That’s not true. Patrons that receive lethal damage are removed from the board between each casting. I tried this combo out numerous times and learned that the spell will cast 14 times before it quits. It’s kind of funny to watch, but not very practical.

No, its the opposite.
Most players leave the game because of aggro. I have been playing Hearthstone a lot when Renolock was a thing, but when it rotated out and all decks became either aggro or dumb taunt warrior (that is a joke of a “control” deck, since it doesnt do anything apart from putting taunts in play and pushing hero power, and does not require any thinking), I just left.
People can play this game 15 minutes a day for 10 days and then leave because its dumb and filled with aggro. Aggro greatly reduces popularity of Hearthstone, it makes it uninteractive and unenjoyable, and people leave after a few weeks of playing.
Control (not a dumb armour up/taunt warrior, its decks like combo priest, renolock, malidruid), on the other hand, makes you want to play more and more. Playing one one GOOD and SATISFYING match a day for 10 minutes is WWWAAAAAAAAAAAAAAAAAAAAAAAYYY better then playing 3 fast aggro matchups.

I know people are excited about the end of aggro… thing is… aggro makes Hearthstone a fast-paced game that you can pick up and play for 5, 10 or 15 minutes. Making the games longer will reduce its popularity.

Last 2 years were the best for aggro decks. The thing about aggro decks is that they are 100% predictable. You play the same thing again and again and it kills off the fun. I tend to love control vs control matchups since there’s diversity and alot of thinking involved. Unless you dont dislike repeating yesterday nvm all this.

I mostly agree with you. My point though is that if (I say “if” because I don’t know, only suspect) the more vocal players are usually more in to the game than the majority of players. It’s probably a common problem with any game; balancing casuals with hardcores. A good compromise would be to make aggro more creative. Give me more ways to crush my opponent quickly. It doesn’t HAVE to be mindless like the pirate and murloc decks. Control decks are fun too, but they can take longer. hehehe I’ve got other things to do than play hearthstone all day! Well, I don’t but I know other people do!

asd

August 3, 2017 at 5:06 am

No, its the opposite.
Most players leave the game because of aggro. I have been playing Hearthstone a lot when Renolock was a thing, but when it rotated out and all decks became either aggro or dumb taunt warrior (that is a joke of a “control” deck, since it doesnt do anything apart from putting taunts in play and pushing hero power, and does not require any thinking), I just left.
People can play this game 15 minutes a day for 10 days and then leave because its dumb and filled with aggro. Aggro greatly reduces popularity of Hearthstone, it makes it uninteractive and unenjoyable, and people leave after a few weeks of playing.
Control (not a dumb armour up/taunt warrior, its decks like combo priest, renolock, malidruid), on the other hand, makes you want to play more and more. Playing one one GOOD and SATISFYING match a day for 10 minutes is WWWAAAAAAAAAAAAAAAAAAAAAAAYYY better then playing 3 fast aggro matchups.

We don’t know if deathrattles trigger once a minion dies during the spell cast. Probably the best way to abuse this is by synergies related to damage taken and minion generation like imp gang boss. Or maybe if it works, Violet teacher.

This is a good way to deal with aggro, I can see many uses for it against them. But most of the time, I can only see it go off once or twice. The real question is, is it enough to stop the aggro to bring warlocks back in?

I just wounder Why they dont make this card work the same Way as bouncing blades. I mean of how Many times it Can be re-casted. Bouncing blades have a Maximum bounces if 60, so Why not do the same for this insteed of reworkung dreedstreets (and posibly grim patron)?

People are probably overvaluing this card a bit. Setting up the domino super high is probably too optimistic, but getting it to go off two or even three times consistently is probably pretty realistic. It will probably find a home somewhere (you know, if Warlock exists this meta).

Except it can allso clear the minions that come out of deathrattle effects. Something twisting nether or DOOM does not even do. If your oponent plays N’zoth this could clear the board for only 2 mana! 😮
It’s really a powerfull card, i mean look at arcane explosion that card looks like a complete joke when compared to this.

Arcane Explosion is worth it because it doesn’t hit your own side and because Mage has a lot more spell synergy than Warlock does. Not a very apt comparison.

It CAN, but that’s again in the best-case. Can you really set this up to do that? Maybe, but how many deathrattle minions in the meta drop 1 health minions? Eggnapper sees a tiny bit of play in Druid, so I’ll count that one. Not Harvest Golem; that card never sees play anymore. Infested Tauren’s minion dropped has 2 health, Kindly Grandmother drops a 2 health, Possessed Villager drops a 1 health, Sated Threshadon sees zero play, Infested Wolf drops 1 healthers, aaaaaaaaand… Rat Pack. So we found… four. Four minions in the meta that this thing can help clean up, and none of them see play in N’Zoth decks. So you’d still have to set up the domino, which I should mention Warlock doesn’t really have the tools for. I think this card is fairly overhyped.

I think you two are over complicating this a bit, it’s going to be great against two of the most oppressive decks in the meta and that’s what control warlock needs. Also Kara khazam + defile = flamestrike, for the memes.

Anonymus

July 29, 2017 at 5:44 pm

Dude, this card is obviously meant for Blood mage Thalnos. It will kill Thalnos, so you ensure it goes off again, you draw a card and get +1 spell damage. That’s at least 3 damage to all minion. You have a fair chaince to kill something at that amount, activating the card again.

Nah, you’d run this with Possessed Villager before Blood mage. Possessed Villager guarantees this thing goes off three times for one less mana. Blood Mage still might be an option, but it doesn’t slot into Zoo as well as Possessed Villager.

TheGrimone

August 2, 2017 at 8:33 am

Some midrange hunter decks run N’zoth with Rat pack and Infested Wolves.

It’s not a bad card if discolock is supported (and good), but I certainly like the other direction they’re taking warlock now, maybe control warrior and warlock will flush out the aggro warrior, druid, and paladin decks. Probably not shaman, though.

Well they cinfirmed it that it Will work when they Said dreedstreets as thet are right now Will break they game. So we most suppose that it kills it, wait for it to die, then its casted again and ect. Else dreedstreet would be fine!

Only if you manage to kill 2 minions after playing the first one I guess? You play Patron, there’s a 1 health and a 2 health minion on the board, defile kills both of them and spawns a new patron for each and kills off the first one and you’ll be infinitely spawning Patrons. I’m really curious as to how this will work out since we’ve never really had an infinite continuous effect like this apart from Bouncing Blade shenanigans as far as I can remember.

And then they start droppin 8+ golems the next turn and you regret wasting all of that time on those animations when you get ziltch after losing the match and should have left to start another using the time more efficiently