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The Catapult

Two floating worlds are joined together by large cords. On one are the poor, and the other the Nobles. Stanley doesn't like being poor and wants to go to the Nobles' Land. Help him get across the Chasm and reach his future!

The Windows version runs a faster and the sounds are smoother than in the HTML5 one, though both are playable.

Very nice game! For being so small it felt very complete! There was just enough work to be done without making it feel tedious. I'm curious to know what will happen to Stanley in the future, if you ever continue!

Good narrative, I like the story too. I was stuck in the beginning unable to find the catapult ( misses the crossroad ) maybe letting player see it from the outside might help.
After that it was funny, not too not to difficult. a very good entry !
Yet, I think the music was killing the mood, not bad but a quieter would have been better.
my favorite quote : "I know bacon is very special to you mum" :D

I'll consider continuing it one day - Get some nicer graphics, fix this sound loudness that seems to be an issue for some, and then make it longer. I have a number of other serious game ideas that I'll have to work on (and hopefully sell) so I'm not sure about it.

Thats a lot of walking around, that's how you know it's a proper RPG ;). The story was pretty basic but kept me somewhat interested. Only bug I noticed was one of characters in the village telling that Phil is in the forest when he was right next to her (was it a her? I don't know, they all look like penises with balls for legs to me) and Phil telling me he had found "this rock here" or something because I collected the vines before I was asked to.

Solid oldschool rpg. Lots of content you've gotten in, very impressive. Some criticism on how walky the game is. Like for example after finding the catapult, it'd be nice if you got teleported to the village or otherwise a quicker route there.

You had a nice hook. I immediately wanted to know what the other world was like, which really compelled me to complete the game. I was a nice surprise when we got to actually go to the other world... I was half-expecting the ending to be firing the catapult. The cliff hanger was a bit of a bummer since I wanted to know more of the story. As others have said, the walking was a bit tedious, and the game was begging for more polish. Never-the-less, I enjoyed it.

Haha yeah walking and walking... I was tired of it too believe me. Last time I made an RPG you couldn't run. That was even worse. I think I'll perfect the walking balance in a game eventually.
Also, glad you like the menu system - I've gone through many attempts until settling on this one.

It seemed a bit laggy, and the character moved too slow (possibly because of the lag?). Other than that, pretty decent top-down adventure game. A lot of backtracking, and the maps weren't that interesting, but it's still pretty engaging, nonetheless.

Very cool. The layout of the world doesn't make much sense, I had collected 4 vines and seen the rock before I even got to the catapult. At the very beginning I had to guess which house was even mine. It took me a while to pick up the crowbar because I had to be standing away from it but facing it.

Someone else mentioned that the controls feel laggy, I think it's because of the grid system. Pokemon seems to get away with it, but I think their player moves faster. I would have been fine if the player's run speed was the default walk speed.

Rather adorable entry, too bad it's not concluded, I'm curious what would happen later. I also agree that walking is a bit slow, though at least there's the speed-up button (speed-up buttons, how useful they are...).
Still, that's really good as for 48 hours.

Nice job, pretty elaborate game for the compo! Funny story too. Improvements: the music doesn't fit the mood very well (and stutters a lot on the web version). I also have to agree with Moosefly on the penis-thing... The biggest problem for me was the slow walking speed.

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