Community Transmission - Squad System Update &amp; Release Notes

It’s time for another Community Transmission and we’re here to talk about the Squad Update. It releases tomorrow (September 25th), so on with the details.

Squad System
The new Squad System will allow you to re-join your friends, allies, and the action much quicker than before. If you’re already playing with a group of friends, you will be placed together into a squad. If you join a game on your own, you will be placed into a random squad.

When you are defeated, you will have the ability to toggle through a spectator camera. This camera will be focused on one of your squad members and you’ll then have the ability to spawn directly onto them. Want to spawn on a different squad member? Simply toggle through the spectator camera until you find the squad member of your choosing.

The new squad system also grants you the ability to play 2v2 Private Matches of Hero Showdown.

We went more in depth on the Squad System in its own dedicated Community Transmission, you can find that here.

91st Mobile Reconnaissance Corps
The 91st Recon Cops were a regiment of the Republic during the Clone Wars. Lead by commander CC-8826, or Neyo, the 91st were involved in many battles across the Clone Wars.

104th “Wolf Pack” Battalion
The Wolfpack was a battalion that active throughout the Clone Wars and known for numerous military operations. On one such encounter, they engaged on a night assault on one of the last remaining outposts of General Grievous.
The 104th Battalion can be identified by the iconic Wolf logo that identifies the squad, and the dark blue markings upon their armour.

You can read more about some changes we’re making to the Clone Trooper Appearances by click here

Ping Site Changes
We have added a new default setting to the ping site option. When you have this selected, the game will attempt to match you to any of the ping sites that you have the best ping to. In the real world, this means that if you are located in Europe and have a good ping to both Frankfurt [FRA] and Dublin [DUB], you could be matched to either one, meaning you should find games a lot quicker.

These changes will start to arrive alongside the September update and further updates will be made in the months after, as we continue to tweak and improve the matchmaking system.

Matchmaking
End of Round (EOR) matchmaking is a feature you will have noticed before. It’s something that has been turned on and tested at intermittent periods over the last few months.

The two key benefits to the end of round matchmaking will be:

Mixing players up more often. As a result of this it’s less likely that you will find yourself stuck in a poorly balanced game for more than a few rounds.

We’re changing the matchmaking behaviour so it favours filling up existing servers, as opposed to starting new ones. This means that you should join servers that are trending towards being full, as opposed to joining an empty one.

We go into more detail on the Matchmaking within its own Community Transmission, which you can find here.

Release Notes

NEW CONTENT FEATURES

Added ability to get into squads and spawn on squad members on Galactic Assault and Strike

Improved screen flow for quicker spawning in all modes where Squad Spawn is not present

QUALITY OF LIFE

More dynamic change of characters shown on the Home and Career screens, due to implementation of backend ability to change those in a live environment

Implemented various stability fixes for the End of Round (EOR) Matchmaking

Improved the way the game client looks for an online game, by adding an automated Default option for the best Ping site, as well as simplifying the choice of sites in the menu.

HERO CHANGES

LEIA ORGANA

Fixed an issue where Leia's Alternate Fire ability could damage a player piloting the AT-ST

VEHICLE CHANGES

U-WING

Fixed an issue where the "Repair" ability would not properly activate

LANDO’S MILLENNIUM FALCON

Fixed an issue where the Tactical Jammer ability would have no effect on Lando's Millennium Falcon

CLASSES & SPECIAL UNITS CHANGES

OFFICER

Fixed an issue that would prevent the Disruption ability to trigger in sync with the animation

HEAVY

Removed the ability of Ion Turrets to lock and fire on troopers, as requested by the community

Reduced the damage done by the Ion Torpedo for better balancing

GENERAL IMPROVEMENTS
Fixed an issue where the Resourceful Star Card wouldn't correctly lower the ability cooldown when used.

