Hi there. This is my Diablo themed interface for World of Warcraft, called Roth UI. Enjoy.

Since more and more leaked downloads of my interface appear on the internet, please remember: There is only one official download of the Roth UI. And that is this one, on wowinterface.com. All other downloads available are leaked and are not officially supported by me.
Only this one is ZORKIFIED!

The ZIP-file includes a "Interface" and a "Fonts" folder. Copy both folders into your World of Warcraft folder.

Start World of Warcraft. (If you had it open while copying, restart it now to load the textures.)

Before logging in make sure all the addons are activated correctly.

Login and have fun playing!

FAQ - PLEASE READ BEFORE POSTING!

Do not use any auto updater for addons in this compilation, they can mess stuff up.

If you don't like the scaling or something doesn't fit, hit the escape-key while in-game and go to the graphic settings. Now activate the UI-scaling checkbox and move the slider. Hit OK and see what you got. Move it until you like the settings.
Same goes for the chat. If it doesn't fit just right-click the chat-tab. Unlock the chat and move it around until you feel comfortable.

Only want to change the scale of the bottom bar panel and the actionbars? Read this FAQ

Want to edit unitframes? Look at oUF_Diablo/config.lua and read the info page.

ORB CONFIG

When patch 5.2 hit the live servers a new version of oUF_Diablo was applied. Large parts of oUF_Diablo got rewritten, that includes large parts of the config.lua containing the orb animation settings. Most of those settings can then be changed via ingame config. The config can be accessed via

With 4.009+ the fluid animations have returned to Roth UI. With version 50200.03 you can config all those animations ingame via: /diablo config. Have fun playing around with the settings. Video showing one of the 100+ animations: http://www.youtube.com/watch?v=FqTwOHXSlw8

40300.10
- fixed battle.net toastframe placement in rChat
- added visibility state drivers in rFilter3
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- removed tullaCC addon
- added OmniCC addon (better config options)
- Changed IhasNoScope, it never worked as I intended because I forgot one line of code. It will now display all errors that are not disabled in the config. Additionally the errors can be redirected to the combatText frame.

40300.08
- Changed rFilter3 talent tree identification (check rFilter3 comments)
- Fixed ExtraActionButton taint
- Removed styling of ExtraActionButton from rActionBarStyler and moved it to the rActionButtonStyler
- Alot of tweaks to the rActionButtonStyler and rBuffFrameStyler code
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- Changed rFilter3 loop from onUpdate to animation
- rActionButtonStyler now supports Dominos and Bartender4
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle.
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group.
- Minimap LFG-icon now matches the other minimap icons
- rThreat can now be hidden in battleground/arena

40300.07
- removed tainting raid frame container code
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations

40300.06
- the extra action button should be working now
- tiny tweak to the unit highlights in oUF_Diablo

40200.12
- Tons of new textures
- New nameplates
- New raid frames
- Blizzard raidframe managed is now available, it will fade in once you hover the left side of you window in raids. (thx Alza!)
- Small tweaks to oUF_Diablo (to many to count)
- Switched hpcolors in the colorswitcher (so now bright colors in foreground by default)
- Updated to the latest oUF

4.011a
- enabled the framesUserPlaced variable in oUF_Diablo by default

4.006
- move raid/party attributes to the config
- adjust tullaRange to not color the normalTexture and to priorize the range color first
- remove druid tree form condition from rActionBarStyler bar 1
- fix actionbar 1 mind control issue
- update to oUF 1.5.5
- fixed bug with overlaying temp enchant icons
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc)
- add bossframes in Diablo style
- add a second row to raidframes to display name and health both at the same time
- add aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)
- edited evl_CombatText to play duke sounds again.
- added rThreat mod

090827
- new font (<3 Neal)
- health orb can be class colored (if you want the green glow just set the healtcolor variable in oUF_D3Orbs.lua config area to 2)
- some fixes/tweaks to the raidframes
- small gfx changes here and there
- removed aTotemBar - shamans just download a totembar of your liking (see faq)

090807
- added my new create_me_a_galaxy function to oUF_D3Orbs, it creates small rotating galaxies for the orbs
- removed the shaman totembar script. I cannot test it, so grab some script for it yourself.

