The first gameplay footage of fans ‘ version of Half-Life 2: Episode 3

Project Borealis is created on Unreal Engine 4, so a makeshift Half-Life 2: Episode 3 have to build from scratch.

In August 2017 the writer of the series Half-Life Marc Laidlaw (Marc Laidlaw) made a “boom”, he has published the script of the third episode of Half-Life 2, which Valve promised, but never released. This kind of food creativity United fans, and they launched the production Project Borealis is their own version of Half-Life 2: Episode 3, transfers the Internet-the edition with reference to .

The developers have posted a new message in his blog. Project Borealis is created on Unreal Engine 4, so a makeshift Half-Life 2: Episode 3 have to build from scratch. Some progress has Gordon in the new game already knows how to move almost just like in Half-Life 2. In addition, the Project team Borealis is almost finished models and animations of several weapons, which, again, fit the style of the originals on the Source engine. However, some self allowed.

Current practices implemented in Unreal Engine 4 and recorded on video. You can consider this the first gameplay video for Project Borealis, albeit in a very early prototype.

Other internal staff involved in level design. Action is the official Half-Life 2: Episode 3 was supposed to happen in the snowy Arctic — hence the appearance of yet another video on the game engine.

The authors emphasize that the room below was collected specifically to test the lighting and textures in unique situations.

Other achievements — finished first draft of a full script Project Borealis. Fans have the basis of revelation Laidlaw and filled them with necessary items that are required for the production of the game. However, the draft is still under discussion. The team wants to keep ambitions in check to script in things that do not get implemented properly.

Artists Project Borealis in full working draw illustrations. Below you can see the updated Kaunda — some comical loudmouth, who met in the first Half-Life. Developers are eyeing many exotic creatures from the game universe, but still try to stick to the internal logic of the world and do not stick in the Borealis Project what should not be there.

In addition, the artists alter the appearance Alix — still in the Arctic where colder than in places which she visited during the events of Half-Life 2 and the first two episodes. Probably, the design of the minions of the Alliance also will undergo some changes.

Composers Project Borealis also work in full. On SoundCloud you can listen to the album with the simple name Compilation IV, where musicians try to capture the spirit of the original soundtracks of Half-Life and refill it with fresh motives.The release date of Project Borealis, for obvious reasons, no. In the end, this was an Amateur undertaking, which is forged on pure enthusiasm — there is a chance that the game will never be released. After all, even a full-fledged commercial remake of the first Half-Life for so many years can not get to the release!