heard of the esoteric niche hobby nonsense we roll around in like slop. Which is 90% of my gaming crew actually, only two of whom follow my blog religiously for clues and hints to what I am up to in the weekly games.

Yeah, my players are happily unaware of the online gaming scene. The other GM in our group is starting up a web site for his character and GM sheets for different games (he's got his own advertising firm, so he's good at all things Adobe). I have a private blog where I post game recaps and such and most of them even don't read that.

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Why "Swords & Wizardry?"

Believe me when I say I have them all in dead tree format. I have OSRIC in full size, trade paperback and the Player's Guide. I have LL and the AEC (and somewhere OEC, but I can't find it at the moment). Obviously I have Basic Fantasy RPG. Actually, I have the whole available line in print. Way too much Castles & Crusades. We all know my love for the DCC RPG. I even have Dark Dungeons in print, the Delving Deeper boxed set, Astonishing Swordsmen & Sorcerers of Hyperborea (thank you Kickstarter) (edit) BOTH editions of LotFP's Weird Fantasy and will soon have some dead tree copies of the Greyhawk Grognards Adventures Dark & Deep shipping shortly in my grubby hands awaiting a review..

I am so deep in the OSR when I come up for breath it's for the OSR's cousin, Tunnels & Trolls (and still waiting on dT&T to ship).

So, out of all that, why Swords & Wizardry? Why, when I have been running a AD&D 1e / OSRIC campaign in Rappan Athuk am I using Swords & Wizardry and it's variant, Crypts & Things, for the second campaign? (Actually, now running a S&W Complete campaign, soon to be with multiple groups)

Because the shit works.

It's easy for lapsed gamers to pick up and feel like they haven't lost a step. I can house rule it and it doesn't break. It plays so close to the AD&D of my youth and college years (S&W Complete especially) that it continually surprises me. Just much less rules hopping than I remember. (my God but I can run it nearly without the book)

I grab and pick and steal from just about all OSR and Original resources. They seem to fit into S&W with little fuss. It may be the same with LL and the rest, but for me the ease of use fit's my expectations with S&W.

Even the single saving throw. That took me longer to adjust to, but even that seems like a natural to me now. Don't ask me why, it just does. Maybe it's the simplicity of it. At 45 48, simplicity and flexibility while remaining true to the feel of the original is an OSR hat trick for me ;)