Spacebourne

• Bounty Board related bugs have been fixed.• Bounty Board missions are balanced and now more challenging.• Cockpit mode is improved, players will no longer have to leave the cockpit after changing the ship mode or using the warp module. Except for the map changes, the whole game can be played from the seamless cockpit.• Fixed bugs in cockpit indicators. The radar interface has been rearranged.• All weapons were balanced. Weapon damage and energy use re-adjusted.• AI improved for Fly type enemy ships. • The New Plan mission has been rearranged, the mission related bugs have been fixed and the mission is now more challenging• Some grammar and typo errors have been fixed.• Some visual bugs have been fixed.• Some minor missions related bugs have been fixed.

All the features and improvements listed below are made according to the requests of Early Access players:

MAJOR FEATURES:

CRAFTING

• In accordance with the community feedback, crafting is added to the game. You can now craft in SpaceBourne. Player is now able to combine and craft new items using ores and other materials collected.• 4 crafting stations are added to the game ( 1 for each race + 1 for pritaes ). • 88 new craftable items are added. This number will increase in the coming updates. • New NPC Class “Engineer” is added. You can speak with them to learn new blueprints.

• 18 new trade items added to the game• Trade convoys added.• Prices of all goods, ships and weapons are adjusted.• Tax system is added to trading.• Mission rewards are adjusted.• New Ship Type: Merchant Ships• 5 new merchant ships added to the game.• Hangars for merchant ships have been added.• New station section: Station Hangars• Now players can use hangars that they rent from the stations to stock trade items. Unlike the Galaxy Bank, the hangars are independent on each station.• New NPC class: Imperial Traders; these NPCs exchange trade items. Each station’s trader NPCs trade for the empire it is affiliated with.

SANDBOX GAME MODE:

• Alongside the main mission a sandbox game mode has been added to SpaceBourne.• 3 new main characters are added the game for the player to choose from.• 32 new side missions are added for the sandbox mode.• In the sandbox mode, many missions that are available in story mode can be completed freely.

BUILDING STATIONS AND AN ARMY:

• Players can now buy and develop their own station.• Players have 14 different station parts to add and develop the station they bought.• Players will be able to hire soldiers and pilots from their strategy center once it is installed.• These soldiers can be given orders such as defending the station or fighting alongside missions.• An internal economic system has been added for stations. Income is collected by renting parts of the station and collecting tax from the residents of the station.

In accordance with the community feedback, “Mission System Improvements” are added to the game.

• New side missions,• A new in-game mission panel that is updated concurrently during gameplay with new missions,• Player will be able to receive and complete new missions by just using the new panel.• The panel consists of 3 parts. (Freelance Contracts, Trade Contracts and Pirate Contracts) Freelance Contracts and Trade Contracts have been added to the game in this version. • Panel can contain more than 70 contracts at the same time.• Player created contracts are added to the game.• Players now can use the “Looking For Pilot” Panel to create their own contracts.

With this feature, players can now create contracts for missions that are too hard to handle alone. Players can set the criteria for the mercenaries that will be targeted for the contract. Pilots/mercenaries that fits those criterias will be able to apply for the job. Once the amount specified on the contract is paid, players can call upon the mercenaries for aid on the chosen mission.

• New NPC’s : Traders, addad to game• Traders place trade contracts on the LFP panel. You can find traders at space stations.

Ships and Combat:

During Early Access period we received various player feedback regarding piloting ships. Some players requrested more realistic physics, while others asked for arcade style, and others were happy with the way things are. Instead of picking a single one of these options, we’ve added all of them so the players can chose for themselves.

