Not really. The rulebook is way out of date, so we aren't showing it. I do have a thread on the site about core rules that's only a couple small changes from being up to date (the changes were mostly numeric), so it's one option. And while I don't intend to be very active here for a while, I normally am pretty active. I'm also planning to do a setting overview thread in a couple days.

One more. Thankfully, we're nearing our final class total so we won't have to do this too much more. The new class is the final class in the shaman archetype, it has basic shaman abilities just like the others (guru, druid, ranger and medium), and its unique abilities are a passive that gives them an opposite buff when they are affected by a debuff, and an ability that lets them slightly debuff enemies to slightly buff themselves. Fluff-wise, the class is a shaman, it's the woo archetype, and this specific class's variety of mystical woo woo is a universal balancing force that constantly reinforces equiliberium. They believe they are manipulating this cosmic osmosis with their magic, and from a negative in one place they can create a positive in another. And the lack of evidence for such a force just confirms its spiritual significance, of course.

We ended up finally going with "judicator". For now, we're going to suspend all further class creation. We have 39 classes right now, the final total is supposed to be 45, and we've got other things to do. (Though I will admit, making classes is a lot of fun. Even if we suck at naming them.)

It shouldn't be too hard to get an idea what the differences are, lore-wise, between classes of the same archetype based on the names. If you have no idea, not even a feeling, let me know because that means better names might be called for. I get the feeling a few of these may not be immediately obvious. Some, like "brute", I think you know what to expect. But it may be harder to tell the difference between, say, a "witch" and a "wizard" just from the name.