Original hardware seems to run at 30fps for this game, for example the sound timing during the intro animations is incorrect as the animation completes before the sound (sound is the correct speed). Results in dramatically different gameplay.

Steps To Reproduce

Additional Information

Almost seems a shame to fix it as it's better at 60, but it is currently incorrect.

Flags

Verified with Original

Regression Version

Affected Sets / Systems

bnstars

Attached Files

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There are no relationsihp linked to this issue.

Notes

2

No.13814

Haze

Senior Tester

May 1, 2017, 17:48

edited on: May 1, 2017, 17:49

I wonder if this has something to do with it originally being a dual screen game on dedicated hardware while the ms32 version is a cut-down single screen version.

it would suggest that the interrupts are programmable tho

No.13815

system11

Senior Tester

May 2, 2017, 00:46

edited on: May 2, 2017, 00:59

I've been unable to track down a twin screen version so I don't know if that runs at the same speed. It's currently 60 same as the MS32 version in emulation.