GAME MODE CHANGES

GALACTIC ASSAULT

Implemented backend timers that allow tweaking of the objective duration on Galactic Assault in a live environment

HERO STARFIGHTERS

Added animations to further enhance the look and feel of the game mode's widget

STRIKE

Fixed a spelling issue in one of the objective texts

MAP CHANGES

JAKKU

Fixed an issue where heroes could hide or get stuck behind metal barriers on Jakku

ENDOR

Fixed an issue that would leave players stuck between tree and mountain assets

TAKODANA

Fixed an issue where the chicken near the East Turbolaser would not be fleeing from the player

GENERAL CHANGES

Added Ewok Hunt and Extraction-based challenges to the list of Daily Challenges

Removed Hero Showdown-based challenges "Perfect Together" and "Vader and Kylo", based on player feedback that they are too hard to achieve in an online environment

Fixed an issue where Iden's character and description text would be missing from the Campaign's spawn and customization screen

Fixed an issue where players would not be able to change their Clone Trooper appearances during the pre-round screens on games taking place on Kashyyyk and Kamino

Added additional UI effects when unlocking an Emote, Victory Pose or Appearance from the menu

Increased the maximum numbers of players in a group to 20, and the maximum number of players who can play together to 8

Fixed an issue where the button to get more Crystals would not show up in the Emotes and Victory Poses screens

Adjusted the "Saviour Kill" stat, so that it tracks relevant kills from the whole team and not just the squad members

This update will automatically disable CrossFire functionality for players with AMD Graphics Cards running on Windows 8 / 8.1, due to lack of support for multi-GPU with the specified operating system and GPU vendor.

KNOWN ISSUES

Squad members that are inside certain land vehicles (Armor, Artillery, Speeder, Tauntaun, Mountable Turrets) are not correctly shown as being inside vehicles on the Squad Spawn screen. The fix has been identified and will be implemented in the next update.

Selecting to spawn on squad members who are inside land vehicles will temporarily disable access to the “Choose Character” screen. The issue gets resolved once players choose to spawn in the Default location. The fix has been identified and will be implemented in the next update.

The spawn screen UI will, in rare cases, remain on during gameplay on Strike, or Galactic Assault. The issue gets resolved once players choose to respawn. The fix has been identified and will be implemented in the next update.

The cooldown timer of the Shock Grenade ability would not be affected by the Resourceful Star Card. The fix has been identified and will be implemented in the next update.

Great stuff, Ben, thanks! Are you guys aware that the players being able to shoot while being knocked back bug is still in the game? eg Luke force pushing Iden but she can still shoot while flying back.

Okay, but what about that officer nerf?
Why there’s no blue flame during overload?
Can we explique expect to see the lightsaber combat reworked?
Will the issue where igniting the lightsaber would interrupt the emotes will be fixed?

Otherwise, great to see this
I expect that the no holographic is good, we’ll see tomorrow

I can deal with the ion turret not hitting players but less damage with the turret when you already nerfed the ion cannon is kind of overkill at this point. So I guess the glitch spot on Yavin is here to stay huh?

As I first thought that heavy was RIP (torpedo damage NERFED AGAIN omg, Turrets not shooting troopers, omg) I think this is necessary for the squad system, as heavys can now respawn in a point and spam turrets, they needed to nerf again torpedoes and make turrets just for vehicles because If not, Heavys would be the next op class in the new squad system. This way vehicles can continue being a tactical use for players and heavys can fight vehicles with some balance.

Ping Site Changes
We have added a new default setting to the ping site option. When you have this selected, the game will attempt to match you to any of the ping sites that you have the best ping to. In the real world, this means that if you are located in Europe and have a good ping to both Frankfurt [FRA] and Dublin [DUB], you could be matched to either one, meaning you should find games a lot quicker.

Is this default ping selection carried out on a per-match request or once a valid match is found, all subsequent matches will be carried out on the servers to which players were originally connected?

What does DICE define as "good ping"? What is acceptable to you may not be acceptable to players. Please elaborate. We need detail.

Matchmaking
...
Mixing players up more often. As a result of this it’s less likely that you will find yourself stuck in a poorly balanced game for more than a few rounds.

Well, this is already a failed implementation then, given our player base. Have you guys not read the plethora of threads talking about people abandoning steamroll sessions? They don't stick around for an entire match, let alone "a few rounds". The algorithm is pointless if it does not address these issues by EoM. Period.

