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Mission: MORA RECOVERY 15 vs 15 = 30 total playersSituation: Blufor has stolen an APC (Mora) from the Independents and have it hidden and lightly guarded while they extract any intel from it's electronics.Mission: Nato must defend the Mora from being recovered by the AAF. If the Mora is destroyed then NATO will attack the informant who told the AAF about the hiding spot. AAF Forces must recover a captured Moyra APC and return it to the AAF Airfield. Once completed then they must defend the informant who told them where it was being guarded by NATO. MORA DESTROYED - Whomever destroys the Mora loses 100 points.

The team with the most points left will win the scenario. Each team loses points per death on their side. You lose the scenario if your teams points reach zero. The mission has a one hour time limit.
NATO - lose 100 points if AAF recover the Mora - lose 100 poinst for destroying the Mora
AAF - lose 100 points for destroying the Mora - lose 140 points if the informant is killed

Each team starts out with 200 points.

Mission Parameters: Time of day is selectable / NVG allowed or not / APC available or not / Ticket bleed per life / Starting Tickets for each team

Each team has a repair specialist, combat life saver, 1 pilot, 1 Hummingbird, ammunition, some explosives and mines, limited AT. Additional weapons are not available.

Mission: A local guerrilla group has become enraged at the aggressive actions of the Tanoan government. They have assembled a dirty bomb within Lijnhaven. All locals and nonessential personal have been evacuated. NATO has assigned an EOD unit to attempt to disarm the bomb.

BLUFOR Situation: Recon has pinpointed four buildings within Lijnhaven that are being used as a base of operations for the guerrillas. NATO forces have to search each building until they find the correct laptop. Guerrilla forces have placed a 50 minute timer on the dirty bomb. NATO forces need to work quickly to complete their objectives.

Independent Situation: The Guerrillas start near the Saint-George Airstrip, once the mission starts the correct location of the code will be given only to the guerrillas. The guerrillas will have three minutes to set up whatever defense they deem necessary to fend off the NATO attack. The mission will end in failure if the NATO forces defuse the bomb.

NATO forces have access to armored vests and explosive charges.
Syndikat forces have access to an RPG unit and claymores, but have no armor.
Mission has a 50 minute time limit before the match ends in independent's favor

Defuse Instructions: The bomb will be a Device (Disassembled). The only way to defuse the bomb; is to find a code.

The code will be randomly located on one of the four laptops in the mission. If you come across the laptop with the code; you will be given an option to receive a code. REMEMBER YOUR CODE, YOU WILL NOT GET ANOTHER!

Once the bomb is located you will be prompt with an option to defuse the bomb. Input the code in order to defuse the bomb. If you incorrectly input the code you will fail the mission. If you do not disarm the bomb within the given amount of time; you will fail the mission.

Important: If you are inputting a code into the bomb and need to clear the display. Press the Clr key to reset the display, the display will have two brackets, enter the code after the brackets and DO NOT exit the display. The code will only be entered in if you press the Enter key on the pad.

Mission Parameters: Time of day selection

Sign up to secure a position in the event!
Supporting members get first shot. Thank you supporting members!
If the event fills up then those who signed up will displace players on the server who did not sign up.

Your in-game name: Dredge
Your leadership abilities (i.e...co,sl,ftl, or jftl {Just Following The Leader}): Any and all.
Special Abilites or Role Requests (i.e. AR, Medic, GL): I can fly, crash, shoot and miss just as good as anyone else!

[unit][squadl][command2]

KnyghtMare ~You could always tell the person holding the gun to your head you would like to play on a different server...

Comment

Your in-game name: |TG| Unkl
Your leadership abilities (i.e...co,sl,ftl, or jftl {Just Following The Leader}): can do, going to clear the afternoon
Special Abilities or Role Requests (i.e. AR, Medic, GL): if sneaky as a snake counts