Binary and Trinary Systems for Stellaris

by Stellaris mods ·
Published August 28, 2017
· Updated August 28, 2017

Binary and Trinary Systems for Stellaris

This mod adds binary and trinary star system initializers to the game. On average, 50% of procedurally-generated systems (including empire homeworlds) will have a single sun, 25% will have two, and 25% will have three.

Should be compatible with almost anything, since this mod does not override any vanilla files.

There is currently a bug in regards to Frontier Outposts: building them from the galaxy view will construct an FO around all stars in the system. You can get around this by building them from the system view instead, but I will fix this ASAP.

And yes, you can build ringworlds and dyson spheres in these systems. But the result looks ugly as sin, so please don’t do it. I only left it as an option because I don’t want to override vanilla files.

Credits:mzilli

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A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.