Removed the ability of Ion Turrets to lock and fire on troopers, as requested by the community

Reduced the damage done by the Ion Torpedo for better balancing

OK, there was definitely much squawking about the Ion Turret targeting players. I'm certain they'll rejoice at this. Hoth, Naboo, Crait, and Kashyyyk will all see new strategies evolve. But, why on any galactic planet would you also reduce the damage of the Ion Torpedo further?! It's already been nerfed to hell!

This is a classic example of DICE overdoing a nerf to the extreme. Congratulations, you've just made the Ion Turret completely worthless, as you did the Ion Torpedo. Heck, why not just go ahead and remove Ion damage mods from the Trooper weapons as well? I mean, if we, once again, want vehicles to reign supreme, just cut to the chase.

Added Ewok Hunt and Extraction-based challenges to the list of Daily Challenges

Ug. So, now I'll be forced to, once again, play Ewok Hunt...like when it was first released and every single day for a week saw daily challenges for it. Great.

Also, Extraction already has a Daily Challenge (the very, non-descript "kill players near the payload" one), for which we've been asking clarification of since it first surfaced. What new one(s) has/have been added?

Increased the maximum numbers of players in a group to 20, and the maximum number of players who can play together to 8

I'll admit I'm a bit tired...but to what is this referring? Are you saying you can have 20 people using group chat but a maximum of 8 that will be grouped together for matchmaking purposes? Johnny #5 needs more input.

Squad members that are inside certain land vehicles (Armor, Artillery, Speeder, Tauntaun, Mountable Turrets) are not correctly shown as being inside vehicles on the Squad Spawn screen. The fix has been identified and will be implemented in the next update.

Selecting to spawn on squad members who are inside land vehicles will temporarily disable access to the “Choose Character” screen. The issue gets resolved once players choose to spawn in the Default location. The fix has been identified and will be implemented in the next update.

Well, while I appreciate a known issues section, this seems a rather obvious test case that should have been caught well before the code was pushed for review. What exactly does the QA team test? The whole "big news" about this release was the new squad feature. Yet, 75% of the known issues all relate to this.

[*] The spawn screen UI will, in rare cases, remain on during gameplay on Strike, or Galactic Assault. The issue gets resolved once players choose to respawn. The fix has been identified and will be implemented in the next update.

So, the issue exists on the only two modes on which you have turned on the new squad system. Ergo, it's a core issue. Can you elucidate these "rare cases", so we as the players can avoid them if possible?

Finally, since you have identified these known issues, and claim to already have the fixes ready to implement, I strenuously recommend that these be the perfect candidates for a proper hot fix. Do not hold them up for "other" fixes that the team wants to get in. We all know how that turned out last time.

It’s time for another Community Transmission and we’re here to talk about the Squad Update. It releases tomorrow (September 25th), so on with the details.

Squad System
The new Squad System will allow you to re-join your friends, allies, and the action much quicker than before. If you’re already playing with a group of friends, you will be placed together into a squad. If you join a game on your own, you will be placed into a random squad.

When you are defeated, you will have the ability to toggle through a spectator camera. This camera will be focused on one of your squad members and you’ll then have the ability to spawn directly onto them. Want to spawn on a different squad member? Simply toggle through the spectator camera until you find the squad member of your choosing.

The new squad system also grants you the ability to play 2v2 Private Matches of Hero Showdown.

We went more in depth on the Squad System in its own dedicated Community Transmission, you can find that here.

91st Mobile Reconnaissance Corps
The 91st Recon Cops were a regiment of the Republic during the Clone Wars. Lead by commander CC-8826, or Neyo, the 91st were involved in many battles across the Clone Wars.

104th “Wolf Pack” Battalion
The Wolfpack was a battalion that active throughout the Clone Wars and known for numerous military operations. On one such encounter, they engaged on a night assault on one of the last remaining outposts of General Grievous.
The 104th Battalion can be identified by the iconic Wolf logo that identifies the squad, and the dark blue markings upon their armour.

