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Project Pulse Rifle: UVs, Texturing & More

In this third installment of Project Pulse Rifle, we’ll cover the rest of the creation process of the scifi weapon. The first episode we go in depth to look at the UV tools in Modo, and how to UV unwrap and layout for hard surfaces and semi-organic hard surfaces & a whole lot more. Join me on the Vimeo page, for rent or buy, right HERE!

Project Pulse Rifle: Detail Modeling

Welcome to the second part of my Modo Training Series, Project Pulse Rifle: Detail Modeling. Inspired by modern scifi video games with guardians and travelers. In this section we finish up the details of modeling in Modo. The video can be purchased or rented on Vimeo from right HERE!

I am happy to announce the first part of my new Modo Training Series, Project Pulse Rifle: Modeling. Inspired by modern scifi video games with guardians and travelers. Click the title or HERE to go to the Vimeo page for more info.

Product Package Modeling & Texturing

I am happy to announce my video training series for Modo on Product Packaging is published by The Foundry! The first part covering modeling is HERE. The second part covering texturing, lighting & rendering is HERE.

There is also a discussion thread on The Foundry’s Community site HERE.