• 31 new ships added• 5 new cockpits added• 4 New Ship maneuvering styles are added.• New Ship Class: Trade Ships• 5 new Trade ships added to the game• 48 new weapons are added.• 24 new upgrades are added• 13 new enemy ships are added• Crashing and impact mechanics are added.• New ship perks are added to the game. All ships now have a distinct piloting style and active perks.• Starter ship is changed.• Improvements to the artificial intelligence are made. Artificial intelligence now acts taking into account its tactical advantages. AI can now develop different strategies taking the possibility of winning / losing the war into account.• New bonuses added to all ships• Switching between piloting modes is changed. Switching animation and effects are removed. You can now switch between modes instantaneously. • Warp times are shortened. New effects are added for short distance warps.• All ship stats at market reorganized• All ship prices are reorganized• Ship movement sensitivity added in the settings• Added Holographic targeting HUD and 3D Radar to the cockpit

Gameplay :

• 21 new side missions added • Mining NPC ships are added to asteroid fields.• Randomly appearing pirate attacks and pirate raids are added.• Wormhole maps are improved.• Space Anamolys are redesigned. Gathering Space Anomolies are now more challenging.• New planet station: Core Station• New Galaxy Central Planet and Galaxy Central Station Core added which is open to all the races.• 34 new Solar Systems added• Stations are designed to be more populated and live• Added new calender system (YY/MM/DD) and Galaxy Calender• 4 new landable planets and research bases: / An-Thoter planet / anomaly research base / Miwei planet / Mining Facility / Weos planet / Wormholes Research Facility/ Icury planet / Asteroid Research Facility• Raids:The player will be able to participate in raid along with the pirates. Materials salvaged during the raid will be shared equally among the surviving pilots once the raid is over.• New station type: OutpostsNew interactable buildings are added to Solar Systems. Outposts will be interactable without docking.• Outpost have Market / Bank / Repair services / Trading interfaces. Players will no longer have to land in order to use the bank or sell the items they have.• Each ship model now has 2 top models: “Rare“ and “Very Rare”

Interface :

• Converted Star Map to interactive 3D model• Ship market interface is now improved and practical• Converted Galaxy Atlas to interactive 3D model• Converted Scanner interface to interactive 3D model• Trading interface is now improved and practical, as players can trade the goods in their bank and hangar without loading them to their cargo.• Diplomacy interface is improved and more functional now.• Changed the main font of the game to make it more legible.• Main Menu and Settings are changed.• Added new panel for the trade ships in the ship market and a new section in the map to make trade ships more accessible

Graphics:

SpaceBourne’s flight physics changed.

• FPS limit is increased to 60.• Lighting is improved and model details are optimized, increasing the overall performance by 35 - 45 %. • Post-process data is improved. Stations are now more performant and visually appealing. • Level load times are shorter.• All planet and satellite models are replaced with more realistic ones.• Space atmosphere is improved. Space and solar systems are now more realistic. • A more realistic space lighting is achieved through new light calculations that take into account the the position of the sun and the distance between the player and the sun.• Major performance improvments at stations

Other :

• The main storyline is concluded with 5 new story-based missions.• Added a new live info panel for the loot, experience points and social impacts• Loading is reduced by 40% during entering and leaving a station• Weapon sounds and effects differ now depending on the model• Wormholes are reorganized• Gamepad and Hotas support has been improved.• Gamepad and Hotas keys have been revised.• 4 pre-set key combinations were added for hotas and gamepad. ( 3 for hotas , 1 for gamepad)• Instead of gathering the loot one-by-one post battle, now player can interact with a chest to loot everything in an area of 5 km radius• Solar System map size increased by 50%. Now more events and missions will take place in same system• Enemy Armor and Shield bars has been improved.• The conversations with NPCs in the stations are improved. AI’s at the stations are now answering the questions according to the developments in the galaxy.• Enemy Armor and Shield bars has been improved.

• All ships stats are balanced. • Prices of all weapons and upgrades were adjusted, and sales prices were reduced• The ”Advanced Settings Options” for the joystick and the Gamepad has been improved and now available again.• Anomaly missions related bugs have been fixed.• Some side missions related bugs have been fixed.• Over 100 grammar and typo errors have been fixed.• Some visual bugs have been fixed.

• Bugs reported about the Anomaly levels have been fixed. • Bugs reported about the mining and salvaging have been fixed. • Starting a new game with a high level bug fixed• Player skills are now more balanced • The loots from enemy ships are now more balanced• Some Weapon stats are now more balanced• Spawn rate of Wormholes are reduced• Some visual and translation bugs are fixed.