You can read more about some changes we’re making to the Clone Trooper Appearances by click here

Ping Site Changes
We have added a new default setting to the ping site option. When you have this selected, the game will attempt to match you to any of the ping sites that you have the best ping to. In the real world, this means that if you are located in Europe and have a good ping to both Frankfurt [FRA] and Dublin [DUB], you could be matched to either one, meaning you should find games a lot quicker.

These changes will start to arrive alongside the September update and further updates will be made in the months after, as we continue to tweak and improve the matchmaking system.

Matchmaking
End of Round (EOR) matchmaking is a feature you will have noticed before. It’s something that has been turned on and tested at intermittent periods over the last few months.

The two key benefits to the end of round matchmaking will be:

Mixing players up more often. As a result of this it’s less likely that you will find yourself stuck in a poorly balanced game for more than a few rounds.

We’re changing the matchmaking behaviour so it favours filling up existing servers, as opposed to starting new ones. This means that you should join servers that are trending towards being full, as opposed to joining an empty one.

We go into more detail on the Matchmaking within its own Community Transmission, which you can find here.

Release Notes

NEW CONTENT FEATURES

Added ability to get into squads and spawn on squad members on Galactic Assault and Strike

Improved screen flow for quicker spawning in all modes where Squad Spawn is not present

QUALITY OF LIFE

More dynamic change of characters shown on the Home and Career screens, due to implementation of backend ability to change those in a live environment

Implemented various stability fixes for the End of Round (EOR) Matchmaking

Improved the way the game client looks for an online game, by adding an automated Default option for the best Ping site, as well as simplifying the choice of sites in the menu.

HERO CHANGES

LEIA ORGANA

Fixed an issue where Leia's Alternate Fire ability could damage a player piloting the AT-ST

VEHICLE CHANGES

U-WING

Fixed an issue where the "Repair" ability would not properly activate

LANDO’S MILLENNIUM FALCON

Fixed an issue where the Tactical Jammer ability would have no effect on Lando's Millennium Falcon

CLASSES & SPECIAL UNITS CHANGES

OFFICER

Fixed an issue that would prevent the Disruption ability to trigger in sync with the animation

HEAVY

Removed the ability of Ion Turrets to lock and fire on troopers, as requested by the community

Reduced the damage done by the Ion Torpedo for better balancing

GENERAL IMPROVEMENTS
Fixed an issue where the Resourceful Star Card wouldn't correctly lower the ability cooldown when used.

GAME MODE CHANGES

GALACTIC ASSAULT

Implemented backend timers that allow tweaking of the objective duration on Galactic Assault in a live environment

HERO STARFIGHTERS

Added animations to further enhance the look and feel of the game mode's widget

STRIKE

Fixed a spelling issue in one of the objective texts

MAP CHANGES

JAKKU

Fixed an issue where heroes could hide or get stuck behind metal barriers on Jakku

ENDOR

Fixed an issue that would leave players stuck between tree and mountain assets

TAKODANA

Fixed an issue where the chicken near the East Turbolaser would not be fleeing from the player

GENERAL CHANGES

Added Ewok Hunt and Extraction-based challenges to the list of Daily Challenges

Removed Hero Showdown-based challenges "Perfect Together" and "Vader and Kylo", based on player feedback that they are too hard to achieve in an online environment

Fixed an issue where Iden's character and description text would be missing from the Campaign's spawn and customization screen

Fixed an issue where players would not be able to change their Clone Trooper appearances during the pre-round screens on games taking place on Kashyyyk and Kamino

Added additional UI effects when unlocking an Emote, Victory Pose or Appearance from the menu

Increased the maximum numbers of players in a group to 20, and the maximum number of players who can play together to 8

Fixed an issue where the button to get more Crystals would not show up in the Emotes and Victory Poses screens

Adjusted the "Saviour Kill" stat, so that it tracks relevant kills from the whole team and not just the squad members

This update will automatically disable CrossFire functionality for players with AMD Graphics Cards running on Windows 8 / 8.1, due to lack of support for multi-GPU with the specified operating system and GPU vendor.

KNOWN ISSUES

Squad members that are inside certain land vehicles (Armor, Artillery, Speeder, Tauntaun, Mountable Turrets) are not correctly shown as being inside vehicles on the Squad Spawn screen. The fix has been identified and will be implemented in the next update.

