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Just looking at the script, for the Mystic Ticket to work, flag 0x2F0 needs to be clear. For the Aurora Ticket, flag 0x2F1 needs to be clear. So, just clear those flags when the item is given and you should be all set.

Just looking at the script, for the Mystic Ticket to work, flag 0x2F0 needs to be clear. For the Aurora Ticket, flag 0x2F1 needs to be clear. So, just clear those flags when the item is given and you should be all set.

I've inserted about 30 new sprites so far, and then I get to a Drapion sprite, and it breaks.

What I mean by that is, when I look at it in-game, it's not a Drapion. At first, it's a blank sprite. However, I went to another Pokemon (Lucario, in this case) and back to Drapion. The sprite became that of Lucario's with Drapion's palette.

I'm not sure what happened, since all of the other sprites have worked fine thus far.

I've inserted about 30 new sprites so far, and then I get to a Drapion sprite, and it breaks.

What I mean by that is, when I look at it in-game, it's not a Drapion. At first, it's a blank sprite. However, I went to another Pokemon (Lucario, in this case) and back to Drapion. The sprite became that of Lucario's with Drapion's palette.

I'm not sure what happened, since all of the other sprites have worked fine thus far.

Just wondering, what are you using to insert these sprites? I've had this problem plenty of times with Pokepic, mostly because I didn't repoint.

Okay, so I'm trying to increase the number of OW's in Pokemon Ruby to 255. So far, I've repointed the first OW table (at 0x36DC58) that is just 217 pointers in a row, (I also changed the single pointer that points to it). I also have repointed the entire table it points to (0x37????, the table that OWERE reads) and then went back to the previous table and changed all of the pointers to match the new ones. Then I expanded both to have 255 values. I also adjusted the .ini in OWERE to the new locations. I can edit the first 217 OW's fine, but as soon as I try to edit the ones 218+, I get a "Error #9; subscript out of range" error message.

I tried to see if it was poor hex coding by me, so, I repointed slot 255 to go to Brandons sprite and it worked fine in the game. However, when I went to look at it, I got the same error message. This leads me to believe that OWERE has a cap on the number of OW's you can have. Is there any way I can remove this?

Okay, I've never used Hacked UnLZ for pokemon sprites, only for title screens, trainers, and recovering broken attacks. For pokemon sprites, the easiest are the Advanced Series Pokemon Sprite Editor or Wichu's Pokemon Sprite Editor.

The problem your having is one that I personally experienced in Chaos Black, the first hack I ever played. When I opened it up with a sprite editor, I found that the sprites in which your particular problem occured, gave the error message "Data not LZZ compressed" and no sprite would be shown.

I would first try a different tool. If you don't want to, that's fine. Then go make sure the image is correct, (64x64, 16 color; every once in a while I would accidently make it 64x65 and that causes problems too). Then just try to insert it again at a new offset.

If A-text (which I assume is the only text editor you could use) doesn't let you edit more than one description at a time and you would have to search for another one, one after another, don't use it.

I recommend using a hex editor, possibly Translhextion or GoldFinger (I use GF myself but I can't say whether it's really the best hex editor out there, others like WindHex could be better too) and a FireRed table file.

What you've gotta do is to copy the contents from that site to a notepad file, and change the extension from .txt to .tbl. After you have done this, a hex editor can open up that file and use it for "translating" bytes to the language defined with the contents of the table file.

How would I go about getting rid of the truck ANIMATION when you start up Pokemon Ruby? I know it's not a level script that is causing the animation to occur, so I'm guessing it involves some ASM hacking. Can anyone help me with this? Thanks in advance!

Soooo I'm brand new to ROM hacking, and having a little bit of trouble understanding how to add events and such. I'm messing around with LeafGreen (I hope this isn't a problem, I don't see many posts referencing it, but I assume it works the same as FireRed). I added a house on Route 1, and was going to include a warp to it's interior...

To test I could even make a working warp, I just wanted it to send you into Oak's Lab back in Pallet Town, so I set the Warp No to 0, Map Bank to 4, Map to 3. File->Save. Then I try to change which map I'm editing, and it keeps prompting me to save the map... I click yes, it just keeps me on Route 1, try to change again: Save? Yes. Back to route 1... I booted the ROM up to test and it most definitely hasn't saved...

Sorry if this is a bit ramble-ish, but I'd like to know why this isn't working, or how to actually save my new event? :x

Ok, I've been repeatedly trying to insert this sprite
Using Advanced Pokemon Sprite Editor. Everything goes well when I insert it, it's just when I try to fix the palette's, it crashes. No errors, just closes out the program. It does this with Kapurimon as well. Any ideas on how to make it stop?

