Sound Designer

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The sound designer plans and provides the sound effects in the play, including music from existing sources. In addition, a composer may write original music for the show. All the music and/or effects in a play considered as a whole make up the "soundscape."

In addition to the sounds of the words spoken by the actors, a play may also call for sound effects to recreate lifelike noises or use music or abstract and unidentifiable sounds to support the drama.

The designer's work

Sound designers and composers begin their work by studying the script, gathering as much information as they can about any sound or music it calls for. As in all other aspects of design, an early meeting with the director and the design team is essential to get a clear understanding of the production concept.

Some directors will already have very clear ideas about what the sound effects and/or music should sound like, while others may request that the sound designer/composer sit in on rehearsals to assist with developing effects and music to fit the specific contexts in which they will be used. Once they have a precise sense of what the production needs out of the music or sound, the composer begins composing the necessary musical pieces and the sound designer begins to gather and create the necessary sounds.

Sounds and music in the theatre can:

motivate actions onstage and indicate events taking place offstage

establish the time of day, season and weather

locate the action in a specific place

create mood and changes in mood

stimulate audience expectations of what is to come

provide information about the characters

build transitions between scenes

offer shortcuts that rapidly advance the plot or recall past events

The designer or composer combines and varies the five controllable properties of sound to create unique effects or music required by the production of the play.

The controllable properties of sound are:

Pitch - the wavelength or frequency of the sound

Volume - the loudness or quietness of the sound

Quality - how pitch and volume combine to give each sound its own distinctive effect

Direction - the location of the sound in space and how sound travels from one location to another

Duration - the length of time the sound lasts

Planning tools of sound designers and composers

Plot: A list of all the music and sound cues for each act/scene. It indicates where the sound or music occurs, the page number of the script where it appears, precisely when it begins and ends, and the equipment that will be used to produce it.

System layout: A system layout shows the type and location of speakers on stage, on the set and in the auditorium. The system layout may also include a layout of how all of the sound equipment will be interconnected.

Cue sheet: A version of the sound plot to be used by the sound technicians who will run the equipment during the performance.

Sound and music cues are often dependent on the precise timing of the onstage action and can only be set after the play's blocking has been determined. Ideally, the director, cast and crew will have several opportunities to fine tune the timing of the completed music/sound design during technical rehearsals.

Collaboration

The sound designer will meet with the director and the design team (set, costume, lighting and sound designers), to discuss the details of the set and the director's interpretation of the play. The set, costume and lighting designers also meet and work together to ensure the creation of a unified look and feel for the production. A lively exchange of initial ideas and first impressions helps clarify the steps that each person needs to take in this intensely collaborative process.

Once the show opens, the designer's work is essentially complete. Now it's normally the job of the stage manager and sound crew to make sure that every aspect of the production runs just as the designer intended, time after time, until the production closes.

Sound Engineer
The sound engineer works under the designer, and must take the sound design and ensure that it can be created in a given space. This involves selecting equipment to reproduce the various sound elements required, installing and testing it, and usually running the actual show.

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