Not everyone needs mp to enjoy their arpg. They didn't even start out as mp, they did however found nearly the entire framework for how mmorpg's play and operate. I personally prefer SP over MP. MP is tiring. You have to waste time getting your group. If they are new to you or the game you often have to go over how to run certain areas, how to gear, how to build etc.

Not everyone needs mp to enjoy their arpg. They didn't even start out as mp, they did however found nearly the entire framework for how mmorpg's play and operate. I personally prefer SP over MP. MP is tiring. You have to waste time getting your group. If they are new to you or the game you often have to go over how to run certain areas, how to gear, how to build etc.

With SP I can just hop in and go.

This is true and I feel the same way. Unless there is a service behind the game to assist with the matchmaking (like battle.net in d2) the SP is where the attention will be. Titan Quest isn't remembered for its multiplayer even though it existed. I don't doubt people will play it that way, but from my experience this seems to be a single player focused game.

There are few reason why this game is single player focus. First the game will not have secured servers, but people will host the games. That means there will be a lot of hacks and cheats.

That will also mean the game will not have a trading oriented meta, items will not have any value or there will not be any competition oriented game like diablo 2 or PoE.

The other thing is the game is balanced around a player, not around a huge group of players. Drop rates are balanced around you, not around economy.

This are few main reasons why its more single player focused game.

Playing with pick-up-groups (Going onto a random server and just joining up with the players there) isn't the focus of an ARpg EITHER. Nor is a market system.

You wanna know what it IS?

Hopping onto Skype with friends and killing some monsters while chatting it up, trading drops with the people you know.

Multiplayer. Not some crippled, half-ased, pseudo-social attempt at "MMO" elements. Good old-fashioned multiplayer.

Interesting. I did the same with RL friends in D2. Then when they stopped playing, I was still able to enjoy the multiplayer in it due to those 'pseudo-social' elements you're referring to and made more friends that way. It's almost like it worked well together to create longevity.

Playing with pick-up-groups (Going onto a random server and just joining up with the players there) isn't the focus of a traditional ARPG such as this one EITHER. Nor is a market system.

You wanna know what it IS?

Hopping onto Skype with friends and killing some monsters while chatting it up, trading drops with the people you know.

Multiplayer. Not some crippled, half-ased, pseudo-social attempt at "MMO" elements. Good old-fashioned multiplayer.

I dont know what you mean with traditional arpg. Diablo 2, one of best arpg games had all this elements, market, joining random people and similar, because it was more multi focused game. From leader resets, to trading, to chatting in a lobby with other people, all this made the game more multi focused.

Dont understand you skype comment or what it has to do with anything of this.

I dont know what you mean with traditional arpg. Diablo 2, one of best arpg games had all this elements, market, joining random people and similar, because it was more multi focused game. From leader resets, to trading, to chatting in a lobby with other people, all this made the game more multi focused.

Dont understand you skype comment or what it has to do with anything of this.

Not having all that stuff doesn't make a game single-player focused. It just makes it "private" multi-player focused. Why? Because it's more fun to play with friends than alone, that's why. This was true of the FIRST Diablo also, even though the chat back then had to be done using text, not voice.

I can't believe I'm having to make a distinction between "private" multiplayer (Playing with friends) and "public" mulltiplayer, ( playing with random-as people), but it seems that modern conventions require this.

And if you're wondering why I keep ranting about this, it's still because of this guy: