In a recent post on the company's official forums Basilisk Games' Thomas Riegsecker revealed some plans for the future. First, the promised add-on for the Eschalon: Book II RPG is likely to include a variety of fixes and updates to the game's engine. Second, the conclusion to the trilogy will include developer tools and Basilisk will support community modding efforts. Third, after Eschalon: Book III, the company plans to release a turn-based, party-based, sci-fi game with a brand new engine similar to Wizardry 8 or Dungeon Master.

For starters, let's talk about Book II. It has sold well, but so far it has only sold half-as-many units as Book I has sold. Granted, Book I has been around for nearly 3 years and so it has had more time to sell, but I still think that we need to keep promoting Book II. There are many potential customers out there and we need to try to reach each one.

That brings us to the Book II add-on. We are getting ready to announce it and when we do, we are going to treat it almost as a "relaunch" of Book II. There are quite a few fixes and updates to the engine, and the additional content does reveal a bit more about the nature of the Orakur. I will likely adjust the difficulty of the game as well, to keep the upper levels challenging for veteran players.

So what else is in our future? Well, Book III is a certainty. We have all the tools, we have the customer base, and we have a story that needs to be finished. Book III is likely to be a smaller game than Book II in terms of physical world size, with a greater focus on the main quest and multiple endings. The cool thing is that we will release all our tools with Book III and we will actively work with the "mod community" to support new adventures made by fans.

We are also getting very excited about the new engine and game we have been working on for a couple years now. This new game will be developed along side of Book III. What can we tell you about it? Well...- It's being made with a brand-new game engine that feels kind of like "Wizardry 8" or a really advanced "Dungeon Master" type of engine.- It will be a sci-fi game, but it will be a "fringe" sci-fi game which means it will have some fantasy elements. Star Wars kind of fits this description.- It will be party-based, turn-based, and be the "deepest" role-playing system we've ever made. We're calling this system "Manticore", which is an evolved version of Eschalon's RPG system (which was called "Centaur" for all of you who are curious about such things.)