As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.

Tuesday, February 9, 2016

Preparing a Heist (part 2)

When
I began designing this mission, the first thing I realized was how
vital it was for me to have a clear idea of the bank layout. Rather
than try to write from a visualization, I immediately began to work
on a map of the bank. This was no easy task, as it was difficult to
get much detail online about actual bank floor plans (I wonder why?
;) I managed to find some information, and after a lot of
investigating, I came up with a floor plan for a bank that felt
realistic and practical. Each area had a specific function, and the
design also enhanced the opportunities the players would have for
sneaking around during the heist. In the mission itself, there will
be a smaller, single page map of the entire bank for reference, and
four separate, full page quarters of the bank for printing and
immediate battle-map use.