Target gains a boost of courage, but is somewhat disoriented. Target can ignore guards, but one guard in zone can counterstrike if desired regardless of this creature's melee target. Target gets Melee -X, where X is the number of dissipate markers on the enchantment, and gains the Pest and Unavoidable traits.

If we ever get a Drunken Monk type mage... this could be more amusing.

Target gains a boost of courage, but is somewhat disoriented. Target can ignore guards, but one guard in zone can counterstrike if desired regardless of this creature's melee target. Target gets Melee -X, where X is the number of dissipate markers on the enchantment, and gains the Pest and Unavoidable traits.

I like the spell, butI would rather give the target a +melee bonus and a chance to miss instead of unavoidable.

Dissipate 3

Target gains a boost of courage, but is somewhat disoriented and has to roll 2 + 2X or higher on effect die or miss his attack. Target can ignore guards, but one guard in zone can counterstrike if desired regardless of this creature's melee target, and then looses his guard marker. Target gets Melee +X, where X is the number of dissipate markers on the enchantment, and gains the Pest trait.