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China Online Gaming Market is forecasted to reach around US$ 50 Billion by the end of year 2020.

China Online Gaming Market & Users (Mobile, PC Online Client Games, Web) Forecast published by Renub Research provides a complete analysis of the fast–growing online gaming industry in China. This 69 page report with 40 Figures and 2 Tables analyses the Online Gaming Market by Segment and by Company Revenue, along with the Driving Factors and Challenges.

China Online Gaming Market is forecasted to reach around US$ 50 Billion by the end of year 2020. China Online Gaming Market is largest market globally and it’s even bigger than United States of America and Japan. By the end of year 2020; China Online Gaming Users is forecasted to be more than 500 Million Users. Out of these three segments (Mobile Online Games, PC Online (Client Games), Web Games studied in this report market share of PC Online (Client Games) is declining and market share of Mobile Game is rising. Tencent holds the largest company share and it expected to do so in forecast period, Netease is its closest competitor.

China Online Gaming Market & Users (Mobile, PC Online Client Games, Web) Forecast published by Renub Research provides a complete analysis of the fast–growing online gaming industry in China. This 69 page report with 40 Figures and 2 Tables analyses the Online Gaming Market by Segment and by Company Revenue, along with the Driving Factors and Challenges. This report has been studied from 9 viewpoints.

By the end of year 2015; China Online Gaming Market was Yuan 98.67 Billion compared to Yuan 72.67 Billion in the year 2014, it’s an increase of 35.8 percent year on year. China has the biggest online gaming users in the world. China online gaming industry is huge. The gamers in China can use the internet to access a huge range of games, creating a large and diverse marketplace. Due to growth in disposable incomes, which gives further rise to internet population, thus making China a very rewarding market for online gaming in future.

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Mobile online gaming has also become very popular in China thanks to the increase in affordable Smartphone’s and continued investment in software and services from Chinese tech companies. The increase in Smartphone users will continue to drive the market for mobile games while average revenue per user shows lot of potential for growth in China. As there is rise in maturity level and growth in sophistication of mobile content developer and publishers, Chinese online gaming companies are also able to grow in other countries. This growth in mobile gaming industry has fueled the competition developers and content publishers.

The primary reason behind the phenomenal growth in China mobile industry is that China has one of the highest numbers of smartphone users globally. The majority of Chinese owns a low-priced but good performance smartphone, which helps them in playing mobile games.

Majority of Chinese smartphone users are young, dynamic and living in metro or 2nd tire cities of China, out of this almost 50 percent of users are female. These users are regular users of social media like QQ, WeChat etc and they spend online.Online games can generate revenue in various ways. One is paid game model, where gamers needs to pay before playing the game. Second is in Game payment option, where gamers can get more life while playing the game. Other than these two one other option is in game advertising in this mode companies promote their brands by making in place advertising.

China’s large population and its growing internet penetration are creating huge opportunities for China online gaming market. Online gaming penetration rate was 59.5 percent of the total Internet users whereas in mobile segment, it was 33 percent of total mobile internet users. For China online gamers, 8 PM to 10 PM is the best suitable time. According to a survey, nearly 22 percent gamers preferred this time slot for online gaming. Then 21 percent gamers prefer 6PM to 8 PM of time slot, 14 percent of the gamers prefer 10 PM to Midnight time slot, 13 percent gamers likes to play at 2 PM to 6 PM time slot, 12 percent of gamers wishes to play at Noon to 2 PM time, 11 percent of gamers are happy with 8 AM t Noon time. 4 percent and 3 percent gamers prefer graveyard timing Midnight to 2 AM and 2 AM to 8 AM respectively.

When considered about gamers preference for graphic interference, nearly 60 percent gamers will prefer to play 3D graphics game. Only 17 percent online gamers preferred 2D graphic interference for China online gaming market. China online gaming market has generated nearly US$ 20 Billion in 2015. Some of the key factors for the growth of China online gaming market are rapid growth in 4G networks and living standard of the Chinese people.

About UsRenub Research is a Market Research and Consulting Company. We have more than 10 years of experience especially in international Business-to-Business Researches, Surveys and Consulting. We provide wide range of business research solutions that helps companies in making better business decisions. Our clients rely on our market analysis and data to make informed knowledgeable decisions. Our pertinent analysis helps consultants, bankers and executives to make informed and correct decisions.