Thursday, August 17, 2017

In this episode, Chet and Romain (no Tor in sight. Anyone seen Tor? He was on the calendar appointment, totally expected him to show) talked with Iliyan Malchev from the Treble project. Treble was introduced in May of this year as an important step toward faster and more frequent release updates on devices.

Friday, August 4, 2017

In this episode, Chet and Tor Romain talk with Mathias Agopian, who has worked on (or been the entirety of) the Android graphics team since before Android 1.0. We talk about SurfaceFlinger, PixelFlinger, tearing, buffering, optimizations, and other fun low-level graphics and performance details.

Tuesday, July 18, 2017

In this episode, Chet and Tor talk [more] with Yigit Boyar and Sergei Vasilinetc about the new Architecture Components project that was announced at Google I/O. In particular, we talk about Persistence. This is a continuation of the conversation we started in Episode 72, which was about Lifecycle. But this one is all about ROOM, the persistence APIs in the Architecture Components project.

Friday, June 30, 2017

In this episode, Chet and Tor talk with Yigit Boyar and Sergei Vasilinetc about the new Architecture Components project that was announced at Google I/O. In particular, we talk about the Lifecycle part of Architecture Components. Stay tuned for a future episode about the Persistence API.