Each item is chosen through the chaos of unwanted fabric because of its ability to represent either a point of time historic or physical , convey a personal character or a mass culture. All these individual items are stitched and sewn merging to create a new object of different function.

A process of appropriating fragments of an old culture to create the expression of a new era that has been used by humans frequently especially in the building of temples and religious buildings in ancient times.

Discarded fragments repurposed as symbols of life and the way we have chosen to evolve society, industry and technology.

After the first layer of matter ,our clothes and fabrics, there is an endless expanse of object and materiality, from the keyboard this text is written on, all the way to the screen it is read on and all the asphalt, food and energy between them.

Everyday these objects are given life and meaning through constant ritualistic play, with processes overcomplicated and indulgent. Hypercomf produces video where it sets such objects as the protagonists of ritual narratives and emotional drama, the roles are casted to everyday objects and mechanisms that express our inner most material delights and instincts.