090226-2
- renamed mod to rFrameRotater and added a much better config

090226
- new mod for cool rotating textures around the minimap
- colorswitch now optional (switch fore and background health color)
- orbonly config now optional
- hide party in raid now optional
- the 3rd bar texture is now bound to multibarright and will only be displayed if multibarright is visible

090211
- added focus target
- new button skin
- pvp icon skinned and positioned
- petbar and both right bars are on mouse over right now (optional, config in lua)
- orb gloss texture now above the animation

090117
- the default settings for actionbars changed to 1x12 (instead of my 2x6)
- the default settings for the orbs changed to glow (green and blue)
- fixed the stancebar normaltexture bug

The bottom most bar is the main actionbar. No clue why assigning keys to that bar should not work for you. Post a screenshot. Maybe that can help out.

@lalcom

Well. Advanced only. I think p3lims oUF layout has the example to do so. Basically you would need to add a castbar update function that tracks for the time and adjusts the string accordingly. I don't care about that.

Ignore the test bug. It has been there for ages. It does nothing.
Check the xCT/config.lua for config settings. You can enable your damage display there.

awesome, worked. I've been browsing config.lua in the ouf_diablo settings and haven't found the options to disable fade time for the menu and inventory bars. can you tell me where I can change those values?

Now, as I am sure that you are aware, Roth UI uses a stripped down version of OmniCC to provide its timer texts that is not dissimilar from the one that Tukui uses. Instead of using OmniCC's normal "noCooldownCount" field on the cooldown widget to toggle the display of its timer text, Roth UI's stripped down version of OmniCC uses the "noOCC" field that is used in some other addons.

Now, normally this would not be a problem, as I just provide options in TellMeWhen to toggle both of these fields. However, it has occurred to me that there is no way to detect that the specific variation of OmniCC that Roth UI uses is installed and enabled (or even that Roth UI itself is installed/enabled, since its just a compilation of addons), so there is no way to tell if the option to toggle "noOCC" should be presented to users and/or applied at runtime in TellMeWhen.

Would it be possible for you to set some variable in the global namespace, such as "RothUIOmniCC = true", for your variation of OmniCC so that I can detect the presence of this addon and then present the correct options to my users?

Hmm. Interesting. The OmniCC version I'm using is one of the first Tuller released (OmniCC Basic). It just has the 4.3 cooldown fix included. Not sure when he added the variable change.

I do not rely on that variable. So I could just change that to noCooldownCount. I just use that version of OmniCC because it does all I need. But anyone can just update to the latest OmniCC it does no harm.

Just got the UI and I'm completely in love with it. Im wondering if its possible to remove the diablo art bars for the action bars only. They can't be scaled with the action bars, since my monitor is rather large and I have to scale the action bars higher than the art bars.

Just got the UI and I'm completely in love with it. Im wondering if its possible to remove the diablo art bars for the action bars only. They can't be scaled with the action bars, since my monitor is rather large and I have to scale the action bars higher than the art bars.

Is it possible to remove the diablo art for action bars only? When I use /diablo unlockart I see it is separate from the orbs but I cannot seem to find out how to hide it. The reason is that I want to use bartender for action bars for varius reasons

But the main reason is that I want my main action bar to be on top of the three bars instead of bottom. This is where I store my main keybinds and I want it on top. I know that I can bind the top bar with the keybinds I want but then when I go into a vehicle it will use the main bar and not the "correct" keybinds. So the solution for me is

1)Hide the diablo art for action bars and use bartender (preferable)
2)If possible to edit ractionbars to move the main bar on top of the three bars
3)Finally if 2 isn't possible to asign the top of the three bars as the vehicle bar

at the moment I found a temporary solution. It seems that if I put the scale of the player to 1 and bartender bar to 0.82 it is almost identical with the background art but still is not optimal and I would like it to remove it if possible