Very confused on subs now.

I agree, which is why I'm no longer bothering with the game, except to just practice my German in like two months from now. I'm supposed to take German next quarter. The 300,000 credit limit is a real problem. In pso2 you don't have credit limit, but you can't sell any thing to players. However, you can buy any thing you want and no limitations of any kinda in terms of character progression. I guess it's much like Tera's free to play. Oddly, my sub ran out yesterday and I can still post.

I tried pve, but didn't really last more than two weeks. It's just boring like wow end game pve, which I done too many times. It's also very annoying gearing up a new character like wow that it started to feel like a second job having to log in every day to make any meaningful progression unless you want to take months gearing one character. I can't stand waiting for the pve queues. From the time the game launch up to 2.0 I only did pvp and never really felt gearing up my character was tedious because it was fun. Running the same dungeons and operations is not fun. It's boring after the first couple times. They are exactly the same each and every time and aren't challenging. Yesterday I wiped like 4-5 times with each attempt lasting 15-25 minutes on a boss for my subclass quest in pso2 and it was frustrating fun. On my last attempt I finally killed it and gotten really good using wire maces.

I don't know just the whole idea of going through the same nonsense I went through in wow, trying to find a guild, gearing up to run raids, sticking to a stupid raid schedule each week, having consumables, spending lots of gold on repairs and other expensive is not worth the hassle and time sink.

As for pvp, it was fun prior to patch 2.0, but as is the case in wow, each time the level cap is increased pvp becomes unbalance or broken. Swtor is no exception and I don't see pvp being casually viable any more. It's not the same type of pvp that exist prior to 2.0, which is why I haven't bother with it.

I know it probably won't happen in mmorpg, but for once a mmorpg company should release expansion that don't increase the level cap, but that add content only. Increasing the level cap is a cheap way of making content last longer or to keep subscribers subscribed longer.

I'm pretty sure preferred players can't post on the forums, but only subscribers are allowed.

Then just stop playing and practice your German elsewhere. No one uses a product they don't even like...and if they do they have bigger issues. I don't like playing CoD, so I don't play it.

Then just stop playing and practice your German elsewhere. No one uses a product they don't even like...and if they do they have bigger issues. I don't like playing CoD, so I don't play it.

I would have thought that . if they had time they would learn Japanese and play PSO2 , I know i would , but they have to learn German and wait for the delayed Western release of the game. SEGA being tight lipped about it is annoying.

Cheers,

BadOrb.

'Ah you think micro transactions are your ally ? The DLC betrays you because it belongs to me , when your home world is monetized , you have my permission to buy'.
"Oh goody. Lord Douchebag McFuzzlebunny can now be related to me if he see's my legacy name and decides he likes it." quote from Selvec 09/06/12

Priority login status. (you are more important to get onto full servers)
Full story content from level 1-50.
Maximum (and boosted) skill slots.
Unlimited Chat use in-game.
Unlimited use of in-game mail (credits and 8 items per message.)
Capability to trade between players.
50 sales slots on the GTN at any given time.
Free Respecialization for all characters.
Open character creation choices- 12 character slots. (premium and F2P are limited.)
Unlimited access to Flashpoints, Operations, Space Missions, and Warzones.
Ability to increase character inventory with in-game credits. (CC only for Premium and F2P.)
Unlimited use and reduced CD on quick travel. (compared to Premium and F2P)
Unlimited use of Emergency Fleet Pass.
Early access to Speeder Liscences.
Unlimited field revives (Medcenter and Med Probe.)
Automatic access to all gear levels.
Increased weekly commendation cap.
Join and lead full access guilds.
Discount at all vendors.
Experience gain boosted.
Access to rested experience boost.
Boost to Valor gain.
Automatic access to 6 quickbars.
Automatic access to event rewards.
Discount on mod removal and augmenting costs.
Full access to Customer Service resources.
No cap on credits.
And a monthly stipend of 600 cartel coins.

Is $15 a month really a lot? I'm curious how people justify not spending 50c a day to get all those benefits

The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.

The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.