it's currently only tested on my windows machine, so i don't know if it will run on others. if it works and you are interested i can change my jnlp to deploy the linux/macos natives.please download some preconfigured configurations and additional textures from:

java.lang.NoClassDefFoundError: org/lwjgl/opengl/GL at java.lang.Class.getDeclaredMethods0(Native Method) at java.lang.Class.privateGetDeclaredMethods(Unknown Source) at java.lang.Class.privateGetPublicMethods(Unknown Source) at java.lang.Class.privateGetPublicMethods(Unknown Source) at java.lang.Class.getMethod0(Unknown Source) at java.lang.Class.getMethod(Unknown Source) at de.netzkral.xith3d.particlesystem.reflect.MethodInvoker.setProperty(Unknown Source) at de.netzkral.xith3d.particlesystem.reflect.MethodInvoker.populateProperties(Unknown Source) at de.netzkral.xith3d.particlesystem.ParticleSystem.initResources(Unknown Source) at de.netzkral.xith3d.particlesystem.ParticleSystem.<init>(Unknown Source) at de.netzkral.xith3d.particlesystem.ParticleSystem.main(Unknown Source) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javaws.Launcher.executeApplication(Unknown Source) at com.sun.javaws.Launcher.executeMainClass(Unknown Source) at com.sun.javaws.Launcher.continueLaunch(Unknown Source) at com.sun.javaws.Launcher.handleApplicationDesc(Unknown Source) at com.sun.javaws.Launcher.handleLaunchFile(Unknown Source) at com.sun.javaws.Launcher.run(Unknown Source) at java.lang.Thread.run(Unknown Source)

i can't belive it. the webspace i'm currently having is only for about 2 mb just tried to deploy linux/macos filez and got an 'diskquota exceeded' error :-/i think the next thing i'll do is to get me a better webspace. sorry no linux/macos for the next time...

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java.lang.NoClassDefFoundError: org/lwjgl/opengl/GL

mmmhhh, strange. for sure, i've didn't deployed the lwjgl-jar. but i can't understand why this exception is thrown. i use jogl for rendering?!? anyway, i've made the errorreporting more verbose in the methodinvoker. can you please try again?

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That is awesome! Are you going to be making the source available?

i can post al link if you are interested. just give me a couple of days to bring some things in the right shape.

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He he mine is running at 20000 polygons per frame It totally owns Java3D

looks cool! nice colors. are you planning to port this to xith3d?

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its asking me for a userid/pword when I try to run your particle system. What am I doing wrong?

i can't belive it. the webspace i'm currently having is only for about 2 mb just tried to deploy linux/macos filez and got an 'diskquota exceeded' error :-/i think the next thing i'll do is to get me a better webspace. sorry no linux/macos for the next time...

Do you need web space?

If you like I can give you 15MB (more if needed) if it is to be used for Xith3D related stuff. Open source would be prefrable but not required. Url can be: http://users.xith.org/desertrock/ (obviously it doesn't have to be 'desertrock'). Just email me will-at-omegadelta-dot-net if you're interested (same goes for anyone else).

If you like I can give you 15MB (more if needed) if it is to be used for Xith3D related stuff. Open source would be prefrable but not required. Url can be: http://users.xith.org/desertrock/ (obviously it doesn't have to be 'desertrock'). Just email me will-at-omegadelta-dot-net if you're interested (same goes for anyone else).

Cheers,

Will.

/me needs some webspace to host all his open source JoGL, Xith3D and Java3D demos

Sign up for a dev.java.net username - go to the xith-tk project page (http://xith-tk.dev.java.net/) join the project and request developer status. Once approved you can add files to the file sharing and use the CVS resources if you like.

I don't have any immediate plans to check in the source to java.net CVS. Currently I run a CVS locally which I maintain stuff in, which is slightly quicker and more reliable than java.net. However, the src is contained within the zip files if anyone wants to modify it and create a new version.

I'm more likely to commit it once I have a "baseline" code but I still finding bugs as I attempt to use the loaders in a game.

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