Selecting to spawn on squad members who are inside land vehicles will temporarily disable access to the “Choose Character” screen. The issue gets resolved once players choose to spawn in the Default location. The fix has been identified and will be implemented in the next update.

The spawn screen UI will, in rare cases, remain on during gameplay on Strike, or Galactic Assault. The issue gets resolved once players choose to respawn. The fix has been identified and will be implemented in the next update.

The cooldown timer of the Shock Grenade ability would not be affected by the Resourceful Star Card. The fix has been identified and will be implemented in the next update.

It’s time for another Community Transmission and we’re here to talk about the Squad Update. It releases tomorrow (September 25th), so on with the details.

Squad System
The new Squad System will allow you to re-join your friends, allies, and the action much quicker than before. If you’re already playing with a group of friends, you will be placed together into a squad. If you join a game on your own, you will be placed into a random squad.

When you are defeated, you will have the ability to toggle through a spectator camera. This camera will be focused on one of your squad members and you’ll then have the ability to spawn directly onto them. Want to spawn on a different squad member? Simply toggle through the spectator camera until you find the squad member of your choosing.

The new squad system also grants you the ability to play 2v2 Private Matches of Hero Showdown.

We went more in depth on the Squad System in its own dedicated Community Transmission, you can find that here.

91st Mobile Reconnaissance Corps
The 91st Recon Cops were a regiment of the Republic during the Clone Wars. Lead by commander CC-8826, or Neyo, the 91st were involved in many battles across the Clone Wars.

104th “Wolf Pack” Battalion
The Wolfpack was a battalion that active throughout the Clone Wars and known for numerous military operations. On one such encounter, they engaged on a night assault on one of the last remaining outposts of General Grievous.
The 104th Battalion can be identified by the iconic Wolf logo that identifies the squad, and the dark blue markings upon their armour.

You can read more about some changes we’re making to the Clone Trooper Appearances by click here

Ping Site Changes
We have added a new default setting to the ping site option. When you have this selected, the game will attempt to match you to any of the ping sites that you have the best ping to. In the real world, this means that if you are located in Europe and have a good ping to both Frankfurt [FRA] and Dublin [DUB], you could be matched to either one, meaning you should find games a lot quicker.

These changes will start to arrive alongside the September update and further updates will be made in the months after, as we continue to tweak and improve the matchmaking system.

Matchmaking
End of Round (EOR) matchmaking is a feature you will have noticed before. It’s something that has been turned on and tested at intermittent periods over the last few months.

The two key benefits to the end of round matchmaking will be:

Mixing players up more often. As a result of this it’s less likely that you will find yourself stuck in a poorly balanced game for more than a few rounds.

We’re changing the matchmaking behaviour so it favours filling up existing servers, as opposed to starting new ones. This means that you should join servers that are trending towards being full, as opposed to joining an empty one.

We go into more detail on the Matchmaking within its own Community Transmission, which you can find here.

Release Notes

NEW CONTENT FEATURES

Added ability to get into squads and spawn on squad members on Galactic Assault and Strike

Improved screen flow for quicker spawning in all modes where Squad Spawn is not present

QUALITY OF LIFE

More dynamic change of characters shown on the Home and Career screens, due to implementation of backend ability to change those in a live environment

Implemented various stability fixes for the End of Round (EOR) Matchmaking

Improved the way the game client looks for an online game, by adding an automated Default option for the best Ping site, as well as simplifying the choice of sites in the menu.

HERO CHANGES

LEIA ORGANA

Fixed an issue where Leia's Alternate Fire ability could damage a player piloting the AT-ST

VEHICLE CHANGES

U-WING

Fixed an issue where the "Repair" ability would not properly activate

LANDO’S MILLENNIUM FALCON

Fixed an issue where the Tactical Jammer ability would have no effect on Lando's Millennium Falcon

CLASSES & SPECIAL UNITS CHANGES

OFFICER

Fixed an issue that would prevent the Disruption ability to trigger in sync with the animation

HEAVY

Removed the ability of Ion Turrets to lock and fire on troopers, as requested by the community

Reduced the damage done by the Ion Torpedo for better balancing

GENERAL IMPROVEMENTS
Fixed an issue where the Resourceful Star Card wouldn't correctly lower the ability cooldown when used.

