What I remember is some versions were written in LISP. This was the era of AI where they believed a list of rules would be sufficient to process an environment. Since that time we now understand there are rules to systems which are beyond our understanding - even very simple systems. And the complexity of unknowns grows exponentially with time. Douglas B. Lenat's Eurisko was of a similar methodology. These systems had very limited success. Yet, are interesting from a historical perspective.

Looks like the wiki page for Eliza has some good references - several translations and explanations.

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