Seconded. Well, with a lot of caveats on the "enjoyed" part. It's well-designed from a puzzle construction standpoint....and that's about it.

Well, the enjoyment part comes from the humour in the game (there are golden nuggets like Murray and the grave digger), and Dominic Armato's performance as Guybrush. I would argue about the puzzle construction standpoint, but that's because the last time I played CoMI was with the Mega-Monkey mode on, and... honestly, the puzzles they added just don't make any sense, and deprive sense from puzzles that were in there already (it was hard to distinguish what's what, with the exception of things not making sense )

I didn't say that I want the Portal franchise to be forgotten. I like them both. I just think both games are rather similar in gameplay and mechanics (though the second game has a bit more variety). The fact that Portal 2 has more story and cutscenes doesn't mean you spend less time doing puzzles. That is to say, it isn't like there was a target time to complete the game established during development such that more cutscenes means less gameplay.

Having more story and cutscenes fleshed the game out more. It didn't detract from the actual gameplay. This is what I don't understand when people complain about lengthy/numerous ingame cutscenes for such as Metal Gear Solid, when it's apparent that the time spent controlling the character would be the same with or without them.

TTG on the other hand, seems to have in mind an equation where cutscenes + gameplay = time; such that time spent during gameplay and cutscenes are inversely proportional.

Diablo games. They're like Farmville, only where you kill stuff instead of raising stuff. I don't have anything against casual games (in fact, I enjoy a lot of them), but Diablo is a mindless clicking loot-fest and I don't see absolutely any appeal to it. What disappoints me the most is that there are so-called Diablo 'clones' that are actually better games than Diablo is, and yet they're not so widely known.