GAME MODE CHANGES

GALACTIC ASSAULT

Implemented backend timers that allow tweaking of the objective duration on Galactic Assault in a live environment

HERO STARFIGHTERS

Added animations to further enhance the look and feel of the game mode's widget

STRIKE

Fixed a spelling issue in one of the objective texts

MAP CHANGES

JAKKU

Fixed an issue where heroes could hide or get stuck behind metal barriers on Jakku

ENDOR

Fixed an issue that would leave players stuck between tree and mountain assets

TAKODANA

Fixed an issue where the chicken near the East Turbolaser would not be fleeing from the player

GENERAL CHANGES

Added Ewok Hunt and Extraction-based challenges to the list of Daily Challenges

Removed Hero Showdown-based challenges "Perfect Together" and "Vader and Kylo", based on player feedback that they are too hard to achieve in an online environment

Fixed an issue where Iden's character and description text would be missing from the Campaign's spawn and customization screen

Fixed an issue where players would not be able to change their Clone Trooper appearances during the pre-round screens on games taking place on Kashyyyk and Kamino

Added additional UI effects when unlocking an Emote, Victory Pose or Appearance from the menu

Increased the maximum numbers of players in a group to 20, and the maximum number of players who can play together to 8

Fixed an issue where the button to get more Crystals would not show up in the Emotes and Victory Poses screens

Adjusted the "Saviour Kill" stat, so that it tracks relevant kills from the whole team and not just the squad members

This update will automatically disable CrossFire functionality for players with AMD Graphics Cards running on Windows 8 / 8.1, due to lack of support for multi-GPU with the specified operating system and GPU vendor.

KNOWN ISSUES

Squad members that are inside certain land vehicles (Armor, Artillery, Speeder, Tauntaun, Mountable Turrets) are not correctly shown as being inside vehicles on the Squad Spawn screen. The fix has been identified and will be implemented in the next update.

Selecting to spawn on squad members who are inside land vehicles will temporarily disable access to the “Choose Character” screen. The issue gets resolved once players choose to spawn in the Default location. The fix has been identified and will be implemented in the next update.

The spawn screen UI will, in rare cases, remain on during gameplay on Strike, or Galactic Assault. The issue gets resolved once players choose to respawn. The fix has been identified and will be implemented in the next update.

The cooldown timer of the Shock Grenade ability would not be affected by the Resourceful Star Card. The fix has been identified and will be implemented in the next update.

Punch It

Good heavy alterations, thank you. Will the wolfpack skin be available for ariel? I mean, they used jetpacks...

Removed the ability of Ion Turrets to lock and fire on troopers, as requested by the community

Thank you! I am constantly targeted by those things as a trooper. Plus, I felt kind of bad for my teammates when I'd be in the AT-ST and I'd see the turret lock on to every pedestrian but never me, the actual vehicle.

Really upset that they nerfed the Ion torpedo for a second time! (I don't care about the ion turret) I started playing the Heavy just so I could use the Ion Torpedo to combat the air vehicle unchallenged ability to dominate ground troops. I'm not very good at air vehicles so I try to take them out from ground. On Hoth, the air vehicles can ruin the game by constant attacks on ground troops with no way to fight back. It WAS awesome when the buffed the ion torpedo. I spend most of the time during first stage of Hoth giving air vehicles some pay back. What is the point of an ion weapon if they do hardly any more damage than a standard gun?!? Sound like they have made the ion torpedo completely useless! I guess we are back to the OP air vehicles totally dominating/ruining the ground war. This will be most devastating on Hoth. Will the ion torpedo still be able to take out Officer Turrets with 1 shot? I hope so. Otherwise, it will be totally useless and yet another weapon will go unchallenged.

It’s time for another Community Transmission and we’re here to talk about the Squad Update. It releases tomorrow (September 25th), so on with the details.

