Asfalton : it`s a max scene rendered in Vray, actually no displacement or normal maps have been harmed in the process .
I wanted to try this workflow....generate UV`s in zbrush, decimate the geometry with decimation master and then import it into max. Then do the bulk of the texturing in Mudbox, focusing detail on the very same high density pieces of geometry,focusing the detail on what you actually see on camera . it worked surprisingly well for my needs...relatively fast and straight to the point. Then i built a few vray shaders...my main light is a vray sun with a few fill lights which also act as reflectors. Here`s some screenshots to make some clarity. Background is clearly a matte painting derived from different photo sources.

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