After a long and somewhat concerning silence, Oculus today confirmed that its superpowered exclusive, Marvel Powers United VR, arrives next month.

The Oculus Rift title, developed by Sanzaru Games, is launching on July 26th for $39.99, and is available to pre-order from today. Announced last year, Powers United VR is a cooperative action game in which up to four friends step into the boots/capes/cowls of their favorite Marvel heroes and complete missions together using a wide range of power sets. Villains like Loki and Ronan the Accuser will stand against you. We’ve been hands-on with the game and it offers a fun, if rather chaotic time.

As you may have seen, Oculus has also been teasing the reveal of a new character for the game this week. If you hadn’t already guessed (it was really pretty obvious), Black Panther is joining the fray. Straight out of his hit movie (and a role in Avengers: Infinity War), Panther brings his advanced suit, powered by a fictional metal known as Vibranium, into combat. Players can expect to wield super-human strength and agility. We’d imagine those claws he’s so fond of will come in handy, too.

A brief gameplay clip of Panther just arrived, which you can see below.

Panther joins the six playable characters confirmed for the game so far, including Thor, The Hulk, Captain Marvel, Deadpool, Rocket Raccoon, Black Bolt and Crystal. We can’t help but notice some of the major players of Infinity War, like Iron Man, Captain America and Spider-Man, still haven’t been confirmed. Surely we can expect at least a few of these characters to be confirmed in the coming weeks, right?

Pokemon Go ignited a fiery passion for staring at phone screens while walking around outside so it was only a matter of time before more brands latched onto the concept. The Walking Dead: Our World is an upcoming mobile AR game created in partnership between Next Games and AMC. It’s due out for release on July 12th for both iOS and Android mobile device.

Here’s the release date announcement trailer:

In The Walking Dead: Our World you’ll walk around and explore the real world, kill zombies, rescue survivors, and level up your characters and gear in this real-world meets zombie-world mashup.

An opportunity existed to integrate some survival horror elements into the experience as well, like Night Terrors does, but it seems like they’ve gone the accessible first-person shooter route instead. It doesn’t seem like zombies will be much of a threat in this one.

You can see some actual gameplay here:

Do you intend on slaying zombies with friends in AR when this releases in just a couple of weeks? Let us know your thoughts down in the comments below!

Epic Games’ latest batch of developer grants have been revealed and several VR companies are included in the list.

The grants, which collectively total $1 million, are awarded to developers using the company’s Unreal Engine for their upcoming games and apps. Among the 37 teams securing money in the range of $5,000 to $50,000 today are Blacksmith Studios, New Reality Co. and VitaeVR, all of which are working on VR projects.

Blacksmith is working on an intriguing puzzle game called Desolate Sands, in which players aim to dig deep by moving obstacles and using levers. VitaeVR, meanwhile, has a similarly interesting product in VStore, which is hoping to become a full VR supermarket that can be used to screen for early indicators of dementia. The game asks players to search a supermarket for certain items then pay for their items with the correct amount. Their performance is then measured and scores are delivered to clinicians.

Finally, New Reality Co. is working on an unannounced VR project that focused on storytelling and art. The studio is headed up by Milica Zec and Windslow Porter, who both worked on VR experiences that appear at festivals like Tree.

Another recipient in this round of grants is Mundfish, which is working on strange shooter Atomic Heart and released VR shooter Soviet Lunapark earlier this year. The latter title is in Early Access so hopefully some of the funding will go towards making that a bigger and better experience, too.

Developer First Contact wasn’t kidding when it said the release of anticipated multiplayer PSVR shooter, Firewall: Zero Hour, was nearing.

The game will launch exclusively on Sony’s headset on August 28th 2018 in the US an August 29th in the EU, the developer confirmed today via the PlayStation Blog. A new trailer accompanied the news, which you can see below. The game will get both a digital and physical release as well as a bundle that includes Sony’s PlayStation VR Aim controller.

Prices for these different editions haven’t been announced, but we do know that pre-ordering the game will net you some exclusive extras including extra camo skins and a double XP 24 hour head start. You’ll also Unlock a special character, Texas, who takes less bullet damage.

Firewall is a 4v4 multiplayer tactical first-person shooter (FPS). Using either the Aim controller or a standard DualShock 4, players compete in matches where one team defends an objective while another team attacks it. There’s also a single-player training mode.

We went hands-on with the game yet again just a few weeks back and it remains one of our most anticipated titles on PSVR.

Released in Early Access last month, Bevan McKechnie’s Compound is already one of our favorite VR shooters of the year, and it sounds like there are more good things to come.

Compound received one of its first big updates this week. McKechnie added a new map type to the roguelike shooter named Chemical Processing. It doesn’t change much; it’s still filled with the same enemies you see in the game’s existing environments, but the developer does say that new enemies will be added into the area in future updates. There’s a new music track too, but that’s pretty much it for the updates.

Perhaps the bigger story, though, is that McKechnie is now working on Compound full time. The developer had previously been working on the game in his spare time while keeping up a normal job, but recently handed in his resignation.

“A HUGE THANK YOU to everyone who has purchased the early access version of COMPOUND and allowed me to realize my childhood dream of being a real game developer,” the developer wrote. “Thank you so much! The long delay since the last update was due to the fact I had a lot of extra IRL work preparing things for my replacement. I still have to work for about another month, but once the hand-over is complete COMPOUND development should get a huge boost.”