The 76 (!) 6" square tiles in this set offer you a myriad of straight, diagonal, and curving corridors and small (up to 3 x 4) rooms with which you can create a wide variety of maze-like dungeon layouts. Although it’s part of the new 2e Adventure Tiles series, this set gives you the ability to create more “old school” dungeon layouts than any previous SkeletonKey product. Fiddling with these tiles takes me back to fiddling around with TSR’s old dungeon geomorphs. Excellent art, creative layouts, and a generous selection combine to make this a fantastic printable tiles product. If you’re already heavily invested in the older style of SKG dungeon tiles, don’t fret; three of the tiles in this set help you connect the new 2e-style tiles (with stone walls) into your old-style tiles (with black walls).

I really like the art and ingenuity of Skeleton Key's 2E Adventure Tiles Labyrinth Core Set. You get a whopping 73 small square tiles. There are two main types of exit - and a mixture of curved walls with straights. The light grey browns will give you a maze reminiscent of dusty classical settings or from the films like Labyrinth or Barbarella, whilst still fitting within grey castle environments.

As with many geomorphic designs, some referees may not like the fact that players can see beyond the walls to an inaccessible part of a tile, but I'm sure that a creative DM can find an explanation to allow for this meta-game awareness - perhaps just a sense that there's a hollow chamber or corridor beyond the wall - all the party need to do is go around the next corner to get there... - which is pretty much what mazes are about. Certainly, the visual impact and compressed nature of the tiles mean that a maze will feel less laborourious than elongated zig zagging corridors. It might be a bit of a struggle to run 4E D&D encounters in such small areas, but many other FRP rules should be okay.