Bohemia Interactive (http://www.bistudio.com/) is taking the DayZ ArmA 2 mod and creating a standalone game. Release date is sometime in the not too distant future. They say they are trying for the end of this year (or likely 1Q 2013), but will slip if it is not ready.

Just thought we should keep an eye on this as separate from the DayZ mod thread.

If they do this with less bugs, better UI, and an improved spawn solution....I'm in.

"life is what happens to you while you are busy making other plans"
- John Lennon

Sounds like they are close to an Alpha release, but not there yet. I remember Rocket originally said they wanted it done a long time ago, but there were design changes. It is probably for the best. There are now several games out there that are doing this style and have beat them to the punch. Putting out a weak game will likely kill it, commercially. Perhaps going for the more realism niche is the best move for them right now.

I like the item degradation he showed. However, I doubt that it will actually prevent the "shoot on sight" style of play. Bandits say they want your beans, but what they are really after is just increasing their kill count. I believe it will only force you to make more supply runs, which is not a bad thing.

The handcuffs?? Maybe if it is a role-play server it could be something, but who is really going to use them? They are just going to log out. Even if the cuffs stick with your character, you just join an empty server and wiggle free as Rocket mentioned you could do in time. I hope they did not waste too much time on that.

"life is what happens to you while you are busy making other plans"
- John Lennon

ShaneofReading wrote:The handcuffs?? Maybe if it is a role-play server it could be something, but who is really going to use them? They are just going to log out. Even if the cuffs stick with your character, you just join an empty server and wiggle free as Rocket mentioned you could do in time. I hope they did not waste too much time on that.

Das Sheep wrote:Imagine what those people would be like in a real life survival situation.

Just a guess, but probably too busy with everything else to try to run around shooting other people for their stuff. Or crying into a puddle of Cheetos.

I get what he means though, but most people would be dead by that point anyway. Even though the map is pretty damn big by game standards, areas still get really crowded.

Teamwork really is key, if I'm solo I'm more inclined not to start a fight and let a stranger go on or in rare instances team up. I've been pretty lucky though, never been backstabbed by a stranger, but usually their mic is so bad I try to ditch them as soon as I can. Ammo is so scarce that I prefer not shoot them, but we've been circled back on too many times and its just easier to not deal with em. But whenever I'm with my group we tend to just gun people down if they have any sort of weapon, usually because we need the ammo and they look like they might have some. Me and a buddy stumbled into a firefight going on in NW airfield, I managed to tag a couple guys with the Mosin before getting incaped.

Once they add in player constructable buildings and what not I think it may go a bit less kill frenzy. Right now you have nothing else to do but roam from town to town or camp high traffic areas.

Though the fact you can force feed people food and water now is hilarious, I tried to force feed my buddy a rotten orange, accidentally ate it myself, got really sick and started puking when a group of zombies attacked. Managed to make it back down to Balota to pick up a teamate who had tied just to get jumped for being dumb. I had stopped outside a hangar to drop some items when I heard the first two rounds miss, made it like two steps towards the door when the dude tagged me a few times.

I was pissed but its why I love the game. Had I not been dumb and decided to stand in the open the three of us had a good chance of either fending that dude off, or he wouldn't have even bothered.

I don't get mad at players when they kill me, either its just the luck of the dice or I made some sort of mistake that gave them the opening. I do get pissed when something happens like the game crashed and a zombie eats me before I can get back in. But its a Alpha so whatever.

Thank god they fixed that exploit that was allowing people to talk over global though.

Das Sheep wrote:Imagine what those people would be like in a real life survival situation.

Just a guess, but probably too busy with everything else to try to run around shooting other people for their stuff. Or crying into a puddle of Cheetos.

I get what he means though, but most people would be dead by that point anyway. Even though the map is pretty damn big by game standards, areas still get really crowded.

Teamwork really is key, if I'm solo I'm more inclined not to start a fight and let a stranger go on or in rare instances team up. I've been pretty lucky though, never been backstabbed by a stranger, but usually their mic is so bad I try to ditch them as soon as I can. Ammo is so scarce that I prefer not shoot them, but we've been circled back on too many times and its just easier to not deal with em. But whenever I'm with my group we tend to just gun people down if they have any sort of weapon, usually because we need the ammo and they look like they might have some. Me and a buddy stumbled into a firefight going on in NW airfield, I managed to tag a couple guys with the Mosin before getting incaped.

Once they add in player constructable buildings and what not I think it may go a bit less kill frenzy. Right now you have nothing else to do but roam from town to town or camp high traffic areas.

You know, I really want to like this game, but it seems like it's erring on the side of too realistic. Blood typing? Really? And from what I hear, they should probably relax the hunger/thirst guidelines a bit. I think Fallout NV had a good balance of real vs too real on the Hardcore mode. You hat a water gauge, hunger gauge, and certain types of wounds required different types of medical care.

Ehh personally I'm a fan of the level of realism, but the guys I play with are the same ones I played Arma with. Have you checked out Rust? It might be more what you're looking for.

The bloodtyping did seem a bit excessive to me, but the guy that made it, Rocket is a pretty huge milsim fan so I can see why.

The hunger/thirst thing is broken as hell. There is no reason I should starve to death a hour or two after eating two cans of beans. From what I understand though they are addressing that as it isn't working as intended. At least I hope so.