I love necromancers, and I am not opposed to any changes to any of their spells, but I would like to point out that if gold is involved, necromancers with a shitty army can RAPE the mines, gold should be easy to gather with a necro for even a dummy._________________"Roll up and play or shut up and leave."
-Davairus

Yes, but it still takes a long term investment of time. I cannot tell you how many times I have been raped by RNG on zombies and literally spent hours and couldn't even manage a troll a fifty. It's the most frustrating thing in the world. Dav is right- it SHOULD take an investment of time. But some flexibility or guarantee that those 4 hours you spent will be worth something is like a breath of fresh air._________________

Used to be PK ready was like twelve minutes (two rugged slith zombies and a skeleton). With zombies being not nearly as good before strengthening, two skeletons, and one strengthed zombie is viable. (Not preferrable, but it's what we got for fast army). Just because you don't have three strengthed Innkeepers, doesn't mean you aren't ready for action._________________"Roll up and play or shut up and leave."
-Davairus

At 100% animation and raise you can pretty much get the strongest army in about an hour if memory serves(grab a lucky clover?). Which I guess is still a long time. If it takes you 4 hours you need to get better at the game. That is just facts.

Kim usually holds it. Maybe even though it's a common rare, enough people are finding them useful that they're out. At least it's not like they're a level 35 shadow hoarding a pimp suit of level 50 rares or anything.

Suffice it to say that neither Ergorian nor myself are n00bs, we are both so much better at this game than otiff that it isn't even funny, and we both hoard luck items like they are going out of freaking style._________________

This likely isn't in the right place, I apologize. I must say, gaining trip, but losing special abilities is a "short end of the stick" change. Rugged slith now only punches once, unless you strength him? There are other examples, but I am short on time. /endrant_________________"Roll up and play or shut up and leave."
-Davairus

You guys sound like you're saying that it seems necromancers zombies don't do enough damage. I'd be surprised if that was really the case because even if you don't look directly at the math, if you don't even bother to do that.... you just put a necromancer side by side with an invoker, one of those dudes is casting hellstream desperately and trying to manage whatever element weaving magic shit he does, while the other is having his damage for basically free by pets. While he casts rend life! Its easy! Just have patience? Everything seems to be instant gratuity nowadays. try fighting people without zombies and see how good you already are without them, I think you'd be very surprised. Necro is a very strong powerful class. Very strong. This stuff doesn't need to be a demolition ball of dps_________________AR is on TwitterFacebook

"while casting rend" doesnt really apply to illithid, and also the change was still a gimp, hardcore, I am not necessarily saying necros suck now, but that change that gave zombies trip, and removed their other abilities, was a definite gimp._________________"Roll up and play or shut up and leave."
-Davairus

I would say in terms of top-end potential, the necro change was a buff. But the time to get to that state is incredibly costly. And I would say they are significantly weaker before they have a chance to get their zombies strengthed. Overall I would describe the animate corpse change as a nerf because the penalties outweigh the benefits.