Soooo I'm brand new to ROM hacking, and having a little bit of trouble understanding how to add events and such. I'm messing around with LeafGreen (I hope this isn't a problem, I don't see many posts referencing it, but I assume it works the same as FireRed). I added a house on Route 1, and was going to include a warp to it's interior...

To test I could even make a working warp, I just wanted it to send you into Oak's Lab back in Pallet Town, so I set the Warp No to 0, Map Bank to 4, Map to 3. File->Save. Then I try to change which map I'm editing, and it keeps prompting me to save the map... I click yes, it just keeps me on Route 1, try to change again: Save? Yes. Back to route 1... I booted the ROM up to test and it most definitely hasn't saved...

Sorry if this is a bit ramble-ish, but I'd like to know why this isn't working, or how to actually save my new event? :x

Did you get any type of error message at any point? If not, close Advance Map, (which I'm going to assume your using), open up your game and test it out. If it did indeed save, then it is probably just a small bug that probably won't happen again after you restart Advance Map. If it didn't save, still, just try it again. Also, what version of A-map are you using? The newest one (1.95) was a beta and has a few bugs. If there was a specific error message, its number and description would be appreciated.

Ok, I've been repeatedly trying to insert this sprite
Using Advanced Pokemon Sprite Editor. Everything goes well when I insert it, it's just when I try to fix the palette's, it crashes. No errors, just closes out the program. It does this with Kapurimon as well. Any ideas on how to make it stop?

I'm not sure if this is the issue or not but it seems to work better when you insert each one at a time instead of 2 at a time. Either that or you insert all 4 in a single picture. Are you sure that it's sized properly too?

Did you get any type of error message at any point? If not, close Advance Map, (which I'm going to assume your using), open up your game and test it out. If it did indeed save, then it is probably just a small bug that probably won't happen again after you restart Advance Map. If it didn't save, still, just try it again. Also, what version of A-map are you using? The newest one (1.95) was a beta and has a few bugs. If there was a specific error message, its number and description would be appreciated.

No errors, just won't save for me. I tested in-game and my changes weren't there.

I ended up running 1.92 (via GBA Pokemon Game Editor (super nifty collection of tools, I might add)) and I haven't had any issues adding/removing/changing scripts/warps/events and such. Guess I'll just have to juggle back and forth between versions depending on what I want to do.

I am currently working on my first rom hack, and while testing it i found some bugs that I did not know how to repair. (I'm hacking fire red btw)

1) I had set Route 1's pokemon to what i wanted them to be. But at some point when I changed it it gave me some kind of error thing. It went away so I thought nothing of it. But when I went to test what i had done so far the only pokemon there was a Sunflora, randing from level 0 to 100. When i go into advanced map the pokemon i want there are still set there. (the pokemon i wanted there had been there before when i went to go test in game.

Then there is the worse one.
In my version of Viridian city I deleted the man with the PokeTV because anyone that was going to play my ROM would probably already know what to do. But now when I try to leave the city from the north towards the forest, the game freezes and in the backround I can see a sprite pop up that was not there before, and i cant find him on A-Map. I can leave the city from the west without any problems though.

Thank you in advance for any help you can provide.

I am currently working on my first rom hack, and while testing it i found some bugs that I did not know how to repair. (I'm hacking fire red btw)

1) I had set Route 1's pokemon to what i wanted them to be. But at some point when I changed it it gave me some kind of error thing. It went away so I thought nothing of it. But when I went to test what i had done so far the only pokemon there was a Sunflora, ranging from level 0 to 100. When i go into advanced map the pokemon i want there are still set there. (the pokemon i wanted there had been there before when i went to go test in game.

Then there is the worse one.
In my version of Viridian city I deleted the man with the PokeTV because anyone that was going to play my ROM would probably already know what to do. But now when I try to leave the city from the north towards the forest, the game freezes, I can see a sprite pop up that was not there before that is behind me, and i cant find him on A-Map. I can leave the city from the west without any problems though.

Hi! Me and a friend (fireguy135) are working on a new rom hack (our first official one, but we've had a bit of experience poking around with tools and stuff), and we were wondering, is there any way to delete a map in advancemap without it adding new blank banks and just moving it around? everytime we try to delete a map we end up with extra banks and we don't know what went wrong... any help would be appreciated, thanks! and we're hacking emerald and using advancemap 1.90.

Ok I'd didn't have time to go through 900 pages of this so I don't know if my question has been answered.
When I edit most maps with advanced map in pokemon ruby it will mess up my game by making it start up with a white screen. I've tried thee hole 128k save file thing and it didn't work. I won't even edit the script and it gets screwed up. All I will do is change the size (sometimes), or add people or just change the ground. On routes an that kind of thing I have no problem with but if I change let's say little root town it screws up. I usually try to put in my own maps and just use that but I can't add the chose pokemon script or the poked script or any other specials without it getting messed up. I would love some help on figuring out why.
Thx in advance!!!!

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