Prototype: Murakami Progress #18

Lots of progress has been made in making the single most important thing about this game: blood. Lots and lots of it. For #ScreenShotSaturday, we’ve got more red than one can muster!

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Only a little more polish is needed for this effect. From there, we’ll be adding a reload-pistol button, creating enemy spawners, updating the visuals and performance on the puzzle sections, and updating minor visuals on the enemy and pistols. We’re almost ready to start designing levels!