Nice game. But my checkpoint is glitched. It spawns me in the air and i fall, then the game respawns me to the same position. I keep dying. So it's unplayable. And im not gonna play from the beginnig.Sad i can't finish it.

As much fun as slicing up the environment and attaching rockets to objects is, that's the one part of this game that frequently shot holes in my sails of amusement. Running along, fall off the side of something to my death, or much less inconveniently, to having to reclimb the environment. Nevertheless, the game's music, distinct visual style and gameplay make up for that, for the most part.

The slicing and dicing of the environment is plenty fun, and adding rockets to stuff to make it fly off or up or wherever is pretty great. Pulling stuff down with your grapple hook is also pretty satisfying, but it does leave you wondering why you couldn't also use it to zip up to stuff from time to time. The reason I emphasize all of this is that, aside from environmental navigation, that's most of what you'll be doing to solve fairly straightforward puzzles of slicing up the right parts of the environment (or sometimes the wrong parts, to make your own path) to make paths to get to the end of the level. As the game moves forward, there did appear to be some reduction in the variety of ways you could create paths, sometimes in frustratingly finicky ways.

However, that could have been just me missing something to it, so I wouldn't put it against the game. I might say that some instances of slicing objects thrown at you are a little more flaky than they should be too, but again, I might have spent too much time before those moments undermining the enemy tossing stuff at me instead of practicing slicing objects up in midair, so that too may have been me at fault.

Whatever the case, it's a silly, lighthearted game that tosses up some interesting new ideas that, if you can catch it on a sale, I'd definitely recommend. Also, keep an eye on your pants.