This is 1720 worth of dudes. I have 30 points to play with, but there's no obvious filler. Combi's? A couple more dudes? one power fist? It's up in the air atm, but I don't think it will make a huge difference.

The focus of this list is boots on the ground. I think this list is an excellent TAC list as it has a lot of anti-tank, resilient anti-flier, and a whole lot of scoring bodies that don't die like chumps. It also has the banner so I can play the salvo game. All of my guys will be LD10 while Azreal is on the table so I feel good about morale and the command squad will have 3+/4++ with fnp so the banner should hang around for a bit. Azreal is also a pretty tough warlord and a nice force multiplier.

I think this lists weakness is in CC. A fast, dedicated assault unit will just move from tac squad to tac squad wiping them out. This can be mitigated somewhat by overwatch(a whole lot of overwatch!), but not enough to really slow anything down. It also doesn't have any psychic defense or psychic offense for that matter, so that's another hole.

Perhaps minus one tac squad, plus one scout squad and lib would be the way to go. I will have to see how it plays. What are you guys coming up with for DA?

2 comments:

I personally love the idea of hiding the banner in a land raider crusader. You could do a sick combo with a Dark Talon so you have a total of 12 hurricane bolters with salvo. Thats 48 bolter shots twin linked. Very very nasty. Combine that with troop or bike fire. As large as a land raider is you can have it block for rhinos to ensure they get mid field before opening fire.

So I could drop 2 tac squads to add in an LRC and have 100 points, but that seems like I would be putting all my proverbial eggs in one basket. Also, I would have to take rhinos and put myself in a questionable position to engage with the salvo shots. I dunno, I will have to playtest both ways. I was thinking command squad in a drop pod would be pretty sweet as well. That way even if I go second, it can't be targeted first turn.