Hello and welcome! This is the Shop Thread for FGF Warcards, where you can sign up for playing. After signing, you will receive a Starter Deck that you can modify here in the shop with VPs, which you can earn from dueling in the Duel Thread. In this thread you can buy, sell, upgrade, and trade cards. Note that while reading these explanations, you might want to consult the terms list in the next post for words that you don’t understand.

Buying

Buying can occur in two ways. The first would be to design a card yourself. You can create barriers, quickplays, or monsters. When you do this, remember to take into account the rarities. When the card is made by you, the shop thread hosts will balance it and show you the card and price. Another way would be to ask the hosts to create a card for you. This card will be created with balance and the strategy of your deck in mind, and be presented with the price. Buying a card costs VPs.

Selling

Selling cards gives you VPs in return for losing one of your cards. Before you sell a card, the price will be presented and you can decide whether or not to opt in.

Upgrading

Upgrading cards is when you choose one of your cards that you want to boost to the next rarity level. All of these cards that you currently own will be upgraded. The maximum rarity is legendary. Upgrading boosts stats, passives, and abilities. Upgrading costs VPs and the upgraded version of the card is decided by the hosts.

Trading

Trading cards is when two people agree to swap some of their cards. This could be 2 cards for 1, 1 card for 1, etc. The results are endless. You must notify a host before the trade is official though so that we can change your deck.

Team Special: A special passive that applies to a certain deck. This is decided by the shop owners. It can be changed for the cost of VPs.

VPs: Victory Points. Victory Points are used to buy things in the shop thread. They can be gained by either participating in battles or selling cards. A standard duel yields 50 VPs to the winner. The loser gets 10 and surrendering yields 0. Players gain an initial 100 VPs on entering.

WCP: Warcard Points. These points are produced by barriers and are used to summon monsters.

Player: This is you. If you get hit, you die. It can’t be hit when there are monsters or barriers in play.

Barrier: A type of card that yields WCP for producing monsters. It contains passives, the number depending on the rarity. It cannot be hit when there is a monster in play. When a barrier is destroyed, it is destroyed for the remainder of the duel.

Monster: A type of card that can attack the enemy. It costs WCP to produce. It contains abilities and passives, the number depending on the rarity. When a monster is destroyed, it returns back to your deck.

Quickplay: A card that casts an effect instantly upon play. All quickplays can only have one effect. These effects can come with defects though. When a quickplay is used, it is destroyed for the remainder of the duel.

Passives: The definition is in the name. These can be activations at the start of the turn or just normal passives.

Abilities: These are activation abilities that cards can use. They range from healing, to poison, to attacking, and etc.

Rarity: Rarity is the way that cards are categorized. Rarity determines how many abilities and passives a card can have. These rarities are common, uncommon, rare, and legendary. A common monster has a total of 3 passives and abilities. An uncommon has 4, a rare has 5, and a legendary has 6. A common barrier has no passives and ablities. An uncommon has 1, a rare has 2, and a legendary has 3. Quickplays will always have 1 effect.

1. Be active. If you have to go somewhere, alert as beforehand or we might kick you depending on the situation.
2. Have fun.
3. Don’t try to trick the store owners. We’re not stupid (well maybe Hyped is).
4. All purchases and exchanges must be confirmed with the shop owners.
5. Do not complain when a card is created. You can negotiate, but do not complain without good reason. The cards are made after heated and intense discussion between the shop owners about balance.
6. Spam will result in an immediate ban from this game.
7. Trolling without a good reason will also result in a ban.
8. Be nice.
9. Don’t be stupid.
10. Rule #10.

Signing up is done is this thread. Your sign must contain Pneumonoultramicroscopicsilicovolcanoconiosis in order to count. Any signs without this included will be turned away. This is in order to make sure that you have read everything. And I mean everything. Read the duel thread information too. Even though I have no way of making sure that you have, I sincerely hope that you do so that this game can stay organized and without trouble. Even if you aren’t going to read the info before you sign, read the info before you ask a question that could be answerable in the info. Thank you and have a nice day.

Signing up is done with a symbol and words that describe it. This symbol will be a picture that you provide. The words are optional. Working with the concept of the symbol, we will create a starter deck of 5 common barriers, 2 of 2 different kinds of quickplays, 5 common monsters, 3 uncommon monsters, and 1 of 2 different kinds of rare monsters. This deck will also include a team special. If the deck and team special that we make is unlikable to you, negotiate with us and we will try to compromise or meet with your demands. Provide describing words if you don’t want the sign up phase to take too long.

A comprehensive list of all cards, their data, and the decks that own them can be found in the FGF Warcards Wiki. This wiki will store any information that the hosts/moderators deem useful and is also open to suggestion from players. We will open up pages to be available for player editing if it is reasonable to do so. Please make suggestions as to what pages you would like to see, what options you would like to see, or just anything. Do note that any edits that are made will be observed by the moderators, so please don’t do anything foolish or mean. Thanks.

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