do you realize the Type 62 has more DPM with its 250mm pen HEAT shells than the Type 59 has with its regular AP?

250mm of pen on a Tier 7 light tank is absolutely crazy. so yes. it would be too much to ask for

Then why oh why does the heat bounce so much. I surely cannot be in my own personal vortex of rng? The heavy meta; is3, is6, is5, ....i just run and get dusted. IIt is one of my favorite tanks, a wee bit of a buff is not too much to ask. I am all good with tier 7, but it cannot punch above it weight against Tier 8 heavies, period.

I am talking about when I am the last one alive against partially damaged Tier 8 heavies. There is hardly a positive end game for me, unless they nub it.

Try aiming and prammo. Problem solved. It has the weakest armor compared to the other IS-types it’s tier. I think the best solution would be to nerf it’s peers, but since WG doesn’t want to nerf premiums a buff to the Is-6 would be fine.

My bulldogs heat gets eaten by the side skirts and simply can't go through the front. Aren't there other tanks that are much more in need of a buff though(aka every single non Russian prem medium at the tier)?

My bulldogs heat gets eaten by the side skirts and simply can't go through the front. Aren't there other tanks that are much more in need of a buff though(aka every single non Russian prem medium at the tier)?

T-44-100 is so bad it sets a new precedent for bad tier 8 premium, scoring lower than the Panther 88 in most categories. Including what tier reliably pens it frontally. Tier 5.

So you might want to edit that

@Ribble

Are you going to make the SU-100M1 less able to burn through credits? Ever?

I don't think there is a single tier 7 in this entire game that will lose credits as fast as an SU-100M1. There is a tier 8 that burns slightly faster, the RU-251. But the SU100M1's running cost is between a tier 8 and a tier 9.

how about giving to the maus its V2? maus V2 = a maus with the 15cm pak cannon, as far as i know this game its into the blueprint tanks (a.k.a. tanks that never got into real fights or didnt even had prototypes) so why not giving the maus a chance to have its 15 cm cannon?

how about giving to the maus its V2? maus V2 = a maus with the 15cm pak cannon, as far as i know this game its into the blueprint tanks (a.k.a. tanks that never got into real fights or didnt even had prototypes) so why not giving the maus a chance to have its 15 cm cannon?

how about you do actual research and idealized balanced stats, preferably starting from horrendously under powered, and moving into mediocre territory?

how about giving to the maus its V2? maus V2 = a maus with the 15cm pak cannon, as far as i know this game its into the blueprint tanks (a.k.a. tanks that never got into real fights or didnt even had prototypes) so why not giving the maus a chance to have its 15 cm cannon?

Then it's an E100 except better in its role in every way. A maus isn't even meant to deal damage in the first place; this would be a counter-intuitive, unnecessary addition.

A few other Q's about tanks that need buffs...
-T28: What is the point of this tank? U get a middle-of-the-line gun, worst in tier flexibility and mobility, and useless armour. "But wait a second, isn't the front of the t28 nearly impenatrable?". Well, not really, Johnny. You have two, easy hits on top of the flat roof if you can aim. If you don't have the skill to do that, load prammo, and fire at the upper plate(very flammable(. If you still can't do either of these, to shoot the sides as they are paper thin and can even be overmatched in some cases. Please help this P.O.S. Not to mention, it's side and rear armour is 50 mm- FLAT. HE magnet. And just as one extra middle finger to the t28 it gets a whopping 5° of gd, with only a 20° gun arc. Please tell me what this tanks purpose is.

So I have this question for our Mods. The Bonus Crates in game, what is the drop ratio for those? Since during events one of the many crrencies required it tied to them I bet some people spend gold. Should you not disclose our chances for that side of the virtual casino as well?

So I have this question for our Mods. The Bonus Crates in game, what is the drop ratio for those? Since during events one of the many crrencies required it tied to them I bet some people spend gold. Should you not disclose our chances for that side of the virtual casino as well?

So I have this question for our Mods. The Bonus Crates in game, what is the drop ratio for those? Since during events one of the many crrencies required it tied to them I bet some people spend gold. Should you not disclose our chances for that side of the virtual casino as well?

I think that the wording of Apple's policy says that they have to disclose the odds for the "Straight cash cost" crates, but not the "In-game currency" crates.