Experts in trade and networking the Freilan are a resourceful and sometimes secretive people. They are as comfortable on the open oceans as they are the open plains. They are often found seeking adventure and profit in the secluded areas of the land.
The Freilan have no set homeland but all honor familyand blood ties. As such they gain the Freilan region automatically as well as one other of their choice which must be explained in their character history.

The nascent Drakkon Nation, Founded by the powerful warlords who staged a rebellion against Taer. These Drakkon are forming a community which blends strength and civilization. Modelled on the Taerran model of government with a uniquely Drakkon twist

Nomadic primitives who worship the great spirits of the land and follow the guidance that they receive from these enigmatic beings. Their Tribal connection manifests in a particular skill tied to their tribal spirit.

The Freilan Grand Caravans travel the open plains and grasslands of Jhoril. Even though their communities are always on the move they are joined together by a web of family networks and contacts that span from the Vast to the Deep.
Freilan have a long history of moving about and survive by their ability to get the best of a bargain. To reflect this, they may choose to begin game with the Commerce header for free or one level of the Network skill for free. Please contact staff to have this added to your sheet.

A coastal Archipelago filled with shanty towns and rundown ports, populated by buccaneers, outlaws, and outcasts. Scholars have dug up its ancient name- but until now it has been known more colloquially as the “Pirate Isles”.