From his blog, to quote: Less than 24hours after our public announcement of the existence of a vulnerability in the PSP game "Super Collapse 3″, Sony pulled out the game from their store, like they did for Motorstorm and Everybody's Tennis before.

Now comes the stressful moment for me: releasing the VHBL files publicly, and cross fingers that it works correctly on everybody's Vita.

It is worth mentioning that, as for our previous releases, members of the /talk forums knew about the game's name up to one week in advance, which gave most of them enough time to get the game without any issue.

I want once again to thank the community for being able to keep the secret, although it didn't go without issues. Way too many people talked about the release publicly on our forums, despite the message on the forum clearly stating not to. We appreciate the support, but next time, if you want to say "thanks", say it with a PM.

There were also a few leaks on a few websites, we are in the process of tracking down the sources of the leaks, and making sure these people will not get access to future Ninja releases.

Many thanks go to thecobra for this release, he found the exploit and did the VHBL port, I just tweaked it for the EU version of the game. I'd also like to mention that this game exploit had been sent to me years ago by WosRet on the lan.st forums, so thanks go to WosRet as well.

How to Install and Run HBL on Super Collapse 3

It is *strongly* recommended that you turn of all wireless connections on your PS Vita, and that you use OpenCMA (wololo.net/downloads/index.php/download/1252) on your PC instead of the regular CMA. This is recommended because otherwise your console has a way to force you to upgrade the firmware even before you get a chance to use the exploit.

Extract the HBL archive matching your version of the game in your CMA PSP Savedata folder. It is a folder on your PC named PSSAVEDATA/[lots of random characters here]. If you don't know where it is, check your settings in CMA

Connect your PS Vita to the PC through the CMA, it should give you the possibility to copy the savedata from your PC to the Vita. If not, you probably extracted it in the wrong folder. (Note: You will also want to install some homebrews with a similar technique, read the section below)

To run HBL, start the game, select "Continue" in the Main Menu. Load the VHBL savegame, then go to "High Scores". At this point, VHBL should start

How to Install and Run Homebrews

Installing homebrews on the PSP was an easy task. On the Vita, until better solutions are provided, it's quite a pain in the ass.
The CMA will only let you copy savedata, and will not recursively browse folders.

To address this, HBL comes with a tool that can extract archives with a specific structure.

Packaging the homebrew for installation on the Vita:

1) download PSP homebrews from your favorite Web site (wololo.net/downloads)
2) extract the homebrew somewhere on your hard drive, and with your favorite utility, zip it again with the *store* setting (no compression), in a file that you will name "install.zip"
3) take any PSP savedata (but not the one used for HBL!), and add the "install.zip" to that folder, in your PC CMA folder. so your PSP Savedata will look something like this:
in folder PSSAVEDATA/1a2b3c4def5678/UCUS12345000/ (or something like this) you will have the following files:

1) run OpenCMA on your PC, and CMA on your Vita
2) copy the previously packaged SAVEDATA (see above) with your homebrew in "install.zip" on your Vita
3) run HBL (how to run HBL is explained in the previous section)
4) navigate with the HBL menu to the SAVEDATA folder, then go to the folder you just downloaded (in my example, UCUS12345000), and click cross or circle on it
5) At this point, the HBL menu should ask you if you want to install the homebrew. select yes, and wait until HBL is done extracting your homebrew
6) The homebrew is now installed, and you can run it by going to the GAME folder, if everything went well, a new subfolder with your homebrew has been created here, and you can run the homebrew

gpSP for VHBL R148

The GameBoy Advance Emulator for PSP - This GBA emu for PSP was recompiled by PSP developer Hysen to make it compatible with the latest VHBL (R148). However, there are some games with save issues, so save your game first to see if its affected by this.

Installation Instructions:

More info: WARNING: GBA.bios is needed! Put in in the root of the gpsp folder before you follow the instructions below. You must also have Winrar installed!

Put desired roms into gpSP/GBA/ROM

Put any of your old save files into gpSP/GBA/SAV

After that is done, right-click on the gpSP folder

Select "add to archive"

A window will pop up

Select "ZIP" in the "Archive format" box

Under Compression method, select "storage"

Finish up by clicking "OK"

Then rename the new zip file to "install"

Delete or move the old gpsp folder

Delete or move this readme out of the folder

After this is done, you are ready to transfer the homebrew to your Vita via CMA.

I bought a Vita hoping, at first, that this awesome bit of hardware was going to offer me the kind of portable gaming experience I was waiting for. Pretty graphics and a few random games aside, I'm staring at a handheld slowly collecting dust.

I really want HBL to take off and bring a whole new world of use to my Vita, but I just haven't seen the strides yet. Maybe someday soon we'll get a crack in the firmware that'll allow us to use a cfw, but until then we're left with a good but imperfect option for running homebrews.

Following up on his previous update, this weekend PlayStation Vita hacker wololo has announced that a new PS Vita exploit and VHBL port in the works by Xerpi.

To quote from his blog: "Developer xerpi twitted a few days ago that he has a new user mode exploit available, and that he managed to port VHBL to it fairly easily (it took only 10 minutes to port VHBL according to what he told me).

"VHBL working on my new exploit pic.twitter.com/5PeV6Hi2"

I believe for now this exploit with remain under wraps since we are already working on a release with Neur0n, but this is of course up to xerpi.

In the meantime, enjoy a few screenshots!"

Finally, below is yet another exploit from Acid_Snake with details as follows:

Fate6 confirmed my VHBL port working on PS Vita 1.69.1 and the game being on Vita US PSN

fate6 wrote: well then yes it does work on the Vita on 1.69.1 ^__^

I have a european account and this game is not on european PSN, so I couldn't test it on my Vita. Thanks fate6 For EU users, we are working on porting it to the Eu version of the game.