Squad System
The new Squad System will allow you to re-join your friends, allies, and the action much quicker than before. If you’re already playing with a group of friends, you will be placed together into a squad. If you join a game on your own, you will be placed into a random squad.

When you are defeated, you will have the ability to toggle through a spectator camera. This camera will be focused on one of your squad members and you’ll then have the ability to spawn directly onto them. Want to spawn on a different squad member? Simply toggle through the spectator camera until you find the squad member of your choosing.

The new squad system also grants you the ability to play 2v2 Private Matches of Hero Showdown.

We went more in depth on the Squad System in its own dedicated Community Transmission, you can find that here.

91st Mobile Reconnaissance Corps
The 91st Recon Cops were a regiment of the Republic during the Clone Wars. Lead by commander CC-8826, or Neyo, the 91st were involved in many battles across the Clone Wars.

104th “Wolf Pack” Battalion
The Wolfpack was a battalion that active throughout the Clone Wars and known for numerous military operations. On one such encounter, they engaged on a night assault on one of the last remaining outposts of General Grievous.
The 104th Battalion can be identified by the iconic Wolf logo that identifies the squad, and the dark blue markings upon their armour.

You can read more about some changes we’re making to the Clone Trooper Appearances by click here

Ping Site Changes
We have added a new default setting to the ping site option. When you have this selected, the game will attempt to match you to any of the ping sites that you have the best ping to. In the real world, this means that if you are located in Europe and have a good ping to both Frankfurt [FRA] and Dublin [DUB], you could be matched to either one, meaning you should find games a lot quicker.

These changes will start to arrive alongside the September update and further updates will be made in the months after, as we continue to tweak and improve the matchmaking system.

Matchmaking
End of Round (EOR) matchmaking is a feature you will have noticed before. It’s something that has been turned on and tested at intermittent periods over the last few months.

The two key benefits to the end of round matchmaking will be:

Mixing players up more often. As a result of this it’s less likely that you will find yourself stuck in a poorly balanced game for more than a few rounds.

We’re changing the matchmaking behaviour so it favours filling up existing servers, as opposed to starting new ones. This means that you should join servers that are trending towards being full, as opposed to joining an empty one.

We go into more detail on the Matchmaking within its own Community Transmission, which you can find here.

Release Notes

NEW CONTENT FEATURES

Added ability to get into squads and spawn on squad members on Galactic Assault and Strike

Improved screen flow for quicker spawning in all modes where Squad Spawn is not present

QUALITY OF LIFE

More dynamic change of characters shown on the Home and Career screens, due to implementation of backend ability to change those in a live environment

Implemented various stability fixes for the End of Round (EOR) Matchmaking

Improved the way the game client looks for an online game, by adding an automated Default option for the best Ping site, as well as simplifying the choice of sites in the menu.

HERO CHANGES

LEIA ORGANA

Fixed an issue where Leia's Alternate Fire ability could damage a player piloting the AT-ST

VEHICLE CHANGES

U-WING

Fixed an issue where the "Repair" ability would not properly activate

LANDO’S MILLENNIUM FALCON

Fixed an issue where the Tactical Jammer ability would have no effect on Lando's Millennium Falcon

CLASSES & SPECIAL UNITS CHANGES

OFFICER

Fixed an issue that would prevent the Disruption ability to trigger in sync with the animation

HEAVY

Removed the ability of Ion Turrets to lock and fire on troopers, as requested by the community

Reduced the damage done by the Ion Torpedo for better balancing

GENERAL IMPROVEMENTS
Fixed an issue where the Resourceful Star Card wouldn't correctly lower the ability cooldown when used.

