For awhile now I've worked on refactoring a big chunk of code that I've used numerous times over and have been refactoring in much smaller doses but now I'm taking all the code I've written in XNA (mostly) and creating a reusable function library to make using XNA even easier. Enter, RhinoXNA, providing users with: Ability to render 2D (sprites, fonts) and 3D (3D needs work yet) Extendable objects to quickly create game menus, player HUD, and game levels Built-in, extendable achievement-like system ......

Episode 2 of the Deep Fried Devcast has been released and is available on iTunes and for streaming at www.deepfrieddevcast.com In this extra long episode we talk about the recent trend of board games being translated into video games and vice versa.