John rejoins triumphantly to discuss the industry’s latest shake-up. ArenaNet has opted to terminate the employment of two Guild Wars 2 writers following a heated exchange with a partnered streamer/YouTuber earlier in the month. He participates in this discussion while drinking water from a mason jar, as if his own real life is some kind of horror…

Since we left off, my house was on HGTV for whatever reason, I moved the site to a shiny new server, and I never ended up telling John I was going to go ahead and record this episode without him. Sorry John….

Since the start of the new year I’ve focused on coordinating content for our listeners that would improve their craft in a more direct and measurable way. We’ve hit on some popular topics since that time. Thinking like an entrepreneur, promoting your indie game, and accessibility all seemed to resonate with listeners in a much…

John returns at last following the birth of his second child! Upon getting back down to business this week, we started in on a topic we should have covered much sooner: accessibility in game design. I’ve always thought it was odd, some of the political baggage that gets heaped on this topic. If you design…

We dive deeper into a topic listeners are asking about: freelancing and remote work for game development. You’ll hear how Todd left full-time professional software development, and started over in games from scratch with his own freelancing business. Congrats to John on the new baby!…

Kevin Gammill of Microsoft Cloud Gaming Services joins us to close out GDC 2018. We discuss his contributions to the successful launch of the Xbox One X, the state and future of game development using cloud technology, and what game devs stand to gain from embracing cloud-based tech….

We caught up with Dmitry Lyalin and Rogan Ferguson live at GDC to talk about game development’s interesting part in Microsoft’s direction for VSTS and its cloud development product family, the group’s focus on meeting devs where they are, and Mickey Mouse impressions for fun and profit….

Jessica Deen and Abel Wang stop by at #GDC18 on their quest to bring DevOps goodness to the game dev community. We talk about the importance of consistency and reaching the next level of intuitive, repeatable processes in your software development….