GAME MODE CHANGES

GALACTIC ASSAULT

Implemented backend timers that allow tweaking of the objective duration on Galactic Assault in a live environment

HERO STARFIGHTERS

Added animations to further enhance the look and feel of the game mode's widget

STRIKE

Fixed a spelling issue in one of the objective texts

MAP CHANGES

JAKKU

Fixed an issue where heroes could hide or get stuck behind metal barriers on Jakku

ENDOR

Fixed an issue that would leave players stuck between tree and mountain assets

TAKODANA

Fixed an issue where the chicken near the East Turbolaser would not be fleeing from the player

GENERAL CHANGES

Added Ewok Hunt and Extraction-based challenges to the list of Daily Challenges

Removed Hero Showdown-based challenges "Perfect Together" and "Vader and Kylo", based on player feedback that they are too hard to achieve in an online environment

Fixed an issue where Iden's character and description text would be missing from the Campaign's spawn and customization screen

Fixed an issue where players would not be able to change their Clone Trooper appearances during the pre-round screens on games taking place on Kashyyyk and Kamino

Added additional UI effects when unlocking an Emote, Victory Pose or Appearance from the menu

Increased the maximum numbers of players in a group to 20, and the maximum number of players who can play together to 8

Fixed an issue where the button to get more Crystals would not show up in the Emotes and Victory Poses screens

Adjusted the "Saviour Kill" stat, so that it tracks relevant kills from the whole team and not just the squad members

This update will automatically disable CrossFire functionality for players with AMD Graphics Cards running on Windows 8 / 8.1, due to lack of support for multi-GPU with the specified operating system and GPU vendor.

KNOWN ISSUES

Squad members that are inside certain land vehicles (Armor, Artillery, Speeder, Tauntaun, Mountable Turrets) are not correctly shown as being inside vehicles on the Squad Spawn screen. The fix has been identified and will be implemented in the next update.

Selecting to spawn on squad members who are inside land vehicles will temporarily disable access to the “Choose Character” screen. The issue gets resolved once players choose to spawn in the Default location. The fix has been identified and will be implemented in the next update.

The spawn screen UI will, in rare cases, remain on during gameplay on Strike, or Galactic Assault. The issue gets resolved once players choose to respawn. The fix has been identified and will be implemented in the next update.

The cooldown timer of the Shock Grenade ability would not be affected by the Resourceful Star Card. The fix has been identified and will be implemented in the next update.

Removed the ability of Ion Turrets to lock and fire on troopers, as requested by the community

Thank you! I am constantly targeted by those things as a trooper. Plus, I felt kind of bad for my teammates when I'd be in the AT-ST and I'd see the turret lock on to every pedestrian but never me, the actual vehicle.

IT HAS! They want to make sure the ion torpedo is totally useless and ensure air vehicles can effortless take out ground troops without a challenge, leaving ground troops no way to fight back. The air vehicle health recovers so quickly that with this nerf it will not be possible to take out an air vehicles anymore. Probably the same for Officer turrets - no more one shotting those either. So Officer will dominate with the extremely long flash bang and the turret will take longer to destroy too.

Heavy more nerfed? What the heck!?! Ion torrent not targeting troopers? Why have the card just get rid of all star cards give us little blue signs and have us pick them up!

You guys are epic failing this game after ever patch. Period. Dot.

Oh and thanks for the new map. Oh wait no. I mean the new weapons oh wait still no. Oh the ability to have male sniper and heavy female oh wait no to that. I got it thanks for fixing a freaking chicken NOT.

by the way heavys will still be good just cause you can no longer cheese ion turret dont mean heavys are bad now (and this is coming from someone who spawn kills the empire with heavy and ion turret on endor P1)

Dont act a fool and you wont get called out. PSN: DarthOdium- old PSN:unit900000

@F8RGE - Schedule/Times of day (GMT,EST,PDT etc) for the rollout of this September 2018 update on the 25th?? This was very helpful info during the July patch. August was a mystery as well as this September one.

The ion torpedo had already been nerfed to the point of being useless against star fighters since most people had figured out how to dodge the torpedoes and the damage didn't do enough to have much of an effect cause the could leave the battle and get all their health back but you lowered the damage even more? The strafing damage/deaths had increased a lot already and we were are back to the same issue as before...nothing you can do against starfighters from the ground. Now you've made it even worse. Thanks. Glad I had already stopped using heavys to go anti vehicle (this was the only reason I used them) and got used to using a specialist for it. The only thing you could do to make up for this is create an anti-vehicle enforcer class and let them do the damage with torpedoes prior to these two nerfs that were done. No reason to play a heavy anymore.