Contents

Targetable

Decoys

The following units are classified as "decoys" and are considered champions in almost all respects (such as tower priority, valid targets, etc.), except that their damage is still credited to their owner (and so will attract tower aggro as with any champion damage).

Revenants

The following champion clones may be a separate classification or may just have a number of consistent special-cases but are otherwise decoys.

They have the same turret priority as a champion and will be prioritized last, although their damage is still credited to their owner and aggro will transfer to the owner.

They are classified as minions for targeting purposes - they cannot be targeted nor will they intercept Ace in the Hole.

Conversely to the above, they are classified as champions for damage application purposes - i.e. The Culling does not deal 400% damage to revenants as it would to a minion. PENDING FOR TESTTahm Kench need 3 stacks to Devour revenants.

Structures / Terrain

The following units are classified as "terrain" for targeting purposes, for effects such as Condemn and Magical Journey.

Terrain

The individual units that make up the terrain sometimes have visible health bars (similar to lane minions) in Spectator Mode or briefly upon initially being summoned; and can sometimes be clicked upon to view their Target Frame, offering arbitrary statistical information. Aside from the aforementioned bug, terrain cannot be selected as a target directly (i.e. clicking) and are indestructible.

There are currently no examples of champion summoned inhibitors or other non-turret structures, but they are a distinct classification.

Traps

The following units are classified as "traps". Traps are triggered when valid targets come into their trigger range. In all existing cases, their damage is classified as ability damage and is credited to their champion; and they are initially stealthed, after a brief "arm time", and thus will be revealed and disabled by Hextech Sweeper and Trap Detection.

Miscellaneous/Wards

The following units have no known classification but can be safely tagged as allied/enemy "units", which makes them valid targets for Safeguard and Teleport but invalid targets for most other effects (i.e. things that affect minions, champions or any of the above categories). One possible tag for many of the following units is "ward", since wards follow this behavior.

While sharing Zed's appearance, they are not classified as clones and are untargetable. For example, Sejuani'sArctic Assault will stop upon hitting a clone; whereas she will not collide with his shadows.

Shadows stay for their remaining duration even after Zed dies, but are completely useless as only Zed can manipulate them.

Traps

The following units are classified as "traps", but are untargetable. As with the targetable traps (above), traps are triggered when valid targets come into their trigger range. In all cases, their damage is classified as ability damage and is credited to their champion. If hidden from sight, they will be detected by Sweeping Lens' hostile unit detection.